recursal/Fanatic-Fandom huggingface dataset:
Cherry

Cherry (formerly named Buttersweet) is a female pink bunny. She is the girlfriend of Nelson.

## Appearance

### Old Design

Cherry (as Buttersweet) was a chubby mouse with pale purple skin and a black and blue ponytail. She wears a black shirt that says "ROCK FOR HEARTS" in white.

### Current Design

Cherry's current design is a bunny with pink skin, has long carrot-like ears, and yellow pigtails. She wears a white furry dress. She is now skinny and doesn't have a bucktooth.

## Family

Suzy (mother)

Jeff (father)

## Friends

Nelson (boyfiend)

Sillynut

Melody (BFF)

## Enemies

Heart Gem Thief

Blacky the Color Stealer

## Likes and Dislikes

### Likes

Nelson
Sillynut
When the Heart Gem Theif goes to jail forever
When Blacky goes to jail forever
Whitela (Blacky's sister)
Blacky (When he is not stealing colors)
Itchy The Spider

### dislikes

Heart Gem Theif
Blacky (Mostly)
When Nelson leaves her forever
Getting Blackmailed by Sillynut
Foraging Post

Upgraded Upkeep Cost |  41 (yearly)

The Foraging Post allows you to convert your subjects into peasants who will collect  Food. This building is essential in the early game before you have stone that allows you to get a Venery, Fishery or Farmstead. Where Peasants make  4 Food during summer and  2.4 Food during winter.

Template:Evolve
Civilian Units

Civilians form the base of the player  population and need housing. They first appear at the player Town Hall as  Villagers while  Happiness is greater than 0 (on UI it may show 0 and growth, but with exact 0.0000  Happiness new villagers never appear). They can be assigned to production buildings later on to turn into specialized workers.

# Common units

Villager

Woodcutter

Farmer

Scout

Loremaster

Miner

Merchant

Sailor

Brewer

Smith

Fisherman

Hunter

Healer
Emissary
# Clan specific units

Skald

Mender

Thrall

Norn
Engramas

Consulte também Engram Classnames para obter informações técnicas sobre a configuração do servidor.

## Visão geral

Os engramas são receitas de artesanato permanentes que o jogador pode desbloquear e fornecem um meio de avanço e progressão para os jogadores em ARK: Survival Evolved. Ao contrário Blueprints (Itens roubáveis que dão acesso a Receitas de Fabricação), Os engramas não podem ser roubados, persistem até a morte do jogador e não ocupam peso ou espaço no inventário. Uma vez que os engramas são desbloqueados ao subir de nível e gastar EP (pontos de engrama), você pode criar vários itens como armas, equipamentos e roupas. Todos os engramas custam 7107 pontos de engrama(v275.0) ou 7663 incluindo DLC Scorched Earth e 8220 incluindo o DLC Aberration e 8653 incluindo o DLC Extinction.Como o jogador só ganha 4441 pontos de engrama (ou 11000+ no único jogador) em 155 níveis(*v304.1*), você não pode desbloquear todos os engramas sozinho no multijogador ao mesmo tempo, a menos que use o   Nirvana Tonic em ARK: Mobile. No entanto, você pode redefinir seus engramas aprendidos usando   Mindwipe Tonic.

Tekgrams são aprendidos após derrotar os chefes e são necessários para criar e usar itens Tek.

## Engrams de jogo básico

Os engramas para o nível 1 já estão desbloqueados. Esses engramas também podem ser desbloqueados em todosDLCs (exceto itens que são exclusivos de ARK: Mobile).

## Tekgrams

Tekgrams são uma forma especial de engrama que são concedidos ao derrotar chefes. O engrama é necessário para criar e usar o equipamento correspondente, mas não é necessário para colocar peças de construção já feitas

**Unlock all Tekgrams at once**

Harder difficulties in a particular boss will award the engrams from all previous difficulties.

2Ragnarok Arena contains   Manticore and   Dragon, which give their Tekgrams upon death. Defeating both unlocks the exclusive Tekgram listed.

3 This is the level required to enter the Easy Arena for   Broodmother Lysrix, the lowest level arena.

## Scorched Earth Engrams

Esses engramas também podem ser desbloqueados no Ragnarok, Valguero, e Crystal Isles DLCs.

## Aberration Engrams

Esses engramas também podem ser desbloqueados no Valguero e Crystal Isles DLC.

## External links

* Engram Calculator v298 on a-calc.de or inapp
* Engram Calculator on Survive-ARK.com
* ARK skill-tree on GitHub
Northgard Wiki/Top section

Welcome to *Northgard* Wiki
the *Northgard* guide for Keyword1, Keyword2, Keyword3 and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Northgard

Add a description of the game which covers topics of interest and has links.

Content
Keyword 1Keyword 2Keyword 3Keyword 4

Heading B
Display 1Display 2Display 3
Eir

Eir is a unique Warchief of Rat clan
Deadly shaman and leader of the Rats, Eir uses her scythe to collect the healing herbs for her people and to slay her enemies. She replaces the Warchief used by other clans, and is able to heal nearby allies. She can be trained at the  Shaman Camp (also requires 10 wounded units).

With the  Blood Ties lore unlock, she can sacrifice part of her health to heal all friendly units in the zone over the next 5 seconds.

## Notes

Due to her unique requirement of 10 wounded units, Eir should be recruited before regular shamans.
House

Upgraded Upkeep Cost |  36 (yearly)

The House increases your max Population size by +5, allowing your Town Hall to continue spawning new Villagers.

###  Upgraded

* Increase  Population capacity by 3.
* Improves housing quality.

