Blast Battles

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**Blast Battles** is an upcoming multiplayer first-person shooter gamemode. It will be released in Beta and will be officially released in Update 1.0, as one of the introductory gamemodes. Blast Battles will feature a variety of different modes that will alter the goal and gameplay of the game. Players will be required to customize a "loadout" featuring a main weapon, sub weapon, and more.

## Modes

Blast Battles will start off with 3 modes in Update 1.0. Their goals will be simple.

#### Blastlust

Blastlust will be a mode with one goal only. Have the most eliminations before the time runs out. Players will have 5 minutes to gain as many eliminations as they possibly can. The player or team with the most eliminations at the end of the match will win the game. If more than one player or team has an equal amount of eliminations, then the game will enter Overtime.

The following party modes will be available to play Blastlust.

* Normal - 2 teams of 5
* Mega - 2 teams of 10
* Chaos - 2 teams of 20

#### Color Control

Color Control will be a mode where players will need to run around the map and cover it in their teams' colors. As players move, the ground will become the representing team's color. Players will have 3 minutes to cover the map in their team's color. The player or team that colored the most territory at the end of the match will win the game. The game will not enter Overtime.

The following party modes will be available to play Color Control.

* Normal - 2 teams of 4
* Mega - 2 teams of 8
* Chaos - 2 teams of 16

## Weapons

*Main article: Weapons (Blast Battles)*

Weapons are the main means of damage in Blast Battles. The weapons in Blast Battles will function similarly to real-life weapon classes. Every weapon class in real life will have an altered and modified version in Supa World so that these weapons can take on a more light-hearted, less serious, and futuristic style.

* The Assault Rifle class will be replaced by a class of weapons known as the Blaster.
	+ The Blaster resembles more of a space-age type handgun than a Assault Rifle.
* The Submachine Gun class will be replaced by a class of weapons known as the Orball.
	+ The Orball resembles a yo-yo with an energy orb in the center. The orb expands and contracts depending on the ammo left in the weapon.
* The Shotgun class will be replaced by a class of weapons known as the Explade.
	+ The Explade resembles a large space-age type sniper rifle except more bulky and wide with a barrel.

#### Blaster

Blasters are a type of main weapon in Blast Battles. The Blaster is a weapon of medium stats. Most of the weapons feature mid-long range and an average damage of around 30.

#### Orball

The Orball is a weapon that utilizes a mechanic that is seemingly extremely overpowered. The Orball's fire rate is infinite as it shoots a straight line of plasma fluid. In order to compensate for this mechanic, the damage on Orballs is extremely low and can overheat if used for too long. One can compare the Orball to that of a minigun. Below are Orballs that will be available in Season 1.

#### Explade

The Explade is an extremely powerful weapon that combines the power of bombs and explosives to deal damage. As every shotgun, the Explade has a slow fire rate, short range, but does abnormally high damage unlike the other weapons. Below are a few Explades that are currently in the works.

## Loadouts

A loadout is the selection of weapons and items that a player will be able to use in battle. A full loadout requires all of the following items:

* Main Weapon
	+ Main weapons are the first weapon that the player will use. Main weapons are the player's primary weapon and it is important to pick the right main weapon for you.
* Sub Weapon
	+ Sub weapons are additional weapons that the player can use. As a secondary weapon, sub weapons include different weapon classes so that players cannot use two of the same weapon in battle.

## Match Periods

#### Overtime

Overtime is a period of the match that will occur instantly after game end. If the conditions needed to win are not met by either team, then the game will enter Overtime. Overtime changes the conditions of the game to make it easier to win for both teams. Overtime modifications depend on the mode.

In Blastlust, a large circle will appear and will move inwards and the map will get smaller over time. Teams will need to meet at the center of the map and will be forced to fight in order to win. The circle will stop moving once the middle of the map is the only area in the map. Exiting the circle will deal 10 damage per second to any player that exits. Overtime will last a maximum of 3 minutes. If teams STILL do not meet the requirements to win by the time Overtime ends, then the game will enter Sudden Death.

#### Sudden Death

Sudden Death is the final period of the match that will occur instantly after Overtime ends. If Overtime cannot successfully determine a winner, then the conditions will become even more drastic to the point where it is impossible to lose.

In Blastlust, the circle will intensify and any contact with it will automatically kill any player. It will also become smaller until the entire map is covered. Players will also be on 1 HP so one kill will be needed to win. This will ensure an ultimate winner.

## Trivia

* Blastlust's name is a play on the word, bloodlust. It means uncontrollable desire to kill, which represents Blastlust's gameplay in which teams need to have more eliminations than the rest of the teams.