recursal/Fanatic-Fandom huggingface dataset:
Gun of a Son

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Stonewall Job Board

## Description

Stone Wall Retake Part II - Remigio needs your help convincing his boys to help retake his home.

## Objectives

* Meet with Remigio Coelho
* Talk to the Coelho Boys
* Find weapons for the Coelho boys
	+ Activate 4 Targets
	+ Eliminate 11 Hostiles
* Give Guns to the Coelhos
* Report back to Remigio

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* Crystite
Item Attribute

*This page was last updated during patch* v0.7.1694p1*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

**Item Attributes** are the attributes items (equipment/calldowns) can possess and which define them. Most of those effect the player character if the according item is used/equipped.

## Known Attributes (In-game naming)

* Health
* Health Regen
* Health Treshold
* Wall Health
* Run Speed
* Jump Height
* Energy
* Jet Energy Recharge
* Airsprint
* Damage
* Splash Damage
* Damage per Round
* Pulse Damage = DoT
* Damage Multiplier = absorb bomb %
* Damage Reduction = shield wall %
* Damage Absorbtion = personal shield
* Damage Bonus = turret mode % dread field % = +% damage dealt by player
* Bonus Damage = expl rounds = + fixed dmg per round by player
* Damage Boost = imminent threat % gravity field grenade % sin scrambler % sin beacon % = +% damage taken by enemy
* Accuracy Bonus
* Healing = healing done instant or per tick
* Debuff Amount = emergency response %
* Buff Duration = powerfield
* Debuff Duration
* Duration
* HoT Duration
* DoT Duration
* Lingering Effect Duration = (Cloud duration, firepatch duration, etc.)
* Recharge
* Clip Size
* Reload
* Max Ammo
* Weapon Splash Radius
* Weapon Spread
* Strength = overcharge (damage dealt), powerfield(RoF)
* Lifesteal
* Shield Strength
* Knockback
* Effect Radius sometimes AOE
* Charge Speed
* Deployable Health
* Deployable Duration
* Deployable Health Treshhold
* Charge-up Duration
* Rate of Fire
* Rate of Fire Bonus
* Max Allowed
* Max Targets
* Movement Reduction
* Snare Duration
* Item Heal
* Shield Recharge
* Speed Bonus = charge! (fixed m/s)
* Speed Boost = teleport beacon %
* Energy Drain
* Energy Injection
* Impact Delay
* Weapon Chargeup = overcharge %
* Revive Bonus
* Range
Hyper-Kinesis Module

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

**Hyper-Kinesis Module**s, often abbreviated **HKM**, are a special kind of ability that requires being in combat for an extended period of time before being available for use. They are always found in the fourth ability slot on the player's HUD while on the Battleframe Garage screen, and only one can be equipped at a time.

Use of an HKM relies on the player's charge bar being full. The charge bar can be found at the bottom of the ability bar, and has three different states. Orange means that the player is no longer in combat, and the bar is slowly decaying. Yellow means that the player is in combat and the bar is currently being filled. Green means that the bar is filled and the HKM can be used. A player is counted as being in combat if they have dealt or received damage in the past few seconds. As long as the player remains in combat, their charge bar will fill. The speed at which the bar fills and decays is fully dependent on the equipped HKM, so dealing or taking more or less damage is irrelevant as long as the player is in combat.

Upon use of an HKM, the entire charge bar is depleted.

Just like normal abilities, HKM comes in Common, Uncommon, Rare, and Epic quality. They also can be modded to improve on certain stats using the same Ability Module.
Hasty Retreat

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Forward Operating Base Sagan Job Board

## Description

The evacuation of OCT was disorganized at best. Data, supplies, and personnel cannot all be accounted for. Yuki Lin of Kisuton has been left to facilitate operations at FOB Sagan. She could use a hand.

## Objectives

* Locate the Chosen
	+ Eliminate 12 Chosen
* Locate Food Supplies
	+ Activate 4 Targets
	+ Eliminate 12 Hostiles
* Locate the Bandits
	+ Collect 5 Data Pads
* Respond to SOS
* Escort Scientists to FOB Sagan

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x FOB Sagan Voucher
* Crystite
Jumpjets

*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

**Jumpjets** are thrusters attached to either a Battleframe's feet or back that allow the user to fly for short periods of time. Jumpjets use a rechargeable energy supply that refills when the jumpjets are not in use. Each variety of jumpjets has particular acceleration, energy use, and energy regeneration properties.

### Tech Requirements

Higher Mass unlocks on a Battleframe allow equipping of higher stage jumpjets.

* Stage I - Mass Tech 4
* Stage II - Mass Tech 6
* Stage III - Mass Tech 8
* Stage IV - Mass Tech 10

## Variants

### Looted Variants

* Accord Elite Jumpjets I
* Accord Elite Jumpjets II
* Accord Elite Jumpjets III
* Accord Elite Jumpjets IV

* Surplus Jumpjets I
* Surplus Jumpjets II
* Surplus Jumpjets III
* Surplus Jumpjets IV
Giselle Amberden

**This article contains information which has not been confirmed by a reliable source.**

*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 01 Jan 1970.
Though her name remained a mystery until the June Developer Diary, Giselle Amberden (Mourningstar) was first introduced through the cinematic trailer created for Red5 Studios by Blur Studio.

