recursal/Fanatic-Fandom huggingface dataset:
LP-84 Koush

*"See the scars I was talkin' about? That's about the only mark it leaves on its victims. It's a tiny, continuous stream of energy instead of an instant beam like most lasers. When it hits flesh, it cauterises around the wound it makes, sealing it up nice and good ... leaving little evidence behind. Pair that with the fact that it's only about this big, you have the perfect, low-key weapon for offing people who know too much..."*

~ Jonathon Rollins explains the Koush to T.T. Calvin.

The **Lazernyy Pistolet 'Koush', shablon 2084** (2084-pattern Laser Pistol 'Thimble'), shortened to **LP-84 'Koush'**, is a laser pistol in service with the Mecharussian Armed Forces. Designed shortly after the nuclear apocalypse of 2077 for use by the assassins of legendary raider overlord Pandemonium, using laser weapons technology left behind by the US Army after the Resource Wars, it was adopted for military usage after the Salvagings and currently sees use in the hands of officers and commandos alike.

The Koush is a derringer-sized sidearm that fires a narrow free-electron laser, able to burn through flesh in an instant. As it burns, the wound is immediately sealed up through cauterisation, stopping blood from escaping. Coupled with the low sound output, the result of its extremely-efficient energy conversion system that concentrates what would normally be expended as sound into thermal energy, the Koush is the perfect weapon for assassins. It is so sophisticated that the Mecharussians have actually been unable to replicate the design, save for General Elena Trotskaya who is believed to have designed a sniper rifle using the same technology as the Koush. This makes supplies of the firearm incredibly sparing, the laser pistol resultantly being issued only on occasion.

## Notable Users and Uses

* Yegor Bykov briefly uses one to execute an ISIS footsoldier in *To Struggle in the Way of Allah*.
* Vyacheslav Drago uses an LP-84 (affectionately named Mildred) to murder Chet, his lover, and Calvin in *Red Planet*.
* Drakolich carries one on his person and uses it to kill the partner of Fyodora Spalko in *A Blood Debt*.

## Trivia

* The Koush is based upon an actual design for a laser pistol, a working prototype of a weapon designed for use by cosmonauts being created by the Soviet Union in 1984.
* Each of the three pistols used by the MAF have a name that starts with the same letter K: Kulak, Koush and Kryuk.
DX-Clan Laws

The DX-Clan Laws is a group of laws set by DX-4 to prevent the denizens of Kepler-777 from falling into chaos and despair. They debut in the second game, as part of DX-4's plan to create the DX Kingdom.

The purpose of these laws is to hold EVERYONE accountable for what they have done. This includes governments, police officers, firefighters, and law enforcement agents, and taxpayers. See the section "Rules" for the laws in the DX-Clan. The overall goal is to create a perfect kingdom free of corruption.

In Icy Shadows 3, DX-4 reveals that he has trouble adding the missing law to his prohibited grounds, to which Marie Smith helps him.

## Rules

1. You shall NOT have other gods before the LORD.
2. You shall NOT steal, nor will you teach others, pay others, and aid others to steal.
3. You shall NOT take the LORD's name in vain.
4. You shall NOT murder, nor will you encourage, pay others, or aid others to do it.
5. You shall NOT covet.
6. You shall NOT give false testimony against your neighbor(s).
	1. This includes teaching people how to lie.
7. You shall NOT commit adultery.
8. Treat your father and mother with respect.
9. You shall NOT create carved idols, nor will you teach, pay others, or aid others to create them.
10. Remember the Sabbath day by keeping it holy.

## Martian Law

If a situation cannot be handled, and goes out of control, then DX-4 has the right to enforce what's called Martian Law. This law is in effect for the duration of the chaotic event. In this case, DX-4 shall appear via hologram, and tell the citizens what to do. This includes not going outside (e.g. war, riots). Should a citizen be scared, DX-4 will dispatch a translator to that citizen so fear will not consume said citizen.

Martian Law can also be enacted if the ruler is removed.
Lunar

## Weapons

 x1 Prow Heavy Torpedo Launcher

 x2 Macro-Battery (Imperial Navy)

 x2 Lance Battery (Imperial Navy)

## Traits

 Imperial Accuracy

 Imperium Manoeuvres

 Loyal

## Orders

 Reload!

 Lock On!

 Brace for Impact!!

 Running Silent

 Emergency Repairs

 Warp Jump

 Boarding Action

 Lightning Strike

 Torpedoes

 Melta Torpedoes

 Cruiser of the  Imperial Navy Fleet

## Upgrades

 Cruisers receive an Upgrade Slot at  Captain Level 2,  Captain Level 4,  Captain Level 6, and  Captain Level 8

Upgrade Cost: 100 Renown

## Skills

 Cruisers receive 2 Skill Slots at  Captain Level 1
Upgrade Cost: 50 Renown

## Favours

 Cruisers receive 1 Favour Slot at  Captain Level 1
Upgrade Cost: 400 Renown

## Crew

 Cruisers receive 1 free Crew Point at each  Captain Level from  Captain Level 2 onwards

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*
## Tactics

This information was confirmed as correct for Version 0.7487c.
MSS Polunochnaya

> *"First rule of Lady Midnight: **NEVER** tell me what the chances are!"*
> ~ Captain Vojislav Nikolayevich
>
>

## Introduction

The **Mecharussian Space Ship *Polunochnaya***, named for Lady Midnight in pre-Christian Slavic mythology, is a heavily-modified *Mezghorye*-class missile stealther in the service of the Mecharussian Armed Forces. It is notable for being the command ship of General and then Grand Curatrix Elena Trotskaya, entering her service in late 2150 to supersede the ekranoplane MSS *Zmey*. The most famous event to which it lends its name, however, is the Flight of the *Polunochnaya* – a campaign which has sealed the ship's place in the annals of Mechanocratic legend.

