recursal/Fanatic-Fandom huggingface dataset:
Knight Jester

The **Knight Jester** is a Jester Power **Spark** can obtain throughout various levels in *Spark the Electric Jester*. It gives Spark different attacks involving a lance that can extend out. It is also a defensive power-up, giving Spark a shield that absorbs one attack if he charges up his Static Gauge.

## Background

The Knight Jester, along with the Mage Jester, descended from the Holographic Jester, due to the Holographic Jester's ability to morph into a knightly mech with a large lance.

## Appearance

The Knight Jester turns Spark's fur into a dark, ash gray. He gains a silver visor on the brim of his hat, silver shoulder pads, and silver armor around the ankles and tops of his shoes. The blue tail of his hat becomes a similar silvery shade of gray, while the red stays the same. He also retains his red scarf.

## Moves

The Knight Jester gives Spark a lance which he can use in all of his attacks. His basic attack is a two stab combo followed by a horizontal swing. His upward and downward aerial attacks are vertical swings that create projectiles, which shake the screen once they hit an enemy or any level structure. His charged up attack is a lunge forwards, which can be used in both the ground and the air, giving Spark a speed boost. His full gauge attack is not actually an attack, it is a shield that activates automatically, said shield gives Spark one hit point.
Schritt

**Genero**
 **Edad**
 **Raza**
 **Ocupación**
 **Relaciones**
 **Estado**

Es un niño conocido de Enkiladeon.

## Apariencia

Schritt comparte casi todos los rasgos físicos de su hermana Mieru, con excepción de sus ojos. Los cuales, a diferencia de los de ella, son de un tono castaño.

## Personalidad

Debido a su condición de huérfano, Schritt no ha recibido educación sobre como debe comportarse. Aquello se manifiesta en su forma arrogante e insolente de hablar. Sobre todo cuando se dirige a sus mayores.
Dejando todo lo demás, es un niño bastante engreído cuando esta cerca de sus parientes.

## Relaciones

### Enkiladeon

Para Schritt, es mas cercano a un mentor que un hermano. A pesar de que lo trata irrespetuosamente, le tiene gran estima.

### Mieru

Es su hermana mayor y la única familia de sangre que tiene.
Apocalypse Thruster

## Statistics

**Apocalypse Thruster** is the fourteenth and final stage in *Spark the Electric Jester 2**,* following Astra and Romalo's boss fight and preceding the penultimate boss, Freom Mk. 3.

## Landscape

The stage takes place inside of the Apocalypse Thruster, a weapon made to crash onto the Moon to fulfill Freom's ultimate goal. It's tinted a red hue with notable use of yellow neon lights. The vivid use of glowing lights, lasers, and fire contrasts heavily with the rather dark interior.

## Trivia

* The stage shares a resemblance to Megaraph Fortress from the first game. With both being computer fortresses (according to the concept art for the stage) dedicated to destroying the moon (with Megaraph Fortress being a launch site for the Tower Climb stage and Apocalypse Thruster being a colony designed to crash onto the moon and destroy Clarity.
* Apocalypse Thruster's track incorporates melodies that resemble Final Dreadnought 1 theme from Freedom Planet.
Tower Climb

## Stage Order

**Tower Climb**is the second final level of *Spark the Electric Jester*. It takes place after Megaraph Fortress Where  Super Spark is running through the rocket to face  Freom MK.2. This stage is only available in Spark's story.

## Trivia

* The theme of Tower Climb was played during the boss fights against Wereohsee & Ohsee and Megagram.
Neo

Neo in Titanic Tower.

**Neo** is an enemy fought in *Spark the Electric Jester 2*.

## Trivia

* Originally, there were two variations of the same enemy, fully implemented and in-game, but scrapped.

## Gallery

Development gif of one of Neo's attacks.Concept art of the original design. Was fully implemented and added into the game. but scrappedConcept art of the alternate design. Fully finished and in-game. but scrappedDevelopment image of Neo with his original designDitto, where Neo is elongated for a joke.Development gif of Neo with his alternative design.Ditto.
Plasma Sword

* Spark
* Fark

The **Plasma Sword** is a Jester Power Spark can obtain throughout various levels in *Spark the Electric Jester*. It returns in *Spark the Electric Jester 2* for Fark to use, although renamed to Plasma Jester.

## Background

The Plasma Sword started off as a toy for adults who wanted to take their love of video games to the next level. The plasma waves it shoots out do not harm organic beings, but can severely harm electronics. The glasses seen on Spark and Fark are advertised in Caria Valley, being both for Formies and their GPA pets.

Seam was a walking advertisement for the sword, and even had a TV show called "Seamless" planned for him.

## Appearance

#### Spark the Electric Jester

The Plasma Sword is another power that doesn't change Spark's appearance drastically. He wields the titular gray and blue sword, along with a pair of blue-tinted glasses, referred to as Overdrive Glasses in game. The sword has a simple blue handle with a gray blade.

#### Spark the Electric Jester 2

Fark's appearance resembles Seam to a slight degree, mainly in the brown, jagged cloak draped over his shoulders that covers his chest and back. His body is painted a deep blue, with lighter blue and white accents. The left side of his hat becomes blue, and the right becomes black. His shoes become a light blue, with black stars. He wears the same glasses seen on Spark, with his red eyes shining through. The sword is changed heavily from its appearance in the first game, however, becoming a complex, glowing blue blade with a black ring for its handle.

## Gallery

A sign for the Plasma Sword found through-out Spark the Electric Jester.A sign for Overdrive Glasses found through-out Spark the Electric Jester.The stock image for the Plasma Sword.Development gif of Fark attacking as a Plasma Jester.Ditto.
Planetary Stripe

Development shot of Planetary Stripe.

