recursal/Fanatic-Fandom huggingface dataset:
Horsa

* Panzer Corps 2

Horsa

Availability

Class

Nations
 Great Britain

Period
1.1.1942 - 1.1.1946

Statistics

Soft attack
Hard attack
Air attack
Naval attack

0
0
0
0

Target type
Close Def.
Ground Def.
Air Def.

Air
0
16
4

Moves
Spotting
Range
Initiative

10  Air
1
0
0

Cost
Eff. Strength
Max Fuel
Max Ammo

210
10
0
0

Other features

Special abilities
 **Glider** : Can disembark outside airfields.

Horsa

General data

Nations
 United Kingdom

Cost
20

Slots
0

Available
01.01.1942 - 01.01.1946

Class
 Air transport

Target type
Air

Movement
Air

Combat data

Soft attack
0

Hard attack
0

Air attack
0

Naval attack
0

Ground Defense
8

Air Defense
2

Close Defense
0

Strength
10

Initiative
0

Strategic

Spotting
1

Range
0

Speed
120

Ammo
0

Fuel
0

Traits

Transport
Airfield

**Horsa** is a Air transport unit in *Panzer Corps*.

## Background

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*
Fortress Helm

**Fortress Helm** is a scenario in *Panzer Corps*.

## Walkthrough

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*

## Locations

* Lake Arathorn

* Gimmi River

* Ligils River

* Country Village

* Position Anton

* Position Bruno

* Position Cäsar

* Position Dora

* Primary Rail Depot

* Kingsland

* Cantermount

* Ponytown

* White Diamond

* New Avalon

* Luthien

* Atreus

* Tharkad

* Lake Arathorn

* Gimmi River

* Ligils River

* Country Village

* Position Anton

* Position Bruno

* Position Cäsar

* Position Dora

* Primary Rail Depot

* Kingsland

* Cantermount

* Ponytown

* White Diamond

* New Avalon

* Luthien

* Atreus

* Tharkad

## Messages

Scenario Information.

Starting Prestige: 2700

Prestige Injection per turn: 700

Weather: 100% chance for clear.

Notes:

Allied flags are NOT shared, so for example you cannot buy Russian units at cities or airfields with an American flag.

Neither side begins with any air units, and all airfields reside on the easily captured southern region of the map.

The placement of all minefields is randomized at the start of this scenario.

Scenario Information.

Starting Prestige: 1500

Prestige Injection per turn: 500

Weather: 100% chance for clear.

Notes:

Neither side begins with any air units, but all airfields reside on the extremely vulnerable southern region of the map.

The placement of all minefields is randomized at the start of this scenario.

Scenario Information.

Starting Prestige: 2700

Prestige Injection per turn: 700

Weather: 100% chance for clear.

Notes:

Allied flags are NOT shared, so for example you cannot buy Russian units at cities or airfields with an American flag.

Neither side begins with any air units, and all airfields reside on the easily captured southern region of the map.

The placement of all minefields is randomized at the start of this scenario.

Scenario Information.

Starting Prestige: 1500

Prestige Injection per turn: 500

Weather: 100% chance for clear.

Notes:

Neither side begins with any air units, but all airfields reside on the extremely vulnerable southern region of the map.

The placement of all minefields is randomized at the start of this scenario.
Formation

**Formation** is a scenario in *Panzer Corps*.

## Briefings

Good morning, Sir and please let me express my congratulations. You picked up the gauntlet and rose to the challenge of organizing an army. Twelve units have volunteered and are awaiting your personal inspection. From those twelve, you must chose eight and move them in the zone marked with an A immediately. Whichever unit you select for your army, they will undoubtedly prove their worthiness in the upcoming battles to come.

Once you have selected the lucky few, the highlight of the ceremony will be a small skirmish against Blue Team, who did their utmost best to mimic the average German soldier. In any case they should be commended for their efforts. But in all seriousness, you are going to win this pillow fight, won't you, Sir?

Today's mission is only the beginning. The top brass is convinced that your army and you as their commanding officer will do great deeds in the name of freedom. Remember, with each victory, the ultimate defeat of the Axis will be one step closer. Go forth and get some, Sir.

**Note: SE unit limit for this campaign is 3 and the experience cap has been set to 375.**

## Walkthrough

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*

## Locations

* Blue Team HQ

* Your HQ

* Barracks

* Crater

* Blue Team HQ

* Your HQ

* Barracks

* Crater

## Messages

* Sir, you need to make a selection. From the twelve units who volunteered, you can chose eight and move those in the zone marked with an A immediately. The ones not selected will return to barracks as soon as the eight selected units are in zone A. Do not click end turn before you have made your selection \* Thank you for making a selection, General. Let's see how your forces fare in this little training exercise. Accomplish the mission goals. You may now click end turn

* Sir, you need to make a selection. From the twelve units who volunteered, you can chose eight and move those in the zone marked with an A immediately. The ones not selected will return to barracks as soon as the eight selected units are in zone A. Do not click end turn before you have made your selection \* Thank you for making a selection, General. Let's see how your forces fare in this little training exercise. Accomplish the mission goals. You may now click end turn
Gustav Line (PC2)

**Gustav Line** is a scenario in *Panzer Corps 2*.

## Briefing

Yes, Field Marshal, I am aware of the situation at Anzio.

*The person on the other end of the line is speaking.

I agree, we must enact the contingency plan. I'll put my best General on it immediately.

*The briefing officer hangs up the telephone.

I tell you, Herr General, this Kesselring is no slouch. He's anticipated this surprise landing at Anzio, and we're mobilizing you to deal with it.

**Primary Objective: Defend all Victory Hexes.**

You will need to pull double duty on this mission.

Your primary objective is to maintain your defense positions here, along the Gustav Line. We've held the Allies here for months, and plan to keep them here for months to come!

Simultaneously, you will need to contain the Allied landings at Anzio. After you've stopped them in their tracks, counterattack fiercely and drive them back into the sea!

As before, be acutely aware of our enemy's air and naval supremacy.

