recursal/Fanatic-Fandom huggingface dataset:
Crashbox 18

The 18th episode of the series *Crashbox* which aired on March 20, 1999.

**Bold** indicates the answer to the question.

1. Music
2. War
3. **Peace**

*Every member of the UN is represented in the general..*

1. Motors
2. **Assembly**
3. Washington

*The group that discusses peace and security is called?*

1. **Security council**
2. Peace and security council
3. WWF council

*A UN soldier is fitted with?*

1. Orange ski cap
2. **Blue helmet**
3. Slippers

*The UN is built on..*

1. United States land
2. Never never land
3. **Very own land**

* Civil Rights activist who's uncle and husband were both presidents

**The mystery guest is Eleanor Roosevelt.**

### Game System Overload

When the game systems go out, the flashlight bot makes a thermometer, which was full and green, go down to restore the power.

### Poop or Scoop

1. Ants can turn other ants into their slaves. **(Scoop)**
2. Some fish carry their own flashlights. **(Scoop)**
3. The Jesus lizard gets it's name from the fact it can heal people. **(Poop)**
4. Sand tiger sharks need their mothers until they're two years old. **(Poop)**

### Captain Bones

If you pick a number from 1-10, multiply it by 5, add to 10, multiply by 2, divide by 10, and subtract the original number, you'll get 2.

### Lens McCracken

This case is called: *The Case of the Stolen Cow.*

Pictures:

1. **Strawberry**
2. **Sneaker**
3. **Band-Aid**

*A marathon runner saw a strawberry in a strawberry patch, so he runs off track and ends up tripping himself. After getting up, he realizes he gets injured so he gets a Band-Aid, but he is unable to run so he rides on the farmer's cow, taking it with him.*

## Trivia

* The monkey seen in the Think Tank segment was also seen in a Psycho Math segment.
* The "gehu tefe" song features an unusually adult joke in the lyrics: "Don't fall down and break your \*horn sound effect\*".
Business Girl

## Stats

**Business Girl** is the 13th episode of the series *The Little Lulu Show* that aired on December 25, 1995. It's sister episodes are *The Pet Duck* and *Lulu's Umbrella Service*.

## Synopsis

Lulu and Annie set up a lemonade stand near a curb, but Tubby's friends have the same idea. A girl comes up and Tubby forces her to try their lemonade, but she spits it out and finds it disgusting. Then she tries Lulu's lemonade, and likes it. The boys decide to put Lulu out of business with a plan.

Tubby catches a frog from a pond and gives it to Willie, who puts it in the lemonade while Lulu and Annie walk away from the stand when the three other Fellers pretend to look at something secret in the grass, which the two girls are curious about. However, they figure to ignore it and walk back, when they spot the frog inside the lemonade pitcher. They grieve how their lemonade is ruined and now they don't have any money to buy more, when a man walks up and sees the frog, who pays them a dollar for it. Tubby yells at her how because he caught the frog, it should be his money. His men come up with another plan, and it features Eddie climbing up a tree and pouring black ink into the lemonade, causing Lulu and Annie to scream. Lulu hatches a plan to get even with the boys.

The two go over to Tubby's lemonade stand and tells them how the lemonade turned black. Annie wants to buy a glass of their lemonade but Lulu tries to stop her, but Annie drinks it anyway and pretends she got poisoned. The boys run away scared, and Lulu and Annie are back in business again after they closed their stand. She pours the boys a glass except Tubby, who notes he only liked ink and frogs in his lemonade.
Controls general

*Players interact with the game using a fictional computer system, the Digital Electronics Corporation PDP 16. The main control panel offers simple navigation around a large number of interfaces used to control every aspect of the game. Also included is a computer terminal which has a slightly modified BASIC compiler. Every aspect of the game can be scripted using the in-game code compiler.*

## Main Game Control Panel

The main control panel is the same on the top of all the screens the player uses. It is a fictional control panel inspired by the Digital Equipment Corporation computer the PDP-8. In the game we refer to this as the PDP-16. The /24 infers that it is a 24bit computer with lots of poetic license and humor built into that statement.

This primary control panel consists of three sections.

Starting on the right is an output window. The player has no control over the output of this window. In general, the output will match what a player would expect to have quick access to depending where they are in the game. In the capture below, I am docked at a space station and would expect to have a general overview of my finances, crew and ship health.

The middle section is the 9 primary areas of the game or main panels. Status, Space Port, Space Station, COMM (communication), Finance, Terminal, Bridge, Combat and Crafting. This is broken into three rows, the bottom row only pertains to players who own a space ship. Navigating these buttons can be done by clicking them with a mouse, using the control key plus arrows or shift + function 1-9 keys.

The left section is the sub-panels for the selected main panel. Each main panel has 12 sub panels for a total of 108 different screens in the game. There are also some additional screens as well since a sub-panel may have several different screens.

In setting out to create the main game control panel a lot of iterations were created, recreated, scrapped and then reinvented. The original inspiration came from the Star Trek LCARS operating system panels. But the mockups were too close so it was decided to move in an entirely different direction. So we picked the PDP-8 style of computer panels.
Animated Tales of the World

***Animated Tales of the World*** is an animated television series produced by Children's Television Trust International and Christmas Films for S4C and Channel 4. The series ran for three seasons and 39 episodes from February 11, 2001 to November 3, 2003. It has aired in most parts of the world. In the United States, the series was seen on HBO Family from 2001 to around 2008. Usually, the 13-minute episodes would air on the channel as filler in-between programs. However, it also had a half-hour show that was part of the Jam and Magnet blocks in the mid-2000s.

