Weapons

There are three types of weapons that you can use on Empire in Flames. There are ranged weapons, melee weapons, and lightsabers. These break up even further into the many skills that you can learn in Empire in Flames: Rifles, Carbines, Pistols, Scatterblasters, Teras Kasi Master, Pikeman, Swordsman, and Fencer. The type of weapon you use has to factor into one of these eight skills, even if your character is a Jedi and uses a lightsaber.

The type of weapon a character specializes in will vary based on the skills they've learned and mastered. Although a character can master multiple skills from the same skill, when they are holding that particular weapon, they can only use the skills associated with that weapon and benefit from those defenses. However, the use of an agnostic ranged weapon or lightsaber bypasses, and the character can use a variety of unique skills based on the agnostic weapon they use in battle. Scatterblasers are also unique as only a character with the Smuggler profession can use it, but it uses the Dodge defense while in combat, benefitting from a character learning the Pistols and/or Fencer skills. The same goes the Light Lightning Cannon for Bounty Hunters, and the heavy weapons from Commandoes.

## All Ranged Weapons

There are three categories of ranged skills a character can learn in Empire in Flames: Rifles, Carbines, and Pistols. Again, Scatterblasters are also a type of weapon you can find on Empire in Flames, but they can only be used by Smugglers, only Bounty Hunters can use Light Lightning Cannons, and a Commando can only use Heavy Weapons and Rockets. Each have their strengths and weaknesses. These weapons each provide a unique array of defenses that a character uses in combat, alongside their standard defenses. There are 80 ranged weapons that you can find and craft.

These are all of the ranged weapons in Empire in Flames.

### All Rifles

* A280 Blaser Rifle
* Advancer Laser Rifle
* Beam Rifle
* Berserker Rifle
* BWDL 19 Rifle
* C-M Sniper Rifle
* CDEF Rifle
* DLT-20 Rifle
* DLT-20A Rifle
* E-11 Rifle
* E-5 Rifle
* IQA-11 Rifle
* Jawa Ion Rifle
* KX-80 Blaster Rifle
* LD-1 Sporting Blaster Rifle
* Malfunctioning DLT-19 Heavy Blaster Rifle
* Mark II Paladin Blaster Rifle
* Massassi Ink Rifle
* SG-82 Rifle
* Spraystick
* T-21 Rifle
* Tenloss DXR-6 Disruptor Rifle
* Tusken Rifle
* Vortex Rifle

### All Carbines

* A280 Blaster Carbine
* Alliance Needler Carbine
* Berserker Carbine
* Bothan Bola Carbine
* CDEF Carbine
* DH-17 Carbine
* DH-17 Snubnose Carbine
* DXR-6 Carbine
* E-11 Carbine
* E-5 Carbine
* EE-3 Carbine
* EE-4 Carbine
* Elite Carbine
* KX-60 Blaster Carbine
* Laser Carbine
* Massassi Guardian Carbine
* N'Gant-Zarvel 9118 Carbine
* Proton Carbine
* WESTAR M-5 Blaster Carbine

### All Pistols

* A280 Ultralight Blaster
* Alliance Disruptor
* CDEF
* Crimson Nova Pistol
* DE-10 Pistol
* DH-17
* DL-18
* DL-44
* DL-44 XT
* DX2
* FWG-5
* Geonosian Sonic Blaster
* High Capacity Scatter
* Insurgent Pistol
* Intimidator Pistol
* K-16 Bryar Pistol
* Launcher
* Malfunctioning EC-17 Hold-Out Blaster Pistol
* Power 5
* Republic Blaster
* Scout Blaster
* SR Combat
* SSK-7 Heavy Blaster Pistol
* Striker
* Tangle
* X-8 Night Sniper

### All Agnostic Ranged Weapons

* A180 Blaster
* A280-CFE Blaster
* Revolutionary-Edition DH-17

### All Scatterblasters

* C-M Frag Storm Heavy
* CR-1 Scatterblaster
* Model 870 Scatterblaster
* Reaper Scatterblaster
* SX-21 Scatterblaster

### All Special Heavy Weapons

* Heavy Acid Rifle
* Light Lightning Rifle
* Plasma Flame Thrower

## All Melee Weapons

There are four categories of melee skills a character can learn in Empire in Flames: Unarmed (Tersa Kasi Master), Pikeman, Swordsman, and Fencer. Although only a character with the Jedi profession can use a lightsaber, the lightsaber they use falls into one of the four previously mentioned categories. Each melee weapon a character wields provides them unique defenses that aid them in combat alongside their standard defenses.

These are all of the melee weapons in Empire in Flames. We have a separate page breaking down how lightsabers work, and every lightsaber you can find on the server, along with the many Kyber Crystals.

### All Unarmed (Teras Kasi Master) Weapons

* Blaster Fist
* Massassi Aggressor Knuckler
* Nightsister Energy Knuckler
* Ryyk Kerathorr
* Tenebrous Edge
* Tonfa
* Vibroknuckler

### All Polearms (Pikeman) Weapons

* Electric Polearm
* Kaminoan Great Staff
* Lance
* Long Vibro Axe
* MagnaGuard Electrostaff
* Massassi Sentinel Lance
* Metal Staff
* Nightsister Energy Lance
* Reinforced Combat Staff
* Stone Spear
* Taanabian Scythe
* Vibro Lance
* War Scythe
* Wood Staff

### All Two-handed (Swordsman) Weapons

* Blacksun Executioner's Hack
* Echani Keen Sword
* Heavy Axe
* Massassi Enforcer Blade
* Nightsister Energy Scythe
* Power Hammer
* Scythe Blade
* Songsteel Sword
* Stone Hammer
* Two-Handed Axe
* Two-Handed Cleaver
* Two-Handed Curved Sword
* Two-handed Sith Sword
* Vibro Axe

### All One-handed (Fencer) Weapons

* Corellian Cutlass
* Curved Sword
* Dagger
* Gaderiffi Baton
* Massassi Watchman Sword
* Nightsister Energy Sword
* RSF Sword
* Ryyk Blade
* Sat'Skar
* Sith Sword
* Stone Dagger
* Stone War Axe
* Stun Baton
* Survival Knife
* Sword
* Vibro Blade

## How Weapon Condition Works

As you continue to use a melee or ranged weapon in combat, the item begins to experience weapon condition damage. Similar to how armor condition works, the more you use a weapon the lower its condition becomes. A character can find this information while viewing any of their weapons from their inventory screen, on the left side after clicking on a weapon. The condition information will appear underneath the variation model name for that particular item.

On the left side of the weapon condition is the item's current condition, and on the right is the weapon's total condition. When a weapon's current condition reaches roughly 20 percent of the weapon's total condition number, it begins to lose damage, and slows down, making it far less effective in combat. A character will need to consult a weaponsmith to have this repaired. Although a weaponsmith can bring the weapon's condition back up to its full amount, the total weapon condition may take a hit when being repaired, gradually reduces a weapon's overall condition overtime.