recursal/Fanatic-Fandom huggingface dataset:
Yamame

Yamame is a unit that specializes as a disruptive support for the opponent's team. She is an event exclusive unit with a unit skill that makes her more powerful when surrounded by allies that cause status effects. Her stats focus on defensiveness, with high HP, DEF, and MNT but low SPD and ATK. She has fast level growth.

### Where to Obtain

Yamame and her spell cards can be acquired from the event quest "VS Yamame," which is open to all units level 5 and above on Easy difficulty.

### Spell Cards

 Spider "Cave Spider's Nest"
 Miasma Sign "Filled Miasma"

### Strategy

Yamame's unit skill makes her extra effective when surrounded by units like Cirno, Rumia, and Medicine due to dealing more damage against units afflicted with any negative status effects. She is not a strong attack unit, however, due to lacking both in ATK stat and actual attacking spell cards. Her Capture Web and Cave Spider's Nest spell cards are both "trap" auxiliary cards that stay face-down and do nothing until the enemy activates a spell card that matches their effect criteria. Capture Web allows the opponent to cast the attack spell card, but cuts the damage dealt during the targeted card's usage and then flips over and sends the opponent's card to Used. It only targets cards that are doling out an attack, so Reimu's Fantasy Seal and any of Aya's cards are only broken if the card has entered its attack phase past the unique activation effect, and auxiliary cards without attacks (like Sakuya's Tea Time) are unaffected. Capture Web also only activates when Yamame is the one hit. Cave Spider's Nest will break any 4+ card the moment the card flips over and activates for the first time. It ignores cards that are already in play, unlike Capture Web which will break cards that have already been activated before. Filled Miasma is similar to Reimu's Evil-Sealing Circle, except it adds even more debuffs to targets it strikes. Like Evil-Sealing Circle, though, its effect is still much smaller than the buffs from the likes of Duplex Barrier and Luna Clock. Also, Yamame's spell cards make her a good support for units that draw power from the number of Used cards, like Remilia. However, while her trap cards remove enemy cards from play, they are easily circumvented by using lots of low-cost cards instead of high-cost ones. Aya is still a more effective unit for dealing with parties that focus on low-cost cards.
Colorful Sign "Extreme Color Typhoon"

彩符｢極彩颱風｣

### Special Effect

Extra attacks are added every time Meiling is hit after activation up to a maximum of 10 attacks.

Meiling's fourth spell card.

Illustration for the card was done by ZYANNA(NSFW).

### Notes

The card's hit count increases only after the spell card is activated for the first time. Once it is, however, the spell card will keep counting for the rest of the battle even if it is not active anymore. Reactivating the card will continue the count where it left off, even if the first card has been sent to the Used pile.

This card's high cost means that it can be hard to use alone with only Meiling's unit skill, as Meiling will frequently be below 50% HP when she is finally able to start this card. If her allies keep her defense high or raise her HP, however, then this spell card becomes remarkably easy to charge.

Has a max quantity of 3.

### Where to Obtain

* Scarlet Devil Mansion Main Gate/Easy/Rare Drop
* Scarlet Devil Mansion Main Gate/Normal/Rare Drop
* Scarlet Devil Mansion Main Gate/Hard/Rare Drop
* Scarlet Devil Mansion Main Gate/Lunatic/First Time Clear
Persuasion Needle

パスウェイジョンニードル

Reimu's second spell card, and another card Reimu starts with at the beginning of the game.

Illustration for the card was done by チロリアン (NSFW).

### Notes

A basic, low cost spell card with no special effect. It hits a target three times, and that's basically it.

Has a max quantity of 3.

### Where to Obtain

* The player starts the game with one copy.
* Reimu's Danmaku Play/Easy/Rare Drop
* Reimu's Danmaku Play/Normal/Rare Drop
Snow Sign "Diamond Blizzard"

雪符｢ダイアモンドブリザード｣

Cirno's third spell card.

Illustration for the card was done by だんごむし(NSFW).

### Notes

A rare, high power card without any special effect. It just hits everyone pretty hard. It also occasionally freezes enemies, but this is due to Cirno's unit skill rather than any effect from the card itself.

Has a max quantity of 3.

### Where to Obtain

* Misty Lake/Easy/Rare Drop
* Misty Lake/Normal/Rare Drop
* Misty Lake/Hard/Rare Drop
* Misty Lake/Lunatic/First Time Clear
Ice Sign "Icicle Machine Gun"

氷符｢アイシクルマシンガン｣｣

Cirno's fifth spell card.

Illustration for the card was done by winn(NSFW).

### Notes

Damage increase is around +0.2 per frozen unit. If five enemy units are frozen at once, this theoretically would raise the power by x1.2, up to 160.

This spell card's effect is almost irrelevant at this time because only Cirno can freeze enemies on a consistent basis and using Perfect Freeze before or after this card is impossible due to both cards being classed as attack cards. Thus, this spell card relies on Cirno's unit skill entirely, and since the length of freezing by default is rather short, it is unlikely that this card will really benefit from it.

Has a max quantity of 3.

### Where to Obtain

* Forest Behind the Shrine/Lunatic/Rare Drop
Registering for Hakurei Frontier

Registering for Sitappa's Hakurei Frontier is an easy process; however, the menu for doing so is mostly in Japanese. This is a step-by-step guide to creating an account and starting your game.

### Step 1

Sitappa Games hosts Hakurei Frontier on their website. There are two versions of the game available to play-- one is the standard game that has outside links and updated news and the other is streamlines to ease loading times.

The standard game is located here.

The lightweight game can be played here.

### Step 2

Once the game has loaded on your browser, you will be greeted by this screen. The first text box is for entering a username-- unicode is accepted so it's perfectly fine to have an English username. The second text box is for entering a password-- the maximum amount of characters allowed is ten. After entering your information, click on the green button on the left. This button will register your account, if your account name is not taken already. If it is, you will get an error sound and will be denied until you enter a different name. Otherwise you will immediately be placed into the main screen and will receive some complimentary newbie gifts.

