recursal/Fanatic-Fandom huggingface dataset:
Crimson Moon

## In-Game Description

Every fifteen years, the Crimson Moon appears in Atlas where the Outlaws host a series of games to determine the champion clan of the system.

## Faction Story

Every 15 years, the Crimson Moon appears for the Outlaw Games, hosted by a sinister ringleader named Fortune. The winner gets bragging rights - which actually go a long way in this community - and the chance to purchase exclusive Outlaw goods. But the moon's reappearance affords other opportunities too. The Expedition, Prospectors and Outlaws are all eager to get a piece of the action.

## Fortune's Rest

Fortune's Rest is the only prominent location besides the race tracks, Crimson Coliseum, and the Warden artifact, but more than makes up for it with a massive central, city-like environment that connects all Outlaw Clans together, and connects to the Crimson Coliseum through a long archway made of holographic bones and wreckages.

Here, the pilot can select an arrangement of options, including ship repair.

### **Crimson Moon Missions**

* Racing
* A Star Fox Reunion
* The Forge of Atlas
* Champion of the Outlaws
* Atlas's Most Wanted

## Starreach

This ragged latticework of stone towers, leaning askew, looks like the fingers of giants reaching for the cosmos. The original purpose of these structures is unclear, making them a popular subject in Outlaw storytelling.

## The Scarlands

Stratigraphic readings of the Scarlands suggest that this region of the Crimson Mood should, in fact, be a flat plain. The rock formations here seem to be caused by an astronomic amount of stress, almost as though they've been pulled from the ground by a great force.

## Selenic Graves

The mysterious spherical boulders littering the Selenic Graves are said to be the cores of moons that the Wardens discarded as failures. Outlaw legend has it that if you spend a full night in these barren fields, you can hear murmurs in strange languages.

## Pleione's Wake

When the Outlaws first settled the Crimson Moon a century ago, the colonists who first entered this region claimed that the only star in the night sky was Pleione. Travellers often camp under the natural stone archways of Pleione's Wake, hoping to see meteor showers.
NT-тян

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Guide: Understanding the Interface

## Disclaimer

This guide is a work in progress. Please give it some time, and/or leave comments as necessary in order to fully help flesh out this guide for everyone's needs.

## Picture References

[Not currently available. Will be available with indicated reference points that will allow the reader to refer to the content shortcut menu.]
Quantum Network

The Quantum Network is a series of interconnected quantum superpositions, called “Nodes”, that allowed the Wardens to travel great distances throughout the galaxy. Only a starship equipped with a spindrive can access the Network.

*Tactical summary:*

* *St. Grand and Judge built the Equinox to travel through this network. Without a complete map, plotting a jump to a new node is impossible*
Falco Lombardi

## Falco

**Falco Lombardi** is a pilot in *Starlink: Battle for Atlas*. He is only available on the April Update for the Nintendo Switch alongside Peppy Hare and Slippy Toad.

A hotshot fly boy, and ace pilot with a brash, cool, and collected behavior, Falco Lombardi is a member of the legendary Star Fox Team. Falco and the rest of the team came to Atlas in pursuit of Wolf O'Donnell and his crew, and they teamed up with the Starlink Initiative in their fight against Grax and the Forgotten Legion.
Outlaws (faction)

Outlaws are a faction and the secondary antagonists of Starlink: Battle for Atlas.

## Overview

### Hostility

Hostile

The wild space between the worlds of Atlas is patrolled by Outlaws. They gleefully plunder from anyone foolish enough to wander through their territory.

They are criminals who report to no one, loyal to nothing but their own selfish ends.
Starlink Initiative

The **Starlink Initiative** is the main faction in *Starlink: Battle for Atlas*.

## Backstory

The Starlink Initiative was founded by Victor St. Grand when he found and befriended an alien he named Judge, who had crashed onto Earth. The Initiative's goal is to find Judge's home.

Razor Lemay, Calisto "Chase" Da Silva, and Levi McCray joined the Initiative. Mason Rana joined shortly before the events of the story, having invented technology allowing the Initiative to swap out the parts and even pilots on their fighters at will.

When the Initiative arrived in Atlas, they were set to receive an artifact from a hired Outlaw named Shaid. However, she was being pursued by Drakes, forcing the Initiative to help fight them off. At the same time, Star Fox members Fox, Falco, Peppy, and Slippy arrive in Atlas, tracking down Wolf. When they witness the Initiative struggling against the Drakes, they decide to help them out. The Initiative's members accept their help, acknloedging their skills. During the battle, Legion members invade the mothership, the Equinox, capture St. Grand and taking the Equinox's reactor, releasing an EMP wave that disabled to Initiative's fighters, as well as Star Fox's arwings. Fox immediately alarm his friends. The ships crash onto Kirite; Luckily, everyone survived, but the Equinox was grounded with no fuel. Mason and Fox choose to team up together to rescue St. Grand and find Wolf.

The team’s story is the same in the XBOX1 and PS4 versions of the game, but Star Fox and Wolf aren’t in.
Act 1/Triple Threat

Leaving the canyon, you can see the crashed Equinox but you're immediatly ambushed by three Legion's Cyclops.

## Description

The three cyclops are neutral targets, without elemental resistance, which make them perfect to practice Elemental Combos :

* Try setting an enemy on fire, then hit it with an ice weapon.
* or try frozing an enemy, then hit it with a fire weapon.
Act 4/Take Back Atlas

Kirite is overruned by the Legion. The Starlink team will strike it down to help its allies.

