recursal/Fanatic-Fandom huggingface dataset:
Flarium armor

**Flarium Armor** is a craftable post-Moon Lord armor set crafted from Flarium Crystals and Draconium Alloy. It takes a total of 185 Flarium and 105 Draconium to craft a single set, and 320 Flarium, 180 Draconium to craft the other helmets.

It consists of the **Flarium Breastplate**, the **Flarium Leggings** the **Flarium Helmet**, **Flarium Headguard**, **Flarium Hood**, **Flarium Cowl** and the **Flarium Crown**.

Every helmet gives other stats, but all of them have the same set effect, **Phoenix Rebirth**.

Every five minutes, you will ignore death and be resurrected with a third of your maximum life, as well as receiving the Phoenix Strength buff, granting 200 extra health and 10% increase to all damage types. This effect lasts a minute and has a cooldown of five minutes.

## History

* **1.0.5**: Set bonus reworked.
* **0.23.3.3**: Resprited and added extra stats to the helmets.
* **0.18.0**: Introduced.
Golden Javelin

The **Golden Javelin** is a consumable throwable weapon. It can pierce up to three enemies and has a long range, flying straight for approximately thirty-six blocks before dropping abruptly. It has no chance of dropping itself after impacting a block or hitting an enemy. It is crafted using 2 Gold Bars on a Work Bench.
Key to the Heart

The **Key to the Heart** is an item given to a newly created character.

## Names

If the character is named after a specific developer and the item is right clicked, the player will receive that developer's respective developer vanity.

## Other Uses

Additionally, throwing the key into lava will give the player the Unstable Glass Soul.
Lightning Rifle

The **Lightning Rifle** is a Post-Moon Lord gun themed around Voxa. It is a charged weapon that fires a lightning shot when the left mouse button is released.
It is unique in that it changes the cursor to a crosshair, this is not purely visual but actually has a use.
Aiming at enemies directly with the crosshair causes the fired shot to ignore defense, making it possible to kill enemies like the Dungeon Guardian with one or two shots.

Its best modifier is **Unreal.**

## History

* **1.1**: Reworked.
* **1.0**: Introduced.
Ignitus

**Ignitus** is a non-consumable Pre-Hardmode Throwing weapon that is crafted from Hellstone Bars. It inflicts the On Fire! debuff on hit.
It is used to craft the Night's Fall.

Its best modifier is **Unreal**.

## History

* **1.1.1**: Buffed damage from 27 to 32.
* **1.1**: Damage reduced from 37 to 27.
* **1.0.5.11**: Resprited and Renamed.
* **0.20.0**: Introduced.
Frosthunter armor

**Frosthunter Armor** is a craftable Pre-Hardmode armor set crafted from Decree Fur. It takes a total of 25 Decree Fur to craft a full set.

The set consists of a **Frosthunter Headdress**, **Frosthunter Wrappings**, and **Frosthunter Boots**.

The **Frosthunter Headdress** gives 5 defense and 2% increased ranged damage; the **Frosthunter Wrappings** gives 8 defense, 5% increased ranged damage, and 4% increased ranged critical strike chance; and the **Frosthunter Boots** gives 6 defense and 3% increased ranged damage.

A full set provides a total of 19 defense, 10% increased ranged damage, and 4% increased ranged critical strike chance. Its set bonus grants ranged strikes the chance to inflict the Frostburn debuff on hit for 5 seconds, as well as 15% increased ranged damage while in the Snow biome.

## History

* **1.1**: Introduced.
Golden Glory

The **Golden Glory** is a Hardmode boomerang that can be dropped by Pirate Deckhands, Pirate Corsairs, Pirate Deadeyes, Pirate Crossbowers, Pirate Captains and Flying Dutchmen. It can be thrown a total distance of about 35 tiles before returning, and up to three Golden Glories can be thrown out and active at the same time. This weapon inflicts the Midas debuff, making it an effective way to farm money.
Flarium Flurry

The **Flarium Flurry** is a post-Moon Lord potion that is obtained by trading with Neil. When consumed, it grants the **Flarium Flurry** buff, which makes the player glow extremely brightly, acting as an indirect upgrade to Shine Potions. It lasts for 5 minutes but can be canceled at any time by right-clicking the buff icon.
Jensen's Magical Boomerang

**Jensen's Magical Boomerang** is a piercing Pre-Hardmode boomerang that is dropped by Jensen, the Grand Harpy's boomerang attack if it is still present and Jensen has been killed. It can be thrown a total distance of about 42 tiles before returning. Upon contact with an entity, it will release a few feathers. This weapon is also autoswing.

Its best modifier is **Unreal.**
Game controls

**Shadows of Abaddon** adds 2 new **Game Controls** that have to be assigned manually by the player upon starting a new world.

## Ability

*See Ability*
The **`Ability`** key enables the player to activate specific Abilities that are granted by worn items.

## Cycle Spell

*See Asthraltite armor*
The **`Cycle Spell`** key allows the player to cycle through the four spells of the Asthraltite armor.
Illean Bar

**Illean Bars** are bought from the Pandolar Salvager for 5  after the Queen Bee has been defeated. They are used to create one of the earlier tiers of items in the mod.

## Notes

* Crafting all the Illean items requires 107 Illean Bars, amounting to a total of 5  35 .

