DEFEAT

is a Property. If a -object intersects with or is a -object, the -object will be destroyed. It acts much alike , with the consequence being the destruction of the object instead of the finishing of the . It is most commonly associated with .

## Additional properties

* If an object is both  and  , then  takes priority and the  object is destroyed.
* Likewise, if a square contains both a  object and a separate  object, then  takes priority.
* The order objects get defeated is determined by adding all you objects to the list and then checking to see if they are on a defeat tile.
* applies to  and  objects as well.

## Appears in Levels:

### Map

* Still Out Of Reach
* Off Limits
* Slideshow
* Fragile Existence
* Hostile Environment

### The Lake

* Turns
* Affection
* Pillar Yard
* Locked In
* Crab Storage
* Burglary
* Submerged Ruins
* Sunken Temple

### Solitary Island

* Warm River
* Boiling River
* Research Facility
* Catch the Thief!
* Wireless Connection
* Dim Signal
* Evaporating River

### Temple Ruins

* Fragility
* Unreachable Shores
* Perilous Gang
* Double Moat
* Further Fields

### Forest of Fall

* Hop
* Jump
* Grand Stream
* Rocky Road
* Haunt
* Crate Square
* Ghost Friend
* Ghost Guard
* Leaf Chamber
* Literacy
* Fetching
* Scenic Pond
* Deep Pool
* Skeletal Door

### Deep Forest

* Renovating
* Keep Out!
* Baba Doesn't Respond
* Patrol
* Canyon
* Victory in the Open
* Moving Floor
* Lock the Door
* Factory
* Passing Through
* Salvage
* Crumbling Floor

### Rocket Trip

* Babas Are You
* Existential Crisis
* Trio
* Bottleneck
* Platformer
* The Pit
* Heavy Words
* Heavy Cloud
* Guardians

### Flower Garden

* Condition
* Thicket
* Secret Garden
* Maritime Adventures
* Ruined Orchard
* Jaywalkers United
* Out at Sea
* Adventurers

### Chasm

* Siege
* Elusive Condition
* Floodgates
* Metacognition
* Keke and the Star
* Visiting Baba
* Automated Doors

### Volcanic Cavern

* Tour
* Peril at Every Turn
* Backstage
* The Heist
* Join the Crew
* Automaton
* Tunnel
* Coronation

### Mountaintop

* Shuffle
* Solitude
* Floaty Platforms
* The Floatiest Platforms
* Seeking Acceptance
* Tectonic Movements

### ???

* Whoops
* VIP Area
* Tense Atmosphere
* Security Check
* Across

### ABC

* Lunar Gallery
* AB
* Wall
* Stardrop
* Meteor Strike

### Depths

* Cleaning Service
* Exercise Hall
* Crushers
* Collaborative Effort
* Fireplace

### Meta

* Adventure
* Booby Trap
* Canister
* One-Way Entrance
* Bramblevine
* Delicate Stars
* Just No
* Acrobatics
* The Return of Scenic Pond
* Tangle
* The Box
* Hidden Path
* Triplets
* Power Generator
* Another Way

### Unused Levels

* Majestic Columns
* Orchestra Pit
* Quarters
* Baba Fields
* Fungal Trial
* Fortress
* Fortress
* Cannon
* Fiery Pit
* Boilerworks
* Fragile Existence - Old
* Hot Potato - Old
* Keychain
* Cemetery
* Apartment Building
* After Hours
* Harmony
* Secure Cottage
* Friendless
* Word - Broken ATM
* Backstage - Old
* New Tele
* Tunnel

## Trivia

* was originally called , but Hempuli felt that "kill" is too violent for a cute game like *Baba Is You*.
	+ It was later renamed to , being changed to  soon after.

## References

1. ↑ Talk by Arvi Teikari at Gamelab 2019