Housing quality helps to maintain positive  Happiness by removing the "We want better houses!"  Happiness debuff.
Archery Range

# Overview

Archery Range is a unique building of Lynx clan

 Upgraded Upkeep Cost |  46 (yearly)

The Archery Range replaces the Axe Thrower Camp and allows you to turn your  Villagers into  Trackers. This building also increases the max size of your Warband by +2. Mielikki, Brundr and Kaelinn are also recruited here.

###  Upgraded

Gain + 1  Warband capacity and increase  Trackers attack power by 5%.
Improve Tools

Improving your Clans Tools gives a small bonus to their abilities. It is accessed through a  Forge and requires at least one  Smith working on tool improvement. Adding more  Smiths speeds up the process, but does not allow improving several tools at once.

It costs 5  Iron and 30  Kröwns to improve civilians' tools. It costs 5  Iron and 50  Kröwns to improve warband tools over 3 months.

Improvements apply to all units of that type.
Fantassin

The Fantassin is a unique unit of Lion clanFantassins are trained at the Fantassin Camp, which is an upgrade of the Sentry Camp.

Fantassins are a strong defensive unit that takes 30% less damage from ranged attacks and  Defense Towers/Watch Towers. In addition to this, they have slightly more defense and hitpoints than their peer unit, the Champion.
Arco Composto

Arco Composto

Arquivo:Arco Composto.png

Arma

 Type

Bow

 Ammo used

  Stone Arrow
  Flame Arrow
  Tranquilizer Arrow
  Metal Arrow
  Toxicant Arrow

 Dano físico

10.0

 Dano a distancia

75 / 75 / 27 / 175.5 / 27

 Frequência de tiro

0.37 RPS

 Tempo de carregamento

0.66 seconds

 DPS

27.75 / 27.75 / 9.99 / 64.935 / 9.99

Item

 Peso

12.0

 Durabilidade total

55.0 *(-0.1 por uso)*

 Uso unico

No

 Adicionado em

Patch 190.0

**Spawn Command**cheat giveitemnum 376 1 0 0
**or**
cheat gfi CompoundBow 1 0 0
**or**
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem\_WeaponCompoundBow.PrimalItem\_WeaponCompoundBow'" 1 0 0

Crafting

 Required level

Level 79

 Engram Points

40 EP

 Crafting XP

20 XP

 Prerequisites

* Bow
* Fabricator

 Crafted in

  Fabricator
  Tek Replicator

Ingredients

**95 ×  Polymer, Organic Polymer, or Corrupted Nodule**
**85 ×  Metal Ingot or Scrap Metal Ingot**
**75 ×  Cementing Paste or Achatina Paste**

## Overview

O Arco Composto em ARK: Survival Evolved é um arco avançado e o único arco capaz de disparar Flechas Metálicas. Ao atirar qualquer coisa que não seja as flechas de metal, no entanto, o Arco Composto realmente causa menos dano do que uma Besta. Já que o ganho de torpor das escalas de Flechas Tranquilizadoras com dano, é menos eficiente para domar também.

Ao contrário do arco de puxar para trás de madeira, o arco composto tem uma visão real.

Você precisa puxar a flecha para trás até o máximo de dano.
Brundr

# Overview

Brundr is a unique unit of Lynx clan

Brundr is a Unit unique to the Clan of the Lynx. Together with Kaelinn and Mielikki, Brundr is a replacement for the Warchief for the Clan of the Lynx.

Special Abilities:

## Special abilities

* **Sharp Eye**: Brundr and Kaelinn can reveal undiscovered areas. Upgrade the Scout Camp to reveal an enemy area. Can hide from foes, unless war is declared in the zone.
* **Nature Takeover**: Increase the decolonization speed by 10% for each Brundr and Kaelinn in the zone. Shared with Mielikki.
* **Caring Sibling**: Brundr and Kaelinn regenerate health when on the same allied zone. Brundr has +20% attack power while in the same zone as Kaelinn.
* **Sibling Rivalry**: Brundr and Kaelinn each produce food in territory. Kaelinn has +40% defense while in the same zone as Brundr.
Fame

# Overview

**Fame**, in addition to being a Victory condition, is a resource allowing you to unlock Clan specific bonuses.
Players always start with  0 **Fame**

## Usage

You unlock the bonus:

* 200 : "Thane" Bonus
* 500 : "Jarl" Bonus

# Tips and Tricks

* Rushing middle (scouting) is a good boost for getting Thane early on, but on huge map, it weakens the early economy.

# Trivia

* The Snake Clan doesn't gain  **Fame**, their "Thane" and "Jarl" Bonus are timebased: March 801, March 802

# Victory Condition

Classic fame victory can be achieved by reaching  1200 **Fame**, build an  Altar of Kings and colonizing appropriate number of territories (12 on normal maps, 14 on huge). Since colonization cost grows with the numbers of territories you own,  Colonization is recommended.

However, other fame victories can exist : for instance Rig's Saga eighth mission "Contest" sets up a fame victory as a plain  1500  race while *Viking's Glory* battle requires  1300  and an altar of kings.
Aviary

Aviaries increase the maximum number of  Hawks sent on Boneyards.
 Upgraded Upkeep Cost |  31 (yearly)

The aviary is a building that will train villagers to become  Falconers, being able to explore the map, Ruins and Shipwrecks they can also explore both buried caches and forbidden caches.

Unlike it's counterpart Scout Camp, Aviary doesn't occupy a building slot, allowing you to build as many as you need. Only 3 Aviaries that can be built, though.

###  Upgraded

* Allows to recruit one more  Falconer.
* Increase scouting speed by 20%.
* Allows to scout enemy territory. Also unlocks an additional  Hawk
Eitria

*A gifted artisan, Eitria focuses more on clan leadership and only picks up the pickaxe to let off steam.*

Eitria is a unique warchief of Horse clan
Alongside with  Brok,  **Eitria** can mine 20% faster than Miners and forge 20% faster than Smiths. They can also build and repair buildings (20% faster), and are both hired from Völund's Forge.

