recursal/Fanatic-Fandom huggingface dataset:
Appalachian Antiques

**Appalachian Antiques** is a location in *Fallout 76*.

## Background

This "antiques" shop was operated by a con lady selling "antique" items to the Watogan elite.Unable to tell the difference, they bought up her wares by the truckload, turning a tidy profit and who knows, maybe even allowing the owner to move to Watoga one day... If the Great War hadn't interfered. After the War, the Appalachian Brotherhood of Steel used the Antiques store as a staging area for salvage raids into Watoga, headed by Squire Schultz. The runs were mothballed after taking too many casualties to the robots prowling the streets of the city.

## Points of interest

* The store is a source of lots and lots of junk, as expected. There's a safe behind the counter (level 3) together with a terminal (level 2). Upstairs is the owner's bedroom with a caps stash and Schultz's body. The area can also spawn a pair of Brotherhood fatigues downstairs or upstairs. There's also a small supply shed out back with ammunition and a combat shotgun spawn.
* The watchtwoer overlooking Watoga to the east allows the player to yse the Brotherhood transponder JZ-3 to replay the last transmission between Knight Johnny Moreno and Fort Defiance.

## Notable Loot

Holotapes and Notes
* Going well: The holotape is behind the cash register counter.
* BoS Report - Antique Store: The holotape is upstairs, on the nightstand next to the dead Brotherhood of Steel scribe.

Potential bobbleheads
* A random bobblehead may spawn upstairs behind a bedpost.

Potential power armor
* A partial suit of power armor may spawn at this location.

Other Loot
* Caps Stash: A stash of caps can be found in the upstairs nightstand.

Dynamic spawns
* Weapons: Plasma pistol, Gamma gun, Gauss rifle, laser pistol, and flare gun.
* Fusion cores with 50% charge.
* Any ranged ammunition.

## Appearances

Appalachian Antiques appears in *Fallout 76*.

## References

1. ↑ Going well
2. ↑ BoS Report - Antique Store
Area Knowledge

**Area Knowledge** is one of Fallout GURPS skills. See: Fallout GURPS.

## Overview

“
The skill of familiarity with the people, politics and geography of
a given area. Roll for each piece of knowledge required.

”— Steve Jackson Games GURPS sources
## In *Fallout*

With the abandonment of GURPS, Area Knowledge was removed from the game.
Anything Goes

**Anything Goes** is a song that plays on Galaxy News Radio in *Fallout 3*, and Diamond City Radio in *Fallout 4*.

## Background

This is the title song from the musical **Anything Goes**, by Cole Porter (1934). This rendition was performed by Porter, whose vocal track from 1934 was backed with a new recording of the backing music by Vince Giordano and the Nighthawks in 2004, for the album "It's De-Lovely - The Authentic Cole Porter Collection".

This musical was written in the depths of the 1930s U.S. depression. Millionaires had become penniless, but not everyone had - and everyone still loved thrilling entertainment.

Echoes from this musical can be heard in such places as the movies *Blazing Saddles* and *Indiana Jones and the Temple of Doom*.

## Lyrics

Times have changed

And we've often rewound the clock

Since the Puritans got a shock

When they landed on Plymouth Rock.

If today

Any shock they should try to stem

'Stead of landing on Plymouth Rock,

Plymouth Rock would land on them.

In olden days, a glimpse of stocking

Was looked on as something shocking.

But now, God knows,

Anything goes.

Good authors too who once knew better words

Now only use four-letter words

writing prose.

Anything goes.

If driving fast cars you like,

If low bars you like,

If old hymns you like,

If bare limbs you like,

If Mae West you like,

Or me undressed you like,

Why, nobody will oppose.

When ev'ry night the set that's smart is in-

truding in nudist parties

in studios.

Anything goes.

When Missus Ned McLean (God bless her)

Can get Russian reds to "yes" her,

Then I suppose

Anything goes.

When Rockefeller still can hoard en-

Ough money to let Max Gordon

Produce his shows,

Anything goes.

The world has gone mad today

And good's bad today,

And black's white today,

And day's night today,

And that gent today

You gave a cent today

Once had several chateaux.

When folks who still can ride in Jitneys

Find out Vanderbilts and Whitneys

Lack baby clo'es,

Anything goes.

When Sam Goldwyn can with great conviction

Instruct Anna Sten in diction,

Then Anna shows

Anything goes.

When you hear that Lady Mendl standing up

Now does a handspring landing up-

On her toes,

Anything goes.

Just think of those shocks you've got

And those knocks you've got

And those blues you've got

From those news you've got

And those pains you've got

(If any brains you've got)

From those little radios.

So Missus R., with all her trimmin's,

Can broadcast a bed from Simmons

'Cause Franklin knows

Anything goes.
Ant burrow

“

”— Follows-Chalk
The **ant burrow** is a location in Zion Canyon.

## Layout

It appears to be a typical giant ant burrow, but the entrance is blocked off by rocks. The burrow is built at the base of a cliff with some broc flowers surrounding it. There are usually one or two giant ants crawling around the area.

## Notes

* When first encountered with Follows-Chalk as a companion, he will say that his people sometimes call them "picnic-killers," but adds that he's not sure what that means.

## Appearances

The ant burrow appears in the *Fallout: New Vegas* add-on *Honest Hearts*.

## Bugs

* Xbox 360 The location won't show up as a marker on the compass mini map.
Ant nectar addiction

“
You used the chem Ant Nectar once too often and now your body is craving for more... and more... and more... well done! You got yourself addicted.

”
**Ant nectar addiction** is a form of addiction which can occur in *Fallout 3* and *Fallout: New Vegas*.

