recursal/Fanatic-Fandom huggingface dataset:
Demonite knife

Forged with the essence of fallen demons, this knife offers high attack speed and damage which will slice through the toughest armor.

The knife is considered a **Dark Weapon**, **Sharp** and a **Melee Weapon** and enjoys the bonuses and modifiers from both skill trees and other modifiers.

The Demonite Knife, like other knives, offer 30% **Armor Piercing**.

In Judgment, a Demonite Knife is a Tier III weapon that Survivors can craft and use in combat.

## Tips

* The Demonite Knife attack speed and armor-piercing make it a versatile weapon for hordes and single targets alike.
* In the hands of the Occultist, the Demonite Knife can be especially dangerous, as it is the only profession that can specialize in both Melee and Dark Weapons. Maximize both to gain stacking bonuses to damage, accuracy and attack speed.
* However, it has only average accuracy, which may allow evasive enemies to dodge it.
Composite bow

Composite Bows are bows of superior design over the regular bow, capable of storing more energy over the same bow length - which grants them higher accuracy and range.

In Judgment, composite bows are a Tier I weapon that Survivors can craft and use in combat.

## Tips

* The Composite bow's long-range makes it an interesting early strategic choice, depending on your playstyle.
* However their damage per hit remains the same as the regular bow, and they will still have trouble against the armor of higher-level demons.
Olympic Bow

Olympic Bows, originally designed for athletes and competitions, are now a weapon humans use to defend from hell. These bows' superior makes put them among the best bows in the game - improving on others in fire rate, range, and accuracy. A single Olympic Bow can greatly strengthen your task force and enable you to take on higher tier enemies.

 Range
 Uses

In Judgment, Olympic Bows are a rare Tier I weapon that Survivors can find in world map locations and use in combat.

## Tips

* The increase in fire rate, accuracy, and range more than doubles the total stopping power of the Olympic Bow versus a standard bow.
* Note that the Olympic Bow damage per shot is still the same - meaning it won't be as effective against well-armored enemies.
* Use the **Focused Shot** to take down an enemy being they can get close to your party.
* Olympic bows cannot be crafted - but they're out there.
Modding: Global Effects

This article is updated for Alpha 12.

Global effects are defined in the Effects.txt file.

In this file you can define the global effects that are unlocked via research, and provide various bonuses to your entire colony.

See Modding: Research for more information on how to define which effects a research subject unlocks.

## Effect Icon

You may define the name of the icon to represent the effect in the research unlocks screen. This value is optional, and defaults to "effect\_waterconservation" where "waterconservation" is the effect's ID.

Format:

```
effects.entity.gatherefficiency.sprite=effect_gatherefficiency

```

In the example above, the image named "effect\_gatherefficiency" will be used to represent the "gatherefficiency" effect. This is also the default value for the "gatherefficiency" effect. This is useful when you want to show the same icon for several effects.

Effect images are normally 256x256 pixels.

See Modding: Adding Images to Mods for more information on how to add new images.

## Defining the Bonuses

The bonuses of the global effect are defined using the following format:

```
effects.entity.gatherefficiency.effect.actiongroup_chop=0.1
effects.entity.gatherefficiency.effect.actiongroup_search=0.1
effects.entity.gatherefficiency.effect.actiongroup_gatherwater=0.1
effects.entity.gatherefficiency.effect.actiongroup_mine=0.1
effects.entity.gatherefficiency.effect.actiongroup_quarry=0.1

```

In this example, the "gatheringefficiency" effect provides a bonus of 10% to chop, search, gatherwater, mine and quarry.

See Modding: Effect Values for more information on available bonuses.
Laser Rifle

While the technology to create powerful laser beams has been harnassed dozens of years before the Apocalypse, it was recent developments in the months preceding Judgment day that allowed for the creation of energy weapons powerful enough to cut through steel but mobile enough to be able to be carried by troops. A few of these prototypes are still scattered across the world.

The Laser Rifle is the first **Tech Weapon** that survivors may obtain that does not require the Rare Tech Weapons Skill to use. Despite its name, it is **NOT** a rifle and does not gain benefits from rifle-related skills and modifiers.

 Range
 Uses

In Judgment, a laser rifle is a Tier IV weapon that Survivors can find and use in combat.

## Tips

* The Laser Rifle is a highly versatile rifle that could be used by non-fighters such as Engineers without them needing to specialize in the Tech Weapons skill tree.
* Use the **Focused Shot** to take down an enemy being they can get close to your party. It can kill many demons with a single shot.
Binding Curse

The Binding Curse unleashes a very powerful hex, that can debilitate a powerful demon almost completely - but for a short time. Target enemy suffers from a **-75% Attack Speed** and -**25% Evasion** for **Duration 15**. This hex can be cast on any enemy within **Range 12**.

In Judgment, these kits are a **consumable** item that survivors can craft and use in combat.

## Tips

* The large range of the Binding Curse and its strong effect makes it a very useful backup component. Let your ranged damage dealers carry some to help save your tank when things turn dire.
Fallen Angel

Originally from heaven, now leading the forces of hell. No one knows what caused their fall from grace, or whether it was a choice they made. Fallen Angels are a hideous perversion of angels... But unfortunately, they retained their unnaturally advanced archery skill.

Like the Legion, the Fallen Angel ranks only in the upper middle of Hell's hierarchy - but it is highly specialized and powerful, having advantages no other demon has.

In Judgment, the Fallen Angel is a tier III enemy who can be found in map locations or take part in base attacks.

