Royale of Battles

**Royale of Battles** is *Another Bad Side Quest*'s first ever Player Versus Player battle royale DM'ed by ABSQ Cast Member Jon.

## Royale of Battles

### Air date

August 24th, 2021

The players are as follows -

* **Mak** as **Buldere** - Goliath, Berserker Barbarian / Rune Knight Fighter
* **Haelley** as **Corin** - Protector Aasimar, Life Cleric / Abjuration Wizard
* **Darrin** as **Keith** - Gnome, Mad Bomber Alchemist
* **Jeremy** as **Koloom** - Loxodon, Arcana Cleric
* **Zach** as **Scott** - Tiefling, Fiend Warlock
* **Jessa** as **Vehari** - Tiefling, Swarmkeeper Ranger

### **Synopsis**

**Pre-Show Shenanigans**

Not our usual advertisements! Instead this one-shot will be entirely sponsored by Mage Hand Press, an incredible operation of people who are coming out with a brand new D&D 5e expansion guide called *Valda's Spire of Secrets*. The expansion will include 10 new base classes and 150+ new subclasses on top of new monsters, spells and more! Check out Mage Hand Press and their Kickstarter for the expansion which opens August 31st!

ABSQ is also pleased to have our very own referral link to the book which will be released at the Kickstarter launch! Not only can you support an amazing project but you can help grow ABSQ in the process. In honor of new friends and exciting projects, ABSQ will also be running a one shot based entirely off of this new expansion next week! Tune in to see how it all goes!

Also, a quick shout out to Kyle at Tasty Doom Podcast for making some incredible sheet metal art of the ABSQ logo! Take a peek at it HERE

### **Part One**

*"The famous city of Waterdeep swims before our vision as our consciousnesses enter into being. We see towering merchant ships in the port and the bustling of dock hands as they prepare these majestic vessels for their next journey. We see a grand ballroom filled with Waterdhavian noblemen and women, haughty and snotty as they laugh in their opulent wealth. We see a gathering of no less than fifty masked lords, all seated in a circle around a massive wooden table and scheming for the fate of all men in this region of the Sword Coast. But our consciousness is pulled away from all of that, as whatever form we possess seems to vibrate and resonate with some force, some calling and we find ourselves speeding through the streets of the city, dodging around vendors hawking their wares and adventurers restocking supplies, until we find ourselves at the base of a tower.*

*Looking up expectantly, we feel that same pull and same resonance, but, to our surprise, it actually comes from beneath the tower, not the top. Focusing on a crack in the cobblestone street, we flow down and ooze into that tiny space and for a few seconds there's nothing but blackness as we descend hundreds of feet into the stone and earth and gravel. Eventually, we burst out into a wide chamber and rest on its floor twenty feet down, this room is illuminated eerily by blue crystals and we feel that same pull and look up into the center of the room. An eight foot diameter floating head bobs gently in the air above us, a wet, lolling red tongue hangs out of a gigantic mouth flanked by an army of teeth, each the size of a baby's arm. In the center of the head is a spinning eyeball about the same size as a middle aged Tortle, and instead of hair, no less than ten slimy eyestalks support yet more eyeballs. And yet, the only sound in this room is the gentle sound of this creature, snoring. In fact, as we watch, the head sort of drifts lazily towards one wall and bounces off with a nice boing.*

*After a few moments we're sure this creature poses no immediate threat to us, we look around and take in the surroundings of the room and see a writing desk with some parchment on it and a skeleton seated at the table that seems to be arranged like he's drinking some coffee. And on that table in front of the skeleton, there is a simple glass bowl and a single goldfish swimming in that bowl. But, hang on, that goldfish is actually staring straight at us and it gives a gentle shake of its head, almost like it's pitying us. We feel that pull once again and resonate and we are forced to turn up and dive headlong into the gaping maw of Xanathar, crime lord and Beholder of Waterdeep.*

