recursal/Fanatic-Fandom huggingface dataset:
Alliances

Alliances in Worldbox are formed when the plan/plot "planning alliance" is completed. Alliances are both for mutual defence and mutual attack. (Any economic benefits for kingdoms in an alliance are currently unknown).

## Alliance components

Alliances have many "moving" parts and many of the functions of Worldbox alliances and this is a list of **what we know** please add to this list if you see something not mentioned here.

### General Info

This is information found in alliance info boxes (Accessible from the "Alliances" tab)

Name - An editable name for the alliance found at the very top of the alliance info box.

Alliance Icon/Symbol - Found at the top left of the info box, it shows the Icon/Symbol of the alliance. This Icon is shown on the map when viewing the "Alliance Layer" map mode.

Founder - Found at the centre right of the Info box, it shows the founder of the alliance.

Founder Kingdom - Found at the centre right of the Info box, it shows the Kingdom that founded the alliance

Founded - Found at the centre right of the Info box, it shows the date that the alliance was founded.

#### Info Bubbles

Info Bubbles are found at roughly the middle of the Info box.

* Alliance age - How many years the alliance has existed.

* Level - The level of the alliance, increases over time and provides "bonuses" to the Kingdoms in the alliance.
	+ Level 1 - max warriors +5
	+ Level 2 - tower limit + 1
	+ Level 3 - armor bonus to members 10%
	+ Level 4 - damage bonus to members 10%
	+ Level 5 - max unit level + 1

* Warriors/Army - Shows the how many warriors are in the alliance.
* Buildings - Shows the number of buildings in the alliance.
* Kingdoms - Shows the number of Kingdoms in the alliance.
* Villages - Shows the number of villages in the alliance.
* Population - Shows the amount of people in the alliance.
* Zones - Zones in the alliance.
* Motto - Found just below the info bubbles. It shows the Motto of the Alliance, this motto is able to be edited.
* Kingdoms List - Found at the bottom of the Info box, It shows the the Icons/Symbols of the Kingdoms in the Alliance.

### Alliance Mechanics

These are the mechanics of the alliance otherwise not mentioned above. There isn`t much known and this part needs expanding.

War - All alliance members will join the wars of each other. e.g. Kingdom A and Kingdom B are in Alliance A. Kingdom C declares war on Kingdom B, because of the fact Kingdoms A and B are in the same Alliance, Kingdom A joins the war on Kingdom B`s side. This applies to offensive wars if Kingdom B were to declare war on Kingdom C, Kingdom A would join the war due to being in the same alliance.
Orc

Big brutish green creatures. They don't like humans

**Orcs** are green-brutish civilization entities that hate humans. They have signature traits: savage and nightchild.

## Description

**Orcs** are a green and savage race. They don't like humans and their architecture resembles primitive houses. Orcs can regenerate their health over time. They will attack anything, including sheep, mages, and even fairies, they will kill anything they can find before setting up a village. They spawn with the signature traits regeneration, savage and nightchild.

## Statistic Meaning

 Maximum Age
 Base Armor
 Base Damage
 Base Speed
 Attack Speed
 Critical Hit
 Base Diplomacy

## History

### 0.5.141

* Orcs become the fastest race to grow up.

### 0.5.149

* Orcs' maximum age decrease from 60 to 50.

### 0.5.155

* Orcs now have savage trait, which adds a chance to get bones and leather resources from killing non-animals.
* Orcs no longer aggressive to neutral animals.

### 0.10.0

* Orcs base damage increase from 18 to 20. Health increase from 150 to 170.
* Orcs have multiple skin colors.
Permafrost Biome

The **Permafrost Biome** is a biome found within Worldbox. It was added with update 0.21.0.

## Flora

The thick covering of snow depriving the grass and small plants of sunlight, making the dirt barren of almost any plant life, save for some blue flowers and small weeds. The only trees that can grow into this environment are the hardy and adaptable spruce trees, which can only spawn naturally here.

## Fauna

* Penguin
* Polar bear
* Fox
* Wolf

## Trivia

* Originally, it was one of the first ones out of the three biomes that was originally added into the game before the Steamy biomes update but it was added as a placeable biome by seeds in the Megabox update.
* The permafrost biome grows faster in the age of ice and despair.
Inspect

You can inspect an entity by clicking on the specified entity. This will open a information tab displaying information such as age, level, base stats, traits and equpment. This tab will also have buttons to add the entity to the Favourites List as well as to spectate/watch the entity in the world.

For the Four Civilisation Races, this tab will also display information such as their favourite food, mood, personality as well as their home village, allegience and Culture. The tab will also have buttons for information tabs to their home village as well as the Kingdom they have sworn allegiance to.

Info of a human
Living Plants

haker

Living Plants are similar to Living Houses in many ways. Compared to an average Human, they are very slow, but have great Critical Chance. Living Plants have significantly high attack power, higher than an average Orc.

## Behavior

Living Plants hop around aimlessly, attacking enemies they are closest to. Enemies Living Plants are hostile towards consist of:

* Humans
* Orcs
* Dwarves
* Necromancers
* Living Houses
* Much, much more

They are neutral towards Elves and Druids, both who are loyal to nature. Many other entities that Living Plants are neutral towards may not be listed. These are just the main Allies of the Living Plants.

## Traits

Living Plants have the traits Regeneration and Immortality by default, and are unable to spawn with other traits naturally.
Steel

**Steel** is a basic metal that comes from the Common Metal Ore which is grey & white in Worldbox. Steel is currently the 3rd strongest material in the game.

