recursal/Fanatic-Fandom huggingface dataset:
Crimson Armin

**Crimson Armin**

La brillante y energética, auto proclamada "Super linda guardiana de la flama roja".

 **Clase**

Una destructiva mercenario super linda, el apodo de "Super linda guardiana de la flama roja" le encaja a Armin perfectamente. Asegura que defenderá ferozmente, indiferentemente de lo que pueda destruir en el proceso.

 **Tipo de habilidad**

Activa
1

Ataca con su gran escudo, con un 50% de probabilidades de provocar al enemigo por 1 turno. El daño provocado incrementa proporcionalmente a la defensa de Armin.

 **Tipo de habilidad**

Pasiva

Disminuye el daño recibido de los aliados por un ataque critico en 20%. Cuando hay mas efectos de reducción, solo el mas fuerte se aplicara.

 **Tipo de habilidad**

Activa

6

* Antes de Awaken

Cubre a todos los aliados con un aura de un espíritu sagrado otorgando inmunidad por 3 turnos.
* Despues de Awaken

Cubre a todos los aliados con un aura de un espíritu sagrado otorgando inmunidad por 3 turnos **e invencibilidad por 1 turno**.

* Primer sugerencia

Triple set de defensa
Elson

**Elson**

Un amable y amistoso aprendiz de la Orden de la espada.

 **Clase**

Aprendiz de caballero de la Orden de la espada. Es originario de Ezera, Sin embargo, sus padres se fueron a Savara para establecer su propio negocio. Es amable y amistoso pero le falta confianza,

 **Tipo de habilidad**

Activa
1

Ataca a todos los enemigos, tiene un 50% de probabilidades de disminuir la defensa enemiga por 1 turno.

 **Tipo de habilidad**

Activa

4

Ataca a todos los enemigos con una lluvia de meteoros de luz y recupera la vida de todos los aliados. La curación incrementa proporcionalmente a la vida máxima del personaje aliado.

 **Tipo de habilidad**

Activa

4

* Antes de Awaken

Incrementa la defensa de todos los aliados por 2 turnos con magia.
* Despues de Awaken

**Incrementa el ataque y** la defensa de todos los aliados por 2 turnos con magia.

* Primer Sugerencia
1. Set de velocidad
2. Set de vida
Enott

**Enott**

Un astuto y egoísta clérigo de los Apóstoles de la rosa.

 **Clase**

Grosero, arrogante y ambicioso hombre con un inflado sentido de sus propias habilidades. Enott usa sus conexiones con la noble familia de Ezera para convertirse en un clérigo de los Apóstoles de la rosa.

 **Tipo de habilidad**

Actividad
1

Ataca con un hacha, tiene un 30% de probabilidades de causar sangrado por 2 turnos. El daño provocado es proporcional a la cantidad de vida perdida del personaje enemigo.

 **Tipo de habilidad**

Activa

5

Ataca al enemigo, tiene un 50% de probabilidades de disminuir la defensa y los vuelve incapaces de adquirir buffs por 2 turnos.

 **Tipo de habilidad**

Activa

4

* Antes de Awaken

Corrige su posición incrementando su ataque por 2 turnos e incrementa su preparación de combate (readiness) en 30%.
* Después de Awaken

Corrige su posición incrementando su ataque **y la probabilidad de ataques criticos** por 2 turnos, e incrementa su preparación de combate (readiness) en 30%.

* Primer sugerencia
1. Set de ataque
2. Set de velocidad
3. Set de criticos
Ras Ejemplo

**Ras**

Heredero del pacto, defensor del mundo.

 **Clase**

Creado para proteger el mundo y todo lo que habita en el, es admirado como el líder de los herederos y el alter ego de la diosa. Tiene una buena personalidad y es bastante comprensivo, aunque a veces no puede entender a los humanos.

 **Tipo de habilidad**

Activa
{{{numero\_almas\_conseguidas-hab1}}}

Ataca con la espada causando un daño proporcional a la vida máxima del personaje.

 **Tipo de habilidad**

Activa

{{{numero\_turnos\_cooldown-hab2}}}

Ataca al enemigo repetidamente, y ejecuta un ataque acompañado del aliado más fuerte.

 **Tipo de habilidad**

Activa

{{{numero\_turnos\_cooldown-hab3}}}

* Antes de Awaken

Ataca fuertemente a todos los enemigos con una tormenta de cuchilladas recuperando salud proporcional al daño infligido. El daño infligido aumenta proporcionalmente a la salud máxima del personaje.

* Después de Awaken

Ataca fuertemente a todos los enemigos con una tormenta de cuchilladas recuperando salud proporcional al daño infligido **e incrementa la defensa del personaje por 2 turnos.** El daño infligido aumenta proporcionalmente a la salud máxima del personaje.

{{{Sugerencias\_de\_equipamiento}}}
Blaster di Qincan

**Testo**

Questa creatura ottiene "**Combattimento/Raccolto:** Puoi infliggere 2D a una creatura oppure assegnare il Blaster di Qincan all'Uff. Scientifico Qincan".

Dopo che hai assegnato il Blaster di Qincan all'Uff. Scientifico Qincan, puoi archiviare una creatura dal gioco.

**Nome Originale:** Qincan's Blaster

**Testo originale:** This creature gains "**Fight/Reap:** You may deal 2D to a creature, or attach Qincan's Blaster to Sci. Officer Qincan". After you attach Qincan's Blaster to Sci. Officer Qincan, you may archive a creature in play.

**Parole Chiave**

Archiviare, Dopo che

**D: posso danneggiare anche una mia creatura?**

R: sì, la carta non specifica "creatura nemica".

**D: posso archiviare anche una creatura del mio avversario?**

R: sì, ma tieni conto che la creatura andrà sempre e comunque negli archivi del suo proprietario.

