recursal/Fanatic-Fandom huggingface dataset:
Flugelhorn Mines

**Flugelhorn Mines** is an old mine once run by the Brass Kingdom in ancient times. It is also one of the final areas encountered in the "Techno Remix" side-quest of the *Tuba Warriors TBRPG*

## Geography

The Flugelhorn Mines is an which can be reached fairly early into the game and is chock full of lots of weak enemies.

Throughout the mines, remnants of the old Tuba ways can be found, such as old coins which can be sold to collectors for a high bid and some copper, silver, tin, and even titanium ore which can also be sold to some smiths.

By following the "Techno Remix" side-quest, the player can unlock passage to a fairly modern research facility that stretches through fairly far. This facility is referred to in the game files as "remix facility." Throughout the facility tons of lore can be gathered about the Synthesizer Sentinels as well as "Project Remix." The player will also find a lot of healing and other battle items scattered about as well.

Eventually, in the Remix Facility, the player may come across DJ Deck Sentinel, resting in the corner of one of the containment rooms, and, if they choose to unlock the door and enter, they will battle them.

## History

In 1S 73, the Flugelhorn Mines collapsed, killing thousands of miners. This made the Brass Kingdom desperate for new workers, after losing so many people. And so, they struck an agreement with the Woodwind Kingdom. This agreement eventually became known by historians as The Saxophone Agreement.

In 3S 29, an explorer in the Brass Kingdom discovered within the Crumbling Cassette Catacombs the old Gramophone and Tape Recorder Sentinels. Just a year later, King Tuba II procured the Sentinels and began a project to revamp and reweaponize the sentinels. This project eventually gained the name of "Project Remix. " In order for this project to be done correctly, space was needed. And so, King Tuba II had an entire facility built inside of the Flugelhorn Mines just for this purpose.

Eventually however, after inability to enable the Sentinels, King Tuba II cancelled the project in 3S 41.

## Inhabitants

### Animals

* Trumpat
* Trombat
* Snakophone

### Characters

* Tuba Fighter
* Brass Peasant
* DJ Deck Sentinel
* Tuba Scientist (formerly)
* Soundboard Sentinel (formerly)

## Trivia

* When inside of the Remix Facility, the music now has a synth instrument backing up the chords.
Stringrays

**Stringrays** are timid aquatic creatures who hail from the String Kingdom. Stringrays can be most often found near the shores of the northern section of the String Kingdom. They can be found occasionally in pet stores throughout the String Kingdom.

Be careful when approaching them if they are lying on the beach. If you approach them from the tail side, they will shock you and your mount, dealing severe damage.

## Appearance

Stringrays are long flat aquatic animals which appear to have their design be a combination of a red-painted Stingray electric violin and an actual stingray.

## Musician's Bestiary

The following text is an excerpt from the Musician's Bestiary:

## History

Due to their extraordinary capability to produce bioelectricity from the pegs in their tail, they are a very common pick for pets among many of the scientific types of Orchestria.

When equipped in your pet slot, they can be directed to protect an ally, though you cannot pick which one. This protection means that the next time the ally is attacked via melee, instead the attacker will take a large amount of electric damage and the party member will take none.
Mysterious Pet Seller

* **Main Page**
* Gameplay
* Dialogue

**Mysterious Pet Seller** sells pets across Orchestria, his origins are mostly unknown (he appears as a bit of a one-man band).

## Appearance

He is adorned with instruments of various types, perhaps to hid his true native origins.

## Personality

He is very nervous and a bit of a social outcast, but loves animals, getting along with just about any species and preferring them to citizens.

## History

Little is known of where he came from, he travels across Orchestria and is generally ignored wherever he ventures. He is a descendant of a Tuba Apprentice who defeated The Silenced One long ago. Supposedly, he has a wife and child, but as with everything else about his history, no one knows who would choose this man as their husband, let alone have a kid with him.

Before being unlocked, he will appear wandering cities randomly without a cart, but when the player approaches him he will run away. He often has one of the five animals he sells by his side, except the Strong String Stallion. However, a rare encounter with him approaching one may be seen prior to his unknown in the wilderness of Orchestria, but similarly they will both flee if approached.
Banjo Twins

The Banjo Twins are a pair of optional bosses found at Trill River, in the String Kingdom. While peaceful at first, they will attack Maestro if he refuses to pay the toll at Banjo Bridge.

## Appearance

The Banjo Twins appear to have a body type similar to that of Violin Legionary or Strings Servant, as they have a body shape resembling their instrument rather than using a Mask. While their names are not given in the game, fans have unofficially named them "The Short Twin" (The one with the grey shirt, featured on the left), and "The Tall Twin" (The one with the black shirt, featured on the right).

The Banjo Twins are both large men with beards, wielding Supreme Stringdom Swords as their weapons of choice. They both have blue pants and brown shoes.

## Personality

The Banjo Twins are quite friendly and will even sell useful items to the player if they talk to them. However, should the player refuse to pay the toll at Banjo Bridge, the Banjo Twins will challenge them to a battle. If you talk to them enough, they will admit that they have never been outside of the String Kingdom, but they wish to someday venture out to the Keyboard Kingdom.

## History

The Banjo Twins were born in a small town near Trill River. As they grew older, they became part of the family business at Banjo Bridge, which involved collecting Notes from anybody who wanted to cross the river via the bridge. When their parents passed away, the Banjo Twins became the proper owners of Banjo Bridge.