*Again, there's blackness for a time, but then there are beginnings of flickering of images, far too rapid to make out. Nonsense things, a lot of them focusing on a goldfish, but there's one, after several seconds of these flickering's of images, that lingers and because it lingered we latch on to it and dive into it and allow it to fill us. Before us is a two dimensional screen, on the top left, there's a disturbingly tackily formatted gently pulsing, golden logo of 'Adventurer Fight Club'. Below this odd image is some white text arranged in a column with a cursor hovering near the first in the list. We see Play, Cross Reign Beholder Play, Settings* *and Support the Developers, and next to that last one there's* a *smaller text in parentheses like What Does This Even Go To?.* *But before we can think about that, the word Play* *flashes green and we are launched into a black screen, with a simple spinning image of that logo in the bottom right. And as we wait for a brief few seconds, we feel that same consciousness that brought us to this place schism and crack and split into two, violently. A moment later, they split again and again, until we have six consciousnesses separated out into roughly equal pieces. These beings are split, like i said, into two groups and separated off from each other by some divider as a loading icon completes one final lazy rotation."*

Keith, Corin and Buldere found themselves in a room, formless, but aware that they had some existence when before they did not and unlike being born into the world, they had full knowledge of their abilities and could speak, read, write, walk and talk and other abilities, though unsure what they meant knew how to use them. Koloom, Vehari and Scott found themselves in a separate room. Both groups were shown three creatures under a spotlight just ahead of them. The first was a stone statue like creature with wide shoulders and big fists that marched in place, the second was a behemoth of a frog with strange tentacles attached to its sides and the last creature, described as "the offspring between a fish and a sock", flew through the air, almost like it was swimming, and peered at the groups with multiple eyes as the creature gave off psionic waves of insanity. About five seconds after, Keith, Corin and Buldere heard *"Choose Your Monster. You have 30 seconds",* chose the Froghemoth and after being told to name it, named it *Nancy.* Scott, Vehari and Koloom heard the same command, chose the Aboleth, and after being told to name it, named it *V.*

The six were plunged into darkness once more, and soon felt their consciousness enter physical forms as they were dropped onto their feet onto solid ground. All of them appeared on a rickety wooden bridge that followed the center of a lake, surrounded by a thickly wooded area where they spotted the glowing red eyes of several ducks starting to approach. A voice overhead welcomed them to *Duck Hunt*, where their goal was to get the most points by killing the most ducks for their team, with teams divided as they were in the rooms above and designated by a red or blue glow so no one was confused, with white ducks being worth one point, black duck that were "slightly more eldritchy" worth two points and the rare, elusive, speedy Golden Duckling worth three points and the team with the most points after 30 seconds would receive a fabulous prize.

*(Jon explains that initiative would be done a little differently for this one-shot, a system called Popcorn initiative, where everyone will roll to see who is the first, but afterwards the player could call on who went next. Jon added that he as the DM must go twice a round and that whoever went last in a round would immediately go first in the next round.*)

