Atmospheres

**Atmospheres** is the Omnitrix's DNA sample of a Atmoid from the planet Atmosia.

## **Appearance**

Atmospheres is a humanoid alien that is approximately twelve feet tall, and he has well-developed muscles. Being a silicon-based lifeform, Atmospheres is literally living weather. He is a large, slender, silvery-white alien. At the center of his body, he has his weather core at the center of his body. His feet are white with five toes, and each hand of his has four fingers and one thumb. His feet have a slight oval-like design. He wears black shorts with green stripes, a green belt with white stripes and the Omnitrix symbol on his chest. He is a plasma-based life-form whose body is composed of hot inner plasma body covered by silvery white clouds. He is made of weather. He has large weather arms and stumpy legs. The tips of each of his arms also have five fingers. He can extend fingers, and he can shapeshift his fingers into claws, and he wears a cloud fedora.

He has a humanoid body. His body is composed of condensed moisture with water droplets inside of them. He has mist coming off of him. he has two green eyes on his face. His weather body does have elasticity.

## **Abilities**

Atmospheres can sense, create, shape and manipulate weather, i.e. the meteorological patterns, creating rain, wind, hail, lightning, snow, sleet, fog, and temperature changes. This includes the ability to generate various natural phenomena or control the intensity of the weather in highly concentrated (inside room) or vastly extended (continental) areas. Atmospheres controls air and wind, allowing him to attack with powerful gusts of air or trap opponents within tornadoes. He can also use it for the purpose of dodging and propulsion, blasting gusts of wind from his palms behind or below him to increase speed.Atmospheres controls water and ice, allowing him to cause torrents of water to fall from the sky, unleash streams of water from his eyes or hands, and fire shards of ice like a machine gun. Atmospheres controls lightning and electricity, allowing him to unleash powerful bolts of electricity at enemies, summon storm clouds to rain down lightning, and overcharge machinery or objects using electricity to make them explode. Atmospheres has heat and solar themes to part his power. He can fire heat beams from his eyes, laser beams hot enough to super heat metal from his palms, and can recharge himself through solar power. He is also capable of flight. He is also able to release weather over an area selected by him.

Atmospheres can sense, create, shape and manipulate storms, including strong wind, hail, thunder and/or lightning (a thunderstorm), heavy precipitation (snowstorm, rainstorm), heavy freezing rain (ice storm), strong winds (tropical cyclone, windstorm), or wind transporting substance through the atmosphere as in a dust storm, blizzard, sandstorm, etc.

Atmospheres can create, shape and manipulate air, the common name given to the layer of atmospheric gases and various compounds (mostly oxygen and nitrogen) surrounding the planet Earth that is retained by Earth's gravity, and possibly wind, movement of air relative to the surface of the planet. It is an important factor in determining and controlling climate and weather, and the generating force of most ocean and freshwater waves. Wind occurs because of horizontal and vertical differences in atmospheric pressure, and include breezes, squalls, gusts, whirlwinds, zephyrs, gales, tempests, and hurricanes.

Since air cannot be seen by conventional methods, neither can the attacks and derivatives formed by/from it, making it an invisible and versatile weapon that is very difficult to block and dodge.

Atmospheres can generate winds, or flow of gases on a large scale, of varying intensity.

Atmospheres can move, manipulate and otherwise interact with matter using air/wind.

Atmospheres can generate spirals/vortices composed of matter/energy. The vortex can be projected as a long ranged attack or as a tornado of the respective matter/energy for both offensive and/or defensive purposes. Atmospheres has breath so powerful that it can cause cyclone-like winds.

Atmospheres can create, shape and manipulate electricity, a form of energy resulting from the movement of charged particles (such as electrons or protons). As an elemental power, electricity manipulation is very simple and straightforward accompanied with a near-limitless myriad of uses. Most commonly, Atmospheres would be able to discharge large amounts of electricity in order to shock their opponents, potentially paralyzing him, burning him, or even stopping their hearts in severe cases. Beware accidentally harming allies if Atmospheres's control over electricity is not precise enough. Atmospheres would also be able to summon lightning bolts from the sky or create thunderstorms at will. Even if their opponent is resistant to electricity, the immense heat generated from lightning travelling through the sky, which is around 6 times hotter than the surface of the sun, will definitely pose a threat to him.

