recursal/Fanatic-Fandom huggingface dataset:
Genryūsai Shigekuni Yamamoto

**Genryūsai Shigekuni Yamamoto** (山本元柳斎 重國, *Ya Mam Moto Gen Ne Rusai Si Ne Kupi*) jest posiadaczem najdłuższego nazwiska w Soul Society i sprawuje władzę nad całym rewirem. Kapitan 1. Oddziału, król, prezydent, władca, kapitan, przywódca, suweren, suzeren, koronowany władca, monarcha, bóg, człowiek nad człowieki, alfons nad alfonsy, mafiozo nad mafiozy. Zarządza wszystkim i wszystkimi. Dba o o dobrobyt w jego królestwie. Ponad jego wspaniałością jest wyłącznie Rada 46, która dała mu władzę.

## Wygląd

Jest najstarszym żyjącym i kiedykolwiek istniejącym zarządcą Soul Society i Gotei 13. Jest starym, siwobrodym, siwowłosym, siwodupnym impotentem. Ma bardzo długą, siwą brodę o wieloletniej historii. Ma mnóstwo blizn na torsie (pozostałości po jego erotycznych podbojach). Po konfrontacji z erekcją Eisena, stracił lewą rękę. Nosi zwykły strój kapitana, który był pierwowzorem dla wszystkich poddanych. Gdy był znacząco młodszy, miał wygoloną głowę tak, by na jej czubku widniało koło. Chodzi zawsze z zamkniętymi oczami, gdyż woli nie przemęczać swojego wzroku, w szczególności widokiem ryja Mayuriego.

## Osobowość

Jako król, prezydent, władca, kapitan, przywódca, suweren, suzeren, koronowany władca, monarcha, bóg, człowiek nad człowieki, alfons nad alfonsy, mafiozo nad mafiozy jest szanowany i niezwyciężony. Bardzo zasadniczy, rządzi twardą ręką i miękkim wzwodem. Wszystkich, którzy mu się przeciwstawią, chce zabić. Niesamowicie lojalny i chciwy (doskonale dba, aby każdy płacił podatki od stosunków).

## Historia

Będąc dzieckiem, został przywieziony na małą wieś, którą zarządzała Rada 69. Dorastając postanowił, że tak jak oni chce objąć władzę nad światem i ruszył na podbój. Seksualnie zamęczył część z ludzi z Rady, pozostałe 46 osób oddało mu władzę w obawie o swoje życie, i tak został królem, prezydentem, władcą, kapitanem, przywódcą, suwerenem, suzerenem, koronowanym władcą, monarchą, bogiem, człowiekiem nad człowiekami, alfonsem nad alfonsami, mafiozem nad mafiozami. Z czasem udało mu się zwiększyć ilość swych podwładnych oraz zgarnąć członkiem większe tereny. Niegdyś jego erekcja była tak silna, że nikt nie mógł się oprzeć jej mocy. Na jego ciele wciąż widnieją blizny po paznokciach uradowanych prostytutek, z wiekiem jednak stał się impotentem. Gdy doszło do tego przykrego incydentu, jakim było starzenie się, postanowił, że będzie zapuszczał brodę tak długo, jak będzie trwał jego przykry stan.

## Ciekawostki

* Ma najdłuższe nazwisko w Soul Society.
* Jego nazwisko brzmi jak wyzwisko do złodzieja motocykli.
* Jest autorem kolumny *Seks w minutę, a nawet krócej* w magazynie Seireitei.

## Odniesienia

1. ↑ 1,0 1,1 1,2 1,3 *Bleach* Official Character Book of Souls, strona 200
Assault Shotgunner

An Assault Shotgunner is one of the replacements for the Former Sergeant in Complex Doom. They act as Shotgunners with fully automatic weaponry.

## Behavior

Most of an Assault Shotgunner's life is attempting to find a clear shot through any obstacles. This is somewhat of an easier task though with their shots being hitscan and not missile type.

## Attacks

### Shotgun

Assault Shotgunners are armed with an automatic hitscan cluster. Their shots contain one more pellet than a regular Shotgunner, and operate with the same code as a Plasmagunner, where he can theoretically continue shooting indefinitely, or until the player finds some cover.

## Strategy

Assault Shotgunners are somewhat of a blessing in disguise. They're one of only two sources to drop an Assault Shotgun (the other being the Cyber Noble), and they're only a step up from their previous tier in health. Their greatest asset is their ability to deal quick continuous damage, with their guns' fire rate of around three shots per second. Distance actually gives them a better advantages, as they still have the pinpoint accuracy that all Former Sergeant replacements do, and with a continuous attack. Get as close to them so you can tell where to shoot, but not so close as to take the full load of each blast.

In crowds, should he be able to briefly see you through the zombies and other hellspawn, he'll likely clip many of his allies with his own shots before something puts him down. Multiple Assault Shotgunners can turn a medium size room into a mosh pit should they be placed somewhere in the back. This, along with their powerful weapon, make them a prioritized target.
Renji Abarai

**Renji Barabai** (阿散井恋次, *Barabai Renji*) jest najlepszą trasową dziwką z 6. Oddziału. Jego alfonsem jest Buyahuya Kuchiki.

## Wygląd

Renji, jak na kurwę przystało, ma długie, czerwone włosy łonowe, zwykle spięte w kucyk, aby nie łaskotały ciał klientek (klientom to nie przeszkadzało – brali od tyłu). Jego oczy są brązowe – podobno kiedyś były czarne, ale za dużo walili go w kakao. Jest dobrze zbudowany – to wynik częstych, prywatnych treningów z Buyahuyą, polegających na zadowalaniu go, a także 24-godzinnego obsługiwania na E75. Ma na ciele mnóstwo tatuaży z członkami swoich klientów, a ich ilość zwiększa się wraz ze stopniem w hierarchii prostytucyjnej. Nosi na sobie standardowy strój Shinigami, aby pozostać anonimowym – choć i tak wszyscy wiedzą, że daje dupy. Siedemnaście miesięcy jest dla niego wyjątkowo sprzyjającymi. W tym czasie jego wygląd uległ kolejnym poprawom, gdyż Kuchciki trzymał go w swej piwnicy i wytrwale trenował.

