recursal/Fanatic-Fandom huggingface dataset:
Planula

Stat
 Healing

The **Planula** is a boss item in Risk of Rain 2, dropped by the .

Whenever the holder takes damage, they immediately heal 15 HP (*+15 HP per stack*), making it extremely useful against monsters that attack with rapid, low-damage hits.

## Notes

* Damage-over-time debuffs, fall damage and self-inflicted damage trigger the heal.
	+ Damage taken from Void Fog, however, does not.
* Planula's healing is applied if the incoming hit does not ignore armor and *before* taking damage. As such it may prevent the holder from dying. However, this also means that the player will also not be at full health after the hit. *(See Receiving Damage for more details for the order of events).*

## Tips

* The Planula works well with the  to recoup HP lost while burning.
* makes excellent use of the Planula, since it heals them when they pay HP for abilities.
* This item can pair well with the  to further mitigate damage, although both these items fall off in effectiveness as the difficulty increases.
	+ Both of these item can prove to be a hindrance when fighting  final phase where the player's power is reset before reclaiming their items back. However, this mostly applies to weak, fast-hitting attacks, such as  and .

## Lore

```
"Yes – the egg. The grandparent incubates the eggs."

"And the child?"

"The child lays the egg."

"And the egg becomes the…?"

"The parent."

"Okay. And the parent does what?"

"Takes care of children – and the grandparent."

"And the grandparent is the youngest?"

"Younger than the child, yes. But not the youngest."

"Who is the youngest?"

"The parent."

"…"
```

## Version History

PC Patch v1.1.1.2
* Bug Fixes
	+ Fixed Planula’s material not becoming invisible

Anniversary Update
* Major Content
	+ Added New Boss Item: Planula
	+ Added New Lore Entry: Planula

## Trivia

* Inside the egg, a tiny can be seen.

* While written to sound humorously confusing, this item's logbook entry suggests that the Parent species has a similar life cycle to that of stars; they start out normal-sized, expand into giants over time, and then collapse into smaller versions, which are the oldest. This may also explain why the species glows brightly, and why Grandparents have a "sunlight" attack.
	+ Since this logbook entry reveals that Children from Risk of Rain 1 are actually the eldest of the Parent species, their disappearance from Risk of Rain 2 may potentially be a result of the Survivor from the first game killing them. If this is the case, it can be surmised that not enough time has passed for the Grandparents to mature into Children, but enough time *has* passed for the previous generations of Parents to grow into Grandparents.
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Mired Urn

Stat
 Tethered Enemies

The **Mired Urn** is a boss item in Risk of Rain 2, dropped by the .

Whenever enemies are within 13m of the holder, a tendril of tar will reach out from them to an enemy. This tendril inflicts the  debuff, reducing the enemy's movement speed, while continuously damaging it for 25% damage every 0.25 seconds with a proc coefficient of 0.0 while healing the holder for the damage dealt.

The maximum number of tendrils that can be active at once is equal to the number of held Mired Urns.

## Notes

* It is not necessary to hit an enemy to activate this effect, but the player must be **in combat**. Read the notes for  to see which skills preserve the out-of-combat property.
* The Mired Urn's  debuff counts toward the .
* Even though The Urn has a proc coefficient of 0.0, it can critically strike. However, the aforementioned property prevents it from activating on-crit items such as .
* If the damage is blocked by , , or because the target is , the holder will not receive any healing.

## Tips

* Melee Survivors who stay close to the action will make the most effective use of the Mired Urn, such as , , and .
	+ also excels with this item, allowing his turrets to constantly drain health from enemies, increasing both their damage and survivability.

* Pair the Mired Urn with the  to increase the damage dealt and health restored.

## Lore

```
Lab Dissection Analysis File
Subject: Mired Urn
Technician: J. Flint
Table Spec: Full Enclosure AY-2 with ARMM Kit
Notes:

- The survey team went through a lot of trouble to bring this one back.
- Fitz was the only one left standing, in fact said he felt great, and the rest are still in the recovery ward
- Subject is what appears to be a clay vase
- Could this be part of a camouflaging defense mechanism?
- Inside the vase is a dark gooey substance
- Goo can articulate into functioning appendages
- Intelligence of subject indeterminable at this point
- When operating the ARMM kit, goo attaches to all but one of them
- Instability in the ARMM power system aborts the procedure
```

## Version History

Anniversary Update
* Gameplay Changes
	+ No longer capable of targeting and healing from allies

PC Patch v1.0.1.1 (Build ID No.5440050)
* Gameplay Changes
	+ **SPOILERS! Final Boss, Last Phase. SPOILERS!**
		- Item Steal
			* Can no longer use Mired Urn.

Early Access Content Update 5
* Major Content
	+ Added New Boss Item: Mired Urn
	+ Added New Item Lore Entry: Mired Urn

## Trivia

* Prior to the Anniversary Update, the Mired Urn targeted any entities near the player (friendly or not). After the update, the Urn will only drain health from enemies.
Symbiotic Scorpion

Stat
 Armor Reduction

The **Symbiotic Scorpion** is an item in Risk of Rain 2, added in the *Survivors of the Void* expansion.

On hit, it has a 100% chance (multiplied by the hit's proc coefficient) to inflict  on the target, permanently decreasing the victim's armor by 2 *(+2 per stack)*.

## Notes

* Although the wording of "permanent" makes the item's effect sound rather unforgiving, any stacks of  that a player or ally might have accumulated over the course of a stage will be removed when they move on to the next stage, or are revived, similar to the  debuff from Eclipse 8.

