recursal/Fanatic-Fandom huggingface dataset:
Engineering Node

The **Engineering Node** is a B16nary that appears in *B16nary 3*. After it achieved sentience it transformed into the first Engineering Node, created a Firewall, and created minions based off of two elemental stats.

## Known Stats

### Stats

* **Offense**: 2/16
* **Defense 1**: 0/32
* **Engineering 1**: 0/32
* **Druidry 1**:3/32
* **Aquakinesis**: 15/16
* **Terrain 1**: 7/32
* **Pyromancy 1**: 0/32
* **Emperor**: 6/16
* **Aeromancy**: 2/16
* **Morph**: 6/16

## Gallery

### Sprites

B16naryFirst TransformationSecond TransformationThird TransformationFourth TransformationFifth TransformationSixth TransformationSeventh Transformation
Fang Termite Lord

The **Fang Termite Lord** is a Termite. After it achieved sentience it attempted to mutate on a Radioactive Hex and developed Cancer. It started to work with the Communary Lord, and later the Bloody B16nary, in order to find a cure for Cancer.

## Known Stats

### Stats

* **Offense 1 (1)**: 0/32
* **Defense (1)**: 0/16
* **Velocity**: 12/16
* **Darkness (1)**: 7/16
* **Terrain (1)**: 8/16
* **Termite (1)**: 8/16
* **Storm** : 0/16
* **Stealth**: 9/16
* **Druidry**: 3/15
* **Emperor**: 8/16
* **Light**: 5/16
* **Vampire**: 6/16

### **Adaptations**

* **Fangs 2**: 0/4
* **Wings 1**: 0/2

## Gallery

### Sprites

TermiteArmored UpFirst TransformationSecond Transformation
Mushroom-Hatted Termite

The **Mushroom-Hatted Termite** is a Fang Termite. After the Cannibal's Commune declared war on the Walled Commune, it snuck into and opened a Cursed Rift inside of one of the Walled Commune's Hexes.

## Known Stats

### Stats

* **Offense (1)**: 2/16
* **Defense (1)**: 0/16
* **Velocity 1**: 0/32
* **Darkness (1)**: 1/16
* **Terrain (1)**: 0/16
* **Termite (1)**: 0/16
* **Mind 1**: 0/32
* **Druidry**: 10/16
* **Stealth**: 12/16
* **Occult**: 3/16

### Adaptations

* **Fangs 2**: 0/4
* **Wings 1**: 0/2
Pasta King

The **Pasta King** is a Shoggoth. It is known as the Founder of the Pasta Kingdom, and was designated as the Pasta King, although this was not a title it gave itself. It was the first to learn Cookery and Saucery and spends most of its time coming up with new sauces.

## Known Stats

### Stats

* **Offense 1**: 7/32
* **Defense 1 (+1)**: 0/32
* **Velocity**: 6/16
* **Eldritch 1**: 12/32
* **Cookery 1**: 29/32
* **Occult**: 4/16
* **Radiation 1**: 6/32

## Gallery

### Sprites

ShoggothArmored UpFirst TransformationSecond TransformationThirdTransformationFourth Transformation
Dragon Fish

## Physical Information

### Species

Darkness Mote

**Dragon Fish** was a Fish that only appeared in *B16nary 3*.

## Known Stats

### **Inventory**

* **Inferior Water Gem** x1
* **Terrain** X6

### **Counters**

* **Integrity: 8/10**
* **Dragon 4**
* **Zen 1**
* **Love 3**
* **Hunger 3**
* **Glitch 1**

### **Stats**

* **Offense (1)**: 0/16
* **Defense (1)**: 9/16
* **Velocity**: 3/16
* **Hydrokinesis 1 (1)**: 28/32
* **Terrain**: 9/16
* **Cleric 1**: 8/32
* **Gemology 1**: 7/32

## **Adaptations**=

* **Fins 1**: 0/4
* **Fangs 1**: 0/4
* **Skin 1**: 0/4
Mind

**Mind** is a stat that appeared in *B16nary 3*. It measures a B16nary’s s ability to access and control the minds of other B1naries / Creatures and manipulate code. It is possible for a B16nary to put itself into a trance with Mind, allowing them one additional attack in battle.

## Associated

### Node

It is possible for a b16nary or creature to intentionally create a node related to mind data. After feeding a neuron enough terrain data, the neuron will become a mind node. A mind node can create psionic charges by sapping them from a target.

### Rift

It is possible for a b16nary or creature to intentionally or unintentionally open a rift to a plane of existence related to mind data. The Mind Rift opens to the plane of mind. A mind rift will grant b16nary or creatures located within the same hex Psionic Charge which will turn into Psionic Overcharge if their bodies are unable to contain charges.
Drill Brother

**Drill Brother** is a Darkness Mote. After it achieved sentience it developed a drill adaptation to help it drill down to the center of Cyberspace.

## History

### Battle of the Underground

Drill Brother and Sculptor Brother were persuaded by the Stealth Brother to launch an attack on the Usurper Queens. It worked with Sculptor Brother to thin the ranks of the Usurper Queen's Offensive Guards before it broke through the crowd and launched a dual attack at the Yellow Radioactive Queen. Shortly after witnessing the death of the Sculptor Brother, Drill Brother went into a frenzy and killed the Yellow Radioactive Queen.

## Known Stats

### Stats

* **Offense 1**: 0/32
* **Defense 1**: 0/32
* **Velocity 1**: 3/32
* **Darkness**: 0/16
* **Terrain 1**: 24/32
* **Bardic 1**: 3/32
* **Druidry 1**: 5/32
* **Smithery**: 5/16
* **Light**: 3/16

## Gallery

### Sprites

Darkness MoteDrill AdaptationFirst TransformationSecond TransformationPickaxe Equipped
Blue Radiation King

The **Blue Radiation King** was one of Radiation King II's two Component B16nary. It survived the Blue Radioactive Queen's assassination attempt. It fell into depression following Red Radiation King's assassination at the hands of the Yellow Radioactive Queen and the loss of the Paladin at the Pasta - Radiation Border.
Circus Node

The **Circus Node** is a Circus Node. After it achieved sentience it investigated reports of strange mechanical creatures on the borders of the Radiation Kingdom and became a Bardic Node. It later started to lead the Radiation Kingdom's forces against the mechanical creatures.

