Odi

The **Odi**, known in their language as **Minhuyti** or "the chosen race," are a forgotten race abandoned by Mogar, known for their magical and scientific wisdom but barbaric methods of experimentation. They were an incredibly arrogant and racist people, believing themselves the master race and divided into castes according to their magical talent. They knew about the existence of Awakened ones, but had no idea what exactly their powers were. The Odi laid the foundations to Lichhood. However, they were stuck with Tier 3 magic in all fields but light magic and Forgemastering.

Odi ruins are considered a state secret by the Griffon Kingdom. Revealing their position or stealing any kind of artifact and knowledge is an act of treason, as all Odi ruins discovered so far contained priceless treasures.

Odi skeletons had ivory white bones and no imperfections. The males were identical to each other and so were the females. Female pelvic bones were too perfect, indicating that they never gave birth and were sterile. This is possibly due to the Odi subjecting their bodies to identical alterations in order to achieve perfect health and to maintain their "purity."

## History

During the time the Odi civilization was at the height of its prosperity, they ruled over a vast area in the north that was now part of the border between the Griffon Kingdom and the Gorgon Empire. Their capital was the City of Reshia.

The Odi's laws allowed them to have slaves, as long as they weren't Odi, and they treated the other races worse than their cattle. The Odi would use their slaves as guinea pigs, infecting them on purpose with the illnesses they had yet to cure. When healing magic wasn't enough, they would resort to Body Sculpting, permanently altering their subjects' physiology trying to make them immune to congenital diseases. Once they achieved perfect health, they moved on to altering their appearance so that every member of their race would be born with what they considered to be perfect proportions. For decades they attained countless feats, uncaring for their cost since they weren't the ones paying for it. Then, they tried to defeat aging and failed.

The Odi's magical and scientific knowledge allowed them to defeat all illnesses, reaching the apex of Body Sculpting. Their empire grew in wisdom and power, until time was their only enemy. The Odi became arrogant and attempted to find a way to achieve eternal life, experimenting with Forbidden Magic on the so called 'lesser races' to develop a method to transplant a consciousness from an old body to a young one. Thousands of lives were lost during their experiments, but in the end the Odi succeeded, achieving eternal youth. However, though the new bodies were younger, the talent for magic wasn't carried over.

Until that moment, the Odi had believed everyone would benefit from their research, that they would use the 'lesser races' as a source of spare bodies. However, the upper echelons considered the idea revolting and aimed to preserve the purity of their bloodline. While the commoners received lesser bodies, the nobles began buying children from the Odi lower class to use them as vessels. This led to a civil war, during which the so-called 'lesser races' also took the opportunity to wipe the Odi out.

### Great War

One of the many reasons the Odi lost the war against the Emperor Beasts' revenge against them was that the latter didn't need Silverwing's legacy to create Tier 4 and 5 spells. Just a few Awakened Emperor Beasts could turn the tide of the battle. The Odi developed the God's Will Array as a countermeasure to Awakened' seemingly limitless supply of mana due to Invigoration. Additionally, they created the Mana Reactor as a sort of phylactery, but they didn't use it to win the war because the further the Odi get from it, the weaker they become. Additionally, all those linked to the Mana Reactor couldn't leave Kulah without getting a new body first because their Forgemastered bodies depend on a constant supply of mana.

During the **Great War**, while the people of the Garlen continent fought for their freedom and the Odi did their worst to prolong the existence of their dying race, Mogar had passed its judgment on them, deeming them unworthy. The Guardians mobilized and ended in a matter of hours a war that would have lasted a few more years. The Odi knew about the Guardians, as well as that the only way they had to fight against such powerful creatures was to use the Guardians' best weapon against them. By trapping the world energy in the Mana Reactor, not only did they achieve the key to unlimited power, but they also hid from both Mogar and its Guardians. Even in the case that Kulah were to be discovered, the Odi believed that they had enough weapons to take the Guardians on and beat them at their own game. As long as the Mana Reactor was operational, the Guardians would be diminished, while the Odi would be unstoppable and the God's Will Array would allow them to trample even Mogar's will over the elements.

## Magical Development

The Odi found a way to make overlapping arrays more than the sum of their parts, forcing any enemy to have to deactivate them one by one. However, their hubris of being "superior beings" caused them to overlook a fatal flaw, as their powerful arrays are merely powered by a single mana crystal cable connected to world energy from a mana geyser.

