recursal/Fanatic-Fandom huggingface dataset:
Multiverse

## Overview

A Multiverse is a set of an infinite amount of universes. All of them are almost the same, but each one of them has one or more changes in what happened from the Big Bang to today. These changes can be simple (for example, if you yesterday ate pizza, in another universe you may have eaten sushi) or major (for example, Hitler won WWII in one of the universes). Due to the huge amount of changes that there can be, the universes would be more than infinite, and thus the multiverse is bigger than infinity.

Our multiverse exists in 6 dimensions, meaning that it covers every possible scenario as described above but with a limitation: every universe has a common origin, the Big Bang. The Megaverse contains all the multiverses considering each one of them starts in a different way.

There are many universes on different Reality Planes, and a person possessing 5th dimensional powers is able to coexist in every reality plane depending on how many Reality Planes exist in a determined Multiverse.
Black Hole

## Overview

A black hole is what remains of a supernova or a hypernova. Their density is so high nothing can overweight their gravity, not even light. Although it has been studied that they are not portals, some people believe they lead to another universe, and on the other side of the black hole, there's a white hole.
Hidden Men

Leader(s)
 Headquarters
 Formed from
 Founding
 Sisu Saari (Com.)
Asmo Jyrkkä
Seppo Nikula
Harri Niitty

Hidden Men (Piilomiehet) of HM is the most top secret unit loyal to Finland. Only ones besides its members to know of its existence are:

* Emperor Ghyslain II (Only the Emperor can order new operations for the Hidden Men)
* Supreme Marshall
* FROST Head-Chief
* Chief of I.K.E.A (Intelligence accumulating Kuopio Espionage Academy)
* Minister of Intelligence
* Gen. Maj. of SED (Savo Elite Division)
* Chief of FMES (Finnish Military Espionage Section)

## History

The Hidden Men were born in 1978 to combat America's espionage units. Originally Hidden Men were part of the Finnish Military Espionage Section (FMES) until the section leader Juho Varjo asked if he could form a new Unit special to field espionage. Supreme Marshall granted approval to form this unit and Juho assigned his most experienced agent Sisu Saari to form it.

The projects name was Project Foreteller (Projekti Ennustaja). Sisu recruited seven members of FMES to form it. It took them a month to come up with hierarchy, organization and training.

## Leaders

Leader of the HM is still Sisu Saari.

The lead operations planners and sometimes even Field Commanders are majors Asmo Jyrkkä, Seppo Nikula and Harri Niitty.

## Major Operations

Hidden Men are used sparingly. They are considered to be the most elite of the elite and are only sent in when nothing else can be trusted to come out successful. The Hidden Men have been sent on six major operations and many minor operations, however, they are too numerous for this list.

First failure of the entire operational history of the HM was the most recent Operation Goomba, which was devised by now fired Seppo Nikula.

* Operation Group Blue - Success (October 1978) First mission of HM

* Operation Whistleblower - Success (August 1979) First demolition mission of HM

* Operation Wonder - Success (July 1988) First assassination mission of HM

* Operation Ridge - Success (December 2003)

* Operation Saddle - Success (February 2017)

* Operation Goomba - Failure (July 8, 2019) First Failure in HM history.
The Newcomer

## Overview

The Newcomer is the biggest galaxy in Our Universe. Its enormous size makes it not only the biggest galaxy, but even the most populated one (having an Exgiwei scale of 2).

The huge core of this galaxy corresponds to a huge Black Hole called Newcomer B.

The galaxy is currently moving at a fast speed towards the Huge Attractor.
Main Cluster

## Overview

A Main Cluster, also called Universe Cluster, is a group of universes that are in different Reality Planes. Arguably, a Main Cluster is a 9D space, demonstrated by the fact that a body that resides in one of the universes doesn't know about the existence of another Reality Plane that exists at the same coordinates.

Only few people are allowed to travel in the 5th dimension. Generally, the ones who can voyage through the 5th dimension are the ones who own a Dimensionalizer and are able to coexist in multiple universes that are at the same coordinates at once.

When someone exists in multiple universes, they are able to do multiple things at the same time (for example, one may be doing 5 jobs if the amount of universes that are present at those coordinates but in different planes is 5. Generally, the amount of universes in the same plane variates from multiverse to multiverse).
Protoverse

This is just a representation: the Protoverse's smallness is not drawable.

## Overview

The Protoverse was the state of the universe before it exploded into a Big Bang. Every Universe is considered to have started from a protoverse which is the smallest thing in the whole Box, even smaller than the Planck Length. Being it 0 dimensional, it has no space dimensions (indeed, it is something comparable to a point). or any time dimension, thus it exists as a timeless void.

Due to the infinitely high density it has, if the Protoverse was to exist at any place at any time, it would immediately explode in another Big Bang.

The role of creating Protoverses inside Multiverses has been given to Rasmund.
Battle of Turku

Combatant(s)| Finland | * Russia
* Great-Britain
* Prussia
* Sweden

Battle of Turku was the first battle independent Finland ever fought. Finland fought against a small force sent by the Sixth Coalition, because the Finnish King Louis Bonaparte insulted them.

## Battle

The coalition sent a small landing force to Turku, because they thought that Finland would not oppose them. Little did they know that Finland managed to pull up a huge militia army, as well as the remnants of the army that France had sent to Finland.

What the Finns did not have were ships and mass of cannons. The coalition bombarded the city, but only a little bit. When the coalition forces landed and a fierce battle began. A Swedish unit managed to get into the city, but eventually they were overwhelmed with the assistance from the locals.

