recursal/Fanatic-Fandom huggingface dataset:
Muspelheim

## Summary

Muspelheim is known as "***The Realm of Fire***", stated to be the source of all heat in the Nine Realms. It is the home of ***Hawth Bowserth*** the brave and his descendants, the Fire Giants, that are prophesied to burn down and destroy the God Realm of Asgard during Ragnarök. As their only purpose is to cause Ragnarök, Mimir noted that no Fire Giant *(Blacksmiths)* will appear until it begins.

Its geography

## History

Two years after the Battle of Sokovia, Thor has been unsuccessful in searching for the Infinity Stones, and is now imprisoned by the Fire Demon Surtur on Muspelheim. Surtur reveals that Thor's father Odin is no longer on Asgard, and that the realm will soon be destroyed by Ragnarök, once Surtur unites his crown with the Eternal Flame that burns beneath the city. Thor clashes with and defeats Surtur, taking his crown, believing he has prevented Ragnarök. This leads to a lengthy battle on Muspelheim. During the battle, Surtur's Fire Demons stormed on the Asgardian who used the Mjølnir to defeat them all. In the process, the Fire Dragon broke free and chased after Thor, who managed to escape to Asgard with the dragon's severed head, thanks to the help of Skurge.

## Enemies

 File:Michaela.jpg  *Mikaela* is a demonic angel in the protecting the gate to leads Hawth's forgery. She is forbbided Midgard, and attacked Queen Peach  directly. Mario and Luigi  gets message to attack Mikaela. Mikaela gets defeated and flees from Mushroom Kingdom. An hour later, Mikaela reached the Gates of Hell, A giant forger chase Mikaela to catch and deliver to Hawth. Electromaginetic field catched Mikaela, a demonic power of Exodus arrived and Mikaela starts growing a giant. Mikaela becomes a one of *Hawth Bowserth's Valkyries.*

 Music

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Hawth's Altar of Hell

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Burning Path of Hell

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Hawth Bowserth's Furnace

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Demon Mario and Luigi

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Hawth Bowserth

## Gallery

Blacksmith FieldMuspelheimA blacksmithSurtur*Hawth Bowserth**Flame Mountain**Hawth Bowserth and his magic usage in the volcanoes by Mara999*
Muspelheim Tea

### Cost to sell

It is cannot be selled by stores, only sellable on Hawth Bowserth's Furnace. (1.000.000 G)

**Muspelheim tea** is one of the rarest items in the game. This tea can be found at the chests in Muspelheim. However, some fire giants can drop this item. When this tea is drunk, the player becomes immune to the lava and Hawth Bowserth's Fire. It also reduces the damage of nuclear explosions. The effect of this tea lasts 1 minute. This item can be thrown at enemies. When thrown, it burns enemies by bursting.
Precipitation

**Precipitation** is an important key feature in weather conditions in this game. Rainfall may differ depending on the climate. Precipitation and dynamic weather feature is only available in this game in the Mario series.

Precipitation climates are as follows:

* rain,
* thunderstorms,
* heavy rainfall,
* snowstorms,
* hailstorms,
* windstorms,
* and drought are features of weather.

## Climate precipitations for each realm

### Niflheim

Rainfall in Niflheim is snow, not rain, unlike other lands. Snowfall occasionally reduces visibility. Sometimes snow storms can occur. Heavy snow showers can sometimes cause zero visibility. Ymir has the ability to control the weather unlike natural phenomena.

### Muspelheim

It doesn't rain on Muspelheim. It has a very hot climate and is home to thunderstorms. Thunderstorms in Muspelheim are formed by Hawth Bowserth. The rain of thunderstorms is heavy hail in other realms, but in this realm it is a diamond with a pointed tip. The diamonds that fall on the ground can be processed in Midgard and processed into the processing workshop. Sometimes meteorite rain can occur. The meteorite explosion is very violent and the player must be very careful in this land.

### Alfheim

Alfheim's climate is similar to Midgard, but it hosts very heavy rains. It is home to very heavy rain like Vanaheim and it is the land where most floods occur. Floods deal the player with moderate water damage and instantly extinguish the campfire.

### Asgard

Asgard's climate is the same as Midgard's, but it rains less. It is the ideal place for a campfire.

### Midgard

Midgard's climate is constantly changing. Rain turns to snowfall as you go north or south. There is no rainfall in the deserts.

### Svartalfheim

There is no weather in Svartalfheim. Because this land consists only of caves.

### Helheim

The climate in Helheim is generally snowy and drought.

### Vanaheim

It is home to very heavy rain showers such as Alfheim. It is dense forest, inevitable for floods.

### Jotunheim

The climate in Jotunheim is similar to Midgard, but the climate there is generally clear because the big giants can spread the cloud as they walk.
Niflheim

**Niflheim** is a world in the Super Mario RPG: Legend of the Magician's Sword. In addition, this world is the opposite of Muspelheim. This world, which has replaced water and ice instead of fire and lava, is also home to Everest ice giant Ymir. This is the home of all ice monsters in the world, cryospheres often appear here. In this world, hot springs replace lava. The water of the hot spring is very hot and they only take less damage from the lava. But hot water can be used in making potions. In the daytime stop, it does not take damage from cold weather, but when it is night, the player starts to take damage because the air temperature drops in the night state. In addition, pole lights may appear overnight.

Stronger versions of Niflheim are Stygia and Cania. The leader of Stygia is Ulgrim instead of Ymir. In Cania, Ymir reappears, but the encounter takes place as a more powerful version. He is also armored in this icy nine hellland.

