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## Summary

Vandalieu a.k.a. Amamiya Hiroto is the protagonist of "The Death Mage that doesn't want a fourth time".

In his first life his parents died in an accident and his adoptive family mistreated him. After dying in a terrorist attack the god Rodcorte reincarnates him and the other victims of the terrorist attack into another world, with divine protection, good fortune and cheat like abilities. At least that is how it should have happened, but Rodcorte made a mistake giving Vandalieu's fortune, divine protection and ability to another person that had a similar name. In exchange he has a tremendous amount of mana, but shouldn't be able to use it due to lacking any attribute. Nonetheless Rodcorte reincarnates him leading him to a life of misfortune.
In his second life he is born as the son of a prostitute. He is sold as baby to a research organization. There they discover that he has no affinity to any known element, but instead to what they dub the "Death Attribute". To research this attribute they perform many inhuman experiments on him and, out of fear of him starting a rebellion against them, first insert a bomb in him and later perform surgery so that he becomes unable to act out of his own free will becoming a prisoner in his own body. During these period he hopes the other reincarnated individuals would come save him, but only after he dies and starts killing the researchers as an undead they show up and kill him as heroes defeating a monster.

Afterwards he finds himself with Rodcorte again, who informs him that there will be another reincarnation. The prior one was only a test run and in this one he hopes that the reincarnators will improve the world they are reincarnated in. Since Vandalieu will also receive no fortune in this life and considering the suffering he had to bear due to Rodcorte and the reincarnators Vandalieu swears revenge against them and Rodcorte. Not wanting Vandalieu to endager his plan by killing reincarnators, Rodcorte curses Vandalieu before sending him into his next life, hoping that he will soon be killed or commit suicide.

In his third life Vandalieu is born as a Dhampir, a half-Vampir half-Dark Elf. His Vampire father was already killed before his birth and his Dark Elf mother gave birth to him in a cave in a country prosecuting Vampires and Dark Elfs. Making use of the Death Magic he has acquired in his previous life Vandalieu, now a child again, does his best to survive in that harsh world of swords and magic, growing more and more inhuman in the process.

## Powers and Stats

**Tier:** **7-A**

**Name:** Vandalieu Zakkart, Amamiya Hiroto, The Undead, D-01

**Origin:** The Death Mage Who Doesn't Want a Fourth Time

**Gender:** Male

**Age:** 11 years old

**Classification:** Dhampir (Half-Vampire, Half-Dark Elf), Demigod

**Powers and Abilities:** Superhuman Physical Characteristics, Magic, Resurrection, Telekinesis, Telepathy, Flight, Energy Projection, Healing, Regeneration (At least Low-Mid, likely Mid (just put his head back on after being decapitated), possibly High-Mid (stated in his battle against Bellmond that if his body is cut into pieces, he would be able to put it back together); Can regenerate damage to his soul to an extend (Tore his own soul to pieces and devoured it, but soon returned to normal)), Statistics Amplification, limited Precognition, Fire Manipulation, Ice Manipulation, Energy Manipulation, Enhanced Senses, Extrasensory Perception (Can sense mana), Biological Manipulation, Age Manipulation, Intangibility, Shapeshifting, Duplication, Longevity (Has a lifespan of 3000-5000 years without reversing his own age), Poison Manipulation, Disease Manipulation, Forcefield Creation, Power Nullification, Stealth Mastery, Death Manipulation, Durability Negation, Soul Manipulation, Non-Physical Interaction, passive and active Mind Manipulation, Astral Projection, limited Attack Reflection, Water Manipulation, Electricity Manipulation, Earth Manipulation, Creation, Status Effect Inducement, Thread Manipulation, limited Teleportation, Blessed, Light Manipulation, Blood Manipulation, minor Plant Manipulation, Can reverse petrification, Fear Manipulation, Power Bestowal, limited Dream Manipulation, Homing Attack, minor Spatial Manipulation, Resistance against soul manipulation, poison, illnesses, curses, fatigue, stress, sleep, hunger, asphyxia, pain, mind attacks, Petrification, illusions, Magic, Possession (Vandalieu's mirror image from the Trial of Zakkart is inside him and helps him absorb souls trying to possess him) and most other conditions that cause Vandalieu to not be in peak form, possibly minor Resistance to Law Manipulation (Zuruwan mentioned that, even if Vandalieu should be reincarnated once more, the power of the death attribute is unlikely to ever leave his soul and that this should apply even if he were to be reincarnated in a world without magic, such as Earth.)

**Attack Potency:** **Mountain level** (Superior to Gufadgarn, who is comparable to a major god)

**Speed:** At least **Subsonic** (Can fly through a mountain range in a short time), possibly **Supersonic** (Was described to fly with the speed of a bullet)

**Lifting Strength:** **Superhuman**

**Striking Strength:** **Mountain Class** (His physical strength with the Demon King Fragments is greater or equal to his normal magical strength)

**Durability:** **Mountain level** (Has defenses comparable to his offenses)

**Stamina:** High (Has skills that let him ignore the effects of fatigue and has a nearly inexhaustible Mana Pool)

**Range:** At least dozens of meters, Multiversal with Abyss

**Standard Equipment:** Eisen (a Skogsrå that evolved from an Immortal Ent), Kühl (A blood slime), Multiple Cemetry Bees (a species of giant bees), Pete (a Great Black Lightning Centipede), Levia (a Satan Blood Blaze Ghost), Kimberley (a Thunderbolt Ghost), Orbia (a Dark Broad Ghost), several Blood Potion, Orichalcum projectiles, Silver projectiles, Iron projectiles, A staff made from the body of the evil god Gyubarzo that helps Vandalieu control his mana and use it more efficiently

* **Optional Equipment:** When preparing for battle Vandalieu will equip a selection of all his empires fighters

**Intelligence:** Genius (Vandallieu employs clever strategies in battle, exploiting weaknesses and using suprise attacks, and is prepared whenever possible, to the point of sometimes appearing paranoid. He developed death magic all on his own and also demonstrated his craftiness in replicating many things from earth in the medieval world of Lambda, including surgery and development of incredibly potent pathogens as bio-weapons, albeit he couldn't invent things like electricity or modern weapons. However Vandalieu can be said to have multiple mental disorders, developed due to his harsh experiences in his previous lives. The most obvious one is his unhealthy fixation on appearing to be wealthy. If he hears that wealthy people do or have certain things, he wants to as well. Due to that one for example could find him in a casino, with a pile of fake gold on the table and a self-made VIP sign, while being served by his female companions. Another aspect in which his mental disorders become evident is that he is very practical in his actions, taking actions that other would find gruesome or disgusting. He, for example, had no problem with the insect binding skill that allows him to equip insects in a fashion that looks and, to some extent, feels like having the insects simply crawl around inside his body. Likewise he had no problems with cannibalism, hiding inside a corpse for a surprise attack, cutting someone's face off for a warning or performing experiments where he transplants prisoners with fragments of the demon king causing various gruesome mutations. Another easy way to see the abnormality of his mental state is that he has maxed out the mental corruption skill that represents the depth of one’s trauma and the severity of phobias. In addition to his normal intelligence past Jobs also aid him with supernatural boons towards certain tasks. The "Dark Healer" Job for example makes it so that procedures such as remodeling surgery for Undead and emergency resuscitation procedures will never fail, no matter how difficult they are or how much external interference there is, unless the procedure itself is impossible to begin with.)

**Weaknesses:** Due to still being a child he is very lightweight, meaning that attacks can easily launch him far even if he takes no damage from them. Has various mental disorders. Rodcorte has inflicted 3 curses on him. Receives greater damage from divine Artifacts and Orichalcum weapons. Receives extra damage from things made to harm the demon king in particular.

**Notable Attacks/Techniques:**

* General
* Active Skills
* Passive Skills
* Unique Skills
* Demon King Fragments
* Titles
* Divine Protections
* Curses
* Equipment

* **Immense Mana Pool:** Vandalieu has a Mana Pool of about 10 billion mana. This is so gigantic that it is above most gods and Vandalieu will almost never run out of mana. For comparison, a top rate B-class magician has a mana pool of 10,000 mana. However, while his mana pool is big the amount of mana he can put into a single spell is limited by his Intelligence stat. That means most of his usual spells are far below what they could be. He has found a way around this restriction by making his spirit form grow more heads, though.
* **Vitality:** In Lambda there is a Vitality stat, that makes the way damage is done to living beings different than from the laws of nature on Earth. If an attack is used against a living being the damage is calculated based on the attacks strength and the durability of the part that was attacked (and other factors like resistances, weaknesses etc.). That damage is then deducted from the Vitality of the target and the size of the wound is determined by how much the Vitality went down relative to the total Vitality of the target. This has various consequences. For one, if an attack reflects the damage of an attack back on the user than the result is not necessarily a wound of the same size. A 500 Vitality wound could be a scratch for one being and a lethal wound if inflicted on a being with less Vitality. It is also harder to assassinate people in Lambda due to this since, no matter where you stab someone, the defense can not be less than 0, meaning the amount of Vitality that can be reduced by a weaker attacker is limited. It was even suggested that an attack that ignores durability on Earth or in Origin, would possibly not do so in Lambda. The defense in the damage calculation would possibly be treated as 0, but as long as the resulting damage is not above the Vitality the amount of damage done would still be limited. Lastly, if the Vitality of something is reduced to 0 it means death, regardless of Immortality or Regeneration. This goes to the extent that if the Vitality of a disembodied soul is reduced to 0, the soul is destroyed. Interesting to note is that the effects of the Vitality stat apparently even apply if the opponent is not actually in the universe of Lambda.
* **Expressionlessness:** Vandalieu is completely expressionless since his birth in origin. Whether he is happy or angry, his face will always have a neutral expression and his voice will always have a flat tone, not giving any hint to his emotional state. Due to that it is impossible for most people to read him, but those close to him have learned to tell his feelings based on his hand and leg movements.
* **Resurrection:** In Origin Vandalieu demonstrated being able to turn himself into an undead after his death. He is in full control of this undead and receives a boost in power in this form. Since Vandalieu's mastery in death magic has by now surpassed the level it had in origin, it is likely that he can use this technique again.
* **Thinking with his soul:** In Origin Vandalieu has learned how to think with his soul instead of his brain. It is due to this ability that he was able to have his full personality and memory right after birth, even though an infants brain would usually not be able to endure that.
* **Granting Divine Protections:** Vandalieu is capable of occasionally granting others his Divine Protection in the ways gods usually do. He does so while dreaming. In his dream he takes spiritual parts separated from his being, searches out others and attaches his parts to them. This way they are granted his Divine Protection. If the receivers are sleeping at that time, Vandalieu will appear them in their dreams. The effects of being granted Vandalieu's Divine Protection are a lowered the difficulty of overcoming walls that impeded progress in Attribute Values and Levels and making it easier to acquire skills such as Status Effect Resistance, Physical Resistance, Venom Secretion, Night Vision and Dark Vision.

