Changelogs/December 2016

This is a list of Changelogs for december 2016.

## Dec 28, 2016 (Arctic Update #2!)

* The arctic biome is now wider, over 3X the old land area!
* NEW: ice in the arctic biome! (You will slide with little control when walking on it!)
* NEW: ice-sliding ability: penguin, seal, walrus can hold W to slide fast across ice! (move 1.7X faster, no timeout!)
* NEW: ice-grip ability: These animals have exceptionally-good grip on ice: turn even faster on ice than on land: reindeer, muskox, wolf, yeti
* NEW: wolverine animal (equal to rhino)
* Arctic animals don't slide as hard on ice as non-arctic animals!
* seal,walrus, yeti can now climb hills + rocks!
* yetis can now (magically) fit inside tiny hiding holes! (freeze ability coming soon!)
* Lakes now exist in the arctic biome, lots more cool arctic stuff coming soon! Leave your feedback on reddit!

## Dec 26, 2016 (Arctic Update!)

* NEW: There's now a north pole in mope.io- the ARCTIC BIOME! (Lots of you guys wanted a sneak peek, so here it is!)
* Stay in the Arctic (snowy) region to be able to upgrade to arctic animals!
* NEW: 12 new arctic animals released early! (Special animal abilites coming later!)
* Animals are: lemming (snow mouse), arctic hare, penguin, seal, arctic fox, reindeer, muskox, snow leopard, walrus, polar bear, wolf, abominable snowman!
* Suggest what unique abilites some of these animals should have!
* Lots of Arctic updates coming soon!

## Dec 25, 2016

* NEW: For all of today, enjoy double (2X) xp for all edible food in-game!
* Done an optimization overhaul of game physics, meaning the game runs smoother!
* Optimized server load to allow for a larger game area! (Preparing for arctic biome)
* Mope.io is seeing warmer weather for christmas- snow theme removed! (In preparation for arctic biome!)
* Arctic biome delayed until tomorrow, (I'll be working on it during Christmas day :) )
* reduced banana spawn rate to match coconut
* fixed bugs with new physics

## Dec 21, 2016

* NEW: Winter has frozen up mope.io, you'll notice snow all over many places!
* NEW: enjoy over 30 New winter-themed mope.io animal skins! (Just click share mope.io on facebook/twitter/vk at the bottom to unlock them ALL!)
* To turn off winter skins for your animal, click the check-mark again
* Fixed bugs with shell use when hurt (Turtle+crab)
* Fixed squids not hiding in berry bushes!
* Fixed hill water drain/diving bugs with bears/gorrilas
* Fixed Teleporting bugs
* xp over 1000K no longer has a decimal point

## Dec 18, 2016

* NEW: Smart teleport: When Upgrading ocean->Land OR Land->Ocean, you will be placed NEAR where you upgraded!
* Animals good in land both land/ocean (hippo, crab, turtle, croc, dragon) will not be teleported!
* Land Animals Now teleport to land when upgrading in the ocean!
* You Can now always choose land/ocean animals at any stage!
* Seahorses move just as fast as squid now
* Lion is now above cheetah in the food chain!
* Cheetah is now extra fast- faster then most of it's prey!
* Coconuts spawn at a controlled rate, coconut trees bug fixed

Coming soon; a christmas/winter theme for mope.io!

## Dec 16, 2016

* Octopus now teleports to the ocean, as expected, moves faster when disguised,can be tailbitten when disguised
* Improved Octopus ability: Prey that touchs disguised octopus is hurt+ Stunned for 2.5s, octopus realeases ink on getting bitten when disguised!
* Dragons now dont move through krakens/each other
* Bananas slightly less common, coconuts more common
* Reduced XP rate for bananas/coconuts (for gorrilas/bears, the lvled up too fast)

## Dec 15, 2016 (New food and Octopus!)

* NEW: banana trees, with Banana food! This is high-level land food, edible by lion+ (Easily reachable by gorillas!)
* NEW: coconut food! Also high lvl food (gorilla+), spawns in special trees (only spawns on land areas, will make land more attractive)
* NEW: octopus animal! Is equal to croc, (upgrade from swordfish)- Can use W to disguise itself as many common game items!
* (Great for hunting, if prey bites a disguised octopus, it gets hurt/stunned!)
* octopus are immune to squid ink
* Fixed pufferfish bug- pufferfish now stuns prey (things it can eat) for 2s, making puffing near prey a good hunting ability!
* 6 new USA servers (4 nyc, 2 cali)

## Dec 14, 2016

* mobile users can now RUN while holding W (just slide your finger down to the run button after pressing W!)
* hint: you can play mope.io with ONLY the mouse, by using right-click instead of W!
* Fixed 5M+ xp server crash bug
* Crocs and hippos now swim faster, 93% as fast as their equal water animals.
* Crocs can now move through berry bushes
* Pufferfish can now re-puff 6 seconds after puffing up (down from 7)

