Update v2.0

## Update Log 2.0

Update log for the 2.0 update

***LAST EDIT:** 11/13/2021*

Server Version is now 1.17+

## 2 NEW GAME MODES

### BLOCK SHUFFLE Gamemode

* Each player is assigned a random block to stand on. If you fail to stand on that block on time, you get eliminated! Last player alive wins!

### SPEEDRUN Gamemode

* Speedrunner(s) attempt to defeat the ender dragon and beat Minecraft as fast as possible. Cooperative Game mode.

## GAME SYSTEM REVAMP

### NEW Matchmaking System

We have removed the old queue system and replaced it with our brand new matchmaking system. Everyone will now be able to queue without having to wait minutes or even hours on end in the queue. You will now simply be able to click on any game mode you wish to play and wait for the matchmaking system to find you a game in a short amount of time! If there are no more servers available, ranked-based queue priority will take place.

### NEW Game Types

#### Casual Game

Play against anyone at any level at any game. Purely casual and fun!

#### Competitive Game

Always wanted to play against players of your skill level? You will now be able to play against players with a similar rating and increase your ELO rating!

#### Party Game

Play alongside players in a party with game settings enabled. Your stats & ratings are not affected.

### NEW Versus Types

**Solo - 1v1 Versus Type**

**Trios - 3v3 Versus Type**

**FFA - 6 Players Free-For-All Versus Type**

## SETTINGS

### NEW General Settings

You can now change your different privacy levels and other miscellaneous settings using General Settings

### NEW Region Settings

The system automatically assigns you the best region giving you the lowest ping possible when you queue for a game. You can also select your preferred region using Region Settings

### NEW Game Settings

You can now customize your Game Settings and play with different game rules & settings in your Party Games. **All party members inherit the party leader's settings (Which means, game settings are applied on all the players in a game.)**

#### Manhunt Game Settings

**Grace Timer** - [Default Rank]: Duration in seconds the grace period will last for. (Default = OFF)

**Hunter Freeze Timer** - [Default Rank]: Duration in seconds hunters will be frozen for when the game starts. (Default = 10s)

**Glowing Runners** - [Iron Rank]: Enabling this makes all runners glow. (Default = OFF)

**Nether Entry Resistance** - [Gold Rank]: Grant 15s of fire resistance when entering the nether. (Default = OFF)

**Reduce Bed Bombing Damage** - [Diamond Rank]: Reduce bed bombing damage by 75% (Default = OFF)

**Increased Luck** - [Netherite Rank]: (Default = OFF)

                - Ender Pearl Barter drops: 2.5% -> 6.6%

                - Blaze Rod drops: 50% -> 66.6%

                - Endermen Pearl drops: 50% -> 66.6%

#### Hitmen Game Settings

**Grace Timer** - [Default Rank] Duration in seconds the grace period will last for. (Default = OFF)

**Hitmen Freeze Timer** - [Default Rank] Duration in seconds hitmen will be frozen for when the game starts. (Default = 10s)

**Glowing Survivors** - [Iron Rank]: Enabling this makes all survivors glow. (Default = ON)

**Game Timer** - [Gold Rank]: Duration in minutes the survivor(s) need to survive in order to win. (Default = 1 hour)

**Hitmen Border Size** - [Diamond Rank]: The border size for the game. (Default = 1000 blocks)

**Allow Nether** - [Netherite Rank]: Enabling this allows players to enter the nether. (Default = OFF)

#### Deathswap Game Settings

**Allow PvP** - [Default Rank] Enable PvP (Default = OFF)

**Spread Spawns** - [Default Rank] Players will be spawned further from each other when the game starts. (Default = OFF)

**Fire Resistance** - [Iron Rank]: Players are immune to fire damage. (Default = OFF)

**Fall Resistance** - [Gold Rank]: Players are immune to fall damage. (Default = OFF)

**Swap Delay** - [Diamond Rank]: Duration in seconds until the players swap positions. (Default = 5 minutes)

**Allow Nether** - [Netherite Rank]: Enabling this allows players to enter the nether. (Default = OFF)

Note: **Every setting is SUBJECT TO CHANGE**

### GAMEPLAY CHANGES

**Changed** Game Time for Casual/Competitive Manhunt, Deathswap, and Speedrunning from Rank Based to 3 hours for everyone (Party Game Time still stays Rank based)

#### RANK FEATURES CHANGES

**Changed** Default Rank Party Game Time from 2 hours to 3 hours

**Changed** Iron Rank Party Game Time from 3 hours to 4 hours

**Changed** Gold Rank Party Game Time from 4 hours to 5 hours

**Changed** Diamond Rank Party Game Time from 5 hours to 6 hours

**Changed** Iron Rank Party Size from 7 players to 8 players

**Changed** Gold Rank Party Size from 8 players to 10 players

**Changed** Diamond Rank Party Size from 10 players to 12 players

### PERFORMANCE UPDATE

We're excited to deliver major performance updates with 2.0! After many months of work, our development team managed to develop a system more optimized than ever.

