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Conduit F3

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**Conduit F3** is a weapon in Destiny that is believed to have had it's name changed before the release of destiny.

## Summary

The **Conduit F3** is a directed energy disbursement firearm, A.K.A. Fusion Rifle, models designed by Humans and based on enemy technology found in the field. The original prototypes of Fusion Rifles were extremely unstable and unsafe, due to problems such as faulty radiation shielding. The **Conduit F3** model uses advanced barrel techniques to reduce the wattage needed to power the inertial chamber of the device, making it a somewhat safer weapon than its predecessors.[1]

The combat situation should be evaluated carefully as the current model requires some charging before it can be fired. However, when the weapon burst fires, the rounds have great penetration, possibly taking-out multiple enemies at once.[2]

## Gallery

* The **Conduit F3** from a first-person point of view.
* The **Conduit F3** charging up.
Claws of Ahamkara

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Cold Mantis 2.0.2

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* **Cold Mantis 2.0.2**
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Brusilov 1.0

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Two Hand Weapon

**Two Hand Weapons** are weapons in *Forging Glory*.

## Description

Two hand weapons specialize in knocking down opponents, capable of instantly killing opponents if the attacker knocks them down toward a pit.

Two hand weapons have a great potential to earn a lot of glory if the player can master knocking enemies off the arena.

## Strategies

* Two hand weapons come with an innate Knock Down Threshold modifier. Swing for the feet to knock opponents down. If there is a pit to the right of the enemy, swing from left to right to throw them into that pit!
* Without a shield, you are vulnerable to ranged attacks. You can attempt to block incoming projectiles by simply placing your weapon in front of them, but it will take practice to master.
* Be sure to swing around enemy's defenses. For example, if the enemy has armor on their head, swing horizontally to hit an arm. If the enemy has a shield, get very close, and swing the sword over the top onto the enemy's head. However, note that you will be very vulnerable to ranged attacks.
* Place your crosshair and do not swing to automatically block an melee strike.

### Modifiers

* Add more Knock Down Power to make it easier to knock down enemies.
* Melee Life Steal and/or Melee Soul Steal is generally always a good idea when using any melee weapon. No matter how good you are at blocking, you simply cannot block all angles of attack in the larger game modes like Flag Match.
* Add armor and resistances to increase survivability.

## Skill Level

Two hand weapons are the first melee weapon a player is given where they can control the swing. Once a player becomes comfortable with blocking and swinging, the obvious perks of range, damage, and knock down become very appealing and quite fun.
Commando Custom

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Cabal

*This article is a stub. You can help Destiny 2 Wiki by expanding it.*

The **Cabal** are one of the enemy races in *Destiny* which the Guardians must face off against.

## Summary

"It's been years since they first made their presence known at the Twilight Gap. While early reports have them centered on or around Mars, the true might of the Cabal is still wrapped in speculation." [*citation needed*]

The **Cabal** are one of the enemy factions in the game. They are described as "hippo-like", and are nicknamed "War Rhinos", "Dust Giants" and "Sand-Eaters", though they must keep moist and humid within their suits.[1]

**Cabal** wear large suits of armor and carry large powerful weapons. Their ships appear to be very stout and strong, sometimes being described as flying barns. (*Game Informer* Issue 249 pg. 55)

Everything related to the **Cabal** is large, dirty, and menacing. Their architecture is spews black smoke and grime, while a **Cabal** soldier, upon death, will also leak dark oil. Capital ships and vehicles are massive, with the "unstoppable engine of war" fueling a widespread, organized expansion. (*Game Informer* Issue 249 pg. 55)

Based off of the Roman Empire, the hierarchy of the **Cabal** is spreading their militaristic, industrial empire into the solar system. Their efforts described as "corrupt", **Cabal** are invading with "unwavering resolve". (*Game Informer* Issue 249 pg. 55)

It is implied that they are primarily on Mars and have something to do with the Twilight Gap. They are mainly found on Mars, with an especially high concentration of them located in and around the Dust Palace, in order to protect Charlemagne's Vault.

## Cabal ranks

* Legionnaires
* Centurions
* Gladiators
* Psions

### Legionnaires

Legionnaires are the standard soldiers of the **Cabal**. They have been seen wielding unknown projectile weapons and shields, as well as both at the same time.

