recursal/Fanatic-Fandom huggingface dataset:
Zalavari II

Kaxan

Haalsiani

Known for its massive farms, Zalavari II was originally a Human-Upyri colony sitting between the edge of civilized space.

Founded as part of a nonprofit program meant to re-educate criminals, outlaws and other offenders into functioning in society Zalavari II was eventually left alone after the world became self-sufficient.

Officially the planet is independent and security is provided by the UGC.

In 2385 Zalavari II became the prime target of a Divinity Creed fleet seeking additional supplies for their continued war efforts against Sol. Responding with force the SDF touched down on the planet prior to the Creed fleet's arrival.

Skirmishes eventually evolved into full-scale assaults as the SDF and Divinity Creed clashed inside the cities and out on the vast farming fields.

After a majority of civilians had been relocated, most of them to Radonus, the SDF committed to scorched earth tactics when they incinerated the planet and its fields. It is estimated that at least thirty years worth of crops and other foodstuff were completely destroyed.

## Trivia

Named after one of the best Glock 17 instructors to ever live.
Vengeance

Vengeance is a 40 chapter novel currently being developed by Krypanzer, (also known as jugerbro in the FP forums) It is based around the character Jason Bradley after the events of Scoundrels.

## Synopsis

Vengeance follows the story of the mercenary Jason Bradley as he returns from fighting alongside the Terika-Belladonna Company back to Terra to spend time with his family and search for another job. However. His past comes back to haunt him. With everything at stake. Jason will fight a war if it means to keep his family safe.

## Acts

Acts are introduced as a way to update the novel without completing it 100% in one go. there are 10 chapters for each act. after the last chapter is written. it will move to another act. just like how a novel works.

Act 1: Homecoming

Act 2: Reconnect

Act 3: Planning

Act 4: Execution

\*note: all names for the Acts are bound to changes\*
Local Accord

The Local Accord is the bureaucratic Department of the Crimus that oversees the civilian population, having access to billions of personal accounts and data regarding civil activity. Other Departments view the Accord as inefficient, viewing them little more than post office workers in a large role.

## History

The Local Accord was established in 2270, created to archive the citizen population and record commerce accounts. The Local Accord serves the average citizen and gives them the necessary mandatory documents to attain Crimus citizenship. Agents of the Accord are trained to assist with the public in their daily lives from providing IDs, a license to operate a shuttle car, and towards financial aid. Overall, the Accord are tasked with helping the public directly.

## Internal Function

The Accord is comprised of a vast body of bureaucrats as each office upon office is mandated by an Overseer. Overseers handle their workers through strict protocol. Should a worker fail to deliver the raised bar an overseer may report their actions to a superior, filing for inadequate work efficiency.

**Emperium**: Crimson Brigade • Crimson Elite • Volunteer Front • Rau Armada • Defensive Lance
**Astro Concord**: Merchant Marines • Civil Servant
****Local Accord****: Civilian Administration (Welfare Supply • Education Codex • Curative Center • Counter Criminal Authority • Housing and Citizenship Agency) • SYN Oculus
**Engineering Amendment**: Heria Engineering Assembly • Science Institute • Synergy Optimal • Mechanian Faculty • Genesis Nova (Vat Assembly)
Arbitrate Commission
Para Skull
Races: Humans • Kercans • Seltra
Cultures: Syncs
Vehicles: Daedalus
Technology: Cybernetica • Dynamo Joe/Jane Series • Underdome
Battles: Battle of Zeruel • Kohan Conflict
Notable Members: Auditor Mariahlus • Incarnate • Daud Milton • Robin Hale
Wraith

Wraith is a deadly assassin and martial arts expert with Taskforce Predator.

## History

A rare breed, Wraith is an expert on Haalsiani blades and fighting techniques. In fact, she embraced the ancient warrior codes of the Haalsiani to the point where she dress in their ornamental armor and wear intimidating warpaint while one the hunt for targets.

She was eventually recruited by Loke Blixthammar and paired with Duchess to form a lethal striketeam.
Vanapod

A insectoid race found at the edge of Collective space, Vanapods are known for both their elegance and sophistication. They have evolved to share an advanced, biological Noosphere that, with aid of their highly potent pheromones, allowed their culture to develop at a rapid pace and without much bloodshed in comparison to other races. Thus, the majority of the Vanapods hold a pacifist demeanor.

## History

WIP

Humans • Kanads • Khergians • Kercans • Sanghvi • Ayr • Malmarian • Seltra • Barg • Vakr • Gadr • Upyri • Gorakon • Namur • Kaxan • Oxioni • Krogi • Sselik • Haalsiani • Chagurkhai • Venatorians • Trilothians • Blakari • Valnax • Uzhor • Artisynth (Mk2) • Atiuyy • Tahmk • Thaurians • The Scourge • Zon-Lo • Ra'locs • Latarius • Ascetics • **Vanapod** • Vak-Saun • Slaugth • Torgg • Turstan
**Extinct**
Precursor-K • Dirathians • Oslionans
Zarvoth

Zarvoth is a Kurazi mercenary currently freelancing the outer systems where he work private security for anyone with the right amount of credits.

## History

Ever since he was a child Zarvoth has been on the move. While the Kurazi people have never really posed any greater threat they did nonetheless choose to play it safe and once the Kanad Collective and Sanghvi went to war the entire race migrated from their homesystem, moving to a new planet at the very edge of the galaxy.

As he grew up it was clear that Zarvoth would become a warrior. He was strong, cunning and he did not fear anything (if he did he never showed it).

Zarvoth worked briefly with a small mercenary outfit which trained him and made him the formidable warrior he is today.

Now the lone mercenary travels from system to system, working as a freelance mercenary hired by traders, miners, colonists and corporate officials.