## Synopsis

Each episode of the series retells international story tales that has originated in many countries around the world, such as Poland, Scotland, Russia, etc. Each episode has their own distinctive animation style, with the most common one seemingly being stop motion.

## Episodes

### Season 1 (2001)

 6 | "The Tree with the Golden Apples" | March 18, 2001

## Trivia

* The series is similar to *Happily Ever After: Fairy Tales for Every Child*.
* The show won two Primetime Emmy Awards, one being *Outstanding Individual Achievement in Animation* and *Outstanding Voice-Over Performance* for Peter Macon's narration in "John Henry: The Steel Driving Man".
Crashbox 47

The 47th episode of the series *Crashbox* which aired on March 12, 2000. It was also the 21st episode of Season 2, and the 23rd to be produced.

## Games

**Bold** indicates the answer to the question.

### Haunted House Party

*The mystery guest clue:*

* A woman pilot who flew across the Atlantic Ocean, was an advocate for woman's rights, and flew across Atlantic twice and got lost

**The mystery guest is Amelia Earhart.**

### Captain Bones

This is a picture puzzle involving four squares. The goal is to take away two bones so two squares are left behind.

**The right side bone and the bottom bone of the top left square are taken away.**

### Mugshots

In this segment, Verity interviews the Peoria Petunias baseball team, where three of them have stolen nickels.

1. Bean Ball Ballou: She was reading a book about the first Russians to land on the moon. **(Guilty: Russians have never been to the moon)**
2. Spitter Sykes: He was serving salt water taffy from the Great Lakes.**(Guilty: The Great Lakes have fresh water)**
3. Lumber Jack Lang: He was visiting his sick grandma in Tallahassee, Florida, the state capital. **(Not guilty)**
4. Edgardo Polonia: He was using the telephone all day, the thing invented by Thomas Edison. **(Guilty: Alexander Graham Bell invented the telephone)**

### Distraction News

In this segment, Dora Smarmy talks about submarines.

#### **Questions asked:**

*Why are submarines tube shaped?*

1. **To move swiftly**
2. Sailors love cigars
3. It's a pretty shape

*Modern subs get oxygen from where?*

1. Trees grow inside
2. **Sea water**
3. Big snorkel

*What happens when the submarine tanks are filled with water?*

1. Sailors take baths
2. Fills aquariums
3. **Submarine sinks**

*When the tanks are flushed out quickly, the submarine does what?*

1. Explodes
2. Makes a gassy sound
3. **Resurfaces quickly**

*Why do submarines have a strong shell?*

1. Keep fish out
2. Protect soft chewy center
3. **To keep it from being crushed**

### Cafeteria segment

A little girl bot, who is at the end of the lunch line and is impatient, headbutts the people in front of her, causing a green robot to throw her in the air and she lands into the cooking bowl. She slurps up the food and burps.

### Eddie Bull

*Animal clues:*

* Can change it's skin tone to camouflage
* It has no skeleton
* For protection, it can create ink
* It's name means "eight feet"

**The answer is the octopus.**

### Psycho Math

#### **Question #1**

1. The years in a millennium (1000)
2. Add to legs on a flamingo (2)
3. Divide by the states that don't touch any states (2)

**Equals 501.**

#### *Question #2*

1. The horns on a rhino (1)
2. Add the day Independence Day falls on (4)
3. Subtract the human senses (5)

**Equals 0.**

#### *Question #3*

1. Days in two weeks (14)
2. Subtract the horns on a triceratops (3)
3. Subtract the holes in a standard bowling ball (3)

**Equals 8.**

### Ten 2nds

1. Chip off the old block
2. Going online
3. Many happy returns
4. Beating around the bush
5. Flash in the pan

## Trivia

* This is the final Mug Shots segment to feature Greg Eagles. In this one, he plays Lumber Jack Lang.
A Disappearing Trick

## Stats

**A Disappearing Trick** is the 40th episode of the series *The Adventures of Paddington Bear* that aired on May 2, 1998. Its sister episodes are *Paddington Saves the Day* and *Paddington Goes to School*.

## Summary

Paddington says that because bears have two birthdays, he gets two birthday parties a year. Judy and Jonathan set up the party, and Paddington helps, but he ties up himself in streamers and pops the balloons.

He is disappointed that he has nothing to do, until a package with a magic kit arrives from Aunt Lucy, and thinks that he can put on a magic show. Though, he knew that learning to perform magic tricks would be a trick on his own. He practices with his magic wand, and makes a jar of marmalade disappear much to his surprise. And he isn't able to find anything in his book about it either. Mr. Brown reads it and is fine with Paddington to do any trick besides sawing anyone in half.

Soon party guests begin arriving, and Mr. Curry sees in his window. He wasn't even invited and comes in taking a slice of cake. First, Paddington takes an egg and makes it disappear, and when he makes it come back he makes his marmalade jar come back instead. Next Paddington takes some flowers and hides under the box to read the trick, until Mr. Brown gets him out. Paddington needs a watch for the trick and Mr. Curry gives it to him. He pounds it and realizes that the book said he need a spare watch. Mr. Curry is angry, but Mr. Gruber scolds him that the watch was less expensive than he claims it was as he bought it from Gruber. Mr. Curry sits on the egg that fell on a chair by accident, and he himself disappears from the party and leaves.
A Sticky Time

## Stats

**A Sticky Time** is the 76th episode of the series *The Adventures of Paddington Bear* that aired on January 9, 1999. Its sister episodes are *Private Paddington* and *Paddington Buys a Share*.