## Enemies

 Frozen Statue of Hawth
 Frozen Lake
 Mt. Everest
 Summit of Everest

## Music

Niflheim

Frozen Statue of Hawth

Frozen Lake

Icebergs of Everest

Everest Mountain

Ymir

## Gallery

*Frozen Lake in night**Frozen waterfall**Gates of Niflheim**Ymir in the around mountains by Mara999**Ymir*
Booster Meadows

**Booster Meadows** (named in the original game ***Booster Hills***) is a place in the Midgard Archipelagos. Nearby is the Booster Tower and the town of Marrymore. As its hills climb, it can be seen from afar across the entire archipelago. Since there was no cloud mass and day and night system in the original game, it is clearly visible, but in Magician's Sword, a storm cloud and rain shaft appear around Bowser's Castle, and the Archipelago Mushroom Kingdom may appear as partly cloudy, as there is a day and night system and a weather system. At night, lightning strikes from the storm cloud will become visible. Besides, you can see the whole ocean from afar rather than the view from inside the island. This place is famous for meadows, cliffs overlooking the ocean and is one of Booster's favorite places.

Mario must avoid the barrels and Booster's Snifits, while running up the hill; jumping on them results in Mario getting a boost forward, but running into them results in him being sent falling backward. Fogs also occasionally pass across the screen, which obstruct the player's view. If Mario is able to reach Princess Toadstool, she gives him a Flower. Also, Booster Meadows is the home of many beetles; as a matter of fact, it, with its Beetle Race game, is the only place in which they can be found. If the player runs up the hill after leaving Marrymore but before buying a Beetle Box, the player has the opportunity to collect some Flowers.

While running up the hill, many locations can be seen as silhouettes in the background, such as the Mushroom Kingdom, Bowser's Castle, and Barrel Volcano (while player looks island inlands); an ocean shows in the BG when player looks the ocean.
Napalm

**Napalm** is an incendiary mixture of a gelling agent and a volatile petrochemical (usually gasoline (petrol) or diesel fuel). The title is a portmanteau of the names of two of the constituents of the original thickening and gelling agents: co-precipitated aluminium salts of naphthenic acid and palmitic acid. Napalm B is the more modern version of napalm (utilizing styrene derivatives) and, although distinctly different in its chemical composition, is often referred to simply as "napalm".

Napalm burns at temperatures ranging from 800° C (1,472° F) to 1200° C (2192° F). In addition, it burns for a greater duration than gasoline, as well as being more easily dispersed and sticking tenaciously to its targets. These traits make it extremely effective (and controversial) in the anti-structure and antipersonnel role.

This incident is some such as fire turtles destroying themselves, Hawth Bowserth's fire breath, Muspelheim Tea being thrown at enemies.
Astronium Dimensha

**Astronium Dimensha** is the legendary sword of Buri, the true final boss of the game. Unlike Gungnir's hologram creation, the Sword can resurrect a dead Jotun. The sword can even widen or narrow the battlefield. Buri himself can create meteor shower with this sword, create massive nuclear explosions, earthquakes, etc.

Rather, the sword can open Angry Mode by angering Buri heavily. Astronium Dimensha can also merge with Exodus, Hawth's sword. Once combined, the sword will become the most powerful weapon in the game.
Psychopath

**Psychopath** is a special technique that Mallow learns in *Super Mario RPG: Legend of the Magician's Sword*. The skill allows Mallow to view an enemy's current HP level. If the player can push  right before the two lights converge on the enemy, Mallow will also be able to read the enemy's mind, revealing an amusing (and usually nonsensical) quote. Occasionally, this mind probe reveals a weakness or even more rarely a revelation of further plot points or a point of character development for the enemy in question.

Mallow learns Psychopath when he reaches Level 6. This ability uses one Flower Point (FP). This technique has no Magic Power rating, since it does not actually damage the enemy or heal the party. Psychopath can be thought of as the predecessor of the Tattle ability from the *Paper Mario* series, which reveals HP and actual tips.
Cryogenic Freeze

**Blockable** | None

**Cryogenic freeze** is the strongest ice element skill and only has this skill in Ymir. When he gets angry or takes a lot of damage, Ymir creates a similar flow of air in the hurricane wind from his mouth. If it hits any player or enemy in this air tunnel, it knocks out and freezes instantly. When the player is hit, it gives the symptom of "Cryogenic Frozen" and is resistant to the fire potion. Even Hawth Bowserth cannot melt this cryogenic ice cube. However, it can hit Hawth, but he doesn't freeze, take damage, and he has no effect on it. If Ymir's Cryogenic Freezing and Hawth's Fire Breath combine, it will make a big explosion and start a violent blizzard . During this storm, all objects are scattered, and when this storm is over, the player will take heavy damage and will die instantly at enemies.

## Trivia

In real life, Cryogenic Freeze would be so powerful, you wouldn't be able to withstand the cold because it contains temperatures below -200ºC. A famous example of cryogenic fluid is liquid nitrogen, which is present only in temperatures of -210°C and below.
Speed Potion

The **Speed Potion** is a buff potion which grants the **Swiftness** buff when consumed. It has a small chance to appear as a bonus drop from Slimes. The buff increases maximum movement speed by 25%. This lasts for 4 minutes, but can be canceled at any time by right-clicking the icon, by selecting the icon and canceling it in the equipment menu, by double-tapping the buff icon , or by canceling the buff from the buffs screen. The effect does not stack with Hermes Boots nor does it affect the speed of mounts.
Gortak

### Attacks

660.000.000 (maximum damage input)He can use all earth elemental attacks in the game.