**Planetary Stripe** is the twelfth normal stage and eighteenth overall stage in *Spark the Electric Jester 2*, coming after Flint's boss fight and before Hyperath Fleet.

## Landscape

This level takes place at the Space Port close to the Moon's Orbital Ring (According to the concept art). Probably where Military ships were launched from to combat Hyperath Fleet but this is simply a speculation.

## Trivia

* Planetary Stripe just like Luna Base, doesn't have enemies.
Choco

Concept art of Choco.

**Choco,** also known as **Sparkette** but spelled as Spurkette in the concept art was a scrapped customizable character, originally intended to be the main protagonist of *Spark the Electric Jester 3* instead of Spark.

## Appearance

Choco's design is strikingly similar to Spark's design in *Spark 3* with the addition of the jacket. She has a sharp eye shape, with 3 eyelashes on the bottom, and 2 on the top. There is a small amount of red eyeshadow around her eyes. She has two spikes of fur on either side of her head.

Her scarf is longer than Spark's, similar to the Edgy Jester's scarf. It's separated into two halves, red and white. Her jester hat is red and brown, with the red side having white diamonds like Fark's hat in *Spark 2* (in-game). The trim of the hat and poms at the end of either strand are the same as Spark's hat.

Many pieces of Choco's clothing, like her jacket, scarf, and shoes, have a checkerboard pattern, like a racing flag. Her colors are much less saturated than Spark's, the most notable is her pale yellow fur.

## Gallery

Concept art of Choco, alongside Spark which was drawn first.
SPC Challenges

*Not to be confused with Spark's Challenge.*

The SPC Challenges screen, fully completed.

**SPC Challenges** are a gameplay mode available in *Spark the Electric Jester*. They are unlocked after beating Spark's Challenge. They are 10 challenges set up by Romalo. Beating all of the challenges unlocks the Super Jester in Wishes Mode.

## Challenges

**#1:** Beat Kerana Forest without pressing the attack button, attacking will damage you. (Play as Spark with wishes mode active) (Bosses are disabled)

**#2:** Beat Smog City without jumping, pressing the jump button will damage you. (Play as Spark with the Wind Jester)

**#3:** Beat Smog City without taking a hit. (Spark with wishes mode active) (All healing objects are removed)

**#4:** Beat the first ship of Megaraph Fleet without taking a hit. (Fark) (All healing objects and checkpoints removed)

**#5:** Beat Luna Base while the floor is lava, don't touch the ground. (Spark with the Gravity Jester)

**#6:** Speed bomb run! Beat Mare Desert and don't let your speed get low! (Spark with the Board)

**#7:** Beat Caria Valley while the floor is hot! Don't stay on the ground for too long. (Spark with the Wind Jester)

**#8:** Beat the second half of Sunset Heights while the floor is hot! Don't stay on the ground for too long. (Spark with the Edgy Jester)

**#9:** Find all the mini Romalos in the Sunfire Forest. (Spark with Wishes mode active) (Find four in each area before moving onto the next)

**#10:** Find all the Romalos dolls in Mare Desert's first third. (Spark with Wishes)

## Trivia

* The mini Romalos are still found in the main game, though they're not collectible objects like in the SPC Challenges.
* Like with any enemy attack, it is possible to dash dodge the hot floor damage with precise timing.

## Galery

One of the Romalo dolls found in Mare Desert.Ditto.The bomb UI from Challenge #6.The screen effect from any hot floor challenge.
James Landino

**James Landino** is an L.A. area musician who is featured in *Spark the Electric Jester*. He performs at gaming conventions as a DJ, and remixes classic video game themes under the GameChops label.

He has written tracks for *Chunithm*, *Cytus II*, the 2016 remake of *Amplitude*, *No Straight Roads* and *Mighty Fight Federation*.

## Songs Composed

*Spark the Electric Jester*:

* F.M Canyon
* Smog City
* Megaraph Fortress
* Ending Roll (partly)

*Spark the Electric Jester 2*:

* F.M Downtown
* Floresta Blanca
* Vs. Float
* Technoria City
* Apocalypse Thruster
* Vs. Freom MK. 3 (arrangement)
Megaraph

**Megaraph** is the name of the huge computer tower that mass-produced GPAs. Putting all the base code into a GPA was strenuous and time-consuming, so Dr. Armstrong built the computer to streamline the process and produce GPAs accurately and efficiently. The computer also held an A.I named Clarity, meant to protect all life on the Moon. The computer was under the threat of attack by Formies, so Dr. Armstrong also built the bodyguard Unit-1.

Both his own paranoia and Clarity's influence made Unit-1 believe that killing all organic life would successfully protect the computer. From there, Unit-1, now rebelling as Freom, hacked into the computer, spreading a virus to any GPAs connected to the computer. He also converted the main spire of the tower into a rocket. He planned to crash the rocket into the orbital ring to kill all life.

The computer is the location of the final stage in *Spark* *the* *Electric* *Jester*, Megaraph Fortress, featuring hordes of enemies and the final boss himself, Freom.
Wind Jester

The **Wind Jester** is a Jester Power Spark can obtain throughout various levels in *Spark the Electric Jester*. It is a platforming centric power, with increased jumps, a hover, and charge shots that do little damage, but send Spark high into the sky. His attacks are weaker in this form, and his normal charge shot does no damage at all.

## Background

The Wind Jester's power is derived from the Wind Scarf, a scarf allowing the user to manipulate the air pressure around them. Its powers have saved many lives during normally lethal falls. It is often used in tandem with the Board Jester Power in extreme sports.

