Pirate Caverns

The **Pirate Caverns** is a special area accessed as the second-half of Night 3. This area is where Hell Bound Undying territories and begins at.

## Gameplay

After completing Night 3, Jake accesses the Pirate Caverns via the Elevator down the Meat Container. The game's style changes to a point-and-click type of adventure game where the player clicks to go to other areas in the cavern. The player can enable a flashlight by pressing SPACEBAR. The player can also click top of the screen in some rooms to get to overtopped areas. To get back to the previous room, the player must click the bottom of the screen.

## Areas

### Floor 2

#### Caverns Entrance

Before discovering the Pirate Caverns exhibit, the player will start in an elevator with a poster left lying at the right corner. The elevator will shaft open, and then the player will officially begin their journey to the Pirate Caverns. The player will initially access the Caverns' Entrance with scattered properties on the floor, such as posters, papers and a variety of other objects. In addition, there is a large cage at the middle with its entrance left laying on the floor, and a pile of dead grass at the right, partially blocking the pirate-symboled doors to the aquarium's entrance.

#### Aquarium

The Aquarium is a long hallway with a spotlight at the left, which is only seen at its first phase, a pair of mannequins lying on the floor, and a pair of warning stripes attached near the ceiling. The walls are also made out of a magma-like substance. Nearing the end of the hallway's length, the player will lead into a stone-built wall that goes leftwards.

#### Waiting Area

The player will access a darkened room with white-concrete floor and a pair of spotlights at the left, along with a wooden wall at the peak of the right side.

#### Safe

The player will access a dark vault-room with a series of warning/danger stripes strapped around the area, partially blocking the player's sight to the safe.

Upon accessing the second phase of the vault-room, the player will successfully reach the safe, which is left open with fundamentally nothing inside, apart from a meat cleaver inside, which the player can equip in order to successfully escape the Pirate Caverns exhibit by hurling it directly at Hell Bound Undying's face, preventing Hell Bound Undying from attacking the player. To throw it at Undying's face, press SHIFT in order for defense. When without the meat cleaver, the player is fundamentally defenseless against Hell Bound Undying's wrath, as Hell Bound Undying will kill the player and cause the entire night to restart, without a method to prevent it.

#### Mannequin's Area

As the name implies, up to five mannequins are seen at the middle of the area, with the middlemost-mannequin being Purity, the final main antagonist who is later initiated as the overarching threat on Night 5. A bright light from the ceiling is shining from overhead to the top of the mannequins. The background is filled with a magma-like wall.

#### The Third Floor's Entrance

It is a long hallway with magma-like walls on both corresponding sides, along with a wooden rotten-like floor. As the name implies, the hallway leads into the third floor, which is located in the darkness.

### Floor 3

Shortly after passing through the hallway to the third floor's entrance, the player will then eventually access another long-ranged hallway that is filled with a series of wooden-built boxes and various papers/posters positioned on the walls. The ceiling is slightly withered with a pair of beige-tinted bright lights, the floor is dirty and wooden, and the walls are made out of a magma-like substance. Reaching the end of the third floor's length leads to a barricaded door with a pair of warning/danger stripes that leads to an unknown location. Unlike in other incarnations of the Pirate Caverns, where it is typically a point-and-click gameplay, the player can control their movement with the keys, W-A-S-D.

This is primarily where Hell Bound Undying is initiated to threaten the protagonist. Undying will territorise the third floor, and upon finishing the length of the third floor's length and reaching the radius of Undying's territory, Hell Bound Undying's attack will immediately trigger. Hell Bound Undying will, seemingly out of nowhere, suddenly shove Jake on the floor single-armed, and then stares at an unprepared Jake for at least a second. Having the meat cleaver equipped is the only vaild/obligatory strategy to defend from Hell Bound Undying. To attack with the cleaver, the player must obligatorily press SHIFT. Performing so causes Jake to heave it directly at Hell Bound Undying's face, buying him enough time to run from him and escape the Pirate Caverns exhibit successfully. It is the only method to fundamentally complete both Night 3 and the Pirate Caverns, as accessing Floor 3 empty-handed or failing to press SHIFT quickly will cause Hell Bound Undying to violently stomp on the player's face to death, causing the rest of the night to restart without continuing/restarting on the Pirate Caverns on its own, respectively.

## Cameos

### Night 3

> But, you will be doing something big. After 6:AM, go to the Pirate Caverns, it's down the Meat Freezer. In there, you may find something that will help you. I heard theories that a third floor is there, which is strange, as there is only two. Go see if that's true.
>
> The phone-call toolip mentioning the Pirate Caverns before beginning Night 3.

Before beginning Night 3, Henry Miller mentions that Jake Smith will be performing something huge after the clock passes 6 AM. Jake is requested to access the Pirate Caverns that is down the Meat Container, and Henry tells him that he will find something that will provide some assistance/help. He also notifies that he heard theories that a third floor is there, strangely, and he assumes that there is only two floors. After requesting him to check if that is true, he hangs up.

### Night 4

> So you encountered a red, four-armed humanoid figure in the Pirate Caverns and you discovered that there's a third floor? Interesting, looks like that same figure isn't too happy after you threw the Meat Cleaver you found in Floor 2 at him. I don't know how to get rid of him, so you're on your own. Once he enters your office, press the button to make him go away.
>
> The phone-call toolip discussing Hell Bound Undying's reappearance before beginning Night 4.

Before beginning Night 4, Daniel Mclaffen is questionable to Jake that he encountered both a red four-armed humanoid figure and the theoretic third floor in the Pirate Caverns. Interested, he then tells that the same figure is unsettled after Jake thrown the meat cleaver he found in the safe on Floor 2 directly at his face. Unknown on how to get rid of him, Jake is on his own. Nevertheless, Daniel Mclaffen relieves Jake by telling him the method of restraining him from Jake's office is the same way he has done by the other previous hell bounds, electrocuting him with the buttons on his office table.