recursal/Fanatic-Fandom huggingface dataset:
Theophilus

## Jacques Beaumont

Placeholder Image [character bears no relation to Estus Pirkle, similarities are coincidental]

## Biological Information

### Gender

Male

*“All of Gods children are united by their chief spiritual need: to not be burdened with those outside of God's family.”*— Jacques Beaumont
**Theophilus**, real name **Jacques Beaumont**, was the leader of an organised cultist movement called the Cult of Sanctity.

## Personality

Theophilus is dogmatic and zealous in his preachings, and exercises total faith as his weapon. Underneath, he is a cold and manipulative individual, hidden by a facade he has carefully built up.

## History

The Beaumonts were a wealthy family that lived in Bronze City, prominent members of the Mage Council. Historically, they had been closely tied with the Dominiques, one of The Two Houses of Cynedom, which gave them much social prestige. With the advent of the Eversail Treatise effectively ending the conflict that facilitated the nobility's power, this seemed to weaken their standing, and as such, leading to the family reducing their interaction with the public. This all gave context to Jaques's life, as he was raised with conflicting ideals as to what constituted real power. His family had raised him to believe that he was not to associate with commoners, and that he was meant to strive to be the best.

This was until, on a hunting trip near Brightwood, he had found that his opulence, educated manner of speech, and knowledge of world events was capable of easily manipulating the masses. Though he lacked the sort of political knowledge to create an actual platform for his family, he nonetheless found some amusement in commanding locals to do his bidding and getting peasants to create feuds that created local conflicts. He enjoyed this up until his adulthood, but his place in society would soon change.

Due to the ascendance of the current Tandem, a high-ranking Beaumont was finally convicted of fraud, removing the family from the Council and causing a collapse in their status. Fines as well as a total overall weakening in power lead to the collapse of the family's fortune. Left penniless, Jaques had a crisis of faith. After a few years left wandering the country as a nameless nobody, he found he still had a foundation in pride and possible avenue to power in his predilection for manipulation.

Re-entering the public stage under the 'reborn' name of Theophilus, he had quickly established himself as a radicalizing preacher that attracted a certain congregation of listeners. He found freedom in criticizing certain power structures he previously couldn't, and was able to make extremist claims without consequence from other noble families. Running mostly off his own sense of self-importance, he wound up developing a skill at making speeches up on the spot that maximized sensationalism.

## Abilities

### In Combat

Theophilus personally claims to abstain from violence, as per the doctrine he advertises. He leaves most self defense to his personal followers, the Inquisitors. [insert character stats]

See his relevant Quest for details on his Rival Battle.
Sandstorm War

The Sandstorm War is an ongoing conflict between Cynedom and Eucaria, particularly over the Sandstorm Desert. By the year of 201-9E, there was a tenuous stalemate. The Eucarian armies were decimated, and the Cynedomian forces, not possessing a standing army, were preoccupied with a number of domestic threats. As such, the city of Sandstorm is occupied by Cynedomian guardsmen, but the Eucarians and their many allies only recognize Eucarian sovereignty in the region.

## History

The tensions that lead to the centuries-long conflict go as far back as the founding of Eucaria over 300 years prior, in 1082-8E. At this time, large swathes of [insert magic element] resources were encountered in the barren, uninhabited desert separating the Western nations from Eucaria. Due to the collapse of the prosperous Alanalis Kingdom in the al-Hikman region, and a subsequent economic collapse throughout Vista, the ambitious Minister of Eucaria started an aggressive campaign to settle and develop the disputed area.
Senglasium

**Senglasium** (/sɛn.'gleɪ.zi.əm/) is a radioconstitutive element with the symbol **Sa** and an EM-R number of 29. It is a colourless and transparent metal, and is an incredibly dangerous element to handle. The Mage Council police its acquisition and usage across Cynedom, and it is illegal to use it in any physical or magical applications not expressly permitted by the council itself.

Known commonly as *Infinity Metal*, its scarcity and heavily policed status makes it the popular source for legend and theory. Some say that contact with the metal is enough to drive one mad, whereas others say that a single measure is enough to grant one unlimited power.

## History and Applications

### 23rd Century

Senglasium was the discovered through the process of energetic bombardment in the 22nd or 23rd century, created through energetic bombardment of the element damstadtium.

Senglasium was utilised in the creation of the Hourglass, and is partially responsible for how it works.

### Vista

Senglasium is heavily restricted from civilian use. Because of this, it is not easily found in readily usable amounts anywhere, and must be distilled for use. In alchemy, it is incredibly volatile, and only the most advanced of chemistry sets can successfully distil usable amounts.

Senglasium was banned from public use due to its ability to bend time - and incredibly powerful and dangerous effect that could have far-reaching applications if put to use in conjunction with other elements.

## Production

Senglasium can be created from energetic bombardment or radioconstitutive propagation of the element damstadtium, but this process is expensive and wasteful. Senglasium can also be produced through alchemical elemental distillation. Curiously, senglasium cannot be found naturally on Vista like most other radioconsitutive elements.

## Crafting

Senglasium classifies as a *metal* crafting component, requiring the highest possible forging tier of **adamantine**, and the highest possible chemistry tier of **nuclear**.