Common Metals are a very common ore that generates in Mushroom biome, Infernal biome, Candy biome, Savannah biome, Enchanted biome, Swamp biome, Arcane Desert biome, Grass biome, Snowy Biome, Wasteland Biome, Lemon biome, but it does not generate in Desert biome, Corrupted biome, or Crystal biome.

**Steel** can be used to forge and craft weapons & armor when a culture learns the "**Material - Stee**l" knowledge, kingdoms will gain these knowledges as their culture level increases.

**Steel** can be forged/crafted.

**Steel** can be crafted into axes, bows, hammers, spears, swords, helmets, armor, boots, rings, amulets.
0.8.3

0.8.3 - BECAUSE WE MAY - MAY 12, 2021

# Changes

- changes: some corrections to kingdom colors, to make them more distinguishable and less darker

- changes: docks will be placed in more reachable places

- changes: increased housing for dwarves

- changes: clouds will now be less visible the more you zoom in

- changes: added shadows for nicer readability

- changes: added kingdom colors in inspector windows

# Fixed

- fixed: some crashes related to docks

- fixed: units stuck in magnet, if they were inside boat after loading

- fixed: softcrash when you try to freeze docks

- fixed: names have 2 upper letters sometime

- fixed: kingdoms at war after loading save sometimes

- fixed: villagers acting weird, when village have only docks left

- fixed: favorite baby unit logged as dead after he grows up

- fixed: infinity coin doesn't kill units watching worldflix inside houses

- fixed: Improvements for small Japanese and Chinese texts
0.1.38

Released on February 13, 2019.

Was the first version released for iOS.

**Added:**

* new power: pause
* new power: anti-matter bomb
* explosion effect when santa hits the ground
* snow tiles generating at mountain peaks
* transition effect when loading/generating worlds
* Persian translation
* Lines are drawn between touches to avoid gaps

**Changes:**

* updated German and Italian translations
* sponge won't remove roads anymore
* optimizations

**Fixed:**

* life eraser removes volcanoes
* ghost roads appear after loading sometime (tottaly fixed only in the next version)
Mushroom biome

The **Mushroom Biome** is a biome found within Worldbox.

## Flora

The biome has darkish green grass with purple colored flecks. Instead of trees, there are giant red mushrooms with white spots on their caps. Smaller plants are normal-sized Mushrooms and Flowers

## Fauna

Frogs and colored sheep can naturally spawn here, although frogs will always starve without player intervention as there is nothing for them to eat as of yet. It has no hostile creatures, so it is a good place for fledgling villages.

## Trivia

Mushrooms, while not being trees, will still give wood once cut.
Buildings

Buildings are for the citizens of kingdoms to live inside in, reproduce, and other activities. Buildings have multiple tiers which can be upgraded using the village's resources.

## Houses from culture development

* **Bonfire** is built when a new village has been established. The bonfire marks the creation of a new culture.
* **Tent or a regular house** is built after building a bonfire has been placed. This can be upgraded into six tiers with two designs. These houses can have a limited amount of people staying inside of it. The higher the culture/house can fit more entities inside of it.
* **Windmills** mark the location of a farm usually built around the structure. When a windmill is created the adjacent soil tiles become fertile soil tiles. If the windmill are destroyed or abandoned, the Farmland will slowly wither and Turn into regular grass tile
* **Mine** let minerals spawn around it that villagers can mine. Biomes affect what kind of minerals spawned around a mine.
* **Wells** also usually just for decoration, but can give +3 housing to villages.
* **Town hall** is usually a home for a king. They are bigger than regular houses, but they only have **3 tiers**.
* **Temples** provide +2 housing and also serves as a decoration and a place where the races worship/pray.
* **Docks** are used to park boats and spawn them.
* **Watchtower** rain down multiple arrows at an enemy or a hostile creature.

Different civilization housesDestroyed houses and other structures
## Resource requirements

There are 6 house tiers and 3 town hall tiers all reliant on the resources the village has gathered. These serve as a progression of village growth. The higher the tier the more villagers the village will produce. Wood is acquired through any of the in-game tree types including cacti and palm trees. Elves generate wood naturally. The mine provides iron, gold, stone, and other minerals. Alternatively, you can supply your village with their respective powers.

## Other Constructions

* **Abandoned houses** are houses of people who have died with their houses but not destroyed yet. They can be retaken soon by members of the same race.
* **Ice and Fire towers** are towers for the Cold Ones and Demons that spawn Demons or the Cold Ones according to the tower.
* **In-progress building** shows 4 little corners and represents a building while being built.
* The destroyed **constructions** are houses completely destroyed and cannot be taken by anyone. They usually get destroyed by wars, hostile creatures that attack buildings (etc. hyena) or other powers that have been used by the player.

## Gallery

A destroyed buildingAn in-progress building
Regler

## **Wiki Reglene**

1. **Ingen stygt språk eller trakassering eller relatert på wikien.**
2. **Ingen rasisme, bigotteri eller relaterte kommentarer eller sider.**
3. **Ingen kontroversielle emner (politikk, religion osv.)**
4. **Prøv å ikke starte noen argumenter, eller eskalere dem. (Diskusjon og uenigheter er tillatt så lenge de er sivile)**
5. **Vennligst hold wiki-informasjonen organisert og på de stedene de skal være.**
6. **Ingen annonser av noe slag (lenker osv. til andre nettsteder)**
7. **Ingen piratkopiering eller annen ulovlig aktivitet er tillatt.**
8. **Ingen NSFW-innhold.**
9. **Sunn fornuft, ikke alle regler kan listes opp. Å bruke smutthull vil få deg utestengt.**
10. **Ikke spre privat informasjon om deg selv eller andre for din egen og andres sikkerhet.**
11. **Bruk et passende navn og avatar mens du bruker denne wikien.**

Nå som du vet det reglene, ha det gøy!
Resources

*This article is currently a work in progress - Avoidbored*

Resources are items that are used to make certain item and structures. They are stored within villages.

