CHAPTER 26: Forged in Fog

**CHAPTER 26: Forged in Fog** is the twenty-sixth Chapter DLC for *Dead by Daylight*, released on 22 November 2022.

This DLC features the following content:

* **1** Killer:
	+ The Knight
* **1** Survivor:
	+ Vittorio Toscano
* **1** exclusive Cosmetic Piece:
	+ *Handsome Riding Jacket* - **Common Vittorio Toscano** Torso

## Description

*A dark fragment of history, forgotten no longer. Dead by Daylight’s Forged In Fog Chapter features a new Killer – The Knight – and a new Survivor, Vittorio Toscano. A new Map – the Shattered Square – is available for all players. Purchasing this add-on unlocks an exclusive Cosmetic for Vittorio: Handsome Riding Jacket.*

### The Knight's Info

*The Killer is The Knight, whose loyal guards follow his commands with vicious cruelty. Boasting unrivalled martial prowess, his blade’s thirst has yet to be sated. His wrath fell upon the Shattered Square, leaving only destruction in his wake.*

### The Knight's Power

**GUARDIA COMPAGNIA**

**The Knight** can summon **Guards** to patrol nearby areas and hunt Survivors, or execute tasks for him.

**SPECIAL ABILITY: GUARD SUMMON**

Tap the *Power button* to activate the *Guard Summon* mode.
Ending this mode will summon one of **3 Guards**, in a fixed order, who will do your bidding, each with his own special ability:

* **The Carnifex**  breaks or damages objects faster and has a longer *Hunt* phase.
* **The Assassin**  moves faster during a *Hunt* and causes ***Deep Wound*** when attacking.
* **The Jailer**  moves faster during a *Patrol*, has a larger Detection range, and has a longer *Patrol* phase.

Survivors, as well as their Scratch Marks and Pools of Blood, are invisible to **The Knight** while he is in the *Guard Summon* mode.

**The Knight** can remain in the *Guard Summon* mode for a maximum of **10 seconds**.

**SPECIAL INTERACTION: GUARD PATROL**

While in the *Guard Summon* mode, freely move around at an increased Movement speed to trace a ***Patrol Path*** and press the *Power button* again or drain the Power Gauge to end the *Guard Summon* mode.
A **Guard** will spawn and patrol the traced ***Patrol Path*** until the timer on the Power Gauge elapses or the **Guard** detects a Survivor, initiating a *Hunt* instead.

The *Patrol* always starts from where the *Guard Summon* mode was ended.
If the **Guard** reaches the other end of the ***Patrol Path*** he will turn back and continue his *Patrol* in the other direction.
This behaviour repeats for as long as the **Guard** is summoned.

**The Knight** can interrupt and stop a *Guard Patrol* at any time by striking the active **Guard** with a *Basic Attack*.

Drawing a ***Patrol Path*** that is longer than **10 metres** grants **The Knight** a **+5 %** ***Haste*** **Status Effect** once a **Guard** is summoned.
The duration of the effect depends on the final length of the ***Patrol Path***, ranging from **2 seconds at 10 metres** to a maximum of **10 seconds at 32 metres**.

**SPECIAL INTERACTION: GUARD ORDER**

While in the *Guard Summon* mode, aim at a nearby Breakable Wall, Pallet, or Generator and press the *Attack button* to order the summoned **Guard** to perform the *Break or Damage Action* on the selected object.
In case of a Generator, it will regress it by **-5 %** of its total progression.

**SPECIAL GUARD ABILITY: THE HUNT**

While a **Guard** is on *Patrol*, he can spot and detect Survivors within a highlighted area, which is displayed as a **white circle** around the **Guard**.

If a Survivor is detected, the **Guard** will move to their location, leave a **Standard** on the ground, and start *Hunting* the Survivor for a set amount of time, aiming to damage the Hunted Survivor.
While the **Guard's** focus stays locked on the Hunted Survivor, other Survivors can intercept his path and take the hit instead.

The longer the ***Patrol Path*** was when a **Guard** is summoned, the quicker it will move towards the Hunted Survivor's location upon detection.

