The Encyclopedia

The Encyclopedia is a book in-game that keeps track of all the items you have discovered. Each item you discover awards you with crystals.

The books has 7 categories which contain between 8 and 54 item families. There are also a lot of items in the game that are not listed in the encyclopedia.

## Household

This category contains all the different buildings you can get for the cloud harbor. Most of them can be bought in the shop for coin or stone.

#### Beginner Tip

Whenever you *build* a building, that type of building will become more expensive, so plan ahead and buy as many buildings as you can *before* building them. This will help you level up your buildings faster and cheaper.

## Nature

Nature items usually come from some harvestable or naturally generated resource, such as Plash from rain and Boulders from mines.

### Lakes

Lakes are created by merging Plashes together. Plashes can be harvested from Geysers and will start spawning randomly around the Cloud Harbor when it is raining. Plashes, similarly to Small Flames, will turn into Mushroom Caps, if not merged before the rain stops. Lakes at level 2 will start spawning items around it, if there is an empty space. And at level 4 they become harvestable with no limit.

Plashes also have a hidden interaction with Volcanoes (Not with lvl 1 Volcanoes). If you put a Plash next to it, the Plash will turn into a Sulfuric Pool.

### Boulders

This item can either be harvested from Volcanoes or made by merging stone filled Carts. Boulders is the "infant" stage of Mountains, similarly to the Logs before Workshops, though unlike Logs they have their own entry in The Encyclopedia. Level 3 boulders can be harvested for Stone Bricks. Merging Lv3 Gigantic Boulder gives a Raising Bluff.

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### Mountains

Mountains can be both harvested and tapped for resources, they are made by merging boulders. Because of this it takes a lot of effort make a Mountain.

### Streams

Streams can be tapped for Plashes and Harvested for various items. You can get Streams rarely by merging Mountains.

### Volcanoes

Volcanoes boil and ignite items around it, making it both very useful but also dangerous as it could burn items you would not want it to. Like Streams, you can get them rarely by merging Mountains.

Volcanoes can be harvested an unlimited amount of times for boulders making them a much better source for boulders than Carts.

### Hot Springs

This Nature item can be acquired by merging Sulfuric Pools, which are made by boiling Plashes (place Plashes next to a Volcano lv2 or higher). Hot Springs can be harvested, similarly to Lakes, for a bunch of different items, however they do not spawn items around themselves.

### Moss

Moss can be obtained during the Fog weather when there is empty space near **Forest** **Trees**. At higher levels they can be harvested to (very rarely) obtain Ancient Stones or even more moss. At levels 4 and up, Moss can convert Boulders into Ancient Stones, though this is a long process.

### Ancient Stones

Ancient stones can be created by placing Boulder next to Moss. After merging 3 of the level 4 Ancient Stones level 1 Streams can be obtained. Using ancient stones to obtain streams is

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## Pantheon

The pantheon is the resting place of the gods and the location where the avatars of the gods are stored to grant special bonuses.

Altars are usually the goal post for completing a level. They can be obtained in cloud harbor by completing the different levels for each of the respective gods, or they can be bought as a forlorn pedestal for gems (in the market under Valuables). Receive the first altar only takes one attempt, but after that it will take 6 attempts to get one additional level 1 or 2 pantheon for the respective god (the level seems to depend on the amount of energy spent per attempt).

Once the Avatar of the gods has been created by merging 3 level 4 statues it will automatically move into the Pantheon. Currently Heimdallr, Freya, Baldr, Sol, and Tyr can be made into avatars. Tapping on the avatars triggers a special ability depending on the god (listed below).

**Heimdall** - Instantly wakes up strongest 15 guardians giving them 1 minute of endless energy similar to the mystery shroom, and once that is over they still have the max energy they would have gained from resting.

**Freya** - Grass, Flowers, Trees and Mushrooms will grow all across cloud harbor giving lots of resources (make sure you have enough space).

**Baldr** - The Feast. Delicacies will be showered all across your harbor.

**Sol** - Tap to unleash Sol's powers and start the Solar Wind. During the Solar Wind sparks of pure Light magic fly above your Harbor. Tap them to cleanse the land with immense power!

