recursal/Fanatic-Fandom huggingface dataset:
Jones

Not much is known about Jones, we only know that he wants to evacuate people from places like Arcadia-1 because of the war and he works for the department of state. The player meets Jones at the beginning of the game on homeworld, after Jones goes into the hangar of the player. Jones gives the player a task to retrieve tourists stranded on Arcadia-1 because it was believed that war was coming there. You can also choose the option to not accept his assignment and ditch homeworld and go to other places. After having the conversation with Jones and leaving homeworld, he is never seen again presumably a victim of the destruction of homeworld.
Release date

*This article is a stub. You can help Edge of Eternity Wiki by expanding it.*

This page contains the **release information** for *Edge of Eternity*.

Early Access for Edge of Eternity started on December 5, 2018. The full release date for Edge of Eternity has not yet been announced but should come by 2020.

## Release information

A new chapter will come out every 3 month to add to the storyline, biomes, monsters and gameplay mechanics.

At least a patch a week will be released to debug and attend to the most present matters.

## See also

* How to play guide for Edge of Eternity
* System requirements
Characters

There are several unique **characters** in Edge of Eternity, who can be members of your party, quest givers, or important characters story-wise.

## Playable characters

* Selene
* Daryon
* Ysoris
* Fallon
* Theia
* Dilf

## Temporary members

* Nuggets
* Khalder
* Myrna

## Main quest

* Myrna
* Derek and Gavin
* Flavio
* Alpharius

## Quest givers

* Karhag the blacksmith
* Grant the sorcerer
Meads Pass

location
  forward conditions
  reverse conditions

# Details

Opened alongside the new HyperRail link in 2157, Bristol’s Model C entry showcases the United Kingdom’s transportation revolution. The track lies where the large Temple Meads railyard used to be before it was made redundant by more efficient means of transport.
Uralik

The **Uralik** is a monster that can be found with the quest “The last Uralik” in the Crelk Forest.

Dunnraws, the young of the Dunnrir family, can become Uralik while maturing, albeit very rarely. The numbers of Uralik are so few that they are though to be extinct.

Uralik are envoy of the Gods, and possess a special ability -and a mission. When a Uralik meet a young man of 18, the beast can read his future, and see what the boy will become. If the man grow to be guilty of horrible crimes, it is the sacred mission of the Uralik to end his life before he can commit his atrocities.

This judgment, often considers unfair, is one of the cause of the disappearance of Uralik, as angry parents will try to hunt and end the beast that took away their kids’ lives.

Uralik are telepathic, can communicate mentally, and can pass along vision and emotions to the open-minded.
Quests

**Edge of Eternity** tells its story through a series of **Quests**, both with a main quest and side-quests.

## Main Quest

#### Pursuing Selene’s master

* Find the cave exit
* Go to Herelsor
* Ask around for Alpharius
* Find and free Khalder
* Find a big orokko nearby to free Khalder
* Lead the orokko to the outpost
* Report to Myrna
* Look for a large headstone near the bridge east of Herelsor

## Secondary Quests

#### Auspicious Innkeeper

This quest is located at the Inn. An innkeeper seems to be having problems with technobandits.

#### The Volunteer

This quest is located in Herelsor. Daryon is tasked with the training of Nuggets, a young lad who will soon be drafted to the army.

#### Tough love

This quest is located in Herelsor. Karhag the blacksmith want to see his new sword under duress to test its metal.

#### The Last Uralik

This quest is located in Herelsor. An old man seek revenge on the Uralik for the death of his son.

#### The Outpost

This quest is located at the Prisoner Camp. It can only begin once the main quest is advanced enough.

#### The Penitent

This quest is located in the Plains of Herelsor. A penitent of the Sanctorium is seeking repentance in the form of battle.

#### Crystal Hunter

This quest is located right after the Crelk Forest.

Grant the sorcerer need crystal fruits for his research and will reward you graciously. There are 100 crystal fruits collectable to find all over Heryon, with a reward every 10 fruits.

21 crystals fruits are available in the first chapter.

## Hunter Board Quests

Hunting Board quests can be picked up from every hunting board. Hunting board rewards can also be picked up from every hunting board.

The first hunting board quests will be the following:

* Hunt: Technobandits, kill 6 technobandits
* Hunt: Orokko, kill 6 orokko.
* Hunt: Croctas, kill 8 croctas.
* Hunt: Dunnrir, kill 11 dunnrir.

Once all those quests are done, newer and more difficult quests will appear:

* Hunt: Big Orokko, kill a big Orokko.
* Hunt: Ur-Dunnrir, kill a Ur-Dunnrir.
* Hunt: Queen Croctas, kill a Queen Croctas.

## Events

Events are temporary quests that will appear once you are close enough to them.

* Event: Caravan Attack. A caravan of merchant is under attack. Four random monsters will be encounter in this event. As a reward, the merchants will sell you their items at a lower price.
* Event: Injured traveler.
Edge of Eternity Wiki/Bottom section

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Flavio

**Flavio** is a talking plant created by Alpharius to give Daryon and Selene a message.

## Character

Flavio is a talking flower, who have been left with a message from Alpharius to the two siblings. He has been planted next to a headstone near the bridge east of Herelsor, and give Daryon and Selene directions to rejoin Alpharius.

