Hovering Inferno's Shield

*This article is about the shield. For the entity, see Hovering Inferno. For the helmet, see Hovering Inferno's Helmet.*

## Hovering Inferno's Shield

### Stackable

No

The **Hovering Inferno's shield** is a tool used for protecting the player against attacks. It's dropped by the Hovering Inferno.

## Obtaining

### Drops

The Hovering Inferno has a 25% chance to drop one Hovering Inferno's shield upon death. The drop rate is increase by 1% for each level of Looting.

## Usage

### Defense

Shields are used for blocking incoming attacks. Blocking causes the player to slow to a sneaking pace, and after 5 game ticks (0.25 seconds), attacks coming from in front of the player are blocked, dealing no damage. The Hovering Inferno's shield is unbreakable (it has no durability limit).

Most blocked projectiles that carry status effects (such as shulker bullets‌, flaming arrows, or tipped arrows) do not affect the blocker. Tridents & arrows can be deflected into other targets. Knockback from melee attacks and projectiles is prevented, while knockback from explosions, hoglin and ravager attacks is significantly reduced.

The shield directionally blocks all attacks coming from within 90° of the direction the wielder is facing, providing a full hemisphere of coverage to them. If the wielder faces straight up or straight down, they are likely to miss their blocks. Despite its animation of four shields orbiting the player, the Hovering Inferno's shield does not block attacks from 180° around the player due to data pack restrictions.

Blockable attacks include:

* Melee attacks, except by axe-wielding mobs or by a sprinting player wielding an axe, however even without sprinting an axe still greatly decreases the durability
* Normal, tipped and spectral arrows
	+ Arrows are totally deflected and can hit other targets.
	+ Status effects do not carry through to the blocker.
* Flaming arrows
	+ Burning does not carry through to the blocker‌.
* Tridents
* Snowballs and eggs
* Spines from pufferfish
* Bullets from shulkers
	+ The levitation effect does not carry through to the blocker‌.
* Spit from llamas
* Fireballs, such as from blazes and fire charges
	+ Burning does not carry through to the blocker.
* Direct hits from ghast fireballs
	+ These still cause environmental damage.
* Explosion damage from creepers
* TNT that another player lit
* Ravager headbutts
	+ These still knock the blocker back by about 3 blocks.
	+ Blocking these strikes can stun the ravager for a moment, and it roars afterward.
* Ravager roars are blocked but still knock back the blocker.
* Bee stings are blocked, but bees continuously attack until the player stops blocking and the player is stung.
* Beam attacks from guardians or elder guardians (but only in 50%)

They cannot block:

* Arrows from a crossbow enchanted with Piercing
	+ This does not reduce the shield's durability.
* Status effects from tipped arrows or shulker bullets
	+ Direct projectile damage is blocked, but the effect still carries through.
* Status effects from splash/lingering potions, evokers' fangs, or breath from the ender dragon
* Beam attacks from guardians or elder guardians
* TNT that the blocking player lit themselves‌
* TNT that a redstone mechanism lit‌
* Teleport and fall damage
* Strikes from any axe-wielding mob (e.g., vindicators, piglin brutes, zombies after disabling players shield they attack another time immediately)
	+ Such axe strikes disable being able to use shields for 5 seconds

### Enchantments

The Hovering Inferno's shield can recieve the following enchantments, but only through an anvil:

 Mending | I
 Curse of Vanishing | I