Norton Campbell

— Rumor

 Difficulty
 Gender
 Birthday
 Age
 Height
 Career
 Item
 Clues
 Echoes
 Voice Actor

**Norton Campbell**, or **Prospector**, is one of **40** Survivors  currently featured in *Identity V*.

## Overview

The Prospector carries magnets that accumulate up to the maximum of 3. Each Magnet has two polarities, with blue being the South magnetic pole and red being the North magnetic pole. The Prospector can switch the polarity of the magnets every 3 seconds. Magnets with different colors attract each other, while magnets with same colors repel. Players attached to magnets will be stunned if they collide with objects. Hunters with Survivors tied to a balloon will also be stunned when pushed against or pulled to an object or wall, freeing the tied Survivor.

## External Traits

The Prospector carries a Meteorite Magnet with him. The thrown out Magnet will attach itself to players nearby, causing positive/negative polarities that last for 20 seconds;
if players with Magnet are close to each other, a link will be triggered; getting closer will trigger Attraction or Repulsion, and getting further will break the link;
if a Hunter breaks the link, the polarity will lose its effects.
The strong magnetic force of the magnet field will also cause polarized players to become stunned when they collide with objects. The further the distance of the Repulsion and Attraction before impact, the longer players will be stunned.
**How to use**
Tap to throw, or charge to throw it to a specific location.
**Exclusive**

## Deduction Target

*All completed Objectives reward the player with +335 Logic Points  for the Logic Path*

1. **Kindness**
Do you throw out an olive branch, or...
	* Basic Objective: Attach magnet to other survivors 2 times
	* Advanced Objective 1: Attach magnet to other survivors 3 times
	* Advanced Objective 2: Attach magnet to other survivors 4 timesConclusion
A piece of “good person” news: A miner named Norton always goes to help out at the workhouse with end-of-life care of homeless elderly miners.
2. **Diligence**
Work more, get more?
	* Basic Objective: Reach 60% decoding progress
	* Advanced Objective 1: Reach 120% decoding progress
	* Advanced Objective 2: Reach 180% decoding progressConclusion
Work record: Norton Campbell has always been the first to go down to the mines, and the last to leave.
3. **Efficiency**
We need to try more.
	* Basic Objective: Attract hunter with magnet 2 times
	* Advanced Objective 1: Attract hunter with magnet 3 times
	* Advanced Objective 2: Attract hunter with magnet 4 timesConclusion
A stack of letters of recommendation: It can be seen that every employer Norton had worked under is impressed with his diligence and willingness to learn, and expressed regret at being unable to employ him for longer periods.
4. **Persistence**
One won’t be unfortunate forever. Maybe?
	* Basic Objective: Perform a perfect calibration when decoding 4 times
	* Advanced Objective 1: Perform a perfect calibration when decoding 5 times
	* Advanced Objective 2: Perform a perfect calibration when decoding 6 timesConclusion
A page from a notebook: 13 records are written on it; the first 12 seem to be addresses. The last one has been crossed out.
5. **Patience**
Next time...
	* Basic Objective: Repel hunter with magnet 2 times.
	* Advanced Objective 1: Repel hunter with magnet 3 times.
	* Advanced Objective 2: Repel hunter with magnet 4 times.Conclusion
Diary: Tomorrow, I will go to the last place the old man had recorded. If there’s nothing, then I hope he...
6. **Courage**
The closer the dangers, the closer the chances.
	* Basic Objective: Use Magnet to repel the Hunter 3 meters away
	* Advanced Objective 1: Use Magnet to repel the Hunter 6 meters away
	* Advanced Objective 2: Use Magnet to repel the Hunter 9 meters awayConclusion
A geographical report: This mine has been struck by an unknown object, therefore causing partial blockage. Careless expansion will cause collapse of the mine’s interior structure.
7. **Alert**
You need to be more careful.
	* Basic Objective: Use Magnet to move hunter by 4 meters.
	* Advanced Objective 1: Use Magnet to move hunter by 6 meters.
	* Advanced Objective 2: Use Magnet to move hunter by 8 meters.Conclusion
News: Due to the use of dynamite and detonators, the mining industry will bid farewell to the simpler days of breaking rocks with pickaxes.
8. **Sharing**
You need more helpers.
	* Basic Objective: Heal 1 teammate.
	* Advanced Objective 1: Heal 2 teammates.
	* Advanced Objective 2: Heal 2 teammates.Conclusion
Mining notice: Theft of explosives is illegal. Police will be alerted if such actions have been found.
9. **Wisdom**
Smart people know when to hold on and when to let go.
	* Basic Objective: Use Magnet to stun hunter 3 times.
	* Advanced Objective 1: Use Magnet to stun hunter 4 times.
	* Advanced Objective 2: Use Magnet to stun hunter 5 times.Conclusion
A accident report: An explosion and collapse of a mine in the rural area. It is possible that it has been caused by incorrect manipulation of explosives by the miners. Police expressed little hope at there being survivors in the mine.
10. **Luck**
That is only the misfortune of others.
	* Basic Objective: Save ballooned teammates 1 time using Magnet.
	* Advanced Objective 1: Save ballooned teammates 2 times using Magnet.
	* Advanced Objective 2: Save ballooned teammates 2 times using Magnet.Conclusion
A case report: Moderate burn on the face, initial diagnosis of being too close to high temperatures.

*After deducing Node 10: Luck, Prospector's Worn Clothes costume will be unlocked.*
## Full Conclusion

Norton Campbell in the eyes of others was always someone hard to deal with, whose emotions were as changeable as the weather. But all knew that he worked tirelessly to break free of his impoverished fate, and this intimidated them. When he fortunately survived a terrible mining accident, nobody came to hear out his experiences during the time. All they did was give him a few token words of comfort, and then they gave him a wide, wide berth. Norton himself never once brought up the terrible experience again, only silently polishing the large chunk of magnetic ore he received in the accident into a tool for prospecting metals.

Eventually he gave up manual labor, and became a prospector. But his personality became all the more extreme, at times gloomy and depressed, while at times explosively hot tempered and avaricious. Rumor has it that the magnets disturbed his brain, or that that terrible mining incident tangled him up inside. But one thing never changed. He always sought out chances to change his fate. When the invitation to the Manor appeared before him, those incredible sums of wealth looked to him like his next stepping stone! Come on, how could a “game” be any darker than that mining incident?

## Tips

* If there's a Survivor downed, you can throw a magnet to the Hunter while the tying up in balloons animation is going on, forcing the Hunter to take the magnet, which can be useful to rescue the Survivor from the balloons. But make sure that when the magnet takes action, the Hunter must get pushed to a wall in order to rescue that Survivor.

## Trivia

* His birthday is 19th of March.
* He's interested in collecting ores.
* He's skilled in defining and evaluating ores.
* He hates dark and closed surroundings.
* He loves natural gems and precious metals.
* His family remains unknown but his father seems to have an "old pal" whose name is Benny, also known as "Iron Chisel." He was also a miner.