recursal/Fanatic-Fandom huggingface dataset:
Jellystone

*This is a **disambiguation** page, intended to distinguish between articles of similar subject or title.*

*If an internal link referred you to this page, you may wish to change the link to point directly to the intended article.*

**Jellystone** may refer to:

Jellystone (Slime Rancher)

Jellystone (Slime Rancher 2)
Sea Hen

## Information

The **Sea Hen** is meat for Slime Rancher 2.

## Slimepedia Entry

***About:***

*Old sailors say that sea hens are actually demons in disguise, and that their vacant expressions are actually a diabolically calculated misdirect to hide evil intent. Plotting, waiting for their moment... to strike.*

***On the Ranch:***

*Sea hens in close proximity to roostros will periodically lay eggs that produce sea chickadoos. However, keeping too many chickens in close proximity makes them anxious and egg production will come to a halt. Savvy ranchers with an understanding of the complex nature of chicken romance will monitor growth rates in their coops and reduce density when growth beings to slow.*

## Gallery

The nest which spawns Sea Hens and Sea ChickadoosThe Sea Chickadoo, The Chickadoo Of The Sea Hen Family
## Origin

The Sea Hen seems to be based off the Seagull, having similar plumage, and having old sailors dislike the Sea Hens, just like most sailors dislike Seagulls.
Saber Slime

*This is a **disambiguation** page, intended to distinguish between articles of similar subject or title.*

*If an internal link referred you to this page, you may wish to change the link to point directly to the intended article.*

**Saber Slime** may refer to

Saber Slime (Slime Rancher)

Saber Slime (Slime Rancher 2)
Snow Globe

## Information

The **Snow Globe** is a player-created Decoration crafted at the fabricator under The Conservatory.

## Acquisition

The Snow Globe blueprint can be found in a Treasure Pod located in Powderfall Bluffs.

## Usage

The Snow Globe can be placed in any Gadget Site. Since it is used as decoration, it has no immediate functional use, and is generally purely for aesthetics.
Royal Apiary

A secret apiary manufactured by 7Zee that offers the highest chance for rare resources. Lasts 12 cycles.

## Information

The **Royal Apiary** is a player-created extractor gadget crafted using the fabricator at The Lab.

## Acquisition

The blueprint for the Royal Apiary is obtained by reaching Rank 25 of the 7Zee Rewards Club, requiring a cumulative sum of **876,500**.

## Usage

When placed while in Gadget Mode, it will automatically begin collecting resources over the course of 12 hours, and when complete will perform a dance animation until demolished or harvested. It lasts for 12 cycles and after its final, it will despawn when harvested.

It provides 6-12 resources - equivalent to a Master Apiary - and has the highest chance of receiving rare resources per harvest, making it the best apiary in the game.

Its pump and drill equivalents are the Abyssal Pump and the Titan Drill.

## Drops by rarity

*Note that these resources are listed by their **weight value**; a higher value determines that it is more common in their specific category.*

## Loot

 **Hexacomb** | No
 **Royal Jelly** | No
 **Pepper Jam** | The Glass Desert | 90

## Gallery

A Royal Apiary in action.A Royal Apiary that has completed a cycle, ready for harvest.Despawning.
## Changelog

* **1.0.1** - Extractor cycle time was reduced from 22 In-Game hours to 12 In-Game hours. Chance of rare resources has been increased.
* **0.6.0** - Added to an expanded list of rewards for the 7Zee Rewards Club.

## Trivia

* The Royal Apiary's blueprint is stated by the Builder's Shop to value at **3,500** to purchase after unlocking the blueprint. However it is exclusively gained through the 7Zee Rewards Club, so is unavailable to purchase at any point.
* It is entirely possible to obtain the Royal Apiary - the best apiary in the game - before the Master Apiary. This is due to the fact that the Royal Apiary is unlocked through the 7Zee Rewards Club.
* The Royal Apiary is one of three extractors that have their own names for their tier; the other two are the Titan Drill and the Abyssal Pump.
Stony Chickadoo (Slime Rancher 2)

## Information

**Stony Chickadoos**, also called **Stony Chicks**, often spawn from nests with Stony Hens and to a lesser extent, Roostros.

Stony Chickadoos can be produced domestically by a Stony Hen if it is in the presence of a Roostro, and will itself grow up into a Stony Hen or - more rarely - a Roostro. This process is sped up in an upgraded coop. Until it grows up, Slimes will not eat it.

## Slimepedia Entry

***About:***

*Stony chickadoos are baby chickens that will eventually grow into a Stony Hen (Slime Rancher 2)stony hen or more rarely, a roostro.*

*Chickadoos of all varieties will never be eaten by slimes. Some believe this is because slimes are too kind-hearted to do such a thing. Others believe it's because chickadoos don't yet have enough meat on their bones.*

***On the Ranch:***

*Keep Stony Chickadoos in a safe place and they'll eventually grow into a Stony Hen or a Roostro.*

## Gallery

The nest which spawns Stony Hens and ChicksIn-game render of some Stony Chickadoos (High Model quality)Ditto (Low Model quality)

## Trivia

* Stony Chicks heavily resemble their adult counterparts, most notably their white plumage, when viewed in Low Model quality.
* The Stony Chickadoo is referred to by the vacpack's slots and the top right readout as **Stony Chick**, likely to avoid character spacing issues with the user interface. However they are still correctly referred to as **Stony Chickadoo** in the Slimepedia. It shares this trait with the Briar Chickadoo and the Painted Chickadoo.
Map (disambiguation)

"The World", "Map" or "The Map" can refer to:

* Far, Far Range, the location where the game takes place.
* World Map, a map of the world that can be brought up at any time during gameplay to aid navigation which was introduced in Update 1.0.1.
* Map Data Nodes, nodes that unlock areas of the world map.

