recursal/Fanatic-Fandom huggingface dataset:
Spires of Aeldrum/Session 2

With Count Homer as intermediary, the Serene Duchy sent 200,000 Fialta POWs to Sigvald the Cruel for "temporary" holding, while Sigvald sent 200,000 conscript soldiers under the command of Banshee the Blind to support the Aeldman war effort. As part of the transportation arrangement, 5 captured Fialta warships were stripped of their weapons and repurposed as heavy freighters. To nobody's surprise, those ships disappeared quietly from record and are now almost certainly re-gunned and part of the ATC's off-books fleet.

The Parliament passed a law instigated by the Serene Doge and Count Homer to establish a military research academy on Lidenia. This law included riders that severely limited disclosure of industrial secrets, including information on conditions in Guild workshops.

Doge Tiello "Brick" Augustine of Estonne surprised the public by attending the inauguration of the Academy and jointly proclaiming with Count Homer that the Academy would offer scholarships to all races and classes.

Using the special intelligence gathering powers awarded under the Industrial Secrets Amendment to the Academy Act, Dick Intrepid's newly constituted Industrial Secrets Agency (ISA) coordinated with the Aeldrum Dragoons to raid and expropriate large swathes of Valdosian bank holdings on Aeldrum, ostensibly to seize secret soul contracts that might pose a threat to national security

Doge Ulysses "Stubbs" Durant of Galthad refused to admit the Dragoons, leading to a tense standoff at the Galthad Spire. Stubbs' handling of the situation was contrasted with the restrained approach of Doge Tiello.

Serene Doge Leopold Orvihm, Dick Intrepid and Secretary Ildesh organized a major diplomatic convention on Korinth to official draft and sign the terms of the Aeldrum Coalition. The Coalition's founding document was a masterpiece of international diplomacy, laying out Aeldrum's foreign policy objectives as focused on trade rights over land ownership, establishing a primitive international mediation body to handle intra-Coalition disputes and articulating a doctrine of multilateral trade and freedom of navigation. Onlookers applauded the extraordinary document and were awed by a sumptuous signing ceremony, with ample media coverage. Banshee the Blind on behalf of the Kingdom of Sigvald became the first junior signatory to the Coalition.

In a stunning moment that shocked Aeldrum to its core, the Baroness Sivelna Morweld, wife of the Serene Doge, was struck dead by a bullet meant for her husband. Orvihm, mad with grief, is said to have retired to his temporary state rooms on Korinth to orchestrate brutal reprisals against any and all involved.

Dick Intrepid and General Donovan were both charged with security for the Korinth proceedings. Intrepid, apparently negligent in his duties, was linked to the assassination plot by certain military intelligence elements: he was killed by one of Donovan's subordinates, Aristom Eldeth, just as the assassination attempt on Leopold took place.
Sahvenath

**Sahvenath** is a lesser angel of Valdos.

## Duties

Sahvenath is responsible for engineering reality to satisfy inconvenient contracts: preferred tools include “shell persons” and other means of assigning responsibility to proxies. More broadly, he underwrites high value contracts and acts as a Valdosian representative in top level dealings between the bank and mortals (serving essentially as a living signal of Valdos's attention).

## History

*Main article: The Inquisition Campaign*
Sahvenath aided the Bank of Valdos in covering up the Kirvan Abbey Incident on Konira in 440 A.U. by creating an impostor for Marius Nemo and orchestrating a sham trial.
Terrance

*This is a Disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Terrance** may refer to:

* Terrence Cakes, an elvish cannibal and self-help guru affiliated with the KM
* Terrance Pratchett, a reporter for the *Daily Telranian* and later for the *Intrepid Reporter*
Thannasids

The **Thannasids** were ancient god-kings from before the Mage Imperium.

## History

The Thannasids actively emulated the gods, using the souls of blood sacrificial victims to power their magic. They were opposed and mostly suppressed long ago by the gods of The Great Pantheon, thought lost to the annals of history.

The Thannasids re-entered the cosmic sphere in the mid-400s A.U. after being discovered on an exploratory expedition by the Empire of Alusia. Wielding the power of blood and souls, these Thannasids claimed the Marches of the Ascendancy and the heritage of their ancient ancestors, antagonizing colonial holdings of the Imperial Great Powers.

### Hieranthotat

*Main article: The Gangsters Campaign*
One Thanasid in particular, Hieranthotat "the Usurper", was the subject of an unsuccessful revival attempt on Semal in 435 A.U. by the Cult of Hieranthotat.
Teacakes

*For the character T. Cakes, see Terrence Cakes.*

**Teacakes** are the height of travel cuisine. Depending on the company which manufactures them, they can be anything from a raisin filled bun (served in a manner reminiscent of bagels) to a moist and buttery kind of quick-bake pound cake, topped with clumped brown sugar. No matter what form they take, however, the teacake is always a sought after train ride snack and a source of much pride for the attendants who sell them. They are sold in tins with a very nice embossed logo of the company which produces them, a freshness seal which ensures that the teacakes reach their hungry recipients in the most delectable state possible, and a written guarantee that the teacakes within will always bring delight to the customers of each and every train line.

