Mecha and Monsters from Albegas

The follow is a list of the many mecha and monsters that appeared in the 1983 anime series *Lightspeed Electroid Albegas*, also translated as *Arbegas* and *Albegus*.

## Albegas

* **Height**: 40 Meters
* **Weight**: 400 Tons
* **Flight Speed**: Mach 3
* **Energy Source**: Plasma

### Components and Combinations

* **Height**: 25 Meters
* **Flight Speed**: Mach 2
* **Pilots**: Daisaku Enjoji (Alpha Robo), Tetsuya Jin (Beta Robo), and Hotaru Mizuki (Gamma Robo)

Albegas was composed of three smaller robots consisting of the black Alpha Robo, the blue Beta Robo, and the red Gamma Robo that were able to combine into six different forms. The combinations can occur fast enough to confuse enemies in combat in a technique called the Electroid Six Change although this was only used in episodes 6 and 10. Both Albegas itself and its three components were also capable of swimming and were fueled by plasma energy.

When combined, the first listed robot forms the upper torso, head, arms, and thighs of Albegas, the second robot listed forms the midriff, upper backpack, and the backs of the lower legs, and the third robot forms the waist, the lower backpack, and the prominent portion of the lower legs.

### Weapons

#### Component Robots

* **Wrist Energy Beams**: Fired from all three robots with names corresponding to their names.
* **Electroid Kung Fu**: A pair of tonfas that also launch arrows called the Electroid Cross, all three used this although Beta Robo used it the most.
* **Electroid Plasma Arrow**: A bladed bow that fires plasma arrows and could be used as a boomerang, it was only used by Gamma Robo in a magazine special.
* **Electroid Cutters**: A pair of cutter discs used by all three robots.
* **Electroid Lancer**: A spear, all three used this although Alpha Robo used it the most and Beta Robo's is referred to as Beta Lancer complete with a unique design.
* **Electroid Boomerang**: A boomerang used by all three robots.
* **Swords**:
	+ **Alpha Sword**: Alpha Robo's sword which also forms the hilt of the Electroid Sambai Sword.
	+ **Beta Sword**: Beta Robo's sword which also forms the lower half of the Electroid Sambai Sword's blade.
	+ **Gamma Sword**: Gamma Robo's sword which also forms the upper half of the Electroid Sambai Sword's blade.
* **Beta Knuckle**: Launchable fists encased in flames used by Beta Robo.
* **Plasma Shower**: Plasma from Beta Robo's belt buckle that can cancel out hypnotic waves as seen in episode 8.
* **Beta Drill**: A drill missile stored in each of Beta Robo's arms used after removing its hands.
* **Gamma Knuckle**: Launchable fists encased in flames used by Gamma Robo.
* **Gamma Shoot**: Firing a gamma ray beam from Gamma Robo's hands as seen in episode 35.
* **Gamma Beam**: A plasma ray fired from Gamma Robo's forehead.

#### Albegas

* **Electroid Dimension**:
	+ **Missile Punch**: Launchable fists that return after hitting its target.
	+ **Miracle Beam**: A plasma beam fired from the forehead although in episode 7 it was also fired from the hands.
	+ **Albegas Fire**: A flamethrower in the mouth.
	+ **Magnetic Smokescreen**: Smoke from the body that jams radars.
	+ **Torso Missiles**: Three missiles hidden in the torso.
	+ **Electroid Harken**: A bladed boomerang that explodes shortly after taking it out of Albegas's body.
	+ **Electroid Plasma**: An elctromagnetic beam fired from torso.
	+ **Electroid Sambai Sword**: A 26 meter long sword composed of plasma ceramic that amplifies with plasma to use as a finishing move. In the final episode it could use Ultra Power, a rainbow beam capable of killing Deram Te Great.
* **Space Dimension**:
	+ **Laser Rifle**
* **Sky Dimension**:
	+ **Sky Shot**: A plasma pistol.
	+ **Sky Missiles**: Three missiles hidden in the torso.
* **Magma Dimension**:
	+ **Magma Cutter**: An energy cutter formed from the hands and thrown at an enemy.
	+ **Magma Harpoon**: An energy chain with an anchor at the end of it formed from the right arm.
	+ **Magma Beam**: A plasma beam fired from the wrists or torso.
	+ **Flash Boomerang**: A boomerang made of energy.
* **Marine Dimension**:
	+ **Electroid Special Punch**: A punch that uses all of Albegas's output.
	+ **Marine Full Power**: Maximum power output of Albegas.
	+ **Marine Palm**: A flamethrower in each palm.
	+ **Fist Energy Blasts**: White energy blasts launched from the fists.
	+ **Large Missile**: Stored in the back of Alpha Robo's body.
* **Guard Dimension**:
	+ **Energy Barrier**

