recursal/Fanatic-Fandom huggingface dataset:
Phantump

**Phantump** is a dual-type Ghost/Poison Pokémon.

It evolves into Trevenant when leveled up in Cursed Winds. In Kalos, Phantump has a dual-typed Ghost/Grass regional form.

## Moves

### By leveling up

#### Kaskadian Form

 * A level of "Start" indicates a move that will be known by a Phantump obtained at level 1
* **Bold** indicates a move that gets STAB when used by Phantump
* *Italic* indicates a move that gets STAB only when used by an evolution of Phantump
* Moves in yellow cannot be learned by any previous evolutions of Phantump

#### Kalosian Form

 * A level of "Start" indicates a move that will be known by a Phantump obtained at level 1
* **Bold** indicates a move that gets STAB when used by Phantump
* *Italic* indicates a move that gets STAB only when used by an evolution of Phantump
* Moves in yellow cannot be learned by any previous evolutions of Phantump

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Phantump
* *Italic* indicates a move that gets STAB only when used by an evolution of Phantump
* Moves in yellow cannot be learned by any previous evolutions of Phantump

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Phantump
* *Italic* indicates a move that gets STAB only when used by an evolution of Phantump
* Moves in yellow cannot be learned by any previous evolutions of Phantump

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Phantump
* **Bold** indicates a move that gets STAB when used by Phantump
* *Italic* indicates a move that gets STAB only when used by an evolution of Phantump
Regional Forms

A **regional form** is an alternate form of a Pokémon species that is found in a specific region. These forms differ from those found in the region where the Pokémon was introduced, in most cases to the point of having a different type. As of Generation Ω, Pokémon can have the following regional forms:

* **Alolan Forms** in Alola;
* **Galarian Forms** in Galar;
* **Hisuian Forms** in Hisui;
* **Kaskadian Forms** in Kaskade;
* **Amaze-All Forms** also in Kaskade.

As of Generation VIII there were 53 regional forms in total, and 8 regional evolutions.

Generation Ω introduces an additional 37 regional forms, as well as 3 new regional evolutions.

Unrelated to the regional form feature, new forms have been added for Castform, Snover, Abomasnow, and Rotom.

## Description

In the Alola, Galar, Hisui, and Kaskade regions, certain Pokémon species have regional forms. A Pokémon in these forms are described as such; for example, Sandshrew in its Alolan Form is referred to as Alolan Sandshrew and Yanma in its Kaskadian Form is referred to as Kaskadian Yanma.

Pokémon with regional forms have uniquely adapted to habitats that are different than those where its species naturally live in other parts of the world. As such, many things may be different about them, from their appearance and way of living to their type, moves, Abilities, base stats, height, and weight. This is analogous to a form of real-world evolution known as peripatric speciation, where a population that is isolated from the rest of the species develop unique traits and eventually evolve into a new species.

When breeding Pokémon whose offspring have a Kaskadian form, the offspring will normally take on the Kaskadian form, regardless of its parents' forms. However, if one of the parents of the same evolutionary family was holding an Eviolite when the Egg was produced, the offspring will be the same form as that parent.

## Pokémon with non-Regional Forms introduced in Generation Ω

* Castform

* Rotom

* Abomasnow

* Eecroach

* Drout
Volatile Spray

The **Volatile Spray** is a type of held item introduced in Generation Ω. It extends the duration of Irritant Weathergy from 5 turns to 8.

It functions as the replacement for the Smooth Rock, as well as effecting Dust Storms, Pollen Storms, Pheromones, Smog and Fairy Dust.

### Effect

If held by a Pokémon that knows the moves Sandstorm, Dust Storm, Pollinate, Swarm Signal, Smog spread, or Twinkle, or has the abilities Sand Stream, Dust Devil, Hay Fever, Secretion, Pollution, or Incantation, then any Irritant Weathergy condition caused by any of the aforementioned moves or abilities will last for 8 turns, instead of the usual 5.
Mosster

**Mosster** is a Grass-type Pokémon.

It evolves into Mosskrat when exposed to a Water Stone.

## Biology

### Physiology

Mosster is a small cricetine Lockémon. Mosster is coated in a shaggy layer of moss, with tufts of it on the sides of its head. The moss is so thick that it covers most of its defining features. While the bottom of the moss is green, the top is a more yellow-infused shade of green. Mosster's eyes appear as if they are perpetually closed. Mosster has a green, triangular nose, and a small mouth that's difficult to spot from a distance. It has a small tail that's seldom ever seen, on account on the moss that covers most of its body.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Mosster obtained at level 1
* **Bold** indicates a move that gets STAB when used by Mosster
* *Italic* indicates a move that gets STAB only when used by an evolution of Mosster
* Moves in yellow cannot be learned by any previous evolutions of Mosster

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Mosster
* *Italic* indicates a move that gets STAB only when used by an evolution of Mosster
* Moves in yellow cannot be learned by any previous evolutions of Mosster

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Mosster
* *Italic* indicates a move that gets STAB only when used by an evolution of Mosster
* Moves in yellow cannot be learned by any previous evolutions of Mosster

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Mosster
* **Bold** indicates a move that gets STAB when used by Mosster
* *Italic* indicates a move that gets STAB only when used by an evolution of Mosster

## Trivia

### Design origin

Mosster is based on hamsters and moss piles on roofs in the pacific northwest.

