Rabbit

**Rabbits**, or bunnies, are large rabbit-like animals which may be found all over the game. While some are aggressive towards the player, some are passive and will ignore the player. Rabbits will let out a loud screech upon noticing the player, assuming they are aggressive. Rabbits have very simple pathfinding, and often do not make the effort to avoid obstacles in their way, sometimes resulting in their death.

   Rabbits can be killed with the usage of weapons. BB Guns take around 3 shots to kill a rabbits, while revolvers and shotguns can kill them instantly. Headshots do more damage. They can also be killed by being run over via the usage of a vehicle, or if they fall from a high place. Upon death, bunnies will fall limply and cease all movement.

Bunnies spawn in the desert and grass plains biomes, although they do not spawn in the ice plains. They can also spawn in sub-biomes, and transitional biomes, including the pink sands. Rabbits will despawn after around 10-60 seconds, but not if they are chasing the player. Dead rabbits do not despawn.

Rabbits were mentioned briefly in Steel Plants radio under "rabbits". The commentator called them simply rabbits or 'huge' rabbits. They were not mentioned much inside the game itself, but fans have theorized about their existence. Bunnies also have several interesting interactions with the world and UFOs.

## Behaviour/AI

### Behaviour

Rabbits tend to be very aggressive to the player. When close enough to the player, these annoying f\*cks will become aggressive, producing a loud, annoying loud screech and standing on their hind legs, after which they will start running straight at the player. Once the rabbits is close enough to you, it will being swiping at the player. The player is killed after a few successful attacks.

Once you are hit by a rabbit, then you will lose approximately 20-25% of your total health, although this may vary based on how close you are to the attacking rabbit and the size of it. Before the SPOOKY Update, rabbits always one shot the player, making them much more dangerous.

Not all rabbits are aggressive, however. Some rabbits tend to be passive, ignoring the player and just minding their business. These rabbits can be identified from their smaller size, while aggressive rabbits are much larger. They can also be spotted simply by their behaviour and whether they screech or not whenever you come close to them. If peaceful mode is set, then all rabbits will be friendly.

   Rabbits will not attack the player when in a vehicle with the engine turned on, but will still try to get the player if they get into a car after being noticed. This makes rabbits very easy to avoid while driving, although they can be an obstacle that could damage your vehicle. Rabbits will always try to run away from the player's car while it is on. Dead rabbits can be held, but not taken into the player's inventory. Alive rabbits cannot be held. When killed, rabbits cannot be eaten nor do they drop anything. Their purpose is to act as an enemy to the player.

When rabbits do not spot the player or are passive to them, they simply wander around the surrounding environment aimlessly. They will try to avoid obstacles and props in their way by going the other direction, but are otherwise oblivious to most of their surroundings. They will only get out of this state when they either spot the player and chase them or despawn.

### Pathfinding

Rabbits do not have pathfinding, meaning that they are not focused on obstacles in their way, crashing into objects. Rabbits often die from crashing into objects too much, which can be exploited against them. Both types of rabbits have very basic pathfinding, and only focus on getting to a set location. This makes their AI very easy to manipulate, and make rabbits more easy to escape. This makes it virtually impossible for them to get inside structures.

Rabbits are able to avoid basic props and obstacles such as crates occasionally, but are unable to go around walls found around structures such as buildings or home, making the player safe inside the starting structures as well as most buildings. Rabbits are also unable to climb or go up ladders, but are able to go upstairs with their pathfinding.

In more recent updates, bunnies now have better pathfinding, and thus can maneuver around basic obstacles easier. Bunnies may also push obstacles aside in order to get to the player. Also, bunnies now no longer can die from colliding with too many objects, which makes them a much bigger threat. However, their pathfinding skills are still not the best, and can still be escaped relatively easily.

## Weaknesses

### Weapons

Rabbits can usually die with 3 well placed shots from a pellet gun, or 2 if they are both headshots, but they can die instantly from a well placed shot from shotguns or revolvers. Headshots from ranged weapons do more damage than body shots, but since the shotgun and revolver almost always one shot rabbits, this feature mainly only applies to the pellet gun. Headshots do roughly 33% more damage than bodyshots.

