recursal/Fanatic-Fandom huggingface dataset:
IJN Owari

## Description

To be filled

**IJN Owari** is one of the most expensive ships in-game along with USN South Dakota. Even though it has one of the most powerful salvos in-game, it's rarely used as Sea Lords or above generally prefer using USN South Dakota, RN Nelson, FMN Lyon, either IGN Sachsen/IGN Ulrich von Hutten, RN Anson, or IJN Amagi

## History

This ship actually has no name and is only designated as Number 13 Class in plans for the second 8-8 Fleet Plan before the Washington Naval Treaty came into effect, normally called as the "Treaty". And to the Japanese compliance to the treaty, the plan is effectively scrapped in favor to carriers and for exeeding the Japanese total tonnage limit. Owari probably got her name from an incomplete Kii class battleship.

## Overview

**PROTIP:** This ship is not purposed for any brawling combat due to her inferior armor compared to other brawling ships. So if you want to use her, you need to snipe other people from far ranges by at least 6km+

Her gun layout. Like RN Queen Elizabeth, is only suitable for mid to long range combat as her salvo guns aren't that heavy when compared to other top tiers like USN South Dakota or RN Agincourt. It's playstyle is quite the same as the former, engaing in fast, mid to long range attacks and only rushing in when conditions are favorable.
Belgamene

Planetary View

Belgamene is an enormous purple gas giant. At more than twice the size of Taomar, Belgamene is the largest planet in the solar system by far. It has more than 100 known moons orbiting it, most of which still have yet to be officially named. Belgamene's immense gravity well affects a huge portion of the solar system, diverting countless comets and asteroids passing into it every day.

The planet's surface is a raging, swirling miasma of cyclones and lightning storms, the largest of which - a spiralling hypercane known as the Great Vortex - covers roughly a third of the planet's exterior.
Novium

*"Quote about Novium."* - Person Quoted

Novium is a dense alien mineral with powerful unworldly properties. Having originated from somewhere in the depths of the cosmos, Novium arrived in Aarn nearly a century ago, in the form of a large meteor. The massive impact caused by the meteor strike is widely regarded as the most pivotal moment in all of recorded history, decimating the population and scattering fragments of Novium all across the continent, initiating what would come to be known as the Novium Age.

Novium's capabilities are unlike any known matter, the most prominent being its capacity to harness and manipulate fundamental energies of the universe, such as gravity and electromagnetism. [ELABORATE]

The amount of energy contained within Novium is impossibly immense - roughly equivalent to the amount of energy released by a supernova. This lead to the consensus that the material was forged deep within the core of a dying star, and thus the name 'Novium' was born. Novium is used to power many of Aarn's constructions, such as Sentinels, and the floating city of Zahaeron.

Novium is [dull green?] in colour, but [appears to glow faintly? Bit cliché], despite not actually giving off any light of its own. Larger fragments also seem to have a slight 'haze' around their edges, distorting their surroundings like heat rising from a fire. When Novium was first examined by researchers at ??? in Quarsis, they concluded that the substance had been drifting through space for over 2 billion years before it struck Osis - making it older than the solar system itself.

Although it fragmented on its original impact, Novium is famously indestructible by any current means, and is therefore impossible to manipulate or subdivide any further. This has made it one of the most valuable commodities in Aarn, and the largest piece excavated from the impact site in the Arashi Wastes is estimated to be worth more than the entirety of Aarn's wealth combined.

However, Novium is also extremely dangerous. If touched by bare skin, it causes severe burning and can invoke fatal seizures, and has even been suspected to cause madness in some after long periods of exposure.
Uvanaar

Planetary View

Uvanaar is the largest of the terrestrial worlds, covered entirely in tropical jungle. Because the planet lies just within the margins of the Sun's habitable zone, its atmosphere is extremely hot and humid, and the planet's large size also gives it a crushing gravitational pull. Despite these harsh conditions, Uvanaar is teeming with plant and animal life, all of which have adapted to thrive in the planet's dense, punishing environment.

Although Uvanaar is too hot to support liquid water, its thick jungles are punctuated by numerous pools of red liquid gases, from which all life on the planet is thought to have originated. When early Quen astronomers first discovered Uvanaar, they interpreted these distant red spots as the "bleeding sores" of a world "plagued and forlorn".
Arxes

Planetary View

Arxes is a volcanic protoplanet, and the closest planet to the Sun. Arxes is the smallest planet in the solar system, and the only one to orbit the Sun in the opposite direction, though it is not fully understood why. This unusual retrograde orbit is believed to be the cause of the planet's ongoing volcanic activity - Arxes is incredibly volatile, spewing out magma and rock as its core is gradually torn apart by the Sun's intense heat and gravity.
Uthulians

*"They say that every time one was born, the sea level would rise."* - Person Quoted

Uthulians were ancient, gargantuan sea creatures now believed to be extinct. Thought to have ruled the oceans during the late Primordium epoch, they were the largest known creatures to have ever lived. Present day Otaru trace their own lineage back to these great leviathans, and their city Vyssus Mar is built inside the huge fossilised seashell of a long-dead Uthulian creature.

Precise details on Uthulians' appearance and behaviours are largely speculative, due to the age and scarcity of their remains, and only a few individual creatures have been identified so far (namely the Arboranth and the Myrmidon). The exact cause of the Uthulians' extinction is also unknown.
Vyssus Mar

*"Quote about Vyssus Mar."* - Person Quoted

Vyssus Mar is an ancient port city and international landmark in southern Ausaris, home to the amphibious Otaru. Housed inside an enormous coiled seashell, Vyssus Mar is widely regarded as the most beautiful city in Aarn (its name roughly translates as "jewel of the sea"). It is also one of the busiest trading ports in the world, with hundreds of ships coming and going daily. During low tide, the city holds numerous festivals which draw in huge crowds from all across the world.

