recursal/Fanatic-Fandom huggingface dataset:
Borealis

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Quirk

Quirk Name: Borealis

Quirk Type:Emitter/Mutant

Quirk Overview: The user is immune to, and has the ability to manipulate, produce, and see, radiation/radioactivity. They can also manipulate the color light it gives off, but that's just so I can make the quirk look pretty. They can shoot focused blasts of radiation, but they spread throughout the area over time, making them inaccurate. Rad sickness isn't permanent but the time it lasts varies on the amount of radiation the target was exposed to

Quirk Limits/Drawbacks: Manipulating/Producing radiation raises the users body temperature and causes a type of isolated meltdown if overused, giving them blisters, double vision, vertigo, and nausea. Not easy to do damage control due to the nature of radiation

Quirk Strengths: Immunity to usually Lethal amounts of radiation, making them the perfect hero for a nuclear fallout, excellent at producing heat

Quirk Weaknesses: Objects with high melting points, the radiation produced by the quirk can be absorbed by gold or silver

Future Development: Higher output before meltdown, better focus

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Kinetic Cannon

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Quirk

Quirk Name: Kinetic Cannon

Quirk Type: Emitter/Mutation

Quirk Overview: The Quirk User, upon experiencing kinetic impact on the body, ‘stores’ the energy inside the quirk. After this, the user can ‘release’ the energy through any part of their body, in as much or little of the accumulated energy the user has control over.

Quirk Limits/Drawbacks: Without accumulated force, the quirk cannot release anything. Further, although it absorbs kinetic impact, damage taken can still affect the user. Also, without control and focus of the quirk it can easily crush the user’s bones, as without the quirk counteracting its own damage it would easily exceed the physical limitations of the human body. Finally, the quirk is only usable if the user’s limbs are able to move, although any amount of movement would work (See; one inch punch.)

Quirk Strengths: Speed, power, range, durability, and mobility, and a theoretically limitless power ceiling. The quirk user can generate their own stored energy by moving their body and creating their own impacts, further movement launches can instantly recharge energy used to launch the user at high speeds. Depending on the way the user releases the energy, they can either punch with their own accumulated force causing brutal damage, or blow the target back with released energy in a non-lethal blast. The user can launch objects at extreme speed by flicking it and releasing energy into it, and with enough energy stored up the user can release punches and kicks that generate windstorm force and can violently affect targets at distance.

Quirk Weaknesses: The quirk user cannot use any ranged option without losing the energy used to launch the attack. As such, using ranged attacks consistently would result in the user having to recharge their stored energy constantly. Impact with substances and matter that themselves absorb kinetic energy will also prevent the user from recharging instantly, and can potentially leave the user stranded.

Future Development: Potentially, it should be possible to absorb kinetic impact from all incoming sources if the user is able to react fast enough and hold that much mastery over the quirk. This is not currently possible, however.

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Dreamweaver

**Dreamweaver:**  Another one of Mrs. Case’s spells that she employs a couple times during the series. The basic principal of this spell is to create a dream for someone sleeping.  Originally used as a way to soothe those possessed by Nocturns, it has become more functional in present-day, stressful society.  It can even be used to replace a traumatic event with dreams perceived as new memories to ease the psychological wear and tear on a person’s psyche.  It requires a very imaginative and artistic mind to champion this spell as lamented by Mr. Jones that he was not creative enough to grasp its intricacies.

Dreamweaver is one of the more potent spells in Mrs. Case's spell book, Alakazam. Mrs. Case has become such a master of the spell that it is implied she can use it to coax answers and truths from ordinary humans. When she tried to use it on Julian and Rome in book one, they reallized something was amiss, but did not realize they were being targeted by the spell. Although the wind sorceress used it in "Riders of Fire and Ice" to help Cecilia Parker, it is not the preferred spell for removing a Nocturn's darktouch curse. That would be Jericho's spell, Chaos Eater.

**Trivia**: When the spell is in use, the caster's eyes become a swirl of undulating rainbow colors.
Culinary Artillery

Quirk Name: Culinary Artillery

Quirk Type: Transformation

Quirk Overview: The user of this quirk is able to transform parts of their body into Cooking Utensils. Any food made using the conjured cooking utensils would buff anyone that isn't him who eats it. The better the food, the better the buff.

Quirk Limits/Drawbacks: Many cooking utensils vary in quality. And if the user were to overuse their quirk, not only would the utensils decrease in quality and falls apart easier, for example if they were to overuse their quirk and then turned their hand into a frying pan only for it to be shattered, when they turn it back, they'd temporarily have a broken hand, depending on how much it was damaged. But also, they get weaker as they overuse it. If the cooking utensils are used too much, they will rust, which can and will slow the user down.

Quirk Strengths: It is very useful for offensive and defensive purposes, as well as Support.

Quirk Weaknesses: The food can go bad very, very quickly. And when the food goes bad, it's poisonous rather than buffing.(There's no signs that it goes bad. And once it's digested, the eater no longer has the risk of being poisoned.) Depending on the quality of the food, which is decided by when it’s served, that will decide the quality. More effort put into making the food could lead to the food quality being higher and lasting longer(Max of an hour), but on the other side of the coin, less effort could lead to it lasting not as long.

