recursal/Fanatic-Fandom huggingface dataset:
Harun edj-Rahm

Harun edj-Rahm was a Mauzji playwright and calligrapher, arguably the best to ever live. They penned over fifty plays in their life and hundreds of poems. They became famous after Saliha the Conquerer united the three Mauzji islands and wanted to create a shared sense of Mauzji identity by commissioning a series of play and art. According to one of Saliha's viziers, Harun edj-Rahm impressed him by making three puns on Saliha's name in the first minute they spoke together. They then, according to legend, gave Saliha the moniker that stuck: Saliha the Conquerer.

Their plays include:

* The Ballad of Rashni and Elaia
* Pacha Air and Dance
* Field of Reeds
* Harak, Chief of Udam
* Heart of the Jungle
* The Harem
* Spiral Speaking
* Trench of Katar
* Three Sisters
* Young and Drunk
* The Augur of the Rock

Their work spanned genres, from tragedy to comedy, and even created new genres that have since become standard, including the ballad, the ode, and the dramatic dance. They often mixed other forms of art into they plays, including works of calligraphy, dance, and shadow puppets. In one controversial play—Rai's Horde—the original script included a six-hour live mosaic-making section that caused a riot the first time it was performed and was since cut at the suggestion of King Saliha.

Throughout their life, Harun remained curious, playful, and woefully ignorant of political winds and their position in them. When King Fajr was assassinated, Harun made a few poorly timed jokes and was nearly killed in a mob in the capital, Radh. They fled to Makkar, invited by an Amakka chief, and continued writing plays until they died in 95 PS.
Syndicate

The Syndicate is a multi-city, Ju-based criminal organization controlled by the Injo family. Its money comes from opium trading, sex trafficking, embezzlement, blackmail, money laundering, and protection rackets. The leader of the Syndicate is called the Gentlewoman and her true identity is unknown. Leaders of cities are called Aunts or Aunties, and their underlings are called Cousins.
Holistic Simulation and Emergency Exercise Preparation (HSEEP)

The Holistic Simulation and Emergency Exercise Preparation administration, also called HSEEP, falls under the Health agency in the Makkada Sultanate's government. It is responsible for using data on past disasters to strike Makkada to design realistic disaster scenarios and help create better disaster law.

## Types of Exercise

HSEEP categorizes exercise by scale and scope. Scale indicates how many sectors are involved. The most basic exercise may involve only the moneylending sector. Large-scale exercises may involve workers in healthcare, response, business, farming, and many other sectors besides.

Scope is a measure of how detail-intensive and immersive the exercise is. Notional exercises take place in a single room or outside, run by a simulator who reads passages out of a book to describe what is happening. Participants decide how to respond and the exercise progresses in a logical manner. Full-scale exercises take place in multiple places and involve actors who play victims, survivors, or bystanders and must be handled by responders.

## Disaster Analysis

Health conducts yearly and decadal threat, hazard, and risk (THR) assessments for each province. The last three sultans have called for expanded THR assessments and so Health has included the other empires in their decadal reports, though not their yearly ones.

All exercises begin with an accurate THR report to define the possible scope of a disaster, including at-risk population, available resources, and how a disaster might realistically progress. Though HSEEP is not responsible for conducting the assessment, their work is based closely on the results.
Statue of Truth in Deos

The Statue of Truth, also called Truth Leaves her Kitchen and Truth Shames the Bystander, is a status in Aquarius Square in the Seprum city Deos. It depicts a young woman or girl with a pot tucked under one arm wearing the clothes of an indentured servant and pointing at the audience with an accusatory finger. It commemorates the servant girl who revealed to the senate that Emperor Albanus had killed his predecessor, Emperor Justinius, to take the throne.

Though the girl was executed and her name forgotten, she is considered something of a patron of the city for her bravery, as she likely knew she'd be put to death for sharing what she knew. As a reward for her service, Emperor Crispus granted her brother citizenship.
Triple kingdom

The triple kingdom is a consolidation of three countries united beneath Kuan leadership. The first triple kingdom included Diao, Ju, and Dhi, led by the Kuan saj. When the other countries revolted, led by the child of the last Diao emperor, who had escaped during the original Kuan invasion, the continent was briefly fractured. However, a Kuan-Seprum army reunited the continent in 17 SE. Kuan allowed Dhi and Ju to self-govern but occupied Diao cities, with some Seprum assistance, which means the three kingdoms are Kuan, Ju, and Dhi.

Each country must send a single, executive leader to the Kuan capital in Aksai when council meetings are called, and children of the leaders and important nobles must be members of the saj's guard in Kuan.
Emperor

The emperor (not to be confused with the Spiral Guard or Spiral Emperor) is the ruler of the Seprum Republic. The emperor works alongside the senate to create and enforce all the laws in Seprum and manage diplomacy and conflict with other nations. The emperor receives advice from and delegates tasks to his three hands: the black hand, grey hand, and silver hand.

The current emperor is Emperor Fenix.
Rune obfuscation

Rune obfuscation is any attempt by a mage to obscure the true effect of a rune. Obfuscation is often a necessary part of rune locking, but they are not the same thing. An obfuscated rune is also not the same as a malicious quasi. Malicious quasis are designed to be mistakenly cast based on a similar appearance to a safer rune, whereas runes are generally obfuscated to keep them hidden. It is generally easy to tell that a rune has been obfuscated and difficult to convince a mage to cast a rune of unknown purpose—they are, therefore, ineffective quasis.

