Dungeons

First mentioned in chapter 8, when Shi Feng found the Rock-Iron Shield and mentioned that it would be useful in Level 5 & Level 8 Dungeons.

In God’s Domain are several types of Dungeons 副本, like normal or ‘Instance’ Dungeons, Regional Dungeons and Field Dungeons.

## **Instance Dungeons**

The Instance Dungeons are divided into three categories, small-scale Dungeons, large-scale Dungeons and super-large-scale Dungeons.

## **Layout and Location**

Each Dungeon has an entrance within its Dungeon Area.  When a team or party enters an Instance Dungeon, they are transported to a different dimension called the Dungeon, separated from any other party or team that enters the Instance Dungeon.

The Dungeons in God’s domain are very large and have a high degree of freedom within the Dungeon.  Team Dungeons, unlike Party Dungeons, has an extremely large map. The area varies from the size of a Small Town to the size of a city with a population in the millions.  While inside the Dungeon, players had access to the in-game system map of the Dungeon.

As players progress through the game, they will gain access to large-scale Dungeons. The most common are 50-man dungeons, there are also some 100-man Dungeons available.  In contrast to the Town Regions, the City Regions have plenty of higher-level Dungeons. The three level 10 Large-scale Dungeons are also called the Three Great Dungeons and their Hell mode difficulty is the most difficult Dungeon below level 20 Dungeons.

## **Difficulty Mode**

Players can choose the Dungeon's difficulty at the entrance before entering the Dungeon. Party Dungeons and Team Dungeons have similar difficulties: Normal, Hard and Hell. The higher the selected difficulty, the higher the level of the Monsters and Bosses in the dungeon.

When Hell mode is selected, the Teleportation Gate turns from silver-gray to pitch black and at the same time, a flickering skull with its mouth wide opened could be vaguely seen.

### **Difficulty Mode - Monsters**

Higher difficulty will increase the monster's intelligence, battle method complication, Attack, Defense, HP and the monster quantity. Unlike field Monsters, due to the Dungeon’s strengthening, Dungeon monsters have higher Attack, Defense, and HP. Lords inside Team Dungeons have much higher HPs, Attack Power and attack patterns than Field Lords.

### **Difficulty Mode - Change**

In Team Dungeons, Bosses and monsters would not respawn even if the Team decides to change difficulties midway. Teams would not be able to kill Bosses that were already defeated. Depending on which Boss a team fought up to, they would simply continue from the same Boss after switching difficulties. Only, the strength of the remaining monsters and Bosses would change according to the new difficulty.

## **Inherent Difficulty**

### **Inherent Difficulty - Level**

Each Dungeon has a level that indicates the general level of the enemies and has a distinct Inherent Difficulty which could vary greatly for each Dungeon of the same level.  Monsters and Bosses with higher level have higher Basic Attributes, moreover the bosses will have higher intelligence in higher level Dungeons.

Players can enter the dungeon even though their level is below or above the Dungeon's level.

### **Inherent Difficulty - Quest**

If the objective of a Quest involves clearing a Dungeon, the Dungeon’s difficulty, objective and layout can change and the Boss could undergo frightening enhancements.

## **Dungeon Goal**

The goal of an Instance Dungeon depends on the Dungeons’ category, Expedition Dungeons or Survival Dungeons. Expedition Dungeons’ main goal is to kill the final Boss, players do not need to leave the Dungeon to record the clear and receive the corresponding Dungeon rewards.

Survival Dungeons’s main goal after entering is to find the exit. When players find the exit they can leave the Dungeon and subsequently cleared the Dungeon. Then they would receive the corresponding Dungeon rewards.

### **First Kill**

When the Final Boss is killed for the first time in a Party Dungeon, a First Kill is rewarded to the party, increasing the rewards and loot by 100%.

### **First Clear & Fastest Clear**

After recording the First Clear or the Fastest Clear of a Team Dungeon, the name of the Team and Players will be listed on the Glory List beside the Teleportation Gate of the Dungeon’s Entrance.

After recording the First Clear of a 100-man Hell Mode Dungeon the achievement would be recorded in the Epic List of God’s Domain, God’s Domain Glory List. This allows anyone in God’s Domain to look at it in the Glory Temple in the various major cities throughout the continent.

### **First Clear**

Players can achieve the First Clear by being the first team to complete the Dungeon’s goal.  The First Clear can be recorded for every difficulty setting separately, however, some Dungeon’s Difficulty settings do not have a First Clear available.

When players achieve a First Clear at any Difficulty for small-scale Dungeons such as 6-man party Dungeons, 10-man Team Dungeons and 20-man Team Dungeons, First Clear for Large-scale Dungeons will only be recorded on Hell mode Difficulty.