## Victory

This victory showed the world that Finns are not so useless on their own. They were recognized as an independent state by all the allies.

Finland would eventually join on the coalition side, when they dethroned Louis.
Possible end scenarios

## Overview

It has been studied that the Dark Matter that exists in our universe will eventually lead to its end. This page lists all the theories that scientist thought of about the end of the universe.

## Big Freeze (or Big Chill)

In this scenario, the Universe keeps expanding at the same ratio forever until the gas required to create stars is over. The Universe will then slowly turn into a cold place that will reach a temperature near 0° K. Black holes will then dominate the universe until they disappear due to Hawking Radiation.

## Heat Death

This scenario supposes that the universe will reach a maximum state of entropy in which the energy is evenly distributed (to explain better, the entropy is a value associated with systems in disorder, thus if it reaches the maximum value, the system will not be in disorder anymore, and with the system the energy will be *"in order"* too) and the energy will not be enough to execute energetic processes (life too).

## Big Rip

The Big Rip supposes that the current acceleration rate of the expansion of the universe will first increase the space between galaxies. A further expansion will first break large structures such as galaxies, then smaller structures until every existing body will be broken into particles.

## Death Knight

As told in the Prophecies of The Instant End of Universes, a Death Knight sent by the Epsilon Oligarchy will radiate our Omniverse with extreme heat and then erase it forever.

The Death Knight, taking the role of an Angel of Death, will then turn the energy of the destroyed Megaverse into Stardust Energy for unknown plans.

## Big Crunch

This theory assumes that, as the universes started his expansion due to its density, still thanks to its density the universe will invert its expansion process and begin to shrink. The result will be a dimensionless singularity.

### Big Bounce

In this more specific theory, once the the universe will be shrinked into a 0D point, the high density matter will burst in another Big Bang which will recreate another universe, repeating the process forever.

## Big Slurp

According to this theory, another universe inside our own may create. This universe will be in a lower energy state and will start expanding until our universe gets destroyed.
Moth-Sprites

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## History

Moth-sprites are very intelligent and it can be quite stimulating to conversate with them. They very agile and can perform many remarkable acrobatic feat.

Moth-sprites begin their life cycle as caterpillars. As they mature make cocoons from which they emerge as fully grown winged moth-sprites. Some moth caterpillars dig holes in the ground, where they live until they are ready to turn into adult moths.

## Disadvantages

Easily distracted with bright or "pretty" lights.
Shaman

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Also known as a Witch doctor.
These spiritual guides and practitioners serve as the tribes' healers, ancestral guardians and enforcers of tribal culture or customs, and act as a medium between the realms. Notably those spirits who have passed on.

Alchemy boost - uses to mixing ingredients

## **Class Feats:**

**Commune with Ancestors** - C² to learn something about a unit or object from the spirits of the Ancestors

**Hex** - frog, snake, monkey, spider, bat, etc.

**Herbal Remedy** - uses ingredients found in the wild to heal unit

**Ancestral Secrets** - Buff toward AP, LF, STR

**Curse** - stat decrease to unit

**Rain Dance** - summon heavy rains

**Fury of the Ancestors** - summon a violent storm

## Shaman Ranks

Witch Doctor --≥ Shaman --≥ Advisor --≥ Farseer
The Kingdom of Under

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**"What happens in Under, Stays in Under."**

The kingdom of Under is a subterranean city built within an a volcano. It is widely known as the most corrupt and wicked kingdom within Quazra. Under has a large mine beneath the city where they utilize numerous slave labor forces to toil in them. There is technically no true leader of Under. The controlled chaos is guided by the Supremes, and The Judge, serving as a de-facto leader, he decides the fates of those who "displease" the citizens of Under.

What happens in Under remains in Under.

## Geography

Seated in chambers within a volcanic mountain range. Has an arena. House Sydal is rooted within this kingdom.

## The Levels of Under

1) The Black Mountains

2) **The Kingdom of Under** (Beneath the Mountain)

3) Under Mines

4) Lava Pits & active parts of the volcano

## Natural Resources

Ore. Volcanic resources. Strong trade system/ black market goods.

## Inhabitants

Extremists, Cultists, Slaves, Mindflayers.

## Sagas

- Saga: Free the Slaves!
- Saga: Disrupt the Slave Trade
- Saga: Expose the Mindflayer Cult
- Saga: Evict the Mindflayer Cult
- Saga: Dismantle the Mindflayer Cult
Universe

## Overview

The Universe is a basic part of a Multiverse. Each universe has the same story, but in everyone of them, one or more events are different. That can go from the most basic thing (for example, if yesterday you ate sushi, it is possible that in another universe you ate pizza) from the biggest things (for example, Hitler winning WW2). This means that a Multiverse contains a number of universes that is beyond the concept of "infinite universes". Every universe has a fixed position, meaning they can't collide each other.
Lord Simon

https://homebrewery.naturalcrit.com/share/HJwa8vlCb

Rising from the ranks of a knight and later a paladin, Lord Simon is a man of honor. Being a renowned paladin yet seeking to retirement from his duties, Lord Simon spends his days training the Main Village Guard. He maintains the code of The Order. An unbending champion of faith and law, Lord Simon's formidable skills and righteous anger set him apart on the battlefield, wading through scores of foes and fighting evil wherever he may find it.
Bear

1/1

## Innate Abilities

Wild

Tracking

Scent

## Actions

Bite

Swipe

Charge

## Description

### Label

These massive carnivores weigh more than 1,800 pounds and stand nearly 9 feet tall when they rear up on their hind legs. Some bears are bad-tempered and territorial.

