Story Items

### Hand of Vexnar (*a mummified goblin hand*)

*This hand once belonged to a powerful goblin necromancer named Vexnar the Immortal. His immortality did not seem to stop some enterprising adventurer from absconding with one of his appendages.*
 2
* ***Vexnar's Blessing:*** You have resistance to poison damage.
 3
* ***Vexnar's Blessing:*** You have resistance to poison damage.
* ***Vexnar's Resilience:*** If you would be reduced to 0 hitpoints, you are instead reduced to 1 hitpoint. This ability can only be used once until the next dawn.
 4
* ***Vexnar's Deathshroud:*** You have resistance to necrotic and poison damage.
* ***Vexnar's Immortality:*** If you would be reduced to 0 hitpoints, you instead surge with undead vitality and your hitpoint total becomes equal to one third of your maximum hitpoints, rounded down. This ability can only be used once until the next dawn.

### Moonlight Shard (*a piece of crystal that glows faintly in the moonlight)*

* ***Crescent Moonburst:*** As an action, you may activate the Moonlight Shard to call down a shaft of silvery light as if you had cast the *moonbeam* spell with DC 13. You may use this ability once in this way until the next dawn.
* ***Gibbous Moonburst:*** As an action, you may activate the Moonlight Shard to call down a shaft of silvery light as if you had cast the *moonbeam* spell at level four with DC 15.
* ***Full Moonburst:*** As an action, you may activate the Moonlight Shard to call down a shaft of silvery light as if you had cast the *moonbeam* spell at level six with DC 17.

### Greedy Gimlor (*a cameo carved in the likeness of a hideous person)*

*This tarnished old cameo bears the sneering face of a dwarf. Its open mouth hides a thin horizontal slot, and a flaxen beard dangles below.*
* ***Treasure Sense:*** As an action, you may activate the cameo in order to sense nearby treasure. For one minute, you know the location of all coins within 30 feet of you. Once you use this ability, you cannot use it again until the next dawn.
 2
* ***Beard Armor:*** The braids of your beard shield your body from attacks, granting you a +1 bonus to AC.
* ***Treasure Sense:*** As an action, you may activate the cameo in order to sense nearby treasure. For one minute, you know the location of all coins and gems within 30 feet of you. Once you use this ability, you cannot use it again until the next dawn.
 3
* ***Beard Armor:*** The braids of your beard shield your body from attacks, granting you a +2 bonus to AC.
* ***Treasure Sense:*** As an action, you may activate the cameo in order to sense nearby treasure. For one minute, you know the location of all coins, gems, and jewelry within 30 feet of you. Once you use this ability, you cannot use it again until the next dawn.
 4
* ***Beard Armor:*** The braids of your beard shield your body from attacks, granting you a +3 bonus to AC.
* ***Treasure Sense:*** As an action, you may activate the cameo in order to sense nearby treasure. For one minute, you know the location of all coins, gems, jewelry, and fine art within 30 feet of you. Once you use this ability, you cannot use it again until the next dawn.

### Shrouded Orb (*A glass orb filled with moving smoke*)

*When you peer into the murky depths of the orb, the whirling smoke inside parts briefly. Inside you see puzzling images of your past... and future.*
 2
 3
* At the end of each long rest, you may peer into the Shrouded Orb to glimpse a revelation of the future. Roll a d20. You may replace a single d20 roll made by friend or foe with that result. When you begin a long rest, you lose an unused roll.
 4
* At the end of each long rest, you may peer into the Shrouded Orb to glimpse a revelation of the future. Roll a d20. You may replace a single d20 roll made by friend or foe with that result. When you begin a long rest, you lose an unused roll.