recursal/Fanatic-Fandom huggingface dataset:
Ginto Frostwyrm

Ginto Frostwyrm is a White Dragonborn from The Northern Tundra.

## History

Ginto's tribe of Dragonborn has served a White Dragon named Frostwyrm in the Northern Tundras for hundreds of years. Some say they are descended from this creature's half-dragon progeny, while others believe their ancestors simply swore their lives to Frostwyrm for safety. And over the years this cruel dragon has taken their lives, for almost every month if it felt the hunt they brought him had been poor, it would eat one of them. The tribe claimed it was 'culling the herd' that those it ate were the weakest and most undeserving.

Ginto was one of the best hunters in the village, young and full of vigor, he dedicated himself to proving he was worthy. Everyone respected his strength, even though his father and mother had both been eaten by Frostwyrm. One month while the hunt was going poorly so it looked like a Dragonborn might be sacrificed, Ginto went out into the cold by himself and took down an adult mammoth with not but his club. He returned with his prize as an offering to much jubilation from the tribe.

And then Frostwyrm stated Ginto was to be eaten.

This shattered Ginto's world. Suddenly the scales fell from his eyes as he looked at the dragon who had pronounced his death. This was no protector. This was no carer who looked after the tribe. This was a parasite. A fat arbitrary parasite, who cared for not but it's stomach and it's pride. Well, Ginto thought as the dragon's jaws approached him, Ginto would feed neither of those things anymore.

He roared with a rage never felt before, and smashed the dragon in the mouth with his club. A tooth fell out as the dragon recoiled in surprise as the food became aggressive. Ginto took the tooth and fought his way out of the tribe, fleeing and vanishing into the snow.

After days of running and hiding, he collapsed near an orcish encampment. He awoke in a cage, as the Orcs had taken him for entertainment, to fight in makeshift gladiator pits. After three weeks, he learnt their language and their sleep patterns. He escaped from his cell, and killed several Orcs before retrieving his items. He found they had turned the dragon tooth into the blade of a glaive and he smiled with satisfaction. With the dragon's own tooth he would slay it.

"But first," He said aloud as the horns of Orcish reinforcements proclaimed. "I should get away from these green savages." And he ran to whatever civilization he could find.

## Appearance

Standing 6 foot 3, Ginto's slim figure hides incredible coiled strength. He wears a mixture of tribe made leather and stolen clothes from an Orc tribe. His scales are snow-white, and his talons are slate black. His wings are atrophied compared to other Dragonborn, and he keeps them hidden beneath his clothes.
Gaulder Gilderhart

*"You cannot run from the Wall!"*

*-Gaulder, chasing after a fleeing enemy*

## History

Born in the city of Anvildor in the Teln Empire, Gaulder was raised among a large clan of dwarven smiths and grew up with a hammer in hand. However, it was more of an obligation to the clan rather than anything he had personal interest in and his path soon took another direction, though one that still served his clan's interests. Taking up the symbol and cause of Abadar, the god of law and merchants, he has served for years as a mediator between clans, travelling great distances to other holdings to ensure the prosperity of all involved parties and maintain supply chains between cities.

Though a skilled diplomat, he is often jokingly referred to as "The Wall" for both his stubborn attitude and for his physical hardiness. Gaulder himself finds the nickname amusing and often uses it as part of his battle cries.

When not needed to help resolve a trade dispute, Gaulder can often be found accompanying patrols of dwarves as a chaplain or hiring out as a freelance mercenary.

## Appearance

Unlike many dwarves, Gaulder's skin is weathered and tan from exposure to sun and wind, a result of his extensive travels between dwarven holds. Likewise, his armor and weapons are worn with use, though kept in good condition. He prefers to dress in the golds and whites typical to members of his faith.

Though he stands a little taller than the average dwarf, he possesses a stocky, heavily-muscled frame, built for power and durability over finesse.

Despite his race, Gaulder is capable of covering ground deceptively quickly even in heavy armor thanks to the blessings and spells bestowed on him by Abadar.

## Personality

Like many dwarves, Gaulder is a stubborn, no nonsense man dedicated to the safety and prosperity of clan and home. Once he begins a task, he will keep going until it is completed. Despite this, he is nevertheless a moderately skilled diplomat.

He holds tightly to the tenets of the Abadaran faith. He avoids impulsive decisions, preferring to think carefully before committing to a choice.

## Friends

List your friends. Maybe tell why they are your friend.

