recursal/Fanatic-Fandom huggingface dataset:
Xu Huang

Zhou Yafu of Old 周亚夫之风

**Blockade** 断粮
Xu Huang can use any black-suited basic or equipment card as Starvation 兵粮寸断.

**Clarification:**

* The only black-suited cards that cannot be used as *Starvation* via "Blockade" are black-suited tool cards.
* Xu Huang can use equipped cards to activate "Blockade."

* Xu Huang can use "Blockade" to target a single player with *Starvation* for several consecutive turns. This can be devastating for the targeted character, as they will be worn out by their enemies and they will have no source of cards.
* The *Starvation* range increase that Xu Huang enjoys via "Blockade" is quite useful. It increases the number of players that Xu Huang can target with this ability and helps him circumvent *+1 Horses.*
* A player that uses Xu Huang often finds that their main purpose is to simply prevent another player from drawing cards. Because it costs Xu Huang a card to activate "Blockade," his 'net draw' is decreased from two cards to one card. As such, he cannot always participate as actively in the battle as other characters can. The end result of this is that Xu Huang is dependent upon his teammates to provide an offensive assault while he is relegated to keeping another character 'bound.'
* Xu Huang is a high-profile character. If he uses most his drawn cards as *Starvation,* he will be open to his opponents' assaults.

**Notable Combinations:**

* Liu Bei/Xun Yu/Guo Jia/Xu Shu - These characters can give Xu Huang cards that he can use to activate "Blockade."

* Zhang Jiao/Sima Yi/Wang Yi - These characters are judgement tinkerers and have a better chance of passing the judgement for *Starvation* than other characters do.

* Jia Xu - Jia Xu's "Curtain" gives him complete protection against Xu Huang's "Blockade." This robs Xu Huang of his only advantage.

* Zhuge Liang - Zhuge Liang's "Empty City" activates when he has no hand cards. As a result, "Blockade" is not as effective against him. Furthermore, Zhuge Liang's "Astrology" gives him the choice to pass the judgement flip.

* Zhang He - Zhang He's "Clever Change" allows him to move pending judgement cards. Zhang He can place Xu Huang's *Starvation* cards on one of his allies or even on Xu Huang himself.

* Lu Xun/Zhang Chun Hua - These characters have abilities that dictate a certain number of hand cards at all times. As such, Xu Huang's "Blockade" is not very effective against these characters.

 Loyalist
 Rebel
 Spy

**Final Remarks:**

Xu Huang is a great support character. He may seem overpowered, but in practice, he seems to be well-balanced with the rest of the San Guo Sha cast. He can perform well in one-on-one situations as well as team situations. When using him on a team, it is necessary to communicate with your team members. Your teammates should work with you to kill one target at a time. While Xu Huang uses "Blockade" to target a character with *Starvation*, the teammates must attack and damage this character in any way possible to kill them quickly.
Zu Mao

Sacrifice one's body to become benevolent 殺身成仁、碧血染赤幘

**Leading Troops** 引兵
At the end of Zu Mao's turn, Zu Mao can place any number of non-basic cards on Zu Mao's character card. If Zu Mao receives damage from *Attack* or *Duel*, Zu Mao must remove a card from Zu Mao's character card.

**Jedi** 絕地
At the beginning of Zu Mao's turn, Zu Mao must choose one of the following:
* Remove all "Leading Troops" cards, and then draw cards until the number of hand cards match Zu Mao's maximum amount of health.
* Let another character with a health value less than or equal to Zu Mao's obtain all of the "Leading Troops" cards. The target then restores 1 unit of health and draws the same amount of cards as "Leading Troops" cards they received.

**Clarification:**

* When Zu Mao activates "Leading Troops", he can use equipment cards in the equipment area to be placed on the character card.
* When Zhang Chun Hua damages Zu Mao with *Attack* or *Duel*, Zu Mao does not need to remove a "Leading Troops" card because of Zhang Chun Hua's "Unfeeling" ability.
* Zu Mao can activate "Jedi" on uninjured characters as long as the target character's current health is less than or equal to Zu Mao's current health.
* "Jedi" occurs before Zu Mao's judgement phase.
* "Jedi" cannot be activated if Zu Mao has no "Leading Troops" cards.
* "Leading Troops" cards cannot be targeted by *Break* or *Steal*.
Green Dragon Crescent Blade

**Range: 3**
**Ability:**
When a player has this equipped and the target of their attack uses an escape, the attacker may attack the target again.

**Clarification:**

* The ability for this weapon can create a cycle. The player can keep playing an Attack over and over. This can go on until the target is hit, or the attacker decides to stop.
* If *Wine* is used prior to this weapon, only the first attack has the increased damage.  All subsequent trials will only cause standard damage.

**Notable Combinations:**

* Character that can create *Attacks* always find this weapon useful.  They can use many different cards to run their target out of *Escapes*.  Once this happens, their friends can polish off the defenseless prey.  Guan Yu, Zhao Yun
* When anyone has a large hand full of expendable *Attacks*, it is good to use this weapon to guarantee that something will hit.  Lu Meng, Zhen Ji, Yuan Shu, Huang Gai, God Cao Cao
* Zhang Jiao can use this weapon well for a different reason.  When he uses an *Escape* he can activate "Lightning Strike".  After those effects, the person who attacked him can make another attempt.  If Zhang Jiao uses another *Escape*, he can activate "Lightning Strike" again.  This continues until either the attacker stops or Zhang Jiao gets hit.
* Zhang Fei has no use for this weapon except for its range.  Since he can attack an unlimited amount of times, he does not gain anything when being allowed to try again after an *Escape*.

**Final Remarks:**

The *Green Dragon Crescent Blade* is similar in a way to the *Crossbow*, but a much less deadly form.  Once someone gets hit once, the attacker can no longer punish them.  If someone is attacking with copious cards, many times the defender will not waste their precious defenses to stop the assault.  Taking the damage without fighting keeps hold of those *Escapes*.  Lacking the firepower of the *Crossbow*, the *Green Dragon Crescent Blade* is often used more tactically, draining the opponents of their *Escapes*, opening up opportunities for allies to seal the deal.

**History:**

Here's a little test you might want to conduct. Show this card to any random Chinese person, preferably aged 20 or older, and ask them which historical figure this weapon belongs to. Chances are they would recognize it as Guan Yu 关羽 or Guan Gong 关公's (his deity-fied name) weapon. In fact, most depictions of Guan Yu show him holding this weapon. The entire blade is said to weigh over 18 kilograms. It was forged together with Liu Bei 刘备's "Double Swords 双股剑" and Zhang Fei 张飞's "Serpent Spear 丈八蛇矛" in Chapter 1 of the story. In the card game, the GREEN DRAGON CRESCENT BLADE is one of only two weapons that allows multiple ATTACK 杀 in one turn, making it a fairly popular weapon with players.
Первая Снежная Война

• Убедительная просьба не редактировать статьи без разрешения автора!

Снежная Война (Первая Снежная Война) – война, проходившая 27 ноября 2023 года. Была развязана цыганками просто чтобы позлить адекватных семейников.

**Снежная Война**

Основной конфликт: цыганские войны

Дата: 27 ноября 2023

Место: Сшиная Рыночная Аллея

Причина: –

Победа: ничья

**Противники**

• Адекватные семейники

💙Днс

🖤Ктя

🧡Тся

* Цыганки

💜Вся

Няша

Алиса

**Потери**

* Адекватные семейники

3 человека ранены

* Цыганки

2 человека ранены

**Ход событий**

Когда адекватные семейники шли по Сшиной Рыночной Аллеи цыганки подобрались сзади и начали обстрел снежными снарядами. Семейники начали довольно успешную контратаку, после чего ускорили шаг. Цыганки остались позади и уже не предпринимали попытки атаки.
五、广释所变 释违理难 释违教难 唯识实性

> 已广分别三能变相为自所变二分所依，云何应知依识所变假说我、法非别实有，由斯一切唯有识耶？颂曰：
>
>
> **是诸识转变 分别所分别 由此彼皆无 故一切唯识**
>
>
> 若唯有识，都无外缘，由何而生种种分别？颂曰：
>
>
> **由一切种识 如是如是变 以展转力故 彼彼分别生**
>
>
> 虽有内识而无外缘，由何有情生死相续？颂曰：
>
>
> **由诸业习气 二取习气俱 前异熟既尽 复生馀异熟**
>
>
> 若唯有识，何故世尊处处经中说有三性？应知三性亦不离识，所以者何？颂曰：
>
>
> **由彼彼遍计 遍计种种物 此遍计所执 自性无所有**
>
>
> **依他起自性 分别缘所生 圆成实於彼 常远离前性**
>
>
> **故此与依他 非异非不异 如无常等性 非不见此彼**
>
>
> 若有三性，如何世尊说一切法皆无自性？颂曰：
>
>
> **即依此三性 立彼三无性 故佛密意说 一切法无性**
>
>
> **初即相无性 次无自然性 後由远离前 所执我法性**
>
>
>
> **此诸法胜义 亦即是真如 常如其性故 即唯识实性**
>
>

第一章　正辩唯识

第二章　问答辩难

第三章　释违理难：心法生起的原由

第四章　四缘、十因、五果

第五章　释违理难：有情生死相续的由来

第六章　惑、业、苦与十二有支

第七章　释违教难：三种自性

第八章　释违教难：三种无性与唯识实性
Season Siblings II Winter Reagan

## Physical Appearance

Winter Reagan is a 13 year old human boy. He has blue eyes, and short blonde hair with blue bangs. He likes to wear long sleeves and a more formal style. His favorite colors are white and blue.