## Dec 12, 2016 (MASSIVE UPDATE!)

* NEW: choose if you want to spawn in oceans or land!
* NEW: selective branching! Choose which animal you'd like to upgrade to when you level up!
* Selective branching unlocks loads of potential for mope.io, allowing loads of new animals in the game, coming in the future!
* Tip: Selective branching offers land animals & ocean animals, depending on where you are when you lvl up!
* Leave your thoughts/feedback on selective branching!
* NEW: gorilla animal: gorillas are extra fast at climbing hills, but are slower on land! Gorillas are an option upgrading from lion/stingray
* gorillas are good swimmers (slightly faster than bears, which try to hunt gorillas!)
* gorillas boost 20% faster on hills (great for ambushing prey!)
* Rhinos buff: they now move through mud 2x faster, stun for 1.5s with their horn, + rhinos can now swim as fast as bears in water, can move through water spots
* all animals (other than kranken+dragon) can now hide in ocean whirlpools
* pufferfish can now only stay puffed for 8s max, have a longer recharge time- plus stun time from puffed mode reduced for predators
* high-lvl fish speeds were rebalanced
* 5% more xp is kept on respawn!
* swordfish move slightly faster
* walking on hills in mud/water no longer slows you down!
* ocean animals can now upgrade to ocean animals while in lakes!
* the +food interface now shows ALL food when spawning

EXTRA PRO TIPS: (Eg. Upgrade in a lake/ocean to choose ocean animals!)

* Animals turtle and below, you will only be offered land animals on land, ocean animals in the ocean! (to keep it simple for new players) -You can change to the other branch by lvling up in the right place. Eg. on land to become land animal.
* The lvl-up location counts when the "choose an upgrade" interface appears For animals turtle+ , you can become a water OR land animal no matter where you are when lvling up.
* kraken are now immune to jellyfish stings

## Dec 11, 2016

* 17 New Servers: 4 new russia servers, 11 new brazil servers, 1 new australia server, 1 new singapore server

* NEW: Servers are now divided by region (Because the server list is getting too long)

* BIG Update coming tomorrow (Delayed from today) (Hint: Selective branching) + New animals + More!

* Orcas now show a blow-hole when underwater

## Dec 7, 2016 (NEW ANIMALS!)

* NEW: Puffer Fish animal! Puffs on pressing W: grows to double size, hurts any animals on contact + takes 40% bite less damage! (Works on land too!)
* NEW: Swordfish animal! Press W to rush with high speed, do extra damage on impact (somewhat like rhino!)
* NEW: Killer whale (evolves from croc, in ocean)! Breathes quite well on land (great for chasing land prey out of water) -Killer whales blow water out when diving, (and sometimes other goodies!)
* servers are now limited to one game lobby each, fill up at 600 players (+100 for party players), (this will end overfilled-server stutter).
* Kraken's whirlpool suction lasts 0.5s less time (to make it somewhat possible to escape)

## Dec 5, 2016 (BEWARE OF THE KRAKEN!)

* NEW: kraken animal = ocean version of dragon (upgrade from a shark/hippo in the ocean to get it!) -Kraken have a whirlpool ability that sucks all animals in towards it's mighty jaws (release W to use, every 12s)
* kraken now can't get tail-bitten during the first 2s of their special attack
* 'Low graphics' setting now hides New +"what you can eat" interface
* Shark is now equal to hippo, but is in the ocean branch (croc upgrades in the ocean=shark, upgrades on land=hippo)
* Turtle and crab are now much faster on land (only 10% slower than equal land creatures)
* Pigs can now swim almost as fast as a croc in water (in lakes/oceans)

## Dec 4, 2016

* NEW: awesome new edbile food interface- on upgrading to an animal, you are shown what new food/animals you can eat!
* Due to highly crowded worlds, oceans have been made +50% larger! (And the resulting game area is 36% larger!)
* Fixed underwater flicker invincible bug
* Stingrays now have a +1.5s extra delay for diving after shocking (to give predators a better chance of retaliating)
* PLUS Finally Fixed leaderboard wrong rank# bug! (You can now rank up to #450 in a room!)

## Dec 2, 2016

* Stingray shock no longer hurts players that are underwater+ can only use shock every 8s now + multiple shocks at once don't do extra damage.
* Oceans are now 10% wider (due to them being so crowded), less lillypads in oceans, sand islands are more spread out
* Rhinos no longer push through hills when charging (they still go through water spots on charge)
* Rhinos now slightly stun those hit with a horn charge, rhinos no longer shoot water at all
* Fixed bug where bears can get bitten on hills in oceans
* Cheetahs can eat lillypads

## Dec 1, 2016 (STUN MECHANIC)

* NEW: awesome new stun mechanic in-game: being stunned slows down movement + turning
* NEW: stingray now has an amazing 'electric shock' ability: shock damages ALL animals in range (Press/release W to use it)
* NEW: squid can now shoot INK when recently injured (by pressing W/Left click)
* ink stuns all animals on contact
* jellyfish now stun + damage animals that bump into their tentacles (at their back)
* fixed bug of always spawning in oceans, + animals can now randomly spawn as ocean OR land animals when spawning with +XP
* dragons now start smaller, grow in size when gaining xp- up to 5000K xp ( can be up to 3X larger )!
* Plankton bushes are more common, are bigger (better for hiding), Only turtle+ can go through plankton bushes
* Water spots on land are bigger (better hunting spots again)