From the character card revealed during PAX Prime 2011

Nationality:

> American
>
>

Callsign:

> Mourningstar
>
>

Preferred Battleframe:

> Engineer Battleframe by Gigaframe
>
>

Specs:

> MEK 4.2 Firmware (beta - modded)
>
>

> Single Kwik-Kore Crystite reactor
>
>

> Quantum damping reactive armor
>
>

> Arachno nanoweave singlesuit
>
>

> Arm mounted Multi-gun
>
>

Battlecry:

> "That'll keep the bugs out"
>
>

Bio:

> Headstrong but resourceful, Mourningstar lost her parents during the nine-year winter. When Typhon rescued her from the E.U.S Morningstar, they instantly bonded. Typhon took Mourningstar on as a second daughter. And she has risen to be his second in command for the elite Special Forces team, the Hellhounds.
>
>

## References

1. ↑ http://www.youtube.com/watch?v=9\_0y8yC\_dJ8
2. ↑ http://www.youtube.com/watch?v=8wKw9AGX3bs
3. ↑ http://i.imgur.com/gizJG.jpg
Infused Dark Crystite

*This page was last updated during patch* v1.1.1802r0*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

**Infused Dark Crystite** is a form of Crystite found in Devils Tusk. **Infused Dark Crystite** can be found as a mission reward or through Thumping. During the Melding Pushback Event, the War Terminal in Crossroads would provide a Blueprint so that **Infused Dark Crystite** could be crafted into Infused Dark Crystite Cores.

Infused Dark Crystite Cores could then be donated at the War Terminal in Crossroads. This effort has succeeded and the melding has been pushed back.

There are no known uses for **Infused Dark Crystite** or Infused Dark Crystite Core currently.
In the Wheelhouse

*This page was last updated during patch* v1.3.1856*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Dredge Job Board

## Description

Welcome to Sertao, ARES pilot! It's a great big desert out there, and jump jets just don't feel like enough. You could use an LGV, and the local Sheriff might be able to point you in the right direction.

NOTE: This is a Priority job for the first time in Dredge and rewards the player with the XLR LGV blueprint.

## Objectives

* Meet Gunmetal Jack
* Travel to the Wildlife Location
	+ Eliminate 10 Dunes Wildlife
* Meet the Astrek Courier
* Escort the Astrek Courier to Dredge
* Take the Data to the Buzzard Contact
	+ Speak to the Buzzard Contact
	+ Eliminate 4 Buzzards
	+ Eliminate the Buzzard Contact
* Visit Sheriff Nasseri

## Rewards

* Chance Item
* XP
* Crystite
* XLR LGV Blueprint
Heavy Machine Gun (Weapon Type)

*This page was last updated during patch* v1.2.1847*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

Heavy Machine Guns are a class of Dreadnaught Battleframe weapons. After a brief spin up time, heavy machine guns rapidly fire bullets with no change in accuracy regardless of how long the trigger is held. All heavy machine guns are only usable by a dreadnaught archetype battleframe. Heavy machine guns deal kinetic damage by default, and can possess the basic and elemental Weapon Prefixes.
Baneclaw

*This page was last updated during patch* v1.3.1859*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

Weakness:
File:ChemicalDmg.png

## About

The **Baneclaw** is a boss encounter that requires the players to be in a platoon (10 - 20 players). All players in the platoon need to have completed The Baneclaw ARES Job in Kanaloa Research Station to have access. The Platoon-leader can start the encounter at the Armored Dropship in Crossroads Station.

When the fight starts, Baneclaw generates a huge "Melding Dome" (~50m radius), which can't be left or shot through, and players that die will be unable to respawn unless either the team is victorious, or everyone dies and the encounter is reset.

Its attack patterns include a smashing attack that unleashes area of effect damage in a range of about 5m from Baneclaw, an impenetrable Meldingmatter Shield that lasts for about 20 seconds, summoning multiple Hellclaws, summoning melding crystals to impale you from underneath the ground (1m diameter AoE), and summoning melding instant-kill fields in rings around itself.
Light Machine Gun (Weapon Type)

*This page was last updated during patch* v1.2.1847*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

Light Machine Guns are a class of Dreadnaught Battleframe weapons. Light machine guns are similar to Assault Rifles, but are primary weapons, deal more damage, have larger magazines, and can pierce through shields and enemies with their secondary fire. All light machine guns are restricted to the Arsenal battleframe. Light machine guns deal kinetic damage by default, and can possess the basic and elemental Weapon Prefixes.
Healing Shot

*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 01 Jan 1970.
*This article was last updated during patch*
v0.5.1524*. The current patch is* v1.6.1946*.*

**Healing Shot** is a Biotech skill that charges the Biotech's next Bio Needler shot with healing nanites. If the Biotech successfully hits an ally, they will be continuously healed, until the skill's duration is exceeded or the ally is at full health. There is no time restriction so far, as it comes to when the Biotech has to shoot his charged bullet. The blog post however hints about it being added and even mentions about the possibility of skill's healing attribute being depended on the distance bullet traveled and whether the ally's head or body was hit.

