recursal/Fanatic-Fandom huggingface dataset:
Apostles

The god has twelve apostles, which is derived from the basic formation of power.

Every apostle is powerful. According to legends, they are even capable of creating new worlds with their power. After a very long time, the apostles retreated and never got involved with the world. What others didn't know is that they began to assume ordinary identities and live ordinary lives. It was a command from the god but they were not allowed to interfere in any events in the world.

As time goes by, the apostles were separated from each other and scattered around the world. All of them assumed a child-like appearance and live their lives according to their own will. Twelve new worlds were created, and each of these worlds were own by an Apostle.

Each apostle has a partner; a pet. Each pet is equivalent to a calamity class beast.

The first Apostle, Maurel, owns the chaos beast Urdasus. Maurel is the de facto leader of the apostles and known for its chaos magic. He was a master of destruction.

The second Apostle, Hermel, owns the origin beast Gensarid. Hermel is the second in command and known for its origin magic. She was a master of creation.

The third Apostle, Elorea, owns the soul beast Kalith. Elorea is part of the Four Sword Bearers. She wields the long sword called Spurtheox, which contains the light of the god. She is a master of soul arts.

The fourth Apostle, Visorgin, owns the celestial beast Irivar. Visorgin is also part of the Four Sword Bearers. He wields the twin swords, Kairadin, which controls the state of matter, and Yerodin, which transform the material of the object. He was known as the master of ice and fire.

The fifth Apostle, Aclaurin, owns the chaos beast Ginhawa. Aclaurin is the third member of the Four Sword Bearers. She wields the short sword Cavuhi, which controls the life of living creations. He was known as the master of life and medicine.

The sixth Apostle, Sauridon, owns the origin beast Alamon. Sauridon is the fourth member of the Four Sword Bearers. He wields the heavy sword Vudhagest, which contains the divine wisdom of the god. He was known as the wise man.

The other six Apostles are called The Six Wrath of God. Each of them is a magic user and owns a powerful weapon that was bestowed to them by the god.
Wiki JW:Plantillas

## Plantillas para artículos

Administrativas
Plantillas para usar en relación con el mantenimiento de la wiki o información de los artículos.
Infoboxes
Plantillas que muestran las características de aquello que se esté tratando en el artículo.
## Plantillas para usuarios

Userboxes
Plantillas que muestran las aficiones de los usuarios, así como información acerca de su personalidad.
Condecoraciones
Para premiar a un usuario por contribuir a esta comunidad, según su aporte en fotografías, contenido, o número elevado de contribuciones y demás.]]
Ordoc

Moniker: Death Bringer

Ordoc was a powerful celestial of fourth heaven but because he followed a corrupted Monarch, Apattus, he also became corrupted. According to legends, Ordoc came to the first heaven with a very important mission from Apattus. Because of his thirst of knowledge, he began to experiment on the creatures in the first heaven and produced lesser creatures.

The first dwellers of the first heaven, the Luar civilization, which was the creatures created by the gods to protect this layer of the heavens, came into battle with Ordoc. Luars outnumbered the forces of Ordoc and the corrupted lands were taken back one after another. The main issue with the forces of Ordoc is that they must be created from scratch. Thus, Ordoc gave them the ability to reproduce. He made male, as the creator of life essence, and female as incubator to store the essence until it matured and be born in the world.

The Luars thought they won the war (Unwritten War - War Zero) when they captured the fortress of Ordoc. Since they didn't found Ordoc anywhere, they thought he escaped back to the higher heavens. What they didn't know is that, Ordoc has a secondary fortress underground, where the breeding started. The peace that the Luars thought they gained only lasted for one century.

Ordoc revealed himself once more with his forces, dominating the world. The Luars forces were defeated since they were outnumbered. The remaining Luars discovered that the new forces of Ordoc could reproduce on their own. The gardens where the Luars were born have been burnt to the ground; thus, they can no longer reproduce their kind. The elders decided to use their power to save their children by giving them the power to reproduce. In order to increase their chance of survival, the Luars divided their group into five: one group tried to build floating fortresses in
Uloushinn

**Uloushinn**, just referred to as **"Our Tongue"** by its primary speakers, is a creole language of the Midani language of Zakhara and Low Netherese. It is spoken by the Bedine tribes native to the Anauroch Desert, and began as dialect of Midani that had been brought to the region by Zakharan migrants. After intermingling with survivors of Netheril's fall and losing all contact with other Zakharans, Uloushinn developed as its own strange language.

## Speakers

The primary speakers of Uloushinn are the Bedine peoples of the Anauroch desert, though the language has been learned by many visiting scholars and traders, which led to the language changing drastically from its Midani origin. Due to the lack of organized government in the Anauroch in the millennia following the arrival of the people who would become the Bedine, each of the Bedine tribes had different variations on the language, though none of them would end up remembering the language's name or origin. The title of 'Uloushinn' was given to the language by scholars who wished to classify it as an offshoot of the Netherese language.

Although Uloushinn remained the primary language of the Anauroch for over a thousand years after Netheril's fall, it came close to being wiped out after the return of Netherese in late 14th century. With the return of the magelords of Netheril came the restoration of the Anauroch into a vibrant land once more, as well as Netherese efforts to force the Bedine to forget their customs and speak Low Netherese again. This effort to destroy the Bedine way of life decreased the number of the languages speakers drastically, and even after the fall of the Shade Empire in 1488 DR, not all of the former Bedine tribesmen have adopted the language once more.

## Script

Although the Midani-speaking people that would become the Bedine had used the Midani script, over centuries of life in the Anauroch, written language was forgotten. Few of the Bedine are literate at all, and those who are literate are usually educated by merchants and outsiders looking to foster relations with a specific Bedine clan. As a result, Uloushinn, if written at all, is usually written in the Thorass script.

