recursal/Fanatic-Fandom huggingface dataset:
MiG-23ML "Flogger G"

"*This high-speed fighter is a menace in air-to-air combat. And the price isn't bad considering it's got variable sweep wings.*"
―Harry's description of this plane in the shop.
The **MiG-23ML "Flogger G"** is an airplane that only appears in *Airforce Delta Strike*. It is most notably used by John Rundal, and also sees use by the Merv Flying Corps.

## Origin (Real-Life)

The MiG-23ML "Flogger G" was the Soviet Union's first attempt at a "look-down shoot-down" radar system, and one of the first planes to be armed with beyond visual-range missiles. Today, the MiG-23 remains in limited service, primarily with export customers.

## Design

The MiG-23 is much different than the MiG-21. It has a larger frame, and a different appearance. It still possesses a single engine and vertical stabilizer, but it now has variable sweep wings.

## Performance

The MiG-23ML is a very basic multirole aircraft, mostly leaning towards anti-ground attack. Its stats are decent, yet ultimately mediocre, with the only noteworthy stat being Thrust. Aside from that, stats are mediocre.

## Statistics

(Clockwise starting from top)

 **Speed:** | Medium

## Enemy Appearances (Missions)

* Merv MiG-23MLs appear in Doll Master, Night Blitz, its intercept, and some stand by missions.

## Gallery

MiG-23 in John's color scheme.MiG-23 in a generic colors scheme.MiG-23 with Ferrite coating.John's MiG-23 in flight.Merv MiG-23ML "Flogger G".Ditto, featuring emblem.Aircraft statistics.MiG-23ML "Flogger-G" cockpit in *Airforce Delta Strike*.The MiG-23ML's special weapons, Unguided Bombs.
P-51D Mustang

"*If it's a prop plane you want, this one's a masterpiece. Look no further. You won't find a better one out there.*"
―Harry's description of this plane in the shop.
The **North American Aviation P-51 Mustang** is an aircraft that only appears in *Airforce Delta Strike*, where it is usable by Jamie Jones.

## Origin (Real-Life)

The North American Aviation P-51 Mustang is one of the most well known prop planes in the world; designed in 1940, although initially instructed to build Curtiss P-40 fighters, NAA instead developed a brand new fighter. The results speak for themselves. The **P-51D** was the definitive version. This aircraft lasted all the way until the 1980s; it is still a popular craft for air racing.

## Design

A fairly standard prop plane. The wings are more angular in shape than those commonly seen on other craft; though aside from that, design details are relatively similar to other planes. Single vertical stabilizer punctuated with two rear wings, the works.

## Performance

Despite its incredible pedigree, this is, in fact, the *worst* propeller plane in *Strike*. Yes. Somehow, both the P-38L Lightning and even the damn Spitfire Mk24 are better than this thing. This aircraft has the worst stats overall among the propeller planes, being strictly inferior to the Spitfire and *definitely* inferior to the P-38L. A baffling downgrade to one of the most famous prop planes in history.

## Statistics

(Clockwise starting from top)

 **Speed:** | Minimum

**RECIPRO**

## Gallery

P-51D in the default color scheme.P-51D with an alternate color scheme.P-51D cockpit in *AFD Strike*.Aircraft statistics.The P-51D's special weapons, Unguided Bombs.
Yak-38 "Forger A"

"*Stylish, but not as fast as it looks. It has VTOL capability, but the shape makes for a small payload.*"
―Harry's description of this plane in the shop.
The **Yakovlev 38** (NATO reporting name of "**Forger A**") was a Russian VTOL aircraft, and the only operational VTOL strike craft used by the Soviet Naval Aviation. It was produced in 1971, introduced in 1976, and retired in 1991. The "Forger A" was the first model of the Yak-38. It only appears in *Airforce Delta Strike*, where it is used by the Ganos Flight Army Division, and can be used by Alex Levine.

## Design

A typical VTOL design, it bears a slight resemblance to the Harrier jets; a long frame, single vertical stabilizer, and two small wings. It possesses two small engines located under the craft, along with a lifter fan, located behind the cockpit.

## Performance

It's not very good. All of its stats are bad. The only stats it has over the T-58 which you have by default are Defense and Anti Ground Attack. Aside from that, it's just... Bad. Rocket Pods are alright for getting money, but this thing is just so slow and so crap, it just isn't worth it. And like a lot of VTOLs, it lacks machine guns. Save your money for something actually worth a damn.

## Statistics

(Clockwise starting from top)

 **Speed:** | Very low

## Enemy Appearances (Missions)

* The Ganos Flight Army Division uses this aircraft in the early portions of the game, such as Rail Road/Old Foxes, Fleet Attack and Twister.

## Gallery

Yak-38 in Alex's paint scheme.Yak-38 with a generic paint scheme.Yak-38 with Ferrite coating.Alex's Yak-38 in flight.Ganos Yak-38.Ditto, featuring emblem.Aircraft statistics.Yak-38 cockpit in *AFD Strike*.The Yak-38's special weapons, Rocket Pods.
Sovremenny-class destroyer

The **Sovremenny-class destroyer** is a type of naval ship in *Airforce Delta Storm* and *Airforce Delta Strike*.

## Notable Appearances in Missions

### *Airforce Delta Storm*

It appears in The Battle of Castalia Sea, Through the Valley of Death, The Crimson Sea, Offensive in the Saice Canal and Final Mission missions. It also appears in Between the Sea and the Sky A intercept mission.

