Hysteria

**Hysteria** is a **Unique** Perk belonging to The Nemesis.
Prestige The Nemesis to **Prestige 1, 2, 3** respectively to unlock **Tier I, Tier II, Tier III** of **Hysteria** for all other Characters.

You know how to brutalise one member of a team to cause a panic.
Whenever you put a healthy Survivor into the Injured State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, all injured Survivors suffer from the '''''Oblivious<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''seconds'''.
''Hysteria'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">30 seconds</span>'''.

You know how to brutalise one member of a team to cause a panic.
Whenever you put a healthy Survivor into the Injured State, all injured Survivors suffer from the ***Oblivious*** **Status Effect** for **20**/**25**/**30** **seconds**.
*Hysteria* has a cool-down of **30 seconds**.

You know how to brutalise one member of a team to cause a panic.
Whenever you put a healthy Survivor into the Injured State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, all injured Survivors suffer from the '''''Oblivious<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''seconds'''.
''Hysteria'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">30 seconds</span>'''.

You know how to brutalise one member of a team to cause a panic.
Whenever you put a healthy Survivor into the Injured State, all injured Survivors suffer from the ***Oblivious*** **Status Effect** for **20**/**25**/**30** **seconds**.
*Hysteria* has a cool-down of **30 seconds**.

## Trivia

* **Hysteria** extends its effect to the freshly injured Survivor as well.