recursal/Fanatic-Fandom huggingface dataset:
Alchemy workbench

**Alchemy workbench** is a workbench and a piece of furniture where the player and other characters can turn alchemy ingredients into poisons and potions for all kinds of purposes. The strength of the potions depends on the player's skill in Alchemy, possible memories in alchemy, equipment and potions which boosts the skill temporarily.

In case the player character invests Memory points into the Lycanthope tree, it's possible to unlock a portable alchemy workbench, which at tier 3, will make immobile alchemy workbenches irrelevant.

## Locations

### Riverville

* Tarhutie Leklerk's stall in the centre of the town.

### Ark

* Marketplace, behind Stonehand's stall.
* Graybeard's Potion Palor in the Foreign Quarter
* Alchemy & Magic in the Sun Temple
* Two in the Curarium of the Sun Temple.
Shinji Ikari

**Shinji Ikari** (碇 シンジ *Ikari Shinji*) est un personnage de la franchise *Neon Genesis Evangelion*. Il est l'antagoniste principal et apparaît dans l'intégralité des œuvres de la franchise.

Il affronte Eren Jaeger durant son Battle.

## Paroles

### Verse 1 :

Non, pas encore un plafond inconnu,

Je remonterai pas dans l'EVA,

Pour un con qui se croit connu !

***Intro***

Ahhh !

Décroche de ton cordon et viens te battre !

Permet moi de te masquer,

et de te crucifier comme Adam

Tu n'arrive pas à stopper leur avancés,

Nous sommes 1, 2, 3 et vous êtes une armées ?

Nous combattons des anges et toi de simples titans

Vous êtes impuissant fasse à un point faible si voyant

Les animés de ce genre,

Ça commence à m'les briser

Tu n'a battu qu'un seul titan,

L'axe à besoin d'être recentré

je vais tout RE-CON-STRUI-RE

pas seulement posé un rocher !

Toi tu as, TOUT DÉ-TRUIT

Hulk serait énervé ?

### Verse 2 :

***Ne te défile pas, ne te défile pas, NE TE DÉFILE PAS !!!***

Le savais-tu Eren, les hérissons piques !

Retourne à l'école,

Et arrête de faire le flic

C'est un résumé foireux,

Pas mieux que ce mur construit par Trump

A taco titan, où est passé votre führer ?

Tu n'es pas aimé,

Tout le mondes préfères Livaï,

Toujours cloué au lit,

Sasuka est moins bestial !

Fini ton Historia,

Il manque plus que des Mechas,

Elle n'est pas encore morte,

Tu ne serai rien sans Mikasa

Ton pouvoir n'est pas colossal,

Même Armin le détient,

L'hallu,

Face à l'animé, le manga n'a pas déteint !

Pas besoin d'AT field

Tes punchlines passe pas

Soit heureux d'grandir

T'es maudit par l'Eva

Armin est doublé par Nagisa,

Ça va se retourner contre toi…

Prie pour ton mur,

Et tu pourra peut être la revoir…

## Trivia

* C'est le premier personnage de manga/animé qui apparaît dans un Power Meme Battle.
	+ Le second étant Eren Jaeger
* C'est le premier personnage à être doublé par Roger Le Semi-Dragon.

Modèle:Index rappeurs
Eren Jaeger

**Eren Jaeger** est le protagonsite principal de l'Attaque des Titans.

Il affronte Shinji Ikari durant son Battle.

Mais je suis déjà passé à l'attaque !

On se permet t'emmurer,

Tu va nous servir piédestal !

On a vu nos famille périr,

De pauvres innocents mourir,

Et te voir shooter dans une boule,

VA TE CON-VER-TIR !

Je suis un titan,

Mais je suis respectueux,

Tu es bloqué comme ton ami,

Et je fout pas la ville en feu

T'es un fondateur,

Mais je sais malheureusement pas dire (mètre a voix très faible)

Les Seele ont sonnés vôtre heures !

C'est le contraste de la fête !

…On m'a caché ma cave, toi le central d'Ogma

T'es pas plus bête qu'un singe,

mais tu es déjà tombé trop bas…

JE TUERAI TOUS LES TITANS,

Et je vais pas t'épargner,

Arrête de déprimer,

Tu perd ton temps à parler,

Tu as beau battre des anges,

Tu n'es rien au regard de dieu,

Nous sommes de simples Liliths,

Maintenant tu rend rouge les cieux,

J'ai survécu à l'horreur,

T'as jamais vu tant atrocité,

Ton manga est tout public,

À part "Oh mon dieu Rei est tombé"

Désolé cette fois si, il ni aura pas de bras pour t'aider,

Tu commence à perdre la tête,

En plus de produits dérivés,

Longine est gâchée,

Gear est maintenant en l'air,

C'est pas la taille qui compte,

mais comment on s'en sert

Refaire cette erreur n'a fait qu'avancer ta solitude,

C'est de ta faute,

Arrête de te plai-nitude

Tabris a explosé,

C'est là ton seul impact,

On recommence d'1.0,

C'est la fin d'Evangelion

## Trivia

* C'est le second personnage de manga/animé qui apparaît dans un Power Meme Battle.
	+ Le premier étant Shinji Ikari
* C'est le premier personnage à être doublé par Zen.

Modèle:Index rappeurs
Light-Born

The **Light-Born**, also called Eliath, are the seven mortal arcanists who became so powerful with their magical skills, that their status was elevated to gods by the people of Vyn. Tyr is seen as the most powerful, being called the Creator and the other six being called gods. Despite being very powerful, they do not control the magical structure, nor have they created the world. Each god was a patron or rules of a continent, until they were slain. Contrary to other living beings, the gods are privileged to have been born with the side of light only (they have no shadow elements).

The gods, despite being mighty, do not have complete control of the government in all civilized countries. The only country ruled directly by them is Enderal (in the game of Enderal), by the organisation called the Order of Light (Holy Order), which serves the gods as a military organisation. In most other countries, they have an amount of influence and in case of escalating conflicts, the Order of Light is allowed to send battalions of Keepers to maintain the peace.