##### **Round 1**

* Corin, a confused human looking woman with dark hair, wearing a breastplate and shield, looked across the water to an eldritch duck in the distance but missed in her attempt to cast *Sacred Flame.*
* Keith, a gnome sized man with several pairs of goggles on his head and a cask and several bottles strapped to him, pulled out three bombs, hurled them at the nearest ducks hitting one of the eldritch ducks and one white duck causing it to burst into flames earning the Blue team 1pt.
* (Jon 1st turn) In the midst of the fight already happening more ducks started to appear on the field.
* Vehari, a tiefling woman with red tinged skin, bone white horns and a swarm of cackling pixies around her, fired an arrow from her longbow at a white duck across the pond trailed by the pixies and with her second arrow killed the duck earning the Red team 1pt.
* Koloom, a large Loxodon with red and orange robes, a large green shield with an eye as a symbol, his right eye a sickly blue and an empty socket where his left eye should be, cast *Magic Missile* on three ducks amongst the trees, then tried and failed to cast *Spiritual Weapon* as his materialized weapon fizzled out.
* Buldere, a goliath man with a tusk that stuck out of his forehead, said he found Koloom interesting, struck his hammer which bounced of Koloom's shield, who remarked his own interest in him, then activated *Giant's Might* to grow an additional six inches into a now classified as a Large creature.
* (Jon's 2nd turn) A lot of the ducks started to advance on the players with some that ended next to Keith, Koloom and Buldere, scooped their beaks down to eat what appears to be bread in the water and exploded in a burst of flames, which Keith and Buldere managed to resist the brunt of, but Koloom took the full fiery burst. In addition, the black ducks fired lances of necrotic energy, with one bolt that hit Keith, one that hit Scott, one of two bolts that Buldere and one that hit Vehari.
* Scott, a farmer that wore overalls, and as Scott tried to recall personal details like his wife and hometown, his brain sort of glossed over it and he couldn't recall know where he is from or if he was even married, tried to shake hands with Corin, who confused responded for him to piss off, and seemingly without meaning to, Scott cast *Thornwhip* causing an entrail emerge from his mouth and dragged Corin into the lake.

##### **Round 2**

Before the 2nd round began, a sort of pausing effect occurred to the players, as an inventory opened up before their eyes and they were allowed to choose one *Uncommon* magical item from it to automatically equip, and if requiring they required to be attuned, were automatically attuned to.

* Scott, starting the 2nd round and now holding a newly obtained *Gunpowder Keg*, unknowingly cast *Fireball* as a nail ripped from his finger, glowed and hit the group of ducks in the water and Buldere in a fiery blast, which Buldere managed to resist, but killed several ducks, including two eldritch ones and earned the Red Team 7pts. Scott then moved away and towards Vehari, as Corin used her reaction to slap him.
* Vehari, ignoring Scott's attempted handshake, dropped into the water to for a more advantageous position, pulled out a pouch, used her newly obtained *Dust of Sneezing and Coughing*, spread the dust in a 30 feet radius over nearly everyone, which left Keith, Koloom and all, but two of the ducks, as as they started to sneeze and cough uncontrollably and left them *Incapacitated* and *Suffocating*, then cast *Hail of Thorns* in preparation for her next ranged attack.
* (Jon 1st turn) A few of the ducks snapped out from the incapacitation, including one of the eldritch ducks, then move toward Koloom, Buldere and Keith and exploded which Keith and Koloom managed to resist the brunt of, and Buldere took the full fiery burst of, but used his reaction to activate *Stone’s Endurance* and fully shrugged off the flames.
* Keith broke out of his incapacitation, then moved up to Scott, threw a Flashbang at him preventing Scott from taking reactions until start of Scott's next turn, then ran away.
* Buldere looked down at the *Incapacitated* Koloom, now equipped with his new *Gloves of Ogre Strength*, struck Koloom with his hammer, which automatically pushed Koloom five feet into the water, which also activated his *Fire Rune* which burned Koloom as he was bound with flaming shackles on his wrists and ankles and left him *Restrained,* then moved off the bridge into the trees in the direction of the ducks.
* Koloom, now equipped with the *Goggles of Night*, *Restrained* by the flaming shackles still burning him, cast *Spiritual Weapon* creating the form of a gnarled hand with an eye in it's palm which emitted light as it struck Buldere, and as he finished snapped out of his incapacitation and broke out of Buldere's restraining flaming shackles,
* (Jon 2nd turn) More ducks swarmed onto the field
* Corin, now wearing an adamantine breastplate, cast *Firebolt* on one of the eldritch ducks earning the Blue Team 2pts, then cast *Shield of Faith*.

##### **Round 3**

Before the 3rd round began, a spinning logo appeared in front of everyone as a voice called "Level Up!" as all the players leveled up to level 10.

