Today's Shy Look

* Ingame
* Crop

**This Abnormality is Capable of Employee Alteration**

**This Abnormality can Benefit the Facility**

## Probabilities

> *"It's a good day! Are you still shy today?"*
> - Today's Shy Look's Entry
>
>

**Today's Shy Look (O-01-92)** is an Abnormality taking the form of a humanoid person of brown clothing or robes and skinless legs. Blood can be seen dripping from below. The person stands behind a mounted 'net' of skin, with two poles at the side supporting it. The cover of skin is wide, with blood around the borders and 5 faces of different expressions, from happiness to anger, at the front, with the person standing behind it changing position to take the spot behind the faces.

## Ability

Today's Shy Look can **alter** its assigned employee's  Work Success chance and damage resistance, and may even **heal** them. Its mechanics come from the **5 different faces** they hide behind. Depending on which face it wears while it's being worked on, the assigned agent will receive different effects.

### The Five Faces (Employee Alteration/Beneficial Ability)

Roughly every 4 seconds, Today's Shy Look will shift from face to face, shaking slightly whenever it's about to do so. While being worked on, Today's Shy Look will keep wearing its current face.

Today's Shy Look possesses 5 faces, each of them affecting the work in a different way. The faces, from left to right, are:

* '**Smiling**' face: The  Work Success is greatly increased by +30%,  damage dealt is halved (x0.5). After getting a  PE-Box, the employee will recover 20% of both their max  HP and  SP.
* '**Happy**' face: The  Work Success is increased by +10% and after getting a  PE-Box, the employee will recover 20% of their max  SP.
* '**Neutral**' face: No effects.
* '**Sad**' face: The  Work Success is greatly decreased by -30% and  damage dealt by the Abnormality is multiplied by 1.5
* '**Angry**' face: The  Work Success is majorly decreased by -50% and  damage dealt by the Abnormality is doubled (x2).

## Origin

It is possible that the person behind the cover of skin used to be very sad and shy, but the residents of the City they lived in didn't approve of this and would constantly force Today's Shy Look to express themselves and be 'happy'. One day, Today's Shy Look flayed their skin off and left it to dry, like how they dried their laundry long ago, and carved 5 different faces on it so they can finally express themselves, pleasing the people around them. When asked about why they did so, they would only respond with "I was just shy...".

How they arrived into the facility is unknown, but they were probably extracted from the City mentioned in their story (judging by the mentions of people from the outskirts being envious, it's probably the very city outside, where Lobotomy Corp. is located).

## Details

Today's Shy Look responds to the four  Works equally, with the success rate being 'Common.' This is influenced by the current face they're currently behind.

Like all Abnormalities, their energy output is determined by the number of PE Boxes (Positive Enkephalin boxes) at the end of the interaction.

Today's Shy Look's emotional state is divided into 3 sections:  Bad,  Normal, and  Good. Completing 0-6 E Boxes will cause it to feel  Distressed, completing 7-9 will cause it to feel  Normal, and 10-12 will make its mood result  Happy. Its usual cooldown time after a task is around 15 seconds.

### Unlockable Information/Upgrades

**Basic Information** (Cost:  12 PE Boxes)

Unlocks and shows the name of the Abnormality, subject classification, Risk Level ( TETH), portrait, Damage Type ( Black 2 - 3), the amount of  E-Boxes (12), and its emotional states.

**Instinct/Insight/Attachment/Repression Work Favor** (Cost:  4 PE Boxes)

Unlocks the percentage level list to the respective work.

**Managerial Works 1/2/3/4/5/6** (Cost:  2 PE Boxes)

* "Managerial Tips 1"
	+ "This Abnormality changes their facial expression at certain intervals. However, when faced with another person, their changes halt."
* "Managerial Tips 2"
	+ "From smiles to anger, they have 5 levels of facial expression dubbed Faces 1, 2, 3, 4, and 5."
* "Managerial Tips 3"
	+ "No special circumstances came from Face 3. Face 2 showed an increased success rate and the employee healed SP when work was successfully completed."
* "Managerial Tips 4"
	+ "Face 4 showed 150% damage dealt during work, and the success rate declined."
* "Managerial Tips 5"
	+ "Face 5 showed 200% damage dealt during work, and the success rate drastically declined."
* "Managerial Tips 6"
	+ "Face 1 showed 50% damage dealt during work, and the success rate increased. In addition, each time work was successful, the employee’s HP and SP recovered."

**Escape Information** (Cost:  12 PE Boxes)

Information if the Abnormality can escape or not. "Non Escaped Object"

### Observation Level

**Level 1** (1 Section unlocked):  Speed Rate +5

**Level 2** (2 Sections unlocked):  Success Rate +5%

Unlocks the E.G.O. **Gift** 'Today's Expression'.

**Level 3** (3 Sections unlocked):  Speed Rate +5

Unlocks the E.G.O. **Weapon** 'Today's Expression'.

**Level 4** (All details unlocked):  Success Rate +5%

Unlocks the E.G.O. **Suit** 'Today's Expression'.

### E.G.O. Equipment

* Weapon
* Suit
* Gift

**E.G.O. Weapon Today's Expression**

 **Requirements:** None

The inability to show one's face is perhaps a form of shyness. When throbbing emotions surge up from time to time, it's best to simply cover the face."

**E.G.O. Suit Today's Expression**

The inability to show one's face is perhaps a form of shyness. When throbbing emotions surge up from time to time, it's best to simply cover the face."

**E.G.O. Gift Today's Expression**

 **Effects**: SP -2,  Success Rate +4,  Work Speed +4

**Observation Level:** 2

## Story

* "It's a good day! Are you still shy today?"

* "One sunny day, when they were sincerely drying the laundry in the yard, sadness struck suddenly.

“In our city, sacrifices for corporates must be highly praised. Honor for their deaths. No reason for you to cry either. Rather, you should be glad.”

“What's with that look on your face? That kind of facial expression isn't recommended in our city.”

“Goodness, why are you making such a face? You're making others feel gloomy too. Please be more considerate, you don't live in this world alone after all.”

“You are very poor at expressing your emotions. You must be quite shy.”

“Hey, try to look more pleased, that way those living in the Outskirts will be more envious of us.”

“Put a bigger smile on your face! It's not that hard.”

“Next time, try to express yourself more clearly, it's very important to express oneself in this society.”

One sunny day, just like that day they sincerely dried the laundry, they dried their own skin."

* "Everyone was finally satisfied when they showed a bright smile. If they met people who asked what was wrong, they would respond: “I'm just shy, that's all. Just shy...”"

* "If one tries to look at the face behind the skin, the result will not be pretty. The space behind their skin is the only personal space they have left. Leaving it uninvaded is the last bit of generosity the City can offer."

## Flavour Text

* "There’s no sunlight to be found inside this facility, yet Today's Shy Look delicately dries their own skin."

* "The City encouraged Today's Shy Look to keep smiling, but they who were too shy to reveal themself instead chose to..."

## Trivia

* This is the first Abnormality to be able to change to different states while not being worked on, even when employees don't interact with it.
* Today's Shy Look bears mild resemblance and a slightly similar name to the Shy Guys from the Super Mario Bros. series. However, this is likely a concidence.

## Gallery

Today's Shy Look's ContainmentToday's Shy Look's Details unlocked