Age of Empires II

## Basic Info

Released: 1999

* Definitive Edition: 2019

Developer: Ensemble Studios

* Definitive Edition: Forgotten Empires

Publisher: Microsoft

Designer: Bruce Shelly

Platforms:

* PC
* Playstation 2

## Expansions

* The Conquerers
* The Forgotten
* The African Kingdoms
* Rise of the Rajas
* Definitive Edition
* Lords of the West
* Dawn of the Dukes

* Unique Unit: Longbowman
* Unique Tech: Yeoman - Foot archers +1 range; towers +2 attack
* Unique Tech: Warwolf - Trebutches has splash damage and 100% accuracy
* Symbol: Angevin Dynasty Coat of Arms
* Civilization Bonuses:
	+ Town centers cost -50% wood
	+ Foot archers have +1/+2 range in Castle/Imperial Age
	+ Shepherds work 25%
	+ Team Bonus: Archery Ranges work 10% faster
* Tech Tree Unit Limitations
	+ Hand Canoneer
	+ Hussar
	+ Paladin
	+ Siege Onager
	+ Siege Ram
	+ Bombard Cannon
	+ Elite Cannon Galleon
* Tech Tree Technology Limitations
	+ Thumb Ring
	+ Parthian Tactics
	+ Bloodlines
	+ Bombard Tower
	+ Redemption
	+ Atonement
	+ Heresy
	+ Stone Shaft Mining
	+ Crop Rotation

Byzantines

* Unique Unit: Cataphract (strong v. infantry)
	+ Utilizes the Dromon
* Unique Tech: Greek Fire - Fire ships have +1 range, Dromons have splash damage
* Unique Tech: Logestica - Cataphrats have +6 attack vs. infantry and trample damage
* Symbol: Kite shield with a tetra grammatic cross
* Civilization Bonuses:
	+ Buildings have +10/20/30/40% HP
	+ Camel riders, skirmishers, and spearmen lines are 25% cheaper
	+ Fire ships and Dromons fire 25% faster
	+ Advancing to the Imperial Age is 33% cheaper
	+ Town watch and town patrol are free
	+ Team Bonus: Monks heal 100% faster
* Tech Tree Unit Limitations
	+ Siege Onager
	+ Heavy Scorpion
* Tech Tree Technology Limitations
	+ Parthian Tactics
	+ Bloodlines
	+ Sappers
	+ Herbal Medicine
	+ Blast Furnace
	+ Masonry
	+ Architecture
	+ Heated Shot

Celts

* Unique Unit: Woad Raider (Bonus vs. buildings) - Woad is a plant found in the Brtish Isles that was used to make blue body paint
* Unique Tech: Stronghold - Castes and towers 25% faster
* Unique Tech: Furor Celtica - Siege workshop units have +40% health
* Symbol: Triskelion
* Civilization Bonuses:
	+ Infantry move 15% faster starting in the feudal age
	+ Lumberjacks work 15% faster
	+ SIege weapons fire 25% faster
	+ Enemy herdables can be converted regardless of surrounding enemy units
	+ Team Bonus: Siege workshops work 25% faster
	+ Tech Tree Unit Limitations
		- Arbalester
		- Bombard Cannon
		- Fast Fire Ship
		- Elite Cannon Galleon
	+ Tech Tree Technology Limitations
		- Squires
		- Thumb Ring
		- Parthian Tactics
		- Bloodlines
		- Ilumination
		- Redemption
		- Atonement
		- Block Printing
		- Theocracy
		- Bombard Tower
		- Plate Barding Armor
		- Architecture
		- Two-Man saw
		- Crop Rotation

Chinese

* Unique Unit: Chu Ko Nu
* Unique Tech: Great Wall - Walls and towers have +30% HP
* Unique Tech: Rocketry - Chu Ko Nu have +2 attack; scorpions have +4 attack
* Symbol: Chinese knot
* Civilization Bonuses:
	+ Start game with +3 villagers, -200 wood, and -50 wood
	+ Town Centers support 15 population and have +7 LoS
	+ Technologies are 5/10/15% cheaper
	+ Demolition Ships have +50% hit points
	+ Team Bonus: Farms start with +10% food
* Tech Tree Unit Limitations
	+ Hand Cannoneer
	+ Hussar
	+ Paladin
	+ Siege Onager
	+ Bombard Canon
	+ Fast Fire Ship
	+ Elite Canon Galleon
* Tech Tree Technology Limitations
	+ Supplies
	+ Gambesons
	+ Parthian Tactics
	+ Hoardings
	+ Redemption
	+ Heresy
	+ Siege Engineers
	+ Treadmill Crane
	+ Crop Rotation
	+ Guilds

Franks

* Unique Unit: Throwing Axeman (Deal melee damage)
* Unique Tech: Bearded Axe - Throwing axeman range +1
* Unique Tech: Chivalry - Stable working speed +40%
* Symbol: Fleur-de-lis
* Civilization Bonuses:
	+ Farm upgrades are free
	+ Castles are 15/25% cheaper
	+ Mounted units have +20% hp
	+ Foragers work 15% faster
	+ Team Bonus: Knights have +2 line of sight
* Tech Tree Unit Limitations
	+ Arbalester
	+ Hussar
	+ Siege Ram
	+ Siege Onager
	+ Elite Cannon Galleon
* Tech Tree Technology Limitations
	+ Thumb Ring
	+ Parthian Tactics
	+ Bloodlines
	+ Sappers
	+ Shipwright
	+ Keep
	+ Bombard Tower
	+ Redemption
	+ Atonement
	+ Ring Archer Armor
	+ Bracer
	+ Heated Shot
	+ Treadmill Crane
	+ Stone Shaft Mining
	+ Two-Man Saw
	+ Guilds

Goths

* Unique Unit: Huskarl (Strong pierce armor)
	+ Utilizes the Dromon
* Unique Tech: Anarchy - Huskarls can be trained at barracks
* Unique Tech: Perfusion - Barracks work 100% faster
* Symbol: Eagle-shaped FIbulae
* Civilization Bonuses:
	+ Infantry are 20/25/30/35% cheaper depending on the age
	+ Infantry have +1/2/3 attack vs buildings depending on the age
	+ Villagers carry +15 food when hunting and do more damage against aggressive animals
	+ Loom is researched instantly
	+ +10 pop cap in the Imperial Age
	+ Food from hunting last 20% longer
	+ Team Bonus: Barracks work 20% faster
* Tech Tree Unit Limitations
	+ Arbalester
	+ Paladin
	+ Siege Ram
	+ Siege Onager
	+ Elite Canon Galleon
* Tech Tree Technology Limitations
	+ Arson
	+ Supplies
	+ Gambesons
	+ Parthian Tactics
	+ Thumb Ring
	+ Hoardings
	+ Dry Dock
	+ Guard Tower
	+ Keep
	+ Bombard Tower
	+ Redemption
	+ Antonement
	+ Block Printing
	+ Heresy
	+ Plate Barding Armor
	+ Plate Mail Armor
	+ Arrowslits
	+ Siege Engineers
	+ Treadmill Crane
	+ Gold Shaft Mining

