recursal/Fanatic-Fandom huggingface dataset:
Mountain Goat

**Mountain Goats** are one of the enemies found in the Run 'N Gun level Rugged Ridge in Inkwell Isle Three.

## Appearance

Mountain Goats are brown, humanoid goats with pale blue overalls and a green miner hat. They look like stereotypical southern hillbillies and are armed with pickaxes. They also have a constant mad expression on their faces.

## Characteristics

Found only in the first section of Rugged Ridge, Mountain Goats throw pickaxes at the player like a boomerang, akin to the Roundabout. As such, avoiding their pickaxes can be tricky, especially in combination with orbiting Pyro Heads and Mountain Lions.

Although they may take a few shots to be defeated and it is tempting to deal with them first, they unfortunately respawn. After a Mountain Goat is killed, another one will descend from a rope after a few seconds. It is far better to push through the level than to deal with them.

## Gallery

The Mountain Goat's pickaxe.A Mountain Goat on the Rugged Ridge death screen.
Pumpkin

The **Pumpkin** is a enemy fought in the Railroad Wrath boss level of Inkwell Isle Three.

## Appearance

Pumpkin is a flying Jack-o'-lantern with a pair of white, ghastly wings.

## Characteristics

Pumpkin flies in on the top of the screen and across. Once it flies over its destined vault, it will drop a pink ingot on it, acting like a parry from the player(s) and moving the cart. In Expert Mode, it flies across faster.

It will appear with Blind Specter and the Conductor. In Simple Mode, it never appears. In Expert Mode, it also appears with the Head of the Train.
P. Sugar

### Effect

For every first jump, you will automatically parry an object; you don't need to press the same key again.

### Price

3 Coins

"The first parry move is automatic — all you need to do is jump."

—Description

The **P. Sugar** is a charm available from Porkrind's Emporium.

## Strategy

The P. Sugar charm makes it so if the player jumps, they will automatically parry. Useful for bosses with parryable objects in tough spots like Ribby and Croaks and Cagney Carnation.

In plane fights, it will extend the parry window so it will be easier to parry stuff with less risk of getting hit, the parry animation is unchanged but it will cycle twice instead of once.

Sometimes, when attempting a parry with this charm equipped, you may get hit by the parry-able object, but will still parry said object. This usually happens when there is a very tight space between the player and the object.

## Trivia

* The abbreviated "P" may stand for "pink" or "parry".
Purple Demon

**Purple Demons** are enemies from the first phase in the battle One Hell Of A Time, In Inkwell Hell.

## Appearance

Hence their name, Purple Demons have purple skin, yellow eyes, white gloves and horns. They resemble a small version of the Devil himself. Their tail is long and narrow with an arrow-shaped tip.

## Characteristics

The Purple Demons only appear during the first phase of the fight with the Devil. Their arrival is telegraphed by them poking their head behind the throne that the Devil sits on and they'll then start running and jumping around the stage, making his attacks a bit harder to avoid.

## Gallery

*A purple demon jumping*Purple demon stares on youPurple demon moves
## Trivia

* They and Deadly Daisy are the only enemies that cry out when defeated.
Recipe for Ms. Chalice (soundtrack)

**Recipe for Ms. Chalice** is a song that appears in Cuphead: The Delicious Last Course. It is performed by Heather Bambrick, Sharon Butcher, and Rique Franks, in character as The Queen's Choristers. It is a brief song that plays during the tutorial level of the same name. The lyrics seem to be a subtle message to the player to try playing as Ms. Chalice.

## Lyrics

(Marimba intro, followed by a string solo)

The Queen's Choristers: Oh, Chalice! Oh, Chalice! It's fun to go adventuriiiiing!

Chalice! Oh Chalice! Always use the reci-

Always use the reci-

Always use the recipe!

(Marimba sting)

Soloist: Yeah!
Shark

The **Shark** is an enemy found in the Shootin N' Lootin level of Inkwell Isle Three.

## Appearance

The Shark is a large, grey shark with a light gainsborough underbelly, and a cut in its head fin. It has yellow scleras, black pie-cut eyes, and razor sharp teeth. If the player damage it, its will close its eyes and retreat off the dock.

## Characteristics

The Shark is summoned by Captain Brineybeard during the second and third phases.

Its head fin can be seen in the background, as it swims closer to the player, until it reaches the docks. A warning signal is heard, as it swims. It attempts to bite the player, after lunging to half of the docks. It will leave after this, though it can be summoned again later on.

Shooting the Shark at least once will increase its retreating speed by 30%. In Simple Mode, it will only cover the third plank after the first pole and shooting it will increase its retreating speed by 42%. In Expert mode, it will be covering up to the second pole (or the seventh plank after the first pole) and shooting it will increase its retreating speed by 18%.

## Gallery

Shark hurtShark attacking (pencil test)Shark going back in the ocean (pencil test)
Stack O' Wood

**Stack O' Wood** are enemies found in the Treetop Trouble Run 'n Gun level on Inkwell Isle One.

## Appearance

These timber thugs are stacked upon each other. The turret segments appear as three types of goofy faces, while other faceless tree slices serve as filler between the heads.

## Characteristics

The Stack O' Wood shoots either blue or pink spiky bulbs out of its faces, with the pink balls being parryable. Despite having separate segments, they are always destroyed starting from the one on the top, regardless of which segment you shoot.
Mountain Lion

**Mountain Lions** are one of the enemies found in the Run 'N Gun level Rugged Ridge in Inkwell Isle Three.

## Appearance

These are mountain lions in the very literal sense. They resemble the head of a lion carved from mossy stone or rock and lie dormant until Cuphead or Mugman approach.

