recursal/Fanatic-Fandom huggingface dataset:
Material Plane

The **Prime Material Plane** was a plane in which Chebeth, its satellite Shyf, and the surrounding cosmos existed. The phrase "prime material plane" or simply the "material plane" was commonly used by beings from other planes in the multiverse. Most inhabitants of the prime material plane regard it as a fact of life and rarely worth commenting on.

In the Great Wheel cosmology, the Prime Material plane consisted of an infinite expanse filled with a fluid known as phlogiston, within which floated immense crystal spheres, each enclosing an entire system of one or more worlds. Specific conditions varied greatly from one crystal sphere to another, but they were all considered to be part of the same plane.

The mostly empty space contained inside the crystal spheres, known as wildspace, as well as all the worlds that existed within each sphere, were connected to the border of the Ethereal plane. It was unclear whether the phlogiston was also connected. The Ethereal plane served as a conduit between the Prime and the Inner Planes.

The Prime Material plane was also connected to the Astral Plane, which served as a conduit to the Outer Planes. There was no known direct way to travel between the Inner and the Outer Planes, or between the Astral and the Ethereal, that did not pass through the Material Plane first. Similarly, the Prime was the only plane in which spells that required a connection to the Ethereal or the Astral both worked.

Being the only plane that intersected both the Ethereal and the Astral, the Prime Material plane occupied an important position as a crossroads of the multiverse, and all other planes were defined in relation to the Prime.
Breckish Civil War

## History

### Outcome

Sylvani/Garranagradian victory, dissolution of the Breckish Empire, founding of the Breckish League

## Combatants

The Sylvan Queendom | Kingdom of Garranagrad | The Breckish Empire

The **Breckish Civil War** was a war that took place across Tretch immediately following the declarations of independence made by both the Sylvan Queendom and the Kingdom of Garranagrad from the Breckish Empire and lasted from 9515 AR to 9521 AR. Those two powers sought to regain their former autonomy following years of ineffective and disastrous rule from the reigning Breckish Emperor, Ethaniel Torma. It was ended by the signing of the Treaty of Ease.
Renewal Too

**Renewal Too** was a movement of like-minded students and former students of the College of Hewliss. They advocated for more democratic governance of their city and for the links between the College of Hewliss and the City of Hewliss to be dislodged. Many of the historians among them question the "hero legend" of Melilchor Verasmus Hewliss and wonder if Rasun was painted in a poor light by those that wrote the records.

## Practices & Beliefs

The followers and leadership of Renewal Too believe that the city and college of Hewliss should have separate governing structures. Also, they openly question the hero worship of the founder of the city.
Folk of Leng

The **Folk of Leng** were extra-planar merchants drawn to magically damaged corners of the multiverse. They had numerous dealings with the Giants in the Ostorian Kingdoms throughout the history of Chebeth. Their home plane was unknown. They were often seen brandishing strange and unique forms of magical machines that were capable of many different abilities.

## Description

The **Folk of Leng** are often quite fat, veering on bulbous, with bright pink fleshy skin and large mouths characterized with multiple rows of sharp, serrated teeth. Their eyes were completely black and quite small compared to the rest of the features on their faces. Male and female **Folk of Leng** were indistinguishable from each other.
Mr. Calaca

Mr. Calaca

**Mr. Calaca** was one of the proprietors and owners of a magic shop in the Collegiate district of Hewliss in Yulia and was a former student of said institution. He ran this shop with the help of his good friend and co-proprietor, Mr. Biscuits.

## Description.

**Mr. Calaca** was an animated four-armed skeleton that was capable of sight and tactile senses through unknown means. He was once a kith of some indeterminate species and didn't like to speak about it. While he would occasionally wear clothing, he didn't always.

## History

**Mr. Calaca** was once known by another name and was not always a skeleton. In his previous life, he and the kith that became Mr. Biscuits were rival students studying magic at the College of Hewliss. In a freak accident during a duel both **Calaca** and Biscuits came to inhabit their current forms.

## Relationships

**Calaca** was best friends with Mr. Biscuits. He and Biscuits often had good relationships with various Lichdeans, primarily of the artificer schools, and sometimes worked with or for the Longscale.
University of Defense

**The University of Defense** is one of the three major subdivisions of the College of Hewliss and located in the city of the same name. It is merely an organizational convention and serves to associate its constituent schools with each other to better promote collaboration and academic research.

## Organization

* School of Armory
* School of Artillery
* School of Arcane Smithing
* School of Law and Strategy
Crayfolk

Lobstone Cray with pet squid

**Crayfolk** are amphibious ocean-dwellers with human upper bodies and lower crustacean-like bodies similar to lobsters or crabs. They are virtually non-existent in the continents of Tretch, Yulia, and Ossus. Their society and population centers are located beneath the most remote reaches of the Emerald Ocean though some communities of **Crayfolk** have made homes in the underwater districts of Argosi. Some **Crayfolk** have also lived beneath the Wide Ocean undetected for centuries.

There are two distinct sub-species of **Crayfolk**: the Lobstone Cray and Crabstroll Cray characterized by the shape of their lower bodies.

Their hunters kept domesticated squid as pets.