Eitria's unique advantage is that she can build and repair 30% faster.
Brundr and Kaelinn

# Overview

Led by Mielikki, the Beastmaster, the Clan of the Lynx have an exceptional connection with nature. Proud Hunters, their excellent archery skills and unique luring technique are more than enough to ensure the ongoing prosperity of their people.

The Clan adopted the graceful but threatening lynxes Brundr & Kaelinn when they were just cubs, who now serve as the eyes of the clan's esteemed leader and a force to be reckoned with on the battlefield.

## Starting Bonuses

* Earn  Hunting Trophies on animal kills.
* You can summon  Brundr and  Kaelinn to your Training Camp.
* Mielikki the Beastmaster is weaker than other warchiefs but does not cost iron.
* The  Archery Range replaces the  Axe Thrower Camp. The  Trackers they train are ranged units shooting a wide variety of arrows.
* The Paths of the Hunter replaces the Military paths. Spend  Hunting Trophies to unlock powerful abilities for  Brundr,  Kaelinn and the  Trackers.

## Fame Bonuses

* 200 Fame : **Lure**

Unlock Mythical Lure for Mielikki. She can place a lure in a non enemy controlled zone, which will periodically attract Mythical animals. They come in higher numbers as time passes. The next  Feast's  Food cost is reduced by 5% (up to 50%) per animal you clan killed.
* 500 Fame : **Oskoreia**

Unlock the Oskoreia ability for Mielikki. She can sacrifice herself to recall the last and strongest Mythical animals the clan killed. In their spirit form, they come back for a last rampage on earth.
# Lore Tree

Sharp Axes
ColonizationSpoils of Plenty
RecruitmentMedicine
HearthstoneShiny Happy People

Weaponsmith
Archery MasteryDefensive Strategy
Military StrategyFeeling Safe
Nimble PawsThe Wild Hunt

Mining Efficiency
ShipbuildingPoaching
EruditionCarpentry Mastery
NegotiationTrading Caravan

# Relic

 Glepnir : Allows you to place a trap in a non-enemy zone. Activate on demand to reveal spikes that damage and slow enemies for as long as they are in the zone. Lasts 30 seconds.

# Conquest

In "conquest" mode, all clans play a series of 11 maps. The first, middle, and last maps in the sequence give hard-coded, clan-specific bonuses; the other maps randomly generate generic bonuses (which may or may not affect clan-specific units/buildings). The special bonuses for this individual clan are as follows:

* You start with Deer on your starting zone. Hunters produce 10% more Meat.
* Your Archery Ranges give +1 Warband, +2 when upgraded, and Trackers are 10 Kröwns cheaper.
* Oskoreia calls the last two rounds of Mystical animals killed.

# Other Clans

Eikthyrnir

Heidrun

Fenrir

Huginn and Muninn

Bjarki

Slidrugtanni

Sváfnir

Nidhogg

Svadilfari

Lyngbakr

Himminbrjotir

Ratatoskr

Dodsvagr

Hræsvelg

Neustria

Kernev

Vördr
Gelon

Gelon is the leader of the Gayant faction of scarpe Gelon helps lead the gayants to stopping Surtr and sucedding in assembling the Cross of Vidar quest.

In mission 2 he shows up for the first time and meets with Rig and his warriors. Rig has to help his people to swaying the other Gayants to his side before Lothaire does.

In mission 8 he shows up at the start showing the Nominoë and Svarn the beast they must slay for the stone and at the end once they retrieve the sword.

In mission 10 along with Svarn he is the first shore you must stop from falling.
Fox

Foxes are only found in fox dens. They have very aggressive behavior and will frequently attack players adjacent territory if the opportunity arises.

Foxes keep appearing from Fox Burrows until the burrow is destroyed (by colonizing it) or blocked by any Playable faction's unit. Group of foxes from the fox burrows may move into adjacent neutral territory if the population of the den gets too high.
Carved Stone

Upgraded Upkeep Cost | none

Allows you to recruit a Loremaster who will produce  3 Lore.

It is mainly used to achieve Wisdom Victory, allowing players to sacrifice their  Stone supply in order to create extra jobs for lore production, in addition to naturally generated Circle of Stones and Runestone.

If built on a Circle of Stones tile, the Carved Stone will benefit from its production bonus too (EDIT: patch of May 29, 2020, no longer allows to erect a Carved Stone on a Circle of Stones tile) . Picking up the  Erudition knowledge from the Lore tree allows for the construction of one free Carved Stone.

This building cannot catch fire or be destroyed by pillage.
Gefjun's Jar

Upkeep Cost |  0 (yearly)

 **Gefjun's Jar** : Population  Happiness requriements are reduced by 20%. The more you have, the more your units' production is increased.

Specifically; each point of positive happiness adds 1.5% productivity to all civilians; it maxes out at 10 happiness, with a corresponding +15% boost.