The purple button on the right is the login button. To log in once you have already registered, just enter in the same information you did when you registered, and then click the purple button. An email address is not necessary to register for Hakurei Frontier. If you lose your account details, you may click on the text (☀9/13以降、IDとパスワード分からなくなった場合) that appears on the red banner above the game window. This will open up a new tab in your browser that displays the information in a flash app. However, **there is likely no support in case you do forget your account information and the information is somehow lost from your browser**, so remember to write down your username and password if you feel you may forget it, as they will not be recoverable.

### Step 3

Congratulations! If you have reached this screen, this means that you have registered without a problem! You will start with Reimu as your sole unit, 1,000 coins, and 1 medicine.
Remilia

Remilia is a powerful late-game unit with high attack and speed, even more so than Sakuya's. Her unit skill converts 1/3rd of the damage she deals to opponents as health, making her impressively self-sufficient. Many of her spell cards also have regenerative effects besides her unit skill. Her one real weakness is slightly low magic defense, but it should be noted that her level growth is very slow.

### Where to Obtain

Remilia and her spell cards are acquired from the Main Quest "Scarlet Devil Mansion Rooftop," which can be cleared by units level 30 and above on Easy difficulty

### Strategy

Remilia may be one of the most self-sufficient units in the entire game-- she doesn't have many spell cards that assist the entire party like many other units do, but she is very effective at keeping herself alive. Star of David and Red Magic are very good at drawing health for Remilia from multiple opponents, but they are less effective when there is only one enemy, or there is a Meiling present that is drawing all the attacks to herself. Star of David is also a strong lead-in for Red Magic, and using the former first for a time will increase the effectiveness of the latter once the player has accrued enough bombs to use it. Scarlet Shoot's effect will stay active even if Remilia casts another spell card over it, so using it in tandem with Star of David will allow Remilia to regenerate large amounts of her health with each attack. Both Scarlet Shoot and Red Magic benefit greatly from Reimu's Fantasy Seal, which can send a large amount of activated spell cards to the Used pile all at once. Young Demon Lord's power is double when its special effect is in play, so if Remilia is easily regenerating her health over her opponents', the card can quickly decimate even slightly weakened targets. But Scarlet Gensokyo is still Remilia's strongest card, with both its effect that can render an enemy team helpless after a Fantasy Seal clear and its large amount of multi-hits from the get-go that make it well worth its high bomb cost. It is slightly ironic, but Remilia shouldn't be a target for Sakuya's help most of the time, and she doesn't have a lot of obvious partners besides Reimu and perhaps Patchouli. However, when considering that her role is mostly to be a damage powerhouse, it makes it more understandable that other units would be providing support to her and not the other way around.
Sakuya

Sakuya is a well-balanced unit with an emphasis on attack and speed. Besides her high inherent SPD stat, she has a unique unit skill that allows her to immediately fill her behavior gauge when casting an attacking spell card. She is also currently the only unit that can heal herself and her fellow party members, making her strong both as an offensive and support unit. Her level growth is moderately slow when compared to many other characters, likely having to do with being a mid-to-late game unit.

### How to Obtain

Sakuya and her spell cards are acquired from the Main Quest "Scarlet Devil Mansion State Room," which is available on Easy to units level 10 and above. Two of her newer cards are from the Event Quest "Sakuya's Counterattack," and can only be acquired from the Normal and Hard difficulties there.

### Strategy

Sakuya's Tea Time is likely her defining spell card-- it is the only spell card as of right now that can heal friendly units. If a target for it isn't selected, the card will auto-select the unit with the lowest amount of health. While this isn't faulty prioritizing, it can be smart in some situations to focus the healing onto a specific unit, with the best choice usually being Meiling if she is also in the party. Of course, Sakuya is also extremely effective offensively, mainly through delaying the actions of the enemy. Killing Doll is likely Sakuya's strongest offensive card, with its special effect able to cut enemy behavior gauges like a knife through soft butter, especially if against a single target. Focusing Killing Doll onto one unit alone often as the effect of resetting the bar to zero, which can be a huge delay against fast units. Killing Doll's effect stands out even more starkly if Luna Clock's speed buff is active. If Killing Doll is too expensive to cast, however, Clock Corpse's debuff, although not as powerful, is still helpful for delaying enemy actions in comparison to your party's. Eternal Meek is, slightly disappointingly, more helpful to the AI-driven enemy teams than to the player's most of the time because the computer player's reaction time is much faster than a human's, allowing it to cast spell cards just as the bombs roll in and making it easier for the computer to bypass the card's effect than it is for slower human players. Rumia's "Darkened" status effect is often a strong counter against Sakuya's multi-hit attacks as well, and also tends to cut down on Sakuya's bomb destroying potential. But Sakuya's multi-hit weakness is often offset by her unit skill, which allows her to cast spell cards like Killing Doll upon opponents right away, which makes it easier to prevent such negative status effects from canceling Sakuya's full damage potential. Sakuya's recent additions are Misdirection and Silver Another Dimension. Misdirection will protect all ally cards (including her own) from being destroyed or affected by other cards, such as from the effects of Yamame's various trap cards, Reimu's Fantasy Seal and all of Aya's spell cards. Another Dimension of Silver is a temporary shield that acts like Reimu's unit skill in reducing damage to zero, although it only works for one hit per ally.
Night Sign "Night Bird"

夜符｢ナイトバード｣

Rumia's second spell card.

Illustration for the card was done by チロリアン (NSFW).

### Notes

A basic, low-cost spell card with no special effect. It hits every enemy one time regardless of targeting.

Has a max quantity of 3.

### Where to Obtain

* Forest Behind the Shrine/Easy/Rare Drop
* Forest Behind the Shrine/Normal/Rare Drop
* Forest Behind the Shrine/Hard/Rare Drop
* Forest Behind the Shrine/Lunatic/First Time Clear
Moon Sign "Silent Selene"

月符｢サイレントセレナ｣

Patchouli's seventh spell card.