## Notes

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*
El Alamein

**El Alamein** is a scenario in *Panzer Corps*.

## Briefings

Generalfeldmarschall, a general attack by the Allies at El Alamein is certain to begin very soon. I have a few words of counsel for you. For many weeks you have held a narrow front, bound on one side by the sea and the other by impassable terrain, and the enemy has used the time to build a clear superiority in all categories of force and material. General Montgomery, who defeated you at Alam Halfa, is cautious perhaps to a fault, but every sign is that he is now ready. You have also used the time well to perfect your defenses, and OKH has considerable confidence in them. Nonetheless, you are fighting the battle on the enemy's terms. It will not resemble the battles in the open desert that gained you victories and brought Afrika Korps to the verge of the Nile. It will be an attritional battle, with infantry and artillery taking the lead in the initial assault, and the enemy will hope to use his great depth of resources to wear you down and outlast your strength. I am certain that his calculations are in error. However, if a crisis comes, you must let military logic alone guide your decisions and give essential units freedom to retreat to the zones indicated on the map. Berlin will insist you hold fast, I can assure you; but old soldiers like us know the better course.

The hour is coming. Good luck.

## Walkthrough

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*

## Locations

* Ghazal

* Sidi Abd el Rahman

* El Alamein

* El Imayid

* Miteirya Ridge

* Ruweisat Ridge

* Alam el Halfa

* Point 87

* PAA HQ

* Deir el Abyad

* RAF Base

* Road Point

* Airstrip

* Himeimat

* Samaket Gabata

* Alam Nayil

* Tel el Eisa

* Kidney Ridge

* Ghazal

* Sidi Abd el Rahman

* El Alamein

* El Imayid

* Miteirya Ridge

* Ruweisat Ridge

* Alam el Halfa

* Point 87

* PAA HQ

* Deir el Abyad

* RAF Base

* Road Point

* Airstrip

* Himeimat

* Samaket Gabata

* Alam Nayil

* Tel el Eisa

* Kidney Ridge

## Messages

* You have captured new equipment.

* If the situation deteriorates, your units can safely leave the battlefield through the marked corridor.

* You have captured new equipment.

* If the situation deteriorates, your units can safely leave the battlefield through the marked corridor.
Goldap

**Goldap** is a scenario in *Panzer Corps*.

## Briefings

You are quite the welcome sight, Herr General. We are going to be counting on you to lead our forces to victory in this darkest hour of the war! As your Generalfeldmarschall, I will keep you informed of your objectives and share intelligence with you as it becomes available during these briefings. Before you lead your troops in battle, let me explain our current situation.

Soviet forces have been completely unrelenting in their attacks across Eastern Europe. We've done the best we can to contain their advances, but our forces are simply spread too thin. For the moment, the crisis we need you to focus on is stabilizing the situation in East Prussia near Konigsberg.

**Your objective is to destroy all Soviet ground forces West of the Pregel River**. We have discovered that their attacks are aimed directly at Goldap, and this may give you a nice opportunity to catch the enemy's advance in a pincer attack! Lure their advance into the rugged terrain east of Goldap, and then crush them with attacks from the north and south!

Be warned, the Soviets still clearly hold the initiative on the Eastern Front. Throughout this campaign, you may find yourself forced into a position where you must react to their attacks in a defensive role. Always keep this in mind when preparing your troops, Herr General.

Additionally, while the weather is clear for the moment, you should expect snow to start to fall soon, with a definitely possibility of future missions having extremely frozen ground conditions.

As a final warning, this war has begun to severely strain our ability to keep your forces in good supply, and as a result of this, we are forced to limit the number of units that you can deploy to each battle. Any additional units in your Core force will still follow your campaign as it progresses as reserve forces, but be prepared to make some hard choices when deciding which units to bring to battle.

Good luck, Herr General.

**Note: SE Unit limit for this campaign is 8. Experience cap has been set to 599.**

## Walkthrough

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*

## Locations

* Goldap

* Ruddern

* Szabiene

* Gudwallen

* Konigsfeld

* Duberninden

* Grabowen

* Kutten

* Sarrevken

* Prze

* Wystyten

* Nassawen

* Gr.Nassawen

* Gurunen

* Vilkaviskis

* Goldap

* Ruddern

* Pregel River

* Angerapp River

* Rail Depot

* Rail Depot

* Rough Field

* Goldap

* Ruddern

* Szabiene

* Gudwallen

* Konigsfeld

* Duberninden

* Grabowen

* Kutten

* Sarrevken

* Prze

* Wystyten

* Nassawen

* Gr.Nassawen

* Gurunen

* Vilkaviskis

* Goldap

* Ruddern

* Pregel River

* Angerapp River

* Rail Depot

* Rail Depot

* Rough Field

## Messages

* Special reinforcement unit has arrived!

* Special reinforcement unit has arrived!
Fall of France (PC2)

**Fall of France** is a scenario in *Panzer Corps 2*.

## Briefing

**Fall of France**

German blitzkrieg meets a desperate French attempt at containment.

Victory Conditions:
Own majority of all Flag Hexes at the end of the scenario turn limit to win.

Prestige Settings:
Starting Prestige: Low
Prestige per Turn: Low

Weather and Terrain Conditions:
Chance for Clouds: 20%
Chance for Rain: 7%

Victory Conditions:
Own majority of all Flag Hexes at the end of the scenario turn limit to win.

Prestige Settings:
Starting Prestige: Very Low
Prestige per Turn: Low

## Notes

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*
Greek Cavalry

* Panzer Corps 2

Greek Cavalry

Availability

Class

Nations
 Greece

Period
1.1.1940 - 1.1.1942

Statistics

Soft attack
Hard attack
Air attack
Naval attack

5
1
0
1

Target type
Close Def.
Ground Def.
Air Def.

Soft
2
3
11

Moves
Spotting
Range
Initiative

5  Horse
3
0
1

Cost
Eff. Strength
Max Fuel
Max Ammo

120
10
0
6

Other features

Special abilities
 **Mine Killer** : Ignores special rules for minefields (combat occurs normally).

