Level 4

*Level 4's current season is: **Spring.***

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**Regular Anomalies**

* Auditory Hallucinations
* Physical Hallucinations
* Access to the Void
* Invisible Blockages
* Almond Water Rain
* Lack of Entities

## Demographics

### Communities

Various communities exist on this level, majority of them being bunched up into large communities.

### Group Presences

* Major Explorer Group
* Unbound Explorer Coalition
* Masked Maidens
* Followers of Jerry
* Docuventurers

## Entities

* Radio Crabs (All Three Variants)
* Signal Hounds (Only Adults)
* Skin-Stealers (Allegedly)
* Parasitic Paint
* Shadow People (Only in pitch black areas)
* Foghorns

### Level Specific

**Mostly undiscovered, though thought to be majority*** Envelopers

**Level 4**, known as the **Weathered Workspace**, is an expansive, empty structural complex with architecture bearing resemblances to a modern office building, in a perpetual thunderstorm. Despite this, Level 4 is completely devoid of most furniture and other accessories commonly found within offices, with some acceptations for some particular rooms or parts around the level. Excluding the abalone-gray concrete pillars scattered about the level, spots on the carpet appear to indicate that furniture may have once been present within the level. Most of these spots seem to drag towards many of the windows in the level, showing the possibility that they were forcefully removed via the windows in the level. Level 4 possess a unique attribute not seen in any other level currently, in that it has seasons. However, these are often more drastic than regular seasons, lasting each around four years at a time. As of the time of rewriting this article, it is Spring.

Walls are constructed from simple concrete with white flat/matt paint, and reinforced metal support beams past the walls. Between each of the windows there are usually large pillars protruding from the wall, these are constructed similarly to the rest of the walls, but curiously, seem to lack the metal support beams, and are rather replaced with wooden ones. Some people have reported symbols etched, or even placed into the walls, though these may just be imperfections, and no sightings of such symbols have been found or documented. The carpet of the level is never all that consistent, though is always in a slightly dark shade of grey, such as dark grey carpet. Though this can switch to light grey or even beige carpet, though changes are often separated by wooden beams separating the two, that not only separate some of the rooms but also the different carpet. Flooring can also sometimes be replaced with white tiled flooring, though this generally depends on the room that it occupies, such as walkways within rooms, or breakrooms, et cetera. The floor seems to be the only inconsistent part of the level, however, thankfully unlike its other carpeted counterpart, it is not wet carpet, and is perfectly dry.

Lights within the level are not florescent and are instead LED lamps, which is odd since every light before and after this level has always been florescent, and giving off the same kind of hum buzz as Level 0. However the buzz may still be present, if not slightly muted compared to Level 0. Light fixtures also seem to be more closely bunched together, and longer than other levels, often this prioritizing of close together rather than spaced apart, makes many of the rooms that are properly lit very bright. On that subject, most lights within the level are often off. This can be due to many factors, the most common of which being simply low power supply within the level. This will be further discussed later down the article.

Every room within the level — regardless of if the lights are present or not — has windows in them. This even applies to walls in the level that have a wall on the other side of it. The general make up of the level beyond its barren landscape of hallways and rooms, is that of windows. Most lights within the level are turned off, and if on, rarely stay on. However there are some interesting things noticed when the lights are on. For one, windows within lit areas will appear to glow similarly to the LED Lights, though far brighter. This often makes rooms with functional lighting very warm, which is very useful during the colder seasons of the Level, because of how windows work within the Backrooms. However, when the lights do seem to eventually break, malfunction or just simply lose power; the opposite effect is held with the windows. Instead they appear to show the exterior of the level; being that of an endless cloudy landscape constantly in a thunderstorm. Most windows in the level are also able to be opened and reveal the rainy landscape outside. However, standing too long in this environment will eventually reveal the true nature of the storm: in that it is just the Oxygen Ocean.