After players exceed the level of the (large-scale Team) Dungeon by more than 5 levels they no longer qualify for the First Clear of the Dungeon. However, either due to Gentle Snow being misinformed or the limit being changed, the level exceed limit for the First Clear is later adjusted to +10 levels. In order to record the First Clear, Players need to freeze their level progress at the Dungeon’s level +10 levels.

Achieving the First Clear of a Hell Mode Team Dungeon rewards Guild Reputation points. Achieving the First Clear of a Hard Mode large-scale Team Dungeon also rewards Guild Popularity and Guild Reputation.  Achieving the First Clear of Hard Mode (small-scale) Team Dungeons only rewards EXP.

In order for a Guild to level up, clearing Large-scale Dungeons for Guild Reputation is essential. The Guild Residence Promotion Orders has a 100% drop-rate from the First Clear of a large-scale Team Dungeons. Afterward the cleared Dungeon would have a drop-rate of less than 1%.

#### **Fastest Clear**

The team needs to clear the Dungeon within the implemented clear time set by the Main God System in order to record the first Fastest Clear. This time is in general 3 hours, however, this initial implemented clear time depends on the type of Team Dungeon and Inherent Difficulty. Additionally, the Main God System would set the implemented clear time at a very high bar. Another team can replace the Fastest Clear holders by clearing the dungeon within the recorded Fastest Clear time.

The Fastest Clear record is divided into two categories, Hard Mode and Hell Mode. Normal Mode did not have a record and no Fastest Clear could be recorded.

### **Clear Limits**

 Party Dungeons  | 1 time / day
 Small-scale Team Dungeons
 Super large-scale Team Dungeons

20-man and 50-man Team Dungeons reset every three days, regardless it was cleared. After the Dungeon is cleared, it can only be entered again after three days from the initial time of entering. Moreover, each difficulty can be cleared separately. Super-large-scale Team Dungeons reset only once a week.

### **Death and Penalty**

When Players die in a Dungeon they lose a portion of EXP of their current level, in contrast to an entire level of a Death outside the Dungeon.

 Super large-scale Team Dungeon

When a team dies within a Dungeon they will be revived outside the Dungeon at it’s Resurrection Graveyard.

### **Leaving**

In order to leave a dungeon, players can either head to the dungeon's entrance or use a Return Scroll to be automatically sent back to the entrance.  After clearing a dungeon's objective, the team can leave together via the dungeon's party teleportation from the System Panel.  When players leave a Hell Mode Dungeon, the silver-gray teleportation gate at the entrance chances to a pitch black, indistinct skull that starts roaring.

## **Dungeon Bosses**

Dungeons usually have multiple Bosses and the Final Boss typically has the highest Difficulty. A Party Dungeon Boss is equivalent to a Chieftain Rank Monster.

Bosses in Team Dungeons have higher strength, speed, and combat standards compared to Bosses in Party Dungeons.  Additionally in Team Dungeons, anything ranked above a Chieftain Rank monster are categorized as Bosses.

 6-man Party Dungeon

At Level 50 and above Dungeon, they start having have Lords as the Final Boss. This is because as players promote to higher tiers, the Bosses also gradually increased in Rank.

### **Dungeon Bosses - Field Bosses**

Field Bosses of the same Level are more powerful, have higher Strength, Attack Power, and Defense than Dungeon Bosses, however, Dungeon Bosses have much higher HP.  Additionally Dungeon Bosses possessed some special Skills, especially the Final Dungeon Boss. The Final Dungeon Boss usually has higher intelligence allowing it to strike a team's weak points.

Furthermore, in contrast to Field Bosses, obtained items from Dungeon Bosses would not drop from the Player’s bag with 100% certainty after being killed within two hours of obtaining it.

## **Loot and Rewards**

The rewards and drop-rate will increase with higher Difficulty Mode. Some items are exclusive to higher Difficulty modes. Details of a Dungeon’s various loot is sometimes described in official announcements. However, the Official Website only reveals information about a Team Dungeon’s drops after the Dungeon is cleared.

## **Known Loot**

### **Equipment**

Generally, Level 50 is a major turning point in God's Domain and differences in Equipment standards between Level 45 and 50 are significant. Therefore the drop-rate is greatly reduced for level 50 and above Equipment.

### **Specific Equipment Sets**

* Level 50 Landslide Set (Shield Warriors, Fine-Gold Set Equipment) could only be obtained from Level 50, 100-man Team Dungeons.
* Level 55 Dark Corrosion Set (Plate Armor, six-piece Dark-Gold Set Equipment) drops in Hell Mode super-large-scale Team Dungeons.
* Level 55 Sundial Set (Cloth Armor, six-piece Dark-Gold Set Equipment) drops in Hell Mode super-large-scale Team Dungeons.
* Level 55 Breaker Set (Berserker Class, Dark-Gold Set Equipment) normally only drops in super-large-scale Team Dungeons.