Greek Cavalry

General data

Nations
 Greece

Cost
270

Slots
3

Available
01.01.1934 - 01.01.1942

Class
 Infantry

Target type
Soft

Movement
Horse

Combat data

Soft attack
11

Hard attack
7

Air attack
0

Naval attack
1

Ground Defense
6

Air Defense
4

Close Defense
0

Strength
15

Initiative
4

Strategic

Spotting
3

Range
0

Speed
50

Ammo
4

Fuel
0

Traits

Transport
Horse

**Greek Cavalry** (**GK Cavalry** in *Panzer Corps 2*) is a Infantry unit in *Panzer Corps*.

## Background

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*
Gothic Line (PC2)

**Gothic Line** is a scenario in *Panzer Corps 2*.

## Briefing

After a costly breakthrough at Monte Cassino and capture of Rome, German Armed Forces slipped encirclement and have established themselves at previously prepared Gothic Line in the Apennine Mountains.

Since all amphibious assets have been diverted to northern and southern France outflanking the line is out of the question. The good news is, this is the last major defensive line before Po Valley plains in northern Italy.

There are several places to fight through mountains. You have no resources to contest them all. Pick two of your own liking and expect to take casualties. The capture of passes will grant you more resources and the ability to deploy more troops for the exploitation phase.

**Note: Only capture of two passes grants more resources.**

Breach at one point will draw the German armored response. You can use it as a decoy and exploit your forces at the second breaching point. If you choose to concentrate force close to each other be ready to face German reserves before reaching northern plains.

It is hard to predict what will happen once in the open but stay reassured enemy will not be idle for long. Control of Italian cities will grant you more resources to continue with the fight while at the same time denying those resources to the enemy.

**Primary Objective: Capture all victory locations.**

If you succeed in this endeavor Allied Armies in Italy will reach the southern German border, parts they annexed from other countries that is. This will open a new opportunity. We will be able to breach into Germany from another direction and win the war earlier as well as expand our zone of influence before the Soviets can reach it.

## Notes

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*
Il-2 Shturmovik

* Panzer Corps 2

Il-2 Shturmovik

Availability

Class

Nations
 USSR

Period
10.8.1942 - 1.1.1946

Statistics

Soft attack
Hard attack
Air attack
Naval attack

7
9
-9
2

Target type
Close Def.
Ground Def.
Air Def.

Air
0
23
19

Moves
Spotting
Range
Initiative

12  Air
1
0
2

Cost
Eff. Strength
Max Fuel
Max Ammo

376
10
50
5

Il-2 Shturmovik

General data

Nations
 USSR

Cost
240

Slots
4

Available
10.04.1942 - 01.01.1946

Class
 Tactical bomber

Target type
Air

Movement
Air

Combat data

Soft attack
8

Hard attack
10

Air attack
[6]

Naval attack
9

Ground Defense
8

Air Defense
12

Close Defense
2

Strength
10

Initiative
1

Strategic

Spotting
2

Range
0

Speed
120

Ammo
6

Fuel
0

Traits

Transport
Carrier

**Il-2 Shturmovik** is a Tactical bomber unit in *Panzer Corps* and *Panzer Corps 2*.

## Background

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*
IS-1

* Panzer Corps 2

IS-1

Availability

Class

Nations
 USSR

Period
21.10.1943 - 1.1.1946

Statistics

Soft attack
Hard attack
Air attack
Naval attack

10
16
-1
1

Target type
Close Def.
Ground Def.
Air Def.

Hard
3
22
16

Moves
Spotting
Range
Initiative

4  Track
2
0
11

Cost
Eff. Strength
Max Fuel
Max Ammo

621
10
51
7

IS-1

General data

Nations
 USSR

Cost
710

Slots
7

Available
21.10.1943 - 01.01.1946

Class
 Tank

Target type
Hard

Movement
Tracks

Combat data

Soft attack
22

Hard attack
22

Air attack
0

Naval attack
1

Ground Defense
27

Air Defense
14

Close Defense
4

Strength
10

Initiative
8

Strategic

Spotting
2

Range
0

Speed
40

Ammo
5

Fuel
120

Traits

Transport
HeavyVehicle

**IS-1** is a Tank unit in *Panzer Corps* and *Panzer Corps 2*.

## Background

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*
Gela

**Gela** is a scenario in *Panzer Corps*.

## Briefings

It is good to see you up and about, Sir. I sincerly hope that you fully recovered from that nasty gunshot wound. But do remember that what doesn't kill you, makes you stronger. Anyhow, your return to active duty could not have been better timed.

Operation Husky is the codename for the Allied invasion of Sicily. This large scale amphibious and airborne operation launches the Italian Campaign in which you pick up your command again under General "old blood and guts" Patton.

Your army is ordered to make landfall in sector Dime. This opening engagement is the amphibious battle at Gela, a fishing village at the mouth of the Gela river. Expect the Italians not to remain idle until you have completely secured the beachhead. Be prepared to engage the infantry of the "Livorno" Division and the tanks of the "Niscemi" Armoured Combat Group.

Last but not least, your staff is in close communication with the light cruisers " USS Savannah" and "USS Boise" and they will fire upon any target you designate. God speed, Sir.

**Note: SE Unit limit for this campaign is 4. Experience cap has been set to 425.**

### Decisive victory

In the meantime minelayers placed a protective minefield offshore of the anchorage. Even under regular Axis dive-bombing attacks all but one ship remains to be unloaded. Surviving Axis tanks began to withdraw under cover of darkness.

## Walkthrough

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*

## Locations

* Gela

* Lido Manfria

* Piana del Signore

* Marina di Acate

* Fiume Gela

* Fiume Maroglio

* Niscemi

* Butera

* Gela

* Lido Manfria

* Piana del Signore

* Marina di Acate

* Fiume Gela

* Fiume Maroglio

* Niscemi

* Butera

## Messages

* Damaged naval transports can be evacuated at the southern edge of the map.