Japanese

* Unique Unit: Samuri
* Unique Tech: Yasama - Towers fire more arrows
* Unique Tech: Kataparuto - Trebuchets fire and pack/unpack faster
* Symbol: Kikumon; imperial seal of Japan
* Civilization Bonuses:
	+ Fishing ships hace 2X HP, more pierce armor, and work 5/10/15/20% faster
	+ Mills, lumber yards, and mining camps are 50% cheaper
	+ Infantry attack 33% faster
	+ Cavalry Archers deal +2 attack vs. Archers (excluding skirmishers)
	+ Team Bonus: Galleys have 50% more LoS
* Tech Tree Unit Limitations
	+ Hussar
	+ Paladin
	+ Siege Onager
	+ Siege Ram
	+ Bombard Canon
	+ Heavy Demo Ship
* Tech Tree Technology Limitations
	+ Sappers
	+ Bombard Tower
	+ Heresy
	+ Plate Barding Armor
	+ Architecture
	+ Heated Shot
	+ Stone Shaft Mining
	+ Crop Rotation
	+ Guilds

Mongols

* Unique Unit: Mangudai - Bonus vs siege weapons
* Unique Tech: Nomads - Houses retain population when destroyed
* Unique Tech: Drill - Siege weapons move 50% faster
* Symbol: Soyombo symbol, specifically the top portion
* Civilization Bonuses:
	+ Cavalry archers fire 25% faster
	+ Light cavalry, hussars, and steppe lancers have +30% HP
	+ Hunters work 40% faster
	+ Team Bonus: Scout cavalry line have +2 LoS
* Tech Tree Unit Limitations
	+ Halbadier
	+ Hand Cannoneer
	+ Paladin
	+ Bombard Cannon
	+ Elite Cannon Galleon
* Tech Tree Technology Limitations
	+ Supplies
	+ Gambesons
	+ Dry Dock
	+ Keep
	+ Bombard Cannon
	+ Redemption
	+ Illumination
	+ Block Printing
	+ Theocracy
	+ Sanctity
	+ Ring Archer Armor
	+ Plate Barding Armor
	+ Architecture
	+ Heated Shot
	+ Arrowslits
	+ Treadmill Crane
	+ Two-Man Saw
	+ Crop Rotation
	+ Guilds

Persians

* Unique Unit: War Elephant
* Unique Unit: Savar - Replaces the paladin and the upgrade cost is lower. Additionally the Savar has lower hp (-15), but makes up for it with higher armor (+1/1) and +2 attack vs archers
* Unique Building: Caravanserai
* Unique Tech: Kamandaran - Archer line units gold cost turned into wood cost and are 10 wood cheaper
* Unique Tech: Citadels - Castles have +4 attack, +3 attack vs rams, +3 vs infantry, and receive -25% bonus damage
* Symbol: Simurgh (Head of a dog, wings of an eagle, paws of a lion)
* Civilization Bonuses:
	+ Start game with 50+ food and wood
	+ Town Centers and docks have double HP and work 5/10/15/20% faster depending on the age
	+ Parthian Tactics are avaliable in the Castle Age
	+ Team Bonus: Knights have +2 attack vs archers
* Tech Tree Unit Limitations
	+ Two-Handed Swordsman
	+ Champion
	+ Arbalester
	+ Siege Onager
* Tech Tree Technology Limitations
	+ Shipwright
	+ Fortified Law
	+ Keep
	+ Bombard Tower
	+ Redemption
	+ Illumination
	+ Atonement
	+ Heresy
	+ Sanctity
	+ Bracer
	+ Siege Engineer
	+ Arrowslits
	+ Treadmill Crane

Saracens

* Unique Unit: Mameluke (Bonus v. cavalry) - Slave soldiers, used because early Muslims would not fight one another
* Unique Tech: Bimaristan - Monks passively heal all friendly units in a 5 tile radius at 75 hp/min
* Unique Tech: Counterweights - Trebuchets and Mangonel-line units have +15% attack
* Symbol: Rub el Hizb
* Civilization Bonuses:
	+ Commodity trading fee is 5%
	+ Markets cost 75 wood
	+ Transport ships have +5 capacity and 2x hp
	+ Galley's attack 25% faster
	+ Camel units have +25% hp
	+ Team Bonus: Foot archers have +3 attack vs. standard buildings
* Tech Tree Unit Limitations
	+ Halberdiers
	+ Cavalier
	+ Heavy scorpion
	+ Fast Fire Ship
* Tech Tree Technology Limitations
	+ Sappers
	+ Shipwright
	+ Bombard Tower
	+ Architecture
	+ Heated Shot
	+ Stone Shaft Mining
	+ Crop Rotation
	+ Guilds

Teutons

* Unique Unit: Teutonuc Knight - Slow and powerful infantry vulnerable to pierce damage
* Unique Tech: Ironclad - Siege weapons ahve +4 melee armor
* Unique Tech:c Crenellations - Castles have +3 range and garrisoned infantry fire arrows
* Symbol: Reichsadler - Symbol of Henry VII and Louis IV
* Civilization Bonuses:
	+ Monks have double heal range
	+ Towers garrison double the units
	+ Murder holes and herbal medicine are free
	+ Farms are 40% cheaper
	+ Barracks and stables recieve melee armor in the castle and imperial ages
	+ Town Centers can garrison +10 units
	+ Team Bonus: Units resist conversion
* Tech Tree Unit Limitations
	+ Arbalester
	+ Heavy Cavalry Archer
	+ Light Cavalry
	+ Hussar
	+ Elite Cannon Galleon
* Tech Tree Technology Limitations
	+ Parthian Tactics
	+ Thumb Ring
	+ Husbandry
	+ Siege Ram
	+ Shipwright
	+ Dry Dock
	+ Bracer
	+ Architecture
	+ Gold Shaft Mining

Turks

* Unique Unit: Jannisary
* Unique Tech: Sipahi - Cavalry archers have +20 HP
* Unique Tech: Artillery - Cannon Galleons, bombard towers, and Bombard Cannons have +2 range
* Symbol: Ottoman Naval Flag
* Civilization Bonuses:
	+ Gunpowder units have +25% HP
	+ Gunpowder technology is 50% cheaper
	+ Chemistry is free
	+ Goldminers work 20% faster
	+ Light cavalry and hussar technology is free
	+ Scout cavalry line has +1 pierce armor
	+ Team Bonus: Gunpowder units are created 25% faster
* Tech Tree Unit Limitations
	+ Pikeman
	+ Halberdier
	+ Elite Skirmisher
	+ Arbalester
	+ Paladin
	+ Onager
	+ Siege Onager
	+ Fast Fire Ship
* Tech Tree Technology Limitations
	+ Illumination
	+ Block Printing
	+ Herbal Medicine
	+ Siege Engineers
	+ Stone Shaft Mining
	+ Crop Rotation

