Patch Notes/Steam

This page details patch notes for the Steam edition of Sakuna: Of Rice and Ruin on PC.

## Ver. Dec 8 2021

* Bug Fixes
	+ Xbox button icons now display when Steam Input is enabled
	+ Button icons also display for Xbox, PS4, and Switch Pro controllers when Steam Input is disabled

## Ver. Nov 8 2021

* Added Content
	+ Implemented a complete overhaul for "Sakuna the Efflorescent"
	+ Added new Spirit Boughs as rewards for "Sakuna the Efflorescent"
	+ Added dishes that use ingredients that were previously underutilized
	+ Added several new icons for dishes
* Adjustments
	+ Buffs for different weather patterns now take effect everywhere instead of only indoors
	+ Full Throttle now correctly applies to raiment skills that cause debuffs
	+ Full Throttle and Divine Maiden now correctly apply to Toxic Crown
	+ Added to the divine raiment tutorial during the opening
	+ Minor typo fixes
* Bug Fixes
	+ Fixed an issue where changing equipment during battle on the lowest floor of Amagaeshi Shrine could cause a crash
	+ Other minor bug fixes

## Ver. Sep 18 2021

* Bug Fixes
	+ The Xbox 360 controller is now recognized correctly, and button icons will now display correctly.

## Ver. Jun 3 2021

* Added content
	+ Added text support for Chinese (Simplified) and Spanish (Latin America)
	+ Dogs will now greet you upon returning to the pass home
	+ Dogs and cats can now be carried at the same time
	+ Implemented some previously unused voice lines
	+ More than one of a food item can now be processed at once
	+ Added a UI element that shows when in-game time is paused
	+ Made changes to the porch animations in the latter half of the game
	+ Added option for monitors not in 16:9 aspect ratio to darken everything outside the game screen when playing in borderless mode
* Adjustments and Improvements
	+ Adjusted difficulty for bosses in the latter half of the game
	+ Fixed an issue where the knockdown effect for moves such as Tidal Wave, Thundering Magnitude, and Rising Carp was too high due to a calculation error
	+ Fixed a calculation error that occurred under specific circumstances (such as when Thundering Magnitude reflects an enemy projectile)
	+ Damage now caps at 9,999,999
	+ Improved effectiveness of using the cow to till soil
	+ Soil nutrients now cap at 9,999
	+ Reduced the nutrient value for fertilizer with nothing added to it from 10%→5% when the farming difficulty is set to default
	+ Made adjustments to the materials and effects of Medicine items
	+ Adjusted effects of Alcohol items
	+ Improved graphical quality of falling snow
	+ Oil droplet no longer moves during event scenes
	+ Improved controller detection accuracy
	+ Improved fullscreen performance for monitors not in 16:9 aspect ratio
* Bug Fixes
	+ The expiration date of food used as a component in fertilizer will no longer reset when the fertilizer is disposed of
	+ Fixed an issue where time would pass when selecting farm tools for Sorting, Threshing, and Hulling
	+ Fixed an issue where time would not pass after Sorting or Hulling were completed during the winter season
	+ Fixed an issue where rice disorders had no effect on any stage of the farming process except rice actively growing in the paddy
	+ Fixed an issue where the correct reward would not drop during the 4th and 9th waves of "Sakuna the Efflorescent"
	+ Added more characters to the cutscene where everyone gathers together when resting on the porch
	+ Fixed issue where autosave would create corrupt data under extremely specific circumstances
	+ Fixed multiple stability issues throughout the game
	+ Improved stability of characters' head movements
	+ Other minor bug fixes

## Ver. Jan 7 2021

* Bug Fixes
	+ Fixed an issue that occurred rarely with certain boss fights where the game would proceed even if Sakuna and the boss were defeated at the same time
	+ Fixed an issue in Amagaeshi Shrine where there was a possibility of enemies not loading in correctly following certain specific actions
	+ Temperature is now a condition for Bakanae disease to develop
	+ Salt damage will now be reduced by using flowing water or while the field is being drained
	+ The disorder Cloudy Rice will now develop during the ripening stage, not the drying stage
	+ Fixed an issue in the second half of the game where conditions for an event occurring in the field can be met using flowing water
	+ Fixed it so that playtime is not extended incorrectly when fast-forwarding through cutscenes
	+ Other minor bug fixes
* Adjustments
	+ Added new animations when resting on the porch
	+ Improved the way that Tidal Wave interacts with the terrain
	+ Improved the accuracy of annual temperature calculation
	+ Added Autumnal Hunter's Garment as a reward for clearing Amagaeshi Shrine Floor 100
	+ Maximum in-game years has been expanded from 999 to 9999, and the Cornucopia effect of the Rice Hunter's Garment will now max out after 1000 harvests
	+ Optimized CPU load when V-Sync is turned off

