recursal/Fanatic-Fandom huggingface dataset:
Dara Happan Refugees

## Dialogue

They wish to worship at your Elmal temple alongside your Elmal devotees. Their solar god, they say, is close kin to your faithful guardian deity. This worship will show him where they are, so that he may protect them on their journey. In return, he will grant you a blessing called the Sun Scope, aiding you against raiders for at least a year.
They call their god Antirius, which you assume is their name for Yelmalio, a rival sun god from obscure Rider myths.
1. Agree.
2. Ask instead for an offensive blessing.
3. Attack them.
4. Politely decline.
5. Scornfully decline.

## Consequences

If your **agree** then you will have a choice of how much to gift the Dara Happans and there a chance that your efforts will aid them. If so, you will be granted a more powerful version of the Sun Scope blessing.

If you **ask instead for an offensive blessing**, they reply "Yelmalio also wields a spear." You are given the option to give them a gift. A successful gift will aid them, resulting in their god finding them again and a stronger Yelmalio Spear blessing than expected.

## Advice

* "As a walker of the middle world, I've always found all the sun gods the most confusing." - Shaman
* "Spears evoke greater wonder than shields."
* "Killing them will do little to scare our neighbors, who are unlikely to hear of it."
* "A defensive blessing would be ideal."
* "They're tougher than they look."
* "When Orlanth slew the haughty Bright Emperor, many smaller suns stepped up to claim his throne."
* "Yelm is dead. Yelmalio is his ghost."
* "What do you call those empire clothes? Chitin?"
* "Gods are not what they seem, but there might be something to this Yelmalio."
Doresa

Doresa is a member of the Berenethtelli royal clan. Doresa is Dresta's daughter and an unremarkable member of her clan, otherwise. That is while her mother still lives, however. After Dresta's death, Doresa comes into her own as a shaman.

## Lights Going Out

Doresa is a set character that always appears in a game of *Lights Going Out*. Doresa shares an otherwise unique portrait set with her mother, Dresta.

### Skills & Religion

Dresta inherits her mother's magical power as a shaman.

### Events

Doresa appears or is mentioned in the following events:

* Meet Doresa
Elempur

Elempur was the southernmost city of the Dara Happan Empire, located where the Black Eel River meets the Oslira. It was attacked and destroyed by Rams. The last survivor of the city was adopted by the ancestors of the Ram Killers, who still seek to avenge their kin. Elempur's ruins is still haunted by the ghosts of those killed.

## Ride Like the Wind

The ghosts of Elempur still hate their killers' descendants, and may ask you to make war on the local Rams in their name.

You can send explorers to visit its ruins once you hear of them. A treasure can be found there, the Solar Mask of Yelm.

The Rams refer to Elempur as "where the house of Janard Lastralgor was destroyed," perhaps indicating that their people took heavy losses in destroying it.

### Lore

You clan circle says:

* "When the Rams besieged Elempur they promised mercy. As soon as they got inside they succumbed to bloodlust."
* "The people of Elempur were citizens of the empire, like our ancestors."
* "We don't make a big fuss about the fall of Elempur. Not like some other clans I could name."
* "Rams sold survivors of the Elempur siege to traders far to the south."

### Events

Elempur and its ghosts appear in:

* Elempur Opportunity
* Ghost Trouble in Elempur
* Ghost Offer
* Ghost Demand

### Myths & Rituals

Elempur appears in Ekarna's myth, Ekarna's Four Trades, and its corresponding ritual, Ekarna Four Trader.

## Lights Going Out

If an expedition is sent to Elempur, the explorer will discover skeletons of the Undead Army trying to capture its ghosts. If successfully saved, the ghosts will show your explorer the way to a treasure. This level of gratitude is notable because it is shown to a member of the Berenethtelli, a Ram tribe.

### Lore

Your clan ring says:

* "Elempur's fall shows what happens when you neglect fortifications."
* "This city fell in a great battle between wind and sun, long before our ancestors got here."
* "Ghost sightings at Elempur increased with the rise of Chaos."

## Images

Elempur ghosts demand restitution.Elempur ghosts come with an offer. Or a demand.The ruins of Elempur as they appear in the Otherworld.The ghosts of Elempur beset by skeletons.
Venom74

**Venom74** ou mais conhecido como **Venom** é um membro da EGCP

## Biografia

O Polêmico Soldado Venom, odiado por muitos e amado por muitos também,foi recrutado dia 17 de julho de 2018 por Leonardo3101

## Informação real

### Idade

Desconhecida

Com o passar do tempo Venom foi ganhando destaque por várias feitos, não bons, mas polêmicos, ele foi o responsável por recrutar Mingas, um dos piores membros que já passaram pela EGCP, e com ele conseguiu o fator incrível de irritar todos os 3 líderes na época (Victoria, Edu e BOBS) sendo que após várias polêmicas, seu amigo Mingas foi banido da EGCP por traição, Venom acabou indo junto e criando uma army desertora "Mexican Sheeps Army".

Após um mês da fácil vitória sobre a army desertora, Venom iniciou sua segunda passagem pela EGCP que duraria uma semana, ele voltou com Mingas com muitas contestações dentro da Mod Line contra sua volta, mas após a descoberta que ele junto com Mingas dedurou a EGCP o que resultou no ban de 24 horas no cpo para muitos membros, após isso Mingas e Venom foram banidos pela segunda vez.

Em Setembro Venom iniciou sua terceira passagem pela EGCP após fazer uma redação de desculpas para voltar, mas que durou pouco tempo já que depois saiu por vontade própria.

