A Journey Further

Length
 Location
 Starter NPC
* 7500000 Experience Points
* 20480 Emeralds
* Access to the Eldritch Outlook Dungeon
* Access to the The Nameless Anomaly Raid

**A Journey Further** is a level 101 quest. It is the second quest in the Silent Expanse after A Journey Beyond.

## Preview

After resting in Lutho, Aledar and the Player continue on through the Silent Expanse to reach their final destination.

## Stage 1

» Talk to Aledar in Lutho at [977, 75, -732].

**Dialogue:**

* **Aledar:** Alright, let’s go. I’ll tell you more about our journey on the way.

## Stage 2

» Continue your journey with Aledar.

**Dialogue:**

* **Aledar:** We should try to follow the path as closely as we can. You lead, I'll follow.

## Stage 3

» Follow the Path.

**Dialogue:**

* **Aledar:** Stop! Did you hear that?
* **Aledar:** It’s an ambush! Stay sharp, **<playername>**!

## Stage 4

» Defeat the Parasitic Slimers.

**Dialogue:**

* **Aledar:** Good work. Seems that killing the king made the other creatures run off. We’re lucky about that-
* **Aledar:** Wait, **<playername>**, what's going on? Are you alright?
* **Aledar:** Oh, no no! I have a potion for this, where is it, where is it, aha! Here, drink!
* **Aledar:** One of those things must have infected your wounds... Everything in this area looks completely hazardous and sickening.
* **Aledar:** I expected the worst, so I tried to bring anything and everything that might help. Let's keep moving.

## Stage 5

» Continue on the main path with Aledar.

**Dialogue:**

* **Aledar:** LOOK OUT!
* **Aledar:** **<playername>**, a-agh...you're okay, right?
* **Aledar:** I'm... I'm going to lead us for now. At least for a little...while... I can't have you g-getting-
* **Aledar:** GAH!! AAAGH!
* **Aledar:** ...urgh... I...sorry. I just... I need a moment.
* **Aledar:** **<playername>**, you just... you have to realize, I can't have you getting hurt.
* **Aledar:** I want to stress this... We NEED to get to the end of this path, together.
* **Aledar:** Hrk... Ugh, dizzy...
* **Aledar:** Okay. I'm as good as I can get right now. Let's move.
* **Aledar:** Ah? What... What just... Why do I...
* **Aledar:** I'll be fine, I just...why did I feel so empty all of the sudden... ?
* **Aledar:** Oh no, I think something is coming... **<playername>**! Fight it off, I don't think I can defend myself right now!

## Stage 6

» Defend Aledar from the Radiated Spiders.

**Dialogue:**

* **Aledar:** Huff... Not feeling totally better, but... At least I can still defend myself.
* **Aledar:** My stomach is empty, I can't even vomit... Why so I still feel so dizzy? Maybe a potion will help...
* **Aledar:** Hm. No, not that one...
* **Aledar:** Urgh, pfft! My vomit tasted better than that coming up...
* **Aledar:** Hah...that's the ticket. Which potion was this anyways... ... hair loss treatment? Why did THAT work?
* **Aledar:** Though, you saw what happened to that beast I attacked? Follow me.
* **Aledar:** This, from what I recall of the mission statements, is referred to as a "Void Hole." It's a sort of portal.
* **Aledar:** They connect to each other in odd ways, but we saw the beast come out of that one when I knocked it in, so...
* **Aledar:** Watch. I'll come out the other side.
* **Aledar:** Alright, good! It does connect up consistently, at least. You try now.

## Stage 8

» Continue on the trail with Aledar.

**Dialogue:**

* **Aledar:** I bring this up because if we're seeing one, we'll be seeing more soon. You'll need to adjust yourself to the sight of them.
* **Aledar:** You lead again, please.

* **Aledar:** We grossly underestimated the difficulties we would have here. And, by that, I mean myself, Elphie, and Lucio did...
* **Aledar:** We were each unprepared and cocky. If it weren't for you, I'd be dead now, for what it's worth.
* **Aledar:** I wasn't certain at first about you coming along, but you've more than shown you were the right one for the job.

