recursal/Fanatic-Fandom huggingface dataset:
Darth Vader's Inquiries, Part I

```
**Previous Quest:** << The Emperor and the Queen, Part III

```

**Level:** 90

**Description:**

*Darth Vader is curious about the pilot who destroyed the Death Star. Help him satisfy that hunger for knowledge.*

### Destroy the Rebel Courier

*Lord Vader has contracted the services of a special agent to watch for any Rebel activity connected to recent events on Tatooine and Yavin IV. That agent has informed him of a Rebel courier that is destined for Naboo. You will find that courier and destroy him. His last known location was in Narmle on Rori.*

* Head to Narmle on Rori in search for a *courier*. Once you find them and kill them, the quest updates.
	+ He is CL85.

```
/way rori -4969 -2399 Courier;

```

### Speak with Mara Jade

*Seeking further information to corroborate the data carried by the courier, you are to see the assistance of the Emperor's Hand, Mara Jade. She is currently investigating the Death Watch Bunker on Endor.*

* For this part in the quest, you will need to enter the Death Watch Bunker on Endor and will most likely need a friend or a group to help you with this part.
	+ To gain access to the Death Watch Bunker, you first need to speak with Boba Fett, who is inside of the throne room in Jabba's Palace.
		- You only need to do this once per character, as this unlocks Death Watch Bunker entry for that character.
	+ The Death Watch Bunker is full of CL88-93 elite Battle Droids, Black Sun Guards, and Death Watch NPCs who sometimes deathblow.
	+ To reach Mara Jade, you need to get a *Section A Passkey* which is dropped by Rageon Vart who spawns shortly after clicking on the *door control terminal*.
* Once you've reached Mara Jade inside of the Death Watch Bunker, speak with her and the quest updates.

```
/way endor -4671 12 4331 Entrance to Death Watch Bunker;
/way endor -4746 -7 4275 Door Control Terminal;
/way endor -4693 -7 4268 Mara Jade;

```

**Mara Jade**: *You may tell Lord Vader that I have the information he seeks.*

### Deal with Ahnyx Pollard

*With the help of Mara Jade, Darth Vader has located the recipient of the courier's message, Ahnyx Pollard. He's somewhere around Moenia on Naboo. Seek him out, learn what he knows, and then destroy him.*

* Head to Moenia on Naboo in search for a Ahnyx Pollard. He is camped out on the outskirts of Moenia. Once you find them and kill them, the quest updates.
	+ He is CL85.

```
/way naboo 4423 5 -5073 Ahnyx Pollard's Camp;

```

### Return to Darth Vader

*Return to Darth Vader at the Emperor's Retreat on Naboo.*

* Head back to the Emperor's Retreat on Naboo and speak to Darth Vader.

**Darth Vader**: *Travel to Yavin IV and find the Rebel leaders that Ahnyx Pollard claimed would have more information.*

This completes the quest. Continue your conversation with Darth Vader to receive his next quest.

**Reward:**

* XP

You: Yavin IV? I'm on my way.

**Darth Vader**: *Rather than being on your way, you are still here. Do not try my patience.*

```
**Following Quest:** Darth Vader's Inquiries, Part II >>

```
One-Handed IV Bleed Attack (Skill)

## Skill Overview

One-Handed IV completes the Brawler's training in one-handed weapons. The Brawler learns to engage enemies quickly with a dancer's command of form and balance. From this point on the Brawler has the opportunity to specialize into the Swordsman or Fencer elite profession.

Experience Required:

* 70000 One-Handed Weapons

## Skill Mods Associated

* One-Handed Melee Defense +10
* One-Handed Weapon Speed +10
* One-Handed Weapon Accuracy +20
Forage (Ability)

Type: activated ability Command: /forage, also available from your commands menu.

Effect: The forage ability can be used to find lyase enzmyes, fishing bait, rare food components, and treasure maps. This ability has a 50% chance to find something, and a 50% chance to get nothing. Please note that in order to forage somewhere, it must be at least 5 meters away from somewhere else you had foraged that session (If you logged out, then back in later, you could re-try a spot, but why do it that way?), outdoors, and outside of npc city limits.

This ability will also sometimes spawn a Forage Worm or a random NPC (either always at the same level as you). The NPCs are easy to kill and usually scream something about you not stealing their treasure, or about their intention to rob you.

Note: Maps are hard to find, the drop rates on them were much greater a while ago, but people found an exploit to forage AFK, and there was no way to stop it, so the Devs reduced the drop rate. You can dramatically increase your rate of finding maps and successfully foraging by using Kommerken Steak.
Human

*The predominant species in the galaxy, humans can be found in virtually all walks of life and on most habitable worlds. All humans are bipedal, intelligent beings. They speak Basic, which has become the galaxy's official language. Humans are generally considered adaptable, curious, innovative, resilient, and ambitious.*

### Human Skill Modifiers

* Leadership: +10
* Artisan Experimentation: +15
Force Healing

**Skill tree**
 Rejuvenation IV
 Rejuvenation III
 Rejuvenation II
 Rejuvenation I
 Novice Force Healing

## Profession Overview

**Jedi Healers** use their mastery over the restorative powers of the Force to heal damage, wounds, and debuffs from themselves and their comrades. The three main Jedi healing abilities allow followers of this discipline to keep mutiple allies alive in combat, including the ability to bring someone from near
 death back to full life. Healers can also use their knowledge to impede an opponent's ability point regeneration or reduce a target's ability to resist state effects.

Aside from the use of stim packs, Force Healing is the only way for Jedi to heal themselves. The first branch
 of this discipline is very popular among Jedi templates, as it grants
the ability to heal for 1500 health points every two seconds.

This profession requires 89 skill points to master, XX of which go towards prerequisites.

