Sharp Key

**Sharp Key** is an activated item added in *The Binding of Isaac: Repentance*.

## Effects

* Gives five Keys.
* On use, Isaac holds a key above his head. Pressing a fire button removes one key and throws it as a piercing projectile. The key damages enemies, as well as opens locked doors and Locked Chests it hits.
	+ The key will also break the first rock it hits, as well as Key Blocks.
	+ The thrown key does damage equal to 5x Isaac's damage + 30.
	+ Enemies killed by Sharp Key have a chance to spawn the contents of a chest; the contents they can drop includes the rewards of any possible chest contents, including items.

## Notes

* Sharp Key gives Isaac five keys for the price of three when bought at a Shop, making its purchase a good value if the player is low on keys.
* Thrown keys follow the same unlocking rules as : They can unlock Secret Rooms, the doors to access Mines, Mausoleum, Mom's Heart in Mausoleum/Gehenna, Mega Satan, and  A Strange Door. However, it cannot be used as a substitute for  or open the doors to Boss Rush or ???.
	+ Doors will be opened in one thrown key, even if they require multiple keys or bombs to open.
	+ The only rooms Dad's Key can open that Sharp Key cannot are Challenge Rooms, Boss Challenge Rooms, and the Boss Rush/??? door from the inside.
* Thrown keys can also destroy Angel statues, but not Blue Fire Places.
* Thrown keys cannot pierce or destroy Stoneys.
* Destroying a rock will create a bridge at the opposite side the thrown key hit the rock from.
* Despite being a substitute to bombs, thrown keys will not destroy Shopkeepers.
* Thrown keys will open all the locked chests they move through, allowing multiple chests to be opened with a single key.
	+ Only locked chests (such as Locked Chests, Eternal Chests, or Old Chests) can be opened by Sharp Key; all other chests are unaffected.
		- In the case of Eternal Chests, thrown keys will only count toward opening the chest one time.
		- Despite Mega Chests requiring keys to unlock, Sharp Key has no effect on it.
	+ Opening locked chests with thrown keys in Challenge rooms will not cause the challenge room to start spawning enemies.
* Thrown keys will retain Isaac's tear/status effects, but are unaffected by items that replace Isaac's tears (such as , , or ).
* Whether or not an enemy gives chest contents when killed by Sharp Key is seeded per enemy. As such, rooms can be re-entered (using Sharp Key itself or with  /  etc.) before they're fully cleared to repeatedly get rewards from the same enemy.
* The type of chest that enemies will give the contents of is determined by standard chest generation rules. This makes the contents of standard chests more common, and prevents enemies from giving the contents of Old Chests or Mom's Chest.
* The pickups enemies killed by Sharp Key can drop are affected by items/trinkets that modify chest spawns/rewards.
* Sharp Key can open the chests in Challenge Rooms without triggering them. However, picking up an item dropped from a chest will trigger them.

## Synergies

* /  /  /  /  / : If an enemy drops pickups, it has a ⅓ chance to drop an extra pickup; the pickup will be the one the trinket is associated with (random in the case of Lucky Toe).
* : A thrown key will duplicate into 4 keys, which can be used to open multiple rooms or chests with only 1 key. If Isaac stands at the middle far left or middle far right of the first room in Chest, a thrown key can open all 4 chests.
* +  as  Judas /  Dark Judas: Invokes the effect of  without dealing damage to Judas along with the original effect.
* : Spawns white wisps in the shape of keys, on the middle ring. Despite the wisps' appearance, they cannot unlock anything, and act as normal wisps.
* : Thrown keys can unlock multiple doors it passes through.
* : Enemies will only give the contents of locked chests. The pickups they can drop will also include runes and Batteries.
* : Enemies will only give the contents of red chests.
	+ As locked/red chests are able to give Items whereas normal chests cannot, the previous two trinkets also allow items to be obtained through Sharp Key more consistently.
* : Doubles the amount of pickups dropped by enemies.

## Interactions

* : No effect.
* : Enemies are much less likely to drop hearts; these hearts will still be Black Hearts.
* : Keys thrown will contribute to Dead Eye's damage modifier.
* Golden Keys: Ignored by Sharp Key; it will still require and consume keys to use.
* : There will be no overlay on enemies that would drop pickups on death.
* /: Split tears from thrown keys are normal tears.
* /  /  / 's revive: Sharp Key loses almost all of its range, and can only be improved with tear height ups.
* : No effect.
* : The key cannot unlock doors that originally were accessible by keys, but can still open chests and open secret room doors.
* : Enemies have a 50/50 chance to spawn extra pickups or an Attack Fly: The attack fly will be instantly killed by the thrown key.
* Spectral Tears: Rocks that thrown keys pass over have a chance of being destroyed.
* : Thrown keys become Trisagion blasts and no longer cause enemies to drop chest contents on kill.

## Trivia

* Sharp Key originates from the *Antibirth* mod where it was less powerful as killing enemies with it did not drop chest contents.
* This item can be considered to be the Key counterpart to . Both items can use their respective pickups at the expense of another, with Sharp Key sacrificing Keys, while Blood Bombs sacrifices health.