recursal/Fanatic-Fandom huggingface dataset:
Atlas

* 21.25% oxygen (O2)
* 1.04% argon (Ar)
* 0.023% carbon dioxide (CO2)
* ~1% water vapor (depends on climate)
* ~.001% unknown

**Atlas** is the planet StarForge is set on.

**Atlas** is on the edge of the Orion Star Cluster. Its orbit in the life bearing zone of its sun and Earth-like gravity and atmosphere made it a prime candidate for colonization.
**Atlas** has one moon, which seems to have collided with a very large object during the near past. This impact sheared off large chunks and hurtled many pieces into unstable orbits around **Atlas** that are still hitting the planet. The orbit of the moon itself requires closer long-term observation.
Among the fauna of **Atlas** are several numerous and highly viscous species. The Leech is most common and seems to come in many different forms; this highly territorial creature often builds underground homes that seem to be most concentrated around high density mineral and metal deposits. Little more is known.
The planet seemingly being untouched by resource gathering and one thousand years of resources from Earth yet arriving provide all necessary materials for rebuilding civilization. The resources that the moon's sheared-off pieces constantly deposit require further study; landed pieces helping to create near-surface mineral and metal deposits. These will be easy to access provided you can get past the creatures that congregate near them.

## Trivia

* **Atlas** concept art was featured on the eighth Steam trading card.
Pistol

Pistols are a weak and common weapon that drops from various creatures and the blueprint is very commonly dropped as well.

In contrast to the Zip Gun, the Pistol has a larger clip size, a higher fire rate and accuracy, but lower damage.

The Pistol uses the Pistol rounds, holds 8 rounds per clip and can be fired in rapid succession. It also has a red laser pointer that shows where the round will hit within a short distance.

Requires 5 Steel Ingot to craft.

## In Game Description

**Weapon Type:** Semi-Automatic

**Ammo:** Pistol

*"Nimble and fast firing close range weapon"*
APC

Type
 Resource Cost
 Speed
 Health
 Crew
 Armament

The **APC** is a vehicle that is planned for inclusion with an upcoming update.

It was the top voted transport vehicle in the IndieGoGo campaign voting.

It will be used to transport multiple people, and like the Buggy, will be able to utilize the Trailer to transport resources and other materials.
Rocket Turret

Craftable Type
 Health
 Rate of Fire
 Projectile Speed
 Range
 Damage

The **Rocket Turret** is a stationary turret that fires rockets, it requires power to function. It will automatically attack any enemies within it's range.
The blast from rockets has extremely high knock back.

Presently it has an issue that it will fire at a target even without a clear line of fire. This may result in damage to the Vat, Fort or players. To compensate for this issue try to build **Rocket Turrets** on towers around the Forts perimeter.

## Trivia

* **Rocket Turret** concept art was featured on the seventh Steam trading card.
Laser Turret

Craftable Type
 Health
 Rate of Fire
 Projectile Speed
 Range
 Damage

*Not to be confused with Laser Tower.*
The **Laser Turret** is a stationary turret that fires energy shots, it requires power to function. It will automatically attack any enemies within it's range.

It is not accurate at extreme ranges.

Presently it has an issue that it will fire at a target even without a clear line of fire. This may result in damage to the Vat, Fort or players. To compensate for this issue try to build **Laser Turrets** on towers around the Forts perimeter.

## Trivia

* **Laser Turret** concept art was featured on the sixth Steam trading card.
Generator

## Description

This generator can power a structure. Generator must be placed near an electric meter. Generators can also power freestanding electrics like work lamps.

 Weight
 Max Stack

## Part Requirements

* Jerry Can
(Fuel)
* Pull Start
* Small Engine Carburetor
* Spark Plug

## Used With

* Breaker Panel
* Electric Meter
* Work Lamp (Sensor)
* Work Lamp (Switch)
Dual Barrel Rifle

**Damage** | Medium

The **Dual Barrel Rifle** is currently the only non-procedural gun available in StarForge. It boasts a high rate of fire and high damage per second.

At present (v0.5.0) the **Dual Barrel Rifles** recoil is powerful enough to slow falling and increase jump height while shooting downward.
Drill

**Drills** in StarForge are used to mine resources, or deal damage to creatures found on Atlas. There are currently four tiers of **drills** in Starforge, the first Ground Pounder, the Titanium Drill, the Graphene Drill and finally, the Monolithium Drill. They all deal different amounts of damage and mine more or less efficient.

## Usage

* Pressing the *left mouse button* will activate it, dealing damage to creatures or mine the terrain when near enough. The efficiency or damage it deals depend on its tier.
* Pressing the *right mouse button* will place the chosen resource in front of you. You can coose it by pressing *Strg* and *scrolling the mouse wheel*.
* Currently only the Monolithium Drill has a 'special attack', it can be charged up by pressing and holding both *left and right mouse button*. When releasing the 'Pillar of Death' will be released, mining all Voxel in form of a tunnel the player is facing.

## Update History

v0.5.0

* *Penetrator*, the first **Drill**, added to StarForge
Firewall Setup Linux

To configure your Linux firewall you will need to find what firewall you use. Common firewalls include Ufw or iptables.

Here is a list of common firewalls usually built into distro's:

* How-To Geek's Ubuntu/Mint Ufw Guide
* CyberCiti's CentOS/RedHat/Debian IPtables Guide
* Techotopia's Fedora Firewall Guide
* openSUSE's SuSEFirewall2 Guide

In all cases you will need to make sure the port the server is running on, usually *7250*, has both *UDP* and *TCP* allowed.

