recursal/Fanatic-Fandom huggingface dataset:
Homesteading Guidelines

## KeyCraft Rules & Guidelines Pertaining to Homestead Plots

When purchasing a Homestead Plot in KeyCraft you are expected to abide by these guidelines, failure to do so may result in your plot being reset, and on the drastic end, your ability to rent a Homestead Plot may be revoked. We will be using a three-strike system when it comes to enforcing these rules.

## What Is a Homestead Plot?

 Homesteads, unlike Rental Regions, are empty plots of land where the Player has the ability to build their own custom homes within reason. These plots will have a height and a dig limit, and the ground underneath does *not* contain ores or resources. Homestead plots are meant to encourage creativity, comradery, and also give the player-base the ability to express their characters in a more unique way.

We understand that Homesteads are expensive, and this was done intentionally! We understand that to get the gold necessary to rent a plot, you probably would have been on the server for some time, which ensures that the renters are well-established within our community and understand the Lore, Rules, and atmosphere thoroughly. While we are not opposed to new players renting these plots, we definitely understand that our veteran players may value these plots a tad more.

## What Are The Regulations of Homestead Plots?

Players renting a Homestead Plot are expected to follow a series of rules & guidelines to prevent players from building distracting, incompliant, or inappropriate things on their plots.

* Players are not to build inappropriate structures that depict things such as genitalia, hateful content, or potentially damaging content. Anything built on Homestead Plots must abide by Server Rules
* When building on a Homestead Plot you are expected to *not* dig out a large pit. This is not only distracting, but could prove detrimental to the community if players continuously fall into them.
* Utility Structures such as farms or chest rooms that are large/generally unpleasant to look at may be hidden under your homestead plots. These structures should not be visible from the outside of your plot.
* When building on a Homestead Plot you are expected to stay within the Medieval Fantasy theme. Builds depicting modern architecture or vehicles are strictly prohibited. Picture examples will be provided below.

* When renting a Homestead Plot you may notice that the plot itself is surrounded by fencing, this is simply for you to tell the boundaries of your plot and may be deleted once you purchase the land
* You do not have to by abide the building structure of nearby homes or environment, though it is heavily encouraged to do so
* Players are encouraged to establish some form of comradery with their neighbors, this includes collaborating on builds, or even simply being considerate of others in your direct vicinity
Gordon

**Gordon** is a big blue express engine who works on the Main Line. Gordon is mainly used for passenger duties, but has occasionally pulled goods trains, much to his dislike, as he believes that these are below him.

## Personality

Graham can be quite kind, nice and often helpful. Sometimes, he can a rude and arrogant engine and looked down to tank engines as tiny shunters that do tender engine's shunting and belittled them. But besides his arrogance, he is willing to protect his friends at any cost

## Basis

Gordon is the experimental prototype for Sir Nigel Gresley's A1 Pacific design for the Great Northern Railway. Gordon was built at Doncaster Works in Yorkshire. Once the first batch of A1 Pacifics appeared in 1922 Gordon would have more than likely have been reclassified A1/1 indicating he is a slight deviation from the "standard" A1 design.

Gordon, being an experimental engine, never received a number and was never put into regular traffic; he was only ever used on test runs. Owing to various problems, Gordon was rebuilt in 1939 at Crewe. Sir Topham Hatt and Sir William Stanier worked together to rectify these problems - everything under the running board is of Stanier's design while the running board itself is that of Sir Topham Hatt's.

## Livery

Gordon is painted in NWR bright blue with red and yellow lining. His number is painted on the sides of his tender in yellow with red lining and the lining around his cab windows is yellow.
Guide: Special Cats (Paid with Cat Food)

**These Special Cats cost a certain amount of Cat Food. Whether you like it or not, most of these cats are useless.**

**Some people think of them being good for early game. While this is sort of true, most are still not that good. Take Cats in A Box for example. Is he really good in early game?**

**Some people use them for the CatCombos. Think of Cool Japan and Bony Bone. Those are indeed important.**

**And there's a meatshield in those cats. Boogie cat.**
Syringer

(Syringer)

*Weapon*

## Details

The syringer is a weapon that uses air pressure to propel custom-made syringes at a target. Rather than dealing direct damage, the Syringer is used to weaken the target with various effects. This weapon supports a wide variety of injectable ammo, all of which can be crafted at chemistry stations.

## Stats

Special Damage/Effect Based on Dart Type, 6.2lb, Syringer Ammo, (*ammunition, full auto, range 60/180, loading, two-handed*)

## Modifications

[**Grip**: Recoil Compensating. **Sights**: Electronic, Scope, Night Vision, Recon.]
Battle Cats Informational Edition Wiki

**Welcome to the Battle Cats Informational Edition Wiki!**
A Wiki explaining most things in Battle Cats.

Battle Cats is a game where you collect cats and use them to destroy places. There are tons of cats to collect through a gacha machine. There are all kinds of enemies with all different abilities. This game has tons of stuff certain people may or may not understand. That's why I created this Wiki. Feel free to check out whatever you need to know more about.

If you want to know how to strategize, look up "Taking Advantage of". If you want to know about topics that are good to know about and stages of SoL, look up "Guide:".

Guides are for beginners. Taking Advantage of is for the people who understand all the guides.

**You can also find Guides through** here.
AEP7 "Quickdraw"

(Art by Fernando Correa)

*Equipment*

The **AEP7** is a model of energy weapon primarily suited for use as laser pistols.

A modified model called the **AEP7 "Quickdraw"** was created by the **Van Graffs** in **New Vegas**, this sleeker model is easier to conceal and fires silently, at the cost of a reduced accuracy and shot capacity.
Guide: Enemy Abilities

**There are certain abilities only enemies have. These are hard to understand because of that. These are all the Enemy Abilities in the game so far.**

**Burrow**

Enemies go under your cats for a certain amount of time. They always stop burrowing in front of the Cat Base.

**Revive**

Zombies revive a certain number of times. This can be prevented by killing them with a Zombie Killer.

