Weapons

## Overview

All weapons, with the exception of untiered weapons, are purchased from a Weapons Rack. Weapons Racks are located on floors 1, 2, 5 and 6. They can also be found in the Moon Bunker, Moon Cave and on Thor's Hammer.

Weapons are available for purchase when the subsequent weapon tier is unlocked. Untiered weapons are acquired through other means.

## Weapons

### **Tier 1**

 **SI Gauss Rifle**

* Cost: 100
* Damage: 7.85
	+ vs Light: 10.21
* Range: 7.5
* Weapon Speed: 0.18
* Targets: Air and Ground
* Advanced Weapon Upgrade: 10% Movement speed, +1 range, x2 damage, x0.5 weapon speed, x0.5 armor penetration.

 **211-V Plasma Cutter**

* Cost: 150
* Damage: 19.5
	+ vs Armored: 26.33
	+ vs Structure: 34.12
* Range: 4
* Weapon Speed: 0.9
* Targets: Air and Ground
* Additional Effects: Each attack increases weapon speed, deals double vs destructible rocks.
* Advanced Weapon Upgrade: x2 ramping speed, 50% armor penetration, +3 range.

 **Combat Shotgun**

* Cost: 325
* Damage: 12 / 24 / 48
	+ vs Light: 15 / 30 / 60
* Range: 5 / 3 / 1.25
* Weapon Speed: 1.29
* Targets: Ground
* Additional Effects: x2 damage to targets within 2 range with an additional 25% armor penetration. x4 damage to targets within 1.25 range with an additional 50% armor penetration.
* Advanced Weapon Upgrade: 20% additional armor penetration, now deals x3 instead of x2 to targets within 2 range, and now does x6 instead of x4 to targets within 1.25 range.

 **Incinerator**

* Cost: 450
* Damage: 4
	+ vs Biological:6
	+ vs Thermophobic: 8
	+ vs Shields: 2
* Weapon Speed: 0.17
* Targets: Ground
* Additional Effects: 75% armor penetration. Sets units within its flame on fire, creates a burning oil patch at max distance.
* Advanced Weapon Upgrade: Gains a blue flame on top of orange flame, +2 range, deals an additional 0.75 bonus damage per armor point, Biological and Thermophobic damage increased by x1.5

 **Mk3 Laser Rifle**

* Cost: 500
* Damage: 22.5
* Range: 8
* Weapon Speed: 0.9
* Targets: Air and Ground
* Additional Effects: Ignores armor.
* Advanced Weapon Upgrade: 20% chance to deal x2 damage.

### **Tier 2**

 **Recon Rifle**

* Cost: 550
* Damage: 64
	+ vs Armored: 80
* Range: 10
* Weapon Speed: 2.25
* Targets: Air and Ground
* Additional Effects: Loses 3 damage per armor point. Brief animation before attack. Can be used while under the effects of Stealth Kit, dealing half damage.
* Advanced Weapon Upgrade: Increase user's vision distance by 2 when equipped, +2 range.

 **Arc Welder**

* Cost: 750
* Damage: 6
	+ vs Mechanical: 9
* Range: 6
* Weapon Speed: 0.1
* Targets: Air and Ground
* Additional Effects: Drains energy per attack. 50% armor penetration.
* Advanced Weapon Upgrade: x2 energy drain.

 **SubZero**

* Cost: 775
* Damage: 7
	+ vs Psionic: 8.4
* Range: 3.5
* Weapon Speed: 0.23
* Targets: Ground
* Additional Effects: Slows targets movement and attack speed by 6% each hit, up to a maximum stack of 42%. 75% armor penetration.
* Advanced Weapon Upgrade: Increases slow per hit to 12% from 6% and roughly doubles the maximum stack of slow.

 **Gamma Ray Gun**

* Cost: 800
* Damage: 8.65
	+ vs Biological: 11.81
	+ vs Mechanical: 5.69
	+ vs Structures: 4.38
* Range: 7.25
* Weapon Speed: 0.44
* Targets: Air and Ground
* Additional Effects: Applies 2 stacks of Radiation per hit.
* Advanced Weapon Upgrade: Applies an additional 2 stacks of Radiation (a total of 4 stacks) per hit, and +10% base damage vs. Biological.

