recursal/Fanatic-Fandom huggingface dataset:
Magnetron (Mokemon)

**Magnetron** is a dual-type Metal/Electric Mokemon introduced in Season I.

It evolves from Magnebot when leveled up while holding an Upgrade.

## Biology

Magnetron is a robot Mokemon with a primarily gray, metallic body. Its hands are detached from its body but held together by magnetic waves. It levitates using electricity to boost itself up. It has a yellow cross section on its chest and two antennae on its head.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Magnetron
* *Italic* indicates a move that gets STAB only when used by an evolution of Magnetron

## Trivia

### Origin

#### Name Origin

Magnetron is a combination of the word *magnet* and the suffix *-tron*, meaning instrument.
Glydug (Mokemon)

**Glydug** is a dual-type Earth/Flying Mokemon introduced in Season I.

It evolves from Dugfoil starting at level 39. It is the final form of Dugbat

## Biology

Glydug is a winged, bipedal, bat-like Mokemon with a light purple body and giant orange wings attatched to its arms. Its wings droop down, giving Glydug the appearance of wearing a cape.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By tutoring

 * **Bold** indicates a move that gets STAB when used by Glydug
* *Italic* indicates a move that gets STAB only when used by an evolution of Glydug

#### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Glydug
* *Italic* indicates a move that gets STAB only when used by an evolution of Glydug

## Trivia

### Origin

#### Name Origin

Glydug is a combination of the words *glide* and *dug*.
Koiness (Mokemon)

**Koiness** is a Water-type Mythical Mokemon introduced in Season I.

It is not known to evolve into or from any other Mokemon.

## Biology

Koiness is a polycephalic, serpentine, fish Mokemon with a primarily blue and orange body. One head is orange with an angry look and perked whiskers, while the other head is blue with a calm face and drooping whiskers. The rest of its body is a mixture of orange and blue spots and it has one pair of fins.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By breeding

 * **Bold** indicates a move that gets STAB when used by Koiness
* *Italic* indicates a move that gets STAB only when used by an evolution of Koiness

#### By tutoring

 * **Bold** indicates a move that gets STAB when used by Koiness
* *Italic* indicates a move that gets STAB only when used by an evolution of Koiness

## Trivia

### Origin

#### Name Origin

Koiness is a combination of the words *koi* and *highness*.
Aquafur (Mokemon)

**Aquafur** is a Water-type Mokemon introduced in Season I.

It evolves from Fluffpup when exposed to a Water Stone.

It is one of Fluffpup's final forms, the other being Silkfur, Blazefur, Leafur, Icefur, and Zapfur.

## Biology

Aquafur is a bipedal, canine Mokemon with a turquoise, fin-like mane and a blue body. It has a turquoise fin on its head along with fins on its tail, too. The lower half of its limbs are also turquoise.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Aquafur
* *Italic* indicates a move that gets STAB only when used by an evolution of Aquafur

## Trivia

### Origin

#### Name Origin

Aquafur is a combination of the words *aqua* and *fur*.
Weather Beam (move)

* Does not make contact
* **Affected by Protect**
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

 **Availability**

* Not a TM, TR, or Move Tutor move.

**Weather Beam** is a damage-dealing Normal-type move introduced in Season I.

## Effect

Weather Beam deals damage. During any type of weather, Weather Beam's power is increased to 140. Its type changes depending on the weather at the time it is used.

* Normal-type if there is no weather.
* Fire-type if it is sunny.
* Water-type if it is raining.
* Ice-type if it is hailing or snowing.
* Electric-type if there is a thunderstorm
* Earth-type if there is a sandstorm.
* Ghost-type if it is foggy.

## Learnset

### By breeding

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Dairyking (Mokemon)

**Dairyking** is a dual-type Normal/Fairy Mokemon introduced in Season I.

Male Dairmoo evolve into Dairyking when exposed to King's Cheese. Female Dairmoo are not known to evolve into or from any other Mokemon.

## Biology

Dairmoo is a bipedal, bovine Mokemon with a white body with brown spots, horns, and a pink snout. It has a block of cheese on its head and a cape of milk flowing down its back.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By tutoring

 Pixie Dust | Fairy | Status | 0000-
 * **Bold** indicates a move that gets STAB when used by Dairyking
* *Italic* indicates a move that gets STAB only when used by an evolution of Dairyking

#### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Dairyking
* *Italic* indicates a move that gets STAB only when used by an evolution of Dairyking

## Trivia

### Origin

#### Name Origin

Dairyking is a combination of the words *dairy* and *king*.
Serpenline (Mokemon)

**Serpenline** is a Fire-type Mokemon introduced in Season I.

It evolves from Torchent starting at level 16 and evolves into Cinderpent starting at level 36.

