recursal/Fanatic-Fandom huggingface dataset:
Eviscerate

## Card Effect

The player with the lowest life suffers 2 damage.

> "*The breach commander Thraxir was split in twain with a single blow, his armor twisted and glowing like a brand. I have never seen such a thing before or since.*"
> ― Mist, Breach Mage Dagger Captain
>
>

**Eviscerate** is one of six Strike cards used by Rageborne from the Core set.

## Details

Effect When Played:

* The player with the lowest life suffers 2 damage.

This damage must be done to a player with life left (you cannot choose a player at zero life to take the damage).
Decimate

## Card Effect

Unleash twice and any player gains 2 charges.
**OR**
Gravehold suffers 4 damage.

**Decimate** is a basic nemesis attack from The New Age.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* The nemesis Unleashes twice and any player gains 2 charges.

**OR**

* Gravehold suffers 4 damage.
Chaos Arc

## Card Effect

**Cast:** Deal 3 damage.
Deal 2 additional damage for each prepped spell in an adjacent breach.

> "*Even the blind can see what little is left of our world*"
> ― Phaedraxa, Breach Mage Seer
>
>

**Chaos Arc** is a spell card from the Core set. Chaos Arc may be gained from the supply.

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 3 damage to an enemy.
* Deal 2 additional damage for each prepped spell in an adjacent breach. If there are multiple spells stacked on a single adjacent breach, each spell still does 2 additional damage.

All damage is applied at the same time to the same target.
Catalyst

## Card Effect

**Cast:** Deal 2 damage.
If you have 2 life or less, deal 5 additional damage.

> "*What little quiet we have found is drowned out by the screams of the many we have lost.*"
> ― Gex, Breach Mage Adviser
>
>

**Catalyst** is a spell card from The Void expansion. Catalyst may be gained from the supply.

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 2 damage to an enemy.
* If you have 2 life or less, deal 5 additional damage.

All damage is applied at the same time to the same target. Exhausted players are considered to be at 0 life, and so will deal the additional damage.
Carriode Colony

## Card Effect

**IMMEDIATELY:** This minion suffers damage equal to the number of players in the game.
**PERSISTENT:** Unleash.

**Carriode Colony** is a basic nemesis minion from The New Age.

## Details

Add 8 life tokens to this minion when it enters play.

**IMMEDIATELY** resolve the following when this minion enters play:

* This minion suffers damage equal to the number of players in the game.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Unleash.
Eternal Watcher

## Card Effect

**PERSISTENT:** Any player suffers 3 damage. If this minion has 6 or less life, it gains 3 life.

**Eternal Watcher** is a basic nemesis minion from The New Age.

## Details

Add 10 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Any player suffers 3 damage.
* If this minion has 6 or less life, it gains 3 life.
Dement

## Card Effect

Unleash twice.
Any player suffers 1 damage and places their most expensive card in hand on top of their deck.

**Dement** is a basic nemesis attack from The New Age.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* Unleash twice.
* Any one player suffers 1 damage and places their most expensive card in hand on top of their deck.
Energized Rubidium

## Card Effect

Gain 3 .
Any ally may discard a card in hand. If they do, that player gains 1 charge.

> "*Let knowledge empower you.*"
> ― Gygar
>
>

**Energized Rubidium** is a gem from The New Age. Energized Rubidium may be gained from the supply for 5 .

## Details

Resolve the following effects when played:

* Gain 3 .
* (Optional) Any one ally may discard one card from their hand. If they do, that player gains 1 charge.

If playing true solo, you may discard a card from your own hand, and gain 1 charge.
Distort

## Card Effect

Unleash
Reveal the top card of the turn order deck. If a player turn order card is revealed, discard it. Otherwise, Gravehold suffers 5 damage.
Place this card on the bottom of the nemesis deck.

> "*Being pushed out of time is a painful ordeal even for me.*"
> ― Remnant, Aetherial Entity
>
>

**Distort** is a Gate Witch specific attack from War Eternal.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* The nemesis Unleashes once.
* Reveal the top card of the turn order deck. If a player turn order card is revealed, discard it. The wild player card and split player cards both count as player turn order cards. If the revealed turn order card in not a player turn order card, return it to the top of the nemesis deck, and Gravehold suffers 5 damage.
* Place this card (Distort) on the bottom of the nemesis deck.

This attack prevents the players from winning by emptying the nemesis deck, as Distort will constantly return to the nemesis deck.
Deluge of Power

## Card Effect

**Cast:** Deal 4 damage.
Any ally may discard up to two cards in hand. They draw a card for each card discarded this way.

> "*Many secrets await us under the waves.*"
> ― Gygar
>
>

**Deluge of Power** is a spell from The New Age. Deluge of Power may be gained from the supply for 6 .

## Details

This spell has no effect while prepped.

Resolve the following effects when **Cast**:

* Deal 4 damage to an enemy.
* Any one ally may discard up to two cards from their hand. That ally draws one card for each card discarded this way.

The ally may only draw cards after they have finished discarding; they may not discard and draw a card, then decide to draw and discard a second time.

If playing true solo, you may discard and draw cards for yourself.
Broodwomb

## Card Effect

If there is at least one husk in play, prevent all damage dealt to this minion.
**PERSISTENT:** Place a husk into play.

