recursal/Fanatic-Fandom huggingface dataset:
Galgamor (Galg II)

Galgamor is a rocky planet in the Galg System and is technically referred to as Galg II, being the second planet from its sun. It is surprisingly similar in geology to Galgam, but substantially less extreme due to Galgamor's larger size, though still boasting large mountains and wide valleys, with about 30% of the surface area being water. Its plains are mostly grassy, with some sizable forests and one species of giant tree that actually moves very slowly through the ground by "wading" with its roots, living in vast forest-herds that move only a mile or two every Galgamor year (1.7 Earth years). Galgamor also has a very wild cast of species, with some warm-blooded crocodilians, rodents of unusual size, and 15-foot-tall armadillo-like creatures that like to graze on river-weed (they are very helpful for riding across rivers since their shells flair out at the bottom to form a mostly flat rim, like some mushroom bells). Galgamor also has a few varieties of dragons (including wyverns), the most famous of which is the Seven-Headed Monster of Galgamor. Early explorers of Galgamor concluded that there was only one of these, but in fact they are merely extremely elusive, dangerous, and territorial, so there might as well be only one. Its seven heads each have a different purpose, with the largest, central one specializing in biting and crushing, two more with larger, more acute eyes and where the (singular) brain is concentrated, a small head that can fit into tighter spaces, etc. Its forelimbs are its wings, so it walks on what skeletally would be its wrists (no need for dexterous forelimbs when you have seven heads), and as such its massive wings fan out to the sides to create a very intimidating frill when walking.

There is also on Galgamor a simple but mature civilization of rock-like humanoids. Their culture consists of very small tribes that are far separated from each other. Since they are made of a stone-like substance, they have no traditional predators as far as we know, but they do have a finite biological lifespan of unknown length. We know little else of their culture save that rather than bury their dead they instead form the bodies into stones that are placed in massive edifices that resemble ancient human pyramids, supposedly with the largest structures belonging to the oldest tribes.
Lithionator

Concept art for Lithionator

### Abilities

Create rock and other minerals; convert body into rock and other minerals; control rocks telekinetically

### Group Affiliation

SuperNaturals

Lithionator, aka Simon Janzen, is a superhero with the ability to create, control, and turn into any form of rock, as well as whatever constitutes the ground beneath him. He is one of the four founding members of the SuperNaturals.

## Abilities

Lithionator's powers encompass whatever makes up the solid ground around him (usually only if it exerts an appreciable gravitational force), plus any form of rock, sand, or dirt common on Earth. He can convert all or part of his body into such, retaining normal consciousness, senses, and voice. He can spontaneously create rocks (most easily from his hands), and can exert either reciprocated or unreciprocated forces on rocks around him. By extension, he can control volcanic activity (liquid rock surrounded by solid rock) and can push away from the ground to fly. When on space stations heavy enough to exert a useful gravitational pull, Lithionator’s powers extend to whatever metals make up the ship around him, and when he’s standing on the thicker ice caps, he can even work with ice. His key moves include turning his hands into giant rock fists, hurling boulders, launching metal-shredding sandstorms, opening up ground beneath enemies and promptly closing it back up, and encasing his body in armor made of diamond, obsidian, and/or any strong metal in the ground around him. He can also create sand-, rock-, or lava-warriors that can hide unnoticed in the appropriate environment, then jump up and and attack without notice. Lithionator also likes to construct terracotta bodyguards.

## Personal Description

Lithionator is the brother of Hydron, Plantgirl, and Amber. As a warrior, Lithionator enjoys working on the front lines of battle with superhero peers like Electroid or Hydron. His personal favorite weapon is a versatile long-handled hammer that was forged as a single piece in the core of a supermassive alien planet and coated in a thick layer of grapheine. Technological implementations combined with Lithionator’s rock-manipulating abilities allow for some incredible fighting techniques with this hammer. He is a member in several bands and enjoys funk, bluegrass, or celtic rock music in battle.
Wormholster

Wormholsters are small wormhole generators that can be carried on the body. When a Wormholster detects a hand is near it, it activates, opening a small wormhole to a designated storage location where any number of weapons and tools can be kept. This makes it pretty much a holster that is as big on the inside as it needs to be, but is small and easy to hide and carry. They are a closely-guarded proprietary technology, and they also require substantial amounts of energy, so they are only practical for the likes of government-sponsored military personnel who already wear power generators.
Chronography

Chronography (measurement of time) is different for virtually every civilized planet in the galaxy. In many cases, a single civilization on one planet may have a dozen ways to measure time. Due to the vast diversity of solar and local astronomical movements, calendar translation algorithms have become very well developed and widespread.

