Hippie

Hippie

You Get:

o  Question Authority: When you are dealing with a situation in an unconventional way, you get to roll with Something Extra.

Then, Pick Two:

Holistic Healing: When successfully using first aid on a seriously wounded character, heal 1-harm as well as stabilizing them.

Make love not war - When you take the Hit, you shrug off the damage from a wound, requiring you to *roll +Might*, whatever the outcome is the amount of harm you have erased.

Let the Sunshine in – The hippie can make a soft glowing orb appear anywhere within the scene.

 Dancing Queen or King – While dancing to your inner beat, roll Something Extra when Free Your Mind

Turn On, Tune In – (Requires Dancing Queen) You gain environmental protection for your current area (Breath underwater, High Altitudes)

Drop Out - (Requires Dancing Queen) You disappear from the current scene cross a void of nothingness and appear somewhere else. (At the DJ’s discretion)

Cloud Nine - (Requires Dancing Queen) The hippie can see through any collection of water vapor in the sky.  You eyes turn black with shimmering stars and you get a feeling of ecstasy the longer you stay in this state.

* On a 10+, they gain a thorough understanding of the plant and any potential benefits or hazards.
* On a 7-9, they have some knowledge of the plant but may not have a complete understanding.
* On a 6 or less, they may misidentify the plant or its properties, potentially leading to negative consequences.

"Flower Power" - The Hippie's love of flowers and plants is more than just aesthetic, they have a deep knowledge of their properties and uses. When they encounter a new plant or flower, they can roll + Brains to determine its properties and potential uses.

* On a 10+, they gain a thorough understanding of the plant and any potential benefits or hazards.
* On a 7-9, they have some knowledge of the plant but may not have a complete understanding.
* On a 6 or less, they may misidentify the plant or its properties, potentially leading to negative consequences.

"Free Spirit" - The Hippie is not constrained by societal norms or expectations and can move through spaces and situations undetected. When the Hippie needs to sneak or avoid detection, they can roll + Smooth.

* On a 10+, they move effortlessly through the space undetected.
* On a 7-9, they may encounter some obstacles but can still maneuver through the space successfully.
* On a 6 or less, they are detected and may need to find a new approach.

"Cosmic Awareness" - The Hippie's spiritual beliefs and practices have granted them a cosmic awareness that allows them to see beyond the physical realm. When the Hippie needs to gain insight into a situation or person, they can roll + Soul.

* On a 10+, they gain a deep understanding of the situation or person and can see potential outcomes or motivations.
* On a 7-9, they gain some insight, but it may be less clear or complete.
* On a 6 or less, the information gained may be misleading or wrong.

"Love and Understanding" - The Hippie's message of love and unity can inspire others to come together and work towards a common goal. When the Hippie is trying to bring a group of people together for a shared purpose, they can roll + Charisma.

* On a 10+, the group is united and inspired, and they gain a +1 forward to all relevant rolls.
* On a 7-9, the group is united, but there may be some dissent or disagreement.
* On a 6 or less, the group is not moved by the Hippie's words, and the situation may become more difficult to navigate.

"Groovy Vibes" - When the Hippie enters a room or social situation, roll + Soul.

* On a 10+, everyone present is immediately put at ease and drawn to the Hippie's positive energy. They gain a +1 forward to all social rolls in this situation.
* On a 7-9, some individuals may be skeptical or resistant to the Hippie's charms, but most are still influenced by their presence.
* On a 6 or less, the Hippie's energy clashes with the negativity in the room, and the situation becomes more tense.

"Peace Pipe" - The Hippie carries a sacred pipe that they can use to perform a ritual of peace and unity. When they light the pipe and offer it to others, roll + Smooth.

* On a 10+, all who partake are filled with a sense of camaraderie and goodwill. They gain a +1 forward to all social rolls with each other for the next 24 hours.
* On a 7-9, the ritual is successful, but some participants may not fully understand its significance.
* On a 6 or less, the Hippie fails to convey the proper message, and the ritual falls flat.

"Communal Living" - The Hippie is skilled in the art of communal living and can make any space feel like home. When the Hippie sets up a temporary dwelling, they roll + Brains.

* On a 10+, the space is cozy, comfortable, and safe. The Hippie and their companions heal 1d6 harm or stress during their stay.
* On a 7-9, the space is functional but may lack some creature comforts. The group heals 1d4 harm or stress during their stay.
* On a 6 or less, the space is uncomfortable and potentially dangerous. The group may take additional harm or stress during their stay.

"One with Nature" - The Hippie has spent so much time in nature that they have developed a special connection with the natural world. When they need information or assistance from the flora and fauna, they roll + Soul.

* On a 10+, the natural world responds to their call, and they gain useful information or assistance.
* On a 7-9, the response is less clear or direct, and may require additional effort or sacrifice.
* On a 6 or less, the natural world is hostile or unresponsive, and the Hippie may suffer harm or stress.