recursal/Fanatic-Fandom huggingface dataset:
A Successful Flower

***A Successful Flower*** is a short poem originally written by Bingxin. It was used by Zhang Ye when he was asked by reporters what he thought of his fellow peers from the entertainment industry saying that his success was due to luck.

--- Chapter 615: A short poem from Bingxin!

## Zhang Ye's Version

**but its budding in its beginnings**
**were watered by tears of its struggles,**

**and rained on by the blood of its sacrifices!** | ”

## Meaning

Whenever he recited this short poem, Zhang Ye’s expression was not one of lament or complaint, and he did not say it to tell others that he did not have it easy. Instead, he mentioned it with a smile and some pride, because the “sacrifices” in this short poem were not pain or torture to him, but symbolized his strength of character instead. It was the source of his pride to be able to puff out his chest and raise his head high when faced with anything, because that was not a sacrifice to life’s unfairness, but the value and sacrifices of his uncompromising character
Beak Rat

## Useful Information

### Weaknesses

Mass capture. Traders employ poachers to catch hundreds and throw them in cages, where they sit for months on the crowded trader ship not getting nearly enough food or water. Oftentimes, hundreds die on the journey and their carcasses thrown into the water.

### Tips

Beak Rats can be annoying, not particularly keeping in boundaries oftentimes coming right up close to people frightened by their appearance. However, Beak Rats are cowards. Stomp loudly or clap and they'll go scampering off

## Other Info

### Diet

Tiny rodents, large insects

Beak Rats are a small carnivorous rodent native to Eastern Isles such as Congeria and Roxstead. They are light tan creatures with no fur and only small wispy patches of hair under it's arms and on it's head. The most curious anatomical trait is the pale red beaks they have on their faces. With all of this, plus long rodent-like tails tipped with flumes of bright orange hair, Beak Rats are regarded as repulsive little creatures, horrible to look upon. However, their bodies are plumper than most small rodents and make for a delicious albeit small meal.

The Beak Rat is a bit larger than the average squirrel, and hunts insects and smaller rodents such as mice or nightcrawlers. Beak Rats are also known to sometimes act as scavengers, eating rotting pieces of meat from corpses left by mightier predators. However, Beakrats prefer live prey and only resort to scavenging when desperate. Beak rats commonly live in small groups known as 'plagues,' named so for the supposed many diseases they're liable to carry.

Beak Rats, although hideous, have become a kind of symbol for their absolute ugliness. They have been the subject's of great insults and poems, such as Hessia Irving's poem "To my Queen," wherein she says : "and thy beauty, likened to the beakèd rat - hands like monkey, face like a bat." The poem of wprotest was nationally renown for it's daring and Beak Rats became a popular pet in foreign isles who found it's ugliness endearing.
The Wings of Pain

Elhorn Cookwise

Kevros

The Wolf

Elhorn Cookwise

Kevros

The Wolf

Spur the Pig

Droop

The Rockseeker Brothers

The Wings of Pain are a new adventuring party consisting of Mossacio, Araton, Elhorn Cookwise, Kev'ros, and The Wolf, that is mainly based in and around Phandalin and the Phandelver Region.

## Timeline of Events

1st of Highsun, 250 P.D. - The Party leaves New Thestes to bring a wagon of Gundren's supplies to Phandalin

3rd of Highsun, 250 P.D. - The party is ambushed by goblin arrows on the Triboar Trail to Phandalin

4th of Highsun, 250 P.D. - The Rescue of Sildar Hallwinter from Cragmore Cave, the party first arrives in Phandalin, The party fights Dog and his thugs (The Redbrand Roughup)

5th of Highsun, 250 P.D. - The party attempts to locate Gundren's brothers but only find a Ransacked Tent, they dispatch a strange shapeshifter in the Traveler's Camp in Phandalin

6th of Highsun, 250 P.D. - The party takes a quest from Cyprus to locate his missing Snortsnoots where they travel into the Woad for the first time and defeated a evil looking druidic figure

7th of Highsun, 250 P.D. - The party leaves the Woad, where they are attacked by some rather Novice Bandits. Party turns the bandits in to Senior Guardsmen Clayton of the Phandalin Guard, and then returns the stolen snortsnoots to Cyprus. Spur the Snortsnoot joins the party!

8th of Highsun, 250 P.D. - The party works out a trade deal between Prince Reinoldus Margraves of Clan Margraves and Linene Graywind of the Lionshield Coasters.

9th of Highsun, 250 P.D. - The Wings of Pain enter The Redbrand Hideout, under Tresender Manor, through a secret tunnel. Inside they defeat a number of Redbrand Ruffians, bugbears, and a nothic; and rescue Nundro Rockseeker as well as Mirna, Nilsa, and Nars Dendrar from the Pens. Droop the Goblin joins the party!
Nguvu

Depiction of Nguvu during the Mallus

*"Together we Endure" -Nguvu*

Nguvu is one of the elder creation gods - he is responsible for the creation of Goliaths. Due to his brotherly relationship with his people, Nguvu was called "Brother in Arms" by his people.

