recursal/Fanatic-Fandom huggingface dataset:
About the game

## A LEGEND AWAKENS…

The once peaceful and harmonious homeland of Minimons is being threatened by dark forces. Its inhabitants are overcome with madness except for one small Tribe in the West: The Doo-Doo Tribe.
An ancient magic scroll has fallen into the hands of Enkobo, the Guardian of the Doo-Doo Tribe, containing a spell to summon the mighty dragon Orochi. Enkobo’s quest is clear. He must travel the world to unravel the secrets of the summoning spell. Time is running out, the Darkness is coming closer, Orochi must be summoned.

Experience a story where you have an important role to play, a legendary tale awaits you in the lush forests, fiery mountains and restless oceans of Minimon!

Warning: the following features might cause a mild addiction to this magical world!

## STORY DRIVEN ACTION RPG

Join Enkobo on his quest to summon the mythical monster. During your journey you will encounter many cute Cyclops-like creatures called “minions”. Recruit these mythical creatures to join your team and fight your way through thrilling battles and epic World Boss Fights!

Scavenge loot, equip new items and collect minions to summon the Mythical Minion.

## STRATEGIC BATTLE SYSTEM

Awaken your minions in battle to unleash their full potential

Every minion has 4+ skills and their own unique talent tree

Customize your team to get an edge on your competition!

50+ UNIQUE MINIONS

Collect, upgrade and nurture your minions and become master of the elements

Create a team of Tanks, All-rounds, Specialists and DPS
Play to Win!

## INTENSE WORLD-WIDE PVP BATTLES

Join the biggest arena battles for eternal glory and reach the top of the leaderboards

Receive glorious rewards for participating in weekly events

Awaken your minions to 5+ stars!

## COLLECT MYTHICAL ITEMS

Empower your minions with mythical items
Collect Dragon Rings, Moonstones, Demon Skulls and Sunstones

Disenchant items to receive powerful magicka!

## PARTICIPATE IN MASSIVE GUILD CLASHES

Discuss your strategy in the guild chat and defeat the legendary monsters
Collect buffs and raid the Outlands

A great social experience!

Are you ready for an epic role playing adventure?

## FROM GAMERS, BY GAMERS, FOR GAMERS

We are passionate about role playing games. We support our community with real time customer support in 6 different languages (German, French, Italian, Russian, Spanish and English).
If you have any questions, feedback or simply want to stay up-to date with Minimon write us at:

https://www.facebook.com/AdventureOfMinions.

We care about providing the best and most epic gaming experience!

Additionally, a network connection is required to enjoy Minimon.
Kimmo

## Gear

 lv10 Bonus
 lv25 Bonus

## Minion Highlight

When Kimmo was still just an egg he was kidnapped by the terrible and evil tribe of the Doos, who wanted to use him for their own purposes! But unlike Enkobo and the other weaklings of his kind, Kimmo is a fierce Demon, and he escaped them when no one was looking. He’s been on the run since, keeping his adversaries at bay by throwing huge rocks at them and hiding skillfully in his shell when necessary. But he is no coward, and sometimes even calls some of his grown-up relatives to show them how great a fighter he is!

Despite looking like a child, Kimmo is a skillful specialist. His attacks might seem childish, but everything in him is centered around letting use him his C-Strike: his Rock Throw can stun the enemies and gain some precious time, while Hide lets him generate Energy. His C-Strike itself is the most powerful invocation of the whole game, bringing an adult and enraged Bullo in the middle of your enemies.

Being just a kid, Kimmo needs protection and would otherwise be killed before being able to really shine: you will need a tank to protect him, and ideally a healer as well just in case. You can cross both of them off your list with Florus, but we have a weakness for using Bullo and eventually see two of him ripping through the enemy team. Be careful when fighting enemies who can attack your rear, like Neko or even another Kimmo, as his Bullo disappears as soon as Kimmo dies.

In spite of his low resistance, Kimmo is ironically one of the best minions in terms of survivability, since he lets his Bullo do all the dangerous work. Having him in the Mist is a good idea, provided you make sure to have enough minions between him and the enemies. He is also extremely useful in the Arena, both in defense and attack, as his Bullo will both attack the enemy’s back-row minions and take the focus off your front-row. Don’t bring him in a boss fight though, as his damage output isn’t that great.

Source: Minimon Facebook Page
Elves

Elves came to Enniare from the East. They were the first alien race to come to the continent, and are considered to be the fairest and wisest of any race of Gaen given sapience. Elves do not physically age, and are not subject to illness. However, they can be slain by violence or extreme negative emotion.

## **Characteristics**

Elves are very similar to Men. Unlike Men, however, they are
immortal, in that their bodies do not age once they have reached
maturity, so that they do not seem to become elderly or die of old age.
They can be killed by physical injury however, or they may come to death
 from wasting away if after long eons of life they lose the will to
live. The Elves came into existence before Men.

For Elves, *mating* and marriage are one and the same, and it is that
bodily union that achieves marriage. Elves lose interest in mating after
they've had children. They do not consider the day a child was born as
the moment they came into existence. Instead, they celebrate the day the
 child's parents begat them. Elves come of age at around fifty years
old, and generally marry around this age. Elves who marry late or never
are said to have strange fates. Elves can tell in the eyes and voice of
another Elf whether they are married, and it is against an Elf's nature
to take another by force; one so forced would reject bodily life and
die. Because of the union of souls that occurs when Elves marry, and
because of the eternal nature of Elven souls, they do not divorce or
have multiple marriages. Elves have a taboo against incest, but marriage
 among second cousins is seen as acceptable.

