Cazador-E

Departmento Cartographicae pict-file of the feral death world of Cazador-E.

The planet of **Cazador-E** is one of the most inhospitable worlds in the entire Segmentum Tempestus. The landscape full of trash, insane tribes and a high rate of mutation. Even before the Rebellion of the Men of Iron the planet was used to store the wastes of hundreds of worlds. Surprisingly the planet has a rater high population for its classes. For millennia, the warriors of their tribes serve the Imperium faithfully in the Cazadores Battalions.

## History

Like many planets, there is little known about the past of this planet before the Age of the Imperium. Although elements of Cazador-E`s history were reconstructed in a painstaking process over many centuries, there remains far more lost to time. While it remains unknown when and why the planet was first colonised can it be said that Cazador-E may have been used before the first attempts as a dumping site or its orbit was the site of a major void battle meaning that the first colonies may have been research or scavenging posts. Both scenarios have substantial evidence and both may be true.

Another way for historians to learn more about the past is through the stories from the tribes.

Their ancient stories allowed historians to make a minor timeline for the waves of colonisation attempts. In contrast to the theories of the historians claim the oldest stories that the ancestors arrived at the planet accidentally without a way home. Later waves of settlers seemed to have arrived but failed to establish colonies in a regular form. The last waves of settlers were most likely refugees of the Age of Strife.

### The War of the Beast

Cazador-E became in M32 a victim of a massive Ork attack. The exact date of the invasion is unknown, yet the result is clear: the Orks were defeated. The main reason was the high mutation rate of the Ork spores caused by the toxic environment of Cazador-E. Another major factor was the terrain. Nearly no other planet has any comparable terrain with specific aspects that prevent invaders from using most vehicles and tactics. While the Orks were able to recycle the waste into weaponry failed the Painboyz to find a cure for the toxins mutating the spores. Only the lowest Orkoids survive most of the mutations caused by the waste but lost their part of the orkish society.

With such problems and enough metal for their vehicles disengaged the Orks and fled to the more environmentally friendly places or were killed off by attrition and warfare with the locals. The Ork presence was later exterminated when a reclamation force led by Rogue Trader arrived nineteen years later and bombarded the last Xeno holdouts.

## Culture

The biggest factors in the culture of Cazador-E are violence, insanity and the sub-culture of the tribes. Each one has own customs and ideas. Most tribes won`t hesitate to sacrifice its member for even minor reasons. Only the Skull Head Tribe is more conservative in sacrificing its soldiers. All tribes can be considered as a huge pile of insanity even the Claw Tribe would be considered too insane to be normal. To insanity there comes rivalry and so there are on Cazador-E always skirmishes and massive brawls. Commissars use massive propaganda campaigns during the recruitment of new units to prevent a civil war in a Battallion. Such actions can`t prevent brawls between the soldiers but reduce them.

### Tribes

The tribes have among them a complicated relationship with each other. Armed conflicts between tribes are a daily occurrence. Therefor are most PDF units made up from a single tribe. The structure of most tribes is individual for itself. Typical fa tribe is a kind of combination of several groups. Such "sub-groups" have a tribe specific organisation. Some are extreme big families, others consist out of hundreds of families. Settlements can form together a group although having massive distances between them.

#### List of tribes

* **Boot-Leg Tribe:** Specialised in chemical warfare. They were the first colonists on Cazador-E. The economy from this tribe is centred around chemicals. Has around 3.5 million tribesmen.
* **Mauradeur Tribe:** A tribe specialised in tunnel warfare. They have a monopoly on the mining industry of Cazador-E. As a result, they have mastered recycling of antic goods. The tribe has 2 million members.
* **Orcan Tribe:** This tribe has itself specialised in using Land Speeder and Assault Bikes. A part of the tribe can be called nomads and the other part has settlements quite movable for a settlement. Cazador-E`s east side has a high population of raiders coming from this tribe. The tribe has 2 million members.
* **Raptor Tribe:** A tribe specialist in using war beasts. Most beasts have been once imported from other planets but adapted themself for the toxic environment. The Raptor tribe is a kind of trader tribe. The tribe as 2 million members.
* **Skull Head Tribe:** Their members are the toughest warriors on Cazador-E as a result of mutation. Skull Heads are the most violent individuals on Cazador-E. The tribe has 600.000 members.
* **Meat Thrower Tribe:** This tribe uses a vast spectrum of drugs. The shamans are known for their skills in making (combat) drugs. Most non-combat drugs are exported. The tribe has 900.000 members.
* **Claw Tribe:** The most "civilised" and youngest tribe of Cazador-E is the Claw Tribe. Tribemechanics were able to learn Techpriest how to use modern equipment and maintain it. Most officials from Cazador-E came from the Claw Tribe. The tribe has 1 million members.
* **Oritory Tribe:** The Oritory Tribe is known to build vehicles out of scrap. The tribe has 500.000 members.
* **Morany Tribe:** A nomadic tribe. The tribe has 500.000 members.
* **Amadro Tribe:** A 250.000 man strong tribe living at isles and installations at the Mare Mortis.
* **Kandand Tribe:** A 250.000 man strong tribe living in the Vessel Ridge.