He is depicted as a large, muscular goliath. He has bright white eyes, a bald head, and a serious expression.  He has two large hooped earrings hanging from his ears, as well as tribal tattoos covering his head and body. Nguvu is wearing little clothes, only long fur and leather loincloth around his waist. He has a few furs tied around his arms and legs. In his hands is a long spear.
Old Vassoan Rituals

Old Vassos religion was very traditional and ritualistic in nature, taking inspiration from rituals of olden days. All of the Vassoans knowledge of old rituals comes from The Grand Arcanum, the biggest and most impressive Arcanum of all. Almost every part of the Vassoans life was dictated by rituals and traditions.

## Courtship

Courtship in Old Vassos was strangely religious, built off of golden-age beliefs of unity and worship. The male, wishing to court the female, will return to her an offering from nature. Usually such an offering is small, such as a twig, flower, leaf, or stem from the male's favorite plant. The female at this point can either take the offering and bur it in the ground, signifying a refusal, or place the offering gently in her hair.

The offering remains there for the remainder of the courtship, until the male will come this time not with a small offering, but a large offering from nature. In some cases males bring back beautiful flowers or pet animals. These gifts are normally metaphors for love, and in the most romantic of love stories in Old Vassos there are tales of exhausted and love-stricken men lugging back entire trees over thousands of miles, just to bring the perfect tree to their sweetheart.

If the female accepts then the plant will get moved to the couples' shared home, where it will grow - just like the love between the partners. Old Vassoans have become expert herbologists thanks to this ritual.

## Marriage

As previously mentioned, to propose to a partner, a male will have to present his chosen female with an offering. Once the female accepts, the marriage ritual is underway. It is tradition that the marriage happen within twenty four hours of the females acceptance, though this part of the ritual id only practiced by the most devout and star-crossed lovers and acolytes.

Usually the marriage is held in the forest, either a preferred spot by the couple, or in a spot chosen by the sages. The Old Priests, or Druids, of Old Vassos usually officiate the marriage and read the vows to the couple to be. The ceremony is more or less a short affair. the coupe stands, encircled by close friends and family. The circle takes part in songs of revelry and drink ditilled tree sap until each is leaning on the other for balance.

The couple watches and sings along, dancing and embracing each other. Once the sun goes down and the kegs are thoroughly made lighter, the druid will come and stand in the circle with the couple. If a druid is getting married, another druid must preform the rites.

The druid will sprinkle some dirt at the feet of the betrothed, as it is the belief of the Vassoans that humans came from dirt. Then the circle will all join hands and join in a quiet hymn while the druid reads the ancient rites. The rites
Rave Stamper

Rave Stamper was one of the Seekers of the Forgotten's crewmates under Captain Daniels when they were first tasked with jobs in Kilead. Rave was a slender young human with long jet black hair, wearing studded leather armor with the seal of Kilead on each shoulder; on his belt is a single silver longsword.  He was in charge of protecting the ship against attacks and killing monsters if possible. He was known for acting quiet and distant to the other crew members on the sloop. Rave met his end on Mushroom Island, he survived the boat crash but angrily tried to make his way into the ruins of the Temple. He was found by the Seekers dead in the mushroom fields near the monolith.
Zhao Mei

Zhao Mei is the teacher-in-charge of secod grade class one of Beijing No. 2 Experimental Primary School

## Background

Zhao Mei is a loyal protector of Zhang Ye's children’s fairytales. She had even activated the school’s teachers to vote for Zhang Ye's "Little Bunnies Be Good" in the fairy tale essay competition. However, she likes "Snow White and the Seven Dwarves" the most.

## History

### **The Wondrous Math Problem Arc**

When Chenchen got into an argument with her math teacher, Li Jiaxing, Zhao Mei immediately called Zhang Ye to come down to the school as Chenchen's guardian. After Zhang Ye also got into an argument with Li Jiaxing, she tried to smooth over the situation when she saw it was getting out of control. The school leaders heard about the commotion in the classroom, and she explained the reason for Zhang Ye's and Li Jiaxing's disagreement. She, along with the rest of the other teachers, were unable to get a single correct answer in Zhang Ye's wondrous math problem. She helped Zhang Ye collect the answers of the students to the wondrous math problem and she was also the one to read the answers out loud, which stunned her as 90% of the answers were all correct. When none of the teachers believed that Zhang Ye taught at Peking University, she confirmed that he does indeed teach there and is even an assistant professor in the School of Mathematical Sciences there, which made everyone realize Zhang Ye's identity.

After the math class, Zhao Mei invited Zhang Ye to the teachers' office to talk about Chenchen's learning attitude, as she is an infamous problem student and many subject teachers wanted to have a meeting with Chenchen's guardian for a discussion. Zhao Mei is one of the teachers who thought Luo Yu's singing voice was bad, albeit she thought Luo Yu's singing itself was not too bad. After Zhang Ye was told off by Luo Yu, she tried to ease the situation by saying that Luo Yu was only saying it for Chenchen's own good and that Luo Yu is a good person and meticulous towards the children. After Zhang Ye left, she and the other teachers revealed to Luo Yu his identity.