* Corin's, starting the 3rd round, cast *Firebolt* on another duck nearby damaging it, then moved her way back onto the bridge.
* Scott dropped his *Gunpowder Keg* on the bridge, stepped passed Corin and asked for her name which she did not take well, and as his voice changed claiming "your Gods are dead and this world means nothing" cast *Eldritch Blast* missing Corin, as she used her reaction to cast *Shield* and missed Keith as well, then tried to encourage someone else to hit the barrel citing that some evil force in his head was telling him they should.
* Vehari cast *Conjure Barrage* on a group of four ducks, three of which dodged the brunt of the summoned arrows, but one duck took it all and on their death earned Red Team 1pt.
* Buldere struck the white duck in front of him with his hammer, then activated his *Storm Rune,* activated *Great Weapon master* as he struck another duck instantly killing the white duck earning Blue Team 1pt, which on death allowed him an additional attack which he used against the original white duck which killed it as well earning Blue Team 1pt once more.
* Koloom stepped back onto the bridge from the water, moved from the bridge and into the treeline in the south, moved his *Spiritual Weapon* to the nearest white duck to strike them and then cast *Guardian of Faith* to create a ghoulish celestial above him.
* (Jon 1st turn) The ducks started to close in on the nearest players, with two that came in the radius of Koloom's *Guardian of Faith* destroying both with radiant light earning Red Team 2pts for and two ducks that ended within range of Keith who resisted the brunt of the explosion. The eldritch ducks then sent their necrotic bolts with two that hit Koloom, (two attacks total), one that missed Corin, one that hit Scott, one that missed Keith and another that missed Vehari.
* Keith used his ability to prime a bomb for a *Timed Demolition* that would not go off for two rounds, rolled it into the gunpowder keg on the bridge, then ran away and off the bridge.
* (Jon twond turn) Several more ducks appeared on the map before a flash of gold appeared in the sky and a Large sized Golden Duckling appeared on the map, flanked by four "Honor Guard" ducks. The troop of five ducks dashed across the map and over the powder keg on the bridge, trampling Vehari but leaving her standing, as Keith's primed bomb and the powder keg exploded damaging Keith, Vehari, Corin and several ducks, but only resulted in one one white duck dead earning Red Team 1pt.

##### **Round 4**

* (Jon 1st time, starting the 4th round) The Golden Duckling and its Honor Guard ran around the field as it trampled Buldere, Koloom, Scott and Corin, with Scott the only one knocked down on the ground and *Prone,* as Corin used her reaction to cast *Shield*, though useless against this attack, to activate her *Arcane Ward* and gain temporary HP, while Koloom's *Guardian of Faith* killed one of the Honor Guard with it's last attack before it vanished from the field.
* Keith threw a flashbangs at the duck in front of him, primed a bomb for a *Timed Demolition*, threw it at Vehari damaging her and leaving her unable to take her reaction until her next turn, then continued to run away.
* Corin, after checking the ducks were smart enough to be affected, cast *Synaptic Static* damaging the Golden Duckling it's honor duck and Scott, also forcing Scott and one of the Honor guard to take a d6 penalty to their ability checks and attacks, and also killed two of Honor Guard which earned the Blue Team 2pts, then ran away from the Golden Duckling, as the Golden Duckling used it's reaction but missed hitting her.
* (Jon 2nd turn) The Golden Duckling and its remaining Honor Guard trampled Vehari and Keith, which left Keith on the ground knocked *Prone.* More ducks soon started to appear, started to advance on and explode near Corin, Keith. and Koloom who all took the brunt of the damage, followed soon after by the eldritch ducks who fired missing Scott, hit two blasts toward Vehari and one toward Koloom.
* Koloom cast *Cure Wounds* on himself, moved his *Spiritual Weapon* to the duck near Buldered, as Buldere used his reaction to activate *Storm Rune* to give him disadvantage, but still hit killing the duck earning Red Team 1pt, then ran into the trees for cover, and though the trees looked like they went on, was stopped from moving any further like he reached edge of the world.
* Vehari, who lost concentration on her *Hail of Thorns*, cast *Conjure Barrage* in the direction of five ducks, which killed two white ducks and one eldritch duck, earning the Red Team 4pts, then moved closer to Scott.
* Scott stood up from prone, cast *Fireball* toward several ducks as well as Keith and Corin who managed to resist the majority of the flames, killed several ducks earning Red Team 4pts, then ran from the bridge, into some nearby bushes to hide and making himself *Prone* again.
* Keith stood from prone as well, threw another bomb at using his *Regent Dice* to increase the bomb's power, which damaged her and caused the cold to reduce her speed to 10 feet until the start of Keith's next turn.
* Buldere laughed at the easy target Scott has made himself, struck him with his hammer twice against, then activated his *Rage.*