## History

* **1.1**: Renamed from Frostbite Bar into Illean Bar and are no longer crafted with Frostbite Dust.
* **1.0.1**: Renamed from Magical Snow Bar into Frostbite Bar.
* **0.18.0**: Introduced.
Lihzahrd armor

The **Lihzahrd Armor** was a Hardmode armor set crafted from Lihzahrd Bars. It took total of 100 Lihzahrd Bars to craft the whole set.

It consisted of the **Lihzahrd Mask**, **Lihzahrd Chestplate**, and **Lihzahrd Robe**.

The **Lihzahrd Mask** gave 13% increased thrown critical strike chance and 15 defense; the **Lihzahrd Chestplate** gave 18% increased thrown damage and 23 defense; and the **Lihzahrd Robe** gave 12% increased movement speed and 12 defense.

A full set would provide 50 defense, 18% increased thrown damage, 13% increased thrown critical strike chance, and 12% increased movement speed. Its set bonus would allow all thrown attacks to explode on enemy hit with a 5% chance, causing bouncing fireballs to erupt from the projectile.

## History

* **1.1.1**: Removed.
* **1.1**: Made unobtainable.
* **1.0**: Introduced.
Forged Fury

**Forged Fury** is a post-Moon Lord melee weapon. Upon striking an enemy, it inflicts Despair Flame for 20 seconds. Right-clicking will deploy a despair gate behind the player which sends out Despair Conwells and remains 10 seconds, which is also the cooldown.

This weapon is obtained from the Treasure Bag of Abaddon, the Source of the Affliction in Expert Mode only.

## Trivia

* This weapon is a reference to the Youtuber **FuryForged**.

## History

* **1.1**:
	+ Reworked once again.
	+ Sprite updated.
* **1.0**: Changed to a melee weapon.
* **0.23.0**: Buffed and Icon changed.
* **0.21.0**: Introduced.
Lunidium Coin

Bosses with at least 100000 health

**Lunidium Coins** are a form of currency used by the Town NPC Nuba. They are rarely dropped from enemies with at least 1000 HP and uncommonly from bosses with at least 100000 health. They can additionally be traded from Neil.

## History

* **1.1**: Renamed to Lunidium Coins, resprited and animated for when they are on the ground.
* **0.23.2.1**: Now dropped by other bosses and enemies after Moon Lord is defeated.
* **0.23.1**: Introduced as Lunar Coins.
Greatlance of Terra

The **Greatlance of Terra** is a Hardmode throwing weapon. When the thrown lance comes in contact with a surface, the lance dissipates and forms 2 projectiles that travel at random directions and velocities. The projectiles ricochet off surfaces multiple times, split on enemy hits and disappear after a while.

The lance can later be upgraded to the Cosmic Desolation, a throwing weapon that acts similarly to the Greatlance of Terra, but with projectiles that are fired during the throw as well.

Its best modifier is **Unreal**.

## Notes

* Due to its random ricocheting projectiles, the weapon is exceptionally good in enclosed areas, especially with its fast use time.

## History

* **1.1.1.4**: Projectiles now split on enemy hits.
* **1.1.1**: Projectiles no longer home.
* **1.1**: Nerfed the damage from 140 to 90, reduced the number of beams from 3 to 2 per javelin and the lifetime of the beams as well.
Hero set

The **Hero set** is a Vanity set sold by the Pandolar Salvager during Parties.

It consists of the **Hero Shirt** and **Hero Leggings**.

## Set

 **Buy / Sell** | 10  / ???

 **Buy / Sell** | 10  / ???

## Trivia

* This vanity set is a reference to the main character Saitama in One Punch Man.
	+ The tooltip also reference to the lyrics of OPM First Opening, ”The Hero! Set Fire to the Furious Fists.”
Frigid Slime

The **Frigid Slime** is an enemy which behaves exactly like a normal slime enemy. It inflicts Frostburn when dealing damage a player, and It spawns during a blizzard.

## History

* **1.1**: Fully Introduced, Now drops Frigid Ooze instead of Frostbite Dust, and now spawnable.
* **1.0.5.20**: Introduced, but unspawnable.
Koopa's Shell Smasher

**Koopa's Shell Smasher** is a Developer Item melee weapon dedicated to Koopahunter197, a spriter for the Shadows of Abaddon mod. It is only usable after defeating Plantera. Upon use, it will fire a ricocheting shell that can pierce multiple enemies.

Koopahunter's equipment also includes these other equipable items, which will drop in addition to his weapon:

* **Buzzy Charm**
* **Koopa's Blue Shell**
* **Koopa's Set**

It's best Modifier is **Legendary**.
Glass Hearts

**Glass Hearts** are True Mode-exclusive consumables obtained by defeating their respective boss while having a Glass Soul equipped.
Consuming a glass heart with all Life Crystals and Life Fruits consumed will grant you 50 more maximum health, with all 4 hearts giving you 200 more health.

## Trivia

* Each Glass Heart has the symbol and main color of the boss it belongs to on its design.
* The mechanic of obtaining the hearts is a reference to Master Rounds from Enter the Gungeon, which are obtained by defeating a boss without getting hit.
Frigid Jellyfish

The **Frigid Jellyfish** is an enemy which spawns in the Snow Biome during a Blizzard. It behaves exactly like a normal Jellyfish enemy, while also inflicting the Frostburn debuff upon contact.

## History

* **1.1**:
	+ Fully introduced.
	+ Now drops Frigid Ooze instead of Frostbite Dust.
	+ Now spawnable.
* **1.0.5.20**: Introduced, but unspawnable.
Harpy Staff

The **Harpy Staff** is a summon weapon. It spawns a Harpy to fire feathers at your enemies. Like other minions, summoned Harpies are invincible and follow the player for an unlimited amount of time, unless the player dies, summons a replacement minion, or cancels the buff.

