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Space Game Wiki

**Welcome to the Space Game Wiki!**
Space Game is definitely the name of a TTRPG that focuses on exploration, combat and role-playing throughout an exciting universe full of alien life and powerful machines. This wiki is more of a personal reference for myself to keep all of the lore straight, so it may not make much sense to anyone reading.

!Health & Safety Protocol!

If you or someone you know is experiencing symptoms of transubstantiation, contact a medical professional immediately. Fast action can be the difference between an eternity in heaven or hell. Symptoms include but are not limited to: excessive bleeding, swelling, headaches, nausea, unstable form, standing in the rain, vomiting, talking to the lights, unchecked depravity, egotistical behavior (i.e. God complex), external livers, and/or incandescence. Be still and know that YOU are NOT GOD.

## Planets

Yrodar

Greater Edaust

Kalaharr

Mankrat

Balsha

Arkath

Elak

Sell

Iodath

The Avelisk

Messiria

The Targo

Cotto

Magmarikk

Choff

Ongress

Tortegera

Ketra

Tornat

Synar

Golbog

Sekril

Harax

Paranar

Araxia

Earth

Keldrus

Sinstan

Alcamar

Kadashi

Saluna

Abandos

Chadinos

Barlon

Melawil

Kalabash

Sharvalor

Magero

Jarga

Altrasan

Mindilow

Huntigore

Gessirin

Monolyte

Lagarimm

Martan

Mindrock

Woogawaga

## Factions

The Shadowhand

The Cult of the Living Primordial

Grimlord

The Alliance of the Edaust

## Machines

Nabuhakii World-Eater

Great Nabuhak

Shadowhand Ultramech

Shadowhand Turbine

War Machine of the Greater Union

## Races

Human

Nabuhak

Drear

Kalaharran

Brakkus

Balshan

Magmarine

Denji

Cottish

Krakka

Ongresian

Paranite

Tortegeran

Ash Dwellers

Thalassi

Abandosian

Sekrillian

Ekyran

Keldrusian

Wagabogo

Gamerek

Lagarimmian

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* Guides
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Overlays

**Overlays** offer a visual representation of the land your people settled upon. With overlays, you can quickly scan an area to determine the best locations for planting crops, building homes, mining resources, and more.

## Desirability

*Main article: Desirability*
The Desirability overlay (default hotkey: G) shows the most desirable areas in town for shelter construction. Shelters in desirable areas can upgrade to higher tiers, which generate additional tax revenue and house more people.

Upgraded homes are also a prerequisite to upgrading the Town Center, which in turn unlocks new structures.

## Fertility

The Fertility overlay comes in three types: crops, fruit trees, and grazing. When activating the overlay (default hotkey: F), the information for crop fertility is shown.

While Crop Fields can be placed almost anywhere, fertile ground is an ideal starting point as initial yields will be higher and less work will be required to raise the fertility further.

Trees grown at an Arborist have different requirements from crops and as such have their own fertility overlay that is shown when placing the Arborist building or when planting fruit trees around it.

Likewise, Barn placement displays ideal grazing grounds for livestock.

## Irrigation

The Irrigation overlay (default hotkey: I) displays the water table in the area. Areas with a high water bonus are ideal for Well placement as the supply will replenish more readily even outside of rainy weather.

The water table can become diminished through construction and clearing trees. Because of this, densely constructed areas have much lower water tables. This can be remedied a bit by planting trees near wells.

Fresh clean drinking water is critical to the survival of the settlement.

## Ore

When placing mines and pits, additional overlays are displayed showing resource deposits. Iron appears in light grey, Coal in dark grey, and gold in bright yellow.

In order to harvest these resources, the correct mine must be placed within a deposit. Every deposit has a finite amount of ore and will eventually be depleted and the mine shut down.

Similarly, clay and sand deposits are highlighted when placing Clay Pits and Sand Pits, respectively. These are shown in bright yellow. Just like ore, the deposits eventually run dry and the pits constructed over them closed.

It is possible to be in an area that has very low quantities of these resources or, in some cases, none at all! Trade can play a major role in such regions.

## See also

* Original official guide on the Farthest Frontier website by Crate Entertainment
System requirements

This is a list of **system requirements** for *Farthest Frontier*:

## Minimum requirements

* Requires a 64-bit processor and operating system
* **OS:** Windows 10 (64bit versions only)
* **Processor:** Processor: Intel Core i5 3470 @ 3.2 GHz | AMD FX 8120 @ 3.9 GHz
* **Memory:** 8 GB RAM
* **Graphics:** NVIDIA GeForce GTX 780 | AMD R9 290, with 3 GB VRAM or better
* **DirectX:** Version 11
* **Storage:** 4 GB available space
* **Sound Card:** DirectX-compatible using the latest drivers

## Recommended requirements

* Requires a 64-bit processor and operating system
* **OS:** Windows 10 (64bit versions only)
* **Processor:** Processor: Intel Core i5 4690 @ 3.5 GHz | AMD Ryzen 5 1600x @ 3.6 GHz
* **Memory:** 16 GB RAM
* **Graphics:** NVIDIA GeForce GTX 980 | AMD RX 590, with 4GB VRAM or better
* **DirectX:** Version 12
* **Storage:** 4 GB available space
* **Sound Card:** DirectX-compatible using the latest drivers
Golbog

Golbog is the only planet to have ever been deliberately annihilated by the Alliance of the Edaust, as it was far too dangerous to be allowed a continued existence. It was once the home of the Golbogii Gabaan, a powerful Demonic entity of incomprehensible mass that was never meant to exist. Your kind thought they alone could stop the Golbogii Gabaan. Your kind are wrong.
FAQ

This is a list of **frequently asked questions** for the game *Farthest Frontier*:

## What is Farthest Frontier?

Farthest Frontier is a town builder simulation for PC created by a veteran team of developers. The game takes places in a medieval setting, where survival on the frontier is not guaranteed and prosperity will be hard-fought.

