recursal/Fanatic-Fandom huggingface dataset:
Eric B.O. Number Lore Wiki

**Welcome to the Eric B.O. Number Lore Wiki!**
Hello! This wiki has many information about Eric B.O.'s number lore, all of this information is canon due to this wiki being made by the original creator (Unless it gets vandalized, which I doubt is gonna happen), i'll make sure to not add any uncanon or unreleased info in this wiki. If you want know about unreleased info then that won't be happening. Sorry.

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Requerimientos Funcionales

Los requisitos funcionales engloban las acciones específicas que el ingeniero de software debe ser competente para llevar a cabo durante el proceso de desarrollo de software.

Estos requisitos suelen dividirse en dos categorías principales: lógica de negocio y casos de uso. La lógica de negocio representan declaraciones de nivel superior que establecen las acciones que un sistema debe ejecutar, mientras que los casos de uso ofrecen una descripción más minuciosa de cómo debe operar el sistema.

Algunos de los elementos más habituales dentro de estos requisitos comprenden:

1. Las capacidades y características deseadas del producto.

2. Las plataformas destinadas para el desarrollo de aplicaciones, tales como iOS, Android y entornos web.

3. Las especificaciones de diseño en relación a aspectos como el tema, la paleta de colores y las tipografías.

4. La funcionalidad del backend, incluyendo la integración de API y la gestión de bases de datos.

5. Los plazos previstos para la finalización del proyecto.

**Ejemplo:**

Cuando nos sentamos con el cliente a pactar los requerimientos funcionales, comenzamos a proponer con que lenguaje haremos el software, que herramientas necesito para llevarlo a cabo, que APIs harán parte del proyecto, en cuantos springs se entregara, la documentación de la misma, haremos un visual basico inicial de la app o web.

*Referencia:*

Northware. (2022). Requerimientos en el desarrollo de software y aplicaciones.Northware.
https://www.northware.mx/blog/requerimientos-en-el-desarrollo-de-software-y-aplicaciones/#:~:text=
Generalmente%20hay%20dos%20tipos%20de,c%C3%B3mo%20debe%20comportarse%20el%20sistema.
Stalkerholders en los Requerimientos

Los stakeholders desempeñan un papel clave en la elicitación, especificación y validación de los requerimientos de software. El desarrollo de un sistema de información requiere una serie de actividades y entre las más importantes se encuentra comprender las necesidades de parte de los stakeholders.

Los requerimientos de software no solamente son un recurso para basar el desarrollo de un sistema sino que brindan a los stakeholders la oportunidad de expresar qué es lo que quieren y exhiben estas necesidades; y ello en parte es el fundamento de que desempeñen un papel relevante en la especificación y casi excluyente en la validación. En resumen: los requerimientos provienen de los stakeholders y más allá de la formulación de los requerimientos los stakeholders de un proyecto juegan un papel determinante en el éxito de estos.

La noción de stakeholder originalmente se encuentra en la teoría de la firma de Freeman: un stakeholder es aquel que puede afectar a, o es afectado por, los propósitos de la corporación. Es una concepción que extiende la responsabilidad empresaria más allá de la que debe a los accionistas. Una historia de esta etapa de la noción de stakeholder se puede encontrar en este concepto se extendió rápidamente a otros ámbitos más allá de la teoría de la firma y también a la ingeniería de software donde hoy se encuentra plenamente instalado.

*Referencia:*

https://43jaiio.sadio.org.ar/proceedings/ASSE/02-10-917-2574-2-DR.pdf
Validación y Consideraciones

Validación y Consideraciones Prácticas de Requerimientos de Software

La validación de requerimientos es un proceso crítico para asegurarse de que los requerimientos sean correctos y completos. Esto implica revisar y verificar que los requerimientos reflejen con precisión las necesidades del cliente y los usuarios. En el caso del sistema de gestión de ventas, la validación podría implicar una revisión conjunta con el cliente para confirmar que todos los aspectos de la solución propuesta se ajustan a sus expectativas.

En la práctica, la gestión de requerimientos de software es un proceso dinámico que requiere comunicación continua con los stakeholders y la capacidad de adaptarse a los cambios en las necesidades del proyecto. Esto incluye la gestión de cambios en los requerimientos a medida que surgen nuevas solicitudes o se identifican problemas durante el desarrollo. Un ejemplo práctico podría ser la realización de reuniones regulares con el cliente para abordar cambios en las funcionalidades requeridas.

**Ejemplo:**

La gestión de requerimientos de software es un proceso integral que abarca desde la captura inicial hasta la validación y consideraciones prácticas. Cada fase tiene su importancia única y contribuye al éxito general del proyecto de desarrollo de software. Al comprender y aplicar adecuadamente estos aspectos, los equipos de desarrollo pueden garantizar que sus soluciones cumplan con las expectativas de los stakeholders y se entreguen de manera efectiva en el mercado. La gestión de requerimientos es esencial para crear software de alta calidad que satisfaga las necesidades cambiantes de un mundo en constante evolución.

