Venture (Video Game)/Nightmares

There are many (mostly randomly-chosen) nightmares that can be viewed while sleeping in Venture. Several of these nightmares symbolize the game's lore, particularly regarding the Jacob Family.

1. A young Dlab boy in a fur coat runs from a strange, sinister ghost (the Religieux Pervert) in a storm-ridden path, inspired by the beginning of *It*. The boy hits a shack's wall and passes out for a few seconds. The boy is initially petrified upon waking up, before trying to attack his chaser, kicking and punching the ghost. However, his actions are in vain, and the boy, realizing just how powerless he is, screams for help, as a Dlab woman with a domesticated Mollis exits a nearby cabin. The boy's efforts are in vain, however, and he is shoved whole into the ghost's mouth, before getting chewed on viciously.
2. Robyn Jacob is in a forced marriage at a stone Dlab cathedral. Robyn tries to break up with the groom, represented by Robert Jacob. Upon getting asked by a Dlab priest if she agrees to the marriage, Robyn vocally disagrees. Robert infuriated, gets out an elixir bottle and threatens to beat her. Robyn starts crying, begging him not to hit her. The priest is terrified but, being a Dlab, decides not to intervene, believing it to be a problem that the two of them should work out on their own. Robert, after shattering the bottle on Robyn's face, holds her at gunpoint with a blunderbuss, threatening to shoot her if she doesn't agree to their marriage. Reluctantly, Robyn agrees, and Robert, hyperventilating, becomes a Crawler, before grabbing Robyn in his jaws and smashing through one of the windows.
3. The player ice skates with Tyra Beaulieu over a frozen lake, the former of which is rather awkward at it. The player slips and hits their head hard on the ice, startling Tyra. Losing control, she accidentally slides her skate across the player's hand, severing it and causing them to bleed all over the ice. Tyra starts to panic, before screaming for help and trying to stop the bleeding. Tyra elevates the player's stump on her leg and tries to put pressure on the wound with her coat, staining it white. However, blood pools under the player's body as they die from exsanguination, causing Tyra to burst into tears. The screen turns black, and the dream ends.
4. The player is in what appears to be a common grassland until they see the silhouette of Robert Jacob with white, glowing eyes; Count Lionel. Lionel vanishes and reappears directly in front of the player, who falls from shock. The player is impaled with a toxic arrow, causing them to become paralyzed. However, the player's eyes are still open, and Lionel, noticing a nearby chasm, places the player's body in a box, before audibly nailing it shut and shoving the player's character in the pit. After this, shoveling and the falling of dirt are heard, implying that the player is being buried alive.
5. The player is in a bed located in an oubliette, cracked stone brick walls surrounding them. Eventually, a horrifying demon (Behifer) appears, sporting torn and pitted bat-like wings, two blood-red horns coming from his forehead, and various fangs in his mouth. Behifer stabs the player's character with a poisoned dart, rendering them motionless, and proceeds to maniacally laugh. After this, Behifer grabs the player's hand and devours their fingers. White blood slowly drips from the demon's mouth as the player screams and the screen fades to black.
6. Entering a gothic, stone brick asylum, the player finds it to be pitch black, except for a couple of torches held near the back of the room. In the middle of these torches is a concave mirror, projecting the pattern of a golden clock. Eventually, the dead torches surrounding the other walls are somehow lit, revealing that various Dlabs are staring at a nude Robert Jacob, who looks rather unwell. The player walks over, only for Robert's eyes to glow blood red. Growling, Robert bends himself in half, as a librarian Dlab inspects him, and shows the rest of the Dlabs. A bishop Dlab attempts to expel a demon from Robert's body, only to fail and have his eyes turn red as well. The bishop proceeds to snap their own neck, as the demon proceeds to berate the surrounding Dlabs in a strange, demonic voice (i.e. "Do any of you realize how *very* little of the population can even tolerate you?", "You're too ugly to be this daft", "Anyone who loves you is wrong"). Robert proceeds to deform his face, and snaps his neck backward, facing the player. He stares for about five seconds, then grins. The player ends up in a manor's bedroom, only to find that Robert Jacob is hanging from the ceiling. He asks "Why the hell were you looking at me, what's so interesting? Are you afraid? Stop looking at me!".
