Shaman's Regalia

The Shaman's Regalia is a Legendary weapon set, with a Kama and a Chakrambit (a mixture of a chakram and a karambit). The Shaman's Regalia is obtained by completing the Catacombs Quest, puzzle and boss.

**Obtainment:**

To be able to do the quest, the player requires the following,

* Max level (2,450)
* Any Race V3
* X10 Dragon Scales
* X10 Animal Fangs
* X1 Dark Fragment
* A moonless night

Step 1. If the player has met all of the requirements, they are to find the Catacombs, where they are to enter it.

After going in at a certain point, the player will teleport to a maze, where they are prompted to make their way through, where they end up at one of three pathways:

Path of Strife - *You wish to save those who cannot save themselves. Heavy is the burden of a hero.*

Path of Wrath - *Revenge seeps into your mind whenever possible. All will fall under the might of your blade.*

Path of Thrill - *You seek not revenge nor heroism, but merely the thrill of adventure. You stare death in the face and it blinks back.*

\_\_\_\_\_\_\_\_\_\_\_\_\_

Each path the player chooses will prompt them to a minigame corresponding to the game they chose, at the cost of a stat being reduced by half.

**Path of Strife:** The player will have to defend helpless NPCs from waves of hostile NPCs, at the cost of their sword, melee or gun being reduced to half, while their defense stays the same. The player must complete the minigame either with no casualties or with 8/10 civilians still alive.

**Path of Wrath:** The player is teleported to an arena, where they fight their greatest enemy, themselves. The boss mimics every ability of the player, all except their Race Awakening if they have it. The player's defense is halved, while their accessories buffs are nullified. Their attack, however, stats the same (Can only be one stat, sword, melee or guns.)

**Path of Thrill:** The player is teleported to an obstacle course, where they have to survive and avoid series of traps, weakened enemies and tight spaces. The player's speed is reduced to nearly default, and their stomach is also reduced to half. Their dash range is also reduced.

If the player fails either trial, they are deemed unworthy, and teleported back outside the Catacombs, where they are allowed to try again so long as it is a new moon.

After the player completes the minigame, a door at the end of their minigame will open, each door revealing a small room with a singular regalia on the wall. These regalias are incomplete and all form to be a singular regalia.

After the player comes into contact with the incomplete regalia, they are tasked with collecting all three regalias that are obtained throughout the map,

* Wrathful Regalia: Dropped by the Captain Elephant boss (35% chance).
* Heroic Regalia: Located on a stone wall in Hydra Island, Floating Turtle or Port Town.
* Thrill Regalia: Found in one of all chests located at Haunted Castle.

After finding all three incomplete Regalias, the player must seek out the Catacombs once again.

This time, however, they are teleported to a room with a door. The door, however, has a singular, rectangle-shaped hole in it, where the player must put the incomplete Regalias in the correct order.

Once the player puts the regalia in their correct order, the merge into a singular Regalia. The player's screen shakes as the door begins to slide open, revealing a large arena with a pedestal and a purple or floating over it.

Once the player approaches the orb, however, the other takes physical form, The Shaman's Curse. This will prompt a boss fight, and the door they entered closes immediately, trapping them in.

The boss utilizes the following,

* Enhancement
* Flashstep
* Revive Fruit
* Shaman's Regalia

Note: the boss is super tanky, and he deals high damage. It is highly recommended to use Buddha.

After the boss is defeated, the player's screen turns black with a rumbling sound, and they are teleported outside the Catacombs, sickle in one hand and chakrambit in another.

**Moveset:**

**[Dead Man's Grasp] [175]** - The player throws the chakrambit, causing it to slide across the ground and hit the target. The player then teleports to the target, stun locking them, serving as a combo extender.

Note: Breaks Observation, but the teleportation can be dodged by the target.

**[Wailing Spirits] [375]** - The player rushes towards the target at great speed, slashing them horizontally. This initiates a tornado, knocking the target into the air and slashing them four times if all slashes are successful. It serves as a combo ender.

Note: The first slash Breaks Observation only if held; the tornado and slashes can be dodged otherwise.

* Applies a short-duration poison effect to the target, causing gradual damage over time.
* Inflicts poison on the target for a brief period, causing continuous damage.
* M1 attacks also apply the poison effect to NPCs and players.

**Credits: Gibmemes1**