## Appendix

### Connections

* **Waelic**
	+ Waelan | Cosh | Druidic
* **Ulou**
	+ **Netherese**
	+ **High Ulutim**
		- Uluik | Ulutiun
	+ **Low Ulutim**
	+ **Chardic**
		- Damaran | Easting
	+ **Central Thorass**
	+ **North Thorass**
		- Auld Tharian | Tharian | Zhentarim Argot
	+ **East Thorass**
		- Aglarondan | Telpi
	+ Turmic
* **Chessan**
	+ **Chessentic**
		- Auld Chessic | Thresk | Chessentan | Alambit
	+ **Akalaic**

	+ **Mulhorandi**
		- Mulhorandi | Thayan
	+ Muhjuri
	+ Untheric
	+ **Midani**
	+ **Alzho**
		- Alzhedo
Items Category

The following are the categories of items in the world.

1. Common Item. req. [Blacksmith Skill 1-3]
2. Uncommon Item. req. [Blacksmith Skill 4]
3. High Quality Item. req. [Blacksmith Skill 5]
4. Lesser Rare Item. req. [Blacksmith Skill 6]
5. Greater Rare Item. req. [Blacksmith Skill 7]
6. Master Item. req. [Blacksmith Skill 8]
7. Elite Item. req. [Blacksmith Skill 9]
8. Lesser Magic Item. req. [Artisan Skill 1]
9. Greater Magic Item. req. [Artisan Skill 2]
10. Unique Item. req. [Artisan Skill 3]
11. Epic Item. req. [Artisan Skill 4]
12. Legendary Item. req. [Artisan Skill 5]
13. Ancient Item. req. [Artisan Skill 6]
14. Divine Item. req. [Artisan Skill 7]
15. Archaic. req. [Artisan Skill 8]
16. Divine Archaic. [Artisan Skill 9]
Jehová

Jehová es el Dios verdadero de la Biblia, el Creador de todas las cosas, Lo adoraron los profetas Abrahán y Moisés, y también Jesús, Es el Dios de “toda la Tierra”, no de un solo pueblo.

## Nombre

La Biblia dice que Dios tiene un nombre que solo le pertenece a él: Jehová (Éxodo 3:15; Salmo 83:18). Proviene de un verbo hebreo que significa “llegar a ser”. Algunos expertos opinan que este nombre significa “Él Hace que Llegue a Ser”. Esta definición encaja con el hecho de que Jehová creó todas las cosas y de que cumple todo lo que se propone.
El nombre *Jehová* es una traducción al español del nombre hebreo de Dios. Este se escribía con las cuatro letras del Tetragrámaton (יהוה), que se corresponden con las consonantes YHWH. Aunque se desconoce la pronunciación exacta de este nombre en hebreo antiguo, la forma *Jehová* se usa desde hace mucho en español. La primera traducción bíblica en este idioma que contiene el nombre de Dios es la de los Salmos de Juan de Valdés, de alrededor de 1537.

## Origen

Dios siempre ha existido,Moisés le dijo a Jehová: “Antes que nacieran las montañas mismas, o tú procedieras a producir como con dolores de parto la tierra y el terreno productivo, aun ***de tiempo indefinido a tiempo indefinido*** tú eres Dios” (Salmo 90:1, 2). El profeta Isaías dijo algo parecido: “¿No has sabido, no has oído que el ***Dios eterno*** es Jehová, el cual creó los confines de la tierra?” (Isaías 40:28, *Reina-Valera,* 1960). Y la carta de Judas reconoce que Dios ha existido “por toda la eternidad” (Judas 25).

## Las Principales Cualidades de Dios

* El Amor
* La Sabiduría
* La Justicia
* El Poder
NEVYAR

Moniker: The Noble Scholar

He was one of the most powerful summoners of his time. Although he was physically weak, his strange innate power allowed him to summon seven powerful souls, and each soul was a master of one of the seven occupations of the noble paths. Hence, he became known as the only person who mastered all seven noble paths in his lifetime.

He accepted nine direct disciples and taught them the noble paths. Before he died, he gave them his most valuable treasures. However, due to the blessing of a lost god, he reincarnated as an orphan the moment he died. When he woke, he has no memory of the orphan, who seems to die due to cold and hunger. He chose to change his name to Arvyne, which is the acronym of his former name.

Fortunately, he was able to summon the seven souls since they are bound not by his physical body but by his sould. First, he strengthen his body in order to fight both hunger and cold. In the fifth day, he went out to explore the desserted village. Everyone seems to have left since it was the beginning of winter.

Not far from him, he detected a gigantic monster that was scouting for food. He followed the monster and found a destroyed village. In it, he saw one girl who survived. Using his appraisal skill, he knew that she has great potential in fire magic. He took her and gave her a name: Freia.

Following the track of the monster, it led them to the farthest town in the coldest region of the empire. When they saw the monster, it was attacking the Bandee village. Some people has died (eaten) already. Arvyne and Freia fought and defeated the monster; hence, they became heroes to the villagers.

With the knowledge that Arvyne possessed, he began to develop the village. Later, the village became a city and declared independence. One day, Arvyne found out that his disciples were persecuted by the empire that he once served because, the current emperor was afraid that the influence of his disciples will overrule him. Thus, the emperor spread the news that the disciples of Nevyar are worshippers of the evil gods and captured them one by one. Those who were greedy took their positions as head of the occupation guilds.

Inside the prison, one day, a raven - which is the symbol of Nevyar - appeared with a letter. The message is very simple:

The gods brought the raven back from the grave; thou shall see at the end of eternal winter.

The disciples knew what it meant and they disappeared that day; no one knew where they went.