## Biology

Serpenline is a serpentine Mokemon with a primarily yellow body and lighter underside. Red and orange stripes run alongside its body. It also has long fangs that stick out of its mouth and a rattletail that shoots flames.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By tutoring

 * **Bold** indicates a move that gets STAB when used by Serpenline
* *Italic* indicates a move that gets STAB only when used by an evolution of Serpenline

#### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Serpenline
* *Italic* indicates a move that gets STAB only when used by an evolution of Serpenline

## Trivia

### Origin

#### Name Origin

Serpenline is a combination of the words *serpent* and *line*.
Lildog (Mokemon)

**Lildog** is a Normal-type Mokemon introduced in Season I.

It evolves into Snoutbull starting at level 17.

## Biology

Lildog is quadrupedal, canine Mokemon with a primarily pink body with large, dark brown ears. Its head is overly large compared to its tiny body and it has a short, stubby tail.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By breeding

 * **Bold** indicates a move that gets STAB when used by Lildog
* *Italic* indicates a move that gets STAB only when used by an evolution of Lildog

## Trivia

### Origin

#### Name Origin

Lildog is a combination of the words *little* and *dog*.
Hyper Fang (move)

* **Makes contact**
* **Affected by Protect**
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

 **Availability**

* TM056 in Season I

**Hyper Fang** is a damage-dealing Normal-type move introduced in Season I. It is TM056 in Mokemon ABC.

## Effect

Hyper Fang inflicts damage and has a 20% chance of raising the user's Attack stat by one stage.
Hydrex (Mokemon)

**Hydrex** is a dual-type Water/Metal Mokemon introduced in Season I.

It evolves from Blastsplash starting at level 18 and evolves into Kapowera when exposed to a Metal Coat.

## Biology

Hydrex is a shark-like Mokemon with a primarily blue body. It has arms with iron cannons on them, small legs, a fin on the top of its head, and a tail fin. Its underside is mostly a turquoise color.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Hydrex
* *Italic* indicates a move that gets STAB only when used by an evolution of Hydrex

## Trivia

### Origin

#### Name Origin

Hydrex is a combination of the words *hydro* and *wrecks*.
Saberone (Mokemon)

**Saberone** is a Ice-type Fossil Mokemon introduced in Season I.

It is resurrected from a Fang Fossil and evolves into Taberclaw starting at level 50.

## Biology

Saberone is a quadupedal, feline Mokemon with a primarily tan body. It has light blue stripes on the sides and top of its face. More stripes are located around its body and limbs. It also has a pair of small fangs.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By tutoring

 * **Bold** indicates a move that gets STAB when used by Saberone
* *Italic* indicates a move that gets STAB only when used by an evolution of Saberone

## Trivia

### Origin

#### Name Origin

Saberone is a combination of the words *saber* and *hone*.
Popubell (Mokemon)

**Popubell** is a Psychic-type Mokemon introduced in Season I.

It evolves from Swoonful starting at level 22.

## Biology

Popubell is bell Mokemon with a primarily light blue body with two yellow stripes running across its lower half. Its clapper is shapped like a heart and so is the hole on its handle. A ribbon is also tied across said handle, which is either red with straight ends if male, or pink with heart-shaped ends if female.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Popubell
* *Italic* indicates a move that gets STAB only when used by an evolution of Popubell

## Trivia

### Origin

#### Name Origin

Popubell is a combination of the words *popular* and *bell*.
Pixious (Mokemon)

**Pixious** is a Fairy-type Mokemon introduced in Season I.

It evolves into Fairious starting at level 20, which evolves into Sparkleon when exposed to a Sun Stone.

It is considered to be a counterpart of Unpixie.

## Biology

Pixious is a fairy Mokemon with a primarily pink body. It has tiny nubs for hands and a fin on its bottom instead of legs. It has a sun charm on its head and ear-like flops on the side of its head that have two horizontal teal stripes each.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By tutoring

 * **Bold** indicates a move that gets STAB when used by Pixious
* *Italic* indicates a move that gets STAB only when used by an evolution of Pixious

## Trivia

### Origin

#### Name Origin

Pixious is a combination of the word *pixie* and the suffix *-ous*, meaning plenty of.
Fuzzle (Mokemon)

**Fuzzle** is a dual-type Metal/Electric Mokemon introduced in Season I.

It evolves into Ferrotic starting at level 20, which evolves into Irotic starting at level 45.

