The Capital of Misfit Heroes

**The Capital of Misfit Heroes** is a random event where a hero that hasn't achieved a kill asks for advice.

## Outcome summary

 33.3% | **What Doesn't Kill You Makes You...**: Hero returns Pessimistic and Disheartened and loses 15% of current XP.

## Start

The Capital of Misfit Heroes

hero name sits before you, waiting patiently. "Out of all your heroes you have used me the least. I never asked to fight for you. I was born into this. What's the point of training all this time if I have no purpose here? Tell me what to do."

* Keep hero first name here. We need to be prepared for anything.
* Apologize and grant hero first name a five year leave to find purpose.

This event cannot trigger until at least 50 years have passed in the game. The hero selected for this will be randomly selected from those who have gained no XP from kills and neither Patriotic or Disheartened. If there are no such heroes, this event will not trigger.

## Keep hero here

### Outcomes

There are three possible outcomes, all equally likely.

Really?

You deadpan hero first name for a while until finally the hero gives a solemn nod and returns to duty.

hero name gains the Disheartened personality.

No Escape

You start to explain how a global catastrophe can lead to favoritism, but you're interrupted by one long, continuous groan. Apparently hero first name is done with this nonsense and would rather leave than listen to another word! A spilt puddle of caber oil has other plans however, and the hero slips right into a broken ankle.

hero name has gained the Leg Injury status and has lost XP.

The amount of XP lost is equal to 5% of the hero's current XP.

Lord Obvious

You point out to hero first name that you were born into this, too and have taken up this responsibility for the good of the nation. This had clearly never dawned on the hero and is such a revelation that hero first name returns to the barracks and becomes your most vocal supporter.

hero name has gained the Patriotic personality.

## Give hero five-year leave

Leave of Absence

hero first name is overcome with gratitude and promises to make the most out of this furlough..

hero name has left on a journey of self-discovery!

The hero will be unavailable during the five-year leave.

### Outcomes

There are three possible outcomes, all equally likely. There are two different variations of the "Awwwww" outcome, depending on whether or not the hero has a possible heir.

It Only Took 5 Years!

hero name has returned and looks positively refreshed! After drawing a sizable crowd, hero first name recounts stories of working in the refugee camps and seeing the devastation left behind by the Cadence. The humbled hero thanks you for the opportunity and gladly returns to the barracks.

hero name has returned and gained the Patriotic personality, as well as XP.

The amount of XP gained will be the greater of 500 XP or 15% of the hero's current XP.

Awwwww

A package arrives for you from hero name! Inside is the hero's relic and a note that simply says, "Thank You," along with a tiny, inky handprint.

hero name has been lost but the Relic relic name has been gained for the hero house name Bloodline!

This is the version of the "Awwwww" outcome that occurs if the hero has at least one possible heir.

Awwwww

A letter arrives for you from hero name! Inside is a note that simply says "Thank You," along with a tiny, inky handprint.

hero name has been lost!

This is the version of the "Awwwww" outcome that occurs if the hero has no heir.

What Doesn't Kill You Makes You...

hero name has returned and somehow looks worse than before! You find out that the hero worked dozens of jobs and even tried to start a family, but all of them ended in failure. Not knowing where to go next, hero first name returned to the only place where the poor soul was still welcome.

hero name has returned and gained the Pessimistic and Disheartened personalities, as well as lost XP.