## Enemies

List your enemies. Maybe tell why they are your enemy.
House Sinclair

"Never Faltering, Always Standing"

## History

The House of Sinclair is remarkably close to their cousins in House Garland. Just like their cousins their house was founded through steel and blood. The dwarves of the Drukat Mountains, literally in their tongue 'Home Mountains', displayed an amazing prowess in fending off the Garland forces during Rannard's Reign. On the field Garland had the edge but whenever they took any advantage they could take, the dwarves could retreat back into their mountains. A siege was useless as the dwarves could stay in their mountains for years, maybe even decades, maybe even forever. And all the while they would be able to harass the sieging forces from seemingly any angle. That was until Alphonse the First took his forces and systematically destroyed every tunnel the dwarves had to send their skirmishers out of Min Uluhm. And when he was sure the dwarves has no other escape route but one, he summoned deadly gas into their mountain homes until the dwarves surrendered. Or until there weren't any dwarves left to surrender. After the capital was taken down in such a brutal fashion, the rest of the dwarven holds surrendered without siege, for fear that they could not set up a counter to the strategy before it was used on them. That is house Alphonse Sinclair became the first King of the Mountains

And thusly that is how the dwarves of the Mountain Homes were subjugated and forced into plains towns where they live today as second class citizens. Humans now taking their grand dwarven holds for their own. Several decades later many dwarves would move North to create new, smaller dwarven holds in those mountains, but every dwarf still wishes to take back their ancestral homes. Not that House Sinclair would let them. The house has taken the dwarven fortress's name for its own to remind them who conquered them and their motto and sigil serves as a warning. That they'll never have their homes back as long as the bear continues to stand on it two legs, always vigilant, never faltering.

## Culture

Although you would find it hard for a human in the mountain region to admit it, they've taken more than the dwarves' home. Humans from this region seem to now prefer the nice, claustrophobic innards of the mountain holds. And they have a spark for industry and invention too! While keeping some of their chivalric origins from the West, they lead the world in prototypical technology in both alchemical and non-alchemical creations.

Their economy is based around rare and non-rare metals and manufacturing in that order.

In place of knightly tournaments, the big tournaments actually now pit technological creations against each other in place of actual humans. Inventors of such creations being the big stars of the show in the Mountains. However, all of these grand inventions leave a sour note for the dwarves in the plains and the North, for they know what is really showing off are guardians to keep them down and out of their ancestral homes.
Janguru Clan

The Janguru Clan is a Minor Nation on **Shengming de Yaolan**.

## History

During the **Kuchiku Rebellion**, the Janguru Clan joined on the side of the **Kuchiku Clan**, due to the Oni Emperor holding Daimyo Janguru's son hostage. Eventually, his son was released when the war was over, but his son was forever scarred physically, and mentally. The Janguru Clan, however, has been relatively subdued since this time.

During the Rebellion, the Janguru Clan was very well known for their archers on foot and on horse, as well as their mastery of the local Jungle Drakes, which they combined incredibly well with their mastery of archery.

## Geography

The Janguru Clan is a fairly large clan, with a number of villages within the Janguru Jungle, an enormous swath of jungle that stretches along a coast, which is part of one of the largest bay areas on the planet.

They have a number of villages and towns as well.

Yuehai: Yuehai is the capital of the Clan, and located directly on the coast of the bay. It is a well-defended capital, with roosts for their Jungle Drakes.

Kuribuchi: Kuribuchi is one of three coast cities. It is the primary trading hub for the Janguru Clan, due to it's area on the coast and access to the greater plains areas.

Jinhai: Jinhai is the third of the coastal cities, and trains Sea Drakes for their aquatic maneuvers.

Nagazaki: Nagazaki is a city found within the jungle, and is the primary place for training their archers in guerrilla tactics within the jungle terrain.

## Inhabitants

The Janguru Clan is home to primarily Shengese Humans, but they also have an extraordinary amount of wood elves, and a number of half-elves nearly equal to the human population.

## Military

The Janguru Clan's military is focused around archery, horse archery and sky archery. Their melee ground force is represented by heavily armored Samurai, meant to hold enemies in one area for their archers to pick them off. In addition, the Samurai have shields upon their backs - and their arms - in the event that they are hit by arrows from their own troops.
House Lionseye

## Family History

Based in Oakham, the family of Lionseye holds a presence within the town in which House Falmark rules over. They moved to the town when Friede Falmark announce what it was she was doing to the area after the Second Orc War. They have lived there ever since, going through 12 generations. They went with the intentions to train on the fields that the Hero of Haven once did, Darius Falmark.

Everyone from the family has trained in the field for all these years, bringing about quality men and women who are able to wield swords with grace, precision, and force. Friede has allowed them to stay, training with every generation of the family. Overtime, they would build quiet the area within the town. Not as big as the castle within Oakham, but enough to be granted the position of a Minor House of Haven.

They currently help in the training of the military forces, with showing how swords and shields can go hand in hand.

## Family Crest

The Lionseye crest contains a paw of a lion with a sword sword and shield facing it. The colors are green with a red border.

## Members

### NPC's:

Friede's Husband - Currently the head of the house.

Shin Lionseye - Of the 12th generation, married to Trisha Falmark, best friend of Roland Falmark.
Godshome

### *History*

The city of Godshome were a village located in the northeren reaches of the realm. Nestled deeply inbetween two large mountains. Located in a small valley.

The village was founded back in the year 898 by Talin Henim. The Henim family remained in control of the village untill it's untimely end in the year 985.

### Economy

The village of Godshome were not a poor village. Living in the valley inbetween two mountains, they had the perfect location to grow grapes. And from these grapes, they brewed wine. Which they sold to some of the larger cities. It became a luxury. This helped the village thrive and everyone in the city were, more or less, part of this wine brewing.

