recursal/Fanatic-Fandom huggingface dataset:
Ghost Pepper

**Ghost Pepper** is a strange resource found in the Gambler's Chest Expansion. It has the Scout crest, and is therefore only used in campaigns with Scouts.

## Ghost Pepper

### Gained by

Category *Ways to gain Ghost Pepper* not found

### Used by

There are no known items that fit that criteria currently on this Wiki.

## Card text

**Consume:** Archive this to gain the **Spectral Stomach** ability.

**Spectral Stomach:** When you **consume** and archive something, roll 1d10. On a 8+, it comes out the other end intact! Do not archive it.
Gigantic Pendulous Paunch

Gigantic Pendulous Paunch is a White Gigalion hit location card found in the Vignettes of Death: White Gigalion white box expansion.

## Card Text

The flabby paunch protects the monster's vital organs. +5 toughness to wound this location.

###  Reflex

The White Gigalion leaps into the air! Place the monster so the attacker is in the purple space. Full move the monster forward in a straight line.

###  Critical Wound

The flabby paunch sways aside. The survivors are mesmerized by the luxurious ripple of fur of the monster's underbelly. The attack connects with a crunch, winding the monster. It is knocked down.
Gabel's Tree

**Gabel's Tree** is a terrain card and 3x3 terrain tile found in the Gambler's Chest Expansion. The card has the King crest and cannot appear outside of Showdown: King.

## Card text

**Survivors in spaces occupied by Gabel's Tree are elevated and gain +2 evasion.**

The tree oozes a conductive fluid, submerging the entire showdown board.

While a survivor is not on terrain, they are knee-deep in the fluid. They are always affected by **Current**, even if they are out of its range or are not wearing metal.

: You pass through the door at the base of the tree. Gain +1 insanity and place yourself adjacent to the King in its facing. You cannot do this if all of these spaces are occupied.
Death Pit

Death Pit is a story event in the Manhunter Expansion rule book.

## Event Text

You may spend 4 survival to avoid the trap using lightening-fast reflexes. If you do, the exertion is exhausting and you are knocked down. Otherwise, roll 1d10.

If you have the Tough fighting art, add +2 to your result.

If you have the Transcended Masochist fighting art, add +6 to your result.

 9 - 10 | You land on a spike mouth first. It ruptures the back of your throat and your teeth send off sparks as you bite down hard, noisily grinding to a halt before it severs your head. Determined, you climb out of the pit with the Shattered Jaw severe  injury. Gain the Eternal Will secret fighting art.
Gear Search/Any Green Any Any

First Aid Kit
Elder Earrings
Lantern Cuirass
Lantern Mail
Lion Skin Cloak
Leather Boots
Leather Bracers
Arc Bow
Crest Crown
Feather Mantle
Screaming Skirt
Zanbato
Gorment Sleeves
Sunspot Lantern
Green Ring
Silk Boots
Silk Turban
Glyph of Solitude
Reverberating Lantern
Tool Belt
Slender Ovule
Century Shoulder Pads
Digging Claw
Rainbow Wing Belt
Rubber Bone Harness
Calcified Zanbato
Dragon Gloves
Calcified Shoulder Pads
Vespertine Bow
Sword of Silence
Vault Key Earrings (Gear)
Green Faulds
Griswaldo
Afterdeath Brew (Gear)
Scoopy Club
Xmaxe
Survivors' Lantern
Lantern Brassiere
Ashen Shears
Acanthus Underwear
Mechanical Heart
Soldier Lantern Cuirass
Blackstar Bikini (Gear)
Royal Shield
Usurper
Bone Charm
Smog Lantern
Elder's Aegis (Gear)
Cyclops Ledger
Beast Hunter Helm
Hushing Harmonium
Armorsmith's Tongs
Fatty Crimson Goulash
Violet Phoenix Gauntlets
Unbreakable Zanbato
Regicider
Seditioner
Violet Armor Charm
Spinning Sword
Finger Darts
Gold Cat Costume (Gear)

Gold Cat Costume is a pattern gear card found in the Halloween Survivors - Series II holiday white box expansion.

## Card Text

Add 1 Armor
 Armor to all hit locations.

Affinity Bonus: On Arrival, trick or treat! Roll 1d10: 1-5, survivors gain -1 strength token. 6-10, survivors gain +1 strength token.

## Crafting Requirements

In order to obtain the Gold Cat Costume, survivors must complete the requirements found on the Gold Cat Costume pattern card.
Gritty Visage

File:Gritty Visage.png
A Manhunter Hit Location.

## Reflex

Full move the Manhunter towards the attacker.

Then, if adjacent, attacker suffers a severe injury with a +1 to the result.

## Critical Wound

Gain +3 survival.

If the attacker has the Prey disorder, they scream in defiance of their predator.
They lose the disorder and the monster suffers
an additional wound.
Flower Knight Data Card

Flower Knight Data Card is a monster data card found in the Kingdom Death: *Monster* Core Game.

## Card Text

### Instinct: Germinate

Scattered pollen flows back to the Fairy Ring.
Place the Flower Knight in the center
of the showdown board. Remove a +1 luck
token from all survivors.

## Basic Action

If there are no threats in the Fairy Ring,
perform Bloom.

### Pick Target

* closest threat, facing in Fairy Ring
* closest survivor, in range
* no target: germinate
Gear Search

Use this page to search for specific configurations of affinity boxes on gear. The format is:

`UpAffinity RightAffinity DownAffinity LeftAffinity`

With valid options being

`Any, Red, Blue, Green`

The search is limited to 363 pieces of Gear currently listed in the Gear Category. For a list of what gear is known to be missing, look at the red links on the Gear page.

