Gates

Gates is not a path in particular, but a sort of Kekkei Genkai. A rare mutation that causes humans to develop extraordinary feats in regard to chakra control and their tenketsu. Similar to Akimichi and Kaguya Kekkei Genkai, this technique affects the entirety of their organism and anatomy. Gates gives their users boosts on their physical potential: Recovery, speed, pure energy release, enhanced focus and means to make it a force to be reckoned with when facing diverse ninjutsu builds.

This ability gives the user the ability to also manipulate their chakra as if it were an element itself, each rank is comparable to the malleability and applications of a nature but it will manifest solid chakra that may be sharpened or blunt, also applies to a relative usage of nintaijutsu.

**Gates is divided on village ranks and not power ranks like the usual paths on Jutsu online, skipping the student stage which is Goken, Gates will be manifested from Genin to Jounin.**

**The gates are divided in 8 each one having a particular boost on the user’s performance in close quarters or granting them different abilities.**

## **Genin**

The user physically speaking is like a regular individual of their age and size, they perform normally in athletic feats and naturally have a good strength in general, and they can dash in to close the distance in combat (up to 5m). Their close quarters combat pairs the one of a chunin and they’re able to use nunchucks and certain tools like bo-staffs to assist them in battle.

The chakra manipulation on this rank is equivalent to elemental manipulation of the C-rank (**Projectile, Wave, Guardian, etc**) ; it is similar in performance to Earth and water, but also capable of causing burns when chakra is concentrated further.

**Gate of opening:** located on the user’s tenketsu point, specifically on their brain’s left hemisphere, it enhances their reflexes not to the pair of higher rank sharingan but to B rank’s for at least 4 turns, may disable automatically any Genjutsu being cast on them. Opening this gate also doubles their base strength. **Cool down 5 turns.**

**Gate of healing:** located on the user’s tenketsu point, specifically on their brain’s right hemisphere, increases their muscle mass of the user and enhances their defense against physical trauma making them more durable for situations in which they’re likely to be overwhelmed by projectiles, solid bodies, etc. This technique energizes the user which compliments the usage of one previously which may leave the user tired. **Cool down 10 turns.**

## **Chuunin**

The user now looks quite athletic, pairing the looks of seasoned chuunin and Goken users of higher rank. They naturally have the strength of a B rank Goken user and their natural speed is increased, enabling them to close short gaps (up to 10m) in a the blink of an eye.

The chakra manipulation on this rank is equivalent to elemental manipulation of the B-rank (**Projectile, Wave, Guardian, etc**) and a nintaijutsu ability is available, similar in performance to Earth and water, but also capable of causing burns when chakra is concentrated further.

On this stage, the user can now naturally combine 2 gates abilities at the same time.

**Gate of life:** located on the spinal cord, the user enters a physical overload state, this grants them the performance of S-rank goken. Their skin turns red and their eyes go totally  white, their bodies covered in a chakra barrier that destroys chakra from ninjutsu techniques from B to lower ranks This lasts 7 turns, **the cool down is 15 turns.**

**Gate of pain:** located on the spinal cord, grants the user the ability to perform at dashes that may only be detected by S-rank sharingan users. Punching and kicking now goes so fast that it is not uncommon for it to catch fire, and in some cases cause the air to explode on impact. Their close combat reflexes are increased making them almost as good as a A-rank Sharingan, and their base strength is enhanced by 5. It also allows the user to perform chakra manipulation techniques without the usage of hand seals or chakra cost for 5 turns. **Cooldown 7 turns.**

## **Special Jounin**

The user is a formidable force to be reckoned with in close quarters combat, they have peak physical condition and have excellent health in general. They naturally have the strength of a S rank Goken user and their taijutsu performance pairs the one of Goken of B-rank without any added chakra, with their speed they are capable of closing gaps between their opponents (up to 15m) in the blink of an eye. Their lifespan extends to up to 160 years or more.

The chakra manipulation on this rank is equivalent to elemental manipulation of the A-rank (**Projectile, Wave, Guardian, etc**) and a nintaijutsu ability is available, similar in performance to Earth and water, but also capable of causing burns when chakra is concentrated further.

At this stage they can naturally combine 3 gate powers.

**Gate of limit:** located in the abdomen, it grants the user natural temporary immunity to physical threats for 6 turns (they can still be immobilized, etc) and increases their strength exponentially above S-rank Goken. **Cool down 6 turns.**

**Gate of view:** Coats the user in life energy that dissolves any kind of chakra-based attacks, granting them immunity to all kind of chakra based attacks for 6 turns. **Cool down 12 turns.**

## **Jounin**

The user is a formidable force to be reckoned with in close quarters combat, and their speed allows them to get in close to their opponent int he blink of an eye (up to 20m).

The chakra manipulation on this rank is equivalent to elemental manipulation of the S-rank (**Projectile, Wave, Guardian, etc**) and a nintaijutsu ability is available, similar in performance to Earth and water, but also capable of causing burns when chakra is concentrated further.

**Gate of wonder:** The user can strike with such force that compressed pockets of air will form, stunning the target as well as a large area around them. Grants the users reflexes in close combat almost on the same level as a fully developed sharingan, and the user can move in close combat so fast that it almost appears as teleportation. Their base strength is ten times what is was before opening this gate. **four times per fight.**

**Gate of Death:** coats their body in a powerful surge of chakra that consumes any kind of ninjutsu or chakra-based body, making all chakra manipulation techniques from the user disrupt easily any defense or other offensive techniques as well each strike has an explosive capability and may summon a massive chakra guardian to assist them in combat of a fully fledged Bijuu’s size, and their base strength is doubled twenty times. Last 13 turns,  cooldown of 15 turns. **twice per fight**.

## **Health and gates:**

Gates are quite demanding physically and mentally, depending on the rank there will be a limit in how many gates can be used until injuries appear or even leave the user out of combat.

**Genin**: 5 times using gates will injure the user after the combat.

**Chuunin**: 8 times using gates will injure the user after the combat.

**Special Jounin**: 10 times using gates will injure the user after the combat.

**Jounin**: 15 times using gates will injure the user after the combat, using gates of this rank will always cause injuries when the combat is finished, use wisely when it’s certain no more fights will take place during the mission.

## Notes

* For details on Chakra Manipulation abilities (Difficulty, Chakra Costs, etc) Go to the Ninjutsu Natures Guide.
* For details on RPing the injuries sustained from using Gates go to the Injury Analysis Guide.