## Methods of Obfuscation

There are three types of obfuscation: obscurity, encryption, and stefography.

### Obscurity

Mages who practice obfuscation through obscurity, also called security through obscurity, intentionally design runes using old, distant, confusing, or underused scripts in the spiral. While this method does not disguise the scripts used, a single rune can referenced dozens of scripts. Mages should never cast runes they do not recognize or understand. Therefore, obscure runes are unlikely to be used by anyone but the original mage who planted them. Obscurity can be a primitive form of rune locking.

### Encryption

Any obfuscation method that involves one or more runes besides the one being disguised is called encryption. Generally, two additional runes are used: the lock rune, which renders the growing rune illegible, and the key rune, generally known only to the planting mage, which renders it legible again. This allows runes to grow in an obfuscated state and can serve as a more complex form of rune locking.

### Stefography

Stefography is the art of writing familiar runes in unfamiliar ways. While the standardized forms of runes taught to new mages are generally the most efficient, they are not the only way to arrange invocations to achieve a certain result. Stefographers excel at changing the locations, colors, sizes, and shapes of invocations without affecting the underlying meaning.
Temancer triad

The temancer triad were three exceptional temancers who worked in the triple kingdom, predominantly in Daekon. They are best known for creating the first floating pointers, which revolutionized the field of temancy. The three members of the triad are Ditya Ma, Hügelai Hsia, and Kwok Min-seo, making them a tripler triad, though the term did not exist at the time.

## Discovery

Floating pointers allow temancers to focus runes on pockets of air that they cannot see or touch. This is of vital importance in temancy, where knowing temperature, pressure, and water content of high-altitude air can make weather predictions more accurate.

The triad discovered floating pointers in 89 PS by accident during a scientific trip up Ghiri to measure temperature, pressure, and humidity with altitude changes. Unused to the thin air, Hügelai suffered from altitude sickness and DItya insisted they stop and reduce altitude. A storm kept them in place, during which time, the three were inspired to create floating pointers after Ditya cast a rune on Hügelai's lungs to stabilize him.

The original floating pointers rely on runes that target the air inside someone's lungs. Healers have long known how to target organs, and targeting something inside the organ proved a not-too-difficult change. When Hügelai exhaled, the rune remained targeted on the same pocket of air, which dissipated and rose over time.

With some modification, they learned to target air in other contained locations, such as a balloon or container.
Emperor Felix

Emperor Felix was the third emperor of the Seprum Republic. He rose to the throne when Emperor Aelius was killed in battle, setting a precedent for black hands to inherit when no other heirs are present. He was assassinated in office when someone slipped poison into his morning wine. Like Emperor Manius and Emperor Aelius, he failed to take Hellen during his reign.

## Appearance

Because he accomplished little in his time on the throne, Emperor Felix is perhaps best known for the confusion surrounding his appearance. At various points in his life, Felix was described as: "perhaps five three," "as tall as an oak, six seven or six eight at least," "wide as he was tall," "a man with arms longer than he was tall," "tall but stooped, with long black that fell into his eyes when he walked," "bald but with a beard so large, it made up for it," "completely hairless, like a seal," "red haired," "blond," "a man with the largest eyes," "one-eyed and he rarely wore an eye patch," "shrewd and cunning," and "always wearing an expression of stupefied amazement."

The wildest theory by far to explain the discrepancies belongs to Juniok Cannes, who suggested that Emperor Felix was actually three separate and unrelated people who swapped places with one another as often as once a day. More likely, as Helia Elias posits, most of the accounts can be discarded as from too far away or from discredited sources.

## Assassination

Emperor Felix was killed in Vicis by a rare poison slipped into his morning wine. Witnesses reported frothing at the mouth, convulsions, incoherent exclamations, and eventually, asphyxiation. It took approximately four hours before Seprum drummers reported the emperor had died.

Rumors spread almost immediately. The Vesnia and Alasia paters had Felix's black hand, Claudius Cetus, placed under watch the next day and he was eventually delivered to the Grey Keep for interrogation, which came up with no conclusive proof of his guilt.

General Agape suspected Vicis radicals and led a century through the nearby hills, searching for an oracle and augur. Though he found neither, he did arrest and kill almost five hundred Henesians in a single week and send two hundred more to Augustus for interrogation. By the end of his hunt, most of the military was satisfied a Henesian was at fault, and after Claudius' release, they felt no ill will towards the grey hand.

The grey women, who were familiar with the black markets and rebel meeting places in Vicis, did not believe someone from Vicis had committed the crime. The poison that killed Felix came from a rare aquatic snail found only on the beaches outside Aegius. Spies in Aegius had access to the beaches and reported Iannos Apitis, spouse of a wealthy merchant, had visited recently for no apparent reason. In the largest grey women operation to date, they extracted Iannos and their husband and wife, transporting all three back to Augustus for interrogation. Iannos admitted to the crime after four weeks and all three of them were executed.
Crafting

*This section is not complete yet and the content may be increased in the future.*

Job Crafting is a menu where you can make new jobs by combining the jobs you have with materials that you get from missions or gacha.

Every job except Jobless is consumable in crafting.