Illustration for the card was done by クレセント(NSFW).

### Notes

Doubles the attack power of all red-attribute attacks and spell cards from the party. Because the effect applies to itself, the card effectively has 800 power every time it's used.

Has a max quantity of 2.

### Where to Obtain

* Voile the Magic Library/Lunatic/First Time Clear
* Patchouli's Counterattack/Normal/First Time Clear
Dream Sign "Evil-Sealing Circle"

夢符｢封魔陣｣

### Special Effect

Passively reduces the speed of all opponents and grants DEF and MNT debuffs to all targets hit for 2 turns.

Reimu's fourth spell card.

Illustration for the card was done by 絶豆 (NSFW).

### Notes

The debuff effect of this card appears to stack. If it hits an opponent once, their DEF and MNT is cut by around 57%. The second hit reduces those stats further for a 95% defensive reduction.

The card also applies a hidden speed reduction to the entire enemy party, making all of their action gauges fill at only 2/3rds of their normal rate.

Has a max quantity of 3.

### How to Obtain

* Reimu's Danmaku Play/Easy/First Time Clear
* Reimu's Danmaku Play/Hard/First Time Clear
* Reimu's Danmaku Play/Lunatic/First Time Clear
Flower Sign "Gorgeous Sweet Flower"

華符｢芳華絢爛｣

Meiling's first spell card.

Illustration for the card was done by まなろう(NSFW).

### Notes

A basic, low cost spell card with no special effect. It hits a target three times, and that's basically it.

Has a max quantity of 3.

### Where to Obtain

* Scarlet Devil Mansion Main Gate/Easy/First Time Clear
* Scarlet Devil Mansion Main Gate/Normal/First Time Clear
* Scarlet Devil Mansion Main Gate/Hard/First Time Clear
Wood Sign "Sylphae Horn"

木符｢シルフィホルン｣

Patchouli's third spell card.

Illustration for the card was done by まなろう(NSFW).

### Notes

Doubles the attack power of all green-attribute attacks and spell cards from the party. Because the effect applies to itself, the card effectively has 400 power every time it's used.

Has a max quantity of 3.

### Where to Obtain

* Voile the Magic Library/Easy/First Time Clear and Rare Drop
Dream Sign "Duplex Barrier"

夢符｢二重結界｣

Reimu's fifth spell card.

Illustration for the card was done by 理中モルチ(NSFW).

Increases the DEF and MNT of all allies by 500%. Stacking the card again while the buff is active will add another 50% to the buff. It also extends the buff for another 4 turns.

This card is affected by effects that reduce multi-hits, such as the status effect "Darkened." When Reimu is darkened while casting this card, the effect will only buff one party member.

This spell card's effect is classified as both a buff and a damage reduction. Cards that can bypass damage reductions and buffs will ignore this card.

Has a max quantity of 3.

### How to Obtain

* Reimu's Danmaku Play/Hard/First Time Clear

* Reimu's Danmaku Play/Lunatic/First Time Clear
* Reimu's Character Quest/Easy/First Time Clear
Marisa

Marisa is an early-game unit that specializes in speed, attack power, and magic defense. She becomes more ferocious (damage x1.5) after she has been damaged, and she has average level growth on par with Reimu's. Her main weakness is a low health base, turning her into a "glass cannon" character.

### Where to Obtain

Marisa and her spell cards are acquired from the Main Quest "Hakurei Shrine," which is open to level 1 units and above on the Easy difficulty. One of her rarer cards, Non-Directional Laser, is also available from the Main Quest "Voile the Magic Library" on Lunatic, which is the quest most associated with Patchouli.

### Strategy

Marisa's low health means that she is easy to knock out regardless of the enemy's attribute alignment, and this is especially true against enemies of purple alignment, as while she is strong against them, they are also equally as strong against her. She therefore works best when she is guarded by a character like Meiling. Defensive buffs can currently only be cast by Reimu, but this means she is an effective counter against Duplex Barrier when using either Master Spark or Stardust Reverie. Her Master Spark and Stardust Reverie also bypass outright damage reduction, allowing her to ignore Reimu's, Tenshi's, and Hina's unit skills, as well as the special effect of Tenshi's Sword of Meteorological Revelation. Her ATK buff from Non-Directional Laser stacks, so it can be extremely effective to cast this spell early in a quest and then cast a stronger spell card right before a boss fight, making it a useful lead-in move to high damage counts from Master Spark or Stardust Reverie. Reimu's Duplex Barrier can help Marisa's longevity, but casting Sakuya's Tea Time on Marisa is often a wasted effort as stronger bosses may take her out in one or two hits and her damage is buffed when her health is lowered.
Nameless Little Devil

名も無きリトルデーモン

### Special Effect

Creates a state where every time a spell card is drawn, Koakuma magically attacks 4 times at 100 power.

Koakuma's third spell card.

Illustration for the card was done by ふみつき(NSFW).

### Notes

An auxiliary spell card that behaves much like an attack card, but activates separately from Koakuma's action gauge.

This card will activate multiple times in a row if the player draws multiple spell cards, which is possible through the effects of Koakuma's other spell cards Grimoire Arrangement and Voile the Magic Library (Spell Card).

Has a max quantity of 2.

### Where to Obtain

* Patchouli's Counterattack/Normal/First Time Clear
* Patchouli's Counterattack/Hard/First Time Clear
Freeze Sign "Perfect Freeze"

凍符｢パーフェクトフリーズ｣

### Special Effect

Passively grants the party the ability to freeze enemies with any blue-attribute attacks as long as it is active.

Cirno's fourth spell card.

Illustration for the card was done by モツ(NSFW).

### Notes

The card's special effect increases the probability of freezing to 100% and allows anyone else in the party to do so at the same rate as long as they use blue-aligned attacks.