## Tips

* Keep in mind that negative armor has an asymptotic cap of +100% damage taken, meaning that inflicting more stacks of  generally has diminishing returns.
	+ However, an exception to this is monsters which can gain a large amount of extra armor under certain circumstances, such as , , and . With enough stacks of this item's debuff, these monsters' additional armor can be negated, allowing them to take significantly more damage than normal in these circumstances.
* Although the effects of Symbiotic Scorpion and  are similar, which one is more effective for a given player will depend on their survivor and build. Those focused on stacking up proc effects in order to steadily whittle enemies down would be better off with the Scorpion, whereas those with a focus on heavy hits and burst damage might prefer .
* This item can be incredibly dangerous if discovered by a , stolen by , or given to the monsters on the final stage of the   Void Fields, as practically every hit the Survivors take from the holder(s) will increase the damage they'll take from *all attacks* for the full remainder of the stage.
	+ Similar precautions should be taken when playing with Artifact of Chaos, Artifact of Vengeance, and/or Artifact of Evolution. Chaos and Vengeance can make it dangerous for the players to pick up Symbiotic Scorpion, and Evolution could give one or more to all enemies the player(s) might encounter.
* Despite being a debuff, Symbiotic Scorpion's armor reduction is not removed by the effects of .
* prevents the accumulation of  stacks, but will not remove stacks that were in place prior to its collection.

## Lore

```
"There's countless ways to defeat your enemy. You can shoot them. You can punch them. Beat them, mash them, stick them in a stew, list goes on. But man, one thing that really makes me laugh...? That's right:

Burying them under a mound of scorpions."

"You're messed up in the head, Bill."

- Signal echoes, UES Contact Light
```

## Version History

Survivors of the Void
* (Undocumented) Added New Item: Symbiotic Scorpion

## Trivia

* The logbook entry for the Symbiotic Scorpion briefly references a popular line from the *Lord of the Rings* films in which Samwise Gamgee talks about ways to cook potatoes: "Boil 'em, mash 'em, stick 'em in a stew."
Polylute

Stat
 Hits

**Polylute** is a void item in Risk of Rain 2, added in the *Survivors of the Void* update.

When the holder hits an enemy, there is a 25% chance to create a blast of void energy targeting that enemy. This blast will hit 3 times (*+3 per stack*), with each hit dealing 60% total damage, for a total of 180% (*+180% per stack*) damage.

This item is the void variant of the . When this is picked up, all stacks of Ukuleles will be converted into an equal number of Polylute stacks. In addition, all future Ukuleles picked up will be immediately converted into more Polylutes.

## Notes

* The **Polylute** has a proc coefficient of 0.2, like the .

## Tips

* The Polylute is in theory similar in power to Ukulele. Ukulele applies

T
O
T
A
L
×
80
%

{\displaystyle TOTAL\times 80\%}

 on 3 other targets, while Polylute applies

T
O
T
A
L
×
60
%

{\displaystyle TOTAL\times 60\%}

 on the same target 3 times. While losing the area-of-effect of Ukulele seems to be significant, Polylute allows the holder to kill the original target much faster and then turn their attention to other enemies.
	+ However, the Polylute supersedes the Ukulele in power when there are 2 or fewer enemies near the original target. This makes the item extremely valuable over its original counterpart against the final bosses,  and .

## Lore

```
Welcome to DataScraper (v3.1.53 – beta branch)
$ Scraping memory... done.
$ Resolving... done.
$ Combing for relevant data... done.
Complete!

I've made a fas---ating discove-y! Deep in this strange -----, I found some carvings on the c--ffs---. It appears to be... music! There's n----ng else -- could be! I'll att-mp- to t-ansc-be it, thou-- the i-terf--nc- may --ddy -- transmissions. Ahem...

d, d, d, a, G. A-e --- g-t-ing this? Th---'s m--e.

---- --- - - -- - -------- - - - - - ----- - - -- - - - -- - - -

How catchy!
```

## Version History

Survivors of the Void
* (Undocumented) Added New Item: Polylute

## Trivia

* The notes played in the last part of the logbook entry are the first 5 notes of Megalovania from Toby Fox's *Undertale*.
Solus Probe

Armor | 10

The **Solus Probe** is an airborne mechanical-eye monster introduced in the *Skills 2.0 Update*. It is a smaller version of the  and .

These bosses spawn Solus Probes in groups of three at a time. These monsters otherwise do not spawn naturally, except in the   Void Fields Hidden Realm or while the Artifact of Dissonance is active.

## Environments

* Void Fields
* Only spawned by Bosses:
	+ Siren's Call
	+ Sky Meadow

## Skills & Behavior

### Primary: Beam Attack

The Solus Probe attacks by firing a blue beam at the player, similar to the  laser attack but slower. This beam rapidly deals 20% damage with a proc coefficient of 0.2 per tick. The beam ticks every 0.2 seconds (scales with attack speed) and has a range of 60m.

There is a 2 second cooldown between turning the beam off and back on.

### Behaviors

1. **Use primary and flee**: the Solus Probe must be within 20m from its target. The primary is not necessary to be off cooldown. This behavior will be active for 3 seconds.
2. **Use primary and strafe**: the Solus Probe must be within 20-40m from its target. The primary is not necessary to be off cooldown. This behavior will be active for 3 seconds.
3. **Chase**: no requirements, as long as the acquired target is alive. This behavior will be active for 2 seconds.
4. **Return to leader**: the Solus Probe must have an owner and be more than 10m away. It will try to acquire a new target on the next frame, so it will stay near the leader until it successfully does so. If the leader dies before the Solus Probe has found a new target, this behavior will not be selectable and as such it will switch to the Wander AI state.

## Notes

* Due to their mechanical status, Solus Probes cannot become .

