Garth ta'Idyl

* Biography
* Threat Assessment
* Trivia and Notes
* Gallery

## Tempest

### Background

In the province of Frad on'Bern (Atlantean: "The Valley which is Hidden"), Lord Thar ta'Idyl and his younger brother Zath ta'Idyl had a disagreement stemming from Thar's bending of the knee at the recent coronation to for Queen Atlanna of House Atlan. The previous king has disbanded the royal army and several lords had grown more autonomous following a three-year absence between the death of the last king and coronation of Queen Atlanna, who had been away on a prolonged journey of mourning. Prior to Thar swearing fealty to the crown, no lords had openly sworn support to the new queen. Zath felt that Thar should have raised an army and rallied support among other lords to pressure the crown to grant the Fradites and others their independence.

Another factor in Zath's ideas for their province was an ancient prophecy that concerned House Idyl. This prophecy foretold the ascension of a violet-eyed sorcerer of Idyllican blood which would usher in a new age of enlightenment and prosperity for their people. Zath believed he was that violet-eyed sorcerer and had long believed it was his destiny to return Frad on'Bern to their former glory as the Kingdom of Idyllica.

This disagreement between the brothers festered for several years, eventually turning to civil war. With hostilities on the rise, Lord Thar sent his pregnant wife Lady Berra to Poseidonis for her protection, as well as the safety of their unborn child. Lady Berra would beseech the crown to intervene. Since her coronation, Atlanna had remarried (and become a widow again). Her marriage to Orvax of House Marius had given her significant military power. However, before army's arrival, Zath ta'Idyl captured and executed his older brother.

In an attempt to protect his newly acquired domain, sliz'Zath (meaning 'Zath, kinslayer') dispatched the Fradonian military to secure the palace and surrounding city. In addition to the power of sliz'Zath's own sorcery, the guards made it difficult for the army to raid the palace without untold loss of life. Fortunately for the Atlantea soldiers, orders from the queen came in which told them to siege the capital and wait for sliz'Zath to surrender himself.

### Garth ta'Idyl: 1989 - 2001

Garth was born in the Royal Palace of Poseidonis, months after his father's execution. Garth's mother died following the complications in childbirth, but not before she saw her newborn son open his eyes for the first time. Rumor is that Lady Berra died with her son in her arms, repeatedly reciting "My son is chosen."

As the dark sorcerer sliz'Zath continued to surrender his ill-gotten land, Garth was raised in the Royal Palace of Poseidonis. He became a favored page and pupil of Queen Atlanna, who had befriended his mother before her death. Garth loved Atlanna as if she were his real mother and the affection was mutually shared.

Garth was raised with studies in courtly politics and hydromancy by Queen Atlanna, taught strategy and combat by the royal knights, and given lessons on ancient Atlantean lore by the court chronist. His education also included stories from the land walker cultures told to him by Atlanna from her time spent among the drylanders Garth loved these stories. He dreamed of a time he could go to the surface and put his skills to use as a hero like those he heard about in the tales of his favorite drylander characters, King Arthur and the Knights of the Round Table.

Though Garth thought of Atlanna as his surrogate mother, he never cared much for her actual son Prince Orm. Though he had never met his uncle, Garth felt like Orm was a similar person to sliz'Zath cut from the same cloth. When Atlanna's other son, the half-human Prince Orin, arrived in Poseidonis, Garth took an immediate liking to him and volunteered to show him around the capital city and royal palace.

Atlanna had told Orin not to share his 'dry name' with the citizens of Atlantis, but he was free to share stories of his life beyond the waves. Not that anyone cared to hear those, except for Garth. In telling one such story, Orin slipped up and shared his drylander name as part of the tale. Upon hearing that Orin's birth name was "Arthur" It did not take long for Garth to ask Atlanna to make him Orin's squire.