### *Airforce Delta Strike*

It appears in Fleet Attack and operation code T8 missions.

## Gallery

The Battle of Castalia SeaThrough the Valley of DeathThe Crimson SeaOffensive in the Saice Canal
Su-25A "Frogfoot"

"*This tough little attack plane has a nice payload and is great for providing close support. A great deal for the price.*"
―Harry's description of this plane in the shop.
The **Sukhoi Su-25 Grach** (NATO reporting name of **Frogfoot**) is an aircraft that only appears in *Airforce Delta Strike*, where it is used by Giuseppe Ferretti, and can be used by Holst Prendre and Pedro Glankert.

## Origin (Real-Life)

The Sukhoi Su-25 Grach is a Soviet-era close air support attack craft. It was introduced all the way back in 1978, and enhanced versions are still in service today with over a thousand aircraft built.

## Design

This aircraft is quite distinct; it has straight wings with engines visibly connected to the air intakes sticking out and under the sides of the narrow rear, and a single vertical stabilizer with two rear wings.

## Performance

Literally inferior to the F-105D Thunderchief you start the game with. No stats it has are superior to the F-105D; the only appreciable difference the craft has is it has FAE bombs instead of ASMs, which can be used to get more money. It's still trash. Skip it.

## Statistics

(Clockwise starting from top)

 **Speed:** | Very Low

## Enemy Appearances (Missions)

* As mentioned, Giuseppe Ferretti uses this aircraft, in Fleet Attack and Encount (Night Blitz). He is an optional kill in the former, and a required kill in the latter.

## Gallery

Su-25A in Holst's color scheme.Su-25A with a generic color scheme.Su-25A with Ferrite coating.Giuseppe's Su-25A.Ditto, featuring emblem.Aircraft statitics.Su-25A cockpit in *AFD Strike*.The Su-25A's special weapons, Fuel-Air Explosive Bombs.
Tiger's Cave

### Reward(s)

90,000 credits + variable amount depending on what type of weapon was used to take out enemies

### Unlocks

Ability to go to Phase 8 with the mission Wind Valley.

### Unlocked by

Completing Encount

     **Spoiler Warning:** *There are spoilers for the details of the plot and/or ending in the text that follows.*

**"Stampede Campaign" Tiger's Cave** is a mission for all Elements of Delta Squadron in *Airforce Delta Strike*.

## Overview

The assault on the Kotor Stronghold is at hand; all members of Delta have been called for this major task. This stronghold is the primary Earth-based headquarters for the O.C.C.. Although no official orders have been given yet, Delta is still organized to proceed to the stronghold to destroy it. The intel garnered from Rick's espionage, combined with the destruction of one of the hatches due to shelling from the Armed Fighting Walker has provided an opening to get in and destroy the stronghold itself.

After clearing an ambush, they proceed to the site. At the Stronghold, they discover that the AFW did indeed destroy one of the hatches. That, combined with hacking from the allied ground unit "Land Walker" and an error within the security system itself, enables Delta to go inside each of the hangars and destroy the primary facilities inside, as well as destroying experimental weapons within the final hangar. After completely destroying the stronghold and eliminating Sergei Kinski, the mission is completed.

## Walkthrough

A fairly complex mission. There are a huge number of enemies within the stronghold itself; you have to fly in each of the hatches to destroy the targets within, in order. Keep in mind that allied ground units will be near each "open" hangar you need to proceed to. Also bear in mind that movement within each hangar is tight, compounded by enemy Ka-52s rapidly firing missiles from within some of these hangars. After clearing out the targets in each of the hangars, with the exception of the last one, you must destroy another hatch to break free. This hatch is fairly easy to destroy. The only thing to watch out for inside of the hangars is the missile firing enemies, and the tight spaces. Make sure you don't crash!

Outside of that, there are enemy fighters, but they're relatively few in number, with the only big threat being Albert Ungar. However, once you penetrate the last hangar, he'll flee, so he's optional. Outside of that, the only target fighter is Sergei, and he's fairly simple in his Jian-Ji 8 "Finback A". Your allies will do a good job of melting him down and allowing you to finish him off with ease.

## Reward

The reward for this mission is 90,000 credit plus a variable amount depending on the number of enemies taken out and how they were taken out. Completing this mission allows the player to go on to Phase 8 with the mission Wind Valley.

## Gallery

Albert Ungar
(Su-47 Berkut)Sergei Kinski
(Jian-Ji 8 "Finback A")Ka-52 "HOKUM B"Tu-160 "BLACKJACK"Eurofighter TyphoonE-3C SentryB-2 Spirit

## Trivia

* This mission uses a remixed version of the soundtrack from Military Supply Base in the original *Airforce Delta*.
Poly

The **Poly** is a Konami Legacy plane that only appears in *Airforce Delta Strike*. It was originally featured as player 1's craft in Konami's obscure Japan-only 1997 arcade shoot 'em up *Tobe! Polystars*.

## Design

The Poly is... erm... i-interesting, to say the least. It is a somewhat large... propeller-bound... Whale... with a weird block person seemingly controlling it. The whale is solid blue with a white underbelly and white eyes (from which it shoots machine guns...) and its belly opens up to fire its weapons. It has a single large push-propeller on the rear end, which has a yellow center. The block person is seemingly the cockpit (judging by the atrocious cockpit view) and it has a large, blinking red light on its head. The block person constantly waves its small arms back and forth while in flight.