Vikings

* Unique Unit: Berserk - Regenerating infantry
* Unique Unit: Longboat - Quick building warship
* Unique Tech: Chieftains - Infantry have +5 attack cavalry and +4 against camels, 5 gold is generated from killing a villager, and 20 from killing trade units and monks
* Unique Tech: Bogsveigar - Archer-line and longboats have +1 attack
* Symbol: Raven Banner
* Civilization Bonuses:
	+ Warships are 15/15/20% cheaper on the age
	+ Infantry have +20% HP starting in the Feudal age
	+ Wheelbarrow and handcart are free
	+ Team Bonus: Docks are 15% cheaper
* Tech Tree Unit Limitations
	+ Halberdier
	+ Hand Cannoneer
	+ Heavy Cav Archer
	+ Hussar
	+ Siege Onager
	+ Bombard Cannon
	+ Fire Galley
	+ Fire Ship
	+ Fast Fire Ship
* Tech Tree Technology Limitations
	+ Thumb Ring
	+ Parthian Tactics
	+ Bloodlines
	+ Husbandry
	+ Keep
	+ Bombard Tower
	+ Shipwright
	+ Redemption
	+ Sanctity
	+ Herbal Medicine
	+ Theocracy
	+ Illumination
	+ Plate Barding Armor
	+ Stone Shaft Mining
	+ Guilds

#### The Conquerors

Aztecs

* Unique Unit: Jaguar Warrior (strong vs other infantry)
* Unique Tech: Atatl - Skirmishers have +1 attack and range
* Unique Tech: Garland Wars - Infatyr have +4 attack
* Civilization Bonuses:
	+ Start the game with an Eagle Scout
	+ Villagers carry +3 resources
	+ All military units are created 11% faster
	+ Monks gain +5 HP for every monastary technology researched
	+ Start game with +50 gold
	+ Team Bonus: Relics generate +33% gold
* Tech Tree Unit Limitations
	+ No STABLE/Cavalry units
	+ No GUNPOWDER units
	+ Halberdier
	+ Heavy Scorpion
	+ Galleon
	+ Elite Demo Ship
* Tech Tree Technology Limitations
	+ No STABLE/Cavalry technologies
	+ Thumb Ring
	+ Hoardings
	+ Keep
	+ Bombard Tower
	+ Ring Archer Armor
	+ Masonry
	+ Architecture
	+ Two-Man Saw
	+ Guilds

Huns

* Unique Unit: Tarkan (Good vs buildings)
	+ Utilizes the Dromon
* Unique Tech: Marauders - Tarkans can be produced at stables
* Unique Tech: Athiesm - Adds 100 years to wonder or relic victories and reduces enemy relic gold generation by 50%
* Civilization Bonuses:
	+ Starts game with -100 wood but a full population cap (no need for houses)
	+ Cavalry archers are 10/20% cheaper in the Castle/Imperial age
	+ Trebuchets are +30% more accurate against units
	+ Team Bonus: Stables work 20% faster
* Tech Tree Unit Limitations
	+ Champion
	+ Arbalester
	+ Hand Cannoneer
	+ Onager
	+ Siege Onager
	+ Heavy Scorpion
	+ Bombard Cannon
	+ Fast Fire Ship
* Tech Tree Technology Limitations
	+ Supplies
	+ Gambesons
	+ Hoardings
	+ Shipwright
	+ Guard Towers
	+ Keep
	+ Fortified Wall
	+ Bombard Tower
	+ Redemption
	+ Herbal Medicine
	+ Theocracy
	+ Ring Archer Armor
	+ Plate Mail Armor
	+ Siege Engineers
	+ Heated Shot
	+ Arrowslits
	+ Treadmill Crane
	+ Stone Shaft Mining
	+ Crop Rotation

Koreans

* Unique Unit: Warwagon - Heavily armored cavalry archer
* Unique Unit - Turtle Ship - Heavily armored cannon galleon
* Unique Tech: Shinkichen - Towers have +2 range (except for the bombard tower)
* Unique Tech: Eupseong - Mangonel line has +1 range
* Symbol: Taegeuk
* Civilization Bonuses:
	+ Villagers have +3 LoS
	+ Stone miners work 20% faster
	+ Tower upgrades are free, though bombard towers will not be acquired until chemistry is researched
	+ Archer armor upgrades are free
	+ Warships cost -20% wood
	+ Archer and infantry units cost -50% wood
	+ Team Bonus: Mangonel line minimum range reduced to 1
* Tech Tree Unit Limitations
	+ Paladin
	+ Siege Ram
	+ Heavy Scorpion
	+ Demolition Raft
	+ Demolition Ship
	+ Heavy Demolition Ship
* Tech Tree Technology Limitations
	+ Parthian Tactics
	+ Bloodlines
	+ Hoardings
	+ Sappers
	+ Redemption
	+ Atonement
	+ Illumination
	+ Heresy
	+ Plate Barding Armor
	+ Crop Rotation

Mayans

* Unique Unit: Plummed Archer - Fast and well armored foot archer; only unit to cost stone
* Unique Tech: Hul-Che Javelineer (Skirmisher line troops throw a second javelin)
* Unique Tech: El Dorado - Eagle warriors have +40 HP
* Civilization Bonuses:
	+ Start the game with an Eagle Scout
	+ Start the game with +1 villager but -50 food
	+ Resources last 15% longer
	+ Archer line and Plummed archers are 10/20/30% cheaper depending on the age
	+ Team Bonus: Walls are 50% cheaper
* Tech Tree Unit Limitations
	+ No STABLE/Cavalry units
	+ No GUNPOWDER units
	+ Champion
	+ Siege Onager
* Tech Tree Technology Limitations
	+ No STABLE/Cavalry units
	+ Supplies
	+ Gambesons
	+ Bombard Towers
	+ Redemption
	+ Illumination
	+ Siege Engineers
	+ Arrowslits
	+ Gold Shaft Mining

Spanish

* Unique Unit: Conquistador
* Unique Unit: Missionary
* Unique Tech: Inquisition - Conversion rate increased, missionaries receive +1 conversion range
* Unique Tech: Supremacy - Villager HP, amor, and attack are increased
* Symbol - Coat of arms of the Crown of Castille
* Civilization Bonuses:
	+ Builder work 30% faster; but only 20% for wonders
	+ Blacksmith upgrades cost no gold
	+ Cannon galleons are more accurate and have faster projecticles
	+ Gunpowder units (excluding conquistadors) fire 18% faster
	+ Receives +20 gold for every tech researched
	+ Team Bonus: Trade units generate +25% gold
* Tech Tree Unit Limitations
	+ Crossbowman
	+ Arbalester
	+ Siege Onager
	+ Heavy Scorpion
* Tech Tree Technology Limitations
	+ Parthian Tactics
	+ Siege Engineers
	+ Heated Shot
	+ Treadmill Crane
	+ Gold Shaft Mining
	+ Crop Rotation

#### The Forgotten

Incas

* Unique Unit: Kamayuk (anti-cavalry infantry)
* Unique Unit: Slinger (anti-infantry foot archer)
* Unique Tech: Andean Sling - minimum range of skirmishers and slingers is removed
* Unique Tech: Fabric Shields - Kamayuks, slingers, and eagle warriors have +1/+2 armor
	+ Was Couriers prior to DE
* Symbol: Hualcana (Incan shield)
* Civilization Bonuses:
	+ Start the game with an Eagle Scout
	+ Villagers benefit from blacksmith upgrades starting in the Castle Age
	+ Houses support 10 population
	+ Buildings cost -15% stone
	+ Military unit food cost is reduced by 10/15/20/25%
	+ Team Bonus: Start with a free llama
* Tech Tree Unit Limitations
	+ No STABLE/Cavalry units
	+ No GUNPOWER units
	+ Siege Onager
	+ Heavy Demolition Ship
* Tech Tree Technology Limitations
	+ No STABLE/Cavalry technologies
	+ Atonement
	+ Fervor
	+ Architecture
	+ Two-Man Saw