Future Development: It could be possible to make new limbs(but Cybernetic) to turn into cooking utensils by temporarily "repurposing" absorbing cooking utensils. They could learn to do more with cooking than just buff and poison.

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Extra Info: User of this quirk is usually much better at cooking than a normal chef would be.
Mend

**Quirk**

**Quirk Name:** Mend

**Quirk Type:** Mutation

**Quirk Overview:**

Allows the user to heal non-fatal wounds, providing that they are in range to be physically touched.

**Quirk Limits/Drawbacks:**

The wound that is healed gets transferred to the one healing, no matter the severity. It also produces immense physical drain to the user, once more depending on the severity of the wound.

*(Example: If one were to heal a cut on someones arm, it would appear on the healer.)*

**Quirk Strengths:** It is an excellent supportive quirk, being able to act as quick medical aid to most injuries.

**Quirk Weaknesses:** At its current level, the quirk can be extremely painful/damaging to its user, along with draining extreme amounts of stamina if not used properly. The time it takes to heal a wound also depends on the extent of the damage, more dangerous wounds taking longer to heal while more minor wounds taking less time.

**Future Development:** If developed more, it is possible that the healing process could be quicker, along with less of the wound being transferred to the healer.

**Extra Info:**

It can not heal illnesses, such as fevers, or other things like that. It can only heal direct wounds to the body.

(Example: Stabbings, cuts, gunshots, etc.)
Centaur

Quirk

Quirk Name: Centaur

Quirk Type: Mutation

Quirk Overview: Self explanatory. Wasurenagusa is a heavyweight centaur with massive strength and agility. As a centaur, she needs only little sleep and often sleeps  while standing or sitting. Also like horses, centaurs tendons and muscles possess the ability to "lock" to prevent fatigue while sleeping when they are standing or sitting upright. Wasurenagusa prefers vegetables over meats because vegetables give more nutrients for her, making her favorite foods are anything with beans and cabbages.

Quirk Limits/Drawbacks: Her maximum running speed is 80km/h (49.7097 mph). Her strength is also immense. She can casually stomp a wooden table with only a hoof, lift 500 kilograms (1102 lbs) with both hands and carry 1000 kilograms (2204.62 lbs) on her. Her body is pretty tough. Wasurenagusa is durable enough to jump off a second-story window and show no sign of noticeable effect on her.

Quirk Strengths: Centaur quirk is good for transportation on land. She could use it to deliver packages as well.

Quirk Weaknesses: Centaur is one of many abilities with low weaknesses in itself, compared to a regular human. Her body is huge and that makes her a big target.

Future Development: NONE
Jinchuuriki

**Quirk name: Jinchuuriki**

**Quirk type:**

*Emitter and transformer.*

**Quirk description:**

The Quirk is a tanooki spirit that lives inside the user. This tanooki has incredible power called "Chi". This chi can be molded into different shapes to create attacks or launch off attacks from the energy (think weaker nejire). The tanooki and its user (through a lot of rp) can merge and help each other. These come in 4 forms. The first form of the tanooki is a hollowed outer-lining of the beast that forms around the user. The second form of the tanooki is a more physical version of the beast, the user goes onto all fours and is surrounded by the colour of the beast (in this case sand yellow). The eyes of this second form are just white glowing orbs and white glowing beastly teeth form around the mouth. The third form is just the same as the second form, only a skeletal figure of the beast appears around the solid yellow. The final form is the beast fully breaking free and revealing it's true self (image below.). In this final form the beast is recorded to be about 157 feet. The user can also channel the power of this final form without becoming a giant monster. This fusion takes a lot of trust and is rare to see due to the beast's untrusting nature.

**Quirk strengths:**

1: The Chi attacks are versatile and pretty strong.

2: The first form of the beast gives claws that can cut like knives.

3: The second form is much faster than the first form but it's only a tiny bit stronger

4: The third form of the beast has its bone showing. The bone is nearly indestructible. Other than the bone it's the same as the second form.

5: The final form is a huge beast that can cause devastating damage to everyone.

6: The fusion form can maintain the final form's damage output without the mass destruction.

7: The user can gain more Chi by befriending their beast (Which would take a long time)

**Quirk weaknesses:**

1: The user has to charge the chi up to create attacks as they only have a limited amount of it a day.

2: over use of the Chi will immediately cause the user to pass out.

3: Any form past the first form the user becomes more and more animalistic, only maintaining slight control in the 3rd form and no control in the final form.

4: The beast is not trusting so to even use the quirk the user must talk to the beast. Meaning sometimes the user is essentially quirkless.

5: The final form the user has no control and could potentially die from using too much chi.

6: While the bones of the 3rd form are nearly indestructible, the parts that aren't boney are weak and can just be stabbed.

7:The fusion is super rare but because they don't turn into the giant beast they lose any added defense, only being as durable as their base form.

8: All of the forms take chi to maintain.
Dragon Fire

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Quirk

Quirk Name: Dragon Fire

Quirk Type: Emitter/Mutation

Quirk Overview: The user can breath fire from their mouth in long streams of fire or release fire in smaller bursts, along with having some control of the fire they produce being able to manipulate its shape, direction and heat. The hotter the flame the more likely the quirks drawbacks are to kick in. The user has fangs on his face and their nose is pushed into their face, they also have claws on their hands along with having scales along their neck with frills.

