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Joy Pill

*This article is a stub. You can help We Happy Few Wiki by expanding it.*

The **Joy Pill** is what makes Wellington Wells what it is today. The Wellies of Hamlyn Village voluntarily consume these little pills to keep them happy and sedated, but more importantly, to forget the city's [. This desire to forget, coupled with the exuberance Joy grants, causes residents to beat any Downers (those who choose to not take their Joy) to death, fearing that they might "remember".
Joy has side effects of near-complete memory loss and mild psychosis, and is present in most food and water in Hamlyn and absent from most food and water in the REDACTED.

There are currently four flavors of Joy pills available to the citizens of Wellington Wells: Vanilla, Chocolate, coconut, and Strawberry. It appears that these flavors are not provided for choice, but so a wider proportion of the population is able to ingest them, suggesting that the chemical composition of each flavor is slightly different. Wastrels are Wellies who are unable to take Joy for one reason or another, and a note from one unfortunate [REDACTED] Wastrel reveals that she is waiting for the fourth flavor, Coconut, to become available. She hopes this will enable her to tolerate Joy, and like everyone else, forget the past.

## Source

Joy Pills can be obtained from the [REDACTED] Wellies, in the houses of Hamlyn, and sometimes found in trash cans. An alternative to the factory made Joy pills available in Hamlyn are DSM pills and Sunshine pills. These pills cause similar effects as Joy pills.

## Effects

Taking a Joy Pill increases the players Joy meter. The player can take multiple pills at one time, but increasing the joy meter too high can lead to [REDACTED].

When the players Joy meter is expended, the player will go into withdrawal, an effect that doubles your suspicion and causes your hunger and thirst meters to decrease rapidly.

## See also

* Sunshine Pills
* DSM Pills

. [[REDACTERATED]]
Dexipam Diet

*This article is a stub. You can help We Happy Few Wiki by expanding it.*

 Material 4: |  Empty Syringe x1

**Dexipam Diet** is an item that allows you to walk quieter.

## Source

Dexipam Diets can be found in... They can also be crafted by combining the following items:

**Ingredients**
* Night Blooming Nonsuch x2
* Template:Matlist/Sugar
* Filtered Water x1
* Empty Syringe x1
Purple Pills

The information from this article is kept for historical purposes and should not be further categorized.

**The subject of this article is no longer obtainable or has been removed from the game.**
The information from this article is kept for historical purposes and should not be further categorized.

**Purple Pills** are a consumable and crafting ingredient. When used, they provide ?? Joy. Purple pills were once used to heal food poisoning. The pills were removed and were replaced with Neximide.

## Source

Purple Pills can be obtained from ...

* Waste Bins

* Shelter
* Corpses
* Wellie Homes

## Uses

Purple Pills are used in crafting the following items:

* Psychotropic Syringe

## See also

* Joy Pill
* Red Pills
Purified Water

Material 3: |  Cloth x1

**Purified Water** is a drink. It is different than a Bottle of Water since it does not contain Joy. In newer builds, it has been replaced by Filtered Water.

## Source

Purified Water can be crafted by combining the following items:

**Ingredients**
* Bottle of Water x1
* Charcoal x1
* Cloth x1
Joy

This was last updated during game version **Glimpse V.35033**

**Joy** is a pill that the residents of Wellington Wells voluntarily consume to keep them happy and sedated, but more importantly, to forget the city's terrible past. This desire to forget, coupled with the exuberance Joy grants, causes residents to beat any Downers (those who choose to not take their Joy) to death, fearing that they might "remember".

Joy has side effects of near-complete memory loss and mild psychosis, and is present in most food and water in Hamlyn Village and is absent from most food and water in the Garden District.

There are currently four flavours of Joy pill available to the citizens of Wellington Wells: Vanilla, Chocolate, Strawberry and blackberry (though this is only to be supplied to the bobbies before the citizens). It appears that these flavours are not provided for choice, but so a wider proportion of the population is able to ingest them, suggesting that the chemical composition of each flavour is slightly different. Wastrels are Wellies who are unable to take Joy for one reason or another, and a note from one unfortunate (dead) Wastrel reveals that she is waiting for the fourth flavour, Coconut, to become available. She hopes this will enable her to tolerate Joy, and like everyone else, forget the past.
Torn Suit

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 Material 1: | File:Proper Suit.png Proper Suit x1

A **Torn Suit**, can be crafted after a encounter with Wastrels in the beginning area. It is an outfit that allows players to blend in with Wastrels and avoid their suspicion. However, it upsets the decent folk.

## Source

Torn Suits can be crafted by combining the following items:

**Ingredients**
* File:Proper Suit.png Proper Suit x1
Quests

The following is a list of quests available in the game We Happy Few.