### Defences

He is extremely tank character, he only damaged via dark

### Dropped Yoshi Cookie

None

**Gortak** (people in Midgard is known as Gorthak and Horthlak) is a Monster Legends DLC character. He is located in Svartalfheim, he appears after Fehu dies. His special skill is that he digs into cave walls or on the ground, causing the player to be invisible and attacking serious damage. Thora doesn't want to die by a white-bearded dwarf. He is also stronger than Fafnir. After his death, he gives the player a large amount of gold and experience points.

Since he is a miner, he can appear from anywhere. This is what makes Gortak. Therefore, since he is a dwarf, there may be invisibility like Baldur. Light bombs are enough to make him visible.

His namesake is the rune representing mining, power and gold. He is the Jotun associated with Svartalfheim (Brokkr's Forge and the Roots of Yggdrasil) and the sixteenth Jotun Thora fights, assuming you follow the order suggested by the game.

## Story

Long ago, **Gortak** was the hero and protector of the miner dwarves, but lately the dwarves and their new leader, Fafnir, have been tormented and enslaved by Warthak. Now Gortak is back, determined to crush Warthak and save his dear miners!

Entering Svartalfheim, Barbael learned that it was a very dark place. He traveled using his sword as a torch, igniting his own sword due to the painful darkness. During a long trip, he found Gortak lying on the floor. It was Hawth Bowserth, the Muspelheim blacksmith who beat and brutally beat him. Barbael learned this and went to Muspelheim. The moment he went to Muspelheim, he fought with Hawth, but he was defeated because he was so strong. The reason for the defeat was power and the destructive power of Exodus.

## Biology

**Name:** Gortak

**Age:** 2842 BCE

**Gender:** Male

**Origin:** Monster Legends

**Classficiation:** Dwarf

**Music:**

His theme and his hp was below %50 (third drop)

## Combat Stats

**Tier:** His power near Barbael

**Powers and Abilities:** Superhuman Physical Characteristics, Immortality (Type 1), Resistance to Mind Control, Portal Creation, Energy Projection, Forcefield Creation, Can create whirlwinds by rotating his arm, Light Manipulation, Power Nullification, Earth Manipulation, Magic, Sealing, Power Absorption

**Attack Potency:** **Star level** (Defeated Fehu) | **Galaxy level** with his uprising power (Misuse of its power can destroy entire realm.)

**Speed:** **Unknown** | **FTL** combat speed and reactions (Could react to and deflect Thora's energy beams. Kept up with Hawth)

**Lifting Strength:** **Unknown**

**Striking Strength:** Unknown

**Durability:** **Star level** (Could withstand attacks from Hawth)

**Stamina:** High

**Range:** Standard melee range, ranged when he throws his axes

**Standard Equipment:** His hands and axes

**Intelligence:** Supergenius

**Weaknesses:** Darkness element
Yggdrasil

**Yggdrasil** is a huge space tree that displays the entire map of the game. In Norse mythology, this tree is linked to all the Nine Realms. In addition, after the player kills Valentina in Nimbus Land and Smithy in Bowser's Castle, a star appears in the fountain and when the player reaches the star, it is launched into space and the Yggdrasil map tab opens. It will start from Jotunheim as the first location and is also the first Nine Realms level of that game. When the player arrives at Jotunheim, it will encounter Thora. However, Thora attends Mario's party. Unlocked with levels, but each of the nine realms has a unique Jotun. Other realms do not open until a Jotun is killed. ***See also: Progression***

## Realms

* Asgard - land of the gods
* Jotunheim - land of the giants
* Niflheim - land of the ice and coldness
* Muspelheim - land of the fire and lava
* Midgard - land of the humanity and creatures
* Svartalfheim - land of the dwarves and dark elves
* Alfheim - land of the light elves and eviroment
* Vanaheim - land of the forest and gods
* Helheim - land of the deads

## Ginnungagap

*Main article: Ginnungagap*

**Ginnungagap** is a void of space excluded from the Nine Realms. It hosts Hagalaz in that land and also has high altitude clouds in this place. Also, there is no gravity in this place. Since there is no gravity, the player can jump very high without bots and other equipment. Since there is no oxygen, the player can be damaged. However, it can be bypassed by purchasing the Astronaut Mask or by creating atmospheric spheres with Hawth transforming into a supernova.
Muspelheim Key

The **Muspelheim Key** is one of the game's most challenging items. The value of this key is mystical and cannot be obtained from all stores or from Hawth Bowserth's Furnace. This key will only drop when you kill Axem Rangers and Smithy. When the two are killed, the key is given directly to the player. The feature of this key is that it opens the locked place where Hawth Bowserth works. This key will not drop from the inventory even if the player dies. The key is only given to Bowser as it is huge. He is the only one who will open the door to the Blacksmith Field, as he is so powerful.

