Server Rules & Plugins

The following page describes the **rules** and RP mechanics behind the server of the world Uruldu.

## Spirit of the Game

- A gated community of dedicated worldbuilders

- Wholesome community of friends

- Relatively small playerbase

- Ancient to Early Medieval period theme geopolitical arena of nations, city-states, nomads, tribes, etc

## Rules and Features

### National Powers & Gameplay Mechanics

#### Claiming Land and Settlements

- Governments are able to claim unlimited land. However, be ware of diplomatic repercussions for claiming too much!

- Annexation of land can be achieved if a government has a settlement or fortification in the area, or if it has won a war against another government in order to acquire this land. Please keep the size of your annexations reasonable and be ware of diplomatic repercussions!

- When claiming or annexing land, at least the outline of the claim must be fully explored.

- When annexing/claiming land through settlements, please provide a map of the claimed land available for admins and settlement coordinates in your private group channel.

- For annexing land/claiming land through war, please see the "War Mechanics" section of this page.

- The difference between claims and annexed land are to be disputed and discussed through player diplomacy.

- A settlement can be founded by a government if it builds at least some houses in a clear "townlike" formation in an distinct area. A fort constitutes a realistic and defensible structure which could be used in war.

- Settlements are not allowed to be made outside of the overworld dimension or on/beyond the Ice Wall.

- New settlements, including forts are to be declared in the Uruldu "settlement-announcements" discord channel. This will allow the Lore and Idea Master to know which settlements belong to which government.

#### Settlement Population

- Depending on settlement size, invested resources, factors of proximity to food, water, and other resources, a settlement will receive a population of villagers in-game, which will be recorded in #group-selection.

- If a settlement is expanded, diminished such that this may cause change in population, or if it is destroyed, a government must announce this in the settlement-announcements channel.

- Population totals will be updated weekly, every Saturday.

#### War & Raid Mechanics

- Please see the War Mechanics page to understand how nations may go to war.

- Please see the Raid Mechanics page to understand how bandits such as pirates or the Greniviki may affect population of settlements as well as the limits to their actions.

#### Economics

- Player-created economy of either bartering resources or national governments minting coinage.

- Governments can mint coins by renaming copper, iron, gold, or other items, and provide them to an admin who will add make these items specially distinguishable.These items will be used as the national currency and may be used in trade with other nations as well. Currency prices in comparison with each other are expected to naturally develop to simulate the real-world economy.

- Governments which wish to mint coins official must build and designate a "Mint" building in their capital by labeling a building with a sign and providing reasonable evidence it is a realistic building by virtue of its construction.

- Players without a government will not be able to mint coins.

### Hard Server Functionality

- Minimal to No plugins

- Natural hostile mob spawning disabled

- Custom system of population growth/management using villagers to make up for small playerbase, which will provide nations/city-states with unique RP benefits(edited)

- Plugin to insta-chop trees

- Local chat on at all times

- Player construction of nether portals disabled (Nether portals can only be found)

### Player Behavior

- Absolutely no toxicity or highly cringe content.

- Banditry will be allowed but highly limited. "Bandits" must be approved by the server Lore and Idea master.

- No major stealing, griefing etc unless the other person is okay with it.

- No hacked clients of any kind, no duplication, x-ray, etc. Nothing which can be typically considered "cheating".

- Small amounts of stealing/griefing is allowed such as crop breaking/chopping trees/breaking windows is allowed to simulate falling out of diplomatic relations.

- No AFK farms.

### World Features

-No access to the End dimension.

- hidden custom items to be discovered

- An Ice Wall (ring of Snowy Mountains biome) surrounding the main map

### Starting Out Rules

- Before the game begins, all the invited players will arrange themselves in relatively fair groups with my help

- These groups will design their starting civilizations including architectural themes, flags, lore, religions, etc ahead of time

- All civilizations will have to be approved by the Lore and Idea Master.

- All builds, cultures, religions, etc have to be completely new, with no reference to Jagdas, Rathnir, or other servers.