recursal/Fanatic-Fandom huggingface dataset:
A Small Update. (Dev Log)

The following is an official dev log from the BATTLEGROUNDS website.

## Contents

Players,

Thank you again for your support of our announcement. We will have some more substantial blog posts over the coming weeks, with a look into our world design, interviews with the team here and much more. For now, we want to answer some questions we’ve seen over the last week.

Console?
Yes! We will primarily be concentrating on developing and launching a complete PC version. Since we are using Unreal Engine, we have the option to launch on Xbox One and PS4.

Will there be an open beta/alpha?
We need players to help us test our builds. For the moment, these tests will be restricted to a pool of selected pre-alpha testers. There will be more info on how you can become a tester released over the weekend so stay tuned to our Twitter and our Facebook for updates.

We’ll do a beta towards the end of this year, and since we are still somewhat early in production, we have no official launch date just yet. We are also actively discussing the best way to do our early access/beta tests, so when this is decided, we will let you know.

How much will it cost?
We will be a pay-to-play title, but the cost has not yet been decided.

When can we see more?
We will be giving you a look at our world and character production pipelines over the coming weeks, from concept art to final game models. We want to have a very open and transparent development process, showing you all the work that goes into making a game and hopefully sharing a little knowledge in the process!

For now, here is a look at the concept art for our first 2 character models.

Remember, we will be opening up tester applications this weekend, so stay tuned!

PLAYERUNKNOWN
Ostrich Vision

Ostrich Vision

 Increased sight range from interacting with the fabled Passenger Ostrich

**Ostrich Vision** is a hero trait.

## Initial acquisition

During the random event The Ostrich, the first followup event, or the second followup event, if the player chooses to have the random hero try to feed the ostrich, there is a 50% chance the hero will gain this trait. Note that attempting to feed the ostrich ends the event chain; only watching the ostrich can initiate the followup events.

## Mechanics

This trait increases a hero's sight range by one.

As a unique trait, it will not appear on random heroes. Only a hero who has earned it or his or her descendants may have this trait.
Blue Jean5

The **Blue Jean5** is a pair of pants in BATTLEGROUNDS. This item can be found in the Deadmau5 Crate‎‎.

## Summary

Inspired by streamer and music artist 'Deadmau5' this item was added to the game for Twitch's promotion of Twitch Prime. The item was revealed at the 'PUBG Squad Showdown  —  An Unboxing Prime Day Event featuring Deadmau5.

### Variants

* Black Jean5
* **Blue Jean5**
Bows/vi

**Cung tên** là một loại vũ khí trong BATTLEGROUNDS.

## Các loại cung tên

*Ghi chú:Hiện Bluehole không đưa ra các thông số chính thức cho bất kì vũ khí nào, không trang nào có thông số chính xác của vũ khí. Mỗi trang sẽ dựa vào hàng trăm bảng tính toán và mỗi trang web có số đo khác nhau. Đa số các trang sẽ ghi lại thông số thông qua thử nghiệm, 1 số thông số lại không bao gồm tầm bắn. Không ai biết chính xác là những thử nghiệm này đồng nhất với nhau hay không. Tóm gọn: Không ai có thông số chính xác, nhưng những thông tin dưới đây gần đúng với giá trị thực tế.*

*Click here for an explanation of these stats.*
## Mô tả chung

Cung tên là một vũ khí tốt, nhưng chỉ trong những việc nhất định. Vì chúng không có sức mạnh như shotgun hay tầm bắn như Súng bắn tỉa, nên cung tên được dùng để tấn công trong thầm lặng do không gây tiếng động như đa số vũ khí khác. Cung tên có thể hạ gục mục tiêu chỉ bằng vài cú bắn, tuy nhiên, bạn nên đổi cung tên bằng một vũ khí tốt hơn khi có thể.

## Hướng dẫn

Cung tên là một phần lớn trong bài Bộ trang bị tốt nhất trong PLAYERUNKNOWN's BATTLEGROUNDS, nếu bạn sử dụng vũ khí này nhiều, bạn nên ghé qua xem thử. Để học thêm một số kĩ năng và bí kíp, hãy ghé qua bài Hướng dẫn chơi PLAYERUNKNOWN's BATTLEGROUNDS.
Backpacks

**Backpacks** are a type of equipment in Battlegrounds.

## Summary

There are three types of backpacks In PUBG ranging from Level one to three.

Each Backpack has different capacities Level 3 having the highest with 270 capacity, level 2 having 220 capacity, and level one having 170 capacity.

## FAQ

* Q: Where can I see specific equipment skins?

```
A: You can head to variants.

```
Broadcaster Royale/Season 1/Group 4

## Summary

*Group 4 of the Twitch streamer skins are here, featuring the champions of Broadcaster Royale Season 1; thz\_tv and dahmien7! The two-man wrecking crew from Les Krotins battled it out and beat the odds against 80 other teams to take home the biggest Chicken Dinner of the season. You can support your winners by picking up their crates for the special price of $14.99. Each crate contains all 4 clothing items as well as their commemorative golden pans, featuring each winner’s logo.*

This group are 5 Broadcaster Royale contestants that have their own skins that are available for purchase. These skins will only remain on the store until December 6th at 7pm Pacific .

##### Redemption period

* Began on 11/15/18
* Ends on 12/06/18

## Broadcasters

* Dahmien (Broadcaster Royale Champion Crate)
* Edberg
* NeoticaCH (Skins)
* THZ\_TV (Broadcaster Royale Champion Crate)
* Xargon0731

## References

1. ↑ https://steamcommunity.com/games/578080/announcements/detail/2486445930572138442
BRDM-2

Appears in: | All

The **BRDM** (*Boyevaya Razvedyvatelnaya Dozornaya Mashina*, literally Combat Reconnaissance Patrol Vehicle) is a Soviet amphibious light armored vehicle in BATTLEGROUNDS.

