recursal/Fanatic-Fandom huggingface dataset:
Battle Analysis Drone

The *Battle Analysis Drone* is a common equipment used in *Hyper Universe*. It provides balanced bonuses and primarily used for its aura.

### Upgrade Stages

1305
1640
 Max Health +150

#### Aura

Aura grants the following effects to allies within 1,000 units Increases Attack by 5% Increases Critical Rate by 5% Increases Life Steal by 5%
Aisha

*Aisha* is one of the playable Hypers in *Hyper Universe*.

## Introduction

This hyper features powerful skills, both in damage and disruptive potential. Her high damage and freezing effects can wipe out whole groups if caught unprepared. However, mana management is going to be key to claiming victory with this hyper.

## Background

One snowy day, a girl went missing from town. They say the girl was building a snowman when she disappeared, leaving only her small footprints in the snow. The townsfolk searched for days but found no trace of the child. Rumors began to circulate that she was taken by a great bird or a hill giant, but truthfully no one could explain what had happened. Over time her memory faded, and the people of town went back to their simple lives.

Months later, the girl returned. She appeared on the edge of town on a snowy day, just like the one she had vanished on. Aisha stood in the spot she had disappeared from, with no footprints or marks to show where she had come from or how she had arrived. It was as if she had fallen from the sky. The bewildered townsfolk questioned her, and she answered in a perfectly measured tone, like she was talking about a vacation.

"I stayed in the castle of the snow queen. She gave me good food and showed me many interesting things. I didn't stay long because I didn't want to worry my mom... I swear, I was only there for a moment..."

The townsfolk scolded Aisha and demanded she tell the truth, but she pouted and protested. And then, she revealed the truth to them. The snow queen had granted Aisha the power to freeze and call down the snow, and the girl summoned a blizzard to show the people how wrong they had been to doubt her. She explained how the snow queen had taught her these skills, smiling brightly the whole time.

To the residents of the towns, Aisha's new power was very concerning. They feared she would misuse her powers, and sure enough they caught her freezing her friends in ice while playing tag. Ignoring how she had not hurt the children, they forbade Aisha from ever using her powers again. She was always a kind and attentive girl, and she gave in to their demands. But in the back of her mind, she longed to unleash her powers and explore the full extent of her abilities.

In the end, Aisha left her town to join Hyper Universe where she could play with her power as much as she wanted. She's not on a mission to save the world or earn fortune or glory. The only reason Aisha joined Hyper Universe was to have fun.

"So, who wants to build a snowman with me?"
Plasma Cutter

The *Plasma Cutter* is a common equipment used in *Hyper Universe*. It's provides offensive bonuses.

Note: Plasma Cutter's additional damage is true damage and is capable of critical hitting, each attack rolls for a critical hit separately from each other.

### Upgrade Stages

1265
1940
 Defense Penetration +5

#### Passive

While attacking, inflicts 43 additional damage per second for 3 sec (Can occur once every 3 sec) Up to 70 with Lv. 10 as a base

### Strategy

This item does true damage, meaning it is the most useful earlier in the match as it will do a larger percentage of their Health. It is best optimized by Specialists, Assassin or Strikers as they use its stats the best however the bonus damage and Mana makes it useful on just about any Hyper.
Gloves of Oath

The *Gloves of Oath* is a Hyper Specific Equipment used by Cain in *Hyper Universe*. It provides offensive bonuses and enhances his *Infernal Blast*.

### Upgrade Stages

819
1168
2010
 Life Steal +5%

### Passive

While attacking, decreases enemy's Health regen by 35% for 3 sec (Can occur once every 3 sec)

#### Enhance

Infernal Blast: Cooldown -1 sec Damage +15%
Asura

*Asura* is one of the playable Hypers in *Hyper Universe*.

## Introduction

**Korea translation** : It is a hyper with overwhelming pursuit ability and attack power. The ability to pursue and capture enemies who escape is unrivaled, unleashed in small melee games. However, it lacks the survival power, so if you do not have a good understanding of skill and skill, you can easily get knocked out by enemies.

### Story

**Korea translation** : It was already foreseen long ago. Numerous intellectuals (who were never prophets) warned them a number of times and insisted that they should be alert. But most people thought that their claims were nothing but futile imaginations. Machine revolt. What a ridiculous sound! They did not believe that machines could dare challenge humanity. And even if it happened, I doubt that mankind would win. But it was human arrogance. As warned by the intellectuals, the robots pointed at the weapons towards mankind, and mankind was brutally defeated in the war against the machine.

The robots that caught up in the war with mankind started some kind of project. Through the project named "Zeta Project", people who were captured by the hostage were converted into cyborgs. Using cyborgs as weapons, we want to extinction humans without damaging the robots. But the Zeta project was an incomplete project. A small number of cyborgs have regained consciousness as human beings. These awakened cyborgs formed a secret organization named Zeta with the same name as the project and resisted the machines.

Asura was also a member of Zeta so resisting. Most of the bodies, except for the head, were converted into machines, and Asura slaughtered human beings, including his own parents, and hatred among the robotic corps that made him a cyborg. Zeta fought out against the robots.

However, a small number of cyborgs could not reverse the premises. Zeta had to engage in a painful battle against the robots' legions of machines, as well as cyborgs like them, and it was finally destroyed. Except for Zeta's last member, the last remaining human, Asura, mankind has become extinct.