## Tips

* Fallen Angels have the highest range of any demon in the game. With their high accuracy, they are almost guaranteed to hit. However, their attacks cause relatively little damage. Use heavily armored tanks to close the distance and kill them up close - or try to out-shoot them using sniper rifles.
* They drop Holy Words when they die.
Work bench

Work Bench if one of the first workstations in the game. It is used to craft basic items - weapons, armors, equipment and intermediate materials. It and can only be built inside a house (be it a Log cabin or a Stone house), and are one of the initial Objects in Judgment.

## Tips

* You need a workbench for most of your initial crafting.
* Having multiple work benches will allow your crafters to craft many different items at once. It is recommended to have at least three work benches. Keep scaling up as your colony grows!
Judgment: Apocalypse Survival Simulation Wikia

**Welcome to the...**
**Judgment: Apocalypse Survival Simulation Wikia**
**332 articles • 349 files • 2,920 edits**

**About the game and the wiki**

Judgment: Apocalypse Survival Simulation is a colony simulation game with tactical combat that takes place in the midst of the Apocalypse. Guide a group of survivors through the mayhem -- hiding from hellspawn and building a safe haven. The game combines a base economy simulation with tactical combat missions; you survive by crafting equipment, defending your base and sending teams to scavenge for supplies.

Judgment has finally released its 1.0 version and switched away from Early Access on May 3rd, 2018.

Help us to survive the Apocalypse by contributing to Judgment Wiki!

Check out the latest additions here.

**Navigation**

* Beginner Survivor's Guide
* Combat Guide
* Basic Actions
* Survivors
* Professions
* Skills
* Statistics and Cover
* Enemies
* Task Forces, Missions and the World Map
* Awareness and Base Attacks
* Events
* Resources and Materials
* Buildings and Objects
* Weapons, Armor and Equipment
* Rituals
* Modding guide

**Helpful links**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Cross

## Protection Cross

It's one of the oldest protection from evil items in the book, and what do you know? It works!

Use the Cross to grant the wearer a one-time **Duration 20** buff of **+100%** to **Armor**.

In Judgment, a protection cross is a **consumable** item that Survivors can craft and carry to use for combat

## Tips

* Protection Cross effects its wielder, greatly increasing armor.
* Only a priest can craft the cross.
Cover

Cover is an object that offers extra protectiont against ranged attacks. Cover gives a +70 % bonus of its base cover value to Evasion, plus a +35 % bonus to Accuracy. For instance, spikes barricades have 60 Cover, so they give a +42 % bonus to Evasion and a +21 % to Accuracy. Some types of cover can be built in your base as defensive structures, while others can only be found during combat missions.

## Tips & tricks

* Cover is the best advantage for the player in combat. Try to fight always with as many survivors in cover as possible.
* If you find a spot with cover for everyone use it to set an ambush: position carefully your team there and send someone with a high Evasion to lure your enemies to your trap.
* Only ranged attacks get the Accuracy bonus.
* Point blank ranged attacks ignore cover (but also get a -30 % penalty to Accuracy for using a ranged weapon in close combat).
* Melee attacks ignore cover.
Bed

Beds give Survivors a place to rest and get some sleep in order to recover energy, one of their three basic stats, and can only be built inside a house (be it a Log cabin or a Stone house).

Beds are one of the initial Objects in Judgment.

## Tips

* You don't need one bed per survivor, but make sure you have enough beds for them to take turns to sleep.
* Try to put beds as near as possible to workstations so your survivors don't waste too much time walking.
Uzi

This infamous short-barreled, open-bolt submachine gun is popular worldwide, among law enforcers and criminals alike. It offers an extremely high rate of fire, despite relatively low accuracy and damage per bullet.

The Uzi is the first **Automatic Weapon** survivors can use.

In Judgment, an Uzi is a Tier II weapon that Survivors can craft and use in combat.

## Tips

* The Uzi prefers quantity over quality. Its attack speed is the fastest in the game
* Uzi wielders might encounter problems against highly evasive, or heavily armored, enemies.
Shield Generator

Using a generator gives the target a temporary buff with **Duration 15**, equal to **+40% Evasion** and **+40% armor**. While it is slightly less effective than a forcefield, as it has a shorter duration, a shield generator can be used to give a remote target the buff, making it a more versatile tool. This skill has a **Range 2**.

In Judgment, they are a consumable item that survivors can craft and carry to use for combat

## Tips

* Shield Generators can be the difference between life and death to your tank.
Sterling SMG

Light and durable, the Sterling retains most of the attack speed and DPS of the Uzi while offering higher damage levels and greater accuracy.

The Sterling is considered an **Automatic Weapon**. It requires the Rare Firearm Skill to use.

In Judgment, they are a rare Tier II Weapon that Survivors can find and use in combat.

## Tips

* While they can not be crafted and they are not easily found out in the wild, the Sterling out-performs many ranged weapons. Hold on to them!
Occult library

After several rounds of fighting with the demons, we came to a realization - to match them, we have to know more about them. The Occult Library is the first hatch into the demon's world. We turn to it for power, holy or dark... But power always has a price.

Occult Libraries are early Objects in Judgment.

## Tips

* You can perform occult research in occult libraries, to obtain **Occult Research Points**.
* It can only be constructed indoors, inside a log cabin or a stone house.
* At later stages, you might want to have more than one.
Ice box

Ice Box is a carried item, which can store food more efficiently. It makes the survivor work longer without needing to stop and eat - with a **+50% Nutrition** passive bonus.

