The Tellurian

## *Tellurian*

*Strong is the Oak, Against the storm in which it stays*

*Heavy is the ground, and to my Bidding it shall give way*

*Fast is the poison, Spreading through the Veins*

*Might is the Tellurians, chosen way*

*~~~~~*

*Tana Casters Have two Choices in their Incants*

Choice 1: is to utilize the Offered Incantations for their Tana and

Choice 2: is to create their own Incant and Submit that for acceptance and clearing to the College of magic, all Tana must have the name of the spell, spoken at the beginning and the end of the Incant, even for the premade incants, If you choose to make your own please make sure that it lasts for the proper amount of time according to the tana you are using - Apprentice =10 seconds Journeyman=20 seconds Adept=30 Seconds Mastery= 1 minute

Items used by a Tellurian: Green spellballs, Brown Spellballs, green ribbon, green runecloth[thick ribbon or strip of cloth with runes and designs painted on it] rope, Earth tana drops, Toxic Tana drops, green cloth,

#### **First Circle Tanacaster -Apprentice**

*Apprentice Incantations must last a minimum of a 10 count and apprentice tanacasters have 3 Tana bands worth to utilize, for Incantations the spell name must be spoken at the beginning & the end of an incant. all apprentice or First Circle spells cost 7 skill-points each to learn, an apprentices first tana chosen of the first set of tana is free however after that an adventurer must pay the correct amount of skill-points in order to advance*

**Speak with Beast** 1 Tana band to cast

**Time to learn**: 1 week

**Spell type**: Touch

**Item Required:** None

**What it does:** Targeted character can speak with beast Characters or Monsters when cast for up to 5 minutes. (Unblockable)

'*Incant: **“*** **Speak to me O beast of the fold, feral one young or old I suppose, Listen well and I shall return, Words in our tongues O beast of the Fold, Speak with Beast**

--

**Slimy weapon**- 1 Tana Band

**Time to Learn**: 1 week

**Spell type**: Applied Spell

**Item Needed**:. Requires a bright green ribbon tied to the weapon

**What it Does:** The user enchants a weapon and if that weapon makes contact with an target weapon for 3 strikes the target weapon becomes coated in a layer of Slimy gunk, rendering it unable to deal any damage even if enchanted until the person takes 30 seconds to “clean” it off. ~ magic lasts until a target weapon is successfully slimed, the initial enchanted weapon with the green band/ribbon can still deal damage and is treated as a bludgeoning weapon with no edge until the slime has been transferred from it to the struck weapon

**Incant**: “*Slimy Weapon Cast to this blade, spear or stone, hammer or glaive, drench a fold, in algae play, till one is cleaned and shine will stay, slimy weapon”*

–-

**Gravity** 2 Tana bands to cast

**Time** **to learn**: 2 weeks

**Spell type**: Ranged [blockable]

**Item Needed**: brown Spellball

**What it does:** Increases the gravity around a single target causing the affected player to Drop to their Knees and be unable to Move from their Location

**Incant**: “*Gravity in place I call to the land, heavy are the stones, that sink through the sand, Heavy is the weight, pressed upon thy head, and thus with this Tana. I prevent all fleeing to be had, gravity”*

--

**Vine** **Lash** 2 Tana bands to cast

**Time to learn:** 2 weeks

**Spell type:** Ranged

**Item Needed:** Green Spellball

**What it does:** Lash-afflicted player cannot take hand off current object. Cannot throw weapons, or change weapons with the lashed weapon. Broken shields cannot be dropped, but provide no defense and any centered hit to the shield is considered to hit the arm and deal damage accordingly, if the lash Hits a leg the person is rooted to the ground [cannot be Blocked but can be dodged]

**Incant**: “*Vine lash to the afflicted, Scatter the seeds to sow, bind to the hand, or foot to the root and whatever else I suppose, bind it well and do not release, bind it well for this is Vine lash”*

#### **Second Circle TanaCaster - Journeyman**

Journeyman Incantations Must last a Twenty count and a Journeyman level Tanacaster has 6 Tanabands to utilize as they will

**Toxic** **Step** 3 Tana Bands

**Time to Learn:** 3 weeks

**Spell Type:** Touch

**Item Needed**:[Bright Green cloth piece needed 1ft x 1ft]

**What it Does**: Destroys the Corpse of a target and leaves a toxic puddle in it’s place anyone who steps in the puddle loses the leg that made contact, puddle vanishes after dealing damage to a player or creature