> "*It is the husk-mother, spewing multitudes through the void into Gravehold.*"
>
>
>

**Broodwomb** is a Carapace Queen specific minion from the Core set

## Details

Add 5 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

If there is at least one husk in play, prevent all damage dealt to this minion. Otherwise, this minion suffers the normal amount of damage.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Place one husk into play.
Brain Wipe

## Card Effect

If there are four or more Bridge tokens in play, Unleash four times. Otherwise, any player suffers 5 damage.

**Brain Wipe** is a Deathmind specific attack from Legacy.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect

* If there are four or more Bridge tokens in play, the nemesis Unleashes four times.
* Otherwise, any one player must suffer 5 damage.
Bloodstone Jewel

## Card Effect

When you gain a Bloodstone Jewel for the first time on you turn, gain 3 .
Gain 3 .

> "*This world bleeds, like all living things.*"
> ― Mazahaedron, Henge Mystic
>
>

**Bloodstone Jewel** is a gem from War Eternal. Bloodstone Jewel may be gained from the supply.

## Details

The first time you gain a Bloodstone Jewel on your turn (whether by buying it or by gaining it through another effect/card), gain 3 .

Resolve the following effects when played:

* Gain 3 .
Crystal

## Card Effect

 Gain 1 .

> "*The aether is trapped in even the simplest of stones. Now these gems grant us the same power that put our world low*"
> ― Brama, Breach Mage Elder
>
>

**Crystal** is a starter gem. It appears in every standalone set of Aeon's End: Core set, War Eternal, Legacy, The New Age, and Outcasts. Crystal is the most common starter gem, appearing in almost every mage's starter hand and deck. As a starter card, Crystal cannot be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 1 .
Cost

A **Cost** is the amount of Aether () that must be paid by a player to gain a card, charge, or resolve a nemesis power card. Supply cards display their cost in the top right corner of each card. Starter cards have a cost of 0 and cannot be bought like typical cards. To buy a supply card or charge, a player must play cards giving them enough Aether () to make the purchase that same turn. Aether () cannot be saved between turns or given to other players.

## Charges

A player may spend 2  during their main phase to gain one charge. This may be repeated any number of times, although a player may never have more charges then charge slots on their mage mat.

## Nemesis Powers

A player may spend  during there main phase to discard a power card in play, if the power has a cost discard statement listed. For example,  may be discarded on a player's turn if that player spends 7 . This cost cannot be shared among multiple players.

## Player Cards

### 0 Cost

Cards costing 0  are reserved to be starter cards, like  or .

### 1 Cost

Very few cards exist at the 1-cost price point, although there are a couple.

### 2 Cost

A typical low-power card price, 2-cost cards tend to be first turn buys of small relics or gems. Few few spells exist at this price.

### 3 Cost

Low level spells usually start around the 3-cost tier. Gems tend to be worth 2  and grant an additional effect.

### 4 Cost

The start of midrange for an average supply, 4-cost cards start to ramp up in power.

### 5 Cost

Firmly within midrange, 5-cost cards can provide many different effects. 5-cost gems are fairly high tiered, often giving 3 .

### 6 Cost

6 Cost cards provide excellent effects. Card draw usually starts around this price point. 6 cost gems are the most expensive gems available from the supply.

### 7 Cost

7 Cost cards are the extremely powerful cards. There are no cost-7 gems, only spells and relics.

### 8 Cost

8 Cost cards are the most powerful and most expensive cards in the game, often offering the most game-altering effects available from the supply. There are no cost-8 gems, only spells and relics
Bishop: Returned

* Front
* Back

**Bishop: Returned** is a nemesis from Legacy of Gravehold.

## Overview

Outside of the campaign, the cards in the unnamed deck are replaced with a different, replayable set.

## Rules

#### **Additional Rules**

* At the end of the nemesis turn, if Bishop: Returned has 5 or more nemesis tokens, reinforcements are summoned. Reveal the top two cards of the nemesis deck. Place a minion revealed this way into play. Discard the remaining revealed cards. Then, Bishop: Returned loses 4 nemesis tokens.

When a nemesis card would be drawn and the nemesis deck is empty, shuffle all of the minions in the nemesis discard pile facedown to form a new nemesis deck. Then, draw a card from the nemesis deck. For the rest of the game, when a tier 1 minion enters play, Bishop: Returned gains 2 nemesis tokens. Additionally, when a tier 2 minion enters play, Bishop: Returned gains 1 nemesis token.

#### **Increased Difficulty**

**RULES:** When reinforcements are summoned, Bishop: Returned loses 3 nemesis tokens instead of 4.

## Strategy

*This page is lacking strategy tips right now.*

## Lore

> "*Oh, you want to hear more? Well. The people of Gravehold fled to the surface, and they saw what their former friend had turned into. A monster, warped by his foolish meddling with Void magic. A perfect villain on which to pin the blame of the loss of their beloved stronghold. And when he was defeated in righteous combat, wasn't it a beautiful sight? A perfect culmination of all the mages in the city turning against the figurehead of their despair. And on the ruins of the destruction of their former friend turned nemesis, they built a city that would house them all. With walls twice as high as their former home underground, and outposts all around to see the monsters coming and stop them before they reached the city, and more new mages trained and ready to fight. But then the discontent began to rumble again. There was still too much time. There were still too many new ideas. The leaders of New Gravehold tried to excise the infection, cut it out of their perfect new city, but it only grew and grew outside their walls. The war has returned, and it brings with it an inevitable new Fall. But that is a story yet to be told.*"
>
>
>
Brooch of Attunment

## Card Effect

Once per turn, when you cast a spell that costs 6  of more, gain 2 charges.

