recursal/Fanatic-Fandom huggingface dataset:
Anleitung:Seidenkutte

**Attention!** All information in this article is subject to change! **This article and it's subsequent articles refer to the game that is currently in BETA.**
When the game is released, and after checking this page for accuracy,
**please** remove the `{{Beta}}` tag at the top of the article!
You can also see Category:Beta articles for a list of more articles in need of attention!

Dieser Gegenstand wird vom Ausstatter Rezepte Händler in den folgenden Orten für 26  [Zeichen des Kunsthandwerkers]  verkauft

* Mongal Ultan at The Manufactory in Meridian.
* Gentri in der Bahralt-Straße in Sanctum.
Anleitung:Weichleder-Handschuhe

**Attention!** All information in this article is subject to change! **This article and it's subsequent articles refer to the game that is currently in BETA.**
When the game is released, and after checking this page for accuracy,
**please** remove the `{{Beta}}` tag at the top of the article!
You can also see Category:Beta articles for a list of more articles in need of attention!

Wird vom Ausstatter-Lehrer gelernt.
Улучшение систем

Улучшения системы могут увеличить свойства корабля в различных категориях, также добавить некоторые дополнительные функции для вашей системы корабля.

Некоторые улучшения могут иметь различные варианты исполнения, и каждый тип может быть в разных уровнях редкости, за исключением XSTN-К. С большей редкостью, как правило, идет наряду с лучшими модификаторами.

Некоторые модули требуют энергии, чтобы работать, а потребности в энергии растут с более высокой редкостью модификаторов.

Семь уровней редкости и их цвет приведены ниже:

## Установка улучшений систем

Вы можете установить улучшения системы на ваш корабль при помощи "меню корабля"(по стандарту кнопка 'P'). Далее вы должны выбрать вкладку "системы"(systems), которая расположена третьей от левого края. Добавить или убрать обновления доступных слотов в верхней части окна путем перетаскивания или нажатия правой кнопкой мыши на модернизацию.

## Получения улучшений системы

Улучшения системы могут быть получены двумя способами. Первый способ, вы можете собрать их в сражении, где у них есть шанс отделиться от разрушенных блоков, также можно добыть их разрушая обломки стрельбой из боевого оружия или шахтерских лазеров в результате есть шанс выпадения их время от времени при уничтожении кораблей и утилизации остовов (чем больше блоков тем больше шанс - "логично").

Так же есть ивенты с боссом (Свокс, ИИ и т.п.) из которых выпадают уникальные легендарные модули, после недавнего обновление (""указать версию"") они для получения эффекта должны быть установлены перманентно (снять их безопасно можно возле станций оборудования, когда дистанции от станции будет менее 3 км (появится подсказка, если включены подсказки в настройка)) поставить такие модули можно только один раз. (установка еще одного такого же модуля не даст эффекта, был замечен краш на некоторых ПК)

Также для безопасного извлечения прикрепленного модуля можно уменьшить объем (вычислительную мощность) корабля настолько, чтобы уменьшить количество слотов. Тогда модуль выпадет в открытый космос и его можно будет поднять. Без большого ущерба кораблю так можно снять только один-два модуля из последних открытых слотов.

Второй способ-это купить их у продавца оборудования или док оборудования.

*Некоторые значения в таблице ниже указаны в среднем значении! (могут отличатся в связи с обновлениями игры)*

Модули XSTN-K в отдельной таблице:
Anleitung:Weichleder-Schulterschutz

**Attention!** All information in this article is subject to change! **This article and it's subsequent articles refer to the game that is currently in BETA.**
When the game is released, and after checking this page for accuracy,
**please** remove the `{{Beta}}` tag at the top of the article!
You can also see Category:Beta articles for a list of more articles in need of attention!

Wird vom Ausstatter-Lehrer gelernt.
Anleitung:Verstärkte Lederkappe

**Attention!** All information in this article is subject to change! **This article and it's subsequent articles refer to the game that is currently in BETA.**
When the game is released, and after checking this page for accuracy,
**please** remove the `{{Beta}}` tag at the top of the article!
You can also see Category:Beta articles for a list of more articles in need of attention!

Dieser Gegenstand wird vom Ausstatter Rezepte Händler in den folgenden Orten für 128  [Zeichen des Kunsthandwerkers]  verkauft

* Mongal Ultan at The Manufactory in Meridian.
* Gentri in der Bahralt-Straße in Sanctum.
Anleitung:Baumwoll-Schuhe

**Attention!** All information in this article is subject to change! **This article and it's subsequent articles refer to the game that is currently in BETA.**
When the game is released, and after checking this page for accuracy,
**please** remove the `{{Beta}}` tag at the top of the article!
You can also see Category:Beta articles for a list of more articles in need of attention!

Wird vom Ausstatter-Lehrer gelernt.
Anleitung:Verbundgurt

**Attention!** All information in this article is subject to change! **This article and it's subsequent articles refer to the game that is currently in BETA.**
When the game is released, and after checking this page for accuracy,
**please** remove the `{{Beta}}` tag at the top of the article!
You can also see Category:Beta articles for a list of more articles in need of attention!

Dieser Gegenstand wird vom Ausstatter Rezepte Händler in den folgenden Orten für 26  [Zeichen des Kunsthandwerkers]  verkauft

* Mongal Ultan at The Manufactory in Meridian.
* Gentri in der Bahralt-Straße in Sanctum.
Anleitung:Jute-Kniehose

**Attention!** All information in this article is subject to change! **This article and it's subsequent articles refer to the game that is currently in BETA.**
When the game is released, and after checking this page for accuracy,
**please** remove the `{{Beta}}` tag at the top of the article!
You can also see Category:Beta articles for a list of more articles in need of attention!

