Witchy Mole, Diggin' Holes, Underneath the Viking Stronghold

Quest Details

## Quest Dialogue

* **Narrator**: *When you climb inside, the basket begins to rise.*

Climb down the trapdoor just north.
Now head all the way north-east and pick up the Long Orange Key.
Head all the way west at the Tan Rats and touch the first listening stone.
The first Listening stone:
* **Narrator**: *You touch the stone, and voices from above fill your mind...*
* **Narrator**: *"Where did my...*
* **Narrator**: *"Dangit Mike! He ate **all** my marshmallows **again.***

Go north and touch the other listening stone.
The second Listening stone:
* **Narrator**: *You touch the stone, and voices from above fill your mind...*
* **Narrator**: *"'Dirty Gandalf,' she said. The absolute NERVE.*
* **Narrator**: *"He wasn't called White for his hygiene!"*

Using the second Listening stone again:
* **Narrator**: *You touch the stone, and voices from above fill your mind...*
* **Narrator**: *"Good ale, homeland and the high seas. That's what I dreamt about last night.*
* **Narrator**: *"What about you, Gorm? What'd you dream about?"*
* **Narrator**: *"Central heating."*
* **Narrator**: *"Yeh know, it's the darndest thing.*
* **Narrator**: *"Sometimes I get the feeling the fireplace is listenin' to us"*
* **Narrator**: *"Yer paranoid, love. Nobody cares to hear yer thoughts on log throwin'.*
* **Narrator**: *"Well you married me, didn't yeh?*
* **Narrator**: *"Aye. And I hear enough about it for the whole village."*

Go east, open the door to the third stone:
* **Narrator**: *The door is heavy and old, but with some effort, you manage to get it open.*

Touch the listening stone near the Jaded Envious Ghost.
The third Listening stone:
* **Narrator**: *You touch the stone, and voices from above fill your mind...*
* **Narrator**: *"I saw it Godi, I swear! The megachicken, cluckin' about like a right ol' giant"*
* **Narrator**: *"I think you've had one to many ale, Garm."*

Using the third Listening stone again:
* **Narrator**: *You touch the stone, and voices from above fill your mind...*
* **Narrator**: *"Magic cards... runestones... Y'know what'd really be fun?*
* **Narrator**: *"A card game with monsters. You could duel with 'em."*
* **Narrator**: *"That **would** be fun, Garm. What would you call it?"*
* **Narrator**: *"Oh I dunno. Monster duels? Pocket creatures? Duel-y-mon?"*
* **Narrator**: *"You'd make a killing, Garm."*

Using the third Listening stone once again:
* **Narrator**: *You touch the stone, and voices from above fill your mind...*
* **Narrator**: *"Hel, Wake up, you got a customer!"*
* **Narrator**: *"\*snort\* Huhgbhwaaaawelcome to Hel's Hamm... Hammerin'... Ham Hel's..."*
* **Narrator**: *Something heavy hits the floor.*
* **Narrator**: *"Dammit Hel, not again."*

Go back through the door:
* **Narrator**: *The door is heavy and old, but with some effort, you manage to get it open.*

Talk to Godwin.
* **Godwin**: *Salutations!*
* **Player**: *!!!*
* **Godwin**: *What brings you to its lair, oh hairless one?*
* **Player**: *Wha— I've got plenty of hair!*
* **Godwin**: *Oooooh the tall one is angry!*
* **Godwin**: *It doesn't mean any harm, hairless one. It means no offense.*
* **Player**: *It's just... people can be touchy about their hair, y'know? That's not something you say when you first meet someone.*
* **Godwin**: *It's still learning the ways of the hairless, hairless, but it tries to remember.*

Talk to Godwin again.
* **Player**: *Do you have a name?*
* **Godwin**: *The Wicked Witch calls it Godwin. The tall one can say it, too.*
* **Player**: *Is that not what you call yourself?*
* **Godwin**: *It doesn't think of itself with a name. Words are still too new, but Godwin will suffice.*

Speaking with Godwin a third time:
* **Player**: *So Godwin...*

 *(1. Do you live down here?)*
* **Godwin**: *It belongs to the Witch and it goes where she tells it. But sometimes she lets it decide.*
* **Godwin**: *When she doesn't need it at the castle, it comes here to listen.*
* **Player**: *Listen to what?*
* **Godwin**: *To the Rünvolk in Skal.*

Speaking with Godwin a fourth time:
* **Player**: *So Godwin...*

 *(1. Why do you listen to the Rünvolk in Skal?*
* **Godwin**: *Has the tall one never wanted to go somewhere it could not?*

There are 2 options.
 *(1. Sure I have.*
* **Godwin**: *Then hairy knows why, the Rünvolk of Skal let no monsters into their village.*
* **Godwin**: *Even when it speaks, it is a monster.*