## Tips

* The Solus Probe is not particularly dangerous, as its beam deals relatively low damage compared to other monsters. However, the beam can very easily chip the player, which can prove dangerous if reliant on shields or regenerative items such as .

## Lore

```
12001; DESIGN REQUEST RECOGNIZED
12001; DESIGN OVERVIEW FOR STORED MODELS:
;SER ID> 01250806120060106236
;DESIG> MINING PROBES
;HIGHLIGHTS
>
>
> CAPABLE OF LONG-RANGE COMMUNICATION WITH MOTHER UNIT FOR HANDING OFF COMPLEX COMPUTATIONS
> AUTONOMOUS ON-BOARD AI ALLOWS FOR CONTINUED OPERATION IF CONTACT WITH MOTHER UNIT IS CUT
> MACROTHRUSTERS ALLOW FOR 3-DIMENSIONAL MOVEMENT; CAPABLE OF RELEASING UP TO 10QIKS OF THRUST
> 2000D MINING LASER FIRED FROM FRONT FACING OPTIC PORT CAN MELT THROUGH EVEN HEAT-RESISTANT COMPOUNDS AFTER EXTENDED EXPOSURE
> SOLAR BATTERIES ARE EASILY RECHARGEABLE WHILE WORKING
>
>
12002; DO YOU LOVE THEM TOO
```

## Version History

Anniversary Update
* Major Content
	+ Added New Lore Entry: Solus Probe

Early Access 'Skills 2.0' Content Update
* Major Content and Changes
	+ Added New Monsters: Solus Probe
Old War Stealthkit

Stat
 Cooldown

The **Old War Stealthkit** is an item in Risk of Rain 2.

When the holder falls below 25% of their max HP, they become  and  movement speed for 5 seconds. This stealth mode has a cooldown of 30 seconds (*-50% per stack)*.

## Notes

* This item is useful when using the  or , as the holder must avoid damage for 7 seconds to recover their shields. The Stealthkit's invisibility and bonus movement speed greatly aid in a retreat after sustaining heavy damage.
	+ Note that damage over time, such as  or , will prevent shields from regenerating until the effect has expired. Be aware of this when retreating.

* The  pairs extremely well with the Stealthkit, as both items activate simultaneously and stack similarly. Use the Genesis Loop's explosion to clear out nearby enemies and use the Stealthkit to find a more advantageous position.

* invisibility and movement speed buffs are timed separately from the Stealthkit's buffs. If the Stealthkit is active, using Smoke Bomb will *not* increase the duration of invisibility or bonus movement speed.

## Lore

```
Order:  Misc. OW Artifacts (47)
Tracking Number: 01******
Estimated Delivery: 08/13/2056
Shipping Method: Priority
Shipping Address: National Old War Museum, New Orleans, Earth
Shipping Details:

We've managed to round up all the local Old War artifacts that we could find. A lot of interesting things here: rifles, rations, pamphlets. We even found a prototype stealthkit in fantastic condition; that could be a great centerpiece for your exhibit.

However, a slight issue: in transit, the truck hit a pothole and jostled all the ship. It seemed to have actually activated the stealth drive - some strange short-circuit - and our team can't actually confirm the location of the stealthkit. It should be in one of the boxes - we will be expecting the commission to include the stealthkit.
```

## Version History

Anniversary Update
* Gameplay Changes
	+ Now activates when falling to low health, rather than as a chance when hurt
	+ Stealth Duration: 3s (+1.5s per stack) ⇒ 5s
	+ Stealth Cooldown: 0s ⇒ 30s (-50% per stack)

## Trivia

* Before the Anniversary Update, the chance to activate was based on the percentage of max health and max shield the damage dealt, `1% damage = 1% chance to activate`. This chance was calculated after all damage reductions from Armor and other sources had taken effect. The chance was affected by the .
Risk of Rain 2 Wiki/ru/Section 1

Добро пожаловать на Risk of Rain 2 WikiWelcome to the Official Risk of Rain 2 Wiki
Эта вики посвящена indie rougelike-игре Risk of Rain 2. Здесь вы найдете все необходимые данные о каждом выжившем, предмете, монстре и многом другом.
Пожалуйста, не стесняйтесь вносить свой вклад, создавая новые статьи или расширяя существующие.

Для первой части игры Risk of Rain, см. *Risk of Rain Wiki.*

Об игре

Risk of Rain 2 Проследуйте за экипажем UES : Safe Travels пытаясь найти связь с UES : Contact Light и любым выжившим на вашем пути. Вы должны попытаться выжить во враждебной дикой природе и окружающей среде. Со временем сложность возрастает, перемещение по Petrichor V происходит при помощи телепортов разбросанных по всей планете. Экипаж бесконечно проходит через всю планету, но финальное сражение с боссом происходит на Луне.

Risk of Rain 2 является продолжением классического многопользовательского roguelike Risk of Rain. Игра разработана компанией Hopoo Games (саундтрек Криса Христодулу) и опубликована издательством Gearbox Publishing. Игра вышла 11 августа 2020 года, после раннего доступа который начался 28 марта 2019 года.
Spectral Circlet

The **Spectral Circlet** is an Elite equipment in Risk of Rain 2. It can only be found as a rare drop from a  Elite. The drop chance is 1/4000 from each Celestine Elite, but this chance is affected by the  and .

A player equipped with the Spectral Circlet gains the power of a Celestine Elite; their attacks enemies, and they gain a large aura that grants the  buff to non-Celestine allies within, turning them invisible.

Although the Spectral Circlet is held in the equipment slot, it works passively and cannot be activated. Equipment cooldown reduction and additional equipment charges from  do not affect its behavior.