**Toxic**

Enemies do extra damage to your cats and this depends on the targets maximum HP. It does a certain percentage of your maximum HP and bypasses Metal Cats.
Guide: Angel enemies (SoL & certain Advent Stages)

**There are tons of enemies in Battle Cats. Here are all the Angel enemies from SoL and some Advent stages.**

**Divine Cyclone (Angel)**

Divine Cyclone is a variant of The Cyclones. Due to it being an Angel, it's Floating doesn't exist anymore. It's like all the other Cyclones, but instead of it being Floating, it's Angel. Use Anti-Angel units to defeat him. Divine Cyclone has 1 Knockback.

**Gabriel (Angel)**

Gabriel goes very quick and can separate your army from eachother if a boss comes out. Just keep hitting him and he'll die. He has 10 Knockbacks.

**Heavenly Hippoe (Angel)**

Heavenly Hippoe has high health and attacks quick. Keep Meatshielding and he should die. He has 2 Knockbacks.

**Angelic Gory (Angel)**

Angelic Gory rushes you down. He does good damage and has decent health. He's also very quick. Use something like Ramen to stop him. He has 6 Knockbacks.

**Sunfish Jones (Angel)**

Sunfish Jones is a dangerous Angel who does massive damage and has Long-Range. Sunfish Jones also has a 30% chance of slowing down your units for 3 seconds. You can beat Sunfish Jones by just spamming units. He has 4 Knockbacks.

**Angelic Sleipnir (Angel)**

Angelic Sleipnir has high health and has 15% chance to knock back your units. Bring Ramen and Long-Range attackers to deal with him. He has 2 Knockbacks.

**Chickful A (Angel)**

Chickful A has well-rounded stats and has a 25% chance to freeze your units. Use things that out-range her to kill her. She has 3 Knockbacks.

**Cruel Angel Clionel (Angel)**

This guy is one of the deadliest enemies in the game. He has a Long-Range attack and has a blind spot. He also has a 30% Chance to slow down your cats for 4 seconds. The stage where he's shown in, has many other Angels that ruin your day. If it were only Cruel Angel Clionel, he wouldn't be much of a problem. Use Manic Lion and a well-timed Awakened Bahamut to widdle him down. He has 4 Knockbacks.

**Mr. Angel (Angel)**

Mr. Angel is fast and has a 30% chance of weakening your cats by 50% for 5 seconds. Just use Ramen. He has 8 Knockbacks.

**Boraphim (Angel)**

Another variant of a Bore. He's faster than most Bores and has more Knockbacks, precisely 5. Use Anti-Angels and Awakened Bahamut to take him down.

**Youcan (Angel/Starred Alien)**

Youcan has an (Almost) unbreakable barrier and a Lv. 3 Wave attack (100%). Bring a Barrier Breaker and a Wave blocker and you will most likely kill him. Youcan has 4 Knockbacks.

**Winged Pigge (Angel)**

Winged Pigge is a really annoying enemy that weakens your cats to 10% (100%) and has Omni-Strike. It's very important to use all your good Anti-Angel units against Winged Pigge. She has 4 Knockbacks.

**Heavenly Herald Papuu (Angel)**

Heavenly Herald Papuu has Omni-Strike, Long-Range, high health, pretty low damage, Immune to Waves, Knockback, Freeze, Slow, Weaken, Attack increases to 200% at 30% health and she has Toxic. You are going to need Anti-Angel and very powerful units. This is a ridiculous enemy to even beat. She has 1 Knockback.

**Have you seen the other ones?**

Traitless Red Floating Black Metal Alien Zombie & Relic
Guide: Treasures

**Treasures are needed to get more powerful in Battle Cats.**

**There are many Treasures in EoC, ItF and in CotC. All with a different power.**

**Treasures are hard to get, because it isn't guaranteed to get them.**

**There are Treasure Festivals that come once in a while. Use those to get Treasures faster.**

**There is also Treasure chance Up for a certain stage on random occasions.**
Guide: Cat Base

**On the left side is your Cat Base.**

**You have to protect your Cat Base from dying.**

**Your Cat Base is also equipped with a Cat Cannon, which will be explained somewhere else.**

**You can upgrade your Cat Base Health with Ototo Corps. Not only that, but you can also upgrade it to level 30 on the upgrade screen.**
Guide: Knockbacks

**Knockbacks are important.**

**Knockbacks can be good and bad.**

**Knockbacks allow Units to reset their position.**

**So, for example, Mohawk Cat has 3 Knockbacks.**

**If you do enough damage to him, he has less Knockbacks, because it hurt 2 times as much 1 Knockback.**

**Tanks only need 1 Knockback, since they protect cats.**

**Attackers have more knockbacks, since they need to get out of the enemy's range.**

**Don't be fooled by the ability Knockback. They are different.**

**The ability Knockback is a mini-Knockback that doesn't count to the actual knockbacks.**
World

## **North America**

### **Ronto**

Ronto is the post war name for Toronto in the America controlled and annexed Canada, it was the capital city of the country and became a beacon of refuge for the slaves that managed to escape from The Pitt.

#### **Vault 416**

Vault 416 is one of the hundreds of vaults created by Vault-Tek which they dotted around America, including annexed Canada. This was a control vault with no nefarious tests prepared by Vault-Tek to insure the creation of a stable and well defended post war society that would utilize the salvaged components of their home to start rebuilding the world anew. This vault rested underneath the playing fields of Rogers Centre, and the structure was repurposed to create a strong community, similar to Diamond City.

#### **GOERS ENTER**

Goers Enter is the city established by the former residents of Vault 416 who repurposed their Vault, tearing it apart and bringing it to the surface in their efforts in establishing a society in the outside world. They utilized the structure of the former Rogers Center and created a makeshift camp which quickly grew and expanded for many years until it became city sized.

