The Northern Continents

The Northern Continents, 1755 Dawn Era

Equineland

The Dragon Lands

The Dusklands

The Wilds

The Draconic Empire

The Reef

The Democracy of Terra

The Royaume

The Midlands

The Commonwealth

The Nations of Galletia

Republica

The Wilds

The Northern Continents are the major landmass and trading capital of our Planet. Home to a variety of species and cultures over time, it is currently presided over by the Elven Domain, the Royaume, the Commonwealth and the Draconic Empire.

The remnants of the Winter Kingdom, to the north, serve as a reminder of the war that devastated the world and nearly led to the end of all sentient life.

*See also: The Southern Continents*

## Regions

Various societies exist in the Northern Continents, each inhabiting a known Region, or continent.

## **The Northlands**

### The Winter Kingdom

Supposedly the Drow Kingdom and the last of the Ancient Elven societies, in reality after the death of the Winter King at the end of the Long Night this society is little beyond pillagers and scavengers led by orcish warchiefs who are the biggest and meanest around.

### The Commonwealth

A Dieselpunk-like technological society. Although located in the frozen north and at constant war with the remains of the Winter Kingdom, The Commonwealth is one of the most democratic civilizations in the North.

## **Elfhelm**

### The Elven Domain

Home to the High Elves and some Wood Elves, the Elven Domain is the oldest surviving civilization, formed by survivors of the Ancient Elves.

### The Somersmire People

The free societies of Elfhelm, known as the Somersmire People, are largely independent of each other and the greater world. These societies include people like the Wood Elves, Shifters and Tabaxi.

## **The Dragon Lands**

### The Draconic Empire

The Empire of the Dragonborn, said to have it's origins in the Era of Dragons. The Imperials believe that their empress rules through the Divine Grace of Bahamut himself, and seek proper procedure in all things.

## **Equineland**

### The Royaume

The oldest human-led civilization, the Royaume build grand castles and forts, relying on a mixture of magic and steampunk-like ingenuity. It's people are known for their nobility and code of honour.

### The Midlands

The Midlands, situated between the Royaume and Republica, is the civilization of the Halfings. Comprised mostly of small seperate shires that live independently, they are organized into a semblance of government by the Grand-Elder, the oldest living halfling born in the land.

## The Wilds

### Republica

The Republica is a democracy led by the President and his cabinet. They are known for philosophical and political innovation and fine dining.

### The Nations of Galletia

A chain of islands between the Wilds and the Draconic Empire that serve as a major trading hub. The Nations of Galletia is partially a ruling council, but mostly a trading union and defence fleet for the people on the islands. Known to enjoy the best of both spices and meat from the trade between the two major factions, while small in terms of land, this faction controls a key connecting link between two otherwise remote cultures.

### The Wilds

The free lands south of Republica are home to a mass of random dotted-about cultures and farmlands. Although influenced by the societies that surround each one, from town to town, castle to fort, farm to farm, the Wilds change rapidly. Some would-be kings are petty tyrants, while others are benevolent leaders. There is no central government.

## **Additional**

### The Undersea Kingdom

Although not on the map, the Undersea Kingdom is located deep under the oceans. Home to aquatic and amphibious folk, this kingdom is known for it's pacifist stance on all issues that affect the land.

### The Democracy of Terra

Found under ground and in the mountains to the east of the Commonwealth and west of the Royaume, the Terrans are a dwarven society that connect continents through large inter-connected subterranean tram systems.