The key is initially found in Barrel Volcano with Czar Dragons. However, a magnetic field is created around it and the shield closes when all the dragons are killed and the volcano explodes the moment the player receives the key. Due to the volcanic eruption, the player throws it into the sky and the Muspelheim Key is stolen by Axem Rangers. The player who jumps into the sky after being stolen falls on their ship. As soon as it falls, the war begins. After the war, all Axem Rangers die and the ship explodes on Vista Hill. As the player leaps into the sky, it floats up to Vista Hill. But the key is not there because it is thrown into the air by the explosion and goes all the way to Smithy. After Smithy is killed, the Midgard Archipelagos missions are completed and he gives the key. The moment it handles the key, a Muspelheim cinematic plays and Hawth gets furious. Because of his anger, he launches a meteor shower on Midgard and this meteor shower is only valid for the Midgard Archipelagos. The player must leave this place by ship.
Bowser's Castle

**Bowser's Castle** (or simply **Bowser Castle**) is a recurring location in the *Mario* franchise. It is the domicile of the Koopa villain Bowser and the base of operations for his army. The castle's name, design and greater location vary from game to game, but the castle is usually situated in a volcanic world and is characteristically an important base from which the Koopa King formulates his plans and summons his minions to take over the Mushroom Kingdom and carry out the capture of Princess Peach. Bowser's Castle is usually the final area that Mario and his friends visit to defeat Bowser and rescue Peach and is usually guarded by Bowser's most powerful minions. In the *Mario* spin-offs, the castle can serve as a go-kart course, a tennis court, a baseball stadium, etc., depending on the sport the game is based on.

During the events of *Super Mario RPG: Legend of the Magician's Sword*, the castle is named "Bowser's Keep" and is isolated on a mountain of red, jagged rocks. The keep rests on the largest rock, which, in fact, resembles Bowser himself. The castle can only be accessed by a long bridge that connects to the faraway Vista Hill. The halls of Bowser's Keep are lined with statues of Hammer Brothers and Bowser. The castle is originally guarded by Terrapin soldiers. Additionally, molten lava flows through the keep in several areas. Fortunately, several bridges allow access across the lava. Unfortunately, the bridges are wooden and as such, will eventually collapse in a room filled with lava. In fact, one bridge breaks right after Mario walks across it. Later, this bridge is replaced with hovering Donut Blocks. The castle is also filled with ornate chandeliers. Mario and Bowser actually duel on the top of these chandeliers.

## Locations

 *Floor 1* | Goombas, Koopas and some traps
 *Floor 2* | Bullet Bill bases
 *Floor 3* | Podoboos, Goombas
 *Throne Room* | None

## Music

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Gateway

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Floor 1

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Floor 2

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Floor 3

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Throne Room
Spider

**Spiders** are an enemy in Super Mario RPG. They are found in various forests of Midgard. Spiders pop up suddenly, dealing mild poison damage to the player. Cave spiders host the caves. Cave spiders are more dangerous than regular spiders because they contain venom. There are some types of spiders in this game. They are some of the more powerful enemies Mario and his party encounter early in the game, though they are fought only alongside other enemies. Spider attacks with its fangs, and it may also use the special attack Venom Drool, which allows it to poison Mario and his party. Spiders are weak to most magic attacks.
Cyclops

**Cyclopes** are giants in Vanaheim and Jotunheim. They appear too much in Jotunheim. They are found in the forests in Vanaheim. Thora is recommended because she can easily kill them thanks to her axe. They crush the player and deal heavy damage. They are weak against explosions. So they instantly die in a nuclear explosion.
Fenrir

**Fenrir** is a giant wolf character from Super Mario RPG: Legend of the Magician's Sword. He is located in a forest in Alfheim and is located in the largest clearing of the forest. His location is hidden and maps in the player's inventory will not work. As the player gets closer to Fenrir, the forest gets denser and it will see a dark filter there. Dark strains blind the player until they come out, and all the surrounding trees and creatures such as enemies are not damaged. Therefore, it creates a shield in an area close to Fenrir.

You must defeat Hawth to remove the dark strains, but you will have to complete a special mission. The mission is to kill the ghost knights. Dark strains disappear when the knights die.

## Story

*Fenrir is also a demon. Because his evil attitudes made Odin nervous and all Midgardians introduced themselves as the harbinger of the apocalypse. If Fenrir dies, the apocalypse will end.*

He attacked Surtur and Odin in the Battle of Sokovia. As Fenrir attacked them, the sword blow from Hawth wounded him. After his injury, Fehu began to cause earthquakes and very effectively repulsed the viking soldiers, but she did not affect the Jotuns. Upon this, Fehu came to earth and saw the war. The first one she saw was Fenrir. Everything changed after 1 minute. Fehu beheaded with her own shield and killed him. Taking his head, Fehu handed it over to Odin.

Fenrir revived himself after 219 BC. He attacked many Midgardians and caused mass deaths. After the mass death he took refuge in a dark forest in Alfheim.

## Biology

**Name:** Fenrir

**Classficiation:** Wolf

**Gender:** Male

**Age:** Unknown

**Music:**

His theme

## Combat Stats

**Tier:** His power nearly Ymir

**Powers and Abilities:** Superhuman Physical Characteristics, Longevity, Large Size (At least type 3), Continuously Grows in Size

**Attack Potency:** At least **Moon level+**, likely **Solar System level** or **higher** (Far stronger than Thor and the Midgard Serpent. Ate the moon/heavens . Fought evenly against Odin, destroying all life on the Earth in the process, and is destined to consume Odin at Ragnarok. When his mouth is wide open, his bottom jaw touches the ground while his upper jaw touches the sky)

**Speed:** **Massively Hypersonic+** reactions (Via scaling to Thor)

**Lifting Strength:** **Unknown**

**Striking Strength:** At least **Moon Class+**, likely **Solar System Class** or **higher** (Superior in power to Thor and the Midgard Serpent). His strength continues to increase as he grows bigger.