**1 Star Jobs**

 Artist
 Warrior | Jobless + Sword

**2 Star Jobs**

**3 Star Jobs**

**4 Star Jobs**

**5 Star Jobs**
Hell On Wheels

"**Hell On Wheels**" is a song performed by 80's heavy-metal rock band, Cinderella featured in the Netflix adaption of *The Prom*. The song was played in the Monster Jam arena where Sheldon Saperstein found the venue for it.

## Lyrics

We hang tough

When the chips are low

Can't buy enough

So we steal the show

We get so hot

We can't cool down

So the hell with that

We're rippin' through your town

We've had enough of the raw deals

Hit the road and tell ya how it feels

Like hell on wheels

Like hell on wheels

Like hell on wheels

Like hell on wheels

We live fast

But we love it so

Can't see the past

But it's gone we know

We get so hot

We can't cool down

So the hell with that

We're burnin' through your town

We've had enough of the raw deals

Hit the road and tell ya how it feels

Like hell on wheels

Like hell on wheels

Like hell on wheels

Like hell on wheels

Run like hell

Hell on wheels

Like hell on wheels

Like hell on wheels

Like hell on wheels

Like hell on wheels

Like hell on wheels

Like hell on wheels

Like hell on wheels
Spiral meditation

Spiral meditation is the practice of observing parts of the spiral without judgment or planning. Spiromancers once posited that remaining in the spiral for long periods of time would make gaining access to the spiral easier and reduce symptoms like headaches and dizziness. This is not the case. However, spiral meditation is a useful form of mindfulness and balance finding practiced by some Yani sects.
Silver hand

The silver hand is one of three executive roles in the Seprum Republic, along with the black hand and grey hand. The silver hand oversees spiromancy in the republic, including mage legions and civilian mages. Members of the silver hand's department control the tattooing of all citizens and assist the grey hand in capturing and keeping ciphramancer prisoners.

## History

The silver hand is the newest advisory role in the Seprum government, originally created to support the creation and upkeep of the Seprum spiral tower. During the First and Second Spiral Wars, their power grew to include a military role.

The position was modeled after the *speira* role in Ancient Henesia, though it has more direct power and oversight of spiromancers. In recent times, it is traditional for the silver hand to be a wifere.

## Current Silver Hand

The present-day silver hand is Bakkus Venifer, a forty-eight-year-old commoner Henesian wifere from southern Seprum. He has served in the position since the beginning of Emperor Fenix's reign and has a close working relationship with both the emperor and the black hand, Domitus Qualia. His stated focus is on ciphra rebels and updating the spiral wall. Due to his low-born status, he has a somewhat strained relationship with the senate and is often absent during convocations.
Meditas

Meditas is the capital of the Seprum Republic and home to the island's spiral tower. Most emperors, senators, and Alleatan paters winter in Meditas and take summers, which can get hot, in countryside villas. The sewer system in Meditas was revamped in 80 SE to prevent the worst of the smell in the summer heat and as a result, silver hands tend to remain in Meditas year round when they are not needed elsewhere—this allows them to keep an eye on the spiral tower.

Meditas is separated into four districts:

1. **Imperial,** where the palace, homes for the hand, senate, academy, and a few Alleatan villas are.
2. **Residential,** where most Alleata and some richer citizens live; the services that support them, including restaurants, cafés, bazaars, and beaches.
3. **Mercantile,** where merchants, crafters, and traders live and work; this district is separated into sub-districts for the arts, glassblowing, leather working, weaving, dyeing, and metallurgy.
4. **Slums,** where the remaining people live. In the summer, even with the new sewer system, it is almost unbearable.
Glyph

A glyph is a self-contained rune that calls on no scripts. By definition, this means glyphs cannot include invocations and they use pointers only rarely. Because hedge witches do not have access to the spiral, they can only cast glyphs. Spiromancers rarely use glyphs as they are less nuanced and more difficult to make than complex runes.
Kaylee

**Kaylee** is a girl who disapproves of Emma taking a girl to the prom.

Kaylee and Shelby overhear Alyssa telling Emma that she's finally going to tell her mom about their relationship, and make a plan to keep Emma from attending the dance.

Kaylee and Shelby get ready for the prom and vow to get revenge on Emma for almost cancelling the dance.

Kaylee's boyfriend is Nick.

Kaylee shows up to the prom with Nick as well.

## Facts

She was on the prom committee.

She was involved in leaving the bear in Emma's locker.

She bullied Emma.

She is good friends with Shelby.

She and Shelby figured out that Alyssa and Emma were together and made the plan against them.

She likes Fox News.

She does not like CNN.

She is a teenager.

She is a cheerleader.

She goes to church and is a Christian.

She has a small tattoo.

She used to hang out with Emma.

She was slower to accept Emma than Shelby was.

## Quotes

"Well, I hate to sound conceited, but the boys get overheated, when I strike a pose or two like thus!"

"And you have to hand it to me. I mean, even I would do me!"

"I saw it on CNN." ... "Yes. They said, “Edgewater Indiana overflows with bigotry.” They talked about us like we’re monsters."

"At least [Fox News is] on our side."

"Uh... I’m a girl. A teenager. I’m a cheerleader."

"Hey! I’m a good person! Right, Shelby?" (to Trent Oliver)

"That was before she turned gay."

"That guy from “Talk to the Hand” really opened our eyes. I’m sorry too, Emma."