## Characteristics

They are found in the first and middle section of Rugged Ridge and stay dormant until Cuphead or Mugman approach within their line of sight. They then start to roar/yawn a strong gust of wind that may push them off a platform or be hit by other enemies. They can be a dangerous nuisance and their high health bar makes them a priority to be destroyed.

## Trivia

* Their design and name is a pun to the actual real life mountain lion.
	+ Also their design may be similar to Lion's Head in Benguet, Philippines.
* There is a bug in which if one player dies while the Mountain Lion is Yawning and then gets revived by the other player, then the player that had been revived still moves as if the Mountain Lion is still yawning, even if they move away from the Mountain Lion.
Unused and Reworked Content/Others

* A scrapped battle starting screen, where instead of saying "Wallop!", it says *"Fight! or Flight".*
* The original version of the health bar, which was a happy face. The more you got hit, the sadder the face would get.
* The boss health appearing in the upper-center of the screen.
* An alternate background for Goopy Le Grande's boss fight. It was a forest with a pathway leading to a castle.
* Werner Werman's charge attack but without springs.
* What seems to be an unused arcade for a boss to present in on Inkwell Isle Two. On further inspection, the arcade tent is almost identical to a tent in the finished game with the words "Under Construction" on it.
* Rumors have have appeared theorizing that an unknown shadow appeared in a trailer between a shot of the Phantom Express and Rumor Honeybottoms. However these theories are all false but there is a unknown shadow in a teaser image. The image has silhouettes of Rumor Honeybottom, an early version of the Lollipop Ghouls, and the "Spaceships" from the Space Shooter minigame in the Arcade.
Star

**Stars** are enemies fought in the Run 'n Gun level Funhouse Frazzle from Inkwell Isle Two.

## Appearance

Like their name says, Stars are canary stars with a red nose attached to a four-sided cannon.

## Characteristics

Stars appear during the second section of the level, they are completely invincible and will shoot their cannon balls in two directions: in a plus way or a cross way.
Roll the Dice (Song)

Roll the Dice is a song that appears in The Cuphead Show! Within the episode in the episode Roll the Dice and the lyric version in Down & Out, It is composed by Ego Plum and it's about King Dice singing the theme song of his gameshow Roll the Dice

## Lyrics

[Scat]
Heedle-heedle-heedle-heedle, deedle-deedle-deedle
Ski-la-lu-bap-du-dee-do-zee-zaym...
Ooh-woah-oh! Ooh-woah-oh-oh-oh
Zoo-dee-bee-da-du-bwee-du-dee-buay!

[Verse 1]
Now, I've seen good times - I've had hard ones too
I've seen the highest highs and the bluest of blues
Now, times can be real hard, given no guarantees
Well, they can knock you down and leave you livin' on your knees
So, when you're down on your luck, and life ain't treatin' ya' too nice
I highly recommend that you roll the dice!

[Chorus]
When you've nothing left to lose, you place your money down
(Gotta try and turn your life around) Oh...
If you need a second chancе, then heed on my advice
Brother, you gotta roll thе dice!

[Verse 2]
Ooh... you gotta take a chance, when your life begins to flop
You've got to roll them bones to bounce right back to the top
You cannot win if you don't play! Ha! You got to get into the swing!
There is no better way to go from beggar to king!

[Chorus]
When you've nothing left to lose, you place your money down
(Gotta try and turn your life around) Gotta try and turn your life around- Tell 'em how
If you need a second chance, then heed on my advice
Brother, you gotta roll the dice! One more time!

[Outro]
Brother, you gotta roll the dice!
Brother, you gotta roll the dice... Ah-ha-ha-ha... yeah
Porkrind's Emporium

**Porkrind's Emporium** is the shop in *Cuphead*, as well as the place where the players encounter the store's merchant, Porkrind. The players can use the gold coins they find in Run n' Gun levels or in the overworld to buy upgrades, such as different types of weapons or charms.

Some items must be bought for another, different one to immediately drop in its place. This means that buying many items first (including ones the player may not want) must be done in order for the desired item to eventually drop and be for sale.

## Items

There are two types of item available in the shop: weapons and charms. Each item of the two types is sold at different price with Weapons at 4 coins and Charms at 3 or 5 coins.

## Soundtrack

 Porkrind's Shop
 Porkrind's Provisions

## Trivia

* During the pre-release gameplay of the DLC, Porkrind's Emporium was a wagon, just like the other Inkwell Isles. In the final version, this was changed to be a booth instead.
Crackshot

"Straight shot with good damage. Breaks into weaker aimed projectiles."

—Description

**Crackshot** is a weapon from *Cuphead: The Delicious Last Course* obtained through purchasing it in Porkrind's Emporium.

## Strategy

Crackshot fires a rhombus projectile that is shot straight forward for a short while, it then breaks apart and aims straight at the closest hitbox. The projectile deals more damage before it breaks down. It has a pink color and looks like a crystal, it breaks down into almost like an arrow. It functions similarly to Chaser with less accuracy but have to option to deal damage at close range, like Spread.

EX: P. Turret - The P. Turret is a pink planet-shaped turret that can be parried, shoots out small projectile aiming at the closest enemy five times and disappears. It can be parried and used as a maneuver option. Parrying it will add a small amount to the Super Meter but won't count towards your number of parries; it will immediately send it towards the enemy like a cannon, dealing massive damage. It can act as a projectile when it travels a short distance before stopping or the boss runs into the stationary turret. Using another P. Turret move will also automatically launch the existing one towards the enemy.