Indians (removed from game)

* Unique Unit: Elephant Archer
* Unique Unit: Imperial Camel Rider
* Unique Tech: Sultans - All gold income is 10% faster
* Unique Tech: Shatagni - Hand cannoneers have +1 range
* Symbol: Dharmachakra (Wheel of Buddhism) and Om (Hindu symbol)
* Civilization Bonuses:
	+ Fishermen work 10% faster
	+ Vilagers are 10/15/20/25% cheaper depending on the age
	+ Stable units have +1/+2 pierce armor in the Castle/Imperial Age
	+ Team Bonus: Camel units have +4 attack against standard buildings
* Tech Tree Unit Limitations
	+ Arbalester
	+ Knight
	+ Cavalier
	+ Paladin
	+ Siege Ram
	+ Siege Onager
	+ Heavy Scorpion
	+ Fast Fire Ship
* Tech Tree Technology Limitations
	+ Sappers
	+ Shipwright
	+ Keep
	+ Bombard Tower
	+ Atonement
	+ Heresy
	+ Plate Barding Armor
	+ Plate Mail Armor
	+ Architecture
	+ Arrowslits
	+ Treadmill Crane
	+ Crop Rotation

Italians

* Unique Unit: Genoese Crossbowman (anti-cavalry foot archer)
* Unique Unit: Condottiera (anti-gunpower unit infantry)
* Unique Tech: Pavise - Foot archers and condottiera have +1/+1 armor
* Unique Tech: Silk Road - Trade units are 50% cheaper
* Symbol: Flag of Genoa
* Civilization Bonuses:
	+ Dock and university technologies are 33% cheaper
	+ Fishing ships are 15% cheaper
	+ Gunpowder units are 20% cheaper
	+ Advancing an age in 15% cheaper
	+ Team Bonus: Condottiero are avaliable at the barracks
* Tech Tree Unit Limitations
	+ Halberdier
	+ Heavy Cavalry Archer
	+ Paladin
	+ Siege Ram
	+ Siege Onager
	+ Heavy Scoprion
	+ Heavy Demo Ship
* Tech Tree Technology Limitations
	+ Parthian Tactics
	+ Sappers
	+ Heresy
	+ Siege Engineers
	+ Gold Shaft Mining

Magyars

* Unique Unit: Magyar Hussar (bonus v siege weapons)
* Unique Tech: Corvinian Army - Magyar hussars cost no gold
* Unique Tech: Recurve Bow - Cavalry archers have +1 attack and range
* Symbol: Arpad stripes
* Civilization Bonuses:
	+ Blacksmith melee attack techs are free
	+ Scout cavalry are 15% cheaper
	+ Villagers kill wild animals in one strike
	+ Team Bonus: Mounted archers are trained 25% faster
* Tech Tree Unit Limitations
	+ Hand Cannoneer
	+ Siege Ram
	+ Siege Onager
	+ Bombard Cannon
	+ Elite Cannon Galleon
	+ Heavy Demo Ship
* Tech Tree Technology Limitations
	+ Squires
	+ Keep
	+ Bombard Tower
	+ Fortified Walls
	+ Faith
	+ Redemption
	+ Atonement
	+ Plate Mail Armor
	+ Architecture
	+ Arrowslits
	+ Stone Shaft Mining
	+ Guilds

Slavs

* Unique Unit: Boyar (heavy cavalry with high melee armor)
* Unique Tech: Detinets - 40% of castle and tower stone cost replaces with wood cost
* Unique Tech: Druzhina - Infatyr effectively have trample damage
* Symbol: Yarslav the Wise's Trident Symbol
* Civilization Bonuses:
	+ Farmers work 15% faster
	+ Supplies and gambesons is free
	+ Siege workshop units are 15% cheaper
	+ Team Bonus: Monks move 20% faster
* Tech Tree Unit Limitations
	+ Arbalester
	+ Hand Cannoneer
	+ Paladin
	+ Bombard Cannon
	+ Fervor
	+ Elite Cannon Galleon
	+ Heavy Demo Ship
* Tech Tree Technology Limitations
	+ Thumb Ring
	+ Parthian Tactics
	+ Shipwright
	+ Keep
	+ Bombard Tower
	+ Heresy
	+ Bracers
	+ Architecture
	+ Heated Shot
	+ Arrowslits
	+ Treadmill Crane
	+ Stone Shaft Mining
	+ Guilds

#### African Kingdoms

Berbers

* Unique Units:
	+ Camel Archer: Good against cavalry archers and infantry
	+ Genitour: Mounted Skirmisher; trained at archery range
* Unique Tech: Kasbah - Team castles work 25% fatser
* Unique Tech: Maghrebi Camels - Camel units slowly regenrate health
* Symbol: Adarga Shield with the Yaz ⵣ symbol, which means free man
* Civilization Bonuses:
	+ Villagers move 5/10% faster, dark - feudal
	+ Stable units are 15/20% cheaer in the castle/imperial age
	+ Ships move 10 % faster
	+ Team Bonus: Genitours are avaliable at the archery range
* Tech Tree Unit Limitations
	+ Hand Canoneer
	+ Hussar
	+ Paladin
	+ Siege Onager
	+ Siege Ram
	+ Bombadier Canon
	+ Elite Cannon Galleon
* Tech Tree Technology Limitations
	+ Thumb Ring
	+ Parthian Tactics
	+ Bloodlines
	+ Bombard Tower
	+ Redemption
	+ Atonement
	+ Heresy
	+ Treadmill Crane
	+ Stone Shaft Mining
	+ Crop Rotation
	+ Guilds
	+ Gambesons

Ethiopians

* Unique Unit: Shotel Warrior (Strong vs. infantry; weak vs. archers) - Shotel is the type of sword
* Unique Tech: Royal Heirs - Halves Shotel Warrior training time
* Unique Tech: Torsion Engines - Increase seige engine blash radius - Torsion is the twisting of a solid due to applied torque
* Symbol: Ethiopian coin
* Civilization Bonuses:
	+ The archer line fires 18% faster
	+ +100 food and +100 gold received upon advancing an age
	+ Pikeman upgrade is free
	+ Team Bonus: Team Bonus: +3 LoS for outposts, no stone cost
* Tech Tree Unit Limitations
	+ Champion
	+ Hand Cannoneer
	+ Paladin
	+ Fast Fire Ship
	+ Elite Cannon Galleon
	+ Heavy Demo Ship
* Tech Tree Technology Limitations
	+ Parthian Tactics
	+ Bloodlines
	+ Hoardings
	+ Bombard Tower
	+ Redemption
	+ Block Printing
	+ Plate Barding Armor
	+ Arrow Slits
	+ Treadmill Crane
	+ Crop Rotation

