recursal/Fanatic-Fandom huggingface dataset:
Acidic spider

Not to be confused with Highly acidic spider.
For the pet, see Bill.

Acidic spider
 Race
 Examine | It doesn't look healthy.

[view] • [talk]
**Acidic spiders** are non-attackable spiders that are summoned by Araxxor during the third phase and in the middle path, whenever the middle path is open. They are signified when a ranged projectile flies elsewhere which explodes and leaves behind a green ooze on the hit tile. After five ticks, the acidic spider will spawn, having a bar over it. When this bar fills, the acidic spider will explode, although no harmful effect will happen. The speed of the spider is random, as they may move one tile every 10% or move 4 tiles every 10%.

If an acidic spider manages to reach their target, the player will be hit 32,000 damage.

## Trivia

* They used to occasionally spawn in the Araxyte Lair graveyard where they would attack a gravestone every 4 seconds, depleting the timer by 15 seconds for each attack.
Adamant minotaur/dialogue

* *Conversation 1*
	+ **Adamant minotaur**: All this walking about is making me angry.
	+ **Player**: You seem to be quite happy about that.
	+ **Adamant minotaur**: Yeah! There's nothing like getting a good rage on and then working it out on some no-horns.
	+ **Player**: I can't say I know what you mean.
	+ **Adamant minotaur**: Well I didn't think a no-horns like you would get it!

* *Conversation 2*
	+ **Adamant minotaur**: Can you tell me why we're not fighting yet?
	+ **Player**: Buck up; I'll find you something to hit soon.
	+ **Adamant minotaur**: You'd better, no-horns, because that round head of yours is looking mighty axeable.

* *Conversation 3*
	+ **Adamant minotaur**: Hey, no-horns?
	+ **Player**: Why do you keep calling me no-horns?
	+ **Adamant minotaur:** Do I really have to explain that?
	+ **Player**: No, thinking about it, it's pretty self-evident.
	+ **Adamant minotaur**: Glad we're on the same page, no-horns.
	+ **Player**: So, what did you want?
	+ **Adamant minotaur**: I've forgotten, now. I'm sure it'll come to me later.

* *Conversation 4*
	+ **Adamant minotaur**: Hey no-horns!
	+ **Player**: Yes?
	+ **Adamant minotaur**: Oh, I don't have anything to say, I was just yelling at you.
	+ **Player**: Why?
	+ **Adamant minotaur**: No reason. I do like to mess with the no-horns, though.

* *Conversation 5 (While the player wears certain helmets with horns (e.g. Guthan's helm))*
	+ **Adamant minotaur**: ...
	+ **Player**: What?
	+ **Adamant minotaur**: Are you having a laugh?
	+ **Player**: I'm not sure I know what you-
	+ **Adamant minotaur**: Listen, no-horns, you have two choices: take off the horns yourself or I'll headbutt you until they fall off.
	+ **Player**: Yessir.
	+ **Adamant minotaur**: Good, no-horns. Let's not have this conversation again.
A key (Gnome Village Dungeon)

For 'A key' found in the Waterfall Dungeon, see A key (Waterfall Dungeon).

A key
 Weight | 0.01 kg

[view] **•** [talk]
**A key** is an item found in the Gnome Village Dungeon. It can be found in a crate in the storeroom to the north east of the dungeon entrance. It opens the door to the cell in which Golrie is contained, found north west of the dungeon entrance. This makes it easy to pick up the key when needed and so there is little advantage in keeping it in the bank. Upon finding it, a player will receive the message "You found a large key". It cannot be stored on a Steel key ring.

Note that if a player has a low combat level, they will likely receive damage from the surrounding monsters while searching the crates for the key.

The key is first used in the Waterfall Quest. The key is needed to unlock the door where the gnome named Golrie is hiding from Hobgoblins that have invaded the dungeon. Once the door is unlocked, Golrie will give the player Glarial's pebble, which is required to enter Glarial's Tomb near Baxtorian Falls. Players can repeat this after the quest if glarial's pebble is needed again. It is recommended to keep this the pebble in the bank, or instead Glarial's amulet once received, in order to avoid the need to speak to Golrie again at a later date, since the amulet is required to enter the Waterfall Dungeon.

The key is also needed in The Path of Glouphrie. You need to access the room that Golrie was hiding in during the Waterfall Quest to acquire extra coloured shapes.

In Roving Elves, Golrie has traded places with the hobgoblins. He is no longer located behind a locked door. As such, a player should no longer need the key if they wish to retrieve Glarial's pebble.

fi:A key (Gnome Village Dungeon)
Achietties

Achietties
 Race

[view] • [talk]
Achietties
**Achietties** is the guard and chancellor of the Heroes' Guild, between Burthorpe and Taverley, standing outside the guild's front door. She is the starting and finishing point of the Heroes' Quest. After the quest is complete, she allows players to enter the guild. She wears Steel armour and a grey headband.

Little is known about her past, but According to Xenia, Achietties' parents vanished while venturing the Eastern Lands among several others and that Xenia has been trying to convince her into becoming an adventurer.

Currently, Achietties has no other uses besides talking and giving the player information about the Heroes' Quest, including the requirements.

**Achiettes explains that the doors to the Heroes Guild are currently locked.**

noicon

fi:Achiettes
A strange courier

A strange courier
 Removal date

[view] • [talk]
File:A strange courier chathead.png
The **Strange courier**, as his name suggests, is a strange man who waited next to the bridge in Lumbridge during the events of 2010 Easter event. The player, once finished managing the factory and helping the Easter Bunny, was directed to deliver a crate of goods to the suspicious fellow.