It In Judgment they are an item that Survivors can craft and equip to use - mostly outside of combat.

## Tips

* A survivor has to equip the kit to enjoy its benefits.
* You can replace the Icebox with a combat item before any combat.
* It grants survivors 50% more nutrition.
Wheat

Wheat is a type of unprocessed food in the game, meaning it cannot be consumed directly. It grows in Wheat Farms. You can craft bread and **Pasta** from wheat, however.

In Judgment, Wheat is a Tier I raw crafting material that can grow on a farm and use to craft food and various other items.

## Tips

* Switching from vegetables/salad to wheat/bread has its benefits - it's more efficient. However, it will consume water and wood.
* Wheat is also used for the more advanced forms of food - Sandwiches (cooked food) and Pasta (gourmet food)
Rocket Suit

For many years people have dreamed about somehow harnessing the power of jets or rockets to human locomotion. It has appeared in science fiction shows, movies and comics. Yet until recently, there has been no way to shield humans from the naked acceleration. Behold the new, modular, body-conforming Rocket Suit.

 Target
 Duration
 Uses

In Judgment, the Rocket Suit is a Tier V armor that survivors can craft and use in combat.

## Tips

* Use the Rocker Boost active skill for a burst of speed, allowing you to quickly close the gap to your enemies.
* Even without the Rocket Boost skill, this armor has one of the highest evasion ratings in the game. Use it wisely.
Crystal Guard

Made from twisted shards of glass created by angelic fire, the Crystal Guard is the most solid manifestation of holy energies on Earth, protecting its wearer not just by its incredible sturdiness, but by divine will.

The Crystal Guard requires the Rare Holy Armor skill to equip.

 Target
 Duration
 Uses

In Judgment, this is a rare Tier IV armor that Survivors can craft and use in combat.

## Tips

* The Crystal Guard offers the highest armor rating in the game. It is perfect for a tank that specializes in armor bonuses.
* Use the Unburden as a way to get a quick burst of speed, or better yet, give the armor to a ranged unit for an additional boost of firepower.
* With Charged Deflector and Harden active, on a fully Resilient character, it gives 34 armor. At this armor value, the character will not take more than 6 damage per hit from any tier V and IV demon.
Demonite

Demonite, the essence of demons, is a rare resource used in dark crafting. Its magic enables the fantastic properties of many items.

In Judgment, Demonite is Tier II scavenge resource you can find killing demons and then use in further crafting.

## Tips

* Demonite can be found when killing some forms of mid-tier fiery demons, such as Succubus and Caorthannach.
* Demonite can also be harvested from graves that are buried by priests using the consecration skill
* Finally, Demonite can be found after resolving the "bad omens" event.
Guided Sniper

A marvel of modern technology that was introduced shortly before the Apocalypse, this sniper rifle actually fires miniature rockets that have limited self-guide capability. The result is the longest range and most accurate weapon in the game.

Like other sniper weapons, it requires the Sniper Rifles Skill to equip. It is considered as a **Rifle** for the purposes of modifiers and damage bonuses.

This is an exceptionally unwieldy weapon - as such, it reduces a survivor's **Walk Speed** and Evasion by 20%.

In Judgment, the guided sniper a Tier V weapon that Survivors can craft and use in combat.

## Tips

* The Guided Sniper has lower damage per shot than the .50 Caliber but has a faster rate of fire and greater range.
* Don't arm all your squad with heavy weapons or you will find yourself surrounded very quickly. Your team needs as much mobility as firepower.
* Beyond their exceptional range, this rifle also grants +2 Vision Range. Use it well.
Paramedic kit

Paramedic's Kit is a more advanced form of First Aid. It allows 2 uses and heals 35% health each time.

It In Judgment, they are a consumable item that Survivors can craft and use in combat.

## Tips

* Paramedic's Kit can be carried to the battlefield.
* They are considerably more expensive than first aid kits, but their healing power is nearly doubled.
Leather jacket

What's left of a motorcycle fan. Grants leather defense without making the wearer sluggish.

In Judgment, a leather jacket is a rare Tier I armor that Survivors can find and use in combat.

## Tips

* This vest will increase armor by 2 and greatly increase base health and evasion.
* It cannot be crafted - but it's out there somewhere... (Maybe under that pile of motorcycle scraps over there??)
Shedim

The Shedim is less of a type of demon than a title - a warlord of Hell, one that in the past dealt directly with humans, that collected sacrifice and tribute and souls in the name of Hell. Now, as the armies of Hell walk across Earth, the Shedim are the generals - their very presence filling all demons around them with frenzy and bloodlust.

**Frenzy:** All demons at range **2** from the Shedim will become **Frenzied**. They gain an additional boost of +15% to **Walk Speed** and +10% to **Attack Speed**, as long as they are in range.

In Judgment, a Shedim is a Tier V enemy who can be found in map locations or take part in base attacks.

## Tips

* The Shedim is one of the most powerful demons in the game.
* With a single strike, the Shedim does more damage than any other demon in the game. For that reason, armor is relatively less effective against it.
* The Shedim health and armor are second only to the Legion, while still offering a rather high level of Evasion.
* The only weakness of the Shedim is its relatively slow Walk Speed and attack range. Try to pick it off from afar as soon as you can - the presence of the Shedim will inspire the surrounding demons and will make them a lot more dangerous.
Acid Bomb

Acid Bombs have a **Range 7**. They put a **Duration 30** debuff on all enemies within **AOE 2** of target tile. The debuff is **-50%** **Armor Speed** and **-20% Evasion**.