**D: posso archiviare una creatura anche se assegno il Blaster direttamente dalla mano, o devo necessariamente farlo attraverso l'abilità della creatura a cui è assegnato?**

R: puoi assegnarlo anche dalla mano e risolvere lo stesso l'effetto, quella è un'abilità costante che non è legata all'abilità trasferita alla creatura a cui assegni il Blaster.

**D: ho il Blaster già assegnato all'Uff. Scientifico Qincan, se raccolgo posso riassegnarglielo per risolvere il suo effetto?**

R: puoi scegliere di riassegnarglielo, ma dato che è già assegnato a lui non accadrà nulla, e non risolverai l'effetto.

**D: ho in gioco due copie di Qincan e ho assegnato a una di queste il Blaster, se la uso per raccogliere o combattere, posso passare il Blaster all'altra, o la regola del testo autoreferenziale lo impedisce?**

R: no, non puoi passarla all'altra copia in quanto con le regole aggiornate il testo acquisito dalla creatura diventa a sua volta autoreferenziale, e quindi il blaster può essere assegnato solo alla specifica copia di Qincan che già ce l'ha (cosa del tutto inutile, peraltro).

**D: dopo aver raccolto con la creatura a cui ho assegnato il Blaster, posso decidere di non fare nulla?**

R: sì.

**Presente in:** WC
General Purrgis

**General Purrgis**

Un imperturbable general ordenando el respeto de todos.

 **Clase**

Osado y responsable, el general Purrgis jamas abandona a sus subordinados en una situación de peligro y recibe el respeto de todos.

 **Tipo de habilidad**

Activa
1

Bate a sus enemigos con su espada, tiene un 50% de probabilidades de causar provocación por 1 turno.

 **Tipo de habilidad**

Pasiva

Incrementa la preparación de combate (readiness) de todos los aliados en 10% cuando General Purrgis es atacado

 **Tipo de habilidad**

Activa

6

* Antes de Awaken

Dala la orden de abalanzarse causando daño a todos los enemigos, tiene un 75% de probabilidades de paralizar 2 enemigos por 1 turno.
* Después de Awaken

Dala la orden de abalanzarse causando daño a todos los enemigos, tiene un 75% de probabilidades de paralizar 2 enemigos por 1 turno. **Incrementa el ataque de todos los aliados por 2 turnos.**

* Primer sugerencia
1. Set de velocidad
2. Set de ataque
3. Set de critico
Capsula di Replicazione

**Testo**

Ogni creatura Marte amica ottiene “**Distrutto**: Metti a faccia in giù questa creatura sotto la Capsula di Replicazione.
**Azione:** Metti nella tua mano ogni carta sotto la Capsula di Replicazione. Epura la Capsula di Replicazione.
**Nome Originale:** Replay Pod

**Testo originale:** Each friendly Mars creature gains “**Destroyed:** Place this creature facedown under Replay Pod.” **Action:** Put each card under Replay Pod into your hand. Purge Replay Pod.

**Parole Chiave**

Creatura amica, Epurare

**Presente in:** WoE
The Oddhouse Phatom & Friends

**The Oddhouse Phatom & Friends** is an American animated children's television series aired at children aged 1 to 8, The series is produced by Warner Bros. Animation animated series aimed at preschoolers.  It premiered on Universal Kids on April 16, 2021 The series features the title character his gang.

## Episode format

**Opening sequence**

The series opens with the theme song (over clips from various episodes) and the title card before it dissolves into the school. The pals are seen doing an activity, The children imagine something and Oddhouse Phantom comes to life, transforming into the "real" Oddhouse Phatom, how he appears in the children's imaginiations.

### **Main sequence**

Here, the main plot of the episode takes place. Oddhouse Phatom and the children learn about the main topic of the episode, with John, Kam, Topsy and Lola appearing during the episode and numerous songs themed relating to the subject featured in the series. The roles of Oddhouse Phatom, and friends have grown larger in later seasons and later episodes venture outside of the school to other places within the neighborhood, and in other countries around the world.

### **Closing sequence**

Oddhouse Phatom concludes with "Goodbye Pals" before he dissolves back into his original stuffed form and winks to the audience. After the children discuss what they have learned, the sequence (in Seasons 1–TBA) where Oddhouse Phatom, who is off-screen, narrates what he and his friends had done that day, along with still snapshots from the episode. Then Oddhouse Phatom signs off before the credits roll. he later appeared on-screen by saying, "And remember, and that the end, everybody!," and waved goodbye before the credits roll.

## **Characters and Cast**

Main article: List of Oddhouse Phatom characters

Most of the characters will be the same from the other Barney & Friends and Oddhouse Phatom videos. with possibilities that he will be included in the series too.

Some characters from the YouTube series will be in the show, new characters will be created, but all the characters previously created within the franchise are penned to be revived and utilized in the new series.

## **Voice cast**

Aaron Mitchell as John, Lily, Kam, Riff, Harold, Peggy, Scat Cat, Meathead, Jenna, Alex, Screwy Squirrel, Additional voices

Phil Jackson as Lola,
Ba Ha'Dur

Ba Ha'Dur is a fighter's guild for barbarians, duelists, paladins, and monks, namely. Any person can join so long as they can prove their strength, honor, and if they have a religious affiliation, their devotion to the god. No god is judged unworthy so long as the fighter themselves is admirable.

Like Dominion, fighters from Ba Ha'Dur can be hired, but only under specific circumstances. The person paying for their service must be under threat in some immediate way; for example, them, their family, or their home. Unlike Dominion, fighters cannot kill without a reasonable cause. They cannot steal or commit any other crime. Most in the guild believe that they are there to lawfully serve the people.