In the events of Tuba Warriors, the Banjo Twins are friendly, but will challenge Maestro to a fight if he refuses to pay up. This fight is unique, as Maestro is only allowed to have one other party member fighting alongside him, making it a proper 2v2 battle. If Maestro loses, he will be forced to leave back to wherever he came from. If he wins however, the Banjo Twins will respect his strength and let him pass, free of charge.
Tambourine Tunnels

The **Tambourine Tunnels** is an underground dungeon located in the Percussion Kingdom. The tunnels are the result of abnormally large Tambourine Cobras burrowing around through the ground. The tunnels are only uncovered after the beginning of the "Prehistoric Reprise" side-quest.

## Geography

Throughout the dungeon, the player can find scattered about old weapons and items left over by fallen adventurers who sought to explore the dungeon prior. The tunnel eventually spills into an underground city seemingly built by the prehistoric subterraneous percussion people. Throughout the tunnels are quicksand-related time and rhythm puzzles.

## History

The tunnels were discovered a while ago, in 2S 163. It wasn't until 3S 31, ten years before the events of Tuba Warriors, that archaeologists discovered that these tunnels were actually the work of extremely large Tambourine Cobras. Not much research has been made in the area, due to the high number of hostile animals found in the tunnels.

## Rooms of interest

In the final room, seemingly a large ancient music hall, the player will encounter the Bongylosaurus.

## Inhabitants

### Animals

* Snakophones
* Tambourine Cobras
* Sonar Scorpions
* Trumpats
* Trombats
* Baratones
* Melodic Centikeys
* Stringed Beetles
* Bongylosaurus
Discord Observances

The **Discord Observances** are a group of spirits that have appeared throughout Orchestria's history and are connected by the Darken Disharmonic pact. They were rarely seen, but due to the recent events of Orchestria have made their appearance for the first time in a long time. They are most commonly sighted in the area they perished. Their appearances are a corruption of their former selves.

## Members

There are five members of the Discord Observances, each one from a different kingdom:

* The Silenced One - Woodwind Kingdom
* The Broken One - String Kingdom
* The Tarnished One - Brass Kingdom
* The Slashed One - Percussion Kingdom
* The Crooked One - Keyboard Kingdom

## History

The spirits have a pact between them known as the Darken Disharmonic pact and work together to attempt to over throw the living. They are quick to exploit trauma in Orchestria and often dismissed as rumor and legend by authorities despite this. Each one is known by a nickname, as their original names are long since lost.

The pact's rules are as follows:

1. Heed the calling of chaos and once on the path, never back down.
2. Do as one pleases but do not interfere with each other's goals.
3. Anyone who stands in your way has surrendered their right to life. Show them no mercy.
4. "Life" is just a dream, do not be afraid to end the dreams of others.

The spirits are ghosts that can return time and time again, and while working as a group can be extremely dangerous. There are other more powerful spirits haunting Orchestria, but they work alone or are wondering/haunting the land aimlessly with no direction. Most cannot even be seen by mortal eyes and only a select few can be summoned, but the five have clear rules they abide to and can be summoned by mortals even against the spirits own wills.

Above all else, they are very patient and will wait for their leader The Crooked One to summon them and move. They have always been kept at bay by a number of individuals but over time, those willing to even believe their existence have lead to the decrease of those individuals who stand up to them. In present day, only a handful of individuals even know about how to find, summon and defeat them, and that knowledge is at risk of being lost within the next few generations. If this occurs it will pave the way for the five to gain more power and become a bigger threat then they are right now.

## Gameplay

Each member has a side-quest involving a boss fight with them.
Pounding Bass Tortoise

**Pounding Bass Tortoises** are passive animals found mostly throughout the Percussion Kingdom, mostly resting atop rocks in Darbuka Desert or under the Hi-Hat Acacias of the Steelpan Savannah. They can almost never be found outside of the kingdom unless being ridden by an owner.

Though they can be mounted, they cannot be tamed in the wild. Instead, the player can stand atop them when traversing the Darbuka Desert and throw bait in the direction they want them to move. Though it is very slow, it is a very useful way to perfectly avoid Tambourine Cobras and Sonar Scorpions while journeying across the desert.

## Appearance

Pounding Bass Tortoises, for the most part, resemble desert tortoises, except their shells are more in reference to bass drums. It is thought that they can, much like the Snapping Snare Turtles, can hide inside their shell and roll around. However, they almost never appear to do this. Many researchers believe this to be that they simply have no need to move at high speeds considering how defensive their shell is on its own.

One major difference between them and an average tortoise, is that the strongest part of their shell is actually their belly and not their back. This is an adaptation that appears to have come to be due to the many burrowing predators of the Darbuka Desert.

## Musician's Bestiary

The following text is an excerpt from the Musician's Bestiary:

## History

These beasts have long had a symbiotic relationship with the Snapping Snare Turtles, as the Pounding Bass Tortoises help to protect them from one of their largest predators of the Darbuka Desert, the Tambourine Cobras, while the Snapping Snare Turtles protect their eggs which they carry atop their shells. Because of this, for a long time researches believed they were actually the same species, with some believing the Snapping Snare Turtles were simply the younger ones, and others believing them to be a different gender to the Pounding Bass Tortoises.

They are also known to be one of the oldest living species, having lifespans of over a century on average.

It is thought by many archaeologists that these creatures share an ancient ancestor with the Snapping Snare Turtles that descended from the Bongylosaurus.

As a mount, Pounding Bass Tortoises make Maestro immune to all basic ground-based animals, including Tambourine Cobras, Xyders, Baratones, Trumpats, Snakophones, Sonar Scorpions, Crabasas, Snapping Snare Turtles, and Xylomanders
Oboe Coast

Oboe Coast is a large beach found in the Woodwind Kingdom, directly south of Pan-flute Forest. The beach is home to the famous Clash n' Smash Arena.