## Biology

Fuzzle is a spherical Mokemon with a primarily gray body based on ferrofluid. Its bumpy skin moves around like liquid and its mouth is covered by two of its bumps.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By breeding

 * **Bold** indicates a move that gets STAB when used by Fuzzle
* *Italic* indicates a move that gets STAB only when used by an evolution of Fuzzle

## Trivia

### Origin

#### Name Origin

Fuzzle is a combination of the words *fuzzy* and *nuzzle*.
Shadow (Mokemon)

**Shadow** is a dual-type Dark/Ghost Mokemon introduced in Season I.

It evolves from Ghosten starting at level 40. It is one of Skully's final forms, the other being Bonebonebone.

## Biology

Shadow is a ghost Mokemon with a primarily black body body. It wears ribs around its body and a red-orange skull on its face. It also has red-orange horns and a wispy tail.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By tutoring

 * **Bold** indicates a move that gets STAB when used by Shadow
* *Italic* indicates a move that gets STAB only when used by an evolution of Shadow

#### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Shadow
* *Italic* indicates a move that gets STAB only when used by an evolution of Shadow

## Trivia

### Origin

#### Name Origin

Shadow is literally from the word *shadow*.
Flubble (Mokemon)

**Flubble** is a dual-type Water/Flying Mokemon introduced in Season I.

It evolves into Blowble starting at level 20.

## Biology

Flubble is a blue, spherical Mokemon with a pair of legs and big feet and a mouth shaped like a cannon. It has no arms but it does have big eyes.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By tutoring

 * **Bold** indicates a move that gets STAB when used by Flubble
* *Italic* indicates a move that gets STAB only when used by an evolution of Flubble

## Trivia

### Origin

#### Name Origin

Flubble is a combination of the words *float* and *bubble*.
Last Resort (move)

* Does not make contact
* **Affected by Protect**
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

 **Availability**

* TR37 in Season I

**Last Resort** is a damage-dealing Normal-type move introduced in Season I. It is TR37 in Mokemon ABC.

## Effect

### Season I

Last Resort inflicts damage and has no secondary effect. Last Resort will fail unless the Pokémon has used all of its other moves at least once while on the field. Last Resort will also fail if it is the only move the user knows.
Rock (type)

The **Rock type** is one of the eighteen types. Rock type moves are super-effective against Fire-, Ice-, Bug-, and Flying-type Mokemon, while Rock-type Mokemon are weak to Water-, Nature-, Earth-, Fighting-, and Metal-type moves.

## Characteristics

### Defense

The Rock Type ties for 2nd place with the Fire type for having the most resistances, which is 6 in total. However, it also ties with the Nature type for having the most weaknesses with five. During Sandstorms, Special Defense of Rock types is increased by 50% and they also don't take any damage from the sandstorm.

### Offense

Rock pairs well with Ice and Earth, due to not many Mokemon being resisted by either pair. One drawback, however, is that Rock type moves tend to have accuracy less than 100%.

## Mokemon

As of Season I, there are 15 Rock-type Mokemon or 8.29% of all Mokemon (counting those that are Rock-type in at least one of their forms).

## Abilities

### Interacting with the Rock type

A Mokemon with Mutable will become a Rock-type Mokemon if it uses a Rock-type move.

### Exclusive Abilities

Only Rock-type Mokemon have these Abilities. This does not include signature Abilities.
Oceanray (Mokemon)

**Oceanray** is a Water-type Mokemon introduced in Season I.

It evolves from Searay when exposed to a Water Stone.

## Biology

Oceanray is a batoid Mokemon with a primarily light blue body and a white underside. It has a big antennae that curl up and whiskers that glide throgh the water as it swims. Its tail is also almost twice the length of its body and has an arrow on its end. Its wings are also large and it has a smaller pair behind them, too.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By breeding

 * **Bold** indicates a move that gets STAB when used by Oceanray
* *Italic* indicates a move that gets STAB only when used by an evolution of Oceanray

#### By tutoring

 * **Bold** indicates a move that gets STAB when used by Oceanray
* *Italic* indicates a move that gets STAB only when used by an evolution of Oceanray

#### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Oceanray
* *Italic* indicates a move that gets STAB only when used by an evolution of Oceanray

## Trivia

### Origin

#### Name Origin

Oceanray is a combination of the words *ocean* and *ray*.
Headbutt (move)

* **Makes contact**
* **Affected by Protect**
* **Affected by Mirror Move**
* Not affected by King's Rock
 **Target**

 **Availability**

* Not a TM, TR, or Move Tutor move.