The Odi mastered light magic to the point where they were able to try and expand its boundaries. For instance, they attempted to Forgemaster living beings by using light magic to alter the life force of their slaves. Carving runes inside their bodies, to use them as vessels for their Forgemastering spells and make them akin to enchanted items. However, as life force is very delicate, the Odi only managed to turn their victims into living slave items, but with both their bodies and life span were horribly crippled - they could live for just a few hours before dying. The biggest flaw of this kind of experiment is that the Forgemaster and the vessel cannot be the same person. Two kinds of mana cannot coexist in the same body, so the victim soon dies of mana poisoning.

In their attempt to artificially create Davross and Adamant, the Odi siphoned life force from their subjects and forced it into common metals, in the hope that a mana flow would form as well. What happened instead, however, was the creation of cursed items that instead of giving power to their user, they would actually take it away. The weapons crafted this way turned out to have the flaws of both metals and living beings. Like metals, they had no mana flow, and like humans, they needed to feed and sooner or later they would die.

The **Life Merging**, **Mana Reactor**, and **Flesh Golem** projects were brought to fruition. In the upper part of Kulah, the Odi continued to work on their failed experiments whereas they moved the three successful projects to a facility underneath the city.

### Mana Reactor

The **Mana Reactor** allows the Odi to empower first magic to the point of making its effects as powerful as Tier 3 magic. In such a state, they are superior even to Awakened, as first magic barely requires a thought and willpower to be shaped, and has no casting time. The Reactor not only provided the Odi with infinite mana, but also split world energy into its base components, providing them with the next best thing to Fusion Magic. It was a giant structure, at least 30 meters (100 feet) high, placed right in the middle of a natural mana geyser. The Reactor siphoned most of the geyser, dividing the energy into all of its components before being reassembled in the form of pure mana.

The Reactor was a pillar made of metal and mana crystals placed in the middle of a cave in the underground floors of Kulah. It pierced the only part of the ground not covered by the metal plates, digging deep into Mogar's crust. In front was a green grid made of pure mana a couple of meters from the door. The Reactor's structure reached the upper floor, where there was a metal gate from which specimens could be thrown inside the Reactor.

Not only was its metal exterior extremely sturdy, but also it seemed to weaken and absorb all the mana that came in contact with it. Even destroying the protruding mana crystals was quite hard and didn't seem to cause any significant damage. Tier 4 or 5 spells only left leave bumps and scratches.

The Mana Reactor had both a mana flow and a life force, but unlike a Living Legacy was a maelstrom of energy signatures, a bodiless mass of pure energy which emitted constant screams of agony. The red of life and the black of death endlessly turning into one another. In order for the device to work, countless lives had been thrown into the mana geyser. The life forces of the Odi's victims had been modified, so that they could absorb the world energy and filter it with their bodies, turning it into mana. The structure made of metal and mana crystal only had the function to store and contain the energy while the Reactor purified the mana produced from its energy signature to allow the Odi to use it freely.

Because of its nature, it wasn't just the energy that the Reactor had stored - every single living being that had been thrown inside the device remained. The world energy would invade their bodies and mana cores, making them explode due to the failed Awakening process. Thanks to the modifications they sustained and the Reactor splitting the world energy into its six components, the light element would heal them the moment they were damaged, keeping the living fuel in an eternal cycle of death and rebirth. Some of them had even turned into Abominations, but they were trapped as well. Their black cores were the perfect filters, so the amount of energy they endured was much greater and so was their suffering. The Mana Reactor was akin to a cauldron where world energy, flesh, and souls were constantly burned to provide the Odi with unlimited power.

### Life Merging

An incredibly hard and mana-expensive variation of Body-Swapping, the **Life Merging** project allowed the Odi to transplant themselves into another's body. This allowed them to double their lifespan by alternating who was in control of the body. Only the active life force would be consumed, while the other would be preserved.

### Flesh Golems

To avoid doing manual labor the Odi had slaves, and used **golems** for protection.

#### Prototype Golems

Though not as powerful as modern golems, the prototypes' ability to process information and coordinate their attacks was something unprecedented thanks to the cerebral fluids and brain matter mixed with their power core fragments in the form of a Forgemastered brain. The regenerative properties of the Golem kept the brain intact and in turn used them to compensate for the lack of improvisation that arrays have. Normally, it is impossible to Forgemaster an organ as the mana of the person receiving the enchantment and that of the one casting it would just cause mana poisoning, but the Odi Forgemasters sacrificed their lives to become part of their own creation.