*Referencia:*

Mood, K. (s. f.). *Blog*. https://www.knowmadmood.com/blog/desarrollo-de-software-importancia-y-tcnicas-de-la-captura-de-requisitos
塔国蓝地

## Zìmāuna Shōhna

旗帜

塔国蓝地（蓝地语：Zìmāuna Shōhna）是塔国文明的一个国家。

塔国蓝地所在的塔国是具有厚实外壳的超高建筑物，它的外壳将塔国内部环境与饱受污染的外部自然环境隔离开来，为塔国人提供了舒适且资源与服务完备的内部科技环境。塔国蓝地的总高度约为400km。

在泛系文明的攻击中，塔国蓝地的首都娜科雅的一部分被泛系文明的六相浮游武器摧毁了。

概况
--

### 自然概况

塔国蓝地等塔国星球的塔国建筑与地球表面的生活环境截然不同。塔国蓝地是一座立体国家，各个城市按照海拔高度分配数公里不等的高程。塔国蓝地首都娜科雅是一座塔国顶部的立体城市，四周被城市的墙与支撑城市的结构所环绕，其上遍布包括管道运输线和跨城市总交通道等各种基础设施。塔国城市中的除塔国人类外的其他生物仅有数种，集中在改善环境的树木、用于个人兴趣而养殖的动植物等。

在塔国蓝地等塔国内部，充斥着“塔国环境”，这种环境维持着塔国科技的运行，因为自古以来，塔国人所开发的各种科技中有大量科技使用了被称为“石液”的动力源。它是一种玻璃瓶，内含具有未知能量的矿石混合液，在这种玻璃瓶的驱动下，从古至今依赖“石液”的塔国科技得以运转。在塔国的空气中遍布着的“塔国环境”维持着未知能量的运转，一旦离开“塔国环境”，塔国科技可能停止运转。有研究表明塔国环境与石液所蕴含的能量都是泛系文明在塔国星球远古时期的能源实验中产生的。

### 社会概况

塔国蓝地已经实现社会服务的原子化与一定程度上的共产主义。在塔国蓝地，由于对太空的殖民与开发、本地资源也被广泛开发，大量且多种资源与用品不需要花费代价便可得到；城市中也四处建设了各种生产设施，保证国民在城市的任何地方都能立即且自由地获得一系列服务，包括：

* 食品，其中绝大多数是分子食品，即从分子层面制造的可食用、营养较为均衡、带有舒适口味与口感的人工制品；
* 绝大多数种类的药品，由与分子食品相类似的工艺生产；
* 知识与资源可访问性，包括书籍、课程、人工智能辅助服务，以及无处不在的信息交互窗口。塔国的学校分为“理论”与“实践”两大部分，其中“理论”部分的课程可以在任何环境下通过接入学校的特定网络获得；
* 用于社会实践和国民生活的各种材料的办理处；

等等。

塔国公民一般被约定俗成地分为两种类型，一种是追求维持秩序、为政府或者大团体工作的人群，一种是追求自我实现、为自己或者小的团体而生活的人群。云城游伊偏向于前者，而花使星观、铃临琪宴等人偏向后者。

## 塔国生活

在塔国生活需要高超的六方向寻路技巧。由于错综复杂的空间夹在各式各样悬浮或出挑的建筑物之间，导致如无立体地图的指引，在塔国内部的寻路将变得无比困难。基于人工智能的寻路系统是基础设施的一部分，并且塔国已经安装了各种各样信息丰富的导视牌。塔国生活的必须设备是一套合身的、布满各种设备的衣服。这种衣服会配备某种反重力系统而令穿戴者自由地跨建筑飞行；衣服内部也安设有多重信息交互装置和身体监测装置，并且可以让穿戴者随时在虚拟世界和现实世界中进行转换。

在塔国，人们可以不需要一所长期住宅，因为生活所需的几乎一切基本服务都可以在城市各处寻找到。一些人选择使用免费的基础睡眠间或者付费的高级睡眠间度过人为定义的“晚上”。

塔国的社交是虚拟与现实并行的，意味着绝大多数人有各种各样的网络公民身份。大多数网络公民身份的管理与现实一致。一个人可以自行选择一生中度过更多的虚拟生活或者更多的现实生活。对于花使星观而言，由于艺术学习与偶像职业的需要，她在塔国蓝地的首都娜科雅度过了非常丰富的现实生活。
Goanimate Animation

**Goanimate Animation** is a Dutch-American animation studio, founded by Stephan Gijsman in 1990 under the former name Goanimate Feature Animation.

The studio is the creator of the *Andrew Orozco*, *Guy in the Jellyland*, and *Just Sing* franchises and the adaptations of Sega video games, starting with *The Sonic the Hedgehog Movie*.

## History

### Paramount Pictures subsidiary (2005-present)

On April 5, 2005, Paramount Pictures and its parent company Viacom agreed to buy Goanimate Feature Animation for $3,5 billion in an all-stock deal.

As part of the deal, Guy Richard, by then Executive Vice President, became the chief creative officer (CCO) (reporting directly to president Gail Berman and CEO Brad Grey) of both Goanimate Feature Animation (including its division GoanimateToons Studios) and Paramount Feature Animation.

### 2018-2026: Expansion and Guy Richard's exit from the studio

On November 23, 2025, Richard announced that he was taking a six-month leave of absence after acknowledging what he called "missteps" in his behavior with employees in a memo to staff. According to *The Hollywood Reporter, BBC News* and *The Washington Post*, Richard had a history of alleged sexual misconduct towards employees. in June 2026, it was announced that Richard will leave Paramount Animation and Goanimate Animation by the end of the year when his contract expires, but would take on a consulting role until then. In addition, Bob Chapek, the former CEO of The Walt Disney Company from 2020 to 2022, was announced as Richard's replacement as the chief creative officer on June 30, 2026.

## Productions

Main article: *List of Goanimate Animation films*
Ашмедай Уничтожитель

Ашмедай-Уничтожитель - персонаж, чьего лица мы не знаем. Он нам встречается в начале игры, предлагая выбрать раскладку и в тот момент, когда ведется запись экрана через OBS. Также во время боссфайтов в меню появляется кнопка, где Ашмедай-Уничтожитель предлагает пропустить боссфайт. Так же упоминается Меч Ашмедая-Уничтожителя. Меч упоминали Лорд Каки-Пипи Скелет и Рейнбо.