## Equipment

### HIPE-W

The *High-Intensity Projected Energy Weapon* is Zarvoth's trusty friend and weapon of choice for most ranged engagements. It uses several lenses and a powerful energy core to project short beams of lethal energy warm enough to turn it into deadly plasma.

### Kurazian Combat Armor

Armor worn by Kurazian soldiers, this set in particular has been repainted and received several other modifications over the years to better suit Zarvoth's needs.
Vincent Galloway

Vincent is a former priest turned to a life of piracy after a crisis of faith caused from having his homeworld being attacked and plundered by religious fanatics. He now works with the Blackwell reavers.

## History

Vincent grew up on the mining colony of Prosperity, located near the border of Sol space. His father and grandfather had used the time of contention and confusion brought by the ban on religion to secure his position as the spiritual leaders of the colony. A burden young Vincent was set to inherit.

Whatever the plans were for him, they changed when the ban was lifted by the Sol government. His predecessors might have been losing their minds over what that could possibly mean, but it didn't bother Vincent. Unlike them, he wasn't interested in the power over others his position awarded him, but rather how he could use his position for the good of his flock. Choosing to study the science behind medicine while he was at it.

In 2400 he took over from his father and as time passed on, it seemed like nothing had changed. The colony still mined for resources, but the locals had began to turn more resendfull, prone to debauchery and content with living in sin. That is until late 2405 when the colony was attacked by zealous troopers. Whether they belonged to the Creed is unclear, but the motive of attack was clear as seen as what was targeted. They raised the colony to the ground, leaving only a handful of survivors that were holed up in a church.

The event led to Galloway to have a crisis of faith. Asking himself why he bothered to commit his life to spreading the word of a god that would allow for this. The winter season slowly dwindled the survivor numbers leaving only him alone to pray. Pray for them and for their damned souls as no one else would. He didn't know why, he just knew it felt like the sort of thing he should do.

Now he runs with pirate crews. Pulling his weight among them, but also serving as a priest for those who ask him to do so. Still unsure why he does it, but content with the feeling that it's right.

Who else would give a damn about their souls but him?

Captain: Valencia Blackwell
First Mate(s): Lauren Blackwell • Damien Blackwell

**Crew**
Pilot: Roku Saito • Aesha Drach
Mech Pilot: Olivia Kovak • Vixaya Vor’Spirran • Katja Tikkanen
Infiltrator: Nathalie Walker • Kalashi Vor'Pangn • Shelby du Pont
Gunner: Roge Igualli
Raider: Vance Astro
Sniper: Amy Koronova
Surgeon: Easel • Typhon
Armorer: Lvishka Dravko
Technician: Pearl Gorgus • EVE-001
Chief Mechanic: Zadra Masir
Mechanic:
Drones: Loudmouth

Leader: Valencia 'Valkyrie' Blackwell
Former Co-Leader: Jester • Uric Corbett
Captains: Slade Beckwith • Zhao Chang
Members: Lauren Blackwell • Damien Blackwell • Zadra Masir • Roku Saito • Lvishka Dravko • Vixaya Vor’Spirran • Pearl Gorgus • Taur Gorgus • Aesha Drach
Drones: Loudmouth
Main Vessels: The Guillotine • The Alexandria • The Changdao • The Mordred • Various Pirate-Controlled Vessels
Smaller Craft: Gladiator-Class Fighter • Various Pirate-Controlled Vessels
Pyri II

A mining planet just inside Sol System space. Produces large amounts of Tungsten for use by Sol and its military forces.

## Climate

The best way to describe Pyri II's climate is in one word. Hell. Temperatures reaching well into the hundreds of degrees Fahrenheit, a toxic atmosphere clouded with sulfur and other nasty materials and gases. One must wear proper gear before venturing out onto the surface, lest you burn alive or choke to death.

## Infrastructure

There are three primary mining colonies on Pyri II, all three state-owned. They are known as Pyrus Mining Colony #1, #2, and #3. Pyrus Mining Colony #1 is the main colony as well as the largest, and is considered the capital. Each colony is linked together via a set of underground tunnels, which use hyperloop technology to rapidly get passengers from one colony to the other.

## Notable Locations

There is an abandoned Upyri colony on the far side of the planet opposite of the Sol colonies, from when the Upyri first ventured out into space hundreds of years ago. It is now a husk of what it once was, slowly decaying in the intense heat of the planet and half sunken into a pool of magma that has built up beneath it.

## Media

Territories: Terra • Luna • Mars • Phobos • Deimos • Titan • **Pyri II** • Alpha Site • Beta Site • Ark-class Stations
Ships: Vessels & Classes; Terra • Mjolnir • Shadow • Redstar • Starbreaker • Gungnir • Keith Vale • Horizon • Kyoto
History: World War III • UNGSI • First Contact War • Humanity First Movement • Human Colonies • Anti-Sol Groups • Battle of God's Refuge • The Photobomber • Okonjo-Eri Agreement
Allies: Novithus • Valhalla • Paraíso • Qalea
**Characters**
Journey: Valerie Reed • Talwin Williams • Kaspar Cross • Viktor Zhaneys
Scoundrels: Quint Wayford • Dara Vega • Gladius • Ares • James Warren • Caroline Hunter • Jabari Okonjo • Maya Eri • Alistair Callahan • Amos • Matar Nkosi • William Shaun
*Codex*: Cara Bishop
Devils: Killian Horner • Paxton Smith • Emile Gerrera • Elena Winters • Praxaz • Sabrina Keller • Gary Jenkins • Isabella Kachinsky • Eduardo Gonzales • Trevor Jackson • Henry Marshall • Bobby • Ava • Esben Dahl • Alyssa Labelle • Seamus O'Riley • Rosa Belmonte • Duane Hawkins • Trudy Smith