## Summary

Like other vehicles in the game, the BRDM is weaponless, its main strengths being its significantly increased durability and the ability to traverse both land and water. The BRDM can be called in by shooting a Flare Gun outside the safe zone, signalling a plane to drop it by parachute near where the flare was fired. Compared to the Armored UAZ it replaces, the BRDM takes less damage from bullets and explosions including the red zone, the tires cannot be shot out and its amphibious capabilities make it a very versatile vehicle for anyone lucky enough to commandeer one.

## Update history

**Update #34 (Season 5 - Update 5.1)**
* Driving sound volume has been reduced for some vehicles.
	+ UAZ, Motorcycle, Motorcycle w/ sidecar, Snowbike, Mirado, Zima, Minibus and **BRDM-2**.

**Update #31 (Season 4 - Update 4.1)**

* Nerfs
	+ Introduced BRDM-2 specific vehicle damage modifiers per game mode.
		- Increased damage taken in Solo mode by 80%.
		- Increased damage taken in Duo mode by 40%.
* New Features
	+ Added "locking" mechanism to BRDM-2.
		- Only teammates will be able to enter BRDM-2.
		- When all teammates exit the BRDM-2, it will unlock, allowing any player to enter.

**Pre-Update #30 - vN/A**

* New Vehicle: BRDM-2
	+ BRDM-2 can only be called in as a special Care Package using the Flare Gun on all maps and it replaces the armored UAZ.
	+ Over waterways or terrain, this amphibious vehicle increases your options to navigate firefights and the Battlegrounds themselves.
	+ Characteristics:
		- BRDM-2's total HP is 2500 and its health is twice as much as UAZ, while its gigantic, sturdy wheels cannot be damaged.
		- Powerful bulletproof vehicle that can reduce incoming damage such as ammunition based assaults as well as grenades and red zone damage.
		- BRDM-2 is an amphibious vehicle that can continue to ground travel on water, but players can't shoot while on board.
		- It has a capacity of up to four players on board, and Its top water speed is 22km/h and top speed on the road is 102km/h when boosted.

**Official - 6/05/19**

* BRDM was announced in the Development Update .

## Trivia

* The BRDM-2 is based on the real vehicle of the same name, although the BRDM-2 depicted in the game lacks any armament and the auxiliary belly wheels between the main ones.

## Media

### Videos

* June 27th, PUBG - New Feature - BRDM-2 - *youtube.com*

### Gallery

* BRDM-2

## References

1. ↑ https://www.youtube.com/watch?v=16aDCt7rxDY
Black Jean5

The **Black Jean5** is a pair of pants in BATTLEGROUNDS. This item can be found in the Deadmau5 Crate‎‎.

## Summary

Inspired by streamer and music artist 'Deadmau5' this item was added to the game for Twitch's promotion of Twitch Prime. The item was revealed at the 'PUBG Squad Showdown  —  An Unboxing Prime Day Event featuring Deadmau5.

### Variants

* **Black Jean5**
* Blue Jean5
100 (Webtoon)

Content Rating | N/A

**100** is a webtoon set within the PUBG Universe.

## Summary

Armed only with a gun and a frying pan, *Hoyoung Cheon* must survive BATTLEGROUNDS: a Battle-Royale style game with 100 participants, where there’s only one way to win: kill the 99 other players, all of them death-row convicts. Hoyoung has another objective besides survival, though -- he must find an assemblyman who was captured while investigating the game, and is now an unwilling participant. Can Hoyoung complete his mission on an island with 99 people willing to kill to survive, and emerge the last one standing?
Broadcaster Royale/Season 2/Group 5

## Summary

This group are 8 Broadcaster Royale contestants that have their own skins that are available for purchase. These skins will only remain on the store until December 27th at 7pm Pacific .

##### Redemption period

* Began on 12/06/18
* Ends on 12/17/18

## Broadcasters

* CigaretteSTV (Skins)
* Edberg (Skins)
* ewanng (Skins)
* fuffenz (Skins)
* Lil\_Lexi (Skins)
* Lumi (Skins)
* ShoboSuke
* WackyJacky101

## References

1. ↑ https://steamcommunity.com/games/578080/announcements/detail/1698317802623210311
Apple

The **Apple** is a piece of food in BATTLEGROUNDS.

## Summary

A nice, juicy and plump apple more than fit for human consumption. But instead, everyone within BATTLEGROUNDS has deemed them to be more suited for throwing at each other while waiting in the lobby.

## Trivia

* Apples existed in the game lobby during the Pre-Alpha and Alpha builds of the game. After this but prior to the Sanhok update, the item still existed within the game files but was no longer usable until the introduction of Sanhok where they are now automatically added to one's inventory during the pre-game lobby.

## Gallery

**In-game**

* UI icon
* Apple in the lobby of the early alpha. The lobby building can be found at Map Section FL in Erangel.
Insatiable

Insatiable

 Increased fertility due to a life full of passion.

**Insatiable** is a hero personality.

## Initial acquisition

During the random event Marriage Counseling, if the ruler chooses to send a hero to talk to the couple, there is a 25% chance both the regent and partner acquire this personality.

## Mechanics

This personality applies a persistent 150% multiplier to a hero's Fertility. This effectively does to same to his or her daily chance of conceiving a child as a regent or partner. There is a limit on a hero's fertility of 150% of the default fertility of heroes in young age, so this personality will put young heroes with no other modifiers right at the cap.