The reason that Asura survived alone was because the robots corps mistook Asura for robots and did not remove them. Asura knows this fact and despises himself as much as a robot. I can not stand the disgust of climbing up every time I see my body that is like a robot that destroyed humanity. So Asura does not dream of the future. He rather wants the complete destruction of the universe.
High-voltage Bolt

The *High-voltage Bolt* is a Hyper Specific Equipment used by Gelimer in *Hyper Universe*. It primarily provides defensive bonuses and enhances his *Static Field.* It also provides Damage Reflection.

### Upgrade Stages

1045
1045
1660

#### Passive

Reflects 10% of damage from enemies Damage reflection is calculated based on damage before it's reduced by defense

#### Enhance

Enhance Static Field: Cooldown -2 sec Always apply an effect that decreases Movement Speed regardless of enemy's current Health

### Strategy

*High-voltage Bolt* cannot be equipped with Reactive Armor.
Michelle

*Michelle* is one of the playable Hypers in *Hyper Universe*.

## Introduction

This hyper possessed enormous firepower and survival skills instead of high mobility. She can hold down any position with allied support thanks to her heavy attacks. However, she needs to set up in the right direction, and is vulnerable to flanking attacks.
Pinky

*Pinky* is one of the playable Hypers in *Hyper Universe*.

## Introduction

This hyper provides solid support but can also harass enemies with disruptive skills. She can shield her allies or attack enemies depending on the needs of the situation. It's key that she increase her mana reserves because her overall power is dependent on how much mana she has at the moment.

### Story

There exists a magic kingdom, far from the lands familiar to all, that is maintained by the power of love itself. The more people love, the stronger and brighter that kingdom becomes. But if hate takes hold in society, the kingdom grows dark and starts to break down, It's impossible to find this kingdom on a map, but rest assured, a little piece of it is there in your heart.

Recently, the kingdom has fallen on hard times. Love is losing out to hate, so much so that monsters have appeared to attack the peaceful residents. Something must be wrong in the human world, and Pinky wants to know what it is. She loves her kingdom more than anything else, and would do anything to see it protected.

In the human world, Pinky encountered a man and a woman fighting. That's the kind of hate that endangers her kingdom. Pinky asked them what was wrong, and the woman told her that the man was late for their date. The man apologized, and is angry that his apology wasn't enough. They continue, with the woman saying he doesn't seem to love her anymore, and that hurts. At last, Pinky jumps in."Yeah, I don't feel any love here. I don't think he loves you at all!"

This, of course, made their fight even worse. Pinky was completely confused by all of this, and suddenly clasped her hands as if she finally understood.

"I-I mean, he does have SOME love. It's just for that other lady over there!"

This only made Pinky even more confused, as all three people began fighting bitterly. There WAS love here, right? Why were people getting so angry about it? Pinky tried a few more things, including her magical beams, but nothing seemed to make it better. Well, there's always tomorrow, she thought. And she's right, there's always another day to save her magical kingdom of love!
Admiral W

**Admiral W** is one of the playable Hypers in *Hyper Universe*.

## Introduction

**Admiral W** boosts skills that increase his Health Regen and is able to reel in, slow, and knock down enemies. This makes him one of the best tanks for group support. His skills require careful timing, though his passive and fourth ability will keep him alive.

### Story

Admiral W found himself in quite a good mood this particular day. In the morning, his crew nabbed a merchant ship loaded with goods and riches to pad their own purses. Their victory would buy them months of good food and entertainment. The crew was in the middle of celebrating when another ship appeared. It was a remarkable thing, considering they were planning to move on to busier waters in search of loot. Admiral W wasted no time in showing the second vessel the error of their ways, and he and his men boarded and plundered it mercilessly.

"Hey- ho! Set sail! Hey ho! Row on! Let's go to sea! Let's go to raid! We are pirates, masters of the sea!"

Normally a serious bunch, the crew would not hesitate to break out the sea shanties when it was time to celebrate. This one was a favorite of Admiral W's, at least when he was drunk. And he was quite drunk on this particular day, because two huge hauls in a single day is a godsend for pirates. He drunkenly fired off cannons and nearly fell into the ocean himself, stopped only by his first mate grabbing his octopus legs in time.

"Ha ha! My Black Skulls, set sail! We'll take on the navy next!"

Some believe Admiral W calls himself an admiral to remember some past posting in the navy. But the truth is that he's a pirate through-and-through, who has never served the forces of order for a single day of his life. He tried, mind you, but was refused in his youth which could account for some of his hostilities towards the navy. The admiral is generally a patient man but is quite strict about being addressed properly.

Admiral W also doesn't like to talk about his legs... or tentacles, as they are. Long ago he tried to make off with a cursed treasure, with his horrible, beastly form the result. He's tried every solution he can find to turn back into his old handsome self, but to no avail. His last hope is Hyper Universe, where with any luck one of the many magical hypers can help cure his condition." If you want to pass, you need only pay the fee. Aye, it's not cheap, but it won't cost you your life, eh? And don't tell me you've nothing to give. I'm sure the sharks would disagree!"
Sonya

*Sonya* is one of the playable Hypers in *Hyper Universe*.

## Introduction

This hyper is skilled at controlling their enemies and locking down their movements and abilities. They can link different skills but can be at a disadvantage if caught out at range.

### Story

Sonya was born into a martial arts family with a long and storied history. As the youngest sibling of five boys and the only female heir, she was given a very different upbringing from her brothers. Her father would skip training to spend time with her, and her legendarily stern grandfather couldn't help but melt in her presence. The family valued tradition and discipline but very clearly made an exception for their only daughter, keeping her far, far away from the world and weapons and combat.