## Description

**Crayfolk** appeared human from the waist up (with the exception of gills behind their ears) and had the bodies of lobsters or crabs. Both Lobstone and Crabstroll **Crayfolk** had relatively similar proportions and are often quite tall when on land, standing about 7 feet (2.1 meters) tall and weighed approximately 2,100 pounds (950 kilograms). Both sub-species had a wide assortment of skin coloration with their human upper bodies usually complementing the colors of their lower bodies. Neither sub-species was capable of breathing fresh water, though both could breath salt-water and open air just fine.

Most Crayfolk were completely hairless, though some did sprout antennae approximating eyebrows or ever full heads of hair. These appendages assisted in underwater navigation and unlike the hair of most kith, would bleed when cut.

## Relationships

Both Lobstone and Crabstroll Cray were friendly and often settled and built their cities together. Crabstroll Cray were more commonly spotted topside than the Lobstone, who preferred to spend most of their lives below the sea.
Amazilus the Magnificent

Amazilus the Magnificent

**Amazilus the Magnificent**, Master of Muck, Pope of Pustulance, and Seer of the Swamp was the chief of a tribe of Bullywugs that lived in the swamps near mouth of the River Hewliss. He and his tribe ruled their swamp within lands claims by the city-state of Hewliss.

## Description

**Amazilus** was an exceptionally corpulent Bullywug. He weighed about 400 pounds but only stood about 4 feet tall. His skin was a thick and weathered deep green, covered in a thin slimy, viscous coating. He wore little clothing but would often wear a driftwood crown and a crude attempt at a livery collar.

## Personality

He was excitable and very interested in learning new things. **Amazilus** was obsessed with gaining shiny and unique things, regardless of what their value might be outside his demesne.

## Possessions

**Amazilus** maintained a "treasure room" in a crude mud-walled structure at his tribe's central camp. While his Bullywugs would occasionally find some trinkets of actual value, the majority of the treasure room's contents were bright and shiny trash.
Lichdean

A **Lichdean** is the most common term used to describe the unique form of undeath known as Abdeath that was discovered by Melichor Verasmus Hewliss. This state of being was achieved by completing a ritual known as the Purchase. A lichdean is not a true lich, does not require a phylactery, and their body does continue to decay, albeit significantly slower than it would otherwise. Lichdeans are only common in the city-state of Hewliss and most work for the college of the same name.
Myka

An artist's rendition of one of Myka's avatars

**Myka** (pronounced *MEE-kah*) was a god associated with the Emergent Pantheon of Chebeth. She is considered the patron deity of Mykatten as well as a god of fortune, chance, and randomness.

## Personality

**Myka**'s personality is believed to vary depending on her current incarnation and place in any given avatar's lifespan. She was often thought to be very mischievous when inhabiting a younger body and that streak of chaos would mellow into mild bemusement as she would reach old age. When in a younger body again at the beginning of the next cycle, she would revert to her puckish charm.

## Relationships

It is believed that **Myka**, in the form of her avatar, has a deep and longstanding relationship with the Alhembra, Mykatten's preeminent underworld organization. In fact, the Alhembra claim to be **Myka**'s true church.

## Worshipers

Most citizens of Mykatten revered **Myka** as the guardian and patron of their city. There is no formal clergy other than that maintained by the Alhembra. As such, some regular citizens would petition that organization and/or consider its members as agents of their goddess. What rituals exist outside the auspices of the Alhembra are just folk sacraments, varying wildly between kith and only passed down through oral tradition.

## History

Similar to Ichor, Myka wasn’t originally part of the Prime Pantheon that created Chebeth. Instead, **Myka** was created as progeny from two unknown deities. **Myka** knew both fate and good fortune, tempering the excesses of both her mothers. She traveled to Chebeth looking for a home. She found a city obsessed with fortune and chance and made a home in the city that would one day bear her name: Mykatten. What it was called before her coming is lost in the sands of time. However, she entered Chebeth through one of the tears from the original Rupture and forever lives as an avatar of herself in the city. She endlessly begins life as the child of a beggar and through pure luck and games of chance progresses to gain wealth until the avatar dies of old age. Then, she repeats the cycle, infinitely. In the beginning, she openly courted worshipers and made herself known. It wasn’t after more than a few cycles that she realized she preferred the anonymity offered by living a full life as a kith. She still lives in the city of Mykatten to this day, where she continues her never-ending rags-to-riches cycle. Legends tell of a beautiful “lady luck” suddenly appearing and thumbing the scales in one direction or another to some lucky kith at a Mykatteni casino or a mysterious bystander causing a chain reaction that saves some passers-by from a traffic accident. All that live in Mykatten speak of her in hushed, reverent tones yet none know who among them happens to be **Myka** in this lifetime.
Cinderbelly Family

The **Cinderbellies** were one of the notable Halfling families of Chebeth. They were primarily based in Tinger. The family was very wealthy and extremely influential in that city, dabbling in banking, law, fine art collecting, and real estate.

## Characteristics

Most full-blooded **Cinderbelly** family members had black or red-black hair and light gray eyes.
The Shyfstone Empire

An artist's rendition of farmland north near Chiorsei, Ossus.

The **Shyfstone Empire** was a nation-state that ruled the majority of the continent of Ossus. It was founded following the War of Petals Spent and the signing of the Treaty of the Smokestone Throne. It has been ruled by the Throne of the Polar Star, and by extension, the ruler of Cezzai, with few exceptions, for millennia.

## Geography

### The Thrones

The Empire is made up of eight constituent kingdoms, known as "Thrones." The political and cultural center of each throne is located in its capital city. Cezzai, seat of the Throne of the Polar Star, is also the capital city of the Empire itself. The Thrones are listed below by capital.