**Incant**: *Toxic step, I cast to be, melt the bones and skin I see, Consumed by Terrius, Poisonous and vile, to Acid your form shall be used in guile*, T*oxic step, I cast to be, melt the bones and skin I see, Consumed by Terrius, Poisonous and vile, to Acid your form shall be used in guile*, *toxic step*”

--

**Stone** **Shrapnel** 3 Tana Bands

**Time to Learn:** 3 weeks

**Spell Type**: Ranged- Blockable with a shield

**Item Needed**: 1 earth drop and a brown spell ball

**What it Does**: Deals 1 point of damage and causes the target to enter into bleed-out

**Incant**: ”*Stone shrapnel, stones to blade, filled with might as I do command it to give way, Shatter the ground, and to a ball it shall form, break upon impact, and cuts to be formed, Scatter the stone, break them again, rend mine enemy bloody and torn, and through the air it shall fall, and descend, Stone shrapnel”*

**Infected** **Wound** 4 Tana bands

**Time to Learn**: 4 weeks

**Spell Type**: Ranged- Blockable

**Item Needed:** 1 toxic drop to cast, green spellball

**What it Does**: Prevents a Player from being healed, the Infection also Causes the Target player to Suffer the Slowing effect and they cannot run, jog or move speedily, The Infection carries over until the end of the day or until the target is Purified

**Incant**: *”Infected wound, dripping touch, Poisonous bile drawn up through the path of denial, prevent all blessings of good or evil, prevent all healing from this infectious dealing, cast to a stone in tainted spread, Infection to marry through skin and armor to carry, slowing form, this creeping plant to cast unto this infected wound”*

--

**Spell** **Flower**- 4 Tana bands to cast

**Time to learn:** 4 weeks

**Spell type**: Touch

**Item Needed:** Strips of Green Rune cloth tied to an arm

**What it does:** Allows a Tellurian to store a touch or Applied type tana onto ones self or an allies arm without the stored tana immediately activating. This storage method lasts for the duration of a single life, and the tana is released by touch onto the next player or monster the bearer makes contact with. to denote that the player is enchanted, strips of green rune cloth are to be applied to the enchanted arm, [this spell does nothing if cast and left alone, however it may be cast in conjunction with an allies tana/ [this tana cannot store adept or mastery tiered tana]

***example use***: transferring Cure across a field if a healer is unable to leave their position

***lore**:“*It is Known that some rare vines are able to store mana, Who knew that the common ivy plant once woven into cloth could be used in such a far better way then it’s rare counterpart”

**Incant**:*“Spell flower, Autumn bower, cast to the weave, and bind to thread, lay it across the painted rune, enfold the spell, and keep it well again, Spell flower, Autumn bower, cast to the weave, and bind to thread, lay it across the painted rune, enfold the spell, and keep it well again, Spell flower”*

#### **Third Circle Tana [Adept]**

For the Third Circle Tanacaster the Caster may learn the Fifth set of Tana up through the Seventh set of Tana, All Third circle Adept Tana lasts Thirty Seconds for each Incantation, and each adept tana costs Twenty one Skill-points. and adept tanacasters have eight tanabands

**Slime'or** 5 Tana bands to cast

**Time to Learn**: 5 weeks

**Spell Type**: Touch/Applied

**Items needed**:[Tie a bright green ribbon to the armor somewhere noticeable]

**What it Does**: applied to a piece of armor it Negates all damage from Edged Weapons on that armor piece for 1 Life, Activates immediately after casting

**Incant**: *“Slime'or I cast to me, overgrown and coated in sheen, blind to the eye but not of touch, to turn away the edged ones cut. Cast of foliage its creeping go, felt only by the glancing blow, of hammer and club but not of blade. For slime'or is that of play, Slime'or I cast to me, overgrown and coated in sheen, blind to the eye but not of touch, to turn away the edged ones cut. Cast of foliage its creeping go, felt only by the glancing blow,. Slime'or,*

--

**Domain** **of** **the** **Giants** Time to learn:fifth set five weeks Spell type: Touch/ channeling

**Item needed**: none

**What it does**: grants an earth user the ability to move themselves & up to two others into a World of stone that exists alongside ours, the art of casting this spell requires the additional continuous draw of one tana per minute While in the Giants domain all effects of Tellurian spells are doubled and Tempest Tana cannot not be used in the giants domain, players within the domain cannot not attack those outside of it and vice versa[ special game items cannot be taken into a domain]