### Destruction of Godshome

In the year 985, the village of Godshome were destroyed at the hand of vampires, which came down from a crypt in the mountains. The village have since been completly abandoned, and long since raided and removed from maps. No longer a place where the living roam.
Fort Ironhill

Fort Ironhill is a Lawful Good fortress just south of Pinehallow, with a small village stretching around its northern border.

## History

Fort Ironhill, built in the year 732, 11 years after the second Orc War between the kingdom of Egron and Londorwin, Fort Ironhill has stood guarding over the south. Tall walls, natural defenses and strong soldiers guard its position to help in ensuring the forces of Londorwin do not so easily beat Haven back to their walls.

## Geography

Ironhill rests next to a very large stone hill where the ground splits, a natural cliff barrier helping to fortify the tall, strong walls, with a winding pathway that leads into the southern lands where a large river rests, a bridge having been made for passage across, while the northern gate leads to the human lands above and into the open fields of Egron.

## Recent Use

Fort Ironhill has recently seen a surge of activity as soldiers flock to the parapets to help in aiding against the oncoming greenskin threat. A recent camp has been made in the lower lands, forcing a chokepoint at the bridge and to act as additional housing for the extra soldiers they house. The fort's commander, Horis Manderpool has been at work training his men and ensuring their defenses are sufficient for an orcish assault, including the ideas of expanding the ancient fortress further.
Gareth Dawnblade

Gareth Dawnblade is a paladin Andrew (AKA Kit) created after the "tragic loss" of Felicity Raveborn. The idea behind it was created by the player Tim who suggested Andrew make "the paladin that is afraid he will die if he removes his clothing." Regretfully, Gareth does not have this hindrance.

## Background

Gareth grew up the son of an Iomedae paladin and an Iomedae cleric. He was raised in the Haven temple. He watched it grow from a large city into an imperial capital. From youth, the boy wanted to follow the path of his mother, a valiant and vindictive paladin of Iomedae, but could only aid his father in his clerical duties.

During Gareth's adolescence he lost his mother. She sacrificed herself to protect a wounded ally. Her compatriot returned to the temple and gave Gareth his mother's sword. The man said, "Your mother said this sword belonged to you. She said it is a gift from the goddess, Iomedae. It belongs to you. May it serve you well."

Most would fall into a deep depression, but Gareth understood the meaning of sacrifice. His parents raised him with the teachings of Iomedae. So, he took up the sword and it glowed in his hand. This new discovery reinvigorated his desire to become a paladin like his mother. So, he took to training with a new fire in his soul. He wanted to become a great paladin for Iomedae. He has been honing his skills in combat and healing ever since, becoming one of the pinnacles of Iomedae's paladins. He hopes to bravely protect all of his allies in combat.

### The Wars

Gareth saw very little of both the Orc War and even less of the Thii War. He desperately wanted to play a bigger role in the wars, but he knew his efforts were needed elsewhere. He defended the city as much as he could and used his powers to heal the wounded and protect the weak. When the Thii War ended, Gareth worked diligently to rebuild Haven to its former glory. Many of his former allies have left for other pastures, but Gareth is determined to defend his home.

## Personality

Gareth exudes confidence. He believes his goddess will always guide him in his fight. He puts Iomedae and her code first, so he is a self-sacrificing individual and wants to protect all of his allies in arms.

## Friends

Gareth is a friend to all who worship Iomedae or seek her guidance. He has made many friends with people that came to the temple seeking aid.

## Enemies

Any enemy of Iomedae is an enemy of Gareth.

## Dreams

Gareth wants to become the greatest hero of Oustomia and unite everyone under Iomedae's banner.
Juvia Bloise

*"I will be the one who will guard you sister, but one day, I will show how strong I am, and I can live on my own!"*

## History

Juvia Bloise is the youngest sister from the three of Bloise family. Only by one year younger, unlike Fortune, Juvia was more into reading books, but she always enjoyed the adventures and exploration that Fortune did, spending most of her childhood with her Sister, and grew close with her.

Juvia was a natural with the bow, the first time she tried it, in fact, when ever she was bored, or read the books her mother could provide, she took the families hunting bow to go onto the forest and hunt the smaller critters, and being rather great with it, she knew what would be her weapon of choice once she grows up to travel alongside with her sister.

After her sister went on to the world, Juvia the whole time.. was intrigued by the arcane power.. and she thought, why not combine her archery mastery and learn magical abilities to be something more than a standard archer. Fortunes Paladin guild, the guild that trained her, only gave pointers to the An'dorils mage guild, which accepted Juvia. Spending her saved up money while helping her mother in the stables, she managed to start somewhere. She became.. An eldritch archer.

Now.. it is a matter of time, to prove herself if she can be as strong as her sister,and travel with her beloved sister where ever they can be.

## Appearance

Slender, with silver white hair, just like her sister, Juvia is more agile than her sister. Trying to wear as light clothes as she can,so it doesn't tamper her movement. Always trying her best to look graceful, unlike her sister, Juvia thinks of her image more,and dresses appropriately, beingh thought by her mother of course. But for the most parts, Juvia keeps herself fit, as she wishes to be fast, and cunning during any encounter that she would stumble upon.

