recursal/Fanatic-Fandom huggingface dataset:
Sturmabteilung

**Sturmabteilung** is an enemy type appearing in *Guns, Gore & Cannoli 2*. Standing out from their brothers-in-arms with their uniquely colored uniforms, these field soldiers fire their assault rifles with extreme prejudice.

## in game stats

### Appearance

Sturmabteilung wear a brown uniform with a loose black tie, dark grey pants, boots and a grey M43 field cap. Unlike many other regular soldiers, they do not carry webbing gear and also appear to be slightly taller than the rest of the Wehrmacht troops.

### Gameplay

These soldiers use the Sturmgewehr 44 assault rifle (or StG 44 for short) accurately just by burst-firing the rifle (three bullets per burst) before reloading after 25 bullets have exited the rifle. They are sometimes accompanied with other troops but for most of the time, they appear more rarely (Unless if the difficulty was Impossible or more players were added, they would be uncommon enough). Should the player get too close with the soldier (as most enemies would do), he will kick the player.

They can use the stationary MG 42 and Mortars found throughout in the Europe levels.

## Trivia

* These soldiers (at least in uniform) wouldn't exist in any frontline service, as they are paramilitary. Most members of the real Sturmabteilung (SA) were conscripted into the Wehrmacht or purged in Hitler’s Night of the Long Knivesby the SS prior to WW2.
* Idle Sturmabteilung soldiers may look around suspiciously before taking off their hats, pulling out a camera and making a selfie while grinning broadly and brandishing their assault rifle. They will then look around once more and put the camera away and put the hat back on, returning to his usual grimace. That is a mark for the Germans' soldiers habitude and love of making photography.
Plant de patate chinoise

* Faune

Le **Plant de patate chinoise** est une espèce non indigène et terrestre de la flore que l'on trouve dans la zone Serre de Marguerite.

## Apparence

Le Plant de patate chinoise est une herbe haute avec des patates chinoises aux racines. Il a également plusieurs bulbes bioluminescents ressemblant à des yeux au sommet de chaque tige. Les bulbes sont jaunes et les feuilles sont assorties de nuances de vert.
Heer Officer

“Alarm! Alarm!”

**Heer Officer** are an enemy appearing in *Guns, Gore & Cannoli 2*.

## Guns Gore & Cannoli 2

### Appearance

The Wehrmacht Officers look similar to their soldier counterparts. They share the uniform, but they have extra silver lining and their *“Shoot me, I’m important”* officer caps. They are armed with Ithaca 37.

### Gameplay

These officers are excellent at close quarters combat with their shotguns. If in a close-enough-but-not-too-far range, they will make the player fly backwards based on the direction of their buckshot blast. They are still fairly weak compared to other enemies. These officers are uncommon and are seen with other soldiers.

They are able to man the stationary MG 42 and use Mortars throughout the Europe levels.

## Trivia

* The Heer Officers appear to lack real combat experience and as a result act extremely cowardly. They walk around with worried expressions on their faces, get startled by perceived noises and cower in fear when idle.
* Despite being portrayed as officers, their uniforms are based on Non-Commissioned Officers (NCOs) because of their wide piping on their collars.
* Heer Officers (and additional soldiers with this detail) also might be consider Hauptfeldwebels based on the braids in their sleeves.
* The Ithaca 37 was not standard issued to German soldiers nor officers. It's likely that the Heer Officers looted them off from dead American shotgunners, or were given by the Dark Don as supplies for a reason due to a relationship together between the Dark Don Gangsters and the Wehrmacht. Even some are part of the Dark Don Wehrmacht.
* They have cuff bands on which non of the Wehrmacht forces have. This would be mistaken as the Waffen-SS Officers instead.
The River

**The River**is an unnamed waterway that flows through Thugtown and serves the 7th stage of *Guns, Gore & Cannoli*. The flow cuts the city into two halves, which has allowed the two local gangs, the Bonninos and the Belluccios, to separately own each side of the city. The river has a bridge built overtop and also has a direct access entrance to The Sewer.

## Background

Prior to the Thugtown Incident, The River, presumably a natural one, acted as a barrier of sorts for Thugtown's two biggest crime families, though it didn't prevent them from interacting and clashing with one another due to their rivalry.

It later becomes a major obstacle, as it prevents unregulated crossing between the two halves of the city, allowing the summoned US Military to easily keep zombies and survivors alike from escaping.

## Guns, Gore & Cannoli

When Vinnie and Frankie, after fighting their way through the Army Stronghold, manage to activate the bridge's crossing mechanism, Frankie uses the opportunity to leave Vinnie to his fate, speeding up the process by lighting the dynamite rigged to the bridge. Vinnie, miraculously survives both the explosion and the fall down into the river unscathed but is now trapped on rubble jutting out of the water. Still eager to collect his payment for the mission, now also fueled with the incentive of getting revenge on Frankie, he parkours his way from the riverbed to platform to platform, which mostly consist of broken bridge pieces, chunks of the concrete and asphalt road, barely attached with metal rods and abandoned cars and trucks.

Notably, the water, bearing a dark green tint, harms Vinnie, melting him if he stays too long. Refuse toxic barrels can be seen floating in the water, showing that failed or less potent batches of the Zombie poison, or, less likely, just chemical waste dumpings, have contaminated the river. Either way, zombies and the gas-masked soldiers Vinnie encounters in the debris seem to be have no trouble wadding or even diving through the water.

