Play journal for DW Campaign

## Day 3

* Les practiced, didn't focus enough to have great practice
* Mathren and Kalentia head to Les' to disguise
	+ Mathren chooses wolf mask and yellow Jedi robe
	+ Sabine wears a Racoon Mask
		- Black power suit and slacks
	+ Kalentia wears the Owl Mask
		- Blue long-sleeved blue gown
	+ Les wears a Cave Rat Mask
* Lemores drugs Les, but Kalentia uses a healing potion that cleanses it
* Kalentia runs into Granya and agrees to broker a deal with Altrand
* Party curries favor with:
	+ Altrand by making sure Avino embarrasses Alenda publicly.
	+ Head chef by getting his ingredients from the dungeon in time to save the main course
	+ Granya by brokering the deal with Altrand
	+ Avino by encouraging him to confront Galen about the truth of his parentage
* Party creates a scene with Avino where he tells Galen that he is his father
	+ Grand Vizier Alenda tells Galen not to listen
* Les has a great opening speech that riles up the crowd
* Les puts on a great performance but messes up the finale a bit
* Party saves everyone but the smugglers from the dungeon
	+ Corvin
	+ Zahod
	+ 3 Lantrians (Galen's friends)
* Kalentia sends Galen's friends to the servants' entrance to escape
* Party kills all guards and blames it on the Crazed Dalan
* Crazed Dalan bursts through the gates
* Zahod is killed by a bolt of lightning right as he is about to say something

## Day 5

- Party surfaces in Gournhaven, at a dock in the center of the Breachfort.

- Padril, a Darkhelm soldier in charge of guarding the earthlift dock, insists on imprisoning Kalentia and Corvin on suspicion of being related to reports of destruction in Gradir. He tells them they must await a hearing with the Grand Vizier to determine if they are allowed to roam free. Mathren, Les, and Galen are confined to the Breachfort.

- Mathren, Galen, and Les meet Roland, the leader of the Darkhelms. He knows Mathren, as Mathren has worked for him before, and offers them two contracts: to stop a serial killer, and to stop some Lantrian vandals.

- Mathren, Galen, and Les visit the Temple of Gourn within the Breachfort, where they see a woman in black robes and learn a little about the People of Gourn and their religion. Notably, Galen prays in silent contemplate, the buildings of the People of Gourn are made of an unrefined Gournite ore of black stone, and they have a very barebones, austere aesthetic.

- Kalentia converses with Corvin and learns about what happened with him in the past, and also after the split ways in Gradir. (TODO fill). They also observe a deranged Dalan inmate banging on the bars of his cell muttering "escape, escape" who Corvin pretends not to recognize but seems to know more than he lets on. Corvin also explains a little more about what he calls "Lantrian magic" and how he can control weak-minded people slightly in a manner similar to what Boorhaeve appears to be doing.

- The party has a hearing with Grand Vizier Geldurn Fasar, where Kalentia and Corvin are accused of involvement in the sack of Gradir. Avino is called to testify and exonerates them. The party leaves, but Galen remains behind to chat with Avino.

- The party proceeds to the Craftsmans' District to hunt the serial killer. At the marketplace, Les purchases some new leather armor for 10 gold. When asked about weapons similar to a rapier, the armorer tells them to come by their workshop at the southern end of the Craftsmans' District after dark. The party also buys a sleeping potion for 1 gold, and Kalentia swaps her yellow outfit from the Gradir masquerade for some nondescript grey robe typical of Gournhaven. Finally, the party asks the potion seller for a potion that can disguise Dalan as humans - she tells them she needs them to bring her 1 weight's worth of soil from Undersurface and 10 gold. The party promises her 3 weight's worth of soil and 7 gold, which she agrees to.

- The party investigates the Golden Age Museum, the site of the last killing. It is a museum about the history of Gourn. The museum proprietor says you must pay him 3 gold as well as donate 1 artifact of Gourn (or other religious curiosity) to the museum to be given access. He recommends getting one Avino, either Temple of Gourn, or slum dwellers.

- At the scene of the killing, the only real trace of anything the party finds is some black dust, which seems to be made of the same material as other Gournist structures in town. The party decide to follow up with Padril.

- The party also question the nearby Darkhelms guarding the gate to the Breachfort, who claim that someone called Padril was the only one on duty the night of the killing. They describe someone who does NOT match Padril's description.

