recursal/Fanatic-Fandom huggingface dataset:
PokéDex

**Pokédex**4 (**ポケモン図鑑** *Pokémon Zukan* en japonés, o **Pokémon Dexter**, también llamado **Indexador Pokémon**), en el mundo Pokémon es una enciclopedia virtual portátil de alta tecnología que los entrenadores Pokémon llevan consigo para registrar las fichas de todas las diversas especies Pokémon con las que se encuentran durante su viaje como entrenadores. En general, cuando se cumplen ciertos requisitos, la capacidad de la Pokédex se puede aumentar permitiendo almacenar datos de otros Pokémon, que no son comunes, como los legendarios y Pokémon que no son originarios de esa región. A dicha Pokédex "ampliada" se la conoce como Pokédex Nacional.

## Funcionamiento

a Pokédex funciona de manera simple, pues está organizada en entradas. Cuando se obtiene por primera vez, éstas están vacías y ni siquiera muestran el nombre del Pokémon al que pertenecen; solo su número. Cuando se avista un Pokémon por primera vez, por ejemplo en un combate, la Pokédex lo registra superficialmente, asociando el nombre del Pokémon y su imagen a su número. Pero cuando el Pokémon es capturado, la Pokédex ya es capaz de escanear el Pokémon y de registrar sus datos básicos al completo: tipo, grito, localización, peso, altura, huella, forma y descripción general. El aparato diferencia entre unos casos y otros, y muestra el número de Pokémon de cada uno, avistados y capturados. La Pokédex no está completa hasta que no se han registrado todos los Pokémon. También poseen un sistema de sincronización simultáneo, pues cuando tres Pokédex se encuentran o están cerca comienzan a resonar; es útil cuando se quiere encontrar una en concreto y a su portador.

## PokéDex Nacional

El orden de los Pokémon en la Pokédex regional es distinto al modo nacional, siguiendo un orden más lógico que el nacional, consiguiendo que las nuevas evoluciones o preevoluciones que se agregan en generaciones posteriores sigan un orden de evolución.

Durante cada generación, el orden de los Pokémon que se incluían en la Pokédex inicial que recibimos no es el que se usa desde la primera generación, sino que es una Pokédex regional que incluye solo los Pokémon que aparecen en esa región o juego de forma habitual, mientras que el listado completo con todos los Pokémon siguiendo el orden de aparición en las diferentes generaciones se denomina *Modo Nacional* o *Pokédex Nacional*.

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***Aún se intenta agregar más información.***

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Air Stalling

**Air Stalling**, also known as **Hip-Drop Endurance** (*JP*Japanese: ヒップドロップ耐久

Romaji: Hippudoroppu taikyū), is an intermediate technique used in *Super Mario Maker* that allows Mario to significantly slow the rate of his fall.

## Basic Technique

Basic Air Stalling is done by starting a Ground Pound and then immediately holding Up to cancel it. Repeatedly performing these 2 actions will cause Mario to fall much slower than normal. This can also be performed with Yoshi in the New Super Mario Bros. U game style.

## Combined with Air Twirling

Avanced Air Stalling is done by doing an Air Twirl in-between each Ground Pound Cancel cycle. Doing so will allow Mario to fall even slower than the basic method.

## Variations

### Boot / Dry Bones Shell

This can also be performed in other game styles if Mario is in either a big Goomba's Shoe or a Dry Bones Shell, since both items give Mario the ability to perform a Ground Pound in a game style where it is not normally possible.

### Link

Link is also able to perform basic air stalling by chaining together his Down Thrust ability,

### Sideways Spring

Performing an air stall next to a sideways spring on a track will let Mario travel sideways without losing any height.
Mario Must Die (series)

**Mario Must Die** is a ROM Hack series of *Super Mario World*created by Sokobansolver. The series is based on difficult kaizo techs, and glitch abuses, alongside with Pit Hacks. These hacks are marked, "Kaizo: Hard" as its genre.

## Plot

In the first installment, the plot of the series states that Bowser is becoming tired of losing to Mario all of the time, so he called in the 2 cruel and evil people - Hitler and Satan - and with the help of level building, they plan to build the most brutal and intense levels for Mario to go through, hoping that Mario won't be able to reach Bowser.

## Upcoming Hack(s)

Sokobansolver is planning to release Mario Must Die 4, another hack for the Mario Must Die series. Mario Must Die 4's plot is that the Hitler and Satan know about the player's repeated Save States, and is wanting to put it all to an end. More about the Constant Save Stating, it also states that the player has ripped a hole in space time continuum. The last dialogue of the level then says that they'll let Mario live if the player goes through the series legit, or sacrifice Mario with more of these intense levels.

The 4th ROM Hack may be Mario Must Die 1, 2, and 3 all in one hack.

## Outside ROM Hacks

### Yoshi Must Die

Sokobansolver has also been making Yoshi's Island ROM Hacks. Since his Series "Mario Must Die" he created a Yoshi's Island Kaizo Hack called "Yoshi Must Die" a single level ROM Hack which is level 1-1 edited.

Level TitleThumbnail of Sokobanslver's Video
### Mario is Screwed

*Main article: Mario is Screwed*
Hence the title, **Mario is Screwed** is a Kaizo Hack that follow some skill alongside with Mario Must Die.

### Facedesk!

Facedesk is a Kaizo ROM Hack that has the similar level design of Mario Must Die Series. In the Level *Triathlon* the level system is similar to STUDENT LOANS when the level first starts. It also uses custom Music.

Facedesk, according to Urban Dictionary, is the act of planting one's face into a desk at full force usually due to embarrassment or frustration.

 ***Super Mario Bros. 3*** | Kaizo Mario Bros. 3
• Kamikaze Bros. 3
• Super Barb Bros.
 ***Super Mario World*** | Light
• Claustrophobia
• Fly Me To The Stars
• Grand Poo World (2)
• Invictus
• Kaizo Mario World (1 • 2 • 3)
• Korosu Mario World (2)
• Legends of Mario
• Lord Pickle World
• Quickie World (2)
• SMW Blind Kaizo Race
• Salty Sagan World
• Storks and Apes and Crocodiles
• Super DoDe World
• Super Dram World (2)
• Super Panga World
• Super Riff World
• Super Ryu World (2)
• Super Sheffy World
 Hard
• Facedesk!
• Mario is Screwed
• **Mario Must Die** (1 • 2 • 3 • 4)
 Pit
• Glitch Abuse
• Item Abuse
• Pit of Death
• Pit of Despair
• Pit of Insaneness
• Pit of Keys
 **Other** | Kaizo Mario 64
Coin Block Clip

Patched
 Game Styles

The **Coin Block Clip** is an intermediate trick used in *Super Mario Maker*. This trick allows Mario to go over blocks at the top of the screen, which is normally not possible.

As of version 1.47, Coin Blocks can now always be jumped over, meaning this trick only works in levels created before this version.