### **The Voice of China Arc**

When she heard about Zhang Ye's new show, she encouraged Luo Yu to join since she loves singing. She later watched the broadcast of the first episode of The Voice of China at home with her boyfriend and was stunned when she saw Luo Yu on television.

## References

1. ↑ Chapter 617: Wondrous math problem from the Previous World!
2. ↑ Chapter 618: Philosophy behind the math problem!
3. ↑ Chapter 619: Genuflecting!
Iclea

Iclea is nestled between Jieshu and Esos.

**Iclea** is a Malachite Isle tucked away in the southeast corner of the world, between Jieshu and Esos. Known as the "**Glacial Flame,"** Iclea is a cold and unforgiving land that has been in a state of perpetual winter since at least 398 P.M. One of Iclea's defining natural features is the Reghed Glacier, which is rumored to hold forbidden power and ancient secrets about divinity. Iclea's population is largely gathered at Ten-Towns, a commune of ten distinct confederal townships. A small but significant portion of Iclea's populace belongs to nomadic tribes that inhabit the wild tundra and the Spine of the World mountain range.
Anok

## Anok 'The Last Champion"

Anok as he is usually seen outside of battle with his golden Solar Bracers, and his signature divine mythril greatsword "Ekdiso, the Strength of Swiftness"

### Title

'The Second Solar''The Last Champion''The Crowned Angel'

### Alignment

Lawful Good

"T*his era holds evils and chaos never before been seen by mortals, drastic changes due to outright destruction and the loss of guidance from the divine. The divines have fallen at the hand of their children, children whom they refused to annihilate as their final act of love. The creators as you may imagine them are no more, they have been reduced to mere essence that travels through the planes separate from consciousness; mere spirits of their former glory. Now ... believers must act drastically, the divine will of the gods is over; without it ancient evils and new powers emerge from the shadows of chaos clawing their way to godhood. This young turbulent era is war, a race for control of the heavens, and we will battle forces of chaos to assure Vasilias' victory; let us hope our steel is sharper." - Anok speaking to one of his Champions of Civilization, Dior Malachi*
Mus: Where Does it Come From? Where Does it Go?

*"....It has been my finding that Mus is a form of pure, unstable magic unable to contain its own power. In the days before The Mallus magic was drawn from another plane altogether. This plane is another perspective of existence. Imagine a kaleidoscope. No matter what you look at through the kaleidoscope it is the same, but depending on how you look through it, things may appear drastically different. The Ethereal Plane co-existed with our Material Plane, and the old mages were able to take energy from it.*

*All though the planes coexisted, and magic from the Ethereal Plane could be taken, the Ethereal Plane was still separated from our Material Plane by a thin veil called Reality. Reality stopped the madness of the Ethereal Plane from leaking into our world, but when that horrid God's Mallice went off, Reality as well as most of Uvonor and most everything else that existed was shattered, leaving our planes open to each other.*

*Thus is the origin of Mus. Rips in our destroyed reality that I have termed 'Rifts' leak out a super-charged, and more importantly SUPER UNSTABLE magic. We do not yet know the benefits or full dangers of Mus, but one thing is certain dear reader: do be weary whenever dealing with these unstable magics.*

*Lastly I would like to dedicate the end of this book to debunking theories of Mus that I have found to be rather preposterous starting with my favorite. The theory that we are drawing from a dead god's left over power. Dear reader, do you not think that if those mighty beings still had so much power left that they would use it to punish those that destroyed them or try to regain their full power? The gods powers were destroyed with them, it's partly the reason the explosion was so powerful that it destroyed reality itself.*

*Another theory I've heard is quite interesting. There are a particualr number of people who seem to believe that The God's Malice was so powerful that it's supreme power still linger today, giving us the super-magic known as Mus. Although a fun little theory there is no feasible way a mortal-made device could create such magic. Mortal made magic is often simple and crude, true magic power comes from The Ethereal Plane which the First Gods taught us to use. No mere mortal can create magic like Mus, it must be created elsewhere."*

 -Dre-eyed Bo
Bemus Shegoth

Bemus as he commonly appeared

Bemus is a teacher of The Druidic Code in Old Vassos, under Naxus Cornisco. Thought by many Vassoans to be mad, Bemus is known throughout Vassos for his insane demeanor and his disturbing look. He is also thought to put his druidic initiates through hell and back to become initiated into the Circle.

However, as many of his students - most notably Klar Drommer and Cleobulus Malachi, attest to, his teaching methods are effective and helpful, if not annoying and frustratuing in the short term. Though he appears only half his age, Bemus is actually 93, but only seems to be half that due to his connection with life and nature.
Meredith Clanrock

Meredith losing her shit

Meredith Clanrock was the orphan mother of the Hope Orphanage in Denevyr, Grazoth. She was noted by the human children of the orphanage as being a sweet and motherly woman besides her manic tendencies. Many of her human orphans would return to the orphanage in later years to visit Meredith and share stories of their new lives, with their new families. Meredith was given quite a loving portrait by these children.