**Headbutt** is a damage-dealing Normal-type move introduced in Season I.

## Effect

Headbutt inflicts damage and has a 30% chance of causing the target to flinch.
Blowble (Mokemon)

**Blowble** is a dual-type Water/Flying Mokemon introduced in Season I.

It evolves from Flubble starting at level 20.

## Biology

Blowble is a giant, light blue, spherical Mokemon with a pair of legs and big feet and a mouth shaped like a cannon. It has fins for hands and its cheeks are always puffed up.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By tutoring

 * **Bold** indicates a move that gets STAB when used by Blowble
* *Italic* indicates a move that gets STAB only when used by an evolution of Blowble

#### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Blowble
* *Italic* indicates a move that gets STAB only when used by an evolution of Blowble

## Trivia

### Origin

#### Name Origin

Blowble is a combination of the words *blow* and *bubble*.
Carnherb (Mokemon)

**Carnherb** is a dual-type Nature/Poison Mokemon introduced in Season I.

It evolves from Herbalick starting at level 10 and evolves into Belltrap starting at level 30.

## Biology

Carnherb is a plant Mokemon with a large, open mouth at the top of its head and a pair of eyes. It is primarily magenta in color with some darker spots on its lower area. It also has leaves in place of hands.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Carnherb
* *Italic* indicates a move that gets STAB only when used by an evolution of Carnherb

## Trivia

### Origin

#### Name Origin

Carnherb is combination of the words *carnivore* and *herb*.
Thrash (move)

* **Makes contact**
* **Affected by Protect**
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

 **Availability**

* TR17 in Season I

**Thrash** is a damage-dealing Normal-type move introduced in Season I. It is TR17 in Mokemon ABC.

## Effect

### Season I

Thrash inflicts damage for 3 turns. PP is deducted only on the turn Thrash is first called. If the Thrash duration is disrupted, it will immediately end. After Thrash is finished, the user becomes confused, due to fatigue.
Fighting (type)

The **Fighting type** is one of the eighteen types. Fighting type moves are super-effective against Normal-, Ice-, Rock-, Dark-, and Metal-type Mokemon, while Fighting-type Mokemon are weak to Psychic-, Flying-, and Fairy-type moves.

## Characteristics

### Defense

The Fighting type has an equal amount of weaknesses and resistances, having a total of three each.

### Offense

The Fighting type is the only type that is super-effective against the Normal type and ties with the Earth-type for being second in being super-effective on the most types, with five.

## Mokemon

As of Season I, there are 12 Fighting-type Mokemon or 6.63% of all Mokemon (counting those that are Fighting-type in at least one of their forms).

## Abilities

### Interacting with the Fighting type

A Mokemon with Mutable will become a Fighting-type Mokemon if it uses a Fighting-type move.

### Exclusive Abilities

Only Fighting-type Mokemon have these Abilities. This does not include signature Abilities.
Pimpole (Mokemon)

**Foggie** is a Poison-type Mokemon introduced in Season I.

It evolves into Wartoad starting at level 15.

## Biology

Pimpole is a tadpole Mokemon that has stubby arms and legs. It has a primarily purple body with a light purple underside and a white skill partern on its forehead.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By breeding

 * **Bold** indicates a move that gets STAB when used by Pimpole
* *Italic* indicates a move that gets STAB only when used by an evolution of Pimpole

#### By tutoring

 * **Bold** indicates a move that gets STAB when used by Pimpole
* *Italic* indicates a move that gets STAB only when used by an evolution of Pimpole

## Trivia

### Origin

#### Name Origin

Pimpole is a combination of the words *pimple* and *tadpole*.
Spikedo (Mokemon)

**Spikedo** is a Metal-type Mokemon introduced in Season I.

It evolves from Nutle starting at level 22.

## Biology

Spikedo is a metallic, bipedal Mokemon with completely gray body. There are spikes along the backside of its body and it has a giant screw on its head.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By breeding

 * **Bold** indicates a move that gets STAB when used by Spikedo
* *Italic* indicates a move that gets STAB only when used by an evolution of Spikedo

## Trivia

### Origin

#### Name Origin

Spikedo is a combination of the words *spike* and *torpedo*.
Frole (Mokemon)

**Frole** is a dual-type Electric/Water Mokemon introduced in Season I.

It evolves from Zadpole starting at level 12 and evolves into Foggie starting at level 15.