7. At a celebration in a manor, the player notices two Wyveslenders facing them, arms crossed. A Dlab in pinstripe robes talks to them, and, despite remaining silent, he acts as if the player's character has replied, not noticing that he isn't who they're facing. After 45 seconds, one of the Wyveslenders grabs the player and attempts to eat their head. However, due to the mask, the Wyveslender is unable to and instead asphyxiates the player's character by pressing their face against its mask. The player wakes up in the Underworld, only to find that the two Wyveslenders are in front of them, ready to kill the player's character at any second.
8. A Wyveslender yells in the player's ear repeatedly, with fragments of their broken mask laying strewn on a slippery, stone brick floor. Upon trying to get up, the player realizes that a Crawler is sitting on their chest and shoving most of its eight legs in the player character's mouth, preventing them from talking and attempting to reason with the Wyveslender, as well as preventing the player from getting away. After 45 seconds, the Wyveslender loses their temper, and lifts the player, revealing them to be in a stone brick room, with tall pillars at most corners, as well as a giant, bearded monkey-like idol. Suddenly, a basilisk the size of the Titanic slithers in and seemingly petrifies the player, before lunging at them and audibly tearing them to shreds.
9. Based on the Carousel commercial for Philips Cinema 21:9 LCD Televisions, the player is investigating a murder scene in a Dlab town, with golems surrounding most of the road. The player's point of view somehow moves up the street as they slowly look down. Their POV changes and moves to them looking straight down at groups of golems standing, most of them looking down at something unknown. Most of the golems step back and we see an unmasked Wyveslender lying on the ground, only it's sixty times the standard height of one, yet with a body as thin as a normal one (unmasked Wyve Giant). Most of the Wyve Giant's pustules seems to have been punctured, with bloodstains on his face.
10. The player, assuming the role of Mojave Salazar, looks into an ancient, elaborate mirror with a golden frame. However, Salazar's face does not show up. Cracked stone pillars are reflected by the mirror, along with latticed windows cast from stained glass and metal. After fifteen seconds, Salazar's face appears in the mirror but is covered by a thick fog, and what can be seen of it appears dimmed. After thirty seconds, Salazar's face shows up, only shockingly scarred, with a pitted burn on the cheek and rough cuts on the lip, nose, neck, eyelids, eyebrows, and horizontally across the mouth. The face remains for the last fifteen seconds of the dream.
11. The player is being chased through a damaged Dlab town by Comedentis, most of which with their tongues sticking out. Finding a crater, the player hides inside of it, with the Comedentis losing them. Upon realizing the coast is clear, the player character exits the crater, only to find the carcass of a Comedenti right beside them. The player decides to lick the Comedenti, with the point of view shifting to the player's mouth, before they proceed to pass their tongue over the body, and then bite the face of the corpse, green blood oozing out. Suddenly, the carcass is reduced to a skeleton, and the player vomits out green, slimy flesh.
12. The player is in a wooden Dlab tavern, much like The Raven from *Raiders of the Lost Ark*. Bored out of their mind, the player‘s character licks a bottle, only for their tongue to start bleeding white. Suddenly, a second, edged tongue grows out of it, tearing through the original. Most of the Dlabs in the bar drop their bottles in shock and proceed to mock the player's character. One particularly portly and obnoxious Dlab nears the player, only for the latter to lose control of their tongues and lick the Dlab's face. This skins the man's cheek off, causing white blood to dribble out of the wound.
13. Atop a ledge on a stone mountain, the player practices swordplay, swinging a broadsword at and across a large boulder. After some time, the rock is cut in half by the player, with it falling off of the mountain and shattering on the ground, revealing a blue, shimmering diamond. The player character is frightened by a bat-like creature that suddenly flies by, causing them to fall off of the landmass. After fifteen seconds of falling, the player's character smashes onto a lower stone region below. Despite having died, the player is still conscious, with their spirit escaping and viewing the spot of their death. The player's dead body is seen as a faceless figure above a sticky, white splatter under their head.
