recursal/Fanatic-Fandom huggingface dataset:
Fieldo

He's the only Monchhichi who doesn't live in the Dream Tree. A shepherd with a strong and deep voice, he lives in the Grasslands, near the Dream Tree, where he cares for his herd of monchhibugs with tenderness. He directs them with his shepherd's crook, which makes a nice sound when shaken (like a "rain crook").

Unaccustomed to life in community (he feels more at ease with the monchhibugs), preferring by far life in freedom and the open air, Fieldo has a tempered character and is not bothered by anyone. In other words, if he's in front of the lizards, they'll find someone to talk to. And even more so Aikor, who has a phobia of monchhibugs!

## His role in the community

He is the shepherd of the monchhibugs. He takes care of them daily, helps them lay their eggs, protects them from monchhibees and toxic plants... Every day he brings his herd in the Dream Tree in order to pest control. The monchhibugs feast on parasitic insects. The help of Fieldo and his monchhibugs is precious for Pollinia, with whom he gets along very well, especially since Pollinia loves Bella, which brings them even closer.

Fieldo knows the Grasslands like the back of his hand. His keen eye, able to detect monchhibee excrements or Lizard footprints, can act as a tracker to help the Shock Trio (see "Pollinia loses her hearing!").

## Interests

The monchhibugs are his life, his children. He cannot bear to be attacked (see "The Muddled Monchhibugs"). He cares for them, raises them, protects them... He flourishes in nature, in which he lives and that he would not leave for anything in the world. If he had to live on the Dream Tree, he would feel cramped like a rural man immersed in urban life.

## His little flaws

He is rather abrupt and does not mince his words, with his big voice that sometimes twists the eardrums of other Monchhichi. But he compensates with his integrity. While he's not very sociable, he's ready to run into the pile to help a Monchhichi. Fieldo's socks are very stinky and has gotten Monchhichi out of a few troublesome situations.
Toys

## Silverlit

Since 1977, Silverlit has created great toys for children around the World – toys that are fun, innovative and safe. The toys are dreamt up, designed, and made by the brand.

Silverlit is headquartered in Hong Kong with a total number of over 5000 employees in more than 16 offices around the World. Their vertically integrated operations include product design, tooling, engineering and production located in their 70,000 sq.m. factory in Dongguan, China. In 1994, it was awarded the ISO Certificate for full compliance with international standards, a first for a Toy Manufacturer in Asia.

On their website, Silverlight concludes:

"We care about our toys, but above all we care about you. If you have played with our toys already, let us know about your experience – tell us whether you enjoyed it and why. Here at Silverlit we want you to know that your thoughts, questions and comments always matter so please feel free to drop us a note anytime.

Be part of the Silverlit family, and together we can make great toys even better."

Specialised in the making of various toys, the brand already makes for The Monchhichi Tribe various toys representing different aspects of the animation series, from play-sets to accessories.

## The Monchhichi Tribe

The Monchichi Tribe has been the cause for a new collection of toys inspired by the series, differing from the classique doll-like models. This collection represents the various characters and places seen in the many episodes.

The toys are made by Silverlit in Hong-Kong and sold in most major toy retailers.
Pollinia

She is the Dream Tree's gardener, the "green thumb" of the community. Growing plants, flowers and vegetables is her passion! She tends to a vegetable garden on her patio, a kind of hanging garden where she does her growing and floral experiments. She grows all kinds of plants there, and knows what's good for them. She is prepared to woe to anyone who doesn't take care of them, for she is an exalted one, who can let herself be carried away by her passion.

Pollinia is often accompanied by Bella, a very crisp and greedy monchhibug who acts as her pet. It must be said that like all monchhibugs, Bella is fond of parasitic insects, who are precious in order to preserve the plantations of Pollinia. But be careful, Bella has her own life (like cats) and is not under Pollinia's orders. She does not hesitate to go on escapades with other insects of the Grasslands or the Black Rock Desert (see "Leaf Fever").

## Her role in the community

Pollinia is in charge of harvesting the Glowing Fruits with Hanae. When Hanae taps on the Fruits, they emit a little music, and Pollinia has no equal, thanks to her musical ear, to know if they are ripe and can be picked to make the Dream Elixir. If Pollinia ever loses her hearing, she can no longer recognize if a Fruit is ripe (see "Pollinia loses her hearing!"). This is very annoying because Pollinia is irreplaceable in this activity.

She also helps Sylvus heal the Dream Tree, for example, by performing the Golden Graft every year (see "Leaf Fever").

## Accessories

Gardening tools: watering can, wheelbarrow, planter...

## Interests

Her vegetable garden, Bella... and the theater. Indeed, Pollinia loves to create shows with Artus, Twig and Hanae, where her exalted temperament does wonders. She also has musical talents, accompanying Kauri with her guitar.

## Her little flaws

Pollinia is hypersensitive and gets carried away for nothing. She is an exalted one, in her joys as in her sorrows. She can be in many different states if only one Fruit is damaged. Then, imagine what state she could be in if Bella were to disappear (see "Save Bella!") or if, through her fault, the Tree were to freeze (see "Leaf Fever").
The Monchhichis

The Monchhichi's, are facetious and generous little beings who built their houses, in symbiosis with the Dream Tree. They have fun, work, take care of it, make jokes and sometimes bicker...