## Personality

Winter Reagan is the brains of the Season Siblings. He often has idea and plans to defeat villain's making him the most responsible of the Season Sibling, the name of him and his friends when they transform into weather guardians. Winter also loves history and science. He wants to learn the real reason of why they became superhero's and the history of Serexia.

## Life before episode one

Winter Reagan was born on March 1st of 2010. He lived in Alaska with his three siblings and his mother Gloria. He ended up moving to Florida for his mom's work.

## Summer Reagan in Season Siblings (Key to the Pack)

In the beginning of season one Winter was very routine. He would always keep everything organized and always had a plan. But after wandering into the woods to a magical castle her and her siblings were destined to be the season siblings. The heroes who stop weather related crimes and the forces of evil. In episode five he lost his powers along with the rest of the group. But in episode thirteen he regained his power by telling Sun how he felt about him. They even went on a date the next episode. In the last episode when they all lost their powers to heatwave and snowflake he made sure everyone stayed calm. By the end Winter had became a lot more relaxed and realized that when your a super hero not everything is going to go as planned.
Pang De

Man and Horse as One 人马一体

**Horsemanship** 马术
Pang De always has a bonus -1 horse.

**Sudden Attack** 猛进
Whenever Pang De attacks and the target uses an escape, Pang De can choose a card from the target and discard it.

**Clarification:**

* Pang De's "Horsemanship" gives him a bonus that stacks with another -1 horse when he has one equipped (i.e. if he has a -1 horse equipped, Pang De has a physical range bonus of 2 and could reach someone three spaces to his right or left).
* When Pang De *Attacks* Zhang Jiao and Zhang Jiao plays an *Escape,* Zhang Jiao can activate "Lightning Strike" before Pang De activates "Sudden Attack." In effect, Zhang Jiao can target an enemy to flip a judgement card, then switch the judgement card via "Dark Magic," then Pang De discards a card.

* "Sudden Attack" is useful against players who have the *Eight Trigrams* armor equipped, as the armor will only work one time against Pang De (since he can discard this card when they get their first red judgement).
* "Horsemanship" is a nice ability in that it increases his physical, and therefore, attacking ranges.
* Pang De can be thought of as a combination of a card destruction and purely offensive character. He is similar to Zhang Liao and Gan Ning in that he can cost other characters a lot of cards, but he is also similar to Ma Chao, Lu Bu, and Huang Zong in that he is a very powerful fighter. The weakness associated with being a combination of character types is that he is not as good as any other these characters in their particular playing style. For example, if you want to be a purely offensive character, Lu Bu, Ma Chao, and Huang Zong are usually better choices.

**Notable Combinations:**

* Zhang Jiao - Zhang Jiao has leverage against Pang De. Zhang Jiao's "Lightning Strike" goes into effect before Pang De's "Sudden Strike." It is not usually worth it for Pang De to expose himself to the extra danger associated with this power in order to discard an additional card after the power is concluded.

* Xiahou Dun/Sima Yi/Fa Zheng/Guo Jia/Xun Yu - These characters have abilities that are activated when they take damage. As a result, it is not a total loss for these characters to take damage from an *Attack* by Pang De instead of *Escaping* so Pang De can activate "Sudden Strike."

* Lu Xun/Zhang Chun Hua - These characters have abilities that dictate a minimum number of hand cards. As a result, Pang De's "Sudden Strike" is less powerful against these characters.

 Loyalist
 Rebel

**Final Remarks:**

     It is difficult to assess Pang De's usefulness because he is not a particularly popular choice online. This may be an indication that he is not as good as the other characters, but that may not be a safe conclusion to make. It is possible that he is not chosen as often as other characters because he is a combination of a card destruction character and a powerhouse, and as such, there are other characters that fulfill either of these roles more competently than Pang De.
第二章 自性行相门

### **论文一**

> **次言了境为性相者，双显六识自性行相。识以了境为自性故，即复用彼为行相故。由是兼释所立别名，能了别境名为识故。如契经说：眼识云何，谓依眼根了别诸色，广说乃至意识云何？谓依意根了别诸法。彼经且说不共所依　未转依位见分所了，余所依了，如前已说。**
>
>

讲解：第一章能变差别门，已释颂文前两句‘次第三能变，差别有六种’。现在解释第三句颂文‘了境为性相’，此句颂文是双显前六识的自性与行相。所谓双显性相，就是识以了境为它的体性，也以了境为他的行相。由此，也解释了心、意、识中‘识’的别名。因为它能了别尘境，所以名之为‘识’，简别其不同于集起的心、思量的意。例如佛经上说：眼识是如何解释呢？就是依于眼根了别一切色尘，叫做眼识。以至于耳识、鼻识、舌识、身识，也是各依其根，各了其境；乃至意识也是依于意根，了别一切法境。经上只说六识各依其所依的根，不与余识所共，在未转识成智的凡位，是识的见分所了，至于与余识所共的：染净依、分别依、根本依，及自证分所了，在前文已讲过了。
第四章 泛说心所相应门

### **论文一**

> **六识与几心所相应？颂曰：此心所遍行，别境善烦恼，随烦恼不定，皆三受相应。论曰：此六转识，总与六位心所相应，谓遍行等，恒依心起，与心相应，系属于心，故名心所，如属我物立我所名。心于所缘唯取总相，心所于彼亦取别相，助成心事得心所名。如画师资作模填彩。故瑜伽说：识能了别事之总相，作意了此所未了相，即诸心所所取别相。触能了此可意等相，受能了此摄受等相，想能了此言说因相，思能了此正因等相，故作意等名心所法。此表心所亦缘总相。**
>
>

讲解：论主自问自答：前六识与几位心所相应呢？三十颂的颂文曰：‘此心所遍行，别境善烦恼，随烦恼不定，皆三受相应。’意思是说：这六转识总与六位心所相应，就是遍行、别境、善、根本烦恼、随烦恼、不定。为什么这六位名叫心所呢？因为一者心所恒依心王而起，若离开心王，心所决定不生。二者心所与心王，生起同时，依于同根，缘于同境，所以他们才彼此相应。三者心所以心王为主，而系属于心王。因为有以上三义，所以名叫心所。好像属于我的东西，就说这东西是属我所有。

心所和心王的行相有何不同呢？心王在所缘的境上只取总相，不取别相；而心所则总、别兼取，来助成心王的作用，所以得心所之名。这好比作画的师父，但作画模，再由弟子依模填彩，还要考虑著色的深浅。心王和心所取境的总、别，也是这样。

所以《瑜伽论》上说：识是心王，能了别外境的总相。作意是心所，能兼了别心王所未了别的别相。触能了别外境可意、不可意等相，受能了别顺、违等相，想也能了别生起言说的因相（注：心中所想，若说出来，则想是言说之因，故称言说因相。）。思能了别业因的邪正等相，所以作意、触、受、想、思，这五法都叫做心所。这表示心所不但能缘别相，而且也兼缘总相。

### **论文二**

> **余处复说欲亦能了可乐事相，胜解亦了决定事相，念亦能了串习事相，定、慧亦了得失等相。由此于境起善、染等。诸心所法皆于所缘兼取别相。**
>
>

讲解：《辩中边论》上也说：欲心所也能了别可乐事相，胜解心所能了别决定事相，念心所能了别惯习事相，定、慧两个心所也能了别得失等相。由于以上这作意等十位心所，兼取外境的总相和别相，在所缘的境上生起了善十一法、烦恼二十六法、不定四法，这一切心所有法，都在所缘的境上兼取别相。