## How It Works

When a coin block is hit with a shell it will very slightly move upwards. During this time the block is "disconnected" from the top of the screen, which allows Mario to go over it. If Mario is over the block when it goes back to its normal state he will be considered inside of a wall and can freely walk through blocks at the top of the screen.
This is also possible if a P Switch is activated while Mario is over a coin on top of the screen or while Mario is under a coin at the bottom of the screen.
Item Abuse

## Download Links

Item Abuse 1, 2, 3

**Item Abuse** is a series of *Super Mario World* ROM pit hacks created by PangaeaPanga. Item Abuse 3 is widely known as being the hardest *Super Mario World* ROM hack in existence, taking the creator over 3 years of on-and-off work to complete.

## Unused Content

### Item Abuse 1 & 2

1DE - A Floor-less area with Flunchers (floating Munchers) scattered around and a Renzor Fight. This can be found on Both Item Abuse 1 & 2 in Lunar Magic.Part of an Overworld that went unused. An Overworld with the text saying, "ITEM ABUSE" (Top) An Overworld with mostly trees (Bottom)
## Events Featured

Item Abuse 3 was featured at Games Done Quick Express in 2018 being played by TASBot.

Item Abuse 3 by TASBot (GDQx2018)
## See Also

• Glitch Abuse
• **Item Abuse**
• Pit of Death
• Pit of Despair
• Pit of Insaneness
• Pit of Keys
• Wall Jump Abuse
Exploding POW Door Entry

Works With
 Game Styles

The **Exploding POW Door Entry** is an advanced trick used in *Super Mario Maker*. This allows Mario to enter a floating door by using a POW Block as a platform, while also using it to destroy an enemy with a key.

## How It Works

When a POW Block explodes it is not completely destroyed for 2 frames. During this time it is possible for Mario to enter a door.

## Variations

### Ground Pound Cancel

By performing a Ground Pound and then canceling it on the next frame it possible to enter the key door. This is only possible in the New Super Mario Bros. U game style.

### Throwing

By throwing a POW Block Mario is able to ride it downwards and enter the key door when it hits the ground.
Get Peach or Die Tryin'

**Get Peach or Die Tryin'** was a *Super Mario Maker* tournament held by The Incredible Paco. The event featured 16 racers facing off in a single-elimination style tournament. Each round featured a level from all 4 game styles where the last 4 players to finish each round would be eliminated. A total of 20 levels were used in the tournament.

## Video

Get Peach or Die Tryin'Get Peach or Die Tryin' (Trailer)
## See Also

• Child's Play Relay
• Games Done Quick (AGDQ • SGDQ 2016 • SGDQ 2018)
• Mario Maker Colosseum (Masters)
• Nintendo World Championships
 **Races** | April Fool's Day Marathon
• Blind Kaizo Race (Hard • European • Marathon)
• Blind Level Race
• Casual Race
• Facebook Speedrun Challenge
• First Clear Race
• Flyday Race
• Jank Race
• NSMBU Race
• Precision Race
• Puzzle Race
• Speedrun Race
 **Tournaments** | **Get Peach or Die Tryin'** (2)
• Kaizo Battlegrounds (2)
• Kaizo Combat (2)
• Kaizo Relay
• Kaizo Wars (II • 3 • 4 • 5)
• Precision Wars (2)
• Speedoran Jam (2 • 3)
• Super Expert Challenge
• Switch Invitational
Fire Mario

**Fire Mario** is the form the player turns into after obtaining a Fire Flower. Fire Mario is available in all 5 game styles.

## Abilities

### Fireballs

/
This form allows Mario to throw fireballs which can kill certain enemies, ignite Bob-ombs or melt Frozen Coins.

## See Also

• Super Mario Bros. 3
• Super Mario World
• New Super Mario Bros. U
 Game Modes
• Network Play
• Ninji Speedruns
• Story Mode
 Transformations
• Builder Mario
• Cape Mario
• Cat Mario
• Fire Mario
• Link
• Propeller Mario
• Raccoon Mario
• Small Mario
• Super Mario
 Course Elements | Terrain
• Brick Block
• Bridge
• Clear Pipe
• Cloud Block
• Conveyor Belt
• Donut Block
• Gentle Slope
• Empty Block
• Ground
• Hard Block
• Hidden Block
• Ice Block
• Jelectro
• Mushroom Platform
• Music Block
• Note Block
• Pipe
• Rotating Block
• Sea Urchin
• Semisolid Platform
• Steep Slope
• Spike Block
• Spike Trap
 Items
• Big Coin
• Big Mushroom
• Cape Feather
• Coin
• Fire Flower
• Frozen Coin
• Pink Coin
• Propeller Mushroom
• Master Sword
• Rotten Mushroom
• Shoe Goomba
• Stiletto Goomba
• Super Bell
• Super Hammer
• Super Leaf
• Super Mushroom
• Super Star
• Superball Flower
 Enemies
• Ant Trooper (Horned)
• Blooper (Nanny)
• Bob-omb
• Boo (Buddies • Stretch)
• Boom Boom (Pom Pom)
• Bowser (Jr. • Meowser)
• Bully
• Buzzy Beetle (Shell)
• Chain Chomp
• Charvaargh
• Cheep Cheep (Blurp • Deep Cheep)
• Dry Bones (Shell)
• Fire Bro (Heavy)
• Fish Bone
• Galoomba (Goombud)
• Goomba (Goombrat)
• Hammer Bro (Sledge Bro)
• Hop-Chop
• Koopa Clown Car (Fire)
• Koopa Troopa (Beach Koopa • Car)
• Lakitu (Cloud)
• Lava Bubble
• Magikoopa
• Moon
• Monty Mole
• Muncher
• Piranha Plant (Creeper • Fire • Jumping)
• Peepa
• Pokey (Snow)
• Porcupuffer
• Rocky Wrench
• Skipsqueak (Spiny)
• Spike (Ball • Snowball)
• Spike Top
• Spiny (Egg • Shell)
• Stingby
• Thwomp
 Gizmos
• Arrow Sign
• Banzai Bill
• Bill Blaster
• Blinking Block
• Bumper
• Burner
• Cannon
• Checkpoint Flag
• Conveyor Belt
• Dash Block
• Fire Bar
• Grinder
• Icicle
• Key
• Lift (Cloud • Flimsy • Lava)
• Mushroom Trampoline
• ON/OFF Switch (Dotted-Line Block)
• One-Way Wall
• P Block
• P Switch
• POW Block
• Seesaw
• Snake Block
• Skewer
• Swinging Claw
• Tree
• Track
• Track Block
• Twister
• Vine
• Warp Door
 Other
Midair Spring Jump/Tutorial

## Additional Details

If Mario is standing still, dropping a spring will cause it to fall about 2 blocks away. However, if Mario has any horizontal momentum dropping a spring will cause it to fall straight down. With this in mind it is only possible to do a spring jump with momentum unless Mario is against a wall.

