Izuku Midoriya (Earth 1)

Arashi Shigaraki (née Arashi Karaikan) † (Paternal Grandmother; via Hisashi Midoriya)
Ryoku Akatani (Maternal Adopted Grandfather; via Inko Midoriya)
Mizuho Akatani (Maternal Adopted Grandmother; via Inko Midoriya)
Ryujin Katsuragi (Paternal Adopted Grandfather; via Hisashi Midoriya)
Inochi Katsuragi (Paternal Adopted Grandmother; via Hisashi Midoriya)

### Parents

Inko Midoriya (Mother)
Hisashi Midoriya (Father)

### Uncles

Yoichi Shigaraki (Great-uncle)
Seiichi Shimano (née Kiyoshi Shigaraki) (Great-uncle)
Ichirou Shigaraki † (Via Daichi Shigaraki)
Jirou Shigaraki † (Via Daichi Shigaraki)
Sanrou Shigaraki † (Via Daichi Shigaraki)
Yonrou Shigaraki † (Via Daichi Shigaraki)
Gorou Shigaraki † (Via Daichi Shigaraki)
Rokurou Shigaraki † (Via Daichi Shigaraki)
Shichirou Shigaraki † (Via Daichi Shigaraki)
Kuon Shigaraki/Nine † (Via Daichi Shigaraki)
Tomura Shigaraki † (Adopted; via Daichi Shigaraki)

### Aunts

Ichiyo Shigaraki † (Via Daichi Shigaraki)
Ninatsu Shigaraki † (Via Daichi Shigaraki)
Sanzu Shigaraki † (Via Daichi Shigaraki)
Yomiko Shigaraki † (Via Daichi Shigaraki)
Goko Shigaraki † (Via Daichi Shigaraki)
Rokuna Shigaraki † (Via Daichi Shigaraki)
Nanami Shigaraki † (Via Daichi Shigaraki)
Hachika Shigaraki † (Via Daichi Shigaraki)
Kyuko Shigaraki † (Via Daichi Shigaraki)

## Information

### Fighting Styles

Melee combat* Shoot Style

Long-ranged combat

* Delaware Smash
	+ Delaware Smash Air Force
* St. Louis Smash Air Force
* Froppy Style
* Pinpoint Focus

## Physical Description

### Unusual Features

Diamond Freckles

**Izuku Midoriya** (*Midoriya Izuku*)

## Appearance

Izuku is somewhat short for his age, his round face is framed by a short mess of fluffy dark-green hair which sticks up at odd angles around his head, casting noticeably dark shadows onto itself. His eyes are large and somewhat circular, their irises the same green color as his hair, which at times are very watery, and are usually stretched quite wide, giving him an innocent, energized appearance. He has a set of four symmetrical freckles in diamond formations, one on each cheek.

Though he was initially very skinny, Izuku has gained toned muscles after his ten months of extensive training with All Might, and as the series progresses, these are shown to become more developed and defined as he gradually grows stronger.

After his battle against Shoto Todoroki, the fingers on his right hand became slightly deformed, and his hand shows visible scarring. His right arm was further damaged after his intense fight with Muscular, leaving many more scars. Following his recovery after the previously mentioned fight, Izuku wears a black compression sleeve on the upper portion of his right arm in order to support the heavy damage it sustained: it is partially visible when he wears short sleeves.

During his time in Junior High School, he wore a plain black gakuran uniform with yellow buttons, accompanied by white sneakers. While at home, he wears a green jinbei over white shirt and gray sweatpants.

At U.A., he wears the standard male uniform: a light gray blazer with dark turquoise trimmings over a white dress shirt and dress pants, along with a red tie which he doesn't do up properly, leaving it much shorter than how it should be. Instead of the plain brown shoes worn by the majority of the student body, he wears his signature pair of red high tops with white soles and black laces.

## Personality

Izuku is a very timid, reserved, and polite boy, frequently overreacting to abnormal situations with exaggerated expressions. Due to yeаrs of being looked down on by Katsuki for lacking a Quirk, he is initially portrayed as insecure, tearful, vulnerable, and non-expressive. These traits are especially present around Katsuki, who also constantly harangued him for his aspirations to become a hero. However, after being accepted into U.A., making new friends, and facing Katsuki during the Battle Trial Arc, Izuku gradually matures into a more confident and braver person who's always eager to prove his worth as a hero, eventually developing strong leadership skills, which combined with his passion and strategic abilities, have turned him into a central figure within Class 1-A alongside Katsuki.

Izuku is a quite diligent and strong-willed student, being extremely (and sometimes scarily) enthusiastic about topics related to heroes. His dream drives him to write down notes about everything he learns in regard to heroes' Quirks and fighting capabilities. Thanks to this practice, Izuku has developed a great analytical mind and can form complex battle plans in a few seconds, factoring in the best ways he can utilize the Quirks of allies and enemies alike for his own advantage.

