recursal/Fanatic-Fandom huggingface dataset:
Three Winds

## Basic Information

A striking staff. An interesting weapon, its initial attacks are weak, but ramp up in damage as long as you do not get hit. A fun risk/reward mechanic, but not reliable enough for later stages.

## Stat Information

Stats are compared by type, with numbers in () showing the relative rank of that stat, and staves are split between striking and magic focused.

The Three Winds has the lowest magical attack, the lowest physical attack, and the highest defense.

Price: 7,000 (4) Attack: 60 (6) Weight: 180 (1) Starting Durability: 69 Durability Loss: Low

Magical Attack: -5 (5) Attack Modifier: 0 (=) Defense: 18 (1) HP Regen: 15 (3) Exp Gain: 0 (=)

Gold Gain: 0 (=) Status Recovery: 0 (3) Status Resist: 0 (3) 1st Jump Modifier: 15 (2) 2nd Jump Modifier: 20 (2)

## Trivia

* This weapon might be based off of the Kamaitachi, with its sickle-like blades arranged into three branches. Even its trait of doing higher damage with each consecutive hit is similar to how Kamaitachi are always said to attack in sequence with each other.
Stage 25 Spirit Tower

## Basic Information

The time has come to return to the land of the living, and to do so you must climb this tower, despite how simple that may sound, this can actually be a pretty challenging stage. The main reason for this is a stage hazard at the beginning of the map. In order to unlock the door so you can ascend, you must break the stone ornaments on the walls, but the entire time you are doing that these purple spirits are spawning from the ground and those stones. Getting touched by one will drain a noticeable amount of MP, thus the problem. It is entirely possible to get drained of most of your MP before you can even open the door for the second part of the level, which is you running as fast as possible away from Orochi as he tries to catch and kill you.

Thankfully, if you can get the door open with even a little of your MP left, you should be able to reach the end even if you run out part way. So try to avoid or destroy the spirits as best you can and complete the stage after a nice run.

## Unlockables

* The Orchid Malevolence can be obtained by slaying Orochi, to be frank, there is no good way to do this when you first reach the stage. I am fairly sure you are supposed to come back with the Moonlight Sword and use it to end Orochi instantly. The reason it is so hard to do this without the Moonlight Sword is simple, the purple spirits, attacking Orochi with physical attacks barely works and is not very viable, which leaves magic spells. But the spirits drain MP and it is really hard not to get hit by a few before the door is open, limiting the amount of spells you can use before running out. If you want to try anyway, equip a magic combo set of your choice and go ahead, but it will likely take quite a few tries before you get it right if you can manage it at all, you have been warned.
Ogre Gourd

## Basic Information

An accessory similar to the Needle of Fury, granting a large boost to damage but with an equally large downside. In this case your MP will drain very rapidly, heavily reducing the amount of time you have to beat a stage before you run out and start to degenerate. Making it useful for shorter stages and boss fights, but a hindrance on longer stages, use with caution.

## Unlocking

* Get at least a 3,000 hit combo in Stage 5 Prison of Stone.
Divine Punishment

## Basic Information

Suetake's third weapon is for all-out attack, sacrificing all defenses and health regen for devastating physical and magical attacks, making it a powerful but risk heavy weapon.

## Stat Information

Divine Punishment is the heaviest weapon, has the highest jump, physical attack, and magical attack, the lowest health regen, physical defense, and magical defense, and average MP.

Attack: 128 (1) Weight: 1.6 (3) Jump Modifier: +33 (1)

Max MP: +17 (2) MP Absorb: 0 (3) HP Regen: -24 (3) Status Resistance: 0 (=)

Physical Attack: +33 (1) Magical Attack: +44 (1) Physical Defense: -33 (3) Magical Defense: -27 (3)

## Unlocking

* Clear Forest of Havoc Stage 13 Puzzle Boxes.
Water Spirit

## Basic Information

A boss enemy, and likely a frustrating one at lower levels or without the right weapon. The Water Spirit has quite a few attacks and abilities. The most common one being a ranged salvo of ice beams that will home in on you, making them very hard to avoid and inflicting the frost status. Also has, despite being a water demon, a blue fireball that inflicts the blue fire status. And lastly for its attacks, a rarely used melee tackle.

More frustrating than its attacks will most likely be its abilities, starting with it being able to create Water Spawn enemies if you try to slay the ones already present. And worst of all, it can dissipate into mist, breaking lock-on and appearing somewhere else in the level.

Between its attacks, abilities, and its penchant for gliding away from you, the major difficulty fighting it comes from being worn down and running out of MP before you can slay it. Equipping high MP weapons or trying to land a Phoenix magic combo are good ways to deal with it. The Flame Staff in particular is good as it can set the Spirit on fire for some extra damage.
Blazing Axe

## Basic Information

Kintoki's second weapon is the start of a trend with his weapons, with more physical attack at the expense of magical ability or defenses, making it unsuited for spellcasting or taking magic damage. This one at least has high physical defense and sets enemies on fire.

## Stat Information

The Blazing Axe is the second lightest weapon, has the highest MP, MP absorption, and physical defense, the lowest magical attack, and average stats otherwise.

Attack: 160 (2) Weight: 8.2 (2) Jump Modifier: 0 (=)

Max MP: 0 (1) MP Absorb: 0 (1) HP Regen: 0 (2) Status Resistance: 0 (=)

Physical Attack: +23 (2) Magical Attack: -39 (3) Physical Defense: +26 (1) Magical Defense: -16 (2)

## Unlocking

* Clear Stage 8 Byakko Palace with Kintoki.
Chimera Staff

## Basic Information

A magic staff. Like most of the magic staves, the primary purpose of this weapon is to enhance one of your spells, in this case the Chimera line. As such, the usefulness of it depends on the spell's usefulness and whether or not enemies are weak to the spell.