- The party heads back to the Breachfort. They encounter Galen, who says he is headed to Avino's mansion. Avino has asked him to deal with the vandals to prove he is ready to be a noble of Gournhaven. The party asks him to think carefully before acting, which he agrees to do. He asks the party to meet him there later.

- The party heads to Roland's office to ask about the weird Padril situation. He calls Padril over who says he was never on duty there and he has no idea what is going on. Roland advises them to go down to the barracks and check the guard duty logbook. At the barracks. Padril says the entry for that night is scratched out, which is highly irregular as no one but Padril has access to the logbook. When the party asks him who was on duty a different night, he pales and shuts the book and asks them to leave. It's clear he isn't complicit himself, but is covering for someone for reasons unknown. Roland also tells them Avino supplies the Darkhelms' weapons and armor, so he might know more about whether the black dust the party collected from the murder scene is from those.

- The party heads to Avino's. It is a lavish home, Galen shows them around the house. Of note is his collection of Gournist artifacts - including the original helm of Gourn and the very first earthlift engine. Galen advises them to check at the workshops for a smithy that makes the Darkhelms' Gournite weapons and armor. Galen also tells the party that Avino has asked him to deal with the vandals mentioned in Blasphemy & Penance, and that Avino has been teaching him things he never knew about Gournism that are challenging his beliefs.

## Day 6

On the evening of day 5, the party leaves Avino's house. A child runs by and grabs Les' french horn. Les gives chase, following the child in the direction of the slums, and tells the party he has this under control.

Kalentia and Mathren then head to the workshops in the Craftsmans' District. There they meet Jaurdin, the weaponsmith, again, and he is furiously working with some pure Gournite ore. When Kalentia and Mathren ask him what's going on, he tells them he has no time and he needs to finish what he's working on. He also tells them his usual caravan guards are missing and he needs someone to guard a shipment of his coming back from a nearby village so he can make his next order - he offers the party whatever arms and armor they want for free if they'll bring his shipment back safely. Kalentia and Mathren agree and are stuffed into the caravan's cargo hold. They watch as a detachment Darkhelms approach Jaurdin, appearing to channel Gournite to intimidate him.

The party awaken in Zonodir, Mathren's hometown. The caravan driver tells them they need go get the shipment, but is generally unhelpful.

The party then head to the Zonodir Shaman's cave, where they meet Kapher, the shaman. He tells them he's been expecting them and that they'll need to wait some hours for the shipment to be ready. He suggests they meet Mathren's mother, Valnora, who is also new leader of the Zonodir Warrior Academy, in the meantime.

The party head to the Zonodir Academy where Valnora presides over a class of 10-year-old Zonodir warrior students. They discuss a little about Zonodir's values and ethos - it is clear that the people of Zonodir value strength, and their reputation of strength, above all else. Valnora asks the party to accompany one of her students, Gorodin, on his Trial - the first assessment to judge whether he is worthy of becoming a Zonodir warrior. Students who fail will be made to undergo the Binding, a rite that locals know nothing of the details but respect as a necessary tradition. Valnora refuses to answer any questions about the Binding, but makes it clear the party are not to help Gorodin in clearing his Trial - the Hunt. Gorodin is to kill a stonemaw, a wolf-like predator that stalks the local Gournite deposits.

Gorodin seems scrawny and weak, but bright and creative in the ways he chooses to deal with the stonemaw. He oils his blade with a material that he thinks is toxic to them, and is able to analyze/track their behavior to a decent extent. The party follows Gorodin on the Hunt, and he is waylaid by an adult stonemaw while two children stonemaws rush out. The party deals with the two stonemaw pups, while Gorodin barely manages to kill the adult, showing some skill in the process. Kalentia heals and bandages him to be sure he stays alive, but it seems likely he won't be using his sword arm again. The party carries Gorodin and his trophies back to Valnora. Gorodin stirs and calls Valnora "mother", leading to Mathren realizing Gorodin is his half-brother.

Valnora says Gorodin must face his next Trial today, regardless of his injuries. The next Trial is The Reckoning, which is a duel between Gorodin and another student that recently passed The Hunt. The party protest that Gorodin is in no condition to fight, but the tradition must be followed. Valnora begins to crack and show some doubt about whether she can truly condemn her son to the Binding.