It is also there that each day, the Monchhichi pick the Glowing Fruits, magic fruits from which they draw the Dream Elixir... The Elixir poured on the Tsurus allows them to fly away every evening and to deliver a pretty dream to each child..

But in the Black Rock Desert, beyond the Grasslands that extend at the foot of the Dream Tree, Aikor, a megalomaniac wizard, conspires to steal Glowing Fruits, whose magic will allow him to take power over the Dream Tree.

Fortunately, a Shock Trio, formed by Hanae, Willow and Kauri, is there to thwart Aikor's plans and to help their friends during any occasion.
Twig

Twig is super curious, on the lookout for the slightest gossip. She always knows everything about everyone. If something happens in the Dream Tree, she is always the first to know, and she never keeps it to herself for long. In other words, she's an enthusiastic chatterbox and loves gossip. And that's good, because the Monchhichi are fond of it... all while hoping that she won't uncover their own little secrets.

## Her role in the community

She's the community hairdresser. Very good at making duvets and scrunchies, she is more generally in charge of everything concerning fashion in the Dream Tree. She even tries to create perfumes or  decrees that pink is the color is the color of happiness, and want to put some everywhere (see "Irresistible Twig"). While taking care of the Monchhichi, Twig loves to chat, listen to everything that goes on in the Dream Tree... and spread it everywhere!

## Interests

Listen, repeat, chat! She and her friend Hanae have a great time during long and joyful chats. She also likes to create funny little theatre shows with Artus, Pollinia and Hanae.

Twig is on the lookout for everything that can be at the cutting edge of fashion: the most "trendy" cosmetic products, new "essential" accessories... If she ever found a special plant in the Big Monchhi Book, she would be tempted to make it her own...

## Her little flaws

She can't hold her tongue, let alone a secret... and she talks a lot! She is curious and sometimes does not think enough about the consequences of her words... which can create problems, even if she does not think badly (see "Stop Thief!"). She is also very naive and can be tricked into delivering a Glowing Fruit to the fearsome Aikor (see "The Great Monchhichi"). Rather cowardly, she doesn't like to venture too far out of the Dream Tree.

## Her relationship with Hanae

Between these two, it's "to life/life"! They can sometimes get angry but they always end up making up. Hanae loves to discuss fashion and beauty with Twig while having duvets made. Kouët always has good ideas and Hanae is ready to give her a hand. And then, sport, aesthetics, health... all go well together.
The Nasties

Nicknamed the "Nasties" by the Monchhichi (who they in turn call "yucky chhichi"), Aikor and his two minions, the lizards Glitz and Blitz, live with the goal of disturbing the lives of their enemies... in particular Sylvus and the Shock Trio. They live in the Forest of Black Brambles, in the Black Rock Desert, near the Grasslands.

Contrary to the Monchhichi, the Nasties never dream.

### Aikor

This sorcerer is a small, critter (the same size as the Monchhichi) living in the Forest of Black Brambles. His on-going goal is to get his hands on the dream he wants to have that night. he constantly strives to steal huge amounts of dreams, and Glowing Fruits, anywhere along the production line, then unashamedly throws away the unwanted ones! He’s so bitter and selfish that he couldn’t care less about anybody and if he’s responsible for messing up the dream production line. Being a magician, he is able to cast a few spells. However, the fact that he does have the ability to cast spells is enough to scare his two followers and keep them fawningly obedient! He wishes to be king of the Dream Tree. Meeegan is enraged by Aikor's actions and plans to kill Aikor. When she confronts the Nasties, Glitz and Blitz chase Willow and Hanae, while Aikor tries to turn Kauri into a statue. Meeegan impales Aikor in the abdomen with an electric arrow. This electric arrow electrocutes the sorcerer to death and disintegrates him into water, leading to Glitz and Blitz being subdued by Meeegan and arrested by Capix.

### Blitz

He is the relatively “brainy one” of the two lizards: at least he understands Aikor's orders. However, he is also the meanest of the two. He secretly admires Aikor, and his sole dream is to be like him. He can be seen playing with his boss' scepter in secret, however he knows deep down inside that he will never be him.

### Glitz

This lizard is a clumsy silly-o who repeatedly messes up the “ingenious” schemes cooked up by Glitz or Aikor. Glitz is a big scaredy-cat but would never admit it. He therefore has to constantly try to wangle it in order to get his twin brother to go in first or do the recon work, etc. Unfortunately though, given that Glitz is not exactly Einstein, most of these attempts at manipulation backfire on him.
DeltaEon

If you believe you are not seeing the most recent version of this page, please click here!

**Member: DeltaEon** ☀https://deltaeon.deviantart.com/

**Status:**Active Member

**Caps in bank:** 543

**Stardust:** 250

**Mission Rank:** Normal

**No of missions completed:** 0

**No of Pokemon:** 3/20

**Type(s): Dark/ Steel/ Electric**
Leafy

He is Sylvus' young assistant, dressed like him but in a different colour. Always anxious to do well, he takes good care of his old master, who he calls "Master Sylvus".

He is also particularly enthusiastic and does not hesitate to take initiatives. Sylvus is always there to encourage him, because he has great confidence in his young assistant

Leafy helps Sylvus daily. Available but not servile, he is smart and knows many of Sylvus' secrets... but not all of them, far from it.

