Snorpy Goes Outside

Snorpy is talented but paranoid. It seems I will have to assuage his fears to get him to leave his cabin.

 **Objectives:** Convince him to go home.

**Snorpy Goes Outside** is the main quest for Snorpy Fizzlebean.

## Main Quests

### Side Quest

Snorpy Saves The World

Snorpy Fizzlebean

Snorpington "Snorpy" Fizzlebean does not like the outdoors because he is deathly afraid of the Grumpinati being out for him and thus stays inside to build traps and artillery against them. A conundrum for his more extraverted lover Chandlo . The Journalist requires the approval of both Grumpuses to agree to head home, as Chandlo will not move until Snorpy does, and Snorpy is only willing to trust you if Chandlo does.

With the return of Snorpy, Chandlo Funkbun and Cromdo Face back to Snaxburg as the fourth wave of returns, Snaxburg Isn't Safe follows that eventually opens the possibility for the final Grumpuses to return.

## Chandlo and Snorpy

Following Chandlo's opened path, The Journalist walks up to a cozy cabin where a scene plays out between the outdoors loving Chandlo and the indoors preferring Snorpy.

## Get Hooked!

 Snorpy wants me to help Chandlo with his new Snak Grappler device.

 **Objectives:** Talk to Snorpy

The couple supposedly did not notice the Journalist's presence and went on to mind their business. When approaching Snorpy he is dismissive of interaction with whom he expects is a spy. With Chandlo telling the Journalist to tell Snorpy he send them, Snorpy is willing to interact regardless if he thinks Chandlo is too trusting. As a test, Snorpy hands the Journalist a device intended for Chandlo to test out - the **Snakgrappler**.

Snorpy requires the Journalist to help Chandlo and this is not just the basketball issue but the whole Main Quest of Chandlo. After Chandlo is down to come back to town he tells the Journalist he will not as long as Snorpy won't and Snorpy won't because of something that makes him stay here. A 'secret project' that he does not want to elaborate on towards Chandlo. Chandlo hopes the Journalist has more luck to convince Snorpy and perhaps help him with said project.

## Don't Trip!

 Snorpy wants me to retrieve a device from the nearby Bugwatch tower. This has the makings of a trap.

 **Objectives:** Get the tool from the Bugwatch Tower!

Upon leaving for the tower, Snorpy makes radio contact with The Journalist through a tracker that he put on them during their embrace. (Snorpy is shown holding a walkie-talkie upon
The Journalist obtains the Trip Shot - a tool that stuns Bugsnax in their tracks.

The Journalist is observant and suspicious of the tower and notes it as likely being a trap in their journal. They either avoid being trapped, which happily impresses Snorpy, or they get caught and Snorpy instructs them how to use the Trip Shot as a short tutorial.

## Sweet Tooth!

 Snorpy insists that he needs new teeth made of Kwookies. The Trip Shot should help me oblige his delusions.

 **Objectives:** Turn Snorpy's teeth into Kwookies.

## Toasty!

 Snorpy believes the Charmallows are signal boosters of some kind. I will dispatch them as soon as I figure out how to put them out.

 **Objectives:**
* Catch two Charmallows.
* Feed two Charmallows.

## Chandlo and Snorpy Head Home

Snorpy is ready to head home but not before he wants to emphasis towards the Journalist that the two of them are now friends. This moves Chandlo and he rushes over to the Journalist to hug them with Snorpy cheering on his hugging technique. Chandlo proceeds to challenge and tease Snorpy and the two run off to Snaxburg.

## References & Notes

1. ↑ An oddly judgemental remark from a cryptozoologist.