## Ver. Dec 7 2020

* Bug Fixes
	+ Fixed an issue where the same menu would carry over to the following day when starting dinner after the date changes at midnight
	+ Fixed an issue where status buffs would not be reflected by equipment-specific Enchantments (such as the Gold Iron's “Tailor Made” ability)
	+ Fixed an issue where the next level of Spirit Bough's power would be released automatically if the conditions were already fulfilled when the previous level was released
	+ Fixed an issue where, if players loaded save data at the moment an enemy dropped an item, that item would be acquired in the loaded save file
	+ Other minor bug fixes
* Adjustments
	+ If the Divine Raiment fails to connect with anything when used in midair, it is now possible to extend it a second time

## Ver. Nov 30 2020

* Bug Fixes
	+ Fixed an issue where “Fierce Furrow” would sometimes miss depending on skill proficiency and framerate
	+ Fixed a bug while “Last Stand” is active where using “Milky Way” and “Mirror of Purification” would recover health
	+ Made slight adjustments to the camera while in the Mountain Pass
	+ Fixed an issue where the Hidden Power release conditions were being randomly updated when adding/taking out items from the Fertilizer.
	+ The respective recipes will now automatically disappear from the Change Menu screen when their necessary ingredients are used for Fertilizer.
	+ Exploration Objectives will no longer appear during events
	+ The event that requires the Soul-Stealing Mask can also be completed with Soul-Stealing Mask+ now
	+ Other minor bug fixes
* Adjustments
	+ Shortened the recovery period after the raiment is used but does not attach to anything

## Ver. Nov 24 2020

* Bug Fixes
	+ Fixed a crash that could occur in certain environments after the Demon Catfish battle
	+ Adjusted Blacksmithing and Weaving creation limits
	+ Fixed miscalculations of fertilizer effects during events that use up in-game time
	+ Fixed a rare occurrence of a file reading error
	+ Other minor bug fixes
* Adjustments
	+ Some adjustments made to the “Low” Combat Difficulty level
	+ Vinegar now has Immunity properties when used as fertilizer
	+ Adjusted the necessary ingredients to make Fried Egg

## Ver. Nov 20 2020

* Bug Fixes
	+ The Immunity, Herbicide, and Pesticide properties for fertilizer were incorrectly referencing the values from when the fertilizer was aging. This has been fixed so the values after spreading the fertilizer are referenced
* Adjustments
	+ Removed the hit stop from the Fighting Skill "Rising Carp" and slightly lengthened the SP recovery time
	+ Reduced the SP cost for the Raiment Skills "Otherworldly Affliction," "Eldritch Enfeeblement," and "Supernatural Slowdown"

## Ver. Nov 19 2020

* Bug Fixes
	+ Fixed a low-probability crash related to Divine Raiment and character collision detection
	+ Fixed a crash that could be caused by leaving a stage while objects (amber, etc.) were still being collected
	+ Fixed an issue with multithreading control for projectiles
	+ Fixed an issue where Ashigumo could become stuck above the ceiling on Amagaeshi Shrine Floor 95
	+ Fixed a crash that could occur under certain circumstances when loading save data
	+ There was evidence that a crash was caused by the game attempting to load in characters who did not exist in a scene. We have fixed it so that the game will not crash instantly, and a warning log is also now generated.

## Ver. Nov 15 2020

* Bug Fixes
	+ Shift and Alt keys on both sides of the keyboard are now usable
	+ Addressed a physics simulation delay that occurred when VSync was enabled and the monitor frame rate was set lower than the actual frame rate

## Ver. Nov 14 2020

* Bug Fixes
	+ Fixed cursor’s default positioning when save data is loaded
* Adjustments
	+ Fighting Skills can now also be activated by pressing the E key

## Ver. Nov 12 2020

* Bug Fixes
	+ When using a 3rd party controller, all functions were assigned to Button 15, preventing users from setting up the button configuration and performing fast travel from the Main Menu.
* Adjustments
	+ Improved the food effects of Mochi and Dried Boiled Rice.

## References

1. ↑ https://store.steampowered.com/news/app/1356670
2. ↑ https://store.steampowered.com/news/app/1356670
3. ↑ https://store.steampowered.com/news/app/1356670
4. ↑ https://store.steampowered.com/news/app/1356670
5. ↑ https://store.steampowered.com/news/app/1356670
6. ↑ https://store.steampowered.com/news/app/1356670
7. ↑ https://store.steampowered.com/news/app/1356670
8. ↑ https://store.steampowered.com/news/app/1356670
9. ↑ https://store.steampowered.com/news/app/1356670
10. ↑ https://store.steampowered.com/news/app/1356670
11. ↑ https://store.steampowered.com/news/app/1356670
12. ↑ https://store.steampowered.com/news/app/1356670
13. ↑ https://store.steampowered.com/news/app/1356670