## Osobowość

Barabai jest bardzo dynamiczny, pewny siebie, czasami zarozumiały, nie boi się wyzwań. Dlatego, że posiada te jakże szlachetne cechy każdego żigolo czy też kurwy, idealnie nadaje się do pracy w interesie Kuchcikiego. Jest zawsze gotów do pracy, jeśli jakaś dziwka się rozchoruje, od razu biegnie, by ją zastąpić. Nie obawia się zranić klienta, jeśli ma on ochotę na ostrą jazdę. Nie lubi spokojnego pierdolenia, ale lubi być gwałconym przez szefa. Od momentu, gdy pierwszy raz spotkał Buyahuyę, postanowił mu się oddać i wyruchać. Jest honorowy, co udawania wierność szefowi. Uwielbia kupować wibratory.

## Historia

Renji od dziecka był pod opieką Buyahuyi Kuchiki, który uznał, że dzięki jego płomiennym włosom będzie w stanie zarobić fortunę. I tak gdy tylko Renji miał 10 lat, wylądował na trasie dając dupy. Uznał, że jego szef jest tak zajebisty, że sam kiedyś zostanie alfonsem. Niestety, potrzebował na to środków, zaczynając pracę 24/7 ze wszelkimi rodzajami klientów.

## Moce i umiejętności

**Mistrz walki mieczem**: Renji jest wysoko wykwalifikowanym wojownikiem w dziedzinie walki stojącym kutaskiem.

* **Mistrzostwo bicza**: To, co sprawia, że Renji jest bardzo efektywny, to jego unikalna metoda posługiwania się swoim narządem. Ponieważ korzysta z jego giętkości, często stosuje go do okładania swych klientów penisem niczym biczem.

**Ekspert Shunpo**: Ponieważ Renji musiał szybko zarobić pieniądze, opanował do perfekcji technikę szybkiego zadowalania.

## Ciekawostki

* Jego piosenka przewodnia, wybrana przez Tite Kubo, to „Pretty Woman” ze względu na tematykę filmu.

* Jego Zanpakutō, Zabiyumarude zna aż 69 pozycji, w tym 69.

* Renji jest nazywany „Czerwonym ananasem” ponieważ wokół swego członka ma tak bujne owłosienie, że sięga ono daleko poza napletek i tworzy palemkę. Renji okazjonalnie nosi koszulkę z napisem „Dick Pineapple”.

## Odniesienia

1. ↑ *Bleach* manga; Rozdział 96, strony 12-13
BFG Zombie

The BFG Zombie is the strongest Former Commando replacement in Complex Doom. Armed with a BFG 9500, it's one of the most dangerous zombies in the mod.

## Behavior

BFG Zombies are steamrollers. Their weapons can easily clear crowds of their own kin, but unlike a Rocket Zombie, they risk no self-destruction due to the nature of their guns.

## Attacks

### BFG 9500

Getting hit by a BFG Ball is almost always certain death, but the real threat is the tracers that fire after the ball collides. Once the ball explodes, 40 tracers will fire from the zombie in the direction he was facing when firing, acting as instantaneous hitscan readings.

## Strategy

While the heavy payload from a BFG Zombie does seem intimidating, their tracers behave identical to a very heavy Shotgunner. A BFG Ball is a fast projectile, but dodge-able nonetheless. Their strength is the element of surprise, either by getting off a quick shot from a monster closet, or being at such a distance that the weapon is unable to be heard. A single Hand Grenade can kill one if the distance is closeable, otherwise, any ranged hitscan weaponry is best to prevent a fiery plasmatic demise.
Assault Rifle

The Assault Rifle is a new weapon in Complex Doom. The rifle can be considered a replacement for the classic Chaingun which, in Complex Doom, has been upgraded into a much more lethal Minigun. The assault rifle has a magazine size of 41 and uses the same ammo pool as the Pistol and minigun. Similar to the classic Chaingun, the first 2 shots fired from the automatic rifle will have 100% accuracy and thus, the Chaingun tapping technique can still be applied.

As of Complex Doom V.27a5, The assault has been given a weapon upgrade: the underbarrel grenade launcher. As per the wepon upgrade rules, the players are required to actually have the automatic rifle in their inventory before they can pick the upgrade. Once equipped, an extra number will appears in front of the rifle's ammo counter to signify the status of the grenade in the underslung barrel whether it is loaded or not. The underbarrel launcher uses rocket ammo and acts more like rockets than the Grenade Launcher in that its projectile explodes upon impact rather than bounces off walls and floors.
Fonte Rubra

**Fonte Rubra** é uma escola para especialistas, é coordenada pelo diretor Saladino,Ele está localizado perto do Lago Rocha de Luz tanto quanto Alfea e Torre Nebulosa. Os alunos têm um uniforme obrigatório, que consiste em um vestido aul e alvo com uma camada. A camada adere a uma joia redonda no peito esquerdo.

## Educação

Fonte Rubra capacita os garotos para lutar com o uso de métodos normais e militares em seu mundo mágico. Os alunos estão aprendendo a lutar com armas apontadas tanto como uma espada e maça armas clássicas ou modernas, bem como armas de fogo. A escola tem uma larga gama de classes básicas e sobrevivência na luta contra dragões e veículos voadores.

A escola é responsável pela defesa do reino de Magix. A escola também observou a ensinar magia, mas nenhum aluno mostrou artes mágicos.