## His role in the community

We can imagine that in a very long time, Leafy will succeed Sylvus at the head of the community. But for now, he is learning: knowing the Dream Tree and its secrets, talking to it, caring for it, mastering the properties of plants, concocting the Dream Elixir... He still has many skills to acquire.

## Interests

Curious about everything, Leafy wants to know everything. He shares this thirst for knowledge with Willow, with whom he gets along well, exchanging observations.

He particularly enjoys exploring the Grasslands in order to find specimens of plants and flowers that he collects in a large herbarium. There, he sometimes meets Fieldo, who directs him to the "good corners" of the Grasslands that he knows like the back of his hand. But be careful, concentrated on his search for rare plants, he tends to forget all prudence and could well get too close to Aikor's territory.

## His little flaws

Leafy tends to play the sorcerer's apprentice. His enthusiasm sometimes leads him to take unwise initiatives. If Sylvus has his back turned, it is possible that Leafy tries to improve the Dream Elixir and commits a blunder... that turns against him, and even against the Monchhichi community (see "The Joking Tsurus").

## His relationship with Sylvus

Leafy is respectful of his "master", whose knowledge he admires. He is also grateful to him, without abusing him, to be indulgent for his mistakes... Because eager to deserve the trust that Sylvus places in him, Leafy seeks to show him that he is worthy of it... at the risk sometimes of taking too many risks and playing the sorcerer's apprentice. But he can also be a precious help, thanks to his knowledge, and find the right salvific remedy (see "Looking For Lost Memories").
Production

## The Writers

Max Mamoud

Georges Tzanos

Laure Doyonnax

François Buleté

Baptiste Grosfilley

Hervé Benedetti

Nicolas Robin

Joël Couttausse

Mathilde Maraninchi

Antonin Poirée

Clélia Constantine

Valérie Baranski

Yves Coulon

Johanna Krawczyk

Anne Ricaud

Christophe Poujol

Balthazar Chapuis

Jean Pierre Morillon

Adrien Mabile

## The Storyboarders

Nicolas Le Guillou

Marianne Lebel

Sophie Krettly

Brice Magnier

Dorothée Robert

Richard Fabby

Serge Tanguy

## Voices VF

Hanae / Pat : Emmylou HOMS

Kauri / Monchhichi Génériques : Thomas
SAGOLS

Kouët / Saule : Sauvane DELANOE

Sylvus : Bernard ALANE

Feuillu / Monchhichi Génériques : Guillaume
BEAUJOLAIS

Blitz : Guillaume SENTOU

Aïkor / Scarabouille / Artus / Pastou : Thierry
GONDET

Glitz / Kepix / Monchhichi Génériques : Fred
COLAS

Pollinia / Bella / Petunia / Bleuette /
Timbrelle / Monchhichi Génériques : Nathalie HOMS

## Voices VE

Willow : Karen STRASSMAN

Kauri / Glitz : Max MITTLEMAN

Hanae / Bluey : Erica LINDBECK

Aikor / Sylvus : DC DOUGLAS

Pollinia : Eden MILLER

Blitz / Artus : Keith SILVERSTEIN

Bella / Bess / Twig / Stampy : Laura POST

Capix / Fieldo / Leafy :  Doug ERHOLTZ

## The studios

Studio son MAIA

Studio image DWARF
Sylvus

Sylvius is very attentive to the harmony of the community, and will always be of good advice, because he knows a lot about the Dream Tree, and more generally about the land of Monchhichi. But it can happen that Leafy, his faithful assistant, or Fieldo, the shepherd of the monchhibugs, ask him a "glue" by bringing back an unknown plant found in the Low Herbs. But Sylvus rarely lets himself "stick", because he has the Great Monchhilivre in which are listed most of the faunal, floral and mineral species.

Sylvus is the "Panoramix" of the Monchhichi. But he's not a witch! In his lab, he concocts herbal remedies or potions to counter Aikor's spells. He knows how to take advantage of all the properties of nature, like those of the chhiplop which gives its glitter aspect to the Elixir of Dream, or like the seeds of chhipur, perfect to clean the Tsurus (see "The joking Tsurus").

In his spare time, he also sometimes likes to make little jokes and dash off with enthusiasm in a series of rolls and jokes. The mask of the wise man falls off and makes everyone laugh. And his great age does not prevent him from participating in the Monchhilympiades with the other competitors.

## His role in the community

With the Glowing Fruits, Sylvius concocts the Elixir of Dream which gives life to the Tsurus and allows them to fly towards the children. He is me "guardian of dreams", making sure that every evening the Tsurus fly away, taking the nice dreams to the children.

He is also the "memory" of the Dream Tree, from whom the Monchhichi can seek advice. And he knows Aikor well, whose power and deceit he particularly fears.

## His interests

Sylvus is interested above all in the magic of the Tree and the Bright Fruits, and the amazing plant properties that can be found in the Grasslands or the Black Rock Desert. In his laboratory, he has samples of all kinds of flowers, herbs, pollens... from which he makes potions and other remedies.

## Accessories

All the knowledge of the tribe, accumulated since the dawn of time, are listed in this kind of encyclopedia of the land of Monchhichi. Fauna, flora, diseases, remedies, spells of Aikor, secrets of the Dream Tree, making dreams... Almost nothing escapes the Great Monchhi Book, which Sylvus and Leafy consult in Sylvus' laboratory. Other Monchhichi can consult it if Sylvus is not there. But there is a "Forbidden Chapter" that only Sylvus has access to, as it contains information that could be dangerous if misused. It happens that a Monchhichi, for a personal reason, oversteps the prohibition... at his own risk and peril.