Wird vom Ausstatter-Lehrer gelernt.
Anleitung:Ballen Verbundgewebe

**Attention!** All information in this article is subject to change! **This article and it's subsequent articles refer to the game that is currently in BETA.**
When the game is released, and after checking this page for accuracy,
**please** remove the `{{Beta}}` tag at the top of the article!
You can also see Category:Beta articles for a list of more articles in need of attention!

Wird vom Ausstatter-Lehrer gelernt.
Cooperative game

*This article or section contains information about upcoming content. It has not been released yet and the content is subject to change.*

**Cooperative** is one of the gametypes that will be in Survarium.

## Gameplay

In this mode, the player will accomplish strings of successive missions together with up to four of their friends or random teammates. The missions vary considerably, some of the possible types are research, defense, accompanying a convoy, searching for an artifact, researching anomalies and more.

### Story

This mode is the area of the game which will be the most focused on the lore and story of the New World. The missions are designed in a way that on completion of a task, the player finds out a certain detail or mystery about the game's story.

### Progression

An interesting aspect of the mode is that the events of the next mission will depend on how the player completed the previous one. Also, the difficulty of each proceeding mission is much higher than that of the previous one. This makes it a real challenge to accomplish all the missions at once. It's expected that a playthrough of all the missions will take players some time, at least two months.
Anleitung:Schwere Lederkapuze

**Attention!** All information in this article is subject to change! **This article and it's subsequent articles refer to the game that is currently in BETA.**
When the game is released, and after checking this page for accuracy,
**please** remove the `{{Beta}}` tag at the top of the article!
You can also see Category:Beta articles for a list of more articles in need of attention!

Dieser Gegenstand wird vom Ausstatter Rezepte Händler in den folgenden Orten für 17  [Zeichen des Kunsthandwerkers]  verkauft

* Mongal Ultan at The Manufactory in Meridian.
* Gentri in der Bahralt-Straße in Sanctum.
Anleitung:Schwerer Ledergürtel

**Attention!** All information in this article is subject to change! **This article and it's subsequent articles refer to the game that is currently in BETA.**
When the game is released, and after checking this page for accuracy,
**please** remove the `{{Beta}}` tag at the top of the article!
You can also see Category:Beta articles for a list of more articles in need of attention!

Dieser Gegenstand wird vom Ausstatter Rezepte Händler in den folgenden Orten für 11  [Zeichen des Kunsthandwerkers]  verkauft

* Mongal Ultan at The Manufactory in Meridian.
* Gentri in der Bahralt-Straße in Sanctum.
Anleitung:Leinen-Rockbund

**Attention!** All information in this article is subject to change! **This article and it's subsequent articles refer to the game that is currently in BETA.**
When the game is released, and after checking this page for accuracy,
**please** remove the `{{Beta}}` tag at the top of the article!
You can also see Category:Beta articles for a list of more articles in need of attention!

Dieser Gegenstand wird vom Ausstatter Rezepte Händler in den folgenden Orten für 11  [Zeichen des Kunsthandwerkers]  verkauft

* Mongal Ultan at The Manufactory in Meridian.
* Gentri in der Bahralt-Straße in Sanctum.
Anleitung:Lockengespinst-Schuhe

**Attention!** All information in this article is subject to change! **This article and it's subsequent articles refer to the game that is currently in BETA.**
When the game is released, and after checking this page for accuracy,
**please** remove the `{{Beta}}` tag at the top of the article!
You can also see Category:Beta articles for a list of more articles in need of attention!

Dieser Gegenstand wird vom Ausstatter Rezepte Händler in den folgenden Orten für 103  [Zeichen des Kunsthandwerkers]  verkauft

* Mongal Ultan at The Manufactory in Meridian.
* Gentri in der Bahralt-Straße in Sanctum.
Anleitung:Lockengespinst-Gewand

**Attention!** All information in this article is subject to change! **This article and it's subsequent articles refer to the game that is currently in BETA.**
When the game is released, and after checking this page for accuracy,
**please** remove the `{{Beta}}` tag at the top of the article!
You can also see Category:Beta articles for a list of more articles in need of attention!

Dieser Gegenstand wird vom Ausstatter Rezepte Händler in den folgenden Orten für 101  [Zeichen des Kunsthandwerkers]  verkauft

* Mongal Ultan at The Manufactory in Meridian.
* Gentri in der Bahralt-Straße in Sanctum.
0.23b

0.23b

 ◄◄ 0.23a
0.23c ►0.24a►►

**0.23b** is a minor update for Survarium that adjusted equipment damage and repairs.

## Changelog

### Gameplay

* Weapons of high damage per shot wear-out speed reduced
* Equipment repairs cost reduced 4 times
* Cost of critical malfunction fix reduced to 100 rubles
* Cost of ammo increased by 10%-50% depending on type

### User Interface

* Fixed the use of stash cards, in case they were first issued after the match
* Fixed displaying of quests after reentering a match
* Fixed displaying of matchmaking. Now permissible match range is displayed correctly

### Optimization

* Fixed algorithm of identifying available video memory
Anleitung:Hexengespinst-Kutte

**Attention!** All information in this article is subject to change! **This article and it's subsequent articles refer to the game that is currently in BETA.**
When the game is released, and after checking this page for accuracy,
**please** remove the `{{Beta}}` tag at the top of the article!
You can also see Category:Beta articles for a list of more articles in need of attention!