### Discipline Summary

* Single target damage recovery (high) and DOT/state removal
* Single opponent debuffs
* Single target heal over time

## Related Skill Mods

*Totals shown at the Master level*

* Force Power Max +2800
* Force Power Regeneration +26

## Abilities

*Note*: FC = Force Cost when using ability.
Imperial Guard TIE Interceptor

**Imperial ships**
TIE Advanced - TIE Aggressor - TIE Bomber - TIE Defender - TIE Fighter (Light) - TIE/ln Fighter - TIE Interceptor (**Crimson**) - TIE Oppressor - VT-49 Decimator - YE-4 Gunship

The **Imperial Guard TIE Interceptor** is a quest reward for completing a series of quests from the Civilian Protection Guild at the Kashyyyk space station. This starfighter is identical to the TIE Interceptor in all respects except for 30,000 extra mass, winglets, and a deep crimson color.

## Star Wars Lore

Although the standard TIE Interceptor was considered the limit of what rank and file pilots could be equipped with, the Emperor himself invested considerable resources into creating a superior version of the TIE. This new TIE Interceptor continued the doctrine of fear with a deep crimson color reminiscent of blood. Although this fighter was far too expensive for widespread use, the Emperor's Imperial Guardsmen were often seen piloting this vehicle.

## Pilot Commentary

﻿Among Imperial pilots, the Royal Guard Interceptor (referred to by many as the RGI) is the cream of the crop. Unlike the Jedi Starfighter (JSF), the RGI has speed, maneuverability, weapons slots and mass to reflect the physical size of its chassis. Its 80k mass is large enough to allow for many combinations including a RE level 8 Borstel, a level 8 RE QID with a Protecto-Net and a Mk II Img-Rec missile launcher; or a QID and a RE lvl 10 weapon with missiles.

Take advantage of the RGI's maneuverability and maintain high speed turns in dogfights. The chassis is small enough and weapon shots often pass through the wings, but the chassis is by no means as small as an A-Wing or a JSF.
Deliver Radio

This quest starts at Camp Alpha inside the Quarantine Zone. It is designed to encourage players to head out into the sea of undead and find the other survivors' camps. It is a good opportunity to complete the Camp Location and Camp Collectables collections.

## Camp Alpha

Camp Alpha can be found at /waypoint -5915 -6645. To start this quest you will need to speak to Jeb Maris, a TIE bomber pilot who was stranded when the outbreak started. He has heard word of other survivors and the camps that they have put together and has decided to get radios to them to establish a communications network. He sends you off with a radio to try and break through.

## Camp Beta

You are given a waypoint that Jeb thinks will take you to the next camp. When you arrive at the waypoint you discover that Jeb was off in his calculations and are told to wander off unguided until you finally find the camp. Camp Beta is actually located at /waypoint -6290 -7529. Once you have arrived there you should hand the radio to Volo Madine. Return to Jeb to complete this quest and claim your reward of 1000 XP and 1000 credits.

## Camp Gamma

Jeb gives you another radio and another waypoint that should be near enough to camp Gamma. Once more the pilot is mistaken and you are left to find the camp on your own. The camp can be found at /waypoint -6815 -6454. Once you have arrived you should give your radio to Tripp D'jek and return to Jeb to complete this quest and claim your reward of 1300 XP and 1300 credits.

## Camp Delta

You are given two radios this time, one for each of the remaining two camps. Travel to the waypoint you are given (even though it turns out to be the wrong one once more) and then proceed to Camp Delta at /waypoint -7142 -6941. Talk to TR-522 to hand over your radio.

## Camp Epsilon

Without returning to Jeb, you will have to make your way to the remaining camp. No waypoint is given as no one believes that there will be survivors at the Research and Prison Facility. Camp Epsilon is at /waypoint -7463 -7392. Talk to Sogan Varga to hand over the radio. Return to Jeb for your reward of 5000 XP and 4000 credits.

## Waypoints Summary

```
/waypoint dathomir -6290 -7529 Camp Beta;
/waypoint dathomir -6815 -6454 Camp Gamma;
/waypoint dathomir -7142 -6941 Camp Delta;
/waypoint dathomir -7463 -7392 Camp Epsilon;

```

## Tips

If you have visited each camp before, it might be advisable to ask the Rodian Smuggler to take you to each camp as this will assist you with the Quarantine Zone Frequent Flyer‎ Collection.
Buildings IV: Large Houses

## Skill Overview

The final set of skills learned into the Buildings tree in the Architect profession.

As your Building knowledge increases, you may create more complex large homes.

Experience Required:

* 121,000 Structure crafting

## Schematics Learned

* Housing
	+ Medium Generic Planet House (Style 2)
	+ Large Corellia House (Style 2)
	+ Large Generic Planet House (Style 1)
	+ Large Windowed Generic Planet House (Style 1)
	+ Large Generic Planet House (Style 2)
* Bio Engineer Components
	+ Element Processing Canister
* Tools
	+ Player Association Galactic Registry
Forward Watch, Beta Camp

Talking to Stephon Sprocketfire inside Beta Camp in the Quarantine Zone, will start this quest.

You are sent to take over from a guard whilst he takes his break, you will have to warn the camp of any mass attacks that take place, although none have happened for many hours.

### Guard Post

*Go to your guard post.*

* Head towards the waypoint given to you, around 20m away outside the camp. Once there, the quest updates.

## Wait

*Wait here while the entry guard takes a break.*

* Wait for 3 seconds and the quest updates again.

## Survive!

*Survive the undead attack.*

* The player and the camp will be attacked by 10 CL40 Undead Attackers. You must survive 1 minute and kill all of the attackers.

## Clean up the rest

*Kill the rest of the wave.*

* If the player kills all the Undead Attackers before the 1 minute ends, this portion is skipped. If not, just kill the remainder of the Undead Attackers to update the quest.

## Meet with Stephon Sprocketfire

*Go back to camp and meet with your contact to collect the reward.*

* Head back into Camp Beta and talk with Stephon Sprocketfire to turn in the quest.

