Assassin

With their high base critical strikes and frighteningly effective tools to match, to the Assassin, killing comes as nothing short of natural. The Assassin's playstyle involves fast-paced close-range combat, high-speed movement and ambushes. By attacking and using skills they are able to accumulate *combo points*, which allows the use of combo skills utilizing various powerful effects and can deal devastating damage.

At level 50, during the promotion questline, Assassins can be promoted into either an Asura or a Ninja. This decision will open up a second skill tab, exclusive to the promoted class.

Choosing the path of an Asura will greatly improve your ability to accumulate combo points, and as a result your damage output as you constantly tear through your opponents. While retaining the ability to ambush, the Asura's approach is more ruthless and fast-paced.

Choosing the path of the Ninja will greatly improve upon your stealth, as well as the ability to do extremely high burst damage. While still able to hold their own in a continuous battle, the Ninja prefers to lay low and strike when the moment is right.

## Assassin

**Role:** PhysicalDamage Dealer / Ambush

**Weapon:** Twin blades

**Class attributes:** Crit rate / Physical Damage

*"Working behind the scenes is thrilling. It's like you're one with the shadows. Doesn't that sound enticing?"*

### Basic Skills

Note: In order to unlock and use a skill, you need to invest at least 1 skill point into it. Equipping calamity emblems enhancing skills doesn't allow you to use it, it just levels up the ability you already have.

## Asura

**Role:** Physical Damage Dealer / Ambush

**Weapon:** Wind and Fire wheels

*"No one has truly met an Asura, for those who did on the battlefield... are all dead."*

### Warmount Skills

Characters acquire additional **Warmount** skills exclusive to their class when riding a Dragon Warmount or Mech Warmount. Active Warmount skills consume *Rage points*. Rage points are acquired when using character skills.

## Ninja

**Role:** Physical Damage Dealer / Ambush

**Weapon:** Twin Blades

*"What are ninjas? The ones who always have a sword at the ready, and can pierce through your throat at the most crucial moment."*

### Warmount Skills

Characters acquire additional **Warmount** skills exclusive to their class when riding a Dragon Warmount or Mech Warmount. Active Warmount skills consume *Rage points*. Rage points are acquired when using character skills.

## Awakening

With **Awakening**, a new active skill is added for all promoted classes, as well as awakened versions of existing class skills and new attributes.

## Stigma Awakening

With **Stigma Awakening**, additional passive skills are unlocked to improve your existing skills even further, as well as Stigma Ultimate active skills that are charged through using specified Stigma Skills. A character needs to reach Lv.100 to unlock this feature.

### Stigma Skills (Asura)

Leveling up Stigma skills requires **Stigma Grimoire**.

### Stigma Ultimates (Asura)

Leveling up Stigma Ultimate skills consumes **Stigma Root**.

### Stigma Skills (Ninja)

Leveling up Stigma skills requires **Stigma Grimoire**.

### Stigma Ultimates (Ninja)

Leveling up Stigma Ultimate skills consumes **Stigma Root**.

## References

1. ↑ 1.0 1.1 1.2 Table contains variables for maxed out skills, without use of calamity emblems.
2. ↑ Wind and Fire wheels on Military wikia