### **论文三**

> **虽诸心所名义无异，而有六位种类差别，谓遍行有五，别境亦五，善有十一，烦恼有六，随烦恼有二十，不定有四，如是六位合五十一。一切心中定可得故。缘别别境而得生故，唯善心中可得生故，性是根本烦恼摄故，唯是烦恼等流性故。于善、染等皆不定故。然瑜伽论合六为五，烦恼、随烦恼皆是染故。复以四一切辩五差别，谓一切性及地、时、俱，五中遍行具四一切，别境唯有初二一切，善唯有一谓一切地，染四皆无，不定唯一，谓一切性。由此五位种类差别。**
>
>

讲解：虽然一切心所在名义上没有差别，但却有不同的六位，就是遍行有五，别境有五，善有十一，烦恼有六，随烦恼有二十，不定有四。合起来总数是五十一个。

五遍行心所，与一切心（八识心王）相应，五别境心所，是缘各别境而生起，十一善心所，唯在善心中才得生起，六个根本烦恼心所，他们的体性染污能生诸惑，二十个随烦恼心所，是根本烦恼所引的等同流类，四个不定心所，它们在善、恶、无记的三性中，不一定那一性所摄。

然而《瑜伽论》上，却把六位心所合为五位，那是因为根本烦恼和随烦恼，同属染污，就把二者合而为一了。并且又以四种一切来分辨五位的差别，四一切是：一切性，指善、恶、无记三性。一切地，指三界九地。一切时，指过去、现在、未来。一切俱，是通于八识心王。在这四一切中，遍行心所具足四种一切，别境心所只有二种，即一切性和一切地。善心所唯有一切地，烦恼心所四种全无，不定心所唯有一切性。因此，心所才有五位种类的差别。
M-Gun

*"Machine gun with a high rate of fire but little damage per shot. Good for handling lightly-armored & fast enemies."*

-Encyclopedia

## M-Gun

* Basic
* Intermediate

## General

### Cost

* 300 (placing)
* 500 (upgrading to Intermediate)
* TBD

### Weak Against

Heavily armored unitsFlying units
Zappers

## Stats

### Health Points

* 1500 (Basic)
* 3000 (Intermediate)
* TBD

### Armor Rating

* Weak (Basic)
* Weak (Intermediate)
* TBD

### Physical Damage

* 1 (Basic)
* 1-2 (Intermediate)
* TBD

### Attack Range

Average

The **M-Guns**, also known as **Machine Guns** are a type of place-able towers unlocked by default, along with the Cannon.

## Description

The M-Guns are unmanned turrets that resemble an AA (Anti Air) turret, they have an orange color and a single minigun if it isn't upgraded. The Level 2 upgrade features two miniguns.

## Tips

* Use this turret for weaker and faster units, such as the Rally Car or Triball if you place many M-Guns.
	+ It's also recommended to use the turret against flying enemies.
* Always have a Repair Center around if stronger enemies such as the Bomb Launcher are approaching.
Light Tank

*"Basic armored enemy dealing light damage."*

-Encyclopedia

Vehicle as seen on the Encyclopedia.

The **Light Tank** is the second enemy of the game, starting from Sandy Beach. It resembles a combat tank.

## Description

The *Light Tank* is a tracked military vehicle that can move from place to place using tracks. It features a round turret and a short cannon in some angles, there is not signal of the vehicle being manned, since no hatch is present on the turret or chassis. It also has a camo pattern on the vehicle.

## Tips

* Always focus on armored units when there are too many enemies.
	+ Use Air Support if they are near the end of the map, preferably the bomb unit.
* Place many upgraded Cannons and E-Towers to slow the enemies and destroy them easily, if you have enough money.

## Similar Vehicles

* Heavy Tank (Speed)
* Mastodon (Speed)
第三章 所缘门

### **论文一**

> **如是已说此识所依，所缘云何？谓即缘彼。彼谓即前此所依识，圣说此识缘藏识故。有义：此意缘彼识体及相应法，论说末那我、我所执恒相应故。谓缘彼体及相应法，如次执为我及我所，然诸心所不离识故，如唯识言无违教失。有义：彼说理不应然。曾无处言缘触等故。应言此意但缘彼识见及相分，如次执为我及我所。相、见俱以识为体故，不违圣说。有义：此说亦不应理。五色根、境非识蕴故。应同五识亦缘外故。应如意识缘共境故。应生无色者，不执我所故。厌色生彼不变色故。应说此意但缘藏识及彼种子，如次执为我及我所。以种即是彼识功能，非实有物，不违圣教。**
>
>

讲解：此下是思量能变的‘所缘门’。第七识的所缘是什么呢？就是颂中所说的‘缘彼’二字，彼就是其所依的第八阿赖耶识。因为经论上说，第七识的所缘之境，就是第八藏识之故。所以知道第七识的所缘，不是外境，而是它自己所依之境。然此有如下四家异说：第一家难陀诸师说：这第七识所缘的境是第八识体，及与第八识相应的五遍行心所。因为《瑜伽论》和《显扬圣教论》上都这样说：第七末那识，与我执和我所执恒相应故。

第二家火辨诸师说：前面所说于理不当，经论上曾无一处说过，第七识缘触等心所的话。我等认为第七识但缘第八识的见分和相分，执见分为我，相分为我所。因为相、见二分，都是以识为体的，所以与圣教所说‘缘识’，并不相违。

第三家安慧诸师说：前面说缘见、相二分也不合理，因为相分是属于色蕴的的五根五境，而不是为识蕴所摄，若以相分为所缘，便有下列三种过失：一者第七识如果缘相分，就应同前五识一样的缘五尘外境。二者意识遍缘五尘，名叫‘缘共境’，第七识如也缘五尘，岂非同意识缘共境一样吗？三者无色界无色，当然也没有相分可缘。那生到无色界的有情，如何执有我所？它本为厌离色界而生无色界，怎肯再变成色而为所缘？因此，应当说第七识只缘阿赖耶识及其种子，按照次第执为我和我所。因为种子是阿赖耶识的现识功能，并非实有之物，体是假有，所以这样才不违圣教。

### **论文二**

> **有义，前说皆不应理，色等种子，非识蕴故。论说种子是实有故。假应如无，非因缘故。又此识俱萨迦耶见，任运一类恒相续生，何容别执有我、我所？无一心中有断常等，二境别执俱转义故。亦不应说二执前后，此无始来一昧转故。应知此意，但缘藏识见分非余。彼无始来一类相续，似常一故，恒与诸法为所依故。此唯执彼为自内我，乘语势故说我所言，或此执彼是我之我，故于一见义说二言。若作是说善顺教理。多处唯言有我见故。我、我所执不俱起故。**
>
>

讲解：这是第四家护法论师的正义。它认为前三家说的都不合理，因为无论是色的种子或识的种子，总归都是种子，而不是所缘的识蕴。而且论上说，种子是实有法，若是假法，岂不等于无法一样？试问它怎能为现行果法的因缘？再者，这第七识的我见，并非由分别间断而起，而是任运一类相续而生，如何容许它有‘我’和‘我所’的二境别执呢？这好像一念心中，不能有断、常二境的别执俱起一样。也不可说这二执是前念执我、后念执我所。因为第八识自无始以来，只是一味转起，并没有前后二别。

因此，我们应知：第七识但缘第八识的见分，不缘余法——相分、种子、心所。因为余法不是多类而非一，便是间断而非常。唯有藏识的见分，无始时来一类相续，虽非常一，而似常似一，它恒与一切法为所依止。所以这第七识，唯有执彼藏识的见分，而执为自内之我。

至于论中说有‘我’和‘我所’的话，那不过是乘著语势之便所说而已。譬如：说军为军队，国为国家，都是乘著语势而说的，并不是军外有队，国外有家。说我、我所，亦复如是，并不是我外有所。或者，这第七识，执彼第八识是我的我。以前我为五蕴假合，后我为第七识所执。因此，在一念的我见上，就随义说出我及我所的两种话来，其实还不是一个我见吗？如果照这样说，就顺乎教理了。因为有很多经论上，唯说有我见，不说有我所。有了我执，就不能有我所执，它们是不能一念俱起的。

### **论文三**

> **未转依位，唯缘藏识，既转依已，亦缘真如及余诸法，平等性智，证得十种平等性故。知诸有情胜解差别，示现种种佛影像故。此中且说未转依时，故但说此缘彼藏识。悟迷通局理应尔故。无我我境遍不遍故，如何此识缘自所依，如有后识即缘前意。彼既极成此亦何咎？**
>
>

讲解：转依是转第八识的有漏种子，得无漏智，即名为‘转依’。凡夫位的第七识在未转依前，唯缘第八藏识。在初地转为下品平等性智，那就也缘真如及其余的一切法了。因为已转第七识的我见为平等性智，证得了十种的平等性。所以它能够知道九界有情胜解意乐的差别，随其所应，示现佛的受用身土，种种影像。

论中是约未转依时来说的，所以但说缘第八藏识，不说遍缘一切法。因为转依为悟、为通，未转依为迷、为局，理应然故。悟时通达无我，故能遍缘诸境。迷时局于有我，则缘境不遍，那就只有缘第八藏识的见分了。

再者，长行中‘缘彼’的‘彼’，就是所依。为什么第七识的所依与所缘，都是第八识呢？答曰：例如第六识缘前等无间缘意，即是缘其所依。彼既为大小乘教所共许，此第七识缘其所依的第八识，应无过失。（注：十种平等性，一者诸相增上喜爱。二者一切领受缘起。三者远离异相非相。四者弘济大慈。五者无待大悲。六者随诸有情所乐示现。七者一切有情敬爱所说。八者世间寂静皆同一味。九者世间诸法苦乐一味。十者修植无量功德究竟。）
Metal Chicken

*"Swift walking robot equipped with light armor. Dangerous in large numbers."*

-Encyclopedia

Vehicle as seen on the Encyclopedia.

