Gifts

*Most legends are born gifted in some way. Mozart was gifted in music, Achilles was gifted in combat, and Merlin was gifted in magic. There are nine gifts available to choose from as a hero of Amnis, each one providing unique boons to your character.*

At the start of Character Creation, each player chooses a Gift for their character. Each Gift comes with one of three boons.

\*Party Roles overlap a great deal; most Gifts can take on most roles

You may select the same Gift as someone else, but it’s recommended that you diversify.

#### **Alertness, The Gift of Perception**

Your senses are razor sharp. If a tree falls and no one is around to hear it, you do. This gift greatly benefits hunters, spies, and inquisitors. When you take this Gift, choose one of the following boons:

**Sense Reflexes**: Your Vim is doubled for the purpose determining if an attack is a glancing blow.

**Perfect Aim**: Gain +20 Accuracy on all attacks.

**Exceptional Perception**: Once per Rest, you may automatically succeed a Perception check up to DL 11 + 2 \* PER instead of rolling. Additionally, gain +10 XP whenever you purchase an ability Expedited for your Gift.

#### **Craft, The Gift of Technology**

You discover. You take apart and rebuild. You have a natural curiosity for how things work and a knack for making them do so. This gift greatly benefits mechanics, craftsmen, and tinkers. When you take this Gift, choose one of the following boons:

**Workshopper**: Once per Rest, add any Equipment to your inventory. It breaks permanently at the next Rest.

**Automaton Pet**: You have a machine companion. It functions as a trained animal of your choice using your TEK for any checks it makes. The automaton is not useful in Tactical Scenes and can be repaired during a Rest if injured.

**Exceptional Technology**: Once per Rest, you may automatically succeed a Technology check up to DL 11 + 2 \* TEK instead of rolling. Additionally, gain +10 XP whenever you purchase an ability Expedited for your Gift.

#### **Alacrity, the Gift of Agility**

Graceful as a cat, swift as the wind, you can appear and disappear in the blink of an eye. For good or evil, you can hide, dodge, maneuver, and strike with blade or bullet when your enemy least expects with startling precision. Every surface, be they walls or even ceilings, is yours to traverse, as easily as others would walk across the street. You have almost as much maneuverability in midair as you do upon the ground, and you could barely lose a race even if you tried. This gift greatly benefits rogues, spies, and ninjas. When you take this Gift, choose one of the following boons:

**Ultimate Endurance**: Gain 15 maximum Vim.

**Expert Evasion**: Dodge (Beginner) costs 2 Vim fewer for you (min. 0).

**Exceptionally Swift**: Gain 4 Speed. Once per turn, you may Move as a Free Action.

#### **Finesse, The Gift of Dexterity**

You have mastered fine motor control and can perform miracles with your hands. Locks picked, traps disarmed, knives out, shots fired, you can master anything at your fingertips. This gift greatly benefits duelists, gunslingers, and gadgeteers. When you take this Gift, choose one of the following boons:

**Perfect Strike**: Once per Encounter, this ability can be used to modify an attack: the attack cannot be evaded and, instead of rolling for damage, deals the maximum amount possible.

**Lightning Strikes**: DEX times per Encounter, you may reduce the cost of an Attack by 1 Action.

**Exceptional Dexterity**: Once per Rest, you may automatically succeed a Dexterity check up to DL 11 + 2 \* DEX instead of rolling. Additionally, gain +10 XP whenever you purchase an ability Expedited for your Gift.

#### **Mind, The Gift of Intelligence**

You are a lifelong learner. Some call you a scholar, others call you a know-it-all. Either way, you have a photographic memory for textbooks and a natural talent for learning new disciplines. This gift greatly benefits polymaths, tacticians, and dilettantes. When you take this Gift, choose one of the following boons:

**Book of Minor Arcana**: You immediately gain Spell Training (Magician). You can attempt to cast any spell in Paths you have unlocked so long as the Casting DL is 11 or less.

**Adaptive Learning**: Whenever you are directly hit by an enemy, evade the next attack from that enemy as a Free Reaction. Whenever your attack results in a glancing blow, gain +10 Accuracy to your next attack against that target.

**Exceptional Intelligence**: Once per Rest, you may automatically succeed an Intelligence check up to DL 11 + 2 \* INT instead of rolling. Additionally, gain +10 XP whenever you purchase an ability Expedited for your Gift.