If the Biotech has his secondary weapon equipped and they activate the skill, they will auto-switch to Bio Needler. Switching back to the secondary weapon will not disable the skill, shooting or using calldowns however will. Healing shot can also heal NPCs and friendly structures including engineer's turrets.

## Variations

* Accord Module: basic stock design
* Astrek Module: increased healing
* Omnidyne Module: *no info*
* Kisuton Module: larger area of effect

## Gallery

* Marker appearing on the Biotech's back after activating the skill.

## References

1. ↑ http://www.firefallthegame.com/2012/07/18/summer-milestone-design-update-biotech-edition/
Iron Cross

*This page was last updated during patch* v1.3.1861*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

The Iron Cross is a Prototype Assault Rifle acquired from the hardcore Scorcher path of Operation Miru. It functions like a standard assault rifle, but with massively increased damage and reduced rate of fire, making it more suited for long range combat. Additionally, the iron sights increase accuracy to the point of being perfectly accurate regardless of the rate of fire, but suffer from noticeable recoil that pulls up and to the right.

### Flavor Text and Bonuses

* Increased damage
* Reduced rate of fire
* Alt Fire: Ironsights with pinpoint accuracy

*This specialized, high-caliber assault rifle belonged to an ARES Pilot who went by the codename 'Enforcer'. A sniper of some note, she and her rifle vanished on a top-secret mission.*
Patch Notes v0-7-1679

Patch version
 Is hotfix

## General

* Many server scalability and stability improvements have been made to support the growing load on beta servers.

* French and German players will now be able to hear in-game voiceover in their native languages.

* 3 new tutorial videos have been added introducing players to critical gameplay features and experiences. These videos can be accessed via the Info Bot with a blue glow near the molecular printer in Copacabana, the green Tutorial button in the Battleframe Garage and the green Tutorial button in the Molecular Printer.

## Battlelab

* Reduced timing and pacing of the Sprint Challenge to reduce chance of failure.

* Player will auto complete Sprint Challenge if they fail twice.

* Reduced the number of target drones in the Shooting Challenge.

* Reduced target drone hit points in Shooting Challenge.

* Player will auto complete the Shooting Challenge 20 seconds after picking up the rifle.

* When the player picks up their jumpjets 2 more platforms will appear in the Jumpjet Challenge.

* Players falling off the platforms will be teleported to the platforms in the Jumpjet Challenge instead of walking back up.

* If the player falls close to the end of the Jumpjet Challenge they will be teleported next to the exit.

## New player missions

* SIN Trail will always be showing for players while completing the new player missions in Copacabana.

* Removed the need to set a waypoint in the Aranha nest mission.

* Removed the mission that requires players to thump (we still give a thumper and scan hammer to the player).

* We now give the player both items needed to craft the tutorial Jumpjets.

## Combat Changes

* Chosen Power Field – Fixed an issue where strength/charge speed was stacking too high. Chosen Powerfield now increases the duration (not-strength/power) of the ability at the cost of a longer cooldown.

* Chosen Laser MG – Fixed an issue where rate of fire wasn’t being penalized enough.

* Sundering Wave – Now damages deployables.
Giant Nautilus

*This page was last updated during patch* v0.8.1750*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

Weakness:

## About

"How do you kill it? How the hell should I know? Shoot it. A lot!" - Oilspill
Sometimes encountered at ARES Missions around New Eden.
MY ACTIVITY TRACKER UPDATE

Trigger

Values passed to bound function

```
{"event" = "my_activity_tracker_update","json" = "{
	"icon" : 214425,
	"title" : "Holmgang Tech",
	"waypoint" : {
		"y" : -1282.159424,
		"x" : 702.141113,
		"z" : 404.027039
	},
	"id" : "176896",
	"priorityOrder" : 3,
	"typeName" : "Encounter",
	"objectives" : [
		{
			"completed" : false,
			"description" : "Go to the SIN marker",
			"active" : true
		}
	]
}"}

```
Holmgang Tournament Round 5 - El Terremoto

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Sunken Harbor Job Board

## Description

Take part in the Fifth, and final, round of the Bronze Weight Holmgang Tournament.

## Objectives

* Meet Mustang
* Holmgang Match
	+ Defeat El Terremoto
* Meet Mustang

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 8x Sunken Harbor Voucher
* Crystite
Ivory Core

*This page was last updated during patch* v1.2.1853*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

The Ivory Core is a Prototype Battleframe Core acquired from the Brontodon King encounter. It provides bonuses to ground and air mobility in addition to damage reduction.