This was last updated during game version **Glimpse V.35033**

## Story

* The Faraday Cage
* The House of the Inventor

## Main Encounters

* Blood in the Streets
* Bridge Crossing
* Cerberus was the First Bobby
* Escape
* Faraday's Houseboy
* Faraday's Workshop
* Lud's Bridge
* Mystery House
* St. Georges Holm Bridge
* The Toll
* Treehouse

## Secondary Encounters

* The Alter of the Yam
* The Church of Simon Says
* Bees
* Campfire
* Crazy Legs
* Cult of Jack
* Downer Investigation
* Everybody Must Get Stoned
* First Marriage
* House of Curious Behaviors
* If You Give a Pig a Pancake
* It's a Terrible Life
* Johnny Bolton, Special Agent!
* Lilies of the Field
* Looks Like Rain
* Lovebirds
* Mine Mine All Mine
* Mushroom Log
* Mysterious Chest
* OD Wellie
* The Odds and Ends
* Poisoned Wastrel
* Public Works
* Shibboleth
* Spring Cleaning
* Sweets
* The Vandals Took the Handle
* Tits Up Downer
* A Model Citizen
Fancy Suit

*This article is a stub. You can help We Happy Few Wiki by expanding it.*

 Material 4: | File:Simple Suit.png Simple Suit x1

**Fancy Suit** is an outfit.

## Source

Fancy Suits can be crafted by combining the following items:

**Ingredients**
* Cloth x3
* File:Chemical.png Chemical x1
* Sewing Kit x1
* File:Simple Suit.png Simple Suit x1
Liebchen

Reason: "*Note details are also on page Notes*"

**This page is a candidate for deletion.**
Reason: "*Note details are also on page Notes*"

**Liebchen** is one of the Notes in *We Happy Few.*

## Text

Liebe Marta:

I must write you, even if I no longer know if you are alive, or even if I am.

We live in a world of absurdity, and the most absurd is that we are apart.

I wish I had not been a coward, and I had joined you on the last train. It seems like I am one coward after another. I don't even know what you loved in me.

I wish to God we will meet in the afterlife. Until then, my sweet, my dove.

I am ever

Your love

PS Do you see my son? Is he well? Why am I asking? No one can send this letter in Germany.
Stretch goal

*We Happy Few'*s Kickstarter campaign has outlined several **stretch goals** to incorporate additional features into the game. All amounts are in Canadian dollars (CAD).

## $265K - Drug Paradise

**[Achieved]** - This stretch goal was achieved on 30 June 2015.

We'll create additional, craftable drugs derived from Joy that enhance certain traits (ie - hearing, seeing, stamina), and expand the direct visual and audio feedback of being high, by changing elements of the world to better reflect your happy, euphoric state. We'll also develop additional status effects for crashing, withdrawal and addiction.

## $280K - New Game Mode: Sandbox Mode, in Customizable Worlds

**[Achieved]** - This stretch goal was achieved on 2 July 2015.

We will create a new game mode: an indefinite mode, set in a world that you can customize as you wish (larger, smaller, more dangerous, less food, more Wellies, etc).

## $315K - Extra Uncle Jack Shows

**[Achieved]** - This stretch goal was achieved on 3 July 2015.

More Uncle Jack! We'll go out and take an additional set of Uncle Jack shows, to be seen in-game. We have 32 episodes right now, but will add another 20.

## $320K - Authentic English Weather

**[Achieved]** - This stretch goal was achieved on 4 July 2015.

We will give you the option to remove the sun, add drizzle, and everyone will be even more pale than they are now. Naturally, everyone will also be more charming and better at making tea, too.

## $350K - New Game Mode: Wellie Mode!

**[Achieved]** - This stretch goal was achieved on 31 July 2015.

Role reversal! Play as a Welly, and hunt for Downers. But, remember to take your Joy, because you'll go mad without it. You'll experience the game from the point of view of a Joyed-up Wellie (or Wellette), and will watch the downfall of the city from the other side..
Food Poisoning Cure

*This article is a stub. You can help We Happy Few Wiki by expanding it.*

 Material 3: |  Empty Pill Bottle x1

**Food Poisoning Cure** is an item that allows you to walk quieter.

## Source

Food Poisoning Cure can be found in They can also be crafted by combining the following items:

**Ingredients**
* Rowan Berry x2
* Charcoal x2
* Empty Pill Bottle x1
I Yam What I Yam

## General

Atop a hill lays an altar, and a path of torches light the way. However, a door blocks the way. What is past the door, it is the Yam worshippers.

After taking a Histoplasma Mushroom and enter at night, atop a circle of Downers begin to tell the world "I yam what I yam". A man plays the bongos until, OH NO he has fainted. It is up to you to begin to play the bongos.

While everyone is doing the conga, you are then prompted to take the Holy Yam and Book of yam however upon doing so Arthur the yam speaks and Arthur is transported onto a holy land of yam. The Holy Yam offers you 1 of 3 gifts. Arthur can choose the Stamina of a wolf, sturdiness of a horse or the vitality of the dog.

At the end of the quest, you are given the formula to [[phytosteroid]]

## Objectives

* Go up the gate
* Go up the hill
* Observe the Mass of the sacred yam
* play drums
* take the book of yam
* take the sacred yam

## Text

Thay seem like such nice people, like when mum and dad and Percy and I went to Easter Sunday at st.george's. I have the strangest feeling something's going to happen/ Soon/ Ish.
I wonder what goes on up there?

The drummer fainted! Won't someone take his place? Why are they all staring at me? Oh, Dear.

