recursal/Fanatic-Fandom huggingface dataset:
A Farmer's Duty

Farmer Kyle Burr in the Aldersley Lower Farms

## Summary

Farmer Kyle Burr in the Lower Aldersley Farms needs a nearby wolf den purged before more of his flock is killed by wolves. He has asked me to take care of the nearby den and bring him the head of the pack leader as proof of the deed.

## Objectives

1. Find the nearby wolf den and locate the pack leader deep within.
2. Kill the pack leader.
3. Investigate the source of the disturbance.
4. Kill the Wolf Wight, then take the pack leader's head and return it to Farmer Kyle.
5. Quest complete!

## Journal

1. I met a farmer on the side of the road outside of Aldersley who goes by Farmer Kyle. He told me that his flock is currently under threat of a den of wolves located nearby with a particularly fierce pack leader who leads them. He wants me to clear out the den and kill the pack leader, then bring its head back to him as proof of the deed. The den should be easy enough to find, just follow the trail of blood...
2. I've found the wolves den and must now locate the pack leader and kill it.
3. I've killed the pack leader, but I sense that something isn't right here. I hear strange noises coming from deeper within the cave and the wolves here seem to be driven mad by it. I should investigate further and truly put an end to whatever it is that's really making them so aggressive.
4. I found a Wolf Wight deeper within the caves, which attacked me instantly. I killed it, and the effect seemed immediate; the noises stopped and the howling of the wolves above seems to have lessened as a result. All I have to do now is take the pack leader's head back to Farmer Kyle for my reward.
5. Farmer Kyle was horrified to hear about the Wolf Wight, but was grateful to have the den mother's head in his possession... though he now feels that it may have been unnecessary. Regardless, he rewarded me for my efforts and went back to tending his farm in peace.
Silent Monastery

The monastery, located on the outskirts of the Sinking Swamp.

## Description

Located north-east of Aldersley, the Silent Monastery is the home of an order of monks dedicated to upholding the tenants of their faith and the worship of the Ancestors. It is also known for its high quality wines and spirits; the latter a personal favorite of Lord Snyder of Aldersley.
Hemlock Grove

A small village cut out of Brandywood, surrounding a small pond fed freshwater by an aqueduct. It lies off the main road between Charselor and The Dead Plains and is generally considered to be a simple and quaint town.

In more recent days, rumors of shady characters entering from the Brandywood has tarnished its reputation somewhat, and patrols through the Brandywood have become far more dangerous, leading many to suspect that bandits and highwaymen are using the town as a staging area to launch raids on the road.
Krank

Krank with the Traded Blades

Krank is a dangerous, but quiet man - adding his dual-wielded axes to the Traded Blades.

Krank’s background is largely a mystery - including his strange name. Most people do not interact with him on purpose, fearing his large size and his tendency to stare quietly into the distance from the corner of wherever he finds himself. But his quietness in social spaces stands in sharp contrast to his loudness and ferocity as a warrior.

He joined the Traded Blades after a drunken night at the Hail o’ Ale tavern in Charselor. Benyen was in the tavern that night and got into a spat with a group of mercenaries who were arguing with him over a contract he had recently picked up in the city. After a short argument over who had the stronger party, the mercenary started a brawl that quickly involved the entire tavern. Krank managed to stay out of it until Benyen stumbled and fell into his arms. He caught the man and attempted to put him back on his feet, but as he did so a punch meant for Benyen missed and hit him square on the jaw. Enraged, Krank threw Benyen into the corner behind him and let out a shout that rattled the pitchers and mugs of the tavern before pummeling the man who hit him, beating him to a bloody pulp.

When he was finished, he discovered that the fight had ended and the mercury group - with the exception of their now-dead leader - had fled in fear, leaving Benyen and the rest of their tavern to their drinks. After seeing his brutality and willingness to help him during the fight, Benyen asked Krank to join their group. Krank accepted with a grunt, downing the remainder of his mug and the mugs of the mercenaries who had fled in acceptance and they have been inseparable ever since.
Elven Ruins

Elven Ruins in the Lost Woods

One of the only known Elven cities known to remain on Eqynor. Unfortunately, those who would want to explore it can expect to be greeted by a torrent of spells and specters meant to ward off would-be observers. Any who should find themselves in the Lost Woods, would be strongly advised to avoid this part of it at all costs.
Kyrt Malenko

Kyrt standing outside The Main Event tent

Kyrt Malenko, better known as “Ringleader Kyrt” is the head of Kyrt’s Travelling Circus, a circus troupe that travels around the Realm bringing fun and excitement for all those who attend its events.