### Flavor Text

*Surprisingly, there's a thriving black market in brontodon ivory for use in battleframe cores. Testing has proven it to be a "wonder material", possessing high tensile strength at a very light weight. When used as reinforcement for a battleframe core, it provides a slight reduction to all sustained damage, as well as overall increases to the battleframe's speed and jet efficiency.*
Health Surge

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*Activating an ability heals you for 15% of your max health over 10 seconds*"**

## Effects stack with or compliment those of the following perks:

* Frequent Patient
* Persistence

## Additional Effects

* Activating a second ability while Health Surge is active refreshes the remaining duration of Health Surge back to 10 seconds.
Heavy Plasma MG (Weapon Type)

*This page was last updated during patch* v1.2.1847*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

Heavy Plasma MGs are a class of Dreadnaught Battleframe weapons. Heavy plasma MGs fire arcing bolts of plasma which quickly lose damage over time but have a small splash radius. All heavy plasma MGs are restricted to the Mammoth battleframe. Heavy plasma MGs deal plasma damage by default, and can possess the basic and elemental Weapon Prefixes.
LGV Race Starting Line

*This page was last updated during patch* v1.1.1802r0*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

The LGV Race Starting Lines allows players to create their own custom race circuit. The (one-time use) item can be crafted at the printer and is found under the Mission Items-section.

When the player has placed the starting line and is at least x meters away from it, they get the option to place the finish line (depending on the terrain). After that the player has the option to drive just that circuit or place extra starting line(s) + finish(es) to create an even longer circuit with multiple legs.

The circuits can be used by any player (not just the player that placed them) and will be active as long as they are used. After 45 minutes of inactivity or if the player that placed them has logged out, the circuits will despawn.

Items needed to craft:

* 5 Copper Wiring
* 100 Crystite

Time to build:

* 1 hour (no option for batch build)

## References

http://ffanz.com/threads/nov-9-2013-new-eden-f-r-a-x-24.558/
Cerrado Plains

*This page was last updated during patch* v1.3.1856*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

Cerrado Plains with SIN Uplink Tower

## Description

Level 12 - 13 Outpost located North-West of Copacabana and South of Thump Dump.

Players that outlevel the area will get a priority Job that sends them to Nutretic Processing (level 14, used to be called Moisture Farm).

## Facilities

* Battleframe Garage
* Battleframe Station
* Job Board
* Multi-Schema Outpost Auto-Turret
* Chosen SIN Detector Tech Point
* SIN Tower

## Vendors

* Supply Officer Cook - Ares Supplies (-1522, 424)

## Other NPCs

* Claudia Fonseca - Cerrado Ranger
* Corporal Garland

## Job Board

* The Bandit King (Black Hills Gang Part IX)
* Birds, Bugs, and Brontodons
* Careers with Nutretic [Priority]
* Carlo's Gambit (Cerrado Poachers Part II)
* Hiss Hiss Bang Bang
* The Mole (Black Hills Gang Part VIII)
* My Brother's Keeper (Cerrado Poachers Part III)
* Poacher of Men (Cerrado Poachers Part IV)
* Securing the Crystite Road (Black Hills Gang Part VII)
Patch Notes v0-6-1623

Patch version
 Is hotfix

## Bugfixes

* Fixed an issue causing several crashes in beta (including sending thumpers back).
* Fixed an issue where non-Assault battleframes could not open the Beta Crystite Crate (x11)
* Fixed an issue where some battleframe abilities were damaging and killing players in the open world.
* Fixed an issue where bringing up TAB to display durability would display incorrect information.
* Fixed an issue where the Diamond and Crystal Wing Glider Pads would not deploy after using the pad.
* Fixed an issue in the Garage that would erroneously display constraint bars across the UI after modifying cosmetic options.

Patch should be live shortly.
Healing Dome

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
**Healing Dome** is a Dragonfly Hyper-Kinesis Module that causes a bubble to form around the Dragonfly. All allies inside, including the Dragonfly, are healed every second. Additionally, being inside the bubble grants a 5 second buff that increases damage by a percentage and grants the same percentage as lifesteal.

## Description

***"Heals nearby allies and grants them a damage and lifesteal buff."***

## Prefixes & Modules

Healing Dome can come with the Barrage, Blitz, Cooled, Disruption, Enduring, Lasting, Potent, and Widened prefix as well as the Custom modifier.

Modules that modify Recharge, Potency, Duration, and AoE should be used for best effect.
Game GetWorldObjectStatus

Usage
{} = Game.GetWorldObjectStatus(objId);

Return Values

 value\_3 | type | description

Examples

```
local worldObjects = Game.GetWorldObjectList();
--[[
{1, 2, 3, 4}
--]]
Game.GetWorldObjectStatus(1);
--[[
{
"in_melding" = false,
"mw_current" = 0,
"icon_id" = <214012>,
"progress" = 0,
"under_attack" = false,
"synced" = true,
"icon_tint" = {"a" = 1,"b" = 1,"g" = 0.64700001478195,"r" = 0.30500000715256},
"power_level" = 0,
"name" = "Moisture Farm",
"faction" = "accord",
"team" =0,
"resources" = {
    1 = {"itemTypeId" = "77713","resourceTypeId" = "131","rawItemTypeId" = "78023"},
    2 = {"itemTypeId" = "77704","resourceTypeId" = "128","rawItemTypeId" = "78015"}
},
"hostile" = false,
"mw_max" = 0
}
--]]

```
How To Make Friends And Influence Chosen

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Forest Watch Job Board

## Description

The Accord is looking for ARES assistance to fight back and eliminate Chosen forces.