## Armamento

A eleição de armas são geralmente dependentes de preferência, mas são compostas principalmente de espada. Os alunos também têm a opção de usar as espadas que eles querem. Eles têm a opção de espadas longas espadas, floretes e cimitarras alarbardas. Todas as armas são de um material durável e são retráteis no punho. Algumas armas são exóticas para as preferências pessoais também foram garras ou só um par de luvas para combate desarmado são preferidos por um especialista como pode ser visto na temporada 1. Os arcos com setas encandesentes foram usadas para defender Alfea contra o exército das trevas que fizeram as Trix.

## Pessoal

* **Saladino:** Guerreiro antigo da Companhia de Luz com as diretoras Faragonda e Griffin, e mais tarde virou diretor da escola. É um homem velho, curto e tem cabelos brancos e muito longo (tem sempre solto). Leva sempre um bastão com um cone de cabeça de cobra usando magia para lançar feitiços. Ele viste uma túnica branca e dourada. É bom, tranquilo, tranquilo, sensato e rigoroso em suas ordens. Durante a temporada 2 da série é mostrado que é o tio de Hélia. Tem muito cabelo branco e usa um roupão.

* **Codatorta:** Ensina desportos e é um treinador qualificado e caçador de dragões. É muito rigoroso com seus alunos, é responsável por ensinar o uso de armas e veículos. Ele é alto e forte, escuro e tem uma barba. Ele viu uma camisa azul sem mangas e calças brancas. Ele é corajoso (em mais de uma ocasião, ele mostrou, mas não deu correto) e firme. Ela vem de Rocha de Luz.

* **Athena:** É a Pixie de Fonte Rubra, guardiã do Codex da escola. Como todos os duendes é pequena. Athena é ruiva e tem seu cabelo em um coque desfeito. Ele usa um vestido vermelho e dourado. Suas asas são pequenas. É doce e amorosa.
Void Imp

This species of imp spills green blood and is generous with fireballs.

Void Imps are a species of Imp that live close to the fringes of where the Imp Pits and the vast spaces of Void surrounding Hell collide and meet. It's an Imp that feeds on energies of both the enviornments. These guys have no issue fusing both types of energies; slightly changing up their style of attack to instead wield volleys of special Nightballs'.

The Void Imp is considered a 2nd tier Imp species in Complex Doom, and is a clear upgrade from the standard in every case.

## Behavior

Void Imps have the same speed as the previous tier of Imps, and so, will usually be in line with the others. They're most threatening in the front of their groups due to their spread.

## Attacks

### Nightball

Void Imps attack by throwing 3 simultaneous green fireballs (Nightballs) in a 5 degree angle in both directions. These fireballs do the same damage as regular Imp fireballs, and move slightly faster.

### Melee

It is much rarer for a Void Imp to be close enough to use its melee due to its damaging spread, and the fact that they can't switch between one or the other mid-exectuion. However, it is identical to melee attacks from other Imps, to the point of the time it takes to land.

## Strategy

Void Imps are very dangerous at close range, and a high priority target within a medium range. Taking all 3 Nightballs at once will deal a huge chunk of damage. At a good distance though, it is possible to weave between the fireballs, rendering these guys as dangerous as basic Imps. Do not risk getting any berserk punches in, the risk of them throwing a fireball spread is too high. Any weapon with good distance will work just fine.
Rangiku Matsumoto

**Rangiku Matsumoto** (松本乱菊, *Matsumoto Rangiku*) jest wicekapitanem 10. Oddziału pod dowództwem kapitana Tōshirō HitsuGAYi.

## Wygląd

Rangiku ma długie, lekko walowane, pomarańczowe włosy (w mandze jej łonowce są rudoblond), niebieskie oczy (podczas stosunków białka stają się czerwone, a gałki niemalże wypadają), duże wary-obciągary, i pieprzyk po prawej stronie waginowego potworka. Matsumoto ma ogromny tyłek i jeszcze większe cycki, które sprawiają, że nie można oderwać od niej wzroku. Nosi na sobie typowy strój prostytutek od Buyahuyi, odsłaniając jak najwięcej dekoltu. Przyozdabia się złotym naszyjnikiem, który chowa pomiędzy swymi laserocyckami, aby nikt nie widział, że jest on w kształcie chuja, a także różowy szal na ramionach, by czuć się bardziej kurewsko. Swoją opaskę mówiącą o jej randze w biznesie nosi na przepasce, aby łatwiej było ją rozebrać. Swój wibrator nosi za plecami, by mieć go zawsze przy sobie. Podczas przebywania w Świecie Zjebów ubiera się bardzo prowokacyjnie (przezroczyste ubrania) lub stylowo (wzorki na łonowcach).

Siedemnaście miesięcy po pokonaniu erekcji Eisena, w końcu wraca do pracy, zmieniając przy tym wygląd na bardziej wygodny. Teraz ma krótsze włosy, aby łatwiej było jej obsługiwać klientów przy drodze.

## Osobowość

Rangiku ma przyjemny charakter lekkochuja. Denerwują ją mężczyźni widzący w niej coś więcej, niż dziwkę z dużym biustem. Uwielbia papierkową robotę, swoją wypłatę trzyma za kanapą. Uwielbia ssać pałę w dobrym towarzystwie. Jest lojalna wobec swojego szefa, oraz jego szefa (właściciel wszystkich tirówek – Kuchciki). Potrafi stać się niezwykle poważna, gdy wymaga tego klient.

