recursal/Fanatic-Fandom huggingface dataset:
But who is the Dreamer?

For the last twenty years David Lynch has been making different
iterations of the same story: someone isn’t who he thinks he is. Each of
 his films in this period tells two stories, one masking the other: the
one the protagonists are telling themselves, and one they’re trying not
to. The surface story is always a clichéd genre fiction (noir,
melodrama, ingénue-goes-to-Hollywood) in which they star as victim or
investigator, innocent and heroic; but in the true story, the one
they’ve repressed, they’re the villains, guilty of horrible crimes
they’ve tried to forget. In *Lost Highway* Fred, a jazz
saxophonist, murders his wife, and in prison imagines that he’s “Pete,” a
 garage mechanic who becomes the patsy of the same woman in another
guise, as a gangster’s moll. In *Mulholland Drive,* Diane, a
failed actress, has had her starlet ex-girlfriend murdered by a contract
 killer and then, after her suicide, relives it all as a mystery/romance
 starring herself as ”Betty,” a plucky Nancy Drew, and her late victim
as her sidekick and lover. In *Inland Empire*, actress Nikki
Grace, starring as “Sue” in a Southern-gothic melodrama, finds her own
life recapitulating not only the plot of the movie but the covered-up
tragedy of an earlier, foreign version of the same film, whose leads
were murdered.[1] Lynch has been obsessively reworking this same idea in increasingly complex forms: in *Lost Highway* and *Mulholland Drive*, it’s pretty clear, after a couple of viewings, which is the “real” story and which an *Occurrence at Owl Creek Bridge* hallucination, but by *Inland Empire*
 the structure has become so involuted, characters not only doubled but
tripled or quadrupled, that it’s hard to know what’s supposed to be
“real” anymore, or how many different versions of the heroine we’re
seeing. But in all of these films, the secret at the story’s core is the
 same: a woman has been murdered.

A woman’s murder is also, famously, the central story of *Twin Peaks*. Its third season, subtitled *The Return,*
 is the most formally complex and ambitious work of David Lynch’s
career, a single eighteen-hour film with dozens of characters and too
many plotlines to untangle, but now that it’s complete, and can be
apprehended as a whole, it’s become clear that it, too, is yet another
version of this same story, the final entry in a guilt-haunted oeuvre
that began with a story of infanticide.

Source: http://quarterly.politicsslashletters.org/dreamer-twin-peaks-return/
Yog-Sothoth

"Like many Lovecraftian gods, Yog-Sothoth has many different
appearances throughout the various stories of the mythos, by various
authors. However, there seems to be a common agreement that Yog-Sothoth visually manifests as a mass of glowing orbs, with eyes or tendrils in
some versions, and in others simply the orbs.

It is heavily implied, if not outright stated, that Yog-Sothoth

is omniscient, and is locked outside the universe, meaning he can know and see all of space-time all at once, which means there is no secret hidden from Yog-Sothoth."

Source: https://lovecraft.fandom.com/wiki/Yog-Sothoth

Yog-Sothoth in Kid Celephais is a whispering collection of gigantic soap bubbles filled with their own glowing light. However, he/she/it/they also manifested as the Ummer and Tarwell Circus, meaning that this entity manifested as multiple creatures, tents, vehicles and even the ground they walked upon. There was a sort of focus of intelligence or meaning in the person of the Ringmaster, but truly, Yog-Sothoth is beyond comprehension.

Yog-Sothoth is an Outer God. He is amongst the most powerful of them and is also considered a Great Old One.

He was banished in his true form to be kept forever outside what humans think of as "their" universe. However in the Dreamlands he is not IN "their" universe and has a much freer hand to act, within the limits of what a dreamer has defined.

### 'Umr at-Tawil

'**Umr at-Tawil** (Arabic عمر الطويل) *The [Most Ancient and] Prolonged of Life*), also spelled **Tawil At-U'mr** or **Tawil-at'Umr**, is described as an avatar of **Yog-Sothoth** in the story "Through the Gates of the Silver Key",
 by Lovecraft and E. Hoffman Price. In the story, he presides over the
timeless halls beyond the Gate of the Silver Key and the strange,
near-omnipotent *Ancient Ones* that dwell there. He is described as
 the silhouette of a man behind a strange, shimmering veil. In this form he is one
of very few apparently benign Lovecraftian Great Old Ones who does not
cause insanity in those who view him.
Oriab

The Isle of Oriab lies in the Southern Sea of the Dreamlands. Dominated by volcanic Mount Ngranek, its only city is Baharna,
 a thriving seaport from which Oriab’s fine pottery and carved volcanic
stone are exported throughout the civilized Dreamlands. The Isle is
governed by a council of retired sea captains and traders known as the
High Congress.

Brave lava collectors gather volcanic
stone from Mount Ngranek, used to create the intricate carvings Baharna
is known for. Oriab’s inner groves are a source of valuable resin,
while fish fathered from the sea help support the island’s economy.
The great bottomless Lake of Yath
dominates the center of the island, connected to the sea by a canal and
locks that pass directly through Baharna. Ancient ruins stand on the
far side of the lake, said to be inhabited by monsters of all types. A
desert and the Accursed Valley lie at the foot of the mountain and, like
 the ruins, are avoided by the people of the island.
Gates of Horn and Ivory

The **gates of horn and ivory** are a literary
 image used to distinguish true dreams (corresponding to factual
occurrences) from false. The phrase originated in the Greek language, in
 which the word for "horn" is similar to that for "fulfil" and the word
for "ivory" is similar to that for "deceive". On the basis of that play
on words, true dreams are spoken of as coming through the gates of horn,
 false dreams as coming through those of ivory.