Arvyne changed the name of the city to Ever-Ice City, and later it became the capital of the Everice Empire. This empire is composed of five kingdoms:

* The Mining Kingdom of Veathu;
* the Forest Kingdom of Goltin;
* the Lake Kindom of Arcedia;
* the Science Kingdom of Sorisa; and
* the Trading Kingdom of Avenea.

Arvyne became the first emperor of Everice Empire, also known as Arvyne sul Everice edia Nyevra. The first empress was Freia.
Reunion Vida y Ministerio

La Reunion de Vida y Ministerio Cristianos, también conocida como Reunión de Entre Semana, es la segunda Reunión en importancia que celebran los Testigos de Jehová, esta y todas las reuniones se hacen en observancia de las palabras de Pablo, que decía "No dejen de Reunirse" a los cristianos del primer siglo. En esta reunión se anima a todos los publicadores a realizar asignaciones estudiantiles.

## Introducción

La Reunión comienza con unas palabras de Apertura, dadas por el Presidente de la reunión, el cual es un Anciano o en su defecto un Siervo Ministerial.

## Tesoros de la Biblia

Esta sección esta compuesta por un discurso, Busquemos Perlas Escondidas y la lectura de un texto de la Biblia.

### Discurso

Este discurso esta a cargo de un Anciano o de un Siervo Ministerial, dura 10 minutos.

### Busquemos Perlas Escondidas

Esta Asignación sigue un formato de Preguntas y Respuestas sin introducción ni conclusión. Estará a cargo de un anciano o de un siervo ministerial competente. El orador tiene que hacer dos preguntas, la primera relacionada con un texto bíblico y la segunda dice: ¿Que perlas espirituales ha encontrado sobre Jehová, el ministerio y otros temas en la lectura bíblica de esta semana? Los comentarios de los hermanos deben durar 30 segundos o menos.

### Lectura de la Biblia

Esta asignación estudiantil estará a cargo de un hermano. El estudiante debe leer el pasaje indicado sin hacer comentarios de introducción ni de conclusión.

## Seamos Mejores Maestros

El objetivo de esta sección es el dar a todos la oportunidad de practicar y mejorar su forma de predicar y enseñar.

### Primera conversación

Esta asignación estudiantil estará a cargo de un hermano o de una hermana. El ayudante debe ser una persona del mismo sexo o familiar, la presentación debe basarse en la seccion Ideas para conversar.Es una la representacion de una primera visita de predicación.

### Revisita

Esta asignación estudiantil estará a cargo de un hermano o de una hermana. El ayudante debe ser una persona del mismo sexo o familia. Es una la representación de una segunda visita de predicación.

### Curso bíblico

Esta asignación estudiantil estará a cargo de un hermano o de una hermana. El ayudante debe ser una persona del mismo sexo o familia. Es una la representación de una sesión de estudio que ya ha comenzado

### Discurso

Esta asignación estudiantil estará a cargo de un hermano.

## Nuestra Vida Cristiana

### Estudio bíblico de congregación

Estará a cargo de un anciano, acompañado por un lector, tendrá el formato de preguntas y respuestas, las cuales se harán después de la lectura de uno o mas párrafos del libro que se este estudiando.

## Palabras de Conclusión

El presidente de la reunión repasara algunas ideas resaltantes que haya analizado en la reunion, antes de finalizar la reunion hará anuncios si hubieran
Kamal Al-Lihami

**Kamal Al-Lihami** is a tiefling from Liham, one of the free cities in Zakhara. He was once a renowned bard in the region, which brought him before the court of the Seelie in the Feywild. In a deal he would go on to regret, Kamal promised he could impress the court with his singing, and ended up losing his voice permanently upon the conclusion of his dealings with the fey. In search of a cure to his condition, Kamal left his homeland in search of answers, mistakenly entering the Moonsea region in his attempts to visit the Red Wizards of Thay.

Kamal is a sidekick character in the currently ongoing *Heroes of Hillsfar* Duet, taking place in the Moonsea region of Faerûn.

## Description

Kamal is a orange-skinned male tiefling, with other parts of his skin taking on more red complexion. He stands tall at 5 feet and 8 inches (1.7 meters) and weighs about 150 pounds (68 kilograms). He has yellow feline eyes, inherited from his cambion mother Kaia, and her rakshasa father. His back is covered in some areas by a tiger-fur, leading a tail that is more feline than infernal. His chest is covered in red tattoos, bearing arcane marks of his native Zakhara, as well as symbols of pride from his time as a traveling bard.

Despite traveling alongside the Heroes of Hillsfar, Kamal never dropped the appearance of a Zakharan- looking extremely out of place with his desert adventurer clothes. He most notably wore a lot of red, due to his pride of being born in Liham, the Red City of Soldiers.
Alessyan Royal Calendar

This Calendar has 365 days, divided in 12 months, loosely based on activities of Daxia’s two moons, Erinome and Praxi. Five days when Praxi soars the night skies of Daxia are treated as holidays dedicated to each of The Undying, except Rheol. Those days complete the 365 day calendar cycle. Once every four years, the “leap” day is added in honour of Creator, The Novelist.

Days in a month are divided in two fifteen-day groups called nomes. Individual days have no names, so historians would call certain date as “14th day of Harvesthall year 284 of Vanquishment".

Name of the months are: **Hoarfrost, Windrage, Tideturner, Fowlsong, Grassfather, Redawn, Harvesthall, Warmbreeze, Redwine, Forestfall, Iceherald, Frostblight**.

