Combat Tricks

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**Combat Tricks** are a set of Diversions in *Saints Row 2*, *Saints Row: The Third*, *Saints Row IV* and *Saints Row: Gat out of Hell*.

## Overview

### *Saints Row 2*

Combat Tricks are not required for 100% Completion, but some have achievements and other unlockables associated with them.

All of these "Tricks" use Diversion stars, and each have a counter with the diversions menu, as well as a sub-page with Statistics showing the number of times each Trick has been performed and the amount of Respect earned.

The AR-50 XMAC Special is unlocked in the Weapons Cache for performing "All Combat Tricks", specifically, only one star is needed in each, plus 3 Gold Stars in Gang Kills.

### *Saints Row: The Third* onward

Combat Tricks are again not required for 100% Completion.

These Tricks are tracked in a similar way as *Saints Row 2*, except these games use small black circles that fill up after performing certain trick. They have three tiers: 2X, 3X and MAX. After reaching MAX, the maximum amount of Respect is awarded.

Every Combat Trick has "maximum lifetime Respect": after getting certain amount of Respect for particular Combat Trick, it starts rewarding Cash instead of Respect.

## Enemies

### Kills

This trick is performed by killing enemies, and has a variety of subtypes.

#### *Saints Row 2*

Gang Kills
Killing Brotherhood, Ronin and Samedi gang members in quick succession awards Diversion stars for **Gang Kill** trick. It is easiest to perform this trick with a high Gang Notoriety such as during later missions, or during the Drive-by diversion.

Earning 3 Gold Stars in Gang Kills unlocks the "Avenger Jacket" in the Wardrobe.

The number of Gang Kills is also shown in the main Statistics Menu.

Destroying a vehicle with gang members inside may not always earn a Gang Kill.

#### *Saints Row: The Third*

Gang Kills

Killing Morningstar, Deckers and Luchadores gang members fills up **Gang Kill** meter. Killing 9 gang members in quick succession awards maximum Cash/Respect.

* Maximum Respect: 65
* Maximum lifetime Respect: 5000
* Maximum Cash: $90

STAG Kills

Killing STAG soldiers and commandos fills up **STAG Kill** meter. It is tracked separately from Gang Kills. Killing 9 STAG soldiers in quick succession awards maximum Cash/Respect.

* Maximum Respect: 90
* Maximum lifetime Respect: 5000
* Maximum Cash: $90

Killing STAG commandos contributes to "Stag Commandos Killed" Challenge.

#### *Saints Row IV*

Alien Kills

Killing Zin grunts, Marauders and gang members fills up **Alien Kill** meter. Killing 9 enemies in quick succession awards maximum Cash/Respect.

* Maximum Respect: 25
* Maximum lifetime Respect: 5000
* Maximum Cash: $90

Killing aliens contributes to "Kill Aliens" Challenge.

CID Kills

Killing C.I.D.s fills up **CID Kill** meter. Killing 9 C.I.D.s in quick succession awards maximum Respect.

* Maximum Respect: 25
* Maximum lifetime Respect: 5000
* Maximum Cash: none

Killing C.I.D.s contributes to "Destroy C.I.D.S" Challenge.

Golden CID Kills

Killing Golden CID fills up **CID Kill** meter and awards maximum Cash/Respect.

* Maximum Respect: 100
* Maximum lifetime Respect: 5000
* Maximum Cash: $100

Killing Golden CIDs contributes to "Destroy C.I.D.S" Challenge.

Murderbot Kills

Killing Murderbots fills up **Murderbot Kill** meter. Killing 9 Murderbots in quick succession awards maximum Respect.

* Maximum Respect: 45
* Maximum lifetime Respect: 5000
* Maximum Cash: none

Killing Murderbots contributes to "Destroy Murderbots" Challenge.

Warden Kills
Killing Warden fills up **Warden Kill** meter and awards maximum Cash/Respect.

* Maximum Respect: 100
* Maximum lifetime Respect: 5000
* Maximum Cash: $100

Killing Wardens contributes to "Kill Wardens" Challenge.

#### *Gat out of Hell*

Demon Kills

Killing Demons fills up **Demon Kill** meter. Killing 9 enemies in quick succession awards maximum Cash/Respect.

* Maximum Respect: 30
* Maximum lifetime Respect: 2500
* Maximum Cash: $90

Killing Demons contributes to "Kill Demons" Challenge.

Imp Kills

Killing Imps fills up **Imp Kill** meter. Killing 30 Imps in quick succession awards maximum Cash/Respect.