*This is a **disambiguation** page, intended to distinguish between articles of similar subject or title.*

*If an internal link referred you to this page, you may wish to change the link to point directly to the intended article.*
Pink Glow Shrooms

## Information

The **Pink Glow Shrooms** are a player-created Decoration crafted at the fabricator under The Conservatory.

## Acquisition

The Pink Glow Shrooms blueprint can be found in a Treasure Pod in Starlight Strand.

## Usage

The Pink Glow Shrooms can be placed in any Gadget Site. Since it is used as decoration, it has no immediate functional use, and is generally purely for aesthetics.
Slime Gate

**Slime Gates** are large stone doors found dotted around the Far, Far Range which block access to areas containing new Slimes, Food and Slime Science Resources. There are 8 standard gates, plus 3 Vault gates which can only be accessed after viewing the credits, totaling 11 gates. To open them, they require a Slime Key, which are obtainable by bursting certain Gordo Slimes.

Opening Slime Gates are necessary for game progression in Adventure Mode, as certain Vacpack upgrades and Casey Starmails only unlock when a certain number of slime gates have been opened.

## Map

*This map contains all of the Slime Gate locations in a single image.*

*Note that while these locations are precise, they may be on different elevations.*

## Changelog

* **1.4.2** - Added auto-save checkpoints after: a Slime Gate is opened, a Ranch Expansion is purchased, and a 7Zee Rewards Club level is purchased.
* **1.0.1** - Fixed bug where some players’ progress at opening slime gates and the plort puzzle door was not being tracked properly and affected their receiving certain Casey mails.
* **0.3.5** - A bug was discovered that could affect the lock state of the Moss Blanket slime gate if you were playing v0.3.5 for the first time with a save file from multiple versions prior. The fix introduced in v0.3.5c will prevent this from occurring, however, it will not repair this broken state for those affected by the bug already. If you have already experienced this bug, you will need to create a new save file. We apologize for the inconvenience. (Please note: v0.3.5c is not on GOG as this issue does not affect GOG save files).
* **0.3.1** - The ancient slime gates and their keys scattered across the range have received an art pass. A new one can be found leading to the new beach area in the reef.
* **0.2.4** - Made the key icon on the slime gate more clear.
* **Before 0.2.0** - Added.

## Trivia

* Slime Gates are a reference to Dragon claw puzzle doors from The Elder Scrolls V: Skyrim. The three rings that consist of the door may be an off-hand reference to Three Rings.
* It is possible to skip some gates by utilizing the Jetpack and abusing Largo physics, which is particularly useful for Rush Mode. For full upgrade unlocks and story progression, however, it is required to open **all** the gates.
Ornate Magneticore Array

## Information

The **Ornate Magneticore Array** is a player-created Decoration gadget crafted at the fabricator at The Lab.

## Acquisition

The Ornate Magneticore Array blueprint is found in a **Purple** Treasure Pod in Nimble Valley.

Due to it being contained in a Purple Treasure Pod, it requires the Treasure Cracker MK III to open it.

## Usage

The Ornate Magneticore Array can be placed in any Gadget Site. Since it is used as decoration, it has no immediate functional use.

Like all decorations it can be stood on, and considering its height it can potentially be used in conjunction with the Jetpack to reach higher areas.

## Gallery

In-game render of the Ornate Magneticore Array.
## Changelog

* **1.2.0** - Implemented along with Nimble Valley.
Countries

## North Gorgieya

*main article : North Gorgieya*
* Lundmoor
* Bronzyork
* Hazendorf
* Firenze
* Jelando
* Repulus
* Terso
* Whitefall
* Easuri
* Ivarsted
* Magamodus

## Gnomea

*main article : Gnomea*
* Kurgol
* Thrafast
* Haflen
* Marpal
* Zaraal

## South Gorgieya

*main article : South Gorgieya*
* Onashoo Nations
* Chitec Empire

## Monjinya

*main article : Monjinya*
* Xiao Tan
* Sintang
* Saensom
* Kon-Ju
* Pulia
* Hunguan
* Bhukan
* Saito

## Minoga

*main article : Minoga*
* Ryzantium
* Abydhen
* Jorkistan Federation
* Nantoonga

## Tanerift

*main article : Tanerift*
* Tanerift

## Trocific

*main article : Trocific*
* Rapanesia
* Aerden
Zaraal

Zaraal, or commonly and officially known as **The Absolute Empire of Zaraal** (or **The Absolute Empire**) is a Beoul majority and governing nation in Gnomea. It is an absolute monarchy who's entire culture revolves around the literal worship of the Zaraal head of state. Due to the unique and inclusive Beoul culture, non-Beouls make up only 7% of the population.
Sponge

* Current
* Mid
* Debut

**Sponge**, labeled **The Tough and Absorbent**, is a contestant on *Object Oppose* and was a member on Team Ever Glue Stix.

## Character

Sponge, a square-shaped cellulose sponge, enjoys sports and other outdoor activities. As to “Race in Order,” he is sometimes competitive through competition.

## Trivia

* Sponge is the only original and monochromatic Ever Glue Stick with arms.
Oasis

An **Oasis** (*plural **Oases***) is a structure found exclusively in The Glass Desert. They are initially found in bud form, and can be rejuvenated with Ancient Water once the area's nearby fountain has been activated.