## Biology

Frole is a froglet Mokemon with a blue body and yellow underside. It has two pairs fins are shaped like lightning bolts. Its eyes are always closed due to it going through metamorphosis.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By breeding

 * **Bold** indicates a move that gets STAB when used by Frole
* *Italic* indicates a move that gets STAB only when used by an evolution of Frole

#### By tutoring

 * **Bold** indicates a move that gets STAB when used by Frole
* *Italic* indicates a move that gets STAB only when used by an evolution of Frole

#### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Frole
* *Italic* indicates a move that gets STAB only when used by an evolution of Frole

## Trivia

### Origin

#### Name Origin

Frole is a combination of the words *frog* and *tadpole*.
Skrab (Mokemon)

**Skrab** is a dual-type Bug/Flying Mokemon introduced in Season I.

It evolves into Clarab starting at level 15.

## Biology

Skrab is beetle-like Mokemon with a primarily light green body. It has an orange sun pattern on its back with blue and yellow spots surrounding it. Its wings have giant, fake orange eyes that appear to be angry. Its front legs and upper lip are jagged for digging.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By tutoring

 * **Bold** indicates a move that gets STAB when used by Skrab
* *Italic* indicates a move that gets STAB only when used by an evolution of Skrab

## Trivia

### Origin

#### Name Origin

Skrab is a corruption of the word *scarab*.
Snoutbull (Mokemon)

**Snoutbull** is a Normal-type Mokemon introduced in Season I.

It evolves from Lildog starting at level 17.

## Biology

Snoutbull is quadrupedal, canine Mokemon with a primarily pink body with large, pink spikes representing fangs on the sides of its mouth. Its tail is bone-shaped on the end of it, too.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By breeding

 * **Bold** indicates a move that gets STAB when used by Snoutbull
* *Italic* indicates a move that gets STAB only when used by an evolution of Snoutbull

#### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Snoutbull
* *Italic* indicates a move that gets STAB only when used by an evolution of Snoutbull

## Trivia

### Origin

#### Name Origin

Snoutbull is a combination of the words *snout* and *bull*.
Zappatox (Mokemon)

**Zappatox** is a dual-type Electric/Poison Mokemon introduced in Season I.

It evolves from Pygzatox when exposed to a Thunder Stone.

## Biology

Zappatox is rodent-like Mokemon with a primarily yellow and purple body consiting of a zigzag pattern. It has a long, yellow, narrow tail with a lightning bolt at the end. Its purple whiskers and ears also have a zigzag pattern

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By tutoring

 Acid Rain | Poison | Status | 0000-
 * **Bold** indicates a move that gets STAB when used by Zappatox
* *Italic* indicates a move that gets STAB only when used by an evolution of Zappatox

#### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Zappatox
* *Italic* indicates a move that gets STAB only when used by an evolution of Zappatox

## Trivia

### Origin

#### Name Origin

Zappatox is a combination of the words *zap* and *toxic*.
Coatel (Mokemon)

**Coatel** is a dual-type Earth/Metal Mokemon introduced in Season I.

It evolves from Pyramel when exposed to a Metal Coat.

## Biology

Coatel is camel Mokemon with a primarily gray body. It has a metallic brick pyramid outlined with gold on its back instead of a hump. On top of the pyramid is a blue crystal, which can also be found on the end of its tail. Part of its face and upper body is coated in a layer metal.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Origin

#### Name Origin

Coatel is a combination of the words *coat* and *camel*.
Ghost (type)

The **Ghost type** is one of the eighteen types. Ghost type moves are super-effective against Psychic- and Ghost-type Mokemon, while Ghost-type Mokemon are weak to Dark-, Ghost-, and Fairy-type moves.

## Characteristics

### Defense

The Ghost type is the only type immune to two types. It also has two resistances and three weaknesses. Along with the Draconic type, it is the only type weak to itself. Ghost-type Mokemon are immune to being trapped by all trapping moves and Abilities, including the binding effect of moves such as Sand Trap. Ghost types are also guaranteed to run from wild battles regardless of Speed.

### Offense

Only one type resist Ghost-type moves and only one type is immune to them. In Low Fog, the power of Ghost-type moves are boosted by 50% and Ghost-type Mokemon don't have their Accuracy lowered.

## Mokemon

As of Season I, there are 11 Ghost-type Mokemon or 6.08% of all Mokemon (counting those that are Ghost-type in at least one of their forms).

## Abilities

### Interacting with the Ghost type

A Mokemon with Mutable will become a Ghost-type Mokemon if it uses a Ghost-type move.

