Isaac

## Best Gifts

⁠⁠Bonsai (+15)
⁠⁠Golden Ginseng (+15)
⁠⁠Multi-purpose Tea Table (+15)
⁠⁠Solstice Lantern (+15)
⁠⁠Magic Lamp (+12)
⁠⁠Sailboat Model (+12)
⁠⁠Bookmark (+10)
⁠⁠Porcelain Waterholder (+10)
⁠⁠Roses (+10)
⁠⁠Tea Table (+10)
⁠⁠ See more gifts

## Social Interactions

 Chat
 Gift
 Desires
 Photo
 Ride
 Relic trade
 Cross Five

 **Mission Index**

**Isaac** is a resident of Portia with whom the player can develop a friendship. He is a longtime resident of Portia. One can find him in the park near the slide in the center of the town and he invites players to play Cross Five with him. He enjoys books, being left alone, Cross Five, and being overly protective to his books. He is not formally employed, though he does function as the town's sole representative of the debt agency.

Isaac can be found throughout the day in the playground with a stones board and is always up for a game of stones.

### Personal life

Isaac was born on Winter of Day 16 and is one of the oldest residents of Portia. He philosophizes that in the age where critical thinking is lacking, he is the only one left that has the knowledge and thinking of the old world. An avid reader of books, Isaac wants to finish his own magnum opus, "The Oral History of the Age of Darkness". He hates gatherings, but according to Polly, he secretly loves the Winter Solstice holiday.

Isaac loves to play Cross Five in the playground, a game where critical thinking and skills are needed to defeat the opponent. When he is not playing, he can be found either meditating or reading books in the Commerce Guild.

### Physical appearance

Isaac is bald, except for a patch of white hair above his ears. He has a white goatee on his chin, a long and pointy nose, tiny blue eyes and wears a blue waistcoat with a white handkerchief, a long long-sleeved shirt with beige stripes (which extends way down over his thighs) and brown trousers and shoes.

### Related characters

Isaac doesn't have any family in Portia, but his Best Friend in town is Polly, his Cross Five partner.

When befriending Isaac, his relationship network with other NPCs will also be affected, resulting in the player receiving favor points from those NPCs as well.

## Schedule

* Monday
* Tuesday
* Wednesday-Thursday
* Friday
* Saturday-Sunday

 01:30 | Leaves his Cross Five board to walk home.

## Relationship

### Perks

Developing a friendly relationship with Isaac unlocks new dialogue that reveals more about Isaac and gives the player access to special relationship perks.

Buddy ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠
Gain some Snake Berries after winning at Cross Five
Good Friend ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠
Gain some Snake Berries and Apricots after winning at Cross Five
Best Friend ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠
Will gain some Snake Berries, Apricots, and Honey after winning the Cross Five
## Social interactions

Interactions:

*Click on the icon to go to the respective section.*

###  Chat

Chat is a basic social interaction available at any relationship level. Chatting with Isaac once a day can increase his relationship by 1 point, or 2 points with the Smooth Talk skill; subsequent chatting, on the same day, only results in the same conversation without any relationship gain.

Isaac's dialogue may change every day and every season. Isaac may also comment about certain events or missions. Higher relationship levels also change Isaac's dialogue.

###  Gift

Giving gifts to Isaac affects the player's relationship with Isaac. Every character has unique gift preferences.

**Tips:**

* Every giftable item, except for the items below, will have a Neutral (+1) effect when given to Isaac.
* Gifts given on festival days and on Isaac's birthday will earn the player 2x and 3x relationship points, respectively, and will show a unique dialogue.
* Values listed below are without *The Giver* skill, which gives an extra point.

####  Desires

The following items are **desires**, or wishes, which are randomly assigned to one or two characters per week. The player is required to be at least at Associate level with Isaac for him to be assigned a desire. More desires have a chance to appear as the player's friendship with Isaac progresses; the new desires are added to the existing ones but do not replace them. Some characters may desire an item that they do not normally like.

In the event that Isaac has a desire, gifting the wanted item will provide the higher tier points; otherwise, on non-desired events, the item gives the base point value. The birthday or festival day relationship bonus applies when gifting a desired item.

Isaac will place the Hardwood Sofa or the Tea Table inside his house if he receives them when desired.[ verify ]

 Associate
 Buddy

###  Photo

Isaac can partake in group photos with the player after reaching the Associate level.

* More poses are unlocked by reaching higher relationship levels.
* The "Photographer" skill can fully unlock all poses, regardless of relationship or romantic level.
* All poses can be viewed in Isaac's Gallery page.

###  Relic trade

Isaac occasionally uses the Relic Pieces Exchange board at the Museum to trade for relic pieces. Isaac likes to look at particular completed relics, so after the player has donated such relics to the Museum or displayed them in their yard, Isaac may come visit the Museum or the player's yard to view these relics. Such visits will earn the player relationship points each time, with the amount dependent upon the relic.

###  Cross Five

Isaac is eligible for Cross Five. He can be found playing the game nearly every day of the week in the playground.

If the player attains certain relationship levels with Isaac, more rewards are given for winning.

## Missions

**Legend:** ⁠⁠⁠⁠ major • ⁠⁠⁠⁠ minor •  friendship •  romance

* ⁠⁠ Main missions are listed in chronological order, based on the chronology list.
* ⁠⁠ Secondary missions are listed in alphabetical order.
* Major involvement is defined as being directly involved, is one of the main character, actively participates (such as following), or talks a majority of the time.
* Minor involvement is defined as indirect involvement, only assigned as a task (such as delivering a product to the character), gives a mission or rewards but does not continue involvement, or only talks a couple of times.
* Indented missions indicate succession of the previously listed mission. Further missions in its timeline are in chronological order.

### Main missions

⁠⁠  *The Debt Collectors*
The Debt Collector's Agency from Atara sent a couple of agents to inform you that your father owed them some debt.
### Secondary missions

⁠⁠  *Finding Happiness*
Ack seems down, talk with the Mayor to see if you can do anything for him.
⁠⁠  *Isaac's Game*
Isaac wants a Stone Table and two Stone Stools to play his favorite game of Cross Five in the park.
⁠⁠  *Milk Delivery*
Granny Sophie is a little tired today, help her deliver some milk to Isaac, Qiwa, and Aadit.
### Commerce commissions

Isaac may post a commission on the commission board in the Commerce Guild. Below is a list of possible commissions.

* Data is extracted from the database.
* Rewards do not account for the skill Commerce Hot Shot, which increases the rewards output.
* Some items with the same quantity may be listed twice, but each offer a different deadline or rewards.
* Isaac will sometimes give the player a gratitude gift for completing a commission.