* Aghu, the Wolfsmoke Throne
* Cezzai, Throne of the Polar Star
* Chiorsei, the Chrysanthemum Throne
* Bikeo, the Seafoam Throne
* Myndinth, seat of the Sapphire Chair
* Naerrer, the Peacock Throne
* Oadulut, the Smelted Throne
* Qeovnes, Throne of Air and Darkness
Caractacus

**Caractacus** was one of the parishes of Argosi, lying forward of Pennywigs and port of Brunthouse. It was the largest of the parishes geographically and the most democratic.

## Districts

**Caractacus** was subdivided into five smaller districts, each led by a leader elected by their citizens. These five leaders made up the Caractacus Pentarchy which ruled the parish in conjunction with the Yeoman Corps.

* **Droom Park** - Aft of Port Alhoon and port of Sindarine and Harbortown, Droom Park was the lushest district in **Caractacus** as well Argosi itself. It was home to its eponymous park as well as numerous small shops, farms, homes, apartments, and craftspeople. Twin Beaks' presses were located in this district. It was represented by Tabbadon.
* **Harbortown** - Starboard of Droom Park, aft of Sindarine, and fore of Thin Farthings, Harbortown housed the moorings for most of the Guide Fleet when rotated out of service. Two impressive famous restaurants were also located here: Dorsey's and The Grosvenor. It was represented by Aldous Marriot.
* **Port Alhoon** - Fore of Droom Park and Sindarine, Port Alhoon was the location of Argosi's Port Bearings. It was represented by Jonathan Swift.
* **Sindarine** - Aft of Port Alhoon, starboard of Droom Park and fore of Harbortown, Sindarine was the "heartland" of the small Elvish population of Argosi. The offices and presses of La Mer were based here, as well as the immaculate courtyard floating atop a peat-moss artificial island known simply as the Elven Tree. It was represented by Kymil.
* **Thin Farthings** - Fore of the border with Pennywigs, aft of both Droom Park and Harbortown, Thin Farthings was the most commercial of all **Caractacus**' districts. Both the Argosan Digest's offices and presses were located here, as was the Yeoman Corps' Spire. It was represented by Dim Fisk.

## Notable locations

* Argosan Digest & Publication House
* The Farms
* The Elven Tree
* Dorsey's
* La Mer building
* Port Bearings
* Yeoman Corps' Spire
The Gnomish Diaspora

### Outcome

Most of the Gnomish population of Tretch relocates to various locales in Yulia, founding new enclaves within the Sisters and elsewhere, The Goodbrothers are formed

**The Gnomish Diaspora** is a term used to describe the mass exodus of the Gnomes from Tretch. This primarily affected Queensmont and Cavernetch in the Sylvan Queendom as well as numerous members of the Sisters. During this period, the vast majority of the Gnomish population of Tretch left, traveling east, through the Sisters, and heading into various locations throughout eastern Yulia.
Caractacus Pentarchy

The **Caractacus Pentarchy** was the democratic ruling council of the parish of Caractacus in Argosi. They consisted of five elected representatives elected by the citizens of Caractacus and often represented the parish in council.

## Notable members

* Aldous Marriot - a Human representative from Harbortown, in office in 9879 AR.
* Dim Fisk - a Human representative from Thin Farthings, in office in 9879 AR
* Jonathan Swift - a Human representative from Port Alhoon, in office in 9879 AR.
* Kymil - an Elven representative from Sindarine, in office in 9879 AR.
* Tabbadaon - a Harengon representative from Droom Park, in office in 9879 AR.
Firbolgs

**Firbolgs**, rare in most regions of Chebeth, are a race of large hairy humanoids. While some believe they are related to Giants, those are just similarities. Unlike the Giants, **Firbolgs** originated in Chebeth and are not extra-planar in origin.

## Description

Firbolgs resembled humans, and the males would sport great, thick beards. Their thick, tough skin was fleshy pink, and their hair, though it came in many colors, was usually either red or blond and worn long. A firbolg's voice was deep and smooth, and they tended to roll their consonants when speaking.
Firbolgs were typically over 10 feet (3 meters) tall, averaging a height of about 10.5 feet (3.2 meters). Males were about 650 pounds (290 kilograms) and females about 500 pounds (230 kilograms).
Janko Kukovic

Janko Kukovic

**Janko Kukovic** (pronounced *YANK-oh koo-KOH-vitch*) was a Dwarven agent of the Blackguard and frequent traveler to the continent of Yulia. Little of his life before the campaign was known.

## Description

When first met by the passengers and crew of the Deloraine, **Janko** had adopted the persona of a well-off Breckish merchant. During the trip from Fallsea to Yulia, **Janko** kept to himself and irritable when asked even mundane questions. At one point he got into a public argument with the Deloraine's quartermaster regarding his personal sea chest.

## Personality

Though it was unclear whether this was part of his disguise or a common personality trait, **Janko** was seen to be short-tempered and impatient.

## History

**Janko** was one of the passengers aboard the Deloraine when that ship was destroyed en route to First Landing in 9879 AR. He survived the wreck and was later revealed to be a Blackguard agent by the other survivors, namely Yardak Truefinger. He was kept in captivity until that group reached the colony, at which point he was freed and eventually appeared to become employed by the colony's Magistrate, Dolan Howard.

