Combat Rules

**Safe Combat**

Combat in Tell No Tales involves the use of latex weaponry and non
"LARP safe" cap guns.

Thrusting with latex weaponry is not permitted unless the weapon is
specifically designed for that purpose, e.g. a thrust-safe spear. All blows
delivered with latex weaponry should be pulled before the point of contact so
as to avoid bruising. Sensitive areas such as the throat, genitals and eyes
should be avoided. For the exception of the "Tell No Tales" call see
below.

Cap guns are not to be discharged within 12" of an individual's face.

All grappling and hand-to-hand physical combat must be agreed upon by both
parties in advance and referees must be informed. Any grappling that occurs
without per-warning refs may be assumed to be an OOC incident and play may be
interrupted in order to resolve it.

**Global Hits**

Characters start with 3 global hits. Unless specified by a call being struck
with a weapon or shot with a pistol causes you to lose 1 hit.

When you reach 0 hits you are dying and may take no actions.

After an hour of rest and relaxation you may regain 1 hit. In order to be
healed fully you must receive medical attention.

**Bleeding**

If you reach 0 hits or you are hit with a "Through" call you are
bleeding. You must begin to (silently) count down from 180. When you reach 0
your character is dead.

Anyone may roleplay staunching your wounds. This takes 30 seconds of
applying pressure and bandages. If your wounds are staunched then you are no
longer bleeding but you are still on 0 hits. If you are hit again you will
immediately begin bleeding again. You may however begin your bleed count from
180 rather than from where you left off.

**"Through" Call**

Some weapons only do one point of damage but can penetrate any armour and
immediately cause you to begin bleeding. If you are hit or shot with a weapon that does
"Through" you take one hit and immediately begin your bleed count.
However, **if you still have hits you may continue to fight and take any other**
actions **until your hits or your bleed count reaches zero.**

**"Double" Call**

Some weapons in the game do two points of damage. If somebody hits you or shoots you and calls "double" you lose 2 hits.

**Dying**

If your character reaches 0 hits and has not had their wounds staunched they
are dying. You must fall over and roleplay that you are dying. You may make no
physical actions, however you may still talk, scream, swear to return and haunt
your enemies or attempt to win an oscar unless you have been subject to the
"Tell No Tales" call.

While you are dying you may be executed. Your enemy may roleplay hacking up
your body for 30 seconds. If you are executed your character is dead.

**"Tell No Tales" Call**

If you are dying and your enemy roleplays cutting your throat and says
"Dead Men Tell No Tales" you must remain silent until you die. You
may not speak, scream or make any sounds whatsoever.

**Firearms**

Pistols in the game do a single point of damage unless "double" is called. For the shot to be effective the shooter must be within ten feet and must be pointing their pistol at you.

Muskets, blunderbusses and any other long range firearm must be within visual range to be effective.

The cap must go off with an audible bang for the shot to count. If the cap does not go off the gun has misfired.

"**You're not worth killing"**

It is possible to shoot someone to inconvenience them. These shots cause no damage but must be roleplayed as painful and inconvenient. The shooter must say "You're not worth killing" and the pistol must be pointed clearly at somebody's foot or backside and discharged within 10 feet .