Story Mission

* *See also: Mission.*

## Chief Banks's Mission Chain

* Visit **Dallbow Police Department** and inside in the lobby talk to NPC **Chief Banks** (nicknamed "Outpost Leader").
* Banks will ask you to go outside and kill any 5x infected, for which he will reward you with some cash and EXP.
* Next, Banks will ask you to loot any 5x items, for which he will reward you with some cash and EXP.
* Next, Banks will ask you to list an item for sale with the Trader, for which he will reward you with some cash and EXP. Note that you if prefer - you can remove the listing before returning to Banks, the reward for this mission will not be impacted.
* Next, Banks will ask you to scrap an item at the Trader, for which he will reward you with some cash and EXP.
* Next, Banks will ask you to buy a **[ Redfield Sitori ]** from the Trader, for which he will reward you with 20x **[ 20 Gauge ]** Shells, some cash and EXP.
* Next, Banks will ask you to equip a **[ Redfield Sitori ]**, for which he will reward you with some cash and EXP. Note that you if prefer - you can unequip the weapon before returning to Banks, the reward for this mission will not be impacted.
* Next, Banks will ask you to kill an infected boss (behind door marked with ??? in red), for which he will reward you with some cash and EXP. Such bosses can only be found in buildings outside of Dallbow Police Department. For completing this mission Banks will reward you with some cash and EXP.
* Next, Banks will ask you to complete any 3x Daily Missions, for which he will reward you with **[ Grave Digger ]**, a level 5 Unique Melee, some cash and EXP.

## Mr. Moore's Mission Chain

### Common Prologue

* Put 3x **[ Energy Drink ]** in your inventory (in any Outpost you can buy it from Trader).
* Visit **Dallbow Police Department** and inside find and talk to NPC **Mr. Moore** (nicknamed "DPD Workman").
* He will ask you to visit **Playstop** (white name, Store-type building located somewhere in Dallbow, location is changed randomly every week) and make a contact with someone inside.
* When you'll find the Playstop, go inside it and go into left single door (LSD), here you will find an NPC in a baseball hat named **Carl** (nicknamed "Runaway Kiddo"), who will ask you to get him 3x Energy Drinks.
* After giving Carl the 3x Energy Drinks, he will reward you with **[ Orangizer™ ]** book which unlocks the crafting recipe of **[ Orangizer ]** Drink at the Workbench.
* Next, Carl will tell you to kill any 10 Adult Male zombies (Fat Male zombies also count), for which when visiting him he will reward you with some Cash and EXP.
* Next, Carl will ask you to complete any 3 Missions, for which when visiting him he will reward you with **[ Superior Playstop LE Shirt ]** with level requirement scaled to your level (up to level 50).
* Next, Carl will ask you to go find **[ Disc With The Game ]** inside **Welcoming Retreat Apartments** (white name, Apartment-type building located somewhere in Coopertown, location is changed randomly every week).
* After entering the Welcoming Retreat Apartments, optionally loot **[ Bloodstained Message ]** in the lobby that reads "IT WON'T DIE".
* Go 1 floor up to the 2F and loot the key which is located on the 2nd floor hallway. This will spawn a Stalker-type unkillable enemy that looks like a crawling Creep boss (but does not exhume any gas) that will chase you only inside this building, excluding the lobby on the 1st floor.
* Go down to the 1F lobby, open the locked door on the first floor, after entering the locked hallway, go all the way to the end and through the single wide door. Loot the cabinet for the Disc.
* Go back to the hallway. Optionally, in the 1st right door (when entering from the lobby) here's a corpse with **[ Lost Spartan ]**, a level 3 Unique Pistol. If you wish to have this item you have to do so before returning back to Playstop, as afterwards the Apartments will become locked from the street and will be no longer accessible.
* After you'll come back to the Playstop, you will notice that Mr. Moore is in the lobby, now, there are two options, either you ignore Mr. Moore and proceed to give the Disc with the game to Carl, or you make a deal with Mr. Moore to tell Carl that you haven't found the Disc.

### "The Good Ending"

*IF You made a deal with Mr. Moore, follow this guide (aka "The Good Ending").*

* When you'll make the deal with Mr. Moore, go to the Carl and talk with him, after telling him that you haven't found the disc, come back to Mr. Moore, he will then reward you with **[ Battle Tested Slayer ]** a level 20 Unique Assault Rifle.