He seems to be quite the charmer, with a special sense of humor, and a dislike of nekaroos.
Croctas

The **Croctas** family are enemies that can be found in the Crelk Forest, Herelsor Plains, and in the Marsh of Alasea in their corroded form.

Croctas have a mouth on their back, that they can use to mimic human speech and attract their victims in the wood. At first, young crocta cubs don’t have any vocabulary, and learn by watching their parents hunt. When a prey is hurt, croctas will play with them before eating them so as to “enrich their vocabulary” of their screams. The more new words a prey will use, the more competent the croctas will become at imitation. The older croctas can began to understand the words they are mimicking, and can learn to talk to humans.

During courtship rituals, croctas will exchange their roster of words : “Help me, Please, Don’t kill me, Mama!...” Croctas with similar vocabulary will mate and have cubs. A hierarchy will be created in the pack depending on the variety of their vocabulary, the best hunters being the most literate.

Human hunters chasing croctas may encounter those courtship rituals, and be traumatised for life.

Croctas usually live in forests but may approach humans to hunt. Roughly fifty years ago, a huge hunt took place all over the continent and greatly reduced the numbers of croctas. As a result, a lot of knowledge about the specie was lost, and only hunters know the use of the mouth on a croctas back. The majority of the population is unaware of its sinister purpose.

On the other side, new generation of croctas need to relearn the use of human words. With the reduction in number came a reduction in knowledge, and a lot of know-how to mimic human died in the hunt.

For the Hunting Quest, croctas and Queen croctas need to be hunted.

## Abilities

* Thunder Litany, produce a small electric discharge on 1 to 3 nexus for a period of time.
* Memorize, copy the spell headed toward them
* Vocalize, use the spell previously copied
* Soul Link, synchronise the damage deal between crocta and target
Locations

Various **biomes**, **landmarks**, and **points of interest** exist throughout Heryon in Edge of Eternity.

## Chapter I

### Biomes

* Snow biome
* Old Mine
* Crelk Forest
* Herelsor Plains
* Marsh of Alasea

### Landmarks

* Inel
* Nekaroo Farm (Inel)
* Inn
* Ruins
* Herelsor
* Prisoner camp

## Chapter II

### Landmarks

* Jagholm
* Anselm's Vein
* Nekaroo Farm (Solna Plain)
* The Lighthouse
* Junion Lake
Archelites

**Archelites**, also know as the "Invaders" came to Heryon roughly 30 years ago. They are the enemies in the war against Heryon for the control of the planet.

## History

Archelites first introduced themselves as peaceful strangers. They had powerful weapons, a more advanced technology, and offered to share it with Heryon in exchange for food. A deal was made and the two populations coexisted in peace. Then Archelites asked for the crystals so dear to Heryon’s people. Heryon refused to give up their ultimate source of power, fearing who they now suspected where their colonisers.

Soon after, the war began between the two peoples. The spaceships that were the pride of Archelites became unbreakable fortresses, the ultimate defense. It was a fight between magic and technology, growing to cataclysmic proportions. Still, Archelites were starting to lose this war against the unstoppable offense of Heryon’s people. In retaliation, Archelites released a biological weapon, the corrosion, to exterminate all life on Heryon. Nowadays, the corrosion is spreading, and the Archelites still barricaded in their spaceships.

Archelites are a powerful and technological advanced race, their spaceships being an example of craftsmanship and technological advance. The weapons they previously gifted to Heryon were banned by the Consort, but are still used by Technobandits who have nothing left to lose.

Merciless, they were able and willing to exterminate an entire race of bird just because it was annoying to their spaceships. Then they released the corrosion on the people of Heryon, an incurable disease transforming its carrier into half-organic half-machine abomination of a being.
Dunnrir

The **Dunnrir** family are enemies that can be found in the Crelk Forest, Herelsor Plains, and in the Marsh of Alasea in their corroded form.

Another threat for all travelers, the Dunnrïr is a majestic creature who has developed a keen sense of vision. Rarely alone, it travels in pack in order to fend off the many potential threats that scours the wilderness.

Old folks have many stories to tell about the Dunnrïr. Some of them would tell there was a time, now bygone, when they could actually communicate with people and teach them the way of the Wild... while others would recount that the Dunnrïr is a creature of divine origins - mandated by the Gods to protect the forest.

Most people, though, will agree on one thing : it is a convenient - and tasty source of subsistence. Dunnrirs are hunted for their meat and leather. Their pelt and antlers are valued by merchants and artisans, who sculpt them before selling them.

Dunnrirs used to live in all the forests and plains of the continent, but since a few decades, they have been forced back by the monsters that have spread from the mines. Dunnrirs have migrated to more peaceful areas, like Herelsor. Relatively peaceful, they will attack to defend their habitat.

Dunnrawns is the name given to the young of this specie. Then they can either become dunnrirs, Ur-Dunnrir, or even more rarely Uralik. Dunnrirs make for the bulk of the specie. Ur-Dunnrir are the alpha of the group, and there used to be one Ur-Dunnrir for 100 dunnrirs. Forced to adapt, the number are closer to 1/30 nowadays, as more Ur-Dunnrir mature to protect the group.