The party goes to Kapher to discuss the Binding, but he is not forthcoming with answers. Kapher mentions there is a Zonodir mercenary, Holver, who does contract work for the Darkhelms and might know more about the mysterious unrefined ore weapon. Kalentia realizes through some reality discerning that the Binding has to be related to the refined Gournite, and deduces that Kapher will bind the soul of the child to the unrefined Gournite to produce the refined version. Kalentia questions a little too hard and threatens to expose the secret, and Kapher threatens her and demands that she leave Zonodir immediately or die by his hand.

Meanwhile, Mathren runs back to the Academy to see what's going on. Valnora starts to crack and intervenes in the Reckoning, saving Gorodin. She tells Mathren to take Gorodin and run. Mathren follows her orders on instinct. Kalentia sees him running and gives chase, while Kapher calls out to the gathering crowd to stop the heathens. Kalentia and Valnora tell the town the truth about the Binding, and their speech strikes a chord as the crowd are horrified by the truth. Kapher rages at them and says he only did what was necessary to keep the village alive, then challenges anyone to face him in a duel if they believe otherwise. Mathren steps up and in an epic duel that leaves Mathren on his very last legs, Kalentia heals and bandages him to keep him alive.

Valnora tells Kalentia to take Gorodin and leave - while change may be coming to Zonodir, it will take time and the village will not suffer a warrior that failed a Trial. Valnora says she will take the role of the Shaman, but that there will be no more bindings and Zonodir will find another way to use students who cannot pass the Trials. Kalentia and Gorodin manage to convince the cart driver to take them back to Gournhaven with an empty load - without Kapher there can be no refined Gournite for the Darkhelms, which may affect the balance of power in Gournhaven. When the party pulls into Gournhaven, a distraught Jaurdin tells them he is as good as dead, but the party promises to protect him. Right as the conversation begins, Les is spotted on the roof of the Wolf and Sheep, playing his french horn terribly with a bottle of wine in his free hand.

## Day 7 - part 1

The party arrives and an archer appears, training an arrow at Les who is drunkenly playing on the rooftop. Les slides to the ground drunkenly and is dragged into the inn by Kalentia. Mathren stands out in front and waits for Padril to approach. Gorodin stays back with Jaurdin to help him hide from the Darkhelms.

Inside, the innkeeper of the Wolf and Sheep rages about how Les disrupted another bard's performance and broke a cask of expensive wine, demanding 20 gold in damages. While negotiating, he said Les could work off the debt, asking him to come to a certain address (which we now know to be a small building right behind the Wolf and Sheep) at night. The party also hears a woman with a harp put on a magnificent performance and spellbind the tavern patrons.

Outside, Padril tells the party that there has been another killing - Navrin Rendlos, one of the only Dalan nobles, has been slain in his own mansion in the Generals' District, and the Darkhelms were notified by an anonymous tip. Kalentia visibly heals Mathren, so he is back to full strength, though Padril takes notice. The party then heads to Navrin's mansion to investigate the killing.

As the party heads to Navrin's mansion, they notice the bard with the harp also heading to the Generals' District. She heads down a road that Padril says leads deeper into the Generals' District. The party arrive at Navrin's mansion, which is mostly undecorated and unfurnished. The party investigates the body to note that the torso is unscathed, but the eyes have been gouged out, the tongue ripped out, and multiple attempts have been made to sever the head from the body, though it is still attached. The party finds an incomplete form to adopt an orphan from the Gournhaven Orphanage, a vial of what we now know is Lantrian holy water, and a vial with drops of some purple liquid that is unidentified. The party examines the unrefined Gournite markings on the floor and realizes they seem too far away from the body to have been made by the killing swings. They also encounter Holver, a Zonodir mercenary in the employ of the Darkhelms tasked with investigating the killings, and he asks to join forces with them. He says that the unrefined Gournite markings have been present at every crime scene, and he says that the only source he knows of for those types of weapons is the Gate District's Temple of Gourn.