I am absolute rubbish on the bongos, aren't I?
I could grab that book. Maybe it explains about the phytosterols. I wonder how Father McCarthey would feel about me stealing a holy book if it was filled with insane pagan rubbish?

Those phytosteroids sound fantastic. I could really take their silly yam and try to make some. I'm not sure their religion is really helping them survive out here.
Mrs. Stokes' Letters

**Mrs. Stokes' Letters** is a quest located in the underground shelter in the Garden District. It is started by reading Mrs. Stokes' Letter 1 which is sitting on a table near Mrs. Stokes. Mrs' Stokes Letter 2 can be found when searching her body.

## Journal

(Part 1)

"Does she remember me, do you think? She was so young. Practicing her bitte dankeschoens. I wonder where they took her. And why she stopped writing."

(Part 2)

"I saw a Downer out near the Train Station. He seemed to be actually making a go of it out here. Not all gaunt and ragged like the other Wastrels. Took off like a frightened rabbit though."
Raw Meat

*This article is a stub. You can help We Happy Few Wiki by expanding it.*

**Raw Meat** is food that can only be found in the world. Raw Meat \*can\* be eaten if the player desires, and it does reduce hunger by a good amount, but it will also apply Food Poisoning if consumed as is. If the player has Neximide, this could make a good food item, but it would be better to be used in the creation of Jerky.
Garden District

The **Garden District** is the island players spawn on when first starting a game. It has a small underground room that players start off in which contains storage and a Mechanical Station. It is the only district where the Wastrels live.

The district itself implies that something bad happened in the town's history, as nearly every building in it is bombed-out or partially destroyed. There is an extreme food shortage in the district, and very few edible items can be found while looting - obviously, there is also a notable lack of Joy pills.

In order to blend in within the Garden District, players will want to wear a Torn Suit.

## Gallery

* Garden District concept art
* Garden District concept art
Canned Grapefruit Juice

*This article is a stub. You can help We Happy Few Wiki by expanding it.*

**Canned Grapefruit Juice** is a drink that contains no Joy. It's safe to drink and is not uncommon, being in vending machines and sometimes in the world, but it doesn't recover that much thirst.

## Source

Canned Grapefruit Juice can be obtained from ...
Player character

The **player characters** are the characters controlled by the player. Little is known about the player characters at this time other than the fact that they seem to not take the Joy pills that are so common amongst other Wellington Wells residents.

The player characters are not typical video game heroes - they are flawed and not particularly heroic, warped by the trauma their world has been through. They are haunted by terrible things they’ve done in the past, and they each have something they urgently need to accomplish.
Each one has a story to play through. Their stories all interweave, so by playing one character, you can unlock new ones. And, each character has his or her own strengths and weaknesses, which change how you play the game.
Grenade

*This article is a stub. You can help We Happy Few Wiki by expanding it.*

**Grenades** are useable items that can be thrown at NPCs.

## List of grenades

* Berserk Bomb (Found & Craftable)
* Banger (Found & Craftable)
* Bigger Banger (Found & Craftable)
* Blue Molotov (Found & Craftable)
* Caltrops (Craftable Only)
* Crash Bomb (Craftable Only)
* Dick the Naughty Duck (Found & Craftable)
* Music Box (Found & Craftable)
* Rick the Stunt Duck (Found & Craftable)
* Shock Grenade (Found & Craftable)
* Hallucinogenic Caltrops (Craftable Only)
* Smoke Bomb (Found & Craftable)
* Tear Gas Grenade (Found & Craftable)
* Vomit Bomb (Found & Craftable)
Histoplasma Mushroom

**Histoplasma Mushroom** is a drug available. This unique item depicts hallucinating on mushrooms for around 3 in game hours. You will experience glowing colorful mushrooms floating in the air as well as mind bending color distortion in the world around you. It can be collected from plagued corpses (which obviously will Plague you instantly) or in the bog of the military camp in Eel Pie Holm. You also can find it as rare drop in Wastrel houses. Histoplasma Mushroom will not Plague you if eaten *(probably has a small chance to)* or collected from something which isn't a corpse.
Captain Jimila

Location

**Captain Jimila** is part of the quests Cast Adrift, The Tempest Unleashed, and To Auridon. She is the captain of the "Prowler".

She later appears on the Prowler at Vulkhel Guard.

  **Bug**:
If you return to her at Cat's Eye Quay having completed To Auridon, she still offers the skiff even though it is no longer available.
Update 6.2

## New features / changes

* Audio options menu implemented: you may now separately customize the volume of dialogue, sound effects and music
* Graphical options menu now includes the ability to customize the graphical quality, and a gamma slider
* Game now autodetects which resolutions your monitor supports
* New look for on/off buttons, boxes and sliders
* "Save Game" removed from menu
* There is now a "Resume" option in the menu

## Crash fixes

* Fix crash occurring when repeatedly attempting to use a quick slot item while recoiling from a hit
* Fix crash occurring when pressing the text for the Resolution menu entry
* Fix crash occurring after taking power cells from certain security capacitors
* Fix crash occurring when unequipping certain outfits after using the heal cheat code (you cheeky buggers)
* Reworked the broadcasting functionality, fixing a few crashes and more minor bugs
* Fixed crashes occurring when you are interrupted while taking an action

