Skills

*If you're just trying to work out a specific card's skill and you're browsing on a desktop computer, you might want to just find your card in the card list and hover over its skill name there for a translation.*

## Live Skills

Each card in the game with a rarity of R or higher has a special skill which will activate at certain intervals while you play lives with them on your team. These skills help you to score higher or achieve higher combos.

'+' versions of these skills also exist. They work the same as the regular versions, but are more powerful (activate more often or have more of an effect).

### **Types of Live Skill**

*Note that there are several forms the **\_a\_** marker can take in these skill descriptions:*** \_\_ combo (\_\_COMBO連成)

* \_\_ seconds (\_\_秒)

* \_\_ rhythm icons (リズムアイコン\_\_個)** *\_\_ perfects (PERFECT\_\_回)*

**Score Up *(**Ja**: スコアアップ)*:**

Every **\_a\_**, there is a **\_b\_**% chance that the score earned for all **\_c\_** notes in the next **\_d\_** seconds will increase by **\_e\_**%

(**\_a\_**ごとに**\_b\_**%の確率で、**\_d\_**秒間**\_c\_**のスコアが＋**\_e\_**%アップする)

**Combo Up *(**Ja**: コンボアップ)*:**

Every **\_a\_**, there is a **\_b\_**% chance that the combo bonus will increase by **\_d\_**% for **\_c\_** seconds

(**\_a\_**ごとに**\_b\_**%の確率で、**\_c\_**秒間COMBOボーナスが＋**\_d\_**%アップする)

**Combo Continuation *(**Ja**: コンボ継続)*:**

Every **\_a\_**, there is a **\_b\_**% chance that all **\_c\_** notes in the next **\_d\_** seconds will not break your combo

(**\_a\_**ごとに**\_b\_**%の確率で、**\_d\_**秒間**\_c\_**でもコンボが継続する)

**Judgement Enhancement *(**Ja**: 判定強化)*:**

Every **\_a\_**, there is a **\_b\_**% chance that all **\_c\_** notes in the next **\_d\_** seconds will become perfects

(**\_a\_**ごとに**\_b\_**%の確率で、**\_d\_**秒間**\_c\_**をPERFECTにする)

**Life Recovery *(**Ja**: ライフ回復)*:**

Every **\_a\_**, there is a **\_b\_**% chance that your life will be restored by **\_c\_**

(**\_a\_**ごとに**\_b\_**%の確率で、ライフが+**\_c\_**回復する)

**Score Plus *(**Ja**: スコアプラス)*:**

Every **\_a\_**, there is a **\_b\_**% chance that your score will increase by **\_c\_**% of your team's combined strength value

(**\_a\_**ごとに**\_b\_**%の確率で、総合値の**\_c\_**%スコアが追加される)

**Life Guard *(**Ja**: ライフガード)*:**

Every **\_a\_**, there is a **\_b\_**% chance any **\_c\_** notes in the next **\_d\_** seconds won't reduce your life

(**\_a\_**ごとに**\_b\_**%の確率で、**\_d\_**秒間**\_c\_**でライフが減らない)

## Leader Effects

Every SR or rarer card in the game has a special effect that activates when they are the leader of the team used on a song. The effect of the guest leader chosen when starting a live is also applied to your team.

These effects provide a boost to the stats of cards with an attribute matching the leader (i.e. a cool card's effect will affect cool cards, etc.).

### **Types of Leader Effect**

Leader effects names take the form of "**\_a\_**×**\_b\_**UP".

Their effect takes the form of "**\_a\_** members' **\_c\_** increases by **\_d\_**%" *(**Ja**: **\_a\_**メンバーの**\_c\_**が+**\_d\_**%UP)*.

**\_a\_** is a type of attribute - cute *(**Ja**: キュート)*, cool *(**Ja**: クール)*, or fine *(**Ja**: ファイン)*. It always matches the card's attribute.

**\_b\_** is either "all" *(**Ja**: オール)* or one of the card stat types - perform *(**Ja**: パフォーム)*, vocal *(**Ja**: ボーカル)*, visual *(**Ja**: ビジュアル)*, and life *(**Ja**: ライフ)*.

**\_c\_** is the same as **\_b\_**, unless it's "all", in which case **\_c\_** is "combined strength" *(**Ja**: 総合値)*.