Gnome Stats

*A constant hum of busy activity pervades the warrens and neighborhoods where gnomes form their close-knit communities. Louder sounds punctuate the hum: a crunch of grinding gears here, a minor explosion there, a yelp of surprise or triumph, and especially bursts of laughter. Gnomes take delight in life, enjoying every moment of invention, exploration, investigation, creation, and play.*

## Gnome Attributes

* **Ability Scores:** +2 INT
* **Size:** Gnomes are between 3 and 4 feet tall and weigh around 40 pounds. Your size is Small.
* **Speed:** Your base walking speed is 25 feet.
* **Darkvision:** 60 ft.
* **Gnome Cunning:** You have advantage on all Intelligence, Wisdom, and Charisma saves against magic.

### Chaos Gnome

* **Ability Scores:** +1 CHA
* **Chaos Gnome Magic:** You know the *Prestidigitation* cantrip. Charisma is your spellcasting modifier for it.
* **Keen Senses:** You have proficiency with the Perception skill.
* **Luck of Chaos:** When you make an ability check or saving throw, you may roll +1d4 and add the result to your check. You must finish a short or long rest before you can use this ability again.

### Forest Gnome

* **Ability Scores:** +1 DEX
* **Obsessive:** You gain proficiency with any one Artisan Tools or Musical Instrument of your choice.
* **Natural Illusionist:** You know the *Minor Illusion* cantrip. Intelligence is your spellcasting modifier for it.
* **Speak with Small Beasts:** Through sound and gestures, you may communicate simple ideas with Small or smaller beasts.

### Rock Gnome

* **Ability Scores:** +1 CON
* **Artificer's Lore:** Whenever you make an Intelligence (History) check related to magical, alchemical, or technological items, you can add twice your proficiency bonus instead of any other proficiency bonus that may apply.
* **Tinker:** You have proficiency with artisan tools (tinker's tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time. When you create a device, choose one of the following options:
	+ *Clockwork Toy:* This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.
	+ *Fire Starter:* The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.
	+ *Music Box*: When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song's end or when it is closed.

*At your DM's discretion, you may make other objects with effects similar in power to these. The Prestidigitation cantrip is a good baseline for such effects.*

### Svirfneblin / Dark Gnome

* **Ability Scores:** +1 DEX
* **Superior Darkvision:** 120 feet.
* **Stone Camouflage:** You have advantage on Dexterity (stealth) checks to hide in rocky terrain.
* **Sunlight Sensitivity:**You have disadvantage on Attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.