Rakkimar

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* Rakkimar (continent)

**Rakkimar** (Old Rakki: **Rðikkimarland**, Rakki: **Rðikki Mar**) was a very large archipelago kingdom on the warmer fringe of Tarkassia, northeast of Faerun and north of the Xant. It was a cold land full of varied and rugged people, with a rich history. Hjarofjall was its capital, a bustling metropolis similar in size to Waterdeep.

Geographically, together with the Xantic Isles, it occupied some of the area known as Rasmussia. The area beyond Rasmussa was known in antiquity as the **Farlandar -** the Far Lands.

## Names

* In Rakki it was called **Rðikki Mar**
* This was Faerunianised to **Rakkimar**
* The Vreigardt people referred to it as **Riki Rellein**, meaning 'Land of the Riki people'
* The Yupiisut name for it was **Rakinari**.
* The Xantic people referred to it as **Il Rikki**.

## In History

In the centuries before the year 0DR, Rakkimar was a land of united clans and broken alliances, which spread across Rasmussland in the second and first millennia pre-DR. The Égis (age) of the Skýndrar, a word roughly meaning somewhere between 'raider', 'settler' and 'traveller', was an age where Rakkimarran influence spread across their corner of the globe. The capital back then was known as Þinglovatt.

## Rule

It was a semi-constitutional monarchy ruled in its capital of Hjarofjall by a king or queen (Rakki: **Dronning,** from the Øngbræns **Dróttnængr** meaning 'female landowner'). The parliament, known as the Raðh Norðr (Council of the North) was comprised of clans and met in Joldenskorrir Fort, in the bay of Hjarofjall.

Due to the size of the kingdom, local clans ruled over the larger areas of Rakkimar - they were often Saemhl and had many historic alliances and conflicts. Those who belonged to a clan were known as its **septs**. The septs of a clan were given protection in return for living and working in the ward (and the clans often took a cut of the profits). The clan provided its guardia to protect the regions.

The monarch was *usually*, but not necessarily, a member of one of these clans - however, the last seven Dronningr had all been part of Clan MacTamworth, with the current queen, **Dronning Wulfenhild the Wise**, having succeeded **Dronning Wulfruna II the Tall** in 1515 when the latter died of old age.

## People

Rakkimar was home to many groups of varied people, and as such, spawned many languages. These people included the Saemhl, Kalkaghyr, Qagqaalit, Yupiit, Øngbrænskaldr, Jkaru, Rakki and more, and they each had their own tongues. The Rakki language was the official tongue of Rakkimar, spoke by mostly everyone, but different groups could be found in varying concentrations in their own areas.

Hjarofjall was the largest city and capital, situated in a naturally sheltered harbour on the river Hys. The secondary capital was Kalyr, a large trading city in the Loðkr straits often passed through by merchants in the summer months. The third largest city was Nova Acre, a Xantic colony capital on the Xantic-owned isle of Ksantyr.

## Geography

Rakkimar was comprised of thousands of islands of varying sizes, formed by coastal erosion, giving rise to beautiful fjords. It was very cold overall, and experienced polar night and day - during deepest winter, the sun would not rise for several weeks around the solstice, and during highest summer, the sun did not set for several weeks either. The aurora was also visible across most of the land.

The large bay at the centre of the archipelago was known as the Sea of Rasmussen. It froze over in winter - in the coldest winters, it would almost entirely be frozen as far south as the tip of Dronning Wylfryn Land.

Part of Rakkimar was connected to mainland Tarkassia. This shattered peninsula that extended from near the Kaserini mountains, past Hjarofjall and down to the Ðokrun (Ðok Strait) was known as Dronning Wylfryn Land (Queen Wilfrin Land), named after Dronning Wylfryn the Great (997-1063), who brought an end to the warring along the eastern seaboard around the Sea of Rasumussen.

Rakkimar's largest islands included Dronning Mathilde Land (Queen Matilda Land) to the northeast, followed by Setfjall to the southeast, Eðnir, Fjarri and the Xantic-owned Ksantyr all to the southwest. Beyond that, it had countless smaller islands. Many of the islands were uninhabited and often relatively untouched, either too harsh to support a city or too isolated.

## Economy and Politics

The Kingdom of Rakkimar's main goods were animal products, coal, crude and whale oil, iron, rare earth metals, and lumber. They traded all over the world.

The navy was stationed at Wylfrynfæstning and Vreskil, at the very tip of Dronning Wylfryn Land. These included extra wide icebreaker ships with two rams, which cleared the main shipping routes in winter.

Rakkimar has always been on good terms with their geographical neighbours, The Xantic Imperium. In the mid-late 12th century, Dronning Imelda II the Stout sold the entire island of Solþ Reikur to the Imperium. As such, it was renamed Ksantyr, meaning 'Xantics'. (Rakki lacks a letter X).

In the late 15th century, the Imperium was allowed to set up a small colony in the city of Hjarofjall, known as Nova Scandzia. This brought skilled craftspeople and scholars to the city, as seen in places like the Kraklan Jaernværks and the Martino Memorial Library. This colony was chosen over an offer put forward by The Lusken Empire at the time, which worsened relations at that point.

## Culture

Rakkimarran culture involved hard work and harder play. Lots of drinking was commonplace, and especially strong stuff could be found in Rakkimar, like MacCradhnaich Frost and Eyjafjallabrjotur.

Most people away from big cities made their living as hunters, loggers, farmers or other similar jobs. They were protected by their local clan.

In Rakkimarran culture, honour (*hlutskitpi)* was prized highly. The concept of *enðurskolþr*an, or **reclaimance** was common. An *enðurskolþr* was someone who sought to reclaim something they lost, thus winning back *hlutskitpi* and the favour of their gods. *Auðuri* sought to reclaim a fortune or treasure, *hjerrai* sought to reclaim land, power or lordship. The *Heiðurbarda* were those who had been wronged by a specific person, and sought to duel them to reclaim their own honour again. A notable heiðurbarda *enðurskolþr* was Karrus Weyloran.

Rakkimarrans were very proud of their culture and heritage. Their rich history included many sagas that the more educated would study, like the famous Djévkus Saga.

There were many types of warrior, as fighting was a noble cause. When going to war for a cause, there were the: **vikingr** (warriors seeking to gain glory), **skaldr** (warriors seeking to forge great stories), **berserkr** (warriors seeking to kill), **ruedr** (warriors motivated by revenge or hate) and **drengr** (warriors seeking honourable or meaningful death).