## Tips

* can make better use of this equipment than most Survivors, since his purchased drones and turrets will become invisible as long as they stick close to him. However, it still may not be worthwhile compared to what other equipment can do for him.
* Keep in mind that invisible allies, particularly invisible drones, will *not* be able to draw enemies' attention away from the player. Although the holder's allies will be relatively safe from enemy attacks, the holder may find themself on the receiving end of more aggro than they bargained for.
* Giving this equipment to an   Equipment Drone is a decent idea, as it will turn the player and other allies invisible and alleviate the above problem.

## Version History

Early Access Artifacts Content Update
* Gameplay Changes
	+ 🌧 Is no longer invisible and missing an icon
* Bug Fixes
	+ Fix characters hidden by Spectral Circlet still being visible to AI

## Gallery

* Survivors' appearance holding the equipment.
* Survivors' Mastery appearance.
PC Patch v1.1.1.2

The goal of this minor patch is to address balance and bugs.

## Quality of Life

* Cleansing Pool
	+ Chance: 4% ⇒ 20%
	+ Can no longer be pinged to reveal its contents

* + Charge Buff Duration: 5s ⇒ 7s
	+ Updated Logbook description for more detailed explanation

* + Armor Buff: 200 armor (66% damage reduction) ⇒ 100 armor (50% damage damage reduction)
	+ *Developer Notes: Power Mode is gated behind a difficult challenge, but its current iteration is a bit too insane. Players should be motivated to leave Power Mode every now-and-then, and this is a safe way to make it less powerful while still keeping it fun.*

* Updated  and  challenges to have a short window of leniency

!FINAL STAGE SPOILERS! !SPOILERS!

* Update the rescue ship’s charging zone to be infinitely tall, i.e you can charge it while floating above
* Update escape portals from the final boss arena to be more portal-looking

## Bug Fixes

* Fixed a crash during the last boss fight
* Fixed  not properly stopping its second primary in all cases when exiting
* Fixed   not resetting its cooldown timer on firing, making it reload much faster
* Fixed   behaving strangely with , making it fire much slower
* Fixed stray nodes causing lockboxes to spawn midair on the
* Fixed    alternate skin not properly masking limbs for items
* Fixed  secondary palette on character select not reflecting actual coloration
* Fixed  material not becoming invisible
* Fixed some incorrect icons displayed for pings/
* Fixed  behavior for enemies with shields or barrier
* Fixed some typos in the logbook
* Fixed some typos in survivor skills
* Fixed  applying its slow debuff even when inactive
* Fixed repeated jumping animations not being able to interrupt themselves
* Fixed  icon changing with texture resolutions
* Fixed the stat screen’s pickups discovered category using achievements completed instead for its value
* Fixed Cleansing Pools not rerolling on purchase
* Fixed  and  healing wards sometimes appearing underground
* Fixed the secret survivor dying instantly if she got the  elite buff
* Fixed the tracking for the  challenge
* Fixed   not working in conjunction with
* Fixed  not showing their map-unique skins
* Fixed  not working on characters without the display (i.e )
* Fixed  not working on characters without the display (i.e )
* Fixed AI sometimes getting position updates on invisible characters more frequently than intended
* Fixed drone AI following its leader too aggressively
* Updated outdated icons for Lunar Chimaera, friendly , and achievements
* Updated item display on  and  to properly display all items
* Updated Altered  very slightly to prevent clipping under certain terrain
* Updated  with a geyser to prevent a softlock in Wetlands Aspect
* Updated some textures to better wrap on lower resolutions
* Updated  with idle breathing animations
* Updated  movement speed to be more consistent
Mocha

Stat
 Attack Speed
 Movement Speed

**Mocha** is an item in Risk of Rain 2, added in the *Survivors of the Void* expansion.

The item increases the holder's attack speed by 7.5% (*+7.5% per stack*), and their base movement speed by 7% (*+7% per stack*).

## Notes

* The  increases the player's attack speed by 15%, and  increases their movement speed by 14%. The buffs granted by Mocha are equal to exactly half the buffs granted by each of those items.

## Lore

```
Order: To-Go Coffee Cup, 16 ounces
Tracking Number: 32******
Estimated Delivery: 05/04/2058
Shipping Method:  Standard
Shipping Address: Museum of Natural History, Ninten Island, Earth
Shipping Details:
My finest brew. Hope it doesn't spoil during transit. Remember to heat it back up to 176.23 degrees... that's when it's freshest. See you soon... Coo.
```

## Version History

Survivors of the Void
* (Undocumented) Added New Item: Mocha

## Trivia

* The icon on the cup bears a resemblance to the difficulty icon for   Drizzle.
* This item's logbook entry is a reference to Brewster from the *Animal Crossing* series, a pigeon who runs a coffee shop (hence the "coo" at the end). He always reminds patrons to drink their coffee while it is still hot. The shipping address being "Ninten Island" is a further reference.
* The item is based on the Coffee Bag from the fan-made Risk of Rain mod *Starstorm*.
Radar Scanner

*Not to be confused with Radio Scanner, an interactable that unlocks Environment logs.*

The **Radar Scanner** is an equipment in Risk of Rain 2.

When activated, a holographic projection will quickly emanate from the player outward, marking every interactable within 500 meters with an icon for 10 seconds.

* Chests, Equipment Barrels, Radio Scanners, 3D Printers, Fans, the Broken REX in Abyssal Depths, the Scavenger's Sack, Void Cradles, and Void Potentials, are marked with .
* Barrels and Stalks are marked with .
* Shrines and Cleansing Pools are marked with .
* Broken drones and   Turrets are marked with .
* Dropped items, Lunar Coins, and Scrappers are marked with .
* The Teleporter is marked with .
* Lunar Pods, Newt Altars, Platforms, pressure plates (on Abandoned Aqueduct), Portals, and Deep Void Signals are marked with .