 *(2. I go where I want.*
* **Godwin**: *Then hairy cannot know why it listens to Rünvolk. Hairy goes where it wants,*
* **Godwin**: *but Godwin is hairier. The Rünvolk of Skal let no monsters inside.*
* **Godwin**: *Even when it speaks, it is a monster.*

Speaking with Godwin a fifth time:
* **Player**: *So Godwin...*

 *(2. You're a...*
There are 3 options.
 *(1. You're a **talking**, flying monkey?*
* **Godwin**: *Does the hairy one not hear it? Has it been hit in the head?*
* **Player**: *Most flying monkeys can't talk, is all I'm saying.*
* **Godwin**: *Yes, it is remarkable. She said so too, when it awoke.*
* **Godwin**: *"It is remarkable."*
* **Player**: *"She" being the Witch?*
* **Godwin**: *The one who gave it speech, yet. It is one of her experiments in magic transformation.*

 *(2. You're a talking, **flying** monkey?*
* **Player**: *You've got a lot going on, hey?*
* **Godwin**: *It has its wings from the first transformation, yes. But it no longer flies.*
* **Player**: *You can't or you won't?*
* **Godwin**: *It cannot fly. When the Witch transformed it a second time, its brain grew too big.*
* **Godwin**: *So it walks like the hairy one and it rides in the basket.*

 *(3. You're a talking, flying **monkey**?*
* **Godwin**: *It appears so. When it looks in the mirror it still looks like the others.*
* **Godwin**: *Or does it cease to be a monkey if it talks and flies?*
* **Player**: *Huh. I don't know, actually. That's a good question.*

Talking to Godwin a sixth time:
* **Player**: *So Godwin...*

 *(3. Something else*
More options.
 *(1. **How** did she do it?*
* **Godwin**: *How did the Witch give it speech?*
* **Player**: *Did she cast a spell or?*
* **Godwin**: *She gave Godwin an apple.*

Repeat.
 *(1. **Why** did she do it?*
* **Godwin**: *Why did the Witch give it an apple?*
* **Player**: *A magic apple I'm guessing, yeah.*
* **Narrator**: *Godwin thinks for a moment.*
* **Godwin**: *It doesn't know. It never asked. The Witch never told it why.*
* **Godwin**: *To see what would happen, perhaps.*

Speaking with Godwin a seventh time:
* **Player**: *So Godwin...*

 *(2. What's with all the magic stones?*
* **Player**: *When I touch them I hear voices.*
* **Godwin**: *Voices from the Rünvolk above, yes. It likes to listen.*
* **Player**: *That doesn't seem... **creepy** to you? Like an invasion of privacy?*
* **Godwin**: *What is privacy? It doesn't know this word.*
* **Player**: *Oh jeez, wow. Okay...*

Then.
* **Narrator**: *How do I explain it*

There are 2 options.
 *(1. People don't like to be watched without their permission.*
* **Godwin**: *But it isn't **watching**. It's listening.*
* **Player**: *It's the same thing, though. How would you like it if someone was listening to a conversation between... I dunno, you and the Witch?*
* **Player**: *You thought you were only talking to her but someone else was listening at the door? How would that make you feel?*
* **Narrator**: *Godwin furrows his brow.*
* **Godwin**: *I would feel like eating them.*
* **Player**: *You would want to **eat** the person at the door?*
* **Godwin**: *Sometimes when the Witch finds someone listening at the door, she gives them to Godwin to eat.*
* **Godwin**: *Listening at the door makes Godwin hungry.*

 *(2. Certain things about people aren't for everyone to know.*
 *\*unknown dialog\**

Talking with Godwin an eighth time:
* **Player**: *So Godwin...*

 *(2. I think you should turn off your listening stones.*
* **Godwin**: *But why? I'm not hurting anyone.*
* **Player**: *They'd be hurt if they knew you were listening, though. And angry, too.*
* **Godwin**: *Then Godwin won't tell them.*
* **Player**: *That doesn't make it okay!*
* **Godwin**: *But how else is Godwin to learn about them? The Rünvolk are so pale and hairless,*
* **Godwin**: *they wear the hair of others for protection and warmth.*
* **Godwin**: *They are as alien to me as I am to you. Did you not come into my home to learn about me?*
* **Player**: *I mean I thought there was a quest in here, but frankly this has gotten pretty weird.*
* **Player**: *I don't know how else to explain it, Godwin. If you're as interested in the Rünvolk as you say you are,*
* **Player**: *you should go up and meet them. Get to know them now instead of spying like a creeper.*
* **Player**: *It's just not the vibe.*
* **Godwin**: *You speak strangely, tall one. But you have spoken with me more than others, and I am grateful.*
* **Godwin**: *I trust your judgement. I will turn off the stones.*
* **Narrator**: *Godwin reaches into a jacket pocket and you hear a tiny click.*
* **Narrator**: *You hadn't noticed the hum before, but the room is suddenly quieter than it was a moment ago.*
* **Godwin**: *There. It's done. The tall one can see for itself.*