## *Fallout 3*

Only ant nectar causes this addiction, as fire ant nectar is not addictive. Also note that this is the one addiction that *cannot* be cured by employing the My First Laboratory. One must employ a doctor to cure this addiction, or else its effects must wane away with time.

## *Fallout: New Vegas*

It is only possible to become addicted to ant nectar, although the 5% chance is one of the lowest addiction rates of any other addictive consumable in the game. It is further reduced by Chem Resistant, Old World Gourmet (Dead Money), and Big Brained (Old World Blues) perks, producing a very small 0.75% chance of addiction. One will still become addicted with a 100% chance after frequent use, which is due to the UMON effect. This effect can be avoided through the use of the Logan's Loophole trait, however.

### Bugs

Ant nectar addiction used to be incurable due to a bug, but this was fixed in *Fallout: New Vegas* patch 1.2.0.31x. The console command Player.RemoveSpell 0006DC6E will immediately remove the addiction on the PC version.
Anthea Littlehorn

**Anthea "The Trailblazer" Littlehorn** is a player character archetype in *Fallout: New Vegas*.

## Background

A Hardcore mode explorer with one goal; to uncover all 213 Primary Locations!

## Suggested playstyle

Skills

* Survival, Lockpick, Barter

Perks

* Hunter, Rad Child, Travel Light, Lead Belly, Strong Back, Long Haul, Pack Rat, Explorer, Solar Powered, Night Vision, Rad Absorption

Weapons

* Rifles (preferably scoped): Varmint rifle (Scope, Silencer, Ext Mags), Cowboy repeater (Maple Stock, Custom Action, Long Tube), .308 Hunting rifle (Custom Action, Ext Mags, Scope), Trail carbine (Scope), Brush gun (Forged Receiver), Sniper rifle (Carbon Fiber Parts, Suppressor), Anti-materiel rifle, Lever-action shotgun (for close encounters), Hunting shotgun (Choke, Long Tube)

Other equipment

* Eyeglasses (for Four Eyes trait), Leather armor, Reinforced leather armor, Recon armor, Merc grunt outfit

Implants

* Perception, Sub-Dermal Armor, Monocyte Breeder

Followers

* ED-E, Boone, Rose of Sharon Cassidy

## Appearances

Anthea Littlehorn appears as a *Fallout: New Vegas* "*character archetype*", a bonus prefab character featured in the *Fallout: New Vegas Official Game Guide*.

## References

1. ↑ Fallout: New Vegas Official Game Guide p.23
Arlene Turling

**Arlene Turling** is a citizen of Quincy in 2197.

## Background

Arlene Turling is a young woman in her early twenties. She was grown up by Hillary Eastwood, the town's mayor, after her own parents died. Now she is mayor's secretary and assistant and the best friend of mayor's daughter.

When the town was invaded by beastlords, Arlene was the one to wait for the squad of Brotherhood of Steel. When they came, she informed them about the location of the mayor and revealed that the key to successful liberation of the town is deactivating the sirens.

## Inventory

 Weapon
 Carried items
 Drops on death

## Appearances

Arlene Turling appears only in *Fallout Tactics: Brotherhood of Steel*.
Argos

**ARGOS** is the robotic juggernaut controlled by ODYSSEUS, the central computer of the prison.

## Background

ARGOS is an enormous building-sized multi-legged rover armed with missiles, extremely accurate long-range laser weapons, and an advanced array of sophisticated sensors used for communicating with ODYSSEUS and tracking and finding prisoners via their Lil' Pip 3000s.

In the heist pulled by Victor Presper's men, ARGOS was damaged on its release. This weakened it slightly by damaging its movement servos, and made it impossible for ODYSSEUS to command. ARGOS ceaselessly attempts to retrieve the prisoners no matter what ODYSSEUS tells it to do. This is bad because ODYSSEUS needs ARGOS to seal an enormous breach in the prison through which the PCs can repeatedly walk right out of. Further, Cell Block 13 is completely blasted open, so there's absolutely no barrier for the PCs if they get re-captured. At least the other cell blocks can hold the prisoners that the Prisoner/ARGOS recover.

## Appearances

ARGOS was to appear in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios.

## Behind the scenes

* Argos, in Greek mythology, is the loyal dog of Odysseus.

## Sources

* Denver design document/1
* Denver design document/2
* Denver design document/4
* Denver design document/5
Armorer

“
The Armorer perk grants access to more effective armor mods.

”— *Fallout 4* loading screen hints
**Armorer** is a perk in *Fallout 4*.

## Effects

Armorer allows the Sole Survivor to access the various ranks of armor modification; each rank of the perk allows access to the next rank of modification (ie, the first rank allows access to base and Rank 1 armor modification and the fourth and final rank allows access to Rank 4 armor modifications).
Ant's Sting

The **Ant's Sting** is a unique Knife found in *Fallout 3*, used by the Antagonizer.

## Characteristics

Ant's Sting poisons those injured by it, dealing an additional 4 damage every second for 10 seconds. Because poison damage stacks, rapidly hitting an opponent outside of V.A.T.S. can raise Ant's Sting's DPS to very high levels. After attacking 12 times within 4 seconds, its actual DPS rises to 90, outclassing the Shishkebab (without Pyromaniac). However, most enemies will already be defeated before Ant's Sting can pass this turning point.
This amazing effect will make this one of the most powerful melee weapons in the game.

## Variants

* Knife, the common variant.
* Slasher knife, an incredibly powerful knife only available in Tranquility Lane.
* Ritual knife Point Lookout, a knife more powerful than the Ant's Sting that uses less AP.
* Toy knife Point Lookout, a knife with the lowest amount of AP for any weapon in *Fallout 3*. However, it does very little damage, much less than the regular knife.