> "*A noble title means little if I cannot protect my people.*"
> ― Soskel
>
>

**Brooch of Attunment** is a treasure from The New Age. Brooch of Attunment is a level 3 treasure, and may be chosen at the beginning of Battle 4 of an expedition. This treasure may only be used by the player that chose it.

## Details

This treasure grants the following persistent effects for the entire duration of the game:

* Once per turn, when you cast a spell that costs 6  of more, gain 2 charges.
Dominion Spores

## Card Effect

**PERSISTENT:** Any player discards two gems, gains a charge, and suffers 2 damage.

**Dominion Spores** is a Fungal Mesh specific minion from Legacy.

## Details

Add 6 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Any one player discards two gems from their hand.
* That same player gains one charge.
* That same player suffers 2 damage.
Ancient Emerald

## Card Effect

Gain 1 .
If you have 4 or more charges, any ally gains 1 life.

> "*I've had this old thing so long, I'm amazed it still has aether to give.*"
> ― Kadir (Legacy of Gravehold)
>
>

**Ancient Emerald** is a gem from Legacy of Gravehold. Ancient Emerald is a starter card for Kadir (Legacy of Gravehold) and so cannot be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 1 .
* If you have 4 or more charges, any ally gains 1 life.

## Trivia

Pictured mages: Kadir (Legacy of Gravehold)
Beast of Blades

## Card Effect

**PERSISTENT:** Unleash. Any player suffers damage equal to the number of beacons in play.

**Beast of Blades** is a Maelstrom: Risen specific minion from Legacy.

## Details

Add 17 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* The nemesis Unleashes once.
* Any one player suffers damage equal to the number of beacons in play.
Deathless Legion

## Card Effect

Players cannot rotate Knight of Shackles's breaches.
**PERSISTENT:** Gravehold suffers 1 damage. Gravehold suffers 1 additional damage for each opened breach Knight of Shackles has.

**Deathless Legion** is a Knight of Shackles specific minion from The Void expansion.

## Details

Add 18 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

While Deathless Legion is in play, players cannot rotate Knight of Shackles's breaches.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Gravehold suffers 1 damage. Gravehold suffers 1 additional damage for each opened breach Knight of Shackles has. All damage is applied to Gravehold in one instance.
Acolyte

**Acolyte** is a type of tier 0 Hollow Crown minion from the War Eternal set. There are 9 unique acolytes which make up the acolyte deck.

Every acolyte is an minion-acolyte card; any card/effect that references either minion or acolyte applies to these. Every acolyte has 11 life and a **BLOOD MAGIC** effect. Blood Magic effects are resolved when Hollow Crown Unleashes. If there are ever no acolytes in play, Hollow Crown loses and the players win.
Crumbling Compound

## Card Effect

Gain 2 . You may discard a gem in hand. If you do, gain an additional 2 .

> "*Long ago, Brama discovered that this compound could temporarily drain and transform another gem's essence into raw aether.*"
>
>
>

**Crumbling Compound** is a gem from Legacy. Crumbling Compound may be gained from the supply for 5 .

## Details

Resolve the following effects when played:

* Gain 2 .
* You may discard a gem in hand. If you do, gain an additional 2 .
Agony Field

## Card Effect

**TO DISCARD:** Destroy a card in hand
 that costs 2  or more.
**POWER 2:** Unleash. Any player discards three cards in hand and then draws one card.

> "*Every breath is torment.*"
> ― Nerva, Survivor
>
>

**Agony Field** is a basic nemesis power from the Core set.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

To discard this power from play:

* One player must destroy one card from their hand that costs 2  or more. This is a player action and must be done during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and discard this power):

* The nemesis Unleashes once.
* Any one player discards three cards in hand and then draws one card.
Energized Conduit

## Card Effect

**Attach** this to any player's breach. When a spell is cast from this breach, the player who cast that spell gains 1 charge.

**Energized Conduit** is a relic from the Southern Village expansion. Energized Conduit may be gained from the supply for 7 .

## Details

Resolve the following effects when played:

* **Attach** this to any player's breach. The selected breach may not already have an attached relic.

For the rest of the game, each time a spell is cast from the selected breach, the player who cast that spell gains 1 charge. Energized Conduit may not ever be willingly discarded from the breach it was attached to. If the selected breach is ever destroyed, then Energized Conduit is discarded to the discard pile of the owner of the destroyed breach.
Command

## Card Effect

Unleash twice.
Any player discards three gems and suffers 2 damage. Then, that player gains a card that costs 3  or less from any supply pile.

**Command** is a Fungal Mesh specific attack from Legacy.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect

* The nemesis Unleashes twice.
* Any one player discards three gems from their hand and suffers 2 damage.
* That same player gains one card from any supply pile that costs 3  or less.
Coruscating Sapal

## Card Effect

Gain 2
You may lose 1 charge. If you do, gain an additional 2 .

