recursal/Fanatic-Fandom huggingface dataset:
The Walls of Your Mind

Requirements
 Items Needed
 Reward

## Walkthrough

* Talk to Oggbi in Port Bastok as a Monk level 71 minimum with 250 Hand-to-Hand skill minimum (merit bonuses do not count for beginning the quest) to obtain the Knuckles of Trials and a  Weapon Training Guide.
	+ You cannot begin this quest if you have any other quest involving the  Weapon Training Guide active.
	+ You must be level 71 minimum to begin the quest, but after beginning the quest, deleveling to 70 does not affect the quest progress in any way.
* Perform weapon skills with the Knuckles of Trials until the latent effect disappears.
	+ You must accumulate 300 Weapon Skill Points on experience-yielding monsters.
		- Weapon Skills performed while under Level Sync do count. Your latent effect may disappear when level sync is applied due to equipment adjustment. Remove sync to ensure the weapon is broken.
	+ You receive 1 point for opening/soloing a weapon skill, 2 points for closing a Lv.1 skillchain, 3 points for closing a Lv.2 skillchain, and 5 points for closing a level 3 skillchain.
		- Wheeling Thrust (DRG, Spear)--> Dragon's Kick (H2H) Light Skillchain.
	+ To check to see if the latent effect has disappeared, simply check your equipment page for the elemental resistance bonuses, and if you do not have the bonus stats anymore, you are done.
* Once you no longer receive the latent effect bonus, head back to Port Bastok and trade the Knuckles of Trials back to Oggbi, who takes the weapon from you and gives you a  Map to the Annals of Truth, telling you to head to Bostaunieux Oubliette.
* Once in Bostaunieux Oubliette, follow the path south, then turn west into a long corridor. Go through the *Wooden Door* at the end of the corridor and talk to the NPC there to access the trap door, which takes you to the lower level with monsters.
* Make your way to the small room at (I-8) on the third map, clear the room of leeches, rest up, and click the ??? in the center of the room to spawn the NM warrior skeleton Bodach.
	+ You can spawn Bodach on any job.
	+ Bodach uses Blood Saber, Hell Slash, and Horror Cloud; possesses very high HP and higher-than-average evasion.
* Once the NM is dead, reexamine the ??? to obtain the  Annals of Truth.
* Return to Oggbi for your reward.

## Game Description

Client
Oggbi (Steaming Sheep Restaurant, Port Bastok)
Summary
Use the cesti granted to you by Master Oggbi to break the barriers that cloud your spirit. When you feel the weapon can assist you no further, return to the master for further instructions.
 **SPOILER WARNING: *Click here for additional details about this story line.***
Perfect Dodge

## Job Ability

* Allows you to dodge all melee attacks.
* **Obtained:** Thief Level 1
* **Recast Time:** 2:00:00
* **Duration:** 0:00:30

With blazing agile movements, this secret technique allows the Thief to disrupt the enemy and completely avoid all physical melee attacks. However, this ability cannot dodge ranged attacks or magic.
* **Perfect Dodge** is a Thief's Two Hour Ability.
* The ability provides an extra 999 Accuracy and Ranged Accuracy.
* The effect is similar to Invincible, preventing melee attacks from having any effect on the user. However, Perfect Dodge does not carry the same high enmity spike that Invincible does. It also does not protect you from ranged attacks because they are not considered melee damage (Invincible blocks all physical damage, and thus also blocks ranged attack damage)
* As with Invincible, magic-based attacks will still have an effect on the user.
* Very useful to escape from sticky situations, especially in tandem with Flee.
* One strategy in case of a link, is for a Thief/Warrior to Provoke the linked mob and then throw up Perfect Dodge, ensuring a successful zone with no death.
* When under attack by a foe that will surely defeat them and/or they cannot normally escape from (such as a Mimic), some players like to use Perfect Dodge in conjunction with a Scroll of Instant Warp in order to help ensure escape and survival.
* Shadows from Blink and Utsusemi will still be removed by AoE physical attacks that would normally strip shadows (although, while this ability is active, you will still be protected from damage). Normal attacks will not.
* Since Perfect Dodge is a two hour special, some people prefer not to make a macro for it to prevent unintentional activation.
Third Eye

Anticipates and dodges the next attack directed at you.

* **Obtained:** Samurai Level 15
* **Recast Time:** 1:00
* **Duration:** 0:30

## Notes/Description

* When active, user will anticipate and evade the next physical attack against them.

* Third Eye receives various enhancements if Seigan is active (see below).

* Will **not** negate any magical attacks or spells (single target or area effect), but the effect will remain after being struck by one.
* Unlike "shadow" effects such as Utsusemi or Blink, Third Eye can anticipate and negate most multi-hit physical attacks entirely, regardless of how many hits the attack consists of. For instance, it is capable of fully negating damage from a foe's 8-hit Asuran Fists. (Shadow effects' ability to fully absorb multi-hit attacks depends on how many shadows remain.)
* However, if the user of Third Eye is struck by a physical attack that is AoE in any way (conal or radial), it will remove the Third Eye effect, and the user will not avoid any damage.
* Wearing the Saotome Haidate allows the Third Eye user a 25% chance to counter an attack instead of simply anticipating it. It must be worn at the time of the attack, rather than the time Third Eye is used. Because of this, if you have the Saotome Haidate, macroing it into your Seigan macro is a generally good idea, macroing back in your normal pants for your Hasso macro.
* Does not stack with Utsusemi or Blink (Utsusemi will overwrite Third Eye, but Third Eye will not overwrite Utsusemi).
* Third Eye recast can be reduced with Merit Points by 2 seconds per level, down to a minimum of 50 seconds.

## Effect with Seigan On

* Note that a two-handed weapon must be kept equipped for Seigan to function.
* The recast time for Third Eye will be halved. Seigan must be active **prior** to using the ability for the recast to be halved.

* Note that the recast is halved, **not** simply reduced by 30 seconds. If you have merited Third Eye recast down to 50 seconds, having Seigan active will make it 25 seconds, not 20 seconds.