## Objectives

* Rebuild the alliance on Kirite (50)
* Gather Electrum (200000)
* Gather Nova (10)

## Description

Kirite will have very low Alliance power if you didn't get enough allies on it first, to the point of being overruned : the whole atmosphere will be cloudy, making flying impossible until you get enough allies : defend existing neutral outposts when asked, or do one task for them to make them ally. This will save you some Electrum and Nova for your future objectives, or if you have plenty, find Imp Hives to destroy or empty Building Sites to create new Outposts and raise your Alliance level.

At some point, your alliance level might stop progressing, with a warning telling you that the Legion preventing it from doing so. You'll either need to destroy some Extractors or the Prime. Be wary that if you attack the Prime directly without raising the Alliance level first, you'll be facing an Infernal Prime: its latest stage of evolution.

Once you have enough Alliance level on Kirite, you'll just need enough Electrum and Nova to take on the next mission.
Imp

Once used as maintenance units, Imps now act as the Legion's cannon fodder. Since they are small and lack ranged weapons, they rely on sheer numbers to overwhelm their opponents. They self-manufacture and multiply at Hives, mindlessly seeking out power sources to drain.

## Tactical summary

* Vicious melee attackers
* Shake them off if they grab your ship
* Close-range, wide-spread weapons are extremely effective
* use fire it has a advantage
* Gravity weapons like nullifier are also effective
* can easily swarm a ship
* have a weak close range projectile attack
Combat Guide: Advanced Techniques

**Welcome to Combat Guide: Advanced Techniques!**

Here, we'll be detailing several techniques that allow you to pilot your ships in ways beyond the game's traditional aim-and-shoot. These techniques range from breaking enemy defenses and footing, glide-firing, to maneuvering the combat system to make the most of your piloting and weaponry!

Here, we'll cover both space and surface fighting- be warned, however, as the use of certain controllers may not be viable in performing some attacks due to their analog stick placements.

## Space Combat

Placeholder:

Pursue and Detach

Defensive Rolling (Shield Regen)

> Be sure to also include environmental tactics for others

"Tumbling" negates the effects of Gravity and Stasis, including pull from a Vortex

## Planet Combat

**Placeholder**

For later:

Sweeping Ram (+U-Turn Variation)

Meteor Ram (or Shooting Star Ram)

Ram Kabob

Clock Drifting

Glide Fire / Maneuvering

Mid-Air Energy Recharging

Tumbling (Weights, Ragdolling, Ship Projectile)

Physics Combos

Will update later when I have more time.
Boost

Dissatisfied with the top speeds of the Initiative's fleet, Chase worked with Razor to design an afterburner system that allows each ship to gain temporary bursts of speed. They now exceed land speeds of over 13,000 kph, but Chase maintains she can still squeeze a bit more out of them.

## Tactical summary

* Hold <Boost> with the left stick centered to accelerate forward
* Boosting uses up your Boost Gauge
* Keep an eye on how much Boost is left
Miner

Miners are the backbone of Prospector society. They explore their territory in search of Electrum, mineral samples, and valuable salvage left behind by their Frontier forebears. Though brave, they are ill-equipped for combat.

*Tactical summary:*

* *Produced by refineries*
* *Collects mineral sample and Frontier salvage*
* *Equipped for excavation, weak in combat*
Creatures

Across the vast Atlas System, each planet has a variety of different fauna to find and scan. Items can also be found on the planets which relate with these creatures, such as eggs or shells etc.

## List of Creatures

Gritfish

Nomadon

Razorbeak

Sunstrider

Quillheart

Skittertusk

Golgoth

Vibrosaur

Chimejay

Capradillo

Noxitoad

Mortopede
Starlink Tower

Mason can create a portal that will transport the crew to the Warden Station, but it requires massive amounts of power. Only by harnessing the cooperative strength of their allies across Atlas and funneling Nova through these Towers can the Initiative obtain the energy it needs.

## Tactical summary

* Transmits Nova seamlessly to the Equinox
* Significant planetary alliance is required to build these towers
* Build towers in each sector to complete the uplink

## General

Starlink towers are available in the second half of the Main Campaign once you reach Act 4. They can be built in the same Building Sites as any Outpost, with the following exception :

* Only one can be built on each planet
* They can not be destroyed, nor replaced
Gritfish

Gritfish are found on the planet Kirite.

## Description

The only creature to survive Kirite’s transformation, this large fish developed bird-like features in order to navigate the dry landscape. It’s strong, fast legs once made it an ideal beast for transporting materials and was used by both Prospectors and Expedition.
Startail

**Startail** is a mischievous, volatile Outlaw mercenary. She is a maniac who loves to sow chaos wherever she goes. She’s loud, abrasive, and not exactly trustworthy – but her skill as a demolitionist is second to none, and she has no love for the Legion.

## Pilot Ability

### **Armageddon**

* Lob a volley of deadly explosives
* Effective on clusters of enemies
* Aim & move to hit multiple targets

## General

(Insert personality & whatnot from story)
Nova

## In-Game Description

Nova, the refined form of Electrum, is extremely powerful, capable of powering huge structures and ships.

Since the secret to making Nova is largely unknown, it is extremely rare, and valued as a precious resource.

### **Tactical Summary**

* Used as a form of currency in Atlas
* Used for building and upgrading allied Outposts
* Allows you to upgrade the Equinox

## General

Nova is an ultra-rare resource to the people of Atlas. It is bought and sold on the black market due to the questionable origins of any 'spare' Nova.

