Moray Towers

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## **Stage Info**

Featuring two skyscrapers interconnected by a roadway, Moray Towers is metropolitan mayhem fit for a Splatfest! Its zigzagging paths are faithfully recreated in *Smash*, and are just as ready for a brawl as they are for a turf war.

## **Stage Layout**

Moray Towers features five floors, interspersed between zigzagging roadways that flit in opposite directions between each floor. At the base of each floor is a "pad" of asphalt, offering a slightly larger platform than, say, a Battlefield one to duke it out on. On the first floor, the ground is solid, but each succeeding floor offers pass-through platforms. Starting from the bottom, the road first zigs left to the second, then right to the third, then left, then right, then left. Each interconnecting road features a slightly different pattern, with the roads connecting the first and second floor, second and third floor, and fourth and fifth floors being straight, diagonal shots upwards; the roads connecting the third and fourth floor and the fourth and fifth floor are more staggered.

Sometimes, Judd and Li'l Judd can be seen napping in the background on top of a barrel or crate, or they might be watching the battle unfurl. At the start of each match, the stage will be covered from top to bottom in splats of two random colors. This paint is simply decorative and represents what the stage is typically used for outside of *Smash*. The stage also features two different aesthetics: a standard, daytime setting and a Splatfest set at night, complete with spotlights and fireworks. When thirty seconds are left in the battle, the song changes to an abridged version of "Now or Never!", unless either "Split & Splat", "Octoweaponry", "I Am Octavio", "Calamari Inkantation", "Deluge Dirge", or any of the four new remixes are currently playing.

## **Soundtrack**

* **Splatoon**
	+ Bomb Rush Blush - This track is a remix of Callie's image song from *Splatoon*, which originally played during the Squid Sisters' concert at Niconico Chokaigi 2016, and could later be heard by scanning Callie's amiibo in the game from the 2.9.0 update. Another remix plays in Splatoon 2's Hero Mode when Callie is fought. This remix is arranged in a modern future bass style by Tomoya Ohtani, focusing primarily on sawtooth synths and wobble bass; it also includes the Amen break, a drumbeat that Ohtani uses in several pieces of *Sonic the Hedgehog* music. [SSBU]
	+ Calamari Inkantation
	+ I Am Octavio
	+ Ink Me Up
	+ Ink or Sink
	+ Kraken Up
	+ Metalopod
	+ Now or Never!
	+ Now or Never! - This track is a remix of the tune that would play during the last minute of a multiplayer battle in *Splatoon*; its non-lexical lyrics are replaced with a synth lead. The melody is extended in regards to the original tune, incorporating a portion not found in the original. [SSBU]
	+ Now or Never! (Splatfest Version)
	+ Octoweaponry
	+ Seaskape - This track is an industrial-based remix of "Seaskape", one of the music pieces which can play during a multiplayer battle in *Splatoon*. It retains the original synthesizer/rock style and non-lexical lyrics, but focuses more on the electronic elements where the original had more of a traditional punk rock tone. [SSBU]
	+ Splattack!
	+ Splattack! - A brassy two-tone ska remix of "Splattack!", the main theme from *Splatoon* that frequently plays during multiplayer battles. It begins with a remix of "Opening", which plays before a match starts, and also includes an upbeat take on "Now or Never!", which plays in *Splatoon* when one minute is left in multiplayer battles. [SSBU]
	+ Split & Splat

* **Splatoon 2**
	+ Acid Hues
	+ Don't Slip
	+ Ebb & Flow
	+ Endolphin Surge
	+ Inkoming!
	+ Muck Warfare
	+ Now or Never!
	+ Now or Never! (Splatfest Version)
	+ Rip Entry
	+ Undertow