## Notes

* Although this item covers a large radius, it is not infinite and some interactables may potentially be excluded from the scan depending on the player's position.

## Tips

* Equipment Drones can make good use of this item by drastically reducing the cooldown, allowing for much more frequent scans for players looking to speedily locate Chests, Shrines, Barrels, Drones, Items, Lunar Pods, and the Teleporter (pre-activation). The only caveat is that Equipment Drones do not use their equipment unless they are looking at an enemy.
* This item can especially help to find the Rusty Lockbox for the , or the Encrusted Cache for the .

## Lore

```
Order: Radar Communications Array
Tracking Number: 02****************
Estimated Delivery: 01/14/2056
Shipping Method:  Standard
Shipping Address: PO Box 25-B, Fort G.B., Mercury
Shipping Details:

You’re asking for trouble, ordering this through the UES. Not very covert. This thing can put out anything from infrared to UV waves – maybe it’ll let you see the Enforcers coming to haul you off to jail as they kick down your door! Hah!
```

## Version History

PC Patch v1.1.1.2
* Bug Fixes
	+ Fixed some incorrect icons displayed for pings/Radar Scanner

Anniversary Update
* Major Content
	+ Added New Lore Entry: Radar Scanner
* Gameplay Changes
	+ 🌧 Now details if an interactable is a Barrel, Chest, Drone, Shrine, or something unknown

Early Access Hidden Realms Content Update
* Quality of Life
	+ 🌧Shift Scanner effect closer to green to make it not confusing with  Nova

Early Access Patch (Build ID No.3731106)
* Bug Fixes
	+ Radar Scanner now properly identifies teleporters and barrels

## Trivia

* This item's logbook entry references Enforcer, a Survivor from the first *Risk of Rain* game.
Preon Accumulator

The **Preon Accumulator** is an equipment in Risk of Rain 2.

When activated, a 2 second long charging animation plays before firing a large, slow-moving ball of energy. This projectile shoots lightning bolts 3 times per second at enemies within 35m for 400% damage per bolt, each with a proc coefficient of 0.1, and explodes on contact with an enemy or terrain, dealing 8000% damage in a 20m radius with a proc coefficient of 1.0.

## Notes

* Correction: This equipment actually deals twice as much damage as the game claims.

* The Preon Accumulator can be found in a special chest within 10 minutes of starting a run (in-game timer, *not* real time).

* A Preon Accumulator is required to complete the challenge MUL-T: Gotcha!

* The explosion has a damage falloff starting from 15m and ends at 20m, falling off to about 25% of the explosions damage.

## Tips

* Since this equipment has the longest cooldown in the game, it is recommended to activate it wisely if the player has no equipment cooldown items, such as  or .
* It is recommended to *not* use the , as it will force the Preon Accumulator to fire whenever ready. This makes it likely that the player will waste a high-damage attack.

## Lore

```
Order: Particle Accelerator Component
Tracking Number: 993******
Estimated Delivery: 06/06/2056
Shipping Method: Volatile
Shipping Address: Advance Particle Research Center, Mesquite, Earth

I still don't get how you keep losing so many accumulators. I build 'em tough, and they're supposed to last. I ran the numbers on the comm speeds, and I'm pretty sure you sent for this order less than two days after you should've got the last one.

If this keeps up, you're gonna punch a hole in something where it doesn't belong. You've got a real good sponsor, Jim, but this stuff ain't cheap to ship. And it sure as heck ain't fast. So, I'm sending you a custom part. One that's as tough as I can make, and with a safety to keep you from overcharging it - that I'm sure you'll bypass anyway.

At least try not to blow this one to bits for the first week, alright? Make our hometown look good. You're not gonna show up those fancy Europeans with a smoking scrap heap.
```

## Version History

Early Access Content Update 5
* Major Content
	+ Added New Item Lore Entry: Preon Accumulator

PC Early Access Patch (Build ID No.4233443)
* Bug Fixes
	+ Fix Preon Accumulator sometimes missing in multiplayer

## Trivia

* The Preon Accumulator is very similar in function to the BFG from DOOM, and is called the BFG in the game files.
* The shipping address being listed in the logbook as Mesquite, Texas is a reference to the book Masters of Doom, where it explains how DOOM was made, specifically in Mesquite.
* The tracking number is likely also a reference to DOOM, which was originally released in 1993.
* MUL-T: Gotcha! is also a reference to DOOM, named after a level from DOOM 2 and requiring the player to kill an Imp Overlord using the Preon Accumulator.
Butcher's Knife

Slice! Dice! Make them Bleed! This short blade will make quick work of any unlucky pirate caught within cutting range! If you prefer something more damaging but slow swinging, The Cutlass will fill that role!

### **Where to find this**

This weapon is quite rare to find naturally spawning on islands however it is best to seek out chests since that has the best chance of spawning this!

#### **In-Game Quote**

"Short range but very light. With this thing you can be The Butcher of the Sea! Wait, that name rings a bell... Hmmm."

## The Stats Table

This weapon, without a doubt, is the fastest Melee Weapon in the game so you like to cut them down with swiftness then this is the weapon!

Alongside the Cutlass, this is a **Purple** rarity weapon!

The Butcher's Knife cannot headshot!

DMG = Damage

DPS = Damage per Second
Rejuvenation Rack

Stat
 Heal

The **Rejuvenation Rack** is an item in Risk of Rain 2.