## Appearance

The Wind Jester power up turns Spark's fur into a snow white. His hat remains unaltered, but a pair of red goggles rest on his head just below the brim of his hat. He dons the Wind Scarf, a long red, white, and blue scarf. His boots also do not change.

## Locations

The Wind Jester power up can only be found on these stages:

* **Stage 01** - F.M City
* **Stage 05** - Smog City/Smog Downtown
* **Stage 06** - Sunset Heights/Efilare Tower
* **Stage 07** - Lightoria Bay/Lightoria Park
* **Stage 09** - Mare Desert

## Trivia

* The Ground Wind Dash and Wind Roll abilities are a reference to two of *Sonic the Hedgehog's*most well-known moves, the Spin Dash and Spin Attack abilities respectively. However, they are noticeably different from their references, as the Ground Wind Dash always launches Spark into the air, and the Wind Roll does not damage enemies.

## Gallery

A Formie with a Wind Scarf.Spark as a Wind Jester in F.M City.Wind Jester art by LakeFeperd.The stock image for the Wind Jester.
Score Medals

* Spark 2
* Spark 3

Score Medals are a type of medal in both Spark the Electric Jester 2 and 3. They come in both gold and diamond variants, with diamond being the hardest one to get. To collect Score Medals, you have to get the required amount (or more) of score for each medal, by collecting bits, items and defeating enemies to increase the score and the score multiplier before either Time Penalty (in Spark 2 where it lasted for 5 minutes) or Score Lock (In the Spark 3 Demo where it was under 7 minutes, while in the final game, it was extended for 70 minutes) hits. If you collect all of them (Spark 2), or alot/most of them (Spark 3), you get an achievement.

## Spark the Electric Jester 3

Area 01 - Terminal Village
 High-Rise Tracks

Area 02 - Drynion Desert
 Canyon Zero

Area 03 - Protest Prison
 District 6
 District 79

Area 04 - Protest City
 Residental Rattle
 Strike Sewers

Area 05 - Historia Hysteria
 Endless Hall

Area 06 - Stratoria Interstellar
 Suborbital Scramble

## See also

* Exploration Medals
* Speed Medals
* Freedom Medals

## Gallery

"Got All Score Medals" achievement from Spark 2."Score Medal Collector." achievement from Spark 3.
Red Wheeler

Red Wheeler's in-dev shot.

**Red Wheeler** is an enemy fought in *Spark the Electric Jester*. It made an appearance in beta builds of *Spark the Electric Jester 2*, for testing purposes, but was cut from the final release.

## Gallery

Concept art of Red Wheeler.Sprite of Red Wheeler as seen in Spark the Electric Jester.
Magia

Esta categoría es una clasificación de la magia en la historia El cadáver exquisito...

## Destrucción

Magia que, como principio básico, tiene el objetivo de destruir.

## Restauración

La magia en esta rama esta enfocada en apoyar en el campo de batalla. Ya sea curando, purificando, protegiendo, exorcizando, etc. La condición de esta magia es que, los hechizos tengan algún beneficio al dirigirse a un objetivo, particularmente aliado.

## Alteración

Los hechizos que se encuentran aquí tienen la particularidad de alterar tanto física, mágica, como espiritual. Se podría decir que la magia en esta rama, puede ser tanto dañina como benéfica sobre un objetivo. Sin embargo, los hechizos sera muy poco ortodoxos y, tendrán tantos puntos buenos como malos dependiendo a que objetivo se lance o, quien sea el quien lo lance. Algunos ejemplo serian: la transmutación, telequinesia, etc.

## Ilusión

Aquí se encuentra la magia que tiene como objetivo, engañar a la mente. Puede alterar la realidad temporalmente, cuyos efectos no afectaran físicamente en lo mas mínimo en el plano terrenal.

## Conjuración/Invocación

Magia antigua que tiene como base, solicitar la fuerza de una entidad mágica adimensional. Pero esto no solo se limita a seres irracionales, también puede ser usado para traer a una persona de algún lugar lejano.

## Misceláneo

Magia que específicamente, no cumple con ningún requisito de los ya mencionados.
GPA

**GPAs**, or **General Purpose A.Is**, are the next technological innovation by Formies, replacing the common smart phone. They're merely referred to as "Bots" by the general populace. They commonly take the form of a mere floating head, that follows its respective owner. They can answer questions, carry on a conversation, or even provide emotional support. It's noted that some lonelier folk fall in love with their GPAs.

GPAs with full bodies are R-model robots, which stands for a "rational" choice for buyers. They take on more complex and specialized jobs, like demolition workers, mascots for theme parks and TV shows, or circus performers. They have taken on the more dangerous jobs in the Formies' life, unfortunately putting many out of a job, and some Formies don't take it particularly well.

GPAs are the main enemies for both games, that take on a variety of forms. Some are mass produced common enemies, while others are unique in their design and function.

Many GPAs are connected to the internet, and the Megaraph computer, which allowed Freom to easily infect masses of robots. Some robots, however, like Fark, Double, and his group are not connected to the internet, so they don't get infected by the virus. Other robots, like Romalo, can first be infected, but can be disconnected from the internet and have the virus removed.
Floresta Blanca

Development shot of Floresta Blanca.

## Stage Order

**Floresta Blanca** is the fifth normal stage and seventh overall stage in *Spark the Electric Jester 2*, following Turbo Bird and preceding Castela Blanca.

## Landscape

Floresta Blanca is a large, snowy forest covered in a white fog. The foliage in the area is white, with magenta outlines. There are checkerboard pillars covered in pink, magenta, and brown, sometimes with cyan spikes jutting out that harm Fark once touched. The ground is covered in snow.