### **Tier 3**

 **Pulse Destabilizer**

* Cost: 950
* Damage: 20
* Range: 8
* Weapon Speed: 0.5
* Targets: Air and Ground
* Additional Effects: Each hit has a 50% chance to stun a target for 1 second.
* Advanced Weapon Upgrade: Stun duration per hit increased to 2 seconds from 1 second.

 **Particle Phaser**

* Cost: 950
* Damage: 7
	+ vs Shields: 10.5
* Range: 7.5
* Weapon Speed: 0.1
* Targets: Air and Ground
* Additional Effects: 75% armor penetration vs shields.
* Advanced Weapon Upgrade: Weapon gains a vampiric effect, 50% of damage dealt to shields from this weapon will be restored on the user's own shields, if applicable.

 **Neutronium Rifle**

* Cost: 1450
* Damage: 30
	+ vs Psionic: 39
* Refracted Beam Damage: 34
	+ Refracted Beam vs Psionic: 44.2
* Range: 7.5
* Weapon Speed: 0.9
* Targets: Air and Ground
* Additional Effects: Each attack will fire 3 additional beams that will hit additional targets behind the initial target. Refracted beams deal additional damage.
* Advanced Weapon Upgrade: Damage type changes from Energy to Thermal. Attacks will now apply the "On Fire" status effect and fires an additional 2 refracted beams.

### **Tier 4**

 **M134 Minigun**

* Cost: 1550
* Damage: 4.25
	+ vs Light: 6.38
	+ vs Shields: 6.38
* Range: 7
* Weapon Speed: 0.2
* Targets: Air and Ground
* Additional Effects: Weapon has 95% armor penetration. Each hit grants a stack of "Rampage" which grants x1.03 attack speed, x1.01 damage and -0.02% movement speed per stack. Reduces movement speed by 5%.
* Advanced Weapon Upgrade: Bonus per "Rampage" stack is doubled, minigun movement speed penalty halved.
* Additional Notes: Rampage can make you immobile, all rampage stacks can be cancelled by hitting the "Stop" button.

 **EC13 Plasma Rifle**

* Cost: 1750
* Damage: 64
	+ vs Shields: 32
* Range: 8.5
* Weapon Speed: 0.92
* Targets: Air and Ground
* Additional Effects: Attack Damage reduced by 6 per armor point on target.
* Advanced Weapon Upgrade: Attack Damage lost per armor point is reduced to 3 from 6.

### **Tier 5**

 **Fusion Rail Gun**

* Cost: 3000
* Damage: 95
* Range: 11
* Weapon Speed: 2.4
* Targets: Air and Ground
* Additional Effects: Deals damage to all targets along attack trajectory. Each successive attack increases target's damage taken from a Railgun by 20%. Deals progressively less damage to targets closer to the user. Reduces movement speed by 15%.
* Advanced Weapon Upgrade: The user is no longer slowed when wielding the Railgun.

 **DSR-55 Anti-Material Rifle**

* Cost: 3200
* Damage: 117
	+ vs Armored: 152.11 (+30%)
* Range: 17
* Weapon Speed: 2.75
* Targets: Air and Ground
* Additional Effects: Deals damage to all targets along attack trajectory. Deals bonus damage to targets farther from the user. Increases user's vision distance by 2. Has an increased equip delay. Reduces movement speed by 15%.
* Advanced Weapon Upgrade: Increase damage by 25%. Deal 2 bonus damage per 1 armor.

 **Lightsaber**

* Cost: 3200
* Damage: 90
* Range: 1.2
* Weapon Speed: 1.2
* Targets: Ground
* Additional Effects: Deals damage to all units in a frontal arc. User has a % chance to block Energy weapon attacks. Ignores armor damage reduction.
* Advanced Weapon Upgrade: Increase attack speed by 0.2. Energy weapon block chance increased by 25%.