## Foods

Foods are gathered or made by civilaztions for consumption and allow for babies to be born.

* Ale
* Banana
* Berries
* Bread
* Burger
* Candy
* Cider
* Coconut
* Crystal Salt?
* Desert Berry
* Evil Beets
* Fish
* Herbs
* Jam
* Lemons
* Meat
* Mushrooms
* Peppers
* Pie
* Pine Cones?
* Snow Cucumbers
* Sushi
* Tea
* Wheat?
* Worms?

## Minerals

Minerals are used to make various tools such as armor, swords, and amulets. This list is organized from strongest mineral to weakest.

* Adamantine
* Mythril
* Steel (Common Metals)
* Iron (Common Metals)
* Silver
* Bronze (Common Metals)
* Copper
* Stone
* Wood
* Leather
* Bone

## Miscellaneous Resources

Miscellaneous resources are often used for (insert).

* Crystal Salt?
* Dragon Scales
* Gems
* Gold?
* Ore?
0.1.73 (0.1.70)

This version, released on April 11, 2019, appears on the official worldbox website as 0.1.70, while on the worldbox discord server, it is mentioned as version 0.1.73.

**Added:**

* new building system
* building upgrades. Now civilization improve their buildings as the time goes
* trees
* blacklist check for inappropriately generated town names
* Romanian and Hungarian languages. Updated other languages
* new building sprites for humans, elves, orcs and dwarves
* new sprites for geysers/volcano
* error log by date

**Changed:**

* improved town zone spread logic
* towns can lose zones when/after buildings are destroyed
* improved lava performance
* animation optimizations

**Fixed:**

* Santa smoke trail
* hours in statistics
* black hole doing no damage
* ants trying to swim to an island
* other fixes
Grasshopper

**Grasshoppers** are a terrestrial insect in Worldbox.

**Grasshoppers** have one Attack Speed, 3 Movement Speed, 0% Armor, 0% Crit, 1 Attack Damage

**Grasshoppers** will always spawn in with the peaceful, and weightless trait.

**Grasshoppers** only have 2 sprites one on land, and one in the creation tab. Grasshoppers only look like a single green pixel.

**Game Description** Tiny happy insect that like to jump around.

**Notes** Grasshoppers will always spawn with an eww name as they are an insect.
Adamantine

This article is very shortYou can help to expand it!
**Adamantine** is a rare black and red mineral in Worldbox. Adamantine is the best mineral in the game as of patch 0.14.1

Unlike common ores which generate randomly throughout the map, adamantine generates rarely and only inside of Infernal and Arcane Desert biomes. It can also be placed directly through the Nature and Disasters menu tab, or via a Meteor from the Destruction Powers menu tab.

The mineral can be used to forge and craft weapons and armor when a culture learns the "**Material - Adamantine**" knowledge, which is one of the last gained knowledges, and can only be learned if a culture has encountered adamantine.

**Adamantine** can be crafted into the highest tier tools & armor.

**Game Description** "One of the best metals."
Enchanted biome

The **Enchanted Biome** is a biome found within Worldbox.

## Flora

The biome has pale, mint green grass with pinkish purple trees. Any creature that touches enchanted grass will be automatically blessed, the opposite of the corrupt biome.

## Fauna

Butterflies and Fairies may naturally spawn here, alongside no predators.

Animals that spawn in Enchanted Biome could have different colors (Pink, yellow for sheep, for example).
Destruction Powers

## Description

The Destruction Powers tab includes a variety of weapons and explosives you can use on your world.

Here is a list of the current things you can use.

## TNTs

TNT

Delayed TNT

Water Bomb

Landmine

## Incendiary Pixels

Fuse

Fireworks

## Bombs

Grenade

Bomb

Napalm Bomb: The Napalm Bomb is a weapon you can use that will burn tiles in a 24 tile radius. The Napalm Bombs description says "Apocalypse Now!" most likely a reference to the 1979 movie "Apocalypse Now"

Atomic Bomb

Antimatter Bomb

Tsar Bomba

## Other

Bowling Ball

Heat-Ray

Meteorite
Creating Your First Worldbox Mod

## **Prerequisites**

* A decompiler of your prefrence, like Dnspy or DotPeek for this tutorial we will be using DnSpy
* Very basic programming/coding understanding, which this may be a great place to pickup on what coding is all about!
* Worldbox's Assembly-CSharp.dll located by default (C:\Program Files (x86)\WorldBox\WorldBox\_Data)

## **Useful Links**

* Unity Script API - This to understand all that unity does, and various lines of code
TNT

**TNTs** are explosives with the iconic redness that can be set off when the top of the fuse catch on fire. The TNT will explode in a 6x6 radius, dealing 50 damage anything caught in explosion will get killed or hurt by it sending them flying from a small distance away.

## Usage

Putting a line of Fuse next to the TNT can be delayed being set off, depending on the length of it only if the fuse catches on fire.
Achievements

Good Article!This page has fiable and useful information.

## Overview

Here is a list of the achievements currently available in the game and how to get them.