## Personality

Unlike her sister, Fortune, Juvia is more of a shy person, but with strong mindset. When it comes to public places, if she's with her sister, she will cuddle up to her arm, or will try to be in close proximity of some one that she knows of,so she doesn't feel out and safe. She's an eager person to aid some one, but unlike her sister, her values of life are a bit..lax.

During combat, she will be focusing on one thing. Survival of herself,however,if she is battling with some one she's in friends or close to, she will try her best to make sure, their partner survives, or makes through.

## Friends

Fortune (middle sister, but calls her 'Big sis' or 'Sister'

Juliette - Acquaintance (only met once)

Ashelia - Acquaintance (only met once)

## Aspirations

Become maybe one of the best arcane type archers, and hopefully become a faithful partner for her sister, to always look over her shoulder, and enjoy the world that is has to offer while she travels with her!
Feast Hall of the Giant King

*Out of time. Out of place. Song rings out, sung with spirited tune. Treasure lies in wait... but have ye the will, to find this place.. hidden by fate?*

## Finding the Feast Hall

In Sheng, there is a legend.. a legend of a great hall that appears completely at random - seemingly at the whim of some unknown force. It changes place each time and is difficult to pinpoint. Only a few know its true nature.. but to be sure, it holds treasures untold. Finding the Feast Hall of the Giant King is no easy task. To be sure, it is always somewhere near the ocean, and always on the planet Sheng. But more than that? Well.. It seems for the most part that it is either stumbled upon randomly - or found only by those who know of strange secrets.

## The Castle and the Hall Within

The castle and the hall always appear the same. A stone fortress, banner flying proudly. Well maintained, but none walk the outer yards. So there is no one to stop you.. save maybe some wild dogs scrounging in courtyards. From within the largest building though, there is music and the sounds of laughter. So, now, having found the Feast Hall, it is a wondrous, lavish place inside. It is full of ghostly revelers - most of whom will ignore anyone who enters - though some will tease and taunt in a merry way. They are but a memory, however, and have no quarrels with the living.. wishing only to live eternally in their celebrations. They are spirits unwilling to leave this place of constant joyous occasion. The hall is long, set with many tables and much light. There is seemingly very real food set upon the table and a large, ghostly band plays in one corner. At the head of this hall sits an opulent throne. Upon it, a tired king, gazing out upon the memory of his people with a dim hopelessness. He is tired.. so very tired.

## The Giant King

In times long past, the Giant King, Erel Giantroi, ruler of this place, was a successful warlord. He watched over his kingdom with benevolence and rewarded strength and valor with great treasure. In the hall, he now gazes longingly out upon the revelers, remembering the times of old. He is undying... though his kingdom is fallen, he lives on eternally. He is a giant of a man and it is clear that he has giant's blood running through his veins.

Should adventurers find this place, the Giant King will welcome them to his banquet... but if they seek more... if they seek treasure... He will gladly accept a challenge for a reward. He values strength.. and he is very, very bored.
Kormal Mountains

This page is dedicated to information about the Kormal Mountains.

## History

Historically, the Kormal Mountains have always been there; mountains filled with rare and powerful ores, but populated by equally rare and powerful enemies. But at the same time, Kormal Mountains have served as lairs and breeding grounds for evil doers of all kinds, and many years ago, it was once covered in various Fortresses and Towers of thick black stone as the ancient Lich, Maloglash, made his home in the Kormal Mountains and used the riches it held to fuel his vast warmachine as he attempted to take over the world...

Upon his defeat, Maloglash's holdings fell into ruin or were destroyed one by one. Now, the Black Peaks serve as a warning to any who would dare to enter it, or attempt to colonize it - and indeed, it eventually will destroy those that try to make their homes or bases within it's confines unless you properly defend it.

## Geography

The Kormal Mountains are a deadly foe; jagged peaks and difficult to traverse mountains and walkways, dotted by gaping chasms to deep parts of the earth, the Kormal Mountains have few distinguishing features that allow navigation. Although from the outskirts, one can easily see for many miles in any direction, giving them a good idea of where they're going.

Many creatures make their lairs here, but the most deadly of which is the voracious, territorial Barrow Dragons; not as magically inclined as other dragons, but just as dangerous in battle should one fight them, and an intense love and greed for riches beyond even normal, more magically inclined dragons can boast.
Ezrael Arcathioth

## History

The backstory of your character or something like that.

## Appearance

Go more in-depth with your appearance than the Physical Description section of the infobox and pictures allow.

## Friends

List your friends. Maybe tell why they are your friend.

## Enemies

List your enemies. Maybe tell why they are your enemy.

## Aspirations

What do you hope to accomplish in this world?
Grimnir Moltenpride

Grimnir Moltenpride, Last Son of something something. Dwarf Noble of Fire-Realm.

*"Broken but Unbowed" ~ Moltenpride Clan Words*

## History

I am Grimnir Moltenpride, last surviving son of Forge-Father Gronar Moltenpride. It is my decree that the quest to reclaim our home to be started! We will purge the greenskin filth from our halls, and write the wrongs from the Book of Grudges.
Gax'Abooth, Demon Lord

Gax'Abooth, a newly discovered Demon Lord of the Abyss, who is thought to rule over a newly discovered layer in the abyss

## History

Gax'Abooth has little history within the books. Little is known about his nature, demeanor, his looks. Only as of recently has his name come into the Material Plane. Only his name is really known. It is speculated that he is the ruler over this new layer o the abyss, but that has not been confirmed.

