Glossary

This glossary offers quick definitions of terms used in the Traitor's Empire Game.

Click the links below for specific letters or use search (ctrl + F) to find the term you are looking for.

A • B • C • D • E • F • G • H • I • J • K • L • M • N • O • P • Q • R • S • T • U • V • W • X • Y • Z

## **A**

### Ability

Ability is the term for cards that you can play in battles.

### Adjacent

Refers to the 8 blocks surrounding the combatant.

### AI

AI stands for Artificial Intelligence and mostly refers to the programming behind how your opponents behave in-game.

### All Cards

All cards is used to describe neutral cards that can be use by all hero classes.

### Antiguru

Antiguru is the name of the main game developer.

### AoE

Area of Effect, ability that has a large range.

### Armor

Armor reduces incoming damage from attacks by the respective value. There are two types of armor, melee and ranged armor, which reduce damage against melee and ranged attacks respectively.

### Attack Cards

Attack Cards is a subset of Ability cards, Attack cards has an red sword/bow on the top right corner of cards.

## **B**

### Bleed

A debuff that causes 3 damage at the beginning of turn, for 2 turns.

### Buff

Upright green icon on ability cards, beneficial status effect.

## **C**

### Critical

1.3x damage before armor, but extra damage is added after armor is subtracted. Critical is shown to cap at 100% however it can be stacked higher than shown on status.

## **D**

### Damage

Is the amount of damage your attack will deal, without taking armor and elemental resistances/weaknesses into account.

### Debuff

Negative status effect, downward red arrow on ability cards as an indicator.

### Deck

Refers specifically to the deck of ability cards.

### Deflect

An ability that can negate damage from any attack card.

## **F**

### F

Players sometime use the letter “F” as shorthand for Fighter.

## **I**

### Immune

Combatants that are immune to an element reduce all incoming damage of the respective element to 1.

## **L**

### Life

Unit of measurement, vocabulary used instead of hit/health points

## **N**

### Nearby

Refers to the 24 blocks surrounding the combatant.

## **R**

### Range

Determines from how far away you can attack enemies.

### Renown

Is used to upgrade the effects of skill cards.

### Resist

Combatants that resist an element reduce incoming damage against the respective element by 50%. The reduction takes place after armor - fractions are rounded down. If you have 20 damage and attack an enemy that resists your element and has 5 armor, you will deal (20-5)/2 damage, which results in 7.

### RNG

RNG stands for Random Number Generator and refers to the element in the programming that decides variables in the game like damage, crit and event the chance of chests spawning.

## **S**

### Skill Cards

Heroes and some enemies have unique traits that are known as Skill Cards, these are permanent and passive abilities. They can be viewed by long pressing on enemies and clicking on the level number on the hero’s character page.

## **W**

### Weak

Combatants that are weak to an element take 4 additional damage against the respective element.