**Что значит Ашмедай**

*Ашмедай* (от ивр. ‏אַשְׁמְדַאי‏‎ Асмоде́й — «искуситель») — злой, сластолюбивый демон, упоминаемый в позднейшей еврейской литературе. Его имя, вероятно, происходит от авестийского божества Аэшма-дэва. (Взято с Википедии)
Офелия

Офелия

## О персонаже

Офелия - сюжетный персонаж Outcore: Desktop Adventure, являющийся сестрой Люми. Не смотря на то, что Офелия младшая сестра Люми (об этом Люми написала на своем сайте), Офелия выше Люми. В играх с Люми Офелия всегда проигрывает.

## Характер

Характер у Офелии активный. Офелия очень часто отправляется на приключения в одиночку, ей не сидится на одном месте, как Люми. Возвращаясь с приключений, Офелия рассказывает о вещах и историях Люми, которые она увидела. Офелия любит подшучивать над Люми, что наблюдается в одном из воспоминаний Люми, где Люми и Офелия, которая вернулась с очередного приключения, сидят в столовой после их похода на работу. Офелия пошутила над Люми, сказав, что она подсыпала немного еды из верхнего мира в тарелку Люми. Люми, пытаясь найти еду, окунает свое лицо в тарелку с едой.

## Внешний вид

Прическа Офелии, это конский хвост, связанный белой резинкой. Цвет волос в основном фиолетовый, но есть прядь волос белого цвета, направленная наверх.

Глаза Офелии круглые, радужки светло-коричнего цвета, а зрачки коричневые. Брови черного цвета.

На лице виднеется красно-черная полоса, проходящая по щекам и переносице, так же, как и Люми.

В роли верхней одежды Офелия носит фиолетовую кофту(?) и белый плащ накидку, такую же как и у Люми, но белого цвета, фиолетовые штаны с белым поясом и белые ботинки.

## Теории насчет персонажа

Есть теория насчет того, что Офелии нету на момент Outcore: Desktop Adventure и Люми видит её в виде галлюцинации, но это можно объяснить тем, что Офелия на самом деле есть, но ее не воспринимают NPC.
Materials

There are materials used for each planet. If you are going to a new planet, it is recommended to bring at least 10 unused ingredients. Knowing your preferred type of alien patty will help you get good grades on your first day.

Information is very important in this game. Even if you purchase this, there are some information that can only be known from the management part depending on the alien type. If you don't want to pay $100-300, you can do it yourself, but I don't recommend it. Note that the player can change the information outside of the game even if the information has been purchased. If you accidentally click on this and that, it can become a problem later, so it is recommended that you only inquire about the purchased information.

You can buy sauce recipes one at a time when you have spare time and collect them. You don't have to rush to buy it, as you need body parts to make it anyway.

The effects and ingredients of the sauce describe an alien that comes out because the exact name of the body part is unknown. Since the sauce is not protected after production, it is better to make the required amount from time to time rather than making it in advance.
Requerimientos NO Funcionales

Los requisitos no funcionales detallan las características particulares que el software debe tener mientras se encuentra en proceso de desarrollo de la aplicación. Estos requisitos suelen clasificarse en tres categorías principales: rendimiento, seguridad y calidad.

Requerimientos de Rendimiento: Se enfocan en la velocidad y capacidad de respuesta del sistema. Se dividen en tiempo de respuesta (velocidad de respuesta a las acciones del usuario) y rendimiento (cantidad de solicitudes que el sistema puede manejar). Cruciales para aplicaciones interactivas como sitios web.

Requerimientos de Seguridad: Establecen las medidas para proteger los datos contra accesos no autorizados. Incluyen autenticación, autorización y cifrado. Pueden especificar niveles de seguridad como confidencial o alto secreto.

Requerimientos de Calidad: Definen el nivel de calidad que el sistema debe alcanzar e incluso cómo medirlo, por ejemplo, a través de la densidad de defectos o la satisfacción del cliente. Suelen abordar cuatro aspectos: conformidad, usabilidad, confiabilidad y facilidad de mantenimiento.

**Ejemplo:**

En este caso nos enfocamos en tareas que van de la mano, pero que a primera instancia no es el foco, como la velocidad que manejara el software, como optimizarlo, los niveles de seguridad que tendrá y cuales son aptos para el mismo, que calidad, vida y facilidad tendrá el mismo.

*Referencias:*

Northware. (2022). Requerimientos en el desarrollo de software y aplicaciones. *Northware*. https://www.northware.mx/blog/requerimientos-en-el-desarrollo-de-software-y-aplicaciones/#:~:text=Generalmente%20hay%20dos%20tipos%20de,c%C3%B3mo%20debe%20comportarse%20el%20sistema.
Molly Hayes

Molly Hayes is a playable character in LEGO Marvel All Star Brawl. She was announced September 19, 2023

CHARACTER BACKGROUND:

The most powerful member of the Runaways, Molly Hayes also happens to be the group's youngest member. This super strong girl has held her own against everyone from the Wrecking Crew and Wolverine, to the Punisher and invading aliens. She has also done an incredible job coping with the news that her parents were actually murderous Super Villains as members of the Pride.

First Appearance: Runaways #1 (July 2003)

MOVESET:

B: She delivers a powerful punch

DOWN B: She counters with a NY Taxi

UB P: She slides on a rainbow created by friend Karolina Dean

SIDE B: She twists and twirls

Molly Hayes (Karate)

Molly Hayes (Pink Jacket & Hat)

Molly Hayes (Bruiser Outfit)
Chillsy

"What's better than 1 bat? Why two of course!"