### Exclusive Abilities

Only Ghost-type Mokemon have these Abilities. This does not include signature Abilities.
Blizzery (Mokemon)

**Blizzery** is a dual-type Ice/Water Mokemon introduced in Season I.

It evolves from Icylonial when exposed to an Ice Stone. It is the final form of Iceal.

## Biology

Blizzery is a pinniped Mokemon with a primarily light blue body and lighter snowflake-shaped pattern on its belly. It has spikes on its head and a wreath of blue flowers around its tail. A cloud of cold mists surrounds this Mokemon.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By tutoring

 Snowy Day | Ice | Status | 0000-
 * **Bold** indicates a move that gets STAB when used by Blizzery
* *Italic* indicates a move that gets STAB only when used by an evolution of Blizzery

#### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Blizzery
* *Italic* indicates a move that gets STAB only when used by an evolution of Blizzery

## Trivia

### Origin

#### Name Origin

Blizzery is a combination of the word *blizzard* and suffix *-y*, meaning to be characterized of.
Coraldise (Mokemon)

**Coraldise** is a dual-type Water/Nature Mokemon introduced in Season I.

It evolves from Corala starting at level 24. It is one of Corala's final forms, the other being Seature.

## Biology

Coraldise is a human-like Mokemon with a variety of coral and seaweed on its head. It has tentacles for its arms and legs, too. Female Coraldise are primarily pink with longer 'hair' and male Coraldise are blue with shorter 'hair'. Both have skirts made of seaweed, but the female Coraldise's skirt is longer.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By tutoring

 * **Bold** indicates a move that gets STAB when used by Coraldise
* *Italic* indicates a move that gets STAB only when used by an evolution of Coraldise

#### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Coraldise
* *Italic* indicates a move that gets STAB only when used by an evolution of Coraldise

### Evolution

* Corala will never evolve into Coraldise while the player has a Poison-type in their party.

## Trivia

### Origin

#### Name Origin

Coraldise is a combination of the words *coral* and *paradise*.
Bellache (Mokemon)

**Bellache** is a Poison-type Mokemon introduced in Season I.

It evolves into Fubby starting at level 23, which evolves into Roison starting at level 38.

## Biology

Bellache is a humanoid, bipedal Mokemon with a primarily dark green body and a light green belly. It has horns with smog coming out of them where its ears would be. It appears to have a worried look and its hands olding its belly most of the time.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Origin

#### Name Origin

Bellache is a combination of the words *belly* and *ache*.
Killerkrow (Mokemon)

**Killerkrow** is a dual-type Dark/Flying Mokemon introduced in Season I.

It evolves from **Killerkrow** starting at level 30.

## Biology

Killerkrow is an avian Mokemon with a white skull it wears on its head and a primarily black body. Linear lay on the top of its wings and smaller bones hang off the tips of them. A set of Mokemon ribs surround its chest area.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By tutoring

 **Tornado** | Flying | Special | 09090
 * **Bold** indicates a move that gets STAB when used by Killerkrow
* *Italic* indicates a move that gets STAB only when used by an evolution of Killerkrow

## Trivia

### Origin

#### Name Origin

Killerkrow is a combination of the words *killer* and *crow*.
Leeko (Mokemon)

**Leeko** is a Nature-type Mokemon introduced in Season I.

It evolves into Chameeko starting at level 16, which evolves into Leeking starting at level 36.

Along with Torchent and Aquadile, Leeko is one of three Starter Mokemon of Toto available at the beginning of Mokemon ABC.

## Biology

Leeko is a reptilian Mokemon with a slender body that is green at the top and gradually changes to white at its tail. It usually stands and walks on two legs but switches to all fours to get around faster.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By tutoring

 * **Bold** indicates a move that gets STAB when used by Leeko
* *Italic* indicates a move that gets STAB only when used by an evolution of Leeko

## Trivia

### Origin

#### Name Origin

Leeko is a combination of the words *leek* and *gecko*.
Bonery (Mokemon)

**Bonery** is a Dark-type Mokemon introduced in Season I.

It evolves from Skully starting at level 25 and evolves into Bonebonebone starting at level 40. It is the parallel of Ghosten, Skully's other evolution.

## Biology

Bonery is a bipedal Mokemon with a primarily black body body. It has a white pattern of a skull on its belly and wears a white skull with horns on its head, covering all of its face except for its eyes. It carries around two bone and has white spikes on its tail and back.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By tutoring

 * **Bold** indicates a move that gets STAB when used by Bonery
* *Italic* indicates a move that gets STAB only when used by an evolution of Bonery

#### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Bonery
* *Italic* indicates a move that gets STAB only when used by an evolution of Bonery

## Trivia

### Origin

#### Name Origin

Bonery is a combination of the word *bone* and the suffix *-ery*, meaning the collection of.
Normal (type)

The **Normal type** is one of the eighteen types. Normal type moves are not super-effective against any Mokemon, but Normal-type Mokemon are weak to Fighting-type moves.

