Solara the Unyielding

Centaur paladin, she/her (Ash)

Follower of The Grey One: originally Aestris, now Noire's Champion

> *"As the door swings open, another armored figure steps through. This one, standing at 8'11, is an imposing buckskin centaur, the gold of her horse body darkening into jet black legs. A raven-black tail lashes the air with the sound of a bullwhip crack, and her equally dark hair is pulled back into a tight braid, decorated with beads and feathers. Clad head to toe in glittering plate armor, one muscular arm bears a massive iridescent kite shield with the symbol of the Grey One on its face, the other resting on the hilt of a beautiful war axe whose blade glows the same icy blue as her piercing stare. Pinned at her throat is a badge of the city guard of Nicodranas and Rohsona, and her face is a stern, cold mask, with a deep scar etching its way across her nose. On her brow is a simple silver circlet with a green gem set in the center. Underneath her armor is a deep forest green cloth, and on her back is a modified saddle and harness, behind which are several saddlebags. On her hip is a sheathed longsword, a dark emerald shining in its pommel. As she walks in, her feet send sparks of light out as her adamantine boots glitter in the lamp light, and on her left shoulder, two brightly colored geckos perch, clinging to her pauldron."*
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Solara Windshard and her brother Celestion lived in Nicodranas before Sol met the party. Sol had been working as a paladin of the Grey One under the employment of the city guard, and had gained officer status. Thanks to her determination and courage in battle, she'd become known as Solara the Unyielding. After receiving a vision from the Grey One, she had requested an extended leave of absence and joined the Mad Menagerie party. During her travels with them, she saw the fading and passing of the mantle of her deity, and was chosen as the new Champion of the Grey One by the new god, Noire. Now, towards the end of the campaign, she is making the ultimate sacrifice. In order to lock away Estoshan, an evil demigod hellbent on turning the world to shadow, she has volunteered to be locked away with him in limbo forever, her last labor of love for the party and those she cares about.

**Likes**: most of the party, Azuredge, Celestion, mangos, making jewelry, sparring, the Grey One, organization.

**Dislikes**: a certain Death Knight, idiots, rule-breakers, being interrupted, evil overlords.

**People she trusts**: most of the party, Celestion, Commander Lionel, the Grey One, Azuredge.

**People she *doesn't* trust**: everyone else on the planet.

**Fun Facts:** Sol's a decent artist, she secretly loves natural history books, and her biggest fear is being alone.

**Celestion:**

Celestion is a smaller, paler copy of Sol. Where her color is a bright gold fading into deepest black, his sheen is that of a light butterscotch. At 17, he's currently working as a cleric of the Grey One in Nicodranas. His personality is very bookish and shy; he'd grown up with his tough older sister to protect him, which led to a lifetime of him patching her up after fights. He understands that running headfirst into danger has been Sol's thing all her life, but he still worries about her constantly.

**Azuredge:**

Sol's sentient war axe. He makes the journey with her into limbo, and has the ability to speak to her telepathically. His duty is to protect the realm from evil, which aligns quite well with Sol's agenda.

> *"There's a very tall centaur, a buckskin, with black hair, tail, and black legs, and a golden horse body. She's covered in full plate armor, holding a massive iridescent kite shield with the symbol of the Grey One, and a beautiful war axe whose blade glows blue. She wears a badge of the city guard of Nicodranas and Rohsona, and her face is a stern, cold mask, with a scar across her nose. Her eyes are an icy, piercing blue, and she's muscular. She looks extremely tough. Two brightly colored geckos are perched on her left shoulder under her long, tightly braided hair. Beads and feathers glint in her hair, and on her brow is a simple silver circlet with a green gem in the center. Underneath her armor is a deep green cloth, and on her back is a modified saddle and harness, behind which are several saddlebags. As she walks in, her feet send sparks of light out as her adamantine boots glitter in the lamp light, and her tail lashes the air with the sound of a bullwhip crack."*
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