This name has started to make more traction within the Material Plane. Cults that worship him have started to appear within the Kingdom of Egron. Not much else is know, but it appears that he has some servants that he has been sending to the Material Plane to do his bidding.

## Physical Description

Corpse as of now, dead. Corpse location unknown.
Iakresh

The planet known as **Iakresh** is part of the same solar system as **Oustomia**, and is the fifth planet in it's solar system. With one moon of an unknown name, Iakresh is approximately the same size and mass at Oustomia.

However, unique to Iakresh is an absolutely massive, abandoned city in the center of it, known as The Nexus - one of the primary sources of all magic within the Solar System, and a city filled with incredible amounts of knowledge, but moreover, it is especially protected from deities.

## Geography

### Continents

**Eren** - Eren is the most water-based continent with numerous islands, rivers, and inland lakes on it's main landmass

**Felegrond** - Felegrond is a particularly warm continent with a large amount of jungle.

**Gulonde** - Gulonde is a very mountainous continent with a large amount of land, and fewer islands.

**Indegion** - Indegion is a continent similar to Felegrond, with a large amount of jungle.

**Lerak** - Lerak is a continent similar to Gulonde, and has a massive mountain range in the center with a large amount of temperate forests.
Pirate's Haven

Pirate’s Haven is a small intimate inlet off the coast of the Rikan Jungle. It’s well populated with the obvious dwellers, pirates and many sea-bound creatures. The inlet is well noticeable because the abundance of ships and shacks well aligned on the shore. At a distance this homely cove appears to be a mirage of lights.

## History

Pirate’s Haven has very little history as it has recently come into existence. Before it became the home of various sea-bound humanoids it remained an abandoned island.

The first inhabitants arrived on the tropical coast of Pirate’s Haven in the year 850. 150 years may seem like a long time but this thriving colony is still barely established and has since then been growing.

Over the years beings and creatures from all walks of life have gathered here, although no one has laid claim to this land. Instead, it serves as a neutral buffer opening its arms to those who are praised to otherwise lowly individuals who’ve been cast out.

## Geography & Ecology

Pirate’s Haven is located off the bank of the Rikan Jungle, it’s a large island in size but is little to be explored.

The coastline is decorated with many small, poorly built shelters. These shelters are closely built and have feeble wooden walkways connecting them.

Apart from the coast, Pirate’s Haven is shrouded with various tropical trees that expand miles above the covered floor. Little is known about what lies deeper on the island, few have set up shelter beyond the coast but have yet to venture back out.

## Resources

Pearls- Rarely found under the mesmerizing waters of the Haven’s shore. These deep beauties develop in the shells of oysters that reside across the reef. However, it is highly suggested an adventure avoids going searching for such treasures with the dangers of the rocky coastline.

Lobster Claw- Hanging in the low underbrush, deeper into the island are Lobster Claw plants. These low suspended plants are vibrant and are usually displayed in rows of red and yellow flowers. These flowers catch rainfall and can serve as an unconventional water source.

Flowering Banana- The island, up to the shoreline is covered in massive tropical trees. These trees are known as “Flowering Bananas”. Towards the top of the tree, a large red-pink flower can be spotted. Surrounding the base of the flower yields rows of ripening bananas. Obviously, these bananas serve as a food source for the inhabitants.

## Notable Places

Nancy's Harbor Cafe - Often described as a din of debauchery, violence, and sin. Ol' Nancy, the bar owner and tavern wench, is an older lady, and does not care who enters her inn. If you're looking to find crewmates for pirating, Nancy's Harbor Cafe is the place to look.
Hero Association Schools

## **History**

The various schools spread out across the United States of America represent the effort of the different branches of the US Heroes Association to nurture and grow the heroes that will be the shining stars of the future. As such, each school is usually named after their area's group and strives to uphold that groups values as to propogate the continued momentum of their designated areas.

## **Places of Interest**

**Oustomia High** - Located in Graymont, this area is one of the higher areas of learning for students in the State of Illinois, many come from across the DA Area (Defenders of Agriculture) to seek higher education and training to become a hero and defend the United States from the villains and everyday crime of the world. One strange quirk about this High School is that unlike many of the other areas, it was named 'Oustomia', when asked about the naming choice forty years ago, the founder, Daniel Farmus had said "It came to me in a dream, and it stuck."
Explorer's Guild

https://docs.google.com/spreadsheets/d/197ihbwGhhxHxlmRzyP2WIdBbwH1ZIkMU8L5ZWvT3Pd0/edit?usp=sharing

## History

Started as a simple guild welcoming people to join a caravan of explorers that explore the world. It soon grew to the point where it had the funds to declare itself as a full fledgling kingdom to explore and work with other cities. Its primary goals are to eventually discover all the resources on the known map and open friendly trade with all kingdoms equally.

The Kingdom has been disbanded as the new planet of Iakresh opens up. The original founder gathered as many of his people and resources as he could and distributed the rest of the wealth to the rest as they set out to explore the new world.