## Characteristics

### Defense

The Normal type is tied with the Electric type for the fewest defensive weaknesses and has one immunity, but it does not have any standard type resistances.

### Offense

The Normal type is the only type that is not super effective against any other type. Ghost's immunity to Normal can be nullified by the Move Identify.

## Mokemon

As of Season I, there are 18 Normal-type Mokemon or 9.94% of all Mokemon (counting those that are Normal-type in at least one of their forms).

## Abilities

### Interacting with the Normal type

A Mokemon with Mutable will become a Normal-type Mokemon if it uses a Normal-type move.

### Exclusive Abilities

Currently, no Abilities are exclusive to Normal-type Mokemon. This does not include signature Abilities.
Kiweet (Mokemon)

**Kiweet** is a Nature-type Mokemon introduced in Season I.

It evolves from Kiwittle starting at level 17 and evolves into Kiwing starting at level 34.

## Biology

Kiweet is a flightless, avian Mokemon that has wings that resemble kiwi slices. It has a gray beak and a green pair of feet. Kiweet also a green head with gray dots at its neck that look like seeds.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Kiweet
* *Italic* indicates a move that gets STAB only when used by an evolution of Kiweet

## Trivia

### Origin

#### Name Origin

Kiweet is a combination of the words *kiwi* and *tweet*.
Quick Attack (move)

* **Makes contact**
* **Affected by Protect**
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

 **Availability**

* Not a TM, TR, or Move Tutor move.

**Quick Attack** is a damage-dealing Normal-type move introduced in Season I.

## Effect

Quick Attack inflicts damage. It has a priority of +1, so it is used before all moves that do not have increased priority.
Balty (Mokemon)

**Balty** is a Water-type Legendary Mokemon introduced in Season I.

It is not known to evolve into or from any other Mokemon.

Balty is capable of creating lakes and oceans. It the Mokemon responsible for all of the natural water on the planet.

Balty is one of the game mascots of Mokemon ABC, representing the B.

Along with Aeertrot and Camaleon, it is part of the Terrestrial Trio.

## Biology

Balty is a whale-like Mokemon with a primarily blue body. The bottom portion of its body is covered in suds Two black stripe patterns shaped like 'B's run down its sides all the war to its cheeks. These stripes can also glow a magnificent rainbow color.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By breeding

 * **Bold** indicates a move that gets STAB when used by Balty
* *Italic* indicates a move that gets STAB only when used by an evolution of Balty

## Trivia

### Origin

#### Name Origin

Balty begins with the letter B, following the pattern established by Aeertrot and Camaleon. It is a combination of the words *ball* and *salty*.
Spiritice (Mokemon)

**Spiritice** is a dual-type Ice/Ghost Mokemon introduced in Season I.

It is not known to evolve into or from any other Mokemon.

## Biology

Spiritice is a ghost Mokemon consisting of shards of ice surrounded by a dark purple plasma. Its eyes are located on the biggest crystal and are always closed. It can morph itself into different shapes and even grow in size, gaining extra ice shards.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By tutoring

 Low Fog | Ghost | Status | 0000-
 * **Bold** indicates a move that gets STAB when used by Spiritice
* *Italic* indicates a move that gets STAB only when used by an evolution of Spiritice

## Trivia

### Origin

#### Name Origin

Spiritice is a combination of the words *spirit* and *ice*.
Phists (Mokemon)

**Phists** is a dual-type Fighting/Draconic Mokemon introduced in Season I.

It evolves from Nuckles starting at level 25 and evolves into Payn starting at level 50.

## Biology

Phists is a bipedal, reptilian Mokemon with a primarily green, muscular body and a purple belt tied around its waist. Its knuckles, tail, and the back of its head all have a set of yellow spikes.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By tutoring

 * **Bold** indicates a move that gets STAB when used by Phists
* *Italic* indicates a move that gets STAB only when used by an evolution of Phists

#### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Phists
* *Italic* indicates a move that gets STAB only when used by an evolution of Phists

## Trivia

### Origin

#### Name Origin

Phists is a mispelling of the word *fists*.
Fluffpup (Mokemon)

**Fluffpup** is a Normal-type Mokemon introduced in Season I.

It evolves into one of six different Mokemon through various methods:

* Fluffpup evolves into Silkfur when leveled up with high friendship.
* Fluffpup evolves into Blazefur when exposed to a Fire Stone.
* Fluffpup evolves into Aquafur when exposed to a Water Stone.
* Fluffpup evolves into Leafur when exposed to a Leaf Stone.
* Fluffpup evolves into Icefur when leveled up in a Tundra.
* Fluffpup evolves into Zapfur when leveled up near or in a Factory.