At a more advanced level, Atmospheres would be able to exert control over electronics and other devices powered by electricity, allowing him to remotely access, disrupt, and control technology, such as mobile phones, televisions, computers, traffic lights etc. They would be able to perceive or even control data stored on electronic devices, or even assume control over the entire device purely through electrical connection. Some specialized Atmospheres would be able to use electricity to for more miscellaneous uses, such as enhancing one's senses through Electroreception, the ability to sense natural electrical stimuli which can allow him to sense their surroundings by generating electric fields and detecting the distortions in those fields.

He is able to launch blasts of electricity.

At the ultimate level, Atmospheres would be able to control electric fields and all charge carriers (Ions, Electrons, Protons, and Positrons), allowing him to manipulate the force that holds atoms together within objects or flow through the nervous systems of living creatures. At this stage, electricity manipulation becomes extremely dangerous and effective, essentially giving the Atmospheres the ability to control living creatures and objects through the precise manipulation of electricity and electrical fields within him. In the former case, they would be able to read the thoughts of others through electrical signals produced by their brains and control their movements as if they were puppets by manipulating the electricity used by the nervous system to send signals to the entire body. In the latter case, Atmospheres would be able to move objects as if they were using telekinesis.

Atmospheres can create, shape and manipulate temperature, a form of kinetic energy between particles at the atomic or molecular level: the greater the movement of these particles, the greater the thermal energy and reversed. Heat itself is internal thermal energy that flows from one body of matter to another, it is not the same as the energy contained in a system—that is, the internal thermal energy of the system. Rather than being "energy-in-residence," heat is "energy-in-transit."

Atmospheres can create, shape, and manipulate water, inorganic compound with liquid, gas (steam, water vapor), and solid (ice) states, including changing them from one state to others. Atmospheres can use water-related weather such as blizzards and rainstorms. He is also able to completely control the temperature of the water at will.

Atmospheres can release water over an area of his choosing.

Coming off his previous water-based powers, Atmospheres is able to produce, absorb, emit, and redirect moisture.

Atmospheres is able to manipulate the weather to a high-degree.

Coming off from his water manipulation abilities, Atmospheres can create, shape and manipulate rain, liquid water in the form of droplets that have condensed from atmospheric water vapor and then precipitated, ie. become heavy enough to fall under gravity. Rain is a major component of the water cycle and is responsible for depositing most of the fresh water on the Earth. Forms of rain include drizzle, light showers, downpours and monsoons.

Atmospheres can create, shape, and manipulate ice, water frozen into a solid state. As an elemental power, cryokinesis has a nigh-limitless number of uses, only limited by Atmospheres's imagination and his natural limits. Fundamentally, Atmospheres would be able to generate ice through various means, such as lowering the temperature of the surrounding air until solid ice forms or by freezing nearby water sources. Atmospheres could release and channel this ice in the form of ice beams that freeze whatever it comes into contact with, or extremely rigid and durable ice walls and domes that can be used offensively and defensively. There's also the capacity to use ice in order to freeze one's opponents to death by trapping in ice that slowly kills his cells, or shattering his enemies to pieces once frozen.

The next most common application is the ability to shape and control ice, such as turning ice chunks into icicles to pierce the opponent or icy wind to render it difficult for Atmospheres to breathe. Atmospheres can also shape ice into weapons to use for combat, such as spears, swords or scythes. Atmospheres would also be able to move ice with his mind, raining a barrage of freezing ice shards on his enemies or using it to move large amounts of ice with ease. Increased mobility and speed can also be achieved through gliding on ice, which not only allows one to preserve stamina, but can also potentially be able to reach places that would be extremely difficult to reach under normal circumstances. Atmospheres might also be capable of creating clones (which could be sentient in some cases) out of ice or increasing one's size through the use of ice.

Ice appears naturally in forms of snow, slush, hail, icicles, ice spikes and candles, glaciers, pack ice, frost, and polar ice caps, thus allowing Atmospheres to gain control over multiple varied structures and environments. However, places with the absence of water or locations with extremely high temperatures might pose a threat to Atmospheres. If at a high enough level, Atmospheres would be able to circumvent this issue through sheer power by rapidly cooling the surroundings or to manifest ice that can be used out of nothing (which usually involves magic in one form or another). Summoning blizzards and ice-related disasters would also be possible in some cases. Ice manipulation could also extend to manipulating the cold by reducing the kinetic energy of atoms through the use of ice, which makes inducing sub-zero or even absolute zero temperatures entirely possible. Some ice manipulators have unique attributes, which can potentially be used to perceive through ice, or turn one's body into ice itself.

