recursal/Fanatic-Fandom huggingface dataset:
9 iron

The **9 iron** is a weapon in *Fallout: New Vegas*.

## Characteristics

The following section is transcluded from Club. To modify, please edit the source page.
The game of golf has disappeared from the wasteland, but this beaten and battered golf club is still effective at beating and battering skulls.

### Gameplay attributes

It deals respectable damage for its modest Melee Weapons requirement of 25 and has a moderately fast rate of attack.

The 9 iron has a special V.A.T.S. attack called "Fore!", that delivers a swing straight into the target's head at the cost of 35 action points (requires a Melee skill of 50).

## Variants

* Nephi's golf driver, Driver Nephi's golf club that's significantly stronger, but is slightly less durable.

## Locations

* Devil's Throat, in the same trailer with the CZ57 Avenger, a unique minigun (found on a dead prospector).
* Freeside - in the The King's School of Impersonation building, on the 2nd floor in one of the rooms in the center, laying on the carpet.
* Mojave Outpost Barracks - sometimes sold by Lacey.
* Nipton - in the bathroom of the Nipton house with a Mister Gutsy robot.
* Nipton - on a dead prospector in the Town Hall (Southwest corner of the large room on the assembly floor).
* Searchlight North Gold Mine - on the dead prospector in the Northeast part of the mine, the same one that has the Searchlight North Mine Key.
* In the abandoned shack, just northwest of the Yangtze Memorial. It is just inside the door.
A. Vince

**A. Vince** was a resident of Vault 76.

## Background

Prior to the Great War, Vince received a Bachelor of Science in Aerospace Engineering from West Point. In addition, they earned a bronze medal from the decathlon in the 2060 Olympics, received a Medal of Honor in 2071, served as the Deputy Director of Strategic Planning in the Joint Chiefs of Staff, and worked as a colonel in the United States Air Force prior to entering Vault 76. Once inside the Vault, they served as a security officer until Reclamation Day.

## Appearances

A. Vince is mentioned only in *Fallout 76*.

## References

1. ↑ Vault 76 terminals; Personnel Terminal, UNSAVED WORK
A Delicious Trail of Danger!

**A Delicious Trail of Danger!** is a repeatable quest in *Fallout Shelter*.

## Synopsis

*We've followed the Gobbler's trail of snack cakes to the Blamco factory.*

## Objectives

*Follow the Gobbler's trail to the Blamco factory.*

## Dialogue

* *All right. Hope you Dwellers know what you're doing.* (\_Conversation\_1\_NPCEnd\_1);
* *Come and get me!* (\_Conversation\_1\_NPCEnd\_2);
* *Fine, but it's not going to help ya.* (\_Conversation\_1\_NPCEnd\_3);
* *You fools. The Gobbler can't be stopped! It killed all my men.* (\_Conversation\_1\_NPCStart\_1);
* *It was just a whirlwind of claws, snack cake crumbles and murder!* (\_Conversation\_1\_NPCStart\_2);
* *Last I saw, it was gorging itself on Salisbury Steak, spewing gravy everywhere...* (\_Conversation\_1\_NPCStart\_3);
* *Want to find the Gobbler? Just follow the gravy!* (\_Conversation\_1\_NPCStart\_4);
* *Give us your weapon. We're taking down the Gobbler!* (\_Conversation\_1\_Team\_1);
* *Thanks for the intel. Now die, you Raider scumbag!* (\_Conversation\_1\_Team\_2);
* *We need your best armor if we're going up against the Gobbler!* (\_Conversation\_1\_Team\_3);
* *I don't know if it'll help, but take this!* (\_Conversation\_2\_NPCEnd\_1);
* *Thank you. I'll be a model Vault citizen, I swear!* (\_Conversation\_2\_NPCEnd\_2);
* *Maybe this will keep you safe?* (\_Conversation\_2\_NPCEnd\_3);
* *The Gobbler was here!* (\_Conversation\_2\_NPCStart\_1);
* *It jumped in a vat of Blamco Cranberry Sauce after killing a bunch of Raiders!* (\_Conversation\_2\_NPCStart\_2);
* *So much cranberry... And blood...* (\_Conversation\_2\_NPCStart\_3);
* *You want to track it down? Well, I think you know what to do...* (\_Conversation\_2\_NPCStart\_4);
* *Do you have any weapons that can help us?* (\_Conversation\_2\_Team\_1);
* *You've lost everything. Why not start a new life in our Vault?* (\_Conversation\_2\_Team\_2);
* *How about some armor to help us fight the Gobbler?* (\_Conversation\_2\_Team\_3);

Template:Navbox quests FOS
9mm Mauser (Fallout 2)

The **Mauser M/96 9mm** is a weapon in *Fallout 2*.

## Background

The following section is transcluded from 9mm pistol. To modify, please edit the source page.
Produced by Mauser, the C-96 is a recoil operated, locked breech semi-automatic pistol. The bolt and barrel are locked by a vertically tilting locking piece with two lugs locking into recesses beneath the bolt. It features an adjustable sight for up to 1000 meters, though it's mostly a cosmetic feature, as the ammunition it is made for stops being accurate at less than a quarter of that distance.

The pistol's production run lasted from 1896 until 1938 and was sold to both civilians and military organizations. As a military sidearm, the pistols saw service in various wars, as well as World War I and World War II, and it's now a relic of the Old World.

## Characteristics

A very rare pistol, which can be found in a small number of locations. While it's certainly more relevant than in the previous game, owing to ammunition being available in some stores in small amounts, it's still outclassed by every other gun in the game, short of the pipe rifle. Collector's item still, though the Weapon Accurate perk can help characters with poor shooting skills be useful in combat.

- 4.5
- 3.5
- 1.95
- 0.6
- 0
- -3.5
 **9mm Mauser** | 9mm Ball
- 10
- 8
- 6
- 4.2
- 3
- -1.2
- -2.25

## Locations

* New Reno: In a footlocker in the back of New Reno Arms.
* Random encounter: Willy's guards carry Mausers.