## Objectives

* Defend The Accord Striketeam
	+ Defend for 00:02:00
* Locate the Chosen
	+ Eliminate 15 Chosen
* Locate the Chosen
	+ Eliminate 12 Chosen
* Locate the Chosen
* Return to Sergeant Rice

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Forest Watch Voucher
* Crystite
* Infused Dark Crystite
Graviton Blast

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
**Graviton Blast** is a variant of Repulsor Blast and is only made by crafting using recipes bought from ARES Suppliers. The ability pulls in nearby enemies, then emits a damaging wave. Unlike Repulsor Blast, it does not knockback enemies. However, the large pull radius allows it to do damage to enemies that are outside its normal AoE. Space Manipulators are used during crafting of Graviton Blast.

## Description

***"Pulls Enemies in, then unleashes a 360 degree wave of damage"***

## Prefixes & Modules

Graviton Blast can come with the Barrage, Cooled, Energized, Expanding, Swift, and Widened prefix as well as the Custom prefix.

The Graviton can make use of Modules that affect Recharge and AoE.

## ARES Suppliers

The blueprint for Graviton Blast can be bought at various levels from the following ARES Vendors using local vouchers.

* Blue L12 - Cerrado Plains, Supply Officer Cook - 25 vouchers
* Blue L22 - Shanty Town, Supply Officer "Shadow" - 30 vouchers
* Purple L32 - FOB Sagan, Supply Officer Bender - 40 vouchers
* Purple L40 - Kanaloa Research Station, Supply Officer Bryson - 75 vouchers
Grenadier

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*Reduces the cooldown on grenade abilities by 2 seconds*"**

## This perk affects:

* Cryo Grenade
* Burning Cryo Grenade
* Smoke Screen
* Teleport Beacon
* Gravity Field Grenade
Ikinya

*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 01 Jan 1970.
*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
Inferno Dash

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
**Inferno Dash** is one of the Firecat's abilities. It provides a brief burst of speed for the player, similar to Afterburner, but replaces Afterburner's move speed buff with small AoE damage and a trail of fire.

## Description

***"The Firecat activates specialized afterburners for a burst of speed, leaving a trail of flame that damages enemies in its wake"***

### Additional Uses

* Inferno Dash can be used to glide upwards for a brief period without stalling, allowing for increased flight time.

## Prefixes & Modules

Inferno Dash can come with the Barrage, Cooled, and Widened Prefix as well as the Custom prefix.

Modules that modify Recharge, Force, and AoE can be used.

## Affected By Perks

* Eye of the Tiger
* Incinerator

## Ares Suppliers

Inferno Dash can be bought at various levels from the following ARES Vendors using local vouchers.

* Blue L9 - Northern Shores, Supply Officer Booker - 90 vouchers
* Green L18 - Sunken Harbor, Supply Officer "Jabs" - 35 vouchers
* Blue L29 - Andreev Station, Supply Officer Schwartz - 90 vouchers
* Green L37 - FOB Harpoon, Supply Officer Wachi - 50 vouchers
* Green L39 - Camp Jasper, Supply Officer Mendel - 60 vouchers
Melded Creature

*This page was last updated during patch* v0.8.1750*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

Melded creatures are any sort of non-Chosen creature that have been affected by The Melding. Many, but not all, stem from species classified as Gaea creatures. Once affected, the creature undergoes several possible changes, ranging from minor to severe. At the very least, melded creatures take on a bluish-purple hue like that of the Melding itself, making it easy to identify. More drastic mutations range from reforming of the body, as evidenced by Melded Culexes and Melded Wyrms. On the extreme end of the spectrum are Vile Tortured Souls and Putrid Souls. These creatures are believe to have originally been human, but have been mutated by the Melding into glowing monstrosities barely resembling their original form.

Melded creatures generally spawn along the Melding wall, characterized by a dark purple bubble rapidly forming and collapsing. Several creatures also appear to be associated with the Chosen, accompanying them in ARES Missions and instances such as Blackwater Anomaly. Large numbers of melded creatures are also known to spawn surrounding a Melding Tornado and within the tornado's epicenter.

Melded Hisser

Melded Aranha

Melded Explosive Aranha

Melded Culex

Baneclaw

Hellclaw

Melded Varant

Melded Wyrm

Melded Spawnling

Carcass

Vile Carcass

Putrid Carcass
Indexing the Shipments

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Broken Shores Job Board

## Description

Aid Omnidyne-M in tracking down tech and weapons shipments intercepted by pirate raiders.

## Objectives

* Find the Stolen Shipment
	+ Activate 3 Targets
	+ Eliminate 9 Hostiles
* Find the Bandits
	+ Eliminate 6 Reapers
* Find the Stolen Shipment
	+ Activate 3 Targets
	+ Eliminate 10 Hostiles

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 8x Broken Shores Voucher
* Crystite
Hunter

*This page was last updated during patch* v1.0.1797*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description:

**"*Repeatedly striking the same target increases damage +10% per hit. (Maximum of +40% increase)*"**

## Additional Effects

* Hunter has a .75 second internal cooldown between procs on the same target
* It takes at least 2.25 seconds to reach a 40% damage boost on a single target
* Abilities (including turrets) do not benefit from Hunter's boost, but they can proc Hunter
* AoE damage will proc Hunter
Glacial Aranha

*This page was last updated during patch* v0.8.1750*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

Weakness:

## About

The Glacial Aranha is a subspecies of aranha that has adapted to the harsh climate of Antarctica. Its closest cousin appears to the be the Aranha Sieger, as they are similar in size and possess similar abilities. The glacial aranha shares the ability to launch projectiles at threats from a distance, but these projectiles have the added effect of creating ice formations when impacting terrain. Glacial aranhas' shells have adapted to blend in with the snow and ice of Antarctica, appearing white and icy blue. Additionally, glacial aranhas carry large ice formations on their backs, although whether this is actually part of the aranha or just a byproduct of living in a frigid climate is unknown.