* There is a chance for Third Eye to remain active even after anticipating an attack. In addition, there is a chance for you to counter an anticipated attack. Seigan must be kept active in order to possibly receive these benefits; it is not enough to merely use Third Eye while Seigan is active.

* The chance that the player will keep the Third Eye effect even after anticipating tends to gradually decrease from the time that Third Eye is used. 5-6 anticipations is generally regarded to be a good/lucky streak, but note that it is always possible to get only one anticipation even if attacked immediately after using Third Eye.
* Counter rate with Seigan active is around 15%.

* When an attack is countered, the chance for Third Eye to remain seems to be lower than if the attack were simply anticipated.
* If a multi-hit attack is anticipated, Third Eye may still remain in effect, but the chance seems to be reduced. It may be that each hit in the attack has a chance to remove Third Eye.
* The damage from the Counter is also considered Blunt damage.
Zilart Mission 17

## Walkthrough

* Enter Norg for a cutscene with Gilgamesh.
* Click on the Door:"Neptune's Spire" inside the Neptune's Spire in Lower Jeuno for another cutscene with Aldo.

These can be done in any order, but BOTH must be completed before zoning to Ru'Lude Gardens to trigger Shadows of the Departed. The quest will not trigger unless sufficient progress has been made in other questlines, visit the page for details.
Windurst Mission 8-1

## Walkthrough

* Trade 6 crystals to the Conquest NPC to unlock the mission then accept it from the Gate Guard.
* Talk to Moreno-Toeno in Windurst Waters at the Aurastery (L-6 northern section, eastern building) for a cutscene and to obtain the "Star Seeker".
* Click the **Qu'Hau Spring** in Ro'Maeve at H-6 for a cutscene.
* Go to Davoi and kill Dirtyhanded Gochakzuk for a Curse Wand. He is located on the center island (H-8), so you have to go though Monastic Cavern. Enter Monastic Cavern from entrance 2 at (H-11) in Davoi and keep going until the exit 4 (I-8). Once outside follow the road around the hill to a wooden elevator, pull the lever to get to the monastery building, inside after 2 doors the NM will be sitting on a big "throne".
* Talk to Sedal-Godjal for a cutscene. He will turn your "Star Seeker" into the Magic-drained "Star Seeker".
	+ He is at J-8, use the bridge off the center island. **Do not drop down in the river or you'll have to do the walk of shame back to through the cave!**
	+ You may need to talk multiple times. This can be done before or after obtaining the Curse Wand.
* Trade the Curse Wand to Sedal-Godjal for a cutscene.
* Return to Moreno-Toeno for a cutscene that completes the mission.
Windurst Mission 2-2

## Walkthrough

**Note:**  This mission is not required and is completely skippable. It is recommended to only subject yourself to it if you are a completionist or masochist.

* Accept the mission from the gate guard.
	+ (Optional) As usual, you can speak to the gate guards and for additional dialogue.
* Head to (L-6) in Windurst Waters and speak to Moreno-Toeno (inside the Aurastery), who gives you the "Creature Counter" magic doll to keep track of your objective.
	+ (Optional) You can talk to the students on the roof and the other NPCs in the same room as Moreno-Toeno for additional dialogue.
	+ You can save some time by setting your Home Point in Windurst Waters and bringing a Warp item.

##### First-Time

* Head to Tahrongi Canyon and start killing monsters.
	+ You have exactly 24 game hours to kill at least 30 monsters in the Canyon and return to Moreno-Toeno.
* Upon defeating 30 monsters, return to Moreno-Toeno.

##### Repeating

* Head to Buburimu Peninsula and start killing monsters.
	+ You have exactly 48 game hours to kill at least 30 monsters in the Canyon and return to Moreno-Toeno.
* Upon defeating 30 monsters, return to Moreno-Toeno.

##### Getting Assessed

* Return to Moreno-Toeno in Windurst Waters and speak to him in the **final** game hour of the time limit. Speaking to him any sooner won't trigger the completion cutscene and speaking to him later will fail the mission.
	+ This has lead to a lot of confusion over the years. If you are doing the mission for the first time and accepted it at 06:00, he will only complete the mission if the current time is between 05:00 and 06:00 on the next day.

* You will fail this mission if you do not return on time or defeat enough monsters. You will, however, be allowed to progress to the next mission if you fill your rank bar via other means.
Triple Attack

Occasionally allows the users attacks to triple.

* can proc only once per attack, but has a chance to proc on both hits if Dual Wielding.
* if rate is unadjusted, proc rate is at 7% from retail.
* subject to the 8-hit cap of attacks per round (see Multi Attack)
* Has priority in order above Double Attack.
	+ OAT>Mythic aftermath>Quad Att, > Triple Attack > Double Attack
Wings of Fury

**Zone:** Ghelsba Outpost (F-10) Hut Door
**Restrictions:**

**Level:** 20
**Members:** 3
**Time:** 15 minutes
**Orb:** Cloudy Orb (20 Beastmen's Seals)

## Mobs

 Colo-colo x 1
 Furies x 2

## Mob Information (See mob articles for details)

Colo-colo (Giant Bat)
Uses Drain, Poisonga, Marrow Drain, Subsonics, and regular Giant Bat attacks.
Furies (Bat Triplet)
Uses Drain, Slipstream, Turbulence, and regular Bat Triplet attacks.
Runaway

## Single by We the Kings

"**Runaway**" is a song by We the Kings, released as the tenth track from their fifth studio album, *Strange Love* (2015).