Izuku externalizes his observations through endless mumbling, a habit that annoys or creeps out his peers. Izuku often writes down his observations in a variety of notebooks he titles as Hero Analysis for the Future, checking on them regularly during school activities or at night.

Izuku is caring and emotional, never hesitating to help or rescue someone in danger, even if he knows that he might not be strong or qualified enough to do it. Often, he does this on instinct, taking a more careless approach than the usual overthinking he goes through and putting himself in peril in order to protect someone. Izuku putting others' lives above his own can go to the extreme, to the point where he has little to no self-preservation. Katsuki speculates that the bullying Izuku received for being Quirkless made him internalize that his life has less worth. Izuku will routinely break his arms for the sake of others, even if it's not completely necessary, such as demanding Shoto to unlock his full potential by using his fire side. This can make Izuku somewhat short-sighted, as he continued to break his arms, despite warnings he could permanently paralyze them and cut his hero career short. Eventually, Izuku listened, adapting his battle style to not put so much strain on his body. Though when he's in a particularly tight situation, he'll pull back on old habits.

Izuku is known to help or lecture people with personal and emotional problems, regardless if it's his business or not, claiming that a hero should meddle in other people's lives. This audacious spirit, while initially viewed as perplexing or even insane by others, is also recognized by many, and has earned the loyalty and gratitude of characters that were previously antagonistic towards him such as Tenya Ida, Shoto, Hitoshi Shinso, Kota Izumi, Sir Nighteye and even the Hero Killer: Stain.

He has a strong fascination with heroes and is shown well-versed in their history, sometimes even surprising the heroes themselves with his vast knowledge. He is prone to geeking out and rambling on about the heroes he meets, often bringing up their history and accomplishments, while also being eager to share this knowledge with others. Of all heroes, the Symbol of Peace, All Might, has impacted and modeled Izuku's life the most. Many of Izuku's decisions and actions result from his desire to become a Pro Hero similar to All Might, and thus he has a great devotion to him.

Izuku is an avid collector of All Might merchandise, has knowledge of his several feats (no matter how minor), and emulates many of his traits. Having inherited his Quirk, one of Izuku's current priorities is to be able to live up to his idol's legacy, as he is always looking for ways to improve his usage of One For All, being aware of the immense pressure that comes with succeeding the greatest Hero of all time. The unwavering trust and approval Izuku receive from All Might has been vital to his development as a hero, especially when feelings of self-doubt and unworthiness plague his mind.

Izuku appears to have a more brash and abrasive side to him, which typically shows up when he finds himself in combat. This side of him makes him act more like Katsuki, being rather loud and unwavering, and also with a strong drive towards victory. He claims that this is because he sees Katsuki as the embodiment of what someone who strives for victory should be. He has also admitted that he doesn't like this side of him very much and tends to keep it in check. He does, however, find himself giving in to this almost feral rage when in dire situations and faced against opponents who had brutally hurt people he cares for, like in his battles against Overhaul and Tomura.

Izuku also possesses an empathetic side and has developed a desire to want to understand the villains he has faced, and potentially save them from themselves. While initially believing Tomura to be a madman who just wants to meaninglessly hurt others, after learning about his tragic history and sensing the pain in his heart through their connection between One For All and All For One, this re-invigorates his belief that a great Hero is someone who saves others, not kills, and because of this, desires to learn how they became villains and see if there is any way to prevent a fight. While he is not naïve in this ideology and will resort to violence if there is no other option, like during his second fight with Muscular, he truly wishes to reach out and help villains recover and reform themselves, even giving Kai Chisaki (whom he was still bitter towards) the chance to save his boss should he make amends with Eri. At the same time, Izuku desires to save Tomura from his life of villainy and pain, even when such a notion feels unlikely and is deemed pretentious by others, showcasing his great sense of humanity.

Following the conclusion of the Paranormal Liberation War, Izuku had begun to drastically change his behavior. After suffering from the trauma brought on by the War, seeing countless innocent people have their lives ruined by society, having All For One relentlessly target him for his Quirk, and bearing the responsibility of protecting his friends, Izuku became colder and more distant towards others. When All For One vowed to break him both physically and mentally, he became increasingly paranoid about how much harm he will bring to those who are around him. The overwhelming stress and burden resulted in him rushing into fights and leaving behind All Might and the other Heroes looking after him so that no one else will get hurt. His disregard for his own wellbeing becomes the worse it ever has been as well, neglecting to look after his basic needs like sleeping and eating. This increasingly driven, serious side of him has even caused civilians to note that he doesn't look like a hero. After his friends from U.A. get through to him and take him back in, these traits seem to have diminished, with him now being determined in stopping All for One alongside his friends, teachers, and allies.

## Powers & Abilities

### Powers

**Meta-human physiology:** Izuku is hereditary Meta-human, he inherited elemental abilities from his father and psychic abilities from mother.