* Maximum Respect: 30
* Maximum lifetime Respect: 1000
* Maximum Cash: $90

Killing Imps contributes to "Kill Imps" Challenge.

Dark Inciter Kills

Killing Dark Inciters fills up **Dark Inciter Kill** meter. Killing 9 Dark Inciters in quick succession awards maximum Respect.

* Maximum Respect: 50
* Maximum lifetime Respect: 2000
* Maximum Cash: none

Killing Dark Inciters contributes to "Kill Dark Inciters" Challenge.

Grenadier Kills

Killing Grenadiers fills up **Grenadier Kill** meter. Killing 9 Grenadiers in quick succession awards maximum Respect.

* Maximum Respect: 50
* Maximum lifetime Respect: 2000
* Maximum Cash: none

Killing Grenadiers contributes to "Kill Grenadiers" Challenge.

Legionnaire Kills

Killing Legionnaires fills up **Legionnaire Kill** meter. Killing 9 Legionnaires in quick succession awards maximum Cash/Respect.

* Maximum Respect: 45
* Maximum lifetime Respect: 5000
* Maximum Cash: $90

Killing Legionnaires contributes to "Kill Legionnaires" Challenge.

Archduke Kills

Killing Archduke fills up **Archduke Kill** meter and awards maximum Cash/Respect.

* Maximum Respect: 100
* Maximum lifetime Respect: 2500
* Maximum Cash: $100

Killing Archdukes contributes to "Kill Archdukes" Challenge.

### Beat Down Kills

Killing enemies while unarmed or with melee weapons fills up **Beat Down Kills** meter.

*Saints Row 2*
There are no achievements or unlockables associated with this trick.

The number of Beat Down Kills is also shown in the main Statistics Menu.

*Saints Row: The Third*

Performing Beatdown on 9 enemies in quick succession awards maximum Cash/Respect.

* Maximum Respect: 90
* Maximum lifetime Respect: 10000
* Maximum Cash: $180

Performing this truck while unarmed contributes to "No-Weapons Kills" Challenge.

*Saints Row IV*

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*Gat out of Hell*

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### Brutality

Brutality is for killing someone with Improvised Weapons. It is only shown on-screen and is not listed in the Combat Tricks menu.

### Headshots

Stars for the **Headshots** trick are earned by killing enemies or civilians with a single shot to head. This can be performed with any gun, but is perhaps easiest with a sniper rifle.

There are no achievements or unlockables associated with this trick.

The Statistics sub-page for Headshots does not show the number of Headshots performed, only the total Respect earned. Saints Row Third does not register headshots done on law enforcement.

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### Gang Vehicle Kills

Stars for the **Gang Vehicle Kills** trick are earned by destroying enemy Gang cars.

There are no achievements or unlockables associated with this trick.

Gang vehicles must be destroyed without Playa entering the vehicle.

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### Multi Kills

Stars for the **Multi Kills** trick are earned by killing enemy gang members in quick succession. When killing multiple gang members with the same explosive or rocket, it only counts as one star.

There are no achievements or unlockables associated with this trick.

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### Nutshots

Stars for the **Nutshots** trick are earned by shooting enemies in the groin. Male and Female characters act in the same way, and both can be counted.

It is possible to cause the "nutshot" animation without earning a star, but a star must be awarded for it to be counted.

The **Aww Nuts!** achievement is earned by getting a total of 50 nutshots throughout the game.

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### One Hit Kills

Stars for the **One Hit Kills** trick are earned by killing enemies with a single shot, as with Multi Kills, each enemy must be killed with a separate shot to count.

There are no achievements or unlockables associated with this trick.

Headshots are not registered as One Hit Kills, but both Headshots and One Hit Kills count towards Multi Kills.

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### Slice 'N Dice Kills

Stars for the **Slice 'N Dice Kills** trick are earned by killing enemy gang members with a Samurai Sword.

There are no achievements or unlockables associated with this trick.

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### Taunting

**Taunting** is a basic Combat ability, which can earn stars when taunting enemies.

The **Trash Talker** achievement is listed as for "Taunting 50 gang members", results vary about increasing the counter.

* With both of these methods, it is possible to taunt multiple gang members at the same time.