### Name origin

Mosster is a combination of Moss, Monster, and Hamster.
Sawsbuck

**Sawsbuck** is a dual-typed Normal/Grass Pokémon.

It evolves from Deerling starting at level 34.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Sawsbuck obtained at level 1
* **Bold** indicates a move that gets STAB when used by Sawsbuck
* *Italic* indicates a move that gets STAB only when used by an evolution of Sawsbuck
* Moves in yellow cannot be learned by any previous evolutions of Sawsbuck

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Sawsbuck
* *Italic* indicates a move that gets STAB only when used by an evolution of Sawsbuck
* Moves in yellow cannot be learned by any previous evolutions of Sawsbuck

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Sawsbuck
* *Italic* indicates a move that gets STAB only when used by an evolution of Sawsbuck
* Moves in yellow cannot be learned by any previous evolutions of Sawsbuck

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Sawsbuck
* **Bold** indicates a move that gets STAB when used by Sawsbuck
* *Italic* indicates a move that gets STAB only when used by an evolution of Sawsbuck

## Trivia

### Design origin

Sawsbuck may be based on a Père David's deer, which is a species of deer that decorates its antlers with foliage during the breeding season. Its antlers may also be based on a deciduous tree. It may also be based on one of the stories of Baron Munchausen, in which he tries to shoot a stag using cherry pits in his musket. The stag survives and escapes, and the next year he discovers a stag with a cherry tree growing out of its head.

### Name origin

Sawsbuck may be a play on *sawbuck* (framework for holding wood to be sawn), which contains the word *buck* (male deer). *SAWS* may also be an acronym for the names of the seasons (**s**ummer, **a**utumn, **w**inter, and **s**pring).
Mosskrat

**Mosskrat** is a dual-typed Grass/Water Pokémon.

It evolves from Mosster when exposed to a Water Stone.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Mosster obtained at level 1
* **Bold** indicates a move that gets STAB when used by Mosster
* *Italic* indicates a move that gets STAB only when used by an evolution of Mosster
* Moves in yellow cannot be learned by any previous evolutions of Mosster

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Mosster
* *Italic* indicates a move that gets STAB only when used by an evolution of Mosster
* Moves in yellow cannot be learned by any previous evolutions of Mosster

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Mosster
* *Italic* indicates a move that gets STAB only when used by an evolution of Mosster
* Moves in yellow cannot be learned by any previous evolutions of Mosster

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Mosster
* **Bold** indicates a move that gets STAB when used by Mosster
* *Italic* indicates a move that gets STAB only when used by an evolution of Mosster

## Trivia

### Design origin

Mosskrat is based on algae balls called Marimo as well as muskrat.

### Name origin

Mosskrat is a combination of Moss and Muskrat.
Meraculisk

**Meraculisk** is a dual-typed Steel/Poison Pokémon.

It evolves from Mercryni starting at level 47.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Meraculisk obtained at level 1
* **Bold** indicates a move that gets STAB when used by Meraculisk
* *Italic* indicates a move that gets STAB only when used by an evolution of Meraculisk
* Moves in yellow cannot be learned by any previous evolutions of Meraculisk

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Meraculisk
* *Italic* indicates a move that gets STAB only when used by an evolution of Meraculisk
* Moves in yellow cannot be learned by any previous evolutions of Meraculisk

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Meraculisk
* *Italic* indicates a move that gets STAB only when used by an evolution of Meraculisk
* Moves in yellow cannot be learned by any previous evolutions of Meraculisk

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Meraculisk
* **Bold** indicates a move that gets STAB when used by Meraculisk
* *Italic* indicates a move that gets STAB only when used by an evolution of Meraculisk

## Trivia

- Meraculisk's weight is a reference to Mercury's melting point: -37.89°F

- Meraculisk's experience yield is a reference to Mercury's atomic mass: 200.59 u

- Meraculisk is the only Pokémon known to swap genders upon evolution. This is not only a reference to the usage of the Mercury symbol (☿️) as a symbol of gender fluidity, it is also a reference to the fact that a species of lizard, closely related to that of Mercryni's, can change its sex based on the temperature of its environment.

- Meraculisk was originally intended to be the third stage of the Mercryni evolutionary family, evolving from a Pokémon called "Merpent." This was  scrapped a short time after the artist of both Pokémon, Rude Rubicante, finished work on the design for Meraculisk.

The scrapped Pokémon Merpent
### Design origin

Meraculisk is based off of the pygmy thorned lizard, and Mercury. It's also based off of the use of Mercury in alchemy, which is the reasoning for its wizard-like appearance. It has thermometer shaped eyes, which reference the Mercury used in thermometers.

### Name origin

Meraculisk's name is based off of miraculous, basilisk, and mercury.
Ƶlata

**Ƶlata** is the Gym Leader of Old Town gym. She hands out the Power Badge to trainers who defeat her. She specializes in Pokémon relating to arcades.