They have other guild specific rules: no fighter can participate in any crime when outside of the guild. If fighting outside of the guild, the cause must be justified. In fighting in a tourney, they represent the guild and must act in a way that brings honor to themselves and their organization. They are given a helmet upon being initiated and must always wear it while outside in public. Any infraction or request must be submitted to a council of three senior fighters to be judged or approved. Any action without their approval will be reviewed, and the punishment is removal from post, helm, and cast out of the group.

Because of their generally benevolent behavior, consideration for the safety of the people, Ba Ha'Dur is seen as a peacekeeping organization and a quasi-police force. They are located in central Dogane, in the capital Deron.

The name comes from the founder, Ba Ha'Dur, who yelled his name before each fight. In the battle where he died, the survivors founded the organization in his name and ideals. Each leader takes a name beginning with letter B once they assume their role. The present leader of Ba Ha'Dur is Basil.
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Basil

Basil is the current leader of Ba Ha'Dur. As the leader and face of the organization, she is exempt from wearing the traditional helm. She is half elf, half minotaur. Basil's class is barbarian. She dual wields battle axes.

Basil is well known among the public and Ba Ha'Dur, and is well loved among both. Her reputation is that of a diplomatic, inspiring, dedicated, and talented leader.

She is one of the few leaders who did not need to take a name once elected. She is also one of the few who was chosen by their predecessor, then approved by the members of the guild. She worked closely with Bhurn, the previous leader, having mentored under him before he was elected, then working as an advisor on the senior council. Basil believes that she was born for this position, but deeply regrets it had to be at the loss of her mentor, Bhurn.

Growing up, Basil lived with her family on the outskirts of Dogane. They had a wealthy farm growing wheat, corn, and other staples. As the oldest, Basil was meant to take over the farm when her parents passed. She chose instead to join Ba Ha'Dur at the displeasure of her father.
Rothgar

Rothgar is a Thrift, and the intellectual leader of the Thrift Enclave on the Southern Continent of Brentia.

Originally a Wizard in the Fae Queen's Court, after her experiment, he rallied the people who survived the duress and helped them flee South, to live amongst the abandoned Kakaysian temples West of Sierra.

During this expedition, in the 1st Age, Rothgar was known was Rothgar the Enlightened, as the first set of clothing he inhabited was a set of Archmage Robes. Thrift, however, change their personality and their title to match the clothing they are possessing, which must be replaced if damaged. While their motivations remain the same, as well as their memories, the intricacies of their personalities such as their temper, voice, gender and demeanour change to match their new implications.

After a battle with a Jabberwock to defend his people, Rothgar's soul needed to be transferred to a new garment. Rothgar was saved after he was put into a set of Hellknight Plate Armour, and thus, Rothgar the **PENETRATOR** was born, famed for Penetrating enemy lines and bringing justice to those who would harm his people.

In the 4th Age, during the Diluvian invasion, Rothgar's people were trapped in a Ziggurat, surrounded by Diluvians who wanted to convert them to their army, when they were saved by Jebediah, a Wight Tyrannosaurus owned by Vanja Lykke. Jebediah had been allowed to roam free in Varn's absence, and had amassed a Wight Army of his own, which overwhelmed the forces and saved Rothgar's people. In payment for this deed, after conversing with the beast, Rothgar made his way North again, to the Saurus Islands, to assist Redecia Lutesce in her war effort against the Diluvians.
Senor Bitey

Senor Bitey was a rattlesnake which was near-drowned in Mezcal liquor, who, upon being found by Adric Dondarrion, was released as Adric's animal companion for a short while. Due to Senor Bitey's proximity to the Seven Champions, and extreme exposure to many forms of exotic magic, Senor Bitey accidentally manifested Free Will, and has shown up in several iterations of the loop in many different forms.

To date, he has been seen as:

* A large undead snake
* A serpentine skeleton
* A ferali
* A voidworm

Senor Bitey has also featured in a number of prophetic visions, though the sincerity of these can be questioned. His importance to the overall destiny of the seven is currently unmeasured, and many cannot tell whether he is a significant feature of history, or a rather comical accident.

Only time will tell.
Tauth

Tauth is both a dragon and a province on Thrull. His province is the southeastern-most province on Tatrith. He is one of the fourteen dragons that live on Thrull. He lives around a volcano simply called the Summit. He represents earth, protection, and time. While formidable, Tauth is generally calm, collected, and incredibly protective over his province and people.

Tauth considers his horde the planet of Thrull. This caused a war between him and Krumult that lasted years and scarred the planet. They came to a fragile agreement that neither dragon would interfere in the other's domain in any way. Krumult and Tauth are still considered rivals warring for influence over the planet.

Not including the planet, Tauth considers his horde the flora and fauna of his region. The province of Tauth is the most lush on the planet due to magical means, namely his. Some of his followers create the plants and wildlife, but they mostly cultivate it.
Khalivar

Khalivar is a cold, icy empire in the north-west of Brentia, and was active during the planet's 1st and 2nd ages. It was home to the world's first society of Vurdmeisters, and functioned as a authoritarian meritocracy - the strong thrived, and the weak were culled or controlled.

Khalivar experimented in necromancy frequently, and created horrors such as the ferali or the vyrborne in order to overwhelm their enemies.

Khalivar is also the primary nation to worship Khali, and represents her devotion to chaos magic well.

The nation was mostly populated by humans, though would allow some Canim within its borders - the south-most of which was covered by a great ice wall, crafted by the dragon sorcerer Seathe.
Another Universe

Before Hecaxia, during Hecaxia, and possibly after Hecaxia exists another, larger universe, on the brink of entropic collapse. Hecaxia was created by Jessica Iscariot using the fractured soul of a Kobold called Ig Nobilis to create a universe out of his aetheric matter and the energy of a supermassive star. Upon creating Hecaxia, Jessica's psyche split three ways, into the Aeons; Lux, Kakar and Qxm respectively.