## Trivia

* The "P" may stand for "parry" or "pink" like P. Sugar or "planet" noting its shape.
* The EX is reworked from the Turret charm.
Wolfgang

"I warned you, awful isn't it? Let us change the music back before our ears turn to jelly!"

—Wolfgang

**Wolfgang** is an NPC character in *Cuphead*. He can be found in Inkwell Isle Three between the theater where Sally Stageplay is fought and the junkyard where Dr. Kahl's Robot is fought. He spites Ludwig, a gramophone found on the next road.

## Description

Wolfgang is a grumpy looking vintage radio with a cylindrical yellow nose that has a bitter rivalry with Ludwig about their music taste.

### Appearance

He is an old-fashioned radio with black arms. He wears white gloves and aqua-green shoes. Cleverly, his golden switch also acts/gives the appearance of a nose.

### Personality

Wolfgang is boastful and stubborn. He is quite rude to people he doesn't appreciate their taste of music of. He also has a sort of rivalry with Ludwig, always boasting about his music and being rude to Ludwig. He also doesn't call Ludwig a 'friend' like he does to him, instead even calling him a fool and "a minimalist buffoon".

## Trivia

* His name is a reference to Wolfgang Amadeus Mozart. However, Mozart's personality was considered to be silly and lively, yet a little rude.

## References

1. ↑ The Art of Cuphead, Wolfgang, page 197
Roll the Dice (gameshow)/TCS

***Roll the Dice*** is a (rigged) radio gameshow hosted by King Dice and later Henchman. It primarily debuts in the episode of the same name, before eventually getting canceled after King Dice got fired, as shown in "Down & Out".

## Description

In the game, contestants have to get through three rounds in order to enter into the "mystery prize room":

* **"Name The Tune":** In the first round of the game, contestants need to guess correctly whatever song the band plays, in order to move on to the next round. Notably, given the fact that the cartoon takes inspiration from the Prohibition years, the songs performed are pieces that were popular during that period of time, such as "Little Brown Jug", a song written in 1869 by Joseph Eastburn Winner, and "The Daring Young Man on a Flying Trapeze", a song published in 1867 by George Leybourne.
* **The Trivia Quest:** In the second round of the game, contestants test their general knowledge on various topics. Presumably to make the game easier (and thus certainly impossible to lose), questions asked are ridiculously easy to answer.
* **"Roll The Dice!":** The third and final round. The only rule in the titular final round is to roll any number in order to enter the mystery prize room, making this literally impossible to lose. By logic, any number can either match whatever prize is behind the door or contain absolutely nothing. None of the contestants are aware of the mystery until they walk in, as by then, it's already too late and they lose their souls no matter what number they rolled. Cuphead didn't win because he rolled so hard, he broke the dice and, thus, broke the game.

## Trivia

* Wayne Brady, King Dice's voice actor, is a game show host in real life. One of his most notable jobs as a host is in *Let's Make a Deal*, a show that, funnily enough, does use a pair of dice for some of its games.
A Quick Break

**A Quick Break** is a song that appears in the Cuphead video game. It is performed by the Barbershop Quartet known as Shoptimus Prime, in character as the Four Mel Arrangement. It can be listened to upon request after finding the missing member of their quartet in a side quest.

## Lyrics

*It's nice to rest your eyes*
*And maybe go outside,*
*Grab a book and get some air.*
*So, what are you waiting for?*
(Bom-bom-bom-bom)
*Why not take a quick break?*
*Tune the radio!*
(Bom-bom-bom-bom)
*There are chores to do, there's leaves to rake,*
*Strum the old banjo!*
*You can practice your Lindy Hop,*
(Bom-bom-bom-bom)
*Then maybe later sing with your barber shop.*
*Why not take a little quick break*
*And come back for more? (-Ooore...)*
*Then come back for more. (-Ooore...)*
*Please come back for mooore.*
## Trivia

* The song itself is a reference to messages left behind by game development teams in video games encouraging players to take a break once in a while.
Reaper Boss

**The Reaper** (real name unknown) is a cut boss that was shown in the update for Cuphead for the 6th anniversary. According to a behind-the-scenes video on The King's Leap, this boss was intended to spawn into a boss level if the player took too much time to beat the boss, adding a new challenge as the reaper had to be defeated as well as the boss in the level (For example, if he spawned into Goopy Le Grande's fight, both Goopy and the reaper would need to be beaten in order to win). The code and the movement pattern was reused in the The Delicious Last Course, specifically for The Bishop's fight.
Bee Worker

The **Bee Workers** are obstacle enemies residing in the Honeycomb Herald boss level of Inkwell Isle Three.

## Appearance

The Worker Bees are male bees wearing business uniforms; black pants, brown/orange shoes and a tie, yellow shirt and black shirt collars. They carry a hazelnut brown luggage, and sports yellow stingers, big red noses, droopy "hair", and very miserable look upon their faces.

## Characteristics

Bee Workers will appear during the first phase against Security Bee before confronting Rumor Honeybottoms on the next phase, flying across the screen that do not directly attack the players. However, they do personally act as harmful obstacles, since the player(s) may get damaged if running into or contacted by them.

The Bee Workers will stop appearing once the player(s) reached the second phase after beating Security Bee, (one might appear directly after the policeman bee is beaten.) unless it is in Simple mode, in which they will still come out at the second phase, and because it is the last phase for that difficulty, they essentially come out through the whole fight.

## Trivia

* The usage of male bee workers during this stage may be a play to the term "office drones".
	+ Taken together, the bee workers and the Honeycomb Herald level's design resembling a combination of an office building and a beehive could be seen as a play on the term "sticky business".
	+ The game files refer them as "Grunts".
Welcome to the Cuphead Show!