Ele odeia a todos que falam que seu nome é Astuncio

## Volta por cima

Em Outubro, após o aniversário da EGCP, Venom inicia sua quarta passagem pela EGCP, só que diferente das outras passagens, decidiu ser ativo na EGCP, recrutando de forma frequente e ajudando a EGCP a crescer, sua volta teve aprovação de Edu14463 por julgar que Venom tinha mais maturidade que Mingas e por isso voltaria, subiu de certa forma rápida, ganhando confiança aos poucos de membros, sendo que em dezembro ajudou a EGCP em muito no Torneio do CPO, que faria a EGCP alcançar os incríveis +65, apesar de ter seus defeitos irritantes ele é dos principais recrutadores.

## Trívia

* Ficou em Segundo Lugar no Soldado mais Pervertido do ano no EGCP Awards 2018
* É o Soldado com mais passagens pela EGCP
* Ficou em Segundo lugar em recrutador do ano no EGCP Awards 2018
* Ficou em Segundo lugar em Striker do ano no EGCP Awards 2018
* Participou da Legends Cup e Christmas Caos.
* Já foi Soldado da Semana e do mês
Kakashi Hokage

**Kakashi Hokage** ou **Kakashi** é um ex-membro da EGCP

## Biografia

Kakashi foi recrutado para a EGCP no dia 07 de Dezembro de 2017 pelo Umplayerbr e Cookky2 .

Entrou as vésperas do começo da Guerra contra a Black Hats,foi fundamental no recrutamento durante a guerra sendo que teve destaque nessa guerra, nesse mesmo mês conquistou o Torneio de Natal  Christmas Chaos Huntonde ajudou muito no recrutamento e foi um dos destaques.

Em Janeiro ajudou muito no recrutamento, foi uma das referências no recrutamento na época, sendo que ajudou muito na Guerra contra a UMA ,sendo que no fim desse mês fundaria a segunda colônia da EGCP, a DPCP.

Em fevereiro ele entraria na Mod Line da EGCP e conquistou o Título da Sound of Soldiers pela EGCP, foi um dos destaques

Em Abril, teve participação no inicio da guerra contra os Templars, mas em 17 de Abril de 2018, teve problemas familiares que no fim desse mês acabaria saíndo da EGCP

## Trívia

* Ele nunca foi rebaixado na EGCP
* Seus melhores amigos eram o Leonardo e Umplayerbr
* Foi por muito tempo referência no recrutamento na EGCP
* Ele nasceu em Portugal, mas viveu maior parte de sua vida no Brasil
* Atualmente está desaparecido na comunidade
Crater Confrontation

## Dialogue

1. Give them the gems, as a gesture of goodwill.
2. Grab as many gems as you can and ride off.
3. Offer to split the gems with them.
4. Open fire on them.

## Notes

This event will happen when you send explorers to the crater where the destroyed clan's lands once were; naturally, this means you can only have this event happen after the Skyquake. You will probably have to visit more than once to get this event, and earlier visits may result in explorers taking ill.

A noble with a low Lore skill won't know the origin of the gems.
Cenala Believers

## Dialogue

1. Ask for gifts.
2. Condemn their lies.
3. Embrace their truth.
4. “We heard the story first, and should be the ones who spread it.”
5. “We neither believe or disbelieve.”

## Consequences

Stating that you **neither believe nor disbelieve** may allow you to bypass most of the Cenala Schism events.

If you **embrace their truth**, they you will learn Hyalor's Long Ride.

## Notes

It seems that after this event you can sometimes experience Sprouting Shrine. Possibly the important thing is knowing the myth Hyalor's Long Ride, but this needs confirmation.
Forantin River

The Forantin River is a tributary of the Oslira river. It flows from the south, starting in the lands of the Vestantes, north into the Oslira river in the western part of the Black Eel Valley. It lies west of Berenstead, east of the Autumn Mountains, and it crosses the lands of the Berenethtelli tribe.

## Lights Going Out

The Forantin river starts tamed in *Lights Going Out*. However, it is possible for it to become wild again, in which the ritual Taming the River is needed to tame it once more.

### Lore

About the Forantin, your clan ring has the following to say:

* "In the old days, when you tamed a river, it would stay tamed for years and years. Our children will likely have to deal with the Forantin in the future."

## Images

The Forantin river in relation to the Oslira and Black Eel rivers.
Attempted Sheep Raid

## Dialogue

1. Complain to the <accused> clan.
2. Contact wandering Uroxi to scour for Chaos.
3. Praise the shepherds' vigilance.
4. Send out a hunting party to find the intruders.

## Consequences

If you **contact wandering Uroxi**, choose a noble to seek them out. If you successfully find them, the Uroxi may claim to have found and wiped out the Chaos folk, demanding payment afterwards for future support. If you comply and sufficiently pay, they express that we help reduce local Chaos though that gift.

If you **praise the shepherds' vigilance**, the people may express that words are not substitute for action; mood may fall.

## Advice

* "Not a matter for royal concern." - Iverlantho
* "If we think it's Chaos, send a strong force or send no one." - Kerenna
* "We could stand to improve the <accused clan> attitude towards us, and making a fuss over a sheep raid isn't the way to do it." - Reda
* "Dostal has gifted me with a knowledge of tracking." - Hanth / Dostal devotee
* "I asked the spirits, but none of them saw the tresspasers." - Dresta / Doresa / Shaman
* "Uroxi will ask for a gift, and keep it whether our trespassers are Chaos or not."
* "They were mutants. I am sure of it."
* "We must know if this was Chaos or not."
* "Shepherding is how boys learn to be men."
* "Voriof, son of Orlanth and Ernalda, <is/was> the god of boys." - depends on whether Death of Voriof has happened
Deleskarings

Deleskaring hunters come to Berenstead.

