Level 45.9

**Level -4** is the 4th negative level of the Backrooms.

## **Description**

File:Xabin.webp

A photo of the bridge. The wanderer is safe.

File:Xabin.webp

File:Cabin.webp

A photo of the cabins. It is unknown who took this picture.

File:Cabin.webp

**Level -4**, also known as **The Bloodmoon** is composed of multiple old-fashioned cabins connected by red, wooden bridges. Objects in this level are known to suddenly shift in shades of red; The only non-red parts of the level are the inside of cabins. The bridges are supported from under by the use of support beams. Under the bridge is nothing but the void. The void partially absorbs support beams, leaving the remaining parts floating. **Level -4**'s bridges have fences on each side, which makes it easier to stay balanced. A small roof is present as well, which is known to slightly collapse if there are too many wanderers. The floor isn't indestructible, so large groups of wanderers shouldn't be formed to assure the safety of fellow humans. In some cases, the floor has been seen recovering itself from damages without anything or anyone there. Wanderers have reported smelling the stench of rotting (human) bodies which are somehow hidden within the bridges. There have also rarely been sightings of blood stains splattered across the fences.

The time of day and weather never changes in **Level -4.** The level is constantly rainy and dark; The moon of the level is seen to be red, and it produces a light that makes any outdoor objects red. Wanderers have reported hearing quiet music while walking; They have described it as distorted and barely comprehensible. Its volume constantly decreases the longer you wander, supposedly reaching complete silence if you get far enough away. Following the sound will lead to **Level -4**'s cabin. Even if you get close enough, there will still be no source of the sound.

**Level -4** is known for its small cabins. They are hard to find and somewhat act as safe places. The insides of the cabins are the only areas of the level that are not affected by the red moon's light. Some cabins appear to be normal but are locked. These are believed to be traps set up by smart entities. Every cabin appears the same, and if objects are knocked over they will be placed back while the wanderer isn't looking. Cabins are composed of 2 floors and a living room, master bedroom, and kitchen. They are also the only areas where wanderers can often find resources.

## **Entities**

Although entities aren't commonly found, this does not make the level less dangerous. The entities that are known to exist within this level are **Snares,** Smilers, Deathmoths, and Wretches. Studies have shown that entities are significantly smarter while they are in **Level -4**, which makes them more dangerous than their normal counterparts. There have been reported sightings of other entities, although these haven't yet been confirmed and might just be hoaxes.

### **Snares**

File:Entitysnare.webp

A photo of a snare taken in an unknown level.

File:Entitysnare.webp

Snares are newly discovered entities that mostly live in **Level -4.** They are known to transport through different levels and have now begun spreading in other levels of The Backrooms. The physical appearance of Snares is not yet discovered, as they usually creep around dark corners, attempting to trick wanderers. They are known to have huge arms and a body similar to a snail. Due to their size, they are usually slower and can be escaped by getting into smaller rooms. Snares also have no ears and thus are deaf to noises around them. Their eyes act as a flash light for them, and if you see glowing eyes in the dark then run away.
They do not have a digestive system, and they do not feel the need to eat. Instead, they will just rip humans to pieces instead of eating wanderers. It is believed Snares do this either for sport, seeing wanderers as threats or to improve hunting skills.

## **Colonies and Outposts**

Colonies and Outposts are very rare to find within **Level -4**, as the level is relatively dangerous, and too many wanderers at the same time may cause the bridge to collapse. The only habitable areas for colonies are the cabins. Of course, people have attempted to create colonies. All of them have either been abandoned or have resulted in death

A few of them are:
### **The Bridgewalkers**

* Made by M.E.G workers to explore the level.
* Abandoned the project after documenting enough information.
* Had 5 members.

### **Entity Hunters**

* Group of brave wanderers who attempted to make living in **Level -4** easier.
* Abandoned the project after a few of the members died
* Had 13 members at its peak

## **Additional Information**

There is no WI-FI or Internet connection to be found within **Level -4.** This essentially makes bringing phones or such devices useless.

### **POI**

File:CUIcon.pngPerson of Interest: H.T
**Status:** Alive
**Possible Location(s):** Level -4
**Known Affiliation(s):** No one
**Last Seen:** Level -4The **H.T** is a male human who lives within **Level -4.** He has a diary which is stored within the cabins, which reveals that he has gone insane. He is generally hostile to entities and wanderers and often hunts for meat. **H.T** is a known cannibal, and he barely understands English.
He is the most dangerous part of the level, as he can't be stopped just by using your doors
**H.T** carries a shotgun with himself which is used for self-protection. He also wears a mask on his face at all times. This is to prevent anyone from recognising him.

## **Entrances and Exits**

### **Entrances**

* **Level -3** may slowly fade into a tunnel, which then leads to **Level -4**.
* Entering a red door in Level 4.3.
* Going through a dark hallway long enough in **Level -2B (-3)**.
* Wanderers will rarely find Medieval doors within **Level -1000**.
* Entering doors labeled as **Level -4** will lead one here.
* Unconfirmed entrances from sublevels of **Level -4** are reported.

### **Exits**

* Undetermined factors will teleport you to **Level -1000**.
* Touching a plank of floating, glitchy-looking wood leads to **Level -5**.
* One may unexpectedly choke on air and wake up in **Level -16**.
* Unconfirmed exits to sublevels of **Level -4** are reported.

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