## Trivia

Teacakes first appeared during The Skinchanger Campaign and have been present in every adventure featuring a train since then.
The Deep Ether Campaign/Session 25

The party, now minus Dr. Garrel, has been reunited with Banshee and some of Sigvald's agents (minus the Reaper)and both groups have been enlisted by the soulless de Turenne to serve in a plot to defeat the Naga and the Anathema and, ultimately, to put an end to Selene Veer's experiments on the Dust World. The party will be given a host of slaves to devise a new and better Mind Virus to introduce to the Covens of Corrobel.

 The party's main goal is now to sow pandemonium among the Covens and force the Naga to confront and destroy the Anathema. This strategy represents a major gamble, for the Naga could simply merge with the Anathema, making it vastly more powerful than before. But if successful, it will kill two birds with one stone and open Naga Space to conquest and give the officers of the Tarim Terror the resources to end Selene Veer's existential threat.

Who will rule the remains of Naga civilization is yet to be seen. It could be Sigvald, whose campaign to seize Nidev's territory has essentially doubled his fleet (and while doubtless ill-received by the Naga, could escape their retaliation simply out of fear of the Anethema). It could be de Turenne, who clearly does not see the Naga as his masters and seems oddly confident of his survival when they collapse. If no clear leadership emerges, it could be the KM who extract a fortune from the various warring Perfect Princes.

A few next steps for the party:

1. Allie and Regi will be focused on R&D around the Mind Virus
2. de Turenne will grant the party a secret base (unknown even to the Naga) which the ATC used as a depot
3. Banshee must decide which of his servants/agents to keep with him and what role he wants to play in this scheme
4. The party needs Naga samples for experiments, which means it's finally time to go whaling. The Naga hunt leviathans, and de Turenne plots their paths carefully. With a little help, he can point the party to a human raiding ship, which they can seize and then use to get close to a Naga hunting party (without ruining the *Terror*'s excellent cover) and "acquire" adult Naga.
Thalranese

*This is a Disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Thalranese** may refer to:

* The Church of Thalran, devoted to Thalran, the Martial Lord, one of the Lords of the Pentacle.
* The Imperium of Thalran, an ancient precursor state to the First Fialta Imperium, bordering the Mage Imperium's Hybern Sector.
* The Thalranese Language, the ancient language spoken within the Imperium of Thalran.
* The Thalranese Marches, a minor cosmic power in modern Fialta Space.
The Black Pyramid Campaign/Session 1

Not long after arriving at Gate Town (the Saldanese staging area near A11's etheric gate), the expedition fought off a mob of maddened workers, apparently under the hallucinogenic effects of a strange purple dust deposited by the westward winds on the eastern side of the scavenger camp.

The expedition members further discovered that some of the people most severely affected by the dust (e.g. Mr. Gunderson, the missing miner who reportedly visited the City of Ashes to the far south) regenerate themselves in direct etheric (i.e. natural) light, even if apparently dead; this appears to be an accelerated healing factor rather than a perfect regenerative process, as there is scar tissue.

This phenomenon is comparable to the strange six-winged bat discovered by the Saldanese Librarian Executor Dr. Casimir; the bat's limbs and tail could be severed and reattached when exposed to a magnified beam of etheric light. It is also similar to the rapid healing of the dwarf and the human apparently slain by Marcel — though not obviously insane, they both bore marks in Elder Script upon their flesh, which disappeared when Marcel attempted to cut away the skin as a sample. The two were seen during the assault on the expedition's void-ship, though whether as observers or as commanders is unclear.

After these strange and horrifying events, the expedition leadership elected to head in the direction of the rumored second gate on A11.
The Aeldrum Campaign

**The Aeldrum Campaign** was the first campaign set in the Aeldrum setting. It is because of this campaign that the setting is called "Aeldrum". It is referred to in-universe as "The Restoration of the Seventh Spire".

## Characters

### Important Non-Player Characters

 The Offering | Flesh golem created by the Knights of Adarnum

## Summary

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

An airship crash in the Aeldrum wastes brings together a mismatched band of exiles and wanderers, all heading to the Aeldrum spire. There, the party becomes tangled in the dealings of a dubiously legitimate secret policeman; aristocrats are mugged, zealots are antagonized, the party fights (flees from) a mad angel and the policeman’s organs are harvested. The party then joins an expedition to the mysterious 7th spire, facing occult pirates along the way before arriving and then being mercifully consigned to the mists of history.
Skrill the Manwhore

**Skrill the Manwhore** was a prostitute who made a brief and perplexing contribution to The Shambler Campaign.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Shambler Campaign*
Steve

*This is a Disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Steve** may refer to:

* Steev, a Skinchanger-hunter during the Trans-Alpine Express One-Shot
* "Stone-Faced" Steve the Kobold, a kobold revolutionary on Telrion during the Fistful of Crecibles Campaign
* Stevie McKeough, part of the McKeough Clan on Telrion during the Fistful of Crecibles Campaign
Thalran, the Martial Lord

