recursal/Fanatic-Fandom huggingface dataset:
召唤师峡谷师

**召唤师峡谷**是最常用于正义之地。

该地图在2012年5月23日进行地图修改与美化，在2014年11月12日才重制地图。

知识
--

 File:Summoners rift platform.png   File:Summoners Rift.jpg
Summoner's Rift is located in a remote forest between Freljord, the Serpentine River, and the Ironspike Mountains. The Summoner’s Rift is one of a few locations in Valoran where magical energy is at its greatest concentration, making it a highly sought-after locale to pursue magical endeavors.

Historically, the forest where the Rift resides was the site of several battles between the Protectorate (Stag crest) and Magelords (Owl crest) summoners, two sides who sought out to use the natural magical energy of the area for their personal use.
Phantom Puppet

Phantom Puppet é um antagonista de Five Nights at Freddy's 3 e um dos 6 fantasmas animatrônicos do jogo.

Ele é o fantasma queimado e deteriorado de Puppet.

## **Aparencia**

A aparência de Phantom Puppet é semelhante à de seu corpo em Five Nights at Freddy's 2, mas com uma pequena diferença; seu corpo está queimado e seu olhos tem pequenas íris brancas, assim como todos os outros fantasmas do jogo.

## **Localização**

Phantom Puppet aparece muito rapidamente na Cam 08, e em seguida, aparece no Escritório, no rosto do jogador, independentemente se o jogador muda de visão no Monitor antes de abaixá-lo.

## **Comportamento**

Phantom Puppet age igualmente a Phantom Mangle. Tem um conjunto aleatório de movimentos, tornando imprevisível sua chegada. Uma vez que ele aparece no Escritório, o fantasma olhará fixamente nos olhos do jogador enquanto uma música perturbadora toca, bloqueando a visão e seu acesso ao Monitor e ao Painel de Manutenções. Após sua saída, Phantom Puppet causa um erro nas saídas de áudio, assim como Phantom Mangle faz.

Uma vez no Escritório, é impossível retirar Phantom Puppet de lá. Durante esse tempo, Springtrap se aproximará do jogador, e além disso, outros animatrônicos fantasmas podem atacar enquanto Phantom Puppet estiver no Escritório.

## **Curiosidades**

* Phantom Puppet é um dos dois animatrônicos fantasmas que não possuem jumpscare, sendo o outro Phantom Mangle. Porém, sua aparição pode assustar um jogador novato.
* Phantom Puppet bloqueia a visão do jogador assim como Puppet bloqueia a visão de Freddy Fazbear na cutscene da Noite 4 em Five Nights at Freddy's 2.
* Quando Phantom Puppet aparece em câmera, ele não está queimado.
* Quando Phantom Puppet aparece em câmera, dá para notar seu grande corpo, mais alto que o de um humano normal.
Rapaz do Telefone

Five Nights at Freddy's 3, uma nova personalidade é conhecida através do telefone. Chamado de Rapaz

do Telefone (Phone Dude, pela comunidade inglesa), o novo Cara do Telefone é um empregado da Pavores Fazbear.

## **Personalidade**

O Rapaz do Telefone parece ser muito feliz, como visto no telefonema da Noite 1. Ele parece entusiasmado com a atração, e aparenta gostar de encontra velhas relíquias. Na Noite 2, ele animadamente menciona ter encontrado um animatrônico real. Ele também brinca muito mais do que o Cara do Telefone original, dizendo que a cabeça do Foxy encontrada pode ser "apenas mais um cosplay estúpido" e dizendo que que ele deveria vestir o protagonista em um traje peludo para virar um animatrônico antes de encontrar Springtrap. Além disso, ele é muito menos sério quando se trata de seu trabalho.

O Cara do Telefone original está inalterado em sua maior parte do tempo, embora ele seja muito mais formal e menos expressivo, principalmente por ele estar falando como um instrutor, em vez de jogar conversa fora com o protagonista.

## **Curiosidades**

* O Rapaz do Telefone nunca diz ao jogador como se certificar de que Springtrap não o atacará.
* No entanto, ele menciona os sistemas de ventilação e, portanto, como fazer o jogador se afastar dos Animatrônicos Fantasmas.
* O telefonema da Noite 1 é o mais longo da franquia, durando até as 4AM (Ou também 4 da manhã).
Phantom Foxy

Phantom Foxy é um antagonista de Five Nights at Freddy's 3 e um dos 6 fantasmas animatrônicos do jogo. Ele é o fantasma de um Foxy destruído, especificamente do modelo que está dentro da caixa presente no

Escritório.

## **Aparencia**

Phantom Foxy é essencialmente o mesmo modelo de Foxy do segundo jogo, mas no lugar de seus olhos normais, há olhos de íris brancas. Além disso, ele não possui mais o braço que contém seu gancho, provavelmente devido a ele estar dentro da caixa no Escritório. Ele também parece estar carbonizado ou queimado, possivelmente prenunciando o fim neutro do terceiro jogo.

## **Localização**

Phantom Foxy só aparece no escritório, sem deixar um sinal visual ou de áudio para anunciar sua chegada. Mais informações em breve.

## **Comportamento**

Phantom Foxy não tem um padrão de movimento, mas aleatoriamente ele aparece em pé em frente a caixa presente no Escritório. Se o jogador não levanta o Monitor ao avistar o fantasma, Phantom Foxy pulará em cima dele, desativando o sistema de ventilação. A frequência disso acontecer aumenta ao decorrer da semana.
Phantom Freddy

**Phantom Freddy** é um antagonista de Five Nights at Freddy's 3 e um dos 6 fantasmas animatrônicos do jogo. Ele é um fantasma do Freddy Fazbear destruído.

## Aparencia

Phantom Freddy é essencialmente o mesmo modelo de Freddy Fazbear do segundo jogo, mas no lugar de seus olhos azuis, há olhos de íris brancas e parece não ter metade de sua perna direita. Ele também parece estar carbonizado ou queimado, possivelmente prenunciando o fim neutro do terceiro jogo.