## Location

The Ant's Sting is received when completing the quest The Superhuman Gambit while siding with the AntAgonizer and giving her the Mechanist's costume.
Assault rifle (Fallout)

The **AK-112 assault rifle** is a small gun in *Fallout* and *Fallout 2*.

## Background

The following section is transcluded from assault rifle. To modify, please edit the source page.
The AK-112 assault rifle is a military assault rifle from the AK series originating from the USSR. The AK-112 was in service during the early 21st century but was replaced by more modern models. Chambered for the 5mm round, it utilizes a 24-round magazine. The AK-112 was eventually considered aged and was no longer in use prior to the Great War.

## Characteristics

A decent weapon that's located about halfway between the 10mm submachine gun and the hunting rifle, the AK-112 is neither an excellent long-range gun, nor a perfect close quarters combat option. It's average and marginally more useful than the 10mm submachine gun, due to the bug that prevents ammunition modifiers from affecting the weapon.

It is useful as a secondary weapon for Big Guns characters, using the same ammo as the Minigun. However, shot-for-shot, .223 rifles are strictly superior.

## Locations

Loot
* Adytum: In Smitty's bedroom.
* The Glow: Plenty strewn across the levels.
* Necropolis: Found on the bookcase behind Harry.

Vendors
* Hub: Jake
* Boneyard: Zack

Non-player characters
* Lost Hills: Initiates carry them as standard issue.
* Hub: Hub Police (along with 150 rounds of ammunition if the trooper also wears combat armor).
* Cathedral: Morpheus

## Behind the scenes

* The weapon was originally named *Colt Rifle* in early builds of *Fallout*.

## Gallery

* Colt Rifle screenshot from the Fallout beta

## References

1. ↑ 1.0 1.1 *Fallout* and *Fallout 2* item description: *"{2300}{}{Assault Rifle}"*
*"{2301}{}{An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm rounds. Min ST: 5.}"*
(PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2))
Anthropologist's Holotape

**Anthropologist's Holotape** is a voice holotape in *Fallout 76*.

## Location

* Hopewell Cave: Inside the cave, on the crates to the left.

## Transcript

 The Adena culture generally buried their dead in large mounds and similar hill-shaped earthworks. Due to the primitive nature of the tools from 1000 to 200 BC, stone carving was not yet a part of their society.

However, archeologists who investigated this "skull cave" site removed remains and artifacts belonging to the Adena culture. I wonder if it's possible that the remains of the Adena people were moved to this location well after their society ceased to exist? For one culture to treat another's with such reverence is unusual at best. I will continue my research to discover more.
ArcJet engine transport

The **ArcJet engine transport** is a location in *Fallout 4*.

## Layout

This flatbed carrying the ArcJet engine wound up in the middle of nowhere. The barely functioning engine has been hooked up by an enterprising wastelander to a terminal, allowing one to activate it with explosive consequences.

## Appearances

ArcJet engine transport appears only in *Fallout 4*.
Assassin suit

The **assassin suit** (or **stealth suit Mk I**) is a unique set of armor in the *Fallout: New Vegas* add-on *Dead Money*.

## Background

It is the first working version of reverse-engineered stealth suits developed in the Big MT X-13 research facility. Unlike its successor, the stealth suit Mk II, it is not computerized in any way and functions as a regular suit of armor. As indicated by the game files, the assassin suit was worn by Christine Royce.

## Characteristics

The stealth suit is a streamline full body suit with protective attachments on the chest, shoulders, forearms and knees. The entire suit is a dull grey-green color perfect for blending in in urban settings. It provides a moderate Damage Threshold of 14, but weighs 20 pounds. Keeping true to its name, it also has a Sneak bonus of 10.

## Locations

* It can be found in the medical district of the Sierra Madre, in the Villa clinic. After entering, go through the door on the right side, near the front desk. Then take the first right into a room with two corpses. In one corner of the room there will be two green tables. The assassin suit will be on one of those two tables next to a cosmic knife and a terminal.

## Notes

* Under the "effects" section in your Pip-Boy the assassin suit is referred to as "stealth suit".

## Bugs

* PC PlayStation 3 Xbox 360 The left sleeve of the assassin suit clips through the Courier's Pip-Boy. This is most easily visible when using a two-handed gun, such as the hunting rifle.

## References

1. ↑ The Vault Boy icon of the assassin suit is called "nvdlc01apparel christine stealth suit"
Ashley Cheng

**Ashley Cheng** is the production director at Bethesda Game Studios. His job is to coordinate all the production efforts of Bethesda's internal development across all the various projects they're working on, including *Fallout 3*.

## Behind the scenes

It is likely that two characters from Tenpenny Tower, Irving Cheng and his wife, as well as Chairman Cheng, the leader of China before the Great War, are a reference to Ashley Cheng. Another possible reference is an empty body locker in Point Lookout's Turtledove Detention Camp, which is ominously labeled "A. Cheng".

## External links

* Bethesda Blog: Inside the Vault - Ashley Cheng
Ashur's diary

**Ashur's diary** is a series of holodisks found in the *Fallout 3* add-on *The Pitt*. The tapes are found in a locked safe in Ashur's room in Haven and contain messages from Ishmael Ashur to his daughter Marie. Opening the safe, with or without Ashur's key, and taking them will count as stealing, thus you will lose Karma.

## Transcripts

### Diary 1: To Marie

 Now, I hope you're hearing this ten years from now, sitting on my knee safe and sound. Right about now, I bet I'm looking pretty silly. But things don't always work out the way we'd like. There are a lot of risks, including what your mother would do if she heard me talking like this. And I'm not about to risk leaving you alone without knowing where you came from. These tapes are for you, so you can know who your father really was.