## Summary

Mrs. Bird and Mrs. Brown take a walk and wonder if Paddington is enjoying himself. Paddington meanwhile, is cooking while watching a cooking show. The two ladies smell it outside. Paddington's taffy is stuck in the pan. Bird and Brown can't get in the house, and are unable to see anything because the windows are fogged.

Paddington goes to the other pot and listens to Granny Green's instructions on TV. He falls and all the taffy splashes on him, and Bird and Brown finally barge in the house. Mrs. Brown says that the taffy looks more like glue. Mrs. Bird commands Paddington to get the scrubbing brush, but he slips and suddenly, he is stuck in a curled position.

Paddington says he had a chunk of the hard taffy piece. They take him to the sofa and Mrs. Bird calls an ambulance. The ambulance picks him up and the mailman passing by figures he should tell Mr. Gruber this news, who says that he should tell the others too. At the hospital, a nurse insists taking his bloodwork, but when she feels Paddington's fur she requests special care. Paddington is unable to stretch his legs, and anything the doctor does to him hurts. Mr. Gruber and other people come with marmalade and gifts. Soon, Paddington comes out and it appears that the taffy stuck his fur together. Holding the fur that was cut off, Paddington says he will put it under his pillow figuring that like the Tooth Fairy, someone would be after fur too.
A Rockin' Bronco

## Stats

**A Rockin' Bronco** is the 19th episode of the series *I Spy* that aired on January 12, 2003. It's sister episode is *A Wish for a Fish*. The Super Challenger in this episode are three rubies.

## Summary

Spyler rocks around on a rocking horse, while dressed up as a cowboy and also pretending to be one. CeCe is also dressed up as a cowboy, with a bandana and boots, and suggests they put on a rodeo. Spyler thinks it's a great idea, but he notices that CeCe is missing a boot. Duck arrives and they tell her about things they need to put on a rodeo. So she lists they need: a pillow, a brown cowboy boot, a rope that does tricks, and a basket of fruit.

They head to the woods to find the pillow. They talk about the colors a pillow could be, with a frog fishing constantly saying "green", and then diving into the water. They obtain the pillow that the frog was sitting on. While looking for the boot, they find Mr. Squirrel and tell them about the rodeo, and also happen to find the boot right next to his tree. Spyler cries for Wheeler to pick up the objects.

The two head into a cave to find the rope, and they do find it hanging up the ceiling, and it also moves by itself. Finally, they locate the basket of fruit, which CeCe easily finds with her nose. As a bonus, they also find a horse they need when it taps them both on the shoulder. They go back home to perform their rodeo. Their horse however, ends up disappearing, so Spyler makes her come back with an apple from the fruit. Later that night when they sit beside a campfire, they learn that the horse's name is Rodeo.
Crashbox 12

The 12th episode of the series *Crashbox* which aired on February 27, 1999.

## Games

**Bold** indicates the answer to the question.

### Revolting Slob

The Revolting Slob recites a poem called "The Dead Fly", then attacks his cat and eats his boogers.

1. **A. Reciting,** B. Receding, C. Reciprocating
2. A. Unpronounceable, B. Unprintable, **C. Unpardonable**
3. A. Disintegrated, **B. Discourteous,** C. Dispersed

**Disintegrated** is the word used to destroy the Revolting Slob at the end.

### Think Tank

1. A clock, a person, and a card game **(Hands)**
2. A fish, a train, and a baseball **(Catch)**

### Poop or Scoop

1. The whip scorpion has a nasty stinger on it's tail. **(Poop)**
2. A duckbill platypus can take care of itself from predators. **(Scoop)**
3. Camels really do spit. **(Scoop)**
4. Owls can turn their heads 360 degrees. **(Poop)**

### Riddlesnake

What is as big as an elephant and doesn't weigh anything?

**An elephant's shadow.**

### Game System Overload

When the game systems go out, the flashlight bot makes a thermometer, which was full and green, go down to restore the power.

### Psycho Math

#### **Question #1**

1. The number name for the game blackjack (21)
2. Add to the number in the phrase "two's company, but \_\_\_\_\_'s a crowd" (3)
3. Divide by the primary colors (3)

**Equals 8.**

#### *Question #2*

1. The sides of a hexagon (6)
2. Add to the eyes of a needle (1)
3. Subtract the number of mice in the "Blind Mice" nursery rhyme (3)

**Equals 4.**

#### *Question #3*

1. Days in February in a leap year (29)
2. Subtract the biblical commandments (10)
3. Add the letters in the word "eight" (5)

**Equals 24.**

### Paige & Sage

At a diner, the main differences are:

1. Paige is sitting at regular looking barstool seats, while Sage is sitting at barstools with more thickness.
2. Paige's side has a circle clock, while Sage has a square one.
3. Paige has a display case with turkey legs, while Sage has a display case with cake.
4. Paige's menu reads: flower, turkey, and fish, while Sage's menu reads: fries, soda, and onion rings.
5. Paige's menu sign simply says TURKEY, while Sage's adds on "YOU ARE A TURKEY".
6. Paige has a round purse, while Sage has a square purse.
7. Paige is eating fries, while Sage is eating onion rings.
8. Paige's side has a jukebox that plays CDs, while Sage's side has a jukebox that plays records.
9. Paige is wearing a turquoise and bigger skirt, while Sage is wearing a green and smaller one.
10. Paige's cook is a guy, while Sage's cook is an alligator.