### Sources

Nova can be found from a small variety of resources; though due to its rarity and near-unknown methods of refining them, Nova must come from enemies that are powered on it, or... from anything given from someone who knows how to make it.

* Crashed Drakes carry 1 single Nova, which is extracted upon a successful hack.
* Extractor Cores carry 1 single Nova, which can be extracted at any Outpost.
* Prime Cores carry (3?) Nova, which can be extracted at any Outpost.
* Dreadnoughts carry 10 Nova, which is gained upon destroying the reactor.

### Uses

Nova is extremely valuable in its ability to empower nearly anything with so few of it. Nova is required in a variety of processes, such as:

* Mod Fusing and Cloning
* Refinery, Workshop, and Armory building and upgrading
* Equinox upgrades

## Corrupted Nova

Corrupted Nova is a non-recoverable, fragile, and unstable crystallized form of elementalized Nova that can't be reverted into its pure form, but can be used to other resources. They come in three infused elements; fire, frost, and gravity. They can be found in clusters, typically around Warden Spires and Ruins, especially covering the vault door.

Only one is salvagable from any one main formation, and is too big to fit in the cargo hold, but not heavy enough to restrict flight. Corrupted Nova clusters surrounding a vault door is not salvageable.

The only way to dislodge salvagable Corrupted Nova is to use its elemental weakness.

### Uses

Corrupted Nova can still be used for other processes.

* Can be thrown as a small, elemental bomb upon shattering with the target
* Can be taken to Outposts for a Ship Mod
	+ Workshops can utilize Corrupted Nova to provide a one-time elemental shield, based on the Corrupted Nova given to them. It is gone once fully depleted, and acts as a third layer of health to protect the ship.
	+ Armories can utilize Corrupted Nova to provide elemental defense to their Turrets
* Is permanently infused with Legion troops to gain elemental resistance and weaknesses, but can't be dislodged
Star Wolf

Star Wolf, specifically Wolf O’Donnell, is the main villain in the Star Fox sub-plot.

## Description

One of the most feared mercenaries in the Lylat system, Wolf O’Donnell has earned his reputation as a merciless gun-for-hire. He nurses an old, angry grudge against Star Fox, who constantly tries to foil his ambitious and greedy plans for galactic conquest.

## Members

* Wolf O'Donnell (leader)
* Pigma Dengar
* Leon Powalski
* Andrew Oikonny
* Panther Caroso (*Assault* and *Command*)

## In *Starlink*

Wolf has traveled to the Atlas system in pursuit of Warden technology that will allow him to overthrow the Cornerian government, which controls the majority of the Lylat system. While normally little more than a gun for hire, he new plans to establish an outlaw-controlled dictatorship so that he and his men can reap profits never before imagined. The Star Fox team has pursued him to Atlas, unaware of his plans. As a wanted criminal, Star Fox merely want to detain him and turn him in for the substantial bounty on his head. After arriving on Atlas, Fox and crew must hunt Wolf down by first chasing after his hired guns to narrow down his location.

After the release of the Crimson Moon DLC, the remaining members of the Star Wolf team were added as bounty targets. Pigma, Leon, and Andrew can be pursued, fought, and turned in for hefty sums. While they do not play much of a role in the main story, their inclusion attempts to shed light on events in the *Star Fox* series, such as Leon's conversation with Falco that would lead to Falco leaving Star Fox 3 years later. This had previously been mentioned in supporting media such as the *Star Fox* manga, but not in the main games.
Дятельник

**Дятельник -** поджарый короткошёрстный бурый кот с тёмно-коричневыми глазами, похожими на небольшую лужу, пушистым хвостом, тощими плечами и сильными мышцами

## Характер

Весёлый и любопытный кот, но любопытство его и погубиило.

## Семья

**Мать:**

* Сойка: *жива (на период 1 главы фанфика «Первый снег»)*

**Отец:**

* Орех: *жив (на период 1 главы фанфика «Первый снег»)*

**Брат:**

* Черныш: *жив (на период 1 главы фанфика «Первый снег»)*

## Биография

### Первый снег

Пророчество

Упоминается, что он упал в овраг и разбился насмерть.
Judge

**Judge** is a pilot in *Starlink: Battle for Atlas*.
Judge is a powerful being discovered by Victor St. Grand in Earth's Arctic. He seems to be a living form of Nova, which inspired St. Grand to invent humanity's first faster-than-light technology. Human interactions sometimes confuse him, but he is gentle, empathetic, and kind.

## **Pilot Ability**

### Time Shift

* Distort time to slow your enemies
* You move at normal speed
* Unlimited weapon energy while active
Meteor Mk2

### Description

The supercharged Mk.2 version of Meteor projects an even more intense field of heat around its user, turning them into a flaming ball of fiery death for anyone unlucky enough to get in their way.

## In-Game Description

The supercharged Mk.2 version of Meteor projects an even more intense field of heat around its user, turning them into a flaming ball of fiery death for anyone unlucky enough to get in their way.

### **Tactics:**

* *Hold down the trigger to charge the ram*
* *Break the guard of armoured targets*
* *Send smaller targets flying*

## Combat

The Meteor Mk. 2 remains to be one of the most powerful instances of chaotic damage, characterized by its infamous "fireball" attack. Any non-Fire based target that comes into contact with the ram tends to be defeated in one hit, or heavily injured. Its form of attacking also gives it a **Precise** attribute to it, allowing it to cause critical hits if a target is rammed in their weak spot (such as a Legion Cyclop's "Eye").