The Deleskaring clan is the one Ram clan in the Black Eel valley to never join the Berenethtelli tribal kingdom. Unlike the Kestaytelli, who joined Beren's kingdom, they are descendants of a destroyed tribe, led by Jorganos. There is some argument over whether they appeared in the valley before, during, or after Beren's time; the Deleskarings claim to have been there earlier, though they do not appear in Berenstead's story wall. Because they never followed Beren or adopted a horse goddess, they never learnt how to ride horses.

Their lands lie in the western part of the Black Eel valley, north of the Oslira river, to the opposite side of their Berenethtelli neighbors. Unlike them, the Deleskarings worship the traditional Ram hunting god Odayla instead of the Rider god Dostal. They also venerate their heroic founder, Deleskar, and Jorganos, to whom they attribute the magic of the Arrow Bush, of which they alone tend to. They are also the only clan in the valley who can grow turnips.

They have a symbol they paint on their shields by which they present themselves—one or two vertically aligned arrows with two other arrows protruding horizontally from the center—likely representing the Arrow Bush.

## Lights Going Out

The Deleskarings is a set clan that is guaranteed to appear in every game of *Light Going Out*.

### Lore

About Deleskarings, your clan ring has the following to say:

* "Beren offered Deleskar horses to join his tribe. Deleskar refused, saying that one day he would be a god."
* "You misread the story wall, <Character>. The Deleskarings arrived after Beren’s time."
* "Some call the turnip the pig root, though humans find it delicious too."
* "I do not like the Deleskarings, who never bowed to our throne."
* "They are not of our tribe."
* "Because Deleskarings rely mostly on a hero-god, they compensate with strong spirit magic."
* "They <were once/used to be> part of a <far-distant/long-dead> <tribe, the Jergos I think they were/Arrow Tribe>."
* "Deleskarings say they’ve been here longer than us, but they do not appear in accounts of Beren’s youth."

### Events

Deleskarings appear in the following *Lights Going Out* events:

* Deleskarings vs Ergeshites

### In Battle

Deleskarings, unlike your fellow Berenethtelli clans, can not ride horses and fight exclusively on foot. However, they have plenty of arrows to spare, as the care-takers of the Arrow Bush. Otherwise, they function much like other Ram clans in battle, see here.

## Other Stories

Deleskarings also appear in other stories taking place inside Glorantha. For more information, see here on the Glorantha wiki.

## Images

A Deleskaring delegation visits Berenstead.A Deleskaring raiding party do battle.
Balurgans Offer Blessing

## Dialogue

1. Agree.
2. "Sure you would prefer 30 cows."
3. "We can only part with 10 cows."
4. "We can't spare any cows right now."

## Consequences

If you **prefer 30 cows**, they happily accept and state the blessing will last longer. The fields and pastures bloom as promised, though after some time the plant spirits grow fearful and tell the shamans such, as the blessing awakens a hunger in the earth. Mood may fall.

## Advice

* "Outlanders pay more respect to our crown than certain Beren clans." - Iverlantho
* "I think those hillforts to the north belong to them." - Kerenna
* "Their blessing will be significant."
* "I know little of Balurga, aside from her name, and that her husband Verhil is also her son."
* "More cows means a long blessing."
Federation Trouble

## Dialogue

The recently formed Rider federation has collapsed, with elders of its constituent clans turning against the tribal king, <otherClan.chief>.

1. Celebrate with a clan feast.
2. Express support for the <clan who formed and led the federation>
3. Express support for the clans who left the federation.
4. Hold your tongues.
5. Invite unfederated clans to a celebratory feast.

## Consequences

Choices made will affect relations or affect clan mood.
Clan Screen

The Clan Screen overviews your clan's population and mood, and lets you change the Clan Circle if need be.

## Population

At the upper left of the iPhone screen, underneath your clan name, is the population overview. This section of the screen tells you how many Commoners, Children, Warriors, Nobles, and total people you have in your clan, as well as how many of each group are sick or injured.

Keep in mind that your sick and injured people can neither fight nor tend the fields; if they're in either list, they're unable to work at all. If many people are sick or injured, consider sacrificing or building a shrine to Erissa to ask for her Curing or Healing blessing respectively. Alternately, if you have the Healing spirit, you can bargain with it for either benefit.

## Mood

At lower left on iPhone, your clan's mood is described by name and image. If the mood gets too low, you may need to do something about it, possibly with a venture.

## Reorganize the Clan Circle

   At top right on the iPhone is the Reorganize button. Click it to go to the Reorganization screen.

It's a good idea to reorganize the Clan Circle at the beginning of a game. Although the default circle is viable, it is somewhat random and you may not agree with its choices. You will also have to reorganize the ring when a circle member dies; at the very least you will have to pick a replacement, and you will likely have to shuffle people around to fulfill the family requirement as well.

You can sort your pool of potential Clan Circle members by any single stat as well as by family, religion, and alphabetically by name. The icon of three people in a row appears by current circle members, and a second icon appears over it for the current chieftain.

Tap a noble's portrait to see their argument for why (or occasionally, why *not*) they should be on the circle. Their argument can sometimes hint at their personality.

Nobles who are injured or away from the clan will have their portraits grayed out and be unable to speak, but they can still be appointed to the circle.

## Venture

Beneath the Ventures button you will see a list of ongoing ventures, as well as a note saying if you can perform any more at present. See the Ventures page for more information.

