Jeremiah Beatrice

## Description

Jeremiah Beatrice Is An American Outlaw And A Legendary Bounty Hunter Of Guisto Na'o Born April 17th, 1831, During His Time Around The Frontier, Jeremiah Has Been Practically Everywhere And Nowhere At The Same Time. He Is A Man Of Action As Well As Words And Is Capable Of Conning His Way Out Of A Situation.

On June 15th, 1861, Jeremiah Is Hired By A High-Ranking Member Of The KCBG To Hunt Down The Bounty Of Hobie Miller And Tracks Him All The Way To Maledetta. During The Journey There, Jeremiah Meets Two Outlaws Named Pete And Phil And Informs Pete That He Is Going The Wrong Way To Wanchek'ir.

After Walking Into The Saloon, Jeremiah Walks Up To The Poker Table And Threatens The Men Into Revealing Where His Bounty Is. After Forcing The Men To Play A Very Risky Game Of Chance In Hopes Of Intimidating One Of The Men Into Revealing Where Miller Is. Eventually, Hobie Miller Gets Up But Not Before Jeremiah Holds Him At Gunpoint With His Revolver.

Hobie Tricked Jeremiah Into Looking Behind Him Before Running Off As The Bounty Hunter Shot At Him And Began Chasing After Him. However, Jeremiah Is Interrupted When Hobie Taps On A Massive Man's Shoulder And Causes Jeremiah To Get Into A Brawl. After A Few Minutes Of Getting His Ass Kicked, The Bounty Hunter Is Saved By Pete Who Shoots His Gun In The Air And Gets The Fighter's Attention.

After Licking His Wounds, Pete And Phil Agree To Help Jeremiah Track His Bounty And Find Him An Opportunity If They've Lost Him. Agreeing To These Terms, Jeremiah Gets Some Rest And The Next Day They Travel To The Town Of Kraham And Search For Hobie Miller.

Upon Buying Some Supplies From The General Store, Jeremiah Returns To Pete And Phil And Finds Out That No One Has Seen Miller. After Realizing He'd Lost His Bounty, Jeremiah Learns Of An Opportunity Pete And Phil Have Been Planning For Some Time Involving The Long Dead Flint Steel Gang.

Upon Investigating A Town, Jeremiah Asks Phil Where His Information Came From And Informs The Outlaw That He Got Scammed Out Of His Money. Upon Getting A Drink While Pete And Phil Continue Investigating, Jeremiah Is Approached By Three Armed Men And The Bounty Hunter Finds Himself In The Company Of Hobie Miller Once More As He Learns Why There Was A Bounty On His Head.

After A Shootout With Miller's Men, Jeremiah Escapes Back To The Hotel And Gets Pete And Phil To Meet Him At An Old Crashed Wagon To Search For Weapons. The Trio Come Up With A Plan To Eliminate Hobie And His Boys Before Riding To A Position Outside Their Camp.

Upon Discovering The Camp, Jeremiah, Pete And Phil Throw The Camp Into Chaos By Throwing A Lit Stick Of Dynamite And Gunning Down Hobie Miller's Men. As The Bounty Made A Run For It, Jeremiah Chased After Him And Hogtied Him Before Knocking Hobie Out And Stowing Him On His Horse.

Jeremiah Thanks Pete And Phil And Leaves For Komanda City To Turn In His Bounty.

Fifteen Years Later, Jeremiah Is Called To Guisto Na'o By Old Friend Jeal Labarthe To Help Deal With The Threat Of The Anti-Corruption Coup. The Aging Bounty Hunter First Scouts Out Fort Damn And Sees The Gang's Massive Army.

After Getting A Layout Of The Situation, Jeremiah Is Sent To Hire Two Professionals That Could Aid In Their Cause. Upon Getting Conan Griffin And Conrad Hasson To Join Their Cause, Jeremiah Brings Them Back To Nocatta City But Informs Jeal That The Gang Knows Someone Is Fighting Back After Jeremiah And Conrad Had To Steal Back The Mercenary's Weapon Stash.

For The Next Several Days, Jeremiah And Teams Of Townspeople Eliminate All The Gang Outposts Before The Aging Bounty Hunter And Conan Griffin Are Sent Back To Fort Damn To Do Some Scouting Before Destroying The Last Outpost.

Jeremiah And Conan Watch As The Gang Leader Somehow Brainwashes Some Townsfolk Hostages Into Joining Him Before They Leave To Warn Jeal Of This New Development.

