recursal/Fanatic-Fandom huggingface dataset:
Blueprint

**Blueprints** are needed throughout the game to learn new crafting recipes.

Blueprints can be obtained by killing creatures. What blueprints creatures drop depends on the level of the creature, the size of the creature (small, medium, large/boss), its aggressiveness (Fauna, non-aggressive and Foe, aggressive), the planet you're currently on, the element of the creature, your current active job and level of that job, your current rank and the specific creature.

On PvP servers, you can also obtain Weapon and Armor Blueprints from killing players. Note: You can only get one blueprint from each player every 24 hours.

Blueprints can not be obtained from Loot Crates as of May 2016.

Mid-level and higher Weapon and Armor blueprints may also drop with elemental properties. The blueprint for the normal (non-elemental) version of the item will drop before an elemental version will. The element you obtain will depend on the element of the creature you killed. In PvP, players can drop all elements including the PlayerSoul and Dark-Gaia elements that are not available from creatures.

In some cases, you may receive two blueprints from the same kill. This will happen if you receive an item blueprint that requires another item blueprint to work. Examples include the Forcefield Door which requires a Generator to work or when you receive your first gun of a different class (Assault Rifle, Shotgun, SMG, etc...) you will also receive a blueprint to create the ammo for that gun.

Once you have Blueprints, they will stay with your character forever and are not lost on death.

To see which blueprints you have collected, Press I to view your inventory, blueprints are shown on the top right region. This will not include blueprints you start the game with.

You can use the blueprints to create items at their respective crafting stations or for base items, in the build menu ([B] by default).

# Science Station

## Stims

 Health Stim | Any
 Damage Stim | Any
 Defense Stim | Any
 Speed Stim | Any

# Vehicle Factory

 Hammerhead | 35+
 Centurion | 45+

# Armory

## Weapons

### Sub Machine Guns

Note: All SMG's initially only drop their Normal Blueprint from Fire Element creatures. Once you have obtained the normal blueprint, you may obtain the elemental versions by killing the matching elemental creatures.
Vehicle Bay

You need to find a Blueprint to build the **Vehicle Bay** which drops from level 45+ technohunters (10%) and levels 15-30 guardians (5%). The Vehicle Bay allowes to craft the Doom Buggy, Hammer Head aircraft and the Centurion Tank. Vehicles are spawned in front of the Vehicle Bay and can also be parked there. This required the Vehicle bay to be powered by a generator. Parked vehicles are also shielded and cannot be accessed by enemy players.

### Upgrade

 * Gems x350
* Ore x400
* Element-X x150
* Ore x800
* Element-X x300
* Ore x1000
* Element-X x375
* Ore x1200
* Element-X x450
* Ore x1400
* Element-X x525
* Ore x1600
* Element-X x600
* Ore x6400
* Element-X x2400
Return Portal

The **Return Portal** lets you return to your Home Planet.

Return Portals are found on non-home planets. They are randomly distrubuted across the surface of a given planet or moon. These are placed by the game, not by players and allows a player to return to a Home Planet.

## See Also

* StarGate - Moons
* StarGate - Low Planets
* StarGate - Mid Planets
* StarGate - High Planets
Teleporter Room

Teleporter Room
Teleport from base to base! Build one teleporter first, and it will link with the second teleporter you build!

The **Teleporter Room** is a room building element in the world of GRAV.

Requires power from a Generator.

Blueprint drops from any level 16+ mob with Scientist level 13+ equipped (NOTE: Mob level has yet to be confirmed)

## History

Patch 10
Now functional
Player Skill

Player Skills are skills the player can upgrade that will modify many things. The player can purchase skills, find them in the world or gain access them based on their job level.

# Skill Types

**Active Skill** - Requires the player to activate this skill (default [Q] key). Only one active skill may be set at a time.

**Passive Skill** - Passive skills are always active. These are accessed as the player's current job meets the level requirements and can be upgraded by spending resources such as Element-X and Artifacts.

# General Skills

These are skills that do not require a specific job in order to be upgraded.

 Pet Duration | Tired of having your pets dissipate before you like? This is the skill for you! Increase the duration of your summoned pets!

# Player Skill Levels

Each of the **Player Skills** enable a player to customize the way they play. Each skill starts at Level 1. To increase a skill level, it will cost varying amounts of resources (mostly element-x) up to the level cap. Note that some skills also cost additional resources.

The cost of each skill level up varies based on the skill. Some cost considerably more than others.

# Job Skills

Currently there are 7 jobs. Each job has it's own unique skills. In order to upgrade a skill, players must level that job to the level requirement of the skill. For example if you want to upgrade the Pilot skill **WingSuit Speed** which unlocks at level 10, you need to change your job to pilot and increase it to level 10.
StarGate

## Summary

The **StarGate** is a structure that acts as a portal to other worlds. It is a powered item that is constructed by a player and requires a Generator to operate.

## Home Planets

See: StarGate - Home Planet
Allows travel to Home Planets.

## Moons

See: StarGate - Moons
Allows travel to Moons.

## Low Planets

See: StarGate - Low Planets
Allows travel to Low Planets.

## Mid Planets

See: StarGate - Mid Planets
Allows travel to Mid Planets.

## High Planets

See: StarGate - High Planets
Allows travel to High Planets.
MultiTool - Mark VI

MultiTool - Mark VI
Weapon

A MultiTool

 Damage: | 6

 Shiny Fossil Chunk | 9

**MultiTool - Mark VI** is used to harvest resources and materials with your fire button (left click) and repair structures or vehicles with alternative fire button (right click).

Higher level MultiTools have a faster fire-rate, improved harvest and repair-rate.
Powered Base Items

# Summary

The **Powered Base Items** are the base items you can place down but require a Generator in order to operate. They provide a variety of functions including access to different Planets and Moons, defense and lighting.

Once placed, a Powered Base Items cannot be moved. You can only set it to "self-destruct" which will refund you some resources used to construct them.

# Powered Base Items

## Forcefield Door

See: Forcefield Door

Prevents unwanted visitors from entering your structures.