### **Other items**

#### **Small-scale Team Dungeons**

* **20-man Team Dungeons (and above)**
	+ **Hell Mode exclusive production materials** are obtainable from 20-man Hell Mode Dungeons.
	+ **Berserk Potions** can be obtained from Bosses of Team Dungeons with a 0.2% drop rate.
	+ **Advanced Whetstone Recipe** have a chance of dropping from the Boss of Team Dungeons.
	+ **Basic Holy Spirit Potion Recipe** can be obtained from Level 30 and above Team Dungeons with a very low drop-rate.
	+ **Magic Crystals** are obtainable from killing Dungeon’s Bosses, however the amount varies from dungeon to dungeon.  A Party Dungeon would drop a few pieces, while Team Dungeons would drop a little more.  Meanwhile, Normal Mode Dungeons very rarely dropped Magic Crystals and the Hell Mode Dungeons' drop-rate is ten times higher than Normal Mode on average
	+ **Fire Essence Stones**, **Ice Crystal Water**, and **Titan Ore** are obtainable from a few Level 50 Team Dungeons in the Star-Moon Kingdom.

#### **Large-scale Team Dungeons**

* **50-man Team Dungeons'*(and above)'***
	+ **Non-purchasable Facilities** of the Guild Residence were obtainable from Level 25 and above large-scale Team Dungeons.
	+ **Bronze Mounts** are obtainable from some large-scale Team Dungeons.
	+ **Secret-Silver Mounts** are obtainable from some large-scale Team Dungeons with a low drop-rate.
	+ **Hundred Beast Wood** and **Essence of Mana** are only obtainable from large-scale Team Dungeons.
	+ **Mana Essence** only drops from 50-man or more Team Dungeons.
	+ **Tier 3 Gemstones** are only dropped from Level 30 and above large-scale Dungeons.
	+ **Tier 1 Skill Books** have a drop-rate of around 2% in a large-scale Hell Mode Team Dungeon
	+ **Tier 2 Skill Books** have a drop-rate of less than 0.3% in Level 50 and above large-scale Hell Mode Team Dungeons.
	+ **Elemental Water** is obtainable from large-scale Team Dungeons with a very low drop-rate.
	+ **3-star Guild Residence Promotion Order** only drops in the Level 50 Hell Mode large-scale Team Dungeons within the area of every few or dozen Cities of a Kingdom.
	+ **4-star Guild Residence Promotion Order** only drops in one or two large-scale Team Dungeons of a Kingdom.

* **100-man Team Dungeons**
	+ **Stable Designs** are obtainable from Level 20 to Level 60, 100-man Team Dungeons with an abysmally low drop-rate. The Stable Design is also obtainable outside Dungeons with abysmal drop-rates but 100-man Team Dungeons have a somewhat higher drop-rate.
	+ Holy City of Titan's passes are obtainable from Level 30 and above 100-man large-scale Team Dungeons. However, the drop-rate of Level 30 or Level 40 Dungeons is practically 0%. Level 50 100-man Team Dungeons have a slightly higher drop-rate of 0,1% for the Titan City Pass. Moreover, the drop-rate is not affected by a player's Luck Attribute.
	+ **Ebony Stone** is only obtainable from Dungeon Bosses in 100-man Team Dungeons with an abysmal drop-rate.
	+ **Fine Titan Ore** is obtainable from 100-man Team Dungeons with a painfully low drop-rate.
	+ **Mana Stones** are obtainable from Bosses in 100-man Hard Mode Team Dungeons with a drop-rate of 2%.
	+ **Advanced Magic Core** only drops from Final Bosses in 100-man Hell Mode Team Dungeons with an extremely low drop-rate. Additionally, the Advanced Magic Core could drop from bosses of Level 50 and above Team Dungeons with a drop-rate below 100%.
	+ **Mana Crystal** only drops from 100-man Hell Mode Team Dungeons, with a really low drop-rate.
	+ **Epic Materials** have an extremely low drop-rate in 100-man, Hard Mode Team Dungeons.