The party then goes to the Gournhaven Orphanage in the Gate District, where Priestess Condira tells them a child has gone missing 3 days past. Apparently it is the same child, the Orphanage's only Dalan child, that Navrin expressed an interest in adopting. Upon being pressed, Priestess Condira admits that a hooded man came by and told her to give up the Dalan child or else all the others would die, and she gave in, not knowing what to do. Holver on being pressed, admits that the Darkhelms sent him to the orphanage to investigate the missing child 2 days ago (TODO double check). TODO why did the party then decide to go to the temple?

The party then heads to the Temple of Gourn, where Priest Doran is extremely angry about the vandals plaguing him night after night, severely damaging the temple walls. He says that whenever he waits in the Temple for the vandals to appear, they never show up - as if they know exactly when he'll be there or not. He says the last time they appeared was 2 nights ago. Kalentia spots a red pendant right outside the holes in the wall and tries to sneak out and grab it. (what happened again? TODO). The party offers to stake out the Temple on his behalf at night to see if they can catch the vandals in action.

The party goes to Roland's mansion next. The party asks the servant at the front door if they have seen anyone suspicious around. With some pushing, the servant divulges that a hooded figure and a woman with a harp have been by the mansion recently, and the servants have orders to let them in without question. When the party goes in, they see a lavish interior more similar to Avino's, and a living room, a bedroom, and a guest room. In the living room they find traces of Lantrian holy water. In the bedroom they find an unrefined Gournite dagger, which they steal. In the living room, they uncover traces of the bard's presence, what appears to be a love letter written to Geldurn, fabric from the Grand Vizier's red robe, and shards of some household ornaments that seem to indicate some kind of struggle or disagreement.

At the end of the session, it is around 6pm and the party have time to go to one more place before nightfall.

## Day 7 - part 2

The party leaves Roland's house to go to Avino's house. There they meet Galen. Galen tells them his father is sending him with a detachment of Darkhelms to bring back the heads of the vandals. Kalentia tries to share a vision of Lantria, and though he does not see anything, he does hear her voice. Kalentia insists this is a sign he is connected to Lantria. Galen commits to his path and decides he will become a powerful noble in Gournhaven and assist those on the path. The party then asks Galen to show them his father's artifacts again. There they find many suits of Gournite armor as well as some books and scrolls. They notice that someone has messed with the books recently, and take a look at one of the books. It is bound in a strange brown binding and contains pages of a strange language no one can understand or identify. It also contains a diagram, which Kalentia copies and keeps a note of. Galen then leads the party downstairs to ask the servant who has been here recently. The servant says he was instructed to allow someone in, but refuses to say who it was and says he was ordered to silence by Avino. Galen is extremely concerned by this, and stays back to investigate more. On the way out, Mathren finds a loose page lying around with more strange writing on it, it looks like it came from the book from earlier but the party cannot find any clear sign that it was removed from that specific book.

The party leaves Avino's house to go to the marketplace in the Craftsmans' district, where Kalentia asks the potion seller about the vial of purple liquid she found at Nazrin's mansion. She tells them she can identify it for 5 gold. She also tells them the Darkhelms have threatened her and asked her to produce large quantities of a potion she doesn't recognize, but she did recognize Valant's signature on the recipe and thinks he might know more. She agrees to identify the potion for free if the party does something to get the Darkhelms off her back. They then head to the Wolf and Sheep. There they see that the inn is all humans. Mathren alone goes in and talks to the innkeeper, asking about the harp lady, but is not performing and he knows nothing about her.

The party leaves The Wolf and Sheep to go to the Greyskins' hideout. There the archer from before admits them, but blocks Mathren from entering. Inside, Togren (the inkeeper of the Wolf and Sheep) is giving a speech to the Greyskins about the recent killings and some intel he claims to have on a Darkhelm plot to destroy the Craftsman's District. He then introduces Les out of nowhere and says Les is going to pay back his debt by robbing 4 suits of Darkhelm armor from the Breachfort and bringing them back to the Greyskins. Les is goaded by Togren's crowdmongering into accepting. The party talks to him a little. He also tells the party they can do other odd jobs for gold, later if they wish, but tries to appeal to each of them. In addition, the bard with the harp steps in and offers her aid, saying she is confident she has the thief- and bard-skills to get the suits out of armor, but cannot guarantee their safety. She introduces herself as Banoria, and reveals her Heart of Lantria pendant in a bid to gain Kalentia's trust. Kalentia thinks she is lying, and accuses her of it. Banoria doesn't share much. Togren tells the party about 3 interesting rumors: that people have been sneaking into the museum late at night (though Valant denies it), that the vandals tampering with the Temple are children, and that (TODO remember 3rd rumor). The party agree to do the heist on the evening of day 8, then leave the hideout. Outside, they catch up with Mathren and meet up with Gorodin. Banoria then admits that she does not speak the language, but knows it is related to an ancient, evil form of Gournist magic, and says that they had better check out the museum if Valant may be involved with this.