## Lyrics

**Lyrics**
Why don't you talk to me

Something's wrong I can see

Save the lies I won't believe

You can be honest, you can be honest with me

So come on and run away with me

You are the only thing I need

You are my lungs, my air, the oxygen I breathe

So come on and run away with me

You're hiding things you'll never show

You're showing things that you don't know

More than hope I still believe

That you are the honest, you are the honest in me

So come on and run away with me

You are the only thing I need

You are my lungs, my air, the oxygen I breathe

So come on and run away with me

When you finally find

The words to say

Will I be there

To lift your weight

So you don't sink inside yourself again

And with these hands

I will build you up

To break you down

To show you love

So you don't have to be the one to run away

So come on and run away with me

You are the only thing I need

You are my lungs, my air, the oxygen I breathe

So come on and run away with me

Come on and run away with me

So come on and run away with me
The Shrine of Ru'Avitau

**Table of Contents:**

Part of the floating island of Tu'lia, constructed ten thousand years ago by the Zilart as the "Gate of the Gods" this is said to be the very entrance to paradise itself. The Shrine of Ru'Avitau makes up the core of the vast island and can be accessed from the gate at the central edifice of the Ru'Aun Gardens.

Notes
This area is most well known for its resident Notorious Monster - Kirin, master of the Shijen. He is one of the more popular high level monsters to fight. The fight can take hours and requires a lot of cooperation between players. Be careful if you're running through this area, as a group may be fighting him!

This area often has blue and yellow doors blocking the way as you navigate. Devices called "Monoliths" are used to control these doors. Only one color type will be open at a time; if the blue doors are open, the yellow doors will be closed.

Teleporters are used to jump around the area, the small circles on the map denote teleporters, and empty areas with letters are the destination of the teleporters. Some teleporters have more than one possible destination; you may end up at different places each time. The chances are random.
Connecting Areas
Ru'Aun Gardens at (Map 1: C-11, E-4, H-12, K-4, M-11; Map 2: E-12, K-12)
Celestial Nexus at (H-7)

## Involved in Quests/Missions

 Zilart Mission 16:The Celestial Nexus | Zilart | ---
Check Yes Juliet

## Single by We the Kings

"**Check Yes, Juliet**" is a song by We the Kings, released as the second single and third track from their self-titled debut album. The official music video was posted to YouTube on September 21, 2010.

## Personnel

* Travis Clark – vocals, writer, guitar
* Hunter Thomsen – guitar
* Danny Duncan – drums
* Charles Trippy — bass
* Coley O'Tool – keyboards
* Sam Hollander – writer
* Dave Katz – writer

## Lyrics

**Lyrics**
[Verse 1]

Check yes, Juliet, are you with me?

Rain is falling down on the sidewalk

I won't go until you come outside

Check yes, Juliet, kill the limbo

I'll keep tossing rocks at your window

There's no turning back for us tonight

[Pre-Chorus]

Lace up your shoes (Ayo, ayo)

Here's how we do

[Chorus]

Run, baby run, don't ever look back

They'll tear us apart if you give them the chance (Give them the chance)

Don't sell your heart, don't say we're not meant to be

Run, baby run, forever we'll be

You and me

[Verse 2]

Check yes, Juliet, I'll be waiting

Wishing, wanting yours for the taking

Just sneak out and don't tell a soul goodbye

Check yes, Juliet, here's the countdown:

Three, two, one, now fall in my arms now

They can change the locks, don't let them change your mind

[Pre-Chorus]

Lace up your shoes (Ayo, ayo)

Here's how we do

[Chorus]

Run baby run, don't ever look back

They'll tear us apart if you give them the chance (Give them the chance)

Don't sell your heart, don't say we're not meant to be

Run baby run, forever we'll be

You and me

[Bridge]

We're flying through the night, we're flying through the night

Way up high

The view from here is getting better with you by my side

[Chorus]

Run baby run, don't ever look back

They'll tear us apart if you give them the chance

Don't sell your heart, don't say we're not meant to be

Run baby run, forever we'll be

Run baby run, don't ever look back

They'll tear us apart if you give them the chance (Give them the chance)

Don't sell your heart, don't say we're not meant to be

Run baby run, forever we'll be

You and me

[Outro]

You and me

You and me
Wind Crystal

**Wind crystal**A crystal infused with wind energy.**Stackable:** 12
**Note**
* *The high-quality, Exclusive version of this crystal is Cyclone Crystal.*

 **Synthesis:** Uses the power of wind to carve materials.

**Conquest:** Once you have obtained rank 2 in your home nation, you can trade crystals to obtain rank points. Once the rank bar is full, further points will be added to your Conquest Points.

### Dropped By

* All monsters that are Easy Prey or higher and marked as dropping a Wind Crystal. Must have Signet active in an applicable area.
* Dropped by the following monster families:
	+ Bat Trios
	+ Bees
	+ Diremites
	+ Evil Weapons
	+ Flies
	+ Flytraps
	+ Giant Bats
	+ Manticores
	+ Wyverns
	+ Yagudo

### Special

* Wind Cluster - Using a wind cluster will shatter it into 12 wind crystals.

### Chocobo Digging

* Occasionally found during **Wind Weather**.
Heaven So Close

## Song by We the Kings

"**Heaven So Close**" is a song by We the Kings, released as the fourth track from their fifth studio album, *Strange Love* (2015).

## Videos

We The Kings - Heaven So Close (Lyric Video)We The Kings - Heaven So Close (Acoustic)
## Lyrics

**Lyrics**
[Intro]

Stay, stay

[Verse 1]

Feel the world slip through your hands

Where you fall is where I land

If I break will you take me as I am?

To the moon light the sky and dance

[Pre-Chorus]

With heaven so close

I can feel her in my veins

With heaven so close

I can hear her say my name

[Chorus]

We belong to the stars

Two eternal hearts

We belong to each other's arms

With heaven so close

Every light illuminates

But I will stay, I will stay

[Verse 2]

Falling closer to the sky

Write your name right next to mine

And we'll sleep with the satellites

Take you high

Take you high above the lights

[Pre-Chorus]

With heaven so close

I can feel her in my veins

With heaven so close

I can hear her say my name

[Chorus]

We belong to the stars

Two eternal hearts

We belong to each other's arms

With heaven so close

Every light illuminates

But I will stay a world away

Oh, I will stay a world away

[Pre-Chorus]

With heaven so close

I can feel her in my veins

With heaven so close

I can hear her say my name

[Chorus]

We belong to the stars

Two eternal hearts

We belong to each other's arms

With heaven so close

Every light illuminates

But I will stay, I will stay

Oh I will stay, I will stay

I will stay, I will stay with you
Britt Allcroft

**Britt Allcroft** (geboren als **Hillary Mary Allcroft** am 14. Dezember 1943 in Worthing, West Sussex, England, Vereinigtes Königreich) ist die ursprüngliche Schöpferin von Thomas & seine Freunde.