#### **Super large-scale Team Dungeons**

* **200 to 500-man Team Dungeons**
	+ Town Relocation Order can be obtained from the first clear of a Level 50, super-large-scale Hell Mode Team Dungeon.
	+ **Temporal Sand** has a chance to drops with a few grains in Normal and above super-large-scale Team Dungeons, the drop-rate depends on the dungeon's difficulty.
	+ **3-star Guild Residence Promotion Order** drops in Level 50 super-large-scale Team Dungeons.
	+ **Construction Designs** and **Construction Upgrade Orders** are obtainable from Level 50, 100-man Hell Mode Team Dungeons, and super-large-scale Team Dungeons.
	+ **Guild Magic Car Lease** drops only in specific super-large-scale Team Dungeons in each country.
	+ **City Teleportation Magic Array Design** could only be obtained from the Final Boss of super-large-scale Hell Mode Team Dungeons with a drop-rate of 2%.
* Level 100 dungeons
	+ Level 100 and above Dark-Gold and Epic ranked weapons and equipment, which greatly boost the abilities of Tier 2 players and give them a better chance at completing their Tier 3 Promotion Quest.
	+ Tier 3 Skill and Spell Books

### **Loot Restriction**

**Combat Techniques** do not drop in Team Dungeons.

## **Rewards**

Aside from loot, guilds are able to obtain Guild Reputation Points with the nearest City and Kingdom or Empire, when they obtain the First Clear for a Hard Mode Team Dungeon and Hell Mode Team Dungeon.

## **Unlocks**

After the first **20-man Team Dungeon (Dark Moon Graveyard)** was cleared, God’s Domain went through it's First Evolution.

After one of the **Three Great Dungeons** was cleared, the Alchemy Synthesis System was unlocked for the corresponding City. Additionally, the War God’s Temple Exchange System was activated allowing players to exchange for items with their Contribution Points. Furthermore, the Players who successfully raided one of the Three Great Dungeons could activate the Card Set Exchange System.

After the first **100-man Team Dungeon** was cleared, God's Domain underwent it's Second Evolution, which activated a teleportation gate to the Divine Colosseum that would appear in every city.  However, due to Shi Feng killing the Crimson Shadow Wolf in the Land of the Fallen Star while in Free-Mode, it triggered the Second Evolution sooner in the current time-line.

Once the First Clear is recorded for the **100-man Team Dungeon**, God’s Domain would activate its Third Evolution, however, due to Shi Feng obtaining a Land Mount, it triggered earlier than expected.

## **System Announcements**

After a Team or Guild completes a particular achievement, the System Announcement of the corresponding regions will broadcast a congratulations message about the Team’s or Guild’s achievement to anyone in its corresponding region. After recording the First Clear the Team Leader has 30 seconds to decide to release a congratulatory announcement to the public, otherwise, the announcement will be made by default. The congratulation message for recording the First Clear and Fastest Clear of a particular Dungeon is repeated three times.  The First Clear of a 100-Man Hell Team Dungeon is repeated 5 times.

The First Clear can be recorded on Hard and Hell mode difficulty separately, and every recorded First Clear will have its corresponding System Announcement.

## **Dungeon Restrictions**

### **Items**

* **Flaming Sun Scripture**
* Tier 3 Magic Scrolls like Water Dragon’s Flurry is useless inside a Dungeon.
* **Mana Pulse Cannon**
* **War Weapons** (Siege Weapons)
* **Magic Arrays**
* **Combat Device**(including Regional Dungeons)

* **Tools(later stages)**
	+ In God's Domain's later stages, there are many Regional Dungeons and Team Dungeons that prohibit the use of tools.

### **NPCs**

* **Hired Guards** cannot be used to kill monsters or raid Dungeons but they could be used to defend a town, private residence, or help players complete large-scale Guild Quests.

* **Personal Guards** are allowed but they take up a Dungeon Slot and they need to be within the Dungeon's Level. A First Clear is not be recorded when a Personal Guard participates in a Team Dungeon.

## **Regional Dungeons**

Besides instance-based Dungeons, there are Regional Dungeons that form a space of their own and all players will share the same space. There are no limits to the player count, and it is exclusive to players who are within the Dungeon's Level Range. Players who are below or beyond the level range will not be able to enter the dungeon. Each regional dungeon can be categorized into 5 Modes: Normal, Hard, Hell, Asura, and God.

Regional Dungeons have high drop rates for Magic Crystals, thus many guilds focus their teams on regional dungeons. Each dungeon has its own specialty products. Regional Dungeons that appear in Neutral maps would have higher quality items than those in Kingdoms and Empires.

### **Special Regional Dungeons**

Special Regional Dungeons have two selectable difficulty settings: Normal and Hero. The two difficulty modes are separate dimensions. The Hero mode offers better loot drops. However, the Hero mode was more difficult than Normal Mode. After challenging the difficulty mode it would have a cooldown time of a week.

## **Known Instance Dungeons**

#### **Deathly Forest Dungeon** - Located near Red Leaf Town.

* **Details**: Level 2 Dungeon, 6-man Party Dungeon.
* **Special Condition**: The Dungeon would open when a certain number of players in Red Lead Town reach level 2.
* **Loot**: Basic Skill Books for every Class is dropped by the monsters within the Dungeon. The final boss, Werewolf Felt, can drop a forging design with very low probability.

