Forest of the Strong

Formerly the Greenway natural reserve now an F-grade dungeon in the form of a forest where only the strong survive. There are three monster groups, each holding a unique resource and representing a unique challenge. Slay the leader of a group to despawn them. **Ch 1**

It was in conquer-or-die mode (defeat the Dungeon Boss to exit or die trying) before Jack Rust defeated it. It has since been assimilated into the Bare Fist Brotherhood's territory (**Ch 29**).

## Monsters

### Goblins

Group Boss: Goblin Shaman, Lvl 9

* Goblin
	+ *Goblins are weak, primal humanoids who move in large groups. They are barely intelligent enough to cook their food, and they often derive pleasure from torturing their victims. Cultivators are advised to kill them on sight.* **Ch 1**
* Hobgoblin
	+ *Stronger, meaner, and smarter than normal goblins, hobgoblins are an evolved version of the same ugly monster. It is advised to kill them on sight, but they should not be underestimated.* **Ch 6**
* Goblin Shaman
	+ *Goblins aren’t always stupid. Some of them are born intelligent, and when that happens, they often develop shamanic powers. Goblin Shamans can lead small tribes of goblins and hobgoblins, though they’re usually seen as elite soldiers in larger tribes.* **Ch 6**

### Earth Bear

Group Boss: Rock Bear, Lvl 30

* Earth Bear
	+ *Bears are omnivorous creatures that stand at the apex of most food chains. Earth bears, in particular, are a stronger, highly territorial variant. They can use very limited earth magic, and the rocky parts of their fur can be used to craft F-Grade weapons and armor. Earth Bears are most commonly found in the Ursus Forests of planet Ursi.* **Ch 4**
* Rock Bear
	+ *When Earth Bears mate, they have a small chance of producing Rock Bear offspring. This variant is bigger, stronger, and more closely attuned to earth than a normal Earth Bear. Rock Bears command the innate respect of Earth Bears, allowing them to form and control packs that share a single, large territory. In the Ursus Forests of planet Ursi, Rock Bears are regional overlords, only under the Tyrant Bears in strength. Their power usually reaches the E-Grade.* **Ch 16**

### Gymonkey

Group Boss: Big Brorilla, Lvl 25

* Gymonkey
	+ *A primate variant from planet Green. Gymonkeys inhabit all forest biomes and move in packs, defending their territory with flying poop and great muscles. Their unique name comes from their habit of lifting heavy things to increase their strength. While not particularly aggressive, they are highly territorial.* **Ch 8**
* Brorilla
	+ *A gorilla variant from planet Green. Brorillas live with Gymonkeys and train them in the ways of working out. It is due to the Brorillas’ unmatched pecks that Gymonkeys use poop to fight—they consider themselves too weak for anything else. Brorillas are usually calm, measured animals. However, if anyone harms their little cousins or invades their territory, they go bananas.* **Ch 21**
* Big Brorilla
	+ *A gorilla variant from planet Green. Brorillas usually live with Gymonkeys and train them in the ways of working out. It is due to the Brorillas’ unmatched pecks that Gymonkeys use poop to fight—they consider themselves too weak for anything else. Brorillas are usually calm, measured animals. However, if anyone harms their little cousins or invades their territory, they go bananas. This particular Brorilla is larger and stronger than most, righteously becoming their big bro.* **Ch 21**

### Dungeon Boss

#### Black Wolf

Dungeon Boss: Black Wolf, Level 49 (Elite) x2

* *Black wolves are mostly solitary creatures. They are also territorial, proud, aggressive, and infamous for being a scourge at the peak of F-rank. If a Black Wolf is spotted, experienced hunter squads should be dispatched quickly, or all big game of the surrounding area will disappear.*

## Resources

### Ice Pond (E-Grade)

* *A hidden resource of the Forest of the Strong. The piercing cold of the Ice Pond can heal and forge a cultivator’s body. The deeper you go, the more painful the cold, and the more effective the forging.* **Ch 1**

### High Speed Bush (F-Grade)

* *A resource guarded by the goblins of the Forest of the Strong. Commonly found in the wet jungles of planet Peruvian, the leaves of this bush can enhance a person’s reflexes, dexterity, and agility. They can also make you high as a kite.* **Ch 6**
* *The stat increase is a one-time bonus.* **Ch 6**

### Clear Pond (F-Grade)

* *Clear Ponds are naturally-occurring formations spread around the universe and often used as parts of resorts. Anyone who relaxes in these waters will find serenity, their body will loosen completely, and their potential will emerge, making the entire body sturdier.* **Ch 19**
* *The stat increase is a one-time bonus.* **Ch 19**

### Bananarm Plant (F-Grade)

* *A resource guarded by the apes of the Forest of the Strong. Commonly found in the plains of planet Green, the bananas produced by this plant are so rich in nutrients they can instantly develop one’s muscles. They are also said to be a rare delicacy.* **Ch 21**
* *The stat increase is a one-time bonus.* **Ch 21**

## Spoils of Conquest

Conquered by Jack Rust. **Ch 29**

* 1 F-Grade Faction-Forming Permit.
* 1 Trial Planet Token.
* 1 F-Grade Dao Fruit of the Fist.