## Geography

Oboe Coast's terrain is quite rocky, with large outcroppings of stone poking above the sand. Due to the wilderness of the kingdom, several flute-shaped mangrove trees can be found all over the coast. A small beach trail surrounded by oboe-shaped torches connects Pan-flute Forest to Clash n' Smash Arena. A small pier can be found at the end of the coast, allowing ships traveling to Clash n' Smash Arena to be able to dock safely.

The beach itself is littered with several animals, such as Crabasas and Shanty Mallards. Several tents can be found all over the coast, especially near the arena.

## History

Oboe Coast has been generally untouched by the woodwinds, with the exception of Clash n' Smash Arena being built shortly before the Great War. As the arena grew in popularity, a proper road and pier were built to accommodate it.

In the events of Tuba Warriors, the player must pass through Oboe Coast in order to get to Clash n' Smash Arena, so that they can compete in the Orchestral Tournament.

## Inhabitants

### Animals

* Crabasa
* Shanty Mallards
* Stringrays
* Winged Whistler
* Catcha Recorder Cats
* Clarinarwhal
* Drum Bass
Drum Executor

* **Main Page**
* Gameplay
* Dialogue

**Drum Executor** is a percussion warrior from the Percussion Kingdom.

## Appearance

The **Drum Executor** is a 6,3 tall, stocky built humanoid who sports a fashionable brown drum atop their head which masks his face. He is lightly armored, having only lowly cloths to cover his body. He wields his formidable ironwood drumstick which is used to execute prisoners and opponents along with a large shield which is brought when fighting him in his mini-boss battle.

## Personality

They are not a man of many words and often can be perceived as stoic or cold at first glance. In reality they are a gentle and creative soul that has a passion for the arts and can commonly be seen drawing crude landscapes and Percussion warriors if the player manages to stumble into his living quarters in the dungeon without alerting him.

As loyal as the **Drum Executor** is they are not very smart compared to the typical Percussion civilian as they often speak in broken English and has trouble comprehending long and complicated words which leads his superiors to give out direct or simplified orders for him to follow.

## History

Stub*This section is a stub. You can help Tuba Warriors Wiki by adding some content.*
## Trivia

Stub*This section is a stub. You can help Tuba Warriors Wiki by adding some content.*
TUBA GIGAMORPH (End Boss)

The true antagonist and main source of evil in Orchestria.

## Appearance

***It*** appears first as a completely normal-looking tuba. When engaged in a duel, however, it reveals its true monstrous form.

## Personality

***It*** puts on a façade of friendliness, but thrives on spreading mayhem by releasing its chaotic energy in the form of cacophony and seeding it throughout all the four kingdoms and beyond. ***It*** has respect only for those willing to challenge it of their own accord.

## History

An ancient being sealed away for millennia by the first kings of music and forgotten, ***It*** slowly wore down the prison that encased it enough to begin leaking out cacophony into the world, starting with the Royal Valve Mines and reaching even so far as the ruling class and monarchs. ***It*** corrupted their minds with false promises of unprecedented power and invulnerability of their kingdoms, driving some such as Lord Accordion to insanity while others ***It*** fashioned into puppets.

## Trivia

* The boss can only be accessed by descending into the Restricted Caverns of the Royal Valve Mines, after defeating King Tuba ll and freeing the miners from Tuba Slaver
* ***It*** cannot be killed, only bested
* When asked to duel, the player must select 'yes' and successfully best ***It*** in combat in order to restore lasting peace to Orchestra and beat the game
* If the player beats the boss but tried to select 'no' before hand, ***It*** deems the player a coward and unleashes unspeakable cacophony into Orchestria anyways. *See Cacophony Catastrophe, DLC*
Lord Accordion

* **Main Page**
* Gameplay
* Dialogue

**Lord Accordion** is a keyboard warrior who is heavily implied to be the Accordion boss in the past.

## History

He grew up alongside Violin Legionary and Cello Berserker. Years later, he was a noble during the Timpani Dynasty.

An room in *Tuba Warriors*, titled "tt-accordroom" in the source code, is believed to be Lord Accordion's former quarters. The room is a workshop, with alchemical sets, bloodstained curtains, and the faint shadow behind the player of something tall, lurking, known as The Monster. The TT likely stands for Timpani Tower.
String Empire

The String Empire is the ancient form of the String Kingdom being made sometime in the Prehistoric Stanza. Because of this little is known of the String Empire

## Inhabitants

An Ancient form of the String People inhabited the String Empire though the only one known is King Guitar the 1st

## Geography

Stub*This section is a stub. You can help Tuba Warriors Wiki by adding some content.*
## Political System

Stub*This section is a stub. You can help Tuba Warriors Wiki by adding some content.*
## Culture

Stub*This section is a stub. You can help Tuba Warriors Wiki by adding some content.*
## History

Stub*This section is a stub. You can help Tuba Warriors Wiki by adding some content.*==Navigation==
Stringed Beetle

* **Main Page**
* Gameplay

Stringed Beetles are dangerous mounts found in the String Kingdom. They can be found in Lentando Lagoon and Glissando Peaks, or sold in Stradivarius at the Ukulele Stables. They are quite rare, and are used by warriors from all over Orchestria, not just the Stringdom.

## Appearance

Stringed Beetles are giant insects that resemble lutes. Though Stringed Beetles are rare, Red Stringed Beetles are even rarer, and can only be found in the wilderness of Lentando Lagoon. They have six legs that make travel through rough terrain easy, and their sharp horns have been known to skewer several foes at once. While their insect appearance may unimpress some soldiers, veteran warriors know that they should never be underestimated.