This effect is per hero, though, so when two Insatiable heroes are married together, assuming no other Fertility modifiers, their daily chance of conception is 225% of normal for their ages.
Achievements/PC

## Summary

There are currently 37 Steam Achievements for PLAYERUNKNOWN'S BATTLEGROUNDS. These are unlocked in Steam after you complete the challenges in-game.

## FAQ

* Q: Can achievements be gotten in custom games?
	+ A: Yes, as of right now. Achievements statistics are being tracked in custom games.
* Q: How can I see the global statistics of earned achievements by the community?
	+ A: You can head to the Global Gameplay Stats PLAYERUNKNOWN'S BATTLEGROUNDS.

## Trivia

* The "Fantastic Four" achievement is the reference from the famous superhero movie with the same name.
* The "Shoot the Knee" achievement is the reference from the famous The Elder Scroll V: Skyrim quotes, "Arrow on the Knee."
* The "Agent 48" achievement is the reference from the famous game Hitman whose the protagonist named Agent 47.
* The "Fast and Furious" achievement is the reference from the famous racing action movie with the same name.
Ammunition

**Ammunition** allows for the use of weapons in BATTLEGROUNDS.

## Summary

Ammunition is a broad category of items comprised of various types of load cartridges, projectiles, and other such items that are used by a weapon to deal damage. The quest for a chicken dinner will require the careful expenditure of ammo, as firing an unsuppressed gun reveals the shooter's position to anyone within several hundred meters of the gunshot location, coupled with the fact that ammunition isn't always available to pick up.

## Ammunition

*Click here for an explanation of these stats.*
Longevity Boost

Longevity Boost

 Requires kills

**Longevity Boost** is a research project that, once complete, applies a 110% multiplier to the lifespans of heroes.

## Description

### Before completion

The particulars of the Wrinker's age-tampering abilities have long been a mystery to us. With enough time and studying, we believe that the results could lead to longer life spans for our heroes!

### After completion

We've plumbed the depths of the Wrinklers abilities, and through the careful application of some of our findings, we've increased the life expectancy for all heroes!
Achievements/Xbox

## Summary

There are currently 37 Xbox Achievements for PLAYERUNKNOWN'S BATTLEGROUNDS. These are unlocked on Xbox after you complete the challenges in-game.

## FAQ

* Q: Can achievements be gotten in custom games?
	+ A: Yes, as of right now. Achievements statistics are being tracked in custom games.
* Q: How can I see the global statistics of earned achievements by the community?
	+ A: You can head to the Xbox TrueAchievements PLAYERUNKNOWN'S BATTLEGROUNDS.

## Trivia

* The "Fantastic Four" achievement is the reference from the famous superhero movie with the same name.
* The "Shoot the Knee" achievement is the reference from the famous The Elder Scroll V: Skyrim quotes, "Arrow on the Knee."
* The "Agent 48" achievement is the reference from the famous game Hitman whose the protagonist named Agent 47.
* The "Fast and Furious" achievement is the reference from the famous racing action movie with the same name.
Longevity

Longevity

 Longer lifespan.

**Longevity** is a hero trait.

## Mechanics

The hero's randomly determined lifespan is 125% of normal. The mean lifespan for heroes is 65 years, so the mean lifespan for heroes with this trait is 81.25 years.

This stacks through multiplication with other lifespan modifiers. For example, the lifespan for a hero with Health-Conscious and Longevity is 156.25% of normal, bringing the mean lifespan to about 102 years.
Backpack (Level 3)

Capacity Extension | + 250

The **Backpack (Level 3)** is a backpack in BATTLEGROUNDS.

## Summary

The Backpack (Level 3) is a storage piece of equipment that allows for a significant amount of item storage, increasing your inventory by + 250 capacity. Although the Level 3 backpack features the most storage capacity, it is a large and conspicuous giveaway, particularly when lying prone. Some prefer the Level 2 Backpack for this reason, as it has a much slimmer profile and is only - 50 capacity from the Level 3.

* Backpack level 3 only = 270 hold capacity

* with Utility Belt + Backpack level 3 = 320 hold capacity

## Variants

This type of backpack has 2 variants.

* Desert Camo
* MultiCam Camo
Recruitment Boost

Recruitment Boost

 Yields

**Recruitment Boost** is a research project that increases the level of heroes found in subsequent Recruit New Heroes research by two.

## Description

### Before completion

There are volumes of ancient texts about the Chalice and its powers lying in the Capital basements, and we have good reason to believe that translating them could lead to finding more experienced heroes!

### After completion

Those books have seen better days, but we have translated a whole three volumes of ancient Chalice text and we discovered a secret chemical recipe to call upon better heroes with the Chalice!
Status

**Statuses** are the conditions applied to units in Massive Chalice.

Old Age - Increased Intuition and Intelligence, Decreased Strength, Dexterity, Sight, and Fertility

Prime Age - Increased Hit Points and Strength

School of Hard Knocks - Increased Strength and Armor

Young Age Increased Dexterity and Fertility, Decreased Intelligence and Intuition
Articles/Blue Chip

Discreetly Volunteered Participant Registry

* Participant #: S077
* Name: Ishida Marika
* Status: Convalescing

NOTES: Subject S077 was the only survivor of a passenger train crash. Subject is currently undergoing physical therapy. Subject cannot yet walk, but retains upper body motor functions. Subject is unaware of the chip. Uploading of biometric data is ongoing.

* Participant #: S078
* Name: Rahim Farid
* Status: Convalescing

NOTES: Subject S078 was the only survivor of a massive residential apartment fire. Subject retains severe burns covering 71% of body. Subject remains in hospital for further skin grafting operations. Subject is unaware of the chip. Uploading of biometric data is ongoing.

* Participant #: S079
* Name: Avery Wallis
* Status: Fully Recovered (participation in program **TERMINATED**)

NOTES: Subject was the only survivor in a massive industrial accident at a coal mining facility. Subject made full recovery (having sustained surprisingly minor injuries). Subject fully convalesced, unaware of the chip. Subject reported disturbing dreams, discomfort in the neck. Documented cases of aberrant behavior (mood swings, violent reactions to the color yellow and the number nine). Doctors removed chip from subject’s neck. Uploading of biometric data is terminated. Collating data.

* Participant #: S080
* Name: Jasmine Felton
* Status: Deceased (participation in program **TERMINATED**)

NOTES: Subject suffered failed parachute during recreational skydiving. Against all likelihood, subject survived. Subject convalesced unaware of chip, but later died of surgery complications. Uploading of biometric data is terminated. Collating data.

* Participant #: S081
* Name: David Marković
* Status: Deceased (participation in program **TERMINATED**)

NOTES: Subject was the only survivor of military bombing. Subject fully convalesced, unaware of the chip. Subject later suffered aberrant behavior (paranoia, voices). Subject suffered public breakdown in a deli, screaming that a demon spoke inside of him, before cutting the chip out of his own neck. Subject died soon thereafter. Uploading of biometric data is terminated. Collating data.
ACE32

*Note: Statistics pulled from http://battlegrounds.party/weapons*

The **ACE32** is an assault rifle type weapon in BATTLEGROUNDS.

## Summary

The ACE32 is an assault rifle using 7.62mm ammunition and is capable of firing in full-auto mode. This attachment-friendly weapon is considered easier to tame than the Beryl M762.

## Update history

**Update #61 (Season 17 - Update 17.1)**
* Initial release.

## Attachments

The following are attachable to this firearm:

### Master list

The following are all attachments available for this weapon. They are sorted alphabetically with no regard to the attachment point utilized.

## Gallery

* UI weapon icon ACE32.png

UI icon
* Announcement post
Insightful (unique)

Insightful

 Increased intuition by glimpsing one's true nature.

**Insightful** is a hero personality.

## Initial acquisition

During the random event Sagewright or Sagewrong, if the player chooses to have the Parabox destroyed, there is a one in three chance the Sagewright who invented it will gain this personality.

## Mechanics

This personality applies a persistent 125% multiplier to a hero's Intelligence.
Trait

**Traits** are special qualities possessed by some heroes that can provide meaningful advantages or disadvantages in either the strategy or tactical portion of the game. They are similar to personalities in that regard, but traits are usually acquired at birth via a genetic system, whereas personalities are typically acquired later and through more varied means.

## Singularity and duality traits

"Singularity" traits are not paired with any opposite trait. "Duality" traits, however, have an opposite trait. It isn't possible for heroes to have both traits in a duality pair, or to be more accurate, they cancel each other out and are hidden if a hero has both. Most of the game's traits are duality traits..

## Common and unique traits

Common traits have no special requirements to appear on heroes, and as such, they can randomly appear on heroes not born in keeps. Unique traits, on the other hand, must be acquired through special means before they can be passed on to children. Currently, the available unique traits are acquired through certain outcomes of some random events.

## Minimum and maximum age

Some traits do not activate until the hero reaches a certain age. Note that an inactive trait is hidden and will not be revealed until the hero reaches the minimum age. The hero still carries the trait, however, and can thus pass it on to offspring. Thus far, there are no traits with a maximum age, though such functionality is supported and may be seen in the future.

## Acquiring desired traits and eliminating undesired traits

A hero's traits are generally permanent, but as the game is generational and uses a genetics system, a player can manipulate the odds of various traits appearing in new heroes. Pairing heroes together as regent and partner with the same trait can guarantee passing on that trait, though there is a limit of three traits per hero that will sometimes invalidate that guarantee. Having even one hero in a pair with a given trait will often result in that trait being passed on to their children. To avoiding passing on traits, the most effective way is to simply avoiding making any heroes with that trait a regent or partner.

These methods are not foolproof. Just because a hero doesn't have a particular trait does not mean he or she doesn't carry genes for that trait. In fact, for duality traits, a hero could be secretly carrying two genes for both traits in a duality since they cancel each other out. And some traits aren't revealed until the character reaches a certain age, though they do carry both positive genes for the trait. Conversely, a hero without a given trait may carry no genes for it at all and would prevent his or her children from acquiring it except via the very small chance of genetic mutation.

It can sometimes help to bring in new blood through recruiting new heroes or adopting children, as these heroes get a completely random set of genes independent of a player's current heroes. This can result in potential partners with desirable traits not found among current heroes, or more heroes that do not possess undesirable traits, though this is a naturally a gamble and can result in the reverse.
Boneshell Armor

Boneshell Armor
Armor

 Armor

Research

 Prerequisites

**Boneshell Armor** is a type of upgraded Caberjack armor and the research project that creates it.

## Item description

The Bulwarks' defensive capabilities are a perfect match for Caberjacks!

## Research description

### Before completion

Bulwarks sprout a tough temporary shell of petrified bones every time they take damage. If we understood how their bodies achieved this, we could repurpose a suit of Caberjack armor to do the same thing!

### After completion

Your new Boneshell Armor is complete and ready to be broken in!

## Gallery

* Boneshell Armor (female).jpg

A female caberjack in this armor
* Boneshell Armor (male).jpg

A male caberjack in this armor
Speed

**Speed** is a character stat in Massive Chalice. It indicates how many tiles during a tactical battle a Cadence or hero can move with each of its action points.

Speed can be modified by various traits/personalities and decreases with old age.