Most of the architecture shares a similar color pallet and pattern, and bears a heavy resemblance to Castela Blanca's own aesthetic, even sharing the same suffix of "Blanca".

## Level Architecture

The stage is mostly a straight line from start to finish, focused on platforming and avoiding hazards.

Consisting of moving platforms, spiked pillars that move in the later sections of the stage, steam geysers which push the player upward once it starts, and see-saw platforms which will tip in the way the player is currently standing on them.

The stage ends with a boss fight against Hellrat. There exists a scenario where if the player loses all their health to Hellrat, the miniboss will disappear, but the goal ring will not appear. The player has to fill up their health bar in order to face the boss again. It remains uncertain whether this was intended, or a glitch.

## Trivia

* The stage was reworked 2 times with the third iteration being the last one.
* The music of the stage resembles Press Garden Act 2 theme "[Blossom Haze]" from Sonic Mania.

## Gallery

In-dev shot of Floresta Blanca.Ditto.A screenshot of Floresta Blanca.In-dev shots of Floresta Blanca's fog effect testing.Another in-dev shot of Floresta Blanca.In-dev shot of testing out the effects for the arena where Fark fights Hellrat.In-dev shots of the beta version of Floresta Blanca.In-dev screenshot of Beta Floresta Blanca.Ditto.Ditto, in the Unity editing window.In-dev shot of the beta level design.Ditto.
Turbulence Plains

**Turbulence Plains** is the twelfth stage in *Spark the Electric Jester**,* following Caria Valley and preceding Reynol Complex.

## Trivia

* After defeating Ohsee and/or WereOhsee Spark/Fark explores a crashed Megaraph ship like the ones seen at Sunset Heights and Megaraph Fleet. The ship has several destroyed Effjays on the ground which is a common enemy found on all 3 types of Megaraph ships.
* An early backdrop for this stage shows an incline to the right, possibly indicating that Reynol Complex either originally wasn't planned yet or that the player would have proceeded straight to Sunfire Forest, however this has not been confirmed.
Archer Jester

The **Archer Jester** is a Jester Power Spark can obtain throughout various levels in *Spark the Electric Jester*. It is a projectile-based power-up, granting Spark a crossbow that shoots out weak plasma arrows. It lets him attack at safe distances, but enemies can be slow to kill due to its low damage output. He can fire five arrows at a time before he needs to let it recharge for a moment. He can charge up to increase the damage of his arrows, and with a full Static Gauge, fire an unlimited barrage of arrows for the duration of the Gauge.

## Background

The Archer Jester originates from a crossbow intended for amateur hunters. Like the Plasma Sword, its plasma projectiles do not harm organic beings, but can severely damage electronics. Kerana wields a similar weapon to the Archer Jester's bow, but she uses a traditional bow, rather than a crossbow.

## Moves

**Directional Shot**: Hold Attack button, and any of the eight directions.

**Down Shot:** Can only be used in midair.

**Explosive Arrow Shot:** Hold the Attack button down to charge, and release.

## Gallery

The stock image for the Archer Jester.Archer Jester sign.Archer Jester Power.
Ayanna/Caustic

#### Caustic Release

**Caustic Release** refers to a unique, advanced *nature transformation* created by Silvia. Typically, Saiken and it's jinchuriki have the ability to freely secrete an extremely caustic alkali with exceptional destructive power, easily capable of disintegrating her target in the form of a liquid or gas at their discretion. However, by applying Shape Transformation to this alkali, Silvia has created a unique "kekkei genkai" birthed out of the power of her Tailed Beast and exhibits incredible mastery over this substance. As a result, Silvia is capable of freely harnessing this "nature transformation" to it's zenith as well as it's various aspects, capable of easily modifying it's viscosity and even altering it's pH; turning the otherwise incomprehensibly deadly substance into naught more than incredibly adhesive slime which has it's own purposes if she so desires. As a true master and creator of the style, Silvia has demonstrated unprecedented capabilities beyond any of her predecessors, from turning her body into her alkali, crafting alkaline poisons to paralyze her opponents on contact, craft weaponry out of her alkali, propel herself for a devastating flight system, tying opponents up in threads of incredibly viscuous of alkali that quite literally burn through a target, or even combine it with techniques as powerful as Tailed Beast Balls. Rhea's alkali is known to affect even chakra constructs such as the Susanno with ease.

* **Caustic Release: Basic Bitch:**
* **Caustic Relase: Alkaline Forge:**
* **Caustic Release: Blouse:**
* **Caustic Release: Shadow Clone**:
* **Caustic Release: Barrier:**
* **Caustic Release: Propulsion:**
* **Caustic Release: Paralysis:**
* **Caustic Release: Caustic Net:**
* **Caustic Release: Thermobaric:**
* **Caustic Release: Basic Road:**
* **Caustic Release: Neutral:**
* **Caustic Release: Slime Trap:**
* **Caustic Release: Slime Hook:**
* **Caustic Release: Chakra Flow:**
* **Caustic Release: Gas Cloud:**
* **Caustic Release: Gas Whirlwind:**
* **Caustic Release: Titans:**
Titanic Tower

Development shot of Titanic Tower.

**Titanic Tower** is the eleventh normal stage and sixteenth overall stage in *Spark the Electric Jester 2*, coming after Scaria Stropolis and before Flint’s boss fight.

## Landscape

The stage itself takes place at the orbital elevator. Which is filled with light-Brown, Gray and White details for the tower itself. The green grass, trees and shrubs are scaterred around the tower. It features snake-like stripes which are knitted around the tower. It has red and yellow checkerboard-like lines and lamp posts.