### Lens McCracken

This case is called: *The Case of the Dead House Plant Case.*

Pictures:

1. **Orange**
2. **Guitar**
3. **Water pistol**

*A garage band was rehearsing a guitar solo, when one member spotted an orange tree. They liked it so much, they dug it out and tried to make it a house plant, but when they started to rehearse again the tree wilted, so they tried to squirt it with a water pistol, but it ended up dying.*

## Trivia

* The fish seen in the Think Tank segment was also seen in an Eddie Bull segment.
Birds of a Feather

## Stats

**Birds of a Feather** is the 19th episode of the series *Esme & Roy* that aired on October 20, 2018. Its sister episode is *Cowgirl Fig*.

## Summary

Inside, Esme tries giving Roy a big push on the swing, but he is cumbersome for her. They switch and because Esme is smaller, pushing her is easier. The MonsterCase announces that they have a trio of monsters to watch: Simon, Tillie, & Snugs.

They meet the gang at the museum. They can't wait to check out the museum and they all run in. Tillie wants to see the dinosaurs first, and Snugs would like to see the fish, and Simon wants to see the magnet exhibit. The three run off at their own directions. Roy gets Snugs which is easy since Snugs likes hugging, Esme gets Simon, and Roy also gets Tillie.

Esme asks what they all want to see together, but everyone wants to do their own thing. Roy suggests the monster bird exhibit, which they all agree to see. They like seeing the robotic birds flapping their wings in the air, and Norm the worker explains that they fly in the shape of a V because it is easy for them. The monsters try running away again, but Esme and Roy catch them in time. Esme suggests that the three hold each others hands, but it only works briefly and they run off. They collect them once again. The three start having Monster Meltdowns, until Esme tells them to take a deep breath and feel their bellies.

Roy gives them snacks. Esme whispers to Roy on what they should do, when the birds give her an idea. They all will pretend to fly in a V, taking turns on being the leader and guiding where they go. With the help of the MonsterCase, they make wings and wear wing hats. They are able to visit all the places they want to go, seeing the dinosaurs, the fish & the magnets together. When the sitters get home, Roy makes himself a nest pretending to be a bird that he sleeps in.

## Songs

* Belly Breathing
* Flying in the Shape of a V
The Face Ripper

**The Face Ripper** is a tier 3 bladed weapon in *Wasteland 2*.

## Description

A sword customized by Ranger R&D Expert Captain Mercaptan, the Face Ripper features a vibrating blade with a serated edge. It'll carve any turkeys you happen to meet.

## Characteristics

The weapon alerts enemies (generates noise) in a 10 unit radius.

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Crumpets for Tea

## Stats

**Crumpets for Tea** is the 17th episode of the series *The Worst Witch* that aired on November 25, 1999.

## Summary

Enid, Maud and Mildred's other friends are worried that she's gone crazy from being a frog- She spends all her free time talking to the frog in the pond. Miss Cackle receives word that the Chief Wizard Hellibore is coming to give a a master class to the girls about restoring antiques via magic. This is an ideal opportunity for Mildred to enlist his help to change her newfound frog friend back to his old self. Miss Hardbroom, however, has determined to end the feud between Ethel and Mildred and decides that they ought both to miss the presentation. Maud is therefore chosen to be the volunteer for Hellibore's presentation.

Mildred tries to talk Enid and Maud into taking Mr. Algernon to the Grand Wizard for her, but, as they think she's gone batty, they refuse. Mildred then manages to lure Drusilla to her room to to look around under her bed for a disgusting bug. (Drusilla's the one that saves her classmates from cockroaches and such). While she's busy, Mildred ties Drusilla's shoelaces together, binds her up with her sash and gags her. Promising to return and set her free, Mildred leaves Drusilla a pillow and blanket, and sneaks downstairs. Meanwhile, Miss Cackle is rushing Maud off the meet the Grand Wizard, and Miss Bat is complaining that she doesn't have the right number of students in her line. Mildred sneaks into the line at the last minute, and figuring that Miss Bat counted wrong, the teachers guide their students into the great hall.

The speech starts, and meanwhile Ethel, deciding to have another go at Mildred, opens her door and discovers Drusilla. Untying her friend, she learns the whole story of Mildred kidnapping Drusilla and leaving with a box under her cloak. The assembly is interrupted as Ethel and Drusilla burst through the door yelling about Mildred kidnapping people. Mildred screws up her courage and runs to the front of the hall, presenting the shoebox to Hellibore. It looks as though Mildred is in trouble again, especially when Hellibore recognizes her as the girl who crashed into him last Halloween. While Miss Hardbroom tries to haul her away, Mildred reveals the wizard-frog who she has been hiding under her cloak, and explains that he's a wizard who can't remember his name.