Has a max quantity of 3.

### Where to Obtain

* Misty Lake/Easy/Rare Drop
* Misty Lake/Normal/Rare Drop
* Misty Lake/Hard/Rare Drop
* Misty Lake/Lunatic/First Time Clear
Illusion Laser

イリュージョンレーザー

Marisa's second spell card.

Illustration for the card was done by EO (mostly SFW).

### Notes

A basic, low-cost spell card with no special effect. It hits every enemy one time regardless of targeting.

Has a maximum quantity of 3.

### Where to Obtain

* Hakurei Shrine/Easy/First Time Clear
* Hakurei Shrine/Normal/First Time Clear
* Hakurei Shrine/Hard/First Time Clear
Icicle Fall?

アイシクルフォール?

### Special Effect

Passively increases the amount of bombs added by one every time a spell card is drawn.

Daiyousei's second spell card.

Illustration for the card was done by ばくP(NSFW).

### Notes

If the player's hand is maxed out on spell cards and cannot draw any more from the deck, this card's effect does not occur. An open space for spell cards is thus necessary to keep receiving extra bombs.

Has a max quantity of 3.
Unit List

Hakurei Frontier is a continually updating game that will add more new characters as units over time. This list therefore covers all units released currently, and will continue to be updated as new girls join the roster.

### Main Units

* Reimu
* Marisa
* Rumia
* Daiyousei
* Cirno
* Meiling
* Koakuma
* Patchouli
* Sakuya
* Remilia
* Hina
* Tenshi
* Medicine
* Aya
* Yamame
* Alice
* Aunn

### Summoned Units

Summoned units currently can only be called into play by Daiyousei's "Call for Help" spell card. These units are not part of the party and only last for one quest.

 Sunflower Fairy (Blue)

### NPC Units

NPC units are units that show up in quests but cannot be collected by the player. Some main units were released as NPC units before getting their own events and spell cards. Due to this, some NPCs today may get their own pages later down the road when they are released for the player's use.

Red Frilly Fairy (Red Attribute)Green Frilly Fairy (Green Attribute)Blue Frilly Fairy (Blue Attribute)Red Basic Fairy (Red Attribute)Green Basic Fairy (Green Attribute)Blue Basic Fairy (Blue Attribute)Fairy Maid (White Attribute)Chibi Koakuma (Purple Attribute)Sunny Milk (Red Attribute)Star Sapphire (Blue Attribute)Luna Child (Yellow Attribute)Aunn Komano (Green Attribute)Rock (Brown Attribute)
Nick Wilde

**Officer Nicholas "Nick" Piberius Wilde** is the deuteragonist of Disney's 55th full length animated feature film, *Zootopia*. He is voiced by Jason Bateman as an adult and by Kath Soucie (who also voiced Phil and Lil) as a child. His Love Interest is Judy Hopps and His Children are Thumper, Thumper's Sisters and Benjamin (OC)
Call for Help

たすけをよぶ

### Special Effect

Summons a Red Sunflower Fairy and a Blue Sunflower Fairy to join the party until the end of the quest.

Daiyousei's first spell card.

Illustration for the card was done by winn(NSFW).

### Notes

This card does not attack on its own but instead summons a Red Sunflower Fairy and a Blue Sunflower Fairy to fight on the team. The card can be stacked, but fairies will only join the fight if there is room left on the team. This card can be used twice with a 5 unit team. If one open space is available, the Blue Sunflower Fairy takes priority.

Has a max quantity of 3.

### Where to Obtain

* Misty Lake/Easy/Rare Drop

Red Sunflower FairyBlue Sunflower Fairy
Footmen

### Intro

Footmen are Verditians who have passed their Footman trials (listed below). Footmen are often the backbone of the combat ranking system and examined to determine if the empire is producing worthy warriors.

Footmen are issued a solid black rank chain. Footmen are also allowed to decorate their garb with administrative command staff pre-approved mon-styled Antioch/Verdish symbols.

Footmen are eligible to become Fourth Guardians (Although some programs have special requirements).

Footmen carry a base authority level of 2.

Footmen are considered average fighters. This stage is very versatile because you’ll have average fighters that do really well with their weapon style but may have absolutely no concept of what to do in a war situation. Additionally, the reverse has been true as well. It is often why the footman class of fighters is the largest group.

Footman Rank ChainVerdish SymbolFootman Gusoku ColorsMon-styled Antioch patchesAntioch mon patchesMon patch examplesMon patch on the back
### How to become a Footman

* Become a Grunt.
* Pass the Grunt Trial.
* Must have Footman Level garb (refer to the garb standards section for specifics).

* Defeat a Grunt:
	+ Shield to Shield. (2 out of 3)
	+ Blue to Blue. (2 out of 3)
	+ Red to Red. (2 out of 3)
	+ Green to Green. (2 out of 3)
* While defending a stationary person, block arrows shot at you from 15 feet away with a skirmisher shield. You and your protected target may not receive any form of hit.  (4 out of 5)
* Fight a Vanguard/Knight/Champion with a Footman ally in a 2v1 battle. Prove your ability to take advantage of your numbers. You are not required to win the fight. (2 out of 3 attempts to show proper approach and technique)
* Be able to catch/deflect/dodge a javelin thrown at you without getting hit from 12 feet away. Your feet must stay stationary until the javelin is thrown. You must be unarmed and with no shield or armor. (4 out of 5)
* Defeat 2 Orc shieldmen in a 2v1 battle. (2 out of 3)
* Defeat 4 Orcs in a 4v1 battle. (2 out of 3)
* Defeat 2 Grunts in a 2v1 battle, any weapon choice. (2 out of 3)
* Pass the Footman section of The Trials of Verdite.
Spell Card List

This is a master list of Spell Cards in Hakurei Frontier. As the game accrues new updates, more spell cards will be added to this list over time.

