Raccoon

The Raccoon build is an omnivorous mammal build found in North America. This build has high Charisma, the most recent addition to the Holocene Expansion. Charisma measures how well humans treat you. This build also has high Intelligence and Stealth, which allows it to loot garbage cans without detection. Its [Hypersensitive Paws] are used to sense food effectively. When everything fails, they can rely on their high Charisma to make Human mains give them free loot.

## Overview

### Stats

The Raccoon has the highest Intelligence stat out of any procyonid, being able to solve problems and manipulate certain objects to, for example, find an XP source more easily. Their Power isn't too spectacular. Although they are a part of the order Carnivora, their canine teeth aren't very developed, meaning their [Bite] attack isn't too strong. Still, one bite is usually enough to drive off an enemy player who doesn't want to risk their playthrough for one kill. The Raccoon's Defense is pretty good thanks to their thick fur, acting as armor and reducing the damage taken by the cold. Their Mobility stat is relatively average. Their speed isn't the best, but they do have a lot of movement options. Raccoons can run, swim and climb, meaning they have an advantage over builds who've put most points into increasing their speed in one specific environment. Their HP is pretty good. Raccoons are the largest procyonid in the game and weigh anywhere from 3.5 to 9 kg (7.7 – 19.8 lbs). Still, they are far from being a Tank build, but that's not the point of this build. Last we have Stealth. Beacuse of their adrk fur, Raccoons can be pretty stealthy when hiding in the dark, which they usually do. This really helps in both forests and cities.

### Diet

Raccoons are very adaptable when it comes to their diet. In forests, they eat fruit, nuts, berries, frogs and lizards, while in cities, they mostly rely on looting garbage cans and finding Human leftovers. This makes the Raccoon one of the best mid-sized generalists in North America.

### Playstyle

This build is mostly nocturnal and solitary. I say 'mostly', because Raccoon mothers will help new players get through the tutorial. Nocturnalism is something Raccoons are well-known for, due to having a reputation as 'bandits'. By coming out at night, they can get the most out of their [Night Vision] and Stealth. During the day, Raccoons will sleep in tree trunks, burrows or small caves. In cities, they will rest in tool sheds, sewers and houses.

## Abilities and skills

### Night Vision (passive)

Allows the player to see better at night. This is crucial for traversing cities at night and finding loot even in the darkest of areas.

### Hypersensitive Paws

Massively increases the player's sense of touch.

### Parental Care

Allows the player to help their offspring while they're still in their early game by bringing them food and protecting them.

## Moveset

### Bite

Deals medium crush damage. Any debuffs the player biting has can be transfered over to whoever is taking the damage.

### Intimidating Display

The player creates an intimidating display. If the player's intimidation is higher than the target's resolve, it will flee.

## Pros and cons

### Pros

* High Intelligence
* High Stealth
* Very adaptable diet
* Large range (the area in which the buid can be played)

### Cons

* Mediocre Power
* Limited combat options
* Not that speedy
* Forced into nocturnalism to avoid predators and/or Humans

## Tier Placement

This build is easily an A-tier generalist due to its high Charisma,Intelligence, Stealth and a great matchup against Humans. They also have the [Hypersensitive Paws] trait that allows them to sense food with ease. This is great to say, considering that in the City server, builds with low Charisma like Rats have to avoid detection, otherwise it's game over.

### Improvements

Upgrading your Power might seem like an obvious choice, but it will also reduce your Charisma, and given that Humans don't really like those kinds of builds, your player base and range will almost certainly become smaller. In my opinion, the best thing to do would be to start forming teams more often. Seriously, why would you speck into such high Intelligence if you aren't going to use it? Another change I would like to see is boosting top speed. This will allow for easier escapes and a more dynamic playstyle, but it might cost some of your HP.