**Thalran, the Dark Warrior**
"**To the uncouth and uncivilized of the cosmos, there is a great appeal to the tyrant warrior Thalran. His gospel is murder and his demand, blood. Thousands flock to those who raise the standard of the Blood Warrior, carrying out his crazed campaigns of plunder and destruction until they are at last stopped.*

Thalran would stomp all over the wisdom of Adalna, and it is the righteousness of the gods that the followers of the Dark Warrior are defeated by the brilliance of Adalna's Aetheric gifts..."*
 — Encyclopedia Imperia, 1st Edition

**Thalran, the Martial Lord** is one of the five Lords of the Pentacle and a member of The Great Pantheon.

## Summary

Once an angel of Kirva, Thalran grew too ambitious, enslaving mortal worlds for himself. At every turn, Kirva would extend mercy when Thalran wanted executions, call for flame when Thalran wanted slaves. The frustrated angel and several lesser companions sought the aid of Shantara and Valdos, breaking free of Kirva in a spectacular betrayal.

If Shantara broke with the Triad out of deepest hatred, Thalran rebelled out of resentment and frustrated ambition. Thalran's greatest angels are mostly, like him, former Kirvanites; Thalran, however, chose to build his own hierarchy from this core of companions: where Shantara assembled her collection of renegades, Thalran has a stricter order more like Valdos's. His angels are often brutal and uncompromising, like Kirva's own zealots but without a belief in purity or salvation. His mortal servants are, at the top, warlords and conquerors; nearer the bottom, jumped-up marauders who assert a warrior code only to separate themselves from the scum. As Thalran and Shantara both briefly fell under Dalthad's hierarchy, they also possess the ability to create angelic-mortal hybrids (see also the Fialta in the modern age); Valdos and Qualos do not adopt such measures.

It is now fairly accepted by occultists that, as gods are a reflection in part of the souls they consume, and Thalran was a Prime Angel born of Kirva, that he represented a reaction (perhaps involuntary) of Kirva to the influx of millions of souls who came to her from the crusades fought by her followers and who represented a level of bloodlust and will to power that was at odds with Kirva's principles of purity and liberation. In this narrative, Thalran's rebellion began essentially with his very birth, dooming him to push eternally against Kirva, who would not allow her identity to be drowned in blood.
The Deep Ether Campaign/Session 10

A wary detente has been reached with the Foundation, thanks to clever negotiation from Garrel, Allie and Klaus. The Foundation is willing to help the party in its quest against the Naga in return for assistance restoring mobility to the station. While not yet willing to share their technological secrets, the Foundation may do so in future. Collaborating with the Foundation, Garrel has computed the location of Selene Veer's signal, placing it very close to the original broadcast point for Flazel's warning to the Foundation of the Naga invasion millennia ago (close to the Covens of Corrobel, one of the Naga nest sites. This puts Veer's probable location deep within Naga Space, through Prince Nidev the Vain's space.

Klaus and Allie narrowly diplomanced their way out of a showdown with the Fialta. They learned that the Commandant is almost certainly being manipulated by an occult force, which he believes to an angel of Valdos. (The crux of the confrontation was Migna, Nidev's renegade chancellor. She had killed several Fialta, and the Commandant demanded she be remanded to Fialta "justice".)

Unsurprisingly, Nidev's agents have been surveying the station: whether provoked to action by the departure of the *Dalcia's Spoils* or by the party's visible efforts to salvage an etheric lance from the gunnery-ring of the station, it seems that Nidev's forces have concluded that their window of opportunity to seize the station is narrowing, pushing them to launch an assault. Nidev's forces consisted of five ships: three lighter, ramshackle vessels driven on by a Margravate warship and what looked like an Imperium cruiser. The three smaller ships, apparently driven on by the threat of etheric lances on the cruiser, rushed the station. While lance fire from the station pinnacle succeeded in destroying one of the smaller craft and severely damaging the port-side of the cruiser, the two remaining smaller craft slammed into the Station. Succeeded in destroying the Pinnacle's etheric lance system, the other battered the middle decks where the Fialta had fortified themselves.

Meanwhile, using the skiffs as auxiliary engines (the main etheric engine having been removed and brought to the Foundation to power additional systems), Allie and Klaus "piloted" the *Taigun* against the Margravate-style vessel (almost certainly commanded by the infamous Captain Jonathan Pickman). With Andropov at the guns
though they succeeded in knocking out the Margravate ship's torpedo systems. The crew of the *Taigun* were forced to abandon ship as the last torpedo salvo ravaged the gun deck. Andropov went down with the ship, staying behind to get as many sailors out as possible. Klaus seemed oddly elated by the whole affair, while the party took up defensive positions in the lower decks of the station to await the onslaught of Nidev's forces.
The Black Pyramid Campaign/Session 2

The expedition spent some time exploring the black pyramid at the center of the glass crater, which they had discovered after leaving Gate Town and spending the transit either studying the eldritch briefcase (which was determined to be some kind of mechanical cipher meant to approximate Elder Script) or chasing after Dr. Lungren, who mistook a dust cloud for enemy activity and decided to take the wheel of his armored car and drive headlong into it.