- **Bloodwork:** The superior version of the Bloodsucking skill. It enables the user to recover stamina and mana, heal his wounds and increase his attribute values by drinking blood.

- **Transcend Limits:** Evolved form of surpass limits. A skill that allows the user to temporarily transcend his limits making him vastly more powerful for that period of time.

- **Golem Creation:** An evolved version of the Golem transmutation skill. This skill allows Vandalieu to freely change the shaped of Golems he created via Golem transformation, albeit it is not possible to create things with lot of detail such as a sharp edge for a sword. Nonetheless this skill is incredibly useful, as it allows for quick creation of shields and clubs from any material, the quick creation of simple buildings and walls, hiding Golems in plain sight, changing the shape of opponents equipment and generally creating many objects one might need on the spot. The Golem Creation skill furthermore allows Vandalieu to create any material he knows from nothing, including his impact and magic resistant magical metals.

- **No-Attribute Magic:**  This is magic cast using Mana that hasn’t been influenced by any attribute and doesn’t exist in Origin. Because it uses Mana that hasn’t been influenced by any attribute, anyone can use it no matter what attribute he or she has an affinity for. Thus, it is convenient for both those teaching the fundamentals of magic as well as those learning them, so apprentice mages begin learning the sensation of using and controlling Mana with this magic. Because no-attribute Mana is not influenced by any attribute, it quickly disperses once it leaves the body. Because it is difficult to maintain, it only has simple effects and using magic with an attribute produces more efficient and effective results. The people of Lambda consider it as little more than a tool to train with.
	* **Telekinesis:** A spell that moves an object with Mana. It is similar to psychokinesis. Anything from a pebble to a boulder can be moved as long as it is a physical object. As long as the caster has enough Mana, he can freely control the distance and speed of the movement.
	* **Flight:** An application of Telekinesis. As Telekinesis is used to lift up and move the caster’s own body, it is a fundamentally dangerous spell. Failing to control it properly would result in the caster killing himself. If the caster loses concentration, it is common that he crashes head-first into the ground.
	* **Appraisal:** The promised all-purpose skill of isekai works… is not this one. The Appraisal spell of Lambda is a spell that produces information regarding the target by drawing conclusions from information already known to the caster. So when the caster uses Appraisal on an unknown target, it simply makes conjectures from the caster’s own knowledge. For example, if Appraisal is used on a mushroom and the caster is not knowledgeable about mushrooms, he would only see something like, “A mysterious mushroom. It is a mushroom, classified as a fungus.” If the caster is an expert on mushrooms, he would be able to use similar mushroom species as a reference to make conjectures as to whether the target mushroom is poisonous or not, how it tastes and how it grows. However, that does not mean that the resulting information is necessarily correct. Because it displays information that has entered the caster’s mind once, even if the caster has already forgotten about it, there are many who use this spell as a convenient way of having an internal encyclopaedia. Of course, this spell does not allow the caster to see the Status of others, though things like slaves or Familiars owned by the caster are an exception to this. Vandalieu’s followers are an exception to that rule as well.
	* **Mana Transfer:** A spell that transfers Mana to a target that is in contact with the caster. However, the ratio of Mana transferred is, on average, around 5% of the amount of Mana spent. This ratio changes depending on the caster’s compatibility with the target; there are cases where twins can transfer with over 100% efficiency, as well as negative efficiency ratios for those who have poor relationships with each other. This compatibility is not something that people are born with; it can change based on the mental states of the caster and the target. Because of this, there was a period of time where mages used genders to determine compatibilities.
	* **Mana Bullet:** An offensive spell that compresses no-attribute Mana into a sphere and fires it. But because its firing distance is short and its projectile speed is slow, it is almost never used in real battles. It is only used as a last resort in cases where the enemy has a high resistance for the caster’s speciality attribute. Its normal power is around the level of a solid straight punch. Because the Vandalieu puts ten thousand Mana into a single projectile, it has a considerable firing range and has enough power to turn a Rank 3 monster (around the strength of a brown bear) into a mass of dead meat. However, because its projectile speed is slow and its trajectory is predictable, some kind of trick is needed to make the projectile hit.
	* **Healing Power Enhancement:** A spell that enhances the caster’s own healing power with Mana. However, it is less efficient than spells with an attribute that has the same effect, so this spell normally does little more than provide temporary treatment. But as Vandalieu possesses a large amount of Mana, medical knowledge gained on Earth and in Origin (such as information regarding the body’s structure), and his Rapid Regeneration skill, this spell produces a sufficient healing effect. In addition, if Spirit Form Transformation is used at the same time, he can fuse parts of his body with another person’s, allowing him to use this spell to heal the wounds of others.
	* **Physical Ability Enhancement:** A spell that enhances the caster’s physical ability. It is mainly used for muscular power, but it is remarkably less effective than enchantment spells with an attribute. Vandalieu can cast this spell, but there aren’t really any cases where he has used it. If he uses it carelessly, his body will be unable to withstand the vast amount of Mana, causing his muscles to burst and his bones to break.

- **Hollow King Magic:** Superior version of No-Attribute Magic. Vandalieu is likely the first person that has gained the ability to use this.
	* **Hollow Cannon:** Vandalieu compresses gigantic amounts of attributeless mana into his fingertip and then unleashes it in the form of a beam. The recoil is so great that Vandalieu's hand is destroyed as a result. Aside from being an extremely powerful attack capable of shaking the entire Trial of Zakart (a over 100 floor dungeon within a pocket dimension, with floors containing things like mountain ranges) it is also able to erase illusions hit with it. The spell is so powerful it is able to punch holes into space itself. This spell requires extraordinary amounts of mana, even by Vandalieu's standards. Vandalieu can fire the beam over extended amounts of time, but it will inflict more and more damage to him as time passes.

- **Precise Mana Control:** A skill that increases the users control over his mana, making magical techniques more efficient. Superior version of Mana Control.

- **Spirit Form:** This is a skill that allows half-materialization of the soul or spirit, something that does not normally exist physically. The materialized spirit body is visible to the eye and can be touched physically. Though physical attacks do affect the spirit body, over two-thirds of their effects are nullified. Attacks using Magic Items or consecrated weapons are effective. There are various ways to use the half-materialized spirit body; lower-level use extends to only using it to connect bones in place of cartilage. Just by attaining the skill, one can use it to replace muscle that has rotted and fallen off in order to strengthen the body, or decayed fur and scales in order to improve defense.

- **Cooking:** A skill that represents the user skill in cooking and aids with it. Vandalieu has recreated many dishes on his own. He is skilled enough to be able to work in a first-rate restaurant and is able to tell apart meats by from their external appearance and the blood vessels that are left.

- **Alchemy:** The skill at allows the user to create magic items. Vandalieu can use gold to create life gold that grants exp when eaten and can be used to replace missing body parts of undead. He can use silver to create soul silver that can grant a soul to items. Furthermore he can create items that increase fertility of the wearer and ensure the health of the child. He can also otherwise create items with his death attribute spells saved in them, making them publicly available.

- **Unarmed Fighting Technique:** A skill that represents ones capabilities in unarmed fighting. It teaches the user the best way to fight and enables the user to use martial skills related to it.
	* **Fist Strike:** A martial skill that strengthens a punch of the user.
	* **Kicking Strike:** A martial skill that strengthens a kick from the user. It can be used to kick the ground hard and by that perform a leap at great speeds.
	* **Hundred Furious Overarm Blows:** A skill that unleashes a series of overarm blows at the target.

- **Soul Destruction Fighting Technique:** Vandalieu's evolved form of Unarmed Fighting Technique. The technique materializes Vandalieu's soul allowing him to fight even when disembodied.

- **Greater Multi-Cast:** A skill which enables the user to cast multiple spells at the same time. Vandalieu can this way cast 6 or more spells per head.

- **Long-distance Control:** A skill that allows the user to continue to manipulate parts of the body that are separated from the main body, such as severed limbs.

- **Surgery:** A skill that represents ones skill in surgery and assists with it.

- **Parallel Thought Processing:** A skill that allows different matters to be thought about simultaneously. It has the same effect as if growing an additional brain. At level 1 he could have 3-4 thought processes at once and currently has it at level 10.
	* **Group Thought Processing:** The superior version of Parallel Thought Processing. Using his Disease spells Vandalieu can turn his own cells into potent pathogens. Since they are made out of his own body he can control them with his Long-Distance Control Skill, by dedicating a part of his conciousness to the task using this skill. This way he can modify and guide the viruses and bacteria at any time. Furthermore this ability, again combined with Long-Distance Control, allows him to control Demon King Fragments release from his body like homing missiles.

- **Embodiement:** Advanced version of the Materializatio skill, a skill with the same effect as the materialization spell. The difference is that the spell is used on others, while this skill only affects by the user. This skill allows the user to turn their spirit form completly solid.

- **Coordination:** When owners of this skill cooperate, their efficiency and effectiveness is greater. When building something, they make fewer mistakes and their pace of work is faster, and in battle, their offensive and defensive abilities are increased.

- **Super High-speed Thought Processing:** A skill that enables the user to process his thought at a high speed, increasing his reaction time and ability to do detailed actions in a short time.

- **Commanding:** A skill that increases the user ability to command others, increasing the coordination in group conflicts in which the user commands his side.

- **Thread-reeling:** An ability which allows the user to manipulate thread like objects. Vandalieu can create sticky threads from his tongue and claws or use his hair in order to use this skill. Its main use is in binding the enemy, but with enough force threads can also be used to cut through things.

- **Throwing:** A skill that represents the users skill in throwing things and assists in doing so. Vandalieu uses this skill to assist in launching the demon kings horns.
	* **Chaotic Fire:** A skill Vandalieu uses in conjunction with the Demon King's fur. He uses it to launch the fur that transforms into something resembling a hedgehog’s quills in all directions.