Its best modifier is **Ruthless**. The **Mythical** modifier provides the widest array of stats bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, Minions cannot deal critical hits. The only significant advantage a **Mythical** Harpy Staff has over a **Ruthless** one is knockback.
Lihzahrd Bar

The **Lihzahrd Bar** is a Hardmode bar that can be used to craft a variety of weapons. It is a Post-Golem bar as it requires the usage of Lihzahrd Bricks, a block that can only be destroyed with a Picksaw or better.

To craft every item it requires, you would need 73 bars, or 438 Chlorophyte Ore, and 292 Lihzahrd Bricks.

## History

* **1.1**: No longer crafts Lihzahrd Armor.
* **1.0**: Introduced.
Giraffe Mask

The **Giraffe Mask** is a developer vanity item equipped in the Social Helmet Slot. As with all other developer items, the Giraffe Mask can be obtained from Sealed Bags or Key to the Heart if the player was named "Flashkirby99". It is dedicated to FlashKirby99, a coder for the Shadows of Abaddon mod.

## Trivia

* The Giraffe Mask originally served the purpose of allowing the developers of the Shadows of Abaddon mod experiment with taller masks/helmets, until the developer FlashKirby99 adopted the mask as their own.
* The tooltip is a reference to Patrick's quote from the Spongebob Squarepants' episode, "Bubblestand".
Frigid Spirit

The **Frigid Spirit** is an enemy which behaves similarly to the Cursed Skull, flying around the player and occasionally lunging forwards to attack. It spawns during a blizzard.

## History

* **1.1.1**: Spawn rate increased.
* **1.1**: Fully Introduced, Now drops Frigid Ooze instead of Frostbite Dust, and now spawnable.
* **1.0.5.20**: Introduced, but unspawnable.
Horrific Assault

The **Horrific Assault** is a craftable Hardmode gun and a direct upgrade to the Clockwork Assault Rifle. Upon use, the weapon will fire three bullets that consume only one bullet. Musket Balls are set to flames and turns into Singe Bullets that are shoot faster, deals more damage and inflicts Singe debuff.

Its best modifier is **Unreal**.
Krystea Elixir

The **Krystea Elixir** is a post-Moon Lord potion that restores all the player's mana upon use. Additionally, it grants the Krystea Elixir buff for 10 seconds, which increases the player's mana regeneration. The player is also inflicted with the Krystea Elixir Cooldown debuff for 40 seconds, which prevents them from using the elixir.

It is obtained from trading with Neil once Erazor has been defeated in True Mode.

## Notes

* The Krystea Elixir is essentially the Ahrista Elixir's mana counterpart, as they both provide the same bonuses for their respective stats.
Glass Soul

The **Glass Soul** is a post-Moon Lord accessory that causes the player to die instantly when getting hit.
Wearing the item also gives the player 100% increased damage, as well as disabling shadow dodge and killing the player no matter how many revival effects are active.

Defeating Abaddon, Araghur, The Lost Siblings or Erazor in True Mode with the item equipped will reward you with Glass Hearts.

## Notes

* The item cannot be equipped while a boss is active, and thus has to be equipped before a boss is summoned to obtain a Glass Heart. Pssst hey kid, this is also a good item for trying to get flawless items in the Polarities Mod!

## Trivia

* This item is a reference to a modded gamemode of the same name for Hollow Knight, in which you permanently die when taking a single hit.

## History

* **1.1**: Introduced.
Lunar Crystal Staff

The **Lunar Crystal Staff** was a post-Moon Lord summon weapon. Upon use, it summoned a friendly Lunar Crystal minion. The summoned crystal would attempt to charge enemies, similar to that of the Deadly Sphere minion.

Its best modifier was **Ruthless**. The **Mythical** modifier provided the widest array of stats bonuses, but these primarily affected the initial summon rather than the resulting minion. Additionally, Minions cannot deal Critical hits. The only significant advantage a **Mythical** Lunar Crystal Staff had over a **Ruthless** one is knockback.

## Notes

* This summon can be very helpful against crowds of enemies due to its charging ability.
Hellstone Altar

The **Hellstone Altar** is a crafting station which is capable of being used as an Altar for crafting. Unlike true altars, it can be broken and picked up.

## Notes

* The Hellstone Altar cannot be smashed with a hammer to generate Hardmode ores.

## History

* **1.0.1**: Reworked and renamed from Oblivion Altar to Hellstone Altar.
Messari Trooper

A **Messari Trooper** is a Messari light biological ground unit.

+2  Movement

+2  Sight

+1  Upkeep

#### Description

Messari Troopers actually have the same base stats as Assault Troopers, but they have very impressive equipment.

#### Effective Power

+15  Power

Resulting from:

* Armed with a Disintegrator beam weapon that provides +125%
* Protected by Messari Carapace armor, which provides +150%
* 100% + 125% + 150% = 375% \* 4 = 15
ATV

**All Terrain Vehicles (ATVs)** are light mechanical land units. They have the highest base  movement and base  sight out of all land units and similarly to all mechanical units receive a +25%  power bonus when stationed on plains and a -25%  power penalty when stationed in forest or on mountains. ATVs are only able to equip automatic and missile weapons granting them limited versatility. Since their  base power is the same as troopers of the same era, they are mostly used as scouts or as quick reaction force units.