**Welcome to the Cuphead Show!** is the theme song to The Cuphead Show! composed by Ego Plum.

## Lyrics

Mugman: Nyeow!! (in plane)

**Lady Singer:** *Come with me to the Inkwell Isles,*

*It's just off the coast (maybe twenty-nine miles).*

*Where there's good and there's bad,*

*and then there's in between,*

*With Cuphead, and Mugman, you'll see what I mean.*

*Ice cream and rockets, trouble never ends!*

*Watch these ding-dongs as they make new friends! (Zig-zag, Zig-zag!)*

*They'll need some help just to stay on track.*

*Oh no, there's that guy! You better watch your back!*

*So if you're lookin' for fun,*

**Cuphead and Mugman:** *Yes, we're lookin' for fun!*

**Lady Singer:** *And a dash of heebie-jeebies,*

**Cuphead and Mugman:** *We've got the heebie-jeebies.*

**Lady Singer:** *Then pack your bags and let's go!*

*Welcome to The Cuphead Show!*

*Welcome to The Cuphead Shooow!*

*Mugman: Plays coda on trombone, then collapses*

## Gallery

The two riding a firework rocket while licking ice creamThe two along with Ms. ChaliceThe Devil in his throne with his henchman and King DiceTitle card for The Cuphead Show! with Mugman, tired on stage
Ghosts Ain't Real (Song)

**Ghosts Ain't Real** is a song to The Cuphead Show!, sung in the episode Ghosts Ain't Real!. It was composed by Ego Plum.

## Lyrics

**Duke:** *Don't believe what you heard*

'*Cause here is the deal*

**Emma:** *There is no need to panic 'cause*

**Duke, Emma and Jasper:** *Ghosts ain't real!*

**Duke:** *I don't believe in ghosts*

**Emma:** *They don't give me a fright*

**Jasper:** *I don't believe in anything*

*That bumpity-bumps in the night!*

**Duke:** *If you see things*

*That you can't explain*

**Emma:** *Best to ignore them*

**Jasper:** *Or go insane!*

**Tombstones:** *Whoo-oo-oo!*

**Mugman:** *You said they ain't real!*

*They seem pretty real!*

**Evil Tree/Bats:** *Whoo-oo-oo!*

**Cuphead:** *Listen, Mugman, we're caught in a jam!*

*Pipe down 'cause we gotta scram!*

**Duke/Emma/Jasper:** *I don't believe in ghosts*

*They don't give me a fright*

*I don't believe in anything*

*That bumpity-bumps in the night*

*I don't believe in spooks*

*But when I'm all alone*

*I've heard mysterious things*

*That bang and clang and--*
Pyro Head

**Pyro Heads** are one of the enemies found in the Run 'N Gun level Rugged Ridge in Inkwell Isle Three.

## Appearance

As their name implies, Pyro Heads are disembodied heads on fire, or, floating fireballs with human like faces that float around the level. They have a very mischievous or sadistic expression.

## Characteristics

Pyro Heads are found in the first and last section of Rugged Ridge and usually orbit around columns or platforms and are nigh-invincible. Fortunately, their pattern is very simple and predictable. Unfortunately, they could prove to be a hazard during the Cyclops chase sequence. If dealt 10 thousand damage, they stop moving.

## Gallery

A Pyro Head on the Rugged Ridge death screen
## Trivia

* Pyro Heads have the most health of any enemy in the game.
	+ It is possible to shoot them enough until they are defeated, but rather than disappear, the Pyro Head simply floats in place and cannot hurt the player.
* The Pyro Head resembles an enemy found in the forth area of a Disney's video game, called, Fantasia Genesis 1991. Which it's also a burning head that floats around changing its looking direction.
Moonshine Barrel

The **Moonshine Barrels** are said sentient barrel containing illegal alcohol that are with the Moonshine Mob. They appear in the level Bootlegger Boogie in Inkwell Isle Four.

## Appearance

Moonshine Barrels are ambulatory, sapient barrels that have two arms at the midpoint of the body where the shoulders of a human should be and two legs on the bottom circular face. Their main body is a barrel with XXX sign stick to them, indicating they are containing moonshine.

## Intro

A single Moonshine Barrel appears in the intro of the level, looking up at the cops before it gets bumped off to the foreground by Light Bug.

## Battle

The Moonshine Barrels appear in the Light Bug's phase, where they will dance away from the Ant Cops. The barrels can be destroyed, their body degenerating into pieces of wood should this happen. Some of them are pink and can be parried, automatically being destroyed should that happen. The Moonshine Barrels either perform a dancing kick on their way across the stage or a simple shimmy, although this does not affect how quickly they should move (even though it should; see the trivia below).

## Trivia

* Logically, the Moonshine Barrels should move more quickly should their dance involve kicking.

## Gallery

Intro (Simple)Intro (Regular and Expert)brown kicking backbrown dancingpink kicking backpink dancingbrown swaying midbrown swayingpink swaying midpink swayingIntro tipsyfallingbrown barrel piecepink barrel pieceA barrel painting itself to now become Baking Soda
Ludwig

*For For the animated character, see Ludwig/TCS.*

"Behold, my minimalist masterpiece!"

—Ludwig to Cuphead

**Ludwig** is a grumpy looking gramophone that has a slight rivalry about their music tastes with another instrument, named Wolfgang. Talking with them will unlock the piano themes for the overworld. He can be found on Inkwell Isle Three standing outside the entrance to Rugged Ridge.