14. Inside of a slaughterhouse, two Dlabs, a butcher and an agriculturist, argue. The player's character, watching from behind a kitchen table, grabs a butcher knife while the Dlabs aren't looking, intending to kill one of them. Suddenly, the butcher pushes the agriculturist's face into a stove, before proceeding to turn it on. The agriculturist attempts to escape, but the butcher restrains him by sitting on his legs. Shrieking in agony, the agriculturist is soon let free by the butcher. The top half of the agriculturist Dlab's face has melted, exposing the skull. Screeching, the agriculturist runs off, before running into a wall, staining it with white blood.
15. The player is in the furnace room of an ironmonger's workshop. A Wyveslender is in front of them, claiming that the player's character is to be used as fuel and that the ship runs on terror and suffering. The player is then tormented, with a mace getting bashed against them repeatedly. The Wyveslender then decides that this isn't torturous enough, and proceeds to strip them naked (no genitals are depicted) and splash pressurized hot water on their body, causing vesicles to form. The man then cuts open the blisters with a rusted hook, removing pus from it and causing white blood to spray, all while the player yells in anguish.
16. A group of four Venturians runs from something unknown, with the player taking on the perspective of one of them. Suddenly, a pack of Wyveskenders with broadswords come up and proceed to massacre them. The group attempts to flee, only for the player to get killed. The player shifts perspective to another Venturian, with the body of their past form on the ground, with a cut between their eyes. The player is killed again, this time getting sliced through the stomach (no intestines are depicted). The player continues to shift perspectives, as the next Venturians have their extremities slashed (not dismembered). As the killing goes on, the Venturians get more and more depressed, with the last one dropping to their knees and outright exclaiming "You want me dead? You can have me dead!", before getting their arm and nape carved by two Wyveslenders on red-eyed horses, gaunt-looking horses (since this is the player's final form, the corpse is not depicted in this instance).
17. The player is practicing a sports game with ten Dlab children on a meadow during an overcast day. Suddenly, the ground starts shaking, before sinking in. The Dlabs children run away, screaming and crying. The player is intrigued and wonders what is going to happen, as a Wyveslender rises from the ground. Satisfied, the player‘s character is about to run away as well, before the Wyveslender generates a wormhole and sucks them over, with the player getting stuck inside of the Wyveslender. We change to the Wyveslender's perspective right before the dream ends.
18. The player is part of a four-person expedition, with the explorers walking up the peak of a mountain. The player is in the back, with Tyra Beaulieu, Robert Jacob, and Robyn Jacob in front of them. Suddenly, the ledge that Robyn is walking on collapses, with her about to fall. Robert attempts to lift her, but fakes a back cramp and drops Robyn. As she falls, Robyn gets cut by the stony edges of the mountain, before landing in the forest below. The player, gliding down to investigate, finds that Robyn's arms have been impaled by two trees' branches, with her giving out as the screen turns gray.
19. The player is in a station wagon, getting driven through a blizzard by Robert Jacob and Mojave Salazar. Tyra Beaulieu and the player are inside of the wagon and can see the snowstorm starting to clear away through the windows. The windows also show that there is little more than pure ice in front of them. Although the equines are going forward, the wagon drifts sideways, eventually coming to the stop in the middle of the ice. Jacob, Salazar, and Beaulieu evacuate the car, saying very little. The player is too scared to step out at first, but eventually gives in and tries to walk. However, the ice crumbles, revealing a deep lake below. The wagon overturns, with the player thrashing to the edge of the ice. The ice is too slick for the player's character to get up, and it soon shatters. The blizzard returns, with Robert‘s torch above the lake being the only source of light, showing that the three of them are still above the player, watching the player's character slowly die. The player screams for help in Robyn Jacob's voice, getting no response. The trio dims away as the wagon is engulfed in the lake. The sun lowers and the player is left flailing about, mumbling hopelessly. The torch keeps the hole lit, with the fire slowly dying out as the player drowns.
20. During a pleasant, cheery day, the player gets their children ready to go somewhere. They go to their enclosed wagon, put their daughter and two sons (all Dlabs) safely into the interior (which is enclosed by doors), and they go off. As the wagon is driven, happy music plays, and most of them sing along. Another station wagon crashes into them as they cross over a bridge, and their wagon falls into the sea. The player tries to free their children as they scream, kicking the doors repeatedly. The song continues playing as water floods the wagon. Terrified, the player's character repeatedly tries to open the doors, only for the water to drown them.