### Centurions

Tougher than Legionnaires and have jetpacks for an alternative means of travel.

### Gladiators

Measuring in at around 8 feet tall, completely covered in armor, and wielding an enormous Gatling gun.
These warriors lead centurions and legionaries into battle.

### Psions

Smaller Cabal class that employs "space magic" attacks with psychic powers. They also serve as pilots to Cabal ships.
[2]

## Race relationships

* Fallen
* Hive
* Vex

### Fallen

In a piece of concept art entitled "Dark Patrol," the Cabal and the Fallen have been seen walking together, being stalked by Guardians.

### Hive

Nothing currently is known about the relationship between the two races.

### Vex

The Cabal is at war with the Vex. Little else is known about the relationship between the two races.
[3]
Cold Mantis 2.4

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Cleansing Light

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"Inertia Engine"

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Carnivore Match

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Caracas-LR5

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Centurions

*This article is a stub. You can help Destiny 2 Wiki by expanding it.*

 **Information**

Centurions are a class of the Cabal.

Centurions were shown to be huge during the "The Law Of The Jungle -- Destiny Official Trailer", possibly as tall as 50 feet. The one shown in the trailer was armed with a large chain gun of some kind. Centurions appear to lead groups of Legionnaires.
Calcutta-LR2

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2 column responsive main page (alternative)

Welcome to the Official *Forging Glory* Wiki
the *Forging Glory* guide for body parts, weapons, modifiers and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Forging Glory

*Forging Glory*, formerly *Knight Light*, is a physics-based multiplayer looter brawler with limitless player customization. Set in a colorful, stylized environment, Forging Glory allows you to “feel the power” as you pummel your opponents, launching them off the arena, or shatter them into bits.

Whether you decide to clash with skillful swordsmanship up close, or surprise foes with a masterfully arced arrow from afar, Forging Glory will let you experience the glory of brutal gladiatorial combat in a futuristic, virtual world.

Content

Items

Weapons

Modifiers

Traits

Customer Support

Guides

* How to play guide for Forging Glory
* System requirements
* Release date
* Game support

Videos

Featured images

*Forging Glory* Links

Official page

Publisher

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Locational Armor

## Description

**Locational Armor** is a modifier in **Forging Glory**.

Unlike Full Body Armor, each point protects only one avatar body part from any amount of damage. This means if you have two points of Locational Armor on your head, your head can absorb two hits of any amount of damage, however if someone hits you anywhere else, you will receive damage as normal.

You can identify Locational Body Armor by the holographic effect surrounding the body part. Locational Body Armor does not show up in the health bar like Full Body Armor.

## Tips

* Avoid attacking enemies where they have body armor. With melee weapons, be aware of swing direction. If the enemy has armor on their arms, and you are trying to swing at their body, horizontal swings will likely still hit their arms; in that situation swing vertically to hit their head or feet.
* If you cannot avoid hitting their armor, use a weapon with fast attack speed such as Spears, Pistols, and Bows to destroy the armor as quickly as possible.
* Locational Body Armor is much "cheaper" than Full Body Armor, being offset by much weaker negative modifiers.
* You can be strategic by only placing Locational Armor where you commonly are hit, or to protect a weakness. For example, if you are using a shield, place armor on your swinging arm. Or, if you have a negative critical damage resistance, place armor on your head.
Coded Engram

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Code Fire II

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Flanking Damage Multiplier

**Flanking Damage Multiplier** is a Modifier in Forging Glory.

## Description

Multiplies your damage by the given amount if you attack an opponent from behind. For example, if you attack an opponent from behind with a 50% flanking damage multiplier, and the unmodified damage was 14, then you would do 21 damage.

You can have negative flanking damage modifiers, which reduce the effectiveness of attacking enemies from behind.

## Tips

* Flanking is tactically powerful in many games. This bonus makes it even more so!
* The Spear has an innate flanking damage multiplier. Add more to make it even more powerful.
* This modifier is not as useful as a ranger, because it is difficult to get behind the enemy.
* Pair with fast movement speed to make it easier to get behind the enemy.
Crackerjack.beta

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Brusilov 1.1

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Candace-B

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Complete the Path

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Cloak of the Sojourn

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Headshot Damage Resistance

## Description

**Critical Damage Resistance** is a Modifier in Forging Glory.

Positive values decrease the amount of bonus damage given to head shots your avatar receives. Negative values will increase that bonus damage.