## Biografie

Sie wurde 1943 geboren und las als Kind gerne die Eisenbahnserie. Als sie älter war, wurde sie Filmproduzentin. Im Jahr 1979 produzierte sie einen Film über die Bluebell Railway. Dort lernte sie Wilbert Awdry kennen.

## Karriere

Allcroft fungierte bei den ersten beiden Staffeln als ausführende Produzentin. Nach der Schließung von Clearwater Features im Jahr 1990 übernahm sie den Platz von Robert D. Cardona als Produzentin der dritten bis fünften Staffel. Im Mai 2000 war Allcroft Regisseurin und Beraterin von Gullane und kehrte für die sechste Staffel als ausführende Produzentin an der Seite von Peter Urie zurück; bei der siebten Staffel war sie nach der Aufführung von Thomas; die fantastische Lokomotive als Drehbuchautorin tätig. Im Jahr 2003 (ein Jahr nach dem Verkauf von Gullane Entertainment und der Übernahme durch HiT Entertainment sowie im selben Jahr, in dem die siebte Staffel veröffentlicht wurde) trat Allcroft von ihren verbleibenden Positionen bei der Firma zurück und kehrte für die achte Staffel nicht mehr zurück, nachdem HiT die Rechte an Thomas erworben hatte. Dies wurde auf die schlechte Aufnahme und das erfolgreiche Merchandising von Thomas; die fantastische Lokomotive zurückgeführt. Sie diente auch als "Storyteller Director" für die Serie.

Außerdem war sie Produzentin der ersten Staffel von Shining Time Station und ausführende Produzentin der zweiten und dritten Staffel sowie der Familienspecials, beide an der Seite von Rick Siggelkow.

Der Erfolg der Serie im Vereinigten Königreich und die Merchandising-Kampagne, die Allcroft seit 1983 organisiert hatte, führten bald zu weiteren Erfolgen in anderen Teilen der Welt. 1989 schufen sie und der amerikanische Produzent Rick Siggelkow die Shining Time Station, eine Live-Action-Sitcom für Kinder, in deren Mittelpunkt die magische Figur des kleinen Herrn Schaffners steht, der in jeder halbstündigen Sendung zwei Thomas-Geschichten vorstellt. Shining Time Station gewann eine Reihe von Preisen und steigerte die Popularität der Thomas-Medienreihe in den USA erheblich. Shining Time Station lief bis 1995, dann schuf sie 1996 die kurze Spin-off-Serie Mr. Conductor's Thomas Tales.

## Trivia

* In einem Facebook-Post kritisierte sie die neue Version der Sendung und teilte den Fans der alten Sendung, die die neue Version nicht mochten, mit, dass sie nichts tun könne.
* Obwohl sie an dem Neustart überhaupt nicht beteiligt war, wird sie als Schöpferin genannt.
Thief

The masters of the covert and guile, a Thief (THF) will always look to find the perfect opportunity to attack the enemy. With the use of Sneak Attack and Trick Attack, thieves can inflict massive amounts of damage while 'tricking' the enemy into thinking it was someone else. These abilities are the pefect way to direct an enemy's attention towards a party's tank, keeping the other members safe from harm. Thieves are the most proficient class in using daggers and players starting the game will start their adventure with an Onion Knife. Additionally they make good use of ranged attacks, which is a great way to gain the attention of enemies.

Thieves have many other skills at their disposal too. Possessing the highest Evasion rating in the game and having the ability to Flee or Hide, they're more than capable to escape the most sticky of situations! Combined with other abilities such as Steal, Mug, Gilfinder and Treasure Hunter, it makes them the perfect adventuring companion to bolster not only their own gil purses but their accomplices's too! With access to the unique ability to pick Treasure Chests and Treasure Coffers with their very own thief's tools, you'd be hard pressed to find loot that is out of their reach.

 Parrying | A-
 Shield | F
Yagudo

The **Yagudo** are a race of birdlike bipeds inhabiting the continent of Mindartia.

Violently devout and ritualistic, the Yagudo are a race of religious zealots, their society appearing to be based on a strict religious hierarchy. Yagudo evince little technological development, living instead in austere constructions of wattle-and-daub, as well as cliff side caves.

Their most formidable architectural construct is Castle Oztroja, which may be more appropriately considered a temple than a castle, for it exists as a gateway to the location of the current manifestation of their Godhead, Tzee Xicu.

They use few tools or weapons, except for occasional clubs and swords, and wear no armor, excepting the fact that magic-using classes cover their faces with ceremonial masks.

While apparently unconcerned with efforts of conquest, as the Orcish race is, the Yagudo's primary conflict with outsiders comes as a response to disputes over the right to occupy the land which they consider to be hereditary and traditionally their own.

The Yagudo hold a tentative treaty of non-aggression with the Tarutaru nation of Windurst, representing the only case of such between a Beastman race and a developed nation.

