Rumario Wesley Franco

* 🔸 **Lore Producer:** *Reserved for **dennison\_s** (collect a**🔸ncv1** to make it official)*
* 🔸 **Register PP:S1\_V1:** *collect a🔸ncv1 to claim and register your ownership over this character. Character BOS.1939.184*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): N/A

## Active Lore Chapter: **1939 Boston Potatoes**

This character's story began in the 1939 Boston Potatoes inaugural season.

* Full Name: **Rumario Wesley Franco**
* Role: **Notable Fan**
* Fan Tier: **A-Tier** *(Frequent Attendance)*
* Wealth Tier: **Penny Pauper** *(Down Bad)*
* Age in Chapter: **67 years old**
* Date of Birth: **November 23rd, 1871**
* Modern Country of Origin: **Italy 🇮🇹**
* Nickname: *Fan nicknames are earned after twenty-eight (28) Lore Parties of participation*
* Priority Fan Commitment: **Guardian**
* Secondary Fan Commitment: **Behemoth**
* Alignment: **Contrarian Good**
* Profession: **Cargo Rigger**

### Priority Fan Commitment: Guardian

Rumario Franco is a "**Guardian**," meaning he gets quite offended on behalf of the team.

### Secondary Fan Commitment: Behemoth

Mr. Franco is a "**Behemoth**," which means he thinks and acts like he's literally on the team... but he's not.

### Alignment: Harmonious Good

* **Harmonious** = characters who cooperate with the group mentality without much question, they don’t want to be the source of drama.
* **Good** = characters who have a strong moral compass and act with kindness, compassion, and generosity. They may act in high regard for others until a display of behavior dismisses their reason for good faith.

## Biography

Born in the picturesque town of Massa, Tuscany, Italy, Rumario Wesley Franco had a childhood filled with the echoes of rugged landscapes and the warmth of a close-knit community. His parents, Maria and Alessandro, were street sweepers known for their passionate debates, a trait that perhaps fueled Rumario's spirit as a fan.

The spark of basketball fandom ignited within Rumario when he witnessed a game during his early days in Boston, having immigrated to the United States in the spring of 1901 to find more employment opportunities as a Cargo Rigger. The contrasting styles and strategies of the teams fascinated him, and he found joy in challenging popular opinions about the brand-new game. Motivated by the desire to stand out in the fan culture, Rumario became a self-appointed defender of the Boston Potatoes' honor, fiercely defending them against any criticism.

Rumario's proudest moment, so far discovered, was organizing a Boston-Italian Talent Show that brought together supporters in a unique way, showcasing the diverse talents of the local Italian community. His biggest hope was for the Potatoes to win a championship, proving that his instincts were aligned with success.

In the state of the team in January of 1939, Rumario's commitment to attendance remained unwavering. Despite not having any real influence on the team, his passionate belief that he is part of the squad added a touch of humor to the fan atmosphere.

## Details

* Favorite Food: Tuscan Truffles
* Favorite Color: Olive Green
* Favorite Animal: Giraffes
* Fashion Sense: Three-Piece Italian Suit
* Piece of Trivia: Rumario moonlights as a sub-par tattoo artist.
* Fun Hobby: Crafting miniature team banners
* Phobia: Fear of deflated objects
* Pop Culture Interests: Jazz renditions of classic Italian folk songs and radio teleplays.
* Love Interest: *None yet discovered*

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict Interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character **triggering** three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Boston Potatoes** **(1939-present)*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Rumario Wesley Franco*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access