### Prior Patches:

In prior versions of the game, this relic retained the passive effect of reducing your happiness requirements, but also had an active ability which allowed you to spend a large amount of food (scaling with your current population) to immediate cause 3 villagers to arrive by boat.
Northgard

+ OS: Windows Vista or better
	+ Processor: Intel 2.0ghz Core 2 Duo or equivalent
	+ Memory: 1 GB RAM
	+ Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
	+ DirectX: Version 10
	+ Storage: 1 GB available space
	+ Additional Notes: Minimum display resolution: 1366x768
* Recommended:
	+ OS: Windows 7 or better
	+ Processor: Intel i5 3.1 Ghz Quad core
	+ Memory: 2 GB RAM
	+ Graphics: Nvidia GTX 660 / Radeon HD 7800 or better
	+ DirectX: Version 10
	+ Storage: 1 GB available space
	+ Additional Notes: Recommended display resolution: 1440x900

**Mac OS X*** Minimum:
	+ OS: Mavericks 10.9 or later
	+ Additional Notes: MacBook, MacBook Pro or iMac 2012 or later
* Recommended:
	+ Additional Notes: MacBook, MacBook Pro or iMac 2014 or later

***Northgard*** is a strategy game based on Norse mythology in which you control a clan of Vikings vying for the control of a mysterious newfound continent.
Gate of Nidavellir

Defense |  80

The Gate of Nidavellir is a structure in the middle of the map on the conquest mission *Threats from the Underground* to achieve this victory the gate must be destroyed. Dwarves will attack you in an attempt to stop you from destroying it through yearly attacks and at certain points throughout you attacking it.
Dream Daddy Wiki/Section 3/fr

Guides
* Créer un guide de jeu pour Dream Daddy

APERÇU
**Genre :** Casual, Indépendant, Simulation
**Développeurs :** Game Grumps
**Éditeur :** Game Grumps
**Sortie :** 20 Jul, 2017
System requirements

Videos

*Regardez d'autres vidéos sur Game Grumps sur Twitch TV*

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Eikthyrnir

# Overview

The Clan of the Stag. Proud of their legacy of astonishing achievements, they are renowned as much for their honorable and regal manner as their harsh justice and unyielding strength. Valuing wealth and fame, they are highly ambitious expansionists ...

This clan can achieve  Fame rather quickly while having access to more resources as a solid foundation to kickstart a settlement.

## Starting Bonuses

* You Start with +75  Food,  Wood,  Kröwns and +40  Lore.
* The Hall of Skalds replaces the Brewery and produces additional  Fame.
* You gain 50% more  Fame and  Happiness from your territory.

## Fame Bonuses

* 200 Fame : **Supplies**

Each  200 Fame a boat brings you +50  Food,  Wood and  Kröwns, +25  Lore and +5  Stone.
* 500 Fame : **Annexation**

For each  200 Fame, unit production is increased by 3% (15% max).
* 1000 Fame : **Valorous Leader**

Your warchief gains the Valorous Leader ability and an increase of 50% to his defense and 40% to his health.
# Lore Tree

Sharp Axes
ColonizationEradication
Food PreservationMedicine
Hero EmblemShiny Happy People

Weaponsmith
Fur CoatsDefensive Strategy
Young and ProudFeeling Safe
Legendary HeroesMonster Slayer

The Value of Great Deeds
ShipbuildingCoinage
EruditionCarpentry Mastery
NegotiationGlory of the Clan

# Relic

 Hlidskjalf : Allows you to recruit  Einherjar at **Hlidskjalf**. Powerful units consuming more  Food but whose strength increases with the clan's  Fame.

# Trivia

## Story Campaign

In the story campaign, Eikthyrnir clan is the main playable clan led by Rig, with Brand as his bannerman. Proud and loyal, Brand fights with honor and selflessness, as he deeply care towards both Rig and his people, having saved them all from Hagen and his army of mercenary's massacre on their clan.

# Conquest

In "conquest" mode, all clans play a series of 11 maps. The first, middle, and last maps in the sequence give hard-coded, clan-specific bonuses; the other maps randomly generate generic bonuses (which may or may not affect clan-specific units/buildings). The special bonuses for this individual clan are as follows:

* +50% for Skalds' production.
* Food Silos are free, use no building slot, and improve Food gathering from Villagers.
* Gain +200 Food, +200 Wood, +200 Kröwns, +20 Stone, +10 Iron, when reaching 500 Fame.

# Other Clans

Heidrun

Fenrir

Huginn and Muninn

Bjarki

Slidrugtanni

Sváfnir

Nidhogg

Svadilfari

Lyngbakr

Himminbrjotir

Brundr and Kaelinn

Ratatoskr

Dodsvagr

Hræsvelg

Neustria

Kernev

Vördr
Hall of Skalds

Upgraded Upkeep Cost |  57

Hall of Skalds is a unique building of Stag clan
**Hall of Skalds** replaces the Brewery and allows to train 2  Skalds producing  Happiness and  Fame, ( Kröwns with  The Value of Great Deeds).

###  Upgraded

* Allows to recruit one more  Skald.
* Increase Skalds  Happiness production in the area by 50%.
Ragnarök

*This article is a stub. You can help Northgard Wiki by expanding it.*

# Overview

Ragnarök refers to the first post-release major update which introduced the new eponymous gamemode alongside the  Military Experience mechanic and balancing. It was released on 2018-10-03. Patch notes can be found here.

# Ragnarök map

Ragnarök settles in the continuity of Rig's Saga. Ragnarök has been unleashed upon Northgard: players start on a devastated map where dangerous creatures lurk... It can be played either in single player or in multiplayer.

## Changes to the map generation

The central tile is replaced by the  Volcano. It cannot be tamed or colonized, and will erupt hurling  molten rocks across the map.

Naturals barriers such as cliff and ravines are much more frequent. Neighbours may sometimes be completely isolated from one another.

The ground is burnt and  Fertile Lands are nowhere to be found, making  fish and  deer the only available food sources.

A new type of special tile can be found: the Ancient Graveyard. The Ancient Graveyard can be assigned two  Loremaster to produce lore. After some time studying the graveyard, two  Spectral Warrior will be conjured in the area.

## New units

* Hostile  Spectral Warriors can appear during related event. They lower happiness in the territory they are standing by 10.