However this portrait is painted drastically differently by those orphans of hers who were not human. By several non-human children, Meredith was accused of being a racist and bigoted woman. Non-humans kept under her care were often shunned and alienated, and her preferential treatment towards humans was not well hidden.

Despite this, Meredith remained Orphan Mother for most of her life, until she died at 78 from mysterious circumstances. She was remembered for being particularly odd, and many of her human orphans would describe her as 'quirky.' She would be constantly pulling and twirling about her hair, as well being more than a bit forgetful. Non-human children under her care accused her of being a psychopath who reverted to using unfair punishment and generally having a lack of empathy.
Soveliss Amakiir

Soveliss, ready to cast a spell

Soveliss is a member of Squadron Filos, along with Rakesh, Zephyros, and Fivin. Soveliss is quite a mystery - he is exceptionally quiet and studious. It is known, however that Soveliss seems to have an aversion to mix-race offspring, as he called the half-elf Klar Drommer a 'dirty half-breed.'

## Physical Description

Soveliss is a beautiful and remarkable High Elf - which more or less means he's just normal by Elven standards. His beautiful bluish-white skin and white hair are elegantly cleaned and perfumed. His white hair is pushed lazily but handsomely back on his head.

His magnificent silver robes boast gold siticthing which covers the center of the robe, and drapes across his shoulders to display prominently on his back as well. He wears a silver band with a diamond in the center on his forehead, and carries a silver wand with fine engravings on his hip.
Saah

Saah's natural state

**Saah** was an archangel who lived before the Mallus as **the Spirit** of the Tetrarchy, three elite archangels tasked with defending holy lands from warring mortals. Saah was killed upon detonation of the God's Malice Device, but their essence survived through an artifact known as the Oveliska.
Bias Priena

Bias researching herbal properties

Bias was a sage on The Sage Council of Old Vassos. From a young age, Bias showed greeat skill in herbology. During the Vassoan's time as wanderers, he made many healing salves for his people - and cured many poisons and deadly illnesses.

Bias taught Meredith Malachi, a foremost herbologist in Old Vassos, nearly everything she knew. In fact, Bias was good friends with the Malachi family before the incident that drove Ezekiel insane.

While Ezekiel led The Wanderers through the wilderness, he regurlarly worked with Bias to make sure he could stay stocked on healing herbs. Eventually, Bias grew to be one of Ezekiel's trusted advisors. Bias was even friendly and well-liked by The Malachi's child - Cleobulus.

Once The First Sage Council was formed, Bias studied the old herbology books and pharmacopoeias of plants. The studies greatly increased the potency of Bias' salves and potions, and he shared his information with others.

After Ezekiel went insane, and Periander died, Bias was deeply hurting. Having lost two close friends, Bias was likely the most affected on the whole council by what had happened. In a state of depressed shock, he vowed to search the Deep Sanctums of the Arcanum, searching for some power - no matter it's source - that could bring back his friends. Once he descended down into The Deep Sanctums, he was never seen or heard from again, and no one knows his current condition; however due to that deadliness of what lie below, he is assumed dead.
Allessandro Rogan

Allessandro in his later years

Selene Rolan - Daughter-in-Law

Deo Rolan - Grandson

Allessandro is the husband of Penelope Rogan and the father of Adrian and Gregory Rogan. Though Adrian never went on to have any children, Gregory did have one child named Deo with his wife, Selene.

Allessandro was the best fisher in Old Vassos, and his crew of fishers provided most of the fish that went into Old Vassos. Allessandro, despite this was a poor man, and never saw great profit. He worked as fisher most his life until the toils of his labor caused his body to become broken and bloodied, and he could no longer continue the arduous task of fishing the dangerous fish from the water. When he retired, his sons took his place.

Allessandro eventually died at the young age of 56. The wear-and-tear damage that fishing had done to Allesandro's body eventually caught up to him and pain filled his every moment. Allessandro killed himself to stop the pain, and wrote in a note he left that he regrets ever having gotten his family into the fishing buisness.
The Old Rampart Inn

*On the North East side of the city square, stands three broken cobblestone walls with worn ramparts, these ruins seem to have once been the outer walls of a castle or guardhouse.  Within these walls you make out a large, newly built roadhouse made from fieldstone and rough-hewn timbers, with a red and yellow tiled roof.  A chimney billows smoke that smells of cooking meat and firewood, and through the large windows you can see commotion inside. A large wooden sign hangs from the roof that with a*
picture off a castle tower stylized into a mug of ale with the words 'The Old Rampart Inn' written above it.

The Old Rampart Inn is one of the two places to grab a drink and relax in the town of Phandalin, and it is the preferred inn for miners, workers, traders, and travelers alike. The Old Rampart is owned and operated by Toblen Stonehill and his family. It is known for its quaint feel, modest lodgings, locally brewed beverages, homestyle cooking, and interesting performers.