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Enemy gang members
* Enemy gang members must not be hostile, which means there must be no gang notoriety, but a full coloured bar is fine.
* Generally, any time a star is obtained for Taunting, the counter goes up. Results may vary.
* Taunting a gang member makes them hostile and instantly gives 1 level of notoriety.
* The level 1 notoriety drops to a full bar of notoriety after less than 30 seconds, and it is possible to taunt the same person again

Saint gang members
* It is possible to Taunt 3rd Street Saints
* Saints members must be taunted until they stop being friendly, the green X is replaced by the normal target.
* After this, every taunt increases the counter.
* Friendly gang members responding to taunts while still having the green X do not count.

### Throwing

**Throwing** is a basic Combat ability which can earn stars according to the distance traveled by the throwee.

The **Going The Distance** achievement is earned by getting 3 Gold Stars in throwing. This is listed within the game as "Throwing someone over 100 feet".

The Statistics sub-page for Throwing does not show the number of throws performed, but instead shows the longest distance someone has been thrown, as well as the total Respect earned by Throwing.

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## Powers

### *Saints Row IV*

#### Shatter Kills

Killing enemies while they are frozen with Freeze Blast or Buff fills up **Shatter Kill** meter. Killing 9 enemies in quick succession awards maximum Cash/Respect.

* Maximum Respect: 45
* Maximum lifetime Respect: 5000
* Maximum Cash: $90

Shattering frozen enemies contributes to "Freeze Shatters" Challenge.

#### Glitches

Killing enemies while they are glitched with Mind Control Blast fills up **Glitch** meter. Killing 9 enemies in quick succession awards maximum Respect.

* Maximum Respect: 45
* Maximum lifetime Respect: 5000
* Maximum Cash: none

Glitching enemies contributes to "Enemies Mind-Controlled" Challenge.

#### Telekinesis Kills

Killing enemies with Telekinesis fills up **Telekinesis Kill** meter. Killing 9 enemies in quick succession awards maximum Cash/Respect.

* Maximum Respect: 45
* Maximum lifetime Respect: 5000
* Maximum Cash: $90

Throwing enemies with Telekinesis contributes to "Throw People With Telekinesis" Challenge.

Killing enemies with Telekinesis contributes to "Telekinesis" Challenge.

#### Arc Combos

Building up arc combos with the use of Lightning Telekinesis or Buff fills up **Arc Combo** meter. Killing 9 enemies in quick succession awards maximum Respect.

* Maximum Respect: 45
* Maximum lifetime Respect: 5000
* Maximum Cash: none

Building up arc combos with enemies contributes to "Arc Lightning Hits" Challenge.

#### Vampire

Using Life Steal Telekinesis on enemies fills up **Vampire** meter. Killing 9 enemies in quick succession awards maximum Respect.

* Maximum Respect: 45
* Maximum lifetime Respect: 5000
* Maximum Cash: none

Using Life Steal Telekinesis on enemies contributes to "Health Stolen" Challenge.

#### Catch!

Catching objects with Telekinesis thrown by anyone who has thrown them with their Telekinesis fills up **catch!** meter and awards maximum Cash/Respect.

* Maximum Respect: 25
* Maximum lifetime Respect: 5000
* Maximum Cash: $90

Catching objects with Telekinesis contributes to "Telekinetic Catches" Challenge.

#### Super Stomps

Using Stomp on enemies fills up **Telekinesis Kill** meter. Killing 9 enemies in quick succession awards maximum Cash/Respect.

* Maximum Respect: 30
* Maximum lifetime Respect: 5000
* Maximum Cash: $90

Using Stomp on enemies contributes to "Ground Stomp Stuns" Challenge.

#### Floating Combos

Using Gravity Stomp on enemies fills up **Floating Combo** meter. Killing 9 enemies in quick succession awards maximum Respect.

* Maximum Respect: 45
* Maximum lifetime Respect: 5000
* Maximum Cash: none

Killing floating enemies contributes to "Gravity Float Kills" Challenge.

#### Squishy Combos

Killing enemies while they are affected by Shrink Stomp fills up **Squishy Combo** meter. Killing 9 enemies in quick succession awards maximum Respect.

* Maximum Respect: 45
* Maximum lifetime Respect: 5000
* Maximum Cash: none

Squishing shrunken enemies contributes to "Shrunken Enemies Squished" Challenge.

#### Burn Baby Burn

Igniting enemies with Fire Buff fills up **Burn Baby Burn** meter. Killing 9 enemies in quick succession awards maximum Respect.

* Maximum Respect: 45
* Maximum lifetime Respect: 5000
* Maximum Cash: none

Igniting enemies with Fire Buff contributes to "Fire Element Ignitions" Challenge.