If used on smaller targets, it has the capability to send them flying into the air; when successfully ramming the target, the crosshairs "snap" upwards towards the target, allowing you to combo with another weapon. Ramming into heavier targets allows you to temporarily stun them, or cause them to step back in recoil, making them drop their shields.

Targets with a hardened defense, or are over your pilot's level, can lose their defense if succumbed to Overheat for a brief period of time. This can also apply to Fire-based Legion, temporarily stripping away their defenses until they cool down. It's truly the "one-hit wonder" of Starlink weaponry.

Putting the weapon in reverse on a wing will allow you to ram backwards, allowing you to defeat any attackers that may be tight on your rear.

The weapon may also be used to replace your boost gauge wherever possible, allowing you to breach the transition from hover to flight mode quicker, use it as a swift and continuous boost to quickly outmaneuver an enemy, and apply it in other various techniques of flying around.

## Trivia

* Triggering Hyperdrive while the weapon is actively ramming will greatly warp the space around the pilot.
* It is the only weapon capable of acting as a "second boost gauge".
* It is currently the only weapon that has "snap-targeting".
Crush Imp

Imbued with the power of gravity, the melee attacks of a Crush Imp land with shattering force. The Gravity Nova that bursts from their frames makes them twice as dense - and twice as deadly - as a normal Imp.

## Tactical summary

* Deals Gravity damage
* Vulnerable to Stasis weaponry
* Found most often on planets with high gravity
Modifications

Modifications (aka Mods) are equipped to ships and weapons in Starlink. They can be found in breakable objects, in crates, as quest rewards, looted from bested foes, May be fused 3 to make next level though ability unlocks in Equinox Modding Foundry. Mod Foundry last unlock is Mod Synthesis, this lets one pay to duplicate mods.

Ship modifications come in three types:

-Ship Cores: 1 on ship at a time

-Ship Armors: 1 on ship at a time

-Ship Boosters: 3 on ship at a time

Weapon modifications come in two types:

-Weapon Ammo: 1 per weapon at a time

-Weapon Amplifiers: 3 per weapon at a time

Color shows level/rarity

Common - White

Uncommon - Green

Rare - Blue

Epic - Purple

Legendary - Orange

Relic - Yellow
Act 2/The Search for St. Grand

Shaid mentions someone's on Haven that might know more about the kidnappers of St. Grand.

## Objectives

* Open your ship's computer
* Go to Haven

## Description

For this mission, you'll get your first skill point, and learn to upgrade your pilot skills. In time, you'll be able to unlock them all so your first pick is not really important (see skills for more information).

You'll also now be able to use hyperspace to explore Atlas's space : The whole system is available to you, but you should reach Haven first.

## Trivia

* Shaid initially mention Eli but he will be replaced by Skudd if you link Eli to your game.
A Wolf in Atlas/Cash and the Boys

Fox leads his team to Cash Guavo's Outlaw base in an asteroid field near Kirite.

## Objectives

* Go to Cash's base
* Destroy the turrets on the base
* Defeat Cash and his Outlaws
* Enter Cash's base
* Investigate the strange machine
* Leave the base

## Description

If you already have attacked an Outlaw Hideout, this is pretty similar : Once arrived on site, patrolling Outlaw ships and turrets will shoot at you.

Your first targets are the four turrets fixed on the Outlaw Hideout. There are two of them on each side of the base entrance. They're also the most dangerous as they can deal more damage with their homing missiles if you don't barrel-roll/dodge them. You should not attack the Outlaw ships, as they will respawn every time you take them down.

Once they're destroyed, Cash Guavo will exit to fight you. You can now target the Outlaw ships as they will not respawn and, they're also part of your targets. You might want to take Cash down first, but it's easier if you target the smaller Outlaws first.

Cash pilots an Outlaw Leader class ship with a superior rate of fire and is able to deploy small Outlaw traps/mines. You'll have to focus your firepower on his ship to first take down his regenerative shield before damaging him for good.

If you're not agile enough, you can use the Outlaw Hideout structure to hide and regain your shield's energy. Just be wary of the Outlaw ships that are protecting their base as they can circle around your cover and target you.

Once all defenses are down, you're free to investigate Cash's base. Examine the Prospector's machine inside, open the mod container to the right and retrieve the Arwing Rapid Laser Booster, and leave.

After the cutscene, you'll get the Arwing Dodge Booster mod.

## Trivia

* Cash's Outlaw Hideout is accessible from the start of the game, but is closed and undefended before this mission.
* Sometimes, Outlaws crashes in the asteroids or the Outlaw Hideout structure. Even Cash can crash his ship, destroying it instantly.
Collectibles

Collectibles are world items that can be plucked or retrieved, and contribute to the overall exploration percentage of the game. Collectibles come in the form of items that can be delivered to Outposts.

## Organic

Placeholder

(State by format and / or table:)

[Item::Planet::Source::Points::Electrum/Nova::Weight (Light/Heavy)]

Example:

Death Cap::Necrom::Near ???::+1500 Points::1200 Electrum::Lightweight

>>Link item to Planet#(Name) if applicable, such as Bonefruit

## Warden

Placeholder (What are these, exactly? Cores?)
Act 2/Digging Deep

Once the Fire Giant has been defeated, you're now able to freely investigate the Glimmer City ruins and find the Ore Processor for the Arbor Refinery.

