Pangaean Generation (TUE)

**Dev. Status** | Conceptual

*"I see trees of green, red roses too*

*I see them bloom for me and you*

*And I think to myself what a wonderful world."*

- "What a Wonderful World", by Louis Armstrong
The **Pangaean Generation** are a Redsverse faction consisting of radical environmentalists. Wielding strange technology, they make use of the power of nature to provide their weapons, including beasts that have not walked, swam, or flown on the earth in millions of years. They are prepared to return the Earth to a more primal place where man is at peace with nature, and woe betide anyone who break the peace.

## At a Glance

 **Basic Look** | Radical militias mixed with shocking biological experiments

## Unique Faction Mechanics

**Tiering:**

**Tau Harmonizer:** The Tau Harmonizer is a unique system that allows you to customize infantry and animal unit's stats to some degree, giving you a number of packages to choose from such as greater defense that slows down the produced unit, greater melee damage, heightened speed at the cost of greater frailty; or potentially even give them new abilities such as camouflage or electric bursts. However, you should choose wisely as a produced unit can only be so altered before it is created

**Terra Mater:** The Pangaean Generation is capable of "reclaiming" land and turning it into natural terrain, such as forests, wetlands, tall grass and the like. Natural terrain give a number of bonuses to Pangaean units, in plains they move faster, while forests give them cover bonuses and wetlands reduce the visual range at which Pangaean units can be spotted, and Pangaean buildings can be built in any claimed forest; as can their traps.

**Gaeamachy:** Enemy units passing through Pangaean claimed natural terrain suffer continual morale and hit point damage at a slow but constant rate as all the little creatures of nature continually harass the enemy at every turn.

**Come, Child of Earth:** Animal units suffer continual morale damage the longer they remain in the line of sight of a Pangaean unit thanks to special technology that can change an animal's loyalty; once they hit zero morale, they change over to the Pangaean side. Enemy animal units are not affected by the hit point damage of Gaeamachy, but still suffer the morale damage on top of this effect. Pangaean animals are immune to mind control effects such as Epsilons'.

**Nature's Healing:** All Pangaean units slowly regenerate lost health thanks to Tau Harmonizer modifications to their genome, and even incapacitated but not dead units can stand back up and return to the fray if left alone long enough.

**Totally Radical!:** Most Pangaean infantry have some means of moving faster than their own two legs can bring them. Until the tau harmonizer is built, most will use skateboards, mopeds, and scooters.

## Pangaea Liberation Organization

***"YOU THOUGHT YOU COULD WHIP US INTO SHAPE"***

***"WE WHIP YOU TO THE 21ST CENTURY NOW"***

-  Poster sign from an unnamed Pangaean protester
### Buildings

Unlike other factions, the structures of the Generation can be placed in forests without clearing out the trees, if this is done; Pangaean buildings can only be spotted by non-detectors at very close range.

### Defences

To protect the installations of the Generation, these structures can be erected

### Traps

Traps can be set in any forested or wetland terrain as long as you have them in line of sight

## Behind the Scenes

The Pangaean generation draws a great deal on 90s fiction, such as Jurassic Park, totally RADICALism, and the like, and is also inspired by the RTS games Impossible Creatures, Paraworld and a bit of Jurrasic Primitive Wars.