### ATV Types

* Seeker ATV
* Longhaul ATV
* Atlas ATV
Gameplay Overview

Pandora: First Contact is a science-fiction 4X strategy game. That means you will eXplore the world of Pandora, eXploit its natural resources to eXpand your faction from a tiny colony to a sprawling empire, and eXterminate the opposing factions and hostile natives.

## Object

You can achieve victory in one of three ways:

* through **economic** dominance (accumulate enough credits to buy 75% of the other factions' economies)
* through **military** conquest (control 75% of the planet's population)
* through **scientific** transcendence (research 75% of the game's technologies)

However, for most of the game, you should focus primarily on increasing your faction's power in any way you can; all of the victory conditions require you to do a lot of growing before you can meet them.

## The Basics

The game takes place over a series of turns. On your turn, you can give commands to any or all of the forces under your control. Each of the other factions (including the natives) each get a separate turn, and then it will be your turn again.

The main screen of the game shows an overhead view of Pandora, divided into a hexagonal grid; each grid space contains features that define how it behaves. All edge of the game map "wrap around" to the opposite edge (i.e. the map is toroidal); for example, if you move off the top of the map, you will find yourself on the bottom.

## Your Capabilities

You have two primary tools for interacting with the game world: cities and units.

Cities are centers of industry and commerce, and are used to generate resources, claim territory, and create units.

Units are people or vehicles that you can move around the map and use to explore the world and fight your enemies.

You start with only a handful of tools at your disposal, but you will be continually unlocking new ones by researching technology.

## The Factions

Six rival ideological factions from Earth have launched their own missions to colonize Pandora. You will lead one of these factions; the others will be controlled by other players or by the computer (on smaller map sizes, not all factions may appear). Each faction has different advantages and disadvantages, but all follow essentially the same rules. All are in competition to win the game, but that doesn't mean you'll be fighting each other all the time; you can use diplomacy to form beneficial relationships, as well.

There are also native aliens controlled by the computer. The aliens follow different rules from the other factions and are more of an obstacle to overcome than a rival player.
Weapons

This page lists all of the weapon types are are found in the game.

List from version beta 1.2.4:

* Usable by all human-built unit types
* +25% against biological units
* -25% against mechanical units

 Gauss Gatling Gun
 Deiphobus

*NB:Would like a template to call directly with values and sort out with if statements...*

### Missile Weapons

General traits:

* Usable by all human-built unit types
* -25% against biological units
* +25% against mechanical units

 Hydra Missile Launcher
 Anti-matter Missile Launcher

### Flamethrower Weapons

General traits:

* Usable by troopers only.
* +50% against biological units
* -25% against mechanical units
* -25% against airborne units

 G-7 Volcano
 C-X Flesheater

### Cannon Weapons

General traits:

* Usable by tanks and watercraft.
* +25% against heavy units
* +25% against mechanical units
* -25% against light units
* -25% against biological units

 Photon Cannon
 Tachyon Cannon

### Sniper Weapons

General traits:

* Usable by troopers only.
* No retaliation on attack.
* No gain from armor on attack.
* Damage decreases with missing enemy health.
* +25% against biological units
* -25% against mechanical units

 Shock Rifle
 H-44 Arc Rifle

### Artillery Weapons

General traits:

* Usable by tanks and watercraft.
* No retaliation on attack.
* No gain from armor on attack.
* Double range and splash (2 tiles, hits all units in stack).
* Damage decreases with missing enemy health.
* -25% against airborne units

 Gunther
 Cygnus

### Beam Weapons

General traits:

* Usable by non-troopers.
* No bonus or malus but stronger than equivalents.

 Fusion Laser
 Graviton Laser

### Anti-air Weapons

General traits:

* Usable by tanks and watercraft.
* +100% against airborne units.
* Weaker than equivalents.

 Whirlwind Flak
 Mirage Flak
Dreadnought Watercraft

The **Dreadnought Watercraft** is a heavy mechanical naval unit that belongs in Watercraft class. The Dreadnought Watercraft is one of the 3 military naval units available. Similarly to Barracuda Watercraft the Dreadnought can perform enormous degree of roles due to the its ability to equip most types of weapon.

*"Capable of mounting two turrets, this cruiser-class watercraft is a formidable frontline fighter in the sea warfare"*

#### Base Attributes

+8  Power

+4  Movement

+2  Sight

+2  Upkeep

64  Production Cost

### Weapons

The **Dreadnought Watercraft** is able to use most weapons in the game, apart from flamethrowers, snipers and some automatic weapons.
Agent

Agents are weak light biological units which were added in **Pandora: Eclipse of Nashira**, they specialize in espionage and are able to infiltrate enemy cities to perform covert actions. However they can be attack by any player regardless of their diplomatic status with the unit owner. Similarly to Troopers they receive fighting bonus when stationed on mountains or in forests after **Guerrilla Warfare** project has been completed.

### Agent Types

* Covert Agent
* Cyber Agent
* Datangel
Migration

**Migration** is a mechanic that causes your population to gradually move between your cities. It is displayed as a modifier to a city's growth.

Migration rates are determined by your cities' habitat and morale: population tends to move from cities with low habitat and morale towards cities with high habitat and morale. This means you can control migration to some extent by adjusting morale or habitat, for example by adjusting your tax rate or building suburbs. Habitat is twice as important as morale in determining migration rates.

