Enchanter Recipes

An **Enchanter**'s recipes usually involve using energy to and an enchantment to some kind of gear. These enchantments often boost a person's abilities as long as the enchantment is in effect.

* Energy A = Increases Power
* Energy B = Enhances Magic
* Energy C = Increases Speed
* Energy D = Increases Defense
* Energy E = Applies a Glow effect
* Energy F = Slightly increases Stealth

An enchantment with Elemental Energy changes the weapon to that element.

* Fire Energy + Sword = Fire Sword.

An Elemental enchantment on something already elemental could either boost it or weaken it. Though an Alchemically made fire sword with a water enchantment sounds like a bad idea, at worst they may cancel out the positive effects of the enchantment. In most cases both will stick, and it will result in a multi-element weapon. For more on this phenomenon look here: **Elemental Enhancement**.

* A Fire-Water Sword would be effective against Fire armor.

Enchanting water will result in a weak potion that can be drank for a temporary effect.

Only one enchantment can be applied at a time, but they can be changed or replaced with another. Two of the same increases the effect slightly.

* Energy F + Energy F = Better Stealth.

Different Energy materials result in a different enchantment.

* Energy A + Energy D = Increases Health
* Energy C + Energy D = Increases Endurance

Curse energy Changes enchantments to become negative.

* Curse Energy + Energy A = Decreases Attack
* Curse Energy + Energy B = Decreases Magic
* Curse Energy + Energy C = Decreases Speed
* Curse Energy + Energy D = Decreases Defense
* Curse Energy + Energy E = Dims nearby light sources
* Curse Energy + Energy F = Slightly Decreases Stealth

Adding Physical Energy Changes the enchantments to alter properties of the things.

* Physical Energy + Energy A = Object becomes warmer
* Physical Energy + Energy B = Object becomes colder
* Physical Energy + Energy C = Object becomes lighter
* Physical Energy + Energy D = Object becomes heavier

Basic Energy is a strange thing with enchanting. It can do nothing, or it can do something depending on how it's used, and what it's used upon. When used on a small figure made of some kind of material, it will turn into a golem the Enchanter can control. Unlike summoning, this is more like puppetry, and it has to be controlled directly by the Enchanter.

* The other use, for it to do nothing, may seem useless at first, however if used properly it can prevent someone from enchanting something unless they undo the enchantment first. Enchanting is a little faster than disenchanting.

Enchanting magical crystals can have some strange effects. One such effect was discovered that was deemed a forbidden ability use.

* Curse energy + Silver Crystal = Monsterization Jewel

This is only forbidden if used on another person unknowingly as it turns that person into an obedient monster for a short time. The crystal will be absorbed into an object and a person touching that object becomes a monster with a theme similar to it. Not many Enchanters know of this technique, as it is often banned and forgotten for a time after its use. It was discovered that by defeating the monster in combat, the object and person will separate, and the jewel will be gone.