A few months later, in early 9880 AR, **Janko** was one of two Blackguard spies operating in the Yulian city of Mykatten. He and his accomplice had something to do with the murder of Lasne, an operative working for the Longscale. **Janko**'s cover was again blown by the work of Mykatten's Alhembra organization who claimed to have bound him and sent him back to First Landing in a shipping crate.

## Relationships

He once worked for Dolan Howard, Magistrate of First Landing.
Scientific Method

The Scientific Method, on left

The **Scientific Method** was a cog-tier sailing ship originally owned by the College of Hewliss and bestowed to Instructor-Candidate Elizabeth Anders. It was originally designed to be a merchant transport but had undergone significant modification directed by Anders and her coterie of students.
Tabbadon

Tabbadon

**Tabbadon** was a career politician and one of the most vocal members of the Caractacus Pentarchy from Caractacus parish in Argosi. She represented the district of Droom Park.

## Description

**Tabbadon** was a Harengon of average height. She was covered in a dark gray fur in her youth with a white muzzle, hands, and feet. Her coloration lightened considerably as she entered her later years. She often wore a series of different decorative brass bodices and simple dresses and cloaks.
Dragons

**Dragons** were a category of very long-lived races in Chebeth, They were the first extra-planar beings to build homes there, similar to the Giants, the Djinn, or the Folk of Leng. While they once lived in all known continents, they abandoned Tretch and Yulia following their role in closing the Rupture. They then relocated to Ossus and rarely interfered with the lives of those outside their realms, if ever. Their presence in the rest of world still lingered, in the form of the Dragonborn kith that were semi-common in both Tretch and Yulia, as well as the presence of some sorcerers with draconic bloodlines.

## Types of Dragons

Every variety of Dragon in Chebeth is capable of assuming a humanoid form.

### Chromatic Dragons

* Red Dragons
* Black Dragons
* Blue Dragons
* Green Dragons
* White Dragons
* Brown Dragons
* Purple Dragons
* Gray Dragons
* Yellow Dragons

### Gem Dragons

* Amethyst Dragons
* Emerald Dragons
* Sapphire Dragons
* Topaz Dragons
* Crystal Dragons
* Obsidian Dragons

### Metallic Dragons

* Gold Dragons
* Silver Dragons
* Bronze Dragons
* Copper Dragons
* Brass Dragons
* Mercury Dragons
* Iron Dragons
* Steel Dragons
* Platinum Dragons
Kingdom of Garranagrad

The standard of the Kingdom of Garranagrad

The Kingdom of Garranagrad is located in the southern and southwestern reaches of Tretch.

### Date dissolved

9065 (temporarily)

**The Kingdom of Garranagrad** was the smallest of three nations of Tretch and was considered the homeland for all the Dwarves on that continent. Like the Sylvan Queendom in the north, the Kingdom of Garranagrad was founded during the Age of Antiquity. Also like the Queendom, Garranagrad was briefly absorbed into the Breckish Empire before regaining its independence following the Breckish Civil War.

## Geography

The climate of the kingdom is characterized by the Mountains of Morn in the west, the foothills and Yenningrad Peaks in the south, temperate farmlands between Garranagrad and Yenningrad, and some warmer, more humid locations down the kingdom's southeastern peninsula.

The major cities of the kingdom are listed below.

* Garranagrad
* Jokarth
* Yenningrad
Caverna River

The **Caverna River** was a river in north-central to northeastern Tretch. It mostly flowed northeast from its source in Lake Tiber to the Caverna River Delta in the Sylvan Queendom. Two of the greatest cities of the Queendom were situated at its mouth: Queensmont and Cavernetch. It acted as the official border between the Sylvan Queendom and the Breckish League. It was the second-longest river in Tretch.
Emergent pantheon

The **Emergent pantheon** is the list of deities who have been created from the belief, will, or magical abilities of the kith of Chebeth. Unlike the Prime Deities of Chebeth, these “upstart” deities have different origins, different motivations, and different levels of engagement with the mortal world. While most of these are worshipped on Yulia, there a few exceptions: the Sealord is worshipped by sailors of all stripes, Myka may be worshipped in some of the Tretchi free cities like Corlsport, and Ichor is universally worshipped by Bloodhunters on either continent.

## Deities

* The Dark Sister
* Ichor
* Myka
* The Sealord
Pennywigs

**Pennywigs** was one of the parishes of Argosi, located astern of Caractacus, port of Armada and Dry Moon, and forward of Harbount Squall. Led by Oberlein Pennywigs the 357th, the parish was characterized by an adherence to the motto "everything has a price." Pennywigs catered to the richest Argosans and the parish was ruled as much by their whims as it was by the strength of their pocketbooks.

## Districts

* **Market of Lost Loves** - Aft of the Thin Farthings district of Caractacus, this district lied fore of Seveerin Market. While not as flashy as its sister district aft, it was still a place many could find a multitude of commercial and other goods.
* **Seveerin Market** - Aft of the Market of Lost Loves and fore of Tarbazaar, Severrin Market was the largest and most fully provisioned market in Arogosi. This district is home to the shops of the finest merchants of the city, as well as some of Pennywig's major institutions, namely the headquarters of Pennywings' Limited Liability Corporation, Pennywigs' Savings & Loan, and the mansion complex operated by the Pennywigs family. Crippten's Wake, the preeminent magic shop of the city, was also located in this district. The seedier back alleys of Seveerin Market was where mercenary hiring halls could be found.
* **Tarbazaar** - Aft of Seveerin Market, Tarbazzaar was home to some specialized commercial enterprises but was predominately a residential district for the richest denizens of the parish.

