Dodo (Ark: Survival Evolved)/KieranH10

* Dodo
* Zomdodo

## **Summary**:

The **Dodo** is among the weakest creatures in the game **Ark: Survival Evolved**, often being seen as nothing but easy food, the Dodo is a slow moving, low damage creature that is towards the bottom of the food chain on any Ark.

## **Information**:

**Name**: Dodo, Varies when Domesticated (Determined by Survivors)

**Age**: Varies

**Gender**: Varies

**Size**: ~3ft tall | Over 4ft tall

**Source**: Ark: Survival Evolved

**Power Level**: **Ranges**, Up to **9-B** | **Ranges**, Up to at least **9-B**

**Classification**: Raphus replicare | Zombie

**Motivation**: According to Helena, Dodos typically spend most of their time breeding and eating Berries, Dodos show no capacity, or even motivation to fight opponents, even when being attacked, and typically run from fights. | Kill everything in sight.

**Notable Abilities**: Ark Creature Physiology (Dodo's retain the physiology of regular Ark inhabitants, and also have Aberrant Variants), Bodily Weaponry (Type 1) (Armed with a sharp beak), Small Size (Type 1), limited Disease Manipulation (Dodos are Vectors of Swamp Fever and Mega Rabies, which can give various debuffs and drain health over time) | Same as before plus; Immortality (Type 8) (As Zombies, Zomdodo's are technically already dead creatures), Enhanced Regeneration (Mid, Seconds) (Zomdodos regeneration allows them to heal from the same wounds as their physiology allows, but in a matter of seconds)

**Energy Capacity**: **Ranges**, Up to **Wall Scale** (Can break thatch and glass walls, and fight against other creatures on its level.), **Higher** when Domesticated | **Ranges**, Up to at least **Wall Scale** (Typically stronger than their regular variants, often fight in hordes and can take down ill-prepared Survivors with effort)

**Speed Level**: **Ranges**, Up to **Below Average** Travel Speed (Dodos cannot run fast due to their size), **Higher** when Domesticated, **Subsonic** attack speed (Can hit Survivors) | **Ranges**, Up to at least **Average** Travel Speed (Can chance down Survivors quickly), **Subsonic** attack speed (Should be superior to their regular counterparts)

**Strength Level**: **Ranges**, Likely **Below Average** (Small size makes them much weaker than Survivors and medium creatures), **Higher** when Domesticated | **Ranges**, Likely **Below Average** (Comparable to their living variants)

**Resilience Level**: **Ranges**, Up to **Wall Scale** (Can take hits from others of their kind and other creatures on this level), **Higher** when Domesticated | **Ranges**, Up to at least **Wall Scale** (More durable than their living counterparts), Regeneration makes them difficult to kill

* **Resistances**: None Notable

**Arsenal**: None Notable

**Intelligence**: At most **High Animalistic** (Even when considered 'dumb' in comparison to other creatures on the Arks according to Helena, Dodos can acknowledge and listen to many different commands when domesticated)

**Weaknesses**: Dodos are not prone to combat in any way, and typically run from fights, despite their slow speed.

**Stamina**: **High** (Creatures native to the Arks are typically able to fight for many minutes at a time)

**Endurance**: At least **Supernatural** (As a creature native to the Arks, should be on this level) | At least **Supernatural** (Now being undead, and naturally already having deteriorated bodies, and being less reliant on their organs in general. Should be much superior to regular Dodos.)

**Range**: **Below Average** (Small size means they cannot hit objects from very far away)

**Attacks**: None Notable

**Environment**: The Island, The Centre, Aberration (Aberrant Variant), Ragnarok, Extinction, Valguero (Regular & Aberrant Variants), The Genesis Program, Crystal Isles, The Genesis Ship, Lost Island

**Key**: Dodo | Zomdodo

**Note**: While closely related to Dodos and Zomdodos, the Dodorex & Dodowyvern are not included in this profile, and can be found on their own respective pages.

## **References**:

1. ↑ 1.0 1.1 1.2 1.3 Due to their Physiology, all creatures native to the Arks are granted Ranging Tiers.

This is because of the levelling system and varying statistics being canon to the lore of the game.
2. ↑ 2.0 2.1 2.2 2.3 Survivors are able to Domesticate creatures and manually level up Creatures statistics to their liking, Survivors can focus on an individual statistic and increase it much more than would naturally allow.

Thanks to the intuition of Survivors, Domesticated creatures often end up stronger than their wild counterparts, and exceed them in at least one statistic.

It should also be noted that Domesticated creatures are given Saddles by Survivors, which further boost Durability.