### Diary 2: The Scourge

Marie, the first thing you need to know is that I wasn't always the Lord of The Pitt. Long before I was a king, I was a scholar and a soldier. In fact, I was in the Brotherhood of Steel. You've probably heard about them. But you may not have heard what we did to this city: the Scourge. When we came here, The Pitt was just a breeding ground for Trogs, cannibals, and worse. Commander had us torch the place and take what we could. The Pitt had useful technology, but it was suicide to stay here. So when an explosion left me buried in the Mill, my brothers were sure I was dead. I don't blame them for leaving. I probably would have. We thought nothing could live in The Pitt. We were wrong.

### Diary 3: The Mill

Marie, you know those fights in the Mill's arena? Well, its first fight was when I woke up to someone pulling me out from a pile of rubble. At first I thought it was my brothers pulling me to safety. Instead, it was a scavenger trying to steal my armor. She didn't get it. But I learned she had a whole family of scavengers. They'd make raids into the city for gear from the Mill. And that gave me an idea. This was the only working steel mill we'd ever seen. In a world of leftovers, it was a chance to build again. And that was worth any price. The scavengers saw me as a god, so along with my Brotherhood know-how, it was easy to set up the basics. We started to build a city.

### Diary 4: The Cure

As word of a new settlement got out, the city started growing, and fast. When Raiders attacked, I'd kill the leader and recruit the rest. I had to. The city's disease meant we couldn't have children, so recruiting was the only way to grow. And as we grew, the Mill needed more workers. And, yes, that meant recruiting workers by force. I'm not proud of it, but it's the only way to keep the city supplied and armed. But it was always a temporary solution, until our best scientist found a way to cure the city's epidemic. Sandra and I worked on it day and night.  Even now, we're doing everything we can to figure out how to share your gift with the city - while keeping you safe, of course! So by the time you're old enough to hear this, you'll already be a hero. Congratulations, Marie. You've already saved us all. I knew you would.
Assaultron blade

The **Assaultron blade** is a melee weapon in the *Fallout 4* add-on *Automatron*.

## Characteristics

The Assaultron blade is a melee weapon made with the detached blade from an Assaultron's arm. Its design and material make it an upgrade from the standard machete, dealing more damage, but also weighing slightly more. An electric blade modification can be added to it, which deals additional energy damage.

## Mods

All numbers are relative to the base stats.

## Locations

* An assaultron blade can be found at the Rust Devil base in the Fort Hagen hangar beneath the Fort Hagen satellite array.
* Assaultron blades can be carried by roaming patrols of Rust Devils.
Ascorti's Ace and City Hall

**Ascorti's Ace and City Hall** is the gambling hall belonging to Redding's mayor, Ascorti.

## Layout

The City Hall features slots and craps for gamblers, as well as a cashier willing to exchange loot for hard, cold cash. The money room also contains footlockers with scrip and NCR dollars, though Ascorti would be none too pleased about people rummaging through his back-room.

The mayor himself handles land deeds and has a fresh new deed to the Great Wanamingo Mine available.

## Appearances

Ascorti's Ace and City Hall appears only in *Fallout 2*.
Arms Race

**Arms Race** is a repeatable quest in *Fallout Shelter*.

## Synopsis

*The gunsmith's plea came in loud and clear over the radio. “Feral Ghouls! Help! I'll give one of my best pieces to whoever bails me out!” Better hurry if you're going to claim that prize!*

## Objectives

*Save the gunsmith from the Feral Ghouls.*

## Dialogue

* *Shiver me timbers, it's a land lubber.* (\_RaiderLine\_1);
* *We'll make you walk the plank.* (\_RaiderLine\_2);
* *Hang 'em from the yardarm!* (\_RaiderLine\_3);
* *Sure thing!* (\_Conversation\_1\_NPCEnd\_1);
* *Of course.* (\_Conversation\_1\_NPCEnd\_2);
* *That was close! I guess you heard my message, huh?* (\_Conversation\_1\_NPCStart\_1);
* *Well, as promised, I've got a weapon for you.* (\_Conversation\_1\_NPCStart\_2);
* *Or would you prefer Caps instead?* (\_Conversation\_1\_NPCStart\_3);
* *The weapon, please.* (\_Conversation\_1\_Team\_1);
* *The Caps will be fine.* (\_Conversation\_1\_Team\_2);

Template:Navbox quests FOS
Armor piercing

**Armor piercing**, or **AP**, bullets are specifically designed with a single purpose: to penetrate armor.

AP bullets usually have a sharp point, and are coated in copper. They are generally tipped with a solid metal, such as copper or steel, and have cores filled with tungsten carbide, hardened steel or even depleted uranium. In *Fallout*, AP bullets have the effect of lowering the target's Damage Resistance (DR), while decreasing the overall damage that weapon does.

*Fallout 3* doesn't have AP bullets, but has three armor penetrating weapons. These are the player created Unarmed deathclaw gauntlet, the unique ranged microwave emitter, and the unique melee Man Opener. They are not the strongest weapons in the game, but they have the unique property of ignoring target armor, which make them as effective against an adversary in power armor as they would be against an unarmored raider.

*Fallout: New Vegas* features the return of rounds with varying degrees of armor penetrating abilities. Rounds specifically designed for this purpose reduce a target's Damage Threshold (DT) by 15 at the expense of a slight reduction overall damage and the difficulty in finding AP rounds; however, other types of specialized ammunition have some armor piercing abilities despite not being specifically engineered to do so (.357 magnum JFP, .44 magnum semi-wadcutters and 9mm +P rounds are examples). With the version 1.02 patch, all energy weapon ammunition gain innate armor-piercing capabilities, with over charge and max charge cells offering better AP characteristics. As of patch 1.5, standard 5mm rounds reduce DT by 10 and AP 5mm rounds reduce it by 25.