- **Scream:** A skill that produces effects through an emitted sound. Bats’ ability to see things through their cries and special sense of hearing (or at least, this is how it is commonly interpreted in Lambda, though it is actually sonar), the effects of Mandragoras’ cries and Banshees’ screams come from this skill. Vandalieu can use this skill as a sonar to perceive his surroundings, just like a bat. If he uses this skill simultaneously alongside the Soul Break and Mental Encroachment skills, in addition to dealing damage to Mana and the sense of hearing in a wide radius, he is also able to perform an attack that causes its victims to die a most terrible death in insanity if they lose the mental battle with themselves. It can also simply be used to make one’s voice travel further, without losing any clarity. This allows the user to perform a speech (without the need for a megaphone or microphone).

- **Dead Spirit Magic:** Magic in which Vandalieu supplies mana to a spirit in order to make it change form or use magic of its element. It is through this magic that Vandalieu can manipulate elements, despite being only able to use death magic. He permanently has a lightning spirit, fire spirit and water spirit around enabling him to use attacks of these elements.
	* **Dark Thunderbolt Spear:** A spell which transforms a thunder spirit into a black spear of lightning.
	* **Crimson Ice Execution Circle:** A spell that transforms a water spirit into a round blade of ice.
	* **Great Bone Flame Jailing Destruction Bullet:** A spell which transforms a fire ghost into a fiery skull large enough to tear a large ship to pieces with its teeth.
	* **Evil Radiance:** A spell used with light-attribute ghosts, which creates light.
	* **Evil Light Enchantment:** A spell in which light-attribute ghosts enchant objects with their magic, granting them powerful light.

- **Artillery Technique:** A skill that represents the users skill in using canons or guns and assists in doing so.
	* **Telekinesis Canon:** A technique of Vandalieu that makes use of the Artillery Technique. He creates a number of gun barrels using the demon kings blood, loads projectiles into them and uses telekinesis to launch them at great speeds. There are several kinds of ammunition Vandalieu uses. The most common ones are projectiles made from the horns of the demon king, that he can infinitely produce from his body. They are durable enough to tear through Adamantite, which is more durable than natural materials, and can break through magical defenses. The other material that his projectiles are made out of is Orichalcum, the best material for weapons surpassing even the horns of the demon king. Orichalcum has great Anti-Magic properties absorbing the power of spells coming into contact with it and making itself very hard to be modified through magic. Orichalcum is also able to damage ghosts.

- **Shield Technique:** A skill that strengthens the users shield and teaches the best way to use it. It also enables the use of shield reaction martial skills.
	* **Rock Shield:** A martial skill that includes the durability of a shield the user holds.
	* **Iron Wall:** A technique that boosts the durability of a shield or wall of the user. Vandalieu uses this in conjunction with the Demon King’s carapace.

- **Armor Technique:** A skill that strengthens the users armor and teaches the best way to use it. It also enables the use of armor related martial skills.
	* **Rock Form:** A martial skill that strengthens an armor the user has equipped.
	* **Rapid Response:** A skill that increases the users reaction time.
	* **Anti-Blade:** A skill which strengthens an armors resistance to being cut. Vandalieu uses this in conjunction with the Demon King's fur.

- **Shadow Group Binding Technique:** Superior version of Group Binding technique. Vandalieu can equip any being he deems an ally into his body. While it seems like the beings are actually inside his body, and can move around in it, they are actually in a pocket dimension, enabling Vandalieu to even equip beings bigger than himself. Aside from being a useful method for transportation, and in a sense turning Vandalieu into a one man army, Vandalieu can also bring out only parts of the bodies of the beings he equipped. That way he can, for example, use the wings of Cemetry bees to fly and use their stingers as a way to stab and poison people besides his claws. However, this skill is not without limitation. If Vandalieu equips something it will start taking the energy it needs to survive from him, after being equipped for some time. Hence equipping lots of living beings for long is problematic. On the other hand, because undead don't need to eat, he can equip them practically without limit. When preparing for battle Vandalieu will equip the strongest fighters from his country, Talosheim, to aid him. An interesting application of this is that Vandalieu can spread around the blood of the demon king. Since the blood is considered part of his body his allies can then freely disappear into the puddles of blood and reappear somewhere else to easily approach the enemy and surprise attack from all directions. As a side effect of this technique he can make plants he equipped grow at a rapid pace.

- **Surpass Limits: Fragments:** A skill which allows the user to temporary surpass his limits in using the demon kings fragments making them considerably more powerful.

- **Monstrous Strength:** Superior version of Superhuman Strength. A skill that raises the users physical strength above what is possible for a human, without the need to gain muscle mass.

- **Super Rapid Regeneration:** Superior version of Rapid Regeneration. A skill that allows the regeneration of missing body parts exactly as they were before. Of course, the time required for the regeneration depended on the condition of the wound and which body parts were missing, but generally, fingers, arms and even eyes would return in their normal states. This isn’t always the case when afflicted by special curses, diseases or poisons, however.