## Benefits

Once an **Oasis** has been restored it will trigger its spawn nodes for Slimes, fruit, and veggies, which is especially helpful for tracking down Glass Desert exclusive slimes and food. Most oases will come with a Water Spring to quickly top up water reserves.

A restored oasis is covered by a visible barrier of moisture, which harms Tarr within range and nullifies Solar Anomaly hazards, making them much safer.

Restoring an oasis is a requirement for the Renewal Achievement.

## Gallery

An Oasis before being restored to its former gloryAn Oasis bud splashed with Ancient WaterA Solar Anomaly hazard being nullified on the Oasis' barrier
## Changes

* **1.2.0** - Fixed bug where oasis music was sometimes not playing properly on game load.
* **1.0.1b** - Fixed a bug that reset all Oases in a save, requiring players affected to re-water them.
* **0.6.0** - Added with The Glass Desert update.
Novice Pump

"Allows you to siphon underground resources. Lasts 1 cycle."

## Information

The **Novice Pump** is a player-created extractor gadget crafted using the fabricator at The Lab.

## Acquisition

The Novice Pump blueprint is available from The Lab's Builder's Shop for **500** as soon as The Lab is purchased.

## Usage

When placed while in Gadget Mode, it will will automatically begin pumping for resources over the course of 12 hours, and when complete will perform a dance animation until demolished or harvested. It will despawn when harvested.

It is the lowest tier extractor of its type, providing only 4-8 resources per harvest.

Its drill and apiary equivalents are the Novice Drill and the Novice Apiary.

## Tips

* Due to the low cost of the Novice Pumps, they may be a suitable candidate for creating gadgets in bulk, for the gadget creation requirement for the Treasure Crackers.
* The Advanced Pump unlocks 5 days after purchasing the Novice Pump blueprint.

## Drops by rarity

*Note that these resources are listed by their **weight value**; a higher value determines that it is more common in their specific category.*

## Loot

 **Spiral Steam** | No
 **Lava Dust** | No
 **Silky Sand** | The Glass Desert | 90

## Gallery

A Novice Pump in action.A Novice Pump that has completed a cycle, ready for harvest.Despawning.
## Changelog

* **1.0.1** - Extractor cycle time was reduced from 22 In-Game hours to 12 In-Game hours. Chance of rare resources has been increased.
* **0.5.0** - Echoes can now be extracted in The Ancient Ruins. The Gold Echo can be extracted from any extractor but at a rare chance.
* **0.4.0** - Implemented in the Slime Science Update.
Red Slime Lamp

## Information

The **Red Slime Lamp** is a player-created Decoration gadget crafted at the fabricator at The Lab.

## Acquisition

The Red Slime Lamp blueprint is found in a **Blue** Treasure Pod in the Slime Sea.

Due to it being contained in a Blue Treasure Pod, it requires the Treasure Cracker MK II to open it.

## Usage

The Red Slime Lamp is used as decoration so has no immediate functional use. However it can provide a small amount of lighting in The Ranch.

Like all decorations it can be stood on, potentially allowing it to be used in conjunction with the Jetpack to reach higher areas.

## Gallery

Red Slime Lamp animation 1.Red Slime Lamp animation 2.
## Changelog

* **0.4.1** - Made obtainable.
* **0.4.0** - Added during the Slime Science Update but was unobtainable.

## Trivia

* The Red Slime Lamp, as well as all other Slime Lamps, are based off of Lava lamps.
* The Red Slime Lamp's coloring corresponds to the Boom Slime. It shares this trait with the Red Warp Depot and Red Teleporter.
* The Red Slime Lamp, along with the Blue and Pink Slime Lamps were originally unobtainable by normal means during the release of the Slime Science Update, before being patched in an update.
Indigonium

* Slime Rancher 2
* Slime Rancher

**Indigonium** is a Slime Science Resource obtained exclusively in The Indigo Quarry with a drill.

It is used primarily in Decorations.

## Slimepedia Entry

*Indigonium is a common resource exclusive to the Indigo Quarry, obtained with a drill.*

*Indigonium is the ore that gives the Indigo Quarry its name. There's a little indigonium found in every inch of the quarry, but the purest ore is only found deep underground.*

***On the Ranch:***

*Deposit indigonium into the Lab's refinery where it can be used for crafting Slime Science gadgets.*

## Treasure Pods that contain Indigonium

```
Indigo Quarry

```

```
Indigo Quarry

```

```
Indigo Quarry

```

```
Ancient Ruins

```

*All of these Treasure Pods also contain 1 Strange Diamond*

## Recipes that use Indigonium

Meat Slime Bait

Blue Teleporter
Green Teleporter
Grey Teleporter

10
Blue Slime Lamp
Green Slime Lamp
Amber Slime Lamp
Jumbo Shroom
Minty Grass Patch
Hexium Formation
Fireflower Patch
Digi Panel

8
8
4
4
4
4
#1 Slime Stage
Clip-On Fashion Pod
Fashion Pod Remover

25
5

## Origin

The word "Indigonium" is a portmanteau of the word "indigo" and the suffix "-ium". The Slimepedia tagline - *"Heavy metal experts often call this hard rock 'deep purple'."* - contains two literal puns: the first being "heavy metal", indicating that Indigonium is a heavy ore, and the second on the British rock band Deep Purple.