## Inconsistency over effectiveness

* Due to a bug in *Fallout*, AP bullets are identical to JHP or FMJ variants.
* In *Fallout 2*, due to a mistake in their design, AP bullets are vastly inferior to JHP or FMJ variants. This is best observed while fighting the assault rifle-toting guards in Vault 15. Both rifles are initially loaded with 5mm JHP, and deal about 22 points of damage in a mid-ranged burst against combat armor. However, the guards only carry 5mm AP to reload with. Subsequent bursts from the same distance often fail to deal any damage at all.
* Even against targets with high Damage Resistance, the resistance reduction does not make up for the reduced damage. In addition, AP bullets do nothing to reduce the Damage Threshold of the target's armor, making the armor piercing aspect less powerful than intended.
* This inconsistency is not the case with AP rockets or HN AP Needler Cartridges, which are both substantially better than their "normal" counterparts.

## *Fallout: New Vegas*

"Armor piercing" rounds are reintroduced in *Fallout: New Vegas*. The armor piercing capabilities are different in New vegas as some rounds are actually labeled as armor piercing while others have the ability to negate Damage Threshold, which gives a target a certain amount of protection, depending on their what type of enemy they are or how strong their armor is. The types of ammunition listed below negate the Damage Threshold effect for both energy weapons and standard guns.
Ask the Ciphers to process ZAX's raw data

**Ask the Ciphers to process ZAX's raw data** was going to be a quest in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios.

## Background

Zax the Supercomputer is having difficulty calculating the spread of the plague because he's old and a lot of his processing power is gone. The PC can help him out by bringing the data to the Ciphers, one of the few places in the wasteland that has any hope of processing the complex information.

## Walkthrough

The Mesa Verde design document gives only one way to complete the quest.

### Science Boy

It's a fetch quest, so all the PC needs to do is bring the equation to the Ciphers.

## References

1. ↑ 1.0 1.1 Mesa Verde design document Cite error: Invalid `<ref>` tag; name "MV DD" defined multiple times with different content
Asp Faust

**Asp Faust** was the leader of the Vipers following the death of his father, Jonathan Faust around the early 2150s. After his death, the Vipers who fled to the east, some were absorbed into Hecate's tribal army and other travel into the Mojave Wasteland, reduced now to petty raiders by the constant attacks from the Brotherhood of Steel and NCR in 2281, but continued the traditional work and customs of the Vipers.

## Appearances

Asp Faust is mentioned only in the Vipers design document for *Fallout* and *Fallout Bible 6*.
Armitage

“
Lay a hand on Doctor Zimmer, and I'll snap your neck like a chicken bone.

”— Armitage, *Fallout 3*
**Armitage** is the android bodyguard of Dr. Zimmer in *Fallout 3*.

## Background

At first glance, Zimmer's imposing bodyguard appears quite human, but this is only the genius of the Institute. In reality, Armitage one of Dr. Zimmer's androids. Manufactured in 2242, he is an older model of android, substantially inferior to A3-21, the escaped android he and Zimmer are hunting.

Aside from his base programming, Armitage has been scripted to protect Zimmer at all cost. As such, he has very little to say and will defend Zimmer to the death. He follows Zimmer everywhere the doctor goes; he sleeps when Zimmer sleeps and eats when Zimmer eats – not because he has to, but because he has been programmed to have behavior indistinguishable from a humans.

## Daily schedule

Armitage will remain next to Zimmer at all hours of the day until the quest "The Replicated Man" is completed.

## Notes

* He can be killed with no loss of Karma; subsequently killing him with Harkness' permission will not cause Rivet City security to turn hostile toward the Lone Wanderer.
* Despite being an android, the Lone Wanderer can devour him using the Cannibal perk.
* Armitage carries one of only four android components in the game (the other three are in the possession of Zimmer, Victoria Watts and Horace Pinkerton).
* Killing Zimmer before he tries to leave with Harkness at the conclusion of The Replicated Man will result in Armitage permanently residing in the Rivet City marketplace.

## Behind the scenes

* Armitage is a common cyberpunk name due to William Gibson using it for the Wintermute-controlled mercenary in his 1984 novel *Neuromancer*.

## References

1. ↑ The Lone Wanderer: *"Okay, so if others have escaped... why are you coming after this one?"*
Zimmer: *"This particular android... Designation A3-21, is... different. Special. The most advanced synthetic humanoid I've ever developed. The others, like my escort Armitage there, are all older models. Easily replicated. Ah, but A3-21... it would take years to recreate him! So you see, this android MUST be located. At all costs. The others are all... acceptable losses. But A3-21, he is... irreplaceable."*
(Zimmer's dialogue)
2. ↑ 2.0 2.1 Fallout 3 Official Game Guide Game of the Year Edition p.61: *"**Armitage***
*Armitage, 35, is Zimmer's imposing bodyguard. He has little to say and will defend Zimmer to the death. Of course, that's because Armitage is actually a robot, of the same class as the replicant they are searching for. Armitage has the same schedule as Zimmer; he sleeps in the same room and eats the same food—not because he has to, but because he's been programmed to replicate human behavior as closely as possible."*
(Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
Arthur

“
We of the Brotherhood of Steel seek to find this most devastating weapon of our ancestors, and secure it from those who would abuse the power of the Holy Hand Grenade of Antioch.

”
King **Arthur** is the leader of a Paladin expedition in *Fallout 2*.

## Background

This particularly odd fellow is leading a band of noble knights on a most holy quest. The Holy Hand Grenade of Antioch cannot fall into the hands of wrongdoers, as it's the moral thing to do. Really.