There have been no successful attempts to establish a universal (or even galactic) calendar. This is in part because of the obvious difficulty of transitioning entire systems to a new standard, but also largely in part to the fact that any standard system would have to be based off of the rotation of the galaxy or some widely observable and periodic phenomenon. This would be difficult to find and observe, as well as largely irrelevant to the timing of most dealings. As such, each planet/civilization has its own calendar/clock system that any visitors adjust to when on the planet, much as different parts of a planet have different time zones. There has, however, been a good deal more success in standardizing shorter increments of time. For instance, most spacefaring civilizations have agreed on a standard length of hours, minutes, an seconds. This is practical because few planets have a perfect integer number of hours in a day to begin with, so this is nothing new.

In interstellar space or intra-stellar travel, most travelers either stay on their own planet’s day/night schedule or on their destination planet’s. Many vessels of diverse crew keep the general vessel always in “day” mode, allowing members to go to their personal quarters for their preferred timing of “nights.” The term “spacelag” was coined soon after widespread interstellar travel to refer to the interplanetary equivalent of “jetlag,” and is a bit more intense as many species have a preferred day/night length built into their biology. However, thanks to artificial lighting, in many cases one need not adjust to new day lengths at all.
Metroville

Metroville is a city in the United States less than 200 miles distant from Metropia. It is the home of Floss Man and is the site of most of his battles with Captain Cavity, and as Floss Man's hometown it is also hosts the official headquarters of the LOLS, thus attracting some of its other members to reside in Metroville as well.
B.E.N. Project

The Biogenetically Engineered Nanostructures (B.E.N.) Project was founded by Pyros (the name is completely coincidental) and was originally made to be microscopic robots that would go into the bloodstream and get rid of diseases and such. Also it would promote clotting around cuts, so injuries heal faster. However, the robots got hijacked by some outside source (i.e., Plasmaniac) and were fused into one being made entirely out of nanobots. They self-replicated and became self-aware. They proceeded to break free of Plasmaniac’s control and go on a rampage. They still work for nobody and have no discrimination as to who or what they destroy, doing so with incredible efficiency. One day, they might destroy one of Quantis’ factory planets, then the next day they obliterate all life on a heavily-populated moon. They are very hard to catch, because they can emulate any type of life form. They are also biological material, so they don’t set off metal detectors and such. The only good thing is that it is hard for them to get around quickly, since they can’t propel themselves in space. They also stay as a single (though growing) swarm, and as such they can be tracked fairly easily. One notable aberration of this swarm is Unit 43.
Neutrino Reactor

A Neutrino Reactor is a Byssian invention allowing a ship to instantaneously accelerate to many times faster than the speed of light, thereby never entering the near-light-speed zone where relativistic mass gain and time dilation occur. They are very rare, very expensive, and of course only the Byssians know how to make them, so the only way to get a ship fitted with one is to be friends with the Byssians or to steal a ship made by the Byssians. The only known ship equipped with a Neutrino Reactor that is not flown by Byssians and was not stolen from them is Pyros' Mark II starfighter.

Neutrino Reactors can power a ship at any speed, but they must be at a minimum of just under 0.01 *c* (30,000 m/s) for the hyperspeed jump to engage, at which point they instantaneously accelerate to around 500 *c*. This allows ships to make the 5 light-year average distance between stars in roughly 70 to 100 hours.
Quaternion

The Quaternion was the team name for the original four SuperNaturals members: Hydron, Pyros, Lithionator, and Electroid. They picked up this name once the SN got larger than just them, but as it grew to its current size, they "disbanded" the Quaternion since they rarely did any missions together, much less only the four of them, plus the idea seemed a bit elitist with so many new recruits joining.
Silver Tongue

Silver Tongue, aka Tim, has the ability to emit powerful brain waves that let him convince anyone to do anything, including robots. He is thus very dangerous to keep around, but is a close friend of Pyros, who trusts his strong and high moral standards. Tim prefers not to fight and usually acts as SN’s chief interrogator, only going into the field for clandestine missions or reconnaissance. In any situation, he maintains a calm and controlled demeanor and a good sense of humor and only very rarely uses his power to make people laugh at his terrible puns.
AbsoluteZero

AbsoluteZero is a SN member and is the twin brother of Planck Temperature. He can cause particles within visual range to vibrate slower, causing a decrease in the temperature of those objects, and is supposedly able to reduce things to zero degrees Kelvin. He is extremely weak in high temperature and has a suit to keep him from getting too hot and weak.
Antimatter Man

Antimatter Man was a regular guy who got stuck in an experiment that pushed his body to negative 15 degrees Kelvin and thus became antimatter. Because antimatter will explode if it comes into contact with regular matter, he wears a special suit that includes a magnetically-stabilized vacuum layer. This suit has to be so big and tough that Antimatter Man decided to use it as a superhero suit. He is a full-time SuperNaturals member.
Ovular Starfighter

The Ovular Starfighter is a light air and space attack unit in Quantis' Robotic Army. It consists of an oval body in which a pilot or computer brain sits, thrusters on either the sides or back of the body, and two arms extending off of its sides with weapons on their ends, usually machine guns or laser cannons. These ships are highly maneuverable and fast for their size, though easily destroyed and with weapons that are most effective *en masse*.
The Defier

