Progression/Energy Belt

Congratulations! You've killed the Spark Bubble and entered the Spark Portal, you find yourself in a brand new Galaxy full of new challenges, but holy cheese are those challenges hard! Not to worry, friend, as here you will find some tips and tricks to conquering the Energy Belt! Start by heading to the Plasma Forest and begin piling a new leaf type:  Plasma Leaves.

## Plasma Leaves

 Plasma Leaves are now obtainable! Unlike other leaves, Nuclear Fuel does **not** affect  Plasma leaves.  Plasma leaves circle the player, while slowly backing away, resulting in them blowing off the screen.

The  Plasma shop unlocks up to 3 additional shards on crafted leaves, meaning that 2 properties can be Sharded to 10 each, since the cap is now 20. First thing you wanna do, is to farm  Plasma Leaves in order to max the upgrade.

## The Terrors

There are 4 bosses which are unlocked with Energy Belt. Those are The Terrors. They each have **1e68** health, meaning **7.15e66** is the minimum Slap Damage required. Each of the bosses has a different Damage Type. *See more here.*

**To get enough damage**, you should follow the  Leafscension Exploit Guide here, as it provides a significant amount of damage. Additionally, you should craft a  Hematite Crafted Damage Set, following the Shard Distribution below:

Each Terror is colored, Blue, Green, Red and Purple. The first kill of each terror drops their colored Leaf Stone. Getting all the Leaf Stones unlocks the Energy Shrine, The Black Planet Edge (Super-Terror), and  Plasma Crafted Leaves.

## The Energy Shrine

The Energy Shrine is unlocked upon obtaining the 4 Leaf Stones. The Energy Shrine unlocks Target Properties, which allows choosing a specific Property, in exchange for 10x more  Transformation Shards. Each Property needs to be unlocked individually in the Energy Shrine, with  Transformation Shards,Shards, and  Electrical Energy. A total of 3.8e3  Transformation Shards, 1.9e5 Shards, and 3.8e5  Electrical Energy is needed to purchase all 38 Properties.

## Super-Terror

The Super-Terror is the 5th Terror. It has **1e73** health, meaning **7.15e71** is the minimum Slap Damage required. Similar to the other Terrors, Super-Terror also has a Damage Type. *See more here.*

To get enough damage, you should craft a  Plasma Crafted Damage set, following the shard Distribution below:

If you're still struggling with damage, farm Terror , as they provide Relics Damage Multiplier%, which in return will increase your damage drastically.

Defeating Super-Terror for the first time unlocks the Terror Graveyard, where the Death Book can be unlocked, as well as the Energy Singularity, where the Energy Guard is located.

## Death Book

The Death Book allows passive killing of bosses.

Unlocking the Death Book costs:

* 100.000  Shards
* 500  Light Essence
* 500  Dark Essence
* 100  Strange Essence
* 10  Iridescent Essence
* 300Borb Ascension Juice

Unlocking the Death Book allows obtaining of the Death Book Borbventure Item. *See more here*.

### Before Unlocking the  Death Book (Part 1)

To unlock the Death Book, we need to maximize our Brewing, so we can get as much  Strange and  Iridescent Essence as possible with every brew. To do that, we need to to make 2  Plasma Crafted sets, using the following distributions:

Credit to Giving/nohearu.

Credit to Giving/nohearu.

You should start Brewing  Card Parts, as you wanna have 200 Brew Multi-Crit Chance, (Or ~300 Brew Crit Chance), before brewing  Iridescent Essence, so you can get enough for unlocking the Death Book in a single brew, saving a lot of time. To help you reach that goal, purchase all brewing related upgrades in the Gem Shop Gem Shop (Alchemyritical and SuperStirr). After that, you should start saving gems for the Offline Brewing upgrade, in the  Gem Shop Gem Shop. Your goal is to get 5/5 Offline Brew Rate, and 3/10 Offline Brew Count before 8/4 (explained below).