## Geography

As a nomadic kingdom, The Explorer's Guild is generally always on the move and visits terrains of any type, from underground to underwater and eventually even the sky.

## Inhabitants

People and beings of all alignment and state of living are welcome in the kingdom so long as they follow the laws set up by the kingdom and whatever other territories they enter. Asylum is granted to those on the run rarely as The Explorer's Guild prefers to stay neutral in the geopolitical climate.

## Military and Capital Punishment

The military is comprised of willing volunteers to defend the settlement should it come under attack. The Explorer's Guild prefers to take a pacifist stance on the topic of creating its own armies, but will change if it feels like the world order has become such that it needs to be more capable of defending itself,

Those who break the laws of The Explorer's Guild are usually subject to exile, simply being left behind as the rest move on. The kingdom cannot afford to imprison those who would not follow the simple laws it has.

## Religion, Magic, and Technology

Religion in The Explorer's Guild is free and open to any. Worshiping any alignment of deity is allowed so long as you follow the kingdom's overall rules. Should another kingdom have a problem with this, The Explorer's Guild will respectfully stay clear of their borders and move on to different lands of more accepting people.

Magic is widely accepted in The Explorer's Guild and is respected for its craft. Advancement of magic is looked into for ways to achieve the dreams to be a kingdom that roams over all land, sea, and air, but technology is more so looked into for this so that i may be given to the wider public that may not be gifted in the use of magic.

Technology is the ultimate goal of The Explorer's Guild. It is a kingdom that seeks to use it to gain its own advantage in the modern magical age, allowing it to access all types of terrain including those that lie in dead magic lands. Technology is currently being studied and advanced so that the everyday person can eventually use it.

## Laws

* Uphold your agreements
* Do not cause danger to the caravan and kingdom
* Do not commit treason
* Be honest with who and what you are
* Don't be racist
* Speak the truth
Erika Wagner

## Description

Thin framed with hawkish facial appearance. Lady Erika is an imposing force through the work of her keen intellect and charisma. She has brown hair and blue eyes that suit her appearance as a bavarian with some subtle austrian tones. When she speaks, it is with a strong accent with drawling words and a heavy emphasis on a variety of sounds.

The middle aged elf is incredibly friendly and sharp witted, with a knack for remembering the names and faces of everyone she meets. Erika greets everyone personally, with the tone one might expect from a lifelong friend. It's no surprise that she is well suited personality wise for the job of Fixer in the shadowrunner community.

## Background

Born in the year 2030, in the city of Bayreuth, Bavaria. Erika is a direct descendent of the late 18th century composer *Richard Wagner.* As one of the direct family members of the old composer, she was classically trained in a variety of matters related to Music, including it's mathematical theory, composition, and the many politics that go into its creation. Like many other members of the Wagner Foundation, she is tasked with maintaining the composer's family legacy, and ensuring that his works remain relevant even in the modern times of the 6th world.

Today, the grasp of the Wagner Foundation wavers from it's loss of influence in media. Erika Wagner traveled to the UCAS on family business with the intention of ultimately hiring Shadowrunners to solve the foundation's numerous problems. In 2055, Erika received an investment to setup a runner bar in Seattle, and begun renovation work on an abandoned Opera Hall which would last 10 years. Der Flussfelsen opened in 2065, and has been in operation as a runner bar ever since.

## "Der Flussfelsen"

Erika is the proud owner of a previously abandoned Opera Hall on the northern end of seattle. It is an old concrete structure that dates back to the 1990s, and was abandoned initially in the 2020s due to an infestation of spirits. She was granted a loan by the Wagner Foundation to set it up as a front for the foundation business, as well as a runner bar by which her family can hire new prospects.

The opera hall has a few amenities that may be considered useful to runners. A second floor mezzanine overlooks the concert stage, containing many private booths that are used to house johnson meets, with the sound of the stage used as a sort of 'white noise' screen to eliminate the risk of eavesdropping. It is said that Erika particularly favors scheduling local Goblin Metal bands to play on days that johnson meets occur at *Der Flussfelsen*.

The bulk of the Johnsons that Erika sets up meetings with have a beef with Horizon, which is of course no small coincedence given her organization's desires to see its biggest enemy weakened.

## Relationships

*Characters and Organizations go down here if they have Erika Wagner as a contact.*

Walkure: Loyalty 1

Yutu: Loyalty 1
Japan

**Japanese Imperial State** or **JIS** (日本帝国, *nihon teikoku*)　 is the current government of Japanese archipelago and neighboring protectorates. The current Emperor of Japan is Emperor Yasuhito, who replaced Emperor Kenichi following the Unzen Volcano eruption that devastated the Shimabara Peninsula in the south of Kyushu in 2061, and the current Prime Minister is Shobo Kazama.

## Politics

The JIS is a constitutional monarchy, with a bicameral legislature known as the Diet (国会,*kokkai*), a Judiciary, and an executive branch known as the Cabinet, which is run by the Prime Minister. The Emperor of Japan (天皇, *tenno*, but is sometimes referred to as 天皇陛下, *tenno heika*, “His Majesty the Emperor, *mikado*) is a head of state and the symbol of the state, but holds no actual political power within the JIS. However, the JIS reestablished sovereignty of **Japan** with the Emperor, which had prior to the Big Switch been the domain of the people.