## StarGates

See: StarGate

Lets you travel to distant worlds.

## Flood Lights

See: Flood Light

When powered, it FLOODS the area with light.

## Beacons

See: Beacon

When powered shines a beacon into the sky.

## Jump Pads

See: Jump Pad

Will fling lucky travelers into the heavens with great gusto!

## Power Relay

See: Power Relay

Extends the range of a generator.

## Generator

See: Generator

Provides the power required to operate the devices in this list.

## Monster Summoner

See: Monster Summoner

Summon Monsters!

## Bubble Shield

See: Bubble Shield

Blocks incoming projectiles and protects from Environmental Hazards.
MultiTool - Mark III

MultiTool - Mark III
Weapon

A MultiTool

 Damage: | 3

 Gem Shard | 1

**MultiTool - Mark III** is used to harvest resources and materials with your fire button (left click) and repair structures or vehicles with alternative fire button (right click).

Higher level MultiTools have a faster fire-rate, improved harvest and repair-rate.
Shield Generator

Page Under Construction - Currently fact finding, formatting and pics to come later

The Shield Generator prevents your structures from decaying, provided that it is powered.
It generates a shield, in a bubble radius, which is increased as it is leveled. The exact range per level still needs to be documented

**Area of Effect Per Level**
The Shield Generator, covers a sphere around it dependent on its level. The values below are for the maximum direct line to the generator.
Better Image with ranges on a grid coming soon

Note - Height has not yet been determined, but suspected to be the same as the width and length.

**Upgrade / Build Costs**
Playerrank

The Playerrank is a combined score of all job levels a player currently holds. Playerrank can be increased through leveling jobs. With all 7 Jobs leveled to a maximum of level 60, the highest possible playerrank becomes 420. For unlocking certain blueprints, as top tier weapons for each job for example, a sufficiently high enough playerrank has to be met in order to be qualified for obtaining the blueprint.

Playerrank also determines whether a lootcrate with a certain level can be opened or not. Keep in mind that your current job level is the determining factor for how much damage is dealt, respectively taken, not the playerrank itself. Experienced players tend to have a higher player rank than beginners who just started to play. In PvP the playerrank is a good indicator how dangerous an opposing player is, as certain job levels unlock passive status boost that can be leveled with element x.
World Artifact

**World Artifact** is a base resource. You will need a World Artifact Decrypter. Depending on the level of the World Artifact, it can take game hours to unlock. The World Artifact Decrypter requires a Blueprint. World artifacts will create a distinctive crackling noise which can sometimes be of help when searching for them. Usually Artifact Guardians will spawn as soon as a player begins to decrypt an artifact. When either the artifact decrypter or generator is destroyed, the decryption of artifacts is stopped immediately. For this reason it can sometimes be difficult to successfully harvest the artifact. Alien towers are an excellent place to find artifacts and are the almost exclusive place in homeworlds to find artifacts. Tundra world Arctic Rock is one Exo-Planet which usually has many artifacts.
Resource

**Resources** are harvest-able assets in the world of GRAV.

## Summary

Resources are used for the construction of items, rooms, buildings, weapons, etc. They are fundamental components to the gameplay of GRAV, and can be found both on planetary surfaces and in Dungeons. Resources differ from each other in the products they produce and the uses they provide. Many different resources may be needed to create a single product.

## Basic Resource Gathering

All general resources are mined with a MultiTool. A MultiTool is one of the few things that everyone begins with. A player's backpack will always contain a MultiTool even if they die and their corpse is looted.

Almost all general resources such as wood, fossils, gems, and ore take 9 seconds to mine (using MultiTool - Mark I) with a single person mining that resource. Note that the time it takes to mine a resource will vary depending on the number of players mining the same resource node, the efficiency of their MultiTool (Mark I, Mark II, Mark III, etc.) and whether they are using harvest booster pets. All basic resource nodes will contain around 20 units. This can be affected by critical hits a player receives during the mining process.

In order to find specific resources players may have to travel across multiple areas. For example if a player is looking for wood they would need to find a forest to mine it in the most effective way, much like a player would need to find a field to mine fossils in the most effective way.

Depleted resources in a given area will respawn after approximately one in-game day, though they might not do so in exactly the same place.

## General Resources

General Resources refer to the most basic and common resources that are found through out GRAV

* Wood
* Fossils
* Gems
* Ore
* Plasma
* Sunstone
* Magmanite
* Cagite

## Special Resources

Special resources are resources that either require more effort to collect or resources that are unique in their dynamics.

* Cagite
* Food
* Element-X
* World Artifact
Moon

# Summary

All Home Planets of GRAV share the same set of moons. These are Somber Moon, Ominous Moon, Grim Moon, Bleak Moon, Forsaken Moon, Callous Moon, Desolate Moon and Sinister Moon. Moons can be accessed by using a Moon Stargate and are recommended for player levels from 13 - 30. Moons are one of the very few places where plasma can be harvested.

Surviving can be difficult for new players due to the low oxygen environment. It is advisable to craft enough Cans of Air (via Kitchenette) until the Plasma Armor or Gem Armor is obtained. Once a complete set of Plasma Armor or Gem Armor is equiped, consuming cans of air is no longer necessary.

Moons feature a significantly lower gravity than found on home planets and therefore offer a completely different gameplay experience.

# Gallery

Purple atmosphere with large rock loops. Is an excellent location for harvesting wood.

# Controversy

Moons are a rather controversial place for two main reasons

1. Since moons are shared among all home planets, there are usually a lot of players on the moon at peak times. This often leads to players with a higher rank hunting down low level players. The moon is a good place to farm different resources (such as wood and plasma) but a rather dangerous one as well.
2. Moons are often taxed by different players or sometimes even by a single player exclusively. Because of their potential profitability, tax rates on moons tend to be very high. Area Totems are frequently destroyed on moons because of this.
MultiTool - Mark V

MultiTool - Mark V
Weapon

A MultiTool.