### After Unlocking the  Death Book (Part 2)

*For the rest of this guide, Death Book/Kill Count upgrades will be numbered, for example; 8/4*

Maxing  Witch's Death Book to 10/10 is infinitely better than manually killing witch. But for now, you need to manually farm  Witch kills just a little longer. Get your Death Book to 8/0, first 4 upgrades shouldn't take too long, but it might take some time to get from 4 to 8. Now, move onto Kill Count. You wanna get 4 levels of that. This might take even longer, but it's very worth it.

If you get at least **25 kills/hr** (8/4 should give you enough), AFK in an offline area instead (The Dark Glade is recommended). Being in offline areas effectively double the Death Book efficiency (this is because every minute that passes in offline areas reduces the Death Book cooldown by a minute as well). Now, your goal is to get 10/4. That is the final stretch. After that, you are done with the Death Book for ****Energy Belt****. Make sure to keep enough Shards on Witch Essence multiplier so you'll always get at least 3,600 Cosmic Essences 3,600,  3,600 Earth Essences 3,600,  3,600 Leaf Essences 3,600, and  3,600 Water Essences 3,600, and put the rest on Brew Crit Chance%. After achieving 10/4, brewing more  Strange and  Iridescent isn't necessary. You should instead use the DE/LE Brew Set to brew both  Transformation Shards and  Fusion Shards, in order to permanently brew  Card Parts.

## Energy Guard

Energy Guard has **1e80** health, and at least **7.15e78** Slap Damage is needed to defeat it.

### Damage Guide

Throughout all the steps below, Constantly stack up on  Leafscension Exploits. Since it has a use cooldown of 2 minutes, there is no way to grind Level 6 Leafscensions other than activating autouse and earning the Leafscensions passively. 400-450 Level 6 Leafscenions for 5 of the best leaves are recommended *(see more here)*.

Level up every tool whenever you can. You should have at least 80 levels for each tool.

Stop scrapping Leaf Blower and Trout Borbventure items, for the little increase in damage it provides.

### Guide: (follow these steps in order, as it is organized specifically)

1) Reroll your brew set to 80 sharded Witch Essence Multiplier & 80 sharded Witch Curse Multiplier, and AFK in the tower. The reason for this is, Witch Essence Multiplier for leveling up Unique Leaves, Pets and Equipment, while Witch Curse Multiplier for more curses. AFK in the tower for equipment.

### Before moving on to the step 2, you should have:

* 5e10+ curses. Active Pets, Unique Leaves and Equipment/Items at level 130+.
* 750k+ Cursed Cheese Equipment.

**Note**: If equipment is the only thing that you're yet to have enough of, move onto step 2, with only exception being sitting in the tower instead of The Dark Glade.

2) Reroll back to a brew set and sit in The Dark Glade while brewing card parts, and trade for gems in order to buy 72hr timeskips. These timeskips will give you tower floors and  Malachite leaves.

Before buying the timeskips, you should pile  Malachite leaves to a point where you should get 5e8+ per 72hr timeskip. Additionally, cap Elk cards to get the most tower floors out of your timeskips.

### Before moving on to the step 3, you should have:

* All rare - legendary cards capped.
* Around 3m~ tower floors.
* 240+ levels for each of the focused upgrades in the  Malachite shop.

3) Craft a full plasma  Plasma set with 80 sharded Max Energy Storage+ and 80 sharded Max Energy Storage%. Upgrade the Energy shop to 13/14/3/18. Then, reclaim all shards and distribute shards as the follows:

Credit to theorizon and ripmypc

4) If you are still missing damage, you can farm for Terror cards, because as stated above, they provide a Relics Damage Multiplier%.

Additionally, you should increase anything that you can from the steps above for even more damage.

## The Fire Fields Portal

Defeating the Energy Guard unlocks the Fire Fields Portal. It costs 100 Borb Tokens, 10  Borb Runes and 5000 (5e3)  Borb Juice.

Entering the Fire Fields Portal unlocks the Fire Fields Galaxy.

Enjoy Fire Fields!