Quirk Limits/Drawbacks: Overheating a sore throat and black smoke releasing from the user's mouth and frills on their neck and back. This occurs when the user breaths excessive amounts of fire. The user can continuously breath fire for 65 seconds the max temperature of 1,350 C but they can only do that for 15 seconds.

Quirk Strengths: The quirk is best in wide spaces so the user can use it more freely, the quirk also thrives in crowd control being able to contain opponents.

Quirk Weaknesses: The cold or water based quirks the user can be cancelled out or stopped, aiming for the users neck also cancels out their ability or heavily handicaps the quirk.

Future Development: The ability to further control the flames into different forms along with increasing the heat of the flame, also increasing the amount of time the user can breath fire for and the temperature of the fire. The user could also learn to produce fire from the frills on there body.

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Sound Manipulation

Quirk Name:

Sound Manipulation

Quirk Type:

Emitter

Quirk Overview:

The user can manipulate any sounds that they hear or in her range in some case she can do an devastating effect.She can absorb the sound then blast it which can knocked people backwards,by having a sound manipulation quirk she have an enhanced hearing,she can also focus on a certain sound and block the other sounds.She can mess with people by making them hear unpleasant sounds that can mess with people’s hearing and making them dizzy or unstable.She can strengthen, echo, speed up, and slow down sound, using it as a powerful physical force and high-speed movement.

At low frequencies, sound can be potentially fatal to living beings by causing internal damage, while high frequencies cannot be heard by normal humans but can be used for sonar-like effects. Since sound vibrations can travel through the air, ground, water and any form of medium.

Quirk Limits/Drawbacks:

The quirk lies heavily on her emotion  if she’s not stable she will lose control of her quirk.If she uses her quirk too much she will have an internal bleeding on her body.Her range on the sound that she can manipulate are 30 feets.If she’s too panicked or she got attacked too much she can’t use her quirk anymore and she needs to wait for 2 hours in roleplay to use it again.Again if she uses her quirk again after her internal bleeding,she’ll bleed out of her nose and ears and if she stills use it,she will be in a coma for 3 days in roleplay

Quirk Strengths: (What does the quirk excel in?)

She can make people unconscious,breaking things,and distract people

Unable to create sound, being limited to manipulating only from already existing sources.

Distance, mass, precision, etc. depend upon the knowledge, skill, and strength of the user.

Sound requires a medium to travel through, such as air, ground or water,Sound Nullification can nullify a user's powers.

Users of Sound Immunity or Sound Absorption are either immune or highly resistant.

Perfect quirk control and emotion control

Extra Info

When the user use their quirk her eyes change to a blue color
Tenebris

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Quirk

Quirk Name:Tenebris

Quirk Type:Emitter

Quirk Overview:Tenebris is the name of the Emitter Quirk that gives the user the ability to create and have control over shadows and darkness. He can use the quirk in an offensive or defensive way. He can create, shape and manipulate darkness and shadows. The shadows, and darkness the user creates can be used from a wide variety of purposes. Some examples of other applications include how the user is also able to animate shadows, create complex shapes out of shadows or dark energy such as weapons or a rope to mind the user’s opponents, use shadows or dark energy for defense purposes such as materializing the user's own shadow to create a quick shield.

Quirk Limits/Drawbacks: On the other hand, this Quirk does have a lot of drawbacks. The Quirk feeds on the user's stamina and energy.The more the user uses the quirk the more energy the user uses.The quirk is also weak to light and sun thus making the user much more weaker in the daylight.The quirk is pretty much still underdeveloped due to the user being half blind thus making it harder to create more complex shapes.The user can only make 5 objects at the same time for now.If the user make a big and complex objects then the objects that the user can make at the same time will decrease to 2 objects.

Quirk Strengths:Distracting enemies,long range combats

Quirk Weaknesses:Running out of stamina,daylight,light.The user is also half blind making the user more vulnerable.

Future Development: More quirk control,and more shapes to make at the same time which is 8-10 objects.

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Gargoyle

Quirk

Quirk Name: Gargoyle

Quirk Type: Mutation

Quirk Overview: [Gargoyle] gives the user traits of a gargoyle. They gained bestial strength, durability,  speed, wings, tails and horns. Their arms and legs are very powerful and sturdy, same for their tail. Their hands are like a claw.

Quirk Limits/Drawbacks: Flying for too long can tire their back and hips. Currently, roughly for thirty minutes airborne before needing a rest. Their horns are useless but at least they can stab with them. Their arms and legs are said to be as hard as basalt. The quirk lets the user fly at a good speed of 27 m/s (60.39 MPH/97.2 KPH). Her skin is harder than regular human, as hard as bone.

Quirk Strengths: Their tail can whip hard enough to crack bones.

Quirk Weaknesses: Their tail and wings can be an obstruction sometime. The user is not good with water. If she is soaked, they will drag her wings and cause her to be unable to fly.

Future Development: Faster flying speed, last longer in mid air, probably stronger arms and legs.
Frozen Fanon Wiki

**Welcome to the Frozen Fanon Wiki!**
**Wanna get started here?**
Just click sign up for an account to see what is happening. Enjoy!
Today's Date 01/26/2024Welcome to the Wiki! Here you can make your own fan made stories, art, and more of Frozen!