Return to Router-Firewall Setup
Firewall Setup Windows

This guide will show you how to configure your windows firewall to allow you to host games and play with your friends.

The steps may be slightly different for different windows operating systems. However they should still be fairly accurate.

1. Open your control panel. Press **Start**, **Run**, Type in **Firewall.cpl** and press *OK*.
2. Check if the exception already exists.
	1. Windows XP: Under the *Exceptions* tab find the StarForge exception. If it exists then your firewall is already setup.
	2. Vista and Newer: Choose the *Allow a program or feature through Windows Firewall* link on the left of the window.
	3. Vista and Newer: Find the StarForge exception in the list.
3. Add the exception if it does not exist.
	1. Windows XP: Choose *Add Program* then find the StarForge.exe. Usually found under *C:\Program Files\Steam\SteamApps\common\StarForge\*
	2. Vista and Newer: Choose *Allow another program...* and find the StarForge.exe. Usually found under *C:\Program Files (x86)\Steam\SteamApps\common\StarForge\*

Return to Router-Firewall Setup
IndieGoGo campaign

The **IndieGoGo campaign** was started to raise funds to support the development of StarForge.

The campaigns funding goal was $75,000. The campaign was successful with $135,453 raised.

## Stretch Goals

### Achieved

* $100, 000 - Liquids & Lava
* $125, 000 - Dynamic Eco System

### Unachieved

* $150, 000 - Procedural Horror
* $175, 000 - Companion A.I.
* $200, 000 - Water Craft
* $250, 000 - Melee Physics
* $300, 000 - Dooms Day Events
* $400, 000 - Procedural Space Ships & Design Your Own
* $500, 000 - Infinite Procedural Voxel Planets & Visit The All Without Loading Screens

## Item Inclusion Voting

As thanks for peoples support to the campaign, CodeHatch introduced a vote for items that would be added to the game.

Below are the top three items in each category confirmed for inclusion.

### The Derp Vote

* Pogo Stick
* Farming
* Animals

### The Construction Vote

* Utility Objects (Doors, farming objects, robots)
* Space Stations
* Advanced Fortification Features (Cameras, Turret Pads, Surveillance System, etc)

### The Mobile Vote

* APC
* Tank
* Quad

### The Flying Vote

* Space Freighter
* Jet Pack
* Space Shuttle

### The Weapon Vote

* Deployable Turrets with varying mechanics (Machinegun, Flamethrower, Freeze etc)
* Sniper Rifle
* Portable Defense Shield

## Links

* Campaign Page
* Item Inclusion Voting
StarForge/pt

**Modo(s)** | Single-player, multiplayer, cooperative

StarForge (também conhecido como **SF**) é o primeiro jogo desenvolvido pela CodeHatch. [1] No início de seu desenvolvimento uma Campanha IndieGoGo foi executado para arrecadar fundos. Ele está atualmente disponível para acesso inícial na Steam. Há um conjunto de Steam Trading Cards disponíveis para o jogo. O jogo é construído sobre o Engine Unity. Foi finalista do prêmio 2013 Independent Games Festivals de excelência técnica. [2]

StarForge é um jogo sobre coleta de recursos, construção de bases, crafting de qualquer coisa que você quiser, e sobreviver em um planeta alien. A Estrela da Terra está morrendo e a humanidade está como muita tecnologia e recursos que possibilitam sair em uma missão para abitar outro planeta. StarForge foi inspirado em Halo, Warcraft 3, Borderlands, Terraria e Minecraft. Ele utiliza elementos de RTS, FPS, RPG, Voxel Builder, Tower Defens, e Physics Sandbox genres.

A versão final está previsto para ser lançado no final de 2014. [3]
List of creatures

This page lists the creatures that can be found on Atlas.

## Hostile

These creatures will attack the player on sight.

* Leech
	+ Leeches are the most common enemies on Atlas and also attacks passive creatures. It is the first creature ever in Starforge, the only creature that isn't directly made by the Code}{atch team [*citation needed*] and also the only one that uses procedurally movements like the player himself.

* Seeker*, also known as "Flying Eyeball"*
	+ These bat-like creatures are small hostile creatures that aid Leeches. They can be found near the crashed Spaceships, and they attack by shooting a laser-like beam from their pupils.

* Jelly Puff
	+ *This species is reminiscent of spiders back on Earth, but with the ability to float like a jelly, and puff up and explode like a puffer fish.* This creature is attracted by radiation and deadly in close range when it explodes. This combination makes it so extremely dangerous.

* Prowler
	+ This deadly enemy can be found in the desert, it is quite fast and can bite you. Its loot is extremely good, it can be really high-tier Blueprints that can be compared with these from the Spaceships, or even full armor pieces or weapons.

## Passive

These will only harm you when you come to near.

* Belcher
	+ This little creature explodes regularly when you come near, and is very toxic. But in comparison to the Jelly Puff he won't die on explode and can be found in the moon-like wasteland biome.

## Harmless

These creatures won't even attack when provoked.

* Daperdillo
	+ These harmless pig-like creatures, named after the "Armadillo", can provide the player with common loot. The Daperdillo has a better defense than the Wurmi and often drops ingots.

* Wurmi
	+ The Wurmi is the only known creature on Atlas that comes as males and females. Both are completely harmless and have nearly no defense, so they can provide new players with the usual loot easily.

* Beedle
	+ The Beedle is the fastest creature known on Atlas, it is hardly catchable with armor wearing. It drops a slightly different configuration of loot as other creatures.
Firewall Setup OSX

This guide will show you how to setup your OSX firewall to allow you to host games and play with your friends.