## Musician's Bestiary

The following text is an excerpt from the Musician's Bestiary:

## History

Stringed Beetles are already dangerous in the wild, but have become one of the top combat mounts after being trained by the String Kingdom during the Second Stanza. Since then, they have seen many wars.
Unmatched Вики

**Добро пожаловать на Unmatched Вики!**
Это онлайн-энциклопедия о **Unmatched**, куда любой участник может внести свой вклад. Мы рады каждому участнику! Просто нажмите «Править» в верхней части любой страницы или «Создать страницу» в меню рядом со счётчиком статей.

## Описание

Эта вики посвящена настольной игре **Unmatched** - высокоасимметричному файтингу с миниатюрами для двух или четырех игроков, в котором каждый герой представлен уникальной колодой.

Самые титулованные бойцы со всех уголков мировой культуры собрались, чтобы устроить эпичнейший поединок из всех, что вы когда-либо видели в настольных играх.

Unmatched – это дуэльная игра, собравшая самых разных бойцов: от персонажей, сошедших со страниц и экранов, до героев древних легенд. Уникальная колода каждого бойца соответствует его боевому стилю. Вы можете сталкивать между собой бойцов из любой игры серии Unmatched. Но помните, что в конце останется только один победитель.

## Источники

1. https://restorationgames.com/unmatched/
2. https://mondoshop.com/products/unmatched-battle-of-legends-volume-one
3. https://boardgamegeek.com/boardgamefamily/56937/game-unmatched
4. https://vk.com/gagagames
5. https://pre.gaga.ru/kampanii-po-predzakazu/unmatched/

Официальные страницы:

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* Официальный сайт Mondo Games
* Сайт англоязычного комьюнити
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* Сайт предзаказа локализованной версии

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Посетите Вики Сообщества и задайте любой вопрос на форуме.
Dolphimer

Dolphimers are dulcimer-shaped dolphins commonly used to travel across the oceans and seas of Orchestria. While not especially strong, Dolphimers are the easiest sea mounts to tame. Dolphimers are also regarded as extremely intelligent creatures.

## Appearance

Dolphimers resemble ordinary dolphins, with the exception of their tail and fins, which are modelled after dulcimers. Compared to ordinary dolphins and other mounts in general, Dolphimers are also quite oversized, usually able to hold four people or more atop their backs. Because of this, it's not uncommon to see trained Dolphimers wearing large saddles, which are used to carry multiple passengers or cargo.

## Musician's Bestiary

The following text is an excerpt from the Musician's Bestiary:

## History

Due to Orchestria's island nature, Dolphimers were among some of the first mounts to be tamed, specifically by the String Kingdom. Dolphimers, due to being intelligent, easy to train, and especially common in the waters of the String Kingdom, quickly became popular among locals who lived by the sea.

Due to their electrical resistance, Dolphimers were also incredibly common around the String Kingdom's northernmost shores, which were constantly filled with dangerously shocking Stringrays. As more and more modes of sea travel became more accessible, Dolphimers became valued more for their cost rather than their other qualities, which paled in comparison to the bigger, faster, and generally better mounts or ships.

Dolphimers will grant full electrical resistance to anyone riding atop the Dolphimer's back, although this doesn't apply to battles. This resistance notably protects the player from any electrical attacks that may pop up in the ocean, specifically Stringrays, although there are some other specific cases.
King Percussion VI

* **Main Page**
* Gameplay
* Dialogue

**King Percussion VI** is the sixth king in the Percussion heritage, and dates back all the way to the Prehistoric Stanza. At the time, the kingdom wasn't truly formed, so he was known as the king of the desert. Eventually, when King Timpani l founded the kingdom, he named it after King Percussion VI.

## Appearance

King Percussion VI is a large hulking figure, being the largest member of his family. Most people, however, recognize him for his iconic 200-piece drum set, which he has used to strike down those who dare stand against his kingdom, and also perform really epic drum solos.

## Personality

King Percussion VI is a Military genius with no mercy for those who cross him. According to texts dating back to the Prehistoric Stanza, he was one of the 6 Demonic Elders, an old group of which was abolished by The Moai Twins during King Percussion VIIs rule.

## History

### Percu Civil War

During the reign of Drum Lord, King Percussion VI started the Percu Rebellion against his tyrannical rule. While not much info remains from the Prehistoric Stanza, historians know that during the civil war, the loyalists named King Percussion VI "Percussion the Bloody", after his father King Percussion V, (who was assassinated by Drum Lord) and the system he built up.

### Percu Key War

King Percussion VI went to war with the Keyboard Kingdom over the kidnapping of one of the kingdom's most notable figures. Unfortunately, the exact details of the kidnapping were lost, due to the unreliable texts from the Prehistoric Stanza. While this was happening, King Percussion VI's bastard child Placeholder, was leaking information to the Keyboard Kingdom including but not limited to: spies, military forts, panic rooms for high ranking individuals, and the secret vault of Johnicus Percussion the 2nd, another important figure from the Prehistoric Stanza. The initial battle of Crescendo Cove was the most brutal of the war, losing a total of 100,000 soldiers on each side. Most of the invasion force sent by King Percussion VI were wiped out on the trek to Mt. Fortissimo, due to the harsh landscape and extreme weather. After a blistering 3 months, and with only 10,000 troops left when they arrived on Mt. Fortissimo, they committed many atrocities to the civilians. Keep in mind that this was during the Prehistoric Stanza, and the ethics of most were questionable at best. The Keyboard Kingdom gave up after the loss of innocents, asking for a truce. One of the notable casualties was Placeholder, who was burned to death.
Quorra Moberly (SkyRipper's World)