* **Weaknesses:** **Ice**
* **Immune:**
West Ronfaure

**Table of Contents:**
Connecting Areas | Quests/Missions | NPCs
Chocobo Digging | Fishing | NMs | Mobs

This wooded area lies to the west of San d'Oria's gates. Many years ago, the Orc forces captured the area surrounding Mount Ghelsba, then proceeded to relentlessly dispatch troops into the surrounding region from their newly constructed fort. Not a day goes by without the Royal Knights exchanging blows with the beastmen hordes.
Connecting Areas
East Ronfaure: (J-7), (J-9)
Ghelsba Outpost: (E-4)
La Theine Plateau: (F-12)
Northern San d'Oria: (I-5)
Southern San d'Oria: (I-6)
Thomas

## Hintergrundinformationen

Erster AuftrittAlle Maschinen los! Testanimation (inoffiziell)

Versprochen ist versprochen (offiziell)

SchöpferRev. W. Awdry

Christopher Awdry

## Übersicht

NameThomas

TitleThomas die Tenderlok

GeschlechtMännlich

LandInsel Sodor

ZugehörigkeitDer-Größte-Abenteuer-Club (Gruppe

Percy

Nia

Diesel

Kana

Carly

Sandy

Gordon

James

Emily

Hiro

Yong Bao

Diesel

Kenji

Farona und Frederico

Riff und Jiff

Annie und Clarabel

Wiederspenstige Güterwagen

Boxy

Bulstrode

Skiff

Harold

Cranky

Sir Topham Hatt

## Technische Details

SpurweiteStandardspurweite

LeistungsartDampf

FahrzeugLokomotive

TypTenderlok

BrennstoffartKohle

Konfiguration0-6-0T

Räder6

Nummer1

EigentümerSir Topham Hatt

"Hier kommt Thomas!"

- Thomas' Schlagwort.

**Thomas** ist eine blaue Tenderlok, die auf der Insel Sodor lebt und arbeitet.

## Biografie

Thomas ist eine blaue Tenderlok, die mit seinen Freunden auf Sodor lebt. Seine besten Freunde sind Percy, Diesel, Nia und Kana; die fünf teilen sich ein Lokschuppen namens Lokschuppen von Tidmouth. Er scheint Gordon auch als Vaterfigur zu sehen.

## Persönlichkeit

Thomas ist eine freche, aber fleißige Lokomotive, die immer bereit ist, seinen Freunden zu helfen. Er ist immer bereit, ein "Thomas-Versprechen" einzuhalten und arbeitet hart, um alle Fehler, die er gemacht hat, wieder gutzumachen. Er möchte einfach die beste kleine Rangierlok Nr. 1 sein, die er sein kann.

## Technische Details

### Basis

In der Originalserie basierte Thomas auf einer London, Brighton and South Coast Railway (LB&SCR) Klasse E2 0-6-0T, insbesondere auf der zweiten Serie von Lokomotiven mit verlängerten Seitentanks, die zwischen 1915 und 1916 gebaut wurden. In Alle Maschinen los! weicht Thomas stark von seinem ursprünglichen Aussehen ab, behält aber einen ähnlichen Umriss bei.

Thomas Basis
### Lackierung

Thomas ist blau lackiert mit roter und gelber Unterfütterung. Seine Nummer (1) ist auf den Seitentanks in gelb mit roter Unterfütterung aufgemalt. Er hat ein roten Umlauf und Pufferbohlen mit schwarzen Puffern.

## Trivia

* Frühere Werbebilder für Alle Maschinen los! zeigen ein leicht verändertes Design für Thomas Pfeife, wobei die beiden Ventile näher beieinander liegen, wie in der Originalserie.
Valkurm Dunes

**Table of Contents:**
Connecting Areas | Quests/Missions | NPCs

This enormous expanse of dunes can be found along the Bhefhel Gulf. While a majority of the surrounding coastline is too shallow for larger sea vessels, one natural harbor does exist. Near this harbor lies the independent port town of Selbina.

## Connecting Areas

* Konschtat Highlands at (M-11)
* Gustav Tunnel at (B-8)
* Lufaise Meadows at (I-9)
* Selbina at (G-9)
* La Theine Plateau at (L-5)
Thundermelon

**Thundermelon**This fruit is sweet, but the electric
field it generates numbs your tongue.**Stackable:** 12**Food Effects:** (5 minutes, All Races)
* **Agility -6**
* **Intelligence +4**

## Used in Recipes

* 40 Melon Juice

* 62 Melon Pie

* 64 Melon Pie

## How to Obtain

**Auction House Category:** Food > Ingredients

### Merchants

 Name
 Vattian | Port Bastok (G-6)
 Scamplix | Rabao (F-7)
 Chomo Jinjahl | Windurst Waters (E-8)

### Gardening

 Wooden Flowerpot | Fruit Seeds | **Water** & **Lightning** | 3-6
Cute horror! Wiki

**Welcome to the Cute horror! Wiki!**
## Not the plan old horror! Here we make it adorable!

Make sure to read the rules before posting or creating a page.

**Rules of the wiki**

Cute horror wiki is a place where you can make art related to horror but cute, you could also tag along a story with the art you've created and you could use coding if you'd like. The art consists of creatures, ghosts, humans, hybrids, furries, etc. You can help the wiki by adding new pages, posting and following the rules.
Holy Kingdom of the Decapods

1665 - Present

The **Holy Kingdom of the Decapods** *(Decapodal: Tweede Koninkrijk)*, informally the **Second Kingdom** is a country located in Northwestern Europe; it borders **Oldenburg** to the North-East, **Voronia** to the West, **Albion** to the North-West & **The Surnachte Lands**, **Seltia**, & **Beuvellia** to the East. The country's official language is **Decapodal.**

The four largest cities in the Second Kingdom are **Hovedstaden (Amsterdam)**, **Koln**, **Stuggart** & **Dusseldorf,** with Hovedstaden being the nominal capital of the nation.

## History

### Evolution (Early Jurassic)

The Decapod species is said to have descended from the species of land crawling crustaceans existing in the Early Jurassic period. The oldest known fossil of a land crawling crustacean & descendant of the Decapod species dates back almost 180 million years.

### Earliest groups of Decapods (before 5000 BC)

The area known as the lowlands (present day Netherlands) was inhabited by the earliest known groups of Early Decapods.

During the last ice age, the lowlands had a tundra climate. Early Decapod communities survived as hunter-gatherers, using their large claws to hunt for prey.

