Skël

***Skël,*** better known as ***the Land of the Undead***, is where ***Xan*** created a similar area to ***Complexica***, then reanimated corpses from all ***Dimensions***, and removed the bond between the bodies' ***Souls***. This process created partially intellegent, but mainly primal (in nature) undead creatures, such as Zombies, and Skeletons, who roam the dimension aimlessly, waiting for an adventurer to be dumb enough to explore them.

## ***Skël's Biography***

### ***Geography and Oceanography***

#### ***Landmasses, and their Similarities.***

***Skël*** consists of four main areas, ***Undead Island***, ***Heel Island***, ***the Four Acidic Islands***, ***and the Skull King's Island***. Atop all of these islands, are a large stretching forest, heavily uncut, and full of undead (not as much underground however). Interestingly, ***Undead Island*** resembles the combined continents of ***the Spring Dominion*** and ***Anchoria***, into one big island without borders separating it like those landmasses in ***Complexica***. ***Heel Island*** is exactly the same as the land mass of ***Expansia***, in ***Complexica***. Three of ***the Four Acidic Islands*** are the same as the three big ***Lanuolic Islands***, with instead of copying the fourth island, another, a jagged one, instead sits. ***The Skull King's Island*** is the exact same as the northern part in ***Pictois*** where a part of ***Strusuther*** sits. The only difference being some jagged beaches, instead of mountains as in ***Complexica***, and it is not connected to the northeastern part of ***Undead Island***, as it would be in ***Complexica***.

#### ***The Acidic Ocean***

Surrounding all of this is poisonous, acidic water, that will eat away at your skin the second you step into it. Boating is quite dangerous because of this, as some previous adventurers have perished in these waters, only to have their skeletons wash up, and be revived to harm other adventurers. ***The Acidic Ocean*** is endless in nature, as if traveled millions of miles in one direction, the water will appear to stretch for millions more. The only land masses at all inside of this endless ocean, are the ones mentioned earlier.

#### ***Mine-shafts***

Underneath all of these islands (except ***the Skull King's Island***) are abandoned **mine-shafts**, interconnecting the islands even further, and allowing travel to be easier, with the cost of dealing with swarms and more swarms of undead, unlike the ones seen on the surface.

### ***Planetology***

#### ***Sunless, and Seasonless***

***Skël's*** trees and nature seem to survive quite fine without any sunlight. They do however thrive off of the "day" moonlight, rather than the "night" moonlight. There are no seasons to ***Skël***, so matter what time of year it may be in ***Complexica***, ***Skël*** has no equal to it.

#### ***The Light, and Blood Moons***

***Skël*** has a day/night cycle, even without a sun. During the "daytime" a moon rises instead of a sun, one that is a bit brighter than ***Complexica's*** moon. This moon gives off **light**, although barely. After **the Light Moon** falls, another moon rises for the "nighttime," one colored blood red. This is **the Blood Moon**. During **the Blood Moon** hours, all undead on the surface become two times stronger, and all in the **mine-shafts** are three times stronger. **The Blood Moon** gives off absolutely no light at all, making a barely visible overworld, completely as pitch black as the **mine-shafts**. **The Blood Moon** then falls, resetting the day again.

#### ***Day/Year Cycle***

***Skël*** follows the same day cycle as ***Complexica***, which appears in the Moons, a 365 variation of ***Complexica's*** lunar cycle. Although there are no seasons, it still follows the day cycle, to keep time linear.

#### ***Solstices and Equinoxes***

Due to sharing a similar day cycle as ***Complexica***, but not the sun, weird things happen on Solstices and Equinoxes.

* **The Ocerd Equinox**, or **Ocerd 19th - 20th** (where the planet's axis is exactly straight to the sun's rays) works in ***Skël*** by turning **the Light Moon** upside down, and causing only **the Light Moon** to appear in the sky those days.
* **The Qlaalp Solstice**, or **Qlaalp 20th - 21st** (where the planet's axis is the most facing the sun it can be, causing the longest "day") works in ***Skël*** by turning **the Light Moon** facing left, and causing only **the Light Moon** to appear in the sky those days.
* **The Eol Equinox**, or **Eol 22nd - 23rd** (where the planet's axis is exactly straight to the sun's rays) works in ***Skël*** by turning **the Blood Moon** upside down, and causing only **the Blood Moon** to appear in the sky those days.
* **The Clyvirk Solstice**, or **Clyvirk 21st - 22nd** (where the planet's axis is the most facing away from the sun it can be, causing the shortest "day") works in ***Skël*** by turning **the Blood Moon** facing right, and causing only **the Blood Moon** to appear in the sky those days.

### ***Main Structures, and Life***

Interestingly, although all types of undead reside in this dimension, most are grouped with specific types, with the exception of ***the Skull King***, who's ***castle/keep*** contains him, his lords, and ***the Necronomicon***.

#### ***The Hall of the Revenants***

***The Hall of the Revenants*** is exactly what it sounds like. At the northwestern area of ***Undead Island***, nearby heavy forest, is what's looks to be a large, square building. Inside this building are waves of *Bodaks*, *Deathlock Wights*, *Revenants*, *Sword Wraiths, Wights*, and the usual undead. After trudging through many waves, within a maze, the center area contains two mini-bosses that need to be defeated to progress, as you become trapped after seeing them, ***the Revenant Death Knight***, and ***the Alpha Revenant***.