The colossal seashell containing the city stands over three thousand feet tall, and originally belonged to an ancient Uthulian creature known as the Arboranth. Inside the shell, the city is lit by a spread of colourful bioluminescent mosses, which grow directly from the ocean floor. In addition, the shell's interior lining is decorated with elaborate murals carved by generations of Otaru, which depict their evolutionary history from sea to land - starting at the entrance, and spiraling up through the shell's interior to the top.

When The Quake struck, Vyssus Mar was one of the few structures to withstand the brunt of the shockwave, suffering only minor external damage and being tilted slightly from the force of the blast. Among the many festivals that take place there, the 'Unbroken' festival is held in celebration of this resilience.
FMN Lyon

The **FMN Lyon** is one of the top tiers that is usually seen being used by Vice Admirals or above as it has the most numerous guns in game, even outmatching IRN Grigori Rasputin in terms of amount of guns while proving to be more excellent than the earlier mentioned as it has a smaller citadel size and more concentrated guns.

### History

Not much history is known history-wise when reffering to this ship as it was never actually put in service and later the plan was scrapped in favor of cruisers and aircraft carriers. However, we certainlly know that this was a plan made by the French Navy in 1913 and is scheduled to be laid down in 1915 but didn't saw full completion after the war.

### Overview

**PROTIP:** This ship must ALWAYS use HE due to lack of punching power when the user only considers using AP and using the former is more beneficial as this ships has the most guns in-game, allowing it to have more chances to cause fires to enemy ships. Be careful while going into the frontlines though, as this ship lacks of any decent armor and forces you to angle constantly after firing a full broadside which could cause you to be shot off-guard.

It is usually seen being used by Vice Admirals or above (even First Sea Lords use it), though quite more expensive than other ships in the same level (IJN Nagato/AHN Leopold/USN Colorado) is due to the competing edge of having the most amount of guns in game that allows the player to deal large amounts of damage using HE alone (considering if the user knows how to shoot at the guns/superstructure) with the benefit of causing fires which is a great deal. It also profides decent survivalbility even though it's armor is inferior to any other ship exept for RN Nelson or RN Agincourt. Wich is considered another benefit for this battleship.

## FMN Lyon

### Credits

Needs to be verified
4,024,000 (needs to be updated

### Succeeded by

IJN Ise
RN Agincourt

## Armaments

### Torpedoes

4 x Quad 340mm
24 x 138mm
None

### Smokescreen

False
False
Oa & Thios

Stellar View

Oa
--

Oa and Thios are twin stars at the centre of the solar system. Due to their close proximity, they appear from a distance as a single orb of light, and were originally mistaken as such until the astronomer Nemrodyne discovered Thios in 23 AN. To this day, they are often collectively referred to as "the Sun", despite being two separate entities.

As the larger of the two, Oa is destined to consume Thios within the next few million years, after which it will eventually explode into a supernova. This type of event is thought to have been one of the possible origins of Novium, an alien mineral with powerful unworldly properties which crash landed on Osis almost a century ago.
Zylphids

*"Simpler folk tend to see Zylphids as inferior beings - mindless, swarming pests, who've only prospered for this long because we allowed them to. But when you truly consider the size of that colony they've been growing beneath our feet... you can't help but see it the other way around."* - Arphaun

Zylphids are a race of subterranean insectoids that inhabit the sprawling tunnels of The Underweb, which stretch beneath most of Aarn.

Whilst their size and physical features can vary dramatically, most Zylphids possess long antennae, four to six eyes, three pairs of legs, and chitinous exoskeletons. The matriarch of their species, the Zylphid Queen, resides deep underground at the nerve centre of The Underweb - bloated, immobile, and always laying eggs. Zylphids vastly outnumber all other races living above ground, though their exact number is still unknown.

Zylphids are highly diverse and self-sufficient, able to build enormous and complex underground structures from their own bodily secretions. Some subspecies have iridescent wings allowing them to fly, others produce valuable silks, and some can even utilise biochemical defences such as acids and glues, when the need arises. All Zylphids feed on fungi which they cultivate in enormous underground garden chambers, keeping them supplied with a constant stream of dead plants and other fertilisers from the surface.

Due to their vastly different anatomy, Zylphids are incapable of speaking the common tongue, and are thought to communicate through chemical signals released into the air. However, the speed at which they do this continues to baffle researchers, leading some to believe that Zylphids actually share a hive mind, allowing their Queen to co-ordinate large and distant groups instantaneously. Despite their continued isolation, Zylphids are not inherently aggressive or hostile to outsiders, but will defend their territory if threatened, and will give their lives in defence of their Queen.
Butterfly

“This'll only hurt... a bit.”

Butterfly

**Skill description:** *Passive: A Kill or an Assist refreshes CD time for all skills and recovers 8% of lost HP.*

### **Skill 1:** *Flying Daggers*

*(CD: - Mana Cost: )*

**Skill description:** *Butterfly throws a fan of blades at nearby enemies, causing 180(+115) Phys. DMG and slowing their Mov. Speed by 50% for 2s.*

### **Skill 2:** *Quick Kill*

*(CD: - Mana Cost: )*

**Skill description:** *Butterfly attacks at lightning speed, causing enemies in her path 390(+203) Phys. DMG. Also increases her ATK Speed by 50% for 3s.*

### **Skill 3:** *Backstab*

*(CD: - Mana Cost: )*

**Skill description:** *Butterfly blinks behind the enemy with the lowest HP (prioritizes heroes) and performs a powerful stab to deal 450(+265) Phys. DMG, while also increasing damage reduction by 60% and Mov. Speed by 50% for a short time.*
The Quake

*"Quote about The Quake" - Person Quoted*

The Quake was a cataclysmic meteorite impact which struck the continent of Aarn nearly a century ago.