## Holidays

> 1. **Glorheim** – First day of Hoarfrost grand magic tournaments are held all over the realm in honour of White Sorcereress. All magic initiates proudly wear white. Shows of arcane magic take place in every town or village that has as much as a hedge wizard.
>
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> 2. **Seawhisper** – Falls in the middle of Tideturner. It is not as much of a holiday as it is regarded as a lucky day to set sail. Countless Armadas have smashed a bottle of rum against their stern on Seawhisper hoping to buy Piper’s favour.
>
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> 3. **Starnight** – Last night of Windrage is the night reserved for miracles and wonders. Stars shine brighter, hearts pound braver. Candles are being lit in front of every travel shrine of Wondermaker. Everything is peaceful and quiet, in perfect balance, as it should be.
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> 4. **Dragonwake** – Occurs during a second half of Warmbreeze, it’s a day when last remaining of dragons circle the skies around big cities and ports, and hold a council with humanoid races, upholding to the promises given to Shamash Silverfather. On Dragonwake, commonfolk take their children outside or travel to the high lookouts in hopes of seeing one of the majestic ancient wyrms. Dragons discuss matters concerning their domains; tributes, safety of denizens, state of ancient dragon shrines and holy sites.
>
>

> 5. **Cindermorn** - Sometime during the first nome of Harvesthall, one particular morning the dawn will shine the brightest in a palette of oranges, reds and crimsons. That day you are ought to wear a lilac scarf around your wrist or neck, and head to the nearest tavern or inn, and the legend says, you might share a drink with Great Host himself.
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The Book of Acshe

This book was written by the great prophet Acshe, who was given insights of the ancient gods about the creation of the worlds. In this book, Acshe wrote the vision that he received from the gods, which also contains clues about the ancient language that was used in the creation of everything in all realms and worlds.

* Chapter 1: The Birth of ALEA
* Chapter 2: The Chaos and Secret Keeper
* Chapter 3:
Wiki JW

**¡Bienvenidos a Wiki JW!**

Somos una comunidad web colaborativa sobre la Organización JW y nuestra adoración a Jehová Dios. ¡Todos puede contribuir!

El Estudio de la Atalaya, también conocido como Reunión de Fin de Semana, es la Reunión semanal mas importante que celebran los Testigos de Jehová, esta y todas las reuniones se hacen en observancia de las palabras de Pablo, que decía "No dejen de Reunirse" a los cristianos del primer siglo.
Esta reunion se compone de un Discurso y del estudio de la revista La Atalaya, en el cual se hacen preguntas que son respondidas por los asistente.
Ver Mas

* El Tribunal Europeo de Derechos Humanos falla a favor de Rostom Arslanián
* Setenta y cinco aniversario de la primera asamblea internacional grande
* Noventa años llevando orgullosamente el nombre “testigos de Jehová”
* Un tribunal ruso confirma la decisión de prohibir la aplicación JW Library

**Imagen de la Semana**La Congregación escucha con atención el discurso del Anciano.

Para escribir un nuevo artículo sobre Wiki Wiki JW, escribe el título de la página en la caja de edición ubicada debajo.

 Artículos
*añade el tuyo** Reunion Vida y Ministerio
* Anciano
* Estudio de la Atalaya
* Organizacion
Nethrea en Casthear

Moniker: The Dark Princess; Shadow Puppeteer

Characteristics: A child, Silver hair, Purple Eyes

Background

She was born as a sacrifice for the first born in order to awaken a power. This is a tradition of their family. However, the past death spirits that were killed in the past gave her their darkness in order to save her from her family. These spirits now dwell in her shadow where they can find comfort.

She ran away after destroying her house and went into hiding. While hiding, she spent her time communicating with the darkness. Later, she mastered how to control her power and can use the darkness to possess non-living objects and make them move at her will.

Once, she lost herself in her rage and conjure a plague that was very strong, it needed for a god to step down from the heaven to seal it.
Farbough Farm

**Farbough Farm** is a farm located on the outskirts of Hillsfar, in the Moonsea Region of Northern Faerun. It is owned by the human farmers Ebenz and Bea Farbough, who primarily raise chickens and goats on the land. While it once only housed the couple and their farmhands, following the Great Law of Humanity being reinstated in 1487 DR, it came to house twelve nonhuman children that Ebenz and Bea had chosen to adopt following their expulsion from Hillsfar. It came under the influence of the demon prince Graz'zt soon after, resulting in the aging and previously infertile couple to have six-fingered and six-toed sextuplets after a short six month pregnancy.

## Geography & Description

Farbough Farm is located southeast of Hillsfar, less than a day's ride from the gates of the city. Its farmhouse, sheds, and barn have green-painted walls and yellow roofs, and its pastures are close to a stream where its inhabitants can collect fresh water. On nearby and fenced land is a raspberry orchard and a vegetable garden, as well as three pear trees which the Farboughs use to make cider.
List of Beings

SEVENTH HEAVEN

Amhals, the greater gods; rulers of the seven heavens.

SIXTH HEAVEN

Sarothids, the lesser gods; worshipers of Amhals. Sarothids are divided into different denominations. Each denomination has its own leader, However, all denominations are united by the three High Sarothids, who served as leaders of the entire race.

Volawan, the golden people; the lesser gods; worshipers of Amhals. Volawan is centralized, with the high priest standing as their leaders.

FIFTH HEAVEN

Arons, worshipers of the Sarothids. Arons are divided into several temples. Each temple is led by the Holy Maiden. Arons are further divided into classes: High Arons, Common Arons, and Lower Arons. There were 12 High Arons in the entire fifth heaven.

FOURTH HEAVEN

Monarchs, a race made to lead. There are 26 known monarchs in the Fourth Heaven.

Celestial, a byproduct race of Monarchs. Each monarch leads to the existence of three celestial.

THIRD HEAVEN

Saints

Nobles

SECOND HEAVEN

Immortals

FIRST HEAVEN

Luars, first dwellers of the first heaven.

