Guaviran Wildlands

Jamra's Map of the Wildlands

A swathe of dangerous terrain comprising hundred of miles in the area north of Guavira, the Wildlands are nearly untouched by the growing city. The monsters and native peoples of these lands make them perilous locations for adventurers to explore and have largely protected them from exploitation by the urban Guavirans.

## Terrain

The Wildlands, as experienced by the members of Squad 13, are primarily composed of vast tracks of old growth forest. Bolstered by Central Mahida's temperate climate, the dense forests have spread as far and wide as the eye can see, significantly slowing travel for those without local guides. The are recieves a significant amount of rainfall, driven by winds off the coast, which feeds numerous streams and at least one large lake in the region. The outward flow of several rivers indicates that the Wildlands may be bordered to the southwest by higher elevations, promising varied environs so far unreachable by Guaviran explorers. A wide variety of mundane animal species are also present in the Wildlands, providing ample prey for the region's more exotic denizens.

## Locations

* Fjord on the River Brid - Beyond the Wall, but still close enough to the Pale of Guaviran settlement to be untroubled by other factions, the river which Guavira flanks is passable here. The shores broaden to more than twice their size and a party may wade across safely, so long as there has not been heavy rain.
* Shambling Grove - An outpost, a hunting trap, or just a chance encounter? By the side of a small creek which bisected a clearing, Squad 13 encountered two Shambling Mounds which were both stealthy and viciously defensive of their territory.
* Temple of the Naga - The ruins of some ancient temple or other structure, the mossy remains of the complex are surrounded by a crumbling wall, now only a few feet tall. The entire site surrounds a long defunct portal to another plane, inscribed with ancient Sylvan glyphs. The area still possess a strong alignment to its parent plane, although Squad 13 was unable to identify which one it was, beyond Jamra's confirmation that it did not lead to one of the Inner Planes. A terrible guardian, a spirit naga, resides here, waylaying travelers for secrets and information in exchange for passage.
* Blink Dog's Den - A large pack of over twenty blink dogs and their puppies resides the the woods here.
* Passage to the Underdark - Whether carved by Lolth's divine magic, the ceasesless labor of the reborn Triel Cindra, or a prexisting tunnel, here lies an entrance to the depths of the earth. Travelling straight down for thirty feet before leveling off, it is believed that the passage connects to tunnels that lead all the way to Tideterie.
* Safe Camps
	+ Ruined Hill
	+ Hollow Tree - Beware of Faerie Dragons
	+ Neutral Lake - A large lake that sits deep within the Wildlands, this spot is relatively peaceful. According to Lilac it is regularly used as a meeting place and neutral ground.

## Denizens

The Wildlands are home to a wide variety of natural creatures, monstrosities, human tribes, and near-humanoids. It is unclear if Jameel was also this varied prior to human settlement or if the current situation is a product of Mahida's strange magical fields, but whatever the case those who live in the Wildlands are fiercely protective of their homes.

### Factions

* The Six Tribes
* The Spirit Naga
* The Dragon X

### Creatures

* Shambling Mounds
* Giants
* Blink Dogs
* Dragons
* Owlbears
* Strange lights after dark (Will-o-the-wisps?)
* Driders
* Faerie Dragons