The meteorite, formed of an alien mineral known as Novium, was estimated to have been almost six kilometres wide. It was first spotted during the early evening when it plummeted into Osis' atmosphere over the region of Vorheim, leaving a blinding streak of bright green in its wake which lit up the darkening sky. The sight drew many people from their homes, who watched it for several minutes, unaware of the impending doom.

When the meteorite struck, the blast wave caused destruction on a continental scale, obliterating half of Aarn's population, laying waste to whole cities, reshaping the landscape, and scattering countless fragments of Novium far and wide across the world. The sky was said to have been aglow for weeks after the impact, shrouding the passage of night and day, and cascading powerful thunderstorms across the continent.

The sudden, catastrophic arrival of this strange new star-forged material, combined with the unprecedented loss of life and culture, caused great social and economic upheaval in Aarn. Consequently, a new era of time was declared by the Keepers; the Novium Age.
Quen

*"Arguing with a Quen is like arguing with a cloud. Nothing stirs them, upsets them, surprises them or bothers them... and that bothers me."* - Person Quoted

Quen are slender, floating beings with inherent telekinetic abilities. Hovering at about seven feet high, Quen appear remarkably tall compared to Humans, but beneath their long, elaborate robes, their actual body height is only around four feet in total.

Physically, Quen are rather foetal in nature, possessing very little muscle tissue, small vestigial legs, no arms, elongated necks, and bulbous, rounded heads. Because they lack any kind of mouth, or limbs with which to articulate, Quen communicate solely through a series of 'glyphs' - small, rune-like objects orbiting their bodies, of various shapes and colours. By presenting them in different arrangements, Quen are able to converse with almost as much nuance and complexity as the common tongue.

Quen spend their entire lives in perpetual levitation, floating silently from place to place. Exactly how their telekinesis works remains a mystery, described by Quen only as a "natural and effortless" process, comparable to breathing or blinking. When a Quen reaches old age, this process begins to visibly weaken, gradually bringing them closer and closer to the ground. At the moment of death, it stops completely.

Despite their physical limitations, Quen's telekinesis offers them unique advantages over others - among them, being able to safely handle Novium fragments and other hazardous materials. Renowned for their placid nature and keen minds, Quen are fond lovers of serenity and learning, be it astronomy, alchemy, history or even politics. Incidentally, their scholars are highly sought after on academic matters both great and small, and their city of Quarsis is famous for its unrivalled libraries and museums.
Hish

*"As the rocky bluffs below us gave way at last to the dusty, scorching barrens of the Arashi, I soon witnessed for myself the vicious and frenzied scrapping of the Hish clans. Even from the safety of our airship, I was still compelled to ask the pilot if he could speed up."* -???'s Journal, Chapter VIII

Hish are a primitive race of reptilians that live out in the sun-baked deserts of the Arashi Wastes. Dwelling in crevasses and hovels beneath the dry earth, Hish are a primal, animalistic species splintered into dozens of tribes, many of which clash with one another on a daily basis. It is thought that the high quantities of Novium in the Wastes has increased their aggression over the years. As a result, Hish have no major settlements or overarching civilisation to speak of.

Whilst relatively humanoid in shape, Hish are covered in millions of tiny scales, and can walk on all fours. Their pronounced claws make them adept climbers, as well as deadly warriors. Depending on the level of sun exposure, their skin tones can vary between browns, reds and greys. In addition, their jaws open outwards, exposing rows of fangs loaded with a highly toxic venom.

Each Hish tribe is typically ruled by a K'vash ("warlord"); an alpha male position, obtained only by killing the previous K'vash. In addition to fighting outsiders, Hish tribes are even known to purge the weak or elderly from their own ranks and cannibalise their remains. Despite their savage nature, some Hish have been known to show signs of higher intelligence, and even on occasion, a limited grasp of the common tongue.
AHN Huszar

## Description

N/A

The Huszar is a low-tier torpedo boat in Naval 1918.

## History

Originally classified as a destroyer, Huszar was reclassified as a torpedo boat.

## Overview

This ship is overall quite disappointing. For players that are desperate to get off the Chester, this ship does not offer much more. Its primary gun is little more than a noisemaker, and its small number of torpedoes are only effective at sinking light destroyers and torpedo boats; it can cripple cruisers and if lucky, battleships, but usually capital ships and the heavier cruisers hardly take a scratch. It and its upgraded version, the V-107, are considered somewhat useless by most players and are quickly discarded in favor for the AHN Tatra when it is unlocked.

Huszar is better when deployed in a group, where she can combine with other allies to swarm enemies. Her small size helps her avoid being the focus of fire, while a combined attack from a number of torpedo boats can allow the Huszar to be as dangerous as a medium-tier destroyer.
Relic of Aeons Wiki

###

**Solar System**

Oa & Thios • Arxes • Uvanaar • Senya • Osis • Taomar • Belgamene • Yuon

**Setting**

Aarn • The Quake • Novium • Sentinels • Timeline

**Races**

Humans • Otaru • Enwar • Quen • Githari • Wymirs

Hish • Zylphids • Arturi • Uthulians

**Cities**

??? • Vyssus Mar • ??? • Quarsis • ??? • Zahaeron • ???

**Factions**

Keepers • Bulwarks • [Scientists] • Deep Seers • ???

[Drug Cartel] • [Assassins]
Azzen'Ka

“I am Azzen'Ka, king of kings! Witness my might and despair!”