* **Aledar:** ...I had to figure this map was outdated. This wall of spikes isn't listed on it, and the path goes through here!
* **Aledar:** I'll have to assume they're new...and if they're new, I might be able to bash through them.
* **Aledar:** **<playername>**, try throwing a spell at the same time! Let's crack through these things!
* **Aledar:** Ok, 3... 2... 1...!
* **Aledar:** ...aagh... I... H-how are these so resilient...?
* **Aledar:** I'm an idiot... I nearly killed myself trying that. I nearly ruined the mission...
* **Aledar:** I'm sorry, but you'll have to go without me. I can't move another step for now.
* **Aledar:** There's a lot of void holes around here, remember my warning... You can probably get past these spikes with one.
* **Aledar:** If I'd been thinking I would have suggested it earlier... Once you're past, we'll... uh. We'll do something.
* **Aledar:** Just...be careful where you go. The void holes could lead anywhere. They might lead you someplace very, very dangerous, too dangerous even for you. I pray they won't...
* **Aledar:** There's a void hole right there to try out first. Get going, now. You have to do this.

## Stage 9

» Use Void Holes to try and get behind the spike barrier

* An explosion has occurred somewhere in the arena...

* It appears the boulder that was once blocking the way is gone...

* It appears that green substance on the walls has bouncing properties.

* Looks like you're past the spikes. You can see the tower that was visible past them from here. Hopefully there is a way to break the spikes from this side nearby...

## Stage 10

» Find a way to help Aledar get to the other side of the spike barrier.

* **Aledar:** ...wait, **<playername>**? You got to the other side then...? Good...
* **Aledar:** I don't know what you did, but whatever it was, it's made cracks in the spikes that I can see from this side.
* **Aledar:** I've got some of my energy back...let's try spellcasting again. If we do it at the same time, we might make some headway.
* **Aledar:** I won't crack my skull open on the spikes again though. Promise.
* **Aledar:** You lead. I'll cast my spell as soon as I hear yours.
* **Aledar:** Thank god it worked... That's our destination there, the Eldritch Outlook.
* **Aledar:** Now comes the hardest part... Come along. I'll need you there for it.
* **Aledar:** That blade there...it's made for sacrifice. See how that gate is shut?
* **Aledar:** In order to open the doors to the Outlook, we need to sacrifice a powerful soul.
* **Aledar:** If you haven't gotten it already, the plan was to sacrifice our fourth. It's why I was hesitant about having you come along, though it was perfect.
* **Aledar:** Think about it. A soldier with no relations, no loved ones, and no way to deny their fate. But...
* **Aledar:** I've been mulling it over since we got to the town... You'll sacrifice me instead. I won't take no for an answer.
* **Aledar:** I mean... look at the state I'm in, **<playername>**! I'm on death's door already, and you've proven yourself far stronger than I am even at my best.
* **Aledar:** Here. You can take everything I had on me. My emeralds, and the key to the dungeon. I certainly won't be able to use them anymore.
* +20480 Emeralds
* +1 Eldritch Outlook Key
* **Aledar:** Upon the top of the tower is... Well, something. We don't know for certain what it is, but it will prevent you from passing through.
* **Aledar:** You'll have to kill it to break the barrier. But... find other soldiers who can help you. It will be impossible to defeat alone.
* **Aledar:** ...no more putting it off, then. I'm bleeding out.
* **Aledar:** Grab the blade, **<playername>**.

## Stage 11

» Right click to grab the blade in the altar.

**Dialogue:**

* **Aledar:** Now...strike me down. My soul will unlock the gate...

## Stage 12

» Sacrifice Aledar.

**Dialogue:**

* **Aledar:** Agh... Don't worry...a-about me...
* **Aledar:** You...can do this. I know y-you can.
* **Aledar:** Gah... D-Destroy it...
* **Aledar:** The monster w-watching us...
* **Aledar:** AAAAGH!!
* **???:**

## Trivia

* This quest was made by Nicktree, a GM.
* The wynnic at the end of the quest translates to: "And the hero shall blind the ancient seer. Good luck."
* The Void Hole section of the quest has the player traveling to a dern-touched island adrift in the middle of the Void, one similar to the Space Between Realities secret discovery.