* **Fire Manipulation:** The power to freely generate, shape, and manipulate fire, the rapid oxidation of a material in the exothermic chemical process of combustion, releasing heat, light, and various reaction products, flame being the visible portion of the fire. Depending on the substances alight, and any impurities outside, the color of the flame and the fire's intensity will be different. The user can also completely control the temperature of the fire at will.
* **Air Manipulation:** The power to create, shape and manipulate air, the common name given to the layer of atmospheric gases and various compounds (mostly oxygen and nitrogen) surrounding the planet Earth that is retained by Earth's gravity, and possibly wind, movement of air relative to the surface of the planet. It is an important factor in determining and controlling climate and weather, and the generating force of most ocean and freshwater waves. Wind occurs because of horizontal and vertical differences in atmospheric pressure, and include breezes, squalls, gusts, whirlwinds, zephyrs, gales, tempests, and hurricanes.
Since air cannot be seen by conventional methods, neither can the attacks and derivatives formed by/from it, making it an invisible and versatile weapon that is very difficult to block and dodge. Since air is the originator for most natural disasters and all forms of weather, the user has control over nature’s most dangerous element allowing them to perform a wide variety of feats.
* **Electricity Manipulation** The power to create, shape and manipulate electricity, a form of energy resulting from the movement of charged particles (such as electrons or protons). As an elemental power, electricity manipulation is very simple and straightforward accompanied with a near-limitless myriad of uses. Most commonly, users would be able to discharge large amounts of electricity in order to shock their opponents, potentially paralyzing them, burning them, or even stopping their hearts in severe cases. Beware accidentally harming allies if the user's control over electricity is not precise enough. Some users would also be able to summon lightning bolts, while even stronger users can manipulate it within the skies, or even create thunderstorms at will. Even if their opponent is resistant to electricity, the immense heat generated from lightning traveling through the sky, which is around 6 times hotter than the surface of the sun, will definitely pose a threat to them.
* **Water Manipulation:** The power to create, shape, and manipulate water, inorganic compound with liquid, gas (steam, water vapor), and solid (ice) states, including changing them from one state to others. More Skilled and powerful users can use water-related weather such as blizzards and rainstorms. Some users are able to completely control the temperature of the water at will.
* **Ice Manipulation:** The power to create, shape, and manipulate ice, water frozen into a solid state. As an elemental power, Cryokinesis has a nigh-limitless number of uses, only limited by the user's imagination and their natural limits. Fundamentally, users would be able to generate ice through various means, such as lowering the temperature of the surrounding air until solid ice forms or by freezing nearby water sources. They could release and channel this ice in the form of ice beams that freeze whatever it comes into contact with, or extremely rigid and durable ice walls and domes that can be used offensively and defensively. There's also the capacity to use ice in order to freeze one's opponents to death by trapping in ice that slowly kills their cells or shattering them to pieces once frozen.
* **Snow Manipulation:** The power to create, shape, and manipulate snow, precipitation in the form of flakes of crystalline water ice. Because snow is composed of small ice particles, it is a granular material with an open and therefore soft structure, unless subjected to external pressure.
* **Earth Manipulation:** The power to create, shape, and manipulate earth and "earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil, etc. The user can also control brick and plant. More advanced users can manipulate metals such as iron, copper and titanium.
Offensive uses of this power include extracting huge boulders from the ground and hurling it at the enemy at high speeds, impaling the enemy with countless spikes from the earth and in some cases creating giant golems or other creatures from earth and utilize them for combat. Defensive powers include shaping huge walls or barriers from the ground, creating an omni-directional wave of rocks/stone around the user to defend from all attacks and covering oneself with armor made from earth. Supplementary uses of this power include flight by standing on a piece of levitating earth and enhanced movement by using by skating on the earth and gaining enhanced senses from sensing the earth.
* **Metal Manipulation:** The power to create, shape, and manipulate metal, a solid material (an element, compound, or alloy) that is typically hard, shiny, and features good electrical and thermal conductivity. Metals are generally malleable—they can be hammered or pressed permanently out of shape without breaking or cracking—as well as fusible (able to be fused or melted) and ductile (able to be drawn out into a thin wire).
* **Magma Manipulation:** The power to create, shape, and manipulate molten rock (magma while underground, lava when on the surface), a mixture of molten or semi-molten rock, volatiles, and solids, it may also contain suspended crystals, dissolved gas and gas bubbles.
* **Telekinesis:** Izuku has the ability to influence/control/manipulate matter or another aspect of a physical system with the ‘mind’ or through other non-physical means. Commonly, the most fundamental trait is to move or otherwise interact with objects (or to generate and apply physical force on a target, or potentially, an area) both from a distance and without physical contact.