## Performance

This is arguably one of the weaker Konami Legacy planes in this game. Although it possesses decent mobility and defense, it's fairly slow compared to most other KL planes and it has internal bomb bays which, as always, make rapid fire very awkward. Its special weapon functions identically to Multi-Lock Air-to-Air Missiles and is therefore inaccurate and poor in a lot of air-to-air fighting situations. Overall, a subpar Konami Legacy plane.

Not to mention, trying to fly with cockpit view is... *interesting...*

## Statistics

(Clockwise starting from top)

 **Speed:** | Medium-Low

**RECIPRO**

## Gallery

Poly in its only color scheme.Aircraft statistics.Poly cockpit in *AFD Strike*.The Poly's special weapon, Auto Aiming.
## Trivia

* This is the last usable plane listed in the game's aircraft list.
* The music that plays whenever this plane is used is the same as the MX5000 and the Axelay.
* Although this plane is unlocked for free, this plane's price would technically be 780,000 credits due to how repair prices for planes are calculated (50% of the plane's cost to purchase, hundred-digit numbers rounded up).
F-1

"*The payload on this converted training plane make [sic] this attack plane suited for attacks on ships. It's just a bit pricey.*"
―Harry's description of this plane in the shop.
The **Mitsubishi F-1** (Sometimes nicknamed "**Supersonic Rei-Sen**", "Rei-Sen" being the Japanese term for the famed A6M5 Zero) is an aircraft that only appears in *Airforce Delta Strike*, where it is only usable by Brian Douglas.

## Origin (Real-Life)

The Mitsubishi F-1 is Japan's first domestically developed and built supersonic military jet. Although resembling the Jaguar, this craft is independent from that (though it uses the same engines). The aircraft was primarily suited for anti ship warfare, though it was also developed to be a trainer aircraft. It was introduced in 1978, and had an impressive service life of 28 years, being retired in March of 2006. Seventy seven were built.

## Design

As noted, this aircraft bears a mild resemblance to the Jaguar. The aircraft has decently large wings, low underslung engines located beneath the stabilizer, and a single vertical stabilizer punctuated by two rear wings.

## Performance

One of Brian's better aircraft, and that's actually somewhat sad since it's not... Overly impressive otherwise. The aircraft has decent mobility, good defenses, and a reliable special weapon. It's a tad slow, but it still has afterburners, so it's not overly slow. As Harry notes, it's quite good at anti ship combat due to the fact it has ASMs. It'll serve you fine until you unlock the Su-34.

## Statistics

(Clockwise starting from top)

 **Speed:** | Medium-low

## Gallery

F-1 in Brian's color scheme.F-1 with a generic color scheme.F-1 with Ferrite coating.Aircraft statisticsF-1 cockpit in *AFD Strike*.The F-1's special weapons, Air-to-Surface Missiles.
## Trivia

* At just three characters long with no moniker, this aircraft has the shortest name in *Airforce Delta Strike*.
Wide Area Mass Destruction Rocket

### Role

Multirole weapon, fires a single rocket forward that explodes into a massive blast, dealing massive damage to all inside of the radius, including the user if they are caught in the blast.

### Planes that use Weapon

F-106A Delta Dart
F-101B Voodoo

"*This is a rocket bomb that are[sic] made to cause destruction over an extensive area.*"
―Harry's description of this weapon in the shop.
The **Wide Area Mass Destruction Rocket** is one of two rocket-type special weapons in *Airforce Delta Strike*. This weapon, when used, fires a single rocket straight forward. Upon striking a target, or flying for a certain period of time, the rocket explodes into a huge blast, damaging/destroying all caught in the blast radius. However, this also includes the player, if they do not keep a proper distance from the blast. The rockets, like those from the Rocket Pods, lack homing. Upon selecting the weapon, a cross appears on the screen, showing a rough estimate of where the weapon will aim upon being fired.

This weapon is among the rarest in the game, only used on two planes. It also costs a large sum of money, 100,000 Credits for both planes.

This weapon is unique for being one of very few special weapons to have varying ammo among the planes that use it; the F-106A only has a single rocket, while the F-101B has two. This is also one of the exceedingly rare situations where the ammo difference occurs with a normal aircraft and not a Konami Legacy plane.

## Uses

This weapon is very awkward. You need to be a certain distance from your target, lest you blow yourself to kingdom come along with the enemy. It IS good for dealing with huge clumps of enemies, thanks to the truly amazing blast radius. Plus, like other unguided weapons, it confers a x3 cash bonus upon a kill. However, the limited ammo really kills this weapon. Two shots at the most.

### Pros

* Deals heavy damage with splash
* Truly massive splash damage, the highest in the game, and will generally destroy everything caught in the radius
* Can be used on both air and ground targets, if you're good at aiming them
* X3 cash bonus can get you large amounts of money

### Cons

* VERY difficult to aim, no guiding
* Pathetic ammo count (1 or 2 rockets, depending on the plane)
* Very easy to kill yourself with the weapon
Yak-28L "Brewer B"

"*It isn't influenced by environment[sic], easy handling and well balanced attacker[sic]. However, it is very weak.*"
―Harry's description of this plane in the shop.
The **Yakovlev Yak-28** (Given many NATO reporting names, such as **Brewer, Firebar, and Maestro**) was a Soviet-era attacker, developed in the 1950s, and first deployed in 1960. All variants of the plane were eventually retired after the fall of the Soviet Union, with some roles being replaced by modified Su-24s. The **Yak-28L** (NATO reporting name of **Brewer B**) was a tactical bomber which used a ground-targeting system which used triangulation from ground sites, with a total of 111 aircraft built. This aircraft only appears in *Airforce Delta Strike*, where it is usable by Holst Prendre and Pedro Glankert.