#### **Magic, The Gift of Spirit**

You are one of the few who possess an intuitive knack for the arcane. In short, the spells you are able to cast and the strength with which you cast is immensely improved. This gift greatly benefits mages, priests, and arcane scholars. When you take this Gift, choose one of the following boons:

**Manaful**: Gain 9 max MP. Whenever you Rest, gain 6 MP.

**Perfect Cast**: Gain +1 to all casting rolls, or +2 when you are at full HP.

**Projected Spirit**: Whenever you use a single-target ability, you may spend X Vim (at least 5) to extend its effective range by up to X meters. This includes spells and attacks that normally require adjacency or touching the target.

#### **Rage, The Gift of Strength**

Brutality is in your blood. The only skill you don't possess is weakness. Everything else you have already taken by force. This gift greatly benefits berserkers, bruisers, and fighters. When you take this Gift, choose one of the following boons:

**Meaty**: Gain 20 max HP. Whenever you Rest, gain 9 HP. Whenever you wear Armor, increase its Burden by 2.

**B4ST-RD**: You gain a B4ST-RD Sword. This enormous steam-powered weapon requires either this boon or 9 Strength to wield. This weapon uses Strength as its weapon attribute and deals 5d6 damage. When you declare an Attack with this weapon, the attack hits everything in a 2-hex line and consumes all of your remaining Reactions. You may spend 3 Actions to make a special skill strike with this weapon that hits every hex within a 2 meter radius and consumes all of your remaining Reactions. If you lose your B4ST-RD Sword, another one may be purchased for 300 sp.

**Exceptional Strength**: Once per Rest, you may automatically succeed a Strength check up to DL 11 + 2 \* STR instead of rolling. Additionally, gain +10 XP whenever you purchase an ability Expedited for your Gift.

#### **Science, The Gift of Wisdom**

You have an aptitude for insight. No matter what you study, you pursue it with rigor and find its purpose as another tool in your arsenal. This gift greatly benefits alchemists, scholars, and improvisers. When you take this Gift, choose one of the following boons:

**Inquisitive Experimentation**: Whenever you would roll 3d6, you may instead roll 4d6-2 or 2d6+4.

**Astute Observation**: Whenever you make a roll of any kind (e.g. a check, damage with a certain weapon, or casting a particular spell), you may record the dice result. On your next roll of the same kind, you may choose to use your recorded result instead of rolling and recording a new result. Regardless of whether you use your recorded result, the recorded result is then discarded and unable to be used again. Recorded results using **Astute Observation** never expire, but when using a recorded result, you should narratively recount where you are remembering it from.

**Exceptional Wisdom**: Once per Rest, you may automatically succeed a Wisdom check up to DL 11 + 2 \* WIS instead of rolling. Additionally, gain +10 XP whenever you purchase an ability Expedited for your Gift.

#### **Charm, The Gift of Charisma**

You have an indomitable soul, granting courage and hope to those around you. Your heroism is unmatched in and out of battle. At the same time, people cannot help but be drawn to you, and believe every word that leaves your lips... even where doubt may be prudent. This gift greatly benefits leaders, diplomats, and bards. When you take this Gift, choose one of the following boons:

**Helpful Heart**: Whenever you Assist, gain +6 to your roll to Assist. If you succeed, your Assistance provides +6 instead of +3.

**Tycoon**: Whenever you complete a Quest, gain 12d6 sp per Act in the Quest.

**Exceptional Charisma**: Once per Rest, you may automatically succeed a Charisma check up to DL 11 + 2 \* CHA instead of rolling. Additionally, gain +10 XP whenever you purchase an ability Expedited for your Gift.

**Normality, the Lack of Gift**

You are not a special snowflake, and that’s exactly what makes you powerful. Nothing comes easy to you, but you put hard labor into everything you do. You weren’t born gifted, but you’re determined to prove that you don’t need to be gifted to be heroic. This choice is for generalists and hardcore players. If you have no Gift, choose one of the following boons:

**Generalist**: All abilities cost 100 XP less (min. 50 XP).

**Underdog**: Whenever you deal damage to named characters, deal an extra +3 per d6, up to +12.

**Hardcore**: You cannot purchase abilities in the Path of the Colorful. You are either very mundane or trying to prove something.