Enchantress

**Welcome to the Enchantress follower page**

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Equipping items on your Enchantress will make her a lot stronger. The Enchantress' main stat is Intelligence and the more she has, the more powerful her attack becomes. Its also important to make sure she can stay alive by equipping defensive stats on her such as Vitality.

The Enchantress have a range of power ranks according to her **profile amount of Intelligence**:

* **Rank I - 1-3299 Intelligence**
* **Rank II - 3300-6699 Intelligence**
* **Rank III - 6700-8999 Intelligence**
* **Rank IV - 9000+ Intelligence**

**Reminder - Main stats and Vitality are multiplied by X2.5 on a follower, so +100 Intelligence on an item becomes +250 when equipped on a follower**

Below, is a full list of all her skills and their effects according to her rank:

**Magic Missile - Primary Attack**
 **Rank IV** | Shoots a Magic Missile at an enemy, causing a 6 yard explosion for 150% Weapon Damage as Arcane;
* Critical Mass - Critical Hits have a 2% chance to reset all Enchantress cooldowns

**Melee Hit - when in melee range**
 **Rank IV** | Arcane Cleave: When enemies are close, the Enchantress swings her weapon and hit all enemies in front of her for 150% Weapon Damage as Arcane

### **Escape - Avoiding Melee range**

Teleports away when threatened in melee. Breath of Ether: 10% chance per rank to heal 15% of max HP per rank after teleporting, up to 40% chance to heal 60% health

**Charm**
 **Rank IV** | Charms an enemy to fight for you for 11 seconds. Gain Deception: 20% chance to charm 3 enemies near the target, for 8 sec

**Forceful Push**
 **Rank IV** | Summon an Arcane Explosion 8 yards around an enemy, dealing **510**% weapon damage as Arcane and knocking back all monsters caught within it.
* Enchantress will no longer push enemies away, but towards the center of the explosion

**Missile Ward**
 **Rank IV** | Buffs you and the enchantress, reducing damage from ranged attacks by 9%. Gain Arcane Wind: also gives a better (10%) chance to avoid all damage from ranged attack

**Powered Armor**
 **Rank IV** | Buffs you and the Enchantress, increasing Armor by 6% and slowing melee attackers by 60% for 1 second. Immovable Object: better (10%) chance to extend a slowing effect to 10 sec

**Disorient**
 **Rank IV** | Blind effect is removed;
* Dazzling Lights: Enemies will have a 50% chance to miss with all attacks, for 4 sec

**Erosion**
 **Rank IV** | Conjures a pool of energy that deals 360% weapon damage as Arcane over 5 seconds. Affected enemies will also take 6% increased damage.
* Chaotic Swirl: normal or champion monster have a 2% chance to instantly die on recieving a Critical hit while debuffed

**Focused Mind**
 **Rank IV** | A 40 yard aura that increases attack speed for you and the Enchantress by 4.5%.
* Revelation: 5% chance to not consume resources when using any spender skill (Note: this will not affect any checks of resource used amount, e.g. Avalanche will count the resource as if consumed)

**Mass Control**
 **Rank IV** | Lob a bulb of magical energy that hexes enemies in a 5 yards area into chickens for 5.9 seconds. While this skill is selected, also gain a Mass Dispel spell, capable of removing environmental hazards

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