Glacial aranhas are a common sight in Antarctica, commonly found roaming freely. They are also very defensive of their home, appearing in droves to attack any Thumper placed in the area.
HTTP IsRequestPending

Only one http request at a time is allowed so check if one is already pending.

Usage
HTTP.IsRequestPending() = true/false

Return Values

Examples

```
function getTweet()
    local url = "https://api.twitter.com/1/statuses/user_timeline.json?include_entities=true&include_rts=true&screen_name=Red5Studios&count=1";

    if not HTTP.IsRequestPending() then
        HTTP.IssueRequest(url, "get", nil, CB_getTweet);
    end
end

function CB_getTweet(args, err)
    if (err) then
        warn(tostring(err));
    else
        -- args is the data in table form, have fun with it
    end
end

```
ON ENCOUNTER UI UPDATED

Trigger
When arrive the encounter trigger point.

Values passed to bound function

```
--[[
{
"event" = "on_encounter_ui_updated",
"encounterId" = <13569922201062290224>
}
--]]
local shadowfieldsTable = Game.GetEncounterUiFields(args.encounterId)
--[[
{
"objectiveComplete" = {1 = false,2 = false,3 = false,4 = false,5 = false},
"objective" = {
    1 = "Defuse Chosen Bomb",
    2 = "Insert Black Resonator",
    3 = "Insert White Resonator",
    4 = "Insert Red Resonator",
    5 = "Wait for energy spectrum shift..."},
"objectiveInactive" = {1 = false,2 = false,3 = true,4 = true,5 = true}}
--]]

```
Mac's Custom Core

*This page was last updated during patch* v1.3.1858*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
## Description

Mac's Custom Core is a Prototype Battleframe Core acquired from the Amazon Warzone reputation vendor. It is only usable by Engineer battleframes, and functions as a cross between a health and energy core. Additionally, using an ability while the core is equipped grants all squadmates and deployables a temporary rate of fire boost.

### Flavor Text and Bonuses

* Only usable by Engineer archetype
* While this core is equipped, activating any ability will grant your deployables and members of your squad a 5% Rate of Fire buff, lasting 10 seconds.

*Mac doesn't say much, but when he does talk, it's about incomprehensible subjects such as "nano-optimizing emissive alacrity fields".*
Game GetRecipe

Usage
Game.GetRecipe( recipe\_id )

Examples

```
local recipes = Game.GetRecipeList();
for recipe_id, recipe in pairs(recipes) do
    local more_info = Game.GetRecipe(recipe_id);
end
--[[
recipe_id = 83867
{
"cert_outputs" = {},
"inputs" = {
    1 = {"material_type" = 134,"quantity" = 400,"required" = true,
        "item_type" = 0,"output_index" = 1,"resource_type" = 5,
        "stat_name" = "Toughness","unlimited" = false},
    2 = {"material_type" = 143,"quantity" = 600,"required" = true,
        "item_type" = 0,"output_index" = 2,"resource_type" = 5,
        "stat_name" = "Toughness","unlimited" = false}},
"name" = "Biochem Tank IV",
"max_parallel" = 1,
"blueprint_type" = 0
}
--]]

```
ON FLASHLIGHT TOGGLED

Trigger
Fires whenever the player toggles the flashlight

Values passed to bound function

 enabled | boolean | true when the flashlight was switched on, false otherwise

Example

```
-- Flashlight on
{
	"event" : "on_flashlight_toggled",
	"enabled" : true
}

-- Flashlight off
{
	"event" : "on_flashlight_toggled",
	"enabled" : false
}

```
Game GetRecipeList

Usage
{recpie\_id=recpie\_info} = Game.GetRecipeList()

Examples

```
local recipeList = Game.GetRecipeList();
--[[
{
"83867" =
    {"blueprint_type" = 0,"id" = <83867>,"cert_outputs" = {},
    "name" = "Biochem Tank IV","requires_all_certs" = false,
    "description" = "","required_certs" = {1 = 1256,2 = 1279},
    "item_subtype" = 3044,"outputs" = {2166 = {"id" = 2166,"item_id" = 83085}}
    },
    ...
}
--]]

```

Reference
* Game.AddRecipeToCart
* Game.CanTrackRecipe
* Game.GetRecipe
* Game.IsTrackingRecipe
* Game.RemoveRecipeFromCart
ON NAVWHEEL TOGGLE

Trigger
When the player opens/closes the navwheel. (Default `) (Does not pass the shortcut argument)
Also triggers when the player uses a shortcut to open/close a sub-menu of the navwheel, such as social or calldowns.