## The Light-Born

The seven Light-Born are:

* Erodan, ruler of Nehrim, slain by Narathzul Arantheal.
* Esara, ruler of Inodan, slain by the Shadow God.
* Irlandâh or Irlanda, mother Narathzul Arantheal, wife of Tealor Arantheal. Patron of Arazeal. Commited suicide.
* Malphas, patron god of Enderal, slain by the Shadow God.
* Moraia or Morala, patron of Kilay, slain by the Shadow God.
* Saldrin, ruler of Qyra, slain by the Shadow God
* Tyr, ruler of Arktwend and Tirmatal, slain by the Shadow God.

## View of the Lightborn by the Order

According to The Order in Nehrim, it is a common fallacy that the Creator created the world and the gods are divine. In fact, the Creator did not create the world as the world was already formed before the dawn of the gods. But they do dominate both the land and the people, which, according to Merzul and his Order, is unjust. The gods are nothing more than mighty mages. The are neither immortal nor can they perform miracles. Merzul believe that, because of their unusual skills, they act as if they have right to rule over mankind.

## Dreams of the Dying

In Dreams of the Dying hardcover version, there is a description and pictures of the seven Light-Born in the appendix, which differs greatly from their appearances in Nehrim. The statues in Enderal of Malphas are very similair of the picture of Malphas.
Date

**Date** is an alchemy ingredient with only positive effects, but the effects are quite mixed. It provides resistance against poison, chymicum vitality and two effects useful for a mage: restore mana and lowering costs of mentalism spells.

The only way to acquire it from stores and merchants, with the merchant Vujaan selling 75 dates every from his store. Greybeard potions also selling a considerate quantity of this item. In case the player would like to acquire them, one should find a date palm in the Powder Desert. But as far as known, there are no date palms existing in the game.

## External links

* https://en.wikipedia.org/wiki/Date\_palm#Fruits
Leather Skin of the Tracker

**Leather Skin of the Tracker** is a piece of light body armor and one of the four parts of the Tracker armor set. It has the following four enchantments:

* Increases health by 8 points.
* Lockpicking is 8% easier.
* Sneak is 10% better.
* Stamina increased by 9 points.

Its upgrade materials are Steel Ingots and Leather.

The armor can be found at the following locations:

* On Captian Rocio, on the wreck of the Morning Dew.
* Somewhere in the sanctuary of the Gravespath.
* Soul Bed, on the Lost Fire Mage boss.

.

**Mage armor**
**Inodan:** Inodan's Judging Hands • Inodan's Legacy • Inodan's Traces • Inodan's Watching Eyes • Inodan's Wings
**Mysterious Nomad:** Footfalls of the Mysterious Nomad • Garb of the Mysterious Nomad • Nimbus of the Mysterious Nomad • Veil of the Mysterious Nomad
**Nemesis:** Nemesis Circlet • Nemesis Garb • Nemesis Gauntlets • Nemesis Shoes
**Tribunal:** Boots of the Tribunal • Hood of the Tribunal • Judging Hands of the Tribunal • Robes of the Tribunal
**Wandering Mage:** Echo of the Wandering Mage • Hand of the Wandering Mage • Shadow of the Wandering Mage • Soul of the Wandering Mage

**Rogue armor**
**Ash Warrior:** Claws of the Ash Warrior • Shell of the Ash Warrior • Traces of the Ash Warrior • Veil of the Ash Warrior
**North:** Eyes of the North • Fists of the North • Heart of the North • Traces of the North
**Scarlett Night:** Eye of the Scarlett Night • Soul of the Scarlett Night • Touch of the Scarlett Night • Trace of the Scarlett Night
**Swashbuckler:** Fists of the Swashbuckler • Footprints of the Swashbuckler • Glance of the Swashbuckler • Heart of the Swashbuckler
**Tracker:** Face of the Tracker • Fortune of the Tracker • **Leather Skin of the Tracker** • Silent Step of the Tracker
**Venturer:** Finger of the Venturer • Heart of the Venturer • Hood of the Venturer • Trails of the Venturer

**Warrior armor**
**Fallen:** Claws of the Fallen • Echo of the Fallen • Mask of the Fallen • Shroud of the Fallen
**Rat Catcher:** Cold Glance of the Rat Catcher • Grasp of the Rat Catcher • Silent Step of the Rat Catcher • Skin of the Rat Catcher
**Selna:** Bastion of Selna • Fists of Selna • March of Selna • Ventail of Selna • Selna's Wings
**Skaragg:** Skaragg Cuirass • Skaragg Gauntlets • Skaragg Helmet • Skaragg Shoes
**Skybreaker:** Bulwark of the Skybreaker • Fists of the Skybreaker • Ventail of the Skybreaker • Wings of the Skybreaker
Face of the Tracker

**Face of the Tracker** is a piece of light headgear and one of the four items from the Tracker set. When equipped, it bestows the following enchantments on the player:

* Prices are 8% better.
* Increases Health by 9 points.
* Light armor fortified by 9 levels.
* One-handed attacks do 9% more damage.

The item can be found on the following locations:

* Dunevilly Crypt, in the last room with two dead ends on each side. The dungeon and the item spawn will reset after some time.
* On Mogar Bitterstone, the boss of the Kynea Grotto in the Powder Desert.
* On the boss Ishmartep, inside Old Ishmartep. The quest Our Mark on this World will take the player to this cave near the end of the quest.

.