***However,***

### "The Bad Ending"

*IF You gave the Disc with the Game to Carl, follow this guide (aka "The Bad Ending").*

* After giving the Disc to Carl, he will tell you that he is going to **Creaky Corpse Ltd** (white name, Office-type building located somewhere in Haverbrook, location changes randomly every week).
* After following Carl into Creaky Corpse Ltd, you'll have to go 1 floor up to 2F and find him somewhere on 2F.
* After a thourough seach, you will not be able to find Carl, although you will find a zombie wearing a baseball hat similar to one that Carl weared while you visited him in Playstop.
* After killing him and looting his corpse, you'll get **[ Carl's Worn Baseball Hat ]** a level 10 Unique Head.
* Go back to Dallbow Police Department and in the lobby speak to **Lieutenant Beckett** (nicknamed "Bank's Subordinate") to complete the mission chain (although note that there will be no cash or EXP reward for doing so).

### Common Epilogue

*Regardless of the choice you made above:*

* Optionally, you can visit Playstop and Creaky Corpse Ltd buildings anytime after. Playstop will be completely empty without any Zombies, while Creaky Corpse will be mostly empty although it will have zombies in the room where the zombie in baseball hat was, and in 1 other room. Both buildings will all have loot spots inside of their rooms.
* If you try to visit Welcoming Retreat Apartments, you will notice that the entrance door is locked from the street, so you will not be able to enter inside.

## Drowned Mine Mission Chain

### Common Prologue

* Reach level 15.
* Find a **[ Faded Note ]**.
* Put 1x **[ Survivor's Stew ]** in your inventory (in any Outpost you can either craft it at the Workbench, or buy it from Trader).
* Visit **Drowned Mine** (white name, Restaurant-type building located somewhere in Duntsville, location is changed randomly every week), and in the lobby talk to the NPC called **???**. He will ask you to get him **[ Antibiotics For The Sick Survivor ]** (regular Antibiotics will not work), which are lootable only in the locked office room accessible from the lobby of Drowned Mine.
* Inside Drowned Mine, find a way to open the locked room which will have 3 zombies in it, loot the antibiotics and give the Antibiotics to the ??? NPC.
* Exit and re-enter Drowned Mine, and in the lobby talk to the NPC called **Duncan** (nicknamed "Doomsayer"), he will ask you to give him a Survivor's Stew, for which he will reward you with a tradeable **[ Extra Pockets ]** upgrade.
* Next, Duncan will give you a mission to kill anywhere any 10 Mutants (i.e. bosses).
* One this is complete, come back to Duncan, who will ask you to visit **Bart's Mysteries n Trinkets** (white name, Store-type building located somewhere in South Moorhurst, location changes randomly every week) to find inside the non-tradeable **[ Dreamcatcher ]** upgrade.
* When you are in the lobby of Bart's Mysteries n Trinkets, kill the Irradiated Finger Head and loot a key from his body.
* Use the key to visit the room to the left, and inside loot the table, which will unlock the right double door in lobby.
* Go to the lobby and through the double door, there is a lootable stack of shelves with Dreamcatcher. Beware of an Irradiated Hysteric in the same room (although if you're stealthy and quick - you can loot the Dreamcatcher before he attacks you).
* Optionally, you can kill the Hysteric, he drops **[ Trinkets Shop Shotgun ]**, a level 25 Unique Shotgun. Note that if you wish to get this item you must kill the Hysteric before returning to Duncan, as as afterwards the Trinkets shop will become locked from the street and you will no longer be able to enter inside to reach the Hysteric.
* The Dreamcatcher cannot be moved to account stash or traded away, so it will occupy a slot in your inventory (or your vehicle inventory where it CAN be moved to) until you either give it to Duncan or combine with a piece of clothing.
* Now, there are two options, either you give the Dreamcatcher to Duncan, or you combine it with a piece of clothing.

### "The Good Ending"

*IF You gave the Dreamcatcher to Duncan, follow this guide (aka "The Good Ending").*