Malians

* Unique Unit: Gbeto - Ranged melee unit with less health but more range and damage than a throwing axeman
* Unique Tech: Tigui - Town centers can fire without a garrison
* Unique Tech: Farimno - Stable units have +5 attack
* Civilization Bonuses:
	+ Buildings, excluding farms, cost -15% wood
	+ Barracks units have +1/2/3 pierce armor depending on the age
	+ Gold miners drop off +10% gold
	+ Team Bonus: Universities work 80% faster
* Tech Tree Unit Limitations
	+ Halberdier
	+ Paladin
	+ Hussar
	+ Siege Ram
	+ Heavy Scorpion
	+ Elite Cannon Galleon
	+ Galleon
* Tech Tree Technology Limitations
	+ Parthian Tactics
	+ Shipwright
	+ Bombard Tower
	+ Illumination
	+ Bracers
	+ Blast Furnace
	+ Siege Engineers
	+ Arrowslits
	+ Two-Man Saw

Portuguese

* Unique Unit: Organ Gun
* Unique Unit: Caraval - Essentially a naval Scoprion, can hit several units in a straight line
* Unique Building: Feitoria - Large resource generating structure
* Unique Tech: Carrack - Ships have +1/1 armor
* Unique Tech: Arquebus - Gunpower units are more accurate when firing at moving targets
* Symbol: Royal Portuguese Coat of Arms
* Civilization Bonuses:
	+ All units cost -20% gold
	+ All ships have +10% HP
	+ The Feitoria can be built in the Imperial Age
	+ Villagers gather a small amount of wood when gathering food from forage bushes
	+ Team Bonus: All technologies, besides age-ups, are researched 25% faster
* Tech Tree Unit Limitations
	+ Heavy Cavalry Archer
	+ Hussar
	+ Paladin
	+ Siege Ram
	+ Siege Onager
	+ Heavy Scorpion
	+ Fast Fire Ship
* Tech Tree Technology Limitations
	+ Squires
	+ Parthian Tactics
	+ Hoardings
	+ Shipwright
	+ Illumination
	+ Arrrowslits
	+ Gold Shaft Mining

#### Rise of the Rajas

Burmese

* Unique Unit: Arambai - Ranged cavalry unit with a strong and innacurate attack and weaker armor
* Unique Tech: Manipur Cavalry - Cavalry have +5 attack against archers
* Unique Tech: Howdah - Elephant units have +1/2 armor
* Symbol: Green peacock royal symbol
* Civilization Bonuses:
	+ Lumber Camp upgrades are free
	+ Infantry have +1/2/3 attack depending on the age
	+ Monastery technologies are 50% cheaper
	+ Team Bonus: Relics are visible on the map from the start of the game
* Tech Tree Unit Limitations
	+ Arbalester
	+ Hand Cannoneer
	+ Paladin
	+ Siege Ram
	+ Siege Onager
	+ Fast Fire Ship
	+ Heavy Demo Ship
* Tech Tree Technology Limitations
	+ Thumb Ring
	+ Hoardings Sappers
	+ Shipwright
	+ Bombard Tower
	+ Heresy
	+ Leather Archer Armor
	+ Ring Archer Armor
	+ Arrowslits
	+ Stone Shaft Mining

Khmer

* Unique Unit: Ballista Elephant - Essentially a stronger and more mobile scoprion
* Unique Tech: Tusk Swords - Battle Elephants have +3 attack
* Unique Tech: Double Crossbow - Ballista elephants and scorpions fire 2 projectiles
* Civilization Bonuses:
	+ No buildings required to advance an age or unlock other buildings
	+ Battle elephants move 10% faster
	+ Farmers work 10% slower but don;t need to drop off food
	+ Villagers can garrison in houses
	+ Team Bonus: Scorpions have +1 range
* Tech Tree Unit Limitations
	+ Champion
	+ Paladin
	+ Siege Onager
	+ Bombard Cannon
	+ Heavy Demo Ship
* Tech Tree Technology Limitations
	+ Supplies
	+ Gambesons
	+ Squires
	+ Thumb Ring
	+ Shipwright
	+ Bombard Tower
	+ Atonement
	+ Block Printing
	+ Heresy
	+ Plate Mail Armor
	+ Arrowslits
	+ Treadmill Crane
	+ Two-Man Saw
	+ Guilds

Malay

* Unique Unit: Karambit Warrior - Quick and weak unit that akes up 1/2 a population slot
* Unique Tech: Thalassocracy - Docks become harbors which can shoot arrows
* Unique Tech: Forced Levy - Militia-line unit gold cost become food cost
* Symbol: Peurise Awe shield
* Civilization Bonuses:
	+ Advancing in age is 66% faster
	+ Fish traps are 33% cheaper
	+ Fish traps provide 3x food
	+ Battle elephants are 30/40% cheaper in the Castle/Imperial Age
	+ Infantry armor upgrades are free
	+ Team Bonus: Docks have 2x LoS
* Tech Tree Unit Limitations
	+ Champion
	+ Hand Cannoneer
	+ Heavy Cavalry Archer
	+ Hussar
	+ Paladin
	+ Siege Ram
	+ Siege Onager
	+ Heavy Demolition Ship
* Tech Tree Technology Limitations
	+ Parthian Tactics
	+ Bloodlines
	+ Hoardings
	+ Fortified Wall
	+ Theocracy
	+ Fervor
	+ Chain Barding Armor
	+ Plate Barding Armor
	+ Architecture
	+ Arrowslits
	+ Tow-Man Saw

Vietnamese

* Unique Unit: Rattan Archer (foot archer with very high pierce armor)
* Unique Unit: Imperial Skirmisher
* Unique Tech: Chatras - Elephant units have +100 HP
* Unique Tech: Paper Money - 500 gold tributed to the player and each ally
* Symbol: Dai Viet shield with Vietnamese sun symbol
* Civilization Bonuses:
	+ Reveal enemy position at the start of a match
	+ Archery units have +20% HP
	+ Conscription is free
	+ Economic upgrades cost no wood
	+ Economic upgrades are researched 100% faster
	+ Team Bonus: Imperial skirmishers available at archery ranges
* Tech Tree Unit Limitations
	+ Hand Cannoneer
	+ Hussar
	+ Paladin
	+ Siege Ram
	+ Siege Onager
	+ Heavy Scorpion
	+ Fast Fire Ship
* Tech Tree Technology Limitations
	+ Parthian Tactics
	+ Shipwright
	+ Redemption
	+ Heresy
	+ Fervor
	+ Blast Furnace
	+ Masonry
	+ Architecture
	+ Gold Shaft Mining

#### Definitive Edition

Bulgarians

* Unique Unit: Konnic - Melee cavalry unit that becomes a melee infantry when killed
* Unique Building: Krepost
* Unique Tech: Stirrups - Konnicks, knight line, and light cavalry line units attack 33% faster
* Unique Tech: Bagains - Militia line units have +5 melee armor
* Symbol: House of Shishman Coat of Arms
* Civilization Bonuses:
	+ Militia line upgrades are free
	+ Town centers cost 50% less stone
	+ Kreposts can be constructed in the Castle Age
	+ Blacksmith and Siege Workshop upgrades cost 50% less food
	+ Team Bonus: Blacksmiths work 80% faster
* Tech Tree Unit Limitations
	+ Champion
	+ Crossbowman
	+ Arbalester
	+ Hand Cannoneer
	+ Paladin
	+ Bombard Cannon
	+ Fast Fire Ship
	+ Elite Cannon Galleon
	+ Heavy Demo Ship
* Tech Tree Technology Limitations
	+ Sappers
	+ Hoardings
	+ Shipwright
	+ Dry Dock
	+ Fortified Wall
	+ Bombard Tower
	+ Faith
	+ Atonement
	+ Block Printing
	+ Sanctity
	+ Ring Archer Armor
	+ Arrowslits
	+ Treadmill Crane
	+ Two-Man Saw
	+ Guilds