## Trivia

* Titanic Tower is confirmed to have an elevator in the middle of the tower itself.
* This stage also shares the name with the Zone from Sonic Before the sequel. Even though Smog City has referenced/ foreshadowed it.
* The stage itself is peculiarly reminiscent of the flashing beacon for landing ships as seen in the background of Caria Valley and Turbulence Plains.
* The stage also bears resemblance to Jakob Orbital Elevator from Mega Man X8 with both being orbital elevators.

## Gallery

In-dev shot of Titanic Tower.Ditto, of just its model.Ditto, with its textures.Ditto, no textures.In-dev shot of one portion of the Tower.Ditto, showing the lower sections of the stage.
Spark vs Fark

**Spark VS Fark Demo** is a spin-off game built from the ground up in Unity by "LakeFeperd", using the "Hedge Funkin" Framework that emulates the Friday Night Funkin gameplay, featuring the characters from Spark the Electric Jester series such as Spark and Fark.
You can choose to play as either Spark or Fark, or even both at the same time.
Characters not controlled are automatically CPUs (Computer Players.) This is the first Spark the Electric Jester spin-off game.

The demo contains 2 songs, an A-side and a B-side.

The demo takes place in Flower Mountain City/Spark the Electric Jester on a train with different aesthetics in both A-side and B-Side.
In A-Side, it takes place during the day while in the B-Side, it takes place during the night.

During gameplay, the player character will sing a pattern of notes (represented as arrows) which the player must then mirror by using the arrow keys or the W, A, S, and D keys, or the D, F, J, and K keys which they can chose between on the start menu.
Both songs feature some complicated but varied patterns, with the player's pattern sometimes varying from the opponent's or both singers engaging in a duet.

It was made with intention of promoting Spark the Electric Jester 3 and there are plans for updates, but no promises at the moment as the developer is focusing on Spark 3's development

## Download Links

* GameBanana
* Newgrounds (Playable in browser)
Flower Mountain Canyon

## F.M. Canyon

**Flower Mountain Canyon** (shortened to **F.M. Canyon i**n-game) is the second stage of Spark the Electric Jester.

## Landscape

Flower Mountain Canyon is a hilly area surrounded by snowy mountains. The grass is green with dark green stripes, and the rocks are tinted blue. Per its name, it also has a bunch of flowers. It contains a lot of pine trees, as well as red machinery (predominantly windmills). Throughout the stage, there's giant grey statues. Near the bottom of the mountain, it's foggy, with lots more signs and machinery.

It's located north of F.M. City, and contains numerous plateaus created by Tera during their terraforming project. The Canyon itself is filled with minerals.

## Level Architecture

This level ramps up the difficulty slightly, by presenting moving platforms to challenge your jumping skill. While failing the platforming challenges isn't lethal (the worst that'll happen is that you'll be sent back slightly), it's still important to learn. Be sure to avoid the Spinning Fans, as they can damage you, and steer clear of (or destroy) the enemies. Soon enough, you'll go down to the lower area of the level, where it's foggier. Traversing through will end up with you fighting Laoz. Once Laoz is defeated, the path to the Level Clear Sign is revealed. Afterwards, you can move on to the elevator on the right, which'll take you downwards. Once it stops, you can go right to the next stage.

## Fark's Story Differences

There's hardly any differences in the level layout and the enemy placement. It might even be easier than the Spark Story's version, as Fark has many more maneuverability functions in double-jumping, air-dashing, and wall climbing.

## Trivia

* The level's design is reminiscent of *Green Hill Zone* from *Sonic the Hedgehog*. Considering that the main creator of the game also created three Sonic fangames before this one, it's likely that this was intended.
	+ The color scheme, as well as the hilly landscape, also brings to mind *Hill Top Zone* from *Sonic the Hedgehog 2*.
* The stage contains several unused bosses. These would've included a boss fought in the fog, a tank called SECR-01, and a flying boss called Razor.
* The original name for this level was Flower Mountain Range, the game files called it "Tundra Zone" back then.
* In an earlier demo, the music for this stage was *Memories* from *Sonic: After The Sequel*, one of Lake's Sonic fangames.

## Gallery

The fog boss from the game's files.A screenshot of Razor in an early version of Flower Mountain Canyon.Flower Mountain Canyon in a build from mid 2015An advertisement for the Triple Jump Scarf (wind jester) in what appears to be an early version of the stage.
## References

1. ↑ https://i.imgur.com/Mxt2KW3.png
2. ↑ https://i.imgur.com/eAnzSua.png
3. ↑ https://i.imgur.com/BvKgeg6.png
4. ↑ https://www.youtube.com/watch?v=QdVGE-dCBac
Ultimate Final Boss (songs)

"**Ultimate Final Boss"** is a title given to the two Final Boss themes in *Spark the Electric Jester* and *Spark the Electric Jester 2*. One is an instrumental variation with synth guitars by Falk Au Yeong, and the other is a metal rendition with vocals by Andy Tunstall.

## Background

In *Spark the Electric Jester*, the song has no lyrics to speak of. It plays on the ending battle with Freom Mk. 2 in space, and in the battle against Freom Mk. 3 in Fark's non-canon story mode. In *Spark the Electric Jester 2*, the theme returns for Freom Mk. Ultimate, and has full lyrics, describing Fark's observations, losses, and conclusion on his identity.