* There is a chance that an elite armored Luftwaffe Division will commit Tiger tanks against your forces

* Damaged naval transports can be evacuated at the southern edge of the map.

* There is a chance that an elite armored Luftwaffe Division will commit Tiger tanks against your forces
Enemy of my Enemy (PC2)

**Enemy of my Enemy** is a scenario in *Panzer Corps 2*.

## Briefing

Welcome to Exercise Nibelung! As you can see, the battlefield is in an utter state of chaos, and it's up to you to sort it out.

Your objective is to destroy all American aircraft in a single turn.

Protecting the American aircraft and airfields is a massive Soviet army.

Use your wunderweapons to break through the defending Soviets.

But keep in mind that the Soviets are not happy to be here. Perhaps you can figure out a way to turn them against the Americans?

## Notes

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*
Etna Line North

**Etna Line North** is a scenario in *Panzer Corps*.

## Briefings

The battle for Sicily does not go in our favor, Herr General. Every day we are forced back, with no end in sight to seemingly unlimited enemy reinforcements pouring onto the island. High Command is still debating whether or not holding on to Sicily is worth the struggle, and we need you to buy us time to either muster up reinforcements or to lay out evacuation plans.

**Your objective is hold the line by limiting the Allied control of victory hexes as much as possible.** Decisive victory here can only be accomplished by a counter-attack, but be cautious not to over-extend your forces.

Any Italian units you have preserved will be ready to deploy to bolster your forces, just remember that if you wish to continue to use these units in future missions, they must once again be escorted to Evacuation Hexes before the end of this operation.

**Special note: Italian AUXILIARY units that are successfully escorted off map WILL be available for deployment in future scenarios!**

## Walkthrough

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*

## Locations

* Syracuse

* Gela

* Augusta

* Pozzallo

* Pachino

* Avola

* Comiso

* Gela

* Syracuse

* Caltagirone

* Licata

* Marina di Ragusa

* Modica

* Ravanusa

* Barrafranca

* Mazzarino

* Sicilia

* Ramacca

* Palazzolo

* Vizzini

* Palagonia

* Lentini

* Catania

* Catenanuova

* Mt. Etna Peak

* Giarre

* Adrano

* Troina

* Bronted

* Bronte

* Maletto

* Randazzo

* Taormina

* Acireale

* Agira

* Dittaino River

* Nicosia

* Bompietro

* Pollina

* Santo Stefano di Camastra

* San Fratello

* Rocca di Capri Leone

* Gioiosa Marea

* Falcone

* Olivarella-corriolo

* Capizzi

* Mistretta

* Evacuation Zone

* Syracuse

* Gela

* Augusta

* Pozzallo

* Pachino

* Avola

* Comiso

* Gela

* Syracuse

* Caltagirone

* Licata

* Marina di Ragusa

* Modica

* Ravanusa

* Barrafranca

* Mazzarino

* Sicilia

* Ramacca

* Palazzolo

* Vizzini

* Palagonia

* Lentini

* Catania

* Catenanuova

* Mt. Etna Peak

* Giarre

* Adrano

* Troina

* Bronted

* Bronte

* Maletto

* Randazzo

* Taormina

* Acireale

* Agira

* Dittaino River

* Nicosia

* Bompietro

* Pollina

* Santo Stefano di Camastra

* San Fratello

* Rocca di Capri Leone

* Gioiosa Marea

* Falcone

* Olivarella-corriolo

* Capizzi

* Mistretta

* Evacuation Zone

## Messages

* Air recon has detected the enemy has regrouped powerful forces for a renewed offensive! Be prepared for a serious attack against your positions. Additionally, all Italian forces have been ordered to fall back or be left behind.Reminder: Any Italian AUXILIARY units you wish to preserve for future use in this campaign MUST be moved to evacuation hexes before the scenario ends!

* Air recon has detected the enemy has regrouped powerful forces for a renewed offensive! Be prepared for a serious attack against your positions. Additionally, all Italian forces have been ordered to fall back or be left behind.Reminder: Any Italian AUXILIARY units you wish to preserve for future use in this campaign MUST be moved to evacuation hexes before the scenario ends!
Gribovski G-11

* Panzer Corps 2

Gribovski G-11

Availability

Class

Nations
 USSR

Period
1.1.1942 - 1.1.1946

Statistics

Soft attack
Hard attack
Air attack
Naval attack

0
0
0
0

Target type
Close Def.
Ground Def.
Air Def.

Air
0
16
4

Moves
Spotting
Range
Initiative

10  Air
1
0
0

Cost
Eff. Strength
Max Fuel
Max Ammo

210
10
0
0

Other features

Special abilities
 **Glider** : Can disembark outside airfields.

Gribovski G-11

General data

Nations
 USSR

Cost
20

Slots
0

Available
01.01.1942 - 01.01.1946

Class
 Air transport

Target type
Air

Movement
Air

Combat data

Soft attack
0

Hard attack
0

Air attack
0

Naval attack
0

Ground Defense
8

Air Defense
2

Close Defense
0

Strength
10

Initiative
0

Strategic

Spotting
1

Range
0

Speed
120

Ammo
0

Fuel
0

Traits

Transport
Airfield

**Gribovski G-11** is a Air transport unit in *Panzer Corps*.

## Background

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*
Escape from Stalingrad

**Escape from Stalingrad** is a scenario in *Panzer Corps*.

## Briefings

I heard that the Generalfeldmarschall was furious to hear you disobeyed orders, Herr General. If I were you, I wouldn# t worry about a court martial though, we have bigger problems on our hands!

While you were fighting the battle in Stalingrad, our Romanian and Italians allies have been swept aside by advancing Soviets forces that now threaten to completely encircle us!

The only way we# re going to get out of this mess is to fight our way out! My Hungarian forces stand ready to assist your men, Herr General, and I believe we can achieve a victory here if we managed to hold on to at least four of our objectives.