The item increases all healing and passive health regeneration by 100% (*+100% per stack*), including the player's base health regeneration.

## Tips

* This item synergizes very well with all healing items, , and .
* Unless the player also has an Aegis or N'kuhana's Opinion, they should avoid the  and . Both of these items effectively negate all healing by turning all health into shields, so the bonus healing would go unused.
	+ The Aegis gives use to healing by transforming overheals into barriers, and Nkuhana's Opinion can still weaponize healing to attack enemies from afar.

## Lore

```
"Nature has a way of nurturing the physical. The mind, by perseverance and dedication. The soul, however... is healed by fantasy, and fantasy alone."
-Unknown Venetian monk
```

## Version History

Early Access Scorched Acres Content Update
* Major Content and Changes
	+ Added New Lore Entry: Rejuvenation Rack
Mercenary: Flash of Blades

**Mercenary: Flash of Blades** is a challenge in Risk of Rain 2. It is completed as  by using 20 abilities in 10 seconds.

## Tips

* This can be achieved without a single item and when using the default loadout. While fighting a tightly-packed group of enemies, repeatedly using  to  as many enemies as possible can recharge  quickly enough to reach the number of attacks required.
* With 4 or more, Mercenary's primary attack speed becomes fast enough to complete the challenge.
	+ This is also possible when equipped with , since each individual shot counts as one ability and they stack up to 12.
* and  allow stacking uses of secondary and utility attacks. Having enough makes this challenge trivial.
* allow the player to repeatedly use abilities for a short time after slaying an Elite.
* It is also possible to complete the challenge between runs by continuously restarting runs after spamming many abilities, since the challenge only counts in-game time and does not reset the counter after each run.

## Version History

PC Patch v1.1.1.2
* Bug Fixes
	+ Fixed the tracking for the Mercenary: Flash of Blades challenge

Anniversary Update
* Major Content
	+ Added New Class Challenge: Mercenary: Flash of Blades
PC Patch v1.0.3.1

The goal of this minor patch is to address bugs.

## Bug Fixes

* Fixed  outer bounds being inconsistent and super far
* Fixed  geometry having a hole
* Fixed  floating pink mushrooms
* Fixed  boss spawns being extra far for  and
* Fixed  having locations where the map disappears if you move the camera into nooks and crannies
* Fixed the Environmental Log of  not spawning if you had  Environmental Log unlocked
* Mitigated additional causes of  corpses still causing endless hitstop on melee attacks
* Properly synchronize open-and-closed doors and other permutations on , , and
Mechanics

Mechanics are the inner workings of *Risk of Rain 2*. The following is a list of mechanics topics. Click on each topic to view how they are calculated, where they originate, as well as their complex interactions with other mechanical elements.

## Mechanics

* Artifacts
* Challenges
* Item Stacking
* Proc Coefficient

## Game

* Difficulty
* Looping
* Family Events

## Player

* Health, Shield and Barrier
* Movement Speed
* Armor
* Damage
* Keyword
* Status Effects

## Currency

* Gold
* Lunar Coins

## Advanced Mechanics

* Directors
* Enemy AI
TC-280 Prototype

Base Cost | $350

The **TC-280 Prototype** is a rare drone found only on   Rallypoint Delta. It is the strongest offensive drone the player can acquire, but also the most expensive by far, costing almost as much gold as a legendary chest.

## Skills & Behavior

### Primary: Machine Gun

The Prototype fires 15 shots over 2 seconds, each dealing 220% damage with linear falloff.

This skill has a cooldown of 4 seconds.

### Secondary: Missiles

The Prototype fires two missiles moving at 55m/s in a straight line. They explode upon impact, dealing 400% damage in a radius of 8m with linear falloff.

This skill has a cooldown of 6 seconds, and the Prototype can store two charges of this skill. They have 1.5 seconds delay between activations and they can be used while the machine gun is firing.

### Behaviors

1. **Stay close to owner**: the Prototype must be more than 180m away from its owner, who must be alive. This behavior is active for 4 seconds.
2. **Use primary and stop when near target**: the Prototype must be within 20m from its target and have line of sight. The primary is not necessary to be off cooldown. This behavior is active for 2 seconds and the Prototype will refresh its enemy target at the end of it. Most enemies that prefer to keep their target at a certain distance tend to back up when nearer than that, but the Prototype behaves differently.
3. **Use primary while strafing**: the Prototype must be within 20-60m from its target and have line of sight. The primary is not necessary to be off cooldown. This behavior is active for 2 seconds and the Prototype will refresh its enemy target at the end of it.
4. **Use secondary**: the Prototype must be within 20-90m from its target and have line of sight. The prototype will refresh its enemy target at the end of it.
5. **Use primary from distance**: the Prototype must be within 20-90m from its target and have line of sight. This behavior is active for 2 seconds and the Prototype will refresh its enemy target at the end of it.
6. **Strafe owner idly**: the Prototype must be within 30m from its owner who must be alive. This behavior is mostly used when there are no enemies around.
7. **Go to owner**: the owner must be alive. This behavior is mostly used when there are no enemies around. The Prototype will search for a new target at the end of it.
8. **Use primary when owner is dead**: no requirements on the enemy target distance. The primary is not necessary to be off cooldown. Despite its description, the Prototype can still use its secondary if the target is within the distance requirements. This behavior exists because the Prototype has a tendency to be near its owner when it has no targets. When the owner is dead, it will simply chase down its currently acquired target and then engage in combat according to the prior behaviors.