## Tips

* Try doing the spring jump against a wall if you are having trouble. This way you only have to focus on the drop/jump action.
* It is perfectly fine to continue holding the down button while doing the spring jump. This will cause Mario to start crouching, but will not effect the height or distance. However, it is advised to eventually learn the non-crouching method as it is possible to force.
A3: The Last Battle

Platform
 Release date
 Genre
 Level ID

**A3: The Last Battle**, also known as **Aya 3**, is a level created by Aya and is considered one of the hardest levels in Super Mario Maker. The level took the creator 17 hours to create and 64 hours to beat.

The first person to clear this level other than the creator was Bai.

## World Record

The current World Record is 2:16:716 held BaN.
Invictus

## Download Links

SMW Central

**Invictus** is a ROM hack of *Super Mario World* created by Juzcook. It is predominantly a chocolate hack, complete with custom boss fights, music and assets that aims to challenge even the most experienced players.

## Unused content

### Unused Levels/Areas

007 - A blank area with a night background, and a flying block with a feather in it.00B - Tall Blank Blocks with naked land04C - A placeholder for new elements?04E - An unfinished Snow Level0C0 - Lava with a falling platform and a Lava Bubble above100 - A Blank area with no floor, just 2 Question-marks105 - An area with 2 Munchers on both sides, with the coins saying, "Hi!"125 - A complex level with autoscroller active and Yoshi Icon Blocks129 - An unused Sunset Level.An unfinished Mega Star LevelAn unreleased Airship LevelAn abandoned Ice AreaAn unreleased Desert AreaAnother Unreleased Desert AreaA Lava Level involving Chargin' ChucksAn unfinished Cave Level
## World Records

*See Speedrun.com for full and up-to-date results*.

## Trivia

* The definition of Invictus is, "unconquerable" or "undefeated".

## See Also

 ***Super Mario Bros. 3*** | Kaizo Mario Bros. 3
• Kamikaze Bros. 3
• Super Barb Bros.
 ***Super Mario World*** | Light
• Claustrophobia
• Fly Me To The Stars
• Grand Poo World (2)
• **Invictus**
• Kaizo Mario World (1 • 2 • 3)
• Korosu Mario World (2)
• Legends of Mario
• Lord Pickle World
• Quickie World (2)
• SMW Blind Kaizo Race
• Salty Sagan World
• Storks and Apes and Crocodiles
• Super DoDe World
• Super Dram World (2)
• Super Panga World
• Super Riff World
• Super Ryu World (2)
• Super Sheffy World
 Hard
• Facedesk!
• Mario is Screwed
• Mario Must Die (1 • 2 • 3 • 4)
 Pit
• Glitch Abuse
• Item Abuse
• Pit of Death
• Pit of Despair
• Pit of Insaneness
• Pit of Keys
 **Other** | Kaizo Mario 64
Owlanood

**Owlanood** es un Pokémon de tipo planta/volador introducido en la Generación A. Es el Pokémon inicial de tipo planta de Pokémon Sol Rojo y Pokémon Luna Azul.

Owlanood está basado en una cría de buho. Este Pokémon surca los cielos con mucha agilidad, acercándose a sus adversarios sin hacer el menor ruido y sin que lo detecten para asestarles luego potentes golpes.

## Localización

Owlanood se encuentra en:

 ?
**Zona Inicial**:*Primario:Con Probalidad Baja*

Movimientos
Pokemon Paz y Guerra

Es un juego de la Generación C.

## Generacion del mundo

la misma que pokemon samir.

1% de legendario.

## Pokemones

scorbaby (fuego)

Rabbfight (fuego)

Oddbbit (fuego)

jelly (agua)

Jellyfish (agua)

jellyking (agua/veneno)

rosefoot (planta)

rosecat (planta)

rosefight (planta)

chickwing (volador)

chickbad (volador)

Bugtree (bicho)

dolph (agua)

dolphstand (agua)

Badgrey (agua/siniestro)

badbite (siniestro/agua)

bugcream (bicho/hielo)

Hiel (hielo) (pokemon de amatista y cobre)

nosestomp (roca)

nosemad (roca)

magmare (acero/electrico)

magnetmarewar (acero)

butterscarf (bicho/volador)

Coralove (agua)

coralam (agua)

solacor (agua/fantasma)

piky (electrico)

holiday (hielo)

holidual (hielo)

turtslow (planta)

magranha (fuego)

magbite (fuego/roca)

turtley (planta/veneno)

turtduel (veneno/planta)

bitecrazy (siniestro)

babyorb (electrico)

Teenorb (electrico)

maturorb (electrico)

killbird (siniestro/volador)

omastache (agua/roca)

madtasche (agua/roca)

trilegs (roca/agua)

Legstops (roca/agua)

minimini (bicho)

minihorror (bicho/siniestro)

Icbauy (hielo)

Ciubon (hielo)

Reliccan (agua/roca)

Reliccant (agua/siniestro)

Magnetrick (electrico)

Hobeet (planta/volador)

Beetwing (planta/volador)

Beetwar (planta/volador)

Cyclone (fantasma)

Clionel (fantasma)

Chaosclone (fantasma/siniestro)

Yeti (hielo)

Yeetfight (hielo)

Trapbear (metal/siniestro)

Slowbear (planta)

Slowtrap (acero/planta)

Hapsad (fantasma)

Tornado (volador/acero)

Blockmine (acero)

Mineblock (acero)

Jigglybug (bicho)

Pigglybug (bicho)

Puffbug (bicho)

grim (veneno)

sleep (siniestro)

sleepkid (volador)

Sleepball (volador)

Primaplant (veneno/planta)

Devourplant (siniestro/planta)

star (volador)

star 2 (volador)

whaly (agua)

Whamouth (agua/siniestro)

trapkid (roca/bicho)

kidfly (volador/bicho)

kidnewing (bicho/volador)

Mush (planta)

mushroomy (planta/veneno)

cact (planta)

lifuse (planta)

lifusion (veneno/planta)

lifutall (planta/veneno)

Rabbitfat (fuego)

magmy (fuego)

uglygirl (agua/veneno)

prettyboy (veneno/agua)

sculk (siniestro)

sculkghost (siniestro/fantasma)

dumbbug (bicho)

Teeth (siniestro)

dance (fuego)

dangdanc (fuego)

Weakkid (bicho)

strongteen (bicho/siniestro)

Legendarios:

Vulking (leyenda)

spiketurtle (leyenda)

fatleaf (leyenda)

registone (leyenda)

O.V.N.I.E.L.E.C (leyenda)

toooth (leyenda)

Toxicball (leyenda)

Fishghost (leyenda)

Toothdie (leyenda)

Glacial (leyenda)

Hiwarce (leyenda

## Expansion Amatista y Cobre

Añade los 122 pokemon de Amatista Y Cobre
Ground Pound Platform

The **Ground Pound Platform** is a basic trick used in *Super Mario Maker*. This allows Mario to land on a platform that he would normally not be able to reach.