They were akin to true mages, able to inject their mana into the elements and preventing others' willpower from taking control of the golems' spells. The creatures were able to shapeshift freely, such as changing their legs to become their arms and vice versa. They could mix together earth magic to condense sand into magic bullets and air magic to give it a magnetic charge opposed to their own, creating a makeshift equivalent of an electromagnetic railgun. The Golems could amplify their power several folds in their numbers, with a purple lightning bolt that goes from golem to golem.

Odi Golems pulverized the outer layer of their bodies to move faster and to be able to physically attack from a distance. Enemies could not control that sand any more than the Golems could force the enemies to punch themselves. The golems and sand had the same energy signature, a trick the Odi devised to make fake mages waste their mana in a fool's errand. Their power cores were the size of a soccer ball and entirely made of purple crystals.

To counter Golems' only weakness to earth magic, the Odi mage who designed the Golems had Forgemastered them out of an iron-rich ore, allowing them to use air magic to generate powerful magnetic fields that could be used to move them while they were under the influence of the array or as a guide for their lightning-based attacks. This way the Golems could use elemental blocking arrays while still going on the offensive.

#### Living Golems

The finalized version of the Flesh Golems were all humans, but their bodies had been heavily modified with stone and metal replacing their flesh. Huge mana crystals had been grafted on all their limbs, including their head. Thin tubes came out from their backs and pierced their abdomen. Their skin was deathly pale, their eyes bloodshot with the veiled pupil typical of corpses, yet they were still alive. They had a faint trace of life force, but no mana flow except for that exuding from their artificial parts, which bore an inhuman energy signature.

Normal golems are to limited to the tactics imbued in their core's array by their creator. Through their countless experiments the Odi discovered that when a living being was on the verge of death, their mana would disappear. This gave them the idea of bringing living beings to the brink of death, removing their mana cores and therefore solving the mana poisoning problem, before turning them into living golems. This way, they could be trained and enslaved. The organic matter of the Flesh Golems was in a constant state of decay, but thanks to the pseudo light fusion the constructs were imbued with, their death was constantly being delayed as their tissue regenerated just as fast as they rotted. The tubes transported the nutrients straight to their stomachs, allowing them to sustain the perpetual healing process. The whole existence of the Flesh Golems was pure agony, but that was irrelevant in the Odi's eyes.

The slave items were Forgemastered into the victims' flesh, making it impossible to remove without killing them. The humans' brains were safely stored inside their power core and the metal parts stored enough meat samples to endlessly regenerate their bodies. The only variable was the amount of pain they would endure. The Flesh Golems' only weakness are their power cores embedded within their bodies (though the golems can move it around in their bodies freely) and the runes engraved in their life force - damaging the runes is akin to removing random gears from clockwork, destroying its perfect balance.

Flesh Golems were so heavily enchanted that a single breath of Origin Flames could barely heat their stone surface due to the powerful magic coursing through their bodies that amounted to several Tier 5 spells.

### God's Will Array

Designed as an anti-Guardian weapon, the green array allows the Odi to flood others' spells with their own energy, giving them control over them in a way similar to Dominance. It was stolen from the Hydras after many were captured and tortured by the Odi. It came in the form of a sphere that was embedded in the Odi's body. However, it could not do anything against Origin Flames. The God's Will bead requires a mana output even greater than Silverwing's Hexagram.

## Kulah Military Base

The **Kulah** **Military Base** is where the remnants of the Odi race hibernated and is located in the Laroxya Duchy crystal mines, built on top of a mana geyser. The majority of the geyser's mana was siphoned to power the Odi's underground **mana reactor**, leaving a minimal amount to power the facilities above ground. The left side of Kulah held labs and research facilities while the right side was composed of the personnel living quarters along with shops, restaurants, and even a civilian library. It was formed by long rectangular buildings that looked all the same, built out of some unknown pale blue material that was neither rock nor metal, and resembling huge rectangular warehouses with a flat roof. It emitted a bright luminescence that made the whole area around the buildings as clear as day. The roads connecting the buildings were covered by a layer of dust several centimeters thick.

Each facility had only one access, consisting of wide double doors made of metal, and no windows. Each door was sealed by a yellow array visible to the naked eye, shaped like three concentric circles inscribed with unknown runes and fueled by both purple crystals and the mana geyser underlying Kulah. There were cable-like devices that ran across the whole compound, carrying world energy to the various arrays, including those the expedition team had just deactivated.