Kyrt himself is a very well-spoken yet mysterious man who tends to keep himself when not performing... but when performing he is a spectacle for the eyes to see. He is versed in the magical arts and uses them to create vivid visual effects to aid in the show's acts which include conjuration, alteration, and illusion. One of his most infamous acts is his disappearing act, which he normally leaves for the end of the show. It is the only part of the performance where he involves somebody from the show, usually a child, where the audience delights as the young boy or girl suddenly vanishes before their eyes for several moments before returning unharmed to their mother or father. At the end of the show he uses the same trick again to disappear before taking a bow to his captivated audience who then erupts into cheer and applause. A show that can’t be missed...
Lord Qyntin

Lord Qyntyn in his estate outside of Aldersley

Lord of a luxurious estate in the upper Aldersley farmlands where he and his son Walther live alone.

He is very self-conscious of his missing eye, which he lost after being waylaid by bandits during his travels many years ago. He blames his appearance as the reason why his wife left him, though in truth it was his love of money and lack of love for their son. After his wife fled for parts unknown, he took the duties of raising their son upon himself and is said by many to be very hard on the boy, often scolding him in public and worse behind closed doors.
The Walking Dead

Benyen and troupe outside of the Dead Plains

## Summary

PC encounters Benyen and the Traded Blades along the road outside of the Dead Plains, who beseeches the player to recover a lost shield with his family heirloom upon it.

## Objectives

1. Enter the Crypt of the Ancients and kill the Keepers of the Keys.
2. Open the locks on the bottom level of the Crypt of the Ancients.
3. Defeat General Trystan.
4. Return to Benyen.
5. Quest complete!

## Journal

1. I met a group of adventurers outside of a place known as "The Dead Plains". Their leader, Benyen, told me that the dead now walk the plains and his shield was lost in their encounter with them. The shield is very important to him, and he would like it to be recovered. I have agreed to enter the Crypt of the Ancients and retrieve his shield from the dead, if I can find the one who took it.
2. I've found evidence that the shield may have been taken deeper in the crypts. I need to find the keys barring the way deeper down. I believe they can be found on some of the officers interred here, now known as "The Keepers of the Keys".
3. I have all the keys needed to proceed further into the crypt and should now make my way there.
4. I have defeated the resurrected bones of one of the great generals laid to rest here many thousands of years ago and retrieved Benyen's shield. All that's left to do now is return it to Benyen and get my reward.
5. Benyen was thrilled and relieved at the return of his shield and rewarded me greatly for my efforts.
Queen Elvalyovel

A powerful and extraordinarily beautiful elf who rules over the hidden elven city of Tir’end. Known for her silvery hair and bright, aquamarine eyes that betray a duality of both countless years of pain and experience but also love and laughter.

Much of Elvalyovel’s life is a mystery since she is a very private person and spends most of her time alone looking towards the stars or to the horizon.
Periand

The fortress of Periand

The fortress of Periand - most ancient of the New Realm and the site of many bloody battles. The city from whence its name is derived was decimated in a siege that would test the endurance and mental fortitude of those who dwelt there. In the famous battle known as “The Last Stand”, the final remnant of The Realm’s defenders endured a brutal siege from Apollyon’s forces. With supplies running out and the dead and dying being added to Apollyon’s armies by the second, the war seemed to be nearing its end. It was then that Sir Winter, Champion of the Realm challenged Apollyon to personal battle and defeated him before the gates, ending the siege upon Periand and the war on The Realm.

It was from here that The Realm began to rebuild, crawling out from under the ashes and pulverized stone that remained in search of a new home. Eventually, Periand was rebuilt to be preserved for all time as a monument to the victory that had been won that day in the face of absolute defeat. Its care is left in the hands of the Caretaker who oversees the handling of its artifacts while its defense is left to the Periand Rangers; a group of defenders who preserve and protect knowledge of skills and battles long past.
The Main Event

The Main Event

## Summary

During the great magician Kyrt Malenko’s show, he performed his greatest feat and made a child disappear into thin air! The crowd went wild and, after taking a bow, Kyrt too disappeared into a cloud of smoke. Then the boy's mother, Jula, began to scream and insist that the boy who had been returned to her was not her son. She has asked you to help her discover his true whereabouts and bring him back to her unharmed.

## Objectives

1. Search the circus grounds for clues to Cles's whereabouts.
2. Enter the hidden trapdoor under the stage and find information relating to Cles.
3. Follow the instructions on the note to find where Cles is being held.
4. Confront <name>.
5. Kill Kyrt Malenko.
6. Return to Jula.
7. Quest complete!

## Journal

1. After attending The Main Event at Kyrt's Traveling Circus, I witnessed Jula's son Cles disappear before my very eyes, but the child who was returned to Jula's is not her son, according to her. She was hysterical and wants me to find the real Cles and return him to her any way I can.
2. After searching around the circus grounds, I discovered that there was a hidden trapdoor under the stage that must have been used to whisk Cles away and bring in his doppelganger. I should search this tunnel and see if I can find anything that'll help me find out where he was taken.
3. I found a bill of sale in the tunnel that describes Cles in detail and gives instructions on where to take him and what to do with him upon arrival. I should use the password in the note to gain access to the place described on the paper, and find Cles.
4. I found an abandoned house in Hemlock Grove and gave the password to the door guard. In the basement, I found Cles bound and gagged next to the man who Kyrt sold him to, <name>. I should confront him, and get Cles out of this place.
5. After defeating <name>, Kyrt Malenko himself appeared in front of me and forbade me from leaving with the boy. He revealed himself as a powerful sorcerer trained in dark magics, and attacked me.
6. I was forced to kill Kyrt in front of Cles, and decided to quickly leave the basement with Cles in tow before any more blood was spilled in front of him. I should quickly return to Jula with her son, and reunite the two.
7. Jula was ecstatic to see Cles, who ran to her arms immediately upon seeing her. The doppelganger, supposedly under the control of Kyrt, hissed when it saw Cles and quickly fled from the tent. Jula rewarded me for saving Cles, and vowed to return home with renewed hope for the future of her son.
King Aryn Balindor