### Support Units

* **Gori Robo**: An orange gorilla-like robot created and piloted by Goro Kumai that assists Albegas throughout the series. Powers include a back basket with melee weapons; a saw, a hammer, a spear, a mace, a scythe, shovel for fast burrowing, a bomb, a katana, a kanabo, a pair of nunchucks, and an electric bite.
* **Jets Alpha, Beta, and Gamma**: First appear in episode 1. Three unarmed subsonic jets that were used to transport pilots into the backs of Alpha Robo, Beta Robo, and Gama Robo, respectively.
	+ Super Albega: A combination of the three jets capable of super sonic flight.
* **New Jets Alpha, Beta, and Gamma**: First appear in episode 14. They were upgraded forms of Jets Alpha, Beta, and Gamma and now equipped with the ability to turn into a Jetrobo humanoid form, swimming, and fire a rapid fire laser cannon on each side of the cockpit.
	+ **New Super Albega**: An upgraded Super Albega, now with the ability to swim.
* **Robot Center**: A base of the International Defense Force led by Professor Mizuki where the various components of Albegas were constructed and stored. In the final episode it was revealed to have cannon turrets for defending itself.
* **Super Wing Booster**: First appears in episode 29. It was a special rocket booster that could attach to Albegas's back used for escaping Earth's orbit.

## Derringer

### Deram The Great

Deram The Great was an ancient alien lifeform composed of astral energy that consumed the biomass of other planets in order to sustain himself. Over time he created an artificial planet named after himself called the Deram Star which he populated with cyborg minions composed of machinery and the biomass he accumulated collectively called the Derringer. The various entities that made up the Derringer were tasked with seeking planets filled with life for him to consume using military force and giant monsters based on life he had consumed called Mecha Fighters. It terms of capabilities Deram The Great's powers included flight, tears that could turn normal lifeforms aggressive and obedient to the Derringer, creating telepathic holograms, summoning meteors within the orbit of the Deram Star, using his energy based body too possess machines and stretching, and a golem form that can survive decapitation. As seen in the final episode if Deram somehow dies the rest of the Derringer will dissolve into his tears.