The Defier was a former (human) general of Quantis’, but was dismissed for mental instability and growing subversiveness. His instability and the dismissal caused him to take things a bit far, commandeering a fully loaded robot army flagship and doing substantial sabotage in general on his way out. The Defier has thus created a rogue, anti-everyone army bent on simple destruction, operating from his new flagship *Desecrator*.
Spontaneous Combustor

Spontaneous Combustor is a SN member who can explode at will. He is able to control the size and intensity of his explosions, though he has been known to explode on accident if he gets angry. Despite his intrinsic physical power, Spontaneous Combustor is very lazy and hard to get to do any work that doesn’t involve blowing things up.
Aivaris

Aivaris is one of the planets in the Warring Clans and is the flag bearer of its alliance against the Agrak, and supports Quantis' rule.

Aivarians are humanoid, but with many bird-like characteristics, such as beaks, talons, wings on their backs, and feathers instead of hair. As a culture, they value security and efficiency above all else, and are willing to sacrifice many freedoms and rights to achieve such. This is why they were so attracted to Quantis' military machine. One notable group of Aivarians is the Sentinels, led by the Ventian known as Alyyra Firni, who was once a successful general in the Aivarian army, but defected against Quantis to oppose his threat to the safety of other beings throughout the galaxy.
Super Root Beer Man

Super Root Beer Man is a superhero from Metropia, USA. He is a giant paper soda cup with arms and legs and a face, and has a straw coming out of his head that can shoot streams of various carbonated beverages. His alter identity is Joseph Hires.

### Abilities

Increased strength, stamina, agilityShoot soda from his strawArmored torsoGadgets

## Biography

Joseph Hires ("Joe" to most people) grew up in Metropia and is a millionaire. He is a true renaissance man and has a wide range of interests and expertise, including inventing. Joe moves from job to job based on whatever kick he's on at the time, and manages to land some high-profile positions despite never being in one for more than a few months. At some point Joe decided to put his skills to good use and started fighting crime in a Kevlar soda cup suit, and eventually developed a serum that allowed him to physically transform into Super Root Beer Man at will. Now, he maintains his job-hopping lifestyle, but often uses those positions to the advantage of his superhero work, which has employed a great variety of gadgets and relationships.

## Abilities

Super Root Beer Man has above-average strength, agility, and reflexes. His "paper cup" covering his torso is very tough and does a great job of reflecting kinetic energy. The straw projecting from his head can spray a variety of carbonated beverage, including a rather corrosive brand of root beer.

## Gadgets

Super Root Beer Man takes advantage of a wide variety of tools and vehicles at his disposal. The most common of these include the Sodamobile, grappling guns, and various weaponized food products.

## Notable Relationships

Super Root Beer Man has joined forces at various times with such characters as Spartichoke, Rocky Road, the Jello of Justice, and the French Fries of Fury.

Super Root Beer Man's arch-rival is the Spider, and other villains of import are Captain Cola, the Dozen Deviled Eggs, and the deceptive Doctor Donut.
Dark Matter

The *Dark Matter* is Quantis' flagship and the largest vessel in his Robotic Army. It is roughly 7 km in length, making it the largest warship in the galaxy. It is armed with a variety of weapons and is equipped with giant arms that can slide out of each side of the ship and can be fitted with a variety of attachments, such as a black hole generator, a grasping hand, and a superlaser cannon. The ship can carry a large portion of the entire Robotic Army, and also contains Quantis' personal base of operations, including his home, lair, extensive laboratories, command centers, and all the comforts of a military headquarters.

To make people nervous, Quantis is also slowly building a *Dark Matter II*, though it is so far just a gigantic metal frame with crisscrossing support structures. Quantis hopes to add the skin next, so that it can serve as a decoy for the actual ship, and a stealthy one at that, since it has no communications, propulsion, or any energy-producing functions.
Dozen Deviled Eggs

The Dozen Deviled Eggs are a team of four-foot-tall deviled eggs that resulted from some chemist (probably Joe) accidentally used toxic radioactive fluid instead of mayo when making a normal batch of deviled eggs. This team of villains specializes in large laser weapons; they can find and steal the necessary parts, assemble their default giant laser gun, and start firing on a target within a day of entering Metropia. More complex or experimental lasers require more time, of course. However, other than building lasers and shooting at stuff, the Dozen Deviled Eggs have no villainous cunning to speak of and couldn’t set a trap that would fool a generic journalist love interest. Thus, the Dozen are often willing to team up with a criminal mastermind (like the Spider) when they want to do something truly nefarious.
Calpha Sea Monster

Calpha Sea Monsters are a group of particularly notable species on the water planet Calpha. They are known for being intelligent and for having superlative qualities, such as extremely potent venom, nearly impenetrable skin, or gigantic size. The name "Calpha Sea Monster" was coined by an early space explorer with little imagination (and who had clearly not encountered any of Calpha's other large aquatic species), but the name stuck and is in its own way merited by their prevalence in Calphian society and food chain.

