FS Super-Alsace

The Super Alsace, as seen in game.

"Focus Super(-Alsace). Super Alsace must die first." - Enemy team focusing the opposing Super-Alsace out of fear

The **FS Super-Alsace** (formerly known as just "*FS Alsace*" in game) is a French ship added to the game on April 25, 2019. She was a proposed battleship that if built, would have rivaled the *Montana,* *Yamato*, Bismarck *H41*, and *Sovetsky Soyuz* ships in size with more guns per broadside than all of them. She was also the fastest of the bunch capable of 30 knots. It had three main batteries and was built to be strong like the IJN Yamato.

As of update 1.70.4, she was overhauled as FS Super-Alsace.

## Overview of the old ship version.

**Note that this was before update 1.70.4, before this ship was overhauled.**

The original *Alsace* had a similar max damage to that of the *Tirpitz*, which was very inconvenient seeing that its high number of guns and slow reload made it difficult to deal damage to enemy ships. The ship however did have strong secondaries and decent AA, which compensated for its poor main armament.

## General Info/Tactics

With *Alsace*, a new record is made in the number of guns per broadside. 16 guns, the closest competitor, *San Diego* can only manage 14 per broadside (however, San Diego is non-superfiring, so in reality San Diego stands equal to alsace in number of turrets) and they are 5-inch guns while *Alsace* packs 15 inch shells 3 times the size and 9 times the mass with about 500 times the muzzle energy. *Alsace* is to battleships what *San Diego* is to cruisers; A de factomachine gun. Being able to spam 16 shots every 12 seconds dealing 60k damage when maxed out, and secondaries that deal a combined damage of 35K every 8 seconds, she musters an impressive artillery firepower for a grand 105K with flags every 15 seconds, which is unmatched by any other bar the *H41* with flag upgrades. Even then she is also faster than most of the end game battlewagons with a base speed of 30 knots and a maxed out speed of ~36-37 knots. With almost 300k HP, she will be a formidable opponent. However, you might want to stick with your fleet, since companionship is still necessary. When coupled with a destroyer or two and and an aircraft carrier, like uss midway, kms Graf zeppelin. She will be a very deadly ship against even the other high tier warships. In short, it does not matter the range, blot out the sun with your lead and rain madman French fury on your opponents.

### Playing as Super-Alsace

As a *Super-Alsace*, you are basically the king of the arena. It can rain down a wall of molten lead at any target as far as the ship's gun range can reach. This relentless ship will pummel its rivals down to ashes in just a few salvos. Aside from its ludicrous main guns, it also packs very powerful secondaries. These small guns will vaporize destroyers and cruisers while you target the other capital ships. Its powerful AA also will sweep aircraft off from the sky, and its relatively high mobility makes it difficult to hit from the distance.

With all this power, however, comes with drawbacks. The ship sits high in the water, basically speaking, she has a gigantic freeboard and she is tall, making it easy to hit behind hills and even at range. Its large size also means that it is easy to hit at mid and close ranges. The ship also has poor shell dispersion, and to add insult to injury, has low damage per shell. The ship also has a rather peculiar turret angling (she has the Bismarck treatment), simply put, you have to show more broadside to use the "C" (the no.3) turret than you would have to, to use the "D" (the no.4) turret. This means that more of the ship's side must be exposed for a proper broadside volley. The ship also can launch only one interceptor at a given time. When using the *Super-Alsace*, it is usually not recommended to use HE shells as her guns have a slow reload.

### Playing with Super-Alsace

*Super-Alsace* is a very impressive ship, yet still needs its fleet for support. Due to its large size and threat level, it's often targeted by carriers and other large battleship groups. Any ship with good AA (preferably a cruiser or destroyer), will ensure the *Super's* survival. Any other large battlewagons can team up with the *Super* and absolutely devastate entire fleets.

A carrier sticking with a *Super-Alsace* is rarely seen, but it's nearly unstoppable. The *Super's* unstoppable firepower and health, combined with torp/dive bombers and good AA leaves nothing but a trail of broken dreams and sinking vessels.

### Playing against Super-Alsace

*Supers*, while not cumbersome, are VERY large. This leaves them for a good attack run for torps or bombs from a carrier. Destroyers will have to take the Super from range and well plotted torp runs. Cruisers are recommended to avoid it all together unless in a battleship group. Battleships are recommended to battle this behemoth as a group. Also be careful with brawling with a *Super-Alsace*. Its secondaries will shred any ship foolish enough to draw near, regardless.

