recursal/Fanatic-Fandom huggingface dataset:
Violium Ore

Violium ore. Can be used for smelting.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Violium Ore**
1
 Quantum Extractor | **Violium Ore**
1
9

## Arc Smelter Yield

* 65% Refined Violium
* 10% Mineral Sample
* 12% Carbon

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Static Cell

A cluster of electrically charged cell matter. Can be used for crafting.

## Recipe

2
Hydrogen (H)
2
Research
7
1

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Tissue Culture

**Tissue Culture has been removed and has been replaced by Research**

Anything that required this has been replaced to use its replacement

## **No longer in use**

Carefully extracted, ready for research.

Can be found via extraction (see list further below).

Can be found via centrifugation (see list further below).
There are no recipes for this item.

**Replaced by Research in Update 5.0.0.**

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Tenants

Frackin' Universe expands upon the tenant collection, adding and enabling many villager races(including unplayables), merchants and themed tenants. They follow most of vanilla colony rules and mechanics, with few exceptions.

### **Themed**

\* Does not require light sources

\*\* Requires 2 blocks of light

### **Guards**

Left to right: A Veluu villager, Human Brewmaster, Dark Izku Cultist Builder, Photon Poptop villager, X'i Irradium Guard and Shadow(Tenebrhae) villager.

## Bugs

\*Effigium Guard tenant doesn't appear functional. Will not move into houses and cannot be spawned via /spawnnpc command.
Spear

**Spear** is a two-handed procedurally generated melee weapon model. It can be common, uncommon, and rare.

Note: though Spears are part of vanilla *Starbound*, their characteristics are modified by Frackin' Universe. For the unmodified characteristics, consult the official *Starbound* wiki, Starbounder (http://starbounder.org/).

## Base Statistics

* **Base DPS:** 9.0-10.0 health/s (Common), 9.5-10.5 health/s (Uncommon/Rare)
* **Held-Attack Multiplier:** x0.1 damage
* **Fire Time:** 0.83-1.11 seconds between 1x-damage attacks (~0.9-1.2 1x-damage attacks/s)
* **Knockback:** 25-35 (strong knockback)
* **Crit Chance:** 4%
* **Base Crit Damage Bonus:** +5 damage (Common), +7 damage (Uncommon), +9 damage (Rare)

## Elemental Damage

Uncommon and rare Spears are assigned one of seven elements (non-physical damage types) on generation. Both uncommon and rare variants will inflict status effects with special attacks. For all elements, only rare Spears will inflict the appropriate elemental status effect with the primary attack.

* **Fire:** Inflicts Burning
* **Ice:** Inflicts Frost
* **Poison:** Inflicts Poisoned
* **Electric:** Inflicts Electrified
* **Radiation:** Inflicts Radiation Burn
* **Shadow:** Inflicts Shadow Gas
* **Cosmic:** Inflicts -Armor debuff

## Special Attacks

Spears, like most two-handed weapon types, can generate with one of a variety of special attacks.
Wind Turbine

Wind Turbines are used to produce a variable, but infinite supply of Power to various machines found in the mod pack such as the Quantum Extractor, Powder Sifter, Arc Smelter, and much more.

## Crafting

The Wind Turbine is crafted at the Power Station and requires

* 5 Titanium Bar
* 5 Silver Bar
* 12 Silicon (Si)

## Mechanics

Once installed, the Wind Turbine generates power based on the wind level of its location, up to a maximum of 12u. It will not function underground, while submerged in a liquid, with a wall in the way, or in a location with a wind level lower than 0.2. It checks for obstructions and adjusts its power output every 10 seconds.

It is highly recommended that you use these on planets with frequent rainstorms (such as rainforests), wind storms (such as deserts), or other such phenomenon. It is also recommended that you pair this with Solar Power.
War Angel Armor

The war angel armor is present in the Frackin' Universe mod, as you would have guessed. It makes you immune to breath, as well as pressure.

For the set's bonuses, you get:

* +80% knockback resist

* Fall damage x0.2

* Chain weapons: Damage x2.5, +2% crit. chance

You can resist:

* 8% radiation
* 8% fire
* 8% ice

* 10% phys.

Damage:

* War angel helmet: +35% damage, 28.4% defense
* War angel chest: +105% damage, 44.02% defense
* War angel greaves: +35% damage, 22.72% defense

(I took this information directly from the game.If you want to add something, feel free to help.)
Telebrium Crystal

## Description

An unusually conductive crystal that channels energy even better than quartz. Can be found on Moons

## SAIL

"Telebrium is a strange crystal that conducts energy and can withstand concussive force. This makes it ideal for many purposes."