Despite her family's efforts though, Sonya did not become the gentle flower they had hoped she would be. She was excluded from training but could still watch her brothers spar, and began copying their moves and fighting with them whenever she had the chance. Her natural talent for combat began to shine through, and it soon became clear she was the most talented of all her siblings. However, this changed nothing within her family and she found herself forced further and further away from the battles she so loved. Eventually her parents resorted to sending her away to a convent in the hopes that isolation would break her spirit.

At St. Maria's, Sonya was subjected to classes on poetry, tea ceremonies, and flower arranging, all white dolled up in snow white dresses and careful, modest make-up. The only physical activity offered was ballet, performed once a week under the strict eye of a rigid instructor. She only lasted a few months in this quiet hell before escaping and striking out on her own, away from both the school and her parents. The family was devastated by her decision but she was already beyond their reach, traveling across the country and sparring or doing heavy labor to pay her way. And for her part, she had never been happier.

Sonya is still on her journey, training and learning more every day, and shows no signs of stopping. Her family begs her to return every time she contacts them but every time she refuses, the memory of her miserable time at St. Maria's still fresh in her mind. She's grown stronger and more talented, perhaps surpassing even her own family in martial arts skill. There are few places left in the world that can offer her a decent challenge, and she has come to Hyper Universe in search of just that.
Firewall Hacking Terminal

**Firewall Hacking Terminal** is one of the Items available in *Hyper Universe*

Cost: 5439 gold

Critical Rate +15%

Life Steal +10%

Cooldown Reduction +15%

Movement Speed +10%

*Increases beneficial Effects Duration by 40%*

* Does not affect equipment or consumable effects

## Stage 1

Critical Rate +5%

Life Steal +5%

## Stage 2

Critical Rate +5%

Life Steal +5%

Cooldown Reduction +5%

## Stage 3

Critical Rate +5%

Cooldown Reduction +5%

Movement Speed +5%

## Stage 4

Cooldown Reduction +5%

Movement Speed +5%

*Increases beneficial Effects Duration by 40%*

* Does not affect equipment or consumable effects
Jack

**Jack** is one of the playable Hypers in Hyper Universe.

## Introduction

**Jack** combines excellent survival skills and sustained firepower. He lacks a big killing skill but makes it up by being nearly un-killable himself. This means he relies heavily on his regular attack and sustained engagements to do damage.

### Story

When Jack first started as a magician, people didn't pay much attention. There were dozens of street performers peddling their tricks, and it was nearly impossible for newcomers to get any kind of attention. Jack's bright suit and strange mask drew a few curious souls, but it wasn't enough to hold their attention. Nevertheless he began his performances in a drab alley, with only beggars and vagrants for an audience.

Jack's performances were an instant sensation. His show was so magical and surreal that people could not resist. His tricks seemed to be actual magic, and his smooth-talking and friendly manner made him extremely popular. Before long, Jack was the most famous performer on Magic Row, commanding incredibly long lines just for a seat. He didn't sell tickets to his show but he was in such demand that people would pay others to line up for them. Speculation began to whirl as to what was under that mask. Some said he was a gang leader, others said wealthy royalty, and still others believed he was a CEO who did this as a hobby. He never revealed anything about himself, though, and that only added to the allure.

<The greatest show in the world, 12/31 ONLY!>

It was a day that a famous prophet had claimed would be the end of the world. Curious spectators filled the Great Hall, filling it to capacity for the first time in its history. There was a nervous buzz before the lights dimmed, and then Jack burst into view, the bright lights illuminating his brilliant suit.

"Ladies and gentlemen, welcome to Jack's Grand Show! I assure you, tonight will be a night to remember!"

The show started with a box trick after the thunderous applause died down. The box was a typical routine, but this box was transparent. Jack took an eager volunteer for the audience and put him in the box. He raised the sword high, the stage lights glinting off the cold steel. People gasped and thrilled at how real the sword looked. Then he thrust the sword down into the box, and silence filled the theater. The box was filling with something red, and the volunteer inside writhed in pain. People were not sure if this was part of the show until Jack began stabbing again and again, prompting screams from his hapless victim.

It was just as he said, a night to remember!
Defense Bypass

A mechanic that reduces enemy Hyper's Defenses by a percentage, this is applied before Defense Penetration.

Strikers by default have 10% Defense Bypass.

The highest Defense Bypass item is provided by the Blue Beam Blade which gives 40% Defense Bypass.

No official cap however the maximum Defense Bypass is achieved by Jack when using the Blue Beam Blade, Pegasus Relic and his unique Coated Card with the Spades suit, since he is a Striker he receives an additional 10% Defense Bypass thus achieving 75% Defense Bypass

Only 1 of any type of equipment that provides direct boost to defense bypass (gained by upgrading that equipment only) may be equipped per loadout.
Gold Obtained

Equipment with the Gold Obtained trait provides the hypers a specific amount of gold per 10 secs. The benefit may increase as the equipment is upgraded. The Gold Obtained ability is useful for gaining gold quickly though usually at the expense a passive ability bonuses granted by gear without the trait. Only one equipment with the Gold Obtained attribute may be equipped per loadout.
Electroshock Protector

The *Electroshock Protector* is a common equipment used in *Hyper Universe*. It provides a unique blend of offensive and defensive bonuses for hypers with high Max Health and Defense.

