Nerazim Protoss

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## Overview

   *"Alone. It is said that those of our kind suffer, separated from the glory of the Khala. But none of us are ever truly alone. For our warrior hearts are bound by honor... tradition... Battle is waged in the name of the many... the brave, who generation after generation, choose the mantle of... Dark Templar."*

- Dark Prelate Zeratul, discussing the Nerazim rite of passage, the Shadow Walk.

The **Nerazim Protoss** is one of the 4 factions from the *StarCraft 2: Legacy of the Void* set.

Matriarch Vorazun commands her Dark Templar to flit amongst the shadows between the stars, using the power of the Void to obfuscate their presence. The keen eyes of the Nerazim gaze upon the machinations of Amon's forces and swiftly strike to snuff out threats to the survival of the Firstborn.

*Other factions from the same set:* Aiur Protoss, Purifier Protoss, Tal’darim Protoss.

### Details

#### General

* **Name:** Nerazim Protoss
* **Author:** SDNuKe
* **Complexity:** ?/5 (awaiting playtesting and analysis)
* **Version:** 1.0
* **Last Updated:** 07/22/2023

#### Mechanics

* This faction is yet another custom faction that seeks to further expand and explore strategies involving the Bury and Uncover mechanics. Nerazim Protoss differentiates itself in two distinct manners; first, through the use of the Shadow Walk action, Nerazim allow for delayed mass-uncovering on a single base, significantly altering the value proposition of burying. Second, several cards offer separate effects determined by whether you choose to uncover them or play them as normal, granting alternate value to each distinct style of play. Additionally, this faction makes use of the SmashUp Custom Factions mechanic known as Energy.

#### Special Details

Anything otherwise unique about the faction goes here (eg. has been featured on YouTube, etc)

## Cards

[placeholder images of cards, bases, dividers - replace with your own images]

    [imgur album link]

### Breakdown

The Nerazim Protoss specialize in having slightly fewer but generally more impactful minions, resulting in a 9/11 minion to action split. This abnormal minion distribution, as well as a lack of power 4 minions, gives this faction a total minion power of 27 (or an average minion power of 2.7). Among their actions, they have:

* 1 play-on-minion actions: They Must Be Removed.
* 1 play-on-base actions: Shadow Walk.
* 6 standard actions, 4 of which directly affect one or minions (in **bold**): **Shakuras is Overrun**, **Shakuras Must Be Destroyed**, **You Mean To Bleed Him…**; I Am Nerazim; **This Defies Reason!**; All Of This, Because Of You.
* 1 actions directly increase a minion's power: Mantle Of The Dark Templar.

### Minions (9)

* **1x Matriarch Vorazun (6):** Ongoing: After you bury a card, place an Energy on this minion. After you uncover a minion card, you may remove any number of Energy from this minion to give that minion +1 power for each Energy removed this way until the end of the turn.
* **2x Void Ray (4):** If this card was uncovered, you may uncover one of your buried cards on another base. Otherwise, draw a card. Ongoing: After you uncover another card, place an Energy on this card. On your turn, you may remove all Energy from this card to draw cards equal to the Energy removed OR give you +1 power here for each Energy removed until the end of the turn.
* **3x Dark Templar (3):** You may bury this card here. Cancel the abilities of another player’s minion or action here until the start of your next turn. Special: After this card is uncovered, you instead gain +2 power here until the end of the turn.
* **3x Centurion (2):** You may uncover one of your buried cards here. Special: Before a base scores, if you have a buried card there, you may play this minion there. You can only use one Centurion's special per base.

### Actions (11)

* **2x Shadow Walk:** Play on a base. Place four Energy on this card. Ongoing: After a card is buried here, remove an Energy from this card. Then, if this card has no Energy on it, uncover all of your buried cards here and give your minions here +1 power until the end of the turn.
* **2x They Must Be Removed:** Bury two cards from your hand on a single base OR move or transfer two of your cards to another base.
* **1x Shakuras Is Ovverun:** Play on a minion. Ongoing: This minion has +1 power for each different card that you moved or uncovered this turn.
* **1x Shakuras Must Be Destroyed:** Choose a base. Move or transfer all of your cards from there to other bases. Special: After this card is uncovered, you instead uncover all of your buried cards on the chosen base.
* **1x You Mean To Bleed Him…:** Move two of your cards from separate bases to another base. Special: After this card is uncovered, you instead choose a base. Other players can’t play Special abilities there this turn.
* **1x Mantle Of The Dark Templar:** Choose a base. Your minions there gain +1 power until the end of the turn. Special: After this card is uncovered, they gain an additional +1 power until the end of the turn.
* **1x I Am Nerazim:** Draw a card for each of your buried cards.
* **1x This Defies Reason!:** Move or transfer up to three of your cards from separate bases to another single base.
* **1x All Of This, Because of You:** Special: After a base scores, bury one of your cards there, then move up to three of your buried cards there to other bases.

### Bases

* **(22) Talematros (5 3 2):** On your turn, you may move or transfer one of your cards from another base to here or from here to another base. If you do, bury that card after you move it.

* **(19) Dark Moon Facility (4 2 1):** During your turn, you may shuffle a card from your discard pile into your deck. If you do, move one of your cards here to another base.

### Titan

* **1x Void Seeker:** Special: Instead of your regular minion play, you may play this titan on a base where you have a buried card. Talent: Bury a card from your hand here OR uncover one of your buried cards here. Ongoing: When you use this titan's talent, move it to another base.

## Clarifications

Any clarifications for specific cards that can be read and/or interpreted in multiple ways goes here.

## Strategy

### General

A high level description of the faction's general gameplan, any specific plays they aim for, and weaknesses the faction has.

### Partner Suggestions

A short summary about what the faction generally wants or does not want from partners goes here.

#### Published

* Any officially published AEG Smash Up factions that you want to discuss as partners.

#### Custom

* Any custom factions that you want to discuss as partners.

## Author Notes

Any fun facts, notes about the creation process, things to keep in mind while playing - anything you as the creator want to discuss about the faction that isn't mentioned elsewhere can go here!

## Reviews

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