One building held a research lab focused on robbing magical beasts of their true magic. Each one of its floors contained the results from fusing together a beast and a member of the 'lesser races', no matter their age or gender. Another building held experiments trying to bestow their specimens with a "potion organ," something that would make them capable of enhancing their bodies in a way similar to Fusion Magic. Each floor was dedicated to a different element and all of them were littered with corpses of both Odi and inmates. The victims had been granted unstable powers that crippled their life span but gave them the opportunity to bite their oppressors back.

The Odi's ultimate defense mechanism came in the form of a neurotoxin laced with magic crystal powder, enabling it to carry and amplify darkness magic pulses without being destroyed by them. It swept through the entirety of the Kulah base, devouring all life within.

### Medical Center

The **Medical Center** was a huge antechamber, very similar to one of those at the entrance of a military base, consisting of a **laboratory**. It had a regular-sized desk and a chair, testimony how the Odi couldn't be much bigger than humans, and a series of chairs lined up against the wall. Judging from the size of the room and the number of seats, the base received frequent visits from the Odi's upper echelons. Numerous transparent tanks were lined up in front of the chairs, each holding the remains of a member of a different race, their bodies dismembered and submerged in an unknown transparent liquid that seemed to have preserved them. Their flesh had been divided into irregular chunks, but the blood vessels connecting them were intact and the hearts still beat.

Bubbles of some kind of gas were pumped from below and then sucked from the upper part of the tank in a continuous loop. At the base of each tank was a pedestal with a holographic display. Words and images appeared at fixed intervals. The meat puppets had their life force compressed to the point of its flow being entirely stopped, making them neither dead nor alive, and their mana cores removed. They were presumably the Odi's failed attempt to transform the other races into Balors.

The **Body Modification Center** was filled with hospital rooms whose walls were partly comprised of reinforced glass panels. Each room was quite spacious and had a single bed with multiple means of restraint and heavily padded inner walls enchanted to be soundproof. The corridor was U shaped, ending with an administrative office and a reinforced door with no signs.

Below the Body Modification Center were several underground floors where experiments on both incurable diseases and life force modifications were conducted. The third underground floor was for intellect enhancement experiments, and the fourth was the Immortality Project, both of which were failures.

#### Immunization Ward

The first underground floor was the **Immunization Ward** whose rooms were smaller, not padded, and had at least six beds each. It hosted **Project Evolution**, an attempt by the Odi to fuse Abominations' life forces with members of the "lesser" races before infecting them with incurable diseases due to Abominations' immunity to aging and diseases. However, their experiments only succeeded in bonding the Abominations with the diseases instead of their specimens. A partial success occurred in which one of the victims fused with both the Abomination and the disease, allowing them to consume the other specimens.

This resulted in a **pathogen-Abomination hybri**d in the form of a black and green living fog that permeated the entire floor, covering the ground and walls with veins made of black mold. Green entrails that looked like huge rotten sausages and had their surfaces covered in small teeth covered the ground and moved like brain dead snakes that would try to feed on any living being in proximity. Being part Abomination allowed it to feed on the light element and thus grow on metal.

In a cell near the access leading to the next floor was a mana crystal cable that powered enchanted chains which restrained the only healthy tentacle to the wall. The vaguely humanoid creature had a spongy look as if a black and green moss completely covered a man's upper body. It could twist all of its parts like a ragdoll, forming unnatural angles, and had red eyes typical of Abominations. Inside its body was nothing but a uniform mass of moss. The tentacle-innards were generated from its midriff, as the creature had no lower body. The hybrid was the dominant between it and its host, but neither were able to kill each other.

#### Body Enhancement Ward

The second underground floor of the medical center was the **Body Enhancement Ward** which sought to enchant living beings. Its cells were small and cramped with up to six beds. Only corpses of prisoners remained that were left locked inside their cells. Some inmates had runes surgically carved onto their skeletons, but most had bite marks and the only clean ones were brittle. The most common outcome was death by mana poisoning or "mana drain" due to their bodies' incapability to fuel the enchantment with their innate mana, causing it to collapse over time. Attempts to Bond specimens with mana crystals was a complete failure as well.

#### Life Merging

The fifth underground floor of the medical center which succeeded, as seen by the lack of corpses.

### Weapons Research Center

The **Weapons Research Center** had an antechamber filled with weapon racks, each filled to the brim with weapons crafted from the finest materials. However, most are failed experiments to infuse metals with living beings to compensate for metals' lack of strong mana, becoming a bottomless pit of hunger. The following room was a **Forgemastering lab** and **blacksmith workshop**. The Forges were made of pure silver and the furnaces big enough to fit a human bodies for experimenting with fusing flesh with metal.

