The Traitors

## Story

On visiting the Captain he will tell you that they have discovered a traitor leaking information to bandits. He was caught last night taking classified documents stolen from the archive to the bandits. The traitor, even under torture, has not given them any information regarding the leak.

He goes one to say that the Clerk has reported that more notes have gone missing and would like you to see the Clerk to investigate the matter. He also warns you that the entrance pass is not valid for all parts of the fortress.

When you visit the Clerk he will tell you that three notes containing information about a transport from Brannington to Arkhata due tomorow night have gone missing. He is worried these notes will be sent to the bandits tonight. He requests that you find the traitors and recover the notes.

## Walkthrough

### Quest Objectives

* Accept the quest from the Clerk by saying "Aye",
* Recover the three stolen notes and return them to the Clerk within three hours (15 real life minutes).

### Detailed Walkthrough

After receiving the quest from the Clerk you will be given a clock and a countdown timer will appear on the screen above your inventory. Head into the south-east room and the continue into the next room. You may witness a Prisoner being killed by a Guard. When the Prisoner dies he will say "I know the secret, it's right here!". He is referring to the light in the center of the wall opposite the door.

When you use the light you will be transported to another area. This is a maze like area with various objects that will teleport you to other rooms when used.

Head into the next room with six Guards and use the shield. It will take you to a room with three Guards. Use the painting on the left to a library like area with six Guards. Use the stairs to a room with four Guards. Loot your first note from one of them and then use the armor stand to return to the beginning.

Once again return to the library area by using the shield followed by the left painting. This time use the candle which will take you to a room with four Guards. Loot your second note and then use the sacks. It will take you to a room with three Guards and another note. Loot it and then use the light to return to the main part of the fortress.

You will now be at the main entrance to the fortress from the mountain area. Head south-west and go through the door. Then head south-east and enter on of the doors along the corridor. head through this room until you reach the Clerk and give him the three notes to complete the quest.

### Quick Walkthrough

After using the light to access the area go into the next room, use the shield, then the left painting followed by the stairs. Loot the first note and use armor stand to return to the beginning.

Use the shield followed by the left painting again. Now use the candle. Loot your second note then use the sacks. Loot the third note and then use the light to return to the fortress.

Give the notes to the Clerk for your reward.

### Walkthrough List

* Light
* Shield
* Left Painting
* Stairs
* 1st Note
* Armor
* Shield
* Left Painting
* Candle
* 2nd Note
* Sacks
* 3rd Note
* Light
* Return to clerk

## Notes

* If you fail to return the notes to the Clerk within the time limit you will fail the quest. If you fail it you cannot attempt it again and it will forever remain open in your quest log.
* There are several keys in the area but none of them are required to complete the quest. The only key that is needed is the Fortress Key that is given to you by Rammy in Entrance Passes.
* If you no longer have the Fortress Key and completed Entrance Passes you cannot get another therefore you cannot access the area with the notes. The only way to enter if to have someone with the key lets you in.
* You may need to visit the judge before the captain will talk to you. The judge will not say anything to you but may turn to you suggesting he should say something or his lines were cut.