King Aryn in the castle throne room

King of Charselor and the lands it holds. Seen by most as strong and ambitious, but also young and naïve. Through his leadership, the coastlines of the southern Realm remain protected and unraided - but this often comes at the cost of land protection.

As a result of his leadership, highwaymen and thugs often waylay travelers along the roads and camps have been constructed uncontested in the deep woods and hills where bandits toll the roads or just rob travelers blind. This has led many to question his leadership abilities as a King, but they are usually silenced when his skill as a naval tactician is brought to attention. Under his rule, the seas have remained un-raided and Charselor’s navy has kept a tight watch on the Southern Sea, enabling an era of prosperous trade along the sea’s trade routes.
Soul Shards

When a soul becomes trapped in a vessel, it imbues it with its power. The power of the soul is relevant to its strength in life (and, in some cases, death). In order to use a soul shard, the user must have mastery over the soul - which comes either by force or willingness on the soul’s part. Once that is achieved, the user may use the power of the soul for many things (experience, power, aid, etc.)
Valkyries Eyrie

Vakyries Eyrie on the Broken Coast

Vakyrie's Eyrie is a large, prominent castle built on the Broken Coast overlooking The Channel, the Sea of Blades, and even the shores of Archya in the distance. It's position makes it a very strategic place, making any potential raids improbable - if not impossible - by would-be adversaries. It is the only remaining fortification of a pre-existing line of castles and forts along the Broken Coast built to maintain a defense against raiding Archyans and, thus, is heavily manned (or womanned, as it were) by the Steel Valkyries.
Barbarian

## Description

Barbarians are fighters who have dedicated themselves to the art of war and the thrill of battle. They dig their heels in deep, kindling a great rage inside of them that explodes into a fire within them as they charge their opponents on the battlefield, letting out a viscous war cry that strikes fear into the hearts of all who oppose them.
Allamaraine

A major port along the sea known for its towering stone buildings covered in moss and flowers, it is a busy yet beautiful cliffside city. Situated on a rocky peninsula that juts into the sea, it is a perfect place for sea traders to stop and rest or find work. Saturated by salty sea air, many of its residents choose to live in tall, stone/wood tower-houses built along the cliffside in order to feel the ocean breeze roll in off the coast. The central part of the city is littered with shops and stalls where its residents may stop on their way to and fro while always being aware of the time thanks to many clocks built into the towers that watch over them like sentinels.

Towering over the city to the north are the Prismatic Tower and the Glass Palace, built on the highest part of the peninsula. The former is one of the most renowned centers for magic in the Realm where some of its most powerful mages practice their art and defend the Realm with their magic. The latter is considered to be one of the most beautiful and elegant places in the Realm displaying some of the finest masonry and marriage of glass and stone ever conceived  of.
Aryn Pryde

A member of the Pryde family who, like his father, is proud of his heritage and the farm that has been in their family for generations.

He is one of the more sociable and active members of the family, being found often in Aldersley or traveling to other cities in the realm to trade the goods grown on his family’s farm.
Rose Estate

Rose Estate, just off of Ebonset Road near Starwatch and Castellan Valley.

Nestled quaintly on a hilltop within Castellan Valley near Starwatch, Rose Estate boasts some of the best views of the surrounding area. Originally home to a Lady of prestige, no expense was spared in it's design and construction. Many generations have since enjoyed it's advantageous location.
Guardian

## Description

Guardians are fighters who dedicate themselves to the defense of themselves, their allies, and the kingdom whom they serve. They are built to take damage and stand up to overwhelming foes - never wavering from their place on the battlefield as they endure a barrage of damage from behind their shields. Felling a guardian is no small feat, but having an ally in one ensures that the survival of you and your allies increases manyfold.
Queen Janice Balindor

Queen Janyce in the throne room in Charselor

Wife of King Aryn Balyndor and Queen of Charselor. She is as wise as she is beautiful, standing by her husband in every choice that he makes and ensures that the Realm continues to prosper under his rule.