The party heads to the museum, where Valant is asleep at his desk. Everyone except Mathren sneaks in, but Kalentia barely wakes him up while slipping in. In pitch darkness, the party tries to hide. Valant asks Mathren to help him deal with the intruders. Mathren agrees and they enter. Kalentia stumbles into a corpse in the dark. Les, Gorodin, and Banoria head toward the secret wing of the museum. Kalentia hears vicious scratching and growling on the other side of a wall. Mathren knocks out Valant, and hits him a little too hard. The party lights a torch and finds that the corpse is that of Priest Doran, who has been stabbed through the chest with a Gournite dagger. Les takes the dagger. The party searches Valant and finds 5 gold and a note signed by the Grand Vizier absolving the bearer of any legal responsibility for their action, along with the keys to the secret wing.

As the party enters the secret wing, there are journal pages posted on the wall. They detail the ordeal of some Gournists left behind by Gourn after they traveled to the core of the planet, sealing the author and his group behind. They fought off waves and waves of Lantrians, but were finally forced to turn to a demon summong spell left to them by Gourn. The author's group raised a host of Malkara (the demons) and easily beat back the Lantrians, but eventually sacrificed too many people appease the Malkara and died horrific deaths. The rest of the journal entries were too damaged to read. At the end of the secret wing, three cultists appear to be summoning a Malkara. The party fights them, and one of the cultists bleeds out and goes unconscious while the other two are killed. Mathren and Banoria take down the Malkara, which is clearly not at full strength. Banoria says she thought these were simply myth, and is mortified that more may be running loose in Gournhaven.

The party goes back to Valant, who is stirring. Valant says he cannot remember anything that happened in the last month or so, possibly due to the head injury he sustained from Mathren. The party leaves the museum, it is around 3am on the night of Day 7.

## Day 8

Some Darkhelms arrive at the museum and demand the party explain themselves. They protest their innocence but Valant says they are killers. Banoria whispers in the Darkhelms' ears and they give the party leave to return to the Breachfort first thing in the morning. Banoria refuses to explain but insists she has considerable influence at the Grand Vizier's court. The Darkhelms refuse to let Kalentia examine the rest of the museum. The party heads to the Wolf and Sheep to rest for the night.

In the morning, the party discusses what to do next. Banoria suggests they use the opportunity presented by the Darkhelms' summons to stake out the Breachfort and find opportunities for a heist. The party heads to the Breachfort.

At the Breachfort, Kalentia heads down to the dungeon where she sees a Darkhelm officer in one of the cells. She also investigates the cell the Lantrian thrall escaped from and sees the bars are twisted and broken and there is a tunnel leading underground. There is a large detachment of Darkhelms present in the wake of the Lantrian thrall's escape. Kalentia talks to the Darkhelm officer, who introduces himself as Gadroff. Gadroff claims to have been imprisoned here of his own accord and says he can leave whenever he wants, but one of the guards contradicts him saying he has been jailed for insubordination. Meanwhile Mathren and Les head up to the throne room, but the servant at the front says the Grand Vizier is busy in an appointment with Banoria and they will be summoned when he is ready.

The party then meet at Roland's office. Roland tells them Galen is distraught after killing the vandals at the temple, and that he has had to jail one of his officers for insubordination. He also references the carnage at the museum but doesn't seem to know the party was involved or the truth of what went on there. Kalentia says there have been too many obstructions to their investigation from the Darkhelms and they need some official authority behind them. Roland instructs the guards to release Gadroff and orders him to join their party to assist with the investigation. Gadroff says his agenda is to bring down Roland in any way he can, because he is angry about having been given an order to kill children that he could not refuse.

