Magic

There are a vast array of magical forms that are known to the countless races within Aerodal. From the more common Ether Magic, to the secretive Arcane Magic. The two categories Ether, and Arcane all house a collection of sub-magics and categories.

## Ether Magic

Ether magic is a type of magic mainly based around drawing energy from the Ether and controlling it. Ether in general is pure energy, which if not properly contained and controlled can cause some horrible effects. (Such as the caster's body exploding, or other very gruesome things.) Energy and matter are directly related to each other, meaning that one can control the other in nearly whatever way the caster can think of.

(For someone to Edit section.)

Before anyone can become a Mage they need to know about their magical reservoir and how to expand it. By doing simple things like visualizing a pool filled with a glowing substance and trying to move that substance, at least once a day of these things can set you on your way to becoming a Mage. A person who can sense energy and its movements should be able to see the Etheric energy moving inside your body. This energy is the basis for all spells, how they are formed, controlled, the details of the spell, essentially everything.

### **Casting**:

After you can easily move the energy to specific parts of your body then you can begin looking into the type of magic you want to cast. There is Elemental magic, earth, air, fire, water. The mages able to wield the physical terrain around themselves are very common, probably because it is easy to learn. You would have to find a mentor to teach you how to cast, they couldn't be a different element or else it would not work. In general they would tell you strategies to calm your mind, focus on one specific part of your body for the energy to pool into, feel the waves on top of the ocean or the burning passion of fire. Being around a Mage of a certain element imprints that into you, helping you to cast spells based on that element.

You could continue practicing with moving energy, this form of magic, Etheric magic, can help or weaken another Mage. It controls the energy around the Mage, either empowering their spell or making it hurt no more than a feather. You can choose that path and master it without the need of a mentor to teach you.

### **Elemental combining**:

If after learning how to cast an element you want to know how to wield another, then you must find another mentor. When you start working with another element you will feel like a normal person, unable to use magic. Given time you will be as good in that magic as you are in your first one.

After some time of training with both elements you would find that your magics are harder to control, not being able to use a single magic at once, being forced to use two at the same time. It would be best now to say goodbye to your mentors as they can no longer help you. To learn how to control this new magic you have, as some people call the general term combination magic. The two magical skills you've once had have fused into one, this can work with four different combinations. Air and water to create storm, fire and earth to create lava, earth and water to control plant life. Air and fire can be fused together as well but the effects are different, the air super heats the fire making it much more dangerous. Although it is easier to cast fire spells with an air aspect it can quickly get out of control and kill the user. (Made by Lia,)