- **Dark King Magic:** Grants the ability to use Dark King Magic, the evolved version of Death Magic. Death Magic is magic that can only be learned by those who inherently have no affinity for any attribute of magic. It might be more appropriate to say that such people are born without an affinity for any other attribute. It cannot be gained by those who have no inherent affinity for any attribute due to a curse. It is an attribute for which nobody in either Origin or Lambda possesses, other than Vandalieu, and there are no past examples, either. However, it is apparently partially similar to the special abilities wielded by the Demon King Guduranis.
	* **Danger Sense: Death:** A spell which Vandalieu usually has active. It allows detection of danger for the caster and those near the caster. This spell not only detects malice, ill will and killing intent towards the caster, it also detects direct danger, such as poison in the caster’s cup or bombs planted near the caster. The spell also reacts to indirect danger, such as the risk of a stray bullet from a professional hitman who is aiming for the person walking in front of the caster. As it detects sources of danger no matter how far away they are, it is a useful spell. It furthermore reacts to future dangers before they happen, meaning that a user can tell where a lethal sword strike will come from before it is performed or if a plan he came up with will in the future lead to his death. However, it does not react to dangers that do not lead to death. If there was a young prankster sneaking up on the caster with the intent to throw a cream pie on his head, this spell would not react. And as for the function of detecting death for those other than the caster, it does not function perfectly unless they are near the caster.
	* **Death Delay:** A spell which can delay the death of any living being. Vandalieu essentially draws the death out of their bodies and by that makes it impossible for them to die while the spell stays in effect. This doesn't prevent them from fainting or being unable to move, however, and it also doesn't heal them.
	* **Sterilization:** A spell that kills bacteria, viruses and fungi within a target space. The area of effect can be increased by using more Mana to cast the spell. It can also be used to target a certain type of microorganism (Such as sterilizing only the influenza viruses in a sake brewery without affecting the kouji). It is also possible to target microorganisms in corpses and such, but microorganisms inside the bodies of living creatures cannot be targeted. If the caster is able to somehow fuse with that organism or directly examine the inside of its body, then it becomes possible. Also, this spell does not function sufficiently to kill fungi and mold that have become monsters; it merely weakens their functions.
	* **Bug Killer:** A spell with Sterilization’s effects limited to bugs. It kills creatures that the caster recognizes as bugs. Vandalieu considers pill bugs and woodlice to be like crustaceans, so he cannot kill them. Like Sterilization, this spell is unable to kill bugs inside living creatures. For it to work, the caster must use a method to either directly examine the inside of the body or to fuse with the creature itself. However, it can kill bugs visible from outside the body (such as parasites in the mucus membranes of the eyeballs). Also like Sterilization, this spell is ineffective against bugs that have turned into monsters. However, it does cause them discomfort, so it can ward them off.
	* **Undead Transformation:** A spell that makes spirits possess corpses and inanimate objects to turn them into Undead-type monsters. The type of monster created depends on the condition of the spirits, the object they are possessing and the amount of Mana used in the spell. There is no guarantee that the resulting Undead will be obedient to the caster, but those created by Vandalieu obey him due to the effects of Death-Attribute Charm. Vandalieu makes clever use of this spell, by for example creating undead weapons that can fight for him on their own.
	* **Golem Transformation:** A spell that makes spirits possess inanimate objects to turn them into Golem-type monsters. As they are actually Undead that possess inorganic bodies instead of corpses, anti-Undead light-attribute spells are effective on them. In addition, the changing of the Golems’ shapes comes from the Golem Transmutation skill, so the shapes of the Golems cannot be manipulated with this spell alone. This spell has various useful applications. For example walls can be turned into Golems to create holes in them, or the ground below the enemies feat could be made to move. Vandalieu can see and hear what is Golems see and here making them very useful for observation. He can also not just turn solid objects into Golems, but also liquids like blood.
	* **Demon Fire:** A spell that produces a blue-white flame that absorbs heat from its surroundings. It can be made to float in the air to provide illumination. Additionally, it can be used for cooling objects down. Touching it will not cause frostbite immediately, but it is about as cold as a household freezer, so touching it for long periods of time would be dangerous. Nothing is actually burning, so it is not extinguished if water is poured over it or it is submerged.
	* **Heat Leech:** A spell that leeches heat energy from its target. It can be used for things like extinguishing fires. It cannot directly leech heat from living things. The leeched heat energy simply disappears, so it is impossible to use that energy for something else.
	* **Silence:** Creates a barrier that prevents the oscillations of air particles from passing through. In other words it negates the transmission of sound through the barrier.
	* **Bloodshed Enhancement:** An enhancement spell that can be cast on weapons and bodies, increasing attack power against living things (things with Vitality displayed in their Status). As it is specialized for fighting organisms, it does not produce any effects against corpses or inanimate obstacles.
	* **Energy Absorption:** An enchantment spell that absorbs attack power external to the enchanted object. Kinetic, heat, electrical, Mana – it absorbs any kind of energy. Because of this, it enhances defense against both physical and magical attacks. However, it is powerless against poison and any disease that isn’t accompanied by Mana. In addition, it also absorbs light energy, so it has the weakness of causing blindness if cast on the eyeballs. But this weakness is not a problem for those with the Dark Vision skill.
	* **Disinfect, Detoxification:** Spells that neutralizes the toxicity of a substance. These spells differ from an antidote because it targets the poison itself, allowing it to neutralize the poison before it enters the body of a living creature. Disinfect can only target inanimate objects. With this spell, cooked onions are harmless for a dog, honey is harmless for a baby and the deadly poison coating an assassin’s blade is harmless to living people. In contrast, Detoxification can also target living creatures. It can neutralize the toxins secreted by living pufferfish, venomous snakes and microorganisms that cause illness. However, it does not stop the venom production of creatures like pufferfish or snakes, so if they are left alone for long enough, they create more venom and return to normal.
	* **Deodorization:** A spell that neutralizes odors within a target area of effect. It can neutralize any odor no matter how unpleasant it is, but any new odors released in the target area after the spell is cast can be smelled as normal. This includes examples such as fresh sweat being produced and decomposition continuing after the spell is cast. The combat use of this spell is the negation of attacks that work via odor or similar. For example mind controlling pheromones can be negated through this.
	* **Detect Life:** A spell that detects life within a certain area. It reacts weakly to Undead and artificial organisms such as Golems, and it is completely unable to detect objects that do not have Vitality displayed in their status.
	* **Reading Residual Thoughts:** Vandalieu can read the residual thoughts from parts of corpses, even if the spirit of the person isn't close by anymore. Doing that will show Vandalieu a vision of their final moments before death.
	* **Preservation:** A spell that preserves the freshness of its target. It prevents the oxidation, desiccation and decomposition of its target. Items with this spell cast on them can be dried in the sun while maintaining the freshness of their organic components. However, these items do not become indestructible, so it is still possible to burn items with this spell cast on them using fire. Also, living creatures cannot be targeted by this spell, so it does not prevent aging. It does prevent hair from becoming disheveled, however.
	* **Freshness Restoration:** A spell that restores the freshness of a target. It restores decomposed organic substances to their original state, but it does not restore damage caused by decomposition. Also, if this spell is used on a mummy, it has no effect unless water is applied at the same time. If this is used on fermented food, it reverses the fermentation process.
	* **Decomposition, Fermentation:** Spells that decompose or ferment their target. On Earth and in Origin, there are no strict differences between the phenomena of decomposition and fermentation other than that fermentation is useful to humans, so strictly speaking, these two are essentially the same spell. The difference is that Decomposition has no limits to the time duration and effect of the decomposition it causes on its target, while Fermentation limits the duration of its effect to a point where it results in something that is useful to humans. If Decomposition is used on a barrel of fresh miso, unless the duration is limited, even the barrel itself will decompose and disintegrate, never mind the soya beans. But no matter how long Fermentation is cast on the same barrel of fresh miso, the resulting product will be fermented miso. Because of this, the use of Fermentation is limited to things like creating fermented foods from fresh ingredients and compost from waste. However, if used on ingredients for sake, the environment must be adjusted accordingly and limits must be placed, otherwise, vinegar will be produced. Also, Decomposition has no effects on living creatures and inanimate objects that do not decompose.
	* **Maturation:** The Fermentation spell with further limitations. It is a spell that allows meat, fish, fruit and vegetables to ripen without rotting.
	* **Aging, Inanimate Aging:** Spells that cause dramatic aging in their target. However, its effects only last as long as the spell is being used, and only the body part in contact with the caster is designated as the target. The caster can cause aging in the whole of a target’s skin by touching one part of the skin, but it is impossible to cause aging in bones or the brain. The only difference between Aging and Inanimate Aging is whether the target is living or not. Also, Aging does not cause growth, so using it on a child would simply cause the child to age while maintaining a child’s constitution. Inanimate Aging has uses such as making dried kombu.
	* **Spirit Form Transformation:** A spell that turns the caster’s flesh into spirit form. It is possible to select which parts are turned into spirit form, so the caster can use it on his whole body or just his arms. The transformed parts become semi-transparent, but they remain visible to the naked eye even to those without specialized Jobs such as Spiritualist. Body parts under the effect of this spell are unaffected by physical forces and can pass through physical objects. In order to harm body parts under the effect of this spell, either martial skills or magic must be cast, or weapons made of silver or magical metals such as Mythril must be used. Also, because the changing shape of spirit form is fundamentally manipulating the original part, willingly breaking down the original shape (for example, turning arms into tentacles and branching them out, or splitting heads) carries the risk of causing mental damage, memory loss or madness. This problem does not apply to those who have already had the above damage dealt to them, meaning Vandalieu can freely change his shape when in Spirit Form, which he uses to a great extent by for example creating thousand hands of Spirit Form to attack his opponents.
		+ **Fusion:** Using Spirit Form Transformation Vandalieu can fuse parts of himself with others. When he is fused with them that way they and Vandalieu count as one being, meaning that he can apply all abilities he usually could only use on himself also on them.
		+ **Surgery:** Using the fact that his Spirit Form is intangible Vandalieu can directly reach into other people. Using the shapeshifting properties he can disperse his arms throughout the entire body of others to check for illness or similar and then directly apply effects to them. This also has offensive use, as if he can reach into others he could also damage their insides or apply skills that usually require touching on their internal organs
		+ **Multiplication:** Vandalieu can multiply his bodyparts or even split himself up into multiple spirit clones of himself. All of the clones share a consciousness Despite that this technique enables Vandalieu to bypass the limit the Intelligence Stat puts on the amount of spells he can cast at once and the amount of mana he can put into spells at once. He can spawn heads in grapevine like piles to quickly increase his attack power.
	* **Youth Transformation:** A spell that absorbs the ‘ageing’ of the target, causing a reversal of ageing. Only the parts in contact with the caster are designated as targets, so in order to reverse ageing in the entire body, the caster must be in contact with not only the target’s skin but also the bones, organs and nerves. If age is continuously reversed in the organs and nerves, one would be theoretically immortal, becoming able to live hundreds or thousands of years. However, this spell does not reverse time, so it does not cause memory loss or the reverting of the target’s personality to that of a child. There are cases where it improves the target’s ability to remember things, causing them to remember things of the past that they had forgotten, and growth due to the age reversal in the bones and cartilage.
	* **Poison, Deadly Poison, Industrial Poison:** Spells that create poison. They can create poisonous compounds at the fingertips or apply deadly poison to objects in contact with the caster. Though they have different names, the only difference between them is the degree of toxicity of the poisons they produce. The difficulty of casting the spells and the amount of Mana required depend on the toxicity and complexity of the poison’s effects. Also, only poisonous substances known to the caster can be created. Vandalieu uses his scientific knowledge from Earth and his experiences in Origin to create them. These skills can also be used to create monster toxins that can be used to create medicine, as well as things like anesthetics, sleeping drugs, muscle relaxants and muscle-strengthening drugs. The poisons created can be deadly enough to make a drop of blood, turned into poison this way, kill an orc nearly instantly upon ingestion. He can also create truth serum using this skill.
	* **Disease, Deadly Disease, Industrial Disease:** These spells create bacteria and viruses that cause disease. It generates microorganisms at the fingertips and on objects in contact with the caster. The difficulty in casting the spells and the amount of Mana required depends on the disease’s infectious capacity, targets, mortality rate and symptoms. These factors cannot all be controlled freely; trial-and-error research is required unless creating a known pathogen. Also, accurate medical knowledge is required. Vandalieu gained knowledge in Origin, where science is more advanced than on Earth, and was infected with many different fatal diseases, so he is able to produce new diseases even without a specialized experimental facility. The disease Vandalieu created for military use had killed humans and similar, but not those effected by his Death-Attribute Charm. It spreads through every possible infection route, making it practically guaranteed infect anyone standing close to someone infected with it, and the symptoms show themself within seconds. To that comes that it is nigh-impossible to gain an immunity towards this disease as it mutates within seconds. The effects of the disease are sneezing, coughing, nausea, vomiting, weakness and severe pain. Vandalieu has deliberately made it non-lethal and lasting only half a day, but he could presumably change that.
	* **Bloodlust:** Vandalieu can turn parts of his own body into microbes. He for example uses this on the blood he spills during battle. This spell creates blood-hungry carnivorous micorbes, which slip past the opponents armor and defense and devour them. Notably Status Effect Immunity and Anti-Disease Magic is completly useless against this. The micorbes were described as "microbe-sized Vandalieus". Even souls can be devoured by this technique.
	* **Lemure Creation:** This spell creates Familiars with the appearance of mostly-transparent skulls. They can fly and, as they do not physically exist, they move silently unless the Materialization spell is used. The caster can borrow their vision and other senses, and issue orders to them even from afar. Also, Lemures can be given an order to self-destruct. When they obey this order, they release a powerful killing intent that triggers the target’s survival instincts. They have less self-awareness than Familiars created through other attributes of magic, so they are almost completely unable to make their own decisions. Incidentally, the spell used to create Familiars of other attributes of magic is named Familiar Creation. The reason this spell’s name is different is because Vandalieu is unable to make any Familiars other than Lemures.
	* **Magic Absorption Barrier:** A spell that creates a black, fog-like barrier that absorbs Mana. When someone else is surrounded by this barrier, they can not release Mana outside their bodies becoming unable to use magic, while the caster can still use magic on them. Also, if the caster surrounds his own body with this barrier, it renders magical attacks completely ineffective. Its weakness is that it does not block physical objects at all and that the barrier can be escaped by moving faster than the fog can keep up. For example, if a rock is thrown at the barrier with Telekinesis, the barrier will cancel Telekinesis but not stop the rock that has already been thrown. This barrier is also unable to stop martial skills that work through passing Mana through the inside of the body or a weapon. The amount of Mana that can be absorbed by the barrier is proportional to the amount of Mana the caster used to create it. Vandalieu can also use this technique to remove curses and enchantments from objects.
	* **Impact-Negating Barrier:** A spell that creates a barrier that absorbs every kind of energy, including kinetic energy, other than Mana. This spell is cast with the caster at its center; none other than the caster can move inside it freely. It is a physical version of the Mana Absorption Barrier, but since it cannot be cast on targets other than the caster himself, it is a defense-specialized spell. However, splitting the caster’s arms from his main body, controlling them with Long-distance Control and casting the barrier around the arms is possible. When a thick barrier is cast an opponent attempting to punch his way through is likely to get stuck in the barrier as well.
	* **Withering:** A spell that causes damage by evaporating the water content in a target. Whether this damage is fatal or not depends on the target’s Vitality, magical defense, biology and whether it can recover its water content immediately or not. However, the attack power of this spell is low; a high skill level and thousands of Mana are required to perform feats like instantly mummifying a person. The Vitality loss caused by this spell cannot be recovered through natural healing measures. Water content must be replenished. Though the spell’s effects are decreased when used on already-dead bodies, it can be used on inorganic substances. It can be used to instantly turn fresh fish into dried fish or dry up muddy roads.
	* **Corpse Healing:** A healing spell for Undead and corpses. Missing parts can be replaced with substitute parts. It is impossible to resurrect the dead with this spell, and if there are too many damaged parts, this spell cannot repair them. Also, there are some species that cannot be repaired. For example, the heads of headless knights.
	* **Telepathy:** Vandalieu can telephathically converse with the dead, without the living being able to hear it.
	* **Healing Negation:** A spell that negates Vitality-restoring effects of things such as the target’s natural healing ability, Regeneration-type skills, spells and items. This spell cannot be cast unless the target is nearby (2 meters). The stronger the healing power of the method that the target is trying to use to heal is, the more Mana is required. However, casting this spell on targets that have already sustained a wound often results in death due to blood loss.
	* **Visualization:** A spell developed by Vandalieu after being reincarnated in Lambda. It allows spirits that are normally invisible and inaudible to be seen and heard by others. However, the spirits still cannot be touched.
	* **Materialization:** A spell developed by Vandalieu after being reincarnated in Lambda. It allows materialization of spirits by pouring Mana into them. However, they are still spirits, so they don’t eat and the Vitality on their Status is still zero. Physical attacks are also still ineffective. Spirits cannot use skills and such from when they were alive. Also, their Mana falls a little short of the average person. In addition, this spell can be used to materialize ghosts and evil spirits that do not normally have physical forms. The spell can also be used to create an incarnation of Familiar Spirits, heroic spirits and even gods if the target is willing. However, as the required amount of Mana goes from several thousand to several hundred million to do so, this isn’t realistic for anyone other than Vandalieu. Incidentally, the Materialization skill is something that can only be used on the owner of the skill; it is something separate from this spell.
	* **Erase Presence:** A spell that Vandalieu is constantly using unconsciously. It erases the presence of a target. As it erases things like bloodthirst, animosity and heroic presence, it makes the target’s presence completely imperceptible. Those casting this skill likely appear as dreams or ghosts that can be seen during the day. But as Vandalieu’s Death-Attribute Charm overcomes the effects of this spell, he is noticed by those affected by Death-Attribute Charm.
	* **Death-Bullet:** Death-attribute projectiles that take the Vitality from their target. They appear to be black, fingertip-sized spheres, so they do not look very powerful. However, they directly rob the Vitality of those they come into contact with, even through armor and shields. As one of the death attribute’s few offensive spells, this spell has excellent projectile speed and firing distance.
	* **Blind Spot:** An inferior version of Ghosts ability, which makes opponents completely incapable of paying attention to him until he attacks them. This technique has two effects. First Vandalieu can use it to erase his presence in order to not be spotted. The second effect is that it delays the opponents reaction to an attack that they would usually see coming, enabling Vandalieu to land clean hits on opponents faster than him, easily break through an opponents defense and land surprise attacks.
	* **Death Cannon:** Improved version of Death Bullet. It fires a black beam with greater speed than the death bullet. While the Death Bullet only deals damage to the Vitality, the Death Canon also destroys the objects it hits.
	* **Flame Prison Death:** An imitation of Baba Yaga's combustion. Using this spell Vandalieu can cause spontanous human combustion is those he touches and can burn organic matter, including corpses, from far distances. In order to use this he covers the opponent in the fat from the demon kings blubber, by having them physically destroy pieces of it, and then combust it from afar.

- **Status Effect Resistance:** This is a skill that provides resistance against not only poison, illnesses and curses, but also fatigue, stress, sleep, hunger, asphyxia, pain and any other condition that causes the skill’s owner to not be in peak form. However, it does not provide resistance to the effects of having expended too much Mana or wounds caused by taking damage. Those with a high level in this skill can always be in peak form despite any negative effects they may be under. However, it does not nullify the negative effects, so there is a limit to this skill’s effect.
	* **Status Effect Immunity:** The evolved form of Status Effect Resistance. Other than the Status Effect Resistance skill it doesn't just resist the effects of conditions, but completely nullifies the condition. As such diseases, poison, curses or other externally-caused statuses that affect the user are negated. It also grants immunity to mind manipulation, both of the physical and meta-physical variety. However, it doesn't nullify pain, fatigue and sleepiness.

- **Magic Resistance:** A skill that increases the users resistance towards being affected by the magic of his enemies.

- **Dark Vision:** A skill that allows the user to see as if it were daytime in a completely starless night, in a cave without entrance or even if all light is absorbed around them.

- **Dark Dream Demon Creation Path Enticement:** Fusion of Dark Path Enticement, Dream Path Enticement and Demon Path Enticement, which in turn is an evolution of the Death-Attribute Charm. A skill that captivates those who already walk the dark, dream or demon path and those who have set foot upon it. A skill that beckons those who walk the path of righteousness to the dark-demon path. It is, so to speak, a devilish skill, and those charmed by it indulge themselves in the skill’s possessor as if they have fallen into addiction, becoming obedient to him and eager to serve. Once under its effects, it is difficult to resist. In simple terms the beings affected by this are all beings affiliated with death, including spirits, undead, suicidal people and cemetery bees (due to the cemetery in their names) and to a lesser extent Ghouls and Vampires, because they have undead ancestors; and additionally all beings that are on a path besides the path righteousness (not necessarily the path of evil, living together with undead is for example sufficient). After this skill fused with the Creation Path Enticement it also came to effect anything created by Vandalieu.

- **Chant Revocation:** This skill enables the user to use magic without having to speak the incantation. Since Vandalieu learned magic before being able to talk, he possessed this skill since he was an infant.

- **Guidance: Dark Dream Demon Creation Path:** A skill that combines the effects from Strengthen Followers, Guidance: Dark Path, Guidance: Creation Path, Guidance: Dram Path and Guidance: Demon Path. Strengthen Followers increases the attribute values of individuals belonging to a race under the skill bearer’s influence. It also has the effect of increasing fertility and the rate at which the offspring of affected individuals develop. The Guidance skills further increase this effects, making the individuals undergo drastic changes, increases in Rank and development in exchange for growing further and further away from the path of righteousness. The Guidance skills can for example also cause individuals to acquire skills that they normally couldn't acquire, like enabling a possessed carriage to fly. After acquiring the "Creation Guider" Job these effects also apply to anything created by Vandalieu, like his Golems or weapons created from the Demon King's fragments.

- **Constant Mana Recovery:** Superior version of the Automatic Mana Recovery skill. Those with the Automatic Mana Recovery skill recover Mana automatically no matter what they are doing. When they are resting, exercising or even in the middle of reciting the incantation for a spell. The amount of Mana recovered over time is a fixed percentage of the total mana pool.

- **Super Strengthen Subordinates:** The superior version of Strength Subordinates. This skill increases the attribute values of the users subordinates greatly.

- **Deadly Venom Secretion (Claws, Fangs, Tongue):** Superior version of venom secretion. This skill enables Vandalieu to secrete venom from his claws, fangs and his tongue. Vandalieu can change the poisons secreted through this and reach a varity of effects, like: death, paralysis, truth serum, antiseptic solution, anesthesia, digestive medicine, sunscreen, eye drops and even vitamin pills. This skill doesn't create the poison through magic, but instead uses the nutrients in the users body for fuel. The posion can also be vaporized in order to be spread through the air.

- **Enhanced Agility:** A skill that enhances the users agility.

- **Enhanced Vitality:** A skill that enhances the users vitality.

- **Body Expansion (Tongue):** A skill that allows Vandalieu to extent his tongue and due to that fight with it. Vandalieu currently has this skill at level 7, meaning he can expand his tongue 128 times its original length.

- **Strengthened Attack Power while Unarmed:** A skill that increases Vandalieu's attack power when he is not holding a weapon.

- **Enhanced Attribute Values: Reigning:** Enhances attribute values while reigning.

- **Enhanced Body Part (Hair, Claws, Tongue, Fangs):** A skill that enhances the physical abilities of Vandalieu's hair, claws, tongue and fangs, making them more durable and stronger than normal. It also enhances the body parts function, meaning that this skill for example also improves Vandalieu's sense of taste.

- **Thread Refining:** A skill that enables Vandalieu to create sticky threads from his claws and tongue.

- **Mana Enlargement:** Increases the total mana pool by 10% for each level of this skill. Vandalieu has this skill at level 7.

- **Increased Mana Recovery Rate:** Increases the rate at which Mana recovers while resting.

- **God Devourer:** Evolved form of God Slayer. The exact effects are unclear, but it is speculated that the skill increases damage against gods.

- **Grotesque Mind:** A skill evolved from the Mental Corruption skill. A skill that represents having a different mental structure from normal people. Spells, special abilities and drugs that affect the mind are completely ineffective against those who possess this skill, increasing the mental resistance the Mental Corruption skill gives. Even basic things like fear aura will not take effect due to the special mental structure.

- **Mental Encroachment:** A skill that allows the user to affect the mind and alter the personality, perceptions and memories of the target. In order to use it, some kind of communication, such as direct contact, conversation or eye contact, is required. Using this skill through indirect methods, such as having the target read a written letter, view a picture or hear a recorded voice, is also possible. Vandalieu could even draw pictures and arrange stone circles that would make only those not allied with him insane upon viewing them. Vandalieu acquired this skill by consuming the evil god Buburdura, who believed to be able to be capable of mind controlling his opponents with it independent of the degree of the Mental Corruption skill they possess, despite that skill granting resistance against mind attacks.

- **Labyrinth Construction:** A skill that allows the user to manipulation Dungeons. The effects are as follows:
	* Allows Vandalieu to create Dungeons. However, freely changing its floors and interior structure is not possible yet. Furthermore he can not create dungeons of higher difficulty than B-Class.
	* The monsters appearing in his Dungeons have no souls. Because of this, Vandalieu is able to exercise limited control over them. In order to tame them, he must have appropriate spirits possess their bodies.
	* Gives Vandalieu knowledge of the layout of a Dungeon’s floor by stepping foot into it.
	* Allows Vandalieu and his allies to teleport between previously-cleared floors in a Dungeon.
	* Allows Vandalieu to teleport to any Dungeon he ever visited.
	* Allows Vandalieu to alter the structure of previously-cleared floors in a Dungeon. He can place or remove walls, doors and traps, as well as create stairs that connect separate floors.
	* Allows Vandalieu to move Dungeons. This has no effect on the interior structure of the Dungeons.

