Old Witch 3

# Zevanna Agha, the Fate Keeper

Zevanna Agha, the Fate Keeper (Old Witch 3) is a Battle Engine Warlock available to Grymkin. In Prime, this Leader is available in Grymkin (Prime).

Old Witch 3 has the typeline **"Grymkin Battle Engine Warlock"**.

## Abilities

### CTRL

14

* **Unstoppable** - This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.
* **Pathfinder** - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
* **Dual Attack** - This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. This model cannot make ranged attacks after making a power attack.

**Arcane Machinery** - Once per turn at any time during its activation, this model can use one of the following effects. Arcane Machinery effects last for one round.

* **Arcane Calibrations** - Reduce the COST of each spell this model casts this activation by 1 to a minimum of 1.
* **Divinator** - While in this model's control range, models in its battlegroup can reroll failed attack rolls. Each roll can be rerolled only once as a result of Divinator.
* **Hellhole** - Return d3 friendly destroyed Faction Grunts to play. Models return with 1 unmarked damage box. Place the returned Grunts completely within this model's control range and within 2" of another model in their unit. Returned Grunt must forfeit its Normal Movement and Combat Actions the turn it is returned to play.
* **Range Amplifier** - When this model casts a spell and is the point of origin for the spell, the spell gains +5 RNG.
* **Vexing Alignment** - Increase this model's control range by 4".

**Repairable** - This model can be targeted with Repair special actions as if it were a construct model.

## Weapons

 **Carrion Crows**

 **Pistol** - A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.
**Black Wings** - If this attack misses, nothing happens. On a direct hit against an enemy model, center a cloud effect template on the model hit. The template is a hazard that remains in play for one round. Enemy living and undead models in the template when it is placed suffer Blind for one round. Enemy living or undead models entering or ending their activations in hte template suffer 1 point of magical damage. (A model suffering Blind cannot make ranged or arcane attacks, suffers -4 MAT and DEF, and cannot run, charge, or make slam or trample power attacks. It must forfeit either its Normal Movement or Combat Action during its next activation. Blind can be shaken.)

 **Stomp**

## Spells

**Boundless Charge**

**Boundless Charge** - During its activation, target friendly Faction model can charge without spending focus or being forced and gains +2 SPD and Pathfinder when it charges. Boundless Charge lasts for one turn.

**Curse of Shadows**

**Curse of Shadows** - Target model/unit suffers -2 ARM. A model can advance through an effected model if it has enough movement to move completely past its base.

**Reconstruct**

**Reconstruct** - When target large-based or smaller Cohort model in the spellcaster's battlegroup is disabled by an enemy attack place it anywhere completely within 3" of its current location. Remove 1 damage point from each system or aspect, then Reconstruct expires.

**Scourge**

**Scourge** - On a direct hit, models hit by this attack become knocked down.

**Windstorm**

**Windstorm** - When a friendly model is targeted by a ranged attack while in the spellcaster's control range, the attack suffers -3 RNG. Additionally, while in the spellcaster's control range friendly models gain Blast Resistance. Windstorm lasts for one round.