## Trivia

* Indigonium shares a similar model with the Glass Shard.
Magamodus

Magamodus is a small country located between Firenze and Hazendorf. It is located between two mountain ranges and contains many fortified cities. Magamodus began as a magician refuge during the 2nd age Magician Crisis. It remains as an independent country populated by the original magician refugees and their descendants and by a steady influx of immigrants. Overpopulation is a common issue.
Pond (Slime Rancher 2)

A **Pond** is a facility available at any plot on The Ranch, . Ponds can provide a convenient source of Water, and can be used to house Puddle Slimes.

## Slimepedia Entry

*A pond gives you a source of fresh water on the ranch that you can use for watering gardens, calming slimes in a corral, defeating tarr, or giving your puddle slimes a place to hang out and feed.*

## Gallery

A pond is at maximum plort production capacity when it has a Rubber Ducky.Full render of the updated pond model, posted by its creatorThe Pond's appearence prior to Update 1.3.2Ditto, with Puddle Slimes and a Rubber Ducky.The Pond's appearence prior to Update 0.3.5Ditto, with higher graphics settings and placeholder Puddle Slimes

## Trivia

* The Pond has a plort cap of 8 plorts. When a Puddle slime produces a plort, a check is made to determine how many plorts are in the pond. Puddles slimes often skip a check while producing plorts all at once when visiting an area that has not been visited for at least a day, so it is not uncommon to instead see between 10-14 plorts from a catchup. When the cap has been reached, or a check is made after the cap has been passed, Puddle Slimes cease plort production entirely until the cap is no longer reached.
* There are natural bodies of water which serve a similar purpose to ponds in The Tidepools. However this should not discourage the use of purchasable ponds, since Puddle Slimes cease Plort production when there are too many Puddle Slimes in the immediate area.
* Before Ponds were updated to be an unlimited source of water, the Slimepedia used to mention that the pond's water can be consumed if vac'd or drunk by Puddle Slimes. It also mentioned that the pond would refill immediately when it rains, however this feature was never implemented, and the statement was eventually removed.
* The Slimepedia Entry heading is a pun with "water" and "what are".
Corona

**Species**
 **Voiceclaim**
 **Drakhallian Aspect(s)**

Corona is a Corowulf native to the highlands of Ghiria, coming from a small tribe of mountain Corowulves. She is bubbly, friendly and excitable, typical of Corowulves, but is also the best of the four Guardians at reasoning and puzzle-solving- codebreaking is her specialty.

Upon arriving in Dragon Valley shortly after getting lost, she met X, Ruby and Sycarn, one after another, and eventually became close friends with all three. When the world was threatened by the former god Erodon, she was an effective bonding agent that brought the four together, creating the emotional bond behind the Guardians of the Valley. Currently, she lives in Dragon Valley with the other Guardians.

## Appearance

Corona has an appearance typical of Corowulves, having a rather normal vulpine body beyond her peculiar diamond-shaped ears and tail, and her long, pointy snout. Her fur is a very bright blue- brighter than normal for mountain Corowulves- with diamond patterns in places. Her eyes are bright green.

## Trivia

* Corona was originally an OC created for "Crossover X", a hellish, plagiarizing amalgalmate of a young Silvie's numerous fandoms. This was the sprouting point of Drakhallios mythos.

Humanization.Basedoll
Talutah

**Species**
 **Voiceclaim**
 **Balancer Alignment**

**Talutah** is a girl who mysteriously appeared in Dragon Valley one day, and is rarely encountered during the day. She seems to prefer the darkness and never comes out in any kind of bright light. Her species is a complete mystery; she *says* she's just a human girl, but debate runs rampant and theories are thrown everywhere. Despite seeming sweet and friendly, she is deeply malicious and has a method of luring her victims to their death, telling them to do something that seems harmless, but ends up deadly, and constantly reassuring them that they'll be fine.

Oddly, even when she uses methods that'd normally kill everyone in the room, she's completely unaffected, giggling madly the whole time.

## Appearance

Talutah wears a blue-and-green dress, with puffy sleeves and a bow around her neck, and green shoes. Her hair is the same blue as her dress. Her eyes, while not stuck shut in any visible way, never open, and her mouth is slit on either side, seemingly haphazardly sutured back together.

## Quotes

* *"Just remember now that everything's gonna be fine..."*
* *"I swear, you're not gonna get hurt! This is really cool, I promise."*
* *"Eeeheeheeheehee...he fell for it!"*

## Trivia

* Talutah was adopted from Kiefer.
* She is impossible to talk out of attempting to murder you. The way to defeat her is to shine a bright light on her; she'll panic and run away.
Party Weekend/Pre-1.4.4 locations

This page serves to document and archive the Party Weekend locations for all of 2018 through to 2021.

Prior to Version 1.4.4, Party Gordo schedules were manually updated every year by Monomi Park, until the release of Version 1.4.4 which streamlined the schedules to make them run by week of the year rather than specified date, giving them a consistent schedule that no longer needs updates. Due to this, documentation of their locations is also no longer required, but is kept here for reference.
Jellystone (Slime Rancher)

**Jellystone** is a common Slime Science Resource obtained with a drill and from Slime Science Crates. It is mostly used in decorations.

