Kiang's Fire Emblem Religions

Kiang's Fire Emblem Religions is a mod that adds the various faiths and disciplines of the Fire Emblem franchise, renaming and introducing several beliefs, buildings, units, and wonders.

Any mod that renames or changes pantheons and beliefs will be in conflict with this mod (but *adding* more should be fine).

## Notable Base Changes

* Pre-Industrial Era Units can be purchased with Faith when a city has a major religion (essentially, all of the following religions get the vanilla Holy Warriors free).

## Compatibilities

Quoted directly from the mod's Workshop page

* **Sukritact's Events & Decisions** -- This mod fully supports Events and Decisions! Once your civ gets a majority religion, you will be able to enact special, religion-specific decisions that will help you feel totally immersed in the Fire Emblem universe.
* **resource-adding mods** -- This mod fully supports the two biggest "additional resource" mods -- More Luxuries and Amer-Asian Resources -- by creating Pantheon beliefs that allow the player to benefit from the new resources that those two mods add to the game.
* **Fire Emblem civilizations** -- This mod includes support for all Fire Emblem civs created before this mod was published. This means that they will found their canon religion if it has not been taken yet. Any Fire Emblem civs released after KFER will have to include their own support, at the initiative of the mod's author.
* **other religion mods** -- This mod is not compatible with gameplay mods that change religious beliefs in any way. Everything else should work just fine with KFER, although the game balance might be compromised.
* **EUI** -- This mod is now compatible with EUI! You only have to do TWO things in order for it to work: 1. Navigate to Sid Meier's Civilization V/Assets/DLC/UI\_bc1 and DELETE OR RECLOCATE the folder titled "UnitPanel" 2. Navigate to this Mod's "Lua" folder, find the folder named "Replace", and DELETE OR RECLOCATE that folder Yes, you're getting rid of EUI's Unit Panel overhaul, but you can't use the cleric abilities without doing this, and the clearic abilities are super duper cool. Also, in my humble opinion, the EUI unit panel just isn't that good to begin with.
* **Vox Populi** -- This mod is *technically* compatible with VP. However, because of all of the changes VP makes, KFER would hugely unbalance the game and a lot of its features would probably malfunction.

## Religions

In addition to the following, the mod does not override vanilla religions or other mods adding religious icons. It is possible to have the Church of Seiros, Christianity and Pastafarianism competing on the same map, for example.

AsheraAnankosChurch of EddaChurch of St. ElimineChurch of LatonaDuma FaithfulGrimlealLoptyrMaerismMilaNagaismChurch of Serios

## Units

* Civilian. Starts with the ability to heal allies.
* When healing allies, gain  Culture equal to 1/2 the HP healed.
     **Witch*** Requires the Witches belief to be purchased or built.
* Ranged military (16 , 10 ).
* May Paradrop up to 9 tiles.
     **Cleric*** May be Faith-bought by any civ with a majority religion.
* Civilian. Starts with the ability to heal allies.
* Starts with Medic I
  **Bishop*** Unlocked at Organized Religion
* May be Faith-bought by any civ with a majority religion.
* Ranged military (24 , 12 ).
* May move at double rate in desert tiles.
* Starts with Medic I
     **Shaman*** Unlocked at Polytheism
* Ranged military (11 , 7 ).
* Heals at double rate and ignores terrain costs.
* -33% Combat Penalty VS Cities.
     **Dark Mage*** Requires Dark Mages belief or upgrading Shamans; cannot be bought or trained otherwise.
* Ranged military (18 , 10 ).
* Heals 50 Damage if it kills a unit.
  **Troubadour*** Unlocked at Reformation
* May be Faith-bought by any civ with a majority religion.
* Civilian. More movement (5 ) than the Cleric, but more costly to improve, requiring the Valkyries enhancer to learn Mend. Starts with the ability to heal allies.
* Starts with Medic I.