Luckily for Algernon, Hellibore remembers his old friend who went missing, and turns the frog back into a wizard. The two have a little reuinion, and Mildred asks Algernon if he remembers her as "we were frogs together." Of course he does, and the wizards order Miss Hardbroom (who manages a fake smile) to let go of Mildred. Everyone has tea and crumpets.
Cheer Up, Pup

## Stats

**Cheer Up, Pup** is the 82nd episode of the series *Esme & Roy* that was released exclusively on HBO Max on February 4, 2021. Its sister episode is *The Tooting Twosome*.

## Summary

Willie is sad because his best doggy friend is moving away. Simon tries to cheer him up by giving him treats, putting on a puppet show and dressing up, but nothing seems to be working.

## Songs

* Glitter Jar
* Dress a Dog
Alarms and Diversions

## Stats

**Alarms and Diversions** is the 15th episode of the series *The Worst Witch* that aired on November 11, 1999.

## Summary

Miss Cackle decides it is time to upgrade the school's alarm system, and Mr Blossom has concocted a wonderful contraption with levers and pulleys all around the school. It is not wholly reliable and inevitable false alarms ensue. Meanwhile, the girls are learning finger sparks to enhance the effect of spells with Miss Hardbroom; Mildred uses a bit too much creating an explosion. Sybil fails her broomstick flying test and Mildred tries to make her feel more comfortable, but she always seems to say the wrong thing. Meanwhile, Miss Cackle decides to have a surprise fire drill.

Mildred wakes up to the sound of the alarm blaring and tells Maud to go on ahead. While she's on her way down the hall she looks out the window and sees Miss Hardbroom floudering about in the smokey courtyard. Thinking quickly she fills a fire bucket with water and hops onto the emergency broom (like a fire axe but a broom) and flies out the window.Hovever, Mildred finds that balancing a fire bucket is harder than she thought and it falls into the smoke landing with a crash. As the smoke clears, Mildred sees that The bucket has landed upside down on top of Miss Hardbroom's head. Even worse, it seems that the rest of the school managed to make it into the courtyard without incident and they're all looking at her. She lands and looks sheepishly at her teacher.

"There is no need," says Miss Hardbroom from under the bucket, "to ask which pupil is responsible for this." Mildred helps her get the bucket off and Ethel brings Miss Hardbroom a cloak. Too angry to even loose her temper, Miss Hardbroom turns and walks back into the school with Miss Cackle chasing after her.Mildred, of course, feels simply dreadful, and her friends do their best to cheer her up. Later on there's a real emergency (caused by Enid and Ethel sending spells at each other) and a magical cyclone traps Sybil in her room. Miss Drill is unable to get past it to save her, and Mildred gets the brilliant idea to cause another explosion with the finger spark potion. She manages to save Sybil and is awarded the Cackle's Academy Medal for bravery.
April Fools

## Stats

**April Fools** is the 104th episode of the series *The Adventures of Paddington Bear* that aired on January 13, 2000. Its sister episodes are *Paddington the Tour Guide* and *Superstitious Paddington*.

## Summary

Mrs. Bird calls Paddington for dinner as he flies his new bat kite. Mrs. Bird tells him that what goes up doesn't come down, which is what happens when the kite flies up the tree. Paddington searches for it, but can't find it.

The next morning, the kite flies out the tree and into Mr. Curry's house. He is scared and dials emergency service. The police find the kite inside, and Paddington is glad that they have found the kite. The police laugh as it is April Fools Day so they have been getting reports like this all day. Mr. Curry decides to get some revenge. He goes over to his house and tells him that he pulled a muscle and needs help. Curry also tells him to go fetch a red box upstairs and to clean up as well in the attic. Paddington cleans up and says that he didn't find it anywhere. Mr. Curry says that the box was in the cellar, so Paddington cleans up for him once again.

Mr. Curry laughs to Paddington that he pulled an April Fools joke on him. Mr. Gruber explains to Paddington about what April Fools is, and the red box didn't really exist. Mr. Curry is still happy that he pulled the prank on Paddington, and will be ready for Paddington. He hears Paddington saying that a friend of Mr. Curry won the lottery, and anyone who shows up at Mr. Gruber's shop will get 20 pounds. Curry is sure that he is just lying. All the Browns leave to go to the shop, and it turns out that the joke wasn't really a joke. Paddington gets 20 pounds and everyone else does. When Mr. Curry gets there, it is too late as the time is up. Curry is mad at Paddington for tricking him, but Paddington says he never tricks. Mr. Curry is sure that Paddington knew that he wouldn't have believed about the lottery, so he asks him for his 20 pounds.
Nick

# Nicholas (Nick) Stanley

Nicholas Stanley, better known as Nick, is one of the five main characters of Swell Street Bunch. He is extremely hyperactive, being diagnosed with ADHD. He is very social and likes things as organized as possible, the complete opposite of his best friend, Blizzard. He is 14 years old, and was born on August 3rd, 2005. He is the shortest of the five main characters.

## Debut:

Nick was the fourth main character to appear on Swell Street Bunch. He is first with an open mouth of abnormal size, talking to his father about the distance from his new school. He is the last of the five main characters to get to their new house, and he makes his appearance by bursting through the front door and getting barely any reaction at all.

## Early life:

Nick was born on the east coast of the United States, in a rural region in Maine. He moved to California with his father when he was 10, after his parents we're divorced and his father gained full custody. Nick was diagnosed with ADHD at the age of 7.

