2303

## Episodes

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## FAMILY IS FOREVER

* OFF TO WORK THEY GO
	+ Both CLAYMONT and BEHLEN take time immediately after the combat  to investigate the rapidly dissipating remains of the defeated spirits
	+ BEHLEN can sense
	+ With GORIN’s GOROMETER sensing CORYM’s presence beneath them, the PCs continue their pursuit
	+ As they explore the caverns nearby, they find abandoned vines of precious metals and abandoned workspaces
	+ SKITTER makes some attempts at mining, but finds more luck pilfering the remains of a bookkeepers escape
		- 3 x Amber (100 gp)
		- 2 x Amethyst (100 gp)
		- 2 x Garnet (100 gp)
		- Jade (100 gp)
		- 3 x Jet (100 gp)
		- 2 x Pearl (100 gp)
		- 3 x Tourmaline (100 gp)

* CAREFUL WITH THE PATH YOU GRICK
	+ They establish that the ravine drops far below and contains a water source

* As they work their way back the way they came to find another way down, they are ambushed on a bridge by 3 GRICK and and ALPHA GRICK
* BEHLEN takes a brunt of the attacks, but they make quick work of them, sending one of the younger GRICK surrying back into the depths
* They take a short rest
	+ GORIN uses 1 HD
	+ BEHLEN uses 7 HD
* SKITTER attempts to make a soup with CLAYMONT as he takes a name in a minecart

* FAMILY COMMUNION
	+ As they approach a broken bridge of track, GORIN leaps across sense something with his GOROMETER, a welcoming presence
	+ He uses his “Talk to Undead'' ability and is shocked to see ghostly apparitions from his past, friends and family from his youth
		- FISTEM IRONHIDE, an old perverted smithy that gave him first branding on his arm
		- NUDEER BLESSED RIVER, a wise old friend who traversed the UNDERDARK’s waterways and traded via the TRADING POST of BRAZENTHRONE
		- JANMELINE GRIMBLADE, an aunt from GORIN’s father’s side and had promised a weapon when he came of age
	+ GORIN learns:
		- JANMELINE had made BLACK MOUNTAIN’S REVENGE specifically for him and feels he was fated to find it
		- She shares that his parents perished in the violence that consumed their kingdom, but she is not confident of his brother’s fate
		- FISTEM takes credit for GORIN’s tattoo and explains it’s intent was to be link him to the wisdom of his elders through ancient dwarven glyphs
		- Due to their age, he himself is not sure of their full meaning, but they are a link to the spirits of the past
		- They seem to have evolved to sense more than just dwarven spirits and will probably evolve as GORIN does
	+ The spirits disclose that after their deaths, they were lost and confused as to what happened
		- Due to the lingering negative energies in BRAZENTHRONE, they fled
		- They traveled until they arrived here in THE CITADEL and have been slowly reconstituting themselves closer to dwarvish magics
		- They have avoided interacting with the peoples above
* PARANORMAL PARLEY
	+ CLAYMONT and SKITTER find an opportunity to ask their own questions, wondering if the dwarven spirits know where the CATACOMBS are
	+ NUDEER explains they sense where they are, but cannot cross the walls into them as they are uninvited guests
	+ JANMELINE feels that, due to the traditions and protective magics of this realm, they are considered intruders
	+ They feel as if their spirits were fed off of when they were killed, leaving them scatterbrained a bit and without a full memory of what happened or what has transpired since
* A MOMENTO (THE AUNT STONE)
	+ Before GORIN releases his family, he picks up a stone near the feet of his ghostly aunt
	+ He vows to free them from this cursed existence and set their spirits free
	+ With that, he ends his spell, and they vanish

* MUST ME THIS TALL TO RIDE OR DIE
	+ The group proceeds further into the depths of the mines
	+ They piece together that this part of the mine has tracks following the walls, spiraling down around a central spire with some off shooting chambers
	+ SKITTER and CLAYMONT are eager to ride a cart down to the bottom
	+ GORIN persuades them to see what happens when a cart is backed on to the main track and allowed to descend
	+ They load it with stones to make sure it can hold their weight for the journey
	+ About 35 seconds after it is pushed off, they hear it crash loud crash and a sudden splash
	+ Their scientific method leads them to believe they are better off NOT riding this ride