Cumans

* Unique Unit: Kipchak - Cavalry archer that fires multiples arrows
* Unique Tech: Steppe Husbandry - Light cavalry line, steppe lancers, and cavalry archers train 100% faster
* Unique Tech: Cuman Mercenaries - Team members can create 5 free Kipchaks at their castles
* Symbol: Cuman-Kipchak Warrior Mask
* Civilization Bonuses:
	+ Can build an additional town center in the Feudal Age
	+ Siege Workshops and battering rams are avaliable in the Feudal Age; capped rams in the Castle Age
	+ Archery Ranges and Stables cost -75 wood
	+ Mounted units move 10/15/20% faster depending on the age
	+ Team Bonus: Palisade Walls have 33% more HP
* Tech Tree Unit Limitations
	+ Arbalester
	+ Hand Cannoneer
	+ Heavy Camel Rider
	+ Heavy Scoprion
	+ Bombard Cannon
	+ Cannon Galleon
	+ Elite Cannon Galleon
	+ Heavy Demo Ship
* Tech Tree Technology Limitations
	+ Supplies
	+ Gambesons
	+ Husbandry
	+ Shipwright
	+ Drydock
	+ Guard Tower
	+ Keep
	+ Walls (besides Palisades)
	+ Redemption
	+ Illumination
	+ Block Printing
	+ Theocracy
	+ Bracer
	+ Architecture
	+ Bombard Tower
	+ Arrowslits
	+ Siege Engineers
	+ Treadmill Crane
	+ Stone Shaft Mining

Lithuanians

* Unique Unit: Leitis - Heavy melee cavalry who ignores unit armor when attacking
* Unique Tech: Hill Forts - Town Centers have +3 range
* Unique Tech: Tower Shields - Skirmisher and spearmen line units have +2 pierce armor
* Symbol: Columns of Gediminas
* Civilization Bonuses:
	+ Each town center provides +100 food
	+ Spearmen and skirmisher lines units move 10% faster
	+ Each garrisoned relic gives +1 attack to knight line units and Leitises
	+ Team Bonus: Monastaries work 20% faster
* Tech Tree Unit Limitations
	+ Arbalester
	+ Siege Ram
	+ Siege Onager
	+ Heavy Scorpion
	+ Heavy Demo Ship
* Tech Tree Technology Limitations
	+ Supplies
	+ Gambesons
	+ Parthian Tactics
	+ Sappers
	+ Shipwright
	+ Blast Furnace
	+ Plate Mail Armor
	+ Siege Engineers
	+ Arrowslits
	+ Gold Shaft Mining

Tartars

* Unique Unit: Keshik - Melee cavalry that generates gold when fighting
* Unique Unit: Flaming Camel - Petard-like unit that bonus damage against cavalry; can only be trained in the Imperial Age
* Unique Tech: Silk Armor - Light cavalry line, steppe lancer, and Keshiks have +1/+1 armor
* Unique Tech: Timurid Siegecraft - Gives trbuchets +2 range and allows flaming camels to be constructed
* Symbol: the Tamga of the Golden Horde
* Civilization Bonuses:
	+ Herdables contain 50% more food (in actuality 57%)
	+ Units do 50% damage (as opposed to the usual 25%) when attack from a high elevation
	+ Parthian Tactics and Thumb Ring are free
	+ After advancing to the Castle Age new Town Centers spawn 2 sheep
	+ Team Bonus: Cavalry Archers have +2 LoS
* Tech Tree Unit Limitations
	+ Champion
	+ Arbalester
	+ Paladin
	+ Siege Onager
	+ Bombard Canno
	+ Heavy Demo Ship
* Tech Tree Technology Limitations
	+ Supplies
	+ Gambesons
	+ Hoardings
	+ Shipwright
	+ Keep
	+ Faith
	+ Redemption
	+ Heresy
	+ Sanctity
	+ Theocracy
	+ Chain Mail Armor
	+ Plate Mail Armor
	+ Architecture
	+ Arrowslits
	+ Stone Shaft Mining
	+ Guilds

#### Lords of the West

Burgundians

* Unique Unit: Cousitillier - Melee cavalry that charges its attacks
* Unique Unit: Flemish Militia
* Unique Tech: Burgundian Vineyards: Farmers generate small amounts of gold as they work
* Unique Tech: Flemish Revolution: All villagers become Flemish Militia and they can further be trained at the Town Center
* Symbol: Cross of Burgundy
* Civilization Bonuses:
	+ Economic upgrades cost -33% food and are avaliable one age earlier than usual
	+ Stable technologies are 50% cheaper
	+ Gunpower units have +25% attack damage
	+ Cavalier upgrade is avaliable in the Castle Age
	+ Team Bonus: Relics generate food and gold at the same rate
* Tech Tree Unit Limitations
	+ Arbalester
	+ Heavy Cavalry Archer
	+ Siege Ram
	+ Siege Onager
	+ Heavy Scorpion
	+ Heavy Demo Ship
* Tech Tree Technology Limitations
	+ Supplies
	+ Gambesons
	+ Thumb Ring
	+ Parthian Tactics
	+ Bloodlines
	+ Dry Dock
	+ Shipwirght
	+ Theocracy
	+ Heresy
	+ Ring Archer Armor
	+ Siege Engineers
	+ Heated Shot

Sicilians

* Unique Unit: Serjeant - Melee infantry on par with milita line equvilants that can build Donjons
* Unique Building: Donjon
* Unique Tech: First Crusade - All Town Centers (up to 5) spawn 7 Serjeants; military units are further resistant to conversion as well
* Unique Tech: Hauberk - Knight line units have +1/+2 armor
* Symbol: Hauteville family arms
* Civilization Bonuses:
	+ Start the game with +100 stone
	+ Castles are built 50% faster, and Town Centers are constructed 100% faster
	+ Land military units (excluding siege weapons) ignore 33% of bonus damage dealt against them
	+ Farm upgrades provide +125% extra food
	+ Can build Donjons, which replace watch towers
	+ Team Bonus: Transport ships cost -50% wood and have +5 LoS
* Tech Tree Unit Limitations
	+ Hand Cannoneer
	+ Heavy Cavalry Archer
	+ Hussar
	+ Paladin
	+ Bombard Cannon
	+ Elite Cannon Galleon
* Tech Tree Technology Limitations
	+ Thumb Ring
	+ Parthian Tactics
	+ Fortified Walls
	+ Redemption
	+ Atonement
	+ Heresy
	+ Theocracy
	+ Block Printing
	+ Ring Archer Armor
	+ Architecture
	+ Two-Man Saw