The play upon the words κέρας, "horn", and κραίνω, "fulfil", and upon
ἐλέφας, "ivory", and ἐλεφαίρομαι, "deceive", cannot be preserved in
English.

### A BOX MADE OF DREAMSTUFF

In the Mythic Age, Oukranos struck from the Gates two chunks of matter. Using these two chunks he had smiths and craftsmen amongst the Elder Gods create the Box of Horn and Ivory.

### THE BLACK BIRD IDOL

In the Ancient Age a solid gold idol in the form of Horus' falcon form was created. This idol brings madness, murder and betrayal to whomever possesses it - or even seeks it.
Is all the weird stuff in the Kid Celephais series intentional?

```
F12. What was Gordon Cole's code all about?

While some thought this was Lynch's commentary on TP
fanatics trying to read meaning into every detail of the
series, and Tim Lucas' article in Video Watchdog (see
question P2) suggests that Lynch is telling us the whole
film can be similarly decoded, the shooting script reveals a
more mundane reason.

Part of the scene where Agent Desmond decodes Cole's message
that was cut out:

     (Chet and Sam are driving down the road.)

     DESMOND: Gordon said you were good.  The tailored dress
              is our code for drugs.  Did you notice what
              was pinned to it?

     STANLEY: A blue rose.

     DESMOND: Very good, but I can't tell you about that.

     Stanley rides along quietly for a while.

MISSING DIALOGUE:

     STANLEY: What did Gordon's tie mean?

     DESMOND: What?  That's just Gordon's bad taste.

     STANLEY: Why couldn't he have just told you all these
              things?

     DESMOND: He talks loud.  And he loves his code.

     STANLEY: I see.  He DOES talk loud.

     DESMOND: Gordon would not have sent us to Deer Meadow
              without thinking it was a high priority
              situation.

     STANLEY: It MUST be a high priority situation.

END OF MISSING DIALOGUE

```
Cats

In Lovecraft's Dreamlands
 tales, cats are intelligent creatures, capable of speaking with humans
and other creatures in their own cat language, planning complicated
feats of teamwork, fighting deadly and courageous battles against
horrific monsters, making and honouring treaties, and of remembering and
 rewarding acts of kindness and generosity toward themselves and other
cats.

Earth's cats are accomplished and adaptable Dreamers, and can
easily and gracefully travel between the lands of Dream and Day at will.
 Curious cat Dreamers might be found in the Dreamlands
 of virtually the entire inner Solar System, and some brave and
adventurous cats might be found in any of the strange and peculiar
places beyond the Solar System, in the shadowy gulfs of space beyond the rim of Yuggoth and on worlds orbiting alien stars.

Most Earthly cats look like (and indeed are) ordinary house cats
of any breed or variety, however some cats have spent great amounts of
time in the Dreamlands of other worlds, and have adapted to those
strange worlds in ways that have left them looking, thinking, and
behaving in ways quite alien, bizarre, and frequently hostile or
malevolent in comparison to Earthly cats.

Cats in *Dream Quest of Unknown Kadath*
 seem to have some informal form of meritocratic government in deference
 to trusted and respected elders of their kind, who might hold councils
and form and lead armies of cats into battle.

Source: https://www.yog-sothoth.com/wiki/index.php/Cat
Hikaru Miyazaki

**Hikaru Miyazaki** (宮崎 火刈, *Miyazaki Hikaru*) is a character in the Assault Lily toyline.

## Biography

*"One of the heroes who won the battle against Huge, Hikaru is the only daughter of Kagaribi Miyazaki, but her childhood illness made her future as a Lily impossible.*

*However, she was determined to enroll in the kindergarten before dying and she entered the Ouka Gijuku Girls' Kindergarten. After that, she describes herself as "inferior" and continues to make continuous efforts. She had never returned from battle without succumbing to injury on the battlefield. Her stoicness goes far beyond the "regular person", and when she continued on to Sakuranomori, she became a little-known Lily and grows steadily for one year and two years. By her third year, she had grown into a Lily, with one of the best fighting powers of all time. Born to be a prestigious person, but lacking in talent, and compensating for it with the effort to reach the top of Sakuranomori, Hikaru's way of life is admired by many students.*

*She has a personality like an old samurai who is self-disciplined, and although the way of speaking is not masculine, she often uses samurai-like expressions."*

## Etymology

* The name **Hikaru** means "fire cutting" (火刈).
	+ It can also mean "fire, flame, light, blaze" (火) (**hi**) and "reap, cut, clip, trim, prune" (刈) (**karu**) separately.
* Hikaru's surname **Miyazaki** means "temple, shrine, palace" (宮) (**miya**) and "cape, peninsula" (崎) (**saki**/**zaki**).
137

We will all sleep, but we will not all awaken.

* The **fine structure constant** has mystified scientists since the 1800s.
* The number **1/137** might hold the clues to the Grand Unified Theory.
* Relativity, electromagnetism and quantum mechanics are unified by the number.

Does the Universe around us have a fundamental structure that can be glimpsed through special numbers?

The brilliant physicist **Richard Feynman** (1918-1988) famously thought so, saying
 there is a number that all theoretical physicists of worth should
"worry about". He called it "one of the greatest damn mysteries of
physics: a **magic number** that comes to us with no understanding by man".