Shortly after the Wings of Pain arrived in Phandalin their friend Sildar Hallwinter took them to the Old Rampart Inn for rest, food, drink, and lodgings and it quickly became their bar of choice in Phandalin. They have spent many nights gambling, drinking, and relaxing within the Rampart and have met a number of interesting characters here. Due to their do-goodery and rather boisterous presence many locals in Phandalin have begun to recognize the adventurers, but with local fame comes danger. During a night of drinking Mossacio got into a verbal altercation with a redbrand named Dog and some of his men, they didn't take it kindly and when the party left the Old Rampart they were jumped by the Redbrands (the Redbrand Rough-up).
Mitéra

> "*Knowledge is given, not taken."*
>
>

Mitéra is the elven goddess of creation. As a result, she is chief among the elven pantheon and she displays all the best qualities of elven-kind. She is fair and beautiful to gaze upon, and she was intelligent and clever to match.

She is depicted as a Tall high elven woman, holding a book and a crook. She wears a white palla with golden rope tied around her waist, and her features are striking - the most of which is her sharp eyes. On her feet she wears gladiator sandals, and a gold band rests on her head. She is worshipped by pursuers of knowledge as well as elves as a whole.
Archigos

Archigos in his public attire, worn during tribe meetings or during snnouncments

## Physical description

### Gender

Male

Archigos is the head of the Vassoan Guard and serves as their leader and their public face. Archigos commands every guard in Old Vassos, and makes sure that they are held to certain standards.

Under him, three lieutenants worked, watching over the three sects of the guard and reporting back to him. Any guards that broke their oaths, such as Decimus, were either killed or banished by Archigos personally.

Archigos was elected leader by the guards after their previous leader, Enasiris, had died. He was chosen for his prudence and honor. He was also known as one of the best fighters among the guard, even having slain hordes of gnolls and skinning them to make gnoll-skin cloaks. In battle, he seemed unbeatable - thus they gave him the name Archigos the Unconquerable.

Archigos' greatest and only defeat however, was the invasion of Old Vassos within the first few years of his reign. Gnolls rampaged and slaughtered many, and after that the Vassoan Guard had become much weaker.

Archigos did all he could to maintain his hold on the ruins, but more creatures began to invade Vassos' buildings. It was around this time that the sage Gorgias Nuovo took up residence on the edge of the ruins, helping the guard with his superior magic ability to keep Old Vassos safe.
The Supreme Being

Golden Era depiction of Idis, the Supreme Being.

**Idis**, better known as **The Supreme Being**, was a fabled creator god that existed before the formation of material planes and the creation of the first pantheon of Uvonor. Idis, the god of primordial time and freedom, was believed to be responsible for the folding of infinite cosmic planes to align the conditions for free life. In turn, Idis' spirit remained within the fabrics of these planes, forming ki energy.

According to legend, at the beginning of everything, Idis, who took the form of an eagle, used his talons to latch onto deformed chaotic planes and fold them over to allow for the creation of life and deities to watch over them. After latching onto all of the planes, Idis flew a great cosmic distance to allow the planes to mesh together with raw energy and create a single material plane habitable for life, inadvertently creating time. Once the first pantheon was created, Idis detached himself from the material world and took the form of pure cosmic energy known as ki.

Though there is no evidence that he ever existed, the fable of Idis was enough to convince mortals that resurrecting Idis and bringing about his true eagle form will stop the conflict between gods and mortals, heal the Mallus, and bring balance to the world. One such monastery is the Aerie, who chose to harness Idis' power over freedom to dismantle order and tyranny in Uvonor and later, the Malachite Isles.

According to members of the Aerie, Idis' eagle iconography is believed to be a precursor to the eagle symbol adopted by the Kongers. This has been disputed by many historians across the isles, who believe Idis' existence is completely fabricated.
The Talon

The Talon, depicted in a Pyrite Era painting.

**"The Talon"** is a Drow monk, who currently serves as the 5th Grandmaster of the Aerie and has been in the position for over 1000 years. He succeeded the Feather, who died four thousand years earlier.

The Talon is believed to have originated from Dhuldro Castle in Overlan, where a portal to the Underdark was accessible. Not much is known about the Talon's early life aside from that he communed with Tyros the Blind to release Drow into the mortal plane.

The mysterious Drow joined the Aerie about 1200 years ago, where he quickly rose through the ranks. The Talon, then known as **"the Serpent,**" kept to himself and would often meditate for weeks on end. In a vision, "the Serpent" saw an eagle, digging it's talons into his back and lifting him up into the air. According to ancient legend, such a vision is indicative of a grandmaster. Upon receiving the rank of headmaster, "the Serpent" endured a series of tests to prove to the other headmasters that he was indeed the 5th incarnation of the Grandmaster. His first attempt, however, failed miserably and he was shunned from the monastery for some time.

In his exile, "the Serpent" sat upon Uvonor's highest peak where the gods used to roam. According to fable, "the Serpent" eavesdropped conversations between the gods and relayed them to orcish warlords and Elven princes to sow chaos. With strict meditation, "the Serpent" followed a tenfold path that led to the Supreme Being, who possessed an earthly connection to the mountain. Consequently, "the Serpent" unleashed his third eye and was confirmed as the 5th incarnation of the Supreme Being.

