Enemies

Your party fights various types of enemies on the battlefield. Enemies come in waves of up to six opponents and drop gold when killed.

## Types

There are two types of enemies: non-boss enemies and boss enemies.

### Non-boss enemies

Non-boss enemies come in waves of up to 5 enemies. All non-boss enemies in the same wave have the same damage and the same health. When you beat a wave, the wave counter goes up by one. Enemy damage and health increase by 0.5% per wave, while gold drops increase by 1% per wave.

### Boss enemies

When you reach wave 5, a boss enemy appears in addition to the non-boss enemies.

* 1-star bosses appear at all stages except those below
* 2-star bosses appear at stages 24, 74, 124, 174, ...
* 3-star bosses appear at stages 49, 99, 149, 199, ...

Bosses have much higher attributes than non-boss enemies (see below).

## Attributes

Enemies have the two main attributes health and damage, which are determined as follows:

> *enemy health* = *base health* × *stage multiplier* × *wave multiplier* × *weak enemy/boss*
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> *enemy damage* = *base damage* × *stage multiplier* × *wave multiplier* × *powerless enemy/boss*
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The weak/powerless enemy/boss factors are numbers smaller than 1 which reduce the health or damage of an enemy. They can be improved with the corresponding researches.

### Base attributes

A non-boss enemy has 3 base damage and 10 base health. Except for the first two stages, bosses have the following attributes:

* 1-star bosses have 12 base damage and 80 base health
* 2-star bosses have 24 base damage and 160 base health
* 3-star bosses have 48 base damage and 320 base health

The first two bosses are easier and only have 6 base damage and 20 base health.

### Stage multiplier

The stage multiplier determines the growth of the enemy attributes with your current stage.

> *stage multiplier* = *per stage multiplier* × *per 50 stages multiplier* × *per 100 stages multiplier* × *extra damage/health multiplier*
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The first 13 stages have fixed stage multipliers as follows:

From stage 14 on, the stage multiplier is increased by a constant factor per stage which varies as follows:

 200– | ×3

Every 50 stages, at stages 49, 99, 149, ..., the stage multiplier is further increased by a factor of 3:

> *per 50 stages multiplier* = 3⌊(*stage number* + 1)/50⌋
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Every 100 stages, at stages 99, 199, 299, ..., the stage multiplier is further increased by a factor of 4:

> *per 100 stages multiplier* = 4⌊(*stage number* + 1)/100⌋
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Additionly every 100 stages, at stages 100, 200, 300, ..., either damage or health are increased. At the even 100s, damage is increased, while at the odd 100s, health is increased. The extra multipliers are given alternatingly by:

> *extra damage/health multiplier* = log1.5(1+⌊*stage number*/100⌋)⌊*stage number*/100⌋
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The first few extra multipliers are:

### Wave multiplier

The wave multiplier increases enemy damage and health by 0.5% per wave:

> *wave multiplier* = 1.005(*wave number* – 1)
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## List of enemies

There are four groups of enemies: bandits, orcs, trolls and undead. Usually, only enemies of the same group appear on the battlefield on the same stage. All enemies have the same base damage and health, but they have different attack speeds. There are melee and ranged enemies.

## Enemy team composition

The enemy team composition depends on your current stage.

### Stages 1–25

The first 25 stages have fixed enemy team compositions:

### Stages 26–

From stage 26 on, the enemy team composition cycles though the following 29 packs:

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Research▼

Heroes▼

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