## Design

A wickedly cool looking plane. This aircraft has sharp, triangular wings and a single vertical stabilizer, with the rear wings being located near the top of the stabilizer (which was a common design choice at the time). The most striking feature of the aircraft are the jets, which are stuck right on the wings, and protrude out the front and back of the wings (with air intakes on the front end). A wickedly cool plane for the time.

## Performance

Sadly, despite looking very cool, it suffers in performance. It's a rocket plane, which makes it hard to recommend. However, it does have a niche in being the fastest rocket plane of Holst's arsenal (the only competition being the A-10A Thunderbolt II). However, it's a tad awkward; it always fires two rockets at a time, and it has a very limited number of shots, with only 70 rockets (for a total of thirty five shots). This makes it incredibly hard to recommend due to this fact. It is VERY easy to run out of shots in the longer levels. If you don't mind the slower speed, stick with the A-10. Otherwise, if you want a faster rocket-using plane, use the Jaguar GR1, which has the benefit of also having missiles for backup.

## Statistics

(Clockwise starting from top)

 **Speed:** | Medium-low

## Gallery

Yak-28L in Holst's color scheme.Yak-28L with a generic color scheme.Yak-28L with Ferrite coating.Aircraft statistics.Yak-28L "Brewer B" cockpit in *AFD Strike*.The Yak-28L's special weapons, Cluster Bombs.
## Trivia

* This is the only Yakovlev aircraft in the series to not be a VTOL.
* Out of all aircraft with rockets as the primary weapon, this aircraft has the lowest ammo reserve out of all of them, with only 70 rockets.
Main Airbases

**Spoiler Warning:** *There are spoilers for the details of the plot and/or ending in the text that follows.*

**Main Airbases** are the primary source of missions in *Airforce Delta Storm*. Certain missions for one airbase must be completed to advance to the next airbase. All airbases have other missions that are optional but can unlock useful planes.

There are six main airbases in *AFD Storm*, the first three in the Alexxy Peninsula story arc and the remaining three in the Elesia Province story arc.

# Chapter One Airbases

## Agakles Airbase

Unlocked after: N/A
Number of missions: 6 + 1 hidden mission
Description: **Agakles Airbase** is the first airbase in the game to be unlocked. The next airbase, Bellona Airbase, is unlocked after this airbase's third mission, Through the Valley of Death, which is also the last mission for this airbase to be unique. The remaining three missions for Agakles Airbase are simply repeats of missions for Bellona Airbase.

## Bellona Airbase

Unlocked after: Through the Valley of Death
Number of missions: 7 + 1 hidden mission
Description: **Bellona Airbase** (referred to as "Verona Airbase" in the PAL version likely due to a translation error) is the second airbase in in the game to be unlocked. The next airbase, Chairon Airbase, is unlocked after this airbase's fourth mission, Fear in the Forest.

## Chairon Airbase

Unlocked after: Fear in the Forest
Number of missions: 5 + 2 hidden missions
Description: **Chairon Airbase** is the third airbase in the game to be unlocked and the last one of the Alexxy Peninsula story arc. The next airbase, Daeira Airbase, which is set in the Elesia Province, is unlocked after this airbase's third mission, Flames from the Sky (not counting the optional missions Chase and Assassin at Mach).

# Chapter Two Airbases

## Daeira Airbase

Unlocked after: Flames from the Sky
Number of missions: 8 + 2 hidden missions
Description: **Daeira Airbase** is the fourth airbase in the game to be unlocked and the first one of the Elesia Province story arc. The next airbase, Eleon Airbase, is unlocked after this airbase's fourth mission, Under a Cloud Umbrella

## Eleon Airbase

Unlocked after: Under a Cloud Umbrella
Number of missions: 6 + 1 hidden mission
Description: **Eleon Airbase** is the fifth and penultimate airbase in the game to be unlocked. The next and final airbase, Febris Airbase, is unlocked after this airbase's third mission, The Battle for Notos Sea.

## Febris Airbase

Unlocked after: The Battle for Notos Sea
Number of missions: 7 + 1 hidden mission
Description: **Febris Airbase** is the sixth and overall final airbase in the game to be unlocked. The game is completed after this airbase's mission Parting Shots.

## Trivia

* In the NTSC-U version, the airbases are unlocked in alphabetical order. However, the PAL version messes this up by naming Bellona Airbase "Verona Airbase".
Super Etendard

The **Dassault Super Étendard** (Translating to **"Battle Flag"**) was a French carrier-borne strike fighter craft, for service with the French Navy. This aircraft was an advancement of the previous Étendard IVM. This aircraft was, supposedly, developed because of criticisms involving the originally proposed Jaguar craft, with some even citing that Dassault itself had a major role in getting the craft cancelled so they could fill the void. Though, this is merely speculation. The craft was fully replaced in 2016 by the Rafale. This aircraft only appears in the PAL and NTSC-J versions of *Airforce Delta Storm*.

## Design

The Super Etendard is a fairly small craft, having two pronounced wings. It has a single vertical stabilizer, with rear wings located near the bottom of the stabilizer. It possesses a single engine.

