Captured Artifacts

## Captured and Preserved Artifacts

Since 1980 the Merchants have captured and 'preserved' many artifacts. Ones that can freeze time, Some emit bad luck. Some are yet to be investigated. The Merchants have captured multiple, Of preserved artifacts since their founding, And continue to do so. These Artifacts are normally preserved in Headquarters and Outposts. Their nickname PAC (Preserved and Captured) is the term used for the artifacts

**PAC-X5 - "Lilac Ball"** The Lilac ball is a crystal ball discovered in Ancient Egypt by the Artifact response wing after a teleportation device dragged them into the ancient dimension, It was captured via an ambush on the Egyptians and stolen. The Lilac ball is said to emit good and bad luck depending on mood, The Special Projects wing have discovered that the more happy you are. The more good luck it emits you. While if you are sad. It gives extreme bad luck.

**PAC-O1 - "Clock of Despair"** The clock of Despair is a small like old vintage clock that is said to make supernatural occurances happen to people over time, People have reported little kids laughing, Doors opening, Stuff going missing, Seeing Shadows, Seeing faces, Hearing voices, Being locked in rooms, And so on.

**PAC-H9 - "Golden Chalice"** The Golden Chalice is an extremely omnipotent chalice with crystals merged into it, The Golden Chalice if not used properly can cause extreme destruction across the whole universe and destroy it. Therefore is preserved by the Royal Merchants and guarded.

**PAC-I4 - "Gramaphone of Pitch"** Gramaphone of Pitch is an old vintage Gramaphone, However if turned on the Gramaphone will start to play voices of lost loved ones to whoever turned it on. Causing them to either break down or go insane.

**PAC-J4 - "Scroll of trauma"** The Scroll of Trauma is a olden day scroll with a red ribbon holding it together. The scroll if opened will start to write down in deep detail a personal traumatic event to the reader.

**PAC K6 - "Crimson Lamp"** The Crimson Lamp is a seemingly old red vintage lamp, If turned on it will emit the heat of the sun. Due to this, The Merchants have removed the bulb and placed it in a dark deep damp area.

**PAC W8 - "Beaming Sphere"** The Beaming Sphere is a hanging glowing purple sphere. This Sphere is said to emit purple like goblin creatures around peoples home's, Causing many people to evacuate their homes, The IA had multiple encounters with these purple creatues, Which are known as the "Old Purples", The IA brutally killed them.

**PAC V8 - "Cauldronic"** Cauldronic is a large cauldron with green liquid content in it. The Liquid Contents inside is completely unable to be destroyed or removed from the Cauldron, The liquid is also said to emit unidentified fumes that turns the victim into a fanatic maniac, With a desire for blood.

**PAC L1 - "Toy Joy"** Toy Joy is a Christmas Nutcracker statue that stands 6ft tall, Toy Joy will sing consistent Christmas Carols with a dark twist, That normally leads their victim to suicide.

**PAC F5 - "Mirrior on the Wall"** Mirrior on the wall is a mirrior, On the wall. That is said to suck people in and place them into a randomised dimension.

**PAC U1 - "Present Of Transport"** The Present of Transport is a dark purple Present, When opened, 2 hands will pull the victim in, Leading them to a Dimension called "Festania"

**PAC Y7 - "Stoneface"** Stoneface is a face made of stone, This sculptured face will immediately cause someone to feel extremely weak or paranoid. And eventually hear voices.

**PAC K1 - "Red Pupil"** The Red Pupil is a sculputre of a pupil on a stone canvas, If touched while thinking of someone. You will be put into their point of view. For a minimum of 20 seconds.

**PAC X7 - "Snow Yeti"** Snow yeti is a white carved out Yeti, Standing 6ft tall, The Yeti comes alive randomly and will hunt for food, (Humans), Due to this. The Merchants have set the IA to guard the PAC.

**PAC R8 - "Wicked Witch"** The Wicked Witch is a hanging witch-like face, Made of some form of Porcelain Material. The Porcelcian witch will randomly speak or laugh from time to time, Tormenting the nearest person near her when shes alone.

**PAC V0 - "Sentient Bookshelf"** The Sentient Bookshelf is a bookshelf that is able to grow legs and specifically walk around. The books inside it are also able to come alive themselves and 'fly' around. PAC V-0 is infact hostile. And will attempt to ram or bluntly beat its vicitms to death.

**PAC C9 - "Limitless Book"** The Limitless book is a book of Limitless spells and potion ingredients from some unidentified Dimension.

**PAC Y8 - "Daddy Clock"** Daddy clock is a tall grandfather clock with 2 purple horns coming from the top of it, This Clock will randomly move from time to time, And attract hostile energy to its region.

**PAC D8 " - "Interndimensional Portal"** The interdimensional Portal is a purple like portal that is attached to over thousands of Dimensions, People have reported seeing various unidentified species leave it, The Merchants use this portal as a way to capture certain species, In order to gain more artifacts.