## Slimepedia Entry

*Jellystone is a common resource obtained with a drill.*

*Jellystone is a semi-hardened mixture of minerals and slime, possibly resulting from plorts sinking back to into the earth below. Because of its solid texture, it's a favorite stone for sculptors.*

***On the Ranch:***

*Deposit jellystone into the Lab's refinery where it can be used for crafting Slime Science gadgets.*

## Recipes that use Jellystone

Drone
Med Station
Novice Gordo Snare

6
Blue Warp Depot
Green Warp Depot
Market Link

6
Red Slime Lamp
Berry Slime Lamp
Pink Coral Columns
Blue Coral Columns
Crystal Cluster
Ruined Pillar
Crystal Sconce
Battery Tower

8
4
4
4
4
4
Slimeball Hoop
Smart Fashion Pod

25

## Origin

Jellystone may be based on Soapstone, a soft rock largely composed of the mineral talc, known for its artistic and artisanal applications, just like Jellystone. While the name "Jellystone" suggests the item consists of hardened slime, it may also be a reference to Jellystone Park, a chain of Yogi Bear-themed campgrounds in the United States and Canada. Its Slimepedia tagline mentioning that it is both solid and squishy, and its overall physical appearence suggests that may also be based on Jelly Beans.
X

**Species**
 **Voiceclaim**
 **Drakhallian Aspects**

X is a Draconine, native to Dragon Valley, and is one of the four Guardians of the Valley. Being native to Dragon Valley, he has always been in touch with the Drakhallian Aspects, knowing very much about them- but particularly his own, Fire and Magic. He is a veritable glass cannon, being very strong and rather quick, but not particularly tough on defense. He's also very bad at puzzles.

When the world was threatened by the former god Erodon, X was the most reluctant to join the group, believing that his kind was more important than his new friends- not out of intentional prejudice, but simply because he was raised that way. It was Corona who convinced him to break the mold and become a Guardian. He still lives in Dragon Valley to this day.

## Appearance

X has a lithe, snakelike body coated in sleek purple feathers. Some parts of his body have slightly iridescent dark blue feathers, including a feather crest on the top of his head. His clawed, birdlike hands and feet are exposed, with no feathers on them, and they are a lighter purple than the rest of his body. He also has sharp, angular dark blue-gray horns and bright green eyes.

He was born with a strange black mark beneath his eye; no Draconine is sure where exactly this came from or what it means.

## Trivia

* X is one of Silvie's oldest OCs.
* X was originally an OC created for "Crossover X", a hellish, plagiarizing amalgalmate of a young Silvie's numerous fandoms. This was the sprouting point of Drakhallios mythos.
Volcania

Volcania is a small, rocky planet very close to the sun in the Orimus system. Its surface is scorched by the sun and heavily volcanically active, patching the planet with splashes of color in a similar manner to Io. However, beneath the surface, sprawling tunnel networks hold sentient species, mostly those that can dig. This planet is the location of infamous hitman Camroth's hideout and home base.

The primary sentient species of this planet are Clawfoots.

## Known Residents

* Starnose
* Camroth
Terraverse Wikia

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Feshomia

Feshomia is a tiny dwarf planet much like Pluto, towards the back of the Orimus system order. It's very cold and totally lifeless. The only significance this little speck has is that somewhere on its surface, there's a portal to Shyrrik's dimension. In this dimension, Feshomia is still quite small, but it is a tundra planet with altered physics- gravity is unusually low and the planet's water and ice are a bright red. The water acts normally when not being touched by a living being, but "hardens" much like cornstarch when touched.

## Known Residents

* Shyrrik
* Kohaku
Phylum Directory

## Animalia

This category has the following 12 subcategories

* Airethians
* Humans
* Dwarves
* Elves
* Gnomes
* Orcs
* Half-Elves
* Mermaids
* Beouls
* Sehgs
* Dragons
* Leis

## Fungi

This category has the following 1 subcategories

* ​Kadavrah

## Protist

This category has the following 1 subcategories

* ​Luddeet

## Archaea

This category has the following 1 subcategories

* ​Gaeknr

## Bacteria

This category has the following 1 subcategories

* The Yellows

## Plantae

This category has the following 3 subcategories

* Drosdicots
* Cristacae
* Blearii
Ghiria

Ghiria is a planet in the Orimus system, and was the first to develop sentient life. It is a large earthlike planet with many mountains and large oceans, being rather tectonically active. On this planet is Dragon Valley, the magical hub of the planet and the home of the Draconines.

The primary sentient species on this planet is Ghirians.

## Known Residents

* Aderyn
* Corona
* Ruby
* X
* Sycarn
* Diinyo
* Talutah
* Kaliska
Apollyon

**Species**
 **Voiceclaim**
 **Drakhallian Aspect(s)**

Apollyon is a strange being born from the catastrophic nuclear meltdown that killed Oria. Rising from the toxic sludge in the core of the reactor, Apollyon's first moments of life were spent discovering that his home planet was dead and empty. Since then, he been a stalwart survivor, defending himself from the mutated, grasping plants of the planet- the only things to survive the choking fallout- and attempting to befriend those living things that come to the planet. Unfortunately, he does far more harm than good, as he gives off critically high levels of atomic radiation that cause severe sickness at close range; coming in contact with him can scorch skin, and destroy further body tissue if contact is mantained for too long.

He is rather kind, but quite defensive, and his vocabulary is a little small. He has some extremely basic knowledge of nuclear radiation (that it's usually green and *very* bad for people), but he doesn't quite grasp what exactly it *is.*

## Appearance

Apollyon has dull yellowish skin with numerous green speckles across his face and arms- which, by the way, he has four of. His hair is a dull yellowish-brown and very scraggly, and he has metallic blade-foot legs, alongside bright green psuedomechanical wings. He wears an outfit consisting of a yellowish-and-black gas mask, a green and black skeletal chestplate, and tattered black pants. Wherever he goes, a green aura of radiation follows.