## Description

There are three species associated with the name Calpha Sea Monster. The Common CSM and the King CSM are genetically related, and the Tyrant CSM is only known to exist from anecdotal evidence and is not known to be specifically related to the other species, though physical descriptions are consistent with some close relation. All three species have serpent-like bodies with two forearms.

### Common Calpha Sea Monster

Usually referred to simply by the unmodified "Calpha Sea Monster," these are easily the most populous and recognizable CSM, and perhaps the most recognizable of any species on Calpha. They are generally tan with green underbellies, and have a powerful tail that makes them faster than most of their prey. They boast prominent fangs with one of the more potent venoms known to science, and a rough skin that resembles a natural kevlar.

### King Calpha Sea Monster

The King CSM is substantially larger than their common cousins, reaching up to 150 meters in length. They are easily recognized by their spiny frill surrounding the back of their heads. Their fangs are further back in their mouths and hardly larger than the rest of their teeth, and their venom is substantially weaker than that of the common CSM. Since King CSM stomachs are larger and capable of digesting virtually anything, they have been known to eat even armored vehicles. Their metabolism also diverts any strong metals to the claws on their hands, further aiding in their attack of artificial objects.

### Tyrant Calpha Sea Monster

Long thought legendary and still only known from a handful of sightings, little is certain about the Tyrant CSM. Many believe there is only one specimen alive. No one has ever seen more than its upper body, but its length is speculated to be anywhere from 300 meters to 1000 meters. It is capable of creating a strong current into its mouth, supposedly much more than it could inhale into any internal cavity, so it supposedly has some way of continuously propelling water into and out of its mouth. It lives very deep in the ocean, well below the penetration of any sonar, and seems to only ascend when it senses something big enough to be worth eating.
Gravity Forge

Gravity Forge is located deep in the interior of the star Betelgeuse and is shielded by high-energy force fields powered by the star around it. The base was created by Pyros to forge and test hyper-durable materials, and indeed Pyros is one of the few beings capable of entering and operating the base without the protection of such hyper-durable materials.
Ventis

Ventis is a system of three gas giants known as Ventis I, II, and III. Ventis II is the only significantly inhabited one and is home to the humanoid Ventians and the Ventian Skybats. The inhospitable nature of the system to most other life has also made it an ideal place for a secret research facility on Ventis III.

## Ventis I

Ventis I is almost uninhabitable, with wind speeds normally above 2500 km/h, high temperatures due to its proximity to the sun, and a moderately acidic atmosphere.

## Ventis II

Ventis II is the most hospitable planet in the system, with water clouds, a decent oxygen makeup, and a good deal of light penetration to the calmer layers of the atmosphere. The primary autotrophs are flying plants, each species of which has a preferred atmospheric layer in which it is buoyant. They produce a meaty fruit that is well guarded by sensitive, whiplike, thorn-covered branches. They are preyed upon by the unique Ventian Skybat, vicious and intelligent dragon-like bats that average about 10 meters in wingspan and have acid-spewing glands in their mouths for use against prey and competitors alike. Ventian Skybats have little sense of fear and adapt well to more extreme environments such as Ventis III.

Other intelligent life on Ventis II consists of the Ventians, who are humanoids ranging in skin tone from brown to blue, with black hair and bioluminescent green eyes. They trace their ancestry to a rocky planet that collided with Ventis II centuries ago, and have since lived in flying cities in the milder strata of the atmosphere.

## Ventis III

Ventis III is similar to Ventis I, but with slower (though more erratic) winds and gigantic lightning storms that traverse the planet. It is the Galactic Armada's “Area 51” of the galaxy and is the home of a massive research facility where they develop secret weapons and such.
Invisiblob

Invisiblob is a shape-shifting, invisible Pythomnian. Like some Pythomnians who leave the strong gravitational field of Pythomnia, he gradually grows larger the longer he is in lower-gravity environments. Invisiblob is a good spy because he’s 1.5 mm tall, has cuttlefish-like camouflage, and can shape-shift at a moment’s notice. His parents were lost in space and his life goal is trying to find them, but this is hard because they’re also tiny and invisible.
Pythomnia

Pythomnia is an incredibly dense planet about the size of a large asteroid. Its core is composed of part of a neutron star, giving it a gravity comparable to a small gas giant. However, its atmosphere is very thin and in fact habitable, home to a species of intelligent Pythomnians. They are usually 0.5 mm tall (about the size of the Earth tardigrade), though when they spend extended times outside Pythomnia's gravitational field, they tend to grow larger without limit, with recorded sizes up to 2 mm. Pythomnians are almost as intelligent as humans (they never developed calculus) and maintain a civilization of about 2 million individuals. Pythomnians are technically single-cell organisms, but they are very complex, with fairly developed eyes and speech, and are capable of changing their color and shape at will. A notable member of this species is Invisiblob.
Exodus

