Hunters Guild

## Background

The Hunters Guild stands as a bastion of balance between humanity and the wild, embodying a philosophy of coexistence rather than outright domination. Committed to the harmony of nature, the guild employs skilled hunters as its vanguard, recognizing them as indispensable agents in maintaining the delicate equilibrium between mankind and the diverse array of creatures that inhabit the world.

Hunters, the backbone of the guild, engage in regulated hunting to prevent the extinction of species, ensuring the survival of both human settlements and the various creatures that roam the land. They are not just exterminators; they are guardians, hired to protect vulnerable villages from the threat of marauding beasts. The guild faces challenging decisions when it comes to creatures like elder dragons, forcing hunters to grapple with moral quandaries—should they eliminate a rare species or allow it to continue its potentially catastrophic rampage?

"Waste not, want not" is the guild's mantra, as they utilize every part of the creatures they slay to create valuable items. Through their expert craftsmanship, hunters transform the remnants of their conquests into tools, medicines, and magical items that not only benefit the guild but also contribute to the welfare of the communities they safeguard.

## Faction Insignia/Fashion

There is no fashion, you would wear what you need to track and fight your prey, often that would be whatever you need to camouflage yourself the only requirement is the Symbol to be shown on the back of any member

## Ideologies

### **Goals**

* **Ecological Harmony**: Strive to maintain the delicate balance between humanity and nature by regulating the populations of dangerous creatures and preventing their extinction.
* **Community Protection:** Safeguard villages and settlements from the threats posed by marauding monsters, ensuring the safety and prosperity of the people.

### **Beliefs**

* **Nature's Balance:** The preservation of all species is essential for the health of the ecosystem, and hunters must act as stewards, not just predators.
* **Resourceful Utilization:** Every part of a slain creature has value, and the guild is committed to maximizing the utility of their hunts for the betterment of both nature and society.

## Faction Benefits

### **Rank 1: Novice Hunter** (1+ Renown)

* Earn Renown by participating in hunts and completing guild assignments.
* Acquire basic faction training, receiving a bonus +1 nature and survival checks whilst on the hunt of a creature. (Non Humanoid)
* Tool Proficiency: Choose one from: Glassblower's tools, Herbalism Kit, Smith’s Tools, Tinker’s tools, Woodcarver’s Tools

### **Rank 2: Seasoned Tracker** (5+ Renown)

* Receive faction missions that yield bonus renown upon successful completion.
* Trade in carved creature parts for more renown
* Gain the basic faction ability, "Beastmaster's Insight". Gain advantage on a skill check related to tracking or monster knowledge once per long rest. Your honed senses and experience allow you to discern subtle clues and patterns in the environment. (1 turn)

* Gain the Spell: Detect Poison And Disease (If you have a casting ability)

* Skill Proficiencies: Choose one from Animal Handling, Nature, Survival

### **Rank 3: Master Huntsman** (15+ Renown)

* Unlock the ability to request recipes for crafting any item with Nik & Nak (Discord Channel) or during the hours before a "Tower League Event", This can include anything NOT already taken by another factions captone.
* Enhance the basic faction ability, Extend the benefits of Beastmaster's Insight to your allies. Once per long rest, you can share your Beastmaster's Insight with a party member, allowing them to gain advantage on a tracking or monster knowledge skill check.

### **Rank 4: Guild Knight** (30+ Renown)

* Harmony Unleashed: Attacks against creatures you are tracking have advantage, and your critical hit range is expanded by 1 ( similar to hex blade buff) and Allies within 20 feet of you gain advantage on saving throws against fear effects (You must be tracking a creature purposefully to use this ability)

* You can now use Beastmaster's Insight twice per long rest.