## Behind the scenes

* The Mauser is, of course, the Mauser C96, often called the *Broomhandle* for its distinctive grip. Though it was designed originally for 7.63×25mm, Red 9 variants chambered in 9mm were made during the First World War.
* Highlighting its unique nature from *Fallout*, the FRM for the Mauser is actually called GIZGUN1.frm.
* According to the *Fallout* demo this pistol's name was originally going to be called "Gizmo's pistol".

## References

1. ↑ In-game description for the 9mm Mauser in *Fallout* and *Fallout 2*. [1][2]
2. ↑ Fallout Official Survival Guide p.114: *"**9mm Mauser:** An ancient C-96 Mauser handgun in excellent condition."*
3. ↑ Weapon appearance.
4. ↑ Based on real world equivalent, pre-divergence.
5. ↑ *Fallout* demo item description: *"{12200}{}{Gizmo's pistol}"*
A Manhandled Manservant

**A Manhandled Manservant** is an unmarked quest in *Fallout 3*.

## Walkthrough

Argyle has not been seen since he was separated from Herbert "Daring" Dashwood during their escape from Rockopolis. The retired adventurer refuses to believe his manservant died in that battle though, instead believing he is still out there somewhere. The player can talk to Herbert Dashwood at Tenpenny Tower, who will fill in the player on some of the background, and ask the player to tell him if he finds a sign of Argyle.

Upon visiting Rockopolis and finding Argyle's corpse, the player may return the news to Herbert Dashwood for a reward. This can be accomplished without previously speaking to him about Argyle. Dashwood, sad to hear of Argyle's demise (he always thought Argyle would outlast him by at least 100 years), tells the player that his days of adventuring are over and gives the player the key to his safe.

Inside the safe are bottle caps, Mentats, a mini nuke, Rad-X, Bottlecap mine schematics, a Stealth Boy and stimpak.

## Notes

* You must talk to Herbert Dashwood about his manservant Argyle before you kill Roy Phillips and his ghouls in the Tenpenny Tower quest in order to start this quest. To do this, first talk to Roy Phillips about a possible peaceful negotiation, then bring the proposal to Allistair Tenpenny himself, then side with the ghouls when talking to Dashwood.
	+ If you kill the ghouls before Dashwood reminisces about his manservant Argyle, then the only options to obtain the contents of his safe are to kill him and take the key off his body or pickpocket the key from him while he's alive.
	+ If you let the ghouls into the tower they will kill all the humans there including Dashwood, and you will lose your opportunity to talk to him about his manservant or take the key off his body. If the human residents of the Tenpenny Tower are massacred by the ghouls, Dashwood will be found dead in the basement.
* While listening to the last episode of "The Adventures of Herbert Dashwood" on Galaxy News Radio Dashwood says "This could be the end of...". During this, they sound as if they're grunting or struggling. If you look above Argyle's body, there are boulders piled up over what would have been Argyle's exit.

## Bugs

* PC PlayStation 3 Xbox 360 Even after receiving the key, taking any items from Dashwood's safe may be considered stealing, resulting in Dashwood taking the items back if he sees you use the safe. This can be avoided by waiting for him to leave the room, though it will still affect karma.
9mm SMG drums

The **9mm SMG drums** is a weapon mod in *Fallout: New Vegas*.

## Characteristics

This mod adds +30 to the 9mm SMG's ammunition capacity.

## Locations

* Alexander, 188 Trading Post
* Blake, Crimson Caravan Company
* Cliff Briscoe, Novac
* Dale Barton, The Fort
* Great Khan Armorer, Great Khan armory in Red Rock Canyon
* Vendortron, Gun Runners

## Notes

* Prior to patch 1.3.0.452, the 9mm drums were only worth 500 caps.
* Vance's 9mm SMG already has a drum installed.
ACERIC.MSG

{100}{}{You see your nephew, Feargus, crying about something as usual.}

{101}{}{Wahh!!! Please fix the well.}

{102}{}{Wahh!!! I'm really thirsty but the well's broken!}

{103}{}{Wahh!!! The well really needs fixing.}

{104}{}{Hey, thanks for fixing the well!}

{105}{}{Be careful.}

{106}{}{The well's fixed. You the one!}

{200}{}{You see your nephew, Feargus.}
A Clean Equation

**A Clean Equation** is a quest in *Fallout 4*.

## Synopsis

Even with the *Prydwen* destroyed, Brotherhood stragglers are a threat to the Railroad. P.A.M. has spotted a surviving patrol. It's the Survivor's job to deal with them.

## Walkthrough

* This is one of the many repeatable quests given by P.A.M.. Upon accepting, the player is given a random location where up to four Brotherhood soldiers can be found. The goal is simple: Kill them and return to PAM.
7.62mm (Van Buren)

**7.62mm** is a type of ammunition that was to appear in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios. It also featured in the *Van Buren* tech demo game files.

## Variants

* 7.62mm AP
* 7.62mm FMJ
* 7.62mm JHP

## Location

* While it doesn't appear in the *Van Buren* tech demo, it is still present in the game files and can be spawned with the console command CreateEntity Ammo762mm.amo.

## Gallery

* 7.62mm AP
* 7.62mm FMJ
* 7.62mm JHP
A Kiss to Build a Dream On

**A Kiss to Build a Dream On** is a 1951 song composed by Bert Kalmar, Harry Ruby and Oscar Hammerstein II and performed by Louis Armstrong that served as the intro music for *Fallout 2*.

## Lyrics

Give me a kiss to build a dream on

And my imagination will thrive upon that kiss

Sweetheart, I ask no more than this

A kiss to build a dream on

Give me a kiss before you leave me

And my imagination will feed my hungry heart

Leave me one thing before we part

A kiss to build a dream on

*(instrumental section)*

When I'm alone with my fancies...I'll be with you

Weaving romances...making believe they're true

Give me your lips for just a moment

And my imagination will make that moment live

Give me what you alone can give

A kiss to build a dream on

## External links

* A Kiss to Build a Dream On on wikipedia
A. Adams

**An. Adams** was arrested by the Cambridge Police Department for public intoxication and indecent exposure prior to the Great War. Before being arrested Adams finished (at least) two bottles of Platinum Inebriater branded alcohol, and abandoned their clothing at the scene.

