Zekius

## Basic Information

Zekius is a Sage and since his birth the people of the Southern Lands knew he would be very powerful as an ally but when he got to see what really goes on and what the people there are doing to others he left and it was because of him that the three girls Esmeralda, Phyress, and Varity all happened to escape as well.

On board the ship they came across monsters in the Southern Lands and because of Zekius the girls managed to make it all the way to the Northern Lands without any sort of trouble.

Upon landing in the Northern Lands he could sense that there was a Magic School training people in magic. He wanted to lend a hand but first he knew he needed to get help for the Southern Lands people from the Northern Lands. He approaches Kryis after the three girls do and asks for her help she agrees to help him and then says when your ready to go so will I until then is there a Magic School here I would like to help out. Kryis points him in the direction of the school and he heads there on his own.

Once an ally and at Base he is seen at the Magic School training everyone like Mason does. He even helps Orson remember spells as well in hopes that not only will he be better but the stories he had heard about him being a very strong sage stay the way they are said about him.

## Powers and Abilities

Zekius uses Rod's as his weapon of choice but with no special attacks his weapon only helps him cast spells. He has basically all the spells both Kryis and Mina have and he doesn't even break a sweat. He

Magic:

Healing Magic - Healing, Healing II, Healing III, Healing IV, Healing V, Healing VI, Mist Healing, Blessed Healing, Cure, Cure II, Cure III, Cure IV, Cure V,

Fire Magic: Flame, Flame II, Flame III, Flame IV, Flame V, Flame VI, Flame Wave, Flame Arrow, Flaming Vortex, Flaming Slice,

Ice Magic: Freeze, Freeze II, Freeze III, Freeze IV, Freeze V, Ice Spikes, Ice Aerods, Shimmering Ice Wave,

Thunder Magic: Thunder, Thunder II, Thunder III, Thunder IV, Thunder V, Electronic Wave, Wild Thunderstorm,

Water Magic: Water, Water II, Water III, Water IV, Water V, Aqua Deluge, Rain, Sea Barrier,

Wind Magic: Wind, Wind II, Wind III, Wind IV, Wind V, Wind VI, Cyclone's Rage, Velocity Winds, Wind Gusts, Shallow Winds, Deadly Storms,

Earth Magic: Earth, Earth II, Earth III, Earth IV, Earth V, Earth Spikes, Rumbling Earth, Ground Crush,

Holy Magic - Aura, Aura II, Aura III, Aura IV, Aura V, Aura VI, Aura Lights, Aura Shockwave, Aura Spike, Aura Arc, Aura Wave, Aura Arrows, Shining Rays, Holy, Holy II, Holy III, Holy IV, Holy V, Holy Spike, Holy Fall, Heavenly Lights,

Darkness Magic: Gravity, Gravity II, Gravity III, Gravity IV, Gravity V, Dark Mist, Darkened Thunder, Shadow Eclipse, Shadow Linking, Revenging Howling,

Moon Magic - Lunar Healing, Moon Healing, Lunar Rays, Lunar Beams, Lunar Bomb, Moonlight Combustion, Starlight, Moon's Bind,

Support Magic - Tonic, Light, Reflect, Telepathic Will, Confusing Mind, Sleep Evocation, Levitate, Weapon Breaker, Armor Breaker, Accessory Breaker, Magic Deflector,

Non - Elemental Magic: Warp, Bio Wave, Atomic Blast, Blind, Meteor Shower,

Time Magic : Slow, Slow II, Slow III, Haste, Haste II, Haste III, Time Protector,

Combo Magic: Freezing Earth, Cyclonic Whirlpool, Shattering Star Cyclone,

Zekius also has the All Ability that lets him use any spell and hit all enemies with a spell or all allies with a healing.

## Notes

* Zekius doesn't know Burning Wounds, Phoenix's Rage, or Tornado's Guard.
* The above named spells are two fire based magic and one wind based magic.
* He helps Orson try to remember spells a bit at a time and doesn't rush him at all.