## Historia

Rangiku była w dzieciństwie gwałconą przez obleśnych staruchów dziewczynką. Zmieniło się to, gdy spotkała ona na swojej drodze Gina Ichimaru. Wtedy to on ją gwałcił. Z tego powodu zakochała się w nim i postanowiła wykonywać każdy jego rozkaz, a on – sprzedał ją do burdelu Buyahuyi. Gdy trafiła pod skrzydła alfonsa, otrzymała własnego szefa Tōshirō HitsuGAYę, to właśnie on wykreował jej styl. Swój czas spędzała w pracy przy trasie z Renjim Barabaiem (kiedy nie był pieprzony przez Szefa Szefów). Któregoś razu została wysłana do domu jednego z klientów, był nim Soßuke Eisen, którego erekcja słynęła z tego, że była niepokonana i nikt jej jeszcze nigdzie nie zmieścił. Rangiku podołała zadaniu kosztem 17-miesięcznego zwolnienia.

## Ciekawostki

* Jako jedyna podołała erekcji Soßuke Eisena.
* Imię Rangiku oznacza „Harda Dziwka”, a Matsumoto to „Stara Pizda”.
* Jej wibrator uwielbia, kiedy Rangiku pije sake, wtedy zawsze się razem zabawiają
* Jest zwolenniczką teorii, iż sperma najlepiej smakuje popołudniu.

## Odniesienia

1. ↑ *Bleach* Official Character Book Souls
2. ↑ 2,0 2,1 *Bleach* Official Bootleg
3. ↑ *Bleach* manga; Rozdział 330, Strona 6
4. ↑ *Bleach* manga; Rozdział 133, strony 5-6
5. ↑ *Bleach* manga; Rozdział 423, strona 11
Combat Shotgun

The Combat Shotgun is the first weapon in the shotgun slot, and replaces the vanilla shotgun. Like the handgun, the difference between the two is the need for a reload.

## Characteristics

The Combat Shotgun has a maximum of 9 shells loaded. It still has its trope of a continuous fire of 7 hitscan bullets per shell for as long as the fire button is held down, or in this case, whenever the shells run out. Another addition is the tracers that shoot along side of the hitscan round. While this doesn't change the way the Combat Shotgun behaves in any way and is entirely an artistic implement, they're still more useful to gauge where your shells are going than a puff of smoke or pixel of blood.

## Usage

As expected, the Combat Shotgun remains the most versatile weapon in Complex Doom. One shot can blow away most possesed and imp type enemies, and several can cripple Hell Knights, Mancubi, and even Barons without using much ammo. In most cases, the Combat Shotgun will be the best weapon at your disposal in earlier, smaller maps.

The fire rate of the shotgun is more than enough to take out a small horde of imps. Should you find yourself surrounded, this weapon will keep you generally safe without depleting any important ammo reserves.
Winx Magazines

**Winx Magazines** é o nome dado as revistas das Winx. Aqui é possível encontra-las.

## Magazines da Temporada 1

O Castelo

Os Segredos de Alfea

Os Garotos de Fonte Vermelha!

Uma Amiga para Bloom

Prisioneira das Trevas

O Monstro do Pântano

A Escola de Bruxas

Coração de Fada

Um Trabalho para Bloom

A Revelação

A Chama do Dragão

A Batalha Mágica
Hand Grenade

The Hand Grenade is a weapon item dropped by most zombies and other enemies. It acts like a regular grenade, being thrown with "G", and exploding a few seconds later.

## Characteristics

Grenades act as weighted missiles. When used, there is a short delay of around one second before the grenade is thrown. It will then either detonate on impact with an enemy, or explode a second after bouncing off of a surface.

## Usage

Grenades deal the same damage as an explosive barrel. Their best use is to clear sizeable groups of weaker enemies in order to make some room to dodge other attacks. The maximum number of grenades that can be held is four (eight with a backpack), more than enough to devastate a wave of demons.

It is possible to deal self damage with Hand Grenades due to their unedited explode action. Exercise the same amount of caution that you would for a rocket when using them. Their very easy accessibility can be rather haphazard when used.
The Kingdom

**The Kingdom** is the right continent of World. This is where the big city The Kingdom is located where Pewdiepie(PCA-series), Ray(JB 1) and Vincent(JB 2: ATT) has aided several times.

## History

The Kingdom´s first citizens was mostly from Azaria after the Abrubian disaster which led Azuria to a desert wasteland. Unlike Azaria, The Kingdom was diffrent in so many ways. The green grass, the fresh air, the woods and the open plains was a perfect place to build their new home.

After some years of building their new hometown, The Kingdom was finished. The town was in those days named Crownbase but was later on changed to The Kingdom since the whole continent was under the towns rulement!

Its rulement is led by one king.

## Towns and landmarks

* The Kingdom - The capital and the center of rule. The city has been under threat may time, almost even in ruins (read Varos).
* Silverdale - The second town ever built.
* Southlake - The second largest town in The Kingdom. It was here Falconlover(PCA-series, PCA 2) took over the rulement.
* Edgevile - A former town that got raided by bandits. Now its the center of all raiders, bandits and outlawers.
* The Pirate Island - A island outside The Kingdom. The rallypoint for all World´s pirates.

## Trivia

* The Kingdom was the first continent ever created along with PCA 1 and appeared just as one big world!
* Since The Kingdom had been mentioned so many times in previous games, when expanding the World, both the continent and the captial continued to have the same name as in previous titles!
* The shape of The Kingdoms continent is actually Pac-Man eating a pellet!
Railgunner

The Railgunner is a replacement for the Former Human in Complex Doom. It's a definitive step up from its previous tier, the PlasmaGunner, due to his upgraded attack range

## Behavior

A Railgunner doesn't need to close the distance that other zombies, so he'll usually be found lagging behind other monsters.

## Attacks

### Railgun

As the name would suggest, a Railgunner's forward attack is his railgun. The railgun shot will not pierce other enemies though, which requires him to have a clear shot to do any damage.