If the player has done up to at least Mourning's Ends Part I in the Elf quest series prior to meeting him, the player will identify him instantly as an elf. This elf is collecting goods from the Easter Bunny to celebrate the rebirth. He also explains to players what elves do on Easter, and why the holiday is important to them.

## Trivia

* This is the first time Free Players are exposed to the Elves. This may account for the hood, as it hides the pointed ears - an obvious giveaway as to race of the strange courier.
A powdered wig

A powdered wig

[view] **•** [talk]
File:A powdered wig detail.png
File:A powdered wig chathead.png
**A powdered wig** is an emote enhancer used in the Headwear slot. Wearing a powdered wig enhances the angry emote, making you stomp and flail your fists around. This wig may be obtained by completing a level 1 Treasure Trail. You can complete a Treasure Trail by finding clue scrolls.

The wig can be stored in the treasure chest (level 1) in a player-owned house.

 File:Angry Enhanced.gif

## Trivia

* The examine text "A big 'do about nothing" refers to the fact that a wig is a hairdo. It also refers to a Shakespearean comedy, Much Ado About Nothing.
* Before, if you clicked on the "Angry" emote and switch headgear while the emote is going, the emote would still continue, enhanced, until the end. This glitch was fixed by Jagex on September 1 2010 in a hidden update.
* A powdered wig looks a bit like a barrister wig.
* The enhanced Angry emote, while wearing this item, can be interrupted by walking/running to another square. Interestingly, if you cancel the emote this way then try to do another emote soon after, the game will tell you "You're already doing an emote!".

fi:A powdered wig
Adamant gold-trimmed armour set (lg)

This article is about the platelegs version. For the plateskirt version, see Adamant gold-trimmed armour set (sk).

Adamant gold-trimmed armour set (lg)
 Weight | 2.2 kg

[view] **•** [talk]
File:Adamant gold-trimmed armour set (lg) detail.png
An **Adamant gold-trimmed armour set (lg)** is a variant of the Adamant armour set (lg). None of the pieces can be made by a player. The stat bonuses of this set are identical to an ordinary Adamant armour set. Only Members can find pieces of it, but non-members can purchase it and wield it. All of the components are possible rewards from completing level 2 Treasure Trails.

A player wearing Adamant armour (g) (lg)
Adamant ingot III

Adamant ingot III
 Weight | 1.8 kg

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File:Adamant ingot III detail.png
An **adamant ingot III** is an item used in the Artisans Workshop to make Smith's helm (adamant), Smith's chestplate (adamant), Smith's gauntlets (adamant), and Smith's boots (adamant). They can be made by using 4 adamantite ore and 22 coal on the smelter, you can also return any ingots to the Smelter for the full cost of the supplies.
At current market prices, it costs 15,570 to make one of these.

## Experience

 Base XP

1. ↑ When following Suak's instructions.
2. ↑ 2.0 2.1 2.2 When having bought this reward and following Suak's instructions

Smithing with adamant ingot iii can yield over 200k smithing xp per hour.
A key to a chest

A key to a chest
 Weight | 0.01 kg

[view] **•** [talk]
**A key to a chest** is a quest item used in the The Path of Glouphrie quest. It can be obtained by searching the chest in the north-west corner of the room, reached by crawling through the tunnel in the east room of the Gnome Village Dungeon.

The key is used to unlock the mahogany chest, which contains the Strongroom key.

This key **cannot** be put on a steel key ring.

fi:A key to a chest
Acetic acid

Acetic acid
 Weight | 0.056 kg

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**Acetic acid** is a quest item used in the Recruitment Drive quest. It is found during the Miss Cheevers challenge. The acetic acid is found along with many other useful ingredients, but is not necessary to complete the challenge. If used incorrectly, it may produce the strange tin.

## Trivia

* In real life terms, acetic acid is also known as vinegar with the chemical formula CH3COOH or C2H4O2.

fi:Acetic acid
Adamant throwing axe

{{#NewWindowLink:2007:Adamant throwing axe|}}
This weapon has an off-hand variant.

Adamant throwing axe

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File:Adamant throwing axe detail.png
The **Adamant throwing axe**, like all throwing axes, are member's only Ranged throwing weapons. To wield them players must have at least 40 Ranged. They can be wielded with a shield for protection or with an off-hand ranged weapon for extra damage.

They can be smithed at level 77 Smithing from one adamant bar, which makes five throwing axes. Alternatively, players may buy them from the Tribal Weapons store at the Ranging Guild, or trade with another player to obtain them.
Most throwing axes (with the exception of Morrigan's) are considered relatively useless due to their slow attack speed, although they can deal considerable damage to make up for this.
Abidor Crank/dialogue

## Initial conversation

* **Player**: Hello there...
* **Abidor Crank**: Ah, hello there, my friend. You look like you could do with some assistance.
* **Player**: We do?
* **Abidor Crank**: Yes, of course... Here, prepare yourselves!
* **Abidor Crank**: There you go. Right, I must be off now. Good luck with your travels.

## Further conversation

* **Player**: Hello there...
* **Abidor Crank**: Oh, hello again... Sorry my friend, but I've nothing more to offer than my hope that you make it through the Myre in one piece.
Adamant ceremonial sword II

Adamant ceremonial sword II
 Weight | 1.8 kg

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File:Adamant ceremonial sword II detail.png
An **adamant ceremonial sword II** has damage and accuracy identical to those of a Adamant scimitar, but the speed of a Adamant longsword. To obtain this item, players must have at least level 85 Smithing, and have purchased the Ceremonial sword plans II from Elof in the Artisan's Workshop basement for 30% respect. If players manage to smith a perfect sword with these plans, they are allowed to keep it for personal use. Although only members can smith this sword and it is untradeable, the wield option and the stats are available in free-to-play servers.