As the ability is connected to the mind of the user, it can either be activated and controlled through conscious effort and concentration, through willpower and emotions of a particular level of intensity, or through achieving a state of discipline and serenity. In some cases, the ability can respond to the user’s thoughts, ideas and whims, making it far easier to activate but potentially more difficult to control. Moreover, these aspects of the user's mind and mental capacity at large can affect the accuracy, precision, range, and strength of their ability, as well as the subsequent limitations of its intuitiveness, usability, functionality, and reliability in various situations.
Telekinesis is one of the bases of many superpowers that are based on "controlling/manipulating," and may evolve to the point that a Telekinetic can control anything at a subatomic, particle, and universal level.
	+ **Binding:** Izuku is able to use mental traits that bind, imprison, paralyze and/or otherwise stop targets moving normally and possibly completely freezing them where they were. It can be achieved using mental effects.
	+ **Attraction:** Izuku can use mental strength to attract objects, as well as potentially moving objects towards specific points, such as other objects or locations.
		- **Object Calling:** Izuku can call any object to him if he ever become separated from it, no matter how far away it may be.
	+ **Repulsion:** Izuku can use mental strength to repel objects, as well as potentially moving objects away from specific points, such as other objects or locations.
	+ **Telekinetic Choking:** Izuku can use telekinesis to choke or strangle their target. They can cause them to experience tremendous or prolonged amounts of torture or murdering them from deoxygenation.
	+ **Telekinetic Compression:** Izuku is able to easily crush and/or deform almost any object around him. Individuals who are affected by this power are afflicted with severely misshapen bones that appeared as if they had simply grown that way their whole lives.
	+ **Telekinetic Grip:** Izuku can place targets (including objects, entities, and potentially even energy) into an inanimate state, regardless of any force that acts on it, causing them to lose their ability to move and become inanimate.
	+ **Telekinetic Cutting:** Izuku can cut anything using telekinesis.
	+ **Telekinetic Twisting:** Izuku is able to forcibly twist matter with their telekinetic powers.
* **Telepathy:** Izuku has **telepathy**, the ability to receive and transmit information with one’s mind without physical interaction. However, many other mind-based abilities fall under telepathy due to those powers overlapping with the core concept of telepathy, allowing a telepath to interact with their own mind and the minds of others in a variety of ways. Some of the more common abilities also considered telepathy would be perceiving the thoughts of others and detecting the presences of other minds through extrasensory means. More advanced users can influence or completely control the minds of their targets and manipulate their thoughts, memories and emotions at will. Potentially, they even control Psychic energy from their telepathic abilities, strengthening their previous powers and maybe even gaining new ones.
	+ **Mind Reading:** Izuku can sense the thoughts of other people, usually hearing them like ordinary speech but possibly by other senses such as sight. Usually, users sense the surface thoughts (including other mental communications), but they can also learn to push farther into the subconscious and memories.
		- **Memory Reading:** Izuku can read the target's memory to learn their history, discover lost memories and help the person remember, learn a memory that the target is unaware of, but could be useful. etc.
	+ **Telepathic Communication:** Izuku is able to open a psionic communication line with another being, rendering them capable of having conversations with others using their minds. The user is able to open up channels of communications with others who may be incapable of physical speech or communicate to a deaf person by linking their minds.
	Notably, this power is more narrow in scope than telepathy in that it only allows for communication. The user is typically not able to read the target's mind and only hear the thoughts that the target wishes to convey back to the user.
		- **Telepathic Broadcasting:** Izuku can telepathically send one message to multiple recipients simultaneously. The telepathically broadcast message may be a voice message, other sounds, images, or complex ideas that the chosen receivers will grasp.
		- **Telepathic Speaking:** Izuku can contact targets and cause them to hear the mental communication as speech.
		- **Telepathic Relay:** Izuku can use his talent with telepathy to create/construct or locate a "relay station" within a group, allowing a special "connection" to one another without unnecessary confusion.
		- **Telepathic Translation:** Izuku can translate languages by using telepathy, usually by linking minds with target he is communicating with. Unlike true Omnilingualism this power acts only as a live psychic translation device. Izuku will not really know how to speak all languages. Others will hear you speaking the language they understand and the same goes for Izuku.
	+ **Mind Control Negation:** Izuku has the ability to negate/cancel any and all forms of mind control and subordination manipulation on themselves and others. Usage of this power also negates any benefits given from subordination powers and can cancel any form of master/slave power as well.