## Performance

Meh. It's a craft you can unlock fairly early on in the PAL version of the game if you find the hidden mission it's associated with, but the stats are just... Meh... They're by no means bad; in fact, they pretty handily put some other early game craft to shame. Plus this craft has more than 1 range. But it's really got no longevity. It will NOT take long for better to roll around and replace this thing.

## Gallery

Picture, plus stats.Player Super Etendard.Player Super Etendard.Player Super Etendard.Player Super Etendard.Player Super Etendard.Player Super Etendard.Player Super Etendard.
## Trivia

* Not unlike other attacker aircraft in *Airforce Delta Storm*, the Super Etendard uses air to surface missile as its missile, namely the Exocet.
StN-002 Temperance

The **StN-002 Temperance** is a fictional aircraft that only appears in *Airforce Delta Storm*. It's an incredibly strange aircraft unlocked in the mid-late game.

## Design

This is a... Strange looking plane. The best way to describe it is to compare it to the super-airplanes from *Ace Combat 3: Electrosphere*. It bears more than a passing resemblance to the X-49 Night Raven and the XR-900 Geopelia. It's still a very strange looking aircraft.

## Performance

Performance is... Average. Defense, speed, and power are good, but attack and mobility are mediocre for such a late game craft. It's not really worth it, since you can have much better planes at this point. You may as well pass on this one, unless you really like how weird it looks.

## Statistics

 **Range:** | 3

* *(!) - Mobility stat is Medium-high in the PAL version.*

## Enemy Appearances (Missions)

* Enemy Temperances appear as non-required enemies in Fortress on the Sands, Under a Cloud Umbrella, and Falling Down.

## Gallery

Picture, plus statsStats in the PAL version. Note the increased mobility.StN-002 Temperance in flight.Enemy StN-002 from Fortress on the Sands.Ditto, from Under a Cloud Umbrella.Ditto, from Falling Down.Player StN-002Player StN-002StN-002's undersidePlayer StN-002Player StN-002Player StN-002
Mother Ship

**Spoiler Warning:** *There are spoilers for the details of the plot and/or ending in the text that follows.*

**"Operation Crimson Emperor" Mother Ship** is the presumed final mission for Delta Squadron 3rd Element in *Airforce Delta Strike*.

## Overview

The E.D.A.F. have finally pinpointed the exact location of the enemy's true fortress; a large, floating structure located near the Mars polar caps. Lilia is actually hesitant to send them out, as all spy elements sent to gather intel on the fortress have all been destroyed, as such there is no true info on the target. However, 3rd Element convinces her to send them, as, in their words, there are never guarantees in war. Lilia finally agrees, and they go out to destroy the fortress.

After destroying the Core Dome, the rocks surrounding the fortress all fall away, revealing a large, strange crystalline portal. Delta realizes the battle isn't over yet, and proceed inside the portal for their final battle.

## Walkthrough

Firstly, you have to wait around a bit for the actual targets to appear. You don't even need to bother with the topside of the fortress itself; the targets are all located on the bottom of the fortress. Going up top is bad; several R-Mites and Laser Batteries will attack you as soon as you draw near. Instead, simply sit near the bottom and destroy the Energy Cores. Be careful when you destroy them; the rocks near the Cores will break apart and fly around, which you can crash into if you aren't careful. After destroying the five Energy Cores, a new target will appear; another Energy Core, this one known as the Core Dome, will appear. The dome surrounding the core will open up, allowing you to destroy it. None of the Cores actually attack, so destroy them at your leisure.

## Reward

There are no actual rewards for this mission; after completing this mission, you are immediately put into Inside.

## Trivia

* This is the only mission in Phase 13 that is not an actual final mission.
* None of the enemies have scores in this mission, and their names are only revealed by playing this mission again in Free Mission mode.
* If the Block Shooter's All Delete Block is used for this level during the campaign, the cutscene will play out like normally. However, upon starting Inside, the Block Shooter you are controlling will not only be lacking the All Delete Block as well as any Blocks you may have fired, but it will literally have one HP, rendering the level nigh impossible to complete without using the Konami Code to restore the Block Shooter's HP.
Twister

### Reward(s)

60,000 credits + variable amount depending on the number of enemies taken out and how they were taken out

### Unlocks

Ability to go on to Phase 5 with missions Iceberg, Doll Master, and Priority
Far Behind (only if Lone Wolf was completed in a previous game, John Rundal's game completion medal is earned, and Twister is played with either Ken or Ruth)

### Unlocked by

Starting Phase 4 (2nd Element/Can be done after completing Over the Cloud), completing Encount (Twister) (1st and 3rd Elements excluding John)

     **Spoiler Warning:** *There are spoilers for the details of the plot and/or ending in the text that follows.*

**"Operation Raccoon Hunt" Twister** is a mission for all Elements of Delta Squadron in *Airforce Delta Strike*.

## Overview

The enemy is developing a new air defense system according to intel from the late General Bolotnikov. Although attacking anti-air weapons with planes appears dangerous, the testing grounds are quite deep in enemy territory, meaning getting there on land would take too much time so the only way is by air. All Elements of Delta Squadron are dispatched to take out the enemy's new air defense weapons, which turn out to be tornado generators, as well as the testing grounds.