## Notable locations

* Crippten's Wake
* Pennywigs' Savings & Loan
* Simon's Stationary
Rokket Skimgold

**Rokket Skimgold** was a Goblin cleric originally hailing from Corlsport in the Broken Fingers region of Tretch. They were later appointed "Acting Ambassador of Corlsport" by the Merchant-King Fizzik Idleb in 9880 AR.

Rokket was most famously associated with an adventuring party featuring Ametrine, Yardak Truefinger, Elizabeth Anders, Dram Angrin, Athiraj-Gold-Mask, and Ivor.
Howling Plains

**The** **Howling Plains** was the name given to a large stretch of central Tretch. It was a high desert grassland and featured a unique culture from the rest of the continent. The plains made up about fifty percent of the total land of the Breckish League.

## Geography

The plains could be delineated by the Mountains of Morn to the west, the city of Lakeshield to the north, Howell and the ocean coast to the east, and the Halfling city of Pondswattle to the south. Ten Tulips, another predominantly Halfling city, was located in the center of the **Howling Plains**.

## Ecology and climate

The scarce rainfall and forbidding grasses native to the plains made much of the area poor for farming on a large scale. Few pockets of trees dot the plains and most hail from sturdy breeds used to living off scant resources. Yucca palms, some evergreens, and various thorn bushes grew throughout the region.

## Inhabitants and culture

Despite the scarce rainfall, the **Howling** **Plains** were a grassland and relatively flat and open part of Tretch. A distinct culture arose in the plains and revolved around cattle ranching and horse breeding. The city of Ten Tulips was a hub for both activities, Lakeshield was a common buyer for quality horses, Pondswattle was a meat-packing center of the continent and Howell was the Breckish League's second-largest seaport.

### Whispersmiths, mumblers

Lonely grasslands and long nights with the vast herds of horses and cattle gave rise to a specific type of solitary herder in the **Howling Plains**. These vaqueros were sometimes called "whispersmiths" or "mumblers" by the kith of the region. This title reflected the whispersmith's ability to speak to and influence the behavior of large groups of pack animals at a time. Whispersmiths had pioneered a form of casting spells though carefully controlled breaths and near-silent suggestions broadcast across great distances and into the ears of many animals at a time. There was no formal schooling for teaching this practice and older whispersmiths would regularly take on apprentices to pass down the trade.
University of the Weave

**The University of the Weave** is one of the three major subdivisions of the College of Hewliss and located in the city of the same name. It is merely an organizational convention and serves to associate its constituent schools with each other to better promote collaboration and academic research. **The University of the Weave** deals almost exclusively with the various spheres of magic and this study also bleeds over into study of various planar mechanics exemplified by the School of Planar Cosmology.

## Organization

* School of Abjuration
* School of Alchemy
* School of Conjuration
* School of Divination
* School of Enchantment
* School of Evocation
* School of Illusion
* School of Necromancy
* School of Planar Cosmology
* School of Transmutation
Order of the Mutant

The **Order of the Mutant** was one of the four primary orders of Bloodhunters operating in Chebeth. They were comprised primarily of Bloodhunters and some Clerics that were known to follow Ichor. Unlike many of the other orders, the **Order of the Mutant** was able to operate openly and their primary monastery was located in Hewliss.

## Organization

This order was ruled by Huruk, a Githzerai Bloodhunter based in the Hewlian monastery. His lieutenant was a human known as Jaxon King.

## Practices & Beliefs

For one to join this this order a prospective member must drink a concoction that alters their bodies. Those who survive become masters of alchemical concoctions to augment themselves to take on any monster, abomination, fiend or eldritch being. After a year, recruits go through a ceremony where they become fully fledged “mutants”: each of them drink a potion that transforms their body on a cellular level. Those who survive are inducted and the bodies of those that fail are broken down for raw materials.

## Relationships

The Order of the Mutant maintained communication with its sister orders: the Order of the Ghostslayers, the Lycans, and the Profane Souls. Unlike those other orders, the hierarchy of the Hewlian monastery were aware of many unaligned Bloodhunters that were funneled towards the refuge of Sigow.

This order also had a good relationship with the hierarchy of the City and College of Hewliss, sometimes working for either entity.
The Longscale

A sigil sometimes used by the Longscale

**The Longscale** were a mercenary company, mercantile organization, and semi-secret society in Yulia, who, led by the former Lichdean Xoraxes, has had a storied history working for both its own ends as well as the interests of the city of Hewliss. Over three centuries, the organization has spread itself across the continent of Yulia and made inroads in Tretch. Owing to their deep ties to the Council of Lichdeans, the Longscale are considered by some to be a shadow government of Hewliss itself.
Domdorun

**Domdorun** was the lone city and largest settlement of the Yulian Veldt. It was the capital and ancestral heartland for the Leonin prides that lived there. Despite the prides' large presence in the Veldt, **Domdorun** was politically and militarily dominated by the city of S'lorris Cattsio. Leonin scouts hired from the city regularly assisted hunters from the Ferrum Fratres on slaving expeditions into the hinterland.