### Reimu

* Homing Amulet (ホーミングアミュレット)
* Persuasion Needle (パスウェイジョンニードル)
* Spirit Sign "Fantasy Seal" (霊符｢夢想封印｣)
* Dream Sign "Evil-Sealing Circle" (夢符｢封魔陣｣)
* Dream Sign "Duplex Barrier" (夢符｢二重結界｣)

### Marisa

* Magic Missile (マジックミサイル)
* Illusion Laser (イリュージョンレーザー)
* Love Sign "Master Spark" (恋符「マスタースパーク」)
* Magic Sign "Stardust Reverie" (魔符「スターダストレヴァリエ｣)
* Non-Directional Laser (ノンディレクショナルレーザー)

### Rumia

* Moon Sign "Moonlight Ray" (月符｢ムーンライトレイ｣)
* Night Sign "Night Bird" (夜符｢ナイトバード｣)
* Darkness Sign "Demarcation" (闇符｢ディマーケイション｣)
* Eating (たべる)

### Daiyousei

* Call for Help (たすけをよぶ)
* Icicle Fall? (アイシクルフォール?)
* Lunate Elf (ルーネイトエルフ)

### Cirno

* Ice Sign "Icicle Fall" (氷符｢アイシクルフォール｣)
* Hail Sign "Hailstorm" (雹符｢ヘイルストーム｣)
* Snow Sign "Diamond Blizzard" (雪符｢ダイアモンドブリザード｣)
* Freeze Sign "Perfect Freeze" (凍符｢パーフェクトフリーズ｣)
* Ice Sign "Icicle Machine Gun" (氷符｢アイシクルマシンガン｣｣)

### Meiling

* Flower Sign "Gorgeous Sweet Flower" (華符｢芳華絢爛｣)
* Rainbow Sign "Wind Chime of Colorful Rainbow" (虹符｢彩虹の風鈴｣)
* Colorful Sign "Colorful Rain" (彩符｢彩雨｣)
* Colorful Sign "Extreme Color Typhoon" (彩符｢極彩颱風｣)

### Koakuma

* Grimoire Arrangement (魔導書整理)
* Voile the Magic Library (Spell Card) (ヴワル魔法図書館(スペカ))
* Nameless Little Devil (名も無きリトルデーモン)

### Patchouli

* Fire Sign "Agni Shine" (火符｢アグニシャイン｣)
* Water Sign "Princess Undine" (水符｢プリンセスウンディネ｣)
* Wood Sign "Sylphae Horn" (木符｢シルフィホルン｣)
* Metal Sign "Metal Fatigue" (金符｢メタルファティーグ｣)
* Earth Sign "Rage Trilithon" (土符｢レイジィトリリトン｣)
* Sun Sign "Royal Flare" (日符｢ロイヤルフレア｣)
* Moon Sign "Silent Selene" (月符｢サイレントセレナ｣)
* Fire Water Wood Metal Earth Sign "Philosopher's Stone" (火水木金土符｢賢者の石｣)

### Sakuya

* Illusion Existence "Clock Corpse" (幻在｢クロックコープス｣)
* Illusion Image "Luna Clock" (幻象｢ルナクロック｣)
* Conjuring "Misdirection" (奇術｢ミスディレクション｣)
* Bewitched Weapon "Another Dimension of Silver" (妖器｢銀色のアナザーディメンジョン｣)
* Maid Secret Skill "Killing Doll" (メイド秘技｢殺人ドール｣)
* Conjuring "Eternal Meek" (奇術｢エターナルミーク｣)
* Tea Time (ティータイム)

### Remilia

* Heaven's Punishment "Star of David" (天罰｢スターオブダビデ｣)
* Red Magic (レッドマジック)
* Scarlet Sign "Scarlet Shoot" (紅符｢スカーレットシュート｣)
* Divine Punishment "Young Demon Lord" (神罰｢幼きデーモンロード｣)
* Scarlet Gensokyo (紅色の幻想郷)

### Hina

* Bad Luck Sign "Bad Fortune" (厄符「バッドフォーチュン」)
* Flawed Sign "Broken Amulet" (疵符「ブロークンアミュレット」)
* Wound Sign "Pain Flow" (創符「ペインフロー」)

### Tenshi

* Non-Perception "Sword of Neither Perception nor Non-Perception" (非想｢非想非非想の剣｣)
* Spirit Sign "Sword of Meteorological Revelation" (気符｢天啓気象の剣｣)
* Earthquake "Sword of Pleasure After Hardship" (地震｢先憂後楽の剣｣)

### Medicine

* Sweet Poison (スウィートポイズン)
* Fog Sign "Gassing Garden" (霧符「ガシングガーデン」)
* Poison Sign "Poison Breath" (毒符「ポイズンブレス)

### Aya

* Wind Sign "Wind God's Fan" (風符｢風神一扇｣)
* Gust "Wind God Girl" (疾風｢風神少女｣)
* Tornado "Guidepost for the Advent of the Divine Grandson" (竜巻｢天孫降臨の道しるべ｣)

### Yamame

* Trap Sign "Capture Web" (罠符｢キャプチャーウェブ｣)
* Spider "Cave Spider's Nest" (蜘蛛｢石窟の蜘蛛の巣｣)
* Miasma Sign "Filled Miasma" (瘴符｢フィルドミアズマ｣)
Koakuma

Koakuma, like Daiyousei, is a unit normally subservient towards another boss, and thus doesn't have her own stage either. She is quite defensive, and she plays a supportive role, although the most recent update has given her more attack options as well. Her level growth is moderately fast, and is certainly much faster than Patchouli's.

### Where to Obtain

Koakuma and her spell cards are random drops from the Main Quest "Voile the Magic Library" on Normal and Hard difficulties. She is a guaranteed clear reward from "Patchouli's Counterattack" on Normal and Hard thanks to her new spell card there.