Azzen'Ka

**Skill description:** *Passive: Azzen'Ka's skills apply a Sand Trap stack on the enemy. After reaching 3 stacks, the enemy will be petrified and suffers 200(+0)Magic DMG.*

### **Skill 1:** *Sand Punch*

*(CD: - Mana Cost: )*

**Skill description:** *Azzen'Ka summons the shifting sands to attack enemies, which causes 370(+0) Magic DMG and sends them flying.*

### **Skill 2:** *Dust Devil*

*(CD: - Mana Cost: )*

**Skill description:** *Azzen'Ka guides a Dust Devil towards his enemies, bouncing between them and dealing 235(+0)Magic DMG.*

### **Skill 3:** *Sand Wraith*

*(CD: - Mana Cost: )*

**Skill description:** *Azzen'Ka reaches out and calls forth a sandstorm, dealing 200(+0) Magic DMG on impact. The sandstorm then starts to rage, continuously dealing 140(+0) Magic DMG to enemies within range and slowing their Mov. Speed.*
Arashi Wastes

The Arashi Wastes is a large, arid desert in southwestern Aarn, and the original epicentre of The Quake. The desert lies within a vast sunken crater left by the meteorite impact, and still contains high deposits of Novium to this day. However, mining them is extremely dangerous due to the local Hish population, and is strictly forbidden by the Keepers. Black market organisations like the ??? are known for their illegal mining operations in the Wastes.

The Arashi Wastes are devoid of any permanent man-made structures or settlements, with one exception. At the very centre of the impact crater stands a large stone monument, erected one year after The Quake. Fashioned in the likeness of the falling meteor, above what resembles a large pair of hands rising to catch it, the statue commemorates the victims of The Quake, and the birth of the Novium Age simultaneously. The placard at its base reads *"In memory of all that we lost. In reverence of all that we found".*

In the time before The Quake, the area was drastically different - a dense and thriving swampland known as the Waking Mire, home to a number of rural villages and settlements. Sadly, all trace of this past incarnation was erased by the cataclysm.
Aarn

Aarn is a large continent on the planet Osis, and the setting for Relic of Aeons. It consists of various realms, inhabitants and cultures, with a history that stretches back over twelve thousand years.

The planetary rings that surround Osis are a permanent feature in Aarn's skyline, and have influenced its development in a number of ways.

Other continents are thought to exist beyond the seas, but all attempts to discover them have so far been unsuccessful, and many explorers have never returned from their expeditions. Rumours persist of a "haunting, desolate ice world" to the north, and a "vast wilderness" to the east ruled by "giant, primeval beasts", but these are generally dismissed as hearsay.

## Geography

### Provinces

* ??? - an expansive realm
* Freehold of ??? - ???
* ??? - ???
* Ausaris - a tropical realm in eastern Aarn, and birthplace of the Otaru
* Vorheim - a harsh, mountainous dominion in northern Aarn, home to the ???
* Arashi Wastes - an arid, sundered desert in southwestern Aarn ruled by warring Hish clans, and the original epicentre of The Quake
* Valley of the Wymirs - an enigmatic, forested valley nestled between Vorheim and the Navaari Mountains, home to the reclusive and indigenous Wymirs
* The Underweb - a sprawling underground hive network built and inhabited by generations of Zylphids, reaching across most of Aarn

### Mountains

* Navaari Mountains - an extensive mountain range curling along the northeastern edge of Aarn
* Mount ??? -

### Waters

* Singing Ocean - the boundless waters north of Aarn
* Sea of Memories - the violent, churning seas east of Aarn
* Otarun Ocean - the coastal waters surrounding the Otaru city Vyssus Mar
* ??? Sea - ???

## Society

### Novium Age

Society in Aarn has undergone dramatic change over the last century, in the wake of the calamity known as The Quake. This catastrophic meteor impact reshaped the face of the known world, wiping out more than half of the entire population and scattering fragments of an alien mineral called Novium all across the continent, ushering in what came to be called the Novium Age.

In the years following The Quake, Aarn slowly started to rebuild, with greater attention placed in the study of astronomy and the preservation of history. As Novium's otherworldly properties began to reveal themselves, Aarn swiftly and unexpectedly found itself in the midst of an industrial revolution, with Novium-powered technologies such as Sentinels becoming widespread in a matter of years.

In the recent decades, tensions between the land folk and the subterranean Zylphids have begun to grow, as ongoing efforts to expand underground have started breaching The Underweb more and more frequently.
Mina

“You should attend my show, it'll be a scream.”

Mina

**Skill description:** *Passive: When damaged, Mina has a chance to counterattack, dealing 158 Phys. DMG to all nearby enemies.*

### **Skill 1:** *Whirling Scythe*

*(CD: - Mana Cost: )*

**Skill description:** *Mina swings her scythe around, causing in-range enemies 100(+189) Phys. DMG to all enemies within range.*

### **Skill 2:** *Death Scythe*

*(CD: - Mana Cost: )*

**Skill description:** *Mina whirls her scythe to pull in all enemies in front of her, dealing 150(+110)Phys. DMG to affected enemies and slowing their Mov. Speed.*

### **Skill 3:** *Dark Dominion*

*(CD: - Mana Cost: )*

**Skill description:** *Mina enrages nearby enemies, making them attack her for 2s. Damage dealt by enraged enemies is reduced by 50%.*
Yuon

Planetary View

Yuon is a pale, oval-shaped ice world, and the furthest planet from the Sun. Due to its small size (only marginally bigger than Arxes) and considerable distance from the Sun, very little is known about Yuon.

On occasion, several large jets have been observed on its surface, leading some to believe that there may be liquid water beneath its frozen crust, but until a method for reaching such a distant planet is devised, Yuon's inner workings will remain unknown.
Lu Bu

“I will be the one!”