Hecaxia is attached to this universe parasitically. If the other universe dies, so does Hecaxia. Similarly, Hecaxia has been stealing so much energy from this universe during its creation that it forms an aetheric drain, and if it were to disappear, the host universe would dissipate.

The following individuals are confirmed to be from outside Hecaxia, and are therefore possessing of natural Free Will, whilst also being unaffected by the Loop:

* Lux
* Kakar
* Qxm
* Ig Nobilis
* Naamuur
* Jurogumo
* Atropos
Dragons of Thrull

There are fourteen total dragons that call Thrull their home. In order of their hierarchy and the concepts they represent, they are:

* Tauth - earth, protection, time.
* Krumult - chaos, evil, fire, strength
* Noors - knowledge, nobility, repose,
* Isohl - charm, magic, prophecy
* Knoss - artifice, madness, trickery
* Yun - community, good, healing
* Tuel - animal, plant, runes
* Sluzik - death
* Inon - water, weather
* Dozar - occult, void
* Tilom - darkness, retribution
* Anid - air
* Prees & Pluul - luck and fate
* Odum - travel

Some dragons have their own islands or provinces where they live. Some have chosen to disguise themselves and live among the people of Thrull.
Kakari

The Kakari are six powerful stones created by Kakar in the early iterations of the Loop. Each represents a core colour of the Colour Paradigm, and grants their user the ability to operate with Free Will. Kakari bond to their owners until death, and cannot be bonded with unless they themselves agree that their owner is worthy of their power.
The Planes

The Hecaxian Universe, like most fantasy settings, is made up of a number of planar regions, as well as the prime materia. This page details major planes, but does not discuss the creation of demiplanes, planar schisms, or Aether in general.

## Prudence

Prudence, or the "Prime Materia", is the plane which is considered central to the Hecaxian universal model, and is the 'material world', so to speak. It contains the six planets; Thrull, Thran, Brentia, Keldeos, Corsica & The Tomb (In orbital order) as well as The Sun, several moons and a number of Plane Schisms in the space between planets.

All air in Prudence is breathable by land-dwelling creatures, and all water has the same chemical make-up, meaning that travelling to other planets or even between planets is not an issue from a respirational perspective, as no vacuum exists in the solar system.

If reality is a spire, Prudence is the core, with the Heavens and the Hells stretching off from it. There exist naturally occurring passageways between the upper on lower planes in several areas of Prudence, but most of these are roots of the World Tree, Yggdrasil, that runs through all of the planes. Each planet has its own root, and some roots even exist in deep space, and exist as trans-dimensional passageways. God's Ascendancy on Brentia is one such example, a tower stretching into the planets upper atmosphere, but also deep towards the world's core.
Dominiel

**Dominiel**

Sucesor del adorado clan de sanadores Nixied, el señor del invierno.

 **Clase**

Sucesor del adorado clan de sanadores Nixied, el señor del invierno, naciendo sin un talento natural, Dominiel alcanzo el nivel que tiene tras constante trabajo duro. Tras un increíble esfuerzo, ella finalmente fue elegida como sucesora de Nixied. Siempre a tenido dudas acerca de sus habilidades.

 **Tipo de habilidad**

Activo
1

Lanza fragmentos de hielo al enemigo, con un 35% de probabilidades de disminuir la defensa del enemigo por 2 turnos.

 **Tipo de habilidad**

Activa

4

* Antes de Awaken

Otorga una barrera sobre todos los aliados por 2 turnos con su magia helada. La fuerza de la barrera incrementa proporcionalmente al ataque de Dominiel.
* Despues de Awaken

Otorga **reflejo** y una barrera sobre todos los aliados por 2 turnos con su magia helada. La fuerza de la barrera incrementa proporcionalmente al ataque de Dominiel.

 **Tipo de habilidad**

Activa

5

Ataca a todos los enemigos con un gran bloque de hielo, con un 35% de probabilidades de paralizar al enemigo por 1 turno y disminuye la preparacion de combate (readiness) del enemigo en 30%

* Primera sugerencia
1. Set de ataque
2. Set de vida
Clarissa

**Clarissa**

Monja con una violenta y dividida personalidad.

 **Clase**

Una joven monja de la Sagrada orden de la cruz azul, La pureza de Clarissa la convirtió en el talismán de la iglesia. Sin embargo,tan pronto fue mandada en peregrinación su verdadera naturaleza peleadora comenzó a surgir.

 **Tipo de habilidad**

Activa
1

Ataca al enemigo, tiene un 35% de probabilidades de disminuir la defensa del enemigo por 2 turnos.

 **Tipo de habilidad**

Pasiva

Se enfurece por 3 turnos cuando un enemigo es asesinado por "Harsh Lesson" o por "Hysteric", y garantiza un ataque a todos los enemigos.

 **Tipo de habilidad**

Habilidad

4

* Antes de Awaken

Ataca a todos los enemigos mientras gira. El daño causado incrementa si Clarissa esta enfurecida.
* Después de Awaken

Ataca a todos los enemigos mientras gira. **Inflige sangrado por 2 turnos, cuando Clarissa esta enfurecida el daño provocado se incrementa y un sangrado adicional es agregado al enemigo.**

* Primer sugerencia
1. Set de ataque
2. Set de criticos
Vir

Vir, or Qxm's Blood, is an inky substance that interacts with, and opens the ability for, arcane magic. All arcana mages use Vir in some way, knowingly or unknowingly, but in large quantities Vir can corrupt an individual's mind or soul.

## Vurdmeisters

Vurdmeisters are mages that have fully embraced the power of Vir, and wield it on their body like animated tattoos. The Vir is porous, and bends to their will, so can be used to manipulate their environment, extend the range of spells, or for more brutal, offensive means.