## Stat Information

Stats are compared by type, with numbers in () showing the relative rank of that stat, and staves are split between striking and magic focused.

All of the House magic staves have the second highest magical attack, so only the physical attack and defense will be noted.

The Chimera Staff has the highest physical attack, and the highest defense.

Price: 3,320 (1) Attack: 62 (1) Weight: 120 (4) Starting Durability: 95 Durability Loss: Medium

Magical Attack: 25 (2) Attack Modifier: 0 (=) Defense: 25 (1) HP Regen: 5 (3) Exp Gain: 0 (2)

Gold Gain: 0 (3) Status Recovery: 0 (2) Status Resist: 0 (3) 1st Jump Modifier: 0 (3) 2nd Jump Modifier: 0 (3)
Stage 23 Canyon of Death

## Basic Information

A gloomy and foreboding version of Stage 8, with another type of Blackwing holding one of the Soul Cords. There is a slight wind on this stage, pushing you back to the south, but is mostly ignorable. The dark thunderclouds you see around the map are actually the Thunder Blackwings waiting for your approach. The enemies themselves are not much worse than the normal Spear Blackwings, however after a few are slain the storm above will start to strike down with lightning, causing noticeable damage if you get caught in it. The best way to avoid this is to stay under the structure that stands where the Tower of Water once was in the living world. After that, clean up the remaining enemies and claim the Soul Cord.

## Unlockables

* The Black Swallow weapon is held by an unlisted Serpent enemy hiding to the southwest of where you start.
* The level 3 Butterfly talisman can be obtained by beating the stage under 1 minute and 39 seconds, just like the last stage, the dragon magic combo set-up works well here, and is actually even easier since you can see exactly where the enemies are unlike the heat haze of the previous level.
Unused Enemies

There are multiple pieces of unused enemy art in the game files for Otogi 2, some of which appears to be alternate art for finished enemies (which you can find on their pages), some placeholder images, and the main subject of this page, art for two unused enemies.

The first art clearly depicts a Demon Fox wielding what appears to be Skylark-like weapons, which would have made for a third variant of the Demon Fox enemies. Why it was scrapped or if their are any more remnants of it in the game is currently unknown.

The second art appears to be a ghoul-type enemy, possibly an early/alternate version of the Ghoul in the finished game. However, it looks far more malevolent or twisted than the Ghoul in the game, making it hard to tell if it is actually supposed to be the same enemy or an additional variant that was scraped. Remnants for this enemy are also unknown at this time.
Butterfly Staff

## Basic Information

A magic staff. Like most of the magic staves, the primary purpose of this weapon is to enhance one of your spells, in this case the Butterfly line. As such, the usefulness of it depends on the spell's usefulness and whether or not enemies are weak to the spell.

## Stat Information

Stats are compared by type, with numbers in () showing the relative rank of that stat, and staves are split between striking and magic focused.

All of the House magic staves have the second highest magical attack, so only the physical attack and defense will be noted.

The Butterfly Staff has the second highest physical attack, and the lowest defense.

Price: 3,340 (2) Attack: 42 (2) Weight: 120 (4) Starting Durability: 96 Durability Loss: Medium

Magical Attack: 25 (2) Attack Modifier: 0 (=) Defense: -15 (3) HP Regen: 5 (3) Exp Gain: 0 (2)

Gold Gain: 0 (3) Status Recovery: 0 (2) Status Resist: 0 (3) 1st Jump Modifier: 5 (2) 2nd Jump Modifier: 25 (2)
Twin Flashes

## Basic Information

One of the first paired weapons you can get, the Twin Flashes are quite average and likely to get replaced quickly by other weapons, but are useful if you want to reduce the severity of status ailments.

## Stat Information

Stats are compared by type, with numbers in () showing the relative rank of that stat.

The Twin Flashes have below average magical attack, below average physical attack, and average defense.

Price: 7,980 (4) Attack: 82 (5) Weight: 180 (2) Starting Durability: 91 Durability Loss: Low

Magical Attack: -20 (4) Attack Modifier: 0 (=) Defense: -5 (3) HP Regen: 0 (3) Exp Gain: 0 (2)

Gold Gain: 0 (2) Status Recovery: 32 (1) Status Resist: 0 (4) 1st Jump Modifier: 0 (2) 2nd Jump Modifier: 0 (2)
Indigo Fang

## Basic Information

A mid-game heavy weapon, the Indigo Fang is the heaviest weapon in the game, and if its trait is true, likely has the most damaging heavy attacks in the game. However, it has the lowest defense of all the heavies, making it an even more aggressive and risky choice than the similar Demon Crusher.

## Stat Information

Stats are compared by type, with numbers in () showing the relative rank of that stat.

The Indigo Fang has average magical attack, the second highest physical attack, and the lowest defense.

Price: 13,000 (4) Attack: 115 (3) Weight: 650 (5) Starting Durability: 95 Durability Loss: Low

Magical Attack: -25 (2) Attack Modifier: 10 (=) Defense: -30 (3) HP Regen: -18 (3) Exp Gain: 0 (1)

Gold Gain: 0 (1) Status Recovery: -10 (3) Status Resist: -10 (3) 1st Jump Modifier: -20 (3) 2nd Jump Modifier: -20 (2)

## Trivia

* The Indigo Fang shows up in the game Ninja Blade as the lvl 1 Stonerender Sword.
Operation: Burning Sun

The 101st Deploy via a LAAT Gunship.