#### **Wolfman Dungeon** - Located near Red Leaf Town.

* **Details**: Level 3 Dungeon, 6-man Party Dungeon.

#### **Black Wolf’s Den** - Located near Red Leaf Town.

* **Details:** Level 4 Dungeon, 6-man Party Dungeon.
* **Loot:** Wolf Fang Set Equipment.

#### **Ghost Fortress** - Located near Red Leaf Town.

* **Details:** Level 4 Advanced Dungeon, 6-man Party Dungeon.
* **Loot:** Spirit Wind Set Equipment, Gemini’s Thorns (exclusive to Hard Mode).

#### **Lava Cavern** - Located near Red Leaf Town.

* **Details:** Level 5 Advanced Dungeon, 6-man Party Dungeon.
* **Loot:** Flame Spirit Greatsword, Flame Light Set Equipment (exclusive to Hard Mode).

#### **Dark Moon Graveyard -**  Located within Dark Moon Valley.

* **Details:** Level 5, 20-man Team Dungeon.
* **Loot (Hell Mode):** Bronze Rank Equipment, Mysterious Iron Rank Equipment, [Death Word Set Equipment](Level 5, Cloth Armor Set, Mysterious Iron Rank), Secret Silver Rank Equipment, Runic Sword, Runic Shield, Broken Ash Blade, Advanced Whetstone Recipe, rare materials.
* **Boss:**
* **Rewards Hell Mode:**
	+ 10 Reputation Points in White River City
	+ 30 Reputation Points in Red Leaf Town
	+ Mysterious Treasure Chest,
	+ 50,000 EXP
	+ 10 Glory Points

### **Dark Crow Cave** - Located in the White River City Region.

* **Details:** Level 10 Dungeon, 10-man Team Dungeon.
* **Loot:** Level 10 Mysterious-Iron Set Equipment, Secret-Silver ranked items, large number of rare materials.

### **Old Ruins** - Located in the White River City Region.

* **Details:** High Level 10 Dungeon, 10-man Team Dungeon.

### **Crystal Ruins** - Located in the White River City Region.

* **Details:** Level 10 to Level 13 Dungeon(presumed), 20-man Team Dungeon.
* **Rewards Hard Mode:**
	+ **First Clear:** 50.000 EXP, 1 Silver Coin
	+ **Fastest Clear:** 50.000 EXP, Tier 1 Gemstone of random Attribute.

### **Beastman Munition Factory -** Located in the White River City Region.

* **Details:** Level 10 to Level 13 Dungeon, 20-man Team Dungeon.
* **Loot**: [Wind Extinguisher Set Equipment](Swordsman, Level 10)
* **Bosses**:
* **Rewards Hard Mode:**
	+ **First Clear:** 50.000 EXP, 1 Silver Coin
	+ **Fastest Clear:** 50.000 EXP, Tier 1 Gemstone of random Attribute.

### **The Frost Nest** - Located in the White River City Region.

* **Details:** Level 12 Dungeon, 20-man Team Dungeon.

### **Land of Death (One of the Three Great Dungeons) -** Located in the White River Region.

* **Details:** Level 10, 50-man large-scale Dungeon.
* **Loot, Hard Mode:** Secret-Silver ranked Set Equipment, Cooking Recipes, Forging Designs, Guild Task Order, Snowfall Set Equipment,
* **Bosses:** 5 Bosses, White-bone Giant Elephant Jera(4th Boss),
* **Rewards:**

### **Bone Ruin -** Located in the White River Region.

* **Details:** Level 10, 50-man large-scale Dungeon.
* **Rewards Hard Mode (**White River City)**:**
	+ **First Clear:** 10,000 Guild Reputation, 10,000 Guild Popularity, 100 Reputation Points in White River City, and 10 Reputation Points in the Star-Moon Kingdom.

### **Sleeping Forest** - Located within Moonlight Forest.

* **Details:** Level 10, 50-man large-scale Dungeon.

### **The Demon’s Castle** - Located in the Cursed Land

* **Details:** Level 10 to Level 15 Apex Dungeon, 20-man Team Dungeon.(Highest inherent difficulty)
* **Loot:** Demon’s Heart
* **Boss:** Dark Knight Gaia
* **Rewards Hell Mode**:
	+ **First Clear**: 40 Reputation Points in White River City, 10 Reputation Points in the Star-Moon Kingdom, 300,000 EXP, 10 Silver Coins.
	+ **Fastest Clear**: 40 Reputation Points in White River City, 10 Reputation Points in the Star-Moon Kingdom, 300,000 EXP, Tier 2 Gemstone of random Attribute.