If at all possible, however, I believe it would be a much greater victory if we managed to break out of this encirclement instead of simply surviving it! If you manage to escort at least 7 of my Hungarian Auxiliaries to the area on your tactical map labeled Sector C, I believe we should be able to open up enough of a gap for all of our forces to escape!

## Walkthrough

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*

## Locations

* Stalingrad

* Gumrak

* Don River

* Peskovatka

* Osinovskiy

* Lozhki

* Kamyshi

* Dmitriyevka

* Novoalekseevka

* Zapadnovka

* Vertyachiy

* Donskoy

* Pan'shino

* Kotluban

* Samoflovka

* Ryumino-Krasnoyarskiy

* Golubinsky

* Malogolubinskiy

* Bol'shenabatovskiy

* Nadezhda

* Gumrak

* Stalingrad

* Sector C Escape Zone

* Stalingrad

* Gumrak

* Don River

* Peskovatka

* Osinovskiy

* Lozhki

* Kamyshi

* Dmitriyevka

* Novoalekseevka

* Zapadnovka

* Vertyachiy

* Donskoy

* Pan'shino

* Kotluban

* Samoflovka

* Ryumino-Krasnoyarskiy

* Golubinsky

* Malogolubinskiy

* Bol'shenabatovskiy

* Nadezhda

* Gumrak

* Stalingrad

* Sector C Escape Zone
Impossible Siege (PC2)

**Impossible Siege** is a scenario in *Panzer Corps 2*.

## Briefing

The brains down at Military Intelligence have cooked up another hypothetical 'scenario' for us from the looks of it. They're concerned that after D-Day, our boys might get 'stuck' on well prepared German defenses. Time to prove them wrong, Commander!

The objective for this simulation is to capture these two positions.

The crux of this situation is the limited forces at your disposal compared to the strength of the German defenses.

So you're going to have to figure out some way to outflank, outthink, or outfight those Germans to reach both victory objectives. Good luck!

## Notes

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*
Grant I(e)

**Grant I(e)** is a Tank unit in *Panzer Corps*.

## Background

An interim medium tank design, Medium Tank, M3, was created in response to requests from the United States Army and the United Kingdom. Designed in mid 1940, it entered production later in the year and service in late 1941. The M3 enjoyed considerable firepower, thanks to the 75mm M2/M3 and 37mm M5/M6 tank guns and good protection overall, but the rush did it no favors: It was an archaic design with a high silhouette, a sponson-mounted main gun, riveted construction, and poor performance in cross-country conditions.

Regardless of its shortcomings, it was used for a lack of a better option and proved to be a match for contemporary German tanks, better armed and armored than Panzer III and IV marks in frontline service. However, with the introduction of the Tiger, upgunned Panzer IV variants, and the Panther, its performance deteriorated quickly and it was withdrawn from service in the European Theater of Operations.

This particular tank represents an M3 Grant captured by the Nazis.
Experience

**Experience** is a crucial component of combat in *Panzer Corps*, reflecting the accumulated knowledge, skills, and instincts of units engaging in combat. Experience is earned by participating in combat and retained unless the unit is destroyed or receives green reinforcements (green reinforcements only retain 30% of the unit's original experience, proportional to the amount of strength being replaced). Every 100 points of experience gives one experience star. Each star gives the unit various bonuses to initiative, attack and defence, making the unit more powerful and persistent. A unit can have a maximum of 5 stars.

## *Panzer Corps*

### Normal ruleset

The following table shows the per-star bonus applied to each of the unit's statistics. To achieve the final value, multiply the bonus in the table below by the number of stars the unit has.

*Example: A five star Type 95 Ha-Go would receive +2.5 to Initiative, +5 to Soft and Hard attack, +5 to ground defense, and +2.5 to air defense. These values put it on par with mid-grade Panzer IV tanks in terms of offensive power.*

### 1.14 ruleset

The following table shows the per-star experience bonus to initiative, attack and defense. There are two types of bonuses: absolute and relative (in percent of base stat). When both bonuses are non-zero, the game uses the minimum of the two.

*Example: A two star Maus would receive a relative bonus of +2.6 to soft attack and +5.2 to hard attack, +5.8 to ground defense, +4 to air defense, and +3.2 to intiative. However, the 1.14 ruleset picks the lesser value, capping all bonuses at an absolute +2.*

## *Panzer Corps 2*

Changes were introduced in the sequel. Each experience star requires 1000 experience points now, rather than 100. Stars no longer give bonuses to stats; instead, each star provides a +10% accuracy bonus to a unit and a -4% accuracy penalty to enemies attacking the unit. Some other units receive additional bonuses from experience: each star increases the accuracy bonus that recon units provide to nearby units by +3%, increases the chances of Artillery and Strategic bombers doing damage instead of causing suppression, and increases the amount of fuel and ammo that are destroyed by strategic bombers.

Overstrength is no longer tied to experience, but is purchased when you purchase or upgrade a unit (so when buying a tank, you can now choose to purchase it at 10, 11, 12 or up to 15 strength), by using the ‘Overstrength’ button. Units that have Heroes with the Consolidator trait can have their strength increased by 5 per hero. Overstrength units cost more core slots and prestige than their normal strength counterparts. When an overstrength unit receives replacements, it does so up to the higher strength it was purchased at (so you can have a Panzer II with say 6 out of 11 strength points, and then buy five replacements for it during a turn). In addition, units receiving replacements will receive up to 50% of their max unit strength at a time, which is not rounded up; for example, units that have 15 strength can receive up to 7 strength points at a time.
Fw 190A

* Panzer Corps 2

Fw 190A

Availability

Class

Nations
 Germany

Period
10.9.1942 - 1.1.1946

Statistics

Soft attack
Hard attack
Air attack
Naval attack

1
2
20
1

Target type
Close Def.
Ground Def.
Air Def.