 Damage: | 5

 Gem Chunk | 9

**MultiTool - Mark V** is used to harvest resources and materials with your fire button (left click) and repair structures or vehicles with alternative fire button (right click).

Higher level MultiTools have a faster fire-rate, improved harvest and repair-rate.
MultiTool - Mark II

MultiTool - Mark II
Weapon

A MultiTool

 Damage: | 2

 Organics | 100

**MultiTool - Mark II** is used to harvest resources and materials with your fire button (left click) and repair structures or vehicles with alternative fire button (right click).

Higher level MultiTools have a faster fire-rate, improved harvest and repair-rate.
Powered

**Powered** structures require a Generator in order to function. Some can only be crafted after finding the necessary blueprints.

## Item List

* Forcefield Door
* StarGate - Moons
* StarGate - Low Planets
* StarGate - Mid Planets
* StarGate - High Planets
* Alarm
* Automated Gun Turret
* Anti-Aircraft Turret
* Flood Light
* Beacon
* Jump Pad
* Artifact Decrypter
* Power Relay
* Generator
* Laser Fence Node
* Data Recorder
* Bubble Shield
* Shield Generator
Resources (Old)

## GRAV General Planetary Resources

These Planet Resources are General Materials that can be mined throughout the planets.

(Holz)
(дерево, один из основных ресурсов)
(Häufiger draußen, selten auch in Höhlen oder Dungeons)
(Fossilien)
(Ископаемое , один из основных ресурсов)
(Häufiger draußen, nicht so oft in Höhlen oder Dungeons)
(Edelsteine)
(Драгоценный камень,один из основных ресурсов)
(Häufiger in Höhlen oder Dungeons, nicht so oft draußen)
(Erz)
(Руда , один из основных ресурсов)
(Häufiger in Höhlen oder Dungeons, nicht so oft draußen)
Minerais : Donne du minerai. Commun dans les grottes et les donjons. Plus rare à l'extérieur.

###

## GRAV Special Planetary Resources

These Special Planet Resources have unique qualities that either requires some extra steps or are unique in some way.

Also Drops on some Enemys.
(Еда , нужна для крафта и для сытости , можно добыть убивая мобов)
(Um an Nahrung zu kommen muss man eine Farm bauen. Um die Produktion zu starten, muss Holz hineingelegt werden)
(Нужен для покупки питомцев,прокачки скиллов и некоторых крафтов.)
(Häufiger in Höhlen und Dungeons, nicht so oft draußen. Um Element-X abzubauen benötigt man einen Harvester, den man durch eine Blaupause bekommt)
(Man benötigt einen Artefakt-Entschlüssler. Abhängig vom Level des Welt-Artefakts kann es mehrere Spielstunden dauern, bis der Vorgang abgeschlossen ist. Für den Artefakt-Entschlüssler wird eine Blaupause benötigt.
(не понятно что там находится и как открыть , выглядит как сфера из земли , иннородного происхождения,можно собрать с помощью Artifact Decrypter)
(Можно найти гуляя по миру , в нём много редких ресурсов)
(Beutekisten sind überall auf der Karte verteilt. Baue sie ab um jede Menge Gegenstände zu erhalten! )
Caisse de butin : Minez cette caisse pour obtenir une quantité importante de ressources. Elle peuvent se trouver partout dans le monde.

###

## CraftingResources

Crafting Resources Used for Crafting Weapons, AMMO, Armor and other abilities in game.

### General Crafting Resources

(Нужен для крафта Банки Ускорения бега)
(Eine Geschwindigkeits-Essenz. Wird benötigt um Speed Stims herzustellen)
 Health Essence | An Essence of Healing used for creating Health Stims.
(Нужен для крафта Аптечки)
(Eine Gesundheits-Essenz. Wird benötigt um Health Stims herzustellen)
 Invisible Essence | An Essence of Invisibility used for creating Invisibility Stims.
(Нужен для крафта Зелья невидимости)
(Eine Unsichtbarkeits-Essenz. Wird benötigt um Invisible Stims herzustellen)
 Collapsed Star Core | The collapsed star core can somehow still be carried around.
Der kollabierte Sternen-Kern kann immer noch irgendwie rumgetragen werden.
Noyau d'étoile écrasé :

####
Material

## Summary

**Materials** are a type of item in the world of GRAV.

The various materials of GRAV are used in crafting recipes to create higher order items, weapons, armor, and more.

## Harvested Materials

* Element-X
* Cagite

## Essence Materials

### Stim Essences

* Life Essence
* Speed Essence
* Invisible Essence
* Damage Essence
* Defense Essence

### Elemental Essences

* Essence of Dark Gaia
* Essence of Electricity
* Essence of Fire
* Essence of Ice
* Essence of Moonlight
* Essence of Poison
* Essence of Soul

## Mined Materials

### Fossil Materials

* Fossils
* Cracked Fossil Core
* Fleck of Fossil
* Fossil Core
* Rough Fossil Chunk
* Shiny Fossil Chunk

### Gem Materials

* Gems
* Colored Gem
* Flawless Gem Shard
* Flawless Gem Chunk
* Gem Chunk
* Gem Shard

### Magmanite Materials

* Magmanite
* Magmanite Shard
* Perfect Magmanite
* Shining Magmanite
* Sparkling Magmanite
* Twinkling Magmanite

### Ore Materials

* Ore
* Bridgmanite Ore
* Contaminated Ore
* Meteor Ore
* Pristine Bridgmanite
* Radioactive Ore

### Plasma Materials

* Plasma
* Plasma 1500K
* Plasma 2500K
* Plasma 3500K
* Plasma 4500K
* Plasma 6500K

### Sunstone Materials

* SunStone
* Colored SunStone
* Flawless SunStone Shard
* Flawless SunStone Chunk
* SunStone Shard
* SunStone Chunk

### Tundrite Materials

* Tundrite
* Perfect Tundrite
* Shining Tundrite
* Sparkling Tundrite
* Tundrite Shard
* Twinkling Tundrite

### Wood Materials

* Wood
* Worn Acorn
* Lightning Struck Bark
* Pristine Leaf
* Pristine Heartwood
* Sapwood Chunk