Vurdmeisters have been present in a number of societies throughout Hecaxian history. On Brentia, they have been seen primarily in the nations of Khalivar and Carnifex, though rumours of Aboleth that have managed to gain control of the Vir in such a way on Keldeos have also begun to spring up recently.

## Diluvian Oil

Diluvian Oil is Vir that has been wrestled away from Qxm's control by some unknown process. It beats in the heart of every Diluvian, and has retained its corrupting nature. Diluvian Oil is used to convert or "compleat" those conquered by the Diluvian horde, and changes its victims both physically and mentally, until they become unrecognisable as the entities they once were.
Mage Covens

Because of Dogane's growing and sometimes aggressive opposition to magic, many magic users who refused to be taken in by the Institute fled the country. Outside of Dogane - colloquially called the Wilds - depending on their type of magic, mages can join the various covens and live freely. Many of the covens are nomadic, but some have their own settlements.

The nomadic covens are generally comprised of people from Dogane escaping the Institute. They only wish to be left alone and live peacefully outside the country. One coven that practices black magic makes its home in Etera, another in Dragonblight. White magic users can be found in Inon. Occasionally, people from covens are taken back into Dogane and kept at the Institute.

Settlements are comprised of people who have faith in the dragons, choosing to worship and hone their magic in the eyes of their god. These settlements can be found on the island Noors and in the provinces of Krumult, Anid, and Tauth. In these settlements, not everyone is required to be magical. The requirement is the dedication to that particular dragon.
Ordo Draconis

The Order of Draconis are a secret organisation who have banded together to preserve history beyond the erasure of The Loop. They are an organisation that manipulate documents and history in order to feed information to their future selves, storing their knowledge in vaults inaccessible by the Diluvian conquest.

One such vault is stored upon Brentia's moon.

Currently, the Order is known to encourage the discovery of Kakarifers, or Kakari Users, without allegiance. They do not care of the motivations of the Kakarifer, they only prioritise the fact that such an individual has effective Free Will, and can change the set pattern of history.
BrookClan

## CAT TYPE:

Usually bushy furred Maine coon and Himalayan color-pointed cats, that have pelts like a Turkish van's. They eat both fish and land prey.

## HABITAT:

They live in woods next to a large brook, hence their clan's name, and are surrounded by the other clan's land.

## HISTORY:

FOUNDER: Brookheart, exile of SkyClan

FIRST LEADER: Brookstar

CURRENT LEADER: Glorystar

## RELATED LINKS:

Whitecloud

Echostar of BrookClan

Cloverleaf

Blackpelt

Crimsonheart
Johannes

Johannes Taus is a Tengu Paladin, a follower of Kakaysia, and the eldest brother of Melek Taus. Deceased in most versions of Hecaxia, Johannes survived in the Omega Timeline, and joined the fight with Giovanni's Champions against the Diluvians, the Aeons, and Melek himself. Johannes hails from Sierra, and spent much of his life defending his church and his people after escaping a life of slavery under Charles Dondarrion. Johannes served as the Sun Crow, the highest military title that Sierra has to offer, for thirty years of his life, devoting himself to his faith after the guilt of killing his brothers under duress. During this time, he was involved with many military campaigns, and successfully fought against Carnifexian and Aboleth forces in the defense of Sierra.

Two weeks after his 60th birthday, and one year into his phased retirement, Johannes was contacted by members of the Beta Champions in order to assist them in defeating their version of Redecia Lutesce, claiming they knew of him through their relationship with his deceased brother. Johannes joined them willingly, wanting to do his brother proud, and worked to fight against the plan that Redecia and Tiamat had set forward together.

During his time with the Beta Champions, Johannes encountered the Prime group, and consequently, his brother, albeit from another timeline. The two decided to work together on a mission in Lyrricania, attempting to wrest information from the Elven secret service. On this journey, Johannes saw this version of Melek for what he truly was - a fallen priest, one that had succumbed to dark practices and abandoned a sense of morality for one of pragmatism. The two fell apart due to these irreparable differences, and separated at the end of their journey. Johannes warned the Champions that Melek was beyond saving, but his warnings fell on deaf ears.

After Melek had betrayed the Champions, Johannes sought them out again on alt-Tamuril's orders, finding Redecia on the Saurus Islands and offering his services as as companion and adviser. From there, he joined the group in Melek's stead, filling the combat role he had in the group, but also dispensing unwanted but necessary wisdom from time to time. After a number of conflicts together, and a period of mutual trust, Johannes was entrusted with his own Ka'Kari, the Black Ka'Kari, and inherited a number of Tamuril's shadow abilities.
9 Words

*"Together, we can make the world a better place".*

Uttered like a prayer, the 9 Words of Melek Taus seem innocuous enough, but are in fact an infections memetic spell, which can affect all that hear it. Currently, the intent of the spell is unknown, though the remaining six of Giovanni's Seven Champions have surmised that it was something that Melek had been spreading in secret for many years, ever since Qxm succeeded in infiltrating his person.

Notably, the words have been uttered by:

* The entire Lysjordian army
* Cotejaun, the Psionic Dragon
* Jonathon Janus
* Carla and Richard Lutesce
* The Iron Legion
* Matteo Alba
* Klara Lutesce (Both Main and Alternative)
* Vanja Lykke
Carrion Bug

Size/Type:    Tiny Vermin

Hit Dice:    ½ d8+1 (3 hp)

Initiative:    +0

Speed:    20 ft. (4 squares)

Armor Class:    17 (+2 size, +5 natural), touch 12, flat-footed 14

Base Attack/Grapple:    +0/-8

Attack:    Bite +2 melee (1d3-3 + Glistening Oil)

Full Attack: Bite +2 melee (1d3-3+Glistening Oil)

Space/Reach:    2½ ft./0 ft.