**Incant**:*“Domain of the giants I call out to be, cast over a friend or foe and to draw them into the leaves, stones below us and the trees above, amplify my power, and draw in one, two, and three, Domain of the giants I call out to be, cast over a friend or foe and to draw them into the leaves, stones below us, and the trees above, amplify my power, and draw in one, two, and three, Domain of the Giants”*

**Toxical** 6 Tana Bands to cast

**Time to Learn**: sixth set 6 weeks

**Spell Type:** Touch/Applied to Self

**Item Needed:** green ribbon with Yellow Markings tied to ones wrist or around ones forehead

**What it Does:** Spell remains on the Caster for a single Life any who make direct contact with the caster via grappling, touch etc, find Themselves numb of hand and unable to hold a weapon up in combat or fight, Effect lasts 30 seconds on the afflicted

**Incant**:*“Toxical, Glimmer bloom, Venoms touch, and nervous gloom, weak of limb, and the serpents eye cast unto my skin and sigh, wandering path past the serpents breath and quick of fang means Paralysis is death, Toxical, Glimmer bloom, Venoms touch, and nervous gloom, weak of limb, and the serpents eye, cast unto my skin and sigh, wandering path, past the serpents breath, and quick of fang, means that Paralysis is certainly death, Toxical”*

--

**Earthen** **fate** 6 Tana bands to cast

**Time to learn**: 6 weeks

**Spell type:** Touch

**Item needed**: 1 earth drop

**What it does:** Buries a deceased body in the ground, the act of doing so destroys a single life of the deceased [if applicable] and prevents the dead body from becoming an undead,Target that was buried exits the field or returns to a re spawn point

**Incant: *“****EarthenFate, Terrius lam, Here me now, Law of the land, guide my path Emaldia I pray, tend to the Fallen one and Bury them deep within the Grave, restrict the soul, Bind it well, lest it be Raised by some Nether do well, Bind the life to the land and ground, bind it well to the fallen one, Bind it deep as the Xirterin ways, cast within the hold of the Land, Bound within the earthen fate*”

--

**Stone** **tower** 7 Tana bands to cast

**Time to learn:** 7 weeks

**Spell type**: Ranged

**Item needed**: brown spellball

**What it does:** Target becomes encased in Solid stone for 3 minutes and is completely immobilized. while immobilized the Target is immune to damage for the count, At the end of the count the armor turns to dust and the target is released with the status effect Slowing which will last until the targets death[ example use: stopping a monster for a time to allow others to escape or vacate the area][ target may not be moved while affected by stone tower]

**Incant**:“*Stone tower, Hold of the wild, standing strong, against all wile, Gravel to stone, Stone to brick and boulder halt, the one that is quick. Consume and bind, The one down low, Halt their motion and bring below, hold off the wild, till the count, standing strong against the rile, Tower of Stone, Hold of the wild, standing strong, of gravel and stone, stone to brick and boulder halt, the one that is quick, Keep all well within the Stone Tower”*

--

**Earthen** **Spikes** 7 Tana bands to cast

**Time to learn: 7** weeks

**Spell type**: Ranged

**Item needed:** 1 earth drop

***Suggested but not required:*** if the caster decides to remain stationary laying out a circumference ribbon around their area will allow for easier id'ing of the 5ft out from caster for noting damage

**What it does:** Cast upon the ground it causes small spikes to enter into the feet of any who walk within five feet of the caster, The spikes will cause the target to enter into bleed out and have the slowed movement status until their feet are healed The caster can only move with extremely tiny/slow steps and the spiked area around them will follow in suit, Spell lasts until it has damaged Four players or the caster dies

**Incant**: *“Earthen spikes, tread to the light, step well for blood to spill, Cast uphill or down it too will deal, In cold or heat, day or night, the Spikes will pierce and Blood will weep, Friend or foe all will be dealt, in piercing felt, Earthen spikes, tread to the light, step well for blood to spill, Cast uphill or down it too will deal, In cold or heat, day or night, the Spikes will pierce and Blood will weep, Friend or foe all will be dealt, in piercing felt, Earthen Spikes”*

#### **Fourth Circle Tana or Mastery**

The Fourth Circle of Tana covers that of the Eighth set of tana up through the Tenth and final set of Tana.Tana of the Eighth and Ninth sets Cost that of 42 Skill-points each to learn and Tana Incantations of the Fourth circle takes One Minute to cast. The Tenth Set of Tana Has No Skill point Cost,However in order to learn a 10th set Tana the Caster Must Collect and Exchange 1 Tana drop of each type in order to acquire each 10th set Tana. Casters of the fourth Circle have 10 Tana bands to utilize at their discretion.