## Appearance

Ludwig is a simple-looking gramophone with a yellow tube and yellow turning handle that is constantly spinning. He wears what appears to be a blue jacket/sweater and a white shirt. He also wears white gloves and brown shoes.

## Personality

Ludwig has simple, classical tastes and a grumpy personality. Ludwig is very appreciative of his own style of music and doesn't like it if someone doesn't appreciate his style of music. He has a rivalry with Wolfgang as he doesn't appreciate his music and disagrees with his said moto "Less is more". He is quite a minimalist with his style of music, which is his main trait.

## Gallery

Ludwig and his surroundingsLudwig in The Cuphead Show!
## Trivia

### Inspirations and similarities

* His name is a reference to Ludwig van Beethoven, who was also considered very grumpy.

## References

1. ↑ The Art of Cuphead, Ludwig, page 196
Run 'n Gun

The levels in Cuphead are called "Run 'n Gun" levels. These levels are different from all the bosses in the game. You can actually collect coins in them and spend them(on this List of Shots or on this List of Charms) in Porkrind's Emporium. The Run 'n Gun levels are long levels with a lot of enemies. If you do not kill any enemies during a Run 'n Gun, you are granted the P rank, which is exclusive to Run 'n Guns.

Getting a P rank on every Run 'n Gun gives you the Black & White filter. You can find Forest Follies and Treetop Trouble in Inkwell Isle One, Funfair Fever and Funhouse Frazzle in Inkwell Isle Two and Perilous Piers and Rugged Ridge in Inkwell Isle Three.

There are no Run 'n Guns in Inkwell Hell or Inkwell Isle Four.

Completing all the Run 'n Gun levels with P rank will unlock the Black and White filter
Security Bee

"Doggone! We got ourselves a good ol' fashioned honey heist!"

—Security Bee, Death Screen

**Security Bee** is a minor boss who is summoned upon signal of Rumor Honeybottoms, fought in the Honeycomb Herald boss level of Inkwell Isle Three.

## Description

### Appearance

Security Bee is a bee of stocky build, with a shaggy mustache and a distinctive auburn nose, wearing an Edwardian policeman uniform and a custodian helmet, with white gloves, black trousers, and blue sneakers. His size is about 1/3 that of Rumor Honeybottoms herself.

### Personality

Security Bee's personality, is akin to that of a stereotypical civil servant, striving to protect and serve his race, as is his duty. Much like Rumor, he also believes that Cuphead and Mugman are here for the honey rather than Rumor's soul contract. In the Cuphead comics and The Cuphead Show, he serves as the local police inspector.

## Battle

Rumor will send Security Bee after the player(s) during the first phase of the battle. Security Bee will drop bee bombs that explode after a 5-second delay and release 6 stingers, 3 of which can be parried. In Simple and Expert mode, the bomb release 8 stingers, 4 of which can be parried.

Throughout the whole fight, the honey at the bottom of the screen is continuously rising upwards, and players have to jump up hurriedly to avoid the honey by using the platforms. The honey appears in the first phase and the second phase only, as in the final phase, it is replaced with Rumor in her airplane mode. In Simple mode, the scrolling section is slower. In Expert mode, it is slightly faster.

After taking enough damage, Security Bee will suffer an injury to his shoulder and a plaster will appear in that region. He then departs, rubbing his shoulder and moaning "Owww..." in pain, flying off the screen to the left as Rumor intervenes to continue the battle. Hitpoints = 250/264/336

## Gallery

*Security Bee throwing a bomb**Security Bee's knockout**Security Bee idle*
## Trivia

* Security Bee acts as a British police officer as evident by the shouting of "Oi Oi Oi" and the outfit he wears, although oddly enough, he uses old-fashioned Andy Griffith-Esque American slang in his death screen (see above).
* His chin is yellow, but in his death screen it is white.
* In *The Cuphead Show!*, there are multiple security bees, but these security bees come in both genders and their colour schemes appear more green-ish. Their presence may suggest that Rumor Honeybottoms may be present in some way.

### Inspirations and similarities

* Security Bee seems to be inspired by a policeman ant from the 1940 cartoon *Ants in the Plants*, as both have similar designs.
* His design may have been inspired by Buzz the Bee, the Honey Nut Cheerios mascot.

## References

1. ↑ The Art of Cuphead, page 142
Pineapple Mint

The **Pineapple Mint** is one of the ingredients of the Wondertart. They are held by The Howling Aces in the level Doggone Dogfight.

## Appearance

Pineapple Mints are a batch of mint leaves, decorated by a pineapple grenade on top of a dog bowl to emphasize the nature of their level.

## Characteristics

This is the only ingredient that Chef Saltbaker uses in the second phase of his fight and one only one that does not have a sentient counterpart. Saltbaker will get some leaves with his free hand, throw them up, and sprinkle them. Afterwards, the leaves will fall from the ceiling side to side. Their number varies as well: at minimum, they come down three at a time, and at maximum (only achievable in Expert Mode) they can come down five at a time. The intermediate number, which becomes the maximum on Regular Mode (The stage A Dish to Die For has no Simple Mode.) is four at a time.

## Trivia

### Inspirations and similarities

* The movement patterns of the attack is similar to the leaves that Wood Man drops in his boss battle in *Mega Man 2*.
Pufferfish

* Red
* Orange
* Pink

The **Pufferfishes** are enemies fought in the High Seas Hi-Jinx! boss level of Inkwell Isle Three.

## Appearance

They are a group of puffer fishes with yellow eyes or pink with black pupils that can either be of red orange or pink.