## Strategy

As long as you aren't pressed up against him and are constantly moving, Railgunners are no concern. Should your health drop to critical levels, however, then these guys, along with any other enemy with hitscan attacks, should become your first priority in a crowd. While dodging a railgun shot is easy enough, it's always a close miss. Running diagonally instead of laterally can make the shot end up still hitting you.

Their health is only 50% more than a PlasmaGunner's, making them almost as easy to sneak up on and blow away. This is yet another pristine opportunity to save some ammo, should you have a berserk on hand. If not, one shotgun blast will never fail.
Quad Barrel Shotgun Zombie

The Quad Barrel Shotgun Zombie, sometimes shortened to Quad Shotgunner ,Quad Zombie, or just Quad (not to be confused with the identical nickname of the weapon), is the strongest of the Former Sergeant replacements in Complex Doom.

## Behavior

Despite their heavier weaponry, Quad Zombies move faster than any other Shotgunner in Complex. Their active sounds, which they share with the Minigunner and the BFG Zombie, are different from the lower tier zombies as well. They are primarily known for clearing rooms of whatever resides in them, not discriminating between friend or foe.

## Attacks

### Quad Barrel Shotgun (Two Barrels)

Like the Super Shotgun Zombie, a Quad Shotgunner has the option to only shoot half of its weapon at once. This attack is identical in both damage and bullet number to a Super Shotgunner's full blast. After it shoots one, it must fire the other two barrels before it reloads.

### Quad Barrel Shotgun (Full Blast)

Being able to destroy a player with a full Ultra Sphere at point blank, a Quad Shotgun is one of the strongest weapons in Complex Doom. The spread is also much wider than any shotgun, making it easier for stray bullets to make impact

## Strategy

It is very easy for a Quad Shotgunner to tear you apart in the open. There should always be some form of wall between you and the Quad at any point in time. Similar to the Double Barrel Shotgun Zombie, it is best to know if he has already fired two barrels, that way you can rule out the possibility of taking four barrels into the stomach. The Quad Barrel Shotgun Zombie also has an exploitable reload that's even longer than a Super Shotgunner's, giving you an even bigger window of opportunity for attack.
Spectre

Most common Spectre class in Complex Doom

The standard "Spectre" in Complex Doom. This cyclopian' variant is a very common sight, and is'nt very diffrent from the regular Spectre from the original Doom 1 & Doom 2.

It is, in essence, a translucent Bullfiend.

## Behavior

The Spectre can be found both in large groups and alone - often as parts of ambushes or as meatshields; to block the players' path.

The Spectre is simple minded and upon being alerted, they immediately start to run towards the players' position; in a zigzag or bullrush pattern.

## Attacks

### Melee

The Spectre prefers its melee attack if the player is in direct vicinity. It's chomping prowess has been enhanced; at a pace of approximately 50% faster than you would expect from the original Spectre. This attack is significantly sped up further with +FASTMONSTERS activated.

### Lunge

The Spectre can lunge at its target; throwing itself at the target like a missile - literally - according to the coding. This attack can and will hit players from behind decorative bars and barriers.

The Spectre can lunge at random, towards its target, but only if their target is within jumping distance. Occassionally, it may also lunge up to several times in succession; even if the Spectre is already in melee range. Prior to the lunge; the Spectre briefly pauses, allowing the player a chance to sidestep the lunge. It is possible to cause monster infighting to happen this way.

## Strategy

By themselves, in large open areas; a Spectre is a very low threat to all but the most sluggish player. Just be weary of their new mechanics. The Spectre is translucent; but only in some areas is it difficult to spot.

Unlike in the original Doom, the Spectre is a rather risky foe to engage in melee. Their random lunging, can and will hurt players almost assuredly; depending on luck and amounts of encounters - particularly when engaging several Spectres at once in an area where they can spread out around the player. Melee in general is a poor choice to take on fiends and spectres in Complex Doom, when you are low on health. Better to run them off and try and find some ammo to take care of these demons.

As of alpha27; the lunge mechanic is notorious for being able to hit players when it should be obvious that the fiends' can't reach to the player.
Assault Rifle Zombie

The Assault Rifle Zombie is the most basic replacement for the Former Commando, and, as the name suggests, wields an Assault Rifle.

## Behavior

Assault Rifle Zombies, along with all other Chaingunner spawns, are usually placed at points where they have an expansive view of the areas they cover, and are usually treated as snipers more than any enemy in the game.

## Attacks

### Assault Rifle (Close)

At a distance less than 750 units, the zombie's rifle is fully automatic and identical to a Chaingunner's attack, only with a very slightly slower fire rate.

### Assault Rifle (Far)

At a distance greater than 750 units, the zombie's rifle turns into an accurate triple tap. The bullets from the burst are much more damaging a piece than the general spray up close.

## Strategy

While an Assault Rifle Zombie's damage numbers may not be very high when placed among the others, it's high fire rate can stack these numbers on an unsuspecting player very quickly. Their health is slightly lower than a vanilla Chaingunner's, making the Handgun a still viable option. Any and all Chaingunner variant should be the first of the zombies to die in a group if you want to guarantee your survival.
Мим Пять-с-плюсом

**Мириам «Мим» Пять-с-плюсом** (англ. *Miriam «Mim» Possible*) — это репортёр города Миддлтона в начале 20 века.

## Внешность

Мим похожа на своего потомка, Ким. Она тоже атлетического телосложения, с такими же чертами лица. Её волосы немного темнее, чем у Ким, а её причёска — пышные волосы, часть которых собрана сзади в хвостик. Она одевается по моде начала 20 века.

## Характер

Мим, судя по всему, такая же смелая и целеустремлённая, как Ким. У неё доброе и заботливое сердце, побуждающее помогать другим людям и ставить их благополучие выше её собственного.

