Achievements

This page contains a list of all the Achievements.

If you want a guide on how to complete the Achievements, go to the Achievements Guide page.

Achievements are found in the Trophy Case, within The Codex; they are sorted per Era, each new Era allowing new Achievements to be fulfilled (and not blocking access to completing previous eras' achievements).

Every completed Achievement will award you with 2% (x1.02) Timeshard gains, and a stat boost (typically, these multiply with themselves, so their overall bonus becomes exponential).

As soon as you transition through Eras, you should acquire the new Era group of Achievements, or you might not start making progress on them right away.

Era 1 Achievements:

* **Slayer** 1/2/3/4/5: Kill 30,000/90,000/225,000/375,000/600,000 Enemies. Stat reward: 5% increased Damage each.
* **Collector** 1/2/3/4/5: Open 200/600/1,000/5,000/12,000 Chests or Troves. Stat reward: 5% increased Damage each.
* **Arcanist** 1/2/3/4/5: Activate 60/180/300/600/1,200 Runes. Stat reward: 5% increase for Research Rate/Damage/Gold from Enemies/Enchanting Discount/Health, respectively.
* **Scholar** 1/2/3/4/5: Complete 60/160/320/640/1,800 Research Projects. Stat reward: 5% increased Enchanting Discount each.
* **Energizer** 1/2/3/4/5: Enchant 4/12/20/45/100 Times. Stat reward: 5% increased Gold from Enemies each.
* **Pocket Change**: Fund a Research Project with less than 5 seconds remaining. Stat reward: 5% increased Research Rate.
* **Runeddicted**: Have at least 50 Runes active at once. Stat reward: 1% increased Trove Spawn Chance.
* **Survivalist**: Survive in a Run for at least 15 minutes. Stat reward: 5% increased Health.
* **Bosser**: Defeat 8 Bosses in a single Run. Stat reward: 5% increased Damage to Bosses.
* **No Time to Think**: Complete Wave 20 with all Research at Level 0. Stat reward: 5% increased Gold from Enemies.
* **Great Power**: Conduct an Enchantment of at least +50. Stat reward: 5% increased XP Gain.
* **Do You Even Status**: Kill an Enemy that has at least 7 Status Effects. Stat reward: 5% increased Damage.
* **FAST**: Achieve +1,000% Movement Speed Bonus. Stat reward: 1% increased Movement Speed.
* **Totemememememem**: Activate 10 Totems in a single Run. Stat reward: 1% increased Enchanting Discount.
* **Can't Touch This**: Dodge 10 Attacks in a row. Stat reward: 1% increased Damage.

Era 2 Achievements:

* **Blazing Vengeance** 1/2: Kill 75,000/225,000 Enemies with Fire Spells. Stat reward: 5% increased Damage each.
* **Cryo Master** 1/2: Kill 75,000/225,000 Enemies with Ice Spells. Stat reward: 5% increased Damage each.
* **Voltaic Scourge** 1/2: Kill 75,000/225,000 Enemies with Lightning Spells. Stat reward: 5% increased Damage each.
* **Noxious Bane** 1/2: Kill 75,000/225,000 Enemies with Poison Spells. Stat reward: 5% increased Damage each.
* **Arcanist** 1: Activate 1,500 Runes. Stat reward: 5% increased Gold from Enemies
* **Slayer** 1: Kill 1,125,000 Enemies. Stat reward: 5% increased Souls from Enemies.
* **Collector** 1/2/3/4/5: Open 600/1,800/3,000/7,000/18,000 Chests or Troves. Stat reward: 1 and 2 reward 5% increased Health each; 3, 4, and 5 reward 5% increased Damage each.
* **Scholar** 1/2/3/4/5: Complete 120/300/500/800/2,400 Research Projects. Stat reward: 5% increased Enchanting Discount each.
* **Energizer** 1/2/3/4/5: Enchant 8/20/40/60/100 Times. Stat reward: 5% increased Gold from Enemies each.
* **Flex**: Kill a Boss while you are at 100% Health and without any Spells equipped. Stat reward: 5% increased Damage.
* **Shiny!**: Obtain a level 5 Perk in the Staff of Knowledge. Stat reward: 5% increased Gold from Enemies.
* **That One Guy**: Beat Wave 50 with an Enchantment Level less than 10. (If you are in Era 2 or higher, disable passive Enchanting via the Spirit Engine options! [Or in Research Manual, disabling automatic Research]
* **What's an Idle Game?**: Finish Reclaiming without dying or going offline. Must be at Enchanting level 200 or greater. Stat reward: 5% increased Souls from Enemies.
* **A Mere Flesh Wound**: Get hit 1,000 times in a single run. Stat reward: 5% increased Health.
* **Feelsbadman**: Fail to collect 20 Troves in a row. Stat reward: 1% increased Trove Spawn Chance.
* **Unfortunate Demise**: Die while upside down (via the Vertigo Rune) and with only 1 alive enemy. (Cannot obtain by using the Grim Potion!) Stat reward: 3% increased Souls from Enemies.
* **Slow and Steady**: Obtain 25 Staff of Knowledge Perk Levels with the Analytic Absorption research at Level 0. Stat reward: 1% increased XP Gain.
* **Machine Gunner**: Achieve +2,500% Cast Speed Bonus. Stat reward: 1% increased Cast Speed.
* **Speedrunner**: Beat Wave 100 in less than 60 minutes from exiting Limbo. Stat reward: 1% increased Movement Speed.