## Description

Chillsy is one of the bosses of chapter 3 and main characters of Mob Madness. Chillsy is first seen in chapter 3 at earliest when fighting Bob you can see him on his throne above just watching but not saying a word, and at latest you can see him in the throne room where you fight him. He was originally a normal human who was mostly just some rebellious kid but after ending up in the void and living there for most of his life it really effected his body and mental state. Chillsy is the only person who can Somewhat Resist the Influence of The Void (not including shumi since he straight up isn't considered as a living being to the void) which meant he never rotted though he became very pale and he also gained an ability from it.

## Appearance

He is a tall, very pale man that wears a crimson red t-shirt that seems to have their sleeves ripped off with black trousers and grey shoes. He has a black and red hat with his black hair showing under it. He also has red glasses with shades, he is also 6' 1 and weights 170 lb. he also has 2 metal bats on his back that are chained together which are his weapons.

## Abilities/Strengths and Weaknesses

The effect that The Void had on Chillsy was the ability to turn pain into strength however that came at the cost of his sanity which made him become very violent. There are 5 Tiers of his ability which he calls "Pain Absorption" which are:

### Pain Absorption Tier 1

5% damage and speed boost. activates when he has minor injuries.

### Pain Absorption Tier 2

25% damage and speed boost. activates when he has mild injuries.

### Pain Absorption Tier 3

50% damage and speed boost with a 25% chance to create an after image (basically a clone that dies upon touching anything and only lasts around 3-6 seconds). activates when he has decent injuries.

### Pain Absorption Tier 4

75% damage and speed boost with a 50% chance to create an after image. activates when he has severe injuries.

### Pain Absorption Tier 5

100% damage and speed boost with a 100% chance to create an after image. activates when he has near death injuries.

### Pain Absorption Tier 6?

200% damage and speed boost with 50% defense boost (finally) and 150% chance to create an after image. activates when bloodlusted/in his killer rage.

### Weakness

While Chillsy can be very strong he's also quite fragile meaning he dies very quickly which is why he needs to be careful when he gets attacked.

## Fun Facts

* Chillsy has a big Phobia of spiders, so big in fact he is able to bypass hypnosis out of fear. its also why there's no spiders in chapter 3
* Due to how long Chillsy has been in the void his sanity has been gone long ago which is also the same with his IQ being 55 which is why he is so violent though he is still recovering
* Chillsy is actually immune to all sicknesses. However, he is also immune to all types of medicine which makes it harder for him to get treatment when he needs it.
* drawing created by The\_FireToast/ToastKoi
* his iq reflects the persons iq that we based this character on
Bills

For each planet there is an invoice for the usage fee. The higher the tier the planet, the higher the bill cost.

If you keep ignoring this bill, an alien named Collector will appear in the Burger House. When a customer enters an alien zone, their irritability increases by 40, and a customer who enters a zone with up to 3 collectors will immediately buy chocolate and return home, slashing their reputation if nothing else has been done.
According to the accumulated debt, there can be up to 5 collectors in the order of smoking back door -> parking lot -> first toilet -> second toilet -> (?).
If the collector detects the main character within the surveillance range, it will chase and attack. Collectors can be killed, and if they die, they will not appear on that date, but will reappear the next day if the bill is not paid.

When a crime is caught or reported, the police attention level increases, and at level 5, the kicker, a police alien, appears and searches the burger house. The higher the tier, the more police officers are mobilized. The kicker can also be meat.

You can lower this level of attention by giving a bribe. Since 1 reduction is 100, and completely reducing is 350, it is a gain to completely reduce the level of attention 4 or higher, and it is a benefit to decrease it by 1 for level 3 and below.

Collectors and kickers can attract strategically or for purpose. It is the user's choice whether to delete it or keep it.
Mob Madness: rebooted Wiki

**Welcome to the Mob Madness: rebooted Wiki!**
Hello! And welcome to the OFFICIAL mob madness wiki! This wiki is based on the silly project that a guy called shumi (me) made, if you want to know about anything just click on the boxes! also the map uses a lot of mods for enemies and blocks so none of those are mine.

## Important Stuff

**What is Mob Madness?**

**The Characters of Mob Madness.**

**Minor Characters.**

**Enemies.**

**Bosses/Mini Bosses.**

**Chapters**
Collector

**Collector** is one of the 21 types of aliens in *Godlike Burger*.

## Stats

* **Health:** 6
* **Preference:** N/A
* **Ingredients:** N/A
* **Immune to:** Stun

## Characteristics

If you accumulate bills without paying them, they will appear at the burger restaurant and increase the irritation level of the customers you encounter by 40. Also, if it detects a player within its surveillance range, it will track and attack.
Chapters

This place will give a basic run down on the chapters key events and any noticeable items from each chapters and via their locations. the things listed will include: weapons, locations, puzzles, fights, bosses, environments and parkour. Quick note that not all chapters have been finished and therefore this page will start quite small but have more and more overtime. Now here are all the evaluations of the chapters.

## Chapter 1: On the run

Chapter 1: On the run starts off by being a chase sequence, even though being quite a short chapter (being about 35 second-ish). you run away from Tommy who is chasing you down for an unknown reason, you navigate and outrun him by going through a hillside before entering a cave which exits you out from a water pool and into the outskirts part of Lystral and locating a fortress which you enter and close the door behind you, truly starting the adventure and opening the shops up.

