Ship

**Starships** are the primary mode of transportation and the game's main focus. Most of your time playing will involve piloting, building, and fighting in or against a variety of other space-borne vessels. While different types of buildable structures, such as Hovercrafts and Space Stations exist, players will not be able to explore the galaxy without a starship.

## Overview

Space ships are vessels comprised of Hull and various Ship Systems. They are capable of 3-dimensional flight. In space, there is no restrictions allowing for true freedom of movement. While in the *atmosphere of planets* or flying above the surface of habitats, ships will have to contend with the force of gravity pulling them down.

Starship EVO hosts many systems that ships can utilize to augment their capabilities. A well-built ship can move quite swiftly at 100+ meters per second or take and deal enormous amounts of damage only to emerge unscathed. The possibilities are truly limitless.

In combat, ships can fight using several highly customizable Weapons. If a Shield system is equipped, any damage dealt will first impact it before breaking through to the hull. Hull blocks will splinter and be blown apart when damage is taken. A ship is destroyed when its depleted hull integrity (Indicated by a green bar) reaches 0. Once destroyed, the ship will turn into a "wreck" and remain in space for some time before despawning.

### Categories

The dimensions of a starship determines its "Category". The category rating is a rough approximation of a ship's size and capabilities. **A ship's category is determined by its longest dimension in the XYZ axis**. Players can see their ship's category in the Codex when their ship is their currently selected entity or by pressing **[F]** on their ship's Starship Computer.

Presumably, the larger a ship is the more powerful weapons and systems it can field. **This is not a hard classification system** as ships can be stronger or weaker than their category would suggest. The category system effects the targeting preferences of Turrets.

## NPC Ships

These vessels can be found all over the galaxy. Those not in use by the player will be piloted by NPCs working for the various factions in the game. They will fly around star systems but can mainly congregate around NPC Space Stations. While it is currently not possible for complex interactions with these NPC ships, players can still do basic things such as attack them if they feel brave enough.

## Pirate Ships

A subset of NPCs, Pirate ships are hostile ships that will usually attack players on sight. Most pirates can only be encountered while undertaking a bounty hunting mission. Pirate ships can also be found flying around stations however these pirates are more passive and will only attack when provoked.

## Default Ship Blueprints

At the start of a save, players will have access a several default ship Blueprints. These designs are not exclusive to the player as NPCs will also use them; however, they are the only blueprints provided without further actions.

These blueprints can be used by placing a Starter Block in space and pressing **[F]** on it to bring up the blueprints menu. Clicking on any of the designs will instantly spawn that ship in place of the starter block. From here, players can do whatever they feel like with the ship.

## Steam Workshop Blueprints

Website: https://steamcommunity.com/app/711980/workshop/

Players need not be restricted to the standard designs of Starship EVO; instead, they can explore the Steam Workshop for blueprints made by other players. They can upload their plans for others to enjoy.

Players must subscribe to a workshop blueprint to use it. Open the blueprint's workshop page and hit the green "Subscribe" button. Steam will automatically download the design into the player's install folder. When in-game, place down a Starter Block into space and press the **[F]** key on it, bringing up the Blueprint spawn menu. The workshop design should be present and indicated by the steam logo in the upper left corner of the thumbnail. Players can filter for workshop blueprints by checking the tab with the steam logo on it. Clicking on it will instantly spawn the ship near the player. In the future, designs will cost resources to spawn.

## Player Ships

*See:Starship Computer*

*See:Building Your First Ship*

Starship Evo allows players to build their very own ships rather than just using whatever they find out in the galaxy. This can be done by first placing a Starship Computer onto a Starter Block then linking a Yoke to the computer. From there placing down other Systems will drastically alter the abilities of the craft so it is advised to consult this guide.

## Tips

* The dimensions of child entities **Do not** initially effect a ship's category. It is only when the parent entity, aka the main body of the ship, increases its dimensions will child entities contribute. It is unknown if this is intentional or a bug.