Values passed to bound function

Example

```
{"event" = "on_navwheel_toggle", "shortcut" = "Social","show" = true}
{"event" = "on_navwheel_toggle", "shortcut" = "WorldMap","toggle" = true}

```

## Notes

**List of known shortcuts**

* Social
* Calldowns
* WorldMap

**More on shortcuts**

Whenever the player presses one of the navwheel shortcuts, the event will also pass the
"shortcut" argument. This happens if the player uses the key to open the nav wheel or close it. Anything triggered on a specific shortcut should also check if the navwheel is open.
Out of the Fire

*This page was last updated during patch* v1.2.1838*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Forward Operating Base: Harpoon Job Board

## Description

ARES pilots operating in the Caldera have found themselves in a hell of a bind. Lucky for them ARES watches out for its own.

## Objectives

* Find the ARES Pilot
	+ Eliminate 4 Chosen
* Escort the Pilot to Safety
* Investigate the Conflict Site
	+ Eliminate 10 Ophanim
* Track the Chosen Pursuers
	+ Eliminate 13 Chosen
* Find the ARES Pilot
* Escort the Pilot to Safety

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x FOB Harpoon Voucher
* Crystite
* Dark Crystite
Patch Notes v0-5-1478

Patch version
 Is hotfix

## Gameplay Changes

* Removed momentum on strafing.
	+ This was implemented in an unfinished state. It will be returning after more tuning.
* Chosen Incursions will now despawn after 1.5 hours.
	+ This is a temporary fix for objects appearing inside terrain and props.
	+ We need more development time in order to put in the proper fix that will detect available space.

## Bug Fixes

* Fixed an issue where the dashboard would not always appear on login.
	+ Oh. I guess dashboard is in now. Check it out. (, key)
* Fixed some AI pathing issues to make things behave better.
* Fixed a problem where warpaints would save and charge you Red Beans when exiting the Garage or New You.
	+ You can now purchase premium warpaints again, for the first time! w00t!
* Fixed an issue where you couldn't remove decals.
* People should no longer fly around the world as if they are on an LGV when they aren't. Silly people.
* Downgrading the recommended version of AMD GPU drivers to 12.6.
* Fixed a server-side crash.
* Fixed an issue where matchmaker was not using player ratings properly resulting in poor matches.
Gone Rogue

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Shanty Town Job Board

## Description

Locate and dispatch the rogue Accord operative hunting civilians in Shanty Town

## Objectives

* Investigate Reports of Violence
	+ Activate 1 Target
	+ Eliminate 5 Hostiles
* Find the Shooter
	+ Activate 1 Target
	+ Eliminate 14 Hostiles
* Next Shooter Location
	+ Activate 1 Target
	+ Eliminate 13 Hostiles
* Defeat Greenway
	+ Eliminate 2 Rebels
	+ Eliminate Gerald Greenway

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Shanty Town Voucher
* Crystite
Molecular Printer

*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

## Description

The **Molecular Printer**, also known as a Crafting Terminal, can be found in most cities and POI's. Watch Towers do not have Printers.

Printers are usually located fairly close to spawn rooms, or near a battleframe garage and battleframe station. The map icon is of a hammer and anvil.

*(List of hubs that do not have Printers needed here)*

Printers have three main functions:

* Refining

* Research

* Manufacturing (Crafting)

You can learn more about each of those processes by clicking the links above.

Printers use Nanotemplates and Nanoprints to create items. All Printers are connected, so any tasks started in one can be picked up in another when finished.

Multiple tasks can be performed in a **Molecular Printer** at the same time. For free accounts (non-VIP), you have access to two workbenches at a time, so two tasks can performed simultaneously. For VIP accounts, including the use of VIP tokens, you will gain two extra workbenches, allowing four simultaneous tasks.

Tasks require various amounts of time, some as much as a whole day or more. Red Beans can be used to instantly complete tasks, but this is expensive, and not required if you are willing to wait.

Items that you earn, win or gather in the game will take up inventory slots. Once your slots are full, you cannot pick up most items. It is advisable to always visit a Printer when stopping at a hub to free up some inventory slots by refining certain items. (This is only one of several ways to free up inventory slots).

The most efficient way to refine numerous items you have gathered, is to start with the quickest items first, saving the longer tasks for last. Once you start your final, longer tasks, you can return to the field for more play, while the Printer works in the background.

**Bugs:**

There are various intermittent visual bugs with the Printer, as well as interface loading bugs. The general rule of thumb when encountering bugs in the game, is to type " /rui " into the chat box to reset the UI. This fixes a large number of issues.