**Coruscating Sapal** is a gem and promo card from the Outcasts kickstarter. Coruscating Sapal may be gained from the supply for 4 .

## Details

Resolve the following effects when played:

* Gain 2 .
* (Optional) You may lose 1 charge. If you do, gain an additional 2 .
Eternal Edict

## Card Effect

**TO DISCARD:** Spend 7 .
**POWER 2:** Any player suffers 4 damage. Thrice-Dead Prophet gains three nemesis tokens.

**Eternal Edict** is a Thrice-Dead Prophet specific power from The Outer Dark expansion.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

To discard this power from play:

* One player must spend 7 . This is a player action and must be done during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Any one player suffers 4 damage.
* Thrice-Dead Prophet gains three nemesis tokens.
Crystallize

## Card Effect

This spell must be prepped to adjacent breaches so that this card touches both breaches. This fully occupies both breaches.
**Cast:** Any ally reveals their hand. Deal 2
damage for each gem in that ally's hand.

> "*Born is dirt, buried in dirt.*"
> ― Henge Mystic Gospel
>
>

**Crystallize** is a spell card from War Eternal. Crystallize may be gained from the supply.

## Details

Crystallize must be prepped to two adjacent breaches so that it touches both breaches (placed sideways). This spell fully occupies both breaches. If this spell is prepped to two breaches that both give bonus effects, then casting this spell will receive both bonus effects.

Resolve the following effects when **Cast**:

* Any ally reveals their hand. Deal 2 damage to one enemy for each gem in that ally's hand. All damage is applied at the same time to the same target.

Normal rules apply when prepping Crystallize to closed breaches; you must focus a closed breach to be able to prep a spell to it, and the spell must be cast on the mage's next turn. If Crystallize is prepped to two closed breaches, both must be focused first during that same Main Phase. If Crystallize is prepped to one open and one closed breach, the closed breach still must be focused first, and the spell still must be cast on the following turn.

If a breach has been destroyed, Crystallize may not be prepped across the gap (eg. breaches I and III are not adjacent, even if breach II was destroyed).
Caged Fire

## Card Effect

Destroy the top card of any player's discard pile.
**OR**
Destroy this. Gain 2 life.

> "*I've fed it so much and it's still hungry. How?*"
> ― Inco
>
>

**Caged Fire** is a relic from The New Age. Caged Fire may be gained from the supply for 3 .

## Details

Choose to resolve one of the following effects when played:

* Destroy the top card of any one player's discard pile (you may choose your own discard pile).

**OR**

* Destroy this card (Caged Fire). Gain 2 life.
Eternal Ember

## Card Effect

**Cast:** Deal 1 damage.
**OR**
**Cast:** Cast one of your prepped spells without discarding it.

> "*There is an anger within her that makes her dangerous, unpredictable. If not for Brama's constant intercession, likely she would have met the gallows long ago.*"
>
>
>

**Eternal Ember** is a spell from The Depths expansion. It is a starter card for Z'hana, and so cannot be gained from the supply.

## Details

This spell has no effects while prepped.

Choose to resolve one of the following effects when **Cast**:

* Deal 1 damage to an enemy.

**OR**

* Cast one of your prepped spells without discarding it.

If you chose the second option, then this spell (Eternal Ember) does not deal damage; however, if this is cast with an additional damage modifier (such as +1 damage from a breach), you may target an enemy and deal that much damage. Eternal Ember and the chosen spell (from the second option effect) may target different enemies.

## Trivia

Pictured mage: Z'hana

Pictured enemy:
Esoteric Amplifier

## Card Effect

Gain 1 .
You may suffer 1 damage.

> "*I have learned to mine the power of my own life force.*"
> ― Taqren (Outcasts)
>
>

**Esoteric Amplifier** is a gem from Outcasts. Esoteric Amplifier is a starter card for Taqren (Outcasts), and so cannot be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 1 .
* (Optional) You may suffer 1 damage.
Carnivorous Roox

## Card Effect

Gain 1 . You may destroy a card in hand to gain  equal to its cost.
**OR**
Destroy this. Focus your closed breach with the lowest focus cost twice.

**Carnivorous Roox** is a relic from Outcasts. Carnivorous Roox may be gained from the supply for 3 .

## Details

Choose to resolve one of the following effects when played:

* Gain 1 . You may destroy one card from your hand to gain  equal to its cost.

**OR**

* Destroy this. Focus your closed breach with the lowest focus cost twice. If your lowest costing breach is ready to be opened (cannot be focused any further), you may open it instead. You may not focus two different breaches.
Cinder

## Card Effect

**Cast:** Deal 1 damage.
**OR**
 **Cast:** Gain 2 .

> "*Nym is Malastar's most gifted and reckless apprentice. Brama has said it is as if the boy were born without a sense of fear, but perhaps fear is a virtue we need to learn.*"
>
>
>

**Cinder** is a spell card from The Depths expansion. Cinder is a starter card for Nym, and so cannot be gained from the supply.

## Details

This spell has no effects while prepped.

Choose to resolve one of the following effects when **Cast**:

* Deal 1 damage to an enemy.

**OR**

* Gain 2 .

If you chose the second option, then this spell does not deal damage; however, if this is cast with an additional damage modifier (such as +1 damage from a breach), you may target an enemy and deal that much damage.