### Main Forces

* **Derringer Space Fortress**: The first of two orbital bases used by the Derringer, first appearing in episode 1. Powers include flight, an energy barrier, pink energy gun turrets around the hull, and an arm that emits electric shocks.
* **Invasion Robots**: Appear in episodes 1 and 5. Powers include energy beams from the single eye, flight, armor that can withstand atmospheric re-entry, and a green energy beam from the single eye.
* **Reploid Soldiers**: The primary infantry of the Derringer and were often used as pilots for the Mecha Fighters. Powers include telekinetic beams from the eyes, an energy machine gun, swimming, human disguises, and grenades.
* **Derringer Saucers**: Appear in episodes 1 and 45. Powers include flight and twin blue laser cannons.
* **Derringer UFO**: Appears in episode 4. Powers include flight and an underside tractor beam. It was used to transport ET to Earth.
* **Australian Desert Roses**: Appear in episode 10. Powers include heat resistance and acid pollen. They were killer plants modified by the Derringer.
* **Derringer Scout Fighters**: Appear in episode 10. Powers include flight and twin purple laser cannons on the top.
* **Derringer Jet Fighters**: Appear in episode 11. Powers include flight and twin purple laser cannons on each wing.
* **Derringer Antarctica Fortress**: Appears in episode 11. Its only known power is purple laser cannons around the hull.
* **Killer Doll**: Appears in episode 16. Powers include a launchable knife from the mouth and a blade hidden in each hand. It was used in an assassination attempt against Daisaku.
* **Derringer Personal Submarines**: Appear in episode 19. Its only known power is swimming. They were silver submarines with a turbine on each wing, one was stolen by Tetsuya to escape a Derringer Underwater Base while it was still under construction.
* **Derringer Probe Drill**: Appears in episode 23. Powers include a light ball form, flight, a snake-like drill in the underside, and releasing bombs from the drill.
* **Vioss's Karkadan**: Appears in episodes 27 and 28. Powers include flight, surviving in space, and red eye lasers.
* **Kill Squad Space Fighters**: Appear in episode 28. Powers include flight and a white laser cannon above the cockpit.
* **Derringer Imperial Palace**: The second of two orbital bases used by the Derringer, first appearing in episode 29. Powers include flight, spawning Mecha Fighters from the mouths of the five dragon heads, and double barreled purple laser gun turrets around the hull.
* **Hypnotic Animal Toys**: Appear in episode 38. Their only known power is emitting music that hypnotizes humans.
* **Derringer Gas Hovercraft**: Appears in episode 42. Powers include a car form, emitting sleeping gas from the rear, and flight. It was used by the Derringer to kidnap Hotaru.

