Resources

Resources are the base of Call of War 1942.

## **Overview**

Economic resources are needed for building Structures, producing Units, researching new technologies and fielding Spies. Managing resources is a critical part of playing Call of War because economic strength will ultimately determine military strength on the battlefield.

Resources are produced in provinces. There are 7 resources in the game: Food, Goods, Manpower, Metal, Oil, Rare Materials and Money, Every province produces both Manpower and Money. The other resources are produced only in provinces marked on the map.

The display shows current stock and hourly surplus (+ Green) or deficit (- Red). If you click on a resource tab you can see more detail.

Resource shortages lead to morale loss in provinces and reduced unit battle effectiveness (State Based Damage Efficiency).

When you conquer a province from another nation, you will gain a small amount of money (a larger amount for capturing cities), as well as a moderate amount of the resource the province produces (if any). Conquering a nation's capital give you 50% of their money.

Resources can also sometimes be found in supply drops instead of blueprints.

## **Production modifiers**

* Non-core provinces produce only 25% of full production.
* Production is reduced by lowered morale.
* Some structures increase production:
	+ Industry
	+ Local Industry

## **Resource Descriptions**

* **Food** is needed for building Barracks, producing unarmored units such as infantry and militia and feeding existing troops and population. The higher your population and unit count, the higher the consumption of food will be.
* **Goods** are a critical resource needed for many different units, technologies, and structures.
* **Manpower** is necessary to produce all units. Each province creates manpower, and will create more the higher the province’s morale. Manpower production can be raised with Recruiting Stations. Production and consumption figures are updated only at day change. You cannot buy manpower in the Market, but it can still be purchased with gold.
* **Metal** is a critical resource needed for building structures such as Tank Plants, Aircraft Factories, etc. and for producing all kinds of armored units, naval units.
* **Oil** is necessary for building some structures, like Naval Bases and Industrial Complexes. Oil is also required for producing motorized units such as tanks, planes, and ships, which also raise daily oil consumption.
* **Rare Materials** are a resource needed for all secret units like rockets and nuclear bombers as well as heavy tanks and planes. Rockets and nuclear rockets consume lots of rare materials. Rare materials are also needed for most air units.
* **Money** is used for everything you build, produce, and research. Every province produces money, modified by morale and industry/local industry. Money can be traded for other resources except manpower in the market. You also need money to use spies: 10,000 to hire one, charged immediately, and a mission fee charged only at day change. Money makes it possible to balance resource levels in the economy through market or player trade without using gold.
* **Gold** is a premium resource that can be used for multiple helpful things such as decreasing unit production times, healing units, decreasing building construction time, decreasing research time, buying resources, and more. Gold can be bought with real money in the Store, but it is also obtained for free when you win games and by watching ads on mobile devices.