**PAC Z5 - "Happy Place"** The Happy place is a city dispaly in real time in an unidentified place, The Merchants have yet to find it.

**PAC I1 - "Chair of Travel"** The Chair of travel is a bright red chair, When sat in. Will transport you to an unidentified place.

**PAC-137: - "The Aegis Shield"** - Legend suggests it possessed the ability to reflect any direct attack back to the assailant.

**PAC-828: - "The Elysium Locket"** - Supposedly grants the user the power of immortality while it is worn.

**PAC-490: - "The Thanatos Orb"** - Allegedly allows the user to access an alternate universe at will.

**PAC-905: - "The Proteus Ring"** - Allegedly, it can transform the wearer into any creature that they desire.

**PAC-7643 - "The Aether Ring"** Bestows the wearer with the ability to manipulate the four classical elements (Earth, Air, Fire, Water).

**PAC-3981 - "Orion's Compass"** Points to the heart of the wielder's deepest aspiration or unresolved quest.

**PAC-2197 - "Echo's Loom"** A loom that weaves the outcome of life's decisions, giving glimpses of alternate futures.

**PAC-9074 - "Helios' Hourglass"** Grants control over time with potential to rewind, speed up, or freeze it.

**PAC-001 - "Lunar Aegis"**: An ethereal shield reputed to emanate protective force fields when wielded under moonlight.

**PAC-007 - "Time Twister"**: A sand hourglass said to have the power to distort time around the holder.

**PAC-112 - "Mindhive Codex"**: A parchment scroll that allegedly allows the reader to tap into the collective wisdom of past bearers.

**PAC-525 - "Soulfire Lantern"**: An age-old lantern that supposedly illuminates the true nature of beings and objects in its light.

**PAC-5389 - "Veil of Emerald Night"** This mysterious jadeite mantle has the power to render the wearer invisible under the shroud of nighttime.

**PAC-8120 - "Amber Aureate Compass"** An object revered by explorers, this ancient compass is said to point towards the owner's deepest desire.

**PAC-1661 - "Moonstone of Morphing"** A gem of lunar luminescence, this moonstone grants the wielder the ability to transfigure their appearance at will.

**PAC-9045 - "Pyre's Phoenix Feather"** An indestructible crimson plume, which when set ablaze, resurrects creatures from their ashes.

**PAC-441 - "The Seraphim's Tear "**A luminous gem believed to have the power to heal any ailment.

**PAC-326 - "Basalt Gate"** A stone archway said to be able to transport anyone who passes through it to parallel dimensions.

**PAC-167 - "The Pharaoh's Scepter"** A golden staff rumoured to grant invincibility in battle.

**PAC-989 - "The Shroud of Eternity"**A silver-infused cloth capable of slowing down aging and granting extended lifespans.

**PAC-732 - "The Elysium Locket"** Mesmerizing all who gaze upon it, this locket manipulates time, enabling the beholder to travel into past or future.

**PAC-509 - "The Norn's Spindle"**Whispering ancient tales into the wind, this spindle alters reality, weaving new destinies at the whim of its user.

**PAC-666 - "The Scorpio Dagger"** This enchanted dagger possesses the ability to call forth deadly storms, summoning winds, rains, and lightning.

**PAC-144 - The Obsidian Orb"** As dark as the night, this orb engulfs the light, consuming souls to increase the power of its possessor.

**PAC-578 - "The Orb of Argos"** A translucent sphere known to grant the beholder the power of prophetic visions, but with the price of deteriorating mental stability.

**PAC-1129 - "Daedalus' Key"** A rusted old key, which has the ability to open doors to different dimensions, and potentially release deadly otherworldly creatures.

**PAC-234 - Shadow Chalice"** An ancient goblet that, when filled and consumed, lets the consumer interact with spirits but the spirits can overwhelm and possess the drinker.

**PAC-3071 - Obsidian Dagger of Set"** A dagger crafted from lustrous black stone, which can control dark matter but manipulates the wielder's mind towards malevolence.

**PAC-106 - The Serpentine Amulet"** - This hypnotizing emerald amulet gives the bearer the power to control the minds of others, but at the cost of their own sanity.

**PAC-212 - Pharaoh's Cursed Scepter"** - Said to be owned by a cruel Pharaoh in ancient Egypt, this scepter can unleash devastating plagues but also incites a wrathful ghost of the Pharaoh towards its user.

**PAC-374 - The Orb of Acheron"** - Originating from ancient Greece, this orb can manipulate time but subjects its user to a rapid aging effect.

**PAC-658 - Atlantis Stone"**- The only existing artifact recovered from the legendary city of Atlantis, this stone allows the user to control water, but every use triggers devastating typhoons or tsunamis somewhere in the world.