After these misadventures, the expedition found what seemed to be the shadow of a city, frozen in time under the astonishingly clear glass surrounding a great three-sided pyramid; the pyramid itself seemed to absorb all light and even sound, to the point that one could not readily navigate the inside of the structure without painting over the walls to give the gaslight something off of which to reflect. There was also a marked disruption of the expedition's radio equipment and other technology (Dr. Sera's cybernetics stopped functioning inside the pyramid).

The expedition discerned something of the internal design of the pyramid, whose corridors appeared to form a lattice of triangles sloping up and down within the larger superstructure. They also discovered a deep pit running up to the open vertices of one of these triangle-corridor arrangements, inside of which were vast heaps of defunct automatons. A quick examination of one of the machines (removed from the pile and taken outside of the pyramid) revealed that it was an ancient design, probably belonging to the god Baradun. More surprisingly, however, was the fact that the automatons seemed to have been clambering over each other in a bid to escape something at the bottom of the pit; those expedition members who clambered down the great machine heaps were confronted with a sanity-testing deprivation of light and sound, which they fortunately passed.

Marcel also disposed of the remains of Mr. Gunderson, whose peculiar regenerative qualities had become unregulated confined to storage jars, with appropriately horrifying results. Marcel reported seeing the shadows of countless birds in the flickering light of the fire in which he disposed of Mr. Gunderson's earthly remnants. That same night, several of your men complained of awful dreams, perhaps similar to those experienced by the scavengers in Gate Town (Dr. Sera checked the workers for signs of contamination by the mysterious purple residue and found disconcerting evidence to that effect).

In the morning, after investigating the pyramid for some time, the party returned outside to see an unnerving shadow rippling under the glass surface of the crater; as the shadow passed over several of the workers, the men were torn to shreds by a terrible force. The Janissaries and workers scrambled to form a defensive perimeter, and the expedition leadership was left to decide how to respond to this strange and lethal threat.
The Deep Ether Campaign/Session 2

The party explored the half-disc some more, discovered that the golems had been built or modified by dwarves around the time of the Episurian Genocide. A more recent round of modifications suggested a Saldanese academic presence, probably in the last 20 years and most likely under the auspices of a secret ATC expedition. The party's investigation was interrupted by a swarm of Umbrans from the underside of the disk, apparently kept at bay by the blinding of effect of Hrymn's (now absent) presence in the Panopticon.

While escaping, the crew spotted an array of dwarven artillery pieces on the underside of the disk. Naturally, the party formed an away team to reclaim the largest gun. Landing under psionic/etheric screens from Naga Dundee and Banshee, the party set about readying the cannon for extraction by the *Taigun*. Inevitably, the Umbrans detected the party. In the ensuing chaos, Notan fell from the top of the gun. The 40ft drop pulverized the Umbran that had tackled her, and it left Notan with permanent dexterity damage. Despite this setback, the cannon was extracted and the Taigun safely left the disk.

After a rendezvous with the main fleet, the expedition leaders concluded that a lost world lay some weeks ahead of the fleet and, quite probably, was the gateway to Banshee's father's domain (and thus to contact with the Naga). En-route to the lost world, the *Taigun* investigated the haunting songs of deep ether whales, finding a pod with a wounded and possibly maddened member and on a trajectory to the lost world. The *Taigun* returned to the fleet when the whales became aggressive. So the fleet pressed on, faster than the whales, to get to the lost world and (ideally) establish a base and find Banshee's father.
Stardust

**Stardust** was the largest city and the de facto capital of Koral during the Interregnum era.

## Location

Stardust was located in the south of Koral's main continent. The Great Sea Road connected it to Koral's etheric gate in the north

## Description

The name "Stardust" came from the effects of gentle decay on the city's grand structures left behind by the ancients.
Second Battle of Korinth

*For the One-Shot, see The Second Battle of Korinth (One-Shot).*

Combatants| * Coalition of Nations
	+ Serene Duchy of Aeldrum
	+ Shantine Empire

Commanders| * General Chers de Mains
* Admiral Lily Hardy

Forces| * Aeldrum Dragoons
* Aeldrum Parliamentary Guard
* Aeldrum Parliamentary Navy
* ATC Auxiliaries and Navy
* Fialta Imperial Navy

Casualties| * 120,000 ground
	+ 30,000 Aeldrum Dragoons
	+ 60,000 Parliamentary Guard
	+ 30,000 ATC Auxilliaries
* 8,000 air/ether
	+ 6,000 Parliamentary Navy
	+ 2,000 ATC airmen/ethermen

The **Second Battle of Korinth** was a battle fought on Korinth in 397 A.U. during the First Coalition War.