## Known Stats

### Stats

* **Offense (1)**: 7/16
* **Defense (1)**: 0/16
* **Velocity 2**: 0/64
* **Radiation (+2)**: 1/16
* **Bardic 1 (+1)**: 15/32
* **Mind**: 11/16
* **Smithery**: 10/16
* **Emperor 1**: 4/32
* **Occult**: 12/16
* **Druidry**: 5/16

## Gallery

### Sprites

Radiation AvatarFirst TransformationSecond TransformationThird Transformation
Communary

Arwork of Non Sentient Commnary from B16nary 3

**Communary** are bright red B16nary that appear in *B16nary 3*. Communary were created and under the direct leadership of the Communary Lord. In 004-010, however, the Communary Lord replaced the Communary with The Professor's Terrainary.

## Gallery

### Sprites

CommunaryUpdated SpriteMind-BrandedGray ArmorCommunist Gray ArmorCommunist Black ArmorCommunist Blue ArmorMind-Branded Yellow ArmorMind-Branded ProfessorPossessedPossessed CorpsePartially Possessed
Nuclear Shield

The **Nuclear Shield** was a Radiation Avatar. After it achieved sentience it scattered the Devourer Termites outside of the Blue Radiation King's Castle Node before being forced back inside by a storm, started to dig a tunnel, and died when it went nuclear and became a Nuclear Gem.

Later revived by the Dark Clown, but broke with him due to opposition with his agenda. He idoalized the Radiation King and shows great remorse for failing to save him.

## Known Stats

### Stats

* **Offense (1)**: 0/16
* **Defense 1 (1)**: 4/16
* **Radiation (1)**: 3/16
* **Smithery**: 2/16
Mind King

**Mind King** is a B16nary that appears in *B16nary 3*. It is one of the four b16nary that rule over the Walled Commune.

## Biography

### Early Life

Mind King was given life one year before 2-001 and became sentient on 2-001. Due to it becoming sentient while within the same hex as Radiation King I, Mind King began to suffer from Radiation Sickness.

Radiation King offered to heal Mind King of its radiation sickness if it became its vassal. It turned down Mind King’s offer of an alliance, threatening to kill it unless it submitted itself to its rule, and Mind King fled northwest. Radiation King pursued it with a couple of its non sentient Radiation Avatars, who continually assaulted it until it left Radiation King’s range.

Mind King herded several non sentient b16nary together. It experimented with mind data and learned how to control non sentient b16nary within the same hex. When it attempted to expand into the mind of another b16nary, a chunk of its programming fell off. Mind King performed rough first aid on itself, stitching itself back together.

### Encounter with Eldritch Radiation Avatar

In Radiation 1-002 Eldritch Radiation Avatar attacked Mind King. Mind King used its mind-controlled b16nary to block its attack and noticed that it was another one of Radiation King’s radiation avatars. After Eldritch Radiation Avatar revealed that it was sentient, Mind King decided to kill it in order to end its suffering. Eldritch Radiation Avatar’s transformation allowed it to overwrite the mind control of one of the Mind King’s b16nary. While Eldritch Radiation Avatar consumed one of its mind controlled b16nary, Mind King fled.

## Known Stats

* **Gemini**: 1/16
* **Medic**: 2/16
* **Emperor** 1: 4/32
* **Velocity**: 3/16
* **Mind 1** : 5/32
* **Offense**: 1/16
* **Defense**: 8/16
* **Radiation**: 4/16
* **Fusion**: 3/16

## Gallery

### Sprites

B16naryFirst TransformationInjuredStitched Back TogetherArmored UpSecond TransformationNew Armor
Cleric of Light

**Clerical Light Node** is a sentient light shield and light node.

## History

### Creation

Clerical Light Node was created before Light 1-001 by Light Node as part of a cadre of light shields meant to help the benevolent Light Lord, and became sentient on Light 1-001.

### The Tether Code Problem

Shortly afterward, Light Node tasked the Clerical Light Node to find a method to allow light shields to move more than one hex away from a light node. It soon discovered that the reason a light shield couldn't move more than one hex from a Light Node was because of a tether code that had been implanted within them and high mind data would be needed to remove it without consequences.

In between the time it spent meditating to increase its mind data, Clerical Light Node leveraged its light data to open a cleric rift with its imaginary friend and, after realizing that it was unstable, created a small effigy of its imaginary friend to anchor it. It was through channeling the clerical energy from the rift into itself that it came across a particular blessing that allowed it move one hex further from a light node.

One step closer to solving the problem of the tether code, Clerical Light Node asked Light Node about what it could do as a Node and whether it could increase the range that the tether code would allow light shields to move. Light Node admitted that it didn't know how to manipulate cleric data but that it would continue to try. It blessed Light Node, granting it a temporary ability to create light shields that could travel up to two hexes from a light node, before it moved two hexes south and turned itself into a light node.

### The Clerical Light Node

Clerical Light Node blessed its hex, increasing its healing properties, and then created a light shield. It wanted the light shield to be special and, after finding out the light shield turned out to possess a defect that made it susceptible to darkness, named the light shield Riku.

## Known Stats

### Stats

* **Offense (1)**: 0/16
* **Defense (2)**: 0/16
* **Light (1)**: 12/16
* **Cleric 1**: 8/32
* **Mind**: 14/16
* **Semiotics**: 5/16
* **Terrain**: 13/16
* **Smithery**: 6/16
* **Scribe**: 1/16
* **Darkness**: 4/16
Librarian

**The Librarian** is a Poison Termite. It wrote three books on useful songs for the Termite Forest and used a song of metamorphosis to transform the Tumor into a Butterfly.

## Known Stats

### Stats

* **Hunger 4**
* **Curse 1**
* **Offense (1)**: 0/16
* **Defense (1)**: 12/16
* **Velocity**: 5/16
* **Darkness (1)**: 0/16
* **Terrain (1)**: 12/16
* **Termite (1)**: 1/16
* **Bardic 2**: 15/64
* **Aerokinesis**: 6/16
* **Druidry**: 2/16
* **Scribecraft 1**: 3/32
* **Cleric**: 4/16
* **Smithery**:

### Adaptations

* **Fangs (1)**: 0/4
* **Wings (1)**: 0/4
* **Viscera (1)**: 0/4

## Gallery

### Sprites

Sentient Poison TermiteFirst Transformation
Rogue Node

The **Rogue Node** was a Shoggoth and a Eldritch Node. It ignored the instructions of the Yellow King to become an Eldritch Node. It was later killed by the Occult Node after the Occult Node killed Yellow King.

