Cub

## Cubs

The **cubs** are the children of the mother fox in *Endling*.

## Gameplay

One of the objectives of the mother fox is to preserve her cubs.

At first, the cubs are too young to venture out with her and will stay at the lair, where she must bring food to them.

One cub will be captured by a human, and the mother cub needs to search for it.

As they grow, they will develop unique personalities and improved skills. They will begin travelling with the mother fox when she goes out at night. They may lack certain skills for a while, such as swimming, requiring the mother fox to take greater care to ensure they stay with her.

## Status

The status of the cubs can be seen in the lower left of the screen.

* White icons indicate that a cub is alive and under the care of the mother fox.
* White icon with an question mark above it indicates the cub cannot reach the mother fox.
* White icon with a sad face above it indicates the cub is suffering distress after a scary situation. Petting the cub should resolve this.
* A red icon with an exclamation point above it indicates that cub is in danger.
* A red icon with a circular bar around it indicates the cub is starving.
* A dark purple icon indicates the cub is missing and its status unknown.
	+ When there is a pink scent whiff above it, the mother fox can use her sense of smell to try to track it.
* A skull icon indicates that that cub has been killed.

## Skills

At certain times, it is possible to use a cub skill. These function as context actions similar to the mother fox interacting with objects in the environment, but instead one or more of the cubs perform the action, or does so with the help of the mother fox.

### Jump

Jump is a skill learned by all cubs. It is learned automatically the first night the cubs go out with the mother fox. It allows the cubs to follow the mother fox up short steps at path intersections.

### Squeeze Through

Squeeze Through is learned in an event at the western entrance of Care Corp; specifically, at a gap in the catwalk that should be accessible starting at night 9. When jumping over the gap, one cub will jump short and fall to the ground below. The mother cub should go down to check on the cub, then clear a path through the wooden planks, and nudge the cub through.

After that, this cub will be able to go through various narrow openings to retrieve food from the other side. The cub generally goes into the opening automatically when passing, but the mother cub must nudge the cub with her nose for the cub to actually through and fetch anything. Some of these have particularly filling food.

### Dig

Dig is learned in an event in the underground areas of Care Corp at a spot where a cub will fall into some sledge. The mother fox should turn to help the cub, who will then emerge with a worm to eat. After this, the cub will be able to dig at various locations to get similar food.

### Climb

Climb can be learned when Molly appears on the map. This is difficult to miss if missing cub traces are checked out, as those that typically appear on night 15 lead right to the location for this skill's event. The Scavenger will shoot at the mother fox, forcing her to stay concealed behind the nearby tree. The cub can then be coaxed to climb the tree, and the mother fox should follow to meet Molly on the upper floor of the small house. This will draw the Scavenger to the house, allowing the mother fox to safely climb down and resume moving about normally. With climb, the cub can find eggs on the weaker, lower branches that the mother fox is too heavy to climb on.

### Hunt

The location for the Hunt skill should be accessible on night 16. At this location, a cub will fall into a large cage with a mouse. The mother fox will bark at the cub, and the cub will attack the mouse, eat it, and jump back up. After this, the cub can be sent to chase and catch mice when they are encountered. This skill is different in that the mother fox can catch mice too, so rather than providing access to otherwise unreachable food like most cub skills, Hunt just makes catching mice more hands-off for the player.

### High Jump

High Jump will be learned automatically on night 22. This is a skill that all three cubs learn. Naturally, this makes the cubs able to follow through intersections requiring a higher jump.

### Dangle

Dangle is learned at the end of a particularly high path inside Care Corp. Either climb or high jump is required for the relevant cub to reach the necessary location. Once here, the cub will fall to the slightly lower level at the end. The mother fox can then pull the cub back up, and the cub will bring the egg with him. The Dangle skill is used in the same kind of situation to retrieve eggs at a lower level at the end of paths.

### Deactivate Traps

Deactivate Traps is learned by triggering a specific triangular trap in view of the Scavenger sometime after reaching the third lair. The location of the trap may vary based on the night. The Scavenger will get distracted by another human before he can take the shot, allowing the mother fox to get help from one of her cubs. After this, the cub will be able to dismantle both the triangular style and the metal hinge style of trap.