**Durability:** At least **Moon level+**, likely **Solar System level** or **higher** (Fought evenly with the likes of Odin)

**Stamina:** Godly (Capable of keeping up with Odin.)

**Range:** Unknown (Increases in proportion to his size)

**Standard Equipment:** None notable

**Intelligence:** Unknown

**Weaknesses:** Can be fooled with ease
Area of effect

**Area of effect**, **AoE** is a spell type found in RPG games that affect a wide area on the ground where everything within that area takes damage/healing. **AoE** can also be a direct attack/heal on multiple targets surrounding the player casting it. AoD, which stands for Area of Damage, is another common name for **AoE**.

A spell's description specifies its **area of effect**, which typically has one of five different shapes: cone, cube, Cylinder, line, or Sphere. Every **area of effect** has a point of Origin, a location from which the spell's energy erupts. The rules for each shape specify how you position its point of Origin.

## Types of AOE

* 5 or 10 ranged, it was is short ranged AOE.
* 10 or 20 ranged, it was is medium ranged AOE.
* 30 or 55 ranged, it was is large ranged AOE.
* 55 or 100 ranged, it was is very large ranged AOE.
* 100 or 500 ranged, it was is extreme ranged AOE.
* 500> ranged, it was is global AOE.
Giant

**Giants** are a non-human race considered to be a legend by the inhabitants of the Nine Realms south of the Wall. However, giants do actually exist in the furthest north beyond the Wall, and have had some interactions with the human wildlings. This is in contrast with both the Children of the Forest and the White Walkers, which even the wildlings claim to have not seen in thousands of years.
Burning Sands of Mushroom Kingdom

**The Burning Sands of the Mushroom Kingdom** (or known as the Sandy Desert, World 2, Midgard's Desert, Dozing Sands) This desert is the 2nd world and is an arid desert that is unsuitable for Thora. In this desert, there are Fire Pirhana Plants, Fire Snakes, Dry Bones and Goomba that have entered into the brick. It is also a place in Super Mario RPG: Legend of the Magician's Sword.

Burning Sands of the Mushroom Kingdom is home to some of the rarest enemies in the game, including the Fire Brothers, the Angry Sun, and a tornado (an obstacle that is exclusive to the desert level). Morton Koopa Jr. (*he* *replaces Wilbur to after defeating Osiris)* guards this area and is the boss of Burning Sands of the Mushroom Kingdom. The King of Burning Sands of the Mushroom Kingdom is an older bald man, with a white beard and a crown. During the events of the game, the Koopalings turn him into a spider.

In addition, one of the most rare keys, Hawth Bowserth's gate key, is found here. This key is extremely difficult to find and very difficult to obtain. That key can be found in the pyramids.

## Story

Mario and Luigi head here after Antasma and Bowser say they will take the Dream Stone and make it grant their wishes. The Dream Stone is supposedly held here in Dozing Sands. Mario and Luigi learn that they must free the Deco Pi'illos from their respective dream worlds in order to progress up the large sand-flow where the Dream Stone may possibly be. After making their way up there, Mario and Luigi save Britta when she's attacked by Torkscrew by defeating him. Afterwards, they find out that the Dream Stone was already stolen. The Bros. use the Dreampoint where the Dream Stone was and enter Dreamy Dozing Sands to ask the Dream Stone's spirit about the location of the Dream Stone.

## Music

​

Burning Sands of Mushroom Kingdom

​
Dozing Sands

​
Concubine Gates/Quicksands

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The Temple of the Sun

​
Burning Sands of Mushroom Kingdom (Night)

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Pyramids

​
Ra, Wilbur and Osiris

## Galery

Burning Sands of Mushroom Kingdom (night stance)Quicksands, Dozing SandsOsiris' Temple7fd676ef45e16f38812c2a256a735dcb.jpgTemple of the SunKacey-gnitecki-winged-dragon-sml.jpgRa
Barbael's Stronghold

**Barbael's stronghold** (also known as **Muspelheim Castle**) is a huge complex castle from a fire. It is also one of the biggest castles of the game. It is also the castle with the most levels. To enter the castle, you must be at least 850 levels; To fight Barbael, you need to be level 1500. Rune appears if you kill Barbael and he detonates his own sword. The castle is not destroyed after the explosion. Zenia Valov and Mario are recommended. Bowser is not recommended: Because he is slow, he can be damaged by launchers on the castle wall.

## Music

Castle theme

Barbael
Chronomia

**Blockable** | Angry Mode: Hawth Bowserth is immune the debuffs and speed reductions when he using his passive.

**Chronomia** is a time manipulation used by Zenia Valov and Princess Peach. When used, all enemies on the map slow down and the player gains speed. This skill consumes an enormous amount of mana and has a longer cooldown than the nuclear explosion skill. It is very useful on Jotuns and especially helps to slow Hawth Bowserth's speed. However, when he uses Angry Mode, he is resistant to slowdowns and the Chronomia effect is removed instantly.

Also, Chronomia instantly stops all projectiles on the map and does not move until their effects are over. However, projectiles from the Jotuns do not stop completely but slow down considerably.
Blacksmith

**Blacksmiths** are giant enemies living in Muspelheim and stronger than fire giants. They are also known as the servants of Hawth. Since it is one of the rock-throwing assets, it can form a bridge in lava rivers. It can be pushed by the rock when the player is hit. Blacksmiths are giant beings with a black beard, a blacksmith costume and shoes. There is only Hawth of fire-bearded blacksmiths. However, he does not wear that blacksmith costume, has a warrior skirt worn with a belt, and a horned helmet that can store electricity. Unlike his blacksmiths, he is 10 times bigger than blacksmiths.
King Boo's Mansion

**King Boo's mansion** is a gigantic mansion in Midgard, the largest and most difficult to pass through haunted houses. It hosts all ghosts in this mansion and is filled with special trap rooms for enemies from other realms. So the number of traps in this mansion is much higher than other haunted houses, and this mansion contains the highest number of traps in this mansion. It hosts King Boo and is located at the top and center of the mansion. It is sealed by an iron gate that separates the war. To open the iron door, the sword must melt the iron in the door with Hawth's blood. Other melters (fire sword, lava potion, Muspelheim tea etc.) will not work because the iron door will be renewed when this melter is used. At the same time, explosions, lightning spells, heat explosions, earthquakes, and plasma breakers will not work.

