Quinn Chisuna

* Younger
* Older

Kuinzeru (Quinzel), twin-disciplined martial artiest and creator of the Terravolt Style was a criminal and former Chisuna dojo teacher. Who served as the rival to Umbra, and is working on reforming and to be a support member of the The Union of Exploration and Assistance.

## Personality

Quinn is a young hermaphrodite who is pretty arrogant, tough, cocky, brave and strong. She has a huge competitive side and is always up for some kind of bet or competition no matter what. Her loud voice makes sure that people don't ignore her or over see her since she is short. She is not afraid of talking back at people when they insult him in any manner. Quinn has no mercy when she is mad or annoyed. She will let you know by swearing loud at anything that made her mad.

Despite her arrogance, she will compliment someone should they surpass they're expectations; she's complimented Umbra a number of times during their battle when she came up with a creative solutions, such as fighting her on the sea rather than land. Umbra does not fret or lose their cool when in a dire situation. She simply escapes when appropriate and calmly watched on as Umbra took out the men who hired her.

Quinn has displayed manipulative and abusive tendencies, when it comes to her sibling Gin as well as those she gets close to such as Umbra. She is aware that she's manipulated people in the past, but isn't aware she's doing it unless it's been pointed out to her.

Quinn is a power girl who can easily lift heavy weights. She is not really the girly type. She hates shopping except when it's for sport related clothes or [] related. Quinn loves doing all kinds of sports. She likes to hang out at sport bars.

## Job/History

Quinn worked was a fitness trainer at a gym, private trainer and teacher at the Chisuna Dojo. Quinn was a very competitive sportsman, who excelled in many sports, not fair play however. She went to great lengths to win, but found her future shattered when she deliberately injured her sibling in a sparing match. She was angered that Gin would go on to be named head of the Dojo, to try and impress her parents she went on to learn the Volt Style and morphed into become a Terravolt Style users, and wanting to start her own Dojo. Her dojo didn't last long as she decided her reputation wasn't good enough.

Having a bad reputation however gained attention from another source, Quinn was invited to turn to crime. Donning a mask, she partook in gang activity in Vega being muscle for a string of robberies, but was foiled by Ricky Scandiacus. She seemingly killed herself by bringing down an entire building, but resurfaced later in Mashara, now as the costumed felon going by Quinn (Kuinzeru translated from bani and shornted). Training her own style and working as a thug/enforcer for several different groups and organized mobs such as Shattered Sky, the Bucking Syndicate and the 'Organization'. During this time she encountered the masked her Umbra, utterly defeating her and having her way with them. Which only added to her own infamousness, as a criminal that could defeat Umbra. She squared off with Umbra several times more, always defending raids from the hero and allowing Quinn's associates to escape while she got to humiliate Umbra.

Eventually Umbra composed of a strategy to defeat Quinn, battling her at sea which limited Quinn's offensive power over land. Defeated, Quinn was offered a chance to reform and decided to lay low with Umbra for a bit in a very casual relationship. However being desperate for money to pay off some people on her back she returned to doing light crime as a spotter, never getting directly involved. Umbra quickly discovered this and threatened Quinn with one last chance, but going to the The Union of Exploration and Assistance or jail. Refusing to be a jailbird, Quinn swallowed her pride and handed herself over to the U.E.A under a house arrest.

## Magic and Abilities

Quinn, is a highly trained martial artist and is able to use a wide variety of weapons if needed.

* **Physical fitness:** Quinn's fitness is at least to the degree of an Olympic athlete. She is trained in several sports, including kickball, javelin throwing, fencing and pole vaulting. She can also leap higher than an average bani her size and age without the aid of magic.
* **Agility:** Quinn possesses fast reflexes, having been capable of dodging attacks from Umbra, Harmonia and narrowly from Skyla Volt. Quinn's speed are impressive, enough for her to close great distances in a blink of an eye and dodge swift attacks without the aid of magic.
* **Acute senses:** Quinn has trained her senses to the degree that she can sense invisible foes. Primarily Quinn's sense of touch and hearing, were especially acute, a common trait for Bani which her style takes full advantage of. However, she does have very sensitive feet.
* **Pain tolerance:** Quinn has taken punches and elemental attacks from Umbra, without any exclamations of pain.
* **Hand-to-hand combat master:** The combination of her size, strength, reflexes, and skill in hand-to-hand combat makes Quinn a fearsome melee combatant. The force of her attacks are strong enough to knock out a bovine with a single blow.
* **Weapons master:** Quinn's main style doesn't use weapons however she can efficiently wields a large variety of sports-themed weaponry, each modified for higher lethality. Such as exploding javelins and discus she can use to make a line of lightning to.
* **Multilingualism:** Quinn can speak Basic, Angelic, Bani, Kito'an, Bovine, Salamander and the most common for of Drider.