 Voile the Magic Library (Spell Card) | Purple
 Nameless Little Devil | Purple

### Strategy

Koakuma is a clear-cut support role whose main job is to pull a larger variety of spell cards for the rest of her team. She doesn't attack too often due to her low speed and lack of multi-hits, and because she doesn't increase the amount of bombs for the team in any way, her ability set doesn't appear to be extremely beneficial to any party as of right now. However, she can helpful to include on teams that need more purple units, and her best partners are magicians like Patchouli and Marisa. Nameless Little Devil, at the least, combines very well with Koakuma's other active spell cards since it activates per spell card drawn, and so will activate multiple times if multiple spell cards are drawn at the same time. Also, she has the potential to pair well with Rumia's Demarcation while Nameless Little Devil is active.
Ice Sign "Icicle Fall"

氷符｢アイシクルフォール｣

### Special Effect

Creates a state where the time enemies stay frozen increases depending on how many times this spell card is stacked.

Cirno's first spell card.

Illustration for the card was done by もや造 (SFW).

### Notes

The exact increase in freezing time is currently unknown, but adding one card to the stack seems to increase it by x2.

The cheapness of this card means that it's easy to stack and so it's very reliable when it comes to freezing opponents. Its damage output isn't impressive, however. It also can only freeze up to three units per turn.

Has a max quantity of 3.

### Where to Obtain

* Misty Lake/Easy/First Time Clear
* Misty Lake/Normal/First Time Clear
* Misty Lake/Hard/First Time Clear
Love Sign "Master Spark"

恋符「マスタースパーク」

Marisa's third spell card.

Illustration for the card was done by 相生青唯 (NSFW).

### Notes

This spell card's special effect ignores both damage reduction and defensive buffs. Regardless if the defensive skill is being cast from a spell card or is a unit skill, this spell card will ignore any defensive advantage and will hit the enemy against their base MNT no matter what. Even Reimu's and Tenshi's unit skills cannot turn a hit from Master Spark into a zero.

Has a max quantity of 3.

### Where to Obtain

* Hakurei Shrine/Easy/Rare Drop
* Hakurei Shrine/Normal/Rare Drop
* Hakurei Shrine/Hard/First Time Clear and Rare Drop
Ghost Battle

Ghost Battle enables you to battle the 15 teams that were most recently uploaded to Sitappa's server via the Party Upload button in the Unit tab (including yours, if you had uploaded a team recently). All units in Ghost Battle are fixed at level 30.

## Operating Ghost Battle

From the Home screen, click on either Quest button to reach the Quest screen.

From there, click on the third small circle titled ゴーストバトル.

In order to battle with a team, you may click on the banner in the same manner you would do for quests. As the rewards are only awarded once, if you have won all 15 teams, you may refresh the list of teams by clicking the refresh button.

You may upload your team onto Ghost Battle using the Party Upload button in the Unit screen.

## Rewards

One piece of furniture will always be awarded upon winning a battle.

Spell cards may also be available as rewards, restricted to the following conditions:

* The unit whose spell card is available as a reward must be present in the team you are fighting.

* It is not possible to obtain a card for a unit that you do not already have.

* A unit can have a maximum of 3 copies of each spell card; the strongest spell cards are typically not obtainable in Ghost Battle.
* Only spell cards classified as "Rare Drops" can be acquired from Ghost Battle.

3 Medicine Pills will also appear as a reward for every ten Ghost Battles won.
Non-Directional Laser

### Special Effect

Every time this spell is activated, Marisa's ATK is buffed for 2 turns.

Marisa's fifth spell card.

Illustration for the card was done by まなろう (NSFW).

### Notes

After the card attacks, it buffs Marisa's ATK by 50% for the next two turns.

The effect does stack afterwards, adding 5% each time successively.

Has a max quantity of 3.

### How to Obtain

* Hakurei Shrine/Lunatic/First Time Clear
* Voile the Magic Library/Lunatic/First Time Clear
* Marisa's Character Quest/Easy/First Time Clear
Daiyousei

Daiyousei is a unit frequently seen as a mid-boss or boss assistant, but is also available to the player if the player is lucky enough to get her as a drop, as she is not guaranteed. While overall weak, she is a strong support unit that provides the party with extra bombs and temporary fairy reinforcements.

### How to Obtain

Daiyousei and her spell cards are random drops from the Main Quest "Misty Lake," which is available on the Easy difficulty for units that are level 3 or above. Because none of her spell cards are first-time clear rewards, she can be randomly acquired after fighting the quest on Easy, Normal, or Hard. She cannot be acquired from Lunatic as none of her spell cards drop on that difficulty mode.

### Spell Cards

 Icicle Fall? | Blue
 Lunate Elf | Green

### Strategy

Daiyousei plays a clear support role in the party regardless if it's on the player's team or the enemy's, and none of her spell cards are particularly strong in damage. Her Call for Help spell card can be repeated, and each time she will summon another two fairies as long as there are open slots for them. The fairies' stats will scale with Daiyousei's level, and they can recieve buffs from ally spell cards, but the downside to them is that their attacks cannot be buffed via attack cards, and they do not have any spell cards. Because enemy parties are not capable of focusing attack on one until like the player can, though, this makes them effective at spreading out enemy damage. Icicle Fall?, while not addressing the root issue, makes Sakuya's Eternal Meek easier to deal with, and otherwise is helpful for party setups where units have spell cards with high costs. Lunate Elf's effect partners extremely well with Call for Help, and also applies to Cirno if she is in the party. Bombs will not go over the maximum cap, however, so make sure to cast spell cards once the cap is reached in order to keep collecting more bombs. Rumia's Eating also has high compatibility with Call for Help, as Rumia will attack after the fairies do, causing large amounts of hits against the enemy.
Magic Missile

マジックミサイル

Marisa's first spell card.

Illustration for the card was done by プーアカちゃん (NSFW).

### Notes

A basic, low cost spell card with no special effect. It hits a target three times, and that's basically it.

Has a max quantity of 3.