The **Metal Chicken** is the fourth enemy of the game, starting from Oak Woods. It resembles a military walking mech.

## Description

The *Metal Chicken* is a walking military vehicle that can move from place to place using legs. It features a cockpit and two machine guns, they also have large legs to walk faster to the end of the map. They seems to be manned vehicles, since they have a window on the front part.

## Tips

* Always focus on armored units when there are too many enemies.
	+ Use Air Support if they are near the end of the map, preferably the bomb unit.
* Place many upgraded Cannons and E-Towers to slow the enemies and destroy them easily, if you have enough money.

## Similar Vehicles

* Trike (Speed)
* Light Tank (Armory)
Season Siblings II Spring Reagan

## Physical Appearance

Spring Reagan is a 13 year old human girl. She has hazel eyes, and long blonde hair. She likes to wear cottage core fashion like overalls and pastel colors. Her favorite colors are green and pink.

## Personality

Spring Reagan is very shy compared to her siblings. She is the most artistic and calm. She is also the healer and defense of the Season Sibling, the name of her and her friends when they transform into weather guardians. Spring also like to garden. She even has a whole green house she is constantly seen in throughout the show. She also likes to sing and has a beautiful voice as seen in episode eighth . Another thing she likes to do is paint. She mostly paints flowers, landscapes and the sky.

## Life before episode one

Spring Reagan was born on March 1st of 2010. She lived in Alaska with her three siblings and her mother Gloria. She ended up moving to Florida for her mom's work.

## Spring Reagan in Season Siblings (Key to the Pack)

In the beginning of season one Spring was very shy. But after wandering into the woods to a magical castle her and her siblings were destined to be the season siblings. The heroes who stop weather related crimes and the forces of evil. In episode five she lost her powers along with the rest of the group. But in episode ten she regained them by helping a squirrel. By the end of the show Spring became more confident when with her friends.
第四章 五受相应门

### **论文一**

> **此识行相极不明了，不能分别违、顺境相，微细、一类，相续而转，是故唯与舍受相应。又此相应受唯是异熟，随先引业转，不待现缘，任善、恶势力转故，唯是舍受。苦、乐二受是异热生，非真异熟，待现缘故，非此相应。又由此识常无转变，有情恒执为自内我，若与苦、乐二受相应，便有转变，宁执为我？故此但与舍受相应。**
>
>

讲解：此为八段十门中的五受相应门。说到五受相应，《三十颂》称‘相应唯舍受’。这第八阿赖耶识，行相极不明了，它不能分别违境、顺境之相，它的行相微细，始终一类相续而转。因此只能和非苦非乐的舍受相应。

再者，这个相应受，唯是第八异熟识总业所招感，随著先世业力的牵引，并不须要等待现前的助缘，任由过去世善恶势力的发展，而自然转起。因此，与第八识相应的，唯独是这个舍受。至于苦、乐二受，那是前六识的异熟生待缘方起，而不是第八识的真异熟，所以不和第八识相应。（注：唯识宗以第八识总报之果体称为真异熟；由此所生之前六识别报之果，即称为异熟生。）

再者，由于第八识是一类相续常无转变，所以有情的第七识就执之为常、一的自内之我。倘若与苦乐二受相应，那就不是一类相续的舍受，而是有善、恶转变的余受了，因此第八识唯与舍受相应。

### **论文二**

> **若尔，如何此识亦是恶业异熟？既许善业能招舍受，此亦应然，舍受不违苦乐品故，如无记法善、恶俱招。**
>
>

讲解：说一切有部师问难曰：如果依你们唯识家所说，第八识唯与舍受相应的话，那么，为什么第八识不但是善业的异熟识，而且也是恶业的异熟识呢？论主回答：既允许善业能招感舍受，当然恶业也能招感舍受。因为舍受于苦乐二品皆不相违，如非善非恶的无记法，善业、恶业也都可以招感。我们说一个容易了解的譬喻，譬如一幅素绢，你随便画上什么颜色都可以。

### **论文三**

> **如何此识非别境等，心所相应？互相违故。谓欲，希望所乐事转，此识任业，无所希望。胜解，印持决定事转，此识瞢昧，无所印持。念唯明记曾习事转，此识昧劣，不能明记。定，能令心专注一境，此识任运，刹那别缘。慧，唯简择得等事转，此识微昧，不能简择。故此不与别境相应。**
>
>

讲解：有部论师又问：为什么这第八阿赖耶识，不与别境及善等心所相应呢？论主答：那是因为它们的行相互相违背。五个别境心所，欲心所是随著希望的乐事而转，第八识则是任听其过去的业力而转，没有所谓的希望。胜解心所是从犹豫不定中，即可坚持所决定的事而转的，第八识瞢瞢味昧，本非犹豫，所以也无所谓印持。念心所是由明记曾经熟习之事而转，第八识昧闇劣弱，它不能明记曾经缘过的境界。定心所能令心专注于所观之境，第八识则任运随业，刹那别缘。慧心所是唯以简择得失之事而转，第八识则隐微闇昧，不能简择。因此第八识不与别境心所相应。

### **论文四**

> **此识唯是异熟性故。善、染污等，亦不相应；恶作等四，无记性者，有间断故，定非异熟。**
>
>

讲解：因为此识是异熟性，所以它不但不与别境心所相应，不与善、烦恼等心所相应，同时也不与悔、眠、寻、伺四种无记性的不定心所相应。这四种不定心所虽然也是无记性，但它们都是前六识有间断的异熟生，前六识有间断，不是第八识的相续而转的真异熟，所以也不相应。
Trike

*" Weak ground-based unit that can be easily handled by any of your towers. "*

- Encyclopedia

Vehicle as seen on the Encyclopedia.

The **Trike** is the first enemy of the game, starting from Sandy Beach. It resembles a three-wheeler racing car.

## Description

The *Trike* is a vehicle that use three wheels to move from place to place, they have a spoiler and an elongated body. They seems to be manned vehicles, since they have a window on the front part. These vehicles are known to be fast, but weak against every tower and Air Support.

## Tips

* Always focus on armored units when there are too many enemies, this vehicle should not be your first priority.
	+ Use Air Support if they are near the end of the map, preferably the bomb unit.
* Always attack this vehicle on early waves, when armored units do not appear yet, exception for later levels.

## Similar Vehicles

* Rally Car (Speed and Armor Rating)
* Triball (Armor Rating)
Huang Yue Ying

Veiled Heroine 归隐的杰女

**Gathering Wisdom** 集智
Whenever Huang Yue Ying uses a non-delay tool card, she immediately draws a card

**Wondrous Talent** 奇才
Whenever Huang Yue Ying uses a tool card, she has no range restrictions. Other players cannot remove Huang Yue Ying's armor unless they are within range to her.

Clarification:

* The card that Huang Yue Ying draws from "Gathering Wisdom," is available to Huang Yue Ying for immediate use. For example, if she plays a *Duel* and draws an *Attack*, she can use it when responding to her opponent's *Attack* cards. In addition, she gets to draw the card even if the tool card is *Negated.*
* When Huang Yue Ying trades in the *Chains,* she only draws one card. This is because the swap function is not considered to be using the tool card.
* "Wondrous Talent" applies to *Steal* and *Starvation*. The other characters can only use these cards within the physical range, whereas Huang Yue Ying can use these cards on anybody regardless of their position relative to her.
* Huang Yue Ying can draw an additional card when she uses *Negate* outside of her turn.

 * Huang Yue Ying can be one of the most powerful characters in the game because she has the potential to create a self-repeating cycle. With each of her draws, she has the chance of drawing another tool card.
* *Draw 2* and *Harvest* are very good for Huang Yue Ying. With *Draw 2,* Huang Yue Ying draws three cards due to her "Assembling Wisdom" and some of these cards may be tool cards. *Harvest* is great because Huang Yue Ying gets the additional card and she gets the first choice of all of the cards that are flipped over. She has a good chance of being able to get another tool card from her *Harvest*.
* Huang Yue Ying has very little to fall back on for defense. The only thing that comes to mind is that she draws a card each time she uses *Negate.* She can use this card outside of her turn and possibly draw a *Peach* or *Escape* to keep her alive longer.