## List of Previous Gear Searches

* Gear Search/Any Any Blue Blue
* Gear Search/Any Any Blue Green
* Gear Search/Any Any Blue Red
* Gear Search/Any Any Green Blue
* Gear Search/Any Any Green Green
* Gear Search/Any Any Green Red
* Gear Search/Any Any Red Blue
* Gear Search/Any Any Red Green
* Gear Search/Any Any Red Red
* Gear Search/Any Green Any Any
* Gear Search/Any Red Any Red
* Gear Search/DownAffinity Blue
* Gear Search/Down Affinity/ Green
* Gear Search/Red Red Any Any
* Gear Search/RightAffinity
* Gear Search/RightAffinity/ Green
* Gear Search/RightAffinity Blue
* Gear Search/RightAffinity Green
* Gear Search/Right Affinity/ Green

## Create New Gear Search

Be sure to publish the page that opens in order to display the list.
Great Game Hunter (Female)

* Content
* Art

The female Great Game Hunter is a limited release resin miniature.

## Store Description

The Great Game Hunters are aristocrats, cultivated sportsmen who compete for the prestige of killing the most ferocious of monsters.

The Great Game Hunters hail from a bizarrely flourishing city. Many generations of families have survived astonishingly well, growing complacent and wealthy in the city. Beneath the worldly noble exterior of the city, inhuman forces breed intrigue and family rivalries. These hapless noblemen squabble over resources and knowledge risking their lives in competition for prestige, chasing rumors of ever more dangerous game.

## Contents

* Great Game Hunter (Female) resin miniature
* Alternate hand holding a saber
* Kingdom Death base (25mm resin square base in the limited run, 30mm hard plastic round base in encore runs)
* Matte art print in a hard plastic casing
* Art card

## Notes

* Great Game Hunter (Female) was tooled in plastic to be released in the now cancelled Lantern Festival Expansion.

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Gouge & Feast

Gouge & Feast is an advanced Phoenix AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

### Pick Target

* survivor with the least age tokens
* no target: disdain

Target gains 1 age token.

### Materialize & Attack Target

The second mouth begins to feast. If damage was dealt and target is adjacent to the monster, target suffers the disemboweled severe injury.
Food from the Mouths of Others

Food from the Mouths of Others is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

The survivors pass a stone face that appears to be holding something in its mouth. The event revealer investigates. Gain +1 courage and roll 1d10.

 9+ | You pull out a masticated mass. Gain 1 random basic resource and 2 insanity.
Fuming Bevor

Fuming Bevor is a Gold Smoke Knight hit location card found in the Kingdom Death: *Monster* Core Game. It was introduced to the Core game in the Kingdom Death: *Monster* 1.5 Update Pack.

## Card Text

(Wound attempts on this location fail unless the wound roll result is critical.)

###  Failure

Gold-flecked exhaust explodes from the monster's armor. All survivors within 5 spaces of the monster suffer 1 damage and knockback 3 away from it.

###  Critical Wound

The monster stumbles, steam hissing. If adjacent, you may spend 5 survival to deeply inhale the leaking steam. If you do, gain +1 permanent accuracy and archive this card.
Game Over

Game Over is a story event in the Kingdom Death: Monster Core Game rule book.

## Event Text

Your campaign has ended in death and magnificent hopelessness. The settlement is lost.

### Lost Settlements

Start a new campaign by taking a settlement record sheet and filling in a box under the lost settlement section. Apply all milestone bonuses earned to your new campaign and begin the First Story.

For very successive settlement you have lost, you may fill in a box and continue to earn new milestone bonuses for your future campaigns.

**1. Left Overs**

At the start of the showdown with the First Story White Lion, set up 1 Survivor Corpse terrain card.

**2. Those before us.**

When the survivors reach the settlement, they find small traces of human life before them. Gain 1 skull basic resource and increase the survival limit by 1.

**3. Ocular Parasites**

The new generation of survivors' eyes have better adapted to the darkness. All survivors gain +1 permanent accuracy. However, the First Story White Lion has grown fat from all the survivors it's eaten. At the start of the showdown, it gains +1 damage token and +1 movement token.

**4. Rainy Season**

The weather is extremely temperamental. Add the Acid Storm settlement event to the timeline years 3, 7, 13, 19.

### Skipping the First Story Showdown

If you are starting a new campaign, you may optionally skip the First Story showdown and jump straight to the settlement phase setup (pg. 34).

If you do, roll 1d10 on the table below to quickly determine your starting resources and gear.

 8+ | Set your population to 10. The group gains 4 basic resources and 4 White Lion resources.

### Game Modes

In the Game Variant section, at the back of this book is a list of game modes that can alter the difficulty of the campaign. Before starting a new campaign you may discuss with your group what additional rules, if any, you would life to apply.

## Ways to Trigger

 Death Death of the Dragon King The Great Devourer The Sun
Full Speed

Full Speed is a Hand hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

### TRAP! - Reshuffle Hit Location Deck

Perform Basic Action, targeting all survivors, one at a time, starting with the survivor that drew this card.

Modify each Basic Action depending on which lenses are Open:

A survivor with King's Step has a startling realization. They may spend 1 survival to gain +6 evasion tokens until this Trap is resolved.
Gloom Hammer

Gloom Hammer is a gear card found in the Slenderman Expansion.

## Card Text

Unique, Sentient, Reach 2, Deadly

When you wound, end your attack (cancel reactions). Gain the monster controller tile and full move the monster directly away from you.

## Crafting Requirements

The Gloom Hammer may be crafted once the appropriate level of Dark Water Research has been gained.

### Cost

 Dark Water Research Level 2+ required

* 3x Skull
* 1x Iron
* 1x Organ
* 3x Dark Water
Fighting Arts

Fighting arts are a type of card found in Kingdom Death *Monster*. They represent powerful battle techniques that survivors can harness while hunting a monster.

## Rules

Fighting Arts can be learned from innovations and events. Some fighting arts are maneuvers that can be activated in place of weapon gear to make attacks. Fighting arts can have additional costs or prerequisites to use, but usually have exciting effects.