## Application in battle

Each tile costs one movement point (1.5 on the diagonal), so maximum range of movement is therefore Speed times 2.

Moving diagonally on the battlefield costs 1.5 movement points and can only be done when all tiles in the direction of travel are unobstructed by obstacles or enemies. *(For example, moving around an enemy from front to back cannot be done diagonally and costs 4 movement points -- left, forward, forward, right.)*

Characters cannot move *through* other characters. Moving between two friendly characters can only be done on the diagonal.

* A character with increased movement (Quick/Patriotic) works great as a "forward scout" or "spotter".
* Decreased movement on a Caberjack/Blastcapper is easily mitigated by their Charge ability. Decreased movement on any Alchemist class is painful but can be managed somewhat with Free Throw *(Alchemist/Boomstriker only)*.
Bulwark

Bulwark

```

```

**Bulwark** is a type of Cadence in Massive Chalice.

## Abilities

* A long-range cannon-like attack inflicting moderate damage to all units in its path.
* Special armor which activates after being hit, significantly reducing damage from incoming attacks for the rest of the turn.
* Fortify -- give adjacent allies additional armor.

## Tactics

Bulwarks can be a meaningful threat due to the moderate damage of their ranged attack and the fact that their special armor can prevent the vanguard from killing one in a single round. It is therefore important to ensure the first attack against a Bulwark during a turn is a powerful one, as any damage will trigger the Bulwark's special armor. Any attack after that is not likely to inflict more than a point of damage. It is also likely that the vanguard will be unable to kill a Bulwark before it has an opportunity to attack, so take care to avoid lining heroes up and when possible, keep the health of heroes high enough to withstand an attack.

* The Hunter's Follow Up ability does not trigger the Bulwark's armor until after the follow up shot, making it a great choice for an opening attack.
* Knockback/Stun/Blinding effects are especially useful against Bulwarks; just make sure to stun them *after* your opening attack.

* A Hunter/Enforcer with Shoot & Scoot is great for taking uncontested "pot shots".
* The Level 6 Shadowjack ability Sneak Attack can often one-shot a Bulwark.
* An Alchemist wielding a Relic can typically one-shot even a Brutal Advanced Bulwark.
Massive Chalice

**Massive Chalice** is a single player turn-based tactics game within a multi-generational strategy campaign built for replayability.

As an immortal King or Queen, you must unite your kingdom under a powerful dynasty, eliminate the demonic threat, and reforge the Massive Chalice!

The game is structured into two main layers: strategy and tactics. In the strategy layer, you oversee your kingdom, arrange royal marriages, conduct research, and make the far-reaching decisions that will determine the fate of your legacy.

In the tactics layer, you fight brutal turn-based battles to defend your kingdom using small squads of customizable heroes.

Permadeath is inevitable: your heroes will grow, age, and eventually die. You'll have to choose between keeping your favorite heroes on the battlefield or retiring them from combat to foster a new generation of warriors.

Drawing from roguelikes we love, content is modular and randomized. Each playthrough begins with a random assortment of male and female heroes from various bloodlines, guaranteeing that each game is unique. Your knowledge and skill will increase over multiple playthroughs, but the details of every game will change based on your decisions and the whims of fate.
Advanced Caberjack Armor

Advanced Caberjack Armor
Armor

 Armor

Research

 Prerequisites

**Advanced Caberjack Armor** is a type of highly upgraded Caberjack armor and the research project that creates it. Upon completion, all Caberjacks are automatically equipped with the new armor.

## Item description

The toughest Caberjack Armor known to mankind.

## Research description

### Before completion

Caberjacks don't settle for anything and neither should we! Let's research an advanced set of armor for those unwavering heroes!

### After completion

The Advanced Caberjack Armor is ready! They may never want to leave battle again!

## Gallery

* Caberjack Armor (female).jpg

A female caberjack in this armor
* Caberjack Armor (male).jpg

A male caberjack in this armor
Alchemist

**Alchemist** is a hero class in Massive Chalice.

*"Ah, you've found one of our Alchemists. A brilliant mind in a delicate body. Not woth much in a close quarters battle, but they make up for it with their nasty exploding flasks. Just watch out for friendly fire. The explosions are big so aim well or keep your heroes back. Trust us, you don't want to be on the receiving end of one of their concoctions."*

## Abilities

 Spirit Of The Dart Falcon

## Strategies

* With Mad Bomber, Alchemists become capable nukers, though they run out of steam once their pouches are empty.

## Base stats

A hero's stats are determined by their class and level, which are then modified by age, traits, personalities, and statuses.

The following base stats are for pure Alchemists only:

The following base stats are for any manner of Alchemist:

 Alchemist-based
Brewtalist

**Brewtalist** is a hybrid class hero, the offspring of an Alchemist class regent and a Caberjack class partner.

## Abilities

* Attack/Move
* Throw Knockback Flask (Range: 7) - Toss a concussive flask that deals slightly less damage but knocks targets back.
* Hack'n Slash - Execute a weaker second attack on the target if the first swing lands a solid hit.

 Fury

## Base stats

A hero's stats are determined by their class and level, which are then modified by age, traits, personalities, and statuses.

The following base stats are for Brewtalists only:

The following base stats are for any manner of Alchemist, including Brewtalists:

 Alchemist-based
Stalwart

Stalwart

 This hero's defensive bearing increases armor effectiveness.

**Stalwart** is a hero personality.

## Special acquisition

This personality may be acquired from these random events:

* Cult of the Cadence: if the ruler chooses to have the hero arrest the cult, there is a 50% chance the hero will gain this personality if he or she has a relic. If the hero does not have a relic, the hero is guaranteed to gain this personality.
* Second followup event to the The Ostrich: if the ruler chooses to have the random hero try to feed the ostrich, there is a 50% chance the hero will gain this personality.