1. Open your **System Preferences**.
2. Select **Security & Privacy**.
3. Click the **Firewall** tab.
4. Click the lock icon and enter your administrator username and password.
	1. If it says **Firewall: off** then your firewall is not blocking the game. In most cases you want your firewall **on**. Click **Start** to start your firewall.
5. Click **Advanced**.
6. Look for StarForge in the list of apps.
	1. If it does not exist then click the **+** in the bottom left corner of the list.
7. Browse to the StarForge application and select it. Usually located at YourUser/Library/Application Support/Steam/steamapps.
	1. Your Library folder may be hidden, if so, in finder, press *Ctrl+Shift+G* and enter *~/Library/Application Support/Steam/steamapps*
8. Accept the new program and make sure *Allow incoming connections* is chosen.

Return to Router-Firewall Setup
List of vehicles

Vehicles were added to StarForge in update version 0.3.6. A form of transportation for the player, they can also function as a resource transport and combat asset. There are currently two types of vehicles available in StarForge: Wheeled and Hovercraft.

Once crafted, then placed in the world a **vehicle** can not be picked back up.

Vehicles have health and can be destroyed. They can take damage from physical impacts, as well as, weapons.

The default key used to enter and exit a **vehicle** is the 'E' key.

## Wheeled

 Trailer |  | The Trailer is an attachable vehicle that can connect to wheeled vehicles to transport resources, among other things.

## Hovership

 Hovership Speedy |  | The Hovership Speedy is the fastest hovercraft available, and is mounted with a large cannon.

## Unreleased

The following vehicles have been confirmed, but have yet to be added to StarForge.

* APC: Transport vehicle.
* Tank
* Quad: Transport vehicle.
* Space Freighter
* Space Shuttle
* Helicopter
Linux

Linux Servers & Steamcmd (APP 1502300)

If you're interested in running linux servers we likely don't have to explain the steps to you here. To be perfectly honest while our official servers do run on Linux we've not really had a chance to develop on it and don't have an in house Linux machine. Steamcmd should install the depot without issue giving you access to the Config folder, running a server should be as easy as editing config files and running ./Linux\_Server\_x64.

If you don't have Steamcmd you'll need to install it along with some dependencies. Below are the steps we've taken to install via Steamcmd and the project.

```
sudo mkdir /home/[user]/steamcmd
cd /home/[user]/steamcmd
sudo wget http://media.steampowered.com/installer/steamcmd_linux.tar.gz
sudo tar -xvzf steamcmd_linux.tar.gz
sudo apt-get install lib32gcc1
sudo ./steamcmd.sh
login anonymous
Steam>force_install_dir ../stn (or whatever you want to name it)
app_update 1502300 validate

```
Windows Servers -

Currently we only have a Linux based depot on Steam but we'll be working on a Windows based option shortly. We have had quite a few requests for windows server files and while it technically is possible with the packaged files it's not ideal and requires some messing about. We'll have a nicely put together Windows option as soon as possible.
Search Light

Type
 Resource Cost

The **Search Light** is a large, powerful, directed light source. It will automatically turn on when night falls as long as it has power.
It will automatically rotate itself to face the player while powered.
An electrical humming noise can be heard when nearby.

## Update History

**v0.5.0**

* **Search Light** now rotates to face player.
Work Lamp (Sensor)

###### Description

This crafted work lamp contains a motion sensor and can be used in conjunction with a generator.

Timber x2
Nails x12
Motion Sensor
 Weight
 Max Stack
 Tools
Hammer

* Removed pending replacement
	+ a2z Interactive  [developer] 20 Oct: Yes, the wiki outdated. We are in the midst of replacing them. Sorry for the confusion there.

## Part Requirements

* Light Bulb
* Extension Cord

## Used In

* Work Lamp (Sensor) (Work Lamp (Switch))

## Links

Back to Items

Back to Crafting
Events

Crafting

Consumables

Fortifications

Houses

Interactables

Items

POIs

Tools

Traps

Vehicles

Weapons

**Events**

Commands

### Christmas 2021

Giant christmas trees can be found in the centre of towns all over Black Island! With a generator, extension cable and some circuit brakers you can power these babies up for some goodies! Powering up the tree will spawn three waves of evil looking christmas zombies (santa hats) and a very badly sung version 12 days of christmas. Survive all three waves for boxes of presents! Some special items from these boxes include:

* Fireworks Cake
* Firework Rocket 1 (Orange)
* Firework Rocket 2 (Blue)
* Firework Rocket 3 (Green)

These presants can also offer a wide range of loot from weapons, to ammo, attachments to tools and food!

> Hello everyone,
>
>
> We're releasing our holiday loot event today. You'll notice lit trees in all the structures along with a massive tree in the center of towns. This tree can be powered and once so will start a small mini, wave based event. Some of you might remember the event from last year. We've upped the rewards and added a few new bits like Santa hat wearing zombies (which is way creepier than we thought it would be).
>
>
> Town Tree Event
>
>
> Find big town trees in center of the islands towns. Below the tree you'll notice a breaker panel and an electric meter. If the you place a generator and provide power to the tree, you can hit the big red button to start the challenge. Keep in mind this challenge can only be done at night and it doesn't stop your nightly horde from arriving :) Once the challenge starts you'll need to survive 3 separate waves of zombies. Surviving the challenge will result in presents, duh! This year, as mentioned above, we've upped loot rates. You'll also no longer need a lighter for the firework presents, so go crazy!
>
>
>
> Link to the blog post can be found here.
>
>
Interactables

Crafting

Consumables

Fortifications

Houses

**Interactables**

Items

POIs

Tools

Traps

Vehicles

Weapons

Events

Commands

# Information

There are many objects around the island that a player can interact with for various functions. Some can be used as cooking stations, salvage materials, power buildings, etc. Further details on what each object does and requires can be found be clicking on their links below.

