TAMMY (Location)

The **TAMMY** water park is the main setting of Drool of the Killer, and is the home of Tammy. The building itself is an old factory with numerous twisted water slides sprouting out of it. The area around it is bare except for disconnected pieces of water slides and the remnants of other buildings that have been assimilated into the water park.

## Areas

### Lobby

The lobby has a reception desk, several vending machines, and clothes racks for the gift shop. At the desk sits a figure dressed as Donald Duck. Notably, BB has a nervous expression as soon as she enters this area, despite saying she feels more at home in the water park than anywhere before.

### Pool

A short hallway with a set of showerheads leads to a large, well-lit pool area with several pipes and water slides winding through it, and many guests swimming, all wrinkled presumably from being trapped in the pool for long periods of time. Near the entrance is a shower area with several lockers. Waterfalls pour from the ceiling, and the walls are decorated with pictures of Tammy. Several Tammy-shaped notice boards are located around the pool, all bearing rather disturbing messages. Toward the back of the pool, Tammy can be seen submerged in the water. If BB approaches her, she sinks into the floor and vanishes.

At the back of the room is an upward ramp that leads to nowhere and a hallway to a set of doors. The silhouette of Tammy intercepts BB as she enters the hallway and takes her to the steam room.

### Steam Room

A series of winding tiled hallways filled with steam. Smoky gray figures wander the halls. In one room are several desks, computers, and other office furnishings that are slowly being eaten by the steam.

After a short time, the narration box will change to "Tammy is here", and Tammy will begin chasing BB a second time. Like before, she is too fast to outrun, and when BB is caught, she will be transported to the pipe room. Because of this, seeing all the notes in this area requires fast movement.

### Pipe Room

A small room with several pipes. In the back of the room is a long blue pipe leading to the next area. Toward the end of the pipe, Tammy's characteristic splashing sound begins playing, but Tammy herself never appears.

### Fourth Floor

A red-carpeted hallway with plaster walls, lined with couches, lamps, and paintings of Tammy in a swimming pool. There is a stairway leading up, but it leads to nowhere. The Donald Duck mascot can be seen walking to his office at the other end of the hall, but this room cannot be accessed.

### Old Office

A dark, teal-carpeted office filled with computers and scattered papers, formerly used by the J.B. Pearson Furniture Company, that has yet to be fully assimilated into part of the water park. One of the notes in this area implies that it has been just under a year since this building was absorbed.

### Painting Hallway

A narrow, blue-tiled hallway with several paintings explaining Tammy's backstory. This area takes the form of a first-person cutscene. At the end of this area, Tammy reveals herself.

### Old Office (2nd)

The old office is now flooded. Tammy chases BB through this room, and she must escape through the door to the fourth floor.

### Fourth Floor (2nd)

Tammy continues chasing BB through the fourth floor, which is also flooded. The exit is up the previously-inaccessible stairway.

### Steam Room (2nd)

The steam is much thicker now, but the layout is much more linear, and there is an exit door at the end of the hallways. There are numerous showerheads on the walls, and showers of water falling from the ceiling. Some of the misty figures are now collapsed on the floor or lying against the walls. A note reveals them to be guests who have begun to literally decompose and melt after spending so long in the sauna.

### Dark Pool

The pool area is pitch-dark, and the water is now the dark-blue gel-water that makes up Tammy. The area itself is now a simple square. After jumping off the ledge, BB cannot climb back up, and Tammy begins chasing BB again, now much larger. There is a ramp on the other side of the pool where BB can climb out and escape down a hallway on the right side to the tunnel area.

### Perfect World

If Tammy catches BB in the Dark Pool, BB is transported to a vast expanse of dark water, with collapsed buildings and lampposts occasionally visible. A JPG image of Earth, completely flooded, is visible in the background. The Tammy bus is wrecked and floating in the water, and looming over the area is Tammy herself, who has grown to colossal size. The area can be exited through a disconnected set of doors in the water.

### Tunnels

A winding maze of dark, water-filled tunnels with rusty blue metal walls, through which run many purple pipes. Tammy shows up several times, peering out of the water, but sinks out of sight when approached. At the end is a section of the old office, which forces BB underneath the water to reach a door on the other side.

### Supply Closet

A closet filled with cleaning supplies and bottles of chlorine, all lying unused. Upon reading the single note here, Tammy corners BB, but is destroyed when BB splashes chlorine on her.

### Exit Tunnel

A single long tunnel leading from the supply closet. Tammy, in the form of a massive wave of water, washes BB out of the tunnel and out a pipe outside the water park, allowing her to escape.