Update 0.28

Release date: August 13th, 2019

## New Content

* Harvester
	+ A heavy mining vehicle that can be used by teams to gather resources more effectively. It can also be used to cleanup battlefields after a conflict.
	+ Has three functions:
		- Gather (LMB) - Gathers resources and places them in the Harvester's inventory
		- Dismantle (LMB) - Dismantles most defensive structures and recycles them into Salvage
		- Splitting (RMB) - Breaks down resource nodes into smaller pieces so that more players can simultaneously mine a resource field at maximum efficiency

## New Features

* Spectator Mode for spawn screen
	+ Players can now spectate friendly players or their spawn point location when they are waiting to spawn
	+ Only friendly players within 50m of their death location can be spectated
	+ There is a time limit on how long spectating is available for
	+ Spawn screen UI has been redesigned
* Improved intelligence
	+ Players will now received an alert when a friendly structure is damaged past a certain threshold
	+ Alerts coming from one area of the map will only be shown every so often to prevent spamming
	+ Recently attacked friendly structures will appear as orange icons on the world map

## Gameplay Changes

* Godcrofts and Tempest Island map layouts have changed
	+ Weathered Expanse and Endless Shore layouts have been adjusted to support this
* When a Town Hall is destroyed, all players that are assigned to it will have their spawn points migrated to the connected Safe House with the most Soldier Supplies stockpiled
* A new town has been added to the south east region of Drowned Vale
* Forts start built in backline regions and near starter towns in contested regions
* Resource and Shipping Containers can now be directly used by vehicle drivers
* Players are now invincible for a moment after border travelling to mitigate spawn camping
	+ *NOTE: This was mistakenly removed in Update 26 and is now being restored*
* Players in backs of Trucks can now seat switch to the front seats

## Game Balance

* Bunker cost reduced from 75 to 40 Refined Materials
* Concrete Wall cost reduced from 50 to 20 Refined Materials
* Bunkers and Concrete Walls repair BMat cost is modified to be higher than their RMat cost to ensure their repair speeds are reasonable
* RPG cost increased from 20 to 25 Refined Materials
* RPG reload time increased by 60%
* 40mm SH shells no longer require HE Materials to produce
* 40mm SH shell cost increased from 20 to 40 Refined Materials
* Gunboat Production Part cost has been reduced by 20%
* Gun Turret cost has been increased by 20%
* Fuel Truck health increased by 25%
* Crane health increased by 25% and now takes more damage to become disabled
* Number of Garrison Supplies per crate increased by 50% (cost per item remains the same)
* Garrison Houses cost increased from 120 to 150 Basic Materials
* Freighter has been moved to an earlier location in the Tech Tree
* Raw resources now retrieve in larger quantities from Refineries

## Other Changes

* Aiming at high ground is vastly improved
	+ Aim line no longer gets snagged on low obstacles like Sandbag
	+ Shot trajectory on the server now more accurately matches the aim indicator in the client
* Explosion decal textures have been improved
* More side diagnostics have been added to help debug client networking issues in the future
* Player names on Map Posts and replies are now coloured

## Bug Fixes

* Construction Vehicle has no description in the Storage Depot
* Abnormal FPS drops and client crashes when playing near Salt Farms
* Players on rare occasion get stuck on the loading screen when border travelling
* Hard to aim at higher ground when crouching behind a Sandbag
* Border traveling always shows Foxhole Loading Screen now
* Howitzer firing sound is not impacted by SFX volume slider
* Sniper Rifle has small typo in description
* Killing an FMG Gunner while firing will cause the firing animation to keep going
* Operation Markers display over Deadlands when viewing State of the War map from the Home Region
* After destroying a vehicle that's on a barge, travelling with it spawns a burning version of the vehicle
* Bug reporting screenshot tool sometimes doesn't display map information
* Various map bugs