**Reward:** 800 credits, 800 XP, and progress towards the Camp Defense badge

Quest is repeatable.
Domestic Arts III: Basic Desserts

## Skill Overview

Simple Cooking involves the study of basic culinary techniques. In addition to the study of food, the Artisan beings working with clothing.

Experience Required:

* 3000 General Crafting

## Skill Mods Associated

* Artisan Assembly +10
* Artisan Experimentation +10
* Clothing Customization +20

## Schematics Learned

* Caramelized Pkneb
* Casual Jacket
* Ithorian Reinforced Trousers
* Ithorian Striped Shirt
* Ithorian Striped Shorts
* Jawa Beer
* Kanali Wafers
* Leather Gloves
* Multipocked Belt
* Pocketed Work Pants
* Ruby Bliel
* Soft Undershit
* Two Pocket Belt
* Weighted Wookie Pullover
* Work Slacks
Exploration IV Alien Environment Training (Skill)

## Skill Overview

Alien Environment Training is the most difficult form of terrain negotiation training a Scout can undergo. During this rigorous process the scout learns how to move effectively in alien environments such as low gravity, vacuum, and corrosive atmospheres. At this skill level a Scout is capable of moving up even the steepest slopes quite quickly. The Scout also learns highly advanced methods for interacting safely with aggressive creatures, increasing the effectiveness of their scent masking ability. An expert here will have the opportunity to further specialize in becoming a Bounty Hunter or Creature Handler.

Experience Required:

* 25000 Scouting

## Skill Mods Associated

* Burst Run Efficiency +20
* Mask Scent +30
Doll Gourd

The **Doll Gourd** is a consumable item that is obtained within the Witches of Dathomir Theme Park.

It can be purchased from the Nightsister Vendor or the Singing Mountain Clan Vendor using Witches of Dathomir Currency.

Upon use, it gives the player the *Burst Run* buff. It has a cooldown of 30 minutes to use it again.

If there is only one item in the stack, it is removed from the player's inventory on use.

### Cost

* 2 Whuffa Leather
* 5 Rare Dried Herbs
Droid Fighter

File:Droid Fighter.JPG
## Game Info

Droid Fighters, also known as "Vulture Droid" starfighters, are NPC droid ships found in the Endor System and other high-end star system zones. They are high-speed nimble ships which carry heavy firepower, and are usually tier 3-5.There are tier 1-2 variants in the Naboo system though.

The droid fighters in the Endor System are employed by the Jillion Bolts Co. to combat the Marauder starships which loot the asteroid miners in the area. The droid ships are not picky, however, and will attack anything that wanders too close. In the Dantooine System, the Detritus Satellites use them as Droid Junk Collectors, sifting the debris in the asteroid fields and keeping an eye out for pirates.

## Star Wars Lore

The Variable Geometry Self-Propelled Battle Droid, Mark I, or Vulture droid starfighter, was a droid starfighter used by the Trade Federation, and later the Confederacy of Independent Systems. After the Clone Wars, many of the surviving droid starfighters found their way into criminal and corporate groups.

Like most of the Trade Federation's armed forces, it carried no living pilot, but rather a droid brain that was linked to a Droid Control Ship. Each Trade Federation battleship carried 1,500 droid starfighters. It was designed by Haor Chall Engineering, which was founded by the fanatical Xi Char, a religious order dedicated to high-precision manufacturing. As a result, it represented classic Xi-Char design—a compact body that offered only a small target for enemy fighters, multiple weapons emplacements, and an insectoid appearance.

The starfighter carried four blaster cannons and two energy torpedo launchers and could reach 1200 km/h in an planet's atmosphere. When not in flight, the ship could transform into a walking weapons platform, used for ground patrol and troop support. While in this walking mode, a droid starfighter could also latch onto surfaces in zero gravity, allowing the fighters to patrol from the outside hulls of capital ships instead of wasting energy in flight or using valuable hangar space. A droid starfighter was capable of maneuvers that would kill an organic pilot, but they lacked the resourcefulness and cunning of living pilots. Additionally, they could only function for 35 minutes before having to be refueled; Vulture droids used a unique solid-fuel engine system that burned very quickly.

Droid starfighters were launched in overwhelming numbers and excelled in both atmospheric and space combat. The droid starfighter's weapon systems consisted of 4 blaster cannons with two per wing. In standard flight format, the drone's wings were collapsed to conceal its laser cannons. In combat, these wings split up to reveal these deadly laser cannons. The laser cannons were followed by 2 energy torpedo launchers that would weaken enemy targets before the starfighter delivered a laser cannon barrage.
Construction I: Intermediate

## Skill Overview

The first set of skills learned into the Construction tree in the Architect profession.

All cities need structures to function. Construction I teaches you how to make those necessary structures.

Experience Required:

* 55,000 Structure crafting

## Schematics Learned

* Installations
	+ Corellia Bank
	+ Naboo Bank
	+ Tatooine Bank
	+ Streetlamp
* Housing
	+ Merchant Tent
Domestic Arts IV: Clothing Repair

## Skill Overview

At this skill level, the Artisan gains the ability to craft a clothing repair kit. With this tool the artisan can keep any piece of clothing in top shape. The Artisan also furthers their food-making knowledge. At this point, the Artisan gains access to two elite professions: Tailor and Chef.

Experience Required:

* 6000 General Crafting

## Skill Mods Associated

* Artisan Assembly +10
* Artisan Experimentation +10
* Clothing Customization +20

## Schematics Learned

* Administrator's Robe
* Dark Sash
* Dustcrepe
* Frock
* Jaar
* Labour Jacket
* Large Glass
* Light Food Additive
* Maiden's Dress
* Shoulder Strap
* Starshine Surprise
* Teltier Noodles
* Travel Pack
* Weighted Wookie Hood
* Wrapped Boots
Medium Potted Tree Style IV

The **Medium Potted Tree Style IV** is a furniture item that is obtained from crafting the schematic obtained from the Prologue Seed Jar and for the completion of the repeatable Nightsisters Herb Collection or Singing Mountain Clan Herb Collection which are a part of the Witches of Dathomir Theme Park.