Lu Bu

**Skill description:** *Passive: Reduce Impale's CD by 1s whenever Lu Bu hits a target with a skill or normal attack.*

### **Skill 1:** *Red Stallion*

*(CD: - Mana Cost: )*

**Skill description:** *Lu Bu lunges forward, causing 160(+146) Phys. DMG.(Touch the Hero to stop), This skill can be discharged 3 times in a row. The third attack sends enemies flying.*

### **Skill 2:** *Impale*

*(CD: - Mana Cost: )*

**Skill description:** *Lu Bu brings down his halberd to unleash a shockwave at enemies, causing 240(+156) Phys. DMG and temporarily slowing their Mov. Speed.*

### **Skill 3:** *Conqueror*

*(CD: - Mana Cost: )*

**Skill description:** *Lu Bu powers up, which boosts his Phys. ATK by 80, his life steal by 20%, and poise by 120(+69),and poise by 20% for 8s.*
Taara

“ It's simple science. Damage equals mass times speed.”

Taara

**Skill description:** *Passive: Earns extra 2 to 4 Phys. ATK for every 1% Max HP lost (scales with hero's level).*

### **Skill 1:** *Colossal Smash*

*(CD: - Mana Cost: )*

**Skill description:** *Taara leaps into the air and uses her heavy hammer to smash the ground upon landing, dealing 120(+80)Phys. DMG.in the area and slowing their Mov. Speed by 40%.*

### **Skill 2:** *Obliterate*

*(CD: - Mana Cost: )*

**Skill description:** *Taara spins while swinging her hammer damaging all in-range enemies twice. Each hit causes 125(+96)Phys. DMG.*

### **Skill 3:** *Steel Body*

*(CD: - Mana Cost: )*

**Skill description:** *Taara utilizes all of her potential to recover 6% Max HP every second for 5 seconds and increase movement speed by 30%.*
Senya

Planetary View

Senya is a small, diverse terrestrial world. Senya is tidally locked with the Sun, having the same face oriented towards it at all times. As a result, Senya's terrain varies dramatically from one side of the planet to the other; the side facing the Sun is a blistering desert, whilst the side in darkness is a frozen wasteland.

These two opposing climates meet in a belt of permanent twilight, which encircles the planet from pole to pole. Roughly twelve miles across, this tranquil stretch of marshland is the only habitable area of the planet, and is home to a variety of strange and serene life forms, floating in the world's low gravity.
Krixi

“ Those elves darting through the forest are heralds of the Creator.”

Krixi

**Skill description:** *Passive: When Krixi hits the enemies with her skills, she gains an additional 25% Mov. Speed for 2s.*

### **Skill 1:** *Mischief*

*(CD: - Mana Cost: )*

**Skill description:** *Krixi summons a clone to fly about and deal 360(+0) Magic DMG to any enemy it touches. Damage decreases by 20% after each hit (minimum is 40% of original damage).*

### **Skill 2:** *Nature's Wrath*

*(CD: - Mana Cost: )*

**Skill description:** *Krixi summons the power of nature to send the enemies flying,dealing 260(+0) Magic DMG.*

### **Skill 3:** *Moonfall*

*(CD: - Mana Cost: )*

**Skill description:** *Krixi summons a meteor shower that pummels nearby enemies and causes 260(+0) Magic DMG with each hit. Each enemy can be hit a maximum of 4 times and the shower lasts 5 seconds.*
Omega

“What do I fight for?”

Omega

**Skill description:** *Passive: Omega's skills do full damage to structures.*

**Skill description:** *After Vanguard Mode is activated, Omega ignores damage and boosts Mov. Speed while also charging forward. The next normal attack deals 180(+178) Phys. DMG and briefly knocks enemies into the air.*

### **Skill 2:** *Crash Mode*

*(CD: - Mana Cost: )*

**Skill description:** *Omega chargesforwards,dealing 330(+249)Phys. DMG to enemies and stunning them.*

### **Skill 3:** *Exterminate*

*(CD: - Mana Cost: )*

**Skill description:** *Omega continuously smashes nearby enemies,dealing 172(+97) Phys. DMG on each hit.*
Zephys

“I am sooo overdue for a vacation.”

Zephys

**Skill description:** *Passive: Every 3% of max HP lost triggers 1% of DMG Immunity*

### **Skill 1:** *Death Rift*

*(CD: - Mana Cost: )*

**Skill description:** *Zephys lunges forward, dealing 190(+173) Phys. DMG to enemies in a straight path and sending them flying. Zephys' next normal attack deals 85(+259) Phys. DMG and slows enemy’s Mov. Speed.*

### **Skill 2:** *Death Poke*

*(CD: - Mana Cost: )*

**Skill description:** *Zephys unleashes a series of rapid attacks, dealing 105(+74) Phys. DMG with each attack to the enemies in front. Each hit restores 35(+24) HP to Zephys.*

### **Skill 3:** *Death From Above*

*(CD: - Mana Cost: )*

**Skill description:** *Zephys attacks from the air, dealing 370(+242) Phys. DMG to enemies within range and sending them flying.*
Aleister

“Relax, sit back, and watch the world burn!”

Aleister

**Skill description:** *Passive:Aleister's skills and every 3rd normal attack apply 1 Curse stack on the enemy. The Curse will explode after reaching 3 stacks, dealing 130(+0) Real DMG to the enemy.*

### **Skill 1:** *Magic Barrier*

*(CD: - Mana Cost: )*

**Skill description:** *Aleister summons a protective barrier that causes 315(+0) Magic DMG, inflicts Stun, and adds 1 stack of Curse.*

### **Skill 2:** *Matrix of Woe*

*(CD: - Mana Cost: )*

**Skill description:** *Aleister summons a Matrix, continuously dealing 100(+0) Magic DMG to enemies within range and applying 1 Curse stack.*

### **Skill 3:** *Magic Prison*

*(CD: - Mana Cost: )*

**Skill description:** *Aleister traps an enemy in a lightning prison for 2.5s, dealing 100(+0) Magic DMG and stunning the enemy on each hit. The enemy will receive a Curse stack when the skill begins and when it ends.*
Kahlii

“I will pay back what you have done to me, ten-fold!”