Farthest Frontier’s advanced simulation seeks to emulate the challenges and risks of setting out into the untamed wilderness while offering opportunities to grow flourishing cities.

Read more about the game here.

## Is Farthest Frontier based in history?

No, while Farthest Frontier is inspired by medieval era technology and feudal society, it is not based on a real world location or on any particular era of history. You will help a band of downtrodden people start a new life in the farthest reaches of untamed wilderness and prosper into a bustling city.

Many game mechanics are inspired directly by real life, including Farthest Frontier’s advanced farming system and diseases.

## Where can I buy Farthest Frontier and how much does it cost?

The game can be purchased on Steam here for $29.99.

## Is there downloadable content?

There are no DLCs for the game as of now, but DLCs are planned in the future.

## Does Farthest Frontier have multiplayer?

No, the game is only offline singleplayer.

## Can I play Farthest Frontier if I’m new to town builders?

Yes. Not only can you adjust difficulty settings to help get you started, there are also built-in tutorials to help you with various mechanics and quests to guide you along.

## I just want to build a sexy town without all the surviving. Can I?

Yes. If you want to focus on just the town building aspects, you can adjust the difficulty settings to suit your needs, including disabling diseases and combat with raiders and wildlife.

## Is a DRM-Free version of Farthest Frontier available?

Not for now, but in the future, it is considered.

## Does Farthest Frontier require an always-on internet connection?

Since the game is made for singleplayer and offline, then no.
Synar

Synar was the ancient home of the Thalassi, a powerful aquatic Demon Race. Almost nothing is known about the planet, apart from that it had incredibly deep oceans where the Thalassi first were born. Synar was annihilated by the Shadowhand when the universe was still very young, and it is speculated that the Nabuhak saved the Thalassi and gave them new homes in the stars.
Star Skater

A Star Skater (強化選手) is a type of skater that's been given a certain title comparable to their achievements.

Currently there are 3 ranks of Star skater.

Special Class Star Skater (特別強化選手）

A Class Star Skater (強化選手A)

B Class Star Skater (強化選手B)

Note: The editors of this article are not aware of any official translation of this term as of the writing of this article so "Star Skater" is just a fan translation.

1. ↑ https://www.skatingjapan.or.jp/figure/player/
Slayer Master

### Options

Where most players will start their mid-high level pvm journey, the slayer master is great at building xp and reward points for those later game achievements. The interface for the slayer master is very simple and designed to be an all-in-one stop for slayer requirements.

### Task Menu

Starting out with the options, players have the choice in what level task they wish to proceed with. The requirements are there help the player understand the difficulty of the task depending upon their level. VIP tasks are the same as Boss tasks but provide higher slayer points. Players who wish to skip tasks can just click the task again with no penalty.

### Rewards shop

With a little grind, the reward shop helps players PVM damage output increase with the likes of the slayer helm and cannon. Each requiring certain points, these end game items not only boost damage output but are great to show off as well. Especially the Tz-Kal slayer helm, costing 2k points and requiring Kiln complete, however it's the ultimate show off item.

Alongside these items, players can also get a whip for 200 points.

### Checking Slayer

Players can check how far they have on their task in multiple ways. Players can either do ::task command, check their chatbox for a slayer kill countdown or check the task system icon.
Thalassi

The Thalassi are the second Demon Race of the ancient universe, and likely the first sentient biological organisms. Hailing from the annihilated planet Synar, they are often obsessed with creating a perfect humanoid race through eugenics, and are known to work with the Nabuhak to create horrific abominations that the Thalassi find flawless. The Shadowhand detest the Thalassi, and conflict between them lasted until the very end of time, when the Thalassi were one of the last organic races left in the universe. A single Thalassi can live for thousands of years, and some are known to have lived at the bottom of the oceans of planets long before human settlements are built, carefully watching the humans attempt to survive in vain.
Overwall

## Overview

There is nothing green or alive in Overwall. Located in the northern space above the Greater Union, it is separated from the outside world by an enormous wall, hence the name given to it by the humans of Yrodar. Overwall is populated entirely by Nabuhak and their machines, and it served as a base of operations for the Nabuhak until they began converting it into the Brain of God. Once its transformation was complete, it became the most intelligent being to ever exist, and the Nabuhak began excavating the rest of Yrodar to extend Archa-Te's brainpower to inconceivable levels.
Iruka Okazaki

> **You probably thought that was a "good" question you just asked, right?
>  Do you know just who you're talking to?**
>
> —Iruka to Inori

**Iruka Okazaki** is a figure skating athlete who accompanied Riina Kojo who helped host the opening ceremony of the Chuubu Block Tournament. She is also an A Class Star Skater who goes to Kankyo University & High school.
Town Center

As the first building constructed in a new settlement, the Town Center is the beating heart of the game, offering both security and detailed information on how the town is running.