Notable Combinations:

* Gou Jia - Huang Yue Ying's best friend is Gou Jia. During her turn, she can *Attack* him or damage him with a tool card and he can give her tool cards that he draws from his power. This cycle can repeat itself so long as they have *Peaches* to save Gou Jia.

* Liu Bei - Liu Bei can give Huang Yue Ying tool cards during his turn.

* Younger Zhuge Liang - Zhuge Liang can use black cards as *Negates* to take curb Huang Yue Ying's power. While he cannot stop Huang Yue Ying from drawing the additional cards, he can take the sting out of her tool-card-induced rampage.

 Loyalist
 Rebel
 Spy

**Final Remarks:**

Huang Yue Ying is one of the most dangerous characters in the game, second only to Huang Gai. The only thing that holds her back from being the best character in the game is the fact that she is almost completely reliant on being lucky to get tool cards. At her best, she is probably the best character in the game. At her worst, she is very mediocre. If you choose Huang Yue Ying, you must realize that you will be a big target for the enemy team.
Season Siblings II Summer Reagan

## Physical Appearance

Summer Reagan is a 13 year old human boy. He has blue eyes, and long gray hair. He likes to wear sports jerseys and varsity jackets. His favorite colors are yellow and blue.

## Personality

Summer Reagan is the comedic relief of the show. He has stupid and funny line and does funny things to. He is also offense of the Season Sibling, the name of him and his friends when they transform into weather guardians. Summer also loves sports. He loves to play all sports but his favorite are basketball and swim.

## Life before episode one

Summer Reagan was born on March 1st of 2010. He lived in Alaska with his three siblings and his mother Gloria. He ended up moving to Florida for his mom's work.

## Summer Reagan in Season Siblings (Key to the Pack)

In the beginning of season one Summer never thought about anything he did he was just chill. But after wandering into the woods to a magical castle her and her siblings were destined to be the season siblings. The heroes who stop weather related crimes and the forces of evil. In episode five he lost his powers along with the rest of the group. But in episode eleven he regained his power with a pep talk from Angelita. In the last episode when Angelita died he scarified a piece of himself. His hair color for her life. By the end Summer had matured a lot and will now always stay close the those he loves.
Light Fighter

*"Swift flying unit, which is not bound by any path."*

-Encyclopedia

Vehicle as seen on the Encyclopedia.

The **Light Fighter** is the seventh enemy of the game, starting from Blue Lagoon. It resembles a flying-wing fighter.

## Description

The *Light Fighter* is a flying military vehicle that can move from place to place. It features an elongated fuselage, with ailerons, they have also a machine gun hidden in the bottom part. They seems to be manned vehicles, since they have a window on the front part. These vehicles are known to be fast, but weak against M-Guns and Air Support.

## Tips

* Always focus on the flying enemies by placing M-Guns and make them focus on the flying units.
	+ Use Air Support if they are near the end of the map, preferably the aircraft unit.
Island Clash (Flash Game) Wiki

**Welcome to the Island Clash wiki**
*This wiki talks about the strategy, tower-defense Flash Player game, you might be looking for the Minecraft server, or the object show.*

This wiki is dedicated to one of the most underrated tower-defense games that was available with Adobe Flash Player.

* **Note:** This wiki is still on the works, expect many changes later.

## About

Island Clash was a Flash Player strategy, tower-defense videogame released in 26 March of 2014 for the famous website "*Newgrounds*" that later became well-known in the "*Friv*" website, along with others. The objective of the game is to defend the island from approaching enemies, by building cannons, E-Towers, etc.

**Main Pages**

* Towers
* Enemies
* Levels
* Tips
* Misc.
Cannon

*"Cannon with average damage and a slow rate of fire. Good for dealing with armored units such as tanks."*

-Encyclopedia

## Cannon

* Basic
* Intermediate
* Advanced

## General

### Cost

* 200 (placing)
* 300 (upgrading to Intermediate)
* 500 (upgrading to Advanced)

## Stats

### Health Points

* 2000 (Basic)
* 4000 (Intermediate)
* 6000 (Advanced)

### Physical Damage

* 16-24 (Basic)
* 24-36 (Intermediate)
* 32-48/4-6 (Advanced)

### Attack Range

* Average (Basic)
* Long (Intermediate)
* Long (Advanced)

The **Cannons** are a type of place-able tower that are unlocked by default, along with the M-Guns.

## Description

The Cannons are unmanned turrets that resemble a medium/light tank, they have a green color and a single cannon if it isn't upgraded, in other angles, the Level 1 Cannon features an antenna. The Level 2 upgrade features two cannons and a lines decoration on the top of the turret. The Level 3 upgrade features a bigger turret, one missile on each side and two larger cannons.

## Tips

* Use this turret when armored units are approaching, specially Light Tanks and Metal Chickens.
	+ It's preferred to upgrade the turrets and actively repairing them, if a Repair Center is not placed.
* You can combine a pair of Cannons to focus on armored units, they can be lethal if they are fully upgraded.
六、明唯识位·唯识五位修行

> 一、资粮位：谓修大乘顺解脱分，依识性、相能深信解。其相云何？颂曰：
>
>
> **乃至未起识 求住唯识性 於二取随眠 犹未能伏灭**
>
>
> 二、加行位：谓修大乘顺决择分，在加行位能渐伏除所取、能取。其相云何？
>
>
> **现前立少物 谓是唯识性 以有所得故 非实住唯识**
>
>
> 三、通达位：谓诸菩萨所住见道，在通达位如实通达。其相云何？
>
>
> **若时於所缘 智都无所得 尔时住唯识 离二取相故**
>
>
> 四、修习位：谓诸菩萨所住修道，修习位中如实见理，数数修习。其相云何？
>
>
> **无得不思议 是出世间智 舍二麤重故 便证得转依**
>
>
> 五、究竟位。谓住无上正等菩提，出障圆明，能尽未来化有情类。其相云何？
>
>
>
> **此即无漏界 不思议善常 安乐解脱身 大牟尼名法**
>
>

第一章　总明五位

第二章　释资粮位

第三章　释加行位

第四章　释通达位

第五章　释修习位

第六章　释究竟位
Heavy Tank

*"Strong tank equipped with heavy armor and the ability to withstand sustained attack."*

-Encyclopedia

## Statistics

### Attack Range

Long

The **Heavy** **Tank** is the fifth enemy of the game, starting from Dead Swamps. It resembles a combat tank.

## Description

The *Heavy Tank* is a tracked military vehicle that can move from place to place using tracks. It features a low-poly turret and two cannons. They seems to be manned vehicles, since they have a hatch on the turret.

## Tips

* Always focus on armored units when there are too many enemies.
	+ Use Air Support if they are near the end of the map, preferably the bomb unit.
* Place many upgraded Cannons and E-Towers to slow the enemies and destroy them easily, if you have enough money.

## Similar Vehicles

* Light Tank (Speed)
* Mastodon (Speed)
E-Tower

*"Casts armor piercing electric bolts at your enemies to damage their electronic parts. Slows units down by 20%."*

-Encyclopedia

## Stats

### Health Points

* 1700 (Basic)
* TBD
* TBD

### Electric Damage

* 5-9 (Basic)
* TBD
* TBD

### Attack Range

Average

The **E-Towers**, also known as **Shock Guns** are a type of place-able tower that are unlocked by the Development Center, along with the Repair Center.

## Description

The E-Towers are unmanned turrets that resemble a radar/rail gun, they have a light blue color and a single taser if it isn't upgraded.