### Upgrade Stages

819
1862
1862
1000
 Life Steal +5%

#### Passive 2

When hit, sprays a 400 unit area with electromagnetic explosions, doing 44 + (3% of your Max Health) damage Up to 80 basic damage with Lv. 10 as a base Only activates when there is an enemy in range Basic Cooldown: 7 sec Cooldown reduced by 0.2 sec on every hit taken
Lost Spellblade

**Lost Spellblade** is one of the Items available in *Hyper Universe*

Cost: 5768

Attack +45

Defense Penetration +10

Critical Rate +10%

*Everytime Health is decreased by 8%, Defense +4 (Max 40)*

*Everytime Health is decreased by 8%, Health Regen +15% (Max 120%)*

## Stage 1

Attack +10

Defense Penetration +5

## Stage 2

Attack +15

Defense Penetration +5

Critical Rate +5%

## Stage 3

Attack +20

Critical Rate +5%

*Everytime Health is decreased by 8%, Defense +4 (Max 40)*

*Everytime Health is decreased by 8%, Health Regen +15% (Max 120%)*
Red Hyper Ring

The *Red Hyper Ring* is a common equipment used in *Hyper Universe*. It's primarily used for provide an active shield and enhances offensive statistics.

### Upgrade Stages

500
910
1170
1144

#### Shield Generator

Shield Generator equipped Barrier can absorb 140 damage Damage absorbed based on Lv. 10: 500 Barrier duration: 4 sec Cooldown: 90 sec Hoykey: LShift

#### Passive

[*Shield Generator*] upgrade Increases barrier Duration by 2 seconds Increases barrier damaged absorbed by 50%
Hyper Universe Wiki/Section 1

Welcome to the Hyper Universe WikiWelcome to the Hyper Universe Wiki
The Hyper Universe reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 2,005 pages (420 articles).

Spotlight: Hyper Universe
The newest multiplayer offering from Nexon, *Hyper Universe* is an unique take on the MOBA genre, combining side-scrolling games with everyone's favourite, frantic online genre. Players clash across maps with seven levels of mayhem (with more variants to come), fighting as hypers: Folks pulled into combat from all over the universe, including a tentacled admiral, rhinoceros-riding mongoose, and mages raining snowmen. Each hyper belongs to one of six character classes combining classic MOBA archetypes with new characters.

Anything goes in the fight towards victory, and the unique talents of each hyper are essential to overcome the other team - preferably by throwing everything you have at them, including the kitchen sink.

What to join the fight? Click here to signup and get some free gear for using the link!
Extended Magazine

The *Extended Magazine* is a Hyper Specific Equipment used by Signal in *Hyper Universe*. It provides offensive bonuses and enhances his *Plasma Repeater*.

### Upgrade Stages

702
1197
2024

#### Enhance

Plasma Repeater: Cooldown -1.5 sec Additional mana used during Plasma Repeater -50% Plasma Repeater Movement Speed penalty decreases from 40% to 25%
Bloodlust Band

The *Bloodlust Band* is a Hyper Specific Equipment used by Sapitelbub in *Hyper Universe*. They provide offensive bonuses and enhances his *Demonic Duty*.

### Upgrade Stages

1287
1624
 Critical Rate +5%

#### Enhance

Demonic Duty: Grants the following Effects depending on number of kills

* 4 kills: Critical Rate +10%
* 8 kills: Attack +10%
* 12 kills: Critical Damage +15%
Pirate King's Cutlass

The *Pirate King's Cutlass* is a common equipment used in *Hyper Universe*. It's primary use is for its Gold Obtained abilities. It provides many offensive bonuses.

### Upgrade Stages

1419
2140
 Life Steal +5%
 Passive 1

#### Passive 2

Killing an enemy hyper grants 150 additional gold

#### Passive 3

Casts a curse that reduces the gold of enemy hypers within 600 units by 150

### Strategy

This is the only equipment that can directly negatively affect the enemy's gold acquisition rate.
Eternal Ice Crystal

The *Eternal Ice Crystal* is a common equipment used in *Hyper Universe*. It provides defensive auxiliary bonuses and is primarily used for it's defense against interferences.

### Upgrade Stages

1080
1080
1440
 Mana Regen +10

#### Passive

Triggers frost when interference effects are received for 3 sec Triggers the chill effect for 3 sec when you reach 3 stacks of frost Increases Defense 40 Ignores all interference effects except Grappled Cooldown: 60 sec

### Notes

Chronograsp Gloves provides the same function through its passive for Restrictions.
Parallel Analysis Device

The *Parallel Analysis Device* is a Hyper Specific Equipment used by Signal in *Hyper Universe*. It provides offensive bonuses and enhances his *Disruptor Beam* and *Target Scan*.

### Upgrade Stages

1265
2144
 Defense Penetration +5

#### Enhance 1

Disruptor Beam: Damage to marked enemies +15%

#### Enhance 2

Target Scan: Search Duration +3 sec While attacking, decreases enemy's Health regen by 35% for 3 sec (Can occur once every 3 sec)
HE Concussive Rounds

The *HE Concussive Rounds* is a Hyper Specific Equipment used by Blue Rose in *Hyper Universe*. It provides offensive bonuses and enhances her *Assassination* combination attacks.

### Upgrade Stages

1547
1547
 Critical Rate +5%

### Notes

*Gutshot* is the initial attack while *Heart Stab* is the follow-up flurry in the *Assassination* combination.
Shield of Protection

The *Shield of Protection* is a Hyper Specific Equipment used by Athena in *Hyper Universe*. It primarily provides defensive bonuses and enhances her  *Victorious Charge*.