### Mecha Fighters

* **Vanguard Mecha Fighter**: Appears in episode 1. Powers include an extendable blade in the right wrist and a red laser cannon in the left wrist.
* **Diver Mecha Fighter**: Appears in episode 2. Powers include a laser cannon on the right shoulder, an extendable blade from the right palm, a shield for the left arm that fires three purple energy cannons, and a purple energy cannon in the single eye and abdomen.
* **Building Mecha Fighter**: Appears in episode 3. Powers include a building disguise, dual shoulder red laser cannons, tank treads, flight, and self destructing.
* **Long Head Mecha Fighter**: Appears in episode 3. Powers include levitation, red electric lasers from the eyes and fingers, and launchable blades for fingers.
* **ET**: Appears in episode 4. Power include growth, mouth fire balls and flames, and emitting electric shocks. It was not a true Mecha Fighter but rather a bio weapon used to assist the Beetle Mecha Fighter with diversion tactics.
* **Beetle Mecha Fighter**: Appears in episode 4. Powers include blue energy blasts and white energy beams from the three eyes, pink lasers from the four fingers on each hand, and flight.
* **Cockroach Mecha Fighter**: Appears in episode 5. Powers include swimming, flight, a prison cell in the head, and a pair of electric whips stored in the abdomen.
* **Andro King**: Appears in episode 6. Powers include burrowing, a laser gun in each pectoral, yellow stun bolts from the pectorals, and summoning a gladius from the hands. It is the only Mecha Fighter with a confirmed name as it was an altered fighting robot from Earth rather than of Derringer origin.
* **Dragon Mecha Fighter Trio**: Appear in episode 7. Powers include swimming, high jumping, flight, sharp claws, purple electric rings from the neck, and all three combining into one body that can launch the arms and emit electric shocks.
* **Moon Mercenary Mecha Fighters**: Appear in episode 8. Powers include burrowing, a claw on the right wrist, and combining.
	+ **Super Moon Mercenary Mecha Fighter**: Appears in episode 8. Powers include a claw for each hand, green energy blasts from the single eye on each of the three heads, emitting electric shocks, and summoning a sword composed of purple energy.
* **Three Haired Mecha Fighter**: Appears in episode 9. Powers include a left hand claw, a mouth flamethrower, high jumping, green sonic waves from the mouth, blue lasers from the right hand fingers and abdomen, and summoning a harpoon composed of blue energy.
* **Australian Mecha Fighter**: Appears in episode 10. Powers include flight, twin purple lasers from the scalp antennae and the pelvis, body part separation and reformation, dual wrist claws, a rocket launcher in each eye, fire resistance, and dual launchable fists each attached to a chain.
* **Antarctica Mecha Fighter**: Appears in episode 11. Powers include burrowing, orange finger beams, and summoning a scimitar.
* **Kujira Mecha Fighter**:
	+ **Form 1**: Appears in episode 12. Powers include swimming, a yellow energy cannon for the tongue, burrowing, treads hidden in the abdomen, a pair of launchable spikes attached to a chain on the forehead, a drill in the nose, and a mouth flamethrower.
	+ **Form 2**: Appears in episode 12. Powers include burrowing, a mouth flamethrower, a rocket launcher for the tongue, and flight.
* **Hook Mecha Fighter**: Appears in episode 14. Powers include swimming, a hooked claw for the right middle finger, three chained hooked claws under the breast plate, and flight.
* **Oyster Mecha Fighters**:
	+ **Version 1**: Appears in episode 15. Powers include flight, a whip-like tail that can turn into a chain, three red laser cannons on the head, and a magnetic right hand claw. This version was later mass produced on the Deram Star in episode 45.
	+ **Version 2**: Appears in episode 15. Powers include teleportation, a falcata, and a forked spear.
* **Viper Mecha Fighter**: Appears in episode 16. Powers include an ax staff, two energy blaster guns in each pectoral, and flight.
* **Osprey Mecha Fighter**: Appears in episode 16. Powers include dual shoulder 4-tube missile launchers, a bladed boomerang, and flight.
* **Gas Mask Mecha Fighter**: Appears in episode 16. Powers include a double sided lance, three white laser cannons in each shoulder, an electric net in the abdomen, and flight.
* **Viking Mecha Fighter**: Appears in episode 17. Powers include flight, a triple barreled orange energy gun for the right hand, and summoning a sword with an ax blade from the left hand.
* **Octopus Mecha Fighter**: Appears in episode 18. Powers include burrowing, swimming, six constricting tentacles capable of emitting electric shocks, and three ink guns on the head.
* **Ocean Base Guardian Mecha Fighter**: Appears in episode 19. Powers include a launchable pincer claw on a chain for the right hand, a serrated sword, a 6-tube missile pod in each shoulder, and purple lasers from the three eyes.
* **Time Mecha Fighter**: Appears in episode 20. Powers include a pink laser cannon between both necks, a kanabo with an energy gun in the top, a pink energy beam from each of the two mouths that teleports whatever they hits into the Cretaceous Period, and flight.
* **Centipede Mecha Fighter**: Appears in episode 21. Powers include swimming, twin antennae that can spin like a drill for burrowing, summoning a pendulum bladed staff, blade resistant head armor, a pincer claw on the tail, a pair of red energy guns in each shoulder, high jumping, and launching its antennae like missiles.