She is loved by the citizens of Charselor nearly as much as she is by her husband, being seen as the shining example of what a queen should be; courageous, caring, and courteous. She is nearly inseparable from her husband’s side, except for when she is being cared for by her handmaidens.
Assassin

## Description

Assassins are rogues who have chosen to focus on their combat capabilities, poisons, and sneakiness to do extraordinary damage from the shadows. Often they can be seen (though more often they're not seen at all), donning dark clothing or robes, making them difficult to see as soon as they are obscured by shadows - and sometimes even when they stand in broad daylight. Assassins are also considered evil by most, because of the effective and brutal forms of killing that mark them as masters of their abilities.
Rifts

Rifts are tears or doorways that appear in the world that have many adverse effects on the local area. They range from allowing energy from other worlds to enter it to allowing entire worlds to merge to merge together. The intensity of a local rift can vary depending on a number of factors - sometimes small ones can occur randomly while other times larger ones may be opened and stay open for long periods of time with the help of dark energy to aid in its strength. Though the effects of the rifts are seen as mostly negative, it’s suspected by some that they could also be used for less-nefarious purposes as well.

Rifts are The Destroyer’s primary means of transportation and how he sends his minions into other worlds. They are an intrusive tear in the spacetime continuum and can cause a plethora of problems for the place that they materialize in, including time and physical distortion. Just as they can be opened, they can be closed - with the right knowledge - which is why The Destroyer usually sends a portal guard to defend them.

The rift that the player falls through was not created by The Destroyer and was seen as an accident or a mistake. Later, the player will discover that it was no accident and that another force played its hand and, more or less, selected the player due to their potential (probably King Winter).
Steel Valkyries

## Liv

Liv, leader of the Steel Valkyries

The Steel Valkyries are a group of highly-trained and deadly female warriors trained across the Steel Pact lands and based in a unknown location. Vakyries usually hold esteemed positions such as bodyguards, guild masters, and military tacticians, but can also choose to be mercenaries, adventures, or tournament fighters depending on their reputation and desire. They are held in high regard by most people, considered to be defenders of justice, the weak, and anything that is considered "good" by most. They have a long, bloody history that goes back thousands of years.

Despite their good nature and skill with most weapons, there are some that have fallen from grace and use their skills for more selfish desires. Though it is rare to encounter them, they can be extremely deadly and even more so when they are allied with evil entities or factions. But despite this small scar on the otherwise great reputation, the Valkyries continue to be one of the most pure and good brand of warriors The Realm has even known.
Nasher

The doorguard of Lord Qyntin’s estate.

For a time, he stood guard either inside or outside the main door, keeping a vigilant watch on the estate as though his life depended on it. Now, since the bandit threat has been on the rise, he maintains the fortifications around the estate and stands at the now-barricaded main gate battle-ready at all times.
Lord Amraphel

Lord Amraphel is the ruler of Ebonset which is the seat of power for the Amraphel Dynasty.

House Amraphel was recognized as the most powerful of all houses when adopted into the Eqynorian Alliance and thus, the title of “Lord” or “Lady” was granted to all nobility of the Amraphel family. There are many who still refer to him as “Count” but it is generally not meant offensively as it refers to the traditional titles held by the men of the family.

He is wed to Lady Eventhea, whom he loves with all his heart despite her tendency to be “free-spirited“, as he would put it. He is considered by most to be a very handsome man, with sharp features, jet-black hair, and an air of elegance that surrounds him at all times. But for his many strengths, his love for his lady is his biggest weakness, often driving him into fits of anger when she disappears into the night to walk amongst the dark stones of the castle or wander in the woods outside the city. It is often thought that if anything were to happen to her, he would crack and crumble into dust - a broken man with no strength left to lead his people.
Sir Winter

Young Lord Winter

Referred to by most for the title he held the longest, Sir Winter was the Realm’s greatest knight, it’s greatest king, and it’s champion.

He was orphaned at a young age and found by a Lord and Lady who were killed in the fire that engulfed their estate and devastated the area around it. Orphaned again, he followed the roads until he came upon the town of Sidonia. There, he was trained as a knight in service to Lord Ashaler who chose to take him under his wing and raise him properly. He quickly became friends with the Lord’s daughter - Sharie - and the two became nearly inseparable.

When Sir Winter came of age, the title of “Sir” went into effect and he became a full-fledged knight for his Lord and was officially admitted into the city guard. It was not long after that the events that would lead to the First Darkness occurred and Sir Winter would become a major player in the events that transpired.

He fought bravely through many battles and as the leaders of Men were slain and abducted around him, he suddenly found himself one of the few left who could assume a leadership role, and so was anointed King. He led his people to the hidden fortress of Periand where they waited while the forces of Apollyon scoured the lands for the last remnants of Men. Just before the fortress was located the Elves, taking pity on men, met with them and formed an alliance that would see the creation of a weapon that could defeat Apollyon and drive him back to the plane of darkness he had come from. Sir Winter wielded the weapon, holding Apollyon at bay long enough for the Elves to open a portal and force Apollyon through it, sealing him back outside of the world.