Each fighting art has a corresponding card in the Fighting Art deck that describes the rules for using it. When a survivor gains a fighting art, record it on the survivor record sheet. Survivors can have up to 3 fighting arts. Any further fighting arts gained must be replace an existing fighting art of the player's choice. If a survivor would gain a fighting art they already have, nothing happens. If a player loses the use of any fighting arts, fill the corresponding box. If you regain their use, erase the box.

### Arc survivors

When an arc survivor would gain a fighting art, they must resolve **Vaultless** instead. An arc survivor can have up to 1 fighting art plus up to 1 secret fighting art.

When an arc survivor is unable to use fighting arts, they are also unable to use Knowledges.

## List of Fighting Arts

### Core Game

* Ambidextrous
* Berserker
* Clutch Fighter
* Combo Master
* Crazed
* Crossarm Block
* Double Dash
* Extra Sense
* Last Man Standing
* Leader
* Mighty Strike
* Monster Claw Style
* Orator of Death
* Rhythm Chaser
* Strategist
* Thrill Seeker
* Timeless Eye
* Tough
* Tumble
* Unconscious Fighter

### Dragon King Expansion

* Acrobatics
* Champion's Rite
* Fated Blow
* Unbreakable

### Dung Beetle Knight Expansion

* Carapace of Will
* Propulsion Drive

### Gambler's Chest Expansion

* Bloodzerker
* Glass Mask
* Invigorator

### Gorm Expansion

* Lure Epilepsy
* Mammoth Hunting

### Lion God Expansion

* Burning Focus
* Heroic
* Ruthless
* Unrelenting

### Lion Knight Expansion

* Headliner
* Tenacious
* Wardrobe Expert

### Manhunter Expansion

* Abyssal Sadist
* Seasoned Hunter
* Trailblazer
* Transcended Masochist

### Slenderman Expansion

* Blotted Out
* Phantom Friend

### Spidicules Expansion

* Harvestman
* Vengeance

### Sunstalker Expansion

* Burning Ambition
* Defender
* Purpose
* Sneak Attack
* Trick Attack

## See Also

* Secret Fighting Arts
* Strain Fighting Arts
* Ways to gain Fighting Arts
* Uses for Fighting Arts
Grind to Dust

Grind to Dust is a basic Lion God AI card found in the Lion God Expansion.

## Card Text

Template:Relentless
Perform Heft.

The Lion God pulverizes the terrain!
Shrapnel flies in all directions.

Each survivor within 3 spaces of the
monster gains 2 bleeding tokens and
suffers +1 damage to 3 random
hit locations.

Archive the terrain tile.

If there are any threats in the monster's
field of view, reveal the next AI card.
If it is relentless, play it.
Full-Powered Flick

Full-Powered Flick is a basic Hand AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

When this card is drawn face down, the monster proudly raises a single finger.

When this card is drawn face up, target the survivor with the most armor points.

Target is doomed. Perform Ghost Step, then attack target.

During knockback, instead of stopping a survivor's movement at a board edge, the survivor goes flying off into the darkness, never to be heard from again! Dead.
Golden Light

Golden Light is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

A golden light blinds the survivors, stopping them in their tracks. The light shines from a single source. The event revealer is compelled to investigate. They gain +1 courage and roll 1d10.

If the event revealer is blind, they walk in the wrong direction and gain +3 insanity. Roll again on the hunt event table and do not investigate the light.

 9+ | Something about the light stirs you, and your resolve intensifies. Gain +1 survival.
Gloom Cream

## Affinity Bonus

Gloom Cream is a gear card found in the Slenderman Expansion.

## Card Text

 Affinity Bonus: When you depart, gain -3 Hunt XP, -1 understanding. If you have no understanding, die instantly.

## Crafting Requirements

The Gloom Cream may be crafted once the appropriate level of Dark Water Research has been gained.

### Cost

 Dark Water Research Level 2+ required

* 1x Love Juice
* 1x Hide
* 2x Dark Water
Gnarled Trunk

Gnarled Trunk is a Lonely Tree hit location card found in the Lonely Tree Expansion.

## Card Text

A survivor adjacent to the attacker may spend 1 survival to destroy the threatening root and cancel this effect.

###  Reflex

A sneaky root emerges! Place an Acanthus Plant terrain tile in the attacker's space, then place the attacker in the Tall Grass terrain tile furthest from them. They gain 1 bleeding token from being pulled through the ground!

### Critical Wound

You are showered in a sticky glue-like substance. Remove 1 bleeding token.
Giant Stone Face (Terrain)

A terrain card found within the Kingdom Death: *Monster* Core Game.

## Card Text

**Obstacle**: Blocks survivor and monster field of view. (Interrupts ranged weapon attacks and monster targeting).

**Impassable**: Survivors cannot move through spaces occupied by this terrain.

: Move onto any space occupied by Giant Stone Face. Ranged weapons gain +2 range and +2 accuracy while atop Giant Stone Face.

Survivors atop the Giant Stone Face move normally on it and ignore obstacles when drawing a line of sight. Monsters may always draw a line of sight to them.

## Setup

Set up at least 5 spaces away from all board edges.
Ghost Garters - Arms (Gear)

Ghost Garters - Arms is a pattern gear card found in the Summer Goth white box expansion.

## Card Text

Accessory

When you wound the monster add 1 to all hit locations. Limit, once per round unless you are not wearing arm armor.

## Crafting Requirements

In order to obtain the Ghost Garters - Arms, survivors must complete the requirements found on the Ghost Garters- Arms pattern card.

## See Also

* Blackstar Bikini (Gear)
* Ghost Garters - Legs (Gear)
Found Relic

Found Relic is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

Amidst the endless stone faces, the event revealer notices an unusual object on the ground. The event revealer investigates and rolls 1d10.

If the settlement has Records, add +6 to the result.