Separatist Forces:

One Angry Former Jedi

## Overview

Operation Burning Sun was about hunting down a rogue Jedi who had information about Republic Forces and their positions in the outer rim. The most elite unit in the Republic was sent to deal with this situation: The 101st Nova Corps.

Republic intelligence managed to track down the Jedi to Altis to a secret underground facility. In response, the 101st sent in Clone Lieutenant "Castle" CT-1945 and "Marauder Platoon" One of the most patriotic platoons inside the 101st.

## Operation Flow

The Operation began with Marauder Platoon deploying via a LAAT gunship on top of the underground base. The Platoon consisted of 5 squads:

### Strike Team: Aurek

Led by Clone Sergeant "Cobalt" and later by Clone Sergeant "Swanson" after "Cobalt" was injured engaging the Jedi.

### ARF Team Besh

Led by Clone Trooper "Vexus" suffering a few casualty.

### Strike Team Crash

Led by former Clone Sergeant "Damo" who let his squad be killed by the Jedi, unfortunately for the 101st, he survived the attack.

### Strike Team Dorn

Led by Clone Lieutenant "Castle" CT-1945, consisted of Veteran members of the 101st.

Strike Team Dorn:

## Fate of the Battle

Marauder Platoon decides to use the Rogue Jedi's own tactics against them, ambushing and using surprise attacks to defeat him, however some of the younger clones aren't entirely sure in the battle plan...

### Republic Victory!

Republic victory over the Rogue Jedi after liberally using an array of explosive devices, taking a few casualties but due to the Jedi's ambush tactics, this would ultimately prove to be his weakness as the Clone Troopers baited him into their explosives and firing lines.

The Rogue Jedi was executed by CT-5576-39 "Swanson", CT-1945 "Castle", CT-1139 "Doom", Clone Trooper "Cadian" and CT-9070 "Gladius" after Marauder Platoon secured the intel.
Locust Wing

## Basic Information

A light, high mobility sword. Good if you feel like Raikoh's movements are sluggish in the early game, with increased health recovery to help against light damage. However, tends to be less useful than the other weapons as they are unlocked unless you are going for a spell heavy set-up.

## Stat Information

Stats are compared by type and exclude the Moonlight Sword and Orchid Malevolence, with numbers in () showing the relative rank of that stat.

The Locust Wing has the highest magical attack, average physical attack, and average defense.

Price: 4,200 (3) Attack: 110 (4) Weight: 90 (2) Starting Durability: 89 Durability Loss: Medium

Magical Attack: 25 (1) Attack Modifier: 0 (=) Defense: -5 (4) HP Regen: 13 (2) Exp Gain: 0 (2)

Gold Gain: 0 (1) Status Recovery: 9 (1) Status Resist: 6 (3) 1st Jump Modifier: 18 (1) 2nd Jump Modifier: 29 (2)

## Trivia

An oddly similar weapon appears in Demon's Souls, the curved sword Blind has a translucent wing like blade, much like the Locust Wing.
Punisher

## Basic Information

An oddly middle-of-the-road weapon for when it can be unlocked, overall stats are below average, with the exception of attack, making it less useful compared to other weapons you can have by the time you get it.

## Stat Information

Stats are compared by type and exclude the Moonlight Sword and Orchid Malevolence, with numbers in () showing the relative rank of that stat.

The Punisher has the lowest magical attack, even lower than the Training Sword, the second highest physical attack behind a repaired Soul Shrine, and below average defense.

Price: 7,700 (5) Attack: 125 (2) Weight: 270 (8) Starting Durability: 50 Durability Loss: High

Magical Attack: -30 (7) Attack Modifier: 0 (=) Defense: -10 (6) HP Regen: 0 (3) Exp Gain: 0 (2)

Gold Gain: -36 (3) Status Recovery: 0 (4) Status Resist: 0 (4) 1st Jump Modifier: 0 (3) 2nd Jump Modifier: 0 (4)
Stage 8 Byakko Palace

## Basic Information

* Purification: 6
* Affinity: Raikoh 4, Kintoki 6, Tsuna 2, Sadamitsu 2, Suetake 3, Seimei 2.

The first boss fight, Masakado, the demon you released from the prison, is terrorizing the land west of the capital and must be put down. A two-phase fight, Masakado starts atop his steed and will run back and forth forcing you to swipe at him as he charges, thankfully he only does this for a bit, after taking some damage he will ride to one of the four towers in the corners and summon lightning and Spirit Riders. If you are playing Kintoki for this stage then grab one of the riders and toss it through the tower to topple him and force him to move to another. If you are playing Raikoh (or simply do not want to engage the gimmick), you can instead get on top of the towers with jumps and dash attacks and assault Masakado directly.

Once that phase is done, Maskado dismounts his horse and fights you on foot. He is actually more dangerous this way, as he can block most attacks from the front and has a few different melee attacks of his own. Including a charged heavy dash attack that can easily take off a Health Orb at the recommended level. Still, he is not very fast, and not nearly as dangerous as Crimson King was in Otogi 1, so you should be fine as long as you watch for the dash attack.

## Extra Cutscenes

* Playing as Kintoki causes Masakado to acknowledge him during the opening cutscene, as well as plays a longer cutscene after the end where Kintoki refuses to finish off Masakado, walking off in silence as his old comrade fades away on his own.