## Locations

This house has 3 floors. Ghosts and various enemies emerge from each floor. The number of traps of this mansion is quite high. The player must be careful with the traps: Some traps are bomb traps and take half of the player's HP during the explosion. No explosion damage occurs in the mansion after the explosion. The main entrance to the mansion opens only at night, and when the player enters, the door will close automatically and will never open until it kills King Boo. Since the main entrance door is laid with towerwood, the player can never break like the iron door of the host.

King Boo is the owner of this mansion, and he is also the ultimate boss of the mansion. He only appears in the center of the mansion and on the top floor. To see him, you must melt the iron door with Hawth's blood to unlock it.

## Music

Mansion theme

Libraries

King Boo

## Gallery

*Mansion outside**Mansion hall**King Boo*
Avernus Crater

**Avernus Crater** is one of the large lava craters in Muspelheim. It is a very hot and lava place, where the asteroids fall the most, the place where the blacksmiths are most. There is also the Odin statue in the middle of the fork of the lava river. It is also one of the places where golden apples are found the most. Some blacksmiths have a red tone and are dangerous when killed - because they can explode. Deals area damage in the explosion and damages other blacksmiths. Some lava rivers are very large and have no bridges. You can cross the blacksmiths because they can throw rocks. The name Avernus is the hottest place in Muspelheim. At the end of this place, it reaches two places: Hawth Bowserth's Mountain and Burning Path of the Hell. Only a high level and a rare key are required to enter that mountain. The key can be found in the Burning Sands of the Mushroom Kingdom.

## Music

Avernus Crater Theme

Hawth Bowserth's Mountain Entrance Theme *(Entrance of Hawth Bowserth's Blacksmithery)*

## Gallery

**The entrance of Avernus Crater***Fountain of the Youth**Blacksmith invasion*
Kitsune

***Informations from Wikipedia. Thanks for this page for infos.***

Japanese fox legends had their origins in the fox spirit of Chinese mythology, also found in stories throughout East Asia. Folktales of China tell of fox spirits called *húli jīng* (Chinese: 狐狸精) that may have up to nine tails; these were adopted into Japanese culture as *kyūbi no kitsune* ('nine-tailed fox') which is covered in more detail below). Many of the earliest surviving stories are recorded in the *Konjaku Monogatarishū*, an 11th-century Japanese collection of Japanese, Chinese, and Indian literary narratives.

## Characteristics

*Kitsune* are believed to possess superior intelligence, long life, and magical powers. They are a type of *yōkai*. The word *kitsune* is sometimes translated as 'fox spirit', which is actually a broader folkloric category. This does not mean that *kitsune* are ghosts, nor that they are fundamentally different from regular foxes. Because the word *spirit* is used to reflect a state of knowledge or enlightenment, all long-lived foxes were believed to gain supernatural abilities.
Lance

Lance is the main villain of season 1 of beamng movie

## **Backstory**

Lance and Shark are brothers, Lance was bully in school, he went after Fast because he was an easy target

## **Movie Apperances**

### **S01E01**

He drives to his brothers aid after he was hit by a T-series

### **S01E02**

He calls the police on Fast's gang because they were on tv and knew that it was them who hurt Shark

### **S01E04**

He is attacked by Fast but escapes after forcing a T-series into a Gavril Gladiator which causes a pileup blocking Fast from continuing to chase him

### **S01E05**

He is seen on the overpass of the highway

### **S01E06**

He is chased through garfield heights, matrix freeway and riverside before coming to a roadblock forcing him to jump off the bridge he is on, into a semi driving on the highway below which kills him
The Koopalings of Midgard

**Midgard's Koopalings** are a mini boss group. This group each has an element of their own and can come across during the main quest in Midgard. Also, defeating them gives you extra XP and gold, and also completes the side quest. Although the Koopalings were Bowser's slaves, Odin's brothers Vili and Ve manipulated them and separated them from Bowser. After Odin separated them from Bowser, they were armored according to the appropriate element. You have to defeat them to get them back. Therefore, their elements were adapted to Jötnar.

**Koopalings:**

* **Iggy the Pyromancer** - he is associated with Hawth Bowserth
* Wendy the Martial Artist - she is associated with Ymir
* Morton the Crusher - he is associated with Fehu
* Larry the Magician - he is associated with Hagalaz
* Roy the Assassinator - he is associated with Fehu
* Lemmy the Rouge - he is associated with Gaia
* Ludwig the Machinator - he is associated with Hawth Bowserth

Bowser Jr. Although in this group, he escaped manipulation by Odin.

## Music

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Gungnir

Gungnir is Odin's spear and is his main weapon. Odin can only use that spear because it is very heavy. This spear can also be used in summoning Jötnar. Gungnir is a spear owned by Odin, god of the Norse Mythology. It was said that the spear will never misses and always kills its target.