## Tips

* Use Critical Damage Resistance to counter avatars who rely on Critical Damage to maximize damage, such as Crossbow users.
* If you have negative Critical Damage Resistance, use Full Body Armor or Locational Armor to protect your head.
Cloak of Immanent War

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Chaos Cloak

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Cloak of the Cosmonaut

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Cormorant Line II

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Bounty Missions

*This article is a stub. You can help Destiny 2 Wiki by expanding it.*

Bounty Missions are missions given by the Queen of the Reef. It is believed that these missions are to find and kill a certain enemy somewhere. Other sources have claimed Bounty missions are to be a game mode select-able at the main menu.

Bounty missions can be obtained in The Reef from the Queen of the Reef.
Cosmodome Breach

*This article is a stub. You can help Destiny 2 Wiki by expanding it.*

 **Location Info**

The **Cosmodome Breach** is a location that is believed to be on the Earth. This was first mentioned in the article Destiny: Quick FAQ as a location in the game.

*Speculation*

Thought to be in Old Russia near the wall and the colony ships.

**There is currently no picture of this location.**
Corsair's Badge

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Bungie "The Moon" teaser

This video was linked on the Bungie Facebook page, teasing about the topic of trailer they will be releasing on September 31st:

https://www.facebook.com/photo.php?v=10151679704846149&set=vb.57193326148&type=2&theater

It show a sweeping aerial shot of The Hellmouth, and ended with the typical Destiny trailer ending, but with the words "The Moon" under the word "Destiny".
Charlemagne

*This article is a stub. You can help Destiny 2 Wiki by expanding it.*

Charlemagne is one of the great warmachines, or Warminds, created during the Golden Age on Mars. Presumably there are others but little is known about them.

**Charlemagne** was one of the Warminds. It was the AI that was built by the ancient powers of Mars during the Golden age. Charlemagne is supposedly reactivating or 'alive' in some way on Mars, deep within Charlemagne's Vault.

**Charlemagne** was kept in Charlemagne's Vault, which was under the control of the Cabal when the Guardians were sent to recover a shard of an ancient Warmind.

Charlemange is based off of the great king Charlemange of the Medieval age. He was one of the greatest conqurors and kings of all time, even fighting along side of other notable historical figures such as Count Roland. His sword, Joyeuse, was forged from the same steel as Durendal and Curtana, wielded by Roland and Ogier respectively. The AIs of past Bungie games have been based off these swords; Durendal being Durandal and Curtana being Cortana. It is speculated by some fans that our AI companion Ghost is Joyeuse, but now all are sure as of yet.
Butcher SA/2

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Code Fire III

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Cetus

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Cormorant Line I

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Headshot Damage

## Description

**Headshot Damage** is a Modifier in Forging Glory.

It adds a percentage to the normal damage given when you hit an enemy in the head. For example, a 50 damage headshot with 50% headshot damage multiplier will deal an additional 25 damage, for a total of 75 damage.

## Tips

* This is particularly useful for weapons with high maximum damage, such as One Hand Weapons, Two Hand Weapons, and Crossbows.
* Use Full Body Armor, Locational Armor, and resistances to reduce headshot damage.
Cold Mantis 1.9d

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* **Cold Mantis 1.9d**
* Data:Items/Cold Mantis 1.9d (51568344)

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Bungie, Inc.

**Bungie, Inc.**, founded in 1991, is the development studio responsible for the highly successful Halo series of video games and is developing Destiny. The company was acquired by Microsoft in 2000, but in 2007, **Bungie** split off and once again became an independent company with the rights to *Halo* still belonging to Microsoft. On February 11, 2013, **Bungie** announced that it was developing the MMOFPS Destiny which would be published by Activision, with intellectual property rights remaining with **Bungie**.