"You explain things really well. You should be, like, a teacher." ... "We could listen to you talk all day!" (to Trent)
Spiral unity

The principle of spiral unity posits that there is one spiral and all spiromancers have access to it. Phraates Tenzin edj-Meh and Flavius "Amator" Iccacia proved the unity principle in 2012 PS by devising a simple rune code. Phraates planted certain runes, corresponding to words, each morning. Flavius cast them in the evening and replaced them with his own, which also corresponded to words. In this way, Phraates communicated the arrival time of a Mauzji caravan to Flavius. When he predicted it down to the hour, Deos scholars, the biggest detractors of unity, conceded the point.
Iannos Apitis

Iannos Apitis killed Emperor Felix, third emperor of the Seprum Republic, with a rare poison found only on beaches outside Aegius. Iannos was married to Hypatia and Leonid Apitis, both wealthy merchants in Aegius.

## Assassination

During their childhood, they often spent time on private beaches that belonged to the Apitis family, which is how they met Hypatia and encountered the snails that produce the poison. They married both Hypatia and Leonid at age 17, not unusual for wiferes in Aegius at the time. The triad had five children in the next seven years.

At 23, the Seprum army took Ergos, the closest city-state to Aegius and long a strong ally. The Aegius diarchs attempted to negotiate peace and returned humiliated: Emperor Felix had demanded unconditional surrender and accepted no compromise. Enraged, Iannos spent three nights sifting through the sands on a private Apitis beach in search of a snail of proper size. They captured three and sold two at market, keeping one for themself.

Hypatia knew the family that provided wine to the Seprum army and helped Iannos poison a bottle destined for the emperor. Three days later, Emperor Fenix had died.

## Arrest and Interrogation

A team of grey women lured Iannos, Hypatia, and Leonid out of Aegius and captured them. It took almost two months to transfer them back to the Grey Keep through an active war zone and riots in Delphyn, where people were enraged at the executions of supposed assassins.

At the Grey Keep, the commandant and Grey Hand Augusta interrogated the triad for almost a month before Iannos confessed to the crime. Transcripts from the interrogations were destroyed the day before the execution to preserve the sanctity of Emperor Felix's final moments and prevent further executions, which had caused more difficulty than good. The first order of Emperor Caeso was to kill the murderers: Iannos, Hypatia, and Leonid were nailed to trees in the Forest and left to be eaten or starve to death.
Aleya Range

The Aleya mountain range separates Dhi from Diao and Kuan. It contains the six highest peaks in the Spiral Empire: Ghiri, Asha, Lheka, Gathar, Sasha, and Dhulma. The Aleya are roughly broken into two separate, curving chains of mountains. According to geotheist and modern Theist beliefs, each mountain has a corresponding deity, who warrants respect from those who live nearby. Some deities ban humans from climbing; others welcome climbers and settlers so long as they are respectful.

The Aleya also refers to the people who live on the plateau and at higher altitudes in Dhi.
Stefography

Stefography is one of three forms of rune obfuscation. It uses non-standard invocation color, sizing, and placement to create new runes from familiar ones. Without any script-side encryption, it is relatively simple to determine which scripts are invoked in the new rune and guess at the rune's function, as stefographers rarely make any effort to use unique scripts. As such, stefography is not an effective form of rune locking. In modern times, it is considered an art form, similar to calligraphy, and practitioners complete to create the most beautiful or strange looking final runes.

In Ju, and in pre-invasion Diao, traditional calligraphers reject efforts by stefographers to introduce their art work into the same libraries and museums and generally look down upon stefographers. In Makkada, where the calligraphic tradition is not as long and many semi-useless intellectual exercises are celebrated, spiro stefographers are often seen as a higher form of calligrapher. Between 120 SE and 130 SE, the doorway into Quresh's spiral tower was decorated with a protection rune, designed to be unique and color-coordinated with the current sultan. Kuan and Seprum neither encourage nor discourage stefography.
River Ayan

The River Ayan, according to Henesian myth, flows through the underworld, along with two other rivers: Essei and Tamics. The water of the Ayan is imbued with emotion and feminine properties. Anyone who wades or swims in the river will re-experience the happiest or most tragic moment in their life. In some myths, this is true even if the event has not yet occurred. Arrows dipped in the river will cause whoever is hit by them to fall desperately in love with either the first person they see or the person who fired the arrow.

The River Essei is masculine and endows those who swim in it with strength or invulnerability. The River Tamics allows those who touch it to intuit some truth about the world.
Jesse Silver

## Jesse L. Silver

**Jesse Liam Silver** is a character that appears in the *Foxtrot: Foxes in Arms* series, and specifically a recurring character. He is a silver fox who hails from Canada and the older brother of Jessica Silver. Jesse is generally regarded as an honorary member of the Skulk, considering how well off he is with not just his sister, but with the others as well, despite also not being a service fox.

## Physical Description

Jesse is a male animatronic silver fox who stands at roughly 5 feet 10 inches tall (1.78 meters) tall excluding ears, and in many ways similar to his younger sister Jess. He has light grey fur covering most of his body with darker grey fur on his torso and muzzle, as well as some between his eyes. Black fur is on his ears, tail, arms and legs, with some white fur on the tip of his tail. Jesse's eyes are colored yellow and white on the inside of his ears much like his sister. His hair is also a more brownish black in coloration.

There are two large fur tufts on either side of Jesse's head, and he has relatively long hair that goes as far as his neck. He has a pretty decent build for a male fox, indicating he is at least in pretty decent shape. For attire, Jesse has quite a bit to indicate that he's proud of his nationality. He wears a white and red long-sleeve raglan t-shirt with the Canadian maple leaf similar to the flag, blue jeans, and white and red Canadian-themed sneakers.