## Innate

**Scent.** This unit can detect other units within 105,600 ft. away by sense of smell.

**Wild.** Wild animals and may act upon instinctual urges or behaviors.

**Tracking.** This unit can identify and follow scents, and also trained to do so to help its master search.

**Dark-vision.** This unit can see in low-light conditions.

## Actions

**Bite.** Bites a target. **Deals:** (½STR+**d6-d7**) melee damage. **Range:** Melee.

**Swipe.** Swipes claws at a target. **Deals:** (½STR+d8) melee damage. **Range:** Melee.

Sound - https://youtu.be/ZtArxeOQlf0

Image - https://i.imgur.com/608zCfv.png
Stealth/Detection

## Stealth

This is the calculation of a unit's ability to move undetected. Also known as Stealth. A Hide & Seek roll is performed through adding a d3 roll with the Stealth score of a unit. Success using a Hide & Seek roll

**S Tier – Epic -**21-29

**A Tier –** **Expert -** 16-20 (At-will invisibility, camouflage, powerful spellcaster with cloaking)

**B Tier –** **Advanced -** 11-15

incorporeal movement: stealth, phase through structures

disengagers: hit & run, guerilla-warfare units

darkness generator/shadow manipulator: kraken ink

Vampires: bat form, misty escape, spider climb, dark aura generator

**C Tier – Intermediate -**6-10 (shapeshifters, idle golems, gargoyles statues, tiny, Flankers: **Giant spider**, climbing, burrowing, flight, swimming.

**D Tier –** **Novice -** 1-5 (Mundane proficiency, higher scores for predatory units)

**F Tier –** **Basic -** 0 and below (illuminated units, noisy, large/bulky, no comprehension of stealth, clinking armor)

## Detection

This is the calculation of a unit's ability to track or search for a unit. Also known as Detect. Detection rolls can be done privately by the Storyweaver to maintain the element of surprise. A Detect roll is performed through adding a d3 roll with the Detect score of a unit.

**0 and below - Oblivious -** detecting a size 2 and above unit

**Level 1 –** **1-5 –  Normal -** detect normal conversation

**Level 2 –** **6-10 - Keen -** recognize whispers tones, light sleeper, keen senses

**Level 3 –11-15 - Sharp -** distant whisper clarity, hidden entry, hyper senses

**Level 4 –** **16-20 - Observant -** basic trap, expose pickpocket, actively seeking stealth units & danger, superior untrained eye

**Level 5 –21-29  Vigilant -** well hidden traps, detect invisible units, trained eye

**Level 6 – 30 –** **Omniscient**  (instant success)

## Detection Guide

**Normal:** Beetle, Crab, Lizard, Goat,

**Keen:** Spider, Rat, Constrictor Snake, Draft Horse, Pony, Piranha, Crocodile, Badger, Bat,

Octopus, Scorpion, Seahorse, Camel,

**10** - Human (Observant),

**6** - Spider

**Sharp:** Baboon, Mule, Frog, Deer, Ape, Gorilla, Vulture, Dire Spider,

**15 -** Aranath , Giant Spider, Broodmother Spider

**14 -** Dire Spider, Sprite,

13 - Adult Unicorn,

12 - Dusk Elf,

11 - Zena , Slaadi ,

**Observant:** Ankylosaurus, Owl, Dogs, Weasels, Raven,

Cat, Hawk, Eagle, Jackal, Panther, Allosaurus, King Kong, Lion, Sabertooth, Wolf, Bear, Hyena, Great White Shark,

T-rex, Swarms or Flocks of Birds, Giant Owl, Giant Eagle
Master of Shadows

The Shadow or Master of Shadows.

## Section heading

Wields the Blade of Shadows granting him command over the darkness and forging him into a master of stealth.

Secretly is the head of the Order of the Shadowfall

## Section heading

- Shadow Stare (fogs mind and prevents the unit from acting on their next turn.)

-Shadow Doppelgangers

-Shadowy Stealth

-Stealth Detection (Hiding are we? The shadows are mine!"

- Cloak of Concealment (Shrouds battlefield in darkness, blinds all units except **Master of Shadows** )
The Citadel

**"The Cradle of Humanity"**

It all began long ago when three human kingdoms who were constantly raided by orcs and ogres decided to abandon their ravaged lands and gather in a sole kingdom to take a final stand against the bloodthirsty invaders. Not only were the three kingdoms successful in defeating the invaders but they beat them back so fiercely the invading armies were never truly ever able to recover their might.
The orcs and ogres scattered through out the plains. Every year the knights of the Citadel will journey to orc and ogre lands to hunt them and prevent "overpopulation" of the "vile races" within the outer plains. It is also a rite of passage for some new knights. The Citadel also annually hosts the knight games.

## Inhabitants

The Citadel has been a safe haven to humans from across the land. Many have flocked to the bastion for trade, security, or royal interaction.

The original military order of knights that fought back the orc and ogre armies still train within the Citadel. Many travel from afar in hopes of being accepted into Knighthood training by the these stalwart defenders.

When the kingdom of Blest unified itself with Leone and Cadence, it took root within the Citadel among its allies. Blest being an upright holding fast to the teaching and laws of its clergy. They brought their custom of training the virtuous order of paladins, holy warriors who uphold what is righteous.

Many Noblemen and Royalty from smaller kingdoms have allied themselves with the Citadel.

Noblemen, Royalty, Paladins, Clergy.