## Summary

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

Korinth was a fairly brutal campaign for Aeldrum: the final tally was 30,000 Aeldrum Dragoons killed or wounded beyond hope of recovery and 60,000 Parliamentary Guard killed or maimed, with a further 30,000 lost ATC auxiliaries and the loss of some 6,000 Parliamentary and 2,000 ATC air and ethermen. Total casualties were thus 8,000 air/ether and 120,000 ground from Korinth alone, with perhaps 10-20% more lost in mop ups and elsewhere. That meant that, counting the Dragoons' "reserve" division on Aeldrum, they had lost about a quarter of their fighting force, and the Guard had lost about 15% of its active force. The Dragoons took by far the worst of the casualties, proportionally.
The Deep Ether Campaign/Session 23

The party finally met Selene Veer and sat down to talk with her. The party shared a lengthy discussion with Veer about reality, philosophy and the laws of the cosmos. In it, Veer revealed her plan: to accelerate the decay of the universe and a return to the primordial space outside reality, thereby preempting eons of suffering. In her view, life always leads to suffering and death, a plot by Zulkir to guarantee its own existance. To achieve her goal, she would learn how to insinuate the Unnamed into reality.

After much debate about the nature of knowledge and information, entropy and system complexity and the impossibility of changing the fundamental laws of the cosmos from within it, the party and Veer reached a critical decision point. Veer offered the party a (partial) cure for the Mind Virus and a way off-world, if they would then help to spread the modified Mind Virus, to convert as many as possible to the pursuit of knowledge about the fundamental nature of the universe, and to then be harnessed in Veer's quest to unmake reality.

Veer left the party with some time to think.
Star Dancer Astral Flight

**Star Dancer Astral Flight** was a member of the Cult of the Unnamed who died in The Black Pyramid Incident.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Black Pyramid Campaign*
Sword of Dres'Fialt

The **Sword of Dres'Fialt** was an artifact of significant importance to Fialta history and cultural identity.

## History

### Origins

The Sword of Dres'Fialt was a sword used by the Fialta conqueror Dres'Fialt in establishing the First Fialta Imperium during the time of the late Mage Imperium.

### Modern Rediscovery

In 447 A.U., Dres'Fialt's sword was discovered in a sepulcher on Tar'Thalran during a mining venture in the private estates of Marcher Prince Gunnot. The authenticity of the sword was confirmed by Fialta archeological expert Dr. Eero Norman. At the time of it's rediscovery, the finding of the sword was seen as an omen concerning both Prince Gunnot's leadership and Fialta/Thalranese identity and prospects as a whole (though the specific nature of the omen, and whether it was a positive or negative one, were hotly debated).
Telranian

*This is a Disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

"**Telranian**" could refer to:

* People or things originating from the pocket dimension of Telrion
* The Telrionese language spoken on Telrion and its neighboring pocket dimensions
Spice Sticks

**Spice Sticks** are the narcotic of choice of the Aeldrum gentry.

## Effects

Spice Sticks produce a very mild hallucinogenic effect, with colors typically becoming more vibrant. They also have a deeply refreshing effect.

Addiction and overdose can cause permanent neural damage, including nervous tics and much more severe hallucinatory effects.

## Origins

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## Impact

### Economic Impact

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

### Social Impact

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## Trivia

* "Spice Sticks" are a reference to the drug, *Melange*, from the book series *Dune*, although they don't share many similarities.
The Deep Ether Campaign/Session 20

The senior officers of the party met with de Turenne and negotiated a considerable exchange of information, spending close to a week on-world. Though forced to operate in silence except for their interactions with each other and de Turenne himself, the party was able to glean much both about the Unnamed/Mind Virus and Naga society at large. Most importantly, the party confirmed that the Anathema was indeed a sort of Naga hive-mind formed by desperate victims of the Mind Virus.

The party is ready to leave de Turenne's world for Veer's coordinates, a writ of safe conduct from the elf in hand and four of his agents aboard as observers. The party also had a promise from de Turenne that if they returned with helpful information or technologies, he might be able to arrange a strike into Nidev's domain, with promises of a subsequent visit into the Covens of Corrobel for the scientists in the party.

The four agents aboard are as follows:

* Martin Malone, gun-slinging Irish adventurer in his mid-60s
* Bosveld the Scholar, one of the very few local-born scholars in Naga space
* Jonder the Eyes, de Turenne's preferred clerk and "designated witness to the cosmic and the terrible"
* Druvlan, another local, apparently some extra muscle to help M.M. protect Bosveld and Jonder

## Notes

1. ↑ Thanks to a lucky Detect Irish roll by Brynn.
Tam Antelv

**Dr. Tam Antelv** was the creator of the Gul'Dan, and the Court Physician on Milgar during the late Mage Imperium.

## History

As Court Physician, Dr. Antelv was responsible for public health and sanitation as well as the personal health of Governor Frodlaw Semokku and his family (many key members of the court had personal physicians of their own). He doubled as the government’s chief geneticist, responsible among other things for the creation of Tam'Gul (who bore his name). Dr. Antelv campaigned heavily for the creation of a State Academy, but was unsuccessful in securing the resources to establish one (the common argument from other courtiers being that the Imperium provided perfectly sufficient human capital without running the risk of distributing coveted knowledge to the locals). Nevertheless, the Governor’s continued illnesses placed Dr. Antelv in a position of great influence; by the time of his death, some had grumbled (perhaps out idle envy) that he had already begun to abuse it, although few of his personal projects seemed to have been directly affected.