## Known Stats

### **Stats**

* **Offense 1** : 0/32
* **Defense 1 (+1)**: 0/32
* **Velocity**: 8/16
* **Eldritch 1**: 16/32
* **Smithery 1**: 10/32
* **Radiation 1 (+1)**: 1/32
* **Mind**: 8/16
* **Occult (+1)**: 13/16
* **Scribecraft**: 5/16
* **Terrain**: 9/16

## Gallery

### Sprites

ShoggothHelmeted UpPaper Wizard HatFirst TransformationEquipped Stat-Sapping JewelSecond TransformationCorpse
Light Node

**Light Node** is a b16nary and light node that appears in *B16nary 3*.

### Learning Light Magic

Shortly after it materialized in the Light Lord’s light hex, Light Node encountered Light Lord and was warned about the dark b16nary that were infesting the surrounding hexes. It asked whether the dark b16nary were actually dangerous or if Light Lord was simply overreacting, and Light Lord shot it with a light beam and told it not to speak of such heresy. Sufficiently cowed by Light Lord’s display, it agreed to learn light magic from Light Lord.

After it created a passable beam of undifferentiated light, Light Lord started to tutor Light Node. It attempted to create blacklight and inadvertently created a roiling sphere of darkness that Light Lord purged. It was warned that dark data would corrupt its being and to continue to meditate on the light, but realized that it had already been corrupted. Light Node tried various methods to learn more about light data and then, unable to personally remove its sin counter, felt it burn away after it convinced Light Lord to kiss it.

### Becoming a Light Node

Light Node briefly trained with one of the Light Lord’s light soldiers before it decided to travel in an attempt to discover itself. It traveled a couple of hexes north with a light soldier that Light Node lent it for protection, buffed itself with a rainbow beam, and turned a hex into a light hex. Then, deciding that it had traveled far enough, it turned itself into a light node before creating a seed of compressed light.

### Creating the Clerical Light Node

Light Node created a cadre of light soldiers to help Light Lord and, after learning that its light soldiers were confined to a one hex radius around it, tasked Clerical Light Node to find a solution. When it was asked if it could increase the radius of the tether program that bound them, it said that it couldn’t as it didn’t have enough skill with cleric data but that it was trying to learn. Clerical Light Node blessed it, granting it the temporary ability to create light shields that could travel two hexes from it, and then left the light hex.

## Known Stats

### Counters

* **Purity 1**
* **Integrity**: 9/10

### Stats

* **Offense**: 3/16
* **Defense 1**: 0/32
* **Velocity**: 5/16
* **Light 1**: 22/32
* **Darkness**: 6/16
* **Gemini**: 1/16
* **Cleric**: 5/16
* **Density**: 8/16
* **Terrain**: 14/16

## Gallery

### Sprites

Sentient B16naryFirst TransformationSecond TransformationThird Transformation
Dark Fire

The **Dark Fire** is a character that appears in *B22nary*.

## Stats

### Counters

* **Integrity**: 2/10
* **Mind Controlled**
* **Sleep 2**

### Stats

* **Pyrokinesis 1**: 14/32
* **Druidry 1**: 18/32
* **Pigment**: 14/16
* **Mind**: 8/16
* **Medic**: 3/16
* **Morph**: 6/16
* **Fusion**: 1/16
* **Occult**: 5/16
* **Vampire**: 4/16

## Gallery

### Sprites

Sentient B16naryFirst TransformationSecond TransformationThird Transformation
Dark Blood Clay

**Dark Blood Clay** is a form of clay.

## History

During Darkness 5-006 Sculptor Brother created Dark Blood Clay when it mixed Terrain with Blood and bound it all with Darkness. Sculptor Brother learned that the Dark Blood Clay could be used to create blood-powered magical objects, destroyed a portion of the Dark Blood Clay when it attempted to bless it, and then used the remaining Dark Blood Clay to make a small tree statue.
Adaptation

**Adaptations** are modifications that B16nary or Creatures can make to enhance their preexisting skills or grant them the ability to do something that they wouldn't be able to do naturally. The formula for buying Adaptations is (Current Adaptation Level + 1): buying a Level 1 Adaptation costs 1 Level, a Level 2 Adaptation costs 4 Levels, etc. Reabsorbing an Adaptation can heal a character at the cost of the Adaptation itself.

## List of Adaptations

* **Yellow Flower and Blue Flower**: An Adaptation that Green developed after it attempted to use B16nary Fission while inside an irradiated area. Once Red spent its Defense and Radiation Level to Level Up this Adaptation, the Yellow Flower granted Green Electrokinesis while the Blue Flower granted Green Aquakinesis.
* **Curse Wand**: A Sensor Adaptation that Crazy Termite developed by spending its Occult Level. It allowed Crazy Termite to fire curses from it.
* **Drill**: A Drill Adaptation that Drill Brother developed by spending its Darkness Level on its Drill. It allowed Drill Brother to drill through Terrain.
* **Horn**: A Level 2 Fang Adaptation that Fang Termite Lord developed by spending 1 Level of Darkness and Storm on its Fang Adaptation. It allowed Fang Termite Lord to consume Dark and Storm Metals to increase its Offense.
* **Narwhal Horn**: A Spike Adaptation that Narwhal Fish developed by spending 1 Level of Terrain. It allowed it to rapidly drill into the ground.
* **Photosynthetic Skin**: A Skin Adaptation that Devouring Beast developed by spending a Level in Mind. It slowed down the tick of Devouring Beast's Hunger Counter.

### Limbs Adaptations

* **Termite Wings**: A Level 2 Wings Adaptation that Howl developed by spending its 1 Level in Offense, Defense, Terrain and Termite. It allowed for limited flight.