### Arrival of Farming & Farming Cultures (5000 - 2000 BC)

Agriculture arrived in the lowlands somewhere around 5000 BC. Farming was practiced mostly in the south of the lowlands. Many Decapodal groups in the lowlands built their cultures around farming and agriculture.

### Bronze Age (2000 - 800 BC)

The Bronze Age started somewhere around 2000 BC and lasted to until 800 BC. The earliest bronze tools discovered in the lowlands consisted of a variety of axes, knives and large bracelets.
Chime the inverted girl

## Some facts about her

**Her name is 'chime'**

She has ultra violet colors the 4 colors she has is Green Blue White and Black.

she has a special power, talking backwards

## Her life

but she says normally because nobody will know what shes saying, plus it will make her sound like a demon or something, people are like well suprised

but neighbors be like its normal since it everyday life

### food:

sweet fruits, sweet candy , noodles and hot coco
Friday Is Forever

Disambiguation page for Friday Is ForeverThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
* Friday Is Forever (EP)
* Friday Is Forever (song)
Seguidores de Marry

Los **seguidores de Marry** son los enemigos principales de Survive the Bad World, son como el personaje pero verdes. Aparecen en campamentos saqueables en los que reaparecen un minuto luego de morir, son bastante debiles y aparecen muy seguido. Pueden tener profesiones, que no cambian en nada, más que en lo que tiran al morir.
Twinstone Bonding

**Next Quest:** |   None.

## Walkthrough

* Kill the Hill Lizards in Meriphataud Mountains until they drop a Twinstone Earring.
* Bring it back to Gioh Ajihri at K-5 for a reward.

## Game Description

**Client**: Gioh Ajihri (Mithra Groves, Windurst Woods)

**Summary**: Twenty years ago, there was a great battle between the Mithra and the Yagudo in the Meriphataud Mountains. Gioh wants you to collect the twinstone earrings that belonged to the Mithra warriors who fell there.
Party, Fun, Love & Radio

Disambiguation page for Party, Fun, Love & RadioThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
* Party, Fun, Love & Radio (EP)
* Party, Fun, Love & Radio (song)
We the Kings (album)

## **Singles from *We the Kings***

1. "Skyway Avenue"
Released: September 13, 2007
2. "Check Yes Juliet"
Released: February 4, 2008
3. "Secret Valentine"
Released: December 16, 2008

***We the Kings*** is the debut eponymous studio album by American rock band We the Kings, released on October 2, 2007 in the U.S. It was preceded by the three singles "Skyway Avenue," "Check Yes Juliet," and "Secret Valentine."

## Background

We the Kings formed in 2005 while its members attended Manatee High School. The band's line-up consisted of vocalist Travis Clark, guitarist Hunter Thomsen, bassist Drew Thomsen, and drummer Danny Duncan. In summer, the group toured with Don't Die Cindy.

*We the Kings* was produced by S\*A\*M and Sluggo, and recorded at Mission Sound, and Fresh Kills Music, both in New York City. Sean Gould and Scott Riebling acted as engineers. Lou Giordano mixed almost every track, save for "Secret Valentine," "Check Yes Juliet," and "Stay Young," which were done by Tom Lord-Alge and his assistant Femio Hernandez. Chris Gehringer mastered the album at Sterling Sound, also in New york City. According to Travis Clark, the album was "really guitar driven, with those poppy catchy choruses."

## Critical reception

Stewart Mason of AllMusic wrote that the album lacked originality or anything new. He continued, "the songs are so superficially catchy that they all bleed into one another with little differentiation, but taken one at a time [...] are so pleasantly inoffensive that the album becomes oddly charming in spite of how blatantly, aggressively market-oriented it all is." *Sputnikmusic* similarly remarked, "makes a great debut, fun and catchy, but repetitive and feels a little overdone." "*MusicOHM*'s Nic Oliver described the LP as "generic," "mid-tempo tracks," and "melodies buoyant enough to allow an enjoyable half hour to pass by without too much distraction."

## Track listing

All tracks written by All songs by Travis Clark and Sam Hollander, except "Headlines Read Out..." by Clark..

## Personnel

**We the Kings**

* Travis Clark – lead vocals, guitar
* Hunter Thomsen – guitar, backing vocals
* Drew Thomsen – bass
* Danny Duncan – drums

**Design**

* Zach Nicodemo – graphic design, layout
* Mike Ski – art direction
* Shane McCauley – photography

**Production**

* S\*A\*M and Sluggo – producer
* Sean Gould – engineer
* Scott Riebling – engineer
* Lou Giordano – mixer (all except tracks 1, 3 and 4)
* Tom Lord-Alge – mixer
* Femio Hernandez – assistant
* Chris Gehringer – masterer

## References

1. ↑ "We the Kings Review by Stewart Mason". *AllMusic*.
2. ↑ "We the Kings". *Sputnikmusic*. November 15, 2009.
3. ↑ Oliver, Nic (September 8, 2008). "We The Kings – We The Kings". *MusicOHM*.

Template:We the Kings
Discography

We the Kings discography
 Singles | 26

The **discography** of the American pop rock band, We the Kings.

## Albums

### Studio

* Label: S-Curve
 *Smile Kid* | * Released: December 8, 2009
* Label: S-Curve
 *Sunshine State of Mind* | * Released: July 5, 2011
* Label: S-Curve
 *Somewhere Somehow* | * Released: December 16, 2013
* Label: Ozone Entertainment
 *Stripped* | * Released: November 24, 2014
* Label: Ozone Entertainment
 *Strange Love* | * Released: November 20, 2015
* Label: Ozone Entertainment
 *Self Titled Nostalgia* | * Released: September 12, 2017
* Label: Ozone Entertainment
 *Six* | * Released: July 6, 2018
* Label: S-Curve
 *Seasons Greetings from the Sandbar"* | * Released: November 16, 2018
* Label: S-Curve
* Formats: CD, DL

### Compilation

* Label: S-Curve, BMG
* Formats: CD, DL

## Extended plays

* Label: Self-released
 *Secret Valentine* | * Released: December 16, 2008
* Label: S-Curve
 *Party, Fun, Love, and Radio EP* | * Released: July 3, 2012
* Label: S-Curve
 *Friday Is Forever* | * Released: January 21, 2013
* Label: S-Curve
 *SAGA* | * Released: February 5, 2021
* Label: S-Curve
* Formats: DL
Whoa

## Song by We the Kings

"**Whoa**" is a song by American rock band We the Kings. It was released as the fifth track from their debut eponymous studio album in 2007.