 10+ | You find a mask with living lips. If you return to the settlement with the mask, it quickly learns your language and shares its secrets before crumbling to dust. At the start of the next settlement phase, draw 3 innovations from the innovation deck and add one to you settlement at no cost.

If any survivor has a Final Lantern, it begins to flash and vibrate wildly. The mask disintegrates and all survivors suffer 1 brain event damage.
Gambler

Gambler is a constellation card found in the Dragon King Expansion. This constellation depicts The Gambler entity.

## Card Text

A face with a jaw split in two stares down at you. Its chins curve away from each other, each with their own mouth.

You find on each of your hands a second middle finger. They move independently and prevent your hands from touching.

Heal all dismembered arm permanent injuries, gain +100 insanity, the Immortal disorder, and the following ability:

Twelve Fingers: You cannot carry two-handed gear. On a Perfect hit, your right hand pulses. Gain +5 insanity and +1 luck for the attack. However, for each natural 1 rolled when attempting to hit, your left hand shakes. Suffer 5 brain damage and -1 luck for the attack.

## Notes

* A "natural 1" refers to a die roll that has displays the number one before any modifiers. See: Lantern 10.
Gloom-Coated Arrow

Gloom-Coated Arrow is a gear card found in the Slenderman Expansion.

## Card Text

Ammo - Bow, Cumbersome, Deadly

After attempting to wound each hit location, place it on top of the deck instead of in the discard pile. Use once per showdown.

## Crafting Requirements

The Gloom-Coated Arrow may be crafted once the appropriate level of Dark Water Research has been gained.

### Cost

 Dark Water Research Level 1+ required

* 2x Bone
* 1x Dark Water
Grand Mother

* Content
* Art

The Grand Mother is a limited release resin miniature.

## Store Description

Few chosen victims survive the treatment of raw god metal that prepares a womb to withstand and nurture the ghastly cocktail that gives rise to the monsters of the Holy Lands. The truly holy mothers are beautified as Grand Mothers, transformed into creatures embodying the maternal life-giving ideal of the Entity. These special few give birth to the Entity's most precious children, the massive winged Blessed Ones. The Grand Mother's womb is braced heavy ornate gut plates. Within, a hostile furnace of creation churns. She has a mouthed cord growing from her belly that devours male organs of her mates to better the chances of divine conception.

The Grand Mother is a rare, horrifying foe, possessing a master the Other and protected by the watchful eye of the Entity itself.

## Contents

* 1x Resin Grand Mother Miniature
* 1x Kingdom Death hard plastic 30mm base and insert
* 1x Character Card

* 6" x 4" Print of the Original Concept Artwork on heavy card stock

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Ghost Garters - Arms (Pattern)

Ghost Garters - Arms is a pattern card found in the Summer Goth white box expansion. It is used to craft the Ghost Garters - Arms pattern gear card.

## Card Text

### Crafting Recipe

* 1x Lantern Tube
* 1x

### Crafting Process

* During  Lantern Research, an insane survivor sees shadowy hands in the light.
* They chase the shadows from lantern to lantern, trapping it in folds of void fabric.
* Survivors pull the cloth taut around the shadow hands and cut, revealing gloves.

## See Also

* Ghost Garters - Legs (Pattern)
* Blackstar Bikini (Pattern)
Forum

**Forum** is a settlement location found in the Gambler's Chest Expansion. It is unlocked by Comprehensive Construction.

Forum introduces the following rules and activities.

### Share

During settlement phase setup, shuffle the knowledge deck and place 3 cards face up next to the Forum. Survivors may gain one of these knowledge cards by spending the lumi cost listed on the card and returning it to the deck.

### Activities

 7
 14
 28
 50
Flatter Earth

File:Flatter Earth.png
Flatter Earth is a Gorm hunt event card found in the Gorm Expansion.

## Card Text

The survivors lose their quarry's trail in a field of stone faces so badly crushed by the passing of Gorm herds that nothing remains but a carpet of fine pebbles. Roll 1d10

 9+ | The survivors relocate their quarry's footprints, and manage to recover 1 Founding Stone starting gear from the crushed up rubble.
Grim and Frostbitten

Grim and Frostbitten is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

There is a dead stillness in the air. The atmosphere becomes thick with worry and the survivors carry on nervously. A bitter, evil cold sets in and there is no shelter.

The survivors huddle together for warmth, shivering loudly. Unless a survivor has armor gear at each hit location, they lose quarry monster level survival.
Gorment Armor

```
 Gorment Mask Gorment Sleeves +  Gorment Suit Gorment BootsOptional Accessory Regeneration Suit
```

Gorment Armor is an Armor Set from the Gorm Expansion.

## Card Text

Add 1 Armor
 Armor to all hit locations.
When you suffer more than one severe injury from an attack, ignore the second severe injury.

With Regeneration Suit:
Add 2 Armor
 Armor to all hit locations.
When you suffer more than one severe injury from an attack, ignore all severe injuries after the first one.

## Total Cost

* 6x Stout Hide
* 1x Handed Skull
* 1x Stout Kidney
* 2x Bone

With Regeneration Suit:

* 6x Stout Hide
* 1x Handed Skull
* 1x Stout Kidney
* 1x Stomach Lining
* 1x Jiggling Lard
* 2x Bone
Forest Event Horizon

File:Forest Event Horizon.png
Forest Event Horizon is a Flower Knight hunt event card found in the Flower Knight Expansion.

## Card Text

Thin, dappled trees grow all around, crossing dizzily overhead and leaning in the same direction. In the pits of their stomachs, the survivors feel an aching pull along the tree line in the same direction.

Helplessly disoriented, the survivors are drawn off their course, every step pulling their bodies ever faster into the darkness. Each survivor must roll 1d10. If the total of the results is less than 5, the survivors are pulled into a swirling singularity, never to be seen again. They are dead. Do not gain the benefits of the settlement's Death Principle.