That magic number, called the **fine structure constant**, is a fundamental constant, with a value which nearly equals **1/137**. Or 1/137.03599913, to be precise. It is denoted by the Greek letter **alpha - α.**

What's special about alpha is that it's regarded as the best example of a **pure number,**
 one that doesn't need units. It actually combines three of nature's
fundamental constants - the speed of light, the electric charge carried
by one electron, and the Planck's constant, as explains physicist and
astrobiologist **Paul Davies** to Cosmos magazine.
 Appearing at the intersection of such key areas of physics as
relativity, electromagnetism and quantum mechanics is what gives 1/137
its allure.

Physicist **Laurence Eaves,** a professor at the University of Nottingham,
 thinks the number 137 would be the one you'd signal to the aliens to
indicate that we have some measure of mastery over our planet and
understand quantum mechanics. The aliens would know the number as well,
especially if they developed advanced sciences.
Silver Key

## Silver Key

>
> "An old servant forced the carven lid, shaking as he did so at the
> hideous faces leering from the blackened wood, and at some unplaced
> familiarity. Inside, wrapped in a discoloured parchment, was a huge key
> of tarnished silver covered with cryptical arabesques; but of any
>
>
>
> legible explanation there was none."
>
>

-H.P. Lovecraft, *The Silver Key*

Image: https://www.deviantart.com/legiongp/art/The-Silver-Key-690091690
Zhadoub

## Episode 1: "Zhadoub"

*Zhadoub is a chess term meaning "I adjust". It excuses unintentional touching or movement of a chess piece which would otherwise count as a valid move and be binding on the player.*

Kid Celephais, a boy named Kuranes who is nicknamed "Gus", appears in Kornweal and begins his adventures. We are also introduced to Kuranes' Mummy and Daddy.

"I will, therefore, take occasion to assert that the higher powers of the
 reflective intellect are more decidedly and more usefully tasked by the
 unostentatious game of draughts
 than by all the elaborate frivolity of chess. In this latter, where the
 pieces have different and bizarre motions, with various and variable
values, what is only complex is mistaken (a not unusual error) for what
is profound. The attention is here called powerfully into play. If it
flag for an instant, an oversight is committed, resulting in injury or
defeat. The possible moves being not only manifold but involute, the
chances of such oversights are multiplied; and in nine cases out of ten
it is the more concentrative rather than the more acute player who conquers. In draughts,
 on the contrary, where the moves are unique and have but little
variation, the probabilities of inadvertence are diminished, and the
mere attention being left comparatively unemployed, what advantages are
obtained by either party are obtained by superior acumen. To be less abstract --Let us suppose a game of draughts
 where the pieces are reduced to four kings, and where, of course, no
oversight is to be expected. It is obvious that here the victory can be
decided (the players being at all equal) only by some recherche
 movement, the result of some strong exertion of the intellect. Deprived
 of ordinary resources, the analyst throws himself into the spirit of
his opponent, identifies himself therewith, and not unfrequently sees
thus, at a glance, the sole methods (sometimes indeed absurdly simple
ones) by which he may seduce into error or hurry into miscalculation."

-Edgar Allan Poe
Zombienomicon

The Zombienomicon is a grimoire, a book of magic spells and knowledge. Great Uncle Alfred used the Dee

   d as a bookmark in the Zombienomicon at the time of his death. The Zombienomicon is seen in the opening credits of the Kid Celephais series.

It may well be similar or identical to the Book of Azathoth.

*Zombienomicon is a registered trademark (R) all rights reserved worldwide.*
Gortwog gro-Nagorm

## Gortwog gro-Nagorm–The Elder Scrolls: Legends–Card Lore

"For the Glory of the Orsimer."

**Graphic and character material cited from the following website:**https://www.facebook.com/TheElderScrollsLegendsAsia

## Background Story

Gortwog gro-Nagorm was a legendary orc from the Third Era. He was known as the “Lord of Orsinium” or the “King of the Orcs.” He is remembered as a skilled diplomat and a political genius. He founded the kingdom of Nova Orsinium, finally found Orcs a place to call home. Peace was brought to the land when the Warp in the West occurred at the Illiac Bay in 3E 417. By 3E 432, the Nova Orsinium was finally given the recognition it deserved from the Empire as a kingdom in High Rock.

## Card Introduction

Gortwog gro-Nagorm is a 6-cost, 4/6 Legendary Creature. He is a Warrior carrying a combination of Strength and Endurance attributes. At the start of your turn, he will summon a random creature from your deck to a random lane. It is best to play him in the Shadow Lane, as that will prevent immediate attacks. Once triggered, his ability can spell trouble for your opponent, and will often turn the tide of battle in your favor.

## Related Decks

The Elder Scrolls: Legends Classic Decks Guides and Tips–Orc Warrior
Dune Smuggler

## Dune Smuggler–The Elder Scrolls: Legends–Card Lore

“We must keep moving!”

**Graphic and character material cited from the following website:**https://www.facebook.com/TheElderScrollsLegendsAsia

## Background Story

The commercial city of Dune were pretty well known during the Three Banners War, but mostly famous for priests, scholars and sages who used to lived there dated back to the sixteen kingdoms of ancient Elsweyr.
Dune is also the only Khajiit city with the Shrine of Lorkhaj. Despite the belief of Lorkhaj’s could be extremely dangerous, in the words of Rajhin – It’s a wise decision to respect the first trickster of all.
No doubt it would be the best hang out place for smugglers who would earn some Ill-Gotten Gains. Not saying that smugglers are one popular in Dune, but across the entire Elsweyr.