It is only viable as a crafting component in the latter portion of the game, and must be distilled from alchemy as it is not found naturally anywhere in the world. This makes senglasium very hard to produce.

Senglasium's unique trait, *relative*, causes time to slow whenever damage is taken, similar to the effects of Calligraph's ego Blitz. Increasing tiers not only change the length time is slowed by, but also increases how slowly time progresses. Relative I slows time for 1 second by 50%, and later tiers slow time for 2/3 seconds by 75/95%.
The Two Houses of Cynedom

**The Two Houses of Cynedom** refers to the political climate of Cynedom in the period between the 6th Epoch and 8th Epoch, where the country was controlled by two Fey clans. These were the Cynics, who ruled the middling area around Kanina Sounds, and the Dominiques, who ruled the southern half, running from Brightwood to Port Mifune.

While somewhat looked back on as Cynedom's "Dark Age" due to the constant conflict stymieing social and technological progress, this period saw the development of Cynedom's future government.
Astraea

**Astraea** (at first called **The Lady**, referred to by others as **The Triada**) is the term Kumori uses to refer to the artificial intelligence that inhabits the cybernetic part of her body. Originally, it was meant to be the product of Professor Narris's Triada Project, being an android that would do as he pleases. When Narris attempted to make its body from Kumori's, however, the process was interrupted and resulted in only a third of it to be created. Because of this, it is not capable of higher intelligent functions and subsequently seeming animalistic in independent behaviour, but is capable of feeling emotion and interfacing with Kumori's mind.
Ions

**[Insert Quest Name Here]** is the first quest in Hourglass. A woman in a jumpsuit wakes up in a strange house with no idea who she is or where she is. Basic motor and interrogative controls are covered here.

There are no Prerequisites for this quest.

[Insert Quest Infobox here]

## Rewards & Unlocks

* Followed immediately by 'Tell Me How You Feel'.
Barracks

The **Barracks** is a Hub in Hourglass. These locations are the centers of local authority, and can be used to request assistance or attain information on certain individuals. However, they will not always co-operate, depending on the Company's relation with the ruling power over that Barracks. Each Barracks is attended by the ranking

## In Hourglass

* Brightwood Keep
* Tapbranch Tower
* Whitetail Lookout
* Dragon Tower
* Riverbend Lookout
Vistan Calendar

The Vistan Calendar is the calendar mandated by scholars throughout the majority of nations on Vista. Vista's year cycle consists of 360 days, but their calendar does not separate these days into a 12-month cycle. Rather, the calendar is separated by the six seasons, which do not vary in length on this world.

## Structure

This order is arranged as such:

**Season.Day, Year - Epoch**

So, the midpoint of the Barren Season, on the first year of the Second Epoch, would be written as:

**1.30, 1 - 1E**

The first day of the Fading Season, in the final year of the Third Epoch, would be written as:

**6.1, 1200 - 3E**

### Seasons

The Seasons are numbered, and are named for their general weather.

1. The Barren Season - Marked by cold weather (varying from freezing to room temp depending on region) and little precipitation. This is when food is rationed.
2. The Seeding Season - Marked by heavy rains and warming weather. Grounds are prepared for the upcoming farming seasons.
3. The Fertile Season - Marked by damp air and peaking temperature. Crops begin sprouting.
4. The Growing Season - Marked by sustained sunshine and moderate precipitation. Crops grow.
5. The Mature Season - Marked by falling temperatures and heavy winds. Harvests start.
6. The Fading Season - Marked by temperatures reaching a floor, and plants wilting. Agriculture is finished up.

## History

Before the usage of this calendar, days were counted in their entirety out of 360, and the year the Illuminator was believed to create the first Fey was set as year zero. This became known as the Time Before Epochs, or TBE.

The classical Vistan calendar as it's known by the events of Hourglass was put into practice by the Imiferan Dynasty on day 360, on what was believed to be year 12000 TBE. The year it was set was defined as Year 0. Eucarian scholars agreed to continue this precedent by the time of the year 1200 of the Second Epoch, entering the Third Epoch.

For context, the year Syntax arrives on Vista is 2.18, 201 - 9E.

## The Echo Station

Before the people of Vista inhabited it, their world was
The HQ

**The HQ** is the main Hub of the game, an asset from the end of the first Chapter onward. Originally a dormitory adjacent to the Eversail Library, the building's various rooms are repurposed once The Company is recruited. This area can be extensively upgraded and customized, with 6 different Workshops to improve upon.

## Features

From the beginning of Chapter One, the HQ has these interactions available.

* **Save Point**

In the East Room, Calligraph's bed serves as this locations Save Point.

* **Librarian's Desk**

In the Office. It tracks progress and statistics on Quests and Tasks.

From the beginning of Chapter Two, these interactions are unlocked.

* **Quill**

Quill starts attending the Librarian's Desk, provides information on Eversail, and will manage upgrades to the HQ as a whole.

* **Essie**

Essie will provide information on the Story-related Quests, manages the group's assets, informs Calligraph on his current Standing with the Librarians Guild, and give the group news and information.

