Weapon master

<color=Gold>**Weapon Master**</color>

<color=Red>(PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.)</color>

For a weapon master, perfection is found in the mastery of a single melee weapon. A weapon master seeks to unite this weapon of choice with the body, to make them one and to use the weapon as naturally and without thought as any other limb. Weapon Masters may not choose Unarmed Strike as their Weapon of Choice.

A Weapon Master masters body, mind, weapon, and will.

<color=Gold>Requirements:</color>

**Base Attack Bonus:** +5

**Feats:** Weapon Focus in a melee weapon, Dodge, and Combat Expertise.

**Skills:** Parry 7 or more ranks.

<color=Gold>Class Features:</color>

- **Hit Die:** d10

- **Base Attack Bonus:** High.

- **High Saves:** Reflex.

- **Weapon Proficiencies:** None.

- **Armor Proficiencies:** None.

- **Skill Points:** 2 + Int Modifier.

- **Class Skills:** Craft Armor/Alchemy/Weapon/Trap, Intimidate, Lore, Parry, Taunt.

- **Weapon of Choice:** When a character acquires his first level of weapon master, he must select a single melee weapon type (for example, longsword or dwarven waraxe) as his weapon of choice. His weapon master abilities only function when he has a weapon of that type equipped.

- ***Ki* Damage:** At 1st-level, a weapon master may choose to make a special attack with his weapon of choice. If this attack hits, it automatically inflicts maximum damage. There is a 6-second cooldown between activations.

- **Power Surge:** At 2nd level, a Weapon Master gains the ability to focus his energy and spirit. He gains +1 to his Strength equal to his class level (this bonus acts as a magical spell bonus like Bulls Strength so it does not stack with any other bonuses or overwrite equipment).

- **Ki Projection:** At 3rd level and higher, a Weapon Master adds half his class level to Parry, Intimidate, and gains a +1 bonus to their Will Saves. The bonus to will saves increases to +2 at 6th level and +3 at 9th level.

- **Ki Defense:** At 4th level and higher, a Weapon Master gains +1 AC while fighting with their Weapon of Choice. This increases to +2 at 8th level and +3 at 10th level.

- **Increase Multiplier:** At 5th level, the weapon master's critical multiplier with his chosen weapon increases by +1. (i.e. x2 becomes x3, x3 becomes x4, etc.)

- **Superior Weapon Focus:** A 5th-level weapon master gains Superior Weapon Focus with his weapon of choice as a bonus feat granting them a +1 bonus to attack rolls. At 9th level this increases to a further +2.

- ***Ki* Critical:** At 7th level, the weapon master increases his threat range by 2 when using his weapon of choice. For example, a longsword normally has a threat range of 19-20. In the hands of a 7th-level weapon master, it threatens on a 17-20.

- **Instill:** At 8th level, a Weapon Master imparts some of his own ability into his weapon. When they equip their signature weapon the damage-range doubles (a 1d10 would become a 2d10, a 1d6 becomes 2d6) and they gain an additional +1 damage as additional physical damage.

- **Withstand:** At 9th level, a Weapon Master automatically gains the Evasion Feat.

-**Signature Weapon:** At 10th level, a Weapon Master can establish a link with his Weapon of Choice. The character focuses part of his life energy on the weapon, making it more effective in his hands, and his hands alone allowing him to pierce through any defense. They can choose between one of these ruins which allow you to ignore the targets critical immunity (if they have it): Undead, Plants, Elementals, and Constructs.