* Rock Golem may appear in addition to other neutral units. They are a strong opponent that can deal damage-over-time attack.

* Myrkalfar can be found in the new Myrkalfar Camp. They are a neutral faction that can be traded  Stone or  Iron. They will regularly attack players, and can steal resources from across the map. Destroying their camp provides resources.

## New random events

* Blood Moon: For the duration of one month, the attack of all units outside of their territory is increased by 50%.

* Fallen Sailors: Up to three  Spectral Warriors will invade one of your shores.

* Volcano Eruption : Molten rocks will fall on various tiles of the map. The number of molten rocks falling onto your territory will vary depending on the number of tiles you have colonized. Each molten rock holds  10 Stone that must be mined within 4 months. If the molten rock is not mined, a  Rock Golem will spawn with health proportional to the remaining stone.
Hagen

XP |  ??

Hagen is the former leader of the  Raven clan before  Liv usurped him

In mission 3 Hagen is leading mercenaries against  Harvald who has to stop him

In mission 5 Hagen is defeated by  Egil and Rig before dying to  Liv which though angering Rig at first then  Hvedrung is found out not to be the mastermind behind everything
Kaelinn

# Overview

Kaelinn is a unique unit of Lynx clan

INSERT PARAGRAPH

Kaelinn is a Unit unique to the Clan of the Lynx. Together with Brundr and Mielikki, Kaelinn is a replacement for the Warchief for the Clan of the Lynx.

## Special abilities

* **Sharp Eye**: Brundr and Kaelinn can reveal undiscovered areas. Upgrade the Scout Camp to reveal an enemy area. Can hide from foes, unless war is declared in the zone.
* **Nature Takeover**: Increase the decolonization speed by 10% for each Brundr and Kaelinn in the zone. Shared with Mielikki.
* **Caring Sibling**: Brundr and Kaelinn regenerate health when on the same allied zone. Brundr has +20% attack power while in the same zone as Kaelinn.
* **Sibling Rivalry**: Brundr and Kaelinn each produce food in territory. Kaelinn has +40% defense while in the same zone as Brundr.
Economy

Resources production and management is at the core of Northgard gameplay.

# Overview

Indicators on the top bar display current amount of corresponding resources as well as the total growth or decline per a certain period of time. One month consists of exactly 6 such intervals. It means that a +4 stable production will result in 24 of the corresponding resource at the end of a month. However, keep in mind that the shown growth/decline is not the exact value but the closest integer value: for example, if you see +2  your real food income may vary between +9 and +15 per month.

## Wood production

Wood is mainly produced by  Woodcutters producing +  4 Wood.

## Kröwn production

* Altar of Kings : + 1 Kröwns
Negotiators
Bartering
Near The Sea Spirit
The Value of Great Deeds | * Bragaful relic
* Trade Route with another player or  neutral faction (Kobold, Jötunn, Myrkalfar)
* Sailor : + 2 Kröwns
* Skald : + 1 Kröwns

For more details, check Kröwns.

## Stone and Iron

* Miner produces  Stone or  Iron at a rate of 1.92 per month or 2.88 per month with  Mining Efficiency.
* Wolves Cave ( 5) or Draugr Tombs ( 5).
* Eitria and  Brok also produce  Stone or  Iron 20% faster than  Miner and 40% faster with  Dainsleif & Tyrfing

## Lore

 6-9
 10-19
 20-32
 <32

* Population - Some lore is gained based on population size.
* Loremaster - Produce  3 Lore at Runestones, Carved Stones or Ancient Graveyard, production gets a bonus in Circle of Stones and Relic of the Gods.
 Erudition gives an additional 40% bonus to all loremasters.
* Sailors - Each sailor produces  0.8 Lore when on Lore Raids.  Shipbuilding increases sailors production by 20%.
* Vedrfolnir - Healing the creature earns  +100.
* Ancient Graveyard gives  +50 to the first player who colonize it.
* Ruins - Scouting them gives at least  +50. This is a powerful early boost.
* Altar of Kings - Passively produces  1 Lore.
* Jörmunr - Produce lore based on territory size. Allows areas to be colonized with lore.

  Lore generated

* Boar clan :  Mender - Produce  1 Lore each, if not actively healing.
* Raven clan : Raiding coastal tiles related to Lore mechanics (with Ruins, Runestones, etc) grants the player  +80
* Horse clan :  Excavation allows Eitria and Brok to produce lore while mining. Making it one of the key knowledges of the clan.
* Kraken clan :  Knowledge from beyond makes trade routes generate lore. Also a key knowledge of the clan.
Dwarven Operative

Dwarven Operatives are unique units unlocked by befriending the Dwarves through trade they appear right away on the player's main tile. In the same way as the  Warchief, he does not count towards  Warband capacity. They can mine  Stone,  Iron,  Gemstones and  Rimesteel as well as forge your tools/relics.
Mercenary

Mercenary is a unique unit of Raven clan

 Stones |  5

Mercanaries can be hired at the  Harbor and will plunder an enemy zone, earning resources to the Raven clan depending on the type of area. The resources are not actually stolen from the tile, e.g. raiding a coastal zone with an  Iron deposit does not deplete it.

###  Mercenary weapon

* **+20% Resistance** to projectiles and **+40% Attack** Power.

###  Raid upgrades ( 200 )

* **More Mercenaries**: add **+2** mercenaries to the raid.
* **Better Preparation**: Reduce the time it takes to recruit by **1 month**.

###  Raid upgrades ( 500 )

* **More Mercenaries**: add **+2** mercenaries to the raid. (can be forged up to 3 times for a total of 8 Mercenaries per raid)
* **Better Preparation**: Reduces the time it takes for Mercenaries to approach the coast by 15 seconds.
* **Fire Javelins**: The mercenaries fleet throws fire javelins that damage and burn the zone’s buildings.