## Pokémon

Ƶlata appears in Swirling Seasons, where she is the seventh Gym Leader players will encounter. A master of arcade-themed Pokémon, Ƶlata runs the Old Town Gym. Ƶlata played old games with her dad when she was young and made a lot of memories, which is why she now owns Port Alki's arcade. She's also a streamer and is way older than she looks.

## Trivia

### Name

"Ƶlata" is a Slavic name that means "golden".
Nacli

**Nacli** is a Rock-type Pokémon.

It evolves into Naclstack starting at level 24, which evolves into Garganacl starting at level 38.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Nacli obtained at level 1
* **Bold** indicates a move that gets STAB when used by Nacli
* *Italic* indicates a move that gets STAB only when used by an evolution of Nacli
* Moves in yellow cannot be learned by any previous evolutions of Nacli

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Nacli
* *Italic* indicates a move that gets STAB only when used by an evolution of Nacli
* Moves in yellow cannot be learned by any previous evolutions of Nacli

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Nacli
* *Italic* indicates a move that gets STAB only when used by an evolution of Nacli
* Moves in yellow cannot be learned by any previous evolutions of Nacli

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Nacli
* **Bold** indicates a move that gets STAB when used by Nacli
* *Italic* indicates a move that gets STAB only when used by an evolution of Nacli
Manadza

**Manadza** is a dual-typed Fire/Psychic Legendary Pokémon.

It is not known to evolve to or from any other Pokémon.

It is also known as the Bane of Arctikull.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Manadza obtained at level 1
* **Bold** indicates a move that gets STAB when used by Manadza
* *Italic* indicates a move that gets STAB only when used by an evolution of Manadza
* Moves in yellow cannot be learned by any previous evolutions of Manadza

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Manadza
* *Italic* indicates a move that gets STAB only when used by an evolution of Manadza
* Moves in yellow cannot be learned by any previous evolutions of Manadza

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Manadza
* *Italic* indicates a move that gets STAB only when used by an evolution of Manadza
* Moves in yellow cannot be learned by any previous evolutions of Manadza

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Manadza
* **Bold** indicates a move that gets STAB when used by Manadza
* *Italic* indicates a move that gets STAB only when used by an evolution of Manadza
Luxray

**Luxray** is a dual-typed Ice/Electric type Pokémon.

It evolves from Luxio starting at level 30. It is the final form of Shinx. In Sinnoh, Luxray has an Electric-type regional form.

## Moves

### By leveling up

#### Kaskadian Form

 * A level of "Start" indicates a move that will be known by a Luxray obtained at level 1
* **Bold** indicates a move that gets STAB when used by Luxray
* *Italic* indicates a move that gets STAB only when used by an evolution of Luxray
* Moves in yellow cannot be learned by any previous evolutions of Luxray

#### Sinnohan Form

 * A level of "Start" indicates a move that will be known by a Luxray obtained at level 1
* **Bold** indicates a move that gets STAB when used by Luxray
* *Italic* indicates a move that gets STAB only when used by an evolution of Luxray
* Moves in yellow cannot be learned by any previous evolutions of Luxray

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Luxray
* *Italic* indicates a move that gets STAB only when used by an evolution of Luxray
* Moves in yellow cannot be learned by any previous evolutions of Luxray

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Luxray
* *Italic* indicates a move that gets STAB only when used by an evolution of Luxray
* Moves in yellow cannot be learned by any previous evolutions of Luxray

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Luxray
* **Bold** indicates a move that gets STAB when used by Luxray
* *Italic* indicates a move that gets STAB only when used by an evolution of Luxray
Paldean Cinccino

**Type**

 **Ability**

**Paldean Cinccino** is a Normal/Water-type Pokémon.

It evolves from Minccino.

It is one of the Spanish/Portuguese invention-based Pokémon designed by Lockstin for hypothetical use in the Paldea region.

## Trivia

### Design origin

This variant of Cinccino is based on mops, a Spanish invention. It also carries over Unovan Cinccino's chinchilla inspiration. Chinchilla's are South American, and Spain has a long history with South America.

### Name origin

Cinccino may be a combination of "chinchilla" and "chino cloth." The suffix "-ino" or "-cino" is also a diminutive to denote something small.
Quilava

**Quilava** (Japanese: **マグマラシ** *Magmarashi*) is a Fire-type Pokémon.

It evolves from Cyndaquil starting at level 14, which then evolves into Typhlosion starting at level 36.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Quilava obtained at level 1
* **Bold** indicates a move that gets STAB when used by Quilava
* *Italic* indicates a move that gets STAB only when used by an evolution of Quilava
* Moves in yellow cannot be learned by any previous evolutions of Quilava

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Quilava
* *Italic* indicates a move that gets STAB only when used by an evolution of Quilava
* Moves in yellow cannot be learned by any previous evolutions of Quilava

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Quilava
* *Italic* indicates a move that gets STAB only when used by an evolution of Quilava
* Moves in yellow cannot be learned by any previous evolutions of Quilava

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Quilava
* **Bold** indicates a move that gets STAB when used by Quilava
* *Italic* indicates a move that gets STAB only when used by an evolution of Quilava

## Trivia

### Design origin

Quilava's body is similar to most animals in the weasel family, particularly stoats due to its lack of a tail and the fur on its upper body being significantly darker than that on its underbelly. However, the pattern distribution and shape of Quilava's flames closely resembles the quills and crest of the crested porcupine, especially in its earlier sprites.

