Star Wars: Galactic Battlegrounds

## Basic Info

Developers:

* LucasArts
* Ensemble Studios

Publishers: LucasArts

Engine: Genie

Released: 2001

* Clone Campaigns: 2002

## Factions

* Galactic Empire
	+ Aircraft are 5% cheaper
	+ Mech Factory upgrades are 10% cheaper
	+ Fortress Bonus: Fortresses build 10% faster
	+ Team Bonus: Mech units are 10% faster
	+ Unique Units: Dark Trooper
	+ Unique Techs:
		- Walker Research: AT-AT minimum range is reduced; anti-aircraft attack enabled
		- Altered Bargains: No resource trading fee
	+ Tech Tree Unit Limitations:
		- Adv Mounted Trooper
		- Adv Cruiser
	+ Tech Tree Tech Limitations:
		- Explosive Yields Increased
		- Faith in the Force
		- Jedi Mind Trick
		- Reinforced Frame
		- Advanced Flight School
		- Shield Modifications
		- Armored Platework
		- Redoubled Efforts
		- Advanced Propulsion
* Gungans
	+ Underwater prefab shelters can be constructed
	+ Buildings regenerate health and leave shallows around their base
	+ In tech level 3 & 4 ore mining is 10% faster
	+ Weakness: Aircraft are 5% more expensive and take 5% longer to build
	+ Team Bonus: Shield generators are 10% cheaper and ship yards are 15% cheaper
	+ Unique Units: Fambaa Shield Generator
	+ Unique Techs:
		- Create Training: Pommel stronger against walls; mobile anti-air stronger; artillery stronger vs buildings
		- Creature Armor: Mech factory units gain +10% HP
		- FarSeeIn Binoculars: All ranged troopers gain +2 LoS and range, mounted troopers gain +2 LoS
		- Faster Growth Chambers: Ships are built 20% faster and cost 20% less
	+ Tech Tree Unit Limitations:
		- Jedi Master
	+ Tech Tree Tech Limitations:
		- Droid Assistants
		- Integrated Rangefinder
		- Explosive Yields Increased
		- Force Strong
		- Jedi/Sith Concentration
		- Jedi/Sith Purge
		- Force Influence
		- Jedi/Sith Perception
		- Jedi Mind Trick
		- Advanced Flight School
		- Shield Modifications
		- Armored Platework
		- Advanced Scanning Capabilities
* Rebel Alliance
	+ Farmers carry +5 food
	+ Team Bonus: Farms have +35 food
	+ Fortress Bonus: Fortresses have +1 LoS. detection radius, and attack range
	+ Unique Units: Airspeeder, A-Wing (Airbase)
	+ Unique Technologies:
		- A-Wing Research: Allows A-Wings to be constructed
		- Tougher Armor: Troop Center units have +20 HP
	+ Tech Tree Unit Limitations:
		- Hvy Strike Mech
		- Adv Cruiser
		- Adv Frigate
		- Hvy Artillery
		- Hvy Pommel
	+ Tech Tree Tech Limitations:
		- Adv Generator
		- Adv Redesign
		- Technicians
		- Jedi/Sith Purge
		- Force Influence
		- Reinforced Frame
		- Anti-Air Retrofit
		- Mechanics
		- Heavy Plating
		- Advanced Propulsion
		- Redoubled Efforts
* Royal Naboo
	+ Nova is collected 10% faster
	+ Holocrons generate more Nova
	+ Team Bonus: Cruisers have +10% speed
	+ Fortress Bonus: Fortresses have greater attack vs mechs and heavy weapons
	+ Unique Unit: Royal Crusader
	+ Unique Technologies:
		- Advanced Engines: Aircraft have +10% speed
		- Battle Armor: Fortress units (besides air cruisers) have 25% more hitpoints
		- Taxation: Military units cost 10% less
	+ Tech Tree Unit Limitations:
		- Adv Mounted Trooper
		- Repeater Trooper
		- Hvy Mech Destroyer
		- Hvy Assault Mech
		- Hvy Artillery
		- Hvy Pommel
	+ Tech Tree Tech Limitations:
		- Droid Assistants
		- Integrated Rangefinder
		- Dexterity
		- Adv Generator
		- Technicians
		- Force Strong
		- Jedi/Sith Purge
		- Reinforced Frame
		- Anti-Air Retrofit
		- Mechanics
* Trade Federation
	+ Prefabs not necessary
	+ Weaknesses: Carbon collection is 20% slower, aircraft are 5% more expensive and take 5% longer to build, start with -25 carbon
	+ Fortress Bonus: +3 anti-air range
	+ Team Bonus: Weapons factory units have +15% speed
	+ Unique Unit: Jedi Starfighter
	+ Unique Technologies:
		- Fusion Extractor: Ore collectors work 50% faster
		- Insider Trading: Techs cost -10%
		- Market Control: There is no resource trading fee
		- Neimoidian Endorsement: Buildings cost -5% to build
	+ Tech Tree Unit Limitations:
