Cook

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## Menu Information

### Features

* Develop new recipes
* Make desserts to sell in the Shop

The **Cook** menu is where ingredients can be combined into new recipes. Once a product has been developed for the first time, it can be made repeatedly and then displayed in the showcase.

## Gameplay

### Recipe hints

The **Recipe** menu can be accessed at the top-right of any screen through the open recipe book icon. From this menu, players can see all recipe hints they have collected from purchasing books at the Bookstore. Hints can be toggled and filtered by book. There is also a tab labeled **Undiscovered Recipes** which shows players hints they have collected but not developed into recipes yet.

### Developing recipes

**Develop Recipe** is the default tab selected when visiting the **Cook** menu and where new recipes can be developed for the first time. It consists of two sections where players will need to select ingredients and then a cooking method before they attempt the development process.

The first section asks players to **Select Foodstuff**, which are represented by three baking trays. Clicking on one of the trays will open up a new screen listing in-stock ingredients by their type: Flour, Animal Products, Crops, Fruits, and Other. Selecting an ingredient from these tabs will replace the question mark ("?") with the ingredient's image. To delete an ingredient, players can click on its tray and it will be removed. Up to 3 unique ingredients can be selected, although recipes may use fewer ingredients or two of the same ingredient.

The next section is **Select Cooking Method**, which lists all available cooking methods. The "Direct Processing" and "Baking/Grilling" methods are available at the start of the game. Equipment upgrades are needed to unlock "Beverage Making," "Deep Frying," "Freezing," "Fermenting," and "Steaming." To apply a cooking method to the recipe process, simply select one of the cooking methods by its icon.

After both sections are completed, clicking "Start" will attempt to create the recipe. The ingredients added to the trays will be consumed whether the process succeeds or fails. If the development was a success, the screen will read "Merchandise Created!" with an image of the product created. If a byproduct can be created from the recipe, it will be shown in orange and labeled "Side product."

Players can easily view hints for recipes they haven't developed yet by clicking on **Recipe** at the top-right of the screen and then going to **Undiscovered Recipes**. Navigating to this menu will not refresh previous selections, so players can toggle between the two screens without worrying about their progress being lost. However, progress will be reset if the player navigates to any other main menu or closes the game completely.

### Making desserts

The **Make Dessert** tab is where developed recipes can be found and easily recreated to be added to the shop's showcase.

The tab separates all discovered recipes first by type and then, more specifically, into three categories. Players can navigate between products by type using the orange tabs at the bottom and then by category with the labels at the top.

Products in each category are sorted by their recipe number. Also included in each entry is an image of the product, its selling price, and the ingredients required to make it. If one or more ingredients needed to make a specific recipe is not in stock, the recipe's entry will grayed out and read "Insufficient foodstuff." Otherwise, clicking "Create" will trigger a short fade-up animation and the finished product will be added to the showcase. If the recipe also produces a byproduct during creation, a short fade-up animation showing the byproduct with the words "Extra!" will appear to the right and the byproduct will be added to the player's ingredients stock.

Recipes can be created as long as there is space in the shop's showcase. The **Display** label visible at the top of any screen shows how many products are on display in red and the total number of products that can be displayed.