## Arrival to The House:

Nick arrived to House 3157 at precisely 16:00, being dropped off by his father who then left. He arrives after Kyra, and as he introduces himself, he gets barely any reaction, but is able to fit into the current argument. Shortly after, he moves to the grand bedroom, which he shares with Resi and Blizzard. All he brings with him is twenty dollars in cash.

## Relations:

**Here is what Nick thinks of the people around him!**

Resi: He thinks he's cool

Blizzard: Best friend for life.

Kyra: Is on good terms with her

Shooty: Somewhat looks up to him

## Hobbies:

In his free time, Nick enjoys playing the popular first-person-shooter game, Fighters Dawn. He also loves to make videos and listen to music.

## Trivia:

Nick shows the most weird faces by far of any other character
A Visit to the Bank

## Stats

**A Visit to the Bank** is the 7th episode of the series *The Adventures of Paddington Bear* that aired on July 26, 1997. Its sister episodes are*A Spot of Fishing*. and *Bear's Job Week*.

## Summary

It is a rainy day. Paddington comments that putting his money in the bank and saving it for a rainy day was a good decision. However, he finds out that Floyd's Bank had been robbed, where it was placed. He puts on his Wellingtons and goes to the bank. A police unit, grows suspicious of the character as he enters.

He discusses to the bank manager that he would like to withdrawl all of his money after the robbery. The bank manager guides him to the worker, who gives him five dollars and a penny. Although, the note that the worker gives him is wrong. He figures it was stolen or burned. The people in the bank start talking and the worker says that the robbers took it. Paddington goes over to the telephone booth to phone an emergency number, as the police unit watches. He demands all the help he can get.

A whole police squad arrives, and they capture Paddington believing he is the robber, or at least one that puts marmalade on his bank notes. Mrs. Bird and the bank manager and even Paddington try discussing what happened. He reports that his marmalade-covered note was stolen, which actually helps them find the real thief after one tries using it at a pharmacy. The real thief is caught and Paddington is free.
A Superhero

## Stats

**A Superhero** is the 37th episode of the series *I Spy* that aired on August 3, 2003. It's sister episode is *A Silly Sleepover*. The Super Challenger are three pairs of maracas.

## Summary

Spyler and CeCe are reading a comic about I Spy Super Guy, a superhero who can fly faster than a rocket, lift tall buildings with one hand, and be home in time for dinner. They start thinking about being superheroes, CeCe would be "Super Dog" and be able to eat 100 dog biscuits at once, and Spyler's ego has super eyes that can see right through things. They would like to be real superheroes but don't know how to, so Duck helps them with a list: a pillow, a little boat sail, the number eight, and a bright blue pail.

The two float to the forest with the help of their seesaw and a cow. CeCe uses her super sniffy nose to sniff for the pillow, which blends in with the other green things. She sniffs it in the ground and it causes her to sneeze. Because of how big it is, they cry out for Wheeler to haul the pillow off, then go to the river stream to find the sail. A frog's boat is about to crash because it is too tall to go under a log, so CeCe removes the sail from it and it goes under it easily.

Afterwards, they fly into town to search for the eight. A man is trying to take down a black eight on a high structure, but some cats come running by and they knock the ladder he is standing on down, which also breaks, so Spyler and CeCe have to save him while he holds onto the eight and dangles above. They build a staircase that he easily comes down, and says they can take the eight. Next they locate the large pail, which they use to rescue a cat who got stuck in a tree. After they save the cat and they go back home, Duck shows them in a photo book that they have been superheroes all along, because they rescued three people throughout their adventure. Spyler gets an idea on how to use the stuff they found, so he puts the sail on CeCe like a cape, and the eight on his eyes like a mask. They also use the pail and pillow as a jumping structure, that they climb up and jump down from onto the pillow.
Market general

*The markets are divided into four different types: General Goods Market, Black Market, Stock Market and Currency Trade. Note that the order of that list directly relates to the volatility of trade opportunities. Players seeking very high risk/reward will find the currency markets the most exciting but also the fastest way to lose everything.*

## General Goods

General goods are divided into five levels. As players make trades, their proficiency increases so that they may trade goods in higher levels. Players start at level 0 and progress up to level 4.

Level 0 goods: textiles, precious gems, precious metals, artwork, books, coffee, tea, spices, water, electronics, hand tools, power tools, building supplies, general cargo and computer parts.

Level 1 goods: wine, beer and liquor.

Level 2 goods: vegetables, fruit, meat, rice, grain and prepared foods.

Level 3 goods: livestock, tobacco, plants and flora.

Level 4 goods: fuel, medicine, medical supplies, refinement chemicals and explosives.

The levels associated with general goods are tied to the type of storage containers necessary for transporting goods or due to laws governing trade of those goods. Players starting out are limited to the least volatile goods on the market. As the player progresses, they are able to trade a wider variety of items.

When browsing the markets to buy and sell goods at each spaceport, players can view all items whether or not they are allowed to trade them. In some cases, players may happen upon goods they may not purchase. In these cases, players may sell them but they are unable to purchase more of them until they reach the appropriate level of proficiency.

## Black Market

Similar to general goods, the black market is also divided into five levels of goods that players may trade.

