Atlas/Abilities

Atlas generates a  Frigid Breath around him for **5 seconds** each time he casts a skill. Enemies who stay in the area of for **1.5 seconds** will have their Movement Speed reduced by **50%** and Attack Speed by **50%**. They can remove the slow effect immediately by leaving the area of  Frigid Breath.  Atlas gains  when he is inside  Frigid Breath.

**Skill terms**
ATK Speed
It determines the attacking times (capped at 3 times) per second. Total current ATK Speed = Basic ATK Speed + Extra ATK Speed × ATK Speed Coefficient.
Physical Defense
Deduction of Physical Damage taken. Physical Defense will be affected by the enemy’s Physical PEN but not lower than 0. Actual Physical Damage taken = Physical Damage dealt by enemy 120/(120 + Physical Defense). *Physical Defense will be affected by the enemy's Physical PEN, but will not be lower than -60.*
Magic Defense

**Icon variants**

**Notes**

* Passive/Basic Attack Notes
* Counters

* *This ability complements with the item  Dominance Ice prior to Patch 1.5.88.*

- To reduce and ignore **Hybrid Defense**, buy/use:
	* Items with **Physical or Magic Penetration**
	* Calamity Reaper (for Magic Heroes)
	* Endless Battle (for Physical Heroes)
	* Thunder Belt (for Tank/Support)
	* **Orange Buff** **Soul of Lava**
	* Hero with **Defense Reduction and/or Penetration** abilities
	* Hero that deals True Damage
	* Battle Spell:
		+ Execute/ Retribution (Deals True Damage)
		+ Inspire (Ignores Physical Defense)

Atlas smashes the ground and causes 3 explosions. Each explosion deals 230 / 270 / 310 / 350 / 390 / 430 (+60% Total Magic Power) Magic Damage to enemies.  Ejected State: If Atlas has ejected from his Mecha Sentry, both himself and the Mecha Sentry will cast  Annihilate.

**Skill terms**
Magic Skill

**Icon variants**

**Level scaling**

**Notes**

* Total Damage
* Counters

* This skill can deal for a total of 690 / 810 / 930 / 1050 / 1170 / 1290 (+180% Total Magic Power) Magic Damage to a target; it deals 1380 / 1620 / 1860 / 2100 / 2340 / 2580 (+360% Total Magic Power) if both Atlas and his Mecha Sentry cast the skill.

- To reduce additional damage taken, buy/use:
	* Athena's Shield/ Radiant Armor (for Tank/Support)
	* Rose Gold Meteor/ Queen's Wings (for Physical Heroes)
	* Blood Wings/ Winter Truncheon (for Magic Heroes)
	* Battle Spell:
		+ Aegis/ Vengeance (Reduces Damage)
		+ Flame Retribution (Reduces Magic Power)

Atlas [[[charges|charges]] and] enters Ejected State, gaining **40%** Movement Speed and immunity to slow effects. In this state, the Mecha Sentry will follow the pilot at an increased speed (can only be controlled by Suppression). Once they meet, Atlas will return to the Mecha, dealing 320 / 340 / 360 / 380 / 400 / 420 (+80% Total Magic Power) Magic Damage to enemies nearby and stunning them for **1 second**. Ejected State: Atlas and his Mecha share the same **HP bar** and reduce **50%** of the damage taken in this state.

**Skill terms**
Slow Immunity
You are immune to enemy slow effects within the duration.
Stunned
A state that prevents a target from moving, attacking, or using skills.
Damage Reduction

**Icon variants**

**Level scaling**

**Notes**

* Skill Notes
* Cooldown
* Counters
* Blockable

* *Supressing and Mecha Sentry will not affect Atlas.*
* *The Mecha Sentry passes through terrain as following his pilot.*
* *Atlas during Ejected State can cast  Basic Attacks, Skills and Battle Spell throughout* its duration.

- Perfect Match's cooldown starts when Atlas finally merged into his Mecha Sentry.

- To reduce Movement Speed with Slow Immunity, use  Ice Retribution.

- To ignore Damage Reduction, buy/use:
	* Calamity Reaper (for Magic Heroes)
	* Endless Battle (for Physical Heroes)
	* Thunder Belt (for Tank/Support)
	* **Orange Buff** **Soul of Lava**
	* Heroes that deals True Damage
	* Battle Spell  Execute/ Retribution

- This skill can be disabled by Rooted effect.

Atlas hurls chains around and starts to channel, dealing 225 / 350 / 475 (+75% Total Magic Power) Magic Damage to the enemy [Heroes] hit and slowing them by **40%** for **3 seconds**.  **Use this skill again while channeling:** Atlas will drag the targets [upward] toward him and plunk them down on the designated direction, and dealing 360 / 560 / 760 (+120% Total Magic Power) Magic Damage.  **Use this skill in Ejected State:** The Mecha Sentry will return to Atlas immediately, but the stun effect will be replaced by **40%** slow effect only.

**Skill terms**
Magic Skill
Deal Magic DMG to enemies. Triggers Spell Vamp.
Movement Speed

**Icon variants**

**Level scaling**

 Mana Cost

**Notes**

* Total Damage
* Cancellation/Exception
* Counters
* Blockable

* This skill can deal for a total of 585 / 910 / 1235 (+195% Total Magic Power) Magic Damage to a target.

- This skill can only be cancelled/interrupted and cannot immune by Suppression effect during chaining enemies.

- To reduce additional damage taken, buy/use:
	* Athena's Shield/ Radiant Armor (for Tank/Support)
	* Rose Gold Meteor/ Queen's Wings (for Physical Heroes)
	* Blood Wings/ Winter Truncheon (for Magic Heroes)
	* Battle Spell:
		+ Aegis/ Vengeance (Reduces Damage)
		+ Flame Retribution (Reduces Magic Power)

- To avoid being target-locked, buy  Winter Truncheon.

- This skill can be disabled by Grounded & Restrain effect.