**Mage armor**
**Inodan:** Inodan's Judging Hands • Inodan's Legacy • Inodan's Traces • Inodan's Watching Eyes • Inodan's Wings
**Mysterious Nomad:** Footfalls of the Mysterious Nomad • Garb of the Mysterious Nomad • Nimbus of the Mysterious Nomad • Veil of the Mysterious Nomad
**Nemesis:** Nemesis Circlet • Nemesis Garb • Nemesis Gauntlets • Nemesis Shoes
**Tribunal:** Boots of the Tribunal • Hood of the Tribunal • Judging Hands of the Tribunal • Robes of the Tribunal
**Wandering Mage:** Echo of the Wandering Mage • Hand of the Wandering Mage • Shadow of the Wandering Mage • Soul of the Wandering Mage

**Rogue armor**
**Ash Warrior:** Claws of the Ash Warrior • Shell of the Ash Warrior • Traces of the Ash Warrior • Veil of the Ash Warrior
**North:** Eyes of the North • Fists of the North • Heart of the North • Traces of the North
**Scarlett Night:** Eye of the Scarlett Night • Soul of the Scarlett Night • Touch of the Scarlett Night • Trace of the Scarlett Night
**Swashbuckler:** Fists of the Swashbuckler • Footprints of the Swashbuckler • Glance of the Swashbuckler • Heart of the Swashbuckler
**Tracker:** **Face of the Tracker** • Fortune of the Tracker • Leather Skin of the Tracker • Silent Step of the Tracker
**Venturer:** Finger of the Venturer • Heart of the Venturer • Hood of the Venturer • Trails of the Venturer

**Warrior armor**
**Fallen:** Claws of the Fallen • Echo of the Fallen • Mask of the Fallen • Shroud of the Fallen
**Rat Catcher:** Cold Glance of the Rat Catcher • Grasp of the Rat Catcher • Silent Step of the Rat Catcher • Skin of the Rat Catcher
**Selna:** Bastion of Selna • Fists of Selna • March of Selna • Ventail of Selna • Selna's Wings
**Skaragg:** Skaragg Cuirass • Skaragg Gauntlets • Skaragg Helmet • Skaragg Shoes
**Skybreaker:** Bulwark of the Skybreaker • Fists of the Skybreaker • Ventail of the Skybreaker • Wings of the Skybreaker
Armor

Disambiguation page for ArmorThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
This **disambiguation page** has for each game a section with relevant links.

## Enderal

**Armor** may refer to:

* Armor (Enderal), list of all armor items in the game. Armor sets give more information about the unique items. Shields are not done in this section.
* Armor sets (Enderal), an article about the unique armor sets, which includes basically all information about them.
* Shields (Enderal), an article about all the shields and their properties.
* Heavy armor (Enderal), a skill in Enderal, which determines the proficiency of using heavy armor.
* Light armor (Enderal), a skill in Enderal, which determines the proficiency of using light armor.

### Categories

* Category:Heavy armor (Enderal)
* Category:Light armor (Enderal)
* Category:Armor (Enderal)
* Category:Arm protection (Enderal)
* Category:Body armor (Enderal)
* Category:Footwear (Enderal)
* Category:Headgear (Enderal)

## Nehrim

**Armor** may refer to:

* Armor (Nehrim), list of all armor items in the game. Armor sets give more information about the unique items. Shields are not done in this section.
* Armor sets (Nehrim), an article about the unique armor sets, which includes basically all information about them.
* Heavy armor (Nehrim), a skill in Nehrim, which determines the proficiency of using heavy armor.
* Light armor (Nehrim), a skill in Nehrim, which determines the proficiency of using light armor.
Leucoagaricus

**Leucoagaricus** is an alchemy ingredient and mushroom which grows in many environment, with the expection being very cold or very hot regions. It has the oncommon property of Fortify heavy armor and Chymicum, vitality. But in general, the properties of this plant aren't ideal for multiple effects potions or poisons with a certain goal.

There is not a single place where you can find Leucoagaricus growing in large quantities, but it can found at many locations at the road along the Farmers Coast and it grows plentiful in the Goldenforst region.
Blessing of the Discipline

**Blessing of the Discipline** is a one-tier talent which is unlocked with the Thaumaturge memory Arcane Interference, which also allows increases enchanting power by 10%.

The talent itself reduces Arcanist's Fever by 15 percent-points only once every 24 hours.

.

**Rogue talents**
Eye of the Storm •
Fire Arrows •
Flashpowder •
Ghostwalk •
Shadow of the Wind
Shadowtongue Oil •
Starling Spider

**Warrior talents**
Archaic Might •
Blade Dance •
Iron Maiden •
Quarian Stance •
Rage
Skaraggian Stance •
Tower of Strength

**Mage talents**
Arctic Wind •
Devour Soul •
Dimensional Rift •
**Blessing of the Discipline** •
Entropic Blood •
Focus
Psionic Veil •
Shock Nova •
Well of Life

**Lycanthropy and Phasmalism talents**
Call of the Hunt •
Detoxification •
Portable Laboratory
Net of Souls •
Summon Apparation •
Transmutation

**Affinity classes talents**
Colossus •
Massacre •
Nightwolf •
Spectral Arrows •
United Souls

**Hidden talents**
Glacial Bomb •
Onslaught •
Psionic Splinter •
Unleashed Fury
Echo of the Wandering Mage

### Set bonuses

I: Mentalism spells require 5% less mana. Entropy and Light Magic spells requires 4% less mana to cast.II: Mana regenerates 4% faster. Elementalism spells require 5% less mana.III: Increase armor rating by 5 points. Increase mana by 20 points.

### Upgrade material(s)

Leather, Shadow Steel Ingot.

**Echo of the Wandering Mage** is a pair of heavy armor boots and part of the Wandering Mage set, which consists of four items. The boots themselves have the following magical properties. Entropy and Psionics spells cost 8% less mana to cast, it increases mana regeneration by 9% and at last it increases Health regeneration by 6 points.

Like all items of the set, it must be found by exploring dungeons. The boots can be found at the following locations:

* On The Mechanist inside the airship Agnod.

.