Elves are unusually beautiful of face and body. There
 is little physical difference between males and females except that
which is required for reproduction.
 They have far better vision and hearing than Men. They also have skills
 and abilities beyond what is possible for Men, and many can craft
seemingly magical objects. Elves
possess ethereal grace and various powers. Elves are light of foot, can
travel long distances without leaving tracks, and often can walk lightly
 across snow where the boots of Men would sink. They do not require sleep, but are able to enter a waking meditative state to regain their strength.

***I'm not finished yet!*** *Do not edit this page!*
The evolution of the LCRP rules.

LCRP, first started on June 13, 2016, has had a couple of rule changes as time progresses. The RP, run by JediMaster0310, uses a set of rules similar in format to that of the SWRP rules on the Lego.com Star Wars gallery.

## Role Playing

The RP itself is done through the format of first building the character as a Lego Minifigure and then making the setting they are in out of lego bricks or other materials, and then taking a picture of the character. The user then posts a creation on the gallery with the pictures of the character and a description in the form of a story, usually in the first person, about what their character does. The portions of the description that are they story are signified by starting with ((RP-character's name)) and then ending with ((END RP)) or ((RP-to be continued)) (alternatively this is in [] and not (()), but there is no real difference.)

Role plays can so be posted in the comments of a relating post. These RPs work exactly the same way, except there are no pictures. They still start with ((RP-Chracter's Name)) and end with ((END RP)) or ((RP-To Be Continued)).

## Money System

In LCRP, the currency is Gold (G for short). This gold is kept track by users who are on the honor system. When a user starts a character, that character gets 5,000G. Then, every real life week, that character gets 1,500G.

However, there are ways to get more gold. A character can buy a

    business permit from the central store, and can then start a business. This business can sell any item the character it belongs to can make or could collect resources from the area to collect those items.

Once a user has three business, they have what's called a market. A market gives them an extra 2,500G each week. Every three business a character has becomes a market.

If a character has Gold, and the user who plays them wishes to buy an item, they can buy it from either a) he central store, where they go to that story position and say they want to buy something, and then subtract that amount of gold form their gold total, or they can b) go to another user's store post and say they want to buy something, and then give that user that amount of gold. The third option is to c) buy it form their own store, where the amount of gold they sell the item for just disappears.
The War of Loti

'The War of Loti (399- 405 ABB)' consisted of 94 major battles spanning a total of six years. Loti being the plural of lotus, the Sierdan national flower. The white lotus was a favorite of the Order of Light as it stands for absolute purity, and connected them to the Golden Kingdom.

1. **The Battle of Castle Valor** (April 12–14, 399 ABB)

2. **The Battle of Nebonius** (June 3, 399 ABB)

3.**The Battle of Clutch Mountain** (July 13, 399 ABB)

4.**The First Battle of Divan** (July 23, 399 ABB)

5. **Battle of Muro's Beach** (August 10, 399 ABB)

6. **Battle of Stud Mountain** (September 13-16 ABB)

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Hydras

Hydras were large, multi-headed dragons. They were distinguished by their lack of wings, asexual reproduction, and multitude of heads. Some hydras can even regenerate one or more heads when a head is removed. They were almost entirely native to Marathim. Hydras include:

Cave Hydras (Pylean Hydras)

Scar-Scale Dragons
LCRP Wiki

## Welcome to the LCRP Wiki

Welcome to the Lords and Castle Role Play (LCRP, sometimes referred to as Lego Castle Role Play) wiki! This wiki is dedicated to cataloging the events, rules, stories, and users that make up the LCRP on the Lego.com General Gallery. Anyone with an account can edit pages, but we request that only those who know what happens in LCRP edit the pages. To edit just click the edit button at the top of the page!

Main Pages:

History

Kingdoms & Realms

Religions (Beware all ye who enter here)
Exo

## Gear

 lv10 Bonus
 lv25 Bonus

## Minion Highlight

One of the Minion Goddess Mercury's most trusted henchman, Exo is a crab with an incredibly strong armour and sharp pincers. He prefers to spend his time on the beach, spending half his time walking around and half his time in the water. He absolutely can't stand Kaluga and the two always end up in a fight when they meet.

Exo is a pretty all-around character with a very high Physical Defence. His skills focus on dealing damage and slowing down enemies, with a particular emphasis on single-target damage. He is a very useful minion in the early game as he will likely be one of your main damage dealers during that time. As he's not easily promoted to 5\* his relevance drops a bit during the mid-game, but Exo shines again in the end-game where he takes on a more specific role in the game.

With his high single-target damage output and slow-down ability, Exo is especially useful against Guild and Outland Bosses (Firm Scarobo, anyone?). Don't ignore him for the Training Camp either and with his skills he can be an effective counter against front-row heavy teams in Mist/Arena.

Exo pairs up well with Chomp, another strong single-target damage dealer, and Skorpio, who further enhances Exo's attack. Add to that a durable tank to protect them and watch as you melt through an enemy's front-row.

Let us know in the comments below what you think of Exo, tips to use him and what you would do to counter him!

Source: Minimon Facebook Page
Goblin War Boats

Goblin war boats were long and bulky warships designed for bombardment. They were armed with several cannons, and usually have a crew of 100-200. They were often made of oak, because of the Great Illronic forest. Their significance was in the Mür-onic War.

## Characteristics.

Goblin war boats were massive warships, about 56.5 feet long and was built in a wedged shape. They had over one-hundred cannons, which could fire almost anything. They had three masts, the center one being the tallest, and third being the shortest. The mast often had the symbol of the Incorporated Guilds of Illronic. They had around forty quarters, each one being able to hold around five to ten men. However, the captain had a room to himself.

Metal plates were commonly seen holding the ship together. They were usually powered by wind, but if necessary would have oars built added for greater power.