Though it was originally designed as a strategic missile carrier, the modern, spacegoing equivalent to the nuclear submarines of old, the *Polunochnaya* has been modified to accommodate a comprehensive command-and-control system, expanded hangars and enough space for three platoons of Space Marines. Another notable addition is an extremely-powerful ion cannon and heavy plasma cannon combo: the weapon system fires the ion cannon first, then the plasma gun, an attack that will devastate all but the very toughest of vessels in a single strike.

## Notable appearances

* The first canonical appearance of the *Polunochnaya* is at the end of *The Fourteenth Chthonian*.
Marshal of the Mechanocracy

## Overview

**Marshal of the Mechanocracy**, formally *Marshal of the Armed Forces of the Mechanocracy of Russia*, is the highest rank in the Mecharussian Armed Forces. It is a five-star rank, equivalent to OF-10 in Western militaries and O-11 elsewhere. Thus far there has only ever been a single holder of the rank - Tisifona Okhotnova, who took the position when the MAF was formed in 2058. Okhotnova also designed the insignia, basing it upon the insignia for the Marshal of the Russian Federation, as a reminder of both the Mechanocracy's heritage and her own. In the military hierarchy, it is inferior to only three offices in Mechanocratic Russia: President of the Mechanocracy, Supreme Leader, and the proposed six-star rank of *Generalissimus of the Mechanocratic Armed Forces*.

The rank of Marshal involves command over all five branches of the Mekh military (Ground Forces, Surface Fleets, Aerial Forces, Space Fleets, Cyber Strategic Forces). Typically, the rank would only be issued during wartime, or as an honorary rank to recognise high achievements by Generals of the Army. Okhotnova, for example, acquired hers through the successful reconquest of European Russia, a campaign known to this day as the Salvagings. In the (unlikely) event that Okhotnova retires, or is permanently deactivated, the rank would then await any Mecharussian general who could match her battlefield prowess and achievements. Unfortunately for any glory-hounds amongst the Mekh high command, this would be a tall order by any standard, not least because there has been no major war fought by the Mekhs since the Salvagings.

Aside from ceremonial duties, such as conducting annual parades and award ceremonies, the Marshal of the Mechanocracy also presides over the Supreme Court-Martial, the highest of the four Courts-Martial of the Mecharussian Armed Forces.
Grigor Grankin

*"Back during the war, we were covering a sapper team, from Seventh Tallinn I think, digging a tunnel under Warsaw. We stumbled upon some ancient train with Nazi markings on it, and one of the carriages happened to be filled with gold. Fucktons of the stuff. Anyway, I went and informed Atalanta of it, thinking it nothing special – the instant she lays eyes on all that gold, she goes mad with lust. I didn't know of her ... uh, tendencies, at the time, so I just thought she was having an epileptic fit or something. That is, until she pinned me to the floor and pulled off my trousers..."*

~ Grankin recounts a war story to Alfa Group.

## Introduction

**Grigor Grankin** is a captain in the Mecharussian Armed Forces and serves in the Spetsnaz Alfa Group as the second-in-command. He is also Victor Golovkin's oldest and best friend.

Grankin is the oldest of the ten operators in Alfa Group at eighty-seven. He is kept alive by his radiation-stunted metabolism and strong by his cybernetic augmentations. One augment that he (literally) keeps handy is a deployable Tesla coil, affixed with a wurtzite-BN drill-bit, built into his artificial forearm. When deployed, the coil can bore a hole through a structure, such as a thin wall or doorway, and electrocute enemies on the other side.

## Notable appearance

* Grankin first appears in *A Blood Debt* alongside the rest of Alfa Group.

## Trivia

* Grankin, along with Boris Mikhailov, Artyom Danovich and Erina Dmitriyeva, was originally conceptualized by the author of the New Frenco Empire as part of a joke project for a Frencoverse version of *Tom Clancy's Rainbow Six: Siege*.
Tacticom

A tacticom, shorthand for tactical computer/communicator, is a portable multipurpose electronic device widely used throughout the Imperium of Sidhae, analogues also existing in it's rival nations.

## Overview

Tacticoms typically integrate a wide range of functions, but their primary use is that of a computer and communicator, providing the user with tactical data (navigation, combat situation, targeting data, etc.), allowing to exchange that data with other troops and superiors, hack into data terminals and networks, encrypt and decrypt messages, and record video feeds, images and sounds for intel uses. Other functions include the ability to flash-forge various tools and weapons and serve as an ad-hoc power welder.

Tacticoms come in many different models. The newer ones use the "holo" technology, flash-forging their forms and any desired tools or weapons from a swarm of nanites contained in a gauntlet. Older models and those intended for military use are less luminous, using less-obvious hardened touch-screen displays with an optional holographic display function. The user interface is usually haptic. Many different civilian models also exist, the military models generally favouring durability and function over form.

Since tacticoms especially of the all-nanite variety can flash-forge virtually anything within a practical size limit, the user only having to download appropriate apps and blueprints, these machines have become very popular in the civil sphere as well. A weaponized form of this flash-forge feature manifests itself as a glowing holo-blade, a popular self-defense tool among wealthy Sidhae and a favoured and easily-concealed weapon of offense among the Imperium's clandestine operators.

