Hanzo Darenfal

### Family

Sir Trenton Darenfal (deceased father)Mrs Darenfal (deceased mother)Kayla Darenfal(ex wife)Jayden Darenfal (eldest son)Oskor Darenfal(youngest son)

### Connections

Astrea Military (by his father)

Hanzo, despite his 48 years, possesses a striking presence. His frame is lean and muscular, a testament to years of rigorous training. His weathered face tells the tale of battles fought and wisdom gained. Hanzo's eyes, a deep shade of grey, hold a fierce determination, reflecting the strength within him but also his horrifying experienced.

## Personality

Hanzo is known to show a blend of discipline, loyalty, and resilience. His determination, rooted by his dedication to his family and the memory of his late father, had been the cause of how Hanzo is presented in the present. Despite his stoic exterior, he harbours a warm heart, fiercely protective of his two sons. However his experiences in he past have caused him to have a cautious nature, especially when it comes to venturing into the unknown.

# Biography

## Background

Hanzo's early years were marked by his fervent pursuit of swordsmanship, guided by the teachings of his father. The tragic loss of his father had further fueled his training in the way of the sword, whch were persuading him to explore the ancient scrolls and secret techniques, which was the final gift his father gave him. His However a few years late, during a cold night in the Valeria Kingdom, Hanzo would encounter z mysterious elderly woman that led to a curse still bound to him today but also the subsequent imprisonment in an underground library for the last 24 years.

# Relationships

Family holds paramount importance to Hanzo. He is the devoted father of two sons, instilling in them the same values of honor, courage, and discipline that were passed down to him. His bond with his sons serves as a beacon of hope during his dark times.

## Balthazar Willis

Balthazar Willis, a dwarven male, is an old friend of Hanzo and they had encountered each other when Hanzo was at young age not long after his fathers death. Balthazar at the time were in an adventuring guild and had some times asked Hanzo to join him and they would split the reward between them. They would then grow a strong bond with eachother and became inseparable but after Hanzo had vanished, they have not seen each other since.

## Sir Trenton Darenfal

Sir Trenton Darenful, the father of Hanzo, is a human male that had lived for around 39 years. Trenton had been a master swordsman and in the year 871 Okolo Era, Trenton had became deceased after taking on a job to investigate the Forbidden Library located in the capitol city of the Astrea Kingdom. Trenton had sometimes taught his son Hanzo, the way of the sword and how to wield it properly and they had a strong father and son relationship. Trenton had raised Hanzo since birth as Hanzo's mother passed away when he was born. Trenton before he had went on his last mission as an adventurer and as a knight of the Astrea Kingdom, had gifted Hanzo his ancient scrolls teaching Hanzo maneuvers and other sword techniques too.

## Heroes of Astrea

In the year 904 Okolo Era, during Hanzo walk in the forbidden library he was trapped in, he came across a group of adventurers searching for a "vault" which is believed to hold many artifacts inside. Hanzo began to enjoy the company of this adventuring party and has asked them a favour which was to break the curse that binds him to the library. However in return, Hanzo had escorted them to the gate the only exit to escape and the information about n individual called the Mistress who rules the Forbidden Library and that the library was her own domain. Since then Hanzo did not see that adventuring party until a month later during the Battle of Chaos that he found them fighting off against horde of demons.

# Character Information

## Notable Items

* Umbrael Longsword: A rvery are longsword forged by Hanzo himself, infused with the essence of darkness.
* Cloak of Displacement
* Boots of Speed

## Former Items

* Dwarven Forged Longsword: A finely crafted longsword made by skilled dwarven blacksmiths.
* Ring of Mind Shielding
* Amulet of Lycanthropy: An amulet used to conceal Hanzo's lycanthropic features.

## Abilities

### Proficiencies

* Martial Weapons
* Simple Weapons
* Shield
* Medium Armour
* Light Armour
* Heavy Armour
* Smith Tools

### Feats

* Sentinel
* Martial Adept

### Fighter Abilities (Battle Master Subclass)

* Fighting Style(Blind Fighting)
* Second Wind
* Action Surge
* Extra Attack
* Indomitable- you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest.
* Student of War - Smith Tools
* Maneuver: **Lunging Attack** - When you make a melee weapon attack on your turn, you can expend one superiority die to increase your reach for that attack by 5 feet. If you hit, you add the superiority die to the attack’s damage roll.
* Maneuver: **Evasive Footwork** - When you move, you can expend one superiority die, rolling the die and adding the number rolled to your AC until you stop moving.
* Maneuver: **Disarming Attack** - When you hit a creature with a weapon attack, you can expend one superiority die to attempt to disarm the target, forcing it to drop one item of your choice that it’s holding. You add the superiority die to the attack’s damage roll, and the target must make a Strength saving throw. On a failed save, it drops the object you choose. The object lands at its feet.
* Maneuver: **Goading Attack** - When you hit a creature with a weapon attack, you can expend one superiority die to attempt to goad the target into attacking you. You add the superiority die to the attack’s damage roll, and the target must make a Wisdom saving throw. On a failed save, the target has disadvantage on all attack rolls against targets other than you until the end of your next turn.
* Maneuver: **Riposte** - When a creature misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee weapon attack against the creature. If you hit, you add the superiority die to the attack’s damage roll.
* Martial Adept Maneuver: **Maneuvering Attack** - When you hit a creature with a weapon attack, you can expend one superiority die to maneuver one of your comrades into a more advantageous position. You add the superiority die to the attack’s damage roll, and you choose a friendly creature who can see or hear you. That creature can use its reaction to move up to half its speed without provoking opportunity attacks from the target of your attack.
* Martial Adpet Maneuver: **Menacing Attack** - When you hit a creature with a weapon attack, you can expend one superiority die to attempt to frighten the target. You add the superiority die to the attack’s damage roll, and the target must make a Wisdom saving throw. On a failed save, it is frightened of you until the end of your next turn.