Dragonslayers swore loyalty to the Citadel and defend them in times of need although they are a nomadic order, by choice. Seeking to pursue lands where there quarry dwell.

## Enemies

Face opposition from gargoyles, dragons, orcs, trolls, ogre, and goblin forces. Vehemently opposed by the Scorned.
Genie cake

A delicious treat infused with intense magical properties. The dish was primarily prepared for and exchanged between genies to celebrate their coming of age and attain their wish granting power.

Although for other species it grants a single wish.

Benevolent genies are known to prepare this dish for their masters on their birthday if they favor them.

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## Section heading

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The Order of the Arachni

The disciples of this order use giant spiders as allies, they have been known to make alliances with what they view as lesser races, and have dealings with many of the evil inhabitants of this realm. Dusk elves are also known to keep slaves of all types of species including allies who fail to live up to the dusk elves' expectations.
The Storyweaver

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## Background

There was a man named Mark Anthony Loyd Jr. Some knew him as Pablo, while those closest called him "Moo Moo". He was an avid daydreamer and loved to share heroic tales with those he met. One particular day Mark decided to end his dreaming and go on an adventure of his own. He traveled far and explored all of the lands Quazra. He was so enthralled by all the wonders he had seen that he barely took time to rest. When Mark' s weariness finally got the best of him he laid down to rest it was in a land of "glowing stones". As he slept the stones began to infuse their energy with the dreamer's body.
Splitting his mind and scattering

## Saga:Storyweaver

The Storyweaver is actually a young member of an ancient race of guardian-creators called the, "Infi-knights". They serve as Eternals of planets or galaxies are said to wield limitless power. Unaware of his heritage and potential, during infancy he was tossed across the galaxy and eventually settled in a portion of space where he dreamt up the realm of Quazra. He was eventually tricked and had his power stripped. An oppposing infi-knight planned to steal and make Quazra his planet. With the Storyweaver subdued he was able to control aspects of Quazra for a time. Being on in the planet of his creation empowered the young Infi-Knight allowing him not to be destroyed but preserved by splitting his essence among his planet.

Boss talks robotic, Calculating, Analyzes party and use hard truth to try break them mental while destroying them physically.

Summons

Teleports them to Random corners of the world

Gets into power battle with Storyweaver

"I am absolute."

"You all treat this realm as a haven for your amusement. Are you pleased with what little control you have here?"

"I am the author of your demise."
Day of Birth

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Kronos sends imbued stork to award Day of Birth gifts. Will have awards for 3 consecutive sessions.

## Blessing Of Birthright

Gain an artifact you were destined to own in the future, now. Crafted specifically for you.

## Birthright Wish

A single genie wish granted by genie cake.

## Gift of Festivity

Birthday Piñata Companion/Artifact - Every time struck it drops "Birthday Treats" that heal those who consume them.

◦Stealth Penalty: Piñata creatures have stealth penalty to Hide due to their garish colors, otherwise, same as base creature.

◦Immune to Poison: Although chance to transfer to candy within.

◦Confection Ejection: When a piñata creature reaches 0 LF, it bursts causing d100 amount of released edible candy. The amount of candy released is dependent on the piñata creature's size. A small creature (16-28 inch) would release d100 pieces of candy, a Medium creature would release d200 pieces of candy, etc.

◦Candy effects:
Enchanted Cool Mint: Gives +1 Charisma.

Enchanted Spicy Cinnamon Treat: Gives .5 ABILITY POWER.

Enchanted Chewing Gum: Can be spat on the ground to make sticky space for Medium size or lower. Unable to leave space for a turn.

Chocolate Wrapped SHG: Eat or use for deceit.

Enchanted Gummi Bear: Summoned Grumpy Gummy Bear Figure.

Sugar Rush: SPEED and DEX increase.

## Gift of Inheritance

Inherit an item specifically crafted for your character

## Blessing of Maturity

Gain a level, Gain LF, STR, DEX, Armor based on real age.
Party 1: Saga

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## Storyline

A single adventurer, Gromp, finds himself travelling in an underground cavern after being thrown down a hole ousted by his tribe and replaced by an evil shaman as adviser to the chieftain.

As Gromp comes to his senses he will encounter webbed party members. He will have the option to:

A) Free members to form a party.
B) Abandon them: (Which will cause Gruff & son to rescue the rejected party members.
Adventurers find themselves confronted with spiders of varying size and ferocity.

**Spiders**: Typical sized spiders. Will flee/skitter about area. (serve as ambiance)

## Background

To avoid being eaten by the females, which are typically much larger, male spiders identify themselves to potential mates by a variety of complex courtship rituals. Males of most species survive a few matings, limited mainly by their short life spans. Females weave silk egg-cases, each of which may contain hundreds of eggs. Females of many species care for their young, for example by carrying them around or by sharing food with them. A minority of species are social, building communal webs that may house anywhere from a few to 50,000 individuals. Social behavior ranges from precarious toleration, as in the widow spiders, to co-operative hunting and food-sharing. Although most spiders live for at most two years, tarantulas and other mygalomorph spiders can live up to 25 years in captivity.
Mount Expertise

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## Mount Expertise Milestones

**Level 1:** Achieved by book or training.

**Level 4:** SPEED burst (Mount Sprint)

**Level 5:** +1 DEX/STR increase on mount

**Level 9:** SPEED burst (Mount Sprint)

**Level 12:** Mount Feat (cliff jumping, obstacle smash, trample foe)

**Level 16:** +1 DEX/STR increase on mount

**Level 20:** +1 DEX/STR increase on mount

**Level 25:** Mount War Armor, Legendary Rider

## Rewards

Legendary Rider - When honing expertise with a new mount, you begin at at Level 9 instead of Level 1.