The flash-forge feature essentially entails a cloud of nanites forming hard physical shapes within a self-generated energy field, rather bright luminosity being a partly-unintentional side effect of energizing them, hence the military preference for older touch-screen based models.

The all-nanite or "holo" versions of tacticom are expensive pieces of technology and not widely seen among the general public, most using more traditional and simpler designs.

## Trivia

Abbess Serena Romana and renegade Judicator Alain are both known to be highly-skilled users of dual wrist-mounted holoblades, presumably generated by their sophisticate Judicator-issue tacticoms and their off-hand addons. Other Judicators featured in the Frencoverse only seem to possess one.

Holoblades change colour depending on lethality setting, the non-lethal mode giving them a green rather than yellow-orange glow. It is unknown whether this colour change is due to actual physical changes in the blade material or simply a safety feature. Holoblade matter also seems to be able to conduct electricity, as evidenced by Serena shocking Elena Trotskaya via her holoblades during their first duel in Flight of the Polunochnaya.
Dai Breakers

They are two heartless siblings who ally with Blake Von Jaeger in order to demolish the DX Kingdom. Both of them are described as black-hearted, callous, deceitful, and rotten to the core. The members are Dan Von Klein and his younger brother Larry Von Klein. They are major antagonists in the Icy Shadows series, are are considered to be one of the scariest antagonists. They debut in Icy Shadows 4: Rise of the Beasts.

Dan Von Klein acts as the false prophet deceiving the innocent with his lies, while his younger brother Larry Von Klein acts as his bodyguard. They plan to spread lies about the DX Kingdom in any way possible in order to make the people worship the first beast. Realizing that everyone on planet Kepler-777 is scared of them due to the mark of the beast being an implanted chip, DX-4 tells them that there is nothing to fear because it is not just some implanted chip, as Marie Smith showed him earlier using her Bible.

They are the penultimate boss of Icy Shadows 5. Blake Von Jaeger in his fiery seven headed dragon mode gives them a lamb with two horns, but speaks with the dragon's voice coming out of the earth. After Dan and Larry are defeated, they fuse with the beast of the earth to defeat the DX-Clan. Doing so, they receive the mark of the beast, and as a result are thrown into the fiery lake.

## Personality

They are known to be deceitful and manipulative inside of their hearts. They do this by spreading lies about the DX Kingdom while disguising themselves as innocent and pure people. They will perform miracles, causing deception between the masses.

They demand that denizens on Kepler-777 must worship the first beast, Tidal Hakai, or else they will be slain in cold blood.
M-112 Kestrel

File:M112.png
The **M-112 Kestrel** is a family of single-seat, multirole, VTOL stealth air & space fighters developed by the Joint Procurement Agency of the New Solar Coalition under the New Joint Procurement Program. Designed to be a 'next-generation' craft, it incorporates several highly advanced technologies which contribute to making it one of the most expensive - if not the most expensive - fighter program yet. Funding is divided between the three members of the NSC, and it is expected to be procured by the militaries of all members in large numbers.

## Design

The M-112 incorporates the technological strengths of all three contributing members.

### Weapons

Twin rapid-fire energy cannons are housed in the wing roots.

Three large weapons bays are integrated into the fuselage; these are capable of carrying a wide variety of weapons, such as the Particle Lance. External hardpoints can also be attached to the craft to allow for a larger weapons load, although the use of these compromises its stealth features somewhat.

### Propulsion

The craft is powered by four Lunar-built NPX-57 omnidirectional gravity-engines, granting it VTOL capabilities as well as unprecedented speed and maneuverability.

In order to power the craft's systems, a cold fusion reactor is located behind the cockpit.

### Stealth

The M-112 is capable of using active stealth in the radar, infrared and visual frequencies.

### EW & Countermeasures

The rear of the craft houses an offensive and defensive electronic warfare system as well as standard countermeasures such as flare and chaff launchers.

### Cockpit

The cockpit incorporates an Ardavian-built life support system and a pilot assistance AI system.

Though conventional backup controls exist, the primary method of flying the M-112 is via a neural helmet, this being an upgraded deveploment of the systems used in the Ardavian Aerospace Fighter and the Lunar QH-131.

In the event that the pilot must eject, the ejection seat incorporates a secondary backup life support system capable of sustaining the pilot for five hours in space. It also incorporates a small solid-fueled thruster and deployable energy heatshield in the event that the pilot ejects in orbit around a planet with an atmosphere.
PP-1 Kryuk

***This is a legacy article; its contents no longer apply to the current iteration of the Frencoverse.***

The **PP-1 Kryuk** (Hook) is a plasma pistol used by the Mecharussian Armed Forces. Drawing power from a small microfusion battery fixed into the front, functioning rather like a magazine, it shoots superheated bolts of gas that cause massive damage to armoured and unarmoured targets alike. Like its larger cousin, the AVP, the strength of the bolt can be manually-altered - the Kryuk is able to shoot nonlethal 'stun' bolts all the way up to a devastating blast of plasma comparable in power to a hand grenade, expending the entire cell with this explosive shot.

A more powerful and efficient variant, the **PP-1S**, is observed being used on occasion.

