Remus Artorius Arthur

## **Synopsis**

Remus during her time with her friends has established herself as a key member in the group. Through trying times, she has rescued them from the brink of death with her healing abilities. But when they first met Remus was more focused on proving herself then actually being a helpful teammate. As she spent time with them however, she has grown to be more of a team player resorting herself to more of a support role. During one of their journeys, she was cursed with old age but rescued by a pompous wizard. Even though she was saved she was left with a streak of white in her hair.

After, they had entered back into ***Mountalios*** where they witnessed the destruction of the entire city which seemed to be a forest demon. During the chaos Remus had managed to slay a thousand lower-level demons while in a blinded rage. After the ensuing battle had taken place, they had marched their way over to ***concord***. Remus, after finally getting in touch with her childhood friend, was locked up for impersonating a dead person.

This led to her eventually being arrested and let out on a plea deal. This plea deal made her work for the ***Secret Adventure Guild.*** This group had tasked Nerovana to kill a powerful demon which had taken over a town. But, after killing the song demon this had led to ***Concord*** being the next victim of the invasion as it was reduced to rubbles. Overran with demons and other ***Shetoq*** beasts. She and her crew ***(Nerovana)*** are now headed to the ***Yhalin Dynasty***

## Remus Arthur

### Relatives

Artorius Rose Arthur: (Presumed Deceased)Father: (Presumed Deceased)

## Appearances

### Appears in

Rinath Lair Arc
Concord Adeventures Guild Arc

Montalios Destruction Arc

Remus Conviction Arc

Ancient Evil Invasion Arc

### Debut

Shetoq Invasion Arc.

*"Somewhere out there... My destiny awaits! I can't just sit here and let it pass me by."*

## Appearance.

After rigorous training Remus had developed a very tone body. She models the average female body builder. She is able to lift weight way above her own weight after lifting up a 700-pound carriage. Remus, during the ***Concord Adventure Guild Arc***, had obtained a magical tattoo which increased her speed by 10ft.

During her early days of Nerovana she had dawned hide armor and a normal set of commoner clothing. But, during the ***Concord Guild Arc*** she had switched from hide armor to a black almost chain mail style armor. This armor would only last her to the ***Ancient Evil Invasion Arc*** as she would give it to someone after losing in a duel. Remus now dawns the Hide armor and still wears her normal commoner clothing.

## Personality.

Although being fairly new to Nerovana Remus has established self as one of the more moral members. She often uses the term "Innocents" to describe people who we shouldn't kill. These innocent people often involve people who had nothing to do with a certain situation. Or people who haven't done anything to warrant their death. Besides her morality Remus is very dedicated but welcoming. She will often times put others needs before her own. Even going to great lengths to fulfill others needs then her own. Overall, Remus is a heartwarming member of Nerovana and loves to be around her friends.

## Powers & Equipment.

**Blade of Hiriluk:** Remus after reading a book on flowers named her first great sword after the main character Dr. Hiriluk. She had upgraded the sword with a rune of fire. The sword can now deal fire damage while also being able to be imbued with her light energy.

**Light Blows:** Starting at 2nd level, you channel your divine energy through your weapon. Attacks from the weapon deal additional 1d4 radiant damage. The Light Blows damage is considered magical. The damage dices increase as you gain bright lord levels. Radiant damage increases to 1d6 at 5th level. At 10th level, the Radiant damage is 1d8. At 15th level, the Radiant damage becomes 1d10. At 19th level, the Radiant damage becomes 1d12. This damage is cumulative with weapons enchantments. Should your weapon leave your grip, the rite fades immediately. An active light blows on a weapon thrown fade directly after the attack is complete.

**Radiant Strike:** Starting at 5th level, every strike gains an extra push from the brewing light within. You may now add your wisdom modifier to the attack and damage of all of your weapon attacks.

**Domian Of Creation:** Your light takes on its rawest forms as you unleash them upon your enemies. The way to fulfil your ambition is through creation.

**Aimed Ray:** Aimed Ray: Range 200 feet. You make an attack on a single creature that you can see with a streak of white-hot rays from each of your eyes. Upon a successful hit, the creature takes 4d6 Radiant damage. At 10th level, the damage increases to 6d6. At 17th level, the damage increases again, to 6d8.

**Peripheral Ray:** Peripheral Ray: You open your eyes wide and spread a short-ranged ray of light. You can subject every creature within 5 feet in front of you, as well as any on your left or right sides, to make a constitution save in an attempt only to take half the damage of 2d8 Radiant damage. At 10th level, damage goes to 4d8. At 17th level, damage goes to 4d10.

**Blink Explosion:** Blink Explosion: Range 120 feet. You focus on an area you can see. After the designation, you blink, and lights suddenly erupt in a 15-foot radius from the spot you specified. Creatures inside the range must do a constitution save in an attempt to take only half the damage of 2d6 radiant damage. At 10th level, damage goes to 4d6. At 17th level, damage goes to 6d6.

**Light Ball:** Starting at 7th level, you gain the ability to conjure a white, yellow-core ball of energy that engulfs your hand for you to hurl at your enemies for 2 light points. Make a ranged spell attack at a target within 120 feet. Creatures caught within the 30-foot radius sphere area of effect must make a constitution saving throw. Creatures that fail take 6d6 Radiant damage, or half if successful. At 16th level, damage increases to 8d6. You can increase the damage by 1d6 Radiant damage for 1 light points apiece up to a max of 12d6.

## Relationships.

**Hector Valorion:** Hector Valorion is a person she considers a friend that gets on her nerves sometimes. She wishes he could see from her point of view when they are disagreeing, but it never happens. She will admit that sometimes they never see eye to eye about certain things. These certain things could even mean the death of what Remus would label "Innocents." She often can have fun with him though through immense downtimes as they travel.

**Nero Mumei:** Remus doesn't really know what to think about Nero. She doesn't like that in his past Nero is a war criminal that killed many innocent people. But she wants to think that on the inside Nero is a good person at heart. She hasn't really classified him as an innocent or not. She knows she can be bias towards deciding so she wants to wait until Nero has fully regained his memory to finally decide on where to put him. But she also notices that Nero is really close to hector. She doesn't know why but she assumes it's personal reasons. Overall, she considers him a loving teammate who will do anything for Hector.

**Thestalos Gravithol:** Talos for Remus is even odder than Nero. She doesn't often hear him speak due to him being quiet; when he does speak it's more likely than not about things she doesn't understand. She wants to consider him innocent, but she isn't around him enough to fully decide. She wishes for the coming future that she can make her decision on him. Overall, she still considers him a friend and a helpful ally during battles.