## Trivia

Pictured mage: Nym

Pictured enemy:
Adelheim's Amethyst Shard

## Card Effect

Gain 1 .
Any ally may draw a card and then discard a card in hand.

**Adelheim's Amethyst Shard** is a treasure from The New Age. Adelheim's Amethyst Shard is a level 1 treasure and Treasured Gem, and may be chosen at the beginning of Battles 2, 3, and 4 of an expedition. This treasure replaces a  from your starting deck. If there are no crystals in your starting deck, then replace a  with this instead.

## Details

Resolve the following effects when played:

* Gain 1 .
* (Optional) Any one ally may draw a card. If they do, they must discard one card from their hand.

If playing true solo, you may draw and discard one card. This treasure acts as a gem during the game, and is removed from your deck at the end of the game.
Disorient

## Card Effect

Unleash.
Any player suffers 1 damage and discards a card in hand.
If that card is a gem, Gravehold suffers 2 damage.

**Disorient** is a basic nemesis attack from The New Age.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* Unleash.
* Any one player suffers 1 damage and discards a card in hand.
* If the discarded card is a gem, Gravehold suffers 2 damage.
Dire Wisdom

## Card Effect

Gain a spell from any spell supply pile.
Gain three corruptions and place them on top of your deck.
Destroy this.

> "*The Crooked Mask enhances magical abilities even as it scatters the wits.*"
>
>
>

**Dire Wisdom** is one of eleven corruption cards used by Crooked Mask from the Core set.

## Details

Effect When Played:

* Gain a spell from any spell supply pile.
* Gain three corruptions and place them on top of your deck.
* Destroy this.
Draining Touch

## Card Effect

**Cast:** Deal 1 damage. Gain 1 charge.

> "*Xaxos taught us this simple spell to steal a creature's essence to fuel ourselves.*"
>
>
>

**Draining Touch** is a spell from the Buried Secrets expansion. Draining Touch may be gained from the supply for 2 .

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 1 damage to an enemy.
* Gain 1 charge.
Aetherscope

## Card Effect

Gain 1 .
**OR**
Any ally may lose 1 charge. If they do, gain two charges.

> "*The greatest power rests in the smallest detail.*"
> ― Claudia
>
>

**Aetherscope** is a gem from The New Age. Aetherscope is a starter card for Claudia , and so cannot be gained from the supply.

## Details

Choose to resolve one of the following effects when played:

* Gain 1 .

**OR**

* Any ally may lose 1 charge. If they do, gain two charges.

If playing true solo, you may choose the second option to lose 1 of your own charges and then gain 2 charges (effectively a net gain of 1 charge).
Claudia's Aetherscope

## Card Effect

Gain 1 .
**OR**
Any ally may lose 1 charge. If they do, gain two charges.

**Claudia's Aetherscope** is a treasure from the Return To Gravehold expansion. Claudia's Aetherscope is a level 1 treasure and Treasured Gem, and may be chosen at the beginning of Battles 2, 3, and 4 of an expedition. This treasure replaces a  from your starting deck. If there are no crystals in your starting deck, then replace a  with this instead.

## Details

Choose to resolve one of the following effects when played:

* Gain 1 .

**OR**

* Any ally may lose 1 charge. If they do, gain two charges.

If playing true solo, you may choose the second option to lose 1 of your own charges and then gain 2 charges (effectively a net gain of 1 charge). This treasure acts as a gem during the game, and is removed from your deck at the end of the game.
Ashen Haruspex

## Card Effect

When this minion is dealt damage, prevent 2 of that damage.
**PERSISTENT:** Any player suffers damage equal to half the number of nemesis tokens Magus of Cloaks has, rounded up.

> "*If any among us can kill the dark itself, it is Quilius.*"
> ― Garu, Oathsworn Protector
>
>

**Ashen Haruspex** is a Magus of Cloaks specific minion from War Eternal.

## Details

Add 5 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Whenever this minion is dealt damage, prevent 2 of that damage. If one 1 or 2 damage is dealt to Ashen Haruspex, it is completely prevented.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Any one player suffers damage equal to half the number of nemesis tokens Magus of Cloaks has, rounded up.
Diamond Cluster

## Card Effect

Gain 2 .
If this is the second time you have played Diamond Cluster this turn, gain an additional 2 .

> "*These gems were once the most precious, the most scarce. Now they line the walls of caves like shimmering fangs.*"
>
>
>

**Diamond Cluster** is a gem from the Core set. Diamond Cluster may be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 2 .
* If this is the second time you have played Diamond Cluster this turn, gain an additional 2 .

If a card/effect allows you to replay a gem, then you will gain the bonus  the second time Diamond Cluster is resolved, even if it is from the same Diamond Cluster played the first time.

A third Diamond Cluster is still worth 2  total; only the second Diamond Cluster gains the bonus .
Breach Collision

## Card Effect

When you gain this, you may place it on top of any player's discard pile.
**Cast:** Deal 5 damage. Gravehold gains 1 life.

> "*When two breaches touch, memories and thoughts collide, often with unexpected results.*"
>
>
>

**Breach Collision** is a spell from Legacy. Breach Collision may be gained from the supply for 7 .

## Details

When you gain Breach Collision (whether by buying it or by gaining through another effect/card), you may place it on top of any player's discard pile (you may still choose your own discard pile).

