Thunderman

**Grant Matthews** (better known as **Thunderman**) is the deuteragonist and a main character first encountered in Issue #1 of Image Comics' The Sinister Squad. He is Mega Man's surrogate son and the leader of The Seven.

## Powers and Abilities

### Powers

* **Immense Strength**: One of Thunderman's main abilities is his immense levels of strength that is virtually incalculable, as he is able to carry, lift and exert billions of tons of force. According to Kellan Stillwell, Thunderman was able to bench-press an entire bullet train at only one years old. As a teenager, he was able to push a school bus out of a river and warp a fence post by squeezing. Even while limited by his internal struggles, Grant was still incredibly strong enough to swiftly destroy a trucker's rig with lumber, destroy a hundred bionic androids, punch through a sniper's stomach, crush another sniper's hands with just his palms and hold up an oil rig's collapsing drilling derrick. After reaching his full potential, he became considerably stronger, with his punches being powerful enough to generate shock waves during combat. He's capable of effortlessly hurling semi-trucks across extreme distances, destroying mountaintops, towing a massive steamship through the Arctic, effortlessly crush diamonds with his bare hands, and even flying against the opposing force of a generator's nuclear radiation. During the Battle of Niagra Falls, Thunderman could take Megaman by the waist and hit him several times in the face without Megaman being able to react, although it must be taken into account that Thunderman took Megaman by surprise. Also, although he was initially subdued, he was able to dominate a bunch of Plex's sentries, who are programmed to be one of the strongest sentient beings in the universe, as well as subduing the latter by throwing him against a train car. He could also ultimately overpower Henry, throwing him away with a powerful blow, as well as grabbing him by the neck and smashing him into a building and hitting him three times in a row causing him some pain, and could even break the neck of the latter with a single movement, although he had to exercise a considerable force to do it. He was also able to quickly get rid of a table that broke during the battle with Henry. Grant was also able to lift a train to save the people inside it. During their second encounter, even while holding back, Grant proved to still considerably surpass the strongest man in the world, Megaman in strength, just merely light blows alone knocking him around and once getting angry, proceeding to tackle and throw him through several debris with a simple punch with enough force to clearly hurt him. As shown in his fight with Henry Davenport, Thunderman can control and direct his power in the form of a massive shockwave that mainly comes from his punches. He uses this to show the latter a glimpse of his true power, but stops it before actually punching him, with the shockwave from the attack completely annihilating an entire cliffside.
* **Nigh-Indestructibility**: Similar to his father, Thunderman's body is virtually indestructible. Hence, Thunderman could withstand the extreme heat of an oil rig conflagration, the extreme cold of the Arctic, exposure to the vacuum of outer space, falls from great heights, and a high-speed collision with a mountaintop. High caliber bullets bounce off of him, and artillery, including anti-tank depleted uranium rounds and Maverick missiles, have no effect. Thunderman was completely unaffected by the explosion caused at the US Capitol Building. He's withstood tremendous blows from Magguard and attacks from other super humans and quickly rebounded to keep fighting, and was able to withstand the full force of Captain Man's Delta Smash and the singularity from the U.S. Government's nukes. He was even able to withstand the full force of a generator's nuclear radiation as well as the destructive electrical shock waves and thermal blasts from Magguard. Even having not fully recovered from his fight with Magguard, he survived a nuclear bomb, though weakened to near-death, long enough to be exposed to the sun. Later, Thunderman was able to endure a direct hit from Blindspot's warp blast with no effect, and, although briefly dazed by a giant projectile from Microman which was strong enough to generate a shockwave, he suffered no injury at all from the attack. He was able to withstand Megamind taking over his mind unscathed but still suffered enough pain that Thunderman joked he wished he was still dead. Even while still affected by his hypnosis, he was still durable enough to be able to take multiple harsh blows from the telepathic Megamind despite being visibly rattled without any noteworthy injuries and as he recovered, Megamind's hypnotism could barely turn his head over and he soon became completely unaffected. Thunderman's body also maintained its invulnerability after his near-death experience, as the lack of cellular decay allowed the others to resurrect him. Thunderman has shown to be unaffected by any type of radiation. When he was kicked to the moon by Captain Man's thermo-nuclear beam, he was not affected by the increased level of radiation in space. When fighting Captain Man, he was unfazed by the latter's Full Gamma Burst, which was capable of creating nuclear explosions. Alongside Captain Man. Thunderman was the only other one who could be in the vicinity of Magguard unaffected, while every other heroes present were knocked out by the radiation he was emitting, making him capable of absorbing several types of radiation. Thunderman appears to be very resilient towards harmful substances and poisons. While in Stillwell's confinement, he managed to withstand ingesting sulfuric acid cocktails and his body is also completely immune to halothane gas, being able to casually inhale and exhale the substance. He even inhaled Novichok, which is one of the most dangerous toxins in the world. Thunderman is extremely resistant to all types of temperature-based attacks. When Captain