## Recipe

1
1

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Telebrium Crystal**
1
 Quantum Extractor | **Telebrium Crystal**
1
8

## Arc Smelter Yield

* 65% Telebrium Bar
* 15% Helium-3
* 10% Carbon
Stellara Crystal

Light seems to twist inside these crystals.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Stellara Crystal**
50
 Quantum Extractor | **Stellara Crystal**
50
1

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Springvault Seed

Springvault intensifies leg-muscle effectiveness by a large amount.

It can be unlocked under the Agrictulture section of research. It will require 600 research to unlock. The category it will show under is "Swimming aid plants".

Its new recipe as of the research update is 24 Genes, 1 ighant seed, 32 cell matter, 28 mercury and 45 flesh strand.

It can be crafted at the Gene Design Lab.

## Recipe

1
Agility
8
Flesh Strand
9
Musculature
7
Nerve Bundle
7
3

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Springvault Seed**
1
 Quantum Extractor | **Springvault Seed**
1
3

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Unrefined Dacite

Rough, unrefined dacite.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Unrefined Dacite**
50
 Quantum Extractor | **Unrefined Dacite**
50
4

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Striped Wood

A piece of alien striped wood. Stripey!

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Striped Wood**
50
 Quantum Extractor | **Striped Wood**
50
4

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Spring Flower

A sweetly scented spring flower.

There are no recipes for this item.

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Timber

Wood that has been prepared for building and crafting.

## Recipe

1
5

## Extraction

When used as input for extraction, this item has the following yields.

5
 Extraction Lab MKII | **Timber**
5
 Quantum Extractor | **Timber**
5
4

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The Player

While playing FU the player will witness an expanded universe compared to vanilla, new stars, planets, biomes and much more in the way of weapons, armor and quests. The player may also witness a variety of new status effects. In FU the player can now play as one of ten new races alongside the now accessible non-playable vanilla races.

Players also lose their ambient glow, causing other forms of light to be necessary for exploring dark areas.

## Frackin' Races

Frackin' Races is a separate modification that adds additional traits and abilities to the base races, FU races and even a selection of other third-party races, adding depth and consequences to one's choice in race.

A list of racial traits and supported custom races is available at http://sayterdarkwynd.github.io/races3.html
Vine

A thick coil of vines. They look strong.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Vine**
50
 Quantum Extractor | **Vine**
50
1,

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Wheat Seed

Wheat, a staple crop with many uses.

## Recipe

7
Plant Fibre
3
3

## Extraction

When used as input for extraction, this item has the following yields.

1
4
Phosphorus
 Extraction Lab MKII | **Wheat Seed**
1
4
Phosphorus
 Quantum Extractor | **Wheat Seed**
1
5
Phosphorus
2

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Timber Wolf

"Their favorite prey are Ponex"

Primarily found at night, their dark pelts make them ideal night hunters. A pair of glowing yellow eyes closes in quickly, often times the last thing a creature sees before being torn apart.

The Timber Wolf is a small, lithe, and powerful hunter. This creature poses a substantial threat alone, and more so when in a pack. Possessing small legs, and dog like traits, this creature can move quickly, but lacks in its ability to jump. Additionally, this creature deals damage solely through contact, small lunging bites and aggressive behavior can quickly become overwhelming. Possesses no outstanding abilities or unique traits.

This monster does not possess a weakness (+50% damage taken) or a resistance (-50% damage taken) to any type of damage.

Timber Wolfs can be found on Forest or Lush planets.
Sulphuric Acid

A measure of sulphuric acid.

Can be found via extraction (see list further below).

You unlock the recipe via the Chemistry section of research. You will need 1,400 research and 50 contaminated water to learn the recipe.

When combined with poison, turns into more sulphuric acid.

## Recipe

1
Sulphur
1
5

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Venom Sample

A sample of volatile venomous fluid. Can be used for crafting.

## Recipe

2
Oxygen (O2)
2
Mineral Sample
2
1

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Squad Automatic Weapon

**Squad Automatic Weapon** is a two-handed procedurally generated ranged weapon model.

It can be common, uncommon, and rare. Common Squad Automatic Weapons (SAWs) will shoot bullets, while uncommon and rare ones will shoot elemental plasma shots.

## Base Statistics

* **Base DPS:** 11.0-12.0 health/s (Common), 11.5-12.5 health/s (Uncommon/Rare)
* **Fire Time:** 0.07(Uncommon/Rare)/0.08(Common)-0.14 seconds between singly-fired shots (7.1-12.5(Common)/14.3(Uncommon/Rare) shots/s)
* **Energy Usage:** 33.0-36.0 energy/s (Common), 34.5-37.5 energy/s (Uncommon/Rare)
* **Fire Mode:** Automatic, Burst
* **Bullets per Burst:** 2-4
* **Burst Spacing:** 0.075 seconds between consecutive shots
* **Knockback:** 5-10 (very weak to weak knockback)
* **Crit Chance:** 1% (Common/Uncommon), 2% (Rare)
* **Base Crit Damage Bonus:** +3 damage (Common/Uncommon), +4 damage (Rare)

## Elemental Damage

Uncommon and rare SAWs are assigned one of seven elements (non-physical damage types) on generation. Both uncommon and rare variants will inflict status effects with special attacks. For vanilla elements (Fire, Ice, Poison and Electric), only rare SAWs will inflict the appropriate elemental status effect with the primary attack. For elements added by Frackin' Universe (Radiation, Shadow and Cosmic), both uncommon and rare SAWs will inflict the appropriate elemental status effect with the primary attack.