## Unlockables

* The Blazing Axe can be obtained by finishing the stage as Kintoki.
Lifestone

## Basic Information

This is it, you must stop the Fox from damning humanity even in his death. Float towards the meteor and start breaking through he with heavy attacks, do not worry, for this sequence your air heavy attacks are a horizontal swing instead of the usual slam, so you can use it without fear of falling. Try breaking the meteor as low as you can to start, the target is in the lower center of it, you will know when you find it. Now all you have to do is break it, four or five solid hits will do it, you should have plenty of time.

Once the task is done, congratulations! Enjoy the good ending, you have truly earned it!
Thunder

## Basic Information

A fairly strong but fragile weapon. Possibly receives a stat boost when a Chimera magic is equipped at the same time, which would make it one of the strongest swords.

## Stat Information

Stats are compared by type and exclude the Moonlight Sword and Orchid Malevolence, with numbers in () showing the relative rank of that stat.

The Thunder has average magical attack, average physical attack, and average defense.

The boosted stats, if they exist, are unknown.

Price: 11,560 (7) Attack: 95 (5) Weight: 190 (4) Starting Durability: 78 Durability Loss: High

Magical Attack: 8 (4) Attack Modifier: 0 (=) Defense: -8 (5) HP Regen: 0 (3) Exp Gain: 0 (2)

Gold Gain: 0 (1) Status Recovery: 8 (2) Status Resist: 8 (1) 1st Jump Modifier: 0 (3) 2nd Jump Modifier: 16 (3)
Stage 7 Fire Mountain

## Basic Information

* Purification: 5
* Affinity: Raikoh 2, Kintoki 6, Tsuna 3, Sadamitsu 1, Suetake 7, Seimei 1.

A destruction stage, the Spider Clan has infested all of the caves with their eggs, and you need to systematically eliminate them. The obvious choice for the stage is Suetake with all of his attacks being ranged, including his heavy attack. Not only that, but his infinite jumps make getting the eggs on the ceiling of the final cave much easier. Honestly, the only minor danger on this stage is the red eggs, which explode much like the red spiders, but unless you hit them at close range they are no worse than the other eggs.
Dragon Point

## Basic Information

A striking staff. Dragon Point has a very high magic attack value, making it a good choice if you want to mix spellcasting with melee combat.

## Stat Information

Stats are compared by type, with numbers in () showing the relative rank of that stat, and staves are split between striking and magic focused.

The Dragon Point has the highest magical attack, average physical attack, and below average defense.

Price: 3,100 (2) Attack: 105 (4) Weight: 220 (4) Starting Durability: 76 Durability Loss: Low

Magical Attack: 25 (1) Attack Modifier: 0 (=) Defense: 0 (4) HP Regen: 20 (2) Exp Gain: 0 (=)

Gold Gain: 0 (=) Status Recovery: 0 (3) Status Resist: 0 (3) 1st Jump Modifier: 0 (4) 2nd Jump Modifier: 0 (4)

## Unlocking

* Slay 30 or more enemies in Stage 7 Restless Sea.
Statuses

Status effects are a common, and surprisingly dangerous, aspect of the Otogi games. Coming in various forms and severity, which will be listed and explained here.

## Otogi Myth of Demons Statuses

The first game has six status effects you can encounter.

Red Flame

* The most common status, catching on fire is quite easy, as many enemies cast fire balls and just breaking a torch and stepping on a left over ember can set you alight. This will cause damage over time great enough that you will be left with just a sliver of an HP orb left. Thus, taking the slightest bit of damage while on fire will cost you an HP orb.

Blue Flame

* A rather uncommon variant of red fire, does about the same damage, with the only real difference being you can not make yourself immune to blue flames with the White Serpent Amulet.

Black Flame

* The most damaging fire status, and frighteningly common in the underworld. Without any healing or status removal you will lose two entire HP orbs if inflicted, making it dangerous even to a fully leveled Raikoh. Never underestimate enemies with black flame attacks and slay them instantly.

Cursed (Jyubaku)

* A rarer status, but can be a very dangerous one depending on the enemy using it. Getting cursed lowers attack, defense, and jumping ability by half. The real issue is that defense decrease, suddenly attacks that only did minor damage will leave you with slivers of HP orb and strong attacks will start breaking orbs outright. Because of this, fighting while cursed is almost never a good idea. Cleanse or wait out the status before re-engaging.

Frost

* Another rare status, and subtly dangerous. Frost causes you to lose MP quicker, and since running out of MP can doom you depending on the stage and your objective, this status should not be underestimated.

Silence

* An uncommon status, and one of the less immediately dangerous. Silence removes your ability to use spells, which really only lowers you damage output if you were using magic combos.

## Otogi 2 Immortal Warriors Statues

The second game only has five status effects, with some of the ones from Otogi 1 being changed, renamed, or outright removed.

Red Flame

* The same as in the first game, with no major changes of note.

Blue Flame

* Lightly changed from the first game, blue fire now cause more damage, often breaking an HP orb now without healing or cleansing.

Frozen

* Not an updated frost, but a new status effect. Somewhat rare, infliction causes you to be incased in ice and fall to ground level if you are in the air. Depending on where you are, the falling part can either be an minor annoyance if you fall to solid ground, or instantly fatal if you fall in a pit. So check your footing, or lack thereof, if frozen status enemies are around.

MP Drop

* A renamed frost, causing the same effects as before.

Silence

* Updated from the Otogi 1 version and made more debilitating. Now you will lose dashing and grabbing abilities in addition to the lose of spellcasting, making you much less mobile and more vulnerable.
Stage 19 Golem's Ravine

## Basic Information

An upside down version of Stage 10, and yes, you can fall into the "sky" and die, so avoid the pits. Thankfully this is a straight forward stage otherwise, make you way to the end, dodging the occasional surprise attacks from the boss in the later half of the area, and slay the boss at the end for another Soul Cord.