The **Main Office** was filled with filing cabinets and had three desks, one for each side of the room except for its entrance. The place closely resembled the academies' administrative offices. The **Armory** had a solid metal door. It also had several powerful arrays restricting its access, a holographic pad to insert a password, and heavy metal cylinders acting as locks. It was a huge room, 20 meters (66 feet) wide and 15 meters (50 feet) long. The walls and ceiling were entirely made of metal and so were the shelves filling the room, which were regularly spaced, going from one end of the room to another.

Most of the shelves were empty, but some stored weapons with several magic crystals embedded on their surface. Unlike the racks in the antechamber, the weapons were locked behind a glass-like substance that in turn was protected by a multi-layered array, each one fueled by purple crystals and the usual cable. The floor was made of metal as well, but it was covered by a layer of sand a couple of centimeters (1 inch) thick. The four corners of the room opened, revealing as many Charging Station arrays, each one holding a golem. The constructs were made of a mix of metal and earth, resembling humanoid creatures 2 meters (6'7") tall.

After Morok's group triggers the general alarm and releases the Golems, the second building containing the Main Office, Armory, Forgemastering lab, and blacksmithing workshop is imploded by the array. Darkness magic consumed all of its contents, reducing them to dust.

### Headquarters

The headquarters building was an office of sorts with a front desk reception. From the front desk departed several corridors, each one identical to the others. They encountered several doors along the way, each one was warded by arrays and had a golden tag at the eye level. The **commander's office** was double the size of the others, with ample glass windows and a small antechamber in front of it along with a desk for the secretary and seats for the guests. It was guarded by five arrays, three mana cables, and twelve purple crystals. It had a library behind which lay a Nightmare Safe covered by several overlapping arrays powered by purple crystals. Inside the safe were countless reports.

The elevator for the underground facility was located inside the administrative building, right past the commander's office. Its metal doors were nigh identical to the walls with a small keyhole at its side. It had no buttons nor runes, with only one stop accessible using a keycard.

### Meat Shield Factory

In the tunnel outside the gates was a Meat Shield breeding room for Tek magical beasts. Inside were several tanks filled with a transparent liquid. One cylindrical tank held a female Tek in a state of suspended animation with her exoskeleton pierced by tubes in several places, flooding her body with liquids of different colors that forced her to produce eggs non-stop. Each one was the size of an orange and was made of a translucent pearly substance holding a smaller golden sphere at its center. The second tank held a male Tek with a tube on his nether regions. Another tank shaped like an aquarium contained Tek younglings. Their diet was based on defective Tek eggs, deformed Tek younglings, and the corpses of those who died in the constant struggle for food and space.

### Underground Base

The **Main Lobby** in front of the elevator was a rectangular room, 2.4 meters (7.9 feet) high and 7 meters (23 feet) wide. There was no furniture, only tags and signs to navigate the facility. The walls had been painted of a pale green while the metal grate that covered the stone ceiling was white. The magic cameras had been hidden between the grate and the stone, making them almost invisible to the naked eye. To the left and right of the Main Lobby lay the Living Quarters and Research Area.

The underground labs were completely different from those on the upper level of Kulah. They were all clean, with no chains nor cells. Each room was full of a mix of magic and machinery, the Odi's signature technique to overcome the limits of ancient runes. The labs were designed to host a full research team but only two specimens at the time. They were used to perform the perfected procedures on the Odi or just to fine-tune the last details.

From the Main Lobby to the lower floors lay a large circular room from which several corridors branched, including the Warehouse that also hosts Warp Gates, the Meat Shields Factory, and the Magical Beast Breeding Center.

#### Living Quarters

The **Living Quarters** was a space that extended as far as the eye could see, almost as big as Kulah's residential area. Each apartment was quite spacious and the area was clean and perfectly lit, with no sign of vandalism. The pavement was covered by a soft red moquette and the walls were cream-colored.

#### Prison

The underground prison was made of metal, the cell doors made of a reinforced glass and intended for specimens. They had no bed nor bathroom, only glowing red chains from which the Odi's victims were hung to the wall. The chains heal and restrict the victims by emitting a pulse of energy that causes immense pain whenever they try to use magic.

#### Magical Beast Breeding Center

The Magical Beast Breeding Center was a long corridor that branched several times because each kind of Magical Beast had its own breeding facility. They were further split according to what they were destined to become. The elite Meat Shields were bred in a department while the fuel for the Mana Reactor was bred in another.