Ele compartilha similaridades com o modelo de Golden Freddy de Five Nights at Freddy's 2, ou seja, sua orelha esquerda está em falta e fios saem de sua órbita ocular direita. Curiosamente, ele parece estar colorido como dourado, ou pelo menos verde, embora isso simplesmente se deva devido a sua aparência queimada, já que os outros animatrônicos fantasmas compartilham as mesmas propriedades de seu esquema de cores.

## Localização

Phantom Freddy costuma aparecer no corredor, em frente ao jogador, lentamente se arrastando, antes de se agachar como se estivesse se escondendo. Ele também aparece no Escritório, ao lado da caixa, de onde parte sua jumpscare.

## Comportamento

Uma silhueta do Phantom Freddy aleatoriamente aparece caminhando atrás da

janela em frente do jogador. O jogador deve estar utilizando o Monitor ou o Painel de Manutenções até que Phantom Freddy termine de caminhar para evitar desencadear sua jumpscare. Se o jogador não fizer isso enquanto Phantom Freddy estiver caminhando, ele irá se agachar, retirando-se completamente da vista do jogador. Ele, então, realizará sua jumpscare poucos momentos depois
Phantom Balloon Boy

**Phantom BB** é um antagonista de Five Nights at Freddy's 3 e um dos 6 fantasmas animatrônicos do jogo. Ele é o fantasma de um Balloon Boy destruído, especificamente do modelo que está dentro da caixa presente no Escritório.

## **Aparencia**

Phantom BB é essencialmente o mesmo modelo de Balloon Boy do segundo jogo, mas no lugar de seus olhos normais, há olhos de íris brancas e aparenta ter bochechas verdes, ao invés de vermelhas. Ele também parece estar carbonizado ou queimado, possivelmente prenunciando o fim neutro do terceiro jogo.

## **Localização**

Phantom BB aparece algumas vezes e bloqueia a visão da câmera. Se o jogador não mudar de câmera, Phantom BB aparecerá em frente ao jogador no Escritório após o Monitor ser fechado.

## **Comportamento**

Phantom BB não tem um padrão de movimento, mas aleatoriamente ele substitui a visão do Monitor com seu rosto, a frequência disso acontecer aumenta ao decorrer da semana. Se o jogador não mudar de câmera quando isso ocorrer, Phantom BB aparecerá em frente ao jogador no Escritório e pulará em cima dele, desaparecendo e desativando o sistema de ventilação.

## **Curiosidades**

* Diferente do BB original, Phantom BB possui uma jumpscare.
* Diferente do BB do segundo jogo, Phantom BB pode abrir sua boca (o que ocorre em sua jumpscare), mas isso provavelmente se deve a fins estéticos.
* A boca de Phantom BB parece abrir diretamente para baixo ao invés de realizar uma dobradiça.

* Quando BB executar seu jumpscare, a hélice de seu chapéu irá rodar.
Phantom Mangle

Phantom Mangle é um antagonista no jogo Five Nights at Freddy's 3 e um dos 6 fantasmas no jogo. É um fantasma destruído e queimado de Mangle

## **Aparencia**

Sua aparência é similar à do segundo jogo, mas igual aos outros Phantom, parece estar queimado e tem olhos com íris branca.

## Localização

Phantom Mangle aparece raramente na CAM 4, se pendurando no teto (como fazia no segundo jogo), após o monitor ser abaixado, Phantom Mangle vai estar na janela fora do escritório, bem no canto, quase invisível, fazendo um barulho alto e semelhante ao que fazia no segundo. Sua aparição faz o áudio falha

## Comportamento

O comportamento de Phantom Mangle é muito imprevisível, podendo aparecer a partir da segunda noite na CAM 4, sem nenhum tipo de aviso prévio. Depois de aparecer na janela, não tem como tirar ele, apenas esperar ele sumir por vontade própria.

## Curiosidades

* Phantom Mangle é o único phantom que não aparece nos Extras.
* Provavelmente por ter apenas um sprite, que é apenas sua cabeça.
* Phantom Mangle é um dos dois phantom que não tem um jumpscare, o outro sendo Phantom Puppet. Mesmo assim, a interferência de rádio é relativamente alta e pode surpreender jogadores.
* Mangle é o único toy a retornar como phantom no jogo.
* Phantom Mangle é o único phantom que não desativa a ventilação. Ao invés disso, desativa o áudio.
All Stars (Season 2)

## Contestants

█ The contestant won *The Race*.
█ The contestant was a runner-up.
█ The contestant won the main challenge.
█ The contestant was one of the best but did not win the main challenge.
█ The contestant was a member of a winning team but did not win the main challenge.
█ The contestant was one of the worst but did not place in the bottom two.
█ The contestant placed in the bottom two but neither was eliminated.
█ The contestant placed in the bottom two but was not eliminated.
█ The contestant placed in the bottom two & was eliminated.
█ The contestant placed in the bottom two & both were eliminated.
█ After being eliminated, The contestant was voted Ms. Congeniality by viewers.
█ After being eliminated, The contestant returned and appeared on the "Reunion" Episode, but was out of the running.
英雄联盟 维基

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LoL Wikia 公告

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为了加强本Wiki的管理，暂时希望大家不要随意自行编辑。为免遭到恶意破坏，数据页面的编辑权限已被收起！如有更新资讯请不吝留言，希望大家谅解。

关于英雄联盟维基

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Therace Wiki

## Welcome to the Wiki

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## Describe your topic

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File:Placeholder
烬/技能

烬可以储存最多 2 个*陷阱*。被动效果不会消耗*陷阱*。
**主动**：烬放置一个莲花*陷阱*，设置完成后变为印隐形，存在 2 分钟。若有敌人靠近*陷阱*，*陷阱*将会启动并获得短暂性的敌方英雄视线，持续 4 秒。
莲花*陷阱*在被启动后，会在*陷阱*爆炸前降低在*陷阱*范围内的敌人 35% 跑速，持续 2 秒。2 秒后，对在*陷阱*范围里的敌人造成魔法伤害。*陷阱*最多只能对非敌方英雄造成 65%