However, unlike the aforementioned void, this level does not produce regular rain. Instead the rain is actually just Almond Water mixed with some rain water, which slightly dilutes the liquid. Since regular water in the Backrooms is such a rare find, its remarkable that the two would mix together like this. On occasion the storm can also produce lightning as well, which can be particularly dangerous towards wanderers not only sticking their heads and body parts out the window to collect almond water; but also for individuals wandering in the level. The main danger of this level is particularly the storm, as lightning can strike the structure of the level and create large holes that let rain water seep in. This often results in new areas of the level being generated because of the lightning. This can be observed as pits or even just crawlspaces in general. This is repaired quickly by the level generation, proving its not just some aspect of the generation. An interesting detail about the rain in this level, is that it does not seem to be able to flood into other rooms. Instead, water will simply be stopped by some kind of invisible barrier, that prevents the water from moving into other rooms. This often leaves rooms completely filled to the brim with water. This barrier is only impervious to the water, and you are capable of entering the room as normal, just that there is water in the way. It is a very good way of collecting almond water.

Level 4 has an apparent lack of proper lighting, and the majority of the level is dimly lit. And since most light emanates from the windows, it can leave some rooms that do not possess them left in complete darkness. Though mostly this isn't the case, as pretty much every room that isn't a side room contains at least one window. The number of windows is apparently random for each room, but every room, regardless if there is a wall that leads into another room, will have a window. Some windows can be boarded up or have blinds pulled over them, which cannot be reversed and is a permanent feature of that window. And due to this being random, there is a chance that all of the windows are blocked out. Surprisingly, rooms with boarded up windows actually have less of a chance of being struck by lightning from the level. This makes them relatively safe areas, despite what the Backrooms says about dark rooms, which usually fester entities. Speaking of entities, this level seems to pose an apparent lack of such. Some vague reports of Signal Hounds, and Skin-Stealers have been mentioned before. But these are one off cases, and again are pretty vague at best. Mostly the only entities that reside on Level 4 are relatively docile and friendly entities, such as Radio Crabs.

A noteworthy detail about seasons that can directly effect wanderers experience in the level is the fact that the level possess no air conditioning and only receives air from the outside. Meaning that during a particular season, it may be either hotter or colder inside. Currently only three seasons have ever been recorded outside, that being Summer, Winter, and Spring, in that order. However, details will be discussed further down the article. Another detail some wanderers may notice when looking out the windows of the level is that Level 4 appears to possess more than one floor. Although indeed this is present when looking out of the window, there is no current way to reach these other floors by normal means. Staircases have been found across the level, however all of them have either led up into the ceiling, or just simply go to no where. Attempts have been made to forcefully enter through various means, all of which have been unsuccessful. The only way to actually reach these other floors is through usage of elevators within the level.

Elevators are found infrequently in some rooms, usually ones that would have an elevator in them, such as hallways or generally large populated places or areas Elevators have no normal panel that lets you select a floor. Rather, they operate on just the push of a button. This will prompt the elevator to move either up or down a random set of floors, with no apparent pattern as to which floor it will go to. This may prompt users to either go to the very next floor or down or up several. Due to this reason; the elevators should never be used in an attempt to reach a specific floor, instead it should be used as an adequate way to quickly find no-clipped exits from the level. Because going higher or lower in the level, will give you a greater chance to find areas of the Level that have more no-clipped exits, such as no-clipped doors. However, going higher or lower will prompt the level to change in drastic ways. These often consist more of thematic changes rather than structural changes. However, generally the further down you go in the level, the more dilapidated and broken the level will become.

These shifts can be something as small as a change in the color or material of the carpet, to as drastic as being a completely different type of office space. This can often also imply a change in the architectural make up of the level, with some aspect being different from the main floors of the Level. In addition to this, some rooms within these floors may be larger than average or sport larger than average architecture. This can be something like a larger than average cubical. This also applies to other architectural aspects such as windows, and it is unsure if it is just scaling up or the architecture is getting bigger. Regardless these areas can be particularly bizarre in nature going either direction.

Lower and higher floors also seem to have the opposite effect when it comes to entities as well, with them usually sporting a larger and more varied amount of entities. However this is not to say they are typical entities, in fact the majority are unique species of entities. Further research is being done for these lower, and higher floors.

Its unknown how many floors are on Level 4, though it may be safe to assume that it seems to go downwards and upwards forever. Though, the windows when looking outside do not seem to match up with the windows on the inside of the Level, as well as the fact that this effect is viewable from every window, regardless of where it is located, shows that it is not appropriate to use this as an accurate estimate for how many floors there are. Instead it is more of a projection outward of the level, most likely from the same window, every time. However it does raise the question of how Level 4 is constructed when compared to other levels, since it seems to be more tall than it is wide. This suggests that Level 4 may be something more akin to a skyscraper than a regular level, which makes it unique in that sense, if it proves to actually true. Since the entirety of the level cannot be viewed though, it is hard to prove this fact beyond assumption. Borders of levels also shouldn't be reachable, meaning that this most likely isn't even the actual outside of the level, and rather just a gateway to the void.