Otherwise, roll a random hunt event.
Forbidden Light

Forbidden Light is an advanced Butcher AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

When this comes into play, draw .

**Light Radius**

When a survivor ends their act in the Light Radius, they gain -1 strength token.

At the end of each monster turn, place a token on Forbidden Light.

If Forbidden Light has 5+ tokens, discard it and all -1 strength tokens gained from Forbidden Light.
Gorm Data Card

Gorm Data Card is a monster data card found in the Gorm Expansion.

### Instinct: Illuminate

The Gorm's bulb increases in intensity, suddenly making the darkness light. Until the end of the next round, all survivors are now threats, even if they are knocked down or used an effect that says otherwise.

Insane survivors are thrown into wild fits. They are knocked down.

## Basic Action

### Pick Target

* closest threat, facing, in range
* closest survivor, in field of view

no target: illuminate
Gnarled Horns

Gnarled Horns is a Screaming Antelope hit location card found in the Kingdom Death: *Monster* Core Game.

## 1.5 Card Text

###  Failure

If the attacker is adjacent to the monster, their weapon is stuck. Tugging frantically, it comes loose, but you stumble and suffer knockback 5.

###  Critical Wound

Gain 1 Screaming Antelope resource.

 Persistent Injury - Crushed Crown

Blood pours from the ruined crown. Affects some AI cards.

## 1.6 Card Text

###  Failure

If the attacker is adjacent to the monster, their weapon is stuck. Tugging frantically, it comes loose, but you stumble and suffer knockback 5.

### Critical Wound

Gain 1 Screaming Antelope Resource.

 Persistent Injury - Ruined Horns

Blood pours from the ruined crown. Affects some AI cards.

## Note

Crushed Crown Persistent Injury in the 1.5 version of the card refers to Gore's Ruined Horns Persistent Injury. The Crushed Crown Persistent Injury is not associated with any AI cards and Ruined Horns doesn't appear on any HL cards. This issue was fixed with the release of the Legendary Card Pack and the game's update to version 1.6.
Gift of Death

* Packaging
* Contents

The Gift of Death box set was a limited release bundle that was sold before the release of the Kingdom Death: Monster Core Game.

## Store Description

We've put together a lovely gift package brimming with Kingdom Death miniatures. Give the Gift of Death to friends and loved ones, a great introduction to the Kingdom Death miniature range!

Packed in a fetching black & grey pinstripe box, hand embossed with "Gift of Death", wrapped with a black ribbon and sealed with a black, silver or red wax heart seal.

## Contents

* 1x Resin Man-Hunter
* 1x Resin Preacher
* 1x Resin Savior
* 1x Resin White Speaker
* 1x Resin bonus alternate Twilight Knight sculpted by Ambrosecchia Domenico
* 5x Resin 25mm square bases
* Large gloss print "The Showdown" on heavy card stock
Gear Grid

A gear grid has space for 9 gear cards. Gear cards can be arranged in any configuration, but must remain right-side up. They cannot be rotated. These cards represent what a survivor is wearing and carrying.

Gear in gear grids can only be rearranged during the Settlement Phase.

A survivor's gear grid also contains reminder information for the actions a survivor can perform during their act, the rules for the various survival actions and the stats and rules for a survivor's Fist & Tooth weapon.
Forbidden Dance

### Used by

 Green Boots King's Step (Story Event) Serpent Wing Talon Zero Presence (Story Event)

Forbidden Dance is an innovation card found within the Kingdom Death: *Monster* Core Game.

## Card Text

When a survivor uses the Synchronized Strike
secret fighting art, reroll missed attack rolls once.

 **Once per lifetime** - roll 1d10

 10+ | Gain the King's Step secret fighting art.

Add **forbidden dance consequences** to the innovation deck.
Golden Ember

Golden Ember is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

The way forward is blocked by dense, gold-flecked smoke. If the survivors have a Final Lantern, it guides them through the smoke without any trouble; end this event.

The survivors may push ahead and brave the smoke. If they do, each survivor gains +1 courage and the event revealer rolls 1d10. If they don't brave the smoke, they take the long way around; roll again on the hunt event table before moving on the hunt board.

 6+ | The survivors grasp each other's hands, form a line, and traverse the smoke. They breathe through rags and take turns peeking out for orientation. Somewhere, deep within the smoke, the stumble across a crater. They may ignore it and escape the smoke (ending this event) or explore the crater.

The survivors carefully descend into the crater, finding the ruins of a settlement surrounded by a ring of skulls. The settlement is absolutely demolished and almost everything has been ground to powder from some tremendous force. The skulls face away from the ruins and in each gaping mouth, a golden ember spews smoke.

The sight is haunting; each survivor suffers 1d10 brain event damage and gains 1 random disorder. The survivors gingerly sift through the ruins. Nominate a survivor to investigate and roll 1d10.

 9+ | Amidst the ruins, you find only one unbroken object. A Twilight Sword. It rests, respectfully laid across a mostly undamaged survivor's skeleton. If the settlement does not have a Twilight Sword, and no survivor in the group has the Honorable disorder, you may nominate a survivor to gain the Twilight Sword rare gear. If you do and the Hooded Knight story event is not on the timeline, add it to the timeline 2 years from now.

## Notes

* This event erroneously refers to the Shattered Jaw severe injury as "broken jaw". Additionally, there is a typo in the second roll table under roll result "1", that reads "...its sputtering hiss rining[*sic*] in your ears..."
Grazing Field

Grazing Field is a Screaming Antelope hunt event card found in the Kingdom Death: *Monster* Core Game.

## Card Text

Acanthus leaves sprout from the crevices in the stone ground. The survivors spend time gathering and eating the small leaves.

Each survivor may heal any hit location of their choice, restoring all Injury Levelinjury levels]] and armor points.

If any survivor has a Sickle, they gain 1 Fresh Acanthus strange resource.