Level 0: marijuana, LSD, rare artifacts, exotic animal parts, counterfeit currency, general narcotics, alien narcotics and speed

Level 1: cocaine, methamphetamine, heroin, opium and crack

Level 2: weapons and ammunition

Level 3: slaves

Level 4: military grade weapons, alien ship components and schematics

Also similar to general goods, the levels associated have to do with the storage containers required for the different goods.
A Bike I Like

## Stats

**A Bike I Like** is the 3rd episode of the series *I Spy* that aired on December 15, 2002. Its sister episode is *A Tick-illy Hiccup*. The Super Challenger in this episode are two game pieces.

## Summary

CeCe reads a comic about Bikes Legstrong, a great bike racer, and wishes she could become a bike racer too. Spyler tells her about a bike race which is occurring today, but they have a problem, and that they don't have a bike, and the race will start any time now. Luckily, Duck drives in to tell them what they need to build a bike: a pencil, two spools of thread, a pillow, and six funny shoes that are red.

As they head out to go looking, they see a traffic jam on the road, and eventually find out that cows have escaped and are blocking the way. They lure them back into their fence and close the gate, where they find the white pencil. However, the gate opens up when Spyler takes the pencil, so they decide to go block it with some nearby wooden blocks, but they realize how heavy they are, and instead they roll the spools of thread over to the fence to keep it blocked, which they suddenly realize that was what they were looking for. To keep the gate closed, Spyler ties it with the thread.

After Wheelie takes the two things off, they hear the announcer again, so they rush to a tree house forest. Spyler suggests looking near a pile of rocks, and they find the pillow which they at first mistake for a pink rock with polka dots. As they walk and Spyler laughs at one of CeCe's joke, he trips on a red shoe. They find the other five which are scattered around the forest area, then go back home to build the bike and go to the race. Unsure of what the red shoes do, they serve their purpose when Spyler and CeCe are about to crash into the finish line, as brakes. The two win and get a trophy made of nuts and bolts. Later on, they argue who should put their name first on the trophy, "CeCe and Spyler", or "Spyler and CeCe".

## Trivia

* The game pieces can be found:
	+ In the forest, near the five other shoes.
	+ On top of a tall umbrella to the right of the bike ramp.
* This episode was storyboarded by Disney legend Dan Haskett.
Clouds Roll By

## Stats

**Clouds Roll By** is the 2nd episode of the series *I Spy* that aired on December 14, 2002. It's sister episode is *A Mumble Monster Picture Day*. The Super Challenger in this episode are three colored paperclips.

## Summary

CeCe digs a flower seed into a bowl of dirt, and stands back to expect it to grow. She gets impatient and starts to shout at the plant to hurry it, but Spyler tells her that it takes patience for a flower to grow big. They feel a few raindrops that fall down, which excites CeCe because of how water makes plants grow. Spyler says they need something to keep them dry in the rain, so Duck drives by and tells them they need: an umbrella, a hat on a man, four rubber boots, and a watering can.

Spyler and CeCe slide down a twisty slide and then bounce on a ball which sends them to the clouds, where they meet Mr. Rooster who tells them it will rain today. They go back to the ground and to a pond, where they find the umbrella which was being used as a bucket boat sail. Upon searching more, Spyler finds a tall fisherman statue with a yellow coat and hat. CeCe sneaks behind the statue and makes it talk using her own voice, eventually coming out and showing off her fisherman accent. Spyler grabs the hat, and Wheelie drives by to drive the umbrella and hat off.

To find the rubber boots, they head to a large sand castle. They ask the Silly Knights if they have seen four boots, but they misinterpret it as "fruits". After a quick talk, CeCe turns around and finds the four boots beside the castle walls. The knights walk off and bicker more. Spyler and CeCe explore the beach to find the last object, and ask a bulldozer truck if it has seen the watering can. It is right in front of them, however, and they go back home where the flower has yet to still grow, and it has yet to still rain. Spyler uses the watering can to shower it, and it grows, with other flowers growing around the place.

## Trivia

* The paperclips can be found:
	+ On the block to the right of the slide.
	+ On the very left brick on top of the castle.
	+ In the sand, near the red sunglasses.
A Mumble Monster Mystery

## Stats

**A Mumble Monster Mystery** is the 11th episode of the series *I Spy* that aired on December 29, 2002. It's sister episode is *CeCe's Special Scrapbook*. The Super Challenger in this episode are four acorns.

## Summary

Spyler tells a small group of toys, the story about the Mumble Monster, who ate all the raisins and there was none left. He is described by him as a hairy monster with smelly socks, and leaves giant footprints in the forest. When the toys leave to go to bed, CeCe is still shaking and can't stop thinking about the monster, which she tells Spyler. Spyler thinks he is all alone in the forest and has no friends, so they plan to go find him tomorrow to make friends with him. They run out to tell Duck their idea after she comes when hearing the word "missing", and lists that they should get: a shovel, a blanket that's blue, a rope, and twenty sweet raisins to chew.

The next morning, Spyler and CeCe start their search. First they start at the beach, where Spyler spots the red shovel while sitting on top of the castle. Next they seek for the blue blanket, but CeCe is still tired and decide to take a quick rest on a sand mound. She slides down it and trips, then heads to sleep on the blue blanket. They spot footprints in the sand that stink, which go into the forest. At first, CeCe hears shaking in a bush and thinks it is the monster, but it's just Duck reminding them what they have left to find, and Spyler sees the rope needed, hanging in a tree and is also hanging a donut up.