## Wiki Admins & Wiki Moderators

This is the list of Chat Moderators and Admins on the wiki, they're all chi ll so don't be shy to ask for help!

## Wanna Start Making Your Own Creations On This Wiki?

### Create a Page -

Create your first story on the wiki! Don't want to do your story alone? Go into chat and ask to collaborate with someone! Someone there would love to collaborate with you! Need help? Ask someone in chat! They'll be happy to give you some pointers!

## Wiki Rules

**All these rules MUST be followed**

*TBA*
Taskmaster

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Quirk

Quirk Name: Taskmaster

Quirk Type: (Emitter, Mutation, Transformation- mixed?) Mutation

Quirk Overview: (Basic description of the quirks in’s and out’s, the abilities it has) The Ability to duplicate any physical act he sees after seeing it done by someone else only once (Note this does not include quirks but rather technique). An example would be to master complex gymnastics routines, play difficult pieces of music, combat skills (both armed and unarmed), martial arts from around the world, typically seen through watching videos of them in combat situations. This also includes the ability to understand how things work, fix them if they are broken and improve them. Through observation the quirk user gains an innate understanding of machines, chemicals, medicine and physical movements, gaining the knowledge to replicate these after moments of observation.

Quirk Limits/Drawbacks: (The limits of the Quirk, what happens if it’s overused or pushed to its limits?) By using techniques for superhuman feats such as speed through watching combat videos on rewind to imitate their speed, such puts a heavy strain on the body. The more the quirk is used to learn things, the more personal memories begin to fade away.

Quirk Strengths: (What does the quirk excel in?) The ability to easily acquire physical skills that normal people would take years to master. Can learn how something works, craft it and improve it.

Quirk Weaknesses: (What makes the quirk not run at 100%? What are the counters to the quirk?) Cannot mimic quirks. Still requires the work put in to be physically fit, proper dieting and even equipment in some cases to make the best of his quirk. Cannot mimic superhuman feats.  Combat against those with quirks or machines is still very difficult, especially those who rely more on power-based quirks such as movement quirks, elemental quirks and defensive quirks, essentially living life on hard-mode. Requires Line of Sight. Can't copy what you can't see.

Future Development: (If any, i.e. hero’s may have developed their quirk, yet Students will have major development of their quirk left.)

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Air Manipulation

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Quirk

Quirk Name: Air Manipulation

Quirk Type: (Emitter, Mutation, Transformation- mixed?) Emitter

Quirk Overview: (Basic description of the quirks in’s and out’s, the abilities it has)He can push literal air and have a controlled explosion of sheer force come out because of it, like a cylinder. It can be used in multiple ways, such as propelling himself. It can come from any place on his body, including his feet and mouth.

Quirk Limits/Drawbacks: (The limits of the Quirk, what happens if it’s overused or pushed to its limits?) He needs to drink water and eat food to keep it up, and he cant continuously use it unless he takes like 10 deep breaths beforehand.

Quirk Strengths: (What does the quirk excel in?) it can excel in travel and strength, as being hit with it is like being punched hard enough to fly back, like a concussive blast. It’s generated by his energy and oxygen, meaning all he needs to do is eat and breath to keep it going.

Quirk Weaknesses: (What makes the quirk not run at 100%? What are the counters to the quirk?) c

Future Development: (If any, i.e. hero’s may have developed their quirk, yet Students will have major development of their quirk left.) At some point, maybe when he’s a second year, he’ll learn to be able to pull people back, by dragging them with air, along with being able to make weapons of air kinda. (This will be limited to only be a shield/chain)

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Ash' N' Burst

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Quirk

Quirk Name: **Ash’n’Burst**

Quirk Type: Emitter

Quirk Overview: *The way the smoke for the quirk is created is by burning skin cells. The skin around the hands and forearm burn which create smoke for the user to use. The quirk allows the user to alter and change the dispersion and velocity of the smoke emissions so the user can control the manner of how they want the smoke to spread. In addition to this neat function, the user has the ability to ignite the smoke by compressing it to the point where it blows up. This is highly dangerous and can lead to extreme burns.*

Quirk Limits/Drawbacks: *The Smoke being made of burning skin cells, over usage is a bad thing and could cause damaged and vulnerable skin. Thanks to his hero training, this has become less of a problem but still can affect the way a situation will play out.*

*Even though Kemuri has a smoke quirk he’s not immune to smoke, inhaling smoke could give problems breathing and coke him up.*

*The smoke is not exactly teammate friendly, the smoke covers lots of close ground which can be disadvantageous to teammates and allies. It will harm anyone no matter who it is*

*Once the user hits their limit, their flesh ends up in a critical condition. Showing even third degree burns around the forearm.*

Quirk Strengths: *The quirk can be used to propel the user by blasting with his hands in the opposite direction of where he would like to go, this is good for easy maneuvering which can either get him close to the enemy or be used as a retreat.*

*When not being blown up, the smoke on its own can provide a nifty smoke screen as well as choke up the enemy.*

*The smoke explosions are a pretty heavy duty force that can pretty much incinerate whatever gets in its way*

Quirk Weaknesses:

*Using the quirk in the rain or damp areas is another disadvantage, due to the smoke being thick and like vapor it can be watered down.*

