Session 12

11/27/23

## Treasured Memories Part 1

Spending a day relaxing around the birdhouse and waiting for jobs to be posted. Fletcher and Bellamy are throwing daggers at a dart board that Honey heart is holding and Poe and Tarlok are playing with dice but poe isnt trying very hard.

Conrelius approaches us with an offer of an interesting shop. He recommends us to go to a place for equipment such as magic items

Theres a place called treasured memories and is on the edge of "The Floods" in a tower. The tower is lurching off the side of a canal winding up leaning and Jilting in different directions, seemingly mystical in nature and impossible to walk around on the inside.

Fletcher knocks on the door and is greated by a large eye through a porthole asking who were with. Poe notices that his magic isn't working and we are admitted to the tower once we say Cornelius sent us. It looks like an antique shop with all sorts of stuff in it. The tower is strait on the inside and the floor plan doesn't make sense from what we saw on the outside.

the thing toalking to us is a leathery brown beholder. He seems old a wrinkled. One large amber eye sat in the middle and the cornea wripped. One eyestalk is empty. This beholder's name is Larmi. He said that all beholders hoard stuff and this one in particular hoards memories. He needs us to help him upkeep some memories from memories hes collected from people. If the memories are stagnant, the memories will die so people need to experience them.

He brings us an orb that is glowing and flashing with memories of a city and gorgeous views of nature. These are the memories of a member of the Evanclad. A city long ago, a thieves city, in this city there was a man who climbed the ranks of a guild like the rats chorus. Now Larmi has the memories. When inside of the memories, you can interact with things but you have to make a connection with the memories

Larmi floats away and Honey Heart throws Bellamy up the port hole after the beholder but then the beholder levetates the rest of the party up to the second level of the tower where there are some beds for us to sleep in while we are experiencing the memories.

We drift off and wake up in the memories of a man who was a thieves guild member and wake up in the city of "Kintalla the Silver City."

Intro: we wake up and we all look different, bellamy is a halfling, Fletcer is the same but has a hood on, Honey heart is now Moneyheart, Poe is a huan with a buff seagull tattoo. In this city, it is easier to take what you want instead of wait for it. We are simple people who do what iit takes to get by and we don't mind doing what must be done. The EvanClad have hired us to do a job for them, they want us to prove ourselves. We should find Reese, he is our keeper, we report to him. The inn we are in is a front for the crime syndicate and after the patrons left, Reese talks to us about our mission tonight. He shows us a sketch of a person, his name is Dale Essio. He took the rewards from a job that the Evenclad was going to take, a coin purse he boosted from a someone. Our job is to find the Dale and get the coin purse back without linking the crime to the guild.

We head towards the deeper slums where there is less guards and more brothels. We question a bouncer at the brothel and he says he saw the man we are looking for and points us towards a bar a few blocks away down an alley to a well traveled stretch of bars.

Money Heart is approached by someone, using thieves speak to introduce himself as a guild member and says something cryptic about finding information in the bar. Kinda says something about a friend who knows Dale Essio. Its a gnome named Fingers who is usually at the bar but has not come by that night so we wait for him. An hour later, a gnome comes in and buys a barrel of ale like before and takes it down the road. Eventually, he veers into an alley where Gully (Jared's Character) and Fletcher (Eli's character) pretend to mug the man. Bellamy, Moneyheart and Ians Character Kolrat save him from being "Mugged" in an attempt to get him to give us information. The gnome bolts and a chase ensues. Bellamy gets caught up in a crowd, Money heart cannot catch him. Fletcher and Gully try to pretend to be a guard and thief to scare the man and then make them trust. Finally Gully uses grease to stop the man and then is able to interrogate him. Gully masquerading as a guard, interrogates the gnome and tries to get the name of the gnomes's boss. The gnome gives him keys and a map to the sewer.

We enter the sewers and navigate to a safehouse where there are 3 men talking and waiting for Fingers to deliver some drink to the safehouse. Fletcher throws a rock to distract the guards. Money Heart runs up on the individuals with some heat followed by Bellamy. Kalart kills one of the men and gully puts two to sleep. Bellamy goes to flush out the rest of the Safe house which is where Dale is. He pretends to be a guard and flushes out Dale into the sewers bellow. The rest of the gang gets him and takes the coin purse and brings it back to the Evanclad.

We wake up and Larmi talks to us and says we did well. We can get some magic items from him for doing the quest. He gives us three mundane magic items