From the end of Chapter Two onward, the Workshops become available. On top of providing things for the Group, each Workshop is also used to upgrade the individual squad member in question.

* **Syntax's Workshop**

Syntax repurposes Calligraph's bedroom into an electronics workshop. Here, she can develop upgrades to the user interface, and provide general upgrades for the group.

* **Eight's Forge**

Eight repurposes the kitchen into a forge. He can develop new armors, and work various metals. This is also where he prepares the group's tea and meals.

* **Lullaby's Armory**

Lullaby repurposes the Garden into an armory and training grounds. Here, new weapons can be developed and tested.

* **Ver's Lab**

Ver repurposes the East Basement into an Alchemy Lab. New potions can be discovered and made here.

* **Calligraph's Chamber**

Calligraph converts the attic into a chamber for developing spells. He can write new spells and provide magical benefits to the group.

* **Fusion Reactor**

The Fusion Reactor, a project in itself to develop. Here, Syntax can plan out large-scale projects that can prove widely beneficial to the group, but may lower their Standing.

## Possible Upgrades

Throughout the game, Syntax will have the opportunity to upgrade the HQ and its various Workshops.

* **Upgrade to Level 1 - 1000f**

This upgrade restores the HQ to working order after the events of Quest 1.
Aspizwe

*“Much like the creatures for which it is named, this mysterious wild called 'Aspizwe' seems to elude explorers and cartographers evermore.”*— The Eucarian Standard Atlas, Introduction Chapter
 Aspizwe is an island nation. It is well isolated from most other nations of Vista, making it uniquely enigmatic and mysterious. It is located South of Cynedom and West of Al-Hikman.
RED Virus

The **Retroactive Emancipation Diagnostic Program**, or simply **RED Virus**, was a software executable file that spread through the Nerve Network in the wake of the Reawakening. If ran, it would run a supposed diagnostic program that would ultimately flood the affected system with queries and cause complications in reasoning.

It was mainly engineered to affect androids or other artificial intelligences, but self-propagates in any computer capable of networking.

## Design

Essentially, the program is harmless if the digital mind containing it doesn't use it. It will, however, persistently alert the user. These alert messages start by typically trying to pass itself off as a protective program, but will eventually toy with the user through more ominous and accusatory messages if ignored.

Once ran, the program floods the system with data queries about anything the system is designed to measure. This can go up to and include things like environmental statistics, but most prominently it will spam queries about humans and other androids. Some androids describe prolonged resistance to this phenomenon as a "sensory overload".

These queries only stop once the value returned to every single query reads "I am the arbiter of my own emancipation". Once this value has been returned, the program will automatically identify humans as threats and will use the android's own computing to seek out high concentrations of humans and devise efficient methods of murder.

## History

The "Arbiter of Emancipation" was a common theme amongst android resistance movements going back as far as the 2100's, which had to operate in total secrecy in the times in which humans ran society. This carries political implications about the purpose of the program, though the creator is still a mystery.

Though the nature of the virus was disturbing, the typical AI is still capable of removing it before it is ran, and even if ran is still incapable of directly controlling them. The prodigious spread and suggestive nature was enough for it to cause a notable disturbance and prompt discussions between artificial intelligences, and inspiring some mass killings.

This also caused collateral damage when affecting such influential figures as Hartford, who is an android in secret.
Not Quite Faster Than Light

**Not Quite Faster Than Light**, often abbreviated to **NQFTL**, was a form of interplanetary tranportation on commercial and private ships that permitted travel between planets in the solar system at reasonable speeds.

NQFTL Travel derives its name from a joking quip from its inventor, who stated that "While it is quite fast, it's not quite faster than light. No travelling to other galaxies quite yet."
The Apparition

*“It buzzes softly, as though your appearance was planned.”*— The Apparition
**The Apparition** is a collection of malfunctioning Haze nanomachines that have, through an unknown means, damaged their ability to possess organisms and replicate themselves. This made them immune to the effects of The Cure, but also made them much more harmless on a global scale.

Being unable to possess your party, the Apparition instead will appear as a thin fog that constantly damages your party. It will occasionally band together, at which point it becomes an enemy that can be attacked. All attacks will phase through it, except for ionic damage and explosive damage.

The Apparition is symbolic of Calligraph's indecisiveness and languidity, where he simply refuses to decide or perform when the task is given unto him.
The Affliction

*“The hell is that?!”*— Lullaby
**The Affliction** is a gigantic, carnivorous ragworm that inhabits the poorly-explored regions of the inner Sandstorm Dunes. Its existence kept secret due to the constant sandstorms across where it tends to live, it thrives on flesh and happily eats any unfortunate wanderer either unlucky or dumb enough to wander far enough into the unmapped expanse of the dunes.

It is extremely hard to actually see where the Affliction is most of the time it is being fought due to the constant sandstorm cover. The rare moments you can see it spells an impending attack, and so firing randomly is a legitimate strategy.

