Utilities

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SKILLS

Utilities is a Skill which may be unlocked either through reading a book on the subject, with a skill point or with activity points earned from sessions. This Skill allows for the building of the Base Improvement: Generator, Base Improvement: Hydroponic and the includes the specialties for Electrical and Plumbing. With a basic understanding of what aids a building in working efficiently, survivors who wish to provide water and power spend their points in this tree.

### **Utilities: Unlocks the Generator and Hydroponics base improvements as well as the increased gathering of Scraps of Circuitry and the creation of various items. At Rank 10 choose 1 Specialty.**

**Rank 1 - Unlocks the Generator base improvement Stage 1.**

**Rank 2 - Unlocks the Generator base improvement Stage 2.**

**Rank 3 - Unlocks the Hydroponics base improvement Stage 1.**

**Rank 4 - +1 Fuel found when Fuel is recovered at a location where you are present.**

**Rank 5 - Unlocks the Generator base improvement Stage 3.**

**Rank 6 - Unlocks the Hydroponics base improvement Stage 2.**

**Rank 7 - +10 health**

**Rank 8 - + 1 Defense**

**Rank 9 - Unlocks the Hydroponics base improvement Stage 3.**

#### **Specialty\* Electrical: Unlocks the Solar Array and allows for the better recovery of Scraps of Circuitry when you are at a location.**

**Rank 1 - Reclaim. +1 Scraps of Circuitry is recovered at a location when you are present.**

**Rank 2, 7  - +10 Health**

**Rank 3 - Unlocks the Solar Array base improvement Stage 1**

**Rank 4, 8 - + 1 Defense**

**Rank 5 - Improved Reclaim. +1 Scraps of Circuitry is recovered at a location when you are present (+2 total).**

**Rank 6 - Unlocks the Solar Array base improvement Stage 2**

**Rank 9 - Unlocks the Solar Array base improvement Stage 3**

**Rank 10 - Superior Reclaim. +1 Scraps of Circuitry is recovered at a location when you are present (+3 total). Any base mod you recover at a location comes with 1 Scrap of Circuitry as well.**

#### **Specialty\* Plumbing: Improves the flow of Water and Power throughout the base, offering unique bonuses, as well as allowing for the better recovery of Fuel when you are at a location.**

**Rank 1 - Flow. Increases the number of improvements that your base can provide Water to by 1.**

**Rank 2, 6, - + 10 Health**

**Rank 3, 7 - + 1 Defense**

**Rank 4 - Efficiency. Increases the efficiency of some improvements that are provided with Power, giving the chance that an additional item or resource may be created when crafting at those improvements. ( +1 Ammo at the Workshop, +1 Material at the Forge when breaking down a mod, and +1 Medicine at the Infirmary.) When someone is performing those actions, they roll the dice and on a 6 they receive the extra as a bonus.**

**Rank 5 - Improved Flow. Increases the number of improvements that your base can provide Water to by 1 ( 2 total).**

**Rank 8 - Improved Efficiency. Increases the efficiency of some improvements that are provided with Power, giving the chance that an additional item or resource may be created when crafting at those improvements. ( +1 Ammo at the Workshop, +1 Material at the Forge when breaking down a mod, and +1 Medicine at the Infirmary.) When someone is performing those actions, they roll the dice and on a 5 or 6 they receive the extra as a bonus.**

**Rank 9 - Superior Flow.  Increases the number of improvements that your base can provide Water to by 1 ( 3 total).**

**Rank 10 - Superior Efficiency. Increases the efficiency of some improvements that are provided with Power, giving the chance that an additional item or resource may be created when crafting at those improvements. ( +1 Ammo at the Workshop, +1 Material at the Forge when breaking down a mod, and +1 Medicine at the Infirmary.) When someone is performing those actions, they roll the dice and on a 4, 5 or 6 they receive the extra as a bonus.**