Dr. Antelv was assassinated in 1728 C.A. by Recroprose, the agent (and genetically engineered child) of Anselm Trobe.
Stewspoon Startlesnort

**Stewspoon Startlesnort** was a berserker with prime physique and superior combat abilities. He was hired by the Knights Mercantile for their second expedition to the Taino Basin on Sierna.

## Personality

Startlesnort's usefulness as a soldier was hampered by his low intelligence and childish dispoition. Where the warriors of legend take their fill of wine and women, Startlesnort was content with his beloved pet goat.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Expedition Campaign*
Sofia Morovin

Disdainful and always looking fly

**Sofia Morovin** was a Fialta gunrunner who came into the service of the Fialta Imperium

## Personality

Jovial and with an eye for detail, Sofia loved her work and loved the weapons she handled. If the pay was good enough, she'd do just about anything, and the Imperium paid her handsomely to mess with the Aeldmen till the Coalition War ended, and then she was happy to retire and fund her children's criminal ambitions.

## History

*Main article: The Bushwhacker Campaign*
*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## Trivia

She was originally supposed to help our band of ragtag goofballs in the Singe campaign but became very mad when Beans Trigonometry stole all of her panties.
Sneak Attack

***NOTICE: This article deals with game mechanics rather than with Aeldrum lore. More complete and up-to-date documentation of game mechanics and rulesets can be found here.***

Characters that take the **Sneak Attack** Special Ability are granted the following effect: +1d6 to attacks when the target is hit unprepared, such as when the character is hiding and the target is not aware of their presence.

## Recommendations

Consider spec-ing into the Stealth Build.

## Characters

List of characters with this ability:

* Ziyad al-Khali
Suleiman

**Suleiman** was a Chameleon Man and Saldanese Janissary attached to the Academy of Saldan's expedition to A11, where he was killed by an uprising of Aeldrum Trade Company laborers during The Black Pyramid Incident.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Black Pyramid Campaign*
The Deep Ether Campaign/Session 15

Allie Flashpan is cleared (somewhat quickly...) of all charges, Banshee stays behind on the Station as a governor on behalf of his father and a free agent of the KM and Sigurd condemned to return to the Court of Torments to debrief Sigvald's scientists (and then to return to the Station as Banshee's engineer).

The officer manifest of the *Tarim Terror*, barring any rearrangements from Capt. Lloyd, is as follows:

* Captain: Allie "Flashpan" Lloyd
* First Officer: Klaus (Not a Cannibal) May
* Chief Physician: Dr. "Regi" Reginleif
* 2nd Officer and Gunnery Officer: Li Jiang "Barty" Shen
* Navigator and Chief Engineer: Dr. Garrel
* Occult Officer: Naga Dundee
* Security Officer / Boarding Officer: Sergeant Faolan
* Bosun: Hideki Temshi
* Assistant Physician: Notan Aga [ranked: corporal]
* Helmsman: Hrymn [ranked: corporal]
* Designated First Boarder(s): Aggron & Aggron

Under normal conditions, chain of command is as follows: Allie > Klaus > Barty > Regi > Garrel > Dundee > Faolan > Temshi > Notan Aga > Hrymn (general rule: capt > 1 st officer > 2nd officer > specialists by seniority [randomly determined: captain lloyd may reorder] > junior officers > corporal ranks by seniority). If a medical intervention becomes necessary at the top of the chain: Regi (acting captain) > Notan Aga (assistant to the acting captain) > chain of command resumes. If under active occult threat, Naga Dundee jumps behind the captain in the chain of command.
Starke

**Starke** was a human on the planet of Telrion. He had burn scars lining his torso, with a large area of scar tissue extending up to part of his face, leaving him one-eyed, his jaw deformed to such an extent that it distorted his speech.

## Personality

Not much was known about Starke, but he displayed a very coarse persona and was not particularly fond of anyone, appearing to be cynical to a fault.

## History

### Early Years

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

### Telrion

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: A Fistful of Crecibles*
Starke was on Telrion on an unknown mission. He was murdered by Aristom Eldeth, Isra Sumayya Abdullah, and Pelvis Resley in 375 A.U..
The Deep Ether Campaign/Session 4

Dietmar the brain has a body now. It turns out he told the party that he was a wild elf who was abducted by the agents of Varal who made him a Skinchanger. to understand Skinchangers, who are their enemies.

There were various endeavors for giving him a non-biological body, but in the end he was given a body cobbled together from various body parts that Regi had lying around. The hope is that he will grow into the body.

Garrel is no longer in jail, Klaus is the captain, and no one told him anything. (Hiru was compromised because Miri, Allie's buddy and the daughter of Sumire's best friend, was an agent of Prince Sigvald (Naga)). The party came up with the idea of doing a small task for Sigvald because we wanted to study Foundation technology in his territory. The party is going to a station that recently appeared in his territory for him that he didn't want to send troops to because it's so close to another Prince's territory.

