F-6 Fighter

F-6 reporting, Sir.

94 (Elite)

135 (Heroic)

218 (Heroic)

## Introduction

The **F-6 Fighter** is an American sixth generation prototype attack jet fielded by General Townes. Instead of conventional missiles, it's armed with two laser cannons which can punch through enemy armor with deadly accuracy.

## Overview

Although General Townes does not rely heavily on air support, he still needs a solid air force to deal with his enemies. That's where the F-6 intervenes, along with the Laser Thor and the Aurora.

The F-6 Fighter takes on an unorthodox aircraft design: Its chassis is a near kite-shaped with only two small tail wings pointing out from the sole afterburner, it looks lighter than other fighter aircrafts. It is powered by a cold fusion engine located just behind the cockpit and plated with light aircraft armor. It does not use any missile, instead it uses two laser cannons that can be used to penetrate enemy armor. Because the lasers are in light speed, the fighter almost never misses its target. However, the laser cannons have an odd ammunition: it uses several packs of power supply "capsules" to power the weapons, with each firing using up one capsule. Hence, after some shots, the capsules will lose their energy and refilling (replacing the capsules) is required afterwards.

One could say that the F-6 is the aerial equivalent to the Rocket Buggy, thanks to its high speed and its effectiveness against vehicles. The aircraft is indeed a deadly strike fighter that can turn tanks and light vehicles into smoking piles of scrap metal; it can even finish off a tier 1 vehicle in one strike. Besides that, the projectiles fired by the F-6 Fighter are immune to ECM so an enemy is unlikely to survive a strike from the fighter, even if there is an ECM emitter around.

However the F-6 Fighter does not come without flaws. First: it is a tier 2 unit, meaning that a Strategy Center will be required to produce it. Second, it cannot be stealthed unlike the F-35 JSF, consequently it will be easily intercepted. Third: for some reason, the F-6 cannot attack infantry so prioritize your attacks against vehicles instead. Fourth: as an aircraft, its armor is quite flimsy, making it vulnerable to AA defenses. Thus, for anti-structure purposes, the Aurora bomber will be a better choice.

## Assessment

Pros:

* Rather cheap for a Tier 2 aircraft (1,000$).
* Very effective against tanks and vehicles.
* Very high speed, allowing it to strike quickly and retreat quickly.
* Projectiles are pinpoint accurate and cannot be intercepted by ECM.

Cons:

* Cannot attack infantry.
* Ineffective against structures.
* Weak armor, vulnerable to AA weapons.
* Cannot be stealthed.
* Mid-late game unit (Rank 3 Strategy Center required).

## Quotes

### When Selected

* What do I get to do?
* You've got something for me?
* Yeah, right here!
* Awaiting orders.
* I need of air support?

### When Ordered to Move

* Gotcha!
* On the go!
* Without delay.
* Takin' over.
* Let us touch the clouds!

### When Ordered to Guard an Area

* Let's patrol the area.
* I'll guard it.
* No probs, Sir!
* Guard duty.
* They won't get past us!

### When Ordered to Attack

* The target is engaged.
* Going for a precision strike
* Hmpf! They're trash...
* I got 'em!
* You're gonna die painfully...
* Cry for your mama!

### When Crashing

* Whoa! What's going on?
* Oh, come on!
* Oops...
* Oh this isn't good...
* Oh god!

## Trivia

* According to Matthew Vanston, the unit's voice actor, the F-6's VO is a tribute to American voice actor Steve Blum.