* **Fire:** Inflicts Burning
* **Ice:** Inflicts Frost
* **Poison:** Inflicts Poisoned
* **Electric:** Inflicts Electrified
* **Radiation:** Inflicts Radiation Burn
* **Shadow:** Inflicts Shadow Gas
* **Cosmic:** Inflicts -Armor debuff

## Special Attacks

Squad Automatic Weapons, like most two-handed weapon types, can generate with one of a variety of special attacks.
White Wax

A block of white wax.

## Recipe

1
5

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Ultra Slew

**Description:** Great carnivore slew. Not for sapient ingestion. You'll get sick.

**Food Value:** 55

**Effects:** (On player character) HP -5% (10 seconds), Weak Poison (30 seconds)

Feeds Farm Beasts with Carnivore and Omnivore diets.

## Recipe

Crafted at the **Foraging Table**.

* 25x Superior Slew
* 5x Corvex Blob

**Output:**25x Ultra Slew

## Sources

* FrackinUniverse/recipes/farmtable1/farming/slew4.recipe
* items/generic/food/slew4.consumable
Sonicsnake

"A snake-like construct composed of sonic distortion spheres"

Distortionsnakes are unique monsters, found generally in the underground caves of highly advanced mechanical environments. It is unclear what first created these creatures, however each variety has striking similarities. Every variety of Distortionsnake is composed of 5+ distortion spheres, that seem capable of altering depending on environmental factors, and purpose. Each Distortionsnake is lead by a "head" sphere, in which each "body" sphere is programmed to follow. Destruction of the head, or severe enough damage to the several body spheres leads to the complete shutdown, and self-destruction of the entire Distortionsnake. At this point, there is a total of five known Distortionsnakes, each composed of varying materials, and with vastly different capabilities.

All varieties of Distortionsnakes attack in a rather straightforward pattern of charging the nearest living organism and slamming their dangerous distortion spheres into them. Within each type of Distortionsnake however, lies vastly different capabilities. The Sonicsnake possesses 10 body segments, each of which is capable of dealing high contact damage. What makes this variety most dangerous is that the head segment has a boosted movement speed, meaning that your likelyhood of escape has dropped significantly. Additionally, as with all Distortionsnakes, upon spotting a target, the Sonicsnake gains the ability to burrow through blocks.

Distortionsnakes are found in CyberSphere planets underground.

## Luna's Lab Notes

~ The Sonicsnake, as with all Distortionsnakes, is uncapturable due to the monsters coding. Interesting creature though, as segmented monster types are 100% fan-made!

~ The Sonicsnake's head segment is much faster than the rest of the body segments - which leads to some incredibly comical situations. From my own personal observations, I've witnessed the Sonicsnakes head become unattached from the rest of the body while giving chase, which has resulted in the rest of the body teleported to the head segment (absolutely terrifying to watch happen) or, watching the entire creature instantly die the moment the head pops off. Additionally, I've watched the Sonicsnake slam into blocks with enough momentum to either begin burrowing through them for a short distance, or becoming stuck and immobile. \*The coding on this one is wonderful\*

 **Source:**

https://github.com/sayterdarkwynd/FrackinUniverse/tree/master/monsters/segmented/distortionsnakes/sonicsnake
Stick of RAM

A classic universal computer chip. Can be used for crafting.

## Recipe

2
Gold Bar
1
Circuit Board
2
2

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Teratomato Seed

A freakish mutant plant with blood-filled tomatos.

## Recipe

12
Regenerative
14
Agility
8
Tomato Seed
3
Potato Seed
3
DNA Sample
6
3

## Extraction

When used as input for extraction, this item has the following yields.

1
4
Phosphorus
 Extraction Lab MKII | **Teratomato Seed**
1
6
Phosphorus
 Quantum Extractor | **Teratomato Seed**
1
7
Phosphorus
2

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Submachine Gun

**Submachine Gun** is a one-handed procedurally generated ranged weapon model.

It can be common, uncommon, and rare. Common Submachine Guns will shoot bullets, while uncommon and rare ones will shoot elemental plasma shots.