Craftable by a Master Architect.

## Resources

* 26 units of Dathomirian Deciduous Wood
* 13 units of Iron
* 7 units of Dathomirian Water Vapor
* 7 units of Dathomirian Fish Meat
Healing Salve

The **Healing Salve** is a consumable item that is obtained within the Witches of Dathomir Theme Park.

It can be purchased from the Nightsister Vendor or the Singing Mountain Clan Vendor using Witches of Dathomir Currency.

It allows the player to heal themselves for 1,500 health points. After it is used, it is removed from the player's inventory.

### Cost

* 2 Spider Silk
* 5 Rare Dried Herbs
Installations II: Light Harvesters

## Skill Overview

The second set of skills learned into the Installations tree in the Architect profession.

As your knowledge of Installations increases, you gain access to new types of harvesters.

Experience Required:

* 77,000 Structure crafting

## Schematics Learned

* Installations
	+ Mineral Mining Installation
	+ Solar Power Generator
	+ Natural Gas Processor
	+ Chemical Extractor
* Structure Components
	+ Heavy Harvesting Mechanism
	+ Turbo Fluidic Drilling Pump Unit
Droid programming chip

A **droid programming chip** is a chip containing a ship command that was programmed by a pilot. This allows pilots to use commands from different faction pilots.

When a droid programming chip is used on a flight computer or astromech droid that chip is destroyed and cannot be reclaimed.

An Unprogrammed Droid Command Module can be made by an Engineer, a pilot is then able to use the chip to program one of their own commands into it. Once programmed with a specific command that chip cannot be wiped and returned to an Unprogrammed Droid Command Module, it must be used or destroyed.

Schematic: Unprogrammed Droid Command Module (Schematic)
Basic Profession

A **Basic Profession** is a profession that serves as a starting point for a character. The character may expand and learn an Elite Profession related to the basic profession if they wish. Upon creation, all characters will have the novice skill box trained for all basic professions.

* Artisan
* Brawler
* Entertainer
* Marksman
* Medic
* Politician
* Scout
Heavy Z-95 Headhunter

**Alliance ships**
A-wing - B-wing - Nova Courier - T-Wing - X-wing (Advanced) - Y-wing - Y-wing Longprobe - Z-95 (**Heavy**) - Incom X-4

Available to Alliance Starfighter Pilots of all certification levels, the Heavy Z-95 is identical to its standard predecessor, but with a much higher mass. It can be manufactured by Shipwrights. It appears as a normal Z-95 with cross-body strakes

* Heavy Z-95 Headhunter Chassis Blueprints

## Star Wars Lore

In order to improve their fleet and to keep from being out-paced by the Empire, the Alliance enhanced the popular Z-95 Headhunter with cross-body strakes, which reduce overall heat and allow the chassis to support more mass. Considered one of the most capable fighters of its day, it boasted a distinctive bubble canopy and a set of triple blasters mounted at the ends of each of its two variable geometry wings; later versions dispensed with the swing wings and bubble canopy in favor of more precise maneuvering thrusters and canopy instrumentation. Its sleek, yet rugged, design was attributed to Seti Ashgad, a scientist in Incom's Hyperdrive Design Division.It was named after the Coromon Headhunter, a predator native to the Coromon Islands on Fresia, the planet where Incom was headquartered.

The Z-95 was smaller in size than its successors: the Incom/Subpro ARC-170, designed during the Clone Wars; and the Incom T-65 X-wing, designed shortly before the outbreak of the Galactic Civil War.

While the Z-95 still enjoyed considerable use in the years following the establishment of the New Republic, it was clearly outclassed by fighters developed in the decades since its original release. When compared to the T-65, it is slower, less-maneuverable, has lighter armor and shielding, and is not as heavily armed. Yet it is fairly inexpensive and reliable, making it a favorite amongst smugglers, Outer Rim organizations, local system defense forces, and bright-eyed youngsters with dreams of becoming fighter jockeys.

Owing to its longevity, it was not surprising that many variants of the Z-95 had come into existence due to the efforts of starship mechanics and hotrod pilots throughout the Galaxy; these included a split-wing version, a courier version that can accommodate a single passenger, variants with various alternative weapons loadouts, and a trainer version that was commonly used by the Rebel Alliance until replaced by the T-65X, the trainer variant of the X-wing.

## Pilot Commentary

This is the best rebel fighter you're getting until the tier 4 ships, as it's maneuverable, fast and has very high mass. You can use it, if well equipped, to take out tier 5 NPCs.
Buildings I: Small Houses

## Skill Overview

The first set of skills learned into the Buildings tree in the Architect profession.

As your Building knowledge increases, you may create small homes and structures.

Experience Required:

* 55,000 Structure crafting

## Schematics Learned

* Camps
	+ Basic Camp
	+ Improved Camp
	+ Advanced Camp
	+ Quality Camp
	+ Elite Camp
	+ Luxury Camp
* Camp Modules
	+ Camp Module: Cloning Tube
	+ Camp Module: Entertainment Area
	+ Camp Module: Shuttle Beacon
	+ Camp Module: Junk Dealer
	+ Camp Module: Clothing Station
	+ Camp Module: Food Station
	+ Camp Module: Ship Station
	+ Camp Module: Structure Station
	+ Camp Module: Weapon Station
	+ Camp Module: Camp Battery
	+ Camp Module: Imperial Recruiter
	+ Camp Module: Rebel Recruiter
* Structure Components
	+ Power Core Unit
	+ Structure Storage Module
* Housing
	+ Small Corellia House (Style 2, Floorplan 2)
	+ Small Corellia House (Style 2, Floorplan 1)
	+ Small Naboo House (Style 2)
	+ Small Tatooine House (Style 2)
	+ Small Windowed Generic Planet House (Style 2)
	+ Small Generic Planet House (Style 2)
* Bio Engineer Components
	+ Element Processing System Fuse
Construction III: Expert

## Skill Overview

The third set of skills learned into the Construction tree in the Architect profession.

