Doman Fletcher

Information Gatherer and Harbinger

The Postman, Muninn

Davide Fletcher (Brother)

O'Nazca Fletcher (Niece)

Aldfitch Stillbird (Aunt)

Peckle Stillbird (Uncle)

Wren Stillbird (Cousin)

Doman Fletcher is an information broker: all knowledge comes at a price.

## Appearance

Black plumage covers Doman's roughly humanoid shape. Light green eyes peer out probing for minute details within his sight. A matter-of-fact colorless suit adorns Doman's down. Tucked in the suit pocket is a singular feathered quill of Doman's making.

Doman standing upright reaches a height of 5'7" and is his body is fairly limber for his age. It is rare to see Doman without paper and ink at his side at all times as he jots tidbits down.

## Personality

*`"I would prefer if you called me Mr. Doman."`*

Proud, punctual, and professional match the identity called Doman. He does his best to be conscientious of his words and deeds to uphold the integrity and appropriateness that he holds himself up to. Doman does not often to respond well most forms of humor or sarcasm yet is still able to understand subtlety and nuances in speech. For things Doman does not know about, he is open minded to new information. Few things grant Doman joy but seeing The Aerimal Charter reminds him of home. If trouble arises, Doman attempts to be unflappable like his father.

The Fletchers are an inquisitive bunch and could be seen as prying to some. A hint of a self-serving nature can cloud Doman's judgement. As he is incredibly good at his job as an information broker and being proficient at engineering, he is closed minded to the ideas of others regarding these fields due to his pride. When combat arises, Doman will be nowhere near the center as to him, combat is a last resort. Unsavory tactics are in Doman’s mind to save himself from a bind, but he would prefer to not have to use them. Doman is distrustful of gifts or unpaid for hospitality. With Doman’s dogged nature, his drive can either be a great source of strength or a crippling weakness.

## History

Ravkefeller Fletcher, an engineer, took up the construction of an ancient machine left to him by his ancestors. This machine at it's inception was meant to be a tool of warfare yet it's purpose was lost as was the need for war. Ambition overcame hatred so completing the machine became an expression of passion: failing to complete the machine would throw away the hard work put into it's manufacture. While making the machine, Ravkefeller would meet Cettie, an information broker. The two of them would mate and they would have two children; Davide, the older brother, and Doman, the younger brother. Ravkefeller and Cettie taught their skills to their children.

Bright and early one morning, Ravkefeller showed his sons the final product as the machine was finished. Awe was struck into Doman's heart at a young and impressionable age. It looked like a beast more than a machine. The mechanized crawler has 12 millipede like metal legs which held up a wooden carapace. Metal wheels rotated on one end and a wrought fan rotated on the other. It walked at incredibly fast speeds as a smoke plumed from it's stomach and it's gait emulated that of a crab. It's shell is large and sturdy enough to hold up the world. On that day Ravkefeller christened the beast The Aerimal Charter.

Davide had intentions outside of his parent’s work and rejected his father's desire to have him maintain The Aerimal Charter and Cettie’s desire of him being an information broker. Doman took up the family business as an engineer, and as an information broker, inheriting The Aerimal Charter from his father. The pressure of being the upstart of both businesses led to Doman’s professional nature as he was not given the opportunity to be a child. He left home to make his way in the world fulfilling the desires of his parents. At 500AW Doman stops The Aerimal Charter for routine maintenance as he finds some potential customers.

## Abilities

* **Tailwind** — Doman has a permanent 20% speed boost. He can double this effect for 20 seconds as his Primary ability, but his hunger will exhaust more quickly for the duration. Has a 25 second cooldown.
* **Featherweight** — Holding down Jump allows for a constant slow-falling effect, but quick presses allow for vanilla jump mechanics. ALSO, sneaking while landing negates fall damage.
* **Vegetarian** — All plant-based foods are 30% more saturating (lasts longer, does NOT fill more hunger).

## Weaknesses

* **Fresh Air** — Doman can only sleep when his bed is exposed to the sky, and is 86 blocks or higher.
* **Wet Feathers** — Being in rain or water mats his feathers together, greatly limiting his speed for a while (the time it takes to "dry off" increases quickly, but maxes out at 15 seconds).
* **Vegetarian** — He can't eat meat.

## Relationships

Elwin - Against me - We were going to talk before you never showed up

King Grïmbo - Against me

Limbus - With me - have your nether star

Liro Nekoti - My end

Notos - With me

Pumpkin - Arrow to the heart

Sever - You were not enough to keep the rapture at bay

Sylvia H. Sinclair - Communist tree?

Lacuna - With me

Zimmeos - Gone

Someone else was with me...

My mind is lost...

...

The lava is now white noise...

It's been too long...

Or has it..?

...

Digging above me...

This is it I think...

I failed didn't I.