### Upgrade Stages

1930
1930
 Max Health +200

#### Passive

Enhance Victorious Charge: Cooldown -2 sec Charge range 25% Decreases critical damage taken from enemies from 150% to 130%
High Mountain Cudgel

The *High Mountain Cudgel* is a Hyper Specific Equipment used by Sun Wukong in *Hyper Universe*. It provides non-defensive bonuses and enhances his *Nimbus Cyclone.*

### Upgrade Stages

780
1170
1544

#### Enhance

Enhance Nimbus Cyclone: Nimbus Cloud uses no Mana. Movement Speed +200

### Strategy

*High Mountain Cudgel's* enhance applies the movement increase only while riding the *Nimbus Cloud*.
Deadly Harpe

The *Deadly Harpe* is a Hyper Specific Equipment used by Perseus in *Hyper Universe*. It primarily provides offensive bonuses and enhances his *Valor*.

### Upgrade Stages

1339
1480
 Max Health +50
 Life Steal +5%

#### Enhance

Valor: Damage + 15% Max valor +1 When attacking, inflicts additional 2% of Max Health as damage per second for 3 sec (Can occur once every 3 sec)
Soul Lash

The *Soul Lash* is a Hyper Specific Equipment used by Camilia in *Hyper Universe*. It provides balanced bonuses and enhances her *Lash of Discipline* and *Lash of Pleasure.*

### Upgrade Stages

1197
1984
 Max Health +100

#### Enhance 1

Enhance Lash of Discipline: On hit, decreases Move Speed by 30% for 3 sec Damage proportional to Health changes to Fixed Damage that is 3% of Max Health

#### Enhance 2

Enhance Lash of Pleasure: On hit, decreases Attack by 10% for 3 sec Damage proportional to Health changes to Fixed Damage that is 3% of Max Health
Quantum Battery

The *Quantum Battery* is a Hyper Specific Equipment used by Ryta in *Hyper Universe*. It provides offensive bonuses and enhances her *Optical Camo*.

### Upgrade Stages

1755
1872
 Critical Rate +5%
 Life Steal +5%

#### Enhance

Optical Camo: Cooldown -15 sec During Stealth, Movement Speed +10%

### Strategy

*Quantum Battery's* enhance passive is the only means to reduce the cooldown on her *Optical Camo*.
Arslan Builds

## Tower Violence

build that won't allow Arslan to tank damage for very long but does provide him with high cooldown to keep his skills online.Bloody
Mask can be swapped for boots if you want more movement speed.

## Death from Above

Ring, you can play more aggressively in towers. His 2nd and 3rd items boost is ability to fight and move around while
Twilight's Call and Shock Knuckles work in tandem to provide 65% critical rate (at full build) and the ability to slow enemies
substantially when you both attack and crit on an attack. Hunter's Claws can be swapped for Dragonhide Shoes or
Titan Combat Boots if you want the movement speed. Alternatively, it can be swapped for Crimson Sprinters to
keep his critical rate high while boosting his attack when you crit.
Cursed Sword

The *Cursed Sword* is a common equipment used in *Hyper Universe*. It provides offensive bonuses and enhances the hyper when their health is lowered.

### Upgrade Stages

1540
1348
1752
 Defense Penetration +5
 Life Steal +5%

#### Passive

When Health is below 50%, the following effects are applied Life Steal +10% Attack Speed +5% Life Steal cap +10% When Health is below 25%, the following effects are applied Life Steal +20% Attack Speed +10% Life Steal cap +20% Sword's Curse is applied on death (Max 6) Max Health -50 Movement Speed -10
Brawler Team Bag

The *Brawler Team Bag* is a Hyper Specific Equipment used by Sonya in *Hyper Universe*. It provides balanced bonuses and enhances her *Fighting Spirit.*

### Upgrade Stages

702
1643
1643
 Defense +10

#### Enhance

Enhance Fighting Spirit: Valor Duration +3 sec Valor stack refresh -1.5 sec Increases Max Health by 100% of Attack Increases Max Health by 100% of Defense
Cloudsilk

The *Cloudsilk* is a Hyper Specific Equipment used by Sun Wukong in *Hyper Universe*. It primarily provides offensive bonuses and enhances his *Clone Attack.*

### Upgrade Stages

1265
2348
 Defense Penetration +5
 Defense +5

### Passive

Decreases the Duration of all interference effects except Grappled, Shut down!, and Listen Closely by 15%

#### Enhance

Pillar of Heaven: Cooldown -10 sec When casting, ignores all interference effects except Grappled Increases Defense by 10% of Attack
Blue Rose

*Blue Rose* is one of the playable Hypers in *Hyper Universe*.

## Introduction

This hyper is the master of burst damage, destroying hypers unlucky enough to fall within the short range of her skills. Her excellent mobility and linkable skills give her the advantage she needs to close distance and do work. Her power comes at the cost of no survival skills, so only one hyper is walking away from any fight she picks.

### Story

The idea of an assassin usually gives people images of shadowy agents and secret plots. Indeed, many assassins live like hermits and seclude themselves from the world, or carry on a mundane existence so no one will suspect their true occupation. There's an obvious advantage for a killer to hide their identity, which is what makes Blue Rose so unique among assassins. For starters, she's easy to spot at any shopping mall or boutique, spending her blood money on high fashion and jewelry.

This isn't cover for her habits, either. Blue Rose is one of the most recognizable killers in the world, with her long blue braid and flashy, risque dresses. She never shies away from pictures or cameras, and she spends her ill-gotten riches entirely on impulse, on anything from antique furniture to organic honey. Despite her flamboyant ways, though, no one has quite managed to connect her to the contract killer ring known as Blue Blood.