## Objectives

* Break the door
* Pick up the ore processor
* Deliver the processor to the Arbor Refinery

## Description

You'll learn to use the fire weapons on crystals in order to free the way to the door. Once it's done, press <INTERACT> to pull the door until it breaks. The Ore Processor is at the end of this room and to your left. You'll also find a mod container on the right.

Similar to Rare Mineral, Ore Processors are heavy, can not be stored in your cargo and prevents you from flying. Just go back to the Arbor Refinery while carrying it and deliver it.

## Trivia

* The door leading to the ore processor is unbreakable until the Fire Giant has been defeated from the previous mission.
Shockwave

### Description

Initially designed as a non-lethal crowd dispersal device, the intensity of Shockwave's concussive blast wave became much too dangerous for use against anyone except those the user would like to see shattered into a million pieces.

## In-Game Description

Initially designed as a non-lethal crowd dispersal device, the intensity of Shockwave's concussive blast wave became much too dangerous for use against anyone except those the user would like to see shattered into a million pieces.

*Tactics:*

* *Short range with wide blast radius*
* *Effective against swarming imps*
* *Knocks shielded targets off balance*
Star Fox

The Star Fox crew is a faction in Starlink: Battle for Atlas, unique for being the only version-exclusive faction in the game; only the Nintendo Switch Version of the game has Star Fox content.

## Description

Star Fox is a team of four mercenaries from the Lylat System. Its leader is Fox McCloud and its members are Falco Lombardi, Slippy Toad, and Peppy Hare.

The team enters the Atlas system while on a mission to hunt down Wolf O'Donnell, the leader of Star Wolf and one of their enemies. While doing so, they come across the Starlink Initiative in a battle against the Forgotten Legion, the former trying to receive an artifact stolen from the latter by Shaid. Fox brings up the idea of helping the Starlink Initiative, and the team does so, despite Peppy's refusal.

Slippy then taps into the Starlink Initiative's intercom, startling Razor Lemay, who makes them identify themselves. Fox introduces his team and states his purpose of helping them. Still confused, the team accepts them as a few extra pilots, and they join the battle.

Unfortunately, Star Fox's Arwings are disabled by an EMP blast, and they fall onto Kirite alongside the Starlink Initiative, including the damaged Equinox.

By the time the team has assembled at the downed Equinox, Slippy has given the team's Arwings access to the Starlink Initiative's technology. They would then work with the Initiative to restore the Equinox to working condition. Afterwards, Fox suggests the two groups establish a more permanent alliance, which is reinforced even more when Star Fox learns more about the Starlink technology allowing ships to swap parts and even pilots on the go.
Фиалка

**Фиалка** - красивая гладкошерстная кошка с большим золотым пятном на шее и с голубыми, как вода в реке, глазами.

## Характер

Добрая и свободная кошка, никогда не любившая Воинский Закон, из-за чего она сбежала из племени.

## Семья

**Мать:**

* Белолистая: *жива (на период 2 главы фанфика «Первый снег»)*

**Отец:**

* Краснопят: *жив (на период 2 главы фанфика «Первый снег»)*

**Сестра:**

* Светлогривка: *жива (на период 2 главы фанфика «Первый снег»)*

**Брат:**

* Листосвет: *жив (на период 2 главы фанфика «Первый снег»)*

## Биография

***Ни в одной из глав про кота не сказано.***
Ship Core uncommon list

+13 speed
 Commander Core II
+400 weapon energy on reflect
 Elemental Core II
+100 energy on Elemental Combo
 Fighter Core II
+13 handling
 Nova Core II
+15% damage to Corrupted Impts & Cyclops
 Tank Core II
+100 health on successful reflect
+10% resistance to nearby allies
 Warden Core II
 Warrior Core II
+20 handling
Precision hits charge weapon energy
Calisto Chase Da Silva

## Chase

**Calisto "Chase" Da Silva** is a pilot in *Starlink: Battle for Atlas*.

Full name Calisto "Chase" da Silva. A street racing star from Brazil, Chase is fiercely competitive, cheerful, and brave. Despite the racing injury that literally cost her an arm and a leg, she maintains a sunny disposition and sees the Initiative as a second chance at a life of speed.
Refinery

Refineries gather and process raw Electrum to sustain their way of life. They are a proud and loyal breed. Though they are brave, they have little in the way of defenders against exterior threats.

**Tactical summary:**

* *Produces condensers and regular shipments of Electrum*
* *Collects mineral resources and Frontier salvage*
* *Equipped for Electrum processing, weak in combat*

## General

Refineries are owned by Prospectors, and produce a fixed haul of Electrum based on its level. When allied with the Starlink Initiative, they will send a portion of their income to you.

To upgrade a Refinery, you can deliver Metal / Mineral type items or cores, or offer to complete Prospector and Legion quests. These include:

* Liberating Ruins, Villages, Cities, Watches, etc.
* Dropping off a **specific** condenser to an Electrum Vein
* Defeating Legion Extractor Squads
* Reclaiming comms arrays
* Retrieving salvage technology and rare ores

Prospector Refineries are an aggressive bunch, and will turn against the player if the refinery or its miners are shot at enough. This includes accidental fire caused by player-spawned vortexes, or vortexes turned elemental via the player. Miners will begin shooting at you regardless of a looming Legion or Outlaw threat.

## Condensers

Condensers are a specialty tower produced by Refineries.

A maximum of 3 condensers can be produced per Refinery. Its maximum amount will increase by 3 when the Refinery levels up, up to a total maximum of 9 condensers.