## Card Introduction

Dune Smuggler is a 3-cost 3/1 Agility creature. It has the ability: Summon: Move another friendly creature in this lane. When a friendly creature moves, give it +1/+1. It’s a very flexible card, you can use it to move a creature to attack an enemy creature hiding in the other lane, or to move a new placed creature in the shadow lane to the field lane while keeping its Cover. Moreover, it can also amplify buff effects with cards like Shadow Step or Dune Stalker, making your creatures even stronger. Overall, it’s mainly used in aggro or mid-range decks together with Move cards.
Triumphant Jarl

## Triumphant Jarl -The Elder Scrolls: Legends-Card Lore

"Chase them all the way to Sovngarde!"

**Graphic and character material cited from the following website:**https://www.facebook.com/TheElderScrollsLegendsAsia

## Background Story

On the land of Skyrim, there's no faster or easier way for the Nords to stand out from others than defeating your foes at the battlefield. The Nords believe in the strength and they are fond of all kinds of combats. A Jarl doesn't need elegant look, great eloquence or distinguished political experience to earn his people in order to lead the hold. All he has to do is be the first one charging to the battleground, showing he has no fear of death, and deliver victories to his people. This tradition had brought the Nords strength and vitality, and accomplished the great First Empire of the Nords. However, it has becoming harder to see a courageous and fearless Jarl like this one.

## Card Introduction

Truimphant Jarl is a 6-cost, 4/4 creature, suited with the Strength attribute. Its ability is: Summon: If you have more health than your opponent, draw two cards. The condition to trigger this ability requires player to maintain a higher health than your opponent most of the time, which implies the common scenario to combo this card with aggro decks, for better change of triggering Its ability, and to provide sufficient card drawing opportunitinies when you started to feel short of cards in the mid-late game period.
Aldmeri Patriot

## Aldmeri Patriot–The Elder Scrolls: Legends–Card Lore

"I have an extra quiver, thank the Eight."

**Graphic and character material cited from the following website:**https://www.facebook.com/TheElderScrollsLegendsAsia

## Background Story

There are lots of loyal solider in the Dominion, wearing Altmer style armor fighting in the front line. They wish to bring victory from Cyrodill back to the Dominion. These Patriots also devote to the Eight, they keep fighting for the Eight and the Dominion. May all glory to the Eight and to the Dominion.

## Card Introduction

He is a 1-cost, 1-attack, 2-health creature with the ability to buff himself +1/+1 when summoned with an action in hand. His devotion to Aldmeri and the Eight brings him into the attribute of Willpower. It's easy to tell that this card is adequate in action-based decks. He could give pressure to your opponent very early on, giving you a better position to play higher-cost cards at later stage of the game.
Cliff Racer

**Graphic and character material cited from the following website:**https://www.facebook.com/TheElderScrollsLegendsAsia

## Background Story

Cliff Racer is one of the most notorious creatures in Morrowind, along with reptile relatives such as Cliff Striders are considered hostile and less friendly in comparison with Guar. They had become serious issues to local residents for a long time, until Jiub who came and drove them out of Vvardenfell and made him one of the Saints in Morrowind in 3E427.

## Card Introduction

Cliff Racer is a 5-cost 4/4 creature who can fly between the cliffs, naturally belongs to the Agility attribute. It has the ability to Charge, which of course makes it a great choice for aggro decks. It can pressure your opponent in mid-game, or exchange and gain control of the board, or even give your opponent a final blow, all of these are easy maneuvers for Cliff Racer. Sometimes you can also see it in mid-range decks, where it can be a great help to maintain your momentum or exchange with enemy creatures to gain control.
Golden Saint

## Golden Saint–The Elder Scrolls: Legends–Card Lore

**Graphic and character material cited from the following website:**https://www.facebook.com/TheElderScrollsLegendsAsia

## Background Story

The blond hair and solemn look on “Golden Saints’” face is deceiving from fact that they’re far from being real saints. Being a creation and minion of the mad god Sheogorath, a proud, arrogant race, quick to anger and cruel in their punishment. They pay no love to no one, not even to the residents on the Shivering Isles. Although they acknowledge and respond to the name “Golden Saints”, their much preferred to be addressed in their original name - “Aureal”. The strong hierarchy classes in their society were dictated by their level of strength and power, The feminist society also grant more respects to female over male.
Being the creature and minion of the mad god, history had documented their extremely poor relationship and stories with Dark Seducers. More information can be found in the book Saints and Seducers in the DLC Shivering Isles of The Elder Scrolls IV: Oblivion.

## Card Introduction

Golden Saint is a 4/4 creature with Guard at 6 cost under the Willpower attribute. It would summon a copy of itself to the other lane if your health is higher than your opponent’s. It’s obvious that the benefit that comes with this card outweigh its cost. However, the strategy is to position yourself with a higher life consistently to trigger its effect. It definitely fits well with aggro decks, where attacking your opponent is already a part of your master plan. In aggro decks, Golden Saint is an extremely strong mid-game threat. It protects your creatures on the board while dealing damage, making your opponent hard to deal with and eventually leading you to the final victory.
Abecean Navigator

## Abecean Navigator–The Elder Scrolls Legends–Card Lore

"The winds favor us."

**Graphic and character material cited from the following website:**https://www.facebook.com/TheElderScrollsLegendsAsia

## Background Story

Not much race can be as a good navigator as Altmer. It had been a few thousand years since the great navigator Topal charted Tamriel's sea lanes in the Merethic Era. The glory of ancestor influenced many and many Altmer to become a navigator, sailing on the endless Abecean Sea, discover new route and bring goods and culture from Summerset Isle to every corner of the Tamriel.