## Geography

Japan archipelago, the JIS homeland, comprises a chain of islands, the largest of which are, from north to south, Hokkaido (北海道), Honshu (本州), the largest island), Shikoku (四国), and Kyushu (九州).

#### List of Prefectures

The 47 main prefectures of the JIS homeland, ordered from north to south.

* Hokkaido
* Aomori
* Iwate
* Miyagi
* Akita
* Yamagata
* Fukushima
* Ibaraki
* Tochigi
* Gunma
* Saitama
* Chiba
* Tokyo
* Kanagawa
* Niigata
* Toyama
* Ishikawa
* Fukui
* Yamanashi
* Nagano
* Gifu
* Shizuoka
* Aichi
* Mie
* Shiga
* Kyoto
* Osaka
* Hyogo
* Nara
* Wakayama
* Tottori
* Shimane
* Okayama
* Hiroshima
* Yamaguchi
* Tokushima
* Kagawa
* Ehime
* Kochi
* Fukuoka
* Saga
* Nagasaki
* Kumamoto
* Oita
* Miyazaki
* Kagoshima
* Okinawa

### Metropolitian Areas

The JIS has had major urban sprawling occur within the homeland over the past 80 years, with the sprawls known as the Greater Tokyo Area (*tokyo-ken*) also known as the Tokyo-Yokohama area, (although the sprawl encompasses the prefectures of Tokyo, Chiba, Kanagawa, and Saitma) and Keihanshin, or the Osaka-Kobe-Kyoto metropolitan area.

## Economy

### Corporate Presence

The Japanese Imperial State is home to three AAA Megacorporations, Shiawase, Mitsuhama, and Renraku, and continues to host a major presence from another AAA, Yamatetsu, whose administrative headquarters relocated to Vladivstok, Russia in 2059.

* Mitsuhama Computer Technologies (HQ: Kyoto)
* Renraku Computer Systems (HQ: Chiba)
* Shiawase Corporation (HQ: Osaka)
* Yakashima (HQ: Yokohama)
New Osirian

## The New Osirian Homeworld

New Osirian is the result of the few remnants of the ancient Kivath Nation forming together and advancing to the stars, colonizing a single planet, which they named New Osirian, and eventually created it as the Trade Hub of the **Arcturia Sector**. It was originally a Desert World, before being colonized and transformed into an enormous City World.

## Geography

New Osirian is entirely made up of city; it has no wilderness to speak of, but deep within the planet's cities, in the slums, sewers and underbelly of the city is typically where one can find what resembles 'wilderness'. The upper parts of the city are primarily focused around trade, receiving shipping and sending out new trading ships.

The planet also houses a large number of shipyards, big and small, of various private ship dealing companies. New Osirian also has a sizable planetary ring made up of asteroids, ice and other floating debris that is used to help supplement the economy of the planet, often mining the asteroids within it and breaking the ice down to water.

## Weather

New Osirian tends to have very little weather, but occasionally, enormous smog storms drift along, making it difficult for some parts of the planet to function for a brief time.

## Inhabitants

New Osirian is home to a staggering amount of different races and peoples, although the primary race is Osiriani Humans, many others call the city planet home. The most especially inclined races are those drawn to trade, and the exchange of credits, but other races that focus on industry find themselves useful on the planet as well, as much of the city also functions as an industrial powerhouse.
Kakegune Kuroe Zhousho

"The world is bright, life is beautiful, and it takes a lot longer than a moment to take it in" - Kakegune Kuroe Zhousho

## History

Appearing more than a thousand years ago, Kakegune Kuroe Zhousho was a mere human among his colleagues. A genius for his time, he was among the first to impliment multiple sword arts into his own style fusing them in order to create his own school of swordplay. Though lost in today's age for his time he was considered the most powerful ruler of the land.

Before his ascendancy to kingship he was a mere soldier in the front lines. In a time of the warring countries on Shengming De Yaolan, Kakegune's blade carried his will.

A compassionate fellow, Kakegune was among the nicest individuals people could ever know. Often self sacrificing he never once asked for anything in return, and on the battlefield he carried with him the pride of humanity.

Though all of it was for naught, eventually his war merits landed him into the position of general, followed by the death of his king he was placed onto the throne in order to carry the kingdom into glory.

Used as a sacrifical pawn of his people, he was betrayed by his own generals. They cut his throat to bleed and in turn he died a gruesome death. But his soul never wavered. Combining with the death of his beloved wife Hikari Kuroe Zhousho, their blood intertwined calling back the long lost dragons. Signalling the return of the Dragon Emperor.

His life was over, or so he thought. Brought back by Shizuru, he and his wife were created into blackblades and laid at a shrine not to be seen again for another thousand years.

## Appearance

White hair and blue eyes, Kakegune is decently handsome. He isn't the most beautiful man to look at but he's not the ugliest. With a horrendous gash across his throat, his capability to speak is limited eternally.

## Personality

Kakegune is a loving figure, he's kind compassionate and catering to all.