Future Development: Not much development is left for the quirk, the user has gone through vasts amounts of training to hone his skill and efficiency

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Rodger-rebellion Wiki

**Welcome to the Rodger-rebellion Wiki!**
a wiki that worships our lord rodger
ONLY RODGER SUPPORTERS ALLOWED

We're a collaborative community website about Rodger-rebellion that anyone (excluding nero supporters and neros), including you (if your not a nero supporter), can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderSpellsRodgerPlaceholderPotionsPlaceholderLabortoryPlaceholderArtPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Dragon Dynes

**Dragon Dynes** are special powers granted to the oldest and strongest members of the dragon race.  They harken back to The First who granted astonishing abilities to his lieutenants during the the original battles against The Tyrant King's forces.  Since then, Dynes are personalized for each dragon that is able to obtain them, and, by way of circumstance, some dragons never find their Dyne.  Dynes are directly linked to the soul of the dragon who unlocks the Dyne. As this is so, it is foretold that these individual talents should never repeat or replicate throughout history, making them an extremely proud and rewarding accomplishment when attained by members of the dragon race. When a dragon uses a Dyne, their foreheads glow the color of their element. Here is a list of known Dragon Dynes:

**Communicative Precognition**

**Ionic Alteration**

**Rise of the Phoenix**
Falling In Love Like A Snowflake

## **Summary**

After her boyfriend Baxter cheats on her, Cyra vows to herself that she will never love again - until Dawson comes along and changes her life forever.

## **Characters**

Cyra

Dawson

Baxter (Cyra's ex-boyfriend)

## **Story**

'How...How could you cheat on me?'' Cyra sputtered as Baxter looked at her, a sad smile on his face.

''I'm sorry, but I didn't mean to cheat.'' Baxter apologized.

''Didn't mean to cheat?!'' ''You..'' Cyra choked with anger as she struggled to find the right words.

''I saw you texting another girl!'' ''That's cheating!'' Cyra said angrily.

''But I never touched her.'' Baxter said, leaning into kiss her, but she slapped him away.

''Even if you didn't touch her, texting her and telling her you loved her and would rather be in a relationship with her instead of me is definitely cheating.'' Cyra scowled.

''But.. That night I was mad at you.'' Baxter said.

''So?'' ''You think that gives you the right to go on a dating website and text another girl, telling her that you love her and you would rather be with her?'' ''How would you feel if I did that to you?'' Cyra growled.

Baxter sighed and began walking towards the door of their bedroom, but Cyra stopped him and started to pack his things.

''Woah, what are you doing?'' Baxter demanded.

''Well, since you want to break my heart, I'm going to break yours by telling you that I'm done.'' ''You're moving out tomorrow.'' Cyra growled.

''But I don't know what I'll do without you.'' Baxter said remorsefully.

''Well, that's not my problem!'' Cyra said. The gem on her necklace began to turn blue.

''I hope you're happy with Ada.'' She said sadly, walking out of the room.

''Cyra...'' Baxter sighed.

But she was already out of the room.

The next day, Dawson was walking around, looking for the blackberry bush, but bumped into someone.

"Oh, I'm sorry!" He apologized, helping Cyra up.
The Argentus Citadel

## Geographical Features

The towering citadel is located at the convergence of six different mines, and occupies the Old Mining Town's former location at the mouth of the Nexus Cave. Located halfway up the side of Mount Arozoche, the surrounding terrain is characterized by schist and hornfel deposits, as well as coarse, hardy fauna and stalwart pines. Within the Citadel itself, veins of corundum and semiprecious metals can be seen in the walls, as well as attractive layers of metamorphic rock.

## Climate

The Argentus Citadel is typical of most mountain climes, experiencing harsh winters and mild summers. Internal magmatic forges take advantage of the snowfall and glaciers in order to supply the city with water and kinetic energy for the mills.

## Historical Relevance

The region has been famous for its rich resources since before recorded history.
Northeastern Woods Creatures

The **Northeastern Woods Creatures**, or also referred to **Animals**, are many different kinda of animals that makes the woods their home. Along with, Faith being their "leader/boss"

## Animal List

* Beavers
* Deer
* Moose
* Birds*(cardinals, blue jays, mocking jays, crows)*
* Foxes
* Raccoons
* Squirrels
* Wolves
* Weasels
* Snakes
* Owls
* Rabbits
* Badgers
* Skunks
* Porcupines

## Territories

To make the Northeastern Woods a bit more peaceful without the animals going havoc with one another, she divided the woods up in territories so the animals could have space.