## Mechanics

* Each (un-upgraded) **mercenary** is equal to (un-upgraded by Lore and Tools) Skirmisher combat-wise.
	+ This should give you rough estimation of possible damage to Towers and civilians
* It is not possible to send second raid on the same tile until first reaches it
	+ It is possible to send both Mercenary Giants and **Mercenaries** on same tile respecting rule above
* Once raid requested in Harbor, next (both left and right) click anywhere on any valid target tile will launch it and leave flag on click location
	+ This flag is rally point for mercenaries
	+ Ship will try to disembark mercenaries as close as possible to this flag

## Conquest mode

Mercenary raids can appear in the form of an event of some battles such as Beyond the Sea. Depending on the difficulty selected, up to (11) mercenaries will randomly dispatch on your coastal zones.
Falconer

Attack Power | 0 (They cannot attack)

Falconer is a unique unit of Eagle clan

Recruited at the Aviary, the falconers will discover new lands to settle as well as new dangers and resources. They are the only units that can search Ruins and Shipwrecks they can also seal Wolf Dens and Draugr Tombs all of this can be done outside their territory unlike Scouts.

Unlike Scouts Falconers do not have a chance to take damage when exploring and also gain lore when exploring uncharted lands.

The aviary upgrade is needed to scout enemy territory.

Scouts will run to their target if commanded manually, otherwise they will walk. The falconer tools upgrade from the Forge makes scouting 20% faster and makes the scouts run between exploration points.

Scouting takes longer the further away the target tile is from your Town Hall. The closest tiles take 20 seconds, tiles on the next layer take 60 seconds and tiles on the third layer take 80 seconds. Multiple falconers can be ordered to scout the same tile simultaneously. Two falconers explore a tile in half the time.
Fairground

Upkeep Cost |  41 (yearly)

# Overview

The **Fairground** is a building that allows you to open Trade Route in exchange for  Kröwns. This building also allows for the hiring of as many  Merchants as the livability allows you.

# Trade routes

A trade route allows to send out to a player or neutral faction one type of resource in exchange for a certain kröwn amount. The receiver receive third of the resource sent although not losing any kröwns in the process. It is usually impossible to open multiple trade routes of the same resource with the same trade partner.

Default Trade Routes
  Iron | -0.3 | +3 | +0.1

A trade route can be opened with :

* **Players** (ally or enemy) : accepting any resource
* **Neutral factions** :

 Jötunn : only accepting  Food. Allows for multiple trade routes.
 Kobold : accepting  Food and  Wood
 Myrkalfar : accepting  Iron and  Stone at a lesser rate (+2 by default)
## Relationship and trade rates

**When trading with players**, the amount of kröwns earned with trade routes can be altered by the means of diplomacy. A  good relationship means greater trade rates while a  bad one means poor trade rates.

* Each active trade route slowly  improves the relation, leading to better trade rates up to 50% more  Kröwns.
* When trade partners are enemies to each other, if either of them trespasses onto their partner territory, they would be at war for a month, shutting down trade routes and  worsening their relationship.
Enemy Units

Northgard is filled with many foes. Wild animals and magical creatures that occupies the land and might attack players if they let them. To develop and thrive, a clan will have to clear them out from surrounding Areas !

# Wild animals

While Bears are peaceful if let alone, wolves regularly launch attacks on adjacent clans' tiles.

Wolf

Brown Bear
# Mythical Beasts

Mythical Beasts are special animals that are attracted by the Mythical Lure that can by placed by  Mielikki. The mythical beasts are stronger version of the normal animals found in Northgard.

Mythical Ram

Mythical Wolf

Mythical Bear
# Monsters & special foes

Draugr

Fallen Valkyrie

Rock Golem

Draugr Jötunn

Spectral Warrior

Giant Boar

Mercenary

Wyvern

Zombie Wyvern
# Neutral factions

Jötunn

Kobold

Dwarf
Myrkalfar
Gayant
# Campaign & Conquest hostiles

Hrimgandr

Eldthurs

Warg

Dark Vaettir
Valdemar The Cursed
Warden of the Gate

Fox
Forbidden Cache

The forbidden cache is a type of cache that has a chance to spawn when forging Vídópnir's Feather that spawns Draugr, Fallen Valkyries and Draugr Jotunn when opened by a falconer which will start to run toward the nearest player assuming they are close enough. Can only be opened by  Clan of the Eagle
2 column responsive main page (alternative)

Welcome to *Northgard* Wiki
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* How to play guide for Northgard
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* Release date
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Hvedrung

XP |  ??

The mysterious leader of the  Boar clan, hellbent on bringing about Ragnarök. His actions were somehow fortold by the runes. Some believe he is not a mere mortal.

# Story Mode

Hvedrung is mentioned at the end of mission 5 rig's saga as being the main threat who ordered  Hagen to steal the horn from Rig's father.

In mission 8 rig's saga you fight boar loyalists who work for Hvedrung

In mission 11 rig's saga slowly work your way up to killing Hvedrung

Hvedrung only appears at the start of the Cross of Vidar to die
Mielikki

Mielikki is a unique Warchief of Lynx clan

 Mielikki is the unique Warchief to the Clan of the Lynx. She is weaker than other Warchiefs, but does not cost Iron.