### **Wind Ridge** - Located in the White River City Region

* **Details:** Level 15 Dungeon, 20-man Team Dungeon.(below average inherent difficulty)

### **Bloodfang Fort** - Located in the White River City Region.

* **Details:** Level 15 Dungeon, 20-man Team Dungeon.

### **Cerek Castle** - Located in the White River City Region.

* **Details**: Level 20 Dungeon, 50-Man large-scale Team Dungeon.

### **Ruins of the Crow God** - Located in the White River City Region.

* **Details:** Level 25 Dungeon, 50-man Team Dungeon.

### **Thunder Palace** - Located in the White River City Region.

* **Details**: Level 20 Dungeon, 100-Man large-scale Team Dungeon.

### **Frost Prison**

* **Details:** level 30 Dungeon, 100-Man large-scale Team Dungeon.
* **Bosses Hard Mode: All Great lords; Final Boss: [Frost Giant]** (Elemental Being, Great Lord)
* **Bosses Hell Mode: Final Boss: [Frost Giant]** (Elemental Being, Grand Lord)
* **Loot:** Fine-Gold Rank Items, High chance of Dark-Gold Rank Items
* **Rewards Hard Mode:**
	+ **First Clear (White River City)**: 4,000,000 EXP, 70 Silver, 100 White River City Reputation Points, 40 Star-Moon Kingdom Reputation Points.
	+ **First Clear (Star-Moon Kingdom):** 5,000,000 EXP, 5 Tier 2 Gemstones of random Attributes, 100 White River City Reputation Points, and 50 Star-Moon Kingdom Reputation Points.
	+ **First Clear (God’s Domain Southern Continent):** 6,000,000 EXP, 1 Tier 3 Gemstone of random Attributes, 100 Star-Moon Kingdom Reputation Points, and 10 Humanity Reputation Points.
* **Rewards Hell Mode:**
	+ **First Clear (Star-Moon Kingdom):** 9,000,000 EXP, 1 Tier 3 Gemstone of a random Attribute, 100 Star-Moon Kingdom Reputation Points, 10 Humanity Reputation Points.
	+ **First Clear (God’s Domain Southern Continent):** 10,000,000 EXP, 5 Tier 3 Gemstones of random Attributes, 100 Star-Moon Kingdom Reputation Points, 20 Humanity Reputation Points.
	+ **First Clear (God’s Domain Continent):** 15,000,000 EXP, 10 Tier 3 Gemstones of random Attributes, 200 Star-Moon Kingdom Reputation Points, 30 Humanity Reputation Points.

### **Flame Nest -**

* **Details:** level 25, large-scale Team Dungeon.
* **Special Condition:** High Fire Resistance required.
* **Loot:** Guild Mine Certificate (small chance), Guild Medicine Garden Certificate (small chance). [[
* **Reward:** Most Guild Reputation of all the level 25 Dungeons.

### **Towers of Death** - Located in the Star-Moon Kingdom.

* **Details:** level 50, large-scale Team Dungeon.

### **Blizzard Fortress** - Located in the Frozen Scar of Star-Moon Kingdom.

* **Details:** Level 50, 100-man large-scale Team Dungeon.
* **Loot:** Ice-Resistance Equipment.

### **Flaming Ruins** - Located in the Star-Moon Kingdom.

* **Details:** Level 50, 200 to 500-man super-large-scale Team Dungeon.

### **Silent Castle** - Located in the Star-Moon Kingdom.

* **Details:** Level 50, 200-man super large-scale Team Dungeon.

### **The Eclipse Throne** - Located in the Eclipse Gate.

* **Details:** Level 50, 200-man Super Large-scale Team Dungeon.