Quilava's appearance is also quite close to a paca, a South American rodent with a slender body, spotted skin, and tiny ears; as well as a badger.

### Name origin

Quilava is a combination of *quill* (a needle-like hair) and *lava* (extrusive molten rock).

Magmarashi is a combination of *magma* and ヤマアラシ (山荒) *yama-arashi* (porcupine).
Paldean Wooper

**Paldean Wooper** is a dual-typed Poison/Ground Pokémon. It is the variant of Wooper found in the Paldea region.

It evolves into Clodsire starting at Level 20.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Wooper obtained at level 1
* **Bold** indicates a move that gets STAB when used by Wooper
* *Italic* indicates a move that gets STAB only when used by an evolution of Wooper
* Moves in yellow cannot be learned by any previous evolutions of Wooper

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Wooper
* *Italic* indicates a move that gets STAB only when used by an evolution of Wooper
* Moves in yellow cannot be learned by any previous evolutions of Wooper

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Wooper
* *Italic* indicates a move that gets STAB only when used by an evolution of Wooper
* Moves in yellow cannot be learned by any previous evolutions of Wooper

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Wooper
* **Bold** indicates a move that gets STAB when used by Wooper
* *Italic* indicates a move that gets STAB only when used by an evolution of Wooper

## Trivia

### Design origin

Paldean Wooper's gills create a shape resembling a skull and crossbones, a hazard symbol warning people of poisonous substances. These bone-shaped gills, combined with Paldean Wooper's brown coloration, rib-like pattern on its chest, and the fact that it is found in Paldea, a region inspired by the Iberian peninsula, together may be a direct reference to the Iberian ribbed newt. This salamander is known for puncturing its poison-coated ribs through its skin as a defense mechanism, much like how Paldean Wooper is able to secrete poison out of its bone-shaped gills. Paldean Wooper may also be inspired by mudskippers, which are fish that are capable of living outside of water.

### Name origin

Woope may be derived from "wooper looper", a marketing term created in Japan that started a pet salamander raising fad. Wooper loopers are the Japanese term for the axolotl, a species of salamander.
Quailert

**Quailert** is a dual-type Flying/Ground Pokémon.

It evolves from Kwaile starting at level 15, and evolves into Quailstion starting at level 32.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Quailert obtained at level 1
* **Bold** indicates a move that gets STAB when used by Quailert
* *Italic* indicates a move that gets STAB only when used by an evolution of Quailert
* Moves in yellow cannot be learned by any previous evolutions of Quailert

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Quailert
* *Italic* indicates a move that gets STAB only when used by an evolution of Quailert
* Moves in yellow cannot be learned by any previous evolutions of Quailert

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Quailert
* *Italic* indicates a move that gets STAB only when used by an evolution of Quailert
* Moves in yellow cannot be learned by any previous evolutions of Quailert

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Quailert
* **Bold** indicates a move that gets STAB when used by Quailert
* *Italic* indicates a move that gets STAB only when used by an evolution of Quailert

### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Quailert
* *Italic* indicates a move that gets STAB only when used by an evolution of Quailert

## Trivia

### Design origin

Quailert is based on a quail (specifically the Californian Quail judging by its head feather) with a military appearance. The feathers on its head look like a buzz cut and it’s pose is in a salute. It also wants to protect its family from any kind of danger, and when it senses it, it quickly burrows underground. Quails don’t fly as often as other birds, which could be another reason for its new ground typing.

### Name origin

Quailert pulls from the words ‘quail’ and ‘alert’ due to its protective nature.
Swirling Seasons

Swirling Seasons is a free Pokémon fangame based on the concepts outlined in the Kaskade: Fakemon Region series by Youtuber Lockstin & Gnoggin. The game takes place in the Kaskade region, where the player is tasked with collecting 8 Gym Badges, filling out their Pokédex with over 120 new species of Lockémon, and defeating the ever-present Amaze-All corporation.

The game is still actively in development, and there is no currently planned release date.

## About

Started by Youtuber Lockstin & Gnoggin following the first of many Youtuber videos in July of 2020, Swirling Seasons originated as a thought-experiment of sorts. "If I made a Pokémon region, what would I create?" is likely the question he thought to himself as he began designing the region, characters, story and various Lockémon. Since late March 2021 the idea has been taken on by a variety of programmers, game designers, artists, and musicians to create a classic Pokémon-styled RPG taking place in the world of Lockstin's creation.