## Characteristics

In the first phase for the boss battle against Cala Maria in the High Seas Hi-Jinx level, they can be one of the three enemies Cala can summon. Waves of them will float from below in a random pattern as players frantically avoid them, while also avoiding Cala's attacks. Some of these puffer fish can be parried which makes it easier to dodge. The pufferfish itself can be disposed of by shooting at it, at which it it will completely deflate and fall back into the water. If a pink pufferfish is disposed, but the player needed to parry slap it, they can then slap the deflated puffer before it falls. In Simple mode, they come in easier patterns. In Expert mode, they come in harder patterns.
Shield

"Increases super meter and extends hit invulnerablity after taking damage."

—Description

**Shield** is an unused charm from *Cuphead.* It would likely have been obtained through purchasing it in Porkrind's Emporium.

## Strategy

The Pit Saver/Shield would prevent player(s) from losing hit points if they touch a pit and had a limit of use. The player would get invincibility frames, as if he took a hit. The charm also practically doubled the invincibility frames player(s) gets. The charm also gave you a card for your super meter whenever the player(s) get hit. As it wasn't full coded, the player has infinite shield points and no sprites for the charm, it wasn't fully scrapped as chaser EX's has the same purpose of giving the player a "shield"

Miss Chalice Superart II also gives you a shield that prevent the player losing hit points, but you need 5 EX Cards for each use.
Quadratus

**Quadratus** is a water being located on Inkwell Isle Two. He is located on the very far right of the island and requires no bosses to be defeated prior to seeing him.

He is voiced by Gary Anthony Williams in The Cuphead Show!

## Appearance

Quadratus is in a pool of water. A face forms in the pool’s center when you approach it. The face resembles an old, bearded man with a big nose.

## Description

Quadratus' role is to tell the player how many times you have died. When you go speak to him, he says the following:

> *"Through all your battles and all my rhymes, you have failed and perished **n** times"*
>
>

The face then swiftly disappears. This can be done as many times as you like, as it is purely to tell you how many deaths you have.

In *The Cuphead Show,* he appears in the episode Sweater Off Dead as a mystic oracle who advises Cuphead and Mugman on how to keep the Devil from taking Cuphead's soul: knit an invisible sweater from special thread.

## Gallery

Quadratus as he appears in The Cuphead ShowThe Devil disguised as Quadratus
## Trivia

* He may be based off of the Lady Of The Lake, from the King Arthur legends.
* Lucien, a character on Inkwell Isle 2, will tell you about him.
* His face resembles that of a ghost appearing from the moving barn in *Swing You Sinners!*.
* There is a third quote that not many players know about due to it being quite rare. The quote was added in the latest base game update just a day before the DLC came out.

> *"I sense a need for help in thee... Just spin in place and count to three!"*
>
>

This line is obviously hinting towards the secret of releasing Game Djimmi to double your HP.
Super Arts

**Super Arts** are extremely powerful attacks unlocked one by one upon rescuing the Legendary Chalice from each Mausoleum.

They can only be activated once the player has filled their super meter with 5 cards through parrying objects or damaging enemies. There are only three, and only two of them are really attacks. Ms. Chalice has her own set of Super Arts.

## Gallery

Cuphead thanking the legendary chaliceMugman getting a superBeta version of the Energy Beam super.Cuphead using Super IMugman using Super ICuphead using Super IIIMs. Chalice using Super II
## Trivia

* It is possible to parry while using the first Super Art (Unless you are using P-Sugar).
* The second Super Art for Cuphead and Mugman also acts as a double jump as they both jump after its activation.
* With the third super art, By holding the lock button, the player will stand in place while being able to move the ghost around.
* It is likely that the name 'Super Arts' was inspired from the Street Fighter series.
* Unlike the EX attacks, the Super Arts are unaffected by the damage reduction when using either of the heart charms.
Welcome to Sugarland

♪ Welcome to this land of sugar Welcome to this land of sweets ♪ ♪ Where the streets are lined with goodies In this land of tasty treats ♪ ♪ Have a stick of sugar candy Fill your mouth with sugar balls ♪ ♪ Have a little or a lot Better yet, try them all ♪ ♪ Welcome to this land of sugar Everything is simply grand ♪ ♪ Everything is super yummy In this place called Sugarland! ♪
Twin Popsicle Bat

The **Twin Popsicle Bats** are fought in the Snow Cult Scuffle boss level of Inkwell Isle Four.

## Characteristics

### Appearance

Twin Popsicle Bats are small bats that resemble popsicles. They have brown stubby legs that resemble the tips of popsicle sticks, blue wings coming from their sides that allow them to fly, and a central body that looks like a pair of popsicles stuck to each other. The central body can either be green, yellow, or pink. A pink twin popsicle bat can be parried. When killed, Twin Popsicle Bats explode into brown wood chunks that resemble a broken popsicle stick.

### Behaviour

Twin Popsicle Bats spawn after Mortimer Freeze finishes his ice cube attack as a fridge in the second phase. He shivers and opens the freezer to release a group of around four Twin Popsicle Bats. They sweep down to where the player(s) is, then fly back up. They can be defeated and some of them can be parried, signalled by a pink colour. In Simple Mode, they are spawned once after the first sub-phase of the second phase ends and continues to sweep down until the end of the fight. In Expert Mode, around six are spawned at once.

## Gallery

Green Twin Popsicle Bat OutroPink Twin Popsicle Bat OutroYellow Twin Popsicle Bat OutroGreen Twin Popsicle Bat IntroPink Twin Popsicle Bat IntroYellow Twin Popsicle Bat IntroGreen Twin Popsicle Bat SwoopPink Twin Popsicle Bat SwoopYellow Twin Popsicle Bat SwoopTwin Popsicle Bat Death
Patsy Menthol

**Patsy Menthols** are an enemy and one of the many subjects summoned by Baroness Von Bon Bon in the Sugarland Shimmy boss level of Inkwell Isle Two.

