Arthur Leywin/Items

## Former Equipment

* **Dawn's Ballad** - During his visit to the auction house accompanied by Sylvie and the Helstea Family, Arthur was allowed to choose any weapon of his liking. After being unable to find a weapon, he spotted Sylvie digging through a pile of weapons, where she found an unremarkable black rod. Upon closer inspection, Arthur realized that it was a sword, but was unable to unsheathe it until he activated his beast will. The sword had a translucent teal hue, which was a stark contrast to the matte-black scabbard and the handle. The sword had a straight narrow blade and was thin like a rapier but had a double edge, making it fit for slashing as well as thrusting. The edge of the blade curved smoothly into a sharp tip, while the blade also had no markings which showed that the blade had ever been sharpened. After having his blood absorbed into the handle of the sword and becoming bonded to it, the sword's point of balance matched perfectly to his body, while even the handle had grown smaller to fit in his hand. Arthur later found out that Dawn's Ballad was an experimental weapon created by the asura Wren Kain IV, who later marked it as a failure and ended up throwing it in the Beast Glades during one of his trips to gather minerals. During his battle with the retainer Jagrette, the sword's blade became dulled while the tip had been melted away due to the retainer's corrosive abilities, which caused the delicate balance of the weapon to be thrown off. Despite the damage to the blade, Arthur continued to use it, because it was still better than any other blade, until his battle with Cadell where the sword was shattered and broken by Cadell’s soulfire after he managed to hurt the scythe with an Aether infused slash.

* **Voice-Changing Mask** - A mask given to Arthur, by his request, from Vincent Helstea in preparation for him becoming an adventurer. This mask was used during his time as the adventurer Note to hide his real background and age and is also used later by Olfred Warend when **Arthur** and him (along with Mica Earthborn) are completing a mission together. This mask can change the user's voice by deepening it, making it a rich baritone. This is accomplished through the use of a sound magic enchantment. The mask itself covers his entire face with no mouth or nose holes and is white coloured with a blue strike on the left eye that is reminiscent of a musical quarter note.

*Warning!* *The following information are novel spoilers that have not been covered in The Beginning After The End Webcomic. Click on "Expand" if you wish to read.*

## Current Equipment

* **Regis** - After his training with Wren, Arthur was given a gem embedded into his hand that would awaken into his sentient weapon after factoring in every movement, action, thought and change in his body. After it awakened, it showed itself as a black will-o-wisp the size of a large marble with a set of sharp, pure-white eyes and two small horns jutting out on the sides of its head. Its personality is an amalgamation of Arthur, Sylvia, Sylvie, and Uto (due to Arthur absorbing the mana from Uto’s horn, which sped up the awakening of Regis). Regis is incorporeal, meaning that he can go through most things. With this, Regis can go into Arthur's hand, directing the Aether in his core into his fist, which they call **Gauntlet Form**. He also contains a part of the Destruction Rune, while the other part resides in Arthur’s mind.

* **Dead Relic** - Arthur received a dead relic from Cromely, a Stormcove Academy Elder after beating his students in a spar. Initially, it was just an ordinary rock with a large amount of Aether inside it. But when Arthur gained insight into Aroa's Requiem, he used the Godrune to turn back time on the relic and transform it back into its pristine condition. Afterwards, the relic looked like a blazing diamond with a cloudy white surface. This relic gives the wielder the ability to see what they desire the most. Regis jokingly named the relic "the Long Ranged Orb of Stalking".

* **White Dagger** - In the Jungle zone of the relictombs, Arthur finds several weapons and equipment, including a teal cloak with a white dagger that was able to conduct aether. He later finds that the dagger once belonged to Caera's brother. He gives it back to her as a part of a deal, but she handed it to him before he got out of the relictombs. However, during his stay with Caera at the Central Academy, Arthur decides to return it to Caera, as he didn't think it was fair to keep the dagger with him, especially after he had already lost her brother's cloak.

* **Keystones** - After clearing the final test of the Djinn in his first Relictombs Ascension, Arthur was given a mysterious relic, which he later named the keystone. Arthur used Aether to study the key during his time in the Mirror Room, in his second Ascension, and eventually obtained Aroa's Requiem, an aevum godrune. After gaining all the insight he could from the relic, it disintegrated into ash. Arthur was given another Keystone after completing his training with the Djinn he met at the Second Ruins. He eventually obtains Realmheart, an vivum Godrune from it during his fight against the Wraiths.

* **Ascension Portal Relic** - This relic initially appears as an unblemished, perfect silver sphere. It was brought by Scythe Dragoth in a decayed state and was displayed in Academy's Reliquary and later was stolen by Arthur and Caera. Using Aroa's Requiem, it was brought to its original state. It separates into 2 parts, one side to open a portal to the Relictomb and the other to exit the Relictomb. However, to exit the Relictomb, it is first necessary to complete the zone and use the second part of this relic in the exit portal.
* 𝗪𝗵𝗶𝘁𝗲 𝗰𝗹𝗼𝗮𝗸 - During Arthurs time as a teacher in the academy of Alacrya, one of the teachers gave him this cloak as a sort of welcome gift. The cloak is a white cape with a white hood surrounded by fur on the hood, with a gold lion emblem where the hood and cape meet. On the inside of the cloaks flaps are runes that gives Arthur the ability to passively to pivot other people's attention away from him, effectively giving Arthur stealth capabilities.

* **Armor Relic** - Arthur obtained this relic enroute to the Second Ruin of the Ancient Mages. Referred by the inhabitants of the zone as the "Blood relic", it was originally in the form of an ancient greyish-brown battlerobe. The relic was created by a Djinn to fight against the Asura and has numerous abilities. It can change size, shape and color according to the users will. For Arthur, the armour took the shape of a jet black and gold armor with scales, and two horns around the head. The armour has a high durability and can be reinforced by using Aether to increase it's sturdiness. The armour draws Aether to Arthur and allows him to absorb it more easily.