Vinnie briefly finds himself back on solid ground, but finding his way obstructed, he enters an ungrated exiting sewage pipe, entering The Sewer.

## Trivia

* The River is surprisingly shallow, going only knee-deep. It is unknown if it is natural or due to the season, low tide or an over functioning pump system that drains most of the river.
Réacteur Nucléaire

### Description

Traite les Barres de réacteur nucléaires pour une alimentation électrique importante

Le **Réacteur nucléaire** transforme les Barres de réacteur à base de Cristaux d'uraninite en énergie pour pouvoir desservir une Base marine en alimentation électrique. Il est construit à l'aide du Constructeur d'habitat et ne peut être placé qu'au centre d'une Salle multifonction.

Le Réacteur nucléaire génère de l'énergie à un débit de 250 unités de puissance par minute (4.166667 par seconde), quel que soit le nombre de barres de réacteur installées. Cela signifie que si le courant est puisé constamment, chaque barre durera 80 minutes. Chaque réacteur nucléaire peut stocker jusqu'à 2500 unités d'énergie.

Le Réacteur nucléaire peut contenir un maximum de quatre Barres de réacteur, qui deviendront des barres de réacteur épuisées une fois complètement consommées. Les barres épuisées doivent être retirées, puis stockées. Les barres de réacteur ne peuvent pas être retirées du réacteur une fois installées.

Bien que l’entrée dans la banque de données indique de ne pas remplacer les barres de réacteur sans Combinaison anti-radiations, il n’est pas nécessaire de la porter pour les remplacer.

Il est grandement conseillé de construire un Réacteur dans une base annexe, située dans un biome présentant de riches gisements d'uraninite. Il vous sera utile si vous décidez de construire nombre d'Unités de Confinement pour Aliens, de par la grande consommation de celles-ci.

## Banque de données

Les sources d'énergie renouvelables suffisent en général à faire fonctionner un petit avant-poste. Dans le cas contraire, il est toujours possible de se tourner vers l'énergie nucléaire.

* Alimenté par un maximum de quatre barres de réacteur remplaçables.
* N'essayez pas de surcadencer le réacteur.

L'énergie nucléaire est adaptée aux opérations énergivores telles que :

* Colonies autonomes abritant plus de 20 personnes
* Avant-postes industriels exploitant plusieurs quais et des machines lourdes
* Stations de recherche abritant des spécimens vivants
Tommy Gun Gangster

**Tommy Gun Gangster** is an enemy type appearing in the *Guns, Gore & Cannoli* series. Archetypical trigger happy mobsters, they are armed with the "Annihilator", looking to sweep the streets clean of anyone they deem unfit, leaving a trail of bullet-ridden bodies behind. You better know who you're messing with, *capiche?*

## in game stats

### Weapon

Thompson M1928

The Tommy Gun Gangster is a black-haired man, dressed in a white suit, with a pink handkerchief in the breast pocket, with matching white pants and fedora, along with black and white shoes. Underneath the suit, he wears a black shirt and pink tie.

He uses the common firing pattern most enemies have: shooting while standing, then ducking, then standing up again to throw a grenade and reload. Since he has a sub-machine gun, he burst fires, 4 shots per three bursts, each shot going vertical.

## Guns, Gore & Cannoli 2

The Tommy Gun Gangster in the sequel is an older man with balding graying hair and a prominent cleft chin. He wears a light brown trench coat with fur lining over a white shirt with a black tie, a brown fedora and blue jeans, as well as black and white shoes. Tony seems to use an early model of the TG Gangster.

## in game stats

### Weapon

Thompson M1928

He burst-fires his Tommy Gun, 3 shots per burst (he usually fires a single last bullet, which indicates that he is about to reload, like the Sturmabteilung), until all 25 bullets have been used up, he reloads with the full animation for the gun (no kidding, seriously).

When idle, he will readjust his hat before pulling out a slice of New York pizza. He gobbles down the entire slice in one bite, relishing the taste while he chews and quickly swallows it before resuming his patrol.

He stands slightly taller than most of his fellow gangsters, but is still shorter than the Baseball Bat Gangster and Stool Gangster.
American Sub Machine gunner

**American Submachine Gunner** is an enemy type appearing in *Guns, Gore & Cannoli*. Packing the newest in killing technology, these GIs only differ from your average mafia hitman by an Army code instead of a code of honor and uniformal dress.

## Guns, Gore & Cannoli

American Submachine Gunners usually stay behind cover and will fire short bursts of their guns before ducking back down.

An American SMG firing his Thompson
Syndicate City

> «Joe! Listen, it's me, Vinnie! I got *half the friggin' town* tailing me! You gotta get me the hell outta here! **Fast!**» -Vinnie on the phone with Joe
>
>

**Syndicate City** is a large urban city, located in the state of New York, USA. As its name suggests, Syndicate City is riddled with organized crime activity, primarily orchestrated by Italian mobs, local gangs and nation-wide syndicates. It is thusly the home of many wanted criminals, most prominently mob enforcer Vinnie Cannoli.

It is a typical exemplary American metropolis, full of skyscrapers, regular apartment complexes, regular buildings like bars, warehouses and hotels, auto shops, cinemas and some alleyways. Some of the more interesting sights include Lexing Hotel and the Old Airfield with its own bar. The city still stands out amongst most other big cities of its time for its high crime rate. According to some of the local authorities, the rise in crime was a modern phenomenon, but no reason was given for its sudden spike. It can be presumed that the Second World War created an opportunity for criminals to turn Syndicate City into a criminal stronghold due to corruption or remaining power over the city from the Prohibition Years.