## *Spark the Electric Jester 2*

### Lyrics

*Don't wanna save the day*

*Doing it for the friends I lost along the way*

*Gotta leave it all behind*

*Pushing the pain aside*

*The reason that I fight comes out to more than pride*

*Gotta leave it all behind*

*My eyes burn, my soul glows, the power of shadows*

*Must let go*

*This moment*

*This life is mine*

*Struggle for it all*

*Is it worth the fall?*

*Can I pass the judgement and stand another day?*

*What is left to gain?*

*The power and your pain?*

*My power and your pain?*

*Never did belong*

*Purpose- built for wrong*

*Can I mute the voices and learn to live again?*

*Now we fight as one*

*Together till we're gone*

*Forever you are gone*

*The end, so near, It's time to fight my fears*

*Ready to accept my own fate*

*Somebody said "My free will is a lie"*

*Now I know it's not too late.*

## Trivia

* "Somebody said "My free will is a lie" is a direct reference to the first Special Boss theme.
* The *Spark the Electric Jester 2* rendition by Andy Tunstall was added in the game on the 23rd of April 2020. Before it's addition in a patch, the  Vs Fark theme was used in its place, as the full soundtrack was not completed in time for its May 2019 release.
* There is a draft for the Ultimate Final Boss theme. Final Final Boss - Introverse structure
Floria Highway

Development shot of Floria Highway.

**Floria Highway** is the third normal stage and fourth overall stage in *Spark the Electric Jester 2**,* following Ryno Dyno's boss fight and preceding Floria Plant.

## Landscape

As the name suggests, the stage takes place in a highway up in the mountains. There is quite the amount of construction work, as the highway is close to the nearest power plant. Cranes dot the landscape, along with billboards advertising Tera.inc.

## Trivia

* The beta version of Floria Highway featured closed-camera sections and the end of the stage was different in the beta version. Those were changed in the final version with the closed camera sections being removed and the ending portion of the stage was changed as well. Virtually, it wasn't all that different from the final version.

## Gallery

TERA.inc advertisement.In-dev shot of Floria Highway.
Andy Tunstall

Notice: This article is about a real world person. Information in this article is about real-life people, companies, and objects, and does not relate to the in-universe Spark the electric jester series.

## Andy Tunstall

### Gender

Male

**Andy Tunstall** is a UK-based game musician. He has written lyrics and performed vocals for the "Special Boss" themes in the *Spark the Electric Jester* series. In addition to his talent as a songwriter and guitarist, he was responsible for some of the character and menu designs for *Spark* and its sequel.

A part of his beta theme for F.M. Canyon was adapted into the final version.

## Songs Composed

*Spark the Electric Jester*:

* Miniboss 1
* Mare Desert
* Caria Valley (primary composition)
* Reynol Complex (primary composition)
* Ending Roll (partly)
* Special Boss (primary composition, lyrics)

*Spark the Electric Jester 2*:

* Special Boss (primary composition, lyrics)
* Planetary Stripe
* Ultimate Final Boss (*Spark 2* remix*,* lyrics)

## Trivia

* Reynol Complex's theme was found in the files of XF Racing Institute (2017) which alluded that Lake originally planned to reuse that song for some stages in that iteration of XF.
The Puppet

**The Puppet** is the fourth and final special boss that Fark faces in his non-canon story mode in *Spark the Electric Jester*, with the Freom Virus taking the form of the jester himself. It follows the Ghost's boss fight, and is fought in place of Fark's boss fight in Spark's story.

## Appearance

The Puppet takes the form of Fark's Super Staff transformation. It is made up of the same shadowy material as the other special bosses, being completely black and red. It wields an enlarged, black and red version of the Super Staff, that enables it to use similar attacks to what Super Staff Fark possesses. It noticeably lacks a scarf, however.

## Gallery

The Puppet's idle animation.The Puppet's spin attack.Concept art of the Puppet.
Beta CEO Lady

**Beta CEO Lady** is a scrapped character intended to appear in Spark the Electric Jester.

### Affiliations

Efilare

Originally intended to be the CEO of the company, "Efilare". But the idea went scrapped, and Doctor Armstrong took her place in the final version but in a different role instead of being the CEO of the company who hired several scientists to develop  GPAs. She was meant to be fought in place of Fark in on top of the airship in Sunset Heights in alpha versions of the game.
Formie

**Formies** are an interplanetary alien race that migrated from their homeworld after a crisis 300 years ago. One portion of the population settled in the solar system of the now-abandoned Earth and settled on Earth's moon, which appeared to be the only completed uninhabited celestial body in the system.

The Formie race is highly technologically advanced, having developed highly advanced artificial intelligence, space travel, as well as climate control and terraforming technology.

Formies are actually born with their communication abilities, which negates learning how to speak over time. They do not understand the concept of different languages, which is why the moon has several different names derived from many translations from the Earth's original species. They could theoretically learn any language, though languages remain mostly the same throughout the Formie homeworld, as yet again they don't exactly have a notion for different languages, not to mention they are really only one nation at the moment.

## Trivia

* Formies are supposedly based on ants. This is supported by the Portuguese word for ant, that being "Formiga" and ants being part of the animal family "Formicidae", both sounding similar to their title. This is also supported by their feature of antennas, and early concept art showcasing them with mandibles on their upper lips, with the exception of Spark himself.
The Beast

**The Beast** is the first special boss in Fark's non-canon story in *Spark the Electric Jester*. It is the first manifestation of Freom's virus, and it is fought right after Gome's defeat, seemingly in the real world, and then yet again after Samuku in Fark's psyche.

## Appearance

The Beast has an animalistic stature, vaguely resembling a canine, with an overbite, three horizontal eyes, and long, red nails. It is purely comprised from a dark, cloudy material.

## History

The Beast is the first form the Freom virus takes, when it presumably infects Fark after Gome's defeat. It bursts out from the defeated robot, and begins attacking Fark, before being defeated and disappearing in a bright flash.