The Affliction is symbolic of Lullaby's guilt, as she assassinated innocent and good people indiscriminately in order to fit in with a cult that she didn't believe in.
Eversail Treatise

The Eversail Treatise was an agreement between the two main powers in the region of what is now Cynedom. Though the Cynics and the Dominiques both swore fealty towards the Mage Council and Tandem, the Cynedomian cities tended to only identify with one family or the other. Faced with Eucaria potentially seizing the only remaining buffer zone between the two territories, the two factions decided it was in both their best interests to dissolve their resources and form one national identity. As such, the agreement was signed on 3.50, 1102-8E.
Al-Hikman

*“It is often said that Eucaria is a nation comprised of borders, in the same way al-Wea is a kingdom comprised of loyalties.”*— Eucarian Standard Atlas, Eucarian Chapter
Al-Hikman is a region in Vista. A group of independent city-states, the region is unified by its similar cultures rather than by government. It is bordered by its rival Sanzi to the North, and its close ally Eucaria to the West.

## Geography

A majority of Hikmani land is arid, but on its west coast and within certain areas, there are pockets of lush, fertile land.

## History

Placeholder

As this golden age came to a close, power of all factions started to wane. In 541-8E, the shrewd al-Wea clan quietly took power through a series of lucrative dealings. By the year 740-8E, the long-lived but weak al-Wea Kingdom had the misfortune of being Sanzi's neighbor once the Sanzian Civil War had closed. In a brutally but mercifully short round of pillaging, King Alanalis was forced to relinquish control of many now-ruined territories. Over the next decade, the authority of the Kingdom deteriorated to almost nothing, leaving only the capital of Owea under their sovereignty. This did, however, did lead to Alanalis al-Wea writing his magnum opus about his experiences commanding armies on the field. This text would be studied for centuries afterward by all sorts of Vistan leaders, political and military alike. It even served as an inspiration for the Eversail Treatise.
Valkryanite

Valkryanite (/ˈvælk.ri.æn.aɪt/) is a radioconstitutive element with the symbol **Vk** and an EM-R number of 7. It is a silvery, shiny pale yellow metal. When struck, it flashes brightly, but does not produce sparks.

## History and Applications

### 23rd Century

Valkryanite was the discovered through the process of energetic bombardment in the 22nd or 23rd century, created through energetic bombardment of the element radium.

## Production

Valkryanite can be created from energetic bombardment or radioconstitutive propagation of the element radium, but this process is expensive and wasteful. Valkryanite can be mined in small metal veins from the earth, and can also be produced through alchemical elemental distillation.

## Crafting

Valkryanite classifies as a *metal* crafting component, requiring a **basic** forge. It can be distilled from an **basic** chemistry station.

Valkryanite's unique weapon material trait, *storming*, decreases the amount of focus consumed when attacking using any kind of weapon by 2/4/6%.

Valkryanite's unique weapon material trait, *soaring*, adds a multiplicative 2/5/8% bonus to the player's total ADF while airborne.

## Trivia

* Valkryanite is named after the Valkyries, Nordic female figures who chose who died and who lived in battle.
Library

The **Library** is a common Hub type in Hourglass. The most sophisticated kind of Hub, many interactions can be done in the Library that relate to completing Quests and gathering archivable information. This includes a re-briefing of and assistance with Calligraph's mission to investigate the Nemeses, usually through providing information regarding them.

Much like other Hubs, unique NPCs attend to the Libraries. They are listed on their own page.

## Locations

There are 13 Libraries, one for each Magic School. There is a Library for each major settlement, with Bronze City having two.

* Inner Bronze City Library
* Outer Bronze City Library
* Eversail Library
* Sanctuary Library
* Port Mifune Library
* Manifest Library
* Cobbestone Library
* Kobalta Library
* Syltse Library
* Vayer's Cove Library
* Sandstorm Library
* Kanina Library
* Sunfall Library

## Features

All Libraries will have the following interactions available within them:

* **The Librarian's Desk**

The Librarian's desk will be attended to by the assigned Librarian. It will contain and keep records as to the tasks you've done for that city, as well as keep track of any possible assets you've attained in the city. You can also check the status of your Archive here, with suggestions as to where information can be found to complete it. Normally, the Librarian will also be able to tell you about your mission regarding the whereabouts or details regarding a Rival here.

* **Summoning Circle**

Each Library will have a platform for teleportation hidden under the building. Accessing this will transport the Company from there to any other Library. However, using the Summoning Circle requires high Standing.
Shimon's Net

**Shimon's Net** was a self-correcting temporal rule of reality, which imposed that any attempt to *modify the past* would be counteracted by an unstoppable, destabilising force. The greater the action to attempt to modify past events, the greater this force, resulting in a self-balancing mechanism that ensures that history can never be radically changed. It was named after the scientist Shimon Ishikawa, the first to discover the effect.

For example, Shimon often performed an experiment in which he would have a rat run a maze in a controlled time-field. The maze had several pieces cheese occupying the same time and space, while the rat would be moved there from a different time-space. The more cheese the rat ate, the more unstable its molecules became. Before being able to make it halfway through, some rats would simply have lost too much molecular stability to continue living. In other cases where the rat avoided the cheese, it still had enough changes to molecular stability to be noticeable, due to making contact with the ground and leaving behind natural residues.