Greater Mortals, evolution of Luars

* Alcas, the intellects
* Trens, the nature lovers
* Werks, the tinkers

Lesser Mortals, descendants of Ordoc

* Terrons, the dwellers of the plains
* Dwins, the underground dwellers
* Encas, the forest dwellers
* Grants, the mountain dwellers
* Renas, the underwater dwellers
Chaos and Secret Keeper, The

The following are verses (roughly translated) of the second chapter in the Book of Acshe.

1. At the end of the first cycle, ALEA rested. But while she was in slumber, she was snoring and her snore became an unexpected sound, Kk, the akeon of chaos.
2. And Kk mixed with many existing akeons. Thus, there was KA, the areon of negation, and KO, the areon of distortion.
3. Out of nowhere, another existence appeared in the world aside from ALEA.
4. It was KEO, the second of the Supreme EAs, and the first ancient dissonance.
5. But KEO was childish and it is in his nature to play. Without his intention, the entire world became chaotic.
6. But child as he was, he didn't care of the chaos he brought.
7. When he saw ALEA, who was in deep slumber, she played around and accidentally woke her.
8. And ALEA saw the chaos and she was very disappointed. KEO was scared and so, he ran away and tried to hide himself but ALEA caught him in a flash.
9. In order to contain the chaos, ALEA put KEO into sleep and locked him inside an orb; hence, he could no longer play and add more chaos that there was.
10. And since the orb was the where KEO slept, it was called KEOTE.
11. However, even when KEO was asleep, chaos remained in the vastness of the world.
12. So, ALEA harvested the snore of KEO and used it to bring order to chaos.
13. And slowly, the world was in order and the creation, which ALEA has planned before she slept, would be put into motion.
14. In order to begin the great creation, ALEA need to complete her language. In total, she has ten akeons:
15. possibility (Aa), change (Ee), reality (Ll), knowledge (Bb), wisdom (Vv), space (Tt), power (Rr), mystery (Oo),a nd chaos (Kk).
16. These were known as the original akeons, because they were created even before the first language was formed.
17. And ALEA used the original akeons to create the first language and called ot NALAN.
18. At the same moment, she created Nn, the akeon of words. Each word in this language shall serve as container of power.
19. In order to guard NALAN and every container of power, ALEA decided to create another existence based on her own image.
20. Behold, the third Supreme EA, ANEA, was born. She was the twin sister of ALEA, the second ancient harmony, and the keeper of her secrets.
Vayron en Strygard

Moniker: The Eccentric Collector; The First Close Combat Spellweaver

Characteristics: Short white hair, Golden Eyes, youngest of the three Strygard children

Family Background:

The Strygard Family is known as one of the prestigious families in the northern region of X Empire. This family was known because of its warrior lineage and the secret art called Strygard Sword Art. The seventh generation head, Zerekan Strygard, Vayron's Grandfather, was a war hero during the Great War of Empires. The eighth generation head, Leveric Strygard, Vayron's father, was a prodigious warrior of the empire.

Vayron has one sister, the eldest child, named Coren Strygard. However, Leveric has always been disappointed that he had a daughter because, by tradition, only male can inherit the Strygard Sword Art. This is because, women are bound to become outsiders, especially after marriage. Coren, however, is warm and gentle. Also, she was known as a great warrior on her own rights; however, it does not changed the way Leveric treated her.

Vayron has one brother, the second child, named Eclid Strygard. Many considered him as the next head of the Strygard family; however, after the awakening of Vayron's spellweaver bloodline from her mother's side at 16 years old, Eclid felt threatened and became hostile to Vayron.

Life Before 16. Vayron was a weak child, which was the reason why his father was indifferent to him. He often spend his days inside his room. His brother and sister are distant from him. He was only close to his maid, Caire Antre, who was same age as him.

During his 16th birthday, he awakened his spellweaver bloodline. During the awakening, his physique changed and the accumulated effects of medicinal pills in the past take effect. A few days after his awakening, we slowly become a master warrior and became known as a prodigy. When his maternal grandfather learned that he was awakened his spellweaver bloodline, he sent a letter and a box filled with items. One of the items was a blank book.

Before he turned 17, he left to study. His brother schemed to kill him. He faked his death and changed his identity to Xcers, the eccentric collector. He traveled around the world, collecting treasures. He store his collection on another dimension, which he can access using his right eye. While being Xcers, he also maintained another persona, a masked hero known as the close combat spellweaver.

He found a spy sent by his brother but Vayron poisoned him. The spy now works under Vayron in disguise as a merchant.
Suan unar Hevaneia

Moniker: The Lonesome Jailer

He was once one of the guardians of a great prison. Due to a disaster, his fellow guardians sacrificed their lives to seal the entire prison inside a void and left the control to Suan. From then on, Suan travel the world in search of a way to destroy the prison, including all evil inside it. Along the way, he would recruit some orphans and train them to become the next jailer. However, most of his disciples could not pass the last test of being the jailer.
Wiki JW:Normas

Wiki JW es un proyecto libre donde todo el mundo puede participar. Pero para que este proyecto vaya hacia adelante, todos tenemos que seguir unas normas que aseguren la buena convivencia y que nos permitan salvaguardarnos ante posibles delitos de copyright. Escribir unas normas que abarquen cualquier posibilidad, es una tarea poco menos que imposible así que se pide a los usuarios que, además de seguir las reglas escritas, usen el sentido común para las no escritas.

**Nota:** Estas son las principales normas que hay que seguir para poder participar en WikiVenezuela pero también serán de obligado cumplimiento aquellas que estén detalladas en las F.A.Q o en cualquier otra página de este tipo.