## Notable Users and Uses

* General Elena Trotskaya initially uses two Kryuks (the PP-1S variation) in both the Main Canon and the Alternative Canon. In the former, her first gun is stolen by Jonathon Rollins - she eventually lets him keep the firearm as a gesture of goodwill, instead using her second in the Battle of Tora Bora. In both canons, her Kryuks are eventually replaced by a PP-2T Tiran.
* Drakolich uses three Kryuks, all named after the three Gorgons (Stheno, Euryale and Medusa).

## Trivia

* Each of the three pistols used by the MAF have a name that starts with the same letter K: Kulak, Koush and Kryuk.
Halo Artefacts

## Introduction

**Halotech** and **Halo Artefacts** is the collective name for a number of artefacts and technologies discovered on several barren worlds in the Tharkad Expanse, believed to be left behind by Khazard'Vaari in the distant past. Named for the Halo Stars where the artefacts were found, Halotech is incredibly advanced and built on principles and mechanics that, despite best efforts, remain unknown to the scientists tasked to study them.

However, by careful study and work, they have managed to successfully reproduce various Halotech artefacts even without a full understanding of the underlying mechanics - an exceptional effort by any standard, yet still far behind what the Mechanocracy has managed with the help of living Khazard'Vaari.

## Arc Weaponry

Arc Weapons are a form of exotic energy weapon, powered by a micro-singularity, and capable of channeling massive amounts of power to destroy even power-armoured troops with incredible ease. A mainstay of the Khazard'Vaari arsenal, these weapons work as lethal melee weapons and as ranged weapons equally well.

Exceptionally capable as both an anti-personnel and anti-vehicle weapon, Arc weapons scale from infantry-portable all the way up to battleship-sized - indeed, it is such technology that forms the basis for the planet-destroying singularity laser arming the Mecharussian Chernabog (and its AC counterpart, the World Eater) dreadnought.

By far the most common type of Halo Artefact, Star League explorers in the Expanse have found many examples of these over the years, and they were the first example of Halotech that was successfully reproduced by League scientists thanks to the large number of samples to study.

By the mid-23rd century, reverse-engineering efforts have advanced enough that limited issue of arc weaponry has begun on a wide level - the older PPCs are in the process of being replaced by vastly more effective arc weapon arrays in many Royal SLDF Divisions, and the main armament of the Somerset-class Superdreadnought introduced in 2283 is an array of upscaled arc weapons.
Raion Phobos

Raion Phobos is the first member of the Shi Calamities. He is the first boss of Icy Shadows 4.

## Appearance

Raion Phobos is a lion with the wings of an eagle.

## Backstory

Raion Phobos is a pet to the king Bucha Nezzar the II. He watched as his king build a golden statue.

## Role in Icy Shadows 4

He is the first boss encountered. Void 4, Bella Donna, and Marisol Sweet Drake confront him in the lion's den of the Sandy Abyss. He flies around the lion's den until his wings are plucked. Once he has his wings plucked, it ends the first battle phase.

The second battle phase is when he can stand on two feet like a human being and speak. There, a weak point will be found
AV-71

> *"What **is** it? A rifle? A light-machine gun? A cannon, missile launcher?"*
>
>
> *"How about 'all of the above'?"*
>
>
>
> ~ Victor Golovkin and Peley (AC).
>
>

## Introduction

The **Plasma Assault Weapon Complex, Pattern 71**, unofficially shortened to **AV-71**, is a highly-advanced type of plasma weapon utilised by the Mecharussian Armed Forces in the late 2100s. In the Alternative Canon, the weapon borrows aesthetic and some ideas from the fearsome particle rifles in use by the Imperium of Sidhae.

Although it measures some 1.1 metres in length, putting it in league with a light machine gun, the weapon itself is extremely versatile, being equipped with more factory-fitted settings than any other weapon hitherto seen in the MAF's arsenal, along with the gadgets to accompany each mode. The most common attachment seen in the weapon is an integrated 12.7-millimetre anti-tank micro-missile launcher, usually poised above the barrel beneath the sight.

In practice, the only options that see any proper use among wielders of the weapon are 'assault', 'scatter' and 'cannon'.

* The assault function works just like a normal plasma repeater, firing at up to 800 rounds per minute, with the exception that the fusion core in the weapon is powerful enough to recharge its capacitors faster than this mode can deplete them. Ergo, when the assault mode is enabled, overheating becomes more of a concern than ammunition depletion - and even then the concern is minimal, the weapon shown to be able to fire for almost five minutes straight before the coils wear out.
* The scatter function decreases the ionic concentration of the plasma fired, making it so volatile that it bursts upon leaving the magnetic confines of the barrel, creating a blast similar to a shotgun shell. The rate of fire is reduced considerably, to a mere 300 rounds per minute rather than the 800 of the assault mode, but power becomes more of a concern because the bolts fired are much more powerful.
* The cannon function uses up a vast amount of power stored to create a devastatingly-powerful plasma bolt that is ejected from the muzzle of the gun at high power. The resultant bolt creates an explosive blast comparable to that of an 85-millimetre high explosive shell, wiping out most soft targets in a single shot; the only caveat is that the weapon in cannon mode has only enough power for one such blast before it must cool down and recharge.

Other modes observed are a 'sniper' module, comparable to that seen in the RIP-25S, a 'stun' mode and even a 'torch' mode, which converts the AV-71 into a flamethrower-type weapon system.

## Notable users and uses

* Victor Golovkin uses the very first prototype of what would eventually become the AV-71 in *Flight of the Polunochnaya*, christening the weapon 'Eyrena' (after Eirene, the Hellenic goddess of peace) as an homage to the Final Thirteen.
* The AV-71 sees action in the non-canonical Festival of Carnage, used by the troops of the Eighth VDV Regiment.
Harvester Plague

The Harvester Plague, along with its kindred Cyclone virus, is a formidable biological weapon engineered by the Terran Confederacy shortly before World War IV in 2040.