## Lootable Materials

### Bomber

* Bomber Advanced CPU Chip
* Bomber Gear
* Bomber NanoTube
* Bomber Spring
* Bomber Sprocket

### BugDog

* BugDog Claw
* BugDog Eyeball
* BugDog Flavia
* BugDog Shell
* BugDog Spleen

### FlyingBug

* FlyingBug Antenna
* FlyingBug Shell
* FlyingBug Stinger
* FlyingBug Wing
* FlyingBug Venom

### DayKiller

* DayKiller Brain
* DayKiller Horn
* DayKiller Jaw
* DayKiller Skull
* DayKiller Spine

### Grokkar

* Grokkars Bony Crest
* Grokkar Scale
* Grokkars Serrated Tooth
* Grokkars Tail
* Grokkars Tears

### Guardian

* Guardian Brain
* Guardian Glass Shard
* Guardian Helmet
* Guardian NanoChip
* Guardian Neocortex

### Pekket

* Pekket Beak
* Pekket Tail Feather
* Pekket Talon
* Pekket Unblemished Eye
* Pekket Wing Feather

### Ploppit

* Ploppit Egg
* Ploppit Eyeball
* Ploppit Heart
* Ploppit Spleen
* Ploppit Webbed Foot

### NightKiller

* NightKiller Brain
* NightKiller Horn
* NightKiller Jaw
* NightKiller Skull
* NightKiller Spine

### Slime

* Slime Air Sac
* Slime Goo
* Slime Spine
* Slime Stomach
* Slime Tongue

### Snapshell

* Snapshell Lower Jaw
* Snapshell Meat
* Snapshell Shell
* Snapshell Shell Fragment
* Snapshell Tail

### Tech Hunter

* Tech Hunter Beak
* Tech Hunter Cortex
* Tech Hunter Eye
* Tech Hunter Heart
* Tech Hunter Lung

### Yeti

* Gross Yeti Parts
* Pristine Yeti Miniature
* Yeti Brain Stem
* Yeti Lungsicle
* Yeti Pelt

## Miscellaneous

* Artifacts
* Collapsed Star Core
* Collapsed Star Chunk
* Collapsed Star Dust
* Collapsed Star Fragment
* Gambler Token
* Salty Tears
* Stem Cell
MultiTool - Mark X

MultiTool - Mark X
Weapon

A MultiTool

 Damage: | 10

 Fossil Core | 81

**MultiTool - Mark X** is used to harvest resources and materials with your fire button (left click) and repair structures or vehicles with alternative fire button (right click).

Higher level MultiTools have a faster fire-rate, improved harvest and repair-rate.
Pet: Harvest Booster

Pet: Harvest Booster
A Pet that increase the overall yield of harvesting. Lasts 10 game hours. Stackable.

 Element-X | 5

**Pet: Harvest Booster** raises your chance to get more loot per click.
For example: You get 1 wood per click every half a second on Multitool MARK I.
If you have your Pet out, you have a chance to get 2 wood (or very rarely 3) per click.
Pet

Pet variants can be constructed at a factory with the correct Blueprint or purchased pre-constructed from one of the MR. VENDROIDs, GRAV's "Galactic Merchants" who walk about all planets. All pets can be stored in stacks of 20.

Pets work in much the same manner as Stims and Food Items. While you cannot yet (March 2016) right-click a pet directly in your inventory, you can move it to your hotbar and use the keybind as normal.

Once summoned a Pet will last for 10 hours in-game time. This translates to 10 mins real-time on Official Servers.

Take care when summoning multiple pets that you do not summon them too quickly. Wait at least 2 seconds between summons. If you summon too fast a pet will be used from your inventory but will not appear and will not give you any bonuses (May 2016).

For most of the pets you will need to get the related job to level of 5 before being able to craft the pet. There are no job requirements to use a pet. Each job unlocks one pet. More detail can be seen in the list below.

By default, players are only able to control a single pet at a time. This number, as well as individual pets' duration, can be increased by leveling up the "Pet Control" and "Pet Duration" Player Skills. You start the game with these skills, they do not need to be unlocked but need to be leveled up before applying effect.

When having multiple pets out at the same time, their effects stack. For example if you have two XP pets out, where each pet increases your XP gained by 50%, the total XP increase will be 100%.

## Pet Variants

* Pet: Light

A pet that casts light. No job requirements to construct.
* Pet: Harvest Booster

A pet that increases the amount you harvest in each strike. Level 5 Prospector job required to construct.
* Pet: Damage Booster

A pet that increases your shooting damage. Level 5 Hunter job required to construct.
* Pet: Movement Speed Booster

A pet that increases your run speed. Level 5 Acrobat job required to construct.
* Pet: Constructobot

A pet that reduces construction costs of base items and rooms. Level 5 Engineer job required to construct.
* Pet: Medibot

A pet that regenerates player health over time. Level 5 Scientist job required to construct.
* Pet: Exp Booster

A pet that increases the exp acquired. Level 5 Pilot job required to construct.
Science Station

The **Science Station** is a crafting station in the world of GRAV.

## Upgrades

* Ore x30
 **2** | * Gems x60
* Ore x60
 **3** | * Gems x75
* Ore x75
 **4** | * Gems x90
* Ore x90
 **5** | * Gems x105
* Ore x105
 **6**
Max Lvl
* Ore x120
* Wood x120

## Devices

* Wood x20
* Food x40

## Stims

* Plasma x40
* Damage Essence x1
 Defense Stim | * Organics x25
* Plasma x40
* Defense Essence x1
 Health Stim Starter
* Ore x20
 Health Stim
* Ore x5
* Organics x10
 Invis Stim
* Ore x10
* Organics x20
* Invisible Essence x1
 Speed Stim
* Speed Essence x1
 Recall to Uplink Stim
* Organics x150
 Bag Summon Stim
* Ore x50
* Fossils x50
* Wood x50
* Organics x50
Twitter

Tweets by @BitMonsterGameswindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Exotic Material Extraction Manual

**Exotic Material Extraction Manual** is one of the Notes in the game Prey.

## Text

[Excerpt from a manual detailing procedures in the Extraction Lab]
Using the extraction workstation, complete the following steps in listed order while a Volunteer test subject is present in the extraction chamber:
(1) Extract Mimic from containment.
(2) Release Mimic into material extraction chamber.
(3) When multiplication process is complete, extract exotic material.
(4) Process material and collect from dispenser tray.
(5) Immediately transport remains to the morgue.
Monster Summoner

Monster Summoner
Powered Base Item

Summon Monsters!

