Five Nights at Wario's 2

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Android
204 MB (1.0 Weak)
218 MB (1.0 Powerful)

> **"The sequel to Five Nights at Wario's is here!"**
>
> —The game's GameJolt page
>  For the Android version, See here

***Five Nights at Wario's 2*** *(Abbreviated as **FNAW2**)* is the second game in the Five Nights at Wario's series created by WwwWario, inspired partly by *Five Nights at Freddy's 2*. It was created by modifying the project file for the first game and was released one month and six days after the previous game.

In the canon, it is also the second game in alternate James' series that he developed to re-tell the events of the curse documented in Christopher's archives in a non-suspicious way. They are intended to be sent to the past without Emma's interference as a call to action his original to destroy the book.

## Brief Summary

The player takes control of a nightguard named Thomas Taylor, and their job is to survive five nights at the newly-opened WarioWare Inc. factory/studio. Each shift lasts 6 hours long, beginning at 12 AM and ending at 6 AM. Wario and his allies will persistently try to hunt down the player through the left door or right window. As the game goes on, they get more aggressive and new characters are added to the nights.

## Plot Synopsis

It is October of 2016. Two and a half years after the events of the first game, an unknown company tries to re-open another one of Wario's old businesses, this time being WarioWare Inc., a video game production/development studio. Wario and his group, after their failure in the factory, head over to the re-opened establishment and continue their hunt for *the one.* When they arrive, Wario brings life to the dead bodies of Bowser and Toad using witchcraft powers he possesses due to his curse. Along the way, Wario does the same to Yoshi and Ashley, though they do not initially join his hunt. Luigi's soul leaves his body and roams free until they arrive at WarioWare.

One of the top employees at the company happens to be Richard McRoy, the former night guard of the re-opened Wario's Fast Food Factory. WarioWare Inc. then hires a new night guard named Thomas Taylor. His job, similar to Richard's task in the factory, was to survive work for a week, with each shift lasting from 12 AM - 6 AM. Richard McRoy takes the role of the phone guy before slowly turning hostile through the possession from Luigi's soul, who had entered Richard's body after he left his own.

By the sixth night, Richard McRoy was fully possessed, and locked Thomas inside the building, forcing him to survive a seventh night. Strangely, he too remained inside the building and left food so Thomas could feel well by the start of the seventh night. After Thomas survives the seventh shift, a witness named Matt Parker heard Richard's screaming and called the police. Knowing this, Richard unlocked the doors and made a run for it, allowing Thomas to escape. Wario and the rest accepted their second failure and returned back into hiding.

## Content

The game has seven main nights, with an ending screen acting as a cliffhanger.

The 2.0 update added a Custom Night to the main game, an XP system with unlockable rewards as well as two new modes: Classic Mode and Endless Classic Mode. Classic mode contains its own seven nights and its own custom night. Classic Endless is the same as Classic Mode, but the goal is to survive as long as you can. This mode also keeps track of high scores. Each custom night rewards the player with its own golden Wario statue if they manage to beat the hardest night with all characters on 20.

## Gameplay (Standard Mode)

Similar to the first game, each night starts at 12 AM, and the goal is to survive against Wario and his friends until 6 AM arrives. Everyone from the first game returns as an enemy except for Luigi.

The left door and right window return from the first game, however, they cannot be shut, nor can they be illuminated by a light switch. Instead, throughout the week there is a constant thunderstorm raging near WarioWare, and the occasional lightning strike will illuminate both the door and window for a brief moment.

Also returning from the first game are the security cameras, and their function is identical to the first game, used for tracking where each character is located.

There is also a Backroom the player can hide in. Inside this backroom is a power generator, which the player must keep charged by holding the *Charge Generator* button. Letting the bar deplete to zero will shut off all of the lights around the building, but unlike the first game, they can be re-activated by recharging the generator to full capacity. The Backroom's second function is to hide from enemies who enter the office.

Wario and the rest behave differently from the original game. Wario, Waluigi and Peach will approach the office through the left door, Bowser will approach through the right window, and Mario will emerge from the darkness of the office floor. If any of these five enter the office and the lights start to flicker, the player must rush into the back room immediately and NOT touch the generator. When the horror sting starts to fade out completely, the player is safe to leave the backroom.

Toad functions differently from the rest, and is similar to Foxy from FNAF 1. Occasionally the player must check the Tool Storage camera to see if Toad has left his closet. If he did, and a music cue plays, the player must hide in The Backroom until the demonic music fades away.