It was there at the battle of The Last Stand that King Winter - last King of the Old Realm - perished and the people of the Realm were finally free of Apollyon’s tyranny. After the battle, Periand was repaired but the city which had been decimated would eventually become a vast graveyard where the thousands who had perished would be buried in places of honor to be remembered for all time. The location of King Winter’s tomb is kept secret by the caretaker and it is thought by most that it has not been seen or disturbed for a very long time.
King Vastyn Eridani

King Vastyn in his throne room in Emynence

King of Emynence and all surrounding lands, he comes from the oldest line of kings known to exist in the Realm.

Like the kings of Emynence before him, he was put through rigorous training and schooling until he came of age in order to embody the characteristics of his ancestors and become the leader he was expected to be. Though he carries the weight of the Realm on his shoulders, he remains a balanced and level-headed man, never flinching at even the most dire of news.

Despite his many learned talents, his weaknesses stem from his young age and his unwillingness to “settle down” and take on a wife. After his kingly duties are done he can usually be found reading, star-gazing, or writing his own stories. While any of these activities would be seen as harmless to most, many see the danger in it since it would mean that he spends little to no time with others, including those who may one day be future Queen of Emynence and bearer of his children. The topic of his lineage comes up in many conversations amongst nobles in hushed tones but, despite the advice of his advisors, he continues to ignore them and carry on with the activities that suit him better.
Whitespire Academy

Whitespire Academy overlooking the Southern Sea in Charselor

Located behind Castle Charselor overlooking the Southern Sea. New or experienced mages of all kinds come to the Whitespire Academy to further their magical knowledge and hone their abilities. The tall spire houses rooms for the practice of alchemy, spell-casting, lore-learning, and more. Additionally, dormitories are built into the rocky outcropping the tower sits upon, providing a safe place to rest for new and old practitioners alike.
Krow Hill Necropolis

The Krow Hill Necropolis outside of Krow Hill.

Krow Hill Necropolis - a city built for the dead - is located just outside of the recently condemned town of Krow Hill. It was built to house the many Dynasty citizens who died throughout millennia of hardship and war on the fringes of The Realm. Many interred there died either to werewolves, vampires, or in the pre-alliance wars. It is considered grant and beautiful by many in the Ampraphel Dynasty, but others think it has an evil air about it and avoid it.

Since Krow Hill was condemned, there have been very few visitors to the necropolis in recent weeks, but rumors have begun to spread that hundreds of ghostly figures have been seen haunting the grounds and otherworldly sounds can be heard emanating from within its gates. It is advised that the necropolis remain closed until the situation at Krow Hill can be remedied, and no traveler should attempt to enter either place under any circumstances..
Robbed in the Knight

The town watchtower in Aldersley

## Summary

Sir Jaryk was robbed on his way into town and wants someone to help him find the thief who stole his coin purse and bring him, and his band of brigands to justice. He suspects the thief is working with the brigands currently laying siege to the lands within and without Aldersley, and would like your assistance getting to the bottom of the situation.

## Objectives

1. Find the tunnels under Aldersley.
2. Kill Zacho the Thief.
3. Return the note to Sir Jaryk.
4. Find and speak to Dendry.
5. Return to Sir Jaryk.
6. Speak with Lord Qyntin in his estate.
7. Search Frederick's room for evidence.
8. Go to the estate ruins outside of town.
9. Confront Payne.
10. Return to Sir Jaryk.
11. Quest complete!

## Journal

1. I've agreed to help a knight known as Sir Jaryk in finding out who's leading the bandits who are pillaging the farmlands outside of Aldersley.
2. I've found my way into the tunnels underneath Aldersley where I encountered and defeated Zacho the Thief, who drops orders from Payne.
3. Zacho dropped a note detailing a conversation with his boss, Payne. I should show the note to Sir Jaryk.
4. Sir Jaryk looked over the note, but it did not have the evidence he was hoping to find. He suggested I find and speak to Dendry, the beggar he lingers around the main gate to Aldersley.
5. After bribing him, Dendry told me that he had overheard that Payne was or used to be a lord in the region. I should give this information to Sir Jaryk and see if that helps him plot his next move.
6. Sir Jaryk suggested that I go speak to Lord Qyntin at his estate in the Upper Farmlands and find out if he knows who Payne might be.
7. Lord Qyntin did not recognize the name Payne, but he did recognize the penmanship on the letter as his son Frederick's. He agreed to let me search his room for anything that might match this letter.
8. After searching Frederick's room and finding his journal, it appears that Frederick and Payne are working together in some way. I should return to Sir Jaryk with this new information.
9. Sir Jaryk agreed with the my assessment and believes that Payne may be holed up in one of the estate ruins outside of town. I should go to the estate he suspects and find Payne.
10. I encountered Payne at the ruins who revealed himself to be Frederick, Lord Qyntin's son. I should now return to Sir Jaryk, confident that neither Payne nor his band of brigands will plague Aldersley anymore.
11. Sir Jaryk thanked me and rewarded me for a job well done. He said that he would wrap up the remaining affairs concerning bandits and brigands in Aldersley, and then head out into the wider world once more to help fight injustice wherever it may lie. Aldersley is one step closer to being free of tyranny thanks to our efforts on this day.
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Jula

Jula is a young mother from Hemlock Grove, often seen with her son Cles who is usually glued to her leg.