Terra • Mars • **Pyri II** • Alpha Site • Delta Site • Novithus • Valhalla • Paraíso • Qalea • Trixina • Gryphon IV • Nuroq • Wokaar • Oxios • Legkiy • God's Gift • Zyus II • Rigel • Boome • Duroma • Karbala • Sawark • Nyx • Hemera • Ker • Moirai • Sielia • Oslion • Oneiroi • Krogir • Eridia • Adanis • Du • Dirathia • Valnaxus • Gostoth • Daryoon • Wyntir • Thaur • Scoria • Castilia
**Non-Planets**
Luna • Phobos • Deimos • Titan
**Stations**
Domino Station • Philotes Colony • Ark-class Stations • Beta Site • Pentagon Station • Citadel • Shadespear Terminal
**On-Planet Area**
Pomoyk Prison
William Shaun

William Shaun is a SDF Marine. He served alongside Alyssa Labelle. During a battle on Gryphon IV Shaun was wounded by an SDF airstrike. He did not return to active duty.

## History

Assigned to Alyssa Labelle's squad during the Sol-USR conflict, Shaun and the rest of the squad followed Lieutenant Labelle faithfully into battle. Together they fought not only Divinity Creed forces, but militants of the Lunar Children and soldiers from the Fists of Sol.

During a battle on Gryphon IV Labelle, Shaun and the rest of their squad were pinned down by a massive Fists of Sol assault. The squad would eventually be able to retreat under the cover of an airstrike.
War & Peace

**Starpath: War and Peace** is the fourth installment of the Starpath series. Conceived by Facepunch user joshuadim, the story takes place in 2440, fourteen years after the events of Starpath: Burning Sails. After his tenure within Blackwell's Reavers, the story follows Vance Astro as he and a group of outcasts and oddities find themselves at the center of a plot that transcends borders and boundaries and threatens the stability of the galaxy itself.
SSOID Strikeforces

This is a list of SSOID strikeforces. SSOID strikeforces are covert-ops units trained, equipped and deployed to perform high-risk missions which require extreme precision and secrecy. Each strikeforce is led by an 'actual' who shares his/her callsign with the unit name.

In 2385, several strikeforces were temporarily merged with the STWG.

## Strikeforces

### Strikeforce Ares

Hardened group of career soldiers, Ares demands the highest discipline and focus from his men. A goal which has turned Strikeforce Ares into one of the best military units in the entire Sol system.

### Strikeforce Hades

Headhunters and trackers, Hades carry out assassinations of high-ranking enemy officers and other targets to disturb or break the chain of command and lower enemy morale. In some cases they are also deployed to neutralize other high-risk threats such as enemy spies.

### Strikeforce Hunter

Led by Caroline Hunter, this strikeforce operates directly from the SNV Redstar. They mostly carry out stealth missions however in some cases they are also deployed to quickly neutralize a key objective before pulling out.

### Strikeforce Titan

Personal guard of SSOID director Talwin Williams. Considered to be as tough as the material they are named after Strikeforce Titan consist of some of the most hardcore soldiers in active service.

They would rather take a thousand bullets than let the director die and they have all sworn an oath to protect him no matter the cost.

### Strikeforce Xerxes

Direct-assault unit, Strikeforce Xerxes are infamous for their incredible luck (which they argue is the result of "years of skill") during outright suicidal missions.

### Strikeforce Zeus

Recon unit. Zeus are often deployed deep into enemy territory with the odds always stacked against them. They enjoy the challenge.

Territories: Terra • Luna • Mars • Phobos • Deimos • Titan • Pyri II • Alpha Site • Beta Site • Ark-class Stations
Ships: Vessels & Classes; Terra • Mjolnir • Shadow • Redstar • Starbreaker • Gungnir • Keith Vale • Horizon • Kyoto
History: World War III • UNGSI • First Contact War • Humanity First Movement • Human Colonies • Anti-Sol Groups • Battle of God's Refuge • The Photobomber • Okonjo-Eri Agreement
Allies: Novithus • Valhalla • Paraíso • Qalea
**Characters**
Journey: Valerie Reed • Talwin Williams • Kaspar Cross • Viktor Zhaneys
Scoundrels: Quint Wayford • Dara Vega • Gladius • Ares • James Warren • Caroline Hunter • Jabari Okonjo • Maya Eri • Alistair Callahan • Amos • Matar Nkosi • William Shaun
*Codex*: Cara Bishop
Devils: Killian Horner • Paxton Smith • Emile Gerrera • Elena Winters • Praxaz • Sabrina Keller • Gary Jenkins • Isabella Kachinsky • Eduardo Gonzales • Trevor Jackson • Henry Marshall • Bobby • Ava • Esben Dahl • Alyssa Labelle • Seamus O'Riley • Rosa Belmonte • Duane Hawkins • Trudy Smith
Zadra Masir

Zadra Masir is the chief engineer aboard the Guillotine, as well as the Mordred. She refers to herself as a *'Garlon'*, a species that is similar in appearance to Humans but with brittle horn-like growths and strange skin colors, and hails from *'somewhere else'* in the universe. Recruited from the pirate group Blackstar by Valencia 'Valkyrie' Blackwell and Jester, she has served as a member of Blackwell's Reavers since its creation in 2385.

## Personal Equipment

### Trinity Arms Mark VI Handheld Sonic Projector

The latest version of Trinity Arms' most popular sonic weapon, the Mark VI makes vast improvements over the previous designs. Featuring a smaller size, a comfort grip, and a more concentrated sonic blast, its the perfect self defense weapon for those aboard space fairing vessels or in areas with sensitive equipment. The focused acoustic shot is strong enough to knock a Khergian on their ass at point-blank range, and can pop a Human's skull in one shot at the same range.