It In Judgment, an Acid Bomb is a **consumable** item that Survivors can craft and use in combat

## Tips

* Acid Bombs are very useful against extremely difficult high-tier enemies.
Large Stone House

Stone Houses are sturdier and larger houses to accommodate your survivors. Similarly to log cabins, they allow you to build indoor structures, but they are larger in size and more expensive.

Stone houses are available in two sizes. This entry refers to the larger one, whilst the slightly smaller Stone House is also available.

Stone Houses are one of the Objects in Judgment.

## Tips

* The large stone house size is 6X5.
* With stone houses, you can squeeze more structures in one house.
Guard tower

Guard Towers can be built in order to allow survivors to defend their colony better. They provide survivors with a great cover and range bonus, and can only be constructed outside houses.

Guard Towers are a defensive Object in Judgment.

## Tips

* Only ranged units can occupy guard towers.
* They will add 80% to cover and 2 to the range of an occupied unit.
* Remember - cover doesn't help against melee!
* Can not fire over Barrel Walls
Cerberus

Millenia of vicious selective breeding, grooming, training and simply pure exposure to the dark energies of Hell have turned a specific breed of Hellhounds into something much, much worse. The Cerberus.

Bred for the sole purpose of guarding the gates of Hell, and possessing an undying loyalty to their individual demon lord, the Cerberus is a feared and respected member of Hell denizens.

**Boiling Blood:** Similar to the Caorthannach's attack, a Cerberus strike does damage to the surrounding, causing additional **50% splash damage** to all other survivors in range **1**.

In Judgment, they are a Tier IV enemy who can be found in map locations or take part in base attacks.

## Tips

* The Cerberus does more damage per second than any other demon. Do not let them get close!
* The Cerberus is the only common enemy in the game capable of doing splash damage with a melee strike. It is capable of doing horrible damage to multiple tanks, so if you have to tank them, tank them alone.
* Cerberus corpses can be harvested for Aether
* The Cerberus, like its lesser cousin the HellHound, attacks in large groups. It also has low health but high evasion - making them especially vulnerable to grenades and explosive attacks.
Leather vest

A hardened leather armor which offers basic protection, while keeping the wearer agile and evasive.

In Judgment, it is a Tier 1 armor that Survivors can craft and use in combat.

## Tips

* The vest will increase your health and evasion, but not armor.
* Despite only mild defense, equipping multiple party members with leather armors can make a difference.
* Killing Werewolves, Legions and Hellhounds will give you Hides - turn those into quick Leather Vests.
* Selling Leather Vests is a good way to net a quick profit.
Aluminum

## Aluminium

Tier 4, Common

Aluminium (Al) can only be found in your base one  "Geology" has been researched. The Geologist Station is used to spawn clusters of aluminium within your base.

## Tips

Whiles aluminum has few uses. It's derivative, namely batteries and titanium, is used quite frequently.

Skill Bonus: Quarrying

Buy Value: 80

Sell Value: 20

Aluminium is required in:

* Bunker, 15 Al
* Demon's Blight, 15 Al
* Batteries, 4 Al
* Titanium, 2 Al
* Optics, 2 Al
Fire Imp

Fire Imps are fire-breathing evil spirits spawned from flames, among the lesser spawns of hell following the apocalypse.

They are related to Imps, and likely to be among the first enemies you meet. They are not too hard to kill, but they have ranged attacks.

In Judgment, fire imps are a base-game level enemy who can be found in map locations or take part in base attacks.

## Tips

* Their fire breath can be a real hassle in large numbers.
* Fire imps do more damage than regular imps and from further away. Close the distance quickly and dispatch them.
* Like their lesser cousins, fire imps are also a good source of Sulfur.
Modding: Splash Damage

This page is updated for Update 15.

## Splash Damage

Some attacks may deal Splash Damage to units near the attack's target.

Enemies and Weapons may have the splash damage property.

## Syntax

```
enemies.entity.firespitter.splash.range=1
enemies.entity.firespitter.splash.damage=0.5
enemies.entity.firespitter.splash.targetmode=Enemy

```

In the example above, enemies within 1 tile of the firespitter's target will receive 50% (0.5) of the firespitter's damage.

The "targetmode" property is optional and defaults to Enemy. It affects who may take splash damage. Other values are "Ally" and "AnyUnit". The relationship is to the attacker and not the target, so by default only enemies of the attacker take splash damage.
Ammo Box

An easy access to ammunition can make your life a lot easier! Equip this item to gain a fixed **+12%** bonus to **Attack Speed** with all **Automatic Weapons**.

In Judgment, it is an item that Survivors can find in world locations and equip for combat.

## Tips

* It has a passive bonus which doesn't get consumed.
* It cannot be crafted - but it's out there...
Camouflage Vest

A vest painted in urban colors to allow its wearer to merge with it's surrounding. Increases evasiveness.

Wearing a camouflage vest will increase your **Vision** by **+1**.

In Judgment, it is a rare Tier I armor that survivors can find and use in combat.

## Tips

* This vest will not increase armor but will increase health and evasion.
* It cannot be crafted - but it's out there somewhere... (Maybe it merged with its surrounding?!?)
Far Sight

This is one of the first Rituals that you can unlock during your Judgment game. It is cast via the Arcane Foundry.