**Tyr** - Hatch a dragon from 1 egg, once a week. You get to choose the egg.

**Thor**-Creates a storm that causes all the guardians to automatically seek work much faster and to preform that work at an increased speed while also restoring the tap charges of most objects

**Odin**-Creates runestones across the harbor giving guardian eggs and needing to be charged by solar energy

Loki-Tap to unleash Loki's powers and he will Mimic the ability of any other Avatar you have

The pantheons are from Norse Mythology, like the setting the game takes place in.

## Guardians

Guardians are the primary workers in the game they are used to build structures like the workshops, treasuries, houses, and mines. They are also used to harvest all items in the game from solar flowers to spruce trees. Guardians also destroy the Cursed Forest allowing you to gain more land in camp (a vital necessity). In levels guardians have unlimited stamina so it is easy but time consuming to grind resources. Additionally guardians destroy Incarnates and their portals during certain levels.

There are 5 main classes of guardians:

* Defender - Increased damage
* Builder - Increased build speed
* Harvester - Increased resource collection speed
* Runner - Faster movement between objects
* Worker - Increased energy

Champion guardians have special effects based on what their assigned role is.

* Champion defender - Further increased damage and a chance to obtain extra Incarnate Remnants upon defeating enemies
* Champion builder - Has a chance to upgrade whatever they are building. (ex: building on a worksite for a Simple roost may yield a Sheltered Roost)
* Champion harvester - Has a chance to yield a lower level version of whatever they are harvesting. (ex: harvesting spruce trees may yield spruce saplings)
* Champion runner - Teleport wherever they go
* Champion worker - Have 4 energy at level 1, increase 2 energy on every additional level.

### Common Guardians

See Common Guardians

* 1 Red Drakes - Defender
* 2 Golemites - Builder
* 3 Riverwyrms - Harvester
* 4 Sylphs - Runner
* 5 Lummoxes - Harvester
* 6 Geckosaurs - Runner
* 7 Snufflers - Harvester
* 8 Marionettes - Builder
* 9 Armasaurs - Defender

### Uncommon Guardians

See Uncommon Guardians

* 1 Spriggans - Worker
* 2 Metalheads - Builder
* 3 Ice Wyverns - Defender
* 4 Moonspawn - Worker
* 5 Hornsloths - Builder
* 6 Basilisks - Runner
* 7 Netopyrs - Runner
* 8 Salamanders - Defender
* 9 Faedrakes - Harvester
* 10 Dozers - Defender
* 11 Leshies - Harvester
* 12 Florets- Runner
* 13 Echidnas - Harvester
* 14 Fauns - Builder
* 15 Leafwing - Worker
* 16 Amberites - Worker

### Rare Guardians

See Rare Guardians

* 1 Incarnates - Champion Harvester
* 2 Hippogryphs - Champion Builder
* 3 Pegasi - Champion Builder
* 4 Sun Lions - Champion Defender
* 5 Pooches - Champion Harvester
* 6 Aries - Champion Runner
* 7 Hippocamp - Champion Worker
* 8 Keepers - Champion Defender
* 9 Familiars - Champion Worker
* 10 Reindeers - Champion Harvester
* 11 Phoenixes - Champion Defender
* 12 Ravens - Champion Harvester
* 13 Wolves - Champion Defender
* 14 Sky Stallions - Champion Runner
* 15 Spiketails - Champion Worker
* 16 Hoppers - Champion Harvester
* 17 Bumblebees - Champion Worker
* 18 Furballs - Champion Runner
* 19 Bucklers - Champion Builder
* 20 Mimuses - Champion Harvester
* 21 Softpaw - Champion Defender
* 22 Thunderbird - Champion Defender
* 23 Coral Smileys - Champion Builder

## Flora

### Pines

Pines cones are obtained from level 4 spruces or above.

## Transforms

Transforms happen when two objects are placed next to each other in the harbor or on a level. The first object generally remains the same while the second object transforms into the result

### Small Flame

 Small flame
 Small flame

### Wildfire

 Wildfire
 Wildfire

### Waking volcano

 Volcano Lv. 2+
 Volcano Lv. 2+
 Volcano Lv. 2+

### Moss Colony

 Moss Lv. 6+
 Moss Lv. 8+

## Unlisted

The unlisted items are, as labeled items that do not get recorded in the encyclopedia.

### Enigma Eggs

Enigma eggs are a special type of eggs that are rewarded from clearing levels or found in the cloud harbor. When merged they can become one of three guardians. There are at least these types of enigma eggs:

Boreal Enigma eggs, can become Riverwyrms, Sylphs, or Ice Wyverns.