## Biology

Fluffpup is a bipedal, canine Mokemon with a light yellow, puffy mane and a light brown body. Puffs of yellow fur lie on its head, on the edge of its ears, and on the tip of its tail.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Evolution

* If multiple evolutionary conditions are met simultaneously, Icefur and Zapfur are prioritized over Silkfur

## Trivia

### Origin

#### Name Origin

Fluffpup is a combination of the words *fluffy* and *puppy*.
Bounce (move)

* **Makes contact**
* **Affected by Protect**
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

 **Availability**

* TM036 in Season I

**Bounce** is a damage-dealing Normal-type move introduced in Season I. It is TM036 in Mokemon ABC.

## Effect

On the turn that Bounce is selected, the user will fly up high and become semi-invulnerable and will inflict damage on the following turn. Once Bounce is selected, the user will be unable to switch out unless Bounce is disrupted or fully executed.

The user can be hit by Sky Punch during the semi-invulnerable turn of Bounce, recieving 1.5x damage from it.
Holémolé (Mokemon)

**Holémolé** is an Earth-type Mokemon introduced in Season I.

It evolves into Moléteam starting at level 16, which evolves into Watchhog when leveled up at night starting at level 36.

## Biology

Holémolé is a brown mole Mokemon with half of its body underground most of the time. It also usually has a pile of dirt sitting on its head with its eyes shut. It has two pairs of whiskers and long claws on its hands. Its belly is colored white.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### Origin

#### Name Origin

Holémolé is meant to sound like the saying *Holy Moley*.
Payn (Mokemon)

**Payn** is a dual-type Fighting/Draconic Mokemon introduced in Season I.

It evolves from Phists starting at level 50. It is the final form of Nuckles.

## Biology

Payn is a bipedal, dragon-like Mokemon with a primarily green, muscular body and a black belt tied around its waist. Its knuckles, tail, and the back of its head all have a set of sharp, yellow spikes.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By tutoring

 **Dragonado** | Draconic | Special | 09090
 * **Bold** indicates a move that gets STAB when used by Payn
* *Italic* indicates a move that gets STAB only when used by an evolution of Payn

#### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Payn
* *Italic* indicates a move that gets STAB only when used by an evolution of Payn
Grasself (Mokemon)

**Grasself** is a dual-type Nature/Water Mokemon introduced in Season I.

It evolves from Dropure when exposed to a Water Stone. It is the final form of Dewpy.

## Biology

Grasself is a human-like Mokemon with a lavender body and a green stalk resembling somewhat of an elf's hat. Drops of water droop down from the stalk, and its pointy ears. Leaves grow off of its shoulders and its hips to form a skirt.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Grasself
* *Italic* indicates a move that gets STAB only when used by an evolution of Grasself

## Trivia

### Origin

#### Name Origin

Grasself is a combination of the words *grass* and *elf*.
Gemeon (Mokemon)

**Gemeon** is a Rock-type Mokemon introduced in Season I.

It evolves from Stackaroc starting at level 38. It is the final form of Rocktop.

## Biology

Gemeon is a rocky, quadupedal Mokemon that has differently colored gems on all of its legs, its head, and its giant tail. Its body mostly consists of smaller, brown boulders that stick together to form its shape.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Gemeon
* *Italic* indicates a move that gets STAB only when used by an evolution of Gemeon

## Trivia

### Origin

#### Name Origin

Gemeon is a combination of the word *gem* the suffix *-eon*, meaning a long time.
Pinocchilog (Mokemon)

**Pinocchilog** is a dual-type Nature/Fighting Mokemon introduced in Season I.

It evolves from Loggen starting at level 20 and evolves into Woodpuncher when exposed to a Leaf Stone.

## Biology

Pinocchilog is a bipedal, log Mokemon with a long nose protruding from its face. Its arm has leaf blades on the side of them and its back is covered in leafy spikes.

## Game data

### Stats

#### Base Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Pinocchilog
* *Italic* indicates a move that gets STAB only when used by an evolution of Pinocchilog

## Trivia

### Origin

#### Name Origin

Pinocchilog is an allusion with *Pinocchio* and the word *log*.