## Base Statistics

* **Base DPS:** 8.0-9.0 health/s (Common), 8.5-9.5 health/s (Uncommon/Rare)
* **Fire Time:** 0.08(Uncommon/Rare)/0.09(Common)-0.15 seconds between singly-fired shots (~6.7-11.1(Common)/12.5(Uncommon/Rare) shots/s)
* **Energy Usage:** 24.0-27.0 energy/s (Common), 25.5-28.5 energy/s (Uncommon/Rare)
* **Fire Mode:** Automatic, Burst
* **Bullets per Burst:** 2-4
* **Burst Spacing:** 0.075 seconds between consecutive bullets
* **Knockback:** 4-8 (extremely weak to weak knockback)
* **Crit Chance:** 1%
* **Base Crit Damage Bonus:** +3 damage (Common), +4 damage (Uncommon), +5 damage (Rare)

## Elemental Damage

Uncommon and rare Submachine Guns are assigned one of seven elements (non-physical damage types) on generation. For vanilla elements (Fire, Ice, Poison and Electric), only rare Submachine Guns will inflict the appropriate elemental status effect on hit. For elements added by Frackin' Universe (Radiation, Shadow and Cosmic), both uncommon and rare Submachine Guns will inflict the appropriate elemental status effect on hit.

* **Fire:** Inflicts Burning
* **Ice:** Inflicts Frost
* **Poison:** Inflicts Poisoned
* **Electric:** Inflicts Electrified
* **Radiation:** Inflicts Radiation Burn
* **Shadow:** Inflicts Shadow Gas
* **Cosmic:** Inflicts -Armor debuff

## Special Attacks

Submachine Guns, like most one-handed weapon types, do not possess any special attacks.
Upgrade Station

**This Station is currently unobtainable without admin commands. It however still exists in game. It's functions are disabled, and it does nothing.**

The **Upgrade Station** is a Powered Station that applies upgrades to armors. It requires at least 1 Upgrade Module and 6v of power to work.

To operate, place an armor in the green upgrade item slot and upgrade modules in the blue stat slots. Ignore the red slots.

**WARNING: The Upgrade Station will consume all the Upgrade Modules placed on a slot at once and increase the stat selected by 1 per Upgrade Module consumed this way.**

## Slots:

* DMG M = Increases Damage Multiplier
* PRT = Increases Protection
* MAX E = Increases Max Energy
* MAX H = Increases Max Health

## Recipe:

### Matter Assembler (**Upgrade Station**)

* 8x Durasteel Bar
* 10x Platinum Bar (Platinum can no longer be found without admin commands)
* 1x Power Core
* 2x Advanced Circuit

## Unlocked by:

Currently disabled.

Formerly unlocked by Blast Furnace
Widow

This is a small ass spider jeez

Cannot be captured. They have a radioactive variant. Can also spawn Spider Silk background walls, which can be destroyed to produce the Spider Silk item, which in turn could potentially be exploited if you can make an area big enough to avoid them while mining the silk, **but you never heard that**.

SpawnID: bighairyfrankbaby

*Special thanks to*ExToRtIoN NuKeZ *for providing details on this spider.*
Transmutation Matrix

**The page for Transmutation Matrix has been *altered* for safety reasons**
Some elements of the page has been altered or cut to prevent spoilers and/or cheating

Revealing an element that have been altered may result in punishment

**“***A single use kit for upgrading a single piece of equipment***”**

### Item Rarity

Common

The **Transmutation Matrix** is a reward given for completing chapters that can be found on the Personal Tricorder. Once you complete all quests in a section you can receive 1-2 of these as a reward.

It will upgrade gear in a similar fashion to the Weapon Upgrade Anvil by using the Cosmic Crucible upgrading scheme. Gear upgrades cost zero Ancient Essence and each **Transmutation Matrix** gives just one upgrade. [Item Id: cuddlehorse]
Unmarked Tomb Brick

These bricks have worn smooth with age.

## Recipe

20
10

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Wicker Support Block

A tightly woven wicker material.

## Recipe

1
Plant Fibre
5
30

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Swamp Water

A measure of dirty swamp water.

There are no recipes for this item.

This is a vanilla item: See its page on Starbounder for more info.  Can be found in the swamp minibiome (from vanilla planets) and the following biomes from FU, usually in caves: Bog, Fungus, Penumbra, Gelatinous, orchards, Primeval Forest, Spider Nests, and Mountainous. Also common in the villages of frog people, beneath their huts.

Can be used in the water slot in Growing Tray and the Hydro Tray where it is consumed at the same rate as water.

Can be collected from the Atmospheric Condenser on Bog worlds.

## Liquid Mixer

Can be combined with other items in the Liquid Mixer in the following ways:

## Centrifusion

Can be centrifuged into Research, Water, and Algae.

## Extraction

When used as input for extraction, this item has the following yields.