#### Dawn of the Dukes

Bohemians

* Unique Unit: Hussite Wagon - Shields allies partially from projectile damage and is itself a gunpowder siege unit
* Unique Unit: Haufnice - Bombard Cannon upgrade
* Unique Tech: Wagenberg Tactics - Gunpowder units move 15% faster
* Unique Tech: Hussite Reforms - Monestary technologies and monk gold costs replaced with food costs
* Symbol: Bohemian Coat of Arms, similar to Czechia's current coat of arms
* Civilization Bonuses:
	+ Blacksmiths and universities cost -100 wood
	+ Chemistry and hand cannoneer avaliable in Castle Age
	+ Spearman-line units deal +25% bonus damage
	+ Fervor and sanctity affect villagers
	+ Mining camp technologies are free
	+ Team Bonus: Markets work 80% faster
* Tech Tree Unit Limitations
	+ Cavalry Archer
	+ Heavy Cavalry Archer
	+ Hussar
	+ Paladin
	+ Siege Ram
	+ Siege Onager
	+ Fast Fire Ship
	+ Heavy Demo Ship
* Tech Tree Technology Limitations
	+ Parthian Tactics
	+ Bloodlines
	+ Hoardings
	+ Dry Dock
	+ Shipwright
	+ Plate Barding Armor
	+ Heated Shot
	+ Crop Rotation

Poles

* Unique Unit: Obuch - Melee infantry that reduces enemy unit armor as it attacks
* Unique Building: Folwark
* Unique Tech: Szlachta Privillages - Knights and Cavaliers cost -60% gold
* Unique Tech: Lechitic Legacy - Scout cavalry line units cause trample damage
* Symbol: Kingdom of Poland's Coat of Arms
* Civilization Bonuses:
	+ Villlagers regenerate 5/10/15/20 HP per minute depending on the age
	+ Folwarks replace mills
	+ Stone miners generate gold in addition to stone
	+ Have access to WInged Hussar upgrade
	+ Team Bonus: Scout cavalry line units have +1 attack vs. archers
* Tech Tree Unit Limitations
	+ Halberdier
	+ Hand Cannoneer
	+ Paladin
	+ Siege Onager
	+ Heavy Scorpion
	+ Elite Cannon Galleon
	+ Heavy Demo Ship
* Tech Tree Technology Limitations
	+ Gambesons
	+ Parthian Tactics
	+ Shipwright
	+ Dry Dock
	+ Illumination
	+ Atonement
	+ Heresy
	+ Ring Archer Armor
	+ Plate Barding Armor
	+ Architecture
	+ Heated Shot
	+ Gold Shaft Mining
	+ Two Man Saw

#### Dynasties of India

Bengalis

* Unique Unit: Ratha - Elephant archer that is categorized as a cavalry archer. Can switch between range and melee attacks.
* Unique Tech: Paiks - Rathas and other elephant units attack 205 faster
* Unique Tech: Mahayana - Villagers and monks take -10% pop space
* Symbol: Bengali Swastika
* Civilization Bonuses:
	+ Elephant units take -20% bonus damage and are more resistant to conversion
	+ Town Centers spawn 2 villagers when a new age is reached
	+ Ships regenerate +15 HP per minute
	+ Monks have +3/ 3P armor
	+ Cavalry units have +2 bonus attack vs skirmishers
	+ Team Bonus: In addition to gold, trade generates 10% of gold production in food
* Tech Tree Unit Limitations
	+ Hand Cannoneer
	+ Cavalry Archer
	+ Heavy Cavalry Archer
	+ Hussar
	+ Entire Knight line
	+ Entire camel line
	+ Entire battering ram line
	+ Siege Onager
	+ Bombard Cannon
	+ Heavy Demo Ship
* Tech Tree Technology Limitations
	+ Supplies
	+ Gambesons
	+ Thumb Ring
	+ Hoardings
	+ Sappers
	+ Heresy
	+ Bombard Tower
	+ Plate Mail Armor
	+ Stone Shaft Mining

Dravidians

* Unique Unit: Urudi Swordsman - Charges an attack overtime that deals blast trample damage. Taking its base stats into account it is weaker but slightly faster than militia line units
* Unique Unit: Thirisadai - Unique navel unit that has no elite equivalent and fires multiple arrows like a Viking Longship. It has heavy armor and health but is quite expensive.
* Unique Tech: Medical Corps - Elephants regenerate +20 hp per minute
* Unique Tech: Wootz Steel - Infantry and cavalry attacks ignore armor
* Symbol: -
* Civilization Bonuses:
	+ Receive 200 wood when advancing an age
	+ Fishermen and fishing ships carry +15 food
	+ Barracks technologies cost -50%
	+ Skirmishers and elephant archers attack +25% faster
	+ Siege units cost -33% wood
	+ Team Bonus: Docks provide +5 population space
* Tech Tree Unit Limitations
	+ Cavalry Archer
	+ Heavy Cavalry Archer
	+ Hussar
	+ Entire Knight line
	+ Entire camel line
	+ Elite Battle Elephant
	+ Entire battering ram line
* Tech Tree Technology Limitations
	+ Parthian Tactics
	+ Blood Lines
	+ Husbandry
	+ Sappers
	+ Redemption
	+ Illumination
	+ Heresy
	+ Fervor
	+ Plate Barding Armor
	+ Architecture
	+ Siege Engineers
	+ Treadmill Crane
	+ Gold Shaft Mining
	+ Stone Shaft Mining
	+ Crop Rotation

Gurjaras

* Unique Unit: Chakram Thrower: Has a ranged melee attack that deals pass-through damage
* Unique Unit: Shrivamsha Rider: Fast cavalry unit that can dodge ranged attacks. Trained at stables
* Unique Unit: Camel Scout: Anti-cavalry scout, automatically become camel riders in the castle age
* Unique Tech: Kshatriyas - Military units cost -25% food
* Unique Tech: Frontier Guards - Camel riders and elephant archers have +4 melee armor
* Symbol: - Dhal shield with a dharma wheel surrounding it
* Civilization Bonuses:
	+ Starts game with a camel scout
	+ Start with +2 forage bushes
	+ Can garrison mills with livestock to generate food
	+ Cavalry units deal +20/30/40% bonus damage in the Feudal/Castle/Imperial ages
	+ Can garrison docks with fishing ships
	+ Team Bonus: Camel and elephant units are created 25% faster
* Tech Tree Unit Limitations
	+ Champion
	+ Pikeman
	+ Halberdier
	+ Arbalester
	+ Cavalry Archer
	+ Heavy Cavalry Archer
	+ Knights
	+ Cavaliers
	+ Paladins
	+ Battle Elephant
	+ Elite Battle Elephant
	+ Siege Onager
	+ Fast Fire Ship
	+ Elite Cannon Galleon
* Tech Tree Technology Limitations
	+ Squires
	+ Parthian Tactics
	+ Dry Dock
	+ Faith
	+ Block Printing
	+ Bombard Tower
	+ Ring Archer Armor
	+ Blast Furnace
	+ Siege Engineers
	+ Arrow Slits
	+ Two-man Saw
	+ Guilds