Added in the 2.0 update, Mario has a second behavior. He can be seen rising from the floor if the player spends a long period of time in the back room, which discourages "backroom camping", a common strategy in the 1.0 version.

## Gameplay (Classic Mode/Endless)

This mode was a new addition to the 2.0 update, and modifies the standard mode to be an emulation of the original *Five Nights at Wario's.* All of the mechanics from the first game return in Classic Mode, and every mechanic from the Standard Mode is removed except the cameras. Everyone from the standard mode is an active antagonist in Classic Mode, which means Luigi is still excluded.

Both blindspots now have closeable doors, and are illuminated by a light switch and not a bolt of lightning.

The power battery is back, with a slightly different design. It functions the same as the original game: Any activated mechanic adds usage to the battery, and that controls how fast the power drains. The player starts with 200 units of power. Once the power reaches zero, the lights cut out, and Wario shortly appears and approaches the player with a strange variation of the Toreador March. He will eventually kill the player.

During gameplay, Wario, Waluigi and Peach attack through the left door. If they are seen at the blindspot, the player must shut the door. Bowser attacks through the right window, which must be shut if he is seen. Mario functions like he does in Standard Mode, emerging from the floor. Once he enters however, the player must pull up the camera like the original game. Toad is much more similar to Foxy in this mode, and even has a running animation in the Garden camera when he leaves. When Toad leaves the Tool Storage camera, the right window door must be shut in order to stop him, doing so will cause him to bang on the door and reset.

Classic Mode Endless is the same as normal Classic Mode, with a different goal: survive as fast as you can. However, when you run out of power, you play a mini-game with Bowser rather than getting killed. The power is set back to 200, and a new Sanity bar is added. When Bowser appears, the bar depletes. To fill it back up, the player must hold the CHARGE button, which depletes power quickly. Once the bar reaches zero, Bowser kills the player, ending their run.

## History

Five Nights at Wario's 2 was first vaguely teased at the end of the Five Nights at Wario's: Behind the Scenes video, posted on January 16, 2015. The clip showed some of the office, and a lightning flash revealing Wario in the left hallway. However, the name Five Nights at Wario's 2 was not mentioned in this clip.

On January 19, 2015, a YouTuber named Dawko posted a gameplay video of a "sneak peek" at the game. This was before Dawko played the role of Richard McRoy, so the Night 1 phone call was instead voiced by WwwWario, like the first game. Other than that, the build is identical to the demo and the final game.

On January 25, 2015, a demo trailer for the game was released, alongside a one-night playable demo. By this point, the role of Richard McRoy was switched to Dawko.

On February 8, 2015, the full game was released to the public.

On January 8, 2019, the mobile version was released. At the time, it was an unofficial port.

One year later, on May 22, 2020, the 2.0 update was released, adding a ton of content such as two new modes, an XP system, gameplay tweaks, and more.

On July 23, 2020, the game was updated to version 3.0 which included Cross-Game Quest compatibility.

On August 19, 2021, it was announced that the Mobile port of the game is official.

On September 24, 2021, the 5.0 update was released, further tweaking and modifying aspects of the game.

## List of Changes (2.0)

* 2 brand new modes added with them being the Classic Mode and the Endless Classic Mode.
* Custom Night, as well as challenges, were both added for the Standard Mode and Classic Mode.
	+ Similarly to FNaW 1, the player will receive trophies for beating 6/20 mode for both modes.
* Numerous bug fixes, such as static camera freeze, characters' graphics getting stuck in the office even though they're gone and the save file data getting erased when exiting the game.
* The Camera Map is now on the left side of the screen.
* There is an animation for entering/exiting the Back Room.
* Mario has a new mechanic. From Night 3 onward he will kill the player if he stays in the Backroom for too long.
* Bowser has gotten a redesign.
* New title screen.
* New XP System.