Mounts can be purchased, tamed, or allied with.

Pack Mounts are Mounts that serve to take on the burden of carrying your items or equipment.
Te Fiti, Island Mother

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A preserver of life, helpful healer, forgiving and peaceful Eternal of the Alolan Islands.

Te Fiti doesn't speak she communicates with smiles and gestures.

Tamatoa has stolen the Heart of Te Fiti.

## Te Fiti Abilities

- Healer
- Powerful Progenitor Druid
- Eternal Lifespan.

## Te Kā, Fiend of Earth and Fire

When stripped of her heart she becomes a hyper aggressive, destroyer rather than a preserver. Returning her artifact ends her onslaught.

Te Kā dwells in the Alolan Magma Chamber and has re-animated the dormant volcano beneath the Alolan Caverns. Fire type Pokémon congregate in the magma chamber due to Te Kā's presence.

## Te Kā Abilities

- Magma Manipulation, immense fire damage
- Fire, Earth, Stone, and Poison (fumes) damage
- Storm manipulation
- Can destroy Maui's Hook
- Slowed by water/cooling
- can inflict massive burn damage
- instant death with lava
- high burst damage, group burns
Fungal

Fungal, are a peaceful race of mushroom-like humanoid creatures and they stick to the dark dank areas where they aren't typically disturbed. Fungal reside in many caves and subterranean areas throughout the realm of Quazra. They are a nomadic species that will seek out a different location if there area is disturbed or too boisterous. Most fungals are offspring of Fungal Baron Bisporus and Ms. Havishroom, Fungal Baroness, and most loyally serve of the kingdom's progenitors.

## Culture

Peaceful. Value peace and quiet. Dwell in the quiet, dark untouched areas of the world.
Romance

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**Bugbear** – love big nose, big ears, and members with High STR

Goblin – love rich

Fiends – love evil alignments, evil deeds

Gnome – craft an impressive wedding invention/wonder dowry

Dwarves – prefer bearded females, hold arranged marriages. Must have clan permission to be adopted into clan. Marriage means joining a clan. Dwarves marry for life.

Halflings – family-oriented, must have family blessing, big week-long weddings with many feasts, racial unity among halflings, stick close to other halflings, and shared culture, enjoy to stay home, adventuring is taboo for a Halfling

Barbarians – many suitors, may fight to the death for a mate

Kumanjans/Panterrans – jungle rites where a witch doctor/shaman leads the wedding ceremony

## Section heading

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Vampire

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## Vampiric Clans

Alucard Vampires -

Orlock Vampires -

## Section heading

Burn for 3 turns when exposed to sunlight.

Vampires units have Thirst bars. Which is filled through drinking blood of humanoid units.

**Bar 4 - 100% to 76%** - Decreases 1% per move
**Bar 3 - 75% to 51%** - Decreases 2% per move
Bar 2 - 50% to 26% - Decreases 3% per move
Bar 1 - 25% to 0% - Decreases 4% per move

LF restored through quenching the Thirst bar.

Light, fire, or stake are vampire weaknesses.
Pokémon Trainer

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## Class Skills

**Empowering Will** - Push a defeated Pokémon to push past their injuries and get back up to continue fighting.

**Companion Sense** - increases Pokémon stats when trainer is near Pokémon

' ***- increases Pokémon stats when trainer is near Pokémon***

**Weakness:** Trainer is vulnerable without its Pokémon.

**Stat Modifiers:**
Very High DEX, Decent STR, Powerful Feats, Climb +2
Lalotai

"**The Realm of Monsters**".

A realm inhabited by monsters. The portal to Lalotai can be accessed atop a its mountaintop on Lalotai island. The portal leads to an undersea environment home to a number of exotic, fearsome and ferocious creatures — one of which being Tamatoa, a villainous Carcinos.

## Inhabitants

Write the second section of your page here.
Bardic Influences

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Soundtracks to explore:

* Pathfinder
* DND
* Hobbit/LOTR
* Dragon Age
* Skyrim
* Elder Scrolls

**Wealthow - Gently As She Goes**

* Female bard

* Harp

* Flute

* Cymbal

**I See Fire (Celtic Woman)**

* Female vocal

* Guitar

* Maracas

* Piano

**Last Goodbye (Bill Loyd)**

* male

* violin/bass

* guitar

## Tracks Claimed

**The Aquarium - Camille Saint-Saens**

**The Magnificent Seven** - For Wild Western Frontier

**William Tell Overature** - (Wild Western Frontier)

**The Good, Bad, and Ugly** - (Wild Western Frontier)

**Lulu and Shaco** - (Mischievous Archfey)

**Hall of Mountain King** - (Rising Action/ Sneaking / Small overwhelming mob fight or sleeping stealth)

**Shiyoshi Huns theme** - Ryze login

Epic Battle (winning) - World Championship 2016

Battle music - godfist lee sin

Ship battle - 2016 season login

Shiyoshi Battle Music - Yasuo vs Riven

## Damascus

**Tidecaller** - Tidecaller | Music - League of Legends - [[1]]

## Peal Re-purposed Tracks

**The Diabolical One** : Tiny Masterpiece of Evil | Music - League of Legends
[[2]]

**Stand Strong (Heroic)**: 2016 World Championship | Login Screen - League of Legends - [[3]]

**Forest** : Celtic Music Spring Charm

**The Journey** : Tales of the Rift

**Great Evil** : Reborn

**Stoic Combat** : (MSI 2016 -2017)

**Power Unlimited** : Aurelion Sol

**Tyrant** : Dragonslayer Xin

**Soldiers March** : Omega Squad

**Brimstone** : Aatrox

**The Hardy Fight** : Heart of Courage

**Nefarious** : Swain

**Sadistic** : Dexter Theme

**Marvelous's Theme**: Taric Login music

**Dwarven Work Tune** : Orn Teaser

**The Beginning** : The Greatest Journey
Unit tactics & Mechanics

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Units can roll for feats, during Action Phases of their turn. These Feat actions include grappling, disarming, or fleeing etc. During these phases probability coin tosses or percentage rolls may occur to determine success.