## Chapter 2: The storm

The storm takes place when you enter what seems to be a portal in the wall and being in a dark and gloomy location with the grass being rotted or deceased and a purple blue fog around. you walk and encounter the first puzzle, a riddle which goes: "to progress you must go and do the right thing and whatever is left behind shall stay there and jump into the flames of justice". After doing the puzzle (you thought I was gonna tell you the answer didn't you?) you walk a bit until you have to fight 2 charged creepers and proceeding after killing them both. After a bit of walking shumi reaches a dirt cave which is infested with spiders and silver fish. the way out is locked and you must find a pickaxe to break the... "eggs" which will \*\*somehow\*\* break the wall and let you go through. After that shumi exit the cave to reach the first checkpoint before continuing your journey and passing through what seems to be a shooting range that has some Illigers and pillagers that attack you. After you must do a puzzle before finally entering the Illusion kings castle which have a few rooms inside including a checkpoint, refinery room, prisoner room (double downs as a bar) and... someone else's room (and another enemy encounter and a trap placed somewhere) before finally entering the first boss room and meeting Illusion king. After defeating him you find a lever that opens a portal on the floor before going through. after you enter the storm which seems to be even worst being bright purple, then you must do some gravitational parkour before finally entering another part of the castle again and after doing a maze finally closes the storm generator and exits the fortress revealing the outside and concluding chapter 2.
Godlike Burger Wiki

**Welcome to the...**
**Godlike Burger Wiki**
**45 articles • 37 files • 290 edits**

**About the wiki**

This is a Fandom wiki about the game *Godlike Burger*. It plans to document all of the content from this game.

**About the game**

***Godlike Burger*** is a time and resource management game developed by Liquid Pug and published by Daedelic Entertainment. It was released on Steam for Microsoft Windows on April 21, 2022. (Read more...)

**Navigation**

**Upgrades • Materials • Bills • Serving • Hunting • Surviving • Special Days • Aliens • Planets**

**Helpful links**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Illusion king

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> Illusion King
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> Physical description
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> ### Species
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> Human
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> ### Gender
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> Male
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> 5' 6
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> 128lb
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> dark navy blue
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> "Birthday party magician gone wrong"
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## Description

Illusion king appears in Chapter 2: the Storm as the boss of the Chapter. Illusion king himself is one of the higher ups of the pillager and illager clan, Unlike other illusioners he is able to fully use his magic to his potential. He tends to disguise himself as to not raise any suspision, he is also able to use magic better than any other other illusioner or evoker and can even make his own dome to protective himself and many more things.

## Appearance

Illusion king looks like every other Illusioner however has the ability to change looks between villager, witch and illusioner. Not alot to say about his appearance other wise, oh yeah hes also 5' 6

#### Arrow barrage:

Illusion king will say "Hey, wanna know what's sharp, wooden and about to fall on your head? THIS BARRAGE OF ARROWS!!" before arrows shoot down from above 3 times with an X pattern to it.

#### Rush of magic:

Illusion king will say "Don't look up unless you wanna see a flury of magic COMING YOUR WAY!" before summoning lots of consecutive balls of magic that will follow you for 4 seconds.

#### Lightning swarm:

Illusion king will say "STAND STILL SO I CAN KILL YOU! I mean, uh, don't stand still!" before summoning lightning around you forcing you to stand still

#### Sneaky bite:

You're gonna have to figure out when and how he does it :)

#### 100% totally the strongest attack super cool!:

Illusion king uses his ULTIMATE attack which is super cool and one shots! ...wait, what do you mean he doesnt do it?

### Phase 2

#### Cloning:

he creates 4 clones of himeself that dont attack but confuse you, not alot to talk about.

### Blindness:

he sometimes gives you blindess

Weapons: He uses a bow to kill you, as a fair 1v1 should be.

## Strategies

* when he "uses his ultimate attack" and fails it makes a fireball in which you are able to hit the pillars to destroy parts of of his shield
* you can also use his lightning attack against him by being in a specific place so it damages the barrier slightly
* during phase 2 its best to hit in the middle and ignore the clones outright

## Fun Facts

* In the original version of Mob Madness Illusion king never existed as chapter 2 had little to no content even after its rework.
* one of his side jobs is being a magician for kids birthday parties. which is something he truly loves.
* he's the only person in Mob Madness who knew what was going to happen in the future due to his magic and chose to say nothing.
* He was the only one strong enough to contain the Mystery man in his Castle before he died, and now the man is moved somewhere else.
* Drawing made by kitzea (I might be on their hit list)
Levi

**Levery** is one of the 21 types of aliens in *Godlike Burger*.

## Stats

* **Health:** 1
* **Preference:** N/A
* **Ingredients:** N/A
* **Immune to:** Kitchen Knife

## Characteristics

They come to steal ingredients. They run pretty fast, so they can rob you in the blink of an eye. He has 1 health but is immune to knives, so traps are needed to catch him. Even if there is blood on the player's clothing, they do not become suspicious, and if they witness a murder, they will run away.
Tentotanium

**Tentotanium** is one of the 11 planets in *Godlike Burger*.

## Characteristics

* This is the Penthouse of the Gods, with only the Creator, the Royal Family, and the Guardians acting as police officers. If you haven't paid the bill, a collector will also appear.
* If you do business here, you don't have to worry about money anymore. With the 50x tip effect, if you treat yourself well, there is absolutely no reason to run out of money.
Germmirage

Germmirage

The Germmirage is a cryptic and enigmatic creature that roams the labyrinthine depths of the Crags. Its name derives from the shimmering, mirage-like illusions it creates to disorient and confuse its prey. Germmirages are stealthy hunters, resembling sleek, serpentine creatures with iridescent, translucent scales that blend seamlessly with the rocky terrain. These reptilian creatures have a sinuous body, elongated neck, and a serpentine head crowned with a frill of ethereal, phosphorescent tendrils.