## Effectiveness

The warship was excellent for bombardment, and the cannons could launch nearly anything. This meant that when other ships would fire at it, the goblin waships would use the debris caused by enemy cannons in their own cannons. However, it was a very slow ship, and could not combat smaller, swifter ships as well. In battle, it would normally be accommodated by smaller cruisers, to protect it. In a poem by the goblin author, James Ethrous, it was described:

*Fire rains from the heavens,*

*one-eyed Jack knows this is true.*

*His fleet will fade,*

*before the sky even turns blue.*

*As the moon highlights the cannon fire,*

*ships sink, even if they were new.*

*All because of one ship,*

*one ship, debris and metal is what it threw.*

*They city is hurt and so are his ships,*

*Jack wishes he knew what to do.*

(Note: The battle where this takes place is unknown).
The Wulbva

The Wulbva is a long epic, recorded by goblins of K'Vak. While originally the document was recorded in audio format with goblin magic, with the Goblin Age of Trade, it was converted into writing. The majority of what we know about goblin history comes from the Wulbva. The Wulbva will be transcribed here in both English and Goblin Aw'k.

## **English Version**

***Chapter***
I: Gusts of the West

*She*
(the Wind) rolls over the mountains

*She*
fountains from the Western Seas,

*A cold*
gust of nails from Zjat’s nasty mouth.

*Lzek*
is impaled (By Zjat’s Wind).

*Zjat*
chuckles a bit, and gusts her (the Wind) further and harder,

*Grinding*
the great mountains into dust.

*His*
mountain home turned to sand,

*Tapk*
is revealed to the World to be naked.

*Embarrassed,*
Tapk strips the Eastern Forests of their trees to fashion a skirt,

*Turning*
the Eastern Forests to plains.

***Chapter***
II: The First Quest for Tapk’s Favor

*Bje*
finds his forest home destroyed,

*As the*
Spirit Tapk wears his oaken home as undergarments.

*Bje*
follows Tapk, waving his fists.

*Bje*
bellows to Tapk,

*“Replant*
the forest you scoundrel!”

*Tapk*
belly laughs.

*Tapk*
responds,

*“Create*
more mountains for me to call my home, then I will replant your trees.”

*Bje*
complies and sets out on his quest.

*Five*
days after the Second Appearance of Jh’ka during the Eight Year,

*Bje*
set out to complete his quest.

*With*
the help of the Sons of the Giant Who Holds Up the Sky,

*Bje*
dug far underground to collect stone.

*The*
Sons of the Giant Who Holds Up the Sky then placed the stone upon the surface.

*Thus,*
the Western Mountains were made.

*Bje*
went to Tapk, showing him what he did.

*But*
Tapk had tricked him and would never go about replanting the forest.

*Bje,*
with the magical force of the Sons of the Giant Who Holds Up the Sky,

*Brutally*
beat Tapk, and ascended,

*Becoming*
Spirit of the mountains which he made.
Mytual

Mytuali, also known as sea serpants, were gargantuan, reptillian, and intellegent creatures living in the Western sea.

## **Description**

They were described as being closer to dragons than Coldrakes in terms of
intelligence and like Coldrakes, could use the power of their minds to
incapacitate their prey. They had structures similar to the dragons' ---, which were theorized to aid in remaining at great depths for extended periods of time.

Their heads were long and angular and they had tendrils that were about six feet in length. Their jaws were large enough for a Horse
 and rider to pass through unscathed and were filled with hundreds of
glinting white teeth. They had giant oar shaped flippers coming off
their chests.

Mytuali were one of the few beasts capable of actually killing dragons. They have needle-like teeth, a mind full of nothing but insatiable hunger,
 Above their eyes they have a bony crests above which six foot long ropy tendrils grew. They were also cannibalistic. They
were so rare by 393 ABB
 that they were rarely spoken of. They were normally found quite far out
 to sea, in its deepest depths. All attempts to
negotiate with them failed.
Werewolves

Werewolves were a kind of species that was mostly on Enniare. The only requirement for being a werewolf is the ability to change from being a wolf to a human, though some humanoid wolves are still called werewolves despite not meeting that requirement.

## **​True Werewolf**

True Werewolves are humans that change into a humanoid wolf-like creature when the light of a full moon touches them. At dawn they revert to their human form.

When they change, Brown or Grey fur will cover their body and their ears will grow, as will their teeth, specifically the canines. Their eyes will turn to a feral yellow color, and their fingernails will grow into claws. While many True Werewolves become overcome with a lust for blood and flesh, all are capable of thought, though detached from some human emotions. In fact, many true Werewolves are more intelligent when in wolf form than human, and under the guide of a Wolfman or Lycanthrope they can become organized and goal-oriented.

It is unknown how the True Werewolves came about, but it is known how it spreads. Werewolfism is like a blood borne virus. Scratches and especially bites from an infected person, in wolf form or not, can cause someone else to be infected, though symptoms may take a while to surface. It can also be spread by exchanging of blood or other bodily fluids, making it a sudo-STI.

Interesting, Blood moons and Blue moons seem to altar True Werewolve's behavior, though it's unclear how.
The Battle of Castle Valor

**The Battle of Castle Valor**
(April 12–14, 399 ABB)was the assault of Castle Valor, Arindear by the Order
of Lights’ Army; as well as the subsequent surrender by the Knights of Valor,
that started the War of Loti. On December 20, 398 ABB, Order of Light
authorities weaved into the Arindear government demanded that the Arindearian
Army abandon Castle Valor in Vindavin Woods. On December 27, Sir Bob Brawler of
the KoV surreptitiously moved his small command from Crawford Castle to Castle
Valor, a substantial fortress controlling the body of Vindavin Woods. An
attempt by Arindearian High Baron Vindavin to reinforce and resupply Brawler
using the ill-equipped inhabitants of the Woods failed when they were ambushed on
January 9, 399 ABB. Order of Light authorities then seized all royal property
in the Vindavin Woods area except for Castle Valor.