Originally, Lockstin intended for the games of his thought experiment to be titled "Blazing Bloom" and "Frigid Fall" in reference to the 2 "box Legendaries" of the games, Manadza and Arctikull. However, due to the single-game nature of the project, a new name was required. After much deliberation[1] on the part of the dev team, in October of 2021 the name "Swirling Seasons" was finally decided upon. This name is also reflective of the two main "box Legendaries", as well as their sidekick duo of Tamunk and Temunk.

## Mechanics

Swirling Seasons mechanically resembles that of the Gen 4 and Gen 5 Pokémon titles, however, there are certain core differences in the Mechanics of Swirling Seasons versus those titles. Namely the addition of Weathergy, usage of the Fairy typing, and the useage of new moves, items, abilities, and Pokémon added to the series in Gens 6, 7, and 8. Pokémon, moves, items, and abilities added to the core series in Gen 9 and beyond are not guaranteed to make an appearance in this game, and for all intents and purposes, Kaskade itself functions as Gen 9 in game.

A comprehensive list of purposeful changes made to core-series mechanics can be found at Core Series Alterations.

## Notes

[1] Among the other discussed names were "Cosmic Cascade", "Shifting Skies", "Changing Winds", "Stormy Skies", or simply just sticking with the name "Project Kaskade."
Tofrug's Swamp Wiki

Tofrug's Swamp is a wiki about Lockémon which anyone can contribute to. Tofrug's Swamp is the official place to view information about the upcoming Swirling Seasons game and Lockstin's other video series. If you wish to contribute to the Wiki, you'll first have to make a Fandom account and read the rules.
We have **727 articles** with **18,053 total edits** on a variety of Lockémon-related topics.
If you have any questions, read the FAQ. If this doesn't help, join the Discord and send your question in #kaskade-questions. A dev will either give you an answer or point you in the direction of one.
Tofrug illustration created by @Trix#6231

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Stench (ability)

**Stench** is an ability introduced in Generation III.

#### Generation V onward

Stench has a 10% chance of making the target flinch when hit by a damaging move used by the Pokémon with this Ability. Stench does not stack with King's Rock or Razor Fang, nor does it stack with moves that already have a chance to flinch.

### Outside of battle

If a Pokémon with Stench is in the first place in the party (even if fainted), the chance of encountering a wild Pokémon is decreased by 50%. It shares this effect with Quick Feet, White Smoke and Infiltrator (since Generation VIII).
Kaskadian Bruxish

**Kaskadian Bruxish** is a Water-type Pokémon. It is the variant of Bruxish from the Kaskade region.

It is not known to evolve into or from any other Pokémon.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Phisnooz obtained at level 1
* **Bold** indicates a move that gets STAB when used by Phisnooz
* *Italic* indicates a move that gets STAB only when used by an evolution of Phisnooz
* Moves in yellow cannot be learned by any previous evolutions of Phisnooz

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Phisnooz
* *Italic* indicates a move that gets STAB only when used by an evolution of Phisnooz
* Moves in yellow cannot be learned by any previous evolutions of Phisnooz

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Phisnooz
* *Italic* indicates a move that gets STAB only when used by an evolution of Phisnooz
* Moves in yellow cannot be learned by any previous evolutions of Phisnooz

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Phisnooz
* **Bold** indicates a move that gets STAB when used by Phisnooz
* *Italic* indicates a move that gets STAB only when used by an evolution of Phisnooz

## Trivia

### Design origin

Kaskadian Bruxish is inspired by the bubble-eyed goldfish, as well as several fish from the Sparidae family. It's also based on Gum Wall, a Seattle landmark, and the cartoon trope of characters' cheeks enlarging when they chew something.

### Name origin

Bruxish may be a combination of "bruxism" and "fish".
Morelull

**Morelull** is a dual-type Grass/Fairy Pokémon.

It evolves into Shiinotic starting at level 24.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Morelull obtained at level 1
* **Bold** indicates a move that gets STAB when used by Morelull
* *Italic* indicates a move that gets STAB only when used by an evolution of Morelull
* Moves in yellow cannot be learned by any previous evolutions of Morelull

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Morelull
* *Italic* indicates a move that gets STAB only when used by an evolution of Morelull
* Moves in yellow cannot be learned by any previous evolutions of Morelull

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Morelull
* *Italic* indicates a move that gets STAB only when used by an evolution of Morelull
* Moves in yellow cannot be learned by any previous evolutions of Morelull

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Morelull
* **Bold** indicates a move that gets STAB when used by Morelull
* *Italic* indicates a move that gets STAB only when used by an evolution of Morelull

## Trivia

### Design origin

Morelull may be based on bioluminescent mushrooms such as those of the genus *Mycena*, although its name suggests inspiration from the genus *Morchella*. Its Fairy type may be due to fairy rings, or it may possibly be a reference to fairy fire.

Given that some of the foreign names of its evolution include the word "lamp", and that Morelull shine lights and put people to sleep, it may also be based on a nightlight. The connection between fungi and lights may be a pun on the homophonous Japanese words 発酵 *hakkō* (fermentation) and 発光 *hakkō* (luminescence) — Morelull and Shiinotic's Japanese category is はっこうポケモン *Hakkō Pokémon*.