**Mage armor**
**Inodan:** Inodan's Judging Hands • Inodan's Legacy • Inodan's Traces • Inodan's Watching Eyes • Inodan's Wings
**Mysterious Nomad:** Footfalls of the Mysterious Nomad • Garb of the Mysterious Nomad • Nimbus of the Mysterious Nomad • Veil of the Mysterious Nomad
**Nemesis:** Nemesis Circlet • Nemesis Garb • Nemesis Gauntlets • Nemesis Shoes
**Tribunal:** Boots of the Tribunal • Hood of the Tribunal • Judging Hands of the Tribunal • Robes of the Tribunal
**Wandering Mage:** **Echo of the Wandering Mage** • Hand of the Wandering Mage • Shadow of the Wandering Mage • Soul of the Wandering Mage

**Rogue armor**
**Ash Warrior:** Claws of the Ash Warrior • Shell of the Ash Warrior • Traces of the Ash Warrior • Veil of the Ash Warrior
**North:** Eyes of the North • Fists of the North • Heart of the North • Traces of the North
**Scarlett Night:** Eye of the Scarlett Night • Soul of the Scarlett Night • Touch of the Scarlett Night • Trace of the Scarlett Night
**Swashbuckler:** Fists of the Swashbuckler • Footprints of the Swashbuckler • Glance of the Swashbuckler • Heart of the Swashbuckler
**Tracker:** Face of the Tracker • Fortune of the Tracker • Leather Skin of the Tracker • Silent Step of the Tracker
**Venturer:** Finger of the Venturer • Heart of the Venturer • Hood of the Venturer • Trails of the Venturer

**Warrior armor**
**Fallen:** Claws of the Fallen • Echo of the Fallen • Mask of the Fallen • Shroud of the Fallen
**Rat Catcher:** Cold Glance of the Rat Catcher • Grasp of the Rat Catcher • Silent Step of the Rat Catcher • Skin of the Rat Catcher
**Selna:** Bastion of Selna • Fists of Selna • March of Selna • Ventail of Selna • Selna's Wings
**Skaragg:** Skaragg Cuirass • Skaragg Gauntlets • Skaragg Helmet • Skaragg Shoes
**Skybreaker:** Bulwark of the Skybreaker • Fists of the Skybreaker • Ventail of the Skybreaker • Wings of the Skybreaker
Light armor

Disambiguation page for Light armorThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.**Light armor** may refer to:

* Light armor (Enderal)
* Light armor (Nehrim)
Eggs

Disambiguation page for EggsThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Eggs** may refer to:

## Enderal

The following Alchemy ingredients:

* Bird egg
* Bug egg
* Chicken egg
* Firefinch egg
* Fish egg
* Hammerbird egg
* Leafgull egg
* Peakdasher egg
* Ravener egg
* Spider egg

### Quest

* The Biggest Egg Hunt Ever, a sidequest in which the player has to collect a few samples of four different bird eggs.
Health

Disambiguation page for HealthThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.**Health** may refer to:

* Health (Enderal)
* Health (Nehrim)
Classes (Enderal)

The **class** system in Enderal: Shards of the Order is quite different than other games. Instead of picking a certain class, every player character starts out as an Adventurer without any specialized skills, limitations, bonuses (with the exception of the chosen race) or maluses to any attribute or skill. When increasing levels by earning experience points, the player chooses to increase Health, Mana or Stamina. At each increase, they will also earn Crafting points, Learning points and one Memory point. This memory point that is earned, gives the ability to earn a new class.

When about four of five memory points are invested in a certain memory tree, the class of the player character will change from adventurer into the name of the subbranche of a memory tree. This does not give the player character any specials perks or attribute increases. This can be combined with another subbranche. For example, a player character who has a lot of memory points invested in the Elementalism and Thaumaturge branche of the Mage tree, will become an Elementalist / Thaumaturge.

When an affinity class is unlocked by investing at least 10 points in two different branches of a memory tree or two branches from two different memory trees, then the player character will receive a bonus related to the affinity class. This can be an increase in attributes, skills or a modification or access to a new talent. The effect of reaching an affinity class is smaller than the combined effect of an investment in at least twenty memories.

## Affinity classes

The affinity classes are due to the investment of at least 20 memory points, though theoratically atainable before level 20, usually not reached until level 25. This due to talents not counting for the amount of memories and due to investing in other memory trees. As such the affinity classes are becoming available during the mid or even end-game. You can find hints to the affinity classes through The Art of Combat quest and with books describing a certain class.

When an affinity class is attained, it can only be discarded by attaining a new affinity class, which can only be gained by investing more memory points that the current affinity class in or even two memory branches.

In the table below, you can find a list of all affinity classes and which classes have an affinity.
Iron Sword

**Iron Sword** is an one-handed weapon, which can be obtained by buying, crafting and finding it. In terms of damage, this is the least powerful weapon, but it's the earliest one-handed sword available.

There is no handicraft level required to craft the weapon, only the blueprint. The materials have an item value ( 2 x 8 + 6 + 4 x 20) = 30 coins. It means that the weapon can be sold for a profit, as the item value of the crafted item is 35 coins higher.

## Enchanted versions

This weapon has the following enchanted versions

* Iron Sword of Flames
Kas'Tharazeal

## Weapons and armor

### Applied enchantment(s)

Improves the skills of handicraft, light armor, lockpicking and sleight of hand by five levels.Improves one-handed damage by 5%.

### Base armor

0

**Kas'Tharazeal** is an unique enchanted amulet which gives the wearer the following effects:

* Handicraft is improved by five levels.
* Light armor is improved by five levels.
* Lockpicking is improved by five levels.
* Increases damage from One-handed attacks by 5%
* Sleight of Hand is increased by five levels.

The amulet is given by Esme at the end of Our Mark on this World when she has learned to trust you enough during the quest.
Focus

### Effect(s) at each tier

33% decrease of mana costs. Duration of talent for 15 seconds, 25 and 35 seconds at tier 1, 2 and 3 respectively.

### Memory tree

Mage tree

**Focus** is a talent which decreases the mana costs of spells by 33% when it's active. The first tier of the memory gives The Prophet a permanent, but unknown increase in mana regeneration speed. The second and third tier of the talent increase the duration from 15 second at tier I, to 25 and 35 seconds respectively. Due to it being the first tier of magic tree, it's needs to be unlocked to gain acess to all the other Mage tree memories.