During the early months of 399 ABB, the situation around Castle
Valor increasingly began to resemble a siege. In March, Brigadier General Samuel
Sinister, the first general officer of the newly formed OoL Army, was placed in
command of OoL forces in Vindavin Woods. Sinister energetically directed the
strengthening of runs around Vindavin Woods aimed at Castle Valor. Conditions
in the Castle, growing increasingly dire due to shortages of men, food, and
supplies, deteriorated as the Arindearian soldiers rushed to complete the
installation of additional catapults.

The resupply of Castle Valor became High Baron Vindavin’s
greatest priority. He notified Brawler that he was sending a supply caravan,
which resulted in an ultimatum from the OoL for the immediate evacuation of Castle
Valor, which Sir Brawler refused. Beginning on April 12, the OoL
army laid siege to the castle. Although the Arindearian garrison defended well,
they were significantly outnumbered and after 64 hours, Sir Brawler agreed to
evacuate. There were no deaths on either side as a direct result of this
engagement.

During the late winter and early spring, while the Baron made preparations to supply Castle Valor, he learned that he could not call on his trusted dragon riders, as they were out on an expedition under the leadership of Darastryx Sythr, so he called on the Lunar Council of the corrupted Vindavin Woods for support in the fight. Seeing the OoL as a mutual enemy, the werewolves agreed to aid the Arindearian troops by sending a score of werewolves commanded by pack Alpha Damon Kurr. Their purpose was to bolster defenses at Castle Valor and keep communications with the main Arindear Forces open by being pathfinders through the treacherous woods.

Following the battle, there was widespread support from both
L3K and OoL for further military action. Vindavin’s immediately called for 15,000
volunteers to suppress the rebellion, but his call reaped little success. The
battle is the first battle that opened the War of Loti.
Shai'tul

A **Shai'tul** was a giant wolf, native to the Black Mountains. It favored the mountains' woodland in particular, where it hunted Mekre.

## **Description**

Shai'tul are described as being immensely large animals, roughly the
size of a horse. Even though they were very large, they were still fast
and agile hunters. They were able to move with amazing stealth and care
before springing upon their hapless prey. Shai'tul are also described with
fangs like sabers and burning yellow eyes and heavy, muscular bodies.
Like their smaller cousins, these massive canines came in different
colors, ranging from classic wolf-gray to white and even black.

## **Lifestyle**

In the Black Mountains, they hunted the native deer species, the giant boar Mekre and the large Valdornûst
 goats, along with smaller animals such as squirrels, rabbits, fish and
birds as well as the occasional piece of fruit. It is presumed that they
 competed and fought with the massive cave bears, the Orsat. Competition with Coldrakes and perhaps even dragons
 is possible. They lived in packs, just like their smaller cousins.
These packs were led by a dominant male and female. Only the dominant
pair would be allowed to breed in the pack and the whole pack would take
 part in the cubs' care and training. The cubs would be born in a den
after about seventy days of gestation, which could have been anything
from a newly excavated tunnel dug by the pack to a cave to a hollow log
or even an old fox den. The mother would have nursed them and begun to
start weaning them at about fifteen weeks of age. The adults would then
disgorge meat for the pups to eat and eventually start bringing them
crippled small animals to test their skills on. If the pack was already
too large, the pups would have been driven out by their pack and
disperse to find their own mates and start a pack of their own.
The Battle of Nebonius

The Battle of Nebonius, a village in northern La Zalma,
formed part of the La Zalma Campaign of the War of Loti, and was fought in and
around Nebonius, La Zalma on June 3, 399 ABB. It was the first organized land
action of the war (though generally viewed as a skirmish rather than a battle),
as well as the first L3K victory.

After the commencement of hostilities at Fort Sumter in
April 399 ABB, lord Darian Balir planned an offensive into the northwestern
counties of the Commonwealth of La Zalma, which he hoped would lead to a
campaign against the OoL capital of Arindear City, Arindear. His immediate
objectives were to occupy the territory that the OoL had gradually seeped into,
to protect the largely pro-L3K populace in the counties along the boarder. However,
the story of the battle celebrated it as an epic triumph, and this encouraged L3K
leaders to call for the drive on Arindear city that ended with the L3K defeat
at FirsT Divan in July. It brought overnight fame to lord Balir.

On June 3, the La Zalma column set off to converge on Nebonius.
After an overnight march in rainy weather, they arrived at Nebonius before dawn
the following morning. Morris had planned a predawn assault to be signaled by a
flaming arrow. The village OoL volunteers had failed to establish picket lines
for perimeter security, choosing instead to escape the cold rain and stay
inside their tents. An OoL sympathizer, saw the approaching La Zalman troops
and sent her son on horseback to warn the OoL soldiers. As she watched, she saw
La Zalman pickets capture her son. Enraged, she dipped an arrow’s head in oil,
lit it, and fired at them. She missed, but her shot began the attack
prematurely.

The La Zalman attackers began firing a salvo of arrows,
which awakened the OoL soldiers from their slumber. The OoL volunteers and
soldiers alike broke and began running north to the Arindear boarder, some
still in their bed clothes. This caused tale tellers to refer to the battle as
the "Races at Nebonius." The first La Zalman column entered the village
from the bridge but the second column had arrived from the north on the wrong
road and were unable to block the OoL retreat. The OoL soldiers retreated as
far as Clutch Mountain, about 38 kilobricks to the north.
Orsat

Orsat were enormous cave bears that dwelled in the Black Mountains. They were one of roughly five native species to the Black Mountains. The elf name for Orsat was Blaak (Blaak'ya in the plural), for which the mountains were named. The name of this creature was used as the name of one of the dwarven
 clans. Like all bears, the Orsatden were solitary active beasts living
within the forests of the mountain. A male Orsat was called a boar,
females were sows, as well as the young were cubs.