### Viscera Adaptations

* **Poisonous Body**: A Viscera Adaptation that Crazy Termite developed by spending its Occult Level. It rendered Crazy Termite poisonous.
* **Repair Gel**: A Viscera Adaptation that Tank General developed by spending its Defense Level. It allowed Tank General to secrete a gel capable of repairing a Robot's Integrity.
* **Silk**: A Viscera Adaptation that The Spider developed by spending 1 Level of Spider. It allowed the Spider to spin thread, but made it too heavy to fly.
Sauce Vampire

When the Royal Druid modified a Pasta Ball to leak Sauce, its inexperience with Mind Data caused the Pasta Ball to turn into a slavering mass of Pasta that consumed other Pastas' sauce. This **Sauce Vampire** immediately began to attack its kin for their Basil Pesto, but was quickly subdued by the Pasta King's Green Pasta Balls.
Light Lord

The **Light Lord** is a B16nary that appears in *B16nary 3*. After it achieved sentience it embraced the purity within itself and created Purity Charges, turned an irradiated hex into the first Light Hex, and created Light Soldiers.

## Known Stats

### Stats

* **Offense**: 7/16
* **Occult**: 14/16
* **Light 1**: 2/32
* **Cleric**: 10/16
* **Temporal**: 2/16
* **Bardic**: 12/16

### Adaptations

* **Skin 1**: 0/4
* **Wings 1**:0/4

## Gallery

### Sprites

B16naryFirst TransformationSecond Transformation
Curse

A **curse** is a spell intended to inflict harm or punishment on someone or something.

## List of curses

* **Ice Curse**: A curse that causes a B16nary or Creature's body to begin to freeze, inhibiting mobility, until it is completely frozen.
* **Metal Curse**: A curse cast on Devourer Termites to turn them into Metal.
* **Poison Termite Curse**: A curse imbedded within the code of Poison Termites that causes those that eat them to lose their wings, and causes Poison Termites to be born with Madness while in proximity of a Madness Rift.
* **Wood Curse**: A transformation curse intended to turn a Mad Poison Termite into a flower that rebounded on the caster, turning them partially wooden.
Son Horn

## Relationship Information

### Relatives

* Devouring Beast (grandfather)
* Storm Termite (father)

**Son Horn** is a Horn Termite.

## Stats

### Counters

* **Integrity**: 7/10
* **Luck 1**
* **Hunger 1**

### Stats

* **Offense (1)**: 8/16
* **Defense 1 (1)**: 13/32
* **Darkness (1)**; 0/16
* **Terrain (1)**: 7/16
* **Termite (1)**: 8/16
* **Storm (1)**: 8/16
* **Occult**: 7/16
* **Mind**: 7/16
* **Gemini 1**: 2/32
* **Cookery**: 7/16
* **Rifts**: 3/16
* **Druidry**: 8/16
* **Cleric**: 3/16

### Adaptations

* **Fangs 1**: 0/4
* **Wings 1**: 0/4
* **Skin 1**: 0/4
* **Spike 1**: 0/4

## Gallery

### Sprites

Sentient Horn TermiteFirst TransformationSecond Transformation
Paladin

**The Paladin** was a Radiation Avatar. After it achieved sentience it decided to follow a strict code of honor and developed useful clerical abilities that it used to benefit the Radiation Kingdom. It created Holy Saucery, blessed and inadvertently upgraded some Radiation Knights, blessed the Doctor's tomatoes, blessed the Doctor's hospital, and created the Necromatic Wonder Sauce.

It was killed when the Triple Rift it created opened a Rift in all adjacent Hexes and an existent Fused Rift became another Triple Rift. The new Triple Rift caused additional Rifts to open in all adjacent hexes, created a Quadruple Rift in the Paladin's hex and erasing it.

## Known Stats

### Stats

* **Offense (+2)**: 0/16
* **Defense (+1)**: 6/16
* **Velocity 1**: 4/32
* **Radiation (+2)**: 0/16
* **Cleric 2**: 9/64
* **Mind**: 4/16
* **Vampire**: 13/16
* **Occult 1**: 14/32
* **Cookery**: 12/16
* **Necromancy**: 4/16
* **Emperor**: 1/16

## Gallery

### Sprites

Radiation AvatarFirst TransformationSecond TransformationWoundedThird TransformationFourth TransformationFifth Transformation
Communary Lord

The **Communary Lord** is a Radiation Avatar. It is known as one of the Founders of the Walled Commune and as the Found of the Cannibal's Commune. It created the first Variant B16nary, the first Tulpa, and the first materials made from Rift Chunks.

## Known Stats

### Stats

* **Madness** 8
* **Hunger** 1
* **Offense 1** (+2): 0/32
* **Defense 1** (+1): 0/32
* **Velocity**: 5/16
* **Radiation 1**: 3/32
* **Gemini**: 7/16
* **Fusion**: 5/16
* **Scribecraft 1**: 5/32
* **Emperor 1**: 3/32
* **Mind 1**: 0/32
* **Eldritch 1 (+1)**: 19/32
* **Smithery 1**: 19/32
* **Occult**: 7/16
* **Terrain**: 3/16
* **Engineering**: 10/16
* **Necromancy**: 4/16
* **Hunger**: 6/16

## Gallery

### Sprites

Radiation AvatarFirst TransformationSecond TransformationEquipping Yellow MetalThird TransformationWielding Yellow HammerArmored UpFourth TransformationFifth TransformationSixth TransformationSeventh TransformationEighth TransformationInjured
Black Node

Artwork of Black Node from B16nary 3

**Black Node** was a Component B16nary that only appeared in *B16nary 3*.

## Biography

### Early Life

Black Node was created on 1-002 when Original used B16nary Fission to split itself into two component b16nary.

In 1-003 Black Node fused into a radioactive hex and became unable to move. Black Node expanded into another radioactive hex and created a node that absorbed radiation. When it created a node in a nonradioactive hex, it transferred its consciousness to its radiation absorption node.

Noticing the amount of damage that it had taken from the radioactive hexes, Black Node attempted to develop radiation tolerance. Then, when it failed to do so, it became frustrated and took control of a non sentient b16nary.

### Death

Black Node tried to split its consciousness between its radiation absorption node and its node on a nonradioactive hex, but because it had insufficient Gemini Data it failed. Shortly afterward, the radiation from the radioactive hex killed it.

## Known Stats

### Stats

* **Gemini**: 1/16
* **Radiation**: 4/16

## Gallery

### Sprites

Component B16naryFirst TransformationSecond Transformation
B16nary

**Binary** are the main protagonists in *B16nary*. They are the original inhabitants of each B16nary World, and the primary goal of the game is for the player to use them to develop the world as they see fit.