The *Exodus* is a moon-sized starship built by Taorike to evacuate everything from their planet Taor before it was destroyed. It is not cloaked, since there were no hostile forces for the Taorike to hide from when they left Taor, and because something so large is exceedingly difficult to cloak. However, the *Exodus* is rather hard to spot since it is largely covered in very light-absorptive solar panels, and will only orbit a particular star long enough to charge up its energy reserves before heading to another star. The first report of an object matching this description was made by the ancient Zeta civilization on modern-day Carribia. It became a legend that spread to other planets during the Ancient Space Age, but was considered a myth until the recent entry of Dios to the galactic scene that proved the existence of the Taorike and therefore their ship.
Pyros

Concept art of Pyros

### Abilities

Create any flaming substance; manipulate thermal energy; convert body into any flaming substance

### Group Affiliation

SuperNaturals

Pyros, aka Ben Reimer, is a superhero with the ability to control heat and to create, control, and turn into any flaming substance. He is one of the four founding members of the SuperNaturals.

## Abilities

Pyros can control the temperature of objects and the flow of heat, able to heat objects up or transfer their thermal energy into something else. He can create a good deal of heat from his own body but often finds it easier to draw heat from nearby sources. His ability to transfer heat to himself also allows him to freeze an area around him to nearly zero degrees Kelvin, and he can retain this heat for later and release it in a violent explosion. Pyros’ ability to heat up objects allows him to bring essentially any substance to nuclear fusion if he can keep it contained. This includes himself, and by “going nuclear,” as he calls it, Pyros can become a miniature sun and release a massive amount of energy, and can channel this into directional bursts if necessary.

Pyros’ ability to project any flaming material from his hands is just as useful, since he can produce a flame of virtually any desired temperature (and color, but that’s less frequently useful). In cold enough environments, he can project a flame of a certain substance, which will be “put out” by the environment and thus indirectly produce a non-flaming sample of that substance, which is useful for obtaining rare substances. Pyros’ flame bursts also often serve as rockets, allowing him to fly. He can also fly by turning his whole body into fire and moving around like AirBoy would.

## Personal Description

Pyros is the older brother of Electroid, Magnette, and Compound. He has a certain skill with robotics, though he does little more than tinker with his gadgets and help others with robotics projects. He is good friends with Jake Argo and often flies prototype Galactic Armada ships, his favorite being his prototype Mark II Byssian Starfighter (which stopped being a prototype a while ago but has experienced significant tinkering). Pyros’ favorite fighting style is blowing ‘bots out of the sky in his starfighter while listening to classic rock, but he also enjoys wielding a Beam Sword (a sword made of Pseudo-Matter). Pyros maintains bases on Earth in various places around the Ring of Fire, such as at Mount St. Helens, in a bunker in Anchorage, an underwater base outside of Pearl Harbor, etc. Hydron sometimes jokes that because these bases are all by the ocean that they should have some territorial disputes. Pyros also founded the secret base Gravity Forge, and is one of the few beings in the galaxy able to operate it.
Newtonizer

Newtonizers are microwave-oven-sized devices that produce a field in which only Newtonian physics apply. Newer Newtonizers have adjustable ranges for their fields, but most have a maximum range of about two km. Some specialized Newtonizers, though, have been constructed with ranges of up to 15,000 km, able to cover entire planets. Newtonizers are useful for avoiding relativistic time warp when traveling near the speed of light or near a black hole or wormhole. They are also, of course, very handy in protecting oneself from Quantis’ manipulation of space and gravity. There is no scientific explanation whatsoever for how they work.
Xillo Beast

Xillo Beasts are giant creatures found throughout the galaxy. They generally have four arms, two legs, a tail, a second pair of eyes on the back of the head, and plated armor that resembles a rhinoceros in some places and a pangolin in others. They range in color from deep purple to many shades of green or brown, and range in height from 16 to 50 meters. Their armor is notable in that it is very hard, unaffected by even armor-piercing projectiles, and contains an inner layer that is very well insulated and an outer layer that is an exceptional conductor of heat and electricity, thus making the armor virtually immune to electrical, heat, and pressure attacks. The largest natural population of Xillo Beasts is found in Exonia's inner cavity, though some have been seen in the wild in its outer southern hemisphere.
Robotic Army

The Robotic Army is an extensive military force created and commanded by Quantis. Is is active on many planets in many parts of the galaxy and consists of troops and ships of many varieties for many situations. Its flagship is the *Dark Matter**,* with many other transport and warships stationed throughout the galaxy, piloted both by powerful AI and by live troops loyal to Quantis. New units are created mostly by robot-run factories on planets Quantis claims dominion over. Typical units include the disposable meter-tall "guns with legs," humanoid laborer/infantry drones, and all matter of autonomous tanks, drones, armored warriors, and the recognizable Ovular Starfighter. Many of the non-disposable units feature a unique artificial intelligence system that identifies units with a high kill rate or a long survival time and wirelessly saves their memory when they are destroyed, so their memory can be put into new robots. Since it is impractical to install successful AIs into all units for all missions, usually the recycled memories are loaded into units about to enter the same battle or terrain that the original was destroyed in, thus ensuring that reserve units entering a battle "learn" from the early waves of destroyed units, making their attacks more and more efficient as the battle continues.
B.E.A.S.T.