21. The player has a fairly standard day, getting a medical checkup until their doctor (a white-robed Dlab) acts sad, before getting out an illustration of a skull and crossbones. After finding out, the player strolls across a Dlab town's road, traumatized. Instead of seeing their past roll in front of their eyes (like in movies), however, the player's character sees the future they won't have; they see their daughter and two sons' birthday party, a performance they put on for their kids, a masquerade, and the player's character, their children, and Robert Jacob (presumably their husband) getting a painting of them done. The player sees an unhappy moment of a wounded Robyn Jacob crying, but the player dries the tears of their crying daughter. The morning of a holiday is shown beginning, with the children screaming in glee and laughing as they open presents. We see the daughter of the player going to a shop for the first time, their first love, their first time driving a station wagon, their first breakup, their first wedding, and her first child.
22. Inside the attic of a Kirk tower, the player (assuming the role of Tyra Beaulieu) is relaxing with Robyn Jacob and Mojave Salazar. They talk before the ceiling crashes down with a giant thud. Before Robyn recovers from the shock, a dozen deadly-looking giants, wielding keen daggers, run in and round up Robyn, proceeding to beat her for no known reason. After mercilessly beating her up, the attackers take Robyn Jacob and bind her to the chair. They proceed to torture Robyn after stripping her nude, slicing her with one of the daggers, stretching open the gash, and bludgeoning her with a sledgehammer while Mojave and Tyra watch, helpless. The player almost passes out from Robyn's screaming, when they notice that there is a way out. The thug guarding the player is distracted by the torture, so the player inches slowly towards a broken window, which they are close to. After taking a deep breath, the player darts through the window and makes it to a balcony, before blocking the window as quickly as possible. However, the stones they've used to block the window are knocked loose and almost come off as the giants kick at the door to the balcony. Trying to run away, the player is caught by one of the giants, who has just climbed through the window. Despite the burly giant pulling their legs, the player is still able to grasp onto a balcony fence, crying at the top of their lungs. Finally, the player is dragged away as they yelp and are about to get tortured.
23. The player, alongside a Dlab, follows a man to the front steps of a country house, which has been converted into a tumbledown bed and breakfast. The player's character lies down in bed and pulls the blanket over their chest. However, the player moving the blanket causes the walls to smolder. Flames shove through the splits in the wood, tearing at the planks and forcing their way into the room. Unable to move, the player's eyes dart around the room. The other bed is discernibly burning as well. Screams are heard and the silhouettes of the Dlabs burns. The player proceeds to catch fire after flames consume the bedposts and char their blanket. As their body is engulfed in flame, the player screams. Eventually, only the player's eyes are left, seeing a shining, white light. The player and the Dlab wake up and are told that they are free to leave during the day, but have to come back at night. Grimly, the man tells them that every night, they will burn in their beds until they suffocate, and will live their death again every morning. The man proceeds to morph into an Extinction.
24. At a disgusting, filthy pizzeria, the Jacob family awaits a meal. There are sanitary pads and crushed napkins on the table. There appears to be a chocolate brown slime inching from the ground and walls, which are coated in dust and flakes of rust. The player, seemingly terrified, attempts to leave, the restaurant. After getting up from the chair, everyone else complains to the player, insisting on staying. A cloaked, hooded waiter places old, paper plates of blood-stained noodles on their plastic table. Everyone starts eating it and while the player simply sits there, nauseous. The noodles appear to be made of fresh beef on closer inspection and are gushing blood. Getting up, the player runs away from the table, and into the kitchen. Corpses that resemble Robyn Jacob hang from the walls, with the player realizing that the noodles are made out of people. As they rush into the dining room, the player begs the rest of the family to stop eating, but the others do not care. Right behind the player, the waiter lifts them off of the ground and snaps their neck, with the screen turning black.