## Quotes

*[Apollyon is apparently capable of speech, but his voice is very distorted, sounding similar to the Horror from Nuclear Throne. His sentences can be fairly easily deciphered into proper English, however.]*

* *"Are you...a friend?"*
* *"Something about me is bad. It burns people...I don't know what it is."*
* *"Hey! What are you holding up to me? Is it a weapon? ...Is it crackling...?"*

## Trivia

* Apollyon was designed while listening to Atomic Renegade.
Githyanki

Githyanki adventurers

The **Githyanki** (or **Gith** for short) are a race of orderly humanoids whom's past is shrouded in mystery. Nobody is really sure what the origins of the gith are, but they seemed to arrive to Amar some time ago - longer ago than even the oldest elf can remember. They are tall, slim humanoids with silvery, green, or yellowish skin. They have gaunt faces and pointed ears, with sunken yellowish eyes. Their hair color comes in the same colors common among humans, though they often seem to have brown, orange, or black hair.

## Githyanki Racial Traits

* +2 Dexterity, -2 Wisdom: Githyanki are agile, but tend to be haughty and impatient.
* Medium: As Medium creatures, githyanki have no special bonuses or penalties due to their size.
* Githyanki base land speed is 30 feet.
* Darkvision out to 60 feet.
* Psi-like Abilities: 1/day - *Prescience, Offensive*. Manifester Level is equal to 1/2 HD (minimum 1st).
* Exquisite Craft: Githyanki are renowned for their aptitude in crafting beautiful and deadly arms and armor. They receive a +4 bonus on craft (armorsmithing) and any craft checks to create weapons (blacksmithing, arrow fletching, etc). In addition, they carry with them knowledge on how to craft exquisite pieces from silver- most notably the silver swords they are known for. A githyanki receives an additional +2 bonus on any appraise or craft checks relating to silver.
* Psionic Resistance: Githyanki receive a +1 bonus on saving throws against spells, spell-like abilities, powers, and psi-like abilities. In addition, they receive an additional +2 bonus on saving throws against mind-affecting effects. Githyanki seem to have developed a natural resistance to psionics and their minds are hard to sway.
* Automatic Languages: Common, Gith. Bonus Languages: Abyssal, Celestial, Draconic, Infernal, Undercommon, Yuan-ti.
Lorde

**Specie**
 **Voiceclaim**
 **Drakhallian Aspect(s)**

Lorde is a arms dealer best known of the town. She sells the best pieces nowadays and is always tuned in fashion. At night, she trains some junior army for future battles. She's always happy and brings with him a body MP3 where listening to your favorite songs. It is very near of her best friends, Nana, Kako and Kaliska
Umberling

A savage umberling

The **Umberlings** are a twisted experimental race created long ago by the neogi to attempt to create a subdued and easier to control Umberhulk for use as physical labor. They eventually broke free however, and asserted themselves as intelligent, free beings. An umberling is a towering beetle-like insectoid with a hard chitin shell in shades of black, red, gold, or a sandy brown. They have a slight hunch in their stature and attached to their heads are two antennae and two giant mandibles. They stand between seven and a half to eight feet tall in height and weigh between two hundred fifty to three hundred and fifty pounds. They have four eyes, two large compound eyes with two small solid black eyes above them. Umberlings have been known to sow confusion in the ranks of their enemies by focusing the gaze of their four eyes upon creatures.

## Umberling Racial Traits

* +2 Strength, -2 Dexterity, -2 Charisma. Umberlings are physically powerful, but tend to lack finesse both physically and socially.
* Abberation. As an abberation, umberlings are not subject to *hold person* and other spells and effects that only affect humanoids.
* Umberling base land speed is 30 feet.
* Darkvision: Umberlings can see up to 120 feet in darkness. Darkvision is in shades of grey.
* Antennae: The Umberling's antennae give it a +2 bonus on search and spot checks.
* Chitin: An Umberling has a +3 natural armor bonus.
* Confusing Gaze: Once per day as a standard action, an Umberling can sow confusion by narrowing its gaze upon a creature within 60 feet. A creature targeted in such a way must succeed on a Will save (DC 10 + 1/2 the umberlings HD + it's Wisdom modifier) or become shaken for 1d4 rounds, +1 round for every four levels the umberling has.

* Excavate: Umberlings can excavate loose dirt, soft earth, sand, and mud to tunnel through the ground. Doing so, an umberling can dig out a 5 foot cube of such materials as a standard action. An umberling digging in this way can choose to leave a clear tunnel behind them or cover their back with rubble. An umberling may dig through harder materials with a strength check. To find the DC of such checks, refer to the table below:
* Mandibles: The large mandibles of an Umberling grant it a bite attack that deals 1d8 points of damage.
* Automatic Languages: Common and Undercommon. Bonus Languages: Abyssal, Dwarven, Goblin, Terran.

Umberling Excavate Strength DCs
 Worked Masonry
 Steel
 Adamantine
 *Wall of Force* | 35
Nana

**Species**
 **Voiceclaim**
 **Drakhallian Aspect(s)**

Nana is a cute devil cat who has a mysterious past in Feshomia. She moved very early to Oria and formed a strong friendship with Kako, Kaliska and Lorde. She did not have a specific job in your life, so always help your friends as can to not die of boredom.