#### Death From Above

Killing enemies with Death From Above power fills up **Death From Above** meter. Killing 9 enemies in quick succession awards maximum Cash/Respect.

* Maximum Respect: 45
* Maximum lifetime Respect: 5000
* Maximum Cash: $90

Killing enemies with Death From Above contributes to "Death From Above Kills" Challenge.

### *Gat out of Hell*

#### Shatter Kills

Killing enemies while they are frozen with Stone Blast fills up **Shatter Kill** meter. Killing 9 enemies in quick succession awards maximum Cash/Respect.

* Maximum Respect: 30
* Maximum lifetime Respect: 1000
* Maximum Cash: $90

Shattering stoned enemies contributes to "Stone Blast Shatter" Challenge.

#### Summoned Imp Kills

Killing enemies with summoned Imps fills up **Summoned Imp Kill** meter. Killing 9 enemies in quick succession awards maximum Respect.

* Maximum Respect: 50
* Maximum lifetime Respect: 1250
* Maximum Cash: none

Killing enemies with summoned Imps contributes to "Summoned Imp Kill" Challenge.

#### Summoned Spire Kills

Killing enemies with summoned Spire fills up **Summoned Spire Kill** meter. Killing 9 enemies in quick succession awards maximum Respect.

* Maximum Respect: 50
* Maximum lifetime Respect: 1250
* Maximum Cash: none

Killing enemies with summoned Spire contributes to "Summoned Tower Kill" Challenge.

#### Summoned Titan Kills

Killing enemies with summoned Titan fills up **Summoned Titan Kill** meter. Killing 9 enemies in quick succession awards maximum Respect.

* Maximum Respect: 50
* Maximum lifetime Respect: 1250
* Maximum Cash: none

Killing enemies with summoned Titan contributes to "Summoned Titan Kill" Challenge.

#### Super Stomps

Damaging enemies with Force Stomp fills up **Super Stomp** meter. Killing 9 enemies in quick succession awards maximum Cash/Respect.

* Maximum Respect: 30
* Maximum lifetime Respect: 1000
* Maximum Cash: $90

Using Stomp on enemies contributes to "Force Stomp Toss" Challenge.

#### Vacuum Stomp Kills

Killing enemies with Vacuum Stomp fills up **Vacuum Stomp Kill** meter. Killing 9 enemies in quick succession awards maximum Respect.

* Maximum Respect: 45
* Maximum lifetime Respect: 5000
* Maximum Cash: none

#### Holy Stomp Kills

Killing enemies with Holy Stomp fills up **Holy Stomp Kill** meter. Killing 9 enemies in quick succession awards maximum Respect.

* Maximum Respect: 45
* Maximum lifetime Respect: 5000
* Maximum Cash: none

Killing enemies with Holy Stomp contributes to "Holy Stomp Kills" Challenge.

#### Burn Baby Burn

Igniting enemies with Coldfire Aura fills up **Burn Baby Burn** meter. Killing 9 enemies in quick succession awards maximum Respect.

* Maximum Respect: 50
* Maximum lifetime Respect: 1250
* Maximum Cash: none

Igniting Enemies with Coldfire Aura contributes to "Coldfire Aura Ignites" Challenge.

#### Vampire

Igniting enemies with Vamp Aura fills up **Vampire** meter. Killing 9 enemies in quick succession awards maximum Respect.

* Maximum Respect: 50
* Maximum lifetime Respect: 1250
* Maximum Cash: none

Igniting Enemies with Vamp Aura contributes to "Vamp Aura Lifesteal" Challenge.

#### Worship Kills

Igniting enemies with Worship Aura fills up **Worship Kill** meter. Killing 10 enemies in quick succession awards maximum Respect.

* Maximum Respect: 50
* Maximum lifetime Respect: 1250
* Maximum Cash: none

Igniting Enemies with Worship Aura contributes to "Worship Aura Targets" Challenge.

## Unused Tricks

The game data files reference additional Combat Tricks which were not included in the final game

* Close Quarters Kill - Killing someone at close range.
* Shield Kill - Killing Human Shields is still possible, but is not counted as a Combat Trick.
* Notoriety Kill - This is marked as being used in multiplayer games.
* Hip Shot - Shooting someone at a distance without using Fine Aim, has the statistic "*Max hipshot distance*".

## Trivia

* The game files refer to Combat Tricks as "Shooting Stunts".

## References

1. ↑ **Note**: the name comes from *combat\_tricks.xtbl* file
2. ↑ **Image**:

This article contains no references. See Help:Refs.