Kizaru

**Borsalino**, more commonly known by his alias **Kizaru**, is an admiral in the Marines in the anime **One Piece**. After Aokiji resigned from the Marines and Akainu was promoted to fleet admiral, Kizaru is now the only remaining admiral from the previous trio.

## Abilities

### Amaterasu

* **Ability:** Unit Target
* **Affects:** Enemy Unit
* **Damage Type:** Magical
* **Pierces Spell Immunity:** No
* **Dispellable:** Yes
* **Mana Cost:** 110 / 130 / 150 / 170
* **Cooldown:** 20 / 18 / 16 / 14

Charge up power, then dash to the target unit and deliver a kick, knocking back the target and dealing damage to all units in radius.

Can be channeled for up to 5 seconds for a maximum of 250% bonus damage (added to base damage).

* **Radius:** 300
* **Base Damage:** 75 / 150 / 225 / 300
	+ ***With Talent:*** 575 / 650 / 775 / 800
* **Knockback Distance:** 600

### Yata No Kagami

* **Ability:** Point Target
* **Affects:** Allied Units
* **Pierces Spell Immunity:** Yes
* **Dispellable:** Yes
* **Mana Cost:** 50 / 60 / 70 / 80
* **Cooldown:** 14 / 12 / 10 / 8

Teleports to the target location.

* **Max Range:** 925 / 1000 / 1075 / 1150
	+ ***With Talent:*** 1275 / 1350 / 1425 / 1500
* **Charge:** 1
	+ ***With Talent:*** 3

### Ama No Murakumo

* **Ability:** No Target
* **Affects:** Allied Unit
* **Damage Type:** Physical
* **Pierces Spell Immunity:** Yes
* **Dispellable:** Yes
* **Mana Cost:** 170
* **Cooldown:** 20

Creates a sword of light to increase your damage and attack speed.

* **Duration:** 10
* **Bonus Damage:** 40 / 50 / 60 / 70
	+ ***With Talent:*** 55 / 65 / 75 / 85
* **Bonus Attackspeed:** 40 / 50 / 60 / 70
	+ ***With Talent:*** 60 / 70 / 80 / 90

### Pika Pika No Mi

* **Ability:** Passive
* **Affects:** Allied Unit
* **Pierces Spell Immunity:** Yes
* **Dispellable:** Yes

Grants bonus evasion and movespeed.

* **Evasion:** 25%
	+ ***With Talent:*** 40%
* **Movespeed:** 9%

### Yazakani No Magatama

* **Learnable at levels 6 / 12 / 18**
* **Ability:** Channeled
* **Affects:** Enemy Units
* **Damage Type:** Magical
* **Pierces Spell Immunity:** No
* **Dispellable:** Yes
* **Mana Cost:** 150 / 250 / 350
* **Cooldown:** 90
	+ ***With Talent:*** 80

Bombards the target area with multiple beams of light.

* **Radius:** 900
* **Beam Interval:** 0.03
* **Beam Radius:** 225
* **Damage Per Beam:** 150 / 225 / 350
	+ ***With Talent:*** 275 / 350 / 475

### Talents

 +350 Yata No Kagami Max Range
 -10 Yasakani No Magatama Cooldown
 +20 Ama No Murakumo Attack Speed

## Guides

### OKITAAAAAAAAAAAAAAAAAAAAA's Kizafoot (Magic) Build

**Itemization:**

-Early: 1. Brown Boots, 2. Bokko Fruit, 3. Red Stone

-Mid: 1. Octarine, 2. 4 Leaf Grimoire, 3. Hamon

-Late: 1. Holy Grail, 2. Heart of Tarrasque

-Situational: Spiral Power , Eblade (Replace Octarine)

**Gameplan:**

To snowball early with Amaterasu, one shot nuking squishies in mid and One shot tanks in late.

How to achieve this will be simple. Hide in the fog to charge up amaterasu to go for pick offs. If someone tries to escape dont bother with hiding in the fog to charge amaterasu. In Quintets, you can also use fights as distractions to go for kills with amaterasu. Your gameplay is all about playing around the enemy, tricking them to nuke them off.

There are some psychological mechanics that can be done here as well. Most people when they are faced with a kizaru, they will wait for a kizaru to max charge their Amaterasu before unleashing it. They usually hear cues like “Mudadayooooo” before preparing the BKB/Manta dodge. Some people also think that amaterasu can not be cancelled and the kizaru has to overcommit it. If you know they are running to the fountain, unleash it early or if you have a bkb, use the bkb to cancel your Amaterasu and go for a yasakani no magatama.

One last thing to snowball and i have to emphasize, use the fog to your advantage. Hiding in the fog and charging Amaterasu gives the enemy a shorter window of time to react to your amaterasu coming. Charging in vision allows the enemy to prepare by running to their base ,splitting from their teammates if its a quintet or prepare their BKB/Spiral/Manta/Lostvayne.

Of course your main combos are quite simple. Hide in fog, charge Amaterasu on someone you think you can kill, and then after you hit the target 2nd skill away. Id usually use my ulti if there is a group of people sticking but not in a way that amaterasu can hit all of them, or just to finish off someone i barely killed with amaterasu.

Here are some other combos:
(Use Holy Grail if applicable) Amaterasu > Yata No Kagami
(Use Holy Grail if applicable) Amaterasu > Yasakani No Magatama > Yata No Kagami

(Use Holy Grail if applicable) Yata No Kagami > Yasakani No Magatama

**\*Tips:**

-I repeat, hide in fog and be unpredictable, it is very rewarding

-Usually in early game u deal about 1.5k dmg with redstone, if not about 1k without redstone. When you get hamon and grimoire, it doubles to about 2-3k dmg. And when you do the holy grail activation with amaterasu kick, its about 6k+ dmg. Predicting well is very rewarding

-People always expect the full charge amaterasu, so if you know a half charge amaterasu can kill, go for it.

-If you're getting chased down and your second skill is on cooldown, dont be afraid to charge amaterasu for half a second on the person chasing you, the knockback has saved me countless times.

**Skills and Talents:**

Skills: Q > W > Q > W > Q > R > Q > W > W > (Max out the rest respectively)

Talents: Talent Right >Talent Right > Talent Left > Talent Right