## Walkthrough

A simpler mission than it seems. To destroy the Type-T2: Sickles, you have to fly over the clouds and then dive into the turbulence the Sickles are creating to enter the tornado downwards and destroy the Sickle below. When the Sickle is destroyed, the tornado it was creating will disappear, making it safe to pull up. Do that to avoid crashing into the ground. After the three Sickles are destroyed, you then have to destroy the observation base in the center of the battlefield. The base has several bullet-firing enemies guarding it so you have to be careful while destroying the targets in it. Rocket pods or bombs can really help to destroy the enemies in the base. The mission is completed once all targets are destroyed.

## Reward

The reward for this mission is 60,000 credits plus a variable amount depending on the number of enemies taken out and the type of weapon used to take them out. The player can go on to Phase 5 with the missions Iceberg, Doll Master, and Priority unlocked. If Lone Wolf was completed in a previous game and John Rundal's game completion medal is earned, the player can unlock Far Behind by playing Twister with either Ken Thomas or Ruth Valentine.

## Gallery

Type-T2: SickleThe tornadoes created by the Type-T2: Sickles.

## Trivia

* Although John Rundal cannot be used for this mission in campaign mode, he can be in free mission mode for unknown reasons.
Super Fighter

The **Super Fighter** is a Konami Legacy aircraft that only appears in *Airforce Delta Strike*. It was originally featured as the unnamed player craft in the obscure vertical-flight shoot em up Arcade game *Trigon* (*Lightning Fighters* in America).

## Design

The Super Fighter is a fairly odd aircraft; it has two huge delta wings with no rear wings of any description. It has two tall vertical canards, and the rear of the craft has several pronounced prongs emerging from the top and bottom of the craft. The aircraft also has a fairly odd rear-end design, looking almost like exposed machinery. The aircaft has four engines. The aircraft also possesses two large machine guns. The front end of the craft is fairy simplistic and standard compared to the rest of the craft.

## Performance

One of the more below-average Konami Legacy planes; it only has rockets as its primary weapon, and stats overall are simply mediocre, with its only standout being Defense. Other planes such as the TwinBee and the Jerry Mouse are much better candidates for Konami Legacy rocket planes, since they at least have above average stats. Its special weapon is also a serious anomaly; when used, a massive laser is emitted around and in front of the craft for several seconds. This weapon, despite the huge size, has a very misleading and confusing hitbox, and although it DOES do severe damage, it completely blinds the player in the process, as they cannot see through the laser. Overall, a below average Konami Legacy craft.

## Statistics

(Clockwise starting from top)

 **Speed:** | Medium-high

## Gallery

Super Fighter in its only color scheme.Aircraft statistics.Super Fighter cockpit in *AFD Strike*.The Super Fighter's special weapon, the Lightning Sword.The Super Fighter's Lightning Sword in action.
## Trivia

* *Trigon* as a whole has not just been referenced in this game; references to the game have also appeared in other Konami games, such as a boss in Stage 8 of *Gradius Gaiden* named Deltatry, where it utilized not only the Lightning Sword, but homing fire dragons like the source game as well. That same boss would also be made into a *Yu-Gi-Oh!* card, known as Delta Tri, alongside several support cards which also referenced its attacks.
* The music that plays whenever this plane is used is a soundtrack from *Trigon* titled "Faraway".
* Although this plane is unlocked for free, this plane's price would technically be 720,000 credits due to how repair prices for planes are calculated (50% of the plane's cost to purchase, hundred-digit numbers rounded up).
Su-35 "Flanker E"

"*Its canard wings provide additional maneuverability at low speeds. It's a good Flanker for both air and ground combat.*"
―Harry's description of this plane in the shop.
The **Su-35** (Known as the Su-27M before the dissolution of the USSR, NATO reporting name of **Flanker-E**) is a designation for two heavily upgraded derivatives of the Su-27. One example would later be given thrust-vectoring technology, and would become the Su-37. It only appears in *Airforce Delta Strike*, and is used by Ecbatana. It can also be used by Ruth Valentine.

## Design

As already mentioned, it's a Flanker with front canards, its IRST module was moved from the center to the right side to make room for the in-flight refueling probe. Design elements otherwise are nearly identical.

## Performance

A fairly above-average craft for Ruth. Stats are fairly impressive all-around, with especially good mobility. However, it loses points for its special weapon, the ML-AAM, as it is inaccurate. Therefore, it has some competition with the Su-30MKI, which has some pros and cons compared to it. (The Su-30MKI has worse mobility, but better payload, better defenses, and better Anti Ground, as well as a better special weapon) As a result, it boils down to what you prefer, really.

## Statistics

(Clockwise starting from top)

 **Speed:** | Medium-high

## Gallery

Su-35 in Ruth's color scheme.Su-35 with a generic color scheme.Su-35 with Ferrite coating.Ecbatana Su-35 "Flanker E".Ditto, featuring emblem.Aircraft statistics.Su-35 cockpit in *AFD Strike*.The Su-35's special weapons, Multi-Lock Air-to-Air Missiles.
The Gorge Base

### Reward(s)

Variable amount of money depending on enemies shot down and how they were shot down

### Unlocks

POW Rescue
A-10 Thunderbolt II (180,000 Credits)

### Unlocked by

Escort Mission

     **Spoiler Warning:** *There are spoilers for the details of the plot and/or ending in the text that follows.*

**The Gorge Base** is the seventh mission in the original *Airforce Delta*. It involves a typical canyon-flight, seen in most flight sims.

## Briefing

An attack is being mounted on an enemy supply base in the Algoss province in order to assist our ground forces to penetrate into the interior regions.

