Gameplay

Super Slam Dunk Touchdown has several different Game Modes. In all Game Modes, you control one player by moving the analog stick or using keyboard controls. Gameplay differs based on whether or not your player has a ball. Players can pick up a loose ball and will automatically carry it until they shoot, pass, get KOed or have the ball stolen. Common actions are shooting, passing, fighting, and using a turbo boost of speed to deflect attacks.

In standard game modes, the objective is to score more points than the other team by getting the ball to go into the opposing team's goal before the time runs out. There are different ways to score and each character shoots the ball according to their own sport. There are many Types of Balls and different Arenas that behave according to 3D physics.

## Basic Controls

Each human player controls one on-screen player with a player number representing them underneath the player. Unlike jersey numbers in real life, this player number represents the human player and moves to different on screen players depending on who the human player is currently controlling.

Controls are broken into four types: move/aim, shoot/fight, pass/swap and turbo/deflect.

### Game Controller Instructions

The recommended way to play is with an analog game controller such as the Xbox One controller.

* Move/Aim: Use the analog stick to move. While your player has a ball, holding the shoot button while aiming allows 360 degrees of shot control. To shoot, hold the SHOOT button, aim with the stick in the direction of the shot relative to the player, and then release the SHOOT button.
* Shoot/Fight: While holding a ball, players can only shoot with this button. The shot will travel in the direction of the stick, with a force and angle depending on the length of time the SHOOT button was held. This button is also use for initiating a Slam Dunk Sequence and performing the dunk at the appropriate time. Without a ball, players will use this button to fight, both in on-field attacks as well as in the Rowdy Cloud.
* Pass/Swap: While holding a ball, players can pass with this button if there is a clear line of sight to a player on the same team. The pass icon will appear while holding this button and move towards the pass target if it is valid. Without a ball, this button will swap player control with a CPU teammate. If there are no CPU players available, this button will highlight your player.
* Turbo/Deflect: Players have a stamina meter that is normally hidden. Upon hitting the TURBO button, the stamina will be used and start to recharge. The player will get a boost of speed and will be momentarily able to DEFLECT attacks. By timing the usage of this button, players can deftly stop incoming attacks and utilize the speed boost to their advantage.

## Characters

You can assemble a team with any of 6 different characters from different sports.

* Soccer
* Hockey
* Football (American)
* Roller Derby
* Basketball
* Baseball

## NPCs and Random Events

In addition to playable characters, there a few NPCs in the game. Some are triggered by Random Events.

### NPCs

1. The Ref: The Ref starts each round by tossing a ball into the air. After that, he represents a constant obstacle in the match. Like most NPCs, he can be attacked, get hit with the ball and block passes.
2. Goalies: Each team has a CPU controlled Goalie that guards the Lower Net and Slam Dunk areas. Unlike players the Goalie cannot be stunned or KOed. The Goalie has a lacrosse stick and an umpire's uniform and can jump to catch the ball. If a teammate touches the Goalie while carrying a ball, the ball will be handed to the Goalie. When the Goalie has the ball, he will attempt to pass to an open teammate. If no teammate can be reached he will chuck the ball after a delay.
3. Streakers: Streakers will attempt to evade players and steal the ball. After being KOed 3 times, a Streaker will disappear.
4. The Marching Band: Band members march straight down the screen and will KO players when colliding with them. If carrying a ball, KOing with the band causes the ball to fly away in the opposite direction of the player.

### Random Events

Depending on the type of arena, different random events can occur.

1. Streakers: In Court and Turf arenas, Streakers will sometimes be hiding in the crowd of Fans. During the match they may disrobe and jump into the arena to disrupt the game.
2. The Marching Band: During matches on the turf arena, the band will occasionally decide to start playing causing players to have to play around them.
3. Banana Peels: In Court and Turf arenas, fans will occasionally throw banana peels onto the ground. Touching a banana peel causes a player to slip and get KOed. This tends to happen on the loser's side of the arena making additional goals more challenging. Banana peels persist on the field and create a bigger and bigger challenge the more there are.
4. The "Hambo" Ice Resurfacing Truck: This truck cleans the Ice arena of hats and sends any players it collides with flying. While active, the Hambo theme plays.
5. Falling Lights: If the ball goes to high it can knock out a stadium light. These can be dangerous when falling and present an obstacle on the field after they crash down.

## Scoring

In the standard game, there are 4 ways to score.

### Lower Net

Usually guarded by a Goalie, the lower net is worth 4 points in the standard game. Players who shoot at the net can use teamwork to get around the Goalie. Players who ricochet shots can use this to ricochet the ball off players and/or NPCs to score. Players who can field goal can shoot over the Goalie's head to score. Other ways to score include KOing the ball carrier, causing them to drop it in the goal or when the ball is ejected from the Rowdy Cloud.

### Hoop

Some characters such as the Baseball and Soccer Characters can occasionally line up a shot for the hoop, but the Basketball Character is much more adept at shooting hoops. In the default game the Hoop is worth 3 points.

### Slam Dunk

All Characters can slam dunk, worth 3 points in the default game. To Slam Dunk, a player must bring the ball under the hoop between the / / lines and press the SHOOT button to initiate the dunk. During the dunk sequence, SHOOT must be pressed again within the dunk window to dunk. Missing the window or failing to press SHOOT to dunk will result in a rebound.

### Field Goal

By shooting a ball between the uprights, some Characters can score a field goal for 2 points in the default game.

### Hattricks

Natural hattricks in Super Slam Dunk Touchdown are triggered when the same player on the field scores 3 times in a row. A special theme plays and fans chant while throwing hats into the arena. Hats present a minor obstacle to balls and can accumulate over time. Hats can be collected in Season Mode by shoving them up through the top doorway for Fan Points.

### Overtime

If the Home and Away team scores are equal when time is up, the game will enter Sudden Death Overtime. When Sudden Death Overtime activates, players return to their starting positions and a new round begins with no timer. The next goal ends the game.

### Mercy Rule

Scoring more than 99 points will cause the Scoreboard to short out and explode, ending the match with the high scoring team victorious.