For the Hunting Quest, dunnrir and Ur-Dunnrir need to be hunted.

## Abilities

* Headbutt, can headbutt the player and make them fall back one nexus. Chance to stun
Sanctorium

The **Sanctorium** is in charge of all crystals and magical matters in Heryon. Well-known, the institution have a strong and autoritary stance in all matters. The Sanctorium is the one overseeing the mining of crystals, their distribution, and will always have the last word concerning their use and legality.

## History

The Sanctorium was the one who took responsibility of all crystals related situations after the civil war in Heryon many years prior, and had been in charge since. Its power is old and recognized, and everyone defer to the Sanctorium in regards of crystals and magic.

People with an affinity for crystals and magic are sent to the Sanctorium to be taken as apprentices under master priests. Here they will learn the way of the sanctorium and the use of magic. Selene herself was sent there to study and train under a master, Alpharius, after her magic was discovered.

Priests can be send to missions all over the continent, for research or to solve magical-related problems. Priests are given a safe-conduct that allow them to enter every city they desire, and to roam freely across the lands, even in this time of war. The Sanctorium is trying to find a cure to the corrosion, with no success as of yet.

Priests are commonly accompanied by soldiers or mercenary to protect them in their quests. Guards weren’t shocked to see Selene accompanied by who they thought was an escort.
Crafting

Crafting is used to create a new item as specified by a crafting recipe. A recipe will list the consumables needed, that will be consumed in the crafting action. Ingredients will show in red if the player doesn’t have the required ingredients.

Craft recipes can be purchased from merchants, in Herelsor in particular.

Craft menu can always be accessed from the main menu.

## Armor

These pieces of armor can be crafted

+ 1 reagent possible
+1 reagent possible
+ 1 reagent possible
+ 1 reagent possible
+ 1 reagent possible

3 demon hide
2 reinforced leather
+1 reagent possible

## Weapon

These weapons can be crafted.

4 wood
5 celestium
5 wood
10 crystal shard
5 celestium
+ 1 reagent possible

## Consumable

These consumables can be crafted.

3 itching wineberry
4 spigettle

## Crystal

5 crystals can be merged to create a new crystal, that can be of a different quality, color, or contain a different spell.

This way, it's possible to obtain a crystal that cannot be buy or find in a chest otherwise.
Khalder

**Khalder** is a deserter who used to fight with Daryon in the war against the archelites.

## Character

Khalder used to be a soldier of the Consort, in the same bataillon as Daryon. The two knew each other before Daryon deserted. At a later date, Khalder himself deserted too.

Khalder is in contact with Myrna, who was the one tasking Daryon and Selene to find and free him. In exchange for his liberation from the prisoner camp, Myrna would tell the siblings about the whereabout of Alpharius. Once free, Khalder gave a cryptic message to pass on to Myrna: “The burrower is digging around.”
Nuggets

**Nuggets** is a young lad that Daryon and Selene can meet in the quest “The volunteer”.

## Role

Nuggets is a boy trying to join the army earlier than necessary, all for his “master plan”. Worried, Nuggets’ mother is looking for a sword master who will teach her son how to defend himself. Do to so, she is willing to pay graciously.

Should Daryon and Selene accept to train Nuggets, they will show him how to fight against monsters, and theoretically increase his chance of survival in a fight, and in the army. After getting to know each other a little bit, Nuggets will reveal his “master plan”: join the army at the same time as his older friends to improve his chance, and spare his mother who is slowly losing her mind trying to protect her son.
Crelk Forest

The **Crelk Forest** is an explorable biome, home to dunnrawn, okko, croctas and croctas cub.

In the Crelk forest, players will found the first puzzles of the game, as well as their first harvestable and mineable spots.

The Crelk forest offer multiple save point and teleport points.

An old battlefield can be encountered in the forest, where siege weapons linger and can still be used today.

It often rains in the Crelk Forest, and the luxurious vegetation and bioluminescence of the plants give off an eerie vibe.
Consort

The **Consort** is the political, executive, and military force of Heryon, holding power over all the continent.

## History

This institution is the figurehead in the war against the archelites. The Consort demands of every young man to be drafted in the war, and to serve the country under the flag of the consortium. Its soldiers are ready to die in the line of duty to help the Consort win the war.

Deserters and people who refuse to do their civic duty are sentenced to death, for in those troubled time, every effort is turned toward the military, with no patience or pity for the disobedients. Daryon used to be a scout for the Consort, until he deserted himself.

Even if the Consort efforts are focused on the front lines, soldiers are nonetheless present in the continent, with various missions, from capturing bandits and deserters to being the armed force send to deal with the people’s problems. Soldiers will be sent wherever they’re needed.
Corrosion

The **corrosion**, also named metal sickness, is an affliction infecting living being and slowly morphing them into half-organic half-machine creature. The body is poisoned, limbs twisted, and people became nothing more than misshapen abomination. The pain caused by the corrosion is so intense it can drives people insane, making them violent and mindless.

The corrosion is a biological weapon used by the Archelites, in retaliation in the war. Though its specific origins are unknown, as well as it manner of transmission. Many believe the technology offered by the archelites to be the cause of the corrosion, and the reason for the Consort’s ban on archelite technology.

