Campfire Stories

40 different **Campfire Stories** can be unlocked through completing expeditions by players who own the More to Explore Expansion (with 8 more added in the Emperor's Challenge DLC). During each expedition, one Campfire Story Card can be played, enhancing the game's story and giving various bonuses.

## Obtaining Campfire Stories

After an adventure is finished, you are granted points for each expedition completed. With enough points, a **Booster Pack** is granted. Each Booster contains 3 random Campfire Stories. Duplicate Story Cards will be automatically converted into additional points towards the next Booster unlock.

## Campfire Sequences

When a new adventure is started, a Campfire Story Deck is also generated. The deck contains one copy of each of the five **Basic Cards**, as well as one copy of each of the selected Crew Member's cards, if those cards have been unlocked. If two of the same card would be added, only one copy of that card is added to the deck. A deck will contain between five and fourteen cards, depending on how many cards the player has unlocked.

During each Expedition, the player has the chance to play one Campfire Story Card. Once enough distance has been traveled during an Expedition, the Campfire icon in the bottom right corner of the screen will light up. The player can click the Campfire icon to make a Campfire.

At the start of each Campfire sequence, the player draws cards from their Deck until they have four cards in hand. If there are not enough cards in their deck to do this, all discarded cards are shuffled to make a new deck, then as many cards are drawn as necessary to fill the player's hand. If no cards are drawn after making a new deck (most likely because the player has chosen to keep all remaining cards), a new deck is made consisting of five Basic Cards, then as many cards are drawn as necessary to bring the player's hand size up to four cards.

The player can then select for each card whether to keep the card for the next Campfire sequence, or to discard it so a new one is drawn at the start of the next Campfire instead. Then, they select one card to immediately play. Campfire Story Cards take effect immediately and will not count retroactively. For some cards, the player must select a crew member this card will affect. To do this, the player should click the crew member sitting next to the campfire, not their portrait in the lower left corner of the screen.

After the Campfire Story has been resolved, all cards that were selected to be discarded are discarded, and the Campfire sequence is over.

## Campfire Story Cards

Each character has their own personal story card, as well as two other cards that are shared with another character. If two crew members sharing a card are selected as part of the same crew, only one copy of this card is added to the Story Deck.

Personal Story Cards usually have an ongoing effect beyond the immediate result of their card. Many of these effects are dependent on crew composition, and therefore information on these effects may not be complete.

### Basic Story Cards

**Basic Story Cards** are unlocked by default and available to everyone. They are always included in each Story Deck, and when no cards can be drawn at the start of a Campfire phase, these cards are added back into the deck.

### Shared Story Cards

Each Shared Story Card is associated with two different crew members. They have to be unlocked only once, and and only one copy will be added to the Story Deck if both crew members are chosen.

### Personal Story Cards

Each Personal Story Card is unique to one crew member. They all have an immediate effect, and and effect that may trigger at any time after the card is played, usually during the next Expedition. These effects can depend strongly on party composition and therefore information may be incomplete.

## Patch History

Patch 18:

- Lowered Earl's bonus from Weird Patents to 3%.
- Agatha's German Import's continual penalties reduced and benefits increased.
- It's no longer possible to bring the same Campfire Story twice. Any doubles will be left out of your deck at game start.