## Creation

Upon creating a new B16nary World, an image that depicts the location of the first sentient binary will appear. The player cannot choose which Binary becomes the first sentient binary in a new B16nary World. The first sentient binary can have a background of wandering around Cyberspace before it became sentient or have been generated the moment before it was chosen to be the first sentient binary.

Binary that become sentient after the first sentient binary can appear anywhere within Cyberspace, but generally appear around locations that players have started to develop in order to promote interactions with old characters and further development of the world.

### Stats

* *Main article: Stats*

Each binary will have no stats at the start. They will acquire a stat when they perform actions related to a stat and will gain experience points in a stat as they continue to perform actions related to it. The amount of experience points that a binary gain from their actions ranges from one to eight.

## Gallery

Sentient B16nary from *B32nary*Non Sentient from *B32nary*Sentient from *B16nary 2'*Non Sentient from *B16nary 2'*Sentient B16nary from *B16nary 3*Sentient B16nary from *B16nary 3*Sentient B16nary from B22naryNon-Sentient B22nary from B22nary
Saucy Druidry Node

The **Saucy Druidry Node** was one of the Cultivator's two Component B16nary. It was killed by the Radioactive Pasta Ball when it refused to pay the Radioactive Pasta Ball's tax and the Radioactive Pasta Ball opened two Rifts inside of a Hex with a Fused Rift.

## Known Stats

* **Offense 1 (+1)**: 0/32
* **Defense 1**: 0/32
* **Cookery 1 (+1)**: 0/32
* **Druidry 1**: 18/32
* **Gemini 1**: 1/32
* **Pigmentation**: 2/16
* **Radiation 1**: 0/32
* **Terrain**: 8/16
Shoggoth

Artwork of Sentient Shoggoth from B16nary 3.

**Shoggoth** are a species of Eldritch B16nary that have only appeared in *B16nary 3*. They start out with 10 Eldritch Integrity and 1 Level in Offense, Defense and Eldritch. They also have 1 Eldritch Charge that they can use to preform an Eldritch Mindtouch.

## Gallery

Non SentientHelmeted Non SentientSentientHelmeted Sentient
Scribecraft

**Scribecraft** is Data related to a B16nary or Creature's ability to write and create books. It was created by the Rogue Node in Eldritch 1-004.

## Associated

### Node

It is possible for a b16nary or creature to intentionally create a node related to scribecraft data. A scribecraft node can turn data into books for perusal, which can then be stored in a library. It is likened to a university, but the donor is forced to give up some data in order to teach.
Fractal Nail

The **Fractal Nail** is a character that appears in *B22nary*.

## Stats

* **Chocolate Ba**r X1 (Restores 1 Hunger)
* **Golden Nail** X1 (+1 Offense, Helps Draw Shapes)
* **Fire Fractal Paper** X1

### Counters

* **Integrity**: 9/10
* **Blind 1**

### Stats

* **Pigment**: 4/16
* **Semiotics**: 16/16
* **Programming**: 14/16
* **Morph**: 10/16
* **Occult 1**: 2/32
* **Cookery**: 3/16
* **Crafting**: 1/16
* **Fusion**: 2/16
* **Light**: 3/16

## Gallery

### Sprites

Sentient B16naryFirst TransformationSecond TransformationThird Transformation
Deaf Brother

The **Deaf Brother** is a Darkness Mote.

## History

### Creation

Deaf Brother was created by the Mother Tree in order to find Drill Brother, Sculptor Brother, and the Dream Brother.

### Searching For The Three Brothers

Before it started to search for Drill Brother, Sculpting Mote, and the Temporal Dreamer, Deaf Brother attempted to create a fungimancy stat. The attempt caused mushrooms to sprout over its body, sucking out some of its integrity in order to grow.

Deaf Brother used a combination of Terrain and Bardic in an attempt to create sonar, but created a sonic blast that deafened it and damaged it further. It encountered Drill Brother shortly afterward when it confronted him about the noise, worked with Drill Brother to fight a Non Sentient Green Mote, and told Drill Brother about the mission that the Mother Tree had given it.

Shortly afterward Drill Brother led Deaf Brother to Dream Brother, explained how it always slept, and requested its help fighting other Non Sentient Green Motes. It attempted to wake up Dream Brother but, after failing to rouse it for more than a few moments, it sacrificed a Green Mote to the 'Dice Gods' and crafted itself a weapon.

Deaf Brother later found the Sculptor Brother talking with the Spider on the surface above the Underground. After the Spider left, Deaf Brother pushed the Sculptor Brother into the Underground before introducing it to Drill Brother. It then proceeded to burn a couple of mushrooms and blow it into Dream Brother's face, finally waking it up.

## Known Stats

### Counters

* **Mushroom Disease 3**
* **Deafness 1**
* **Curse Charge 1**

### Stats

* **Offense (1)**: 7/16
* **Defense (1)**: 11/16
* **Darkness (1)**: 8/16
* **Terrain (1)**: 9/16
* **Bardic (1)**:4/16
* **Druidry**: 15/16
* **Smithery**: 10/16
* **Mind**: 5/16
* **Occult**: 8/16
* **Scribecraft**: 14/16
* **Vampire**: 5/16
* **Radiation**: 5/16
* **Alchemy**: 1/16

## Gallery

### Sprites

Sentient Darkness MoteFirst TransformationSecond Transformation
Narwhal Fish

The **Narwhal Fish** is a Fish. It started work on a river that would connect a Lake Systems Hex to the Blessed Mangrove. Later it became a Narwhal Fish when developed an adaptation that allowed it to drill into the ground, but did not allow it to breath terrain.

## Known Stats

### Stats

* **Offense (1)**: 0/16
* **Defense (1)**: 0/16
* **Hydrokinesis (1)**: 11/16
* **Terrain**: 10/16

### Adaptations:

* **Fins 1**: 0/2
* **Fangs 1**: 0/2
* **Spike 1**: 0/2

## Gallery

### Sprites

FishFirst TransformationSecond Transformation
Light

**Light** is a stat that appeared in *B16nary 3*. It measures a B16nary’s ability to manipulate light.

## Associated

### Node

It is possible for a b16nary or creature to intentionally create a node related to light data. Light nodes are able of absorbing light to generate light charges, use light charges to create units, or buff light units within the same hex as it.

