32x Andaron Saga

**Andaron Saga IF** is the final Gaiden chapter and final chapter overall of *Andaron Saga*. It is the only non-canon chapter in the game.

## Unlocking

Chapter 32x may only be unlocked on Lunatic difficulty and requires completion of each of the Secret Lunatic Objectives in the preceding 32 chapters - see each chapter's page for each objective. Several of these objectives are quite specific and may require significant planning or restarts in order to accomplish.

In addition, the previous chapter must also be unlocked which has its own list of requirements - see that chapter's page for more details. If Ch. 32 is not unlocked, you cannot progress to 32x even with all secret objectives completed.

## Gameplay

The final map of *Andaron Saga* is a boss rush that pits the player against a team of absurdly overpowered units representing the developers themselves. Each of the developers has capped stats, a full six different skills (including several broken skills not available anywhere else in the game) and often wielding additional copies of the Regalia, making them incredibly difficult to defeat.

Before battle preparations, Lemon Tart will grant the player the full suite of Regalia again (except for **Hellfire**), so any units left that can use them should do so here. Baudimon, Mortimer and Samuel will also be deployable again, despite dying during the story - Emilia, Ralfnir and Halfdan will not be available, however, nor any other units that perished during the course of normal gameplay. Curiously, Ahmed will also be separately deployable, though there is never any reason to do this as his combat is poor and Darius can just Summon him anyway. Baudimon is force-deployed, which is unfortunate as his stats will be woefully inadequate at this stage in the game - protecting him from attacks including Berserked allies will necessary to finish the chapter. Both him and Jakka remain essential and will cause a game over if either is defeated.

Some small concessions do make the chapter easier - Shuusuke and 4 copies of Shuumon will join the player as green units on turn 1, and Sietje's class and stats will be modified to match those of Sigrid if she has been deployed, so if Sigrid was never trained, her stats will become terrible (though she maintains all her other advantages). By this point in the game, the player will also always have access to at least 2 characters with Nihil in Albert and Aylanda and potentially a third in Isabelle or Thea, which helps greatly in shutting down the skill-based builds of these characters.

### Opening Turns

The player's army will initially be split into 3 groups of 4 units. Baudimon is deployed at the bottom group, which leads to them facing off against arguably the most dangerous group of enemies in Abundy, Ephraim225, CyanYoh and Faolin. These 4 units will become aggressive on turn 2, potentially assisted by Treatstar and PH from the middle of the map with Sleeps and Stone-inflicting Purges. Faolin also carries a Berserk staff and will frequently use it on the Shuumon clones, which can delay his advance but presents a problem when the green unit will attack on ally phase before the player can react.

One strategy to beat this group is to use Shay or Madeline to teleport their other companions to another part of the map using a Rescue staff by positioning them over the lava tiles above their spawn. This will help to isolate the four of them while the other two groups clear out the rest of the map. If escaping is not an option, the group may have to fight them directly - ensuring they do not attack on enemy phase is crucial, as Abundy and Ephraim have massive bonuses on attacking phase, including Galeforce, and CyanYoh and Faolin both have 3-range on their tomes, which Nihil cannot negate. Defensively, they are all robust and will require strong Regalia attacks to take down, ideally with Nihil as well to ignore effects such as Nullify and Aegis.

The left group has the easiest time due to only facing 2 or 3 opponents and being assisted by Shuusuke, whose Voidflare will deal massive damage to anyone he attacks. Chel does have the Ashcleaver, but can be easily baited into attacking at 2-range with her vastly inferior Dawncaller instead, making her easy to take down. She will swap places at the end of each turn with Zeldacrafter if neither are dead, which can be used to make another group's advance easier as Zeldacrafter is generally much more dangerous of an opponent. Tambo nearby has arguably the most dangerous skill loadout of the developers, including Impale and permanent first-strike capability with Vantage+, but since he begins wielding a Shamshir, he can be safely attacked and defeated at 2-range as long as the player does not stray into his range first.

The top group has three devs to deal with - Sietje, Lemon Tart and Zeldacrafter. Sietje can be baited in and killed immediately by a very strong ranged physical attacker without aggroing the other two, ideally with either a Master Lance,  Gladiolus or  Galeshot due to her high speed, but the other two devs have overlapping ranges and thus cannot be easily engaged on enemy phase. If Chel is allowed to swap places with Zeldacrafter, however, the player will effectively only have to deal with Lemon Tart at 2-range - a Holy Symbol or the  Bolwerk will be more or less mandatory to prevent criticals from him.

### Middle Turns

PH is most likely to approach on the left due to its proximity; 10-range Purge coupled with always inflicting Stone status can seem very intimidating at first, but as long as at least two Restore staff users are brought (ideally Matronas) it is mostly just chip damage. He also, hilariously, has only 10 health, so once he approaches close enough, basically any brave weapon will one-round him, bypassing his Miracle and removing 10 leadership stars from the enemy.

On turn 2, Mangs will enter the map and kill Klokinator for his incompetence, although Klok will continually respawn at the start of each turn after he is defeated. Mangs will usually end up charging the left group as well, and with Hopesfire, Colossus and Axefaith, his damage output and hitrate are both incredibly high and he has 1-2 range, unlike Tambo. Nihil is needed to safely engage him, and as a King, he is of course vulnerable to armorslaying weapons - as such, Albert makes for a very effective counter with his Nightbringer sword.

On turn 3, the Weird Sage will cast off his cloak and reveal his true identity - Dsnoon. While he is wielding the  Rosethorn, most of his skill setup does not synergise with the weapon at all, meaning he is relatively vulnerable to being picked off once charges the player. With Rightful Ferd giving him 100% skill proc rate however, the player should be very careful when engaging him as he will effectively always crit whoever he attacks, unless they have Nihil.

On starting from turn 2, Steel Knight reinforcements will also start appear behind each group. At this phase of the game, they should be relatively easy to take down as they remain very slow and the army will have full access to Regalia.

### Later Turns

Once the throne room is reached, the map should largely be finished. As this is a Seize chapter, the throne must be seized by Baudimon or Jakka to end, ideally by bringing them there with a Rescue staff - defeating all enemies will not work. Klokinator will never stop respawning until turn 255 and can be very dangerous to attack due to his Devil Reversal-based build, but anyone with Nihil or just very high luck can attack him safely from 2-range.

Once the throne is seized, the map is over, and thus a full run of *Andaron Saga* is complete.

## Trivia

* The battle quotes from  Chel and  Zeldacrafter are from the motto of Team Rocket, a villainous team from the Pokémon TV series.