* IF A ROPER’S NOT DEFEATED, YOU CAN”T HALVE ANY PUDDINGS
	+ As the PCs slowly make the descent by foot, some bitterly, they are set upon by a ROPER, a stalagmite come to life!
	+ While they try to deal with this strange new enemy, two black oily PUDDING masses look to take advantage of their new chance at food
	+ They manage to defeat the the triple threat after a difficult battle

## Gorin's Log

– It’s established that the fortress within the Dwarven Valley is “The Citadel”, home to the Nirdun Clan –

The group starts out still in pursuit of Corym in the mines deep in the Citadel. Claymont and Behlen investigate the remains of the ghostly dwarves and there is a lingering presence still that Claymont unlike what they’ve encountered before. Having come to the end of the cavern, they're not able to find Corym. The Gorometer is sensing that he is now beneath them, further down at a deeper depth. They notice as they look around that it appears this section of the mine was abandoned for unknown reasons. There still appears to be veins of ore as well as tools and equipment laying around. Skitter attempts to use a pickaxe on the wall to break a piece loose and fails miserably, while Claymont simply picks up a piece off the floor. They find a work table with some precious jewels along with some notes in Dwarvish that Gorin reads out loud to the group, implying that they abandoned this area in a hurry. Skitter goes over to the edge of a nearby chasm to see if he can get any sense of anything going on below. He can see nothing but he can hear water in the distance. As they make their way back across a bridge over this same chasm that they crossed earlier, they are attacked by Gricks (who can camouflage themselves in rock). They kill 3 of the creatures and one escapes. They then take a rest so they can replenish themselves and heal their wounds. Claymont decides to takes a nap in a minecart. Skitter then lights a fire underneath the cart to wake him up. They venture further south. Gorin leaps across a gap in the bridge to the other side. Behlen follows shortly thereafter. Skitter uses a spell to teleport himself and Claymont across the gap via dimension door. Gorin’s Gorometer right away starts to sense a comforting presence in the spirits that he feels are near. He uses his “Talk to Undead'' ability and is shocked to see ghostly apparitions from his past, friends and family from his youth. He sees Fistem IronHide (who first branded his arm tattoo) Nudeer BlessedRiver (who worked at the Underdark trading post along the underwater passageways) Janmeline Grimblade (his aunt (father’s sister) who promised to make a weapon for him). These, and many more,were all victims of the Malignant Six’s deadly emergeance in Brazenthrone when Gorin was just a child. Gorin proceeds in conversation with all 3 ghosts. He is particularly emotional talking to his aunt.  She reveals that she actually made Gorin’s weapon, BlackMountain’s Revenge, with the intent of gifting it to Gorin. He explains to her how he found it, and she says it was fate that brought him and the weapon together. He asks her if she knows where his parents are, and if they made it to a ghostly form like them. She says with a heavy heart that she believes that they were most likely entirely consumed by the devastation that occurred. The whereabouts of Gorin’s brother to her or what happened to him are unknown.He then asks Fistem about his tattoo.He says the tattoo was meant to be protective in nature and is in an ancient Dwarvish language that his own father knew, but he actually does not. Gorin tells him of the tattoo’s powers and inquires if there are any more powers that he’s yet to discover. Fistem says he does not know, and it will most likely continue to evolve as he does. They then say that their ghostly forms have been slowly recuperating, but had to leave Brazenthrone due to the negative evil energies there. Claymont and Skitter then enter the conversation with a few of their own inquiries, asking if they know where the crypts are. They say they do know where the crypts are, but they're uninvited guests here and are not welcome. They are technically intruders here in the Dwarven Valley, and the catacombs are sacred ground to the Nirdun clan that resides here. The ghosts seem proven right in their long suspicions that it was something supernatural in nature that overtook their home. They surmise that the one of these powerful evil ghosts messed with their perception and memories. Before Gorin releases these friendly spirits, he picks up a stone near the feet of his ghostly aunt (christened the AuntStone) that he plans to integrate into his weapon as a tribute to her. He promises to free them from this cursed existence and let their spirits free. After the conversation concludes and the ghosts have vanished, they descend down some steps nearby into another set of tunnels. They can now hear the running water in the distance. They enter a circular cavern with mine cart tracks around the perimeter and few minecarts tucked away in alcoves. The tracks spiral downward deepr into the cavern. Skitter and Claymont want to take a cart down but Gorin and Behlen are hesitant. Gorin wants to push down an empty cart first full of rocks and see if they can tell if it makes it down safely or not. The group, minus Behlen, clear the rocks off the tracks first. After letting it go, it crashes after 35 seconds or so, sounding like it veered off the tracks or hit a gap in the tracks themselves and plummeted. WIth this in mind, they decide this probably isn't the best way to make their way down. In the meantime, they search some rooms around the track and find a Rope of Climbing. They decide to just walk down the tracks. As they start to make their way down, they are attacked by a Roper, a stalagmite come to life. Two other oily creatures, called Black Puddings, emerge on either side of the group. They manage to defeat them all after a difficult battle.