Similar to Logistics Ritual, Far Sight is a highly specialized ritual that enhances the performance of your Task Forces out on the World Map. It gives all task forces a temporary **+1** bonus to their **Vision Range**, for the duration of the Ritual (**720**).
Vegetables

Vegetables is the first type of unprocessed food in the game, meaning it cannot be consumed directly. It grows in vegetable farms. The salad you can craft from vegetables is edible and will contribute to survivor's healing rate.

In Judgment, they are an item that Survivors can grow on a farm and use to craft food.

## Tips

* Vegetables are key, if you want to feed your colony. Later on, you will also be able to craft more advanced types of food.
* Survivors will autocraft vegetables into salads as long as there are vegetables unless you tell them otherwise.
Medicine

Leftover medicine from before the apocalypse is still lying around everywhere. You can find it in piles of scraps and at some map locations. You can even try to replicate the lost arts and attempt to make them yourself.

In Judgment, they are an item that Survivors can craft and use in further crafting, or in healing survivors at the infirmary.

## Tips

* Medicine can be used in the infirmary to quickly heal Lasting Damage your survivors incurred. It is by far the fastest way to heal your people.
* You can also use medicine to craft first aid kits. Those can only heal temporary damage.
Modding: Steam Workshop

This article is updated for Alpha 12.

## Steam Workshop

Mods may be uploaded to our Steam Workshop Webpage, where players can see and subscribe to uploaded mods.

## Uploading mods

Mods may be uploaded to Steam Workshop using our mod upload tool. The tool becomes available in the mods window of the game, if you followed the instructions in the Modding Guide. To open the tools click the "Modify/Upload" button.

## How to Upload your Mod

Once your mod is ready and you tested it thoroughly, it may be time to upload to Steam Workshop. Follow these steps in the mod upload tool:

1. Select your mod from the drop down at the top of the tool.
2. Enter a title and description for the mod.
3. Enter a list of comma separated tags for the mod.
4. Enter the name you want to appear as creator. This only affects the name that appears in the mod list within Judgment. The creator name that appears on the Steam Workshop Webpage will be your steam profile name.
5. Select required visibility from the drop-down
	1. Only you and the Judgment team will see the "private" mods.
	2. Only you, the Judgment team, and your friends will see the mods marked "friends".
	3. Everyone with access to Steam Workshop will see the mods marked "public".
6. Make sure you added a preview image (named preview.png) to the main folder of your mod.

**Note**: this image should **not** be added to the Sprites folder of your mod.

1. Click the "Upload" button.
2. Enter your change notes, and click "Upload" again. This will create a new mod on Steam Workshop, if it's the first time you upload the mod, otherwise it will update the existing mod.

## How to Download Mods

To download mods, simply visit the Steam Workshop Webpage and Subscribe to the mod you want installed. The steam client will automatically download and update all mods you are subscribed to, and they will become available when you launch the game.

**Note**: If a subscribed mod is not available when you launch the game, it may still be downloading. Wait a few moments, then restart the game.

**Note**: If you subscribed to your own mod, and still have a local copy in the Mods folder, the local copy takes precedence. When you enable the mod in the game, it will use the local copy and not the one downloaded from Steam. In order to test your mod from the workshop page, make a backup of your local mod and delete it's folder.
Acid Gun

In principle nothing more than a fancy water gun with a different substance, the Acid Gun in effect requires a great deal of technological advancements in material science, able to withstand the highly corrosive essence of the acid.

Despite its name and visuals, the Acid Gun is **NOT** a tech weapon or a rifle. Instead, it is considered a **Tool Weapon** and gains modifiers and bonuses from the tool weapon skill tree.

It has a splash damage attack, delivering **50%** of the damage to all enemies in radius **1** from the target. All enemies that suffer damage also suffer from the on-hit Burning Attack effect.

In Judgment, an acid gun is a Tier V weapon that Survivors can craft in and use in combat.

## Tips

* Similar to the Incinerator, the Acid Gun does splash damage coupled with a burning attack. However, the Acid Gun slower attack rate and longer range invite a more tactical use of this ability.
Saint Gun

The Saint Gun takes the core principles used in the foundation of the creation of the Blessed Pistol and elevates them in the physical, mystical and theological sense. The gun stock is crafted from holy relics, while the revolver steel is tempered in holy water and reinforced with numerous enchantments.

The Blessed Pistol is considered both a **Holy Weapon** and a **Pistol** and enjoys the bonuses and modifiers from both skill tree.

 Range
 Duration
 Uses

In Judgment, a blessed pistol is a Tier V weapon that Survivors can craft and use in combat.

## Tips

* No Profession has both the Pistol and Holy Weapon skill trees. However, there are some possible overlaps that can make the Saint Gun a truly useful weapon.
Metal mine

## Metal Mines

Metal deposits are found scattered around the base map, but they cannot simply be harvested like stone or clay. Metal Mines are special structures that allow metals to be collected when placed upon them.

Metal Mines are an Object in Judgment. You can only place metal mines on metals.

## Tips

* Try to cover more than 1 deposit with the mine, if it's possible.
* Metals will unlock a whole new world of firearms!
Summon Imps

In Judgment, Summon Imps is a useful early game Ritual. It is cast via a Dark Altar.

As its name suggests, the summon imp ritual summons between 8 and 16 imps as soon as the casting period is complete. The imps will spawn in proximity to the altar, so be careful and be ready to defend the caster and your base as soon as possible. 16 imps beyond your base defenses can be overwhelming even for a moderately developed base, so do not cast this lightly.

