Tutorials

## Welcome

WELCOME TO GOING MEDIEVAL

- Please bear in mind that the game is under Heavy developmemt. This means that the game will have some bugs and unfinished systems. While in game you can consult the Almanac for help and tutorials.

## Camera Control

CAMERA CONTROLS

- Use the [WASD] keys to move your camera around.

- Mouse wheel is used to zoom in and out.

- Tilt and rotate holding down the [Mouse center wheel] and moving the mouse around.

- [Num5] will reset the camera to its initial position.
ALTERNATE CONTROLS

- Use Arrow Keys: keys to move your camera around.

- Hold down [Right Mouse Button] to pan camera

- Use [+]&[-] to zoom in and out

- Use [Num7] & [Num9] to rotate and [Num8] and [Num2] to tilt.

TIP

- Customize the camera controls in the options menu

## World Layers

WORLD LAYERS

-You can shuffle between layers and building floors.

- Use the up or down layer buttons in the top left corner

- Or use [] and [.]

Use [Ctrl] + [Mouse wheel] to quickly go through layers.

Use [Ctrl] + [Left Mouse Button] on any object or the ground to jump to that given layer.

TIP

- This is useful for customizing multistorey buildings.

## Game Speed

GAME SPEED CONTROLS

- You can speed up time.

- Click on the speed keys.

- Or use [1],[2],[3]

- Pressing [Space] will pause the game

- You can give orders, place buildings, and draft while the game is paused.

TIP

- This is especially useful if things get hectic.

## Stockpile

STOCKPILE

- Your settlers need somewhere to store resources.

- You need to designate a stockpile zone.

- Choose the default stockpile from the zone panel [F7] in the lower left of the screen.

TIP

- Place stockpiles under roofs or inside to slow down resources' decay.

## Orders

ORDERS

- Issue orders to your settlers with the order tools in the lower right corner.

- Try selecting the chop tool and [Left Mouse Button] + drag it over some trees you want to cut down.

## Construction

CONSTRUCTION

- Your settlers still need somewhere to live.

- Start by placing some wooden walls from the base panel (F1] in a rectangle, then adding a wooden door and thatched roof over it.

- Place sleeping spots from the furniture panel (F3] inside so your settlers have somewhere to sleep.

## Production

PRODUCTION

- To start producing something, select a workstation, and add a product from the product list.

- Set the number of products you want your settlers to make.

TIP

- Set the food production to "Until you have mode so your settlers will continually produce if they have material, up to the required number.

## Research

RESEARCH

- Unlock new building options and production types in the research panel.

- Various forms of knowledge in the form of books are available to unlock research items.

- Unlocked research items will not consume the books.

- Take care of your books, having them destroyed or stolen will disable unlocking new research items until the previously allocated amount is reached.

- Books (Chronicle, Textbook, Thesis) are produced at research tables (Basic Research Table, Research Table, Advanced Research Table)

## Draft Settlers

DRAFT

- To control your settlers directly, draft them by selecting them, and clicking on the draft action in their selection panel.

TIP

- You can select multiple settlers and then draft them.

- Use the settler panel on the left to quickly select a single settler, or use [Shift) + [Left Mouse Button] to select multiple.

## Equipment

EQUIPMENT

- To prepare your settlers, equip them with armour, clothing, and weapons,

- Select a settler and [Right Mouse Button] on an item and order them to equip it.

TIP

- Examine which of your settlers is proficient with melee or ranged weapons and equip accordingly.

## Control Settlers

﻿POSITIONING & MOVEMENT

- A drafted settler will go where you tell them to go and will attack who you tell them to attack.

- [Right Mouse Button] anywhere to order your settlers to go to that position TIP

- During combat, an archer will shoot anybody within their range, while a melee settler will wait until the enemy comes close or attacks them.

- Place archers on higher ground in order for them to get a buff in precision, range, and critical hit chance.

## Jobs

﻿JOB PRIORITIES

- The JOB panel is where you can prioritize each settler's tasks.

- By default, settlers will prioritize their jobs from left to right.

- Using [Right Mouse Button] and [Left Mouse Button] you can change job priorities so that a given settler will choose one job before another.

- Jobs set to the same priority level will be prioritized left to right.

- If the job box is empty, that means that a settler will never do that job.

- Settlers will always do the highest priority job that they can find

- If a specific job is not on anyone's priority list, that job will never get done.

- The frame colour of a job box indicates the settler's skill level.

﻿TIP

- If a settler has a very low skill rating for a specific job, it is better to turn that job off completely for that settler

- otherwise, there is a chance they'll do the job and fail. This is important when it comes to things like harvesting. Example: a settler with a low botanical skill level could end up ruining the harvest, yielding no resources. So it's best to let them focus on what they do best!

## Schedule

﻿SCHEDULE PANEL

- You can use the SCHEDULE panel to modify the time of day your settler should do each type of activity.

## Mood

﻿MOOD

- Mood represents your settlers' happiness.

- Be sure to check on your settlers' mood often.

- A low mood can result in settlers rebelling and refusing to follow orders.

- If a settler's mood reaches o, they will leave your settlement.

- Things like cooked or lavish meals, comfortable beds, and a fair amount of leisure time can help keep your settlers' spirits high.

## Manage

﻿MANAGE

- Use the manage panel to determine which items your settlers will autoequip, what food and alcohol they are allowed to consume, etc.

- You can still force settlers to consume or equip something using the right-click action menu.

## Defense

﻿DEFENSE

- Use structures like merlons to your advantage to cover your archers from enemy projectiles.

- Place archers on higher ground so they get a buff in precision, range, and critical hit chance.

- Place traps strategically around your settlement to weaken your enemies.

## Forbid/Allow

﻿FORBID/ALLOW

- Settlers will not interact with items that are marked as forbidden.

- Forbidden items will have a forbidden sign over them.

- You can allow forbidden items by using the allow order or by selecting the item and selecting the allow action.

## Region

﻿REGION

- You can see what factions and faction settlements are in your region.

- Form a caravan and send your settlers to trade with other settlements by selecting a settlement and clicking the send caravan button.

## Bartering

﻿BARTERING

- Bartering functions by exchanging resources and items with a Merchant.

- You can request resources only if you proffer something in return with the same or similar value.

- The settler making the trade can influence prices, and can also negotiate to get more than they offered.

- Giving the merchant more value than is received will be considered a gift, and will influence alignment favourably towards the Merchant's faction.

- The value of resources is determined by merchant type, faction, alignment, and even time of year.

## Initiate Bartering

﻿INITIATE BARTERING

- To initiate bartering with a merchant, select a settler and [Right Mouse Button] on the merchant, then select the Barter with option.

## Alignment

﻿ALIGNMENT

- Alignment determines whether a faction is friendly, neutral or hostile towards your settlement.

- Hostile factions will initiate raids on your settlement, while friendly and neutral factions will send Merchants your way from time to time.

## Relocate Structures

﻿RELOCATE STRUCTURES

- Smaller structures like furniture, workstations and decorations can be easily relocated: Select an already-constructed structure and click on the relocate button. Then select a new location.

- Structures that are removed will turn into a resource pile and can be stored on stockpiles, and even traded with Merchants.

## Others

Going Medieval Crop Decomposition

Going Medieval Shooting at Higher Elevation

Going Medieval Stability

Going Medieval Build a Room

NAVIGATION