## Principales normas de Wiki JW

1. Se permite la copia de contenido de aquellas fuentes que así permitan su libre copia y distribución bajo licencia CC-BY-SA (o compatible) pero siempre citando la fuente original con una plantilla en el propio artículo (algunos sitios tienen plantilla propia) como requiere dicha licencia, si parte de la información puede ser cuestionable u ofrezca dudas y se ha obtenido de algún sitio, debe incluirse una referencia. Sin embargo, si una información es fácilmente comprobable u obvia esto no es necesario.
2. Los artículos deben ser neutrales, no se tolerará el fanatismo.
3. No se permite subir videos a Wiki JW pero si añadir enlaces externos a esos videos siempre y cuando no esté prohibido esto último y estas páginas no estén infringiendo el copyright.
4. No se permite subir archivos de música o sonido ni enlaces a páginas en que se permita la descarga ilegal de estos archivos pero si que se permite añadir enlaces a webs donde se ofrezca información o se comercialice legalmente. Estos enlaces tendrán un propósito meramente informativo y nunca publicitario.
5. No se permite añadir enlaces directos o indirectos a archivos protegidos por copyright. Así mismo tampoco se permite enlaces a sitios que no sean oficiales/sitios irrelevantes (por muy bien organizados o informativos que sean) de la misma forma que no se tolerará el *Spam*.
6. No se tolerará el vandalismo ni comportamientos ni comentarios fanáticos en ninguna página de la wiki.
7. Las noticias que se añadan nuevas deben estar respaldadas con uno o varios enlaces a fuentes que confirmen dicha noticia.
8. Wiki JW no es un foro ni un chat, los artículos sólo son para exponer información, no comentarios personales.
9. No se permitirá usar Wiki JW a usuarios que hayan sido bloqueados en otras wikis y que pretendan utilizar WikiJW como medio para discusiones sobre tal asunto. De la misma manera, no se permitirá que otros usuarios vengan a increpar o molestar a un usuario por problemas que hubiera en otra wiki ajena a Wiki JW.
10. El incumplimiento de las normas conllevará un bloqueo con una duración que dependerá de la gravedad de la actuación y del criterio del administrador correspondiente.
11. Abstenerse de Colaborar Apostatas
12. Por favor no colocar ninguna imagen, video o articulo copiado textualmente de JW.org, por cuestiones de Copiright
Mortals

There are two categories of mortals: greater mortals and lesser mortals. The greater mortals were considered the first dwellers of the world and were created to rule. The lesser mortals, on the other hand, were created to serve as laborers for the greater mortals.

Greater Mortals

The gods created three greater mortal races: Alca, Tren, and Werk.

Alcas, also known as the Lightborns, are followers of the divine light and were created to worship. Among the three, they were the first race that the gods have created, giving them innate dominion among the other mortal races. They have very long lifespan; in fact, they can't die due to natural causes. After the first war, the Alcas used their intellect to create floating cities where they dwell.

Trens, also known as the Gardeners, are seeker of natural beauty and wonders. They were created to dwell and protect nature. After the first war, the Trens hid their lands using some ancient magic. Their cities are located in the heart of thick forests, hidden from the sight of other creatures. They are known for their agility.

Werks, also known as Inventors, are creators of tools and machines. After the first war, the Werks left the plains and made cities in the mountains, where the materials they need can be found.

Lesser Mortals

There are two types of mortals: greater mortals and lesser mortals. The greater and lesser mortals were created by the Four Gods of the first heaven. The greater mortals were created to act as overseer while the lesser mortals were created to act as workers.

There are five lesser mortals created in the first heaven. Terron, dwellers of the plains; Dwin, the underground dwellers; Enca, dwellers of the forest; Grant, dweller of mountains; and Rena, underwater dwellers.

Terons are worshipers of Theon, the god of the sky. Grants and Dwins are worshipers of Slaun, the goddess of the world,. Encas are worshipers of Diwa, goddess of life. While the Renas are worshipers of Sarod, the god of death.
World Mysteries

According to ancient records, there were 49 (7 x 7) world mysteries, or unique powers bestowed by the creators of this world. They powers can be used to create and destroy. It was believed that each mystery summons another world that is under the control of its user. It was said that 9 mysteries were considered more powerful than the other 40 mysteries. These 9 were also referred to as the 9 Divine Judgments.

19 Divine Judgments

1. Tribulation.
2. Apocalypse.
3. Inferno.
4. Darkness.
5. Blank.
6. Oblivion.
7. Chaos.
8. Paradox.
9. Fate.

Minor Mysteries

1. White Throne.
2. True Nightmare.
3. Endless Death.
4. False World.
5. Endless Blades.
6. Crimson Sea.
7. Eternal Winter.
8. Deadly Sins.
9. Four Calamities.
10. Ten Plagues.
WikiJW:Normas

Wiki JW es un proyecto libre donde todo el mundo puede participar. Pero para que este proyecto vaya hacia adelante, todos tenemos que seguir unas normas que aseguren la buena convivencia y que nos permitan salvaguardarnos ante posibles delitos de copyright. Escribir unas normas que abarquen cualquier posibilidad, es una tarea poco menos que imposible así que se pide a los usuarios que, además de seguir las reglas escritas, usen el sentido común para las no escritas.

**Nota:** Estas son las principales normas que hay que seguir para poder participar en Wiki JW pero también serán de obligado cumplimiento aquellas que estén detalladas en las https://comunidad.fandom.com/wiki/Ayuda:Primeros\_pasos o en cualquier otra página de este tipo.

