Changelog: 1.2.6 - Balance

[FIXES]

* Fixed an issue where stock value “(0)” was displayed after the name of the Economic Tribute term was offered in a demand, even when not a quantified resource
* Fixed an issue where heroes couldn’t be assigned or unassigned from the military status screen
* Fixed an issue where the production per turn symbol was not displayed for luxury resources
* Fixed an issue where module tooltips erroneously multiplied the module slot cost in the ship design screen
* Fixed an issue where the technology unlock notification could only show up to 3 unlocks
* Fixed an issue where faction-specific unlocks were displayed in the technology unlock notification even if the player didn't meet the prerequisites
* Fixed an issue where the Argosy readiness timer did not display after loading the session
* Fixed an issue where the over-colonization warning did not appear when assimilating a minor faction
* Fixed an issue where debug text was displayed in the Riftborn "Machine Embodiment" population improvement tool tip after completing the "Ecologist" and "Pacifist" paths of the Chapter 3 quest
* Fixed an issue where user received no confirmation message when cancelling a Non-Aggression pact
* Fixed an issue where wrong icons were displayed for the Chapter 1 part 2 rewards of the Vaulter questline
* Fixed an issue where modders couldn't add new factions because of animated portraits defaulting to bright white when no model was assigned
* Fixed some cases where splitting a privateers fleet would result in some privateers and some not. This bug may still occur still if a part of the fleet is merged with another one which cannot be privateers
* Privateers status can now be toggled off even when not in friendly influence
* Fixed an issue where Vodyani and Lumeris methods of colonization do not feature the over-colonization warning message
* Fixed the competitor slots in the new game screen reverting back to Sophons after playing a game with the Vaulters
* War instances are no longer destroyed more than once when forming multiple alliances simultaneously
* The pirate hero "Fluffpetal Gurk'Zvark" no longer displays the number "2" in his name when obtained
* The colonization cutscene now plays each time the Argosy colonizes a system
* Fixed wrecked ark labels sometimes being displayed in system orbital view when there were no wrecked arks
* Fixed an error on wrecked ark tooltip in rare situations
* Fixed an error when a fleet finished moving exactly when its owner accepted to remove all their fleets from another player's influence
* Fixed population collection bonuses not being updated when an ark was destroyed
* Fixed population collection bonuses not being lost when populations were lost on Vodyani arks
* Fixed "Covert sabotage" pirate action not working properly when pirates have low reinforcements
* Fixed inability to compliment/bribe minor empires that were being leeched by a Vodyani, instead of only the Vodyani being able to do so
* Fixed Vaulters assets being exportable when the DLC was disabled
* Add-Ons can now be activated in the Content Screen in the Mac version
* Fixed error + desync generated when an Argosy was destroyed in multiplayer
* Fixed skippable assert generated in GUI when relation was maxed with pirates
* Fixed end-turn freezing due to quests
* Module slot no longer displayed near the "Close" button for the Argosy II in the Ship Design screen
* Pirate lairs now allow trading routes to pass when in a friendly status with them

[ADDED]

* Added feedback on hovering module items to make clear which slots are compatible

[BALANCE]

* Increased the cost in Dust to remove a Pirate Mark on a System
* Added Special section to Fighters and Bombers module descriptions (hull requirements were previously unspecified)
* Added special indication to AoE weapon modules
* Restored growth generation value to pre-Vaulters level
* Fixed pre-emptive strike issue with limitation of Manpower authorized in ground battle (was not functioning previously)
* Ship without at least one weapon or siege module will now be unable to siege a system
* Added special informative section to energy squadron module description
* Projectile and kinetic enhancer will now have the right effect on large weapon
* Fixed two overlapping techs in the case of a custom Vodyani/Vaulters faction
* Made sure all Diplomatic Requests terms had at least a 1 turn cooldown
* Pressure values are now capped:
	+ From Score at 5 / turn
	+ From Border friction at 5 / turn
	+ From Covered Systems at 12 / turn
* Fixed Happiness Bonus on Modernization levels for Vodyani not working and not being shown properly
* Fixed Horatio Population Collection Bonus III missing from System Influence tooltip
* Fixed Peace/Forced Peace issues with Eternal War trait: Cravers can now only make Peace if they have the Pacifists in the Senate
* Fixed Subatomic Disruption technology mistakenly displaying as faction specific for Riftborn
* Fixed Planets with multiple anomalies not counting more than once for Anomaly-based bonuses
* Balanced trait cost for Core Worlds (reduced from 10 to 5)

[PERFORMANCE]

* Improved Contextual diplomacy performance
* Enhanced speed-up in AI synchronization with gameplay

[QUESTS]

* "The Lost Expedition" Rescue path quest now fails if the quest planet is destroyed
* “Pirate Quest DLC1” Add Military effect on its objectives
* The "Hoard" objective of the "Vital Statistics" quest now asks for a normal amount of Dust, even if the Treasure's incomes are negatives
* The "Vital Statistics" exploration quest now offers a compelling choice
* "Ice Age" exploration quest did not fail if the quest planet was destroyed
* False information displayed in the tutorial when discovering a new constellation as the Vaulters
* Custom Vaulters can now finish their quests
* An error message that sometimes appeared in the Pilgrim’s quest has been fixed
* Metaplot now has locked systems in order to avoid asset caused by Archivist Quest

[AI]

* The AI will now better handle offering strategic and luxury resources in diplomatic contracts
* AI empires will now attack pirates more often
* Fixed AI interception behavior
* Fixed AI understanding of system importance