## Appearance

They are large wheel-shaped pink peppermints with reddish-pink swirls. They have a face in the front consisting of eyes and an opened mouth with a single long tooth.

## Characteristics

During the final phase of the boss battle against Baroness Von Bon Bon, out from the mouth of Baroness' Whippet Creampuff, Patsy Menthols will roll towards the player(s) in order to flatten them for damage points on their way forwards. Although she cannot be defeated with hits, Patsy can be parried to gain extra height. However, parrying her doesn't count towards the parry total.

## Trivia

* Their last name, Menthol, is an organic compound made synthetically or obtained from corn mint, peppermint, or other mint oils, hence themselves being a peppermint.
* Patsy Menthol is the only member who is female, out of the Baroness' subjects who were male.
* Along with the rest of Baroness' subjects, Patsy's name is not official but just a pet name given by the animator Tina Nawrocki.
	+ Patsy was referred to as "Peppermint" in the game files.
	+ Patsy only has 1 tooth, maybe referring to the stereotype that if one eats too many sweets, their teeth will rot and fall out.
The Boatman

**The Boatman** is an NPC appearing in all the Inkwell Isles, acting as a fast travel system. He gives you a message from Legendary Chalice for the quest and the new Island.

## Appearance

The Boatman is a tall compass wearing a blue robe. The hands on his face act as a mustache. His arms are teal and made from the same material as his face, most likely glass. In the DLC Release Date trailer, he takes on a different appearance, his robe is open and his torso appears to be made of wood, and his arms are made of rope with clocks/compasses acting as his hands.

## Personality

Not much is known about him, but he seems to have a connection with The Legendary Chalice, as she asked him to deliver a quest to the boys.

## Gallery

Overworld spriteIconSaltbaker painting his boat in the epilogue.
## Trivia

* He first appeared in puppet form in the DLC Release Date Trailer shown at The Game Awards 2021.
* He is the only NPC to appear on all Inkwell Isles (though not Inkwell Hell).
* Despite not being a boss, he takes part in Chef Saltbaker's sentencing by having him repaint his boat.
* He seems to be inspired by the hooded variations of Charon/Kharon from Greek mythology (the ferryman of Hades who carries the souls of the newly deceased across the River Styx to the Underworld), indicated by his hooded robe and service as a ferryman to Cuphead and Mugman, slowly rowing them to Inkwell Isle 4 to meet with the ghostly Chalice.
Making Christmas Toys

**Making Christmas Toys** is a song in the episode A Very Devil Christmas of the third season of *The Cuphead Show!*. The song is sung by the Elves and is about how they can't mess up in making Christmas happen before Santa Claus walks into the workshop.

## Lyrics

*Making Christmas toys, 'cause it's that time of year.*

*There's no time for fooling around,*

*Santa's made this clear!*

*Making Christmas toys, spreading love and cheer,*

*All the kids are counting on us,*

*Christmastime is here!*
Zeppeling

## Zeppelings

**Zeppelings** are enemies fought in Threatenin' Zeppelin on Inkwell Isle One. They assist Hilda Berg as she fights Cuphead for her Soul Contract.

## Appearance

As their name implies, the zeppelings are small blimps with a mischievous expression on their face formed from a pair of angry eyes and a smile drawn on them. They have a long spindle for a nose, small fins and a propeller on their back, giving them a reference to their boss Hilda Berg. They can either be purple and lavender or green and light green, which changes how they attack

## Description

During the various phases of the Hilda Berg fight up until she enters her final phase, Zeppelings will appear from the left side, shoot bullets out of their, face and then quickly leave unless destroyed. Their colour dictates how their shots behave: the purple ones shoot one bullet at the player, which is either black or pink, and the green ones shoot four that are always black. The pink bullets can be parried. Defeating a Zeppeling reduces it to cogs that fall off the screen. In Simple mode, the green ones shoot only three. In Expert mode, they shoot five.

## Unused Content

Zeppelings being destroyed rain down scraps, one type of scrap is pink and can be parried. It will give the player access to the unused plane laser weapon after parrying enough of them. This is changed because of parity for the game, as the developers do not want one-off gimmicks for a specific fight.

## Gallery

Zeppelings' bullet and pink bulletA zeppelin shooting a bullet
Shooting Range

The **Shooting Range** is a miniboss from Funfair Fever of Inkwell Isle Two, making her appearance in the outdoors section after the cannons.

## Appearance

The Shooting Range is a sapient red arcade cabinet. She has metal decorations on the top with a light green ticket slot below her, two orange and yellow slots on the front glass, with the holes serving as eyes, teeth below the glass, a coin slot below that and four metal legs. Two black arms extend from metal rings on the side, with the left arm holding a cartoon rifle. Inside the glass are duck props on sticks. When she is defeated, she loses everything above the mouth.

## Characteristics

The Shooting Range appears near the end of the level. She will shoot her rifle up in the sky and scream "YEEHAA!" Then, duck props will start falling in a line either from in front of it to the back, or vice-versa. Is possible to skip this fight without damage using smoke bomb. Simply hold duck and dash towards it, and the player can actually duck under her without taking damage! This is useful during a pacifist run or just skipping the fight.

## Gallery

The Shooting Range appears in the game over icon
Werner Werman/TCS

*For the in-game character, see Werner Werman.*"Ze name is Verner Verman. I hereby claim ownership of zis cottage and all its contents. YOU VILL LEAVE IMMEDIATE!"

