Sect

Sect is available from the main screen on Earth immediately. You should always be part of a sect, it offers several advantages as well as regular income. There is also no point in being tied to a specific sect, once you've gotten everything you needed, you should quit it and enter another one. It's beneficial to visit as many sects as you can. A list of the sects with some of their details can be found on the **Sect List**.

Sects provide:

* Sect Skills
* Regular income through missions
* Access to the Cultivation Room
* Companions some of which can become Servants
* Sect Exchange, a shop with exclusive items (though the same whichever the sect)
* Benevolence or Malevolence

## Tiers

Sects are classified by tiers. Your Cultivation Realm determines which tier you can join.

The first two tiers are Worldly Sects, you can choose any sect directly. Above that they are Seclusive Sects and you can only join one at random. To join a specific upper tier sect, you need to purchase the sect's Keepsake (only 1-3 choice per tier at the same time ; refreshed every day) in the Reputation Hall and use it.

Leaving a sect also costs Reputation according to its tier. This price can be reduced by your Heaven Position.

## Alignment

A sect has an alignment, righteous or evil. Spending 1 year in a sect will reward you 1 point of Benevolence or Malevolence accordingly.

## Speciality

Most of them also have a speciality in Alchemy or Blacksmith. You gain extra experience for the sect's speciality when studying it while being part of the sect.

The bonus is 2 points per year and sect tier. So a Tier 3 sect will provide a 6 points a year bonus.

## Members

Sects have five people arranged in a star. Some interactions are available on all five while some services are

specific to a position. Each sect is similar though, except for the number of potential companions.

### Talk

You can talk with each of them. This has no effect.

### Compete

You can compete with each of them, if you reached a high enough realm. There is no penalty for losing. Defeating them the first time provide an item. It can be pills, equipment, etc. Nothing you could not get otherwise.

### Send gift

If the character can become a Companion, you can send them gifts directly. Though you could do it through the Companions page. Almost each sect has at least one potential companion. A few have none or two. The Valley of Fallen Blossoms has all five.

### Master

The sect master can be greeted once a day.

* Simple greeting give 1 Message Stone and 100 Contributions
* Formal greeting requires you to watch an ad and provides 2 Message Stones, 200 Contributions and a Nochi Pack

You can learn Sect Skills from the master.

### Sect Elder

You can use Contribution to increase your position in the sect.

### Sect Custodian

No special use. Can still be a Companion.

## Sect Positions

You start as an outer disciple. You can pay Contribution to the sect elder to increase your position. You can't skip positions. Each positions add +1 to each of the rewards from Missions.

\*To become the sub leader, you need to challenge the current one. See below.

## Cultivation Room

Accessible once a day for inner disciples and above. For a price of 1000 Spirit stones, it boosts cultivation for 10 years, 20 years for sub leader (2h30 and 5h in real time). For 5 Spirit Jade, the Sect Leader will Transfer an additional cultivation boost to you for 10 years (2H 30M). These boosts are additive and can be used at the same time.

## Sect Missions

Missions provide rewards every 10 minutes. After starting once they will repeat automatically. If you leave your sect and join a new one you will need to re-select a mission.

Each mission has a Realm requirement. Always have the highest mission available running and don't forget to change it when you upgrade your realm or switch sect.

Your position provides a fixed bonus to each of the rewards from the mission. So a custodian will get 4 more of each of the resources the mission provide for each run.

## Challenge

The sub-leader of the sect is an actual player. There can only be one per sect. To get the position you must defeat the current one. Challenge is possible every 200 years.

## Salary

Once per day you can obtain your salary from the sect. It starts at 100 Spirit stones for outer disciples up to 4000 for the sub-leader. See table above.

Heaven Positions increase this salary. Inspector gives a 50% increase. Censor gives a 100% increase. They are additional.

## Quit

Quitting a sect costs Reputation depending on its tier. See table above.

Heaven Positions decrease this cost. Inspector by 10%, Censor by 25%. They are additional.

When quitting you will lose all of your unused Contribution and your position. If you join this sect again, you will start from the bottom as an outer disciple with 0 contribution.

You keep the skills you've learned and the Companions you've met.

## Strategy

* Join a sect as soon as you start playing
* Always be in a sect
* Always have the highest mission available running
* Try to upgrade your position as soon as you have the required amount of Contribution in order to optimize missions income
* If you will activate Inspector, do it before quitting or claiming your salary. Same if it will expire, do it before it does.
* Always use up your available contribution before quitting a sect if you can. You will lose it anyways when you quit.
* Sect Hopping
* After accomplishing some of the basic sect needs (like joining after glow) join a high level sect with a focus on blacksmithing. They will give you blacksmithing XP per year. You want to do this until you have blacksmith level 5

Daily:

* Greet your master formally
* Buy Sect Order (see Sect Exchange)
* Claim your salary (If you'll upgrade your position later in the day, wait for it before doing so)
* Use Cultivation Room
* Once you have Treasure Hunting Skill (either paid by Spirit Jades or free after reaching Heaven), exchange for the treasure maps