**Devouring** **Tree** 8 Tana Bands

**Time to Learn**: 8 weeks

**Spell Type:** Ranged/applied

**Item Needed**: 2 earth drops and a green ribbon that has a black pattern on it to tie around the tree

***Suggested but not required:*** if the caster does not want to wait around the tree and explain things tie a tag to the tree noting the trees effect on any who make contact with the tree

**What it Does**: Enchants a tree so that anyone who makes direct contact with the tree will find that the tree drew out & consumed ALL of their tana and cannot cast or use any tana or abilities until they consume a Tana potive or absorb tana from a source other then meditation after 3 minutes has elapsed, meditation will not work to restore any lost tana and any player affected will suffer as if they had consumed a derring no potive [User is Beset with “Sickness” & is Unable to walk of their own will] Tree will last until Dispelled

**Incant**:: “*Devouring tree of the fell blue mist, reaching for the stars and cast from the shell of the slain ones hist, Enchanted divine, Growing well, a trap to behold in the woodland swell, Green the boughs and leaves that grow, feeding off of the Tanas fold, Created by the elves, to mark and protect, created to watch and guard the next, Fatal its not, but fate it can lay, of weakening limb and sickness may, Devouring tree of the fell blue mist, reaching for the stars and cast from the shell of the slain ones hist, Enchanted divine, Growing well, a trap to behold in the woodland swell, Green the boughs and leaves that grow, feeding off of the Tanas fold, Created by the elves, to mark and protect, created to watch and guard the next, Fatal its not, but fate it can lay, of weakening limb and sickness may, fix by Tana, potive or stone of blue perhaps even one of the striped hue, Devouring tree”*

--

**Acidias** field 8 Tana Bands

**Time to Learn**: 8 weeks

**Spell Type**: Ranged

**Item Needed**- 2 toxic drops

**What it Does:** By spreading the acid through the ground and air the caster creates a corrosive Field 20 feet in diameter around the caster, any creature excluding the caster who enter the area Suffers a single point of damage every 5 Seconds, the Acid as though alive attacks armor first before working it’s way down to flesh, Spell remains active until the caster has been killed,/ the spell Dispelled or it claims 5 Lives, caster can only move with baby steps and the active field will follow in suit

**Incant:***“Acidias field, To cast and to bear, driven by tana, to my control you will care, cast to the land, I command you to hold fare, like a swamp with just stifling, rotten air, From outward, to in, your challenges are kin, Venomous and poisonous, Corrosive in style, You will consume all, if given enough of a while, once you have started, continue to bite, a point at a time, until the armors just not tight, through flesh you may snap, and fold upon, but only if the armors all gone, Acidia my dear an elemental you hear, eat to be content and sleep will be near, Acidias Field” Incant is spoken Twice”*

**Paralyth** **Venom** 9 tana bands

**Time to learn:** 9 weeks

**Spell type**: Ranged or applied

**Item needed:** 3 toxic drops [if applied to a weapon or placed on the initial target a Black ribbon with yellow markings is needed]

**What it does:**[Unblockable]Dual Use: Applied to a weapon, projectile or cast as a thrown spell, upon making direct contact with the target it Causes Paralysis in the target that was hit, anyone who comes in direct contact with a paralyzed player will also be affected and become paralyzed after a 5 count starting from the head down, [They cannot speak], [Can be cured with the Potive “Cure Paralysis”]

**Incant**: “*Paralyth venom, the bane of the soul, cast one into agony of stone and go, perfect creature for experiment and pain unable to move without the winds due aide, A venom, a poison, a concoction I say, cast from the pain of the Poison Masters bane, Spreading wild by touch and fame, cast to a form, a wandering game, will they seek out to save their compatriots will they seek out a cure this day, Venom receives and Paralysis Given, a name it carries and that is Paralyth Venom”*

--

**Cage of the Briar Rose** 9 Tana bands to cast

**Time to learn**: 9 weeks

**Spell type:** Touch

**Item Needed:** 3 earth drops and a 15 foot piece of green painted or colored rope or equivalent [can be creative if you want in the design to make it your own as long as it meets the length and is mainly green