Air
0
21
20

Moves
Spotting
Range
Initiative

14  Air
2
0
11

Cost
Eff. Strength
Max Fuel
Max Ammo

583
10
86
8

Fw 190A

General data

Nations
 Germany Romania

Cost
220

Slots
5

Available
10.09.1942 - 01.01.1946

Class
 Fighter

Target type
Air

Movement
Air

Combat data

Soft attack
3

Hard attack
3

Air attack
15

Naval attack
1

Ground Defense
8

Air Defense
13

Close Defense
0

Strength
10

Initiative
8

Strategic

Spotting
2

Range
0

Speed
120

Ammo
5

Fuel
0

Traits

Transport
Carrier

**Fw 190A** is a Fighter unit in *Panzer Corps*.

## Background

Although the Messerschmitt Bf 109 fighter was a powerful fighter, Reich authorities were concerned that future designs might outclass it. The eventual winner of the competition, Focke-Wulf Fw 190 *Würger* (Shrike) was a single-seat, single-engine fighter designed by Kurt Tank in 1937. A veteran of World War I, Tank saw the punishment military equipment endured in the field and envisioned a plane that would not be a racehorse, like the Bf 109 and Spitfire, but a *Dienstpferd*, a rugged, powerful war mount.

His design was exactly that: Fast, well armored and armed, forgiving of mistakes, and capable of operating in the most adverse of conditions. It eschewed hydraulics in favor of the more reliable electric operation for most of the Fw 190's system, a system of pushrods and bearings instead of cables for controls, ensuring consistent operation, and generally increasing the pilot's comfort by reducing trim maintenance requirements and introducing a vacuum-formed bubble canopy that increased visibility. The end result was a powerful fighter that outperformed all contemporary aircraft at the time of its introduction in 1941, adapted for a multitude of roles and serving until the end of the war.

The A series of Focke-Wulf Fw 190 fighters generally covers a variety of specialized aircraft, from dogfighters to bomber hunters. A total of over 13,000 Fw 190As were produced.
French Eng

* Panzer Corps 2

French Eng

Availability

Class

Nations
 France

Period
1.1.1939 - 1.1.1944

Statistics

Soft attack
Hard attack
Air attack
Naval attack

5
3
-1
1

Target type
Close Def.
Ground Def.
Air Def.

Soft
2
7
16

Moves
Spotting
Range
Initiative

2  Leg
2
0
0

Cost
Eff. Strength
Max Fuel
Max Ammo

147
10
0
6

Other features

Special abilities
 **Military Engineer** : Ignores enemy entrenchment level when attacking.  **Bunker Killer** : +5 attack strength against enemy structures. minesweeper

French Eng

General data

Nations
 France

Cost
170

Slots
4

Available
01.01.1934 - 01.01.1941

Class
 Infantry

Target type
Soft

Movement
Foot

Combat data

Soft attack
8

Hard attack
8

Air attack
0

Naval attack
1

Ground Defense
6

Air Defense
10

Close Defense
8

Strength
15

Initiative
4

Strategic

Spotting
2

Range
0

Speed
20

Ammo
4

Fuel
0

Traits

Transport
Infantry

**French Eng** (**FR Engineers** in *Panzer Corps 2*) is a Infantry unit in *Panzer Corps*.

## Background

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*
Fall Weiss (PC2)

**Fall Weiss** is a scenario in *Panzer Corps 2*.

## Briefing

Well, Herr General, here we are. All attempts to resolve the Polish problem by diplomatic means have failed, so military means need to be used instead. Operation Fall Weiss must commence immediately. According to the plan, you will launch a three-pronged attack.

Here in the northwest, we will strike across the base of the Danzig Corridor with the intent to cut off a part of Polish territory and the troops located there.

From East Prussia we will attack southward through Mlawa and Lomza and towards the capital of Warsaw.

In the east, Bydgoszcz, Poznan and Lodz need to be secured under our control, after which the attack can also proceed towards Warsaw itself.

Finally in the south, all troops from Silesia and Slovakia will march straight towards the capital and will seize Cracow on their way.

With the heart of the Polish nation firmly secured, proceed with the general offensive to finish off remaining enemy forces and complete the occupation of central Poland.

**Scenario Settings:**

Victory hexes give a one-off prestige reward. Secondary hexes provide prestige every turn. In order to win, you need to control all Victory hexes on the map before turn 30. Capture Secondary hexes to obtain more resources and block enemy reinforcements.

Good luck!

## Notes

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*
Heavy Cruiser

* Panzer Corps 2

Heavy Cruiser

Availability

Class

Nations
 Germany Great Britain USA USSR Italy

Period
1.1.1939 - 1.1.1946

Statistics

Soft attack
Hard attack
Air attack
Naval attack

8
6
-6
12

Target type
Close Def.
Ground Def.
Air Def.

Naval
8
16
9

Moves
Spotting
Range
Initiative

5  Naval
1
4
10

Cost
Eff. Strength
Max Fuel
Max Ammo

1700
10
400
50

Other features

Special abilities
 **Mine Killer** : Ignores special rules for minefields (combat occurs normally).

Heavy Cruiser

General data

Nations
 USSR

Cost
520

Slots
7

Available
01.01.1936 - 01.01.1946

Class
 Capital ship

Target type
Naval

Movement
Naval

Combat data

Soft attack
12

Hard attack
13

Air attack
[6]

Naval attack
12

Ground Defense
14

Air Defense
10

Close Defense
4

Strength
10

Initiative
6

Strategic

Spotting
4

Range
4

Speed
50

Ammo
90

Fuel
1000

Traits

**Heavy Cruiser** is a Capital ship unit in *Panzer Corps* and *Panzer Corps 2*.

## Background

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*
Dijon (PC2)

**Dijon** is a scenario in *Panzer Corps 2*.

## Briefing

I remember this part of the French countryside. I spent nine months here. Even though it feels like a lifetime ago, I still remember every hellish minute of it.

But look at you now, advancing so far and so fast after a mere month of campaigning? And that's what we need to talk about. It's clear that France is teetering from the staggering blows we've dealt, and it's time to hit them so hard their entire army will collapse.