Due to the amount of mana cost decreasement for all spells being 33% and the fact that is non-specific or conditional, this talent is considered a suitable talent for player characters with a mage playstyle or frequently use it. It remains useful throughout the entire game for mages, thus a second or third tier of the talent make it very useful in combat.

.

**Rogue talents**
Eye of the Storm •
Fire Arrows •
Flashpowder •
Ghostwalk •
Shadow of the Wind
Shadowtongue Oil •
Starling Spider

**Warrior talents**
Archaic Might •
Blade Dance •
Iron Maiden •
Quarian Stance •
Rage
Skaraggian Stance •
Tower of Strength

**Mage talents**
Arctic Wind •
Devour Soul •
Dimensional Rift •
Blessing of the Discipline •
Entropic Blood •
**Focus**
Psionic Veil •
Shock Nova •
Well of Life

**Lycanthropy and Phasmalism talents**
Call of the Hunt •
Detoxification •
Portable Laboratory
Net of Souls •
Summon Apparation •
Transmutation

**Affinity classes talents**
Colossus •
Massacre •
Nightwolf •
Spectral Arrows •
United Souls

**Hidden talents**
Glacial Bomb •
Onslaught •
Psionic Splinter •
Unleashed Fury
Books

Disambiguation page for BooksThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Books** may refer to:

## Published books about Vyn

* Dreams of the Dying
* The Cure For Living, release date is not known so far.

## Enderal

* Books (Enderal)
* Learning books, the 72 books for increasing levels in the eightteen skills.
* Learning book, which increases the amount of learning points by one for the twelve combat skills.
* Memory book, which increases the amount of memory points by one point.
Gaboff's Premium Wares

**Gaboff's Premium Wares** is a shop which sells artifacts and other unusual item and is operated by Gabor Gaboff. The shop is located in Ark, Noble Quarters. In the middle of the Noble Quarters, there runs a small stream of water, with shops one side and the Fat Leoran and the houses on the other sides. It's located on the side with the shops.

## Lay-out

The building consists of shop floor and a dining room on the ground floor, sleeping quarters on the first floor and an attic on the second floor.

## Workbenches

Inside the house, you can find a Cooking pot in the dining room and a Grammaphone of Silted Dreams near the shop counter.

## Shop

He is always selling the following items with the following quantity:

### Armor

* Blue Silk Robe
* Purple Silk Robe
* Medium Backpack
* Small Backpack
* Raddled Robe
* Raddled Robe of Magic Regeneration

### Scrolls

* 3x Scroll of Ondusi's Key, apprentice
* 4x Scroll of Ondusi's Key, adept
* 4x Scroll of Ondusi's Key, expert
* Scroll of Ondusi's Key, master
* Teleport scrolls

### Consumables

* 3 copies of all crafting and learning books, from apprentice to master in all skills.
* 10x Old Tome
* Techniques of Loram Waterblade: Onslaught Tier I

### Alchemy ingredients

* Ectoplasm
* Frost Salts
* Hammerbird egg
* 5x Spiddal cane
* Vatyr's tongue

### Books

* Account of an Unknown Traveler, Volume 2
* Encyclopedia Arcana - Magic, Part II
* Encyclopedia Arcana - Magic, Part IV
* The Disciples of Magic - Entropy
* The Disciples of Magic - Mentalism
* The Disciples of Magic - Psionics
* The Life of Torgan Whispertongue, Volume 2
* The Little Mouse Mitata

### Artifacts

The shop sells the following artifacts, but what is sold is completely random and determines on the level of the player:

* Coat of the Bloodmoon, starting from level 50.
* Eye of the Scarlett Night, starting from level 30.
* Soul of the Scarlett Night, starting from level 30.
* Touch of the Scarlett Night, starting from level 30.
* Trace of the Scarlett Night, starting from level 30.
* Leaf Dancer's Bow, selling starts around level 30-40.
* Sorrow's Visage, around level 60.
Ghost wrapping

**Ghost wrapping** is an alchemy ingredient which has only positive effects, with most of them focused on magic. The three effects focused on magic are fortify elementalism, ambrosia and resist magic. The fourth effect is restore stamina. This ingredient can be mixed with Nightshade to make an expensive ambrosia and elementalism potion.

It can be bought from the owner Ember and Fireflash (3x) in the Noble quarters of Ark and it always dropped by Ancentral Spirit.
Fireball

**Fireball** is an Elementalism spell which shoots a ball of fire to the target, which costs 1-2 seconds to cast. It's effect is very similair to the spell Firebolt, but that spell has no area of effect, thus requiring higher precision and target movement predictability to successfully hit the target. Fireball has an area of effect of about one meter.

## Spell effect table

In the table below, all spells effects are summarized.

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**Elementalism**Blazing Spark • Chain Lightning • **Fireball** • Firebolt • Fire Cloak • Fire Rune • Flame Bite • Frost Rune • Frostwind • Grounding • Ice Breath • Ice Spike • Lightning Cowl • Lightning Rune • Wall of Flames • Wall of Frost
**Light Magic**Blessing of Life • Boon • Circle of Protection • Flash Heal • Life Absorption • Protection of Magic • Second Breath • Turn Undead
**Mentalism**Detect Life • Detect Undead • Divine Shield • Equilibrium • Essence Gift • Magelight • Mark and recall • Paralyze • Saldrin's Touch • Spectral Chest • Spell Ward • Telekinesis • Waterbreathing
**Psionics** • Clairvoyance • Counter • Dreameater • Mesmerize • Panic • Provoke • Psionic Push • Psychosis • Silent
**Entropy**Elementalism • Entropy (Enderal)
**Mythical spells**Acceleration • Blizzard • Cannonade • Summon Abomination • Purge • Panacee • Thunderclap
**Talents**Acceleration • Blizzard • Cannonade • Summon Abomination • Purge • Panacee • Thunderclap
Iron Ingot (Enderal)

**Iron Ingot** is a crafting material, which is commonly used for furniture, and as crafting and upgrading material for armor and weapons of usually lower quality. It can be made by melting two iron ore at a Smelter and smiths and other armor sellers are selling it. Unlike most most ingots, the ore has a significantly higher item value (14 combined) than the ingot, with an item value of 8. Thus if a large quantity of ingots is needed, then it's better to buy only the ingots and not the ore, unless there aren't enough ingots to be bought.

