Slique the Symphonius

## **Intro**

Ostin Tashe, better know as the Infinight Slique the Symphonious, is a bearded dwarf with flowing auburn hair and a winning smile. He is missing two fingers from his right hand.

His automaton bust at the school library in Boulderay states: “Hail and how-do-you-do, fair [name of person interacting with the bust]. I’m Ostin Tashe, but my fans know me by my stage name: Slique the Symphonious. ♫ La-da-da Do-da-da ♫ I simply adore finding ostentatious tunics for my dwarven figure, making memorable melodies that will stop you in your tracks, and serenading my sweet supporters with loquacious lyrics accompanied by my lute. Few folks know that while on my rise to fame and fortune, I happen upon a duel-headed dragon that stole TWO fingers off my right hand, but they foiled me not for I slayed both serpentine heads single-handed, one for each finger.

## **Description**

### **Appearance**

Slique, known for his ostentatious tunics, is depicted as wearing a jade silk tunic laced with gold and has auburn colored hair. His shimmering lute is covered in glowing emerald moss.

## **Biography**

### Beginning

Before becoming an Infinight, Ostin worked in the Sangrianite mines below Boulderay. Shortly after hearing an argument between Luce and Mayor Prattle, a cave-in occurred burying Leonard and others in rubble. When Ostin awoke, he found himself in Mayor Prattle's office along with two other survivors (Leonard Lank and Bo Bender) and Marcy Burns (wife of a deceased miner colleague, Fred). Mayor Prattle tasked Ostin and others to establishing a trade network with the surrounding settlements and gaining access to their powerful artifacts. The collapse in the mine meant a collapse in the town's resources and economy. Mayor Prattle opined that who better to represent the hardship of the city than those who had personally suffered it. Mayor Prattle introduced the group to Luce who would be their guide.

The group was unsuccessful in brokering a direct plan for aid, but it was revealed that Luce had stolen magic artifacts from the places they had visited. Luce proposed that they use these stolen items to bring peace not just to Boulderay but to all of Faeza. Ostin was given a mossy lute crafted by the sloth-like race of the Elderpines that granted its wielder the ability to control time. When they formed the Infinights, he took on the name Slique the Symphonius.

### Deja Ürbloom

When Luce took on the identity Paralyte and betrayed the Infinights, Slique, among others, was kidnapped by Paralyte and her Everguards and was brainwashed to do Paralyte's bidding. Slique was sent to the city of Ürbloom to deliver what he was deluded into thinking was the performance of a lifetime.

> "Hail and how-do-you-do, fair citizens of Ürbloom. It is I, Slique the Symphoneous. I have come to your botanical capital to deliver a performance you will never forget. 'Tis a musical work of my own composing; a grand symphony that deserves a dashing debut in front of the grandest of audiences. And you, dear people, are the first to hear the overture. A now without further adieu, I present to you the next movement: Allegro!" (Slique's speech from the Glocken Tower. Episode 12: Deja Ürbloom - A Brinkle in Time)
>
>

Slique seemed unaware that each strum of his lute was having an adverse effect of the city. The Overture erected a emerald barrier encompassing the Glocken Square that seemed to accelerate time causing any person within the field to rapidly age and decay. The next movement, Allegro, causes the plants to grow rapidly and uncontrollably entangling anyone caught in their path.

## **Character information**

##### Bardic Inspiration

Ostin can inspire others through stirring words or music. To do so, he use a bonus action on his turn to choose one creature other than himself within 60 feet of himwho can hear him. That creature gains one Bardic Inspiration die, a d6.

Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

He can use this feature a number of times equal to his Charisma modifier (a minimum of once). He regain any expended uses when he finish a long rest.

His Bardic Inspiration die changes when he reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.

##### Spell Casting

Ostin has learned to untangle and reshape the fabric of reality in harmony with his wishes and music. his spells are part of your vast repertoire, magic that he can tune to different situations

#### **Bard spells**

**1st-level**

**2nd-level**

**3rd-level**

**4th-level**

##### Jack of all trades

Starting at 2nd level, he can add half your proficiency bonus, rounded down, to any ability check he make that doesn't already include hisproficiency bonus.

##### Song of Rest (d6)

Beginning at 2nd level, he can use soothing music or oration to help revitalize his wounded allies during a short rest. If him or any friendly creatures who can hear his performance regain hit points by spending Hit Dice at the end of the short rest, each of those creatures regains an extra 1d6 hit points.

The extra hit points increase when he reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.

##### Font of Inspiration

Beginning when he reach 5th level, he regain all of his expended uses of Bardic Inspiration when he finish a short or long rest.

##### Countercharm

At 6th level, he gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, he can start a performance that lasts until the end of his next turn. During that time, he and any friendly creatures within 30 feet of him have advantage on saving throws against being frightened or charmed. A creature must be able to hear him to gain this benefit. The performance ends early if he are incapacitated or silenced or if he voluntarily end it (no action required).

##### Magical Secrets

By 10th level, he has plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any classes, including this one. A spell you choose must be of a level he can cast, as shown on the Bard table, or a cantrip.

The chosen spells count as bard spells for him and are included in the number in the Spells Known column of the Bard table.

He learn two additional spells from any classes at 14th level and again at 18th level.

## **Appearances**

* Episode 5: Infinight Interns - Taverns, Tomes, and Training (Automaton bust in school library)
* Episode 12: Deja Ürbloom - A Brinkle in Time
* Episode 22: Deja Ürbloom - Eleventh Hour at the Tower
* Episode 23 Deja Ürbloom - Slique's Symphonic Showdown
* Episode 24 Wight Winter - 3 Weeks Later...
* Episode 25 Wight Winter - Cave of Blunders
* Episode 29: Wight Winter - Adrift Ethereal Fanta-Seas
* Episode 30: Wight Winter - A Spectril Analysis
* Episode 31: Wight Winter - Nail 'Em, Jail 'Em, Pale 'Em
* Episode 32: Wight Winter - Prison Breaks and Prizes
* Episode 33: Wight Winter - Snobeist Brawl
* Episode 34: Wight Winter - The Prestidigitation Party
* Episode 37: Wight Winter - Revenge of the Wraith
* Episode 39: Paralyte’s Poison: Fortune Favors the Boulderay
* Episide 40: Paralyte’s Posion: It’s a Trap!
* Episode 41: Paralyte's Poison - Down Dreamery Lane
* Episode 44: Paralyte’s Poison - As Wood As It Gets
* Episode 45: Paralyte’s Poison - Swarm and Fuzzy
* Episode 83: Lost Dianasty - Infinights vs. Tetragogues
* Episode 84: Lost Dianasty - Ethereal Plan of Action
* Episode 86: Lost Dianasty - The Infinale Part 2

## **Quotations**

* "KYYYYBOOOOOOORRRRRG!!!!!"

## **Trivia**

* Slique is missing two fingers from his right hand which he alleges he lost in a fight with a dragon. While not confirmed within the series itself, the podcast thumbnail artwork from Episode 12: Deja Ürbloom - A Brinkle in Time appears to depict Slique missing his ring and index fingers on his right hand.
* Spectril and Slique have probably known each other long before the incident. Episode 30, Slique says “what *we* tried to fight”. Spectril also says in episode 37, “Well, Ostin (Slique) is a dear friend of mine”.
* He's Kyborg's best friend
* His mother gave him a lute when he was a child that he still holds (Stinky Dragon Adventures - The Horrors of Catawampus).
* Fears clowns (Stinky Dragon Adventures - The Horrors of Catawampus).

## **References**

**Art:**

Art from A2E12Art by reddit user u/pureparadiseSlique Puppet.