10
1
Oxygen (O2)
1
Hydrogen (H)
 Extraction Lab MKII | **Swamp Water**
10
1
Oxygen (O2)
1
Hydrogen (H)
 Quantum Extractor | **Swamp Water**
10
2
Oxygen (O2)
2
Hydrogen (H)
2

## Sources

* objects/power/fu\_liquidmixer/fu\_liquidmixer\_recipes.config
* terrestrial\_worlds.config.patch
* objects/crafting/fu\_growingtray/fu\_growingtray.object
* objects/power/isn\_hydroponicstray/isn\_hydroponicstray.object
* objects/power/isn\_atmoscondenser/isn\_atmoscondenser.object
* objects/generic/centrifuge\_recipes.config
* objects/generic/extractionlab\_recipes.config
State-Phase Gel

**“***A hybrid gel capable of multiple states simultaneously.***”**

**State-Phase Gel** is a crafting material found as loot in Precursor Ruins minibiomes and the Precursor Ruins mission.

## Recipe

Bio-Chem Lab

* x10 Organic Soup

* x1 Static Cell
* x1 Graphene
* x2 Telebrium Bar

 Extraction Lab MKII | **Precursor Form-Gel** x1
 Quantum Extractor | **Precursor Form-Gel** x1
Varroa Mite

Varroa Mites are deadly to bees. Place an Anti-Mite Frame in your Apiary to kill them. Other frames with anti-mite properties are the Uranium Frame, Plutonium Frame, Magma Frame, and Godly Frame.

Apiaries containing Varroa Mites are immediately disconnected from wiring networks to prevent automated removal of the Mites.

Varroa Mites are suitable feed for chickens, although not their preferred kind. If not properly penned in, they may teleport to any other nearby Feeders and Troughs containing their preferred feed and consume from those instead.

## Notes

* Putting Varroa Mites into an Extractor causes them to multiply.
Webber

Wants to latch onto your face and lay eggs in it. You do not want this.

A bizarre and otherworldly bipedal monster with a round spider for a head, **Webber** is a hostile walker about the size of a typical Starbounder that relentlessly pursues the target that drew its aggression.

Webber is not particularly fast, but will jump quickly like most bipedal walkers to reach its target. Aside from dealing contact damage, it attacks with double slashes using a knife, a clawed uppercut that hits on either side of itself and a ranged attack using a dart projectile. Webber uses these moves as soon as they come off cooldown, and will simply walk against the player during gaps in its moveset until they are ready. It also lunges at the player with a punching attack. Webber also inflicts a weak Poison effect with its attacks.

With its moderate speed and predictable moves, Webber is not a particularly dangerous foe and should be dispatched easily when expected. It does however pose a hidden danger among swarms of other spiderkin should a traveller plummet into an underground Spider Nest biome, since Webber's shadowy figure can be rather difficult to spot in such a poorly-lit biome save for its white 'humanoid' eyes inset among its six other eyes.

Webber is part of the FU Monster Collection. About 20% health is sufficient to Capture it.

Webber is found in Aether Sea and Lightless worlds, as well as Spider Nest biomes alongside other arachnid monsters.

## Notes

* Webber is a direct reference to the playable character of the same name from the Don't Starve video game - a boy that merged with a large spider that tried to eat him. They are also visually very similar, albeit the starkly different art styles of both games.
	+ In said origin, Webber is able to spawn spiders indirectly by creating and using spider eggs to make spider-spawning dens. The description of a Captured Webber may be referencing this trait.
String

You never know when a bit of string might come in handy.

## Recipe

2
1

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Wall Cables

Some neatly placed cables.

There are no recipes for this item.

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Thelusian Helm

Upgrades into None
Unlocked by: Automatic (only for Thelusians)
Unlocks: None

Thelusian Helm

Equipment Stats

Rarity
Uncommon

Tier
2

Damage
+10.4%

Armor
+8.8

Health
+10

Energy
+2

Set Effects
+5% Ice Resist

Crafting Information

Unlocked By
Automatic (Thelusians only)

Unlocks
None

Ingredients
Tungsten Bar, Bug Shell, Sharpened Claw

## Recipe:

Crafted At: Armorworks

 Sharpened Claw | 4
Water Generator

## Summary

An upgraded form of a Well. It's a non-powered generator that generates water.

It holds 1200 units of water, which dispense 50 units at a time with a direct 1:1 conversion from Water Unit to Water block itself, and is 4x as efficient (2x in Storage and 2x in Conversion) compared to a well.

While dispensing water, it has a chance to release Algae and Methanol.

Unlocked by crafting a Wooden Water Tower

## Optimizing Water Production

Its speed is 1 unit of water per second when no other Well/Water Generator is in a 16 tile radius. You can check if another Well/Water Generator is in the decrease range with the Scanning Mode ([N]), by inspecting the Water Generator. If 1 other Well/Water Generator is in this radius, it produces 0.5 water/s. If 2 other ones are in range, it produces 0.33 water/s, etc.