Blue Rose was warned countless times not to endanger the agency with her antics, but her extravagant shopping continued. She knew as well as the executives did that they'd never take action against her on account of her unparalleled skill. While most assassins aim for quick, silent kills, Blue Rose delights in dragging out the suffering of her targets as long as possible. Her victims are always found with faces distorted in pain and bodies broken from all manner of vicious torture. Despite her sadistic methods she still has never failed a contract, proving her absolute mastery of her art.

The cruelty with which Blue Rose pursues her contracts is borne entirely out of the thrill she gets from it. She kills not for money or duty but for the sheer pleasure of tormenting people as their lives end. Eventually this did concern the Blue Blood syndicate enough to attempt to reign her in. Blue Rose's response, of course, was to kill them to the last man. Now there is nothing keeping her bloodlust at bay, and Hyper Universe is the perfect place for her to hunt more victims.

"Finally, I can just kill whoever I like! How exciting!"
Gelimer Builds

## Pain Train

even faster. He will get 660 movement after Spark Generator and Omni-Watch are built (assuming you are running the ult) and
will gain more movement speed and defense as he fights with Dread mantle. It's an expensive build but offers some
flexible in how to build given what you think you need at the time. Equipment slots 4 and 5 can be swap out for Titan Combat Boots
and Blue Hyper Ring for a more balanced build that will provide your team with vision.
Forsworn Dagger

The *Forsworn Dagger* is a common equipment used in *Hyper Universe*. It provides offensive bonuses and unique boost to Health Regen

### Upgrade Stages

1265
1956
 Defense Penetration +5

#### Latent Passive

Each time Health is reduced by 8%, following Effects activate (max: 10 times): Defense +4 (max: +40) Health Regen +15%(max: +150%)

### Strategy

However you may also put this item on a Support Hyper so that your team can reap the benefits of this item without including this item in their builds so long as you remember to attack in order to activate its effects.
Force Reactor

The *Force Reactor* is a Hyper Specific Equipment used by Zet in *Hyper Universe*. It primarily provides offense bonuses and enhances their *Core Blast.*

### Upgrade Stages

1326
2548
 Defense +10

#### Enhance

Core Blast: Cooldown -10 sec Movement Speed decreasing Effects increased to 60% For 3 sec, add Effects buff for Defense -20 Increases critical damage by an additional 20%
Bruiser

One of the roles available to certain hypers in *Hyper Universe*.

## Overiew

Bruiser skillsets primarily serve as a mixture of Tank and Specialist abilities. Bruisers can be built for mitigating damage or for dealing damage, though they are typically not capable of doing both to the caliber of more specialized roles. They are capable at initiating fights and inflicting status effects that limit enemy movement. Bruisers excel in the middle of combat and usually benefit from engaging multiple enemies at a time. They boast moderate stats all around, have higher HP Regen and are all melee attackers.

All Bruisers have natural 5% Defense and 5% Attack bonuses.

* Preferred position: Solo laning, jungling, and frontline-engager.
* # per team composition: 0~2
* Loadout diversity: High
* Role Importance:Variable
* Replaceable with: Tank and Assassin.

Typical Bruiser common equipment:

Colossus Shield
Dread Mantle
Exo-Frame
Shock Knuckles
Soul Sphere
Titan Combat Boots
### Do's and Don'ts

**Do**

* Lane alone under your tower if you build as a tank or roam the jungle of you build as a bruiser.
* Build and attack/defense loadout and a defense loadout to play as a tank.
* Focus on chaining stuns/CC to keep enemies incapacitated.
* Chase after weak enemies only if you are able to slow them down for your team to kill or if you can kill them outright.
* Take/hold the tower's attack priority (aggro) for the team by walking in first (if w/o minions) or by attacking an enemy hyper under the tower only if you are the most durable hyper available to do so.
* Push minions and jungle minions away from enemies with your regular attack.

**Don't**

* Think that your teams knows how you will play your bruiser in hyper select. Communicate if you will play tanky or otherwise.
* Don't chase enemies into their tower without a means to escape and mitigate tower damage.
* Don't engage fights recklessly. You are durable, but not invincible.
* Claim kills from other hypers that benefit from getting the kill if you can.

## Hypers

Arslan
Hongdukei
Jennifer
Migenhardt
Sonya
Sun Wukong
Tooth n' Tops
Zet
Flawless Jade

The *Flawless Jade* is a Hyper Specific Equipment used by Han in *Hyper Universe*. It provides offensive bonuses and enhances on his *Nine-tailed Wrath*.

### Upgrade Stages

1662
1754
 Defense Penetration +5
 Defense Bypass +5%

#### Enhance

Nine-tailed Wrath: Cooldown -10 sec Life Steal + additional 5% Move Speed + additional 5% Max Life Steal +10% Max Move Speed +150
Prologue

The Prologue is *Hyper Universe's* version of a tutorial. New players are automatically connected to the 1 player prologue to learn the basics on how to play *Hyper Universe*. Players assume the role as Allen as he find himself in a new world. Players are able to skip the prologue, however, completing the prologue unlocks Allen for play, an emblem, and some gold.

Topics covered in the Prologue:

* Keyboard Controls
* Basic Movement
* Regular attacks
* Dashing
* Hyper skills
* Combat
* Springs and holofloors.
* Ladders and ladder shaking.
* Minions and Bosses
* Consumable Items
* Equipment (selection and upgrading)
* Warping
* Towers
* Other Hypers

After completing the Prologue players can join Training Mode or play a AI Match. There is also a Hyper shop tutorial that unlocks Allen's Sun and Moon Bracelet.
Tonna Bricks

Internal Values | **ID:** #20**Name:** BALLISTIC\_MAT

The Tonna Bricks is a material. The game states that it "*Hits rather hard. Weighs a lot. Deceptively magical.*"

## Effects

#### Robes

Description: *Increases spell damage while standing still.*

This material grants the Extra Damage status effect, and its stacks are given to the player at a rate of approximately 33 per second while standing still, until the maximum damage boost is reached.