#### **CN Tower**

The CN Tower has been repurposed into a makeshift combination lighthouse and sentry post as the tower provides a great position for the many marksmen and snipers posted on the lit structure, providing them ample coverage from any nefarious threats such as feral ghouls and monstrous wasteland creatures. The rotating light provides a great reference for anyone to quickly make their way back to the safety of Goers Enter.

## **USA**

### **New York**

**New York Campaign Map**

***Map Legend (Icons):***

* ▲ People, Groups, Organizations, etc.,
* ▉ Towns, Dungeons, Cities, etc.,
* **☠** Hazards, Enemies, Lethal, etc.,
* **!** Events, Encounters, Important, etc.,
* **?** Undiscovered or Unknown
* ★ Major Land Masses
* ⬤ Points of Interest

***Map Legend (Color):***

* **Green** - Good Faction Relation
* **Grey** - Unknown/Undiscovered
* **Blue** - Pertaining to a Player Character
* **Purple** - Pertaining to a NPC
* **Red** - Hostile/Lethal
* **Orange** - Dangerous/Mixed or Uncertain Faction Relations
* **Yellow** - Caution or Uncertain Faction Relations
* **Black** - Major Land Mass or Important Location

**New York Landmarks**

* **Oasis of Atom**
* **Mart Town**
Guide: Slots

**Slots are battle formations you can create.**

**This means that you can create any strategy with a certain slot.**

**After beating EoC Ch.1, you get 10 Slots.**

**3 of them are free, the rest of them cost 90 Cat Food.**

**If you get more Meow Medals, you can get more slots.**

**You can have 10 Cats per Slot. So choose them wisely.**
Taking Advantage of: Unit Speed

Unit Speed is an important part of Battle cats. The faster a Unit goes, how much faster the stage ends. They can also cheese stages. Examples of fast units are: Awakened Bahamut, Bullet Train and Manic Lion. Enemies can also be quick. Take the Assassin Bear for example. The fastest enemy in the game. He takes advantage of your cats being knocked back to slip through your defenses. Boss Shockwaves allow enemies like Gabriel to separate your units. Keep this in mind when playing the game.
Guide: Starting Up

**Starting up in Battle Cats is hard. You may need to grind a lot before you can get the hang of it.**

**First of all, meatshields are needed, so level those up.**

**Long-Range hitters like Gross Cat are also important.**

**Level up Cow Cat if you want.**

**There's a lot more that you can do, but that will be in "Taking Advantage of:".**
Guide: Metal enemies (SoL & certain Advent Stages)

**There are tons of enemies in Battle Cats. Here are all the Metal enemies from SoL and some Advent stages.**

**Metal Hippoe (Metal)**

Metal Hippoe is a Mid-Range attacker who does low damage, but attacks fast. Meatshields ruin him, just like some other metal enemies. He has 2 Knockbacks.

**Super Metal Hippoe (Metal)**

Super Metal Hippoe can wreck your day if you have no critters. He has ridiculous health and does quite a bit of damage with the ability of knockback 100% chance. You need to have critters for this guy. He has 16 Knockbacks.

**Metal One Horn (Metal)**

Metal One Horn attacks extremely fast, but moves very slow. He can only be beaten if you use critters. He has 2 Knockbacks.

**Metal Cyclone (Metal)**

Metal Cyclone is a variant of The Cyclones. This variant, however, is metal. Metal Cyclone is rather slow. Use Critters and Anti-Metal units to defeat him. Metal Cyclone has 10 Knockbacks.

**Metal Doge (Metal)**

Metal Doge only has 30 HP, but does 2.000 DMG. And since it's a metal enemy, you only do 1 DMG per hit. They're quite fast as well. Use Hurricat to kill them quickly or use other Critters. He has 3 Knockbacks.

**CyberFace (Metal)**

CyberFace is a really dangerous enemy. He has a 90% chance of a Lv. 8 Shockwave and a 30% chance of Knockback. He does tons of damage, although his health is incredibly low. Use close-range critters to defeat CyberFace. He has 1 Knockback.

**Have you seen the other ones?**

Traitless Red Floating Black Angel Alien Zombie & Relic
Sturmtruppen Firepower

(Image from https://www.youtube.com/watch?v=gY7ILj0Kkjs)

*Equipment*

The "**Sturmstruppen Firepower**" is a semi-automatic Luger pistol.

It has a 32-round drum magazine and fires 9mm caliber bullets.

The stock is detachable and also functions as its holster, making it accurate while firing in rapid succession; as well as highly concealable when folded.

*More Information*
Guide: Catfruit Stages

**Catfruit Stages are Stages that reward you with Catfruit. All Catfruit Stages (Except Growing Strange/Growing Epic) have a high chance of giving either a Catfruit Seed or a Catfruit. There's also a low chance of obtaining an Epic Catfruit. There are three stages in those Catfruit Stages. With the difficulties:**

* Hard
* Expert

* Insane

**The harder the stage, the higher chances of getting an Epic Catfruit.**

## Catfruit Jubilee

**There's a small chance of going to Catfruit Jubilee when clearing a Catfruit stage (Not including Growing Strange/Growing Epic).**

**This stage includes all the attributes used in the other Catfruit stages.**

**Beating this stage has a chance for a Catfruit/Catfruit Seed, and a higher chance for Epic Catfruit.**

**You have a 100% chance of being able to go there in Catfruit Buffet.**

Catfruit Jubilee
 81%
 85%

## **Catfruit Buffet**

**Catfruit Buffet appears in the Weekends once in a while.**

**The stage begins with Green Envy, then goes through all the other stages.**

**You are not allowed to change your line-up in this stage.**

Catfruit Awards
 45%
 60%

## **Growing Strange**

Growing Strange goes as followed.

* It begins with An Elder Secret. A Deadly stage.
* After that's beaten, you get to go to one of the 7 places.
* **Color of Blood**
* **Fear of Flying**
* **Hearts of Darkness**
* **Clash of Steel**
* **Holy Wrath**
* **Galactic Threat**
* **Seas of Death**

* Completing one of these stages rewards you an Elder Catfruit Seed (99%) or an Elder Catfruit (1%).