## **Description**

Orsatden were massive beasts, larger even than Mekre,
 the large mountain boars, as well as are said to be nearly as large as a
 house. This makes them the largest bears, second are probably
regular-sized brown bears. They are described as having brown-silver fur
 and large hooked claws, which seems to make them appear or possibly be a
 gigantic version of a grizzly bear. Despite their size, they were
surprisingly fast, able to catch and kill most species in the Black
Mountains.

Cave bears had an excellent sense of smell, as all bear species
do. They probably used this amazingly sensitive sense of smell to track
prey, find tasty plants and fruits and to find a mate. During the
winter, Orsatden would go into winter dormancy, which is similar but
distinct from true hibernation as the bears don't defecate, drink, eat
or awake during the process. The mother Orsatden gave birth during this
torpor to anywhere from one to five cubs: three cubs was the commonplace
 number. She would have defended them fiercely from other animals such
as Shai'tul, Coldrakes, as well as even humans and dwarves. Male Orsatden have occasionally tried to kill a sow's cubs to bring her into estrus and mate her.

Orsatden were quite capable of taking down such prey as large deer, Mekre, Valdornûst ,
 as well as wild oxen. But as with most bears, they were probably mostly
 vegetarians, eating grasses, nuts, fruit, tubers and other such fare.
But they were omnivores, with the capability to eat many things,
including insects and other invertebrates, fungi, fish, reptiles and
small mammals. They most likely would have killed large prey by swatting
 and slashing at it with their large, hooked front paws until the prey
was stunned enough to perform a death bite to the skull or a part of the
 spine. Small prey was likely killed with a fast bite or a fast swat of
their mighty club-shaped paws. They would take foodstuffs based on
availability or ease of attainment, like all bears.
The Black Mountains

The **Black Mountains** were a mountain range in southern Enniare.

## **Description**

Over ten miles high, the Black Mountains were the tallest mountains in
Enniare. The peaks faded out of sight into the clouds: all that could
be seen was a giant wall of ice and snow, as well as a tiny band of
trees near the ground. The peaks are so high that not even a dragon
rider could reach them.

The dwarves created large cities under and above the Black Mountains, the majority migrating there after the War of Dwarves and Ogres.

There were various animals that specifically inhabited the area were:

Coldrakes, or flying serpents

Valdornûst, or giant goat

Shai'tul, or giant wolf

Mekre, or giant boar

Orsat, or cave bear

 All of these animals have dwarven clans dedicated after them.

## **Etymology**

The elves named the mountains after the Blaak, the elvish name for the cave-dwelling bear native to the mountains. The real name of the mountains is a secret the dwarves do not tell to other races, not even adopted members of their clans.
Bolt

## Combos

### Speed of Light

Neko

**Bolt**

### Electric Trap

Sparky
**Bolt**

## Gear

 lv10 Bonus
 lv25 Bonus

## Minion Highlight

Bolt is the last of an ancient order of monks, the Krava worshippers. By praying and making offerings to their god, they gained mastery of the elements and of lightning. But the demon Authrox went to war with Krava, and finally killed him, depriving his followers of their source of power. The order disintegrated, until only Bolt was left. Yet he recently started to get his mystic powers back, suggesting that Krava might still live! Now Bolt roams the Miniworld, spreading the holy word of Krava and looking for his lost god.

Bolt is a mid-row magical specialist. He is a powerful support and has several control abilities: his C-Strike silences all the enemy team, preventing them from using all their magical skills (not just their C-Strike!). His Static Blink teleports an enemy to the back of their team, disrupting their formation and stunning them in the process. But don't underestimate his fourth skill: it adds magic damage to all his normal attacks. Not only does this increase the damage they deal, but it is also a great way of dealing with Minions with a strong Physical Defense.

Bolt is a good control Minion, but he is more specifically an anti-magic minion. Against a team of enemies relying on magic support and DPS, he is able to shut them down entirely, and to let your own Minions rip them apart. His Static Blink also has a chance of teleporting their tank to the back, leaving more fragile targets exposed, while his magically charged standard attacks can't be dodged. No escape! Yet this anti-magic specialization comes at a cost, as Bolt will be all but useless against a physical-centered team.

Bolt is useful in the Campaign as some missions require you to silence a particular target. He can also be helpful against Bosses if they have magical abilities, although he himself will deal little damage when compared with your Attackers. The Arena is where he is the most useful though, in your Attack team. If you see the enemy using healers, or magical damage dealers, you can use Bolt to make them useless for a while in the middle of the fight (in particular Bolt's C-Strike can prevent Rosina from using her shield). Careful though, as some teams rely on Physical damage, making your own Bolt useless... And we don't recommend to use him in Defense, as you don't really know if the enemy will attack you with magic or not...

Source: Minimon Facebook Page
Sonnenland

**Sonnenland**
(hp,
go)
ist ein Stadtteilzentrum in Hamburg-Billstedt.
Das Angebot umfasst Kinder- und Jugendhilfe,
Medienarbeit, Sozialberatung, Nachbarschafts- und Freizeitgruppen
und eine Tafel.