At some point, "the Serpent" returned to Ndertasa, where he was crowned 5th Grandmaster of the Aerie and titled "the Talon." The Talon's rule has been marked by an unprecedented shift to extreme violence as the mortals aggravated fighting against the gods. The Talon is also one of the most involved grandmasters in the order's history, allowing headmasters into his living quarters.

Many in the Aerie fear the Talon and rightfully so. He has a record of forcing members to fight each other "until only their soul remains." In one instance, the Talon pitted the Wolf and his lover, the Spider, in a duel that killed the Spider and mentally haunted the Wolf. The Talon has also personally extinguished unruly headmasters and eliminated leadership within his own ranks so his members could embrace "true" freedom.
Phantom Luiginette (2027)

## Role in Story

Phantom Luiginette was one of the hallucinations Modern Sonic saw during his job at the 2027 SHPP location.

## Appearance

Phantom Luiginette takes the base appearance of Luiginette. His exoskeleton and clothes seem to be completely monochrome with a ghost-like texture to it. His eyes are glowing red with white slits for pupils.

## Movements

### FNAS 3:

Phantom Luiginette will occasionally appear in Camera 5. If you don't look away, he will appear in your face, obscuring your vision and making the power drain much faster. When he leaves, he greets you with a ventilation error.

### Maniac Mania:

Phantom Luiginette will occasionally appear in the West Hall camera. If you stare at him for too long, he will appear in your face and block your vision and other tools for a few seconds.

## Notes

* Phantom Luiginette is based on Phantom Puppet from Five Nights at Freddy's 3.
Nevarth

Krytaar - Uncle

Shalheira - Aunt

Fivin - Brother

Axilia - Sister

Laenna - Sister

Orbryn - Brother

Soliana - Sister

Vaella - Sister

Syndra - Brother

Zeale - Cousin

Faenion - Cousin

Allania - Cousin

Telnyn - Cousin (Deceased)

Nevarth is a firbolg herbalist operating in the stronghold of Ocelach. Usually wary of outsiders, Nevarth warmed right up to Squadron Omada, who saved his life during a gnoll attack. Bleeding out in his herbalism hut, he was saved by Benedis "Pyros" Oneiro's clerical magic. In return, Nevarth gave Omada several healing herbs and seemed to be friendsly towards them.

## Physical Description

A larger Firbolg with deep blue robes and clothing. He wears a hood lined with some sort of dark grey fur. His blue eyes look around inquisitively and his dark hair is tied into a knot. He has a short pointed goatee and doesn't always make direct eye contact when speaking.
Barthen's Provisions

"Towards the western wall of Phandalin stands a
timber house with blue shingles built on an old fieldstone foundation, with
several wagons and carts as well as barrels and crates all along the
outside.  A sign above the door reads
'Barthen's Provisions - Trading Post' "

Barthen's Provisions is the largest trading post in Phandalin that is owned and operated by the Kindly Ander and Thistle Mursk.  While they don't stock weapons and armor for the most part the busy trading post stocks all
ordinary goods and supplies as well as basic adventuring gear. It is most perused by travelers or townsfolk in need of basic supplies, treasure seekers and prospectors looking for the lost mines, as well as low level adventurers buying starting equipment. Inside Barthen's is a large open warehouse like building lined with shelves stocked with most ordinary goods and supplies, including backpacks, bedrolls, rope, and rations.

## A Dangerous Delivery

The Wings of Pain were hired by the dwarf prospector Gundren Rockseeker and his brother's to bring a wagon of mining supplies, tools, and various provisions from the Congerian city of New Thestes to Barthen's Provisions; but after completing the delivery the adventurers learned from Ander that Gundren never arrived in Phandalin. As well as this she hadn't seen his brothers Nundro or Tharden in over a week as well, Ander seemed quite worried and asked the Wings of Pain to check the Traveler's Camp where they found no sign of the dwarves besides a Ransacked Tent.

 Ruby Pig with Diamond Eye Statuette
Lochias

Lochias before he was promoted to Chief, the best warrior in Squadron Nylko

Lochias is the chief of The Vassoan Guard. Though there are a few sects of Guard in Old Vassos, the one Lochias oversees is by far the largest. Lochias assigns duties to Guard Squadrons in the morning and sees that every squad finishes, to the best of their ability, their assignments.

## Personality

Lochias can be a rather gruff individual - a bit rough around the edges as it were - but he is a good guard, and admires a job well done. As long as the guards behave responsibly and live up to their expectations, then he is an agreeable and easy to work with leader. If these requirements are not met, Lochias responds with strong punishment and discipline.

## Physical Description

A tall and rather intimidating man, he is known throughout Old Vassos for his cast-iron helmet which looks almost identical to the head of a gnoll. When not wearing the helmet he looks like many other Vassoans - tan-skinned and large-nosed. He also has short blonde hair on his head and a small beard.