Typical office supplies can be found in various cubicles across the level, which makes up the majority of the décor of the level. Though office supplies covers more a range of other useful items than just typical supplies, such as scissors, pens, or pencils. This can also cover some machinery, like Terminals, which are very useful on this level, as they are often the only powered equipment here besides vending machines, which is also machinery. Water fountains, fridges, coolers, coffee vending machines, and other assorted appliances can also be found within this level. As for the aforementioned appliances, they all seem to only produce almond water from them, and in a seemingly infinite supply, even though the contents of these machines may be finite. Only one type of snack is found within the vending machines, and that being simply energy bars. Canned provisions are found infrequently across the level as well. These usually contain multiple different foods types, such as beans corn, meat, soup, tomatoes, black beans, sausage, fruits, et cetera. However, this does not mean they cannot be found separate.

Swivel chairs are common in the workrooms, almost always paired with a desk. These chairs have a set of wheels for mobility and an adjustable height mechanism, similar to the chairs typical in offices from normal reality. All chairs appear to be constructed from the same black polyester-like material, reportedly being very appealing to wanderers, with some noting that they are extremely comfortable when working at the desks. Other attributes revolve around its strength, flexibility, and capacity for not getting stained, which can be great for wanderers who suffer from different allergens, such as pollen and dust. Aside from these aspects, the swivel chairs are very breathable and comfortable, at the same time creating the impression that they were designed strategically to increase the productivity of those working at the computers. Some notes belonging to former wanderers have even reported describing the chairs as a good spot to rest your body in or to sleep on.

## The Rain

As mentioned before, Level 4 has a plethora of windows reflecting the rain from outside. After several studies, and analysis effectuated on the levels rain, it has been concluded that the level seems to have a change in seasons around every four (4) years or so. Variations in these seasons appear, and sometimes this can fluctuate to make seasons last longer by a month. Though these are rare occurrences and don't occur frequently, as far as we know. Sometimes the seasons can intermingle with each other, and appear to have aspects of both. Such as summer containing some trickles of snow. This often occurs during the changing point between two seasons.

### Spring Season

Notably the most calm of the three seasons, while still raining constantly the rain, isn't torrential, and is fairly calm, more like typical rain. This rain is often characterized at early dusk or morning. During this season, the best precipitation dynamics of Winter and Summer converge and the temperature can reach between 12°C and 18°C. The explanation on why the Spring season is the best one to stay in is rather simple, focusing on the fact that the warm air holds more moisture than colder air and the air gets naturally mellower. If Winter had blizzards as its main natural disaster, the Spring season has the constant presence of thunderstorms as its main natural disaster.

Most of the clouds during this season are light gray with some intermediate colors, though on occasion some parts of the clouds may slightly part and reveal some more ethereal colors, such as blues, purples, and pinks. Though these are short-lived moments. These bursts can sometimes even cause rainbows to appear with the addition of more sunlight. The ratio between almond water and rain is often 4/1, with very little rain water actually inside each drop. Lighting is infrequent during this season, and when it does occur it usually emits a large amount of pollen strangely. Which is obviously not deadly, but can pose a problem for some people with allergies. Lighting is also more random in where it hits, rather than being direct.

### Summer Season

The Summer season is often the most violent season, and where extremely heavy and torrential rainfall takes place. Dark thick clouds will blot out the sky and leave the majority of the level shrouded in some darkness for a while. With the only occasional light being from the constant lightning from the thunderstorm. The temperature can oscillate between 22°C and 24°C, but the extreme degree recorded in this level was between 40°C and 42°C. The clouds within the level, other than their dark greys and blacks and sometimes - when lightning is present - can turn deep purple / magenta with streaks of pale blue. These shades are often scattered, creating patches that appear to have less purple than others. This can be concluded to the lightning itself cutting through the light rays, projecting this scenery.