### Name origin

Morelull may be a combination of *morel* and *lull*.
Reuniclus

**Reuniclus** is a dual-type Psychic/Water Pokémon.

It evolves from Duosion starting at level 41. It is the final form of Solosis. In Unova, Reuniclus has a Psychic-type regional form.

## Moves

### By leveling up

#### Kaskadian Form

 * A level of "Start" indicates a move that will be known by a Reuniclus obtained at level 1
* **Bold** indicates a move that gets STAB when used by Reuniclus
* *Italic* indicates a move that gets STAB only when used by an evolution of Reuniclus
* Moves in yellow cannot be learned by any previous evolutions of Reuniclus

#### Unovan Form

 * A level of "Start" indicates a move that will be known by a Reuniclus obtained at level 1
* **Bold** indicates a move that gets STAB when used by Reuniclus
* *Italic* indicates a move that gets STAB only when used by an evolution of Reuniclus
* Moves in yellow cannot be learned by any previous evolutions of Reuniclus

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Reuniclus
* *Italic* indicates a move that gets STAB only when used by an evolution of Reuniclus
* Moves in yellow cannot be learned by any previous evolutions of Reuniclus

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Reuniclus
* *Italic* indicates a move that gets STAB only when used by an evolution of Reuniclus
* Moves in yellow cannot be learned by any previous evolutions of Reuniclus

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Reuniclus
* **Bold** indicates a move that gets STAB when used by Reuniclus
* *Italic* indicates a move that gets STAB only when used by an evolution of Reuniclus
Ninetales

**Ninetales** is a Fire-type Pokémon.

It evolves from Vulpix when exposed to a Fire Stone.

Ninetales has a dual-type Ice/Fairy regional form. It evolves from Alolan Vulpix when exposed to an Ice Stone.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Ninetales obtained at level 1
* **Bold** indicates a move that gets STAB when used by Ninetales
* *Italic* indicates a move that gets STAB only when used by an evolution of Ninetales
* Moves in yellow cannot be learned by any previous evolutions of Ninetales

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Ninetales
* *Italic* indicates a move that gets STAB only when used by an evolution of Ninetales
* Moves in yellow cannot be learned by any previous evolutions of Ninetales

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Ninetales
* *Italic* indicates a move that gets STAB only when used by an evolution of Ninetales
* Moves in yellow cannot be learned by any previous evolutions of Ninetales

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Ninetales
* **Bold** indicates a move that gets STAB when used by Ninetales
* *Italic* indicates a move that gets STAB only when used by an evolution of Ninetales

## Trivia

### Design origin

Ninetales may be based on a red fox and the 狐 *kitsune* of Japanese legend, which are said to have many tails, extremely long lifespans, and supernatural powers such as the ability to breath fire. After reaching an advanced age, *kitsune* take on spirit forms, which may explain why Ninetales can learn various Ghost-type and Psychic-type moves. Specifically, it may be based on the *kyūbi no kitsune*, whose fur turns white-gold after it has lived for 1,000 years and gains its ninth tail.

### Name origin

Ninetales may be a combination of *nine* and *tales*, referring to *fairy tales* (alluding to it being based on a mythical creature) as well as being a homophone to *tails*. It may also reference the cat o' nine tails whip (due to its tendency to punish anyone who grabs its tails).
Rotom (Wash Form)

**Rotom** (Japanese: **ロトム** *Rotom*) is a dual-type Electric/Water Pokémon.

While it is not known to evolve into or from any other Pokémon, Rotom has the ability to possess the motors of certain appliances and change forms.

* When it does not possess an appliance, it is Rotom, and is Electric/Ghost-type.
* When it possesses a smart home device, it becomes Rotom Home, and is Electric/Normal-type.
* When it possesses a microwave oven, it becomes Rotom Heat, and is Electric/Fire-type.
* When it possesses a washing machine, it becomes **Rotom Wash**, and is Electric/Water-type.
* When it possesses a refrigerator, it becomes Rotom Frost, and is Electric/Ice-type.
* When it possesses an electric fan, it becomes Rotom Fan, and is Electric/Flying-type.
* When it possesses a lawnmower, it becomes Rotom Mow, and is Electric/Grass-type.
* When it possesses an electric guitar, it becomes Rotom Bass, and is Electric/Steel-type.
* When it possesses a satellite, it becomes Rotom Sol, and is Electric/Dragon-type.
* When it possesses a television, it becomes Rotom Sway, and is Electric/Psychic-type.
* When it possesses an arcade cabinet, it becomes Rotom Brawl, and is Electric/Fighting-type.
* When it possesses a web server, it becomes Rotom Web, and is Electric/Dark-type.
* When it possesses a vending machine, it becomes Rotom Junk, and is Electric/Poison-type.
* When it possesses a baby mobile, it becomes Rotom Twirl, and is Electric/Fairy-type.
* When it possesses a cement mixer, it becomes Rotom Mix, and is Electric/Ground-type.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Rotom obtained at level 1
* **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom
* Moves in yellow cannot be learned by any previous evolutions of Rotom

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom
* Moves in yellow cannot be learned by any previous evolutions of Rotom

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom
* Moves in yellow cannot be learned by any previous evolutions of Rotom

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Rotom
* **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom
Wag

**Type**

 **Ability**

**Wag** is a Fire/Grass-type Pokémon.

It isn't known to evolve.