Save files on PC can be found in `C:\Users\User\AppData\LocalLow\USERNAME\WorldBox`

## Civilizations

 Middle-Earth*Have a world with villages for each race* | Place down many Humans, Elves, Dwarves, and Orcs away from each other

## Destruction

 Last ResortDrop nuke on grey goo
 Move it!Strike finger with Lightning

## Nature

 Storm of a hundred Twistears*Hold on to your pants? I barely can hold my beard!* | Use Tornado power in the Age of Tears. Repeat Tornado power until unlocked

## Miscellaneous

 Find Wilhelm*You found Wilhelm* | Open game. Tap farmer at top of Welcome Back screen
 Destroy WorldBox*Literally* | Open game. Repeat tap WorldBox logo until unlocked
 Super Traits Explorer*Unlock 70 traits* | Same as Traits Explorer
Race

This article is very shortYou can help to expand it!
The "***four races***" or the "***civilizations***", are intelligent races that can have political administration. All of them have one leader per city and one king per kingdom.

HumansDwarves
Don't like Elves, Like MountainsElves
Likes Trees, don't like OrcsOrcs
Dislikes Humans
Meteorite

This article is very shortYou can help to expand it!

The Meteor is a power that you can use to cause a flaming meteor to come down and blow up and area of about a 40 tile radius.The Meteor can also strike down as a disaster if the Natural Disasters law is turned on.

## Trivia

* After the meteor strikes,it appears Adamantine, meaning that the meteor holds a lot of more value than just being a rock in space.
Copper

**Copper** is a basic metal that comes from the Common Metal Ore which is grey & white in Worldbox. Steel is currently the 7th strongest material in the game.

Common Metals are a very common ore that generates in Mushroom biome, Infernal biome, Candy biome, Savannah biome, Enchanted biome, Swamp biome, Arcane Desert biome, Grass biome, Snowy Biome, Wasteland Biome, Lemon biome, but it does not generate in Desert biome, Corrupted biome, or Crystal biome.

**Copper** can be used to forge and craft weapons & armor when a culture learns the "**Material - Copper**" knowledge, kingdoms will gain these knowledges as their culture level increases.

**Copper** can be forged/crafted

**Copper** can be crafted into axes, bows, hammers, spears, swords, helmets, armor, boots, rings, amulets.
Farm

A farm is a structure that is built by races to generate food for a colony, kingdom, or village. Following the 0.14 Update, farms will be constructed in a circle around a Windmill. Farms can be built in any biome, including infernal and corrupted. They can also be built in the permafrost and snowy biome.

## Farm

* Orc farm
* Ditto
* Elf farm
* Human farm

### Total Tiers

2

Before the 0.14 update, kingdoms and cities could have multiple farms and would be built in random shapes. Following the 0.14 update, there can only be one farm in each city, and the farmland tile is built around the windmill.
Biomass

This article is very shortYou can help to expand it!

**Biomass** is a terrestrial creature in Worldbox.

While Biomass does not have any readable stats, it does spawn in minions.

**Biomass Minions** have 40 Attack Speed, 30 Movement Speed, 0% Armor, 0% Crit, 10 Attack Damage.

**Biomass Minions** will always spawn in with immortal, weightless, ugly, and strong minded trait.

**Notes** Biomass can spawn up to 5 minions. Biomass will also turn the ground near it into Biomass Ground. During the Age of Ash it has a chance of spawning naturally in your world

**Game Description** "Too many eyes."
Mythril

**Mythril** is a precious metal that is black and blue in Worldbox. Mythril is currently the 2nd strongest material in the game.

**Mythril Ores** can spawn naturally throughout the map certain biomes Enchanted biome, and Corrupted biome.

The mineral can be used to forge and craft weapons & armor when a culture learns the "**Material - Mythril**" knowledge, kingdoms will gain these knowledges as their culture level increases.

**Mythril Ores** can be mined and forged/crafted.

**Mythril** can be crafted into axes, bows, hammers, spears, swords, helmets, armor, boots, rings, amulets.

**Game Description** "Precious metal, loved by dwarves. Can be mined."

**Note** Biomes that spawn other ores get less Silver spawned in this also applies to mines. The Corrupted biome spawns in the most mythril as it only spawns in mythril & bones while Enchanted biome spawns in multiple different ores.
0.1.19

**Added:**

* new power - Villages Info: displays population and names for all Villages
* new power - Spawn Bandits: dangerous boys who like to play with TNT and fire

* new power - Spawn Cold Ones: remainders of an ancient race, who freeze the ground around them
* new power - Spawn Piranhas
* directional arrows on Power Bar at the bottom

**Changed:**

* lowering temperature on pixel will cool off lava
* printer won't be killed by "game of life" or mine anymore

**Fixed:**

* stability/crash fixes

* english typos fixes

* selected power tip going out of bounds
* Statistics window not being updated
Fairy

Fairies are small creatures with similar body shape as a female human. They have wings to fly around.

## Habitat

The fairies spawn naturally in the enchanted biome. They usually have 10 health and 5 damage, but due to spawning in the enchanted biome they are often blessed increasing health to 15 and damage to 7.

## Abilities

* Never attacks (Trait: Peaceful)
* Due to their small size and their flight, ice doesn't break under them (Trait: Weightless)
* Heals other creatures nearby (Trait: Healing Aura)
* Can't be infected (Trait: Immune)
* Can't die of old age (Trait: Immortal)
* Summons a lightning strike wherever this creature dies (Trait: Energized)
Bear

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## **Description**

Bears along with Crocodiles are apex predators, In other words, they're not preyed on by any animal in their respective ecosystems(however when placed in the same environment crocodiles and bears do hunt eachother for food. They are passive to eachother which means they are not hostile to one another.). The only animal the bear doesn't eat is the Buffalo, which is not preyed on by anything surprisingly.