25. The player, taking the role of a teenage Tyra Beaulieu, who is with her parents at Chateau Beaulieu during a dark evening. There is a PSA from the police that "Shademons" are roaming Paris at night, feasting on innocents as they sleep. Nathan and Nancy are nestled against each other in a corner of their bedroom covered with bedsheets and wearing fur coats as *Les Vieux* plays on the radio. Tyra walks around the house, watching out for signs of danger. Dawn nears, and Nancy is confident that they will survive. She turns to Nathan to motivate him, only to find that he had fallen asleep from fatigue. Nancy screams, with Tyra rushing into the room and finding that his neck has been snapped before he fades. Nancy attempts to wake him up to no avail, with Robyn running out in fear. Gem weeps, agonized, with Tyra running back into the room. Finding an empty fur coat, Tyra collapses to the ground, hopeless and terrified. Tyra grabs the neck of Nathan's coat, before fishing around and finding a large orb. Reaching inside again, she touches a soft goo and realizes that the coat is covered in mold. Initially sick, Tyra forces herself to remove more of the orbs, another from Nathan's coat, and one from Nancy's. Placing the balls on the floor, Tyra rushes out of the house, horrified.
26. Continuing off of the previous nightmare, Tyra continues her run outside, passing through a small, concrete-covered yard. She finds herself having run in a circle and unknowingly walks back into the front door of Chateau Beaulieu. Entering the lobby, she finds a Wyveslender standing in the lobby, staring at her. Tyra strolls past him into another room, her limbs dangling like earrings. Reaching the bedroom, she finds the lights on again, but the presence of the Shademons faded them so much that they only manage to dip the place in a dry, yellow fog. Tyra ambles around aimlessly, coming upon a doorway that leads to a narrow laundry room. In the corner left of the door stands a short, tapering bench, with fur coats rammed in a mound on the far end. A radio, also playing *Les Vieux*, is present, as are the orbs from the last dream, which are laying next to the fur coats. Going over to the balls and wiping the mold off, Tyra finds out that they are the shrunken skulls of Nathan and Nancy. The skulls start to glow, illuminating the entire room, and look as though they were formed from plastic. A cold wind rushes in, as she continues staring at the skulls, emotionless. Walking into the dining room, Tyra finds another Wyveslender sitting at the other side of the table, immobile, staring at the door to the laundry room. Sitting on a chair, Tyra rears her head onto the table and bursts into tears, pleading for the Wyveslender to kill her.
27. In the loft of Chateau Beaulieu, Nathan insults Tyra (the latter of which the player is taking the viewpoint of). Degrading his daughter for marrying an Italian, Nathan is about to start beating Tyra. Suddenly, she takes a handgun from a nearby box, before shooting her father dead. The sound of a family gathering is faintly heard, before Tyra freezes, panicking, as she realizes that she has just murdered her father, as blood pools under his corpse. Tyra escapes, running the vineyards and standing still, too puny to do anything. Her younger sister, Astrid, comes out to ask about the gunshot and where Nathan is, fearing he has been harmed. Tyra looks into Astrid's eyes, and guiltily claims that she is unaware of what happened, before being asked why she is crying.
28. Robyn Jacob, covered in scratches and gashes, gives her pet cat, Lee, to the player, who is assuming the role of a veterinarian. Lee is given a head massage by the player, satisfying Robyn. She leaves the room to get an ice pack, with the player making Lee smell their finger once Robyn has left them. However, the player is bitten, with Lee morphing into a gummy version of himself. Angered, the player cuts Lee's tail off with a scalpel, before stabbing Lee's eye out. Laughing, the player gashes Lee's head open, before attempting to remove his jelly "brain". However, the player starts to panic after failing to remove the jelly, and carves Lee in half, before stretching his body apart until nothing is left but miscellaneous strings of jelly and pieces of gelatin. When Robyn returns, she begins to cry and shouts at the player for "killing" her pet.
29. Taking on a dark parody of Robert W. Service's *The Cremation of Sam McGee*, the player is in a duo of prospectors who ride a sleigh pulled by two Alaskan Malamutes. A rather strong-looking prospector tells the player character to "keep an eye out for [gold]", until the dog pulling the player's side of the sleigh passes out, and the other one comes to a halt. The muscular prospector checks his surroundings and finds a large, wooden coffin. The man proceeds to beat the player until they're on the ground, before hauling their body into the coffin. Locking the coffin, the man proceeds to burn the box (and, by extension, the player) through unknown means, with the player screaming, before seeing the light.
