Electrum Dragon (Creature, dragon)

Electrum dragons are the free-spirited inventors of dragon kind. They dwell on remote mountain peaks and rarely descend from these high abodes, preferring instead to fly through the heights of the sky. Young electrum dragons are filled with overflowing curiosity that leads them to attempt to catalogue and learn all the facts of the world, but as they age this zeal dulls and they fall deeper and deeper into lethargy. Due to their similar love for the upper heavens electrum dragons often come into conflict with dark sky dragons in deadly confrontations, and it is from the corpses that fall crashing from the upper atmosphere that both species are best known to mortal sages.

Electrum dragons have pale yellow scales when born with these scales growing brighter and more lustrous with age, until they are a bright, shining yellow as great wyrms. Their eyes similarly begin as a dull gray, become a clear pure white as they near the Twilight. They have two great wings, and a rather stocky body with proportionately short neck and tail. Their heads have a series of 12 hornlets, 6 on each side of their skull, that run from nose to behind their eyes.

**Type**: Dragon (Air)

**Environment:** Temperate mountains.

**Organization:** Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)

**Challenge Ratings:** Wyrmling 3; very young 5; young 7; juvenile 9; young adult 12; adult 15; mature adult 17; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25

**Treasure:** Triple standard

**Alignment:** Always chaotic good

#### Special Abilities

**Breath Weapon (Su)**: An electrum dragon has two types of breath weapons a line of destructive sound dealing the listed amount of sonic damage (Fort save for half), or a cone of immobilizing gas. Any creature caught in this gas must make a Will save or be unable to move from the square they are in (they may still teleport) for 1d6 rounds + 1 round/age category of the electrum dragon (a flying creature falls at a rate of 20-ft/round).

**Altitude Acclimation (Ex)**: An electrum dragon is always considered to be acclimated to high and low altitudes.

**Alternate Form (Su)**: A young or older electrum dragon can assume any humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself at its caster level, except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.

**Storm Wings (Su)**: A juvenile or older electrum dragon condenses clouds around it as it flies. In any round in which an electrum dragon flies at least 50-ft a fog forms around it giving it partial concealment.

**Spellcasting**: An electrum dragon casts spells as a wizard of the listed level, instead of as a sorcerer. The spells they gain in their spellbook automatically by virtue of these levels appear on their scales with no need for a spellbook.

**Spell-like Abilities**: 3/day: *Solid Fog* (adult and older; psionic power); 1/day: *Control Weather* (old and older), *Summon Monster IX* (great wyrm; air creatures only).