She is seen by many as a troubled woman, victim of the abuse she’s suffered by falling in with the wrong crowds by being suckered in with promises of protection, love, or wealth. Though she often tries and fails to find any sort of stability in her life, the only rock she has to stand on is her son Cles. She sees him as the only man who has never mistreated her and showers him with love and affection. Many accuse her of coddling the boy too much and stunting his development by never allowing him outside to play with others his age, but she just shuts them out and maintains her ever-vigilant watch on him. Most stay away from her, seeing her as a basket case - though there are some who sympathize and see her as just misunderstood.
The Channel

The Channel

The strait that splits eastern Eqynor from western Archya. It is also the only seaway connecting the cities of the southern coast with the eastern coast and, in harder times, is highly contested and frequently fought over by pirates from the east. It is The Realm’s main sea trade artery and is vital to all ship passage throughout the Realm.
The Broken Coast

The Broken Coast

> There lies the remnants of what once connected us to our Archyan brothers - now broken, just like them...
>
> Unknown

The Broken Coast is the remains of the land-bridge that once connected Eqynor and Archya. It is a rocky, narrow straight that presents a clear danger to any ships trying to pass through it, with tall, craggy rocks jutting out of the waters like daggers. However, it is the only thoroughfare from Skopelos to Rensteel and all minor sea-lanes beyond. After The Great Shake, everything on the land-bridge was destroyed and the way from Eqynor to Archya was erased while a new sea-path was established. Because of this, fortifications began to rise up on the new Eqynorian shores and a watch was put on the eerily quiet lands beyond. It was though, after some time, that all of the Archyans had been killed during the destruction of the land - and so, after many watches, the Eqynorians began to expand their influence to the shores of Archya, thinking their skirmishes of the past to be nothing more than a memory. But just as the first fortifications were established on Archya, a vast force emerged from the shadows and removed every last Eqynorian with extreme force, and no Eqynorian has set foot on Archya since then.

Now, the Broken Coast is still watched vigilantly, but besides the occasional pirates, no large force of Archyans has been spotted in hundreds of years. It is thought that it was simply the intrusion on their lands that triggered the violence that resulted in the last Eqynorian being expelled from the continent permanently, and so no effort has been made to retake the fortifications on Archyan shores. Instead, the ruins of castles and fortifications dot the horizon as ghostly reminders of the result of past Eqynorian over-reaching. But beyond the seemingly-abandoned Archyan shores, there are some who say that the Archyans not only survive, but thrive in vast desert cities waiting, plotting a full invasion of Eqynor...
The Tale of Sir Winter II

## Summary

After Apollyon revealed himself to The Realm, many battles were fought and lost by their armies. Finally, after years of desperate fighting, a possible hole in Apollyon's offensive is revealed and Sir Winter, with a small group of knights, assaults his fortress in the frozen wastes.

## Objectives

1. PC and Sir Winter assail Apollyon's fortress in an attempt to rescue hostages,

[WIP]

## Journal

1. PC and Sir Winter assail Apollyon's fortress in an attempt to rescue hostages,

[WIP]
The Archyan Usupers

Created as the result of one of the original tribes that set out from Periand after the defeat of Apollyon.

When the original tribe set out east from Periand, they traversed many wooded and rocky lands thought to be too infertile for their liking. The leaders longed for a lush, fertile land since they had witnessed so much destruction at Apollyon’s hands and were willing to risk everything to leave the lands he had corrupted far behind. So they walked on and on, even as those amongst them became weary and longed to stop and settle along the waters of the southern coast, even though the land was rocky and wooded. But their leaders, seeing visions of a sprawling, fertile empire, demanded them to keep marching and that their promised land was coming closer by the day.

Eventually, the wooded, rocky lands they had traveled turned into hot, desert lands. Instead of finding their promised oasis they found a hot, humid land and endured much suffering as their skin sweat and burned in the sun. As many of the tribe began to die off, much dissent arose amongst them and they soon began to demand that they turn back and settle along the coast. So while they fought amongst themselves their leaders decided to pray throughout the night for a sign to show them the way. While they were deep in prayer, some of the relics they carried to aid in their journey, recovered from the ruins of the Old Realm were stolen and used in an attempt to unlock their powers and grant them abilities that might save them from their plight. But they were foolish, and their carelessness caused a great earthquake that broke the ground beneath them and separated them from Eqynor.