## Tips

* Use this turret when armored units are approaching, specially Light Tanks and Metal Chickens.
	+ It's preferred to upgrade the turrets and actively repairing them, if a Repair Center is not placed.
* **Always** use this turret when a Zapper or other Special Enemies appear, since these are weak to the turret.
第五章 三性分别门

### **论文一**

> **法有四种，谓：善、不善、有覆无记、无覆无记。阿赖耶识何法摄耶，此识唯是无覆无记，异熟性故。异熟若是善、染污者，流转还灭应不得成。又此识是善、染依故。若善、染者，互相违故，应不与二俱作所依。又此识是所熏性故，若善、染者，如极香臭，应不受熏，无熏习故，染、净因果俱不成立。故此唯是无覆无记。**
>
>

讲解：此章讲阿赖耶识的三性门。世间事物的属性有四种，即善、不善、有覆无记、无覆无记。阿赖耶识在这四类法中，属于无覆无纪，因为它是非善非恶的异熟性。假使异熟是局限于善性，那因业流转的凡夫，就不能成就五趣生死；假使异熟是属于恶性，那修道还灭的圣人，就不能成就涅槃妙果。再者，这第八识，虽然是善、恶二法同所依止的总报主，实际上它是非善非恶。它假使是善，便不能为恶法所依止；是恶，便不能为善法所依止，如此相违，怎为善、恶二法作同所依止的总报体呢？这第八识虽是善、恶之所熏体，而实非善、恶。假使它本身是善、恶的话，那就应当如极香的旃檀，或极臭的阿魏一样，不能再受熏习了。熏习，就是种子。如果第八识里没有熏习的种子，那一切染净法的因果，不是都不能成立了吗？因此，阿赖耶识唯是无覆无记。

### **论文二**

> **覆谓染法，障圣道故，又能蔽心，令不净故，此识非染，故名无覆。记，谓善、恶，有爱、非爱果，及殊胜自体，可记别故。此非善、恶，故名无记。**
>
>

讲解：‘覆’的意思是障蔽，是染法，能障碍成佛之道，不令悟入；蔽者能蔽真心，不使清净。而阿赖耶识不是染法，所以名为无覆。记的意思是善法有可爱果，恶法有非可爱果，及有此殊胜的善、恶法体可资记别。记别，就是记取其当来爱与非爱的差别果相。这阿赖耶识，没有善、恶因果可资记别，所以名为无记。
第一章 举体出名门

### **论文一**

> **如是已说初能变相，第二能变其相云何？**颂曰：次第二能变，是识名末那，依彼转缘彼，思量为性相，四烦恼常俱，谓我痴我见，并我慢我爱，及余触等俱，有覆无记摄，随所生所系，阿罗汉灭定，出世道无有。
>
>

讲解：前面已经讲完初能变识的第八识之相，往下应讲第二能变的第七识之相了。第二能变又称思量能变，即是第七末那识之变，此思量能变的相状如何？如上列长行中颂文所说。古人诠释思量能变，也是以八段十门来科分，现列十门如下：

### 论文二

> **次初异熟能变识后，应辨思量能变识相。是识圣教别名末那，恒审思量胜余识故。此名何异第六意识？此持业释，如藏识名，识即意故。彼依主释，如眼识等，识异意故。然诸圣教恐此滥彼，故于第七但立意名。又标意名为简心识。积集了别劣余识故。或欲显此与彼意识为近所依，故但名意。**
>
>

讲解：初能变的第八异熟识前已说竟。现在诠释第二能变的第七思量识。这第七识，在圣教经典中通名谓‘识’，别名‘末那’。末那梵语，翻译为‘意’。意字的解释是恒审思量。宽泛的说，八识皆有思量，但第八识是恒而非审的思蕫，第六识是审而非恒的思量，前五识是非恒非审的思量，唯有第七识是既恒又审的思量，所以名之谓‘意’。有间曰：既然第七识通名谓识，别名谓意，综合通别，即名‘意识’，这和第六意识，有何不同。答曰：第七识是以意为识体，识为意用，在六离合释的解释中，属于‘持业释’，就像阿赖耶名谓‘藏识’一样，藏即识体。第六意识，依意根为主，在六离合释中属于‘依主释’，就像依眼根所发的识名叫眼识一样。所依的‘意’是第七识，能依的识是第六识。这是其分别之处。

尽管第七的意识是‘持业释’，第六的意识是‘依主释’。但仍恐有人混滥不清，所以但名第七为‘意’，以示区别。积集为心，了别为识，而独标第七名为意者，为简别此识在积集的意义不及第八识，在了别的意义不及前六识，所以名意。
唯识学 Wiki

**Welcome to the 唯识学 Wiki!**
围绕《成唯识论》建立的唯识学知识库。

We're a collaborative community website about 唯识学 that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## 唯识学101

* 印度瑜伽行学派：弥勒、无著、世亲、十大论师（亲胜、火辨、德慧、安慧、难陀、净月、护法、胜友、胜子、智月）、戒贤。
* 中国唯识宗：玄奘、窥基、慧沼、智周。
* 唯识学经典（六经）：《解深密经》、《大方广佛华严经》、《如来出现功德庄严经》、《阿毗达磨经》、《楞伽经》、《厚严经》。
* 唯识学论典（一本十支）： 《瑜伽师地论》、《百法明门论》、《大乘五蕴论》、《显扬圣教论》、《摄大乘论》、《阿毗达磨杂集论》、《辨中边论》、《二十唯识论》、《三十唯识论》、《大乘庄严论》、《分别瑜伽论》。
* 唯识学集成式精要：《成唯识论》。
* 唯识学基本概念： 识即是心、种子。

## 唯识学201

* 唯识宗立八识（八心王）：眼、耳、鼻、舌、身、意、末那、阿赖耶。
	+ 初能变识： 又称异熟能变识，指第八阿赖耶识的转变。
	+ 第二能变识： 又称思量能变识，指第七末那识的转变。
	+ 第三能变识： 又称了别能变识，指前六识的转变。
* 唯识宗立五十一相应心所:
	+ 遍行心所(sarvatraga)（5种）作意(manaskāra)、触(sparśa)、受(vedanā)、想(saṃjñā)、思(cetanā)
	+ 别境心所(viniyata)（5种） 欲(chanda)、胜解(adhimokṣa)、念(smṛti)、定(samādhi)、慧(prajñā)
	+ 善心所(kuśala)（11种） 信(śraddhā)、精进(vīrya)、慚(hrī)、愧(apatrāpya)、无贪(alobha)、无瞋(adveṣa)、无痴(amoha)、轻安(praśrabdhi)、不放逸(apramāda)、行捨(upekṣa)、不害(avihiṃsā)
	+ 烦恼(kleśa)（6种） 贪(rāga)、瞋(pratigha)、无明(avidyā)、慢(māna)、疑(vicikitsā)、不正见(dṛṣṭi)
	+ 随烦恼(upakleśa)（21种）
		- 小随烦恼：忿(krodha)、覆(mrakṣa)、悭(mātsarya)、嫉(īrasyā)、恼(pradāsa)、害(vihiṃsā)、恨(upanāha)、谄(śāṭhya)、诳(māyā)、憍(mada)
		- 中随烦恼：无惭(āhrīkya)、无愧(anapatrāpya)
		- 大随烦恼：放逸(pramāda)、懈怠(kausīdya)、不信(āśraddhya)、昏沉(styāna)、掉举(auddhatya)、失念(muṣitasmṛtitā)、散乱(vikṣepa)、不正知(asaṃprajanya)
	+ 不定(aniyata)（4种） ：悔(kaukṛtya)、眠(middha)、尋(vitarka)、伺(vicāra)
* 唯识宗立十一色法:
	+ 五根：眼(cakṣus)、耳(śrotra)、鼻(ghrāṇa)、舌(jihvā)、身(kāya)
	+ 五境：色(rūpa)、声(śabda)、香(gandha)、味(rasa)、触(spraṣṭavya)
	+ 法处所摄色(dharmāyatanikāni rūpāni)
* 唯识宗立二十四心不相应行法：
	+ 有得(prāpti)、命根(jīvitendriya)、众同分(nikāya-sabhāga)、异生性(visabhāga)、无想定(asaṃjñi-samāpatti)、灭尽定(nirodha-samāpatti)、无想报(āsaṃjñika)、名身(nāma-kāya)、句身(pada-kāya)、文身(vyañjana-kāya)、生(jāti)、老(jarā)、住(sthiti)、无常(anityatā)、流转(pravṛtti)、定异(pratiniyama)、相应(yoga)、势速(jāva)、次第(anukrama)、方(deśa)、时(kāla)、数(saṃkhyā)、和合性(sāmagrī)、不和合性(asāmagrī)
* 唯识宗立六无为法：
	+ 虚空无为(ākāśa)、择灭无为(pratisaṃkhyā-nirodha)、非择灭无为(apratisaṃkhyā-nirodha)、不动无为(āniñjya)、想受灭无为(saṃjñā-vedayita-nirodha)、真如无为(tathatā)
* 四分说：相分、见分、自证分、证自证分。
	+ 八心王，五十一心所皆具有四分作用。

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Wine

When a player is on the brink of death, that player can use play wine to restore one health. Also any player can play this card once during their turn. If they do, the damage of the next attack is increased by one.