## Bug fixes

* Fixed melee collision detection at low framerates
* Reduced the number of ragdolls falling through the floor/walls
* Reduced the max velocity of ragdolls, hopefully won't fly into the sky too much any more
* Goodbye darkness my old friend (fixed lighting in shelters when on low settings, hopefully no more black screens of death)
* Moved places of interest on chairs so that AIs no longer sit inside armchairs
* Fixed memory leak in world builder, which was causing the game to use more and more ram on subsequent saved games
* The main screen menu controls have been disabled while inside the console

## Performance optimizations

* Re-enabled eye adaptation on low visual quality settings
* Reduced overhead of audio systems
Gilead Petal

**Gilead Petals** are a crafting ingredient.

## Source

Gilead Petals can be obtained from Rose of Gileads in the Garden District. They can be recognized by their red flowers. They often grow near each other in large fields. Normally they aren't found outside the Garden District. Rose of Gilead can be hard to see when they grow under or next to other purple-flowering plants.

## Uses

Gilead Petals are used in crafting the following items:

* Healing Balm
Weapon

*This article is a stub. You can help We Happy Few Wiki by expanding it.*

**Weapons** are equippable items used for the purpose of defending oneself from enemies such as Wellies and Bobbies. They enhance a player's damage with the side-effect of draining stamina faster than unarmed combat. Each weapon has a damage amount it causes and an amount of stamina it depletes. The type of weapon used has an effect on the AI dodge chance, in addition to the distance from the attacker. An attacker's weapon can be broken if the player is wielding a more powerful one.

## Melee weapons

* Berserk Syringe (Craftable only)
* Bobbie Truncheon (Found Only)
* Branch (Found Only)
* Cleaver (Found Only)
* Crash Syringe (Craftable only)
* Cricket Bat (Found Only)
* The Two Plus Wood (Craftable only)
* Double Knocker (Found & Craftable)
* The Sandman (Found & Craftable)
* The Eager Cleaver (Craftable only)
* Flimsy Cricket Bat (Found Only)
* Frying Pan (Found Only)
* The Winning Argument (Found & Craftable)
* Head Knocker (Found & Craftable)
* Lead Pipe (Found Only)
* Pointy Stick (Found & Craftable)
* Rolling Pin (Found Only)
* Rusty Shovel (Found Only)
* Electric Truncheon (Found & Craftable)
* Shovel (Found Only)
* The Not Just Cricket Bat (Craftable only)
* Lee-Enfield Rifle (Found Only)

## Ranged weapons

* Berserk Dart (Craftable only)
* Brick (Found Only)
* Crash Dart (Craftable only)
* Dart (Found Only)
* Spiky Brick (Craftable only)
* Enhanced Rock (Found & Craftable)
* Glass Bottle (Found Only)
* Rock (Found Only)
* Tranquilizer Dart (Craftable only)

## See also

* Grenade
* Outfits
War Ration

*This article is a stub. You can help We Happy Few Wiki by expanding it.*

**War Ration** is a Food item that is only found in the world. It's safe to eat and it's very filling, but only a few can be found and in the world, making them great for an emergency, but not a great main choice for consumption.
Victoria Byng

*This article is a stub. You can help We Happy Few Wiki by expanding it.*

**Victoria Byng** is a character in *We Happy Few*. Her office is located in City Hall.

Victoria is a Director at City Hall's Department of Archives and ostensibly the head of Arthur's department. It seems that she trains new recruits; Arthur remembers her telling him that he had a "great future" ahead of him. At the beginning of the game, she appears in Arthur's office, reminding him to attend a birthday party for Deirdre, but she notices that Arthur has "forgotten" his Joy, which she finds on the floor by his desk. She questions him about it for a moment, but forgets it, more or less, when Arthur assures her he has taken it, making Victoria take the extra pill instead. When Arthur's power cell dies, Arthur states the obvious and Victoria responds sarcastically to him. She also shows sarcasm if you go up to her whilst getting the new power cell on some occasions, saying something about tying a yellow ribbon to the door so you can find it. Victoria then leaves the office once you place the new power cell in the Redactor and decide whether or not to approve or censor the article concerning Percy and Arthur.

When Arthur (who is coming down from the effects of Joy) makes it into the conference room and reacts with horror upon seeing that the "pinata" at the party is a dead rat after hitting it himself, Victoria quickly realises that he has become a Downer. A letter found in Clive Birtwhistle's office reveals that he asked Victoria to give him Arthur's office instead; when she refused, he wrote an anonymous letter voicing suspicions of Arthur. However, the letter is found crumpled on Clive's floor, suggesting that Victoria never received it (thus didn't take any action about Arthur before.)