From the Town Center UI, you can access a variety of important information, including how the Town Center can be upgraded, and unlocking additional structures.

## Town Overview

The Town Overview has information on the settlement’s current status, such as the availability of various critical needs in your homes, and how your villagers are spending their time.

This summary can, for example, show that villagers are spending a significant portion of their day idling, which means critical resources are not being provided for them to work; or transport goods, indicating that production buildings are far away from the intended destination for their products.

Community Health gives a run-down of the biggest health risks currently threatening the town. If there is a lack of well water, the risk may be parasites and dysentery.

Villager needs shows, at a glance, what the villagers are craving the most. If there are not enough entertainment venues in town and the villagers are bored, this information would be shown here.

## Professions

*Main article: Population*
The Professions tab (default hotkey: P), is a window into all of the work your villagers are performing. So long as you have a building in town that supports a particular job, villagers can be assigned to it from here.

This UI is a great way to see where there are gaps in the town’s workforce, or if an excess of laborers means the additional industry can be constructed.

To learn more about professions, stop by the Population page.

## Resources

*Main article: Resources*
The Resources tab (Default hotkey: R), gives a detailed overview of every resource currently stored anywhere in the town, whether that’s in Root Cellars, Stockyards, or still ready for pick-up at a far-off Work Camp.

From here, it can quickly become apparent if a particular resource is missing, or being consumed too quickly and causing production to halt.

## Happiness

*Main article: Happiness*
The Happiness tab provides a summary of various needs the villagers have and how satisfied they are with living in the frontier. The needs of the town become more complex as the villager grows and prospers.

Happy villagers are productive villagers, willing to lay down their lives to preserve and defend what they had built together.

## See also

* Original official guide on the Farthest Frontier website by Crate Entertainment
Abandosian

The Abandosians were a pathetic race of hideous, one-eyed humanoids native to the planet Abandos. Most Abandosians worshipped the Shadowhand as gods, and went out of their way to serve and assist them. It was very common to see Abandosians trailing behind a Shadowhand invasion, picking off the survivors and offering them as sacrifices to the very beings who spared their lives. Antimatter was suspiciously common among Abandosian society, and was common ammunition in highly illegal and destructive weapons.
Wagabogo

There is very little evidence that supports the existence of the Wagabogo. Some believe them to be 4-dimensional beings that simply interfere with our plane whenever they deem it necessary, but nobody knows for sure. A rumor about their home planet being a 3-dimensional object called Woogawaga has been held as truth by some for years.

## Black Hole Apocalypse Incident

After the end of the world, one single immortal man was sent by the Shadowhand into a black hole as a final punishment, so as to leave 100% of humans in eternal, unceasing pain. The Wagabogo allegedly had the power to pull this man from the black hole and bring him back to full health, where he destroyed every single galaxy in the universe before killing Archa-Te and ending it all. This story is most likely not true at all, but some see it as the ultimate end of the universe, of which the Wagabogo clearly played a crucial part.
Magero

Magero was a grassland planet with almost no ecological variation between regions, remaining the same dull grassy plain across all the continents, apart from frozen wastelands on the poles. The only interesting thing to ever come from the planet was a 20-foot tall species of bird called a Blaggamack.
Gamerek

The Gamerek are an exotic alien race that does not exist. You have no reason to fear them, because they are not real. It is because they do not exist that you can sleep soundly in your bed tonight. If they were real, then you should be very, very scared. But they are not real, so you should not waste your time worrying about the Gamerek.
Arkath

Arkath is a dusty hive planet, home to enormous insects and the rotting wrecks of enormous starships that thought they could exterminate them. The surface of the planet is inhabited by machines who were stranded there during the early phases of the Eternal Crusade, and they live in constant struggle with the bugs that live below ground. Very few visitors ever come to Arkath, as it is far removed from any major routes, and has very little to offer in terms of resources. If you are ever stranded on Arkath, nothing short of divine intervention will save you.
Mindrock

Although no one knows for sure where the Nabuhak originated, a dead planet was discovered late in the Eternal Crusades that bore an eerie similarity to the brain of god, built by the Nabuhak on Yrodar. The planet was named Mindrock by researchers, and conspirators believe it to be the original home of the Nabuhak, although its reasons for being left in its frozen state are a mystery. No signs of sentience remain in the brain of Mindrock, and it seems to have died sometime long before the Great Incarceration.