## Threat Assessment

### Resources

* **Royal Atlantean Physiology:** Garth is an Atlantean descended from noble mages of pre-Cataclysmic Atlantis that used their magic to survive the Great Cataclysm that sank Atlantis. The use of this magic altered their bodies, making the Atlantean race, adapted for survival in the tremendously pressurized depths of Earth's oceans.
	+ ***Amphibious Nature:*** As an Atlantean, Garth can breath both water and air, but must return to the aquatic environment at various intervals. This length can be prolonged by the humidity in the air. Garth breathes underwater by extracting oxygen from water through the gills on his neck and through the pores of his skin.
	+ ***Cold Resistance:*** Garth's bloodstream, is filled with an amino acid that keep his body from freezing in the ocean depths. His own temperature is naturally high.
	+ ***Enhanced Hearing:*** Garth's hearing is several times more acute than human's.
	+ ***Enhanced Nightvision:*** Garth's ability to see in the murky depths of the ocean allows him exceptional night vision while on land. He has excellent close range vision and he can see particularly well in low light.
	+ ***Enhanced Stamina:*** Garth does not tire easily. He can go two days without sleep.
	+ ***Enhanced Strength:*** Garth can lift approximately 8 tons. This is classified by ARGUS as being in the Class IV Enhanced Strength category.
	+ ***Enhanced Swimming:*** Garth can swim at supersonic speeds, maintaining cruising speeds between Mach 1 and Mach 2 with little effort for several hours.
	+ ***Telepathic Communication:*** Garth has a node in his brain allowing for short-range telepathic reception and transmission to other minds with similar developments.
* **Sorcery:** Garth was born with immerse magical potential and has been trained by Atlantis's greatest sorcerers to capitalize on his power. Though Atlanna believed Garth should do everything to further his magical enlightenment, she also was careful to teach him that magic was not the solution to all problems and to always understand magic was a dangerous weapon that should never be taken lightly. She regularly told him stories that revealed the dark-side to magic, lessons Garth has taken to heart.
	+ ***Conduit:*** Garth's body is a natural conduit to water magic - so much so that other water mages find Garth's mere presence to elevate their own magical power.
	+ ***Hydromancy:*** Garth is a very accomplished hydromancer who has exceeded the ability of every other Atlantean water sorcerer at his age. He is likely to be one of the most powerful hydromancers ever recorded should he continue at this rate.
	+ ***Occultism:*** Garth is well-versed in other magical disciplines. He is considered an occult expert, with an uncanny insight into the esoteric for a boy of his age.
	+ ***Spiritual Connection:*** While not connected on the primal level like those with the Gift of Kordax, Garth has a deep metaphysical bond to an intrinsic force identified as the Clear. The Clear functions as a universal conduit that connects all water and all forms of sea life together. The connection shared between Garth and this force allows him to sense the primal emotions of aquatic creatures in harmony with the Clear, and can even communicate with such beings or even command them.
* **Martial Arts:** Garth has been personally trained since his youth by Atlantean knights of the highest order. Garth is a skilled fighter with staff, spear, or trident, but most of his close-quarters combat training is used to evade attacks and deliver simple strikes.

### Weaknesses

* **Colorblind:** Garth is almost unable to distinguish between black, green, and blue.
* **Dehydration:** If Garth does not immerse himself in water periodically, Garth will begin to suffer from severe dehydration. In particularly humid environments, Garth can go 36 hours without full hydration. In arid environments, Garth might dehydrate in less than 12 hours. In average dry land environments, he must hydrate regularly and submerge himself in water at least once per day.
* **Vice — Pride:** As you can imagine, growing up and hearing that "you're the chosen one" all the time can kind of be a big confidence boost. Garth's ego is quite large.

### Analytics

* **Physicality:** 5 — Master / Remarkable
* **Occult:** 6 — World-Class / Superb
* **Weaponry:** 4 — Expert / Enhanced
* **Expertise:** 2 — Basic / Typical
* **Range:** 5 — Master / Remarkable
* **Strategy:** 3 — Trained / Exceptional
	+ **TOTAL:** 72
	+ **RANKING:** Moderate Threat

## Trivia and Notes

### Trivia

* Rhea Jones has a crush on him and has a collage of pictures and posters featuring him on the wall over her bed. When the two met, Rhea went full-on "fangirl" with him. Rhea hopes to one be able to join the Outsiders and marry him. Not sure how she'll take it when she learns he's got a wife and kid.
* Dolphin became infatuated with Aquaman, after she saw Garth she became more interested in him, especially after seeing him in an argument with his girlfriend.

#### Titans

* As a member of the second generation of Titans, Garth was considered to be a member of the "Brat Pack", a clique amongst the Titans where the Titans with mentors would be scolded far less than those without.
* As one of the Wild Childs (the Gen-2 Titans), Garth was at the center of several scandals and antics just like every other member, such as sneaking into the girls locker room with the other guys. His most notable antics included him and Tula being photographed skinny-dipping (though they both claimed they were bathing in the Atlantean fashion) and they were known for making derogatory remarks toward "surfacers" and having controversial (some say barbaric) political opinions.
* Like most members of his generation, Garth retired from the superhero game after Jason's death. With his return to the land of the living, Garth returned to fighting crime as Tempest.

### Notes

* Sliz'Zath in the comics is called Slizzath, "Sliz" is part of his name, not a moniker.
* Idyl and Shayeris are nods to a group of Idylists which Garth's parents were part of and a capital of the Hidden Valley.
* His Aqualad costume is based on the *Teen Titans* 2003 animated series but with the colors of his classic comic book appearance.
* His Tempest costume is based on his DC Rebirth appearance.

## Gallery

Aqualad 1.0.jpgAqualad IGarth.jpgGarth ta'IdylTempest.jpgTempestComing Soon - Male.pngGarth ta'Idyl (Enhanced)Coming Soon - Male.pngTempest (Enhanced)
## Network & Oracle Files

Garth 1.jpgOracle Files: Garth ta'Idyl 1Network Files Garth ta'Idyl 1.jpgNetwork Files: Garth ta'Idyl 1
## Appears In

Atlanteans Among Us.jpgAtlanteans Among UsThe Titans Rebirth.jpgTitans: RebirthAqua-Family.jpgAtlantean KnightsTempest And Dolphin.jpgTempest And Dolphin

## Links and References

* Appearances of Garth ta'Idyl

1. ↑ Oracle Files: Garth ta'Idyl (1/3)
2. ↑ Network Files: Garth ta'Idyl 1
3. ↑ NFX: Rhea Jones
4. ↑ Network Files: Dolphin 1
5. ↑ E27 Journal: The Brat Pack