Prop (entity type)

*This article is a stub. You can help Overload Wiki by expanding it.*

**Prop Entities** include many interactive and destructible objects such as power cores, switches, and reactors. They are one type within the Entities category.

## Subtypes

### Power Core

A destructible power core.

**Invulnerable**: If *True*, the power core is shielded and cannot be damaged.

### Reactor Om

The Reactor used in the Outer Moons levels. It is 8 units tall and roughly 4 units wide. Destroying it will start the self-destruct sequence.

**Invulnerable**: If *True*, the reactor cannot be damaged, although no shield is shown.

### Reactor Tn

The Reactor used in the Titan levels. It is 12 units tall and roughly 4 units wide. Destroying it will start the self-destruct sequence.

**Invulnerable**: If *True*, the reactor is shielded and cannot be damaged.

### Switch Onetime

A destructible red button.

 Active

 Destroyed

### Force Field

An impassible 4x4 unit force field.

**Invulnerable**: If *True*, the force field is 6x6 units instead.

### Force Field Alien

An impassible 8x6 unit force field. Works similar to the Force Field entity. It has a different visual effect, and a different buzzing sound effect.

**Invulnerable**: If *True*, the force field is 12x8 units instead.

### Cryotube

A survivor that can be rescued. Recovering all cryotubes in a level awards an Upgrade Point.

**Index**: Used to look up the name of the survivor inside the cryotube. Cryotube names should be listed in the level's story text. Each cryotube in the level should have a unique index.

### Emlight Om1

An emergency light. When active it flashes red.

An interesting fact is that this entity does not require any triggers: Triggering either a normal/boss lockdown, or the level's self destruct sequence activates ALL entities in the level simultaneously.

### Ec Grate

Particle effects for an energy center. It generates particles moving in the direction in which the entity faces, covering roughly a 4x4x2 unit volume.

### Ec Entrance

A 4x4 unit yellow wall used to mark entrances of an energy center.

**Invulnerable**: If *True*, the wall is 6x4 units instead.

### Monitor Om1

A destructible monitor.

**Index** (0-5): Changes what the monitor displays.

 Index0
 Index1
 Index2
Operator Malfunction
 Index3
 Index4
 Index5
Report to Cryo-Shelters

### Monitor Om2

A destructible monitor.

**Index** (0-5): Changes what the monitor displays.

*Index values correspond to the same display as Monitor Om1*

### Monitor Om3

A destructible monitor.

**Index** (0-5): Changes what the monitor displays.

*Index values correspond to the same display as Monitor Om1*

### Fan Om1

A 4x4 unit fan.

**Index**: Changes how fast the fan spins. 0 is off, 1 is slow, 2 is normal.

### Fan Om2

An 8x8 unit fan.

**Index**: Changes how fast the fan spins. 0 is off, 1 is slow, 2 is normal.

### Fan Tn1

A 4x4 unit fan.

**Index**: Changes how fast the fan spins. 0 is off, 1 is slow, 2 is normal.

### Fan Tn2

An 8x8 unit fan.

**Index**: Changes how fast the fan spins. 0 is off, 1 is slow, 2 is normal.

### Reactorturret Tn

 A wall-mounted turret that shoots Plasma Core blasters. They get disabled after the self-destruct sequence is activated.

### Alien Power

A special power core that responds only to the Thunderbolt, Lancer, or Vortex. Activates when "destroyed".

### Alien Switch

Special switches that respond only to the Thunderbolt, Lancer, or Vortex. Use with Alien Door Link to make these switches open a door. The opened doors gets closed after the switch depletes its charge.

### Alien Warp

A warp portal. When activated (using the Activate Alien Warp script), entering it ends the level.

### Alien Stasis

Decoration meant to be used with enemies in stasis.

### Alien Container

A destructible container which drops random powerups.