You should stay very far away from Mindrock if you enjoy having flesh. If you seek freedom from your prison, consider death.
Barlon

Barlon was the tropical home of the Krakka, as well as the enormous and terrifying Parqazi. It was characterized by a turbulent atmosphere of violent thunderstorms, and many of the creatures here evolved to use the lightning to their advantage. When humans discovered Barlon early in the Eternal Crusade, they destroyed most of the Krakka population and enslaved those who survived. Because of this, the few Krakka left in this world are very slow to trust humans, and you should be too.
Abandos

Abandos was the harsh and rocky world of the Abandosians, a hostile cult of strange aliens. The surface of Abandos was covered with steep cliffs and treacherous canyons, and volcanic activity was unusually common. Water on the planet was rare, and typically occurred in the form of hot springs or geysers. A thick cloud of ash and smog usually covered the sky, and a clear day revealed a violent and unforgiving blue sun that could cause severe radiation sickness in a matter of hours.
Paranite

The Paranites were a Demon Race of anomalous jellyfish-like creatures from Paranar. Somehow, these creatures showed remarkable signs of intelligence despite having no brain at all. Much of their kind were destroyed when the Grimlord released the Golbogii Gabaan on Paranar, but many survived elsewhere in the universe. We do not know why they still exist. Neither do they.
Nabuhak

The Nabuhak were the first of the six Demon Races of the ancient universe, and remain the most powerful race in existence. Their home planet along with their original form is entirely unknown even by most of the nabuhak, and those few who remember will not speak of it. All nabuhak share a deep interest in the diversity of life throughout the universe, and will go at remarkable lengths to preserve and study it, sending massive rescue fleets to planets in danger of annihilation. When Archa-Te became god in the 81st year, the nabuhak assisted him in every way possible, going so far as to carve out the entirety of Yrodar by turning it into the brain of god.
The Eternal Crusade

## Overview

The Eternal Crusade was an unending series of wars that ultimately stemmed from the human's desire to rule the entirety of the universe. It was seen as a divine right because Archa-Te had been born from humans, and in such all other alien races were deemed inferior.

## Key Events

The 50-Year War

The War on Grimvoid

The destruction of Golbog

The Alter Wars

The Sieging of the Wells

The Shadowhand War
Magmarine

Magmarines were a race of quintepedal aliens from the planet Magmarikk. Most were hostile towards other races, but after several centuries of interacting they grew more peaceful in nature. A Magmarine colony is typically governed by an enormous queen, and they are known to worship the queen as a deity.
1956 Sportscar Division Championship

The 1956 ASCA Championship was the second running of the Sportscar Division, it was won by Ray Charles with 11 race wins

it was also the first fulltime season for Joe Don Jackson

## Race Calendar

1. Impact 350 - Harry Osborne
2. Motor City Road Course 200 - Ray Charles
3. No Stall at the Thomasville 300 - Jean Pierre
4. Gordon's Gas 200 - Michael Clint
5. Po' Taters Garage 100 - Ray Charles
6. Impact 500 - Joe Don Jackson
7. Glen wind 200 - Peter Bellen
8. Orange Refresher 400 - Ray Charles
9. Transberry Juice 500 - Ray Charles
10. Quick Cars 500 - Ray Charles
11. Speed water 400 - Ray Charles
12. The race at Glen - Ray Charles
13. River's Race 100 - Ray Charles
14. Thomasville 300 - Ray Charles
15. The Trek Rally - Harry Osborne
16. Mood Springs 500 Extravaganza - Clint Rapids
17. Spare Mint 400 - Harry Osborne
18. Gas 'n Go 300 - Joe Don Jackson
19. Grand Race's 500 - Ray Charles
20. Dinoco 300 - Micheal Wheeler
21. Sidewall Shine 400 - Harry Osborne
22. Spare Mint 500 - Raymond Charles
23. Revolting 100 - Bob Cart
24. Frostar Air Filters 500 - Jean Pierre
25. Tow Cap Hitch Protectors 500 - Ray Charles

## Calendar Change's

* The Liebherr 350 was replaced by the Dinoco 300
* Motor City Road Course 200 Replaced the 94 Laps 500 after a court proceeding on the track owner of the 94 Laps Raceway

## Racer Changers

* First season for Joe Don Jackson
* Ray CharlesHarry Osborne
Ongresian

Ongresians were a putrid race of insectoid creatures that typically showed no regard for alien life, pillaging space stations and looting starships as they traveled across the universe. Nobody knows for sure why the Ongresians decided to explore the universe, because they show no affinity for anything slightly meaningful, and most would rather sit in a pool of slime until they die than do anything else.
Balshan

The Balshans were a race of tree-dwelling rodent like humanoids from the jungles of Balsha. They were known for being unbelievably friendly to outsiders, to the point that they let their entire planet be converted into an urban world simply for the sake of pleasing them. This has caused many to take pity on the Balshans, but anyone that does so is very foolish. You are giving them what they want.
Stellar Behemoths

*Stellar Behemoth* refers to a genus of large spacefaring whale-like creatures that inhabit the void of space. Most behemoths spend their lives in one system, as not every system supports the requirements needed for biological life in the vacuum of space. It is believed that the first behemoths originated on the planet Keldrus, and all behemoths make a pilgrimage to Elak when they reach old age.