## Appearances

An. Adams is mentioned only in *Fallout 4*.

## References

1. ↑ Cambridge police station terminals; Cambridge Police Evidence Terminal, CASE 138-PI: Adams Public Intoxication Logs
ARMOR.MSG

{100}{}{You see damaged Power Armor.}

{101}{}{You cannot use this until it is repaired.}

{102}{}{It seems to be missing a part that you can't find.}

{103}{}{It is obvious that you do not yet have the skill to repair this.}

{104}{}{You repair the armor.}

{105}{}{That does nothing.}

{106}{}{You fail to repair the armor.}

{107}{}{You gain }

{108}{}{ experience points for repairing the power armor.}
AJ

**AJ** is a chem dealer and all-around sociopath in 2287.

## Background

A chem dealer in Goodneighbor, AJ also has served as an informant for the Institute; exchanging caps for information on escaped synths. He sells chems to many people, including children, which results in Kent Connolly sending the Sole Survivor, dressed as the Silver Shroud, to kill him. He is posted in front of Bobbi No-Nose's house with two bodyguards to protect him, in case a deal goes wrong.

Bodyguard (AJ)

## Interactions with the player character

### Quests

* The Silver Shroud: AJ is the second mark.

## References

1. ↑ The Institute terminals; SRB Terminal, List of Informants
9mm submachine gun (Fallout: New Vegas)

“
We have a little 9mm submachine gun, it looks like a World War II grease gun, but sort of compacted. And that's a really cool distinctive little weapon.

”— J.E.Sawyer, *Fallout: New Vegas* video developer diary #2
The **9mm submachine gun** (**SMG**) is a weapon in *Fallout: New Vegas*.

## Characteristics

An automatic, air-cooled blowback-operated weapon firing from an open bolt, the 9mm submachine gun offers an exceptional rate of fire, capable of emptying its full 30-round magazine in under 3 seconds. It's a compact weapon, with a telescoping one-piece wire stock. The 9mm rounds doesn't deal quite as much damage as 10mm or 12.7mm rounds, but they're common and light, making it even easier to spray-and-pray.

With the light bolt modification, this weapon can do 200 damage-per-second. However, it shares the common weakness of most shotguns and automatic weapons in *Fallout: New Vegas*, in that much of its theoretical power is negated by the damage threshold system. In addition to losing much of its damage, the high spread of this weapon requires the player character to be in close quarters for all of the rounds fired to impact on the target. The 9mm SMG can fire 4245 standard rounds from full condition before breaking.

### Modifications

* 9mm SMG drums, +30 rounds per magazine.
* 9mm SMG light bolt, increases rate of fire by 30%.

## Variant

* Vance's 9mm submachine gun, a unique variant of the 9mm SMG, used by "master criminal" Vance.

## Locations

* Andy Scabb carries a 9mm submachine gun.
* Carlyle St. Clair's house - hidden on the floor underneath the shelf.
* Commonly found on White Legs tribals in the *Honest Hearts* add-on.
* Found on various merchants and traders all throughout the Mojave Wasteland.
* Goodsprings - inside Dr. Mitchell's house, there's a broken one on top of the Sunset Sarsaparilla crate that can be repaired if you have a Repair skill of 25.
* Gun Runners - the Vendortron sells one.
* Lower level Great Khans carry 9mm SMGs.
* Lucky 38, New Vegas - a fully repaired one can be found inside the basement.
* Mrs. Hostetler carries both a 9mm submachine gun and a lever-action shotgun.
* Nipton - inside the house with the Mister Gutsy.
* Vikki and Vance Casino, Primm - in the open safe inside casino cashier's office.
* Zapp's Neon Signs, South Vegas Ruins - in an open safe in the office.
* With the latest patch, Viper gunslingers can be found with them on a fairly uncommon basis below level 8.

## Notes

* Prior to patch 1.3.0.452, the 9mm SMG had an undefined entry for its AP cost, which defaulted to 20. It also dealt 11 points of damage on normal and critical hits, an item HP of 450, and a minimum spread of 2.2 degrees.

## Gallery

* 9mm submachine gun with the drum magazine modification.
AMS: Corporate Bully

**AMS: Corporate Bully** is a paper note in *Fallout 76*.

## Transcript

**AMS: Corporate Bully**

Atomic Mining Services is a relatively new company in Appalachia, but its practices should be familiar to anyone who knows a little West Virginian history. Reports of armed teams of "security personnel" used to "disperse" rioters and labor protests have been an almost daily occurrence that this newspaper has reported on. We are sorry to say that a new low has been reached.

When AMS first came to West Virginia, they were lauded as saviors to the region, bringing a new method of digging even deeper into the old mines. The fact that these methods included detonating atomic charges didn't phase the hardened mining communities, who were used to the kind of risks common in coal country.

But AMS abandoned the project almost as soon as they arrived, citing "technical failures." Employment dried up again. The area lurched even deeper into poverty. You would think that would be enough damage, but AMS wasn't done.

Like thieves in the night, AMS suddenly swooped into the town of Welch, claiming that they had resource rights to the land, including the residences the people of Welch were living on. Naturally, the town resisted this attempt to take away their homes, and that's when AMS's now infamous "security personnel" came in.

Why does AMS want Welch? AMS has provided no comment, and our reporters were escorted out of the town by armed men, wearing AMS logos.
8063rd

**8063rd** was a pre-War military unit, apparently desperate to receive a part numbered 102-53B, willing to trade a crate of Chateau Lafayette 2055 in return for expediting the order. The whole affair was handled by one Klinger.