Physical Traits:

* *Size*: Germmirages typically measure around fifteen feet in length, with their sinuous bodies and tails.
* *Appearance*: Their scales shift in color, mimicking the rocky surroundings to create illusions that can bewilder and disorient those who encounter them. The tendrils on their heads can emit a hypnotic, mesmerizing light display, further confusing their prey.

Behavior and Abilities:

* *Illusionary Mastery*: Germmirages are masters of illusion. They can create mirages of themselves, their surroundings, or even entirely fictional landscapes to lure prey or deter threats.
* *Hunting Strategy*: These creatures rely on cunning and stealth rather than brute force. They use their illusions to draw prey into carefully orchestrated traps or to disappear from sight when pursued.
* *Sensory Deception*: Germmirages can manipulate the senses of those nearby, making them hear phantom sounds, perceive false scents, or even feel ghostly touches.

Encounters and Lore:

* *Whispers in the Crags*: Tales of the Germmirage are tinged with awe and trepidation. Travelers and adventurers in the Crags speak of mysterious sightings and unsettling experiences, leaving many to wonder whether the creature is a guardian or a trickster.
* *Navigating the Mirage*: Encounters with a Germmirage are as disorienting as they are dangerous. Adventurers may find themselves lost in illusory landscapes, forced to rely on their wits and instincts to escape the creature's elusive grasp.
Ludos

**Ludos** is one of the 21 types of aliens in *Godlike Burger*.

## Stats

* **Health:** 6
* **Preference:** Mikania, Dowbell, Mumbler, Collector
* **Ingredients:** Plain bread, cucumber, lettuce, onion
* **Immune to:** N/A

## Characteristics

High health, no immunities. The Rudus loves to start a fight when given the chance. While it is best to take him out with a trap at the start (Especially as he loves to smoke, use the bathroom or applaud the dancer in the VIP room), an upgraded cleaver can take them out with two swift slices. They also have quite simple eating habits, making supplying one easy even though the payout is somewhat meager.
Divey

"She's really good at swimming."

## Description

Divey is a woman that appears in chapter 5 that is captured by the Prince of The Ocean to be forcefully married so he could become the king. However, due to shumi, Chillsy and Rindo Interrupting it she gets freed by them, though shumi is too busy trying to find Endie and Chillsy is just a complete ~~Asshole~~ douche towards her. Only Rindo really pays attention to her and asks how she is which she feels flattered by thought I'm sure she'll make nothing of it and leave him alone... Right?

## Appearance

Divey is quite a tall gal, being taller than Rindo by one inch and being 6' 3. Furthermore she wears a special scuba-diving gear that absorbs 100% of any water, she is also quite buff mostly because of how much she swims, she also has short blonde hair and light blue eyes with goggles on top of her head for incase water enters her eyes.

## Strengths and Weakness

Diveys ability to control and manipulate water as well as slightly control ice is quite useful being able to overall have quicker movement travel in water aswell as doing other cool tricks. Oh and she can also create 3 tridents that can move to her likings within a 5 mile radius. here are the list of her water abilities

### Aquatic wall

A big wall that protects her from majority of projectiles and slows anyone down who tries to go through it

### rain of justice

makes hundreds of small sharp water droplets that she can shoot at people

### whirl of water

summons a mini water tornado that launches anything in its path

### Pacific Clones

Able to make water clones of anyone or thing (only shape is similar to the person not the abilities)

### fists of Atlantic

able make a glove out of fists which allow her to use an aquatical martial arts that had been lost to time

### dance of an elegant rainstorm (her ultimate ability)

It will start raining though the rain droplets look bigger and more a light blue tone, this rain spreads up to 50km, inside this rain patch all of Diveys attacks increase tenfold in size, speed and damage, and all attacks dealt to her will be either redirected via the rain droplets physically moving you, or will be elegantly dodged around by Divey (who is being moved by the rain)

### Weaknesses

while she is very strong she does have a few fatal flaws, such as being her water abilities require for water or to be in a cold area to work, therefore heat is her direct counter. she can also still be affected water due to how she is human.

## Fun facts

* While Divey isn't really interested in the rest of the characters due to their behavior. For Rindo however, she finds something charming in him, probably because he was the only person to show some respect towards her and not outright be rude or ignore her.
* Divey is actually the sister of Chillsy, though it is never really mentioned but only hinted. and Chillsy himself doesn't remember her being his sister.
* Divey is Russian (BLYAAAAT!!!)
* she is one of the most sweetest people in the group, first place being Tommy himself.
* drawing created by The\_FireToast/Toast Koi
Stages

Alongside a cast of creative characters, battle your way to victory in various locations across the Marvel Universe! Each stage has a normal, battlefield, or omega mode depending on your choosing.

STAGES

* Avengers Tower
* Baxter Building
* Lemuria
* Battle of Manhattan
* Asgard
* Nueva York
* X-Men Mansion
* Kang's Palace
* Guardian Spaceship Rumble
* Wakanda
* OSCORP
* Sanctum Sanctorum
* The Daily Bugle
* Atilian Pallace
* Hell's Kitchen
Libadonia

**Libadonia** is one of the 11 planets in *Godlike Burger*.

## Characteristics

* Shati, Mikania, and Ludos are mutually preferred meat types, so you need to get them evenly. From there, you will learn how to separate and serve patties for each customer.
* The new cockroaches aren't a threat, but you should get used to the meteorites quickly, as there is a high risk of calling the police or getting hit to death if done wrong. If it's too hard, you can also play the game at 0.5x speed. The most dangerous thing is to get hit by a meteorite and die.
* Ludos has high basic stamina, Mikania doesn't use a sword, and Shati runs fast. If it is too difficult, we recommend that you come with more enhanced traps from the Jungcameria.
* From then on, a kicker appears as a regular guest.
Tatola

