Spells

As a witch, the player has access to a few magical skills and more specifically, spells. Spells are discovered throughout the game, starting with Ripple, which is given by the familiar Huckleberry shortly after starting a new game.

Spells cast a temporary effect by consuming spell potions, which can be crafted at the cauldron. The simple magic watering trick is permanent, apparently uses no mana, and doesn't count as one of the spells that requires a spell slot to use.

Starting with one available spell slot, the player will eventually find old journals that introduce new spell potions shortly before finding the recipe for each spell potion according to the list below. There are five spell potion recipes to discover while exploring.

The player can eventually make use of four spell potion slots. While only one spell can be cast at a time, the player can switch seamlessly between spells in use by pressing the hotkeys for each slot to which the player assigned a spell (and used up the corresponding potion item in the inventory) without needing to deactivate the active spell first.

Spells consume Mana while they're being cast, and each potion has different Mana usage and available duration for use.

## Spell Locations

* Homestead - Ripple
* Canyon - Shadow
* Forest - Gray
* Swamp - Phantom\*, Ice Step
* City - Flare

*\***Note**: Phantom is available just before entering the Swamp, at the end of the ramp leading out of the Forest temple.*

## Increasing Spell Slots

In order to increase your available spell slots, you'll need to purchase the recipe for Tincture of Proficiency recipes from Abraham. One level of the recipe is available during each area you explore, MK I in the Canyon, MK II in the Forest, and MK III in the Swamp. The recipe requires an Arcane Catalyst, a glowing orb found in each of the three Miasma-covered areas that can be made (and consumed) once for each spell slot expansion.

### Tincture of Proficiency

* Permanently increases your spell slots by 1
* Mk. I time to craft: 02:00 (Basic Cauldron), 01:42 (Master Cauldron)
* Inventory slots: 1x2

> *A human can only naturally process one spell at a time, and augments are needed if they want to switch on a whim.*
>
>

### Arcane Catalyst

* Material used for crafting. Can be utilized in increasing spell slots.
* Each one found once in every Miasma-covered area (except The City)
* Inventory slots: 2x2

> *These powerful pockets of energy can sometimes be found out in the wilds. Supposedly they can help a witch expand their mind.*
>
>

#### Arcane Catalyst Locations

Pearl Canyon

Petrified Forest

Ancient Swamp

## Charms

Each spell has a corresponding charm that enhances some aspect of the spell.

* Ripple Charm - Items and creatures are highlighted after the Ripple spell ends.
* Shadow Charm - Makes the Shadow spell easier to sustain for longer. Mana drain slows by about 2x with Shadow Charm in inventory.
* Gray Charm - Time comes to a near standstill while casting Gray. Moving objects and creatures slow down considerably, but do not fully stop.
* Phantom Charm - Increases Phantom decoy's running speed. Allows to send the decoy farther while conserving Mana.
* Ice Step Charm - Greatly increases movement speed while the player is casting Ice Step. Increases running speed on land as well as water.
* Flare Charm - Decreases the Mana drain of the Flare spell.