## List of Changes (5.0)

* Improved lightning effect.
* New logo.
* Updated Backroom HUDs.
* Faster scrolling.
* Improved camera pad pull-up animation.
* New camera pull-up sound effect.
* Made camera change static transparent.
* Updated menu visuals - including new Custom Night icons.
* Improved Toad’s jumpscare.
* Characters move much faster into the office.
* Colored intro image of forest, and new font.
* Added Toad peeking into the Backroom.
* Updated game application icon.
* Fixed bug where you could charge the Generator without hovering the mouse over it.
* Added lightning bolt to the sky in right window when lightning strikes.
* Insta-kill bug (hopefully) fixed.
* Office now lights up during thunder strikes.
* Updated one lightning sound effect.
* Camera scrolling now follows a natural "security camera" movement, rather than following the mouse.
* Centered the camera button in Classic Mode.
* Character jumpscares are now always centered on the screen.
* Added a new obstacle in Night 7 exclusively.
* New "Night X" and time of night HUD.
* The Generator’s bar is now yellow.
* Faster menu transition.
* Minor bug fixes.
* The Generator’s text is now “Charge Generator” instead of “Turn On Generator”.
* Endgame Quest compatibility.

## Cast

* Wario (hostile antagonist)
* Waluigi (hostile antagonist)
* Bowser (hostile antagonist)
* Toad (hostile antagonist)
* Peach (hostile antagonist)
* Mario (hostile antagonist)
* Luigi (antagonist possessing Richard McRoy)
* Thomas Taylor (protagonist)
* Bruno Gate (tertiary, inside Wario Man costume)
* Richard McRoy (deuteragonist turned antagonist, Endgame Quest protagonist)
* Christopher Peterson (tertiary)
* Yoshi (neutral antagonist)
* Emma (neutral antagonist)
* James Peterson (Cross-Game Quest, tertiary)
* Max Peterson (Endgame Quest, deuteragonist)
* MARIO Entity (Endgame Quest, neutral antagonist)

## Fun Facts

* This game is creator WwwWario's least favorite game in the series, due to being the "awkward middle road" between derivative like FNAW1 and creative like FNAW3 and onwards.
* FNaW 2 was featured In a video made by WwwWario, where the the US Presidents; Barack Obama, Donald Trump and Joe Biden ranked the FNAW games. Obama and Joe were arguing that FNAW 2 was a bad game while Donald Trump thought that FNAW 2 was actually good. FNAW 2 is placed in the C tier.
* The intro music originates from the cave section from The Legend Of Zelda: The Wind Waker.
* All of the character jumpscares are directly ripped from the previous game.
	+ This includes Luigi's jumpscare that was not used in 2 at all.
* The game was somewhat notorious in the FNAW community for containing an "insta-kill" glitch which drastically reduced the time it took for characters to kill you, to the point where they would appear to kill you instantly. This glitch was finally fixed in version 5.0.
* The game contradicts itself by saying in the intro that it's October, while in the newspaper in Night 7's ending, it says that it's May of 2017.
	+ This was explained in the updated Full Story of Five Nights at Wario's.
* FNaW 2 is regarded to be the worst game in the series by the FNAW community.
* 2 wooden doors were left in the files of the game and were supposed to close when you entered the Backroom.
* This is the only game that doesn't use a different jumpscare sound.
* This is the only game that contains a secret game over screen that has a 10% chance of happening per minute.
* In the Night 5 ending, Mario's hat is visible, clicking on it will result in a jumpscare from Mario.
	+ This is actually one of Mario's phases in the Office with the facial features off-frame.
* The Night 7 ending uses the same music as Sonic.EXE's Japanese text section after the 'game over' screen.
* Unlike the demos from the other games, this game keeps its 'end of the demo' frame.
* There was unused logo text that looked similar to the Five Nights at Wario's 1 logo and Five Nights at Wario's 2 logo, but with an orange tint, this remains in the game files.
* There was a reskin of FNaW2 v1.0 called 'Five Nights at Etika's' that came out on March 31st, 2015.