No cure to the sickness has been found as of yet by the Sanctorium, and there are no known survivor. The disease is slowly spreading across the continent, with the only solution of quarantining the travelers to the outside of cities.

The corrosion is at the start of Daryon and Selene’s quest, the two sibling searching for a cure to the metal sickness afflicting their mother. Time is of essence, as Selene was only able to gain some time and delay the inevitable.

In game, the first corroded monster the player will encounter is a corroded croctas in the Crelk forest. Then, corroded enemies can commonly be found in the Marsh of Alasea, and oftentimes with caravan events.
To All Spaceflight Employees

**To All Spaceflight Employees** is one of the Logs in the game Alien: Isolation.

## Text

To all Spaceflight Terminal Employees: in the interest of public safety and the prevention of panic, it must be made clear to all potential passengers that there are currently no scheduled flights leaving Sevastopol, nor ships available.

The Colonial Marshals are investigating problems on-station and will update accordingly.

From the office of Marshal Waits.

November 25th, 2137
Myrna

**Myrna** is a famous soul-searcher residing in Herelsor. She is well-know for her beauty and her predictions, and many gather to hear what she had to say.

## Character

At first glance, she looks like a stereotypical fortune-teller: her tent is made of many drapes, pendent and trinkets, crystals are hanging everywhere, Myrna herself is wearing a long colorful skirt and holding herself with an air of eerie and mystery.

As a soul-searcher, Myrna is able to focus on a small part of soul from her client and search for answers with the help of crystals. People have faith in her ability and many come to tell her about their problems, seeking her advice.

Using her position, Myrna try to bring hope to the young people who come to her in search of answers by telling them all about the good thing they will experience when the war will be over. By doing so, she is often lying, but for a good reason as she argued with Daryon, for a life with no hope is a sad life.

Myrna is also an informant, having contacts and ears everywhere. She is the one Daryon and Selene come to while in search of Alpharius. She task the siblings with the job of liberating a prisoner in exchange for information about the whereabout of Alpharius. Once the job is done, she effectively give them precious intel to locate Selene’s Master.
Herelsor Plains

**Herelsor Plains** is a large biome filled with enemies of all kind, from technobandits to Orokkos, croctas, or Dunnrir. There is also a possibility of encountering events, such as the caravan event or the injured traveler one.

A hunting board can be found. Many chests and collectables are scattered across the land. It’s also possible to mine and harvest, and there are multiple save point and teleporters.

Herelsor Plains is the place of many side-quests.

Herelsor plains are an expensure of green lands, filled with trees, rocks, and water flowing nearby.
Consumables

There are a variety of **consumables** in the world of **Edge of Eternity**.

Some can be used in battle, others in crafting recipes.

They can be found inside chests, by mining or harvesting in the environment, after defeating enemies, or by buying them from merchants.

## Consumable in battle

The following consumables can be obtained after a fight, crafted with recipes, found in chests or bought from a merchant.

They can be used in battle.

## Consumable in craft

### Mining

The following consumables can be obtain by mining rocks and shiny rocks.

 Celestium
 Crystal Shard
 Homonculium

### Harvest

#### Tree bark

The following consumables can be obtain by harvesting tree barks.

 Nut

#### Vegetation

The following items can be obtain by harvesting vegetation

### Fight

#### Fight with monsters

The following consumables can be obtain after a fight with monsters.

 Reinforced leather
 Demon hide

#### Fight with technobandits

The following consumables can be obtain after a fight with technobandits

 Electronic circuit

## Reagent in craft

The following consumables can be obtain after a fight.

They are reagent and can be used in crafting to add to the stats and increase the odds of creating a better product.

 Protective star
 Blood crystal
Edge of Eternity Wiki

Welcome to the official *Edge of Eternity* Wiki
the official *Edge of Eternity* guide written and maintained by the players.
We are currently maintaining 639 pages (59 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

What is *Edge of Eternity*?

**Edge of Eternity** is a JRPG Adventure game featuring Strategic Combat.

Wage epic turn-based battles as you follow Daryon and Selene on their quest to find a cure to the all-consuming Corrosion in this grand tale of hope and sacrifice.

In a world torn asunder, the people of Heryon wage a desperate war against a mysterious invader, the Archelites. As this conflict against magic and technology grows to cataclysmic proportions, a new threat emerges from the battlefield.

The Corrosion: the Archelites’ most cruel weapon, a terrible sickness that poisons the body, twists the limbs and warps people into horrible, misshapen abominations.

A forlorn soldier in this godforsaken war, Daryon is ready to make the ultimate sacrifice for his country... until the day he receives a letter from his sister. Their mother has contracted the fateful disease, and they need him to find a cure.

On that day, Daryon will have to make a choice that will change his life – and the fate of his world – forever.

Gameplay

* Battle
* Spells
* Teleporter
* Energy system
* Menu
* Achievements

* Battle
* Spells
* Teleporter
* Energy system
* Menu
* Achievements

Characters

* Main characters
* Others

* Main characters
* Others

Items

* Weapons
* Armors
* Crystals
* Consumables
* Crafting

* Weapons
* Armors
* Crystals
* Consumables
* Crafting

Enemies

* Gurrn
* Technobandits
* Orokko
* Croctas
* Dunnrir
* Uralik

* Gurrn
* Technobandits
* Orokko
* Croctas
* Dunnrir
* Uralik

World

* Heryon
* Locations
* Dungeons
* Quests
* Lore

* Heryon
* Locations
* Dungeons
* Quests
* Lore

Guides

* How to Play

* How to Play

Guides

Videos

Featured images
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Old Mine

The **Old Mine** is the tutorial phase of the game. In the Mine the player learn the basics of fighting, crystals, and save point, and can encounters their first chests. Gurrns can be found in the Old mine.