## Mechanics

This personality applies a persistent 120% multiplier to a hero's Armor effectiveness.
Blastcapper

**Blastcapper** is a hybrid class hero, the offspring of a caberjack regent and an alchemist partner.

## Base stats

A hero's stats are determined by their class and level, which are then modified by age, traits, personalities, and statuses.

The following base stats are for Blastcappers only:

The following base stats are for any manner of Caberjack, including Blastcappers:

 Alchemist-based
Crucible

**Crucibles** are a region improvement in *Massive Chalice*. They provide a fixed amount of experience points to all of your heroes each year, while the trainer assigned to the Crucible has a chance of passing their personality traits to the trainees. As such, it's the perfect method to compensate for any negative modifiers.

## Strategy

* Crucibles have a major effect - but one should suffice for all of your affairs. Take note of region modifiers when placing it and watch out for the hero assigned to be the trainer, especially for any negative personality traits.
Personality

**Personalities** are special qualities possessed by some heroes that can provide meaningful advantages or disadvantages in either the strategy or tactical portion of the game. They are similar to traits in that regard, but personalities are typically acquired through seeding and training, whereas traits are usually acquired at birth via a genetic system.

## Singularity and duality personalities

"Singularity" personalities are not paired with any opposite personality. "Duality" personalities, however, have an opposite. It isn't possible for heroes to have both personalities in a duality pair.

## Common and unique traits

Common personalities have no special requirements to appear on heroes, and as such, they can randomly appear on heroes not trained in keeps. Unique personalities, on the other hand, must be acquired through special means. Currently, the available unique personalities are acquired through certain outcomes of some random events.

## Minimum and maximum age

Some personalities do not activate until the hero reaches a certain age. Note that an inactive personality is hidden and will not be revealed until the hero reaches the minimum age. The hero may still train others in the personality, however. Thus far, there are no personalities with a maximum age, though such functionality is supported and may be seen in the future.

## Acquiring desired and eliminating undesired personalities

A hero's personality is influenced by the regent and partner at the keep where he or she trains and by all standards, all of whom count as the hero's trainers. Each trainer has an equal influence on a trainee's personality every day. The total amount of influence on any given personality does not change with the number of trainers; instead, each simply exerts less individual influence. This means for the highest chance of passing on a particular personality, it is best to try to make sure as many trainers as possible.

Personalities in a duality pair are more complicated as influence towards one counteracts influence toward the other. If two of a hero's trainers have opposite personalities and the other trainers have neither, the influence of each is completely cancelled out.

Unless the hero has no progress toward any given personality upon coming of age, which should be rare as some random progress is seeded at birth, one to three personalities will be randomly selected with the odds weighted toward the most trained personalities.
Refined Alchemist Armor

Refined Alchemist Armor
Armor

 Armor

Research

**Refined Alchemist Armor** is a type of upgraded Alchemist armor and the research project that creates it. Upon completion, all Alchemists are automatically equipped with the new armor.

## Research description

### Before completion

It would be wonderful if our Alchemists didn't have to worry about hurting themselves on the battlefield with their flasks. Researching some better armor would help them immensely!

### After completion

Tell your Alchemists to break out their best flasks because their Refined Armor is finally ready!

## Gallery

* Refined Alchemist Armor (female).jpg

A female alchemist in this armor
* Refined Alchemist Armor (male).jpg

A male alchemist in this armor
Alchemist Armor

Alchemist Armor

 Armor

**Alchemist Armor** is the most basic type of Alchemist armor.

## Description

Standard issue Alchemist armor. Offers limited protection but plenty of room to carry exploding flasks.

## Gallery

* Alchemist Armor (female).jpg

A female alchemist in this armor
* Alchemist Armor (male).jpg

A male alchemist in this armor
Ultralixir

Ultralixir

 Heals characters in battle for 25 HP. Tastes pretty good.

**Ultralixir** is a type of item that restores health.

## Mechanics

When consumed, this item restores 25 points of health. A hero can use it on him or herself, or move adjacent to and use it on another hero.

If the hero has the Throw Items ability available to Alchemists and Boomstrikers, it can instead be thrown within a base range of seven tiles.

If the hero has the Shoot Items ability available to Trickshots, it can be used on any ally within weapon range.

Once researched, this replaces the Health Potion.
Rupture

Rupture

```

```

**Rupture** is a type of Cadence in Massive Chalice.

## Abilities

* An acidic suicide explosion that inflicts light damage immediately to all adjacent units and leaves behind a puddle of acid in the explosion radius that inflicts light damage to any unit standing in it at the end of a round.
* A rarely-used melee attack that inflicts light damage. Typically used only against objects.

## Tactics

A Rupture will typically try to close with a hero, or preferably multiple heroes, and explode. This usually results in a couple points of immediate damage and a couple points of corrosion damage before the heroes' turn begins. As this is not a lot of damage, Ruptures, much like Seeds, are typically low threat except in numbers or to heroes with low health. Still, when Ruptures are close, it is best to keep heroes spread out, and it is better to kill them with ranged attacks when possible as they will explode on death. Alternatively, knockback attacks are also a good option, especially if they successfully stun the Rupture. Staying outside a Rupture's movement range is also a good tactic, as a Rupture will often move closer during a turn hoping to attack during the next turn, but generally just allowing it to be killed at a safe distance.

The explosion and the acid a Rupture leaves behind also damages Cadence, but the damage is the same as that inflicted on heroes, so while it may be worth it to kill a nearby Cadence that is near death, killing a Rupture near other Cadence is not usually very useful.