Sometime in the early summer of 1944, a massive raid was launched by Syndicate City law enforcement, the SCMP, to put a stop to the criminal operations plaguing the city. Precinct 81 was sent into Lower East Side to strike down the criminal underground's main hub. Methods undertaken were extreme, using deadly force whenever deemed necessary, ramming police cars into buildings in surprise attacks and even setting buildings on fire, resulting in heavy casualties on both sides. While a number of gangsters were at first arrested, the infamous Vinnie Cannoli was spotted wandering the area, prompting many officers to redirect their attention to him. As a result, the few thugs they were able to cram into their police trucks were able to escape, though they, along with many policemen and almost all the gangsters, were killed in the chaos, many at the hands of Vinnie himself.

## Notable inhabitants

* Vinnie Cannoli, mobster and wanted criminal
* Joe Barista, private pilot and mob associate
* Louie, gangster
* Tony, gangster

## Trivia

* Syndicate City is heavily based on New York City, both in geographical location and appearance, like the Lexing Hotel, which is based on the Lexington Hotel in NYC & the demolished one in Chicago or the Dark Don Gang's hideout being located in "the Lower East side of town", a reference to NYC's Lower East Side. Furthermore, Sparks Grill is based on Sparks Steak House, also in NYC, infamously where Gambino crime boss Paul Castellano and underboss Thomas Bilotti were shot dead, O'Banion's Flowers borrows it’s name from early Al Capone adversary Dean "Dion" O'Banion and is based the SCMP on the New York Police Department (NYPD). The Lansky & Luciano Drugstore and the Claeys Brothers Arts signs from the first game are also seen in the landscape.
Cannoli

*"That's some good cannoli!"* - Vinnie Cannoli

**Cannoli** are Italian pastries that originated on the island of Sicily and are today a staple of Sicilian cuisine. Cannoli consist of tube-shaped shells of fried pastry dough, filled with a sweet, creamy filling usually containing ricotta. They range in size from no bigger than a finger, to the large versions typically found south of Palermo, in Piana degli Albanesi. In mainland Italy, they are commonly known as *cannoli siciliani* (Sicilian cannoli).

As the main and only benefactor to the player's health. Cannoli's are important and relieving (unless you still have full health or accidentally run into it) to the player who needs this delicious pastry to heal up after being slashed, clawed, having "blunt hospitality", gunned, blasted, and etc.

**DO NOT EAT THE CANNOLI IF YOU HAVE FULL HEALTH.** Save it instead. You can go back and eat it later after you are injured from a battle gone wrong (or a big one). You will live to fight another battle.

Chow chow!
Maschinengewehr 42

The **MG 42** (shortened from German: *Maschinengewehr 42*, or "machine gun 42") is a 7.92×57mm Mauser general-purpose machine gun designed in Nazi Germany and used extensively by the Wehrmacht and the Waffen-SS during the second half of World War II. Entering production in 1942, it was intended to supplement and replace the earlier MG 34, which was more expensive and took much longer to produce, but both weapons were produced until the end of World War II.

Designed to be low-cost and easy to build, the MG 42 proved to be highly reliable and easy to operate. It is most notable for its very high cyclic rate for a gun using full power service cartridges, averaging about 1,200 rounds per minute compared to around 850 for the MG 34, and perhaps 450 to 600 for other common machine guns like the M1919 Browning or Bren. This ability made it extremely effective in providing suppressive fire, and its unique sound led to it being nicknamed "Hitler's buzzsaw".

The MG 42 can be fired in two different ways: bi-pod and retracted.

## MG 42

### Bi-pod (stationary)

These MG 42 are already stationed at specific places strategically to gun down the player... And help the player to gun down the enemies (The MG 42 favors the enemies more than the player). This MG 42 does a lot of damage, and has infinite ammo. The angle to shoot with this way though is limited (roughly wider than an acute triangle). Not to mention, your backside is exposed to the enemy, so be aware!

Everyone can use the stationary MG 42 except for melee enemies, enemies in open-windows, and zombies.

### Retracted

The standard way for the player to use. The MG 42 has its bi-pod retracted so that the player can use it to shoot freely around anywhere (it also has a bullet chain attached to the machine gun). it also seemed that this MG 42 has a faster fire rate and slightly weaker than the bi-pod version. Also unique to this version, the MG 42 can stun and slightly push the enemy, giving the target no mercy to fire back whatsoever. However, the ammunition is not infinite like the bi-pod version, and this gun spits bullets out faster than the MP 40. Finding ammo for this machine gun is pretty much almost impossible as no enemy holds this and it only appears at specific levels.
American Rocket Trooper

## Rocket Trooper

**American Rocket Trooper** is an enemy type appearing in Guns, Gore & Cannoli. These experienced infantrymen boast shoulder mounted bazookas, making them deadly foes.

## Guns, Gore & Cannoli

Rocket Troopers use M1 Bazooka rocket launchers which can heavilly damage the player and send them flying. Luckily, they need to reload after every shot, giving you time to take them out. When encountered, prioritize these foes.