## Media

*Zadra, wearing her special engineering suit aboard the Guillotine.**The Mark VI Handheld Sonic Projector*

Leader: Valencia 'Valkyrie' Blackwell
Former Co-Leader: Jester • Uric Corbett
Captains: Slade Beckwith • Zhao Chang
Members: Lauren Blackwell • Damien Blackwell • **Zadra Masir** • Roku Saito • Lvishka Dravko • Vixaya Vor’Spirran • Pearl Gorgus • Taur Gorgus • Aesha Drach
Drones: Loudmouth
Main Vessels: The Guillotine • The Alexandria • The Changdao • The Mordred • Various Pirate-Controlled Vessels
Smaller Craft: Gladiator-Class Fighter • Various Pirate-Controlled Vessels

Captain: Valencia Blackwell
First Mate(s): Lauren Blackwell • Damien Blackwell

**Crew**
Pilot: Roku Saito • Aesha Drach
Mech Pilot: Olivia Kovak • Vixaya Vor’Spirran • Katja Tikkanen
Infiltrator: Nathalie Walker • Kalashi Vor'Pangn • Shelby du Pont
Gunner: Roge Igualli
Raider: Vance Astro
Sniper: Amy Koronova
Surgeon: Easel • Typhon
Armorer: Lvishka Dravko
Technician: Pearl Gorgus • EVE-001
Chief Mechanic: **Zadra Masir**
Mechanic:
Drones: Loudmouth
Viktor Zhaneys

Lord Admiral

Viktor "Ivan" Zhaneys is a career officer with the SDF. Throughout his career he has commanded five different vessels which allowed him to rise through the ranks of the Sol System Navy.

Currently he is the Lord Admiral of the SDF, giving him full command of all SDF navy and SSOID vessels.

When he's not busy commanding the *SNV Redstar* Viktor enjoys playing chess on his freetime while listening to classic terran music, ancient by todays' standard.

## History

Zhaneys began his career as the captain of the *SNV Artemis*, a light missile corvette, which he commanded during the Sol Unification in 2345.

During the Unification Zhaneys and his crew set the modern SDF standard for Navy crews, defending key objectives with limited resources and on their own; working together with their vessel in a valiant effort to keep the fanatics at bay.

Following the Unification Zhaneys was promoted to the rank of admiral. He was given command of one of the defense fleets tasked with protecting Terra and Luna.

Eventually he and his crew were recruited by the SSOID to crew their new flagship SNV Mjolnir and to lead their secretive fleet operating outside of Sol space.

Countless missions later Zhaneys faced his toughest challenge yet: the Battle of Zeruel. Pushing both himself and his crew to the limit Zhaneys and the rest of the SSOID fleet managed to keep the swarm of Crimus ships away from the planet long enough for the ground forces to secure a, albeit a pyrrhic one, victory.

After Zeruel Viktor was promoted once again, this time to Lord Admiral which put him in charge of the entire SDF Navy.
Zealot Kalpyr

Zealot Kalpyr is a full devout Christian under the religious extremist Divinity Creed. Born and raised as a servant to God, Calvin was quickly indoctrinated believing Humanity was the superior race towards all life. Kalpyr quickly rosed to the ranks, defeating the Creed's enemies through the power of Kung Fu, kicking ass in the name of his holy majesty.

## History

Eventually after the dissolution of Divinity Creed, Kalpyr went out on a holy quest for answers under Christianity, battling giant scorpions and defending the remaining territory from the Sol Government. Once his pilgrimage was completed, God gave him an answer to restore the holy faith: Reunite all religions. With the new strength invested by God, Kalpyr used his newfound charisma and leadership to restore morale towards his brethren and sistren.

Kalpyr used his fists of fury to brand the offenders and worked with Safe Heaven, a more peaceful religious faction to defend the last bastions of hope. Kalpyr and Safe Heaven along with other religious factions formed Divine Heaven, a solution in act of fighting against SolGov.
Yulina Fedorova

One of the youngest members onboard the Righteous Claim, Yulina Fedorova is a Fighter Ace in command of the onboard fighter squadrons.

## History

Born on Legkiy Yulina's parents were both pilots. Tasked with intercepting asteroids and debris that could potentially damage satellites or orbital stations her parents used modified fighter craft to engage these inanimate objects.

At the age of sixteen Yulina earned her wings as well and joined the family business. It included all the danger and adrenaline of being a fighter pilot, aside from other ships shooting back. Yulina loved it but eventually she wanted to do more.

Two inquisitors of the Fists of Sol, Lorne Varnik and Uzeri Othina, eventually recruited her and at the age of twenty Yulina was already making a name for herself as an expert pilot part of the Fists of Sol.

Now she is a renowned Fighter Ace, having tackled both pirates and SDF pilots in combat.

## Media

Yulina in her flightsuit, post-patrol mission.
Venblatri Consortium

Trilothians

An alliance of three alien species originating from the same world the Venblatri Consortium is situated in-between the Kanad Collective, Sanghvi Mantle and the Ayr Empire.

## History

Because of their smaller numbers and position bordered by three major empires the Venblatri Consortium are strong advocates for independent rule. Having allied themselves before they launched their first space vessel the three member species soon realize the importance of sovereign rule.

Fearing that their larger and much more powerful neighbours would annex them the Venblatri Consortium reinforced their position on their homeworld of Du.

Supported by the UGC and other independent systems the Venblatri Consortium maintains a large standing army, alongside its own fleet, to defend its borders from any hostile third party.

Because of its neutral stance it is not uncommon for citizens of other neighbouring neutral worlds to rely on Du as a meeting ground.

## Culture

The backbone of Consortium society is the strength found in unity. All citizens of the alliance, regardless of race, are quickly taught to teach eachother as equals. Outsiders are treated with suspicion while neighbouring citizens form strong bonds spanning generations.