## Item needing iron ingots

The following items need ingots as crafting material:

* Iron Battleaxe
* Iron Claymore
* Iron Boots
* Iron Cuirass
* Iron Dagger
* Iron Gauntlets
* Iron Helmet
* Iron Mace
* Iron Shield
* Iron Sword
* Iron War Axe
* Iron Warhammer

### Upgrade material

The following item require the ingot as upgrade material:

* Iron Battleaxe
* Iron Claymore
* Iron Boots
* Iron Cuirass
* Iron Dagger
* Iron Gauntlets
* Iron Helmet
* Iron Mace
* Iron Shield
* Iron Sword
* Iron War Axe
* Iron Warhammer
Chicken Egg (Enderal)

## Chicken egg

**Chicken egg** is an Alchemy ingredient and food ingredient. As an alchemy ingredient, it has two positive properties, which are resist magic and waterbreathing. It's negative effects are damage mana regeneration and drain stamina.

Chicken and their nests are found on farms, though there is are no farms with huge quantities of chickens. Each nest yields one egg. Eggs are also sold in alchemy stores and it could be possible that sellers of food may sell this as well.
Counter

**Counter** is a Psionics spell which deals magic damage to creatures and humans, which is improved by 5 points with each psionics level. The effect is also lasting longer, with a higher rank and increases damage as well. The hand shows a red orb, but this is a yellow orb in flight, and changed back to red upon impact.

**Editor's note**. It seems that the description of the spell in the game is really odd and vague. This spell should be investigated better inside the console or by observations from live practice. As such, some information about the spell can false at the current moment. The description of the spell also mentioned that the cooldown time for the target changed from 11 to 17 seconds upon upgrading, which is detrimental to the spell.

## Acquiring

The best method of finding tomes for these spells is by checking the stock of the Shrouded Mages across the world.

## Memory tree

This spell benefits from the following Mage tree memories:

* Concentration, 2 ranks, increases duration of spell by 28% max.
* Practiced Ritualist, effects unknown.
* Quiet Casting. for making spells silent.
* Abyss, increase spell power by 25% and know elemental, mechanical and undead are affected. It will also slow down mesmerised targets (needs to be verified).
* All the Dark Arts memories for decreasing mana cost.

## Spell table

In the table below, all spells effects are summarized.
Aeterna Bow

### Material(s)

Glowing Thorium Ingot, 2 Leather Strip, Moonstone Ingot, Shadow Steel Ingot, 10 Spare Parts, 2 Steel Ingot, Wood.

**Aeterna Bow** is a high-quality and one of the best bow available in the game. It can be found and bought from smiths, but it can also be crafted by player character who have at least 60 Handicraft.

The item value of all materials are ( 150 + 2 x 6 +80 + 110 + 10 x 2 + 2 x 38 + 4) = 448

## Enchanted version

There are also enchanted version of this weapon in existance. These are:
Glowing Thorium Ingot

**Glowing Thorium Ingot** is a crafting material. It's needed to craft many high-grade armor and weapons, with especially Aeterna equipment requiring a decent quantity of it. Like many other ingots, the ore needed to create the ingot at the Smelter, has a higher item value (180) than the ingot (150). As such, it's best to buy ingots over ores if buying large quantities, unless the needed quantity of ingots can't be obtained otherwise.

## Item which need ingots

The following items need corundum ingots:

* Aeterna Boots
* Aeterna Cuirass

### Upgrading

* Aeterna Boots
* Aeterna Cuirass

## Disassembling

The following items give result in ingots when they are disassembled at a Smelter:

* Aeterna Boots, 3x
* Aeterna Cuirass, 3x
* Aeterna Gauntlets
* Aeterna Helmet, 2x
* Aeterna Shield, 2x
Deer pelt

**Deer pelt** is a crafting material.

#### **Use**

Though it's not used directly as a material to create any piece of armor or weapon, these pelts can be used to improve Skaragg armor.

They can be brought to a Tanning rack to turn them into two pieces of Leather for each pelt.

**Acquisition**

They can be acquired by hunting deer, or by bringing the light Skaragg armor to a Smelter for dismantling, resulting in the following quantities of pelts:

* Skaragg Boots (Light armor), two pelts.
* Skaragg Cuirass (Light armor), three pelts.
* Skaragg Gauntlets (Light armor), one pelt.
* Skaragg Helmet (Light armor), one pelt.
Bee

**Bee** is an alchemy ingredient with three properties related to stamina, restore stamina, increase stamina regeneration and damage stamina. The fourth and second negative property is weakness to shock. As such, this ingredient is useful for stamina regenerating potions.

The ingredient can be bought from alchemy stores and bees can be in a 10 meter radius of a beehive. This can either be naturally beehives or man-made beehives during midday hours. A beehive can spawn up to 10-15 bees for each beehive. A large amount of beehives can be found near the Upper Haystacks on the Farmer's Coast.
Claws of the Fallen

### Set bonuses

I: Block 7% more damage with a shieldII: Increases Health by 15 points.III: Increases melee damage by five points.

### Upgrade material(s)

Malachite Ingot?

**Claws of the Fallen** is a pair of heavy armor gauntlets and one of the four items from the Fallen armor set. It has the following enchantments:

* Increases Handicraft by 3 levels.
* Heavy armor fortified by 10 levels.
* Increases health by 8 points and stamina by 6 points.

It can be found at a few locations in the world, such as the Wild Mage Camp, where it lies on the Arcane enchanter. Another location is the Mana Pond, where it lies inside the boat near the edge of the pond.