B.E.A.S.T., short for Biologically Engineered Anatomic Structure Transformer, has the ability to rapidly rewrite and re-implement his DNA, allowing him to possess any anatomical feature that is genetically possible. This includes morphing to the shape of a certain animal as well as altering his natural anatomy, but he never messes with his brain, so he retains his personality and also usually chooses to keep a vocal structure that allows him to talk normally. He cannot change his body mass unless he consumes respective mass, and the same is mostly true for chemical content as well. B.E.A.S.T. was created by Telekineticlops, who was eager to work with DNA, and remains Telekineticlops’ favorite superhero because he wasn’t an experiment gone wrong, and because Telekineticlops loves biology. B.E.A.S.T. is a member of the SuperNaturals.
Midas

Midas, aka Daniel, is a SuperNaturals member who can selectively turn anything touching himself into gold at will. He can also turn himself into gold and back, and while he can't turn other things back into their non-gold forms, evidence suggests that his powers could be technologically supplemented to allow this. Already Telekineticlops has developed a special glove that allows Daniel to turn things into other metals that are near gold on the periodic table. A side effect of his original power, which he discovered much later, allows him to sense gold ore in the ground and control it telekinetically, though this ability only applies to naturally occurring gold and not stuff he has turned into gold.

Daniel got his original powers when he was nearly poisoned to death when 100 mg of gold leaf was injected into his bloodstream while he was being pummeled by gamma rays in a very strange kidnapping. Instead of dying, as his kidnapper planned, Daniel passed out, then turned the sinister contraption poisoning him into gold, then escaped. He likes to avoid direct combat, but does enjoy infiltrating a situation and then calculating the best object(s) to gild at the best moment, usually to impressive results. He can be especially clever when working alongside Mirror Coat. Daniel is also very rich since he can turn a granola bar into a gold bar and then sell it, but he doesn't do that too often on any one planet because it would overinflate an economy pretty quickly.
Desecrator

The *Desecrator*, Plasmaniac's flagship, is identical to the *Dark Matter* in many ways, but it has no arms, is slightly smaller, and has a shorter tail. It currently can hold Plasmaniac’s entire robotic army. Plasmaniac hopes to build other ships, starting with the *Desecrator II*, which would have black hole generators, but otherwise would be identical to the first; the two ships together would allow him to overwhelm the *Dark Matter* in a pinch. If Plasmaniac also constructs the *Desolator*, the *Depredator*, and the *Devastator*, then the galaxy’s in big trouble.
Jello of Justice

The Jello of Justice is an indestructible cube-ish mass of lime-flavored gelatin with chunks of fruit for a brain. He is a resident of Metropia and an ally of Super Root Beer Man, and is smarter than he looks (or acts). His malleability makes him useful for sneaking into evil lairs, and while he is very difficult for villains to destroy, he also can't do a whole lot of damage, being mostly water.
Project Hammerhead

Project Hammerhead (code name Mjolnir) is a top-secret Galactic Armada threat response and espionage platform on Calpha. It is normally stationed between 1,000 and 2,000 km below Calpha's surface, well below where any rational being would be, and is shaped like a giant fish with a hammerhead-like face. This disguise is completed with magnetic and electromagnetic shielding as its "skin" that will make it inconspicuous to any cursory scan and to many thorough scans. The base is over 400 long, powered by a nuclear reactor, stocked with enough food to last its crew weeks and a desalination system to provide water. It is equipped with an array of sensor and communication equipment, armed with torpedoes, ballistic missiles, and numerous guns, and docks several fish-shaped pods for outside repairs, carefully-timed trips to the surface for re-provisioning, and dogfights when necessary. Project Hammerhead is intended as a covert strike platform that can rise from its hiding depth to attack surface, air, or even orbital targets completely unexpected and largely undetected. Should situations become so dire, the base can even launch above the surface and act as a flying battle platform.
Alfonso Romano

Alfonso Romano is the founder and head chef of Papa's Pizza, a popular pizzeria in Metropia with several locations in the city. He is not particularly influential, but is rather recognizable in the public's eye as "Papa Pizza" thanks to his appearance in his pizzeria's advertising campaigns and the pizzeria's notable popularity.
Force Field

Force Field is a SuperNaturals member and Telekineticlops’ sister. She can create self-sustaining energy walls around her that are usually semi-transparent, and can move them around and control their color, shape, and size. These shields can absorb any energy-type weapon (like lasers or hard light), and will repel any electrons or protons in physical weapons (just like normal matter does), so the fields are still susceptible to non-electromagnetic weapons like neutron guns, which are very rare and impractical as weapons. She got her powers from an experimental “shield-shooter” that Telekineticlops was working on. He shot it at her (with her permission), hoping to encase her in a shield when bad guys tried to steal it, but instead she got her powers. Once Telekineticlops saw this, and realizing the potential of the weapon, he destroyed the gun so that the bad guys wouldn’t steal it.
Technoid