**第二次启动**：烬朝方向发射华丽谢幕，每发子弹在击中敌方英雄后停止，击中后会造成物理伤害，并减少 80% 跑速，持续 0.75 秒。
*华丽谢幕* 会根据目标每失去 1% 生命，提高 2% 伤害，而  第四发 (也就是最后一发) 子弹必定为暴击并造成 100% x (1+ 而外暴击伤害) 暴击伤害。

"我会让你漂亮。我会让你完美的。"
― 烬
Black Mischievous Drill

## Original Text

(Limit 1 per deck.) CONSTANT: Whenever your opponent plays a Setup or Drill, you may destroy the top 4 cards of your Life Deck. If you do, banish that Setup or Drill.

## Official Clarifications

If your opponent has Orange Focusing Drill in play and plays another Drill, you may use Black Mischievous Drill to banish that Drill before Orange Focusing Drill begins protecting it.[source]
Season 3

## Contestants

The contestants that will compete to be "America's Next Superstar" for season All Stars of *The* *Race* are:

*(ages and names stated are at time of contest)*

**"WINNER"** The contestant won *The Race*.
**"RUNNER UP"** The contestant was the runner-up.
**"WIN"** The contestant won a challenge.
**"HIGH"** The contestant was one of the best but did not win the challenge.
**"LOW"** The contestant was one of the worst but was not in the bottom two.
**"BTM2"** The contestant was in the bottom two.
**"ELIM"** The contestant was eliminated.
**"CON"** The contestant was voted Miss/Mr Congeniality by viewers.
**"ADV"**  The contestant advanced to the next challenge without a score.
1. ↑ Cite error: Invalid `<ref>` tag; no text was provided for refs named `s7`
Android 19 - Patient

## Original Text

CONSTANT: After taking damage from an attack, gain 2 stages.

POWER: Physical attack. Gain 10 stages. If a card you own is attached to your opponent's MP, this attack deals +4 life cards of damage and cannot have its damage prevented. DAMAGE: AT +4 stages.

## Community Clarifications

Spoiled by the DBZ TCG Wiki on October 21, 2015.
Season5

## Contestants

The contestants that will compete to be "America's Next Superstar" for season All Stars of *The* *Race* are:

*(ages and names stated are at time of contest)*

**"WINNER"** The contestant won *The Race*.
**"RUNNER UP"** The contestant was the runner-up.
**"WIN"** The contestant won a challenge.
**"HIGH"** The contestant was one of the best but did not win the challenge.
**"LOW"** The contestant was one of the worst but was not in the bottom two.
**"BTM2"** The contestant was in the bottom two.
**"ELIM"** The contestant was eliminated.
**"CON"** The contestant was voted Miss/Mr Congeniality by viewers.
**"ADV"**  The contestant advanced to the next challenge without a score.

1. ↑ Cite error: Invalid `<ref>` tag; no text was provided for refs named `s7`
Black Memories

## Original Text

(If your opponent has more than 1 card in his or her hand when this card is discarded from your hand, your opponent chooses a card from his or her hand and places it on top of his or her Life Deck.)

POWER: Banish a Setup or Drill you control. Search your opponent's Life Deck for a Setup or Drill and place it into play under your control.

## Official Clarifications

Black Memories cannot banish itself with its first sentence. [source]
Season 2

## Contestants

█ The contestant won *The Race*.
█ The contestant was the 1st runner-up.
█ The contestant was eliminated in 3rd place & did not compete in the final lip sync.
█ The contestant was one of two winners of the main challenge.
█ The contestant won a main challenge. Winners in Episodes 2, 4, and 5 received immunity in the next challenge.
█ The contestant has immunity in this episode.
█ The contestant was one of the best but did not win the main challenge.
█ The contestant was a member of a winning team, & was safe from elimination, but did not win the main challenge.
█ The contestant was one of the worst but did not place in the bottom two.
█ The contestant placed in the bottom two but neither was eliminated.
█ The contestant placed in the bottom two & was up for elimination, but was not eliminated.
█ The contestant placed in the bottom two & was eliminated.
█ The contestant was chosen by the judges to return to the competition after being eliminated, and was eliminated a second time.
█ The contestant was voted Ms. Congeniality by viewers.
█ The contestant did not participate in this episode.
Blue Avoidance

## Original Text

Stops an energy attack. You may discard a card from your hand to perform a copy of that attack for your next action.

## Official Clarifications

When you copy an attack, treat it as if you played an invisible copy of the card yourself. You do not receive any modifiers that the opponent applied to the attack, and AT damage is calculated from your personality’s power level. If you copy an attack that stays on the table to be used again, it is not present on the table for a second use. If you copy an attack that attaches, the invisible copy does not attach.
Afterimage Technique

## Original Text

(Limit 1 per deck. When this card enters play, search your Life Deck for a Named card and destroy it. You may shuffle this card from your hand into your Life Deck as an action to place a Dragon Ball or attached card in play on top of its owner's Life Deck.)

POWER: You may banish a Named card in your discard pile to stop an attack. Your next attack this combat can only be stopped by a Physical Combat or Energy Combat card.

(Created by Sundeep Kutumbaka, 2016 World Champion)
Black Erasing Drill

## Original Text

(Limit 1 per deck.) CONSTANT: Whenever you perform a successful energy attack, you may destroy an opponent's Setup or Drill.

## Official Clarifications

This Drill is triggered after your opponent declares that it will not be stopped by a card effect and before damage calculation occurs. For example, this Drill can discard Villainous Visage before it is used in combat.