## Card Introduction

Abecean Navigator is a 2-cost creature with 3 attack and 1 health. The wisdom of a navigator naturally brings him into the Intelligence attribute. As a High Elf, his abilities are closely associated with actions: Summon: If the top card of your deck is an action, draw it. Otherwise, put it on the bottom. In a deck contains many action cards, Abecean Navigator can leverage his card drawing ability, especially at early stage of the game, where he can exchange with enemy creatures on the board while drawing cards. He would definitely be a good choice for those who need to draw actions cards as the key to victory.
Relentless Raider

## Relentless Raider–The Elder Scrolls: Legends–Card Lore

“I have no fear of you, cowardly skeever!”

**Graphic and character material cited from the following website:**https://www.facebook.com/TheElderScrollsLegendsAsia

## Background Story

The land of Skyrim is vast and desolate, which never lacks of mad and desprate bandits. In the ancient remains, the abandoned fortress, or even in the forest in the mountains, you can always trace the trails they left behind, a kind reminder and warning: Do be careful when you're out there! These relentless raiders will never listen to your story when you beg for your life, their hearts were already dead after long years living in the wild. They prefer to use their axes and swords to speak for themsleves. If you ever encounterone of them, your best shot of surviving is to give in and give out all your possessions, including those golds in your pocket.

## Card Introduction

Relentless Raider is a 1-cost legendary creature with 2 power and 1 health, under the Strength attribute. Its ability is: After an enemy rune is destroyed, deal 1 damage to your opponent. It is often run in aggro decks. It can pose threats and pressure to your opponents, and quickly reduce their health at early stage of the game.
Ayrenn

## Ayrenn–The Elder Scrolls: Legends–Card Lore

"We fight for the glory of lost Aldmeris."

**Graphic and character material cited from the following website:**https://www.facebook.com/TheElderScrollsLegendsAsia

## Background Story

Queen Ayrenn Arana Aldmeri of Alinor was a leader of the Aldmeri Dominion in the Second Era. She was born on the 5th of Second Seed in 2E 555 to her father King Hidellith and her mother Kinlady Tuinden, and legend has it that the Summerset Isle celebrated for fifty-five days straight. She was nimble and quick-witted in her youth and would often disappear for days at a time. In 2E 573, amid many signs and portents, she disappeared, and her brother Naemon was eventually named heir to the throne. There are many myths about how Ayrenn spent the intervening years, but when her father died in 2E 580, she surfaced in Velyn Harbor to the surprise of all and returned to formally claim her birthright, becoming Queen on the 7th of Frostfall.

## Card Introduction

Ayrenn is a 5-cost creature with 5 attack and 5 health. Although she's not a mage, the nature affinity to magic of High Elves still makes her able to represent a combination of Willpower and Intelligence as a member in the Mage class. When she is on the board, all your actions will cost 1 less, as well as when you summon her, she will give you a randomly action from your discard pile. She is very commonly used in various kinds of decks. In decks with few actions, her summon ability will be more consistent and easy to target, meanwhile in action-based decks, her cost-reduce ability can make you play your actions earlier, or more actions in one turn, which will help you control the board at your own pace.
Ahnassi

## Ahnassi–The Elder Scrolls: Legends–Card Lore

“Ahnassi finds it useful to use her enemies' strength against them.”

**Graphic and character material cited from the following website:**https://www.facebook.com/TheElderScrollsLegendsAsia

## Background Story

Ahnassi is a Khajiit Monk who lived in Pelagiad, Vvardenfell around 3E427. But secretly, she was a Toad of the Thieves Guild as well. In her mind and spirit, she's a student of the hidden mysteries, of the unseen world. But in her body, she's a martial artist of the ancient style: Rain of Sand.

Although she only had the lowest rank in the Thieves Guild, she did completed quite a lot of distinguished stealing missions. The Redoran noble and the Telvanni wizard who lived in Vivec, or the Imperial Legion which quartered in Castle Ebonheart, non of them could escape from her theft. Although she didn't make all of these by her own, instead, she made others help her to did it...

## Card Introduction

Ahnassi is a 5-cost creature with 5 attack and 5 health. As a monk, she naturally belongs to the Monk class: the combination of Willpower and Agilities. Her ability is a great representation of her skill of stealing: Summon: Ahnassi steals all keywords from enemy creatures. She is useful in many different decks and occasions. Running in Aggro decks, she can steal Guard and Drain in order to help you to deal more damage, which might break the game plan of your opponent. Meanwhile in slower decks, she works extremely good against Wards(because steal will not break the Ward), and could potentially become a great threat with many keywords against certain kinds of decks. All in all, she would become a great choice whenever you want to build up a Monk deck of any type.
Cicero the Betrayer

## Cicero the Betrayer–The Elder Scrolls: Legends–Card Lore

"...Is there singing in the Void? Dancing...? Surely the Dread Lord will at least allow poor Cicero to caper..."A colorful CLOWN! A crazy CLOWN! A loyal KEEPER of the NIGHT MOTHER! A furious BETRAYER of nasty Astrid!DANCE! CHEER! LAUGH! TO THE SKY! Oh! I'm the knife in the night! Ha! I'm the clown that makes everyone laugh! Hee! I'm the fool that no one can save! Ya! I'm the incarnate of laughter! I! I'm...I'm the poor Cicero who witnessed thousands of deaths, but will never hear the whisper of the Night Mother...

**Graphic and character material cited from the following website:**https://www.facebook.com/TheElderScrollsLegendsAsia

## Background Story

Cicero has seen the deaths of too many brothers, and has lost one and another home. But he will always protect our mother, until we find a truly safe Sanctuary, and meet the true Listeners. And Cicero will always protect them, always keep faith in them. The Dark Brotherhood will never disappear! The laughter from the Void will inspire him. "Need to get Mother some flowers! Pretty, pretty flowers."
"Whispers in the Dark:
Night Mother: Poor Cicero. Dear Cicero. Such a humble servant. But he will never hear my voice. For he is not the Listener."