If a player dies in the wilderness while wielding a ceremonial sword, it turns into an Adamant scimitar when dropped.
10th anniversary cake

For new version of this item, see Celebration cake.

10th anniversary cake
 Weight | 0.3 kg

[view] **•** [talk]
File:10th anniversary cake detail.png
The **10th anniversary cake** is one of the Limited Edition Items. They were released to celebrate the 10th anniversary of RuneScape. A player will start siwh the 10th anniversary cake (no candles), which they can add candles to make the 10th anniversary cake (unlit) and light it to make the final form.

They were dropped by almost any monster in Misthalin and Asgarnia, or more specifically, the area between Rimmington and the Sawmill. They were also obtained in a special "around the world" drop party held by a Jagex Moderator.

If they were used with 10 10th anniversary candles lit with a tinderbox will unlock the "Celebrate" option which performs an emote for RuneScape's 10th anniversary. The 10 candles have to be lit *after* placing them on the cake.

The cake and candles can no longer be obtained from killing monsters; Diango will keep your lit cake, and will also sell the celebration cake, a similar item that is not limited-edition.

If you destroy the cake or lose it, Diango in Draynor Village will replace it as with all the other holiday event items. Diango will also replace cakes that have had candles placed on them, though only *after* they have been placed manually by the player.

Eating the cake heals 5 Life points. You cannot eat the cake once you have placed candles on it, or after you light it. The cake has three states. With unlit candles, with lit candles, or with no candles. The cake with lit candles may be stored in the Toy box.

It has a special emote "Celebrate". The unlit cake appears in mid-air, spins and falls. The player catches the cake, with candles unlit. If the player is wearing a cape, they cover the cake with it, and when the player reveals the cake again, the candles are lit.

10th anniversary cake.gifAnniversary Cake Emote10th anniversary cake (cape).gifAnniversary Cake Emote (with cape)

## Trivia

* The cake's "Celebrate" is the first emote/item to use bloom lighting.
* It was possible to obtain multiple cakes during the event. If you lose or destroy them, however, you are only able to reclaim one from Diango.

fi:10th anniversary cake
Acrobat hood

Acrobat hood
 Weight | 0.5 kg

[view] **•** [talk]File:Acrobat hood chathead.png
**Acrobat hoods** are obtained through Balthazar Beauregard's Big Top Bonanza, which is a part of Distractions and Diversions. These are rewarded to players who earn between 501 and 1,000 points in any of the circus performances.

If players score between 501 and 1,000 points, they will always get the Acrobat hood first, followed by the Acrobat shoes, the Acrobat pants, and finally the Acrobat shirt. Players will receive nothing after they have been rewarded with all 4 items.

## Trivia

* When wearing the hood, all facial hair disappears and your character's eyes appear greyish-blue.
* When doing the Acrobat skill part in the circus, the skin colour of the character will automatically revert to white.
Adamant hasta

{{#NewWindowLink:2007:Adamant hasta|}}

Adamant hasta

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File:Adamant hasta detail.png
The **Adamant hasta** is a one handed melee weapon, similar to the spear. It is member's only and can only be used in combat. To wield this weapon the player needs at least 40 Attack. To obtain an adamant hasta the player can either create one using the Smithing skill or trade with another player.

To create an adamant hasta the player needs to have completed training with Otto Godblessed, have at least 75 Smithing, some yew logs, an Adamant bar and a hammer in their inventory. The player just needs to use the bar on the anvil to make the adamant hasta. This will grant the player 125 Smithing experience.

Due to there being much better weapons wieldable at a similar level, and easier to acquire, this is very rarely seen.

## Trivia

* Many players pluralise hasta to *hastas* - the correct plural is *hastae*.
* Like all other adamant weapons, the Adamant hasta used to require 30 Attack to wield; this was changed to 40 Attack with the Evolution of Combat.

fi:Adamant hasta
Adamant helm

{{#NewWindowLink:2007:Adamant helm|}}
This article is about the melee armour. For other uses, see Adamant helm (disambiguation).

Adamant helm

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File:Adamant helm detail.png
File:Adamant helm chathead.png
An **Adamant helm** is the fourth best non-degradable helm available in free-to-play. It requires level 40 Defence to wear.

This item can be bought from Peksa's Helmet Shop in Gunnarsgrunn, smithed with one adamant bar at level 73 smithing, or dropped by various monsters.

## Trivia

* Before the Evolution of Combat, adamant helms had a Defence requirement of 30.
* This is the only helmet that kept the old medium helmet style, with its red line across it.
* The Slayer Master Mazchna wears this helmet.

fi:Adamant med helm
A small key

A small key
 Weight | 0 kg

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**A small key** is an item used during the Plague City quest to open Elena's cell. It is obtained by searching the barrel in the upstairs room of the house where Elena is being held. You cannot enter the house until you have obtained a Warrant that is given to the player by Bravek, after which it is not needed to access the house. After opening the gate, the key is no longer needed, and the gate can be opened without it.

fi:A small keynl:A small key
Adamant fire arrows

Adamant fire arrows

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File:Fire arrow (lit) detail.png
File:Fire arrows detail.png
**Adamant fire arrows** are fire arrows made from adamant arrows. They have the same Ranged Strength bonus as regular adamant arrows, however only fire arrows (of any metal) can pierce the rope in the Underground Pass (dungeon) and make the bridge fall so the player can walk across. To make an Adamant Fire Arrow you first must use the rag from Underground Pass with an ordinary adamant arrow. Then you must use this arrow with any fire. Other than going through the dungeon, this has no use.
At this type of arrow it becomes wasteful and rather pointless to use as a fire arrow.

