Wizards

There are 7 wizards and they represent their equalential elements. Normal wizard is available from the start, but other wizards needs to be unlocked as first upgrade in the right side of Astral Altars upgrades tree.

Every wizard have special passives unique for them and their power raises by collecting elemental orbs of the element their represent. The only exception is the normal wizard who doesn't have any special traits besides being able to use all spells with 100% efficiency.

TODO: Notes about dashing, basic spell, special spells, magic weapon and stomp.

## Base Wizard

Base wizard is available from the start and he is the default wizard.

### Normal Wizard traits

* Can use all spells with 100% efficiency.

## Air Wizard

Air wizard needs to be unlocked as first upgrade in the right side of Air Astral Altar upgrades tree. He can be permanently upgraded by unlocking more upgrades in the right side of Air Astral Altar upgrades tree.

Air wizard specializes in mobiity. He has increased movement speed, jumps higher, have lowered dash cooldown. He can also unlock permanent upgrade allowing him to have increased dodge chance per every owned air orb.

### Air Wizard base positive traits

* Air spells efficiency increased by 90%
* Air damage taken reduced by 5%
* Dash cooldown lowered by 12%

### Air Wizard base negative traits

* Movement speed increased by 9%
* Earth and ice spells efficiency reduced by 60%
* Earth and ice damage taken increased by 30%

## Earth Wizard

Earth wizard needs to be unlocked as first upgrade in the right side of Earth Astral Altar upgrades tree. He can be permanently upgraded by unlocking more upgrades in the right side of Earth Astral Altar upgrades tree.

Earth wizard specializes in summoning and healing. He deals less damage from all sources and lowered movement speed, but he has the best healing in game, have increased maximum health. His summons are stronger too. He can also unlock permanent upgrades allowing him to have even stronger summons and healing per every owned earth orb.

### Earth Wizard base positive traits

* Earth spells efficiency increased by 90%
* Earth damage taken reduced by 5%
* Maximum health increased by 75
* Healing from all sources increased by 25%

### Earth Wizard base negative traits

* Deals 25% less damage.
* Air, fire and lightning spells efficiency reduced by 60%
* Air, fire and lightning damage taken increased by 30%
* Movement speed is reduced by 7%

## Fire Wizard

Fire wizard needs to be unlocked as first upgrade in the right side of Fire Astral Altar upgrades tree. He can be permanently upgraded by unlocking more upgrades in the right side of Fire Astral Altar upgrades tree.

Fire wizard specializes in dealing more damage and on being a glass cannon. He takes more damage from all sources, but he deals more damage per every owned fire orb.

### Fire Wizard base positive traits

* Fire spells efficiency increased by 90%
* Fire damage taken reduced by 5%
* All damage dealt increased by 0,12% for every owned fire orb.

### Fire Wizard base negative traits

* Takes 15% more damage.
* Earth, ice and lightning spells efficiency reduced by 60%
* Earth, ice and lightning damage taken increased by 20%

## Ice Wizard

Ice wizard needs to be unlocked as first upgrade in the right side of Ice Astral Altar upgrades tree. He can be permanently upgraded by unlocking more upgrades in the right side of Ice Astral Altar upgrades tree.

Ice wizard specializes in double casting spells, slowing and freezing. He has reduced movement speed, but he has highest chance to double cast any spell. He can also unlock permanent upgrades allowing him to have even higher chance to double cast any spell per every owned ice orb.

### Ice Wizard base positive traits

* Ice spells efficiency increased by 90%
* Ice damage taken reduced by 5%
* Has 12% chance to double cast any spell.

### Ice Wizard base negative traits

* Fire and lightning spells efficiency reduced by 60%
* Fire and lightning damage taken increased by 30%
* Movement speed is reduced by 5%

## Thunder Wizard

Thunder wizard needs to be unlocked as first upgrade in the right side of Lightning Astral Altar upgrades tree. He can be permanently upgraded by unlocking more upgrades in the right side of Lightning Astral Altar upgrades tree.

Thunder wizard specializes in fast attacking. He has increased attack speed and movement speed. Also his special spells and magic weapon's cooldowns are reduced. He can also unlock permanent upgrades allowing him to have even higher attack speed and lower cooldowns per every owned lightning orb.

### Thunder Wizard base positive traits

* Lightning spells efficiency increased by 90%
* Lightning damage taken reduced by 5%
* All special spells and magic weapon cooldowns reduced by 5%
* Basic Spell attack speed increased by 35%
* Movement speed increased by 4%

### Thunder Wizard base negative traits

* Earth and ice spells efficiency reduced by 60%
* Earth and ice damage taken increased by 30%

## Chaos Wizard

Chaos wizard needs to be unlocked as first upgrade in the right side of Chaos Astral Altar upgrades tree. He can be permanently upgraded by unlocking more upgrades in the right side of Chaos Astral Altar upgrades tree.

Chaos wizard specializes in dealing damage over time and necromancy. His poison, ignite and bleeding debuffs last longer and deal more damage. He has also small chance to resurrect weakened versions of killed enemies for short duration. He can also unlock permanent upgrades allowing him to have even stronger poison, ignite and bleeding debuffs and strengthening his necromancy powers per every owned chaos orb.

### Chaos Wizard base positive traits

* Chaos spells efficiency increased by 90%
* Chaos damage taken reduced by 5%
* Basic spell has 7,5% chance to poison enemies hit.
* Basic spell has 10% chance to ignite enemies hit.
* Basic spell has 12,5% chance to inflict bleeding on enemies hit.

### Chaos Wizard base negative traits

* Earth, air, ice, fire and lightning spells efficiency reduced by 30%
* Earth, air, ice, fire and lightning damage taken increased by 15%