Races

Races are humanoid creatures that the player can choose to play as.

## Human

The human race is a determined race.

* +5 to all stats. (No percent bonus)
* +10 to Willpower (and +0.05%)

## Elves

The Elven race is extremely long lived - the life expectancy is over 1,000 years! Because of this, elves collect and impart a lot of information onto their children. A young elf reaches maturity at 80 years.

Elves have a rivalry with Orcs and Dwarves.

* +10 to Dexterity (+5%)
* +10 to Wisdom (+5%)
* -5 to Constitution (-2.5%)

### Wood Elf

Wood elves are elven folk that live among deep forested terrain. Wood elves have a racial bonus of an additional +5 Dexterity, and have +10 civil points for Nature, Survival, or Alchemy.

### High Elf

High elves are a noble blood linage across the Elven race. Most high elves only have an extremely low blood linagage, however the blood still has an effect upon the creature.

High Elves gain a +5 bonus to Intelligence, and +

### Dark Elf

Dark Elves have turned their backs upon the woodlands and other overly world nature, and instead have turned underground to protect the nature of the earth, metals, caves, etc.

## Dwarves

The Dwarven race is extremely long lived - the life expectancy is over 500 years! Dwarves have dedicated themselves to harvesting the world's wealth, and all the forms that takes: metals, magical items, political, etc. Dwarven miners harvest valuable metals and gems. Dwarven smiths take those materials and turn them into something more valuable. Dwarves prefer quality over quantity - sometimes spending dozens of years to craft a single item. Smiting is also a form of duel - they have a singular week to craft a single item. The item is judged by a jury and the loser is executed.

* +10 to Strenght (+5%)
* +10 to Constitution (+5%)
* -5 to Dexterity (-2.5%)

### Hill Dwarf

Hill Dwarves live in hills or small cliff faces. They're clans tend to be much smaller then their larger mountain dwarf keeps. These dwarves do much more trading with other races and are more likely to become adventurers.

### Mountain Dwarf

Mountain Dwarves are consider the true dwarf. Living in high mountain keeps that rarely leave these keeps. They try to stay self sufficient, but may trade with "lowlanders" for food.

## Gnomes

Gnomes are a small, short lived, and intelligent race. They like to tinker and experiment with their surroundings. People, inventions, locations are just a few things Gnomes would be happy to experiment with.

* +10 to Intelligence (+5%)
* +10 to Dexterity (+5%)
* -5 to Constitution (-2.5%)

### Rock Gnome

Rock Gnomes are particular tinkerers with items.

### Forest Gnome

Forest Gnomes are far more common than either of the other subraces - living in small cottages these gnomes tend to tinker with the wildlife or people around them.

### Deep Gnome

Deep Gnomes are a subrace that had sprung up when a few families of gnomes were allowed entry into a mountain dwarf stronghold. They learned smiting and mining from the dwarves and are expert blacksmiths.

## Orcs

Orcs are strong, sturdy, and tribal.

* +10 to Intelligence (+5%)
* +10 to Dexterity (+5%)
* -5 to Constitution (-2.5%)

### Lightfoot Halfling

Lightfoot Halflings are entertainers and theifs.

## Harefolk

Harefolk is a rare race of hunter gatherer wanderors.

* +10 to Intelligence (+5%)
* +10 to Dexterity (+5%)
* -5 to Constitution (-2.5%)

## Dragonfolk

Partual dragon.

* +10 to Intelligence (+5%)
* +10 to Dexterity (+5%)
* -5 to Constitution (-2.5%)

## Halflings

Halflings are short, stout, and a happy people.

* +10 to Intelligence (+5%)
* +10 to Dexterity (+5%)
* -5 to Constitution (-2.5%)