Version 1.0.5

* Knockdown, stun, and other similar effects will not interrupt inoculator effects and buffs anymore
* Fixed Morality Passive Skill requirements
* Fast Aim (passive): The aiming window now displays the appropriate aiming time
* Fixed a bug where Relic weapon models were not showing (Heavy Flamer and Grav Gun)
* Fixed the Haemophilic Shock passive
* Fixed the Optimal Dispersion passive
* Fixed the Domination passive
* Fixed the Reanimator Glands passive in Co-Op
* Fixed an issue with the Warp Bleed Heroic Deed
* Keen Fury now activates in Co-Op properly
* Fixed numerous melee execution-related issues
* During the final bossfight, players now respawn inside the room
* Creating a new cabal no longer brings applicants from the previous cabal into the new one
* Fixed an issue where the AI was idling behind covers
* No Time Wasted and Hard Pressed are now progressing from doing Silence the Guns missions
* Consumable tooltips no longer state that they should give Fate for selling them
* Fixed a bug where everyone appears in their correct region instead of Alpha
* Player Info window now displays completed mission count properly
* Fixed incorrect Fate reward displays at Campaign missions
* The Stride of the Blessed Perk now gives Damage Reduce instead of Vulnerability
* The Cabal Name editbox will now filter invalid characters properly
* Fixed missing description and icon for the Overwhelm buff
* Fixed missing description for Divine Shot's buff tooltip
* Fixed missing description for Warp Resonance's buff tooltip
* Fixed the Castigation passive, it gives the correct amount of Crit now
* Fixed a typo in the tooltip of the Reanimator Glands buff
* Fixed issues with Relic Armor appearance modification
* Fixed an issue where players received inappropriate rewards from events
* The Misfortune spell's duration was falsely indicated in the tooltip (10 sec instead of 30)
* Inoculator, Endurance, Warp Speed, Misfortune, and Fiery Form are no longer interrupted by cutscenes
* Fixed a bug where players could not exit failed Campaign missions
* Fixed a bug where melee+ranged weapon combos had bugged animations
* Controller: Fixed an issue where players could not queue for Tarot or Event missions
* Controller: Fixed the interaction with the Magos Biologis during missions
* Controller: The target lock won't get stuck on an enemy when players die
* Controller: Players can now Target Lock to Nurgle Pustules
* Controller: Fixed a bug where players could target flags during Campaign missions
* Various localization fixes for every language
* Numerous crash fixes

### Balance

* Unholy Cathedral now has a limited enemy count, but the difficulty increases over time
* The Tech Priest's HP in the Data Sanctum defense mission (Chapter 3, Mission 4) was doubled, and he now regenerates HP as well
* Reanimator Glands: Damage reduce modifier was increased from 50% to 80%
* Chance to trigger a Rosarius Force Field when hit has been decreased 10 % to 2 %, and the duration is shorter by 1 sec
* The Psychic Dominion perk got its 100% damage bonus reduced by 25%
* The Mind Rift perk got its 50% damage bonus increased by 25%
* Shields now benefit from difficulty modifiers
* Sentinel Armor - Summoned turret HP increased by 33%
* The "Seek the Forbidden Knowledge" cabal quest is reworked: Unholy Codex is now dropped by Word Bearers Sorcerers, Champions, Havocs and Marines with a 50% chance, but the required amount is increased a bit (103-175)
* Adjusted the "Reave the Plague Lord" cabal quest: Relics of Nurgle are now dropped with 35% chance instead of 25%
* Cabal directive reroll is now making sure that the cabal won't receive the same directive again
* Assassin holograms no longer do damage to shields
* The Vox Caster's Orbital Strike has got its damage reduced by 20% and delay before impact has been increased by 1 sec
* Many Campaign Investigations got their Fate rewards reduced. A full playthrough of the Campaign will net around 700 less Fate now for a fresh character.
	+ To compensate, Rank XP gain from Campaign Investigations has been increased by 50%. This is roughly the same amount of XP that players would have received from dumping their bonus Campaign Fate into Tarot missions, so Campaign leveling pace remains unaltered.

### Miscellaneous Features

* Execution cutscenes can now be skipped via toggling "Elaborate executions" in the Game Options
* Adjusted the size of the Skull Mask
* Dedicated server stability improvements
* Skull piles are no longer obstacles
* The Character Panel, Inventory, etc. are now closed by the keybind that opens them
* Added new Relic Demolition Armor effect
* The Pending Reward frame has been moved under the Credit/Fate display
* Enemies now have a spawn effect as well during Defense missions
* Datahunt enemies also have a spawn effect now
* Players are now unable to target objects/enemies through walls/doors via controller
* Buff descriptions are now displayed in the pause menu via controller
* Added a new loading screen