**This can be hard because you only have one Slot. You can't change it.**

## **Growing Epic**

**Growing Epic is a Deadly stage that after you beat it, it has a 40% chance of letting you go into a continuation stage.**

**The continuation stage also is Deadly. The first stage grants an Epic Catfruit.**

**The second stage grants an Epic Catfruit Seed.**

## The use of Catfruit

**Catfruit is used for True Forms of Rares, Super Rares and Uber Super Rares. It can be used when the unit is Level 30 or higher. Not all cats have a true form, though.**
Raoul Duke

(Art by Li Didkovsky)

**Raoul Duke** is an enterprising ghoul glowing one who is affiliated with the **Church of the Children of Atom**.

He has made a unique deal with High Confessor Simulacrum, the details of which are vague and kept secret. As a result of this deal, he is allowed to profit off of a portion of the sale of his **Atomic Coffee**, a coffee bean that seems to not only grow in the irradiated area, but thrive.

Raoul being the entrepreneur that he is saw an opportunity to rake in caps, thus began contracting work with the Children of Atom and others capable or willing to withstand the radioactive environment they would be required to work in. The profit margins were through the roof, and he was making more than he was spending just like he had foreseen, creating a self running cap generator that required little to no maintenance on his part.

Raoul become a Glowing One during his long exposure inside the **Oasis of Atom**.
Chapter Terbaru

Chapter terbaru akan terus diupdate mulai dari chapter 1364 hingga seterusnya di halaman ini.

* 1365-1370
* 1371-1380

### 1365-1370

* Chapter 1365
* Chapter 1366
* Chapter 1367
* Chapter 1368
* Chapter 1369
* Chapter 1370

### 1371-1380

* Chapter 1371
* Chapter 1372
* Chapter 1373
* Chapter 1374
* Chapter 1375
* Chapter 1376
* Chapter 1377
* Chapter 1378
* Chapter 1379
* Chapter 1380

Chapter Terbaru:

**Chapter 1369**
Kiln Gun

(Image from https://industrialcartridgesa.com/8-gauge-kiln-system/)

*Equipment*

The **Kiln Gun** is a heavy industrial gun used in the mining, cement and steel industry to knock down overhangs in mines and quarries, break up bridging or stoppages in silos and to desist boiler tubes and primarily remove slag build-up from rotary kilns.

It is normally attached onto a sturdy, welded support frame. Trying to fire this weapon without some sort of support to lean on, such as a bipod or a piece of terrain is incredibly difficult, as the weight of the weapon is just too much for a regular person to carry. It usually also comes with a front heat shield that works just as effectively as protective armor.

Normally the gun fires customized 8 gauge rounds that were specifically designed to clear out hard materials, making it extremely effective at armor penetration, and only fires one shot before needing to be reloaded, but it can load any kind of 8 gauge round.
Daftar Chapter

Hai guys! ini adalah halaman tempat seluruh chapter akan diupdate. Minimal 20 Bab/Chapter setiap minggunya. Please enjoy it and support with make a contributions in this fandom (Tinggal di translate ya biar keren sikit).

* 26-50

1-25
* Chapter 1
* Chapter 2
* Chapter 3
* Chapter 4
* Chapter 5
* Chapter 6
* Chapter 7
* Chapter 8
* Chapter 10
* Chapter 11
* Chapter 12
* Chapter 13
* Chapter 14
* Chapter 15
* Chapter 16
* Chapter 17
* Chapter 18
* Chapter 19
* Chapter 20
* Chapter 21
* Chapter 22
* Chapter 23
* Chapter 24
* Chapter 25

26-50
* Chapter 26
* Chapter 27
* Chapter 28
* Chapter 29
* Chapter 30
* Chapter 31
* Chapter 32
* Chapter 33
* Chapter 34
* Chapter 35
* Chapter 36
* Chapter 37
* Chapter 38
* Chapter 39
* Chapter 40
* Chapter 41
* Chapter 42
* Chapter 43
* Chapter 44
* Chapter 45
* Chapter 46
* Chapter 47
* Chapter 48
* Chapter 49
* Chapter 50
Guild Overgeared

* Sekarang
* Dulu

* Sekarang
* Dulu

## Informasi

**Guild Overgeared** diciptakan selama Invasi Tentara Golem. Saat itu, Guild Tzedakah telah menyatakan niat mereka untuk berada di bawah Grid, mencapai lebih dari minimal 15 orang yang dibutuhkan untuk membentuk sebuah guild. Itu juga merupakan kesempatan sempurna untuk meningkatkan pengalaman guild karena pencarian guild.

Grid menyebut dirinya 'Overgeared' sejak saat Invasi Bairan. Grid sangat menyukai kata itu. Semua orang, termasuk anggota Tzedakah Guild, secara tak terduga positif, kecuali Lauel.

Bahkan, nama 'Overgeared' disukai publik, sehingga hanya Lauel yang tidak menyukainya.

Ketika Grid dianugerahi Reidan, itu menjadi wilayah pertama dari Guild Overgeared, yang telah mereka kembangkan dengan susah payah.

Setelah mengalahkan Kerajaan Abadi dalam lima garis depan selama Perang Abadi, Overgeared Kingdom yang baru didirikan menjadi wilayah Guild Overgeared saat ini.