#### Changes

**Improved** Overall Performance (No more lag spikes and TPS drops)

**Improved** Combat Performance (No more "Laggy and Slow" combat)

**Improved** General Game Interaction Performance (No more "laggy/glitchy" crafting, menus interactions, etc)

**Increased** Server Render Distance to 12

**Increased** Lobby Player Size from 40 to 125

**Changed** Mob Spawning to Default Minecraft

### NEW MENUS AND VISUALS

**Changed** Menus & GUIs

**Changed** Scoreboards

**Changed** Server Main Theme Color from Red to Green

## FRIEND SYSTEM (Under Maintenance)

You can now add players to your friend list.

### Friend Commands

• `/friend add <player>` - Send a friend request to a player

• `/friend accept <player>` - Accept a friend request

• `/friend deny <player>` - Deny a friend request

• `/friend remove <player>` - Remove an existing friend

• `/friend list` - List all of your friends

## PENALTY SYSTEM (Under Maintenance)

After multiple complaints from the community regarding game leavers. To discourage players from leaving unfinished games, we decided to increase the number of penalties given when leaving. Receiving a penalty will prevent you from playing in Casual or Competitive.

More information coming soon

## BUG FIXES & CHANGES & ADDITIONS

### NEW COMMANDS

`/ping` - Displays your in-game ping

`/p warp` - Brings everyone in your server (Party Leader Only)

`/p maxplayers <amount>` - Changes your maximum amount of players for your party (Max: Rank Party Size)

/pause - Unpauses or pauses party games (Party Leader Only)

### LOBBY

**Fixed** Lobby restart sometimes kicking players from the server

**Fixed** Wandering Trader Spawning in lobby

**Fixed** Not being able to eat steak in the pit

**Changed** Lobby "Play" Piglin NPC to \*G.O.A.T\*

**Added** In the Lobby, the EXP bar now shows the total amount of online players on the network

**Added** In the Lobby pit, when someone gets killed, there's a new explosion sound effect sound cue

### GAME

**Fixed** When queueing for hitmen or manhunt, you would sometimes get sent into a death swap game

**Fixed** Random crashes with the message: Game in Progress

**Fixed** Ready-up amount exceeding the player count

**Fixed** Being able to cheat death by disconnecting at the same time you die

**Fixed** Compass being glitchy and sometimes duplicating

**Changed** Pre-game lobby, if no one selects a role. The roles get automatically assigned to the players

**Changed** No longer displaying rank prefix while in a game

### PARTY

**Fixed** When a party member goes offline and you are in queue it will spam your chat saying all players need to be online

**Fixed** If you're in a party and you're not party leader, you no longer can use /queue GAME to queue

**Fixed** Sometimes bigger party games would not send every member of the party in the game

**Fixed** When you type /forfeit in deathswap it disbands your entire party and ends the game even if you aren't the owner

**Changed** If the party leader leaves the pre-game lobby, the party members won't get kicked anymore

**Removed** Party Names when creating a party

### GENERAL

**Changed** `/message, /reply, etc.` now works network-wide (you can message anyone on the network without having to be in their game/lobby)

**Changed** Default rank chat color from grey to white

### REMOVED Cosmetics

After many months of considering and reflecting with our development team, we decided to remove the cosmetics system. You may ask us "Why?". Many members of our community addressed that we were using a close to exact replica of Hypixel's Mystery Boxes System. We also felt like we weren't original with the general cosmetics ideas and so decided to remove them. However, we are working on a new cosmetics system that will be stunning and amazing for our community. (More on that in the future!)

### LOBBY SYSTEM CHANGES

We've decided to remove all 18 lobbies and only have 3 lobbies. If all lobbies reach the maximal amount of players, a new lobby will automatically get added to the lobby selector and so on...

## Known Bugs (That will be fixed)

Portals aren't tracked when there are no runners in the Overworld

Friend Menu Not Available yet

Penalty System Not Giving Penalties

/fly not working

/p chat not toggleable

/t chat not toggleable nor working

`/togglerank & /disguise` not available

In-game tablist shows the wrong amount of players (<players> here)

In-game rank prefixes and rank roles not showing in chat

Hitman not showing correct player count

Can eat/craft while game paused

- Update 2.0