Weapons

Weapons are one of the main aspects of the game, helping to defend your Base from hordes of hostile Zombies. They belong to two main categories, melee and ranged. Ranged are considered to be "better", costing more, being more useful as a material in Repair & Crafting, and basically able to shoot enemy from far away.

Every weapon has its Durability meter, slowly descending while you are using the item. In addition, ranged weapons consume ammo, one per shot.

### Melee

These weapons are cheaper and are somewhat more common (opinion, not a fact). They do not use ammo, however, this comes at a great cost of exposing your people to the zombies for combat. In addition, usually only one melee soldier is able to attack at a time.

- Melee weapons: Bat, Spiked Bat, Axe, Katana, Machete, Spiked Board, Sledgehammer & Wrench

### Ranged Weapons

These weapons, are, in turn, a bit rare, with only pistols being present at the very beginning. They use ammo, one per shot, and lose their durability. Soldiers using them can all fire at the Zombies simultaneously. **They come in four types:**

#### **Pistols**

The cheapest and the most common type of ranged weapon. A new unit always comes with one of these or a melee with random durability. They are considered to be the worst and are usually changed to something better as fast as possible. They have small firing range, does a small amount damage and have mediocre rate of fire.

- Pistols Table

#### **Assault Rifles**

One of the most useful types of weapons in the game, able to deal huge amount of damage very quickly from huge distance. This comes at cost of them wearing down quickly and drains a huge amount of ammunition. However, during mid-to-late game stages, assault rifles are necessary to repel the ever-growing zombie horde and usually, the player usually has a way to replenish his ammo supply.

The AR class has a subclass which is the **Submachine Gun.** The SMGs have shorter firing range, less damage and higher rate of fire.

Other than that, another AR subclass exists which is the **Light Machine Gun**, with them having much larger magazine size and rarer to find than ARs and SMGs. The Madsen, FN MINIMI and PK Machine Gun belong to this.

- Assault Rifles Table (unfinished, all AR and LMG weaponry present) -

-SMGs: MP5, Ingram (Mac-10) & PP-19 Bizon -

#### **Sniper Rifles**

Second most useful type of weapons, they are extremely good at attacking hordes during day time attack and assisting assaulters, but are not usually enough to hold the line due to their slow rate of fire. They have the best damage to ammo ratio of the ranged weapons. They are non-automatic and have great damage and range.

- Sniper Rifles: M21, (SVD) Dragunov, Remington, Mosin (Nagant), Tokarev, Barrett M82, Galil Sniper, HK G36 Sniper, HK PSG1, Romak PSL, Springfield M1903 & XM21 -

SR Table:
https://zombie-forest-hd.fandom.com/wiki/SR\_table

#### **Shotguns**

Somewhat mediocre and kinda crappy weapons. A good (upgraded) shotgun is always come in handy on early-to-mid game, but they share the same problem with the melee weapons, which are short attack range. These weapon type usually have slow rate of fire, high damage and pump-action.

- Shotguns: Itacha, Mossberg & Winchester -

**Specials**

The *flamethrower* is the only special weapon in the game. It uses fuel instead of ammo and can burn down zombies in a few seconds. Not recommended if you haven't got enough fuel to burn down a heckton of zombies.