## His relationship with Leafy

Sylvus appreciates his assistant's enthusiasm and efforts, and never misses an opportunity to encourage him to take initiative. It can sometimes lead to disasters (see "The Joking Tsurus"), but Sylvus will never blame him in the end. It's all part of the training!
Secondary characters

The Shock Trio is accompanied throughout their adventures by other Monchhichi ! Each has their own role within the Dream Tree, and all contribute to the Monchhichi's main objective: bring dreams to the children.

### Sylvus

Sylvus is the Old Sage of the Dream Tree, the one all the Monchhichi come to when they have a problem. Sylvus gives advice without ever actually coercing his “apprentices” into taking action. After all, making mistakes and goofing up are part of the learning process; the most important thing is for disciples to be aware of such mistakes and to want to improve themselves and fix the blunders they’ve made. Given his very old age, Sylvus has a lot of experience, which he gladly shares with the Monchhichi in the form of anecdotes or parables. It’s then up to the Monchhichi to learn from this and to realize how they can use it in their daily lives. Sylvus is also a confidant for the Monchhichi, whenever any of them need to get something off their chest: because he’s always kind and attentive, he listens, consoles and reassures. He is the “parent” of the show

### Leafy

He is Sylvus' young assistant. Always attentive to do well, he is always there for his master. He is very respectful towards Sylvus, calling him "Master Sylvus".

### Pollinia

She's the gardener. She is responsible for harvesting the glowing fruits. She’s a great musician because, in order to pick the best fruits, one has to tap them then listen to the song they emit.

### Artus

Very good with his hands, he's the artist in the community. He love to create and decorate! Making origami (used to make Tsurus), decorating Bess' storefront, and other artistic activities are all in his range of expertise. All the Monchhichi admire his artistic talent.

### Stampy

She's the postwoman of the Dream Tree. Her obsession with organisation makes it so that every one of her actions is meticulously calculated. She knows by heart the addresses of all the Monchhichi as well as those of all the children.

### Capix

The community policeman, he represents law and order in the Monchhichi community. He's very attentive to the law in order in the Monchhichi community.

### Fieldo

Fieldo is the only Monchhichi not living in the Dream Tree. Instead, he lives in the Grasslands, where he takes care of his herd of Monchhibug.

### Bess

Generous, always there to help, Bess loves feeding the Monchhichi juices, cakes, all sorts of fruity snacks. She is unique in her capacity to invent new recipes, each one no less original. She especially loves to make chinnana based recipes.

### Twig

Immensely curious, Twig knows everything on everyone. She is always the first one informed of anything going on in the Dream Tree, information which she rarely keeps for herself. She loves to talk and loves gossip. Needless to say, the Monchhichi are fond of knowing secrets... as long as theirs are not exposed.
Bess

Generous, always ready to help, full of versatility, Bess likes to treat the Monchhichi with her juices, cakes, and all kinds of dishes containing various fruits. She has no equal in inventing recipes based on chhinanas, but also on more exotic fruits and various condiments.

## Her role in the community

Pat runs, a pastry shop on the large central square of the Dream Tree. It is a popular meeting point for the community, as the Monchhichi are hungry and Bess hospitable.

## Interests

Pastry, and more generally taste. For her, cooking is an art, an experience, an exciting adventure! She is always looking to create new recipes. She loves looking for new flavours in the Grasslands, tasting all the herbs or fruits she discovers to enrich her recipes.

Her absolute dream would be to concoct a recipe with Glowing Fruits. She'd love to know how it tastes! But of course, it is impossible, because the Glowing Fruits are reserved for the Dream Elixir.

## Her little flaws

She hates it when people criticize her cakes, while sometimes, they simply aren't good. It can thus happen (rarely) that a Monchhichi does not like her pastry or that another falls ill after having eaten one of her cakes. But she goes to a lot of trouble to invent recipes, so the least we can do is taste them! Otherwise... watch the cream pie! (see "The Secrecy Plant"). And if we ever attack her specialties, it makes her angry (see "The drowsy cake").

Bess is also "happily messy". Her kitchen is filled with dishes and utensils not in order, recipes in progress, ingredients placed anywhere. However, she finds herself there very well, to Stampy's astonishment.
Yamamoto

Es parte de la agencia de detectives OBC y tiene a Mothman de compañero,que lo conoció en EEUU.

El nació en Hokkaido y se fué de vacaciones a EEUU y fue allí donde conoció a Mothman.

Es muy listo y sabe mucho sobre la criptozoologia,pidiendose muchos libros de ello.Tiene por lo menos 10 años y su comida favorita es el shushi.
Mothman

Rival sucio de Wolverno,es claramente una polilla con rasgos humanos aunque su forma Mothman X recuerda mas al hombre polilla original.Mothman usa ataques somniferos y apestosos pero también fisicos.Mothman,en el anime es compañero de Yamamoto,pero todo cambia la rivalidad en la primera pelicula cuando se fusiona con Wolverno y dá Mothwulfe.Trevelx siente pasión por el pero Mothman huye desprevenido.Es uno de los compañeros de la saga además de Bloodgoat.