Katanas and other melee weapons also seem to have a decent effect. Katanas, crowbars, and shovels can one shot rabbits assuming that they are at close range. Rabbits out of reach from melee weapons cannot be killed via them, and some rabbits may occasionally survive a hit from a melee weapon, although this is not common They can be quickly dealt with most weapons, and only become dangerous when you are weaponless or caught off guard.

### Other Methods

Rabbits also can be run over with the usage of a vehicle. When hit by a vehicle at high speeds, bunnies will be killed instantly, with them being launched into the direction the player was driving, or them getting stuck in the engine. The latter could be a problem for the player, as it could damage the engine. Furthermore, hitting the rabbit to fast often results in severe damage to the vehicle, and often fatal to the player.

As said previously, rabbits can be killed if they hit too many props quickly. Although this has become rarer in recent patches, it is still a viable option assuming that you are weaponless. This strategy does not always work, and rabbits only die if they hit too many objects very quickly, so do not count on it to save your life a lot of the time.

Rabbits can also be killed if they fall from a high place. Although this is not useful most of the time, it kills bunnies that spawn in the sky and allows you to sometimes bait rabbits off a high place, although it is very rare for you to successfully kill them that way.

## Spawning

### Spawning

Rabbits may spawn in the desert and grass plains biome. However, they cannot spawn in the ice plains biome. They can also spawn in sub-biomes that can be found in both the desert and grass plains, and can also be found in all transitional biomes, including the pink sands desert. All bunnies spawn in the same quantity for each biome they can spawn in, and are not more common in some biomes than they can spawn in than others.

    In the biomes they can spawn in, they can spawn virtually anywhere. They most commonly spawn off the road, but can spawn on the road, inside Cargo Ships, some buildings, and even in the sky, although bunnies that spawn in the sky will always die from the fall.

Bunnies can spawn near the player, but not right next to the player. This prevents rabbits from spawning on top of you, although since they can spawn near you, many issues can arise for the player.

### Despawning

Bunnies will despawn after approximately 10-30 seconds after first spawning in, although this number may vary, with some rabbits despawning only a few seconds after initially spawning. Rabbits that come out of the player's chunk range do not despawn, and might still be there after coming back, although bunnies usually despawn pretty quickly after they come out of the chunk range of the player.

Rabbits will not despawn if they are currently chasing the player or if they are near the player, including if they are passive bunnies, or if they are near the player. Dead bunnies do not despawn.

## Lore

### Steel Pants Radio

The existences and origins of these mutant rabbits was only referenced a few times through the game. They are mentioned on the radio station chat till you die and Steel Pants Radio, where they appear in the radio segment "rabbits." The host there calls them just rabbits, or once a 'huge rabbit.' Apparently, the commentator saw one of these mutant rabbits eat a man whole.

According the commentator, the rabbits just randomly popped out of nowhere, which may signify that they weren't originally rabbits, and are a whole different species from them. He also theorized that the rabbits are getting their revenge on humans. Towards the end, he talks to a guy named Ben that said he was being chased by one of those 'huge' rabbits. Towards the end, the rabbit apparently ate the man.

### Theories

It is unknown why rabbits were one of the only animals to survive. Potentially, rabbits were the first ones exposed to the apocalypse, mutation into carnivores to adopt to the conditions. Afterwards, they possibly ate all of the animals, which explains why they are the only animals present in the world.

Some of the smaller rabbits have been theorized to be younger instances of the mutant rabbits, and as a result are weaker and run away from the player.

## Interactions/Facts

Bunnies have several unique interactions with other NPCs and the world;

* Once deceased, Bunnies may be painted with the usage of a paint can. It will take some time and paint to paint them. The colour they become fully depends on what colour the paint can was, so if they were painted by a green can then they will become green for example. The colour of a bunny does not functionally change anything about it.
* After a UFO flies directly above, then their eyes will turn a light green. This is not hard to notice at first, and does not change anything functionally about the rabbit.