Sir Robert Byng (also referred to Gen. Robert Byng in May 7, 1947's article "Gen Byng Clarifies Registration Procedure") is Victoria Byng's father as seen in the article published on August 22, 1945, titled "Bolshevism Against Europe Gala a Smash." The article reads as follows: "The new and exciting exposition, 'Bolshevism Against Europe,' had its sparkling gala at City Hall last night. Eighty-eight invited luminaries including the new queen of the Wellington Wells stage, Jane Morris, as well as the members of Executive Committee, and of course **Sir Robert Byng and his eye-catching daughter Victoria** attended the glamorous function."
Building

*This article is a stub. You can help Highlands Wiki by expanding it.*

**Buildings** have different properties and functions. They must be defended and secured along the way.

## Types of buildings

* Tavern - A place to meet wanderers and know the local folks. Use leadership points to recruit people.
* Workshop - Where mechanics are assigned to craft weapons, grenades, and other useful items.
Update 6.3

## Gameplay

* New (temporary) three island world generation. Biome progression is now simply:

1. Garden District
2. Village District
3. Inner City District

* Player progression overhauled (2 unique craftable items need to escape the city).
* The Butcher Shop updated (2 brothers now run the butcher shop and many loot drop changes).
* Joy Dispensers give less joy to prevent overdose if the player has a small amount of joy in their system.
* Rotten food no longer hurts the player when eaten. Instead, it inflicts food poisoning, causing damage and thirst over time.
* Food poisoning lasts for 2 minutes and can be countered by consuming a purple pill.
* There is less food in the village biome.
* Wellies can no longer spawn with rolling pins.
* Torn suits drop less frequently.
* The frying pan has had it's range adjusted to match more closely to similarly tiered weapons.
* New retro-futuristic bridge challenge that leads to the inner city.

## Crafting

* Sewing kits are more plentiful, Criers carry them as loot in the village.
* All outfits have been moved to the basic tree to allow crafting them without a crafting table.
* Torn suits are now craftable.
* Crafting specialty outfits now requires a unique kind of linen found in the village biome.

UI
--

* Improved inventory navigation when using the controller.
* Added controller button prompts for certain shortcuts in the inventory.
* All configuration types in the options menu can now be navigated using the controller.
* Added controller button prompts for the global (bottom row) actions in the main menu.
* Map can now be navigated with a controller.
* Map zooming is smoothed and scrolling uses inertial dragging.
* Map icons updated to better match the rest of the UI.
* Map changed to a more conventional rectangular widget.
* Suits now have flavour images in the crafting menu.
* Fixed issues with certain graphics options going out of sync.
* Adjusted inventory placement in 4:3 resolutions to prevent the ground & container grid from clipping.
* Fixed incorrect anchoring of menu news in 4:3 resolutions.
Water Filter

*This article is a stub. You can help We Happy Few Wiki by expanding it.*

 Material 3: |  Cloth x 1

**Water Filter** is an item.

## Source

Water Filter can also be crafted by combining the following items:

**Ingredients**
* Metal Tube x 1
* Charcoal x 1
* Cloth x 1

## Uses

A Water Filter can be used to convert Tap Water to Purified Water.

Removing Joy from Purified Water.
Update 6.1

## Main Menu

* We have a shiny new main menu. No more will you suffer the stock Unreal menu with all of its click-related annoyances. Some of you may recognise that background scene from somewhere…
* Thanks to this, we have a range of new options for you to play with. We will be adding more over time.
* Rebindable controls are in! For those of you with different control scheme preferences, we would love to hear your experience with this system.
* Better loading screen.
* Please be aware that we have not implemented full main menu support for controllers. In-game a controller still works a-okay, but you may need a mouse/keyboard to get started. Yes, we will fix this later.

## Saved games

* You can now save your game! This means you can quit the game and return later to where you left off.
* This is the first public pass of our saved game implementation, and it is definitely not fully bug-free. We want to hear about any issues you have with this system.

## Automatic crash reporting

* We now have an automatic crash reporting system, which will run if the game crashes while you are playing. It will give you the option to upload to us a bunch of data about the crash, which will help us figure out a solution. It would help us greatly if you could click Yes if and when you crash but, of course, there is no obligation to do so.
* This won't include any personal information about you, but it may include some technical information about your PC.

## Audio

* New suspicion and combat music! We wanted to make sure this music was a little bit more sinister and more appropriate for the time period, so you'll hear electronic instruments from the 1960s and a darker, creepier edge to the melodies/harmonies.
* New Wastrel barks! The Wastrels now talk as they always should have, and don't just repeat random Wellie sayings.

## Art

* We have updated the art in the Garden District with slightly improved buildings, props and signage.
* We have added height variation to the Garden District - so things should be a little less flat.

## Performance improvements

* We have spent a good amount of time improving the performance profile/framerate for users on the "low" quality setting. If you are having trouble running the build at a decent framerate, please try adjusting these quality settings. We are still interested in hearing about how the game is running on various PCs, so if you'd like to help us out, please post this feedback on our forums.
* We have done some work on improving the load times when the build is generating.
* A vast array of technical fixes have been implemented.
Update 5

This list is not the full changelist, just the main changes.

