Of Glass Houses Part 1

## Episode 1 - The FeyWild West

Blue Sands, Breakpeak, District 3. Talia Argent-Grey is upset at the news of a fellow lycanthrope being imprisoned in a zoo by the 12 in Kal-Kanar. Talia wants to storm the glass palace. Seline instead convinces Talia to brainstorm a plan to successfully raid the Kal-Kanar Menagerie. While nailing down a plan, Captain James Wilde shows up. He's discovered that the militia is starting to patrol the towns that they are stationed in. Lord Mayor Van Alden's idea is to reallocate funds going to the Constable Service to the militia. He wants to accomplish this by using the militia for law enforcement. In addition, the militia power structure is appointed internally as opposed to the Constable Service whose higher-ups are voted on publicly. In turn, they tell James about the lycanthrope being held in Kal-Kanar as well as their plan to get in. James asks them to wait until tomorrow afternoon when he can return with their invitation. They eventually go to sleep and Talia dreams. Talia's chasing something through the pine forest around Talia’s Village. Running out of the forest into the clearing outside her village, she sees a hybrid form shifted werewolf at the village’s center. She rushes forward toward it but runs into a clear barrier. The barrier starts off surrounding the village but twists to form around Talia. The barrier encloses Talia, shrinking until she can barely stand up. She wakes up just before it shrinks enough to crush her. In the morning, Seline moves the door knob from Breakpeak to the park in Airpike allowing Jareth to run to school. Meanwhile Talia and Seline make their way to Phantastic Philters. They purchased several potions from Rivari including several polymorph potions. At noon, James and Delilah arrived at the Argent-Grey Mansion. Delilah returns Talia's original sealed letter along with the forged copy that is also sealed. With those, they should easily be able to infiltrate the Glass Palace. While discussing it, Delilah demonstrates that she also knows Night Speak. Delilah recommends against speaking against the 12 while in the richer parts of the city and or the Glass Palace. She also recommends that they avoid Lawmaker Bisha because she can smell magic and would end the scouting mission quickly. Delilah recommends showing deference to anyone in a golden color. If they see someone else getting into trouble or speaking against the 12, they should act with indifference or aid in their capture. If people stand to the side for Seline and Talia, they're in trouble. It means that the people are getting out of the way for what's coming. So if they move to the side move to the side with them. Seline catches Delilah glancing at Zachariah’s skull several times during the conversation. At one moment, she notices regret on Delilah's face. After Delilah and James leave, Seline moves the door knob into the bathroom of the Dancing Dragon, Kal-Kanar. After taking their potions, Seline's hair turns brown, she grows a couple of inches and her wings disappear. However, Talia remains the same height but gets much hairier. Transformations done they step out into the city.

## Location

* District 1
	+ Airpike
* District 3
	+ Breakpeak
	+ Kal-Kanar

## Characters

### Players

* Seline Argent-Grey
* Talia Argent-Grey

### NPCs

* Captain James Wilde
* Jareth Argent-Grey
* Delilah
* Rivari Tide (Phantastic Philters)