The party visit Namona's office, who says she is expecting a shipment of wine and seems distraught. The party also finds a random storeroom full of wine, which is cheap wine that she refuses to drink. The party visits the Temple of Gourn in the Breachfort and they see Darkhelms that are investigating the High Priestess' desk and drawers.

The party then leaves the Breachfort to discuss their options. They can sneak in with an armor shipment, they can sneak in with a wine shipment, or they can go in legitimately as performers at the high priestess' funeral. They can also escape dressed in Darkhelm armor through the front gate or fight their way through the guards in the dungeon and use the tunnel. The party decides to go in with the wine shipment and improvise their escape.

Finally, the party heads to the Wolf and Sheep where Togren gives them 4 barrels to hide in, Gorodin and Banoria cannot join. Banoria says she will support them from the shadows as best she can.

Namona is delighted to receive her shipment. Mathren knocks her out as soon as she opens his barrel, but she sees him for a brief moment before he knocks her out. He hits her a little too hard. The party climb out and Mathren silently breaks into Roland's office. The party pockets Roland's diary and all of the prison keys as well as a key to the armory. The party then prepares 10 glasses of cheap wine mixed with sleeping potion. They deal with some distractions from the guards and drug/talk/fight their way through to the armory, steal the armor, and put it on. They head through the front gate and the guards let them out due to their disguises.

Padril appears and cuts off the party's escape. He has Valant with him and Togren's head, and he demands the party unmask themselves, saying he knows what they have done. Banoria soars over the wall of the Breachfort and blasts Padril and the Darkhelms with light, killing all of them including Valant and wounding Gadroff.

Outcome: party flees with Banoria to Undersurface, Gadroff is left mortally wounded and Padril and his squadron are killed. The party succeeded in the heist and no witnesses with knowledge of their crime survived (including Valant).

As the party flees, they tell Banoria that no one remembers their shenanigans in Gournhaven, forgetting that Namona has every reason to remember Mathren at the very least.

The party heads outside the gates of the city without incident and decide to head toward the mushroom forest. Banoria tells the party what to do next and says she will not interfere, since it is their trial. On the way they run into Gaya, who is grievously wounded and traumatized. Les heals her, Kalentia talks her into joining the party. Gorodin catches up to the party, and the party takes note of some activity atop the mushroom forest. The party camps at the northern edge of the forest. Kalentia names her zombie Darkhelm who is following them "Lentil".

Kalentia has a vision of a weird creature soaring through the sky in what appears to be the surface, before the sun.

## Day 10

The party heads into the mushroom forest. A group of cheghogs waylay them, stealing several important belongings. Gorodin uses fire-tipped blowdarts to burn away some mushroom canopy, causing the cheghogs to fall to the ground. The party gets their stuff back and meets Human, who can talk to cheghogs. Les learns he, too, can talk to cheghogs, and the party learns that the mushrooms in the forest leak various gases - the middle puts them to sleep, west kills them, east makes them hallucinate.

The party travels onward and encounters some Lantrian bandits. They easily kill most of them despite Kalentia's attempts to make peace, and one of them runs off without trying to save his friend, who Les heals and leaves behind. The party then meets Hador, a lone Darkhelm guard on the southwestern bridge, who asks them to make him a fresh-cooked meal if they want him to let them pass. Kalentia, Gorodin, Mathren, and Les fail to gather ingredients, but Lentil manages to gather a bunch of riverbeetle carcasses, which Kalentia cooks and serves to the party. The guard accepts and lets them pass, saying he was almost done with his shift anyway.

The party also sees a flower on the river. Banoria remarks that she's seen a picture of one before and calls it a "flower", saying it is a thing of the surface, and that it must mean the river systems are connected to the surface.

At camp, Mathren and Gorodin talk. Gorodin tells Mathren he has seen Kapher perform the ritual to refine Gournite multiple times and could have stopped it somehow, but Mathren consoles him and says he probably couldn't have. He also advises Gorodin to forget the ritual, though Gorodin pauses to consider whether they might one day need that power to fight evil, and they should be willing to make smaller sacrifices to defend themselves from greater evils. Mathren suggests he disagrees with this, saying Gorodin should not be obsessed with power and rely more on his training. He promises to teach Gorodin how to fight with his left hand when they have some time. Gorodin also says he would like to go home and see his mother before the party leaves this level, which Mathren agrees to.