Your mission is to confirm the presence of and eradicate the enemy supply base hidden in the mountains.

The site is a natural fortress, impregnable to land assault.

In addition, the air space above the gorges is saturated with their aerial defense network.

We recommend that you fly within the gorge, and be on guard against making contact with the rock face.

## Walkthrough

A fairly simple level. All you need to do is fly along the canyon. It does get narrow in places, but it's nothing too difficult to deal with. If you've played these kinds of levels in other flight sims, this one does basically nothing new by comparison. The only enemies in your way are helicopters that are bad shots, and gun pods that are barely effective. Destroy them as you pass them by. Once you get to the end of the canyon, the level is basically over, as you have near-free movement (Don't fly above the canyon!). Once you've destroyed the base, the mission ends.

## Enemy List

 AH-64D Apache | 3
 Mi-24 Hind | 3
 Gun Pod | 10

## Gallery (Enemy/NPCs)

Mi-24 HindAH-64D ApacheBaseBaseBaseBaseGun PodImage of the mission from the creditsAnother image of the mission from the credits

## Trivia

* This is the only canyon-flight level in this game.
* This is also the only level to have an upper-altitude limit.
* The stacked pipe/steel beam obstacles seen at the beginning and the end of the canyon resemble the ones found in the mission "Greased Lightning" from *Ace Combat 2*.
* In the manual, the mission location is, instead, given the name "Sierra Alasia".
USS George H.W. Bush (CVN-77)

The **USS George H.W. Bush (CVN-77)** is a type of naval ship in *Airforce Delta Strike*.

## Origin (Real-Life)

The CVN-77 is originally the tenth and final Nimitz-class supercarrier of the United States Navy. She is named for the 41st President of the United States and former Director of Central Intelligence George H. W. Bush, who was a naval aviator during World War II. The vessel's callsign is Avenger, after the TBM Avenger aircraft flown by then-Lieutenant George H. W. Bush in World War II. Construction began in 2003 at Northrop Grumman, in Newport News, Virginia and was completed in 2009 at a cost of $6.2 billion and her home port is Naval Station Norfolk, Virginia.

## Gallery

An allied supercarrier, the George H.W. Bush from Iceberg.Landing view of the George H.W. Bush.Overhead view of the George H.W. Bush.Right side view of the George H.W. Bush.
Rafale C

The **Dassault Rafale C** is one of the variants of the original Rafale. This variant is a simple single-seating land-based variant, being one of few single-seating Rafales in existence (With another being the carrier-capable Rafale M). This aircraft only appears in *Airforce Delta Storm*, alongside another Rafale variant, the Rafale B.

## Design

The Rafale C looks no different from the other Rafales; it possesses two delta-shaped wings, front canards, and a single vertical stabilizer. It also has a twin engine design. As noted, this is a single-seater, as opposed to the B's two-seater.

## Performance

Actually the worst of the Rafales in this game. Compared to the Rafale B, it only has a slight bit of increased mobility going for it; otherwise, all stats are inferior to the B. Not to mention, all stats are inferior to the Super Rafale as well. The fact this thing has a pitiful 1 range isn't helping it. Even so, the Rafales have a hard time standing out because you most likely have WAY better unlocked, such as the F-15S/MT Active if you find the particular hidden airbase in the first chapter.

## Statistics

 **Range:** | 1

*Note: There are no differences in stats between the US and PAL versions.*

## Enemy Appearances (Missions)

* A lone target Rafale C appears in Surprise Attack. They can also appear in the various Intercept missions in the second chapter, as optional kills.

## Gallery

Picture, plus stats.Enemy Rafale C from Surprise Attack.Ditto, from Campaign C.Ditto, plus UF emblem.Player Rafale C.Player Rafale C.Player Rafale C.Player Rafale C.Player Rafale C.Player Rafale C.
Turning Point

### Reward(s)

110,000 credits + variable amount depending on the number of enemies taken out and how they were taken out

### Unlocks

Ability to go on to Phase 10 with the mission Up Stream
Turn limits removed

### Unlocked by

Starting Phase 9 (Can be done after completing Wind Valley)
Completing R-Mite

     **Spoiler Warning:** *There are spoilers for the details of the plot and/or ending in the text that follows.*

**"Navarone Campaign" Turning Point"** is a mission for all Elements of Delta Squadron in *Airforce Delta Strike*.

## Overview

The assault on the Navarone Battery draws near; Delta is organized to protect the bombers as they attack the Navarone railguns. If they were to fail, Delta is then ordered to attack the railgun itself, much to their bafflement.

Upon arriving at the site after dealing with an ambush, the bomber squadron that arrives at the airspace is completely decimated by the railgun batteries, leaving Delta Squadron as the ones who must destroy the battery. Bravo is also flying support, and if they are allowed, they will destroy the first railgun, demonstrating how to do it. Delta then destroys the Navarone battery.

As they return to base, however, they learn that all other assaults on the other O.C.C. batteries ended in failure; as a result, they decide to draw up a new plan to attack the O.C.C. at their actual stronghold; space.

## Walkthrough

A fairly complicated mission. Bravo is helpful enough to demonstrate how you're supposed to destroy the railguns themselves; fly through the barrels, avoid the two parts of the railgun that light up (to avoid their projectiles) and destroy the central "battery core" at the end of the barrel. Then, fly through one of the two hatches, on either your left, or above.