This trick was patched in *Super Mario Maker 2*.

## How It Works

Performing a Ground Pound at the peak of a jump extends Mario's height allowing him to land on platforms one block higher than normal.

## Variations

### Boot

This trick can be done while inside a giant Goomba's Shoe, however it is less useful, as the same height can also be obtained by using the boots hover jump.

### Yoshi

This can also be done with Yoshi when in the New Super Mario Bros. U game style.
Kaizo Battlegrounds

**Kaizo Battlegrounds** is a *Super Mario Maker* tournament featuring Kaizo levels. Players compete in a double-elimination format.

The competition is recorded in a livestream and done here.

## See Also

• Child's Play Relay
• Games Done Quick (AGDQ • SGDQ 2016 • SGDQ 2018)
• Mario Maker Colosseum (Masters)
• Nintendo World Championships
 **Races** | April Fool's Day Marathon
• Blind Kaizo Race (Hard • European • Marathon)
• Blind Level Race
• Casual Race
• Facebook Speedrun Challenge
• First Clear Race
• Flyday Race
• Jank Race
• NSMBU Race
• Precision Race
• Puzzle Race
• Speedrun Race
 **Tournaments** | Get Peach or Die Tryin' (2)
• **Kaizo Battlegrounds** (2)
• Kaizo Combat (2)
• Kaizo Relay
• Kaizo Wars (II • 3 • 4 • 5)
• Precision Wars (2)
• Speedoran Jam (2 • 3)
• Super Expert Challenge
• Switch Invitational
Buzzy Beetle

**First Appearance** | *Super Mario Bros.* (1985)

**Buzzy Beetles** are turtles with hard, outer shells that are often blue. Buzzy Beetles will hide in their shells if jumped on, and, like a Koopa Shell, can be kicked to eliminate more enemies. The shell of the Buzzy Beetle is strong enough to resist fireballs, and as such, they cannot be defeated by fire.

## History

### Super Mario Maker

Buzzy Beetles are available in all 4 game styles.

## Variations

In Super Mario Maker, Buzzy Beetles can have the following variations;

* **Buzzy Beetle**:
* **Giant Buzzy Beetle**:
* **Para-Beetle**:
* **Giant Para-Beetle**:

## How To Defeat

Buzzy Beetles are defeated after 1 attack and can be killed the following ways:

* Activating a P Switch while the enemy is behind a coin, or inside a wall
* Cape Dive Bomb
* Crushing it
* Ground Pound
* POW Block
* Spin Jump / Yoshi Jump
* Super Star
* Throwing an enemy into it

## Gallery

Buzzy Beetle under the effect of the Big Mushroom
Blind Kaizo Marathon Race

The **Blind Kaizo Marathon Race** was an occasional race in *Super Mario Maker* held by the community. Unlike the weekly Blind Kaizo Races, this race featured multiple levels where the first person to complete them all would be the winner.

## Results

This table lists the winners of each marathon race.

 Hard
 EU

## See Also

• Child's Play Relay
• Games Done Quick (AGDQ • SGDQ 2016 • SGDQ 2018)
• Mario Maker Colosseum (Masters)
• Nintendo World Championships
 **Races** | April Fool's Day Marathon
• Blind Kaizo Race (Hard • European • **Marathon**)
• Blind Level Race
• Casual Race
• Facebook Speedrun Challenge
• First Clear Race
• Flyday Race
• Jank Race
• NSMBU Race
• Precision Race
• Puzzle Race
• Speedrun Race
 **Tournaments** | Get Peach or Die Tryin' (2)
• Kaizo Battlegrounds (2)
• Kaizo Combat (2)
• Kaizo Relay
• Kaizo Wars (II • 3 • 4 • 5)
• Precision Wars (2)
• Speedoran Jam (2 • 3)
• Super Expert Challenge
• Switch Invitational
Cerulean Cave

**Cerulean Cave** is the fourth level in *Kaizo Mario World*. The level is known for its extremely fast autoscroll.

## Level Map

Area 1

Area 2

Area 3

• Level 2 (Death Palace)
• Level 3 (Everywhere-Hurts River)
• **Level 4 (Cerulean Cave)**
• Level 5 (Aneha's House)
• Level 6 (Dead Sea)
• Level 7 (Hell or Heaven)
• Level 8 (Ultra Star)
• Level 9 (Cultural Importance)
Special World
Special Stage 1
• Special Stage 2
• Special Stage 3
• Final Special Stage
 **Kaizo Mario World 2** | Level 1 (Archway Mountains)
• Level 2 (Silver Mountain)
• Level 3 (Screw City)
• Level 4 (Queen Elizabeth)
• Level 5 (Mt. Everest)
• Level 6 (Norfair)
• Level 7 (City Sky)
• Level 8 (Pandemonium)
• Level 9 (Labrinth)
• Level 10 (Ultra Star Return)
 **Kaizo Mario World 3** | • Level 1 (Wakayama)
• Level 2 (Death Peak)
• Level 3 (Nabana no Sato)
• Level 4 (High-Class Estate)
• Level 5 (Hakata Bay)
• Level 6 (Skytree)
• Level 7 (Koopa Keep - Tokyo)
• Level 8 (Umeda Undermall)
• Level 9 (Hell)
• Level 10 (Heaven)
• Level 11 (Koopa Keep - Kyoto)
Special World
Special Level 1 (Colosseum)
• Special Level 2 (Break Room)
Games Done Quick/Videos

This is a collection of videos from Games Done Quick.

## Kaizo Hacks

Kaizo Mario World by dram55 (AGDQ 2015)Kaizo Mario Bros. 3 by mitchflowerpower (AGDQ 2016)Super Dram World by GrandPOOBear & DoDeChehedron (AGDQ 2017)Super Panga World by DoDeChehedron (SGDQ 2017)Super Dram World 2 by Grand POOBear (AGDQ 2018)Kaizo Mario World 3 by TASBot (GDQx2018)Item Abuse 3 by TASBot (GDQx2018)Quickie World by GlitchCat7 & RBMACHOK (AGDQ 2019)Super Gracie World by Wahnthac (AGDQ 2019)
## Super Mario Maker

Blind Level Race - Awesome Games Done Quick 2016Hard Level Race - Awesome Games Done Quick 2016Team Streambig.net vs. Team Hot Pockets - Summer Games Done Quick 2016Team Stay Hydrated vs. Team Jebaited - Summer Games Done Quick 2018
Falling Yoshi Mount

Works With
 Game Styles

The **Falling Yoshi Mount** is a basic trick used in Super Mario Maker that allows Mario to land on a Yoshi in midair. This trick can also be performed with a boot and is known as the **Falling Boot Mount**.

