Enoch Malachai

* IC Info
* Appearance
* OOC Info

### Quote

"The Cards are incapable of Lying. Maybe you just are not ready to hear the Truth"

### Status

Ancilla (Confirmed), Eschatologist (Title)

## Personality

Enoch always has a half grin on his face as if he knows the whole truth but is only telling you half of it. It may be a game, it may be a test, whatever it is, this Malkavian tends to be too smart for his own good. He talks in riddles and symbols, and prefers to never give a straight answer. If pressed it is almost as if he is upset, thinking the one pressing for answers should have done better than that. The Seer clutches closely to a black box with roses and a skull on it that contains his Tarot of the Angels, a deck the Mad One knows a little too well. Enoch is often found wearing a black silk shirt, a silver Celtic cross with a pentacle in the middle, a long pinstripe, what can only be called a pimp coat, adorned with a lapel pin of the Fool from the Rider-Waite Tarot, His long hair hangs past his shoulders and his head is often crowned by a leather top hat. He tends to wear black jeans and black jogging shoes. His hands are covered by gloves or bandannas, his fingers adorned with different types of rings, noticeably one spinner ring that is, itself a Tarot deck. his fingers tips are never covered.

## History

Born John Rarey, Enoch, from a very early age was possessed by a special gift. He was able to see threads that angels danced on to whisper bits of the future into the ears of those who would listen, and boy could Enoch listen. Rather than being praised, His family locked him up in the Ohio Lunatic Asylum at the age of 12. The Asylum was the domain of elder Malkavian, Mother Grimwauld, who had a strange fascination with prophecy. She doted on the new inmate and made his stay relatively pleasant as long as he continued to relay bits and pieces of the future to her. On 11/19/1868, one of Mother Grimwauld's enemies set fire to the Asylum, trying to destroy the Elder's holdings. Enoch was injured and dying when he made it out, and to save him, Mother Grimwauld Embraced him. Knowing it was too dangerous to have a childe in the city when she was being attacked, and also that he was embraced without permission, The Elder saw to it that his memory was erased and conditioned him to make his way to Las Vegas, for answers

In Las Vegas, Enoch did find answers. He found acknowledgement by the tower and his special gifts were put to use. This was after Enoch found a special Tarot deck in a local pawn shop that was able to serve as a focus for his derangement, and quiet the madness to a dull roar so the prophecy could come through. A Skilled Kindred Psychologist was also able to work through some of Enoch's Mental Blocks, enough to point him back to Columbus. Ever Curious, Enoch decided to return to the city that sired him 30 years after the fact, to meet the turn of the century.

All traces of Mother Grimwauld were gone. Enoch slowly started climbing the social ladder of the tower, starting out as Whip for his clan, moving to Primogen. After the death of President Harding, and the establishment of his estate as a psychiatric hospital, Enoch, much like his sire, took up residence and was granted the hospital as his personal domain. It was here that he found an old Veteran from the second great war who loved listening to his stories. What truly intrigued Enoch was that there was always an angelic passenger listening in on his shoulder. Eventually, Enoch requested permission for the embrace, and gave unlife to Raziel.

At the Turn of the next century a Nosferatu named Sam ascended to become Prince of Columbus. Sam Appointed Enoch his Seneschal. Sam got onto one of his pet projects and went wandering long enough to have trouble with a descendant of Ventrue Nobility. Enoch was pulling an emperor's new clothes prank that the Ventrue didn't find amusing, and tried to claim Praxis, this didn't hold long after Sam returned. Enoch Left a decade later, called away by a vision, heading away from his home to come to New Albion.