### Demo

End of the demo in Five Nights at Wario's 2.
### v1.0

The game's icon. (v1.0)'Based on Scott Cawthon's Original Idea.' (v1.0)The logo. (v1.0)The art used for the title screen. (v1.0)Credits. (v1.0)New game button. (v1.0)New game button hovered. (v1.0)Load game button. (v1.0)Load game button hovered. (v1.0)WwwWario's Logo (v1.0)the player walking towards his new job.as he walks towards the Building he feels a breeze.As he enters the Building his nightmare becomes reality.the player walking towards Warioware Inc.The Office.The Office during no power out.Skip call button.Bruno Gate appearing in the Office during the Lighting storm.Mario in the office's Floor. (Phase 1)Mario in the office's Floor. (Phase 2)Mario in the office's Floor. (Phase 3/Final Phase)Office Lighting storm during power out.The Office Hallway lighting up during the lighting strike.Office Lighting storm during power out.Wario in the office hallway.Waluigi in the office hallway.Peach in the office hallway.The right small window lighting up during the lighting storm.Bowser in the right window. (v1.0)Wario running into the Office from the left hall.Waluigi running into the Office from the left hall.Peach running into the Office from the left hall.Wario in the Office.Waluigi in the Office.Peach in the Office.Mario in the Office.Bowser in the Office. (v1.0)The Back room.The Back room during the power out.The Generator Button. (v1.0 and v2.0)The Generator Button clicked on. (v1.0 and v2.0)The Generator's Bar. (v1.0 and v2.0)Camera Monitor.12 AM1 AM2 AM3 AM4 AM5 AM6 AMNight 1 on the HUD.Night 2 on the HUD.Night 3 on the HUD.Night 4 on the HUD.Night 5 on the HUD.Night 6 on the HUD.Night 7 on the HUD.Camera button.Camera button but bigger and brighter.Back room button.Back room button but bigger and brighter.The map in the HUD.Camera 'border'.The static during on the camera.CAM 1 button.CAM 2 button.CAM 3 button.CAM 4 button.CAM 5 button.CAM 6 button.CAM 7 button.CAM 8 button.CAM 9 button.CAM 1 button, selected.CAM 2 button, selected.CAM 3 button, selected.CAM 4 button, selected.CAM 5 button, selected.CAM 6 button, selected.CAM 7 button, selected.CAM 8 button, selected.CAM 9 button, selected.'Office entry'.'Conference room'.'Entry Staircase'.'Studio'.'Machinery'.'Hallways'.'Working room'.'Garden'.'Tool storage'.The Office Entry in the Cameras.Wario in the Office Entry.Wario up close in the Office Entry.Wario turning his head around and looking at the Office entry camera.Peach in the Office entry.Conference Room on the Cameras.Wario in the Conference room.Entry Staircase on the cameras.Wario in the entry staircase.Waluigi in the entry staircase.Wario and Waluigi in the entry staircase.The Studio on the Cameras.Wario in the Studio.Waluigi in the Studio.Peach in the Studio.Waluigi and Peach in the Studio.Wario in the studio during game over screen.Game Over text.Machinery on the Cameras.Waluigi in the Machinery.Mario in the Machinery.The Hallways on the Cameras.Bowser in the Hallways.Peach in the Hallways.Peach and Bowser in the Hallways.Working room on the Cameras.Bowser in the Working room. (v1.0)The Garden on the Cameras.Garden during the Lighting Storm.Bowser in the Garden. (v1.0)Bowser in the Garden aswell during the Lighting Storm. (v1.0)The Tool Storage on the Cameras in Night 1.Tool Storage during the Lighting Storm in Night 1.Tool Storage during the Light Storm in Night 2 and onwards.Toad in the Tool Storage. (Phase 1)Toad in the Tool Storage. (Phase 2/Final Phase)Toad Leaving the Tool Storage.Yoshi in the Tool Storage.Warioware Inc. building.A request to work on a saturday in Warioware Inc.The text 'End?' appearing after Night 5 completion.Mario appearing in the bottom right on the screen in the 'End?' text.A news artical reads the owner of wario ware Inc. is on the run.Wario's jumpscare animation.Waluigi's jumpscare animation.Peach's jumpscare animation.Mario's jumpscare animation.Toad's jumpscare animation. (v1.0/v2.0)Bowser's jumpscare animation. (v1.0)
### v3.0