Designed as an "ethnic bioweapon", different strains of Harvester are capable of exclusively targeting specific ethnic groups distinguished by specific genetic markers. Although the margin of error is somewhat significant, the collateral losses are deemed within acceptable levels. Harvester Plague can be further tailored to target even specific individuals.

Symptoms typically begin with a fever no different from a common cold, but quickly progress to delirium and total organ failure. The pathogen is designed to have a high but not excessive case-fatality rate of 65%, the idea being to overwhelm the enemy's public services and emergency response units rather than exterminate them outright. Crippled by the effects of the plague, the enemies would become vulnerable to a military invasion.

The Harvester was used to devastating effect in WWIV along with its more violent kin, the Cyclone virus, aiding the Terran Confederacy in subduing India and China, then the two most populous countries in the world. The attacks resulted in a total of almost 2 billion casualties within just 16 weeks, although a large number of them were likely due to the disruption caused by the plague rather than its direct effects.

Harvester and Cyclone plagues are among biological agents still classified as Class 5 pathogens even in the present age. Even augmentation is no escape from these monster plagues in the present age.
Deadly Nightshade Hunters

They are a group of women who defeated the dreaded Queen Tara, and later, any tyrant that endangers innocents.The dreaded Queen Tara captures them in the first game, prompting DX-4 to send his commander Void 4 and his childhood friend, Bella Donna, to free them.

After freeing them and defeating Queen Tara, they ally with the DX-Clan in order to defeat tyrants, and eventually, aid in the creation of the DX Kingdom.

In Icy Shadows 5, the other four members tell DX-4 about Blake Von Jaeger.

At the end of Icy Shadows 7, they decide to stay with the DX-Clan. DX-4 tells them that he wants to stay and protect Kepler-777 from other evils that would corrupt the inhabitants from danger. They then chant "If Pretty Cure can protect themselves, then we can protect a planet and help others." as they watch over a sunset.

## Members

Alicia Smith

Alice Smith

Becky Rogers
Francis Antal

**Francis Antal** is a prominent member of the Federal Intelligence Council of the Federal Secretariat of Intelligence and former agent, later director, of the Artificial Evolution Agency's Security Intelligence branch.

Throughout his tenure on the FIC, he has acted to expand the Secretariat's powers and to decrease the official powers of oversight which the federal government posesses over the FIC, ostensibly in the name of national security.

WIP.
Roger Tyrone

**Roger Tyrone** is one of the Heartless Kings. He serves Blake Von Jaeger in his part to destroy the DX Kingdom. He makes his debut in Icy Shadows 5.

In Icy Shadows 5, he makes his first appearance as an antagonist. Void 4, Bella Donna, and Marisol Sweet Drake find and encounters him on the first island as the first boss.

After Void 4, Bella Donna, and Marisol Sweet Drake defeat him, he tells him that he doesn't deserve any mercy, and prefers to be cleaved in twain for his evil actions. Marie Smith tells Roger that he should be given a second chance to start anew and be forgiven. Roger then reveals that his father is scared of the dragon and the scorpion that allies with him as a reward for making his father see sense.

In the end of Icy Shadows 5, he writes a letter to his father, saying that the *love of money is evil,* and that money itself is only neutral.

## Backstory

Roger Tyrone was once a kind and noble person who treated his servants with respect. His two servants would show him a few things or two about helping others, and he accepted the request. He and his two servants saw an injured man on the road. Realizing that there was no hospital nearby, the three of them took him to his palace and treated the injured man with a lot of healing magic.

One day, Slick Terror came in as a phophet, under Blake Von Jaeger's orders. He then told Greg Tyrone, Roger's father, that having money is evil through the words written on his paper. This caused Greg to teach Roger how to rob money from rich people. Jarrod then told him that the scorpion's only trying to lie and mess with his head. Greg then punched him in the face, saying that he's not old enough to understand the scorpion's word of wisdom.

## Personality

Although Roger Tyrone is physically tough on the outside, he is an insecure man. His father is stubborn to his son, as seen when he tells his son about Slick Terror being the wise sage when in fact he is a manipulative serpent.

## Trivia

Although Greg Tyrone is in a way abusive towards his son, this is NOT the case. First, the catalyst behind the corruption of Roger Tyrone's father is Slick Terror. Slick Terror loves playing mind games with other people to mess with their minds, and eventually manipulate them.
Technologies

**(Placeholder until a fluffier description can be added. Same format as the *Firearm* and *List of vehicles* pages, basically.)**

## Civilian

* Hive-city
* Lobo-serf
* Servo-skull
* Rejuvenat
* Zerk
* Zyme
* Hysteriat
* Progenitory
* Joywire
* Synthetic animals
* Nuclear fusion

## Military

* Cyb
* Energy sword
* Amphistaff
* Psyk-out
* Gjallarhorn
* Geckoplast
* Tacticom
* Cryonic soda
* Shkval Active Protection System
Ka-91 Gus

*"Aw, **fuck**. Look alive, idiots: dropships are about to land a whole bunch of shitheads right on top of us!"*

~ Deimos, to a group of raiders.