## **Diet**

They are omnivores allowing them to eat any animal that is available to them and the berries of fruit bushes.

## **Habitat**

Like wolves, they live in the forest biome and permafrost biome and roam around eating animals.

## **Traits**

* Strong - They're strong creatures.
* Wise - Once they get old enough, they become wise.

## Trivia

* If spawned in the Permafrost Biome, can turn into a polar bear.
* They used to be the strongest animal.
Iron

**Iron is** a basic metal that comes from the Common Metal Ore which is grey & white in Worldbox. Steel is currently the 6th strongest material in the game.

Common Metals are a very common ore that generates in Mushroom biome, Infernal biome, Candy biome, Savannah biome, Enchanted biome, Swamp biome, Arcane Desert biome, Grass biome, Snowy Biome, Wasteland Biome, Lemon biome, but it does not generate in Desert biome, Corrupted biome, or Crystal biome.

**Iron** can be used to forge and craft weapons & armor when a culture learns the "**Material - Iron**" knowledge, kingdoms will gain these knowledges as their culture level increases.

**Iron** can be forged/crafted

**Iron** can be crafted into axes, bows, hammers, spears, swords, helmets, armor, boots, rings, amulets.
Lemon Man

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## Description

Lemon man is a creature that can only naturally spawn in the Lemon biome. This odd fellow is taller than its Lemon boi counterpart as well as being more humanoid.

## Behavior

Lemon man walks aimlessly in their lemon overgrowth habitat exploring and probably conversing with other lemons. They are passive against other races except Orcs and hostile creatures.

## Diet

Lemon Men assumingly eat lemons, since it is the most common food found within the biome. Although this would suggest lemon men may be cannibalistic.

## Habitat

Lemon men only spawn naturally in the Lemon Biome.

## Traits

* Poison Immunity - Can't get poisoned
* Paranoid - Removes 2 diplomacy and adds 4 warfare
* Attractive - Produce offspring more often
Piranha

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## **Description**

Piranhas are the apex predators of any body of water, they are so far the only visible fish in worldbox. They attack anything that they can sink their teeth in. They're also hated by all the intelligent species, therefore they are attacked by them. They also hunt in large pairs of groups.

## **Habitat**

They live in water, I wonder if they drink it.

## **Traits**

* They're light as a feather, which means if they had legs, they could walk on ice. *(Traits: Weightless)*
* They can't die from old age. *(Traits: Immortal)*

## Trivia

* They will always spawn with the weightless trait.
* They will always spawn with the Immortal trait.
* They will always attack crocodiles when it senses them, same going for crocodiles.
Strongest Stats and Strongest armor

(WIP) Currently I am working on a Perfect with Terror set it has been 80,000 years and I have got the helmet and boots. I need help with a picture of a orc and the stats

The Strongest Armor Tier is (Adamantine) With Perfect and Terror the stats are

(Adamantine) Perfect Helmet of Terror: Damage 12, Attack Speed 10, Critical Hit 30%, Armor 15%, Speed 10, Health 20

(Adamantine) Prefect Armor of Terror: Damage 12, Attack Speed 10, Critical Hit 30%, Armor 15%, Speed 10, Health 20

(Adamantine) Perfect Boots of Terror: Damage 12, Attack Speed 10, Critical Hit 30%, Armor 15%, Speed 10, Health 20

(Adamantine) Great Ring of Terror: Damage 14, Attack Speed 10, Critical Hit 40%, Armor 5%, Speed 10

(Adamantine) Great Amulet of Terror: Damage 14, Attack Speed 10, Critical hit 40%, Armor 5%, Speed 10

(Adamantine) Aruba of Terror: Damage 30, Attack Speed 45, Critical hit 50%, Armor 5%, Speed 11 , Health 100

With all of these it gives Damage 94, Attack Speed 90, Critical Hit 220%, Armor 60%, Speed 61, Health 160

### Strongest Humanoids Possible

to get the strongest humanoid get them immortal veteran wise golden tooth king slayer and mage slayer and of course blessed. With all of those and this armor it is possible to get 1100 Health, 186 Attack, 73% Armor 257% Critical Hit, 193 Speed, 161 Attack Speed. When It attacks it does 740 damage which one hits demon, mages and every animal in one shot expect dragon which takes 2 hits

If you were able to get every good trait you would able to get 35 more attack speed, 14% critical hit, 7% armor, 3 more attack, and 20% more speed which would be 1100 Health, !89 Attack, 80% Armor, 271% Critical Hit, 232 Speed, 196 Attack Speed

If you want something with EVEN more health give it mush then kill and regain 10 levels it will now have an insane 1280 health. A dragon has 1000 health a demon has 666 health.
Zombies

> *"Undead creature. Turns other humanoids into zombies."*
>
> - Game description.

Evil humanoid creatures. Slow and stupid. Zombies love brains, they can be lured by the Golden Brain. Though not strong as the mushes, If the number of zombies is large enough, they can become a serious problem for civilizations.

## Description

Zombies have different appearances depending on their original race. The human zombies are green, the elf zombies are blue, the dwarf zombies are yellow, and the orc zombies are purple.

The appearances on animals or monsters are different in some things, they have severe skin breakdown or wounds.

Upon a civilized creature turning into a zombie they will keep all of their armor, accessories and melee weapons if they had them before turning, but lose their ranged weapons.

A creature can turn into a zombie by having the Infected trait by being hit by a zombie or being given the trait Infected using the trait editor.

A creature will turn into a zombie after dying with the Infected trait.