- **Demon King:**  Superior version of Demon King Fusion. Whereas a normal person is corrupted by the demon kings fragments when it is using them, Vandalieu fuses with the demon kings fragments as he gathers them. The fragments fuse to his and become truly his, not influencing his behaviour. Since gaining this superior version of the Demon King Fusion the demon king fragments can be activated as reflexively as blinking in response to a clap right in front of the eyes.

- **Abyss:** A unique skill that represents that the skill owner is not one who peers into an abyss, but the abyss to be peered into. The one who possesses this skill has no need to worry about becoming a monstrosity when fighting other monstrosities. That is something that the one fighting the skill’s possessor should fear. This skill counters vision related abilities. If clairvoyance is used to the Vandalieu he will in turn be able to see the user like through a portal. When a god attempted to see into Vandalieu's mind he was in turn able to enter the gods divine realm. When a skill that makes those the user sees explode was used against Vandalieu the effects were reduced to only inflicting shallow wounds and the users eyes exploded instead. When a skill was used that enabled the user to stop the heart and breathing of those who's face they see was used on Vandalieu the users heart and breathing would normally stop as well. Interestingly this skill doesn't just reflect the effect, but apparently also directly the damage. In the case were the user stopped Vandalieus heart, the user was just a soul outside of the universe. Due to not having a heart it could also not be stopped, but the disembodied soul still felt pain and its Vitality was reduced ultimatly causing the souls destruction due to its Vitality falling to 0.

- **Divine Enemy:** A superior Skill awakened from Hostility. It includes the effect of Hostility, and further increases damage dealt to gods and their followers such as heroic spirits and familiar spirits, as well as to those who have received the divine protections of gods. This effect also applies against those who have activated the Familiar Spirit Descent Skill or its superior versions. The effects of Hostility are that the damage against all enemies is increased.

- **Soul Devour:** An evolved form of the skill Soul Break. This skill makes Vandalieu able to break the souls of others. The souls take the form of a small marble inside living beings bodies and with a clean hit against them, with the hitting body part being turned into Spirit Form, the soul can be broken. Once a soul is broken Vandalieu can eat it, which in some cases grants him new abilities or increases his power. If something where to be swallowed by Vandalieu its soul would also be devoured. Vandalieu can imbue his attacks with the effects of this skill to deal some soul damage in addition to the usual damage, enabling him to destroy hundreds of souls at once with his strongest attacks. Interestingly, in the Divine Realms in which gods reside, everything is made out of spirit material. Vandalieu can make use of that in order to destroy objects that he usually couldn't destroy through this skill, including even divine artifacts imbued with the power of the gods. Aside from the soul breaking part this skill also has the effect of making it so that if an opponent receives damage from Vandalieus attacks an equal amount of the opponents mana is absorbed by Vandalieu. That makes this skill especially effective against regenerators, as their mana will be left damaged even if they regenerate the physical damage they received.

- **Mutation Induction:** A skill that can cause mutations in Vandalieu's subjects, which cause them to change to a new species.

- **Strengthened Attack Power while activating a Magic Cannon:** A skill that strengthens Vandalieu's Attack Power while activating a Magic Cannon.

- **Perfect Record Technique:** A skill that allows Vandalieu to remember things in perfect detail.

- **Demigod:** A skill representing Vandalieu's ascension to a demigod. As a result those that recieved Vandalieu's Divine Protection can now acquire and use the "Familiar Spirit Demonfall" skill, which presumably summons a familiar spirit of Vandalieu into their body, greatly boosting their power.

- **Carapace:** Vandalieu's ultimate defense. Using this he can instantly cover himself into an armor like carapace. He is able to use armor techniques and shield techniques in conjunction with the carapace to increase his defense even further. This defense is so powerful that even Vandalieu himself couldn't break it through pure force.

- **Exoskeleton:** Using those Vandalieu can grow an Exoskeleton as a second layer of defense on top of the Carapace.

- **Jointed Legs:** Using this Vandalieu can grow at least four pairs of spider like legs from his backs, which are useful for offense and defense. He is capable of fighting while skillfully controlling all of them, to fight multiple powerful enemies at once.

- **Horns:** The ‘Demon King’s horns’ can pierce through all kinds of magical defenses and even tear through Adamantite with ease. The Demon King’s horns are different to the horns of Dragons that were made of bone; in terms of properties, they were more like the horns of deer or rhinoceroses. Just as a deer grew new antlers every year, the Demon King’s horns changed their shapes in the places that Van wants them to. Vandalieu can launch this horns as projectiles from any part of his body and use them as powerful stabbing weapons.

- **Blubber:** The main use of the demon kings blubber is to cover enemies with it and then ignite it.

- **Eyeballs:** Allows Vandalieu to grow more eyes. When used in combination with the Luminiscent organs Vandalieu can fire lasers from those eyes. He can also create an eyeball and place it somewhere. As long as it is in range for his Long-distance Control Skill he will be able to manipulate it and observe things from afar.

- **Compound Eyes:** Another kind of demon king eyes. Vandalieu can grow these all over his body to get 360° vision.

- **Jaws:** Vandalieu can grow jaws as powerful biting organs. His best use of this technique is by creating a giant snake with the demon kings blood and equipping it with giant jaws through this piece of the demon king. He can actually eat using this, even portions greater than his body, and also taste it if he also grows the demon kings tongue.

- **Scent Glands:** An organ that can be used to release pheromones with various effects. One of the effects is to make monsters go berserk and fight for your side. Monsters are strengthened in this spells, but their magical abilities weaken in turn. Vandalieu can also release a scent that tames insects and use it to release odorless poison and illnesses into the air.

- **Luminescent Organs:** Organs through which Vandalieu can produce light and even lasers. He can also make them blink in hypnotic patterns to control monsters and help with controlling people. Monsters are strengthened in this spells, but their magical abilities weaken in turn.

- **Blood:** The best alchemy ingredient. Aside from that Vandalieu can manipulate the blood to take any form he may like and by letting it harden it becomes very durable, making it a useful multi-tool. Furthermore the blood counts as an extension of his body. This means that he can grow any of the other demon kings fragments from it. This way he can for example create walls from the demon kings carapace or create glowing paint with the demon kings luminescent organs.

- **Suckers / Suction Cups:** Using this Vandalieu can grow powerful suckers all over his body. This way he can climb on walls, but its true power lies somewhere else. Should Vandalieu impale someone with a horn of the demon king, he can make suckers grow on the horn preventing the opponent of pulling it out again. When used against the Vampire Gubamon, he had to pull out several internal organs and his own spine in order to remove it. Vandalieu can also cover a part of his body with these and then punch an opponent or their equipement, fixing them unto the body part. That way Vandalieu can easily throw them using his monsterous strength, without even needing a solid grip. If the body part was one of the Demon King's Tumors he can also detach it and then use Flame Prison Death to detonate it, while it is attached to the opponent.

- **Claws:** Vandalieu can use the Demon King's claws to enhance the power of his own claws.

- **Ink:** Vandalieu can use this to paint pictures, for example to use mental encroachment with, or paint himself as a form of camouflage. The camoflage is very good, enabling Vandalieu to hide clones of himself from highly skilled enemies mid fight.

- **Fur:** Using this Vandalieu can disperse very fine strands, like Tarantula hair, through the air. When coming in contact with that hair the opponent suffers inflammation, irritation or even like wounding. This is particularly bad when the opponent gets it into its eyes. He can also create threads out of the fur, which are nearly invisible for the human eye, but as strong as orichalcum.

- **Proboscis:** Vandalieu uses this to transform his tongue. That way his tongue gets higher striking strength. He can also use it to do something like snorkelling.

- **Antennae:** Vandalieu can grow this organ to use it as a whip. However, it likely also has sensory function, like for bugs.

- **Wings:** Vandalieu can grow wings. Presumably he could use them to fly, but to this point their main use is as blades.

- **Auxiliary Brain:** A sub-brain responsible for controlling the body. Depending on how it is used, it is possible that activating the Demon King’s auxiliary brain allows Vandalieu to continue functioning even if his own brain is in a state where it could not be used. Also, it is possible that he could create a familiar with some ability to make its own decisions by attaching the Demon King’s eyeballs to it. When used the auxilary brain dramatically increases the reaction time of the user. That is not just the case for Vandalieu, but also for his familiars that have it or people possessed by such a familiar.

- **Lungs:** These lungs can be used by Vandalieu to produce great air pressure and through that fire projectiles. Equipped to Demon King Familiars the lungs can replace explosives for the use of a cannon.

- **Blood Vessels:** When hardened these can work as barrel for a cannon. Vandalieu uses this in conjunction with the demon king's lungs to construct familiars, which can act as cannons. These cannons are weaker than Vandalieu's telekinesis cannons, but also cost less mana. Than enables the demon king familiars to repeatedly fire the cannons even if separated from Vandalieu's body. He can also spawn the blood vessels at any point of his body, in order to use them as readily available barrels for shooting demon king horns.

- **Tumors:** Vandalieu can transform parts of his body into Tumors. This tumors can have sharp spikes and can be used as heavy blunt weapons.

- **Nerves:** The nerves only use demonstrated yet it to be used in conjunction with the Auxiliary Brain to turn people into Vandalieu's puppets. He does so by entering their brain through the ears using the Demon Kings Proboscises or making an insect like creature enter it and then replacing parts of his brain and nervous system with the Demon Kings parts. That way they are essentially turned into Demon King Familiars. People that were turned into puppets that way can use Vandalieu's active skills, but not his passive ones or the ones of the host body.

- **Treasure Orb:** An orb that can independently generate Vandalieus mana and helps with the control of mana. With the Vandalieus Demon King Familiars can use his mana.

- **Demon Eyes:** If these eyes are targeted on land the land becomes contaminated with mana. If these eyes are targeted on a living creature it causes fear in it. Animals can turn into monsters under the influence of land contaminated with mana.

- **Tentacles:** Allows Vandalieu to grow tentacles, which can be used to bind and hit opponents.