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 5 damage to an enemy.
* Gravehold gains 1 life.
Crazed Whelps

## Card Effect

**POWER 3:** Place two claws into play. Set the life of those minions to 2. Do not resolve these minions' **PERSISTENT** effects this turn.

**Crazed Whelps** is a Fenrix specific power from The New Age.

## Details

This power enters play with no immediate effect. Add 3 power tokens to this power. There is no way to discard this power.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Place two claws into play. Set the life of those minions to 2. Do not resolve these minions' **PERSISTENT** effect this turn.
Cortex Jailer

## Card Effect

**IMMEDIATELY:** This minion gains one shield token for each Bridge token in play.
**PERSISTENT:** The player with the lowest life suffers 2 damage.

**Cortex Jailer** is a Deathmind specific minion from Legacy.

## Details

Add 4 life tokens to this minion when it enters play. Add shield tokens equal to the number of Bridge tokens in play to this minion.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* The player with the lowest life suffers 2 damage. If multiple players are tied for lowest life, they must choose one of those players to suffer the damage.
Accelerated Breeding

## Card Effect

**TO DISCARD:** Discard two gems that cost 3  or more.
**POWER 2:** Resolve the persistent effect of the pod with the most life four times.
**OR**
Breeding Chamber gains 5 life and any player suffers 2 damage.

**Accelerated Breeding** is a Spawning Horror specific power from Legacy.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power. To discard this power from play:

* One player may discard two gems that cost 3  or more. This is a player action and must be resolved during that player's main phase.

Resolve one of the following Power Effects when the last power token is removed (and then discard this power):

* Resolve the persistent effect of the pod with the most life four times.

**OR**

* gains 5 life and any player suffers 2 damage.
Amplify Vision

## Card Effect

**Cast:** Focus your closed breach with the lowest focus cost. Deal 2 damage. If all of your breaches are opened, deal 1 additional damage.

> "*The breaches are merely a mirror through which worlds whisper.*"
> ― Phaedraxa, Breach Mage Seer
>
>

**Amplify Vision** is a spell card from the Core set. Amplify Vision may be gained from the supply.

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Focus your cheapest costing breach (that is closed). If your cheapest closed breach is fully focused and ready to be opened, you may open it instead.
* Deal 2 damage to an enemy.
* If all of your breaches are opened, deal 1 additional damage (to the same target).

All damage is applied at the same time to the same target.
Cauterizer

## Card Effect

When damage is dealt to this minion, reduce that damage to 1.
**PERSISTENT:** Any player suffers damage equal to this minion's current life.

> "*Hack away all you like, youngling. It will only grow back another... whatever that part is.*"
> ― Adelheim, Breach Mage Weaponsmith
>
>

**Cauterizer** is a basic nemesis minion from the Core set.

## Details

Add 3 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

When damage is dealt to Cauterizer, reduce that damage to 1. +Damage spell effects do not increase damage against Cauterizer. Only if a spell does damage in separate instances may it do multiple damage to Cauterizer (1 damage in each instance).

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Any one player suffers damage equal to this minion's current life.
Catacomb Drone

## Card Effect

**PERSISTENT:** Unleash. Gravehold suffers 1 damage.

> "*Kadir remains convinced the drones were once merely creatures from The Depths.*"
>
>
>

**Catacomb Drone** is a basic nemesis minion from War Eternal.

## Details

Add 5 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* The nemesis Unleashes once.
* Gravehold suffers 1 damage.
Breach Communion

## Card Effect

While prepped, once per turn during your main phase you may gain 1 pulse token.
**Cast:** Deal 2 damage. You may lose 2 pulse tokens. If you do, deal 3 additional damage.

> "*Finding ways to use newly discovered Pulse magic has given us greater power than ever before.*"
>
>
>

**Breach Communion** is a spell from Legacy. Breach Communion may be gained from the supply for 4 .

## Details

While prepped, once per turn during your main phase you may gain 1 pulse token. This may be done on the same turn Breach Communion was prepped.

Resolve the following effects when **Cast**:

* Deal 2 damage to an enemy.
* (Optional) You may lose 2 pulse tokens. If you do, deal 3 additional damage.

All damage is applied at the same time to the same target.
Amethyst Paragon

## Card Effect

Gain 1 .
Any ally may prep a spell in hand to their opened or closed breach(es).

> "*No other mage has entered the breach as many times as I. But this last time, something came back with me.*"
> ― Mist, Voidwalker
>
>

**Amethyst Paragon** is a gem from War Eternal. Amethyst Paragon is a starter card for Mist (War Eternal), and so cannot be gained from the supply.

## Details

This spell has no effects while prepped.

Resolve the following effects when played:

* Gain 1 .
* Any one ally may prep one spell from their hand to their opened or closed breach(es).

The prepped spell may be a Dual (sideways) spell, as prepping a spell to multiple breaches is allowed. If the spell was prepped to a closed breach, then the spell must be cast during that player's next casting phase.

If playing true solo, the solo player may prep one of their own spells.
Cataclysmic Fate

## Card Effect

**TO DISCARD:** Destroy a prepped spell that costs 5  or more and a breach in which it was prepped.
**POWER 1:** The player with the lowest life suffers 4 damage.