At an extremely advanced level, Atmospheres would possess nigh-absolute control over all forms of icy matter, allowing Atmospheres to shape ice however Atmospheres see fit, such as creating anything that Atmospheres can imagine, such as an entire city or ecosystem. Atmospheres would also be capable of creating ice so cold that Atmospheres cause cellular destruction for those that inhale it or ice that would be able to instantly kill someone as his bodies are simply unable to withstand such low temperatures. Through the precise manipulation of ice, a high level ice manipulator can control ice on a molecular to subatomic level, potentially allowing Atmospheres to stopping blood flow to the brain by freezing the bloodstream, halt chemical reactions by using ice to interfere, or cause matter to break down and collapse on itself if at a low enough temperature. Inversely, Atmospheres would be able to plunge the entire planet into an ice age by exponentially lowering the Earth's temperature or simulate time stopping by lowering the surrounding temperature to the point everything is at a complete standstill.

Atmospheres can create, shape, and manipulate energy, the capacity or ability to cause change or do work, one of the most basic quantitative properties of a system, such as an object or a field of energy. Energy can be transformed (converted) into a number of forms that may each manifest and be measurable in differing ways. The law of conservation of energy states that the (total) energy of a system can increase or decrease only by transferring it in or out of the system, thus the total energy of a system can be calculated by simple addition when it is composed of multiple non-interacting parts or has multiple distinct forms of energy.

Common physical forms of energy include the kinetic energy of a moving object, the radiant energy carried by light and other electromagnetic radiation, and various types of potential energy such as gravitational and elastic.

Atmospheres can release energy in the form of a projectile over a selected target area.

Atmospheres can launch bolts of energy, discharge energy blasts from his mouth, projecting shockwaves from his body, and release concentrated beams of energy.

Atmospheres can absorb various forms of energy, while removing it from the source, into their body and use it in various ways, gaining some form of advantage. Either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

Atmospheres is able to reflect energy and all energy-based attacks from their bodies and release them in a more desirable direction, often back at the source.

He can also use this energy as a defensive shield around himself.

Atmospheres can generate different kinds of energies of his choosing, making it an offensive weapon in time of need. Atmospheres may be able to generate different kinds of energy at the same time or evolve it to ultimate levels.

Atmospheres can project incredibly powerful bright white-colored energy from his hands, activated by his choice. His energy attacks produce both thermal energy and highly explosive results on contact. He can augment the effectiveness of his punches by surrounding his hands in energy, and he can also use this method to weld or carefully burn through obstacles with contact from his hands.

Atmospheres can regenerate himself and recover from many types of injuries, including being torn into confetti by a large fan, almost instantly.

Being composed of weather, Atmospheres can reshape his body at will. This allows him to split himself apart to dodge attacks and reform to counter-attack. He can also generate more bandages for various needs. Additionally, his body is completely hollow, making him extremely flexible. Atmospheres can alter his shape and deform like gas by making himself into a grey, somewhat transparent smoke-like wispy form.

Atmospheres can stretch, morph and shape shift their bodies in any way shape or form at will.

Atmospheres can change his size and body at any time due to being made of weather.

Atmospheres' has enhanced strength, being able to lift several times his own weight and punch through various resilient materials with ease. Since Atmospheres is one of Ben's strongest aliens in the Original Series, he relied on him the most when fighting large and powerful foes. Technically speaking, Atmospheres is physically stronger than Methanosians and Vaxasaurians at base size.

Atmospheres' strength allows him to use anything heavy as a weapon, from big rocks he can throw several feet away, to beams and pillars that can be used as clubs. His great strength even extends to his jaws and bite, allowing him to bite metal and damage it. He even develops two sharp fangs between his lower jaws as he gets older.

Atmospheres can create strong shockwaves by clapping all four of his hands together.

Atmospheres can alternatively create shockwaves by slamming his fists on the ground.

Atmospheres can jump several times his own height, at least seven stories up, in a single bound.

Atmospheres has enhanced reflexes, as he was able to catch and redirect missiles in a single motion. Atmospheres is also capable of swimming.

Atmospheres can climb up walls by pushing his fingers into them to make hand holds.

Atmospheres can recover very quickly from injuries due to being made of weather.

Atmospheres has a high level of enhanced durability due to his tough and thorny skin, being able to casually take missiles from a drone and a slash to the chest from Malware while barely feeling any pain.

Atmospheres can project white laser beams from his eyes, capable of making drastic arcs to assist the pursuit of their target. These lasers are incredibly fast, as they were able to catch up with Helen. The laser beams can also burn Ectonurites.