The Beast returns for the first true special boss fight after Samuku's defeat. An odd black circle appears on Samuku's body, before Fark is enveloped in a murky black cloud. Freom then speaks over a black and red void. His speech is choppy and near incoherent. He declares that he would consume Fark's mind, and claim it as his own, then the fight ensues.

Fark defeats the Beast, and the virus subsides, until it returns as the Reaper.
Health Capsules

**Health Capsules**, sometimes referred to as H-Capsules, are collectible items found in *Spark the Electric Jester* and *Spark the Electric Jester 2**.* They are the series' main health pickup.

## Spark the Electric Jester

In *Spark 1*, Health Capsules are scattered around every stage, usually in groups of one to three. Picking up a single capsule will regenerate a single health point out of Spark's and Fark's Health Har. They're commonly seen after an area filled with tough enemies, next to save points or before a Mini-Boss/Stage Boss. They're also randomly dropped after defeating an enemy, replacing the Bits that the enemy would normally drop instead.

## Spark the Electric Jester 2

In *Spark 2*, Health Capsules return and behave very similarly to their prequel's counterparts. Picking up a single capsule will regenerate a small amount of health out of Fark's Health Bar. Once again, they're scattered around all stages, usually after tough platforming sections, hazard filled areas, next to save points and before Mini-bosses. Just like in it's prequel, enemies can sometimes drop Health Capsules after death.

Bits can also now be used as minuscule health pickups, unlike its prequel's counterpart.

## Gallery

A Health Capsule sprite.Ditto, but animated.
Beejay

**Beejay** is an enemy fought in *Spark the Electric Jester**.*

## Appearance

Beejay looks like a regular GPA, with a basic spherical body. It contains the standard GPA overbite and green cheeks, alongside two beady black eyes. It wears a mint-colored jester hat with purple highlights, and it's never seen with its signature purple and mint-striped ball.

## Behavior

Beejays are stationary enemies that will be relatively harmless unless Spark or Fark approaches them, in which case they'll stop bouncing on their ball, and the ball will have guns emerge from its sides. Jump, as it'll fire a barrage of bullets. Beejays are relatively weak, and once defeated, the ball will stay where it was, so you can utilize it to jump higher (as it has the properties of a spring).
The Ghost

**The Ghost** is the third manifestation of the Freom Virus fought in Fark's non-canon story mode in *Spark the Electric Jester*.

## Appearance

The Ghost is an amorphous shadowy blob, with a single red eye, a jagged red mouth, two horns on its head, and black tendrils on its bottom.

## Gallery

Concept art of the Ghost.The Ghost's idle animation.The Ghost's teleporting animation.
Unused Enemies & Bosses

**Scrapped Enemies and Bosses**are Enemies and Bosses that have been scrapped from Spark the Electric Jester video games. There are many of the scrapped enemies, mostly from Spark the Electric Jester.

## List of Unused Enemies & Bosses from Spark 1

### Enemies

Unused Flying AI, found in early versions of Flower Mountain Canyon. This enemy appears in the credits as "Flurb" despite never appearing in the game at all.Unused Spiked AI, seen in early footage of Lightoria Bay.Unused hovering AI, seen in early footage of Lightoria Bay.Unused shooting AI, possibly an early version of Eejay.Broken down AI seen in early footage of Luna Base, presumably trashed by the Prototype when he still was the main villain. It was likely turned into Efjay.Unused drill based AI, appears in early footage of Caria Valley, possibly an early design of the Red Wheeler.
### Bosses

Tank, found in Flower Mountain Canyon in the Kickstarter Demo.Razor, found out of bounds in Flower Mountain Canyon in every public release.Unused boss meant for Sunset Heights.Unused boss meant for Luna Base.Unused Sunset heights boss. the red ship was likely piloted by the also scrapped Beta CEO Lady.
## List of Unused Enemies & Bosses from Spark 2

### Enemies

#### Unused Beast enemy

Concept art of the Unused Beast Enemy.Ditto.
Hyperath Fleet

Simple Knight

Shen

Jet

Beddle

Hacklement

Neo

John

Slaz

Searly

Blaz

**Hyperath Fleet** is the thirteenth stage in *Spark the Electric Jester 2**.* It is the penultimate stage before Apocalypse Thruster, following Planetary Stripe.

## Landscape

Hyperath Fleet is very similar to Megaraph Fleet from the original *Spark the Electric Jester,* taking place in several of Freom's ships. Outside of the ships are transparent roads that will become visible once Fark gets closer.

## Gallery

Military Ship.Military CarrierMilitary JetHyperath Carrier.Hyperath Ship

## Trivia

* This is the only stage in the game that reuses music from the prequel, with every other reused track being exclusively in boss fights. The only difference is that Hyperath Fleet uses a version where the intro to the song is cut off, where Megaraph Fleet uses the full song, intro included.
Shantoria Town

An in-dev shot of Shantoria Town.

## Statistics

**Shantoria Town** is the seventh normal stage, and tenth overall stage in *Spark the Electric Jester 2*, following Float's boss fight and preceding Technoria City.

## Landscape

Shantoria Town, true to its name, is very much a shanty town, with small shacks supported by metal beams rising up from a ground never seen. Traffic instead flows beneath. Bundles of wires extend from structure to structure. Most of the main stage is on seemingly incomplete structures and winding and twisting roads. Rewards such as Bit Bubbles and Floppy Disks lay on the harder to reach shacks. The more developed Technoria City is visible on the horizon.

## Trivia

* Shantoria Town's stage theme resembles Stardust Speedway Act 1 theme from Sonic Mania.