**Primary Objective: Capture all Victory Hexes.**

Orders from Command are to penetrate as deep into France as we can. Nearby targets at Reims and... Verdun might be difficult, especially with the Aisne River between us and them, so I definitely recommend some bridge engineers.

Here or here could be suitable crossing points.

After that, it's a race south through city after city until we reach the main objective at Dijon. Following this route, we should be able to completely bypass the static fortifications of the Maginot Line.

Do this right, and we can bring this war against France to a close in less time than I spent living in a filthy trench.

## Notes

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*
Greece (scenario)

**Greece** is a scenario in *Panzer Corps*.

## Briefings

Welcome to the city of Sofia, Herr General. Your men have enjoyed the chance to rest after your heroic campaigns in the West, but all good things must come to an end. I, and Germany, have need of your skills once more. We have limited space on the transports so only part of your core force is available for this operation. You will choose who to take and who to leave behind.

The fool Italians are attempting their own campaign in the Balkans. A mere division would be sufficient to turn back these impertinent Italians. But they are our allies, so we send you and your Panzer Corps to their aid as they are going to need all the help they can get!

Your objective is to relieve the beleaguered Italian campaign by sweeping all Yugoslavian and Greek resistance from your path and put an end to organized resistance In the Balkans.

Do this quickly, Herr General. Already this diversion has placed strain on an upcoming and massive campaign scheduled for later this year; strain that we can ill afford. Crush the enemy swiftly, there are more important battles to be waged!

## Walkthrough

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*

## Locations

* Taranto

* Sofia

* Skopje

* Strumica

* Monastir

* Salonika

* Kozani

* Tirana

* Ioannina

* Trikkala

* Larisa

* Lamia

* Athens

* Corinth

* Kalamata

* Plovdiv

* Axios River

* Taranto

* Sofia

* Skopje

* Strumica

* Monastir

* Salonika

* Kozani

* Tirana

* Ioannina

* Trikkala

* Larisa

* Lamia

* Athens

* Corinth

* Kalamata

* Plovdiv

* Axios River
Falaise (Axis)

**Falaise (Axis)** is a scenario in *Panzer Corps*.

## Briefings

Unbelievable Herr General, simply unbelievable! I cannot fathom what High Command expects of an offensive at this juncture, but I suppose that orders are orders.

**Your objective is to secure and hold all Victory Hexes for 5 total turns. These 5 turns may be non-consecutive.** Worst comes to worst, however, you may want to settle for simply holding on to your starting positions. At least we can say this is in compliance with our 'no step back' orders!

As your forces advance west, you will likely find yourself assaulted from all sides, so be prepared for this inevitability. Expect an abundance of enemy armor on the field, and unrelenting assaults from the skies. Should you fail to return from this venture, I will say that it has been my honor to serve with you. Good luck Herr General, you're going to need it.

### Decisive victory

*Historically, the German attempt at counter-attack was too feeble to threaten the Allied advance, serving only to place these units in an even more precarious position as the Allied forces enveloped them from all directions. In the end, only half of the German units within the pocket managed to escape, but they had lost or were forced to abandon approximately 90% of their equipment.*

### Victory

*Historically, the German attempt at counter-attack was too feeble to threaten the Allied advance, serving only to place these units in an even more precarious position as the Allied forces enveloped them from all directions. In the end, only half of the German units within the pocket managed to escape, but they had lost or were forced to abandon approximately 90% of their equipment.*

## Walkthrough

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*

## Locations

* Caen

* Vire

* Alencon

* Argentan

* Chambois

* Trun

* Orne River

* Dives River

* Falaise

* Flers

* Taillebois

* Sourdeval

* Le Beny-Bocage

* La Graverie

* Domfront

* Carrouges

* Briouze

* Lisieux

* Vire River

* Caen

* Vire

* Alencon

* Argentan

* Chambois

* Trun

* Orne River

* Dives River

* Falaise

* Flers

* Taillebois

* Sourdeval

* Le Beny-Bocage

* La Graverie

* Domfront

* Carrouges

* Briouze

* Lisieux

* Vire River

## Messages

* Now that you have control of all objectives, prepare to hold them against enemy counter-attack!

* You're almost done, Herr General. Just hang on to your objectives for a little bit longer!

* Now that you have control of all objectives, prepare to hold them against enemy counter-attack!

* You're almost done, Herr General. Just hang on to your objectives for a little bit longer!
Finland

**Finland** is an Axis nation in *Panzer Corps*.

*For a historical background, see this wiki*
## Missions

Panzer Corps
* Soviet Corps: Finland appears as an enemy in the Winter War and Operation Silver Fox scenarios.

Panzer Corps 2
* Axis Operations 1941 East: Finland appears as an ally in the Tallinn scenario.

## Arsenal

Panzer Corps
 37 PstK/36 40 ItK/36 76 K/02 C-47 DFS 230 Douglas C-47 Finnish Inf Finnish Ski Fort Gribovski G-11 Hamilcar Horsa Ju 52 Landing Craft Lisunov Li-2 Me 323 Gigant Minefield Nations Strongpoint Truck Vickers 6-ton
Panzer Corps 2
 Armoured train Barrage Balloon Cargo Truck Destroyer Fort Forward Airfield Hangar Hard Target Dummy Heavy Fort Land Mine Landing Craft Light Cruiser Naval Mine Patrol Boat Pumping Station RADAR Soft Target Dummy Strongpoint Supply Dump Train
E 555I

* Panzer Corps 2

E 555I

Availability

Class

Nations
 Germany

Period
29.4.1945 - 1.1.1946

Statistics

Soft attack
Hard attack
Air attack
Naval attack

16
10
-14
15

Target type
Close Def.
Ground Def.
Air Def.