## Lyrics

**Lyrics**
Sleep well

Tucked tight

Make sure you hide the night

This was for the best

Stay out

Of sight

At the scene of the crime

To avoid an arrest

We will brawl for the cause

That's all we've got

No matter the cost

We're singing

Whoa-oh

Whoa-ah-o

Whoa-oh

Whoa-ah-o

Oh, no, no, no

Beggars and thieves

Is what we had to be

Un-invited guests

Shake this disease

They'll quarantine this street

But color me impressed

We will brawl for the cause

That's all we've got

No matter the cost

We're singing

Whoa-oh

Whoa-ah-oh

Whoa-oh

Whoa-ah-oh

Whoa-oh

Whoa-ah-oh

Oh, no, no, no

Whoa-oh

Whoa-ah-oh

Whoa-oh

Whoa-ah-oh

Oh, no, no, no

I know we won't get caught

But if we do

We'll say we never knew

This is our chance to lose it

Whoa-oh

Whoa-ah-oh

Whoa-oh

Whoa-ah-oh

Whoa-oh

Whoa-ah-oh

Oh, no

Whoa-oh

Whoa-ah-oh

Whoa-oh

Whoa-ah-oh, no...
From Here to Mars

## Song by We the Kings

"**From Here to Mars**" is a song by We the Kings, released as the sixth track from their fifth studio album, *Strange Love* (2015).

## Videos

We The Kings - From Here to Mars (Lyric Video)
## Lyrics

**Lyrics**
Five minutes left until daylight

Four million reasons not to say goodbye

Three words that won't even describe

The two of us are one of a kind

Come get a little closer to my side

To my side

Closer to my side

To my side

We fell in love under the stars

You held me close and stole my heart

We lit the sky and made it ours

From here to Mars

We're in love

We're in love

We're in love ah ah

We're in love

We're in love ah ah

You could see the love in both our hearts

Like shooting stars

From here to Mars

Forever lost inside your eyes

Every galaxy spinning inside

The view from here is so sublime

The kind that turns the day to the night

Come get a little closer to my side

To my side

Closer to my side

To my side

We fell in love under the stars

You held me close and stole my heart

We lit the sky and made it ours

From here to Mars

We're in love

We're in love

We're in love ah ah

We're in love

We're in love ah ah

You could see the love in both our hearts

Like shooting stars

From here to Mars

We fell in love under the stars

You held me close and stole my heart

We lit the sky and made it ours

From here to Mars

We're in love

We're in love

We're in love ah ah

We're in love

We're in love ah ah

You could see the love in both our hearts

Like shooting stars

From here to Mars
Campbell Bryer

**Campbell Bryer** ist ein Episodenregisseur für Thomas & seine Freunde: Alle Maschinen los!.

## Geleitete Episoden

### Staffel 1

* Versprochen ist versprochen
* Geheimauftrag für Geheimagenten
* Kana geht die Puste aus
* Die Drachenfahrt
* Sandy's Sandlieferung
* Der Team-Transport
* Der Rückwärtstag
* Die Jagd nach dem Regenbogen
* Ein Puzzle für Kana
* Filmabend in Gefahr
* Lost and Found (**deutscher Episodentitel ist noch nicht bekannt!**)
* Thomas' Day Off (**deutscher Episodentitel ist noch nicht bekannt!**)
* No Power, No Problem! (**deutscher Episodentitel ist noch nicht bekannt!**)
* The Tiger Train (**deutscher Episodentitel ist noch nicht bekannt!**)
* Calliope Crack-Up (**deutscher Episodentitel ist noch nicht bekannt!**)
* Tyrannosaurus Wrecks (**deutscher Episodentitel ist noch nicht bekannt!**)
* The Paint Problem (**deutscher Episodentitel ist noch nicht bekannt!**)
* Wonderful World (**deutscher Episodentitel ist noch nicht bekannt!**)
* Nia's Perfect Plan (**deutscher Episodentitel ist noch nicht bekannt!**)
* Something to Remember (**deutscher Episodentitel ist noch nicht bekannt!**)
* Ghost Train(**deutscher Episodentitel ist noch nicht bekannt!**)
* A Rusty Rescue (**deutscher Episodentitel ist noch nicht bekannt!**)
* Goodbye, Ghost-Scaring Machine (**deutscher Episodentitel ist noch nicht bekannt!**)
* More Cowbell (**deutscher Episodentitel ist noch nicht bekannt!**)
* A New View for Thomas (**deutscher Episodentitel ist noch nicht bekannt!**)
* Skiff Sails Over Sodor (**deutscher Episodentitel ist noch nicht bekannt!**)

## Filme unter seiner Regie

### Staffel 1

* Rennen um den Sodor Pokal (mit Jason Groh)
Howl at the Moon

## Song by We the Kings

"**Howl at the Moon**" is a song by We the Kings, released as the second track from their fifth studio album, *Strange Love* (2015).

## Videos

We The Kings - Howl at the Moon (Lyric Video)
## Lyrics

**Lyrics**
[Verse 1]

I don't know who you are tonight

A million miles in between your kiss and mine

Alien are you in my life, at all?

And what's a story without an end?

A thousand memories we made just to forget

Will I ever see you again, my alien?

