The Guest

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This article is for the PC version of Stellaris only.

Event chains

Events

Empire event chains

Habitable Worlds Survey

Comet Sighted

Fleet Maneuvers

Horizon Signal

Mass Extinction Through the Ages

Radical Cult

Sublight Exploration Probes

Wanderlust: Rogue Scientist

The Hunt for the Hyacinth

 Fountain of Youth

 Genetic Crossroads

 On the Shoulders of Giants

 Homesick

 The Cost of Freedom

 The Fear of the Dark

 **The Guest**

Anomaly event chains

Drifting Battlefield

Gas Giant Signal

Impossible Organism

Limbo

Orbital Speed Demon

Shrines to the Old Gods

The Ransomeers

 42 Years and 3 Days

 Lost Amoeba

Colony event chains

A New Species

Abandoned Terraforming Equipment

Ancient Drones

Dancing Plague

Feral Overload

Hidden Vault

Impossible Corrie

Metallic Puddles

Mharin Kharin

Migrating Forests

Mushroom Picking

Myrmeku Activity

Nemma World

Rise of the Manifesti

Subterranean Civilization

The Doorway

Underground Vault

Unexpected Mineral Seams

Primitive civilization event chains

Anti-Alien Task Force

Missing Scientist

Rogue Agent

Shuttle Crash

 Propulsion Proponent Proclamation

The Guest is an empire event chain that has an extremely low chance to happen every 5 years. It can only happen once per game. The event chain is completely linear, each event leading only to the next until the event chain is over.

### The Guest

*The appearance of a building-sized, tentacled monstrosity in the midst of [capital name] has thrown the capital into chaos. The creature seems as confused as we are by its sudden appearance, and has allowed itself to be restrained without resistance.

While many scientists already claim the creature, codenamed **The Guest**, to be of alien nature, others have suggested it could be a previously unknown species which had until now gone undiscovered. After all, no alien ship has been detected in orbit. The creature materialized out of nowhere, seemingly unassisted by technology.

Our confusing (and confused) visitor is currently being held in one of our research facilities.*

* Creates the The Guest first contact

**Purge this invader from our capital!*** Unity Gained:  150-100000

* Creates the The Guest first contact

 **A sacrifice.*** Unity Gained:  150-100000

 **A snack from the sky!*** Food Gained:  150-2000

 **One of us. One of us.*** Gain the unique *The Many-Tentacled One* leader
* *The Many-Tentacled One* gains the  Cyborg trait

### Communication Established

*Our scintists have determined the wriggling tentacle motions of our guest are a form of sophisticated sign language.

To our dismay, we thus learned that the creature is embarrassed about its lack of clothing and has been repeatedly asking for appropriate garments to cover its naked appendages.

After it's suitably clad, our researchers have proposed the construction of a many-tentacled machine to better aid communication with the creature.*

### The Many-Tentacled One

*Our guest is very talkative, but cultural differences are making it hard for us to understand each other. We now know that the creature is female, refers to herself as **"The Many Tentacled One"** and seems to be a member of a spiritual order it calls the **Veilfarers**. But we still don't understand what this '**Jaunt'** She keeps mentioning is, or how it can be responsible for her sudden appearance.

Our communication efforts continue.*

### Lost Traveler

*Our researchers have finally pieced together the Many-Tentacled One's story: our guest is the head of a spiritual order focused on studying the **Jaunt**: a psionic technique that allows for instantaneous teleportation anywhere in the universe. Throughout the history of her species, no one has ever managed to perform a successful Jaunt... Until now.

The Many-Tentacled One is unsure about her ability to replicate the feat, and her energy reserves are currently too depleted to make another attempt.

For now, she would like to remain in our care, and will repay our hospitality by aiding our researchers.*

**We'll welcome her as an equal.*** Gain the unique *The Many-Tentacled One* leader

**She can stay. In our vivisection labs.*** Society Research Gained:  350-100000

 **This abomination has no place in our world!*** Unity Gained:  150-100000

 **She can stay. But she won't be free.*** Gain the unique *The Many-Tentacled One* leader

### The Jaunt

*Our scientists have expressed an interest in learning the **Jaunt**, the teleportation technique used by the **The Many Tentacled One** to reach our homeworld.

The space-faring mystic is willing to share her knowledge, though she doubts we will be able to replicate the technique. A suitable building in our capital is ready to be converted into a temple/research facility.*

* The Many-Tentacled One leader

**It's worth a try.*** Issue Special Project: Learning to Jaunt

### Learning to Jaunt

*Here is what we learned after perfecting the Jaunt: it's useless. Our researchers could spend decades learning to master the technique, only to die on the first Jaunt when they materialize inside a rock, a star, or inside a black hole. It's too imprecise to work. The more we try to Jaunt, the clearer it becomes that the arrival of the Many-Tentacled One was a stroke of luck.*

**Unfortunate.*** Engineering Research Gained:  500-1000000
* Psi Jump Drives technology has a 50% greater chance to appear

### Homesickness

*Our Many-Tentacled One has recently expressed a desire to return to her people, but our efforts to locate her home system have proven fruitless: the celestial features she described don't correspond to any known part of the galaxy.

Our guest's gaze remains fixed on the night sky.*

**Redouble our efforts. We'll find her home!*** Energy:  **−1000**

### Goodbye

*The Many-Tentacled One is nowhere to be found. The creature disappeared as abruptly as she appeared, leaving a hastily scratched goodbye message on the floor of the research facility:

'**I'm scared, but I have to Jaunt. My hearts ache with thoughts of home. Thank you for everything. I pray the Veil will be kind to me.'***

**Goodbye.*** Lose the unique *The Many-Tentacled One* leader

### A Belated Thank You

*One of our ships has intercepted a cache that suddenly materialized in our home system. The complex lock gave way as soon as a member of our species touched it, revealing a dizzying collection of artifacts... And a thank-you note from a Many-Tentacled traveler who claims to have visited our home planet decades ago.*

* 20% chance

**Fascinating.*** Gain 500-1000  Minor Artifacts if  Ancient Relics is installed
* Gain 1000-1000000  Society Research if  Ancient Relics is not installed