They found themselves trapped in a harsh land, a divided people who had hoped to find a way to use Apollyon’s power to grant them gifts that would help them in the building of their empire. Many of them were buried in the desert lands around them but those who lived eventually found small oases in the desert that they settled and did what they could to survive in. The largest settlement became the seat of power for the people who had come to call the new lands “Archya”, and they continued to study Apollyon’s relics and placed all of their hope in the power they contained. Eventually, their efforts would pay off and the relics would grant them many powers that they would use to their advantage. Soon, the empire they had sought to build long ago would become a reality and they would set their sights on their brothers of old who had claimed great lands for themselves and made great cities and tilled fertile farmlands. They watched with greedy eyes and soon drew up their war plans in order to take back that which should have been theirs from the beginning...
Starwatch

The town of Starwatch

Starwatch is a fortress-turned-town located on the edge of Emynent Empire territory on the road to Ebonset in the Dynasty Lands. Originally a fortress strategically positioned on the main road to Ebonset, it is now a busy town that enjoys traffic from the trade route between the Dynasty Lands and the Emynent Empire.

But it is more than just a town enjoying the benefits of it's strategic position, it is a center for research and the enhancement of magic and understanding of the world around it. Mages from all around the Realm are enticed by its vast stores of knowledge and facilities intended for the advancement of knowledge. Many consider the mages who travel there to be powerful and serious about enhancing their own powers to be a benefactor- or malefactor - to the people in the world around them.
May 2022 Update

Welcome to another edition of the Weekly Update! We've got lots to talk about this week, including the creation of two new team roles and a new contributor to the Weekly Update! So firstly, the new roles added to the team are Tester and Dungeon Master. Testers are volunteers who will test various weapons, armors, and other items as well as classes, instances, and dungeons. They will be on the front lines of new content right along with the rest of the team, so if this is something that interests you then feel free to sign up in the #team-application channel! In addition to Testers we are also introducing Dungeon Masters! Dungeon Masters are team members who know the lore of the world and its locations and are directly in charge of testers. They are responsible for ensuring that testers have the information they need to get started and will file any bugs that testers find. Now, with all of that out of the way, let's get into it!

## 📚**Story**

Psynexus: Redfort: https://therift.fandom.com/wiki/Redfort
Father Salen

Head of the Deathless Requiem in Ebonset he is a very superstitious man, having intimate knowledge on the occult and things that most would consider “perverse”.

Most who meet him can immediately tell he is extremely paranoid, though many argue it is his greatest strength - leading him to fortify his church against evil forces that would do him or his followers harm. He prides himself on knowing everything that happens in Ebonset - especially the most nefarious and, as such, he can often be found deep in prayer with those who seek him out as they spill their darkest secrets to him.
Bernard

Head servant to Lord Amraphel of Ebonset, he has long been a friend to the Amraphel family and often acts in ways that would have lesser servants thrown in the dungeon.

He has served the Amraphel family for his entire life and, as such, he has earned the respect of the family who has grown to trust him with their lives. He was as much of a father figure to Lord Amraphel as his own father was - especially, after his father developed a sickness of the brain and slipped into madness before his death. Since then, Bernard has taken it upon himself to make the new Lord of Ebonset his primary focus just as he did in the days when he was a child. Lately, he has taken to counselling his Lord in matters of the relationship to the Queen, Lady Eventhea, who often disappears without a word for days at a time before returning as though she had never left. This often drives Lord Amraphel to fits of anger and, if not for Bernard, there’s a good chance the Lord would have made a fool of himself in front of his subjects more than a few times, making him invaluable to the Amraphel Dynasty who pride themselves on their image.
Kyrt’s Travelling Circus

*The world-famous travelling circus led by Ringleader Kyrt and his band of gypsies. The circus is known around The Realm for its games, tavern, contests, dancers, and story-tellers - but most of all, it is known for Kyrt’s magical displays.*
*Enjoy exotic ales and ciders while you compete in the archery tournament or a brawl with fighters from all around The Realm - or simply relax and enjoy a story beneath a shady tree or have your fortune read by a gifted fortune teller. Whatever your fancy, as long as you’ve got the gold you will find enjoyment at Kyrt’s Travelling Circus!*
The Lost Prison

The Lost Prison - Prison Level

The Lost Prison is an abandoned complex located somewhere under Aldersley; its name and warden lost to time. It is composed of multiple sub-levels with the guard's barracks, warden's office, and other prison facilities.

Now, it's walls are slowly being reclaimed by the Sinking Swamp around it and it has become the home of the Swamp Slimes that plague the people of Aldersley - but in recent days reports of the now undead prisoners have also reached the ears of travelers coming into the town. But the truth is far worse, as further down it holds a dark secret that makes it far more deadly than even the worse rumors make it out to be...
Lady Eventhea

Lady Eventhea

Wife of Lord Amraphel she resides with him in the Ebon Castle in Ebonset.

She is a free-spirited soul, often letting the wind decide what she does next rather than adhering to a schedule. While she has enough common sense to avoid most trouble, her husband has often been drawn to the edge of his sanity when she is away, often disappearing for days at a time before returning without a word. This has led some to believe that she is mentally ill or troubled in some way, but those who know her know this not to be the case - she simply cares very little for rules and often blurs the lines between order and disorder with her actions.
Sidonia

Sidonia before the Time of Darkness

One of the most beautiful towns in The Realm. It belonged to a lord of great esteem and is said to be where Sir Winter, Champion of the Realm was raised as a young man.

