DtN/Interiors

## Temple

* 8, 1 - exit to outside (16, 76)
* 8, 6 - temple, priced at 150%
* 14, 6 - prayer room, heals party; 25% chance of hostile guards
* 20, 12 - down to secret temple(20, 10)
* 12, 7 - 25% chance to find Excalibur +7; if taken, 6 battles with guards

## Hidden crypt

* 1, 42 - mirror, teleports to secret temple (5, 21)
* 3, 48 - golems
* 6, 53 - Skull Cap; using hurts character, battle with Lich

## Citadel

* 10, 87 - exit to Abyss (46, 83)
* 17, 86 - hell dragon and cendook demons, then necro mummies and Morbius (carrier Robe of Vulnerability -2, Ring of Xuthcalie, Combat Mask +4); Deadstone of Suspicion
* 13, 79; 9, 78; 5, 87 - cendook demons

* 11, 81 to 19, 87 - hidden encounter; using Eye Spy gives scrolls, eliminates random encounters

## First bastion

### Ground floor

* 78, 29 - exit to outside (49, 41)
* 62, 15 - earth elementals
* 66, 16 - stairs up (73, 52)

### Second floor

* 73, 53 - stairs down (65, 16)
* 73, 49 - injures lead party member, battle with earth elementals
* 70, 51 - Lord Pusswart; running gives sequential battles with winged demons, succubi, slime demons, elementals, and Lord Pusswart; accepting offer teleports to Huntoo's lair (30, 55); bastion destroyed after 2 days
* 70, 57 - slime demons
* 63, 55 - necro mummies
* 67, 50 - on return, Pusswart leaves, bastion destroyed after 2 days

* 64, 55 to 67, 59 - ~~Bug:~~ supposed to be safe to rest, but isn't

## First pyramid

* 5, 2 - exit to Abyss (25, 7)
* 4, 3 - barrow trolls
* 9, 9 - skeletal beast, then hellions x2; Deadstones of Vengeance and Emptiness

## Second pyramid

* 34, 11 - exit to Abyss (22, 6)
* 34, 9 - pitted demons, Deadstone of Scorn
* 22, 2 - if selected party member is animated, give Deadstone of Malevolence, otherwise cause damage
* 33, 2 - if selected party member is animated, give Deadstone of Repulsion, otherwise cause damage
* 22, 8 - mushoids and fungoids

## Third pyramid

* 66, 12 - exit to Abyss (21, 7)
* 56, 2 - hell's assassins
* 58, 16 - tigtaurs fighting hell's assassins; Spear of Wondrous Might +5

## Fourth pyramid

* 16, 31 - exit to Abyss (21, 8)
* 5, 24 - obsidian guardians, can only be hit by corresponding obsidian scimitar
* 3, 24 - magical weapons, all +1
* 9, 25 - after destroying Necronomicon, open passage at 9, 26
* 4, 31 - Deaths Head Shield +2, Bow of Champions +4, Crossbow +2

* 0, 21 to 6, 28 - hidden encounter; use Necronomicon to destroy it; if Excalibur stolen, allowed back into city

## Castle

* 36, 58 - exit to outside (9, 82)
* 37, 74 - Thoth Amon; map and Blue Gem; if Necronomicon found, gives advice
* 42, 62 - storage room; investigating gives battle with doomsayers, calling guards adds allies; changes 45, 70 to free temple
* 45, 70 - temple, priced at 200%
* 47, 70 - temple treasure, Stormbringer +5
* 36, 65 - if temple treasure taken, guards; if party has Stormbringer, battle with guards and Sir Matthew
* 59, 74 - secret exit to outside (11, 84), disables guards at 36, 65
* 36, 64 - War Hammer +5
* 56, 62 - Bumpus; sparing gives map, taking to Queen leads to battle with doomsayers in 15 days and same map
* 39, 78 - portal to doomsayer hideout (10, 70)
* 55, 74; 56, 74 - storage (free shop), costs 50 gold to access
* 50, 61 - destination of treasure map, nothing to find

* 43, 61 to 59, 75 - hint about Stormbringer for 550 gems
* 43, 61 to 59, 75 - if temple treasure taken, map for 950 gems
	+ ~~Bug:~~ modifies wrong AP
* 30, 58 to 35, 64 - hidden encounter; cast Discover Secret or Discover Magic to notice magic weapons, Charm Foe or Major Charm Foe (priest) to get Longsword +3, Death Dealer, and Crossbow +2