Ideally, they are used while no other one is in range.

## Recipe (Foraging Table)

* 5x Tungsten Bar
* 2x Titanium Bar
* 1x Copper Bar
* 4x Carbon Dioxide

## Trivia

* The editor needs clarification for the collection rate of the Water Generator. If the rate is twice the speed of well, efficiency becomes 8x.
* This Item used to be called "Water Pump"
* With the default stack size of 1000, the Water Generator may appear to be full at 1000 when it actually has up to 200 more units in reserve. Removing the stack will immediately fill up the first slot with any remaining water the Generator was holding.
Volatile Powder

A dangerous powder, useful for crafting explosives.

Can be found via extraction (see list further below).

## Recipe

1
 Crafted at Primitive Furnace | Core Fragment
2
1

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Sulphuric Ixoling

"If it survives for 200 years, it might become an Ixodoom."

Sulphuric Ixolings are a variety of Ixoling that live primarily in arid deserts, and toxic heated environments. Ixolings are small crawling enemies which appear most commonly in Ceremonial Hunting Caverns, primarily due to the presence of an Ixodoom. They'll appear in groups and can be dispatched relatively quickly because of their low health. At this young stage, an Ixoling poses little threat to most creatures, being soft shelled and vulnerable. This variety possesses more powerfully developed exoskeleton, capable of traversing dangerous environments more directly. The shell of this Ixoling takes on a deep yellow color with brown interlaced plating, in an effort to help camouflage the creature against the creatures more capable predators. Like other varieties of Ixolings, the Sulphuric Ixoling is capable of crawling along walls and up vertical surfaces. The plating on this variety of Ixoling is much thicker, encouraging hungry predators to seek other prey rather than to try and break through the toughened shell of the Sulphuric Ixoling.

The Sulphuric Ixoling is capable only of leaping toward a target with bared, developing needle like teeth and sharp pointy legs. Not the most capable in combat alone, these creatures most often travel in packs - choosing to attack en' mass, using numbers and overwhelming attacks to bring down bigger and stronger prey. Additionally, the exhalations of the Sulphuric Ixoling are toxic to most creatures, poisoning other creatures that breath in or bask in the small clouds it exhales.

**Sulphuric Ixoling** is a type of enemy found on \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_.

## Luna's Lab Notes

~ These creatures actively walk up and down walls and verticle surfaces.

~ The Sulphuric Ixoling is immune to both being poisoned, and set on fire.

**Source:**

https://github.com/sayterdarkwynd/FrackinUniverse/tree/0e8b6bbbcbd7472103915082b79c3ea10caa8eac/monsters/walkers/ixolingish/ixolingsulphuric
The Sauce

## The Sauce

The Sauce is a stimpack crafted at The Health Center

  thumb|link=http://frackinuniverse.wikia.com/wiki/The%20Health%20Center

(Last upgrade of the apothecary) using:

* 3 Alien Compund
* 8 Magnesium Sulfate
* 1 Elder Fluid
* 1 Syringe

The sauce provides +30% more defense. The bonus scales off of your armor value.
Volcanic Primeval

## Summary

Volcanic Primeval worlds are fairly similar to normal Primeval worlds, but as the name and description imply are much hotter and volcanic. This heat will cause any explorer to be inflicted with the health-draining Tropical Heat debuff, which will require protection such as a Repulsor Field EPP to counteract. On top of that, the ground is covered in volcanic rock that will burn on touch without sufficient Fire resistance. But arguably the biggest danger are the dinosaurs, which can be tough for anyone unprepared. At least they drop Hardened Monster Plates and Dinosaur Eggs upon death.

These worlds have a Threat Level ranging from Tier 3 to Tier 4, and resources such as Titanium and Neptunium can be found here.

## Navigation Console

Giant trees are abundant on this oppressively hot primeval world. Abundant organic resources detected.

This primeval forest is ripe with volcanic activity and unpleasantly hot. Abundant organic resources detected.

Tread carefully on this stifling primeval forest world. Heavy volcanic activity detected.

## Settlements/Dungeons

Greg Base

Shipwreck

Avian Pyramid

Green Ruins

Glitch Dungeon Crawler

Glitch Evil Fortress

Floran Hell

USCM Bunker

Scifi Dungeon

Avian Tomb

Avian Native Village

Avian Grounded Village

Avian Airship

Avian Temple

Human Campsite

Human Prison

Hylotl Surface City

Hylotl Ruined Castle

Floran Hunting Grounds

Floran Treetop Village

Floran Hut Village

Floran Canyon

Avian Deep Pyramid

Human Apartments

Novakid Outlaw Camp

Ocean Front City

Fungal Den

Weapons Factory

Green Tower

Tree House
Svetlana's Secret

## Description

Svetlana Twofeathers is an NPC that can be found throughout various dungeons. When the player finds her, she congratulates them for searching every part of the dungeon. Her secret room contains many rewards. In some locations, her secret room contains special/unique items:

## Dialogue

Svetlana has 5 pieces of dialogue.

