Classes

**There are 5 base classes**: Fighter, Bulwark, Rogue, Psion and Empath. Similar to Affinities, each Class has their own niche in the game.

The Fighter class is all about dealing damage through basic attacks, whether they are range or melee. The Bulwark class is about tanking damage instead. They are bulky and have plenty of Hitpoints and resistance. The Rogue class is specialised in dealing a lot of damage to the backline of the enemy board. Psion Illuvials have incredibly strong omega abilities that burst enemies down in a single shot. The Empath class does not focus on damage, but supplies the rest of the team with heals and shields.

When illuvials are fused, they will gain an additional class, creating a composite class. This is the fusion of two different classes into a new class that embodies characteristics of its’ two primary classes. A Fighting Empath illuvial or Templar, will deal a lot of damage through attacks, but its omega will still benefit its teammates. Examples of this are Fernite and Blazenite.

## Synergies:

### Threshold Bonusses:

These are bonusses gained by playing multiple illuvials of a similar class or affinity on your team. The Class synergy is applied to your team based on the number of units that share the same Class on your board. There are 3 different bonus thresholds for base and composite synergies. Composite Class count as their own class as well as their respective parts (eg: Slayer provides 1 Fighter count as well as 1 Rogue).

Base Class synergy activates at: [3], [6] and [9]

Composite Class synergy activates at: [2], [3] and [4]

### Innate Bonusses:

While all classes are unique, some classes give innate permanent bonusses. This bonus will always be activated for any illuvial with that affinity. A slayer class will add precision to the illuvial and the ability to jump to the back of the enemy board. Additionally, slayer illuvials gain attack speed when dealing the finishing blow to an enemy. The precision and attack speed buffs increase based on the composite bonusses that are featured next.

### Composite Bonusses:

A composite class gains benefits based on the other friendly illuvials on the board. This bonus is unrelated to the Threshold of synergies and purely is based on the amount of illuvials that have a specific class. A Slayer Illuvial for example will gain 5% precision for every rogue illuvial on your side of the board. On top of that, they will gain 10% attack speed on kill per fighter class illuvial on your board. This means that killing an illuvial with 9 fire affinity illuvials on the board will add 90% attack speed per kill to your slayer illuvial.

### Hyper Bonusses:

On top of the other three bonusses, Hyper boosts increase the capabilities of your illuvials as well. This boost, while not entirely defined makes your illuvial a lot stronger! All illuvials with that become hyper will gain a 25% increase in attack speed. In addition, they gain a boost depending on their class:

Fighter = Fighters gain 35% Attack Speed, and their Attacks Pierce 25% of Physical and Energy Resistance.

Empath = Empaths Heal Allies for 30 Health and provide 3 Energy in a Radius of 20 around themselves every 3 seconds.

Bulwark = Bulwarks gain Hardened for 8 seconds, gain 20% more Physical and Energy Resistance and gain 2% of Maximum Health as Health Regeneration for the rest of Combat.

Rogue = Rogues gain 10% Savagery (Crit damage multiplier) and every third Attack they deal inflicts Silence for 1 second.

Psion = Psions gain 30% Omega Power, their Omega Abilities gain Splash dealing 100 Energy Damage in a Radius of 10 and refund 10 Energy.

Composite class illuvials will gain 50% of these extra boosts. Arcanite which is fighter and psion, will get 17.5% attack speed, 12.5% physical and energy resist as well as 15% omega power splash damage on Omega and a 5 energy refund. Some specific boosts are not specified yet. The psion composite could have a reduced splash radius, as well as damage upon omega, or has a fixed splash radius with half the damage.