## General

* You no longer start with a weapon, or with supporting food and water. It's the big leagues, now.
* F is no longer both use quickslot and secondary action. This was causing everyone to lose their minds eating health kits when trying to pick something up. Sanity restored!
* F for raise/use quickslot. Some quickslot items now can be aimed and thrown.
* V for secondary interaction.
* If you want to wave to a Wellie, you can now, in certain situations.
* You can now look really-not-suspicious-at-all when sitting on a bench.
* Don't pretend to be Jesus, walking on water, for you will be heavily smited for pretending to be a false idol.
* Vastly improved controller support, although we'll keep tweaking this as time goes on.
* New NPC: wastrels. Wastrels are Wellies who have reacted badly to Joy. They're terribly schizophrenic, and right now are mostly concerned about protecting themselves than seeking out Downers. Their behaviour is just temporary - we're going to refine these guys a lot - and the males don't have the correct model yet. - - They live in the Garden District, and don't like Wellies. Wastrels are crazy. Like Hooch level crazy.
* Loot reworked - lots of new loot, new craftable items, many items removed. Lots of new places to get loot. Loot now spawns on NPCs properly. Wellies should drop their weapons properly. Loot stacks, and has normal looking sizes now.
* Josh is responsible for bringing this all together, and deserves a special shoutout for all of the awesome that you're seeing.

## Combat

* Tons of new combat animations, vfx, sound effects, and AI responses.
* New Wellie attack system - be careful getting too close, for they will smite you.
* Shove is now on a separate button - R or mouse 3 for keyboards.
* Parry/block have been tuned.
* Unarmed combat is a bit more fun now.
* Combos exist, both armed and unarmed. As a subtle hint, panicking helps no one.
* Durability added to weapons. No more endless killing sprees, unless you're a prepared psychopath, of course.
* You can now get closer to nature, with your very own branch. There are many like it, but this one is yours.

## World Generation

* Rivers, foliage, two new biomes, bridge placement. I mean, holy hell. Matt has been on fire for weeks, and it's awesome to share it.
* No more terrifyingly steep in-game terrain, or randomly missing parts of the world. All looking good.
* Slightly nicer terrain textures.
* New water.
* Some genuinely nice vistas now! All a bit randomly generated, of course.
* Train station touched up. Yes, it's a train station, not a cathedral. You'll see.
* Trees spawn everywhere still. Will fix when we can, until then, enjoy your arboreal interiors.
* Still some bugs with filler building placement - we appreciate these are an eyesore, but will be fixed when we review the filler system.
* Still have random road intersection art, as our artists were too busy on the Garden District.
* New Garden District Shelter and buildings.
* Craploads of new Bridge challenges.
Bobby Popper

**Bobby Poppers** are what bobbies will spawn out of in certain areas. They function similarly to the canister message system that crisscrosses all of Wellington Wells, suctioning bobbies from their central police department downtown to their requested destination through a series of man-sized pneumatic tubes.
We Happy Few Wiki/Bottom section

*We Happy Few* Wiki

About

The game

The developers

The wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

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Neverinth

*This article is a stub. You can help Neverinth Wiki by expanding it.*

 Genre(s) | RPG, Action

**Neverinth** is a RPG that takes place in Norse mythology, following the legendary story of the Valkyrie.

## About the Developer

CreAct Games is a development studio from Taiwan, founded in October 2015.

## Game support

Neverinth Wiki is focused on creating the definitive guide to *Neverinth*. However, while we make an effort to be complete, we are not an official game support channel.

The official game support channels can be found here:

* Steam Discussions

## Official pages

* Neverinth on Steam
* Neverinth on Twitter
* Neverinth on Facebook
Skill

**Skills** can be divided in two wide categories in Highlands: core mechanics and strategic actions. While the core mechanics are available from the start, the characters unlock the strategic actions as they level up.

## Core mechanics

The core mechanics are the basic skills used most often by the characters. While some of them are available to everyone, most character classes have their own skills.

* Garrison - The default action, the garrisoned character adds his Combat points to the defense value of the sector.
* Fight - When a character is sent on a sector controlled by enemy troops, they will automatically put themselves in fighting stance. This will trigger a Combat at the end of turn.
* Fortify - Characters with points in the mechanic stat can use this action to fill the fortification gauge of the sector they're in. The increase in fortification points will be equal to the mechanic stat.
* Medic - Characters with points in the academic stat can use this action to restore Health to wounded characters. Medic heal up to 1 Combat point for each point of academic at the expense of 1 food per point healed.
* Resource generation - Characters with points in the charisma stat can use this action to fill the resource generation gauge of the sector they're in. The increase in resource generation points will be equal to the charisma stat. When the gauge is filled, the sector will generate by itself a fixed number of Resources each turn.

## Strategic actions

Strategic actions are tactical skills that the different character classes learn as they level. They are more complex in their working than the core mechanics and gives you more options on how to deal with the enemy, at the expense of some Resources

All character classes except the Combatant learn at least one strategic action through their leveling.