It is one of the Spanish/Portuguese invention-based Pokémon designed by Lockstin for hypothetical use.

## Trivia

### Design origin

Wag is based on cigarettes, since Spain took the first step towards modern cigarettes. It also has minor canine inspiration, hence its name.

### Name origin

Wag's name comes from how dogs are known to wag their tails. It also comes from "fag", euro-slang for "cigarette".
Pathagen

**Pathagen** is a Poison-type Pokémon.

It evolves from Skinka when exposed to an Iridescent Scale with majority Poison-type TDs. It is one of Skinka's final forms, the others being Dredgen, Stalagen, Chromagen, Aerogen, Caragen, Bludgen, Ectogen, and Legen.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Pathagen obtained at level 1
* **Bold** indicates a move that gets STAB when used by Pathagen
* *Italic* indicates a move that gets STAB only when used by an evolution of Pathagen
* Moves in yellow cannot be learned by any previous evolutions of Pathagen

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Pathagen
* *Italic* indicates a move that gets STAB only when used by an evolution of Pathagen
* Moves in yellow cannot be learned by any previous evolutions of Pathagen

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Pathagen
* *Italic* indicates a move that gets STAB only when used by an evolution of Pathagen
* Moves in yellow cannot be learned by any previous evolutions of Pathagen

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Pathagen
* **Bold** indicates a move that gets STAB when used by Pathagen
* *Italic* indicates a move that gets STAB only when used by an evolution of Pathagen

## Trivia

* In the original video where Pathagen was revealed, other name options were mentioned, those being “Daixic”, “Venera”, and “Disera”.

### Design origin

Pathagen, like the other Skinka evolutions, was given designs by multiple artists following it's first appearance in Lockstin's Why there will NEVER be another NEW EEVEE! video. Out of the designs created by the community and given permission for the team for use, most all of their design elements were scrapped (besides the neck frill), and a final design was created by Chargeblast. The most difficult part of this design was determining the color scheme for it, and it took a little over a week to nail it down. Some of the scrapped color palettes can be found below.

Pathagen from the original video, by KaihatsuPathagen design by FuchsiaPathagen design by LeoThe various potential color palettes
Truant (ability)

**Truant** is an ability introduced in Generation III.

## Effect

Every second turn, a Pokémon with Truant cannot use a move due to loafing around, such that the Pokémon can move on its first turn but not its second turn. Switching out or gaining the Ability Truant resets the turn count for Truant. Using an item does not count as a turn for the purposes of Truant. In Generation V, Truant is reset by sleep and a Pokémon with Truant will always be able to attack on the turn it wakes up.

Moves with a charging turn, such as Fly, will not work (unless the user is holding a Power Herb), because the turn in which the move would be executed is the same turn in which the Pokémon will be truant. If the Pokémon uses a move that requires recharging, such as Hyper Beam, then the Pokémon will loaf around due to Truant during the turn that would normally be used recharging; however, the Pokémon is still committed to recharge, and thus can neither use items nor switch out on that turn.

If a Pokémon gains Truant after it calls upon Mega Evolution, Ultra Burst, or Dynamax at the beginning of a turn, but before it moves that turn, Truant will activate on its first attempt to move.
Truant cannot be overwritten by Simple Beam, Worry Seed, or Entrainment, but it can be overwritten by Skill Swap or Role Play or disabled with Gastro Acid.

If a Pokémon with Truant uses a move and is then Instructed to use the move again, the Pokémon will loaf around instead of executing that move. Then, in the next turn, the Pokémon with Truant will be able to use a move normally.
Tofrug's Swamp:Wiki Rules

1. **Keep it civil**: Do not make personal attacks on other people. Just be respectful; harassment, witch-hunting, and discrimination are no-tolerance offenses. If you need to criticize another user’s argument or work, do so without attacking them as a person. Do not use any form of discriminatory language, including slurs which degrade another person or group of people based on gender, race, sexual orientation, nationality, religion, etc.
2. **Be a productive member of the wiki**: Contribute to the wiki in line with the established processes and conventions. Need help? Ask an administrator! Disrupting the wiki with “edit warring” over differing opinions of a topic with another user or group of users is not productive.
3. **Do not engage in excessive self-promotion**: The wiki is a collaborative community resource for Lockémon and and the Kaskade Region Game. It is NOT a free place to advertise your website, YouTube channel, blog, social media account, etc. Have a question about whether your link would be welcome? Ask an administrator!
4. **No NSFW/18+ content.** If you aren't sure whether or not something is considered NSFW, ask an administrator before posting.
5. **No Spam, no frequently blinking emojis or gifs.** Be considerate of people with epilepsy, and don't flood the wiki with unneeded content.
6. **Cursing/Swearing** is permitted in the comments sections of articles, but not within articles themselves.
7. **Whatever the wiki admins say is final.** That goes for bans, article and image deletions, etc. If you disagree with such you can message an admin on the discord to potentially reverse your ban or have your page restored.
8. **SPOILERS MUST BE TAGGED WITH THE SPOILER TAG** Admins who come across any page with story spoilers on it without a spoilers tag will either add a spoilers tag or delete the spoilers. Be sure to format your pages correctly.
9. **No Suggestions or Unofficial Content.** While we expect there to be minor mods or fan content for the game in the future (and we will allow those to be added to the wiki with their own tag in the future) we do not allow unofficial content on the wiki, IE: Items or Lockémon that simply don't exist in game and aren't part of any mod, Content that you wish to be in the game and isn't, Movesets that have not been confirmed by the developers, etc.
10. **If your questions aren't answered by the FAQ** please head to the discord or comments section of *the appropriate article* to ask and get an answer. Don't ask "does Yuleigh learn icy wind?" on the page for Tarmendoa, etc.
Toyeen