## Interactions with the player character

### Other interactions

* Arthur will claim that he and his entourage have a GECK, but won't give it to the Chosen One. He'll just pay the Chosen One $309 for pointing them to the Grenade (a random direction suffices).

## Behind the scenes

Arthur is an overt reference to Graham Chapman's Arthur from *Monty Python and the Holy Grail*, who was, in turn, based on King Arthur.
Ashes of Megaton

**Ashes of Megaton** is a promotional lithograph done by Joe Sanabria and offered by Bethesda Softworks in the official online shop. It features the Lone Wanderer overlooking the still smoking crater left by the detonation of the nuclear warhead in the center of Megaton.

It is a limited, individually numbered edition of 500 prints, signed by the artist.

## Description

“
"Ashes of Megaton" by Joseph Sanabria

Limited Edition of 500 printed
Individually numbered
Signed by the Artist
Sized 36 x 24", 100lb. paper
Artist: A concept artist and illustrator working in the entertainment industry, Joseph creates many of his final pieces on the computer but also works with more traditional media such as oils, ink, and graphite. When he's not in the studio, he can often be found out and about in Southern California, working on a plein air painting or taking photos. Today, Joseph splits his time between various freelance assignments and a new unannounced graphic novel. More of his work can be found here.

”
## External links

* *Ashes of Megaton* on the Bethesda store
Arlington station

**Arlington station** is a Metro station in the Capital Wasteland on the white line.

## Overview

The northern end of the Cemetery terminates in the Arlington Cemetery Metro Station (Arlington on DCTA maps), whose platform rests in a depressed, walled in area sheltered from the elements by an elegant metal and glass roofing. It connects to Foggy Bottom station (through Arlington utility) and the caved-in FDR Island station.

## Appearances

Platz station is mentioned only in *Fallout 3*.
Artful Dodger

**Artful Dodger** is a skill in *Fallout: Brotherhood of Steel* and a perk in J.E. Sawyer's *Fallout* Role-Playing Game.

## Effects

### *Fallout: Brotherhood of Steel*

Each level of this skill increases your AC for 5 points (up to a maximum +25).

#### Points requirements

* 1 Rank: 2 points
* 2 Rank: 4 points
* 3 Rank: 8 points
* 4 Rank: 16 points
* 5 Rank: 32 points

### *J.E. Sawyer's Fallout Role-Playing Game*

You're quite used to using your natural agility to avoid attacks. You have a +2 bonus to Evade.

## Note

* Artful Dodger shares the same Vault boy image as HtH Evade.
Ashton silo control station

The **Ashton silo control station** is a location in the Divide in 2281.

## Layout

The control station is a small ruined building overlooking a shut silo door, with access to the launch control console. The console can be unlocked by ED-E, allowing the Courier to fire a ICBM still contained inside. The control station used to be part of the Ashton missile silo, but the Divide's earthquakes have broken down the walls, exposing it to the open air.

## Notable loot

* A Roughin' It! Bedroll Kit is found in the marked men camp just down the road, in a cement hut.
* An industrial hand is in the footlocker on a shelf by the door into the silo.

## Appearances

The Ashton silo control station appears in the *Fallout: New Vegas* add-on *Lonesome Road*.
Astoundingly Awesome Tales (Fallout 76)

“
Finding an issue of Astonishingly Awesome Tales will temporarily give you a unique bonus, like reduced damage from robots or increased RadAway effectiveness.

”— *Fallout 76* loading screen hints]]
***Astoundingly Awesome Tales*** is a magazine in *Fallout 76*.

## Characteristics

The *Astoundingly Awesome Tales* has 14 editions, and all of them have unique effects. The effects last for 30 minutes.

## Gallery

* *The Starlet Sniper*
* *Attack of the Metal Men*
* *Invasion of the Zetans*
* *Attack of the Fishmen*
* *Sinister Seafood Strikes!!*
* *The Man Who Could Stop Time*
* *A Gorilla Ate My Patrol Car*
* *Giant Insects Invade*
* *Have Dog, Will Travel*
* *Curse of the Burned!*
* *The Mad Russian's Revenge*
* *Rise of the Mutants!*
* *Rise of the Radiated*
Arthur Black

**Arthur Black** was an associate of Edward Winter in 2077.

## Background

After the start of Operation Winter's End, Edward Winter sent an encrypted holotape to his girlfriend Claire Pozinski, discussing dinner plans – reservations at the Cornerstone Grille. This holotape doubled as evidence against Arthur Black, implicating him in the Charlestown stabbing of a waiter when said waiter messed up Black's drink order.

## Appearances

Arthur Black is mentioned only in *Fallout 4*.
Artful Dodger/J.E. Sawyer's Fallout RPG

Overview**J.E. Sawyer's Fallout RPG**

**Artful Dodger** is a skill in *Fallout: Brotherhood of Steel* and a perk in J.E. Sawyer's *Fallout* Role-Playing Game.

## Effects

### *Fallout: Brotherhood of Steel*

Each level of this skill increases your AC for 5 points (up to a maximum +25).

#### Points requirements

* 1 Rank: 2 points
* 2 Rank: 4 points
* 3 Rank: 8 points
* 4 Rank: 16 points
* 5 Rank: 32 points

### *J.E. Sawyer's Fallout Role-Playing Game*

You're quite used to using your natural agility to avoid attacks. You have a +2 bonus to Evade.

## Note

* Artful Dodger shares the same Vault boy image as HtH Evade.
Ant meat (Fallout: New Vegas)

**Ant meat** is a food item in *Fallout: New Vegas*.

## Characteristics

Ant meat is a type of meat, scavenged from the corpse of ant enemies in the wastelands. It can restore +5 Hit Points, but also gives you +3 radiation. Additionally, it temporarily lowers your Strength by two points when playing on hardcore mode.

