Behind Enemy Lines on Mon Cala

*The Rebel Alliance tasks Blaine Hansom, Bota Zi, and Proto to recover a valuable package from the occupied water world of Mon Cala!*

*As they wait for their contact in a literal watering hole in Wildwater City, they meet with rebel agent Baydo Chasdy who points them to the large cargo they need to retrieve but it's behind an Imperial guard. Attempting to sneak in, the three end up in trouble as they upset the Imperials and the local crime boss. Fighting their way out, they are separated from the cargo, but manage to escape to the ship, grab supplies, and leave the planet.*

*With Mon Cala behind them, a frightened Twi'lek named Shira pops out of her hiding spot onboard the Jinxed Starhawk - revealing herself to have been hidden in the cargo that that they left behind. Without much time to celebrate, the ship is pulled into an Imperial Star Destroyer's tractor beam. Disguising themselves as Imperials who were undercover, they are taken to the ISB liaison aboard the ship, only to start blasting their way out once more.*

*Eventually, and with the aid of Chasdy, they escape in two different ships - Bota acquiring his own from impound - they race past the TIEs sent after them and head to the Rebel Base, with their "valuable package" in tow.*

## **Recap**

### Wild Waters

With the directive to retrieve a "package of great value" from a rebel agent on Mon Cala, Blaine Hansom, Bota Zi, and Proto leave for the water world. Arriving, they use codenames of Sand Pappy, the mechanic, and Fats Domino, an entertainer, which shockingly gets them through customs and docked at Wildwater City's landing platform.

Deciding to kill some time while they wait for their contact to show, the group heads down to Fathoms, a somewhat upscale water bar, nearby - much to Proto's dismay.

Inside the watering hole, the Blaine and Bota play sabacc and enjoy local libations while Proto watches on, barely able to keep his head above water.

After the group gets their bearings, their contact Baydo Chasdy, slides up to the group and introduces himself. He gives the group the directions to the cargo but informs them that it's unfortunately been confiscated by the small Imperial garrison assigned to the city. Their best bet would be to sneak in and bring the cargo out under the cover of night as the contents are highly fragile.

As Blaine, Bota, and Proto prepare to leave, they are approached by bouncer who informs them that the owner would like to meet with them. Ushering the group into a large office that overlooks the main rotunda, they meet a well-dressed Mon Calamari who introduces herself as only Odanni. She mentions that she's overheard that they have been asked to retrieve cargo from the planet and offers them credits if they delay their mission by a day. Turning her down, she kicks them out of and bans them from her bar.

### Rising Tide

That night, the trio begin their approach on the Imperial garrison. They move past the initial guards easily, with Proto demonstrating an ability to mangagrip onto the sides of walls, helping open doors and confuse the stormtroopers standing guard.

After a few checkpoints they approach and enter a large warehouse, only to see a shadowy group of figures ahead of them targeting the same cargo they're after! Assuming them to be Odanni's goons, the two groups start to exchange insults before a full-fledged shootout occurs. The garrison now alerted to their presence, Blaine, Bota, and Proto incapacitate most of Odanni's group before stormtroopers arrive. After a three-way shootout, the early victors are our heroes who begin to use the floating loadlifter to move the cargo. Finding that to be too slow, Proto uses once of his grapping hooks and begins pulling it.

As they debate how they'll manage to get this cargo back to the *Jinxed Starhawk* in one piece, they fight through a few more waves of troopers before they have to abandon the cargo and make an escape.

With the entire city now under lockdown and under martial law, they slowly make it back to their ship, avoiding patrols, and then gun down the Imperial guards in the docking bay. Powering up the ship, they blast out of Wildwater.

### Pulled under

Clearing the atmosphere and entering space, the trio hears a noise coming from inside the ship. Upon investigation, they pull off a wall panel and find a Twi'lek stowaway. Timidly and fearfully introducing herself as Shira, she wears the clothes of slave dancer and Blaine gives her an old leader jacket to cover herself up. Explaining that she was hidden in the package that needed to be removed from the planet, she heard us talking and tracked down our ship to escape on.