##### **Round 5**

At the top of this round, all the players heard a child-like and whiny a voice in their minds, who said they were bored of this game and implored someone else to do something new. At this all the vision of the players went dark.

### **Break!**

While gone, we ate some cereal and Darrin fixed the overlay!

### **Part Two**

##### **Round 5 (Cont.)**

While still dark the distant sound of "Level Up!" was heard as all the players leveled up to level 15. At the same time, the same whiny voice from before impatiently called for the others to join them before the players were dropped into a new room in a circle, square in shape and ringed with lava. There were also three blue squares in the floor and told that the game was called *'Musical Squares'*, but were warned that some of the squares were "a bit more than warm" and the team with the most points won!

*(As the Red Team were the winners from last round, they could individually choose either 15 HP or 15 Temp HP. They would use the same popcorn initiative as before. Jon noted a little later that he would only take one turn for these rounds.)*

* Keith, starting the 5th round, ran to the center most blue square, dropping a *Bramble Bomb* which caused brambles to appear 10 feet around him causing difficult terrain for everyone else except him due to his *Blast Coating* feature.
* Koloom, decided to make his way through the brambles to, and found himself going slower through them due to the difficult terrain, had his *Spiritual Weapon* follow him, but after moving as far he could cast *Bless* on himself, Vehari and Scott.
* Scott moved as far back into a corner as the room would allow him, cast *Levitate* on Corin, who then used her reaction to cast *Counterspell* to negate the magic and also gained temporary HP for her *Arcane Ward* by casting an Abjuration spell, then cried a little and did a little jig in an attempt to convince everyone not to hurt him.
* Vehari turned to face Keith across from his brambles, cast *Hail of Thorns*, fired on Keith who managed to evade the thorns completely, but also activated her *Gathered Swarm* which enabled her swarm of pixies to drag him 15 feet back and off the glowing blue square, then fired her second arrow at him.
* Buldere activated his *Second Wind,* then readied himself pummel anyone who stepped onto the blue square nearest to him.
* (Jon's turn) While everyone made their way, suddenly out of nowhere walls started to erupt out of the ground, with one that erupted under Buldere which he managed to not be impeded by and created barriers to give cover to the players to use as they saw fit.
* Corin activated her *Radiant Soul* to bamph out her Aasimar wings, used her wings to hover five feet off the ground, then flew to one of the glowing blue squares, but was also impeded by the difficulty of the *Bramble Bomb*.

At the end of the round, the players saw as the middle square, that Keith was formerly on, erupted into a column of flame, and with Corin being the only player on a blue square earned the Blue Team 1 pt. The current squares then disappeared, and new squares took their places on the map. The familiar inventory menu appears in front of the players once more, and were given the individual choice to choose a single *Very Rare* item or two *Rare* items.