American Rocket Trooper loading his launcher
Police Assault Constable

**Police Assault Constable** are an enemy type, consisting of two variants, appearing in Guns, Gore & Cannoli 2. These are specially trained members of the Syndicate City Metropolitan Police, forming an early SWAT-like unit, being equipped with special assault gear and operating with tactics specifically designed to combat and overwhelm large organized gatherings of lawbreakers. These officers use protective shields while swarming out in large numbers, combining offense and defense. There are two Assault Constable types, melee and gunner.

## in game stats

### Melee

The Melee Assault variant shares his appearance and weaponry with the regular Police Constable, the only distinction being the metallic riot shield he carries. With this additional protection, they most often charge at the gangsters or the player *en masse*. They are typically released through the back of police trucks, that are often rammed into walls of the territory in surprise attacks or dropped through the roof of suspected gang-occupied buildings by rope.

## in game stats

### Gunner

The Gunner Assault variant shares his appearance with the Police Sergeant, though the Gunner's arsenal varies slightly, being equipped with a M1917 Revolver instead of a Thompson, along with the standard riot shield. When attacking, he lowers his shield (thus exposing himself to enemy fire) and shoots at gangsters or the player twice before raising his shield again. He is en par with the Revolver Mobster with an additional block function. His fire rate is similarly low, though well-places shots still pose a threat to one's health, especially in the chaotic gunfights they are most commonly found in.

####
Bavarian Mountain Estate

> «You mean Joe Barista? I think he'll be enjoying his pension in the Bavarian Mountains by now. He has done *very well*.»
> - Commander Wienerschnitzel informing Vinnie Cannoli (Guns Gore & Cannoli series) about Joe's location.
>
>

The **Bavarian Mountain Estate** is a secluded villa property in the Bavarian mountains, appearing in *Guns, Gore &* *Cannoli 2*, serving as the 14th stage, The Tank. Enjoy the fantastic view of the high sky in your comfy German furniture. It may cost a lot of *Reichsmark,* but who cares? You get to live like in *The Sound of Music*!

Joe Barista was rewarded with this manor by Commander Wienerschnitzel for his role in luring his friend Vinnie Cannoli into Nazi hands.

## Guns, Gore & Cannoli 2

Build sometime in the mid 19th century or at least in the contemporary architectural style, the villa features medieval-like walls, timber-framing, balconies, and several wood frame windows with no glass, typical for many older Bavarian *Fachwerkhäuser*. The interior had red-pink wallpaper and assortments of other things, chairs, portraits, etc. Despite having only been owner of the mansion for some hours at best, Joe already had two stone statues of himself made and erected in the front yard. Outside, there is a fountain, topped with a statue of Joe in his regular pilot garb, and two grand stairs that lead to the entrance of the villa. Below the terrace above the stairs, another statue of Joe can be seen, this time fashioning him in a Napoleon-style uniform and pose. On the terrace itself is a winged statue of the deceased Mr. Belluccio holding a goblet, implying some familiarity between the two. There is a large courtyard inside the villa, where the ground is paved with stone slabs. In the middle, there is a non-descriptive seemingly normal building.

Vinnie storms the estate shortly after Joe Barista is handed ownership of it, killing several of Joe's men after using a conveniently placed Flak 88 to destroy the gigantic gate. He soon meets face-to-face with Joe, having apparently emerged from the building in the middle of the inner yard after being alerted by the noise. Vinnie, stood atop the balcony, has a heated exchange with the traitor for selling him out. With neither planning to back down, they both prepare for battle, revealing that the normal "building" is a garage that holds a Tiger tank. Even with the upper mechanical advantage, Joe is defeated and wounded quite badly. He is literally blown into pieces for his treachery, but not before telling Vinnie where of the Dark Don's location, a secret base in a nearby mountain there. Vinnie then stole one of Joe's cars to drive over to the forest where the mountain was located. The villa was left alone then, it is unknown what will happen to it in the future.
The Outskirts

The **Outskirts** is the third stage in *Guns, Gore & Cannoli*. It lies just past Thugtown Harbor and, as its name implies, makes up the outer limits of the inner city.

## Guns Gore & Cannoli

Following his rescue thanks to Vinnie's arsenal, Rusty invites the mobster to a friendly talk about the possible whereabouts of Frankie the Fly, the man Vinnie had come to look for in the ruined town, insisting it is too dangerous to discuss it out in the open and tells him to find him at his pawnshop further into Thugtown proper and departs by himself.

Left to his own devices once more, Vinnie battles through the hordes, taking unorthodox (but necessary) paths through the obstructed streets to get to the city. At one point, he enters a warehouse, with the catwalk rigged with dynamite, two zombified ex-employees and a whole lot of other zombies beneath. The only way forward being to blow up the explosives, Vinnie does just that, with the locals greeting him with open, stiff arms. Vinnie shoots them all, passing a car lot, a depot and a small evicted cabin, with a explosive barrel line-up offering a small spectacle by use of the domino effect.

Rusty's pawnshop after reaching the end of the streets, Rusty's pawnshop becomes visible, promptly entering to escape the threat outside. Complimenting Rusty's set-up and declining an offer as his personal bodyguard, Rusty tells Vinnie about the Bonnino Gang being the most likely culprit in Frankie's disappearance and while he does not recommend it, points out their headquarters at their private strip club near the Thugtown River. Vinnie brushes off Rusty's warnings, who leaves the former with a simply "good luck", before he exits through the backdoor and into the Back Alleys.