**Cataclysmic Fate** is a basic nemesis power from War Eternal set.

## Details

This power enters play with no immediate effect. Add 1 power token to this power.

To discard this power from play:

* One player must destroy a prepped spell that costs 5  or more, as well as the breach the spell was prepped to. This is a player action and must be done during that player's main phase.

Destroyed breaches are removed from the game. There is no way to regain a destroyed breach.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* The player with the lowest life suffers 4 damage. If multiple players are tied for lowest life, they choose one of the tied players to suffer the effect.
Afflict (War Eternal)

## Card Effect

Unleash.
Any player suffers 3 damage and may place a card in their discard pile into their hand.

*Not to be confused with  from the Core Set*

> "*Such wisdom comes at a considerable price.*"
> ― Xaxos, Voidbringer
>
>

**Afflict** is a basic nemesis attack from War Eternal.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* The nemesis Unleashes once.
* Any one player suffers 3 damage. That player may search their discard pile and choose one card, placing it into their hand.

## Trivia

There are two different attack cards, both named Afflict;  is also a core set Crooked Mask attack.
Accelerating Gauntlets

## Card Effect

At the start of your first turn of the game, gain a card that costs 4  or less.

> "*Fascinating, I cannot wait to study how these function in greater detail.*"
> ― Mazra
>
>

**Accelerating Gauntlets** is a treasure from The New Age. Accelerating Gauntlets is a level 3 treasure, and may be chosen at the beginning of Battle 4 of an expedition. This treasure may only be used by the player that chose it.

## Details

This treasure has no persistent effects.

Resolve the following effects once at the start of your first turn of the game:

* Gain one card from any supply pile that costs 4  or less.
Avatar of Wrath

## Card Effect

**PERSISTENT:** Rageborne Strikes.

> "*Many a mage found their end in the gullet of this beast*"
>
>
>

**Avatar of Wrath** is a Rageborne specific minion from the Core set.

## Details

Add 16 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Rageborne Strikes.
Burrower

* Front
* Back

### Unleash

Destroy the top card of any supply pile. If the supply has no cards in it, any player discards a card in hand instead.

### Set

Return To Gravehold

**Burrower** is a nemesis from Return To Gravehold.

## Rules

#### **Set Up**

* Shuffle the track cards facedown.
* For each supply pile, place one trap card facedown at the bottom of that pile. Then, place two copies of the card for that supply pile faceup on top of that trap. Next, place a trap facedown on top of those two cards. Repeat this until there is only one copy of that supply card left. Set that card faceup on top of the pile.

#### **Additional Rules**

* When a facedown trap is the top card of a supply pile during the nemesis turn, reveal and resolve it.
* When a facedown trap card is the top card of a supply pile during a player turn, discard it.
* When a player becomes exhausted, that player discards three cards in hand and one prepped spell instead of Unleash twice.

#### **Unleash Effect**

Destroy the top card of any supply pile. If the supply has no cards in it, any player discards a card in hand instead.

#### **Increased Difficulty**

**RULES:** When a trap is resolved, resolve it twice.

## Strategy

*This page is lacking strategy tips right now.*

## Lore

> "*I've known there was something down here in the tunnels, just beneath my feet. I could sense the vibration in the rocks. It was part of living down here. Being careful. Watching your step. Ground that looks like solid stone could turn to quicksand beneath your feet. A tunnel that's solid one day could collapse the next. I only once got a glimpse of what was doing it. Big, monster of a thing, claws as tall as me. I've always fancied myself pretty in tune with the caves, but this Nameless was beyond anything I'd ever imagined. It glided through rock like it was swimming, ripping solid stone like paper. I shudder to consider coming face to face with that monstrosity. It's dangerous enough navigating around the pitfalls it leaves in its wake.*"
> ― Cairna
>
>
Endless Throng

## Card Effect

Carapace Queen Swarms

> "*The Queen, she is the worst of their foul lot, for her young are without number.*"
> ― Mist, Breach Mage Dagger Captain
>
>

**Endless Throng** is a Carapace Queen specific attack from the Core set.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* The Carapace Queen Swarms once.
Breeding Chamber

## Card Effect

This minion can never have less than 1 life. This minion has no maximum life.

**Breeding Chamber** is a Spawning Horror specific minion from Legacy.

## Details

Place Breeding Chamber into play at the start of the game with 4 life tokens. If playing with four players, place only only 1 life token on this minion instead. This minion can never be defeated, discarded, or silenced.

Players may still target Breeding Chamber with spells and abilities, dealing damage to it. If that damage would ever reduce this minion's life to 0 (or less), then reduce its life to 1 instead. Spawning Horror's nemesis cards and Unleash effect will often increase Breeding Chamber's life.

The Breeding Chamber works in tandem with the special pod deck. At the end of the nemesis turn, if Breeding Chamber has 11 or more life, remove 10 life and draw a card from the pod deck, placing it into play. If the Breeding Chamber still has 11 or more life, repeat this until it has 10 or less life.
Encroach

## Card Effect

Unleash.
Reveal the top card of the turn order deck. If a player turn order card was revealed, that player suffers 2 damage. Otherwise Gravehold suffers 3 damage.