—Werner Werman, Rat's All, Folks

## Werner Werman

* Current
* Tank

### Voiced by

Chris Kattan (English)Klaudiusz Kaufmann (Polish)

## In-universe information

### Alias

Rat in the cupboard (Cuphead, Mugman)
Pal (Cuphead)
Varmint (Elder Kettle)

### Occupation

Inventor
War Veteran

### Nationality

German-American

**Werner Werman** is a minor character of *The Cuphead Show!* serving as the main antagonist in the episode, "Rat's All, Folks."

## Appearance

Werner Werman is a brown, anthropomorphic rat. He wears a pair of greenish-brown overalls with yellow stripes on the sides, with only one strap over his shoulder. Unlike the game, Werner wears no shoes, and additionally he has a tail with a bandage on it (Although, it fell off at the end of his debut). He also wears a metal Pickelhaube helmet, white gloves, and occasionally he wears blue-tinted goggles.

## Personality

Werner is shown to be a very crafty and intelligent rat, being able to outsmart and manipulate Cuphead and Mugman several times and create gadgets with little to no effort. He is also shown to be rude, careless and cruel, shown by how he spends his whole debut episode submitting Cuphead and Mugman to slapstick artilery and later using them against Elder Kettle to blackmail him for his house.

On a side note (even though it technically stands for nearly any antagonists the cups encounter), Werner isn't opposed to endangering children, as he has no problem with Cuphead and Mugman being injured by bombs. This is especially shown when he takes the boys hostage and threatens to ignite the TNT in their cups if Elder Kettle doesn’t sign the deed to the cottage over to him.

## Trivia

* Despite being German, Werner is shown to be able to speak with an American accent, whether this was just for comedic effect or implying he was faking his German accent, is unknown.
* Werner looks a lot like Mortimer Mouse from Mickey Mouse franchise, but his personality has been confused with Jerry from Tom and Jerry.
* Contrary to popular belief, cheese actually is *not* a rat's favorite food, which could explain why none of the boys' cheese tricks/traps work on Werner.
* He was the Last boss game character to be introduced in the first order of episodes by Netflix.
Spook

The **Spook** is an enemy fought in the Railroad Wrath boss level of Inkwell Isle Three.

## Appearance

Spook is a white ghost with black eye sockets and red tongue. It conceals a light pink skull with a circular jaw.

## Characteristics

The Spook come out of the smokestacks of the middle carriage and home onto players. When they are defeated, a pink skull will drop that is able to move the cart when it hits the vaults, which can be parried. In Simple Mode, the Spooks' spawning rate is slower, and vice versa for Expert Mode.

It will appear with the Lollipop Ghouls in the third phase of the Phantom Express boss level.
Tully

"Go in peace!"

—Tully, Inkwell Isle 3

**Tully** is an NPC in *Cuphead*. He is a little green sea turtle that sits around in the piers near Cala Maria's boss fight in Inkwell Isle 3. When talked to, he tells Cuphead about a black and white world with pacifism, which is a hint of his sidequest.

If the player doesn't kill any of the enemies (parryable enemies are not counted) in the Run n' Gun levels, Tully will unlock the black and white filter for the game.

## Passage dialogue

### Pacifist mode not obtained (first time)

*"You boys think your situation is a multicolor mess, don't you?*
*But what if I told you there was a way to see it in shades of gray?*
*A way that only a pacifist platformer would be able to perceive?*
*Would you violent little mugs believe me if I told you that?*
*I wonder."*
### 1 or more run and gun level with a pacifist rank

*"Why, I see you've managed to restrain yourselves here and there.*
*I'm as pleased as punch! But you can't see shades of gray yet, can you?*
*Not until you prove you can get by without resorting to violence"*
### Pacifist mode obtained (first time)

*"Ah, you found the path of pacifism! I am quite impressed.*
*You shall now be able to see the world in a new light.*
*Go in peace!"*
**Transition**

*"Bravo! You just earned a few bonuses, look at your option menu for new visual and audio modes!"*
## Trivia

He bears a resemblance to Cecil Turtle from *Looney Tunes* and *Merrie Melodies*.
The Delicious Last Course

***Not to be confused with Cuphead: The Delicious Last Course.***

**The Delicious Last Course** is a song that appears in Cuphead. This song is featured on the title screen if the players have bought the DLC, and can also be swapped out for the original title theme, through Visual options. Likewise with the other title theme, it is a brief song that sets the scene for the DLC.

## Lyrics

Cuphead

Mugman and

Chalice make a deal

As a team

Adventuring

To help make Chalice real

It’s the Delicious Last Course

Oh the Delicious Last Course

One can eat their fill

and still stay until

the Delicious Last Course

It’s the Delicious Last Course

Oh that Delicious Last Course

There’s tarts, cakes and pies

a dozen scones ‘oh my!’

for that Delicious Last Course

Oh Ms. Chalice just wants to be

just as real as real can be

With the Wondertart

she can then take heart,

it’s off to the bakery

Chef Saltbaker has a plan

The best tart maker in the land

If they’re expedient

with the ingredients

then he might just lend a hand

With that Delicious Last Course

Oh that Delicious Last Course

If there’s a single meal

To help make Chalice real

It’s the Delicious Last Course

Oh the Delicious Last Course

Oh the Delicious Last Course

Searching à la carte

To bake the Wondertart

For the Delicious Last Course

Using recipes to get

Necessities for the

Delicious Last Course

With a wink and a song as long as

Nothing goes wrong...

With that Delicious Last Course

## Trivia

* This song was first sung at the Game Awards.