	+ **Information Transferal:** Izuku transfers information into another person's mind. This is particularly useful in reconnaissance missions or tests, since the user can send information regarding miscellaneous data, they can transfer even images and symbols to the person. The user can help others with answering questions and even in undercover operations, possessing knowledge of certain people. The user can help their allies navigate where to go by transferring "maps" into their heads. The data that the user can transfer also includes the knowledge of certain superpowers and secrets to techniques.
		- **Information Download:** The ability to quickly process, store, or download information through another's mind.
	+ **Knowledge Erasure:** The ability to erase knowledge.
	+ **Knowledge Projection:** The ability to project knowledge into another mind.
		- **Calculation Transfer:** Transfer calculations to someone else.
		- **Memory Transferal:** Transfer memories to someone else.
		- **Telepathic Language Instruction:** The ability to teach languages telepathically.
	+ **Mind Control:** The ability to manipulate the minds of others via thought process.
		- **Hypnosis:** The ability to induce haze like states in others that make them more suggestable to action.
	+ **Mind Link:** The ability to develop a permanent mental bond with any person, also called imprinting.
	+ **Mind Melding:** The ability to fuse one's consciousness with another.
	+ **Mind Walking:** The ability to enter the mind of another.
		- **Subconscious Walking:** The ability to enter the subconscious of another.
	+ **Action Inducement:** The ability to make others do whatever one wants.
		- **Speaking Inducement:** The ability to make others say whatever one wants.
	+ **Psionic Inundation:** The ability to launch psi-bolts to cause mental damage.
		- **Telepathic Static:** The ability to project telepathic static.
		- **Unconsciousness Inducement:** The ability to shut down an opponent's higher brain function.
	+ **Telepathic Pushing:** The ability to implant memories, thoughts, and emotions into others.
	+ **Telepathic Hijacking:** The ability to hijack telepathic communication.
	+ **Possession:** The ability to project one's mind into the body of a living being to inhabit and control them.
		- **Multi Possession:** The ability to possess multiple targets at once.
		- **Partial Possession:** The ability to possess others without leaving one’s own body.
		- **Remote Possession:** The ability to possess others from a distance.
* **Empathy:** Including his telepathic powers Izuku can fully interpret the emotions, moods, and temperaments of others without reading apparent symptoms, allowing them to understand introverts or discover one emotion is actually hiding another. They can attack someone in a personal and emotional way since they know exactly what emotion is flowing through themselves and can use this knowledge to play against them. Some users may learn to read emotional imprints left into environment or objects. Usually over time, an Empath's power grows to the point that they can manipulate emotions in others, and possibly use them to empower themselves. The user may learn to extend their power over/on vast numbers of sentient beings or reach extreme distances, even other levels of existence but this may be possible only if the user has an emotional link to those the search is already in effect on.
	+ **Emotion Detection:** Izuku can sense the presence of emotions, including feelings, moods and their affects, of themselves, people, animals and other creatures. Gain detailed understanding about the emotions they are sensing, including the amount/size of emotion they are sensing.
	He can sense the presence of others by sensing their emotions.
	+ **Emotion Projection:** Izuku can make his emotions visible to all, manifest them as 3-D images, colors, etc., projecting them (including the ones they are reading) and making everyone see them.
	+ **Empathic Projection:** Izuku can share sensations or emotions with other people, either by augmenting mutually shared emotions or exercising control over others by forcing emotions onto them. Izuku can pass his emotions or sensations on to others and make the targets feel what he are feeling. Izuku can also experience the feelings of others by physical contact.
	Izuku can project his either positive or negative emotions or sentiments. If Izuku feels joy, that target become happy, but if Izuku feels joy towards anyone or anything, that target feels the same amount towards the said object or person. If Izuku feels hungry, than the target craves food. If Izuku has impulses, than the target feels the urge as well and act upon them. If Izuku is ruthless, than the target also becomes ruthless.
	+ **Empathic Communication:** Izuku can form an empathic communication with another being, allowing them to having conversation with others using their emotions.
	+ **Empathic Echoes:** Izuku can receive and send emotional glimpses of memories, or mental imagery associated with certain emotional states current or past.
	There are some places and beings e.g. spirits or ghosts, that have constant emotional residue due to major events happening in that location (war, death, historical moments etc.). Izuku is able to tap into those emotional imprints and re-experience those residual emotions and images as if they were happening in that moment (lower-level users that enter these places may be overpowered involuntarily). Izuku see residual phantoms when using their power.
	Izuku able to imprint his own echoes into people and objects temporarily changing their sensory perception, e.g making that person briefly perceive their appearance differently. Izuku is able to maintain this imprint longer than others and can create an imprint on an object permanently.
	+ **Empathic Link:** Izuku has an emotional connection with another person from a great distance apart, even through dreams.
		- **Empathic Charging:** Izuku can charge a target by having an emotional connection with them. As such, if Izuku feels love and tells the person how much he love them, the person in question will be powered up.