## Other Information

As usual, the Clan Circle is waiting on the bottom of the screen to offer their advice and commentary. You will also find your clan's basic statistics (wealth and relations) here, as well as a Help button (question mark) and a button to return to the Menu.
Lass

Antiga foto de Lass

**Lass** é um membro da EGCP. (Não creio...)

## Biografia

Ele começou na RPF quando conheceu as Armies no CPR, por ódio contra os Tubas, mas ele só participou de uma batalha de treino e depois saiu por não conseguir contatar a RPF pelo xat . Tempo depois, convidado por Ratoru, participou da SSCP, quando ela foi fechada em poucas batalhas ele conseguiu ser um Cabo de Primeira Classe. Quando a EGCP fez parceria com o The Coffee Group!, ele decidiu entrar por conta própria.

Ele participou de várias guerras da Nova Geração da EGCP, como da Troiak, Mexican Sheeps e Templars, para tirar o xing da liderança.

## Trivia

* Ele é o soldado que mais acha vídeos estranhos, por hobby.
* Não crê...

* Descobriu uma suspeita que a MOPIA foi ajudada pela RPF

* Nunca foi soldado do mês / da semana
Alkothi Appear

## Dialogue

1. Attack them.
2. Call on Eurmal the Trickster to point them at a rival clan.
3. Hunker down.
4. Offer them a treasure to leave you alone.

## Consequences

If you successfully **attack them**, you will drive the Alkothi back into their portal. Mood will raise.

If you **hunker down**, they scuttle up your walls and attack. Select a noble to lead the defense. A number of your defenders may be injured. With the right noble chosen (Combat skill presumably preferred), the Alkothi retreat back into the Gods War hole, which then closes. The people may rejoice.

If you successfully **call on Eurmal** you get to choose a nearby clan, which Alkothi will attack instead. This will of course not endear you to neighboring clan at all.

## Advice

* "With the Talking God dead, Redalda took on the task of persuasion. I can help talk to them." - Reda
* "They are demons, but not Chaos. You would think they'd be one and the same, but not so."
* "Alkothi worship Shargash the Destroyer, also called the Lethal Sun."
* "Our Rider ancestors battled Alkothi in the War of Many Suns. We survived, but they were fearsome foes."
* "Alkothi killed more than one of our ancestors."
* "They got here by conducting an Otherworld ritual—a practice we gave up when entering the Gods War grew too hazardous."
* "Demon-men appear on the panels of our story tapestry."
* "Having studied the Beren era, I can help deal with Alkothi."
* "We probably have to fight them, so let's at least seize the initiative."
* "What's worse than foreigners? Green foreigner!"
Elk

Elk are a kind of enormous deer native to the Black Eel Valley.

## Ride Like the Wind

The Antler Society may draw their power from elk spirits... or not, given that the great elk seems frightened of them. Still, the Antlers are capable of summoning elk to do their bidding.

### Events

Elk feature in the following *Ride Like the Wind* events:

* Elk Greeting
* Antler Society: Elk Rampage

### Myths & Rituals

One features in the myth Dostal and the Snow Elk.

## Lights Going Out

### Events

Elk feature in the following *Lights Going Out* events:

* Speaking Elk

## Notes

The elk that appear in *Six Ages* seem to be neither moose nor wapiti, but rather something akin to the extinct Irish Elk.
Doctrinal Whooping

## Dialogue

1. Attack.
2. Call on Cenala to show them a sacred sign.
3. Send your people out to pointedly ignore them.
4. Send your Swords to whoop at them in return.
5. Do nothing.

## Consequences

**Calling on Cenala**, if successful, can convert the whoopers to your cause.

## Notes

There is a variant of this scene with different text that can appear if you reject Cenala. In that case, the whoopers are Cenalans.
Death

Death (in black) with Erissa.

Death is a god acknowledged but not worshipped by the Riders. He is Erissa's suitor, who she will always reject for the good of the whole world.

It is not known if the Wheels consider him the father of Erissa's son Erildar.

## Ride Like the Wind

### Myths

Death appears only in the myth Erissa Denies Her Suitor.
Basikan

Basikan Southclan is a figure from Rider history: Hyalor's grandson, of the Vashyasa line—descended from Hyalor's last wife, Vashya. When the First Clan divided, Basikan took his people and went south. He is known for his curiosity and willingness to wander.

Although Yenfar the Capturer was a foe to all Riders, Basikan hated him especially, because Yenfar stole him as a child and killed his mother. Yenfar also killed Vashya, Basikan's grandmother.

### Lore

* "At the South Clan, he told Basikan that curiosity meant nothing if it did not extend to the ways of other peoples—even enemies, even the <Ancestral Enemy>, who had killed him."
* "This [racing on skis pulled by horses] is not a new invention. Our ancestor Basikan did this, when he, Stelfor, Zenangar and Nameforgot were children together."
* "Basikan befriended a wolf. But his descendants scorned it, so it departed into the woods once more."
* "When Zenangar and Basikan allied, even cruel Stelfor took note."
* "Dostal nodded, and they understood the Third Lesson: to catch your prize, be willing to wander. Basikan learned this more deeply than the rest."
* "This is the part of the tent that shows us going to war against each other for the first time. You see Basikan finding many treasures and launching frequent sallies into the Gods War, gaining power there to fend off Stelfor's violence and Zenangar's tricks."

### Myths & Rituals

Basikan appears as a boy in the Dostal and the Snow Elk myth and the corresponding Dostal Elk Hunter ritual. However, he appears as a chieftain in the Hyalor's Long Ride myth, wherein Basikan and Zenangar rode to the Gods War together to try to heal Hyalor's wounds, but failed because Stelfor and Nameforgot would not help them.