## Mentions of Animal Names

Faith has named every animal creature in the woods area, and has been able to remember who is who. There's a total of 1,000 animals, here are just a some few from the species list that Faith has named:

* **Beavers**: Twix, Mudslide, Paddles, Walnut
* **Deer**: Bambi, Spots, Navi
* **Moose**: Scout
* **Birds***(cardinals, blue jays, mocking jays, crows):* Twitter, Arrow, Bow, Windi, Blackberry, Bayberry, Stars
* **Foxes**: Glass, Orange, Princess
* **Raccoons**: Bandit, Cooper, Boo
* **Squirrls**: Pumkin, Bundles, Pompom, Mustard, Catcher
* **Wolves**: Atlanna, Smokey, Raindrop, Kailey, Sunset, Chandler and Quincy, Molly, Mindy, Delta, Mountain, Earthquake, Red, Axel, Checker
* **Weasles**: Zippy, Flip, Swift, Gale, Bouquet, Sweetie, Thief, Dodger, Iris,
* **Snakes**: Basil, Fang, Indigo, Cherry, Bindi
* **Owls**: Wisdom, Screech, Navy, Athena, Duchess
* **Rabbits**: Thumper, Racer, Cinnamon, Carrot, Angel
* **Badgers**: Honey, Moon, Truffle, Donut
* **Skunks**: Stripes, Febreeze, Pipsqueak
* **Porcupines**: Spikes, Mellow, Twiggs
Mooritan's Emporium

One of the great northwestern dwarf alchemists, Mooritan moved south into semi-retirement and now recreationally brews and sells the potions that made her so famous up north. She's developed quite the performance by this point, acrobatically slinging ingredients and bottles alike around with flippant ease.

Mooritan is somewhat close about her past. After all, there's got to be a reason a successful alchemist would pack up shop and move this far south. So enjoy the show, and don't ask questions.

#### Stock:

Healing Potion: 50 GP. Dark red, with swirling clouds of particulates. Upon use, heals 2d4+2 hit points.

Decoction of Cod: 50GP. Tranlucent brownish coloration, and has slow lava-lamplike motion inside. Allow drinker to walk in water as though on solid ground. Duration: 1 minute.

Syrup of Ipecac: 5GP. Induces vomiting. DC10 Cons save to nullify ingested poisons.

Extract of Cubic Iris: 3GP. Causes the iris of the drinker's eyes to slowly shift colors of the rainbow for 1d4+1 days.

Distilled Water: 3SP. No cost if you bring your own bottle.
InviZebel

Hernan Zebel has been chased from one location to the next due to his unfortunate similarity (in name and appearance) to Herman Zever, the notorious cannibal. Fortunately, the kindly inhabitants of Skarata Commune were willing to embrace him and include him in their tidy little community, and Zebel immediately began to earn the trust given to him so freely. Skarata Commune bears his beautiful works everywhere you look, from the glass orb lanterns hanging in each establishment to the glassware inside domiciles. He's been known to do custom work for the right price or favor, but you can't rush art. He'll do it on his own schedule.

#### Stock:

Glass Vessel: 5GP. An artsy flask! Glittering, perfectly formed and watertight, this flask is the perfect addition to the discerning collector!

Glass Arrowhead (20): 10GP. Nasty little devils, these. Takes 1 day to affix to five arrows. Each arrow can be infused with a potion, which will take effect upon imbedding into an enemy.

InviZebel Stiletto: A +1 Dagger. Has a 5% chance of breaking with each strike (Percentile Dice >90)
Winter

**winter** is a female snowman that Aurora created with her ice/snow powers during her early teenaged years.

*Winter belongs to Kaseytrackerpup*

## Personality

Just like Olaf, Winter is very optimistic, outgoing, and welcoming to all of whom she meets. Winter is made during Aurora's young and fun childhood, representing the young girl's mischief and joyful years. Winter has a close friendship with the girl and her younger sister and even cousins. Winter also shares some of Aurora's feelings and memories building up to when Aurora created her and after. At times, Winter acts childlike, mischievous, joyful, at times sympathetic during specific events, and empathetic. The snowman can be a bit naïve for her own good at some times.

Winter holds some of Aurora traits; willing to put herself in danger for those she loves, gives encouraging words at unfortunate times and situations, at times can't hold in her excitement and shows extreme guilt when something that she did was wrong. Along with being sassy at times during some situations or remarks given to her.

Winter was created during the middle of the winter season, which inspired her name. Winter was firstly eager to experience summer after hearing so much about it, which Aurora's mama - Elsa, helped make Winter her own permafrost.

## Appearance

Like Olaf, Winter is a snowman. He's divided into three snowballs (five if counting her legs). She also has three rocks modeled as buttons on her middle snowball. Winter also has two twig arms on each sides of her midsection snowball. Winter has a very light baby blue eye shadow-like frost on her "eye lids". She has a carrot nose. Winter has eyes with black pupils and thin eyebrows.

Alike Olaf, Winter's body parts are also capable of autonomy and can be rearranged or separated from Winter without any harm happening to her.

At some times, Winter wears a pink or blue ribbon bow.

## Stories she appears in

* By Me
* By Others

TBD

N/A

## Trivia

TBA
The Next Princess in line

Story Content

## Summary

The Kingdom celebrates a new arrival to the royal family, Faith. However, they all show concern after she falls ill just after birth.