Other Cadence types, with the exception of Seeds, are greater threats unless there are a large of Ruptures in range, especially as Ruptures kill themselves during their attack. Having a hero or two endure a Rupture explosion, or more if they have the health to handle it, is worth it if it allows a more dangerous type of Cadence to be killed or a dangerous number of Seeds to be culled down instead.
Intuition

**Intuition** is a special hero stat only used by Sagewrights. Each point of Intuition for each Sagewright at a Sagewright guild increases research speed by one percent. As an example, if all nation's Sagewright have 50 points of Intuition in total, then the equivalent of a day and a half of research is completed each day, reducing the time to finish research projects by one-third.

The base Intuition is determined purely by the hero's level, but note that age, traits, and personalities may modify a hero's Intuition from the base value.

 Base Intuition
Ultralixir (research)

Ultralixir

 Prerequisites

**Ultralixir (research)** is a research project that creates the health-restoring potion of the same name.

## Description

### Before completion

The regenerative capabilities of Cradles are something to be feared. In fact, if we knew more about how their bodies operated, we're confident we can use that knowledge to improve our own Health Vials!

### After completion

The Ultralixir is ready for human trials!
Armor Boost

Armor Boost

 Requires kills

**Armor Boost** is a research project that applies a 110% persistent multiplier to the armor of all heroes.

## Description

### Before completion

The defensive capabilities of Bulwarks and their boneshell armor are quite impressive. Surely better armor for our heroes should be possible if we take a closer look.

### After completion

The Bulwark boneshell study is finished! We made some useful discoveries in dampening impacts and have already made the necessary adustments (sic) to every hero's armor!
Enforcer

**Enforcer** is a hybrid class hero, the offspring of a hunter regent and a caberjack partner.

## Base stats

A hero's stats are determined by their class and level, which are then modified by age, traits, personalities, and statuses.

The following base stats are for Enforcers only:

The following base stats are for any manner of Hunter, including Enforcers:

 Alchemist-based
Air Drops/vi

**Hòm tiếp tế** là một loại thiết bị được thả từ trên không xuống trong BATTLEGROUNDS.

## Mô tả

Hòm tiếp tế, hay còn được gọi là "thính" tại Việt Nam, là hòm trang bị được thả ngẫu nhiên trong suốt thời gian trận đấu từ trên không trên những chiếc C-130, bao gồm đạn dược, vũ khí, vật phẩm và những trang bị khác. Tiếng của máy bay có thể được nghe thấy rõ trước khi thả hòm tiếp tế, nên khi người chơi nghe thấy âm thanh này, họ nên nhìn lên trên trời để phát hiện hòm vật phẩm được thả rơi xuống. Một làn khói đỏ sẽ xuất hiện tại nơi hòm tiếp tế được thả xuống. Tuy nhiên, tất cả những người chơi khác cũng sẽ đi tìm hòm vật phẩm này. Điều này sẽ khiến cho những người chơi thiếu trang bị gặp nguy hiểm, và cũng là nơi để cho những người chơi được trang bị kĩ lưỡng tiêu diệt một lượng lớn đối thủ.

Hòm tiếp tế có thể được thả dưới nước, trên nóc nhà và cả ngay rìa khu vực chơi. Hòm tiếp tế thường chứa nhiều vật phẩm giá trị, nên chúng thường được săn đón ở mọi thời điểm.

# Những vật phẩm hiện có

### Vũ khí

Những vũ khí dưới đây, cũng như một lượng đạn tương tự có thể được tìm thấy:

* Mk14 EBR
* M249
* OTs-14 Groza
* AUG A3

### Phụ kiện vũ khí

Những phụ kiện dưới đây có thể được tìm thấy:

* Ống ngắm 4x (xuất hiện với tỉ lệ thấp)
* Ống ngắm 8x
* Ống ngắm 15x
* Giảm thanh của súng trường (xuất hiện với tỉ lệ thấp)
* Giảm thanh của súng nhắm (xuất hiện với tỉ lệ thấp)

### Trang phục

Các trang phục dưới đây có thể được tìm thấy:

* Trang phục ngụy trang

### Thiết bị hỗ trợ

Các thiết bị hỗ trợ dưới đây có thể được tìm thấy:

* Mũ spetsnaz (Mũ 3)
* Giáp quân sự (Giáp 3)
* Balô đại (Balô 3)

### Dụng cụ tiêu thụ

Những dụng cụ sau có thể được tìm thấy:

* Tiêm Adrenaline
* Bộ trị thương

# Hòm tiếp tế tùy chỉnh

Hòm tiếp tế tùy chỉnh thường có những vật phẩm tốt nhất, thường được gọi là "hòm siêu tiếp tế", chỉ có thể gọi được bằng Súng pháo sáng

Làm thế nào để gọi hòm này? Khi bạn tìm thấy súng pháo sáng, bạn phải bắn nó lên trên không, sau đó, bạn phải đợi đến khi C-130 bay qua và thả hòm này xuống. Hòm này về ngoại hình cũng như hòm tiếp tế thông thường, nhưng lại có khả năng cho ra nhiều trang bị tốt hơn hẳn, nên bạn có thể nhận được trang bị như:

* AUG A3 và AWM với giảm thanh.
* Groza và M24 và giảm thanh cùng với Mũ 3 hoặc Giáp 3.
* M249 và M24 cùng với Giảm thanh và Balô 3 hoặc Giáp 3..

# Thư viện ảnh

* Hòm tiếp tế
* Hòm tiếp tế và khói tỏa ra từ nó
* Hòm tiếp tế từ Súng pháo sáng
Iron Shelf Recipes

**Iron Shelf Recipes** are key items available for purchase in various shops throughout the game. Purchasing them unlocks related recipes.