 Artifacts | 50

The Monster Summoner is a Powered Base Item in the world of GRAV. From this station you can summon monsters. You need to have the appropriate blueprint (acquired by killing enemies of the type you wish to summon) to summon the monsters.

Each blueprint requires the summoner to be a certain level.

The monsters are summoned at your job level when the event is started, plus or minus two levels. The mob element is the same as the grid element they are summoned in. The summon can spawn special mobs (explosive, experienced, wealthy, ect.) but it does not spawn boss monsters. The event lasts approximately 3-5 minutes.

You will want to make sure that you place the monster summoner in a large, flat, open area with no other mobs around.

## See Also

* Blueprint
* Powered Base Items
MultiTool - Mark VII

MultiTool - Mark VII
Weapon

A MultiTool

 Damage: | 7

 Flawless Gem Chunk | 27

**MultiTool - Mark VII** is used to harvest resources and materials with your fire button (left click) and repair structures or vehicles with alternative fire button (right click).

Higher level MultiTools have a faster fire-rate, improved harvest and repair-rate.
Maple Bay

*This article is a stub. You can help Dream Daddy Wiki by expanding it.*

**Maple Bay** is a seaside town in Dream Daddy: A Dad Dating Simulator, located in Massachusetts.

## Other locations

* Animal Shelter
* Aquarium
* Art Museum
* Baseball Field
* Boardwalk
* Cemetery
* Church
* Concert Venue
* Charcutiepie
* Coffee Spoon
* Dead, Goth & Beyond
* Gym
* Irish I Were Drinking
* Jim and Kim's
* Lake
* Liquor Store
* Mall
* Movie Theater
* Park
* Animal Shelter
* Pirate Mini-Golf
* School
* Vinyl Fantasy VII
Uplink

The **Uplink** is a basic survival item in the world of GRAV. Its main functionality is to allow the player to respawn at the location of their latest bound uplink when logging onto the server and after being killed. A player can have one bound Uplink on each planet or moon. It is possible to bind to an Uplink built by another player. When building a new Uplink, the player will be unbound from any previous links on the planet/moon and bound to the new Uplink.

Players of the same FoF party can summon friendly players at an Uplink. Each upgrade allows one additional player to be summoned, up to a maximum of 6. Summoning at an Uplink starts a 30 minute cooldown until friendly players can be summoned again. This function can be extremely useful.
Room

**Rooms** are one of the categories of structures in GRAV. Except for Wood Rooms, Rooms can only be built after acquiring the blueprint from the Research Station and by having the required Engineer job level.

When you build rooms next to each other the facing walls or fencing will disappear. If rooms are built using the 'preserve walls' button, all four walls of the room (including walls with a door) will be preserved. This can be used to build complex room connections such as platforms adjacent to rooms without removing walls. It is also possible to build multistory rooms using the O.M.C.R room type.

Rooms can be upgraded to a maximum level of 6. Each level increases the rooms hit points. Wood Rooms are the weakest type of rooms. Stone Rooms require a level 5 engineer and are significantly tougher than wood rooms. Glass Rooms are tougher than Stone Rooms and are commonly used to create stunning views from within a building. Metal Rooms are the toughest room type available and require a level 15 Engineer. This is the type most often used by intermediate to advanced players.

Rooms must be shielded by a Shield Generator or they will decay within 24 hours. This is often overlooked by players new to the game. For this reason it is suggested to only start building a base if the Shield Generator blueprint has been obtained. When shielded, rooms will become resistant to attacks and will not decay.

When upgrading the Room Construction Cost Reduction skill, building cost can be significantly lowered. Using up to four Constructorbots when building lowers the cost to 50%. This applies to base items and upgrades of any type, which makes Constructorbots one of the most useful pets.

## Wood Rooms

The most basic room type in GRAV. All room variations are available at start and does not have Job level requirements.

## Stone Rooms

One of the room types in GRAV. All room variations can be acquired at the Research Station and requires the player to have leveled their Engineer to 5.

## Glass Rooms

An advanced room type having glass walls, ceilings, and floors. Great for bases or outposts which needs a huge windows for observation, or even just to give your base that luxurious feel. All room variations can be acquired at the Research Station and requires the player to have leveled their Engineer to 25.

## Metal Rooms

The most common room type of choice among intermediate to advanced players due to the numerous room variations it has. All room variations can be acquired at the Research Station and requires the player to have leveled their Engineer to 15.
MultiTool - Mark XI

MultiTool - Mark XI
Weapon

A MultiTool

 Damage: | 11

 Colored Gem | 81

**MultiTool - Mark XI** is used to harvest resources and materials with your fire button (left click) and repair structures or vehicles with alternative fire button (right click).

Higher level MultiTools have a faster fire-rate, improved harvest and repair-rate.
MultiTool - Mark I

MultiTool - Mark I
Weapon

A MultiTool

 Damage: | 1

 Organics | 100

**MultiTool - Mark I** is used to harvest resources and materials with your fire button (left click) and repair structures or vehicles with alternative fire button (right click).

Higher level MultiTools have a faster fire-rate, improved harvest and repair-rate.
Cellular Society

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**Cellular Society** is one of the Notes in the game Prey.