## Claymont's Log

Items in treasure list

* box carved like a mimic -
* steel mirror in a crescent frame - Skitter
* bronze lamp with three bronze colored stone - Claymont
* 5 barrels whale oil
* 1 bottle of Remorhaz “thrym” (worth 250gp to apothecary/alchemist) - Skitter
	+ alchemical substance
* 1 vile cave water - Claymont

* Dwarven Valley
	+ The Citadel
	+ Nirdun Clan

Kelvin's Cairn

* Duregar Outpost

Sea of Moving Ice

* Is Arkham Part of it?

Reghead Glacier

Spine otw

* Brazentrone

Sunblight Fortress

Spliteen's

Id Ascendant Location

guard ghost guy from last week - contact with substance incoporeal and dissipating. We don't hve a container for it. Dark chard vile to contain this substance. their form itself may be able to bottle it. Dark chard controls icorp

There's a story to the mine being abandoned. We grab some stones

Skitter finds a doc, giver it to gorin
Around the table we find (skitter)
3 x Amber (100 gp),
2 x Amethyst (100 gp),
2 x Garnet (100 gp),
Jade (100 gp),
3 x Jet (100 gp),
2 x Pearl (100 gp),
3 x Tourmaline (100 gp),

long since abandoned. This is not Catacombs. No one knows you're here.

Skitter hears water, waterfall at the bottom of the cavern.

gorometer feels comforting

3 spirits

* FISTEM IRONHIDE wounded forearm with a brand of fire
	+ blessed you with clairvoyance
* NUDEER BLESSED-RIVER Old friend, like an uncle, shared stories of rivers in the underdark. worked at trading post
	+ we used the rivers of the uderdark. portals, he knows a few. Father wouldn't let you on th erivers. Gorin still afraid of water.
* JANMELINE GRIMBLADE Aunt showed power of goodrune, would make a weapon for you one day

FISTEM IRONHIDE
NUDEER BLESSED-RIVER
JANMELINE GRIMBLADE

they're healing, but cant leave. something fed off of us. we were left as crawling things. something took advantage of them. took years to come back to themselves. slowly been recouperating. assumptions something related to necromancy happened to them. talking about for decades.

auril strong abjuration majuc. nothing escapes.

power - taken advantage of. fed on half udead. wandered 1/2 ourselves, here dwarven spirits, feed off elders. others, not lac dehur.
drained at spine of world. cme to in valley. s trongest clan nearby.

can't cross through walls into catacombs. can leave these hall, but bump ito other ancestors of this other clan. uwelcome, not honorable the way they came here. receeded into corners where none dwell. found a cursed area to recoup into. not welcome in the graveyrd.

gorin sked bout his brother. he buried his parents, never found his bro's remains.

SOB who came through. extraplanary. from beyond.

axe from brazenthrone. powers related to his tattoo. it grows on you, part of you feeds off of you. ANcient Dwarvish. bloodline ghosted, but he has benefitted from that in the powers ofthe tattoo. meant to be protective thing. bc devastation, many still exist in ths form. network he cn connect to.

claymont asked about magic tattoos.

check ? s about what he remembers, and how it aligns. one that could mess with perception. attempt to cloak where come from what doing, messed with memories.

which ghost was it? enchantement would be memory. \* Zex - the smart one, orchestrated the escape, enchanter - maybe manipulator, seducer

jan cleric
druid ?
other artificer. not experts, but survived.

brazenthrone is appalchia of the ...

https://i.pinimg.com/originals/3b/70/bf/3b70bf79f985e0b0f8369feb76b8adda.png

pulley system was going to be tripped bu cart, knock cart off.