## Apariencia

Es un hombre insecto de tamaño mayor al humano,siendo atraido por la luz,es uno de los criptomon que obtiene poder con la luz.Tiene alas similares a una mariposa y una bufanda de pelo entre el cuello.

## Notas

* Se puede parecer un poco a Stingmon(Digimon) o a Insectoide(Ben 10 Reboot) debido a su apariencia hombre insecto.
* Le gusta la oscuridad pero solo se atrae con la luz del faro.
Monchhichi Wiki

The mission of Monchhichi Wiki is to be a resource for Monchhichi and Sekiguchi fans worldwide. A collaborative encyclopedia about Technicolor Animation Productions cutest childrend’s TV series, Monchhichi Tribe. We are one of the most reliable sources for the Monchhichi franchise information on the internet (info about characters, episodes, locations, toys, voice actors, writers, international dubs, timelines & more).
The Monchhichi Wiki is the place to explore. Join us and learn more about the Monchhichi's !

* Episodes
* Songs
* Production

* The Shock Trio
* The Nasties
* Secondary characters

* Books
* DVDs
* Toys
 The Monchhichi universe

* Places

* The Big Monchhi Book

* History
* Sekiguchi
* Bandai

* Blogs
* Chat

Twitter
Bigty

Claramente su inspiración es el el *Bigfoot*(Pie grande en España).Son bebes Bigfoot y se saben defender bien usando un palo cogido de un árbol y dando patadas.Cuando de enfada,suelta descargar verdes de energía fotositetica.Depende de su habitat puede evolucionar entre Bigfoot adulto(Biggerfoot) o Yeti(Crackbominable).
Domination 1914 No Mans Land

**Domination 1914 No Mans Land** is a map for *TripleA*.

## Description

WW1 mod of Domination map.

Fall 1914. With the death of the Arch Duke Franz Ferdinand, Europe is plunged into war.

Titanic armies never seen before muster for battle.

Colonial forces of the great powers skirmish around the world.

Soldiers of all sides are told they will be home for Christmas.

No one suspects they will battle for years over a few miles of no man's land.
Territory

**Territories** make up much of the *TripleA* map, along with sea zones.

## Mechanic

Each territory has a production value (Production Units, or PUs for short), which could be as low as zero. It is possible for sea zones to be assigned production values as well, in which case they would be called 'convoy centers'. The production value of a land territory determines how many units can be produced there per turn, but, primarily it determines how much income that territory provides per turn to the player controlling it. Each land territory is always controlled by some player, except for some territories that are initially neutral or are impassible to all players. A territory can change hands if an enemy land unit conquers and occupies it. Some land units, such as Anti-Aircraft guns (AA Guns), cannot attack and conquer a territory. The color of the territory on the map indicates who controls it.

The player who controls a particular territory receives the income from it at the end of that player's turn. Control of a territory may change many times in a game round, and the territory will still produce its full income with each change of control.

Certain territories contain "Factory" units, which allow the controlling player to produce units in that territory. A territory with a factory may produce a number of units up to the production value of the territory, if the player owned that territory at the beginning of their turn. When a player conquers a territory containing a Factory or AA Gun, those units will be captured with the territory, and the conquering player may use them on their next turn. The territories that a player starts the game with are considered to be "originally" owned by that player, unless otherwise specified. If an ally ever recaptures such a territory, control of the territory (and its resources and capture-able units) will revert to the original owner. In this case, the income for the territory is not collected by the capturing player, and instead it will be collected by their ally, the original owner, at the end of their turn, provided that they still own it at that time. Of course, enemy players are not bound by such considerations and control whatever they capture.
Wolvina

Es la versión femenina de Wilvee.Tiene una marca plateada en la oreja izquierda y rasgos de perro,lobo y gato con una marca naranja debajo de los ojos simulando su evolución.Es la segunda mascota de la franquicia después de Wilvee y mejor amiga de Sophie(O Riku en japonés) en el anime.En el anime Wilvee está enamorado de ella.

Es un Criptomon muy protectora.
Wolverno

Ya tiene forma de licántropo.Tiene la ropa rota como su versión femenina Wolverna.Tiene una espada llamada Lycantrooper X donde la utiliza en los combates.Su origen humano es desconocido.Tiene 2 Transformaciones:Wolverno X y Burning Wolverno.

Cuando se enfada,su piel se eriza y su espada está en llamas.En el anime Wolverno esta enamorado de Wolverna en secretohasta la cuarta temporada.

Siente odio por Wolcantrops.
Jurassic

**Jurassic** is a map for *TripleA*.

## Description

The map is a low resolution image produced from NASA topological data.

The globe was rotated to center Iceland on the equator before slicing it open and laying it flat. This reduces distortions for all land, since only water remains at the poles. A small section of turf around Greenland is used for JURASSIC. Greenland's massive ice block makes it the perfect volcano for the Dimorphodon, one of the first Pterosaurs. This location is impassable and the capital of Tithonia. The players are named after the eleven periods of the Jurassic era. Their positions on the board make game play more or less difficult. This is reflected in the player list order with easiest on the bottom. The top player is unique with a special dinosaur; Dimorphodon. All other players have a full list of other dinosaurs from the Jurassic Period. The first player is meant to be a nuisance; a leftover from the Triassic. Even though the capital is impassable, you can still create but cannot return; like demons emerging from the pit of Hell.

