Guide/Create Wilson

Last updated for version `1.8.0-BETA-7`

🌀 *The content below transcludes to Special:WhatLinksHere/Guide/Create Wilson.*
Wilson is the practical answer to Codsworth, stepping in where others are labeled pack rats. However, in order to end the tiresome junk runs, the player must have a number of rare junk items ready in order to ultimately be able to craft Wilson in the Tech Lab. Wilson requires approx. ~80x Nuclear Material, 1x Stealth Boy, 2x Cargo Bots, various other components and of course appropriate skill to increase the Workshop Technology level.

* Cargo Bot 1
* Gold 4
* Nuclear Material 20
* Stealth Boy 1
* Workshop Technology 2
* Recipe: Call Cargo Bot (granted when building a Resource Station)
* Workshop Technology 3 | Area Scavenging
* Workshop Technology 4 | Auto-Transport

Unfortunately, that's not all. Crafting Wilson is one thing, but raising the workshop level is another. It is a bit of a hassle, especially at the beginning but theoretically feasible with level 1! Theoretically, in spite of all this, you still need skill and can't avoid choosing some perks. You are free to choose which ones though. The goal is Workshop Technology 3:

* Pistol Weapon Parts 10
* Shotgun Weapon Parts 10
* Copper 15
* Gear 15
* Steel 400
* Educational Material 20
* Copper 10
 * Liquid Fuel 15
* Nuclear Material 20
* Nuclear Material 40
* Nuclear Material 40
* Nuclear Material 20

The most efficient way is INT 10, science and engineering both have the most straightforward requirements. Leadership needs educational material and ballistics, specific weapon parts. The latter two skills also unlock +1 tech level, but the requirements can be a little more difficult to achieve at the beginning.

**Execution:**

1) We need nuclear material and a stealth boy both are hard limiter at the beginning. Start by running towards Wicked Shipping Fleet Lockup. There we will gain the key to open the Wicked Shipping trailers (blue trailer). Don't fight the feral ghouls there, we just need the key so in, out and on.

Before we run south of Boston nuclear material and other rare junk, at least 1 more cargo bot and 1 stealth boy is required. Nuclear material can easily be obtained in very large quantities from the Gorski Cabin (Desk = +60 Nuclear Material) and by scrapping the vehicles in Starlight Drive-In.

2) To enter the Gorski Cabin without risking health, however, you have to pass the Feral Ghouls that are around the cabin. Provoke them and lure them to the raider camp close to Trashcan Carl. You run towards Carla and climb up the billboard. Once you open one of the containers there, 3 raiders will spawn, walk away from the campfire. With the right timing they fight against the feral ghouls and loose quickly if not they take up the fight against Carla. Carla is immortal and sooner or later, of course you can intervene, the fight is over. When the ferals and raiders are under earth, we will negotiate Cargo Bot number 2 with Carla. It may be that Carla does not have a Cargo Bot with her, then there is still the chance to buy one at Cricket in front of DC or Myrna within DC. Now back to the Gorski Cabin there is exactly 1 Feral Ghoul next to the trap door, this shouldn't be a problem especially if Dogmeat is available, just like Gorski himself who is in front of his desk in his hideout.

3) Afterwards run to Starlight Drive-In, scrap the cars, deposit the items in the workbench and obtain them later using a Cargo Bot Supply Line. At this point it should be mentioned that you can lure the feral ghouls southwest to starlight to play them off against the molerats.

4) Now we only need at least 1 more stealth boy. So on to the South Boston Military Checkpoint next to the Andrew Station. The Wicked Shipping Trailer (blue) next to the Andrew Station is one of the most defense ways to get 2 Stealth Boys.

**Summary:** We have 60x Nuclear Material from Gorski +X from Starlight Drive-In (which is usually already enough), 2 Stealth Boys, 2x Cargo Bot (Root Cellar, Carla, (or any other vendor). The remaining components should already be available in sufficient quantities, if not scrap more settlements on the path outlined here. As soon as you have Wilson, everything changes.

About wrist inflammation and the painful search for junk. Wilson allows you to automatically take junk anywhere at no cost and an unlimited amount of it. You don't have to clear every location from enemies at the beginning; it is enough if you just sneak into the vicinity or just enter a building. Wilson start immediately to horde all the junk there (depending on the setting). That can be done until you have what you need, sell it or invest it in expanding the settlements. Especially high value junk items such as adhesive (medical supplies) are no longer a rarity.