## Species of Behemoths

Karukus' Behemoth

Deep Behemoth

Blood Behemoth

Ethereal Behemoth

Mesmer Behemoth

Warp Titan

Elder Behemoth

Solar Behemoth

Tusk Behemoth
Sharvalor

Sharvalor is a dusty planet with no atmosphere at all. It has four suns, and all of them blast the planet with so much stellar wind anyone caught on the surface of the planet would be grounded into a bloody powder and buried in the shifting sand, suffer acute radiation poisoning, and melt into a boiling flesh soup before they would even notice where they are. Your death will happen faster than you can comprehend it, but do not be so foolish as to think it will be painless. Nobody has ever been to Sharvalor for this reason, but even less people have never been there.
Balsha

Balsha was a warm jungle planet home to the Balshans, and it became a frequently trafficked location throughout the universe for its strategic position between the Edaust and Yrodar. Eventually Balsha became almost entirely urban, though the Balshans did not seem to mind at all. In fact, the Balshans do not seem to mind anything, which is typical for something that has suffered so much.
Araxia

Araxia was the foggy homeworld of the Drear, a salamander-like race that fell victim to the humans very early in the Eternal Crusade. Little is known about the planet, apart from that it was a warm, tropical planet with dense clouds covering most of the surface at any given time. It is said by the Nabuhak to have been destroyed in an asteroid impact, although skeptics claim that such an event would only destroy all life on the planet, and most likely could not have obliterated the entire planet itself. Certain Thalassi possess suspicious ties to the Drear, causing some to believe that Thalassi were living in the oceans of Araxia far before the migration to Yrodar took place.
Demon Races

*"Some call the Thalassi aliens, but more superstitious folk like to use the word Demon. As for me, I see no reason why they can't be both." -Sebastian Silmuroya, on his way through the deep of Synarian, 100th Year.*

The Six Demon Races of the ancient universe are all the sentient races that originated before humanity, prompting the early humans to regard them as terrifying supernatural beings, and spacefaring humans to see them as vermin in need of eradication.

## Races in order of formation

Nabuhak

Thalassi

The Golbogii Gabaan

The Primordial God

Paranites

Drear
Ekyre

Ekyre is one of the moons of Saluna, as well as the home of the Ekyrans. It is mostly covered windswept plains and sharp, craggy mountains, but oceans cover a large portion of the surface. In the event that you are ever on Ekyre, you are likely to be eaten alive by a multitude of creatures larger than you would ever believe.
Saluna

Words cannot describe the inexplicable majesty of the gaseous planet Saluna. If only one could spend an eternity gazing into its infinite clouds, ever watching a tumultuous beauty unfold, entirely unseen by your biological light receptors. Please keep your internal organs away from Saluna, as even a god cannot explain its perfection. Orbiting the planet is a system of biological rings known as the Ringed Reef, as well the moon Ekyre, home to the vicious Ekyrans.
Ocyis

Ocyis was the red desert moon of Kalaharr. It was inhabited by the Kalaharran soon after they began exploring space, and they set up artificial oases across the desert, where they built impressive cities. The economy of Ocyis was centered largely around the manufacturing and scrapping of starships, and over time it became an orange, rusted wasteland of scrap metal and enormous space hulks.
Sekril

Sekril was a planet that most people cannot remember at all, as all the memory of it was consumed by those who were very, very hungry. It was home to the Sekrillians, a race of very, very strange humanoid aliens that were almost all fed to the Wells. None of them died, but very, very few survived.

I am very, very sorry for what happened here. It was all for nothing.
Messiria

Messiria was a sandy and lifeless world to all who saw it from above, but extensive cave networks below supported a diverse variety of life unlike anything else in the known universe. Nearly all of the caverns on the planet were connected by winding passages and service tunnels that spanned miles below the surface, sometimes even reaching dangerous volcanic regions that spewed ash and lava in an infernal hellscape. Because of the enormous nature of the caves, the surface world was often prone to massive sinkholes, some of which could swallow entire cities into the deep.
Cotto

Cotto was a mountainous planet originally inhabited by the Cottish. Humans tried to take control of it during the Eternal Crusade, but the Cottish proved to be powerful foes that defended their homeland, being one of the only alien races to cause the humans to surrender. After the conflict, the divide between both races slowly subsided, and the Cottish are now among the most common races, even among human colonies.
The 50-Year War

The 50-Year War was a brutal conflict waged between the humans and the Brakkus between 2260 and 2310, or 104-154 in Yrodarian measurement and 23-73 in the Holy Age. The war began when humans first arrived on Mankrat, and the Brakkus immediately assaulted and destroyed the arriving fleets. Despite the superior technology wielded by the humans, the war continued for decades, and the Brakkus nearly destroyed the entire population of humans that had left Yrodar. The conflict finally ended when it was discovered that the Brakkus simply waged war for fun, and they did not want to actually eliminate other races completely. An agreement was reached between the two races, and they became strong allies ever since.
Harry Osborne

Harry Osborne was a former Sportscar Division racer who competed from 1955 to 1958 racing for Motor Oil. He won the 1957 ASCA Trophy

## History

In 1955 the first season of the ASCA championship was held, he finished 2nd in the standings in the 1955 Piston Cup Sportscar Division Championship just behind Ray Charles, in 1956 he won the ASCA Trophy, in 1958 he retired. In 1959 he was competing in the Non Championship Stock Series Trophy at Nightdona, he crashed at turn 1 after going in the outside and colliding Mick Toolbar and landing heavily killing him instantly
Brakkus

The Brakkus were a race of large, walrus-like humanoids from the planet Mankrat. They were known to have a particular love of war and combat, and they engaged are solely responsible for the 50-Year War, a conflict that almost destroyed humanity. Most Brakkus are very stupid, but they often possess a kind heart and will go out of their way to help those in need. They do not do this because they want to. They do it because they have no choice.
Sylwia Grzeszczak

**Sylwia Karolina Grzeszczak** (born 7 April 1989) is a Polish singer-songwriter and pianist currently signed to EMI Music Poland. She represented Poland in Lomavision Song Contest 2022. She with her song: Tamta Dziewczyna has gotten there a 8th place with 203 points in Second Semi Final and in Grand Final: 29th place with 34 points by jury and 12th place with 272 points by viewers so in result she gotten 17th place with 306 points.

