Giant Alien Spiders

## The Spider Infestation

From left to right: Spider Hatchling, Normal Spider, Spider Weaver, Spider Queen.

## Ships

### Elites

N/A

The Giant alien Spiders are a race found within FTL: Multiverse, primarily within their own Infected sector, as well as the Spider Cruisers. There are four types of spiders, three of which pertain to the life cycle (hatchlings, spiders, and weavers) and the fourth, a unique crew, which is the Spider Queen.

The hatchlings and normal spiders can be aged up using one fuel, the progression going Hatchling -> Spider -> Weaver. Spiders with the exception of the Spider Queen cannot be controlled, instead acting as AI Allies when in your crew, unless their special 'control' ability is used, a Spider Queen is present on their ship, or with Thest's Boon of Arachnids, which allows you to control them as you would a normal crew member.

Most spiders are seen as crew aboard "Infested" ships, which can appear as any Civilian, Militia, Federation, or Rebel vessel. They can also be found as crew on Brood ships.

## Stats

### G.A.S. Queen

Queen of the Giant Alien spider hive.

* 125 Max HP
* x1.2 movement speed
* x3 combat damage
* x1.25 healing speed
* x0.1 repair speed
* x0.9 fire extinguishing speed
* x1.5 fire damage taken
* Makes all other spiders onboard the ship controllable
* Active Ability (20 second cooldown): ROAR - All other spiders in the same room gain x2 movement speed and rapid health regeneration for 9 seconds.

### G.A.S. Weaver

Sluggish spiders who are much better at repairing.

* 95 Max HP
* x0.8 movement speed
* x2 combat damage
* x2 healing speed
* x1.5 repair speed
* x0.9 fire extinguishing speed
* x1.2 fire damage taken
* Unable to be manually controlled
* Active Ability (15 second cooldown): CONTROL- Allows the player to manually control the weaver for 15 seconds

### G.A.S. Adult

Giant Alien Spiders are no joke! Can be evolved into Weavers.

* 85 Max HP
* x1.6 movement speed
* x2.3 combat damage
* x2 healing speed
* x0.25 repair speed
* x0.9 fire extinguishing speed
* x1.2 fire damage taken
* Unable to be manually controlled
* Active Ability (15 second cooldown): CONTROL- Allows the player to manually control the spider for 12 seconds

### G.A.S. Hatchling

Infant spiders. Can be evolved into normal spiders.

* 50 Max HP
* x2.2 movement speed
* x1.7 combat damage
* x3 healing speed
* x0.25 repair speed
* x0.9 fire extinguishing speed
* x1.2 fire damage taken
* Unable to be manually controlled
* Cannot man stations
* Active Ability (15 second cooldown): CONTROL- Allows the player to manually control the hatchling for 3 seconds

## Evolution and Broods

A Hatchling can be turned into an Adult at any peaceful time by selecting the spider option in the crew lab inside the storage check and then paying 1 fuel. In an identical fashion, an Adult may be turned into a Weaver

Hatchling -> Spider -> Weaver

(The Queen cannot be gained via evolution - she is only available via questline, or by starting on her own Crewser.)

The G.A.S. Queen can, at a storage check, generate 2 G.A.S. Hatchlings at the cost of the fleet being doubled for 1 jump. This ability is often best used at an exit beacon, as the fleet's boost will have no effect.

## **Trivia**

* The spiders are based on the vanilla Giant Alien Spiders event.
	+ As such they are, in fact, no joke.
* The G.A.S. Hatchling is arguably the weakest race type in the entire game, lacking any repairs to speak of and being beat out by a human in combat.
* Originally, the Weaver was going to be used as the queen, but was decidedly too small. As such, a new sprite was made for the queen instead