What they don't show is that there are facilities near each battery; destroying these facilities weakens the Navarone, causing it to only fire one projectile at a time instead of two. However, these are technically optional. Really, the enemies that surround the Navarone are practically harmless; the main threat is the battery itself, especially if you don't know about destroying the facilities. But, when you do learn about that secret, the mission becomes much simpler. Just be careful.

## Reward

The reward for this mission is 110,000 credit plus a variable amount depending on the number of enemies taken out and how they were taken out. Completing this mission allows the player to go on to Phase 10 with the mission Up Stream. In addition, the turn counter is completely removed, thus a game-over state will no longer occur.

## Gallery

Navarone, the Leopold battery.F-15C EagleC-5B Galaxy™E-3C Sentry

## Trivia

* This is the last mission that can induce a normal game-over state if the turn limit is reached.
* This is the last appearance of Bravo Squadron in the campaign.
* This is the only mission where no members of Bravo Squadron get shot down; however, a player can deny their glory by quickly destroying the first battery, to which new dialogue plays wherein they complain.
Penta

The **Penta** is a Konami Legacy plane that only appears in *Airforce Delta Strike*. It was originally featured as the player's craft in Konami's 1991 hybrid platform/shoot 'em up *Yume Penguin Monogatari* (which roughly translates to *Story of the Dream Penguin*) for the Nintendo Famicom.

## Design

The Penta is a fairly odd craft. It is a heavily stylized Cold War era fighter. It features straight wings, and has a single vertical stabilizer with rear wings located near the top. It also has a holed nose air intake. The craft is solid pink and features a pink female penguin with a bow on the wing, and an onigiri on the vertical stabilizer. It is being flown by a stylized blue penguin who goes by the name Penta.

## Performance

The Penta is somewhat below-average for a Konami Legacy plane, mostly because it has rockets instead of missiles as its main weapon and most of its stats are unimpressive. You could do worse than this for rocket plane standards, but other Konami Legacy rocket planes like the TwinBee are arguably superior. The Penta's Fish Bombs are simply Unguided Bombs with a different name. The only real advantages the Penta has over the TwinBee are superior defense and a faster firing rate for its rockets. This is, overall, a fairly mediocre but not outright terrible Konami Legacy plane.

## Statistics

(Clockwise starting from top)

 **Speed:** | Low

## Gallery

Penta in its only color scheme.Aircraft statistics.Penta cockpit in *AFD Strike*.The Penta's special weapons, Fish Bombs.
## Trivia

* The music that plays whenever this plane is used is the same as the Block Shooter.
* Although this plane is unlocked for free, this plane's price would technically be 900,000 credits due to how repair prices for planes are calculated (50% of the plane's cost to purchase, hundred-digit numbers rounded up).
* The pink female penguin as seen on the wing on the plane and the cockpit is actually Penko, Penta's girlfriend. The onigiri shown on the vertical stabilizer, is one of the food items commonly thrown by enemies in *Yume Penguin Monogatari*.
Turning Point/R-Mite

### Reward(s)

55,000 credits + variable amount depending on what type of weapon was used to take out enemies

### Music

Intercept mission music 3

     **Spoiler Warning:** *There are spoilers for the details of the plot and/or ending in the text that follows.*

**"Navarone Campaign" R-Mite** is an Intercept mission for Delta Squadron in *Airforce Delta Strike* that plays prior to Turning Point. Like all other Intercept missions, this mission cannot be replayed in Free Mission mode. This is the final Intercept mission in the game.

## Overview

On the way to the Navarone railgun battery, Delta Squadron is intercepted by an element of O.C.C. fighters, alongside a group of land vehicles. The 8th Experiment Army Division is testing a new mass-produced weapon, the R-Mite. 1st and 3rd Elements engage the fighters while 2nd Element destroys the new craft, alongside a group of AAMs. The R-Mites are noted to have incredible offense, but poor defense.

Meanwhile, 1st and 3rd Elements engage the fighters, being lead by Francine Davout and Jake Emerson. Jake is inevitably shot down, and fails to bail out, leaving Francine to grieve her loss. All enemies are destroyed, and Delta Squadron proceeds to the Navarone battery.

## Walkthrough

### 1st/3rd Elements

Your targets are the enemy fighters; there are only four of them, as per usual, and they aren't that dangerous. The only really big threats are Francine and Jake.

### 2nd Element

Your targets are the six ground enemies located near the middle of the battlefield. The AAMs are nothing special, though they are fairly durable. However, the R-Mites are the big threats. They have a laser weapon that, when you approach, flies up into the air, and then flies straight at your plane at incredible speeds. The only way to avoid this is to approach the R-Mite at a very wide angle (Having it be near either the left or the right side of the screen as you draw close); when you do this, the laser will just barely miss you, and you'll have an opportunity to strike it before it can fire again. There are only three of them, though, so it's not that bad. Just be careful and don't get banged up too much.

## Reward

The reward for this mission is 55,000 credits plus a variable amount depending on how the enemies were taken out. Progression to Turning Point is also unlocked.

## Gallery

Francine Davout
(MiG-31BM "FOXHOUND")AAMType-AX: R-MiteE-3C Sentry

## Trivia

* This is the only Intercept mission where an O.C.C. ace (Jake) is killed.
* This is the first mission where the R-Mite craft is introduced.
* Unlike other Intercept missions, this mission has the before-mission preview (where the camera stops at three different parts of the map as a heartbeat sound plays) that normal missions have. This is the only Intercept mission to have this detail.