Session 2 Script

From start to finish, all the major events that should be occur in this script.

1. **Leylines of Apotheosis**; give group a chance to explore more of the ruined train as well as the surrounding leyline cave system before inevitably coming into contact with Metamagic Zombies, undead created from the deceased train passengers.
2. **Signs of Activity**; after the battle allow the group to explore and discover signs of activity, both old and new, from the past Hivebot workers who used to utilize this system before being pulled away for some reason.

### [Chapter 1 - The Leylines of Apotheosis]

(References: Visual, Ambience, Music)

The group stands inside within the veins of the world, a massive network of caves known as a "leyline", huge rounded tunnels that carry raw metah through the planet like blood coursing through your body, they walk amidst the ruins of their transport, a metahtek train known as the Dundran-13, now splayed across the tunnels alongside most of its now dead passengers. Looking around you see the walls of this cave are covered in all sorts of crystalline, gem-like minerals, glowing faintly in various shades of blue, red, and white.

* (Nature: These minerals are Vorasmuth (*Extremely brittle and sharp slates of dark brown and red crystal that spreads and infests viable material to propagate even more of itself and can be processed down further chemically into a refined red translucent gemstone.*), Leuhmineral (*A hard, white/blue, and faintly glowing obsidian-like glass material that is unimaginably durable and sharp, very difficult to cultivate; needs direct sunlight and suitable material to spread, and it spreads slowly.*), and Malgumstice (*A porous, brittle rock like sand material that can be compressed and heated like a molten metal that cools into a gunmetal grey color that is incredibly matte and with zero reflection or sheen whatsoever. Found near pockets of Vorasmuth and Leuhmineral, and when the raw parts of either material combine they create more Malgumstice and leave none of its former material behind.*), rare saught after metahmaterials used in all sorts of fields, from alchemy, to artifice, enchanting, etc.,)

As the group descends to the lowest level where the engine of the train is located, they can see the absolutely devastated remains of the metahtek vehicle, along with its operators, the train itself sparking and hissing, rattling and trembling violently.

* (Perception: Decent roll shows that the train will likely explode soon, taking cover is highly recommended when it does eventually explode; high roll reveals the problem area and with a combined Arcana/Intelligence check; the explosion can be either stopped or rigged to detonate intentionally.)
* (Arcana/Intelligence: High enough roll allows them to salvage some metahtek components off the wreck, ranging from wires, vacuum tubes, and batteries, as well as being able to thwart or intentionally trigger a catastrophic engine failure, causing or preventing an explosion, failed rolls result in damage taken from being shocked, cut, burned, or coated in acids, enough failed checks can cause it to explode early.)

As the group explores, a wave of condensed airborne metah courses through the leylines, passing over them painlessly, it feels like you're suddenly dipped in and out of a warm bath, those with skin or hair have it stand up as they experience goosebumps, those without (Mikle and Alex) feel their body surge with energy, and feel a weak healing effect (1d4).

* (Group Perception: They can hear shifting and groaning coming from all the crashed train cars, looking at the wrecks you can see silhouettes through the open shattered windows as the bloodied, shambling corpses of the former passengers start to rise from death and make their way towards the group; seemingly already aware of their presence.)

(References: Music)

A group of 8 zombies begin to shamble and stumble down towards the group, groaning and moaning as they aggressively make their way to you, as they approach they seem to mumble in their native languages, saying things such as "...blood..." and "...flesh...". Once defeated, the group can examine the corpses.

* (Medicine/Arcana: They can discover the bodies are riddled with Vorasmuth crystals, likely implanted from the impact of the accident, but it looks like the crystals have grown rapidly in a short time; probably from the surge everyone felt a few moments prior, trying to pull out the crystals reveals they have firmly implanted themselves into the bone, spreading around it like a cancer.)

### [Chapter 2 - Signs of Activity]

(References: Visual, Music)

After the battle the tunnels go quiet, you and your group are left standing, wondering what next to do.

* (Perception: You can hear the sound of the wind being pulled as it whistles through certain cracks, there is very likely a way outside nearby, it just needs to be located.)

Heading deeper into the caves you notice not only signs of activity, both old and new, tribal paintings coat the surrounding walls, heavy machinery and construction equipment is left behind, evidence of mining is obvious from the strangely smooth cut blocks missing from the naturally rounded leyline cave's walls, but streams of water dripping from above, giving the jungle-like plants that somehow made its way this deep underground, not only growing without sunlight but somehow flourishing.

* (Investigation: The tribal paints look fresh compared to the more modern looking equipment, which is coated in a heavy layer of dust that has settled on over time.)
* (Survival: There are old heavy trails from the heavy machinery moving around as well as more recent draconic footprints leading into very tight small holes in the wall, most likely a kobold.)
* (History: The equipment and machinery left behind is very similar to some machinery you've seen before albeit it looks much more advanced, the paintings left behind seem to represent a story, a dragon flies over an island, clutching their wounded chest while holding onto something, as they fly it drips onto the island, transitioning from round looking rocks into kobolds, in draconic there is writing that reads "Vylanze, the Martyr's Sacrifice".)
* (Nature: The natural growth here seems incredibly rich despite being completely subterranean, there looks to be a thick trunked mango tree, massive juicy and ripe fruit hang from it, ready to be plucked, they can take as many Metah Infused Mangos as they'd like, but each time they pluck one off it seems to wither the branch, causing it to rapidly dehydrate and crumble into a dust, picking more than 10 mangos will cause the tree to completely wither and die, there are also plenty of fungi strewn about, glowing a similar color to the metah crystals that they grow near, they can harvest up to 20 decently sized metahmushrooms, roll a d20 to determine the blue mushrooms, the remainder are red mushrooms. [eg, roll d20, land on 4, get 4 blue and 16 red.])
* (Perception/Arcana: The water pooled on the ground has a rainbow like sheen on it as if it's covered in oil, it permeates the entire fluid and isn't just a layer on top, it also seems to radiate a small amount of light, the water falling from the ceiling seems to be normal enough, but as it passes through the air it seems to catch something and as it condenses down to the ground, becoming infused.)