## Day 11

The party finds a piece of paper stuck in the ground in the middle of the plains titled "The Great Lantrian Drinking Game", which they collect to check out later.

The party find themselves at the mouth of a cave of grey stone. They enter and meet two Darkhelms who say that a traveling dignitary has come here to claim a great treasure, and allows the party through after they promise to help him. In the cave, the party sees hundreds of racoon-sized squidrats scuttling along the walls. They go deeper inside and see traces of fighting. Eventually Kalentia hears Avino's voice and rushes in to help him, where he is fighting the Squidrat Queen, but his men are being slaughtered. He asks the party to help him so that he might slay the creature and claim the treasure within. Les finds that he can talk to the Squidrat Queen, who tells him that her eggs are atop the treasure and depend on it to survive, so he cannot take it. The party tries to broker peace, eventually succeeding leading to Avino giving up and leaving. However, the Squidrat Queen says she will only help the party if they kill Avino, since he will return with more troops and kill her and her children eventually. Les lures Avino back in and he and his men are completely slaughtered. The party pick up 10 gold. The party also kill the two guards at the front of the cave, getting Gaya a dagger and Gorodin a crossbow. The Squidrat Queen tells them where they will next find Undersurface, which is across the world.

The party travels onward and find an abandoned camp, detailing the journey of a Lantrian on the Path, how they eventually gave it up after being forced to torture a Lantrian Guardian for a week to get the location of Undersurface, and how they grew to resent Lantrians and resort to banditry and felt justified robbing and murdering Lantrians on the Path.

Banoria asks Les to teach her how to play the french horn. He agrees and she plays it beautifully. She tells him about how Lantria's magic boosts the musical capabilities of its users, and advises Les to commit himself more wholly to the cause. She also tells him that those who forsake the Path lose access to Lantria's magic forever. Finally, Les asks her to teach him to play the harp, which he does terribly.

## Day 12

The party travels onward. Kalentia and Banoria talk about why Kalentia found herself on the Path, and what led to her having so much conviction. Kalentia says it was never a choice, and she has conviction to succeed because she simply must - there is no other option. Even if her faith was shaken recently, she will stick to her guns and see it through. Banoria admires her resolve and gives her some words of advice.

The party encounters a cartographer, who says he is the maker of the map the party has. He labels 3 locations for them - the Legion of Lantria docks, Nafakis Fort/Diranthon, and Hinolda, a town of Path retirees. The party decides to head for the Legion of Lantria docks. The party gives away 1 set of Gournite armor in exchange for passage, and they jump into the river accidentally but are pulled aboard by Legion of Lantria sailors. They eventually disembark and walk onward.

The party camps by the riverside and are attacked by crocodiles in the night. Mathren kills one, Les hears the other two say he seems strong and flee back to the river. The party wonders what it means that Les can communicate with so many different creatures.

## Day 13

The party travels onward, and Gorodin asks Les what he feels about leaving home and whether he misses it, but Les doesn't say much of value.

Banoria talks to Mathren about his lack of powers and whether he regrets it. She hints that there may be ways for him to learn to draw power from Gournite, and that the answers to how may be in Undersurface. She suggests that he keep his eyes open. She also says she has no objection to the use of Gournist power for Lantrian purposes.

As the party makes camp outside where Undersurface is said to appear, Kalentia has a vision. It is a man wrapped in a thousand chains, for whom Kalentia feels a great concern, trapped inside a large red crystal. A woman looks on wistfully, looking like she wishes she could do something about it.

## Day 14

Gave cheghogs a sword, killed malkara and obtained red orb, learned basic light and basic illusion, killed stonemaw, gave amulet to Darnis in exchange for book, didn’t rob or kill Darnis, didn’t agree to kill Villow, attempted to climb unmasked and archers fired. Red orb put down hole

party took lots of damage from the archers, went to mind control room, learned mind control, solved booth, gained vials but drank them all in solving other puzzles, got gold from villow, got book from villow after making her kill herself, got gold and orb from avino after making him kill himself, got helmet from tree and gave it to Les who wore it, got orb from tree, escaped from main chamber with Mathren using a Gournite-fueled jump to the top of the tree, green armored soldiers tried to arrest them, green clothed woman with a crown called them off, her illusion fell away to reveal a woman in rags, she tells them they’re going to help her get out of the city alive