### Abilities

**Overall Abilities:** Izuku's greatest asset prior to receiving his Quirk was his vast knowledge of fundamental hero skills and tactics. Izuku studied Pro Heroes for years and is able to apply that knowledge during crisis situations in a practical manner. His immense bravery and desire to become a hero were also important factors in giving him the mentality to protect others. Before gaining his Quirk from All Might, he took on the Sludge Villain and rescued Katsuki because of his boldness and application of heroic skills, something that deeply impressed the No. 1 Hero.
Upon training with All Might, Izuku inherited One For All from him and was granted the ability to harness a stockpile of powerful energy. He can move faster than the eye can see and take down an enormous villain bot in a single punch, but the physical backlash at the time prevented Izuku from being able to fight properly or compete with his peers on an even playing field. Even so, he still possessed impressive physical durability, and his drive allowed him to withstand the drawbacks of One For All for the most part.
Despite the intense drawbacks of One For All, Izuku's wits provide him with ways to use One For All that is still effective in battle. He also retains his ability to act instinctively based on his notes and possesses basic hand-to-hand combat knowledge. By applying those correctly, Izuku is able to fight toe-to-toe with even the strongest students of Class 1-A, such as Katsuki and Shoto.
Under the tutelage of Gran Torino, Izuku acquired more control over One For All, leading to the creation of One For All: Full Cowl, a technique that would eventually become a key component of his fighting style. With Izuku gaining greatly enhanced maneuverability, strength, and a significant reduction in the physical backlash created when using his Quirk uncontrollably, he was able to drastically improve his overall fighting capabilities; his newly attained abilities garnered praise from Gran Torino, who noted that Izuku was on a higher level than he was compared to the Sports Festival. This specific improvement enabled Izuku to compete more closely with his classmates in the physical aspects of the Hero Course and even allows him to fight properly against top villains like the Hero Killer: Stain, who had single-handedly bested various Pro Heroes.
As Izuku's mastery over his Quirk improves, so do his practical skills. Also, when his skills and experience increase, so does his confidence, which is said to be a source of inspiration to his classmates as well. His body, however, still remains relatively vulnerable to One For All's drawbacks, which gives Izuku a disadvantage against enemies like Muscular or Overhaul, whose Quirks were proven to be too powerful against One For All's weaker outputs, forcing scenarios where Izuku had to sacrifice his body in order to go all out. In order to protect his own body, particularly his arms, Izuku eventually develops his own unique fighting style, diverging himself further from All Might's.
Currently, Izuku is acknowledged by his classmates as a strong, reliable, leading figure, with both his strength and intelligence being respected equally. However, Izuku's Quirk is still an enigma for them (including Izuku himself), which makes him an unpredictable ally for better or worse. As Izuku keeps growing, so does One For All, and with the prospect of having new abilities unlocked in the future, Izuku has to work even harder in order to fully dominate the Quirk that was passed to him.
By the time of the Paranormal Liberation War, Izuku's skills have grown exponentially to the point that he is able to fight alongside exceptional Pro Heroes such as Eraser Head, Gran Torino, and even the current number one Pro Hero, Endeavor. But his biggest feat thus far is holding his own against the Grand Commander of the Liberation Front, Tomura Shigaraki, who is powered by All For One and a modified body with strength comparable to All Might, and forcing the all-powerful villain on the defensive despite the latter easily overpowering the top Pro Heroes.
Following the aftermath of the Paranormal Liberation War, Izuku has displayed even greater mastery over his Quirks and showcased the ability to easily outmaneuver his enemies with Blackwhip and 45% of One For All, detect danger without gaining sensory overload, prove En wrong by creating a new Ultimate Move using Smokescreen, and easily alternate between his arsenal of Quirks in his fights with Muscular and Lady Nagant. In his fight against Class 1-A, Izuku displayed himself to be easily capable of fighting on even terms with some of U.A. High School's most powerful students and was shown capable of completely dominating them even when severely outnumbered before succumbing to exhaustion and stress.
During the course of the Final War, it's even been said that Izuku is the key to victory against Tomura and the rest of the Paranormal Liberation Front. In his final confrontation with "Tomura", Izuku has achieved equal standing with Tomura in terms of strength and speed despite the latter changing into its final form.

