Goblinoids

> *"Listen man, you don't wanna go to the cairn right now, rumor is, a horrible bugbear has made it it's home, it's best if you stay clear for now."*
>
>

Mischevious, highly adaptable and hard to get rid off, goblinoids have been almost as sucessful as humans when it comes to the conquering of the continents. With a love for conflict and little to no interest in grudges, goblins, hobgoblins and bugbears range from being a nuisance up to ravaging pillagers, with their deadlyness being generally tempered by their poor patience and ability to orgnize. Furthermore, their reputation is overshadowed by the warmongering orcs. Nontheless, with persistency and stealth at their side, goblinoids still remain a threat thoughout all the continents.

## Traits

When you choose for your character to be a goblinoid, you gain the following benefits and traits.

### Age

Hobgoblins and Bugbears reach adulthood at age 16, while goblins mature faster, reaching adulthood after around 12 years. All goblins live up to 80 years.

### Languages

You can speak, read, and write Common and Goblin.

### Darkvision

Your kind have adapted to life underground and in low light conditions. You gain a darkvision with a range of 60 feet. In this area, you perceive dim light as bright light, and darkness as dim light, although you are unable to identify color.

## Subspecies

As a goblinoid, you are a part of one of three groups of goblinoids, listed here, which have developed over the millenia through adaption, intervention and culture, up to the point where they are substantually different on many levels.

### Goblin

The smallest kind of goblinoids, identifyable by their strange skin colors, small stature and wide, pointy grins. With a talent and interest for trickery, goblins are rarely seen among other humanoids, and are often relegated to dwell among other goblinoids, forming tribes or joining hobgoblin colonies. Goblins are typically not the most contructive, and such their tribes often rely on stealing, robbing and pillaging, using their superior skirmishing ability as their winning ticket. If your character is a goblin, you get the following benefits.

#### Ability Score Increase

Your dexterity score is increased by 2, and your constitution score is increased by 1.

#### Size

Your size is small. Adult goblins average at a height of about 110 centimetres. Goblins weigh around 35 lbs.

#### Fury of the Small

You strike at a larger foe, targeting theri weakspots. When you damage a creature at least 1 size larger than you, you can choose to deal extra damage equal to 1d6 + half your level. If the target is huge or larger, the extra damage equals 2d6 plus half your level instead. When you use this feature, you can't use it again until finish a short or long rest.

#### Nimble Escape

You can take the disengage and hide actions as a bonus action.

### Hobgoblins

Towering over common goblins, hobgoblins live in much less distribiuted groups, forming colonies and warbands instead of tribes, staying nomadic to ease their conquests. While they are relatively easy to recognize due to theri reddish colored skin and flat, almost animalistic noses, their most identifying factor are the banner carrying armies they travel. What they lack in pure strength when compared to orcs or bugbears, they make up for in tactics and discipline, being far less chaotic than other goblinoids. Some say that if weren't for their comprably small numbers, hobgoblins would rule the continents by now. If your character is a hobgoblin, you get the following benefits.

#### Ability Score Increase

Your constitution score is increased by 2, and your intelligence score is increased by 1.

#### Size

Your size is medium. Adult hobgoblins average at about the same size as humans, heights typically ranging from 150 to 190 centimetres. Hobgoblins weigh around 110 lbs.

#### Martial Training

You have been trained and prepared for warfare. You gain proficiency in two simple or martial weapons of your choice.

#### Saving Face

You have been hardened to not falter in formation. If you miss with an attack roll or fail an ability check or a saving throw, you can gain a bonus to the roll equal to twice the number of conscious allies you can see within 30 feet of you (maximum bonus of +6). Once you use this trait, you can't use it again until you finish a short or long rest.

### Bugbears

The tallest of the goblinoids, these hairy beasts may seem like a common monster to the inexperienced adventurer, appearing rather feral with their pelt covered lanky limbs and large sharp teeth. Despite this, bugbears use cunning tactics and surprise to their advantage, easily overpowering the unprepared. While bugbears typically live alone, hunting and stealing to support themselves, it is not unheard of for bugbears to act as hard hitters in goblinoid tribes or warbands, althou they typically assume a position more similar to a mercenary than a committed member of the group. If your character is a bugbear, you get the following benefits.

#### Ability Score Increase

Your strength score is increased by 2, and your dexterity score is increased by 1.

#### Size

Your size is medium. Adult bugbears average heights of around 2 metres. Bugbears weigh around 200 lbs.

#### Powerful Build

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

#### Surprise Attack

If you surprise a creature and hit it with an attack on your first turn in combat, the attack deals an extra 2d6 damage to it. You can use this trait only once per combat.