## Cooking Objects

* Camp Fire
* Fire Barrel
* Fire Hearth
* Wood Stove

## Miscellaneous Objects

* Bus Stop
* Notice Board
* News Stand

## Power Objects

* Breaker Panel
* Electric Meter
Issue

We seem to currently be having issue with Steam and their new privacy settings. This issue has a fix follow the steps below and you should be back to killing the un-dead in no time!

- The issue seems to be happening when the Steam Beta Client sets the game to "Private"

1. Right click on the game in your Steam Library and go to "Properties"
2. Click on the "Privacy" tab under "Workshop"
3. Ensure "Mark as Private" is ticked OFF.
4. For good measure relaunch Steam, your game should work fine now.
Creative

**Creative** is a game mode in which there are no enemies.

The mode has no win or lose conditions. Player death will simply lead to the player respawning.

Presently this mode can only be played on one map, a hilly region with grassy areas.

## Update History

**v0.5.5**

* **Creative** Mode Returns

**v0.5.0**

* **Creative** Mode Removed
Nails

Weight
 Max Stack
 Tools
Hammer

## Notes

Nails can be used to increase the hit points of window fortification while using a Hammer.

## Used In

* Animal Trap
* Baseball Bat (Nails)
* Compass DIY
* Nail Bomb Tripwire
* Reinforced Plank
* Reinforced Plywood
* Shotgun Trap
* Small Work Bench
* Spike Barricade
* Wooden Barricade
* Work Lamp (Sensor)
* Work Lamp (Sensor) (Work Lamp (Switch))
* Work Lamp (Switch)
Twinberry

**Twinberry** (known as **Black Twinberry** or **Lonicera involucrata** in the survival guide) are poisonous berries, material and food items. They were added in update v0.01 and made collectable in update v0.12 in ***The Forest***. As of update v0.72, they operate exactly the same as snowberries.

## Gameplay

**Twinberries** appear as a two-round dark berries surrounded by a reddish orange star shaped flower and can be found on twinberries bushes. They are poisonous and will damage the players health when consumed, they do not provide any hydration and they cannot be placed in stews. On normal and peaceful mode, this damage is only 2 health points. Though on hard mode and especially hard survival mode, this damage can be lethal. **Twinberry** bushes look different to snowberry and blueberry bushes, the leaves are dark red, and the berries are much darker. The type of berries are randomly assigned and every game has a different type of berry attached. They can will often change berry types when the player saves and exits. Harvesting **twinberries** bushes does not provide any seeds and you can only obtain 3 berries from each bush. With a pouch, you can collect **twinberries** from twinberry bushes, but you can only carry 30 **twinberries** at a time.

## Warning

Do not consume twinberries or snowberries when playing hard survival mode. They will damage the player 30 health points per berry consumed. At 100 health, 4 berries will kill the player.

## Gallery

* **Twinberries** as they currently appear in the survival guide
* **Twinberries** as they use to appear in the survival guide
* Twinberry Bush
Bug Reporting/de

Bugs können im offiziellen Forum in englisch im entsprechenden Thread gemeldet werden.

Alternativ und auch empfohlen ist jedoch die Meldung über Bitbucket.

In beiden fällen bitte folgende Vorlage für die Meldung verwenden, um den Devs die Arbeit so weit es geht zu erleichtern:

Inhalt: Versuche so genau wie möglich zu beschreiben, um welchen Bug es sich handelt. Wenn möglich sollten folgende Informationen immer enthalten sein:

Versionsnummer -

Art des Bugs (Glitch, Freeze, Dupe usw.) -

Was ist passiert -

Wo ist es passiert -

Der Weg um den Fehler zu reproduzieren -

* Nicht vergessen relevante Dateien anzuhängen, z.B. Screenshots, log files, DxDiag file. Auch Videos sind gut und gerne gesehen.

Sollten irgendwelche Fragen zum Ablauf von Bug Meldungen bestehen oder habt Ihr Anregungen dazu die den Prozess optimieren können, seit Ihr dazu eingeladen entsprechende Posts im Bugforum zu erstellen (wohlgemerkt in Englisch).

Wenn Ihr euch keinen Bug Report in Englisch zutraut oder allgemein Hilfe benötigt, wendet euch gerne an das deutsche Forum und erstellt einen Thread in der Hilfe sektion. Die Mods werden das ggf. für euch nachprüfen und wenn noch nicht bekannt den Report für euch erstellen. Beachtet dabei jedoch bitte, die Mods dort machen das Ehrenamtlich in Ihrer Freizeit, also habt bitte etwas Geduld.
Stew

## Description

A stew created from an assortment of ingredients in a Large Cooking Pot and cooked over a heat source.

 Hit Points
 Stamina
 Hydration
 Sickness Chance

## Notes

* *Stew max portion is 500. If stew value is under 500, player will consume the amount that is present.*
* *All foods added to a stew increase that food's calorie worth by 20%. These values are noted on the individual foods.*
Survive the Nights

*This article is a stub. You can help Survive the Nights Wiki by expanding it.*

 Media/distribution | Digital

***Survive the Nights*** is a open world survival shooter developed and published by a2z(Interactive) and currently released in early access.

Survive the Nights is a unique FPS survival game focusing on teamwork, fortification, creativity and strategy. Secure a structure or roam free, the choice is yours. Survive the Nights focuses on realistic survival, post zombie infestation. The game takes advantage of day and night cycles. Preparing during daylight hours when moving around the world is less risky. Make use of existing structures instead of building them. Play as a team to better your chances to survive each night.
Use the day time hours to roam the island, find loot and prepare for the night to come. Fortify structures, set traps, start fires, get meals and bandages ready. When the night falls, you will not want to venture too far from a secure structure.