## Media

Consortium Hunter-class drone. Used to monitor foreign visitors.Consortium drone used widely in civilian areas.Consortium combat drones.
Wyntir

Wyntir is an arctic world located in the South-Eastern Quadrant. Formerly inhabited by crystal miners the planet is now primarily occuppied by the Storm Kings who maintain a large fortress ontop of the largest subterranean crystal foundation of the planet.

## Climate

With up to -20 degress celsius on the surface during the day and as much as -50 degress celsius during the night Wyntir is far from hospitable. To survive on the surface pressure suits with built-in climate control are required.

Rough terrain, vast mountain ranges and blizzards makes ground transportation impossible as well as the construction of roads.

Local fauna and flora are restricted to subterranean tunnels, caves and lakes. Massive worms, eels and other predatorial animals inhabit most of these underground areas.

## Infrastructure

Aside from the Storm Kings headquarters local infrastraucture is restricted to smaller minings sites located in remote areas which can only be accessed through the use of ships.

Because of the underground areas and lifeforms there's been few attempts to construct underground roads or transport lanes. Currently the only manmade underground road on the planet acts as a highway between the Storm Kings HQ and the large crystal foundation clustered in the mountain below.

The Storm Kings maintain three hydroelectric dams for electricity, of which one of these dams is located on the surface.

## Notable Locations

### Fort Storm

The headquarters of the Storm Kings, this large complex was built ontop of a mining base and repurposed to house the ships and troops of the Storm Kings.
Pippin Falk

**Pippin Falk** is a human that worked on the Archius XI as an Engineer.

## Biography

Born on a colony world, Pippin always had a fascination with the cosmos. He grew up well educated and was treated quite well. After he finished his high school education, he left his home world for his studies. After two years, he and his friends had saved up enough money to get their own small ship. He would travel with them for the next two years, enjoying life. They decided to give it a break, and he accepted that, and looked for new jobs. He spent most of his time trying to help the crew in any way he could, a trend that would continue on the Archius.

### The Archius

Joining the crew prior to their first departure from Termina Central to Gadon, he discussed his position on the ship with Jeremy before being accepted and heading to his designated quarters to leave his belongings. The rest of the crew would encounter him two days later, when they finally arrived.

Equipped with, among other things, the Stinger 35-B, which Varn handed to him, he joined the ground crew on their mission on Gadon, befriending Jeb in the process. He'd be of good use for most of the fights, helping those injured get out of the battle, before getting shot through the side of the torso himself. While he attempted to fight back, he'd lose consciousness.

Despite his injuries, he managed to get up quite quickly thanks to the work of those under Heilburg, and even took the opportunity to check on Jeb before heading to the bridge. After landing in the HarkArk meteor base, he went to help after the medbay explosion happened.

During the Meteor Arc, he was teamed up with Jeb, tying with the teams of Yanim & Iska and Squish & Colin for third place. He would later ask Lion to assist him in one of his projects.

[Currently a work in progress]

### Media

His casual apparel.His work apparel.

Head Command: Jeremy Spacehawk
Security Personnel: Viper Solari • Lion • Varn Merner • Sledge • Lemmy Kilmister • Zarbon Lezardo
Science Personnel: Arthur Beasley • Squish • Joseph Heilburg • Jordon Freeman • Khaen-suas • Nycho Shayus • Jeb Jackson
Engineering Personnel: Yanim Sidikan • Kr'fernir • John Riker • Turatko • Dolosus Zushiki • Iska Volgrim • **Pippin Falk** • Issac Devol
Food Personnel: Otso Rottal • Michelle "Mic" Oscar • François D'arragant
Basic Personnel: Pyrovik Bjordizane • Dwan Theidrum • Saint Tussor • Byron • Zach Bringer • Colin Oxfon
**Staff Members and Others**
DomeEval • Sheila • Andronicus • Skada • Hercules
Vixaya Vor’Spirran

Born on the civil war-torn planet of Spirra in the Kanad Collective, Vixaya was forced into the role of child soldier to follow in the footsteps of her father and resistance leader Sirikada Rozel. A master pilot of the OBKK-96/97 series battle mech, Vixaya inadvertantly became a living legend after enemy Collectivist pilots immortalized her as "The Savage" in simulated recreations of their battles, wherein Vixaya's mech, serial number X-070, is a nigh-unbeatable menace to pilots in training.

In contrast to her fearsome persona, however, Vixaya is conflict-averse, shy, fragile, and childlike. Born without the aid of a genetic sequencer, she is unusually short, even for a kanad, and possesses several impure traits that mar her appearance. Namely, her hair and fingernails are black, and her eyes are a bioluminescent mustard yellow. While these traits endeared her to her fellow rebel pilots, who painted a yellow and black ribbon on the X-070, the young pilot feared a return to peace in which the above, as well as her lack of education, would render her a social pariah. Both of her parents had perished during the conflict, and her remaining family, staunch Collectivists who resided on Kanadys, refused to acknowledge her.

When victory came, Vixaya hastily departed the planet and traveled to the Renegade Quadrant after a brief stint with the Belladonna Company, searching for a new conflict to involve herself in and, more importantly, a new outlaw family to embed herself within. Once there, she encountered Renate Veil, who immediately recognized the direness of Vixaya's situation, and took her in. Both eventually became members of Blackwell's Reavers.