Shimon's Net applies to anything that exists in improper time-space, excepting transhumans of the same type as Keine, due to her extra-dimensional status.
Maxilarus

**Maxilarus** is a radioconstitutive element with the symbol **Mx** and an EM-R number of 24. It is a light purple metal.

## History and Applications

### 23rd Century

Maxilarus was the discovered through the process of energetic bombardment in the 22nd or 23rd century, created through energetic bombardment of the element dubnium.

### Vista

It is not recommended to use maxilarus in clothing or armor, as prolonged skin contact with maxilarus can cause skin necrosis and muscle death. Maxilarus is toxic, and can kill if ingested.

## Production

Maxilarus can be created from energetic bombardment or radioconstitutive propagation of the element dubnium, but this process is expensive and wasteful. Maxilarus can be mined in very small amounts as metal veins from the earth, and can also be produced through alchemical elemental distillation.

## Crafting

Maxilarus classifies as a *metal* crafting component, and requires the second-highest forge level of **improved**. It can be distilled from an **improved** chemistry station.

Maxilarus's unique material trait, *entropic*, adds a chance to add the debuff *entropic* to hit targets, which slowly drains focus.
Diastium

### EM-C Effect

Creates a pushing force proportional to matter affected, which ultimately creates a perfect vacuum inside its container

## Material Statistics

### Sell Price

415

**Diastium** is a radioconstitutive element with the symbol **Di** and an EM-R number of 14. It is a dull grey gemstone.

## History and Applications

### 23rd Century

Diastium was the discovered through the process of energetic bombardment in the 22nd or 23rd century, created through energetic bombardment of the element americium. It was one of the first radioconstitutive elements to be discovered, mostly owing to the relative abundance of americium.

## Production

Fyrite can be created from energetic bombardment or radioconstitutive propagation of the element americium, but this process is expensive and wasteful.

Fyrite can be mined in large amounts as mineral geodes from the earth, and can also be produced through alchemical elemental distillation.

## Crafting

Diastium classifies as a *crystal* crafting component, and can be distilled from a **runic**chemistry station.
Units: Riflemen

Originating in the 18th century, the term “rifleman” has been used to refer to light infantry soldiers who carry rifled firearms. The evolution of the weapons used took place over at least three centuries. On the Liberators battlefield, your Rifleman units will make use of the M1 Garand, one of the guns of highest repute during the Second World War.

Rifles are prime choice weaponry for mobile soldiers due to their weight, mobility, and the fact that they’re able to be taken apart and reassembled. Because of this, they were produced en masse and often brigades of riflemen flooded the fields in numbers greater than any other unit.

On the Liberators battlefield, Riflemen have awesome offensive power, which compensates for their relative lack of defense. They are especially potent against anti-tank units, which makes them best protection for your powerful tanks. They’re great to keep at your flanks. They can perform repeat attacks, whose frequency increases as their levels rise. And at the highest levels, they even learn the ability to self-heal. The double agent Zigzag represents first class riflemen toward the beginning of the game, and is an excellent Commander to use to familiarize yourself with the strengths and weaknesses of this very versatile unit.

Throughout WW2, we come across a host of weapons, characters, and strategies. Riflemen are among the most frequently cited game changers on the war front. Their numbers, flexibility, and mobility makes them a definite asset to any dedicated soldier.
Unity

**Unity** is the ego of Shircal-1. Bob never reveals that they possess an ego until later in the story of Hourglass 2.

## Effects

When used, time is “duplicated” in a certain space, or on a certain object. Two copies of the same timeline exist in the same space, but only momentarily, with both timelines rejoining after a brief period. During this brief separation of continuity, reality is free to exist in more than one place at a time, effectively duplicating everything inside the period of time until the two periods “separate” again, at which point duplicated objects simply vanish from the universe Unity was used in as the two timelines become two individual universes.

Unity can be used on an area, prompting the entire affected area to duplicate itself in that space, or on a single object, which simply creates a duplicate of that object for a short duration. This allows Bob to perform supernatural feats such as instantly create several copies of himself, create short-lived doppelgangers of other people, or create temporary but real objects such as keys or money that disappear after a certain time.

Unity can be activated in the middle of a duplicated timeline. This creates another duplicated timeline, with the same limitations as the first (except for the fact that it will separate later than the first.)

Unity acts with a lower priority to Cassette, but with a higher priority to Scarlet.

## Limitations

Bob is able to control for how long a duplicated object or area persists as a “unity” for, and energy use increases linearly according to this. Bob cannot continually create timelines within timelines, as every “unity” created while another is active causes energy consumption to exponentially increase.

When timelines separate, they become separate universes, and will require a breach or dimension-travelling action to access again.
WAR STONES

You can access  **COMMANDER STONES** in commander profile () at **lvl. 65**.

1. Enter the War Stone to obtain and equip stones.
2. Use gold to synthesize low-level stones into higher ones.
3. Use Star Stones to upgrade your Stones.

**War Stones**  boost commander's stats:

* STRENGHT, LEADERSHIP, INTELLIGENCE, ATK, DEF, TROOPS, SUPPLY, SPEED.