## Ruins

Now a dark, ruined place found in the deepest depths of the Lost Woods - the ruins of Sidonia is infested with vermin and none who enter its dark web-covered canopy ever return.
Barrow Hills

Barrow Hills Interior

The Barrow Hills are a sequence of hills and mounds near Mendelyn filled with the graves and tombs of generations of families that once lived in Mendelyn and the surrounding area. During the Time of Wandering, the tribe that would eventually evolve into the Emynent Empire were a fearful and hesitant people, harboring deep wounds from the Last Stand and the kings who were told of the horrors of the Time of Darkness from the soldiers who had survived in the years before them. Being a deeply religious people, fearing the wrath of the gods, they believed the only way to appease them was to inter as many bodies as possible into the barrows in order to restore the balance that had been broken during the Time of Darkness.

As time passed and the people of the Emynent Empire prospered, the Barrow Hills continued to grow until finally the people of the empire began to believe that balance had been restored and the tradition was eventually forgotten. The barrows had become a labyrinthian maze of tunnels and tombs, full of forgotten people and names that only the dead whispered from their long-decayed mouths.
Mikill Kirkja

Mikill Kirkja at sunset

Mikill Kirkja is a large castle ruin located near Mirror Lake and Loganwynne. It is the ancestral home of the Valkyries where they were raised to learn the combat skills that made them into the deadly force that they are today. Since then it has fallen into ruin, and many rumors are passed around campfires telling of the ghosts who haunt it. Many adventures have entered, seeking lost relics of the golden age of the Valkyries - all have perished.

In it's glory days, it was a place for those seeking to follow in the way of the Valkyrie to learn the skills they needed to become deadly warriors and for those who were raised from birth to become one and to live and learn from their fellow Valkyries. Most Valkyries referred to their equals as battle-sisters and their greaters as battle-mothers. It was the job of every Valkyrie to weed out weakness in themselves and others and to ensure justice was done on the world. Valkyries were once considered the purest and strongest warriors and mind and spirit, until the "Severing" that undid their order and formed a large divide between them and their morality.

It is unknown exactly when, why, or who was responsible for the Severing, but many scholars agree that it was greedy Valkyries seeking strength above their station who were the ultimate downfall of their order. Many older Valkyries recall a story stating that a fight of some sort broke out due to a disagreement in the methods used to train new Valkyries that eventually escalated into a full-blown battle in which Mikill Kirkja became tainted by the blood of slain Valkyries and the castle was subsequently abandoned. Ever since that day, the Valkyries have become a semi-nomadic clan of female warriors, seeking out injustice anywhere they can find it.

Unfortunately, it was around the same time that reports of "Dark Valkyries" became more frequent. Rumor has it that they are alike to their former companions in battle prowess but opposite in terms of morality. Few have lived to tell of their encounter with a Dark Valkyrie, but by all reports they are cruel and bloodthirsty warriors who revel in their skill with a blade and will kill anyone who opposes them for any reason. Some say that they have reclaimed Mikill Kirkja in recent years, turning it into a dark version of it's former self - but the castle is too corrupt and hostile a place for anyone to prove with any certainty while keeping their head attached to their shoulders.
Rensteel

City of Rensteel

Rensteel is a city located on the eastern side of Eqynor and the capital of the Steel Pact. Famed for the quality of steel her blacksmiths produce, it is a city forged in blood by the warriors who first conquered its blood-stained soil from the Archyans who sought to claim a foothold in The Realm. In the first days of the Steel Pact, many settlements had been established on and around the Sea of Blades - most of them, deep enough in the thick forests that surrounded it that they were rarely ever raided by the Archyan raiders who sought to plunder and steal from those more fortunate than themselves. But as the Eqynorian Alliance began to form and trade routes began to connect Eqynor together, Rensteel became a hub of both land and sea trade. Though it was raided constantly in the beginning, the people of Rensteel became hardened into fierce warriors - vowing to defend their shores from would-be raiders to the last man, woman, and child if necessary.

Because the city has a long history of battle, warriors from all over The Realm seek to test their mettle in the Bloodbowl or on the waters of the Sea of Blades. Though the city has a rough past filled, it has long been ruled by the Valkyries, an all-female warrior clan who embody all of the most virtuous traits that rulers and warriors should. Those who underestimate the strength of mind and body that Valkyries possess will soon find themselves dead, or worse, rotting away in the dungeons underneath Castle Steel.

Points of Interest:

* The Blood Bowl
* Castle Steel
* The Valkyrie
* [Cathedral]
Charselorian Kingdom

Charselor Banner

Kingdom of Charselor

The lands of Charselor are primarily coastline and islands in the southern parts of Eqynor. It contains such landmarks as the Bay of Tears, the Southern Sea, and the Brandywood. Most of the usable land is dominated by farmland and forests, making it a fertile and industrious land. Part of the Eqynorian Alliance.