Units may attempt to abandon combat and flee.

## Battle of the Greed

Find large amount of treasure BUT it attracts goblins, wealth dragon(s), or Tamatoa.

## The Student is Now the Master

A **secretly** weak master hides his weakness behind his loyal and **VERY POWERFUL** follower. Death of the master causes the follower to berserk due to devastation. (i.e. Moira & Thassarian)

## Strength in Numbers

* Weak units but fast units, surrounding/flanking and/or dealing "poke" damage in large quantities.
* Rotating, Elusive, Painful, Kiting units (Troggs)

## Feeding Frenzy

Cannibalistic creatures that receive buffs when killing/eating a unit.

## The Scent of Blood

Blood frenzy battle. Creatures get great strength from bleeding units.

## Rep Your Set

Two opposing factions or groups cross paths while the party is present. The party must choose a side or become enemies to both groups. \*Side may even ally against you.

## The Feeble?

Powerful caster behaves sickly and weak to disguise GREAT magical ability they possess.

## The Drain Game

Each turn the unit steal more of the party's stats

## Dungeon Rat Infestation

Rats & Giant rats infest a dungeon. Party believes they are off to fell a large mighty monster only to find the creature deceased and over run by rats and maggots consuming it corpse. Party runs the risk of being overwhelmed by the creatures.

## Catch Me If You Can

Weak speedster or Weak teleporting Villain, that is a supreme nuisance to the party due to the difficulty to pin him down.

## Sound the Alarm

Party must sound the bell to evacuate the townsfolk and warn them of the incoming... hostile dragon, raid of orcs, pack of werewolves' invasion. The party must defend fleeing citizens from hostile force and attempt to conserve as much life as they can.

## Hold the Line

The party must sound an alarm or horn then survive an intense battle until help/reinforcements can arrive.

## Roleplay Battle

Party members assume characters other than their own. This can be used to reenact a historical event or memorable battle.
Humans

#### *"collectively referred to as mankind or humanity"*

Early humans were primarily a scattered and tribal people. Until they began to trade and claim lands to live in.

Modern humans are typically a Civilized race.

## Anatomy & Morphology

Humans come from many backgrounds and show great physical variety among all the races. Humans' skin ranges from dark to light and may have tones of other colors. Their eyes are blue, brown, green, gray, or hazel. Human hair is brown, black, blond, or red. Men often grow short beards and women commonly wear their hair long. Human height averages between 5'-6'.

## Genetics & Reproduction

Males and Females usually marry and bear children after their marriage.

## Ecology& Habitat

This race is very versatile with the locations that they can live in.

## Naming Traditions

Common last names among those sharing ancestry.

## Major Political Factions

The Citadel, Main Village, Dansforth, Zohara, Under, etc.
Weapons

**2D10** - Ship Cannons

**2D8** - handcannon

**D10 to 2D6** - musket, great axe, Earthbreaker

**D6 to 2D4** - Scythe

**D8 to D10** - Dwarven Axe, Heavy Crossbow, Rifle, Ram/Gore/Skull, halberd, Ogre/Giants Melee

**D6 to D8** - Battle axe, blunderbuss, crossbow, long sword, hooked axe, longbow, Khopesh, Morningstar, pike, revolver, shotgun, sicksword, spear, Trident, tusks, war hammer,

**D4 to D6** - short sword, spiked armor, cutlass, cane, short bow, scabbard, crook, quarterstaff, Pirate's buckler gun, normal & spike shields

***Shields***
Buckler, Light Shield - +1 ARMOR

Heavy Shield - +2 ARMOR

Tower Shield - +4 ARMOR

***Toxicity***

Mild Poison - inflicted D4 per turn for D20 turn(s)

Toxin - inflicted D6 per turn until source remove (plants, gases, chemicals)

Venom - inflicted D10 per turn until cured (biting or stinging)
Damascus

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## Section heading

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## Sagas

Saga: Ares' Lost Warhounds

Saga: Harshlands Brawl Titan crush on Ares.

"There can only be on" -Brawl Titan versus Ares

Saga: Free Slaves

Saga: Conquering the Citadel

Saga: Aphrodite's Freedom

Saga: Aphrodite's Protection - A jealous Hildjya plans to attack her.

Saga: Recharge Zeus' bolt on Mt. Valhalympus

Saga: Poseidon's return to Atlantis

Saga: Hephaestus' vengeance upon Ares

Saga: Ares' Suitor

Saga: Athena's Quest for Knowledge

Saga: Kronos' Mistake - Rip Van Winkle falls asleep threatens time

Saga: Are you not Amused!

Saga: Pegasus Rider
INKBOWSER.exe

```
***This article requires updating.***

```

## Overview

INKBOWSER.exe is a Super Mario Bros. fangame, that according to the developer, is "mixed between BatIM and Creepypasta".