As a destroyer, don't be too reliant with your torpedoes. Poor decisions will often leave you sunk even before you could launch your powerful torpedoes. Even so, be warned with the secondaries. Do note that the *Alsace's* high HP means that it can shrug off even a full set of torpedo salvos from a blitzing Shimakaze (~147K damage from a full broadside, if doing a hit-and-run tactic). Mahan may have higher total torpedo damage than a Shimakaze (Mahan possesses about a ~180k total torpedo damage), but will have to stick around to unleash all torpedoes, which is something no destroyers wants to do ever. Be cautious when executing these tactics.

As a cruiser, you can rain a constant flow of shells down it. It is recommended to use HE shells and set it aflame first (when using fast reloading cruisers like *San Diego*.) before using AP shells. Atagos are better off using AP shells due to their high gun damage and attack from range, while trying to do torpedo runs from range, as getting too close will let the Alsace's secondaries and primaries all rip into you and sink you in mere seconds.

As a battleship, be very careful with fighting against a *Super-Alsace*. It can fire large amounts of shells and vaporize you very quickly, even at the distance. If your ship packs torpedoes, then do not waste time using them. Battleships that have high accuracy from straight-on bow attacks should attack from range and minimize your ship's profile so little rounds hit you. Such battleships include the USS Iowa and possibly other Iowa-classes. Yamato can also do the same albeit trading accuracy for amount of shells rained down.

## Advantages and Disadvantages

**Advantages**

* Very powerful main guns, capable of destroying any ship with just a few salvos(also good DPM—damage per minute, from main guns, 5th place in DPM by main guns rating)
* Inexpensive main gun ammunition
* Powerful secondaries.
* High speed, capable of outflanking hostile fleets and catching up with ally cruisers and destroyers.
* High HP, capable of taking significant amounts of damage.
* Great AA
* High turn and moblity
* Rapid main gun reload sitting at 12 seconds ( with flags )

**Disadvantages**

* Very large, can be hit easily from the distance.
* Has a tall superstructure, which makes it an easy target even behind hills.
* Very coarse shell dispersion, making it hard to either attack or return fire on distant enemy ships.
* Low damage per shell.
* Slow reload, sitting at 12 secs. even when fully upgraded

## Quotes

"Steer clear or I'll stamp you with my huge, unclean \*\*\*" - A completely stocked Alsace threatening it's own team

"Well \*\*\*\* off because I am a 302K beast" - A fully upgraded Alsace threatening the opposing team

## Trivia

* The *Super Alsace* in game is a design that was fabricated by the developers of the game, which explains why it has 16 guns instead of only 12.
* The only reason *Alsace* got revamped in this "SUPER" form was because the *H41* was getting overpowered in the game so the devs decided to have the *Super Alsac*e as a balance in the game. Now the *H41* isn't that popular and the *Super Alsace* has been getting rather overpowered but it still has its weaknesses.
* Players are often seen using HE rounds in the *Super-Alsace*. This is not recommended to use against capital ships as it does not have the fire-rate of a destroyer or a cruiser to actually set vessels on fire consistently. Focus with AP rounds, as they tear apart large and heavily armored vessels quickly.
* *Super-Alsace* has a 16 shell broadside, while the *Yamato-*class has a 15 shell broadside and *Montana* has a 12 shell broadside.
	+ On a interesting note, the *Alsace* actually throws more weight per minute than the *Yamato* courtesy of 16 guns and 15-inch caliber allowing faster reloads. Montana only edges out due to the use of 16" super heavy shells.
* Most *Super Alsace* owners probably acquired the ship before being overhauled in the 1.70.4 update (as of the writing of this, September 17, 2020).
* The ship constantly gets misspelled more than any other in game ship.
* The *Alsace* has a length to width quotient of 7.722, making it one of the thinnest battleships in game.
* Her 380mm Guns are the hardest to acquire of any super ship. The chances are 1 in about 120 opened (some of the editors like Thathsilu774 have attempted to acquire the ship's guns but, according to them, took an ambitious campaign of opening hundreds of Premium containers just to collect a single piece).
* Nicknamed the baguette launcher for obvious reasons.

## Gallery

A fiery Super-Alsace among a group of powerful, allied warships.Super-Alsace escorted by a pair of Yamato-class battleships.FS Super-Alsace sunk by a torpedo strike from a Tirpitz following its death.The Super Alsace, as seen on a post by the Developers.Super-Alsace and Mahan dodging torpedoes.