the text 'extract the zip folder otherwise saving wont work.' (v2.0)'Press 1 or 2 toggle full screen' text.The backround while choosing a game mode.Standard Mode button.Standard Mode button hovered.Classic Mode button.Classic Mode button hovered.Endless Classic Mode button.Endless Classic Mode button hovered.3 question marks to indicate this mode is locked.Custom night and classic mode unlocked.Classic custom night unlocked.Endless classic mode unlocked.The logo. (v3.0)Five Nights at Wario's 2 Standard menu. (v2.0/v3.0)New Game Button. (v2.0/v5.0)New Game Button hovered. (v2.0/v5.0)Load Game Button. (v2.0/v5.0)Load Game Button hovered. (v2.0/v5.0)Custom Night Button. (v2.0/v5.0)Custom Night Button hovered. (v2.0/v5.0)Garden Lighting Storm in the Endless Classic Mode menu. (v2.0/v5.0)High score Button.High score Button hovered. (v2.0/v5.0)Back Button to go back to the game modes selection. (v2.0/v5.0)Back Button to go back to the game modes selection hovered. (v2.0/v5.0)Credits. (v2.0/v5.0)WwwWario's Logo. (v2.0)Classic Mode's logo. (v2.0/v5.0)Classic menu. (v2.0/v5.0)The Text that appears in Classic Mode intro.Another Text that appears in Classic Mode intro.The Left door button in Five Nights at Wario's 2 Classic and Endless Classic Modes.The Right window button in Five Nights at Wario's 2 Classic and Endless Classic Modes.The left door light button in Five Nights at Wario's 2 Classic and Endless Classic Modes.The Right window light button in Five Nights at Wario's 2 Classic and Endless Classic Modes.The left door closed in Five Nights at Wario's 2 Classic and Endless Classic Modes.The right window closed in Five Nights at Wario's 2 Classic and Endless Classic Modes.The Office hallway after the player pressed the light door button.The Office hallway power out flashing during Wario's music box.Wario in the Office hallway after the player pressed the light door button.Waluigi in the Office hallway after the player pressed the light door button.Peach in the Office hallway after the player pressed the light door button.The Office hallway power out flashing during Wario's music box.The right window after the player pressed the right window button.Bowser in the right window after the player pressed the right window button.Battery with 1 usage.Battery with 2 usage.Battery with 3 usage.Battery with 4 usage.Battery with 5 usage.The Number 0 on how much power or score you have.The Number 1 on how much power or score you have.The Number 2 on how much power or score you have.The Number 3 on how much power or score you have.The Number 4 on how much power or score you have.The Number 5 on how much power or score you have.The Number 6 on how much power or score you have.The Number 7 on how much power or score you have.The Number 8 on how much power or score you have.The Number 9 on how much power or score you have.Endless Classic Mode's logo. (V2.0)Endless Classic Mode main menu.The Score in Endless Classic Mode.The Office when the power is out in Endless Classic Mode.tips on how to defent yourself from Bowser in Endless Classic Mode.The Charge button.The Charge button clicked on.The santiy bar.Bowser appearing infront of the Player in Endless Classic Mode.Wario's Mustache appearing in your office placed above the doorway when the player reached level 10.A blue W with a yellow outline placed onto a poster when the player reached level 25.A Golden Waluigi head placed beside the doorway after the player reached level 40.a Golden Money Bag placed onto the WarioWARE poster when the player reached level 75.a Golden Wario head placed onto the generator in the Back room and in the Office in Classic Mode and Endless Classic Mode when the player reached level 100.Wario's Mustache on the xp system.A blue W with a yellow outline on the xp system.Waluigi's golden head on the xp system.Golden bag's on the xp system.Golden Wario's head on the xp system.The xp system.Level up.Number 0 in xp system and custom night number.Number 1 in xp system and custom night number.Number 2 in xp system and custom night number.Number 3 in xp system and custom night number.Number 4 in xp system and custom night number.Number 5 in xp system and custom night number.Number 6 in xp system and custom night number.Number 7 in xp system and custom night number.Number 8 in xp system and custom night number.Number 9 in xp system and custom night number.5 AM in the 6 AM screen.6 AM in the 6 AM screen.Christopher's diary number 4.Christopher's diary number 5.Emma appearing before reading one of Christopher's diary.Golden Wario statue after the player 100% completed Standard Mode.Golden Wario statue after the player 100% completed Classic Mode.AI arrow left.AI arrow right.Off button.On Button.Wario's Custom Night portrait.Waluigi's Custom Night portrait.Peach's Custom Night portrait.Mario's Custom Night portrait.Toad's Custom Night portrait.Bowser's Custom Night portrait.Generator Custom Night portrait.Challenges textLady In Pink challenge, not completed.Lady In Pink challenge, completed.No People Allowed challenge, not completed.No People Allowed challenge, completed.Night O' the bros challenge, not completed.Night O' the bros challenge, completed.The good assistant, not completed.The good assistant, completed.The classics, not completed.The classics, completed.Balanced evening, not completed.Balanced evening, completed.Bowser in the working room. (v2.0/v5.0)Bowser in the Garden. (v2.0/v5.0)Bowser in the Garden aswell during the Lighting Storm. (v2.0/v5.0)Bowser in the right window. (v2.0)Bowser in the office. (v2.0/v5.0)Toad running in the Garden in classic mode and endless classic mode.The Tool Storage during Classic mode and Endless classic Mode.Yoshi in the Tool Storage in Classic mode and Endless Classic Mode.Toad in the Tool Storage in Classic mode and Endless Classic Mode. (Phase 1)Toad in the Tool Storage in Classic mode and Endless Classic Mode. (Phase 2/Final Phase)Toad Left the Tool Storage in Classic mode and Endless Classic Mode.The Back room and office movement animation.Mario rising up from the back room's floor.Bowser's jumpscare animation.The Key can be found in the toll storage's closet after toad leaves the room.Enter code button.Text reads its done.Text reads that is should be safe now.Text reads as if james understand what he has seen.Text reads that james should stop the curse.Text reads return in the Five Nights at Wario's 4 title screen.
### v5.0