1. ↑ Chapter 285 sampai 584
2. ↑ Chapter 278 sampai 1147 | Mulai chapter 1151: Terungkap bahwa setelah Grid menjadi Raja Darah, semua Vampir yang tinggal di "Kota Vampir" diubah dari Monster menjadi NPC dan dianggap sebagai warga Kerajaan yang Terlampaui. Itu semua karena efek dari gelar Blood King karena semua vampir kecuali Marie Rose telah menjadi pengikut Grid dan karenanya dianggap sekutu yang tidak dapat diserang oleh terminologi sistem..
3. ↑ Chapter 545 sampai 580
4. ↑ Chapter 994 sampai 1084
Edward

**Edward** is a blue mixed-traffic tender engine that works on the Brendam Branch Line. He was teased by the bigger engine for being smaller than them

## Personality

Edward is one of the oldest engines on Sodor. He is very wise, makes choices carefully, and always tries to help those in need, and is a friend to many. He also isn't quick to make judgements. However, he can sometimes be stubborn, which isn't always shown on-screen

## Basis

**Edward** is based on a heavily modified Sharp, Stewart and Co. "Larger Seagull" K2 Class, supplied to the Furness Railway in 1896.

Sodor "historian" Martin Clutterbuck notes that Edward bears a close resemblance to an LNER D34 "Glen" (NBR Reid Class K) 4-4-0 and an LNER D20 (NER Class R) from the London and North Eastern Railway. He also bears a strong resemblance to an LNER D40 (GNSR Class F). The Reverend W. Awdry also used an LMS Class 2P to represent Edward on his model railway.

Visible Crovan's Gate Works modifications are: making the rear splashers flush with the cab, removal of the coupling rod splashers, new cab windows as opposed to cutaways in his cab side sheets and square cab lookouts as opposed to the original round ones.

## Livery

Edward is painted in NWR bright blue with red and yellow lining. His number is painted on the sides of his tender in yellow with red lining and the lining around his cab windows is yellow.
Guide: Black enemies (SoL & certain Advent Stages)

**There are tons of enemies in Battle Cats. Here are all the Black enemies from SoL and some Advent stages.**

**Assassin Bear (Black)**

Assassin Bear has a very fast attack, moves very fast, but has low health. He is known to be the bane of everybody's existence. Assassin Bear has 1 Knockback, so use the Cat Cannon to kill him.

**Doge Dark (Black)**

Doge Dark has a lot of DPS and is quite fast. He stops for a while when he hits something. He has 8 Knockbacks.

**Gory Black (Black)**

Gory Black likes to push you towards your base. He's fast and has good attack. Just freeze or slow him and he'll be useless. Gory Black has 8 Knockbacks.

**Shadow Boxer K (Black)**

Shadow Boxer K can be your worst enemy if he's boosted. He does a lot of damage and moves and attacks quick. You need to either freeze or slow them to stand a good chance against them. She has 10 Knockbacks.

**Director Kurosawah (Black)**

Director Kurosawah is Dark Emperor Nyandam, but with a bit more range, damage and a faster attack rate. Use things that can outrange Director Kurosawah. He has 3 Knockbacks.

**Bun Bun Black (Black/Floating)**

Bun Bun Black is a variant of Teacher Bun Bun. Bun Bun Black has more range and does more damage. Just do the same strategy as all the other variants of Bun Bun. He has 10 Knockbacks.

**Black Cyclone (Black/Floating)**

Black Cyclone is a variant of The Cyclones. Black Cyclone has sort of faster speed than the Red Cyclone and does less damage. He also has a 20% chance to knock back your units. The best way to demolish the Black Cyclone is to Perma-freeze and Slow the Cyclone. Black Cyclone has 10 Knockbacks.

**Dark Otter (Black)**

Dark otter has lots of Health and DPS. He moves slow. Spam Meatshields and use someone like Pizza Cat. He has 2 Knockbacks.

**Le'noir (Black)**

Le'noir is a strong Black Elephant that has high HP and high DMG. He's a Long-Range attacker. This guy is quite tedious. You need to keep sending out strong units and Meatshields to kill him. Longer-Range attackers may be able to kill him faster. Le'noir has 1 Knockback.

**Two Can (Red/Black)**

Two Can has a 100% Chance to do a Lv. 2 Wave Attack. Just keep freezing him and you'll avoid his deadly attack. He has 4 Knockbacks.

**Tackey (Black)**

Tackey has a Blind spot and does good amounts of damage. Go in his blind spot and kill him. He has 2 Knockbacks.

**Razorback (Black)**

Razorback is the fastest Bore so far. He gets Strengthened by 50% at 50% health. Use things that stop Razorback entirely to kill him. Razorback has 2 Knockbacks.

**Have you seen the other ones?**

Traitless Red Floating Metal Angel Alien Zombie & Relic
Sir Topham Hatt

**Sir Topham Hatt**, nicknamed "**The Fat Controller**", is the manager of the North Western Railway.

## Personality

Sir Topham Hatt is firm but funny and fair. He can be strict, but with a good reason and he deeply cares about the engines and also shows a fatherly side to them. He is quite a strong character and will remind the engines that he is in charge if they start to rebel against his authority. He does not stand bullying and even though he is usually serious, he does enjoy a good jolly laugh.

Despite his kindness and fairness, however, there are times where Sir Topham Hatt berates the engines for situations beyond their control, although it's usually because he still feels like their carelessness or ignorance played a hand in it. Like any son, he does hold a slight bit of respect for his mother. But like all parental relationships, there are some things he finds more personal than others.

At times, Sir Topham Hatt can be the comic relief character, having high levels of irony and occasional slapstick. He can also be overhasty and forgetful at times and misplace priorities. He also has a slight sweet tooth, having a particular taste for creme buns, ice cream and milkshakes.
Toby

**Toby** is a steam tram who works on Thomas's Branch Line with his coach Henrietta. Toby is wise and always willing to share his experience and knowledge with the other engines. He is careful with every job he undertakes, causing him to rarely have any accidents.

## Personality

Toby is old, but wise, hardworking and knowledgeable enough about running branch lines to justify running Thomas' line with Daisy after Percy's accident with the trucks until Thomas came back. He is also savvy enough to control the trucks. However, his advanced age and design means that he is weaker than the other engines. While Toby is always ready to work hard without any fuss, he can be a bit temperamental sometimes, especially when young and inexperienced engines who are full of themselves make things difficult for him. However, work at the quarry line often soothes off his moods without any cause of grief to anyone, except of course his old faithful coach, Henrietta.