Only found in this season, convective rain is a common natural phenomenon because of the process of rising air where clouds continue to form and grow. Thus, leading to the point where clouds cannot hold any longer the weight of water droplets and create precipitation instead. The very same natural manifestation results in the creation of Cumulonimbus clouds (active low pressure / instability in the atmosphere) which causes heavy rainfall. It manifests for a long duration, often accompanied by thunderstorms and thunder. Rays of sun can be spotted beneath the clouds sometimes as well, especially after an episode of heavy rain.

There have been observed phenomena of dry thunderstorms, which, in result, bear much more rain than what is considered “usual”. Although it is not comparable to its Spring counterpart, it can still be quite difficult to carry on with typical/common tasks and should not be a matter taken lightly by wanderers.

### Winter Season

Instead of typical raindrops present in the other two seasons, winter instead showers down almond snow. The presence of blizzards is a constant event classified as a “natural disaster”, as the temperature can drastically drop to a negative degree (varying from 0°C to even -10°C) during this season. Even though the snowflakes have a slow and dance-like movement when falling down from the clouds, they melt sprightly when making contact with a window surface. Meanwhile, the clouds have an almost pure-white tone and it can reach a light-gray color during a blizzard. If the temperature eventually drops below 0°C, ice pellets will start forming on the windows, creating the illusion of a softly-grayish tone of color to the glass surface. Other wanderers have reported witnessing chunks of ice falling down from the clouds alongside the snowflakes during the Winter season, but no picture has captured this phenomenon so far.

Winter has been classified as the most passive level in terms of manifestations, but the most deadly when it comes to the three seasons, especially with effects on wanderers. Spending extended periods of time in the level during the winter season is unrecommended, and without warmth. Temperatures in this level, when in winter, can reach incredibly cold temperatures and can cause various deadly illnesses and effects on the wanderer. This may include but is not limited to:

* **Hypothermia** *(Symptoms: Uncontrollable shivering, profound exhaustion, fumbling hands, signs of memory loss, slurred speech or drowsiness);*

* **Frostbite** *(Symptoms: “Pins and needles”, aching or throbbing in the affected area, numbness, loss of normal skin color, wax-looking skin or muscle stiffness that lead to clumsy locomotive movements);*

* **Trench foot** *(Symptoms: Tingling sensations, general pain, cold and blotchy skin as in the post-hyperemic phase is starting to affect the nerve damage at the foot level);*

* **Chilblains** *(Symptoms: Itchy, red areas on hands, skin ulcers, swelling, delusional sensations of burning or loss of normal skin color).*

Generally during the winter season you should stick to being around communities, as they provide the greatest help when it comes to the cold, as well as providing possible medicinal help. You should pay attention to the aforementioned symptoms and try to deal with them accordingly. If you cannot do that, then you should seek further medical aid.

## Communities

Level 4 is considered a very desirable level to inhabit due to its nature of being a generally safe level. As such, various communities inhabit it.

### (1) Major Explorer Group - FOB. Esmar

Considered the largest of the three main bases of operation for the MEG, Forward Operating Base, Esmar; like many of the MEG outposts is named after the original founder of the outpost. In this case, Esmar Florida, who is also credited to the establishment of various other outposts such as Outpost Oskova (13), Outpost Heartkirth (12), and Outpost Coradale (20). The base is possibly the most populated base in the Backrooms with around 300+ permanent residents, and for a good reason. The base is heavily protected by large walls that are directly built into the actual architecture of the level, which masks the base from unwanted intruders, as well as entities. The base is also protected by a number of onsite personnel and has a large stockpile of handmade ammunition and firearms, making it very hard to attack from outsiders, since guns in the Backrooms are incredibly hard to not only come across, but also manufacture.

Other than defenses, the base has a large amount of communal services, as well as medicinal, pharmaceutical, law enforcement, and other such organizations established within the base. Many who come to call the base home often remark how similar it can be - at times - to a city in normal reality, and that's certainly the point of it. Many also would call the base a heavy trading spot in the Level, as it is located pretty center to many other bases in the area, which usually is the case for the BNTG. as they attempt to be central to all bases around it. The base is located around somewhere around 57 kilometers away from the origin point of the level, roughly. The base can be further located through various markings and clues left around the level, in a direct path from the general entrance point of the level.