**Clarification:**

* When using *Wine* to boost damage, no health is restored.
* Only the player on the brink of death can use *Wine* to restore their health.
* If someone plays a *Wine* and then ends their turn, the effects end with the turn. Their next attack will not do increased damage.
* Wine cannot be played retroactively to boost the damage of an attack.
Liu Chen

Selected by Right of Blood 血薦軒轅

**Total War** 戰絕
During Liu Chen's action phase, Liu Chen can use all hand cards as Duels 决斗. After a *Duel* during Liu Chen's turn, Liu Chen and the injured character each draw a card. If Liu Chen draws two or more cards in this way, Liu Chen will no longer be able to use "Total War" for this turn.

**Diligent King** 勤王
King Ability: Liu Chen can discard a card and then activate "Fierce General". The character who plays *Attack* in response to this "Fierce General" draws a card.
**Fierce General** 激将
King Ability: If Liu Chen needs to use an attack, he can ask any member of Shu to provide him one.

**Clarification:**

* If Liu Chen's "Total War" causes 1 unit of damage to himself due to *Duel* due to other characters. Liu Chen draws two cards and cannot continue to activate "Total War" this turn.
* When a character from Shu gives Liu Chen an *Attack* via "Fierce General," the action is considered to be taken on the part of Liu Chen. Therefore, Liu Chen's weapon takes effect and Liu Chen suffers any consequences for damaging the target.
* Liu Chen can use "Fierce General" when he wants to attack another player, when participating in a *Duel*, and when responding to *Barbarians.*
* When players give attacks, they can use their abilities to help them generate the card, e.g. Guan Yu can use a red card to give to Liu Chen, then Liu Chen uses it as an *Attack.* A member of Shu can also use the *Serpent Spear* to generate cards as well. Powers that take effect after the *Attack* is played do not take effect, e.g. Huang Zhong's power "Strong Bow" cannot be used through "Fierce General."
* If Liu Chen loses a "Duel" against Zhang Chun Hua during his turn, he will not draw a card due to Zhang Chun Hua's "Unfeeling" ability.
* If someone dies during "Total War", they must first be revived before drawing a card.
* Note Liu Chen cannot continue to draw after *Duels* when he is no longer able to use "Total War"
* "Fierce General" is Liu Bei's king ability.
* When a character from Shu gives Liu Chen an *Attack* via "Fierce General", the action is considered to be taken on the part of Liu Chen. Therefore, Liu Chen's weapon takes effect and Liu Chen suffers any consequences for damaging the target.
* If Liu Chen attacks via "Fierce General", Liu Chen may not attack again on the same turn unless he has equipment that increases his allowed *Attacks*. This is because he was the person that did the attacking previously.
* Liu Chen can use "Fierce General" when he wants to attack another player and when participating in a *Duel*.
* Liu Chen cannot use "Fierce General" outside his turn because the effect of "Diligent King" only lasts until the end of Liu Chen's turn.
* When players give attacks, they can use their abilities to help them generate the card, e.g. Guan Yu can use a red card to give to Liu Chen, then Liu Chen uses it as an *Attack.* A member of Shu can also use the *Serpent Spear* to generate cards as well. Powers that take effect after the *Attack* is played do not take effect, e.g. Huang Zhong's power "Strong Bow" cannot be used through "Fierce General."
Wu Yi

Building Power of Cavalry 建兴鞍辔

**Distant Charge** 奔袭
During his turn, whenever Wu Yi uses a card, he gets a bonus -1 horse until the end of his turn.  When all players are within his range, all other armor does not work and he can target an additional player with each attack.

**Clarification:**

* When Wu Yi uses cards with "Distant Charge", he gets a -1 for each card that he uses that turn.  If he uses three cards during the turn, he gets three -1 bonuses.
* If Wu Yi has an equipped -1 horse, this adds to the -1 bonuses that Wu Yi has.
* Wu Yi gets his bonuses from playing any kind of card.  The cards can be equipment, tools, or basic cards.
* When Wu Yi puts all other players in his range, all other armor does not work.  This counts for both tools and attacks.  If Wu Yi uses a card like *Barbarians*, other players with the *Rattan Armor*, will still be affected.  Wu Yi will still have the benefits of his armor.
6

## 6 as a word

English = six

Spanish = seis

Portuguese = seis

French = six

German = sechs

Italian = sei

Romanian = şase

Vietnamese = sáu

Greek = έξι (éxi)

Russian = шесть (shest')

Arabic = ستة (sita)

Hindi = छह (chhah)

Chinese = 六 (liù)

Japanese = 六 (roku)

Korean = 육 (yug)

## Facts Pertaining to 6

**6** is the sixth number in the numerical order.

**6** is an even number.

**6** is a composite number.

**6** in Roman numerals is **VI**.

A shape with **6** sides is a hexagon.

The newly discovered Kepler-11 system has **6** planets.

The atomic number for carbon is **6**.

A cube has **6** sides.

There are **6** colors in a rainbow.
Zhu Huan

Center of the State Refusing Heaven 中州拒天人

**Lure** 诱敵
At the end of his turn, Zhu Huan can choose any player. That player discards a hand card from Zhu Huan. If that card is not an attack, Zhu Huan takes a card from the target.

**Clarification:**

* "Lure" happens after Zhu Huan's discard phase.
* If Zhu Huan does not have any cards in his hand, he cannot use "Lure".
* When Zhu Huan takes a card from the target of "Lure", it can be a hand card or an equipped card.
第六章 三性分别门

### **论文一**

> **末那心所，何性所摄？有覆无记所摄，非余。此意相应四烦恼等是染法故，障碍圣道，隐蔽自心，说名有覆。非善、不善，故名无记。如上二界诸烦恼等定力摄藏，是无记摄。此俱染法所依细故，任运转故，亦无记摄。若已转依，唯是善性。**
>
>

讲解：第七末那识及其相应心所，在善、恶、无记三性中，是那一性所摄呢？答曰：如颂文中所说‘有覆无记摄’，而非其他。因为末那识相应的贪、痴、见、慢四根本烦恼，是染污法，能障碍圣道，隐蔽了本非染污的清净自心，所以名为有覆；它不是善性，也不是恶性，所以称为无记。就像色界、无色界有情的一切烦恼，由于定力摄藏而是无记性一样，这第七识在未转依前的相应烦恼，虽无定力摄藏，而所依的心王行相微细，任运而转，所以也是无记性摄。若已转依，那就不是无记，而是唯一的善性了。
B-12

]]]]

B-12 is in the B section. It spawns after B-012. B-12's speed is the same speed as A-12. It rebounds less than E-12. It rebounds 3 times instead of 4 times. This also can't be comfirmed that it rebounds 3 times forever. It might turn to 5 rebounds which is above E-12's rebound number. B-12 has also been redesigned by JuCeeJaMie.
第一章 能变差别门

讲解：前面讲完了第二能变的第七末那识，那么第三能变的前六识，它的义相又是怎么样呢？《唯识三十颂》颂文曰：‘次第三能变，差别有六种，了境为性相，善不善俱非。’颂文的意思是：然后是第三能变，它有六种差别，其特点是了别外境，其性质包括善、恶、无记三性。

本篇九章颂文，其中包括了九个题目，就是诠释前六识，是以七段九义来科分，七段又称七门，其科分如下：

### **论文二**

> **次中思量能变识后，应辩了境能变识相。此识差别总有六种，随六根境种类异故。谓名眼识乃至意识，随根立名具五义故。五谓依、发、属、助、如根。虽六识身皆依意转，然随不共立意识名，如五识身无相滥过。或唯依意故名意识，辩识得名，心意非例。或名色识乃至法识，随境立名顺识义故，谓于六境了别名识。**
>
>

讲解：由此向下，先解释七门中的‘能变差别门’。论文曰：其次说罢第二思量能识后，应当解释第三了境能变识。这了境能变识总有六种，因为随顺六根六境不同的功能，称做：眼识、耳识、鼻识、舌识、身识、意识。

或有问曰：识的立名，实通于根和境，为何要随根立名呢？论主答曰：因为随根立名有五种意义，例如：一者依于眼根之识，名叫眼识。二者眼根所发之识，名叫眼识。三者属于眼根之识，名叫眼识。四者帮助眼根了境之识，名叫眼识。五者识如于根名叫眼识（注：如眼根等是有情数，故眼识等也变为有情数）。眼识如此，耳、鼻、舌、身、意也是如此。六识皆仗意根而发生作用，今既依根立名，就应当都叫做意识才对，何以独名第六为意识呢？答曰：虽然六识都依末那识发挥作用，但只有第六识依第七不共意根而立意之名，如前五识，各依它们不共的五根而得名，这就没有混滥不清的过失。或者说，只有第六识依于意根，所以称为意识。

问：若第六识依于意就名叫意识，那么第八识也是唯依于意；第七识，也是唯依于心，这样就应当称第八识为意识，第七识为心识才对啊！答曰：这是辩论六识之所以得名，与心意无关，不能比例。