Special Attacks:    Glistening Oil

Special Qualities:    Darkvision 60 ft., tremorsense 60 ft., vermin traits, Diluvian Traits

Saves:    Fort +8, Ref +0, Will +0

Abilities:    Str 5, Dex 10, Con 12, Int -, Wis 10, Cha 1

Skills:    Hide +8

Feats:    Weapon Finesse(B)

Environment:    Forests and Marshes of New Diluvia

Organization:    Colony (8-16)

Challenge Rating:    1

Advancement:    —

Level Adjustment:    —

**Special Attacks and Qualities:**

Glistening Oil (Su): The Carrion Bug's bite attack transmits the Glistening Oil disease (Fortitude Save DC 11).
Diluvian Traits (Ex): The Carrion Bug has a +5 bonus on fortitude saves (factored in above), and a +5 bonus on saving throws versus fear, sleep, stunning, paralysis, fatigue, exhaustion, death effects, ability and level drain, and mind-affecting spells. It also has 50% fortification against critical hits and sneak attacks. It is also immune to the effects of the Glistening Oil.
Giovanni

Giovanni de Monocuolo Lutesce is an important figure in Brentian society, particularly in the history of the Northeastern States. Responsible for the revolution in the Conclave of Dominion and the foundation of the state of Lysjord, Giovanni is Hecaxia's only known example of a non-undead Lich.

## Establishment of Lysjord

Giovanni established the country of Lysjord around his laboratory, building the foundation of the nation's government around principles he had seen executed in science, alchemy and his arcane research. As a result, the nation of Lysjord became one focused on the concepts of Progress and Equivalent Exchange, which eventually developed into a Capitalist Oligarchy, with organisations and businesses forming the basis of government, and maintaining a proportion of the democratic vote equivalent to their membership. Giovanni's Laboratory eventually developed into "Lutesce Industries ", and was the headquarters of the nation's central government.

## The Last Will and Testament

Giovanni had been struggling with control over his actions for some time, but managed to leave his 7 Champions a message of warning. The entirety of that message can be found here.
Jojo

Jojo is a human mage that never had her eyes covered. She travels around the world of Thrull, evading capture. Her favorite place, and where she can likely be found, is with the pirates on the east coast of Tatrith.

A fun, quirky, and mischevious person, she utilizes illusion magic to make herself appear and disappear at will. Jojo has no ill intent, she just wants to experience the world. She claims to have been targeted by Dominion and survived. She believes the head of the Magical Institute, Dua Tenebris, hired them to try and capture her but consistently evades them.

Unbeknownst to everyone else on the planet, Jojo is actually the dragon Odum who disguised herself in order to survive the war between Krumult and Tauth.
Assunzione

**Testo**

**Gioco:** Crea 1 pedina creatura. Se ci sono 6Æ o più in totale tra le riserve di entrambi i giocatori, archivia l’Assunzione.

**Nome Originale:** Hire On

**Testo originale: Play:** Make a token creature. If there is a combined total of 6Æ or more between both players’ pools, archive Hire On.

**Parole Chiave**

Archiviare, Pedina creatura

**Presente in:** WoE
Crones

Crones were the first race on Thrull, having been there before the dragons. They are old and powerful creatures that utilize black magic. While there were twelve, ten now exist on Thrull living in solitude from one another in different regions of the planet. They dislike the company of others, even their own kind, preferring to be alone and in solitude. Some living in the same region have truces with one another to respect their territory and their business. In that way they lived thousands of years.

When the dragons arrived with their hordes and followers, the Crones fought against them, raising undead armies, stealing their followers and their horde, and murdering some dragons too weak to fight against them. Their skeletons can be found in Dragonblight, the southeastern most region on continent Droyon. But dragons more powerful began to fight for territory amongst themselves in addition to to fighting the Crones, threatening the livelihood and territory. Wanting their own survival, they created a tentative and fragile allegiance to the strongest dragons controlling their particular region, an allegiance that still survives to this day even though the war no longer continues.

The original 12 Crones were Alia, Ora, Eula, Etta, Della, Irma, Faya, Myrna, Ola, Talona, Verna, and Iva. All but Irma and Ola survive.

Talona. Alia, and Myrna, the three more powerful Crones, sided with Tauth and now reside on his region on the continent Tatrith.

Verna and Iva reside in the region Etera, the northernmost region on Droyon. Sluzik, the dragon who set out to make Etera his, was nearly killed by the Crones residing there. He begged for his life, which they gave at a price, and let him go. Verna makes her home on the small island off the coast, Alta and Iva live in the southwestern and northern parts respectively, and Sluzik resides in the Devil Springs.

Eula and Faya created an alliance with Krumult and now reside in his region in southern Droyon.

Ora's, Etta's, and Della's whereabouts have since been lost.
Human Adric

Adric Dondarrion was a Human Lysjordian of Khalivarian descent, who was picked by Giovanni to be one of his Seven Champions in order to combat the Diluvian threat. Adric assumed he had been picked for the role due to his uncle's high-standing in Giovanni's esteem, but had in fact been chosen because Giovanni had been told by the Aeon Kakar that Adric Dondarrion was destined to die so that another, more important figure might live.

Adric had been set up as a sacrifice, and died during the Champions' second excursion through time. He was used as a ritual sacrifice, and before the entirety of his physical form could be disintegrated, he was possessed by an Outsider, who assumed his identity. As his dying request, Adric cursed the Outsider to "finish the job he'd started", binding them by oath to the Champion's quest - whatever it might evolve into.

