Carbon

**Carbon** is a civilized settler nation in the Texan region.

## Historical background

Since the Great War, the town of Carbon had been in varied states of existence. By 2275, the town is on an upswing, although fears remain that raiders may come to destroy the town once more.

## Gameplay

### Conscription Law

Main article: Conscription Law

**Settlement Protection**

* Mobilization speed: **+4.00%**
* Recruitable population: **4.00%**
* Construction speed: **+6.00%**
As far back as the rebuilding of civilization, a system of decentralized and localized levying of troops contained to individual settlements have served us well in every conflict until now. While not effective on a strategical scale, the recruitment of officers and building of regional training bases let us leave soldiers relatively close to home, boosting moral as well as civilian manpower.

**Requirements**

**Wasteland Militias**

* Mobilization speed: **+6.00%**
* Recruitable population: **6.00%**
* Construction speed: **+3.00%**
With the constantly emerging threat of the wasteland and neighbouring nations, it would do us well to reform our army into something more strategically sound. Organizing levies into regional militias let us improve our command effectiveness without pulling them from their homes, and increased funding allocated to training and recruitment increases our forces.

**Requirements**

**Funded Militias**

* Mobilization speed: **+8.00%**
* Recruitable population: **8.00%**
Investing even more into our organization is a sound decision, considering the state of the wasteland. Pulling funds toward the construction of military bases let us concentrate our forces even more, as well as providing a reinforced structure within which our soldiers can train more freely with their new "toys" that our taxpayers gracefully helped acquire.

**Requirements**

**Two Year Conscription**

* Mobilization speed: **+10.00%**
* Recruitable population: **10.00%**
Forcing a conscription onto our population might make a lot of people very unhappy, but it is sadly a decision we will have to take to prepare properly. To minimize the effects of conscription, a two year rotation will be put into law, which should provide our conscripts with some breathing room and a light at the end of the tunnel.

**Requirements**

**Four Year Conscription**

* Mobilization speed: **+12.00%**
* Recruitable population: **12.00%**
Extending the conscription to a four year rotation will considerably increase our available manpower, but with it comes consequences. Massive funding has to be allocated to train conscripts to a decent standard for our army, and moral is slowly degrading even if our citizens understand our situation. We must be careful if we are to go further.

**Requirements**

**Service Until Dismissal**

* Mobilization speed: **+15.00%**
* Recruitable population: **15.00%**
* Factory Output: **-3.00%**
As of now, our government has officially declared a state of emergency. Every conscription centre is to pull overtime, and conscripts will only be dismissed when we deem them no longer useful, or the emergency passes. With moral now plummeting as civilians are even pulled from the factories and their homes, we must remember we are doing this to preserve our way of life.

**Requirements**

**War Never Changes**

* Mobilization speed: **+20.00%**
* Recruitable population: **20.00%**
* Factory Output: **-6.00%**
Civilians ripped from their homes, fathers, mothers; sons, daughters. But what choice do we have against the apocalypse? Are we to leave ourselves perish, are we not to rage against our fate until the bitter end? Already, the forced conscriptions and training leave kind-hearted people into empty shells. Our nation might never forgive us. Our citizens will hate us, our officers will resent us, and our culture might never recover fully. But it is all worth it if only to leave a hateful nation standing. Damned be the wasteland for leaving us no choice, and damned be our souls for going down this path. War truly never changes.

**Requirements**

### Economy

Starting Industry

Starting Resources

## Starting Position

Carbon starts in the Braxos Corridor, between Los to the west, Shale's Army to the south, and Lone Star to the east. The West Braxos Tributary runs along the north and east borders of Carbon's territory, with one crossing east to Lone Star.

Carbon starts with a production of 1 factory producing Infantry Equipment.

Carbon starts with these division templates:

* Militia Force (4 Militia battalions)
* Settlement Guard (5 Infantry battalions)

Carbon starts with 3 divisions:

* 3 Settlement Guard, fully equipped.

## Behind the scenes

* Carbon is based on the town of Carbon, the first town the player encountered in *Fallout: Brotherhood of Steel*.

## References

1. ↑ Development Diary #11 (Dev Diary 11: Welcome to Texas and Oklahoma): *"**Carbon**: The town of Carbon has been destroyed and rebuilt many times. Recently the town is on an upswing - yet there are some that worry that the raiders that once destroyed their small town may come back again."*