The Old mine was still recently in use, until an accident awoke a big Gurrn that killed the miners. A young Daryon thought he would be able to defeat the monster, but was on the verge of losing his life if not for his sister Selene coming to the rescue.

The Old Mine is in blue tones, a cavern covered in crystals.
Daryon

Relatives | Selene (sister)

**Daryon** is one of the main characters in *Edge of Eternity*. Brother to Selene, the two siblings are embarking in a quest to find a cure to the Corrosion and save their mother.

## Past

Daryon was enrolled in the army to fight against the Archelites once he was old enough, like all young men in Heryon. Daryon was a scout, a specialist in reconnaissance, whose job was to gather intelligence on all aspects of the fight to help the commanders build a better picture of the battlefield. In his time with the army, he learnt to use crystals and spells.

Daryon deserted after learning of his mother’s sickness from Selene, who asked him for his help in finding a cure. In response, in the next battle Daryon slipped his dog tag on a nearby cadaver to fake his death, and escaped the battlefield to join his sister. However, his new condition of deserter will cost him his life if caught by the Consort.

## Personality

Daryon used to be a daring and naive lad, as shown by his attempt to defeat a much bigger monster all by himself and save the people involved in the Old Mine accident. However his try would have cost him his life if not for the intervention of his sister Selene. He calmed down after this disastrous attempt.

Nowadays, Daryon is rather cynical, having lost some of his faith in humanity with the war. His comments are rather sarcastic and harsh, having no time and no patience to deal with nonsense. An example is Daryon’s mocking of Myrna’s fortune-telling.

## Abilities

Daryon fights with a double-handed sword embedded with crystals for magic use. He can cast spells to boost himself or his allies, and inflict combos and elemental hits on his enemies.
Gurrn

**Gurrn** are enemies that can be found in the Old Mine, and in the ruins on the plains of Herelsor.

Gurrn are rocks that became alive thanks to an eternity of existence near crystals. The magic contained within those gems gave them life. In return, Gurrns possess a sense of belonging to crystals, that they consider akin to them. Gurrns carry a crystal on their back, and everything resembling a crystal is considered a part of the family, even if it’s not sentient. They will defend them with their life.

As a result, Gurrns will protect crystals as members of their clan. This often lead to attacks towards humans in the mines. In retaliation, human will try to drive them away. In small mines, a handful of villagers is no match to a Gurrn. In bigger exploitation, soldiers will manage to kick them out.
Selene

**Selene** is one of the main characters of *Edge of Eternity*. Sister to Daryon, the two siblings are embarking in a quest to find a cure to the Corrosion and save their mother.

## Past

At a young age, Selene realised she could use crystals and magic better than most people. She cultivated this ability in secret, her brother being her only confident. However, to save Daryon from a wild Gurrn in the Old Mine accident, she was forced to reveal herself and use her power. After that, her mother sent her to the Sanctorium to learn the way of priests.

She had trouble integrating with the others students and masters because of her difference, and ended up under the care of Alpharius, an eccentric master believed to be as insane as her.

While visiting her mother, she learned of the metal sickness infecting her. Using her magic, she tried to put a stop to the corrosion, only gaining some time. She then sent a letter to Daryon asking him to join her in her quest for a cure. Now, the two siblings are searching for Selene’s master Alpharius, who may hold some information about the metal sickness.

## Personality

Selene is very in tune with magic and open-minded, able to feel the emotions of the Uralik for example. Selene is also a very tactical individual, with cunning and intelligence to spare. She can come up with plans and solution rather quickly. She is very knowledgeable on all kind of subjects, from crystals to beasts such as the elder orokko.

## Abilities

Selene fights with a staff, usually by casting spells, but she can also use it to hit enemies. Magic specialist, she can cast offensive short and long-range spells, and healing spells.
Bestiaries

List of Bestiaries:

```
Skeleton
Skeleton Knight
Skeleton Mage (Fire)
Skeleton Mage (Ice)
Skeleton Brute
Blood Skeleton
Unburied
Plague Eater
Phantom
Revenant
Phantom Mass
Fungaloid
Fungalculus
Hell Wort
Hell Pock
Shrub Lord
Hell Bloom
Gibber
Wretch
Cultist
Mad Cultist
High Cultist
Priest
High Priest
Church Guard
Bandit
Imp
Fiend
Shadow Bandit
Ascended (Worm)
Ascended (Beast)
Ascended (Human)
Goat Man (Left)
Goat Man (Right)
Corpse Eater
Hellworm
Lesser Demon
Screamer
Dream Eater
Dancer
Demon
Statue Guard
Sentry
King's Knight
Giant Jelly
Hell Bubble
Sea Serpent
Deep Sea Serpent
Mimic
Strange Tower
Unknown Beast
Hideous Orb
Odd Warrior

```
Herelsor

**Herelsor** is the first city the player will find. Shops of all kind can be found, from crafting recipes to consumables, as well as an inn to rest.