**Type**

 **Ability**

**Toyeen** is a Rock/Bug-type Pokémon.

It evolves into Mantium.

It is one of the fossil Pokémon of the Johto region designed by Lockstin for hypothetical use.

## Trivia

### Design origin

Toyeen, akin to the other three hypothetical Johto fossils, has Chinese origins rather than the Japanese origins you'd expect of a Japan-inspired region.

Toyeen is inspired by a silverfish, a primitive insect. Silverfish are often considered to be "living fossils", not changing for roughly 400 million years. Silverfish were a huge pest in Japan, due to them having a penchant for eating paper (which was invented in China). To retaliate, Japan had made essential oil from *Cryptomeria* trees, or Japanese cedar, which grows across Kansai and parts of China. It also bears resemblance to the nymph stage of many insects, which tend to look a lot like the silverfish.

It's also inspired by amber, or fossilized tree resin. Amber is typically observed in paleontology, as amber is typically used for preserving the remains of extinct insects. Amber has been a common symbol of fossilization in media. In Jurassic Park, a mosquito encased in amber is seen in the very beginning, making it one of the more memorable moments of the series. Aerodactyl is also revived from an Old Amber, which is shown to have a mosquito kept within it in its official Generation I artwork.

Its dangling, amber-tipped antenna resembles a pellet drum, or rattle drum, which is a Chinese toy in which a two-headed drum is attached to two pellets. Its wings are reminiscent of kites, airborne toys that have been used in China for eons.

Toyeen and its counterpart, Euhdont, are meant to exhibit adverse personalities to the creatures they originate from, as well as representing the concept of "work versus play". While insects tend to be incredibly hard-working, Toyeen is constantly elated and wishing to be playful. This is the contrary to Euhdont's concept, making Toyeen play the "play" role of the "work versus play" paradigm.

### Name origin

Toyeen comes from *toy* and **银** *yín* (Chinese word for *silver*).
Liepard

**Liepard** is a Dark-type Pokémon.

It evolves from Purrloin starting at level 20.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Liepard obtained at level 1
* **Bold** indicates a move that gets STAB when used by Liepard
* *Italic* indicates a move that gets STAB only when used by an evolution of Liepard
* Moves in yellow cannot be learned by any previous evolutions of Liepard

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Liepard
* *Italic* indicates a move that gets STAB only when used by an evolution of Liepard
* Moves in yellow cannot be learned by any previous evolutions of Liepard

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Liepard
* *Italic* indicates a move that gets STAB only when used by an evolution of Liepard
* Moves in yellow cannot be learned by any previous evolutions of Liepard

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Liepard
* **Bold** indicates a move that gets STAB when used by Liepard
* *Italic* indicates a move that gets STAB only when used by an evolution of Liepard

## Trivia

### Design origin

Liepard has traits of housecats and leopards. It could also draw inspiration from spotted wildcats like the leopard cat, ocelot, and serval. It may also be based on a Savannah cat, a hybrid between a domestic cat and a serval. It also slightly resembles a black leopard, because of its dark coloration and the fact that it has spots which can be seen if examined closely. Its fur pattern around its eyes, behavior, and feline influence suggests that it may also be based on a female thief, commonly known as a cat burglar.

### Name origin

Liepard is a combination of *lie* and *leopard*.
Macedontus

**Macedontus** is a dual-typed Ice/Ground Pokémon.

It is not known to evolve into or from any other Pokémon.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Macedontus obtained at level 1
* **Bold** indicates a move that gets STAB when used by Macedontus
* *Italic* indicates a move that gets STAB only when used by an evolution of Macedontus
* Moves in yellow cannot be learned by any previous evolutions of Macedontus

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Macedontus
* *Italic* indicates a move that gets STAB only when used by an evolution of Macedontus
* Moves in yellow cannot be learned by any previous evolutions of Macedontus

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Macedontus
* *Italic* indicates a move that gets STAB only when used by an evolution of Macedontus
* Moves in yellow cannot be learned by any previous evolutions of Macedontus

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Macedontus
* **Bold** indicates a move that gets STAB when used by Macedontus
* *Italic* indicates a move that gets STAB only when used by an evolution of Macedontus