HTTP GameSpy Level 2

**HTTP GameSpy Level 2** is the second level of HTTP GameSpy, owned by GameSpy.

## Overview

HTTP GameSpy Level 2 is the landing area of the space station. The area contains the hangar, the admin offices, control center, and AI mainframe, where Narcissus is located.

## Layout

The area opens to the hangar after flying in on the Space Shuttle. The hangar contains a Repair Bot but is protected by GameSpy Aliens and Medium Security Bots. The staircase on the side leads to a shelf with a Flamethrower and many Chemical Bottles to make Molotov Cocktails with. A panel on the wall can be lockpicked open when landing to open a vent on the floor in front of the shuttle. The vent allows the hangar to be avoided, leading to outside the gravity amplifier. A control panel in the vents can disable the lasers to the gravity amplifier. Fargo can be found at the gravity amplifiers, which can then be disabled to allow access to the upper area. The upper area contains an overview of the hangar and allows the bay doors to be opened or closed, the opposite route leads to the main elevator for the station, giving access to the remaining floors.

Going left from the elevator leads to the control center. The panels in the floor immediately after the door can be opened to access a radioactive area. Staying on the top of the radioactive area leads to vents to the left and right. Going into them reveals a forcefield area showing space above and below. The walls immediately ahead of the vents in these areas can be broken, revealing items on the left side and the final Easter Egg, #16, on the right side. Going through the door and forward leads to a decompression chamber, the doors must be destroyed to exit it if they close. Continuing through the decompression chamber or the forward vent in the radioactive area leads to a room with a large piece of machinery that must be passed. Going through the vent leads to an area with electricity and active turrets. Continuing through the vent leads to Mini-Spiderbots inside. Alternatively if going through the top you may drop off and climb the side ladder to progress. If returning it is possibly to jump onto the top of the vent trim and climb over the top of the machinery. The area past it leads to a lounge and a security area. The security consoles allow the cameras in the level to be turned off and the front left console can be used to open the main door in the admin area. The room at the end contains a safe with ammunition, an Augmentation Upgrade Canister, and the login information for the ROFL console, Master Control Mainframe, and LEET control terminal.

To the right of the elevator is the admin area, containing a two tiered office area. The offices contain computers that can't be used and Small Security Bots patrolling them. The front door can be opened using the security console in the control center. Alternatively going down and left leads to a secondary staircase to progress. Going down and right leads to a ladder that can be used, giving access to a hidden ammo stash and a hatch in the ceiling to progress. Continuing from the main door leads to a room with three exits. Going right leads to the restaurant upstairs. Wine can be found here to be combined with the chemical bottles earlier in the level. This area connects with the alternative routes from the offices. Going left leads to the medical area. Delsyn can be found here, along with a Medical Bot and Gary Monroe's dead body. Going forward leads to the admin offices. Left in here leads to bathrooms and right to the computers. The computers can be used to receive the required schematics and a map of the station's levels.

Going forward past the elevator is the AI mainframe. The area first contains a storage area with patrolling aliens, and more small security bots if an alarm is set off. The room past it contains additional robots, and Kylie Griffin near the end of the game if on the PDX route. The room splits three ways. Going forward leads to The Narcissus Entity and its controls. Past the Narcissus Entity is a large vertical room, with nothing of use on the top floor. Going right from the room leads to an elevator to the lower level, but needs to be activated from the lower level first. The door to the left leads to a room with vent access to the lower level on the floor. The vents contain Mini-Aliens and lead to a room with mini-spiderbots and a ladder down. The ladder down leads to a room with more enemies and vents. The vents on the left contain supplies in crates but more aliens. The vents right lead to the large vertical room but a damaging drop. The vents forward loop back up to an overhead walkway and into a vent with a ladder down. The ladder leads to additional rooms with mini-aliens and patrolling small bots. The door left exits to the vertical area while the door forward leads to a computer which can be used to activate the elevator back up, which is just past the computer. The large vertical area contains additional spiderbots and a computer at the bottom level, controlling GameSpy's power over the Narcissus Entity. The computer can be hacked or the Rush Hour Puzzle completed to free the AI for the PDX ending.

## Gallery

Hangar.Hangar controls.Gravity amplifiers.Zero-G walkways.Decompression chamber.Radioactive area.Easter egg area.Engine area?Security area.Safe.Offices (above).Offices (below).Kitchen.Restaurant.Menus.Medical area.Gary Monroe.Admin offices.Storage area.Holocom area.The Narcissus Entity.Vertical area (above).Vertical area (looking down).Vent access.Elevator control room.Vertical area (below).Vertical area (looking up).AI locks computer.Map.