A hunting board can be encountered in the city, and save points. Many side quests can also be found.

Herelsor will be the first city you will discover - as players. It will be but a short stop in your journey - and a convenient base of operations where you will be able to slowly develop your characters through the means of crafting, trading or side-questing.

## Herelsor, the City of the wind

A city of crafters and merchants who managed to stay clear of the "war's most adverse consequences" as its natives would put it - Herelsor is known to trade in most valuable goods. Its tantalizing wealth is spread out between many rich families who own most of the city's world-renowned businesses.

There has always been enough gold flowing through its streets to insure it would never bleed to death - even in times of war - for all of Heryon's nobility crave for the subtle refinement of Herelsian craft, from their famous winery or delicate gem-cutting. No other city on the planet can boast such an exquisite savoir-faire.

The many spires that circle the city's perimeter harbour several dozens of hardened Fire Bearers... sorcerers who will not hesitate to hurl bursts of fireballs to any Archelites' aircraft that would dare to hover their way.

Street urchins prowl the back alleys - teenagers of the age of 14 or 15, expelled from the far too coveted city orphanages. Living in the sewers and organized in small "families", they go by until they finally reach the age of conscription - for them, those two years of homelessness is but a fleeting moment between the suffocating atmosphere of the orphanage, and the horrors of the war.

A war that - they know - will claim their lives just like it claimed their parent's.

Jaded but lucid, these kids are able to take this small moment of freedom for what it is: the best time of their lives. In the streets of Herelsor, they enjoy a short period of emancipation before their conscription into the army - even if they have to live off scavenging and stealing.

"They will serve their country soon enough" whisper the rich merchants with indulgence as they throw a few coins their way.

A loose handful of them becomes apprentices or shopkeepers. Some of them get "adopted" by rich patrons. Some others leave the city and become outlaws... but no matter their destiny, and no matter their choices, all of them know that their existence will be short-lived and full of hardships.
Nina Taylor

**Voiced by:** | Emerald O'Hanrahan

**Nina Taylor** is one of the other inhabitants of the Sevastopol in *Alien: Isolation*.

## Summary

Taylor is an executive employed by the Weyland-Yutani Corporation. When the Company received word that the flight recorder of the *USCSS Nostromo* had been retrieved, Taylor was assigned to travel to Sevastopol Station aboard *The Torrens,* oversee the legal aspects of the recorder handover and file a final accident report on the *Nostromo.* Taylor was keen to accomplish the mission successfully in order to improve her standing with her managers; her behaviour indicates that she was a junior level executive keen to impress.

Taylor's further knowledge of the situation aboard the Sevastopol is unclear; a communiqué from Taylor to Marshal Waits found on a Sevastolink terminal implies that they were discussing a further matter privately, but the exact nature of that matter isn't elaborated on in that message.
Weapons

Players have access to a variety of **weapons** in **Edge of Eternity**, with a category of weapon for each character.

## General

Weapons can be changed to increase the stats of characters, but it’s impossible to not have a weapon equipped. They come in 4 level of rarity: white (common), green (uncommon), blue (rare), and purple (epic).

Weapons can and should be equipped with crystals to increase characters stats and allow them to use spells.

Equipped weapon cannot be sold. Equipped weapons will be displayed in a red border in the inventory with a [E] equipped icon.

Weapons can be crafted, brought, rewarded, or dropped by enemies.

### Chapter I

#### Justice

Justice is the weapon equipped by Daryon at the beginning of the game.

#### Wildfang

Wildfang is a reward from the quest, Tough Love.

#### Dawnbreaker

Dawnbreaker is the higher tier weapon for Chapter 1.

### Chapter I

#### Dawnshard staff

Dawnshard staff is the weapon equipped by Selene at the beginning of the game.

#### Diviner staff

Diviner staff is the higher tier weapon for Chapter 1.
Maintenance Jack

The **Maintenance Jack** is a tool used for unlocking doors that have security braces on them.

## Summary

It also serves as the primary melee weapon in the game, and is the first weapon to be acquired. It can be used to stun and kill most enemies. When fighting a Working Joe, swinging the Jack will only work if the Joe is stunned prior to the swing or facing away from you, otherwise the Joe will grab Ripley's arm mid-swing and counterattack. The Jack has no effect on the creature. It can be used to smash a Facehugger to death if you swing before it leaps at you, but this costs a small amount of health.
Marshal Waits

**Voiced by:** | William Hope

*Marshal Waits* is the man in command of Sevastopol's Colonial Marshals.

## Summary

Due partially to greed, he ignored quarantine protocols and allowed the crew of the Anesidora to board Sevastopol. Though he couldn't have known the full danger, Catherine Foster had been attacked by a parasite that would soon escape and wreak havoc on the entire station. He tried his hardest to keep things quiet and capture the creature without alarming citizens. But by the time it was found it had already grown drastically into a menacing creature. In the end, the Nostromo's empty flight recorder was all he got for the lost lives of many aboard Sevastopol.