A Refinery with 9 condensers placed on an Electrum Vein site will increase the Electrum income. Going to a site with condensers can give the pilot an option to pluck an extra Electrum chunk from each individual condenser after a period of time.

All towers are destroyed when the Refinery is destroyed.

## Energy Cell

The Energy Cell is an extremely important item for Outpost maintenance. It is a pentagonal sphere (regular dodecahedron) with 1 set of 5 energy points on a single side.

It is used to extract energy from Legion troops, causing damage to them while extracting, while recharging the Energy Cell until at max capacity. The cell will no longer recharge once it is full. Hold the <THROW> button to activate the extraction process, and stay close to the Legion target to extract its energy.

Full Energy Cells can be delivered to any Outpost for a reward, while also restoring all damage done to the Outpost, up to max shielding. It is 1 of 2 healing items that can restore Outpost health.
Shield Ram

## In-Game Description

Frustrated with trying to time Judge's "fancy-pants shield whosamawhatsit" to deflect enemy attacks, Levi devised his own method of using a ship's shields in a tactical manner: "Turn 'em on and break stuff with 'em."

**Tactical Summary**

* Quickly activate Boost and Shield
* Damage and knock back smaller units
* May work on larger foes

## General

The Shield Ram is a new, officially established game mechanic introduced in the Crimson Moon update. It acts as a way to deal damage by way of ramming, while protecting the pilot's ship in the process.

Before the Crimson Moon update, the Shield Ram was an unofficial tactic used to protect the pilot's ship when boosting into enemies, as high velocity impacts still caused damage to the target. After the Crimson Moon update, it was turned official with a few mechanic changes.

The pre-update, unofficial Shield Ram allowed one to ram multiple enemies so long as the ship had enough energy to support both the Active Shield and Boost energy drain. Post-update, the Shield Ram was changed to cause fixated damage on a single target, dropping the Active Shield immediately after a successful ram. Other benefits have arisen with this new mechanic.

The post-update Shield Ram requires the same amount of energy to execute. Damage dealt by the ram is the same with every ram, but increases with the weight- and thus impact force- of the ship. The ram will only allow up to one successful, fixated ram that can focus on any target size, homing in onto anything ranging from small Imps, Ice Giants, Primes, up to even space combat. In general, the homing ability will not activate, even while Boost is active, until both Boost and the Active Shield are enabled, and the firing reticle is positioned on a nearby enemy.

It is a massively helpful mechanic against targets with a physical shield, allowing the pilot to send smaller targets flying, or stagger bigger targets into briefly dropping their shields. The homing, one-time hit of the ram also allows one to perform one ram after another without flying past the target, unlike the pre-update Shield Ram.

The Shield Ram is necessary to effectively handle newer enemy targets:

* Ram the 3 weakpoints on Outlaw Sloop Tanks to expose their armor for the first phase.
* Ram the 2 kneecap weakpoints on Outlaw Battle-Mechs to temporarily disable the Mech and expose their rear core.
* Ram planetary and space ships to temporarily stun them in place.
Legion Control

Legion control is the control of the Forgotten Legion over a certain planet. It is compared to the control of the Starlink Initiative on a bar that is shown on discovered planets after Act 3.

The power of a planet's Prime also also depends on the Legion control, not the number of Extractors on the given planet. If the Legion's control of the planet is from 1-25%, the prime will be a regular Prime. If it is 26-50%, the Prime will be an Arch Prime. If it is 51-75%, the Prime will be a Master Prime. If it is 76-100%, the Prime will be an Infernal Prime. However, in Act 6, the Prime will be a Master Prime at 1-50% and an Infernal Prime at 51-100%.

## Gaining Strength and Losing Strength

The Legion grows by doing a couple things.

1. Attacking your outposts
2. The Prime planting Extractors
3. Dreadnoughts deploying a Prime on the planet.

Also, if a given planet's Prime is defeated and there is extractors still present on the planet, the legion control bar will become gray. This bar acts the same except that it does not block the Starlink Initiative from growing. It will become red again and act normally once a Prime is deployed to the planet by a Dreadnought.

## **Other Info**

If you expand the Starlink Initiative strength while not destroying any Extractors or the Prime, you will receive a notification that the Legion is blocking the Alliance's growth. To expand the Alliance again, you must destroy either the Prime on the planet or destroy an Extractor to expand it again.

On Ashar and Necrom during Act 3, the legion control will be 99% before you destroy any Extractors. There is also no Prime present on either planet, due to the fact that there is no Dreadnought present in the Dark Sector. This is bizarre due to the fact that primes are required for the legion control to be above 0%. However, if you have not destroyed any Extractors, this will change to 100% during Act 4 (A prime will also be deployed there as well, but this is inevitable)
Nullifier

### Description

The Nullifier is the result of outlaw weapons experimentation. When fired, its volley of guided missiles creates an incredible vortex of gravity that will crush your enemies in their place.

## In-Game Description

The result of Outlaw weapons experimentation, Nullifier launches a volley of guided missiles tipped with mass-enhancing warheads, creating an intense Vortex of crushing Gravity at their target's location. If the impace doesn't get 'em, the Gravity will.

*Tactics:*

* *Homing: Effective on fast and evasive targets*
* *Traps targets in a vortex*
* *Pair with outher Elements for Vortex Combos*
Haywire

Haywire is of the Starlink Clan.

Haywire is the result of an experiment conducted by Mason to see whether or not ancient Legion programming could safely interface with the Equinox's AI, Sage. Communicating only in garbled electronic sounds, Haywire is a curious little machine and a valuable asset to the Initiative.