Dieser Gegenstand wird vom Ausstatter Rezepte Händler in den folgenden Orten für 180  [Zeichen des Kunsthandwerkers]  verkauft

* Mongal Ultan at The Manufactory in Meridian.
* Gentri in der Bahralt-Straße in Sanctum.
Anleitung:Juteschuhe

**Attention!** All information in this article is subject to change! **This article and it's subsequent articles refer to the game that is currently in BETA.**
When the game is released, and after checking this page for accuracy,
**please** remove the `{{Beta}}` tag at the top of the article!
You can also see Category:Beta articles for a list of more articles in need of attention!

Wird vom Ausstatter-Lehrer gelernt.
Anleitung:Seelengebundene Lederkapuze

**Attention!** All information in this article is subject to change! **This article and it's subsequent articles refer to the game that is currently in BETA.**
When the game is released, and after checking this page for accuracy,
**please** remove the `{{Beta}}` tag at the top of the article!
You can also see Category:Beta articles for a list of more articles in need of attention!

Dieser Gegenstand wird vom Ausstatter Rezepte Händler in den folgenden Orten für 53  [Zeichen des Kunsthandwerkers]  verkauft

* Mongal Ultan at The Manufactory in Meridian.
* Gentri in der Bahralt-Straße in Sanctum.
Anleitung:Ballen zaubergesponnene Seide

**Attention!** All information in this article is subject to change! **This article and it's subsequent articles refer to the game that is currently in BETA.**
When the game is released, and after checking this page for accuracy,
**please** remove the `{{Beta}}` tag at the top of the article!
You can also see Category:Beta articles for a list of more articles in need of attention!

Wird vom Ausstatter-Lehrer gelernt.
Fort 17

Fort 17

The **Fort 17** is a pistol that appears in Survarium.

## Background

A semi-automatic pistol which was designed in 2004. It is nearly identical to the earlier Fort 12 pistol, sharing similar mechanisms and properties, but is much lighter due to a polymer frame. By 2014 it saw widespread use through law enforcement and military services in its country of origin, Ukraine.

## Overview

The Fort 17 serves as the Renaissance Army's sidearm, accessible to survivors after attaining the second rank of "Lance Corporal". It has mostly average stats with no noticeable downsides, making it a good general purpose sidearm. Its stats are almost identical to the PM with the only differences being that it has a slightly slower rate of fire (300 to 350 RPM) but a bigger magazine capacity (12 to 8).

## Recommended Upgrades

* +5% Damage.

Optionally

* +15% Reload Speed.

## Trivia

* The inclusion of this weapon is likely a reference to the developers being based in Ukraine, a similarity it shares with the Fora-12 pistol in the S.T.A.L.K.E.R. series.
* This weapon was originally a Scavengers weapon, before being moved to the Renaissance Army in 0.21a.

## Gallery

* Fort 17
* Fort 17 in Lobby.
* The player holds the "Fort 17".
* The player aims to "Fort 17".
* The player reloads "Fort 17".
* The player reloads "Fort 17".
* Stock attack of the "Fort 17".
0.13a

0.13a

 ◄◄ 0.12a◄ 0.12g
0.13b ►0.14a►►

**0.13a** is a major update for Survarium that added a player ranking system and improved client synchronization.

## Changelog

* Made some fixes aimed to, on the one hand, reduce the frequency of out of sync errors, and on the other hand - to minimize the negative effect of out of sync
* Players ratings. More detailed description will be in a special subject
* Changed the matchmaking algorithm. Now it considers player ranking. If it is impossible to form the match with players of approximately equal ranking, the match is made from any of the players
* A window with statistics on the player results of the match
* Added ability to equip your character by dragging the item on to the character model
* Added UI sounds
* Added the ability to invite friends by clicking RMB on the character's name in chat
* Optimization of the game when working on graphics cards with small amounts of memory (1.5GB or less)
* Added a flash of light when weapon is fired, and when electrical anomalies are triggered
* Optimization of translucent object rendering
* Changed the animations for pistols

### Bug fixes

* Fixed a bug that caused a lack of audio on Windows 8
* Fixed shadows on objects near to the player
* Fixed lighting of translucent objects
* Fixed a bug with clipping an object casting a shadow
* Fixed a number of errors which caused a critical error in the loader
* Fixed a desync that occurs when one player activates the oxygen tank
* Fixed a bug that caused an inability to fire a weapon if you sprint and fall into a trap
* Fixed bug causing incorrect calculation an anomalies area of effect
* Fixed a bug where the key item is not in the place where it actually is
Scout

*This article is a stub. You can help Survarium Wiki by expanding it.*

**Scout** is a role in Survarium focused around reconnaissance.

## Overview

A mobile light combatant specialised in scouting. Brisk and stealthy movements help them remain invisible to the enemy. The obtained intelligence data works to benefit the entire team.

Players who spend most of their time behind enemy lines and prioritise stealth and speed are considered Scouts. They will likely use a mix of Subversive and Sniper equipment and will focus on skills and abilities that allow them to remain undetected and run faster and farther than other survivors.

## Tactics

* Scouts avoid direct confrontation.
* They reconnoiter enemy territory and maneuvers.
* They stealthily eliminate support forces.
* They attack from the rear.

## Equipment

* Gun with a silencer
* Light armor
* Quiet footwear
0.25b

0.25b

 ◄◄ 0.25a
0.25c ►0.26a►►

**0.25b** is a minor update for Survarium that narrowed the starting range of levels in matchmaking and fixed various bugs.