## Card Introduction

Cicero the Betrayer is a 6-cost creature with 1 attack and 6 health. He has a very interesting ability: First, as an assassin, certainly he would have the Lethal keyword. And he also have the slay ability of drawing two cards as well. But above all, he has a very unique ability which matches his identity of a Betrayer: he can attack friendly creatures. Cicero works pretty well with cards that make creatures deal damage, for example, Quicksilver Crossbow(3-cost item, +1/+1 Summon: The wielder deals 1 damage) and Unstoppable Rage(8-cost action, A friendly creature deals damage equal to its power to all other creatures in its lane). In the decks built around Lethal keyword, he is a consistent card drawing engine. Meanwhile in control decks, he is a fairly good choice as well, who has the potential to give you big card advantage.
Fearless Northlander

## Fearless Northlander–The Elder Scrolls: Legends–Card Lore

"I'll take the vanguard!"

**Graphic and character material cited from the following website:**https://www.facebook.com/TheElderScrollsLegendsAsia

## Background Story

The Nords are best known for their bravery. They always charge forward in battles, up against all enemies fearlessly. The cold and ice they put through in Northland Skyrim not only empowered the strong will, but also carved their loyal beliefs for the honor and glory into the land of Shor’ even deeper. Just as they always shouted: "Victory or Sovngarde!"

## Card Introduction

In The Elder Scrolls: Legends, Fearless Northlander is a 3-cost creature under Strength attribute with 2 attack and 5 health. His first ability is” : Breakthrough, which deals excessed damage to his opponent. When Fearless Northlander takes damage, he gains +2/+0. which makes Fearless Northlander poses very big threat at early stage of the game compare with other creatures with same cost. He possesses relatively higher maximum health which is very suitable to exchange with other creature you opponent laid down on the board. Cards like Rapid Shot and Skaven Pyromancer can also trigger his ability to deal tones of damage.
Cloudrest illusionist

## Cloudrest Illusionist–The Elder Scrolls: Legends–Card Lore

"A little distraction might prove useful."

**Graphic and character material cited from the following website:**https://www.facebook.com/TheElderScrollsLegendsAsia

## Background Story

Cloudrest is one of the largest cities stood on the mountaintop of Summerset Isle, where talented Altmer with magical gift who become illusionists are famous for. They are good at confusing their enemy, weaken their powers or distract them. Only well-educated high elves such as Altmer who possess courage and strong will are capable of becoming an illusionist and actively engaging in all type of fields, whether it’s in battleground or academic research.

## Card Introduction

Cloudrest Illusionist is a 4-cost 4/3 creature under Willpower attribute. Card ability: Prophecy, Summon: Give a creature -4/-0, which is a very interesting trick. Not only can it prevent your creature from taking damaged or even killed while exchanging with other creatures, but it is also a Prophecy card, which means it can be used even when it’s not your turn, ruining your opponent's move and plan entirely. Despite the powerful ability, it can stuck in your hand when you don’t have any other (or worthy) enemy creature to target in the lane. As a result, it performs better with midrange decks, where taking out enemy creatures first and defeat your opponent is considered part of your strategy.
Bangkorai Butcher

**Graphic and character material cited from the following website：**https://www.facebook.com/TheElderScrollsLegendsAsia

## Background Story

The border between High Rock and Hammerfell is commonly known as the Bangkorai Pass. The natural rugged and dangerous terrain limited only strong warriors are able to travel through this area, particularly the Orcs. They left their homes and come to Bangkorai, uniting together to fight against their common enemy. Cruel Bangkorai Butchers are incredibly skilled fighters, and they are even deadlier when other Orcs are by their side.

## Card Introduction

Bangkorai Butcher is a 4-cost, 4/3 creature with the Strength attribute. It gains +2/+ if there arey other Orc on the board, makingthisa 4-cost carda 6/5 creature which synergize really well with Orc decks.

## Related Decks

The Elder Scrolls: Legends Classic Decks Guides and Tips–Orc Warrior
Icelus

In Ovid's *Metamorphoses*, **Phobetor** ('Frightener'), so called by men, or **Icelos** ('Like'), so called by the gods, is one of the thousand sons of Somnus (Sleep). He appeared in dreams "in the form of beast or bird or the long serpent". According to Ovid, two of his brothers were Morpheus, who appeared in dreams in human form, and Phantasos ('Fantasy'), who appears in dreams in the form of inanimate objects.
Asagao Fujita

**Asagao Fujita** (藤田 槿, *Fujita Asagao*?) is a character in the *Assault Lily* franchise.

## Biography

Asagao is friends with Ui Funada, Ena Banshōya, and Subaru Igusa. Kozue West is her kouhai.

"Fairy of Sword"(劔の妖精)

Attended Odaiba Girls' School from kindergarten. As a child, she suffered from asthma, but because she was highly gifted, the Garden was in no hurry to nurture her. Ui and Asagao are getting along well at this time. He has a strong sense of belonging to the local community and is proud to belong to the Garden.

Due to her excellent swordplay and stable skill values, the Garden had high hopes for her, but due to her slow growth rate, which was affected by her asthma, she was not very well received. But, Ui appreciates Asagao and said wants to fight with her. She was later known as a skilled player, but by the time she was junior highschool, she was only training in simple defensive theory and was called "boring" by those around her.