## Introduction

The **Mil and Kamov Aerospace Plant Dropship Pattern 91 *Gus*** (Goshawk), shortened to **Ka-91 Gus**, is a VTOL dropship in service with the Mecharussian Armed Forces. Like the attack VTOL it serves alongside, the Mi-64 Shershen, it is heavily armoured with explosive-reactive armour plating, and it also bears a formidable arsenal on itself.

The Gus is capable of carrying up to 2,600 kilograms of cargo in its hold - enough space to convey a fully-armed squad plus an additional section and their equipment. This is in addition to its four-man crew (pilot, main gunner, crew chief and door-gunner), bringing the total maximum number of soldiers aboard a single Gus to 20.

## Armament

Most modern variants of the Gus bear a chin-mounted, twin-linked AK-23-2 23-millimetre autocannon designed to fire caseless ammunition at a high enough rate of fire to cut down large numbers of infantry like grass to a sickle, clearing landing zones quickly enough for the dropship to land, disembark its cargo and fly away at speed. Other weapon systems available for the Gus' turret hardpoint include a heavier 45-millimetre autocannon and the 6V48 Uragan heavy Gatling laser. The Black Coats use the even more unorthodox O-39 nuclear flamethrower for their dropships: these 'iron dragons' are said to be exceptionally effective at clearing foliage and burning enemy soldiers that might obstruct a landing zone.

The Gus also typically comes with two rocket pods and eight missile hardpoints attached to stubby wings; this allows it to perform a gunship role effectively, but not so as true attack VTOLs.

## Notable appearances

* Ka-91s make an appearance in almost every RP in the Frencoverse where the MAF is featured. Notably, it does not make a show in *Access Violation*.

## Trivia

* The Ka-91 has gone through more visual appearance-changes (three) than any other vehicle in the Mecharussian arsenal.
Actium-class Dreadnought

1x Interdimensional Warp Drive (AC)

1x FTL Drive (MC-FT)

Refracting Prism Coating

### Armament

3x Superheavy Tenenbaum Mass Driver100x Hellfire Missile Pods (4000 missiles in total)

40x M910 50mm Point-Defense Batteries

### Crew

100 + AI Systems (optimal) 40 + AI Systems (skeleton)

Up to 100 Passengers

## Miscellaneous Information

### Famous Ships

FIS ActiumFIS Salamis

FIS Midway

## Introduction

The ***Actium*-class Dreadnought** is an Imperial spacefaring warship, first commissioned in the alternative canon in 2153 as an answer to the Mecharussian Vladimir Lenin-class dreadnought and in the main canon in 2158 following further advancement in spaceship technology that rendered the Asimov obsolete in the capital ship role. To many, the Actium meets the high standards the Asimov set back in it's day, revolutionizing many new advancements and technologies into a formidable warship. Though lacking the carrier/assault ship capability of the Asimov, the Actium is focused solely on firepower, carrying four-thousand cruise missiles of varying tonnages and an enlarged mass driver fitted with three Tenenbaum cannons, each capable of firing in much quicker succession than the singular cannon on the Asimov. Actiums are at the center of every Orbital Action Group, escorted by three Asimovs and nine Lancasters.

In the altcanon, the Actium was developed in complete secrecy between 2149 and 2153 after the IIA (correctly) hypothesized that Mecharussia was building a "very big ship" to counter the Asimov based on what they saw in stolen schematics. Most of the world was caught unaware when the FIS *Actium*was commissioned in February of 2153. By 2156???, the big production focus on the Actium in Imperial shipyards had churned out two more; the FIS *Salamis* and the FIS *Midway,* with three more (FIS *Jutland*, FIS *Chesapeake,* and FIS *Leyte Gulf*) in varying states of construction. In the main canon, no secrecy was involved in their development and production, and all six would be present and ready by the time of the Utannic Invasion of Sol. The Actium (along with it's Asimov little brother) would persist well into the PTI days, and made up the bulk of the earlier fleets.

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## Ships In Class

Like the Asimov, the Imperial Space Force prefers to keep a set number (in the Actium's case - six), increasing in times of war or crisis. However, by the time of the TNA-MekIntern conflict in the altcanon, only three were completed.

* FIS *Actium*
* FIS *Salamis*
* FIS *Midway*

All would survive the war, and the last three would be introduced shortly after.

* FIS *Jutland*
* FIS *Chesapeake*
* FIS *Leyte Gulf*

In the main canon, all six would be present for their first major conflict in the Utannic Invasion of Sol. During the FT age, more Actiums would be built.

## Trivia

* Like the Asimov, the Actium follows a strict naming convention; this time, all Actiums are named after large and extremely influential naval battles throughout history; typically ones that emphasize a "glorious Western victory".
Hokkaido Campaign

United Dominion of Asian Peoples

### **Effect of Event**

-High Mechanocratic casualties-Desolation resulting in loss of all but thirteen Chthonia-class hypersoldiers

-End of direct Mechanocratic support to the UDAP

-Extremely high Imperial casualties

-City of Sapporo razed

-Three destroyers and one assault ship sunk

-All lost Frenkish land reclaimed

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L2 Rifle

An ILaW with LK11 sight and underbarrel grip attached

The **L2**, officially designated the **Infantry Laser Weapon** (**ILaW**) and uncommonly referred to as the **Valentin-Sanford**, is the Lunar standard-issue infantry rifle, finding service in a wide variety of roles and having since its introduction become a recognizable icon of the Lunar military for its peculiar appearance.