### Effects of Survival skill

***Note**: radiation levels are not affected by the Survival skill level.*
## Locations

Anywhere that giant ants spawn including

* Allied Technologies offices
* Ant mound
* Ivanpah dry lake
* Ivanpah race track
* Nellis array

## Notes

* Its appearance and stats are identical to that of bloatfly meat.
Assault carb. light bolt

**Assault carb. light bolt** is a weapon mod for the GRA assault carbine in the *Fallout: New Vegas* add-on *Gun Runners' Arsenal*.

## Characteristics

This weapon mod increases the rate of fire by 20%.

## Location

* Can be bought from the vendortron at the Gun Runners
* Sold by Alexander at 188 trading post.
* Sold by Arms merchant at 188 trading post.
* Sold by Traveling merchant.
* Sold by Boomer munitions manager at Nellis Air Force Base in the Mess hall & munitions storage building.
Assassinate Westin in NCR without making it look like a murder.

**Assassinate Westin in NCR without making it look like a murder** is a quest in *Fallout 2* obtained from John Bishop in New Reno after completing Deliver Moore's briefcase to Mr. Bishop in New Reno.

Before making the decision to go through with the quest, make sure you are done with all the quests Roger Westin might be involved in.

## Walkthrough

Head to Westin's Ranch in NCR. To get in you must speak with the Sheriff of NCR and ask him for "Honest Work" opportunities. He will then point you towards the Westin Ranch.

Roger Westin is a fairly old man and due to this you can use chems like jet, Buffout, psycho, or a super stimpak to trigger a heart attack and have him die without it seeming like a murder. You can also use poison from Doc Jubilee's house.

A sneak kill will not live up to Bishop's expectations and when speaking to him again, he will turn hostile. Planting explosives on Westin, however, will result in it looking like an accident and won't trigger Bishop's anger.

If you talk to Westin before hand and say "Bishop sent me", Westin will offer you double what you say Bishop offered you, if you kill Bishop instead. However, this does not count as an official quest, and does not show up in the PipBoy. It *does*, however, count as a solution to the "Assassinate Westin" quest, and that quest is crossed off if you accept Westin's offer and kill Bishop as asked.

## Bugs

* If you manage to persuade Bishop to grant a bigger price (A high barter skill or Intelligence - 8), namely 750, you will eventually receive 1000 dollars.
Ascorti

“
Everyone's getting too high on Jet to work effectively. We aren't making but a tenth of our regular gold shipments, and we've jacked the price way up on that. This can't last.

”
**Ascorti** is the mayor of Redding in *Fallout 2*.

## Background

Ascorti is a short black man with jet-black hair and a nice smile. Coupled with his nice clothes, he'd be the paragon of a successful businessman and politician, except that he's just a little too nice and too good looking, making him look greasy and sly. No matter what one thinks about him, one thing is undeniable: Ascorti is successful. He runs Ascorti's Ace and City Hall, the sole casino in Redding, and tries to run the city fairly (with enough income to keep him and his employees afloat). He's considered a crook among the Reddingites, but an honest one.

This might seem like a contradiction until one considers the position Redding is in. As the pivotal element of Californian trade, the city relies on its gold exports. The more gold, the higher Ascorti's income is. However, the Mordinos' Jet operation in the city has damaged its economy, not to mention the loss of Great Wanamingo Mine to aggressive critters, putting Ascorti in a difficult position.

## Interactions with the player character

### Quests

* *Evict the widow*: The Chosen One is asked to resolve widow Rooney's debt problem.
* Clear Wanamingo Mine: Ascorti sells the deed to the mine and offers to buy it back once it's cleared of any critters.

## Inventory

 Weapon
 Carried items

## References

1. ↑ Ascorti: *"{100}{}{You see a short man with jet-black hair and a nice smile.}"*
*"{101}{}{You see Ascorti, Redding's Mayor.}"*
*"{102}{}{You see a well-dressed man with a greasy look to him.}"*
(RCASCORT.MSG)
As Requested

**As Requested** is a holotape that was hidden in the dead drop south of Megaton in 2277.

## Locations

This holotape is located within the hollowed-out rock south of Megaton, along with a sniper rifle, a .32 pistol, a Stealth Boy and other useful items.

## Transcript

S,

Here's that stuff you wanted. If anyone asks where you got it -- say it was a gift from your grandma.

Happy hunting!

E
Ashley Cheng (Point Lookout)

**Ashley Cheng** is a skeleton in 2277.

## Background

Ashley Cheng is a deceased person that can be discovered unceremoniously within the morgue at the Turtledove detention camp. More specifically, Cheng's body can be discerned as hidden away inside of one of the morgue's drawers.

## Behind the scenes

This "Ashley Cheng" is a reference to Ashley Cheng, the production director for *Fallout 3*.

## Appearances

Ashley Cheng is mentioned only in the *Fallout 3* add-on *Point Lookout*.
Armor of the 87th Tribe

The **Armor of the 87th Tribe** is a piece of armor in the *Fallout: New Vegas* add-on *Lonesome Road*.

## Background

It's the personal armor of centurion Gaius Magnus, probably created personally for him after he assimilated the 87th tribe into Caesar's Legion. It's a full suit of heavy gauge steel similar to Legate Lanius' armor, with a light green and yellow tint, and the Bull of the Caesar's Legion is painted onto the front and the back of the breastplate. The Roman numerals for 87, LXXXVII, are spelled out down the back right of the armor.