30. Fatigued, Tyra Beaulieu arrives at Chateau Beaulieu, before having a tomato salad and going to sleep in her bedroom. She sleeps soundly, only for an ear-splitting noise to be heard. Tyra rushes out of her room and runs to her parents' bedroom, where they appear to be asleep. Upon closer inspection, however, only their skeletons are present. Believing this to simply be a dream, Tyra is unafraid, until someone taps on her shoulder from behind. She turns around and we cut to a third-person perspective. Tyra finds a hooded cultist, who impales a sickle into her back, causing her to collapse. She wakes up, thankful, before running out of her room to the kitchen to get a glass of wine. However, the cultist from her nightmare jumps over a table and knocks the glasses off, before pulling a sickle from his gun holster.
31. In a strange, sandstone town, the player strolls around, noticing that it is inhabited entirely by Dlabs wearing head wraps and turbans. Eventually, the player character stumbles across a cracked, sandstone mansion, which they enter by a sliding spruce door. Inside the mansion, the player finds various potted acrogen in the lobby, and a long, sprawling staircase. Walking up the stairs, the player eventually finds multiple bloodsucking phantasms surrounding an old man, as he attempts to reason with him. One of the bloodsuckers unsheathes an iron sword and proceeds to decapitate the man. Shocked, the player hides at the side of the stairs, and watches as the elder's head rolls down the stairs, mysterious bloodless.
32. Robyn and Gemma Jacob are on a catwalk, which is very high up. The two move along the catwalk, with the latter well ahead of Robyn. However, Gemma's neck is caught in a noose tied to a vine. The noose tightens around her neck. Terrified, Robyn Jacob is split between falling off of the catwalk or letting her mother get asphyxiated. Heavily breathing, Robyn starts shouting at the vine, trying to "scare" it. However, she is too late; Gemma's eyes slowly close as her life is sucked out. Robyn Jacob breaks down, crying, as a dozen gnats approach Gemma's corpse.
33. The player experiences sleep paralysis, and is terrorized by demonic creatures; a swarm of bats and rats run towards the player, who is laying down, motionless. The animals appear extremely realistic, terrifying the player's character. They attempt to battle the rats and bats, shouting as loudly as they can, swinging their arms and kicking their feet at the creatures. The player falls out of their bed and is about to get eaten. Suddenly, a hooded cultist grabs one of the rats before biting the tail off of it and chewing the rat while it is still alive, kicking and squirming at their mouth. The bats see the writing on the wall, and try to flee, before the cultist grabs one of them by the wing, and bends it in half, before throwing the bat to the ground. The rats flee, and the cultist is about to remove their hood as the nightmare ends.
34. Inside the Hobo's Hovel, the player's character (supposed to be Prisco) eats a bowl of oats with milk, before finding a worm on their spoon. Terrified, they look down, only to find a variety of arachnids, insects, and invertebrates in the bowl. Trying to get away, the player has worms crawl up their legs, before getting bitten on the hand by multiple spiders. This creates an open wound, which has maggots fall into it from the ceiling. The wound gets infected, and turns yellowish-white, as the player screams in terror. Eventually, the injury comes to a head and explodes amidst pus and blood.
35. The player is walking around a dark railway, before getting hit by a mine trolley train and dying. They are immediately sent to hell, where a Satan-like demon points them in the direction of various imps, which try and attack them like a swarm of hornets from a broken nest. Eventually escaping, the player's character is chased by a green version of the Wyvern, which breathes fire at them. As the player runs away, they eventually trip over a pebble and get their foot stuck in Sinking Sand. Unable to escape, the player's character is eaten whole by the Wyvern.
36. In a building, the player's character watches over a Dlab woman as she is picking wheat in a farm. Confused, the woman tries to ask the player something unintelligible before the player's character grabs a whip and threatens to (and inevitably does) flog her across the back with it. As she starts to cry, the player starts to repeatedly whip her, yelling as her clothes are reduced to rag and her back is bloodily gashed. Right as she gets back to work, the player's character pulls out a blunderbuss and shoots her in the back, killing her. As they are about to leave, the player's character yells at their other slaves for not working hard enough and whips them.