## Demographics

**Domdorun** was almost entirely populated with Leonin. All of the major prides maintained camps within the city limits. Other kith would occasionally visit as travelers, traders, or slave-catches. The second most-populous kith in **Domdorun** were Tabaxi, often viewed as second-class citizens by the dominant Leonin.
The Sealord

**The Sealord** is a deity associated with the Emergent Pantheon of Chebeth. It is most closely related to the sea though even its followers are unsure if the **Sealord** is ever listening. Unlike any of the other deities, save for perhaps the Weaver, the **Sealord** is just a name given to a being by the kith.

## Description

Unlike many other deities, the **Sealord** is not thought to have a consistent form.

## Personality

The **Sealord** was thought to be so abstracted from the thought processes of normal kith that they were alien. Their true personality was believed to be unknowable.

## Relationships

It was unclear if the **Sealord** had any relationships with other beings of approximate power, or if it was even aware of any beings at all. While some followers believed that their worship and offerings might "please" their god, some cryptotheologians believed that the **Sealord** was completely ignorant of these practices.

## Worshipers

The **Sealord** was worshiped by sailors, pirates, and other kith with close attachments to the ocean, namely those that felt spurned by Sobek, the more traditional deity of the sea. Their worship of the **Sealord** was often done in secret, though it was an open one. Few cities or nations had outright bans on the worship of the **Sealord**, but most cultures viewed their worship as strange, unclean, or otherwise dangerous.

The Circle of Radiant Salt, a religious sect founded and based on the floating city of Argosi, was the only known of instance of any organized worship of the **Sealord**.

## History

The earliest mentions of the **Sealord** could be traced back to some of the oldest known histories of Chebeth. While their provenance was unclear, it was believed that they manifested in Chebeth after its creation. Cults, secret societies, and lone followers came and went, though the only known organized group of worshipers were thought to exist in old Argosi. Considering the mysteries and conflicting histories already regarding that city, true knowledge of the **Sealord** was obfuscated even further.

## Rumors & legends

Unlike those deities of the prime pantheon, but similar to some emergent gods like Myka, the **Sealord** was believed to actually reside in the world of Chebeth and not in another plane of existence. Some "lucky" sailors claim to have seen a leviathan the size of an island, a sea monster so immense that its wake could manipulate the tides, surrounded by the most violent storms ever witnessed.
Jokarth

The flag of the city of Jokarth

**Jokarth** was a city on the southern coast of Tretch and one of the two port cities of the Kingdom of Garranagrad. Located in a coastal pass at the southern-most reaches of the Mountains of Morn, Jokarth was the first city founded by the Dwarven lords of Garranagrad.
Barsi

**Barsi** was a Chebethi deity associated with the Ostorian Pantheon. He and his twin brother Girad were the first children of Annam the All-Father and Hiatea. Like Girad, he was capable creating rifts between planes and other worlds of the material plane. Working on orders from his father, Barsi created the planar breach that triggered the Rupture.
Lakeshield

Flag of Lakeshield

**Lakeshield** was a city in central Tretch, located on the coast of Lake Tiber. Along with Stubin, it was one of the first Human settlements on that continent. In the following centuries, **Lakeshield** became an important city in the Breckish Empire as well as the Breckish League. It was notably the birthplace of several influential historical figures, including Melichor Verasmus Hewliss and Balisaurius Breck.

**Lakeshield** was also the location of the largest and most prestigious military academy in Tretch, the Aquilonian War College.

## Geography

**Lakeshield** was positioned on a border area between the biome of the Howling Plains and the more verdant and fertile lands around a glacial lake known as Lake Tiber. The climate in the city and areas to its north were rocky, temperate, and heavily forested. The portion of Lake Tiber near **Lakeshield** was known as the Little Tiber, while the larger more northerly portion of the lake was known as the Brim Tiber.

## Demographics

Like most of the Breckish heartland, **Lakeshield** was predominantly populated with Humans. Enclaves of Halflings and Dwarves settled in the city starting in the days of the Breckish Empire and over the years grew into part of the culture.

## Government

Since the founding of the Breckish League, most cities of the nation were ruled by magistrates appointed by the League's merchant council and/or the First Craftsman. As such, **Lakeshield** was ruled by a High Magistrate who was chosen by the central authority in Breckeep, though in accordance with the city's martial reputation, this magistrate was often a military veteran and alumni of the Aquilonian War College. In practice, the High Magistrate looked after the day-to-day governance of **Lakeshield**, incorporating input from a small council of local business leaders and officials from the war college. The most recent High Magistrate was Balon Carde, a former major in the Breckish Merchant Marines.

## Notable people

* Balisaurius Breck
* Melichor Verasmus Hewliss
Age of Antiquity

**The Age of Antiquity** was a term given by historians from Tretch and Yulia that described the time period stretching from the earliest known history in Chebeth (about 0 AR), ending with the formation of the Sisters in 8200 AR.

## Description

It is a largely little understood era in which many major cities and nation-states on both continents were founded, such as the Sylvan Queendom, the Kingdom of Garranagrad, Girad-Upon-High, Lithrock, Mykatten, all of the city-states in the Broken Fingers, and many cities that would eventually become the heart of the Breckish Empire and later the Breckish League.

## Timeline

### Early Antiquity (0 AR - 1000 AR)

* 32-53 AR - The founding of the four Giant Kingdoms of Ostoria.
* 86 AR - The last of the Dragons leave Tretch and Yulia for Ossus.
* 219 AR - The Shyfstone Empire is officially founded in Ossus following the War of 10 Days.

