Tonic

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The **Tonic** is a power skill which grants up to 100% of the player's health as blue bonus health, working as temporary health for 9 seconds. During those 9 seconds, the player is given a 20% damage reduction.

## Details

* **Special Effects:**
	+ Gives the player a 40-100% (base-max) bonus health that works as health until Tonic's power runs out.
	+ Generates a force field for a very short period upon activation.
	+ Reduces all damage taken by a flat 20%.
	+ Gives the player a speed boost. Along with increasing their speed, it also decreases the cooldown in which the player can dodge roll, allowing them to roll quicker and more often.
* **Tags:** NoDamage, Heal, HasDuration
* **Legendary Version: *Miracle***
	+ **Forced Affix: Run Speed on Use**
		- "Increases movement speed for 10 seconds."

## Notes

* The cooldown starts after the effect has ended.

## History

* 0.2: Base healing increased from 40 to 75.
	+ Healing time decreased from 2.5 seconds to instant.
	+ Added effect "Total protection for 10 seconds" on activation.
	+ Description changed.
* 0.4: Now is replaced by empty tonic after activation instead of being destroyed.
	+ Effect added: Empty tonic recharges when using a health fountain.
	+ Base healing decreased from 75 to 20.
	+ Protection duration decreased from 10 to 4 seconds.
	+ Now scales with  Brutality/ Tactics.
	+ Base price increased from 450 to 1000 gold.
	+ Description changed.
* 0.5: Base healing increased from 20 to 30.
	+ Empty tonic now recharges when exiting current biome.
	+ Replaced tag "TransformOnFountain" to "Depleted" on empty tonic.
	+ Changed description on empty tonic.
* 0.7: Added legendary effect "RunSpeedOnUse".
	+ Changed description on empty tonic.
* 1.1: No longer heals flat amount of hp, instead heals for base 4% (Max 25%) of max health.
	+ Protection duration decreased from 4 to 3 seconds.
	+ Is now always unlocked.
	+ Changed description.
	+ Empty tonic now recharges when using a healing flask.
	+ Added tag "RefillOnFlaskUse" on empty tonic.
	+ Changed description on empty tonic.
* 1.4: Scaling changed from  Tactics/Survival to  Survival.
* 1.8: Added tag "HasDuration".
* 1.9: No longer heals a percentage of the player's health, instead gives the player base 50% (Max 100%) of missing health as bonus health for 10 seconds.
	+ Effect added: Protects against the Malaise for 10 seconds.
	+ Effect added: Reduces damage taken by 20%.
	+ Effect added: Increases movement speed by 20%
	+ Effect added: Shortens dodge cooldown by 50%.
	+ Protection duration decreased from 3 to 0.75 seconds.
	+ Empty tonic replaced by 30 second cooldown.
	+ Description changed.
	+ Removed tag "TransformOnUse".
* 2.1: No longer protects against the Malaise due to the Malaise rework.
	+ Cooldown now starts after the effect ends.
* 2.4: Base health bonus decreased from 50% to 40%.
	+ Duration decreased from 10 seconds to 9.
* 2.8: Tonic no longer Increases movement speed.

## Footnotes

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