## Биография

Мим Пять-с-плюсом работала репортёром в Миддлтоне и помогала двум констеблям, Джону Так-себе и Баркину, раскрывать и освещать преступления. Упоминается, что она участвовала в расследованиях о поджоге склада и афере с африканскими алмазами. Однако однажды её карьера резко закончилась.

Мим была несправедливо обвинена в краже нового изобретения, электростатического устройства, выставленного на Всемирной выставке 1904 года. Выставку организовал профессор Деменс — предок профессора Дементора.

Во время выставки устройство накопило заряд, после чего из него ударила молния. Мим сказала профессору, что устройство имеет опасный потенциал в неправильных руках. Она убедила своего друга, Джона Так-себе, попросить констебля Баркина усилить охрану. Пока Баркин отлучился, Мим решила отойти и поговорить с профессором.

К несчастью, за это время и произошло преступление. Бартоломео Липски отправил на задание мисс Го, а она успешно выкрала устройство. Мим заметила их, бросилась в погоню и настигла мисс Го на колесе обозрения. Но это оказалось роковой ошибкой, так как во время драки Мим поймала это устройство, а Вейн — проходящий мимо юный фотограф — сделал неудачный снимок, где была видна Мим с устройством в руках. Через несколько секунд мисс Го отобрало устройство, после чего драка продолжилась. В конце концов устройство упало с колеса обозрения и потерялось.

После инцидента констебль Баркин увидел снимок и обвинил Мим в краже, сфабриковав дело. Джон Так-себе уверял, что это ошибка, но ему никто не поверил. Мим же, проклятая всеми и находящаяся в розыске, сбежала. Её оправдали лишь сто лет спустя.

## Способности

Мим Пять-с-плюсом обладала значительными боевыми талантами, несмотря на общее убеждение того времени, что женщины — слабый пол, не предназначенный для сражений. Что интересно, Мим была так ловка, что могла сражаться даже в длинных нарядах того времени.

## Отношения

Джон Так-себе — лучший друг Мим Пять-с-плюсом. Их отношения являются полным аналогом отношений Рона и Ким, только сто лет назад. Также она дружит с Вейном — предком Вейда.

## Личная жизнь

О личной жизни Мим Пять-с-плюсом ничего не известно. Однако у неё точно были потомки, среди них — Ким.
O Rei Ninguém

## história

Era uma vez um jovem rei que iria enganar e enganar as pessoas,apesar de ser ganancioso e cruel,com o rosto que era sempre amigável.

Esta foi a forma como a filha do oficial do palácio se apaixonou por ele,no início o rei fingiu ser doce e persuasivo.Mas quando se casou com ela,ele abaixou a mascara e expôs sua indiferença em relação a ela e sua tristeza provocou sua morte.

O pai da jovem quis vingança e ofereceu tudo o que tinha a um poderoso feitiço no rei.

E desde então ele tem estado deitado neste lugar,um prisioneiro de seu próprio destino,a partir daqui ninguém podia libertar-lo.
Shotgunner

The Shotgunner is the first tier of Former Sergeant replacements in Complex Doom. There are very few differences between the vanilla sergeants and the Complex Shotgunners.

## Behavior

Shotgunners have a surprising range for their choice of weaponry. They usually manage to stay back, picking off their targets from a larger distance tahn expected.

## Attacks

### Shotgun

Like vanilla, a Shotgunner fires a single burst of 3 bullets at a time, with one of them usually being more accurate than the rest.

## Strategy

Much like the Combat Shotgun itself, a Shotgunner's weapon is very diverse. At a close distance, a Shotgunner can take off a chunck of health. At a long distance, he can still land at least one of hitscan shots and take a player by surprise. Do not underestimate them if they're not directly in front of you. This will likely be your first source of a Combat Shotgun on a map, so the Handgun will do just fine against them.
Assault Shotgun

The Assault Shotgun is a fully automatic shotgun variant in Complex Doom. It's similar to the Combat Shotgun in many aspects, with the only exception being its automatic firing and extended magazine.

## Assault Shotgun

### Damage

5 - 21 (single bullet)35 - 147 (total blast)

## Characteristics

The Assault Shotgun comes loaded with nine shells, and fires them at around three shots per second. Its shots are identical in both number and damage to the Combat Shotgun, with the only difference being the Assault Shotgun's slightly wider spread.

## Usage

The Assault Shotgun is designed to be a complete upgrade from the standard. It's higher fire rate and ammo capacity, which can stunlock enemies with ease, are direct improvements from its predecessor. It's even better at handling long ranged targets, despite its lowered accuracy, due to how quickly it shoots. This weapon excels in small crowds of low level enemies, and comes in clutch if you're ever backed into a corner.
Spook

The Spook. You may see a glimpse of their eyes.

The 3rd and final tier of the spectre species found in Complex Doom. These all-but-invisible demons are fast, silent and not to be estimated on pure stats alone.

## Behavior

The Spook is somewhat rare and often will spawn alone, among groups of Spectres. They are often positioned as parts of an ambush or as a meatshield; to block the players' path.

The Spook is simple minded and upon being alerted, it immediately starts to run towards the players' position; in a zigzag or bullrush pattern.

It makes less sound than other species of spectre.

## Attacks

### Melee

The Spook prefers their melee attack if the player is in direct vicinity. It's chomping prowess has been enhanced; at a pace of approximately 50% faster than you would expect from the original Spectres'. This attack is significantly sped up further with +FASTMONSTERS activated.

### Lunge

The Spook can lunge at their target; throwing themselves at the target like a missile - literally - according to the coding. This attack can and will hit players from behind decorative bars and barriers.

The Spook lunges at random, towards their target, but only if their target is within jumping distance. Occassionally, it may also lunge up to several times in succession; even if the fiend is already in melee range. Prior to the lunge; the Spook briefly pauses, allowing the player a chance to sidestep the lunge. It is possible to cause monster infighting to happen this way.

