Merchant

<color=Gold>**Merchant**</color>

<color=Red>(PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.)</color>

A merchant is an individual who has acquired his/her wealth either by being born into a wealthy family or by earning every last coin themselves. Merchants nnate economic activity across Faerun and Haven, using their great fortunes to acquire almost anything imaginable and to defend the foundations of their nntile empires.

Most merchants are rogues, literally and figuratively, although aristocrats, experts, clerics of Waukeen, and clerics of Shaundakul are not uncommon. Few fighters have the skill to become merchants, although fighter/rogues often do. Bards are well equipped to become merchants, although surprisingly few have the inclination. Those rangers who become merchant princes usually make their fortunes as caravanners. Wizards and sorcerers rarely seek material gain at the expense of furthering their magical talents. Barbarians, clerics of other deities, druids, paladins, and monks rarely, if ever, become merchant princes.

As you advance in level, you gain abilities that reflect the blessing of the gods who oversee commerce and your innate ability to make a profit. In addition, you learn enough magic to assist you in your daily trade.

A character can achieve a maximum of 5 levels in the Merchant prestige class.

<color=Gold>Requirements:</color>

**Skills:** Appraise 10 ranks, Bluff 4 ranks, Diplomacy 4 ranks

<color=Gold>Class Features:</color>

- **Hit Die:** d6

- **Base Attack Bonus:** Medium.

- **High Saves:** Reflex.

- **Weapon Proficiencies:** None.

- **Armor Proficiencies:** None.

- **Skill Points:** 6 + Int Modifier.

- **Class Skills:** Appraise, Bluff, Concentration, Craft Alchemy, Craft Armor, Craft Weapon, Craft Trap, Diplomacy, Listen, Lore, Spellcraft, Spot, Use Magic Device.

- **Bonus Feat:** At 1st and 4th level, you can choose between these bonus feats: Brew Potion, Craft Magical Arms and Armor, Craft Wondrous Item, Craft Wand, Scribe Scroll, Master Crafter I, Master Crafter II, Jack of all Trades, and Craft Expansion. You can also choose a bonus spell casting progression feat as long as you have 5 levels in a Spellcasting class.

- **Mercantile Knowledge**: At 2nd level, you gain a +1 bonus to Appraise, Craft Alchemy, Craft Armor, Craft Weapon, Craft Trap for every level of Merchant class that you have.

- **Lliira's Heart:** At 2nd level, the Merchants gains a +2 sacred bonus to saving throws against mind-affecting spells. This is a supernatural ability.

- **Gond's Forge:** At 3rd level, you receive the favor of the Wonderbringer, who oversees artifice, craftwork, construction, and smithwork. Gond grants you a +1 skill bonus to KEMO crafting and enchanting (stacks with other skills). At 5th level, this increases to +2.

- **Master of Commerce:** At 4th level. Merchants get a 10% discount from all merchants and an additional +2 bonus on all Bluff, Intimidate, and Diplomacy checks because of their reputation.

- **Waukeen's Coin:** At 5th level, you receive the favor of the Merchant's Friend. Waukeen gives you a +2 bonus on all saving throws.

- **Imbue Item:** At 5th level, you have mastered the art of crafting and no longer require scrolls to prepare your spells.