* Crafting - This action is available to the Mechanic class starting from Level 2. You can only use it on a sector where there is a Workshop. With this skill, your Mechanics can craft items to upgrade your army with weapons and accessories. You can also craft consumable items to help you during battles.
* Militia - This action is available to the Leader class starting from Level 3. At the cost of 20 Leadership points, you can send your leaders on an enemy sector to reduce the Health of your enemies. It will also prevent enemies on this sector from attacking any of your territories for one turn.
* Overseer - This action is available to the Academic class starting from Level 3. At the cost of 20 Scraps, it will instantly fill the fortification and resource generation gauges of a sector by 2 points per academic stat.
* Bombardment - This actions is available to the Mechanic class starting from Level 5. At the cost of 20 Scraps per adjacent enemy sectors, it will prevent these enemies from attacking any of your territories for one turn.
Update 2

This is not an exhaustive list, but among the changes are:

* A new intro sequence! It's not voiced yet, but it'll at least give you a common place to start in the world each time, that'll help you learn about the basic survival mechanics of the game. (Incidentally, this is also a cunning way for us to prototype and test the cutscenes in the game, which believe it or not, was actually a complicated issue. Josh is a wizard.)
* Crafting changes! You might want to take a look around your new start location, because you can no longer craft certain items when you're out and about.
* Combat changes: To help stop you kiting the NPCs forever, Bobbies now have a ranged weapon. It might or might not have stand in sound effects. You might or might not be able to find one to use yourself. If you see the Bobbies with their fearsome weapons, I suggest you may not want to remain where you are.
* Combat changes: blocking no longer requires stamina. I think.
* Combat changes: the Wellies now stick to you like white on rice. Combat is a lot more difficult.
* You know how you could drink freely from taps before? They now have drugs in the water. Actual drugs, not just a status bar...
* Random decorations: We have a bunch more art coming into the game, to try and make things a little more festive. Gotta keep up that happy face!
* Stealing from shops is now highly frowned upon.
* You can now both lock and unlock doors (in addition to just picking them), and loot the occasional corpse
* Fixed the medicine cabinets (yay!)
* Added a couple of Uncle Jack shows, and Uncle Jack himself should now show up correctly.
* Made selection highlighting more visible. Definitely work in progress, it's a bit jarring right now.
* Some lighting/display changes - expect more to come, but we've reduced the chromatic aberration/vignetting and modified slightly the motion blur. Building lighting and ambiance procedurally is much more difficult than a custom level in UE4, so there's a lot of trial and error to be done here.
* Crash and bug fixes! Random crashes on start and end fixed. Unfortunately, sorry Toast, but we couldn't get to fixing the crash that occurs when the camera settings change. The game also still doesn't register most changes you mike while in game, we'll look into that next week.
We Happy Few Wiki/Top section

Welcome to the Official We Happy Few Wiki
the *We Happy Few* compendium by the players, for the players.
We are currently maintaining 880 pages (332 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

 What is *We Happy Few*?

***We Happy Few*** is a first-person roguelike survival game from Compulsion Games. It is a tale of a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial. Set in a drug-fuelled, retro-futuristic city in an alternative 1960s England, players will have to blend in with its other inhabitants, who don't take kindly to people who don't abide by their not-so-normal rules.

Get *We Happy Few*: Steam  •  GOG  •  Xbox One

 Gameplay

**Current version:** Pre-Alpha Build 13 (29 April 2016) | Update notes

Characters

Controls

Crafting

Items

Joy

Wellington Wells
Highlands

**Highlands** is a turn-based strategy RPG game from Burrito Studio. It was funded through a Kickstarter campaign that completed successfully on 29 October 2014 with $23,059 CAD raised from 770 backers.

## Background

The world of Highlands is populated by thousands of small floating islands that started drifting slowly away and floating higher and higher since the dawn of time. These Highlands have always been coveted by men. Some were low enough just to brush the earth and gave definite advantages to populations settling on them. Rope systems and wooden elevators were used to exploit them and reach still higher grounds.

Each of these Highlands ultimately became home to a different powerful House and they together reign the skies and everything below through a mutual alliance: the League of Dominions. Although long-standing and prestigious, the League hides many conflicts and some alliances remain thin and frail. Our story begins in the Highland of House Arislaan, home to a peaceful and prosperous city where people lived happily for decades until ...

## Gameplay

The story begins in the Highland House of Arislaan, where you and your people lived peacefully for decades until it was sneakily attacked by a mysterious army of bots and mercenaries. You play the game as the heirs of a powerful family that have been forced to exile. Enemies are hot on your heels so you need to rally the population and exploit every opportunity to reclaim your land. You must make wise decisions and carefully coordinate your actions - which sector to reclaim or abandon, who to recruit, when to attack, what to fortify - all the while managing resources, feeding the people, healing the wounded, crafting weapons and leveling up your heroes' skills.

## External links

* Official site
* Highlands on Steam
System requirements

*This article is a stub. You can help Neverinth Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Neverinth*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

* **OS**: Windows 7/8/10 (requires 64 Bit)
* **Processor**: Intel Core i7 4790 3.6 GHz
* **Memory**: 8 GB RAM
* **Graphics**: NVIDIA GTX 760 3GB
* **DirectX**: Version 11
* **Storage**: 5 GB available space
* **Sound Card**: Any

## Minimum requirements

* **OS**: Windows 7/8/10 (requires 64 Bit)
* **Processor**: Intel i5-2300 2.8 GHz
* **Memory**: 8 GB RAM
* **Graphics**: NVIDIA GTX 550 Ti 2GB
* **DirectX**: Version 11
* **Storage**: 5 GB available space
* **Sound Card**: Any

## See also

* How to play guide for Neverinth
* Release date
Lee-Enfield Rifle

The **Lee-Enfield Rifle** is a melee weapon that can only be found on Home Guard soldiers. Due to their vigorous "training exercises", no ammunition remains for them anywhere on the islands. While it is slow to swing and only does middling damage, its ability to reliably inflict the bleed effect on foes and it's significant availability (especially in the missions given by Ollie.) allows them to work well for wearing down deadlier foes like Bobbies with guerrilla tactics.
We Happy Few Wiki

Welcome to the Official We Happy Few Wiki
the *We Happy Few* compendium by the players, for the players.
We are currently maintaining 880 pages (332 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

 What is *We Happy Few*?