## System requirements

**Windows**
* **Minimum**
	+ OS: Windows 7 64 bit
	+ Processor: 2ghz
	+ Memory: 8 GB RAM
	+ Graphics: NVIDIA GTX 760 or higher/AMD Radeon HD 7870
	+ DirectX: Version 9.0
	+ Network: Broadband Internet connection
	+ Storage: 10 GB available space
* **Recommended**
	+ OS: Windows 10 64 bit
	+ Processor: 3ghz
	+ Memory: 10 GB RAM
	+ Graphics: NVIDIA GTX 1060/AMD Radeon RX 480
	+ DirectX: Version 11
	+ Network: Broadband Internet connection
	+ Storage: 10 GB available space

**Mac**
* **Minimum**
	+ OS: OS X Lion 10.7
	+ Processor: 2ghz
	+ Memory: 8 GB RAM
	+ Storage: 10 GB available space
* **Recommended**
	+ OS: OS X Mavericks
	+ Processor: 3ghz
	+ Memory: 8 GB RAM
	+ Network: Broadband Internet connection
	+ Storage: 10 GB available space

## Game support

Survive the Nights Wiki is focused on creating the definitive guide to *Survive the Nights*. But while we make an effort to be complete, which may include game bugs and fixes for them, we are not an official game support channel. To report bugs, please use the bug reporter in game. Please direct other support requests to the community support section of the official forums.

## See also

* How to play guide for Survive the Nights

## External links

* Official site
* Official forums
* Steam
* Humble Store
* Kickstarter
* Facebook
* Twitter
* Reddit
* Youtube
* Twitch
* Discord
* a2z(Interactive)
Farming

### Plant Pot

Place your pot in desired location. Open inventory while looking at the pot, find the seed you want to plant, and click plant. You will need a watering can to water your freshly planted seed. Water again as needed.

### Planting with Shovel

With shovel equipped, pick desired location on the ground to dig a plot. Open inventory while looking at the plot, find the seed you want to plant, and click plant. You will need a watering can to water your freshly planted seed. Water again as needed. Note: If there is no plant planted, the plot will disappear after a while.
Fortifications

Crafting

Consumables

**Fortifications**

Houses

Interactables

Items

POIs

Tools

Traps

Vehicles

Weapons

Events

Commands

Fortification help you defend against both zombies and players. Each fortification type has it's pros and cons depending on what you're trying to accomplish. For example, a full window of reinforced planks has a higher overall max HP, but will have no visibility and take a lot of materials to craft. Whereas a full window of sheet metal will have less max HP, but can provide vision and space to shoot through.

Below are all the available fortification in the game, but if you're just interested in a quick look at stat comparisons, you can click here.

## Window Fortifications

 Item ID
 Hit Points
 Win/Door Max
 Materials
 Tools
 Workbench

 Item ID
 Hit Points
 Win/Door Max
 Materials
 Tools
 Workbench

 Item ID
 Hit Points
 Win/Door Max
 Materials
 Tools
 Workbench

 Item ID
 Hit Points
 Win/Door Max
 Tools
 Workbench

 Item ID
 Hit Points
 Win/Door Max
 Materials
 Tools
 Workbench

 Item ID
 Hit Points
 Win/Door Max
 Materials
 Tools
 Workbench

 Item ID
 Hit Points
 Win/Door Max
 Materials
 Tools
 Workbench

 Item ID
 Hit Points
 Win/Door Max
 Materials
 Tools
 Workbench

## Door Fortifications

 Item ID
 Hit Points
 Win/Door Max
 Materials
 Tools
 Workbench

 Item ID
 Hit Points
 Win/Door Max
 Materials
 Tools
 Workbench

## Outdoor Barriers

 Item ID
 Hit Points
 Win/Door Max
 Materials
 Tools
 Workbench

 Item ID
 Hit Points
 Win/Door Max
 Materials
 Tools
 Workbench

 Item ID
 Hit Points
 Win/Door Max
 Materials
 Tools
 Workbench

 Item ID
 Hit Points
 Win/Door Max
 Materials
 Tools
 Workbench

 Item ID
 Hit Points
 Win/Door Max
 Materials
 Tools
 Workbench

 Item ID
 Hit Points
 Win/Door Max
 Materials
 Tools
 Workbench
V0.18b

**v0.18b** is a small update finally adding custom buildings to multiplayer and some tweaks to enemy encounters. It was released on June 04, 2015.

## Dev Notes

v0.18B – Procedural building in multiplayer added along with enemy tweaks
Posted on 4 June, 2015 by Anna

Hey Everyone,

Here’s a small update to last nights patch, finally adding custom building to multiplayer! You can now build procedural stairs, procedural walls, bridges, floors, foundations etc with friends!

With the building changes we’ve made today we recommend starting a fresh game, especially for multiplayer games.