## Variations

### Enemy Jump

Dropping an enemy just before Mario lands on Yoshi will allow him to jump off it in midair. This can also be done with a Midair Shell Jump to gain even more distance.

### Item Jump

Dropping an item just before Mario lands on Yoshi will allow him to jump off it in midair.

### Shell Jump

Throwing a shell just before Mario lands on Yoshi will allow him to jump off it shortly after.
Midair Input Item Jump/Tutorial

## Additional Details

This trick can only be done if Mario bumps his head at high speed, or by performing a Weak Throw at low speed. This trick uses an advanced variation of the Midair Input that can be done with items. The standard midair input can only be performed while using enemies, which is likely due to a fundamental difference in the throwing animation of the two. The throwing animation for enemies will last for exactly 1 frame, while the throwing animation for items lasts for 2 frames.

However, by immediately regrabbing the run button 1 frame after releasing it Mario will hold onto the item for an additional 5 frames. This extended throwing animation makes it possible to perform the standard midair input with items. The timing for this trick is considerably earlier than the timing for the Midair Shell Jump, which this trick is an advanced version of.
In simple terms, this trick is the same inputs as the Midair Shell Jump with an additional 1 frame move.

## Tips

* The easiest way to perform the 1 frame regrab input is sliding from  to  or vice-versa.
* Practice performing the 1 frame sliding motion from a stand still. It Mario holds onto the item for an extended period of time then it was executed correctly.
* Hold down one of the shoulder buttons so Mario will always perform a max height jump.
Icicle

## Additional Properties

An **Icicle** is an ice stalactite that can be attached to a ceiling or placed in the air.

## History

### *Super Mario Maker 2*

Icicles can be set to remain stationary or fall when the player is close enough or lands on them. Icicles that are set to remain stationary are a darker blue color. Icicles will damage Mario if he touches it from anywhere other than the top. Falling icicles are also able to kill enemies and will deal 3 points of damage to Bowser. When an icicle hits another object it will shatter, before respawning in its original location. Falling icicles can also activate POW Blocks or P Switches. Up to 300 Icicles can be placed in a course.

Icicles are available in all 5 game styles.

## See Also

• Super Mario Bros. 3
• Super Mario World
• New Super Mario Bros. U
 Game Modes
• Network Play
• Ninji Speedruns
• Story Mode
 Transformations
• Builder Mario
• Cape Mario
• Cat Mario
• Fire Mario
• Link
• Propeller Mario
• Raccoon Mario
• Small Mario
• Super Mario
 Course Elements | Terrain
• Brick Block
• Bridge
• Clear Pipe
• Cloud Block
• Conveyor Belt
• Donut Block
• Gentle Slope
• Empty Block
• Ground
• Hard Block
• Hidden Block
• Ice Block
• Jelectro
• Mushroom Platform
• Music Block
• Note Block
• Pipe
• Rotating Block
• Sea Urchin
• Semisolid Platform
• Steep Slope
• Spike Block
• Spike Trap
 Items
• Big Coin
• Big Mushroom
• Cape Feather
• Coin
• Fire Flower
• Frozen Coin
• Pink Coin
• Propeller Mushroom
• Master Sword
• Rotten Mushroom
• Shoe Goomba
• Stiletto Goomba
• Super Bell
• Super Hammer
• Super Leaf
• Super Mushroom
• Super Star
• Superball Flower
 Enemies
• Ant Trooper (Horned)
• Blooper (Nanny)
• Bob-omb
• Boo (Buddies • Stretch)
• Boom Boom (Pom Pom)
• Bowser (Jr. • Meowser)
• Bully
• Buzzy Beetle (Shell)
• Chain Chomp
• Charvaargh
• Cheep Cheep (Blurp • Deep Cheep)
• Dry Bones (Shell)
• Fire Bro (Heavy)
• Fish Bone
• Galoomba (Goombud)
• Goomba (Goombrat)
• Hammer Bro (Sledge Bro)
• Hop-Chop
• Koopa Clown Car (Fire)
• Koopa Troopa (Beach Koopa • Car)
• Lakitu (Cloud)
• Lava Bubble
• Magikoopa
• Moon
• Monty Mole
• Muncher
• Piranha Plant (Creeper • Fire • Jumping)
• Peepa
• Pokey (Snow)
• Porcupuffer
• Rocky Wrench
• Skipsqueak (Spiny)
• Spike (Ball • Snowball)
• Spike Top
• Spiny (Egg • Shell)
• Stingby
• Thwomp
 Gizmos
• Arrow Sign
• Banzai Bill
• Bill Blaster
• Blinking Block
• Bumper
• Burner
• Cannon
• Checkpoint Flag
• Conveyor Belt
• Dash Block
• Fire Bar
• Grinder
• Icicle
• Key
• Lift (Cloud • Flimsy • Lava)
• Mushroom Trampoline
• ON/OFF Switch (Dotted-Line Block)
• One-Way Wall
• P Block
• P Switch
• POW Block
• Seesaw
• Snake Block
• Skewer
• Swinging Claw
• Tree
• Track
• Track Block
• Twister
• Vine
• Warp Door
 Other
Ground Pound Item Grab

The **Ground Pound Item Grab** is a basic trick used in *Super Mario Maker* that lets Mario grab an item that is normally unreachable.

This trick was patched in *Super Mario Maker 2*.

## How It Works

Doing a Ground Pound will slightly lower a Brick Block. This gives Mario enough room to grab the item. This trick only works with a POW Block or P Switch, however, it can also be used to collect a Coin or Key.
Kaizo Hack

A **Kaizo Hack** is a hack that pushes the difficulty to the limits of human capabilities, while also trying to be fun to play. The word Kaizo comes from Kaizo Mario World.

Excessively hard hacks, that go very far beyond human skills, are called Pit Hacks. Those hacks are made only to push the difficulty in Mario to its limits. These contain no traps, only frame-perfect tricks and glitches.

### Kaizo Traps

*Main article: Kaizo Trap*
Traps that are meant to annoy the player, such as a pit after the goal point which requires a P Switch or a certain status to avoid death, namely one that is out of sight from the initial crossing point.

## See Also

 ***Super Mario Bros. 3*** | Kaizo Mario Bros. 3
• Kamikaze Bros. 3
• Super Barb Bros.
 ***Super Mario World*** | Light
• Claustrophobia
• Fly Me To The Stars
• Grand Poo World (2)
• Invictus
• Kaizo Mario World (1 • 2 • 3)
• Korosu Mario World (2)
• Legends of Mario
• Lord Pickle World
• Quickie World (2)
• SMW Blind Kaizo Race
• Salty Sagan World
• Storks and Apes and Crocodiles
• Super DoDe World
• Super Dram World (2)
• Super Panga World
• Super Riff World
• Super Ryu World (2)
• Super Sheffy World
 Hard
• Facedesk!
• Mario is Screwed
• Mario Must Die (1 • 2 • 3 • 4)
 Pit
• Glitch Abuse
• Item Abuse
• Pit of Death
• Pit of Despair
• Pit of Insaneness
• Pit of Keys
 **Other** | Kaizo Mario 64
Kaizo Team

In *Super Mario Maker*, there are many communities or "teams" based around creating a particular kind of Kaizo level. Each of these teams are available for anyone to join by passing the specified entry requirements.