* After giving Duncan the Dreamcatcher, he will reward you with a non-tradeable **[ Quick Magazine Extender ]** upgrade.
* Next, Duncan will ask you to complete 10 Open World Challenges aka Purple Zones, for which he will give you some cash and EXP as reward.
* Next, Duncan will ask you to find a random book, which changes every day, for which he will give you **[ Crumpled Note From Doomsayer ]**, which unlocks **[ Seeker's Pouches ]** crafting recipe at the Workbench.
* Visit Palehaven City's Archives (red name, Office-type building located somewhere in Richbow Hunt, location changes randomly every week), and find Duncan standing in one of the rooms inside. The room will always be in the same location (it will not change with daily or weekly layout resets), specifically in **Lobby - 1RDD - 2Up - DDA - 1LSD**, or in the longer notation:
	+ From the street, enter the lobby of the Archives on the 1st floor (Lobby).
	+ Go through the (1st and only) right double door (1RDD).
	+ On your right, take the staircase up to the 2nd floor (1Up).
	+ Straight ahead, take the staircase up to the 3rd floor (1Up).
	+ Straight ahead, go through the double door ahead (DDA).
	+ Go through the 1st left single door (1LSD), and in this room you will find Duncan.
* Next, Duncan will ask you to find a large room inside the same building with the special boss **Fingerhead Guardian** (which will look like an Optic Scythed Spined Finger Head - usually an impossible combination, as all regular bosses will only have one variant out of: Optic, Scythed, Spined) and several zombies, and in that room loot a table to get **[ Comer and Sons Co. Records ]**, reachable via **Duncan - SD - TR - DDA - 1Up - TL - 1RDD**, or in the longer notation:
	+ Exit Duncan's room via the (one and only) single door, and turn right (Duncan - SD - TR).
	+ Straight ahead, go through the double door ahead (DDA).
	+ Turn right, go all the way to the end of the corridor, and on your left take the staircase up to the 4th floor (1Up).
	+ Turn left, then go through the right double door (TL - 1RDD), and you will immediately see the Fingerhead Guardian right in front of you. The table to loot the Records from is located in the corner diagonally across the room. Just like the Dreamcatcher - the Records cannot be put into account stash, however while they are in your inventory - they count as a Mission (Item Type) item and hence do not occupy an inventory slot.
* Optionally, you can kill the boss, who drops **[ Guardian's Carapace ]**, a level 20 Unique Armour. Alternatively, you can instead kill the boss after completing the mission chain.
* Come back to Duncan and give him the Records for which he will reward you one last time with some cash and EXP.

***However,***

### "The Bad Ending"

*IF You combined the Dreamcatcher with a piece of clothing, follow this guide (aka "The Bad Ending").*

* Go back to the Duncan and talk with him until he has nothing to say.
* Exit and re-enter Drowned Mine and talk to Duncan again, who will give you your next mission as follows.
* Next, Duncan will ask you to complete 10 Open World Challenges aka Purple Zones, for which he will give you some cash and EXP as reward.
* Next, Duncan will ask you to find a random book, which changes every day, for which he will give you **[ Crumpled Note From Doomsayer ]**, which unlocks **[ Seeker's Pouches ]** crafting recipe at the Workbench.
* Visit Palehaven City's Archives (red name, Office-type building located somewhere in Richbow Hunt, location changes randomly every week), and find Duncan downed in one of the rooms inside with a lot of blood around him. The room will be in the same location as in "the good ending", so see above on how to find the room.
* Once you've talked to Duncan, he will give you **[ Comer and Sons Co. Records ]** (which he supposedly looted himself from the room with Fingerhead Guardian, and thus got severely injured). Just like the Dreamcatcher - the Records cannot be put into account stash, however while they are in your inventory - they count as a Mission (Item Type) item and hence do not occupy an inventory slot. Duncan will also give you your next mission as follows.
* Visit **Haverbrook Memorial Hospital**, Haverbrook (city coordinates: N15) and inside in the lobby give the Records to the NPC **Lara Collins** (nicknamed "Council's Scout"), who will reward you with an **[ Elite Enhancer - Lvl 40 ]**, with some cash and EXP.
* Go again to Drowned Mine. The bathroom door accessible from the lobby will now be unlocked.
* Go inside the bathroom and kill the special zombie inside. His body will be lootable and you'll find a **[ Forsaken's Rib ]**, a Crafting material which is not used in any crafting recipe as for now.

### Common Epilogue

*Regardless of the choice you made above:*

* Optionally, you can visit the same room in Archives where you saw Duncan last time, Duncan will no longer be there, and the room will now be marked as grey, not green (i.e. this is presumably no longer a safe room, although no zombies other than Stalker ever seem to enter it).
* Optionally, you can also visit Drowned Mine build anytime after, which will be completely empty without any Zombies (except the bathroom with the special zombie once only until you kill it), and will have 2 regular loot spots in the lobby.
* If you try to visit Bart's Mysteries n Trinkets, you will notice that the entrance door is locked from the street, so you will not be able to enter inside.