## Et tu Lochias?

During the first Ceremony for the Fallen, it was revealed that Lochias and other guards were actually traitors. As mysterious men in dark robes and explosive vests threatened the new Memorial for the Fallen, Lochias and other rogue guards attacked those defending Old Vassos, including but not limited to: Penumbra Grim, the guard Draugr, and the members of Squadron Omada.
The Bertram Brothers

The Bertram Brothers were a trio of werewolf brothers who lived in an Abandoned Vasilian Temple in the middle of the Vasilian Wood. Once inhabited by Nihil Rhuoff and friends, The Brothers came in and took control - going so far as to lock Nihil in a cage. Then, the brothers split up. Mosley and Ronald Bertram would remain on the ground level with their pet wolves, luring travelers into the basement. It is unknown if they used the
Vance 'Fierce' Vance

*'Me an' the lads are light and quick, perfect for climbin' up on riggin', or sneakin' aboard other ships if we need ta"*

Besides simply having a rather interesting name Vance 'Fierce' Vance and his men are an extremely interesting bunch. A group of tall and skinny Githyanki and Wood Elves this knife eared troupe hails from a small village in the woods of Grazoth. Vance described how he was born on the island and is descended from a group of Gith who's ship crash landed in the Dreaded Tides that surround Grazoth. Most of the ship perished on impact but a group of them made it safely to the shore and were eventually accepted into a tribe of wood elves. Vance and his crew left the village seeking action, adventure, and coin which got them to Goldport. In Goldport they mostly had worked as deckhands on the docks or laborers within the city, that is until they met the Seekers of the Forgotten in the Iridescent Cup and were hired to join the Crew of the New Dawn.

### Description

Vance is a tall and skinny creature with yellow skin, black eyes, and rather alien features. For such a weird looking creature his clothing and accent puts him right at home in Grazoth. He wears regular leather and wool work clothes and has a dagger tucked into his belt. Vance and his crew dress like typical deckhands mixed with woodsmen, and are all notably tall and thin making them agile and quiet in a sometimes unsettling way. They openly expressed their dislike for slavery as a reason why they haven't traveled aboard many ships in Merim.
Shoblin

*"KORYACK! KORYACK!"* - Goblin for 'fire'. An instruction Shoblin yelled to her comrades during the Ambush of Goblin Arrows

Shoblin was the leader of a small troupe of four Snapjaw goblins that were leading ambushes along the Triboar Trail to and from Phandalin, under their orders from their leader a Bugbear named Klarg. Shoblin's troupe hid on top of an escarpment in the trees with poison tipped black arrows, and attempted to dispatch the Wings of Pain. As well as this they are responsible for attacking and kidnapping Sildar Hallwinter and Gundren Rockseeker in a similar ambush. In the scuffle with the Wings of Pain 3 goblins, including Shoblin, were killed and the third and smallest of the quad, Groblin, was taken prisoner and interrogated.

## Description

Shoblin stood rather tall for a goblin at around 3 and 1/2 feet tall, with mean beedy black eyes, and long black dreadlock hair. She wore haphazardly made leather armor and random assorted jewelry, she fought with two curved glass daggers and a shortbow with black feathered poisoned arrows. Most intriguingly she had very intricate looking spiderwebs tattooed from her neck down her back across her arms, and on the back of her hands; as well as this she wore a silver Spider Medallion around her neck (that Araton took).
Bone-rot

Bone-rot is a terminal illness that is caused by unknown reasons. It causes a slow and painful death as the bones within the body began to rot away. The disease will eat away at person for widely varying amounts of time - some seem to fall to the disease within weeks while others can live with the disease for years - though with major loss of strength and energy.

Though the disease affects those all over the isles, different parts of the isles all have a very different idea of what exactly causes Bone-Rot.

## Old Vassoan Theory

Bone-Rot is a disease that is caused by the death of the gods. When the Gods first created the Mortal Plane, they imbued it with tiny sparks of themselves. These sparks are the central existence of our being. All life was created from these divine sparks, and all creatures have them within them.

However after The Mallus was set off and the gods all killed off, the gift from the Gods, the magnificent spark of life began to fade. Now creatures with enough bad luck can lose their spark. When this happens before dying of natural causes, a rot sets in. A filthy, disgusting, decaying rot that consumes anything that lives. Creatures who become void of their spark are destined to suffer through Bone-Rot.

Alternatively those with large amounts of power can use that to harness this necrotic energy - such as wights, revenants, or other undead creatures.

### Basis

Old Vassoan Sages such Cleo Malachi and Pittacus Myus based their theory of Bone-Rot off of old knowledge of gods. The Old Vassoans are very esoteric in their religious beliefs, living in as close accordance as they can to the way that the Golden Age people did. Due to this they adopt a very sympathetic relationships to Old Gods, seeing them as parents who gifted them what they refer to as a "Divine Spark." This Spark is the basis of their traditional religion that echoes Golden Age Traditions very closely.
Giant Owls

> *"The wind from beyonf the hills rolled throughout the valley, and blew Hilgus' hair into his eyes. The short stout dwarf was not used to these windy hills, for in the heart of the mountain the air was still and calm. "What's the matter there jack?" asked a halfling shepard, tending to his herd of sheep nearby and leaning heavily on an old oaken walking staff. Hilgus eyed this man and for a moment debated whether or not to respond, but upon figuring that his emotions were running high and he ought not be rude, he resolved to grunt a quick "Nuthin." to the man and walk away. As he did so, a dark feathery mass descended quickly from above. Hilgus looked up - there were three more of these gigantic beasts, encircling him and the livestock from above!*
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## Physical Description

### Color

Varied; follow coloring patterning of their smaller cousins in the owl family

## Useful Information

### Fight Style

Silent and deadly - the Giant Owl can fly swiftly and completely silent. They will fly until they hear or see prey, hover over them for a few moments, then quickly strike down in one quick motion.