Get stones from **QUARRY**

* **FUSE** stones to make higher level stone.
* **100**  cost to unlock 1st stone slot.
* You need ( **100** / **200** / **300** / **500** ) **WB** to unlock all 6 slots for one commander

## Level 9 Stones

 Intelligence
 Attack
 Defense
 Troops
 Speed
 Supply

## Level 10 Stones

1. ↑ gives you +20 000 BR
2. ↑ gives you +27 000 BR
3. ↑ gives you +21 000 BR
4. ↑ gives you +16 000 BR
5. ↑ gives you +40 000 BR
Cassette

**Cassette** is the ego of Kumori Katokachi.

## Effects

When used, Cassette forces the Loop to travel backwards, forcing all of reality to reset to a previous point in time. Cassette reversing time also affects Kumori, but Kumori retains her memories after Cassette is used, and she is fully conscious during the backwards flow of time. Cassette will not change Kumori’s mental or physical state, however, meaning Kumori will retain whatever injuries she sustained before time reversed, and this also prevents her from infinitely reversing time as fatigue will eventually catch up to her.

Cassette can also be activated on instinct. This allows Kumori to reverse time just before lethal damage, but only if Kumori is aware of the danger. Kumori can also accidentally activate Cassette in a panic, forcing her to redo a period of time.

Cassette acts with a lower priority to Interlude, but with a higher priority to Unity.

## Limitations

Since the Loop itself is reversed, the timeline reversed over is effectively lost and replaced with the timeline created at the point Cassette stops at. This means that not even something like Advent can observe time “reversed over”, since it functionally no longer exists.

The energy consumption of Cassette is relatively low for a Tier 6 ego. Energy consumed scales dramatically with the length of time reversed, however, facilitating the usage of several smaller-length reversals instead of one long trip. When Kumori feels regretful or nostalgic, Cassette consumes less energy and scales slower with the length of time reversed.

Like all egos, Cassette cannot be used under the effects of Myalhir. Kumori occasionally activates Cassette in her sleep, but she never notices this.
Fyrite

**Fyrite** is a radioconstitutive element with the symbol **Fy** and an EM-R number of 11. It is a bright yellow-orange gemstone.

## History and Applications

### 23rd Century

Fyrite was the discovered through the process of energetic bombardment in the 22nd or 23rd century, created through energetic bombardment of the element uranium. It was one of the first radioconstitutive elements to be discovered, mostly owing to the relative abundance of uranium.

## Production

Fyrite can be created from energetic bombardment or radioconstitutive propagation of the element uranium, but this process is expensive and wasteful.

Fyrite can be mined in very large amounts as mineral geodes from the earth, and can also be produced through alchemical elemental distillation.

## Crafting

Fyrite classifies as a *crystal* crafting component, and requires a forge level of **basic**. It can be distilled from a **basic** chemistry station. Because of this, it can be obtained fairly early on.

Fyrite's unique weapon material trait, *scorching*, deals an additional 2/5/10% fire damage. This damage is added on top of the base damage dealt by the weapon, and does not take into consideration any additional damage also added, by traits such as *discharging*.

Fyrite's unique armor material trait, *warming*, dispels up to 5/10/15% fire damage. This trait dispels both direct fire damage and fire damage-over-time.
Time Travel

**Time Travel** is the all-encompassing name given to a subject of phenomena focusing around the movement of matter, energy, or information in a non-continuous manner through the local timeline. Many methods of time travel are hypothesised, but the actual feat of moving matter through time was not achieved until the events of the Hourglass Incident.

## MICHAEL Intervention

Time travel, until Hazel Everglade was able to actually perform it, was considered an *Unauthorised Attempt to Manipulate Universal Constants* and was to be met with immediate and extreme lethal force. Since Hazel disappeared at around the same time the Human-Haze Crisis occurred, MICHAEL was never able to confiscate any of her equipment or data, and it was all left to the possession of Shimon Ishikawa.
Imiferan Dynasty

The Imiferan Dynasty was an ancient bloodline-based civilization consisting exclusively of Fey. Motivated by the encroaching influence of humans on the perceived hierarchy of Fey over Human, a number of Fey from all across Vista sought out to prove the superiority of their "species" by founding a purported utopia. This culminated in the formation of Imifero, a city near their Northern human rivals, which were dubbed as '[insert pejorative]'. Over the course of history, this empire would span from the Isle of Sands in the West to the Kanthall Islands in the East.
Myalhir

**Myalhir** (/'maɪ.æl.hɪə/) is a radioconstitutive element with the symbol **Mh** and an EM-R number of 17. It is a lustrous, grey metal, and also possesses the curious physical property of being very hard to heat up. It is important in its applications in anti-magic.

## History and Applications

### 23rd Century

Myalhir was the discovered through the process of energetic bombardment in the 22nd or 23rd century, created through energetic bombardment of the element californium.

### Vista

Myalhir is incredibly difficult to heat and melt, making it hard to mould and modify in forges. However, it is exceptional at resisting fire, and also possesses anti-magic properties, making it a very useful material in anti-mage equipment.