## Images

Dostal chooses Basikan (tall, brown hat) and the other future chieftains to teach.Nameforgot points out the differences between this elk and the one he and his friends have been stalking. Basikan is second from left.The youths hesitate out of pity
Forosilvuli Encounter

## Dialogue

1. “Beware the vengeance of solar ghosts.”
2. “Let my men go. The two of us shall fight in single combat.”
3. “The only last words today will be yours.”
4. “You will gain more by ransoming us than from a spirit blessing.”"

## Consequences

If your explorer defeats the Forosilvuli leader in **single combat**, the rest of the group will keep their word and let your explorers go.

## Notes

   Forosan is located to the south of the Black Eel Valley.
Emissaries Talk Chaos

## Dialogue

1. Offer to perform a Chaos-fighting ritual for the <Elmali>.
2. “The Rams are behind this.”
3. “Together, our warriors will hunt and destroy Chaos.“
4. Chaos is a problem, but it is not our worst problem.”

## Consequences

If you don't deal with the issue now, you may have to deal with a persistent Chaos Threat stress for a while afterwards.

## Notes

The first option, at least, does not appear for all clans.
Burned Hero Encounter

## Dialogue

1. Attack.
2. Speak to the figure.
3. Run.

## Consequences

If you choose to **speak**, the burned hero has this to say: “I am Hesenfaro. That smoke is a battle between gods,” the figure intones. “I was there until Granite Man, enemy of my god Gerendetho, struck a gigantic blow against our entire army. It sent me heavenwards and slew my retinue. As you can see, it wounded me grievously, burning my flesh and stripping me of six of my seven Impossible Blessings.”

You will then be able to choose between running or fighting. **Running** can work; **fighting** is less likely, as the hero can get up again after being killed.

## Notes

It is possible that this event goes differently if your explorer is Beren the Tall.

The burned hero reappears in Burned Hero Attack.
Enrico Bertozzi

Enrico Bertozzi is an artist who worked on *Six Ages: Ride Like the Wind*. He drew scenes involving horses, as well as Riders, Wheels, and Dara Happans.

## Selected Illustrations by Enrico Bertozzi

Dara Happan nobles from the city of Orlentos.Riders react to trespassers on their lands.A Rider raid.Winter entertainment.Rider archery contest.Victorious Riders challenge another clan to a game of chadash.A traveling priestess of the horse goddess Gamari.The Pure Horse Clan.Young horses.
Ergeshites

The Ergeshites are a nomadic people who herd goats, rejecting all other livestock. Because of this, they are sometimes called the Pure Goat People. They refer to themselves as Zarkosites, however, after their founding ancestor, Zarkos "the Lion", who they also venerate.

Like the Wheels and the Riders, they are also descendants of Dara Happans who fled the empire in response to the encroaching glacier. Thus, while their ways and their gods are quite different from the others, they are still considered a solar people. They have moved to Ergeshan, the lands north of the Imther Mountains, by the time of the Storm Age

Their main gods are Father Goat (also known as Sidar Goatfather), Mother Goat (known as Uryarda to other Solar peoples), and Brother (or Father) Lion (also known as Durbaddath), patron of their warriors, who trades his protection for meat. They have mastered the art of meat drying, a skill not prevalent in the Black Eel valley.

By the time of the Chaos Age, a group of Ergeshites calling themselves the Sidarsi have split from the main group and settled east of the Imther Mountains.

## Ride Like the Wind

### Lore

About Ergeshites, the clan circle has the following to say:

* "I thought [the Ergeshites] were ruled by a goat king and queen. How does a lion warrior fit in?"
* "Though they worship a goat and a lion, the Ergeshites are still a solar people."
* "A lion warrior serving a goat chieftain? The predator makes common cause with the prey?"
* "Goat People are impulsive. They were first off the boat after the great flood."
* "Ergeshites live to the northeast, but there may be two tribes."
* "When Anaxial saved the peoples of the empire from the flood, goats hopped of the ship early. The sons of Ergesh leapt off to gather them."
* "Like us, the Ergeshites fled the empire, adopting new ways during the exodus."
* "Some of us might be distantly related to them."

### Events

The Ergeshites appear in the following events:

* Ergeshite Adoption Request
* Blue Goat Encounter
* Ergeshite Duelist
* Ergeshite Trade Offer
* Ergeshite Vengeance
* Ergeshites Invited In

## Lights Going Out

The Ergeshites make a return appearance in *Lights Going Out*.

### Lore

Your clan ring now says:

* "We have not mastered the art of meat drying, but the Ergeshites apparently have."
* "We must have a good reason for calling them Ergeshites instead of Zarkosites."
* "Though named for their ancestor Zarkos, their main gods are Durbaddath the Lion Father and Uryarda the Goat Mother."
* "Though different in nearly every way, Riders and Ergeshites both worship the same goat goddess."

### Events

In this game, Ergeshites appear in the following events:

* Deleskarings vs Ergeshites
* Ergeshites Encounter

## Other Stories

The Ergeshites, or Zarkosites, may be the same as the people of the country of Zarkos in other Glorantha stories, see here on the main wiki.

## Images

A party of Ergeshite warriors.Ergeshites guarding a giant blue goat.Ergeshites welcome you to their land.An Ergeshite delegation visits Berenstead.
Blessings

The Gods are a very real fact of life in Six Ages. Through the right sort of rituals, possibly aided by constructing a temple to the deity, various **blessings** can be accrued for the clan's benefit.

## Learning Blessings

During your migration, you have lost many of your connections to the gods. While you retain a few through the choices you make in the clan creation at the start of the game, most of them will have to be learned during the game.

To attempt to learn a blessing, open up the magic tab, select a god, select sacrifice to that god, and pick "Mysteries", choosing how much in the way of goods or herds you wish to sacrifice. Sacrificing will take up one turn's action limit, and will not guarantee success. Factors that influence success include but are not limited to:

* Having a devotee of the appropriate god on your clan ring.
* The amount sacrificed.
* Whether or not you put magic into "ritual" during Sacred Time.