The map is colored for topological elevation and not actual vegetation conditions. Sea level after the last Ice Age, ten-thousand years ago, was nearly 400-feet lower than today. This is easy to see as the continental shelves (light blue areas). Sadly, all that topology has been washed clean. Territory Effects are employed to allow land reptiles to swim, and ocean dwellers to flop around on land. Study the Effects chart in the NOTES, or snap a screen shot and place it on your desktop for reference. Territories are labeled with a Terrain Tag. Combat is based on 12-sided dice. All creatures looking right are defense oriented. Each dinosaur has advantages, and the project purpose is to bring dinosaurs into the Triple-A family.
Wilvee

Wilvee es un lobo del tamaño de un caniche junto a su versión femenina Wolvina.Wilvee posee la estructura de un perro con rasgos felinos y vive casi todo el dia entrenando.Su apariencia de licantropo no llega hasta su evolución Wolverno y todavia sigue siendo un simple lobo.

Mascota de la franquicia junto a Wolvina y Mothman posee unas llamativas puas en los codos de sus patas delanteras simulando su proxima evolución.
The Shock Trio

Hanae, Kauri, and Willow are inseparable and are always there to support one another... even when they bicker.

Each has their own role within the community and lives in the Dream Tree with all the other Monchhichi. However, once their is a problem (an Aikor scheme, a problem among the Monchhichi, a failure in the manufacture of the Tsurus...), the Trio forms and hurries to fix the problem.

At the start of each mission, Hanae, Kauri, and Willow get together in solidarity, before expressing a recurring slogan such as : "Let's go chichi chums!". This symbolises a powerful moment of energy.

### **Hanae**

Hanae always has tons of ideas and is also very determined. She has the temperament of a leader. The problem is that Hanae sometimes tends to forget that she must also listen to others. Additionally, Hanae is also very sporty and agile. If she’s going to prove really helpful to her friends, Hanae will need to learn to be patient and attentive. It’s important to concentrate when you’re trying to pull off a plan, especially as a team!

### **Willow**

Willow is a little Monchhichi. Quite honestly, one might wonder what Sylvus was thinking when he decided to introduce a “little one” into this grown-up scene! Well, the reason is, Willow has a special gift: he can make anything out of anything! Willow is very zealous and proud to be a member of the hero clique, so he does everything he can to prove he’s worthy of this privilege! In order to work in a team with his friends, Willow is going to have to learn that he can be wrong sometimes and that others may just have the right answer, from time to time...

### **Kauri**

Kauri is the beefy one of the bunch. His strength is a definite plus-point for the team. His downfall, however, is that he’s very clumsy. Kauri is also the shyest one of the lot because he’s a bit of a klutz, he doesn’t like being in the forefront and gets stage fright whenever he needs to speak in public or be in the limelight in any way. However, Kauri is also extremely brave: if ever any of his friends are in danger, his shyness flies out the window and he immediately runs to their rescue.
Sequence of play

*TripleA* is played in a **series of rounds**, with each round composed of a series of player turns, and each player turn composed of a series of phases (also called steps).

## Sequence of turns

Once the last player finishes their turn, the current "round" is over. *TripleA* then checks for victory conditions to determine if one side has won the game or not. If no side has won, then the next round starts, beginning with the first player again.

For example, the sequence of turns for Big World: 1942 is:

1. Russians (Allies)
2. Germans (Axis)
3. British (Allies)
4. Chinese (Allies)
5. Japanese (Axis)
6. Americans (Allies)

Once the Americans finish their turn if no side has won the next round would start, beginning with the Russians.

## Sequence of phases

1. Technology Development
2. Combat Movement
3. Battle (resolving combat)
4. Non-Combat Movement
5. Placement
6. End of Turn (accounting)

A player may choose to do nothing in certain phases, and, depending on the circumstances, some phases may not occur. Almost all phases require the user to press a "Done" button on the right side of the screen in order to progress to the next phase.
Artus

Very skilled with his hands, he is the artist of the community. He loves to create, create and create again! He takes as much pleasure in making origami (how he makes Tsurus) as in decorating the front of Bess'  store (see "Three of a Kind"), carving an old tree trunk found in the Grasslands or painting the community. All the Monchhichi admire his talent.

Artus is also a great romantic. He has an emotional bond with Stampy, loving to surprise her, offering her paintings, floral compositions, or showing her his latest creations.

## His role in the community

It is he who makes the Tsurus, the magic origami which, thanks to the Dream Elixir, will transport the pretty dreams to children. Artus is the only one who knows how to make Tsurus. Other Monchhichi have tried it, and Willow even imagined a machine for it, but in vain: only the expert hands of Artus are capable of this meticulous craft (see "Artus at all Costs"). He shares his workshop with Stampy, who writes the addresses of the children on his Tsurus.

## Interests

Art! Whether origami, sculptures, drawings... he never misses an opportunity to create. He is able to imagine up a statue in a simple twisted tree trunk.

And of course, there is Stampy, whose sense of organization, memory and mental rigour he admires (of which he is devoid)... even if sometimes he would like her to relax a bit! He tries to surprise and amaze her with his creations - because he knows that deep down, she loves it. He's the only one who can, by the way. And he knows that it feels good to let go a little...

## His little flaws

Artus is sometimes so caught up in his creations that he no longer pays attention to what is happening around him. Not very well organized, daydreaming, forgetting his appointments... good thing that Stampy is here to reframe him!