## Controls

This game features a simple control scheme that is non-remappable.

Right Arrow Key (->): Move right.

Left Arrow Key (<-): Move left.

Left Shift: Jump.

Left CTRL: Speed up.

```
NOTE: Jumping and speeding up may be slowed or disabled in specific parts of the game.

This is NOT a glitch, but rather, it's an intended mechanic to show the effect of the ink consuming Mario.

```

## Easter Egg(s)

World 1-2: Spike will be at the beginning of the level along with a purple text that says "Hey there, how are ya?"

To get this, go to the point where the cutscene will play out but ***do not activate it***. Now, turn back and go to where you started. If done right, you should see this easter egg.

## Download

For the most current version: Game Jolt

Version 0.1.0: (Needed)
DarkHeresy2ndEdition Wiki

It is the 41stMillenniumFor more than a hundred centuries the Emperor has sat immobile on the Golden Throne of Earth. He is the master of Mankind by the will of the gods,

and master of a million worlds by the might of his inexhaustible armies. He
is a rotting carcass writhing invisibly with power from the Dark Age of Technology.
He is the Carrion Lord of the Imperium for whom a thousand souls are sacrificed
every day, so that he may never truly die.
Yet in his deathless state, the Emperor continues his eternal vigilance. Mighty battle
fleets cross the Daemon-infested miasma of the Warp, the only route between distant
stars, their way lit by the Astronomican, the shining psychic manifestation of the
Emperor’s will. Vast armies give battle in his name on uncounted worlds. Greatest
amongst his soldiers are the Adeptus Astartes, the Space Marines, bioengineered
super-warriors. Their comrades in arms are legion: the Imperial Guard, the evervigilant Inquisition, and the Tech-Priests of the Adeptus Mechanicus to name but a
few. But for all their multitudes, they are barely enough to hold off the ever-present
threat from aliens, heretics, mutants—and worse.
To be a man in such times is to be one amongst untold billions. It is to live in the
cruellest and most bloody regime imaginable. Forget the power of technology
and science, for so much has been forgotten, never to be re-learned. Forget
the promise of progress and understanding, for in the grim darkness of the
far future, there is only war. There is no peace amongst the stars, only an
eternity of carnage and slaughter, and the laughter of the thirsting gods.
Prepare to enter the nightmare world of DARK HERESY.

Skills
Jellybug

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## History

These fuzzy insects secrete a very sweet thick, sweet nectar. Some creatures merely lick the built-up dried nectar that accumulates upon their slimy underbelly. Yet, it is not uncommon to see a Moth-Sprite milking the Jellybug's udders to get a fresh batch of their nectar. Similar to how a human may behave with a cow or goat.

Native to the Enchanted Wood.
Jabberwock

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The magical beast of The Abyss known as a great tormentor. It is the champion of the Mindflayer Lord. They prey upon those with the greatest doubt, fear, or guilt.

## Abilities

* Mind Control
* Sense fear & regret. Seeks out the most afraid or regretful member of the party and exploits them (increases damage)
* well-spoken, cunning, and very logical beast
* Fearful or Regretful statements empower the Jabberwock, increasing its STR, AP, LF.
* Powerful Bite
* Claws
* Wings to knock away party members

## Dimension Blade

The Jabberwock can only be vanquished by a blade forged in their own dimension being plunged through their heart.
The Deep Wood

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## Section heading

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## Regions

Smurf Village, Placid Pond, Village of Sharandar,....

## Residents

* druids
* Woodland Creatures (Moose, cougar, owl, hawk, porcupine, etc.)

Skunk - spray ruins Charisma score

* Hives
* Treefolk = Ents, Dryads,
* Moss Giants
* wood elves (Relinthia)
* Croakfolk
* snifflers
* Sasquatch
* Strig
* Unicorn = Zena
* Nature Spirits
* A few Giants (Weak, outcasts from The Thunderfoot Wood)
* The Brigands (forest bandit's base)
* forest troggs

Halflings
Village of Sharandar

**"Home of the Sprites"**

Up high within the thick and lush Sharandar forest canopy, a lies sprite village built entirely out of treehouses. Sprite-sized rope bridges connect the structures to one another, and a sprite's racial ability to fly is typically utilized to access the community from ground level.

## Geography

Settled within the Deep Wood...Ever so close to the border of Half Hill...
Wolves

* Wolf
* Alpha Wolf
1/2

## Innate Abilities

Dominion,Tracking

Wild, Darkvision

Scent

## Actions

Bite

Pack Hunter

## Description

### Label

Wolves are pack hunters known for their persistence and cunning. Wandering alone or in packs, wolves sit at the top of the food chain. Ferociously territorial and exceptionally wide-ranging in their hunting, wolf packs cover broad areas.

## Innate

**Scent.** This unit can detect other units within 9240 ft. away by sense of smell.

**Wild.** Wild animals and may act upon instinctual urges or behaviors.

**Tracking.** This unit can identify and follow scents, and also trained to do so to help its master search.

**Dominion.** This unit leads of 6 to 7 wolves within their pack. Any wolf who defeats this Alpha wolf can claim leadership over the this unit's pack. This units victory over other **wolves** or lone wolves may cause them to join their pack. The Alpha can also remove undesirable wolves from their pack.

**Dark-vision.** This unit can see in low-light conditions.

## Actions

**Bite.** Bites a target. **Deals:** (½STR+d6) melee damage. **Range:** Melee.

**Pack Hunter.** This unit howls alerting members of its pack to its location. **Action Duration:** 2 turns. Pack arrives on the 2nd turn. Up to 6 other **wolves** with varying arrival times or concurrent arrival.
Ms. Havishroom, Fungal Baroness

The greedy, vengeful *Fungal Baroness Ms. Havishroom*, is unhappily paired with her mate  Bisporus, Fungal Baron.