## Trivia

* The TC-280 has collision on its central body, allowing players to stand on it. However, it may be difficult to stay there due to how the drone moves around.
* If a TC-280 is destroyed, it will disappear and *cannot* be repaired.
* It is possible to find multiple TC-280 Prototypes in the same stage, although it is uncommon.
Risk of Rain 2 Wiki/fr

Bienvenue sur le Wiki officiel de Risk of Rain 2Bienvenue sur le Wiki officiel de Risk of Rain 2
Ce wiki a pour sujet le rogue-like indépendant Risk of Rain 2. Vous devriez y trouver tout ce que vous cherchez au sujet des survivants, des objets, des monstres et bien plus encore.
Soyez libre de contribuer à ce wiki en créant de nouveaux articles ou bien en enrichissant des pages déjà existantes.

*Pour tout ce qui se rapporte au premier Risk of Rain, allez voir le Wiki de Risk of Rain.*

A propos de Risk of Rain 2

Risk of Rain 2 vous met dans la peau de l'équipage du UES : Bon voyage tandis qu'ils essaient de retrouver l'UES : Lueur du contact et ses survivants, s'il en reste. Ils doivent survivre au milieu d'un environnement hostile remplis de monstres menaçants et de boss titanesques, tandis que la difficulté continue d'augmenter au fur et à mesure que le temps passe. La planète Petrichor V se retrouve parsemée de téléporteurs qui permettent à l'équipage de boucler indéfiniment à travers les différents environnements, avant de finir fatalement sur la lune pour combattre le boss final.

Risk of Rain 2 est la suite du classique du genre rogue-like multijoueurs Risk of Rain. Développé par Hopoo Games (avec une bande originale par Chris Christodoulou), et édité par Gearbox Publishing. Le jeu est sorti le 11 Août 2020, après une période d'accès anticipé commencée le 28 Mars 2019.

Acrid

Artificer

Bandit

Captain

Commando

Engineer

Heretic

Huntress

Loader

Mercenary

MUL-T

Railgunner

REX

Void Fiend

Abandoned Aqueduct

Abyssal Depths

Aphelian Sanctuary

Commencement

Distant Roost

Rallypoint Delta

Scorched Acres

Siphoned Forest

Siren's Call

Sky Meadow

Sulfur Pools

Sundered Grove

Titanic Plains

Wetland Aspect

Hidden Realms

A Moment, Fractured

A Moment, Whole

Bazaar Between Time

Bulwark's Ambry

Gilded Coast

The Planetarium

Void Fields

Void Locus

Nouveau Contenu

Railgunner

Void Fiend

Siphoned Forest

Aphelian Sanctuary

Sulfur Pools

Shuriken

Mocha

Pocket I.C.B.M.

Blind Pest

Egocentrism

Void Cradle

Void Portal

Liens

1.0

Twitter
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Repulsion Armor Plate

Stat
 Damage Reduction

The **Repulsion Armor Plate** is an item in Risk of Rain 2.

The item reduces all damage taken by 5 *(+5 per stack)*, but it cannot reduce damage taken below 1.

## Tips

* This item is most effective at counteracting damage over time effects inflicted by enemies, as each individual damage tick is affected by the flat damage reduction. This also includes multiple low damage hits from enemies like ,  or , though their level also plays a huge factor as the reduction of the armor plate is flat.

* The damage reduction from this item is applied after the damage reduction from armor.

* The Repulsion Armor Plate pairs well with the , since the Planula's healing triggers when damaged and the Armor Plate reduces that damage taken. It's possible to gain health rapidly when attacked with rapid and weak damage.
	+ Both the Armor Plate and Planula fall off in effectiveness as the difficulty increases, however.
* This item does not block damage from the Void Fog.

## Lore

```
Order: Repulsion Armor Replacement Piece
Tracking Number: 09******
Estimated Delivery: 08/15/2056
Shipping Method:  Standard
Shipping Address: System Police Station 13, Port of Marv, Ganymede
Shipping Details:

Luckily no one was hurt during the shootout. Just a few rough characters at the bar by the docks. Nothing we couldn’t handle. Jaime took a shot to his shoulder but his armor took all the impact. We’ll need to order him a replacement part before he can go back out in the field.

The segmented design is nice because I don’t have to shell out the cash for a whole new set. Frankly, the station’s coffers have seen better days. The next time a rookie damages their equipment they might be looking at a desk job for a while.
```

## Version History

Early Access Content Update 5
* Gameplay Changes
	+ Now properly reduces damage from environmental effects
* Bug Fixes
	+ Fixed Repulsion Armor Plate not applying against posthumously dealt damage

PC Early Access Patch (Build ID No.4892828)
* Bug Fixes
	+ Fix a typo in the Repulsion Armor log entry
	+ Fix enemies benefiting from Repulsion Armor more than players

Early Access Artifacts Content Update
* Major Content
	+ Added New Item: Repulsion Armor Plate
	+ Added New Item Lore Entry: Repulsion Armor Plate

## Trivia

* The Repulsion Armor Plate is a reference to the Repulsion Armor from the first Risk of Rain, which greatly reduces damage taken and reflects damage for a short period after the holder is damaged 6 times. Presumably, the Repulsion Armor Plate is a piece of this armor.
Heavy Sniper Rifle

The next generation of the Fast Sharpshooter Rifle, it is one of the rarest weapons in the game. It can be found from chests most of the time, but if you are lucky you can find it laying on the ground. In the hands of a legendary sniper, it will be a serious problem. The Heavy sniper rifle has the fastest bullet travel speed and ballistics in whole game.

### **Where to find this**

   The Heavy Sniper Rifle is a **Gold** rarity weapon and it can be rarely found in Chests. But if you are lucky enough, you can find them on the ground. If you find the heavy sniper on the ground, it will come with 20-25 Small shots.