**Adresse:**
Stadtteilprojekt Sonnenland e.V.,
Sonnenland 13,
22115 Hamburg

040 / 713 3434

**Anfahrt:**
U2 Merkenstraße, Bus 12

**Öffnungszeiten:**
Mo-Do 10:00-17:00 Uhr; Fr 10:00-15:00 Uhr
Mo-Di: von 16:00 bis 20 Uhr, Mi-Fr: von 16 bis 22Uhr

**Essen für Bedürftige:**
Sonnenland-Tafel

http://sonnenland-hamburg.de/fuer-erwachsene/sonnenland-tafel/
Goblins

Goblins are bipedal and share similar characteristics with humanoids. Goblins are scientifically classified as "Goblinoids," otherwise known as "greenskins." All goblin and goblinoid life if known to originate from K'vak, the hearth of goblin culture.

## Magic

Goblin magic is incoherent and utterly chaotic. If more refined wizardry is a well-composed orchestra, goblin magic as a symphony of axes, explosions, crying children, and shrieking animals all crying out in a jumbled mess. Simply put by Chief-Mother A'uh the Gutbucket, "our magic is the coming together of goblins. The more of us hooligans there are, the more magic there is." While goblin magic is not fully understood (even by goblins), the basic principle is theorized to be that due to close connections at birth, goblins imbue magic in each other. So when a party of goblins gather, each goblin draws upon the magic of the other goblins, collectivizing their essence into one force.
Groß Borstel

**Groß Borstel**
(de,
gm,
go)
ist einer der dreizehn Stadtteile von Hamburg-Nord.
Er liegt direkt südlich des
Hamburger Flughafens.
Als Dorf wurde Groß Borstel erstmals im 11. Jahrhundert erwähnt. Der Name geht auf *Burstal* zurück. *bur* bedeutet Haus und *stel* be­deu­tet Stelle.

Klein Borstel
ist ein Ortsteil des an der nordwestlichen Ecke angrenzenden Stadtteils Ohlsdorf.

* Jacob-Junker-Haus Heilsarmee Borsteler Chaussee 23 U1 Lattenkamp, dann Bus 114 bis Rosenbrook Mo-Fr 6:30-19:00 Uhr Frühstücks- und Essensausgabe 040 / 514 31 4 - 31
* i.e. Borsteler Tisch

#### Externe Links

* http://www.hamburg.de/gross-borstel/
* http://www.hamburg.de/stadtteile/hamburg-nord/gross-borstel/
* commons:File:Pincerno - Stadtteile Bezirk Hamburg-Nord 11-2008.png
* commons:Category:Maps of Hamburg-Groß Borstel

* google map
Valdornûst

**Valdornûst** were one member of roughly five animals unique to the Black Mountains. Their name meant "frostbeard" in the dwarven language. The dwarven clan Torgrymst Valdornûst used the Valdornûst for several things and as a result it became their clan name.

## **Description**

Valdornûst were hardy, sure-footed, goat-like animals, similar in
appearance to Mountain Goats but they were a third larger and had longer
 horns which curled down to their cheeks.

## **Use**

The dwarves
 used them to ride over the rough terrain of the mountains as well as
utilizing them for the production of milk, wool and meat. They were much
 more useful than Horses or donkeys because they had exceptional balance and gave a very smooth ride. They would find a safe path in rough territory with great ease. Some dwarven clans rode them into battle.
Mekre

A **Mekre** was a kind of giant wild pig that dwelled in the Black Mountains. They were served at great feasts. Because they were difficult to hunt and had great ferocity, they were only hunted by the bravest dwarves. Mekre were described as being even larger than a Shai'tul,
 which were giant wolves of the Black Mountains. This means that Mekre
were even larger than fully grown horses. Although they were very large,
 Mekre were fast and agile, able to scale mountains with ease.

## **Description**

Mekre were large, bigger than typical horses.
 Their bristly coats were russet-brown to black or gray in color,
piglets having brown stripes for camouflage. Their eyes were yellow,
brown or black in color. They were able to move deceptively fast for
such large beasts and were prized game. They were only served to the
most respected of guests and they were cooked with honey and mint.
Order of Light

## Order of Light (OoL)

The Order of Light (OoL) was a religious order that worshiped the Eternal Light, a cosmic deity of goodness. The Order was based in the Kingdom of Arindear, with it's headquarters in the City of Arindear. They took part in the Enníare Witch Trials and were a major player in the War of Loti

## Beliefs

The Order believed in a deity known as the Eternal Light. They believed that it was their duty to "bring light to the world" by purging it of darkness, which included threats to the Order, monsters, and dark magic. However, after the Ignis War in 392 ABB, this expanded to include all non-humans and all magic in general after the order radicalized.

## History

Write the second section of your page here.

## Behind the Scenes

The Order of Light was created by Black\_Wind8319, or Wendoll8319 (or "Wendolla"). She was inspired in part by Christian witch trials as well as the Church of the Eternal Flame, a fictional religion for the D&D setting of Ebberon.

~Wendolla
Telierda

Yeah, yeah, I’ll add this in later. I need to draft it up first. Anyway, basic format for a kingdom page would be as follows:

Kingdom Name: Telierda

Club: Crusaders of the Golden Kingdom (CGK)

Cities: I’ll add these later

Territories/Provinces: New Telierda, Elesmoth

Short description of land and topography

Special Resources: Telierdan dragons, an abundance of water :P

History of various important events
The First Battle of Divan

**The First Battle of Divan** was fought on July 23, 399 ABB just
north of Divan City. It was the first major battle of the War of Loti. The L3K's
forces were slow in positioning themselves, allowing OoL reinforcements time to
arrive. Each side had about 18,000 poorly trained and poorly led troops in
their first battle. It was an OoL victory, followed by a disorganized retreat
of the L3K forces.