Normally, population will only migrate within your empire, not between your empire and other factions--in other words, the sum of the migration modifiers across all your cities will be zero. The exception is takeover migration.

## Takeover Migration

When a player captures a city owned by another faction, it causes a special type of migration called **takeover migration**, where refugees from the city flee from the conqueror back to the original owner. This causes a large growth penalty to the city that was captured (often making overall growth negative) and a growth bonus to all the remaining cities of the player whose city was captured.

The amount of takeover migration decreases over time, and eventually disappears as the city assimilates into its new empire.

If you recapture a city that previously belonged to you **before** the takeover penalty completely disappears, then you will not experience a takeover penalty, since the city still has loyalties to you. However, once the takeover penalty is completely gone, the city counts as belonging to its new owner, so the original owner will be considered a conqueror (and subject to all the normal penalties) if they retake the city.
Pandora Wiki

Welcome to Official Pandora Wiki
The most comprehensive source of *Pandora: First Contact* information. We are currently maintaining 297 pages (67 articles).

World

* Timeline
* Factions
	+ Divine Ascension
	+ Imperium
	+ Noxium Corporation
	+ Solar Dynasty
	+ Terra Salvum
	+ Togra University
	+ The Ambassadors -added in Eclipse of Nashira expansion

Modding
* Basics of modding
* Creating a new faction
* Creating a new unit

Developed by Proxy Studios, *Pandora: First Contact* is a science fiction 4X turn-based strategy game on a planetary scale – a spiritual successor to *Sid Meier's Alpha Centauri*.

Pandora Wiki

**About**
* *Pandora: First Contact*
* *Pandora: Eclipse of Nashira*
* The developers
* The wiki

**Joining in**
* Register
* Community / How to help

**Help**
* Getting started
* Editing pages
* Starting a new page
* More help...

Gameplay

* Overview
* Units
	+ Aliens
* Combat
	+ Weapons
* Diplomacy
* Technology
* Features
Goliath Mech

The **Goliath** is a heavy mechanical ground unit that belongs in Mech class. The Goliath is the cheapest mech in the game.

*"The Goliath is a gigantic humanoid war machine with a total weight of over a hundred thousand tons, as much as the largest Earth aircraft carrier. It can carry enough firepower to engage whole armies and equip even the heaviest weapon modules."*

#### Base Attributes

+8  Power

+2  Movement

+2  Sight

+4  Upkeep

64  Production Cost
Colonizer

The **Colonizer** is a heavy mechanical unit and the only unit which can be used to establish cities making it the starting unit for all factions. It is one of the two civilian units, which are incapable of outfitting weapons making them vulnerable to attacks by any enemy unit. They can however be outfitted with armor and devices in order to boost their survivability.

#### Base Attributes

+1  Power

+2  Movement

+2  Sight

+1  Upkeep

64  Production Cost
Cyber Agent

**Cyber Agents** are light biological units available after researching *Bonded Wetware* in **The Mechanization Era**. They are one of the three Agent units which are able to infiltrate cities and perform covert actions which include gathering information, stealing research and inciting riots. They are only available in **Pandora: Eclipse of Nashira**. Their inability to flank and capture cites along with their low base  power makes them useless in combat hence their only effective use is in espionage.

*"Our agents may have had all the wiles of the old world, but they were traditional types, using sad little pistols and blackbagging each other outside embassies. Our new agents, though as capable as their predecessors at the La Carré style of espionage, have wetware interfaces and all sorts of hidden extras."*

#### Base Attributes

+2  Power

+3  Movement

+2  Sight

+1  Upkeep

38  Production Cost

### Weapons

The **Cyber Agent** is able to use only 3 weapons in the game, however all of them are exclusive to the Agent class.
Mexallon

**Mexallon** is a mineral consisting of a green crystalline structure. It's found across the surface of Pandora.
When pure **Mexallon** isotopes are bonded with titanium, a strong and robust substance known as Zortium is created.

When in faction territory **Mexallon** provides +2 Minerals per turn for the controlling faction.

* Mexallon formation found in an arctic area
* Mexallon formation found in an arctic area
Factions

There are six playable factions in *Pandora: First Contact*:

* Divine Ascension This faction is meant for early game rushes.
* Imperium This faction has a strong military throughout the campaign.
* Noxium Corporation This faction has a very strong economy.
* Solar Dynasty This faction can create large powerful cities.
* Terra Salvum This faction is good at avoiding combat.
* Togra University This faction excels at research.

One additional faction was added in *Pandora: Eclipse of Nashira*:

* The Ambassadors This faction excels at diplomacy and espionage.
Basics of modding

# Pictures

All pictures in Pandora have to be in PNG format. Some of them, like icons for everything in the tech tree (buildings, weapons, armors, devices, advancements), should be in greyscales. If they have colors, the game will try to convert them to greyscales in these cases. Usually this works fine.

# Videos

Pandora's videos are encoded with VP8 in a MKV container. MP4 in a MKV container doesn't work.
Flarium Crystal

**Flarium Crystals** are Post-Moon Lord ores found in the Caverns that are used to craft Flarium items.
They spawn underground once Araghur, the Flare Serpent has been defeated, and can alternatively be obtained by opening Flarium Crates after Araghur has been defeated.
It requires Lunar-Tier pickaxes to be mined.