Hindustanis

* Unique Unit: Ghulam - Anti-archer spear infantry with attacks that pass through units. Fast speed.
* Unique Unit: Imperial Camel Rider
* Unique Building: Caravanserai - Heals and increases the speed of trade carts in a 1- tile radius
* Unique Tech: Grand Trunk Road - All gold income speed is increased by 10%, trading fee reduced to 10%
* Unique Tech: Shatagni - Hand cannoneers have +2 range
* Symbol: - Round shield with the eight-pointed star of Jerusalem
* Civilization Bonuses:
	+ Villagers are 8/13/18/23% cheaper
	+ Camel riders attack 20% faster
	+ Gunpowder units have +1/1 armor
	+ Team Bonus: Camel and light cavalry units have +2 attack against standard buildings
* Tech Tree Unit Limitations
	+ Halberdier
	+ Arbalester
	+ Cavalry Archer
	+ Heavy Cavalry Archer
	+ Knights
	+ Cavaliers
	+ Paladins
	+ Battle Elephant
	+ Elite Battle Elephant
	+ Siege Onager
	+ Heavy Scorpion
	+ Fast Fire Ship
	+ Heavy Demo Ship
* Tech Tree Technology Limitations
	+ Parthian Tactics
	+ Sappers
	+ Dry Dock
	+ Shipwright
	+ Atonement
	+ Heresy
	+ Keep
	+ Bombard Tower
	+ Plate Metal Armor
	+ Architecture
	+ Heated Shot
	+ Arrow Slits
	+ Treadmill Crane
	+ Crop Rotation
	+ Guilds

#### Return to Rome

Romans

* Unique Unit: Legionary, unique upgrade for two-handed swordsman and champion
* Unique Unit: Centurion - Unique cavalry unit that buffs nearby militia-line units
	+ Utilizes the Dromon
* Unique Tech: Ballistas - Scorpions fire 33% faster, galley line units have +2 damage
* Unique Tech: Comitatenses - militia-line, knight-line, and centurions train 50% faster, and receive a +5 charge attack bonus
* Symbol: - Shield with the aquili symbol
* Civilization Bonuses:
	+ Villagers gather, build. and repair 5% faster
	+ Galley-line units and dromons gain +1/1 armor
	+ Infantry receive double the effects of blacksmith armor upgrades
	+ Scorpions cost -60% gold and benefit from Ballistics
	+ Team Bonus: Scorpions min range reduced to 1
* Tech Tree Unit Limitations
	+ Arbalester
	+ Hussar
	+ Paladin
	+ Siege Onager
	+ Bombard Cannon
	+ Demolition Raft
	+ Hand Cannoneer
* Tech Tree Technology Limitations
	+ Supplies
	+ Gambesons
	+ Thumb Ring
	+ Parthian Tactics
	+ Hoardings
	+ Sappers
	+ Dry Dock
	+ Sanctify
	+ Heresy
	+ Theocracy
	+ Bombard Tower
	+ Bracers
	+ Plate Mail Armor
	+ Heated Shot
	+ Arrowslits
	+ Treadmill Crane
	+ Stone Shaft Mining
	+ Two-Man Saw

#### The Mountain Royals

Armenians

* Unique Unit: Composite Bowman - Short-range archer that ignores armor
* Unique Unit: Centurion - Warrior Priest
* Unique Unit: Mule Cart
	+ Utilizes dromons
* Unique Building - Fortified Church
* Unique Tech: Cilician Fleet - Demolition ships have +20% blast radius, dromons and galley-line units have +1 range
* Unique Tech: Fereters - Infantry (excluding the spearmen line) have +30 hp, warrior priests have +100% healing speed
* Symbol: - Coat of Arms of House Bagratuni
* Civilization Bonuses:
	+ Mule Carts cost -25%
	+ Mule Cart technologies are 40% more effective
	+ First fortified church receives a free relic
	+ Militia-line upgrades (except for men-at-arms) and spearman line upgrades are available 1 age earlier
	+ Galley-line units and dromons fire an additional projectile, the galley-line's projectile deals 1 damage
	+ Team Bonus: Infantry have +2 LoS
* Tech Tree Unit Limitations
	+ Heavy Cavalry Archer
	+ Hussar
	+ Paladin
	+ Siege Ram
	+ Siege Onager
	+ Bombard Cannon
	+ Fast Fire Ship
* Tech Tree Technology Limitations
	+ Thumb Ring
	+ Parthian Tactics
	+ Plate Barding Armor
	+ Architecture
	+ Keep
	+ Arrowslits
	+ Treadmill Crane
	+ Stone Shaft Mining
	+ Two-Man Saw
	+ Crop Rotation

Georgians

* Unique Unit: Monaspas - Cavalry that gain attack strength when in groups
* Unique Unit: Mule Cart
* Unique Building - Fortified Church
* Unique Tech: Svan Towers - Defensive buildings gain +2 attack, towers deal pass-through damage
* Unique Tech: Aznauri Cavalry - Mounted units (includes cavalry archers) take up -15% less pop space
* Symbol: - Cross of Jerusalem
* Civilization Bonuses:
	+ Start with Mule Cart, -50 food
	+ Fortified Churches grant +10% work rate to nearby villagers
	+ Units and buildings receive -20% damage when fighting at a higher elevation
	+ Mounted units regenerate 10/15/20 hp per minute
	+ Team Bonus: Repairing buildings cost -25% resources
* Tech Tree Unit Limitations
	+ Arbalester
	+ Paladin
	+ Bombard Cannon
	+ Heavy Demolition Raft
	+ Elite Cannon Galleon
* Tech Tree Technology Limitations
	+ Thumb Ring
	+ Ship Wright
	+ Dry Dock
	+ Illumination
	+ Atonement
	+ Bombard Tower
	+ Ring Archer Armor
	+ Heated Shot
	+ Two-Man Saw

## Campaigns

#### Age of Kings

* William Wallace
* Joan of Arc
* Saladin
	1. An Arabian Knight
	2. Lord of Arabia
	3. The Horns of Hattin
	4. The Siege of Jerusalem
	5. Jihad!
	6. The Lion and the Demon
* Genghis Khan
* Barbarossa

#### The Conquerors

* Atilla the Hun
* El Cid
* Montezuma
* Battle of the Conquerors
	+ Tours
	+ Vinlandsaga
	+ Hastings
	+ Manzikert
	+ Agincourt
	+ Lapento
	+ Kyoto
	+ Noryang Point

#### The Forgotten

* Alaric
* Dracula
* Bari
* Sforza
* El Dorado
* Prithviraj
* Battles of the Forgotten

#### The African Kingdoms

* Tariq ibn Ziyad
	1. Battle of Guadulate
	2. Concolidation and Subjugation
		1. Yellow - Player
		2. Green - Visigothic Garrison (Goths)
		3. Blue - Seville (Italians)
		4. Red - Merida (Goths)
		5. Purple - Talavera (Spanish)
		6. Cyan - Guadalajara (Goths)

* Sundjata
* Fancisco de Almeida
* Yodit
	1. Path of Exile
	2. The Right Partner
	3. A Fallen Crown
	4. Broken Stelae
	5. Welcome Home

#### Rise of the Rajas

* Gajah Mada
* Suryavarman I
* Bayinnaung
* Le Loi

#### The Last Khans

* Tamerlane
* Ivaylo
* Kotyan Khan
* Pachacuti

#### Lords of the West

* Edward Longshanks
* The Grand Dukes of the West
* The Hautevilles

#### Dawn of the Dukes

* Jan Zizka
* Algirdas and Kestituis
* Jadwiga

#### Dynasties of India

* Babur
* Devapala
* Rajendra

#### Return to Rome

* Sargon of Akkad
* Pyrrhus of Epirus
* Trajan

#### The Mountain Royals

* Thoros II
* Ismail
* Tamar