Entropy

**Entropy** is a Hard 5 Difficulty Community Level created by TriAxis in Version 2.0. It's a gimmick-based Level, similar to Serponge's series known as the AlterGame Series. It was also made as an entry for one of ViPriN's Creator Contests.

## History

Entropy was released around November 2015 and already received a good chunk of support because of TriAxis' popularity. The Level got even more popular as the Geometry Dash YouTuber EVW made a video about 3 Easy Levels, with this Level being one of them. After this, the Level was getting really popular amongst the Community. This growth stayed at a steady amount soon after, however, and didn't really receive a lot of attention after this.

## Gameplay

### Ship Section 1

The Level begins with an invisible ship section where rotating objects are obstacles and another rotating object being the invisible ship. At the top of this section is also a Low Detail Mode that can be triggered. Once that part ends, some text appears, first displaying "Made for" and "Viprins contest". After that text disappears, new text appears stating "Entropy" and "By TriAxis".

### UFO Section 1

Right as the second line of text is about to disappear, a UFO section starts where platforms are scattered around, some of them moving, and spikes are layed down on the top and bottom. There are also invisible pink jump orbs everywhere, lowering the height that the UFO can get to per click.

### Cube Section 1

Then, an automatic cube section starts where the cube is thrown up and down with invisible upside-down and right-side-up portals, as well as a yellow jump pad, that lead to the next section.

### Ship Section 2

After that, a ship section begins where platforms appear below and above. Some of these platforms move up and down occasionally. Eventually, the screen fades black and goes into the next section.

### Robot Section 1

Then, a robot section starts where hexagon-shaped platforms are scattered around and a platform below is moving with the robot. After a while, the screen fades to black and the next section starts.

### Cube Section 2

After this comes a dual cube section where platforms and spikes appear symmetrically on the top and bottom of the screen. After this, the screen fades to black into a new section.

### Ball Section 1

Then, a ball section begins where pulsating platforms are seen on the top, middle and bottom. The ball has to move upwards and downwards to avoid hitting the pulsating platforms. After this, the screen fades black and two quotes appear: "Humans say time goes by..." and "Time proves humans go by...". These two quotes end off the Level on a black screen.

## Hard Parts

Entropy is a very unique Level. It involves a bunch of minigames of sorts that the Player has to learn. However, once these are learned, this Level isn't actually that bad to complete.

One of the hardest parts of the Level is the first UFO Section. This UFO Section requires the use of Pink Jump Orbs to avoid getting hit by blocks that have been strewn about and occasionally move up or down. The reason why this is tricky is because the Pink Jump Orbs make it so that the UFO doesn't jump as high as it usually would, forcing the Player to click more than they're used to. However, once the Player gets the clicking pattern, this shouldn't be an issue for them anymore.

Another tricky part is the first Robot Section. This Robot Section contains hexagon-shaped blocks that the Robot has to jump on to avoid dying. The tricky part about this part is that the blocks are put in a way that forces the Robot to do pretty small jumps. But, as long as you practice the height of those jumps, this shouldn't cause too much of an issue.

## Coins

Entropy has three coins that are available to get in the Level. Some of these Coins are slightly difficult to get and will require some extra Practice.

### Coin 1

The first coin is located in the first UFO Section. Once you're past the first three moving blocks, a Coin will appear at the very bottom of the screen, under a block. To get this coin, you must get under the block and hit the Pink Jump Orbs in order to keep yourself above the spikes below you. Once that's done, all you need to do is get back up to the other moving blocks and not get hit by them as they move.

### Coin 2

The second coin is located in the first Robot Section. After the first few hexagon-shaped blocks, a "C" will be available to see on one of the hexagon-shaped blocks. To get to this Coin, you first need to land on the moving platform below you, then jump once to get on the blocks and jump once more to get to the Coin. Once that's done, the Coin will be collected.

### Coin 3

The third coin is in the last Ball Section. After the first few pulsing platforms, a Coin will appear on the top of the screen. To get to it, you need to go up immediately as you fall down on to the bottom platform. After that, all you need to do is click once more to fix your gravity and some Teleportation Portals will take you to the end of the Level.

## Trivia

* The Password for this Level is 001905.
* This Level was part of ViPriN's 4th Creator Contest.
* This Level was most likely inspired by Serponge's AlterGame Series.
* The Level has a message at the end, most likely referring to how people often forget the importance of their time and the way they need to use it effectively.

TriAxis' Levels:

 **<< Wysteria** | **Eclipse >>**

Featured Levels:

 **<< End of the Circles** | **Dark Anarchy >>**