Version History

*The answer to this would contain spoilers and I want you to be surprised by your eternal suffering so...*Warning! This article / section of article contains potential spoilers.
This is a list of updates to Will You Snail?, including demo releases. Patch notes for new updates can be found on the game's Steam news page.

## 1.42

Changelog on Discord.

* There was a way to crash the game by pressing left and right in the menu at the same time. This should be fixed now.
* Speedrun chapter timer resets when entering the first room of a chapter even if you were in the same chapter before.
* Chapter timer no longer breaks when using the first shortcut.
* At the end of the game when collecting the light, the next level instantly unlocks in level select. This prevents a perceived softlock that can occur when leaving the level too early.

## 1.41

Changelog on Discord.

* The jump button registers a button press now, even if a different jump button is already pressed.
* The puzzle connection sound effect no longer keeps playing in level select.
* When you fix Squid he is no longer on fire - Idle VLs don't play in smiley minigame
* Lasers can't go through the difficulty display anymore.
* At the beginning of the game you can't freeze midair anymore when the level ends.
* Splitty (first boss) shouldn't get stuck in the walls anymore.
* The bug where Splitty is gone but you don't win should be fixed, too.
* There is a "sandbox\_previous" branch on Steam now which you can use to roll back to the old sandbox build (old currently means 1.3)

## 1.4

Changelog on Steam.

* Key rebinding.

Silent changes:

* Basketball aim assist line removed.

## 1.3

Changelog on Steam.

* The game has Steam trading cards now!
* Added F11 as fullscreen / windowed hotkey
* Destructible blocks now show clearer warning when dropping.
* In Tower Defense level you can see which enemies are coming up next now.
* TD turrets show their range when you stand next to them.
* Basketball shows a dotted aim assist line to make it easier to learn and master.
* Additional sound effects for puzzle levels
* Snowman mafia got more reliable speedrun strat
* Localization improved & updated
* Traps can no longer spawn offscreen
* Conveyor Belt speed lowered from (8 / 6.66 / 5.33 / 4) to (8 / 6 / 4 / 2)
* Overall amount of trap spawns reduced from (130% / 100% / 70% / 40%) to (130% / 100% / 66% / 33%)
* Reduced spike spawns in some early levels on the lowest two difficulties by an additional 25% (extremely easy) and 50% (infinitely easy)
* A16 spike probability increased by 50%
* First boss movement speed decreased from (125% / 100% / 75% / 50%) to (125% / 100% / 70% / 40%)
* Dance mini-game gives an additional grace period of 0.33 sec on infinitely easy and 0.16 sec on extremely easy for you to press a button.
* In laser room there will always at least be one laser active at a time. On lowest difficulty you can no longer get lucky by not having a single laser spawn.
* Disco Boss HP lowered from (800 / 800 / 800 / 800) to (800 / 800 / 700 / 600)
* When underwater your guns have about 20% and 40% longer range on the lower two difficulties.
* Mama Squid HP increased from (900 / 750 / 600 / 450) to (900 / 750 / 750 / 750)
* Your snail glow disappears while Shelly is near Mama Squid's ink.
* The core in tower defense levels can take a few small hits before breaking.
* After re-enableing a turret in a TD level it has a 10 sec protection against being deactivated by an enemy.
* TD Jammers have a 5 sec cooldown after disabling a turret.
* Helpy starts out with (150% / 140% / 130% / 120%) battery charging speed but every time he charges, he loses charging speed all the way down to 50%. This stops the fight from going on indefinitely.
* Dronelly HP reduced from (2500 / 2000 / 1500 / 1000) to (2500 / 1500 / 1250 / 1000)
* Dronelly heat seeking missile speed reduced from (1 / 0.75 / 0.5 / 0.25) to (1 / 0.65 / 0.45 / 0.25)

## 1.21

Changelog on Steam.

* Will You Snail themed Steam profile pictures are added.
* Reworked save / load system for better stability and redundancy.
* Reworked the look of conveyor belts to make it easier to see which direction they're currently moving in.
* Updated text translations. Various small improvements and additions for many languages.
* Images in the secret presentation room are automatically scaled to the correct size so you don't need to resize them manually anymore.
* If there happens to be a loading delay for any of the voice lines, the subtitle should no longer show up way too early.
* Removed two soft-locks where players could get stuck. One in the disco boss fight and one in a basketball level where the player could end up in a hole to[sic] high to jump out of.
* Jonas added a new branch that was not complied using YYC. You can reach it by right clicking on the game in your library / properties / betas / select "sandbox" branch. This version should be easier to decompile and modify. This branch might also help with stability in some cases if you're one of the few people struggling with game crashes

## Beta\_4.7

This is a betatesting build, dated 22 December 2021, that was inadvertently published on the sandbox\_previous branch.

      Differences from 1.2 include

* Squid's Secret Presentation does not change into binary
* A19 has a slightly different layout (blocks in the floor have been filled)
* Starry levels have a different level icon
* C13.1 has a different level icon
* Various changes are not present when the pump is inverted:
	+ C13.1 does not emit bubbles in the Level Select
	+ Music is unaffected
	+ In A20, the gun still faces upward
	+ In C08, the gaps in the ground spikes are one tile wide
	+ In C09, there are no protectors
	+ In C18, there are no drones
	+ In C21, Mama Squid still fires ink and does not shoot bullets
	+ In D10, there are still two bubbles and no currents
	+ In D15, there are no currents
	+ In D19, Helpy can still charge and there are no jellyfish
	+ In E10, Bartender still produces normal droplets
* Underwater difficulty points are not shown in the save selection
* Difficulty and exploration points are shown as horizontal fractions rather than vertical in the save selection
* The humans in D05.2 are not snails when the unicorn hat is worn
* If the difficulty test has been completed, A05 will have a closed door and the player cannot exit to the level select
* Some music tracks from this version had differences from the final release, including
	+ Unicorn Victory, which fades out less quickly
	+ Mr. Dance
	+ Death by Nanobots
	+ Hello AI, which sounds like Hello AI Ancestry ft. Jason Hanes with Squid's voice baked into the start
	+ Various other tracks have slightly lower volume
* When entering the level select, Shelly's eyes fly in from the usual spawnpoint
* Unearned difficulty points aren't shown in the level select unless the level is focused, and they are filled instead of outlined

## Will You Snail? - WINTER! (2019)

*Main article: Will You Snail? - Winter*
This is a patch of Will You Snail? - Winter, dated 16 December 2019.

Download available on itch.io.

## Will You Snail? - WINTER!

*Main article: Will You Snail? - Winter*
This is the original release of Will You Snail? - Winter, dated 21 December 2018.[*verification needed*]

Announcement on YouTube.

## 2018 demo

This is the first public demo of the game. No official downloads are available, though it still may be downloaded from reuploads.

It featured two story levels, a level for meeting Squid, a platforming level, and a level for the end screen. An additional hidden level was accessible from the end screen. The game also featured a preliminary version of the lore, told through logs.

Announcement on YouTube.