Thanks to Amanda Ripley's presence, he was able to not only trap the creature. But eject it and the lab it was trapped in into space. Amanda managed to survive, and was going to give Waits a piece of her mind when she saw him again. But he, and several other survivors, had already met their end to a Working Joe. Signalling the start of special order 939 by way of the Weyland-Yutani Corporation through APOLLO.

## Logs

Decommissioning (Mentioned)
Apollo's Eye (Mentioned)
Anesidora Hail (Audio)
Empty Box (Audio, Mentioned)
Prep the Patients (Audio)
Tape Off the Scene (Audio)
The Incident (Audio, Mentioned)
San Cristobal Lockdown
Colonial Marshal Directive
Interview: Heyst (Audio)
Dispensary is Empty (Mentioned)
Cutting Ties (Audio, Mentioned)
Kill the Power (Audio)
Terminal Riot (Audio, Mentioned)
First Trap Mentioned (Mentioned)
To All Spaceflight Employees
A Warning
Truce
Re: Torrens Hail
Generator

The **Generator** is usually a portable 2000-KJVS generator used to power sections of the semi-defunct Sevastopol.

## Summary

The Generator is usually a small, portable generator, of which there are several, aboard the Sevastopol. It is powered by pulling a lever on the front of the device three times using the interact key. After which a small animation will play where Amanda Ripley presses the red button which will completely turn the device on. They are often in unavoidable places, requiring the player to interact with them in order to progress the story. They are quite loud, and in at least one instance will put you in close proximity with a Working Joe. Or the creature. So it's best to be prepared before starting a generator.
Alien Nest

An **Alien Nest** is a group of Alien Eggs laid by one or more Xenomorphs.

## Summary

An Alien Nest is comprised of a group of alien eggs, it's unclear how many eggs and one Xenomorph can lay. But it's clear Sevastopol's first Alien, laid quite a few of them. With only a handful making it to adulthood before Amanda Ripley arrives.

Throughout the course of Alien: Isolation only a few people survived their visit to an Alien Nest. They are: Captain Henry Marlow, Catherine Foster, Heyst, Meeks, and Amanda Ripley.

## Weaknesses

They're made of large groups of Alien Eggs, so they're weak to the Flamethrower and Stun Baton. But eggs seem to hatch only when Ripley, or other Humans, get near. So it's not ideal to use a stun baton unless you drop, or spawn, next to an unhatched egg.
Facehugger

The *Facehugger* is the second stage in a Xenomorph's life cycle. With the Alien Egg being the first stage.

## Summary

It is a Facehugger that attacked, and implanted the embryo it was carrying into, Catherine Foster. Thus setting into motion the events that took place aboard the Sevastopol Station.

These creatures are quick and resemble spiders with long legs, and a long tail capable of wrapping around a Human's neck. It has a surprisingly strong grip, meant to help a Facehugger succeed in its task of implanting its embryo. After it has succeeded, it dies shortly after.

## Weaknesses

Unlike its later stages, the Facehugger is quite vulnerable to all types of attacks. But due to its size and speed, it would be better to use a short blast from the Flamethrower. Using a Stun Baton is a much quieter method of dealing with them, but missing can result in your immediate death. They can also be smashed by swinging the Maintenance Jack with immediate death if you miss. It will also attract the xenomorph if it is close by.
Grant the sorcerer

**Grant the sorcerer** is a man that Daryon and Selene can meet in the Quest “Crystal Hunter”.

## Character

Grant the sorcerer is a man of science, looking for crystal fruits that seemed to have appeared recently all over the continent. As a scholar, he wants to understand the phenomenon, and do to so need samples he is willing to pay for.

Grant will be staying in his caravan at the end of the Crelk Forest, studying and waiting for Daryon and Selene to bring him crystal fruits.
Empty Box

**Empty Box** is one of the Logs in the game Alien: Isolation.

## Text

Message for Marshal Waits. This is Chief Porter in tech support. Look, there's nothing on this flight recorder, Waits. We've broken god knows how many company confidentiality agreements and come up with zip - nothing except the Weyland-Yutani logo and an empty read out. Now, these things are built to last, so either someone on board the 'Nostromo' asked its mother core to wipe it clean, or somehow the data's been corrupted before it got here. Care to fill me in on why this was a priority job?

November 29th, 2137
Prisoner camp

The **prisoner camp**, also named **the outpost**, is part of the main quest. After the quest, players can rest at the prisoner camp, and find a side-quest.

As the name suggest, deserters are captured and imprisoned at this prisoner camp, awaiting their trials and execution, for being a deserter is a dead sentence. Camp like that are guarded by soldiers and are not easily overcome.
Energy system

In Edge of Eternity, mana and life points will be restored after each fight. However energy will not.

After each fight, the energy bar will decrease, starting from 100% after a night at the inn. If the energy of the group is too low, fights will become more difficult as the stats of characters will decrease to show their lack of energy.

## Restore Energy

To restore energy, the group can spend a night at the inn. Sleep only will be free and restore the energy to 100%. Players can also choose to pay for a meal, and increase their stats with bonuses.

The energy system is first introduced at the Inn. Then, inns can be found in different places such as Herelsor or the prisoner camp.