## His relationship with Stampy

The character of Artus is the very opposite of that of Stampy. Each brings to the other what they do not have. Artus admires the rigor of Stampy, and sometimes has a little too much of a tendency to rely on it. This does not prevent him, sometimes, from getting annoyed by the same rigour, which risks stifling his creativity. But he also knows that Stampy loves his surprises. Because in the end, Artus' best audience is her. And that's good, because he's ready for all the creative madness to please him. It is clear: Artus and Stampy are attracted towards each other, but neither of them has so far dared to reveal his feelings clearly. Yet, for the whole community, this attraction is obvious.
Dratimeg

If you believe you are not seeing the most recent version of this page, please click here!

**Member:** dratimeg https://dratimeg.deviantart.com

**Status:** Active

**Caps in bank:** 22

**Stardust:** 120

**Mission Rank Completed:**Normal - 0

**No of Pokemon:** 19 / 40

**Type(s):** Water / Dragon / Steel

 Exclusive Egg
Total World War

**Total World War** is a map for *TripleA*.

## Description

December 1941. The brutal winter conditions have stalled all actions of the rampaging Wehrmacht just short of Moscow. Stalin has organized Russian elite troops from Siberia in preparation for a massive counterattack. Japan is determined to rule the Pacific and gain access to the resources needed by force. The Imperial Fleet has maneuvered undetected and is now in position to attack Pearl Harbor. Roosevelt eager to enter the war for the Allies, will get his Casus Belli at the cost of thousands of American sailors lives. China is fighting for its very survival in desperate hopes of repelling the Japanese occupation of its homeland. Italy is determined to restore a Romanesque dominion in the Mediterranean Sea and Africa, while British forces struggle to try to hold on to their territories across the globe. The events in December 1941 turn the scattered regional conflicts into a Total World War for the 2nd time.

### Features

* Terrain - modifications for unit values and abilities
* A real technology tree and research system
* A 12-sided dice based game system
* New units like Heavy Tanks unlocked by technologies
* New unit abilities that offer strategic/tactical advantages when facing certain terrains or enemy units
* Lend & Lease possiblities for the Allied nations
* Beautiful in-game pop-up newspaper images
* Major & Minor nations: limiting regional capabilities
* Optional Politics (ever wanted to be allied with Spain in a WWII scenario?)
* Advanced Production systems including multiple types of production facilities
* Advanced Construction system with Material and Engineers
* Scorched Earth - Production buildings get reduced or destroyed
* Freedom of play - no rewards/national objectives forcing players into a specific direction in order to win
* Advanced Infrastructure (destroy your enemies Units and Buildings with Bombing Raids)
* Custom Options like National Technolgy advantages
* Historical events (Pearl Harbour, Battle of Java Sea, etc) and historically accurate setup as much as possible while making the game playable for either side!
* and many more...

### Nations and Turn Order

* **Germany** (Vichy France, Danube Axis, Finland)
* **Russia**
* **Brazil** (Neutral-AI as long as not allied)
* **Japan** (Manchuria, Thailand)
* **China**
* **Spain** (Neutral-AI as long as not allied)
* **Britain** (Canada, Egypt, South Africa, India, Australia)
* **Sweden** (Neutral-AI as long as not allied)
* **Italy**
* **USA**
* **Turkey** (Neutral-AI as long as not allied)

Minor Nations (those in brackets like Finland) have their own territories which generate income and production, but their forces are transferred, controlled and moved by their associated major power (Germany). This creates a unique gameplay experience where the major powers have limited ability to exploit production capacity in far flung regions that were underdeveloped and were limited to the use of their own local resources.

## External links

* Total World War download
* Total World War manual
Another World

**Another World** is a map for *TripleA*.

## Description

This is an 18 player FFA map with all players neutral to each other at the start. Players can change their political stance toward other nations, from neutral to cooperative, friendly, aligned and allied or to uncooperative, unfriendly, hostile, and permanent war. Every nation starts with the same units but a different geographic in a completely custom world.

Grow your population, build cities and factories, expand militarily, and use diplomacy to advance your nation to supremacy. Develop nuclear capabilities, control the seas, and use canals to out-maneuver your enemies. Units fight and move differently depending on terrain. Use generals and admirals.

Neutral units control most of the land at the start, some are very difficult to defeat. In addition to resources from gaining territory, use merchant ships to gain income from trade.
Battle phase

2. Combat Movement
3. **Battle**
4. Non-Combat Movement
5. Placement
6. End Turn

In the **Battle Phase**, each territory or sea zone where both the player has units, and any enemy has units, will create a "battle" that must be resolved. A list of these territories and sea zones will appear on the right side of the screen. The current player may resolve these in any order he wishes, but there are some exceptions, such as amphibious invasions and strategic bombing raids, which must be done first, but all battles must be resolved during this phase.

If a territory contains more than 2 different players (nations), then only the units owned by the current player are considered to be "attacking". Any units which are enemies of the current player are considered to be "defending" (including all air units on carriers). In this way, many nations may defend, but only one nation may attack during each turn. Multinational attacks are not possible in most maps.

Each battle proceeds in a series of rounds, until at least one side is destroyed or retreats. The attacker may retreat at the end of any round. Both defending and attacking subs (stealth units) may retreat (submerge) at the end of any round if no enemy destroyers are present (in some maps, submarines may retreat before the battle starts as well).