## Story

Generally, when the Symphogear is removed by the user, the energy levels will return to normal and it will reconfigure into its pendant form. However…

At the time of the concert tragedy, fragments of the gear were embedded into the area near Hibiki’s heart. They remained there and eventually ended up fusing with her body.

Furthermore, ever since Hibiki became a Symphogear user, whenever she activated the system itself the fusion would spread even further in a manner much like cancer cells, slowly altering her body. This granted her superhuman regenerative abilities and even the ability to touch Noise with her bare hands without any consequences, along with explosive power that continually grew stronger every time she transformed. The fusion also had the side effect of causing Hibiki to sometimes enter a berserker rage where her entire body turned black, her mouth gained fangs and her eyes turned red.

Eventually the broken Gungnir's explosive power grew too great, causing Hibiki's body to become intensely overheated, and not long after this malformed spears began to burst from her body. Shortly before this stage could kill her, Gungnir was destroyed by the light of the Shénshòujìng, purging all traces of it from Hibiki's body but leaving her with a strong synchronization with other copies of the relic. She later acquired Maria's undamaged Gungnir to replace it, which she uses in the normal manner.
Valhalla

In Norse mythology, **Valhalla** is a majestic, enormous hall located in Asgard, ruled over by the god Odin. Chosen by Odin, half of those who die in combat travel to Valhalla upon death, led by valkyries, while the other half go to the goddess Freyja's field Fólkvangr.

**Valhalla** is a place from Super Mario RPG. It is home to many special boss battles and increased difficulty enemies. And it is also the second last level of Asgard. When the player reaches Valhalla, they will see a huge door there. The door cannot be destroyed or exploded. The only way to open the door is to participate in boss battles, where it contains 6 boss battles (Rehgar Earthfury, Bendetta, Armorized Valentina, Dark Bowser, Cackletta, and Sigrun). The weakest is Cackletta, the strongest is Rehgar. If the player has killed all Valhalla bosses, the door will open and the battle for Odin will begin. Players alone should be careful in the battle of Odin because he can form the hologram of dead Jotuns (including Hawth Bowserth transformed into a supernova). Combating Odin is very difficult because he can create danmaku. Valhalla is one of the hardest to reach places of the game.
Koopa Troopa

**Koopa Troopas** (commonly shortened to **Koopas** or occasionally **Troopas**) are turtle-like creatures with removable shells that come in many different colors, with red and green Koopa Troopas being the most common; green Koopa Troopas usually walk back and forth without any concerns for pits or other obstacles, and red Koopa Troopas usually walk back and forth without falling off of their platforms.

Koopas represent a consistent group of turtle-like creatures. There are many different types of Koopas, the most common being Koopa Troopas. Most Koopas seem to operate in a hierarchy-based grouping system. Bowser is the leader of the Koopa Troop, which has invaded Mushroom Kingdom many times and has control over most of the Koopas in the *Mario* franchise, beginning in *Super Mario Bros.* where, according to an interpretation of the story of the Japanese game's manual during the English localization that saw *Koopa* (「クッパ」) as the name of the group of turtles instead of the name of Bowser, they were known for their "black magic." Said interpretation has since been rectified, with *Koopa* being acknowledged to be the Japanese name of Bowser, but the concept of *Koopas* as a group of turtles in the West remains, while Nintendo in Japan consistently refers to *Koopa* as the name of Bowser and to the *Turtle Tribe* (「カメ族」) as the group to which the various turtles belong. Many of these same Koopas are members of the Koopa Troop and have different tasks in the organization based on the abilities of their particular class. For example, Koopa Troopas tend to be assigned as basic foot soldiers alongside Goombas due to their lack of specialized offensive capabilities, while Magikoopas are often given advisory roles due to their magical abilities and gift of foresight.

Koopa Troopas are absent from *Super Mario RPG: The Legend of the Magician's Sword*, seemingly replaced by Terrapins, which are basically armored Koopa Troopas, similar to Koopatrols. However, many four-legged Paratroopas are present in the game, including the Heavy Troopa and Tub-O-Troopa. Thora can easily kill this enemies because she has giant axe.
Day and Night Cycle

**The day and night cycle** is one of the game's main mechanics. This mechanic is a feature of the game that adjusts the time of day and night of a realm. It happens day or night every 30 minutes. One of its most important factors (whether zombies appear, vampires born, magical night mushrooms grow in any forest, wolves appear, etc.). In the daytime: Burning of vampires and zombies, wolves returning to their nests, explosion of magic night mushrooms and spore spreading in the daytime, etc. like this is the crucial factor in the loop game.

In some lands, it may not have a day and night cycle factor or it may have a very strong effect. For example, in Muspelheim, vampires rarely live, but do not burn during the day. In its night time, the meteor shower starts and this rain comes from Hawth Bowserth himself. At night in Jotunheim, all Jötnar sleep. But if you throw a bomb or hit a sleeping giant directly, they will wake up.

In Svartalfheim, on the other hand, since this realm consists only of a cave, there is no night and day factor.
Behemoth

**Behemoths** are huge monsters with pointed crystals found in Niflheim. Their appearance is similar to Spiny, but they have sharp crystals on their backs. Besides crystals, behemoths can fire fireballs from their mouths. Even in places where there is no fire, such as Niflheim, they can shield themselves with fire.

Like Spiny, you cannot jump directly to them because they have crystals on their backs. Crystals are not destroyed by bomb blasts, but they can be destroyed by the prism skills found in Princess Peach. It is also the only weak point of the behemoths.
Minecraft Expanded Universe Wiki

**Welcome to the Minecraft Expanded Universe Wiki!**
This universe is full of Minecraft GREATNESS! No, I'm serious. Dead serious.