## Principales normas de Wiki Jw

1. Se permite la copia de contenido de aquellas fuentes que así permitan su libre copia y distribución bajo licencia CC-BY-SA (o compatible) pero siempre citando la fuente original con una plantilla en el propio artículo (algunos sitios tienen plantilla propia) como requiere dicha licencia, si parte de la información puede ser cuestionable u ofrezca dudas y se ha obtenido de algún sitio, debe incluirse una referencia. Sin embargo, si una información es fácilmente comprobable u obvia esto no es necesario.
2. Los artículos deben ser neutrales, no se tolerará el fanatismo.
3. No se permite subir videos a Wiki JW pero si añadir enlaces externos a esos videos siempre y cuando no esté prohibido esto último y estas páginas no estén infringiendo el copyright.
4. No se permite subir archivos de música o sonido ni enlaces a páginas en que se permita la descarga ilegal de estos archivos pero si que se permite añadir enlaces a webs donde se ofrezca información o se comercialice legalmente. Estos enlaces tendrán un propósito meramente informativo y nunca publicitario.
5. No se permite añadir enlaces directos o indirectos a archivos protegidos por copyright. Así mismo tampoco se permite enlaces a sitios que no sean oficiales/sitios irrelevantes (por muy bien organizados o informativos que sean) de la misma forma que no se tolerará el *Spam*.
6. No se tolerará el vandalismo ni comportamientos ni comentarios fanáticos en ninguna página de la wiki.
7. Las noticias que se añadan nuevas deben estar respaldadas con uno o varios enlaces a fuentes que confirmen dicha noticia.
8. Wiki JW no es un foro ni un chat, los artículos sólo son para exponer información, no comentarios personales.
9. No se permitirá usar Wiki JW a usuarios que hayan sido bloqueados en otras wikis y que pretendan utilizar WikiVenezuela como medio para discusiones sobre tal asunto. De la misma manera, no se permitirá que otros usuarios vengan a increpar o molestar a un usuario por problemas que hubiera en otra wiki ajena a WikiVenezuela.
10. El incumplimiento de las normas conllevará un bloqueo con una duración que dependerá de la gravedad de la actuación y del criterio del administrador correspondiente.
Characters

CREATORS OF THE DIVINE REALM

* AYA. Supreme leader of the creators; The One above the 36
* HALVEA. The First Hand of AYA; The Scholar
* MARTHEL. The Second Hand of AYA; The Keeper
* NAERA. The Third Hand of AYA; The Void
* HAUZT. The Fourth Hand of AYA; The Healer
* SEPTER. The Fifth Hand of AYA; The Shield
* NURDIC. The Sixth Hand of AYA; The Warrior

FIGURES BEFORE WRITTEN HISTORY IN THE FIRST HEAVEN

FIGURES AFTER WRITTEN HISTORY IN THE FIRST HEAVEN

* MAGOUREAL. The First Known Spellweaver in History
* NEVYAR. The Hero of Everice.

PRESENT

* Arcelli en Riathan. The Demon Shadow
* Chean en Treksor. The Poison Princess
* Cirrus en Esiphea. The Cursed Blade
* Erlon en Akrismon. The Keysmith; Spirit Lord
* Grei en Hilgum. The Lost Sage; Gardener of the Misty Forest
* Luciel en Elsevaur. The Forgotten Princess; The Contract Maker
* Nethrea en Cashear. The Dark Princess; ShadowPuppeteer
* Vayron en Strygard. The Eccentric Collector; The First Close Combat Spellweaver

APOSTLES

* Maurel deor Urdasus. The First Apostle; Leader of the Apostles; Master of Urdasus
* Hermel deor Gensarid. The Second Apostle; Right-hand of Maurel; Master of Gensarid
* Elorea deor Kalith. The Third Apostle; The First of the Sword Bearers; Master of Kalith
* Visorgin deor Irivar. The Fourth Apostle; The Second of the Sword Bearers; Master of Irivar
* Aclaurin deor Ginhawa. The Fifth Apostle; The Third of the Sword Bearers; Master of Ginhawa
* Sauridon deor Alamon. The Sixth Apostle; The Last of the Sword Bearers; Master of Alamon
* X. The Seventh Apostle; The First Wrath of God
* X. The Eighth Apostle; The Second Wrath of God
* X. The Ninth Apostle; The Third Wrath of God
* X. The Tenth Apostle; The Fourth Wrath of God
* X. The Eleventh Apostle; The Fifth Wrath of God
* X. The Last Apostle; The Last Wrath of God

ORDOC HANDS OF JUDGMENT

* Jeord argo Esparion. The Sword Freak; Leader of the Judgments
* Urkal argo Sabo. The Saber Demon; Warrior
* Daemo argo Paradon. The Spear Overlord; Demon Hunter
* Grendel argo Derion. The Trident Caster; Mage
* Marvic argo Plarid. The Maul Killer; Dark Paladin
* Exorak argo Garum. The Dagger Hunter; Rogue
* Netros argo Wasai. The Axe Destroyer; Death Knight
* Trexis argo Matian. The Death Bringer; Necrolord
Cirrus en Esiphea

Moniker: The Cursed Blade

Characteristics: Long white hair, red eyes

He was the last member of the X Sect, which was annihilated due to the betrayal of its three pillars. Cirrus was the son of the head master. In order to preserve Cirrus, the head master put him into a slumber for five years, where he put into a state where his mind is training while his body is improving. The cost of this was the life of his father.

When he woke up, X Sect is only a name in the past. But, soon, he found a beggar who was once a loyal member of the sect. The beggar followed Cirrus and journeyed to re-establish the sect. Their other goal was to take revenge against the former three pillars and the one who instigated the entire event: the head master of the Y Sect, who was the rival of X Sect.
Arcelli en Riathan

Moniker: The Demon Shadow

Characteristics: Black hair, red eyes

His family was a product of a breeding experiment in order to strengthen Empire X. All of those who knows the secret were eventually killed to keep it. The last descendant, Arcelli, was a half-blood. He was very close to his half-brother, Aluro en Riathan. When Aluro found our about his bloodline, and that he needs to drink the blood of Arcelli to become a full pledged Riathan and hier of the family, he planned to destroy his own family.

