Classes

Classes are another imprtant mechanic in the game. Altough they aren't required, they have superior stats when compared to players without a class. Classes also specialize in a certain weapon type, and thus, have a special Weapon Skill.

## Classes

### Lightweight Classes

Lightweight Classes are Classes that tend to have lower health than other Classes but make up for it in high damage and a versatile skill set. It is highly recommended Lightweight Classes max out in the "Attack Speed" branch in the Physical Skill Tree.

* Assassin
* Monk
* Rogue

Lore: The Assassins of Royalport, Earthro's Settlement, were people who awnsered the long-asked question: "If I were to kill someone without anyone noticing, what will happen?". And so they started killing. They specialized in deadly precision, blazingly-fast speeds and ruthless power in order to kill the target as fast as possible. Generation after generation, they all specialized in the art of the Dagger, getting more skilled with it over time.

Stat growth rate:

**STR:** **3** **INT:** **2 AGI: 3 ACC: 3 MAL: 2 BEN: 1 END: 1**

Overall, the Assassin is a fast, deadly class that specializes in rapid strikes in order to kill an enemy. However, a good Assassin should dodge well, because their low Endurance can be very dangerous. They also should be used as a DPS for the team, rather than support due to their low Benevolence.

Special Skill: **Assassinate**

The user turns invisible for 5 seconds. They will get 50% more Walkspeed while invisible. In order to damage an opponent, they must use their melee attack, which will deal x5 damage and has twice the chance of triggering a Critical Hit. If the user stabs an enemy, or uses any other attack than the primary, the invisibility will end.

Upgrading **Assassinate** (using Skill Points) increases damage with x0.8 per upgrade and slightly increases the invisibility frames.

How to get: Talk to Shade the Assassin Master at level 15 or higher. Talking to him UNDER level 15 will get you killed. He resides in his secret hideout somewhere in Royalport.

Lore: After decades of loyal service to the Orderly One, He descended to the Earth and rewarded those who revered Him with advanced knowledge of Holy Magic. They swore to never bring harm upon others if they didn't need to, but attackers will have to expect some jabs from their Sais, and perhaps, taste some Spells.

Stat growth rate:

**STR: 2 INT: 3 AGI: 1 ACC: 2 MAL: 1 BEN: 3 END: 3**

The monk is a bulky support class, that despite not having the best offensive stats, makes a great addition to your team. It is great when paired with glass-cannon builds like the Assassin or Samurai, due to its high Benevolence. A Monk is not meant to be used as a DPS, as evidenced by its low Malevolence and decent Strength.

Special Skill: **Smite**

A pillar of light descends from the sky, damaging those hit. If the enemy has hit the Monk before, they'll recieve 50% more damage. Stacks with Benevolence.

Upgrades increase Smite's range and damage.

How to get: Talk to Pope Daniel while above Level 15. He is in Ultimis Church.

Lore: Outcasts of Sandria, they survived by attacking traders and looting their carts, supplying themselves with enough Crowns and food to live. Only a few that were assaulted by them lived to tell the tale. They are infamous for casting Spells that weaken their victim or poisoning their Rapiers, making robbing them of their possesions a lot easier.

Stat growth rate:

**STR: 2 INT: 3 AGI: 3 ACC: 2 BEN: 1 MAL: 3 END: 1**

Rogues are support classes that, while they can deal some damage themselves, have a wide variety of Ailment-inflicting Spells, making them more of a support than an offensive class. Due to the Rogue's low Endurance, spells like Paralysis and Freeze can be life-savers. Rogues should also always cast an Ailment-inflicting spell before engaging in glorious melee combat.

Special Skill: **Intoxicate**

The user's Rapier will shroud itself in a green mist. When the user stabs an enemy, the stab will deal twice the damage and also inflicts 2 random Ailments on the enemy. This attack deals Physical or Magical damage, depending on which is more effective.

Upgrading Intoxicate increases the power of Ailments caused by it.