- **Shadow:** The shadow of the demon king. This allows Vandalieu to give his shadow physicality and control its movement. Strong light can push the shadow back, though. The shadow can be used to stop the movement of anything covered in it. Furthermore it can be used to physically manipulate the brain to control them, alter their memories and their perception. It can also be used to move from one shadow to the next. That type of movement is undetected by techniques that sense space manipulate.

- **Demon King Familiars:** By using various parts of the demon king together Vandalieu can create new creatures. By possessing those creatures using a spirit clone Vandalieu can control them via the Long-distance Control Skill. He, for example, demonstrated forming an insect-turtoise by using a tortoise’s shell about the size of a large platter, thin, jointed legs protruding from the leg-holes and an enormous eyeball in the hole where the tortoise’s head would normally be. The familiars can also be equipped with other demon kings fragments to perform other tasks. Their presence in a battle also suffices to let Vandalieu gain experience points. The familiars can usually only be controlled and function over a certain maximum distance away from Vandalieu. However, Vandalieu can create pseudo-main-body-type Demon King Familiars that allow the familiars around them to function and be controlled by a copy of Vandalieus consciousness regardless of where Vandalieu is.
	* **Large Cannon-type Demon King Familiar:** A type of demon king familiar that serves as a cannon, larger than Vandalieu's usual barrels created from the Demon King's blood. These cannons can shoot Cannonball-type Demon King Familiar, which are created with one of the Demon King’s tumors as the base. The Cannonball-type Demon King Familiar can adjust its trajectory to chase after the target. Upon hit Vandalieu uses the Flame Prison Death spell, in order to ignite the Demon King’s Fat inside of the familiar, resulting in a massive explosion that could easily destroy half a city.

- **Fake Body:** Using various demon king materials Vandalieu can create a bigger fake body around himself. He has no problem fighting like this and since the body is fake, smashing its head or other troublesome injuries don't affect the real Vandalieu in its torso.

- **Aberration:** The result of transplanting materials made from the Demon King’s fragments into a living human is an ‘Aberration’, a meat puppet that has no will of its own.

- **Eclipse Emperor:** The condition for acquiring this Title is to become the King of Talosheim while becoming known as the Eclipse King rather than as the Sun King, and being acknowledged as such by over ninety percent of its inhabitants. Its main effect is that the Strengthen Followers skill will affect all citizens ruled by the Eclipse King (Even if they are humans, Elves or Dwarves). In addition, it makes it possible for races without the Night Vision skill can gain the Night Vision skill, and those without the Dark Vision skill to gain the Dark Vision skill. Finally, it makes it possible for those with a weakness to sunlight or moonlight to gain skills with resistance against them.

- **Demon King:** A Title given by gods. It has the effects of the ‘Second Coming of the Demon King’ and ‘Monstrosity’ Titles, and it gives bonuses to the growth and development of monsters obeying the Title holder as well as bonuses to the creation of new monsters. When this name is given by the gods of Alda’s faction, Vida’s races are included among the monsters that gain these bonuses. Also, the damage taken by the Title’s holder from attacks using Artifacts, including Orichalcum weapons, is increased. When a champion possesses this Title, the increase in damage taken is even greater. And those with the divine protections of the gods who gave the Title holder this Title have bonuses when fighting the Title holder. In addition, as an effect that Alda and his followers did not expect, fragments of the Demon King that have never interacted with Vandalieu before acknowledge him as their main body. But as the Title holder already draws sufficient attention from those who have given him the Title, the effects of ‘Monstrosity’ are lessened; those in the underworld who are drawn to the title of ‘Demon King’ are likely very few in number (Either because it is so difficult to believe, or because he has been recognized as a monster with a person’s appearance). And because the Skill System categorizes Vandalieu as a ‘person,’ the effect of gaining subordinates more easily is not applied.
	* **Monstrosity**: A name acquired by those feared by numerous influential beings. But those with this Title are not simply feared; the Title cannot be obtained unless a strange, ominous aura surrounds them. Those who acquire this Title are often monsters whose true identities are not known to the higher-ranking individuals and bosses in societal organizations, including the Adventurers’ Guild, so those with this Title are treated with caution once they are known to possess it. However, they might simply draw attention in the underworld. When monsters possess this Title, it becomes easier for them to acquire subordinates. Those who have acquired this Title attract the attention of those who fear them more easily, and more individuals in the underworld take notice of them and draw closer. In the past, there have been numerous cases where statesmen deliberately gave the Monstrosity Title to bosses of criminal organizations that had become so tremendous that gaining more subordinates made no difference to them in order to watch out for their movements.
	* **Second Coming of the Demon King:** A Title that indicates the second coming of the Demon King. One must not only be recognized as such, but also be able to perform the same feats as the Demon King Guduranis, in order to gain this Title. For example, breaking souls, generating new races of monsters and creating Dungeons. It is also possible to gain this Title by taking in, absorbing or being taken in by a part of the Demon King. Those who acquire this Title gain bonuses to various techniques that are considered forbidden techniques and evil knowledge, as well as to the aforementioned acts that are part of the conditions of gaining the Title. The ability of creating and altering new races of monsters receives a particularly large bonus. Princess Levia and her companions becoming a Flame Ghost and Fire Ghosts is another example of this. However, this does not allow unconditional creation and alteration of new monsters; there are fine conditions and affinities for this that need to be considered.

- **Guardian of the Cultivation Villages:** A Title that one can acquire by saving inhabitants of cultivation villages and solving their problems, causing over ninety percent of the villagers to acknowledge him. Cultivation projects involving someone who possesses this Title have a much greater chance of success. Also, when danger approaches the cultivation villages, it becomes likely that the person with this Title will happen to be present and deal with it.

- **Holy Son of Vida:** This is a Title that indicates that the bearer is especially loved or acknowledged by Vida, the Goddess of Life and Love. In the past, only the founders of her new races such as Vampires or Dark Elves, or those she gave Divine Messages or trials, received this Title. Because of this, such individuals are respected as saints by Vida’s followers and members of her races. This Title increases the ability to understand Divine Messages from Vida, as well as providing a bonus to the Clergyman skill. Normally, Life-Attribute Magic would receive a bonus as well, but Vandalieu does not have an affinity for the life attribute so he does not gain this bonus.

- **Ghoul Emperor:** This Title increases the effects of the Strengthen Followers and Death-Attribute Charm skills on Ghouls. Also, it increases the level of the Strengthen Followers skill and treats the value of the number of Ghouls under its influence as double when calculating other effects.

- **Scaled Emperor:** A Title that is normally acquired by Fidirg, the Dragon God of Five Sins, bestowing it upon the those who have solo-cleared the D-class Dungeon known as the Lizardmen’s Nest as proof that they were the new ruler of the marshlands.

- **Tentacle Emperor:** A Title that is bestowed by an evil god of tentacles such as Merrebeveil, the Evil God of Slime and Tentacles. It can also be acquired by those with tentacles who have been acknowledged as worthy of being a king (or queen), and those who are served by many races of people or monsters that possess tentacles. Historically, this Title has mostly been possessed by those who possessed tentacles themselves. The known exceptions are a legendary tamer who tamed a Kraken, and the first king of the Sauron Kingdom. It has the specific effect of providing an ability to display charismatic qualities to races of monsters and people who possess tentacles. It allows such races to become followers (requires the Strengthen Followers skill). It also strengthens the Title holder’s tentacles, and enhances skill bonuses and effects when they are used.

- **Oni Emperor**: A Title thought of by Garess, the god of warriors, and his familiar spirits and heroic spirits. They bestowed Vandalieu this Title to strengthen the connection between them. Naturally, there are no precedents of someone gaining this Title. It strengthens charisma towards monsters and races whose titles contain ‘Oni.’ Also, though this is a result that was not expected by Garess and the others, it gives an overall increase to the effects of Guidance: Dark Demon Path on Undead.

- **Champion:** Augments the powers, abilities, and effects of any equipped Artifacts and possessed Unique Skills. It will also lower the difficulty of awakening superior Skills.

- **Transgressor:** A Title given to a being who creates something new by violating and disturbing the boundaries between good and evil, between god and man, between one world and another, between man and monster, between one region and another. It symbolizes a trickster of myths and legends, and a cultural hero. One who possesses this Title cannot be said to be absolutely good, but it also cannot be said that they are evil. The Title provides bonuses to boundary-violating acts… such as the appearance of previously-unknown Jobs, acquiring unknown Skills and inventing new things. On the other hand, it also has the side-effect of making encounters with unusual problems more frequent, but those who possess this Title are unlikely to be the type of person who would struggle in such situations.

- **Earth’s Gods’ Divine Protection:** A blessing from the Gods of a different universe. It should strengthen Vandalieu and assist in his development.

- **Origin’s Gods’ Divine Protection:** A blessing from the Gods of a different universe. It should strengthen Vandalieu and assist in his development.

- **Vida’s Divine Protection:** A blessing received from the goddess of love and life. It should strengthen Vandalieu and assist in his development. It improves his destiny a bit, lifts the limits on his development and causes more new jobs to appear for him.

- **Zantark's Divine Protection:** A blessing received from the god of war and fire. It should strengthen Vandalieu and assist in his development. Additionally it enables Vandalieu to understand Zantark.

- **Origin’s Gods’ Divine Protection:** A blessing from the God of the universe Origin. It should improve Vandalieus development.

- **Ricklent’s Divine Protection:** A blessing from Ricklent, the genie of time and magic. It should improve Vandalieus development, in the gods areas and in general.

- **Zuruwarn’s Divine Protection:** A blessing from Zuruwarn, the god of space and creation. It should improve Vandalieus development, in the gods areas and in general.

- **Experience gained in previous life not carried over:** Different from the other reincarnators Vandalieu's abilities from his previous life don't carry over to his new life. That means that, while he still remembers all of the death magic he did, he has to relearn how to use it and didn't get any skills based on what abilities he had in the previous life.

- **Cannot learn existing jobs:** In the universe Lambda there is a job system that enables the user to take a job and receive stat bonuses based on it. By frequently changing jobs once one has mastered one, the user is capable of reaching superhuman levels and develop their skills quickly. This curse prevents Vandalieu from ever taking up a job that any other person in the universe has taken before. However, due to Vida's interference there are more new jobs appearing before Vandalieu than normal and due to his unique death magic there are also various new jobs.