In her 3rd year of junior highschool, her power as Lily begins to stabilize. Ui invited her to join the reserve unit to which she belonged, Asagao readily agreed. Eventually, the sisters joined the student council, but due to their capricious policies, Ui and Asa handled most of the complaints from the students, and as a result, they developed a harsh personality towards the underclassmen.

When Kiito's proposal for reform causes a stir, Asagao quits the student council and distances herself from it. Eventually, when Kiito gives up her position as student council president, Asaga is asked to take on a temporary role. At first she was adamant, but after some persuasion from Ui, she decided to take the job.

### Fight Style

she prefers the 3rd generation CHARM, which allows her to use two swords, and overwhelms the enemy with her large number of moves. Fight with a combined or transformed sickle or sword, cutting fluidly and changing targets sequentially without stopping.

## Etymology

* The name **Asagao** means "geum, rose of Sharon" (槿).
* Asagao's surname **Fujita** means "wisteria" (藤) (**fuji**) and "field, rice paddy" (田) (**ta**).
Odahviing

## Odahviing–The Elder Scrolls: Legends–Card Lore

"You must prove your worth, mortal."

**Graphic and character material cited from the following website:**https://www.facebook.com/TheElderScrollsLegendsAsia

## Background Story

Odahviing is a name in the Dragon Language which means "Snow Hunter Wing". The Red Dragon lived during the Merethic Era and was a soldier serving Alduin “The World-Eater” during the Dragon War, and that’s when he fell, just like many other dragons. After that, the believers of the Dragon Cult collected his remains, and buried him somewhere in the southern mountains near Riften. His Dragon Mound was discovered by the Dragon Guard, and eventually logged in "Atlas of Dragons".

During the Dragon Crisis in 4E201, Odahviing was revived by Alduin, but the world had already changed. As the Last Dragonborn became stronger and stronger, some of the Dragons started to doubt whether they should keep answer to Alduin’s cause. Meanhwile, the Last Dragonborn decided to capture a dragon at the Dragonsreach in Whiterun, in order to get whereabout of retreated Alduin, and Odahviing became his target. With the help of the Greybeards and the Blades, the Dragonborn challenged Odahviing with a Thu'um, which he replied at Whiterun. After a great fight, Odahviing was captured by the Dragonborn by the castle, which was built by the High King Olaf One-Eye, and once prisoned the Dragon Numinex, he surrenderred to the Dragonborn. The Dragon brought him to Skuldafn Temple, but still refuse to submit his complete loyalty to the Dragonborn. He wanted to see if the hero can earn his obedience by defeating Alduin. As Dragons would only obey to real power...

## Card Introduction

Odahviing is a 12-cost, 10/10 neutral creature. As a powerful Dragon warrior, he has a powerful in-game ability as well. When summoned, he deals 4 damage to all enemy creatures, With devastating dragon breath onto the enemy board. No matter what deck he's facing against, the Dragon would always be a great threat to the opponent. Not only he can swipe the enemy board, but also stand on your board as a 10/10. His debut would often break the deadlock and turn the game tide.
Summers

daniel just vibin

 Daniel (Summers), also known as @CTRLU #001 is a fucking ape.

## Super Smash Brothers.

Summers plays Snake. Wow, he's so cool! He plays Snake! WOAH what a fun character to play against! Haha, grenades are fun and balanced.

He also fucks with jigglypuff which is kina aigh but he ain play her all that often.

## Biography

He was born.

born in the land of noodle and big energy large radioactive fish and earthquake fish and large fish rice fish fish?

## AHHH MY ASSHOLE

In medicine, prolapse is a condition where organs fall down or slip out of place. It is used for organs protruding through the vagina, rectum, or for the misalignment of the valves of the heart. A spinal disc herniation is also sometimes called "disc prolapse". Prolapse means "to fall out of place", from the Latin '''' meaning "to fall out".
Relating to the uterus, prolapse condition results in an inferior extension of the organ into the vagina, caused by weakened pelvic muscles.
Humans
Heart valve prolapse
The main type of prolapse of heart valves in humans is mitral valve prolapse, which is a valvular heart disease characterized by the displacement of an abnormally thickened mitral valve leaflet into the left atrium during systole.
Tricuspid valve prolapse can cause tricuspid regurgitation.
Rectal prolapse
Rectal prolapse is a condition in which part of the wall or the entire wall of the rectum falls out of place. Rectal prolapse can be a medical emergency. In some cases, the rectum may protrude.
Symptoms of a rectal prolapse may be:
Leakage of stool'''
Bleeding, anal pain, itching, irritation
Tissue that protrudes from the rectum
Summerset Shieldmage

## Summerset Shieldmage–The Elder Scrolls: Legends–Card Lore

"Get behind me."

**Graphic and character material cited from the following website:**https://www.facebook.com/TheElderScrollsLegendsAsia

## Background Story

There are lots of enemy around the Summerset Isles, from Sload to the human Empire, to the Pact and the Covenant, and back to the human Empire. The reason that Summerset is so difficult to defeat and conquer is they have well-trained and experienced Shield Mages to defend their cities and the Summerset Isles. The Summerset Isles Mages are steadfast and powerful, their shields protect their ally and the city.