Special Abilities:

* ***The Path of the Hunter* Abilities**:
	+ **Nature Takeover**: Upon unlocked in Stealth Path, her colonization is increased by 10% as much as  Brundr and  Kaelinn
	+ **The Wise One**: Upon unlocked in Nature Path,  Mielikki produce +3  Lore outside combat in your territory.
* **Lures**:
	+ **Standard Lures**: When the player unlocks **Spoils of Plenty** tech, Mielikki can put 2 Standard Lures in a zone to attract Savage Deer. Villagers can be assigned to a Standard Lure to become Hunters with 10% bonus production. Hunters' tool improvement is free and forging time is divided by 2.
	+ **Mythical Lure**: When the player has reached  200 Fame, she can place a Mythical Lure that attracts Mythical Creatures which generate Hunting Tropies.
* **Oskoreia**: When  500 Fame are reached, Mielikki can summon the last wave of Mythical Creatures to fight for the Clan of the Lynx. As of Balancing Patch 6 [MARCH 2021], Mielikki no longer dies with wave max. do not reset and spectral animals last longer.
Ingredients

## Overview

Ingredients is a unique resource of Squirrel clan
**Ingredients** are a unique resource accessible to the Squirrel clan that can be used to cook  Meals.

## Production

There are 4 types of **ingredients** that can be produced:

* Meat
* Fish
* Vegetables
* Mushrooms

Ingredients are produced passively by the presence of elements in the territories of the clan.
Kaija, the Armored Bear

Kaija, the Armored Bear is a unique unit of Bear clan

Kaija can be recruited in the Training Camp for  40 Kröwns and  40 Food. She has a recruitment cooldown at the beginning of the game and after each death. Like the Shield Maiden, she has 30% resistance against projectiles.

This unit will regenerate over time and produce food near Lake (with fish) in ally and neutral territory.

When unlocking  200 Fame **Kindred Spirit** bonus, Kaija increases production on the area it is standing by 15%.

Kaija is a powerful defensive unit that cannot enter enemy territory until you have unlocked **The Bear Awakens** upon reaching  500 Fame.
Barenton Fountain

The Barenton Fountain is a special area introduced in Cross of Vidar update only available when you play the Neustria map unlike most middle tiles you can colonize there is not something special you can do to win you can just click on it and bring up a ability screen like abilities on characters but this is an area and you pick one of 4 disasters to happen in the next couple months.
Kernev

# Overview

Kernev is the second kingdom to be added to Northgard instead of military they focus more on supporting their allies and developing cities into defensive money making powerhouses.

## Starting bonuses

* Building a Fort on a zone turns it into a Duchy.
* Specialized workers assigned inside a Duchy zone consume fewer resources,  Happiness and do not count in the population limit, but they require a  Kröwns income.
* Building built inside a Duchy zone cost no upkeep, but they give less production.
* The Fort has 2 different upgrades. Instead of feasts the clan can collect Levies from Upgraded Forts to gain bonuses based on its zone's buildings

## Fame Bonuses

* 200 Fame : **Feudal Duties**

Levies give better bonuses. You can build similar military camps in a Duchy zone with a Defensive Fort
* 500 Fame : **Exceptional Measures**

You can collect 2 Levies at the same time.
## Faith Tree

Sharp Axes
ColonizationGrinding Wheel
RecruitmentMutual Effort
HearthstoneShiny Happy People

Inland Protection
Marches of BrittanyMissi dominici
Military StrategyFeeling Safe
Legendary HeroesMonster Slayer

Landlords
EmporiaVia Regia
DecimaCarpentry Mastery
NegotiationTrading caravan

## Relic

Rather than receiving a unique relic, particular to the Kingdom of the Stoat, this kingdom has the unique ability to build not only all generic Kingdom relics, but also all generic Viking Clan relics. (They're still only allowed to build one relic in total.)

## Conquest

In "conquest" mode, all clans play a series of 11 maps. The first, middle, and last maps in the sequence give hard-coded, clan-specific bonuses; the other maps randomly generate generic bonuses (which may or may not affect clan-specific units/buildings). The special bonuses for this individual clan are as follows:

* New subjects arrive at your Forts. (At the time intervals when a new subject would arrive, one arrives at your Chapel and every Fort, basically multiplying your influx by the number of Forts.)
* Sentries benefit from every weapon upgrade forged.
* With Marches of Brittany, Sentries do not count in your Warband or Population.

## Other Clans

Eikthyrnir

Heidrun

Fenrir

Huginn and Muninn

Bjarki

Slidrugtanni

Sváfnir

Nidhogg

Svadilfari

Lyngbakr

Himminbrjotir

Brundr and Kaelinn

Ratatoskr

Dodsvagr

Hræsvelg

Neustria

Vördr
Codex Aureus

Upkeep Cost |  0 (yearly)

Once this relic exists in any of its owner's territories  Taverners will become unable to produce any  Happiness at any structure.
Instead  Happiness will be provided by  Faith: 50% of the current  Faith production is granted as extra  Happiness.
All other sources of positive and negative  Happiness remain unaffected.
The relic also increases the  Faith production in its territory by 25%.

- Faith production bonus reduced from 50% to 25%
- Faith to  Happiness conversion rate reduced from 100% to 30%

v3.0.8.30292 (2023-01-05):
- Faith to  Happiness conversion rate increased from 30% to 50%
Paladin

The Paladin is a unique unit of Lion clanPaladins are trained by upgrading a Monk. They have a high, but flat cost, and have relatively high stats for a combat unit.

Paladins are also able to carry relics; upon picking up a relic, a Paladin's attack will drop to zero, and their defense will be set to 20. This is useful in order to apply the effects of certain relics, such as the Lance of Longinus, to a tile which the player does not own. If a paladin dies, the relic will drop where they died.
Northgard Wiki general guide

Welcome to the small yet passionate community of Northgard wiki contributors !