Roll a random hunt event.
Grim Muffler (Pattern)

Grim Muffler is a pattern card found in the Winter Solstice Lucy holiday white box expansion. It is used to craft the Grim Muffler pattern gear card.

## Card Text

### Crafting Recipe

* 1x Cloth
* 1x Hide

### Crafting Process

* Harvest healthy tendons from a fresh Organ obtained last showdown.
* Pluck hairs from 15 survivors. One fidgets too much, record Bald on their sheet.
* Plug a sleeping survivor's ears with hair and scream to test sound suppression.
Grace of Dormenatus

Grace of Dormenatus is a secret fighting art card found within the Kingdom Death: *Monster* Core Game.

## Card Text

You may Concentrate. If you do, perform Grace of Dormenatus at the start of your next act.

Grace of Dormenatus: You reach into the dream and remove a twisting green crown. The crown explodes. A glittering rain of shards coats the survivors.

All survivors gain armor at all hit locations equal to your green affinities. They may remove up to the same number of tokens. Then, gain +6 Hunt XP. If you still exist, gain the priority target token.
Great Golden Cat

Custom AI Deck List| * 1x Combo Claw
* 1x Vicious Claw
* 1x Terrifying Roar
* 1x Power Swat
* 1x Vanish
* 1x Bloody Claw

Terrain| * Use White Lion setup
* +2 additional random terrain cards

## Deployment

Great Golden Cat is a Legendary Monster found within the Kingdom Death: *Monster* Core Game.

## Lore

They say that some thunderstorms on the horizon are actually the Great Golden Cat playing with a meal before devouring it.

## Victory

* Use Level 3 White Lion Victory
* +1 White Lion resource of your choice

Nominate the survivor that dealt the killing blow. That survivor gains a +2 permanent strength and the Timeless Eye and Combo Master fighting arts.
Bone Smith

The Bone Smith is a settlement location found in the Kingdom Death: Monster Core Game. It is unlocked by endeavoring at the Lantern Hoard, The Sun, or The Throne.

## Craftable Gear

* Bone Axe
* Bone Blade
* Bone Club
* Bone Dagger
* Bone Darts
* Bone Pickaxe
* Bone Sickle
* Skull Helm

## Build

Weapon Crafter

**Cost:**

* 3x bone
* 1x hide
Frozen Lightning

Frozen Lightning is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

A storm sweeps over the survivors. Deep purple lightning flashes overhead. The bolts freeze in mid-strike and rain down on the survivors as jagged, glowing spikes. Each survivor rolls 1d10. The lowest scoring survivor (or survivors, in case of ties) becomes a straggler.

A bolt crashes beside the straggler, catching them in an explosion of razor-sharp crystals. They suffer 1d5 event damage to 2 random hit locations. Archive all fragile gear in their gear grid.
Furious Scrag

Furious Scrag is a Butcher hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

### Deathblow

If the Butcher is killed at this location, it is beheaded. Curiously, its lifeless body remains standing.

The survivors rejoice and the moment changes them forever. Each survivor may select either:

* +1 permanent evasion
* +1 permanent accuracy

Add +2 to the result of your roll on the Butcher's Rewards in the Aftermath.

###  Critical Wound

The Butcher is shocked! (This is the only Butcher hit location with a critical wound effect and thus, the only location that can be critically wounded.)

You may gain the Mighty Strike Fighting Art.
Glowing Crater

Glowing Crater is a story event in the Dragon King Expansion rule book.

## Event Text

A secret glimpsed becomes an obsession.

A fiery light slices through the sky.

Nominate a survivor. They are the only witness.

The witness sets out into the dark, certain that their fate awaits in the place the light landed.

They gain the Destined disorder.

They reach a steaming crater's edge in time to see a pale, slender form emerge from a massive, steam-filled husk.

A piteous sigh falls over the surroundings like a heavy pall as the naked form strides away, unscathed and unmoved.

The witness dives into the crater, sending glittering embers of paper ash into the air. Breathlessly, they sift through the debris, searing their hands on the still-burning remains.

The nominated survivor gains the Destiny Husk[*sic*] rare gear and Acid Palms ability.

**Acid Palms**: Add 1d10 strength to your wound attempts when attacking with Fist & Tooth.

The witness arrives at the settlement wearing nothing but a milky-green membrane held tight around their body by their burnt-up hands. In their eyes is a boundless look of peaceful resignation.

You may now hunt the Dragon King. Add it to the Quarries list on the settlement record sheet.

## Notes

* This event erroneously refers to the Husk of Destiny as the "Destiny Husk".
Green Plate

Green Plate is a rare gear card found in the Green Knight Armor Expansion.

## Card Text

At the start of the showdown, draw 3 tactics cards.

 Affinity Bonus: When you attack, the extra weight grants leverage. Your weapon gains the club keyword.

## Crafting Requirements

The Green Plate may be crafted once Citrinitas has been innovated. By extension of its cost and requirements, it also requires the Gorm and Dung Beetle Knight to have been included in the game as quarries, and for the Lion Knight to have been included in the game as a Nemesis Monster.

### Gear Recipe

* 1x Lion Knight's Left Claw
* 2x Iron
* 3x Leather
* 1x Scarab Shell
Ground Fighting

Ground Fighting is an advanced White Lion AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

The monster flops onto its side, waiting for attackers to draw near. While Ground Fighting is in play, do not draw .

When a survivor spends
 in the Zone of Death, before resolving the action, the monster performs a Basic Action with +2 speed and +1 damage, targeting the survivor.

When the White Lion is wounded, discard Ground Fighting.
Finger Darts

## Keywords and Special Rules

### Gained by

There are no known items that fit that criteria currently on this Wiki.

### Used by

There are no known items that fit that criteria currently on this Wiki.

## Crafting Steps

### Cost

* Pale Fingers
* Scrap

Finger Darts is a gear card found in the Gambler's Chest Expansion.