		- Repeater Trooper
		- Sith Master
	+ Tech Tree Tech Limitations:
		- Droid Assistants
		- Force Strong
		- Jedi/Sith Concentration
		- Faith in the Force
		- Force Influence
		- Jedi Mind Trick
		- Advanced Flight School
		- Efficient Manufacturing
		- Shield Modifications
		- Armored Platework
* Wookiees
	+ Carbon collection in Tech Level 3 and 4 is 5% faster
	+ Team Bonus: Troopers have +2 LoS and search radius
	+ Fortress Bonus: LoS increased by 5 and HP increased by 10%
	+ Unique Unit: Wookie Berserker
	+ Unique Technologies:
		- Self Regeneration: Biological units besides workers regenerate health; troop center units have +30 HP and 3 duraarmor
		- Berserker Jetpacks: Berserkers have +10% speed
		- Forest Vision: Heavy weapons gain +1 range and LoS
		- Wookiee Ingenuity: Factory units cost 15% less to build
	+ Tech Tree Unit Limitations:
		- Hvy Strike Mech
		- Hvy Assault Mech
		- Adv Cruiser
		- Adv Frigate
		- Adv Destroyer
		- Jedi Master
	+ Tech Tree Tech Limitations:
		- Adv Generator
		- Adv Redesign
		- Technicians
		- Force Strong
		- Jedi/Sith Concentration
		- Jedi/Sith Purge
		- Force Influence
		- Jedi/Sith Perception
		- Jedi Mind Trick
		- Anti-Air Retrofit
		- Efficient Manufacturing
		- Advanced Propulsion
		- Redoubled Efforts
* Confederacy
	+ Basic training tech is free
	+ Predators can be produced at animal nurseries
	+ Fortress Bonus: +5 garrison capacity
	+ Team Bonus: Cargo hovercrafts carry +25% nova crystals
	+ Weakness: Aircraft are 5% more expensive and take 5% longer to build
	+ Unique Units:
		- Geonosian Warrior
		- Nexu
		- Reek
		- Acklay
	+ Unique Technologies:
		- Geonosian Diligence: Workers work 10% faster, have +2 attack vs buildings and troopers, and have +4 attack vs turrets
		- Confederacy Alliance: Spaceports have +500 HP, cargo hovercrafts have +25 HP and +10% speed
		- Droid Upgrades: Trooper units have +25 HP and +3 attack
		- Geonosian Engineering: Heavy weapons have +10% HP and reload faster
	+ Tech Tree Unit Limitations:
		- Hvy Strike Mech
		- Adv Cruiser
		- Adv Frigate
		- Adv Destroyer
		- Sith Master
	+ Tech Tree Tech Limitations:
		- Adv Redesign
		- Force Strong
		- Jedi/Sith Concentration
		- Faith in the Force
		- Force Influence
		- Jedi/Sith Perception
		- Jedi Mind Trick
		- Reinforced Frame
		- Advanced Flight School
		- Efficient Manufacturing
		- Shield Modifications
		- Armored Platework
		- Adv Propulsion
		- Redoubled Efforts
* Republic
	+ Prefabs have +1 pop capacity
	+ Jedi temples and jedi are cheaper
	+ Nova crystals generate more nova
	+ Team Bonus: Med droids heal 2x faster, jedi are 2x faster
	+ Fortress Bonus: Garrisoned units heal 33% faster
	+ Unique Unit: Jedi Starfighter
	+ Unique Technologies:
		- Air Cruiser Boost: Air cruiser speed increased by 10%
		- Kaminoan Refit: Laser troopers training speed increased by 50%
		- Upgraded Med Droids: Med droid movement speed and healing speed increase by 20%
		- Gal Senate Hub: Range and LoS of fortresses are increased by +2, attack vs mechs, troopers, heavy weapons, and air units are increased by +2
		- Sight Beyond Sight: Jedi, jedi starfighter, and trooper LoS increased by +6
		- Kaminoan Cloners: Animal nurseries generate food 20% faster
	+ Tech Tree Unit Limitations:
		- Hvy Assault Mech
		- Adv Cruiser
		- Adv Frigate
		- Adv Destroyer
		- Hvy Artillery
		- Hvy Pommel
	+ Tech Tree Tech Limitations:
		- Adv Generator
		- Adv Redesign
		- Reinforced Frame
		- Anti-Air Retrofit
		- Advanced Propulsion
		- Redoubled Efforts

## Civilization Strengths

* Galactic Empire - Mechs and Troopers
* Gungans - Ships and Mechs
* Rebel Alliance - Air and Troopers
* Royal Naboo - Air and Jedi
* Trade Federation - Mechs and ships
* Wookiees - Troopers and air
* Confederacy - Troopers and Mechs
* Republic - Jedi and Troopers

## Campaigns

1. Attichitcuk (Basic Training)
2. OOM-9
3. Boss Nass
4. Darth Vader
5. Princess Leia
6. Chewbacca

#### Clone Campaigns

1. Confederacy
2. Republic