The Fixer

— The Fixer

**The Fixer** is a Rogue featured in *Rogue Company*.

## Biography

* Biography
* Previous Biography

— In-game Bio

— Previous in-game Bio

The Fixer's self-assurance of his own abilities often leads him to underestimate the missions he is assigned to; however, when push comes to shove, his southern charm takes a backseat to his professionalism. Although he might not have a close relationship with other Rogues, he doesn't let it get in the way of his focus during combat and never fails to get the job done.

## Abilities & Equipment

* Abilities
* Armory
* Perks

  **PASSIVE**  | **Full Metal Jacket** | * Your firearm damage ignores enemy armor.

## Arsenal

### Weapons

The Fixer comes equipped with a sniper rifle and a DMR. The Tyr has a faster fire rate than the LR15 Fullbody sniper, but has less body damage, less range and a shorter magazine size. The D3D-i has a great range, sufficient handling and reasonable reload time, but has a slow fire rate. The Fixer's secondary weapon is the Warrant, which has the fastest reload time (when upgraded), but the worst handling (notably if the Executioner is upgraded).

### Abilities

The Fixer can see enemies through smoke when his ability is active, becoming able to protect his teammates since they cannot do this. He also slows down enemies when he damages them with a firearm, making their escape from danger much more complicated and giving himself more time to hit his shots, being a lot more forgiving in case he misses one of them. When pushing, throw the Cluster Grenade on the enemies or objective, get inside, and activate heat vision. This will hide you if enemies don't use any ability to reveal you, and heat vision will allow you to see enemies through your smoke. This basically works to temporarily blind your enemies inside the cluster grenade while you can see them and give both you and your teammates extra cover for a resurrection. However, keep an eye for enemies with the Cloaked perk, since they cannot be seen with the Thermal Vision.

### Gadgets

The Fixer carries a C4 and a Cluster Smoke. The Cluster Smoke major function is to be paired with his ability, but it can be used to search for enemies that are trying to be sneaky. The C4 is excellent for making enemies rethink their route or area of cover choices, but enemies can easily shoot and destroy it if not used correctly.

### Significant Perks

The Fixer's key perks are Replenish, Life Drain and Bounce Back. Replenish is a must-have perk since the Tyr has a really short magazine size, and its shots can be very unforgiving in case he misses one of them, so it automatically reloads upon downing enemies. Life Drain is a very important perk for him because of his loadout, since he is required to keep distance from the enemies. If he gets cornered, he can quickly handles them by gaining health back as his downs increase. Bounce Back increases his survivability chances, especially in situations where he is one shot away from dying.

### Notable Strengths

The Fixer excels at long distances. Differently from Phantom, both of his primary weapons deals greatly with enemies because of their long range. The Cluster Smoke is basically a better version of the default Smoke Grenade, which is unique to his loadout.

### Notable Weaknesses

The Fixer will fail in close quarters combat (mostly against Duelist) most of the time and his ability's duration is very short for him to be able to do something with it, since it lasts shorter than all types of smokes in the game.

## Strategy

As a sniper, The Fixer must keep his distance from enemies and assist his teammates from afar since both of his weapons require distance to be useful. He also has various options in his loadout to take enemies out of cover, with his smoke gadget and the C4, giving him opportunities to use his ability, and being more effective with it when combining it with his passive ability.

## Outfits

* The Fixer
* Skilled
* Master
* All Gold Everything
* Ice Cold
* Daywalker
* Laser Sight
* One Shot One Kill

## Quotes

* ***"Remember, you agreed to this. No turnin' back now."***
* ***"It's just business. Don't take it personal."***

**Buying**
* ***"Oh yeah, that's the one..."***
* **"Spending 'em benjies, that's what they're there for."**
* ***"Ooh, wee!"***

**Eliminating an Enemy**
* ***"You thought you had a chance against me?"***
* ***"Today only. Revenge killing half-off."***

**Using Ability**
* ***"Try and run, see where it gets you."***
* ***"You can't hide forever."***

**Down**
* ***"Aye, get me up. OG down."***
* ***"I'm down, mayday!***

**Revived**
* ***"My man, my man."***

**Reviving**
* ***"Get up!"***

**Last Alive**
* ***"Guarantee you ain't stopping me."***

**Victory**
* ***"Man, this was always a solo job. Easy win."***

## Gallery

Rogue Company - Cinematic Teaser- The Fixer
## Patch Notes

**October 18, 2022**
* **Thermal Vision**:
	+ Enemies seen with this ability now have “White-Hot” precision zones from the chest-high up to their heads. Hitting them will award bonus damage while the ability lasts.
* **Shrapnel Rounds**:
	+ Replaced with **Full Metal Jacket**.
* **Full Metal Jacket** (NEW!):
	+ *Your firearm damage ignores enemy armor.*

**September 7, 2022**

* Baseball Bat replaced with the Throwing Axe.

**July 26, 2022**

* **Resupply** replaced with **Stalker**.
* **Stalker** replaced with **Gadgeteer**.

**December 14, 2021**

* **Thermal Vision**:
	+ Duration increased from 6 to 10 seconds.
	+ Heat signature of enemies increased, allowing you to see them behind cover.

**August 10, 2021**

* **Thermal Vision**:
	+ Duration reduced from 12 to 6 seconds.

**July 6, 2021**

* No longer has Headstrong. Now has Replenish.

**Mack 11, 2021**

* No longer has Shredder Rounds. Now has Toughen Up.

**April 13, 2021**

* **Thermal Vision**:
	+ Glasses' glow increased to make more visible to enemies.

**December 16, 2020**

* **Thermal Vision**:
	+ Increased activation and expiration sounds volume and range.
	+ Can no longer see through Phantom's Nano Smoke.