## List of Active Teams

### #Team Pipe

**Team Pipe** is designed around using pipes as aesthetics and platforms instead of the traditional ground blocks.

Requirements to Join
1. 20 Pipe Points

Resources
* Discord (Public)
* Website

### #Team Flight

**Team Flight** is designed around levels that focus on flying. This includes levels based around Raccoon Mario, Cape Mario and Propeller Mario, as well as levels based around Clown Cars and Lakitu's Cloud.

Requirements to Join
1. Pass one of three entry levels: Raccoon, Cape, Propeller. (former requirement)

* 20 Flight Points

Resources
* Discord (Public)
* Team Levels
* Team Points

### #Team Precision

**Team Precision** is designed around levels that require extreme precision, such as Pixel Jumps or navigating through spikes.

Requirements to Join
* 25 Precision points
* Beat one 4+ point level
* Beat one 3+ point level
* Create a level

Resources
* Team Levels and Leaderboard

### #Team Shell

**Team Shell** is designed around levels that use shells, including many different types of Shell Jumps.

Requirements to Join
* Create a level

Resources
* Discord (Public)
* Website

### #Team Jamp

**Team Jamp** is designed around levels that exclusively feature platforming, with any advanced Item Abuse techniques being prohibited.

Requirements to Join
* Create a level

Resources
* Discord (Public)
* Website

## List of Inactive Teams

### #Team Midair

**Team Midair** is designed around levels predominantly using the Midair Shell Jump technique. In addition to this, levels designed around Midair Inputs in general and Assisted Midairs are also allowed. Team levels must have at least 5 "midairs" in order to qualify.

As of *Super Mario Maker 2*, Team Midair is inactive due to midair shell jumps being patched.

Requirements to Join
1. Pass the Entry Level
2. 15 Midair Points

Resources
* Team Levels and Points

### #Team 1F

**Team 1F** is designed around levels that use tricks that are either frame-perfect or nearly frame-perfect.

As of *Super Mario Maker 2*, this team is no longer active due to less 1 frame tricks being available.

Requirements to Join
* 5 points

Resources
* Team Levels

## Other Teams

* **Team 0%** - Rather than being a team based on creating levels, Team 0% focuses on clearing every level in *Super Mario Maker*. Having already cleared every level from 2015, they are currently focusing on 2016 levels.

## External links

* MakerTeams.net - A website where all currently active major teams are hosted, as well as having many other smaller teams listed.
Final Special Stage

**Final Special Stage** is the fourth level of Special World in Kaizo Mario World.

## Level Overview

Final Special Stage consists of 1 main area and a boss room.

## Level Map

Area 1

Area 2

Boss Room

• Level 2 (Death Palace)
• Level 3 (Everywhere-Hurts River)
• Level 4 (Cerulean Cave)
• Level 5 (Aneha's House)
• Level 6 (Dead Sea)
• Level 7 (Hell or Heaven)
• Level 8 (Ultra Star)
• Level 9 (Cultural Importance)
Special World
Special Stage 1
• Special Stage 2
• Special Stage 3
• **Final Special Stage**
 **Kaizo Mario World 2** | Level 1 (Archway Mountains)
• Level 2 (Silver Mountain)
• Level 3 (Screw City)
• Level 4 (Queen Elizabeth)
• Level 5 (Mt. Everest)
• Level 6 (Norfair)
• Level 7 (City Sky)
• Level 8 (Pandemonium)
• Level 9 (Labrinth)
• Level 10 (Ultra Star Return)
 **Kaizo Mario World 3** | • Level 1 (Wakayama)
• Level 2 (Death Peak)
• Level 3 (Nabana no Sato)
• Level 4 (High-Class Estate)
• Level 5 (Hakata Bay)
• Level 6 (Skytree)
• Level 7 (Koopa Keep - Tokyo)
• Level 8 (Umeda Undermall)
• Level 9 (Hell)
• Level 10 (Heaven)
• Level 11 (Koopa Keep - Kyoto)
Special World
Special Level 1 (Colosseum)
• Special Level 2 (Break Room)
Invictus/Soundtrack

This is a list of custom music used in Invictus.

## See Also

• ColonThree
• Death Zone
• Facedesk!
• Grand Poo World (2)
• **Invictus**
• Mario is Screwed
• Mario Must Die (1 • 2 • 3)
• Salty Sagan World
• Storks and Apes and Crocodiles
• Super Dode World
• Super Kuso World
• Super Sheffy World
• Super Wahnthac World
 Other
• *Super Mario Maker 2*
Mario is Screwed

## Download Links

SMW Central

**Mario is Screwed** is a ROM Hack created by Sixcorby. It is an intricate and intense kaizo hack with 9 long, difficult, and exhausting stages. Development of the ROM Hack began in 2013, and verified all levels in 2015, then published to SMW Central in 2017.

The ROM Hack features custom blocks, custom items, and an air meter, so when Mario stays in the water for too long (Level Inundation), Mario will drown if a certain custom item is not picked up that'll reset the air meter (AirShroom??)

## See Also

 ***Super Mario Bros. 3*** | Kaizo Mario Bros. 3
• Kamikaze Bros. 3
• Super Barb Bros.
 ***Super Mario World*** | Light
• Claustrophobia
• Fly Me To The Stars
• Grand Poo World (2)
• Invictus
• Kaizo Mario World (1 • 2 • 3)
• Korosu Mario World (2)
• Legends of Mario
• Lord Pickle World
• Quickie World (2)
• SMW Blind Kaizo Race
• Salty Sagan World
• Storks and Apes and Crocodiles
• Super DoDe World
• Super Dram World (2)
• Super Panga World
• Super Riff World
• Super Ryu World (2)
• Super Sheffy World
 Hard
• Facedesk!
• **Mario is Screwed**
• Mario Must Die (1 • 2 • 3 • 4)
 Pit
• Glitch Abuse
• Item Abuse
• Pit of Death
• Pit of Despair
• Pit of Insaneness
• Pit of Keys
 **Other** | Kaizo Mario 64
Goomba's Shoe

**First Appearance** | *Super Mario Bros. 3* (1988)

The **Goomba's Shoe** is a large, green-colored boot with a wind-up key sticking out of the back of it. Goomba's Shoes are only available in the Super Mario Bros. and Super Mario Bros. 3 game styles.