After killing both of these mini-bosses, a pedestal will rise from the floor, flaunting ***the Revenant Key, a key which is colored gray, and at the top of it has an angry skull***.

#### ***The Phantasm Fortress***

***The Phantasm Fortress*** is exactly what it sounds like, a large castle filled with ghosts and ghouls. On the smallest of ***the Four Acidic Islands***, is what's looks to be a large sized castle. Inside this building are waves of *Allips, Banshees, Ghasts, Ghosts, Ghouls, Lacedons, Poltergeists, Specters*, and *Will-o'-wisps*. After trudging through many waves, there will be two mini-bosses that need to be defeated to progress. On the highest floor of the castle sits ***Margon, a ghost dragon who died many centuries ago***. Underneath the castle sits ***Amethyst, the Draconic Shard***. ***Amethyst***, just looks like a sword stuck in a stone with a purple gem in it, before it becomes visible.

After killing these two mini-bosses, a pedestal will rise from the floor, flaunting ***the Ghost Key, a key which is colored pure blue, and at the top of it has a ghost icon***. ***Amethyst's sword form (after being defeated) is now wieldable***.

#### ***The Horrifying Crypts***

***The Horrifying Crypts*** is exactly what it sounds like, a crypt filled with horrifying abominations, some not even undead. In the southern-ish middle of ***Undead Island***, is what's looks to be a large cathedral. Inside this building are waves of *Alhoon, Atropal*s, *Bodaks, Boneclaws, Sorrowsworn (weak ones), Spawn of Kyuss, Tobis, Witherlings,* and the usual undead. After trudging through many waves, and placing a found book (within the cathedral), on a book pedestal in the front of the cathedral, it will glow blood red. The cathedral's broken windows will glow the same color, and will reform, and behind the pedestal, a long ladder down will appear, seemingly denying the mine-shafts' existance below it.

All the way down this ladder, after many waves of enemies, sits ***a Zombie Beholder***, a "fake mini-boss." After the player kills ***the Zombie Beholder***, the "real mini-bosses" will show up, ***Skull Lord Vex***, and ***Qemirth, the Blood Red Dracolich***.

After killing these two mini-bosses, and the fake one, a pedestal will rise from the floor, flaunting ***the Crypt Key, a key which is colored blood red, and at the top of it has an icon of a realistic heart***.

#### ***Lilith's Secondary Palace***

***Lilith's Secondary Palace*** is a pitch black palace filled with shadow demons. on the most southeastern point of ***the Jagged Island*** from ***the Four Acidic Islands***, is what's looks to be a large palace. Inside this building are waves of *Shadows,* *Sword Wraiths (black recolored),* and *Wraiths*. After trudging through many waves, at the top, the throne room sits the mini-boss of ***Lilith's Secondary Palace***, ***the Pure Nightwalker***.

After killing this mini-boss, the throne will spit out ***the Shadow Key, a key which is pitch black***.

#### ***The Eidolon's Gate***

***The Eidolon's Gate*** is a gate which is guarded by *two Eidolons.* The Gate itself is the only way to get from ***Undead Island***, to ***Heel Island***, and vice versa. After defeating both *Eidolons*, the way to get travel between both island is allowed.

#### ***The Castle of Skulls***

***The Castle of Skulls*** is exactly what it sounds like. At the southernmost area of ***Heel Island***, nearby a beach forest, is what's looks to be a medium sized castle. Inside this building are waves of *Boneclaws*, *Deathlocks*, *Deathlock Wights*, *Flameharrows (Eye of fear and flame), Flameskulls, Mummies, Witherlings,* and the usual undead. After trudging through many waves, there will be many mini-bosses that need to be defeated to progress. On the roof of the castle sits ***Skull Lord Crimson***, and underneath the castle sits ***Kerpheres, the Lord of the Mummies***.

After killing these three mini-bosses, ***the Castle of Skulls*** will explode, completely throwing every person (alive or dead) away from the explosion. By the ruins (ground floor, all higher ones were destroyed), two mini-bosses will rise from the ground. They need to be defeated to continue. They are, ***Decay, the Death Tyrant***, and ***Jewel, the Demilich***.

After killing these last two mini-bosses, a pedestal will rise from the floor, flaunting ***the Skull Key, a key which is colored pure white, and at the top of it has a skull with gems in it's eyes***.

#### ***Skull King Keep***

***Skull King Keep*** is a humongous palace near the eastern edge of ***the Skull King's Island***. After collecting all of the keys, and opening the gate to the island on the eastern coast of ***Undead Island***, and after wandering through thick forest for some time, the player will enter the castle keep, only to see ***the Skull King*** sitting on his throne, ***the Necronomicon*** on a pedestal next to him. Sitting next to him are ***Skull Lord Twilight***, and ***Skull Lord Wretched***, along with many skeletons. All skeletons will be ordered to attack the player (3 waves, 10 in each), then ***the Skull King*** will place ***the Necronomicon's pedestal*** into the ground, in order to protect it. After the skeletons are all destroyed, he will send *an Eidolon*. Then, after they are destroyed, he will send *two Boneclaws*. FInally, after losing all of these forces, he will have had enough, and will send ***the Skull Lords, and himself***, to go and fight the player. Killing ***the Skull King*** grants the player ***the Necronomicon***.