***We Happy Few*** is a first-person roguelike survival game from Compulsion Games. It is a tale of a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial. Set in a drug-fuelled, retro-futuristic city in an alternative 1960s England, players will have to blend in with its other inhabitants, who don't take kindly to people who don't abide by their not-so-normal rules.

Get *We Happy Few*: Steam  •  GOG  •  Xbox One

 Gameplay

**Current version:** Pre-Alpha Build 13 (29 April 2016) | Update notes

Characters

Controls

Crafting

Items

Joy

Wellington Wells

 Videos

 Featured images

mw.loader.load('ext.slideboxlightshow');*

 *We Happy Few* News

* We Happy Few is LIVE! 26 July 2016
* Weekly Update - See you next Tuesday! 22 July 2016
* Weekly Update - 11 days before Early Access! 15 July 2016
* Weekly Update - 18 days until Early Access! 8 July 2016
* Price, Specs, Keys and GOG.com! 6 July 2016
* Weekly Update - 27 days away from Early Access & Game Preview! 30 June 2016
* Weekly Update - Road to Early Access (July 26!) 23 June 2016

 Twitter Feed

Tweets by @compulsiongameswindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

 *We Happy Few* Wiki

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How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Bottom · Flex. Changes for the main page can be proposed here.
Valkyrie

*This article is a stub. You can help Neverinth Wiki by expanding it.*

In Neverinth, the **Valkyrie** are the playable class of characters. There are 5 playable Valkyrie.

## List of Valkyrie

* Immaculate: Blue haired Valkyrie
* Rebellious: Red dreads Valkyrie
* A third mysterious Valkyrie has been teased recently -12/07/2019- and is set to announce soon with a new type of weapon

## Mythology

*Main article:* Wikipedia:Valkyrie
In Norse mythology, the Valkyrie choose which warriors live and die during battle and escort the slain to Valhalla, the hall of the afterlife ruled by Odin.
Harbinger

The **Harbinger** is the main character of Omensight and the primary player-controlled character.

The Harbinger is a mythical warrior who only appears in times of crisis. Worshiped by many tribes, the deeds of the eyes and sword of Urralia have since become legends taught to children.

In Omensight, a new incarnation of the Harbinger is granted the power to relive the final day of Urralia, which is devoured by the ancient god Voden. Her objective is to learn of the events leading up to the end of this world and to prevent it from happening.

## Combat Abilities

* **Phantom Blast:** Launches a projectile that damages and knocks down target enemy. Upgrade: Causes damage in an area around the target.
* **Delay of Fate:** Cast a sphere that greatly slows down time, affecting everyone but the caster.
* **Phantom Grasp:** Grab and throw enemies and objects. Upgrade: When an enemy is grabbed, you steal some of their health.
* **Lethal Slash:** Instantly kill a nearby enemy.
* **Phantom Dash:** Dash at high speed, moving through enemies, damaging them.
* **Lethal Flurry:** Instantly kill multiple nearby enemies.
How to play guide for Neverinth

*This article is a stub. You can help Neverinth Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Neverinth***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Weapons

*This article is a stub. You can help Neverinth Wiki by expanding it.*

There are a variety of weapons available to the player in Neverinth. They can be unlocked through game progression.

## List of Weapons

* Sword/shiled
	+ Sharp Rapier
	+ Beginner's Sword
	+ Sword of Precision
	+ Sword of the Hero
	+ Sword of Power
* Greatswords
	+ Sharp Greatsword
	+ Beginner's Greatsword
	+ Greatsword of Stone
Worker's Outfit

*This article is a stub. You can help We Happy Few Wiki by expanding it.*

 Material 4: | File:Simple Suit.png Simple Suit x1

Boiler Suit is an outfit to help during the quest Popped Popper. It cannot be crafted, however, it can be bought from Shady Dealer in Maidenholm.

## Source

Boiler Suit can be crafted by combining the following items:

**Ingredients**
* Cloth x3
* Metal Bits x2
* Sewing Kit x1
* File:Simple Suit.png Simple Suit x1
Omensight Wiki/Flex section

Guides
* How to play guide for Omensight
* System requirements
* Release date

Videos

Featured images

Twitter
Tweets by @OmensightGamewindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Vera

The **Godless-Priestess Vera** was murdered before the events of Omensight. The Harbinger's objective is to find the culprit and a way to return her soul to the Tree of Life.

The immortal soul of the Godless-Priestess keeps the ancient god Voden at bay. Whenever one passes away, their soul returns to the Tree of Life and is then transferred to a new Priestess by the Witch. However, when Vera was murdered, her soul did not return, breaking the cycle.