Dusk Cryptic

Dusk is a deity in the Solara system, commanding power over the sun and moon. She represents the Wolvian's of Mekkan alongside the Werewolves of Lycus. She hides behind a front of being powerful and commanding; however, she is surprisingly submissive in certain situations.

## Overview

In the old world, Dusk utilised the secret identity of Umbra to fight crime without interfering with her role as a princess. Currently she is the Deity of the Sun and Moon, giving her power over Solara and Lunara and the raw magical power they emit. Dusk has had enough children to have lost count, many of these were placed on Lycus as either part of the first or later generations of the population of the planet, while a small number of these children, such as Frost Cryptic have lived on Mekkan.

Dusk has one main champion and one pseudo-champion. The major champion title that she created for her people is referred to as "The Eclipse", only one Wolvian may have this role at a time. She gives access to all four types of Matter Manipulation, along with control over Solar and Lunar magic to The Eclipse, allowing them to be one of the most theoretically powerful Wolvians. Her pseudo-champion is a modified copy of herself, known as Umbrielle Nocturne, who has similar but weakened versions of Dusk's abilities.

## Abilities

### Magic

* **Solar Magic**: The ability to control, emit or absorb the mana emitted from either Solis (in the old world) or Solara. Solar magic is mostly ethereal in nature and has similar properties to certain aspects of Light and Fire magic; however, it is significantly more powerful yet uncontrolled. Solar magic is mostly used in the form of beams, waves or self enhancement abilities. Solar magic is one of the two parent magic types which scatters into all other types of magic.
* **Lunar Magic**: The ability to control, emit or absorb the mana emitted from either Lunares (in the old world) or Lunara. Lunar magic can be ethereal or corporeal in nature, it is significantly less powerful but more versatile than Solar magic. Lunar magic can be used to create shields or veils to heal and protect the user or can be used to seal or trap a target amongst other things. Lunar magic is one of the two parent magic types which scatters into all other types of magic.

### Matter Manipulation

* **Air Manipulation**: The ability to control air by directly controlling the physical matter itself, this works without directly using mana; however, does involve the innate magical energy within all matter. Air manipulation can be used to shift the location of air, thus allowing for the creation of gusts of wind. This ability can be utilised alongside other types of Matter Manipulation to create new effects.
* **Earth Manipulation**: The ability to control earth by directly controlling the physical matter itself, this works without directly using mana; however, does involve the innate magical energy within all matter. Earth Manipulation can be used to control the matter within dirt or rocks in order to move or shape the ground, cause earthquakes or more. This can be combined with other types to create new effects.
* **Fire Manipulation**: The ability to control fire by directly controlling the physical matter itself, this works without directly using mana; however, does involve the innate magical energy within all matter. Fire manipulation is used to create smaller vibrations in matter to ignite flames or to control and sustain the energy within existing flames. The ability can be used to expand flames or ignite targets; however, the target must be flammable to remain on fire if control is relinquished. This can be merged with other types to create new effects.
* **Water Manipulation**: The ability to control water by directly controlling the physical matter itself, this works without directly using mana; however, does involve the innate magical energy within all matter. Water manipulation allows for the movement of many fluids within certain temperature ranges or consistencies, allowing a water manipulator to control tides or create water based projectiles to attack or restrain a target. This can be used alongside other types in order to create new effects.

## Equipment

### Weapons

* **Solis and Lunares**: Solis and Lunares are Dusk's sword and shield, forged using the entirety of the sun and moon from the Old World. Since these weapons are quite literally the old sun and moon, they are extremely powerful and can only be safely wielded by Dusk herself. Solis is a powerful sword that can inflict severe burns upon targets, while Lunares is a highly powerful shield that can deflect nearly all attacks along with creating extended Lunar magic shields to enhance it's protective range. Solis and Lunares both have major drawbacks if wielded by anyone but Dusk, with Solis slowly branding the user with painful burns which will not fade after they fully establish themselves while Lunares becomes heavier as it is in the possession of a user that isn't Dusk, if the user has it on their body it may leave them pinned to the ground or if it is in use, it may become unusable in combat.

## Champions

* **Wolfii IV** (Current)
* ✝**Wolfii III**
* ✝**Wolfii II**