## Gallery

On recolor.meTry made by AlmeiMade by Arjoko
Yuan-Ti Pureblood

A Yuan-Ti Pureblood Swashbuckler

**Yuan-Ti Purebloods** are a race of serpentine humanoids originally created by the yuan-ti to infiltrate human society. After many centuries they broke free of their yuan-ti masters and made a place for themselves in the world, though some do still stay loyal to the yuan-ti. The Yuan-Ti Purebloods are magical in their origin, though they are not sterile and are able to procreate with many other humanoids much like humans. They stand between 5' 6" and 7" tall with yellowish green to dark brown skin. Their eyes are mostly dark in color, with browns, reds, grays, and dark blues among them, though yellow eyes are not unheard of. Some rare examples even have fully black eyes. Their builds are light and lanky, with long legs, torsos, and arms. They have pronounced canine teeth and tend to have longer, almost claw-like nails.

## Yuan-Ti Pureblood Racial Traits

* -2 Constitution, +2 Charisma. Yuan-ti Purebloods have a strong sense of self and have silver tongues, though they are less hardy than humans.
* Humanoid (Psionic, Reptilian): Yuan-Ti Purebloods are humanoids with the psionic and reptilian subtypes
* Naturally Psionic: Yuan-ti Purebloods gain 1 bonus power point at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
* Psi-Like Abilities: 1/day - *Charm, Psionic*. Manifester Level is equal to 1/2 HD (minimum 1st). The save DC is charisma based.
* +8 racial bonus on disguise checks to disguise as an elf or human, Yuan-Ti Purebloods look remarkably similar to other humanoids.
* +4 racial bonus on saving throws against poison. Yuan-ti Purebloods' bodies are acclimated to resist venom.
* Yuan-ti Venom: Once per day, a Yuan-Ti Pureblood can produce venom to coat a weapon. Since a Yuan-ti Pureblood is immune to her own poison, she risks no chance of poisoning herself. The initial and secondary damage are 1d2 points of strength damage. The saving throw DC is 10 + 1/2 HD + the Yuan-Ti Pureblood's constitution modifier. A character can harvest venom from an unconscious or dead Yuan-Ti Pureblood with a DC 20 Craft (Poisonmaking) or Survival check.
* Automatic Languages: Common and Yuan-Ti. Bonus Languages: Any
...

A long time ago, this planet was beautiful.

It was covered with plants and animals, and it was alive.

The foxes that lived here- foxes with leaves for tails.

They made a big reactor.

They used it to power their cities.

Their machines.

Everything.

That big reactor was their only power source.

They were so dependent on it...

But then.

One day.

...

Something went wrong in that big building.

The reactor overheated.

And everything went kaboom.

Life was wiped out.

The planet's living beings were destroyed.

The only things that survived were plants.

They turned into mutated tentacles of plant cells.

And the planet was turned into a land of fallout and death.

Nothing could live here anymore.

Unless it came from the source...

In what used to be the reactor...

There was a massive pool of toxic waste.

It bubbled and it oozed and it was deadlier than everything.

And yet, somehow...

It created life.

He reached from the pool.

Spread his wings and took off.

Curiously, he looked over the surface of the planet.

Everything was dead.

It was so empty...so quiet.

...

**So lonely.**

...

But he didn't want to accept that.

So, every day, he tries to make friends.

But he can't.

He's so radioactive that he kills anything he touches.

...

But there's a way.

We know there's a way.

Everything in this universe has an aspect.

His is Poison.

The aspect that counteracts poison...

**Health.**

We'll find Health.

We'll give him Health.

**And he'll be safe to approach.**

**And he'll be lonely no longer.**

**And he'll be free.**

You should be smiling, too.

Aren't you happy?

Aren't you excited?

He...

**APOLLYON...**

**He'll finally be able to love like you.**
Oria

Oria is the planet immediately behind Ghiria in the Orimus system. Formerly lush, the planet was torn apart by an enormous nuclear meltdown long ago, and it will be uninhabitable for millennia, coated in nuclear fallout. Life here that was not killed was either horribly mutated or born from the radiation itself. The planet has many patches of mutated, tentacley plants, and many creatures made of pure radiation wander the planet. The only way for (non-horribly-mutated) life to survive on this planet is with colony-drop atmospheric bubbles, like in the planet's small cluster of sentient colonies. Florofoxes used to live here and only here, and the only reason they are not extinct is that they sent off to establish a colony on Ghiria before the meltdown.

The primary sentient species on this planet is humans (pre-fallout, it was Florofoxes).

## Known Residents

* Ariel
* Apollyon
Slime Science/Gadgets

## Gadgets in *Slime Rancher*

Below lists all of the available gadgets that can be made using Slime Science, and the resources required to craft them.

### **Extractors**

*Main article: Extractors*

*\* Additionally, certain prerequisites must be satisfied before these blueprints become available.*

### **Utilities**

***Utilities** are a class of Slime Science gadgets that provide useful features to aid you in managing your ranch, as well as exploring the range.*

*Main article: Utilities*

*\* Additionally, certain prerequisites must be satisfied before these blueprints become available.*

### **Warp Tech**

*Main article: Warp Tech*

*\* Additionally, certain prerequisites must be satisfied before these blueprints become available.*

### **Decorations**

*Main article: Decorations*

*\* Additionally, certain prerequisites must be satisfied before these blueprints become available.*

### **Curios**

*Main article: Curios*

*\* Additionally, certain prerequisites must be satisfied before these blueprints become available.*

## Gadgets in *Slime Rancher 2*

Below lists the gadgets available in *Slime Rancher 2,* as of now. Please keep in mind the game is in early access, therefore information is subject to change.
Lesser Drow

A Lesser Drow Ranger

**Lesser Drow** are a group of Drow that have moved from their mountainous tunnels and have been reblessed by Corellon Larethian.  Though they have Drow ancestry, they are accepted (though with a hint of suspicion) by other races. Their skin ranges from a midnight black to a silvery blue with bleach white hair.