Due to the nature of Adric's disintergration, his body has shown up a number of different times throughout different iterations of the Loop, occasionally displaying a different magical mutation. Whilst a skeletal Adric is the most common encounter, he has been seen as a suit of armour, a sun crow, and even a Thrift. The latter of these mutations branded themselves as 'Caelin', escaped the possession, and swore revenge on the Outsider that attempted to overtake their body.
Glistening Oil

**Infection**: Injury

**DC**: 10+1/2 carrier's HD + carrier's Constitution modifier (Default 18 Fort)

**Incubation Period**: 1 round

**Damage**: 1d3 Constitution.

A character whose constitution drops to 0 as a result of the Glistening Oil rises the round, bearing the Diluvian Template and completely subservient to Diluvia.

A character infected with Glistening Oil who attempts to attack a Diluvian creature must make a will save (DC 20) or be stunned for one round (losing the action).
The Loop

The concept of "The Loop" refers to the Loop of Time, which is exactly 6032 Brentian Years long. Coincidentally, 6032 is the half-life of Aether, the substance which creates the fabric of the Soul and of Planes.

It has been confirmed by Kakaysia that there have been a total of at least 3 Trillion loops since the beginning of existence, making a total of 1.8096e+16 years of existence, though how many of those sustained life is questionable.

Each loop is an exact repeat of the loop before it, and only individuals that have achieved Free Will are able to affect the flow of time. Consequently, there are small but significant changes between each iteration of the loop, and free will has a domino effect, creating more individuals with the capability to make true choice.

Each iteration of the loop so far has ended with the Diluvian conquest of all life, and thus the end of existence itself. The Diluvian process of Compleation eventually reduces all matter in the Hecaxian universe to Aetheric dust, which flushes to the Outerplanes. Then, from the dust, the new iteration rises.
Chiave dell'Oscurità

**Testo**

**Gioco:** Forgia una chiave al costo attuale +6A. Se il tuo avversario non possiede Aember, forgia invece una chiave al costo attuale +2A.

**Nome Originale:** Key of Darkness

**Testo originale: Play:** Forge a key at +6A current cost. If your opponent has no Aember, forge a key at +2A current cost instead.

**Parole Chiave**

Costo Attuale, Invece

**Presente in:** CotA, AoA, WC
Redecia Lutesce

Redecia Lutesce is one of Giovanni's Seven Champions and the Blue Kakarifer of the group. As a child, she was experimented upon by her parents, Carla and Richard Lutesce, in order to see if Divinity could be artificial. She is a skilled mage, summoner, and artificer, and has gone through multiple iterations and changes during her short life.

## Time on the Saurus Islands

After leaving Lysjord to rule itself, Redecia relocated to the Saurus Islands to work with Vishtar and Ezra on the war effort against the Diluvians, aiming to create a new iteration of the Weatherlight and develop allies to help in the upcoming fight. She stayed behind on the Islands while the other Six Champions continued on other missions, and was away from them when Melek Taus was finally corrupted by Qxm and betrayed the group.

In her absence, she formed the war council, which was a collection of representatives from different military powers around the globe with one key goal; defeat the Diluvians. Their membership included:

* Ezra, Kakaysia's Envoy
* Osge, Avatar of Bolshe
* Vishtar, Jorogumo's Envoy
* Lt Hawke of the Lysjordian Military
* Lt Col Alexander Salac III of the Voldaravian Military
* General Maevol Krakenskron of the Carnifexian-Canis alliance.
* **Rothgar, the Penetrator,** Leader of the Free Thrift
* *The Voice of the Krakens*, who is a homunculi entity that represents Kraken kind.
Dominion

The Dominion is a faction of Outsider beings brought on to Thrull by the Crones as an attempt to assassinate the others. Della was the first to summon one, having brought the Owl out of the Gutter. Five other Crones followed suit, to either protect themselves or attack the others. After a time, and not having been bound through any magical means, the six outsiders abandoned the Crones and formed their own organization, Dominion.

Five go out into the world and interfere where requested while the first, Owl, manages their business. It can range from assassination to extortion, theft or smuggling, kidnapping or framing. If the price is right, their labor can be bought.

The mortal beings of Thrull can buy their services, but how is unknown. Their organization, how to hire them, services, even their existence, is debated by the inhabitants of the planet. Some people don't believe they exist, some do, some claim to have hired them, or seen them. There is a legend that one person was able to evade assassination by Dominion. Some pirates on the east coast of Tatrith claim to know the island Dominion operates out of.
Free Will

Free Will refers to the ability to act of one's own volition, outside of the script set for you at the beginning of time. It is a concept usually only attainable by Outsiders, but there have been some individuals on the Inner Planes that have attained the right to choose their own lives.

## List of Notable Individuals with Free Will

1. The Aeons
2. Ezra
3. Naamuur
4. Vanja Lykke
5. Tamuril Alba-Acerbi
6. Hrodvitnir Linnormskron
7. Adric Dondarrion
8. Klara Lutesce
9. Redecia Lutesce
10. Tavar Unbroken
11. Queen Jari of Corynth
12. Vishtar, Dracolich of Legacy
13. Vehema, Ordo Tempis Librarian

## List of Notable Individuals that Lost Free Will

1. Giovanni de Monocuolo Lutesce
2. Melek Taus
3. Matteo Alba
4. Carla Lutesce
Warg

Hrodvitnir Linnormskron, colloquially known as Warg, is a Canim, and one of Giovanni's Seven Champions. Warg is the Red Kakarifer, and represents its values through his complete mastery of close quarters combat, opting to forgo weaponry in favour of his natural attacks. A father of two, Warg has had a tumultuous life, but matured and grew less reckless over time. Now, he is both a fierce combatant and dedicated tactician, applying a sharp but unflinching mind to all military problems faced by the Seven.
Vonga

Vonga is a large island located north of the Casarian mainland. Historically the island was divided into innumerable tribes and kingdoms until it was conquered in its entirety by the Holy Kingdom of Casary. During the start of the Ozenkal, a governor in the southern city of Ratarva declared that Vonga was to be an independent kingdom known as the Holy Kingdom of Vonga, with a similar government to that of Casary. This new government received great support from the Varkazic population in the south of the island while many in the north and east, known as the "Old Vongans" greatly resent this. A rebellion against the government by the Old Vongans is being waged to this day.
Sierra

Sierra is a large nation on the East Southern Continent of Brentia. Its calendar does not follow Brentia's typical "Age" system, as Sierra has remained largely isolationist until the 4th Age, and has experienced relatively few defining disasters. Instead, Sierra has gradually grown as a nation collectively, and participated in global politics and altercations from afar.

