Pickups and Props

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## Pickups

* The bar will not begin to drain until after an ammo-consuming weapon is used. Collecting additional **Bonus Ammo Pickups** will cause the lifetime of the bar to increase by about two seconds per pickup. The bar will become a much brighter blue while it is draining.
* Shells/Bullet Casings ejected by weapons will be bright blue if fired while **Bonus Ammo** is active, weapons will also gain an additional blue muzzleflash and blue lightning particles when fired.
  Bonus Health Pickup | * **Bonus Health** causes the healthbar to become blue and display an infinity symbol instead of a number. When the player would normally take damage, the bar will instead begin to drain. The player is immune to damage while the bar is active, when the bar is fully drained the healthbar will go back to normal and the immunity will wear off.
* Each additional **Bonus Health Pickup** increases the lifetime of the bar by about one second.
* The bar will become a much brighter blue when it is draining.
  Spirit Pickup | * **Spirit Pickups** grant the player an extra Strong Spirit charge.
* Stacking Spirit charges will cause the halos above the player to stack on top of each other in a large pile, this pile becomes more wobbly the taller it becomes.

## Chests

  Cat Chest | * **Cat Chests** when opened create a hologram of 3 different choices for pickups, allowing you to choose one of them.

* Ammo Pickups
* Health Pickups
* Rads
* Bonus Ammo Pickups
* Bonus Health Pickups
* Hammerhead Pickups
* Spirit Pickup
* Friendly Lair Turrets (Only Available in Loop)
* Bones
* Portal Strike Ammo
* Parrot Feathers
* Ammo
* Soda
  Red Ammo Canister | * **Red Ammo** Canisters act similar to Rogue's Portal Strike Canisters, replacing Rad Cans whenever a player has a Red Weapon.
* If a character that spawns Portal Strike Canisters is being played, the Red Ammo Canister will spawn alongside it, instead of replacing it.
* Each **Red Ammo Chest** gives the player one  ammo.
  Sunken Chest | * Contains a Golden Trident in Coast.
* Contains a Golden Merged Weapon in Oasis.
 File:Modicon-.png Power Weapon Chest | * **Power Weapon Chests** can rarely replace **Large Weapon Chests**.
* Large Weapon Chests can only be replaced by Power Weapon Chests post loop, or after a Large Weapon Chest has been skipped.
* Skipping large weapon chests adds an additional 20% chance for a large weapon chest to be replaced by a **Power Weapon Chest**. at the start of a run, the bonus chance for a Power Weapon Chest Replacing a Big Weapon chest is set to 20%.
* Power Weapon chests have a base chance of replacing a power weapon chest equal to 25% plus any additional chance bonuses. opening a power weapon chest resets the bonus chance.
* **Power Weapon Chests** contain a Power Weapon when opened.
 File:Modicon-.png Cursed Power Weapon Chest | * Once the Spawning conditions for Power Weapon Chests have been met, if you have a Crown, Cursed Power Weapon Chests can rarely replace **any** type of weapon chest.
* The chances of a Cursed Power Weapon chest replacing a chest is equal to (**8% + 1/3 of power weapon chest chance bonuses**).
* Opening a Cursed Power Weapon Chest will reset any bonus chances of a Power Weapon Chest Appearing
* **Cursed Power Weapon Chests** contain a Cursed Power Weapon. the weapon it contains can be from any area.
* Cursed Power Weapon Chests emit cosmetic purple sparkles and purple smoke while unopened, and several when opened.

## Interactables

 mm big palace structe |     * they give me murtation
* thanks pilalar

## Destructible Objects

*A list of all Destructible Objects found in the game, ordered by the area of their first appearance.*