Tenant

Last updated for version `1.8.0-BETA-7`

*Main article:* Settler

This system allows to attract non-settler tenants to a settlement who generate income by paying rent! This system is considered an optional advanced settlement system, and intended for higher levels. The whole point of this system is to keep frame rates high.

## General

All leased buildings are fully enclosed, which means the door is unusable. Leased buildings are meant to upgrade a settlement into a real town without adding unwanted lag. Most leased buildings are very efficient on frame rates, since they don't have interiors.

Leased buildings require Workshop Levels and power to build. The power connectors on these buildings have a targetable hot spot to connect wires to it.

Many leased buildings have snap points to allow them to chain together, to create city blocks. Leased buildings come in all shapes and sizes, and are easy/fast to place. This system allows to easily place/move buildings while seeing the entire building. In order to move/store these buildings the player must move the "mailbox" (Controller Object) since the building itself is not targetable.

Tenants buildings can be found in Architect > Leasing

* Leased Small Residences
* Leased Large Residences

Tenants are invisible and do not walk around settlements. Residential Tenants don't count towards the settlement beeing a "successful" community.

Residences come in different sizes, including small townhouses and medium/large apartment buildings. Medium/Large residences (like apartment buildings) come with a light attached. Residences have a maximum amount of tenants allowed, but tenants will move in and out based on settlement conditions, i.e. just because one have 3 apartment buildings, doesn't mean they can will fill up.

## Population

Tenants won't move in unless certain conditions are met in the settlement. The minimum requirement for any tenants to move in is:

* 5 settlers,
* 20 defense,
* 10 food,
* 10 water,
* 60% happiness

### Tiers

There are 4 additional tiers that allow more tenants to move in (which scale based on food/water/happiness). The amount of added tenants varies in each tier based on happiness, wellness, communities, purifiers, and other aspects.

* Having high happiness and/or high wellness will attract a few extra tenants
* Having some NON-tenant income (such as vendors or gambling) will attract a few extra tenants
* Having a Doctor and/or Water Purifier will attract a few extra Tenants
* Being a recreational or trading community will attract a significant amount of extra tenants

### Maximum Potential

The current maximum potential of tenants per settlement is;

* 60 total tenants in a recreational or trading community,
* 48 total tenants in other communities.

Active tenants will automatically move in/out when conditions are either met or lost

## Leased Factories and Utilities

#### Standard Style

* Large Apartment Building: +16 Tenants
* Medium Apartment Building: +8 Tenants
* Medium Corner Apartment Building: +8 Tenants
* Large House: +8 Tenants
* Medium House: +4 Tenants
* 16 styles of Small Houses and Townhouses: +2 Tenants

#### Diamond City Style

* Apartment Building 1: +8 Tenants
* Apartment Building 1B: +8 Tenants (Same building but with an alternate platform foundation)
* Apartment Building 2: +8 Tenants
* Apartment Building 2B: +8 Tenants (Same building but with an alternate platform foundation)

## Developer Notes

* The concept of this system is that both you and your resident settlers are the "owners" of the settlement, and you're looking to make some profit and grown your settlement into a larger town. This is done by building permanent structures to rent out to commonwealth denizens that can afford to pay rent without doing any settlement work (lazy rich people!)
* My goal with this system is 2 things in 1: Allow you to build larger (and more interesting) towns, and at the same time NOT add more settler lag and bloat. There's a certain point where too many settlers (or other NPCs) just starts to kill the FO4 workshop.
* We really don't NEED to see every commonwealth person visually all the time for them to have a real meaning in the world. This allows us a viable way to build up the commonwealth with larger towns, without killing the game and your saves.
* The Tenants system does provide benefits in 1.8, but in the future updates it will also be part of a bigger end-game goal for settlement building.

## See Also

* Architect
* Settler
* Synth Settler
* Settlement