* **Trained Muscles:** Usage of One For All requires the user to have strong muscles, as One For All is a lot to handle and could cause the user's body to be blown apart if they don't possess the necessary bodily strength. Having been trained by All Might for 10 months in order to get his body physically ready to inherit One For All, Izuku gained a muscular physique that lets him perform at parameters higher than that of an average student outside U.A.'s hero course. During the Quirk Apprehension Test, he demonstrated a grip strength of 56 kilograms and the ability to run the 50-meter dash in 7.02 seconds (15.93 mph/25.64 kph). Even after these events, Deku diligently trains his muscles every day and becomes physically stronger throughout the series. He is often seen running laps and using dumbbells or grippers to train during his free time. Deku can also be observed doing the air chair exercise during the breaks between classes.
* **Keen Intellect:** Izuku has proven to be exceptionally intelligent on many occasions, displaying both keen observational and analytical skills as well as sharp intuition and resourcefulness. His grades are among the highest of his class, showing that his One For All training rarely interferes with his studying. Izuku's intelligence has probably been a more useful asset to him than One For All so far.
Izuku is a quick learner, which has helped him figure out most One For All's mechanisms in a short span of time and work around its limitations. While some of his moves have been directly inspired by All Might (if not, outright copied), the majority of Izuku's moves and techniques were all conceived by him during sudden sparks of inspiration, proof of his creativity.
Izuku also has extensive knowledge of Pro Heroes, his classmates, and their Quirks, taking notes of them in great detail in his Hero Analysis for the Future. This is fruit of excellent observational skills coupled with his own desires in becoming a hero by learning from the best, meaning that Izuku always has a natural interest in expanding his knowledge further and further.
Izuku is an exceptional strategist and tactician. By combining his aforementioned quick learning and knowledge about Quirks, Izuku is able to devise plans that take advantage of his friends' abilities to the fullest. Izuku's calculations have been crucial at several moments of his school life, allowing him to earn victories, such as in the Battle Trial; escape dangerous situations, such as the U.S.J. Incident; and save lives, such as in the Vanguard Action Squad Invasion and Kamino Incident. Indeed, in his battle with his classmates, he used his knowledge of their powers to his advantage and easily overcame a majority of them, shocking a few of them with his skill.
His intelligence is greatly respected by everyone in Class 1-A as many of his peers look up to him for planning and follow his strategies to the bottom line. Even Momo Yaoyorozu, the smartest student in the class, has looked up to Izuku as a reference.
	+ **Adaptability:** Thanks to his analytical abilities, Izuku is able to replicate the techniques of others. For example, after training with Gran Torino and gaining minor mastery of One For All, Izuku was able to duplicate Katsuki's moves during a training exercise. After training and drawing inspiration from his classmate, Tsuyu Asui, Izuku has become proficient enough with Blackwhip to generate a dark tendril from his tongue, allowing him to replicate her "Froppy Style" combat.
	After unlocking more assimilated Quirks from One For All, Izuku can craft and combine some of the Quirks to make custom Ultimate Moves such as Blackchain, Faux 100 Percent, and Faux 100 Percent: Manchester Smash.
	+ **Leadership Skills:** As a natural consequence of his bravery and strategic mindset, Izuku has displayed incredible leadership skills on various occasions.
	By the start of his U.A. life, Izuku had already earned the trust of Ochaco Uraraka and Tenya thanks to his actions in the U.A. Entrance Exam, which was enough to allow him to be voted class representative early on, although he relinquished the position to Tenya shortly after. Tsuyu and Minoru Mineta also placed their faith on Izuku during the U.S.J. Incident, following his instructions with little hesitation. By the time of the First Term Final Exam, he had already fought alongside Katsuki and Shoto, who were previously antagonistic to him.
	Izuku might not be aware of this, but he is one of the main motivators within his class alongside Katsuki, thanks to a combination of his heroic drive and practical intellect.
* **Indomitable Will:** Throughout the series, Izuku displayed an extraordinary level of willpower as one of his greatest traits. Following his goal to become the greatest hero, Izuku has been shown to develop great determination and willpower through out the series. While feeble and doubtful at the beginning, Izuku steadily developed and proved his strong-will power against far menacing adversaries, people doubting and believing in him, and proven to be stronger than many of his classmates. He was the first one to move his body after All For One induced great fear onto him and his classmates. Even when Sir Nighteye foresaw Izuku's death and Eri's failed rescue, he refused to give up and promised to change fate. He has constantly displayed the ability to never give up no matter how severe the injury. When fighting Overhaul, Izuku continuously steeled his resolve to save and protect Eri. Even after being severely injured and feeling the drawbacks of using One For All at 20%, he still kept on fighting against the villain until going all-out with 100%.
During the Paranormal Liberation War, Izuku displayed his resistance against Tomura's terrifying aura. While he did hallucinate his death for a moment, he quickly recovered from it and showed no fear when confronting the villain. When all hope seemed lost, Izuku decided to do everything in his disposal to stop Tomura, no matter what would happen to himself afterwards and knowingly going for the risk of forever losing his arms or worse. Even after shattering his arms and legs and horrifically injuring himself, he developed the Froppy Style with Blackwhip after being inspired by Tsuyu Asui and desperately attempted to capture Tomura.
After the Paranormal Liberation War, Yo Shindo notices the change and development of Izuku's willpower, stating that he gives off a totally different vibe. Even when Izuku went to confront All For One in the Haibori Woods mansion, he only showed his anger-filled eyes and determination of defeating him. During the Tartarus Escapees Arc, Izuku's will takes a large toll as he begins to succumb to the stress and trauma of the war, as well as leaving U.A. He began to over-exert himself, under-eat, and constantly fend off villains, while showing extremely worrying behavior. He eventually decides to leave behind All Might in order to track down the PLF himself. In reality, Izuku chose to commit these actions to protect his friends from anymore harm, not wanting more people to get hurt or killed due to his actions. This behavior is further enforced after the horrific disfigurement of Lady Nagant right in front of his eyes, which further increased his rage and hatred towards All For One. Eventually, after being rescued by his friends, having Katsuki Bakugo apologize to him for his actions, and Ochaco Uraraka publicly defend him, he finally leaves behind this depressive state and steels his resolve to fight against the villains.