## Unlockables

* The Skylarks can be obtained by beating the stage under 1 minute and 50 seconds, this is likely the hardest time trial unlock in the game, and will probably take a couple tries to get the route down so you can reach the boss and obliterate them in time. The best advice for this is to always dash on the ground when possible as it is a bit faster than air dashing, and use the Dragon Staff and Dragon magic so you can magic combo the boss as soon as you are in range.
Nature's Balance

## Basic Information

Seimei's first weapon is more passive and defensive, with few weaknesses, but also the lowest magic attack, which is Seimei's primary form of attack as a spellcaster.

## Stat Information

Nature's Balance is the lightest weapon, has the highest jump, health regen, and magical defense, the lowest MP, MP absorption, and magical attack, and average stats otherwise.

Attack: 118 (2) Weight: 1.1 (1) Jump Modifier: +8 (1)

Max MP: +7 (3) MP Absorb: +3 (3) HP Regen: 0 (1) Status Resistance: +6 (1)

Physical Attack: 0 (2) Magical Attack: +13 (3) Physical Defense: 0 (1) Magical Defense: +11 (2)
Stage 4 Ancient Capital

## Basic Information

A boss fight stage of sorts, Jyosei will berate you with words and fireballs as you rush through the level to reach him. It is not a particularly dangerous journey, and can be quite quick if you do not stop to fight or pick up anything. The fight with Jyosei himself is a little more involved, he will summon Mages to interfere with you while he launches more fireballs your way, and every time you land a big hit on him you will be repulsed by a barrier, but with a bit of persistence he will go down soon enough.

## Unlockables

* The Level 1 Chimera talisman is at the top of the hill at the beginning in a small shine.
* A Mercy Orb Glyph is waiting around the southern section of the path.
Phoenix Staff

## Basic Information

A magic staff. Like most of the magic staves, the primary purpose of this weapon is to enhance one of your spells, in this case the Phoenix line. As such, the usefulness of it depends on the spell's usefulness and whether or not enemies are weak to the spell.

## Stat Information

Stats are compared by type, with numbers in () showing the relative rank of that stat, and staves are split between striking and magic focused.

All of the House magic staves have the second highest magical attack, so only the physical attack and defense will be noted.

The Phoenix Staff has average physical attack, and the lowest defense.

Price: 3,340 (2) Attack: 41 (3) Weight: 100 (2) Starting Durability: 95 Durability Loss: Medium

Magical Attack: 25 (2) Attack Modifier: 0 (=) Defense: -15 (3) HP Regen: 5 (3) Exp Gain: 0 (2)

Gold Gain: 10 (2) Status Recovery: 0 (2) Status Resist: 30 (1) 1st Jump Modifier: 0 (3) 2nd Jump Modifier: 0 (3)

## Unlocking

* A seemingly random drop from Death Viper Heads in the land of the dead.
Demon Crusher

## Basic Information

A mid-game heavy weapon, this hammer has enough attack to beat down most enemies, making it useful for aggressive combat, but lacks the raw stats to outdo some of the other heavies.

## Stat Information

Stats are compared by type, with numbers in () showing the relative rank of that stat.

The Demon Crusher has average magical attack, the second highest physical attack, and below average defense.

Price: 3,880 (2) Attack: 120 (2) Weight: 430 (3) Starting Durability: 100 Durability Loss: Medium

Magical Attack: -25 (2) Attack Modifier: 10 (=) Defense: -20 (2) HP Regen: -15 (2) Exp Gain: 0 (1)

Gold Gain: 0 (1) Status Recovery: 0 (2) Status Resist: 0 (2) 1st Jump Modifier: -5 (2) 2nd Jump Modifier: 0 (1)
Doom CT-1139

CT-1139 "Doom"

Echo - Male - 8 years of age. (Named after "Echo" CT-21-0408)

Kiera - Female 9 years of age.

101st Nova Corps

## Biography

CT-1139, Nicknamed "Doom" was originally assigned to the 125th Legion for about a year before his reassignment to the 101st Nova Corps where he was needed more. Doom, like the rest of his clone brothers, created from the genetic template of the Mandalorian bounty hunter Jango Fett on the planet Kamino. He was one of the second generation clones created for the Grand Army of the Republic.

## **Personality & Traits**

   During the Clone Wars Doom's priorities were not only to his clone brothers but also to the Jedi & the Republic. Doom favoured certain brothers more then the rest like his CO, Commander "Fillion" as well as troopers William and Keishin. Doom also loved volunteering for advance recon & ran off from his squad a lot.

## **Equipment**

Doom preferred the Phase 1 armour over the Phase 2 due to the fact Phase 1 looked better in his opinion but it also had better protection. Doom used the DC-15S as his primary and used a DC-17 as his secondary. Doom has always admired the Phase 1 ARF Trooper armour and the idea of being an ARF Trooper.
Fanblade

## Basic Information

An interesting weapon that changes the way you fight, as light attacks will now send enemies flying as if they were hit with a heavy attack, making it good for crowd control but less useful for raw damage.

## Stat Information

Stats are compared by type and exclude the Moonlight Sword and Orchid Malevolence, with numbers in () showing the relative rank of that stat.

The Fanblade has average magical attack, average physical attack, and below average defense.