*Pilot Ability* **Hack Override**

* Temporarily turn Legion enemies into allies
* Shift the tide of battle in your favor
* Level up to Hack more advanced Legion
Alliance

The Alliance is the name of the organisation that regroups the Starlink Initiative and their allies, which is composed of various Expedition, Prospector and Outlaw members.

For each planet, the Alliance forces are mesured against the Legion. This is done by counting the number of allied outposts, and their level against the active extractors. The result of this equation equals to the Prime evolution stage.
Relic Mods

Relic mods are special warden relics that provide powerful upgrades for you ship. Seven varieties of these mods exist in total, though all are Weapon Boosters. One can be found in every wonder located on a planet. These mods cannot be fused, like Legendary Mods. Relic Mods are not the upgraded form of Legendary Mods, but are a rarer alternate maxed out mod. Even though Relic Mods cannot be fused, more can be cloned from existing mods with the Mod Synthesis ability unlocked from upgrading the Equinox. More information on specific Relic Mods can be found on the Weapon Amplifier Relic page.
Gravity Well

Studying Judge gave St. Grand insight into many strange phenomena, including Gravity Wells that made Judge's liquid form impossibly dense. When exposed to natural air, Judge attracts most small objects towards him with an inexorable pull. Levi calls it his "love tug".

## Tactical summary

* Stop fast targets from dodging your shots
* Pair with fast-firing weapons to improve their accuracy
* Redirects projectiles back towards enemies

*Note : The Elemental Combo "Gravity Shock" works from the status Lifted to Gravity Well. If your target is under the effect of Gravity Well and you use a Stasis weapon, the Gravity Well status effect will be replaced by the Lifted status and there won't be an Elemental Combo.*
Shredder Mk2

### Description

This upgraded version of the Shredder funnels projectiles into the tri-barrel assembly more quickly, resulting in a lot more pain per second than the standard variant.

## In-Game Description

This upgraded version of the Shredder funnels projectiles into the tri-barrel assembly more quickly, resulting in a lot more pain per second than the standard variant.

*Tactics:*

* *Precise: Aim at weak point for critical damage*
* *Hold down the trigger for continuous fire*
* *Make sure to allow time for the barrels to spin up*
Act 1/A Lost Art

After destroying the Extractor, it reveals its core from which Nova can be refined.

## Objectives

* Pluck the Extractor's core
* Deliver the core to the Shaletown Observatory

## Description

This is your first task where you're asked to "pluck" an object. Press the <PICK> button and move forward/backward to align the green meters on the screen to successfully pick an item. All items that are attached or planted are retrieved this way.

Once picked, you'll have to travel back to the Observatory to deliver it.
Ship Core rare list

+20 speed
 Commander Core III
+400 weapon energy on reflect
 Elemental Core III
+100 energy on Elemental Combo
 Fighter Core III
+20 handling
 Nova Core III
+20% damage to Corrupted Impts & Cyclops
 Tank Core III
+100 health on successful reflect
+15% resistance to nearby allies
 Warden Core III
+25% damage for 5s after Elemental Combo
 Warrior Core III
+35 handling
Precision hits charge weapon energy
Outlaw Battle-Mech

### Notes

Outlaw Battle Mechs are the only human contraptions in the Outlaw armory as well as the strongest shielded enemy in the game. They mostly fight with a top mounted gun but will also use a claw to pull you closer as well as a shockwave attack. They use this gun for homing shots as well as a "corrosive" spray that limits your movement.

### Combat

The weak points are the Mech's kneecaps. they are hard to hit due to the shield being so big and them being so small. Break them though and the Mech slumps over. The target is the back of the head. eliminate a health bar and the pilot shouts "It's not over yet! Overcharge the main gun!" unlike the Outlaw Tank though, this doesn't change the weak point. In my experience it does however add the grab attack.
Dark Sector

This sector of the system contains Atlas' most hostile planets: Necrom and Ashar. Due to their rough terrains, volatile climates, and aggressive fauna, only the most dangerous legion survive there.

### Tactical Summary

Includes:

Necrom

Ashar

## General

This sector includes Necrom and Ashar.

This is the last sector explored by the main campaign (unless the player decides to go here earlier), after the Frontier Sector.

It is the hardest sector.
Frost Barrage

### Description

When it's time to chill your enemies out, there's the Frost Barrage. Its volley of guided missiles spreads frost over a target, helping to slow down the fast or evasive ones.

## In-Game Description

Engineered to capitalise on the strategic benefits of homing technology, Frost Barrage launches a volley of guided missiles that spread frost over the target on impact. For those looking to chill their enemies out, there's no better option

*Tactics:*

* *Homing: Effective on fast and evasive targets*
* *Frost targets to slow them down*
* *Pair with Heat for Thermal Shocks*
Act 1/Running on Fumes

The Equinox requires Nova to boot its reactor. You are tasked to investigate an extraterrestrial signal for help.

## Objectives

* Open the Starmap
* Go to the signal
* Talk to the Outpost
* Close encounter of the Science Kind / Offer help to the Shaletown Observatory

## Description

The Starmap does not help much at this point, but you'll be re-asked to open it later and will have more details and things to observe.

Just go straight to the signal, find the Observatory and initiate dialogue with the Expedition leader.

## Trivia

* You can not interact with the Shaletown Observatory before you approach it during this mission and it is not damageable until you leave Kirite.
Ice Imp

The motherboard of an Imp infused with Cold Nova becomes jagged and crystallized, effectively driving the unit "insane". Ice Imps like these are not slowed down at all by their semi-frozen state, and can be just as dangerous as any other Imp.