#### (1.1) Major Explorer Group - Epsilon Base

Connected to FOB. Esmar through a narrow passage way in the Level; Epsilon base is the original base of operations for the MEG on Level 4, however it was replaced later by Esmar when a large base was needed. The old epsilon base could not support any more growth and was thusly replaced. However the base does still remain with a significant population, however it has been rendered down to a simple military outpost for now, and is barred from public viewing. The base was originally built along with three other bases, all of which with a similar naming convention. Alpha Base (Now Outpost Archerios). Beta Base, (Now Outpost Floodgate). and Zeta Base (Now Outpost Heartkirth). The base was also originally going to be named Omega base due to its heavily populated nature at the time, and it was named that for a little bit before eventually being scrapped for Epsilon Base.

Since the base is not open to the public, you are not allowed to enter. But it is located south of Esmar.

### (2) Amor Incrementum - Outpost Terra

Recognized as an independent group from all others, the Amor Incrementum is more of a botanist garden than it is an actual group. What that means is essentially the whole group is dedicated to the growing of various plant-life within the Backrooms. They can be seen as some kind of religion from this, as they seem to in part worship agriculture. The group used to be a lot larger in numbers, actually at one point rivaling the MEG in its size, but ever since then the group as seemed to have dwindled in numbers as the ideals of the group seems to shift from common good, to more arbitrary ideas, such as agriculture. They've only seemed to have been successful in this endeavor - and retained large numbers - on Level 9. While humans cannot remain in large groups on the level, due to it being a null level, various wanderers from the group, usually on envoys or as missionaries, have traversed to the level and taught some of the local populace about their ideals. And since the entire level is a giant wheat field, it wouldn't really be all that hard to get people to follow their ideals, since its kind of what they do already.

The base as it is now, is fairly abandoned and only really operated by a few devoted followers of the group, with the most notable of them being Caroler Loubal, who has taken the position of leader of the base for a considerable time now. Formerly he was known as a temporary governor of the base, but now takes full authority over it, after most of the older bases of the Amor Incrementum had left. The base lies on the outskirts of mapped territory from the MEG base.

### (3) Backrooms Nonaligned Trading Group - Traders Guild.

Located within FOB. Esmar and operated by a fairly small group of around 20 people, which is pretty small for a BNTG outpost. There isn't too much that is remarkable about the base other than its small size, and that it is in the heart of FOB. Esmar. The base sells a number of things, from canned provisions, to bottles of almond water. To more vital or important items, such as medical equipment, electronics, and even rare items like Crucifix's, taken all the way from the Quantum Unstable Levels. The outpost also sells Level Keys, and even allows users to purchase guides to a secret passage to The Hub.

### (4) Unbound Explorer Coalition - Outpost Hydra

Formerly a temporary outpost not meant to last long on the level, turned into a large base of operations for the UEC. Due to the organizations closed nature, it is sparsely populated. But by its sheer size alone it seems to challenge many of the ideals of the UEC, being that of a private organization not many can enter without the necessary skills. The UEC has not been known to take in large amounts of people, or people for that matter. Most bases are around 20 - 35 people, whilst this base has around 100+ People within it, which is a record for the UEC. Mostly, the base is a developmental, and research station, mainly used only for study, with a small portion of the base being actual living space, populated by on site personnel, as well as "refugees", as they call them; despite them being permanent residents. And also due to its size, it is one of the more protected bases by the UEC. However, if you want to get in, you'll have to become a part of the UEC like always. But if you do somehow get in, it is unlikely that you will be evicted from the base, due to the already large population within the base.

It can be a nice getaway from most of the other groups, but don't expect it to be luxurious anytime soon, as the UEC, does not care about living quality.

### (5) Masked Maidens - **Chrysanthemum**

A resource gathering outpost, this does not really count as a community in the typical sense. While there is on and off traffic within the base, mostly from members of the Masked Maidens, all and all it is purely for resources. Donations to the group is greatly accepted and even warranted with rewards from the group in return. However, if you wish to seek asylum or even live in the base, there isn't much the maidens can offer you. Since it isn't really a base. The base's population, if you can even call it that, is around 20 - 30 individuals, though this is usually even lower, since most are out scavenging for resources. And the population can get even lower during some of the more harsh seasons such as summer and winter. Traders are welcome to the outpost, though at very specific times, since they can be short on resources. The base is also regarded as the only outpost by the maidens that allows male volunteers.

