Xeno: The Beyond Wikia

## Welcome to the Xeno: The Beyond Wikia

**Xeno: The Beyond** is a fanline for Onyx Path's New World of Darkness. The player characters are *xenos*, refugees from an intergalactic empire hiding among humanity.

This is the main development hub for this project.

## How To Contribute

* Beginning work on a redlink.
* Adding to or finishing a page in Category: Incomplete.
* Writing essays and adding them here in the Storytelling section or in the Storytelling section of the Comet Chasers page.
* Discussing the project.
	+ Onyx Path thread is here.

Remember to tag your work with the appropriate Category and to summarize it on the Change Log! The categories are:

### Status Categories

* Category: Incomplete - Pages in this Category have some work, but are not finished.
* Category: Written - Pages in this Category are finished and ready for editing.
	+ Category: Revision 0 - Pages in this Category are finished, but have not yet been edited.
	+ Category: Revision 1 - Pages in this Category have been subjected to the most recent editing pass.

### Content Categories

* Category: Fiction - Pages in this Category are short stories set in the world of *Xeno*.
* Category: Setting Information - Pages in this Category contain information about the *Xeno* setting.
* Category: Rules Information - Pages in this Category contain information about game rules.
	+ Category: Species - Pages in this Category contain information about a Species, the game's x-splat.
	+ Category: Plan - Pages in this Category contain information about a Plan, the game's y-splat.
	+ Category: Tech - Pages in this Category contain information about Tech, the game's "cool powers".
* Category: Storytelling - Pages in this Category contain Storytelling essays meant to help the Storyteller run the game.
* Category: Comet Chasers - Pages in this Category contain material from *Comet Chasers**,* the game's *Hunter: The Vigil* book.

## Table of Contents

### Core

#### Introduction

General information about xenos.

* Introduction Fiction
* Intro: What a xeno is, where xenos come from, and how xenos work.
* Theme and Mood: What a Xeno game should feel like.
* Myths: Common knowledge and misconceptions about xenos.
* Glossary: Words used within the xeno community.

#### Character Creation

How to create a Xeno or Abductee character.

* Character Creation Fiction
* The Xeno Template: A template added between steps 4 and 5 of normal nWoD character creation that indicates that a character is a xeno.
* Xeno Merits:Merits that can be taken by xenos or abductees.
* Species: The methods that a xeno uses to hide among humanity. These are:
	+ *Blue (Social):* The Blue distill the core of what it means to be them to a single allele, which is added to the human gene pool.
	+ *Green (Combat):* The Green construct bodies, which are then imprinted with their neural patterns or used to house their brains.
	+ *Purple (Religious):* The Purple incarnate their souls into human embryos and infants.
	+ *Grey (Mystical):* The Grey use psionic Tech and elaborate trickery to project an illusion of normalcy.
	+ *Red (Humanity):* The Red retain their true appearance, acting through remote-operated or carefully manipulated humans.
* Plan: The goals that a xeno attempts to accomplish in preparation for the Empire's arrival. These are:
	+ *NINE (Combat):* Plan NINE seeks to strengthen humanity into a force able to resist the Empire.
	+ *BACH (Social):* Plan BACH seeks to create cultural exports that will allow humanity to trade as equals with the Empire.
	+ *STAR* *(Wild):* Plan STAR seeks to find someplace beyond the Empire's reach.
	+ *FALL (Stealth):* Plan FALL seeks to cause rebellions within the Empire to overthrow it.
	+ *HACK* *(Mystical):* Plan HACK seeks to understand the Empire's Tech and find a flaw that can be used against it.
	+ *NULL (None):* Unaffiliated xenos are sometimes referred to as Plan NULL.

#### Tech

The black-box devices used by xenos to accomplish effects that appear magical to humanity.

* Tech Fiction
* Clarke's First Law: Rules shared by all Tech.
* Astromotive: Tech that allows a xeno to move from one place to another.
* Biomedical: Tech that can heal or mutate the body.
* Defensive: Tech that is useful for preventing or causing harm.
* Inhuman Factors: Tech that affects the minds and behavior of sentient creatures.
* Exploratory: Tech that reveals information about a thing.
* R&D: Suggestions for how to create new Tech.
* Deeper Planning: A xeno's equivalent to ritual magic.

#### Storytelling

Suggestions for running a xeno chronicle.

* Storytelling Fiction
* A Larger Universe: The Tier system and how it relates to xenos.
* A Mote of Dust: Cosmicism, the idea that humanity is not unique or special.
* For I Was a Stranger: Migration, refuge, and other themes related to the movement of people.
* Enemy Alien: Advice for running the Empire and traitorous xenos.
* Being Inhuman: What being a xeno is like, and advice for storytelling xenos.

* Antagonists: Characters and other things that might oppose a xeno.
* New Conditions: New Conditions, to be used with the God-Machine Chronicle rules update.
* Spaceport (TBD): A sample city for your xeno chronicle.

### Crossover

* Immigration: Rules and flavor for how xenos interact with other supernaturals in general.
* Foreign Affairs: Exactly where xenos and the Empire exist within the greater World of Darkness cosmology.
* Comet Chasers: A book for introducing xenos into your Hunter: The Vigil game.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder