Komachi Onozuka (Gensokyo Reloaded)

*This article is about Komachi's appearance in* Touhou: Gensokyo Reloaded*. For the character in other contexts, see Komachi Onozuka.*

## Pros

* The character has a higher than average Life value, allowing her to take a few hits without too much concern.
* Komachi's melee attacks generally have a high damage output, allowing the character to rack up damage surprisingly quickly.
* Many attacks have very large hitboxes and high priority, allowing Komachi to strike from a distance with little fear of being beaten out by opposing attacks.
* Because of its range and the inability for most characters to challenge it, *Standing*  can be thrown out at start of the round to instantly grant Komachi some momentum.
* Has a very good anti-air in *Crouching* .
* Due to its massive hitbox and high priority, *Crossup Slash* is a powerful air-to-ground move with the ability to cross-up opponents like its name suggests, which can then lead into her combo strings.
* The character has many tools that can both control where Komachi wants the opponent to be and make it difficult for them to approach her.
* The projectiles spawned from *Floating Indolent Dead Spirits* are slow enough that they can be used to cover approaches.

## Cons

* Komachi has a large hurtbox, making it harder for her to evade attacks.
* Many attacks have long startup times, making the character susceptible to faster attacks.
* Many attacks have long recovery times and are thus usually unsafe on both hit and block.
* Has generally poor mix-up options which are hard to hit with and don't lead to much.
* Struggles in close-quarters combat and is very susceptible to corner pressure, often necessitating the use of risky options to escape.
* Komachi's more optimal combo options don't connect out of her Normals at ideal zoning range, requiring the character to risk getting in close to perform her more damaging combos.

## Movelist

### **Normals**

 **P1 Power Gain** | 40

 **P1 Power Gain** | 80

 **P1 Power Gain** | 120

 **P1 Power Gain** | 40

 **P1 Power Gain** | 80

 **P1 Power Gain** | 120
 **Properties** |  (Trip)

 **P1 Power Gain** | 40

 **P1 Power Gain** | 80

 **P1 Power Gain** | 120

### **Command Moves**

 **P1 Power Gain** | 80
 **Properties** | Does not make contact with opponents in hitstun or blockstun.

 **P1 Power Gain** | 80

 **P1 Power Gain** | 120
 **Properties** | Pulls opponent towards Komachi.

 **Guard Type** | N/A
 **P1 Power Gain** | N/A
 **Properties** | Detonates all spirit wisps currently on screen.

### **Specials**

 **Hit Damage** | 80
 **P1 Power Gain** | -1000
 **Properties** | Cannot cause a K.O.

 **Notes on Frame Data** | Startup invulnerability 1f~20f.

 **Notes** | Projectile velocity varies with button pressed.

 **Properties** | Has a height restriction of 80 units off the ground while moving upwards.

 **Notes** | Projectile speed varies with button pressed.

 **Notes** | Projectile spawn location varies with button pressed.

 **Guard Type** | N/A
 **P1 Power Gain** | N/A
 **Properties** |  version: teleports behind the opponent. version: teleports a fixed distance backwards.

 **Notes on Frame Data** | Invincibility 1f~18f.

### **Spell Cards**

 **P1 Power Gain** | -1000

 **Notes on Frame Data** | Projectile invulnerability 13f~82f.

### **Last Words**

 **P1 Power Gain** | -3000
 **Properties** | *Death Sign "Scythe of Final Judgment"* must be selected at the beginning of the match.Attack's damage is not affected by proration.

 **P1 Power Gain** | -3000
 **Properties** | *Poor Fate "Short Life Expectancy"* must be selected at the beginning of the match.Attack's damage is not affected by proration.