**Tatola** is one of the 21 types of aliens in *Godlike Burger*.

## Stats

* **Health:** 3
* **Preference:** Mikania, Onvegrik, Tarat, Bredigue
* **Ingredients:** Basic bread, salmon, pineapple, egg
* **Immune to:** Laxative, cleaver, gun, stick killer

## Characteristics

It has the property of running fast and dancing when music comes on. It has low HP, but it is not easy to kill as it is immune to traps where it usually goes. It is recommended to use poison, air conditioning, or parking traps by aiming for zombie events or seeing opportunities from time to time. It also has a thief attribute. I like tarat, so it's easy to entertain.
Onbegrik

**Onbegrik** is one of the 21 types of aliens in *Godlike Burger*.

## Stats

* **Health:** 2
* **Preference:** Kicker, Tatola, Slack, Deborah
* **Ingredients:** Plain bread, black bread, sauce, bacon, jalapeno, salmon
* **Immune to:** Stun, spice, nicotine, laxative, hypnotic, hookah, tinofir

## Characteristics

If the burger isn't satisfactory, it gets angry and increases the annoyance of nearby guests. But if you are satisfied, this alien will 'Succeed'. Fortunately, the occurrence of a corpse does not attract the attention of surrounding aliens. He has no body parts, so only Patty exists. Since the kicker is a favorite, he's easy to treat on-be greek if he's often cops face-to-face.
Lobby

**Lobby** is one of the 21 types of aliens in *Godlike Burger*.

## Stats

* **Health:** Infinity
* **Preference:** Mikania, Shati, Dowbell, Mabler
* **Ingredients:** Plain bread, bacon cheese, eggs,
* **Immune to:** Everything

## Characteristics

These aliens cannot be killed. However, since they are not aggressive and unsuspecting, the lobby does not respond to a bloody massacre in front of their eyes, and the irritability rises slowly even if you receive a burger late, so there is effectively extra time. Occasionally fires a flash while talking, which increases the irritability of the alien. He often demonstrates performances and dances
Hunting

Patties are non-purchasable, so you have to kill customers walking around and turn them into patties. The planet's alien composition has a composition that loves each other's patties. For example, the planet Libadonia maintains a relationship that rotates in the order Shati -> Ludos -> Mikania -> Shati, so supply is not a problem as long as you get kills evenly.

In this game, there is a resource called stamina, so if you shoot the knife incorrectly, you can't attack and it's easy to die. One shot, one shot, please sting accurately.

There are two ways to deal with aliens with a sword: attack using the enemy's attack delay, dodging slightly, then approach and stab them, and stab them right away when they get hit by the enemy. It's best to deal with aggressive aliens in the former way, and moderate aliens in the latter way.

Except under certain circumstances, since cleaver is an act of burying the blood of the other person's living body, it must be washed well to avoid suspicion. When you walk around with blood, the suspicion gauge of aliens in the same area starts to rise. Aliens in other zones are unaffected. Usually, the suspicion gauge decreases again in unsuspecting situations, except in special cases such as kickers, but it does not decrease when the suspicion gauge reaches 100.

When the Suspicion Gauge reaches 100, the guests gain a Surveillance Area. If you come within range, depending on the alien's personality, it will either attack or panic and run away. You can use it to lure them into traps or make them run away.

Aliens have their own immunity, and if you are immune to that immunity, your suspicion gauge fills up partially. If the trap is eaten but cannot be killed, the suspicion gauge is immediately maxed out.

The stun doesn't do damage, but if an alien is stunned, the suspicion gauge won't fill up even if you kill an alien next to it or are in a bloodbathed state. It's also defenseless, so you can kill with plenty of room.

Sauce is a factor that can make difficult hunting easier. In particular, aliens fed with Tinopirk Sauce can strip all immunity. In this case, the hunting becomes easier, but the material is not formidable.

If you have invisibility, you can avoid it if you are at a disadvantage in battle. The suspicion gauge and watch range are still maintained, but if the jukebox is listening, you can hide and activate the jukebox to get over the crisis. If you don't have a jukebox or are immune to opponents, use invisibility and get out of sight. Time is short, so you don't just have to get into a corner and have nowhere to run.

The remote control can not only activate it, but also turn on and off the automatic corpse removal and motion sensor. It can be used for various applications, such as being silent when entering and then killing when exiting, luring using a corpse, or making an assassination more convenient.

When the battle begins, speed control becomes impossible. It is recommended to plan and set up in advance.
Richtona cay

Richtona Cay, located among the islands to the northwest of Ikia, presents a stark contrast to the tropical paradise of Bradneau Isle. This island is characterized by its tumultuous geological activity, with volcanic peaks, steaming geysers, and rugged terrain dominating its landscape. Richtona Cay's unique beauty lies in its untamed, fiery wilderness.

In the midst of Richtona Cay's volcanic landscapes, the Orc encampment of Vulkarok has found its home. Vulkarok is strategically positioned to harness the island's geothermal energy and mineral wealth, which have become valuable resources for the Trais Empire. It serves as a testament to the Orcs' ability to adapt to challenging environments and harness their power.