37. The player's character consumes a potted morel wet full of blood that has large hairy toes, bones, and organs in it; it is unclear what the player is eating until near the end of the nightmare. Upon taking a closer look at the stew, the player's character vomits up toes, blood, and a prostate organ on the floor and knocks the pot over, spilling blood, human eyes, and small bones and organs. An Undead Venturian wearing tatters lumbers into the great hall the player is in, demanding that their organs be returned. The player's character runs away and hides in a dungeon, but is caught by the zombie. Upon seeing the zombie, the player shrieks in terror, before they are dragged across the ground as they try to grab onto something nearby.
38. The player, assuming the perspective of Primrose Sokolov, runs away from a house. Nearby, there are hills of snow that are somehow taller than Primrose and she proceeds to crouch behind them. The player's character looks from behind the pile of snow and finds Mojave, Athena, and three Dlab children squatting around a campfire, smiling. Primrose starts crying, but eventually turns around and runs away. Sniffling, Primrose bolts across a dirt path, still hiding behind hills of snow. Primrose eventually stops behind a large square of Dlab buildings with a burned-out fireplace near it. Inspecting the charred wood, Primrose finds and takes a brush-like utensil with sharp bristles, before seeing a Dlab child from the campfire come out of the backdoor of a slaughterhouse. Since no other Dlabs are around, Primrose decides to run over to the boy and start whacking him with the brush, causing the bristles to cut off inches of the child's skin. Screaming in anger, Primrose continues to strike the young Dlab, before a giant mass of skin is missing from the Dlab's face, exposing part of his skull. Looking down at the ground, Primrose finds a vine, before grabbing it and beginning to garrote the Dlab with it from behind. Primrose uses so much of her strength during the garroting that she falls on her back and audibly tears her trousers in half. Sobbing, Primrose continues to hold the boy down with her legs, the vine still stretched across his throat. Eventually, the boy stops struggling and dies, as Primrose gets up and screams, before putting her palms against her eyes and continuing to weep.
39. The player's character is standing on a stool in a Dlab house's room, reaching up and placing both of their hands on a fluorescent-stone lamp. The player thrusts both of their hands towards the lamp and it breaks. As glass is heard hitting the stool, the player's character looks at both of their hands, before finding out that all ten fingertips are oozing a large amount of white blood. The player looks down from the stool and sees Robert Jacob, getting down from the chair at the same time. The player's character wakes up in a bed and looks at their fingertips, finding out that they aren't injured or bleeding. Sighing in relief, the player sees a door in their room opening, before deciding to walk in. The player finds Robert sitting in front of a table with a smaller fluorescent-stone lamp on it. Mumbling incomprehensively, the player's character lifts the lamp, before putting it down and examining their fingers. All ten of the player's fingertips are wrapped up tidily with a large amount of black bandage and rope. A few seconds later, the bandages are drenched with white blood, causing the player's character to swing their hands violently, spraying blood in every direction. Robert starts screaming at the player for getting blood on their table, turning around and finding a staircase, the player rushes upstairs. Tyra and Salazar are in the room, as the player frantically grunts and tries to get their attention, only to get ignored. Suddenly, Tyra and Salazar spin around and groan at the player, irritated. The player's character wakes up in another room and jumps out of their bed before running to a doorway, not once looking at their hands. The second the player passes through the doorway, they are standing in front of a sink, next to Gemma Jacob. Saddened, Gemma asks the player's character why they're injured. The player looks down at their hands, finding them mutilated (three incomplete fingers are left, there isn't any blood). However, there are no wounds on the player's hands; the remaining stumps that were once fingers are poorly stitched up, with black threading clearly visible. The player looks back at Gemma and says, in Robyn's voice, "I shoved my hands through the lamp".
40. The player is surrounded by body parts that surround them like a dome. Faces, hands, eyeballs, and mouths are present in the dome and they shapeshift around the player fluidly. Pretty soon, the skin on the faces starts to melt off, exposing white blood underneath it. In the same vein, the fingers start falling off of the hands, with blood gushing out, and the eyeballs melt to a whitish liquid. At the same time, the mouths emit a black gall, before the teeth decompose and fall out. Suddenly, unidentifiable worms and insects crawl out of the mouths, before the gums dry out and turn black.
