Wizard

## Foreword

Crew Members of Zeta Station, I offer you my sincerest greetings. My name is of no matter, but if you must call me something, you may call me The Arch-Mage. I would like to inform you that I am the noble leader of the Wizards Federation.

If you're lucky enough to only have certain members of the crew anger us, like that doctor who once claimed that us magical folk are merely "products of genetics research", then you're more than likely to survive, assuming you give our wizard the means to escape early on. If not, well... Not even I, the mighty Arch-Mage can guarantee your safety. We train our wizards to be masters of many spells, so there is no saying how exactly you will succumb to our mighty wizards.

## Wizard Objectives

Wizards deployed on missions for the Wizard Federation are assigned special objectives key to that Wizard's abilities.

1. **Ensure Strict Order** - Protect the Station and its crew from falling into harm. Ensure that Station property is intact and anything that seeks to harm the crew is eliminated. [Wins with Humans]
2. **Cause Chaos** - The Wizard Federation sent you to wreak HAVOC and DESTRUCTION to this PITIFUL STATION! Do whatever you please! [Wins when 2 remain]
3. **Cause Chaos W/O Murder** - Wizard Federation has sent you to wreak HAVOC and TROLL the crew! Murdering too many simpletons will forfeit your victory [Wins when 2 remain]
4. **Survive** - You must simply be the last man standing in order to win. You have to simply survive. [Wins when alone]
5. **Artifact Hunt** - The Wizard Federation has noted that a magical artifact is located somewhere in this sector! You must find it and claim it as your own! Do not let it fall into the wrong hands or be disposed of... [Wins when 2 remain]
6. **Hunt Psion** - That pathetic and feeble magic wannabe human has a bounty on his head. You must slay him yourself to please the Wizard Federation. Killing him any other way will forfeit your victory. [Wins when 2 remain]
7. **Destroy C.O.R.E**. - The Wizard Federation has tasked you with destroying the station's AI systems and anyone who stands in your way of this goal. You must destroy the C.O.R.E yourself and cripple this station! [Wins when 2 remain]
8. **Hunt Thor Beast** - There is a dark and powerful creature in this sector. The Thor Beast must be hunted down before its evil can spread! Kill the beast and find victory! [Wins when 2 remain]

## === Spellbook ===

This is where you buy all your fancy spells and trinkets to unleash chaos on the crew. You’ll start with 5SP (Spell points) to spend as you wish, and cannot refund spells when purchased. The spellbook is also bound to only open to you, so your apprentices or random crew members cannot open it themselves to acquire magic of their own. You may pay off your wizarding loans in your spellbook in order to increase the amount of SP you have. (Up to 10SP) The maximum amount of spell points you can acquire is 13 (unless a dev is feeling nice).

 Bull's Charge - "EL RAMI TIN!"
 Curse of Barnyard - "KN'A ' FTAGHU, 'PUCK'BTHNK!!"
 Dazzle - "STIKALY!"
 Earthquake - "TERRAE MOTUS"
 Flesh To Stone - "STAUN E!!"
 Fireball - "ONI'SOMA"
 Ice Burst - "HOTH NYTH!"
 Lightning Bolt - "UNLTD PWAH"
 Mutate - "BIRUZ BENNAR"
 Smite - "EL NATH!"
 Spell Cards - "Sigi'luM'Fan'Tasia"
Activate and you'll be able to shoot five powerful shotgun like bursts of spell cards, which deal burn AoE damage (about 90 in a very-close burst). Deals less damage the further away a foes is.

 Disable Technology - "NEC CANTIO!"
 Forcewall - "BU'ILDO MINTI ZHER!!"
 Magic Missile - "FORTI GY AMA!"
 Magic Mirror - "NO'H YU"
 Manaburn - "MAN'E GO'EN"
 Paradigm Shift - "KNO! REVURSIO!"
 Repulse - "GITTAH WEIGH!"
 Spell Shield - "XYZZYX!"
 Summon Smoke - "KA'F KAUF!"
 The Traps! - "CAVERE INSIDIAS"
 Time Stop - "TOKI YO TOMARE!"
Stops time completely in a 3x3 radius around you for 5 seconds. Affected creatures and explosives will be unable to move or detonate, and passing projectiles and missiles will be stopped completely until the timestop ends. Your projectiles cannot pass through timestop. You and your allies may move free through this timestop.

 Ethereal Jaunt - "FEI'M-ZII!"
 Knock - "AULIE OXIN FIERA!"
 Teleport - "SCYAR NILA!"
 Time Walk - "KRHONUS!"
 Warp - "GHEIT AUT!"
The devious sibling of Blink. Sends a target within 2 range to a random location somewhere else. While it may either send unlucky crew into the middle of a blazing gunfight or barely two inches from your face, it does have the fortune of recharging quickly.

 Create Light - "LUMINOS!"
 Create Simulacrum - "GIN EMUS!"
 Detect Life - "LAAS YAH NIR!"
 False Life - "FALSUS VITALIS!"
  Ironskin - "PUMPEN FERRUM!"
  Refresh - "RENOVARE!"
 Soul Tap - "AT ANY COST!"
 Summon Yeti - "RA'N MIR T'AH!"
 Shapeshift - "RAC'WA NO!"
Allows you to shapeshift into a Polar Bear (Can use hatches): you can swap to this form and back to human by using this spell.

Immediately grants knowledge of a single random Wizard spell to every single crewmember - because why hoard all the fun of magic when you can share the knowledge and joy with the simpletons?
 Summon Guns
Immediately summons 3 random weapons from T1 to T4 at every player's feet - because why use magic when you can have a fully automatic machine gun?
 Summon Ghosts
 Summon Animal Farm
 Summon Explosives
Immediately summons 3 random explosives from thermites to the mighty macrobomb at every player's feet - because what can go wrong when you arm a bunch of morons with deadly explosives?
One Human is randomly selected to become a "Terrorist" Antagonist that only wins alone.

  Gear of Time
A small gear that has been enchanted by a powerful time mage, this device vibrates quietly
  Lucky Gold Coin
  Necromantic Orb
This stone will allow you to raise dead people as skeletal thralls. Using it does not deplete the stone. but you can only have up to 3 active thralls at a time.
  Red Lotus
A small magical flower that requires constant magical love and affirmation in order to fully blossom. The Red lotus is extremely rare and valuable in the wizard community for their knowledge granted upon fully blossoming.
  Scrying Orb
  Warp Whistle
A strange whistle that will transport you to a generally distant safe place on the station or moon. There is a small 4 seconds of vulnerability(25% additional damage) at the beginning of every use.

 Mjolnir
 Spirit Sword
 Battlemage Armour
 Dragonscale Armour
Powerful wizard armour made from dragonscales that grant immunity to certain elemental effects, grants 2 life armour, 30% spell and elemental damage resistance and 15% damage resistance. Attacks against the wearer of the armour has a 20% chance to launch a fireball at the attack, slows by 25%

  Staff of Fireball
  Staff of Frostbolt
  Wand of Fireball

 Bottle of Blood
 Bottle of Ooze
 Living Clay
  Guardian Deck
A deck of magical Guardian tarot cards that can be used to summon a spirit companion for the wizard. The Guardian spirit will serve and protect the wizard. The spirits type is random. Maximum of 1.
Guardian Deck polls observers to play the wizards guardian and will return if non are available.
Guardian spirits and their users share damage taken, if either die the other dies.
Types include Standard, Charger, Ranged, Explosive, Protector, Assassin and support