Except Hikari Shiro. Hikari Shiro must learn to be strong and thus he will provide little input unless absolutely necessary. Along with his wife Hikari Kuroe Zhousho, the two of them will speak when necessary and keep Hikari Shiro on the path of righteousness.

## Friends

* Hikari Shiro - His current Weilder
* Hikari Kuroe Zhousho - His wife and eternal partner
* Venus - A draconic stead that eventually became his sheath

## Enemies

Enemies of Hikari Shiro

Enemies of the Material Plane

## Aspirations

Protect all that he holds dear and currently lead Hikari Shiro to a better future
Irongate

Created directly south of Haven, the town of Irongate was made with a singular intent: troop training. After the **Second Orc War**, soldiers were sorely needed in case they attempted another attack, so Irongate was made. It is led by the Crown Prince **William Gerald II** himself, and it shows. With a thriving economy, and tall, powerful marble walls, the town looks almost more like a fortress than anything else.

The township itself looks glorious. With its redwood rooftops, marble walls and paved streets, Irongate has a powerful, militaristic, yet beautiful atmosphere. The main attraction is the Tower of Irongate, which is an incredibly tall tower in the center - this tower, however, serves as the main breeding grounds and 'stables' for the Griffons of the Kingdom of the Egron. Many hundreds of Griffon dwell within the massive stone tower, ready to exit one of it's many exits at a moment's notice for deployment.

The economy of Irongate is primarily based around blacksmithing, engineering of technological devices, and some small magical crafting. But their biggest strengths are an incredibly strong defense, their central location for trade in the Kingdom, and their skilled soldiers.

## History

Irongate was formed after the Second Orc War, and serves as a military training town, as well as the main breeding and training town for the flying griffons. It is also home to the famous Alce Griffon Knights of Egron as well, which are one of the most potent fighting forces within the Kingdom.
Gewen, Goddess of Fertility

Gewen is a Chaotic Good deity.

-Plant

-Animal

-Charm

-Growth

-Lust

## History

Gewen is Espen's Sister, and the goddess of fertility, nature, and growth. She is worshipped by many, but is particularly revered by Good Forest tribes and other such societies. Gewen is seen as the embodiment of the primal, an uncontrollable being of life and lust, and her worship often includes riotous dancing and merry-making.
Floki Oaki

" T-try hitting it harder! If that doesn't work I advice running... that may also not work....maybe you should stop trying? "

## Early Life

Before her life in a manor, Floki lived in a small hut in the swampland, near a forest. She hatched from her egg with no one around, having to fend for herself. When she turned 1 she discovered a small run down house that was perfect to live in. She discovered a past time for herself; treating animals that where left along, and wounded. She felt empathy for all the critters of the swamp that had no one for themselves and fed them and helped them till they could leave and live on their own. Her most experience was with a small crocodile that had been shot with multiple arrows. She healed him and kept him close for many moons. When she turned 2, she went out for a berry quest with her crocodile friend.

She doesn't really remember but after that. She woke up in a small cage, with a small drop of dried blood on her leg. This was her new home. A large manor. She didn't know what to do with herself so she slept.

The manor was well kept, and the family quite expensive. Their now new slave Floki was going to be a maid, they gave her attire to wear, and trained her how to clean, and take care of their children.

This is how Floki lived her life for many many years, till recently.

## Physical Description

A very small kobold with bright red scales covering her body. Her chest, belly and parts of her neck are covered in golden scales. Her eyes are a very beautiful pink. Floki stands at a 2'7", and weighs 21 pounds.

## Personality

She is incredibly sweet, and loving, she appreciates everything given to her or said to her. How ever she is very shy, as she hasn't interacted with other humans, only animals. She acts quite nervous, and sometimes stutters, or pauses in her speech, this is because she didn't learn her language till later in her life.

## Friends

Her friends list is very very small, as she doesn't know many people. She considers Uts and Cobble her closest friends; not considering the fact that she barely knows them.

## Aspiration

Floki will always have the dream of being strong, brave, and willing to fight for her friends. She one day will become strong enough, for her friends, for herself, and for her family. She aspires to become someone who she isn't, because her current self isn't strong enough, she doesn't know how her future will turn out, but if she isn't willing to defend who she loves then her future will always be dark.
Katsu Yamada

Cpl. **Katsu Yamada** (山田 捷; *Yamada Katsu*) is a member of the Egronian Imperial Police. Selected to wield an experimental SWAT armor, he fights space lawbreakers as **Galactic Patrolman Zaber** (銀河 巡査 ＺＡＢＥＲ; *Ginga Junsa Zaber; lit. Galaxy Police Officer Zaber*). He is the descendant of Yuudai Shirota.

## Physical Description

### Eye Color

Brown

(WIP)
Jack Kowalski

## History

Jack was raised in the traditional manner by two loving parents and then sent to an Arcane School when he displayed magical talent. After years of study, Jack delved into the fields of construction and arcane craftsmanship, finding himself more a creator than fighter. After losing his parents to natural deaths, Jack completed his studies at the academy and set out to make a name for himself.

## Personality

Laid-back, slow to anger, hesitant to go into battle but not entirely cowardly.