## Changelog

### Gameplay

* Reduced starting level range in matchmaking

### Equipment and weapons

* SR-3M clip size reduced to 20, range reduced to 60, dispersion increased to 1

### User Interface

* Added the ability to view the contents of the bundle items in the store
* Now match results window display a real chance of finding items after a match is shown; Previously the amount of bonuses were displayed

### Bug Fixes

* Fixed several critical game server and client bugs
* Fixed bug in creating clan positions resulting in a loss of privileges of clan commander
* Fixed "safe zone" in “Cologne Bridge”
* Fixed bug in "Tarakanovsky Fort" that lead to situation when the boxes couldn’t be picked up
* Fixed installer bug including DirectX installation error
* Fixed a bug in "Steal a battery" quest
* Fixed bug causing blood stains to permanently be displayed on screen
0.15b

0.15b

 ◄◄ 0.15a
0.15c ►0.16a►►

**0.15b** is a minor update for Survarium that fixed various critical errors.

## Changelog

* Fixed a critical error during the disconnection from a game server
* Fixed a critical error during the completion of the match, in the presence of set traps
* Fixed a bug related to an overflow in the number of total traps set in a level
Anleitung:Feine Lederschulterpolster

**Attention!** All information in this article is subject to change! **This article and it's subsequent articles refer to the game that is currently in BETA.**
When the game is released, and after checking this page for accuracy,
**please** remove the `{{Beta}}` tag at the top of the article!
You can also see Category:Beta articles for a list of more articles in need of attention!

Dieser Gegenstand wird vom Ausstatter Rezepte Händler in den folgenden Orten für 104  [Zeichen des Kunsthandwerkers]  verkauft

* Mongal Ultan at The Manufactory in Meridian.
* Gentri in der Bahralt-Straße in Sanctum.
0.23e

0.23e

 ◄◄ 0.23a◄ 0.23c
0.23g ►0.24a►►

**0.23e** is a minor update for Survarium that changed weapon drops to only have up to 3 random modifiers and increased the chance of finding weapons and equipment after battle.

## Changelog

### Gameplay

* Chance to find ammo and consumables after battle has been lowered
* Chance to find weapons and equipment after battle has been increased
* Cannot find more than one Maps of stashes, rename vouchers, tool sets at a time

### Item properties change

* The level of Vityaz SMG lowered to 5
* Extra pockets, pocket size, pouches, artifact containers now cannot be obtained as random characteristics
* The number of maximum possible random characteristics lowered to three. All the items obtained prior to this change have been preserved
* A random characteristic increasing the equipment reliability has been added

### Scavengers

* Added pocket size to the Backpack with container, Lightweight Bulletproof vest, and Chemical Protective pants

### Fringe Settlers

* Added pocket size to the Stalker jacket

### Renaissance Army

* Added pocket size to the Army Bulletproof vest

### Black Market

* Added pockets size to the "Corsair" Leather pants

### User Interface

* Changed game login screen
* Changed location loading screen
* Now the names of objects have different colors, depending on their rarity. Blue items have +1 random characteristic, green items +2, and gold items +3
* Added option of setting the parameters of torrent seeding in the lobby
* Temporarily removed red enemy kill indicator

### Bug Fixes

* Fixed the bug that prevented a match from loading if the application was minimized
Benelli M4 Super 90

Benelli M4 Super 90

The **Benelli M4 Super 90** is a shotgun that will appear in Survarium.

## Background

As part of a submission request for a new 12 gauge, semi-automatic combat shotgun for the U.S. Military, Benelli Armi SPA designed and built the Benelli M4 Super 90 Combat Shotgun. After beating the competition during trials, it was adopted in the early 2000s and an initial batch of roughly 20,000 units were shipped to the USA.

## Overview

The M4 Super 90 is one of the two top-tier shotguns in Survarium, the other being the Renaissance Army's SPAS-12. Available at the second rank of "Huntsman" from the Fringe Settlers, it boasts a higher rate of fire and lighter weight than the SPAS-12, but a lower magazine capacity of 6 to the SPAS' 8.

## Recommended Upgrades

* +15% reload time.

Optionally

* +10% Aiming Speed.

## Trivia

* Its existence was revealed early in a brief shot of a monitor in Developer Diary #7.

## Gallery

* Benelli M4 Super 90 in Lobby.
* The player holds the "Benelli M4 Super 90".
* The player aims to "Benelli M4 Super 90".
* The player reloads "Benelli M4 Super 90".
* The player reloads "Benelli M4 Super 90".
* Stock attack of the "Benelli M4 Super 90".
H&K 416A5

H&K 416A5

The **Heckler & Koch 416A5** (*Model 416, Advanced 5*) is an assault rifle carbine that will appear in Survarium.

## Background

Developed in collaboration with the US Army's Delta Force during the 1990s, the HK416 was originally intended to be an improvement of the Colt M4 carbine issued to the US military. It mainly differs in its use of HK's proprietary piston system, deriving from their G36 rifles, which greatly improves its reliability. The A5 version offers several design improvements and has become the standard military and law enforcement model line.

## Gallery

* H&K 416A5 wallpaper.
* H&K 416A5 in Lobby.
* The player holds the "H&K 416A5".
* The player aims to "H&K 416A5".
* The player reloads "H&K 416A5".
* The player reloads "H&K 416A5".
* Stock attack of the "H&K 416A5".
Artifacts

*This article is a stub. You can help Survarium Wiki by expanding it.*
**Artifacts** are a type of item that has been warped by environmental anomalies in the new world.

## Overview

In Survarium they are rare items which can be found in anomalies within the environment. They're intended to provide a temporary bonus for individuals or their entire team during missions.

They can be discovered in nearly any type of anomaly, although in their natural state they are hidden from sight. In order for survivors to locate and procure them, survivors will need a detector and a pair of good gloves. Each artifact possesses various qualities which can either help a survivor or harm their enemies. Survivors with the special skill "master of artifacts" will be able to activate artifacts to release the energy within them.