We also tweaked enemy pacing a bit as last nights build had enemy encounters turned up pretty high. We’ve also fixed an issue where distorted mutants would appear in the world within the first few days and find player almost instantly.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

## Additions / Changes / Fixes

* Custom buildings (experimental walls, bridges, procedural stairs, roofs, floors, foundations) now all work in multiplayer!
* (multiplayer) Fixed bug where crocodiles would sometimes appear as other animals to client
* Increased time until distorted mutants come out, and at first will only come out at night
* Improved enemy pacing, less chance of being found when hidden, less skinnies active in world and less patrolling enemies.
* Improved positioning on some offset pond drink triggers
* Fixed box rendering around explosives on low quality settings
* Fixed bug where anchors on foundations could cause issues and break save games!
* Fixed old plane seat models loaded after loading a saved game

**Versions**
Ancestral Legacy/Spirit Veteran

*This article is a stub. You can help Survived By Wiki by expanding it.*

* Spirit Veteran 1 (Common)
* Spirit Veteran 2 (Uncommon)

**Spirit Veteran**

Damage reduction against Spirits is increased by 2.16%
1

**Spirit Veteran**

Damage reduction against Spirits is increased by 10%
50

**Spirit Veteran**

Damage reduction against Spirits is increased by 5.4%
1

**Spirit Veteran**

Damage reduction against Spirits is increased by 25%
50
Tools

Crafting

Consumables

Fortifications

Houses

Interactables

Items

POIs

**Tools**

Traps

Vehicles

Weapons

Events

Commands

## Craftable Tools

 Item ID
 Materials
 Tools
 Workbench

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 Materials
 Tools
 Workbench

 Item ID
 Materials
 Tools
 Workbench

 Item ID
 Materials
 Tools
 Workbench

## Scavenged Tools

 Item ID

 Item ID

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 Item ID

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 Item ID

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## Flashlights

 Item ID

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Server Administration

UNDER CONSTRUCTION! The Survive the Nights Wiki is still very early in it's development. Some pages may be incomplete or missing entirely.

We will do our best to continually update pages as in-game content & features are confirmed. Check in periodically for updated information!

Below are the current server options and the explanations for each. As we move forward in development we plan on expanding server configuration options. Initially these options will all be set via AllGamers dynamic backend. AllGamers UI is custom made for Survive the Nights and will also be modified and expanded on as we move through Alpha.
Locks

Securing a door or container is possible using Lock Kits. Below are a few simple steps to demonstrate the process.

## Applying the Hasp and Staple

The player can apply a lock once they've gathered the required parts to create a Lock Kit or they already have a Lock Kit.

Once all required parts are in the players inventory the player should hold E to place the Hasp and Staple. The lock highlight will turn green.

## Applying the Combination Lock and Selecting your Combination

Once the player has applied the Hasp and Staple they will have the option to apply a Combination Lock.

You can lock a Combination Lock with any 4 digit combination aside from 0000.

The combination has been set to 1234 above. The lock can then be closed and secured by clicking the hasp or holding E.

The player can then tap E again to close the lock UI and return to game.

## Resetting a Stored Combination

To reset a combination enter the original combination, open the lock and click the reset button. Simply set a new combination and interact with the shackle.
Server Administration/de

IM AUFBAU! Das Survive the Nights Wiki in Deutsch ist noch in einem sehr frühem Entwicklungsstadium. Einige Seiten sind noch nicht fertig und einige andere fehlen noch.

Wir werden unser Bestes tun, um die Seiten zeitnah zu aktualisieren, wenn Inhalte und Funktionen im Spiel bestätigt wurden. Schaue in regelmäßigen Abständen rein um aktualisierte Informationen zu erhalten!

Folgend die aktuellen Serveroptionen und die zugehörigen Erklärungen. Während sich das Spiel in der Entwicklung befindet, planen die Entwickler die Serverkonfigurationsoptionen zu erweitern. Diese Optionen werden zunächst über das dynamische AllGamers-Backend festgelegt. Das AllGamers UI wurde speziell für Survive the Nights entwickelt und wird ebenfalls modifiziert und erweitert, während sich das Spiel durch die Alpha bewegt.
Consumables/de

Essen/Kalorienzufuhr

Essen und Kalorienzufuhr wird ein Teil deiner Täglichen Routine sein. Der Realismus wird hier aufrechterhalten. Wenn ein Spieler für ein paar Stunden nichts isst, wird er nicht sterben, aber er wird träge. Tot durch Verhungern wird einige Tage dauern. Im Gegensatz dazu ist ein Kalorienreich ernährter Reisender schneller, zielt besser und kann mehr Gewicht tragen.

- Aufstellen von Kleintierfallen. (Es können kleine Fallen aufgestellt werden, um so kleine Tiere wie Kaninchen, Eichhörnchen, Ratten, Maulwürfe usw. zu fangen)

- Großwildjagd (Jage größere Tiere wie Hirsche, Füchse, Schafe usw.))

- Fischen in Seen und Teichen (Finde Seen und Teiche und befische sie mit einer gefertigten oder gefundenen Angelrute)

- Finde Konserven und konservierte Nahrungsmittel (Finde und Sammle Konserven und getrocknete Lebensmittel in allen verlassenen Gebäuden, Geschäften und Häusern)

- Esse Beeren und Lebensmittel (einige können dich töten, sei klug und Google vor dem Verzehr danach! Beeren und essbare Pflanzen können zusätzlichen Energieschub liefern, der so dringend benötigt wird, oder sie lassen dich die Seele aus dem Leib kotzen!