+10% Defense
+10% HP
+5% MP
+15% Defense
+5% Magic
+1% Haste
+8% Speed
+3% Resolve
+10% HP
+10% MP
Molotov

The **Molotov** is a throwable fluid explosive useful as a weapon or temporary barrier. As it is fire-based, it can fend off the Alien.

### Description

Molotovs are primarily used to deter the Alien. When throwing one, try to aim at its feet or at its body. If the Alien is too close when the Molotov explodes, Ripley may be killed regardless or be knocked over and take some damage.

Motolovs should not be used at point blank range as it can instantly kill Ripley, this can happen in tight corridors if the Alien suddenly emerges around a corner. Molotovs are not particularly effective against androids, but the fire will deal damage to them over time.

### Crafting Cost

* 1 Blasting Cap
* 2 Compound B
* 2 Ethanol
* 2 Sensor
* 25 Scrap

### Blueprint Locations

**Version 1:**

* On the desk of the Security Desk room in Primary Care. You must visit this room in Mission 6 in order to obtain the keycard to access the Operating Theater area.
* On the wall in the small office next door to the Components Warehouse in Seegson Synthetics Storage. (Mission 7).

**Version 2:**

* On the floor in the Sales Agreement room in Seegson Synthetics. It is the room in Mission 12 with all the loot after you came through the android showroom.

**Version 3:**

* On the counter in the Kitchen on the upper floor of the Lorenz Systech Lobby. You require the level 3 Security Access Tuner to get into the Kitchen.

## Related Achievements

* Retreat From Fire
* Build to Survive
* A True Engineer
The Torrens

**The Torrens** is a spaceship featured in Alien: Isolation.

## Summary

*The Torrens,* registration number MSV-7760, is an M-class commercial star freighter owned and operated by Diane Verlaine. Its contracted mission during *Alien: Isolation* is to courier the Weyland-Yutani retrieval team to and from Sevastopol Station so that they can recover the flight recorder salvaged from the *USCSS Nostromo*.

The ship is replete with common features of the M-class ship, including two decks, a long-haul hyper-sleep chamber, an interstellar communications antenna, and a high-powered, high-tensile strength tow cable.

Christopher Samuels notes that the ship is well-maintained; Captain Verlaine explains that she purchased and refit the ship personally over a period of three years, paying the expenses off through other contracts.

## Crew

The crew of *The Torrens* was:

* Diane Verlaine, Captain
* William Connor, Second Officer

At the commencement of the game, *the Torrens* also bore a complement of three passengers: Christopher Samuels, Amanda Ripley and Nina Taylor.
Flashbang

The **Flashbang** is ideal for stunning Humans. It casts a blinding white light that lasts for a couple of seconds.

### Description

The Flashbang is primarily used against humans. Upgraded Flashbangs can be place as a trap, after 10 seconds, it will emit noise drawing in nearby androids of human survivors. Flashbangs have a few seconds delay and bounce quite a bit, making it relatively ineffective against androids.

Against the Alien, the Flashbang explosion itself has little effect when thrown, only stunning the Xenomorph for a second or two.

## Crafting Cost

* 1 Blasting Cap
* 1 Sensor
* 1 Bonding Agent
* 10 Scrap

## Blueprint Locations

**Version 1:**

* On the wall of System Monitoring in Tech Support in the Lorenz Systech Spire. (The room with the shot up dead body at the end of the short corridor in Mission 3)
* On the counter in the Human Employee Recreation area near Internal Communications. This is the room in Mission 4 with the undead Android lying on the floor behind the counter.
* On the desk near the electrified door in the centre ward in Synthetic Reclamation in Seegson Synthetics in Mission 12.

**Version 2:**

* On a table in Transit Control in the SciMed Tower. You visit this place in Mission 8 to get the Transit running again.

**Version 3:**

* On a crate in the Ambulance Bay on the Primary Care Floor of San Cristobal Medical. You visit this room in Mission 15 to take the shuttle to the Anesidora.

## Related Achievements

* Build to Survive
* A True Engineer
Mission 1 - Closing the Book

The following is a spoiler-free walkthrough for Mission 1 - Closing the Book, one of the missions in Alien: Isolation.

## Walkthrough

Wake from your stasis, and take a few moments to explore the area around you. You've awoken on The Torrens out of hypersleep, and must begin your mission once you get your bearings. Stand in front of your personal computer, sign in, then head out the door. Once you're in the hallway, go through the first door on your left. This is your bedroom area, and features a personal locker with your name. Open it to change out of your hypersleep clothing and into your regular service outfit. Use the Registration Point nearby to save. In this room, there is a computer you can use to access some Archive Logs.

Exit to the main hallway and move to the next room, exiting that room through the hallway on the right. This will lead you to the dining area, where you will meet Nina Taylor, one of your crew members. There are several smaller rooms connecting to the dining area. In one of these rooms, a computer will grant you two additional Archive Logs. Go back into the hallway and move to the room with the spacewalk gear. Go into the hallway curving to the right, following it until you arrive at the medical room. Here, you will meet Christopher Samuels, another crew member.

After talking to Christopher, move towards the bridge. Push the button on the left to call forward the entire crew. Head back to the dining room; here, one of the doors that was locked before will now be unlocked, allowing you to enter the bridge. Once there, talk to the crew, and walk to the center desk to collect your briefing file and information docket. A cutscene will now play.