### Rift

It is possible for a b16nary or creature to intentionally or unintentionally open a rift to a plane of existence related to light data. The light rift opens up to the plane of light. A light rift will command units within the same hex to purge creatures of darkness.
Experience Points

**Experience Points** are units of measurement used to quantify the progression of a B16nary, Creature or Ephemeral Fauna's Stats. When a character has earned a sufficient number of Experience Points in a Stat, the character's Stat will Level Up. As B16nary characters levels up, their appearance can change to incorporate features related to the Stats that they Level Up.
Paladin's Goblinoid

The **Paladin's Goblinoid** was a Goblinoid.

## History

During Radiation 7-006 the Paladin created the Paladin's Goblinoid when it revived a piece of itself. The Paladin's Goblinoid attacked Radiation Knights that were standing in formation nearby, was attacked with a Holy attack by the Paladin, and killed by the Radiation Knights.
Pasta-y Pasta Node

The **Pasta-y Pasta Node** was one of the Cultivator's two Component B16nary. It was killed by Radioactive Pasta Ball after it questioned the benefits of a pasta-based trade and communication network when the Radioactive Pasta Ball threw it into a Fused Rift.

## Known Stats

### Stats

* **Offense 1 (+1)**: 0/32
* **Defense 1**: 0/32
* **Cookery 1 (+1)**: 0/32
* **Druidry 1**: 18/32
* **Gemini 1**: 1/32
* **Pigmentation**: 2/16
* **Radiation 1**: 0/32
* **Terrain**: 8/16
Mill

A **mill** is a structure used to convert raw resources into new materials.

## Acquistion

Mills can be constructed once a character has obtained 15 terrain. It generally requires three successes in order to complete building, though it is possible to finish building it with a single critical success or ruin whatever progress has been made with a critical failure.

The following materials can be crafted at a mill:
Radioactive Green

## Relationship Information

### Relatives

* Rogue Avatar (aggregate)
* Radioactive Pink (brother)

**Radioactive Green** is a Component B16nary.

## Known Stats

### Counters

* **Integrity**: 2/5
* **Radiation Charge**: 1/1
* **Psionic Backlash** 2
* **Alert** 1

### Stats

* **Offense (1)**: 0/16
* **Defense 1 (1)**: 1/32
* **Velocity**: 12/16
* **Radiation 1 (1)**: 28/32
* **Light 1**: 1/32
* **Storm**: 8/16
* **Terrain**: 7/16
* **Rogue 1**: 3/32
* **Stealth**: 6/16
* **Gemology**: 6/16
* **Smithery**: 7/16
* **Morph 1**: 3/32
* **Vampire**: 11/16
* **Wave 1**: 5/32
* **Druidry**: 5/16
* **Mount**: 8/16
* **Darkness**: 4/16
* **Bard**: 5/16
* **Gemini**: 1/16
Mod Slot

The **Mod Slot** is a modification slot that only appeared in *B16nary 1*. The Mod Slot has three slots: the first slot which determines a B16nary's base form and the second and third slots which allows a B16nary to modify their base forms. Once an item has been put into a Mod Slot, they cannot be ejected.
Poison Termite

A **Poison Termite** is a Creature.

### Poison Termite curse

Poison Termites had a cursed implanted into their code by the Crazy Termite. This curse causes those that eat them to lose their wings, and causes Poison Termites to be born with Madness while in proximity of a Madness Rift.

## Known Poison Termites

ArchitectThe ButterflyFriendly Flower TermiteLibrarianCrusading Termite
Cookery

**Cookery** is a stat that has only appeared in *B16nary 3*. Cookery enables B16nary to create mundane and supernatural food.

## Classification

Cookery was divided into four known branches. In these two branches there are also sub-branches, such as Dark Saucery. They are Meatcraft, Pastamancy, Pastrymancy and Saucery.

### Meatcraft

Meatcraft was a branch of Cookery that focused on the creation of mundane and supernatural meat.

### Pastamancy

Pastamancy was a branch of Cookery that focused on the creation of mundane and supernatural pasta.

### Pastrymancy

Pastrymancy was a branch of Cookery that focused on the creation of mundane and supernatural pastry.

### Saucery

Saucery was a branch of Cookery that focused on the creation of mundane and supernatural sauces.

#### Dark Saucery

Dark Saucery was a sub-branch of Cookery and a "dark" form of Saucery.

## See also

* Meatcraft
* Pastamancy
* Saucery
Crazy Termite

The **Crazy Termite** was a Termite. After it achieved sentience it studied curses and wound up accidentally cursing itself when it ate one of the maddened offspring that it had cursed. It later developed an aggressive secondary mind when it tried to create something to help control the wooden portions of its body and, later, a third mind when Sauce Terknight became trapped in it.

## Known Stats

### Stats

* **Offense (1)**: 1/16
* **Defense (1)**: 2/16
* **Velocity**: 4/16
* **Darkness (1)**: 0/16
* **Terrain 1 (1)**: 2/32
* **Termite (1)**: 8/16
* **Cleric**: 0/16
* **Emperor**: 9/16
* **Engineering**: 10/16
* **Occult 1**: 1/32
* **Mind 1**: 1/32
* **Druid 1**: 20/32
* **Eldritch**: 8/16
* **Medic**: 8/16

## Gallery

### Sprites

TermiteFirst TransformationSecond TransformationBroken WandHealedThird Transformation
Crimson Fish

The **Crimson Fish** is a flying fish that appeared in *B16nary 3*.

## History

### Creation

Crimson Fish hatched from an egg and became sentient on Flying Fish 3-001. It hatched with a pool of sludge that a drill fish was attempting to get rid of, but knew that it would die of suffocation before the drill fish finished if it didn’t fly away or come up with a more creative solution.

### Dealing with the Sludge Pool

After the sludge resisted its attempts to burn it, Crimson Fish stilled the water in an attempt to get the sludge to settle and managed to create a small pool of water around itself. No longer actively suffocating, it noticed and asked Golden-Flecked Fish for advice]]. Golden-Flecked Fish recommended that it turn the sludge blue with pigment data and,after it cleansed the sludge to lower the filth level, did so. Impressed, Narwhal Fish asked Crimson Fish if it wanted to help it kill a pair of baby-killing fish.