## Artifacts

*This article or section contains information about upcoming content. It has not been released yet and the content is subject to change.*

## Known Types

### Sponge

A small object that looks similar to a sponge or moss. In its normal state it absorbs toxic gas and radioactive dust. When activated, it becomes a deadly grenade creating a cloud of poisonous spores when exploding.

### Coil

A crystal grown with thin elastic fibers. Visually it resembles an inductive coil where its name derives from. In its normal state it creates a local electromagnetic field which deactivates all the electronics and hiding the player from scanners and detectors. When activated, it’s used as a grenade establishing electromagnetic field switching off all the electronic devices.

### Rattle

Possesses a unique ability to jam any sounds produced by the artifact carrier. When activated, the artifact effect is amplified. This said, the artifact is not destroyed, and shortly afterwards can be activated again.

### Spring

A small artifact resembling a heavily increased DNA molecule. In its regular state it increases the speed of the character’s movement. When activated it temporarily increases metabolism to considerably speed up the energy restoration speed.

### Larkspur

This artifact is particularly valued by the survivors for its unique ability to speed up a wound’s healing. When activated, it is able to cope with a severe injury, including extremity fractures.

### Onyx

A dark crystal with a faint glow. In its passive condition it creates a special field reacting to objects moving at high speed and slowing them down. The survivors contrived to use this artifact to slow down bullets and to decrease their piercing ability. When activated it is able to completely stop bullets.

## Trivia

* The idea of artifacts is heavily inspired by the book Roadside Picnic, a similarity it shares with the  S.T.A.L.K.E.R. series.
* In the game files, Larkspur is known as "lifebone".
0.13d

0.13d

 ◄◄ 0.13a◄ 0.13c
0.14a►►

**0.13d** is a minor update for Survarium that incorporated the unappalied changes of 0.13c as well as changing Teamplay to be 5v5 matches.

## Changelog

Due to a bug in the installer patch selector, 0.13c does not contain the declared changes. This patch contains all the changes that were to be in version 0.13c, as well as the following changes:

* Fixed a bug in the initialization of the game client when connecting to the server
* Fixed wheezing at the beginning of playing sounds
* The format of the match changed to 5 vs 5, games of 15 minutes
0.24c

0.24c

 ◄◄ 0.24a◄ 0.24b
0.24d ►0.25a►►

**0.24c** is a minor update for Survarium that changed the seven day reward to not reset if a day is missed and increased the effectiveness of high-tier shotguns.

## Changelog

### Gameplay

* Now the reward for three wins in a series of seven days is not reset if you missed a day or were not able to win three times
* As a prize for performing three wins in a series of seven days, reward may not only be premium currency, but also rare decals, camo, premium account, etc.
* Increased speed of aiming for the sniper weapon
* Increased cost of stamina when wearing heavy equipment
* Reduced time for dostavaniya / dump all weapons

### Fringe Settlers

* RPK-74M: Moved from level 9 to 8;
* Benelli M4 Super 90: Damage increased to 120, rate of fire increased to 280

### Renaissance Army

* Franchi SPAS 12: Damage increased to 120, rate of fire increased to 240

### Bug Fixes

* Fixed bug occurring when running the game on Windows Vista
* Fixed some bugs that affect stability of the servers
0.11b

0.11b

 ◄◄ 0.11a
0.11c ►0.12a►►

**0.11b** is a minor update for Survarium that added the Chemical Plant location and included a "God Rays" effect.

## Changelog

* Added level Chemical Plant
* Included "God Rays" effect
* Disabled parallax mapping on low settings
* Optimized for low shader settings
* After the death the character reloads and does not change weapon
* Prohibits the use of internal console commands
0.18e

0.18e

 ◄◄ 0.18a◄ 0.18d
0.18f ►0.19a►►

**0.18e** is a minor update for Survarium that improved optimization and fixed some issues with the updater.

## Changelog

* RAM usage decreased by ~100MB
* In windowed mode one can't change window size

### Bug fixes

* Mouse movement error
* Crash when one equips player with a gun without ammo
* Crash in updater during decompression
* Crash in updater during version checking
* Folders content resync: versions 0.18d and 0.18c
Cologne Bridge

Cologne Bridge

**Cologne Bridge** is a location that appears in Survarium.

## Overview

**Cologne Bridge** (real name *Hohenzollern Bridge*) is a railway bridge in Cologne, spanning the Rhine river in Western Germany.

It was originally one of the major barriers separating the areas not affected by the Green Apocalypse from those that were. However, as the forest continued to spread it turned into a shelter and was ultimately abandoned.
It's a small map with 3 main paths: a medium-sized open area, a train in the middle of the map and a 2 story building.
It's so far the only map without an anomaly.

## Background

Originating in Siberia, the Forest quickly began to conquer new territory, inexorably spreading around the world. It relentlessly moved from the East to the West, absorbing the remains of human civilization. Despite all efforts, the government could not cope with the Forest and soon fell under its onslaught. Only natural barriers could halt the spread of the Forest.

One of such barriers was the Rhine River that divides the Western Europe from the Alps to the North Sea. For some time, the combined forces of Europe managed to restrain the Forest. Most of the Rhine bridges were destroyed. It was decided to keep safe at least one bridge in each large city so that survivors could move to a secure territory.

The powerful defensive structures successfully performed their duty but any kind of defense would be breached sooner or later. The Rhine frontier was no exception. Eventually the Forest found a way to overcome it, fully capturing Europe. Once surrounded, the defenders of the Cologne bridge continued to fight back thereby making the bridge a shelter for hundreds of survivors.