## Strategy

By themselves, in large open areas; Spooks are not really a threat to anyone with a decent set of eyes. Just be aware that the Spook is very hard to see in any enviornment that is'nt fully lit. Often you will see the mouth or the eyes' of the Spook before you see anything else.

Unlike in the original Doom, the Spook is a rather risky foe to engage in melee. Their random lunging, can and will hurt players almost assuredly; depending on luck and amounts of encounters - particularly when engaging several spectres at once in an area where they can spread out around the player. Melee in general is a poor choice to take on spectres & fiends in Complex Doom, when you are low on health. Better to run them off and try and find some ammo to take care of these demons.

As of alpha27; the lunge mechanic is notorious for being able to hit players when it should be obvious that the fiends' can't reach to the player.
Bullfiend

Most common Demon class in Complex Doom

The standard "Demon" in Complex Doom. One the most plentiful species in all of Hell. Physically strong, but dumb as a door and with very little innate talent; these guys can't even beat a housecat in IQ, but they could probably beat a lion in a fight. Their gaping maws are huge and powerful, and so are their hind legs - propelling them forward at high speeds. These demons spend most of their time migrating around the vast plains of Hell on either side of the river Styx - munching on whatever vegetation, poor souls and other meat they can take on - even their own kind, if the smell of blood lingers in the air. Watching a herd of Bullfiends is generally like watching a swarm of Piranha eating pray - except they would often be eating each other alive, as well.

Fun fact: Bullfiends are a favorite meal of Cacodemons. They pick out lone and injured individuals from above to hunt down and feast on.

This cyclopian' variant is a very common sight, and is'nt very diffrent from the regular "Pinky"/Demon from the original Doom 1 & Doom 2.

## Behavior

Bullfiends can be found both in large groups and alone - often as parts of ambushes or as meatshields; to block the players' path.

Bullfiends are simple minded and upon being alerted, they immediately start to run towards the players' position; in a zigzag or bullrush pattern.

## Attacks

### Melee

Bullfiends prefer their melee attack if the player is in direct vicinity. It's chomping prowess has been enhanced; at a pace of approximately 50% faster than you would expect from the original Pinky demons'. This attack is significantly sped up further with +FASTMONSTERS activated.

### Lunge

Bullfiends can lunge at their target; throwing themselves at the target like a missile - literally - according to the coding. This attack can and will hit players from behind decorative bars and barriers.

Bullfiends lunge at random, towards their target, but only if their target is within jumping distance. Occassionally, it may also lunge up to several times in succession; even if the fiend is already in melee range. Prior to the lunge; the fiend briefly pauses, allowing the player a chance to sidestep the lunge. It is possible to cause monster infighting to happen this way.

## Strategy

By themselves, in large open areas; bullfiends are a very low threat to all but the most sluggish player. Just be weary of their new mechanics, and try to take them out quickly with ranged weapons.

Unlike in the original Doom, the Bullfiend is a rather risky foe to engage in melee. Their random lunging, can and will hurt players almost assuredly; depending on luck and amounts of encounters - particularly when engaging several fiends at once in an area where they can spread out around the player. Melee in general is a poor choice to take on fiends in Complex Doom, when you are low on health. Better to run them off and try and find some ammo to take care of these demons.

As of alpha27; the lunge mechanic is notorious for being able to hit players when it should be obvious that the fiends' can't reach to the player.
Lurker

A ghostly CyberFiend.

A 2nd tier of spectre found in Complex Doom. This variant is a common sight, and is'nt very diffrent from the regular "Spectre" from the original Doom 1 & Doom 2.

It is, in essence, a translucent CyberFiend. Nothing more, nothing less.

## Behavior

The Lurker can be found both in large groups and alone - often as parts of ambushes or as meatshields; to block the players' path.

The Lurker is simple minded and upon being alerted, they immediately start to run towards the players' position; in a zigzag or bullrush pattern.

## Attacks

### Melee

The Lurker prefers its melee attack if the player is in direct vicinity. It's chomping prowess has been enhanced; at a pace of approximately 50% faster than you would expect from the original Spectre. This attack is significantly sped up further with +FASTMONSTERS activated.

### Lunge

The Lurker can lunge at its target; throwing itself at the target like a missile - literally - according to the coding. This attack can and will hit players from behind decorative bars and barriers.

The Lurker can lunge at random, towards its target, but only if their target is within jumping distance. Occassionally, it may also lunge up to several times in succession; even if the Lurker is already in melee range. Prior to the lunge; the Lurker briefly pauses, allowing the player a chance to sidestep the lunge. It is possible to cause monster infighting to happen this way.

## Strategy

By themselves, in large open areas; Lurkers are a low threat to all but the most sluggish player. Just be weary of their new mechanics. The Lurker is more translucent than the standard Spectre; and can sometimes be difficult to spot.

Unlike in the original Doom, the Lurker is a rather risky foe to engage in melee. Their random lunging, can and will hurt players almost assuredly; depending on luck and amounts of encounters - particularly when engaging several Lurkers at once in an area where they can spread out around the player. Melee in general is a poor choice to take on fiends and spectres in Complex Doom, when you are low on health. Better to run them off and try and find some ammo to take care of these demons.

As of alpha27; the lunge mechanic is notorious for being able to hit players when it should be obvious that the fiends' can't reach to the player.
DtechFiend

Bullfiend transformed by demonic technology

The DemonTechFiend is regarded as the 4th tier of Demon species. The lords did'nt find it proper to stop at the Cyberfiend - they had to go a few steps beyond on some experimental addions. This fiend is the toughest and fastest yet, and also the most evasive. It's been armored with an unknown type of suit that looks like rubber, and armed with a rapid fire Dtech Rifle for a mouth that can make quick work of foes. While a very rare find; killing this fiend gives the player a chance to acquire their own DTech Rifle.