## Card Introduction

Summerset Shieldmage is a 2-cost 2/2 creature which under the Willpower attribute. Just like a real Shieldmage protecting its army, giving other friendly creatures in the same lane +0/+1 enhancing their durability and toughness, giving advantage to your creatures when exchanging with other creatures from your foe. Naturally, it’s very common and compatible for Summerset Shieldmage to fit in a swarm deck with other low-cost creatures.
Jack, "footking"

Jack or "Foot King" smeller of all feet licker of all toes breather of all stench ridden smelly grotesque balls dripping fucked socks used for cum and sweat ridden sports. Literally the most fowl things imaginable are consumed by this organism, though if it isn't too foul like per say a rotting 'fish' he will have no partake in this fruit and scoff at any passerby who thinks they are above him.

-'oh boy jim look at that guy over there, I heard he's the "Foot King" did you know that?'

-'Listen Barkley don't interact with the "Feet Smeller" if you don't want your balls removed eternally through the afterlife, and for all of your toe's souls to belong to him.'

-'Oh god here he comes, i guess there's no avoiding it now jim.'

-'***do you dare defy my fitting wrath. Sorry i meant my "FOOTING" WRATH!!!!!.'***

-'BARKLEY WATCH OUT.'

## Barkley

Barkley being consumed by the "FOOT KING"

-'.............'

https://www.google.com/search?rlz=1C1CHBF\_enUS809US809&sxsrf=ACYBGNQJgMC4fg7YHOOCzHBx6JLt-gL1pw%3A1571981587814&ei=E4myXYGrMYLr\_QawyrCwCw&q=how+to+get+my+feet+to+stop+smelling&oq=how+to+get+my+feet+to+stop+smelling&gs\_l=psy-ab.3...1474.8391..8566...0.0..0.102.2870.33j2......0....1..gws-wiz.......35i39j0j0i131j0i67j0i22i30.nlxN5xYLFpQ&ved=0ahUKEwjBgIrh17blAhWCdd8KHTAlDLYQ4dUDCAs&uact=5
Markarth Bannerman

## Markarth Bannerman–The Elder Scrolls: Legends–Card Lore

“Follow me, my brothers!”

**Graphic and character material cited from the following website:**https://www.facebook.com/TheElderScrollsLegendsAsia

## Background Story

Markarth, capital of the Reach, is one of the most historical city located on the west side of Skyrim,. It’s famous for its Dwemer architecture and the Dwemer ruin - Nchuand-Zel. The local Reachmen has been trying to take back this city from the Empire. The Markarth Incident which took place in 4E174~176, was one of the most notorious battles amonst them all. Reachmen lost a lot of soldiers including innocent civilian in this battle. Nord Jarl, Ufric Stormcloak, made his name and led his troop to victory, had become the hero in Skyrim, and eventually caused the Skyrim Civil War. Nonetheless, this would stop us from paying respect to the bannermen who once waved their flags and fought against their enemies in the battlefield.

## Card Introduction

Markarth Bannerman is a 5-cost, 4/4 Strength creature. When it attacks, he puts two 0-cost 1/1 Nord Firebrands with Charge into your hand. This card fits very well in aggro decks that base on fast pace attacks at early stage of the game. Markarth Bannerman has a great chance of surviving through the first round upon entering the board. And the two Nord Firebrands can help to protect creatures on the board or; posing great threats and pressure your opponent. If not handled carefully and quickly, your foes could suffer from snowballing consequences that lead to defeat.
Destiny

Destiny is an athletic girl with black hair in a pony tail. She is extremely brave, active, protective of Kuranes and also has an encyclopaedic knowledge of the world, especially given her young age.

She and her family own Cornwood Farm, a mansion in amazing extensive grounds arranged into formal gardens. Cornwood Farm is also walled off from the rest of Kornweal.
John Kull

John Kull looking at a faggot

## Overview

John Peter Kull (Jah-n Pete-er Kuh-ull) is an American boy that was born on earth.

## BallsCock

Testicle or testis is the male reproductive gland or gonad in all animals, including humans. It is homologous to the female ovary. The functions of the testes are to produce both sperm and androgens, primarily testosterone. Testosterone release is controlled by the anterior pituitary luteinizing hormone; whereas sperm production is controlled both by the anterior pituitary follicle-stimulating hormone and gonadal testosterone.

Appearance

Males have two testicles of similar size contained within the scrotum, which is an extension of the abdominal wall. Scrotal asymmetry is not unusual: one testicle extends farther down into the scrotum than the other due to differences in the anatomy of the vasculature.

Measurement

The volume of the testicle can be estimated by palpating it and comparing it to ellipsoids of known sizes. Another method is to use calipers or a ruler either on the person or on an ultrasound image to obtain the three measurements of the x, y, and z axes . These measurements can then be used to calculate the volume, using the formula for the volume of an ellipsoid:
Oukranos

"By noon Carter reached the jasper terraces of Kiran which slope down to the
river’s edge and bear that temple of loveliness wherein the King of Ilek-Vad comes from
his far realm on the twilight sea once a year in a golden palanquin to pray to the god of Oukranos,
who sang to him in youth when he dwelt in a cottage by its banks"

H.P. Lovecraft, T*he Dream-Quest Of Unknown Kadath*

Oukranos is a River God, a water elemental god who has a river named after him but who is also the personification of that river. When he manifests in humanoid form, the river dries up as the water drains away to compress into his temporary physical form. He can also manifest within the river (or any other large source of water) from the waist up as though he were half submerged.

Oukranos resembles a slightly scaly giant bearded man with turquoise skin. He is powerfully muscled. His eyes are blank white as if those of a drowned man. He wields gigantic boulders plucked from the river bed.

Oukranos is a god who is relatively popular with Warlocks as he honours contracts to provide magical power in a straightforward and nonhostile way, unlike many of the other gods of the Dreamlands.

Image source:

☀https://www.deviantart.com/junon/art/Sea-Giant-colored-42291411