## Five Tropes

https://tvtropes.org/pmwiki/pmwiki.php/Main/MadOracle
https://tvtropes.org/pmwiki/pmwiki.php/Main/OccultDetective
https://tvtropes.org/pmwiki/pmwiki.php/Main/CunningLikeAFox
https://tvtropes.org/pmwiki/pmwiki.php/Main/HermitGuru
https://tvtropes.org/pmwiki/pmwiki.php/Main/DealwithTheDevil

## Sheet

Basics* **Name**: Enoch Malachai
* **Concept**: Cryptic Seer
* **Nature**: Pedagogue
* **Demeanor**: Enigma
* **Sect**: Camarilla
* **Clan**: Malkavian
* **Generation**: 8th (LARP)
* **Humanity**: 4 (LARP)

Attributes* **Physical 00000**: Focus: Stamina
* **Social 00000 0000**: Focus: Manipulation
* **Mental 00000 00000 0**: Focus: Perceptions, Wits

Skills* **Academics**: 00
* **Animal Ken**: 0
* **Athletics**: 0
* **Awareness**: 00
* **Brawl**: 0
* **Dodge**: 00
* **Empathy**: 000
* **Firearms**: 0
* **Investigation**: 0000
* **Leadership**: 000
* **Linguistics**: 00
* **Lore**: 00000
* **Medicine**: 0
* **Occult**: 00
* **Science**: 00
* **Security**: 0
* **Stealth**: 000
* **Subterfuge**: 00
* **Survival**: 0

Specialties
*Skills*
* **Academics (Theology)**: The Study of Religions.
* **Academics (Angelology)**: A Subsect of Christian Theology devoted to the Study of Angels.
* **Linguistics (Latin)**: The Ability to Read, Speak and Write in Latin.
* **Linguistics (Enochian)**: The Ability to Read, Speak and Write in the Angelic Language of Dr. John Dee.
* **Lore (Kindred\*)**: Innate Knowledge of the vampiric condition .
* **Lore (Camarilla\*)**: Innate Knowledge of the workings of the Ivory Tower.
* **Lore (Malkavian\*)**: Innate Knowledge of the traditions of the Clan of the Moon.
* **Lore (Assamite)**: Knowledge of the inner workings of Clan Assamite.
* **Lore (Noddist)**: Knowledge of the texts contained in the Book of Nod.
* **Lore (Fae)**: Knowledge about the Powers, types and courts of the Fae.
* **Lore (Fallen)**: Knowledge about the Powers, Houses, and Factions of Fallen Angels.
* **Lore (Wan Kuei)**: Knowledge about the Powers, Dharmas, Directions, Wu and Power of the Kuei-jin.
* **Science (Psychology)**: A modern understanding of treatment techniques for the Mentally Ill.

Backgrounds* **Generation 000**: 8th Generation, Potent enough to learn one Elder Power, but still pliable enough to learn Techniques.
* **Haven 00(0)**: Shared with Victoria Eventually, Enoch prefers locations on the river front for occult purposes - Security (Free), Occult, Library, Guards.
* **Influence: Elite 0000**: Enoch has connections with multiple occult secret societies, various denominations of the Christian Church, various Health and Human Services connections, specializing in mental health care, and blood banks, and various media outlets, mostly with broadcast/cable TV.
* **Allies 00000**: Enoch Learned his lore from a fallen Halaku by the name of Magdiel, Enoch Tracked her down after reading over her journals and discovering her true name. While he may invoke Magdiel's true name at any time to bind her, this would make him an infernalist which is one step further down the road to heresy than he would like to take. He is content just learning heretical lore and having an ace up his sleeve if the justicariat want to bring him in.
* **Retainer 00**: Enoch has a personal driver, a Ghoul trained in Auspex. His name is Dorian.
* **Resources 0**: A small amount of disposable income

Disciplines* **Auspex**: 00000
* **Dementation**: 0000
* **Obfuscate**: 0000
* **Presence**: 0000
* **Celerity**: 000
* **Fortitude**: 00
* **Elder Auspex**: Clairvoyance