Just months after the start of the war at Castle Valor, the L3K
public clamored for a march against the OoL capital of Arindear City, Arindear,
which was expected to bring an early end to the OoL. Yielding to political
pressure, Lady Rapun'sel of Laurence ordered her unseasoned L3K Army against
the equally inexperienced OoL Army of Gen. Sinister camped in Divan City. Rapun'sel's
ambitious plan for a surprise flank attack on the OoL left was poorly executed
by her officers; nevertheless, the OoL soldiers, who had been planning to
attack the L3K left flank, found themselves at an initial disadvantage.

OoL reinforcements under Gen. Jose Juanson arrived from the
Vindavin Woods, and the course of the battle quickly changed. A brigade of Darkhelmese
under a relatively unknown Knight, John Mill, stood its ground. The OoL
soldiers launched a strong counterattack, and as the L3K troops began
withdrawing, many panicked and the retreat turned into a rout. Rapun’sel's men
frantically ran without order in the direction of Laurence.

Both armies were sobered by the fierce fighting
and many casualties, and realized that the war was going to be much longer and
bloodier than either had anticipated. The First Battle of Divan highlighted
many of the problems and deficiencies that were typical of the first year of
the war. Units were committed piecemeal, attacks were frontal, infantry failed
to protect exposed archers, tactical intelligence was naught, and neither
commander was able to employ their whole force effectively. Rapun’sel, with
35,000 men, was only able to commit about 17,000, and the combined OoL forces,
with about 32,000 men, committed only 18,000.
Magic

Magic (alternatively spelled as "magik," "magyc," or "magyk") was a fundamental force in the world of Gaen. It flowed through all things. Magic was present in the trees, air, seas, mountains, people, and all things. However, in its natural state magic was latent. In order to be used, it must be harnessed or manipulated by an outside force, such as a mage. Magic came in many forms, and several sages of a multitude of races have tried to categorize different types of magic. In truth, all magic was simply magic. However, for the sake of discussion classifications make distinctions easier. In that respect, magic was usually discussed in terms of these categories.
Coldrakes

The Coldrakes were animals native to the Blaak Mountains, and they were commonly known as wind-vipers.

## **Description**

Coldrakes resembled giant serpents around twenty feet in length, with leathery wings similar to those of dragons and dappled blue or brown scales. However, they were somewhat smaller than other dragons, could not breathe fire, and were less intelligent than other true dragons. They used a psionic scream to stun their prey, immobilizing and then killing them. They usually hunted in groups of about three or four called murders, though larger murders did exist. Dragons and Coldrakes are distant cousins, but are less closely related than Dragons and Mytual.

Coldrakes were an extremely endangered species, being hunted for sport but also for safety. The Dwarf clan known as the Torgrymst Coldrake were named after them.
Jenfelder Kaffeekanne

Die **Jenfelder Kaffeekanne**
(hp,
go)
ist ein Nachbarschaftszentrum in Hamburg-Jenfeld mit deutlichem Schwerpunkt in der Kinder- und Jugendarbeit.

**Adresse:**
Oppelner Str. 5, 22045 Hamburg
(Google Maps)

**Anfahrt:** Busse 10, 27, 232, 262, Haltestelle Jenfelder Straße

**Öffnungszeiten:** Montag bis Freitag ist das Haus für Kinder und Jugendliche in der Zeit von 14.00 - max. 21.00 Uhr geöffnet. Grund­sätzlich stehen die Angebote allen Kindern und Jugendlichen offen. Um altersspezifische Interessen und Bedürfnisse besser zu berücksichtigen, wurde nach Altersgruppen getrennt. Die Nachmittage sind den Sechs- bis Zwölfjährigen
vorbehalten, die Abendstunden den Dreizehn- bis Achtzehnjährigen.

**Essen für Bedürftige:**
Kinder und jugendliche Schüler können ein kostenloses Frühstück erhalten. Der Mittagstisch ist "preiswert" (genauer Preis derzeit unbekannt).

**Barrierefreiheit:**
Die Räume sind ebenerdig. Größere Stufen und dergleichen sind den Bildern nicht zu entnehmen.

#### Externe Links

* http://jenfelder-kaffeekanne.de/
* http://jenfelder-kaffeekanne.de/images/programmplakat.jpg
Diverser Pofel

**Diverser Pofel**
(go)
ist die Aufschrift einer Schublade, die diversen
Pofel
enthält.
(Ephraim Kishon,
Schokolade auf Reisen
(go,
q))

##### Hornbach

* https://www.youtube.com/results?search\_query=hornbach+und+jetzt+du Planeten-Erschaffung (go)

https://derstandard.at/1362107330779/Neue-Hornbach-Kampagne-Und-jetzt-Du
* https://www.youtube.com/results?search\_query=hornbach+sag+es+mit+deinem+projekt Gothic Girl + Vati

https://www.klonblog.com/im-aktuellen-hornbach-spot-werden-schwarze-zeichen-gesetzt/
https://www.gutewerbung.net/hornbach-sag-es-mit-deinem-projekt/
go: Gothic-Mädchen hat einen Supi-Vati
#### WWW

* IP-Adresse: https://www.wieistmeineip.de/
* Whois: https://www.whois.com/whois/87.253.185.204
Schnelsen

**Schnelsen**
(de,
go)
ist einer der neun Stadtteile von Hamburg-Eimsbüttel und hat sich aus einem schleswig-holsteinischen Dorf entwickelt.
Bis 1937 gehörte es zum
Kreis Pinneberg und wurde dann mit dem
Groß-Hamburg-Gesetz eingemeindet.

#### Externe Links

* http://www.hamburg.de/schnelsen/
* commons:Category:Hamburg-Schnelsen
* commons:Category:Maps of Hamburg-Schnelsen (leer (2018))
* commons:File:Pincerno - Stadtteile im Bezirk Eimsbüttel 2008 III.gif
Seniorentreff

Ein **Seniorentreff**
(de,
go)
ist ein Treffpunkt für ältere Menschen. In Hamburg sind etwa 80 solcher Einrichtungen offiziell registriert.