Sierra is home to the Tengu, a race of bipedal, flightless Corvidae that follow a monotheistic faith in the Goddess Kakaysia. This faith is omnipresent within their society, and colours the country with many festivals and holidays. In the 4th Age, Sierra has become a popular holiday destination due to its tropics, pristine beaches, and perfectly preserved historical culture, which remains a key part of all parts of Sierran culture.

## Sierra-Based Kakaysianism

Though not the only country in Brentia to worship the Sun Goddess Kakaysia,
The Western Catastrophe

The Western Catastrophe was a hugely disruptive and devastating period in the history of the Western World. Centered around the Kaspanian Civil War and the ensuing collapse of Kaspanian hegemony, Yonnu Invasions and a complete collapse in trade which lead to the fall of the Arostrian Empire. The loss of life during this period is incalculable, with Dovania and the West descending into a barbarous dark age for a century.
Gree City Entertainment

## Welcome to the Gree City Entertainment

is a British-American entertainment company owned by Mattel and originally established in 1934 as MGM Cartoon and Gree City Production, The Lyons Group, Lyrick Studios, Gree City/HiT Entertainment and Mattel Creations. It was founded as the international distribution of distributed by MGM Television. Gree City owns and distributes children's television series such as Gree City Entertainment pre-school series

1. An Gree City and MGM animated short (1982-present)
2. Angelina Ballerina (USA) (2002-present)
3. Animal Jam (2003)
4. Barney (1988-present)
5. Bob the Builder (USA) (2001-present)
6. Brambly Hedge (USA)
7. Fimbles (2002-2004)
8. Fireman Sam (USA) (2005-present)
9. Fraggle Rock (1983-1987)
10. Frances (2006)
11. Groundling Marsh (1995-1997)
12. Lyons/HiT/Gree City Favorites (1998-2021)
13. Horrid Henry (USA) (2006-present)
14. *Kidsongs (1985-1998)* (US distribution) (2000-2007)
15. Kipper (USA) (2001-present)
16. Make Way the Noddy (2002-2006)
17. Marvin the Tap-Dancing Horse (2000-2002) (USA) (2001-2008)
18. Murray & The Backyard Kangaroo (USA) (2001-present)
19. Oddhouse Phatom (USA) (2001-2006, 2020 present)
20. Oswald (USA) (2003-2004)
21. Percy the Park Keeper (USA) (2002-2003)
22. Pingu (1986-present)
23. Pororo the Little Penguin (2004-present)
24. Rubbadubbers (2003-2005)
25. Sheeep (USA) (2002-2004)
26. Tex Avery/Gree City Cartoon Classics Adventures/New Animated Short (1942-1957, 1996-2003)
27. The Ladybug Land (2002-2005)
28. The Magic Key (USA) (2002-2003)
29. The Wiggles (1999-present)
30. Thomas & Friends (USA) (2004-present)
31. Toddworld (2004-2008)
32. Trucky and the Mighty Car (1993-1999)
33. Tweenies (USA) (1999-2002)
34. Wishbone (1995-1998)

List Of Gree City Favorites videos release
Blackpelt

## FAMILY

MOTHER: Fawnshine

FATHER: Swiftclaw

EX-MATE: Breezefern

DAUGHTERS: Crimsonheart, Cloverleaf, Leapfoot, Softsong, Wishheart, Robinfeather

SON: Icestorm, Larchstripe, Finsong, Eaglefeather, Hawkflight

DAUGHTER-IN-LAWS: Mothdapple, Mossheart, Butterflywing

SON-IN-LAW: Shrapnelfang

## OTHER:

RANK: rogue

CLAN: Once lived in BrookClan

KIT: Blackkit

APPRENTICE: Blackpaw

WARRIOR: Blackpelt

ROGUE: Blacky

APPRENTICE: Eaglepaw

MENTOR: Fawnshine

## BACKSTORY:

he had 4 litters of kits and in his first litter, Crimsonpaw was jealous of the second litter and thought they got all the attention. When she revealed she led them into DarkClan territory at a gathering, he stops trusting her. Then later after realizing she was pregnant, she runs into the unknown territories because she was afraid that Blackpelt would hurt her or her kits or never trust her. Once she returns with her mate, Shrapnelfang, Blackpelt attacks her and was ready to attack her kits when Shrapnelfang pushes him off. Moonstar makes the decision to kick him out of BrookClan.
Hecaxia Wiki

## Welcome to the Hecaxia

Hecaxia, a setting with close to a decade of detail and player input, has been shaped into a unique and complex Dungeons and Dragons setting. The story of Hecaxia is nearly complete, but this should be a handy reference guide for the players.

Consider some of our main topics below:

* Aeons
* The Planets
* The Planes
* The Colour Paradigm
LakeClan

## CAT TYPE:

tiny cats that are only the size of a wolf cub even when full grown, with long, thick fur. their diet consists mainly of fish.

## HABITAT:

a marshy, half underwater place right next to a lake. their camp is higher up, away from the water so in leafbare their camp doesn't freeze.

## HISTORY:

FOUNDER: Lakesplash

FIRST LEADER: Lakestar

CURRENT LEADER: Fishstar