Development of what would become the ILaW was started in 2095. The "Valentin-Sanford Experimental" was one of two laser-based solutions submitted in response to a 2092 Lunar Espatier Corps specification for a more lethal and versatile infantry weapon, and after a lengthy evaluation process was chosen over its ballistics-based competitors.

## Operation

The ILaW operates at a wavelength of 360 nanometers, inside the Ultraviolet-A band, close to visible violet light.

Power is provided by a recharable battery magazine with a 200 kilojoule capacity. A power cable can also be connected.

### Firing mechanism

A laser emitter is centered inside the weapon's "barrel", firing through a hole in a primary mirror 79mm in diameter. A secondary mirror reflects the beam onto the primary mirror, where it is focused, before exiting the aperture at the front of the weapon.

A high-precision mechanism slides the mirrors backwards and forwards to change the weapon's focal length.

This assembly is housed behind a quartz glass window, the function of which is to protect it from possible contamination.

An iris, which snaps open shortly before firing, in turn shields the window.

A internal capacitor array with a capacity of 12 kilojoules is housed immediately aft of the "barrel".

### Laser

Each 'shot' of the weapon is actually a very rapid series of pulses (with intervals measured in miliseconds) in order to allow vaporized material to dissipate and prevent it from shielding the target.

### Firing modes

The ILaW is able to fire shots at two different energies:

* A 4 kilojoule "intermediate" mode, roughly similar to intermediate-caliber ballistic rifles in energy, and;
* A 10 kilojoule "high power" mode, intended against more heavily armoured targets, comparable to cartridges such as .460 Weatherby Magnum.

A 200 kilojoule magazine will provide 50 shots at intermediate power and 20 at high power.

Additionally, the weapon has four separate firing modes:

* Safe;
* Single-shot;
* Hyperburst, which fires three shots at 2,500 rpm, only available at intermediate power due to capacitor limitations;
* Automatic, which fires continuously at 750 rpm, likewise only available at intermediate power.

### Sight

The LK11 Integrated Laser Sighting System (ILSS) was developed alongside the L2 and incorporates the optics necessary for a laser weapon to perform optimally:

* A daylight, FLIR, and NV aiming camera;
* A laser rangefinder, used to focus the weapon, and;
* A spectrogram, used to analyse the target material and adjust the weapon's duty cycle accordingly.

The ILSS connects to the weapon via an external fibre-optic cable.
Mobilisation Order 47

## Overview

**General Mobilisation Order No. 47**, usually shortened to **Order 47** or **Mobilisation Order 47**, was a decree issued by the Mecharussian National People's Senate on the 5th of September, 2153 - the day after the Battle of the Sunikagrad University Hospital that saw the kidnapping of infants Evgeniy and Yulia Trotskaya by the Alain Cell and the Ghost Commandos. It was also the last Mobilisation Order to be passed by the Stahlrim Regime before the Trotskaya Regime seized power in March 2153.

The order was passed by Grand Curator Prokhor Stahlrim without the ratification of the Senate, launched in conjunction with immediate diplomatic negotiations with representatives of the Imperium of Sidhae and the New Frenco Empire. Such a move would normally be constitutionally illegal, though given the dire circumstances and the impending threat of war between the Mechanocracy and the Imperium (the Senate was just about to ratify an open declaration of hostilities before Stahlrim burst into the Convention Hall and vetoed the decree), it was overlooked. Even so, Stahlrim had to convince the Senate to follow through with the mobilisation order.

Order 47 specified the immediate need for 100 able-bodied fighting men and women to join General Elena Trotskaya in her pursuit of Alain, and instructed new volunteers to present the poster to a nearby recruitment office and report to Gatchina District in Greater Sunikagrad to await further orders. In a move of unprecedented scope, the Order was issued worldwide. This resulted in delegations from not just the Mechanocracy, but the Cazadores, the United Dominion of Asian Peoples and even PROMEK being sent to join Trotskaya's impending campaign - the Flight of the *Polunochnaya*.

Order 47 is credited not just with enabling the Flight, but also setting the foundations for the Volunteer movement that would appear in the Trotskaya Regime. The ability of prominent populists, such as Varfolomei Kaffarov, to mobilise their vast hordes of followers to form an army would be seized upon by the Mecharussian state in time for World War IV. It would also form the basis of the Prokazniki that Ippolyta the Manreaper formed in early 2154.
Psyk-out

A psyk-out is a protective anti-psyker device used by the Imperium of Sidhae.

While top-tier Imperial operatives do receive training in recognizing and resisting a psychic attack, due to the extreme rarity of psykers actually capable of causing harm in the Sidh home universe, dedicated anti-psyker devices are exceedingly rare and exotic.

A psyk-out functions in a manner not unlike a Mecharussian/Frenkish neural circuit-breaker, causing a feedback of psionic energy in a psi-attuned brain. However, unlike a circuit-breaker, which is a passive measure intended for disabling or killing a hapless psionic attacker making a direct attack against the subject, a psyk-out is an active and much more potent implement also possible to use offensively. In a way, a psyk-out device is an anti-psionic exhibitor, causing massive psionic disruption in a large area of effect upon activation.

Psyk-outs are usually designed in the form of pendants or rosaries featuring some prominent Imperial symbol, making them inconspicuous and easy to conceal. The technology behind them is never explained in-universe, but is described as bordering on the arcane even by Sidh standards, indicating a very complicated manufacturing process and most probably a price tag to match.