## Trivia

* Players who head to the rightmost end of the warehouse's lower floor are rewarded with a hidden, early MG 08, which usually isn't unlocked until the sixth stage at the Army Stronghold.
Riot Shield

A **riot shield** is a lightweight protection device deployed by police and some military organizations. Riot shields are typically long enough to cover an average-sized person from the top of the head to the knees, though smaller one-handed models may also be used. They are generally intended to be used in riot control, to protect the user from melee attacks with blunt or edged weapons and also thrown projectiles. They can also be used as short-ranged melee weapons to push back rioters. Most riot shields do not offer ballistic protection; ballistic shields are instead used in situations where heavily armed resistance is expected.

Riot shields are used in almost every country with a standardized police force and are produced by many companies. They are often used in conjunction with a baton.

## Riot Shield

### usuable

No

Not a weapon at all, the riot shield is used by the Police Assault Constables and the SS Waffen Honor Guard. With the combination of a weapon and shield, it protects the user from the incoming danger of bullets and shotgun pellets, and (uniquely) deflect grenade projectiles from the Grenade Launcher (and by deflect, it literally bounces off) while allowing to attack. The shield has some limitations however, as it requires the user to lower the shield to the side to use their weapon (even though there is a transparent viewing port in it). The shield is also unable to prevent the following:

* Rocket projectiles
* MG 42 bullets (the not stationary one)
* Flamethrower
* Melee
* Kick

The shield may protect the user from bullets and pellets, but you can still kill them by shooting them on their head or feet (particularly for the SS Waffen Honor Guard, he is awfully tall that his foot and head is unprotected).

## Trivia

* The shield seemed to have seen action for its time being. It had bullet hole marks in it.
Lame thermique

CATÉGORIE        outils

DESCRIPTION   Cuit et stérilise les petits organismes pour une consommation immédiate.

OBTENTION       Station de modification

DÉGÂTS               40

DÉBUG ID            heatblade

La Lame Thermique est une amélioration du couteau de survie. Il peut servir de pour la défense ou pour la récolte.

Il se débloque quand le joueur à scanné une station de modification et le joueur peut la fabriquer dans la station de modification.

La lame thermique se craft comme ceci:

1 couteau de survie et 1 pile
Lupara Gangster

**Lupara Gangster** is an enemy type appearing in *Guns, Gore & Cannoli*. This aging mafioso hasn't lost the spring in his step and still very much poses a threat to any cocky young upstart who think he has the guts to take him down. He may be part of the scrap heap, but he won't be easy pickings.

## in game stats

### Appearance

The Lupara Gangster is an elderly man with greying black hair, thick eyebrows and a wrinkled face. His attire consists of a white long-sleeved shirt, a grey tie, a grey buttoned-up vest, matching pants and black and white shoes. Mr. Belluccio uses his body model.

### Gameplay

He most often appears suddenly and runs for to the player (or other enemies) from the side. When close, he will fire his lupara, dealing a considerable amount of damage. When at a far distance, he will just throw a grenade before running towards his target.

## Trivia

* He and the Ithaca Gangster are the only gangsters exclusive to the Belluccios.
* The Lupara Gangster's head is based on the head of an unnamed gun-wielding gangster in the Mafia comic, the only difference being that the Mafia version's hair is still completely black
Medium rat

## Medium rats

### Appearance

Medium rats have light brown fur and a light grey underbelly, they have sharp claws and red eyes

### Gameplay

Medium rats are usually easy to read, moving towards and attacking them with their claws, these rats have medium health and usually accompany groups of small rats.

## in game stats

### Weapon

Claws and teeth

Medium rats return alongside the other rat types in Guns Gore & Cannoli 2.

### Gameplay

The Medium rats mostly behave the same as the previous game, though his health is the same as the Small rat (low).
Police Sergeant

**Police Sergeant** is an enemy type appearing in *Guns, Gore & Cannoli 2*. Supporting for their colleagues, Police Sergeants wield the Thompson M1928 to speed up the raid and kill gangsters much more faster.

## in game stats

### Appearance

He is a red haired man with sideburns and a bushy mustache (like one of the Police Assault Constable), wearing the SCMP police uniform.

### Gameplay

When sighting a gangster or a player, he will burst-fire the Thompson like most enemies would do (3 shots per burst). When the ammo drum of 25 bullets has been used up, he will reload and resume normal firing.

He, like most officers are, seem to be in favor of pursuing and targeting the player rather than the gangsters, even if they are present. They also spawn rarely much.

## Trivia

* When idle, he will take out a wanted paper that listed Vinnie for 10 million dollars. Whether the bounty has been set by the Dark Don or the US government isn't specified, though the former is more likely. It is unknown why he and the rest of the police force is willing to kill Vinnie when the SCMP could get rich, implying that they are in fact out for Vinnie for evading the law for so long and care little for monetary gain.
* He also has the same reloading animation for the player, unlike the Tommy Gun Mobster in this game.
MG 08

The ***Maschinengewehr* 08**, often shortened to **MG 08**, is a heavy-machine gun featured in the *Guns, Gore & Cannoli* series. Historically, it was the German Army's standard machine gun in World War I and is an adaptation of Hiram S. Maxim's original 1884 Maxim gun. It was produced in a number of variants during the war. The MG 08 served during World War II as a heavy machine gun in many German infantry divisions, although by the end of the war it had mostly been relegated to second-rate fortress units.