## History

### 2019

* Zombies were added in the **0.1.43** update, initially.
* In the **0.1.59**, they were fixed.
* In the **0.2.104**, zombies they got stronger.
* In the update **0.4.141**, units can be infected by zombies, and they were fixed.

### 2020

* In the **Crab Update (0.5.167)**, a new element called zombie infection was added to the game.
* In the **Boat Update** **(0.6.187)**, they added new zombie types for the four races.
* In the **Xmas 2020 Update (0.6.189)**, new types of zombies for animals were added to the game.

## Features

* Can turn the intelligent races and most animals in zombies.
* When the dragons turn in zombies they will have 2 new traits.
* Zombies can infect some units and turn it to zombies.
Crystal Golem

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## Description

A large,shiny blue humanoid,sculpted out of crystal. They are surprisingly deadly,having high damage and critical chance,and the highest base armor rating of all creatures in the game.

## Behavior

They will begin wandering around after spawning,until being engaged by a non crystal being,with dwarves being the strange exception.

## Trait

* Shiny - ooooooh shiny
* Fire proof - can't get burned by fire
Monkey

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## **Description**

Monkeys are neutral creatures that spawn in jungle biomes, and only attacked when threatened. Their in-game descriptions states “Throws rocks. What next?”

## **Diet**

Monkeys eat plants and, if there are any berry bushes, berries.

## **Habitat**

They spawn naturally in the jungle biome.

## **Behaviour**

Unless they are threatened, monkeys wander around docilely. When they are in range of a threat, monkeys will start throwing “rocks” at the enemy until it is out of their line of fire or dead.

## **Traits**

* When spawned, all monkeys have the agile and genius trait.

## **Trivia**

* While its description states the monkey throws rocks, the sprite it throws resmbles feces.
Classification

**Civilizations** can have classifications as their jobs to work at the kingdom. They **serve purpose** to **help expand culture and their home kingdom**.

## Jobs

Civilizations will have jobs in a village, they will help expand and progress their knowledge and kingdom.

### Builder

This job is one of the most important for infrastructure and devoloping the town. The builder will build many different types of buildings (such as houses) which require material in order to build them.

### Gatherer

Their duty is to gather materials and scavenge for anything surrounding them to build the small town into a kingdom. They will gather plants and food like herbs, mushroom, berries from bushes, any fruits from nearby trees, etc.

### Fisherman

The fisherman job is to fish but only if there's a dock and a fishing boat build. The boat occupied by the fisherman will move aimlessly until there are fishes nearby. Then, a splash effect would appear on the water when the fishing rod has hooked up a fish. This process will stop when the dock or boat has been destroyed.

### Hunter

The hunter's job is to attack creatures for their meat and in are charge to feed the town from starvation.

### Farmer

Once a village is established, they will eventually create a windmill surrounded with wheat farms. Once the crops are fully grown, farmers will harvest the wheat farm and plant seeds again. Farms can be retaken by other or same civilizations during war.

### Miner

They will continuously keep working at a mine for days. They gather plenty of resources for the village to upgrade their houses.

### Warrior

They are equipped with weapons created by blacksmiths and armor to help fight in war. If the home village of a kingdom is taken, the warrior will not be taken as well, they'd just be fired.

### Leader

Leaders govern over villages. They will have a silver crown instead of the golden crown the king have. When a king dies, they will replace them. When a leader dies, an heir of the deceased leader is picked to be the new one.

### King

The most important job of all is to rule over all. The first king will be chosen based on random chance. Once a king has been chosen, the children of that king will rule once they die as you'd expect. The person or creatures who has slain the king will be rewarded the king slayer trait.

### Leader (Warrior)

Also known as generals or bannerman, warriors of their army will follow them wherever they go. If a bannerman dies, a random warrior will be chosen to be the next.
Mush Spore

The **Mush Spore** trait is a negative trait which at first will remain passive but upon death it will turn into a humanoid mushroom. Once killed, it will turn into a humanoid mushroom called the Zombie Mushroom. This Zombie Mushroom will retain its equipment, such as armor, bows, swords, or rings, and will also retain its traits. Mush Spore can infect animals and not just humans like crabs, monkeys, cows, rhinos, buffaloes, wolves, bears and other animals, but its texture will be like a mushroom with legs.
Fear

# Penetration

Penetration is how thick a units body is to be able to withstand a damage or force in worldbox

Penetration refers to the ability of a force, object, or substance to breach or infiltrate a surface, barrier, or material. It often indicates the extent or depth of intrusion or damage caused by such penetration.

For instance, in ballistics, it signifies the ability of a projectile to break through or pierce a target, while in materials science, it denotes the resistance of materials to being penetrated or pierced.

The penetration level of some animals or units can be

Human = 25

Bear = 45

Crocodile = 50

Rhino = 55

Frog = 5

Hyena = 20

Rat = 15

Snake = 13

Monkey = 23

Cat = 11

Dog = 13

Peaguin = 8

Cow = 12

Sheep = 10

Piranha= 24

Elf = 28

Orcs = 32

Dwarf = 35
Corrupted biome

The **Corrupted biome** is a biome found within WorldBox. All creatures and humanoids that enter the corrupted biome will have a high chance of becoming cursed, the opposite of the Enchanted biome. The food unique to this biome is Cursed Beets.

## Flora

The biome features dark purple grass with yellow specks, trees look dead and have no leaves, and bones grow from the ground instead of plants.

## Fauna

Hopping skulls are the only naturally spawning mob. Any humanoids that die in the corrupt biome turn into ghosts and/or skeletons.

## How to Acquire

Open the nature and Disasters tab, and there will be an option to place it. However, it can also spawn naturally but rarely and only in small amounts.

