Scrollkeeper's Den

**Scrollkeeper's Den** is a location featured in *Garden Story*. It is the library of Winter Glade, and can be found in Cube Coast.

The Bookish Cone Hat is unlocked as a 100% Collection reward when all the needed resources have been donated.

## Inhabitants

Elderberry is the librarian and is usually found here.

## Resources

The following resources are needed to restore the Scrollkeeper's Den's Paperbark Collection:

**Periwinkle Catalogue**
 Twig

 Branch

 Bough

 Tombstone

 Corner Stone

**Powder Catalogue**
 Pebble

 Chunk

 Moon Kelp

 Tombstone

 Rot Wax

**Cream Catalogue**
 Branch

 Moon Kelp

 Tombstone

 Porcelain Shell

 Rot Bauble

**White Catalogue**
 Bough

 Sap

 Glass Lens

 Succulent

 Bioluminescent Pod

## Books

###
 Cream Catalogue

#### The Few

 Culture, requires 2 resources. Also unlocks Winter Lamp utility.
*" As the smallest community, Winter Glade is proud. All villagers maintain a strong interpersonal relationship with each other. Quite often, our desire to focus on specific, enriching friendships is mistaken as mistrust of outsiders. While some do feel that way, most are willing to give a helping hand in times of need. "*
#### Guardian Mandy

 History, requires 3 resources.
*" When Mandy appeared from the Mists, we knew they'd be Winter Glade's Guardian. An unmistakably sun-like aura, their warm precense in our snowy region was deeply embraced. Though not much is known about Mandy, even to themselves, most believe them to be a denizen of the people before us. "*
###
 Periwinkle Catalogue

#### The Founding

 History, requires 2 resources. Also unlocks Winter Seat utility.
*" In the early days, no one wished to live near the Mists. A few outcasts felt their calling east of Spring Hamlet, where the rain froze to ice. At first, they focused only on providing warmth and sustainability to the region. Grand thermal ducts and forges laid new paths into the once frosty foundations of the Glade. "*
#### Kindling

 Culture, requires 3 resources.
*" Many villagers find solace in fire. Though normally forbidden in the rest of the Grove, our village is built around a mighty hearth that sustains our bearable climate. To prevent over-use of burning material, entry for the Glade is more strictly regulated. "*
#### A Cold Village

 History, requires 5 resources. Also unlocks Glowing Chamber utility.
*" After the Guardians left the Grove and never returned, the morale of our people waned. We chose to once again restore Winter Glade to a closed community, intent on preserving our security and tradition in a new age of strife. "*
###
 Powder Catalogue

#### The Mists

 Ecology, requires 2 resources.
*" Dangerous to most because of its frost, the Mists are rarely tread, deemed safe only for Guardians. Those who have walked the icy forest say it is a supernatural extension of the Grove, connected to its ever-sleeping mind. "*
#### An Enchanted Forest

 Culture, requires 3 resources.
*" The first few willing to live in the Glade found themselves seeming to form a closer connection to the Grove. Through its supernatural guidance, some chosen travelled through its forests and reached sacred parts of the Grove. "*
#### Rot: Snowcap

 Ecology, requires 4 resources. Also unlocks Winter Request Board utility.
*" The Rot originally had difficulty congealing in a cold climate. Recently, they have adapted to the snow, utilizing the other-worldly properties of the Mists. Rot who are able to produce their own Crystal walk the Mists and snows with relative ease, like the Guardians. "*
#### Mandy's Farewell

 History, requires 5 resources.
*" In their grief, Mandy spent more time in the Mists, communing with its magical waters. In their continuing haze they found fragments of the Grove's consciousness. They returned to the Glade less and less, and after a while, announced that they would not leave without an answer to the island's troubles. They have not been seen since. "*
###
 White Catalogue

#### Ruins

 Study, requires 2 resources. Also unlocks Packed Snow utility.
*" In the early day of Greenlings, most stayed away from the Glade, intent on staying warm within the Hamlet. The few who were brave enough to enter found themselves within the ruins of an old town. Even stranger, their etched stone seemed to command powers beyond the Hamlet's understanding. "*
#### Old World

 Study, requires 3 resources.
*" Those who came before the Hamlet seem to be related to the Greenlings. Their greatest achievements lay lost in the Mists. To this day, their skilled masonry supports the foundation of the Glade, and continues to make the land livable for outsiders drawn to the Mists. "*
#### Shooting Stars

 Study, requires 4 resources.
*" Not much can be translated from the old relics of the Mists. From what we've gleaned, their beliefs centered strongly around the Grove's life-force and its origins. Most believe the island's Mana to come from the sky, evidenced by the bright streaks of light that occasionally move across the night sky. "*
#### Old Beliefs

 History, requires 5 resources.
*" When we sensed the Grove wane, our people raced for a solution. Scribes pored endlessly over the Old World's texts. Finally, Ledidi came forward with an idea: secure another source of Mana for the Grove. So we all set out for the Summer Bar to develop new watercraft and sailing technology. After watching the night's sky for so long, we were finally shooting stars we spent watching. "*