### **Untiered**

 **Scroll of Drowning Carp**

* Cost: 3000
	+ Crystal Cost: 10
* Damage: 49
* Range: 1
* Weapon Speed: 0.83
* Targets: Ground
* Additional Effects: User has a **?**% chance to block projectiles.

 **Ol' Smokey**

* Cost: 1x Incinerator, 1x White Key, 1x Combat Shotgun
* Damage: 22.5 / 45 / 90
	+ vs Light: 29.25 / 58.5 / 117 (+30%)
	+ vs Thermophobic: 29.25 (+30%)
* Range: 6 / 4 / 1.5
* Weapon Speed: 1.24
* Targets: Ground
* Additional Effects: x2 damage to targets within 4 range and +50% armor penetration. x4 damage to targets within 1.5 range and +75% armor penetration. Applies On Fire status effect. Reduces movement speed by 5%.
* Advanced Weapon Upgrade: Combat Shotgun: 20% armor penetration at all ranges, now deals x3 to targets within 4 range, x6 to targets within 1.5 range.

 **Mk4 Ion Rifle**

* Cost: Death of the Thor Beast
* Damage: 36
	+ vs Armored: 45 (+25%)
* Range: 9
* Weapon Speed: 0.85
* Targets: Air and Ground
* Additional Effects: Ignores armor damage reduction. Deals +1 damage per target armor. 20% chance to deal x2 damage.
* Advanced Weapon Upgrade: Mk3 Laser Rifle: Additional +20% chance to deal x2 damage.

 **M4AE Pulse Rifle**

* Cost: 1x SI Gauss Rifle, 1x M134 Minigun, 1x Fragmentation Grenade
* Damage: 11
	+ vs Armored: 13.75 (+25%)
* Range: 8.5 (8.65 - 9.15 for Special Attack)
* Weapon Speed: 0.2
* Targets: Air and Ground
* Additional Effects: 90% armor penetration. Attacking a target between 8.65 and 9.15 range away will fire a grenade which deals 75 (+100% vs Armored) damage to the primary target, and 18.75 (+100% vs Armored) damage to units within 0.5 range of the primary target.
* Advanced Weapon Upgrade: SI Gauss Rifle: 10% movement speed, +1 range, x2 damage, x0.5 weapon speed, x0.5 armor penetration efficiency

 **Alien Plasma Blaster**

* Cost: Death of the Unknown Aliens Pylon
* Damage: 92
	+ vs Shields: 46 (-50%)
* Range: 9
* Weapon Speed: 0.82
* Targets: Air and Ground
* Additional Effects: Attack damage reduced by 7 per 1 armor on target. Creates an acid pool below any unit killed by the Alien Plasma Blaster's attack which deals 9 damage to all units within its radius every 0.4 seconds, lasting 8 seconds. Units within the radius of the acid pool have their movement speed slowed by 40% and attack speed slowed by 30%. Thermophobic units are slowed by only 20% movement speed and attack speed while inside of the acid pool.
* Advanced Weapon Upgrade: EC13 Plasma Rifle: Attack damage lost per 1 armor reduced to 3.

 **XM196 Minigun**

* Cost: Uploading into the T-800 Exterminator Android Chassis
* Damage: 4.5
	+ vs Light: 6.75 (+50%)
* Range: 8
* Weapon Speed: 0.1
* Targets: Air and Ground

 **Lancer Rockets**

* Cost: Uploading into the X-6 Plane Android Chassis
* Damage: 36, x2
	+ vs Armored: 48 x2 (+33.4%)
* Range: 9
* Weapon Speed: 1.88
* Targets: Air and Ground
* Additional Effects: Deals Explosive damage type, and is reduced or amplified accordingly by any Explosive damage modifiers.

 **Wonderwaffe DG-3**

* Cost: 1x Solarite Crystal, 1x Tesla Armor, 1x Arc Welder, 1x Fusion Rail Gun ; Warp Pad Must be Online
* Damage: 105
	+ vs Mechanical: 130
* Range: 8.75
* Weapon Speed: 2
* Targets : Air and Ground

Additional Effects: The weapon shot will chain to nearby targets, up to a total of 5 targets, counting the intended shot (Four additional hit)

* Advanced Weapon Upgrade: N/A