Blood Apocrypha (Obfuscate 0, Auspex 0)
The Nosferatu deal in secrets so dark they cannot risk leaks. To this end, they’ve created Blood Apocrypha, which allows them to communicate secretly through messages in their blood. The communication can occur in person, through the taste of the encoded blood. Often, this is done through vials of blood, or through a bloody kiss. Alternatively, the vampire can invest a significant portion of her blood into a written or drawn message, which carries alternate meaning.
Most Nosferatu encode these messages further, so even a vampire detecting the power must still decode the lore within. An encoded message can be rather detailed; a single use of this power can account for a whole written page. Some Nosferatu maintain entire warrens and catacombs full of encoded libraries whose parent books have long since been destroyed.
Spend one blood point for the character to retrieve or relate the message. In direct, in person communication, no roll is necessary. For embedded messages, a single blood point allows the message to last a night. Two lets the message last a week, three a month, four a year, and five lasts indefinitely. A character who knows of a hidden missive can roll Perception + Occult (difficulty 7) in order to sense the message.
Guardian Vigil (Auspex 0, Celerity 0, Fortitude 0)
Developed by a Malkavian fleeing his persecutors, Guardian Vigil allows the Cainite a lasting preternatural danger sense. He cannot be surprised or ambushed by those that would assail him.
Spend a blood point. For the remainder of the night, the character cannot be ambushed or surprised by mundane methods. Any non-supernatural stealth attempts against him fail automatically. Against Obfuscate and other such abilities, compare the Cainite’s Auspex the way you would normally
If Guardian Vigil alerts the character, he’s assumed to have the highest initiative for the first turn of a combat. After the first turn, he must roll normally.
This power only protects against the first such ambush in a given night. The character may re activate Guardian Vigil for another blood point. Additionally, he may activate it directly before slumber in order to benefit from its protections during the day.
From LARP Rules we are Borrowing
An Da Shelladh (Dementation 000, Auspex 00)
The power known as An Da Shealladh (pronounced an-DAH-she-alla) was created by a branch of the Malkavian clan that lived in the Scottish highlands. By combining the powers of Eyes of Chaos and Aura Perception, you can unravel a host of information about your target. Spend 1 Blood, use your standard action, and make an opposed challenge using the Dementation test pool. If you succeed, you learn your target’s Archetype, derangements, current number of Beast traits, and number of current Willpower.
Quickened Blood (Fortitude 0, Celerity 00)
When you spend 1 Blood to activate your Celerity powers for two consecutive turns, Quickened Blood automatically activates. For the next five minutes, you can utilize the first 5 dots of Celerity without spending any further points of Blood.
Will to Survive (Presence 0, Fortitude 0)
If you have any damage in your Injured wound track, you automatically regenerate 1 point of normal damage each turn without spending Blood. If you have no remaining normal damage, but still have aggravated damage in your Injured wound track, Will to Survive heals 1 point of aggravated damage every three turns.
Will to Survive heals a character during the everyman round; this power has no effect during Celerity rounds.
Will to Survive ceases to function if you have no Blood in your Blood pool or no wounds in the Injured wound track. Will to Survive does not require you to expend an action or Blood. In combat, this healing occurs during your everyman initiative.
Status* **Ancilla**: Confirmed (LARP)

Equipment* **Warded Evidence Bag**: A velvet pouch lined with silk with a layer of cold iron cross nails between the two fabrics, Concealable, Warded (Secure?)
* **Light Pistol**: Accurate, Silenced

Merits & Flaws
Explain all your merits and flaws here, should they need a more in-depth explanation. Copy the below if needed.
*Merits*
* **Oracular Ability 00**: Enoch occasionally receives visions, he frequently distills them through Tarot.
* **Expand Consciousness 0**: As a Malkavian Enoch is blessed with the Perception Focus in addition to the Wits Focus for Mental Traits.
* **Additional Common Discipline 0000**: The bloodline of the Anake has also touched Enoch, he bears an affinity for Presence as well as the Traditional Malkavian Disciplines