This ritual is a quick and dirty way to replenish your sulfur inventory, as well as an easy method to gain some experience.
Feather of Maat

The ancient Egyptian believed that the souls of the dead will be judged when they are gone - their heart will be weighed against the weight of the Ma'at, the truth, as represented by a feature. Those with pure, unburdened and light hearts could continue the journey onwards.

Holding this amulet grants every friendly survivor in **Range 3** of the survivor a boost of **+10%** to their **Movement Speed**. This affects the holder of the amulet as well.

In Judgment, it is an item that Survivors can find in world locations and equip for combat.

## Tips

* The Feather can be useful for a quick strike team of melee fighters that need to rush forward into combat.
Frost Grenade

Frost Grenades have a **Range 9**. They put a **Duration 60** debuff on all enemies within **AOE 2** of target tile. The debuff is **-30%** **Attack Speed** and **-40% Evasion**.

It In Judgment, a frost grenade is a **consumable** item that Survivors can craft and use in combat

## Tips

* Frost Grenades are very useful against extremely difficult high-tier enemies.
Spike barricade

Spikes barricades are a type of cover, a defensive structure that can be built in your base. Apart from its cover value, spikes have another tactical advantage: they block movement, so they can be used to defend vital structures, slow down attackers and even create defensible bottlenecks.

Spike Barricades are a defensive Object in Judgment.

## Tips:

* Place spike barricades wisely to best defend your base
* Spike barricades go well with guard towers.
Diamond Cutter

Representing the finest in sword-crafting and metallurgy techniques, a Diamond Cutter is based on a design of layered steel, with a cutting side refined to a hairbreadth of a single molecule, and studded with diamonds. The result is the sharpest object humanity has ever created.

A Diamond Cutter gives its wielder a **10%** bonus to Evasion and **5%** to Armor. In addition, it has **30% Armor Piercing** and is considered a **Sharp** weapon and gains additional damage bonuses from any skill that effects sharp weapons.

In Judgment, the Diamond Cutter is a Tier IV weapon that Survivors can craft and use in combat.

## Tips

* The Diamond Cutter combination of high damage, armor piercing and high accuracy makes it especially deadly for single, strong targets.
* You might want to couple it with good ranged weapons.
* The high level of damage coupled with the evasion and armor bonus makes it a useful weapon for tanks.
Large Log cabin

Log Cabins are the first building you can construct in Judgment. They provide shelter and allow you to build indoor structures such as a bed, food table, and workbench.

Log cabins are available in two sizes. Beyond this version, the large one, there is the small log cabin (Log Cabin).

Log Cabins are one of the initial Objects in Judgment.

## Tips

* The larger log cabin's size is 5X4.
* Order your indoor structures neatly in the log cabin - it will help you later on.
Frag grenade

Frag grenades can be thrown on enemies for a powerful area attack explosion.

Frag Grenades deal **30 Damage** to all enemies in **AOE 2** from target tile. It has a **Range 8**.

In Judgment, they are a **consumable** item that Survivors can craft and carry to use for combat

## Tips

* Frags can hit multiple enemies at once if aimed carefully.
* Careful - they hit friends and enemies alike.
* They are very useful against packs of low-health enemies, such as Hellhounds.
Gaia's Wrath

None can withstand the fury of Mother's Earth, or her disciples.

This armor requires the Rare Nature Armor skill to equip.

 Target
 Duration
 Uses

In Judgment, this is a rare Tier V armor that Survivors can find and use in combat.

## Tips

* Gaia's Wrath offers more health than any other tier V armor. Paladin's Blessing offers more, though.
* With Harden active, it gives more Armor than Crystal Guard while still offering good Evasion.
* Without Harden active, it is generally inferior to Crystal Guard. Still worth it on characters with a Rare Nature Armor trait if they'd have to go out of their way to get Rare Holy Armor.
Soul Harness

In Judgment, Soul Harness is an early game Ritual. It is the first ritual you can learn and unlock that can be cast via the Dark Altar.

As the time to cast the ritual is shorter than the ritual duration, it is technically possible to keep it consistently without much trouble, as long as you can sustain the material cost.

Soul Harness, as its name suggests, harness the very souls of your survivors. As their souls feed the altar, their own needs are neglected. For the duration of the ritual (**960**), your survivors will grow hungry at 70% of the usual rate.

This ritual can be useful to overall reduce the strain on your farms and economy if your survivors are becoming too hungry, but it is also a way for you to manage to obtain multiple food type bonuses with greater ease.
Armor of Souls

By distilling arcane energies and consistently reducing ectoplasm again, and again, one can reach a material that is almost as strong and as solid as a steel alloy. Threading this new material into protective sheets, made in effect of pure 'souls', one can create this truly horrific and exceptional armor.

Equipping an Armor of Souls gives a survivor **+10%** to **Attack Speed** with all weapons. It requires the Rare Dark Armor skill to equip.

In Judgment, it is a rare Tier IV armor that survivors can craft and use in combat.

## Tips

* The Armor of Souls is in effect an upgrade to the Elements Armor, giving a survivor a flat bonus to all forms of damage. However, the Armor of Souls is more useful to Occultists and similar professions.
* This is the most useful end-game armor for pure ranged damage dealers - as long as they are not on the front lines. In all other regards, especially compared to its cost, this is a rather mediocre armor.
Demon

A full demon. Such demons are one of the core units in hell's army. They are big and strong, durable, and they can land a strong blow that can cut through your armor. Make sure to kill it before it gets too close.