## Trivia

* These arrows are actually usually cheaper than their non-flaming counterparts making these more affordable if the stock is available.

Note this may not always be the case, with Adamant Arrows being cheaper. Check before you buy.
Abyssal demon head (mounted)/dialogue

- **Abyssal demon**: I bet you just rush through it though. Everyone in there is in such a rush. No one stops to appreciate the beauty of THE ABYSS.
			* **Player**: I have to run through quickly or I'll die.
				+ **Abyssal demon**: Death is a small thing compared to the beauty of THE ABYSS.
			* **Player**: The abyss looks pretty ugly to me.
				+ **Abyssal demon**: Poor deluded fool. There is no hope for you at all.
	+ **Player**: It's too scary for me.
		- **Abyssal demon**: But does not the fear contribute to your appreciation of THE ABYSS?
			* **Player**: No, it's just scary.
				+ **Abyssal demon**: Poor human. You must not judge THE ABYSS by the standards of this world. You must learn to embrace your fear as part of the experience of THE ABYSS.
			* **Player**: I suppose fear does heighten the senses.
				+ **Abyssal demon**: Then you should enhance them further by raising the stakes. Next time you go to THE ABYSS you should take all your most valuable items with you.
	+ **Player**: Could I get an abyssal whip?
		- **Abyssal demon**: You must take all of your gold and most valued items, and take them to THE ABYSS without weapons or armour.
		- **Player**: And then will I get an abyssal whip?
		- **Abyssal demon**: You'll get an ABYSSAL WHIPPING!
		- **Player**: That pun was abyssmal.

### Guest conversation

* **Player**: *House owner* killed an abyssal demon! Cool!
* **Abyssal demon**: Cool for him maybe. How would you like to be stuck on a wall?
Adamant gold-trimmed armour set (sk)

This article is about the plateskirt version. For the platelegs version, see Adamant gold-trimmed armour set (lg).

Adamant gold-trimmed armour set (sk)
 Weight | 2.2 kg

[view] **•** [talk]
File:Adamant gold-trimmed armour set (sk) detail.png
An **Adamant gold-trimmed armour set (sk)** is a variant of the Adamant armour set (l). None of the pieces can be made by a player. The stat bonuses of this item are identical to an ordinary Adamant armour set. Only members can find pieces of it, but non-members can purchase it and wear it. All these are possible rewards from completing level 2 Treasure Trails.

A player wearing Adamant armour (g) (sk)
Adamant plateskirt (h4)

Adamant plateskirt (h4)

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File:Adamant plateskirt (h4) detail.png
**Adamant plateskirt (h4)** is a possible reward from level two Treasure Trails. It has the same stats as an Adamant plateskirt. It requires 40 defence to equip. It is one of the pieces in the Adamant heraldic armour set 4 (sk).
Королевский Страж

> Верные слуги Его Величества, подаренные королю на его коронации Кланом Волков.
>
>
> Осторожнее, парень, это не обычные гончие. Королевская Стража верна до гробовой доски. Носи черную метку, и это твоя могила.
>
>
>
> —*Армелло*

**Королевский Страж** это солдатская сила, которая защищает королевство Армелло и Короля от любой угрозы и даже пожертвует собственной жизнью, чтобы защитить своего пораженного Гнилью короля.

## Описание

Все королевские стражники похожи друг на друга, каждый из них - коричневая собака с чуть более светлыми лапами и золотыми доспехами. Все они носят одинаковые золотые шлемы с синими перьями и двумя темными отверстиями для глаз и носа. Шлем полностью скрывает их морды. На их бронированных плечах закреплен сине-желтый плащ.

Каждый стражник носит алебарду с длинной рукоятью.

## Геймплей

Три из этих юнитов размещаются на игровом поле в начале игры. Каждый страж начинает с 2 Очками Действия и перемещается перед героями на рассвете. Ночью Стражники не двигаются со своих мест, но будут защищаться при нападении.

Они не кажутся враждебными, хотя могут быть помехой или благом из-за их способности блокировать ключевые Клетки. Нет ничего необычного в том, чтобы выбрать задание, которое находится на Плитке, занятой королевским стражником. Они будут активно охотиться на Гадов в любое время.

Если Герой в любой момент нападет на королевскую стражу, за его голову будет объявлена награда, на которую другие Герои могут претендовать за Золото и Престиж. Если Герой убьет королевского стражника, он потеряет -1 Престиж. Днем Стражники будут охотиться на Героев, объявленных в розыск, отдавая предпочтение тем, у кого более высокий уровень розыска, и (если они находятся в пределах досягаемости) атаковать их до тех пор, пока "Справедливость не восторжествует".

## Примечания

* Королевская Стража всегда экипирована Заячьей алебардой.
* Королевская Стража может атаковать Гадов и Героев объявленных в розыск.
* Королевская Стража никогда не уклоняется. Такие карты, как Предупреждение Сил Природы, на них не работают.
* Королевская гвардия может передвигаться только ночью, когда выбран соответствующий Королевский Указ.
* Они не получают Престиж, Золото или Магию, хотя они могут временно получить Гниль, если окажутся на соседней клетке с игроком, у которого экипировано кольцо Тремолит.

## Галерея

Страж на клетке Дворца.Королевский Страж, трейлер "Horrors and Heroes".
A magic scroll (The Hand in the Sand)

This article is about the item used in The Hand in the Sand quest. For the item used in Plague City, see A magic scroll.