How to get: Talk to a mysterious character with the code name "Maestro", who resides somewhere oudside of Sandria at level 15 or above.
### Midweight Classes

Due to attack damage and speed being balanced, Midweight players should upgrade in the skil tree sub-branch they prefer.

* Knight
* Samurai
* Berserker

Lore: Defenders of Ultimis, they fight for their families, friends, and city, rather than anything else. If not for the might of their Swords and Shields, Ultimis would have fallen long ago.

Stat growth rate:

**STR: 3 INT: 2 AGI: 1 ACC: 2 MAL: 1 BEN: 3 END: 3**

Knights are amazing support classes, due to their ability to tank hits and arsenal of taunting and healing spells. Their great Strength makes them suited for the tank role. Their high Strength but low Malevolence makes them more of a melee class, and Knights should focus on close-range fights, rather than casting Spells that don't do much. The Knight can also block incoming attacks using their shields, altough it does not fully block incoming attacks.

Special Skill: **Defend**

A red aura will surround the user, attracting enemies nearby to them. After 3 seconds, they lash out with a devastating slash, dealing x5 damage. Damage taken while this spell is active is halved.

Upgrading Defend reduces damage taken when the spell is active and increases the aura's range.

How to get: Defend Ultimis by clearing a Mini-Dungeon. You will then be granted the option.

Lore: Warriors from a small settlement, enstablished by people from far away. They follow the art of war from their homeland, and believe in honor above all else. Enemies fear the swift, strong strikes of their Katanas.

Stat growth rate:

**STR: 3 INT: 2 AGI: 3 ACC: 3 MAL: 1 BEN: 1 END: 2**

Samurai are swift, hard-hitting offensive classes, much like Assassins, but with higher Endurance. They should focus on melee combat, as their Spells don't do much because of their low Malevolence and Benevolence.

Special Skill: **Sakura**

24-hit combo, each slash deals x0.3 damage. Sakura blossom surrounds the user's Katana, and then, the user swipes infront of them at blazingly high speeds.

Upgrading Sakura increases damage dealt and slashing speed.

How to get: Duel Master Swordsman Miyamoto (who is not even trying) and win. Afterwards, you will be granted the option of joining or not joining.

Lore: The warriors of Magnum, despite the inhabitants usually rejecting violence after the devastating wars, the art of the Berserker has never been forgotten. Best described as ruthless, unstoppable brutes, it's said that they will stop at nothing until their victim has been slain, even at the cost of their own life.

Stat growth rate:

**STR: 3 INT: 2 AGI: 1 ACC: 3 MAL: 2 BEN: 1 END: 3**

Bererkers are a powerful offensive class. Thanks to their high Endurance, they can take some strong attacks, while also punishing attackers with high Strength and Accuracy. Their Malevolence also allows them to cast offensive Spells that can actually do something better than scratch the enemy, unlike the other Midweight Classes. However, the cost of this power is the low Agility, leaving them vulnerable to faster foes.

Special Skill: **Fissure**

The user slams their Greatsword in the ground, creating a row of rock infront of them. This deals x8 damage, at the cost of immobility while performing the attack.

Upgrading Fissure increases damage.

How to get: Talk to Warlord Siegfried at level 15 or higher.

### Heavyweight Classes

Due to the slower attack rates of these weapons, Heavyweights should upgrade the Physical Damage skill sub-branch in the Tree.

* Guardian
* Reaper
* Paladin

Lore: Servants of the Royalties, long have they protected their masters, and mustered the art of the Battleaxe. Even after the deaths of those whom they served, they never foreswore their loyalty. It's said that when challenged, they can retaliate with strikes so powerful it can slice even steel in two. This was never confirmed, but some theorize it's a rumor made by the Royalties to make the people fear their bodyguards.

Stat growth rate:

**STR: 3 INT: 2 AGI: 1 ACC: 3 MAL: 1 BEN: 3 END: 2**

The Guardians are support Classes that can play both defensively and aggresively. Their high Accuracy and Strength make up for their poor Agility, so enemies who try to melee them are easily punished. They also have a wide variety of healing and taunting Spells. They should almost never cast offensive Spells, as their bad Malevolence will greatly impact the potential damage dealt.