Kahlii

**Skill description:** *Passive: Normal attacks carry a penetration effect that deals 157 Magic DMG.*

### **Skill 1:** *Eternal Blame*

*(CD: - Mana Cost: )*

**Skill description:** *Kahlii summons a vengeance wraith that will cause 160(+0) Magic DMG every 0.5 seconds to all enemies in range and will reduce their movement speed.*

### **Skill 2:** *Incorporeal*

*(CD: - Mana Cost: )*

**Skill description:** *Kahlii absorbs the power of the wraith so that her magic ATK is strengthened by 20% and her movement speed is increased 10%.*

### **Skill 3:** *Grievance*

*(CD: - Mana Cost: )*

**Skill description:** *Kahlii unleashes her frenzied vengeance on enemies. Within 5s, she summons 55 waves of wraiths that continuously attack enemies ahead. Each wave deals110(+0) Magic DMG. This skill deals 10% more damage against monsters.*
Nakroth

“You shall be judged!”

Nakroth

**Skill description:** *Passive: Every fourth normal attack sends a target flying. Once the target is free, your ATK Speed is increased by 50%.*

### **Skill 1:** *Jury Fury*

*(CD: - Mana Cost: )*

**Skill description:** *Nakroth lunges forward and sends a target flying causing 135(+106) Phys. DMG. This skill can be used once more within 5s of its first use.*

### **Skill 2:** *Double Whammy*

*(CD: - Mana Cost: )*

**Skill description:** *Nakroth flips backwards and the next normal attack within 3s becomes a horizontal sweep that deals 180(+172) Phys. DMG.*

### **Skill 3:** *Judgement's Blade*

*(CD: - Mana Cost: )*

**Skill description:** *Nakroth swings his blades against in-range enemies causing 130（+107）Phys. DMG every round. He cannot be impaired. The last attack sends enemies flying.*
Veera

“Let me kiss your booboo and make it all better…”

Veera

**Skill description:** *Passive: Veera applies a Come Hither stack to every enemy hit by her skills. Each stack reduces an enemy's Magic DEF by 30-72 (scales with hero's level), up to a maximum of 3 stacks.*

### **Skill 1:** *Hell Bat*

*(CD: - Mana Cost: )*

**Skill description:** *Veera summons a Hell Bat that glides forward, dealing 520(+0) Magic DMG to the enemies along the path.*

### **Skill 2:** *Mesmerize*

*(CD: - Mana Cost: )*

**Skill description:** *Veera blows a kiss, hitting the enemy with 285(+0) Magic DMG and stunning them for 1.5s.*

### **Skill 3:** *Inferno Bats*

*(CD: - Mana Cost: )*

**Skill description:** *Veera summons 5 bats to attack surrounding enemies. Each bat causes 325(+0) Magic DMG. If multiple bats hit the same target, each subsequent attack only does 50% damage.*
Strike of Kings Wiki

## Welcome to the Strike of Kings Wiki

A wiki regarding the game Strike of Kings, a MOBA available to play for free on Android and iOS.

## Main Page

Welcome to Strike of Kings (SoK) - an epic new multiplayer online battle arena (MOBA) game, crafted and perfected for a compelling mobile experience! Master unique and powerful heroes with ease, while building your own hero pool to create the most lethal league the eSports world has ever seen!

Call on your friends to join you in the wilds and enjoy classic 5v5 combat in real time! Draw first blood, carry your team to the finish line and become a legendary MVP on the arena!
Tech Tree

The Tech Tree is the spot where you can select, purchase and use ships. Premium ships like the Baden and Kit are sister ships to those in the tech tree. However, they can sometimes be entirely new classes, like RN Alexandria.

## Some attributes

### Second

This image was only a third of the full tree

### Third

*Unknown*

You can see the ships stats and some information on the ships' past. You can also click on each box to see how much EXP and Credits the ship costs (if you don't already have it unlocked).

There are many types of ships in the tech tree: protected cruisers, armored cruisers, destroyers, torpedo boats, zeppelins, battleships, battlecruisers, pre-dreadnoughts, light battlecruisers (large light cruisers), submarines, PT boats, patrol ships, light cruisers and monitors.

(Unfinished!)
SFSRN Groza

The **SFSRN Groza** is a low-tier ship.

## Description

An early design for what will it become known as project 2 (Uragan) guard ships, designed to replace the old Tsarist torpedo boats used in coastal patrol duties. Although heavily armed for her size, her small size gave her very little freeboard aft, low stability, and a very inadequate ammunition supply system. This design was generally considered a failure.

## Description

It's a direct upgrade compared to the earlier ORP Mazur, though lacking in speed when compared to other destroyers in the same size range. It's recommended to stick to this until you get a 4-torpedo destroyer as this has 1 more torpedo compared to similar destroyers, allowing you do add 7k extra maximum potential damage.
Grakk

“There are two types of things in the world: edible and inedible.”

Grakk

**Skill description:** *Whenever Grakk receives damage equal to more than 10% of his current HP, he triggers an explosion dealing 40(+0)(+74) (+2% of Max HP) Magic DMG to enemies within 500 range (2s CD). Grakk will also trigger an explosion 3s after his death, dealing 160(+0)(+299) (+8% of Max HP) Magic DMG to enemies within 500 range.*

### **Skill 1:** *Earthquake*

*(CD: - Mana Cost: )*

**Skill description:** *Grakk stomps the ground, dealing 120(+0) Magic DMG to enemies within range and slowing their Mov. Speed. Enemies closer to Grakk will take extra double damage.*

### **Skill 2:** *Devil's Chain*

*(CD: - Mana Cost: )*

**Skill description:** *Grakk throws a chain hook to pull the first enemy hit towards him, dealing 625(+0) Magic DMG. Passively increase his Max HP by 125 points with each of Grakk's Kills or Assists. Has a max stack of 20.*

### **Skill 3:** *World Devourer*

*(CD: - Mana Cost: )*

**Skill description:** *After a short delay, Grakk inflicts multiple Greed effects on enemies within the target area. In total, this will deal 1200(+0) Magic DMG. It will also generate a shield.*
Mganga

“Strength, the only faith worthy of worship.”