Upon Informing His Friend Of The Risks Ahead, Jeremiah And Otto Are Sent With The Troops To Eliminate The Last Gang Outpost And Swiftly Destroy The Men There. However, When They Return To Nocatta City, They Find The Saloon Set Fire To By Maverick Delano Who Threatens Them To Leave Or Die Trying To Fight The Coup.

With Jeal Assumed Dead, Jeremiah Acts As The Leader And Brings The Townsfolk To Otto's Ranch While He, Griffin, And Hasson Come Up With A Plan.

Upon Getting Their Gear Ready And The Men Prepped, Jeremiah And The Townspeople Of Guisto Na'o Ride Four Wagons And A Near Army Of Horseback Riders To The Infamous Fort Damn. Once There, Jeremiah Threatens The Outlaw Leader Into Facing Him While Conrad Leads His Forces To Plant the Suprises.

Once The Dynamite Had Been Set Off And The Fort Was Thrown Into Chaos, Jeremiah And His Forces Got Into The Fort And Fought Hard And Ruthlessly To Bring The Coup To An End. At One Point, Jeremiah Nearly Gets Ambushed By Men Before Conrad Saves Him By Killing The Men Firing At Him.

Jeremiah And Otto Then Continue To The Outlaw Leader's Office Before Otto Is Shot In The Head And Jeremiah Is Held At Gunpoint By Donovan Helmer Before The Notorious Hunter Is Shot The Eyes By Maverick Delano.

With Donovan Dead And Delano In The Wind, Jeremiah Checks The Office Only To Find It Empty And Leaves The Fort To Get To His Rendezvous To Plant One Final Surprise For The Leader Of This Infamous Coup.

Upon Setting The Dynamite And Getting His Rifle Ready, Jeremiah Hears Someone Behind Him And Nearly Kills Jeal Before Ensuring That He Is Human And Alive. Upon Figuring Out Jeal Is Really Alive And Human, The Two Wait For Jerimoth Who Soon Arrives On Horseback To Escape The Bloodbath.

Jeremiah Then Shoots The Dynamite, Throwing Jerimoth Off His Horse Before The Aging Bounty Hunter And Retired Gunslinger Gun Down The Mysterious Outlaw Leader, Putting This Coup To An End.

After Getting Back To Fort Damn, Conrad And Griffin Reveal The Gang Has Been Destroyed And That Someone Should Remain In The Fort With A Few Trigger-Happy Folks To Keep Their Skills Sharp And Ensure Something Like The Coup Doesn't Return Again.

With His Affairs In Order, Jeremiah Bids Farewell To Jeal And The Townsfolk And Leaves On Boat To Return To New Hanover.

## Personality

Jeremiah Seems To Be A Man Of Questionable Morals. Though His Determination Can Be Seen In His Hunt For Hobie Miller. He Also Appears To Have A Small Form Of Sadism As He Forces A Group Of Men To Risk Death Knowing Damn Well Which One Was His Target.

## Biography

*Name* - Jeremiah Beatrice Cripps

*Age* - 45 Years Old

*Affiliation(s)* - The Komanda City Bounty Hunting Guild, The Townspeople Of Guisto Na'o, The Kaluse Family, Himself

*Species* - Human

*Status* - Alive

## Gear & Appearance

Jeremiah Is A White Man With Dark Brown Hair And A Clean Shaven Face As Well As An Average Body Type. His Outfit Consists Of Black Bandito Pants, A Dark Red Denim Vest, Light Brown Riding Boots With Gerder Spurs, Brown Walden Coat, And A Faded Brown Wide Brim Hat.

***Single Action Revolver*** - This Firearm Acts As Jeremiah's Main Weapon In His Hunt For Hobie Miller.

## Powers And Abilities

***Excellent Shooting*** - Jeremiah Proves Himself In Being A Capable Shot During His Hunt For Hobie Miller.

***Strategical Mind*** - During The Coup Of Guisto Na'o, Jeremiah Displays A Level Of Strategy In His Goals.

***Tracking*** - Being A Renowned Bounty Hunter, Jeremiah Can Track A Target For Miles In Damn Near Any Terrain.

***Knowledge Of Weaponry*** - Being A Hunter, Jeremiah Knows His Way Around A Multitude Of Weaponry.

***Intimidation*** - Jeremiah Beatrice's Presence Is Enough To Silence A Room.

## Trivia

When Jeremiah Asks His Employer About His Target, He Asks If He Is Hunting 'Man' Or 'Beast'. This Could Indicate He Is A Hunter Of Another Type.

Jeremiah Is The Third Best Bounty Hunter In San Andreas, The Bounty Hunters Above Him Are Virgil Jones And Maverick Delano.