## Behind the scenes

Trading wine for parts is a cultural reference to the M\*A\*S\*H episode Out of Gas. The 8063rd is mentioned repeatedly as a related unit of the 4077th Mobile Army Surgical Hospital, while Klinger is, of course, Maxwell Q. Klinger.

## Appearances

The 8063rd is mentioned only in *Fallout 2*.

## References

1. ↑ Wsterm2b.msg: *"{139}{}{Read Trade}"*
*"{150}{}{This is Klinger from the 8063rd. We're in desperate need of part number 102-53B. I've got a case of Chateau Lafayette 2155 if you could expedite the order. Get back to me ASAP.}"*
A. Garatto

**An. Garatto** was somehow involved in a homicide by baseball bat prior to the Great War.

## Background

Garatto was somehow involved in a homicide by baseball bat, specifically a limited edition Swatter. A similar bat was loaned to District C-6 (South Boston) of the Boston Police Department by the South Boston Softball Squad for the investigation.

## Appearances

An. Garatto is mentioned only in *Fallout 4*.

## References

1. ↑ South Boston Police Department terminals; South Boston Police Evidence Terminal, CASE 416-Hm: Garatto Homicide Logs
AKA-47

“
The absolute BEST assault rifle available! Dependable, reliable, and trusty! You can always count on your AKA-47. It never lets you down and always keeps firing, regardless of conditions. Accuracy and firepower are outstanding and unbelievable! If you’re looking for one gun to carry for any occasion, from hunting to self-defense to proactive self-defense, this is the GUN FOR YOU!

”— Crazy Ivan, *The Armageddon Rag, Vol. 4*
The AKA-47 is a weapon mentioned in The Armageddon Rag.

## Background

It is sold at Crazy Ivan's store, Crazy Ivan's New and Used Guns.
A Gathering of Ghouls

**A Gathering of Ghouls** is a repeatable quest in *Fallout Shelter*.

## Synopsis

*A ghastly Glowing One has taken up residence a little too close to the Vault, and it's drawing in Ghouls like moths to a flame. Extinguish the brilliant beacon before this Ghoulish gathering grows any larger!*

## Objectives

*Confront a Glowing One and its Ghoul minions.*

## Dialogue

* *You'll never defeat all of us!* (\_RaiderLine\_1);
* *Our gang is unstoppable!* (\_RaiderLine\_2);

Template:Navbox quests FOS
9mm (Fallout)

**9x19mm Parabellum** (called **9mm** and **9x19mm rounds** in-game) is a type of ammunition in *Fallout*.

## Background

The following section is transcluded from 9mm. To modify, please edit the source page.
175 years old by the time the Great War happened, the 9×19mm Parabellum was one of the most popular and widespread ammunition types in the world. Although the U.S. military and federal agencies transitioned to the more powerful 10mm Auto cartridge, the venerable Parabellum remained popular throughout the United States of America. After the war, following a period of scarcity, it re-emerged as the primary pistol round of the New California Republic Army, used by the standard M&A 9mm pistols issued to its troops.

## Characteristics

The rarest possible ammunition type in *Fallout*, offering inferior performance to any other ammo type.
AND logic gate

The **AND logic gate** is a world object in the *Fallout 4* add-on *Contraptions Workshop*.

## Characteristics

This constructible logic gate will output power on its black electrical contact only if all wires connected to its red contact are powered. It has the inverse output to that of a NAND logic gate.

## See also

* NAND logic gate
* NOR logic gate
* NOT logic gate
* OR logic gate
* XNOR logic gate
* XOR logic gate
9mm (Van Buren)

“
9mm FMJ ammunition. These bullets will load into any weapon capable of firing 9mm ammunition. In pre-War times, 9mm ammunition was used over the more powerful .45 ammunition because of its slight advantage at penetrating armor.

”— In-game description, *Van Buren* tech demo
**9mm** is a type of ammunition that was to appear in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios. It also featured in the *Van Buren* tech demo.

## Background

The following section is transcluded from 9mm. To modify, please edit the source page.
175 years old by the time the Great War happened, the 9×19mm Parabellum was one of the most popular and widespread ammunition types in the world. Although the U.S. military and federal agencies transitioned to the more powerful 10mm Auto cartridge, the venerable Parabellum remained popular throughout the United States of America. After the war, following a period of scarcity, it re-emerged as the primary pistol round of the New California Republic Army, used by the standard M&A 9mm pistols issued to its troops.

## Characteristics

9mm is the most popular ammunition type in the south.

### Weapons using this ammunition

* 9mm autoloader
* 9mm machine pistol

## Variants

* 9mm AP
* 9mm DD
* 9mm FMJ
* 9mm HP
* 9mm JHP

## Locations

* 9mm FMJ ammunition found on a female Communist Insurgent that's in the red building on the west side of main street, in the *Van Buren* tech demo.
* Some 9mm FMJ ammunition can be found in the book shelf inside the red building on the east side of main street.

## Gallery

* 9mm AP
* 9mm DD
* 9mm FMJ
* 9mm HP
* 9mm JHP
ACKLINT.MSG

{100}{}{You see Klint, a fellow tribesman.}

{101}{}{You see Klint.}

{102}{}{You see a young man with bulging muscles and a very confident air about him.}

{103}{}{Good day to you, }

{104}{}{. You have not completed the trial of the Elder and may not pass.}

{105}{}{Uh...}

{106}{}{I need to go back to the village.}

{107}{}{I have some questions of you.}

{108}{}{All right, I'm off to take the test.}

{109}{}{(sigh) }

{110}{}{. You go temple. You take test. You not come back here until take test. Obey Elder. Go!}

{111}{}{Me go.}

{112}{}{Forgive me, }

{113}{}{, but I can not allow you to pass. If you wish to return to the village you may do so only by passing the trial set before you.}

{114}{}{I see. I guess I'll be going then.}

{115}{}{Can I ask you some questions then?}

{116}{}{I could kick your ass and just walk out of here.}

{117}{}{Forgive me, but I have no answers to your questions. Take the trial set before you by the Elder and prove yourself worthy to lead our people.}

{118}{}{Very well.}

{119}{}{Two people working together can move the obelisk that blocks the path. Alone, you would fail. I have no intention of helping you until you pass the trial of the Elder.}

{120}{}{Uh-huh. I get the picture.}

{121}{}{Greetings, Chosen One! It is good to see you. How may I serve you?}

{122}{}{Me say hi. That all.}

{123}{}{Just thought I'd say hello. I'll be leaving on my quest soon.}

{124}{}{May the spirits of our ancestors protect you, Chosen One. I wish you well on your journey.}
9mm round (Fallout: New Vegas)

**9x19mm Parabellum** (called **9mm round** in-game) is a type of ammunition manufactured by Donaustahl GmbH in *Fallout: New Vegas*.