## Behavior

It is somewhat rare to see a DTechFiend, but the very distinct looks and sounds gives him away quickly.

DTechFiends' approach the player like any other fiend. They quickly gain ground with their rushing ability, which triggers at random and for a random time; but usually no more than 2 seconds, at most. This behaviour makes this fiend the most difficult one to target with missile and hitscan weapons alike.

The DTechFiend technically has a melee attack, but it very strongly prefers bum-rushing the player with barrages of lunges at close range, or volleys of DTech rounds at a slightly longer range.

## Attacks

### Melee

DTechFiend technically has an enhanced melee ability, but it very rarely if ever uses this in combat.

### Lunge

DTechFiends can lunge at their target; throwing themselves at the target like a missile - literally - according to the coding. This attack can and will hit players from behind decorative bars and barriers. Specific to the DTechFiend; it prefers to lunge in melee, several times in succession. Prior to the lunge; the fiend briefly pauses, allowing the player a chance to sidestep the lunge. It is possible to cause monster infighting to happen this way.

### DTech

The DTechFiend has literally a DTech rifle installed in its mouth, which it uses frequently at medium to short ranges - targeting the victim. The fiend normally shoots barrages of 3-16+ shots, but it is chance based and can vary a bit past these parameters. The shots have a very slight and narrow splash damage component to them, and they can not harm other Demon species. This attack can be interrupted by pain.

## Strategy

By themselves, in large open areas; DTechFiends are but a modest threat, but definately a priority target when accounting for damage output and general nuissance level, against their overall modest health pools. They are quite easy to coax into monster fights.

The DTechFiend is particularly dangerous when encountered in long, narrow corridors; thanks to their fast moving DTech rounds. Being caught in a bad situation can very quickly render a healthy player dead.

This fiend is even more dangerous than the previous tiers to target in melee, due to the lunge-happy behaviour.

As of alpha27; the lunge mechanic is notorious for being able to hit players when it should be obvious that the fiends' can't reach to the player.
Forgotten One

The Forgotten One is loud and relentless in its attacks

Tier 2 of the Souls' - the Forgotten One - an especially relentless Lost Soul. Likely stemming from the soul' of a more savage species.

This guy seems to be charging at almost any give moment he can catch.

## Behavior

The Forgotten One behaves exactly like the Lost Souls' of regular Doom 1 & 2, but is tougher and way more relentless in its attacks.

## Attacks

### Melee

The soul charges at its target directly and with high speed; hitting anything which gets in its way - even other demons, souls or decor. This can cause infighting among any demon - even towards other Terror Souls. The attack only deals damage once, and can be interrupted by shooting the soul with any weapon while it's in charging mode.

## Strategy

A Forgotten One is not meant to be a threat when faced alone. It is a nuisance at best. The problem with souls in general is in their strategic positioning, their mobility and, occasionally, their numbers. Sometimes, Souls' are placed in spaces that give them unfair advantages, such as at narrow corridors or in hidden away corners of windows and dark holes in the wall. Here, they may frequently score hits before the player can react appropriately.

Souls of Complex Doom are however rather unique, in that the player may often spot their flickering light through thinner walls and cracks - making it easy to spot them comming sometimes, in many maps.

The Souls retain their classic Doom mechanic of being interruptable mid-charge; which causes the soul to hover backwards at a slow speed until it touches a solid decor or wall.

Make no mistake though, the Lost Souls are some of easiest enemies of Complex Doom, and are never much of a big threat except to an unarmed or critically hurt player.
Pizza Party-Torium

**Pizza Party-Torium** — это одно из любимых мест Рона, где можно поесть. Он посещает это заведение вот уже 15 лет. Ким же не любит это место, она приходит сюда только из необходимости.

## Описание

**Pizza Party-Torium** — не только закусочная. Тут есть:

* Аниматронный оркестр;
* Бассейн с шариками;
* Автомат с игрушками;
* Игровые автоматы.

## События

* Pizza Party-Torium был разрушен ударной волной, созданной ракетой, которую украл Мото Эд.
* Сеньор Сеньор Младший украл аниматронный оркестр, чтобы использовать его в своей злодейской дискотеке.
* Джим и Тим заставили Ким отвезти их сюда в обмен на ремонт её машины.
* Здесь проходило мероприятие в день выборов короля и королевы школы. Именно здесь Бонни поцеловала Рона против его воли. Произошло это крайне невовремя, так как в этот момент в Pizza Party-Torium зашла Ким.
Otamamon

**Otamamon** zijn schattige kikkervis Digimon van het Rookie level. Hoewel ze niet erg sterk zijn kan hun Lullaby Bubble aanval hun vijanden wel in een lange slaap brengen. Otamamon leven voornamelijk in de wateren van de Net Oceaan, maar komen regelmatig aan land, omdat ze ampfibien zijn.

Vanwege hun vorm als kikkervis is het niet vreemd dat Gekomon hun Digivolutie is.
Одержимые одеждой

**Одержимые одеждой** — семьдесят шестая серия мультсериала.

## Персонажи

* Ким Пять-с-плюсом
* Рон Так-себе
* Шиго
* Доктор Драккен
* Энн Пять-с-плюсом
* Моник
* Вейд Лод
* Стив Баркин
* Джеймс Пять-с-плюсом
* Джим и Тим Пять-с-плюсом
* Руфус
* Чино
* Худи
* Эспадрилль

## Сюжет

### Кратко

Во время выполнения одной из миссий, Ким порвала свой костюм. Проблема в том, что подобная одежда в Банана-клуб больше не продаётся. Ким придётся методом проб и ошибок найти для себя новый костюм, а заодно решить в какой колледж она собирается поступать. Драккен тем временем задумывает план о соединении всех материков в один — Драккенгею.