Patch 1.4

Verziótörténet

  Leviathans

 **1.4**

 1.3 • 1.3.1 • 1.3.2

  Alap verzió

 1.2 • 1.2.1 • 1.2.2 • 1.2.3 • 1.2.4 • 1.2.5

 1.1

 1.0 • 1.0.1 • 1.0.2 • 1.0.3

**A** **Patch 1.4**, más néven "Kennedy", 2016. december 5-én jelent meg.

## Leviathans Story Pack

* Az Artisan Troupe új találkozási eseményt kapott
* Az Enigmatic Fortress találkozási eseményt kapott

## Features

* 33 új achievement
* mostantól nem lehet Robot populációt építeni Szektorhoz tartozó bolygón
* Új győzelmi esemény, a Prethoryn Scourge legyőzése után
* Új események a további Precursor anomáliák felfedezésekor, így a küldetés-láncokat mindig lehet teljesíteni.
* Az Extradimensionals át lett dolgozva: már nem a flotta elvesztése után azonnal jelenik meg az erősítés, hanem az Extradimensional portal egy fix gyakorisággal engedi át a flottákat. Ez a gyakoriság az új Dimensional anchor-ok számától függ. Ezek új típusú állomások, és amíg csak egy ilyen is létezik, a fő portál sérthetetlen. Így a harc az Extradimensionals ellen egy hosszú háborúvá válik, és már nem, lehet egyetlen csapással leszámolni a portáljukkal.

## Egyensúly

### Általános

* Evasion (kitérés) limitálva lett 90%-on (vége a +100% kitérésű korvetteknek)
* A hajó energia és ásvány fenntartásának költsége 0.5%-ról 0.4%-ra csökkent.
* Az Afterburners mostantól az auxiliary slotba tartoznak.
* Hagyományos birodalmak 8 populációval kezdenek
* Primitív farmok és gyárak felfejleszthetőek hydroponics farmmá/mining networkké
* A kalózhajók át lettek dolgozva: többnyire erősebbek
* A Primitív fajoknál mostantól egységes, hogy hány populációjuk, farmjuk és gyáruk van egyes korszakokban, és mennyit kapnak, ha fejlődnek egyik korból a másikba.
* Kőkori primitív fajok mostantól kevesebb Tile blockert generálnak
* A Space Torpedoes technológia előfeltétele mostantól a Fusion Missiles.
* A Venerable trait ára 5-ről 4 pontra csökkent
* A Mineral Silok száma bolygónként 1-re lett korlátozva
* A Max Minerals a Mineral Silokból +1000/+1500/+2000-ről +2000/+3000/+4000-re lett emelve
* Level 3-as mineral silo mostantól csak +1 mineral hatással van a szomszédos mezőkre
* A Protectorate technológiai kedvezménye 95%-ra lett emelve
* A Protectorate mostantól nem végezhet független diplomáciai tevékenységeket
* Megismételhető technológiák alapára 1500-ről 3000-re nőtt, és 480 helyett 1000-rel nő
* A Slave Processing Plant mostantól +10% slave food/mineral termelésbónuszt ad +5% helyett
* Tomb worldök ritkábban fordulnak elő
* Gyakoribbak az alien pet lelőhelyek
* Reduced warscore costs for planetary and vassalisation wargoals
* Doubled Pre-Sentient Anomaly spawn chances
* Fixed CTD when generating a certain tooltip while the player has no planets
* Pops are no longer upset if an occupier purges Pops on one of your planets

### Komponensek

* Space Torpedo mineral cost reduced from 20 to 10
* Space Torpedo power usage reduced from 20 to 10
* Space Torpedo maximum damage reduced from 260 to 215
* Space Torpedo armor penetration set to 50%
* Armored Torpedo mineral cost reduced from 40 to 15
* Armored Torpedo power usage reduced from 40 to 15
* Armored Torpedo damage reduced from 150-300 to 140-280
* Armored Torpedo armor penetration set to 50%
* Devastator Torpedo mineral cost reduced from 60 to 20
* Devastator Torpedo power usage reduced from 60 to 20
* Devastator Torpedo armor penetration set to 50%
* Devastator Torpedo missile HP reduced from 8 to 6

MI
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### Háború

* Federation AI is now better at picking wargoals for non-conqueror federations, will focus on retaking planets and liberating larger countries