The full list of **Bungie** games:

* *Gnop!* (1990)
* *Operation: Desert Storm* (1991)
* *Minotaur: The Labyrinths of Crete* (1992)
* *Pathways into Darkness* (1993)
* *Marathon* series (1994-1996)
* *Abuse* (1996)
* *Myth* series (1997-2001)
* *Oni (2001)*
* *Halo* series (2001-2010)

Trivia

* Bungie Inc. states that the reason they named the company Bungie is a guarded secret.
* They have a famous obsession with the number 7. Understandable, since 7 is the best number ever.
* Bungie's 7 Step Plan for World Domination is dangerously close to being complete, with Step 7 (Take over World. Shoot enemies into sun with giant slingshot.)[1] being marked as "In Progress...". Direct intervention recommended if plan develops further.
0A0X Nightmask 1.4

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* **0A0X Nightmask 1.4**
* Data:Items/0A0X Nightmask 1.4 (49CB80E4)

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Hit Points

**Hit Points** is a modifier in *Forging Glory*.

## Description

Hit points determine how much damage an avatar can take before they are destroyed.

There are positive and negative versions of this modifier. It is common to see hit points appear as a counter to other powerful modifiers. Positive hit point modifiers are particularly common on melee weapons.

A standard avatar has 100 hit points. Most weapons take between 2-5 seconds to kill an avatar.

## Tips

* Stack positive hit point modifiers to last longer in battle.
* If you are a meleer and you equip negative hit point modifiers, be sure to equip other defenses, such as Resting Regeneration or Melee Life Steal.
Avatar Upper Arms

**Upper Arms** are avatar body parts in *Forging Glory*.

## Description

Upper arms cover the shoulder to elbow. Upper arms are interchangeable, meaning they fit in both left and right sides.

Upper arms have modifiers, but no traits.

## Tips

* Since Lower Arms do not have modifiers, Locational Armor on the upper arms will extend to the lower arms.
System requirements

*This article is a stub. You can help Forging Glory Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Forging Glory*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## See also

* How to play guide for Forging Glory
* Release date
Celestial Nighthawk

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* Data:Items/Celestial Nighthawk (32011A85)
* Data:Items/Celestial Nighthawk (5A9FFE5D)

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Push

**Push** is a trait in *Forging Glory*.

## Description

Push allows an avatar to knock down an enemy for a brief duration, giving the attacker an opening, or strategically knock an enemy off the edge of the arena.

Push is one of the first traits unlocked.

## Strategies

* When overwhelmed by enemy, such as against shield users, or spear users, push them to give yourself an opening.
* When an enemy is near a ledge, push them off into the abyss.
* Although not as powerful as its bigger cousin, Shield Bash, it its cooldown and energy cost is cheaper.
* If an enemy is pushing you all the time, avoid ledges, and maintain distance. When an enemy charges in, they're probably trying to push you.
* Equip Push resistance to reduce duration and distance when pushed.
* Although very difficult, it is possible to counter a push with another push.

### Modifiers

* Push Resistance reduces duration and distance when pushed.
Duel

**Duel** is a game mode in *Forging Glory*.

## Description

Duel is a combat-only game mode, that ensures each team has the same number of avatars. Once one team loses all their avatars, the winning team has their health and armor refilled. The team with the most glory at the end of the time limit wins the match.

This game mode is good for practicing combat skills, such as blocking and controlling swing direction.
Bow

**Bows** are weapons in *Forging Glory*.

## Description

The bow excels at medium range, medium damage, and a medium (but flexible) firing rate.

Unlike the Pistol, the bow's arrows do have arc. The longer the bow is charged, the straighter the arc.

## Strategies

One could say that bows fulfill a similar role as submachine guns in other games: medium range, medium damage, rapid fire.

Bow players can act as good support for their team's meleers, shooting enemies from their sides. Close range archers also benefit from being near their allies on the front line, unlike a distant ranger who has no choice but retreat if an enemy gets close.

### With Bows

* Bows come with an innate Pin modifier, allowing you to slow down enemies if you shoot their feet. Very useful when being rushed, or slowing down a flag bearer in Flag Rush.
* When in close range, do not fully charge the bow. Wait until you hear the "ding" and the charge glow turns red and immediately let go. This will maximize firing rate.
* To maximize damage per second, maintain a fairly close distance to the enemy, but far enough away to avoid spears and two-handed weapons.
* Avoid hitting their weapons or shields. Aim for heads, feet, or attack from behind. Oftentimes feet are the easiest.
* Enemies without shields are easy targets.
* Constantly "dance" to avoid incoming projectiles.

### Against Bows

* Shields are a hard counter to all projectile weapons.
* Invest in Pierce Resistance.
* An archer is about to shoot when the white charge orb on their weapon turns ready. Move erratically perpendicular to the shooter when you see red.
* Get close. Most ranged avatars have little defense when an enemy is close.