If a Drill modifies damage (for example Orange Hiding Drill), and this Drill discards it, the effects of that Drill do not apply to the damage of the attack being calculated.[source]

## Community Clarifications

You can use Black Erasing Drill as many times as it is activated during combat.
Black Punishment

## Original Text

Energy attack costing 2 stages. DAMAGE: 4 life cards. Raise your anger 1 level. HIT: Until the start of your next turn, whenever a card is banished your opponent destroys the top card of his Life Deck.

## Erratum Text

Energy attack costing 2 stages. DAMAGE: 4 life cards. Raise your anger 1 level. HIT: Until the start of your next turn, whenever a card banishes itself after use your opponent destroys the top card of his Life Deck.
Black Grudge Drill

## Original Text

ENDURANCE 2.

(If this card is discarded from your hand during combat, place it into play.)

CONSTANT: Whenever you deal critical damage, you may choose a card in your opponent's discard pile and banish it.

INSTANT POWER: Use after you discard a card from your hand by a Mastery effect. Draw a card.

## Official Clarifications

If Black Grudge Drill is discarded using Black Conflict Mastery and therefore placed into play, you may activate its Instant Power to draw a card.
Black Learning Drill

## Original Text

CONSTANT: When this Drill is entering play, name a Setup or Drill in play not named "Black Learning Drill". Cards with that name lose all effects.

## Official Clarifications

If Black Learning Drill enters play during a combat when Drills cannot be used (e.g. Isolation, Villainous Empowerment), Black Learning Drill would not be able to name a card. It would remain in play without affecting any cards.[source]
Bardock - Vengeful

## Original Text

CONSTANT: Your opponent plays with their hand revealed. Whenever an effect destroys cards from your opponent's Life Deck, you may raise your anger 1 level.

POWER: Destroy the top card of your Life Deck to banish the bottom card of your opponent's discard pile. You may discard a card from your hand. If you do, your opponent discards a card from their hand.
Black Empowered Elbow

## Original Text

ENDURANCE 1.

Energy attack costing 2 stages.

Your opponent chooses one of his Drills and destroys it.

DAMAGE: 3 life cards.

HIT: Your opponent chooses one of his Drills and destroys it.

## Official Clarifications

If your opponent controls Orange Focusing Drill, they must choose and destroy his Orange Focusing Drill with Black Empowered Elbow's effect.[source]
Android 20's Domination

## Original Text

ENDURANCE 2.

Physical attack.

Your opponent's personalities lose 1 stage. Name a card. Search your opponent's Life Deck for a copy of that card and banish it. At the end of combat, you may choose a non-Event card from your discard pile and place it on top of your Life Deck.

DAMAGE: 3 life cards.

(Banish after use.)

## Official Clarifications

You may not name a Dragon Ball card with this card's effect.
Android 19's Choke

## Original Text

(Only one copy of Android 19's Choke can be attached in play.)

Physical attack.

Raise your anger 2 levels. Attach to your opponent's MP. While attached, gain 1 stage whenever your opponent gains stages. Destroy this card when your MP's power level is 0.

DAMAGE: 5 stages.

## Official Clarifications

During your opponent's Planning Step, an attached Android 19's Choke will allow you to gain one stage for every personality your opponent actually powers up.[source]
Android Defensive Blast

## Original Text

ENDURANCE 1.

Energy attack costing 2 stages.

Raise your anger 1 level.

DAMAGE: 5 life cards.

HIT: Non-Styled attack cards lose all immediate effects this combat.

## Official Clarifications

Main Personalities and Allies are never considered "attack cards."[source]

## Community Clarifications

If Android Defensive Blast causes non-Styled "attack cards" to lose all immediate effects, would this still affect a card like Devastating Blow if the "attack" is considered Styled from an effect like Gohan or Black Easy Block?

\*\* When an attack is considered “Styled” while being performed (due to an effect like Gohan - Unlocked), the attack card itself is no longer considered “non-Styled” until in a final zone (discard pile, hand, etc).
Black Wilt

## Original Text

ENDURANCE 3.

INSTANT POWER:

Use when one of your effects destroys cards from the top of your opponent's Life Deck. Increase that amount by 1. Your next attack this combat is considered to be Styled. Place this card on the bottom of your Life Deck after use.

## Official Clarifications

Black Wilt must be announced/played before beginning to resolve a sentence with a "Destroy" effect.[source]
Android 19 - Stoic

## Original Text

INSTANT POWER: Use after taking life card damage from an attack. Gain X stages. X = the amount of life cards that attack dealt.

POWER: Your next successful Styled attack is considered to deal critical damage. Your opponent's next attack this combat costs +1 stage to perform.

## Community Clarifications

Spoiled by the DBZ TCG Wiki on October 21, 2015.
Android 18 - Runner Up

## Original Text

(Your attacks with "Android" in the title are considered Styled. When you reach this level, search your discard and/or Banished Zone for 2 Styled cards and/or cards with "Android" in the title and Rejuvenate them.)

CONSTANT: Your Styled attacks cost -2 stage (to a minimum of 0) and deal +2 life cards of damage.

POWER: Search your Life Deck, discard pile, or Banished Zone for a card with "Android" in the title and place it into your hand.
Black Entrance

## Original Text

(Banish after use.) POWER: Banish a Setup you control. If you do, your opponent plays with his hand revealed until the end of your next turn. Whenever your opponent reveals a Setup in this way, banish it.

## Official Clarifications

Black Entrance cannot banish itself for it's own effect. You must banish another Setup you control in order to use it.[source]
Android 16 - Enraged

## Original Text

CONSTANT: Your attacks deal +1 life card of damage. Cards in your Life Deck without Endurance gain "Endurance 1."

POWER: Use when entering combat. Place a card from your hand at the bottom of your Life Deck to search your Life Deck for an Alignment-restricted card and place it into your hand. If that card was a Setup or Drill, you may place it into play.
Babidi - Scheming

## Original Text

INSTANT POWER: Use when entering combat. Search your discard pile for a **Majin** Ally and play it.