Era 3 Achievements:

* **Slayer** 1/2/3/4/5: Kill 60,000/180,000/450,000/750,000/1,200,000 Enemies. Stat reward: 5% increased Damage each.
* **Brew Master** 1/2/3/4/5: Brew 20/80/200/400/800 Runes. Stat reward: 5% increased Damage each.
* **Arcanist** 1/2/3/4/5: Activate 120/240/480/960/1,920 Runes. Stat reward: 5% increase for Souls from Enemies/Damage/Gold from Enemies/Enchanting Discount/Health, respectively.
* **Scholar** 1/2/3/4/5: Complete 160/320/640/1,280/3,600 Research Projects. Stat reward: 5% increased Enchanting Discount.
* **Energizer** 1/2/3/4/5: Enchant 8/20/45/80/120 Times. Stat reward: 5% increased Gold from Enemies.
* **Homemade Bag of Bags**: Have a bag filled with 42 Bags. Stat reward: 5% increased Damage.
* **Tactical Retreat**: Use the Grim Potion after Wave 100 when the Wizard has less than 10% Health, is fighting a Boss, no Troves are present, no Totems are present, and no Runes are active. Stat reward: 5% increased Offline Gains (does not impact Timeshards).
* **Collision Course**: Collect 25 Troves in one Run with the Fight and Flight Rune active. Stat reward: 5% increased Health.
* **Dragon Power**: Kill at least 50 Enemies at once using Komodo Dragon Totem. Stat reward: 5% increased Gold from Enemies.
* **Mega Jolt**: Cast Jolting Sprites that have at least 150% (x2.50) More Size. Stat reward: 5% increased Souls from Enemies.
* **Research Fiend**: Complete 50 Research Projects within a span of 60 seconds. Stat reward: 5% increased Research Rate.
* **Overkill!!!**: Kill a Shield Bearer or Skeletal Trooper that is Burning, Frozen, Shocked, and Poisoned, using Obliteration. Stat reward: 2% increased Damage.
* **Friendly Firesplosion**: Have the same boss be hit by 15 Glutton explosions. Stat reward: 10% increased Damage to Bosses.
* **Potent Brew**: Extract 2,000 or more Runic Essence from a single Rune. Stat reward: 1% increased Runic Essence.
* **Nailed It!**: Enchant for exactly +15 at Wave 150. Stat reward: 1% increased Runic Essence.

Era 4 Achievements:

* **Blazing Vengeance** 1/2: Slay 150,000/450,000 Enemies with Fire Spells. Stat reward: 5% increased Damage each.
* **Cryo Master** 1/2: Slay 150,000/450,000 Enemies with Ice Spells. Stat reward: 5% increased Damage each.
* **Voltaic Scourge** 1/2: Slay 150,000/450,000 Enemies with Lightning Spells. Stat reward: 5% increased Damage each.
* **Noxious Bane** 1/2: Slay 150,000/450,000 Enemies with Poison Spells. Stat reward: 5% increased Damage each.
* **Arcanist** 1: Activate 1,800 Runes. Stat reward: 5% increased Souls from Enemies.
* **Slayer** 1: Slay 1,200,000 Enemies. Stat reward: 5% increased Souls from Enemies.
* **Brew Master** 1/2/3/4/5: Brew 40/120/240/440/880 Runes. Stat reward: 5% increased Damage each.
* **Scholar** 1/2/3/4/5: Complete 240/400/720/1,500/4,000 Research Projects. Stat reward: 5% increased Enchanting Discount each.
* **Totemic Friend** 1/2/3/4/5: Trigger 1,000/3,000/4,000/5,000/6,000 Totems. Stat reward: 5% increased Gold from Enemies each.
* **Runic Overload**: Have 20 different types of Runes active at once (different Quality levels of the same Rune type do not count). Stat reward: 5% Research Rate.
* **Unsure if Good**: Have 10 Unstable Amplification Runes and a Chaos Aura Rune active at the same time. Stat reward: 5% increased Damage.
* **Irrational Chaos**: Use the Wand of Chaos on a [Spell] Perk of Level 8 or higher. Stat reward: 5% increased Gold from Enemies.
* **Golemancy**: Have 1 of each Golem active at once. Stat reward: 5% increased Health.
* **Traitaholic**: Have 5 copies of the same Trait. Stat reward: 5% increased Offline Gains (does not impact Timeshards).
* **Death's Companion**: Reach 100% HP after Defying Death (via Death Defiance [Trait]). Stat reward: 5% increased Souls from Enemies.
* **Look Mom, No Hands!**: After leaving Limbo, reach Wave 5 without equipping any Spells. Stat reward: 5% increased Enchanting Discount.
* **Fish Farmer**: Have a Flarefish explode after lasting for at least 20 seconds. Stat reward: 2% increased Trove Spawn Chance.
* **Elemental Equilibrium**: Begin a run with 1 Spell of each Element equipped (Fire, Ice, Lightning, and Poison), with exactly 10 total Spell Perk levels for each equipped spell. Stat reward: 2% increased XP gain.
* **Slow Motion**: Cast a spell with a cooldown of at least 60 seconds. Stat reward: 2% increased Cast Speed.