* Heal - Recovers 30 HP to the military unit on the same tile
* Mend - Heal recovers for 20 more HP
* Fortify - Healing also affects adjacent allies
 **Prophet List**

* Saint Elimine
* Saint Maera
* Saint Latona
* Pontifex Miloah
* Exalt Emmeryn
* Tiki, Voice of Naga
* Validar
* Nomah
* Lady Liprica
* Jedah
* Halcyon, Sage of Duma
* Galle I
* Blaggi the Crusader
* Manfroy
* Lewyn, Divine Vessel
* Archbishop Yodel
* Renault, Burdened Bishop
* Pontifex Mansel
* MacGregor, Bishop of Grado
* Apostle Meshua
* Apostle Misaha
* Lehran
* Senator Lekain
* Micaiah, Maiden of Dawn
* Cadros of Valla
* Archduke Izana
* Azama
* Gotoh, White Sage
* Gharnef, Dark Pontifex
* Princess Anthiese
* Saint Cethleann
* Saint Indech
* Saint Macuil
* Saint Cichol

## Buildings

* +4  Faith
* +2  Happiness
* -4  Food
* +3  Faith
* +1  Happiness
* +1  Faith
* +1  Happiness
* +1  Culture and +1  Faith from  Incense and  Wine worked by this city
* +2  Faith
* Has 2 slots for Priests.

## Technologies

* Monastery
* Ice Dragon Temple
* Spirit Forest
* Dark Mage
* Sanctum
* Castle Shirasagi
* Blaggi Tower
 Scientific Theory

## Events & Decisions

### Ashera

**Construct a Temple-palace**
We cannot match the divine splendor of the Tower of Guidance, no. But in striving to emulate its architectural beauty, Ashera's chosen rulers strive too to emulate her wisdom and justice.*Requirements/Restrictions:*
* Player's majority religion must be Ashera
* May only be enacted once per era

*Costs:*
* 1 Magistrates

*Rewards:*
* Receive  Faith when you enact a decision.
* Receive  Gold when you enact a decision.

Note: The bonuses you receive will increase with era and religious unity within the empire.

**Record the Apostle's Prophecies**
It is not proper that Ashera's divine insights might be kept from the world as a whole. An exhaustive record of the prophecies of Apostles past and present will illustrate her benevolence and power.*Requirements/Restrictions:*
* Player's majority religion must be Ashera
* Must not have researched Printing Press
* May not be enacted in the Ancient Era
* May only be enacted once per era

*Costs:*
* 335  Gold

*Rewards:*
* 201 Faith

### Anankos

**Compose a song for Anankos**
The Silent Dragon's melancholy can be soothed by song and joy, by reminders of the best of humanity. Let us compose another masterpiece to present to him and to lift his spirits.*Requirements/Restrictions:*
* Player's majority religion must be Anakos
* May only be enacted once per era

*Costs:*
* 1 Magistrates

*Rewards:*
* Receive Faith when you enact a decision.
* Receive  Culture when you enact a decision.

Note: The bonuses you receive will increase with era and religious unity within the empire.

**Pay tribute to the Astral Dragons**
Anankos's kin may have departed from this physical world, but those strange and mystical Astral Dragons watch over us yet. We should make regular offer of food as tribute - don't worry, they're not picky.*Requirements/Restrictions:*
* Player's majority religion must be Anakos
* Must not have researched Printing Press
* May not be enacted in the Ancient Era
* May only be enacted once per era.

*Costs:*
* 335  Gold

*Rewards:*
* 201  Faith

### **Edda**

**Celebrate the Miracle**
The Twelve descended just once, to bless their Crusaders at Darna and to share their wisdom. It's only right that we commemorate that event with all the solemnity we can muster.*Requirements/Restrictions:*
* Player's majority religion must be Edda
* May only be enacted once per era

*Costs:*
* 1 Magistrates

*Rewards:*
* Receive Faith when you enact a decision.
* Receive  Production when you enact a decision.