Note that if your God is associated with a Ritual, even a successful sacrifice might not teach you a blessing, but instead the details of the myth for that ritual. And while a successful sacrifice will grant you knowledge of a blessing, it might not be the one you want.

## Receiving Blessings

In order to actually get a Blessing, you must do one of two things:

* Sacrifice to the god to get a temporary blessing
* Construct a shrine or temple to the god for a permanent one

### Temporary blessings

To acquire a temporary blessing, sacrifice an amount of goods or cows to the god. The process is similar as that of learning a blessing, except instead of mysteries, you should indicate a sacrifice to whatever blessing you desire. Temporary blessings last for one year.

### Permanent Blessings

If you want something longer term, you will need to build a shrine to the deity, or a temple if you want multiple blessings permanently active. Shrines will support 1 blessing, Temples 2, and a Great Temple 3. Building a temple can be accomplished without chance of failure, but costs a significant amount of goods, and will also require annual maintenance, to be paid at sacred time, to keep the temple going. Failure to have enough goods or herds on hand at that point will mean the destruction of the shrine and loss of the blessing attained from it.
Favor Due: Chief Info Sought

## Dialogue

1. “We will be glad to help.”
2. “We don’t know much about <Y>.”
3. “We hesitate to say.”
4. “What do you take us for, tattletales?”
5. Instead, offer a gift.

## Consequences

Your advisors may know something about <Y>. See what they have to say before you decide what to do. <Y> may be generous or miserly, honest or full of guile, daring or a coward, pious or not, and the <Owed> may want to know about any of these traits. If only one of your advisors knows something, there's no guarantee that that's what the <Owed> want to know about.

If you give sound advice, the <Owed> will come back telling you that your advice helped them and the favor is paid in full. They may even give an additional gift.

If you tell them you **don't know enough** to be useful, they will thank you for your honesty and go away, although you'll still owe them a favor. They will like you a little more.

Additionally, if you have a Raven shaman on the council, Raven will reward you with magic if you decieve the <Owed>. This means that you can get magic if you say that **you don't know much about <Y>**, even if only one or two of your advisors claim to know anything about them.

## Notes

Depending on your Famous Event in Clan Creation, the emissaries may mention your ancestral reputation for wisdom, diplomacy, or leadership.

"Zenangar knew Stelfor better than Stelfor knew himself. Not a difficult feat, mind you."— A member of your Clan Circle.
Victoria484

Foto de Perfil de Victoria

**Victoria484**, ou simplesmente **Vic** é uma atual Líder da EGCP.

## Biografia

Pouco se sabe sobre Vic antes de entrar na EGCP.

Victoria conheceu a EGCP em Outubro de 2017, quando um membro chamado Sucrilhos1BR, que estava tentando ser soldado do mês, a convidou para entrar.

Depois de vários eventos, guerras e torneios, em Dezembro de 2017 Victoria foi Soldado do Mês.

Em Janeiro de 2018, Cookky2 deixou a liderança por causa da escola, então o General BOBS e ela assumiram a liderança da EGCP, onde está até o momento.

Ela lidera eventos frequentemente enquanto o líder Edu14463 não o faz.
Clan Magic

In *Six Ages*, your Clan Magic is a valuable resource. You can spend it at Sacred Time, or keep it in reserve to deal with events.

Your clan magic is renewed at Sacred Time, although the exact amount you get varies—both by factors that you can control (clans with all-male or all-female circles get less magic, and those that represent all possible gods get more, for example) and factors that you cannot (Raven's whims and the state of the Gods' War). Also at Sacred Time, you can decide to allocate magic to various areas, like War or Diplomacy, to help your clan in that area for the rest of the year.

You can spend magic during the year in response to various events--for example, a taxing spirit rite will usually cost you magic. Other random events will cost you magic to begin with. Keep in mind that you need your magic to be above zero in order to perform a ritual.

There are fewer opportunities to gain magic during the year, but it is possible. For example, the Ceremony Venture will usually generate two points of magic, and you can also ask a clan that owes you a favor to pay you in magic. Explorers will sometimes find magical crystals, and some choices during events can grant magic as well.
Bickering Families

*"By Elmal’s fiery beard, I have ruled on this matter, and it is settled!"—your chieftain.*

## Dialogue

1. Give the losing family a gift from the clan reserve.
2. Have <Mediator> prevail on the involved elders for calm.
3. Keep the clan circle out of this.
4. Stage an archery contest for the entire clan.
5. Throw a feast for the entire clan.

## Consequences

The traditional thing to do would be to **do nothing**, but this risks spreading discontent.
Killua

Foto de Perfil de Killua

**Killua** é um soldado da EGCP

## Biografia

Killua entrou na EGCP dia 27 de Dezembro de 2017 quem o recrutou até então é de origem desconhecida, alguns afirmam que foi Umplayerbr ou Godheit123

 Pouco tempo depois que entrou para a EGCP, Killua começou a se destacar de forma positiva sendo que em pouco tempo viraria Soldado da Semana e em alguns meses seria o primeiro Bicampeão do Soldado da Semana um feito incrível que somente foi empatado muito tempo depois com Ratiô

 Participou de forma de destaque no Torneio Sound of Soldiers em que a EGCP foi campeã ao vencer os Wild Ninjas na grande final, esse era então o primeiro título que Killua venceu pela EGCP além de uma boa participação na Guerra Mundial de armies (EGCP + WN Vs Romans + CPR Crew + UMA + JPCP)