### Modifiers

* Combo Damage and/or Maximum Increased Damage From Chained Kills with a long kill streak can make the bow act more similar to a rapid-fire crossbow.
* Critical Damage can be potent if you can consistently hit headshots.
* Movement Speed Percentage is very useful, for both defense (retreating and dodging) and offense (close range to minimize necessary charge time).
"Form Up and Advance!"

[edit skill details] Skill details

**Full**: All Saul's trusted White Mantle followers fall back to your location and run 33% faster. For 10 seconds, all moving allies are healed for 15 Health each second.

**Concise**: All Saul's trusted White Mantle followers fall back to your location and run 33% faster. All moving allies are healed for 15 each second (10 seconds).

## Related Skills

* "Charge!"
* "Fall Back!"
* "Incoming!"

## Notes

* This skill is used by Saul D'Alessio in The Rise of the White Mantle.
* All of your allies will stay close throughout the entire duration of this shout, disengaging enemies if need be. Use this to your advantage when you use Banner of the Unseen or you want your team to evade enemy Fire Storms and the like.
* Although this skill is a shout, allies do not have to be within earshot to be affected by this skill.
Multi-Hit

**Multi-Hit** is a modifier in *Forging Glory*.

## Description

Multi-Hit allows a single swing, stab, or shot to hit multiple targets.

With melee weapons, the weapon will continue its trajectory until the maximum number of targets are hit. For example, if you have a multi-hit of one, then your melee weapon will not stop until it hits two opponents.

With ranged weapons, the projectile will "punch through" the enemy, until the maximum number of targets are hit. For example, with a multi-hit of one, a single projectile can hit two enemies.

There are only positive versions of this modifier.

## Tips

* Powerful modifier if crowd control is the goal.
* Detrimental to meleers in one-on-one situations, because their weapon will hit their opponent, and will need to complete its swing before it can be swung again.
* Ineffective in one-on-one situations.
* Very effective with Pistols, because of their fast firing rate, and no arc. Greatly increases the viability of pistol as a weapon.
* Effective with the crossbow, due to its high damage and minimal arc, but difficult to achieve due to its slow firing rate.
Maximum Pierce Damage Multiplier

**Maximum Pierce Damage Multiplier** is a modifier in *Forging Glory*.

## Description

Maximum Pierce Damage Multiplier can increase or decrease the maximum pierce damage a weapon can do. For example, a -50% maximum pierce damage multiplier on a crossbow, which has a maximum damage of 50 normally, will have a maximum damage of 25 instead.

This modifier only increases the maximum potential pierce damage; it does not impact the minimum pierce damage. This means a minimally charged bow shot will still do low damage even with a large amount of maximum pierce damage multiplier equipped.

## Tips

* It is very difficult to get a positive version of its modifier, due to it requiring a powerful negative modifier to pair with it.
Knock Down Power

**Knock Down Power** is a modifier in *Forging Glory*.

## Description

Knock Down Power determines the likelihood an attack will knock down an opponent.

There are many variables that determine knocking an opponent down besides knock down power, such as: how low the hit was (closer to the feet, the better), the enemy's health (lower the better), the enemy's energy (lower the better), and the enemy's Knock Down Resistance.

## Strategy

* Knock down enemies near pits to increase the likelihood of instantly killing an enemy.
* Knock down is similar to a stun in other games, as it disables their movement and their ability to attack.
* Knocking down enemies can be effective in objective based game modes, such as Flag Rush.You c
* Use Knock Down Resistance to decrease the likelihood an avatar is knocked down.
* Use Knock Down Duration Resistance to reduce the time an avatar is knocked down.
Cloak of the Rising

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* Data:Items/Cloak of the Rising (89252CCF)
* Data:Items/Cloak of the Rising (9AA51E5)

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Forging Glory Wiki

Welcome to the Official *Forging Glory* Wiki
the *Forging Glory* guide for body parts, weapons, modifiers and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Forging Glory

*Forging Glory*, formerly *Knight Light*, is a physics-based multiplayer looter brawler with limitless player customization. Set in a colorful, stylized environment, Forging Glory allows you to “feel the power” as you pummel your opponents, launching them off the arena, or shatter them into bits.