前六识或称色识、声识、香识、味识、触识、法识，这是随境立名，与随根立名为眼识乃至意识的名义不同。所谓随境立名，就是顺著识能了别六境的意义而立识名。

### **论文三**

> **色等五识唯了色等，法识通能了一切法，或能了别法，独得法识名，故六识名无相滥失。此后随境立六识名，依五色根未自在说。若得自在，诸根互用，一根发识，缘一切境，但可随根无相滥失。庄严论说：如来五根，一一皆于五境转者，且依粗显同类境说。佛地经说：成所作智，决择有情心行差别，起三业化，作四记等。若不遍缘，无此能故。然六转识所依所缘粗显极成，故此不说。前随义便，已说所依，此所缘境，义便当说。**
>
>

讲解：有问曰：色等前五识所了别的色等五境，都叫做法，第六法识所了别的法境里，也有色等五境在内，何以不名色等五识为法识呢？答曰：色等五识，只能各自了别各自的境界，所以不名法识；第六识能了别一切法，所以不名色等五识而名为法识。

上面随境所立的六种识名，是依五种色根还没有得到自在位的凡夫而说的。若是得到自在位的二乘圣人，那时便能五根互用，无论用那一根发识，都能遍缘六境。因此，六识的名称只好随根而立，称眼识、耳识、鼻识、舌识、身识、意识，以免混滥。

《大乘庄严论经》上说：如来的五根，每一根都能缘五境，但那是依粗显和同类的境界来说的。实际上，如来诸根互用，一缘一切。所以《佛地经》说：佛转五识为‘成所作智’，能够抉择各个有情的心行差别，而起身、语、意三业的对治教化。又能作一向记、分别记、反诘记、舍置记这四种记别，以决了当来的果相。如果如来不是一根遍缘诸境，怎么会有这种功能。然而六转识所依的根，所缘的境，色相粗显，这是大乘和小乘都承认的，所以本颂都略而不说。
第五章 释违理难．有情生死相续的由来

讲解：有问曰：‘虽然有内识，如果没有外缘的话，为什么三界有情，生死、死生，相续不断，难道说不是由于外缘之力吗？’颂中的答覆，前二句是说明生死相续之由；后二句是说明如何相续。

### **论文二**

> **论曰：诸业，谓福、非福、不动，即有漏善、不善、思业，业之眷属亦立业名，同招引满异熟果故。此虽才起无间即灭，无义能招当异熟果。而熏本识起自功能，即此功能说为习气，是业气分熏习所成，简曾现业，故名习气。如是习气，展转相续，至成热时，招异熟果，此显当果，胜增上缘。**
>
>

讲解：这以下是以论文来解释颂义。颂文首句曰‘由诸业习气’，诸业就是：福业、非福业、不动业，也就是有漏善、不善、思业。福，就是感得人天善趣的异熟总报，及顺五趣受的善业别报。非福，就是感得三恶趣的异熟总报，及顺五趣受的不善业别报。不动，就是感得色、无色界的异熟总报，及顺色、无色界受的禅定别报。业的眷属也立业之名，因为它们和业一样，能够招感总报和别报。这种业刚生起马上就消灭，无别义理能够招感当来真异熟果。现行之业当造之时，熏于本谶，生起自业之功能，这功能就是颂文所说的习气，因为这种功能是业的气分，这就是习气一名的由来。这习气是由现行熏习而来，它不同于萨婆多部过去有体的‘曾业’，也不同于顺世外道所说的一切果唯现业所得，所以称为习气。这种习气展转相续，到成熟的时候就能招感或总、或别的异熟报果，这表示习气是当来得果的增上缘。与亲能辨果的因缘不同。

### **论文三**

> **相见、名色、心及心所、本末，彼取皆二取摄。彼所熏发，亲能生彼本识上功能，名二取习气，比显来世异熟果心，及彼相应诸因缘种。俱谓业种二取种俱，是疏亲缘互相助义，业招生显，故颂先说。**
>
>

讲解：这是解释第二句颂文‘二取习气俱’。二取有四说，一者相、见二取，所取的相，及能取的见。二者名、色二取，即五蕴中的色蕴，受、想、行、识四无色蕴，即名。三者心及心所二取，一切五蕴，都不离心、心所法。四者本、末二取，取第八识的总报为本，取余识的别报为末。以上的四种二取，都属于颂文中的二取所摄。彼所熏发在根本识上那亲能生彼自果的功能，叫做二取习气。这表显二取习气，是未来世的异熟心，及彼相应诸法亲能办果的因缘种子，与业种子不同。

‘二取习气俱’的‘俱’字，是说诸业及二取种子，都能俱时感生自果。诸业种子，是感果的增上疏绿；二取种子，是生果的亲因缘，他们有互相为助的意义。二种虽是俱时，而业种子的感招生果力显，所以颂中先说业种子，后说因缘。

### **论文四**

> **前异熟者，谓前前生业异熟果；余异熟者，谓后后生业异熟果。虽二取种受果无穷，而业习气受果有尽，由异熟果性别难招，等流、增上性同易感。由感余生业等种熟，前异熟果受用尽时，复别能生余异熟果。由斯生死轮转无穷，何假外缘方得相续？此颂意说：由业、二取，生死轮回皆不离识，心、心所法为彼性故。**
>
>

讲解：这是解释后二句颂文，即‘前异熟既尽，复生余异熟’。所谓前异熟，不但是前世一生，也是前世之前多生的业感异熟报果。所谓‘后异熟’，不但是后世一生，也是后世之后多生的业感异熟报果。虽二取种子受果无穷，而业习气受果有尽。因为异熟果，在性别上业是善恶，果是无记；在招果上他必待异世成熟，方能得果，所以业习气受果有尽。等流和增上二果，一则性同，即业是善恶，果亦善恶；二则易感，即于熏成种子的同时，便能生果，所以二取种子受果无穷。

为要感得当来余生业种，及二取种子的成熟，所以现在身中的前异熟果，到临终受用尽时，又能别生来世的余异熟果。由此业果不断，有情的生死轮转无穷。何必要假藉外缘才能生死相续呢。

由上所讲，可知颂文的意思是：由于业及二取为因缘，从生死轮回都不离识，并不是心外之法使之生死相续。因为生死因果，是以心、心所法为体性的缘故。

### **论文五**

> **复次，生死相续，由诸习气，然诸习气总有三种：一、名言习气，谓有为法各别亲种。名言有二，一、表义名言，即能诠义音声差别。二、显境名言，即能了境心、心所法。随二名言所熏成种，作有为法各别因缘。二、我执习气，谓虚妄执我、我所种。我执有二，一、俱生我执，即修所断我、我所执。二、分别我执，即见所断、我我所执。随二我执所熏成种，令有情等自他差别。三、有支习气，谓招三界异熟业种。有支有二，一有漏善，即是能招可爱果业。二者诸不善，即是能招非爱果业。随二有支所熏成种，令异熟果善、恶趣别。应知我执有支习气，于差别果，是增上缘。**
>
>

讲解：再者，有情的生死相续，并非由于外缘，而是由一切习气之所使然。然而习气虽多，总说只有三种，第一种是名言习气，就是生起一切有为法的各自直接种子。名言种亦有二种，一者是表义名言，就是能诠表义理的音声差别。二者是显境名言，就是在前七识里，除去相分心外，其余能够了境的心、心所法。随著这表义、显境二种名言所熏成的种子，作为有为法亲办自果的各别因缘。

第二种是我执习气，就是虚妄执著我及我所，熏成自他差别的种子。但这我执亦有二种，一是俱生我执，即修道位所断那第六、七识所执的我及我所。二是分别我执，即见道位所断的那第六意识所执的我及我所。随著这俱生、分别二种我执所熏成的种子，能使一切有情，有自、他的差别，所以叫做我执习气。

第三种是有支习气，就是能招三界异熟果报的善、恶业种。但这有支亦有二种，一者是有漏善有支，就是能招人天善趣可爱果的业种。二者是诸不善有支，就是能招三恶趣非可爱果的业种。随著这有漏善、不善二种有支所熏成的种子，令异熟报果有善趣和恶趣的差别。

以上这三种习气，我执习气和有支习气，在不同的果报上都是增上缘。

### **论文六**

> **此颂所言业习气者，应知即是有支习气；二取习气应知即是我执、名言二种习气，取我、我所及取名言而熏成故，皆说名取。俱等余文，义如前释。**
>
>

讲解：这颂中所说的‘诸业习气’，应知指的就是有支习气说的。至于‘二取习气’，应知指的就是我执、名言二种习气。因为二取习气，是取著我和我所，及取著名言而熏成的，所以都说为取，名二取习气。至于颂中其余的文义，都同前面的解释一样，这里就不再费词了。