- Suche und begebe dich an Bäche, um Wasserflaschen aufzfüllen, oder benutze Brunnenpumpen um an Wasser zu gelangen
Locations

## Towns

### Old Town

> Black Island’s first established settlement. Many generations of people have called it their home.
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### Black Rock

> Local fishing port known for it’s fresh catches and fantastic ocean views.
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### Addersfield

> Popular quaint suburban area. People come from nearby towns to shop or attend school here.
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### Sage Creek

> Home to a blue collar community. Many of it’s inhabitants are employed at Union Point Power Plant.
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### Union Point

> Large industrial city that offers a mix of urban and suburban living.
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## Points of Interest

### Addersfield Airport

> Small airport that makes getting on/off Black Island a much easier task.
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#### Union Point Power Station (WIP Area)

> Black Island’s only power plant supplies coal powered electricity to all substations.
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#### Mount Baron

> Highest point on Black Island. Legend has said there is a bald noob frequently circling it’s peak.
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#### Pinewood Peaks

> Secluded pet-friendly and family oriented campsite. Rent a cabin, enjoy the picnic spots or take nature walks on the hiking trails.
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#### Tamarack Pass

> Nestled path between two steep hilly ranges. It can be a great spot for hiking and climbing.
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#### Shadow Hills

> Large open area of hilly terrain. A favorite hunting ground for many locals.
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#### Walden Forest

> Large pine forest that is home to much of the island's native wildlife.
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#### Crestwood Forest

> Central pine forest with scenic views. Lookout points can be found upon it's many hills.
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#### Griffin Pass

> Part of the first major thoroughfare between the east and west coasts.
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#### Greenlight Bay

> Locals have claimed to see a mysterious steamy mist and green light over this tranquil bay during the evening hours.
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#### Turtlehead Bay

> Home to a colony of snapping turtles. Locals have been known to report strange odors coming from the area.
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#### Black Ridge Prison

> Housing for Black Island's criminals.
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#### Craven Cove

> Small sheltered inlet that has provided locals with excellent fishing for many years.
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Tuna (Can)

Hydration
 Stamina
 Sickness Chance

* Table above will always be current, the media on this page my not be.
* This item *may* affect the player both positively and negatively.
* This item can be opened with a Can Opener.
* This item can be opened by placing it over a heatsource.
* Cooking greatly reduces the chance of sickness.

When consumed this item returns the Empty Can item.
Survive the Nights Wiki/de

Survive The Nights befindet sich aktuell in der alpha Entwicklung und ist noch kein fertiger Titel. Das Testen der Alpha ist bereits für alle Kickstarter Unterstützer, sowie für HumbleBundle und Steam Early Access Käufer möglich. Bitte meldet gefundene Bugs und Glitches wie in Bugs melden beschrieben. Bitte fügt soviele Informationen wie möglich in euren Bug Meldungen ein, um eine bessere Spielerfahrung und effektivere Entwicklung in Zukunft zu ermöglichen.
 - Das Team von a2z(Interactive);
Grocery Store

Grocery stores can be found in all named towns on Black Island and have a wide range of loot ranging from Food, ammo, batteries, parts and even medical supplies in the back.

### Layout

Each store has a large area at the front with a number of shelves and checkout areas where loot will spawn as trolleys that can be looted for scrap. In the back left will be an open loading dock with boxes full of Scrap metal, cardboard and clean cloth. In the back right will be a staff area with a office, kitchen and toilets or more shelving with a staff room and toilet.

### Loot

List of loot that can be found in the Grocery Store (but not limited too):

* Scrap Metal
* Cardboard
* Clean Cloth
* Empty Can
* .45 Rounds
* 9mm rounds
* AA Batteries
* Bleach
* Cat food (Can)
* Crackers (Box)
* Ramen (Box)
* Chocalate Cereal (Box)
* Corn Cereal (Box)
* Wheet Cereal (Box)
* Burger helper (Box)
* Jaffa Cakes (Box)
* Rice (Box)
* Potatoes (Box)
* Small Sasuages (Can)
* Large Sasuages (Can)
* Clam Chowder (Can)
* Baked Beans (Can)
* Cupcakes (Box)
* Rice (Box)
* Mushroom (Can)
* Beef Stew (Can)
* Beets (Can)
* Chicken Soup (Can)
* Mixed Fruit (Can)
* Water Bottle (Empty)
* Canteen Water (Clean)
* Canteen Water (Dirty)
* Deer (Rancid)
* Antiseptic
* First Aid Kit
* Bandages
* Fluorescent Light Bulb
* Light Bulb
* Wooden Club
* Circuit Breaker
* Extension Cord
Latest Build/de

STN Pre-Alpha Versionen & Aktueller Fortschritt

The versioning 0.0.0 - Die letzte Zahl steht für die Experimental Verison (Zu finden auf Steam), Zweite Zahl steht für Stable Veriosn (Standard auf Steam) und die Erste für eine Major Version (irgendwann in der Zukunft).

Zugang zur Experimental Version :

1. Steam öffnen und zur Bibliothek wechseln.

2. Rechtsklick auf STN und “Eigenschaften” auswählen.

3. Zum Tab “Betas” wechseln und “experimental” im Dropdown Menü auswählen.

4. Eigenschaften Fenster schliessen.

Die aktuellsten Neuigkeiten und Ankündigungen zu STN sind hier im offiziellen STN Forum (auf Englisch) zu finden. Regelmäßiger Besuch um auf dem aktuellen Stand der Entwicklungen zu bleiben empfohlen!

Es gibt auch ein Deutsches Forum, dieses wird derzeit jedoch nicht offiziell von a2z(interactive) unterstützt die Moderatoren versuchen dort alles so aktuell wie möglich zu halten.

STN Pre-Alpha Versionen und Änderungen

Aktuelle stable version - 0.1.0

Aktuelle experimental version - 0.1.1

Kommendes mit Version 0.2.0 - Changelog
Animals/de

IM AUFBAU! Das Survive the Nights Wiki in Deutsch ist noch in einem sehr frühem Entwicklungsstadium. Einige Seiten sind noch nicht fertig und einige andere fehlen noch.