*Features:*

1. Geothermal Forges: Vulkarok is known for its impressive forges powered by the island's natural geothermal vents. Here, Orc blacksmiths craft formidable weapons and armor, making the encampment a sought-after destination for adventurers seeking superior equipment.
2. Mineral Mines: The island's rugged terrain conceals rich mineral deposits, including precious gems and rare metals. Orc miners extract these resources, which are then used in trade with the Holds of Ikia, strengthening the empire's economic ties.
3. Fire Dancer Traditions: The Orcs of Vulkarok have developed unique traditions celebrating the fiery nature of their surroundings. Fire dances, where Orcs perform daring feats amidst the volcanic activity, are a key aspect of their culture. These performances blend elements of danger and artistry, captivating those who witness them.
4. Volcanic Mysteries: Richtona Cay's volcanic craters hide ancient secrets, including magma chambers, hidden caves, and the lairs of fire-breathing creatures. Explorers and adventurers may find themselves on a quest to uncover these enigmatic mysteries.

*Role in Your Campaign:*

Richtona Cay and the Orc encampment of Vulkarok provide a dramatic and volatile backdrop for your campaign. Whether your players are drawn to the island's mineral wealth, the mysteries of its volcanic landscapes, or the unique culture of the Orcs who call it home, Richtona Cay offers a setting filled with opportunities for adventure and intrigue. It stands as a testament to the Orcs' ability to thrive in diverse environments and their role as a formidable presence in the region.
Ikia

*Description:*

Ikia is a sprawling and diverse continent, where power is not concentrated in nations but rather dispersed among numerous independent city-states known as Holds. This decentralized governance has shaped the landscape, culture, and politics of Ikia in distinctive ways. The continent is a realm of rugged terrain, untamed wilderness, and ever-present danger, with Holds serving as bastions of civilization amidst the chaos.

*Geography:*

1. Central Chill: As one ventures deeper into the heart of Ikia, the land gradually grows colder. Vast mountain ranges, towering plateaus, and expansive tundras dominate the central region. These frigid expanses are home to hardy creatures and resilient inhabitants who have adapted to the harsh, unforgiving winters.
2. Polar Deserts: At the northern and southern poles of Ikia lie desolate desert regions. The northern pole features a frozen desert, where howling winds carry stinging sand across the icy landscape. In contrast, the southern pole houses a scorching desert, where the sun's relentless heat beats down on endless dunes of sand. These extreme environments are among the most inhospitable places on the continent.
3. Variable Climate: Moving away from the central chill and polar deserts, the climate becomes increasingly temperate, with diverse biomes ranging from lush forests to arid plains. The Holds are strategically located throughout these varied landscapes, each adapting to the unique challenges and opportunities presented by its environment.

*Political Landscape:*

Ikia's political map is a patchwork of Holds, each with its own ruling council and governing structure. The Holds fiercely guard their autonomy and resources, prioritizing their own interests over any overarching unity. While they may unite in times of external threats, internal conflicts and power struggles are not uncommon.

*Perils of Ikia:*

The continent is ravaged by monsters, bandits, and other dangers that roam the wilds between Holds. Without a centralized authority to maintain law and order, the roads are treacherous, and settlements are often fortified to withstand attacks. Adventurers and mercenaries are in high demand as defenders against these threats, and they can find lucrative work protecting trade routes or hunting down dangerous creatures.

*Trade and Diplomacy:*

Despite the precarious nature of Ikia, trade and diplomacy flourish between Holds. Caravans and ships ply the trade routes, and emissaries from various Holds regularly convene in neutral territories to negotiate alliances, trade agreements, and territorial disputes. These gatherings are often tense, as each Hold strives to maintain its independence while seeking the benefits of cooperation.

Ikia is a land of contrasts and challenges, where the fierce independence of the Holds is both its strength and its vulnerability. In this diverse and perilous continent, your players will encounter a wide range of cultures, landscapes, and adventures as they navigate the complex web of politics and dangers that define Ikia.
Derubos

**Derubos** is one of the 11 planets in *Godlike Burger*.

## Characteristics

* Tarat and Tatula are not difficult to feed, and Onbegrik can be operated widely if you have fought a lot with the police. Shatti can be grilled on begrik, but if that doesn't work, you can stock up on patties for the lobby.
* You need to be bold to get past the bounty. Fortunately, the original aliens are not strong enough, so it is not difficult to deal with them. Tatola can be annoying, but if you can't afford it, you can use poison or something.
Sorys

Sorys, the continent located to the east of Ikia, remains a mysterious and distant land that lies beyond the scope of your players' adventures. While they may hear tales and whispers of its existence, Sorys is an enigma, shrouded in intrigue and curiosity.

*Features:*

1. Uncharted Lands: Sorys is largely uncharted and unexplored, with its vast regions concealed by uncharted wilderness, dense jungles, and uncharted mountains. Few have ventured into its depths, and even fewer have returned to tell the tale.
2. Legends and Myths: Sorys is steeped in legends and myths, with stories of hidden civilizations, ancient ruins, and exotic creatures that capture the imagination of those who hear them. These tales are often passed down through generations, filling Sorys with an aura of mystique.
3. Mysterious Magic: It is said that Sorys possesses a unique and mysterious form of magic, different from that found in Ikia. Arcane energies flow through the continent, creating mystical phenomena that remain unexplained and untamed.
4. Remote Islands: Off the eastern coast of Sorys lie remote islands and archipelagos, each with its own secrets and lore. These islands are often mentioned in legends and tales of daring explorers who embarked on perilous journeys to reach them.

*Role in Your Campaign:*

Sorys serves as a tantalizing backdrop to your campaign, a land of distant wonder and uncharted possibilities. While your players may never set foot on its shores, the mere mention of Sorys can pique their curiosity and inspire quests and adventures related to the unknown. Its legends, magic, and uncharted territories can be woven into the lore and mysteries of your campaign world, providing a sense of depth and wonder to the world beyond their immediate horizons.