## Maxim

### usuable

Yes

The Maxim HMG is a weapon, first found in the outskirts, later appearing in the stages that follow. It is used by the player and US army soldiers.

The Maxim machine gun is a powerful weapon with each shot doing twice the damage of a M1911. It has slow rate of fire with high accuracy.

## Maxim (GGC2)

### usuable

Yes

The Maxim appears again in the sequel, though only in the 4th level, Quarantine Zone. The Maxim is now larger and has a much higher firing rate but is no longer a pick-up item. Instead, it is part of several strategically placed defense points found throughout Outpost 51. They appear in two forms.

The first is found on watchtowers, attached directly beneath wandering spotlights. They cannot be interacted with, both due their position and given that they are operated by unseen personell inside the tower. Upon spotting either the player or zombies, the beam will turn red and the MG will start firing rapidly at the target. The light will follow the target until they either die, hide away in large pipes or tunnels, or simply leave the area of reach, upon which it will return to normal and continue to its previous rotation. US soldiers neither trigger the beam nor are they affected by the gunfire.

The second is found set up in make-shift nests and are belt-fed. They can usually be entered through broken roofs, allowing sneaky players to decimate incoming or unaware soldiers and zombies. Most of the times, however, they are often overlooked or too impractical and difficult to reach.

## Gallery

US soldier with a Maxim(GGC2) A watchtower (note the spotlight)(GGC2) Vinnie using a stationary Maxim
## Trivia

* The use by the US military is interesting as the Maxim is a German weapon
* In GG&C 2, the bi-pod (stationary) Maxim's deals less damage than the ones in the watchtowers, despite visually being of the same make.
Panzerschreck

***Panzerschreck*** (lit. "tank fright", "tank's fright" or "tank's bane") was the popular name for the *Raketenpanzerbüchse*54 ("Rocket Anti-armor Rifle model 54" abbreviated to RPzB 54), an 88 mm reusable anti-tank rocket launcher developed by Nazi Germany in World War II. Another earlier, official common name was *Ofenrohr* ("stove pipe"). The Panzerschreck was designed as a lightweight infantry anti-tank weapon and was an enlarged copy of the American bazooka. The weapon was shoulder-launched and fired a fin-stabilized rocket with a shaped-charge warhead. It was made in smaller numbers than the *Panzerfaust*, which was a disposable recoilless gun firing an anti-tank warhead.

Although the *Panzerschreck* is the popular name for the model 54, it seems that the model for this rocket launcher is the 43 version.

## Rocket Launcher

### usuable

Yes

Written as "Rocket Launcher" in this game, the *panzer* is a monster at destroying enemies quickly (and alerting others if present), knocking back them, and never loses projectile accuracy (always goes straight). Do be mindful of your ammo when wrecking havoc among enemies though, you don't have much rockets in stock for you, so save it up and use it if there is a lot of enemies shooting/hindering you. They’re first appeared as a secret weapon pickup during the early stages of the levels like they be hidden in rooftops from Level 2 and 3 from the cities occupied by the Dark Don Gang including raids by the Syndicate City Metropolitan Police. They were also present on the grounds of Thugtown which is very strange that they appeared in the levels part of the US despite no other German weapons are present inside America during WW2, with only WW1 weapons were brought either as a trophy by veterans or put into museums. Now they appeared being used by the Waffen-SS Panzergrenadier in the underground lab right underneath Thugtown alongside with other Wehrmacht(Including some of the Waffen-SS Officers), alongside with the Dark Don Gangsters who are present in that area. They’re being widely used by the Panzergrenadiers extensively throughout every level.

Sometimes (annoyingly), the rocket doesn't hit all enemies. When you hit your target and there is a group behind him charging at you, assuming the target is a little further from the group, then expect disappointment, because your target would be like a sponge absorbing all of the impact, never hurting the others. Of course, you can counter this by timing your shot.

A technique that involves the Panzerschrek is Rocket Jumping. To do this get out the Rocket Launcher and shoot the ground that your standing on (make sure its ground you can’t go through). This will shoot the player into the air which can allow skips such as in The Raid, Thugtown, and D-Day. The Waffen-SS Panzergrenadier enemy can also launch the player into the air with the Panzerschrek. This can give the player good airtime and allow for skips or the ability to shoot down at the enemy. Attempting to do this in Hard and Impossible mode are not recommended due to the player’s low health.

Example of a Rocket Jump
Thompson M1928

The **Thompson submachine gun** is an American submachine gun invented by John T. Thompson in 1918 which became infamous during the Prohibition era, being a signature weapon of various organized crime syndicates in the United States. It was a common sight in the media of the time, being used by both law enforcement officers and criminals. The Thompson submachine gun was also known informally as the "**Tommy Gun**", "**Street Sweeper**" ,"**Annihilator**", "**Chicago Typewriter**", “**Trench Broom**”, "**Chicago Submachine**", "**Chicago Piano**", "**Chicago Style**", "**Chicago Organ Grinder**", "**Drum Gun**","**the Chopper**", and simply "**the Thompson**".

## Thompson M1928

### usuable

Yes

The Thompson machine gun, informally also called a Tommy Gun, is used frequently by many different people from all walks of life, who are united by the guilty pleasure of gunning down targets in rapid fire bursts, cutout or not, alive or dead. Standard equipment for most mobsters and US Soldiers alike.

The Thompson is one of the fastest firing weapons in the game and the most useful and head shots deal high damage, with its 50 round drum magazine it is probably one of the best weapons to have.