### Golden Age of Antiquity (1001 AR - 5382 AR)

* 1001 AR - The Lionin Tribes conquer most of the Yulia Veldt under the Warlord Machuk.
* 1590 AR - The earliest examples of Fey start to settle the Broken Fingers region of Tretch.
* 2301 AR - Argosi is privy to the first known encounter of the Weaver after an aborted attempt to speed that city's movement.

### Late Antiquity (5383 AR - 8200 AR)

* 5383 AR - Founding of Girad-Upon-High in Yulia.
* 5879 AR - Founding of Queensmont in Tretch.
* 5981 AR - Founding of East Morn under the name "Morn" in Tretch.
* 5987 AR - Founding of West Morn and the renaming of "Morn" to "East Morn" in Tretch.
* 6002 AR - Founding of the Arboreal Academy in Queensmont, Tretch.
* 6004 AR - Founding of the Sylvan Queendom in Tretch.
* 6009 AR - Founding of Corlsport in the Broken Fingers region, Tretch.
* 6022 AR - The Salt-Godling Bazaar is constructed in Corlsport by a Fey wanderer.
* 6074 AR - Representatives of the Seelie and Unseelie Courts make themselves known to the Fey kith of the Broken Fingers, Tretch.
* 6102 AR - Founding of the city of Garranagrad in Tretch.
* 6104 AR - The founding of the city of Lithrock in northern Yulia.
* 6199 AR - Founding of Jokarth in Tretch.
* 6312 AR - Founding of Yenningrad in Tretch.
* 6329 AR - The founding of the Kingdom of Garrangrad in Tretch.
* 7249 AR - Founding of Lakeshield, Tretch.
* 7689 AR - Founding of Tinger in the Broken Fingers region, Tretch.
* 7717 AR - Myka arrives on Chebeth and discovers the city would eventually become Mykatten.
* 7729 AR - Mykatten is formally founded, holds their first Great Games.
* 7845 AR - Founding of Ulbon in the Broken Fingers region, Tretch.
* 8200 AR - Mykatten, Girad-Upon-High, and Lithrock form the Sisters in Yulia. End of the era.

*See Age of Empires*
Yeoman Corps

One of only a few genuinely intra-parish organizations, the **Yeoman Corps** was an attempt by the city of Argosi to have something approaching a unified police force or "city guard." In reality the **Corps** was little more than defanged "peacekeeping" force. Most actual policing was done by each parishes' dedicated organizations.
Van vi Denici

Van vi Denici

**Van vi Denici** (pronounced *VAN vee duh-NEE-chee)* was a Sahuagin soldier, privateer, military commander, and politician. He was the ruler of Armada parish in the floating city of Argosi. He was once a storied pirate captain, and before taking control of the parish, he briefly served as an Admiral of the Talon Fleet.

## Description

**Van** was typically dressed in an ornate naval uniform of his own design, featuring seashell epaulets, a red sash, and numerous brooches fashioned out of trophies from his pirate days.
Ombraffen Forests

The forests in autumn

The **Ombraffen Forests** were a large series of connected forested wetlands in eastern Yulia, lying between the Vaetten Range of the Spine and the Yulian Veldt. The forests were notable for being the homes of the Arbormind and the Ombraffen Witchocracy.

## Geography

Bordered on the west by the Vaetten Range of the Spine, the **Ombraffen Forests** were full of numerous ponds, small lakes, and streams. Many drained southwards towards larger rivers and the S'lorris Cattsio. The northern edges of the forest ended in a hilly coastal region. The Yulian Veldt wrapped around most of the forests from the eastern, northeastern, and southeastern sides.

## Ecology and climate

The **Ombraffen Forests** were wet, humid, and temperate. Thick layers of leaves, grasses, and fungi littered the forest floor. Some hunting trails were cut by locals and other paths created naturally by various fauna, but the area was otherwise unmarred by traditional roads.

## Inhabitants and culture

The Arbormind was believed to live beneath most of the **Ombraffen** and was revered by a circle of nomadic druids that considered themselves its stewards. Though lightly populated, there were a number of tiny villages dotting the region. Kith native to the forests were ever mindful of their impact on nature and generally tried to live in harmony with the land. Though no nation claimed sovereignty over the area, the Ombraffen Witchocracy was often deferred to by locals as their unofficial rulers.

Some escaped slaves from S'lorris Cattsio made small enclaves throughout the **Ombraffen**, though ranging Cattsian Frumentarii often caused these communities to be short-lived.

## Unique characteristics

Due to the influence of the Arbormind and its ability to transcend the prime material plane, strange weather patterns, uncommon beasts, and inconsistent magical effects could all be occurred in the forests. These strange effects were rare, but did occur often enough for it to be known among regular inhabitants. These characteristics were similar to, yet distinct from, the chaotic wild magic energy affecting the Spine.
Blackguard

The **Blackguard** was a secretive agency that specialized in intelligence and other clandestine policing work. They were loyal to and claimed to operate in the interests of the Breckish League.