Each combat round proceeds in a series of segments. Unless otherwise specified, all units of both attacker and defender get to fire once per battle round, even if the unit is selected to be a casualty. The segments of battle are as follows:

1. First, attacking subs (stealth units) fire, and the defender allocates the casualties. If the defender has no anti-stealth units (destroyers) present, the non-submarine casualties are removed immediately and do not participate further in this combat.
2. Next, defending subs fire using the equivalent procedure. If the attacker has no destroyers present, the casualties are removed immediately and do not participate further in this battle.
3. Next, any remaining attacking units fire, and the defender allocates the casualties.
4. Next, any remaining defending units fire using the equivalent procedure, and the attacker allocates casualties.
5. Allocated casualties are now removed from the game. If one side has no more units, then the other side wins (and if the attacker wins, they conquer the territory).
6. If the defender has any submarines, they may choose to submerge them now. The attacker may then choose to submerge their submarines.
7. The attacker then chooses whether to retreat, or press on. If the attacker retreats, then all non-air units must move to a single territory where at least one non-air unit originated from. The air units will stay in this battle territory and must be moved during the non-combat movement phase. If the attacker presses on, then the battle continues with a new combat round.
TripleA

***TripleA*** is a free and open-source turn based strategy game based on the *Axis & Allies* board game.

## Gameplay

*TripleA* features multiplayer and several AIs for single-player mode. For live multiplayer games, the community maintains two lobbies for the most current Stable and Unstable versions. There is also a Play by Email multiplayer mode.

A wide variety of map scenarios have been developed for *TripleA* (e.g. World War II, Punic Wars and Napoleonic wars) with a variety of rules, units and many options, such as "low luck" which reduces the number of dice rolled making game depend more on strategy.

## History

*TripleA* is developed in Java and can run on personal computers with Java SE installed. Some TripleA designers also worked on FreeCol, and Open General. Originally set up on SourceForge repository in 2002, development was in 2016 migrated to GitHub. In February 2018 the game's GPLv2 license was re-licensed to the GPLv3.
WW2 Path to Victory

**WW2 Path to Victory** is a map for *TripleA*.

## Description

A new World War II map, inspired by Global 1940, from the creators of G40 Balanced Mod.

Features a newly redrawn Russia, China, and Pacific theater, designed to encourage more dynamic and historical gameplay.

Also includes new unit mechanics, such as carriers that scramble, factories that are destroyed upon capture, and combined-arms support for mechs and tanks.
Wolverna

Wolverna es un criptomon Mujer lobo,la mas protectora del equipo y la versión femenina de Wolverno y la segunda mascota de la franquicia contando wolvina.Tiene poderes psiquicos para atacar y salvar a sus compañeros.En el anime wolverno esta enamorado de Wolverna de Riku.

Es muy util en combate.Wolverna X ya tiene una ropa nueva"o mas bien armadura".Su habilidad aullido curativo recupera 5 Ps por turnos.

## Apariencia

Es una mujer lobo con la ropa destrozada,con un cinturón que llega de sus senos hasta sus hombros.También tiene un pantalón roto y una pulsera en su brazo izquierdo.

## Notas

* Wolverna quiere ser algun dia la reina de los hombres lobo.
* Wolverno esta enamorado de ella.
* Esta heroina femenina tiene como ataque especial en el anime las"Esferas de energia".
Greyhawk Wars

**Greyhawk Wars** is a map for *TripleA*.

## Description

Contains one xml (Greyhawk Wars) with 10 factions, 3 alliances, and a built in free-for-all option.

Greyhawk Wars is an immersive strategy game based on the World of Greyhawk, the classic setting of Dungeons & Dragons. Inspired by an out-of-print tabletop wargame and built on the *TripleA* engine, Greyhawk Wars offers world-spanning conflict, diverse factions, and flexible opportunities for conquest and diplomacy. Central to the game are the individual personalities who lead each faction, recruiting mercenaries and seeking magical artifacts to tilt the balance of power in their favor.

General tips: Hard AI is recommended. Human players must select the "I am Human" option to enable certain features for their faction. Consult the game notes for further tips, rules, and details, or visit the development forum: http://tinyurl.com/ghwars
Non-combat movement phase

2. Combat Movement
3. Battle
4. **Non-Combat Movement**
5. Placement
6. End Turn

In the **Non-Combat Movement Phase**, the current player may move any or all of his units to the full limit of their remaining movement allowance, with certain exceptions.

* Air units must "land" in this phase. This means that they must end this phase in a territory that was controlled by the current player or an ally at the beginning of this player's turn, or (for fighters only) in a sea zone containing an eligible friendly or allied carrier.
* Air units may not commit suicide or be dashed into the ocean. If still alive after the battle phase, all fighters must return to friendly land or move to carriers, or carriers must move to pick them up. Carriers have limited space, and may not be filled beyond capacity (in Big World and most other maps, Carriers have space for 2 fighters).
* Land and sea units that participated in any form of combat in this player turn may not move in this phase. Transports that unloaded this turn may not make any further movement.
* Units moving in this phase may not initiate any form of combat, including blitzing. That is, land and sea units may not enter any territory controlled by an enemy or neutral, or any sea zone containing an enemy or neutral unit.

Certain units, such as AA units, may move only in this phase, unless they are cargo in transports. Transport rules still apply, and units can be loaded and unloaded in either combat or non-combat movement phases.