Espionage

In *Wars of Liberty* spies are stronger than ever! Now all civilizations have access to new buildings which let you train spies and research espionage techs. Spies are stealthy units capable of planting land mines, assassinating enemies, and can Sabotage enemy buildings for heavy damage. Watch out: Town Centers cannot reveal spies anymore, so you'll have to counter them with your Explorer or with your own spies.

## Overview

In *Age of Empires III*, Spies were trained at the Church and were good against natives, heroes, and mercenaries. *Wars of Liberty* has built off that foundation and Spies and other espionage units can be game changers in many situations. Espionage units are now trained at their own special building and all civilizations have access to at least one variety of espionage unit.

## Espionage Facilities

* **Safehouse**: Trains Spies and houses Espionage tech, available to most civilizations.
* **Safehouse Wagon**: Caravan version of the Safehouse.
* **Town Hall**: The Latin Americans' variant, trains Coronels
* **Hootkah Lounge**: The Middle Eastern variant, trains Hashishins

## Espionage Units

* **Spy**: The standard espionage unit, can go Stealth, plants and disarms Land Mines, Sabotages buildings, and can assassinate enemy espionage units. They have a hand attack by default but can be upgraded with a ranged attack with a Safehouse tech.
* **Coronel**: Espionage unit for the Latin Americans, lacks Stealth but has other unique abilities, including the capability to task them to the Town Hall to trickle experience points. Armed with a handgun for ranged attacks.
* **Inquisitors**: Religious spy trained from your Temple, unlocked after shipping the Advanced Religion card from your Home City. Has a mix of Spy and Priest abilities.
* **Geisha**: Japanese unique espionage unit, has less abilities than Spies but is cheaper and can be trained at both the Town Center and Safehouse.
* **Camorrista**: The Italians' unique espionage unit. Has less abilities than the Spy but trickles Coin and has several upgrades available at the Safehouse. Can be upgraded into an ultimate unit that can attack at range while Stealthed.
* **Hashashins**: Espionage unit for the Middle Eastern culture.

### Abilities

* Spy:
	+ **Stealth**: Your unit will be hidden from enemy units.
	+ **Land Mine**: Plants a Land Mine that explodes when an enemy unit walks over it.
	+ **Counter-Intelligence**: Instantly kills an enemy espionage unit.
	+ **Informer**: Set it on an enemy unit to reveal their Line of Sight for a few seconds.
	+ **Sabotage**: Deals powerful damage against buildings, but has a long recharge time.
	+ **Defuse Mines**: Search an area for Land Mines and disarm them.

* Coronel:
	+ **Plaga**: Severely damages economic units and buildings.
	+ **Atraso**: Slows down enemy units in an area.
	+ **Incendio**: Starts a powerful fire that can only be put out by villagers.
	+ **Defuse Mines**: Search an area for Land Mines and disarm them.

* Inquisitor:
	+ **Stealth**: Your unit will be hidden from enemy units.
	+ **Counter-Intelligence**: Instantly kills an enemy espionage unit.
	+ **Informer**: Set it on an enemy unit to reveal their Line of Sight for a few seconds.
	+ **Benedictio**: Increases the attack of units next to Priests for 30 seconds.
	+ **Compassio Veraque**: Boosts the hitpoints of nearby Priests. The more together, the greater the bonus.
	+ **Terra Sancta**: Greatly reduces the strength of all units in the area, and makes them vulnerable to Condemn.
	+ **Damnare**: Condemns an enemy to a whole afterlife in Hell. Instantly kills an enemy unit.

* Geisha:
	+ **Stealth**: Your unit will be hidden from enemy units.
	+ **Counter-Intelligence**: Instantly kills an enemy espionage unit.

* Camorrista:
	+ **Stealth**: Your unit will be hidden from enemy units.
	+ **Land Mine**: Plants a Mine that explodes when an enemy unit walks over it.
	+ **Pizzo**: Decreases the gather rates and trickle rates of nearby enemies, requires researching the Pizzo tech at the Safehouse.
	+ **Omerta**: Aura that weakens nearby enemies, requires researching the Omerta tech at the Safehouse.

## Espionage Technology

Espionage facilities typically house the upgrade techs for their units. Home City cards can further enhance them, such as the Assassins card which upgrades your Spies to Assassins which deal 100% increased damage and gain 5.00 to their bonus damage multipliers against War Chiefs, Explorers, Monks, and Mercenaries.

	+ The Town Hall currently only houses upgrades to the Coronels, after the Latin American rework it will feature espionage techs.

## Portals

* Civilizations
* Minor Allies
* Religions