Captain: Valencia Blackwell
First Mate(s): Lauren Blackwell • Damien Blackwell

**Crew**
Pilot: Roku Saito • Aesha Drach
Mech Pilot: Olivia Kovak • **Vixaya Vor’Spirran** • Katja Tikkanen
Infiltrator: Nathalie Walker • Kalashi Vor'Pangn • Shelby du Pont
Gunner: Roge Igualli
Raider: Vance Astro
Sniper: Amy Koronova
Surgeon: Easel • Typhon
Armorer: Lvishka Dravko
Technician: Pearl Gorgus • EVE-001
Chief Mechanic: Zadra Masir
Mechanic:
Drones: Loudmouth

Leader: Valencia 'Valkyrie' Blackwell
Former Co-Leader: Jester • Uric Corbett
Captains: Slade Beckwith • Zhao Chang
Members: Lauren Blackwell • Damien Blackwell • Zadra Masir • Roku Saito • Lvishka Dravko • **Vixaya Vor’Spirran** • Pearl Gorgus • Taur Gorgus • Aesha Drach
Drones: Loudmouth
Main Vessels: The Guillotine • The Alexandria • The Changdao • The Mordred • Various Pirate-Controlled Vessels
Smaller Craft: Gladiator-Class Fighter • Various Pirate-Controlled Vessels
Venatorians

A warlike reptilian species, the Venatorians is one out of three member species representing the Venblatri Consortium.

## Physiology

Tall and strong the Venatorians are predators by nature. Their strong physique, powerful jaws, sharp claws and teeth as well as natural infrared vision make them apt hunters.

Venatorians come in many colors with green and grey being the most common one.

## History

One out of three sapient species on the planet Du the Venatorians were feared by their neighbours for many decades. While not scientifically gifted the Venatorians were by far the best militarily equipped, giving them an edge over their Blakari and Trilothian neighbours.

When the Venblatri Consortium was formed the Venatorians were tasked with maintaining a standing army and ensuring the safety and sovereign rule of Du.

Outside of the Venblatri Consortium Venatorians are commonly encountered as mercenaries and pirates.
Индейцы

Индейцы, хотели создать независимое государство со столицей в Сьюдад-де-Оро, но их мечтам было не суждено сбыться. После того как Сьюдад-де-Оро был захвачен сторонниками Дефенсы, разрозненные отряды индейцев перешли на сторону Тани Торменс.

В игре данная группировка выделена не сильно, и в основном будет встречаться на случайках. А поставлять снаряжение только в виде военных трофеев.
Торговец (Караван)

## **Условия**

Для HLA099: захвачен и принадлежит игроку сектор "База", сдан квест "Секретные документы", случайные встречи в config.xml включены.

## Описание

Квест генерится рандомно. При этом появляется надпись "Караван" и далее уже на тактической карте сообщение: "Я слышу стрельбу впереди? Похоже, кто-то попал в бандитскую засаду". Бандиты напали на караван контрабандиста Даниэля Арменсо, надо вмешаться. Действие происходит в локации "Леса". Исходно ГГ нейтрален, бой идет между охраной Армэнсо и бандитами. Нужно, не теряя времени, вступить в бой и уничтожить бандитов. Квест засчитывается, если Армэнсо остается жив. Есть еще один NPC. Это проводник Пабло Вера, который в благодарность за свое спасение дает 5000 эльдо. Для комфортного прохождения желательно иметь кроме ГГ хотя бы еще одного наемника, а в инвентарях – ПНВ, пару дымовых и 3-4 осколочные гранаты... После боя опрашивать сначала Проводника, потом Торговца, иначе денежного вознаграждения от Пабло Вера не получишь. Если Армэнсо уцелел, но лежит без сознания – полечить аптечкой и вколоть тонизирующее средство, после чего он будет в состоянии разговаривать.

## Примечание Гутьеррес

*Для уверенного получения квеста прибыть в Вилларадо, оставить здесь машину и отправиться пеше по направлению к* Сьюдад-де-Оро (далее *СдО*) *(либо, если не жаль бензина, курсировать на автомашине между СдО и Вилларадо). Через N-ное количество обычных случаек, а если повезет, то даже сразу выпадет "Караван". Если лень возиться со случайками, то через S/L, пока "Караван" не выпадет сразу. Хотя, в принципе, встреча с Армэнсо может произойти в любой местности на юге Альгейры и даже в Палинеро, в частности, у меня был эпизод, когда "Караван" случился по ходу квеста "Кинжал", уже на самом подъезде в Кали-Кантиносу, но почему-то чаще всего это получается в районе между Вилларадо и СдО либо на шоссе севернее СдО. Еще замечено, что на участке между Вилларадо и СдО квест всегда стартует в темные утренние часы, что более предпочтительно в целях сохранения квестовых NPC, а севернее СдО – в вечерние (19:30-20:30), но еще при солнечном свете.*

Автор конспекта Хавьер Гутьеррес

Updated - 26/05/2018.
Wokaar

Wokaar is a uninhabited planet located in the eastern quadrant. It has no civilian population however the Fists of Sol have recently occuppied the planet with permanent military garrison on the planet to safeguard a massive fuel reserve used by the United Sol Resistance fleets.

It is currently under siege by SDF forces.

## Climate

Climate on Wokaar is mostly temperate with some arid and desert regions. It has no ocean but four massive lakes. Most of the surface is covered with dense jungle.

## Infrastructure

There is no civilian infrastructure on the planet as most corporations and colonists evaluated possible zoning to be "too costly".

Fists of Sol have three large industrial zones in close proximity to eachother. One is a large refinery, the second a port and the thid a residential area. All three zones are surrounded by extensive defensive networks including bunkers, long-range anti-air guns, artillery cannons and other fortifications.

## Notable Locations

### FFR-E

Fleet Fuel Reserve-East is the name of the large (and only) facility on the surface of Wokaar. It is situated on the border to one of the few arid regions and is also within driving distance to one of the lakes.

Currently the facility is working on overtime as the Fists of Sol are refining and shipping as much fuel as possible to their fleets before the invading SDF forces get within weapons range.