## History

While the organization known as the "Blackguard" was expressly an organization aligned with the Breckish League, they were an evolved version of a similar organization that had been created during the height of the Breckish Empire. They were known as the Eyes of Breck during the Age of Empires and refashioned themselves as the Blackguard during the waning days of the Breckish Civil War.
Stubin

**Stubin** was a city in central Tretch. Together, with Lakeshield, it was one of the first Human settlements on the continent. Located almost equidistant between Lakeshield and Fallsea, and along the Forrily River, **Stubin** was an overland trading hub in the heartland of the Breckish Empire and later the Breckish League. It was also considered a major border town between the Howling Plains and the Threnveldt regions.
Chebethi Calendar

There are 13 months in the Chebethi calendar, each containing 30 days for a total of 390 days a year. This segmentation of months represents different moon cycles. The first day of the first month begins on a new moon, the next month begins on a full moon and every month alternates until the 13 months are over. Chebeth has one moon known as Shyf.

The current naming convention for years is CE (for Current Era) and the campaign begins during the year 364 CE. Year 1 begins the year after the collapse of the Tretchi Empire. Some Yulians still keep an older naming convention known as AR (for After Rupture). The current year at the start of the campaign under that convention is 9,879 AR, though the exact date of the Rupture is a matter for lively scholarly debate. The campaign is currently operating in the year 9880 AR.

## Days

* Numsday
* Somsday
* Ashday
* Grumsday
* Aalsday
* Raisday
* Furgsday

## Months

The months in Chebeth are delineated by the phases of its moon, Shyf. The first month of the year begins with a full moon, the second a new moon, etc. This alternation stops as the movements of Shyf shift once a year, speeding up the process, granting the first days of both the last month of the year (Ogduary) and the first (Carrion) full moons.

* Carrion (full moon)
* Shoom (new moon)
* Heken (full moon)
* Nanuary (new moon)
* Kavin (full moon)
* Altoriss (new moon)
* Giraduary (full moon)
* Sobeki (new moon)
* Ymiry (full moon)
* Chnum (new moon)
* Aalish (full moon)
* Tyron (new moon)
* Ogdoary (full moon)

## Festivals and Holidays

* Able Days (Lithrock)
* Chnum (Tretch)
* Embarkation Day (Argosi)
* Fortune Festival of Myka (Mykatten)
* Great Games (Mykatten)
* Sitim Bellat'oris (S'lorris Cattsio)
* Sjooffer (northern Yulia)
* Tempus Cogitationis (S'lorris Cattsio)
The Rupture

### Outcome

Giants settle in Yulia, persistent magical instability in the Spine, the Weaver is deployed to Chebeth

**The Rupture** is one of defining moments in the history of Chebeth. It describes a great calamity that occurred in the Yulian mountain range now known as the Spine.

## History

Annam the All-Father, god of all Giants, reached out for new lands to conquer from his home on the plane of Ostoria. He created two titanic children, Girad and Barsi. These Twins-To-Herald-His-Coming were created with the ability to rip holes between planes at will. They would be Annam’s heralds as well as facilitate his ability to cross between planes. Annam had had his servants search for worlds in the Prime Material plane that lacked adequate protection from the other gods.

They found Chebeth, a picked-over forgotten world where only the Dragons appeared to rule. At the moment of the twins’ breach into Yulia, the most powerful of the dragons sensed their coming. They directly interfered so as to preserve the independence of Chebeth, causing the twins’ rift to suddenly close before both had successfully crossed over. Barsi, the first through, brought with him a small army of Giants to colonize this land. It was Girad, however, that was killed in this intervention. His titanic body fell across a wide valley. Barsi, in his grief, abandoned his fellow Giants and left to wander the wastes of Yulia alone. The giants, without a mission or a leader, resolved to make their best life in the mountains of The Spine.

Despite the dragons’ best efforts, the rift was never cleanly closed and as such, strange forces, magic, and creatures would seep into Yulia over the centuries. Wild Magic storms (known as Raumos) would begin to appear in the Wide Ocean, odd centers of power would appear, magical beasts previously unknown to Chebeth would make their homes in its nooks and crannies and the otherworldly “guests” that had only stopped by Chebeth on their way elsewhere started appearing in droves. In time, Chebeth’s mirror-planes, the Feywild, and the Shadowfell began to bleed over into material reality.

The original dragons of Chebeth, themselves planar immigrants and not native to the world, recoiled at a new race of powerful interlopers. After some initial skirmishes between themselves and the Giants, the Dragons retreated almost entirely to the continent of Ossus and went to work, creating several civilizations in their own image.
War of Petals Spent

## History

### Outcome

Founding of the Shyfstone Empire, banishment of Slavin'krath and Narlgathra from wider Dragon society and the hardening of the borders to Mudhayr and Tulluth

## Commanders

The **War of Petals Spent,** alternatively known as the **War of 10 Days**, was a war that took place in Ossus among the various dragon thrones during the Age of Antiquity. Like its alternate name suggests, the war was swift and just as decisive. Its end was marked by the signing of the Treaty of the Smokestone Throne. Following the conflict, the Shyfstone Empire was formally founded and its leadership consolidated in the city of Cezzai around the Throne of the Polar Star.
Elven Houses (of Mykatten)

The **Elven Houses of Mykatten** were the ruling aristocracy of the city-state of Mykatten, located in Yulia and a member of the Sisters. They were instrumental in the founding of the city and each runs one of the large casino-compounds that make up the Mykatten's commercial and cultural heart.

## The Houses

* House Almodovar
* House Auberel
* House Onell
* House Stelor
* House Webwood
* House Yewhewn