## Other Info

### Diet

small and medium creatures - big cats, small bears, deer, etc.

> *Owls! The Owls are here!" cried out the shepard as the owls descended on his herd. Hilgus ran and hid in one of the nearby homes, covering his ears as the horrible cries of the sheep being flown away. When finally the bleating and the crying of the shepard stopped, Hilgus and the rest of the humble town came to see the results of the owls' hunt. No sheep or sign of the attack was left - just a single old oaken walking staff."*
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> -Excerpt from '*Hilgus and the Endless Journeys*'
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Giant Owls are beasts of magical origin that inhabit most parts of the world, choosing generally habitats similar to those of their smaller cousins. Giant Owls, like Giant Eagles and Giant Elk are some of the oldest living animals, and have traditions and cultures dating back since before the Golden Era. These creatures as a result have their own communities and languages. To give an exact account of their history is impossible, for the owls tend to live solitary lives.

Giant Owls are silent predatory birds, using their ability to fly completely silently to their best advantage. They prey mostly on herd animals, but eat any creatures in the medium to small range. As a result, some halfling communities in Mid-Congeria have been terrorized by the birds and the two communities, when near each other, are usually constantly warring until one side has been victorious in wiping out the other.

This is not to say that Giant Owls are evil or uncooperative. On the contrary the birds are extremely diplomatic, and especially since the mallus have begun making ties with nearby settlements. One such example, observed by hired Vassoan Guardsmen such as Squadron Omada, was the alliance of Old Vassos and a nearby Giant Owl colony. The two groups agreed to a defensive pact wherein each would lend aid to the other when the threats of the forest encroached on Vassos. This deal was first struck by the druid guard captain Vorthiz.
The Shrine of Luck

*"In front of you is a small shrine made from a semicircle of old cut stones with a variety of runic prayers etched into them from the Old Ruins, in the center stands a four sided Black-stone Obelisk with the etchings of different languages on each side"*

The Shrine of Luck is a small shrine created from stones, bricks, and pieces of multiple old temples from the original Phandalin before its destruction during the great war. The most prominent piece is the black stone obelisk that was part of the commemoration of the Phandelver Pact centuries ago. Each side of the obelisk has a different phrase written in a different language from one of the original Phandelver power's specific patron gods or goddesses. Nowadays however, the shrine of luck doesn't worship any particular gods it is used to pray and hope for good fortune for the villagers and town alike but who knows if anyone or anything is actually listening.

The Shrine of Luck is in the care of an odd halfling man by the name of Urilos Rizu who preached the importance of praying for luck as well as being aware of the history that took place in the world you are currently living in, for it gives insight into the happenings of the modern day.

## The Sides of the Obelisk

Each side of the obelisk is written in a different runic style and consists of four different sayings in four different languages; each side is attributed to a different power in the groups related to the Phandelver Pact. The Wings of Pain tried to discern the meaning of each side but could not figure out all the languages.

 Attributed Power
Paphia Undulata

*"Before all of this I was going to be a marine biologist! Or, you know, just a biologist."*

~Paphia Undulata, Daughter of Maleus and Panopea Undulata

## Paphia Undulata

### Relatives

Maleus and Panopea Undulata; Anadara Undulata, Meretrix Undulata, Mytilus Undulata

## Biography

Paphia Undulata was born on the outskirts of the Sunken City to retired Triton warriors-turned-coral farmers, Maleus and Panopea Undulata. Throughout her childhood, Paphia displayed an intense interest in the natural world, and strong propensity for physical combat. As the only daughter, and third-born child of her family, Paphia often felt the need to prove her worth through honing her skills in combat by training alongside her older brothers, Anadara and Mytilus. Paphia's youngest sibling, Meretrix, expressed no interest in becoming a fighter, and instead chose to develop his skills in music; specializing in the undersea xylophone and all it's variations. In their youth, Paphia and her brothers were inseparable, until time and changing circumstances began to test the limits of their relationship. Paphia's relationship to her oldest brother, Mytilus, had grown especially contentious with Paphia's choice to attend University instead of helping their parents maintain the coral farm. Mytilus disapproved of her decision to pursue a career in marine biology given her familial obligations, and natural skills in combat. He believed that if Paphia chose to forgo her place on the farm, then she should at least continue to hone her skills, and become a fighter to defend their people from the raiders who had been growing increasingly bold and dangerous in recent years.
Kaine

"Alright
everyone so rumor has it that some of you rats may have wondered upon some items that we require. So we are gonna need em back, otherwise things'll get real ugly real fast. If you are ready to help our cause, we are happy to
free you. All it takes is a few donations" - Kain to the Seekers and other captives on The Righteous Fist's Ship