## History

### Super Mario Maker

Goomba Shoes are worn by Shoe Goombas. Killing the Goomba will allow Mario to wear the Goomba's Shoe which will give him various abilities. Shaking the Shoe Goomba will create a Goomba's Stilleto which will function exactly the same as the Goomba's Shoe.

Dragging a Super Mushroom onto it will create a giant Goomba's Shoe, which has the ability to perform a Ground Pound attack. Additionally, dragging wings onto it will create a winged Goomba's Shoe, which has the ability to perform a Flutter Jump.

## Abilities

The Goomba Shoe gives Mario the ability to safely walk across spikes and other hazards. The Goomba Shoe can also be dismounted to gain extra height.

### Flutter Jump

The winged Goomba Shoe gives Mario the ability to perform a Flutter Jump.

### Ground Pound

The giant Goomba Shoe allows Mario to perform a Ground Pound attack. This will kill most enemies and send out a dust attack. The giant stiletto can also break Bullet Bill Launchers and Brick Blocks.

### Hover Jump

Note: This was patched in *Super Mario Maker 2* version 1.0.

For a small amount of time it is possible to perform a jump in midair.

## Gallery

Artwork from *Super Mario Bros. 3*Goomba's Shoe (Boot) under the effect of the Big MushroomGoomba's Shoe (Stiletto) under the effect of the Big Mushroom
Kaizo Wars 5

**Kaizo Wars 5** was the most recent item abuse *Super Mario Maker* tournament held by the Kaizoholics. The event featured 16 racers facing off in a double elimination style tournament. The tournament took place on September 1, 2018.

A total of 16 levels were used in the tournament.

The event was won by **Anthony (MarioKartWii9)**

## Tournament

**Racers**

twi

## See Also

• Child's Play Relay
• Games Done Quick (AGDQ • SGDQ 2016 • SGDQ 2018)
• Mario Maker Colosseum (Masters)
• Nintendo World Championships
 **Races** | April Fool's Day Marathon
• Blind Kaizo Race (Hard • European • Marathon)
• Blind Level Race
• Casual Race
• Facebook Speedrun Challenge
• First Clear Race
• Flyday Race
• Jank Race
• NSMBU Race
• Precision Race
• Puzzle Race
• Speedrun Race
 **Tournaments** | Get Peach or Die Tryin' (2)
• Kaizo Battlegrounds (2)
• Kaizo Combat (2)
• Kaizo Relay
• Kaizo Wars (II • 3 • 4 • **5**)
• Precision Wars (2)
• Speedoran Jam (2 • 3)
• Super Expert Challenge
• Switch Invitational
Grand Poo World 2/Soundtrack

Here is a list of music used in the ROM Hack Grand Poo World 2.

## Levels

Title Screen
*Secret of Evermore* - Pirates of Crustacia
Beginning Overworld
VLDC8 - Forest
Marathon
*Mega Man 7* - Slash Man
Laser Lifts
*Snowboard Kids* - Big Snowman
Riptide Slide
*Streets of Rage 2* - Wave 131
Main Overworld
VLDC7 - Mountains
Caradhras
*Snowboard Kids* - Night Highway
Cave Overworld
VLDC9 - Ice / Snow
Thalassophobia
*Teenage Mutant Ninja Turtles* - Dam Level
*Mortal Combat 2* (SNES) - Baraka Scream (Arms Ripped out)
*Super Castlevania IV* - Cellar
Mount Moon
*Journey to Silius* - Stage 2
*Journey to Silius* - Stage 3
Toasty Coals
*Doom* - Dark Halls
*Doom* At Doom's Gate
Arrakis
*Sonic the Hedgehog 2* - Oil Ocean
Arabic Coffee (CUSTOM)
Yacht Club Castle
*Shovel Knight* - A Thousand Leagues Below
*Star Fox* - Boss Corneria
Sunset Breeze
*Mystical Ninja* King Ryukyu's Secret
Sen's Fortress
*Mortal Kombat (Genesis)* Pit Theme
*Turtles in Time* - Climactic Battle (also used in *The Thousand Halls*)
Deuce Lair
*Mario Forever* - Apoplexy Tanks
*SMB3* Underground Custom Arrangement
Poo's Laughter House
*Sonic Heroes* - Ocean Palace
*Super Mario RPG* - Docaty Mountain Railroad
Forest Island
*Jurassic Park* - Raptor Rap
Mirkwood
*Jurassic Park 2* - Dark Jungle
Weathertop
*Castlevania Dracula X* - Beginning
*Batman: Return of the Joker* - Gotham in Danger
*Batman: Return of the Joker* - Gotham in Danger (remix)
Hanzo Castle
*Shinobi 3* - Izayoi
Danger Zone
*Cybernator* - Asteroid Run
Castle Islands
*Kirby Super Star* - Way of the Fighting King
House of Undying
House of the Undying (com\_poser Original)
House of the Undying Boss (com\_poser Original)
The Eyrie
*Final Fantasy V* - Clash on the Big Bridge
*Romancing SaGa* - Beat Them Up!
Final Island
*Star Fox* - Boss (Venom Base) Intro
Idle Hands
*The Ninja Warriors* - Final Stage
*The Ninja Warriors* - Stage 6
The Thousand Halls
*Actraiser* - Fillmore
*Mystic Ark* - Powerful Ally
*Ocarina of Time* - Ganon's Organ Theme
*Shin Godzilla* - Who Will Know
The Orbliette
*John Carpenter's The Thing* - Main Theme
Fraternal Fortress
*Castlevania Bloodlines* - Iron Blue Intention
Hall of Champions
Gauntlet Title Theme
The Nexus Palace
*Streets of Rage 2* - Dreamer
Final Boss
Geese Howard Theme Arrangement
The Escape
*Super Metroid* - Big Boss Confrontation
Good Ending
Tarzan Boy Remix
### Extra

Victory Theme (Goal Tape)
*Streets of Rage* - Axel Stone victory theme
Victory Theme (Orb)
*Legend of Zelda: Ocarina of Time -* Boss Clear
## Videos

Grand Poo World 2 Soundtrack Part 1Grand Poo World 2 Soundtrack Part 2
## See Also

• ColonThree
• Death Zone
• Facedesk!
• Grand Poo World (**2**)
• Invictus
• Mario is Screwed
• Mario Must Die (1 • 2 • 3)
• Salty Sagan World
• Storks and Apes and Crocodiles
• Super Dode World
• Super Kuso World
• Super Sheffy World
• Super Wahnthac World
 Other
• *Super Mario Maker 2*
1st Frame Door Jump

Patched

The **1st Frame Door Jump** is a frame-perfect trick used in *Super Mario Maker*. It requires a player to press jump on the first frame after exiting a door.

## How It Works

Mario cannot take damage until the second frame after exiting a door. This allows Mario to jump off a spike on the first frame after exiting a door.