## Basis

Toby is based on a GER Class C53 0-6-0T Wisbech steam tram (reclassified as J70 by the LNER) built at Stratford Works. They were seen by the Rev. W. Awdry and Christopher Awdry on a holiday at Yarmouth, hence Toby's origins. The J70 started their career on the Great Eastern Railway and were known as C53. They spent most of their career on the Wisbech and Upwell tramway pulling slow goods trains and, until 1927, passenger trains, though several were also assigned to the docks at Ipswich and Yarmouth. The first withdrawal came in 1942. Eventually, the sole survivor of this class was withdrawn from service and scrapped at Stratford Locomotive Works by 1955. They were replaced by BR Class 04s, Mavis' class.

According to The Island of Sodor: Its People, History and Railways and Sodor: Reading Between the Lines, Toby is BR no. 68221. This tram was built as GER no. 127 on 30th June 1914 as part of a batch of three at Stratford. Shortly after grouping on 1st January 1923, it became LNER no. 7127, this changing to no. 8221 under Edward Thompson's 1944 re-numbering scheme. Upon nationalisation on 1st January 1948, it became no. 68221. It was withdrawn on 31st May 1951 from Ipswich Shed and scrapped at Stratford shortly after

## Livery

Toby is painted in LNER/GER brown with grey side plates and cowcatchers. His number (7) is painted on his sides in yellow with red lining
Afterlives Wiki

**Welcome to the Afterlives Wiki!**
Afterlives inc. is a collaborative project with a metaphorical look on our relationship with religion and interpretations of good and evil to serve our agenda in morally gray world all while poking fun at common tropes. Corporate rules the afterlife so begin your career climb and see who you truly are in a world where the pure are one of the most cruel and the corrupt rotten apples might be the only comfort you get.

Join Afterlives inc and build your own story or take a seat and enjoy the massacre.

## Important articles

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The Talamh

Beneath seeping soil and weeping stone, there lay The Low Kingdom of the Talamh. The Low Kingdom, An Riocht Iseal, was a singular place. It united all the halls of the Talamh physically and culturally as a network of people and tunnels which, it is said, spanned the entire world. The Emergence broke through the heart of An Riocht Iseal and the tremors at the parting of the continents collapsed uncounted miles of tunnel and brought whole mountains down upon the folk below.

Little of An Riocht Iseal has been recovered in the millenia since. Instead the few surviving clan halls were remade into the Holds. Holds are fortress kingdoms, hidden or guarded within the mountains, they are home to most of the modern dwarvish population. Holds rarely trade with one another or outsiders, though dwarven - and in some Holds any - common folk travel to and from them freely for wealth, knowledge and pilgrimage.

Wherever they choose to live, dwarves are renowned chiefly as workers of stone and metal, such skills being irreplaceable in subterranean society. Dwarves who have settled outside the Holds and are not given to a life of craft, are often favoured as watchmen both within and without the law due to their easily overlooked stature and impressive night vision.

The chief religion of the Dwarves is inescapably tied to their life and culture. The worship of Lassus the Weeper is expressed in the making and drinking of copious amounts of alcohol. The one part of the dwarven diet to have ever achieved favour with the other races.

The Dwarves typically follow real world Gaelic, Scottish, Norse, or Germanic naming conventions. They do not need to strictly adhere to these naming conventions.

## Physical Attributes

Dwarves are short, hardy and dexterous. Dwarves are shorter than their human friends, most often between 3½ and 4 feet in height, with the tallest dwarf in living memory standing at 4’7”. A dwarf’s skin is tough and usually calloused in a dozen ways before they reach adulthood at the age of 20.

Dwarven hair is coarse, thick and everywhere. The beard is the center of dwarven fashion in men and women, and is often styled and dyed in highly extravagant ways with all manner of accessories and mineral dyes. Their hair color is naturally similar to any range of Human colors.

On balance a dwarf’s eyesight is presumed to be as good as a human’s. Despite not seeing remarkably far (even when stood on a chair) , dwarvish perception of colour even in darkness naturally exceeds the norm of all other races. Their eyes are also similar to that of all human colors, though a good amount of them tend to have lighter colored eyes.
SaddleTankNo6

**SaddleTankNo6** is the creator, writer, voice actor & producer for Sodor's Fallen Engines

## Biography

SaddleTankNo6 joined Youtube on Easter 2017, where he uploaded cringe wooden railway videos. Around late 2018 he started evolving into a not-so-cringe user, and is better now. He does stuff with Talking Trains on his youtube channel.

## Characters

* Sir Topham Hatt
* Philip
* Truck 1

## Trivia

* He has a second channel called BlueJames

## Social Media

### YouTube

https://www.youtube.com/channel/UCqOK-Irc368renXYxyI67cw
The Laore-Glas

## Racial Overview

The Northernmost of the Elven subspecies, the Laore-Glas claim a tenacity that far makes up for their much shorter stature. They are typically ginger or auburn haired with blue or green eyes- a trait along with their height that most believe comes from some supposed past intermingling with the Farren.

## The Laore-Glas

### Age

Matures at 18, Pauses at 35, Eldest is 200

### Skintone

Any Natural Human Skin Tone

Most often their skin is pale or lightly freckled, a result of their continued existence spending generations in the frigid wastes of the Heithmark.

The Laore-Glas typically adhere to Nordic naming conventions similar to the Ancient Heitha, but they do not need to adhere to this.

## Physical Attributes

The Laore-Glas are oftentimes cautious, though this trait has been adopted over a scarcity of resources moreso than a xenophobic dislike of outsiders. Any and all are welcome to hunt amongst their ranks, and their ritualistic seaweed-green tattoos given for each slain sea creature have been adopted by most amongst the Human and Dwarven clans.

The Laore-Glas view the Morian as their enemies and vice versa, often blaming them for the destruction of their ancestral homeland of Verendell (now populated by their cousins, the Laore-Hoj). Because of this ancient animosity, the spear has not only become their most chosen weapon, but the sacred symbol of their people.