She seeks to build a kingdom on the surface. Rather than being nomadic, she plots to destroy or convert those who disturb the fungal kingdom. With a kind of manic, obsessive cruelty, Ms. Havishroom is raising her sproutlings as tools to attain her desires.

Quotes

You have heard of Ms. Havishroom on the surface—most beings under nature's sway, had heard of Ms. Havishroom from down below—as an immensely irritable and grim old fungal who led a dank and dismal existence, and who led a life of seclusion.
Leone

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**"With hearts like lions..."**

Leone is the valiant city which was under the rule of King Lionheart, III. Its people were responsible for the taming of Dire Lions and Pridewings to serve a mounts and companions. Leone is also one of the founding kingdoms of the The Citadel. They joined in fighting off the roaming bands of orcs and ogres alongside the other members of the Citadel and managed to cement humanity as a world power.

## Section heading

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## Section heading

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Sprites

video File:Placeholder
Sprites are a subspecies of fey. This subspecies of fey is about the size of insects. Sprites prefer too live deep within the woods, unnoticed by most creatures who would harm them or disturb their settlements. This subspecies avoids human beings because, unbeknownst to humankind, they often damage or cut down the trees that sprites dwell in.

Sprites are drawn to areas where fellow fey and nature-aligned beings coexist. Sprites grow to be about 1/2" tall or smaller.

Sprites generate luminescent light produced and emitted as a result of fey dust that their body expels during movement. This ability can shed light in dark or dim areas in a 10 ft. radius.

Sprites are diurnal creatures though when they glow in the night it assists them in locating other of their kind. So when in close proximity the radius of their combined glowing increases.

## Attitude

Typically joyous and optimistic. Exceptions do exist.

## Culture

Sprites have a strong duty to nature as pollinators. Ensuring the proliferation of fauna within their biomes. They work arduously to expand maintain the

## Sprite Names

* Yara

* Plum
Category Navigation

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This is a more organized list of categories to help navigate the wiki more efficiently.

You can view the default list here.

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Ranger

Members of this class focus on healing and/or blessings. Relying on divine intervention and deepening their devotion.

Distance from target increases damage.

2 Squares = 2(D6)
4 Squares = 4(D6)
* Also use DEX as damage stat.

## **Archer (Ranger I)**

**Class Feats:**

**Steady.** - Gain DEX +2, your steady hands and firing posture have improved your **DEX**.

**Double Shot.** - Fire two arrows in quick succession. **Ranger becomes exhausted for 3 turns, and cannot perform Rapid Fire, Double Shot or Triple Shot on the next turn.**

**Focused Mind.**:

2 Squares = 2(d?) **(beginner range)**

3-4 square(s) = 3-4 (d?) **(intermediate range)**

5 square(s) = 5(d?) **(master range)**

6 square(s) = 6(d?) **(Wood Elf range only)**

**Triple Shot.** - Fire three arrows in quick succession. **Ranger becomes exhausted for 3 turns, and cannot perform Rapid Fire, Double Shot or Triple Shot on the next turn.**

**Blessed Light.** - Heals **25%** **LF** to target. Deals **25 %** LF damage to true evil beings.

**Divine Shield.** - Raises Armor **+8** for a turn and may blind the attacking target D2.

**Bless Object.** - bless a weapon enabling it to inflict light damage, or bless water to purify it for consumption or ceremonies, or bless Armor to increase defense against malevolent damage.

**Pray for a Cure.** - cure status ailments of Curse, Disease, Blood Loss, Paralysis, and can heal for a small amount of LF.

## **Bishop (Cleric II)**

**Sanctuary** – causes area/square(s) where blessing to be used to deny entry to true evil beings for D6 turns.

**Daylight** – Emits a holy light rivaling the sun itself to deal damage. Especially to true evil beings. Will only blind none true evil beings.

**Forbiddance** – low-level/ranked true evil beings are fearful by such a powerful light wielder. They will avoid attack this unit.

**Banish** – 1 nether or underworld being per battle.

**Mass Heal** – High powered area healing spell for allied units.

**Pray for Party**  – once per quest and once per day, a miracle can be performed, can force Luck.

**Self-Sacrifice** – If the cleric dies protecting a unit there is a c2 chance that the cleric’s life will be restored.

**Pray for a Miracle** – When below 15% Life Force you gain the following stats:

**Resurrect** - Heals HP and raise unit from dead if died within 10 turns of battle or died today.

**Defy Death** - Great healing power. Heals LF and revives all allied units that died this battle. Deals damage to true evil beings and Death itself. \*Will anger Death!!\*

**Blessing of the Faithful** – summon a being of truly pure being to assist you.

## **Saint (Cleric III)**

**Faith:**

-        Must maintain a Good, Noble, or Pure Alignment to benefit from Faith

-        Gain +5, +10, or +15 to abilities damage

-        Gain Faith 1 point for every turn unit has survived during a battle, the bonus only lasts during a battle.
House Sydal

The royal house Sydal, is an aristocratic kinship formed under the noble... and his family.

Dusk elf society is fragmented into opposing noble houses and families, and they base their rigid class system on the belief that the dusk elves should rule over the lands of Quazra these houses include **House Sydal**, House Elros, House Nyrilas, House Marrus.

The dusk elves of House Sydal are