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**Mage armor**
**Inodan:** Inodan's Judging Hands • Inodan's Legacy • Inodan's Traces • Inodan's Watching Eyes • Inodan's Wings
**Mysterious Nomad:** Footfalls of the Mysterious Nomad • Garb of the Mysterious Nomad • Nimbus of the Mysterious Nomad • Veil of the Mysterious Nomad
**Nemesis:** Nemesis Circlet • Nemesis Garb • Nemesis Gauntlets • Nemesis Shoes
**Tribunal:** Boots of the Tribunal • Hood of the Tribunal • Judging Hands of the Tribunal • Robes of the Tribunal
**Wandering Mage:** Echo of the Wandering Mage • Hand of the Wandering Mage • Shadow of the Wandering Mage • Soul of the Wandering Mage

**Rogue armor**
**Ash Warrior:** Claws of the Ash Warrior • Shell of the Ash Warrior • Traces of the Ash Warrior • Veil of the Ash Warrior
**North:** Eyes of the North • Fists of the North • Heart of the North • Traces of the North
**Scarlett Night:** Eye of the Scarlett Night • Soul of the Scarlett Night • Touch of the Scarlett Night • Trace of the Scarlett Night
**Swashbuckler:** Fists of the Swashbuckler • Footprints of the Swashbuckler • Glance of the Swashbuckler • Heart of the Swashbuckler
**Tracker:** Face of the Tracker • Fortune of the Tracker • Leather Skin of the Tracker • Silent Step of the Tracker
**Venturer:** Finger of the Venturer • Heart of the Venturer • Hood of the Venturer • Trails of the Venturer

**Warrior armor**
**Fallen:** **Claws of the Fallen** • Echo of the Fallen • Mask of the Fallen • Shroud of the Fallen
**Rat Catcher:** Cold Glance of the Rat Catcher • Grasp of the Rat Catcher • Silent Step of the Rat Catcher • Skin of the Rat Catcher
**Selna:** Bastion of Selna • Fists of Selna • March of Selna • Ventail of Selna • Selna's Wings
**Skaragg:** Skaragg Cuirass • Skaragg Gauntlets • Skaragg Helmet • Skaragg Shoes
**Skybreaker:** Bulwark of the Skybreaker • Fists of the Skybreaker • Ventail of the Skybreaker • Wings of the Skybreaker
Aeterna Boots

**Aeterna Boots** are a piece of light footwear and offer the highest armor rating for non-enchanted light footwear.

They can be crafted with a Handicraft level of 60 and they are sold by armorsmiths.

## Trivia

Despite not requiring Glowing Thorium Ingots for their creation, they can be brought to a Smelter to obtain three ingots of the material.
Mud morrel

**Mud morrel** is an alchemy ingredient with two positive and two negative effects. It will restore health, but it will also increase Arcanist's Fever like any ingredient. The two other effects are shock resistance and as last, paralyze, which a quite uncommon negative effect.

To obtain them, they can be bought at alchemy stores. They also grow in various caves with a lot of water inside them. The Shimmering Grove has a large quantity growing them inside and at the river entrance.
Garlic (Enderal)

## Garlic

**Garlic** is an alchemy and cooking ingredient. As an alchemy ingredient, it has only positive effects and all effects involve increasing regeneration speed of Health, Mana, fortify Stamina and Wolf blodd. As such, it's an ingredient with uses for nearly every character.

It's sold by alchemy stores, vegetable sellers and it can be found around fireplaces and Cooking pots around Enderal. There is no known garlic farm in Enderal.
Entropic Blood

**Entropic Blood** is a Sinistrope Mage tree talent which allows to turn an enemy into a slave, which will fight along the player character and deals more damage than normal. Upon dying, it will explode and will release a wave of entropic damage to nearby enemies.

Using an apparation, a summoned creature and this slave, will make a lot of fights quite easy. Using Psionic Veil will give the player time to regroup or avoid being the target of the other creatures, until the enslaved creature has done its job or died trying.

## Table

 II
 III

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**Rogue talents**
Eye of the Storm •
Fire Arrows •
Flashpowder •
Ghostwalk •
Shadow of the Wind
Shadowtongue Oil •
Starling Spider

**Warrior talents**
Archaic Might •
Blade Dance •
Iron Maiden •
Quarian Stance •
Rage
Skaraggian Stance •
Tower of Strength

**Mage talents**
Arctic Wind •
Devour Soul •
Dimensional Rift •
Blessing of the Discipline •
**Entropic Blood** •
Focus
Psionic Veil •
Shock Nova •
Well of Life

**Lycanthropy and Phasmalism talents**
Call of the Hunt •
Detoxification •
Portable Laboratory
Net of Souls •
Summon Apparation •
Transmutation

**Affinity classes talents**
Colossus •
Massacre •
Nightwolf •
Spectral Arrows •
United Souls

**Hidden talents**
Glacial Bomb •
Onslaught •
Psionic Splinter •
Unleashed Fury
Calia Sakaresh

**Calia Sakaresh** is a novice and becomes a Keeper of the Order of Light during the main storyline of Enderal: The Shards of Order. She is first met during the quest Part of Something Momentous, Part II, in which she, Dunwar and The Prophet partake in the ritual to become a Keeper. She will wear heavy armor on missions and uses a greatsword in melee combat. She will also heal the player character. She and Jespar Dal'Varek are the only two romanceable characters.
Axe of the Blind Miner

**The Axe of the Blind Miner** is an war axe in the possession of the Blind Miner, which is one of the five creatures of Myths and Legends sidequest. The axe can be obtained by slaying this legend, but this requires the Old Ban Totem before being able to harm this monstrous miner.

The Miner can be found in the Old Asalion. In the bottom of the Undercity Tarpit, there are a lot of iron veins, which are nearby Old Asalion, where the Miner resides. In case of having trouble with the fight, lure the Blind Miner to the Tarpit and let the Rhâliam brother do the work.

The weapon itself is quite powerful in terms of damage, but it's less powerful than Uunil'Yâr's Promise. But due to the latter weapon requiring on luck and high Sleight of Hand, this weapon is the second best one-handed axe.
Huge Backpack

**Huge Backpack** is a backpack which can be made by the player with level 50 Handicraft at a Tanning rack. It increases the carrying capacity of the wearer by 60 points, which results in a net increase of carrying capacity by 57 points when the weight of pack itself is substracted.