### Magic

She has accesses to the Earth and Storm gate, born with the forma. As a bani Quinn's magic is physical to her, however she is a master at two martial art styles using them for her own version of the Terravolt style she adopted from Bovines.

#### Earth

Born into the Chisuna family, Quinn inherited access to the earth gate at birth instead of the dark gate. Being the child of the heads, she threw herself into her studies of the Chisuna Style and became a teacher at the age of 12. Prior and after her self-exile from Vega she studied abroad with bovines to gain a deeper understanding of earth mana, to be competitive with her sibling.

* **Earth-Manipulation:** Quinn can shape and manipulate earth and "earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (boulder, sand or dust), dirt, soil, etc. It's stronger if she can touch the object. As a bani she is unable to create earth to a large degree.
* **Softening:** On numerous occasions Quinn is able to manipulate the mana in earth objects to soften solid objects such as dirt, concrete or stone and turning it into mud or quicksand, or reverse it back. She however can only use this magic with a small range around her body. It allows her to move through walls or dig into the ground quickly.
* **Mass-Manipulation:** Quinn can adjust her weight, making herself weightless to drift or controlled fall, or up her mass to make her attacks more devastating. She can also use this to a lesser degree to soften attacks from opponents, however she can only make them weigh less or more while she is touching them.
* **Seismic sense:** Seismic sense is a sub-skill of Earth magic that constitutes for physical sense. This skill enables Quinn to detect vibrations in the ground to perceive objects, people, and other aspects of their environment, essentially acting as sonar, but through earth. This acts as a baseline for creating some of her other sense abilities.

#### Storm

A lot of Quinns training of the storm gate came from Volt Family Dojo, she dedicated herself to the teachings, essentially learning martial arts from the ground up despite already being a master of the Chisuna style. Like her Chisuna if she wanted to she could fight purely with just the Volt style.

* **Air-Manipulation:** Quinn can release wind for attacks of various shapes and intensities, either projected or used as a part of her melee attacks kit.
* **Enhanced Senses:** Able to apply a similar logic to her Seismic sense, Quinn using storm mana has enhanced touch by reading the air and feel any disturbances; and enhanced hearing by amplifying air molecule vibrations.
* **Enhanced Speed:** Using mana Quinn can reducing air resistance and using pressurized air for propulsion, to speed around the battle field.
* **Lightning Arts:** Quinn can create, shape and manipulate electricity often in the form of lightning. As a bani she can only use it for melee attacks, however it is a core fundamental for her Terravolt Style.

#### Terravolt

Quinn created the Terravolt Style from the Terravolt magic taught by a clan of bovine in the city of glass. Terravolt magic has a long legacy history coming from the old world. It has the reputation of being hard to master. The core of the magic involves sending lightning into the ground and then launching it back out. Quinn picked up the fundamentals of the magic and went to learn the Volt Style to see if she could bridge the martial art of her family into using this magic.

* **Galvanize:** Using the foundations of a protection aura, Quinn is able to electrify herself, people, objects and earth she touches. Unlike a lot of her other magic she doesn't need to keep touching an object, as it is able to self-sustain with mana around. Using this on people she is able to stun then for a time seasing up their musles. It can also be used to make things conductive to her storm mana.
* **Ping:** The culmination of Quinn sensory abilities allows her to send out a pulse/line of electricity that she can control and seek out. It's mainly restricted to the ground however it can leap before objects within short distances.
* **Grounded-Arc:** Quinn's most dangerous move, while grounded she can hit someone with a surge of electricity without moving or acting. Used in conjunction with Ping, she is able to seek out multiple targets and deliver an unseen blow. During overcast skies and rain/thunder storms, she can call down bolts of lightning whilst airborne using kicks to direct it to strike.
* **Electrical Immunity:** While touching the ground Quinn is able to ignore any damage she is dealt by storm-lightning mana. This makes her deadly for fighting users of storm that rely on lightning over wind. Applying her martial arts she's expanded the technique to allow her to absorb lightning and redirect it, if she is not touching the ground she can absorb the bolt but has to redirect and channel quickly it else it's fatle to keep inside her.
* **Mine'ral-Feild:** A new form that Quinn is developing, by Galvanizing herself and an object she tries to create a magnetic field between the two, which she believes can be used to have small rocks orbit her or allow her to manipulate a previously touched object with her martial arts. Trying to bridge a weakness of bani being limted at range. A futher development is using it to make attraction traps.