Mganga, The Voodoo Jester

Stubbornness and thirst for power constitute the black magic genius, Mganga. Before the tribe had been established, Mganga once tried to enslave powerful wild monsters to trade with Demons for an even darker magic. But such evil intention ended with strong opposition from priests.

*“The weak only surrender to power, while the strong wield the power”*

## Skills

### **Passive skill:** *Voodoo*

*(Passive - Mana Cost: 0)*

**Skill description:** *Normal attacks and skills carry a continuous poison effect that deals 15(+0) Magic DMG and adds 1 Voodoo Mark. Can be stacked a maximum of 5 times.*

Firstly, normal attacks will inflict poison damage. Though their effects may be limited in early stages of the game, they are very useful in late stages, and enemies with low HP may accidentally walk into their deaths. Secondly, each normal and passive attack will be multiplied. When the passive skill is fully combined with the Ultimate move, the damage inflicted increases drastically. At the same time, the combined effect will heal the surrounding teammates.

### **Skill 1:** *Toxic*

*(CD: 14s - Mana Cost: 80)*

**Skill description:** *Mganga creates an explosion of poisonous gas in a specified area. This gas then gradually spreads to cause 50(+0) Magic DMG and slows Mov. Speed for 4s.*

 The Skill *Toxic* has a wide attack range. Even though the damage is not very high, it comes with a healing ability. Beware that it only heals teammates who are fatally inflicted. The cooldown does not last long, and its constant healing ability creates a headache for your enemies.

### **Skill 2:** *Feeling Lucky*

*(CD: 5s - Mana Cost: 50)*

**Skill description:** *Mganga hurls magic items in the specified direction to cause 90(+0) Magic DMG to any enemy he hits. However, if he hits an ally hero, he will affix a healing mark on them that will recover HP.*

Mganga’s second skill is similar to Toxic in that it will cause damage and heal teammates. Enemies will be hurt upon contact when Feeling Lucky is in effect, effectively limiting their mobility in a battle.

### **Skill 3:** *Gas Attack*

*(CD: 18s - Mana Cost: 130)*

**Skill description:** *Mganga detonates all nearby marks to cause 125(+0) Magic DMG to enemies and heals ally heroes by 70(+0) HP. Each mark stack has an additional 50% DMG and Healing effect.*

The Skill *Gas Attack* causes the greatest damage when the passive skill is in full effect. This skill can heal teammates at the same time, but cooldown is short in late stages of the game. If the enemy cannot kill off Mganga immediately, his three skills will continuously restore his teammates’ HP, which is a huge hindrance to the enemy.
Dramavian

Dramavian is an orange dragon with a lighter underside. They have green eyes, two curved, white-gray horns on the head and two smaller ones by the jaw. They wear a thick, black collar with a heart-shaped locket tied onto.

They can be encountered when in Tatsu Park and the player chose to rest on the bench. They never spoke.
Xith

Xith is gray dragon with a row of green dorsal fins, wing membrane, and scales that line up to the top of their head from the nose. Their eyes are pure red. A bit below the eye is also painted red. Three fangs stick out from their mouth. They have presumably four vine-like tentacles hanging just above the wing.

You can encounter this dragon if you agree to a second round of drinking competition with Bryce.
Gildur

“Money isn't everything, but it can solve most problems!”

Gildur

**Skill description:** *Passive: The fourth normal attack in succession will knock back frontal targets and deal 264 Magic DMG. Using any skills will generate a brief shield effect.*

### **Skill 1:** *Siege*

*(CD: - Mana Cost: )*

**Skill description:** *Gildur charges forward with his golden fists,dealing 90（+79）(+0)Phys. DMG to enemies in his path.*

### **Skill 2:** *Extravagant*

*(CD: - Mana Cost: )*

**Skill description:** *Gildur throws molten gold to stun and cause 300（+0）Magic DMG to all enemies in range.*

### **Skill 3:** *Indulgence*

*(CD: - Mana Cost: )*

**Skill description:** *Gildur summons golden shards that stun and causes 100(+0) Magic DMG to every enemy they hits.*
Violet

“I'll get the job done with a single bullet.”

Violet

**Skill description:** *Passive: Normal attacks reduce Tactical Fire's CD by 0.5s.*

### **Skill 1:** *Tactical Fire*

*(CD: - Mana Cost: )*

**Skill description:** *Violet rolls forward and switches to a rocket launcher. Her next normal attack will fire a projectile at an increased range, dealing 330(+197)Phys. DMG to enemies in a straight line. After launching the attack, she will switch back to her revolvers and retains the increased range for one more attack. Tactical Fire also yields a brief Mov. Speed bonus if there are enemy heroes nearby after rolling.*

### **Skill 2:** *Fire in the Hole*

*(CD: - Mana Cost: )*

**Skill description:** *Violet throws grenades at enemies in range, which cause 125(+86) Phys. DMG and slowing their Mov. Speed for 1s.*

### **Skill 3:** *Concussive Rounds*

*(CD: - Mana Cost: )*

**Skill description:** *Violet fires Concussive Rounds at in-range enemies,causing 400(+258) Phys. DMG.*
Chacha

```

## Información general

 ###  Tipo:

 Apoyo

 ###  Atributo:

 Oscuridad

 ###  Obtenible de:

 Mazmorra secreta