## Basic 1st Frame Door Jump

Note: This method only works on levels created before version 1.47

## Variations

### 2nd Frame Door Jump

Note: This method only works on levels created after version 1.47

As of version 1.47, it is impossible to jump on the 1st frame after exiting a door (other actions still work). By combining this with a jump that normally has a 2 frame window it will create a setup where it is only possible to jump on the second frame after exiting a door.

### Boot Ditch

Dismounting a Goomba's Shoe on the first frame after exiting a door, will cause Mario to take damage without losing the boot.

### Cape Twirl

Performing a cape twirl on the first frame after exiting a door, will allow Cape Mario to kill an enemy overlapping the door without taking damage.

### Vine Climb

When exiting a door, Mario is able to immediately start climbing a vine.
Controlled POW Explosion

Works With
 Game Styles

The **Controlled POW Explosion** is an intermediate trick used in *Super Mario Maker* to control which objects are destroyed when a POW Block explodes.

## Variations

### Coins

A POW Block will not destroy every coin onscreen at the same time. Instead, a wave is sent off from the explosion that will only destroy an object it touches. By timing the explosion, it is possible to control which objects are destroyed. However, objects such as Munchers are destroyed immediately.

Additionally, a POW Block's wave is not infinite and will not be able to destroy coins that are too far away.

### Despawn

If a POW Block is thrown at the limit of the loaded screen it is possible to cause the POW Block to explode and then immediately despawn before the wave reaches any coins. It is also possible to throw a POW Block onscreen but then having Mario despawning it while it's *still exploding* to cancel the wave, which can be used to only destroy the nearest coins that the wave was able to reach in time.

Additionally, the POW Block will be able to be respawned by reloading its original position, which is normally not possible without going through a door or pipe.

### Sideways Spring

If a POW Block is thrown off a sideways spring it will be unable to directly kill the next enemy it touches if the enemy is not standing on a surface. This makes it possible to detonate a POW Block on top of a Thwomp or Muncher without killing it, or bounce it off a non-solid enemy.

Additionally, if Mario throws a POW and grabs it without destroying it, and after that as long as Mario doesn't drop it in a clown car or drop it on a surface, when Mario drops the POW and it bounces off a sideways spring, it will act the same as if Mario threw it.

### Screen Freeze

Certain enemies are unable to be destroyed during a Screen Freeze, this includes Buzzy Beetles, Munchers, Rocky Wrenches, Spike Tops and Thwomps. Activating a POW at the same time as the Screen Freeze makes it possible to have a POW only kill certain enemies. This is also possible with a Cape Dive Bomb.
Mario Must Die 4 (Level)

**Mario Must Die 4** is a level in Mario Must Die 3. It promotes Mario Must Die 4 and can be accessed after clearing STUDENT LOANS.

## Gallery of Announcement

Here are some screenshots of the **Mario Must Die 4** level.

 ***Super Mario Bros. 3*** | Kaizo Mario Bros. 3
• Kamikaze Bros. 3
• Super Barb Bros.
 ***Super Mario World*** | Light
• Claustrophobia
• Fly Me To The Stars
• Grand Poo World (2)
• Invictus
• Kaizo Mario World (1 • 2 • 3)
• Korosu Mario World (2)
• Legends of Mario
• Lord Pickle World
• Quickie World (2)
• SMW Blind Kaizo Race
• Salty Sagan World
• Storks and Apes and Crocodiles
• Super DoDe World
• Super Dram World (2)
• Super Panga World
• Super Riff World
• Super Ryu World (2)
• Super Sheffy World
 Hard
• Facedesk!
• Mario is Screwed
• Mario Must Die (1 • 2 • 3 • 4)
 Pit
• Glitch Abuse
• Item Abuse
• Pit of Death
• Pit of Despair
• Pit of Insaneness
• Pit of Keys
 **Other** | Kaizo Mario 64
DoDeChehedron

**DoDeChehedron**, often shortened to simply **Dode**, is an American speedrunner best known as being one the top Kaizo Mario players, as well as being the first person to beat all three Kaizo Mario World games in under one hour.

## Speedrunning career

DoDeChehedron completed his first run of Kaizo Mario World on April 20, 2015. After months of speedrunning the original Kaizo Mario World, Dode went on to complete and speedrun many other Kaizo Hacks, such as Super Panga World, Super Dram World and most notably Kaizo Mario World 3, a feat which took him over 82 hours to accomplish. In doing so, he became only the second person in the world to complete it without savestates and the first to do so in a single run.

Dode later went on to complete various Kaizo hack marathons, such as beating the entire Kaizo Mario World trilogy in one sitting, a feat which he still is the only person to accomplish, as well as later adding in both Super Dram World and Super Panga World. He would later go on to complete all 5 games back-to-back in under 4 hours.

## Videos

Super Dram World by GrandPOOBear & DoDeChehedron (AGDQ 2017)Super Panga World by DoDeChehedron (SGDQ 2017)
## Super Mario Maker Levels

DoDe currently has 4 levels uploaded (2 of them are Super expert Levels).

• **DoDeChehedron**
• Dram55
• Grand POOBear
• Juzcook
• PangaeaPanga
 Creators
• PangaeaPanga
• RubberRoss
• Sokobansolver
• T. Takemoto
Blind Kaizo Race (disambiguation)

**Blind Kaizo Race** may refer to one of the following:

* Blind Kaizo Race - The original blind level race in *Super Mario Maker*.
	+ Hard Blind Kaizo Race - A spin-off designed to be more difficult.
	+ European Blind Kaizo Race - A spin-off created for European players.
	+ Blind Kaizo Marathon Race - An occasional race where multiple levels were being raced.
* SMW Blind Kaizo Race - A spin-off race for *Super Mario World*.
CarlSagan42

**CarlSagan42** is an American microbiologist, speedrunner and streamer best known for playing various *Mario* games such as *Yoshi's Island* and *Super Mario Maker*. In recent years, he is most known for popularizing the creation of troll levels.

## History

### Speedrunning career

Carl first gained popularity as a *Yoshi's Island* speedrunner, earning the any% warpless world record with a time of 1 hour 49 minutes 16 seconds on February 4, 2012. This record stood for over a year until it was beaten on February 11, 2013. He would later go on to speedrun the game at various Games Done Quick events.

### Troll War with Juzcook

Carl's level "Juzcooked Alive" is a troll level for Juzcook. This began the troll war between Carl and Juzcook.

## Levels

### *Super Mario Maker*

Carl has 49 levels uploaded in *Super Mario Maker*, with his most popular being the "Kaizo College" series of Kaizo tutorial levels. He also created Carl's Premature Detonation, an infamously hard level that gained a lot of attention.

## References

1. ↑ CarlSagan42. "I really wanted to do a birthday stream".

## See Also

• DoDeChehedron
• Dram55
• Grand POOBear
• Juzcook
• PangaeaPanga
 Creators
• PangaeaPanga
• RubberRoss
• Sokobansolver
• T. Takemoto