* **F Level:**

Damage Boost: +15%
* **D Level:**

Damage Boost: +30%
* **C Level:**

Damage Boost: +45%
* **B Level:**

Damage Boost: +60%
* **A Level:**

Damage Boost: +75%

#### Spells

Description: *Projectiles obey gravity and have increased spellpower.*

In Magicmaker, objects by default fall at an acceleration of 40 magicmeters/s2.

* The first Tonna Bricks slotted will grant an additional +45% of Gravity.

* **F Level:**

Gravity: +15%
Damage and Spellpower: +20.0%
* **D Level:**

Gravity: +30%
Damage and Spellpower: +40.0%
* **C Level:**

Gravity: +45%
Damage and Spellpower: +60.0%
* **B Level:**

Gravity: +60%
Damage and Spellpower: +80.0%
* **A Level:**

Gravity: +75%
Damage and Spellpower: +100.0%
Dragonscale Breastplate

The *Dragonscale Breastplate* is a Hyper Specific Equipment used by Arslan in *Hyper Universe*. It provides defensive bonuses and enhances his *Whirling Blade.*

### Upgrade Stages

780
1131
1404

#### Passive

Decreases Damage over Time from enemies by 50%

#### Enhance

Enhance Whirling Blade: Cooldown -2 sec Movement Speed +125 While attacking, decreases enemy's Health regen by 35% for 3 sec (Can occur once every 3 sec)
Nano-Tech Band

The *Nano-Tech Band* is a common equipment used in *Hyper Universe*. It primarily provides defensive and auxiliary bonuses

### Upgrade Stages

1505
1836
 Cooldown Reduction +5%

#### Passive

Attacks inflict a nano virus on the enemy with the following effects (Can occur once every 45 sec) Decreases Mana by 15 Stops Mana regeneration for 3 sec
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Divine Plate

The *Divine Plate* is a common equipment used in *Hyper Universe*. It primarily provides defensive bonuses and is used for it's abilities connected to resurrecting.

### Upgrade Stages

780
1197
1264
 Defense +5

#### Passive 2

Gain heavenly guardian status when resurrecting, up to 7 times Increases Attack by 5 Increases Defense by 5 Increases Max Health by 50 Cooldown: 90 sec
Soul Sphere

*"A crystal ball that can contain a soul. One soul per sphere"*

The *Soul Sphere* is a common equipment used in *Hyper Universe*. It used primarily for it's healing affects. It also provides balanced bonuses favoring offense.

### Upgrade Stages

1242
1242
1144
 Defense +5
 Cooldown Reduction +5%

#### Passive

When health reaches 1%, grants Crystal Power for 5 sec When Crystal Power is active, Downed will be applied. Ignores restricting and interferences effects as well as damage Restores 6% of Max Health every second Cooldown: 240 sec Once Crystal Power activates, stats are removed for Soul Sphere for 30 sec

### Strategy

Titan Suit's passive ability affects the amount of healing received.
Statistics

This page lists all statistics which can be modified by Equipment and by leveling up. You can find equipment possessing the related statistic by selecting the statistic.

## Attack

These statistics relate to damage output and connected with using attack skills.

* Attack
* Attack Range
* Attack Speed
* Critical Rate
* Critical Damage
* Life Steal
* Defense Penetration
* Defense Bypass

## Defensive

These statistics relate to damage mitigation or persistence on the battlefield.

* Defense
* Max Health
* Health Regen
* Critical Damage Reduction
* Damage Over Time Reduction

## Auxillary

These statistics relate to skill usage and movement speed.

* Max Mana
* Mana Regen
* Cooldown Reduction
* Movement Speed

## Specialized

Miscellaneous information associated with special equipment or Hypers.

* Siege
* Aura Generation
* Gold Obtained
* Accessory
* Radial Damage
* Vision Ward
* Interference Protection
* Interference Reduction
* Restriction Reduction
Jack Builds

## *Royal Flush*

instead of Cursed Sword, however the latter is better for more experienced Jack players. This build demolishes enemies and
allows him to more frequently use his skills while getting more duration out of his passive buffs. If you want more damage with
more risk, you can swap out Terminus Zero Hack for Breath of Fire or Dragon's Bane.
Assassin

One of the roles available to certain hypers in *Hyper Universe*.

## Overiew

Assassin skillsets are primarily for isolating and eliminating lone enemy Hypers. Assassins boast high burst damage and mobility. They tend to lack ranged attack options but make up for it with high mobility and a variety of chase-downs and stuns. Assassins have poor HP and Defense and require a competent knowledge of enemy position and jungle minions. All Assassins have a natural 15 Defense Penetration.

### \*\*NOTE\*\*

Blue Rose and Trakakhan are hybrid assassins. The former incorporates the Striker's range while the latter mixes the Specialist's area control.

* Preferred position: Jungling, and engager.
* # per team composition: 0~1
* Loadout diversity: Medium
* Role Importance:Variable
* Replaceable with: Bruiser only.