## Important articles

* MaxCanberra (Twitch Streamer / YouTuber Who Started The Expanded Universe)
* Mister Moose (Mildly Popular YouTuber Who Is Known For Dying Easily in Hardcore Mode)
* WhoDatMilkshake (YouTuber, Known Mainly For His Q&A With MaxCanberra)
* Mmmmm (YouTuber, No Videos Uploaded Yet, But Maybe Someday, We Can Dream)
* [RESERVED IMPORTANT ARTICLE SPACE FOR IMPORTANT ANIMAL]

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Beescraper

That's no skyscraper. It's a... BEESCRAPER!

The Precursor Beescraper...

The term "**Beescraper**" refers to a type of tall structure comprised of Bee Hives and Campfires. The word was coined by Max, and is a portmanteau of the words "Bee" and "Skyscraper".

For a long period of time, it was thought that the *Holy Beescraper*, the giant superstructure that graced the skyline of the Town of Stal, was the original, the only of it's kind. The word "Beescraper" only became used to refer to multiple structures of a similar style when the *Second Beescraper* was built in New Earth.

It was later discovered that the ancient bee-tribes that later formed the Holy Bees had built such "Beescrapers" in a time before humanity, but most of them were destroyed or otherwise removed from common knowledge until the *Precursor Beescraper* was found, a bee-built structure from the Days of Yore.
Thora

**Thora** is the main character in the game, a Norse warrior who has died an inglorious death and must face the challenges of Viking purgatory to prove herself to the Gods and enter Valhalla. She'll need to fight the Jotun to survive and continue along the path.

## Summary

**Thora** is the main character of the video game Jotun. She was the village leader and their best warrior and sailor, until one terrible day her ship sank and she drowned at sea. Odin allowed her to appear as a spirit in the Ginnungagap in order to prove herself worthy of entering Valhalla.

## Biology

**Tier**: **Human** | Supergiant Damager

**Name:** Thora

**Origin:** Jotun

**Gender:** Female

**Age:** Unknown, possibly at least 30 when she died

**Classification:** Human, possibly of divine lineage (it is implied that she is a descendant of Thor)

**Music:**

Thora's theme

## Combat Stats

**Powers and Abilities:** Superhuman Physical Characteristics, Weapon Mastery (Axe), Magic (Summon gigantic spears, create a decoy of herself that explodes, self-healing, speed boost, summon a gigantic hammer, summon shields to protect her), very good at exploring, and Immortality (type 7)

**Attack Potency:** **Giant level** (Killed the Jotuns which were hundreds of times her own size, collapsed giant pillars made of obsidian with her axe) | Likely **Supergiant level** (Defeated Odin in single combat; the same Odin who killed Ymir and shaped all the realms from his carcass)

**Speed:** **Superhuman**. Possibly **Massively Hypersonic** or even higher reactions (Dodged the Midgard Serpent which is as big as the Earth’s radius, dodged lightning bolts from the lightning Jotun and from Odin)

**Lifting Strength: Superhuman** (Runs with her axe, which is as big as her, with ease)

**Striking Strength: Giant Class** (Collapsed giant pillars made of obsidian with her axe, can literally “knock back” a building-sized shield at high speed. Can launch dwarves hundreds of meters away with a powerful swing) | Likely **Aresta Class**

**Durability:** **Superdurability level** (Can survive being mauled by Jotuns that are hundreds of times her own size) | Likely **Odin level** (Survived her fight against Odin)

**Stamina:** **Superhuman, likely unlimited** (She is a spirit during the whole game and can battle for a theoretically infinite amount of time)

**Range:** Melee range

**Intelligence**: Above average (highly combat savvy)

**Standard Equipment:** Her axe, Frigga’s healing, Loki’s decoys, Heimdall’s spirit shield, Thor’s spirit hammer (Mjölnir), Odin’s spirit spear (Gungnir)

**Weaknesses:** None notable

**Notable Attack/Techniques:**

* Frigga’s healing: Heals herself

* Freyja's speed: Dramatically increases speed for a short time

* Loki’s decoy: Makes a decoy of herself, which then explodes

* Heimdall’s spirit shield: Makes several ethereal shields surround her and protect her from harm

* Thor’s spirit hammer (Mjölnir): Summons a gigantic ethereal hammer

* Odin’s spirit spear (Gungnir): Summons a gigantic ethereal spear
Nova Teknologi

**Nova Teknologi** is a powerful magic wand. This staff cannot be obtained from blacksmiths. It can only be found in mystical chests. Nova Teknologi is also an anti-Jötnar wand. The use of the wand may vary depending on the type of jötnar. Bowser is required to use it. It also has the ability to self-repair so there is no need to go to the blacksmith and repair it. The element of the wand adjusts itself to the jötnar type.

Nova Technologi can adjust itself to the element that is suitable for them against the elemental.

* Against Gaia: It changes itself as a fire wand. Grants Bowser and Mario fire damage upgrade to 20% to 50%.
* Against Hawth Bowserth: It changes itself as a water wand. Grants party for heavy fire protection and more damage for Hawth's minions.
* Against Fehu: It changes itself as a steel wand. Prevents Fehu herself crushes the player. It repels her.
* Against Hagalaz: It changes itself as a electric wand. It reflects lightning attacks to her.
* Against Ymir: It changes itself as a fire wand. Grants protection of freezing and the player is now no longer freeze and he applies coldbite.