### The Non-Tribe population

Tribalism may be a major part of the planets society but does nont mean that everyone lives in one of the tribes. People outside of the tribes are refered as exiles in the local dialect and seen mostly as a danger. Most of them were expelled and joined up into exile groups forming a replacement tribe of survivours and warriors often even more violent than the tribes.

The off-worlders operating the industrial facilities are seen with distrust and as conceited in general which causes a rift between both groups but coperation is not unknown. Cazadorians have understood that the off-worlders in their outposts differ from each other and they learned to navigate the tribal systeme good enough to work with different groups depending on relationships and economical reasons. It has also to be noted that the tribes have learned that the outposts cannot be seen as a tribal society but this did not stop them from refering the members of a facility as a tribe.

## Politics

The planet is ruled by a representative of the Administratum with a token force of clerks working in the capital base on the planet. 200 Adminstratum members would normally never be able to govern a planet except for an underdeveloped one or like in Cazador-E`s case only the civilised off-worlders. Any governmental tasks not necessarily to be fulfilled by the 200 is delegated to the local base administrations or the tribes who rule themselves.

## Important Locations

* **Imperial Base Number 45:** The main archaeological research station for the Mechanicum. Has a permanent garrison of the Astra Militarum.
* **Imperial Base Number 1:** The capital of Cazador-E. Has only a population of 100.000 peoples and 3 Astra Militarum Regiments as garrison.
* **Mare Mortis:** A mini ocean with toxic water. Not many organisms can live there and really hospitable areas are spare.
* **Vessel Ridge:** A mountain chain made up of crashed ships. Techpriests were able to identify 6 Battle Barges, 12 Battleships, 23 Grand Cruisers and 169 other ships. Even with this high count the Techpriest aren`t finished in counting the remaining ships.

## Fauna and Flora

The Flora and Fauna of Cazador-E are very resistant against the toxic environment.

* **Alahma Trouse:** A fungus eating radioactivity and toxic materials. Its trademark is a glowing head formed like a pear.
* **Hybich`s Moss:** A local kind of moss is the Hybich`s Moss. This plant covers dry or cold areas and eats flying particles and organic materials. A layer of a Hybich`s Moss can grow to hight up to 50 centimeters.
* **Grotlings:** Grotlings are a native mutated version of Gretchins. Grotlings have no uniform appearence. The effects of the mutation range from different colours over deformed limbs up to connected limbs. It is not known how they can reproduce but have lost their orkish genes which prevents them to attract real Orks

## Economy

Most of the economy is not produced by the native population but by the off-worlders in their mining, scavening and research bases. While the material "mined" from those bases is not from a high quality has their contribution a worth for the Imperium and gave it many such a found like working plasma weapons or parts of ancient machinery. With the off-worlder contribution has the native popluation in its tribal economy only the duty to train new regiments for the Thite and rarely sends something of worth to the Imperium.

## Planetary Defends Forces

Most local PDF units are made up of only one tribe. Most mixed PDF units are from tribe exiles. The Planetary defends can count on the following units and command groups:

* **Tribal Command:** 100 Battallions made of one-tribe units and 20 mixed Battallions. Most come from the big four tribes.
* **12th Cochise Cavalry Regiment:** A regiment hailing from the world of Cochise. Made up of Rough Riders. Severs for patrolling and relief duties. Has 35.000 man underarms.
* **230th** **Crinan Regiment:** A infantry regiment consisting of 45.000 soldiers. Guards Imperial Base Number 45.
* **34th. 65th 69th Erwana Freelancer Regiments:** Garnison of the capital city and are most experienced non-native units for fighting on Cazador-E.