Resources

*This article is a stub. You can help Regions of Ruin Wiki by expanding it.*

**Resources** are used to build and upgrade the Settlement and to forge Weapons and Armor.
Sometimes it can also be used to complete quests by delivering it to quest givers in order to build something around the world.

## List of Resources

### Harvestables

Harvestable resources can be obtained by sending workers to harvest location nodes or by looting them from crates, minecarts, or other resource containers found throughout the world.

All harvestable resources can be traded at the Marketplace once built in your settlement, though to buy or sell all of the basic, unrefined materials the market must be upgraded.

#### Wood

The most common resource used in building and upgrading the settlement, wood is also needed to craft all weapons and leather armor at the forge.

It can be harvested by workers from forest nodes, sometimes given as a quest reward by lumberdwarves or obtained by attacking woodpiles during gameplay and collecting it.

#### Food

Food is primarily used to explore the map and unlock new areas for travel, as well as required for some building upgrades, completing some quests and crafting healing supplies.

Some farm nodes can be harvested by workers for food after they have been cleared of threats and it can be looted from various sources: crates/barrels you destroy during gameplay frequently drop a few pieces, hitting or interacting with apple trees will drop several or by killing rabbits and plump helmets found wandering the surface and in many caves respectively.

#### Leather

Leather is used for building and upgrading the settlement and to create leather armor and items. It can be obtained by destroying drying racks and looting it or by sending workers to harvest it.

Harvest nodes for leather are usually the ones where you fight against beasts, such as wolves, worgs and such.

#### Stone

Stone is only used for building and upgrading your settlement and sometimes required to complete quests. Many ruin-like sites contain stone and often have few threats in them, making this one of the easier resources to acquire.

It can be harvested by sending workers to harvest sites or by destroying stone brick piles and looting it.

#### Cotton

Cotton is used to upgrade buildings as well as craft healing supplies at any apothecary station.

It can be acquired by sending workers to harvest it at certain farms after cleared or by destroying cotton piles and looting it during gameplay.

#### Coal

Used in the refinery to create smeltables. Finding coal can prove challenging at times, as it appears to be relatively rare and compared to ore consumed exceptionally quickly. This sometimes leads to coal becoming a bottleneck to settlement upgrades as a result. Coal is needed for upgrading the forge, refinery and runeforge as well as crafting your own equipment in general.

It can be found by looting minecarts or sending workers to mine certain caves scattered throughout the continent once they've been cleared of hostiles.

#### Ore

Used in the refinery to create smeltables all kinds. Without ore, production of other smelted resources will be limited to the trick gained from scrapping looted items.

Can be found by looting minecarts in various locations, sometimes given as a quest reward by miners, or sending workers to mine certain caves. There is a cave north of the settlement that can provide an early source of Ore, but it is filled with Goblins and multiple shamans.

### Smeltables

Smeltable resources can be obtained by smelting them in the Refinery or by dismantling armor. They are almost never looted directly, but can sometimes be given as quest rewards or have mining sites here and there.

#### Copper

The cheapest smelted resource to produce, requiring only two ore and one coal. Copper is needed for various settlement upgrades and producing bronze.

#### Iron

The second-cheapest smelted resource, costing five ore and two coal. Iron is needed for some building upgrades, production of steel and crafting all weapons as well as steel helmets.

#### Bronze

Somewhat expensive (at least in the early game, when loot and money are scarce,) this resource requires two coal, five copper and five ore. It is required for several building upgrades as well as for the production of your own bronze armor.

While there are very sparse mining sites that yield this resource, a prospective dwarf will often be better off salvaging old bronze armor found exploring or purchased from merchants.

#### Steel

An uncommon and somewhat fuel-intensive resource when accounting for producing your own iron, steel requires five coal and 10 iron to produce. It is required for several settlement upgrades, as well as producing your own steel equipment.

#### Adamantine

Expensive to produce and cyan in color, adamantine requires a fully-upgraded refinery made at your settlement. Production of adamantine requires five coal, twenty ore and an ingot of steel. This material is needed primarily to make your own adamantine armor.

Adamantine can rarely be found as a mining site, with at least two existing in the northern mountains, guarded by ice slugs.

### Enchantable

Enchantables are resources used to imbue a item with different enchantments.

####  Essence

The only enchantment resource available at the game. Used to enchant armors, weapons, shields, necklaces and rings with previously discovered enchantments.

It can only be obtained by disenchanting superior quality items at the Runeforge. Items will yield 5% of their currently imbued essence amount.

Essence is only displayed at the Runeforge interface.