Price: 9,000 (6) Attack: 115 (3) Weight: 80 (1) Starting Durability: 95 Durability Loss: Medium

Magical Attack: 12 (3) Attack Modifier: 0 (=) Defense: -16 (7) HP Regen: 15 (1) Exp Gain: 0 (2)

Gold Gain: 0 (1) Status Recovery: 7 (3) Status Resist: 7 (2) 1st Jump Modifier: 12 (2) 2nd Jump Modifier: 31 (1)
Morello CC-6626

CC-6626 "Morello"

101st Nova Corps

## Biography

CC-6626, later and known by his nickname "Morello," was, like the rest of his clone brothers, created from the genetic template of the Mandalorian bounty hunter Jango Fett on the planet Kamino. Grown to be among the greatest soldiers in the galaxy and a leader, CC-6626 was given additional command training and was promoted to be a Clone Commander in the Grand Army of the Republic. Like other clone trooper officers, Morello was given ARC training. After his training was complete, Morello was moved across multiple legions before finally falling in with the 101st and revealed that Morello was a skilled tactician who used as many advantages as he could in the clone wars.

### Clone Wars

#### Early Battles

Morello served in the Grand Army of the Galactic Republic in multiple areas, originally he was assigned to the Coruscant Guard although clashed with Clone Commander Fox and was reassigned within the first month of the Clone Wars. Later he would be placed within the 101st Nova Corps.

## Personality and Traits

Morello was a particularly insightful commander, leading the 101st into many battles with few casualties.

His Battle tactics are aggressive and rely heavily on his brothers working together effectively.

## Equipment

2 DC-17 Hand Blasters.

Arc Armour with a Phase 1 helmet.

## Trivia

The initial Red seen on Morello's Armour was meant to represent the miniatures Talon originally wished to have made the Coruscant Guard, but instead chose to make the 101st Nova Corps.

The Name "Morello" is a direct reference to the tv show 'Orange is the New Black' after the character 'Lorna Morello' character.
Flame Staff

## Basic Information

A striking staff. One of the few ways to inflict a status effect on enemies, the Flame Staff is a fairly useful weapon, good against evasive enemies or foes weak to fire. Has an anti-synergy with the White Serpent Amulet that deactivates the status infliction trait.

## Stat Information

Stats are compared by type, with numbers in () showing the relative rank of that stat, and staves are split between striking and magic focused.

The Flame Staff has average magical attack, average physical attack, and the highest defense.

Price: 3,900 (3) Attack: 110 (3) Weight: 210 (3) Starting Durability: 76 Durability Loss: Medium

Magical Attack: 5 (3) Attack Modifier: 0 (=) Defense: 18 (1) HP Regen: 15 (3) Exp Gain: 0 (=)

Gold Gain: 0 (=) Status Recovery: 0 (3) Status Resist: 0 (3) 1st Jump Modifier: 10 (3) 2nd Jump Modifier: 7 (3)
Stage 14 River of Souls

## Basic Information

* Purification: 8
* Affinity: Raikoh 4, Kintoki 1, Tsuna 1, Sadamitsu 3, Suetake 2, Seimei 3.

Raikoh finds himself in the land of the dead once again, though, unlike last time, his soul got dragged along as well, which is going to complicate things. Namely, it is going to make this an escort mission. The part of his soul that becomes separated from him here must be protected and has a bad habit of wandering towards the nearest source of light. Thankfully, the torches the Blood Skeletons carry do not count for this, though the forms of the Onibi do.

There is no good trick to this stage, you can either try to do it quickly, which is dangerous, or take it slow, which is safer but has its own problems. No matter what you do, you are going to have to break a lot of torches to guide Raikoh's soul to the end. The one bit of advice I recommend is to equip the Shell of Water you can purchase from the shop, as it is possible for the soul to be drawn out to one of the far boats in the water, and going too far out to break said boats can attract MP draining spirits which will end you if you run out of MP over water without the shell.

## Unlockables

* A Mercy Orb Glyph is hanging around in the canyon path going through the middle of the map.
Eight Truths

## Basic Information

Suetake's second weapon is more suited to sustained spellcasting without sacrificing defenses, making it more reliable for longer stages and fights.

## Stat Information

Eight Truths is the second lightest weapon, has the highest MP, MP absorption, and magical defense, the lowest jump and physical attack, and average stats otherwise.

Attack: 58 (3) Weight: 1.4 (2) Jump Modifier: -10 (3)

Max MP: +42 (1) MP Absorb: +9 (1) HP Regen: -7 (2) Status Resistance: 0 (=)

Physical Attack: -18 (3) Magical Attack: +36 (2) Physical Defense: -13 (2) Magical Defense: +18 (1)

## Unlocking

* Clear Forest of Havoc Stage 7 Grassy Meadow.
Stage 13 Crimson Capital

## Basic Information

* Purification: 10
* Affinity: Raikoh 3, Kintoki 5, Tsuna 2, Sadamitsu 2, Suetake 4, Seimei 10.

The ghouls are razing the capital, and you have gotten trapped by a barrier of theirs. The only way out is to break the four floating pillars rotating around the map. This task is made simpler by a peculiar demon that shows up here, it is not listed as an enemy and is more of a stage hazard, but the laughing bomb demons floating in the air around the map make for good ammo against the pillars. Line them up or grab them and launch them at a pillar to break parts of them, once fully broken move on to the next.

The enemies here only serve as a hindrance, or in the case that you run out of bombs, fodder to launch at the pillars. Seimei certainly has the easiest time here since she can grab and has good air mobility, but it isn't too hard no matter who you pick.