## Card Text

**Range 4**

:
 **Consume:** Devour the scum from under a fingernail to gain + insanity.
Gilded Crown

Gilded Crown is a Hand hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Reflex

Perform Ghost Step, targeting the attacker. The attacker must spend 3 survival or face a perfect counter punch and suffer 5 damage to a random hit location, bash, and gain -1 speed token.

###  Critical Wound

Attacker may spend 3 survival to impress The Hand. If they do, they are knocked down, heal any broken permanent injuries, and gain +1 permanent speed.
Gorm's Laughter

Gorm's Laughter is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

The rhythmic wail of a Gorm's laughter reaches the survivors, filling them with fear. The cackling follows the survivors, tormenting them until they reach their quarry. Place a token on every hunt board space between the survivors and their quarry. When the survivors move into a space with a token, remove it and all non-deaf survivors suffer 1 brain event damage.
Grand Kingslayer

Grand Kingslayer is a gear card found in the Gambler's Chest Expansion.

## Card Text

**Slow, Sharp, Devastating 1**

When you critically wound the monster, if you have no armor points and all your injury level boxes are filled in, the monster is slain.

## Crafting Requirements

The Grand Kingslayer may be crafted once the Kingsmith settlement location has been built.

### Cost

* 1x Deathmetal
* 1x Pylorix
* 1x Iron
* 1x Ancient Blade
Generic

Generics are a spin-off miniature line that is the result of a collaboration between Adam Poots, and the lead artist of Kingdom Death, Lokman Lam. The line was intended to explore common fantasy tropes in order to establish generic hero characters, but the results were more compelling than anticipated. Currently the lore associated with each Generic miniature exists outside of the world of Kingdom Death.

## List of Generic Miniatures

* Azure Knight
* Bard
* Boxer
* Bullet Dancer
* Caster Hunter
* Cleric
* Court Barrister
* Court Investigator
* Dark Elf
* Dark Paladin
* Dragon Slayer
* Druid
* Energy Potion Maker
* Estate Hero
* Fighter
* Gladiator
* Holy Mage
* Hospitalar
* Investment Sniper
* Knight
* Lost Princess
* Mage
* Monk
* Necromancer Boss
* Necromancer
* Novice
* Paladin
* Peasant Hero
* Priestess
* Ranger
* Rayanor
* Royal Chambermaid
* Samurai
* Shadow Thief
* Skeleton Boss
* Strider Princess
* Swashbuckler
* Temple Explorer
* Thief
* Valkyrie

## See Also

* Echoes of Death
* Echoes of Death 2
* Echoes of Death 3
Flowering Bustle

Flowering Bustle is a Flower Knight Hit Location card found in the Flower Knight Expansion.

###  Reflex

If attacker is inside the Fairy Ring, they are entangled in a mess of strangely twisting vines adhering to their legs and gain -1 movement token and +1 luck token.

###  Critical Wound

Attacker may spend  survival to gain +1 permanent accuracy.
Ghost Step

Ghost Step is a special Hand AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

Ghost Step has unlimited range. Move the monster until it passes through the target. Then, stop and turn to face the target.

Any survivors The Hand passes through while performing Ghost Step suffer 1 brain damage per monster level instead of collision.

Any survivors The Hand ends its movement on while performing Ghost Step suffer collision normally.
Crimson Crocodile Tablet

Crimson Crocodile Tablet is a gear card found in the Gambler's Chest Expansion.

## Card Text

The monster's scales are vulnerable as it twists its neck. All survivors can use the **Enchanted Reflection** survival action.

**Enchanted Reflection**: If adjacent to the Crimson Crocodile, spend 1 survival before you attack to illuminate its scales. During that attack, you can always reach the right spot on **Coagulated** hit location cards.
Glorious Crest

Glorious Crest is a Phoenix hit location card found in the Kingdom Death: *Monster* Core Game.

###  Wound

Perform displacement.

Displacement: Place the Phoenix anywhere along the board edge furthest from the attacker. If the attacker has any age tokens, they may attempt to follow the Phoenix. Roll 1d10. If the result is equal to or less than their Hunt XP, place them in a free space adjacent to the Phoenix after it is placed. Otherwise, cancel all hits now out of range.
Gore

Gore is a basic Screaming Antelope AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

Full move in the direction the monster is facing and turn to face closest survivor.

### Pick Target

* random survivor, in range
* no target: graze

### Persistent Injury

 Ruined Horns: The pitiful attack fails. A random survivor gains +1 survival.

## Notes

In Kingdom Death: *Monster* 1.5, the Gnarled Horns hit location card, had the "Crushed Crown" persistent injury which was not found on any AI card, this card was fixed in the 1.6 update so that Gnarled Horns had the Ruined Horns persistent injury.
Gold Cat Costume (Pattern)

Gold Cat Costume is a pattern card found in the Halloween Survivors - Series II holiday white box expansion. It is used to craft the Gold Cat Costume pattern gear card.

## Card Text

### Crafting Recipe

* 1x Golden Whiskers
* 1x Iron
* 1x Shimmering Mane

### Crafting Process

* Muddle the Golden Whiskers and mix for gold paint.
* Attach the Shimmering Mane and crown at the Weapon Crafter.
* Deft hands expertly wield Scrap Dagger to cut the pinnacles.
Filthy Wings

Filthy Wings is a Dung Beetle Knight hit location card found in the Dung Beetle Knight Expansion.

## Card Text

###  Failure

Turn to face directly away from attacker. The monster beats its wings. All survivors in its blind spot suffer knockback 7.

###  Critical Wound

Gain 1 Elytra Dung Beetle Knight resource.

The monster gains -1 toughness token.

**Persistent Injury - Broken Wings**

When the monster performs Defensive Spit Salve, roll 1d10.

On a result of 1, the monster is knocked down instead.