DAMAGE: Banish the bottom 2 cards of your opponent's discard pile. You may destroy an Ally you control. If you do, destroy the top 3 cards of your opponent's Life Deck. Raise or lower a player's anger 1 level.
Babidi's Dark Magic

## Original Text

ENDURANCE 1.

(This card gains +X Endurance. X = the number of **Majin** Allies you control.)

POWER: Search your Life Deck or discard pile for a **Majin** Ally and place it into play at 3 stages above 0. Raise that Ally to its highest power stage or destroy the top X cards of your opponent's Life Deck. X = the number of **Majin** Allies you control.

(Banish after use.)
Awakening Rares

R101 - Black Memories

R102 - Black Annihilation

R103 - Black Flashback

R104 - Black Strength Display

R105 - Black Vehicle Toss

R106 - Blue Doze

R107 - Blue Friendliness

R108 - Blue Elbow

R109 - Blue Left Blast

R110 - Blue Smug Punch

R111 - Namekian Barricade

R112 - Namekian Fierce Punch

R113 - Namekian Inheritance

R114 - Namekian Surge

R115 - Namekian Thrust

R116 - Orange Affection Drill

R117 - Orange Viewing Drill

R118 - Orange Aggression

R119 - Orange Collision

R120 - Orange Knee Strike

R121 - Red Awakening

R122 - Red Clock

R123 - Red Mischief

R124 - Red Pound

R125 - Saiyan Anguish Drill

R126 - Saiyan Despair

R127 - Saiyan Dive

R128 - Saiyan Energy Barrage

R129 - Saiyan Face Off

R130 - Cell Jr.'s Swarm

R131 - Cell Jr.'s Surround

R132 - Cell's Provocation

R133 - Gohan's Backlash

R134 - Goku's Search

R135 - Hercule's Dynamite Kick

R136 - Hercule's Grand Entrance

R137 - Mercenary Tao's Super Dodon Wave

R138 - Mercenary Tao's Puzzles

R139 - Trunks' Knee Bash

R140 - Vegeta's Final Flash
Black Extreme Blast

## Original Text

Energy attack costing 3 stages.

Attach to your MP. While attached, you may lower your opponent's anger 1 level whenever you destroy cards from your opponent's Life Deck. Banish this card when your opponent's MP changes levels.

DAMAGE: 6 life cards.

## Erratum Text

**(FanZ ONLY)**

Energy attack costing 3 stages.

Attach to your MP.  While attached, once per turn you may lower your opponent’s anger 1 level when you destroy cards from your opponent’s Life Deck.  Banish this card when your opponent’s MP changes levels.”

DAMAGE: 6 life cards.
Acquisition Drill

## Original Text

(After this Drill enters play, your opponent chooses a Drill you control and gains control of it and then you choose a Drill your opponent controls and gain control of it.)

POWER: If you control 3 or more non-Styled Drills, lower your opponent's anger 2 levels.

## Official Clarifications

If Acquisition Drill enters play with at least one other Drill simultaneously (e.g. Blue Dominance), both Drills are considered "in play" and then Acquisition Drill triggers.[source]

If you control Orange Devouring Drill and play Acquisition Drill, Devouring's "When you play a Drill" allows you to banish it to advance a level. After you advance a level, Acquisition Drill's "After this Drill enters play" effect will take place if it is still in play.[source]

## Community Clarifications

When you play Acquisition Drill and it is the only Drill you control, your opponent must gain control of Acquisition Drill due to its parenthetical text. You would then gain control of any Drill your opponent controls, which could be their newly-acquired Acquisition Drill you just played.
Black Disorienting Blow

## Original Text

(Banish after use.) Physical attack. DAMAGE: AT stages. HIT: Search your opponent's Life Deck for a non-attack Event and play it.

## Official Clarifications

Hero/Villain Only cards and Named cards are for deck construction purposes only, and may be targeted regardless of your MP’s name or Alignment.

You may not play Events that have a contextual timing, such as Time is a Warrior’s Tool or Heroic Energy Sphere. Events which allow attacks to be performed, such as Black Reflection, may also not be used due to the inherent contextual timing of an attack.

[source][source2]
Android 13 - Dark Villain

## Original Text

INSTANT POWER: Use when entering combat. Your opponent's MP loses 4 stages. Your opponent skips his first action this combat.

POWER: Physical attack.

DAMAGE: 7 stages.

HIT: Your opponent's CONSTANT Powers cannot be used this turn.

## Official Clarifications

Android 13’s HIT effect blocks the use of anything with the “CONSTANT” (infinity) symbol - including Masteries; Drills; attached cards like Saiyan Strength Test, Vegeta's Anger; and so on.[source]
Android 17 - In Action

## Original Text

CONSTANT: Your physical attacks deal +X stages of damage and can only be stopped by Physical Combat cards. X = the number of Allies in your opponent's Banished Zone.

INSTANT POWER:

Use when entering combat. You may search your Banished Zone for "Android 17's Van" and place it into play.

## Community Clarifications

Spoiled by the Official Panini Blog on October 9, 2015.
Black Amusement Drill

## Original Text

CONSTANT: Whenever your opponent reveals his hand, you may look at the top 2 cards of a player's Life Deck. If you do, you may place any of those cards at the bottom of that player's Life Deck.

## Official Clarifications

Black Amusement Drill only triggers when an effect reveals your opponent's entire hand. Effects that reveal a single card (like Black Signal) would not trigger Black Amusement Drill (even if your opponent only has one card in his hand).[source]
Black Gut Crusher

## Original Text

(If this card is destroyed from your Life Deck by one of your effects, search your Life Deck for a Styled Drill and place it into play.)

Physical attack.

If you have destroyed cards from your Life Deck from a non-damage effect this combat, damage from this attack cannot be prevented or modified.

DAMAGE: 5 life cards.

HIT: Lower your opponent's anger 2 levels.
Moderate

Moderate is a class, used in classing. Often abbreviated to "Mod".