The Hunted Survivor can escape the **Guard** with the following means:

* Unhooking another Survivor.
* Grabbing the **Standard**.
	+ Grants the Survivor a **+50 %** ***Haste*** **Status Effect** and the ***Endurance*** **Status Effect**, both for **3 seconds**.
* Outlasting the duration of the *Hunt*.

If either the **Guard** or **The Knight** himself attacks the Hunted Survivor, the **Guard** will disappear.

If the **Guard** downs the Hunted Survivor, **The Knight** will receive a *Killer Instinct* notification of the downed Survivor's location.

### The Knight's Perks

The machinations of the weak and craven draw your ire.
Your anger forces Survivors to reveal themselves.
<p>Performing the ''Damage Generator'' Action on a Generator<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> triggers ''Nowhere to Hide'':
\* The Aura|Auras<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of all Survivor|Survivors<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 5px"><span style = "display:none; width:24px;max-height: 24px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> within '''<span class="luaClr clr clr2" style="color: #e8c252;">24 metres</span>''' of your position are revealed to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">5</span>''' '''seconds'''.

The machinations of the weak and craven draw your ire.
Your anger forces Survivors to reveal themselves.

Performing the *Damage Generator* Action on a Generator triggers *Nowhere to Hide*:
* The Auras of all Survivors within **24 metres** of your position are revealed to you for **3**/**4**/**5** **seconds**.

You make an example of one of your victims, forcing their allies to become awed by your power.
<p>Once you injure a Survivor<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 5px"><span style = "display:none; width:24px;max-height: 24px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> by any means, if there is still a Dull Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> remaining on the Map, ''Hex: Face the Darkness'' activates and lights it, cursing that Survivor:
\*All other Survivors will scream every '''<span class="luaClr clr clr2" style="color: #e8c252;">35</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">30</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">25</span>''' '''seconds''' if they are outside of the Killer's Terror Radius<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, revealing their Aura|Auras<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> for '''<span class="luaClr clr clr2" style="color: #e8c252;">2 seconds</span>''' each time.

<p>''Hex: Face the Darkness'' deactivates when the Cursed Survivor either enters the Dying State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> or becomes Healthy<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, extinguishing its Totem.
<p>''Hex: Face the Darkness'' is disabled for the remainder of the Trial if Survivors manage to cleanse its Hex Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.

You make an example of one of your victims, forcing their allies to become awed by your power.
Once you injure a Survivor by any means, if there is still a Dull Totem remaining on the Map, *Hex: Face the Darkness* activates and lights it, cursing that Survivor:
* All other Survivors will scream every **35**/**30**/**25** **seconds** if they are outside of the Killer's Terror Radius, revealing their Auras for **2 seconds** each time.

*Hex: Face the Darkness* deactivates when the Cursed Survivor either enters the Dying State or becomes Healthy, extinguishing its Totem.
*Hex: Face the Darkness* is disabled for the remainder of the Trial if Survivors manage to cleanse its Hex Totem.
You show no mercy, especially to those foolish enough to resist.
\* Whenever you are stunned by a Survivor, that Survivor suffers from the '''''Exposed<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">10</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">15</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">20</span>''' '''seconds'''.
<p>''Hubris'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">20 seconds</span>'''.

You show no mercy, especially to those foolish enough to resist.
* Whenever you are stunned by a Survivor, that Survivor suffers from the ***Exposed*** **Status Effect** for **10**/**15**/**20** **seconds**.

*Hubris* has a cool-down of **20 seconds**.

### Vittorio's Info

*Dead by Daylight: Forged In Fog also includes a new Survivor: Vittorio Toscano, a voyager from a lost age and willing wanderer of realms. The age of iron and stone is over – so begins an age of Fog, and those forged within it.*

### Vittorio's Perks

Your arcane abilities have adapted to The Entity's Realm after centuries of wandering, granting you unprecedented control over its many devices.
<p>After repairing Generator|Generators<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> for a total of '''<span class="luaClr clr clr2" style="color: #e8c252;">12</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">10</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">8</span>''' '''uninterrupted seconds''', press the ''Active Ability button'' to activate ''Potential Energy'':
\*Continuing to repair the Generator will charge ''Potential Energy'' instead of progressing the Generator.
\*'''Converts''' '''<span class="luaClr clr clr6" style="color: #ff8800;">1.5 %</span>''' of Repair progression into '''<span class="luaClr clr clr8" style="color: #d41c1c;">1 Token</span>''', up to a maximum of '''<span class="luaClr clr clr4" style="color: #ac3ee3;">20 Tokens</span>'''.
\*Missing Skill Check|Skill Checks<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> results in losing some Tokens.