Special Skill: **Decapitate**

A ravaging spin attack that knocks the enemies away from the user. They are then aggrevated. The spin deals 5 ticks of damage, and each spin deals x1.2 damage.

Upgrading Punish increases knockback and range.

How to get: Challange, and defeat, the strong Guardians (that will not accept your challenge if you're under level 15) at the Ultimis Castle entrance. Then, you are considered worthy of entering it, where you must talk to Knight General Archibald to join.

Lore: Members of the infamous Void Cult, they worship the lord of the Abyss, king of the Demons, the Chaotic One. Once a year, rituals are kept in which foul magic is used on worthy members. This would make them more evil, and they are said to represent the Chaotic One's malevolence. Thanks to their tendency to wield Scythes above any other weapon, they are called "Reapers". Ever since the first Reapers were spotted, more people went missing in the Mage City than usual, and more dissapearances have been linked to that damn Cult...

Stat growth rate:

**STR: 2 INT: 3 AGI: 2 ACC: 3 MAL: 3 BEN: 1 END: 1**

Reapers are offensive Classes that specialize in Spells above melee damage, as evidenced by their high Malevolence and mediocre Strength. They are known to use Void-Elemental Spells even without picking the Chaotic Allignment in Chapter 2. They mostly use elemental Spells, some of which have lifesteal. Their high Accuracy increases the odds of Critical Hits, which when triggered on a Spell, can cause immense devastation. However, the Reaper should also dodge attacks often, because of their low Endurance.

Special Skill: **Harvest**

The user's Scythe will shroud itself in a dark aura. After a melee slash, the victim will have a purple aura on them, which slowly drains their HP. The melee slash deals x4 damage, and the the aura DoT stacks with Malevolence.

Upgrades on Harvest increases the amount of damaging ticks the aura deals.

How to get: Locate the Void Cultist Base. Then, enter with the "Void" Spell in your hotbar (it can be learned from the Witch shop in exchnge for Crowns). If you're level 15+, a Void Cultist will ask you to partake in a ritual. If you accept, after a cutscene you will become a Reaper.

Lore: Monk warriors, their main goal is to protect the Monks from any possible danger. They too, have been blessed by the Orderly One. Because their lord and saviour didn't bless them with strength, they use Warhammers to make up for their weakness. Being true devoted believers, the Orderly One also gave them the permission to battle for His sake. Many people look up to the Paladins, dreaming of one day becoming one of them, and fighting for the Orderly One's glory.

Stat growth rate:

**STR: 2 INT: 3 AGI: 1 ACC: 3 MAL: 1 BEN: 3 END: 2**

Paladins are an offensive class that, despite their high Benevolence and mediocre Strength, can dish out some serious damage. Users of Light-Elemental Spells, which stack with Benevolence, they can deal some great magical damage. Their melee damage isn't really their best quality, but it is strong, as they use slow, but powerful hits to damage those who come too close. They also have some healing Spells, that are mostly self-healing.

Special Skill: **Judgement**

A vicious, Light-infused slam attack that creates a shockwave of light, dealing extra damage to enemies in the AoE. Scales with Benevolence.

Upgrading Judgement increases damage.

How to get: Invade the Void Cultist Base, cancel their plans, and go to Ultimis Church. Pope Daniel will offer you a very important rank in the Monk family. You must accept it to become Paladin.

### Developer-Exclusive Classes

* Demigod

Lore: Very little is known about them, except that they wield great power and are descendants of the greater good. Anyone with the guts to challenge them will never be able to challenge anything again.

Stat growth Rate:

**Everything (including LUCK): 3**

Yes.

Special Skill: **Divininty**

An ability that is both passive and active. When passive, the enemies just have to look at you and they'll take massive damage because they cannot comprehend the divine. When active, a shockwave comes out of the user's soul, instakilling all that were hit.

Why would you upgrade an INSTAKILL?

How to get: Be ArthuriusIV or AmadMADgamer159.