[Pre-Chorus]

Without you

I howl at the moon

[Chorus]

'Cause you were always the one with the fire

You were always the one who got higher

You were always the one, you were always the one

You were always the one with the fire

You were always the one who got higher

You were always the one, you were always the one

[Verse 2]

Fell so hard when you hit the ground

When the weight of the world just pulled you down

I wanna see you remember how to live again

[Pre-Chorus]

Without you

I howl at the moon

[Chorus]

'Cause you were always the one with the fire

You were always the one who got higher

You were always the one, you were always the one

You were always the one with the fire

You were always the one who got higher

You were always the one, you were always the one

[Post-Chorus]

So show me that fire, fire, fire, fire, fire, fire

Show me that fire, fire, fire, fire

Show me that fire, fire, fire, fire, fire, fire

Show me that fire, fire, fire, fire, oh

So let it burn, light it up for you and I

Let it burn, light it up and watch it die

Let it burn, light it up for one more time

[Chorus]

'Cause you were always the one with the fire

You were always the one who got higher

You were always the one, you were always the one

You were always the one with the fire

You were always the one who got higher

You were always the one, you were always the one

[Post-Chorus]

So show me that fire, fire, fire, fire, fire, fire

Show me that fire, fire, fire, fire

Show me that fire, fire, fire, fire, fire, fire

Show me that fire, fire, fire, fire, oh
My Singing Monsters: Journey of the Multiverse Wiki

**Welcome to the My Singing Monsters: Journey of the Multiverse Wiki!**
Here in the multiverse, Multiversal monsters can come from different types of elements.

We're a collaborative community website about My Singing Monsters: Journey of the Multiverse that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
A page about your topic

Welcome to My Singing Monsters: Journey of the Multiverse! Here you’ll find the Multiversal Monsters and the Multiversal Seasonals.

## Islands

The islands consist of four, five, six or even seven elements and contain important monsters with said element combinations if we already guessed.

## Monsters

### Multiversal Monsters

They exist in the multiverse area where they live. They have seven different types of elements.
Turn It Up

## Single by We the Kings

"**Turn It Up**" (stylized as "**Turn It UP**") is a song by We the Kings, released as a single on October 25, 2019. It was produced by Travis Clark, who co-wrote it with Daniel Duncan. It also serves as the lead track from their EP, *Saga*.

## Lyrics

**Lyrics**
Eyes wide, tongue-tied, and I'm a mess

I can't stop this beating in my chest

Breathe in, breathe out, breathe in

Before the whole world spins

Cash-out, give in, and call it quits

Burn it all down, abandon ship

Breathe in, breathe out, breathe in

Wish I could stop feeling

I feel, feel so numb to all I've missed

I feel, feel so numb but I digress

I feel, feel so numb to all of this

So turn it up, turn it up, it isn't loud enough

Turn it up, turn it up till I taste the blood, oh-whoa-whoa

And dry out the flood in me

Light up the underneath

So turn it up, turn it up, it isn't loud enough

So turn it up

Blindfold, I stroll on a tightrope

I've come too far to let this go

Sometimes I still look back

To going nowhеre fast

I found I'm bound for more than this

I'm all I've got, so what's thе risk?

Done wishing for the past

I'm never going back

I feel, feel so numb to all I've missed

I feel, feel so numb but I digress

I feel, feel so numb to all of this

So turn it up, turn it up, it isn't loud enough

Turn it up, turn it up till I taste the blood, oh-whoa-whoa

And dry out the flood in me

Light up the underneath

So turn it up, turn it up, it isn't loud enough

So turn it up

Whoa-oh-oh-oh-oh

Whoa-oh-oh-oh-oh-oh

Whoa-oh-oh-oh-oh

(I feel, feel so numb to all I've missed)

Whoa-oh-oh-oh-oh-oh

(I feel, feel so numb but I digress

I feel, feel so numb to all of this)

So turn it up, turn it up, it isn't loud enough

Turn it up, turn it up till I taste the blood, oh-whoa-whoa

And dry out the flood in me

Light up the underneath

So turn it up, turn it up, it isn't loud enough

So turn it up

Whoa-oh-oh-oh-oh

(So turn it, turn it, turn it, turn it, turn it, turn it, turn it up)

Whoa-oh-oh-oh-oh-oh

(So turn it, turn it, turn it, turn it, turn it, turn it, turn it up)

(I feel, feel so numb to all I've missed)

Whoa-oh-oh-oh-oh-oh

(So turn it, turn it, turn it, turn it, turn it, turn it, turn it up)

(I feel, feel so numb but I digress

I feel, feel so numb to all of this)

(So turn it, turn it, turn it, turn it, turn it, turn it, turn it up)
Christopher Keenan

**Christopher Keenan** ist ein amerikanischer Senior Vice President of Global Content Development and Production bei Mattel Television. Zuvor war er Senior Vice President of Production, Vice President of Global Content und "Executive in charge of production" bei HiT Entertainment, wo er 2014 Michael Carrington ablöste.

Zuvor war er für die Animationsabteilung von Warner Bros. tätig, wo er "Kids' WB!" entwickelte. Während seiner Zeit bei Warner Bros. arbeitete er an der "Scooby-Doo!"-Franchise, in deren Rahmen er an zehn Filmen und zwei Fernsehsendungen mitwirkte. Er hat auch für Steven Spielbergs Amblin Entertainment als Story Editor gearbeitet.

Christopher Keenan ist der derzeitige ausführende Produzent von Thomas & seine Freunde: Alle Maschinen los!.

## Ausführender Produzent

### Fernsehsendungen

* Barbie-Traumvilla-Abenteuer (2018-2020)
* Dreamtopia - Chelsea im Traumland (2017-2018)
* Bob der Baumeister (2015) (2015-2018)
* Enchantimals (2017-heute)
* Feuerwehrmann Sam (2015-heute)
* Little People (TV-Serie) (2016-2018)
* Minecraft Mini-Serie (2017-2018)
* Pingu in der Stadt (2017-2019)
* Polly Pocket (TV-Serie) (2018-present)
* Thomas & seine Freunde (2015-2020)
* Thomas & seine Freunde: Alle Maschinen los! (2021-present)