US Soldier with a ThompsonVinnie with a Thompson

## Thompson M1928

### usuable

Yes

The Tommy gun returns, but with a slightly slower firing speed, moderate damage, but also a faster reload. It is now seen used by the player, gangsters and Police officers, the weapon can be useful at times but is usually replaced by better weapons such as the MP40 when encountering the Wehrmacht Heer Infantry in the European levels before after leaving through the V2 Rocket Base and heading to the checkpoint where is Joey and the rest of the Dark Don Mafia are holding up, as only one Dark Don Tommy Gun Gangster is present there, but will reappear into the Dark Don Base with some numbers to some extend.

Interestingly the weapon now has 25 shots compared which is half of how much the drum mag is supposed to hold. This was to reduce the effectiveness of the gun by the developers for game balance purposes, though it can be explained in-game that every Tommy gun user somehow received faulty ammo drums with only half the bullets.
Traffic Light

**Traffic lights** are objects found throughout stages, acting as checkpoints in the *Guns, Gore & Cannoli* series. They help the player to get back into the game without having to go restart the entire level (and possibly rage quit). They are rare in appearance (as they are checkpoints) and are usually found in unconventional places, but when you see one, be glad!

## Guns, Gore & Cannoli

Traffic lights are of the pedestrian variety and designed in a contemporary 1920s style. They are built with a black lamp post-like pole and yellow target boards. They have two visor lights, red and green. Attached to the target board's left is a signaling sign, that changes when crosses by Vinnie. The initial signal is red with a white text saying "CHECK". When activated, a mechanical jingly tune can be heard and the signal switches to a white one with a text reading "SAVED", signifying that progress has been saved, meaning that upon death, the player will be spawned at this checkpoint instead of at the beginning of the level.

## Guns, Gore & Cannoli 2

Their appearance remains the same as in the previous installment, though their stationing is now somewhat humorously displaced, appearing outside of their typically urban setting, such as The Forest or the Dark Don Test Facility.
Waffen-SS Commander

**Waffen SS Commander** is an enemy type appearing in *Guns, Gore & Cannoli 2*. In charge of the movement of their subordinates , they are not hesitant to get their hands dirty despite their position, though they still prefer to remain at and fire their sidearm from a safe distance.

## in game stats

### Appearance

The Waffen SS Commander is a man with short brown hair, wearing a black trench coat adorned with golden buttons with censored swastika armbands, a brown belt, black gloves and an officer cap. Like the Sturmabteilung and Waffen SS Knight's Cross Holder, these soldiers stand taller than the rest of the Wehrmacht.

### Gameplay

In battle, SS Commanders use C96 Mauser pistols which they can be very accurate with. Commanders usually lead lower ranking troops into battle.

They can man the stationary MG 42 and Mortars on the levels in Europe.

## Trivia

* The SS Commander is one of two Nazi enemies to have an unique head and not use the standard soldier head.
The Bridge

**The Bridge** is a key location in *Guns, Gore & Cannoli*. It is a large metal bridge, that connects the two halves of Thugtown in city center, crossing The River.

## Guns, Gore & Cannoli

During the Thugtown Incident, with the entry of the US military, it has been secured and blocked off to contain the spread of zombies, as well as hinder survivors from escaping, knowing they can't let the public know about the disaster. Dynamite has been placed on the bridge's supporting points as a last-ditch emergency measure, should the perimeter be breached. Since it’s the only crossing point known to recent arrival Vinnie Cannoli and his protectee Frankie the Fly, following the latter's rescue by the former from the Bonninos, they head for it in spite of the massive defenses built up.

After they manage to fight their way through the Army Stronghold erected by the Riverside Boulevard, Vinnie and Frankie make their way to the bridge, only to find that the drawbridge has been pulled up, with the activation lever located atop the bridge's tower, which is guarded by dozens of soldiers. The duo ascend upwards and kill all the guardsmen that stand in their way. Vinnie soon kicks down the lever, lowering the bridge. Meanwhile, Frankie has climbed back down and as the bridge's hydraulics do their work, he lights the explosives and makes a dash for the other side. Bamboozled by his actions, Vinnie shouts at Frankie in bewilderment, who derisively states that Vinnie has outlived his usefulness and waves him goodbye, chaffing that he‘ll miss Vinnie and his "zippy personality", mockingly promising to send his warmest regards to the boss, Mr. Belluccio, intending to cash in Vinnie's reward for saving him. Enraged, Vinnie swears revenge as the fuse reaches the dynamite, blowing up the bridge into pieces. Vinnie falls into the river, and resurfaces, astoundingly unharmed, onto a concrete piece of bridge.

Vinnie is soon faced with numerous zombies from the Belluccio side of town, but manages to make his way into the nearby sewers, leaving the wrecked bridge behind.
Mickey the Rat

**Mickey the Rat** is a gigantic mutant zombie rat living in the sewers of Thugtown, appearing as the boss of the Sewer Level in *Guns, Gore & Cannoli*. Once a regular rodent varmint, it mutated immensely after the Zombie poison found its way into the sewage system, likely directly from the secret laboratory located in the very same complex. Now massive in size with a single-minded hunger for blood, only God knows how much Zombie Booze he drank...

## Guns, Gore & Cannoli

### Appearance

Mickey is a blueish grey rat with black eyes and a pink tail. Boney spikes and green blisters, presumably a result of the poison, can be seen sprouting out of his face and torso area. The most notable thing about Mickey however, is his enormous size, being roughly as large as a car.