## Media

Terra • Mars • Pyri II • Alpha Site • Delta Site • Novithus • Valhalla • Paraíso • Qalea • Trixina • Gryphon IV • Nuroq • **Wokaar** • Oxios • Legkiy • God's Gift • Zyus II • Rigel • Boome • Duroma • Karbala • Sawark • Nyx • Hemera • Ker • Moirai • Sielia • Oslion • Oneiroi • Krogir • Eridia • Adanis • Du • Dirathia • Valnaxus • Gostoth • Daryoon • Wyntir • Thaur • Scoria • Castilia
**Non-Planets**
Luna • Phobos • Deimos • Titan
**Stations**
Domino Station • Philotes Colony • Ark-class Stations • Beta Site • Pentagon Station • Citadel • Shadespear Terminal
**On-Planet Area**
Pomoyk Prison
Склизкий

## Личное дело

Сильвестр Эббот родился в небольшом городке в США. К моменту его рождения отец мальчика уже сидел за многочисленные ограбления и убийства, а мать была проституткой. С раннего детства Эббот одержим идеей "быстрых денег". В четырнадцать лет он угонял машины и присматривался к более крупным "делам", в семнадцать - сидел в камере для несовершеннолетних, ожидая суда за разбойное нападение. За два дня до вынесения приговора он притворился больным и бежал из тюремного госпиталя. После этого Сильвестр сумел подрядиться чернорабочим на крупный контейнеровоз, следовавший в Европу. Сойдя на берег во Франции, Сильвестр добрался до Обани, где и явился на вербовочный пункт Французского Иностранного легиона. Без особых проблем пройдя медицинский тест, с трудом - тест на физпригодность, и почти чудом - интеллектуальный, Сильвестр был зачислен новобранцем. Легион дал ему новую фамилию - МакНабб, и новое прозвище - "Склизкий". За время службы Сильвестр получил звание легионера второго класса и специальность штукатура. По истечении пятилетнего контракта в Джибути Сильвестр демобилизовался и стал вольным стрелком.

## Особенности

Нанять Склизкого в команду можно в баре Кали-Кантиноса. Также связаться с ним можно, оставив записку бармену это заведения.

## Фразочки

* Ерунда.
* Если я не увижу доктора, я не переживу!
* Моя настоящая... фамилия... Эбботт!
* Я никуда не пойду!
* Надо... покурить...
* Вау! Башка-то как трещит...
* Хотелось бы гарантий, что со мной такого не будет.
* Они дохнут, как мухи.
* Не нравится мне, чем здесь пахнет.
* Тусовка!
* Ба-альшая тусовка!
* Опоздавший друг!
* Одни трупаки остались!
* Надо бы научиться считать...
* Сейчас бы хорошую сигару.
* Сделал дырку. Не дергайся, и я прекращу твои страдания!
* Эт тебе не пышки тырить!
* Вычеркиваем!
* Эти кретины что, не видят, что война на дворе?!
* Не везет, босс.
* Я че-то не уверен!
* Я тут. Выкладывай.
* Лады! Бу сделано.
Печать (за правительство)

**(имеется взаимоисключающий одноименный квест Печать (за партизан))**

Квест выдает Амаранта Фелисидад. Она требует положить конец распространению партизанских подрывных листовок. Идем в Саграду, беседуем с первым встречным "местным". Нас направляют в издательский дом "Радость Саграды". Беседуем с директором Камачо Муаро. После некоторых препирательств он сознается, что его жену похитили, самого шантажируют. Шантажист придет в 21 час. Шантажист – это наш старый знакомый Сервуло Урбано. Ждем, затем идем за шантажистом, он приводит нас к домику с партизанами. В доме ещё трое с автоматами и сама заложница. Надо перебить всех, стараясь не попасть в жену Камачо – Люсию, и не дать партизанам застрелить её. После боя говорим с Люсией, говорим с Камачо, получаем от него деньги и идем к Амаранте сдавать квест. При сохранении жизни заложнице получаем дополнительный денежный бонус от Амаранты.

*Прим. Гутьеррес. При решительном штурме злодеи впадают в ступор. Главное – при стрельбе не задеть заложницу. Еще одна проблема, заключается в том, что кроме заложницы и террористов внутри комнаты может спауниться посторонний мирный*
житель, за убийство которого агрится полиция. В случае обнаружения такого персонажа лучше всего перегрузить локацию.

*Прим. Гутьеррес (HLA09+ARM4.5). Если взять этот квест до (без) сопровождения Сервуло Урбано в Саграду, то никакой шантажист к директору типографии не приходит. В остальном квест проходится также, только без слежки за злоумышленником. Похищенная Люсия Камачо видна на мини-карте, похитители – не видны, но понятно, что они находятся тут же рядом. Для сдачи квеста, как и при стандартном прохождении, необходимо перестрелять всех революционеров.*
Нет времени на разговоры

Марсело Трон приказывает догнать остатки патруля, напавшего
на лагерь партизан и уничтожить их, пока они не добрались до блокпоста и не сообщили информацию о местонахождении лесного лагеря.

Квест из разряда "kill all". На стратегической карте вражеский отряд обозначен зеленым кружком, движется
в северном направлении. При наведении на него курсора, курсор превращается в
перекрестие из четырех красных стрелок. Атаковать кликнув ПКМ, далее оказываемся
на рандомной тактической карте. Противников обычно всего 2-4. В HLA08 перед выполнением этого квеста стало возможно забесплатно нанять в команду
партизана-дезертира, но в данной миссии большого смысла в этом нет.