The party has been supplied with some intelligence. It was designed as a repository for The Foundation. We should expect to find on it etheric weapons as well as internal security sections. It was the same station that was discovered in the Fialta-Shantine War. The exact information residing inside the computer on the station is unknown to the party. It is expected that there will be cultists on the station.
Spider God

The **Trapdoor Spider God** was a minor god on Kamens during the Aeldrum Trade Company's expedition to Kamens in 396 A.U..

## Description

The Spider God claimed to have been an Elder God once, “weaving the fabric of the universe,” but its terrible hunger and horrific aspect led almost none to worship it when civilization was finally established; indeed, if Zulkir was the personification of Death, the spider god was the personification of Hunger. This inability to control itself or perception of it drove away any who could sustain its hunger, and over years and years the spider god lost its sanity and ability to control reality, becoming confined in form to its aspect, which had somehow arrived on Kamens. Now, its only goal was to consume as much etheric energy as possible, both by creating the energy-absorptive effect in the pocket dimension but also by conscripting religious followers for their souls.

The Nocturnals were worshippers of the spider god. This worship was possible because of the spider god’s apparent signature power: the ability to prevent others from perceiving its form. Learning over the eons that its true nature was the problem keeping others from worshipping it, the spider god’s abilities to affect reality faded, but its ability to affect memetics stayed; the spider god created a sort of buffer around itself and its paraphernalia and rites that would keep people from being able to perceive them if they were not already driven half-mad by the mental influence of the spider god, by which point they would be much more pliant for cultivation as worshippers.
Tar Docks Incident

The **Tar Docks Incident** was a war crime committed during the Siege of Tar'Thalran in the Gunboat Wars. Aeldman Dragoons used a ceasefire to evacuate wounded from the planet negotiated by Althea Sabina Del'Rega in order to gain entry to the planet and raid the docks and storehouses.

Thousands of civilians and wounded Thalranese military personnel were killed as a result of both the destruction of the evacuation convoy and the sacking of the gate area.
Thalis, the Warrior

**Thalis, the Warrior** is one third of the Elven Triad.

Thalis is the deity who taught elves the art of war; for elves, who have centuries to master multiple disciplines, a warrior must be able to understand how his weapon was fashioned -- thus, Thalis is the patron of swordsmen and swordsmiths, akin to an elvish god of crafts and industry as well as warfare. His angels often do not show themselves directly, preferring to guide their chosen mortal champions and sometimes to possess them or their swords. Mortal servants of Thalis see themselves as protectors of elvish society; this role extends to elves who do not know (or in the theology of the Triad, have forgotten) their obligations to the Triad -- those who will not rejoin the fold are killed as traitors.
The Curator

*For the Adalnan resurrectionists active on Semal during the Gangsters Campaign, see The Curators.*

## Alignment

### Ending

Devoted Neutral

**The Curator** was an academic at the Academy of Saldan during the theft of the Codex Exilium by the Knights Mercantile.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Heist Campaign*
Terrence Cakes

*For the travel pastry, see Teacakes.*

**Terrence Cakes** was an elvish cannibal and self-help guru affiliated with the Knights Mercantile. He was a passenger on the Trans-Alpine Express during The Trans-Alpine Express (One-Shot), and was later involved in the Irish War of Independence where he was shot by Gordon Lloyd Flashpan

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

### The Trans-Alpine Express

*Main article: The Trans-Alpine Express (One-Shot)*
Spires of Aeldrum/Session 3

1. Serene Doge Leopold Orvihm makes a strong, unifying speech in the wake of his wife's death.
2. Homer of Lidenia gets tapped to become Secretary of the new Department of War
3. Violette de Bains makes a series of inflammatory accusations at rallies, claiming Homer of Lidenia is using Lidenia to funnel covert arms shipments and grey market goods, as well as presiding over the sale of POWs as slaves. She demands a full public audit of Lidenian shipping and an investigation of Homer for war crimes.
4. Serene Doge Leopold and the conservatives issue proposed legislation to censor public speech "which disparages the Aeldman military or the integrity of the office of the Serene Doge, degrades public discourse in a way which enables threats to national security, or rejects the war effort on politicized grounds". The Common Party is oddly silent, and Doge Augustine "Brick" of Estonne actively blocks de Bains's Aeldman party rhetoric from Common Party airwaves.
5. Brick begins positioning himself as the moderate progressive, strongly remonstrating the Aeldman party for its dangerous claims and its borderline treasonous veiled appeals to Aeldmen people to arm themselves.
6. Several warehouses on Lidenia go up in flame.
7. Violette stages another protest speech, declaring that she has an academic with evidence that he was detained by Count Homer while trying to uncover the truth. The academic in question approaches the podium and instead shoots Violette with an automatic pistol, killing her instantly. The assassin dies in a struggle with one of Violette's bodyguards, who only hears these words: "Lidenia sends his regards".
The Design and Impracticality of the Etheric Wall

***The Design and Impracticality of the Etheric Wall*** is a paper written by Rose Clintock theorizing on how a force field would work, and why it should never be employed.