## List of References

1. ↑ Chapter 568
2. ↑ Chapter 652
3. ↑ Chapter 197
4. ↑ Chapter 1791
5. ↑ Chapter 291
6. ↑ Chapter 321
7. ↑ Chapter 13
8. ↑ Chapter 197
9. ↑ Chapter 291
10. ↑ Chapter 25
11. ↑ Chapter 143
12. ↑ Chapter 143
13. ↑ Chapter 1215
14. ↑ Chapter 1791
15. ↑ Chapter 2962 SS
16. ↑ Chapter 13
17. ↑ Chapter 20
18. ↑ 18.0 18.1 18.2 Chapter 25
19. ↑ Chapter 99
20. ↑ Chapter 1478
21. ↑ Chapter 143
22. ↑ Chapter 197
23. ↑ Chapter 259
24. ↑ 24.0 24.1 Chapter 24
25. ↑ Chapter 99
26. ↑ Chapter 259
27. ↑ Chapter 210
28. ↑ Chapter 104
29. ↑ Chapter 622
30. ↑ Chapter 20
31. ↑ Chapter 197
32. ↑ Chapter 212
33. ↑ Chapter 20
34. ↑ Chapter 97
35. ↑ Chapter 206
36. ↑ Chapter 214
37. ↑ Chapter 212
38. ↑ Chapter 265
39. ↑ Chapter 206
40. ↑ Chapter 259
41. ↑ Chapter 642
42. ↑ Chapter 1791
43. ↑ Chapter 1792
44. ↑ Chapter 266
45. ↑ Chapter 270
46. ↑ Chapter 215
47. ↑ Chapter 99
48. ↑ Chapter 20
49. ↑ Chapter 30
50. ↑ Chapter 97
51. ↑ Chapter 259
52. ↑ Chapter 674
53. ↑ 53.0 53.1 Chapter 97
54. ↑ 54.0 54.1 Chapter 197
55. ↑ 55.0 55.1 Chapter 205
56. ↑ Chapter 329
57. ↑ Chapter 622
58. ↑ 58.0 58.1 Chapter 215
59. ↑ Chapter 374
60. ↑ Chapter 143
61. ↑ Chapter 1178
62. ↑ Chapter 97
63. ↑ Chapter 215
64. ↑ Chapter 97
65. ↑ Chapter 215
66. ↑ Chapter 24
67. ↑ Chapter 622
68. ↑ Chapter 98
69. ↑ Chapter 108
70. ↑ Chapter 671
71. ↑ Chapter 1802
72. ↑ Chapter 24
73. ↑ Chapter 20
74. ↑ Chapter 102
75. ↑ Chapter 102
76. ↑ Chapter 1798
77. ↑ Chapter 1796
78. ↑ Chapter 29
79. ↑ Chapter 101
80. ↑ Chapter 31
81. ↑ Chapter 32
82. ↑ Chapter 26
83. ↑ Chapter 13
84. ↑ Chapter 551
85. ↑ Chapter 104
86. ↑ Chapter 336
87. ↑ Chapter 28
88. ↑ Chapter 690
89. ↑ Chapter 551
90. ↑ Chapter 690
91. ↑ Chapter 551
92. ↑ Chapter 336
93. ↑ Chapter 601
94. ↑ Chapter 588
95. ↑ Chapter 412
96. ↑ Chapter 622
97. ↑ Chapter 601
98. ↑ Chapter 336
99. ↑ Chapter 556
100. ↑ Chapter 412
101. ↑ Chapter 671
102. ↑ Chapter 1116
103. ↑ Chapter 445
104. ↑ Chapter 336
105. ↑ Chapter 619
106. ↑ Chapter 350
107. ↑ Chapter 24
108. ↑ Chapter 97
109. ↑ Chapter 98
110. ↑ 110.0 110.1 110.2 110.3 110.4 Chapter 559
111. ↑ Chapter 466
112. ↑ Chapter 463
113. ↑ Chapter 466
114. ↑ Chapter 628
115. ↑ Chapter 423
116. ↑ Chapter 1335
117. ↑ Chapter 423
118. ↑ Chapter 663
119. ↑ Chapter 674
120. ↑ Chapter 1335
121. ↑ Chapter 663
122. ↑ Chapter 674
123. ↑ Chapter 1743
124. ↑ Chapter 1743
125. ↑ Chapter 1599
126. ↑ Chapter 1616
127. ↑ Chapter 1599
128. ↑ Chapter 1616
129. ↑ Chapter 1587
130. ↑ Chapter 1802
131. ↑ Chapter 1802
132. ↑ Chapter 1802
133. ↑ Chapter 1587
134. ↑ Chapter 1806
135. ↑ 135.0 135.1 Chapter 1574
136. ↑ Chapter 1587
137. ↑ Chapter 1802
138. ↑ Chapter 1802
139. ↑ Chapter 1518
140. ↑ Chapter 463
141. ↑ Chapter 358
142. ↑ Chapter 98
143. ↑ Chapter 987
144. ↑ Chapter 243
145. ↑ Chapter 561
146. ↑ Chapter 621
147. ↑ Chapter 1857
148. ↑ Chapter 280
149. ↑ Chapter 588
150. ↑ Chapter 621
151. ↑ Chapter 627
152. ↑ Chapter 1342
153. ↑ Chapter 647
154. ↑ Chapter 716
155. ↑ Chapter 725
156. ↑ Chapter 1178
157. ↑ Chapter 617
158. ↑ Chapter 628