## Characters

### Major Characters

Faith

Agnarr

Iduna

Royal Physician

### Minor Characters

Anna - 14 years old

Kai

## Story

The day was still and mostly quiet. The whole kingdom had word that the queen was having another daughter born that evening. The royal physician along with the king was in the room with the queen while Anna, the stewart, and a few maids right outside the room eagerly waiting for any news of the baby.
“Your majesty, it’s a baby girl” royal physician said as he wrapped the baby in a warm blanket and handled her gently over to the queen

Iduna nervously looked down at her baby daughter, “she’s not cry….why isn’t she crying?” she gently started to rock her in her arms

The physician took out his stethoscope and proceeded to listen to the babies’ back, “She’s breathing, but she sounds weezy and congested. That’s why she isn’t crying”

“Is there something that you can do?” Iduna asked worried, Agnarr close to her side looking down at his baby daughter worryingly

"I'll get some medicine from my office. Keep an eye on her over the course of a few hours" the physician said

*W.I.P~!*
Hickory's Eatery

Hickory is the biggest man in town, and might even be the biggest man in the region. This kindly retired adventurer has a real passion for home-cooking and storytelling. The fun times only start AFTER hours!

**Stock:**

Butcher Bird Platter: 3SP. Local iguana, cooked until tender and served on a bed of coastal vegetables, and then drizzled with oil.

The Goebben: 2SP. Toasted wheat bread, with savory herbs and sun-dried tomatoes and a thick slab of cheese.

What Hath Zebel Wrought: 4SP. The absolute loon has really done it this time! Wheat bread dipped in lager and friend on a griddle, and then slathered with almond butter and topped with thick cream. We love you, Zebel!

Communal Ale: 2SP. A simple farmhouse ale with a robust flavor and a clean finish.

Kuto Lager: 2SP. We dedicate this one to the Kuto Shrine! Dark, rich and nutty, this would pair well with The Goebben.

*AS: NH\_LS*
King Kong

~+-+====================================================+-+~

Quirk

Quirk Name:King Kong

Quirk Type: (Emitter, Mutation, Transformation- mixed?)Emitter

Quirk Overview: (Basic description of the quirks in’s and out’s, the abilities it has)The user can enhance their strength,speed,power,healing like King Kong.The user can grow up to 14 feet.The user have 8 stage of their quirk

Stage 1

Speed:12,5 mph

Power:The user can lift up to 75 kg

Tall:7 feet

Stage 2

Speed:24 mph

Power:The user can lift up to 150 kg

Tall:8 feet

Stage 3

Speed:36,5 mph

Power:The user can lift up to 225 kg

Tall:9 feet

Stage 4

Speed:50 mph

Power:The user can lift up to  300 kg

Tall:10 feet

Stage 5

Speed:62,5 mph

Power:The user can lift up to 375 kg

Tall:11 feet

Stage 6

Speed:74,5 mph

Power:The user can lift up to 450 kg

Tall:12 feet

Stage 7

Speed:87 mph

Power:The user can lift up to 525 kg

Tall:13 feet

Stage 8

Speed:99 mph

Power:The user can lift up to 600 kg

Tall:14 feet

Quirk Limits/Drawbacks: (The limits of the Quirk, what happens if it’s overused or pushed to its limits?)If the user use the quirk too much it will break their body for example if they use their strength for too long despite having a great damage their body will be destroyed and it will take a while to be healed

Quirk Strengths: (What does the quirk excel in?)On Melee fight

Quirk Weaknesses: (What makes the quirk not run at 100%? What are the counters to the quirk?)If the user get too much damage their enhancement quirk will wear off and it will take a while to have it back.The user can use up to stage 3-4 daily but if the user use stage 5-8 the user can only use it once per day if he over use it then he will bleed to death and broken bones

Future Development: (If any, i.e. hero’s may have developed their quirk, yet Students will have major development of their quirk left.)More control and can use stage 5-8 more than once

~+-+====================================================+-+~
My Hero Academia: Road To Victory Wiki

**Welcome to the My Hero Academia: Road To Victory Wiki!**
Boku no Hero Academia RP: Road to Victory is not just an RP server, no, it's a community! We pride ourselves on quality and enjoyable roleplay as well as a fun and friendly community to, simply put, vibe in! From a Pro Hero to a dastardly Villain! You can even build up from the bottom as an inexperienced student or keep yourself out of the chaos as a simple civilian! The choice is yours!

We're a collaborative community website about My Hero Academia: Road To Victory that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderLoreList of CharactersList of PlacesPlaceholderThe First EpisodePlaceholderImportant EventsList of Quirks

Wanna Join our discord server?

https://discord.gg/4GqF28NWGj

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Dawson

*Dawson belongs to NayahCat4432*
## Bio

Dawson was born to his parents, Icicle and Radar, but after a fight, his parents divorced and split up and that's when he was six years old and at the time, he didn't know what was going on, so when his dad told him, he was furious and he started to think about running away but his dad told him that everything was going to be alright but when his father fell asleep, he packed his bags and left. When he left, his father woke up and saw that he was gone and he was heartbroken and called Icy you see if she could find him and she found him curled up in a ball, crying. She asked him why he was crying and he angrily just snapped at her and said that if she hadn't split up with Radar, he would have been happier, and his mother said that she would stay with his father.

## Personality

Dawson's pretty chill and relaxed, not letting much get to him unless someone comes up to him and say something hurtful directly to him and that's when he snaps and freezes everything, which he later on learns how to control and when he feels as if he's about to freeze everything, he goes to Elsa for help. When he first meets Cyra, he begins to stutter and get his words mixed up when he's around her and he eventually marries her and they welcome two twins into the world, Gloria and Gracie.

## Appearance

Dawson has fair skin and light blue eyes and he wears a bracelet with his partner's name engraved and he has dirty blonde hair and he has a fox companion named Princess and he has a scar on his right foot.