On a 2+, it walks. Use it normal movement instead of placing.
Gloom Katana

Gloom Katana is a gear card found in the Slenderman Expansion.

## Card Text

Your insanity is added to this weapon's strength. When Gloom Sheath is right of this in your gear grid, Gloom Katana gains Savage.

## Crafting Requirements

The Gloom Katana may be crafted once the appropriate level of Dark Water Research has been gained.

### Cost

 Dark Water Research Level 3 required

* 1x Iron
* 1x Crystal Sword Mold
* 2x Dark Water
Gear Search/Right Affinity/ Green

Bone Pickaxe
Bone Sickle
First Aid Kit
Round Leather Shield
Screaming Bracers
Regeneration Suit
Cycloid Scale Shoes
Shadow Saliva Shawl
Eyepatch
Prism Mace
Green Ring
Silk Boots
Grinning Visage
Seasoned Monster Meat
Blast Sword
Dragon Boots
Regal Edge
Satchel
Brain Mint
Scout's Tunic
Power Potion
Green Boots
Green Plate
Bloodskin
Final Lantern
Big Bite Costume (Gear)
Mechanical Heart
Lantern Festival Midi
Luck's Cloak
Smog Lantern
Elder's Aegis (Gear)
Armorsmith's Tongs
Singing Boots
Singing Cap
Crimson Guard
Furious Breast Plate

Furious Breast Plate is a Butcher hit location card found in the Kingdom Death: *Monster* Core Game.

### Lantern Explosion

If the roll to wound this hit location is a lantern 10, your attack shatters one of the trophy lanterns hanging on the Butcher's chest, causing a wailing explosion that sears your corneas.

The attacker is knocked down and suffers the blind severe head injury.

Remove a miniature from Dreaded Trophies.
Gormchymist

The Gormchymist is a settlement location found in the Gorm Expansion. It is unlocked the first time survivors defeat a Gorm.

## Location Text

**Transmute:** Spend 2 organs and roll 1d10. Add 1d10 for each Gormchymy innovation in your settlement. Add the roll results and gain the corresponding gear or resources.

Archive 1 Gormchymist potion to reroll 1 dice result.

###  Special Innovate

Gain the next Gormchymy innovation.

**Cost:**

* 1x Strange Resource
* 1x Gorm Brain
Gate

### Used by

 Celestial Gauntlet Crooked Step Destiny's Marrow Enshrine Obsidian Barricade Quickened

## Terrain Tile

### Size

2x2

A terrain card found within the Dragon King Expansion.

## Card Text

**Obstacle, Impassable**

: Smash it! Roll 1d10. If you have a weapon with the heavy or club keywords, add 1d10 to your roll result.

 10+ | The gate explodes! Gain +1 survival and step inside. Place your survivor adjacent to the monster. Archive the terrain tile.
Fuming Vambrace

Fuming Vambrace is a Gold Smoke Knight hit location card found in the Kingdom Death: *Monster* Core Game. It was introduced to the Core game in the Kingdom Death: *Monster* 1.5 Update Pack.

## Card Text

###  Wound

**Shove Zone & Ram Zone**

Turn to faceattacker and full move forward. All survivors in the Shove Zone are tossed aside. They suffer knockback 5 in the direction indicated by the arrows.

Place all survivors in the Ram Zone knocked down in front of the monster. It tramples them mercilessly. They each suffer 4 damage to a random hit location.

Perform Blacken.
Glossolalia

## Lingering Effects

* Prevents Science Endeavors.

* Prevents Education Endeavors.

* Automatic Writing

* Deep Listen

Glossolalia is a settlement event card found in the Kingdom Death: *Monster* Core Game.

## Card Text

The settlement calls out to the returning survivors in a chorus of unknown tongues. Each survivor in the settlement begins to speak in their own incomprehensible language until all the sounds of the settlement are replaced with a never-ending babble. Nominate 1 survivor.

 8+ | The nominated survivor's words carry above all the others. As they speak, the others begin to learn their language impossibly fast. The nominated survivor gains +2 understanding and adds the title, "Father of Words", to their name. Your settlement may endeavor at Science and Education innovations normally this settlement phase.

### Lingering Effects

* Glossolalia prevents Science Endeavors.
* Glossolalia prevents Education Endeavors.

###  Automatic Writing - roll 1d10

 Requires Pictograph

 10 | As your mind clears, you glean secrets from your own mad designs. Gain the Crazed fighting art.

###  Deep Listen - Spend 2 resources

Without language to distract them, the settlement learns to time their movements to the beating of their hearts. Departing survivors gain +1 movement token. Endeavor here once per settlement phase.
Gilded Codpiece

Gilded Codpiece is a Hand hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Critical Wound

The Hand is knocked down and gains +1 damage token. If the Hand suffers a wound before its stands up, add 20 tokens to Impossible Eyes.

The attacker may roll 1d10 and add their understanding to the result. If the result is 15+, they realize the monster is only feigning fury. Remove the +1 damage token the monster gained.
Gold Smoke Knight Data Card

Gold Smoke Knight Data Card is a monster data card found in the Kingdom Death: *Monster* Core Game. It was introduced to the Core game in the Kingdom Death: *Monster* 1.5 Update Pack.

## Card Text

### Instinct: All Is Ash

Place the monster on the center of the showdown board. All survivors suffer bash, bleed 1, and knockback 8 towards the monster.

End the monster's turn.

## Basic Action

### Pick Target

* random threat, in range
* closest survivor, in range
* no target: all is ash
Gaping chest wound

### Cured by

 Crimson Candy Acanthus Doctor Bleeding Heart Crimson Vial Dead Weed Faces in the Sky Final March Life Pattern Pool of Secrets Puppet's Embalming Regeneration Suit Silk Surgery A Warm Virus Surgeon

An impairment. Suffer -1 permanent strength. This injury is permanent, and can be recorded multiple times.