#### Reactor Room

In the 6th underground floor was the Mana Reactor in a large cave. The Reactor room was protected by a green grid made of pure mana. In the following room was a surveillance room, with the left wall filled with what resembled monitors that observed the whole facility of Kulah, both above and below levels. On the right side of the room was an empty cylindrical water tank, similar to the one that contained the pseudo-Balor in the Body Enhancement Ward, but much more complex and refined. Several cables of different colors went from the nearby wall to and inside the tank. Every single centimeter of it was covered in runes of power, making it both a powerful artifact and the focus of at least twenty different arrays.

#### Body-Swapping Room

Instead of the usual metal, the room was entirely made of stone carved out with earth magic, to allow the world energy to saturate its air. Victims were restrained by red chains that kept them healthy while preventing them from using magic. In the middle of the room was a stone table where the victims were placed. Above and below the table were bundles of cables that ended into two purple mana crystals, pointing at the victim's forehead and nape.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 Chapter 637: Kulah (Part 1)
2. ↑ 2.0 2.1 Chapter 718:
3. ↑ 3.0 3.1 3.2 Chapter 370: Symphony (Part 2)
4. ↑ 4.0 4.1 Chapter 731: Gains (Part 1)
5. ↑ 5.0 5.1 5.2 Chapter 680: Survival of the Fittest (Part 2)
6. ↑ 6.0 6.1 Chapter 682: Mysteries (Part 2)
7. ↑ Chapter 371: Twin Melodies (Part 1)
8. ↑ Chapter 643: Perfect Solution (Part 1)
9. ↑ Chapter 711: Green Array (Part 1)
10. ↑ 10.0 10.1 Chapter 714: Despair (Part 2)
11. ↑ Chapter 723: Judgment (Part 1)
12. ↑ Chapter 644: Perfect Solution (Part 2)
13. ↑ Chapter 648: All are One (Part 4)
14. ↑ Chapter 671: Impending Threat (Part 1)
15. ↑ Chapter 672:
16. ↑ Chapter 686: Last Stop (Part 2)
17. ↑ 17.0 17.1 Chapter 712: Green Array (Part 2)
18. ↑ 18.0 18.1 18.2 18.3 Chapter 717: Immortal Body (Part 1)
19. ↑ Chapter 715: Mana Reactor (Part 1)
20. ↑ 20.0 20.1 Chapter 716: Mana Reactor (Part 2)
21. ↑ 21.0 21.1 Chapter 719: Doomed Race (Part 1)
22. ↑ Chapter 720: Doomed Race (Part 2)
23. ↑ Chapter 676: Conflicting Desires (Part 2)
24. ↑ 24.0 24.1 24.2 Chapter 657: Flesh and Stone (Part 1)
25. ↑ Chapter 659: From Bad to Worse (Part 1)
26. ↑ Chapter 660: From Bad to Worse (Part 2)
27. ↑ 27.0 27.1 27.2 Chapter 690: Conflicts (Part 2)
28. ↑ 28.0 28.1 Chapter 691: Bane (Part 1)
29. ↑ Chapter 692: Bane (Part 2)
30. ↑ Chapter 703: Tyrant (Part 1)
31. ↑ Chapter 781: Loyalty or Wisdom (Part 1)
32. ↑ Chapter 722: Great Fortress (Part 2)
33. ↑ Chapter 732: Gains (Part 2)
34. ↑ Chapter 675: Conflicting Desires (Part 1)
35. ↑ 35.0 35.1 Chapter 645: All are One (Part 1)
36. ↑ Chapter 688: Death Trap (Part 2)
37. ↑ 37.0 37.1 Chapter 655: Horrors and Wonders (Part 1)
38. ↑ Chapter 677: Body Modification Center (Part 1)
39. ↑ 39.0 39.1 Chapter 681: Mysteries (Part 1)
40. ↑ Chapter 679: Survival of the Fittest (Part 1)
41. ↑ Chapter 656: Horrors and Wonders (Part 2)
42. ↑ Chapter 664: Battle of Wits (Part 2)
43. ↑ Chapter 683: Trust (Part 1)
44. ↑ Chapter 685: Last Stop (Part 1)
45. ↑ Chapter 687: Death Trap (Part1)
46. ↑ Chapter 668: Meat Factory (Part 2)
47. ↑ Chapter 702: Split (Part 2)
48. ↑ Chapter 700: Fugitive (Part 2)
49. ↑ Chapter 707: A Forgemaster’s Wand (Part 1)