A ultima guerra que Killua participou foi contra os Templars, teve uma boa participação chegando até mesmo na Mod Line como aspirante

Em maio ele acabou por sair da EGCP com o motivo que precisava refletir muitas coisas e isso o incomodava

Em Junho Killua iniciou sua segunda passagem pela EGCP, durante pouco mais que um mês, subiu até Subtenente mas acabou pedindo Visitante acreditando que não tinha tempo para vir aos eventos

Após meses de aparece e some no chat da EGCP ele acaba voltando no fim de Dezembro como Cabo Primeira classe, dessa vez foi de forma positiva sendo que em pouco tempo conseguiu o título de Soldado da Semana pela Terceira vez, se tornando o primeiro Tricampeão do Soldado da Semana um feito que somente ele conseguiu na história da EGCP

## Trívia

* Único Tricampeão do Soldado da Semana
* Um dos membros mais antigos da EGCP em atividade
* Tem 3 passagens pela EGCP
Elf Aggression

## Dialogue

1. Find their lair and attack all-out.
2. Promise the people an attack after crop season.
3. Reverse the blight with earth magic.
4. Ward them off with earth magic.
5. Be glad you got rid of them so easily.
6. Sacrifice at your  vine-covered Hyalor <shrine/temple> to ask for peace.

## Consequences

This event inflicts **crop stress**, which will remain unless you remove it with earth magic.

Elves are hard to find, so an **all-out attack** may be likely to fail.
Banditry Aid Request

## Dialogue

1. Help them hunt the bandits.
2. Offer to hunt them on your own.
3. Aid their efforts magically.
4. Decline to assist.

## Consequences

If you **help them hunt**, you'll be splitting both rewards and risks.

If you **hunt on your own** you'll have a better chance of surprising the bandits, and you'll be able to rely on the skill of your warleaders. Also, you'll be able to keep the bandits' spoils for yourself instead of splitting them with the other clan

## Notes

This event can happen with different images, depending on the culture of the clan asking your help.
Braid of Chalana

## Description

"Increases Health magic if a healer is on the ring during Sacred Time"

## Acquisition

This treasure can be received as a reward from Arroin when exploring a Gods War rift in *Lights Going Out*. Complete his quest and ask him for a treasure as a reward. Alternatively, it can be bought from another clan, or taken as loot after a particularly successful raid against them.
Crusading Priestess

## Dialogue

1. Express quiet skepticism.
2. Express quiet support.
3. Make it known that you do not support her.
4. Pray to Erissa for confirmation of <Name>’s vision.
5. Spread her message.

## Consequences

Keep in mind that your ancestors chose to abandon both slavery and the slave trade, and will expect you to uphold their choices. On the other hand, some of your neighbors' ancestors made the opposite choice, and they won't like being told to go against their traditions...

**Expressing quiet support** can please your people, who see it as doing the right thing without actively seeking trouble. However, <Name> will still mention your support of her, and you may face some retaliation from her enemies...

**Praying to Erissa** will reveal that she does sympathize with slaves, but also feels that this is a human matter. She's not going to tell you what to do here.

**Spreading her message** will please clans that, like you, do not sell slaves. It will also anger those that do, although you may manage to persuade one to give up the practice.

## Notes

If you support <Name>, this event will be followed up in Slaver Pushback. If you do not, you will get Antislavery Pushback instead. In other words, no matter what you do here someone is going to come yell at you over it.
Elmal Anoints Other Beren

*Don't drag your heels too long—destiny won't wait for you...*

## Dialogue

1. Thank the emissaries for these tidings.
2. Give cows toward Redalda’s bride price.
3. Tell the emissaries you don’t believe it.
4. Warn the <Daughters of Vingkot Clan> against Beren the Swift.

## Notes

If this event happens, you will lose the game.

This event seems to happen if you keep putting off Beren the Tall when the Beren Marriage Petition event repeats, and may also happen if you outright refuse him, or if he dies early.

Other options may be available to some clans.
Cenala

Cenala is said to be the daughter of Hyalor, founder of the Rider culture, and the elf goddess, Aldrya. Cenala is described as a fertility priestess, normally dwelling in a place called Last Tablet Plateau, far from the Black Eel Valley. The longer she stays from that place, the more the forces of decay acts upon her, sapping her agelessness. What god or goddess she serves is not made clear, but she is adorned with the plant rune, that of her supposed mother's, Aldrya.

## Ride Like the Wind

The question of whether Cenala's divine parentage is true will divide the Riders in the valley; your clan can choose either side.

### Lore

The clan circle says (if you accept Cenala):

* "Cenala is our closest connection to a living god."
* "Either elven blood or divine heritage would explain how Cenala could still be alive so long after Hyalor’s time."
* "Cenala brings unity to those who share her truth."
* "Cenala despises slavery."
* "We must stand up for our goddess Cenala. Or demigoddess, or priestess, or whatever she is."
* "When Hyalor ascended skywards, he said he had left a final tablet for us. This is her, now."

### Events

Cenala appears or is mentioned in the following events:

* News of Cenala
* Cenala Mission Returns
* Other Clan Seeks Cenala
* Cenalan Diffusion
* Cenala Believers
* Sprouting Shrine
* Skyquake Aftermath
* Cenala Regrowth Miracle

Other events involving the schism her existance prompts among the valley Riders include:

* Believer Holdouts
* Cenala Renunciation Demand
* Doctrinal Whooping
* Elf Pilgrims
* Enslaved Heretics
* Fruits of Schism
* Polarized While Believing
* Rejecter Holdouts
* Shrine Reprisal
* Slaves to Cenala

### Myths & Rituals

She is the teller of the myth Hyalor's Long Ride.