Construction III authorizes you to make additional city facilities and structures.

Experience Required:

* 99,000 Structure crafting

## Schematics Learned

* Installations
	+ Corellia Cantina
	+ Naboo Cantina
	+ Tatooine Cantina
	+ Corellia Hospital
	+ Naboo Hospital
	+ Tatooine Hospital
	+ Corellia Theater
	+ Naboo Theater
	+ Tatooine Theater
	+ Medium Garden
	+ Corellia Garage
	+ Naboo Garage
	+ Tatooine Garage
Heavy "Scyk" Interceptor

**Freelance ships**
Scyk - Dunelizard - Kimogila - Krayt - Kihraxz (Vaksai) - Ixiyen - Rihkxyrk - Havoc - YT-1300 - AEG-77

## Game Info

The Scyk Interceptor is a light starfighter with which Freelance Pilots begin their career. Freelance trainers provide fledgling pilots a Scyk when they sign on. In addition, since the NGE all players have the opportunity to get a free Scyk Interceptor on Tansarii Point Station, for travel to Station Gamma and for use against the Black Sun pirates in Ord Mantell Space. The Scyk is a small ship with little firepower, but it is very quick and able to maneuver well. In addition, it makes a serviceable ship for beginning space miners.

* Scyk Light Fighter Chassis Blueprints - High Mass Variant

## Weapons configurations

Packing only one weapon, and having very little space capacity, this fighter should be equipped with a missile launcher in addition to a blaster weapon. Due to the low space capacity, it may be difficult to fit droid interfaces, armor, shield generators and counter-measure packs at the same time. It is recommendable to sacrifice droid interface+droid and prioritize powerful weapons and relatively powerful shield generator and armor.

EDIT: The above recommendation is disputable, since droid commands include such things as shield shunts, weapon, reactor, engine, and capacitor overcharges, and shield reinforcements, which can easily outweigh the advantages of ordnance and countermeasures in a fight.

The nimbleness of interceptors such as this one make it possible to avoid missiles without countermeasures as well, given practice. This in mind, countermeasures, according to some, may be entirely useless to a skilled interceptor pilot.

## Star Wars Lore

This lightly-armored interceptor was the first of a custom starfighter series commissioned by the Hutt crime organization (although no hard evidence remains to support this). Rumors also indicate that MandalorMotors has reaped significant financial benefits from playing both sides of the Galactic Civil War. Even in the face of tremendous personal risk, the executives of MandalorMotors have opted to provide custom products to both the Empire and the Rebel Alliance, while supporting a gray-market of parts and accessories to private space pilots and the discerning smuggler. The M3-A "Scyk" is a very accurate, nimble fighter that functions especially well for base defense and capital ship escort duties. Its limited loadout makes it a reasonable choice for short-range strikes en masse, but it’s obvious lack of armor make it unattractive for assaults on heavily armored targets.
Mon Calamari

*An amphibious species with fishlike faces and huge eyes, the Mon Calamari are among the galaxy's most peaceful and intelligent beings. They are a colorful species, with skin tones ranging the full spectrum of known hues. Many Mon Cal are also marked by vibrant spots or stripes.*

### Mon Calamari Skill Modifiers

* Alertness: +15
* Weapon Assembly: +10
* Structure Assembly: +10
Bloom Fruit

The **Bloom Fruit** is a consumable item that is obtained within the Witches of Dathomir Theme Park.

It can be purchased from the Nightsister Vendor or the Singing Mountain Clan Vendor using Witches of Dathomir Currency.

Upon use, it gives the player the *Enhanced Perception* buff. It has a cooldown of 30 minutes to use it again.

If there is only one item in the stack, it is removed from the player's inventory on use.

### Cost

* 2 Dathomir Amber
* 5 Rare Dried Herbs
Carbines IV Rapid Fire (Skill)

## Skill Overview

Carbines IV completes the Marksman's training in the use of carbines. The Marksman is now highly effective at using a Carbine in Both deliberate and rapid fire modes. Completing this skill tree allows a Marksman to further specialize as a Carbineer.

Experience Required:

* 70000 Carbine Weapons

## Skill Mods Associated

* Carbine Defense +5
* Carbine Accuracy +10
* Carbine Speed +5
Imperial Pilot Quota Tier 4

Take duty missions from either Dantooine Space Station, Dathomir Space Station, or Endor Space Station to get Tier 4 Imperial fighters.

It is started by destroying a ship in the collection.

* 50x an Imperial TIE Starfighter
* 75x an Imperial TIE Advanced
* 50x an Imperial TIE Interceptor
* 75x an Imperial TIE Bomber
* 50x an Imperial TIE Aggressor
* 50x an Imperial TIE Oppressor
* 25x an Imperial Lambda Shuttle
* 25x an Imperial Gunboat

**Reward:** Space XP, the Imperial Pilot Kill Quota Tier 4 Badge, and progress towards the Imperial Pilot Quota
Neutral ship

Alliance
Freelance
Imperial
 **Pilots**
Pilot command|Commands
Pilot quest|Quests
Squadrons

**Neutral ship** is a type of ship flown by pilots of any faction.

## Neutral ships

* Ace Pilot ships
	+ KSE Firespray
	+ Y-8 Mining Ship
	+ YT-2400
* Tier 4 ships
	+ ARC-170
	+ Belbullab-22
	+ Eta-2 Actis Interceptor
* Rewards
	+ Sorosuub Luxury Yacht -- granted as a Player Rewards|Veteran Reward to Jump to Lightspeed players whose accounts are greater than 180 days old. Can be flown by non-pilots.
* TCG Loot
	+ V-Wing
Go See Watto

**<< Previous Quest:** Rebel Spy

**<< Previous Quest:** Agent of the Empire

**Level:** 16
**Rewards:**

* 1000 XP

**Description:**

*You have been tasked to recover a droid. The last person who owned it was a trader known as Watto who lives in Mos Espa.*

Watto is a junk dealer in Mos Espa, and sooner or later interesting things always turn up in his shop (-2893 2428). Go see him, and maybe you'll get a good lead in your search.