## Text

[Excerpt from Cellular Society: The Social Repercussions of Medical Technologies, Dr. Evan Harding]
...yet the effects of medical technology on society's norms can be more pronounced. To cite a "recent" example, one only has to recall cigarette use was often frowned upon as a habit until advances in the food industry that allowed for consumable microspheres that captured and expelled cancer cells from the body. Simultaneously, both the fear of cancer and the stigma attached to smoking vanished within a generation - now smoking is perceived as no more harmful than drinking a soda.
Experimental Work Permits

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**Experimental Work Permits** is one of the Notes in the game Prey.

## Text

The supervisor authorizing this request certifies that safety factors have been considered and are satisfactory.
Department Requesting: Psychotronics
Request Prepared By: Dr. Tobias Frost
AREA OF WORK:
Life Support Water Treatment Facility
WORK TO BE DONE:
Installment of **Psychoactive Particle Injector** (henceforth PPI). I would like to get your approval to connect the PPI to the station water supply. In essence the PPI will alter the composition of drinking water by one part per million by mixing exotic particles at regular intervals. Imbibing the water should positively impact psychoactive potential.
Approved by: Dr. Hans Kelstrup
Requires Director Signature?: No
DIRECTOR SIGNATURE:
First Thing Tomorrow

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**First Thing Tomorrow** is one of the Audio Logs in the game Prey.

## Text

**Lorenzo Calvino**: Miyu. This is Dr. Calvino. Ahh - well, I suppose you've turned in. Or you're ignoring me. I just want to... I'll be a little late for my shift tomorrow. But, uh, first thing in the morning I want you to put together a new micro lens array. You see, the old one is garbage. Get what you need from the machine shop. And if Clive is being an ass just take it from the supply closet when he's not looking. We're not supposed to know the code, but I'm sending it to you anyway.
Pet: Constructobot

Pet: Constructobot
A Pet that reduces construction costs of base items and rooms. Stackable.

 Base Item Cost: | +25% reduction

 Sunstone | 20

**Pet: Constructobot** is a pet that reduces construction costs of base items and rooms. When building with deployed constructobots, a great deal of build cost can be saved. For that reason, it is mostly adviced to build bigger bases and expensive equippment with constroctorbots. This includes upgrades on expensive base items (such as generator, bubble shield, shield generator, automated gun turrets, etc.) and also upgrades on the very expensive Drill Platform.

Build cost can be further decreased through the engineer jobs passive skills (**lvl 30 Room construction cost reduction** and **lvl 50 base item construction cost reduction**).
Big as Vegas

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**Big as Vegas** is one of the Audio Logs in the game Prey.

## Text

**Emmanuel Mendez**: Matthew. I have a... uh... hypothetical question for you.

**Matthew Connolly**: C'mon Manny. Just be up front with me. I've seen you checkin' out my caboose in these TranStar uniforms. If you want to ask me out just-

**Emmanuel Mendez**: No, I do not. This is serious.

**Matthew Connolly**: Serious and hypothetical? Well, shit, I'm listening now.

**Emmanuel Mendez**: Let's say you discovered something... incredibly treacherous. Life-threatening. Something everyone ought to know about.

**Matthew Connolly**: I don't know, send an email? Call security?

**Emmanuel Mendez**: But! But... you needed to do it anonymously.

**Matthew Connolly**: Shit, Manny. What'd you do?

**Emmanuel Mendez**: I didn't do anything. Not yet.

**Matthew Connolly**: Okay, well... as long as we're talking hypothetical, I guess I'd EVA my ass out to that orbiting billboard and flash it big as Vegas on the screen.

**Emmanuel Mendez**: Not a bad idea. Thank you, Matthew. And for the record, your bottom looks frumpy.

**Matthew Connolly**: (Scoffs) Whatever.
Dr. Igwe's Wife

**Dr. Igwe's Wife** is one of the Audio Logs in the game Prey.

## Text

**Marco Simmons**: Running checks - Sim Lab's secure... well except for Igwe, but he'll be up all night... Speaking of "Up" Did you see the photos of his daughter Maya?

**Halden Graves**: That's not his daughter, it's his wife.

**Marco Simmons**: Are you kidding me?

**Halden Graves**: No, she died... well, when Igwe was younger. It's in his records.

**Marco Simmons**: Christ. You've seen his records?

**Halden Graves**: Yeah, during the security checks, looking for those red flag psyches that the brass is up in arms about... Apparently came home, found her dead on the floor. Aneurysm. Spend your life studying the brain, and the brain takes its toll. With everything else going on at the time with the shaming-

**Marco Simmons**: Christ.

**Halden Graves**: You already said that, but I don't think he heard you. He's not looking at this station, that's for sure.
Alfred Rose's Orders

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**Alfred Rose's Orders** is one of the Audio Logs in the game Prey.

## Text

**Alfred Rose**: Chief, Rose here. I've covered Bay 1, nothing. How solid is your source?

**Sarah Elazar**: Solid. Sweep the area again, word is the smuggler is moving the contraband out during the next cycle.

**Alfred Rose**: Maybe if you got me one of those fancy helmets from Psychotronics, that'd speed things up.

**Sarah Elazar**: Not funny.

**Alfred Rose**: Sorry.

**Sarah Elazar**: Sweep the area again and report back. Elazar out.
MultiTool - Mark IX

MultiTool - Mark IX
Weapon

A MultiTool

 Damage: | 9

 Colored Gem | 81

**MultiTool - Mark IX** is used to harvest resources and materials with your fire button (left click) and repair structures or vehicles with alternative fire button (right click).