**Rend Armour:** A melee hit from a Demon will reduce your survivor's armor by 50%. This effect lasts for **8** seconds.

In Judgment, they are a Tier II enemy who can be found in map locations or take part in base attacks.

## Tips

* Demons grant you Sulfur and Demonite when you kill them.
Doctor's bag

Doctor's Bag is the most advanced form of First Aid. It allows 2 uses and each time heals a survivor for 50% of temporary damage.

It In Judgment, they are an item that Survivors can craft and use in combat.

## Tips

* Doctor's Bags can be carried to the battlefield.
* They are expensive but will get you out of sticky situations.
Flower bed

Purple Variation

The flower bed is cost-less 1x1 outdoor object that is classified as a decoration. As such it cannot be built over, and unlike other decorations provides no cover. It is available from the start of the game and requires no research. While it only takes 1 work unit to complete it is unknown whether or not it provides construction experience.

## **Tips**

* Flower beds can be used to prevent the spawning of randomly created cluster of natural resources. Use it to limit where natural resources can spawn, and make your base look beautiful while doing so.
	+ Limits the spawn area of the geologist station and/or the growth ritual.
Elements Armor

Combining advanced technologies and methodologies together with recently rediscovered alchemical techniques, this armor can harness what the ancients mistakenly thought to be the elements themselves: the potential energy stored in the cell of every atom.

This is the first rare tech armor that can be crafted, but it does require the Rare Tech Armor skill to equip. Equipping it gives a **+10%** bonus to all forms of **Damage**.

In Judgment, the elements armor is a rare tier III armor that Survivors can craft and use in combat.

## Tips

* The Elements Armor, due to its permanent damage bonus, can be a very useful option for ranged damage dealers as well.
Animals Mondoperr

**Animals Mondoperr** het is een geanimeerde serie van 98 afleveringen in notebooks.

## Afleveringen

### Seizone 1

1-spin fun knowing ya!

2-hello dolly

3-hide and seek

4-treasure those iddel moments

5-boo do you think you are?

6-the next you

7-having a ball

8-every tree up

### Seizone 2

1-ani-trails: jungle lost

2-cort om in the dark

3-ice screaming

4-a shard act to smallow

5-the big catch

### RD Avleveringen

1-the first pain

2-the second mysery

3-the third to add

4-the fourth danger

5-remaining five days

6-the six tomb

7-seventh hell

8-the eight home

9-nine lives of me

10-ten minions

11-eleven roses

12-summer break

### Seizone 3

0-candy vision (pilot)

1-krush you

2-candy kills

3-intestinal madness

4-glasses races

5-screaming the ray

6-glue problem

7-get brain candy

8-popcorn me up

9-literal present

10-oh x-mas presents

11-broken candys

12-assient catastrophe

### Seizone 4

1-the wrong side

3-hammer rammer you

4-the project

5-the high present

6-away from u.s

7-go away darkness

8-sky ya wouldnt wanna be we!
Modding: Scavenge Loot Generation

Each item that can be generated as loot has the following parameters:

* Loot Chance (relative to other items)
* Value
* Minimum difficulty
* Maximum difficulty

The value, minimum and maximum difficulties are defined in Items.txt, while the loot chance is defined in the loot sub-node of the world location, in Objects.txt.

## Loot Generation Algorithm

Loot generation starts with a **total value**. The total value is equal to the scavenge mission's difficulty value, the higher the scavenge difficulty, the more total value of items that will be generated.

The total value is evenly distributed between several **item slots**. The amount of item slots depends on the total value. When the total value is higher, more item slots will be allocated, and a larger variety of items can be looted, though less of each item (since the total value is evenly distributed between all slots).

For each item slot, an item is selected from the loot options (see **item selection algorithm** below). The amount of each item is the value that was assigned to the item slot, divided by the item's value.

The overall loot is the sum of all items in all item slots.

## Item Selection Algorithm

For each item slot, an item is selected randomly based on the item's **loot chance**. The loot chance is relative, so if there are two items and both have a loot chance of 1, there is a 50-50 chance that each item will be selected.

Only items whose **minimum difficulty** is lower than the total value, and whose **maximum difficulty** is higher than the total value, are considered.

The same item may be selected more than once, in several item slots.

## Loot sub-node format

The loot sub-node is a sub-node of a world location object node, in Objects.txt, that defines the random loot generation configuration for that location.

```
objects.entity.supermarket.loot.0.scraps=10
objects.entity.supermarket.loot.0.wood=5
objects.entity.supermarket.loot.0.stone=5
objects.entity.supermarket.loot.200.scraps=10
objects.entity.supermarket.loot.200.bricks=5
objects.entity.supermarket.loot.200.boards=5

```

Each key in the loot sub-node is a number, representing the minimum difficulty level from which this loot generation configuration is used.

In the example above, the first three entries define the loot options for scavenge missions of difficulty 0-200, while the last three define the loot options for scavenge missions of difficulty 200 and higher.

The configuration itself is a list of keys and values, where the key is the item ID and value is the chance to be selected.

In the example above, the first three entries define three items: scraps, wood and stone with selection chances of 10, 5 and 5.