## Background

The following section is transcluded from 9mm. To modify, please edit the source page.
175 years old by the time the Great War happened, the 9×19mm Parabellum was one of the most popular and widespread ammunition types in the world. Although the U.S. military and federal agencies transitioned to the more powerful 10mm Auto cartridge, the venerable Parabellum remained popular throughout the United States of America. After the war, following a period of scarcity, it re-emerged as the primary pistol round of the New California Republic Army, used by the standard M&A 9mm pistols issued to its troops.

## Characteristics

The 9mm is a decently small round, and is also significantly rarer in more northern places of the United States. However, the southern states of Nevada and Arizona do enjoy widespread use of 9mm handguns, compared to the more powerful, popular, but expensive 10mm firearms.

### Weapons using this ammunition

* 9mm pistol
* Maria
* 9mm submachine gun
* Vance's 9mm submachine gun
* Debug megapistol

## Variants

### 9mm, hollow point

Hollow point bullets mushroom and break up on impact, causing massive trauma on fleshy, unarmored targets. However, this also means they break up when they hit things like armor plate, drastically reducing the weapon's penetrating power.

### 9mm round, +P

Designed to fire at a higher internal pressure than standard ammunition to ensure higher velocity, stopping power and a slight armor piercing ability but at the cost of requiring more maintenance than usual. +P ammunition can be bought at most vendors in small quantities, but can be purchased in mass quantities from Bardon at Hoover Dam.

### 9mm, JHP (Hand Load) (GRA)

A new ammunition added with the add-on *Gun Runners' Arsenal*, JHP, or jacketed hollow point, uses a metal-clad bullet which retains most of the damage bonus of ordinary hollow point rounds, but with a less severe armor penalty. However, this round does more damage to the condition of the weapon.

Crafting

### 9mm round (junk)

Junk rounds are makeshift bullets made from materials commonly found while scavenging, such as scrap metal and tin cans. Junk rounds are the only good as a last resort ammo as firing them causes extra wear on the firearm and all around do less damage.

Crafting

## Locations

* Regular and variants are occasionally sold by Cliff Briscoe.
* Regular and variants sold by Chet.

## Bugs

* PC Xbox 360 PlayStation 3 Although +P rounds are available from most vendors, their scarcity from some vendors, particularly Gun Runners, appears to be unintentional. Specifically, +P rounds are not included in a vendor list which contains *all* other non-standard types of bullet ammunition.

## Gallery

* View of the two types of 9mm rounds in-game. Left loaded into 9mm pistols; right loaded into 9mm SMG.

## References

1. ↑ J.E. Sawyer's Formspring
2. ↑ Stated on the in game model.
A Job Opportunity

**A Job Opportunity** is a paper note in *Fallout 76*.

## Location

* Gilman lumber mill: On top of a box near a skeleton on the exterior catwalk of the white brick building.

## Transcript

Gary,

You sick of cutting wood over there yet?

I've been working at West Virginia Lumber Yard for a few weeks now and it's a world of difference. Better pay, better hours and best of all, no robots.

I talked to the foreman here and he's looking for a few more guys. You better grab the gang and head over here before someone else fills your spot.

Paul
A Goods Defense

**A Goods Defense** is a repeatable quest in the *Fallout 4* add-on *Nuka-World*.

## Synopsis

One of the underbosses of the three raider gangs needs some outside help. Their gang has uncovered a cache of goods, but another group is trying to muscle in on it, and this doesn't mesh well with the gang's plans.

## Walkthrough

1. Talk to Mags, Mason, or Nisha to take the job.
2. Rendezvous with the gang.
3. Defend the cache against the incoming attackers.
4. Return to the underboss who offered the job for the reward.
A Cry for Help

**A Cry for Help** is a repeatable quest in *Fallout Shelter*.

## Synopsis

*One of your Wasteland explorers has heard a cry for help that's coming from a Red Rocket fuel station. Time to rush to the rescue!*

## Objectives

*Someone in a Red Rocket Truck Stop is calling for help.*

## Dialogue

* *In that case, sign me up!* (\_Conversation\_1\_NPCEnd\_1);
* *Thank goodness you're here! I'm all alone and my supplies have run out.* (\_Conversation\_1\_NPCStart\_1);
* *Your troubles are over. The Vault's got everything you need.* (\_Conversation\_1\_Team\_1);

Template:Navbox quests FOS
A Bit of Slap and Tickle

**A Bit of Slap and Tickle** is an unmarked quest in *Fallout: New Vegas*.

## Walkthrough

Go to the Casa Madrid Apartments in Westside. There are three prostitutes working in the Casa Madrid, under the supervision of Pretty Sarah. They may be available for hire, dependent upon the player's gender:

1. Sweetie is a young female prostitute and the "house favorite". She will sleep with men or women for 300 caps.
2. Maude is an older woman and what people buy when they don't have the caps for Sweetie... or just like them old. She will only sleep with men, for 75 caps.
3. Jimmy is a male prostitute. He will only sleep with other men, for 200 caps.

After hiring a prostitute, the appropriate caps will be removed from the player's inventory and the screen will go black for a few seconds. This completes the quest.