## Lights Going Out

Though many gods and goddesses have died since the time of *Ride Like the Wind*, Cenala still remains by *Lights Going Out*, at least in some form. However, even if your clan chose to accept Cenala as a daughter of Hyalor back in *Ride Like the Wind*, it will since have ceased their veneration of her. This is perhaps a result of their decision to become a Ram clan and end all their worship of Hyalor.

It is still possible for one of your explorers, if they explore the far east of the map, to find Cenala inside a grove of dead trees. The explorer will recognize her as a great spirit and vouch for her recollection of your Rider ancestors' relation to her. She will offer the blessing of your fields and pastures in exchange for a rite to reassert her status as a goddess. Your ancestors' reaction to whether you accept or deny her request depends on their own response to her claimed divinity back in *Ride Like the Wind*.
Demo Over

Thank you for playing! The full game will be available this summer.

This event marks the end of the Demo of *Six Ages 2: Lights Going Out.*

## Advice

* "What do you think happens next?" — Sereden
* "I think you’re an idiot, Sereden." — Hanth
* "We will need to rely on spirits much more than previous generations did." — Dresta
* "As long as I am chief, our future is secure."/"When I am chief, things will improve." — Iverlantho
* "We still have many foes left to slay." — Kerenna
* "And even more friends to make, Kerenna." — Reda
* "I still have a long way to go to match my mother as a shaman." — Doresa
* "I’m going to make sure the world dies, so we can have a new one." - Trickster
* "It may be possible to heal the world." — Chalana Arroy worshipper
* "So much Chaos to stomp!" — Urox worshipper
* "We are living in times of great darkness."
* "One beginning, a thousand stories."
Bearwoods

The Bearwoods is a forested area along the Oslira river, west of the Black Eel valley and north of the Whisperlands. It is home to roving bands of Odayla-worshiping hunters. Odayla lends the shamans of these people the power to transform into bears.

Blood grouses can be found living here.

## Lights Going Out

On Exploration, there is a chance of finding the Beaver Totem treasure here.

## Images

The Bearwoods and its inhabitants.Bearwoods on the map.
Chaos Raid

## Dialogue

1. Hunker down in Berenstead.
2. Use spirits to fight them off.
3. Rely on Elmal the Defender.
4. Rely on Humakt, God of Death.
5. Rely on Osara, the Flame Sister.

## Consequences

If you **use spirits to fight them off**, choose a shaman to lead the defense, then how much magic you choose to expend, then how to focus the defense:

1. Summon Oakfed, the great wildfire spirit.
2. Summon beast spirits.
3. Summon wind spirits.
4. Summon whatever spirits are closer.
5. Release the Iron spirit.
6. Release the Scouring Wind spirit.

Your chosen spirits may help with the battle. A released spirit may be expended. Oakfed, if controlled, may fully eliminate the Chaos horde without casualties. Otherwise, casualties are likely. <Noble> may find the goat-like broos herdable. Clan Magic and Mood may possibly increase.

If you choose to **rely on Humakt** then you will first have to choose a Humakt devotee to lead the defense and how much magic to spend. Finally, you will be asked how the leader chooses to fight:

1. Kill as many <majority attackers> as possible.
2. Take charge of the Swords in battle.
3. Lead our army.

Success will let your noble cut down a great number of Chaos monsters, who will turn tail and run. The battle will be won with minimal casualties and clan mood will improve.

## Notes

1/3
Unlike regular raids, the clan ring has advice on the matter and operates on different rules.

There is different artwork for different Chaos raids.

## Advice

At start:

* "It won't be an easy battle, but I'm willing to take the lead." - Kerenna
* "I think I can take care of them." - Dresta
* "The spirits will help, but we have no sworn spirits that are particularly suited to fighting Chaos." - Dresta, alternate
* "Chaos is becoming more organized, taking advantage of the strengths of different types of monsters." - Reda
* "Beren used magic to destroy many Chaos horrors at the Battle of Stormfall." - depending on choices during clan creation
* "Beren fought defensively at the Battle of Stormfall." - depending on choices during clan creation
* "Didn't Vinglanth fight like Beren when the broos killed him and took the cursed regalia?"
* "Beren made the best choice possible."
* "<Even though we spotted the raid,> we didn't have time to gather everyone and their livestock into the fort. Sheltering in Berenstead risks the <majority attackers> hunting them down."
* "The people trust <Noble/Kerenna> to lead the defense."
* "We have few warriors, so it will be hard to defend the walls. It would also be hard to fight them outside."
* "If you cut a walktapus in two, an hour later you will have two walktapi. So we must attack them the right way."
* "When you are surrounded, it doesn't matter where you aim your arrows."

Advice for spirits:

* "Most shamans can't control Oakfed. I may not be able to keep it from doing some harm to us. <Scouring Wind fights Chaos.> <Iron defends against Chaos, which we are trying to do today.>" - Dresta

Advice for Humakt:

* "By killing enough <majority attacker>, it might be possible to tamp down the effects of Chaos more broadly. <Noble> can lead our forces while I do this." - Kerenna
Boulderwood

Boulderwood is a place north of the Black Eel valley, roughly around the forests south of the Imther Mountains. It consists of a pit ringed by stone pillars and houses the outlawed earth god Uldak, who will offer a blessing in exchange for human sacrifice. By the time of *Lights Going Out*, the forests have retreated into a plain and the pit has become a faultline in the earth. Uldak remains, however; as does his offer.

## Images

Boulderwood on the Lights Going Out map, in relation to the Balurgans in the east and the Black Eel river to the south.Boulderwood visited by a Rider explorer in Ride Like the Wind.Boulderwood in Lights Going Out.