It's the second tier of classing, it's subdivisions are: Low moderate,
solid moderate and high moderate. Being moderate means you are pretty decent at tagging and have grasped some of the basics.

If you are high moderate you will be considered "good enough" at tagfreak. If you are at least solid moderate, you have been tagging for a while, or picked up a style that's popular in the current tagging meta.
Black Sharp Kick

## Original Text

Physical attack.

DAMAGE: AT +2 life cards.

HIT: You may destroy an opponent's Setup or Drill. Choose a Setup or Drill in your opponent's discard pile and place it into play under your opponent's control.

## Official Clarifications

Only “you” are prevented from playing or placing into play a Styled Drill that you already control. You may give your opponent control of a Styled Drill that matches the name of another Drill already under his control, or you may give your opponent control of a Styled Drill that matches the name of another Drill you already control.[source]
Black Scout Maneuver

## Original Text

(Banish after use.) POWER: Name a Physical Combat, Energy Combat or Event card. Your opponent searches his Life Deck for all copies of that card and banishes them.

## Erratum Text

(Banish after use.) POWER: Name a Physical Combat, Energy Combat or Event card. Search your opponent’s Life Deck for all copies of that card and banish them.

## Official Clarifications

You must name the card correctly for Black Scout Maneuver to banish it from the game. You do not get a second attempt to name if you name incorrectly.[source]
Black Easy Block

## Original Text

ENDURANCE 2.

Stops a physical attack.

Lower your opponent's anger 1 level. All of your attacks are considered Styled this combat.

## Official Clarifications

Black Easy Block interacts with "attacks," but not "attack cards" (therefore, it only causes the attacks you perform to be considered Styled; your attack cards in various zones are not considered Styled). In addition, if an effect bars you from playing non-Styled cards, you may play non-Styled attacks that are considered Styled after using Black Easy Block.[source]
Клауд Мей

**Клауд Мей -** веселая, добрая пони.

## Описание

Клауд Мей белая пони, с блестящими крыльями цвета чистого снега. Хвост и грива пушистые и имеют синий цвет. Глаза у Клауд Мей голубого цвета.

Клауд Мей добрая и веселая пони. Она любит шутить.

В отличии от многих пегасов, она проживает в Понивилле.

## Кьютимарка и ее получение

Кьютимарка Клауд Мей - голубая молния.

Клауд Мей любила летать во время грозы, благодаря которой и появилась ее кьютимарка.

Она летела в ночном небе, и рядом с ней ударила молния. Она увернулась от нее, и заметила, что молния попала в одно из деревьев Сумрачного Леса. В это время шел настоящий ливень, и Клауд Мей надеялась, что гроза прекратится. Но огонь не угасал, и она полетела за ведром воды.

Когда Клауд Мей уже несла воду, в нее ударила молния, и она опрокинула воду, облив себя.

Когда она очнулась, то увидела, что у нее появилась кьютимарка.
Android 20 - Mastermind

## Original Text

CONSTANT: Damage from attacks performed by personalities with "Android" in the title cannot be prevented. When this card is leaving play, all personalities with "Android" in the title lose 3 stages.

## Official Clarifications

If both players have personalities with "Android" in the title, the player who used the effect to remove Android 20 from play would lose the stages first, and then his opponent's "Android" personalities would lose the stages.[source]
Android 13 - Amused

## Original Text

(You cannot win by MPPV if you advance a level with this card's effect.)

INSTANT POWER: Use when entering combat. Banish Android 14 and Android 15 if they are under your control and/or in your discard pile to advance your MP 1 level.

POWER: Physical attack.

Your opponent skips his next action this combat.

DAMAGE: 3 stages.

HIT: Search your Banished Zone for a card with "Android" in the title and Rejuvenate it.

## Official Clarifications

When using Android 13's instant power, there would not be a window to use Blue Eating Drill before you discard all of your Drills due to advancing a level.[source]
Android 18 - Settled Down

## Original Text

(Your attacks with "Android" in the title are considered Styled.)

CONSTANT: Your Styled attacks cost -1 stage (to a minimum of 0).

POWER: Energy attack costing 1 stage.

Raise your anger 1 level.

DAMAGE: 2 life cards.

HIT: Search your discard pile for a Styled card or a card with "Android" in the title and Rejuvenate it.
Black Left Burst

## Original Text

Energy attack costing 1 stage.

Choose a card in play. If that card is an attack, banish it. Search your opponent's discard pile for a copy of the chosen card and banish it.

DAMAGE: 4 life cards.

## Official Clarifications

When using Black Manipulative Mastery to reveal and play Black Left Burst to prevent all damage from an attack, you cannot target the attack you are preventing with Left Burst's immediate effect because attacks are not considered to be "in play" when played from your hand but are considered to be "in use" instead. Cards that "stay in play" move from "in use" to "in play" instead of being discarded/etc. after use. There is an exception in the case of cards that attach to an MP as an immediate effect as that card will be considered "in play" as soon as it is attached to its target. [source]
Phantom Chica

Phantom Chica é uma antagonista do jogo Five Nights at Freddy's 3 e uma dos 6 fantasmas animatrônicos do jogo. Ela é um fantasma de Chica

## **Aparencia**

Phantom Chica é essencialmente o mesmo modelo da Chica do primeiro jogo, mas no lugar de seus olhos normais, há olhos de íris brancas. Ela também parece estar carbonizada ou queimada, possivelmente prenunciando o fim neutro do terceiro jogo.

## **Localização**

Phantom Chica aparece aleatoriamente na Cam 07 na máquina arcade em uma imagem de seu rosto completamente em contraste e em preto e branco. Assim como Phantom BB, quando o jogador abaixar o Monitor, ela aparecerá a sua frente e realizará a sua jumpscare.

## **Comportamento**

Phantom Chica não tem um padrão de movimento, mas aleatoriamente ela substitui a visão do Monitor com

seu rosto, a frequência disso acontecer aumenta ao decorrer da semana. Se o jogador não mudar de câmera quando isso ocorrer, Phantom Chica aparecerá do lado esquerdo do Escritório e pulará em cima dele, desaparecendo e desativando o sistema de ventilação.