```

2015

**Habilidad mejorada:** *Adquiere [¡Atacar! ¡Atacar!]*.

## Habilidades

¡Atacar!
Ataca al enemigo objetivo y aumenta tu medidor de ataque por 30%.
**Nivel 2.** Daño +5%
 **Nivel 3.** Daño +5%
 **Nivel 4.** Daño +10%
 **Nivel 5.** Daño +10%
¡Curar!
Remueve todos los efectos dañinos en el aliado objetivo y recupera el HP del aliado y tu HP por 20%. (Reutilizable en 3 turnos)
**Nivel 2.** Recuperación +5%
 **Nivel 3.** Recuperación +10%
 **Nivel 4.** Recuperación +10%
 **Nivel 5.** Tiempo de reutilización -1

¡Atacar! ¡Atacar! (Despierto)
Ataca al enemigo y pasa el efecto de debilitamiento al enemigo. (Reutilizable en 5 turnos)
**Nivel 2.** Daño +10%
 **Nivel 3.** Daño +10%
 **Nivel 4.** Tiempo de reutilización -1
Lucius

Lucius is a dark gray dragon with a lighter underside and three cyan stripes on each limb. They have cyan eyes, two curved, white-gray horns, two bundles of navy hair flowing behind, and a pair of wings. It seems they also have a prosthetic left arm made of metal with a hexagonal cyan crystal encrusted on.

They can be encountered when going to Political Avenue during the second investigation. They were carrying a book of ghost stories when the player meets them.
Human Characters

There are only three human characters ever seen during the course of Angels with Scaly Wings, unsurprising since the game takes place in the world of dragons.

## Player Character

The Player Character is considered to be the protagonist of Angels with Scaly Wings. Their actions can heavily impact the story/playthrough and determine several characters' fates.

## Reza

Reza is the player’s companion to the dragon world, also the main antagonist of the story. He is described as bold by the player.

### Victims

* A green wyvern, killed by a cut on the throat.
* An electrician, description unknown. Also slashed
* Anna if you fail/bypass her second date **OR** Damion if you succeed, either slashed as well.
* Worker at the hatchery, slashed and shot
* Maverick in some endings.
* Sebastian if you don’t tell him to see the fireworks, no matter what. He is slashed, too.
* Bryce if you don’t investigate the house, or let him go first. A generator rigged to explode goes off, also destroying the kidnapped eggs.

## Izumi

Izumi is first introduced at the second investigation, wearing a light brown cloak and a brown mask that resembled tree bark with two holes for sight. She pushed the player away from a falling ceiling lamp and secretly slipped a note with ‘Tatsu’ written on to the player. Her identity was unknown then.

Izumi is encountered again when she knocks out the player and brings the player to her lair, where she explains the situation of the dragon world and a bit of her background to the player and called herself ‘The Administrator’.

In Bryce's route, she is the one that killed the victims, as Reza was not doing his part to sustain the story loop.

In the end, Izumi aids you in your confrontation with Reza. She is shot in a few endings with her mask slipped off.
Amely

```
   THIS PAGE CONTAINS MAJOR SPOILERS FOR ANGELS WITH SCALY WINGS.

```

Amely is an orphan taken care of part-time by Adine. She is the offspring of Remy and his late fiance Amelia, as well as being genetically modified to include Anna's DNA, technically making her a parent as well.

## Physical description

### Features

6 hornsPatchy red and white scalesThree wavy blue stripes (back)

## Personality

Amely is friendly, not afraid of strangers.

## Encounters

First: Amely appears at the second meeting with Adine. Amely greets the protagonist and then disappears.

Second: (Only possible if you go first to investigate Reza's hideout)

Amely nibbles on Adine's leg when you go return the eggs to the hatchey. "It tasty!"

Third: (unseen) In Adine's good ending, you visit her place to babysit Amely.

## Trivia

* In the True Ending, Remy demands to collect her out of the orphanage, after he hears Anna's story.
Zhong

Zhong wearing neither of his uniforms.

Clerk apron

Zhong is the bartender of the bar you visit with Bryce, as well as the clerk of the convenience store you visit on investigations.

## Personality

Zhong is a very polite and calm dragon, he never shows any signs of anger or sadness.

He treats the protagonist with upmost respect and somewhat old but excellent manners, such as kissing his/her hand.

He is also very responsible for his customers and friends, but also for his child, he wants to make him as happy as possible to cover up for "his" mistakes back then.

## Past

Zhong was abandoned before he was even born, adopted while being a hatchling, his foster-parent got a new job in the town where he works now so his family had to relocate, which meant losing all his friends, and due to his somewhat shy personality, making new ones was quite the challenge.

However, he and Bryce became friends without little to no effort, and have been together since childhood.

When Bryce grew up and joined the police force, he helped Zhong locate his actual parents and accompanied him on the trip to do so.

The meeting didn't go very well since his parents, specially his father, didn't want to meet him and he got kicked out of the house.

Zhong also used to argue a lot with his spouse, which may or may not have been the cause of her sudden disappearance one night.

## Dates

**[First meeting]** Zhong's Bar

**[The date]** Zhong's Bar

**a) First meeting:** *Meet with Bryce, after his date, you'll be able to meet with Zhong.*

**b) The date:**

- You look kinda cute in it, though.

- He's a bit rough around the edges, but he seems like a stand up guy.

- Listen to the piano.

- It's pretty good.

- Try to give it back.

- I agree.

## Trivia

* Zhong is a single father.
* Zhong has two part-time jobs, he got the second one in order to be able to afford a vacation with his son so they could spend some quality time together.
* If the player tries to meet with him early on, the button will say [Meet with the store clerk], however if the player tries to do so after Bryce's third date, the button will say [Meet with Zhong] instead.
* Zhong is currently looking forward meeting someone else and forming a family again, also it is possible he has a crush on the protagonist.

## Gallery

Zhong: NormalZhong meeting the protagonistZhong striking a poseZhong's tarot card