Encumbrance

## Introduction

Not to be confused with Body Weight, carrying weight/**Encumbrance** is a stat which determines how many cards you can carry before incurring penalties. While it is the primary restricting factor, slots still exist, but play now only a secondary role, limiting only the amount of different items you can carry in your hands at a time. It is shown at the character's equipment tab, and results in the Encumbrance Status when too high.

The total amount of carrying weight can be "increased" by making use of external Equipment Inventories. While they add some **Encumbrance** to carry around, these inventories contain their own weight systems and reduce the total encumbrance if filled up (when compared with holding on hand).

## Encumbrance

Every item in the game has an **encumbrance** stat, a mixture between **weight** and how *cumbersome* to move around the item is. **Exceeding your encumbrance** will give you **penalties** to **movement** and **stamina**, making it harder to **move between locations** while carrying excessive weight.

### Hand Inventories

Items can now be **stacked** in your hands too. This means that light weight items can now be carried in your hands in large amounts without much trouble and that this row is now a lot more practical *buffer* for the purpose of managing and organising your base row. Large items, like Long Sticks, can also be stacked allowing to finally be able to carry more than 6 at a time. Logs can also be carried to other environments now, provided you have the carrying weight available for movement.

### Inventory Stacking

Cards can also be stacked in Equipment Inventories and are limited only by weight, making them a lot more useful for **organisational purposes**. A chest can now be filled for example, by a **few heavy items or lots of smaller items**. **Portable inventories** can also stack cards and allow you to extend the amount of weight you can carry by neutralising all of part of the weight of their contents.

(**Note: This page was created from the Steam update page, and adapted to become like it was already put into the game. This page is still subject to changes as well.**)

## Encumbrance values of items

At 50% encumbrance, the player incurs a the Encumbered Status debuff (+15min to movement). This occurs when the encumbrance value is at 2000+.

At 75% encumbrance, the player incurs a the Very Encumbered Status debuff (+30min to movement). This occurs when the encumbrance value is at 3000+.

At 87.5% encumbrance, the player incurs a the Serious Encumbered Status debuff (+1hr to movement). This occurs when the encumbrance value is at 3500+.

At 100% encumbrance, the player incurs a the Too Encumbered To Move Status debuff (cannot move). This occurs when the encumbrance value is at 4000+.

\*Default maximum refers to the maximum number of the item you can hold using just your hands.

## Storages

\*The sack completely negates 600 internal weight. Additional weight will be added to the player, up to 400 more (1000 internal weight). This basically means that the sack can effectively hold 600 weight while only adding 100 when in the player's hand.

## Liquid Storage

Liquids can't be held in hands and needs a storage container to be keep or to move between different areas. Because different containers can store different amounts, the amount of liquid a coconut shell can hold will be called a portion and list every other container based on how many of these shells are needed to be filled. This unit of measure also works as many blueprints that use liquids consider this amount as their requirement.

 Clay Bowl
 Perforated Coconut
 Clay jar