Documentation/Categories

Categories help sort articles out by a common topic and should be added to articles where possible. Articles CAN have multiple categories and you will find that many of them will. Some examples of such are below.

##### How to add a category

Adding a category to the article can the done in the visual editor

Page Options ( cog / wheel in top right of the editor )
-> Categories
-> Add a category to this page
--> Type in the category
-> Apply (top right).

Or if you're using the source editor, with the following wikitext at the bottom of the very bottom of article under all of the content.

<noinclude>
[[Category: Category Name]]
</noinclude>

There's also a very simple way to add them while reading (not editing) an article. At the very bottom there is a 'Categories' section, after expanding this you are given the option to 'Add Category'. There you can simply type in the name of the category (or categories one at a time).

##### Example Categories

* Items -- All things considered to be 'Items' (ingredients, weapons, equipment etc.)
* Objects -- All buildable structures for your shelter (including built-in structures such as the oxygen filter and water collector)
* Locations -- Any article referring to a location type (lootable tiles, outpost etc.), or any other specific location (Faction HQ, special quest locations etc.)
* Shelter -- Topics and objects specific to the shelter (including shelter-specific tutorials, shelter management, buildable objects and built-in facilities)
* Survivors -- Articles referring to shelter survivors, their characteristics, stats, management etc.
* Characters -- Any non-survivor character (any and all NPC's including uninteresting generic faction people that are not animals, these may get a separate category later)
* Skills -- Skills from the skill tree, including those not available to player characters (for example only used by enemies like animals having 'Howl' and 'Bite')
* Food -- Food items, meals and raw ingredients (including growable crops that are not flora)
* Crafting -- Any article about items used as crafting ingredients, or more generalised articles about crafting tips etc.
* Equipment -- Any items that are equipped to the 'Equipment' slot of a character
* Medicines -- Any item that is used in or out of combat for health purposes, bandages, splints, anti-radiation tablets etc. (but not drugs)
* Drugs -- Any drug item that can be taken for a temporary buff with a debuff comedown (not medicines)
* Flora -- Any item used in crafting drugs and medicines that isn't a food or general material
* Weapons -- Any item that can be equipped as weapons, including thrown weapons not directly equippable
* Armour -- Items that protect characters from damage (such as bullet and stab proof vests)
* Traps -- Buildable trap objects for the shelter
* Valuables -- Gold, Silver and any future items only used for trade
* Blueprints -- All blueprint articles and item/object articles that require blueprints
* Factions -- Articles relating to factions, members, quests (given by factions)
* Combat -- Anything relating to combat - tutorials, weapons, armour, activatable skills
* Quests -- Articles relating to quests and jobs, including quest rewards
* Spoiler -- Any article that contains spoilers

##### Example Categories by Article

* Stabproof Vest -- Items, Equipment, Armour, Combat
* First-Aid Kit -- Items, Medicines, Combat
* Drafting Table -- Objects, Crafting, Shelter, Blueprints
* Backpack Weight Training -- Skills
* Crush Windpipe -- Skills, Combat