A magic scroll
 Weight | 0 kg

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**A magic scroll** is an item used in The Hand in the Sand quest. Bert finds it in his house, and after taking it to Zavistic Rarve, the player learns that it is a mind-altering scroll, which caused Bert to not notice when his work schedule was changed but his pay had not been increased.
Abyss (miniquest)

Abyss
 Members only?

[view] **•** [talk]
In the **Abyss** miniquest, the player helps the Zamorakians access the rune essence mines so that they can craft their own runes. Previously it had been a Saradominist secret, but the Mage of Zamorak asks for the player's help in learning it.

## Walkthrough

### Starting Off

* Follow the River Lum near Edgeville until you reach the Mage of Zamorak; he wanders around Level 4-7 Wilderness. Talk to him and he will explain to you that it is too dangerous to talk in the Wilderness. He wants you to meet him back at Varrock. Note that he will not talk to you if you are wearing Saradomin or Guthix items.
* Head to Varrock and find him located at the Zamorak Chaos Temple (South-east of Aubury's Rune Shop). Talk to him there and then ask him where he gets his runes from when the question is available. He will tell you about the Abyss and that he is having problems. Say that you will help him.

### Getting the readings

The Scrying Orb
* He will then give you a Scrying orb. He will explain that you need to travel to the Rune Essence mine from three different locations with the orb in your inventory. This will give the scrying orb readings of where you traveled from and how you got there.

The Scrying orb after it has all the needed charges
* Travel to the Rune Essence Mines from three of the five locations.
	+ It is suggested you travel from Aubury in Varrock, Archmage Sedridor on the 2nd3rd floor[help] of the Wizard's Tower (south of Draynor) and Wizard Cromperty (North-east of the marketplace) at East Ardougne. But you may also travel from Brimstail at his cave south west of the Grand Tree or Wizard Distentor at the Magic Guild if you want. **(Note: The teleport from Carwen Essencebinder, the Runecrafting tutor in Burthorpe, will not count.)**
* When you are done, go back to the Chaos Temple in Varrock. Speak to the Zamorakian Mage and he will give you 1,000 Runecrafting experience, an Abyssal book and a small pouch, used to hold 3 rune essence. Then speak to him again; He will tell you this is not the place to talk, then says "meet me back in the wild, you remember the place."
* Travel back to the Wilderness and talk to him again. He will warn you about the monsters and perils that roam the Abyss. Request to teleport to the Abyss and you complete the miniquest.
* If you have other god armour on besides Zamorak he will tell you to take it off before speaking to him, because it is disrespecting the "holy place."

## Reward

* Ability to enter the Abyss
* 1,000  experience
* A Small pouch (able to carry 3 pure essence or rune essence)
* Abyssal book

## Music unlocked

* Into the Abyss - When entering Abyss for the first time after quest.

## Required for completing

Completion of the Abyss miniquest is required for the following:

* Devious Minds

## Transcript

fi:Abyss Miniquest/ Zamorak Mage miniquestnl:Abyss (miniquest)
Adamant warhammer

This weapon has an off-hand variant.
{{#NewWindowLink:2007:Adamant warhammer|}}

Adamant warhammer

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File:Adamant warhammer detail.png
**Adamant warhammers** are warhammers that are stronger than mithril warhammers. Like all Adamant weapons, it requires 40 Attack to wield. They are the fourth-strongest warhammers for all players. Players can make them using the Smithing skill at level 79 using 3 Adamant bars, giving the player 187.5 Smithing experience. Members can purchase this warhammer from Vigr's Warhammers in Keldagrim and Skulgrimen's Battle Gear in Rellekka. It can only be used in combat.

## Naming history

Previously, the in-game name of the adamant warhammer was "adamnt warhammer" and later as "addy warhammer." This was later changed because of many false bug reports about the misspelling. When the name of the adamant warhammer now showed up as "addy warhammer" it was likely due to the fact that "adamant warhammer" would take up too many characters in the previous game code. Jagex assumedly went with "addy" from the nickname players call adamant items.

## Trivia

* Like all other adamant weapons, the Adamant warhammer used to require 30 Attack to wield; this was changed to 40 Attack with the Evolution of Combat.

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Adamant platelegs (h2)

Adamant platelegs (h2)

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File:Adamant platelegs (h2) detail.png
**Adamant platelegs (h2)**, released on 4 August 2010, are a possible reward from level two Treasure Trails. They cannot be smithed using the Smithing skill, and can only be obtained from Treasure trails or from another player. They have the same stats as Adamant platelegs. It requires 40 defence to equip.
'Beedy-eye' Jones

'Beedy-eye' Jones
 Race

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File:'Beedy-eye' Jones chathead.png
'**Beedy-eye' Jones** is a pirate aboard the Lady Zay, which provides transportation between Pirate's Cove and Lunar Isle. 'Beedy-eye' Jones features in the quest Lunar Diplomacy, but he does not play a major role.

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'Perfect' gold ore

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'Perfect' gold ore
 Weight | 0 kg

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File:'Perfect' gold ore detail.png
'**Perfect' gold ore** is ore mined in the Hellhound's cave, found south-east of Ardougne. It requires 40 Mining to mine and can be smelted into a 'perfect' gold bar.

'Perfect' gold ore is the same as regular gold ore. The differences are only seen by Avan from Family Crest quest. He will say that he'll give you his piece of the Crest if you make him a necklace and ring made from a 'perfect gold bar' with rubies in them.

Smelting 'Perfect' gold ore while wearing the Goldsmithing gauntlets received after the quest will result in the standard double experience (56.2 exp with the gauntlets, rather than 22.5 from smelting it normally).

