Ancient One

*The wrinkled, blotchy skin of this giant hangs from its body like hooded robes, masking its face.*

**Ancient One CR 22/ MR 2**

**XP 615,000**

CE Large aberration (chaotic)

**Init** +10; **Senses** blindsense 300 ft., detect law; Perception +36

**DEFENSE**

**AC** 41, touch 23, flat-footed 35 (+8 deflection, +6 Dex, +18 natural, -1 size)

**hp** 380 (27d8+259)

**Fort** +18, **Ref** +23, **Will** +21; Second save

**Defensive Abilities** entropic mind, evasion, negative energy affinity, spacetime shifting, block attacks, ; **DR** 15/lawful and piercing; 10/Epic

**Immune** aging effects, cold, disease, mind-affecting effects, petrification, poison; **Resist** fire 45, cold 15, acid 15, electric 15, sonic 15; **SR** 32

**OFFENSE**

**Speed** 60 ft.; air walk

**Melee** unarmed strike +32/+32/+27/+27/+22/+22/+17 (4d8+12/19–20 plus 1d6 negative energy)

**Space** 10 ft.; **Reach** 10 ft.

**Special Attacks** befuddling strike (6/day, DC 29), punishing kick (6/day, DC 29), strange attractor

**Spell-Like Abilities** (CL 21st; concentration +29)

**Constant**--air walk, detect law

**At will**--chaos hammer (DC 22), dimension door, enervation, greater dispel magic, mass inflict moderate wounds (DC 24), plane shift (DC 23)

**3/day**--quickened dimension door, disintegrate (DC 24), quickened mass inflict moderate wounds (DC 24), word of chaos (DC 25)

**1/day**--orb of the void (DC 26)

**STATISTICS**

**Str** 34, **Dex** 22, **Con** 29, **Int** 18, **Wis** 23, **Cha** 27

**Base Atk** +20; **CMB** +33; **CMD** 57

**Feats** Befuddling Strike, Blind-Fight, Combat Reflexes, Dimensional Agility, Dimensional Assault, Dimensional Dervish, Greater Blind-Fight, Improved Blind-Fight, Improved Critical (unarmed strike), Improved Initiative, Improved Unarmed Strike B, Punishing Kick, Quicken Spell-Like Ability (dimension door), Quicken Spell-Like Ability (mass inflict moderate wounds), Weapon Focus (unarmed strike)

**Skills** Acrobatics +36, Climb +30, Escape Artist +36, Intimidate +38, Knowledge (planes) +22, Perception +36, Sense Motive +27, Spellcraft +22, Stealth +32, Swim +30

**Languages** Abyssal, Aklo, Protean (can’t speak any languages); telepathy 300 ft.

**SQ** faceless, no breath

**SPECIAL ABILITIES**

**Block Attacks (Ex)**

Once per round, when an Ancient One is hit by a melee or ranged attack, it can attempt a melee attack using its highest attack bonus. If this result exceeds the result from the attack against it, the Ancient One is unaffected by the attack (as if the attack had missed).

**Entropic Mind (Ex)**

An Ancient One’s mind is a maelstrom of utter chaos. An Ancient One is immune to mind-affecting effects, and any creature that attempts to affect an Ancient One with a mind-affecting effect gains 1d4 temporary negative levels (Will DC 31 negates) from entropic feedback. These negative levels disappear automatically after 8 hours. The save DC is Charisma-based.

**Faceless (Ex)**

An Ancient One has no eyes, but detects infinitesimal gravitic distortions through its skin, gaining blindsense 300 feet. An Ancient One is blind and deaf, and is immune to effects that depend on sight or hearing. It subsists on negative energy and doesn’t breathe, eat, or drink.

**Spacetime Shifting (Ex)**

Reality constantly reconfigures in the vicinity of a Ancient One, correcting the paradoxes the creature’s existence in space and time generates. This causes all attacks against the Ancient One to suffer a 20% miss chance, and grants the Ancient One a deflection bonus to AC and a racial bonus on Reflex saves equal to its Charisma modifier.

**Second Save (Ex)**

Whenever an Ancient One fails a saving throw against an effect with a duration greater than 1 round, it can keep trying to shake off the effect. At the start of its turn, if it’s still affected, it can attempt the save one more time as a free action. If this save succeeds, the effect affects the Ancient One as if it had succeeded at its initial saving throw.

If the effect already allows another saving throw on a later turn to break the effect (such as for hold monster), this ability is in addition to the extra saving throw from the effect.

**Strange Attractor (Sp)**

An Ancient One can activate or deactivate the staff-like strange attractor it carries as a free action.

While active, a strange attractor hovers in place, and the Ancient One can mentally move it up to 60 feet through space as a move action, to a maximum range of 300 feet. If it enters a space with a creature, it stops moving for the round and that creature must attempt a DC 31 Will saving throw. The creature falls unconscious for 1 round if it fails this save, or is nauseated for 1 round if it succeeds. The space around an active strange attractor twists and warps, trapping creatures within its gravity well. This functions like repulsion but in reverse: creatures within 60 feet attempting to move away from it are prevented from doing so, wasting their move actions (Reflex DC 31 negates).

Lawful creatures beginning their turn within 60 feet of an active strange attractor are nauseated for 1 round (Will DC 31 negates). Nausea caused by a strange attractor is a mind-affecting effect. Creatures with the chaotic subtype are immune to all effects of the strange attractor. The save DCs are Charisma-based.

A strange attractor can’t be attacked or harmed by physical attacks, but disintegrate, mage’s disjunction, a sphere of annihilation, or a rod of cancellation affect it. A strange attractor’s touch AC is 18 (+8 deflection), and attacks against it suffer a 20% miss chance. If an Ancient One’s strange attractor is destroyed, the Ancient One can create a new one after 1d8 hours of uninterrupted meditation. If an Ancient One is slain, its strange attractor disappears.

**Unarmed Strikes (Ex)**

An Ancient One ’s unarmed strikes deal 4d8 points of damage, and function as chaotic, magic, and adamantine weapons for the purpose of overcoming damage reduction. An Ancient One can make a flurry of blows attack with its unarmed strikes as a 20th-level monk, without increasing its base attack bonus or taking the –2 penalty on attack rolls.

This ability also grants the Ancient One the befuddling strike rogue talent and the punishing kick hungry ghost monk class feature.

**ECOLOGY**

**Environment** any (Abyss, Limbo, or Negative Energy Plane)

**Organization** solitary, pair, or mob (3–5)

**Treasure** none