**Essen für Bedürftige:** je nach Träger und Örtlichkeit sehr unterschiedlich

* AWO-Seniorentreff Rothenburgsort
* ASB Seniorentreff Tonndorf

#### Externe Links

* http://www.hamburg.de/seniorentreffs/128528/start.html Seniorentreffs in Hamburg
* http://www.awo-hamburg.org/uebersicht-wandsbek.htm Bezirk Wandsbek
http://www.awo-hamburg.org/angebote/senioren/seniorentreffs/seniorentreffs-wandsbek.htm
Straßen und Gehwege

**Straßen und Gehwege**
Lorem ipsum dolor sit amet, consectetur adipisici elit, sed eiusmod tempor incidunt ut labore et dolore magna aliqua.
Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquid ex ea commodi consequat.
Quis aute iure reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur.
Excepteur sint obcaecat cupiditat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum vorla ge.

#### Externe Links

* https://www.hamburg.de/behoerdenfinder/hamburg/11408497/
* http://hamburg.offenesamt.de/wegebau/
Tiertafel Hamburg

Die **Tiertafel Hamburg**
(hp,
go)
ist eine von Spenden getragener, gemeinnütziger Verein, der Futter für Tiere abgibt und in kleinem Rahmen auch medizinische Tierversorgung und ähnliche Unterstützung anbietet.

**Adresse:**
Haldesdorfer Straße 161 bzw. Hegholt 85
(Es handelt sich um denselben Gebäudekomplex, also gibt es vermutlich auch nur eine einzelne Ausgabestelle.)

**Anfahrt:**
Buslinie 26 bis Haldesdorfer Straße (Nord), 4 Minuten Fußweg

**Öffnungszeiten:**
Etwa zweimal monatlich 15:00 – 19:00 Uhr

**Essen für Bedürftige:**
Die Tiertafel gibt ausschließlich Tierfutter ab. Die Menge ist für etwa eine Woche gedacht. Die Bedürftigkeit des Besitzers ist nachzuweisen.

**Barrierefreiheit:**
noch nicht ermittelt

**Siehe auch:**
Tafel, Hamburger Tafel
Bramfeld

**Bramfeld**
(de,
gm,
go)
ist einer der achtzehn Stadtteile von Hamburg-Wandsbek. Zu Bramfeld gehört auch das ehemalige Dorf Hellbrook.

* Diakonische Basisgemeinschaft (alias Brot & Rosen, Wohn­ge­mein­schaft, kein Publikumsverkehr)

#### Externe Links

* http://www.hamburg.de/bramfeld/
* commons:Category:Maps of Hamburg-Bramfeld
* commons:File:Pincerno - Stadtteile Bezirk Wandsbek 11-2008.png
Hamburg-Mitte

**Hamburg-Mitte**
(de,
go)
ist einer der sieben Bezirke von Hamburg Er umfasst neben der Hamburger Innenstadt auch große Teile des Hamburger Hafens sowie den aus den drei in der Elbmündung vor Cuxhaven gelegenen Inseln Neuwerk, Nigehörn und Scharhörn bestehenden Stadtteil Neuwerk.

**Neunzehn Stadtteile:**
Billbrook,
Billstedt (mit: Mümmelmannsberg (de)),
Borgfelde,
Finkenwerder,
HafenCity,
Altstadt,
Hamm,
Hammerbrook,
Horn,
Kleiner Grasbrook,
Neustadt,
Neuwerk,
Rothenburgsort,
St. Georg,
St. Pauli,
Steinwerder,
Veddel,
Waltershof und
Wilhelmsburg.

#### Externe Links

* http://www.hamburg.de/mitte/
* commons:Category:Maps of Hamburg-Mitte
* commons:File:Pincerno - Stadtteile Bezirk Hamburg-Mitte 11-2008.png

* http://www.awo-hamburg-mitte.org/cms/website.php?id=/index/seniorentreffs.html
* google map
Eimsbüttel

**Eimsbüttel**
(bk:
de)
ist einer der sieben Bezirke von Hamburg. Er beherbergt die Universität Hamburg sowie im Stadtteil Rotherbaum das Universitätsviertel.

**Essen für Bedürftige:** (siehe Liste oder jeweils in den einzelnen Stadtteilen)

**Barrierefreiheit:**
siehe
bf-hh.de

**Neun Stadtteile:**
(de)

Eimsbüttel,
Rotherbaum,
Harvestehude,
Hoheluft-West,
Lokstedt,
Niendorf,
Schnelsen,
Eidelstedt
und Stellingen

#### Stadtteil Eimsbüttel

* Kemenate Hamburg (Tagestreff und Wohnprojekt für obdachlose Frauen)
* http://www.hamburg.de/stadtteile/eimsbuettel/eimsbuettel/
* commons:Category:Hamburg-Eimsbüttel

#### Externe Links

* http://www.hamburg.de/stadtteile/eimsbuettel/
* wikipedia:de:commons:Category:Bezirk Eimsbüttel
* commons:Category:Maps of Eimsbüttel
* commons:File:Pincerno - Stadtteile im Bezirk Eimsbüttel 2008 III.gif
Stellingen

**Stellingen**
(de,
go)
ist einer der neun Stadtteile von Hamburg-Eimsbüttel und enthält den Ortsteil
Langenfelde
Hier befindet sich u.a. der
Tierpark Hagenbeck.

#### Externe Links

* http://www.hamburg.de/stellingen/
* commons:Category:Hamburg-Stellingen
* commons:Category:Maps of Hamburg-Stellingen
* commons:File:Pincerno - Stadtteile im Bezirk Eimsbüttel 2008 III.gif