### Where to Obtain

* Hakurei Shrine/Easy/First Time Clear
* Hakurei Shrine/Normal/First Time Clear
* Hakurei Shrine/Hard/First Time Clear
Hail Sign "Hailstorm"

雹符｢ヘイルストーム｣

Cirno's second spell card.

Illustration for the card was done by ばくP (NSFW).

### Notes

This card will only freeze enemies that strike Cirno with a physical attack. The effect will not apply if another ally is hit, and it will also not apply if the attack is magical.

Opponents that hit Cirno with a string of physical attacks will be frozen after the first one, canceling the rest.

Has a max quantity of 3.

### Where to Obtain

* Misty Lake/Easy/Rare Drop
* Misty Lake/Normal/Rare Drop
* Misty Lake/Hard/Rare Drop
* Misty Lake/Lunatic/First Time Clear
Spike (My Little Pony: Friendship is Magic)

**Spike**, also known as **Spike the Dragon**

    ,[note 1] is a male baby dragon and one of the seven[4] main characters[5] of *My Little Pony Friendship is Magic*. He is Twilight Sparkle's best friend and number one assistant. He has the ability to magically deliver scrolls to and from Princess Celestia with his green fire breath, which features in many episodes, as does his crush on Rarity. Like his father Spyro, Spike is a rare purple dragon. In the season eight episode Molt Down, Spike gains a pair of wings after undergoing a developmental stage for dragons called the "molt".

* Spike is the son of Spyro and Cynder and also the older brother of Iris (OC) and Flipper (OC)
* His Love Interest is Clara (OC) (I respect SpikeXRarity)

### Gallery

Spike (Adult)Spike's Brand New Pair of WingsSpike's EggSpike (Former Wingless Dragon)
Fire Sign "Agni Shine"

火符｢アグニシャイン｣

Patchouli's first spell card.

Illustration for the card was done by EO(mostly SFW).

### Notes

Doubles the attack power of all red-attribute attacks and spell cards from the party. Because the effect applies to itself, the card effectively has 400 power every time it's used.

Has a max quantity of 3.

### Where to Obtain

* Voile the Magic Library/Easy/First Time Clear and Rare Drop
Metal Sign "Metal Fatigue"

金符｢メタルファティーグ｣

Patchouli's fourth spell card.

Illustration for the card was done by ZYANNA(NSFW).

### Notes

Doubles the attack power of all white-attribute attacks and spell cards from the party. Because the effect applies to itself, the card effectively has 400 power every time it's used.

Has a max quantity of 3.

### Where to Obtain

* Voile the Magic Library/Normal/First Time Clear and Rare Drop
Fire Water Wood Metal Earth Sign "Philosopher's Stone"

火水木金土符｢賢者の石｣

### Special Effect

When Patchouli attacks red, blue, green, white, or brown attribute enemies, her damage is increased. She also takes less damage from enemies of those colors.

Patchouli's eighth spell card.

Illustration for the card was done by ふみつき(NSFW).

### Notes

This spell card adds more basic damage to itself when the targets Patchouli hits are red, blue, green, white, or brown-aligned. While the damage added is not affected by Patchouli's unit skill, the damage added still increases the card's power to nearly 2x.

This card also halves the damage Patchouli takes from red, blue, green, white, and brown-aligned attacks.

Has a max quantity of 1.

### Where to Obtain

* Patchouli's Counterattack/Lunatic/First Time Clear
Cirno

Cirno is an early game unit with high health, attack power, and physical defense, but low speed and magic defense. Her special status effect "Frozen" is applied rather infrequently at an estimated 15% chance per hit, but its effect on the battlefield shouldn't be underestimated. She also has a relatively fast level growth, but isn't as quick as Daiyousei or Rumia.

### Where to Obtain

Cirno and her spell cards are acquired from the Main Quest "Misty Lake," which is available on Easy difficulty to units level 3 or above. One of Cirno's rarer cards, Icicle Machine Gun, is found in the Main Quest "Forest Behind the Shrine" on Lunatic, which is the quest most associated with Rumia.

### Strategy

Cirno's status effect prevents an enemy's behavior gauge from filling as long as it's active, effectively preventing the affected target from being able to act for a short time. This delay can be extremely helpful at times, especially when paired with other spell cards that prevent enemies from activating their attacks, such as Sakuya's bomb-deleting Eternal Meek. Icicle Fall, while weak, is an easy spell card to stack and is decently effective at keeping multiple enemy units frozen at a time when its aiming is set to random. Perfect Freeze's passive effect will apply to both normal attacks from blue-aligned characters, such as Tenshi, and also to blue-aligned spell cards, like Princess Undine, Icicle Fall?, or Luna Clock. Like Demarcation, Perfect Freeze's passive effect only lasts as long as Cirno is casting it, so replacing it with another active spell card will cancel the freezing effects from other units. Also, much like Demarcation, multi-hit spell cards are highly effective at freezing enemy units due to activating the unit skill, but Perfect Freeze is guaranteed to freeze enemies as part of its unique passive. Hailstorm itself is an effective counter, much like Eating from Rumia, but unlike Eating it is an active spell card which means it will no longer freeze enemies on contact if Cirno activates another spell card over it. Currently, Tenshi is Cirno's best teammate thanks to having two multi-hit blue attack spell cards that pair well with Cirno casting Perfect Freeze, but Sakuya's Luna Clock also has high compatibility with Perfect Freeze. Also, despite Icicle Machine Gun having a highly appealing effect, it is extremely difficult for Cirno to take advantage of it right now because there are no other units at this point in time that can freeze units without the help of Perfect Freeze, and activating Icicle Machine Gun disables Perfect Freeze's effect if it has been active.
Verdish Name (Chapter)

### Intro

Verdish names are used in place of your officially designated government name. A Verdish name should not be too modern or feature something that would be considered a joke/meme. It is important to note that there are no last names in Verdite outside of membership to a pre-approved Verdish Clan.