### (6) Docuventurers - Assorted Outposts

While the group has no one outpost across the level, there are various smaller outposts that are all usually grouped up within this level. The outposts are usually ramshackle, made temporarily for small expeditions into the level. They are open the volunteer work, but not open to enlistment or asylum. Donations to the group, mostly in the form of extra electronics or electronic parts, or useful supplies such as almond water or canned provisions, are greatly appreciated and greatly aid in the morale and endeavors of the outposts. There is not much to say about them. The Docuventurers main base of operations on Level 4, is located within FOB. Esmar.

### (7) Assorted Communities

Its undoubtable that Level 4 is a very large hotspot for user activity and exploration, and most it is regarded as the mostly active in terms of groups and smaller communities. Many people as usual prefer to be nomadic within levels, never sticking to one spot nor ever sticking to groups. It is, after all, the norm within smaller communities. The levels high amounts of resources, as well as general safety and seclusion make it ripe for habitation by small groups, and large groups alike.

## Entrances and Exits

### Entrances

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**Level 3**

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(1) Through a large ladder that leads through a manhole you will come across two doors, one of them labeled two, whilst the other is labeled four. Going through the aforementioned door will lead you into another longer, and taller ladder. Climbing up it and going through the manhole will lead you into this level.

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**Level 5**

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(1) Simply Going back the way you came from Level 5, will lead you back into this level.

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### Exits

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**Level 5**

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(1) The main method of escape is to Level 5 through glass hotel doors usually with a differently themed environment around it than the rest of Level 4. Entering these doors will take you into Level 5.

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(2) Entering elevators isn't the most guaranteed method of escape by far, though it has the chance of bringing you deeper into Level 5 if taken enough times. There is another method similar to this one, though it evolves finding a more gold painted elevator.

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 All other exits are to Level 4's Sub-levels

 Return to the Level List, or descend further into the Next Level.
## Footnotes

1. ↑ What makes seasons in this level different from ones in say the Moribund Desert, is that the Seasons effect the level physically, such as in temperature. The levels appearance can even change depending on the temperature, with snow appearing within the offices, as well as frost. And during summer, lightning is more frequent, causing more drastic damage to the level. In the Moribund Desert example; the temperature on that level is constant regardless of the season or time of day, and no changes physically to the level are undertaken other than the aforementioned time of day.
2. ↑ **For Context:** Windows in the Backrooms work a lot like how heaters do. The light of the window attempts to match that of the temperature that would be felt outside. This effect is present in things also not considered windows, such as light shafts.
3. ↑ In fact this level is actually a hotspot for Radio Crabs, most likely due to the presence of their Father Crab
4. ↑ Means such as: breaking holes in the ceiling of the level and trying to reach the other side. Usage of dynamite to blast a hole through the aforementioned staircases. Sledgehammers, fire arms, et cetera. In one experiment the team had given up and just stuck a small camera onto a hotwire and tried to stick it up into the ceiling and the next floor. Testing was inconclusive.
5. ↑ Like cubicals
6. ↑ However, they are only together when it makes sense. Like beans and corn, do not go together. But beans and meat might go together.
7. ↑ Note to whoever wrote this article: why did you spend an entire segment of this page, talking about swivel chairs?
8. ↑ To be exact. Four (4) years and eighty-six (86) days.
9. ↑  Use a first-aid warm compress (a plastic fluid-filled bag that warms up when squeezed) or a makeshift compress of warm water in a plastic bottle or a dryer-warmed towel. Apply a compress only to the neck, chest wall or groin. Don't apply a warm compress to the arms or legs.
10. ↑ Gently rewarm frostbitten areas. Soak for 20 to 30 minutes or until the skin becomes its normal color or loses its numbness. For the face or ears, apply a warm, wet washcloth. Don't rewarm frostbitten skin with direct heat, such as a stove, heat lamp, fireplace or heating pad.
11. ↑  Thoroughly clean and dry your feet. Put on clean, dry socks daily. Treat the affected part by applying warm packs or soaking in warm water (102° to 110° F) for approximately 5 minutes. When sleeping or resting, do not wear socks. Obtain medical assistance as soon as possible.
12. ↑  Chilblains often get better on their own after a week or two without treatment. It may help to use a soothing lotion, such as calamine or witch hazel, to relieve itching. Your pharmacist may also be able to recommend a suitable product.
13. ↑ Around a 500 square mile radius