## Equipment

* **Pro Hero Iryoku Suit:**
	+ **Iron Soles:**
	+ **Air Force Gloves:**
	+ **Mid-Gaunlets:**

### Former Equipment

* **Full Gauntlet:**
* **Hero-In-Training Suits:**
	+ **Hero Suit Alpha:** Izuku's first hero costume, known as "Costume Alpha," was a green full-body jumpsuit with a red belt, elbow pads, knee pads, and gloves, along with his signature red boots. He also wears a mask with long ear-like protrusions that resembles All Might's haircut, and a respirator with a makeshift smile on it that also reflects that of said hero. The costume was severely damaged as a result of his first battle against Katsuki Bakugo and had to be repaired, so during the U.S.J. Arc and My Hero Academia - Save! Rescue Training, Izuku had to wear the U.A. gym uniform. This attire consists of a dark blue high-collared tracksuit with thick white lines over his torso and down his legs, forming the letters "U" and "A," and along with this, a respirator.
	+ **Hero Suit Beta:** His second hero costume, known as "Costume Beta," has a few changes and now looks sturdier and more combat-ready in appearance. It includes light beige shoulder pads, and its knee pads have been extended to his legs, now reaching up to his thighs. His new gloves are also tinted light beige and are decorated with blue stripes. His respirator is now metal, diamond-shaped, and has eight holes. Izuku goes without a mask in his second suit, and although the mask is still present, he doesn't wear it much. In terms of its color scheme, it is now a darker shade of green with black outlines instead of white.
	+ **Hero Suit Gamma:** During Class 1-A's week of Ultimate Move Training, Izuku had his costume upgraded again to suit his new fighting style, Shoot Style, by adding iron soles to his red boots to increase the power of his kicks. Arm braces were added, and his knee pads now have yellow bolts fastened into them (they were originally added in his second costume in the manga). He called this collection of upgrades "Costume Gamma".
	+ **Hero Suit Delta:** Izuku's fourth hero costume, known as "Costume Delta," makes some minor alterations from his previous hero costume. Before the U.A. School Festival, Mei Hatsume creates support gloves to better help him use his powers for long-range attacks. Prior to the Joint Training Arc, Izuku adds the gloves to his hero costume and uses them in combat.
		- **Hero Stealth Suit Delta:** During Mission: Humarise, Izuku and his classmates at the Endeavor Agency are given special advanced stealth costumes by the World Heroes Association for their mission at Otheon. Izuku's stealth costume was redesigned based on his Delta Costume, consisting of a black suit with teal-green highlights on the lines, equipped with black iron soles and black boots. This costume also includes two silver plates on his shoulders with the letters "WHA" and two straps coming down from his upper body pads with a red button on the left.
	+ **Hero Suit Epsilon:** After the Paranormal Liberation War, his costume was damaged, so he wore Gran Torino's cape, as a memoir to his former mentor and to the deceased Nana Shimura. Due to his arm bracers and gloves being destroyed, he wore four Mid-Gauntlets to support his arms and legs, as well as the old gloves from his beta costume. In addition, Izuku wore his mask much more frequently in order to conceal his identity. Interestingly, him wearing the mask now cast shadows over his eyes, which causes only his green eyes to be visible. This appearing feature is very similar to All Might's look, who has his blue eyes shine through the shadows. This is Izuku's fifth hero costume, known as "Costume Epsilon."
	Following his fight with Lady Nagant, Izuku's left arm Mid-Gauntlet is partially destroyed, leaving it practically useless. After the explosion at All For One's mansion in Haibori Woods, Izuku gains an overall monstrous appearance that is stained in blood and filth. His costume, cape, and gloves become more damaged and torn, his respirator appears to have gathered rust and chipped edges, and his iron soles becoming crooked like talons. In addition to his monstrous appearance, Izuku also constantly sprouts up to six Blackwhip tendrils from his back, which Hanta Sero commented was what scared the civilians.
	+ **Hero Suit Zeta:** After finally recovering and returning back to U.A., Izuku temporarily wore his U.A. gym uniform, before his Costume Epsilon was eventually rebuilt, accompanied by a new pair of Air Force Gloves attached to make-shift Mid-Gauntlets created by Mei, alongside Gran Torino's cape formed as a scarf. The costume has a darker green color, gold outlines instead of black, and foregoes the cowl altogether. This serves as Izuku's sixth hero costume, known as "Costume Zeta."