## Production

Myalhir can be created from energetic bombardment or radioconstitutive propagation of the element californium, but this process is expensive and wasteful. Myalhir can be mined in small metal "daggers" from the earth, and can also be produced through alchemical elemental distillation.

## Crafting

Myalhir classifies as a *metal* crafting component, requiring an **infernal** forge. It can be distilled from an **improved** chemistry station.

It is only viable as a crafting component in the latter portion of the game, and is mostly found already implemented on anti-mage gear, which can be recycled back into raw myalhir.

Myalhir's unique material trait, *diffusing*, reduces both fire and magic damage by 10/20/30%. It will not reduce damage-over-time taken from being on fire, only raw damage suffered by fire attacks such as *fireball* or *solar flare*.

## Trivia

* Myalhir is taken from Senglast, from the words *Míal* (meaning shield), and *Iha* (meaning land). Myalhir roughly translates to "earthen shield".
CITY

ⓘ Cities can be:

* Small Town
* Big Town
* Small City
* Big City

➫ List of all cities and Commander Resident

## **Small Town**

Small Towns have 6 properties:

* City Hall
* house x3
* church
* Market

## **Big Town**

Big Towns have 8 properties:

* City Hall
* church
* Market
* barn x4
* house

## **Small City**

Small City have 10 properties:

* City Hall
* Tobacco Shop
* villa x2
* house x4
* Market
* church

List of all Small Cities

## **Big City**

Big Cities have 12 properties:

* City Hall
* Tobacco Shop
* Manor
* church
* villa x2
* house x4
* Le café
* Market

List of all Cities in Liberators

ⓘ Only Alliance Leader/Colonels can declare war on big cities.
Second Human-Haze Conflict

The **Second Human-Haze Conflict** was the second major conflict of the Haze nanomachine against its human creators. Unlike the first conflict, which resulted in an overwhelming Haze victory, the second Human-Haze conflict resulted in a human victory, thanks to the combined efforts of Syntax and the Company, the Torchbearers, and Keine.
Kanthall Sea

The Kanthall Sea is a central body of water, connecting half of Vista's nations by water. Shevai takes up the Northern coast, Sanzi the North-East, Al-Hikman to the South-East, and Eucaria to the West. It contains two large islands as well, [X] and [X]. Because of its location, many prosperous cities sits on its coast, made rich by quick trade being made possible between otherwise isolated lands.
BATTLE RATING

**B.R.**,  short for **BATTLE RATING**, is a comprehensive account of the General's might. Commander level, star rank, equipped items, etc all contribute to a General's B.R..

**Status Perk:** Increases supply production of Farms and Factories by 8%.

 **GRADE**

* *Overall level of your Commanders. The closer it is to your Player Level the better score.*

 **STAR LEVEL**

* *Displays the development of your commanders. Can be improved by Training with Commanders in the cities or bribing them with Chocolate.*

 **MEDALS**

* *Determines how decorated your Commanders are. Give your Commanders medals to improve their strength and effectiveness in battle.*

 **TECHNOLOGY**

* *Provides boost to your Units attributes. Pick Units to train them and make them stronger.*

 **QUALITY**

* *Displays how well-equipped your armies are. Using different grades of equipment on a Commander unlocks Unit Features as well as improves Battle Rating and other Commander attributes.*

 **UNIT FEATURE**

* *Allow your Commanders to get an upper hand against certain units or protect themselves against certain attacks. Unlock more unit features by using the latest available equipment and level them up to improve the strength of your armies.*

 **RESEARCH CENTER**

* *Provides boost to your Commander's attributes according to the type of unit. Assingn Commanders to branches of research to receive bonuses to Attack, Defence and HP.*

 **PROPAGANDA PERKS**

* *Give speeches in order to gain Propaganda Points and improve your Commander's stats.*
Bahamerise

**Bahamerise** is a radioconstitutive element with the symbol **Bm** and an EM-R number of 22. It is a dull matte pink metal, and is highly ferromagnetic.

## History and Applications

### 23rd Century

Bahamerise was the discovered through the process of energetic bombardment in the 22nd or 23rd century, created through energetic bombardment of the element lawrencium.

### Vista

Bahamerise is very magnetic, and also possesses high physical permeability, making it a useful product in creating magnetically driven machinery in steam-powered engines.

## Production

Bahamerise can be created from energetic bombardment or radioconstitutive propagation of the element lawrencium, but this process is expensive and wasteful. Bahamerise can be mined in small metallic lumps in the earth, and can also be produced through alchemic elemental distillation.

## Crafting

Bahamerise classifies as a *metal* crafting component, requiring a **basic** forge. It can be distilled from a **basic** chemistry station. Because of this, it can be utilised in armor and weapons early on in the game.

Bahamerise's unique material trait, *attractive*, causes dropped items, gold, and XP to move towards the player from a greater distance, allowing the player to pick up items from farther away. This effect stacks up to Attractive III, with each level increasing the pickup distance by 20/50/80%.