*Кстати, получить 100% привыкание к оружию можно, не тратя патронов, а обратившись к Орландо дос Сантосу и выбрав в диалоге с ним опцию "Мне нужна помощь в освоении и пристрелке оружия". Поможете?" Стоимость услуги – 100 эльдо, индивидуально для каждого персонажа. Оружие должно быть в руках персонажа, который обращается к Орландо. Количество наименований оружия, к которому привыкает персонаж, не лимитировано.*
Zhao Chang

Pirate

Outlaw

Zhao Chang is a former Sol System Navy officer, and former leader of the Ironbloods pirate faction in the Renegade Quadrant. Close friends with Valencia 'Valkyrie' Blackwell, she now serves as a captain under Valkyrie's command in the Reavers. She is the captain of the Changdao, a stolen SDF Lyon-Class Stealth Battlecruiser.
Рико Риез

Рико Риез - не игровой персонаж (NPC) игры 7.62 Hard Life

## Описание

Торгует редким (как правило советского образца) оружием, патронами в ящиках и тп. Так же у него можно купить БТР за 1 млн. эльдо и Willis с прицепом за 60 тыс. эльдо. С остальным транспортом обманывает, предоплату берет, а машину не отдает))

Убивать не стоит, т.к участвует в торговле рудой и приносит доход.

## Местонахождение

Стоит на базе Дель-Резерво. В оригинальной 7,62 он находился в Кали-Кантинос.
Novithus Riots

The Novithus Riots at its peak.

The Novithus Riots was a key event taking place primarily in New Hague, the capital of Novithus.

Because of the forced Sol Unification and immediate disbanding of the UNGSI several former colonies expressed strong concerns that they too would be forced to become a part of Sol after gaining independence decades before.

Strongest to oppose Sol was the people of Novithus. While the planetary administration of Novithus had originally planned to pledge themselves to Sol these plans were thrown out the window after civil unrest erupted en masse.

The Novithians not busy protesting in the streets refused to show up at work and simply stayed home. While the government scrambled for a solution the Novithus Federal Police (NFP) were forced to disperse their fellow compatriots in an effort to restore order.

Before the riots ended it culminated into three key phases, listed below.

## Initial Protests

Initially the protesters were confined to the streets around the government offices of New Hague.

At the start roughly thirty police officers were present to maintain order.

However, after a violent clash between protesters and five officers the Federal Police were force to deploy additional units starting with additional fifty officers in riot gear supported by armored vehicles.

## Armed Resistance

On the third day of the protests another violent clash erupted, later escalating into full-scale armed riots. After assaulting several officers the protesters armed themselves with their weapons.

After that clashes continued to escalate, resulting in several deaths on both sides. The Novithus government urged for the people to stand down as they worked to solve the problem, promising that Novithus would remain free.

## SWAT & CTU Deployed

With no end in sight for the violence the Federal Police continued to deploy riot officers, even going as far as to transport officers from other regions of Novithus for additional support.

Clashes continued with protesters resulting in more dead and wounded, causing the NFP to deploy its SWAT units and Counter-Terrorism Unit to make sure that all protesters understood that the riots had to end.

Moving in swiftly the SWAT and CTU officers shut down protesters with ruthless efficiency, allowing the government to finalize their decision for the future of Novithus.

## Results

Order on Novithus was restored. The planet remained independent albeit kept close ties with Sol.
Автомат АК-47 (7.62х39 мм)

ITEM: Assault Rifle AK-47 (7.62x39mm)

Автомат АК-47 (7.62х39 мм) - оружие из категории Штурмовые винтовки в игре 7,62 Hard Life.

## Описание

Легендарный автомат Калашникова. Закрепившееся за ним во всем мире название "АК-47" нигде в советских официальных документах не значится, но его так называют. Тяжелое, неудобное, не очень точное, но мощное и потрясающе надежное оружие. Ствольная коробка выполнена путем фрезеровки из цельной заготовки. Судя по клейму, данный образец сделан в СССР в 1952 году. С тех пор автомат сменил многих хозяев, большинство из которых по-видимому считало нетребовательность к чистке и уходу за главное его достоинство. За долгие годы службы это сказалось даже на таком крепком конструктиве...УСМ оружия позволяет вести одиночный и непрерывный огонь. Для питания могут использоваться как штатные магазины АК на 30 патронов калибра 7.62х39 мм, так и магазины увеличенной емкости для РПК.

## Галерея

ASSAULT RIFLE AK-47 (7.62X39MM) screenshot.png

 Штурмовые винтовки
 Винтовки и карабины
Ноль-Три

## Личное дело

Единственный ребенок в семье, Хильда Штрюммер выросла во Франкфурте (Германия). Её семья была до ужаса дисциплинированной и организованной. Её отец был налоговым инспектором. Её мать была детским психологом и защитила докторскую диссертацию, по обучению Хильды с рождения исключительно в категориях черного и белого (правильного и неправильного), отвергая серое и прочие полутона. Находившаяся до восьмого класса на домашнем обучении, Штрюммер наслаждалась жизнью, пока не пошла в девятый класс обычной средней школы, где трудности с социальной адаптацией и командирские замашки сделали ее изгоем.

Следуя по пути многих изгоев, Хильда записалась в армию после школы. В Бундесвере (Федеральных Вооруженных Силах) она обнаружила знакомую обстановку и получила квалификацию полевого медика. В 1992 её отправили в Камбоджу - обеспечивать медицинское обслуживание размещенных там рабочих ООН. По возвращении её направили в Сомали в рамках UNOSOM II (операция сил ООН в Сомали). Вскоре после этого запретительная политика по отношению к размещению германских войск в других странах заставила Штрюммер искать работу в более денежной и свободной среде. Вне зависимости от театра военных действий «Ноль-Три» заботится о раненных, нравится им это или нет.
Weapons of the Galaxy

This page lists the various weapons, cannons, launchers, and so on that the factions and peoples of the galaxy use. Either offensively or defensively. There are numerous types, and with numerous levels of rarity, but most will be listed here for easy reference. For super weapons, please see the Super Weapons of the Galaxy page.

## Rarity Explanation

 2
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