## History

* **1.1.1**: Glow made less intense.
* **0.18.0**: Introduced.
Guide:Class setups

Shadows of Abbadon adds a wide variety of new weapons, armor, and accessories for the player to use against the many new bosses and other enemies, including a significant amount of additional content after the Moon Lord. As such, this guide provides a general outline of various equipment that are fairly effective for each of the available classes (including Thrower), at various stages of the game's progression.

## Pre-Hardmode

### Pre-Bosses

Start your world as you normally would; gather materials, build a couple of houses and venture underground to increase your maximum health. Gather ores to craft better gear, and go to the desert to collect Tumblesticks for your first thrower armor.

### Pre-Skeletron

At this point you should have plenty of Demonite or Crimtane Bars, and should have defeated The Decree, Queen Bee, and Ralnek prior to the Skeletron fight.

### Pre-Wall of Flesh

To prepare for the Wall of Flesh, you should get all the loot from the dungeon with golden keys, then with a shadow key get loot from the shadow chests in hell and defeat Jensen, the Grand Harpy.

## Hardmode

### Pre-Mechanical Bosses

This section assumes the player has visited all appropriate biomes, has defeated Araneas and has made equipment out of Venomite or Hardmode ores before fighting The Twins, The Destroyer, and Skeletron Prime.

### Post-Plantera

At this point you should have plenty of Hallowed Bars and mech boss souls and should also have defeated Raynare after your fight with Plantera.

### Pre-Golem

Before you engage Golem you can make and use equipment from drops in the updated dungeon, along with many other other materials that are upgrades to chlorophyte.

### Pre-Lunar Events

This section assumes the player has defeated Duke Fishron, Primordia and the Martian Madness event to prepare for the Lunatic Cultist and the Celestial Pillars.

### Pre-Moon Lord

Moon Lord should be fought with gear made from fragments dropped by the Celestial Pillars.

## Post-Moon Lord

### Pre-Abaddon

You now have access to weapons for every class dropped by new enemies that spawn at night, and access to luminite for armor and moonlord drops for weapons to fight Abaddon, the Source of the Affliction with.

### Pre-Araghur

This section assumes the player has visited all appropriate biomes, and has defeated all previous bosses and invasions before Araghur, the Flare Serpent.

### Pre-Lost Siblings

This section assumes the player has visited all appropriate biomes, and has defeated all previous bosses and invasions before The Lost Siblings.

### Pre-Erazor

This section assumes the player has visited all appropriate biomes, and has defeated all previous bosses and invasions before Erazor.

### Pre-Nihilus

This section assumes the player has visited all appropriate biomes, and has defeated all previous bosses and invasions before Nihilus.

## Endgame

The mod is not complete and will have more content in the future.
Pandora: Eclipse of Nashira

**Pandora: Eclipse of Nashira** is a DLC expansion that requires Pandora: First Contact to play.
It was released on 19 September 2014.

## Features

* Unleash full covert warfare with new Agent units: gather information, steal research, incite riots, and more.
* Live through the Eclipse of Nashira; a time when new species rise from the depths and espionage is stronger than ever
* Joining the competition for planetary dominance are The Ambassadors; a brand new faction specialized in diplomacy, intrigue and sabotage.
* Expand your empire beyond the coastlines: Amphibious Formers can build water improvements, harvest new aquatic flora and even raise landmasses.
* Deploy minefields from orbit to protect key positions and disrupt enemy supply lines.
* Enjoy new diplomacy options and a variety of other tweaks and improvements to existing mechanics.

## Detailed Additions and Changes

Added:

* Added new faction focused on diplomacy, intrigue and sabotage: The Ambassadors.
* Added new Agent units that can perform city infiltration orders; Agents can be attacked by any player regardless of diplomatic status.
* Added new Eclipse of Nashira event commencing around turn 100 (standard pace) that introduces new alien life and increases Agent infiltration power.
* Added new infiltration advancements: Conversion Virus, Custodes.
* Added new infiltration device: Illusive Eluder.
* Added new anti-infiltration building: Panopticon Cities.
* Added new water territory features: Oil Field, Panspermia Reeds, Water Fungus, Aquatic Mexallon.
* Added new Amphibious Former unit that can build water improvements, terraform between water and land, and harvest bonus water resources.
* Added new Vulcan Mines operation that slows and damages any unit entering the deployed territory.
* Added new diplomacy options also utilized by the AI: demand peace offer to third party, demand sanctions against third party, demand war declaration on third party and privately denounce third party.
* Added missing voice overs for invasion reports.
* Added new menu screen cinematic.
* Added new menu/title music track.
* Added 4 new world music tracks.

Changed:

* The maximum gain from trading and research pacts was increased from 10% to 25%.
* Fungus now also exists in ocean and coast territories for more tactical depth in naval movement.
* Rivalries between certain factions now have a more pronounced diplomatic impact.
* Tweaked research tree for better distribution and more connections to increase flexibility.
* Various minor tweaks.
Leviathan

The **Leviathan** is a powerful alien heavy biological waterborne unit. There is only one per game.

#### Base Attributes

+16  Power

+3  Movement

+4  Sight

+8  Upkeep

#### Description

A ruler of the Pandoran seas. Killing or capturing the Leviathan yields the Leviathan Hide project. Completion of the project grants a +25% Power bonus to all naval units.
Assault Trooper

The **Assault Trooper** is a light biological infantry land unit that belongs in the Trooper class. They are made available after researching *Assault Suit* in the **Mechanization Era**. They are superior to Colonial Trooper due to higher base  power and can perform the same degree of roles, causing them to replace the Colonial Trooper as the most common unit type in Mechanization Era.