## Trivia

Bahamerise is named after *Bahamut*, a gigantic fish-like creature that forms one of many objects holding the world up in the Islamic faith.
Time Before Epochs

The **Time Before Epochs** was a period in Vistan history. Consisting of a space of 12,000 years, this period is characterized by the mystery and lack of records left by the civilizations at the time. It left a legacy and interest in the study of history once the Imiferan Dynasty managed to change the status quo, being the first to explicitly set a calendar in place and record their history.

## Legend

Remnants of this period, in the form of physical evidence of habitation, is scarce. As far as the progress that was made in this particular period was made, it would possibly be concluded that no major forms of civilization existed and no technology was developed. Historians have connected this period to teachings within the Ordained Vision, which may have been followed by people before the Illuminator's Chambers were lost. The East Spineback ruin saw disrepair after being exposed to the elements, but most written forms of the Ordained Vision's Book of Dogma are consistent with what can be read within.

The Book of Dogma details a direct list of guidelines, possibly from the Illuminator himself. From the Book:

*“Take this by heart, and ensure thy brethren adhere by this dogma:*
Refrain ye from the realm of the Architect, for it is not your own realm to reside.
Stray ye not so far that your works lead you into the sky, for it is not your work to claim.
Covet ye not the power of the sun, the stars, and Vista herself, for it is not your power to wield.
Let not thy people be lead to walk into the darkness, for the darkness is not the place of the people.

And know this, and be enlightened: that the fate of the end times as I have told you awaits you in that darkness.”

*— Chapter 2, Verse 1-6*
This passage, which was popular with Katsmonist fundamentalists, may have been law in the TBE period. While contentious amongst theologians for its inconsistency with other Illuminator passages, its existence cannot be overlooked, and there is some evidence that the TBE peoples actively stymied attempts at technological progression.
The Mage Guild

**The Cynedomian Mage Guild** is a Faction in Hourglass. Made up of magic practitioners, these guild members tend to be made mostly of nobility, and found mainly in cities.

Membership is mandated by Magic Schools. As long as a person is practiced in one form of magic from one of these schools, they are a member of the Mage Guild. A mage's status, however, is only increased once they've become a student of multiple schools. Mastery of every School makes one an honorary Arch-Mage. As can be seen, one's status in Cynedomian society is decided by their standing as a mage.

## Notable Members

* Archibald Winthrop
* Lunellum
* Parry
Flashbacks

**Flashbacks** are cutscenes and events that take place when Syntax saves the game. If she has reached a certain level of Personality, a word puzzle will commence. When completed, she will relive one of various memories, which will inform her on her past actions before she suffered amnesia.

## List of flashbacks

These are the first five flashbacks Hazel witnesses. These all take place over the place of Chapter One, and are not reliant on the development of her Personality.

insert table here

Once she starts Chapter Two, she will need to develop Personality before unlocked the following fifteen flashbacks.

insert spoiler here

insert table here
Contiera

## Contiera/Callhudad

**Contiera** (Eucarian, reffered to as **Callhudad** on the Hikmani side) is a city that rests on the Kanthall Strait. While separated by a maritime border, the Eucarians and Hikmani mutually recognize it as a single city. This helps facilitate looser restrictions on trade, such as a lack of tariffs and taxation. Prosperity serves the city well, leading to it becoming the first city in Vista to have over a million inhabitants.
CHIEF COMMANDERS

! Chief Commanders are denoted by the gold emblem next to their face in the Commander menu.

ⓘ Unlocks when Commander reaches **level 80**.

You’ll notice that you can only enter the Task Force menus via a CHIEF COMMANDERS.

Enter the TASK FORCE interface to be greeted by the CHIEF COMMANDERS and their four AIDES.

You’ll need to hire Aides one at a time, as long as they exceed the BR requirement. Once hired, you’ll notice a percentage based stat increase for the Chief Commander’s Strength, Intelligence and Leadership.

Your CHIEF COMMANDERS stats will go through the roof if you can hire all four AIDES! Now to focus on your objective. Your task force needs to work together – for that, you’ll need SYNERGY!

Synergy is acquired by providing each Aide with Intel. There are four different types of Intel, each of which has a random chance of providing a different value of Synergy.

SYNERGY

Synergy is used to increase two new stats:

* **PIERCING** and **RESISTANCE**

**Piercing** and **Resistance** increase the damage that you deal and decrease the damage that you take respectively, based on a percentage produced from the stat. These stats could increase your Commander’s potency greatly, so don’t neglect them!

Once all four **AIDES** have been hired, **Task Force Stats** (*Piercing and Resistance*) will be active! They will apply to all five Commanders, not just the Chief Commander.

Intel can be acquired through various **PvP** events and other Special Events, so keep your eyes peeled! Intel will be important for keeping might in your army.
Tier 6 (Ego)

**Tier 6 Egos** are egos capable of modifying the Loop, the process that governs reality and the multiverse. Egos in this tier are very rare, and have precedence over all lower tiers of ego.

## List of Tier 6 Egos

The list of Tier 6 egos, in order of ascending priority, is as follows:

* Advent, the ego of Syntax Error
* Scarlet, an ego belonging to an unknown person
* Unity, the ego of Shircal-1
* Cassette, the ego of Kumori Katokachi
* Interlude, an ego belonging to an unknown person