### Szektor

* Major work done to sector AI to make it better at budgeting and utilizing resources

### Diplomácia

* AI will now sometimes gift countries that are at war with their rivals and threats
* AI will no longer ask you to become their vassal multiple times in a row
* AI is now less keen to accept a lot of defensive pacts
* Slowed down AI requests for federation membership/association status to prevent message spam

### Egyéb

* Fixed a bug where AI would send fleets to deal with pirates, only to retreat due to pirates being stronger
* Fixed a bug where AI was trying to build buildings on tiles that had presentients on them

## Kezelőfelület

* Added a setting to disable all auto-unpausing from popups
* Clicking on some resource icons in top bar no longer opens tabs due to being inconsistent
* Construction Ship now sends notification 'fleet order finished' only when the last construction in the queue is finished
* Planet view colonize button opens same surface view window as when planet is clicked from expansion planner
* 'Closed Borders' and 'Truce' are shown as diplomatic statuses

## Hibajavítás

* Garrisons are now properly shown and spawned on occupied worlds.
* Fleets will now prioritize spaceports and military stations over other stations (such as mining stations) in combat.
* Close borders wargoal now forces borders open for the duration of the truce regardless of rivalry status, etc.
* Ships and weapon components targeting logic now correctly accounts for evasion, so large weapons are much less likely to target corvettes etc
* Fixed armor absorbing too much damage if the ship also had shields left
* Fixed very high armor values negating the effects of armor penetration
* Fixed auto generated ship designs getting wrong combat computers
* Swarm units have had their sound volume adjusted
* Spaceport no longer provide Naval Capacity while under construction
* Fleet view shows current fleet activity instead of order description
* Vassals and overlords no longer gives sensor to each other while at war
* Sector AI will spend own resources instead of players resources when upgrading spaceports
* Uplift species button is locked if no species can be found on any owned planet
* Fixed a bug where some leaders could live forever
* Planets with Stone Age Primitives will no longer generate Anomalies
* Tzynn Empire now starts with the proper number of trait points
* Fixed Nomads getting wrong opinion modifier and habitability trait when allowed to settle on a planet
* Launcher MOD tab scrollbar appears with correct position and size when content overflows container
* Fixed a rare case of portrait duplication caused by prescripted species templates
* Fixed so that NPC ship designs now correctly have PD slots for their PD weapons
* Situation Log entry list of counters grows up instead of down
* Savannah and Alpine worlds now have proper localization in the start screen
* Fixed typo in Frontier Hospital technology description
* Fixed a bug where upgrade fleet progress could display numbers above 100%
* Fixed some outdated hotkey references in tutorial texts
* Fixed frantic twitching animation in diplomacy window for main species
* Fixed reversed fanatic/militarist bonus to rivalry influence
* Fixed some potential event spam when running on high speeds during War in Heaven
* Planet edict modifiers are applied to pops again. Use planet modifier categories when applying planet edict modifiers
* Fixed Continental, Savanna and Alpine worlds not being used for primitive civs
* Enclave governments now get a new ruler when the first one dies
* Primitives that nuke themselves will no longer leave pops on a tomb world where they have no habitability
* Fixed some ships getting stuck in a looping death animation
* Fixed CTD when looking at a ship that fired a shot during the same frame as it died
* Fixed CTD that could happen if ground combat was started on a planet without owner
* Garrison from Pops will no longer spawn on planets that have already been occupied
* Fixed CTD that could happen when assigning a new mission to an observation station
* Fixed various issues with Swarm behaviour

## Grafika

* Tweaked humanoid 02 and 05 portraits
* Added updated clothes textures
* Added fixed clothes for humanoid 05
* Arthropoid battleships sections now all line up
* Galaxy view textures have been updated.
* Extradimensionals' death effects have been updated.

## Modolás

* Event chain counter max = -1 means max is ignored. Default value is -1
* Added count\_countries trigger
* Script trigger pop\_percentage = { percentage > 0.1 limit = { is\_robot\_pop = yes } }
* new trigger won\_with\_condition = domination\_victory
* Added trigger num\_strategic\_resources

## Forrás

1. ↑ Forum, Fórum: Patch 1.4.0 - Full Patchnotes, 5 December 2016