Perks

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**Perks** are a collection of skills and talents used by the Survivors and Specters. It is a core gameplay mechanic featured in Home Sweet Home: Survive (Game), accessible in the character **Customize** tab in the main menu and within the game Lobby.

## Perk System

Perks are categorized as **Active**, **Passive**, and **Unlockable**.

* *Active* perks are unique to each character and often are activated manually by the player during gameplay.
* *Passive* perks are unique to each Specter, in addition to their active and unlockable perks.
* *Unlockable* perks are sub-divided into two different sets for the Survivors and Specters sides, that occupy the Perk Slots.

Both the Survivors and Specters have **2** open **Perk Slots** per character. New players must first level up their profile to meet the level prerequisites of *Unlockable* perks. Once the requisite level is met, the perk can be unlocked in the Store using Bullet Coins.

In the Customize tab, select the playable character, click the **Perk** tab on the left column, then click a perk slot to view the list of available perks and select a perk to use during gameplay. Perk selection is saved between games and can be modified anytime before or after a match.

## Survivor Perks

### Active

* Tim - **Nona-Metal Knife**
* Nipa - **Sixth Sense**
* Jane - **Second Chance**
* Uncle Pae - **Not Alone**
* Aof - **Let's Fight Ghost**
* Ong - **Berserker**
* Yuri - **Flash Shutter**

### Unlockable

**Door Slam** (level 3, 1,000 BC) - Using Doors or leaving Lockers and wardrobes when the Specter is standing in front can stun the Specter.

* Stuns the Specter for **?** seconds. After interacting with the object, Door Slam undergoes a **10** seconds cooldown.

**Take A Rest** (level 3, 1,000 BC) - Stamina will recover faster while crouching.

* Recovers stamina the fastest while crouching and standing still. Crouch-walking reduces the stamina recovery rate slightly.

**Adrenaline** (level 5, 1,000 BC) - If Health is less than **50%**, movement speed increases.

**Thread Expert** (level 5, 1,000 BC) - Holy String Trap progress bar will be reduced by half.

**Lucky Shot** (level 8, 1,800 BC) - Gives **10%** chance that weapons' durability will not reduce.

**Sharp Eye** (level 8, 1,300 BC) - Gain more progress bar bonus when successfully perform *Perfect* Skill Check success.

* Doubles the progress bar bonus for *Perfect* Skill Checks.

**Focus** (level 9, 1,800 BC) - *Perfect* success area becomes wider when performing Skill Check.

* Doubles the size of the *Perfect* Skill Check green area.

**Treasure Hunter** (level 9, 1,300 BC) - While opening item Chest, progress bar will be shorter.

**Superhero Landing** (level 10, 2,000 BC) - Take no Damage when dropping from high grounds (cooldown **60** seconds between uses).

* The Survivor's landing animation changes from staggering and holding themselves up with both hands, to planting a fist on the ground before recovering.

**Sturdy** (level 15, 2,300 BC) - This perk will activate only once. If health is higher than **1**, incoming damage that would be fatal will leave **1** HP instead.

## Specter Perks

### Active

* Belle - **Blood Portal**
* Prisoner - **Prisoner Chain**
* Nymph - **Phase Shift**

### Passive

* Belle - **Blood Trail**
* Prisoner - **Tremor Smash**
* Nymph - **Gluey Attack**

### Unlockable

**Shell Barrier** (level 3, 1,000 BC) - When attacked from behind, melee weapons will be destroyed.

* Any melee weapon Items, regardless of their current durability, will be immediately destroyed when a Survivor lands an attack on the Specter from behind.

**Jump Scare** (level 5, 1,000 BC) - Invisible Form can be activated in a shorter distance from Survivors. When leaving Invisible Form, the Specter will not lose movement speed in red screen.

**Last Dance** (level 5, 1,500 BC) - Performing Execution will recover **50** HP.

**Helmet** (level 5, 1,000 BC) - Gives a chance of resisting stun.

* Stun is resisted on every third attack.

**Auto Guard** (level 8, 1,500 BC) - When taking damage, there is a chance Immunity will automatically trigger.

* When Auto Guard triggers, the Immunity barrier from this perk is a separate protection than the Specter's innate ability. Auto Guard will not force the Immunity ability into cooldown.

**Dark Occult** (level 10, 2,000 BC) - Reduce *Active* perk cooldown by **30%**.

**Phasing** (level 10, 2,000 BC) - Can move through doors or wall Holes without destroying them in Invisible Form.

**Stamina Drain** (level 10, 1,500 BC) - Maintaining aim at the target Survivor will drain their stamina.

* The Survivor on the Specter's aiming reticle will emit a blue flame to indicate their stamina is being drained.

**Special Receptor** (level 15, 2,000 BC) - While using Invisible Form, the Specter will see Survivors' aura more frequently.

* Reduces the aura reveal interval from **5** seconds to **2.5** seconds.

**Poltergeist** (level 15, 2,300 BC) - **2** seconds after Immunity is activated, walking through doors and wall holes will destroy them. Movement speed will slightly decrease at the moment of impact.

* Can only be activated during a chase with a Survivor and destroy only **1** eligible object in the Specter's path.

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