Emerald Wild

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*"A lush and largely unexplored jungle that covers the surface of the archipelago's central island, Great Nuk.*

The **Emerald Wild** is the third dungeon in Grim Quest. Available after the first boss of the Hollow Reef is defeated, it is here where you will face another accomplice of the treasonous Sage Eridius in the quest **Forbidden Arts**. Afterwards, the main objective of finishing off Sage Erideus begins with charting and clearing a path to his location in **Renegade's Trail.**

A deadlier and more overgrown patch of vegetation than with the Mystic Grove, the game's difficulty begins to spike around here. Use your developing array of spells, skills and weapons with care, for nefarious beasts dwell within the trees.

## Native Creatures

The relatively small bugs you've met before have grown and swelled into obscene sizes, with giant spiders working each and every one of their legs to slurp up your juices. You must also be wary of the dangerous birds of prey, the Roc, as all of them are extremely aggressive.

The Mua-Ta have gotten extremely aggressive towards your advancements, as they have now dispatched their Hunters and Priests, elites of their roles to accompany the Matriarch.

A new enemy type, brought upon by occult magic around the area, has appeared. The Undead will stand as one of the most annoying enemies to get in your way, with millions upon millions of skeletons, zombies and ghouls around the area, all brought upon by one man turned monster.

Finally, around you, the elementals that have pestered you have turned tainted with new power, eager to unleash it upon you so that the Warden's Sigil can be eradicated on their terms...

### Initial Enemies

Right off the bat, the Emerald Wilds shows itself to have no chill whatsoever. The new Mua-Ta, spiders and the undead menace are nothing to scoff at, and it is highly recommended to complete the first side quest so that you catch up in stats.

Tier 3 Enemies

### Floor 13+

From here, everything gets serious. The most dangerous spider, the Green Emperor, is out to get you, while the undead arsenal increases by each floor. You must put an end to this madness, or else things will get dire between you and Asmodius...

It is from here that you can now face the bosses of the Emerald Wild. Take on the accomplice, Adept Sonorius, on floor 15 and challenge the great saviour of the Mua-Ta, the Mua-Ta Chosen, on floor 30.

Tier 4 Enemies

### Floor 25+

From here on, your remaining objective is to venture deep into the heart of the Mua-Ta's sacred homeland, and face down their champion.
**From this point onward, all enemies gain +2HP, +1 attack damage and +1 in both resistances every 15 floors.**

## Bosses

The Emerald Wild is the host to two very powerful bosses that serve as the mid-point of the main quest. They are not the strongest of the set but are both **very** capable of ending your life on a whim.

Your first target, and the supposed source of the undead plaguing the Emerald Wild is the necromantic **Adept Sonorius**, reduced from mortal man to an undead horror; dispatching him is more than just an aspect of your quest but a duty to be fulfilled for the good of all things living.

The second boss, is the great champion of the Mua-Ta and the very being who has seen the calamity through. The **Mua-Ta Chosen**, backed by the unified strength of the tribes themselves and his own immense power, you will have the fight of your life against him.

Bosses

## Minibosses

As with the Hollow Reef, dangerous minibosses lurk around the Emerald Wild, waiting for the opportunity to jump and pulverise you.

## Journal Entries

### Journals of Sage Erideus

Pages 7-9 of the Journals of Sage Erideus can be found on floors in the Emerald Wild, on floors 4, 9, 14 respectively.

### Memory Stones

*This information may be inaccurate.*
The fifth and sixth memory stones can be found at certain floors in the Emerald Wild on floors 7 and 17.