So for the example above, for mission difficulties up to 200, there is a 50% chance to get scraps, a 25% chance to get wood and a 25% chance to get stone. For mission difficulties above 200 there is a 50% chance to get scraps, 25% chance to get bricks and 25% chance to get boards.
Perr Park

**Perr Park** is an animated series of 2011 produced by MondoPerr Dia.

Is the channel's third animated series, and the second most popular, behind Animals Mondoperr.

## About

The series birth as an idea of a parody of the Comedy Central series *South Park.* Later, the first episode comes out in October 15, 2011, and it have been well received, another 17 episodes where produced from 2011 to 2012, but some of the episodes where removed from YouTube by MondoPerr Dia. Finally, in 2011, a special episode was produced called Perr Park: Modern Fantic Flame War, and it have been well received too.

## New Season

The series back in July 2016 with a new animation trough flash and Microsoft Paint, with colors and new facial expressions, the series has aired 3 episodes of the new season so far.
Defensive Aura

In Judgment, Defensive Aura is a useful early game Ritual. It is cast via a Holy Altar.

Defensive Aura is cheap and long-lasting enough that it can be cast around the clock. However, for the most part, even the long duration (**2880**) is longer than the gaps between invasions.

As long as the aura is active, enemy base invasion strength is reduced by roughly 20%. This refers to the combination of enemies, in both quantity and quality.

Coupled with the Repel Evil ritual it is possible to drastically reduce the danger invasions pose to your base.
Divine Inspiration

In Judgment, Divine Inspiration is a highly potent end-game Ritual. It is cast via a Holy Altar, despite being a Tier IV ritual (where most Holy Altar rituals are tier II-III).

Divine Inspiration, for the duration of the ritual (960), increases the Work Speed of all survivors in your base by 100%. Work speed is a global bonus that applies to all form of work and crafting, including building and researching. It is cumulative with other modifiers, so you could, for example, posses both the bonuses from divine inspiration and the buff from Concentration Ritual.
Skill do Kazekage

[spoiler][b]Fuuton:[/b]

[b]Fuuton: Shinkuu Renpa[/b]

[b]Fuuton: Shinkuu Taigyoku[/b]

[b]Fuuton: Shinkuudama[/b]

[b]Fuuton: Rasenshuriken(Rank-S)[/b]

[b]Fuuton: Rasenrenshuriken[/b]

[b]Fuuton: Fuujin no Jutsu[/b]

[b]Suiton:[/b]

[b]Suiton: Bakusui Shouha[/b]

[b]Suiton: Suidanha[/b]

[b]Doton:[/b]

[b]Doton: Domu[/b]

[b]Jiton:[/b]

[b]Satetsu Kesshuu[/b]

[b]Satetsu Kaihou[/b]

[b]Daisan no Me[/b]

[b]Jiton: Sakin Taisou[/b]

[b]Escudo de Sakin[/b]

[b]Jukuhou no Soujin[/b]

[b]Marionetes:[/b]

[b]Chakura no Ito[/b]

[b]Akahige: Hyakki no Souen(Rank S)[/b]

[b]Souen: Hitomi Gokuu[/b]

[b]Hitokujutsu[/b]

[b]Kikou Junbuu[/b]

[b]Bijuu[/b]

[b]Rinpun[/b]

[b]Kokuun[/b]

[b]Bijuudama(Rank-S)[/b]

[b]Outros:[/b]

[b]Sennou Sousa no Jutsu[/b]

[b]Técnica Sensorial[/b]

[b]Kage Bushin no Jutsu[/b]
Marie's Curse

An ancient and truly horrific alchemical treatise penned by a forgotten researcher in the 10th century, reading Marie's Curse will grant the survivor the active skill of the same name.

The active skill **Marie's Curse** is a powerful hex, that reduces a target **accuracy** and **attack speed** by **50%** for **Duration 10**. It has 10 **Range**. It can be used once per battle, per user.

It In Judgment, this book is a **consumable** item. It cannot be crafted and is typically sold by random traders. Using this book consumes it.

## Tips

* Marie's Curse is used via the 'use' tab in your inventory screen. You need to select a survivor first.
* Its high range is good for luring enemies. The flying "bolt" it creates will take a moment to reach the target, so it is better to open with this skill instead of waiting for enemies to aggro otherwise.
* The hex is nearly identical to one from Hand of Glory, but it doesn't occupy character's equipment slot. A whole party can (and should) be taught it. It is especially useful on characters who spend most of the battle idle (tanks).
* The best targets for the hex are low-accuracy (Morax), high-hp (Morax, Shedim), high-damage (Morax, Shedim) demons that hang just out of range of your weapons (Morax, Fallen Angel).
Rain Dance

One of the very first Rituals you can learn and unlock in Judgment, the Rain Dance is cast via a Magic Circle.

Rain Dance increases all your farms' growth speed while reducing their tending needs. The reduction in tending needs is rather minor overall, especially if you got a dedicated farmer, but the bonus to growth speed can be significant, especially if you have many farms or several companion farms.

Rain Dance is a good way to build stockpiles of food, but on the long run, its rather high cost does not make it productive to keep re-casting it all the time.
Demon Stamina

In Judgment, Demon Stamina is a useful early game Ritual. It is cast via a Dark Altar.

Demon stamina is cheap and long-lasting enough that it can be cast around the clock. For the duration of the ritual (**960**), survivors will enjoy a -1000% reduction to their sleep needs rate - meaning they will simply not need to sleep, at all. Without the need to go back to bed, the survivor's overall productivity can skyrocket, especially if coupled with the Soul Harness ritual.