<p>While ''Potential Energy'' has at least '''<span class="luaClr clr clr3" style="color: #199b1e;">1 Token</span>''', press the ''Active Ability button'' while repairing a Generator to instantly progress it by '''<span class="luaClr clr clr10" style="color: #0e98ff;">1 % per Token</span>''', consuming all remaining Tokens and deactivating ''Potential Energy''.
<p>''Potential Energy'' loses all Tokens and deactivates upon losing a Health State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.

Your arcane abilities have adapted to The Entity's Realm after centuries of wandering, granting you unprecedented control over its many devices.
After repairing Generators for a total of **12**/**10**/**8** **uninterrupted seconds**, press the *Active Ability button* to activate *Potential Energy*:
* Continuing to repair the Generator will charge *Potential Energy* instead of progressing the Generator.
* **Converts** **1.5 %** of Repair progression into **1 Token**, up to a maximum of **20 Tokens**.
* Missing Skill Checks results in losing some Tokens.

While *Potential Energy* has at least **1 Token**, press the *Active Ability button* while repairing a Generator to instantly progress it by **1 % per Token**, consuming all remaining Tokens and deactivating *Potential Energy*.
*Potential Energy* loses all Tokens and deactivates upon losing a Health State.
In your countless years in The Fog, you have seen it all, and when you are focused, you can remember most of it too.
\* Succeeding a Great Skill Check<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> while repairing a Generator<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> reveals the Killer's Aura<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">4</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">5</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">6</span>''' '''seconds'''.

In your countless years in The Fog, you have seen it all, and when you are focused, you can remember most of it too.
* Succeeding a Great Skill Check while repairing a Generator reveals the Killer's Aura to you for **4**/**5**/**6** **seconds**.

<div class = "dynamicBox ptb"><div class = "dynamicTitle ptb">This description is based on the changes featured in the upcoming Patch: 7.5.0</div><div class = "dynamicContent ptb">When you have the Killer's attention, you know how to keep it; others can be confident they will not be interrupted any time soon.
\*The Aura|Auras<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of Generator|Generators<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> are revealed to you within '''<span class="luaClr clr clr2" style="color: #e8c252;">36 metres</span>''' while being chased by the Killer.
\*'''Increases''' the Repair speed of other Survivors working on the highlighted '''Generators''' by '''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">7</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">8</span>''' '''&#37;'''.
''<span class="luaClr clr clr9" style="color: #e7cda2;">"We need not resort to violence. And I shall prove it." — Vittorio Toscano</span>''</div></div>

This description is based on the changes featured in the upcoming Patch: 7.5.0When you have the Killer's attention, you know how to keep it; others can be confident they will not be interrupted any time soon.
* The Auras of Generators are revealed to you within **36 metres** while being chased by the Killer.
* **Increases** the Repair speed of other Survivors working on the highlighted **Generators** by **6**/**7**/**8** **%**.

### Vittorio's Cosmetic Piece

*A protective but flexible option for the dangers of the realms. The Forged in Fog Chapter includes an exclusive cosmetic item for Vittorio, the **Handsome Riding Jacket**, only available as part of the DLC. Please note that this item cannot be purchased separately.*

Their names have faded from memory, but their fates remain intertwined.

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## Trivia

* The Chapter was first teased with a Teaser Trailer a month before its scheduled release date.
* Before the Chapter's release, rumours arose amongst the Community that the Chapter might be a hybrid licensed-original Chapter, with the licensed part collaborating with ***For Honor***.
	+ Those rumours were ultimately incorrect and the Chapter was confirmed to be fully original content, at best inspired by the franchise.