## **Curiosidades**

* Phantom Chica é uma das homólogas de Chica, sendo a outra Toy Chica.
* Phantom Chica ainda usa o babador com "LET'S EAT!" (VAMOS COMER!), embora seja muito difícil de distinguir a partir de seu corpo completamente carbonizado.
* Phantom Chica reutiliza o mesmo modelo de Chica do primeiro jogo embora seja uma textura de corpo queimado. Suas mãos foram estranhamente alteradas, exibindo dedos dobrados (como se fossem garras) ao invés de exibirem seus dedos totalmente esticados.
* Phantom Chica é a única animatrônica fantasma que utiliza a skin de sua homóloga do primeiro jogo ao invés de utilizar a do segundo jogo.
* Muitas pessoas pensavam que Phantom Chica tinha perdido um braço, mas é apenas a pouca iluminação da imagem dela, nos Extras ela ainda tem seu braço.
Android 19 - Injured

## Original Text

(If your MP is Android 20, you may use these powers regardless of your MP's power stage.)

INSTANT POWER:

Use when entering combat. Your MP gains 1 stage and your opponent's MP loses 1 stage.

POWER:

Your opponent's next attack this combat costs +1 stage to perform.

## Official Clarifications

Unlike Trunks, Bashful, Android 19's power is not a CONSTANT INSTANT. Therefore, if your MP is not Android 20 you may only use Android 19's INSTANT power if your MP is at 0 or 1 above 0.[source]
Android 18 - Aggressive

## Original Text

(Your attacks with "Android" in the title are considered Styled.)

CONSTANT: Your Styled attacks cost -1 stage (to a minimum of 0).

POWER: Energy attack costing 2 stages.

Search your discard pile for a Styled card or card with "Android" in the title and Rejuvenate it. If stopped, search your Life Deck for a card with "Android" in the title and place it into your hand.

DAMAGE: 5 life cards.
Awakening Commons

C001 - Black Protective Drill

C002 - Black Breaker

C003 - Black Dispel

C004 - Black Duck

C005 - Black Energy Beam

C006 - Black Flinch

C007 - Black Halt

C008 - Black Narrow Beam

C009 - Black Schematics

C010 - Black Heel

C011 - Blue Rebuke

C012 - Blue Introduction

C013 - Blue Brace

C014 - Blue Deterrence

C015 - Blue Feast

C016 - Blue Patience

C017 - Blue Retaliation

C018 - Blue Reckless Charge

C019 - Blue Strike

C020 - Blue Sweep

C021 - Blue Arrest

C022 - Namekian Cover

C023 - Namekian Discharge

C024 - Namekian Eviction

C025 - Namekian Head Kick

C026 - Namekian Left Block

C027 - Namekian Training Ball

C028 - Namekian Wallop

C029 - Namekian Clamp

C030 - Namekian Buffer

C031 - Orange Encouragement

C032 - Orange Checkup Drill

C033 - Orange Spying Drill

C034 - Orange Dismissal

C035 - Orange Guard

C036 - Orange Paired Blast

C037 - Orange Redirection

C038 - Orange Left Burst

C039 - Orange Aid

C040 - Orange Defense

C041 - Red Driving Knee

C042 - Red Evade

C043 - Red Explosion

C044 - Red Hurl

C045 - Red Repel

C046 - Red Sneaky Strike

C047 - Red Takeover

C048 - Red Tilt

C049 - Red Determination

C050 - Red Jab

C051 - Saiyan Vacation

C052 - Saiyan Escape

C053 - Saiyan High Kick

C054 - Saiyan Intercept

C055 - Saiyan Internal Conflict

C056 - Saiyan Ki Web

C057 - Saiyan Stomach Thrust

C058 - Saiyan Turning Kick

C059 - Saiyan Bash

C060 - Saiyan Crouch
Android 13's Impenetrable Defense

## Original Text

(If this card is discarded or destroyed from your Life Deck, you may banish it to raise your anger 2 levels.)

Stops a physical attack.

Your opponent's MP loses 5 stages. Your next successful attack this combat cannot have its damage prevented and gains "HIT: End combat at the beginning of the next action this turn."

## Official Clarifications

If Blue Battle Drill is in play, you can still play Android 13's Impenetrable Defense (it does not end combat). Additionally, you would still be able to play attacks because those attacks are not capable of ending combat at the time they are played.[source]
Black Reflection

## Original Text

(Banish after use.) POWER: Search your opponent's Banished Zone for an attack card and play it.

## Official Clarifications

Cards that you do not own may only be controlled while they are in play. Cards that you do not own may never enter your Life Deck, Banished Zone, discard pile, or hand.[CRD]

After resolving the attack, treat the targeted card as though it was played by your opponent. If it is banished after use, it will return to your opponent’s Banished Zone. If it is discarded after use, it returns to your opponent’s discard pile. If it would be shuffled into a Life Deck after use, shuffle it into your opponent’s Life Deck. You may target any attack card, including Setups. You may not target cards that conditionally perform attacks, such as Allies.[CRD]

You may not target an opponent's banished True Power if you have already performed an attack in combat.[source]

Playing this card is not considered attacking for the purposes of effects such as Vegeta's Final Flash and Red Restriction. This is due to it being possible to play this card and fail to actually perform an attack. [source]
Android 18's Toss

## Original Text

(You may not search for Android 18's Toss with this card's effect.)

Energy attack costing 2 stages.

You may search your Life Deck for a card with "Android" in the title and place it into your hand. If that card was a Setup, Drill, or Ally, you may place it into play.

DAMAGE: 4 life cards.

(Banish after use.)
Babidi - Controlling

## Original Text

CONSTANT POWER: Your Allies' PUR is +2.

INSTANT POWER: Use at the start of your Planning Step. Search a player's Life Deck, discard pile, or Banished Zone for an Ally and play it.