The Laore-Glas stand at a whopping 5'0" to 5'11", being the shortest of all the Laore. This helps them better maneuver on ships, though is not the sole purpose nor the cause for their short stature. Rumour has it that their eyes, hair, and size are all a result of intermingling between the Laore and humans post emergence, though these claims are currently unfounded. Like other Laore, the Laore-Glas seem to pause in age once they reach their thirty-fifth year, then continue to stay in the same physically ageless form until their demise. The eldest of the Laore-Glas are only around two-hundred, as most tend to perish at a younger age due to their rough and dangerous lifestyle. Laore-Glas that do make it to two-hundred are typically bedridden at this age and unable to hunt anymore.
Thomas

Thomas is a cheeky blue engine that works on the North Western Railway

## Personality

Thomas is a rather cheeky, but kind engine, and generally behaves well. Despite his somewhat young age, he serves as a good mentor for engines like when he taught Edward how to manage trucks. He

loves teasing the others. If he is ever talked down to by a bigger engine being boastful, like Gordon. He isn't shy of talking back. He can also have a slight tendency to rush into a situation regardless of the danger

## Basis

Thomas is based on the LB&SCR Class E2 0-6-0T, particularly the second batch of locomotives built with extended side-tanks. These engines were built by Brighton Works between 1913-1916 to replace the ageing Stroudley E1 class and were primarily used for heavy shunting and short-distance goods trains in the London area and on the south coast. During their final working years, the E2 class worked as shunting engines at Southampton Docks alongside the USATC S100 Tank Engines (Rosie's basis), until they were replaced by the BR Class 07 diesel shunters (Salty's basis). All of the E2s were scrapped, with none surviving into preservation. Thomas has several major differences from the original E2 class. He is much shorter in length than his original basis, he has two extra windows on the sides of his cab and he has wheel splashers, something the original E2 class lacked.

## Livery

Thomas is painted in NWR bright blue with red lining. His number is painted on the sides of his tanks in yellow with red lining and the lining around his cab windows is yellow.
Sodor's Fallen Engines Wiki

**Welcome to the Sodor's Fallen Engines Wiki!**
## About

Sodor's Fallen Engines is a fan series by SaddleTankNo6, based on The Railway Series by the Reverend W Awdry and the TV series by Britt Allcroft

## Series Overview

After the North Western Railway is incorporated into British Railways, it's followed with a swift sure of "The Modernisation Plan". This brings the island at odds as they unravel the secrets and history behind it all.
Trojan Studios

**Trojan Studios**, also known as **Dana** is a voice actor for the Sodor's **Fallen Engines** series

## Biography

Trojan Studios joined the YouTube platform on October 12, 2019. He mainly does YouTube videos with tomy and Trackmaster trains. His content mainly includes Tomy Sodor Races and his multiple series including "Dawn of Sodor", "Sudrian Torment", "REVOLUTION" and an WIP series named "Sudrian Steam Legacies"

## Characters

* Duck
* Daisy
* Derek

## Trivia

* His favourite characters are Stepney, Duck, Edward, BoCo & Duke
* Dana is bisexual

## Social Media

### YouTube

* https://www.youtube.com/channel/UCynnvp8lGgb\_3spYsIK5waA
上海地铁10A01型电客列车

**本条目来源于版权协议兼容的网站。**
本条目原来自中文维基百科的上海地铁10A01型电客列车，依 CC BY-SA 3.0 授权引入；原贡献者可以在这里看到。经过双方编者的修改，本条目可能已与来源有很大差异。

## 上海地铁10A01型电客列车

### 编组

6节A型车

运营
--

### 购买名义

10号线用车

性能
--

### 车辆定员

310人

生产
--

### 车门生产

上海法维莱交通设备车辆有限公司

动力
--

### 控制装置

阿尔斯通ONIX 152型IGBT-VVVF

制式
--

### 车体材质

铝合金

**上海地铁10A01型电客列车**（原名**AC13型**）是上海轨道交通10号线现用的两款电动车组之一，配属于吴中路基地和港城路基地。属阿尔斯通Metropolis系列地铁列车。

简介
--

10A01型列车共246辆，41组，由上海电气和南京浦镇车辆厂负责生产，其中上海电气负责生产编号为双数的列车，南京浦镇车辆厂负责生产编号为单数的列车。2009年9月13日，首列列车抵达上海，2010年4月10日随10号线开通同步投用，目前该款列车在10号线运营，编号为1001-1041。列车客室车门为外置滑轨门，车身外涂装为淡紫色和白色。

10A01型列车在2014年8月实现无人驾驶，驾驶室窗和两侧隔板（可拆卸）上均有可观看司机室和前方隧道的大幅玻璃。初期玻璃均被黑纸封上，无法观看。2022年，所有车辆的驾驶室旁板已被拆除，乘客可以直接在车头观景。

编组
--
BFDI (2021) tv show Wiki

**Welcome to the BFDI (2021) tv show Wiki!**
We're a collaborative community website about BFDI (2021) tv show that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

* How to Contribute
* Managing your new community
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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

works
The Prologue

The prologue is the first release of Sodor's Fallen Engines

## Plot

After lorries and buses take most of the work on the NWR, they have no choice but to finally become part of British Railways and admit defeat. BR takes no time in sending a diesel to the steam-run island.

Francis arrives on the Island of Sodor meeting the others at Vicarstown, much to the dismay of the others. The engines are not used to seeing a silent, boxy engine. Diesel is about to say hello, but refrains from doing so seeing the looks on the other engines faces. The Fat Controller tells Diesel to go with Edward to show him the ropes.

Francis and Edward go to the yards, which is in a terrible state. While Edward goes to the water tower, Francis organises all the trucks and coaches. Edward is shocked to see the yard so tidy and tells Francis he is a credit to the railway.