Technoid is a robot made by Telekineticlops to assist him in his duties and hobbies. Its main purpose is to build any mechanical object, including new additions to itself. Technoid’s AI is based somewhat off Hydron’s personality, so it is especially fond of building water-based weapons, including a water-plasma lightsaber-type blade and AquaZap, a water gun-delivered electric shock that is solar powered and armored with tungsten carbide, the hardest substance known to man. Technoid is twice the size of a basketball, shaped like a flying saucer with two arms sticking out of the bottom, and has a 360-degree camera sticking out of the top. It travels by hovering.
Spencer Shields

Spencer Shields has the ability to see all possibilities of the future in the next five to sixty minutes as far as those possibilities depend on his own actions. As such, he can choose exactly which future he wants and make the necessary choices to get it to happen. His range of how far into the future he can see changes from day to day and usually depends on his mental processing power and things like how much sleep he got last night. When there are particularly many future possibilities, Spencer can usually only process the more reasonable options, but has been known to isolate a preferred future that is entirely unintuitive. He works for the SuperNaturals alternatively as an early-warning system (since he can sit in front of the alert screen and know when they're about to go off), as a bodyguard for high-profile personnel and items (since he can anticipate attacks and determine exactly the best way to avoid compromise), and as a field agent for clandestine missions (since he can know exactly when he won't be spotted, what combination will open a door, and what words will convince a guard of his legitimacy).
Ytritia

Ytritia is a smaller, Earth-like planet inhabited by little green men called Ytrites. They are taken advantage of constantly, but they are actually quite powerful. Ytrites are a race of small, greenish aliens with big eyes who are always getting discriminated against because of their appearance. They just look too stinking cheesy and and stereotypical for an alien for anyone to take them seriously. Despite the prejudice against them, they are actually pretty strong. They are Yttrium-based life-forms as opposed to the normal carbon. Ytrites are not very good fighters, but they have some telebiokinetic powers, and can influence living things grow stronger, think clearer, heal faster, etc. for a limited amount of time. While few leave Ytritia due to so many cultures finding their appearance goofy, those who do venture out into the galaxy often end up in the Galactic Armada as medics.
Gruesome Guacamole

The Gruesome Guacamole is a gargantuan glob of glistening green goo, and holds the distinction of being the first true supervillain that Super Root Beer Man ever fought. It was created when some miners accidentally spilled guacamole from their lunches onto a vein of Evilite ore, which is as powerful as it is fictional. This guacamole grew into a monster that could change its size and shape at will, at one point (in its original adaptation) growing so big that it burst out of the comic book frame. Eventually SRBM was able to defeat it by creating a banana-based ethylene ripening gun to shrivel up the Gruesome Guacamole into a brown, dry husk.
Planet Prospectors

The Planet Prospectors Program is an initiative for encouraging exploration of unknown planets. Participants pay a fee to join, and are given a planet from a list of known or suspected habitable planets provided by astronomical societies. The participant then has the obligation to explore the planet, first from orbit. If the planet appears to be inhabited by either intelligent or biologically significant species, the PPP notifies official diplomatic and/or scientific teams to explore the planet more rigorously, and the original prospector is given a new planet to explore. If, however, orbital observations by the prospector indicate no sensitive life, the prospector may explore the surface of the planet, and, upon providing sufficient proof that no such sensitive or significant life exists, may name and claim the planet and exploit its resources. So, in this sense it is a lottery in which citizen scientists front the cost to explore planets at the possibility of a planet full of resources.
ATWON

ATWON's brain integrated into the supercomputer

Acute Technology-Wired Organic Nervous (ATWON), aka Anthony Fortner, is the result of an ambitious project in which Anthony's brain was removed and integrated into a massive supercomputer underneath an island on Doodle-dood World, an island on which he is Project Director of the Robo-Nerds. The brain cavity left in Anthony’s head was filled with a quantum transciever, so his brain can still control his body normally, even from cosmic distances. He looks, acts, and feels like a normal human, except for the fact that he has a supercomputer hooked up to his brain and his head sets off metal detectors. His computer-brain combo allows him to hack into most computers on the Internet, plus any system he has physical or wireless access to. He can also use his in-body transceiver to provide wifi to his nearby friends.

Robo-Nerd Island is a massive science facility, appearing from the outside as a regular island with a few developments, and the majority of the facilities underground. ATWON and the Robo-Nerds spend their time researching stuff, building neat guns, and pushing the limits of science. While the island surface is fairly easy to get to if you can handle some serious anti-aircraft guns or torpedoes, the facility security inside the island is based off of a combination of AI-generated anti-tampering code and the random actions of Anthony’s brain, which itself is at the core of this facility and is under its own security system including a number of hard-wired weapons, communications suites, and other gadgets. As such, even if the facility in general were to be hacked, ATWON would remain in control of his own defenses.

