The Reach

The Reach, a bastion of culture and knightly values. Ever since the age of heroes it has been the most fertile region in Westeros. It is the second largest of all the kingdoms and is considered to be the most heavily populated of all the Kingdoms.

The Reach is considered the home of chivalry by many of those in Westeros, tournaments and knights abound in the green lands fed by the Mander. Originally ruled by the Kings of the Reach, the region is now ruled by House Tyrell ever since they first bent the knee to Aegon I Targaryen during the first War of Conquest.

## Characters from the Reach

* Margaery Tyrell
* Mella Meadows
* Martha Oakheart
* Meria Redwyne

## Locations

* Highgarden
	+ **Power:** 4
	+ **Luck:** 1
	+ **Notes:**
* Oldtown
	+ **Power:** 4
	+ **Luck:** 2
	+ **Notes:** Encounters of Okay+ grant use of the Ships trait.
* The Arbor
	+ **Power:** 3
	+ **Luck:** 2
	+ **Notes:** Encounters of Okay+ grant use of the Ships trait.
* Brightwater Keep
	+ **Power:** 3
	+ **Luck:** 0
	+ **Notes:**
* Ashford
	+ **Power:** 2
	+ **Luck:** 0
	+ **Notes:**
* Longtable
	+ **Power:** 2
	+ **Luck:** 0
	+ **Notes:**
* Bitterbridge
	+ **Power:** 2
	+ **Luck:** 0
	+ **Notes:**
* Old Oak
	+ **Power:** 2
	+ **Luck:** 0
	+ **Notes:**
* Goldengrove
	+ **Power:** 3
	+ **Luck:** 0
	+ **Notes:**
* The Ring
	+ **Power:** 2
	+ **Luck:** 0
	+ **Notes:**
* Grassy Vale
	+ **Power:** 2
	+ **Luck:** 0
	+ **Notes:**

## Special Locations

* Starry Sept
	+ **Power:** 2
	+ **Luck:** 2 (-2 enemies if new High Septon proclaimed).
	+ **Notes:** You can proclaim a new High Septon. Pick 1 Each Round: Increase your and ally's reputation gains by +3 in regions where you have a holding OR decrease a rival and their ally's rolls by 2 in your holdings. -2 to all FotS encounters outside of your own holdings.
* Verdant Land
	+ **Power:** 2
	+ **Luck:** 1
	+ **Notes:** Holder and Allies within the Reach have roll requirements for encounters decreased to 2 instead of 3.
* The Mander
	+ **Power:** 1
	+ **Luck:** 0
	+ **Notes:** Add 1 to rolls for holder and allies within The Reach.
* Redwyne Fleets
	+ **Power:** 2
	+ **Luck:** 0
	+ **Notes:** Remove travel restrictions. Immunity to Ironborn specials.

## Noble Houses

* House Ambrose
* House Appleton of Appleton
* House Ashford of Ashford
* House Ball
* House Beesbury of Honeyholt
* House Blackbar of Bandallon
* House Bridges
* House Bulwer of Blackcrown
* House Bushy
* House Caswell of Bitterbridge
* House Chester of Greenshield
* House Cockshaw
* House Cordwayner of Hammerhal
* House Costayne of the Three Towers
* House Crane of Red Lake
* House Cuy of Sunhouse
* House Dunn
* House Florent of Brightwater Keep
* House Footly of Tumbleton
* House Fossoway of Cider Hall
* House Fossoway of New Barrel
* House Graceford of Holyhall
* House Graves
* House Grimm of Greyshield
* House Hastwyck
* House Hewett of Oakenshield
* House Hightower of the Hightower
* House Hunt
* House Hutcheson
* House Inchfield
* House Kidwell
* House Leygood
* House Lowther
* House Lyberr
* House Meadows of Grassy Vale
* House Merryweather of Longtable
* House Middlebury
* House Mullendore of Uplands
* House Norcross
* House Norridge
* House Oakheart of Old Oak
* House Oldflowers
* House Orme
* House Osgrey of Standfast
* House Peake of Starpike
* House Pommingham
* House Redding
* House Redwyne of the Arbor
* House Rhysling
* House Risley of Risley Glade
* House Rowan of Goldengrove
* House Roxton of the Ring
* House Serry of Southshield
* House Shermer of Smithyton
* House Sloane
* House Tarly of Horn Hill
* House Tyrell of Highgarden
* House Uffering
* House Varner
* House Vyrwel of Darkdell
* House Webber of Coldmoat
* House Westbrook
* House Willum
* House Wythers
* House Yelshire