Cadent Enigma eggs, can become Red Drakes, Golomites, or Metalheads.

Morass Enigma eggs, can become Lummoxes, Snufflers, or Hornsloths.

Royal Enigma eggs, can become Hornsloths, Moonspawns, or Hippogryphs (Found in the rewards shop after Heimdallr crystal cost: 100/Egg 420/Nest)

Event Enigma eggs, can become any of the event exclusive guardians.

### Seeds

There are several seed items in the game, these are usually created by other items or weather effects. Seeds are special in that they serve as a "level 0" for many of the flora items. They can either be merged or grown into a level 1 flora item over a couple of minutes. This process is drastically sped up if it is raining or if the seed is placed next to a Plash.

### Logs

Logs are harvested occasionally from trees and can be processed into various this with workshops or merged into higher levels of logs and eventually workshops and Incarnate Portals.

There are five known log types, Forest Tree Logs, Spruce Logs and Corrupted Logs, Amber Logs, Mossy Logs.

#### Forest Tree Logs

Forest logs are harvested from Forest Trees and level 1 logs can be processed at a workshop into a Carts. If level 3 logs are merged they become a level 1 workshop. You can also put Forest Tree Log (Level 1 only) next to Moss lvl 4+ to make it into Mossy Log.

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#### Spruce Logs

Spruce logs are harvested from Spruce Trees and level 1 logs can be processed into Makeshift Windwanes at workshops. If level 3 logs are merged they become a level 1 workshop.

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#### Corrupted Logs

Corrupted logs are created by using a Creeper to corrupt any level of spruce or forest tree logs into corrupt logs of the same level. If level 3 logs are merged they become a Incarnate Portal which is tapped bursts into Incarnates which will corrupt your land if not dealt with by your Guardians.

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#### Amber Logs

Amber logs are harvested from Pine Trees Leve 4+. They can be transformed by any level workbench to create Amber Credence, the first level of the Amber Alters.

#### Mossy Logs

Mossy logs can be created by placing a forest tree log next to moss level 4+. Mossy logs can be transformed by any level workbench into Fisherman's Hut.

### Pots

Pots are contains which usually holds 4 random items. Tapping pots will have them shoot out its contents tap by tap into the nearest empty land plot. Pots cannot be merged and do not have an associated level like most items.

 Old Pottery

### Menhirs

Menhirs have only two levels and can be purchased from the shop for stone. The price increases the more you buy. They provide solar flowers, and forest trees in the area around them. The second level of Menhir disappears once it is finished

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### Harvestables

Through out the game you can find various items that can be harvested one or more times before being used up. Some of these have other interactions as well.

Brushwood and Thicket can be ignited turning them into Small Flames and, will burn and die after a couple of minutes but while lit it will spawn Small Flames around it.

Brushwood and Soil piles can be merged, which is why they have levels. Brushwood can be merged into a Solar Flower Sprout and Soil Piles into Forest Tree Sprouts. Additionally if a Soil Pile is watered it turns into a Young Druid Herb.

## Event Items

### Spring Flowers

These flowers are part of the spring 2020 event. Tapping Spring flowers will advance your progress in the spring marathon.

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### Fall Leaves

These leaves are a part of the Autumn Marathon event and they can be obtained in a similar fashion to the Spring Flowers through merging, but they can also be obtained through an event exclusive weather Leaf Fall.

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### Fae Runes

Fae Runes are part of the Tree of Time event. They replace Shining Stars in levels. Fae Runes can be collected before completion of a level for Runic Power.

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### Treasure

Treasure is a part ot the Summer in Asgard event. They replace Shining Stars in event levels. They can be brought back to Cloud Harbor to advance in the event.

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### Summer Stars

Sundrop Idols are a part of the Driftlands event. They are obtained by completing objectives and healing land. They can be collected for Relics to progress in the event.

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### Halloween

#### Pumpkins

Pumpkins are a part of the Halloween event. Tapping on pumpkins will award pumpkin points to obtain rewards from the event. Pumpkins are recieved as rewards for completing the event levels similar to the Summer in Asgard event. (It is recommended to let the pumpkin seeds grow into Lil' Pumpkins so that you can obtain more points)

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#### Witchcraft sets

Witchcraft sets are a part of the Halloween event and are exclusive to the levels for the Halloween event. When placed near creepers of the same level or lower level than the witch set the creepers will be transformed into Solar flowers of their same level.

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