## Trivia

* The Kupoberry Cheesecake and Golden Chocobo Tart recipes were originally obtained in the Moogle Chocobo Carnival DLC. They were added to the main game in patch 1.24.

## See Also

* Cooking
* Oric's Culinary Chronicles
* Orienteering Checkpoints
Optimistic

Optimistic

 True hit chance is probably lower than predicted.

**Optimistic** is a hero personality.

## Mechanics

Heroes with this personality report a chance to hit that is 120% of the true chance, so for example, they would report a 60% chance to hit when the real chance is 50%.

The exception is the optimist will report no more than 100%, so any true chance over about 83.3% will be simply be reported as 100%.
Regent

A **regent** is the primary ruler of a keep and a former hero, ruling together with a partner. Appointing a regent as a hero will retire them from combat permanently, but will allow them to have children.

There is one exception: Regents and partners will take part in defending a keep from the encroaching enemy. Obviously, if they fall in combat, the regent will no longer be available, due to being six feet under.
Nihilistic

Nihilistic

 Decreased Intuition from travels.

**Nihilistic** is a hero personality.

## Initial acquisition

During the random event The Balloon Man, if the hero is sent on the balloon journey, there is a minimum one in three chance overall that the hero will return with this personality.

## Mechanics

This personality applies a persistent 70% multiplier to a hero's Intuition.
Refined Hunter Armor

Refined Hunter Armor
Armor

 Armor

Research

**Refined Hunter Armor** is a type of upgraded Hunter armor and the research project that creates it. Upon completion, all Hunters are automatically equipped with the new armor.

## Research description

### Before completion

With better armor for our Hunters, risking one’s wellbeing for more accurate shots suddenly becomes more enticing!

### After completion

The Refined Hunter Armor is finished! Now they have a little more time to line up that "perfect shot!"

## Gallery

* Refined Hunter Armor (female).jpg

A female hunter in this armor
* Refined Hunter Armor (male).jpg

A male hunter in this armor
Steady Hander (research)

Steady Hander

 Invents

**Steady Hander** is a research project that creates the accuracy-boosting item of the same name.

## Description

### Before completion

The form of your heroes could always use some help and we think looking into a small brace for the arm will help immensely with accuracy!

### After completion

Designs have been finalized, measurements taken, and now the Steady Handers are ready to be equpped (sic)!
Research

**Research** projects are various works that advance the nation, invent new gear for heroes, or even recruit new heroes. They are undertaken by the Chalice with the aid of the Intuition of Sagewrights from the Sagewright Guilds. Only one project can active at any one time.

## Time required

The base time required to complete a research project is the time required for the Chalice to complete it without any assistance from Sagewrights, which each project having its own base time.

### Effect of Intuition

Each point of Intuition that Sagewrights have is worth one percent of the research progress the Chalice itself provides. Therefore, if a nation has Sagewrights with a total of 50 points of initution, then the nation as a whole completes a day and a half of research each day, completing projects in two-thirds of the base time.

### Base time increase for repeatable projects

Repeatable projects have a specific multiplier that applies to the base time, and an exponent equal to the number of times the project has been completed is applied to this multiplier first. In other words, after the first completion, the base time for the next time is multiplied by that multiplier, the base time for the third attempt is multiplied by that multiplier squared, and multiplied by that multiplier cubed for the fourth attempt, and so on. For example, if the base project time is 10 years and the repeat multiplier is 2, then the times for the first five attempts would be: 10 years, 20 years, 40 years, 80 years, and 160 years.

## Unlocking projects

Some projects will not even be listed until:

* Prerequisite projects are completed
* A certain type of Cadence is first killed. In some cases, an specific advanced Cadence kill is required.

For projects that require a certain number of kills, additional kills will be required to actually start the project, but once visible, that number can be checked in the research menu. Note that while some projects do require at least one kill be of the advanced version of the specific Cadence, the normal and advanced version of a particular Cadence type both count toward the required number of kills in all other cases.

## List of research projects

### Armor

* Refined Alchemist Armor
	+ Advanced Alchemist Armor
	+ Unstable Carapace Armor
* Refined Caberjack Armor
	+ Advanced Caberjack Armor
	+ Boneshell Armor
* Refined Hunter Armor
	+ Advanced Hunter Armor
	+ Veil Armor

### Buildings

* Build a Crucible
* Build a Keep
* Build a Sagewright's Guild

### Strategy

* Adopt A Baby Boy or Girl
* Armor Boost
* Experience Boost
* Fertility Boost
* Longevity Boost
* Recruitment Boost
* Recruit New Heroes

### Tactical

* Age 'n Rage Draught
* Dodging Stockings
* Experience Scarf
* Haste Hooch
* Health Vial
	+ Ultralixir
* Perilous Core
* Skipping Stone
* Sponge Stone
* Steady Hander
* Vitaliband
* Wünderpants

### Weapons

* Blunderbow
* Bone Barb Bow
* Boom Slinger
* Pillar Pitcher
* Ramcap Caber
* Timefist
Advanced Hunter Armor

Advanced Hunter Armor
Armor

 Armor

Research

 Prerequisites

**Advanced Hunter Armor** is a type of highly upgraded Hunter armor and the research project that creates it. Upon completion, all Hunters are automatically equipped with the new armor.

## Research description

### Before completion

Our Hunter armor can still be improved! Let's research a new suit that truly lives up to those cunning heroes.

### After completion

Ready your Hunters for envious looks because their Advanced Armor is finally finished!

## Gallery

* Advanced Hunter Armor (female).jpg

A female hunter in this armor
* Advanced Hunter Armor (male).jpg

A male hunter in this armor