## References

1. ↑ Quest name from *Fallout: New Vegas Official Game Guide*
9mm (Fallout 2)

**9x19mm Parabellum** (called **9mm** and **9x19mm rounds** in-game) is a type of ammunition in *Fallout 2*.

## Background

The following section is transcluded from 9mm. To modify, please edit the source page.
175 years old by the time the Great War happened, the 9×19mm Parabellum was one of the most popular and widespread ammunition types in the world. Although the U.S. military and federal agencies transitioned to the more powerful 10mm Auto cartridge, the venerable Parabellum remained popular throughout the United States of America. After the war, following a period of scarcity, it re-emerged as the primary pistol round of the New California Republic Army, used by the standard M&A 9mm pistols issued to its troops.

## Characteristics

A very rare ammunition type appearing in *Fallout 2*, the 9mm rounds are only used by one weapon (technically two, since there is a single P90c loaded with them in Vault 15) and offer subpar performance across the board.

- 4.5
- 3.5
- 1.95
- 0.6
- 0
- -3.5
 9mm Mauser | 9mm Ball
- 10
- 8
- 6
- 4.2
- 3
- -1.2
- -2.25

## Locations

**9mm ball**

* New Reno Commercial Row: found in the footlocker in the back.
* Vault 15: found on the P90 raider's corpse.
* Willy Special Encounter: Found on Willy's guards' corpses.
* Vault 8: Extracted from Marcus' skin by Troy.

**9mm**

* New Reno Commercial Row: Purchased rarely from Eldridge at New Reno Arms
ALEX.MSG

{100}{}{You see: Alex, the night watch Regulator.}

# The player-character's name is inserted after line 101.

{101}{}{Come on in, }

{102}{}{Sorry, I can't let you in. Come back in the morning.}

{103}{}{Halt! Who goes there?}

{104}{}{I'm just a traveler. I'd like to come inside.}

{105}{}{None of your business.}

{106}{}{Um, sorry. I'll leave.}

{107}{}{No strangers are allowed within the walls of Adytum, by order of the mayor.}

{108}{}{I just need a place to sleep for the night.}

{109}{}{I'm sorry, but I can't let you in. Turn around and leave or I'll have to shoot.}

{110}{}{Look, it is my duty and my honor to serve as the night watch for Adytum, so it is my business. You turn around and leave, or I'll have to get serious.}

{111}{}{Get out of my face, John Law.}

{112}{}{Try coming back in the morning.}

{113}{}{Oh, that's it. Now the gloves are off!}

{114}{}{Nghgh.}
AICHEST.MSG

#############################################################

# Updated: #

#############################################################

#############################################################

# glanced and and examined. #

#############################################################

{100}{}{You see a simple vase.}

{101}{}{You see a small chest.}

{102}{}{You see a sun-baked clay vase.}

{103}{}{You see a chest for the shaman's herbs.}

{104}{}{You deftly steal from the shaman's things.}
AIRGRD.MSG

{100}{}{You see a super mutant. He is guarding the airlock door.}

{101}{}{You see a super mutant guard.}

{102}{}{Jeremiah, you may pass.}

{103}{}{Move along.}

{104}{}{Move faster, messenger.}

{105}{}{Normals cannot carry weapons here! Halt and identify yourself!}

{106}{}{Grrr!}

{107}{}{Uh, sorry. I'll put it away.}

{108}{}{I'm just passing through. No need for identities here.}

{109}{}{Die! Die! Die! I always wanted to say that.}

{110}{}{I will not be spoken to that way. You will be punished.}

{111}{}{Halt! What is your business here, 'child'.}

{112}{}{Hng!}

{113}{}{I'm, uh, doing stuff.}

{114}{}{I'm on important business. You have no right to stop and question me.}

{115}{}{Don't talk to me, big boy.}

{116}{}{Your answer does not settle my nerves. Speak quickly and clearly, or I will assume you are here for foul purposes. I assure you that you will not like that...}

{117}{}{Uh, no, really, honestly. I'm doing stuff.}

{118}{}{I'm bringing a message to our leader.}

{119}{}{I sense the untruth behind your words. You will not be allowed in. This I promise you...}

{120}{}{You may pass, but next time, follow the proper procedure...}

{121}{}{Ok, thanks. See you around.}

{122}{}{And what's that?}

{123}{}{Blessing to you, brother.}

{124}{}{A true follower of the Master would have that knowledge. You are an intruder!}

{125}{}{Move along. I don't have time for your questions.}

{126}{}{You are annoying me.}

{127}{}{I have work to do. Do you?}

{128}{}{You are making a mistake by coming here. Explain yourself or perish...}

{129}{}{Nuggie!}

{130}{}{I have nothing to say.}

{131}{}{I'm here to protect humanity from the likes of you.}

{132}{}{Oh, shut up!}

{133}{}{You should not try to fool me by playing dumb. I tire of this...}

{134}{}{What kind of foolish bigotry is that, we are 'humanity.' We're just as human as you are.}

{135}{}{What kind of crap is that?}

{136}{}{There is no possible way that you are human.}

{137}{}{My name is Kyle. I was born to a mother and a father, like yourself. The Master just oversaw my rebirth. These muscles, this skin, this strength does not make me any less human than you. I do not like all that the Unity stands for, but it is the best chance for peace that we have.}

{138}{}{Not on my watch, it isn't. I'm here to put an end to you and your kind.}

{139}{}{You may be human, but that still doesn't make your Unity right. I guess we will be enemies.}