## Quorra Moberly

Mrs. Moberly (Mother)

Quron Moberly (Twin Brother)

Quynne Moberly (Sister)

Ilvermorny School of Witchcraft and Wizardry

Pukwudgie House

**Quorra Moberly** (b. 22 November 1979) is an Canadian Pure-blood witch, descendant of wizarding criminal Lars Moberly, Twin sister of Quron Moberly and older sister of Quynne Moberly, they both have a hard childhood due to their abusive father before his disappeared one night leaving their mother to care for them but grew a close friendship with her best friend Bellona Doyle. Quorra Moberly began attending Ilvermorny School of Witchcraft and Wizardry in 1991 and was sorted into Pukwudgie House with her brother along with Railah Bandrel, Romnee Wardwart and Gilana Bingley but grew other friendships with Jaden Zoeng, Dara Blanston and Zariel Cooksey.
Король Артур

### Тип атаки

> *В его крепких руках могучий Экскалибур, за спиной расчётливый Мерлин, но его величайшее оружие - это его вера и готовность пожертвовать собой, чтобы довести дело до конца...*
>
>

## Описание

Пожалуй, каждый хоть раз слышал легенду о короле Артуре, великом волшебнике Мерлине, рыцарях Круглого стола и магическом мече — Экскалибуре. В Unmatched вы можете выбрать его в качестве своего бойца и привести к победе в смертельной схватке с другими героями.

Основное свойство короля Артура — возможность усиливать все свои атаки с помощью карт с руки. У других персонажей тоже есть такая возможность, но она срабатывает только на отдельные карты атаки. Если вы играете за Артура, все ваши атаки могут быть сильнее. Некоторые из них можно усиливать дважды. Ух!

Но на каждое усиление тратятся карты, а их запас ограничен. Здесь вам поможет верный Мерлин — он не только отлично проводит дальние атаки, но и помогает вам активно набирать новые карты. Главное — не переборщить, ведь когда колода опустеет, вы будете постоянно получать урон.

Однако король Артур должен не только принимать помощь Мерлина, но и беречь его от атак противников, ведь без волшебника ему куда сложнее добирать карты. А нет карт — нет и ошеломляюще сильных атак!

## Способность

Когда король Артур атакует, вы можете **усилить** его атаку. Положите карту **усиления** лицом вниз вместе с вашей картой атаки.

Если противник отменяет эффекты вашей карты атаки, карта с **усилением** сбрасывается без эффекта.

## Источники

1. https://restorationgames.com/unmatched
2. https://mondoshop.com/products/unmatched-battle-of-legends-volume-one
3. https://boardgamegeek.com/boardgamefamily/56937/game-unmatched
4. https://vk.com/gagagames
5. https://pre.gaga.ru/kampanii-po-predzakazu/unmatched/
Kettledrum Outlands

## Geography

The Kettledrum Outlands is a mountainous region on the west border of the Percussion Kingdom and just outside the String Kingdom. While there is little flora or fauna in this region, the flat lands and narrow passes have shown great potential for both building and defending. Passing through this area is required before truly entering the kingdom.

### Conductor's Junkyard

To the north of the outlands is the Conductor's Junkyard, where players must fight the Tuba Mech Warrior for the first time in the game, as well as Brass (Mass of Tuba). In the DLC "Glitch In The Soundtrack", the Tuba Mech can be found here, not to be confused with Tuba Mech Warrior.

### Guiro Temple

The Kettledrum Outlands is also home to Guiro Temple, an optional area that gives treasure to players who can solve its puzzles in a set time limit.

### Sonar Scorpion Road

This road passes through the majority of the Kettledrum Outlands, and is known for its abundance of Sonar Scorpions. Occasionally, the Tuba Arms Dealer can be found walking along the road or fighting Sonar Scorpions with his large variety of weapons.

## Inhabitants

### Animals

* Catcha Recorder Cats
* Snakophone
* Tambourine Cobra
* Melodic Centikey
* Sonar Scorpion
* Winged Whistler
* Xylomander

### Characters

* Drum Scout
* Drum Brute
* Cymbal Knight
* Tuba Pilot
* Brass (Mass of Tuba)
* Tuba Ranger

### Other

* Tuba Mech Warrior
* Flying Cymbal Saucer
* Tuba Mech
Брюс Ли

## Описание

> *"Успешный воин - это среднестатистический человек с точным, как лазер, фокусом."*— Брюс Ли
>
>

## Способность

В конце вашего хода можете переместить Брюса Ли на 1 ячейку.

## Источники

1. https://restorationgames.com/unmatched
2. https://mondoshop.com/products/unmatched-bruce-lee
3. https://boardgamegeek.com/boardgamefamily/56937/game-unmatched
4. https://vk.com/gagagames
5. https://pre.gaga.ru/kampanii-po-predzakazu/unmatched/
Subwoofer Sentinel

* **Main Page**
* Gameplay
* Dialogue

**Subwoofer Sentinel** is a guardian of the Synthesizer Network. Subwoofer Sentinel is first discovered in the Diminuendo Ruins in the Keyboard Kingdom.

## Appearance

\Subwoofer Sentinel is formed up of many large speakers, and it appears to be made of some sort of silvery metal. The speakers comprising it's body however, have large golden drivers. Almost angelic in appearance, it floats above the ground, its 'legs' a single column, with a set of more discrete speakers attached to the end. It also has a pair of intercom/PA speakers in place of it's head.

It appears as though it uses its command over its own soundwaves to levitate itself off the floor. Subwoofer Sentinel is not much larger than Maestro.