Happy that their mission wasn't blown after all, the group gets no time to rest as the proximity alarms begin to blare that there's an Imperial star destroyer blocking their path. With it being too late to retreat, they instruct Shira to hide again - this time in the weighted smuggler compartments - and that they'd talk their way out of this one.

Onboard the *Maelstrom*, Blaine and Bota introduce themselves as undercover Imperials. Blaine as the lovable mechanic Sand Pappy and Bota as Fats Domino the merchant, with Proto being their droid. Dubious, the group is disarmed and taken to the ISB liaison who quickly sees through their charade. Blasting everyone around them, they enter these personas into the Imperial database and exit. Running back to their ship, they are separated. Bota makes it back to a docking bay and jumps on a space transport that was left unguarded.

Blaine and Proto make it back to the *Starhawk* and as they're powering up, the ship goes on full alert - it's under attack by a small transport. To their rescue is Baydo Chasdy and his ship, a YT-1730 called *Chaser*, providing a much-needed distraction.

Exiting the Star Destroyer, the three ships navigate through TIEs and away from the larger vessel - using the TIEs as cover between the Star Destroyer and its tractor beams - and make it to safety.

### Clean Break

The group make it back to rebel headquarters and Shira delivers the information she needed to give high command. She also reveals she was the one who commed Baydo Chasdy to provide a distraction. It is also revealed that shortly before his rescue attempt he declared his ship stolen, ensuring he can continue on as an agent on Mon Cala. With Shira's work done, she joins the group for a few missions and then makes several reappearances.

At the end of it, Bota takes the ship he liberated as his own and with the group and their equipment growing, they decide that they'll need a larger base of operations. Bota mentions Yavin 4 if the Imperials have cleared out by now and deciding to take fate in their own hands instead of in a mission given to them by rebel leadership, leave to revisit Yavin 4 - with the new ship and new ally alongside them.

## **Featured Characters**

### **Our Heroes**

* Blaine Hansom
* Bota Zi
* Proto

### **NPCs**

* Baydo Chasdy (*Wretched Hives of Scum and Villainy*, page 47)
* Odanni (*Wretched Hives of Scum and Villainy*, page 44)
* Odanni's thugs
* Stormtroopers
* Shira Currenboe

## **Locations Visited**

* Mon Cala
	+ Wildwater City
		- Fathoms
		- Hyperdive Casino
* The *Maelstrom*, an Imperial-class Star Destroyer
* Rebel Base

## **Special Edition Notes**

* Mission based on *Wretched Hives of Scum & Villainy; Loose Threads: Emancipation Operation, page 55*
* In my original notes, there's only the following outline:
	+ Go to Mon Cala to get "package of great value"
	+ Get captured by Star Destroyer (bribes?)
	+ Escape, asteroid field
	+ 2 TIEs, 2 Interceptors
	+ Go to Yavin IV, get medals, credits
* With Yavin IV no longer the Rebel Base and future pages begin mentioning Blaine and Bota using It as a base, I've added Yavin IV Reclaimed as the next mission
* There's a drawing of the NPC Shira a few pages later and no other missions. While I don't remember if she came in here - and I don't have much more notes for this mission - I've added Blaine and Bota picking her up here.
* On the very next page in the notebook is Bota's first ship, the *Doomsday Destroyer*. I've also worked this into the recap.
* I remember going to Mon Cala (called Calamari or Mon Calamari then) and I used the *Chapter Four: Fathoms* as inspiration, something I later also used for a similar bar on Regamus in Starship Expo 2 - Close Calls in Space. Maybe the the bar's become an interplanetary chain?
* I remember Proto sticking to walls, but not sure which mission it was. I added it in here
* Shira absolutely was found inside a wall panel on the *Jinxed Starhawk*, I remember that vividly.
* I've arbitrarily assigned the name of *Maelstrom* to the Star Destroyer. I plan to add it to the ships under Kilroy Harlen's control.
* In real life, using Yavin 4 as a base was Luke's idea so I've added it in as Bota's idea