The struggle for life continued for several years. Over this period an entire city was built on the bridge. But the defenders grew smaller in numbers and it was obvious that the Forest would be able to capture their enclave - it was only a matter of time. Unfortunately, the further fate of the survivors is unknown. For some reason the inhabitants had left the Cologne bridge leaving their settlement to be devoured by the forces of nature.

## Trivia

* This was the first location added to the game that was not set in a former USSR region.

## Gallery

* Forest thickets on the bridge
* The lost frontier
* The Former Survivors Camp
* Cranes
* Hospitality tent
* A view of the cathedral from the bridge
* Ship graveyard
* From a far
* Nothing but wreckage
* Potentially a home
* Simple engineering
* On sentry duty
0.21b

0.21b

 ◄◄ 0.21a
0.21c ►0.22a►►

**0.21b** is a minor update for Survarium that decreased hipfire accuracy and fixed an error with armor modifiers.

## Changelog

### Gameplay

* Fixed crash during selection of the matches
* Fixed a bug with the work of modifiers to increase armour and damage reduction. Now they work not only on the body armour, but also on other subjects
* Reinforced marksmanship skill. To compensate for the increased influence of the skill we increased spread when firing from the hip
* Altered outcome of matches when both teams score 0. Now it is no longer a victory for both teams
* Fixed a bug in the calculation of awards for the match

### User Interface

* Fixed match statistics window
* Reduced the number of false positives filter mat
* Fixed incorrect match-making of players
* Changed the identifier on the subject from having additional features
M4A1

M4A1

The **M4A1** (*Model 4, Advanced 1*) is an assault rifle carbine that will appear in Survarium.

## Background

Derived from earlier carbine versions of the M16 rifle, the M4 began development in 1988 with the aim to combine the best aspects of the Colt Commando and M16A2 rifles. It entered service in 1994 and an improved A1 version was developed in 2010 that replaced the 3-round burst mode with full-auto. Since 2012 the M4A1 has seen heavy use with most front line US troops, as well as several other countries' military and law enforcement units.

## Trivia

* Its existence was revealed by Fringe Settlers character renders during Developer Diary #6, almost 2 years before it was finally added to the game.

## Gallery

* Pre-release wallpaper
* M4A1 in Lobby.
* The player holds the "M4A1".
* The player aims to "M4A1".
* The player reloads "M4A1".
* The player reloads "M4A1".
* Stock attack of the "M4A1".
0.17a

0.17a

 ◄◄ 0.16a◄ 0.16b
0.18a►►

**0.17a** is a major update for Survarium that added varying weather to locations and completely rebalanced all weapons, equipment and ammunition.

## Changelog

* Fixed the text description when trying to enter the game with a completely new character - now a more clear description
* Fixed display parameters for all subjects
* Reduced delay when pressing the jump key while on the move , jumping on the spot will be corrected in the next patch
* Recycled spawn ( spawn ) and location of the database on all maps
* Invulnerability after Spawn increased to 4.5 seconds (depending on base)
* Added animation effects when hit by other characters
* Added ability to change weapons with the mouse wheel
* Now all game levels will load with varying weather
* Changed effects and the sound of gunfire
* Added the display of points earned in the statistics of the match
* Redesigned game chat : opponents names appear in red, added display of the latest messages
* Added icons above other players in your team
* The head of the character has become 25% more resistant to damage received
* Reduced the damage of bullet-drop when increasing the shooting distance
* Changed the formula for calculating damage depending on armour - armour now more efficient
* Made a complete readjustment of all weapons , ammunition and body armour
* Increased rate of fire for the TOZ-66
* Weapon TOZ-122 is added to the fine accuracy when firing from the hip
* Reduced recoil of the Knight
* Increased efficiency of the Uzi
* Changed the algorithm for the player who carries the box, theft or return box. Now the player who has carried the box further will get more points, not the one who delivers it

### Bug fixes

* Restored portable display boxes on the minimap - Only the boxes found by your team will be displayed
* Fixed a bug which caused the weight carried to have no effect on the speed of movement
* Fixed crash at end of the match, if it occurred at the time of delivery to the base of the box
* Fixed creation of characters with empty names
* Fixed display of progress neutralization trap
0.11d

0.11d

 ◄◄ 0.11a◄ 0.11c
0.11e ►0.12a►►

**0.11d** is a minor update for Survarium that added support for DirectX 9 and added HDR audio support.

## Changelog

* The “crouch” position animation has been changed
* Game sounds changed (HDR audio adaptation)
* The minimum system requirements compatibility check integrated into the download/installer
* DirectX 9 support added (DX9 video cards under Windows Vista and Windows 7 should work)
* Lighting fixed on Chemical Plant and Radar locations
* The possibility of using objects through a wall has been removed

### Bug fixes

* Bug causing the match to end prematurely, prior to the level loading, has been fixed
* Crash occurring when dying in a trap left from a “server-disconnected” player has been fixed.
* HDAO error to causing an FPS drop has been fixed
* Game interface error fixed (shop items were unavailable to purchase)
* Cylindrical collision on objects has been fixed
0.12a

0.12a

 ◄◄ 0.11a◄ 0.11e
0.12d ►0.13a►►

**0.12a** is a major update for Survarium that added the School location, activated anomalies and introduced an updated user interface.

