Morus VI

> *"Homeworld of the Monoians and Seraphs, This alien world has... definitely seen better days..."*
>
> —**Data-Logs**

## Inanis

### Inhabitants

Monoians, Virtues, Polydrins, Unintelligent fauna and flora

INCOMPLETE!This article is unfinished, and information is subject to change.MONOIANS!This page discusses a Monoian or Monoian subject, or is the Monoians page!

## Introduction

The homeworld of both the Monoians and Seraphs, Morus — otherwise known as Inanis or Caelum — is an alien world unique to Ikigai.

## **Morus**

Morus is the home of the Monoian species predominantly, being their territory and hunting grounds. A rich desert and savanna full of iron and other mineral deposits, Morus is uniquely heated due to it always facing its world's local Sun, Nox. This superheated state led to its denizens, the Monoians, evolving differently from their ancestral sister species in the Seraphs, who grew in a cold landscape.

### **The Blood Seas**

Vast seas of Iron-rich water which were created by Eochair depositing old wrecks into the water, dissolving over thousands of years to create the signature sanguine fluid. Though appealing at a glance for its mesmerising colour, the Blood Seas are a hostile region — their only frequent visitors being specially-trained Aimsirspawn tribesmen — that hosts terrifying beasts; Most importantly, its unique Leviathans.

### **Ferrum Urbem**

The capital city of the Aimsirspawn, Ferrum Urbem — the Iron City — stands tall as Last Refuge of Morus. After the calamity which killed most of Morus' denizens, Ferrum Urbem became a rich society that spanned hundreds of miles, conquering much of the terrain as it housed now members of ALL tribes and communities across their homestead. It still stands as the only dominant city on Planet Morus.

## **Caelum**

Home of the Virtues (also known Seraphs) Caelum is the other half of Inanis, comprising the eastern side of the planet. A frozen hellscape littered with abandoned cities with advanced technology, Caelum suffered the reverse of its counterpart's fate — being faced away from its world's Sun led to it receiving little-to-no Heat in its lifetime and, as a biproduct, being frozen and deadly to anyone not adapted. This fact, similar to their sister race, provoked the people of Caelum to evolve specially to survive in the harsh climate.

### **The Capital**

A harsh cityscape that lies at the heart of Caelum's civilization as well as being the vast network of rundown structures that envelop the territory of the Palace. Once full of, though struggling, brilliant life, the Capital has seen much better days as many of its denizens have died out in the wake of the former King's autocratic dominancy — not helped by Seraphim's near-total abandonment of his own people after killing the King.

### **The Palace**

Former refuge of the Grand Seraphs and later on the King of the Virtues. An abandoned castle in the modern day, though one now that belongs to the widow of the former King, Aoime, the Palace was the abode of the father of Seraphim in the wake of his culling of the Grand Seraphs, only for that control to be soon lost thereafter upon the return of Seraphim.

### **Consecrated Tomb**

The former resting place of the Inanian God Fortune, who had departed from the tomb long before the modern day — leaving the Starscourge in his place. Little else is known.