## Personality

Though Subwoofer Sentinel may seem mute, aside from its synthesized waves, Subwoofer Sentinel actually speaks at such a low pitch that only the other Synthesizer Sentinels are capable of understanding and translating its speech.

Once translated however, Subwoofer Sentinel is actually revealed to be quite talkative, as well as very opinionated. Though the player can never know for certain what it is that Subwoofer Sentinel is saying, if the player has any other Synthesizer Sentinel in their party, they can have what they say translated and better understood.

Subwoofer Sentinel believes, much like many of the other sentinels, that the Synthesizer Network is the most superior domain of music. They will often get very angry at any other instrument type that is in the party. Even if they only make a small mistake.

Much like many of the other Synthesizer Sentinels, Subwoofer Sentinel is commanded by the Auxiliary Whip, a long black whip weapon with a short metal spike on the end of it. As long as the player has the item in their inventory, the Subwoofer Sentinel will remain in the party.

During the battle, Subwoofer Sentinel is seen being very vicious towards the player and their team. Flying around violently and blasting sonic waves at the team.

## History

Subwoofer Sentinel is one of many Synthesizer sentinels invented by the Keyboard Kingdom in ancient times.

In present times, the Keyboard people resurrected them, hoping to use them as a weapon against the Brass Empire, however, it quickly turned on them with the sole goal of reactivating the Synthesizer Network and its collective consciousness, the Vocaloid, leading to Subwoofer Sentinel's imprisonment.
Guitar Psycho/Gameplay

* Main Page
* **Gameplay**
* Dialogue

Guitar Psycho is an optional boss found at Pizzicato Plateau, in the String Kingdom. He is the main antagonist of the sidequest: "When Strings Snap."

## Tuba Warriors: The ARPG

Unlike his battle in Tuba Warriors: The TBRPG, Guitar Psycho is extremely aggressive, often charging up close to dish out as much damage as possible. He will often shrug off attacks rather than even attempting to block them, instead devoting all his energy to an all-out offensive onslaught.

### Moves

* **Psycho Slash**: Guitar Psycho wildly swings his sword as his basic attack. 10% chance to afflict Bleeding status effect.
* **String Swing**: Guitar Psycho swings his Guitar Sword in a large radius around him, knocking back anyone hit by the blade. 10% chance to afflict Bleeding status effect.
* **Guitar Smash**: Guitar Psycho smashes his guitar into the ground, creating four small shockwave projectiles that spread out in all directions.
* **Plucked Rage**: When Guitar Psycho reaches 50% health, he receives a moderate buff to all stats.

## Tuba Warriors: The TBRPG

Unlike his battle in Tuba Warriors: The ARPG, Guitar Psycho is much less aggressive, as he occasionally takes turns to do something other than attacking. Even so, his offensive capabilities are still as dangerous as ever.

### Moves

* **Psycho Slash**: Guitar Psycho wildly swings his sword as his basic attack. 10% chance to afflict Bleeding status effect.
* **String Swing**: Guitar Psycho swings his Guitar Sword in a large radius around him, dealing damage to two party members. 10% chance to afflict Bleeding status effect.
* **Guitar Smash**: Guitar Psycho smashes his guitar into the ground, dealing damage to all party members.
* **Plucked Rage**: When Guitar Psycho reaches 50% health, he receives a moderate buff to all stats.
* **Steady String Shield**: Guitar Psycho creates a shield that increases his defense for five turns.
* **Beetle Backup**: Guitar Psycho summons a Stringed Beetle to aid him.
Bassanello Bandit War

Occuring in 1S 100, the Bassanello Bandit War was considered to be the first major war of the world of Orchestria.

## Bassanello Bandit War

### Battles

Battle of Hornpipe HeightsVarious skirmishes

### Outcome

Decisive Woodwind victory, almost total destruction of the Bassanello Bandits

## Commanders and Leaders

### Defending Leaders

King Piccolo III (Woodwind) (KIA)King Oboe I (Woodwind)

King Cornet IV (Brass)

## Losses

### Attackers' Losses

Bandit leadershipAlmost the entire bandit force

## Timeline

### Beginning of the War

The Bassanello Bandit War began in 1S 100. The infamous Bassanello Bandits had been raiding and plundering villages near Hornpipe Heights for about a year. King Piccolo III of the Woodwind Kingdom is fed up with it, so he declares war.

### Murder of King Piccolo III

The war had been going on for a few months with a few small skirmishes. In late 1S 100, King Piccolo and his army are ambushed by the Bassanello Bandits. It didn't last long, but King Piccolo III was killed in the crossfire.

This caused internal catastrophe, as the king did not have an heir. However, King Oboe I managed to take control of the kingdom, beginning the Oboe Dynasty.

### Battle of Hornpipe Heights and the End of the War

King Oboe I proved to be skilled military commander. In 1S 101, the first and only major battle of the war took place, the Battle of Hornpipe Heights. King Oboe I decided to do something unprecedented, and reach out to their neighbors, the Brass Kingdom, for assistance. Now, the two kingdoms were on pretty good terms. Despite the fact that their army was mostly untrained and small at the time, King Cornet lV valued the Woodwind Kingdom and agreed to send out a small amount of troops to aid in the battle. The Bassanello Bandits had made their base of operations in Chalumeau Castle, in the Hornpipe Heights.

The Woodwinds charged up to Chalumeau Castle from the road, while the Brass troops would attack the bandits from behind the castle in a pincer movement. The plan worked perfectly, as the Bassanello Bandits weren't expecting Brass troops, and most of the major bandit leaders were killed at the start of the battle. Under King Oboe l's strategic leadership, the Bassanello Bandits were crushed and fled to the Keyboard Kingdom, ending the war for good. The last remaining bandits were never heard from again.