Unlike regular gold, however, 'perfect' gold ore cannot be used to make any jewellery other than those items used in the quest (that is, the Perfect necklace and the Perfect ring). If you attempt to make any other type of jewellery, the game will display the message "You can't make that with Perfect Gold." in the chat window.

The old look of 'perfect' gold rocks.

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This page was moved from runescape:en:'Perfect' gold ore. It's edit history can be viewed at 'Perfect' gold ore/edithistory
A used spell

A used spell
 Weight | 0 kg

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File:A used spell detail.png
**A used spell** is one of the results of using the druidic spell given to the player by Filliman Tarlock during the Nature Spirit quest. When the player uses the druidic spell to cast Bloom, it turns into a used spell. After the quest, this item serves no purpose.

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Adamant dart tip

Adamant dart tip

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A detailed image of an adamant dart tip.
**Adamant dart tips** are made with one Adamant bar at level 74 Smithing, granting 62.5 Smithing experience and yielding 10 dart tips. Using a sacred clay hammer will yield 125 exp (recommended at blast furnace). At level 67 Fletching, a player can use feathers on the dart tips to create Adamant Darts granting 15 Fletching experience per dart.

At current Grand Exchange prices, making 10 dart tips out of an Adamant bar will cost the player −1,018 coins (-16.29 per XP), without a Sacred clay hammer.

To smith dart tips, a player must complete the Tourist Trap quest.
Adamant shield (h1)

Adamant shield (h1)

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File:Adamant shield (h1) detail.png
An **Adamant shield (h1)** is a kiteshield obtained from Level 2 Treasure Trails. Players cannot make this item using the Smithing skill. This shield has the same bonuses as the normal Adamant kiteshields. Players require level 40 Defence to wear it, and usually do so for its unique design.
Adamant bar

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Adamant bar

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An **Adamant bar** is a bar of refined adamantite ore. It can be created through the Smithing skill by using an adamantite ore and 6 pieces of coal on a furnace or by using the magic spell Superheat Item. Doing so grants 37.5 Smithing experience. The adamantite ore can be mined at Mining level 70, while coal can be mined at level 30 (or could be bought off another player or the Grand Exchange).

It costs 4,128 to manufacture one bar using materials bought off the Grand Exchange. One can expect a net gain of −1,640 each at current market prices. If the player is using Superheat Item, then the cost is 4,655, or 4,383 if a fire staff is used. Using the Blast Furnace to halve the coal required results in a cost of 2,715 and net gain of −227.

Adamant is the heaviest of all ores and this type of bar is heavier than any other bar with the exception of an obsidian bar, which weighs 3 kg.

An adamant bar can be smithed on an anvil through the Smithing skill to create adamant weapons and armour, granting 62.5 Smithing experience per bar used. When an adamant bar is smelted and then forged into an item, the total experience per bar is 100, which is conveniently easy to remember. A list of adamant items that can be smithed from adamant bars and the Smithing levels required can be found here.

They may also be obtained as drop from aviansies, dark beasts, desert strykewyrm, black, bronze and iron dragons, abyssal, black and tormented demons and the tormented wraith. The fastest way to get them is by far aviansies. Many people do not mine adamantite ore to smelt it into bars, because of the high Mining level required and the fact that most mines lack large amounts of adamantite ore rocks. The Jatizso mine, however, contains many ore rocks, although the northern half of the mine is infested with aggressive Ice trolls.

Adamant bars are also the tertiary ingredient in infusing Adamant minotaur pouches.

Players may receive noted adamant bars from a box of summoning ingredients, a possible reward from the Familiarisation Distraction and Diversion.

## Trivia

* The word "adamant(ite)" is abstracted form the Greek word "adamas" (also the root of the word "diamond") meaning "unconquerable," and refers to any strong metal.
* For little more than half a year it was the strongest metal in *RuneScape Classic*, being released in January 2001 while Runite wasn't released until August of the same year.
* The name "adamantite bar" was changed to "adamant bar" in November 2010, because adamantite was the name of the ore, not the metal. The name of "Runite bar" was also changed to "Rune bar" for the same reason.

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'No fingers'

'No fingers'
 Race

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File:'No fingers' chathead.png
**'No fingers'** is one of the builders building the Tower of Life. During the quest you have to pickpocket him for Builder's boots. Players may pickpocket him to get a Triangle sandwich and 8 thieving experience.

He says his fingers were chopped off, but have since been replaced with magic wood.

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Adamant ingot (heated)

Adamant ingot (heated)
 Weight | 1.8 kg

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File:Adamant ingot (heated) detail.pngAn **adamant ingot (heated)** is made by heating an adamant ingot iv in a furnace in the main area of the Artisans Workshop, while having tongs in the inventory. The ingot can then be smithed into a ceremonial sword, with an adamant sword design in the inventory. If you wish to return a heated ingot to the smelter, simply use the bar on the water cooler at the end of the smelter to return it to its original form.
A Doubt

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**A Doubt** is a monster that can be fought during the Dream Mentor quest. Numerous Doubts are summoned during the first battle by The Inadequacy, and represent the protagonist of the quest, Cyrisus, and his little nagging doubts about combat. Though they can be fought and killed with ease, it is recommended that players do not attempt to kill them and instead focus only on the main fight. All spawned Doubts will disappear once The Inadequacy is killed. Players can, however, take advantage of the Doubts by using Blood Spells on them to heal life points.

Doubts are fight-able along with The Inadequacy as a class C boss monster in the Dominion Tower minigame if the player has completed Dream Mentor.

## Fighting Strategy

Players should remember to turn auto-retaliate off whilst fighting The Inadequacy. Otherwise, players may start fighting the Doubts that are also attacking them. The Inadequacy has a higher max hit making a Doubt undesirable to attack. It's best to leave a Doubt seeing as they're highly inaccurate and do not hit very high.