*Flaws*
* **Dark Secret 0**: Enoch has many Dark Secrets, from his dealings with Victoria and her clan, to the fact that he is a Stigmatic.
* **Gehenna Prophet 00**: As Enoch looses Willpower, he starts to see the world descending to the end of days, things crumble and turn to ash, people appear monstrous. If he ever reaches no temporary willpower, he falls into Torpor.
* **Permanent Wound 000**: Enoch is a stigmatic, and starts each night with two fewer health boxes as he has holes in his hands, side and feet.
* **Nightmares 0**: Sleep comes hard to Enoch, Sinning against Humanity plagues him, he only looses one beast trait per nights sleep rather than all of them.
* **Curiosity 00**: Ever the Explorer, Enoch wants to know why things tick, if prevented from sating his curiosity, he looses a point of willpower.
* **Derangement (Malkavian)** : Enoch's core derangement is that his Tarot cards will always speak truthfully, despite if the person who asked help from them or Enoch understands. Something will always come to light in the future that clarifies what was seen

V20 Sheet
Name: Enoch Malachai
Chronicle: New Albion
Nature: Pedagogue
Demeanor: Enigma
Concept: Foolish Seer
Clan: Malkavian
Gen: 8th
Sire: Mother Grimwauld

Attributes* **Physical**

Str 2,
Dex 4,
Sta 3
* **Social**

Cha 4,
Manip 5,
App 3
* **Mental**

Percep 6,
Int 4.
Wits 5

Abilities* **Talents**

Alertness 2,
Athletics 1,
Awareness (Malk Time) 4,
Brawl 1.
Empathy 6,
Expression 2.
Intimidation 4.
Subterfuge 3
* **Skills**

Etiquette 1.
Firearms 2,
Larceny 1,
Performance 3,
Stealth 4
* **Knowledges**

Academics (Psychology) 3,
Investigation 3,
Medicine (Psychiatry) 3,
Occult (Noddist) 4,
Politics 2,
Science 1.

Disciplines
Auspex 6,
Celerity 3,
Fortitude 2,
Obfuscate 4,
Dementation 5,
Presence 4

Backgrounds
Generation 3,
Influence (Health, Media, Church, Occult) 4,
Resources 1,
Retainer 2;
Allies 5,

Virtues
Conscience 2,
Self-Control 4,
Courage 4,
Humanity 4,
Willpower 9

Merits
Additional Discipline - Presence - 5,
Oracular Ability - 3,
Prophetic Dream - 2,
Cold Read - 3,
Language - Enochian - 1,
Language - Latin - 1,
Scholar of Others - Fae - 2,
Scholar of Others - Fallen - 2,
Scholar of Others - Wan Kuei - 2,
Title - Eschatologist - 1,

Flaws
Dark Secret - 1,
Dark Secret - 1,
Stigmata - 2,
Permanant Wound - 3,

Combo Powers
Honeyed Words,
True Love's Face,
Days of Passions Past,
Rando,
I Know,
Blood Apocrypha,
Guardian Vigil,
Prophecy,

Techniques
An Da Shelladh,
Quickened Blood,
Will to Survive,

Derangements
Hallucinations (MMN),
Belief - "The Cards are always Right"

Equipment
Warded Evidence Bag,

## Relationships

Here you can place a list and commentary with your character's thoughts and opinions on others.

* [Doris Ashview]: "The High Priestess is pulled in many different directions, pray her balancing act doesn't spread her too thin. She puts on an innocent mask, I wonder if she truly cares."

* [Victoria Marsden]: "Ms. Marsden is an interesting one. We all have our Secrets. It is almost like Mutually Assured Destruction, though I believe I have much more to loose."

* [Sam]: "Former Prince of Columbus, Potent Elder. I am glad to count him as an ally and even more glad that he still has a use for me."

* Raziel: "Where has time gone Childe? Still so much for us to learn from each other, I am glad that I am not the only one who chose you."

* Nickname: "Quote."

## Additional Pictures

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