Higher level MultiTools have a faster fire-rate, improved harvest and repair-rate.
Cargo Bay

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* Life Support
* G.U.T.S.
 Crew Assigned | 19

**Talos I Lobby** is a location in *Prey*.

## **TranScribes**

* What is a Reployer?
* Alfred Rose's Orders
* Austin Cool's Orders
* A Commendation for Officer Hague
* Cargo Bay B Keycode
* Cargo Bay B Sitrep
* We Need Bigger Guns
* Leitner Music Sample
* Parcel Not Delivered

## **Crew Members**

* Alfred Rose
* Ash Lasair
* Austin Cool
* Diane Washington
* Eddie Voss
* Ekaterina Mulsaev
* Enoch Kouneva
* Erica Teague
* Gerald Wildman
* Grant Lockwood
* Gus Magill
* Hank Majors
* Indigo Lake
* Jessica Wiley
* Joseph McSorley
* Kirk Remmer
* Quinten Purvis
* Tana Vale
* Todd Matsuyama

* Alfred Rose
* Ash Lasair
* Austin Cool
* Diane Washington
* Eddie Voss
* Ekaterina Mulsaev
* Enoch Kouneva
* Erica Teague
* Gerald Wildman
* Grant Lockwood
* Gus Magill
* Hank Majors
* Indigo Lake
* Jessica Wiley
* Joseph McSorley
* Kirk Remmer
* Quinten Purvis
* Tana Vale
* Todd Matsuyama
Food and Drink

**Food and Drink** are items found throughout Talos I that restore Health, and may have additional effects. They can also be recycled, and are a large source of Organic Material. In the inventory, Food and Drink are outlined in green.

## Food

Food is found in refrigerators, cabinets, desks, and other places.

## Drink

Drinks are found in drink machines, cabinets, desks, and other places.
Dear Future Us 2

**Dear Future Us 2** is one of the Audio Logs in the game Prey.

## Text

**Abigail Foy**: Dear Future Us. Today-

**Danielle Sho**: "Future Us"? We are not calling ourselves that.

**Abigail Foy**: TODAY, I was able to convince my beautiful, but stubborn, partner to-

**Danielle Sho**: Stubborn?

**Abigail Foy**: -to stay in bed and not report for an extra shift.

**Danielle Sho**: And this is the reward I get.
Abby isn't Answering

**Abby isn't Answering** is one of the Audio Logs in the game Prey.

## Text

**Danielle Sho**: Emma. It's Danielle.

**Emma Beatty**: (Distressed Breathing Sounds)

**Danielle Sho**: I'm trying to reach Abby, but she's not answering.

**Emma Beatty**: Please. Don't. Come.

**Danielle Sho**: Emma?

**Emma Beatty**: Please. No- Not.

**Danielle Sho**: Emma? I can barely hear you.

**Emma Beatty**: Safe.

**Danielle Sho**: Is Abby with you? Are you ok?

**Emma Beatty**: It's - not me. It's not - I won't. I won't do it. You can't-
Director Kelstrup's Office

**Director Kelstrup's Office** is one of the locations within Psychotronics. It is on the second level. There is a Fabricator there and a Recycler.

## Workstation

Director Kelstrup has a work station here, which contains the following data:

### Emails

* Status report: Tokaji and 37
* Telepath rejection
* Time to talk
* Tokaji's Injury

## Notes

* The Noetic Field
* Typhon Mimesis Part II

## Trivia

* Kelstrup's safe can be unlocked with code 3019 or the Hacking IV ability.
Anders has the Key

**Anders has the Key** is one of the Audio Logs in the game Prey.

## Text

**Laurel Davis**: Langly!

**Garfield Langly**: Hey, what's the matter?

**Laurel Davis**: He's... he's dead!

**Garfield Langly**: Whoa... what? Who's dead?

**Laurel Davis**: Anders. I tried to call security... I tried-

**Garfield Langly**: Do you need a medical team?

**Laurel Davis**: I said he's dead, Langely!

**Garfield Langly**: Right. Laurel. Take a deep breath. Tell me what happened.

**Laurel Davis**: Okay. I'm okay. Sorry. Anders went into the mag chamber to test one of the coils that's been flaking on us. I don't know what happened exactly - but there was a pulse. I think it cooked him in his suit.

**Garfield Langly**: God. I'm so sorry, Laurel. Can you get up to the Arboretum?

**Laurel Davis**: No. Anders had the keycard.

**Garfield Langly**: Okay. Got it. Listen. Just sit tight. Don't go into that chamber. I'm going to find Chief Elazar - we'll get a security team your way ASAP.
Disruptor Stun Gun

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 0.25
 0.01

* **Power**
* 4s  •  4.5s  •  5.25s  •  6.25s  •  7.5s  •  9s
* **Range**
* 7.5m  •  10m  •  12.5m  •  15m
* **Shots**
* 4  •  5  •  7  •  10  •  15
* **Recharge Rate**
* 1.5s  •  1.25s  •  1.0s  •  0.75s  •  0.5s  •  0.25s

The **Disruptor Stun Gun** is a Weapon in Prey. The Disruptor will knock out human targets. Typhon are more resistant but can still be temporarily stunned. Robotic devices can be temporarily disabled, and ultimately destroyed by the device.

## Ammo

Each unit of Disruptor ammo in the player's inventory provides a 1% charge of the Disruptor. The Disruptor loads 100 units of ammo at a time, for a 100% charge.

The battery count on the Disruptor's display is the total number of 100% charges available in the player's inventory (the ammo total divided by 100).

At base "Shots" value, each successful discharge of the Disruptor consumes 25 ammo, or 25% of the total current charge. One 100% charge allows firing 4 times before requiring a reload.

Disruptor Batteries produced by the Fabricator each contain 150 units of ammunition, for 1 and 1/2 charges of the Disruptor.

## Fabrication Plan locations

Volunteer Quarters, Level 2 (code 8545 or 9758), office to the left of the entrance.

## Description

A hand-held electroshock weapon developed by Throne Tactical. The Disruptor immobilizes security threats by delivering a short range electric current which is able to knock out human targets and temporarily disable organic enemies . Robotic enemies are damaged and temporarily disrupted.
MultiTool - Mark IV

MultiTool - Mark IV
Weapon

A MultiTool.

 Damage: | 4

 Rough Fossil Chunk | 3

**MultiTool - Mark IV** is used to harvest resources and materials with your fire button (left click) and repair structures or vehicles with alternative fire button (right click).

Higher level MultiTools have a faster fire-rate, improved harvest and repair-rate.
Grounding Resistor

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**Grounding Resistor** is one of the Audio Logs in the game Prey.

