Keywords

During a run of Dungeon Maker you can take advantage of Keywords by hunting down a Fortune Teller Card and taking advantage of its services.

Added in **v1.9.70** Keywords are powerful, but dormant buffs activated for the dungeon by assembling enough Monsters and/or Corrupted Heroes with the same Keyword at the Fortune Teller's Keyword Changer. Assign more to a single Keyword and you may strengthen the buff's effects.

**A type of unit can contribute to a Keyword only once.**
e.g 6 Vampire Girls cannot be used to quickly max out the Blood Keyword.
**They, as 6 duplicates still only count as one for the Keyword.**

**A type of unit used to help activate a keyword will stay active until removed even if you lose or fuse all of them.**
e.g If you have a Crow, activate it with the Keyword Changer, then use it to fuse A. Arachne afterwards **the Crow unit will still contribute to Scheme and Commander though you no longer have her**.

By default the Keywords of 2 of your units may be activated and over the course of a run increases as you pick up a certain Repeatable 1★ Relic, the Ancient Dictionary Page starting at a maximum of 3 times, increasing to 10 for a total of 12 activated units with unlocks from the Ancient Dictionary Pack.
Units used to activate Keywords are still available to fight in the dungeon.

Additionally secondary Hidden Keywords for each of the 212 dungeon units can be unlocked in the Ancient Dictionary Pack allowing an activated monster to count for two Keywords.
In **v1.11.07** 6★ Keyword Equipment was added to the Abyss Pack giving owners of the Card Game DLC an extra way of activating (and applying the effects of) certain Keywords.
Corruption, Wrath, Immortality, Flame, Deadly Poison, Beast, Bladesman, Predator, Vanguard, Assassin, Wizard, Spirit, Sorcerer, Brawler, Healer, Sap, and Demon have equipment related to them.

* Every type of monster has two Keywords, one default and another hidden.
	+ e.g Every Werewolf has Hunter by default and Predator hidden.
* All Corrupted Heroes and no other units have the Corruption Keyword by default.
* All Contract Elementals and no other units have the Spirit Keyword by default, but some can unlock it.
* An activated Keyword will affect all units relevant to its description, but **typically they will only buff those that bear it**.
	+ **Scheme, Darkness, Flight, Blood, Nature, Abyss, Mystery, Blessing, Cold, Electricity, Chaos, Guardian, and Commander are Keywords with dungeon-wide/non-specific effects.**
* There are 34 Keywords in the game.

	+ Beast, Bladesman, Vanguard, Commander, Berserker, Assassin, Wizard, Sorcerer, Healer, Creation, Creation, Predator, and Sap are 13 Keywords that require unlocked Hidden Keywords or Equipment to be activated.
	(Not all Hidden Keywords are those stated above.)
	+ Corruption, Rage, Scheme, Darkness, Immortality, Flame, Flight, Deadly Poison, Nature, Abyss, Mystery, Blessing, Cold, Electricity, and Spirit are 15 Keywords that can be activated without any unlocks from the Ancient Dictionary. Those in red can be activated fully with just default keywords if you increase the number of Ancient Dictionary Pages you can obtain.
	+ Corruption, Immortality, Flame, Flight, Nature, Abyss, Mystery, Blessing, Cold, Electricity, Spirit, and Brawler are 12 Keywords that are carried by 3 or more units than needed to fully activate.
* Ignis and Soul Harvester are the only monsters that change their Keywords when fused into their Awakened forms.
* The Guardian Keyword does not have enough units to be activated fully. This may be due to how Gargoyle Girl takes up two ID numbers (M020,M021).
* The Keywords Wizard, and Healer can only be activated fully using Equipment due to conflicts between Awakening Monsters fusion material.

Event, Contract, and Awakening Monsters have Purple borders.

Keywords