Aluro created the Misty Shadow using his earned wealth as candidate head of the Riathan family. The Misty Shadow became known as an assassin organization. Arcelli joined the Misty Shadow. One day, a command was sent to the Misty Shadow to kill all members of the Riathan family.

There are still two family like the Riathan. Alure tasked Arcelli to destroy the other family.

She has a bad memory about yellow roses. It was a memory of departure from her beloved.
Halfling

**Halflings** are small humanoids renowned simultaneously for their simple lifestyle and their incredible bravery in the face of danger. They are one of the Pure Races in Daxia.

The term "halfling" was derived from the fact that a halfling was around half of the size of a human, but otherwise very similar in appearance.

## Description

Halflings are pretty much similar with humans in many aspects, though true to their name, they are only half the size, being around 3 feet tall and weighing only an average of 40 pounds. Some halflings have pointed ears, though not all do. Their skintone is akin to humans, as are their hair, though it tends to be wavy. Nearly all male halflings were incapable of growing true beards, though many had long sideburns.

Halflings had lifespans comparable with, but slightly longer than, humans. A halfling was typically considered an adult in their early twenties and some lived into their 150s.

## Society

#### Culture

Halfling communities were tightly knit groups found around the Daxia, usually near the settlements of other races. Most halflings didn't recognize the claims of kings or nobles as sovereign rulers but instead looked primarily to their family elders to guide them. This focus on bloodlines enabled halfling traditions to continue for millennia relatively intact. Halflings also valued a sense of community; halflings naming each other "halfling" was a salute of brotherhood.

Halflings called the longer times of a day by how far the sun traveled in the sky and shorter moments like up to three minutes "A long tune" and around ten minutes "3 long songs".

## Abilities and subraces

A halfling's nimbleness is one of their greatest assets, allowing them to dart between the legs of the taller folk to give them an edge in a fight. Halflings are renowned for their staunch bravery, as well as their considerable luck.

### **Lightfoot halflings**

Lightfoots are the most charismatic of their kind, and have a knack for hiding, even behind other creatures.

### **Stout halflings**

Stouts have the best constitution of halflings, and are even able to resist poison better than others.

### **Lotusden halflings**

Halflings of the Lotusden use their wisdom to become in tune with nature, letting them easily pass through the underbrush of their home while leaving very little to trace. They also have a talent for druidic magics, able to do such small things as predict the weather or cause plants to bloom. More powerful Lotusdens can conjure plants from the ground to restrain their foes, and can magically cover the ground in razor-sharp thorns.

### **Ghostwise halflings**

The rarest of the halfling peoples, the ghostwise were reclusive and known for their strange talent for communicating without speech.
Yuan-ti

**Yuan-ti** are a race of serpentfolk who are generally seen as corrupt and degenerate monsters by other races.

## **Appearance**

Yuan-ti are people of scale and fang, or snake-folk. There are many variations of their strange physical forms: some have heads that are full of serpent features, patches of scales, yellow eyes, as well as some with limbs themselves transformed into snake-like forms.

## **Society**

Most know fact about this race is that the most of them are serving to the Serpent Kingdom of Orissa, although some of them can be found in other parts of Daxia, especially in Alessya, when the Alessyan Empire was at full power. There are many unknown thigs about them, since nobody ever return from Orissa to tell the story.
Kairon

**Kairon** was a tiefling craftsman and tinkerer. He was a father of Dax and Melech.

## Character Information

### Profession

Tinkerer

Kairon was born in Tandalin and raised by his distant relatives. He spent most of his adolescent day in coal mine during day, and taverns during night, spending his hard earned silver on a cheap ale pickpocketing unsuspecting travelers for some extra coin. This all changed when he was drafted for *Hidden Dawn* mission, during rebellion of *Greed Crowns* in a *Year of Nightingale.*

During his subterfuge he met Eeah, who was a cupbearer and maid to local Duke. He vowed to bring her to Tandalin with him during his unit's retreat and so he did. He was shot twice by crossbow bolt while trying to escape through the city's gates with Eeah in his arms. Since then, he never walked without his cane. Kairon always joked about how it was actually Eeah's weight that broke his leg.

He got his firstborn with Eeah not a year later, and two more children in years to come. After his injury, Kairon was unable to work in mines, so he became metal worker and toy maker, to sustain his family. Kairon was a four-time chess champion of Tandalin, losing three more times to **Jarevar.**

His breakthrough as master tinkerer happened after he created a self-playing chess board, witch prove to be a huge hit among nobility. After that, he worked passionately with Jarevar in improving life of all citizens of Tandalin.

Just months before **The End,** Kairon was working on a Sun Sphere, an orb made of a *sunmetal* that was supposed to produce a large amount of raw energy using strength of the Sun and the wind, thus making coal mines in Tandalin obsolete.

Kairon was last seen holding Eeah tight in his arms before they got devoured by crowd near **Jade Gate**. That was also the last time he saw his son and daughter, Dax and Melech.
Rebellion of Greed Crowns

## Sides

Tandalin

Dukedoms of Balgard, Silmyr and Dandred

**Rebellion of Greed Crowns** was an open rebellion war fought between Tandalin and dukedoms of *Balgard, Silmyr* and *Dandred*. War lasted over four years with Tandalin emerging victorious at the end. Cost was high, over twenty thousand lives of Tanda's youth together with **Prince Esilley the Starved**, the heir to the throne at the moment, who lost his life in Siege of Riverdrift.

Rebellion happened in Arfendas, during it's last days.