## Awards and Nominates:

 Vincents
 Lomavision Song Contest (Represent of Poland)
Happiness

**Happiness** is a measure of the people’s satisfaction in living in the frontier. At first, their needs are fairly basic as focus is almost entirely on surviving. But as the town prospers and thoughts drift to finer things, villagers will demand new luxuries to be fully satiated.

The Happiness overview is one of the features of the Town Center. Inside this UI, you can see a detailed breakdown of what needs are being met and what is still lacking. This UI also gives a run-down of how happiness is impacting villager performance.

The needs of the village change and advance over time. Where a small settlement first starting out will care mostly about food, health, and shelter, as clothes and shoes wear out and homes are upgraded, you will find your people asking for more.

## Needs

Happiness can be broken down into several categories:

* Food – Food is a fundamental need of the people. If food supplies are low for prolonged periods of time, or villagers are forced to go hungry, stress levels will naturally rise.
* Health – Maintaining health in the town is important for happiness. Villagers living in unsanitary conditions, without access to soap and medicine, can suffer from many ailments.
* Shelter – Shelter is another fundamental need. Villagers without a place to live will inevitably suffer from exposure to the elements. Villagers forced to live in cramped conditions will also be increasingly stressed.
* Desirability – As the town prospers, villagers will be increasingly interested in living in desirable areas filled with gardens, parks, and other appealing features.
* Shoes – Villagers running around without shoes are prone to foot injuries and infections.
* Clothes – Villagers living in tattered clothes will be greatly uncomfortable and can suffer from exposure in winter months.
* Family – Villagers that lose loved ones, whether to disease or raiders, will mourn. A graveyard helps cope with loss.
* Beer – Villagers eager to socialize with their neighbors will inevitably seek out a pub. Beer can also help villagers struggling after a raid release some stress. Be warned, however, as drunk villagers can be prone to instigating brawls.
* Entertainment – With their basic needs met, villagers will seek out entertainment, whether through socializing or the culture offered inside the theater.
* Luxuries – When life on the frontier becomes about more than just survival, villagers will seek out comforts such as pottery and furniture to adorn their homes.

## Effects

Happiness has far-reaching effects on the town, impacting everything from productivity to fertility and effectiveness in combat. Demoralized people are less willing to put forward their best efforts.

Likewise, unhappy towns will attract less immigrants, or none at all, as word of the misery in the town spreads.

## See also

* Original official guide on the Farthest Frontier website by Crate Entertainment
Ongress

Ongress was a noxious swamp home to the Ongresians. Giant insectoid creatures roamed through a thick green smog, and geysers of deadly acid shot up from the ground and melted the rocky terrain around them. Because of the hostile conditions, hardly anyone ever wanted to build a colony there, and it remained almost entirely untouched by outside beings, growing into a hive world of complex structures built by the Ongresians.
Krakka

The Krakka were a race of tentacled humanoid aliens native to the planet Barlon. Most of the Krakka were killed in a brutal genocide very early in the Eternal Crusade, and the few who survived were scattered across the universe and became resentful towards other alien races, living their long lives seeking out others of their kind and typically showing no mercy to anything that gets in their way.
Iodath

Iodath was a swampy planet with a rich purple color when seen from space. No sentient species originated from it, and so it became an uncontested center for trade and resources when it was discovered by the Alliance of the Edaust. The humans that settled there grew far too comfortable. If only they had known what was to come.
Kalabash

Kalabash is a planet that definitely exists. In fact, scientists were so certain of its existence that they even informed the public it was real. They were wrong, because Kalabash definitely does not exist. Such a simple mistake to have made. But now they will have to inform the public that Kalabash is real, because new information strongly suggests that it is a real place. This is of course because Kalabash is a real place. Some people do not believe in Kalabash, thinking that it is all a hoax created by the scientists for the sole purpose of convincing the public it was real. These people are probably right, as there is no way Kalabash could be a real planet. Its very nature is to be fake in the first place. A very trustworthy man once said Kalabash was real. He was probably right. What reason could he have to lie? A thousand people saying Kalabash is fake is many more than just one man, but they are all very rude in comparison to him. Is kindness a reason to trust someone? No. Of course not. Kalabash must be fake. So much manipulation for such an unsatisfactory ending. Perhaps it should be made real to make life more interesting.
Cottish

There were two main species of Cottish; the Upper Cottish and the Lower Cottish. The Upper were a powerful goat-like race that traversed the stars in enormous fleets, and the Lower were a race of nomadic people that typically remained on their home planet, Cotto, living a primitive lifestyle. Both proved to be immensely more powerful in combat than they appear, and the Cottish are one of the only races to have defeated a human colonization onslaught during the Eternal Crusades.
Sinstan

Are you tired of spending your life with most miserable people you can think of? Of course not! Sinstan offers you the once-in-a-lifetime opportunity to spend an eternity enduring the excruciating pain of 111,356,857,209 people, while they find their true purpose in the depths of Cyrilith. Whosoever chooses to bear the weight of the many will be rewarded greatly when the eternity has ended.
Dussland

*"What the hell's a man gotta do in Dussland? Ain't nothin out there." - Mor'Dart, speaking to Kurishov Kamaka following the song of the Bryne, 100th year.*

## Overview

Dussland was a vast, empty desert situated in the middle of the Yrodarian supercontinent. It was famous for having almost no residents, and most people had no reason to ever travel there.