**Following Quest:** Watto's Bargain >>
Imperial Forest Camouflage Armor

The **Imperial Forest Camouflage Armor** set is a set of battle armor that is rewarded during the Imperial Theme Park.

It has the appearance of Scout Trooper armor, but with a forest camouflage color palette.

The whole set gives you:

* 135 Toughness
* 90 Opportune Chance
* 180 Ranged General

**Set Pieces:**

* Imperial Forest Camouflage Armor Helmet
* Imperial Forest Camouflage Armor Chest Plate
* Imperial Forest Camouflage Armor Leggings
* Imperial Forest Camouflage Armor Boots
* Imperial Forest Camouflage Armor Left Bicep
* Imperial Forest Camouflage Armor Left Bracer
* Imperial Forest Camouflage Armor Right Bicep
* Imperial Forest Camouflage Armor Right Bracer
* Imperial Forest Camouflage Armor Gloves
Force shrine

Force shrines are part of the Jedi system between Jedi Initiate and Jedi Padawan.

Jedi can visit them to meditate or find a replacement robe from the radial menu after nearing the shrine and using the /kneel command.

There are at least 4 Force Shrines on every planet except Kashyyyk and Mustafar. Their locations are listed below, along with nearest starport and distance from it.

## Shrine Guardians

On Resto, Force Shrines are guarded by an elite Shrine Guardian NPC.

This NPC is either aligned rebel or imperial, and killing it causes the opposite factional version to spawn in its place.

These NPCs drop Collection Kits and Collection Kit tokens for the style2 jedi and sith robes, which are based off of the shatterpoint robe and cloak of hate.

All robes from these kits only require the novice box of their respective FRS to equip.
Dead is Dead

```
**Previous Quest:** << This Place is Death

```

**Level:** 90

**Description:**

*Find Voidsister Spellweaver Thestriel Kymeri and put her out of her misery.*

* Make your way towards the waypoint provided. When you arrive, the quest updates.

### Laid to Rest

*Put Voidsister Spellweaver Thestriel Kymeri out of her misery.*

* Thestriel Kymeri spawns around 50m away and walks towards the player.
* When she is close enough, speak with her.

**Thestriel Kymeri**: *Ah, look children! Another petitioner has come to join our clan!*

You: Thestriel Kymeri, remember who you were. Look around you at what you have done.

**Thestriel Kymeri**: *That name... where did you learn that name?*

You: Your mother and Clan Mother Amaya Kymeri, or rather, her ghost.

**Thestriel Kymeri**: *My mother? She is dead? My Clan... is here... they...*

You: No, Thestriel, your Clan is no more and this... this is an abomination.

**Thestriel Kymeri**: *I remember. What have I done? I... I can't stop myself... this thing inside me... you must kill this thing that I have become. Quickly! I'll hold back as much as I can.*

* Thestriel Kymeri turns into a CL91 elite and attacks you.
* After defeating her, you receive a comm message from her mother, Amaya Kymeri and the quest updates.

**Amaya Kymeri** - *Comm message: And this ends my bloodline. Come speak with me a final time, if you will.*

### Return to Amaya Kymeri

*Return to the ghost of Howling Crag Clan Mother Amaya Kymeri.*

* Head back to the waypoint provided, to Amaya Kymeri.
* When you return, speak with her.

**Amaya Kymeri**: *Is it truly over?*

You: The Voidsister Spellweaver is no more.

This will complete the quest. Continue your conversation to move onto the next quest.

This also starts and completes the Defeated the Third Sister of the Void collection, which rewards the player with a badge.

**Reward:** Schematic: Singing Mountain Mask, 6 Dathomir Amber, 4 Random Valuables, and the Third Sister of the Void Badge

**Amaya Kymeri**: *And so it is done and the Howling Crag Clan is truly no more. Though it was gristly work, you have done well and I give you my undying thanks.*

You: The threat had to be put to an end; I could do no less.

**Amaya Kymeri**: *True, you were instructed to do just that were you not? Return, now, to **Gethzerion**/**Aujante K'lee** and carry with you the tragic tale of the Howling Crag Clan.*

```
**Following Quest:** The Last Recruit >>

```
Allya's Holocron

**Allya's Holocron** is an item that is obtained within the Witches of Dathomir Theme Park.

It is given as a quest reward for completing the Repair the Altar of Power quest, which can be obtained from the Nightsister and Singing Mountain Clan versions of the Theme Park.

It can be used as a sub-component by an Artisan to craft a Crafting Scanner Interface or for decoration purposes.

### Sub-component

* If it is used as a sub-component to craft the Crafting Scanner Interface, it boosts the **Amazing Success Bonus Chance** by an additional point.
	+ The Holocron is **consumed and removed** from the player's inventory when it is used in the crafting processs.
Marksman

**Skill tree**

## Profession Overview

Nothing like a good blaster on your side, especially in such a war-torn galaxy.

The Marksman Starting Profession introduces characters to the world of ranged combat. Players learn the basic use of the three major categories of ranged weapons: (rifles, carbines, and pistols), as well as support abilities that increase their versatility in combat. Characters wishing to specialize in one or more ranged weapons can go on to several elite and hybrid professions that branch off of Marksman.