## Changelog

* Character synchronization with servers overhauled
* Addition of new level "School"
* Introduction of new user interface
* Enabled anomalies in game. Now the "isolation" stat will be more beneficial
* Added animations for carrying, lifting and throwing key items
* Removed ability to shoot and sprint when carrying an objective
* Improved weapon firing animations
* Improved walking and running animations
* Changed jumping animation
* Improved visuals (particle effects) for gun shots
* Added falling damage from great heights

### Bug fixes

* Fixed an error in sound parameters
* Fixed bug causing random delay before a jump starts
* Adding friends now requires the consent of the player
SV-98

SV-98

The **Snaiperskaya Vintovka model 1998** (*Sniper Rifle model 1998*) is a rifle which will appear in Survarium.

## Background

Designed in the late 90s, the SV-98 is based on Izhmash's series of full bore "Record" sport shooting rifles. From 2003 onwards it saw use in Russia's law enforcement and counter-terrorism units, as well as sniper units in the Russian Armed Forces, and has been used in combat operations in Chechnya.

## Overview

The SV-98 is a mid-tier sniper rifle available from the Fringe Settlers at the fourth rank, "Pathfinder". Its stats are similar to the Remington 700, with identical damage, accuracy and ammo capacity. It differs in that it has a higher armor penetration rating but a lower rate of fire (the slowest of any sniper rifle). Additionally, it is also extremely heavy, only slightly less so than heavy weapons like the RPD.

## Gallery

* SV-98 in Lobby.
* The player holds the "SV-98".
* The player aims to "SV-98".
* The player reloads "SV-98".
* The player reloads "SV-98".
* Stock attack of the "SV-98".
0.26h

0.26h

 ◄◄ 0.26a◄ 0.26g
0.26i ►0.27a►►

**0.26h** is a minor update for Survarium that fixed some bugs and crashes.

## Changelog

* Fixed the display of messages from administrators
* Improved application stability, fixed some crashes related to lack of memory
* Fixed a bug which caused a transition to the login menu from within the game
SR-2M Veresk

SR-2M Veresk

The **Spetsialnaya Razarbotka 2 Modernizirovanniy "Veresk"** (*Special Development 2, modernized, "Heather"*) is a submachine gun in Survarium.

## Background

In development since the mid-1990s on request of the FSB (Federal Security Service of Russia), the SR-2 was designed to use the new 9x21mm armor-piercing cartridge successfully developed for the SR-1 pistol. The "Modernized" version was designed with a foregrip and modified stock to allow use of red dot sights while folded.

## Overview

Available from the Renaissance Army at the third rank of "Sergeant", the SR-2M is one of the higher-tier submachine guns in Survarium. It has both the highest armor penetration and one of the highest damage per second ratings in the SMG category. Its biggest downside is its magazine size, only matched by the OTs-02 Kiparis and PP-2000, and further exacerbated by its high rate of fire.

## Recommended Upgrades

* +10% Weapon Recoil.

Optionally

* +15% reload time.

## Gallery

* SR-2M Veresk in Lobby.
* The player holds the "SR-2M Veresk1".
* The player aims to "SR-2M Veresk".
* The player reloads "SR-2M Veresk".
* The player reloads "SR-2M Veresk".
* Stock attack of the "SR-2M Veresk".
Saiga-12K

Saiga-12K

The **Saiga-12K** is a semi-automatic shotgun that appears in Survarium.

## Background

Designed in the 1990s by the Izhmash plant, the Saiga-12 is part of a series of shotguns and hunting rifles based on the famous Kalashnikov assault rifle design. All configurations inherit the AK's piston-stroke automatic system and box magazine feeding. Due to its relatively cheap cost and reliability, Saiga-12 variants are widely used in the civilian market, Russian law enforcement agencies and private security services.

## Overview

One of the top-tier shotguns, the Saiga-12K is available at the seventh Fringe Settlers rank, "Master". It serves as the marksman shotgun in Survarium, featuring the highest accuracy and falloff range for a shotgun, as well as one of the highest damage ratings. These factors mean it benefits the most from the use of slugs and can use them more effectively at range than other shotguns. Its biggest weakness is its magazine size, which is small for its level and almost comparable with low-tier shotguns.

## Saiga-12S

The **Saiga-12S** is a unique variant only available by purchasing it from the shop for 2,000. It features nearly identical base stats, with the exception of its level (10) and weight (3.8kg). It also possesses +10% silver received, +15% reload speed and +25% reliability bonuses. It features a spot-style camouflage pattern in autumn colours that covers the entire gun.

## Trivia

* In 0.28a, the Saiga-12K was changed to use a unique smallshot type which deals increased damage but costs more. This ammo type has a green shell casing in the lobby menu.

## Gallery

* Saiga-12 in Lobby.
* The player holds the "Saiga-12".
* The player aims to "Saiga-12".
* The player reloads "Saiga-12".
* The player reloads "Saiga-12".
* Stock attack of the "Saiga-12".
0.16a

0.16a

 ◄◄ 0.15a◄ 0.15c
0.16b ►0.17a►►

**0.16a** is a major update for Survarium that added anomalies to various locations and rebalanced the recoil mechanics for weapons.