## Trivia

* Unlike other biomes, no race is capable of surviving in corruption islands forever.
0.1.53 (0.1.56 - 0.1.59)

This version, released on March 19, 2019, appears on the official worldbox website as 0.1.53, while on the worldbox discord server, it is mentioned as versions 0.1.56 to 0.1.59.

**Changed:**

* grey goo makes 10x more damage to units now

**Fixed:**

* world saving/loading
* towns produce units and increase borders on pause
* building never finished if it was half-built on save
* zombies turn any race units into humans
* Czech language enables Chinese
* missing credits
Sheep

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## **Description**

Sheep are medium sized herbivores that are preyed on by all large sized carnivores.

## **Habitat**

They roam around fields and forests and can spawn naturally in Grasslands biome or Mushroom biome.

## **Traits**

* They are peaceful creatures, which means they won't attack first.
* Once they get old enough, they become wise.

## **Trivia**

* The first animal to been added in Worldbox.
* If spawned in the Mushroom biome, sheep will have colors instead of white or black.
* They can live up to 100 years in game, which is odd, due to the average sheep lifespan in real life being 10-12 years
* They're friendly!
* Her wool is yellow if she'll spawn in the Lemon Biome, in the Infernal Biome she'll become red
Desert biome

The **Desert Biome,** also known as the Sand Biome, is a biome found within Worldbox. It has two subtypes that appear depending on the proximity of water.

Cacti Deserts form where the sand tiles are located inland and aren't close to any bodies of water. These sand tiles grow exclusively cacti, which define this biome.

Coasts, or Palm Forests appear where the sand is close to water. These tiles grow only palm trees which form the forest.

These two subtypes can meld together freely if the patch of sand they inhabit is large enough.

## Flora

The biome is composed of sand tiles instead of the usual either types of soil. The only flora here are the palm trees, which give coconuts, and cacti.

## Fauna

Despite its harsh living conditions, it can still be habitable for Snakes, Rats, Crabs, and other small insects.

## Trivia

* The desert biome is one of the first biomes to be created before the biomes update (0.12.02) being one out of the three biomes.
* It is a biome that exists because of the presence of sand tiles, and has no seed for it.
Crystal biome

The **Crystal Biome** is a biome found within Worldbox. While this biome is a good source of food and materials (mythril and adamantine naturally spawn here). The creatures here are aggressive and extremely deadly, supporting some of the highest stats in the game.

## Flora

The trees in the biome are tree shaped crystal while the plants are small little crystal deposits. The crystal plants, when harvested, drop Crystal Salt which can restore hunger and give off effects like caffeinated, and can give traits of either madness or strong minded.

## Fauna

Crystal Golem and Crystal Sword are the only fauna here in the crystal landscape, and both are hostile towards non-crystal beings except dwarves for unknown reasons.
Savannah biome

**Savannah Biomes** is a biome found within Worldbox.

## Flora

The biome is a dry and hot place, covered with tall, yellow grass and growths of acacia and baobab trees.

## Fauna

The creatures that can spawn in this biome are Hyenas, Cats, buffaloes, Flies, Beetles and Rhinos.

## Notes

* Due to its inherent dryness, the savannah is far more flammable compared to other biomes, which makes wildfires a considerable threat for its inhabitants.
Loyalty

**Loyalty** is the measurement of how loyal a village is to its capital/kingdom. For example, if a villages loyalty is low it has a higher chance of starting a revolt against the kingdom and to start fighting. And if a village has a high loyalty than it of course has a lower chance of doing so.

The capital village of a kingdom always has 100 loyalty no matter what. It can't change, only the other villages can. If a village is a capital, it has a constant 100% loyalty.

When a village revolts against its kingdom, they will form their own kingdom. Then the new kingdom will go to war to the old kingdom. A village can also be forced into a rebellion if a player uses the inspiration trait. This will label the war as "Inspiration" however instead of "Rebellion".

If a village is captured by another kingdom at war, their loyalty to the new kingdom will be much lower.

Loyalty can be raised or lowered by these factors:

* Is it the capital?
* Who is the King/Ruler?
* What is the population size?
* How big is the village?
* Is it a new or old village?
* What traits does the village have?
* How far is the village from the capital?
* Who is the village leader?
* Was the village captured in war?
0.2.99 (0.2.97)

This version, released on June 5, 2019, appears on the official worldbox website as 0.2.97, while on the worldbox discord server, it is mentioned as version 0.2.99.

**Added:**

* more sounds: Mining, chopping, ufo, resources spawn and more

**Changed:**

* reworked power bar UI. Added Tabs.

**Fixed:**

* trees grow on burned tiles
* dwarf heads
* villages borders
* villages have population, even if there's no people
* printer
Druid

## Description

Like the description depicts, the druid is a feminine creature. She bears a green leaf like top along with a matching skirt. She also has a hat that appears to be a skull. She has dark brown skin and wields a staff that looks like a wooden pole with a wooden circle with strings criss-crossing inside the circle. She is the weakest out of all of the mages getting out damaged by every mage.

## **Abilities**

* She can create flowers by walking on soil or forest tiles (Trait: Flower Print), and plant trees and bushes by summoning seeds
* She has 2 attacks. One attack shoots 1 or 2 green, damage-dealing pellets. The second attack shoots a pellet (Can be combined with the damage pellet) that traps enemies in vines. Rarely, the druid would trap itself in vines
* When she dies, she spawns one tree in its place just like the elves
* She is immortal (Trait: Immortal)
* Regenerates lost health (Trait: Regeneration)
* If near, animals would tend to follow and be around the Druid.
Chicken

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## Description

Chickens are peaceful animals that have 50 hp. They spawn in the forest biome and are preyed by Hyenas, Bears, Cats, Crocodiles, Foxes, Wolves and Dogs.

