Combat Skills Descriptions

# Combat Skills[1]

## Wearing Amour and Using Weapons

Combat involves using Weapons and Armour which are broken down into categories, not everyone starts trained in the use of all types of this equipment.

## What Happens if I don’t start with those skills?

* Players without combat skills can only use simple weapons, simple armour and shields.

## Why should I buy skills to use better Weapons and Armour?

* Game wise: They make better items for people to enchant and artifice also allowing the use of certain tactical skills, which add special abilities in combat, which need certain weapons to work
* Roleplaying wise: They suit your character better or you may just build a character around them.

## How does this work?

You may buy each of the following categories once and that allows you to use/wear each of those groupings.

## Weaponry

#### Simple Weapons: Everyone starts with this skill

Have the following Properties:

Usable Skills – None

List of Weapons as follows

* Dagger
* Short Sword
* Hand Axe
* Club

#### Complex and Twinned – 1 Endeavour for each type

Have the following Properties:

Usable Skills – Mighty, Knockback, Knockdown, Greater Disarm, Impact, Disarm, Swift, Sever.

List of Weapons as follows

* Twinned is defined as anything that is 36 inches or less (this is for safety)
* Long Sword
* Bastard Sword
* Sabre/Scimitar
* Battle Axe
* Mace/Hammer
* Staff
* Rapier

#### Masters -2 Endeavour

Have the following Properties

Special Skills: As Complex and Anyone using them gains 1 Tactical Point per combat

List of Weapons as follows

* Great Sword
* Great Axe
* Stab Safe Spear
* War Mace or Great Hammer
* Pole Arm[2]

#### Thrown – 1 Endeavour

Have the following Properties

Usable Skills – Knockdown

List of Weapons as follows

* Throwing Dagger
* Rock
* Throwing hammer
* Throwing Axe

#### Bows – 3 Endeavour

Have the following Properties

Usable Skills –  Mighty, Knockback, Knockdown and Swift

List of Weapons as follows

* Bow

#### Machine Propelled – 3 Endeavour

Have the following Properties

Usable Skills – Knockback, Knockdown, Impact and Swift

List of Weapons as follows

* Crossbows

## Shields

Small Shields: 1 Endeavour

* 15 Inch Diameter

Medium Shields: 2 Endeavour

* 40 Inch Diameter

Large Shields: 4 Endeavour

* 40 Inches by 24 inches

## Armour

Simple Armour: Everyone starts with this skill.

Examples: Furs and supple leather

Bonuses: Gain 1 Armour card tick

Light Armour: 2 Endeavour

Examples: Studded Leather, Hardened Leather, Chain and Leather

Bonuses: Gain 4 Armour ticks

Medium Armour: 3 Endeavour

Examples: Chain Mail, Scale Mail, Ring Mail[3]

Bonuses: Gain 6 armour Card ticks

Heavy Armour: 4 Endeavour

Examples: Plate mail

Bonuses: Gain 8 Armour card ticks and Gain 1 HIT

## What are Armour Ticks?

* A Wound Card describes your wound at several levels of severity
* One of those is “Armoured” which is much less severe than a standard result
* You may tick as many cards “Armoured Sections” as your armour allows and read the ticked result if you pull that card.

## Do Armour or Shields get damaged or Broken?

* Yes they can be damaged and this occurs on Wound Cards.
* Cards that might kill or maim a player are prevented by their Armour which becomes damaged.

### Armour Destroyed

* Wound Cards for any physical wound cannot be used until repaired
* Repair on a spades

### Armour Mauled

* Cleave Wound Cards for any physical wound cannot be used until repaired
* Repair on a spades and Hearts

### Armour Shattered

* Rain of Blows Wound Cards for any physical wound cannot be used until repaired
* Repair on a Spades and Hearts

### Armour Damaged

* Your next Armoured Wound card draw is instead unarmoured
* Repair on all but clubs

### Shield Destroyed

* Shield has to be stowed with crew at the end of the scene and cannot be used at all
* Can be asked for and repaired on Spades

### Shield Damaged

* Shield can still be used for another combat scene but switches status to destroyed at the end of that scene
* Can be repaired on Spades and Hearts.