Man created a huge, spherical blast of power to incinerate Henry's smoke clones, Thunderman remained standing next to the latter unperturbed and completely unharmed (although his clothes were burnt to a crisp). Despite being completely frozen by Stargirl, he was able to instantly shatter the ice and free himself, completely unfazed by her assault. Thunderman is also capable of submerging himself in lava with no trouble, viewing it as a hot tub. This ability can be attributed to him refusing to use either the air conditioner or heater. Thunderman is able to suppress pain. This has been shown on numerous occasions dating all the way back to his days as a high school student, taking a beating from two upperclassmen and, later, the whole football team without feeling any pain. He then got back up when the bullies could not and continued to beat them up. Thunderman's other similar feats include taking strikes from Titan Man's repulsor cannons.
* **Immense Speed and Reflexes**: Thunderman can run and fly at tremendous hypersonic speeds as well as react at equally fast speeds. During his first flight, Thunderman traveled all the way from the Arctic to the savannahs of Kenya, then to the Washington Monument and back to New York, all in a matter of minutes. He was able to fly through the generator's nuclear radiation beam to destroy it. Later, Thunderman was able to tackle Crossbones away from Miss America before he managed to use his heat vision to shoot her. Thunderman is fast enough to escape the gravitational pull of a planet singularity. In addition, due to his greater speed, Thunderman was able to compensate for his lack of experience to effectively combat and defeat the bionic androids that invaded Earth, as shown when he moved so fast to catch both Henry and Matthew completely off-guard to pummel them and later was able to dodge and punish Magguard's attacks with heavy blows of his own before eventually catching him off-guard and restraining him. After his revival, his speed is easily capable of surpassing that of Espeon, as he easily reacted to Espeon's attempt to stab him with a psionic beam even when he had the advantage of having super-jumped and was close to doing so and managed to move faster than the clashing motion Thunderman made. He was able to activate his heat vision with ease and simultaneously expose Espeon to land a head-butt before successfully knocking them down with yet another attack before they could react, although Espeon seemed to be able to keep up just enough to land a single blow on their own, and while his strength was inferior to Espeon, his speed was the only thing superior to the monstrous lunatic, allowing Thunderman to hold his ground despite the advantage the bionic android had and restrain him. In addition, Thunderman proved able to easily surpass Magguard's speed, dodging his blows with virtually no effort and at one point completely catching him off-guard to knock down and pummel him. Thunderman is even capable of moving at a level of speed close to Turbo, as when Turbo attempted to freeze him in place, Thunderman was not effected and was able to closely pursue Turbo, with the latter barely able to dodge most of Thunderman's blows, before finally knocking him out with a glancing blow. Days later, Thunderman challenged him to a race to settle on which of them was fastest, with Turbo being victorious. Thunderman's speed extends to his reflexes as well, as he managed to caught a punch from a bionic android, Espeon while being pinned by him, and later easily caught a missile shot at him by Titan Man at close range. He was able to stop Medusa from clashing her snakes together, dodge all of Maggaurd's attacks, and even perceive and react to Turbo's incoming attack despite simultaneously battling Megamind, Captain Man and Shadow Witch. Like Turbo, Thunderman can the world as slowed to the point they're all but frozen in suspended animation, though Turbo moves at normal speed while in this state. Thunderman's speed allows him to create afterimages of himself. He first used this during his intense battle with Henry Davenport.
* **Immense Agility**: Thunderman is capable of enhanced reflex action and the ability to move his limbs at incredible speeds by sheer force of will. While not nearly as fast as Turbo, Thunderman can move at speeds much faster than light and is one of the fastest beings in the universe. Thunderman can match most other superhumans in their ability to perform super fast movements, reactions, and processes. He can use this power to disarm opponents with or without heightened reflexes, catch bullets or shrapnel or cross vast distances in seconds. Thunderman can also jump at incredible speeds; he was seen leaping steadily across ten buildings at a speed of 2000 miles per second (mach 9350). He has been seen jumping from the Moon to the Earth in less than 10 seconds. Thunderman is so fast that he is even able to vibrate through blows akin to what Turbo can do as seen in his fight with Captain Man.
* **Immense Stamina**: Thunderman has never been shown to tire out when fighting enemies. Even when unleashing a punch more powerful than a planet-destroying attack, Thunderman showed no signs of fatigue. The only time in which Thunderman was shown to be panting and out of breath from continuous running, he recovered seconds later to continue his intense fight with Henry without showing any signs of tiredness. Due to his superhuman physique, Thunderman possesses an enhanced set of lungs, capable of granting him the ability to breath in several instances without any need for oxygen. Thunderman is capable of surviving prolonged periods without oxygen, allowing him to walk through a burning oil rig, travel at tremendous hypersonic speeds, and even remain underwater or within the vacuum of space without adverse effects. After his intense training under the tutelage of the powerful, retired, Hero League, Thunderman gained the power to significantly focus the intensity of his breath to the point of freezing targets by blowing on them. According to Kellan Stillwell, Thunder was shown to be able to fly far beyond the Earth's atmosphere without any need for oxygen to survive. This feat also confirms that he can completely survive the freezing cold of space and cosmic radiation. Thunderman could fly even faster in space at Mach 100.