Note: The bonuses you receive will increase with era and religious unity within the empire.

**Record the Wisdom of the Twelve**
The holy teachings of the Twelve were passed down to the Crusaders, and only by them recorded. Let us scrutinize those writings to gain and share new insights into their divine will.*Requirements/Restrictions:*
* Player's majority religion must be Edda
* Must not have researched Printing Press
* May not be enacted in the Ancient Era
* May only be enacted once per era.

*Costs:*
* 335  Gold

*Rewards:*
* 201  Faith

### Elimine

**Call a Grand Conclave of the Faith**
It is time that we called together all of Saint Elimine's clergy. There are matters to discuss - of orthodox behavior and of organization - that will be a benefit for the faith and all of society to see resolved.*Requirements/Restrictions:*
* Player's majority religion must be Elimine
* May only be enacted once per era

*Costs:*
* 1 Magistrate

*Rewards:*
* Receive 335  Production when you enact a decision.
* Receive  Culture when you enact a decision.

Note: The bonuses you receive will increase with era and religious unity within the empire.

**Commission a Hymnal**
Music and prayer ever marches on, and we should not let its progress go to waste. Let us commission a book of prayers and hymns and song, one that can be distributed to all our priests throughout the land.*Requirements/Restrictions:*
* Player's majority religion must be Elimine
* Must not have researched Printing Press
* May not be enacted in the Ancient Era
* May only be enacted once per era

*Costs:*
* 335  Gold

*Rewards:*
* 201  Faith

### Latona

**Purge these lands of evil!**
To shirk from our sacred duties is to let the Demon King's minions rise in their dark places once again! Let us take arms against evil, and vanquish it wherever it might lie!*Requirements/Restrictions:*
* Player's majority religion must be Latona
* May only be enacted once per era

*Costs:*
* 1 Magistrate

*Rewards:*
* Receive  Faith when you enact a decision.
* Receive  Production when you enact a decision

Note: The bonuses you receive will increase with era and religious unity within the empire.

**Chronicle the Deeds of the Righteous!**
Let not those who have stood valiantly against evil go unremembered! Let not their glorious example be lost upon those who would follow them!*Requirements/Restrictions:*
* Player's majority religion must be Latona
* Must not have researched Printing Press
* May not be enacted in the Ancient Era
* May only be enacted once per era

*Costs:*
* 335  Gold

*Rewards:*
* 201  Faith

### Duma

**Initiate New Witches**
To become a Witch is to make the ultimate sacrifice, dedicating one's very soul to Duma's cause. This sacred decision should be performed with the utmost solemnity.*Requirements/Restrictions:*
* Player's majority religion must be Duma
* May only be enacted once per era.

*Costs:*
* 1 Magistrates

*Rewards:*
* Receive  Production when you enact a decision.
* Receive  Science when you enact a decision.

Note: The bonuses you receive will increase with era and religious unity within the empire.

**Sanctify a Tactical Manual**
Duma teaches us that struggle and hardship is necessary for strength. We should not let the blood spilled along his path go to waste, nor forget the lessons taught by each strife and battle.*Requirements/Restrictions:*
* Player's majority religion must be Duma
* Must not have researched Printing Press
* May not be enacted in the Ancient Era
* May only be enacted once per era

*Costs:*
* 335  Gold

*Rewards:*
* 201  Faith

### Grima

**Compile New Genealogies**
If Grima is to return, he requires a vessel, one who carries the full blood of the first Grimleal of yore. Their lines of descent are uncertain, lost to time. Let us make careful study of who among us might carry the strongest remnants of that blood.*Requirements/Restrictions:*
* Player's majority religion must be Grima
* May only be enacted once per era

*Costs:*
* 1 Magistrates

*Rewards:*
* Receive  Faith when you enact a decision.
* Receive  Production when you enact a decision.

Note: The bonuses you receive will increase with era and religious unity within the empire.