159. ↑ Chapter 769
160. ↑ Chapter 852
161. ↑ Chapter 1548
162. ↑ Chapter 1887
163. ↑ Chapter 371
164. ↑ Chapter 564
165. ↑ Chapter 1521
166. ↑ Chapter 1820
167. ↑ Chapter 675
168. ↑ Chapter 2086
169. ↑ Chapter 1215
170. ↑ Chapter 1440
171. ↑ Chapter 1632
172. ↑ Chapter 1529
173. ↑ Chapter 1542
174. ↑ Chapter 1275
175. ↑ 175.0 175.1 Chapter 2392
176. ↑ Chapter 2452
177. ↑ Chapter 1616
178. ↑ Chapter 41
179. ↑ Chapter 215
180. ↑ Chapter 374
181. ↑ Chapter 261
182. ↑ Chapter 298
183. ↑ Chapter 197
184. ↑ Chapter 290
185. ↑ Chapter 440
186. ↑ Chapter 588
187. ↑ Chapter 1806
188. ↑ Chapter 270
189. ↑ Chapter 674
190. ↑ Chapter 387
191. ↑ Chapter 260
192. ↑ Chapter 260
193. ↑ Chapter 205
194. ↑ Chapter 215
195. ↑ Chapter 219
196. ↑ Chapter 108
197. ↑ Chapter 270
198. ↑ Chapter 260
199. ↑ Chapter 374
200. ↑ Chapter 387
201. ↑ Chapter 197
202. ↑ Chapter 626
203. ↑ Chapter 667
204. ↑ Chapter 259
205. ↑ Chapter 358
206. ↑ Chapter 737
207. ↑ Chapter 1481
208. ↑ Chapter 1801
209. ↑ Chapter 1934
210. ↑ Chapter 1765
211. ↑ Chapter 322
212. ↑ Chapter 623
213. ↑ Chapter 1816
214. ↑ Chapter 652
215. ↑ Chapter 711
216. ↑ Chapter 756
217. ↑ Chapter 1730
218. ↑ Chapter 1767
219. ↑ Chapter 652
220. ↑ Chapter 412
221. ↑ Chapter 652
222. ↑ Chapter 716
223. ↑ Chapter 962
224. ↑ Chapter 1359
225. ↑ Chapter 1307
226. ↑ Chapter 910
227. ↑ Chapter 911
228. ↑ Chapter 911
229. ↑ Chapter 1274
230. ↑ Chapter 758
231. ↑ Chapter 1274
232. ↑ Chapter 1730
233. ↑ Chapter 1779
234. ↑ Chapter 1887
235. ↑ Chapter 722
236. ↑ Chapter 2112
237. ↑ Chapter 2479
238. ↑ Chapter 20
239. ↑ Chapter 13
240. ↑ Chapter 20
241. ↑ Chapter 53
242. ↑ 242.0 242.1 242.2 Chapter 97
243. ↑ Chapter 35
244. ↑ Chapter 103
245. ↑ Chapter 107
246. ↑ Chapter 107
247. ↑ Chapter 108
248. ↑ Chapter 197
249. ↑ Chapter 205
250. ↑ Chapter 215
251. ↑ Chapter 219
252. ↑ presumed because of the same clear rewards as the Beastman Munition Factory
253. ↑ Chapter 219
254. ↑ Chapter 207
255. ↑ Chapter 232
256. ↑ Chapter 260
257. ↑ Chapter 197
258. ↑ Chapter 278
259. ↑ Chapter 281
260. ↑ Chapter 280
261. ↑ Chapter 281
262. ↑ Chapter 374
263. ↑ Chapter 387
264. ↑ Chapter 374
265. ↑ Chapter 374
266. ↑ Chapter 63
267. ↑ Chapter 51
268. ↑ Chapter 175
269. ↑ Chapter 261
270. ↑ Chapter 175
271. ↑ Chapter 261
272. ↑ Chapter 175
273. ↑ Chapter 175
274. ↑ Chapter 270
275. ↑ Chapter 280
276. ↑ Chapter 280
277. ↑ Chapter 331
278. ↑ Chapter 394
279. ↑ Chapter 618
280. ↑ Chapter 261
281. ↑ Chapter 663
282. ↑ - Chapter 667 - Level 20? Everyone raiding the dungeon is uniformly level 30 thus suppressing their level progression. However, Players may exceed the Dungeon's level by 10 levels.

- Chapter 679 - "First Clear of a level 30 100-Man Hell Mode Team Dungeon."

- Chapter 690 - to obtain the First Clear of Level 30, 100-man Team Dungeons, the various Guilds held intentionally their levels back.
283. ↑ Chapter 667
284. ↑ Chapter 671
285. ↑ Chapter 667
286. ↑ Chapter 674
287. ↑ Chapter 197
288. ↑ Chapter 998
289. ↑ Chapter 1307
290. ↑ Chapter 1215
291. ↑ Chapter 1796
292. ↑ Chapter 1796