- **Unable to gain experience independently:** Vandalieu can not gain exp through his own actions. That means that, if he were alone, it would be nearly impossible for him to grow very strong. However, this curse doesn't prevent him from gaining exp due to his party members actions. Hence he often lets others deal the final blow on enemies.

- **Eisen:** A Skogsrå Empress. A plant-type monster of which none currently exist in Lambda other than Eisen. She appeared as a result of her Rank increasing from being an Immortal Ent, and this race name was given to her because her appearance is similar to fairies that appear in legends that Vandalieu heard in Origin. There are also similar legends on Earth. She is a beautiful women with green skin, but the skin on her back is replaced with bark, and several branches grow from there. Also, she possess tails similar to those of cows for some unknown reason. Because Eisen was formerly an Immortal Ent, she possesses powerful regenerative abilities and a great resistance to status effects. When she was an Immortal Ent, she swung her branches and roots to fight, so she has acquired the Unarmed Fighting Technique skill. She has also learned the Throwing skill from throwing her fruit. She can extend the branches on her back to use them as weapons, and produce fruit from them. Also, her sap can be used as an ingredient for a high-quality syrup. The wooden clothes that she wears were actually created by her, and can be replaced at any time. Other than her simple fighting strength, she is also surrounded by a charm similar to that of a high-class prostitute due to her Allure passive skill, and she can touch any creatures she seduces to attack them with Spirit Siphon. Also, it is thought that she can become capable of using earth-attribute magic, life-attribute magic or perhaps both. She looks similar to a human in appearance, but she is essentially a plant, so she can survive for a long period of time as long as she has water and sunlight. However, she is also capable of eating. The apples she produces are tasty, but also hard as iron, hence her name. Aside from the apples she can also produce other fruit like Gante fruits that resemble human eyeballs. Plants and plant-like monsters are stimulated by her presence and hence grow a lot more than normal. This causes plant-type monsters to evolve into Skogsrå as well. Her skills are: Monstrous Strength, Rapid Regeneration, Status Effect Resistance, Magic Resistance, Physical Resistance, Augmented Vitality, Enhanced Physical Ability (Bark, Branches), High-speed Fruit Production, High-speed Sap Production, High-speed Branch Production, Allure, Self-enhancement: Subordination, Self-Enhancement: Guidance, Unarmed Fighting Technique, Throwing, Armor Technique, Spirit Siphon, No-Attribute Magic, Earth-Attribute Magic, Life-Attribute Magic, Shrink, Mana Control, Commanding, Coordination, Zozogante’s Divine Protection, Invigoration: Plant and Vandalieu's Divine Protection.

- **Kühl:** A satan blood mimic slime larger than a bear made out of the Demon King's blood. Its appearance is that of a black-red slime, but it has often been using the Body Form Manipulation Skill to take the form of humans and animals, Vandalieu or Legion in particular. Since becoming a mimic slime it can fully shapeshift into other appearances. It can dissolve and absorb those it traps within its body. As a slime Kühl has a core and the rest of its body is just a liquid, that isn't necessary for survival. Kühl has absorbed a lot of the demon kings blood and can spray it over an area. It is capable of using the separate parts of itself to enter its prey’s body through open wounds and Infesting them, attacking them from the inside or absorbing all of their blood to instantly kill them as it sees fit. Its skills are: Blunt Damage Nullification, Hunger Resistance, Predator’s Restoration, Body Form Manipulation, Venom Secretion, Magic Resistance, Superhuman Strength, Physical Resistance, Self-Enhancement: Guidance, Enhanced Attribute Values: Mimicry, Silent Steps, Bloodwork, Surpass Limits, Grow, Unarmed Fighting Technique, Coordination, Charge, Parallel Thought Processing, Long-distance Control, Infest, Mimicry and Vandalieu's Divine Protection.

- **Gehenna Bees:** Bee-shaped monsters, around thirty centimeters in length. Each of them aren't individually threatening, but they are fearsome in that the whole swarm attacks together like a single unit. Their large jaws are capable of shredding plate armor like paper, and their sharp stingers can't be blocked by the average Shield-bearer. And the most vicious weapon they have is their deadly venom. The potent neurotoxin can't be resisted by average resistance skills and is capable of causing death by shock in minutes. It is said that countless corpses of adventurers desiring the exquisite honey and the beeswax that could be turned into the most extravagant candles and soap could be seen surrounding the nests of these monsters. So their nests were just like cemeteries.

- **Pete:** An enormous centipede monsters that are large enough to wrap themselves around an average-sized house and is larger than a dragon. Its species is Great Roaring Lightning Metal Demon Centipede. His black exoskeletons is as solid as adamantite and impervious to superficial attacks, while the force of his charging attacks would likely be enough to penetrate an entire fort, never mind a single wall. Also, even if he is fought from a distance, he is capable of releasing long-ranged lightning attacks more powerful than lightning that falls from the sky. He is far more intelligent than his appearance would suggest, and while he cannot speak human language or cast spells, he is capable of using skills such as Armor Technique and is able to read. For some reason, Pete has even acquired a unique skill, granting him increased attack power and defensive power against Dragons and allowing him to increase his own Attribute Values by devouring them. His skills are: Hunger Resistance, Self-Enhancement: Following, Venom Secretion (Neurotoxin): Jaws, Wind Attribute Resistance, Enhanced Body: Exoskeleton, Horns:, Monstrous Strength, Self-Enhancement: Guidance, Silent Steps, Charge, Transcend Limits, Armor Technique, Roaring Lightning, Coordination, Dragon Devourer, Zanalpadna’s Divine Blessing and Vandalieu's Divine Protection.

- **Levia:** A fire ghost that evolved into the Satan Prometheus Ghost species after having increased her Rank multiple times. She is covered in majestic black flames worthy of the name of Satan (a Demon King). She also possesses the ability to strengthen herself even further with the Demon King’s blood. Incidentally, the Demon King’s blood used for this is the blood of the one who possesses the ‘Demon King’ Title, in other words, Vandalieu. She has learned the Materialization Skill from Orbia, allowing her to materialize parts of her own body. She is using this ability to learn Unarmed Fighting Technique and Shield Technique. She possesses following skills: Spirit Form, Mental Corruption, Heat Manipulation, Flame Nullification, Materialization, Augmented Mana, Self-Enhancement: Subordinate, Self-Enhancement: Demon King’s Blood, Self-Enhancement: Guidance, Strengthened Attribute Values: Creator, Housework, Projectile Fire, Possession, Silent Steps, Long-distance Control, Unarmed Fighting Technique, Shield Technique, Surpass Limits, Fear Aura, Fire-Attribute Magic and Vandalieu’s Divine Protection.

- **Kimberley:** A Thunderbolt Ghost. More specifically Kimberley is currently a Schwarz Blitz Ghost, an evil-looking ghost enshrouded by black lightning. He possesses following skills: Spirit Form, Mental Corruption, Wind-Attribute Nullification, Lightning Manipulation, Materialization, Intuition, Mana Enlargement, Self-Enhancement: Subordination, Self-Enhancement: Demon King’s Blood, Self-Enhancement: Guidance, Strengthened Attribute Values: Creator, Silent Steps, Trap, Projectile Fire, Possession, Long-distance Control, Archery and Vandalieu’s Divine Protection.

- **Orbia:** A water ghost that repeatedly increased its rank to become a Chaos Broad Ghost. Like most spirits she can turn invisible. The liquid making up her entire body has grown deep in color, and it is becoming more like a physical body. Her training in magic is progressing smoothly; she is learning magic-related Skills that she had found difficult and not acquired while she was alive. But she apparently still finds magic difficult; she is more proficient in suffocating enemies by covering their faces and attacking them from the inside after getting inside their lungs. With Fluid Manipulation, the superior version of the Liquid Manipulation Skill, she has become able to more skillfully manipulate the liquid that makes up her own body as well as the liquid in her surroundings. Of course, moving seas and large rivers is impossible, but she is apparently able to manipulate the direction and force of flash floods. She possesses following skills: Spirit Form, Mental Corruption, Water Attribute Nullification, Fluid Manipulation, Materialization, Augmented Mana, Earth-Attribute Resistance, Self-Enhancement: Subordination, Self-Enhancement: Demon King’s Blood, Self-Enhancement: Guidance, Strengthened Attribute Values: Creator, Unarmed Fighting Technique, Fishing, Housework, Dancing, Projectile Fire, Long-distance Control, No-Attribute Magic, Water-Attribute Magic, Earth-Attribute Magic, Mana Control, Merrebeveil’s Divine Protection and Vandalieu’s Divine Protection.

- **Evil Bright Ghosts:** Vandalieu has the ghosts of Chipuras, Berkert and Daroak with him. The three are light attribute ghosts, capable of producing intense sunlight and swords made out of light-attribute mana. Furthermore they are capable of refracting light in order to create illusions. Chipuras can also sumon a beast of ice, that can both attack and serve as a lense to focus his light attacks. They all possess the following skills: Spirit Form, Mental Corruption, Light-Attribute Immunity, Light Form Manipulation, Mana Enlargement, Self-Enhancement: Subordination, Enhanced Attribute Values: Guidance, Enhanced Attribute Values: Demon King’s Light, Materialization, Enhanced Attribute Values: Creator, Projectile Fire, Light-Attribute Magic, Vandalieu’s Divine Protection and Mana Control. Chipuras in addition posseses following skills: Water-Attribute Magic, High-speed Flight, Surpass Limits, Long-distance Control, Unarmed Fighting Technique and No-Attribute Magic. Daroak in addition to their common skills possesses following skills: Combat Slaughter Swordsmanship, Archery, Transcend Limits, Fire-Attribute Magic, Unarmed Fighting Technique and No-Attribute Magic. Berkert in addition to their common skills possesses the following skills: Murder Healing, High-speed Flight, Surpass Limits, Long-distance Control.

- **Worm:** Vandalieu has a worm inside him that can make liquid Dark Copper overflow from its mouth. This copper is a golem, that automatically forms a solid armor around Vandalieu. Dark Copper armour absorbs impacts well, withstands slashes and resists mana well. If parts of the armor are broken off, they turn back to their liquid state and fuse back unto the armor.

- **Blood Potion:** A powerful healing potion created from Vandalieu's blood, the blood of the Demon King, the demon kings horns, the demon kings carapace, various herbs and magic stones. It can heals wounds, stop the rejection reaction from organ transplants, heal burns, heal broken bones and rejoin severed body parts.

## Gallery

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