Tournament

> "Though it was seven great families who originally founded the tournament, it's important to remember—that was a long time ago. Not all of them have remained great." - A Tradition of Tragedy
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The Tournament is a magical competition, fought between the same seven families: the Lowes, the Macaslans, the Thorburns, the Grieves, the Paynes, the Darrows, and the Blairs. It occurs roughly every twenty years, forewarned by the appearance of the Blood Moon, when the moon turns crimson like "a fresh wound in the sky". It begins about one month after, in what is referred to as the fall of the Blood Veil.

## History

It began as a compromise between the seven families. Centuries before the events of All of Us Villains, high magick had begun to dry out across the world. The families fought over who would control the bit of it that remained in Ilvernath, until they eventually decided no single one of them would take it. Instead, they places a curse upon themselves and their families, which could continue for decades later. It had been kept a secret until one year earlier, when the release of A Tradition of Tragedy told the entire world all about both the tournament, and the families that competed within it.

The tournament itself takes place in the wilderness surrounding Ilvernath's city proper.

## Champions

Every generation, each one of the families are required to choose one champion to compete in the tournament to the death. The victor's family would then be awarded complete and utter control over Ilvernath's high magick, right up until the beginning of the next cycle, when the tournament would start again.

Since the release of A Tradition of Tragedy, the public has began to call them "The Slaughter Seven".

The champions for the current tournament are as follows, in order of their selection:

* Isobel Macaslan
* Elionor Payne
* Carbry Darrow
* Gavin Grieve
* Innes Thornburn
* Finley Blair
* Alistair Lowe

### Prior Tournaments

* Alphina Lowe, Alistair and Hendry's aunt, won the last tournament for the Lowes. She killed off each of her six opponents in only four days. The first one to die was Peter Grieve, killed by an Ancient Arrows curse.
* According to Carbry Darrow, there was a Thorburn a hundred and sixty years ago that won the Tournament by charging in without really thinking about it.
* The last Macaslan winner of the Tournament was two hundred and eighty years ago.
* The youngest champion to win was Callum Thorburn, at fourteen years old.
* The Traitor's Tournament is the name for the Tournament where all seven champions agreed to a truce, thinking they could outlast the curse. It took only a month for Carawen Lowe to crack and kill them all.
* The only time when the Tournament failed is when a few champions evaded each other for the full three months. They all ended up dead, and no one got the high magick prize.
* The shortest tournament in history lasted forty minutes, and was won by Sylas Lowe.

## Relics and Landmarks

There are seven relics that can be found by the Champions during the tournament. Each of them give the Champion who finds them specific abilities or strengths.

* Mirror - The Mirror will answer three questions of the Champion, as well as spy on the other Champions. It will also reflect curses.
* Sword - The Sword breaks defensive enchantments, creates fire, and inflicts wounds unable to be cured with magick.
* Hammer -
* Cloak - The Cloak allows the wearer to be shielded from all harm, and makes the wearer invisible. However, it makes it more difficult to cast offensive magick.
* Crown - The Crown can weaken all Landmarks defenses to its owner.
* Shoes -
* Medallion - The Medallion can void other Relic and Landmark claims.

There are also, similarly, seven locations, called Landmarks, that the Champions can use for shelter and strengths, as well. The Landmark alters what it looks like to suit the Champion who claimed it, and only responds to that Champion.

* Castle - The Castle has the strongest defensive enchantments. According to 'A Tradition of Tragedy', it is the most popular, and that claiming it is a valuable intimidation tactic.
* Tower - TBA
* Monastery - TBA
* Cave - The Cave is a strong Landmark with the second strongest defensive enchantments. It also has the unique power to cloak the location of it from prying eyes, which made the entrance near impossible to find. It has a lake or grotto inside it.
* Crypt - The Crypt is warded against intruders with magickal booby traps. Cormac Macaslan says that people from the Macaslan family often pick the Crypt as their Landmark.
* Mill - TBA
* Cottage - The Cottage contains a collection of survival spells.