Francis and Edward head back to the sheds, where the other engines are talking. Duck is telling the engines what a threat Francis is to the railway, after his experience in Paddington. The other engines are refering to Francis as simply "Diesel". When Edward and "Diesel" get to the sheds, the other engines demand "Diesel" to sleep elsewhere.

The Prologue ends with a short summary of the events that will follow. Diesel never speaks a word on Sodor, Duck tricks Diesel into having an accident, which gets the Fat Controller fired, and how Diesel will never speak another word again.

## Characters

* Thomas
* Edward
* Gordon
* James
* Percy
* Duck
* Francis
* Sir Topham Hatt
* Henry *(cameo)*
* Toby *(cameo)*

## Trivia

* This is the first ever media of Sodor's Fallen Engines
* This is the pilot episode
* This was originally intended to be released a day earlier
* This takes place in 1955, outside of the usual timeline of 1959 and 1960
* Thomas' regular voice actor is replaced by SaddleTankNo6
Percy

## Personality

Percy is a rather cheeky, but kind engine. He normally behaves well, yet he also gets himself in trouble by jumping into situations without adequately thinking them through first. He loves teasing other engines, especially bigger ones such as Gordon and James, but is always brought down to earth in due course by anyone who gives him the moral to learn, especially the Fat Controller. He can also be somewhat timid.

## Basis

Percy is an 0-4-0 saddle tank believed to have been built by the Avonside Engine Company of Bristol, but prior to being purchased second or third hand by the Fat Controller he acquired components from Hunslet of Leeds and other builders

## Livery

Percy is painted in NWR apple green with red and yellow lining. His number 6 is painted on the sides of his cab in yellow with red lining and the lining around his cab windows is yellow.
Francis

Francis, also known as "Diesel" by the steam engines, is a Class 08 diesel shunter

## Personality

Diesel is, in essence, the average pantomime villain. He is oily, malicious, devious, scheming and full of ideas to get revenge. He views himself and any other diesel as highly above the steam engines and believes that all diesels are "revolutionary" - he has also claimed diesels should be "rough and tough", as an excuse for bullying the other engines. His antics give diesels on Sodor a bad reputation, which causes most steam engines (particularly Duck and Thomas) to mistrust him. His rough demeanour also affects his fellow diesels, who are often victims of his tricks alongside steam engines, mainly diesels who are friendlier to steam engines and are just nice in general, with Paxton being a prime example.

## Basis

Diesel is based on a British Rail (BR) Class 08 diesel-electric shunter. In the real world, BR Class 08s were in fact the most successful shunting engines in the world with 996 of them built. Over seventy of them are preserved by heritage railways, such as the Dean Forest Railway and museums, such as the National Railway Museum. Around one-hundred BR Class 08s also remain in service on the national rail network. 08850, a BR Class 08 preserved by the North Yorkshire Moors Railway, appears in a Mr. Perkins' Railway segment.

## Livery

Diesel is painted in the British Railways mixed-traffic livery of black, which was the standard livery for shunting engines from 1948 until the mid-1960s.

## Trivia

* His real name is Francis but is called "Diesel" by the steam engines
上海地铁1号线副线

**上海地铁1号线副线**是流传于网络的一批劣质学位论文中**虚构**的轨道交通线路，上海官方从未规划过类似线路。这些论文中有的中提到这条线路“走向与既有1号线大致平行”，但实际整理可以发现走向根本不合理。一些版本显示这批论文为中国矿业大学（徐州）力学与建筑学院土木工程专业（城市地下工程方向）2011级本科生毕业设计，甚至带有毕业设计任务书、答辩成绩表、致谢等内容，但隐去了学生姓名。这些论文存在多次转载，另一些版本则不包含上述有关文献来源的信息，甚至夹带贩卖图纸资料的广告。

内容
--

目前已知这批论文至少有20余篇，标题雷同，均为“上海地铁1号线副线某某站基坑设计与施工”或“上海地铁1号线副线某某站-某某站区间隧道设计与施工”形式。虽然以文献形式给出，提供了摘要、英语摘要、关键词、目录等文献内容，甚至煞有介事地杜撰了标段文件、线路里程等，但这批论文细看漏洞百出。较为明显的有多篇文章排版异常出现“未定义书签”。其中一篇“副线宝安公路站”开头即将目录中的标题误作“上海地铁8号线黄兴路站基坑维护结构设计”，疑似抄袭漏改标题；在明知存在既有真实1号线宝安公路站的情况下仍然继续论述虚构的“副线”，甚至没有论述施工对既有线路的影响；后文专题部分甚至偏离城市地下工程主题，论述颗粒材料的光学性质（该部分系全文抄袭清华大学一硕士论文，甚至复制了关键词）。

## 虚构车站

这批论文中虚构的站点有：

相关
--

这批文章以学位论文形式出现，有较强的迷惑性，但是在正规的规划、文献数据库中查不到类似内容。虽然这一完全虚构的线路属于个例，但是在部分正规文献中也存在脱离官方规划的个人主张（如提出崇明线部分车站预留12节市域A型编组），引用时仍需多加注意。

## 参考资料

1. ↑ 土木工程毕业设计（论文）-上海地铁1号线副线呼兰西路站基坑设计与施工（规划内容系虚构）.  [2022-05-19].
2. ↑ 被抄袭的原文：杨荣伟. 光弹颗粒材料直剪实验研究 (Thesis). 2011.
3. ↑ 上海地铁1号线副线宝安公路站基坑设计与施工（含CAD图纸）（大面积抄袭，规划内容系虚构）.  [2022-05-19].
4. ↑ 沈坚（上海申通地铁集团有限公司技术中心）. 长三角一体化背景下上海轨道交通崇明线规划研究. 城市轨道交通研究. 2022. “...此外，受客流预测敏感因素影响，崇明线部分车站宜实现“6+6”大编组列车连挂运行的条件以应对未来区域一体化发展带来的客流增长，可在东滩、长兴岛、金吉路等站预留“6+6”大编组列车的到发条件。”