This profession requires 77 skill points to master.

XP requirements to master:

* 91,000 Rifle XP (granted for killing MOBs with a rifle)
* 91,000 Pistol XP (granted for killing MOBs with a pistol)
* 91,000 Carbine XP (granted for killing MOBs with a carbine)
* 30,550 Combat XP (granted along with any weapon XP as 10% of the weapon XP gained)

## Base Skills Overview

### Ranged Weapons

The first three branches in Marksman teach players how to use rifles, pistols, and carbines, respectively. Each branch contains the specials to increase combat effectivess. While CDEF weapons are basically the same, pistols generally are fast with low damage at close range, rifles are slower with high damage at long range, and carbines are in between.

### Ranged Weapon Support Abilities

Marksmen also learn combat support abilities that can be useful in combat. These include posture changing attacks and valuable defense mods. The Ranged Support branch is required for almost every elite ranged profession.

## Related Skill Mods

* Carbine Accuracy
* Carbine Defense
* Carbine Speed
* General Ranged Accuracy
* General Ranged Speed
* Melee Defense
* Pistol Accuracy
* Pistol Defense
* Pistol Speed
* Ranged Defense
* Rifle Accuracy
* Rifle Defense
* Rifle Speed

## Abilities

*Note:* SAC = special attack cost, listed as a percentage of Action/Mind (see Special Attack Costs for details); SAC fields marked with a \* are independent of your weapon's SAC cost and will always cost the amount of Action/Mind listed. Dam. Mod. = damage modifier listed is relative to the damage done with the default Ranged Shot attack, and is only listed for the most advanced version of an ability.
Flowers for Shmi

**Level**: 14
**Description:**

*Sorna is an old friend of a well-liked but enigmatic slave woman that went by the name Shmi. She has been dead quite some time, but Sorna does not like seeing her friend's grave ignored. Sorna would like you to add some flowers to the gravesite to help ease the deceased's troubles.*

Talk to Sorna near Anchorhead to start the quest. You can also do this quest through the Find Sorna quest, by talking to Cuan Talon as part of the Legacy Quest.

```
/way tatooine -135, -5331 Sorna;

```

### Conversation with Sorna

**Sorna:** *Oh dear, I'll never make it out that far this time.*
**PC:** Can I help?
**Sorna:** *Oh, would you? I have placed flowers on the gravesite of a good friend every year. I've tried several times already this year and I always seem to get turned back. Could you please take these flowers to the gravestone marked Shmi at the old Lars' homestead?*
**PC:** I can do that for you.
**Sorna:** *Please be careful I don't want you to get hurt helping me.*
**PC:** I'll be fine, don't you worry about me.
**Sorna:** *Thank you so much!*

### Place the Flowers

An easy quest, you just have to reach Shmi Skywalker's gravestone at the Lars Homestead (-2621 -5500). You will get the Grace of Shmi buff.

### Conversation with Sorna

**Sorna:** *You are very kind to indulge an old lady's whim.*
**PC:** My pleasure, Sorna.
**Sorna:** *You're a nice person.*
Nebulon Class B Frigate

File:Nebulon B Frigate.jpg

### Movies

Unlike the Empire, which had a galaxy of resources to draw upon, the Rebellion was hard-pressed to equip its soldiers and fleets. The Alliance operated what few cruisers they had non-stop, often modifying them to fit mission profiles beyond their original specifications.

### Expanded Universe

Manufactured by Kuat Drive Yards—makers of the mighty Star Destroyers—the Nebulon-B escort frigate was designed as an affordable capital ship meant to handle the threat of Alliance starfighters. It came as response to repeated Alliance raids on Imperial convoys. Accompanied by escort frigates, the rich prizes of Imperial shipping suddenly became risky ventures to Alliance tacticians. The escort frigate's launch bays can hold two squadrons of starfighters and the ship carries specialized weaponry designed to hit small targets. In response to this new threat, the Rebels developed the heavily-armed B-wing starfighter.

Through defection of Imperials and a number of notable victories, the Alliance steadily acquired frigates throughout the course of the Galactic Civil War. Enough escort frigates were in use by the Alliance that they informally were known as Rebel cruisers. Many were refitted for other duties—such as Rebel medical frigates. In these vessels, Alliance techs have replaced the launch bays with hospital suites. After sustaining injuries at Cloud City, Luke Skywalker was treated aboard a medical frigate.
Master Brawler (Skill)

## Skill Overview

The Master Brawler is proficient in the use of all forms of melee weapons and may advance into any of the specialized melee weapon professions.

Experience Required:

* 35000 Combat

## Skill Mods Associated

* Melee Defense +10
* General Melee Accuracy +25
* General Melee Speed +15
* Ranged Defense +5
* Unarmed Damage +15

## Abilities Learned

* Melee Assault
* Parry Riposte Stance
Courier Wrist Communications Scanner SCNv4 (Right)

*A small and very useful communications scanner with built in decryption to aid in tracking difficult bounty targets.*

**Stat Mods**

* Terrain Negotiation: 10
* Ranged Defense: 10

**Skill Mods**

* Droid Speed: 10

**Restrictions**

* Required Level To Equip: 75
* Required Profession: Bounty Hunter

This is a right bracelet intended for PvP purposes, which requires a bio-link before equipping. It can only be looted from the treasure map chests.

Can be found in a Buried Treasure

This is a right bracelet intended for PvP purposes, which requires a bio-link before equipping. It can only be looted from the treasure map chests.
Nightsisters: The Whole Truth

The **Nightsisters: The Whole Truth** is a collection that is started and completed in the Corrupted Rancor storyline given by Fath H'ray in the Nightsister version of the Witches of Dathomir Theme Park.

The collection is started and completed with the completion of the The Whole Truth Part II quest.