The item value of the materials needed for crafting this item are with a value of 219 coins (100 + 5x15 + 3x6 + 10x2 + 6) nearly thrice as low as the item value of the backpack itself. Thus, whether this can be made on a large scale profitable, depends mostly whether the leather and the gold ingot can be acquired by the player. Around 75-80 rhetoric, it should be profitable to buy the ingredients and then produce the item.
Medium Backpack

### Material(s)

3x Leather, 3x Leather Strip, 4x Spare Parts, Silver Ingot, Steel Ingot, Quicksilver Ingot

**Medium Backpack** increases the carrying capacity by 30, and thus increases the net capacity by 27 points when equipped. This bag can be bought from Gaboff's Premium Wares and Samuel Goldenford in Ark.

With a Handicraft level of 25, these can be made by the player character. The materials needed for the item have an item value of: 3x15 + 3x6 + 4x2 + 50 + 38 + 40 = 199. Due to the item value of the materials being higher than the item itself, it can never be crafted by the player for a profit at any rhetoric level.
Mask of the Father

## Weapons and armor

### Applied enchantment(s)

Increases mana by 50 points. Decreases mana costs of entropy and psionics spells by 15%. Reduces cooldown time of talents by 10%.

### Upgrade material(s)

???

**Mask of the Father** is a piece of heavy armor headgear with powerful and unique enchantments. It increases mana by 50 points, decreases the mana costs of entropy and psionics spells by 15% and it reduces cooldown time of talents by 10%, which is an unique ability.

It can be obtained at the end of Dark Chambers of Our Mind by siding in the final fight with The Father against Tharaêl Narys. After the Rhalâim have performed the Transendence in the Room of Painting, you can find the mask and a note lying near the edge where the room once was.
Boneripper (weapon)

**Boneripper** is an one-handed sword with the enchantment of aborbing 3 health each swing. In terms of damage, the weapon is equal to a Rune Sword.

There are at least two Bonerippers in the game. One can be found inside the Aged Man's Manor during the quest Word of the Dead. During the stealth mission, it can be found in the eastern wing at the ground floor (from the entrance point of view) inside a display case. The player can take it without it being seen as theft. The weapon can be used at an Arcane enchanter to learn its effect.

The second one can be looted from the dragon's corpse in Dragon Aerie.
Hood of the Venturer

## Weapons and armor

### Applied enchantment(s)

8% better prices.Mana regenerates 7% faster.Sneak is 7% better.Stamina regenerates 9% faster.

### Set bonuses

I: Increases Sleight of Hand by 9 points.II: Increases critical hit chance by 10%III: Increases the chance that the memory "Vagabond: High Dexterity" completely intercepts the damage from 10% to 20%.

## Handicraft

### Material(s)

???

**Hood of the Venturer** is a piece of light headgear and one of the four items of the Venturer armor set. Like all the items from this set, you have to find the Blueprint to make the item. This blueprint does only turn up in large stashes, thus requires at least 75 Sleight of Hand to appear. The only advice is to acquire a high level in the skill as soon as possible or refrain from opening massive chests until this level or higher has been reached.

You need 75 Handicraft in order to craft this item.

The hood has the following enchantments:

* 8% Better prices.
* Mana regenerates 7% faster.
* Sneak is 7% better.
* Stamina regenerates 9% faster.

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**Mage armor**
**Inodan:** Inodan's Judging Hands • Inodan's Legacy • Inodan's Traces • Inodan's Watching Eyes • Inodan's Wings
**Mysterious Nomad:** Footfalls of the Mysterious Nomad • Garb of the Mysterious Nomad • Nimbus of the Mysterious Nomad • Veil of the Mysterious Nomad
**Nemesis:** Nemesis Circlet • Nemesis Garb • Nemesis Gauntlets • Nemesis Shoes
**Tribunal:** Boots of the Tribunal • Hood of the Tribunal • Judging Hands of the Tribunal • Robes of the Tribunal
**Wandering Mage:** Echo of the Wandering Mage • Hand of the Wandering Mage • Shadow of the Wandering Mage • Soul of the Wandering Mage

**Rogue armor**
**Ash Warrior:** Claws of the Ash Warrior • Shell of the Ash Warrior • Traces of the Ash Warrior • Veil of the Ash Warrior
**North:** Eyes of the North • Fists of the North • Heart of the North • Traces of the North
**Scarlett Night:** Eye of the Scarlett Night • Soul of the Scarlett Night • Touch of the Scarlett Night • Trace of the Scarlett Night
**Swashbuckler:** Fists of the Swashbuckler • Footprints of the Swashbuckler • Glance of the Swashbuckler • Heart of the Swashbuckler
**Tracker:** Face of the Tracker • Fortune of the Tracker • Leather Skin of the Tracker • Silent Step of the Tracker
**Venturer:** Finger of the Venturer • Heart of the Venturer • **Hood of the Venturer** • Trails of the Venturer

**Warrior armor**
**Fallen:** Claws of the Fallen • Echo of the Fallen • Mask of the Fallen • Shroud of the Fallen
**Rat Catcher:** Cold Glance of the Rat Catcher • Grasp of the Rat Catcher • Silent Step of the Rat Catcher • Skin of the Rat Catcher
**Selna:** Bastion of Selna • Fists of Selna • March of Selna • Ventail of Selna • Selna's Wings
**Skaragg:** Skaragg Cuirass • Skaragg Gauntlets • Skaragg Helmet • Skaragg Shoes
**Skybreaker:** Bulwark of the Skybreaker • Fists of the Skybreaker • Ventail of the Skybreaker • Wings of the Skybreaker
Al-Rashim's Legacy

**Al-Rashim's Legacy** is an one-handed sword, which has a bone-like look and due to it being completely white, seems to visual presence of other material. The weapon itself is quite powerful, with a base damage around 37-40, which means that it's second to none, with the exception of Super Sword of Annihilation. It can also be enchanted.

The sword can be found inside bank vault, marked with the number "1".