## Lesser Drow Racial Traits

* -2 Constitution, +2 Charisma: Lesser Drow share the strong social skills and frality of their Drow cousins.

* Medium: Lesser Drow are medium-sized characters.

* Lesser Drow base land speed is 30 feet.

* Racial Familiarity: Lesser Drow are automatically proficient with Rapiers and Hand Crossbows.
* Spell-Like Abilities: 1/day - *faerie fire*. Caster level is equal to 1/2 HD (minimum 1st).

* +1 racial bonus on saving throws against spells, powers, psi-like abilities, and spell-like abilities.

* +2 racial bonus on Hide, Listen, Move Silently, Search, and Spot: Lesser Drow are innately stealthy and have sharp senses. Unlike their high elven brethren, they do not get an automatic search check when passing by a secret door.

* Sleepless: Lesser Drow are immune to magical sleep effects, and instead of sleeping they meditate for four hours.  Lesser Drow spellcasters still need eight hours of rest to prepare their spells.

* Low-Light Vision: Unlike their Drow relatives, Lesser Drow have eyesight more akin to other elves.

* Automatic Languages: Common, Elven.  Bonus Languages: Draconic, Drow Sign, Dwarven, Gnome, Halfling, Orc, Terran, Undercommon.
Shadar-Kai

A group of shadar-kai heroes

**Shadar-Kai** are a race of gloomy fey that originate from the plane of shadow. Shadar-Kai are dark and dismal with a bleak but realistic outlook on life. They stand between four to five and half feet tall with generally lean builds. Their skin ranges from a silvery white to a smoky charcoal color, and their hair colors mirror that of humans and elves, but with their colors dulled.

## Shadar-Kai Racial Traits

* -2 Strength, +2 Dexterity, -2 Constitution. Shadar-Kai are nimble, but the taint of shadow on their soul weakens their bodies.
* Fey: As a fey creature, the Shadar-Kai is not subject to spells that specifically target humanoids, such as *hold person*.

* Medium: Shadar-Kai are medium-sized characters.

* Shadar-Kin base land speed is 30 feet.

* Racial Familiarity: Shadar-Kai are automatically proficient with Spiked Chains.

* +4 racial bonus on Hide checks. The dull gray tones in Shadar-Kai's skin makes them adept at blending in.
* Ambush Tactics: Shadar-Kai learn from a young age that the only fight worth having is an unfair one. Whenever attacking a target that is denied their dexterity or is flanked, their weapon attacks deal an extra 1d6 points of damage. This ability functions identically to the *sneak attack* class feature of the rogue.

* Shadow Soul: Shadar-Kai's strong ties to the plane of shadow grants them a +2 bonus on saving throws against spells with the Darkness, Evil, or Shadow descriptors, as well as abilities that emulate such spells.

* Darkvision: Shadar-Kin can see 120 feet in darkness. Darkvision is only in black and white.

* Automatic Languages: Common.  Bonus Languages: Auran, Aquan, Draconic, Dwarven, Elven, Gnomish, Halfling, Undercommon.
Kingdom of Ulihm

The **Kingdom of Ulihm** is the northeastern region of the map. Bordered by an expanse of tundra to the north, and the Boroshian Lands to the south, The Kingdom of Ulihm is the home to most dwarves, rock gnomes, and goliaths. It also houses many humans, half-orcs, lesser drow, and some kobolds that have overcome their xenophobia.  One of the unique physical features of the land is the **Claw of the World**, a large island cluster that roughly looks like a humanoid hand.  Legend states that it was created when Moradin's hammer hit Amar, though priests of other religions may disagree.

## **Cities, Towns, and Other Areas of Interest**

* **Dhin Ulihm:** The capital of the kingdom is located along the Rift Mountains, nestled between the Twin Peaks of Moradin.
* **Dun Kuldir:** Dun Kuldir is the northernmost city of the region and boasts a large Goliath population. Expensive and rare ores are mined here, and some denizens have taken up a living collecting and working with Blue Ice, a material unique to the region.
* **Kurn:** Kurn is located near the Buffer Forest in the western part of the kingdom.  This is where most of the lumber in the region is collected, as most people don't dare disturb the forests at the World's Claw.
* **Keep Gamdor:** Duke Gamdor has long ruled his keep at the other end of the mountain pass, where he and his group of knights single-handedly protected the lands from a southern invasion of sahuagin.  Currently, they now protect caravans and travelers from orcs, goblins, and drow living within the Rift Mountains.
* **Laipon:**Located in the center of the World's Claw, this city is considered the Holy City of Moradin. Many of his cleric make pilgrimages here to pray.  It is a bustling metropolis that Mines coal and steel from the mountains nearby.  It also is located on very fertile soil and as such they grow many different tubers and peppers.
* **Arlin:** Arlin is the port town of the world's claw. Most trade coming into and leaving the island passess through this small town.  Arlin has only two classes of people, workers and priests.  The priests ensure the trade goods make it through the city and to Laipon unharmed, while the workers tend to small farms or fish to provide for the town.
* **Olin:**Olin is the sister town to Arlin, as it is a port that sends most of its boats over to Arlin.  Dhin-Ulihm's small navy is located here and any expeditions sent out to explore the other islands of the World's Claw leave from here.
* **Phreen:**Phreen is a medium-sized settlement located halfway between Dhin Ulihm and Kurn. Phreen is surrounded by livestock farms keeping goats and cows, and produces much of the milk and meat eaten in the region. Phreen is the location of one of the few schools of the mind to train Psionic prodigies.