## Tactical summary

* Deals Cold damage
* Vulnerable to Heat weaponry
* Found on most often on low-temperature planets
Sentinel

This Legion unit scouts the area for possible threats and calls nearby Legion to their position. Their communication network is short-range, giving Legion raiding parties the ability to react immediately to local activity.

## General

The Sentinel is basically a weaponised probe

## Other

This enemy was a part of a bug surrounding the Holiday Gift update, where Sentinels (and its ability to spawn Gravity Orbs) would not appear if a player's game save was made before the update.

This has been (mostly) fixed in the Crimson Moon update, and will now appear, even on saves before the Holiday Gift update.

However, as (mostly) fixed as it is, or whether intended or not, **this Legion unit will only spawn in Kirite and Vylus.**
Scion

***Warning! Entering Spoiler Alert range. Turn back to avoid spoilers.***

The **Legion Scion** is a powerful beast with the ability to change elements on a whim. It is the final boss of the game, and contains 3 phases.

## Combat

### Phase 1

During this phase, the Scion stays on the ground. It has a shield and a massive spire of flame, which it uses to attack. It also spawns with several Cyclopses.

### Phase 2

After the first part of its health bar is depleted, the Scion throws its weapons away and starts to fly. Parts of the battlefield set on fire, forcing the player to avoid those areas or fly. It now uses ice, and can shoot a massive barrage of bullets or fire a large crystal-like ice projectile that freezes the ship. It can also still use melee attacks.

### Phase 3

The Scion charges up and now uses gravity. The entirety of the battlefield is now on fire. It now has a purple health bar on top of the red one, which must be depleted to damage the red bar. It can also switch to fire and ice. After the red bar is fully depleted, the Scion dissolves in the heat and eventually explodes into flame. The player is then teleported to the outside of the solar shield, which has collapsed. The rest of Act 5 takes place.

## Trivia

* The Scion, along with Grax's ship are the only Legion enemies to not be in the Legion Codex.
* The Scion, as well all other enemies in Act 5 are star level, just like enemies in Act 6.
Модели

Модели - это специальное изображение, чтобы показать окрас персонажа. Модели создалаВинтер

**ВНИМАНИЕ!!!**

брать модели только с разрешения Создателя!!!

модели:

Длиношёрстый домашний котДлиношёрстая домашняя кошкаКороткошёрстный домашний котКороткошёрстная домашняя кошкаДлиношёрстый котДлиношёрстая кошкаКороткошёрстный котКороткошёрстная кошка

## Правила

* Модели *исключительно* с прозрачным фоном.

* Модели рисуются в *GIMP’e, SAI*.

* Модели *только с расширением .png*.

* Структуру нарушать *нельзя*. Структура - это контур ушей, носа и самого тела.

* Брать модели на другие Вики *только с разрешением администратора или создателя*
Andrew Oikonny

**Andrew Oikonny**, usually called only by his surname, is the nephew of Andross and his successor to the empire. Despite being a highly inexperienced pilot, he was originally part of the the Star Wolf team of Space Pirates which also consisted of Wolf O'Donnell, Leon Powalski, and Pigma Dengar. He formed a rivalry with Slippy Toad during the Lylat Wars. Believing himself to be the one true heir to the throne of the Venomian empire, his dream is to gain the favour of his Uncle Andross.
Atlas's Most Wanted

Not so long ago outlaws found the crimson moon and turned it into an outlaw paradise the landlord Fortune however had to attend to something very special so at a meeting with the void (a space jail system) he and the void police struck a deal. The police would leave the crimson moon alone. And the outlaws would pretend their jails meant something by not breaking out. However not to long ago two outlaws broke this deal and broke out of the void. So to prevent unneeded fighting Fortune sends you, Eli and Galla to round up these outlaws.

Your first area to check is the awe inspiring Remains of Lumia a former planet of the Atlas star system. Fortune had sent a bounty hunter
Starlink: Battle for Atlas Starter Pack

The **Starlink: Battle for Atlas Starter Pack** is designed by UbiSoft for the game *Starlink: Battle for Atlas*. This pack was elusively created for the Nintendo Switch and contains the Star Fox Arwing.

## Product Information

(information from GameStop)

In Starlink: Battle for Atlas, you are part of a group of heroic interstellar pilots, dedicated to free the Atlas Star System from Grax and the Forgotten Legion.

Featuring special guest pilot Fox McCloud and his Arwing. Battle in exclusive Star Wolf missions!

#### Starter Pack Includes:

* Starlink video game with Star Fox story mission
* 1 Arwing starship
* 1 Fox McCloud
* 1 Flamethrower Weapon
* 1 Frost Barrage Weapon
* 1 Digital Shredder Weapon
* 1 Mason Rana Pilot
* 1 Digital Zenith starship
* 1 Controller Mount
* 1 Starlink poster

#### Features:

* Mix and match pilots, ships, wings, and weapons to fully customize your dream starship.
* Instantly see changes that you make to your physical ship get applied in-game.
* Build your own playstyle with unique pilot abilities and weapon configurations to overcome deadly challenges.
* Seamlessly and freely explore seven of the unique alien planets in the Atlas Star System.
* Team up with your favorite wingman in split-screen co-op action.
* Nintendo Switch System Exclusive: Star fox comes to Starlink: Battle for Atlas with a Fox McCloud pilot, Arwing ship, and an exclusive mission!