**What it does:** Traps anyone that enters the cage within its boundary Ally or enemy alike, the cage cannot be broken by Tana or by damage, and only the caster can remove the cage by reciting the incant again, the only way to escape the cage without the caster dismantling it is by using an item that allows you to pass a barrier unharmed,

While within the cage you can meditate to regain your tana but you cannot use that tana to escape or cast tana from inside of the cage. Damage can pass through the cage from the outside and affect anyone inside of the cage, but even in death the targets inside of the cage cannot leave the cage unless someone retrieves them with a domain or item that will allow them to escape, no limit on how many folk the cage can hold however the cages size is limited to the 15 ft diameter {caster must remain nearby to insure the cage works properly] Note: Works well as a jail or holding cell

**Incant**: “*Cage of the Briar Rose, I cast ye to hold, to let all within, and none to pass, from inside your grasp, Twisting thorns of ironwood grow, to keep all within this jail, made of flower and thorn, Greening vines of Emerald hue, stretch up and surround in this Briar loom, twisting to enfold, upon them hold, a cage it says, a jail and a prison it will make well, for those whom Might wander, within its thorny swell, Cage of the Briar Rose”,[full incant is spoken twice]*

#### **10th set/ final Tana of the Tellurian**

**Temblor** - 10 Tana bands to cast,

**Time to learn:** 10 weeks

**Spell type**: Ranged

**Item Needed:** 4 earth tana drops 2 bardic tanadrops

**What it does:** What it does: All players within Hearing and sight lose one of their legs due to the unstable ground, as a result of this all affected Players also Enter into Bleedout, including the caster, Advice to the caster: Prepare the appropriate potives in advance to combat the loss of limb an blood

**Incant**:*“Temblor of Terrius, I call to thee, Wayward Elemental, of ground and leave, Cast your strength unto the ground below me, by Zircons might, From rippling strike, Forging lord and The Tellurians delight, Temblor Cast, by hammer on stone, Rumbling from the deep below, Shifting sands, with tracking blood, cracking wake, Submit to your fate, forming a wild and unleashed earth quake.* *Temblor of Terrius, I call to thee, Cast your strength to the ground below me, by Zircons might, From rippling strike, Forging lord and the Tellurians delight, Temblor Cast, hammer on stone, Rumbling from the deep below, earthen forms of dwarven might, hammering stones from the veins lost plight, cracking wake, Submit to your fate, by Temblors will, the blood shall fall on this day, and by Terrius, I will be elate. Temlor”*

**Contagion** 10 Tana bands

**Time to Learn:** 10 weeks

**Spell Type:** Ranged

**Item Needed:** 3 toxic Tanadrops 2 wind drops 1 earth drop Optional: non toxic green paint such as acrylic to mark infected with a small smear of green if the player has exposed skin

**What it Does:** causes a target to have small spores infiltrate their skin And trigger The slowing status, effect and the Status effect Brittle which means the target player will die on the next Direct point of damage taken, this contagion will Spread to the closest 3 targets past the first one, and anyone they come in direct contact with will then carry the contagion onward [not transferred through combat but by touch from affected living adventurers or their contaminated corpses], Can be cured with the affliction heal Potive on each affected living target however if it is not cured with the potive then the Contagion will last on any affected player until Cured and will remain contagious during that whole time, [can carry over through multiple park days] The Caster will not get the initial Infection but can get it secondary by normal transfer of contact.

**Incant**:*“Contagions Might like Paralyth Venom causes fright, cast to the air and weep for all in sight, Cured by a potive rare and light, the Contagion is truly a sight of fright, Brittle the bones the spores will make, brittle the skin and the cracks it will take, slowed from pain, a casters delight, cast not to one but to four, to serve in this plight, Carry it well, this greenish cast, under the skin the spores will last, through the veins and skin of touch it shall spread, until all will fall to the increasing dread, Like moss it will creep, through limb and head, to make Brittle the bones in an Adventurers stead, Cured by a potive rare and light, the Contagion is truly a sight of fright Brittle the bones the spores will make, brittle the skin and the cracks it will take, slowed from pain, a casters delight, cast not to one,but to four, to serve in this spreading plight, Carry it well, this greenish cast, for under the skin, the spores will last, Contagion”*