{140}{}{It is a pity that you act this way, but you will not proceed further...}

{141}{}{It will be a true shame to see your head on a pike.}

{142}{}{Intruders!}

{143}{}{I no speak to you.}

{200}{}{You gain }

{201}{}{ experience points for bluffing your way past the guards.}
ANDREW.MSG

{100}{}{You see Andrew, the jail guard.}

{101}{}{Okay, you can go now.}

{102}{}{Hey! You! Stop!}

{103}{}{Can I help you?}

{104}{}{Who are you?}

{105}{}{What are you doing?}

{106}{}{No thanks.}

{107}{}{I'm Andrew. My job is to guard the jail.}

{108}{}{I'm guarding the jail. I make sure that miscreants don't get in or out.}

{109}{}{Why would you keep people from getting in the jail?}

{110}{}{Oh.}

{111}{}{You have a good day. And stay out of trouble.}

{112}{}{Someone might leave something to help a prisoner escape. Or someone might get locked inside, and stuck until we could get the keys.}

{113}{}{Eergh!}

{114}{}{Move along, fella.}

{115}{}{Move along, miss.}

{116}{}{Hey! Knock it off!}
A Family Affair

**A Family Affair** is a side quest in the *Fallout: New Vegas* add-on, *Honest Hearts*.

## Synopsis

When word came that Salt-Upon-Wounds was coming to Zion Canyon, Daniel ordered the children, elderly and the sick to be evacuated from The Narrows; Waking Cloud's husband was one of the men to lead them out, but was killed protecting the others.

## Walkthrough

1. Talk to Waking Cloud about her husband.
2. Talk to Daniel about Waking Cloud's husband to learn of his fate.
3. With the information you can either:
	1. Tell Waking Cloud the bad news, which will result in her being angry with Daniel.
	2. Lie to her, which will result in karma loss.
	3. Promise Daniel not to tell, which won't change anything.

## Notes

* The player can only do this quest while Waking Cloud is in the party, otherwise the speech option will not be available.
* Waking Cloud will not be mentioned in the ending slideshow if the player does not complete this quest.
AMS Testing Site

**AMS Testing Site** is a location in *Fallout 76*.

## Background

An abandoned testing site where Atomic Mining Services perfected their excavation technology. The site was scrapped after the test launch went awry and produced no usable ultracite.

## Points of interest

* The site is mostly abandoned, but includes several buildings worth scavenging (and radiation, and mole miners/super mutants/irradiated animals, you get the idea). The large hangar contains plenty of loot and crafting materials. The mine entrance is, unfortunately, sealed.

## Notable loot

* TRANSCRIPT: Test Launch 11: On a bench inside the large warehouse with the curved roof.

Potential bobbleheads
* At the south warehouse, on the south-middle edge of the arched roof, on the ground near the fusion core generator outside, or behind the two concrete barriers near the Power Armor Station.

Potential magazines
* Behind the metal worker cabinet counter, by the trunk in the west alcove of the large curve-roofed maintenance warehouse and garage (interior).

Potential power armor
* Corner inside the large warehouse with a curving roof.

Dynamic spawns
* Weapon: Pickaxe
* Junk: Extinguisher, portable fuel tank, duct tape, mining light, brass miner's lamp, miner's lamp, steel and aluminum scrap

## Appearances

AMS Testing Site appears in *Fallout 76*.
APOLLO laser pistol

**APOLLO laser pistol** is a energy weapon that was to appear in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios. It also appears in the *Van Buren* tech demo game files.

## Background

The following section is transcluded from laser pistol. To modify, please edit the source page.
The APOLLO laser pistol is a primary weapon designed and abandoned by Poseidon Energy that science-oriented characters in *Van Buren* could complete.

## Location

While it doesn't appear in the *Van Buren* tech demo, it is still present in the game files and can be spawned with the console command CreateEntity WeaponsAPOLLOLaserPistol.wea, but remains a non-functional weapon.

## Behind the scenes

* In Greek Mythology, Apollo was the Greek god of the Sun. Referencing to the beam of light possbily looking like the Sun's light.

## Bugs

* The weapon may not be able to be loaded. Even with its maximum clip size of energy cells in the player's inventory, it will never even load them, always showing 0 ammunition in its clip.
9mm Burreyetta, Model 86d

“
The absolute BEST 9mm handgun available! This little pistol packs a wallop and delivers high-quality manufactured precision lethality with minimal kick. Rechambered to commonly available 9mm rounds, this is a reliable handgun that will keep punching little holes in paper or flesh targets as long as you keep pulling the trigger (and reloading). If you’re looking for one gun to carry for any occasion, from nights on the town, to mornings in the gutter, this is the GUN FOR YOU! Optional blade attachment may be available; if your package has sharp edges, it is included.

”— Crazy Ivan's description
The 9mm Burreyetta, Model 86d, is a weapon mentioned in The Armageddon Rag.

## Background

It is sold at Crazy Ivan's store, also known as Crazy Ivan's New and Used Guns.
9mm autoloader

“
A Colt 6504 9mm autoloading pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty.

”— In-game description, *Van Buren* tech demo
The **9mm autoloader** or **Colt 6504 9mm autoloader** is a weapon that was to appear in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios. It also featured in the *Van Buren* tech demo.

## Background

This gun is apparently the predecessor to the Colt 6520 10mm pistol, which saw more widespread use in New California.

## Characteristics

The Colt 6504 9mm autoloader is a good weapon to use when you get it. It allows you to take ranged shots, which can be pretty helpful if your action points are low. However, due to the nature of the battle engine, remember to move your character away from the target, or else he'll keep on firing without moving.

### Weapon modifications

Unused models and icons in the tech demo's files indicate that it could be modified with an extended magazine, a silencer, or both.