*"Mobile, agile and highly armored, Assault Troopers are the soldiers of the future. The reinforced full body suit can withstand a considerable onslaught, but grants the wearer quite responsive motor control."*

#### Base Attributes

+4  Power

+2  Movement

+2  Sight

+1  Upkeep

32  Production Cost

#### Weapons

The **Assault Trooper** is able to use most weapons in the game, apart from anti-air, artillery, beam and some automatic weapons.
Aliens

**Aliens** are the native inhabitants of Pandora. Some of the alien units can be converted and used by the human factions.

All Xenomorphs are biological, meaning they will take additional damage from weapons that are good against biological units.

## Known aliens

* Aspidoch
* Charcharodon
* Devourer
* Scite
* Galeth
* Leviathan
* Xenomorph Drone
* Xenomorph Queen
* Xenomorph Spitter
Datangel

**Datangels** are light biological units available after researching *M-Spirits* in **The Transcendence Era**. They are one of the three Agent units which are able to infiltrate cities and perform covert actions which include gathering information, stealing research and inciting riots. They are only available in **Pandora: Eclipse of Nashira**.

*"If our memories are hard drives, our eyes satellites and our hands machines a thousand miles distant... what do we care if someone's watching? They're probably just another part of us"*

#### Base Attributes

+4  Power

+3  Movement

+2  Sight

+1  Upkeep

96  Production Cost

### Weapons

The **Datangel** is able to use only 3 weapons in the game, however all of them are exclusive to the Agent class.
Terra Salvum

**Terra Salvum** is one of the six playable factions in *Pandora: First Contact*.

## Abilities

* Ecologic: +1 minerals from forests and fungus
* Frugal: +25% habitat
* Sympathetic: -50% alien aggression
* Peaceful: -25% power when attacking

## History

```
*Our ancestors knew how much Earth was suffering, but they kept their ways, and we paid the price. Now that we have found this untouched new world, have we learned from our ancestors' mistakes? If not, how will the alien ecosystem react to our intrusion?*

```

-- Advocate Vivian Gardinier, Alien Ecosystems

The Earth- founded organization that became Terra Salvum started out as an array of pressure-groups, scattered over the planet, in the late 20th century. As the 21st century progressed and the climate collapsed, they won more supporters to their cause, especially in the areas where natural resources were being over-exploited -- Africa, South America and parts of Asia -- as well as in liberal parts of the west.

Gradually, the organizations realized that the only way to talk to governments was to match their size. In the 2040s, following a decade of terrorism and warfare that scarred Earth, these pressure groups merged into Terra Salvum, using their combined influence and financial power to make their opinions count just as the corporations. Their more-militant arm became especially feared in international waters.

When Pandora was discovered, Terra Salvum didn't have the finances to buy one of Noxium's terrifyingly-expensive cruise-colonizers. Thankfully with the aid of developing world hackers, the organization managed to 'acquire' the blueprints for the ships. Friendly scientists donated their lives to rapidly decode these and the resources of a small nation were poured into building a single colony ship. However, the organization simply couldn't afford the extra cost of building enough hibernation units and radiation shielding before launch -- so they didn't.

Given their exposure to hard radiation during the transit to Pandora, most of the adult ecologists sickened and died, leaving a crew of young, fervent green warriors growing up on the ship, most of whom had never seen an Earth flower. On landing, the young Vivian Gardinier, daughter of the former leader Elora, was appointed as her mother's replacement. Her peaceful followers -- after more than two decades of imprisonment on a radiation-riddled spaceship -- long for a living world and are determined that the war for natural resources which bled old Earth white will never happen on Pandora.
Precentor Trooper

The **Precentor Trooper** is a light biological infantry unit, available after researching *Organic Suit* in the **Transcendence Era**. Precentor trooper is the strongest infantry available in the game.

#### Base Attributes

+8  Power

+2  Movement

+2  Sight

+1  Upkeep

64  Production Cost

### Weapons

The **Precentor Trooper** is able to use most weapons in the game, apart from anti-air, artillery, beam and some automatic weapons.
Former

The **Former** is a heavy mechanical unit which specializes in upgrading and modifying tiles. It is one of the two civilian units, which are incapable of outfitting weapons making them vulnerable to attacks by any enemy unit. They can however be outfitted with armor and devices in order to boost their survivability. It is also one of the starting units for the Solar Dynasty.

#### Base Attributes

+1  Power

+2  Movement

+2  Sight

+1  Upkeep

32  Production Cost

#### Amphibious Former

The **Amphibious Former** is also a heavy mechanical unit and it may be unlocked if player discovers *Amphibious Landscaping* in the **Mechanization Era** . It performs the same function as the standard Former however it can also enter sea tiles without changing into transport which allows for modification and improvement of sea tiles. Amphibious Former base attributes are nearly exactly the same to standard Former apart from production cost which is doubled.

#### Base Attributes

+1  Power

+2  Movement

+2  Sight

+1  Upkeep

64  Production Cost
Buildings

**Buildings** are permanent improvements that can be constructed in cities to provide a variety of benefits. Buildings cannot be moved, and must therefore be constructed by the city that wishes to make use of them. You can construct up to 1 copy of each building in each city.

Buildings can be classified into roughly three types: those that increase a city's resources, those that provide military bonuses, and those that provide free operations on a cooldown.

The buildings unlocked in the later eras of the game are mostly just improved versions of the buildings from the first era. The effects of these buildings are cumulative.