## Changelog

* Added anomaly effects to "Rudnya", "School" and "Radar" locations
* Added support for multiple characters per account. Added the ability to purchase a new character
* Added additional checks when changing gear if the character is in the matchmaking queue. Thus preventing usage of any restricted weapons or performing any other actions that violate the character validity
* Added toggle settings for "sprint", "aiming" and "crouch" actions
* Improved weapon sounds
* Optimization of the lighting algorithm
* Changed the mechanics of recoil. In addition to changes in the algorithm, recoil has been rebalanced. Now different weapons have different values. The value of automatic weapons has been increased slightly
* The weight at which the movement speed penalty begins has been increased to 15 kg
* Reduced movement speed penalty from encumbrance weight
* Reduced movement speed penalty when carrying a box
* The character dies more quickly from injuries to limbs
* Changed the statistics of bullet damage drop-off over distance (on average, damage has been increased in medium to long range)
* Reduced the number of cartridges in packs. Increased the number of cartridge packs which a character can take into battle without equipment
* Increased the rate of fire and damage of the Remington 870 and TOZ-122
* Increased damage and fire rate of .357 magnum
* Increased fire rate of Fort 17 and TT-33
* Increased speed of changing[?] / putting away all guns
* Changed the number of Remington 700 cartridges in the store from 6 to 5

Included a draft of the new UI in the lobby. This option is designed to test whether it is practical. Graphical improvements will come later. Key changes:

* Changed the chat, now new dialogue channels are opened in separate windows. Each window can be moved and resized
* Changed the character model and mechanics to outfit your character for battle
* Added a screen when loading levels

### Bug fixes

* Fixed a bug causing a hang during loading when clients are behind a symmetric NAT
* Fixed a bug causing a crash after a long game
* Fixed "hovering" tracers
* Fixed death animation
* Fixed a bug in setting a trap, if the action is assigned to mouse click
* Fixed a bug with the display of weapons statistics in the lobby
Dangerous Knowledge

Dangerous Knowledge is the game's only PvE mission.

The Player is apart of a one-man, two-man, or three man assault team for the Renaissance Army, aiming to grab a Artifact that is in a Black Market area.

A noticeable detail about the mission is that there are different layouts in the first area.

1. ↑ PvE mission for SURVARIUM by Oleg Golubovisky, on Behance

[1]
A-545

A-545

The **Avtomat 5.45mm** (*Automatic rifle, 5.45mm*) is an assault rifle that appears in Survarium.

## Background

In 2014 it was announced that the Russian Army would adopt a version of the Kovrov Mechanical Plant AEK-971 rifle for service, designated the A-545. Originally designed in the late 70s and 80s for the "Abakan" trials, the updated A-545 version features a rotary drum aperture sight and a built-in Picatinny rail to replace the traditional Warsaw Pact side-rail bracket.

## Overview

The A-545 is a high-tier Renaissance Army weapon, available at the ninth rank of "Lieutenant Colonel". Its stats are mostly average with the exception of its rate of fire, which is one of the highest in the game. This means that it has a very high damage per second and is otherwise an all around effective weapon, save for its shorter than average damage falloff range.

## Gallery

* A-545 in Lobby.
* The player holds the "A-545".
* The player aims to "A-545".
* The player reloads "A-545".
* The player reloads "A-545".
* Stock attack of the "A-545".
0.21d

0.21d

 ◄◄ 0.21a◄ 0.21c
0.22a►►

**0.21d** is a minor update for Survarium that made the matchmaking process more strict and fixed some crashes.

## Changelog

* Match making algorithm has been changed: works better, but players may wait longer
* Fixed crash after playing several matches in a row
* Fixed crash during visualization of player in squad with items with modifiers
0.14f

0.14f

 ◄◄ 0.14a◄ 0.14e
0.14g ►0.15a►►

**0.14f** is a minor update for Survarium that fixed various crashes and synchronization errors.

## Changelog

* Fixed out of sync during a sudden FPS drop
* Fixed several crashes when joining a match
* Fixed a crash after a match
* Fixed swallowing start sound when firing bursts
* Fixed a bug in applying a penalty to the dispersion with broken arms
0.18d

0.18d

 ◄◄ 0.18a◄ 0.18c
0.18e ►0.19a►►

**0.18d** is a minor update for Survarium that completely changed the base locations in Tarakanovsky Fort and fixed various bugs.

## Changelog

* Changed the location of team bases, key objects on Tarakanovsky Fort location

### Bug fixes

* Fixed traps synchronization bug
* Fixed invulnerability zones synchronization bug
* Fixed double playback of grenades’ sound
* Fixed the bug that caused inability to lift the box located below the water level
* Fixed health regeneration of the characters with advanced survival and first aid skill
* Fixed oxygen tank activation
* Fixed some bugs in sounds of shots
* Fixed the bug in calculating the weight of the character
0.27c

0.27c

 ◄◄ 0.27a◄ 0.27b
0.27d ►0.28a►►

**0.27c** is a minor update for Survarium that adjusted equipment damage and added the ability to choose an equipment profile before a match starts.

## Changelog

### Gameplay

* Removed the dependency of the breakdown of weapons from the number of shots
* Breaking items now depends on the time of the game and on the equipment profile in which they are located
* Added the ability to choose the equipment profile before the match
* Added message about critical bleeding
* Added message about the player who killed you in the equipment profile selection screen

### Bug Fixes

* Fixed synchronization errors when switching equipment profile
* Fixed incorrect display of number of slots for additional items in the equipment profile selection screen
* Fixed medals receiving "steel" and "retribution"
* Fixed collision bugs that caused falling “under the level”
* Fixed bugs in Team Deathmatch due to which players appeared “under the level”
* Fixed lighting of particles system (incorrectly light dark rooms)
0.23c

0.23c

 ◄◄ 0.23a◄ 0.23b
0.23e ►0.24a►►

**0.23c** is a minor update for Survarium that added a log for recently played matches and adjusted the economy for consumables.

## Changelog

### Gameplay

* Added a log of played matches in a current session
* Fixed a bug in the item search algorithm after a match, due to which too few items of standard quality were dropped
* Reduced cost of grenades to 50 rubles
* Reduced cost of repair equipment twice
* Increased cost of ammunition by 2-3 times

### Graphics

* Fixed lighting bugs that made some of the rooms look too dark

### Optimization

* Fixed algorithm of identifying available video memory