41. The player's character is near a shoreline with Mojave Salazar, Robert Jacob, and two Dlabs. Suddenly, a nuclear explosion rises from the horizon of the sea, terrifying all five of them. A shockwave suddenly arrives, burning the sand and searing nearby acacia trees, causing them to fall and sink a few inches through the sand. Despite all of the destruction occurring, however, nobody is visibly injured. Suddenly, a tsunami arrives and threatens to drown the group. The player's character rushes to the tidal wave, immediately killing them (this causes the screen to turn completely white).
42. Instead of assuming the perspective of a specific character, the player watches the subjects of this dream from afar. Gemma Jacob, Robyn Jacob, and a Dlab toddler are walking on a snowy path near a pond. The toddler walks towards the pond and looks in it, with Robyn and Gemma oblivious of what he is doing. Suddenly, an enormous Wyveslender hand with pustules on it grasps the child's body and forces him under the pond. Robyn and Gemma run to the pond and shout "Badram!" a dozen times, to no avail. The screen suddenly turns pitch-black, and a young girl is heard crying and muttering "Aidez Moi! J'étouffe!". After this, the camera cuts to a grotto with the Dlab toddler in it. The Dlab stands in front of a growling Wyveslender and asks "When can I weave?". Grunting, the Wyveslender replies "There is no logical explanation for why you would yearn to leave this cavern. You will stay for the rest of your life, and that is final!".
43. The player's character is in a carriage going down a dirt path with Robert Jacob and two Dlab children. Suddenly, the animals pulling the carriage freak out and cause the vehicle to crash against a tree. The player's character awakens, surrounded by white-robed Dlabs who are holding health potions. The player stands up and finds the two Dlab children, who are weeping, thinking the player has died. The player's character walks over to the children and pats one of them on the back. However, the children ignore the gesture and continue to cry, not turning around or acknowledging the player's character. The player turns around and sees Robert Jacob, who is grasping them while trembling and sobbing. Robert puts a hand against the player's face and ends up covering it in blood. As Robert looks at his hand and back at the player's face, he continues to cry, upon which the player also cries. Robert suddenly stops crying and gets angry as his eyes turn white, shouting "You're ugly now! You're not mine! Nobody has ever loved you," before punching the player's character in the face, causing the screen to go black.
44. The player's character, assuming the role of Robert Jacob, looks at a mirror. Robert bares his teeth, which suddenly start blackening and yellowing. Not moving, Robert continues to look, as plaque builds up between the spaces between his teeth. The teeth start developing cracks and cavities, as Robert's once-pink gums turn a blood red and start swelling. Suddenly, Robert Jacob's tongue starts turning white and his teeth begin to fall out. White blood comes out of each gum that loses a tooth, although Robert doesn't react in pain or shock; he stands completely still and looks disinterested until all of his teeth fall out. At this point, the dream ends.
45. The player runs across a frozen lake filled with human corpses that are reduced to a fleshy paste. Suddenly, the Nazgul scream from *The Lord of the Rings* film series is heard, as the player's character turns around. The player finds a burning, skeletal camel-like creature in front of them. The camel slowly walks to the player's ear, before yelling "It is time for you to join the rest of us". Frightened, the player's character turns around and runs away, as the same screaming sound is heard, followed by the sound of running on the ice; it is implied that the camel is chasing after the player.
46. This is the only nightmare with direct player interaction; in a blank plane, a being resembling Robert Jacob welcomes the player's character, before explaining that they have obtained the power to create and destroy life at their own will. The player is then brought to a character creator where they design a child. The being approves of the player's creation, noting that the child will be able to live life to its fullest, experiencing both highs and lows. Robert Jacob maniacally laughs, before his face melts and his eye sockets glow white. The being mocks the player for believing that they could obtain the power of a deity, before instructing them to electrocute their creation to death. This dream goes on infinitely until the player kills their child, upon which the being‘s face regenerates. The being acts horrified and chastises the player for their action, claiming that they have eternally lost his respect. The player is plunged in an abstract void, “where they belong,” as Robert Jacob's face melts and reforms for the remainder of the dream, quickly disappearing.