Spyler digs a hole up to trap the monster in. The final thing needed are 20 raisins, which are easily found on the ground. The trap is set up more, with the blue blanket being used to cover it, but unfortunately Spyler and CeCe fall down. The Mumble Monster comes by and eats some of the raisins on the ground, then sees the blue blanket that is covering the two down in the hole. Spyler and CeCe uncover themselves, and the monster pulls them up using the rope. Later that night, Spyler finishes the story in which the Mumble Monster became their friend and gave him a new pair of socks that weren’t so smelly.

## Trivia

* Despite this episode being apart of the sixth, it was most likely the first episode to be produced, as it involves Spyler and CeCe meeting Mumble Monster for the first time. In addition, clips from this episode were heavily featured in the series’ official promo.
* The acorns can be found in the following areas:

* Behind a beach ball
* Next to a beach ball
* Next to a tree
* On CeCe's tree branch
Dirty Pictures (online game)

*Not to be confused with the segment/game on Crashbox.*

Image of the game being promoted on the former HBO Family website.

***Dirty Pictures*** was an online game that is based on the segment/game on *Crashbox*. It is formerly available on HBO Family's website. This game (along with *Ear We Are*) were originally available on *HBO4Kids.com*.

## How To Play

Like how the *Crashbox* segment goes, when the woman from the segment sweeps up the floor bit by bit, you have to know what historical figure is it. If enough, the man from the segment show you signs what is it, and you have to type in the name of the historical figure in the box.

## Trivia

* This online game (along with other HBO Family games) were available in HBO Family's website until 2014.
* This game is in the Shockwave platform, although Shockwave games got outdated and unpopular in the late 2000s and 2010s, leading to Shockwave Player's discontinuation in 2019.
A Bird I've Heard

## Stats

**A Bird I've Heard** is the 21st episode of the series *I Spy* that aired on January 18, 2003. It's sister episode is *A Super Silly Pizza*. The Super Challenger in this episode are four wingnuts.

## Summary

Spyler and CeCe are woken up from their nap by a loud cawing crow, who has been up there bothering the two for three days. The two get out to tell it that it's too loud, but the crow notes that it likes it where it's at and won't go anywhere. Spyler gets an idea to build a scarecrow to keep the crow gone for good, making Duck zoom by to list what they need: four cotton balls, a coat that's old, a funny straw hat, and two buttons of gold.

Beginning their search, they slide to the forest, and fall into a bush. They search around a little area for the four cotton balls, with CeCe falling asleep against a tree. Spyler wakes her up and while he begins to speak to her, CeCe tries to interrupt him because she saw the four cotton balls in the middle bush. They hear more crows cawing in the distance, so they hurry along to find a coat. Spyler gets tired and falls asleep, also happening to hold the old coat needed. Spyler shouts for Wheeler to help them take some of the stuff away, then they head into town.

There, they find three hats. One is a bit tall with green spots on it, and another one is a pink one with a chicken on it, which Spyler puts on CeCe, who lays down and snores for a few seconds. Spyler puts on a hat that appears to be made from straw. When CeCe gets up, she laughs at the hat, thus making it the funny hat they needed. Last is the gold buttons, which they find when Spyler notices that some trash can lids look a bit fancier than usual, and they get really bright when the sunbeam shines down on it. Hearing even more crows, they head back home to quickly build the scarecrow, which they think work at first, but the crows start to make noise yet again when they go back inside to sleep. Apparently, the crows like the gold buttons. Spyler gets an idea and the two use the cotton balls to plug their ears while sleeping.
A Pig In a Poke

## Stats

**A Pig In a Poke** is the 3rd episode of the series *The Worst Witch* that aired on November 5, 1998.

## Summary

It is time for the presentation of the kittens, but there aren't enough black kittens to go around, and Mildred nearly doesn't get one at all. As a compromise between Miss Hardbroom and Miss Drill (who thinks it's unfair not to give Mildred a kitten) Mildred is given a tabby cat from the kitchen, which is, of course, hopeless at flying; she names it Tabby.

Meanwhile, Frank is looking after his nephew Charlie for a few days and brings him to the school. Charlie is fascinated by the girls, but finds it hard to believe that they are really witches. When Ethel brags about her family portraits that adorn the walls, Charlie insults her lineage.

When Tabby can't even manage to cling onto Mildred's broom, Ethel lays into her about how hopeless she is. Mildred has been looking up spells in the library and, pushed too far, tries to turn Ethel into a frog - only to find a pig in front of her. The pig trots off, and the chase is on to catch it and turn it back into Ethel before Miss Hardbroom discovers what has happened.

Ethel is taken to Ted's Pig Farm by Mr. Blossom. Mildred and Charlie arrive just in time to find out that Ethel and a few dozen pigs that look just like her are on their way to market. Luckily, Charlie knows the reversing spell, but he pronounces it wrong and turns Ethel into a duck. Figuring that it's good enough for the moment, they take her back to the academy, where the teachers are frantically searching for the missing Blossom boy.

Jadu finds the right spell and turns Ethel back, but she's so angry that she turns Charlie into a donkey. It's just then they they hear Miss Hardbroom coming up the hall and Ethel tries to turn him back, only to realize that she doesn't know the reversing spell. Mildred and her friends offer to turn Charlie back, and Ethel is left to explain what happened to her teachers.