* **Flight**: Thunderman can manipulate his own gravitational field, granting the ability to fly at supersonic speeds. With this ability grant can take advantage of Earth's weaker gravity to propel himself through the skies and even beyond the planet's atmosphere. Upon mastering this technique, Thunderman can fly at hypersonic speeds that allow him to circle the globe in moments. Further practice with this power has allowed him to extend it to others, most notably Henry Davenport, so that they don't experience the negative effects of traveling at high speeds.
* **Heat Vision**: Thunderman's main ability, he can to emit beams of intense heat from his eyes that can reach temperatures of 4000000000000 °C. Visually, the power manifests as two laser-like beams of fiery golden heat-fueled energy being released from his eyes, with the surrounding areas being outlined as the energy builds. These beams can be made less intense to the point of being invisible, allowing Thunderman to work undetected. Thunderman has developed extremely fine control of this ability, as he was able to cauterize Miss America's wound, and previously cut a tunnel into layers of thick ice in the Arctic to reach the bionic androids hidden within. At full power, Grant can utilize his heat vision to dismember humans and quickly melt several thick steel beams. He was able to destroy the helm of the Manhattan bridge and the automated kinetic energy-fueled punches used by Matthew Matthews in their fight. Thunderman's last resort power that he discovered through his heat vision, was the ability to immediately expel all of his stored energy in one gigantic burst of explosive force. This ability grants him a bright-orange nuclear aura, allowing for an all-out AoE attack, making him extemely powerful.
* **X-Ray Vision**: By focusing his vision, Thunderman can see through any volume of matter. He can see things behind a solid, opaque object as if it were not there and can focus this ability to "peel back" layers of an object, allowing hidden image or inner workings to be observed. Thunderman's enemies have attempted to use lead and zinc to hide things from his vision, mistakenly believing that anything with that material is somehow invisible to him. On the contrary, lead's opaqueness to his X-ray vision makes the material easy to spot with a wide-angle scan and allows Thunderman to narrow his search to those opaque objects. He can even use intensify his X-Ray vision to the extent that he could use it at a Gamma level to short out a Space Station's electrical engine.
* **Microscopic Vision**: Thunderman can see extremely small objects and images down to the atomic level. Occasionally, Thunderman has used this ability to his advantage: when the Jester tried to distract him claiming that had several hostages in lead-lined airtight coffins, due to asumming that he was vulnerable to lead, all over the training grounds, the latter anticipated that Thunderman would spend hours frantically searching for them while he fled the grounds.
* **Telescopic Vision**: Thunderman possesses the ability to see something at a great distance, without violating the laws of physics. Although this ability is shown to have limitless conditions, the exact extent of the ability is undetermined. In function, it is similar to the zoom lens on a camera.
* **Infrared Vision**: Thunderman is able to perceive temperature signatures, allowing him to perceive temperature variations in objects and environment. This ability is incredibly useful for observation purposes, as Thunderman is able to perceive the heat presences of any living targets. This power is capability of seeing biological or artificial systems to detect infrared radiation. The terms thermal vision and thermal imaging, are also commonly used in this context since infrared emissions from a body are directly related to their temperature: hotter objects emit more energy in the infrared spectrum than colder ones.
* **Immense Hearing**: Thunderman possesses tremendous auditory awareness, allowing him to detect sounds from miles away. He can also use this power to detect a person's heartbeat and blood pressure, and can tell when they are excited or anxious, such as when he detected Henry Davenport's blood pressure to be 150/90, discovering that he was overdosing on bionics. He also heard the mayor of Baltimore through a wall and can also spy on Stillwell in his office. He heard the Jester's heartbeat racing and Captain Man's heart pounding. His hearing also allows him to tell when someone is lying. Shadow Witch told Stillwell that he could hear him through the wall, and he heard Turbo quietly curse him out. Thunderman can sense when he is lied to by various means. Unlike other superhumans who can also discern when he is lied to with accuracy and consistency, he can detect any and all lies being told at any moment. Thunderman can automatically detect and see invisible targets and tell where they are. Thunderman can also use this power to detect a person's heartbeat and blood pressure. He used this ability during his fights against a stealthy Phantom, whom is able to become entirely invisible.
* **Immense Smell**: Thunderman possesses an amazing olfactory sense, well beyond that of a human. As a result, he was able to tell that Stargirl and Phantom were afraid and nervous just by smelling that their adrenaline had increased. He can also use his sense of smell to locate explosives and even track someone's hidden location. He was also able to smell Ted Davenport's scent on Shadow Witch, thus letting him know they had a tryst.

## Relationships

* Anna Matthews † - Mother

Allies* To Be Added

Enemies* To Be Added

## References

1. ↑ https://twitter.com/DaMumboJumbo/status/1564393773987143680