### Aftermath

The Bassanello Bandits were defeated and would never again harass the Kingdoms of Orchestria. The war, although taxing for both sides, also helped to further strengthen the relations between the Brass and Woodwind Kingdoms.
Brass Peasant

* **Main Page**
* Gameplay
* Dialogue

**Brass Peasants** are among the poorest of the Brass Kingdom residents, but they still maintain some value to their kingdom as owners of a small bits of land. They are among the most common type of resident in the kingdom and are most are left alone to fulfill various jobs.

## Appearance

They wear a bell for a hat and mostly are dressed in basic clothes. They lack any signs of wealth and their clothes are often fairly ragged. They are frequently seen carrying their basic trade items as they travel. They lack weapons and if not for their bell would be difficult to identify.

## History

They are the poor people of the Brass Kingdom, the history of their kingdom is theirs.
Синдбад-мореход

### Тип атаки

> *В каждом захватывающем путешествии он обретает мудрость и силу. Доберитесь до него и его верного Носильщика быстрее, чем он станет почти неостановимым и положит скорый конец вашей истории...*
>
>

## Описание

Легендарный купец, моряк и путешественник, который попадал в бесчисленное количество самых фантастических приключений. Битва Легенд — лишь еще одно приключение на его пути.

Синдбад дерется врукопашную — никаких луков и стрел. Однако это довольно подвижный персонаж, который может активно перемещаться по карте, причем чем дольше длится игра, тем быстрее он становится. Причина тому — карты путешествия, которые занимают немалую часть его колоды. Чем больше вы их использовали, тем подвижнее становится Синдбад, ведь за каждую такую карту в сбросе вы можете переместить бойцов на 1 клетку дальше обычного.

Карты путешествия — это боевые карты, используемые для атаки. Каждая из них по умолчанию наносит две единицы урона и имеет свое свойство «После боя», но чем больше карт путешествия лежит в вашем сбросе, тем сильнее эти карты становятся в ваших руках. Так, сбросив три карты путешествия и сыграв четвертую, вы нанесете противнику уже не 2, а 5 единиц урона. Чем больше фантастических мест вы посетили, тем опытнее и сильнее вы становитесь!

Синдбаду помогает носильщик, верный друг и товарищ. Он также сражается в ближнем бою и становится быстрее и подвижнее с течением партии. Но убить его, как и любого союзника, проще, чем героя, — у носильщика всего 6 жизней, тогда как у Синдбада — 15.

## Способность

При выполнении маневра можете переместить ваших бойцов на 1 дополнительную чейку за каждую карту ПУТЕШЕСТВИЯ в вашем сбросе.

## Источники

1. https://restorationgames.com/unmatched
2. https://mondoshop.com/products/unmatched-battle-of-legends-volume-one
3. https://boardgamegeek.com/boardgamefamily/56937/game-unmatched
4. https://vk.com/gagagames
5. https://pre.gaga.ru/kampanii-po-predzakazu/unmatched/
Theo0005

Theo0005 was one of the founding participants in the discussion of building the Bunker. He never believed hiding was the right way and often went mad, claiming working with the Empire was good. He was a bold supporter of the Gonks and tried to get them to join the Empire on numerous occasions. He *is* the leader of the Gonks among with @WarlordGrandAdmiralThrawn. He is an admin on the Gonkcult wiki and an active user of Wookieepidia. He also participated in the two most major posts, the off topic post and the Our God Gonk Would Never Do Such A Thing (OGGWNDSAT), which is supposed to be the most Gonks post on Wookieepidia ever.

Gonk Gonk boi
Дракула

### Тип атаки

> *Не встречайтесь с ним взглядом, чтобы не угодить в его путы. Ведь пока ваш разум будет в тумане, он и его хищные сёстры успеют покрестить вас на крови...*
>
>

## Описание

Агрессивные атаки и восстановление жизни за счёт соперников - ключ к победе.

## Способность

В начал вашего хода вы можете нанести 1 урон бойцу на смежной с Дракулой ячейке. Если вы сделали это возьмите 1 карту.

## Источники

1. https://restorationgames.com/unmatched/
2. https://mondoshop.com/products/unmatched-cobble-fog
3. https://boardgamegeek.com/boardgamefamily/56937/game-unmatched
4. https://vk.com/gagagames
5. https://pre.gaga.ru/kampanii-po-predzakazu/unmatched/
6. https://www.slashfilm.com/unmatched-cobble-and-fog/
Шерлок Холмс

### Тип атаки

> *Игра началась! С помощью доктора Ватсона он разгадает вашу стратегию и оставит вас в недоумении, как же он сорвал ваш идеальный план. Одним словом: Элементарно.*
>
>

## Описание

Шерлок Холмс и Доктор Ватсон – очень сильные персонажи за счёт того, что у них есть инструменты для «чтения» карт противника, большого урона и карт, которые могут застать врага врасплох. Но притом, они сами боятся внезапности, большого «разового» урона и не прощают ошибок и поражений в битвах.

## Способность

Эффекты карт для **Шерлока Холмса** и **доктора Ватсона** не могут быть отменены противником.
(Эффекты карт для **всех** могут быть отменены.)

## Источники

1. https://restorationgames.com/unmatched/
2. https://mondoshop.com/products/unmatched-cobble-fog
3. https://boardgamegeek.com/boardgamefamily/56937/game-unmatched
4. https://vk.com/gagagames
5. https://pre.gaga.ru/kampanii-po-predzakazu/unmatched/
6. https://www.slashfilm.com/unmatched-cobble-and-fog/
Алиса в стране чудес

### Тип атаки

> *Маленькая девочка — большая проблема. Она отправилась в Зазеркалье и вернулась оттуда с огромным клинком, да ещё Бармаглотом на буксире. И помни, попытаетесь поймать её в неподходящем размере — она поставит вам мат...*
>
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## Описание

Знакомьтесь, Алиса из Страны Чудес — немного безумная и слегка кровожадная.