Crimson Fish attempted to repair the statue that had been damaged while it was dealing with the pool of sludge, but found that the statue resisted its changes. Soon afterward it encountered Flying Fish, upset to find the statue broken, and rudely told it to fix the statue itself. Flying Fish fixed the statue and, due to resonance with the blue sludge, the blue sludge turned back into water.

### Becoming Friends with Narwhal Fish

Crimson Fish soon learned of an altercation between Narwhal Fish, Heavy Fish, and a flying fish when the flying fish asked it and Weather Dragon for help. Once there it watched Weather Dragon summon a bolt of lightning to smite Narwhal Fish and nearly kill it. After checking on Narwhal Fish to make sure that it would be alright, it chastised the other fish.

Shortly afterward, Crimson Fish asked Narwhal Fish if it wanted to have children with it and, while Narwhal Fish thought it over, accidentally removed sky blue from its data and turned crimson. Narwhal Fish asked it if it realized that they wouldn’t be able to have normal drill fish and flying fish afterward. It said that it knew the risks, turned Narwhal Fish brown, and bred with it. Crimson Fish programmed it so that its progeny would be a golden color.

Having secured its progeny, Crimson Fish attempted to help purify a poisoned lake. The poison from the poisoned lake ended up in its system and, knowing that the poison would kill it long term, decided to live out the rest of its days at the university.

## Known Stats

### Counters

* **Filth 1**
* **Hunger 1**
* **Poison 1**

### Stats

* **Offense (1)**: 0/16
* **Defense (1)**: 0/16
* **Hydrokinesis 1 (1)**: 9/32
* **Pyromancy**: 8/16
* **Cleric**: 7/16
* **Pigment 1**: 2/32
* **Chameleon 1**: 5/32
* **Cryokinesis**: 4/16

### Adaptations

* **Fins 2**: 0/9
* **Fangs 1**: 0/4
Integrity

**Integrity** is a mechanic used to measure the health of B16nary, Creatures and Ephemeral Fauna. Should a character be reduced to 0 Integrity, they will die. Characters can restore their Integrity through the use of Items like Pie, Adaptations like Repair Gel, or Stats like Bard, Cleric, and Medic. Characters can increase the amount of Integrity they have by healing themselves at full Integrity.
Hateful Clown

## Physical Information

### Species

Clown

**Hateful Clown** was a Clown that only appeared in *B16nary 3*.

## Known Stats

### **Inventory**

* **Revenant Head** x1
* **Revenant Body** x1
* **Revenant Arms** x1
* **Wood**

### **Counters**

* **Integrity**: 9/10
* **Hate 5**
* **Blasphemy 1**

### **Stats**

* **Offense 1 (1)**: 17/32
* **Defense 1 (1)**: 11/32
* **Bardic (1)**: 8/16
* **Temporal**: 2/16
* **Augury**: 7/16
* **Occult 1**: 12/32
* **Wave**: 11/16
* **Darkness 1**: 0/32
* **Vampire**: 3/16
* **Mind**: 1/16
* **Pyromancy**: 7/16
* **Cleric**: 7/16
* **Storm**: 1/16
* **Necromancy**: 3/16
* **Smithery**: 5/16

## Gallery

### Sprites

Sentient ClownFirst TransformationSecond TransformationThird Transformation
Druidry

**Druidry** is a stat that appeared in *B16nary 3*. It measures a B16nary's ability to create or grow plantlife.

## Associated

### Node

It is possible for a b16nary or creature to intentionally create a node related to druidry data. A druidry node can download druidic lore which it can use to create plants.

### Rift

It is possible for a b16nary or creature to intentionally or unintentionally open a rift to a plane of existence related to druidry data. The druidry rift opens to the plane of life. A druidry rift provides a bonus to druidry-based actions as long as it is open, but also boosts druidry-based penalties.

## Notable users

Druid5.pngThe DruidGlandular Pasta8.pngGlandular PastaGreen5.pngGreen
Node

A **node** is a structure used to create binary.

## Acquistion

Nodes can be constructed once a character has decided to create one. It generally requires one success in order to turn a binary into a node, though it is possible to create nodes without using binary.

## Summary

Nodes are structures that are used to create binary. After a node has been created, it can download data use that data to create binary out of that data. For example: a terrain node will create binary out of terrain data. Binary are connected to the node through a network that limits them to a one hex radius around the node.
Escapist

## Relationship Information

### Relatives

* Red (component b16nary)
* Green (component b16nary)

## Affiliation

### Loyalty

Walled Commune

**Escapist** was a Terrainary and the aggregate of Red and Green.

## Known Stats

### Stats

* **Offense 1**: 0/32
* **-(White Belt Martial Arts 1)**
* **Defense 1**: 23/32
* **Velocity 1**: 8/32
* **Terrain 1**: 14/32
* **Radiation 1**: 0/32
* **Smithery**: 6/16
* **Mind**: 5/16
* **Druidry 1**: 5/32
* **Light**: 8/16
* **Pyromancy 1**: 1/32
* **Engineering**: 8/16

## Gallery

### Sprites

TerrainaryArmored UpFirst TransformationSecond Transformation
Greenhouse

A **greenhouse** is a structure that is used to grow plants.

## Acquistion

Greenhouses can be constructed once a character has obtained 15 glass. It generally requires three successes in order to complete building, though it is possible to finish building it with a single critical success or ruin whatever progress has been made with a critical failure.
Chalker

A **chalker** is a structure that is used to turn terrain into chalk.

## Acquistion

Chalkers can be constructed once a character has obtained 15 terrain. It generally requires three successes in order to complete building, though it is possible to finish building it with a single critical success or ruin whatever progress has been made with a critical failure.
Blacksmith General

Artwork of Blacksmith General from B16nary 3

**Blacksmith General** is a robot.

## History

### Creation

Blacksmith General was created several turns before Robot 4-001 and became sentient on Robot 4-001.

### Converting to Metal

Deciding that it didn’t want to be a wooden robot, Blacksmith General used the data flow to gather data about metals that it could incorporate into its systems. It found getting rid of its wooden parts difficult, so it used the metal data as a template and made its wooden parts imitate it, becoming a metal robot.