The game's icon (v5.0 only)Update to v5.0.Update button.Updating.Update completed.The upgrades of Five Nights at Wario's 2 Version 5.0.The logo. (V5.0)Five Nights at Wario's 2 Standard menu. (v5.0)the snow appearing in the standard main menu.WwwWario's logo. (v5.0)Classic mode's logo. (v5.0)Endless classic mode's logo. (v5.0)the player walking towards his new job.as he walks towards the Building he feels a breeze.As he enters the Building his nightmare becomes reality.the player walking towards Warioware Inc.A request to work on a saturday in Warioware Inc.12 AM.1 AM.2 AM.3 AM.4 AM.5 AM.Night 1 on the HUD.Night 2 on the HUD.Night 3 on the HUD.Night 4 on the HUD.Night 5 on the HUD.Night 6 on the HUD.Night 7 on the HUD.Night ? on the HUD.The Office's lighting up during the lighting storm.The right small window lighting up during the lighting storm. (v5.0)The Generator Button. (v5.0)The Generator Button clicked on. (v5.0)The Generator's and the wires Bar. (v5.0)Toad peaking from the Back room.The alert.The wires are broken.Dont let the wires unplug or the generator will turn off.Fix Wires button.Fix Wires button clicked on.AI arrow left.AI arrow left clicked on.AI arrow right.AI arrow right clicked on.Wario's Custom Night portrait (v5.0)Waluigi's Custom Night portrait (v5.0)Peach's Custom Night portrait (v5.0)Mario's Custom Night portrait (v5.0)Toad's Custom Night portrait (v5.0)Bowser's Custom Night portrait (v5.0)Generator Custom Night portrait (v5.0)AI number 0 in custom night. (v5.0)AI number 1 in custom night. (v5.0)AI number 2 in custom night. (v5.0)AI number 3 in custom night. (v5.0)AI number 4 in custom night. (v5.0)AI number 5 in custom night. (v5.0)AI number 6 in custom night. (v5.0)AI number 7 in custom night. (v5.0)AI number 8 in custom night. (v5.0)AI number 9 in custom night. (v5.0)Toad's jumpscare animation.The Generator falling of the right wall in the back room's.The back room's Light flickering.The Mario entity appearing infront of the player.The Office during Endgame Quest.Entry Staircase during Endgame Quest.Food Storage on the Cameras during Endgame Quest.Food Storage's name on the Cameras during Endgame Quest.The MARIO entity appearing infront of the player for a split second.The MARIO entity in the Office hallway.The Office goes dark.A Mario appearing infront of you but only distorted.The MARIO entity "jumpscare".The Exit sign appearing infront of the player.Max messeging richard that he lost signal and he needs to go bring the components to Wario's Fast Food Factory.
### Unused Content

Unused left door that was most likely used in the back room.Unused right door that was most likely used in the back room.an unused FNaW 2 on where you could move your rewards decoration.an unused FNaW 2 on where you could move your rewards decoration. (Hovered)Unused old v5.0 main logo.Unused old v5.0 classic mode's logo.Unused old v5.0 endless classic mode's logo.
#### Thumbnails, Banners & teasers

the thumbnail for the game's demo trailer, it was also used the game logothe game's thumbnail (current)the game's thumbnail (original)First teaser of Five Nights at Wario's 2 its unknown where it was posted.the game page's headerthe first teaser of Five Nights at Wario's 2.Backroom teaser.Wario in the teaser.the game page's first screenshot.the game page's second screenshot.the game page's third screenshot.the game page's fourth screenshotthe game page's fifth screenshot.
#### Original Images

Unedited Office.Unedited Office hallway.Unedited Back room.Unedited Office entry.Unedited conference room.Unedited Studio.Unedited Machinery.Unedited Hallways.Unedited Working room.Unedited Garden.Unedited Tool storage.