##### **Round 6**

* Corin, starting the 6th round and now holding a *Staff of Power*, used it to cast *Globe Of Invulnerability* creating a 10 foot radius sphere around herself preventing 5th level or lower spells to work within the globe and also gained more temporary HP from casting another Abjuration spell.
* Vehari fired on Keith once more, as Buldere used his reaction to activate *Runic Shield* to force the hit to be re-rolled, but still hit though he did resist the *Gathered Swarm* effect to move him, then fired her second arrow that also hit before she moved forward, unimpeded by the non-magical difficult terrain, and stepped onto the glowing blue square behind Keith.
* Keith pulls out 10 bombs as an action, activated his *Demolition Spree* feature throwing them at Vehari, who managed to avoid the brunt of the damage, then used a flashbang to take away Vehari's reactions before running away again.
* Scott, now adorned in heavy plate took in the level of those who were damaged around him, cast *Eldritch Blast* on Keith while simultaneously activating his *Drag through Hell* feature which caused Keith to disappear from the field, witness visions of horrible things causing the psychic strain to damage him, leaving him *Unconscious, Dead* and still away, then pleaded with Buldere not to hurt him.
* Buldere moved forward onto a glowing blue square and readied his action for anyone who came within his range of attacks.
* Koloom, moved out of the brambles, onto the last glowing square, moved his *Spiritual Weapon* around the edge of the *Globe of Invulnerability* to avoid it being dispelled, then attempted and failed to cast *Fast Friends* due to *Globe of Invulnerability'*s effects.
* (Jon's turn) The players soon heard the same whiny voice complain that they were bored before they excitedly said "Oh I have a great idea! Let's do that! I brought friends, you guys!", caused the barriers giving cover to disappear as Nancy the Froghemoth and V the Aboleth appeared in opposite corners of the rooms.

##### **Round 7**

A glitching announcer voices said *"Cage Fight in Space"* with the new objective for the players as the monsters appeared, to *do the most damage to the enemy team's monster to win!*

* (Jon's 1st turn) The Aboleth turned to Buldere, activated it's *Enslave* ability offering him all his desires he ever wanted or die, but Buldere laughed and said he had no desires. A wave of feeling coursed through the players as they heard another voice that insisted "That's right, you don't. You will not exist, I will not allow it!"
* The Froghemoth turned to Koloom, struck him with two attacks with it's tentacles, as Buldere activated his *Storm Rune* ability to grant advantage on it's attacks, leaving Koloom *Grappled*, who then dangled Koloom over the nearby lava but failed in it's attempt to bite him as he couldn't pierce his tough Loxodon hide.
* Keith soon felt his consciousness return to him, aware that he was dead, but was given the choice, to *"wait or push through death and come back now"* and Keith chose to wait.
* Buldere called for Corin to get Vehari off her square and to get on one herself, moved towards the Aboleth, activated his *Great Weapon Master* and *Storm Rune* feature as he missed the first attack, struck with his second attack, activated *Rage* and *Action Surge* to strike it two more times.
* Corin, taking Buldere's advice, flew to the glowing blue square outside the *Globe,* cast *Gravity Sinkhole* focused on the Aboleth and Vehari, which Vehari resisted it's pull, but the Aboleth ended up pulled to the center of the 20 feet radius sphere, though both still took damage, with the Aboleth taking additional radiant energy from Corin's *Radiant Soul* ability.
* Koloom, still held over the lava by the Froghemoth, cast *Heal* on himself, but Corin spotted it as she used her reaction to cast *Counterspell* to negate it, then Koloom then activated his *Harness Divine Power* to sacrifice a use of his *Channel Divinity* to regain a spell slot up to level three.
* Scott walked to the Froghemoth and cast *Dominate Monster* as he told the Froghemoth to put Koloom down and then *"take a bath in that hot lava for me please".*
* (Jon's 2nd turn) Nearing the end of the round, the players saw as end square that was empty erupted into a column of flame earning each team 1pt. before the squares disappeared as new ones took their places.
* Vehari cast *Hail of Thorns* and fired it at the Froghemoth with it, but forgetting the *Globe of Invulnerability* fired through it, which negated her spell spells leaving her attack as a normal arrow attack, which hit, but also aided the Froghemoth in breaking free from *Dominate Monster*, then fired her second attack, while she activated *Gathered Swarm* which pulled the Froghemoth into the lava with Koloom still in hand.
	+ This forced both the Froghemoth and Koloom to resist against the lava

##### **Round 8**

The distant voice was spoken as the players heard "Level Up!" as the players leveled up to level 20. The inventory pages also opened and the players were give the choice to choose one *Legendary* item or two *Very Rare* items.