## Characteristics

It provides a Damage Threshold of 22 but is heavy armor, so is rather bulky. This armor also has a massive amount of item HP, more than any power armor in the game. However, it only provides the Damage Threshold, equal to some advanced medium armors. The large combat bonuses may be worth the lack of DT though. With Jury Rigging, it can be repaired with any set of heavy armor.

## Locations

* Dry Wells, on the body of centurion Gaius Magnus. You'll have to nuke Caesar's Legion in order to access the location.

## Notes

* Even though it has the Caesar's Legion symbol on the front and the back, the armor is not considered faction armor, therefore, it can be safely worn in any location without repercussions.
* Killing any irradiated Legion troops will net you Legion infamy. This makes it considerably more difficult to obtain this armor if you want to remain on good terms with the Legion.

## Behind the scenes

* When asked about the armor, Chris Avellone stated:

“
We kept hearing people say they wanted something as cool as Lanius' armor, so we decided to give the fans a special version. After all, it is the last add-on.

”
* Originally, the Courier could side with the Legion and obtain the armor from a tributary case left by the Legion as a reward; however this idea was scrapped and the tributary case only exists as an unused object in the GECK.
* J.E. Sawyer set up the armor stats and balanced it against the rest of the game.

## References

1. ↑ Source
2. ↑ Source
Armpit

“
Ha! My real name is Arnold, but everybody calls me Armpit. So what? I'm just an honest guy sellin' rotgut liquor to the sad schmucks in this town. But I got plans, see... big plans...

”— Armpit
**Armpit** is the bartender in the town of Carbon, whom has his own bar there.

## Background

His real name is Arnold, but one day someone called him Armpit and it stuck. It is rather strange that he is proud of this nickname. In terms of his bartending business, he is willing to pay money for radscorpion tails in order to establish production of radscorpion liqueur.

## Interactions with the player character

During the game, he will be rescued by the player character when the local raiders in Carbon show up to cause problems in his bar. When the player character returns to Carbon after a fight with the mayor Richard, they see Carbon in flames, attacked by the raiders who were enraged at the townsfolk for the deaths of their men in the bar. Jane, the Raider Matron, confronts Armpit, but he is unable to talk himself out of trouble, so she orders her raider, armed with a flamethrower, to kill him. Being burned, but still living, Armpit had an opportunity to say his final goodbye to the Initiate and even gave him/her the recipe for the radscorpion liquor. He died, trying to tell a joke to the Initiate to keep him/her closer to himself, being afraid to die alone.

## Appearances

Armpit appears only in *Fallout: Brotherhood of Steel*.
Ashley

**Ashley** may refer to:

Characters
* Ashley Cheng (Point Lookout) - Chinese soldier found in the morgue at the Turtledove Detention Camp.
* Ashley Townson - mentioned-only soldier that fought, and died, during the First Battle of Hoover Dam.
* Ashley Morgan, one of the initial resident subjects of Vault 75 in *Fallout 4*.
* Ashley - a companion character in *Van Buren*.

Real-life people
* Ashley Cheng - production director at Bethesda Game Studios.
* Ashley Betters - QA tester for *Fallout: New Vegas*
* Ashley McGullam - a child actress who voices some of the female children in *Fallout: New Vegas*
Arrival at Zion

**Arrival at Zion** is a main quest in the *Fallout: New Vegas* add-on *Honest Hearts*.

## Synopsis

After a hard couple of weeks of travel, things get even harder once the Happy Trails caravan enters Zion Canyon and a band of White Legs ambush the caravan.

## Walkthrough

1. Follow Jed Masterson.
2. Overcome the White Legs assault, either by killing the raiders or fleeing from them.
3. Cross the bridge across the river and speak to Follows-Chalk.
4. Travel to the Dead Horses camp at Eastern Virgin.
5. Speak with the Burned Man.

## Notes

* Running ahead of the caravan and sniping all the ambushers won't help as some of them won't take any damage until they've killed all the caravan travelers, so saving your caravan is hopeless.
* Accidentally killing Follows-Chalk will start the Chaos in Zion quest, which will cause you to fail the main quest line.
* If the Wild Wasteland trait has been selected, a Dead Horse called Two-Bears-High-Fiving will emerge from Angel Cave, pump his fist in the air, then quickly leave.
* While talking to the Dead Horse Disciple of Canaan, an Intelligence stat check of 7 allows the player to demonstrate an understanding of the tribal dialect. You can also use the Sneering Imperialist perk.
* The duffle bags located near the ambush site are safe to store items in until the add-on is completed.

## Bugs

* PlayStation 3 Xbox 360 Follows-Chalk may briefly appear as an enemy when attacking the White Legs. This can lead to the player accidentally killing him thus breaking the main quest.
* PlayStation 3 Some White Legs may be non-hostile and too far away from the cliff to kill them, making the optional part of the quest impossible to complete.
* Xbox 360 If you interrupt the dialogue during the opening of this quest by going to the load menu, the dialogue can lock up before Stella can say her final lines to Jed, leaving you unable to move with the other caravan members just standing around, saying nothing.
* Xbox 360 One of the White Legs might become invincible if you leave the ambush without defeating them, thus making it impossible to complete the optional part of this quest.
* Xbox 360 When reaching the area where the yao guai attacks, the game will crash every time, making it impossible to go further.
* Xbox 360 During the ambush, the White Legs may become invisible until the combat is over.
* Xbox 360 Jed Mastersons' body will not disappear after his death during the White Legs assault.
* When first entering the Northern Passage and physically moving Ricky to close to the exit, he will disappear. The other caravaneers will still refer to him as if he were still there, and will cause a bug in the scripted event of your fellows being killed. After Stella shouts out she was once a sheriff, go to the end of the bridge, come back, and everyone will be dead and you can continue.