## Extra Cutscenes

* Playing the stage as Seimei adds both an opening and ending scene to the stage, in fact, not playing as Seimei has the stage start and end abruptly with no real set-up or closure, making it clear that this stage is meant for her in particular despite being able to choose one of the other characters during this phase.

## Unlockables

* The Twin Dragons are obtained by completing the stage as Seimei.
Spear Blackwing

## Basic Information

Another type of melee blackwing, this one has somewhat faster attacks and can deal moderate damage. It has the standard ranged attack of feather knives, a quick stab with its spear, a lunging stab that can launch you, and an uppercut like attack. It can also block fairly well. Not very dangerous by itself, but always seems to come in pairs.
Stage 18 Tower of Bones

## Basic Information

* Purification: 10
* Affinity: Raikoh 3, Kintoki 4, Tsuna 0, Sadamitsu 2, Suetake 6, Seimei 7.

Tsuna is being used as a living electric generator, and you must break the trees drawing that power from him. The main tree is blacked by a barrier formed by the smaller trees, so you will have to break those first, a task made more difficult by the endless Sword Demon Foxes hounding you, and the lightning being generated around the trees. Said lightning does high damage, often breaking a health orb outright if you get hit by it, so time your heavy attacks against the trees carefully to avoid it.

Once the smaller trees are broken, head up to the large one and smash your way to the center of it. You only have to break the crystal core in the roots to finish the stage.

## Extra Cutscenes

* The other generals all have minor comments after rescuing Tsuna.
Staff Raven Yasha

## Basic Information

The first capable enemy you will face, with two of them being the targets of Stage 2. Possessing both a quick attack and a strong attack, with the latter being able to launch you, and having greater health than its brethren, the Staff Raven Yasha will take more effort to defeat, and can actually damage you if you get launched into the environment. They are also capable of blocking, which will interrupt your attacks from the front.

The easiest way to deal with them early on is to use heavy attacks to their back to launch them into walls or the ground, letting the impact damage take out the bulk of their health.
Stage 18 Darkfire Cave

## Basic Information

This time it is Stage 13, but with black fire instead of red. This can get out of hand quickly as the Flame Blackwings are extremely dangerous and there are two large groups of them at both the beginning and end of the stage area, making them almost unavoidable. You need to slay all of the ogres again to abate the black flame cave to the west and claim the second Soul Cord within, but will likely have to deal with the Blackwings and Death Viper Heads in the way first to fight the ogres safely. The best advice is to take your time and carefully clear enemies away before engaging the ogres.

## Unlockables

* The Ogre's Horn weapon can be randomly gained from a slain Blaze Ogre, you may need to play the stage multiple times if none of them drop it.
* The Phoenix Staff weapon can be randomly gained from a slain Death Viper Head, you may need to play the stage multiple times if none of them drop it.
Stage 11 Beneath the Earth

## Basic Information

* Purification: 7
* Affinity: Raikoh 2, Kintoki 3, Tsuna 6, Sadamitsu 5, Suetake 1, Seimei 2.

Chitou's execution is nigh, but he refuses to go down easy and has erected barriers to buy himself time. To break these barriers you must put to rest the corpses of four sorcerors scattered around the map. The first is found near the start near the entrance to the rest of the cave complex. The second and third are in the water area, one at either end north and south. And the final one is at the back of the lava area to the southwest end of the map.

After that, you can make your way back to the boss room in the southeast. Here, Chitou has merged himself with the body of the spider clan's queen, and though she may be dead, her body still holds great power. A power which Chitou is drawing from to prolong his life and power a spell to defeat you. To slay him now, you will have to break the legs of the spider queen to weaken the power he is drawing from, otherwise, he will heal any wounds you inflict on him. While you are doing that he will be trying to light you on fire with both homing fireballs and the Golden Spider spell. Keep moving, and once the queen is fully broken go all-in on an attack to Chitou's head, there is almost no way to avoid the red fire status at this point, so just slay him as quickly as possible before you are worn down.

## Extra Cutscenes

* Both Tsuna and Sadamitsu have short ending cutscenes after defeating the boss, showing them returning to the entrance as the ghoul's Kodoku overrun the spider nest.

## Unlockables

* The Golden Spider talisman can be obtained from the tiny spiders hiding by the northern sorceror in the water area, simply kill them all until it drops.
* Tsuna's second costume can be gained by beating this stage as him.
Sutra of Aggression

## Basic Information

A powerful accessory for max level characters, with the boost being stronger than the Mystical Beads.

Otogi 2 renames it Sutra of Wrath, and it only boosts physical attack.

## Stat Information

Accessories have a smaller amount of stats, including some hidden ones, that will be listed here.

Otogi 1

Price: 4,500 Weight: 30 Attack: 0 Defense: 0

HP Regen: 0 Status Recovery: 0 Status Resist: 0

Otogi 2

WIP

## Unlocking

Otogi 1

* Slay Kudara in Stage 9 Floating Tomb.

Otogi 2

* Found in Stage 4 Shrine of Idols.
Mist Lionette

## Basic Information

The underworld version of the Fury Lionette, and a boss of sorts for the stage. It has the same basic attacks, but with a black fireball instead of blue and the ability to block, which it will follow-up with a quick tackle. That is not the important part though, unlike normal enemies, it takes almost no damage from melee or magic. In order to actually hurt it, you have to use impact damage from launching it into walls to get the job done. Or so it seems, it is not actually immune to normal damage, just highly resistant, there are ways around this which can make the task even easier. Either way, it is not a particularly tough enemy, just tricky to slay.
Vengeance Ogre

## Basic Information

A large, slow enemy, but not to be underestimated. They can block quite well with their huge arms and will often follow-up a block with a faster version of their strongest attack, a double-fisted slam that can destroy a life orb outright without high defenses. Most of their other swings and punches lack this raw damage thankfully, but always be careful around them when they raise both hands up.