## Relationships

### Friends & Allies

* Jess Silver (sister)
* Tom Redding
* Justin Redding
* Swefred Hayden
* Arthur Snow
* Vienna North

### Enemies

* Arian Torres
* Flynn Sykes

## Trivia

* Originally, Jesse started out as an alternate, genderbent version of Jess. The idea later came about to make him his own separate character, who would end up becoming a sibling to Jess.
* Jesse's hair style was inspired by actor Timothée Chalamet, specifically how it appeared in the movie *Dune* (2021), where he played the lead character Paul Atreides.
Afya the Bargainer

Afya the Bargainer was Sultan Tarik's sister and daughter of the first sultan of Makkada, Sultan Bari. Afya became sultan in 52 SE when her brother died. A rebellion with the support of two clan leaders, Faroud of Araka and Amar of Umad, almost immediately threatened the capital. Afya knew she could not survive a siege that early in her reign, with powerful factions in her own clan calling for her resignation or an overhaul in government, and so she invited Faroud and Amar to a negotiation.

Afya offered her detractors the restoration of the council of viziers to a representative from each clan had control over some part of government and could make recommendations to the sultan. She also recommended that then-revolutionary rotational system, such that each sultan served only ten years, and the next sultan had to come from a different clan. However, Faroud knew if his army won, he would be diarch with a member of the Umad clan or sultan in his own right if he could assassinate or pay off the Amar. He threw down his napkin at the end of negotiation and challenged Afya to defend her new form of government with her own blood.

Only then did Afya reveal she had poisoned all the food, including her own. While she knew the antidote, she would not provide it unless Faroud and Amar accepted her compromise in front of their armies. Unwilling to die for their causes, and impressed that Afya was willing to die for hers, both clan leaders agreed to her terms and a new form of government was born not from violence, but from negotiations. On the first day of her reign as sultan, her people anointed her Afya the Bargainer.

### Excerpt from Afya's Speech

Afya’s victory over Faroud sparked a fierce interest in negotiation and rhetoric. Young children study Afya’s speech during mandatory schooling and to this day, scholars consider it one of the finest pieces of argument in modern times. An excerpt, translated by the editor:

“If I understand you correctly, you wish to leave this palace with a claim on the throne so that your men will see you are strong and respect you. Would it not demonstrate even greater strength to tell your men you were instrumental in the creation of an entirely new form of government? To, from nothing, bring forth new structure and precedent? The true man is not the one who attacks the shadow but turns to the light source and sees what cast it.”

Makkada performers often compete in rhetorical challenges. They are graded on their eloquence, their wit, their skill with language, and how well they tailor their argument to the audience.

### End of Reign

Afya was succeeded by Shari, an absent-minded wifere who continued to centralize the Makkadi government. Modern-day Makkadi philosophers and scholars hypothesize that, had Afya lost her gambit, the Makkada Sultanate would not have survived the next few decades, or survived in a severely stunted form. She is recognized as a secondary founder after her father, Bari edj-Makkar.
Grey hand

The grey hand is one of three hands who serve and advise the Seprum emperor. Grey hands are responsible for prisoner transport and maintenance, intelligence gathering, espionage, and assassinations. Their seat of power is the Grey Keep on the white cliffs, previously called Augustus, which is the only prison in Seprum certified to hold enemy ciphromancers. The academy at White Cliff includes a grey rotation, during which students learn enhanced interrogation tactics by practicing on real prisoners. Due to its proximity to Meditas, the Grey Keep also holds most political prisoners, who are kept on the lower floors in relatively comfortable suites while the emperor and senate determine their guilt and appropriate punishment.

To date, two grey hands have eventually ended up as prisoners in their own keeps: Domita Drusa in 51 SE and Alexis Acrux in 42 PS.
Spiral wall

The spiral wall, also called the wall, is a magical barrier that prevents mages without spiral tattoos from entering the spiral. Its strength is maintained by the spiral towers, where all the physical pointers and runes that power it exist. The spiral wall was created and is maintained by the Spiral Emperor. Knowledge of its functioning is not widespread.

Spiromancers are mages with tattoos who bypass the wall legally. Ciphramancers are individuals, with or without tattoos, who either bypass the wall illegally (in the case of crackers) or interfere with the ability of the towers to track their movements in the spiral (in the case of vipers). Ciphramancy is illegal and a single offense is punishable by branding, torture, or death.

The spiral wall does not affect hedge magic, which is powered by the hedge witch, not the spiral.

## Outer Wall and Encrypted Wall

When someone with a tattoo attempts to access the spiral, they interact only with the outer wall, and only briefly. The outer wall contains streams of constantly changing numbers, in ascending order, though not sequential order. Trained spiromancers can check in on the proper functioning of the spiral wall and towers by interpreting the numbers on the outer wall.

Individuals without tattoos can bypass the outer wall but not the inner, encrypted wall. This wall contains only one number, which changes between every minute and every hour. Tattoos contain the passcodes needed to pass through the encrypted wall. Ciphras crack through this layer using unknown methods and thereby gain illegal access to the spiral.
Ossei Saj

Ossei Saj was the second saj, or great leader, of the Kuan people. She inherited the role from her father, Tsasi Saj, in 29 PS, and like him, was a member of the Kuan ethnic minority. She dropped the middle name Kuan as an appeal to unity.