POWER: Energy attack.

DAMAGE: 0 life cards.

HIT: Destroy the top X cards of your opponent's Life Deck. X = the number of Allies you control.
Black Delay

## Original Text

ENDURANCE 1. Stops a physical attack. If that attack was a Physical Combat card, return it to your opponent's hand. Your opponent discards a random card from his hand.

## Official Clarifications

Only return the attack to your opponent's hand if it is a Physical Combat card your opponent owns.[source]

Per the Hidden Zone Ruling (CRD 6.0), if an attack returns to your opponent's hand, it ceases to resolve any remaining effects (including damage). This is noteworthy for attacks that are unstoppable but returned to the hand and therefore cease to resolve. [source]

If an attack is returned to the hand with Black Delay it will not trigger any "if stopped" effects. This is because effect of a **Shield** card that actually stops an attack is not considered an immediate effect of that card. While it is the first thing to appear on the card, it is the last thing to happen in timing sequence. [source]
Black Focus

## Original Text

ENDURANCE 1

(You may only have one "Black Focus" attached. If this card is discarded from your hand during combat, place it into play.)

POWER: Attach to your MP. The next attack you perform this combat gains "If this attack deals critical damage, draw a card." While attached, whenever an effect would raise your anger, you may banish the top of your opponent's discard pile instead.
Blue Combined Effort

## Original Text

(This attack's cost must be paid by an Ally you control. regardless of your MP's power stage.)

Energy attack costing 4 stages.

Damage from this attack cannot be modified.

DAMAGE: 10 life cards.

(Banish after use.)

## Official Clarifications

When an Ally pays the stage cost of this attack and your MP has 2 or more power stages, your MP is still considered to have performed this attack.

If your Allies are able to make actions and you choose to have one perform this attack, the Ally performing the attack and the Ally paying for it can be different.

You must have an Ally in play to perform this attack, even if you do not have to pay its stage cost via an effect like Blue Rejection. [source]
Black Punt

## Original Text

ENDURANCE 2.

(Villains only. You may only have one "Black Punt" attached.)

ATTACK: Physical attack costing 1 stage.

Attach to your MP. While attached, cards that you own are considered Styled. Banish this card when your opponent's MP advances a level.

DAMAGE: 5 life cards.

## Erratum Text

ENDURANCE 2.

(Villains only. You may only have one "Black Punt" attached.)

ATTACK: Physical attack costing 1 stage.

Attach to your MP. While attached, your attacks are considered Styled. Banish this card when your opponent's MP advances a level.

DAMAGE: 5 life cards.
Black Adaptation

## Original Text

POWER: Stops an energy attack. If that attack was an Energy Combat card, banish it. Search your opponent's discard pile and Life Deck for a copy of that card and banish it.

## Official Clarifications

Black Adaptation can banish one copy in play, one copy in your opponent's Life Deck, and one copy in your opponent's discard pile, resulting in banishing up to three copies of the card.

If Black Adaptation is used to stop an energy attack that is not an Energy Combat card, for example: Blue Ki Build Up, then you still resolve the third sentence of Black Adaptation (search your opponent's Life Deck and discard pile for a copy from each zone and banish them). Note that if a Setup performs an energy attack, it remains in play while Black Adaptation's immediate effects are resolved.

If Black Adaptation is played against and banishes an Energy Combat attack that cannot be stopped (e.g. Krillin's Destructo Disk), the damage from the attack will still go through as the Banished Zone is not a Hidden Zone, so the effects of the attack will continue to resolve (including damage) after Adaptation has finished resolving its effects.

## Community Clarifications

If the card that is banished by Black Adaptation's second immediate effect would be attached after the resolution of all effects on Black Adaptation, for instance if Black Capture is made unstoppable by Trunks' Sword Slash, you may search your banished zone for that card and attach it as indicated.
Android Efficiency Drill

## Original Text

ENDURANCE 1.

CONSTANT: Your energy attacks that deal life card damage after modifiers deal a minimum of 5 life cards of damage.

## Official Clarifications

Energy attacks that deal 0 life cards (e.g. Android 18) will deal 5 life cards of damage after modifiers while Android Efficiency Drill is in play.

Energy attacks that only deal stage damage will not deal 5 life cards of damage while Android Efficiency Drill. If an energy attack that only deals stage damage is modified to deal life card damage it will be affected by Android Efficiency Drill.

Android Efficiency Drill only affects the damage the attack deals, not how much damage will actually be taken. You can prevent damage from attacks affected by Android Efficiency Drill.

If you use Orange Energy Phasing Drill's effect to modify an energy attack's damage by -2 life cards and the modified damage becomes less than 5 life cards, that attack will deal 5 life cards of damage while Android Efficiency Drill is in play. [source]

Android Efficiency Drill's effect is not a damage modifier and works on attacks that cannot have their damage modified.
Allied Blitz

## Original Text

ENDURANCE 3.

Energy attack costing 1 stage.

Whenever you perform an energy attack this combat, your opponent skips his or her next action this combat.

DAMAGE: 3 life cards.

HIT: If your MP is not a Saiyan, then for the remainder of combat your Allies may take actions regardless of your MP's power stage.
Android 18 - Prepared

## Original Text

CONSTANT: Your attacks deal +1 life card of damage. At the start of each turn, you may look at the top 2 cards of your Life Deck and place any number of them on the top or bottom of your Life Deck.

POWER: Energy attack.

Rejuvenate a card with "Android" in the title from your discard pile to use a critical damage effect.

DAMAGE: 0 life cards.
Black Shoulder Charge

## Original Text

ENDURANCE 2.

(If this card is destroyed from your Life Deck by one of your card effects, you may use a critical damage effect.)

Physical attack.

Place a card from each player's discard pile on top of its owner's Life Deck. Lower your opponent's anger 1 level.

DAMAGE: 3 stages.

HIT: Choose a card in your discard pile and Rejuvenate it.