    ATWON is officially allied with the SuperNaturals and Galactic Armada, and is unofficially a SN member, as he hangs out a lot with Hydron and Telekineticlops. ATWON is also a major intelligence gatherer in the galaxy.
Kaiden Bugster

**Kaiden** is one of the Lead characters of the Kamen Rider Ex-Aid RolePlay.

## Powers & Abilities

* **Acquired Game Disease Immunity** – Due to his Bugster Virus 3 Neo is immune to most standard forms of Game Disease.
* **Absorption Empowerment** - Users become stronger, faster, more durable, etc. when they absorb other Bugsters or digital energy. This is standard to all V2 Bugsters and beyond.
* **Almighty Object Manifestation** - The user can summon/create objects of unlimited power out of nothing with powers, appearance and effects shape to the user's inner desires as long as those objects exist within the code of the library of games the user has access to. This is standard to all V2 Bugsters and above.

## Forms

* Bugster

**QA Tools Level 99**

**TBA**
Doctor Donut

Doctor Donut is a robotics engineer who once won the trust of the Metropia Police Department by donating a SWAT team of robotic soda cans, which were designed with the help of the Bacon Bros, and were quickly accepted in the aftermath of the Captain Cola crisis. These robots turned out to be part of Doctor Donut's scheme to take control of Metropia, which was foiled by Super Root Beer Man.
Galgo

The Galgo are furry humanoids that average a head shorter than humans and inhabit the Galg System, primarily Galg and Galgam. They originated on Galg and specialize in building fortresses and mechanical contraptions, without much interest in electricity. Being an adventurous bunch, they colonized Galgam a very long time ago, and in recent centuries have made contraptions capable of reaching Galgamor, where they love exploring but can’t really colonize beyond of a few outposts because there’s less water and more dragons on Galgamor.
French Fries of Fury

The French Fries of Fury are a secretive team of ninjas based in Tibet, but also have a secondary headquarters in Metropia, USA. They are sworn to oppose threats to life and freedom everywhere, and as such frequently end up fighting the same people as Super Root Beer Man, who is one of the few who has bothered to discover their secrets.
Captain Cola

Captain Cola was a former apprentice superhero to Super Root Beer Man, but turned evil. His powers are the result of a serum similar to SRBM's, but improved to give him a metallic soda-can armor, and greatly increased strength and speed, giving him a five-story vertical leap and near-perfect reflexes.
Galaxy Grenades

Galaxy Grenades are sonic explosives that produce two perpendicular circular shockwaves that do massive concussive damage to any solid object in their path. Since they are sound-based devices, they do not work in deep space where there is no atmosphere for the shockwaves to travel through, but they are devastating even in upper-atmosphere combat.
Galg (Galg I-1)

Galg is a rocky planet in the Galg System and is technically labeled Galg I-1, being the first moon of Galg I, commonly known as Galgam. Galg is the home of the Galgo, the dominant civilization of the system, and due to this and the fact that it is a moon barely small enough to avoid being a binary planet, Galg is usually spoken of as a planet itself. It is roughly the size of Earth's moon, and twice as dense. Galg's surface is fairly flat, with shallow seas and low mountains. Due to its nature as a moon of Galgam, tidal forces affect a significant surface area about the planet’s rotational equator, with vast plains being submerged and revealed each day. This has led to strongholds being built on the higher regions of these latitudes, and roads being feasible only further north and south. These tidal forces also affect the atmospheres of Galg and Galgam, to the point where air is noticeably thinner at low tide and there is even enough atmospheric pressure between the planets that the region in which there is a practical vacuum is thin enough to be traversed without an absolutely airtight ship at high enough speeds.

## Ecology

Most of the tidal regions are dominated by a tall, amphibious grass that is fairly stiff when dry (somewhere between wheat and bamboo), but when submerged by the extreme tides, it soaks up water and almost doubles in length, becoming much more flexible. It has small, air-filled seed pods that are held up by the dry, stiff stalk, but will float the wet plant up to where there is more sunlight. The standard beast of burden on Galg is a creature most comparable to a giraffe, although it has a more forward-facing neck, much longer legs, and walks rather like a spider. It is able to traverse the tall grasses of the equatorial tidal plains at significant speeds (during low tide), and is fast enough to make it between distant island/mountains in a single low tide. They can also wade a good distance into the high tide for fishing, both for its own food and for the Galgo who have trained them. The fish on Galg either are carried along in the tidal swell and thus circumnavigate their globe daily, or live in valleys deep enough to be perpetually filled with water.
Soh-Cah-Toan

Soh-Cah-Toans are green, gelatinous blobs that aren't very intelligent but can stretch into about any shape, which allows them to squeese through any opening and operate on something with as many hands as necessary. Their goal is to take over Doodle-dood World and enslave the Glub-glubs and Waka-wakas, and Evil Glub-glub loves to give them the leadership they need to get anything done.