Lastly speaking with Godwin the ninth time:
* **Player**: *I'm proud of you, Godwin.*
* **Godwin**: *More words we don't know, hairy. What is "proud of" me?*
* **Player**: *Uuuuuh maybe that's one for another day, little guy.*
* **Player**: *So? What are you going to do now? Will you visit the Rünvolk after all?*
* **Godwin**: *About that, tall one. Godwin has a request to make of you.*
* **Player**: *Yeah? What's that?*
* **Godwin**: *You see, Godwin **did** once try to enter the village of Skal, but it was turned away at the gate.*
* **Godwin**: *The Rünvolk take hairy ones for clothing but it seems they don't like them to be alive.*
* **Player**: *That's... unfortunate, yeah.*
* **Godwin**: *Would you speak to them for me, tall one? "Put in a good word," as I've heard it said.*
* **Godwin**: *Tell them I'm curious, and mean no harm.*
* **Player**: *I'll see what I can do.*

Leave the dungeon with the far east ladder and go back down the basket:
* **Narrator**: *You climb onto the branches and ride the elevator down.*

Speak to the Rünvolk Warden in Skal.
* **Player**: *Hey there.*
* **Rünvolk Warden**: *Greetings, stranger.*
* **Player**: *A friend of mine, a flying monkey, tells me he tried to visit your town earlier.*
* **Player**: *Why won't you let him in?*
* **Rünvolk Warden**: *The town of Skal is currently closed to all visitors by the order of the chieftain,*
* **Rünvolk Warden**: *but even when open for business, we do not take kindly to outsiders.*
* **Player**: *What about me? You'd let **me** in, wouldn't you? What's the difference between him and me?*
* **Narrator**: *The warden shifts uncomfortably.*
* **Rünvolk Warden**: *Well, when was the last time you had rat for dinner?*
* **Player**: *I dunno, when was the last time you ate a sheep stomach?*
* **Narrator**: *The warden's eyes widen as the blood leaves her face.*
* **Narrator**: *She looks like she might start yelling... but she takes a deep breath instead.*
* **Rünvolk Warden**: *If your monkey associate wants to visit Skal,*
* **Rünvolk Warden**: *he may. But I will keep a watchful eye on him, and I will have to inform the chieftain.*
* **Player**: *You do that.*
* **Player**: *I'll let my friend know the good news.*

If the player speaks with the warden again:
* **Rünvolk Warden**: *Greetings, traveller.*
* **Rünvolk Warden**: *I look forward to meeting your monkey friend.*

Back up the basket elevator.
* **Narrator**: *When you climb inside, the basket begins to rise.*

Go back down the trapdoor and head back to speak with Godwin.
* **Godwin**: *It returns!*
* **Player**: *Good news, little buddy. The warden says you're in.*
* **Godwin**: *Oh my! Oh goodness! Wha— what is this feeling??*
* **Godwin**: *Fervid as a flame!*
* **Player**: *Hah. Does this mean you'll talk to them?*
* **Godwin**: *As soon as It can, hairy friend! As soon as It can.*
* **Godwin**: *None but the Witch has ever done anything for it as wonderful as this.*
* **Godwin**: *Please, take this. Godwin found it among the Rünvolk's scrap and thought it safe to take.*
* **Godwin**: *It is its prized possession... but It wants you to have it.*
* **Player**: *Awww!*

 *(\*Quest Ends\*)*

## Getting Started

1. Climb in the basket elevator (-193, 361), south of Skal.

## Exploring the dungeon

1. Climb down the trapdoor just north.
2. Head all the way north-east and pick up the Long Orange Key.
3. Head all the way west at the Tan Rats and touch the listening stone.
4. Go north and touch the other listening stone.
5. Go East, open the door and touch the listening stone near the Jaded Envious Ghost.

## Godwin

1. Go West, open the door and talk to Godwin a few times.
2. After talking a few times you will get prompted with conversation options, select "1. Why do you listen to the Vikings in Skal" and then select any option.
3. Speak to Godwin again and then select "You're a..." and select option 1, 2 or 3.
4. Speak to Godwin once again and select "3. Something else" and then "2. What's with all the magic stones?" and then pick either option.
5. Speak to Godwin again and select "2. I think you should turn off your listening stones".
6. Speak to Godwin again until he wants you to speak to the warden at Skal.

## The negotiation

1. Exit the dungeon by going all the way South-East and climb up the ladder.
2. Go down the Basket elevator.
3. Go north and talk to the Rünvolk Warden (-209, 309).
4. Go back to Godwin and speak to him.

## Rewards

Congratulations! Additional rewards include:

* Godwin giving you his prized possession, Godwin's Momento.
* Free use of the ladder just Southwest of Godwin that exits directly into the town of Runvolk.