**Sacrifice at the Table**
Even slumbering as he is, Grima's hunger must be sated. It will be a solemn sacrifice, but a mundane one. Not a banquet of souls. Not yet.*Requirements/Restrictions:*
* Player's majority religion must be Grima
* Must not have researched Printing Press
* May not be enacted in the Ancient Era
* May only be enacted once per era

*Costs:*
* 335  Gold

*Rewards:*
* 201  Faith

### Loptyr

**Create Tomes of Dark Magic**
Loptyr's servants require his blessings to do his work. Jormungandr, Fenrir, Hel… these magic tomes, derived from his power, will serve them well in their missions.*Requirements/Restrictions:*
* Player's majority religion must be Loptyr
* May only be enacted once per era

*Costs:*
* 1 Magistrates

*Rewards:*
* Receive a large sum of  Production when you enact a decision.

Note: The bonuses you receive will increase with era and religious unity within the empire.

**Begin a Child Hunt**
Loptyr demands service, and Loptyr demands sacrifice. Let us capture children from his empire and test them against one another, so that the weak may empower his spirit and the victorious strong may join his faithful.*Requirements/Restrictions:*
* Player's majority religion must be Loptyr
* Must not have researched Printing Press
* May not be enacted in the Ancient Era
* May only be enacted once per era

*Costs:*
* 335  Gold

*Rewards:*
* 201  Faith

### Maera

**Codify the Tenets of the Faith**
Maera's teachings are those of unity, a syncretic message spread throughout the land. Even now, no single book exists to tell his story and his message, to spread the core tenets of his faith. This should be remedied.*Requirements/Restrictions:*
* Player's majority religion must be Maera
* May only be enacted once per era

*Costs:*
* 1 Magistrates

*Rewards:*
* Receive  Faith when you enact a decision.
* Receive  Food when you enact a decision.

Note: The bonuses you receive will increase with era and religious unity within the empire.

**Deliver aid to the oppressed**
Wherever there is misery and suffering, there are people in need of hope. Like Maera, we should lead by example, moving in the shadows to help the oppressed and downtrodden.*Requirements/Restrictions:*
* Player's majority religion must be Maera
* Must not have researched Printing Press
* May not be enacted in the Ancient Era
* May only be enacted once per era

*Costs:*
* 335  Gold

*Rewards:*
* 201  Faith

### Mila

**Hold a Harvest Festival**
Mother Mila empowers the land with her bounty. As we reap the crops which have grown with her blessing, we should thank Her for all she's given us.*Requirements/Restrictions:*
* Player's majority religion must be Mila
* May only be enacted once per era

*Costs:*
* 1 Magistrates

*Rewards:*
* Receive a large sum of  Food when you enact a decision.

Note: The bonuses you receive will increase with era and religious unity within the empire.

**Compose Devotional Poetry**
The Mother's blessings of plenty give even the lowest farmer time to enrich himself. Blessed as we are, we should refine our art, and give thanks to Mila with the arts she has given us the time and leisure to master.*Requirements/Restrictions:*
* Player's majority religion must be Mila
* Must not have researched Printing Press
* May not be enacted in the Ancient Era
* May only be enacted once per era

*Costs:*
* 335  Gold

*Rewards:*
* 201  Faith

### Naga

**Repair the Falchion**
The blade of the Sword of Light may be invulnerable, but its hilt and scabbard are not. It's only fitting that Naga's Fang be kept in pristine condition, and always stand ready to face whatever evil may come.*Requirements/Restrictions:*
* Player's majority religion must be Protestantism
* May only be enacted once per era

*Costs:*
* 1 Magistrates

*Rewards:*
* Receive  Faith when you enact a decision.
* Receive  Culture when you enact a decision.

Note: The bonuses you receive will increase with era and religious unity within the empire.