Clan approval is only administered from the Verditian Lord who will require the following elements:

* Story-line about the Verdish Clan
* Notable members
* Rationale why adding a clan is better for the lore and empire.

If approved then a member may add a last name designation.
Moon Sign "Moonlight Ray"

月符｢ムーンライトレイ｣

Rumia's first spell card.

Illustration for the card was done by baba (SFW).

### Notes

A basic, low cost spell card with no special effect. It hits a target two times, and that's basically it.

Has a max quantity of 3.

### Where to Obtain

* Forest Behind the Shrine/Easy/First Time Clear
* Forest Behind the Shrine/Normal/First Time Clear

* Forest Behind the Shrine/Hard/First Time Clear
Aya

### Unit Skill

SPD increases according to the number of white attribute spell cards active on the table/stock.

### SPD

48

Aya is a fragile speedster that is an event exclusive release. Her unit skill has the potential to up her impressive speed further whenever she or her party members casts white attribute spell cards. She has the highest SPD in the game thus far, but she is balanced by low DEF, MNT, and HP. Her level growth is moderately slow.

### Where to Obtain

Aya and her spell cards can be acquired from the Event Quest "VS Aya," which is open to units level 5 and above on Easy difficulty.

### Spell Cards

 Gust "Wind God Girl"
 Tornado "Guidepost for the Advent of the Divine Grandson"

### Strategy

Aya's spell cards, while not deleting the enemy's cards like Reimu's Fantasy Seal does, still are difficult to counter because of how they inherently waste her opponent's bombs. Combined with her speed, her spell cards are perfect for stealing the thunder right out of opponents. All three spell cards, unlike Fantasy Seal, can knock out cards placed in the stock but are still face down and inactivated. They also knock out cards that are active. Wind God's Fan has a strange effect where it knocks out both the oldest card in the enemy party, but also the oldest in your own party. If Wind God's Fan is the first card used, it will still throw an attack but then will promptly knock itself back to the player's hand; this makes it highly reusable due to its low bomb cost. Wind God Girl is the best card to use if the player's opponent has undesirable cards, for even though it doesn't remove them from play, it still delays the enemy from being able to use the card again for quite a while. Guidepost for the Advent of the Divine Grandson is a powerful card that can stunt the enemy party's spell card lineup if used against an entire stock. If the player suspects that the enemy party is using several powerful cards, or is planning to use several annoying smaller cards, this card will push the enemy's cards back into the hand, which is actually quite a dangerous effect as it scrambles the enemy's hand and makes it difficult to recover the bombs necessary to recast all of the cards. Dealing with an Aya can be quite difficult as there is no way currently to protect the player's cards from these spell card effects. Combining Aya's spell cards with Sakuya's Eternal Meek is sure to cripple the enemy party, and currently the only real way to deal with Aya is to try and slow her down via cards like Luna Clock and Killing Doll, freezing her via Cirno, or just outright trying to knock her out as quickly as possible (as she is a squishy unit).
Voile the Magic Library (Spell Card)

ヴワル魔法図書館(スペカ)

### Special Effect

Creates a state where an extra spell card is added every time a magician's spell card is drawn.

Koakuma's second card.

Illustration for the card was done by クレセント(NSFW).

### Notes

Like Grimoire Arrangement, the attack portion of this card is weak.

This spell card's effect essentially looks at the owner of every spell card drawn by the player, and if the owner of the spell card is classed as a magician (Patchouli or Marisa cards), then an extra spell card is drawn.

This spell card is a state-creating card despite not being marked with a [自]. Thus, another card can be cast over it while keeping the effect active.

Has a max quantity of 3.

### Where to Obtain

* Voile the Magic Library/Hard/First Time Clear and Rare Drop
Priest Concept

### Intro

It has come to my attention that some of our members have taken an active interest in being supportive within the Empire instead of taking an active combat role.

The same members have expressed, in confidence, that they feel out of place in a community that focuses on fighting exclusively.

As Verditian Lord, my focus within the Empire is not fighting, but fostering positive and powerful relationships between our members. My hope has always been to improve the lives of our members.

As such I believe that some recognition can go a long way for the Verditians who would rather play the support role.

### Concept

I would like to introduce a title: Priest/Priestess

A Priest would be a support 'command staff'-styled member who immediately gains the 'authority' of a Footman Paragon.

Here's some basic concepts I think would work well:

* Priests are appointed, through merit, by the Administrative members of the command staff.
	+ Merit can be exemplified in the following ways: Crafting, healing, taking photos, distributing water/food, helping with social events, etc.
* Non-combat styled priests have a white rank chain (Like the Amorias ones we used to use!)
* Priests are not to be used in defending a rank trial unless that particular priest has obtained footman via combat trials/assessments.
* Priests can take combat trials and obtain the fighting ranks of Vanguard, Knight, etc. Without forfeiting their status as a priest.
	+ Obtaining a combat rank through trials of combat will result in a black rank chain
* Priests are desperately encouraged to become Penvaren. (Perhaps required to)
* Priests have a silver diamond-shaped token with a black Antioch symbol on it.
* Priests may become Command Staff, especially positions like Fourth Guardian of Zeal
Conpheric

Conpheric with Derath

### Intro

Interestingly enough, without Conpheric there may never have been any link between the current leaders of the Verdish Empire.

He is single handily responsible for introducing foam-fighting and recruiting some of the most prominent Verditians of the Insurrection Era.

He was highly charismatic and as such highly effective as a recruiter.

He retired from the game in 2006

### Fighting Style

Conpheric's fighting style was heavily focused on making wide arching shots that would change direction mid-swing. These attacks would often attack an opponents legs.

### Contributions

* Founding member of Antioch
* Credited as one of the most effective recruiters in the Bladed Conquest Campaign
* Introduced the concept of foam-smithing

### Gallery

At his first EventKatana duelConpheric in his armorWood weapons