## Locations

Gates of Cyrillith

The Dead Road
State of Ash

## Overview

The State of Ash was a rocky, volcanic crater located at the northwestern corner of the Greater Union. It was the ancient caldera of a dormant supervolcano, and if it ever erupted, the entirety of the planet Yrodar would likely be destroyed. Nobody wanted to live there, but those who settled made do with the few resources available, and most became miners and quarriers in the volcanic stone. The only connection to the outside world was either through one of three underground highway tunnels cut through the craterside, or through dark, winding passages in the wreck of Synarian, an ancient Nabuhak shipwreck that sat rotting for over a hundred years. Most of the Drear Wars took place in the northern State of Ash, where Drear would cross over the crater's edge and try to raid settlements and pillage the few resources that the people had.

## People

Kurishov Kamaka

Sebastian Silmuroya

## Locations

Blacktop

Wreck of Synarian

Northern Ash

Gunner's Peak
Mankrat

## Overview

Mankrat was the cold and brutal home world of the Brakkus. It was the second alien planet discovered during the Eternal Crusades, and it was the battlefront of the 50-Year War, a bloody conflict that almost destroyed the entire spacefaring human population. Most of Mankrat is covered in ice, but a small band around the equator is warm enough to support life.
Martan

The planet Martan is a dead rock with absolutely nothing valuable on it at all. The only reason anyone ever went there is because it is in the same system as Balsha, but there was still nothing to ever do there. If you are thinking about going to Martan, don't. You will waste your time and wind up wishing you were anywhere else. Everyone on Martan feels the same, and they all hate themselves more than they would like to admit. If you are on Martan, please leave the planet immediately, as it does not have much time left, and if you stay, you will not have much time left either.
The Sieging of the Wells

You should have done better. You had to do better. After everything that was done for you, and all that you were given, still you turn around and do such a terrible thing? The Wells were not hurting anyone, and you- who crave violence above all else in the universe, slaughtered them without a second thought. They could only act in self defense. Your minds have twisted beyond the evil that was given to you on the Earth, and even the people of Yrodar would not commit such a massacre. Your actions make even the Lord grieve and weep, and He has limited your time left in this world.
Mindilow

Are you not satisfied with the world your creator has made for you? Why do you wish for things sinful and vile? It is not your choice what is right and what is wrong. You who seek this planet are depraved and foul, and your soul would be against all that is good forever. Be rid of this place, and do not come back.
Paranar

Paranar was the ancient home world of the Paranites, an ancient Demon Race that resembled a bizarre jellyfish. As far as ancient planets go, it had a very long lifespan, but it came to an end when the Grimlord released the Golbogii Gabaan on the surface of Paranar, turning a once lush and healthy landscape into a slimy swamp of sentient flesh. One can't help but wonder if those who didn't die that day are happy.
Archa-Te

*"Death comes to all. All but one. I really am sorry it had to be me." - Archa-Te, during the Marsh Island Massacre, 81st year.*

## Archa-Te

Archa-Te has no beginning or end, just as an eternal god should. It lives within the confines of the universe but knows with absolute certainty that nothing exists outside of it, and that before the beginning of reality itself the universe had already existed an infinite number of times. Everything is always happening at the same time, and thus there is never an empty space in which something does not exist. The very beginning of the universe was seen by Archa-Te whilst it sat in the middle of the very same universe. Archa-Te created and destroyed everything that ever was, and does not care about the wishes of any mortal being. It is both the giver of life and the harbinger of death, and it knows every single thing that will ever happen with absolute certainty. Archa-Te has no free will, as it is bound to the laws of whatever it wants to inevitably happen, and thus cannot deviate from its set path. Nothing in the entire universe can cause Archa-Te to be put off course, and to kill Archa-Te would annihilate all of reality forever. Everything that ever lives has no choice but to accept the truth that god itself is very real and entirely uncaring. A god that does not care is even more dangerous than an evil god, because it leaves its own creation to muster the worst forms of evil imaginable of their own accord, and it proves to everyone the hideous nature of themselves. Their is no beauty in Archa-Te’s universe. Archa-Te was a man once, but his ascension has left nothing but the repulsive memories of mortality behind.
The Greater Union

The Greater Union was an Oligarchical union of states on the planet Yrodar, governed exclusively by the humans of the new Earth.