## Locations

* Found on a female Communist Insurgent that's in the red building on the west side of main street, in the *Van Buren* tech demo.
* While the modified variants don't appear in the *Van Buren* tech demo, they are still present in the game files and can be spawned with the following console commands, but they remain as non-functional weapons.
	+ CreateEntity Weapons9mm\_Autoloader\_wClip.wea
	+ CreateEntity Weapons9mm\_Autoloader\_wSilencer.wea
	+ CreateEntity Weapons9mm\_Autoloader\_wClip\_Silencer.wea

## Gallery

* Colt 6504 9mm autoloader game model with the extended magazine modification.
* Active item icon with the extended magazine modification.
* Inventory icon with the extended magazine modification.
* Colt 6504 9mm autoloader game model with the silencer modification.
* Active item icon with the silencer modification.
* Inventory icon with the silencer modification.
* Colt 6504 9mm autoloader game model with both modifications.
* Active item icon with both modifications.
* Inventory icon with both modifications.
ARTIFACT.MSG

{100}{}{This seems strange. You think it may be what the Brotherhood sent you to retrieve.}

{101}{}{Pip Boy displays: File Found on System. Aborting download.}

{102}{}{Pip Boy displays: Downloading data from Disk.}

{103}{}{You see a disk Sophia gave you.}

{104}{}{You see a disk Maxson gave you.}

{105}{}{You see a strange disk from the Military Base.}

{106}{}{You see a strange holodisk.}

{107}{}{You see a Vault Location Disk.}
98 NAR Regional

**98 NAR Regional** is a location in *Fallout 76*.

## Background

The site of a terrifying railway accident shortly before the Great War, the 98 NAR Regional transport collided with a military train carrying weapons and robots across Appalachia, blocking the route through the mountains and damaging a Cityliner in the process. The emergency crews had no time to reach the site, as the fateful accident took place just as the bombs dropped. The robots, damaged in the accident, have gone haywire to boot, turning the crash site into a lethal death trap.

## Points of interest

* This confusing mass of damaged and overturned cargo cars stretches on and off the rails for quite a bit, protected by rogue robots. Fortunately, the train cars make for excellent cover and keep the robots - excepting eyebots - from being able to corner and kill the player. The open cargo cars typically contain a decent assortment of loot, including a loot trunk, crates of explosives, ammunition boxes, and so on and so forth. One of the red NAR cars also contains the RCX01-A39 duplexer used during Signal Strength.

## Notable loot

* RCX01-A39 duplexer: Overturned red car at the northern end of the mess.

Potential bobblehead
* On the small book cabinet near the bed, inside the overturned military carriage lying on top of two other carriages; accessed via the opening underneath.

Potential magazine
* On or below the spotted couch, inside the overturned military carriage lying on top of two other carriages; accessed via the opening underneath.

Dynamic spawns
* Consumables: Canned dog food  and other packaged foods, Blackwater Brew, New River Red Ale, Oak Holler Lager, Old Possum, Pickaxe Pilsner
* Junk: Duct tape, cigar box, cigarette, cigar, Blackwater Brew bottle, New River Red Ale bottle, Oak Holler Lager bottle, Old Possum bottle, Pickaxe Pilsner bottle
9mm M9FS Beretta

“
One of the more common 9mm pistols, the Beretta is popular due to its reliability, 15 round magazine and good looks.

”— *Fallout Tactics* description
The **9mm M9FS Beretta** is a Small Guns skill weapon in *Fallout Tactics*.

## Background

The 9mm M9FS Beretta was created in 1975 by the Fabbrica d'Armi Pietro Beretta, military adopted in 1985 and officially entered service in 1990. It's a short recoil, semi-automatic, single-action/double-action pistol using a staggered box magazine of 15 cartridges caliber 9mm. It provides good accuracy up to 50 m and it's also easy to clean.

## Characteristics

There are several much better handguns, but the Beretta is always going to be there if you need it.

## Locations

* Brahmin Wood, Farsight and Stitch are both issued this weapon at the beginning
* Brahmin Wood, 5 carried by raiders
* Freeport, 9 carried by raiders
* Rock Falls, 10 carried by raiders
* Macomb, one carried by hungry raider and another can be found on a civilian in a restroom
* Mardin, 3 carried by Beastlords and 2 may be found on dead bodies
* Coldwater, 1 carried by a criminal from Quincy
9mm machine pistol

“
Manufactured by Rheinmetall AG, this 9mm machinepistol is capable of one-handed use for both single shot and burst attacks. Though it is wildly inaccurate, its potential for loads of short-range damage is high.

”— In-game description, *Van Buren* tech demo
The **Rheinmetall 9mm machine pistol** is a weapon that was to appear in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios. It also featured in the *Van Buren* tech demo.

## Characteristics

The Rheinmetall 9mm machine pistol is considered an incredible weapon. With its capability to fire in burst mode, it can mow down anybody that gets close to you. Due to the nature of the battle engine in the demo, that means everybody. Even though you have an infinite supply of ammunition, remember that the gun still needs to be reloaded.

### Weapon modifications

Unused models and icons in the tech demo's files indicate that it could be modified with an extended magazine, a silencer, a suppressor, or a combination of silencer/suppressor and an extended magazine.

## Location

* Taken from a shelf in the red building on the east side of main street, in the *Van Buren* tech demo.
* While the modified variants don't appear in the *Van Buren* tech demo, they are still present in the game files and can be spawned with the following console commands, but they remain as non-functional weapons.
	+ CreateEntity Weapons9mmMachinePistol\_wSilencer.wea
	+ CreateEntity Weapons9mmMachinePistol\_wSuppressor.wea
	+ CreateEntity Weapons9mmMachinePistol\_wClip.wea
	+ CreateEntity Weapons9mmMachinePistol\_wClip\_Silencer.wea
	+ CreateEntity Weapons9mmMachinePistol\_wClip\_Suppressor.wea

## Gallery

* Rheinmetall 9mm machine pistol game model with the extended magazine modification.
* Active item icon with the extended magazine modification.
* Inventory icon with the extended magazine modification.
* Rheinmetall 9mm machine pistol game model with the silencer modification.
* Active item icon with the silencer modification.
* Inventory icon with the silencer modification.
* Rheinmetall 9mm machine pistol game model with both silencer and extended magazine modifications.
* Active item icon with both silencer and extended magazine modifications.
* Inventory icon with both silencer and extended magazine modifications.
* Active item icon with the suppressor modifications.
* Inventory icon with the suppressor modifications.
* Active item icon with both suppressor and extended magazine modifications.
* Inventory icon with both suppressor and extended magazine modifications.