Her first name, Ossei, means "nameless" in Kankari. Because her three older siblings died at a young age, her mother and parent gave her an 'unpleasant' name in the hopes of confusing any vengeful spirits, as is traditional in Kuan. Her biggest accomplishment was expelling all malcontented Ma'hea from the island in 28 PS.
Ussan Adhan edj-Adh

Ussan Adhan edj-Adh was the governor of the Adhan Province during the reign of Queen Dina when the Kuan-Seprum army arrived on Bakr Island during the Second Spiral War. Ussan surrendered when the army approached Adh in exchange for the lives of their people. Ussan claimed their family could lead the army through the Forest and to the larger island but intentionally led them astray into the Katari Trench, where they all died.

Though Ussan attempted to commit suicide, Grey Hand Agrippina Iccacia caught and saved them before they died, bringing them to the Grey Keep in White Cliff, where they eventually died.

The Hand of Ussan, a statue unveiled in 45 PS, commemorated their sacrifice with a bronze casting of their hand, wrapped in a set of gloves, which Agrippina left in city hall before sending them back to Seprum. However, neither the Seprum nor Kuan soldiers stationed in Adh appreciated the statue and they removed it that same year. The artist publicly announced that no amount of torture would make them repent of their so-called crime, but no one was particularly interested in torturing them after the statue was gone and they eventually moved on to other, less offensive things.
Wifere-gendered language

While masculine and feminine words are generally always gender-specific, some wifere-specific word are also used to represent the category as a whole. In recent years, linguists have attempted to re-introduce words into the vernacular that distinguish between the non-gendered group and the wifere-gendered individual.
The Tanooki Troop

The Tanooki Troop was an unofficial team for The Tally Turmoils.

## History

During the dissolvation of The Casey Coop, three options were presented. One of the options was to replace to The Casey Coop with another team such as The Ryan Renegades of something new like The Tanooki Troop.

The vote option was presented as "Change it into another team like... The Tanooki Troop or something else new or maybe bring back The Ryan Renegades? I dunno. Something people would actually join enough to rival other teams. (4-5 people.) If this is picked a vote will be held on this."

Out of the 11 votes, 2 went to this option. Therefore, The Tanooki Troop was never canonised.

## Trivia

-The Tanooki Troop has been mistakenly called The Tanooki Team and The Tanooki Tyrants before.

-Tanooki is Joe Hawley's cat.
Natural Ketchup Committee Wiki

==**The Monstercat Committee is** **A Decent Monstercat Server™**==
The Monstercat Committee (TMC) is a server originally created by TomcatAcaphe that was centred around the indie band Tally Hall and their related works but is now centred around the music label Monstercat and their related works.

It's known as a place of delightful arson, chaos, and tyranny with the occasional banter thrown in for good measure. The server is currently run by Slushie, Ed and TomcatAcaphe.

This wiki is meant to document everything impactful that goes on in the server and hopefully create an embarrassing home video-esque documentation of the members' teenage years being into a group of producers that stopped making actually good music together (opinion number of) years ago.

Stop by, enjoy a cook(y)ie, watermelon, cea (tea steeped in coffee), human arm, or whatever else you prefer and partake in the whacky and weird™ discussions that go on in the server.

BotsServer FolkWub WarsServer EmotesChannelsThe Tally Turmoils

*Need help building out this community?*

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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Thian

Thian is the chosen but likely not true name of a moirai active in Seong between 115 and 119 SE. Thian called himself a moirai and seemed to use he/him pronouns, though when referred to with it/its or they/their, he doesn't appear to have cared. His conversations with Sarnai Hsia Dhomo, recorded in her diaries, offer insight into the lives of moirai and liminals in general.

## Appearance

Thian is likely a water moirai. He appeared as a tall, generally thin human man with skin pale enough for all his veins to be visible through it. Unlike most water moirai, he probably walked on that ground—Sarnai never mentioned his levitating or swimming through the air and he appears to have completed some tasks for her that required him to pass as human. His hair, likewise, fell flat like a human's would.
The Joe Justice

Mamal (Formerly)

TomcatAcaphe (Formerly)

The Joe Justice was a team in The Tally Turmoils. Their mascot was Joe Hawley and they were represented with the colour red.

## Associations

The Joe Justice was often associated with space, existentialism and the colour red. Many admins are often suspicious of The Joe Justice as they often fear some may be unironic defenders of Joe Hawley.

## Trivia

-The Joe Justice's exact colour code was #CC334A. This is also the same colour Mike uses.

-At the beginning of the server, the Admins debated even putting a Joe team in at all.
Watcher

**Watcher** is one of the Jobs a player can obtain in Jobmania.

## Characteristics

The Watcher is a class with an very high Intelligence stat.

## Passive Skill

**Indecisive** - (Player Only) Hand Limit +2. AP-1.

## Abilities

*Starting Abilities are abilities that the player starts off with when entering the dungeon.*

 Sneak
 Prediction
 File:Prediction Icon.png | Apply *Guard* to self. Inflict 1 Blind on the opponent. (*Combo Blend*)

## Obtain

Obtained from combining Rogue and Compass.
Archer

Archer is one of the 3 stars Jobs a player can obtain in Jobmania.

