Jakkar Shop

Jakkar's Shop is available in the Hunter's Guild Castle.

*\*You need to go through each tier per equipment. You can't jump to +3 without having +2 and etc.*

*\*\* Improving equipment doesn't happen instantaneously. It takes a certain amount of time for it to be completed. It also takes a very skilled NPC to do so.*

* *(u) - 1 workweek - (3)*
* *(r) - 3 workweeks - (6)*
* *(vr) - 4 workweeks - (11)*
* *(l) - 8 workweeks - (17)*

## **Enchanting Equipment**

*\*requires attunement*

* Armor of Resistance\* (r) -- 6,000gp -- (adds resistance to a damage type to your armor)
* Elemental addition (u) -- 1,000g -- (adds 1d4 elemental damage of your choice)
* Flame Tongue\* (r) -- 5,000gp -- (extra light and fire damage)
* Frost Brand\* (vr) -- 2,200g -- (extra cold damage and resistance to fire)
* Weapon of Warning\* (u) -- 60,000gp -- (adv on initiative and your team can't be surprised)

* Magically enchant any weapon -- 200g -- (this allows the weapon to be counted as magical to cover monster resistances)

## **Magic Items**

*\*requires attunement*

* Arrow-Catching Shield\* -- 6,000gp -- (extra defense against range and agro range attacks)
* Belt of Dwarvenkind\* -- 6,000gp -- (adds Con, adv on CHA checks with dwarves, etc)
* Boots of Speed\* -- 4,000gp -- (double speed)
* Bracers of Archery\* -- 1,500g -- (+2 bonus to damage rolls with ranged attacks with short and long bow)
* Bracers of Defense\* -- 6,000gp -- (+2 to AC when not wearing armor or shield)
* Brooch of Shielding\* -- 7,500gp -- (resistant to force damage and immune to "magic missile" spell)
* Cloak of Displacement\* -- 30,000gp -- (disadv on attacks against you until they hit you)
* Cloak of Protection\* -- 3,500gp -- (+1 to AC and saving throws)
* Goggles of Night -- 1,500gp -- (nightvision)
* Glamoured Studded Leather -- 2,000g -- (studded leather +1 and can change appearance)
* Gloves of Missile Snaring\* -- 3,000g -- (protection against ranged attacks)
* Lantern of Revealing -- 5,000gp -- (can see invisible creatures)
* Mace of Smiting -- 7,000gp -- (+1 weapon but mostly used against constructs)
* Mantle of Spell Resistance\* -- 30,000gp -- (adv on spell saving throws)
* Necklace of Fireballs --1,280g (per bead max. 6) -- (cast "fireball" spell per bead)
* Oathbow\* -- 3,500g -- (extra damage on a specific target)
* Quiver of Ehlonna -- 1,000gp -- (quiver with extradimensional space)
* Ring of Evasion\* -- 5,000gp -- (for dex saving throws)
* Ring of Feather Falling\* -- 2,000gp -- (no damage falling)
* Ring of Protection\* -- 3,500gp -- (+1 to AC and saving throws)
* Ring of Resistance\* -- 6,000gp -- (gains resistance to a type of damage)
* Ring of the Ram\* -- 5,000gp -- (smash attack)
* Ring of Warmth\* -- 1,000gp -- (resistance to cold damage)
* Rod of Alertness\* -- 25,000gp -- (cast detection magic and defensive aura)
* Robe of Scintillating Colors\* -- 6,000gp -- (you shine bright like a diamond)
* Sending Stones -- 2,000gp -- (phone)
* Sentinel Shield -- 20,000gp -- (shield + adv on initiative and perception checks)
* Spellguard Shield\* -- 50,000gp -- (shield + adv on saving throws and disadv on spell attacks against you)
* Staff of Striking\* -- 21,000gp -- (+3 staff and deals extra force damage)
* Staff of Withering\*cleric, druid, warlock -- 3,000g -- (melee attack deals extra necrotic damage)
* Wand of Fireballs\*spellcaster -- 32,000gp -- (cast "fireball" spell)
* Wand of Lightning Bolts\*spellcaster -- 32,000gp -- (cast "lightning bolt" spell)
* Wand of Magic Missile -- 8,000gp -- (cast "magic missile" spell)
* Wand of Polymorph\*spellcaster -- 32,000gp -- (cast "polymorph" spell)
* Wand of the War Mage\*spellcaster -- varies below -- (adds bonus to spell attack rolls)
	+ +1 (u) -- 1,200g
	+ +2 (r) -- 4,800g
	+ +3 (vr) -- 19,200g