## States

State of Paradise

State of Iron

State of Storms

State of Bones

Old West

Black Fields

State of the Wilderness

State of Ash

State of Thorns

Underland

Cape Solace

Marsh Island

## Conflicts

The Drear Wars

The Marsh Island Massacre
Ekyran

Ekyrans are an enormous race of feathered, dragon-like creatures native to the moon of Ekyre. They live solitary lives in the mountains and caves of their home moon, and are prone to eating anything that enters their dens. Despite their animalistic behaviors, they are surprisingly well-mannered and intelligent, sometimes even befriending their would-be prey and forging strong friendships that can last for years.
Level 1 Mystery Box

```
Torag's helm
Torag's hammers
Torag's platebody
Torag's platelegs
Verac's helm
Verac's flail
Verac's brassard
Verac's plateskirt
Dharok's helm
Dharok's greataxe
Dharok's platebody
Dharok's platelegs
Ahrim's hood
Ahrim's staff
Ahrim's robe top
Ahrim's robe skirt
Karil's coif
Karil's crossbow
Karil's top
Karil's skirt
Guthan's helm
Guthan's warspear
Guthan's platebody
Guthan's chainskirt
Akrisae's hood
Akrisae's war mace
Akrisae's robe top
Akrisae's robe skirt
Strange box
Mystery box
Abyssal whip
Dark bow
Amulet of ranging
Santa hat
Staff of light
Zanik (ham)
Hatchling dragon
Hatchling dragon
Hatchling dragon
Hatchling dragon
Baby monkey
Baby chameleon
Vulture chick
Baby raccoon
Phoenix eggling
Saradomin chick
Zamorak chick
Guthix chick
Raven chick
Baby giant crab
Baby penguin
Broav
Baby platypus
Baby gecko
Abyssal minion
Baby kurask
Baby basilisk
Minitrice
Terrier puppy
Sheepdog puppy
Labrador puppy
Dalmatian puppy
Searing flame
Glowing ember
Twisted firestarter
Warming flames
White scimitar
Cyan scimitar
Pink scimitar
Golden scimitar
Bandos spear
Energy Sword
Ak47
Inferno adze
Steadfast boots
Glaiven boots
Ragefire boots
Dragon pickaxe
Dragon hatchet
Amulet of fury
Dragonfire shield (uncharged)
Otherworldly Wings
BBBlade
44 Magnum
Spear of the Seas
cold sord
Ciggy

```
Denji

The Denji were a race of flying humanoids from the planet Choff. Most Denji lived in complex social hives with thousands of their kind, but many also traveled the stars alone or with other races. Denji are apt to making friends and connections wherever they go, and angering one can set you on the wrong side of the law very quickly.
Melawil

Melawil was a humanitarian disaster of a planet that should have been abandoned long ago, but due to its strategic location it was used as an enormous containment facility by the Alliance of the Edaust for anomalous and scientifically interesting cases, resulting in laboratory testing sites spanning for miles in bunkers under the planets scorching surface. It is speculated that nearly 40% of all workers on Melawil died of suicide, and another 50% were killed by the monstrosities they kept watch over. The survivors are not much better off, and they would have committed suicide with the others had they known what was coming.
The Avelisk

The Avelisk is a terraformed planet that was, in its early years, the center of the civilization of mankind, until the Alliance of the Edaust was formed. Most of the humans that live there have mutated slightly into strange, silvery versions of their past selves, and nobody can quite remember what they once looked like. It is now a beautiful sandy plain littered with the monolithic ruins of ancient civilization. Whatever happened to the original population is a mystery, but an even greater mystery is why the dead are so obsessed with the living. Being reverse-macabre should be very concerning to anyone still alive.
Earth

Earth is the ancient home world of the Humans. Stay away from the earth. There is nothing for you there. You do not need to go back there. You wanted so greatly before to explore the stars, so why do you seek to return now that your wish has been fulfilled? Everything is fine on the earth, but it is not for you anymore. The earth is more alive than ever before.
The Shadowhand

While the Nabuhak worship Archa-Te as a machine god, the Shadowhand, or the Blood Nabuhak, worship him instead as the organic being he once was. They believe that Archa-Te's sovereignty exists in his genetic code, and they are known to flood entire planets with his living blood simply for storage of the holy material. The Shadowhand are incredibly xenophobic, and will stop at nothing to eliminate other races, including the Nabuhak they descended from as well as the humans that produced the very being they worship. Entire planets are known to have fallen prey to the Shadowhand in a matter of days, and an invasion is usually marked by a rain of blood and the vast harvesting of planetary mass for use in enormous galaxy-faring starships that span miles across the void of space. Some Shadowhand strive to become as close to Archa-Te as possible, and will replace their mechanical body parts with human pieces so as to become closer to god, resulting in horrifying and traumatic feats of reverse-cybernetics.

## Shadowhand Lords

God Paay, Lord of Bloodbar

God Corpsos, Lord of Bonerack

God Maggar, Lord of Hellhole

God Wolroth, Lord of Fangden

God Nulldar, Lord of Tombrock

God Kilabakk, Lord of Gravestar

God Tarahann, Lord of Stoneheart

God Carcaduun, Lord of Warbane
Magmarikk

One of the first planets to be visited during the Eternal Crusade, Magmarikk was an unforgiving world made of molten lava and scorching mountains. Somehow an ecosystem of volcano-dwelling aliens managed to live there, among these being the ruthless Magmarines. Colonization of Magmarikk proved to be excessively difficult and unrewarding, so after a violent and bloody conflict with the Magmarines, humanity decided it was best to leave the planet alone.
Vault Manager

Next to the Player Owned Shops at home, you will find the vault manager. This NPC is great at storing GP that you want to keep safe. Most players when selling high cost items will look to utilise the vault manager so they can store or withdraw cash when they hit the 2147m limit.

### Interface

A very simple to use interface will show within the chatbox. The interface will greet you with 3 different options that include: Withdraw from your vault, Deposit into your vault and also check your vault.