**Encroach** is a basic nemesis attack from War Eternal.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* The nemesis Unleashes once.
* Reveal the top card of the turn order deck. If a player turn order card was revealed, that player suffers 2 damage. Wild player cards and split player cards both count as player turn order cards, but the players must choose which player will suffer the damage. If the revealed turn order card is not a player turn order card, Gravehold suffers 3 damage. Return the turn order card to the top of the turn order deck.
Dark Fire

## Card Effect

**Cast:** Discard up to two cards in hand.
Deal 3 damage for each card discarded this way.

> "*Xaxos always says, to come back to light, we must first visit the shadow.*"
> ― Malastar, Breach Mage Mentor
>
>

**Dark Fire** is a spell card from the Core set. Dark Fire may be gained from the supply.

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Discard up to two cards from your hand.
* Deal 3 damage for each card discarded this way.

All damage is applied at the same time to the same target. Spell +damage effects apply only once when this spell is cast.

## Trivia

Pictured mage: Malastar

Pictured enemy:
Combustion

## Card Effect

**Cast:** Deal 2 damage to a minion.
Deal 2 damage to a different minion or the nemesis.

**Combustion** is a spell card from The Depths expansion. Combustion may be gained from the supply.

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 2 damage to a minion. If there are no minions in play, skip this.
* Deal 2 damage to a different minion or the nemesis.

Effects that modify damage affect both instances of damage this spell deals. For example, if Combustion is prepped to an open III breach, which grants +1 damage, then Combustion will deal 3 damage to a minion, and another 3 damage to a different enemy.

## Trivia

Pictured mage: Adelheim
Pictured enemy:
Dual Flash

## Card Effect

**Cast:** Deal 2 damage.
If this is the first time you have cast Dual Flash during your casting phase this turn, you may cast any player's prepped Dual Flash without discarding it.

> "*Repetition is key to mastery, even in magic.*"
> ― Lexive, Arcane Theorist
>
>

**Dual Flash** is a spell from The Ancients expansion. Dual Flash may be gained from the supply for 3 .

## Details

This spell has no effect while prepped.

Resolve the following effects when **Cast**:

* Deal 2 damage to an enemy.
* If this is the first time you have cast Dual Flash during your casting phase this turn, you may cast any player's prepped Dual Flash without discarding it.
Eliminate

## Card Effect

Unleash three times.
**OR**
Gravehold suffers 6 damage.
**OR**
Any player suffers 5 damage.

**Eliminate** is a basic nemesis attack from The New Age.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* The nemesis Unleashes three times.

**OR**

* Gravehold suffers 6 damage.

**OR**

* Any player suffers 5 damage.
Bestowing Light

## Card Effect

**Cast:** Deal 5 damage.
Any ally gains an  token for each spell prepped in an adjacent breach.

> "*Everything we do, we must do for the betterment of our people.*"
> ― Z'hana (Legacy of Gravehold)
>
>

**Bestowing Light** is a spell from The Ruins. Bestowing Light may be gained from the supply for 6 .

## Details

Resolve the following effects when **Cast**:

* Deal 5 damage.

Any ally gains an  token for each spell prepped in an adjacent breach.

## Trivia

Pictured mage: Kadir (Legacy of Gravehold)
Broken Tooth

## Card Effect

When a player opens a breach, any ally draws a card.

> "*Even a chipped off piece of a Nameless can create enormous power.*"
> ― Xaxos
>
>

**Broken Tooth** is a treasure from Outcasts. Broken Tooth is a level 2 treasure, and may be chosen at the beginning of Battles 3 and 4 of an expedition. This treasure provides effects for the whole group, and so only one may be in play at a time.

## Details

This treasure grants the following persistent effects for the entire duration of the game:

* Each time a player opens a breach, any one ally draws a card. The player that draws a card must be different from the player who opened the breach.

If playing true solo, you may draw a card for yourself after opening a breach.
Accelerating Field

## Card Effect

**Cast:** Deal 3 damage.
If this is the first time you have cast an Accelerating Field this turn, you may reveal the top four cards of your deck. You may place any cards named Accelerating Field revealed this way into your hand.

> "*It's a simple application of traditional magical techniques. Just make it faster.*"
> ― Mazra (Legacy of Gravehold)
>
>

**Accelerating Field** is a spell from The Ruins. Accelerating Field may be gained from the supply for 5 .

## Details

Resolve the following effects when **Cast**:

* Deal 3 damage.

If this is the first time you have cast an Accelerating Field this turn, you may reveal the top four cards of your deck. You may place any cards named Accelerating Field revealed this way into your hand.

## Trivia

Pictured mage: Talix (Legacy of Gravehold)
Blinking Terror

## Card Effect

This minion is aligned to III.
**PERSISTENT:** Any player loses 1 charge or
suffers 2 damage.

> "*The Wayward One is a shepherd of sorts, guiding an army of lost horrors.*"
>
>
>

**Blinking Terror** is a Wayward One specific minion from The Nameless expansion.

## Details

Add 6 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

This minion is aligned to breach III. Only spells cast from players' breach III deal full damage to this minion. Spells cast from other breaches deal half damage rounded up (Wayward One standard rules) or 1 damage (increased difficulty rules) to this minion.

Choose to resolve one of the following **PERSISTENT** effects during the nemesis main phase:

* Any one player loses 1 charge.

**OR**

* Any one player suffers 2 damage.