Мы предполагаем, что прототипом Алисы из Unmatched стала героиня компьютерной игры American McGee’s Alice. Во всяком случае, на светлое дитя из книги Льюиса Кэрролла эта девочка точно не похожа. Огромный тесак, верный помощник Бармаглот и способность постоянно перемещаться делают Алису очень опасным противником.

Главная фишка этого персонажа — способность менять размер. Алиса может становиться большой — и наносить больше урона — или маленькой — чтобы в нее было сложнее попасть. Придется приноравливаться к таким переменам, ведь порой даже один предотвращенный урон может оказаться решающим.

Бармаглот — тоже тот еще тип. Изменения роста Алисы на него не влияют, но и без этого кусачая пасть и цепкие когти Бармаглота могут очень ощутимо подорвать ваш запас здоровья. Кроме того, это самый живучий помощник в базовой игре. 8 жизней на старте — убить его будет не так-то просто.

## Способность

При размещении Алисы выберите **большой** или **маленькой** она начнёт игру.

Когда Алиса **большая**, увеличивайте значение её карт атаки на 2.

Когда Алиса **маленькая**, увеличивайте значение её карт атаки на 2.

Используйте жетон размера Алисы, чтобы обозначать её текущий размер.

## Источники

1. https://restorationgames.com/unmatched/
2. https://mondoshop.com/products/unmatched-battle-of-legends-volume-one
3. https://boardgamegeek.com/boardgamefamily/56937/game-unmatched
4. https://vk.com/gagagames
5. https://pre.gaga.ru/kampanii-po-predzakazu/unmatched/
Бигфут

### Тип атаки

> *Могучий, как секвойя, и неуловимый, как ветер, Бигфут пришёл крушить в компании стремительного Кроленя. Стоит вам только ощутить на себе силу их ударов, а их уже и след простыл, словно это была лишь выдумка...*
>
>

## Описание

Бигфут — легендарное существо, которое, как гласят предания, обитает в лесах Америки. Гигантский монстр с небывалой силой — неудивительно, что его карты атаки наносят чрезвычайно мощный урон. Иногда настолько мощный, что авторы игры оставили некоторые карты без свойств. Просто атака силой шесть — неплохо, правда?

Основное свойство Бигфута — добор карт, если в одной зоне с ним нет ни одного противника. Прятаться в лесах, чтобы выскочить из засады — идеальное описание этого полумифического существа. Вы легко можете помешать этому, оказавшись рядом, но будьте осторожны: некоторые карты Бигфута позволяют наносить дополнительный урон бойцам на смежных клетках поля. Придется искать золотую середину!

Загнать этого героя в угол тоже не получится. Бигфут знает каждую тропинку этого леса и может передвигаться скрытно. Так, многие карты позволяют ему перемещаться через клетки противников — это единственный персонаж Unmatched, который способен на такое.

Помощник Бигфута — кролень, еще одно фольклорное животное. Выглядит он как рогатый заяц и может столь же активно перемещаться по полю, пробегая прямо под носом у вражеских бойцов. Интересно, что у него нет собственных карт атаки — только карты приемов, позволяющие ему нанести урон, который невозможно предотвратить.

## Способность

В конце вашего хода можете взять 1 карту, если в зоне Бигфута нет бойцов противника.

## Источники

1. https://restorationgames.com/unmatched/
2. https://mondoshop.com/products/unmatched-robin-hood-vs-bigfoot
3. https://boardgamegeek.com/boardgamefamily/56937/game-unmatched
4. https://vk.com/gagagames
5. https://pre.gaga.ru/kampanii-po-predzakazu/unmatched/
Робин Гуд

### Тип атаки

> *Сообразительный мошенник — опасный противник. Неуловимый и смертоносный лучник, окружённый разбойниками, которые, стоит вам потерять бдительность, обдерут вас как липку...*
>
>

## Описание

Герой английских баллад, благородный разбойник, который грабил богатых и раздавал деньги бедным. В Битве Легенд грабить нет нужды — придется уничтожать противников, скрываясь в чаще.

Робин Гуд — непревзойденный лучник, чьи стрелы могут нанести урон любому бойцу в одной с ним зоне. Он стремительно передвигается по полю, чему очень способствует его основное свойство и эффекты некоторых карт, поэтому укрыться от стрел защитника Шервуда будет непросто.

Кроме того, многие карты Робина Гуда заставляют его соперников сбрасывать карты, а ему, напротив, позволяют их добирать. Не успеете оглянуться — а защищаться уже нечем!

А еще среди всех героев двух коробок у Робина Гуда больше всего союзников. Его сопровождают четыре разбойника — верные товарищи, которые не оставят своего предводителя в беде. Они сражаются только врукопашную, подбираясь вплотную к противнику и мешая ему перемещаться. Убить их, впрочем, несложно — у каждого разбойника только одна жизнь. Хватит единственного точного удара.

## Способность

После вашей атаки можете переместить вашего атакующего бойца на расстояние до 2 ячеек.

## Источники

1. https://restorationgames.com/unmatched/
2. https://mondoshop.com/products/unmatched-robin-hood-vs-bigfoot
3. https://boardgamegeek.com/boardgamefamily/56937/game-unmatched
4. https://vk.com/gagagames
5. https://pre.gaga.ru/kampanii-po-predzakazu/unmatched/