## Characteristics

**Archer** has low Max HP and utilises Agility stats in all of its attacks. It starts combat with Agility Boost and Buff. Its Switch Ability is Doubleshot, dealing Agility damage twice to opponent.

## Passive Skill

**Agile** - Gain 1 *Agility* Boost. Start the combat with 1 *Agility* Buff.

## Switch Ability

*Switch Abilities are abilities that are activated when switching to the target Job. Each job has one Switch Ability*

## Abilities

*Starting Abilities are abilities that the player starts off with when entering the dungeon.*

 Triple Shot
 Take Aim
 File:Take Aim Icon.png | Apply 5 *Agility* Action Buff to self.

## Obtain

Obtained from combining Bowman and Stealth Training.
Viking

Viking is one of the 3 stars Jobs a player can obtain in Jobmania.

## Characteristics

**Viking** boasts high Strength yet low Intelligence stats. Its Switch Ability is Smash, inflicting  Strength Vulnerable  and dealing Strength damage to opponent.

## Switch Ability

*Switch Abilities are abilities that are activated when switching to the target Job. Each job has one Switch Ability*

## Abilities

*Starting Abilities are abilities that the player starts off with when entering the dungeon.*

 Sea Assault
 Stack Charge
 Cross Axe
 File:Cross Axe Icon.png | Deal 100% Strength, 70% Strength damage to the opponent.

## Obtain

Obtained from combining Barbarian and Compass.
Paladin

**Paladin** is one of the Jobs a player can obtain in Jobmania.

## Characteristics

The Paladin is a class with a high Max HP stat. Its Switch Ability is Iron Guard, which helps greatly reduce the damage taken.

## Passive Skill

**Helm Of Light** - Gain 2 *Instinct*. Recover 15%/25% *Max HP* health at the end of every turn while the job is active. Start combat with 1 Light Element.

## Switch Ability

*Switch Abilities are abilities that are activated when switching to the target Job. Each job has one Switch Ability*

## Abilities

*Starting Abilities are abilities that the player starts off with when entering the dungeon.*

 Slash
 Shield Bash
 Shining Bash
 File:Shining Bash Icon.png | Apply 1 Light Element to self. Recover 20%/35% *Max HP* health. Deal 25%/40% *Max HP* damage to the opponent. Inflict 1 Blind on the opponent. (Light)

## Obtain

Obtained from combining Knight and Noble Mission.
Brawler

**Brawler** is one of the very first Jobs a player can obtain in Jobmania.

## Characteristics

**Brawler** boasts a high Max HP and rather balanced stats, as well as having a combination of Strength and Agility abilities as the starter deck, perfect for Strength-Agility cross-combo strategy. Its Switch Ability is Defend, an ability that gives the player Protect value equals to 15%/25% of their Max HP.

## Switch Ability

*Switch Abilities are abilities that are activated when switching to the target Job. Each job has one Switch Ability*

## Abilities

*Starting Abilities are abilities that the player starts off with when entering the dungeon.*

 Leg Sweep
 Brawl
 File:Brawl Icon.png | Deal 40% Strength, 40% Strength, 40% Agility damage to the opponent.

## Obtain

Obtained from combining Jobless and Boxing Gloves.
Ninja Genin

**Ninja Genin** is one of the Jobs a player can obtain in Jobmania.

## Characteristics

**Ninja Genin** boasts a high Agility stats. Its Switch Ability is Sneak, an ability that inflicts Blind and Dizzy on the opponent.

## Switch Ability

*Switch Abilities are abilities that are activated when switching to the target Job. Each job has one Switch Ability*

## Abilities

*Starting Abilities are abilities that the player starts off with when entering the dungeon.*

 Shuriken
 Quick Step
 File:Quick Step Icon.png | (Player) Draw 1 ability / (Enemy Monster) AP +1. Apply 4 *Agility* Action Buff to self. (*Exhaust*)

## Obtain

Obtained from combining Rogue and Throwing Weapon.
Lancer

**Lancer** is one of the Jobs a player can obtain in Jobmania.

## Characteristics

**Lancer** boasts a high Strength and Agility stats, however, it leans more on Agility as its starter deck contains only Agility abilities. Its Switch Ability is Thrust, an ability that deals 150% Agility as damage.

## Passive Skill

**Battle Stance** - Apply 10% *Strength* counter while the job is active. Start the combat with 1 *Agility* Buff, 1 *Strength* Buff.

## Switch Ability

*Switch Abilities are abilities that are activated when switching to the target Job. Each job has one Switch Ability*

## Abilities

*Starting Abilities are abilities that the player starts off with when entering the dungeon.*

 Vorpal Thrust
 File:Vorpal Thrust Icon.png | Inflict 5 *Protect* Pierced on the opponent. Remove all Bleed and *Bleed* Vulnerable effects on the opponent, for each stacks removed, opponent suffer 2% damage based on its Max HP. Deal 100% Agility damage to the opponent.

## Obtain

Obtained from combining Warrior and a Spear.
Dark Knight

**Dark Knight** is one of the Jobs a player can obtain in Jobmania.

## Characteristics

The Dark Knight is a class with a high Strength stat. Its Switch Ability is Battle Roar, an ability that lets your next Strength attack to do insane damage.