### Constructing Buildings

After receiving permission to build a mine and a smeltery from the Engineering Node, Blacksmith General headed west with a couple of non sentient robots from the Water General’s platoon and had them start digging up Terrain. While the robots were digging up terrain,  it studied the firewall and created a volcano just west of the home hex. Shortly after the non sentient robots finished digging up terrain, it worked with them to convert the volcano into a lava forge.

When it noticed how interested Light Robot seemed about its metallic frame, Blacksmith General agreed to allow it to study it. Light Robot took it apart and put it back together several times to learn more about robot autonomy and, after it was finished, shared its findings in the form of a book. After it created some high-quality steel out of wood and terrain, Light Robot told it that it had an idea and requested permission to operate on one of the non sentient robots. When it didn’t give permission, Light Robot lost interest in it and left the hex.

Blacksmith General attempted to create a machine that would bring metals from the underground up to the surface. It then attempted to build a forge but the building collapsed and all of the terrain that went into it went to waste. It had the non sentient robots create a drill with the magma forge, upgraded the magma forge with the drill, fell into a hole, and built a forge.

## Known Stats

### Inventory

* **Engineering Book** x1 (A book that increases engineering)
* **High Quality Drill** (Offense +2, Terrain +2)

### Stats

* **Offense (1)**: 0/16
* **Defense (1)**: 6/16
* **Engineering (1)**: 8/16
* **Density**: 3/16
* **Terrain 1**: 13/32
* **Pyromancy 1**: 7/32
* **Druidry**: 6/16
* **Smithery**: 6/16

## Gallery

### Sprites

Sentient Wooden RobotFirst TransformationSecond Transformation
Babykiller

Artwork of Babykiller from B16nary 3

**The Babykiller** is a Fish that appeared in *B16nary 3*.

* **Holy Crystal Seed** (Allows you to make holy statues easier as long as there is pure water) x3
* **Divine Bomb** (Purifies the hex)
* **Ice Chassis** (Unpowered Ice Construct. Needs a core. Weak to fire)
* **Sluggish Core** (A core with very slow processing power)
* **Poison ice Block** (A building material. Would impart poisonous and ice properties to buildings and objects made using it.)

### Stats

* **Offense (1)**: 0/16
* **Defense (1)**: 0/16
* **Hydrokinesis 1 (1)**: 9/32
* **Pigment**: 12/16
* **Cleric 2**: 56/64
* **Density**: 5/16
* **Storm**: 6/16
* **Cryokinesis 1**: 18/32
* **Druidry**: 5/16
* **Puppetry 1**: 3/32
* **Mind**: 2/16

### Adaptations

* **Fins 1**: 0/4
* **Fangs 1**: 0/4
Metal

**Metal** is a material produced by refining terrain at a forge or smeltery. Metal is produced at a rate of two to two per turn. Metal can also be salvaged by deconstructing structures.

## Types of metal

### Green Metal

Ingots of green metal. Produced by refining irradiated terrain at a forge. Items crafted from green metal provide protection against radiation.

### Yellow Metal

Ingots of yellow metal. Produced by refining eldritch rift chunks and metal at a forge. Items crafted from yellow metal provide protection against madness.

### High-Quality Steel

Ingots of high-quality steel. Produced by refining terrain and wood at a magma forge.
Eyepatch Fish

## Physical Information

### Species

Fish

**Eyepatch Fish** is a Fish.

## Known Stats

### Inventory

* **Plate of Mangrove Roots** x1
* **Mangrove Wood** x1

### Counters

* **Integrity**: 8/10
* **Blind 1**
* **Dizzy 1**
* **Psionic Backlash 2**
* **Glitch 2**

### Stats

* **Offense (1)**: 0/16
* **Defense (1)**: 5/16
* **Velocity**: 9/16
* **Hydrokinesis 1 (1)**: 2/32
* **Light**: 10/16
* **Cookery**: 7/16
* **Mind**: 11/16
* **Smithery**: 3/16
* **Terrain**: 3/16
* **Aerokinesis**: 5/16
* **Puppetry 1**: 3/32
* **Cleric**: 3/16
* **Druidry**: 7/16

### Adaptations

* **Fins 1**:1/4
* **Fangs 1**: 0/4
Distillery

A **distillery** is a structure that is used to distill alcohol.

## Acquistion

Distillery can be constructed once a character has obtained 15 terrain. It generally requires three successes in order to complete building, though it is possible to finish building it with a single critical success or ruin whatever progress has been made with a critical failure.
The following materials can be crafted at a forge:

 Green Wine
 Wine
Catnary

**Catnary** are a species of B16nary that have only appeared in *B16nary 2*. They were created by Cursed Squid when it pumped a Non Sentient B16nary full of Curse Data. Catnary propagate by copying over their code and putting into Non Sentient B16nary, but a glitch in the program causes slight mutations every time the program is copied over.

## Gallery

Non Sentient CatnaryMutated CatnaryControlled Rocket Catnary
Hospital

A **hospital** is a structure that is used to heal the injured.

## Acquistion

Hospitals can be constructed once a character has obtained 15 terrain. It generally requires three successes in order to complete building, though it is possible to finish building it with a single critical success or ruin whatever progress has been made with a critical failure.
Light Sauceror

The **Glandular Pasta** is a Pasta Ball. After it achieved sentience, it appointed itself the role of a construction worker and started to think of items that would improve the Pasta Kingdom.

It later fell into the Dark Saucerer's underground lair while digging up terrain for materials, fought and incapacitated the Dark Saucerer after it failed to impress the Dark Saucerer, and informed the Pasta King and the Royal Druid.

## Known Stats

### Stats

* **Offense 1 (1)**: 1/32
* **Defense (1)**: 5/16
* **Cookery 1 (1)**: 5/16
* **Velocity**: 6/16
* **Bardic 1**: 1/32
* **Terrain 1**: 8/32
* **Engineering**: 14/16
* **Druid 2**: 8/32
* **Smithery 1**: 4/32
* **Mind**: 6/16
* **Pyromancy**: 3/16
* **Scribecraft**: 7/16

## Gallery

### Sprites

Pasta BallFirst TransformationSecond TransformationThird TransformationFourth TransformationFifth TransformationSixth TransformationSeventh Transformation