## See Also

* Crafting
* Research
* Manufacturing
* Refining
Mustang

**Location** | Sunken Harbor

*This page was last updated during patch* v0.7.1683*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*
*This {{#arraymap:page|,|x|x}} is a stub. You can help FireFall Wiki by expanding it.*
This article has been a stub since 01 Jan 1970.
Patch Notes v0-5-1524

Patch version
 Is hotfix

## Gameplay Changes

* New "Mouth" category for New You allowing for gas masks and other items that are not full-face.
* Warpaint patterns are now available even without a custom warpaint.
* You will now be alerted to what award you've unlocked when completing an achievement.
* Chosen should fire more often with higher accuracy.
* Hellclaw health increased to 1450 up from 1250.
* Thumping near the melding should be slightly easier than before.
* More resource veins should appear in the available world as opposed to behind the melding curtain or under unthumpable rocks.
* Adjusted the costs on the Encapsulated Super-Melded Cell (less expensive) and the Empty Melding Anomaly Neutralizer (more expensive)
* Changed Crystalline and Polymer resource categories to "Ionic" and "Covalent" respectively.
* Blackwater and Orbital Comm Tower give out 2x the resources for both winning and losing.
* Blackwater Harvester will now properly give out basalt.
* Re-enabled basalt blending in manufacturing station.
* Players will no longer be kicked for being AFK if they are queued for PvP in open world.
* Secondary weapons once again have limited ammo.

## Bug Fixes

* Fixed an issue where Orbital Comm Tower matches would not be saved or would be saved incorrectly (Loss instead of a Win or vice versa)
* Fixed issues where a team would get over backfilled (6v5 on TDM).
* Player skill rating scaling will no longer start from scratch when requeuing after a failed match launch.
* Fixed a memory leak on matchmaking servers.
* Players should no longer go invisible after respawning
* Terrain should no longer appear invisible after respawning.
* Multiple performance optimizations.
* Weird things that Lutz did that I can't comprehend because he uses code in his comments, but I'm sure are awesome changes.
* Fixes for the garage erroring out due to "missing items".
* Fixed bug that showed self heals displaying twice in 3rd person.
* Fixed some client-side crashes.
* Fixed an issue with squad challenges that would prevent the match from starting.
* Fixed an issue where Baneclaw health scaling could give the Baneclaw way more health than was intended.
* Fixed issues on Orbital Comm Tower that would not identify the correct winner.
* Fixed the lower forcefields on the Orbital Comm Tower attacker spawn so that you can not leave the spawn until the match begins.
* Fixed infinite glider exploit. Sorry.

Binary diff patch is approximately 13 megabytes.
Open Fire

*This page was last updated during patch* v1.2.1838*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Stronghold Job Board

## Description

Nullify the Chosen Bomb Threat with Flamestriker Squad

## Objectives

* Fight off the Juggernaut Squad
	+ Eliminate 4 Chosen
* Meet up with Flamestriker Squad
* Patrol End Point
	+ Escort Flamestriker Squad
* Fight off the Juggernaut Squad
	+ Eliminate 6 Chosen
* Locate Nighthunter Squad
	+ Eliminate 5 Chosen
	+ Eliminate Elite Juggernaut

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 11x Stronghold Voucher
* Crystite
Melding Portal

*This page was last updated during patch* v0.7.1716*. The current patch is* v1.6.1946*.*

*This article may be outdated. Please check the* Patch Notes *for more details.*

Weakness:

## About

This device is planted by Chosen Snipers and Chosen Shock Troopers and will for a while spawn Tortured Souls (Melee) and Tortured Souls (Ranged)
Patch Notes v0-7-1683

Patch version
 Is hotfix

* The required tutorial upon a player's first entry into Copacabana has been shortened. The removed missions (such as crafting Jump Jets) are still given to players afterwards, outside of the tutorial.
* Equipping crafted gear will now bind it to your character (this includes previously equipped gear). This isn't new per se, but now gives the player an explanation why they cannot put used items on the market.
* Fixed an issue preventing the Melding Repulsors in Coral Forest from spawning.
* Accord Chemical Sprayer - Poison burn duration shortened from 1000ms to 300ms
* Added controls to the tutorial videos.
* Tutorial video buttons are now bigger and glow.
* Moved Create Account button closer to login.
* Added Red Bean shop to the top of the Nav Wheel.
* Some improvements to Battleframe Garage performance.
* Fixed some crashes that were being caused by chat and in-game voice.
Mine Launcher

*This page was last updated during patch* v1.3.1861*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*

 **Damage Type** | Kinetic (Explosive)
 **Rate of Fire** | 650 ms/burst
 **Range** | 150m

## Description

The Mine Launcher is the Bastion's signature weapon. Its primary fire launches a small mine that sticks to the ground where it hits (but bounces off of vertical surfaces), chaining to nearby enemies and damaging them slowly over time.

Its secondary fire launches an alternate mine that chains to nearby deployables and repairs them slowly over time.

Both mine types will only focus on one target at a time, switching to a new target after a short duration. Mines will deactivate if the secondary weapon is selected, forcing players to keep the Mine Launcher selected for the mines to function.

There is a limit to the number of a player's mines that can be present in the world. Attempting to shoot additional mines once this limit is reached will cause older mines to despawn. Additionally, mines will despawn on their own after a short time.

## Affected By Perks

* Collateral Analytics (Grenades' detonation) ((Pending for test))
Out to Broken Shores

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Trans-Hub Command Job Board

## Description

It's time to check in at the research facility at Broken Shores.

**NOTE:** This is a Priority job and will be available at level 16.

## Rewards

* XP
* 1x Copper Vending Token
* 3x Trans Hub Voucher
* Crystite