## Dominion Tower

When fighting The Inadequacy in the Dominion Tower, as in the quest, The Inadequacy will frequently summon Doubts to attack you with melee, but these can be ignored. Killing The Inadequacy wins the match, and the Doubts just then vanish.

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Adamant spear

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Adamant spear

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File:Adamant spear detail.png
The **Adamant spear** is a two-handed, members only melee weapon. It can be bought from other players, looted from silver chests in the Shade Catacombs or received as a Monster Drop. Like all other Adamant weapons, it requires 40 Attack to wield. Players who have started learning Barbarian smithing and have level 75 Smithing may produce a Spear at a Barbarian anvil from one Adamant bar and one yew log, receiving 125 Smithing experience. It is also the sixth strongest spear after the Rune spear, Dragon spear, Zamorakian spear, Guthan's warspear and Vesta's spear.

After completing Tai Bwo Wannai Trio quest, one can obtain these spears from Tamayu's Spear Stall by buying an adamant spear (kp) and using the cleaning cloth on it.

## Trivia

* Like all other adamant weapons, the Adamant spear used to require 30 Attack to wield; this was changed to 40 Attack with the Evolution of Combat.

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Abbess Benita/dialogue

## Post quest dialogue

* **Abbess Benita:** Welcome back, adventurer.
* How is the abbey?
	+ **Player:** How is the abbey?
	+ **Abbess Benita:** We're struggling, but not with anything dramatic. After the news of what happened got out, it's not surprising that we've had fewer applicants. Hopefully things will return to normal in time. If not - well, there's nothing you can do.

* Is there anything I can do here?
	+ **Player:** Is there anything I can do here?
	+ **Abbess Benita:** You're welcome to use our scriptorium to make your own illuminated copies of the Book of Saradomin. Use your book on the book-making stand to start.

* Goodbye.
	+ **Player:** Goodbye.
Adamant platelegs (g)

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Adamant platelegs (g)

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File:Adamant platelegs (g) detail.png
The **Adamant platelegs (g)** is a possible reward from Level 2 Treasure trails. It **cannot** be made through the Smithing skill, and has the same bonuses as normal adamant platelegs. It requires 40 defence to wear.

Note: Players **cannot** trim armour.

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Adamant bolts

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Adamant bolts

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Detailed Adamant bolts.**Adamant bolts** can be made at level 73 Smithing from an Adamant bar granting 62.5 experience, producing 10 adamant bolts (unf) per bar. Attaching one feather per bolt with level 61 Fletching, at 7 exp per bolt or 70 experience per set of 10 bolts produces the finished product. Then, bolt tips (made by using a chisel on a cut gem) can be attached to them and subsequently enchanted for different effects. The two gems that can be attached are ruby and diamond, resulting in ruby bolts and diamond bolts respectively.

They require a Ranged level of 40 to use and may be fired by any crossbow.

Players often use broad-tipped bolts for training and general purposes instead because their damage is higher than adamant bolts, and are cheaper to use, however, broad-tipped bolts are only able to be used with a rune, Armadyl or chaotic crossbow, and require 55 Slayer.
Adamant cane

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Adamant cane

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File:Adamant cane detail.png
The **Adamant cane** is obtained as a reward from level 2 Treasure Trails. As opposed to standard adamant items, only level 38 Attack is needed to equip this item. It is not used often as a weapon, since it is essentially a weaker version of the adamant mace, although some players use it as a display of wealth. The adamant cane is usually worn with elegant clothing in a further show of wealth. An adamant cane is one of the few adamant weapons that cannot be made. Like all treasure trail items, the cane can be stored in a Treasure chest in a Player-owned house. This cane is topped with a cut ruby gem.
Adept stormbringer

Adept stormbringer
 Duration (min)
 Points cost
 Combat level
 Examine text

 9000
 Immune to poison?
 Attack Style

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File:Adept stormbringer chathead.png
The **Adept stormbringer** is a Tier 9 magic familiar. It can be summoned within Daemonheim at level 83 Summoning. Its corresponding scroll, Snaring Wave, is a strong magical attack that deals high damage and stuns your opponent for a few seconds. While summoned, this stormbringer has a passive ability that grants the player an invisible 9% boost to their magic defence.

## Adept stormbringer (tier 9) pouch

**Adept stormbringer pouch**
 N/A

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A **Adept stormbringer pouch** is made by using a Summoning obelisk with a Blue charm and a Runeleaf plant in the inventory. Making the pouch earns 531.7 experience points. Using the pouch to summon a adept stormbringer gains 4.5 experience points, and costs 9 Summoning points.

## Snaring Wave (tier 9) scroll

**Snaring Wave (tier 9)**

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The Snaring Wave Scroll enables the use of the Snaring Wave special ability for an adept stormbringer. Using an adept stormbringer pouch on a Summoning obelisk creates ten adept stormbringer scrolls. The special move deals a more damaging attack that is 50% more accurate, deals more damage, and immobilises the opponent.
Abyssal Area

For the random event, see Lost and Found.
For the section of the Abyss teleported to by the mage in Wilderness, see Abyss.
 File:Abyssal Area.png
The **Abyssal Area** can be accessed by using the code A•L•R in the Fairy Rings network (requires partial completion of Fairytale II - Cure a Queen).

The abyssal area contains:

* Abyssal leeches - (Level 72)
* Abyssal guardians - (Level 79)
* Abyssal walkers - (Level 77)
* Abyssal demons - (Level 98) - (Requires level 85 Slayer to kill.)

