Nepythys

base by Peregrinecella, design and minor edits by Blister’s Account from Heck#6212

## Family

### Daughter/s

Specter (npc)

Nephthys is an adult female Sandwing.

## Personality

+ Loyal, hardworking, adaptable, accepting, good sense of humor, gives good advice, thick-skinned

= Honest, proud, sarcastic, blunt, competitive, overprotective, motherly

- Crass, ruthless, unforgiving, sharp-tongued, reckless, easily angered, stubborn

## Backstory

Nephthys grew up with her siblings in a poverty-stricken area of the Kingdom of Sand known by locals as “the Crates.” Like most other families there, Neph’s was struggling, living off of market scraps and whatever they could steal or bargain for. Because of this, Nephthys turned to whatever work could be found, much of which could be considered unlawful. She found a love for the thrill of a fight, and for the feeling of triumph after getting away with enough to put a little more food on the table.

Growing up in the Crates, it wasn’t long before Nephthys was informed of the cruelty of the SandWing monarchs. Many locals believed they’d been abandoned by royalty, a belief which gradually rooted itself in the young SandWing’s heart. From an early age, Nephthys has harbored a deep loathing of royalty, reaffirmed by her own experiences.

There came a year when the Crates found itself clutched within the talons of rival mercenary bands. Not quite a war over territory, the two groups had been called in to take care of the rising crime rates due to increasingly poor living conditions. For a time, locals were confined to the general area, though some managed to escape by means of bribery or force.

With three siblings and two desperate, exhausted parents, Nephthys eventually joined one of the bands, much to the dismay of her mother and her new colleagues.

It was here that she was dragged deeper down the rabbit hole, her life becoming woven into a web of tension and drama between civilians, authorities, and mercenaries. Contracts clashed with individuals’ morals, and in the end, neither group was a big help to the overall crime rate. By the time tensions lessened, Neph had found her footing under the guidance of the group’s leader, a small SkyWing known as Ransom. The two were never all that close; even so, Ransom became Neph’s role model and primary inspiration — as well as her way out of the Crates.

The SandWing built a life and career within the group, gaining skill and notoriety as the years passed. Still, personal ambition occasionally took over in the form of a solo heist to earn a little extra for her family. Risks were taken and lessons were learned, but the work paid off.

Not too many years after the initial conflict, the rival bands met again in an encounter that ended in a bloodbath. Ransom met an untimely death at the talons of a NightWing from the opposing group, and her legacy now rested with Famine, her second. Famine was one of the group’s oldest members whose sanity was frequently questioned by his peers. His leadership didn’t last a day, with clashing ideals and demands resulting in a mutiny of sorts, and almost half the group splitting off. Nephthys, reluctant to leave her family behind in favor of finding a more secure area, convinced the others to linger and eventually drive their newfound enemies away. The young dragoness found herself in a leadership position, which at first was difficult to juggle on top of youth and personal matters. However, wanting to avoid another split up like the one they’d just been through, she encouraged the others to watch each other’s backs for more than just a successful contract. Nephthys’ loyalty to her crew, paired with her strength and ruthless persistence, eventually earned her the trust and respect of the group.

Now, several years later, Neph and her little crew — thought of by her to be more of a family — move around the continent where they’re needed, but always end up coming back to the Crates, where extra loot is quietly distributed to members’ families and those with a greater need for it.