**Record the Tales of Heroes Past**
Once and again throughout history, it has been by the strength and grace of Naga's chosen that we were delivered from evil. Let us make new records of their strength and courage, so it is not forgotten.*Requirements/Restrictions:*
* Player's majority religion must be Naga
* Must not have researched Printing Press
* May not be enacted in the Ancient Era
* May only be enacted once per era

*Costs:*
* 335  Gold

*Rewards:*
* 201  Faith

### Seiros

**Establish a Monastic School**
To spread the word of the Crests, we might consider establishing a monastery, a school of holy learning where the land's brightest individuals may study in pious service to our Goddess. It is our hope that all nations may come together in peace and learning to bless this new monastery as a fount of knowledge.*Requirements/Restrictions:*
* Player's majority religion must be Seiros
* May only be enacted once per era

*Costs:*
* 1 Magistrates

*Rewards:*
* Receive  Faith when you enact a decision.
* Receive  Science when you enact a decision.

Note: The bonuses you receive will increase with era and religious unity within the empire.

**Anoint new Knights of Seiros**
Our souls are divinely protected by the Goddess and her Crests, this is for sure. Yet the protection of our earthy domain has long been the responsibility of the Knights of Seiros, and it is only by searching our realm for the worthiest individuals and sponsoring their knighthood that the Order may continue its pious endeavors.*Requirements/Restrictions:*
* Player's majority religion must be Seiros
* Must not have researched Printing Press
* May not be enacted in the Ancient Era
* May only be enacted once per era

*Costs:*
* 335  Gold

*Rewards:*
* 201  Faith

## **Screenshots**

**Beliefs are not limited to the Fire Emblem Civs. Here, Seto Kaiba is in the middle of choosing a pantheon from among the top half of this mod.Beliefs are not limited to the Fire Emblem Civs. Here, Seto Kaiba is in the middle of establishing Nagaism as the company faith.Celica's Zofia with a canon build of the Mila religion.Leif's Thracia with a canon Edda religion.A Cleric unit showing off the ability to heal.**
## **Trivia**

Nagaism and the Grimleal were originally standalone faiths of Codefreak's design, created by popular demand to accompany their respective followers

## Credits

The current credits are as of 2/14/2019 as written in the ReadMe inside the mod.

### Art

* Fire Emblem religions Civilopedia descriptions -- Lhyonnaes
* Fire Emblem religions Events & Decisions ideas and flavor text -- Lhyonnaes
* All other Civilopedia "Historical Info" descriptions -- Fire Emblem Wiki
* Edda Icon -- Luke Peek
* Elimine Icon -- Andr・Luiz Gollo
* Latona Icon -- Chris
* Maerism Icon -- Marco Livolsi
* Seiros Icon --  Gr馮ory Montigny
* Shrine Maiden Unit Flag Icon -- Alberto Venegas
* Witch Unit Flag Icon -- Felipe Alvarado
* Bishop Unit Flag Icon -- Gilad Fried
* Dark Mage Unit Flag Icon -- ATOM
* Shaman Unit Flag Icon -- Icons Producer
* Troubadour Unit Flag Icon -- Hea Poh Lin
* All of the above artists' work was accessed from The Noun Project, an excellent source for Creative Commons images (icons, specifically)!
* Bishop unit model -- Civitar
* Witch unit model -- Nomad or What
* Dark Mage unit model -- Civitar, recolored by me
* Shrine Maiden unit model -- Typhlomence, reskinned by me
* Troubadour unit model -- Civitar, reskinned by me
* Shaman unit model -- Nomad or What, reskinned by me
* Saint's Tower Splash -- Aleksi Briklot, for Wizards of the Coast's Magic the Gathering
* All other art was either taken directly from certain Fire Emblem games or was created by me!

### Lua

* Edited "UnitPanel.lua" file to allow for custom missions -- ViceVirtuoso & Whoward69
* Faith specialist Lua workaround -- FramedArchitect
* New specialist creation tutorial -- Sneaks
* Special thanks to LeeS for his incredible guide on all of the intricacies of the tables associated with creating new buildings!