## Summary

The paper begins by discussing the nature of atoms and why they do not pass through each other. These naturally-occurring stable waves in the aether create forces that repel each other more and more strongly as two atoms move closer to each other. As they are wavelengths of etheric energy, it should therefore be possible to create artificial short-lived wavelenths that strongly mimic these naturally-occurring ones.

The paper addresses some immediate issues with this approach. Naturally, since etheric energy does not have much weight to it, this would be like parting a curtain of water. For this method to be truly effective, it would require a tremendous amount of energy to be "poured" out. Clintock uses the water analogy again and compares the difference to a gentle stream and a high-pressure water blast that can cut through steel.

It is at this point that Clintock begins to delve deeper into what she believes to be the impracticality of the device. It would require such huge amounts of energy that to run it for even a minute would require vast wealth. She does hedge this by acknowledging that some of the energy could be recycled at a receiving point, but that it would lose over 60% of the energy put into the device in even the most efficient solutions.

What follows in the paper is a comparison of an "etheric wall" to a "mundane wall". Clintock shows that a 6" steel wall would be just as effective, if not more so, in nearly every use-case. As many have wondered on in speculation, she also considers its use in spacecraft. It is here that she shows that it would be nearly impossible to assure 100% coverage of a vessel due to the nature of the emitter/receiver combination needing to be visible somewhere. Traditional gunfire would have a high likelihood in destroying the device (approximately 1/20 shots). Furthermore, etheric cannons would be able to fire through it without any hinderance.

For these reasons Clintock concludes that no use case exists where an etheric wall would ever be more practical than a mundane wall and implores the reader to consider any other option.
Slim Frank

Slim Frank, reanimated as the Will of Hieranthotat

**Slim Frank** was a constable in Southgate, Semal, and Judge Reddick's number two during the Gangsters Campaign. He was killed by the Prektanos Gang during a shootout at Barjacks (set on fire by Icheb, then shot by Cilla), before being reanimated through occult means as the "Will of Hieranthotat".
Stealth

***NOTICE: This article deals with game mechanics rather than with Aeldrum lore. More complete and up-to-date documentation of game mechanics and rulesets can be found here.***

*This article is about the character skill for moving stealthily. For the technology for hiding ethercraft, see Stealth Technology.*

**Stealth** is a custom skill to Aeldrum Dungeons & Dragoons 3.5. It replaces Hide and Move Silently from vanilla 3.5 and correspondingly uses the Dexterity ability bonus.
The Deep Ether Campaign/Session 24

The party has agreed to suppress knowledge of Veer's location. Veer has sent facsimiles of herself to ensure this. Garrel has stayed behind with Veer to gain a soul. The party will be allowed to return to Garrel when the mission is accomplished.

Klaus has had his soul modified and his perception altered to allow him to survive with the Mind Virus. Notan has had Klaus's Idolmite artifact implanted into her to delay the effects of her Mind Virus. The party has left the Dust World with new knowledge and must now plan its next move: de Turrene's agents obviously want to return to him.
Society of Admirers of Bareth Aefendt

The **Society of Admirers of Bareth Aefendt** was an organization and fan club following the Serene Doge, Bareth Aefendt.

## History

The SABA was founded during Bareth's first term as Serene Doge. Notably, Bareth's wife Laena was a founding member and co-president. The organization persisted even after Bareth's assassination, rallying behind Dowager-Countess Laena and eventually her son Crispin as potential candidates for election.
The Abortive Expedition Campaign

**The Abortive Expedition Campaign** took place on the planet of Sierna shortly before The Expedition Campaign, and it was, as its name suggests, short and abortive. It is referred to in-universe as "The First Knights Mercantile Expedition to the Taino Basin".

## Summary

Having decided that their expedition's equipment should consist solely of a box of biscuits (clearly intended for the parrot) and a cannon with crew, the party set off towards the nearest native village, which, with a yarr and a complete misunderstanding of the situation, the pirate captain ordered to be bombarded. To no one's surprise, the natives did not take kindly to this and quickly murdered the gun crew along with the pirate captain and the lawyer. Their native guide Kris, wisely, lived to participate in The Expedition Campaign by hiding in the tall grass nearby and slinking back to their basecamp.
Terrify

***NOTICE: This article deals with game mechanics rather than with Aeldrum lore. More complete and up-to-date documentation of game mechanics and rulesets can be found here.***

## Meta

### Synergies

*N/A*

Characters that take the **Terrify** Special Ability are granted the following effect: May take a special Feint action instead of a move action that uses the Intimidate skill. If you succeed, the target is deprived of their dexterity bonus until the end of their next turn.

## Characters

List of characters with this ability:

* Honorine Gardinier
The Bier

**The Bier** was a prison and etheric anomaly located on Line 15. Supposedly created by Valdos, the Bier served as the prison of the Fugitive for millenia after their betrayal of Othal, Shantara, and Valdos. After being opened by agents of Dion de Turenne and the Naga, it was discovered empty by the crew of the Allie-Oops during the events of the Deep Ether Expedition.