Air
0
23
22

Moves
Spotting
Range
Initiative

14  Air
1
0
8

Cost
Eff. Strength
Max Fuel
Max Ammo

819
10
155
8

E 555I

General data

Nations
 Germany

Cost
620

Slots
4

Available
29.04.1945 - 01.01.1946

Class
 Strategic bomber

Target type
Air

Movement
Air

Combat data

Soft attack
18

Hard attack
10

Air attack
14

Naval attack
14

Ground Defense
18

Air Defense
16

Close Defense
0

Strength
10

Initiative
1

Strategic

Spotting
1

Range
0

Speed
170

Ammo
6

Fuel
0

Traits

Transport
Airfield

**E 555I** is a Strategic bomber unit in *Panzer Corps*.

## Background

Created by Arado Flugzeugwerke, the E.555 was a radical proposal for the Reich's Amerika Bomber competition. The six-jet, angular flying wing design featured remotely operated turret and a large bomb bay, capable of delivering its payload all the way to the American East Coast. Although all of Amerika bomber projects were abandoned on 22 December 1944, it is available for purchase in *Panzer Corps* if the war goes the way it didn't.
Enfidaville

**Enfidaville** is a scenario in *Panzer Corps*.

## Briefings

Let's get straight to the point, Sir. Your orders are to surround the defenders at Enfidaville and force their surrender. Its defenders were not able to keep up the pace when the Axis main body retreated north to link up with the Axis forces there.

The defenders know that their situation is a desperate one without any chance of relief. Nonetheless they are prepared, with whatever means they have at their disposal, to make your assault a costly one. Now go and make Patton proud. Good luck,Sir.

## Walkthrough

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*

## Locations

* Takrouna

* Enfidaville

* Friguia

* Aïn Garci

* Takrouna

* Enfidaville

* Friguia

* Aïn Garci
Engineer

## Statistics

### Naval attack

5
3
-1
1

### Air Def.

Soft
2
8
17

### Initiative

2
 Leg
2
0
1

### Max Ammo

185
10
0
6

## Other features

### Special abilities

 **Military Engineer** : Ignores enemy entrenchment level when attacking.
  **Bunker Killer** : +5 attack strength against enemy structures.
 minesweeper

**Engineer** is a Infantry unit in *Panzer Corps*.

## Background

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*
Elsenborn

**Elsenborn** is a scenario in *Panzer Corps*.

## Briefings

On your advance towards Antwerp, the first major obstacle you will likely encounter will be at Elsenborn. More specifically, the ridge due east of the abandoned army base could pose a threat to our advance, as any guns located on the ridge will undoubtedly control all the major roadways in this area.

**Your objective is to capture all Victory Hexes AND destroy all Long Tom Artillery units on Elsenborn Ridge.** Our enemy is still trying to react to our surprise offensive, but time is of the essence. The snowy weather and the protection it provides from Allied bombs will not last indefinitely, and there is little doubt the Americans are also mobilizing their ground troops to reinforce their lines.

The weather is still quite terrible outside for the moment though, so you continue to have no problems with Allied air power. Therefore, I still strongly recommend leaving your air assets in your reserve, because the same bad weather will undoubtedly hamper their effectiveness here.

### Decisive victory

*Historically, the stubborn American defense at Elsenborn ridge forced the Germans to alter their route of advance on Antwerp, leading them on to single track roads that seriously bogged down the German Panzers.*

### Victory

*Historically, the stubborn American defense at Elsenborn ridge forced the Germans to alter their route of advance on Antwerp, leading them on to single track roads that seriously bogged down the German Panzers.*

## Walkthrough

*This article is a stub. You can help Panzer Corps Wiki by expanding it.*

## Locations

* Wahlerscheid

* Elsenborn

* Camp Elsenborn

* Nidrum

* Berg

* Butgenbach

* Wirtzfeld

* Honsfeld

* Bullingen

* Hunningen

* Murringen

* Elsenborn Ridge

* Rocherath

* Losheim

* Buchholz Station

* Losheimergraben

* Hergenvenn

* Wahlerscheid

* Elsenborn

* Camp Elsenborn

* Nidrum

* Berg

* Butgenbach

* Wirtzfeld

* Honsfeld

* Bullingen

* Hunningen

* Murringen

* Elsenborn Ridge

* Rocherath

* Losheim

* Buchholz Station

* Losheimergraben

* Hergenvenn
Hungary

**Hungary** is an Axis nation in *Panzer Corps*.

*For a historical background, see this wiki*
## Missions

Panzer Corps
* Soviet Corps: Hungary appears as an enemy in the Second Battle of Kharkov, Operation Saturn, Operation Uranus, Battle of Debrecen and Battle of Budapest scenarios.

## Arsenal

Panzer Corps
 15/31 M 75mm 36 M 37mm 37 M 105mm C-47 DFS 230 Douglas C-47 Gribovski G-11 Hamilcar Horsa Hungarian Cav Hungarian Inf Ju 52 Landing Craft Lisunov Li-2 Me 323 Gigant Nations Truck
Panzer Corps 2
 105mm 37M 15 cm Nblwf 41 150mm Bofors 35M L3/35 36 M 37mm 37mm 36M 38M Toldi I 39M Csaba 40M Nimrod 40M Turan I 40mm Bofors 41M Turan II 42M Toldi IIa 43M Zrinyi II 47mm FRC 5 cm Pak 38 7.5 cm Pak 40 8.8 cm Pak 43/41 80mm 18M 88mm 29/38M Armoured train Barrage Balloon Bf 109E Bf 109F Bf 109G Ca.135 Cargo Truck CR.42 Destroyer Do 17Z Fort Forward Airfield Fw 190F Hangar Hard Target Dummy He 111H Heavy Fort Hetzer HU Bridge Eng HU Engineers HU HW Inf HU Infantry 43 Hungarian Cav Hungarian Inf Ju 52 Ju 86 Ju 87B Ju 88A Land Mine Landing Craft Light Cruiser Me 210C Naval Mine Opel Blitz Panther A Panzer 38(t)A Panzer IIIM Panzer IVF1 Panzer IVF2 Panzer IVH Patrol Boat Pumping Station RADAR Re.2000 Soft Target Dummy Strongpoint StuG IIIG Supply Dump Tiger I Train Wagon