Relics

**Relics** are upgradable loadout tools in Gauntlet that allow a hero to perform various beneficial and/or tactical actions in battle. Upon purchase a relic starts at its first rank with a single ability but can be upgraded two more times, each upgrade adding or expanding abilities for subsequently higher costs in gold. There are ten relics available for purchase, however, a hero can only equip one at the same time. Also, relics unlocked for one hero do not automatically unlock for another.

## Glitches

* Using a Golden Feather in tandem with various spells (such as Ice Beam, Dark Torrent or Hellfire) can cause that spell to remain active indefinitely (until death) while the player retains full mobility. To perform this glitch, a player in control of Wizard (with the Golden Feather relic equipped, of course) must stand by either food or a potion, use an applicable spell and while channeling said spell, activate Golden Feather. If done correctly, the channeled spell will remain active even after the player has stopped intentionally channeling it.
	+ This glitch is capable of stacking. For example, if you were to perform this glitch five separate times with Wizard's Ice Beam without losing their effects (by dying), you would essentially be wielding five Ice Beams simultaneously. You can also channel multiple spells simultaneously this way.
	+ When applying this glitch to spells that produce audio when in use (such as the Ice Beam), this audio will continue for as long as the glitch is active by default. To circumvent this, manually invoke the spell that is causing the audio (e.g. Ice Beam) then release the spell. If done correctly, the spell will no longer produce audio unless invoked again.
	+ Once activated, there is no way to deactivate the glitch until that player dies or the floor is completed.
* If a player activates Chaos Amulet (and provided it locks onto an enemy) and walks into the floor's exit before teleporting, the player will activate the floor's completion countdown sequence but will still be teleported to the locked-on enemy shortly after. Once teleported, the player will be free to roam the floor until the countdown is completed and the floor ends.
* By using Ghost Orb and Shadowstrike together, Elf is capable of staying invisible indefinitely. To do so, activate Ghost Orb and before it wears off, activate the Smoke Bomb ability of the Shadowstrike bow. Repeat the use of the Smoke Bomb for extended invisibility.
* Tempest Locket can usually break breakable walls. This is fairly consistent behavior and therefore very likely to be intentional—making it not a glitch. However, if it is intentional, the glitch would then be the fact that the Tempest Locket often fails to break said walls.

## Notes

* Before the *Slayer Edition* update, relics used to be fueled by potions. Now they are limited by cool downs, while potions fuel talismans. Some relics have also been changed and all of them have had their costs increased.
* Based on their descriptions, each of the unused relics appear to have been rehashed into other aspects of the game. Windwalker Treads seemed to be what is now Ghost Orb in function but with the icon of Boots of Ranadam, Heart of Vlad was undeniably transformed into Lilith's Heart (possibly suggesting that Necromancer had been a planned character since before the game's original release), while The Eye of Dur appears to simply be little more than Demonic Effigy under a different name and icon.