Srey

The port of Srey from the Southern Shore

4% Alkhafia (Elf)

3% Občan (Dwarf)

2% Luǵeto (Aasimar)

1.5% Rodinan (Dwarf)

1% Défen (Human)

.5% Ymrafael (Teifling)

.5% Valdovai (Aasimar)

.5% Other

3% Zerenetist

1% Other

The City of Srey is a rich, advanced city on the northern tip of the Merlieu Peninsula. People from all walks of life can be found within the walls of the city, from sea elves, dwarf knights, and merchant men, to even farflung genasi traders, tiefling clerics, and the aasimar horsemen. Though it is not the largest city, by land on the Merlieu, it is by far the most populous and richest.

## Government

Srey is governed by the guilds, after throwing the yoke of imperialism off centuries ago. The city’s many industries are regulated by the guilds, who each have a single vote in who the General of the Sreyan forces is. This creates a system of many backroom deals between the guild masters.

Currently, General Jean Lagarde rules from his bronze throne. He was voted into the Generalship nearly twenty years ago, and tensions between him and the guilds have risen. Ecoqunian expansion and the threat from the Austein Mountains in the east have done nothing to help the General’s paranoia.

Within the walls of the city, tieflings are no longer allowed, and traders are held up by the militia men for days to determine their credentials are real. These policies have caused the city states to the west to pick up the trade left behind by Srey.

## Guilds With Voting Rights

### Militias' Guild

The Militias' Guild of Srey has a long history, starting from its formation during the Merian Rebellions. Since then, the Milititas' Guild has been accepted as a represented group within the Sreyan Government.

However, tensions exist between the Militias' Guild and the rest of the Guilds of Srey. Primarily, the Militia feels underrepresented, as they field the most members of any guild, with more than the next three most populous guilds combined, but they still only receive a single vote on the council. In addition, the Militias' Guild has felt out of place on the council, as they are dutied with dying for Srey, while the other guilds are primarily craftsmen. Ultimately, these tensions break out in petty feuds, but fear of coup brews among the other guilds.

The current Guildmaster of the Militias is Fabrice Laurent.

### Weaver’s Guild

The Weavers' Guild of Srey has strong influence on the Srey council, as it brings in some of the most trade. This places the guild on the wrong side of many competing guilds in the city. Their techniques are learned from the many places that Srey trades with, leaving these trade partners feeling like they gave more than they received out of their deals.

The current Guildmaster of the Weavers is Adam Manoury.

### Silversmiths' Guild

The Silversmiths' Guild is an ancient guild, dating far back before the formation of the Merian Empire. The Silversmiths create the silver goods that are traded across the Merian Sea. While they are skilled at creating jewelry and trinkets, the Silversmiths' talent lies in their silver weaponry. This focus has aligned the Silversmiths with the Blacksmiths and the Militia, though often rivalry brews between them as well.

The current Guildmaster of the Silversmiths is Arthur Gounelle.

### Blacksmiths' Guild

The Blacksmiths' Guild is a backbone of the Sreyan military. They provide the weaponry to the Militias' Guild and sell the excess off to the city for trade. The Blacksmiths' Guild is decidedly nonpolitical, though some other guilds think being nonpolitical is the position of the privileged.

The current Guildmaster of the Blacksmiths is Théophile Blanchard.

### Masons' Guild

The Masons' Guild has been floundering financially for years in Srey. They fall into the conundrum of having created fine work long ago, for a city with a stagnating population, leaving them with few to buy their services for new construction or maintenance of old. Such is the burden of the skilled craftsman.

The current Guildmaster of the Masons is Félix Maret.

### Attritioners' Guild

The Attritioner's Guild is the newest guild with voting rights within Srey. This guild is focused on training tacticians, logicians, and similar army mages. They form an auxiliarly function to the Militia's Guild, aiding them in battlefield control and maintenance. This order of thought was brought to city of Srey from Ecoqunia, where they make heavy use of Attritioners in combat.

The current Guildmaster of the Attritioners is Marie-Noëlle Chappelle.

### Navigators' Guild

The Navigators' Guild of Srey is famed the world over, for producing the most successful navigators on the Merian Sea. The navigators' guild accepts both mage and mundane alike, training mages to alter weather and sea conditions, and training mundanes to read the stars and coasts. The Navigators' Guild is has a difficult entry exam to be accepted, allowing them to maintain their famed quality.

The current Guildmaster of the Navigators is Sigolène Flandin.

### Apothecarys' Guild

The Apothecarys' Guild is made up of apothecaries and alchemists, although magical alchemists have only been allowed recently. The addition of magic to ingested potions has the leadership of the guild and the elite of Srey on edge, but the move had to be made to keep the Apothecarys' Guild profitable.

The current Guildmaster of the Apothecarys is Maximilien Beaulne.

### Fishers' Guild

The Fishers' Guild of Srey is ancient, dating to when the Srey was primarily a fishing community. Their influence in Sreyan politics has waned as trade has taken preeminence in the city, but they retain place on the council nonetheless. Some other guilds find the Fishers' Guild to be a quaint relic of a time gone by.

The current Guildmaster of the Fishers is Stéphanie Mallette.

### Sages' Guild

The Sages' Guild of Srey is important to the day to day administration of Srey. They employ the most scribes of the entire Merlieu Peninsula, to ensure that their bookkeeping is as accurate as possible. The sages have their hands in the affairs of many other guilds, leading some to believe that the Sages' Guild is pulling the strings of Srey from behind the scenes.

The current Guildmaster of the Sages is Scribe Ashur Fleetweave.

### Locksmiths' Guild

The Locksmiths' Guild of Srey is a relatively recent addition to the voting members of the Srey council. While locksmiths have always had a place in Sreyan society, their importance has been increased with the modern proliferation of lockbreaking spells. As such, the Locksmiths' Guild has been developing many secret techniques to keep on the bleeding edge of encryption and decryption spells.

The current Guildmaster of the Locksmiths is Aurélia Auger.