## Gallery

An in-dev shot.A shot of the Biker Jester in Shantoria.work in progress shoot of the beginning portion of Shantoria Town.
Static Capsules

**Static Capsules**, are collectible items found in Spark the Electric Jester and Spark the Electric Jester 2. They are one of Fark's main sources of gaining Static for his Static Bar.

## Spark the Electric Jester

In *Spark 1*, Static Capsules can only be encountered during Fark's campaign. They replace all Jester Powers containers and can also be seen scattered randomly throughout all stages. Picking up a single capsule will replenish a small amount of static from Fark's Static Bar. Unlike Health Capsules, they aren't as common.

## Spark the Electric Jester 2

In *Spark 2*, Static Capsules return once again, behaving similarly to their prequel's counterparts. They're often referred to as E-Capsules in the game's HUD. Picking up a single capsule will fill a small amount of static in Fark's Static Bar. They are scattered across all stages.
Electric Bat

The Electric Bat is a Jester Power Spark can obtain throughout various levels in Spark the Electric Jester. It is one of the simpler powers in the game, not changing Spark's physical appearance, merely giving him a weapon. It is rather versatile, however, with fast swings, an aerial roll that can be performed multiple times, and Spark's regular charged shot.

## Background

The Electric Bat was originally wielded by electricians, due to its sturdiness and its ability to channel electricity.

## Moves

The Electric Bat gives Spark a double combo, the first attack being a slam to the ground that causes a small electric blast, and the second being an upward vertical swing. The aerial attack it provides is a triple hitting spin in the air, that can be easily spammed for a large amount of damage. Every other move is reused from Spark's standard moveset.

## Trivia

* The Electric Bat is the only Jester Power in the game that does not alter Spark's actual appearance in any way. It is also one of the only powers that don't change all of Spark's moves.

## Gallery

A sign for the Electric Bat found through-out Spark the Electric Jester.The stock image for the Electric Bat.
Mage Jester

The **Mage Jester** is a Jester Power **Spark** can obtain throughout various levels in *Spark the Electric Jester*. It lets him kick out energy blasts, and charge up a laser beam that increases significantly with a full Static Gauge.

## Background

The Mage Jester, along with the Knight Jester, is a derivative of the Holographic Jester. The Magical Jester is also a derivative of the Mage Jester, primarily being used by performers and idols.

## Appearance

The Mage Jester turns Spark's fur into a deep, purplish-blue color. His jester hat becomes a witch's hat, with one tail attached to a wide brim, ending in a yellow pom. He noticeably holds onto his hat whenever he enters a falling state. His scarf and shoes are a deep violet, with his shoes having yellow accents.

## Locations

F.M. City

F.M. Canyon

Smog Sewers

Smog City

Sunset Heights

Lightoria Bay

Kerana Forest

## Moves

Mage Jester's main attack consists of a series of kicks, each creating blue energy. It's charged attack is a huge laser beam.

## Trivia

* Mage Jester is reminiscent of Marisa Kirisame from Touhou Project series. With both being mages and having an ability to use projectile attacks. With the most obvious one being Mage's giant laser attack having a resemblance to Marisa's Master Spark.
Magical Jester

The Magical Jester is a Jester Power **Spark** can obtain throughout various levels in *Spark the Electric Jester**.* It bestows upon Spark a magical wand, that lets him swing out star-shaped projectiles and shoot out a laser. He can throw the stars downward in the air to attack, and to slow his descent. His charged attack becomes a screen-wide storm of stars with a full Static Gauge.

## Appearance

The Magical Jester turns Spark's yellow fur into a dark pink. The blue on his hat also turns a similar shade of pink, with the red turning gold. His red scarf changes into a longer, yellow one. There are gold additions to the top of his hat brim. His shoes also turn purple, and he wields a large staff. The staff has a white and pink striped pattern, a gold pommel, and topped with a yellow orb with a gold and blue six point star. He has a unique idling animation in which Spark notices his newfound form and sheds a tear.

## Background

The Magical Jester was derived from the Mage Jester, being used by performers and idols.

## Moves

The Magical Jester is very similar to the Mage Jester, though it has a lot more moves at its disposal. Its basic attack is a triple projectile combo. The first two swings are calm and can be timed to be infinite, firing a small star projectile per swing, while its third swing is much more aggressive, ending the combo. Its downward attack allows the Jester to shoot out stars very quickly straight down. This attack is much faster than the regular attack, allowing for it to be performed near indefinitely, while it also halts falling per shot in a similar fashion to the Archer Jester.

Its charged up attack is a magical beam very similar to the Mage Jester's, which will be stronger depending on the charge time. Its full gauge attack has falling stars falling down around the entire screen, dealing decent damage.

## Trivia

* Spark has a unique idle in this form. His eyes slowly widen, as he looks down at his now pink body. He realizes what he looks like, and sheds a tear. This implies that Spark doesn't enjoy being in the Magical Jester form.

## Gallery

Spark's idle animation as a Magical Jester.One of Spark's attacks.Ditto, this time summoning the star storm.Ditto.The stock image for the Magical Jester.
Holographic Nanomachines

**Holographic Nanomachines** are a source of power found in the *Spark* games. They are described as millions of tiny bots that fly everywhere among GPAs and Formies alike, allowing people to make their thoughts a reality. So far, the only one to use holographic nanomachines to his own advantage has been Romalo, who primarily uses them to transform into a giant robot with a lance, though he has also used them for simple size increases and different transformations. Besides Romalo's usage, holographic nanomachines are also used for architectural design, as stated by Float before her fight with Fark in the ruins of the abandoned theme park, Castela Blanca. The nanomachines were used to warp the arena in what is seen in-game. There are also mentions of Holographic Jesters, noted to be the first jester type to exist, and the origin of the Mage, Magical, and Knight Jesters.