Zero

This page is dedicated to Zero from the ***Mega Man X*** series. For Zero from the ***Mega Man Zero*** series, please visit the Zero(Z) page.

## Zero

* Zero
* White Day Zero

## Showcase

* Stand
* Attack
* Ryuuenjin
* Rakuhouha
* True Rakuhouha

## Description

**NOTE: This is not the official description from the game's official website, as the information provided there is inaccurate and/or lacks sufficient details.**

**Zero** is the deuteragonist of the *Mega Man X* series whose presence as a character grew for a majority of the series.

Zero often partners with X as Maverick Hunters, with Zero himself considered to be among the strongest. He is the final creation of Doctor Albert W. Wily and was once a Maverick himself, but his nature completely shifted after an encounter with Sigma. Zero is a calm, collected fighter known for wielding his signature weapon, the Z-Saber, into battle. He fights for his beliefs rather than his initial purpose, opting to determine destiny on his own terms.

In *Rockman / Mega Man X DiVE*, Zero appears as a playable character at launch and uses his design originating from *Mega Man X2*.

## **Abilities**

### Active Skills

**Ryuuenjin**

Perform an uppercut with flames converted from energy, inflicting **105.84% (+ 0.84% per level)** damage to targets on the path of the uppercut.

Enemies can be hit 3 times by this skill.

Cooldown: 5 seconds, with recovery frames of 0.7 seconds.

Modifier Chips
(Duration: 3 seconds.)
(Ryuuenjin cooldown: 4 seconds)

**Rakuhouha**

Hit the ground to scatter multiple light rounds, each light round can inflict **90.72% (+0.72% per level)** attack damage.

Enemies can be hit 3 times by this skill.

Cooldown: 8 seconds

Modifier Chips
(Burn duration: 10 seconds.)
(Damage: 95.26% (+0.76% per level))
(Slow duration: 5 seconds)

### Passive Skills

(Acceleration chance: 25%)
(Acceleration duration: 10 seconds.)
8
24
50
40
1
50
40
420

## Skins

 An event-exclusive skin for White Day. Zero wears a lab coat and has an alternative armor design.

## Cards

* HP:18
* DEF:4
Enhanced Melee Mastery I(→II):
Increases the effect of Melee Mastery by 20%(→30%). When you equip more than 1 copy of this card, only the card in the right most slot will be activated.
Requirement:
 Zero
Melee Adaptability I(→II):
Reduced damage taken by 4%(→6%) when equipping a melee weapon.
Requirement:
1 Yellow 1 Red 1 Blue
 44
* HP:24
* DEF:5
Enhanced Rapid Response I(→II):
Increases the chance of Rapid Response triggering by 30%(→50%). When you equip more than 1 copy of this card, only the card in the right most slot will be activated.
Requirement:
 Zero
BOSS Killer I(→II):
When your target is a boss , increase damage you deal by 4%(→6%).
Requirement:
1 Red 1 Yellow 1 Blue

## Tips

* Both of Zero's skills can only be used while grounded.
* can deal multiple hits to a single target just like its original iteration and leaves Zero airborne after the animation ends.

## Trivia

* Both  and  are techniques Zero gained after defeating Magma Dragoon and Cyber Peacock in *Mega Man X4* respectively.
* The passive skill  True Rakuhouha for  makes the active skill act exactly like its original iteration from *Mega Man X4*.
* The modifier chip  Protection Shield for  alludes to its original property in *Mega Man X4*, where Zero is completely invincible while using the technique.
* The modifier chip  Hadangeki is a reference to the technique gained from Vanishing Gungaroo in *Mega Man X7*, which also lets him create waves of energy to attack from a distance.
* Unique to Zero (and his variations), he shouts for each slash when using a melee weapon.

## Navigation

1. ↑ Zero page. *Mega Man Knowledge Base.*
2. ↑ Zero's weaponry page. *Mega Man Knowledge Base.*