#### **In-Game Quote**

"A powerful rifle fitted with a zoom scope. Extremely deadly from long distance"

## Info

DMG = Damage

HS = Headshot

Drop Rate

## Patch Changes

* Patch v1.3.3 - Heavy Sniper reload time increased from 1.8s to 2.5s

## Credits

🥔\_Бульба\_🥔#3669 For Making the Weapon Card
Артефакты

Артефакты - это внутриигровые модификаторы, которые можно активировать после их разблокировки, в лобби, перед началом забега.

В мультиплеере артефакты общие у всех участников лобби. Активировать можно любой артефакт, который разблокировал хотя б один из пати.

## Разблокировка

Для разблокировки артефакта, игрок должен ввести код Артефакта в Составной генератор, который находится под картой Небесное поле, а после повзаимодействовать с ноутбуком. После этого заспавнится портал к испытанию в локации Хранилище укрепления.

Вводные данные Составного генератора будут циклически повторяться в порядке: квадрат (куб), круг (шар), треугольник (пирамида), алмаз (■ ● ▲ ♦).
Potions

Potions are one-time-use consumables that provide the player with a buff of some kind to their stats. They can be bought from the Shop or earned as rewards in the Time Chamber. Potions can be stored on the Potion Rack next to the Journal.

Potions come in four different sizes: Small, Average, Greater, and Large. Potions range in effectiveness based on their size, with larger potions having stronger effects.

when inside the Time Chamber.
Can be found in all sizes.
(pictured: small)
inside the Time Chamber.
Can be found in all sizes.
(pictured: small)
including arrow draw speed. Can
only be found in Small/Average sizes.
(pictured: small)
movement speed.
Can only be found in one size.
(pictured: average)
Time Chamber

The **Time Chamber** is the testing location for blades created in Master Bladesmith. It provides trials to test blades' sharpness and strength.

Every five levels you receive a crank key for the time chamber door, allowing you to select from previous levels up to the last five level checkpoint you've completed. Reaching the level is enough to get the checkpoint, you do not have to complete it.

As you progress through the levels, new items will become available at the store and new ore types will be provided by the mining machine.

In an attempt to keep arrow use down while in the time chamber you can throw the sword and grab the arrows from the shield and add them to the quiver. Useful for stocking cheap arrows.
Master Bladesmith Wiki/Section 4

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Risk of Rain 2 Wiki/ru/Section 2

Коммандо

Охотница

Бандит

МУЛ-Т

Инженер

Изобретатель

Наемник

РЕКС

Погрузчица

Акрид

Капитан

Рельсотронщица

Исчадие Пустоты

Еретик

Далекая вершина

Титанические равнины

Выкаченный лес

Афелианское убежище

Мокрые земли

Заброшенный акведук

Место сбора "Дельта"

Серные озёра

Выжженные акры

Бездонные глубины

Расколотая роща

Зов Сирены

Небесное поле

Начало

Скрытые области

Позолоченный берег

Поля пустоты

Межвременной базар

Целостное мгновенье

Планетарий

Очаг Пустоты

Хранилище укрепления

Расколотое мгновенье
The Calm

**The Calm** is a challenge in Risk of Rain 2. It is completed by beating the game on   Monsoon difficulty.

To count for the challenge, the run must be considered a victory, which requires escaping Commencement. Ending the run by obliterating or completing The Planetarium will not count for the challenge, since these give a "Fate Unknown..." ending.

## Tips

For tips on how to beat this challenge, visit the page on   the final boss.

## Version History

Early Access Content Update 5
* Major Content
	+ Added new Challenge: The Calm
Survivors of the Void

Please help improve this if you can. The Discussion page may contain suggestions.

*For the actual update, see Survivors of the Void Update*.
**Survivors of the Void** is the first expansion for Risk of Rain 2, released on March 1st, 2022 on Steam alongside its eponymous update and on November 8, 2023 for consoles.

This article will contain features introduced in the DLC. Note that only the host of multiplayer sessions needs to own the DLC in order to access this DLC's content for all players in the lobby. However, players who do not own the DLC will not be able to play the new survivors or have DLC progress saved.

## Purchasing

The DLC can be purchased on Steam, Xbox, or Playstation. the following are the prices on steam.

*Note: Information surrounding changes and bug fixes are community found and may not be 100% accurate. Proceed with caution.*
## Major Content

* **Added an Alternate Game Mode**
	+ Simulacrum
* **Added 2 Survivors**
* **Added 2 Survivor Skins**
	+ Marksman
	+ Purified
* **Added 5 Environments**
	+ Void Seed
* **Added 4 Interactables**
	+ Void Cradle
	+ Void Potential
	+ Large Category Chests
	+ Crashed Multishop
* **Added 3 Bosses**
* **Added 11 Monsters**
* **Added 2 Elite Variants**
	+ Mending
	+ Voidtouched

* **Added an Alternate Game Mode**
	+ Simulacrum
* **Added 2 Survivors**
* **Added 2 Survivor Skins**
	+ Marksman
	+ Purified
* **Added 5 Environments**
	+ Void Seed
* **Added 4 Interactables**
	+ Void Cradle
	+ Void Potential
	+ Large Category Chests
	+ Crashed Multishop
* **Added 3 Bosses**
* **Added 11 Monsters**
* **Added 2 Elite Variants**
	+ Mending
	+ Voidtouched

* **Added 41 Items**

* +

## Gallery

1. ↑ @RiskofRain tweet: https://twitter.com/RiskofRain/status/1717209553316757729
2. ↑ @RiskofRain Tweet: https://twitter.com/RiskofRain/status/1499067097644773384