Storm Crows

DeLorean’s Storm Crows are known for their black outfits and their uncanny tendency to slip into enemy territory and unleash havoc.

### **Careers**

#### **Master of Shadows (Advanced)**

Devil’s Den’s Thieves, Gamblers, and Storm Crows follow the lead of the Master of Shadows.

WS+20 BS+20 S+10 T+15 AG+30 INT+20 WP+30 FEL+20 A+1 W+6

Skills: Charm, CK (any two), Command, Concealment, Disguise, Gossip, Lip Reading, Perception, Pick Lock, Prepare Poison, Scale, Search, Shadowing, Silent Move, Slight of Hand, Speak Language (any two)

Talents: Assassin’s Stab\*, Quick Draw, Schemer, Sharpshooter, SWG Throwing, Streetwise, Swashbuckler

Entrances: Assassin, Councillor, Master Thief, Spy

Exits: Councillor, Crime Lord, Master Thief, Politician

Trappings: BQ full leather, a poisoned dagger, and 10 agents

#### **Storm Crow Infiltrator (Advanced)**

The Infiltrators are the Storm Crows’ primary troops. They hunt the ruins of Mordheim as hooded assassins, but also serve as spies, disguising themselves and infiltrating enemy strongholds.

WS+15 BS+15 S+10 T+10 AG+20 INT+20 WP+35 FEL+20 A+1 W+4

Skills: Charm, CK (any one), Concealment or R/W, Disguise or Follow Trail, Gossip, Lip Reading, Perception, Perform (Actor), Pick Lock, Search, Secret Signs DDM, Shadowing, Silent Move, Slight of Hand, Speak Language (any one).

Talents: Mimic, Sharpshooter or Schemer, Sixth Sense, Specialist Weapo Group (any one), STI, Stout Hearted, Sure Shot.

Trappings: Full leather, sword, punch dagger, any one of… blowgun, repeating crossbow, javelin (2), throwing star (4), spear, bow or longbow, and either 10y rope & grappling hook or climbing claws.

Career Entries: Skirmisher

Career Exits: ????

#### **Storm Crow Skirmisher (Basic)**

This is the equivalent of a trainee career leading into the Storm Crow Infiltrators. They are lightly armed fighters whose job is to scout out the enemy and harass them with hit-and-run tactics.

WS+10 BS+10 S+5 T+10 AG+10 Int+0 WP+0 FEL+0Z A+0 W+2

Skills: CK Mordheim, Concealment, Consume or Perception, Dodge or Gamble, Navigation, Search, Scale or Swim, SS Mordheim Militia, Silent Move.

Talents: Acute Hearing or Night Vision, Inured to Chaos, Street Fighting or Sharpshooter, Swashbuckler, Tunnel Rat or Alley Cat.

Trappings: A missile weapon and a hand weapon.

Career Entrances: Any

Career Exits: Bodyguard, Militiaman, Outlaw, Sewer Jack, Smuggler, Spy, Storm Crow Infiltrator, Thug, Veteran.

#### **Storm Crow Corporal (Advanced)**

A combat-oriented (rather than infiltration-oriented) Storm Crow career.

WS+15 BS+15 S+10 T+10 AG+15 INT+10 WP+10 FEL+15 A+1 W+4

Skills: AK Strategy & Tactics, Command, CK Mordheim, Perception, Dodge, Navigation, Outdoor Survival, Scale or Swim, Set Trap, SS Mordheim Militia, Silent Move.

Talents: Ambidextrous, Inured to Chaos, Lightning Reflexes, Mighty Shot, Night Vision, STS

Trappings: A missile weapon and a hand weapon; a squad of 3+ Storm Crow Skirmishers or Infiltrators.

Career Entry: Skirmisher

Career Exits: Sergeant, Spy, Councillor

### **Storm Crow Armory**

Stored in a spare room in the old Crooked Cutlass.

* 20 punch daggers
* 100 throwing stars
* 10x 10y rope
* 6 rat claws
* 5 repeater crossbows & 5 clips
* 30 swords
* blowgun