"Hello! My name is Svetlana Twofeather. I'm the Observer's main character, so to speak."

"He usually hides me in places that're way hard to find! I don't appear in all dungeons, but I am in this one."

"That you managed to find me shows your dedication towards finding all the little secrets he's hidden in his work, and I commend you for taking the time to search every nook and cranny of his dungeons!"

"Bonus points if you didn't open up the mod and cheat... but I know not too many people do that, right? It's much more fun to explore like this."

"Take a moment to rest up before you continue with your adventure! I have some supplies you might find handy, and thank you for playing *Extra Dungeons* again!"

## Locations

Svetlana can be found in the following locations:

The Verdant Ruins: She can be found west of the spawn. The secret room is through a hidden tunnel that can be opened through riding on the rails above the area. The player needs to use a rail hook to ride the rail, then return to the area after passing the detector on the rails.

Brine Star: She can be found after the boss, following the platforms leading down. The wall can be opened by 4 hidden switches that are scattered around the map. By standing in the hand of the "Cultivator" as a distortion ball, the lava will drain and a new passage will open. The Spring Augment can be found in this room.

The Tower Invincible: She can be found before the bridge that leads to the second area where the boss is. There are two switches required to open it. The player can ride across the gap with a rail platform, after which they are confronted by a quick puzzle.

The Sky Boulevard: She can be found directly after the boss. Three switches hidden around the map must be flipped to activate the jump pad leading to her area. The Energising Augment can be found in this room.

Hydro Distribution: She can be found to the right of the teleporter. The room can be opened by 4 hidden switches around the map. The Gravity Augment can be found in this room and a Charge Beam can be found in the hand of the "Cultivator" above the room.

Mount Gigant: She can be found after the boss. The room can be opened by 5 hidden switches scattered around the map. The Zel-Claw can be found in this room.

Letheia Facility: She can be found at the end of the dungeon. The secret room can be opened by 5 switches hidden around the map. The Light Beam can be found here, but it is in the cabinet by the teleporter, not actually in her room.

Glitch Technowizard Tower: In some of the Glitch Technowizard Towers, a satellite will teleport the player to a small area where they can find her. In this encounter, she thanks the player for playing *Extra Dungeons*, making it unique from any other time she is interacted with.
Window Lattice

A simple lattice made of wood.

## Recipe

2
30

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Varan Berry Bush

Delicious and extremely nutritious.

## Recipe

1
Regenerative
1
Carrot Seed
3
3

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Varan Berry Bush**
1
 Quantum Extractor | **Varan Berry Bush**
1
2

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Sugarcane Seed

Sugarcane is a fibrous crop with rich, sweet sap.

## Recipe

Regenerative
1
3

## Extraction

When used as input for extraction, this item has the following yields.

1
4
Phosphorus
 Extraction Lab MKII | **Sugarcane Seed**
1
4
Phosphorus
 Quantum Extractor | **Sugarcane Seed**
1
6
Phosphorus
2

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Sulphuric Ocean

**Sulphuric Ocean has been *disabled* from Frackin' Universe**
There's no way to get this in-game, but as long as you have it you should be fine.

There might be other ways to obtain this, but it might not be ever available again.

**This Biome is currently removed from planet circulation. It however still exists in game and functions correctly for those who already have them in their universe.**

## Description

Sulphuric Ocean worlds were similar to their drier counterparts, Sulphuric worlds, in that they contain large quantities of Sulphuric Acid. On Sulphuric Ocean planets, however, the planet's composition was switched drastically toward liquid sulphuric acid. They typically consisted of small islands at sea level, a large sea of sulphuric acid, and a sea floor consisting of Sulphuric Stone, Sulphuric Dirt, and a range of ores, including Cinnabar Ore, Densinium Ore, and Zerchesium Ore.

## Exploration

Acid protection was, of course, a must, as was a consistent light source for exploring the sea floor. Apporopriate armor sets were the recommended, before the gradual shift in tone and function for armors. Alternatively, players may choose to use Whitegill plants, which frequently grow on the surface of the islands, for temporary acid protection.

## Removal

Sulphuric Ocean worlds cannot be found in the current version of the mod. Reason being that they added nothing to gameplay and ultimately served no purpose.

Instead, Liquid Sulphur must be obtained either from your Chemistry Lab/Bio-Chem Lab, or from Strange Seas.
Star Spawn of Cthulhu

"Ancient, and emanating malice."