* Vehari, starting 8th round, activated her *Ring of Three Wishes* and wished "The Froghemoth be dead", which unfortunately resulted in the Froghemoth turning Undead.
* Koloom cast *Misty Step* to escape the Froghemoth's grasp and then casts *Firebolt* on the Froghemoth.
* Scott attempted and failed to cast *Banishment* on the Aboleth, then moved back onto the nearest glowing blue square and proceeded to cry.
* (Jon's 1st turn)
	+ The Froghemoth moved out of the lava towards Scott, hit it with two of his three attacks before it then pulled Scott into the lava, which he was warded against resisted against burn was warded against the fire by his *Elemental Adept* feat
	+ The Aboleth moved around Buldere towards Corin and, like with Buldere, activated his *Enslave* ability to offer her everything she could want or die but she resisted likewise, then attacked Buldere with his tail attack.
* Keith, who had previously known he was dead, appeared on the map with at full health and all his abilities restored, pulled out a small red stone, dropped it into a bomb to activate his *Nuclear Bomb* formula to blast the entire map, which everyone failed but Scott failed, as the bomb exploded in a flash of white light, which left Corin and, Koloom *Unconcious* on the ground, while the world grew dark as it has been destroyed with the destruction of both monsters.

While the players all experienced someone else's response as confusion, shock, anger and frustration, the players soon heard another voice afterwards that said

"Ohhohoho, t*hat was so much more fun you guys! Thanks so much! I think, I think because, you guys did* so *good tonight, I think I'm gonna make my boss a little mad. I think so! I think you all deserve a life of your own!"*

As the words were said, all the players were ripped out of Xanathar's dream and sent through time and space before they each wake up, as they normally would on any normal day, in their normal lives at level 5, now knowing and remembering their backstories, their parents, their homes, their wives, everything and anything they thought they knew before now into being, with the final sight that they all saw before waking being a small pink Beholder that danced in front of their eyes, as they started to wake.

1. ↑ If you want to hear Jon say this direct quote, you can find that on the VOD HERE
2. ↑ Hi Jeremy here :) The rules as written are that you can't cast 2 level spells in the same turn, which I goofed and forgot haha, but accidentally enabled the group to learn in the process from Jon that there was a possibility of this working if they wanted to try, leaving it up to the chances of calling high or low on a dice roll that Jon made in secret
3. ↑ This is chosen from a list of items that the players got to make before the one shot as a part of their character build.
4. ↑ Zach had planned to hit the barrel with the blast but *Eldritch Blast* requires the target to be a "creature"
5. ↑ It is at this point that Zach notices Buldere's name is just "boulder" with an accent
6. ↑ Corin, as a wizard with an adamantine breastplate, *Shield of Faith,* and *Shield* active had an AC of 25
7. ↑ This was a predetermined route from Jon so the fact that the powder keg was there was either very lucky or unlucky depending on how you look at it
8. ↑ At this point we lost Mak from the call and the overlay got all wonky
9. ↑ This was a casting ability check for Jeremy (d20+WIS) and a Perception check for Haelley. Jeremy got a 19, and Haelley rolled a 19 plus 1
10. ↑ The DC was 20, Koloom rolled a 16 and by some miracle with his *Bless* still up, rolled a 4 to make the save
11. ↑ This hit being technically cancelled by the *Globe of Invulnerability*'s still active effects