Wir werden unser Bestes tun, um die Seiten zeitnah zu aktualisieren, wenn Inhalte und Funktionen im Spiel bestätigt wurden. Schaue in regelmäßigen Abständen rein um aktualisierte Informationen zu erhalten!
Addersfield Airport

Addersfield Airport once sported the only runway on Black Island. Now only wrecks of the planes that once soared the skies lay ruined in front of the main terminal.

To gain access to the airport's private armory you will need to power up the industrial generator. To do this all you have to do is cross the runaway and head to the anterna. Powering the generator will require fuel, as well as possibly an extension cord and up to 10 circuit breakers.
Soul Shards: Ice Void

*This article is a stub. You can help Soul Shards: Ice Void Wiki by expanding it.*

**Soul Shards: Ice Void** is a free to play real time strategy game that combines the deep strategy of traditional card games with the immersion and fast pace of FPS games.

## Features

* Become a Soul Caster and experience what it means to be able to manifest your thoughts and feelings into reality.

* Use your Soul Shards (cards) to focus your powers and cast spells to defeat your opponents.

* Battle head to head against online opponents or complete single player challenges to earn will points and become stronger.

* Discover new creatures, mechanics and environments from different realities and combine them to create the perfect strategy.
VR Beta 3

**VR Beta 3** was a major update that introduced VR into ***The Forest*** which was released on June 15th, 2018.

## Dev Notes

Hey Everyone,

This patch adds multiplayer support to the VR version of The Forest and also adds some fixes and improvements to the regular 2d version of the game.

For the 2d game we fixed a bug where food and waterskin could vanish from certain save games, added a new progress circle as DS games are loading, made sticky bombs clearer visually and fixed a few cave and crafting issues.

For the VR version of the game, you can now play in multiplayer, either with other VR players or with regular 2d players. For animation, we’ve added an IK system so you can see the other players arm movements in VR. This means with motion controls you can now wave to your friends, or show off your best dance moves around the campfire.

We also added an option to choose which hand holds the bow, added an option in the menu to choose which audio driver to use (which should fix all issues of players reporting no sound) and fixed some other small issues.

If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

## Additions, Changes, & Fixes

* Sticky bombs made clearer visually in inventory
* Caves - fixed air hole in waterzone under geese lake
* Caves- fixed hole in cave 9
* Walkie talkie now shows a click to equip in inventory and can now be equipped from inventory
* Fixed quiver getting completed instead of rabbit boots if there are enough ingredients for the later
* Fixed a case of some item views being broken in inventory after loading a save
* Fixed screen layout when switching some resolutions
* (Multiplayer) Added same version check as with DS to the game browser
* DS - Added progress circle when loading server list
* VR:Fixed a case of action icons not hiding completely
* VR:Added new Audio Driver option allowing to pick which output should be used by the game
* VR:Added capped hand models to menu selection hands
* VR:Fixed assigning hotkey items to backpack breaking inventory
* VR:Vive triggers buttons deadzone increased, less sensitive to minor touches
* VR:Player body is now aligned with vr camera angle when rotating more than 90 degrees
* VR:Fixed camera sometimes not positioned correctly during ghost mode cutscenes
* VR:Right handed bow option added
* VR:Fixed issues with VR camera updating incorrectly while attached to structures and objects
* VR:Fixed hands not getting clean when washed in water
* VR:Fixed camera becoming offset/stuttery when using catapults built on steep terrain
* VR: Added multiplayer support
* VR: Added controller button icons for context actions
* VR: Enabled support for color grading settings in options
* VR: Added warning when player real-world movement is blocked
* VR: Fixed camera breaking when dying on rafts and in water

**Versions**
Gas Station

Gas Stations can be found in every town of Black Island as well as along connecting roads. They are marked with a blue and white bowser icon.

### Layout

The layout of gas stations will change depending on location but the outside will always have a roofed section with:

* Two petrol bowsers/gas pumps
* Manhole between them
* JB Gas sign
* Two Garages roller doors
* Front and rear door access

Inside will change depending on location but front door will lead to a shop area with a shelved section and a counter section (with lockable door seperating them). Power access will be inside or on the outside of this section. Main workshop part of the gas station will have an open area with room for at least one vehicle. A ramp will provide access to a kitchen/storage area.

Gas / Petrol

Gas stations are used to obtain fuel via the below methods:

* The manhole at the front can be used with a siphon and Jerry can to get fuel.
* The pumps can also be used to get fuel if there is power to the station.

### Loot

* Scrap Metal
* Cardboard
* Clean Cloth
* Dirty Cloth
* Food
* Generator
* Componants
Guides/de

IM AUFBAU! Das Survive the Nights Wiki in Deutsch ist noch in einem sehr frühem Entwicklungsstadium. Einige Seiten sind noch nicht fertig und einige andere fehlen noch.

Wir werden unser Bestes tun, um die Seiten zeitnah zu aktualisieren, wenn Inhalte und Funktionen im Spiel bestätigt wurden. Schaue in regelmäßigen Abständen rein um aktualisierte Informationen zu erhalten!
Scrap Metal

## Description

This bundle of scrap metal can be used to craft numerous items.

 Weight
 Max Stack

## Used In

* Aluminium Plank
* Animal Trap
* Axe Head
* Barbed Wire
* Bear Trap
* Campfire Grill
* Canteen (Empty)
* Combination Lock DIY
* Hammer Head
* Hasp and Staple
* Hatchet Head
* Large Cooking Pot
* Lock Kit DIY
* Machete
* Metal Barricade
* Nails
* Reinforced Plank
* Reinforced Plywood
* Screws
* Sheet Metal
* Wire Spool
* Wooden Barricade