They also posses a high health pool and resistance to physical attacks, taking quite some time to cut down even with strong weapons. They are however less resistant to magic, making the magic combo to their back an effective way to deal with them quickly.
Sword of Coming Wiki

**Welcome to the Unsheathed wiki!**

## Description

* Donghua Cover
* Novel Cover

The boundless universe is full of many wonders.

I, Chen Ping An, only have one sword, to move mountains, overturn the seas upside down, suppress demons, slap the face of gods, pluck the stars, break rivers, destroy cities, and open the heavenly abode!

My name is Chen Ping An, Ping An\* of Peace, and I am a swordsman.

\*Ping An means peace

\*\*\*

The Midland world was full of wonders.

In the center of the world, there was a scholar who had once used a sword to slash out a waterfall of the Milky Way. This was the person he was the most proud of.

At the edge of East Sea’s cliffs, there was a nameless Daoist who was unwilling to ascend to the peak of a mountain. He only wished for a cool breeze to brush against his face.

In the Western Pure Land, there was an old monk who liked to treat people to chicken soup and tell stories.

In the southern border of the Wilderness, there was a blind painter who controlled golden-armored puppets that were as tall as mountains to move the hundred thousand mountains, creating an embroidered picture.

A impoverished youth who grew up in the north. One day, he saw tens of thousands of Sword Kinesis Immortals above him, like a swarm of locusts crossing the border.

He wanted to see for himself the scholar that the storyteller had mentioned, the surging tides of the East Sea, the vast swamps of sand in the west, and the majestic mountains of the Southern Wasteland.

Thus, one day, the youth picked up the wooden sword and began to descend south.
Allianz

## History

"In the past, there was a stubborn old man who had students all over the world. Among his proud disciples, Qi Jingchun's calligraphy was the best, Cui Dong's chess skill was the best, and there was also one person whose sword skill was the best."

Lin Shouyi held back his laughter and turned to look at the bamboo hat man's side face. "The disciple whose sword skill was the best, was he called Allianz?"

Allianz laughed. "Of course that person wasn't me. How could it be me?"

Lin Shouyi, who didn't get the answer right, was somewhat stunned.

He only heard that guy say with a smile, "But that person's sword skill was taught by me."

Although the young man was shocked to the extreme, he still believed it without a doubt.

Allianz turned his head and asked, "If I said that Qi Jingchun's calligraphy was also taught by me, would you believe it?"
Belt of Good Omen

## Basic Information

One of the first accessories obtained in both games, it provides a simple defense boost, which is very useful early on when you have lower stats and less equipment, but is often replaced by later accessories when they become available.

## Stat Information

Accessories have a smaller amount of stats, including some hidden ones, that will be listed here.

Otogi 1

Price: 1,120 Weight: 50 Attack: 0 Defense: 20

HP Regen: 0 Status Recovery: 0 Status Resist: 0

Otogi 2

WIP

## Unlocking

Otogi 1

* Purchase form shop.

Otogi 2

* Found in Stage 5 Prison of Stone.
Mud Bottle Alley

"This small town is the burial ground of the last True Dragon in the world. Countless Flood Dragons in the world believe that this place is the most prosperous and is destined to produce a dragon one day. In reality, the birth of a dragon has been delayed for three thousand years. On the other hand, the children born in this small town have a constitution, temperament, and luck that far surpass their peers." .... "Almost all of the senior cultivators who participated in the dragon slaying calamity were heavily injured. Many of them settled down here and cultivated together. It could be said that they faced death calmly. There were also Dao companions who were lucky enough to survive. After fighting side by side, they naturally formed a good relationship. After more than three thousand years of reproduction, the small town has grown to its current size. In the territory of the Great Li Dynasty, this place was first known as the Great Swamp Village. Later on, it was personally changed to the Dragon Abyss by a saint" - Qi Jingchun, chapter 23.

A residing Saint will oversee the Town every 60 years to take charge of the Fate energy left behind by a True Dragon. Qi Jingchun was the first and Ruan Qiong is the second. "Firstly, after outsiders like us come to this town, even though our physiques are stronger than ordinary people like you said before, we are no different from you guys. Secondly, outsiders are not allowed to kill people here. Once they violate this rule, no matter what the reason is, they will be expelled, and they are destined to return empty-handed. This price is very high, so high that it exceeds your imagination." Ning Yao, chapter 19. The Mountain Moving Ape disobeyed this law and unleashed his power, thus costing him 180 years of lifespan.

All those who venture into this Town are in search of fate opportunities. Whether that is to acquire treasures or accept in disciplines.
Madam Zhu

## Personality

Madam Zhu was the only mountain god in the Bamboo Sea Cave and rarely showed up. It was rumored that she was slender, even taller than men. She was the ancestor of the School of Novels of the Hundred Schools of Thought. She was once determined to travel all over the world and record the local conditions and customs of the world. Among them, she was specially named to write about Madam Zhu, "Beautiful appearance, likes to go barefoot, and has green hair."
Li Huai

## History

Li Huai’s father a well-known drunkard and hooligan in this town. He doesn't do proper work all year round. Back in school, Li Huai was often ridiculed because of his father. In the beginning, Li Huai also quarreled with people. I think he even fought with them a few times. Later on, he probably felt that his father was really a good-for-nothing.