* **Orca Mecha Fighter**:
	+ **Form 1**: Appears in episode 22. Powers include swimming and mind controlling orcas.
	+ **Form 2**: Appears in episode 22. Powers include swimming, sharp teeth, barbed torpedoes from the mouth, and four spikes on the tail.
* **Disorientation Mecha Fighter**: Appears in episode 23. Powers include burrowing, sensory distortion dust from the torso, a sword, flight, and a launchable face with sharp teeth.
* **Drill Mecha Fighter**: Appears in episode 24. Powers include a drill for each arm used for burrowing, flight, thigh missiles, an extendable hand in each pectoral, and a sword stored in the back.
* **Spiked Neck Mecha Fighter**: Appears in episode 26. Powers include a 4-barreled laser cannon for the right hand, flight, twin missile launchers on each shoulder, a yellow energy sword, and a pair of tentacles in the abdomen that emit electric shocks.
* **Duston's Mecha Fighter**:
	+ **Form 1**: Appears in episode 27. Powers include a serrated drill on each shoulder for fast burrowing, three hooked claws for the right hand surrounded by rocket launchers, flight, dual pectoral energy bolts, and shedding its armor.
	+ **Form 2**: Appears in episode 27. Powers include a mouth flamethrower and launchable claw hands attached to chains.
* **Volcanic Mecha Fighters**:
	+ **Mecha Fighter 1**: Appears in episode 28. Powers include a sword and a yellow electric ray from the torso.
	+ **Mecha Fighter 2**: Appears in episode 28. Powers include a gun for the right hand and an electric tentacle in each shoulder.
	+ **Mecha Fighter 3**: Appears in episode 28. Its only known power is a pair of magma cannons in each shoulder.
* **Fortress Guardian Mecha Fighter**: Appears in episode 29. Powers include a sword and a net from the abdomen. It was designed to protect the interior of the Derringer Space Fortress.
* **Train Mecha Fighter**: Appears in episode 30. Powers include a train form, levitation, reformation, and summoning a claymore.
	+ **Space Train**: Appears in episode 30. Powers include flight and mines from the underside.
	+ **Seahorse Drones**: Appear in episode 30. Powers include flight and twin laser machine guns on the back.
* **Athlete Mecha Fighter**: Appears in episode 31. Powers include summoning a kanabo that emits electric shocks, spewing pink goo from the mouth, and flight.
* **Tama's Mecha Fighter**: Appears in episode 32. Powers include flight, a pair of missile launchers on each shoulder, and twin saw-like discs that return if thrown attached to magnetic bolts.
* **Teacher Mecha Fighter**: Appears in episode 33. Powers include wrist rapid fire missile launchers, flight, teleportation, a red energy net in the torso, summoning a trident, burrowing, four missile launchers in the torso, and a pair of spikes to use as handheld melee weapons.
* **Julia's Mecha Fighter**: Appears in episode 34. Powers include flight, a rocket launcher in the left wrist and three in the left knee, and summoning a sword.
* **Spiked Torso Mecha Fighter**: Appears in episode 35. Powers include a round shield on the right wrist, extendable claws for the left hand, and flight.
* **Double Body Mecha Fighter**: Appears in episode 36. Powers include lava resistance, flight, a double sided lance, a pair of missile launchers in each shoulder, orange eye lasers, and a lion head drone on the torso that launches mouth fire balls and forms a giant claw.
* **Grand Canyon Mecha Fighter**: Appears in episode 37. Powers include twin pincer claws, a spear-like tail that fires blue electric lasers, and sand manipulation.
* **Mount Kilimanjaro Mecha Fighter**: Appears in episode 38. Powers include flight, a white energy sword, six homing missile launchers in the torso, a launchable pincer claw for the right hand, and eight constricting retractable tentacles in the waist.
* **Satellite Mecha Fighter**: Appears in episode 41. Powers include twin missile launchers, claws hidden in the fake satellite body, heat resistance, swimming, flight, and five yellow sonic guns hidden in the right arm.
* **Terror Mecha Fighter**: Appears in episode 42. Powers include flight, three tentacles on the right hand, a flamethrower in the trunk, a pair of purple laser cannons on the left wrist, emitting electric shocks, and missiles from the mouths of the lizard heads on each shoulder.
* **Dari's Mecha Fighter**: Appears in episode 43. Powers include flight, three claws for the right hand, a reinforced pole designed to break swords, and summoning a serrated sword.
* **Retreated Space Mecha Fighter**: Appears in episode 43. Powers include flight and a pair of combinable blades. It was one of two Mecha Fighters that failed to stop an uprising on a Derringer occupied planet and later used to assist General Dari.
* **Retreated Land Mecha Fighter**: Appears in episode 43. Its only known power is high jumping. It was one of two Mecha Fighters that failed to stop an uprising on a Derringer occupied planet and later used to assist General Dari.
* **Vioss's Mecha Fighter**: Appears in episode 44. Powers include flight, a claymore, purple lasers from the three eyes on the mask, a 4-tube missile launcher in each shoulder, yellow energy beams from the shoulders designed for stunning enemies, and a constricting tail that emits electric shocks.