## Diets

Chickens are herbivores. They eat grass and berries.

## Habitats

Their natural spawning location is only on the forest biome. Though they will walk to other locations, laying eggs there.

## Traits

* Peaceful: Won't attack even if provoked.
* Weightless: Can walk on ice without the ice tile sinking due to weight.

## Trivia

* The chicken was added in the 0.2.108 update.
* Chickens, along with crabs, are the only animals to lay eggs.
Bronze

**Bronze** is a basic metal that comes from the Common Metal Ore which is grey & white in Worldbox. Steel is currently the 5th strongest material in the game.

Common Metals are a very common ore that generates in Mushroom biome, Infernal biome, Candy biome, Savannah biome, Enchanted biome, Swamp biome, Arcane Desert biome, Grass biome, Snowy Biome, Wasteland Biome, Lemon biome, but it does not generate in Desert biome, Corrupted biome, or Crystal biome.

**Bronze** can be used to forge and craft weapons & armor when a culture learns the "**Material - Bronze**" knowledge, kingdoms will gain these knowledges as their culture level increases.

**Bronze** can be forged/crafted

**Bronze** can be crafted into axes, bows, hammers, spears, swords, helmets, armor, boots, rings, amulets.
Frog

*This page is under construction by FreshYoMama, if you have any questions or changes, please contact them before editing the page.*

**Frogs** are a amphibians animals in Worldbox.

**Frogs** have 1 attack speed, 30 movement speed, 0% Armor, 0% Crit, 5 Attack Damage.

**Frogs** will always spawn in with the poisonous, and the weightless trait.

**Frogs** have 3 sprites one in water, one on land and one in the creation tab. Frogs can also come in either light green or dark green.

**Game Description** "Fun Fact. Frog eat bug."
Slime

Slimes, are one of the two mobs that spawn in the Wasteland Biome apart from rats. They are hostile to any mob except their own species.

They appear to be a large blob of Green Slime, hence their name. They have two eyes and what appears to be a small mouth.

## Behaviour

Slimes will attack anything . They jump around randomly and turn forest and grass tiles into wasteland.

## Traits

-Slimes have the Acid Touch trait.

- Slimes have the Acid Blood trait.

-Slimes have the Acid Proof trait.

- Slimes have the Fat trait.
Coffee

## Discription

Coffee is used to speed up units max movement speed to 500, and if used on village leaders and or kings it will also speed up their culture growth for a total of 5 minutes

## Icon

    it is found in the ". . ." Tab at the end of the table

## Usage

It pretty much acts almost the same as rain which you can use to pour on top of units

## History

0.9.0 -

* added Modern Coffee

0.10.0 -

* Using Coffee on Village leaders increase tech speed
Temples

Temples are a structure constructed once the culture in a city has discovered the "Temples" knowledge, they take different forms depending on the race the city is constructed by.

Temples provide +2 housing to a city, and can be destroyed the same way other buildings can. Temples can also be brought to life using the Living Houses tool. Like other living structures, living temples will have the immortal trait and 500 HP, with other stats varying.
Lightning

"Lightning strikes from the skies. Sets wood on fire and heats up pixels"

## Description

Lightning is a destruction event that sets pixels on fire, inflicts heavy knockback upon creatures, and inflicts damage to the creature struck. Any unit struck by lightning has a small chance to gain the traits Immortal and Energized, and are guaranteed to gain them if struck in the center.

## Causes

* Using the "Lightning" power found in the nature and disasters power tab of the toolbar
* Rain clouds have a chance to summon lightning strikes when moving
* Evil mages can summon lightning bolts when in combat
* Lightning strikes the spot where a creature with the trait Energized dies

## Uses

* Can give the Energized and Immortal traits to creatures when struck.
* Can knock UFOs and robot Santas out of the sky
* Can destroy God Fingers to grant the achievement "Move It"
* Can set fire to pixels and deal damage to creatures
* Can cause liquid bodies, volcanoes, acid geysers, and geysers to spew their respective liquid.
* Striking lava will trigger the "Lava strike" achievement
* Can split tornadoes in two
0.1.16

**Added:**

* save/load tab
* better camera controls

* ui decorations

**Changed:**

* improved world generation variations
* improved world generation speed

* acid removes Game of Life and grey goo
* TNT and landmines explode when dropped in lava
* various optimisations

**Fixed:**

* frozen tiles not cleared on new map generation
Skeleton

## **Description**

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Skeletons are skinless and meatless creatures. They go around in groups attacking other creatures. They usually follow Necromancers if there is one and are commonly summoned by them to help attack other living creatures.

## Behavior

The skeletons are hostile towards any creatures but doesn't attack the necromancer or any other undead creatures like Zombies or Ghosts. instead (for necromancers) following it to do its biddings.

## **Abilities**

* They spawn with different weapons that ranges from spear, swords and bows out of materials that range from iron, steel and bronze.
* If a cursed intelligent species gets killed, they can turn into a skeleton!
* A cursed intelligent species that turned into a skeleton can still keep their traits and inventory.
* They are immortal! (Trait: Immortal)
* They are are so light, even ice doesn't break underneath it. (Trait: Weightless)
* Skeletons cannot be turned into Zombies.
* Skeletons can be summoned by Necromancers.
* Skeletons can be summoned from a mine as a disaster alongside a 1 Necromancer, only if the Other Disasters law is turned on,