Tur-Andi

The Tur-Andi are a nearly immortal race of warriors. Tur-Andi are known for their reckless abandon, unnatural constitution, and their silvery hair. All Tur-Andi upon reaching a few years after adulthood are gripped by the need to find their death in battle, and do not wish to live forever. Their unwanted longevity is the main reason for their continued existence in the material plane, as the chances of Tur-Andi conceiving a child is less than one in a thousand in a given attempt. Tur-Andi live nearly like zombies, and can bounce back from the brink of death effortlessly if great lengths are not taken to destroy them. In fact, they are infused with enough Negative energy to be considered half-undead.

### Society

Tur-Andi do not form societies to any meaningful cultural level. Tur-Andi with very few exceptions are extremely motivated to be martially excellent in as many ways as possible and to utilize their martial prowess for a living. Naturally, Tur-Andi are warriors. One should not mistake the Tur-Andi need to die to be centered around depression or some suicidal tendency. Tur-Andi have a need to die because otherwise they never will, and the idea of living forever is terrifying; thus, they are motivated to die in combat to know that they have finally met their match and found a worth opponent.

### Physical Characteristics

Tur-Andi are very similar to humans thanks to their rounded ears and their standard range of skin tones. The characteristics that separate the Tur-Andi from humans is their hair that is literally silver colored and pupils that are 1.5x as large as a normal human's and take up a large portion of the iris.

Most Tur-Andi are extremely physically fit, and the average Tur-Andi is physically built for war.

### Standard Racial Traits

**Ability Score Modifiers:** +2 Strength, +2 Constitution, -2 Intelligence. Tur-Andi are possessed with natural strength and hardiness, but tend to be so attuned to their physical prowess that non-physical pursuits are left by the wayside. (+1 RP)

**Medium Size:** Tur-Andi are Medium in size.

**Normal Speed:** Tur-Andi have a speed of 30 feet.

**Half-Undead:** Half-undead have the darkvision 60 feet racial trait. Half-undead gain a +2 racial bonus on saving throws against disease and mind-affecting effects. Half-undead take no penalties from energy-draining effects, though they can still be killed if they accrue more negative levels than they have Hit Dice. After 24 hours, any negative levels they’ve gained are removed without any additional saving throws. Half-undead creatures are harmed by positive energy and healed by negative energy. A half-undead creature with the fast healing special quality still benefits from that quality. (+5 RP)

**Resurrection Vulnerability:** A raise dead spell cast on a Tur-Andi can destroy the Tur-Andi (Will negates). Using the spell in this way does not require a material component. (-1 RP)

**Dead Man’s Return:** After successfully making a single stabilize roll, a Tur-Andi is considered conscious and disabled until brought back to positive hitpoints. A Tur-Andi automatically succeeds hourly constitution checks to remain stable and cannot lose hit points. (+4 RP)

**Lifebound:** Tur-Andi gain a +2 racial bonus on all saving throws made to resist death effects, saving throws against negative energy effects, Fortitude saves made to remove negative levels, and Constitution checks made to stabilize if reduced to negative hit points. (+2 RP)

**Battle-Hardened:** Tur-Andi receive a +1 bonus to their CMD. (+4 RP)

**Languages:** Tur-Andi begin the game speaking Common. Tur-Andi with high Intelligence scores can choose from the following: Common Sign, Undercommon, Dwarven, Elven, Necril, and Infernal.