Multiplayer Mechanics

In *Monster Prom* and its sequels, players have the option to play alone or with up to 3 others. Playing with two or more people introduces exclusive mechanics not present in the single-player experience. These include selecting which players play in what order, and affecting each other's stats and standing with love interests.

## Player Order Selection

For the first turn, player order is determined by TBA.

After several turns, players are presented with a question to which they must all provide an answer. When all players have thought up an answer, a follow-up is given, with which the players themselves can use to determine who goes in what order based on the relevant quality of their answer.

Players are also given the option to randomize the order in which they go instead.

## Monster Prom

In *Monster Prom*, playing with multiple people gives access to **weekend events**, turns that take place after several school days and are set in Monstropolis. Only one player, who is randomly selected each time these events occur, may participate in them. There are at least two types of weekend events:

### Stat Comparison

The participating player is asked to determine which of two other players have more of a given stat. Choosing correctly TBA; choosing incorrectly TBA.

### Romantic Standing

In these events, players are given the opportunity to either assist or hinder another random player's progress with the love interest they are currently pursuing. Their love interest will ask the participating player a question about the player pursuing them, to which the participator can either respond with an answer that puts them in a good light, or that paints them negatively.

### Romance Choice

The participating player is given the opportunity to either further a love interest's romantic interest in the player pursuing them, or instead endear them to another player.

## Monster Camp

In *Monster Camp*, playing with multiple people gives access to **campfire events*,*** turns that take place after several turns and are set at the Camp Spooky campfire.

Here, players are given choices on where to sit, similar to **cafeteria events** in the original game. They may either sit with any love interest, a side character, Moss Mann, or another player.

If a player sits with Moss Mann, they will initiate the **gossip** mechanic:

### Gossip

Moss Mann will ask the player sitting with them about gossip they wish to spread. They may either spread gossip about themselves to improve their reputation, or about other players to damage theirs.

If given the opportunity to spready gossip about other players, the participating player selects one of them manually.

The participating player will then be presented with a series of options, from which they select random words, and then provide at least one word or phrase they write themselves. When finished, Moss Mann will piece all of these responses together into Madlib-style a story he tells the rest of the campers.

If one player sits on the empty log, nothing happens yet and they will wait for a second player to join them. If nobody does, their turn is simply wasted, but if a second player sits with them, they will initiate the **Love Log** mechanic :

### Love Log

The second player will be given a choice of five compliments to give to the first player. Each compliment is based on a stat : the first player gets a +5 boost to the compliment's stat, while the second player gets a +1 boost to all other stats.