A non-psychic individual will perceive the nearby activation of a psyk-out merely as a bout of intense migraine accompanied by a brief blurring and reddening of vision and unpleasant high-pitched tinnitus and possibly minor nosebleeds, the effects rarely being incapacitating and lasting no more than 10-15 minutes after exposure. For a psionic individual to happen within a psyk-out's area of effect, however, is a virtually-assured sentence of agonizing death, the  psyk-out effects being likened to a detonation of an atomic bomb in one's head. Psi-sensitive individuals will invariably suffer immediate incapacitation by excruciating pain and massive cerebral hemorrhage. Those who survive the immediate aftermath are practically guaranteed some degree of lasting physical and mental disability. Furthermore, the effects increase proportionately to the individual's psionic potential, although exceptionally-powerful psykers (on the level of an archaelect) can shield themselves from a psyk-out strike.

Due to the rarity and sensitive character of such artifacts, psyk-outs are only issued to the most prominent Imperial servants, who are the likeliest to be targeted by enemy psykers. Possession of one can thus be considered as much a mark of status as an article of protection. One individual known to possess a psyk-out is Arcadius Drax, although even in his case it is not certain whether the device is in his permanent ownership, or merely issued for the duration of his diplomatic mission to A-1, the Mecharussian/Frenkish home universe.
Milky Way

File:Milkybasic.png
The **Milky Way** is the home galaxy of the Human, Machine Race, and Neo-Human sapient species, along with a plethora of other alien species and races such as the Kaurans, Khazard'Vaar, and Zang'Tzk, amongst millions of others. It is also the macrosetting in which almost all stories within the Frencoverse unwind, and can be considered to be the only place that holds more lore and knowledge than even the epochs on Earth.

## Physical information

The Milky Way galaxy is a barred spiral galaxy of average size, having a diameter that is debated to be from one hundred and 120,000 light years in width to possibly 150,000 light years or more. The Milky Way contains around 100 to 400 billion stars, and possesses around 100 billion planets, with countless more drifting planemos. Sol is located within the galaxy's main disk, and is approximately 27,000 light years away from Sagittarius A\* and the Galactic Center in the Galactic Core, specifically residing within the heavily populated Orion Arm.

Several satellite galaxies come to orbit the Milky Way's center, lingering either above or below the disks and commonly breaking through it over the course of millions of years. Important satellite galaxies such as the Fornax Dwarf Galaxy are such examples, with this galaxy holding Sanctus. Even so, countless clusters and smaller galaxies orbit the Milky Way, and are often situated thousands of light years away from the disk's surface.

## History

The Milky Way has been estimated to be around 13 billion years old, dating very close to the Big Bang and the start of the existence of the Universe. From that point onward, the Milky Way began to accrete stellar matter within its breadth, eventually coming to raise the amount of stars inside to the modern count.

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[insert precursor civilizations and stuff]

The state of the Milky Way in 2300 AD is *quite* stable, although it is still pockmarked by multiple conflicts and battles within and without the four major human powers. The Shamyahi Independence Jihad on Chokoban in the Nexum flares early on in 2300, while the Revolt of Characters comes to burn simultaneously on New Jomon. [insert other nations' shenanigans here]
Cadillac Darter

> *"Heh...Frenkish cars...a lot more powerful than they look, yeah?"*
>
>

> -Dzheyson while getting used to the controls of a stolen police Darter
>
>

## Introduction

The Cadillac Darter is an electric hovering civilian automobile in the hypercar class, designed and produced in the New Frenco Empire by General Motors. Notable for it's reliable performance, class, and style (blending both modernistic and art-deco elements, representing Frenkish culture in full), the luxury sedan is a common vehicle on the Imperial streets. The Darter is recognizable for it's widespread use among various organizations. Taxi services in the supercities typically field the Darter as their standard model, due to the luxurious style of the vehicle, and in many cities, modified Darters are the standardized police cruiser across Enforcer precincts, due to their high top speed, capability of being manually driven (a must in police service) and subsequent reliable handling when manually driven, and high maneuverability (due to the fact that it is a hovercar). Even when manually driven, it is capable of reaching speeds up to 300 miles-per-hour.

## Appearances

* The Darter's first (proper) appearance is in *The Fourteenth Chthonian*, where it is used by police officers responding to the disturbance at Balboa Park. One of these cars is eventually stolen by the Chthonian Argonauts and used to flee the area.
Directed Gauss Pistol

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***Not to be confused with the Mechanocratic DGP Sniper Rifle.***

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Despite it's name, the European Sig Sauer **Directed Gauss Pistol** isn't a pistol to be utilized as a sidearm (even though it's EFed designers originally intended for it to be such before Frenkish engineers got their hands on it); instead, it's a light anti-armor weapon carried by Frenkish riflemen as a utility. Chambered with solid 14mm slugs, the pistol fires rapidly, sending the (relatively) small munition at extreme speeds, allowing it to penetrate most anything save for the armor plating of main battle tanks. While unlike it's counterpart, the Mecharussian RPG-40, the DGP isn't meant to inflict serious damage to vehicles or heavy power armors themselves; instead, it aims to create small penetrations in the armor to either incapacitate occupants or disable interior electronics. Another, perhaps less obvious ideology behind the gun is the psychological shock it can have on targets. The Frenkish military believes that, even if the DGP misses it's targets, the effect of small projectiles continually (and quite visually) penetrating armor have on enemy vehicle crews is thought to hamper their effectiveness as opposed to conventional explosives.

## Notable Users and Uses

* In *Struggle,* it is used to great effect by Radio and the rest of the invading Naval Infantry against Caliphate armor.