## Text

**Lan Nguyen**: You were looking for me?

**Matthew Connolly**: Yeah. What's the story on Mikhaila's office?

**Lan Nguyen**: I filed an incident report.

**Matthew Connolly**: I'm sure it's a page turner, but I don't have time. I need to get a crew on the other side of that breach.

**Lan Nguyen**: So what's the problem?

**Matthew Connolly**: Problem is, it's blacker than my butthole at the bottom of a well in there.

**Lan Nguyen**: The grounding resistor malfunctioned. Swap a new one and you should have your lights. Is that all?

**Matthew Connolly**: Hey, you sound rattled. What's up?

**Lan Nguyen**: I tried replacing the resistor yesterday.

**Matthew Connolly**: And?

**Lan Nguyen**: And it just... melted into some kind of goo. Smelled like fried ass.

**Matthew Connolly**: Shit Lan. That's not in the report is it?

**Lan Nguyen**: I need to get some sleep. My shift's over anyway. Maybe you'll have better luck.
Fatal Fortress 2

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**Fatal Fortress 2** is one of the Audio Logs in the game Prey.

## Text

**Emma Beatty**: Abigail, I'm recording this time.

**Abigail Foy**: You, too, Emma?

**Elias Black**: It's fine, Danielle's joining us, she'll cover us if we get into trouble...

**Zachary West**: She said yes?

**Abigail Foy**: We... negotiated. I had to say yes to some things, too.
Fitness Center

The **Fitness Center** is a location within the Crew Quarters in Prey.

## Characters

* Daniel London
* Harvey Clausen
* Ike Stewart
* Jillian Quigg
* Oliver Benoit

## Notes

* Neuromod Enhanced Yoga: A Beginner's Guide
* TranStar Life - Employee Profile

## Workstations

### Emma Beatty

There is a work station here that belongs to Emma Beatty. It contains the following data:

#### Emails

* Personal training session
* Treasure Hunt

## Trivia

* This door is unlocked with a random KeyCode (found on the lobby computer) or Hacking II.
Deep Storage

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* Arboretum
 Crew Assigned | 9

**Deep Storage** is a location in *Prey*.

## Crew Members

* Akande Benin
* Andrew Grey
* Danielle Sho
* Heather Bentz
* Ivy Song
* Jennifer Lee
* Lyn Cloyer
* Mary Page
* Zachary West

## Notes

* Ivy's Pass
* New Guy
* Proxies, Agents, And Personhood
* Treasure Map for Hordinbaffle Flagdastrous

## Workstations

### Zachary West

There is a workstation belonging to Zachary West, which contains the following data:

#### Emails

* RE: Freaky B
* Treasure Hunt
Crew Quarters

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* Arboretum
 Crew Assigned | 14

**Crew Quarters** is a location in *Prey*.

## TranScribes

* Bring Me Food
* Happy Birthday Daddy
* Password Safety
* Say Yes
* Dear Future Us 1
* Dear Future Us 2
* Get Out
* Calvino Notes 1
* Calvino Notes 2
* Calvino Notes 3
* Calvino Notes 4
* Surveillance Request: Annalise Gallegos
* I Can Read Sheet Music
* Birthday Tryst
* Operator Skillet
* Bang on the Window
* Abby isn't Answering
* Fatal Fortress 2
* Fatal Fortress 3

* Bring Me Food
* Happy Birthday Daddy
* Password Safety
* Say Yes
* Dear Future Us 1
* Dear Future Us 2
* Get Out
* Calvino Notes 1
* Calvino Notes 2
* Calvino Notes 3
* Calvino Notes 4
* Surveillance Request: Annalise Gallegos
* I Can Read Sheet Music
* Birthday Tryst
* Operator Skillet
* Bang on the Window
* Abby isn't Answering
* Fatal Fortress 2
* Fatal Fortress 3

## Crew Members

* Argenteno Pero
* Chloe Burgess
* David Branch
* Emma Beatty
* Franz Klinger
* Gary Snow
* Guy Jameson
* Harvey Clausen
* Kade Mason
* Kevin Sabian
* Lia Macy
* Maliah Fowles
* Patricia Wang
* Will Mitchell

* Argenteno Pero
* Chloe Burgess
* David Branch
* Emma Beatty
* Franz Klinger
* Gary Snow
* Guy Jameson
* Harvey Clausen
* Kade Mason
* Kevin Sabian
* Lia Macy
* Maliah Fowles
* Patricia Wang
* Will Mitchell

## Notes

* Surveillance Report: Dr. Annalise Gallegos
* Fitness Center Code
* Anniversary Reminder
* Grainger's Memoires
* Bad Dreams
* The Orit
* Survivor's Account of "The Evacuation" Day 3
* The Neural Horizon I
* The Neural Horizon III
* Encyclopedia of Food Science and Cooking
* The Starbender Cycle: Book 4: Backstabbed in the Face
* The Starbender Cycle: Book 6: Darkstar Rising
* If You Find This...
* The Fly
* Global Unity Games
* Fatal Fortress Game Master's Tome, 6th ed.
* Proxies, Agents, and Personhood
* An Account of Fermi's Question
* TranStar Rewards Program
* Terraforming Mars

## Workstations

### Concierge

There is a workstation in the Concierge area that contains the following data:

#### Emails

* A Basement in Space
* Intruder
* New Gym Code
* Not Sparkling
Don't Panic

**Don't Panic** is one of the Audio Logs in the game Prey.

## Text

**Miyu Okabe**: Hello?

**Garfield Langly**: Hey. It's Langly. Are you... uh... is there anything weird going on over there?

**Miyu Okabe**: No. Like what?

**Garfield Langly**: I don't want you to panic.

**Miyu Okabe**: What is going on, Langly?

**Garfield Langly**: Not sure yet. Security's running all over the place. So everyone's still working there?

**Miyu Okabe**: I guess. I don't know. I've been in the lab all day. Hang on. I'm looking now. I don't-

**Garfield Langly**: What was that?

**Miyu Okabe**: Oh my god. I think we just lost two labs.

**Garfield Langly**: What?

**Miyu Okabe**: I have to go.