Completion of the collection rewards the player with the Nightsister Purification Badge.
Purple Star

The **Purple Star** is a powerful star artifact appearing in "The Heist" in *Bowser's Koopalings*. It is one of the Seven Legendary Stars.

## Backstory

Prior to the Events of "The Heist"*,* it was revealed by Tyson that King Bowser Koopa I found the Purple Star while scuba diving and didn't want anything to do with it so he gave it to Wart in order to protect it, as it is supposedly worth a large amount of money.

In a twist of fate however, Wart joined a criminal organisation he named as "The Shadows" and planned to use the Purple Star in order to overthrow King Bowser Koopa II and the Koopa Monarchy as an act of revenge against Bowser

In order to achieve this, The Shadows organized a heist to the Mushroom City Tower where Wart would be hosting a party. The plan was for Wart to pretend to be just as much of a victim as the other guests in the party and then pinning the blame of the heist on Bowser with the help of the Purple Star, which is revealed to have psychic powers and allows the user to manipulate the minds of others in order for them to carry out the user's will.

However, the plan failed and Wart and many other mooks were arrested, with the Purple Star being taken somewhere safe and away from criminal eyes.

## Information

The Purple Star is one of the Seven Legendary Stars and it gives its user the power to mind control their victims. The mind control is undone if the victim remembers someone or something they hold dear to. Wart used it to mind control Bowser in order to support his claims that he was the one responsible for the attack to the Mushroom City Tower. Bowser originally thought that the Purple Star was only a very expensive artifact.
Engineering IV: Complex Systems

## Skill Overview

Engineering involves the construction of complex devices such as weapons, armor, and tools. This skill series leads to the Architect, Armorsmith, Weaponsmith, Shipwright, and Droid Engineer professions.

Experience Required:

* 6000 General Crafting

## Skill Mods Associated

* Artisan Assembly +10
* Artisan Experimentation +10
* Armor Customization +20

## Schematics Learned

* Grenade Explosives Kit
* Heavy Axe
* Reinforced Stock
* Type 18 Firework

## Deeds Learned

* Personal Chemical Extractor
* Personal Moisture Vaporator
* Personal Natural Gas Processor
Exploration I Fundamentals (Skill)

## Skill Overview

Exploration Fundamentals I involve the study of basic hard terrain negotiation. This skill reduces the speed penalty for climbing hills. Eventually, this penalty can be reduced to zero, making an experienced Scout capable of climbing hills as quickly as they can run.

Experience Required:

* 2000 Scouting
Quantum Ion Drive

The **Quantum Ion Drive**, also referred to as QID by the space community, is an engine that is rewarded to players for completing Phase III of the Nym's Starmap questline. The quest is repeatable and the stats are different each time.

### Certifications and RE Level

* Level 8 Ship Equipment Certification
* Reverse Engineering Level 8
Lost Imperial Shock Trooper Armor Collection

There are ten items needed to complete this collection.

```
/way talus 4909 -6052 Lost Imperial Shock Trooper Armor Collection #1
/way yavin4 3996 -6224 Lost Imperial Shock Trooper Armor Collection #2
/way naboo -6589 5982 Lost Imperial Shock Trooper Armor Collection #3
/way tatooine -1129 -3910 Lost Imperial Shock Trooper Armor Collection #4
/way tatooine -5312 2650 Lost Imperial Shock Trooper Armor Collection #5
/way lok -2024 -3089 Lost Imperial Shock Trooper Armor Collection #6
/way dathomir -6313 -535 Lost Imperial Shock Trooper Armor Collection #7
/way dantooine -217 4878 Lost Imperial Shock Trooper Armor Collection #8
/way rori -5127 -2283 Lost Imperial Shock Trooper Armor Collection #9
/way talus -2442 -2210 Lost Imperial Shock Trooper Armor Collection #10

```

**Reward:** Shock Trooper Armor Collection Badge and a medium amount of XP
Parking Garage

Parking Garages are structures that allow players to repair their vehicles. Most static cities have a garage within reasonable distance of their starport. Outposts usually do not have a garage, thus requiring adventurers to travel to another planet if their vehicle gets beat up on an advanced planet.

Repairing your vehicle requires no skill, only credits. The repair cost is directly proportional to the hitpoints damaged on the vehicle. Speederbikes require 4 credits per hitpoint. Landspeeders are a little cheaper to repair, and Swoops are a little more expensive.

If your vehicle is at 0% condition it cannot be repaired at a garage and will need to use a Vehicle Restoration Kit. There are, however, some vehicles that can be restored at a garage.

Mayors may place Player Garages in Player Cities. They function identically as garages in static cities. Mayors may add a tax to repair costs, increasing the fee by a certain percentage. This is to help offset the costs of maintaining the structure.

Architects can build player garages at Construction III: Expert. There are three varieties, each suited for specific planets.

* Corellia Garage
* Naboo Garage
* Tatooine Garage

When disabled, the following vehicles can be fully restored at a Garage:

* Advanced STAP-1
* Air-2 Racing Swoop
* AT-RT
* AT-ST
* AT-XT
* BARC Command Vehicle
* Flare S Swoop
* Flare S Swoop (Recrafted)
* Light Bending BARC Speeder
* Jetpack
* Geonosian Speeder
* Hover Chair
* Mechno Chair
* Sith Speeder
* STAP-1
* A1 Deluxe Floater
* Koro-2 Exodrive Airspeeder
* RIC-920 Rickshaw
* Swamp Speeder
* XJ-2 Airspeeder
* XJ-6 Airspeeder
* Tsmeu-6 Personal Wheel Bike
* USV-5 Modified Landspeeder
* Hover Lifter Speeder
* Hover Lifter Speeder (Recrafted)
* Senate Pod
* Advanced Tantive IV Landspeeder (Recrafted)
* Tantive IV Landspeeder