Typical Assassin common equipment:

Assassin's Katar
Hungering Edge
Hunter's Claws
Pirate King's Cutlass
Sanguine Scythe
Traitor's Greatsword
Red Hyper Ring
### Do's and Don'ts

**Do**

* Go into the jungle and kill minions.
* Stay aware of enemy position and take jungle camps on their side of the map.
* Target weak/fleeing enemies.
* Build a high attack loadout.
* Focus on chaining stuns/CC to keep enemies incapacitated.
* Initiate fights wisely. Most non-tank types can be soloed easily as an assassin.
* Use your skills that can reposition enemies towards your tower, team skills, or in other unfavorable positions for them.
* Push minions and jungle minions away from enemies with your regular attack.
* Remember respawn/kill timers for jungle minions.
* Aim to hit as many enemies are possible with your ultimate skill.
* Communicate who you will target and when you want to engage the enemy with your team.

**Don't**

* Overestimate your power. Assassins do high damage quickly but die just as fast.
* Don't ignore the mini map. It is your 2nd best tool to stay alive in the jungle.
* Don't engage fights recklessly.
* Ignore your lane if it is being overrun.
* Ignore the jungle if the lane is safe.
* Assume you can fight a whole team on your own. Assassins are best used in 1 on 1 fights or when supported by a team.
* Fight tanky characters first.
* Get frustrated if you die a lot. The assassin is the hardest hyper to play but one of the most rewarding.

## Hypers

Blue Rose
Kurenai
Liu
Louis
Sapitelbub
Tae'guk
Trakakhan
Open-Finger Gloves

The *Open-Finger Gloves* is a Hyper Specific Equipment used by Sonya in *Hyper Universe*. It provides balanced bonuses favoring offense and enhances her *Low Kick* and *Super Punch.*

### Upgrade Stages

1665
1960
 Max Health +100
 Life Steal +5%

#### Enhance 1

Enhance Low Kick: Damage +10% Move Speed debuff +1 sec Move Speed stack debuff -5% Shares stacks with Super Punch

#### Enhance 2

Enhance Super Punch: Damage +10% Move Speed debuff +1 sec Move Speed stack debuff -5% Shares stacks with Low Kick
Hypers

**Hypers** are the playable characters in Hyper Universe. Each one has their own unique abilities and fighting style. Hypers can use gold to buy items to increase their performance and enhance their skills and also to help them adapt to specific situations in any match. There are currently 47 playable Hypers in the game.

Hypers are organized into 6 different types: Tank, Bruiser, Specialist, Striker, Support, and Assassin.

Every Hyper has a unique basic attack, passive skill, 4 regular skills, and a special skill called an Ultimate. Ultimate skills are subject to a very long cooldown, but when used in the right situations, can turn the tide of a battle.

Additional Hypers may be purchased using GP (Game Points) or Quarks, typically costing 15,000 GP or 2,500 Quarks each.

Each Hyper has their own experience level, which like that of the player, increases the more they are played. Achieving new levels with a hyper grants special rewards.

Below are a list of Hypers currently playable in the game...

## Hypers

### Tank

Admiral W

Athena

Gelimer

Green Pitbull

Gulunba

Valter
### Bruiser

Arslan

Hongdukei

Jennifer

Migenhardt

Sonya

Sun Wukong

Tooth and Tops

Zet
### Specialist

Aisha

Allen

Captain Red

Ignitia

Perseus

Shasha

Tatyana

Yuna
### Striker

Celine

Han

Jack

Lin

Michelle

Ryta

Signal

Turner
### Support

Cain

Camilia

Curse Eye

Elendis

Pinky

Victoria
### Assassin

Asura

Blue Rose

Kurenai

Liu

Louis

Sapitelbub

Trakakhan

Tae'guk
#### Planned for release

Hula

Dr. Schmidt

Maya
Cooldown Reduction

A mechanic that determines how much the base cooldown of a skill is reduced by.

Caps out at 40%. Can be increased to 50% when the item, Omni-Watch, is equipped.

Migenhardt can achieve the highest cooldown cap of 70% when his ultimate is activated and he has the item, Omni-Watch, equipped.

Most Hyper Specific Gear provide a specific amount of reduction to different [[hyper] skills, some of which that aren't affected by cooldown reduction.
Ravenous Bat

The *Ravenous Bat* is a Hyper Specific Equipment used by Migenhardt in *Hyper Universe*. It primarily provides offensive bonuses and enhances his *Hungering Flight.*

### Upgrade Stages

1105
2015
 Life Steal +5%

#### Passive

When attacking, inflicts additional 2% of Max Health as damage per second for 3 sec (Can occur once every 3 sec)

#### Enhance

Enhance Hungering Flight: Cooldown -2 sec Damage +15%
Perseus Builds

## Medusa's Defense

cooldown. There is a lot of wiggle room to change this build for different compositions.

## *Battle Chariot*

grapples. The last two items can be swapped for other gear however their statistics and abilities provide useful defensive options
to an otherwise aggressive build.

## *Air Raider*

defense will keep him up. Eternal Ice Crystal is useful if Perseus gets knocked out of a combo and into a CC chain. Given his
strong ability to chase the damage over time from Deadly Harpe and Headhunter will allow Perseus to do some lethal damage
towards the end of his targets life. The damage is quite noticeable over multiple targets.
Lightning Cross

The *Lightning Cross* is a common equipment used in *Hyper Universe*. It primarily provides offensive bonuses

### Upgrade Stages

1644
1644
 Critical Rate +5%
 Defense Penetration +5

#### Passive

Regular attacks have a 15% chance to strike with lightning, doing continuous 58 damage to up to 4 enemies (Cooldown: 1 sec) Up to 130 with Lv. 10 as a base Multiple hits to the same enemy have 70% decreased damage