### Gameplay

He drops from the ceiling and lets out an ear-shattering growl as the screen shakes. At this point, his health bar starts to fill up. He is invincible during this phase, so you need to wait until the health bar is filled up 100%. Don't waste your powerful weapons on him yet.

Once his health bar is filled, he will start his attack routine by moving to the left and claw and throw the player to the right if he is close to the person. Mickey then spits out 3 toxic spitballs (?) in different angles before moving to the right and pounces (but after shaking his butt like an excited dog). He does this three times, each jumping to the platforms before landing at the left lowered platform and strangely becomes green... Watch out! Mickey soon vomits a string of the toxic spitball, vomiting upwards then downwards (you should still be safe when on the lower platform).

Mickey then does the pounce attacks twice, going right to left before dropping and starting over the entire attack routine. Sometimes, a single rat (a pouncing one) will drop by, acting as a distraction to the player.

## Guns Gore & Cannoli 2

His skeleton remain can be seen on a platform in the sewer, while the Nazis are taking the zombie poison for their nefarious plans.

## Trivia

* His tail is incorrectly green instead of pinkish in the steam trading card. He also had red eyes instead of black.
* Mickey's name is a reference to the iconic cartoon character Mickey Mouse from Walt Disney.
The Rooftops

**The Rooftops** are a series of buildings that the player (or Vinnie) crosses to reach the Belluccio's Tower and possibly meet the don (spoiler alert: he didn't) and face against Frankie. This serves as the last level before the final boss with Frankie himself.

## Guns Gore & Cannoli

Apparently, all of the buildings are either conveniently placed or are just built like that, because they all lead to the Belluccio's Tower, which is the main goal for Vinnie to reach by, unfortunately, his passage will be hindered by gangsters, zombies (and zombie rats), and the US military. They all misunderstood how powerful Vinnie is, and he slaughters them all in possibly the most ruthless way ever as he epicly tries to meet his traitor, Frankie, who left him to die from the bridge way earlier.

Did I forgot to mention about the toxic gas below? It's impossible to get down as the army has put gas in entire areas of the doomed city of Thugtown, which means of course, everyone get upstairs, so don't fall down and kick them off (if possible)!

## Trivia

* One of the said buildings had the name of the company that are also the artists of this game, Claeys Brothers Arts Studio.
* The Rooftops' soundtrack, *Top of Belluccio State*, can be found here.
Crawler zombie

**Crawler zombie** is a special zombie type appearing in the *Guns, Gore & Cannoli* series. Reduced to an animalistic stature, the crawler is a especially scary zombie to encounter (particularly in the sequel).

## in game stats

### Weapon

Bite

The Crawler zombie in *Guns, Gore & Cannoli* is a brown-haired man wearing the tattered remains of a brown suit, with his lower body half missing, likely eaten by other zombies during the initial Drunken Riots before he turned. Due to their lack of legs, they were forced to use their arms as their main source of mobility, having become surprisingly quick and agile at moving, even slightly more so than your typical bipedal zombie and bite at the ankles of its target. His low position requires the player to duck in order to shoot him (usually blasting his head off in the process).

## in game stats

### Weapon

Claws

In the sequel, the Crawler is a hunchbacked man with dark-blonde hair in a mullet-like hairstyle wearing a bowler, a torn white shirt only held by a pair of suspenders, along with striped grey pants with belt and bandaged feet. Unlike his prequel counterpart, he is not bisected below the waist, but uses all his extremities when moving. When sighting prey, he will sprint towards them on all fours at very high speeds and relentlessly claw at the target. Yeouch! The player can avoid him by jumping out of harm's way, usually over the incoming beast or onto higher ground, which will cause him to screech inhumanly and turn around in search. Despite his increased physical abilities, he is no tougher than regular zombies.

When idle, the crawler zombie will scratch himself with one of his legs, like a flea-ridden jackal.
Pistol Gangster

**Pistol Gangster** is an enemy type, appearing throughout the *Guns, Gore & Cannoli* series. Dressed to kill, these suave mobsters are always seen wearing neatly tailored tuxedoes, which they'll gladly risk getting drenched in your blood, as they unload their clips into you.

## in game stats

### Weapon

M1911

The Pistol Gangster is an older man with graying black hair and a long crooked hook nose, who wears a buttoned up white shirt with a black bowtie under a grey waistcoat with matching pants, a black fedora, belt, coat and black shoes with a white pattern, wielding a M1911.

He fires the M1911 in the common pattern most enemies do. He fires three bullets in a row while standing, ducks, and stands up again to throw a grenade and reload. His pistol is slightly powerful than the Colt Detective Special.

## in game stats

### Weapon

M1911

In the sequel, the Pistol Gangster is a younger man with slicked-back black hair, standing out with his white suit with a pink handkerchief, fedora and pants. Under the suit he wears a blue shirt with a pink bowtie.

He fires the M1911 twice, in a notably slower rate than the Revolver Gangster. He finishes the entire magazine and doesn't throw grenades unlike his first game counterpart.

When idle, he will readjust his hat and curiously pull the slide of his gun, so much so that it goes flying right pat his face, as he lets go, with the rest of the weapon falling apart, surprising him. Embarrassed, he throws the useless remains away and opens his suit, revealing another M1911 pistol, with which he rearms himself.