## Passive Skill

**Armor Of Darkness** - Gain 1 *Strength* Boost, 3 *Rage*. Start the combat with 1 Dark Element.

## Switch Ability

*Switch Abilities are abilities that are activated when switching to the target Job. Each job has one Switch Ability*

## Abilities

*Starting Abilities are abilities that the player starts off with when entering the dungeon.*

 Bulk Up
 Shield
 Soul Eater
 File:Soul Eater Icon.png | Lose 10%/20% of Max HP D/H. Apply 2 Dark Element to self. Deal 200% Strength damage to the opponent. Inflict 3 Depress on the opponent. (Dark, Spirit, *Lifesteal*)

## Obtain

Obtained from combining Knight and Fallen.
Jobs

Jobs are the equivalent of 'class' from most role playing games.

1. Jobs don't level-up like heroes. They will always be the same based on the floor level (1 from floor 1 to 10, 2 from floor 11 to 20, and so-on). For comparison purposes, the job description always defaults to level 100.
2. Players can have 3 different jobs at the same time, 1 in the center(considered as active) and one at each side, being able to switch them with an AP cost.
3. Passive skills are permanent or start of combat. Your hero will receive the passive skills of all of their jobs.
4. Switch abilities ('Block' as an example, on the Jobless), occur when you switch to this your center job. The cost of the switch ability starts as 0 AP, and goes up by 1 after each use.
5. Abilities are the 'starter deck' for this job.

Jobs can normally be divided into 3 types: Starting Job, Main Job and secondary Job.

Starting Jobs are those that have a good starting set of abilities, this are the jobs that players equip at the start of the run and usually are changed for other type of jobs.

Main Jobs are those with a strong passive ability that requires for it to be active(In the center).

Secondary Jobs are those with not only a good passive but also a strong switch ability, switch abilities are one of the most important aspects of a job - giving you the ability to heal, gain buffs, or do damage in addition to your normal abilities.Starting jobs can sometimes be kept as a secondary job if there is no better alternative or as a placeholder for it.

To obtain new jobs, you craft them by combing current jobs with new materials.
Gladiator

**Gladiator** is one of the 3 stars Jobs a player can obtain in Jobmania.

## Characteristics

**Gladiator** has pretty well-balanced abilities (Buff, Damage, Debuff, Protect). Its Switch Ability is Battle Shield, granting *Strength* Action Buff and Strength Protect.

## Passive Skill

**Battle Expert** - Gain 1 *Strength* Boost, *Agility* Boost, 2 Rage, 2 Instinct.

## Switch Ability

*Switch Abilities are abilities that are activated when switching to the target Job. Each job has one Switch Ability*

## Abilities

*Starting Abilities are abilities that the player starts off with when entering the dungeon.*

 Battle Roar
 Heavy Cut
 File:Heavy Cut Icon.png | Deal 150% Strength damage to the opponent. Inflict 1 Bleed on the opponent.

## Obtain

Obtained from combining Barbarian and Shield.
Scholar

**Scholar** is one of the Jobs a player can obtain in Jobmania.

## Characteristics

**Scholar** boasts a high Agility and Intelligence stats, but more focused on Intelligence side. Its Switch Ability is Calculate, an ability that applies 1 Agility Buff and 1 Intelligence Buff to self.

## Passive Skill

**The Wise** - Gain 1 *Intelligence* Boost. Start the combat with 2 *Intelligence* Buff.

## Switch Ability

*Switch Abilities are abilities that are activated when switching to the target Job. Each job has one Switch Ability*

## Abilities

*Starting Abilities are abilities that the player starts off with when entering the dungeon.*

 Book Of Heal
 Speed Reading
 File:Speed Reading Icon.png | Apply 2 *Intelligence* Buff, 6 *Intelligence* Action Buff to self.

## Obtain

Obtained from combining Healer and a Compass.
Heroes

Jobmania features a huge number of possible heroes to play with.

1. Gacha Heroes go from 1 to 5 stars. Heroes with higher stars have better stats, skills, and abilities.
2. You level up heroes by getting duplicates or spending essence (the black/red triangle currency). You should avoid investing in a particular hero until you are familiar with the game and have unlocked jobs. When you do level up a hero, you are only **increasing their Max Level -** they will still start at the level determined by their floor (L1 for floors 1-10, and so on).
3. On the top left, you'll see the furthest floor you've reached with this particular hero. As heroes make it to higher levels, they will earn you rewards - one reason that you might want to play with lesser heroes.
4. Your main statistics - Hit Points (HP), Strength (Str), Agility (Agi), Intelligence (Int) contribute to your total statistics when combined with your jobs.
5. Passive Skill are permanent or set at the start of combat. For more information, click on the ?. BEWARE the passive skill 'SIMPLE' or 'PLAIN' - these are action point reductions, which is a drawback.
6. Your hero's active skill has a cooldown (CD). That is the number of turns you'll need to wait in combat until it is ready. Once available, it will show up as an icon on your hero picture that you can swipe to activate.
7. Most Gacha come as both Heroes and Enemies. Click on 'Enemy' to see where you might encounter them, and what to expect when you do.

## Getting New Heroes

Heroes can be obtained from the Market via:

* Standard Gacha (aka Normal Gacha): Standard Gacha are purchased with Gold.
* Premium Gacha: Premium Gacha are purchased with Crystals.
* Element Gacha: Element Gacha are purchased with Crystals. It rotates the available heroes with different element everyday. (Need to unlock via store/mission first)
* Special Gacha: Special Gacha are purchased with Gold after completing a run (once per run).
* Discord Gacha: Discord Gacha are purchased with Crystals.