**Star Spawn of Cthulhu** is a unique monster found in the Delta Freya II mission and Eldritch Field minibiomes. It is not capturable

## Drops

Research

Elder Tome

Unknown Technology

Silk

Shub-Niggurath Painting

Shoggoth Painting

Bamboo

Phosphorus

Celaeno Fragment

Elder Fragment

Elder Chestpiece Blueprint

Corrupted Hood Blueprint

Corrupted Armor Blueprint

Corrupted Legs Blueprint

Necrontir Greaves Blueprint

Necrontir Plate Blueprint

Necrontir Mask Blueprint

Disruptor Pistol Blueprint

Disruptor Rifle Blueprint

Elder Bow Blueprint

Staff of Maddness Blueprint

Elder Shield Blueprint

Flesh Helmet Blueprint

Flesh Chestplate Blueprint

Flesh Leggings Blueprint

Cultist Staff Blueprint

Eldritch Staff Blueprint

Fleshing Leggings Blueprint

Cinnabar

Blade Shard

Trapezohedron

Rune Wand

Writhing Tentacles Blueprint

Ancient Glyph

Protocite

Unknown Reactor

Cultist Cowl Blueprint

Cultist Robe Blueprint

Elder Chair Blueprint

Elder Bookcase Blueprint

Elder Pedestal Blueprint

Elder Bed Blueprint

Elder Door Blueprint

Elder Cabinet Blueprint

Elder Table Blueprint

Brain Slug Hat

Akashic Stone

Elder Core

Valtan Casing

Unknown Gene

Mascagnite

Engraved Device

Elder Bust

Light Augment 1

Damage Augment 1
Strange Nodule

**Description:** Primarily found in rare deep-water plants, this unusual compound is rich with aberrant genes.

A strange substance from the deep.

You can get strange nodules from special kelp found at the bottom of lightless sea or aether sea. It can be harvested from aquapod and lasher plants.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | Strange Nodule
1
 Quantum Extractor | Strange Nodule
1
8
Stomach Lining

This fleshy mass looks like it was part of some creature's stomach.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Stomach Lining**
1
 Quantum Extractor | **Stomach Lining**
1
4

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Tech Panel

Polymer panels used to hide and protect electronics.

## Recipe

3
Advanced Plastic
5
25

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Tech Panel**
50
 Quantum Extractor | **Tech Panel**
50
2

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Toxic Beast

"This shouldn't even be possible, but there you have it. I dare you to lick one."

## Attributes

### Spawn ID

futoxicgolem

The Toxic Beast are similar construct creatures to their counterpart the Po Golems. However, rather than fecal matter making up their being, they are instead composed of organic, animated waste, slime, and radiation. Arguably more dangerous due to their increased size, damage, and use of status infliction when compared to their s\*\*\*ty counterparts. In the case of the Toxic Beast it has two attacks; the first is a close ranged attack involving vomiting up several sacks of compressed goo, that after a few moments upon contacting a surface, explode into a massive wave of slime and toxins. This attack causes the slow condition similar to slime pools found in slime biomes. The other attack is swinging its arm and releasing a mid ranged orb of goo that sticks to a target and explodes shortly after for minor damage. The largest and most dangerous of the Pogolem variants, this creature is quite formidable due to it's slows and waves of damage it can release in short timeframes.

**Toxic Beast** is a unique monster found on any kind of \_\_\_\_\_ world. It is not capturable

## Luna's Lab Notes

~ This monster is naturally uncapturable. However, if it strikes your fancy you can spawn a capturable one with the following admin command in game: /spawnmonster futoxicgolem 1 '{"capturable":true}.

* (Upon further research and testing, I've found this creatures file seems to lack any input for being capturable or not, which is unlike almost every other monster file in the game. Interesting error and unfortunately causes this creature to die upon what would be a successful capture).

**Source:**

https://github.com/sayterdarkwynd/FrackinUniverse/blob/master/monsters/walkers/golemish/futoxicgolem/futoxicgolem.monstertype
Spongeweed Clump

This fragile plant is immune to poison.

## Recipe

5
Poisonous
4
Mimicry
4
Skeletal Structure
1
Avesmingo Seed
3
3

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Spongeweed Clump**
1
 Quantum Extractor | **Spongeweed Clump**
1
7

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Subspace Flux Fluid

```
*"A strange fluid with no true stable state."*

```

**Subspace Flux Fluid** is a crafting material found as loot in the Precursor Ruins mission. It also can be bought in the Radien Shop in the Science Outpost for x125 Ancient Essence, or made by converting erchius fuel in an Erchius Converter.

## Extraction

 Extraction Lab MKII | **Subspace Flux Fluid** x1
 Quantum Extractor | **Subspace Flux Fluid** x1
Wine Glass

It's a glass. For wine. Duh.

## Recipe

2
Water
1
Empty Bottle
1
1

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Uranium Rod

It's a uranium rod.

Can be found via centrifugation (see list further below).

## Recipe

2
1

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