# Headquarters

Your headquarters is a special building that marks a city as your capital. You will start with a headquarters in your first city. If you build a headquarters in another city, your previous headquarters will disappear.

The headquarters provides +2 food, +2 minerals, +2 industry, and +2 science.

# Military Buildings

 Defense | Adaptive Bunker Wall+50% defense for units in this city+100% defense against operations | Defense Network+100% defense for units in this city+200% defense against operations | Planetary Fortress+200% defense for units in this city+400% defense against operations

# Operational Buildings

These buildings provide you with operations automatically. After a building is finished, you must wait for the cooldown before you can use the operation for the first time; after you use the operation, you must wait for the cooldown before you can use it again.

If you construct one of these buildings in multiple cities, each city operates on an independent cooldown.

 Attack | Orbital Bombardment Uplink-Orbital Bombardment(4 turn cooldown) | Missile Launch Control Center -Nuclear Strike (8 turn cooldown) | Black Hole Generator-Black Hole(16 turn cooldown)
Watercraft

Watercraft are heavy mechanical naval units which are able to move on water without turning into a transport they however cannot move on land. This is the only class that focuses on naval combat due to its inability to move on land making them particularly useful for attacking coastal cities and disrupting movement of enemy transports.

### Watercraft Types

* Barracuda Watercraft
* Dreadnought Watercraft
* Tangaroa Watercraft
Longhaul ATV

The **Longhaul ATV** is a light mechanical land unit that belongs in the ATV class. It is made available after researching *Analytical Dynamics* in the **Mechanization Era**. The Longhaul ATV is superior to Seeker ATV due to higher base  power. They generally perform the scouting function similarly to Seeker ATV, this is due to their high base  movement and high base  sight.

*"A much-needed upgrade to its smaller counterpart, the Seeker, the Longhaul is able to withstand all kinds of twists, bumps and damage without even flinching. Its shock absorption capabilities make its maneuverability unmatched"*

#### Base Attributes

+4  Power

+3  Movement

+3  Sight

+1.5  Upkeep

48  Production Cost

### Weapons

The **Longhaul ATV** is able to use all missile and majority of automatic weapons in the game.
Covert Agent

**Covert Agents** are light biological units available after researching *Espionage* in **The Colonization Era**. They are one of the three Agent units which are able to infiltrate cities and perform covert actions which include gathering information, stealing research and inciting riots. They are only available in **Pandora: Eclipse of Nashira**. Their inability to flank and capture cites along with their low base  power makes them useless in combat hence their only effective use is in espionage.

*"Most factions call their spies attachés or military advisors or diplomatic aides -- but they're spies all the same. On Pandora, though all the factions are unified in their mutual friendship and trust, we thought it wise to revive this oldest of professions. Use them discreetly and wisely.*

#### Base Attributes

+1  Power

+3  Movement

+2  Sight

+1  Upkeep

24  Production Cost

### Weapons

The **Covert Agent** is able to use only 3 weapons in the game, however all of them are exclusive to the Agent class.
Trooper

Troopers are a light biological land units which are cheap and extremely versatile and are able receive a +25%  power bonus when station on mountains or forests after **Guerrilla Warfare** project is completed. They also receive a -25%  power penalty when stationed on plains.

### Trooper Types

* Colonial Trooper
* Assault Trooper
* Precentor Trooper
Resources

**Resources** are the basic building blocks you'll need to expand and sustain your empire. They are acquired primarily from cities.

## Empire Resources

These resources are tracked for your empire as a whole; no matter where you got them, they all go into a central pool and can be spent wherever they are needed.

### Food

Food is generated by farmers. Every turn, each unit of your population will consume 1 food. If you don't have enough food for everyone in your empire, your growth rate will be reduced. Excess food will be saved for future use.

### Minerals

Minerals are generated by miners, and are consumed by production on a one-for-one basis. If you don't have enough minerals, your production will be reduced. Excess minerals will be saved for future use.

### Science

Science is generated by scientists, and is used to research technology. You must choose a particular technology to research; all your science will be applied toward that technology until it is finished or you choose a different technology.

If you finish a technology, any excess science will carry over into your next turn, and then be applied to the next technology you select (it is not possible to complete more than one technology each turn). If you change your research plan before finishing your current technology, the science you've accumulated stays with the old technology; you will have to start the new one from scratch, but you will still have all your progress on the old technology when you switch back to it.

### Credits

Credits are generated by all population based on the tax rate. Credits are needed to pay maintenance on your buildings and units; if you don't have enough credits, your buildings may be sold and your units may desert you. Credits can also be used to rush construction, to refit your units with new equipment, and as enticements in diplomatic deals with other factions. Excess credits will be saved for future use.

## City Resources

These resources are tracked separately for each of your cities, and they apply only within that city; they cannot be moved around freely.

### Production

Production is generated by workers, and is used to construct a variety of useful things in cities. Every point of production consumes 1 mineral.

### Growth and Population

Growth accumulates in a city until it reaches a certain threshold, at which point it increases the city's population. A higher population means you have one more person that can be assigned to any role in the city, and also increases the credits earned from taxes and adds to the city's growth, generally increasing the overall productivity of your empire; however, each unit of population also consumes food every turn, occupies habitat space, and generates pollution.

Although growth is tracked separately for each city, it acts much like an empire-wide resource, because the amount of growth required to add 1 population is based on the combined population of all your cities, and population can move between your cities through migration.