## Voice Actors

Baby Dawson: Tristan Samuel

Teenage /Adult Dawson: Chris Tucker

## Stories he appears in

The Crush

Dawson and the admirer

An Amazing Addition: Gloria and Gracie

## Trivia

He has a crush on Cyra.

Kase made his page for me.

He has a fox companion named Princess.

His favorite colors are red and blue, hence his page box being red and blue.

He doesn't like melted chocolate.
Lightning Rod

**Quirk**

**Quirk Name:** Lightning Rod

**Quirk Type:** Mutation

**Quirk Overview:**

This quirk enables the user to conduct, harness, store and discharge electricity from one's body. The quirk scales directly off of environmental factors around the user, so if they were in a city, it would be possible for them to draw the energy out of nearby electronics, storing it for their own use. It reaches its peak in thunderstorms, in which the user reaches the full use of their quirks potential, due to the static in the air, and the lightning, acting virtually as a human lightning rod. However, if the user was in an area such as a forest, on a cloudless sunny day, the quirk would be reduced to what they had stored prior to entering the area.

**Quirk Limits/Drawbacks:**

When too much electricity is stored, or it is used too quickly and in too vast of a quantity, it can quickly begin to destroy the users body, causing skin damage and nerve damage towards outer extremities.

**Quirk Strengths:** It is a very good offensive quirk, as an efficient user can discharge the electricity from any point in their body, as well it’s ability to scale in power depending on the location of the user.

**Quirk Weaknesses:** The strength of the quirk depends on the location in which the user is standing, so being in an area that has little to no electricity, nor static would render the quirk weak, and the user vulnerable. It also has the potential to cause collateral damage, such as blackouts when used in the cities, or direct harm if discharged in an irresponsible manner.

**Future Development:** The sole user of this quirk is a pro-hero, and he has developed it as far as he can, however if in the hands of a student, it could be possible for them to learn how to better control the discharged electricity, as well as being able to store more without causing damage to their body.

**Extra Info:**

The quirk reaches its most powerful/dangerous in the midst of severe thunderstorms.
Bon Von Baubles

What is a casting focus but a favorite necklace or other bauble? Bon Von Gohvii is just the young gnome for you! Fashioned from cycled-up items, or cut from the most dazzling gems, he's got items in every price range.

Popular items include:

* Rings
* Necklaces
* Brooches
* Bracelets
* Badges

Popular materials include:

* Gold (25GP + 1d8)
* Silver (25SP + 1d6)
* Iron (5SP + 1d6)
* Bone (3SP + 1d6)
* Leather (2SP + 1d6)
* Silk (15GP + 1d8)
* Wood (3SP + 1d6)

* Resin (20SP + 1d8)
Adrian

**Adrian** is a young boy and is a commoner in the Kingdom of Broken Bow. He moves to Arendelle with his family for a better living.

*Adrian belongs to Kaseytrackerpup*

## Appearance

Adrian has almond brown colored eyes and light brown/blonde hair. * Young
* Teenager Dressing
* Adult Dressing

TBD

TBD

TBD

## TBAStories he appears in

* By Me
* By Others

## Trivia

### Family

* Nevada (mother) \*deceased\*
* Mason (father)
* Infant baby brother \*deceased\*
* Faith (wife)
* Elsa (sister-in-law)
* Anna (sister-in-law)
* Iduna (mother-in-law) \*deceased\*
* Agnarr (father-in-law) \*deceased\*
* Harper (daughter)
* Unknown grandmother
* Unknown grandfather \*deceased\*
* Jayden (brother-in-law)
* Kristoff (brother-in-law)
* Atlanna (*"wolf mother-in-law"*)
* Smokey (*"wolf father-in-law"*)
* Raindrop, Kailey, Sunset (*"wolf sisters-in-laws"*)
* Chandler and Quincy (*"wolf brother-in-laws"*)

### Random

* Adrian is my second Character made in the Frozen Fanonverse.
* He once was a big brother to a infant brother, but the baby boy sadly passed to a sickness he had. Adrian oftenly talks about it.
* He helps his father at his workshop in the Arendelle Village. He likes to go see Faith when on break.
* He's very talented at fishing. That's his part of his job when helping his father.
Nehman the Roving Arcanist

Nehman has never said he's not a quack. But then he's never admitted to being one either. It's this mysterious greyness to his story that keeps people coming back. Chances are, whatever isn't offered at Tuners and Tonics for ethical reasons, you'll find something like it here. Whether it works or not is anyone's guess. Perhaps that's why Nehman is always roving?

Beware the Shrub.

#### Stock:

Marimo Ball: 5GP. Your very own algae companion! Intriguing, fashionable and cute.

Spice Set: 80GP. Adds some splash and dash to an evening meal. Add an extra hit die to Long Rest recovery. Five uses.

Pocket Star: 28GP. Sympathetically bound to Sinestrice, fell star of the east, this small shinesprite can cast an aura of light at a 90 foot range. Will last for seven days of use total, and will then revert to a small ball of nickel.

Smoke Powder: 15GP. Upon throwing into the air, creates a smoke screen. Heavily obscures a 15x15 foot area, and reaches around corners. Duration: 1min.