Whether you decide to clash with skillful swordsmanship up close, or surprise foes with a masterfully arced arrow from afar, Forging Glory will let you experience the glory of brutal gladiatorial combat in a futuristic, virtual world.

Content

Items

Weapons

Modifiers

Traits

Customer Support

Guides

* How to play guide for Forging Glory
* System requirements
* Release date
* Game support

Videos

Featured images

*Forging Glory* Links

Official page

Publisher

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Forging Glory Wiki/Bottom section

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Base Blitz

**Base Blitz** is a game mode in *Forging Glory*.

## Description

Base Blitz is an objective-based game mode, where teams earn extra glory for entering the enemy base. Upon entering the enemy base, the bonus glory will be rewarded, and the character will despawn. The team with the most glory at the end of the time limit wins the match.

Although teams are still rewarded glory for combat, it is generally more efficient to run into the enemy base, especially if losing.

## Strategy

* Use a faster avatar to enter the enemy base.
* Slow down the enemies trying to enter your team's base by using modifiers such as Pin and Freeze Multiplier.
* Secure choke points around your team's base, to prevent an enemies from entering.
* Kill the enemies before they reach your base.
Voxel Smith

The **Voxel Smith** provides players the ability to craft items in *Forging Glory*.

## Description

The Voxel Smith performs two functions, extraction of modifiers and application of those extracted modifiers onto unmodified items, allowing the player to build the item of their dreams, no longer reliant on random generation.

### Extraction

1. Earn an item that has a modifier you like, but you are okay with losing the rest of the item. You can extract both positive and negative modifiers.
2. In the Voxel Smith, select that item and the modifier you like to extract.
3. Extract. THIS WILL DESTROY THE ITEM! However, you will be given a Modifier Blueprint with the extracted modifier.

### Combining

1. Extract and collect Modifier Blueprints to apply to an item.
2. Earn an unmodified (white) item that you wish to apply those modifiers upon.
3. In the Voxel Smith, select the unmodified (white) item, then select the modifiers you wish to apply. Note, that if the item has more pros than cons, random negative modifiers will automatically be applied.
4. Combine and enjoy!

The Voxel Smith is unlocked by completing your second campaign.

## Tips

* Collect your favorite modifiers from items you would normally sell.
* Don't forget to collect positive AND negative modifiers. It's just as important to craft your strengths as your weaknesses! For example, if you're an archer, it's far safer to have negative hack resistance, because it will be unlikely you will be hit by a hacking weapon at range.
Shield

**Shields** are weapons in *Forging Glory*.

## Description

Shields are unique in that they deal no damage, but always have "blocking enabled." This means any melee attack that happens to hit a shield will receive a block penalty as if the opponent parried the attack with their melee weapon. Shields also provide the largest surface to block incoming projectiles. This makes Shields by far the best defensive item available, especially when wielded by a player who moves the shield to block incoming attacks.

Shields come with an innate movement speed penalty.

## Tips

* Unlike One Hand Weapons and Two Hand Weapons, the shield will not automatically move toward incoming enemy melee attacks, you must do so manually.
* When wielding a shield, point your shield in front of incoming melee and ranged attacks. For instance, if an enemy is aiming for your head, look up at the sky. If the enemy is aiming for your arm, turn toward the attack.
* Increased Movement Speed Percentage can offset the innate penalty that comes with all shields.
* Equip Opponent Block Stun Multiplier to greatly penalize enemies who accidentally hit your shield, giving you more time to counter-attack.
* Traits that trigger on block or on shield block are potentially very powerful, due to how easy it is to block incoming attacks with a shield.
* Arguably anyone who wishes to be "tanky" should wield a shield. As long as the shield wielder avoids being flanked, they can live quite a long time, even against many opponents at once.
* Yes, you can equip two shields at the same time. No clue why you would want to do that though...

## Skill Level

Shields are easier to block with than One Hand Weapons and Two Hand Weapons due to their size, despite lacking the auto-blocking that those weapons have. As long as the shield user remembers to always face incoming attacks, shields are invaluable.

Shields are very nice to have for new players. Even an inexperienced shield user can appreciate how many hits simply never connect due to the size of the shield. Shields pair well with both starter weapons, Pistol and Spear. However, some players do not enjoy that shields may obstruct their view.