The only way to exit this area is via the fairy ring back to Zanaris in the south-east corner of the cavern, or via teleportation.

 File:Abyss.png
Here, only the abyssal demons are not aggressive. The other abyssal monsters follow the normal rules of aggressiveness and will attack all players regardless of their combat level. Walkers, guardians, and leeches spawn extremely fast, while abyssal demons take longer to respawn.
Despite being in the same plane as the Abyss, and having almost the same name, players do not lose any Prayer points on entry. The monsters in this area **can** drop runecrafting pouches, which are useful for Runecrafting.

The Dwarf multicannon cannot be set up here.

## Training / Utility Analysis

This area is much safer than the runecrafting Abyssal area and can be used for more safely/conveniently obtaining drops from abyssal monsters, including abyssal charms.

This area is somewhat convenient for abyssal demon slaying because of its proximity to the Zanaris bank through the fairy ring, the abundance of abyssal demons, and because it is less crowded. However, the aggressiveness of some lower-level abyssal monsters combined with their respawn speed makes training on a particular monster (such as the abyssal demon or walker) somewhat inconvenient.

Because this area is connected via fairy ring, players can opt to keep Protect from Melee constantly on, recharging at the altar north of Mudskipper Point (fairy ring A•I•Q) when needed.

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Adamant defender

File:Adamant defender detail.png
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Adamant defender
 Weight | 0.4 kg

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The **Adamant defender** is the third strongest defender; it is held in the off-hand in place of a shield. It requires 40 Attack and 40 Defence to wield. The adamant defender is dropped by Cyclopes on the top floor of the Warriors' Guild, but only if players have obtained a Mithril defender. Similarly, players need the adamant defender before the cyclopes will drop the rune defender.

The Adamant defender was once kept by players in order to not need to revert to a Bronze defender if they lose their Rune defender, but since the Dragon defender has been released it is advised to keep the Rune defender instead.

A ring of wealth will NOT increase the drop rate of defenders but multi-token mode does.

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Adamant ceremonial sword III

Adamant ceremonial sword III
 Weight | 1.8 kg

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File:Adamant ceremonial sword III detail.png
An **adamant ceremonial sword III** has damage and accuracy identical to those of a Adamant scimitar, but the speed of a Adamant longsword. To obtain this item, players must have at least level 85 Smithing, and have purchased the Ceremonial sword plans III from Elof in the Artisan's Workshop basement for 30% respect. If players manage to smith a perfect sword with these plans, they are allowed to keep it for personal use. Although only members can smith this sword and it is untradeable, the wield option and the stats are available in free-to-play servers.

If a player dies in the wilderness while wielding a ceremonial sword, it turns into an Adamant scimitar when dropped.
Aaron's Archery Appendages

**Aaron's Archery Appendages**
 Location

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**Aaron's Archery Appendages** is a shop that sells low-level ranged armour, along with the Ranged cape. It is run by Aaron. It is located in the Ranging Guild, therefore players can only access this store with a minimum of level 40 ranged.

## Stock

File:Aaron's Archery Appendages stock.png
A special tiara

A special tiara
 Weight | 0 kg

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File:A special tiara detail.png
**A special tiara** is an item dropped by one of the Suqahs found on Lunar Isle during the Lunar Diplomacy quest. This tiara belongs to Meteora, who lost it to the Suqahs. Meteora will exchange the Lunar amulet, if the player returns her tiara to her.
Abyssalbane ore

Abyssalbane ore
 Weight | 2.2 kg

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File:Abyssalbane ore detail.png
**Abyssalbane ore** is made by casting Tune Bane Ore on an abyssal item with Bane ore in the inventory, requiring 87 Magic and giving 120 experience. The abyssal head can be in the inventory, or in a player's house. Doing so brings up a Make-X menu, allowing all of the ores to be attuned in one click, immediately. With 77 Smithing, it can be smelted into an Abyssalbane bar.

An abyssal minion can **not** be used to tune the ore.

## Items

**Note:** The above items are **not** consumed when they are used to tune bane ore.

This page was moved from runescape:en:Abyssalbane ore. It's edit history can be viewed at Abyssalbane ore/edithistory
Adept deathslinger

Adept deathslinger
 Duration (min)
 Points cost
 Combat level
 Examine text

 9000
 Immune to poison?
 Attack Style

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File:Adept deathslinger chathead.png
The **Adept deathslinger** is Tier 9 combat familiar which deals range damage to opponents. This familiar can only be summoned in the underground floors of Daemonheim and requires a Summoning level of 82. Its special ability, Poisonous shot, deals a more damaging, poisoning attack that is 50% more accurate to the enemy. While summoned, this deathslinger has a passive ability that grants the player an invisible 9% boost to their ranged defence.

## Adept deathslinger pouch

**Adept deathslinger pouch**
 N/A

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An **Adept deathslinger pouch** is made by using a Summoning obelisk with a Blue charm and two Entgallow branches in the inventory. Making the pouch earns 524.6 experience points. Using the pouch to summon an Adept deathslinger gains 4.6 experience points, and costs 5 Summoning points.

## Poisonous shot (tier 9) scroll

**Poisonous shot (tier 9) scroll**

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**Poisonous shot** enables the use of the Poisonous shot special move for an Adept deathslinger. Using a Adept deathslinger pouch on a Summoning obelisk creates 10 scrolls.
4-poster

4-poster
 Materials

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A **4-poster** can be built in the bed hotspot of the Bedroom in a player-owned house.

Advisor Ghrim will purchase this item for 652 coins after completing the hard tasks of the Fremennik diary.

Players can use High Level Alchemy to gain 6 coins from this item.

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