*If uploading any image or icon, please make sure to upload it into its corresponding category.*

# Projects and articles needing rework/update

Happiness

Economy

How to play guide for Northgard

Template:ClanFavor for Conquest : layout breaks on mobile view

Ox clan features :
* Torfin
* Ancestral equipment
* Aegir

Update Relics page with Aegir
Seal of Valhalla

Category:Stubs

Category:Pages with broken file links
# Templates overview

## Enhancement template

### Template: ~ : For easy link & icon insertion

 Villager
 Food
 Colonization
 Attack Power
*Viking's Glory*
### Template: Res : Alternative to ~ template for resources, with more options and automated styling.

 +4
 2 Dragon Essences
 0 Happiness
 -3
 1
 50 Fame
### Template:Clan-Unique : For clan specific units and buildings

The Berserker is a unique unit of Wolf clan
## Formatting template

### Template:FP icon : Hyperkink icon and legend with automatic alginment and paging.

Fame

Wisdom

Trade

Magma Flow

Gates of Helheim

Yggdrasil

## Tooltip and Values

### Template:ProdDisplay : Uses Value template to display an unit production along with its related resource(s).

 2 Kröwns +  0.8 Lore or  0.6 Fame per month
 2 Kröwns
 0.8 Lore
### Template:BonusDisplay : Same function but with bonuses.

20%
50%
## Layouts and infobox

### Template:Knowledge : To display knowledges with its description when hovering. Tooltips are stored in Template:Tooltip.

Sharp Axes

### Template:LoreTree : Layout for lore tree using knowledge template.

Sharp Axes
ColonizationEradication
RecruitmentMedicine
HearthstoneShiny Happy People

Weaponsmith
Fur CoatsDefensive Strategy
Military StrategyFeeling Safe
Legendary HeroesMonster Slayer

Mining Efficiency
ShipbuildingCoinage
EruditionCarpentry Mastery
NegotiationTrading Caravan

###  Upgraded

* Allows to recruit one more  Hunter.
* Increase Hunters  Food production in the area by 20%.

### Template:Clans : Uses FP icon template to show all the clans.

Eikthyrnir

Heidrun

Fenrir

Huginn and Muninn

Bjarki

Slidrugtanni

Sváfnir

Nidhogg

Svadilfari

Lyngbakr

Himminbrjotir

Brundr and Kaelinn

Ratatoskr

Dodsvagr

Hræsvelg

Neustria

Kernev

Vördr
Jötunn Camp

The **Jötunn Camp** is a random type of Area that is usually unique on each map. Depending on the difficulty, up to five Jötunn will spawn at this camp.

Befriending the Jötnar by trading  Food with them at a Trading Post will provide you with 50  Fame and unlock the unit Jötunn Champion.

On the other hand, defeating the Jötnar provides 100  Fame.
Abbey

Upkeep Cost |  58 (yearly)

The Monastery allows you to assign as many Monks as the livability in the zone that will produce 3  Faith each and when a unit is damaged the monastery allows you monks to heal them. Monks also now generate faith and this building doubles as an altar of kings without giving the 50  Fame when upgrading to it hence the cheaper cost.
Heidrun

# Overview

The Clan of the Goat. When it comes to surviving in the dangerous conditions and building sturdy settlements, the Clan of the Goat has no rival. They will endure the harshest of winters and even prosper. Self-sufficient survivalists, they work hard to make the most of every inch of their territory. Adaptable and resilient, they will be right at home on Northgard.

The biggest advantage lies in the unrivaled ability to prosper with only little space available. Enhancing any areas with cheap extra building space and buildings that are able to occupy an extra worker can create by far the strongest economy among all the clans. Further enhanced by the option to trade away excess  Food for massive  Kröwns income.

## Starting Bonuses

* Start with 1  Sheep and can build two Sheepfolds.
* Your clan gets 20% more production through feasts.

## Fame Bonuses

* 200 Fame : **Shepherd**

Gives 2 free  Sheeps. You can have an additional  Sheepfold and their  Food production is increased by +10%.
* 500 Fame : **Team Work**

You gain 1 free Feast per year.
Your units regenerate during feasts.
# Lore Tree

Sharp Axes
Spare ToolsAmenities
IndustriousMedicine
HearthstoneShiny Happy People

Weaponsmith
Fur CoatsDefensive Strategy
Military StrategyFeeling Safe
Legendary HeroesMonster Slayer

Mining Efficiency
ShipbuildingCoinage
Wool TradeCarpentry Mastery
NegotiationFood Trade

# Relic

 Eldhrumnir : +20%  Feast bonus, -50%  Feast cost. Your units regenerate health during a  Feast. You can build an additional Sheepfold.

# Trivia

## Story Campaign

In the story campaign, the Heidrun clan is led by an elderly bannerman named Halvard. A wise and kind-hearted man, he focuses on the survival of his people. He abhors senseless violence, but is not against resorting to it when provoked. He seems to be knowledgeable, as he was familiar with mystical creatures he and his allies encountered at Northgard which most believed to be either myth or rare.

# Conquest

In "conquest" mode, all clans play a series of 11 maps. The first, middle, and last maps in the sequence give hard-coded, clan-specific bonuses; the other maps randomly generate generic bonuses (which may or may not affect clan-specific units/buildings). The special bonuses for this individual clan are as follows:

* Start with 3 Sheep instead of 1.
* You start with the Defensive Strategy knowledge. +100% on Defensive Strategy bonuses.
* Feasts last 2 months instead of 1.

# Other Clans

Eikthyrnir

Fenrir

Huginn and Muninn

Bjarki

Slidrugtanni

Sváfnir

Nidhogg

Svadilfari

Lyngbakr

Himminbrjotir

Brundr and Kaelinn

Ratatoskr

Dodsvagr

Hræsvelg

Neustria

Kernev

Vördr