Darkos

Darkos is a **French** member of the QSMP Fans Server. He woke up on the mushroom peninsula on **June 17th 2023**.

## Physiology and personality

### Physiology

Darkos is a dashing 20-year-old with brown hair and a slim figure. Sporting an athletic appearance, he often wears designer clothes as the only reminder of a world gone by. At first glance, his brown eyes do not suggest that he is short-sighted, preventing him from seeing more than 80 blocks (5 chunks).

### Personality

Unconcerned by nature, Darkos is above all a clown. Whatever the situation, dangerous or not, he doesn't hesitate to use irony, much to the dismay of his comrades who wish he'd concentrate more.

Farce is at the root of his actions, and he never fails to play a trick on Vaelyn, to despair Sylveur or to anger Alder.

Fortunately, his studies in history give him a semblance of seriousness, and he doesn't hesitate to immerse himself in the stories that populate the world. This great passion for living beings sometimes plunges him into apnea, where he cuts himself off from others to dream. He's also an inveterate fan of flora and fauna, and enjoys discovering new species every day.

## History

### Day 1

Darkos is thrown onto the giant mushroom a few minutes after the others. It's the culmination of a long nightmare that never seemed to end. He soon comes across Alder, Vaelyn and Sylveur, with whom he sympathizes, being completely overwhelmed by events.

The 4 comrades begin a meticulous search of the area in which they awoke, before Darkos suggests heading south in search of shelter for the night.
The group comes across a few survivors who seem to be making their way alone before wandering into the tall grass of a plain. Darkos is obsessed by the flora and fauna he discovers, and slows the group's progress. When night falls, he quickly regrets having dispersed, constantly aware of the dangerous creatures that line the landscape of this world.
Anxious to get to safety, Alder spots a great spot, perched on a large plot of land surrounded by a river, where the group plans to build a ranch.
Darkos, won over by the project, only regrets the presence of Orzhoff, who seems to be settling in a tree overlooking their primary base. He doesn't hesitate to be virulent with the survivor, to the point of making threats.

### Day 2

The second day focuses on building a first safe shelter and collecting resources. Darkos, still at the forefront of the protest against Orzhoff, is heavily involved in gathering minerals to forge various tools for the team. Sylveur and Darkos take to the caves beneath their base and impressively illuminate these monster-populated basements.
On a return trip to their base, Darkos encounters "Fungi Maracas", a kind of leggy mushroom who seems intrigued by the presence of "La Bande". Particularly clumsy, the native is not lacking in benevolence and offers Darkos a maraca. The musical instrument is still particularly beloved by Darkos, who doesn't go anywhere without it in his backpack.

### Day 3

On this, the third day of survival in this unknown world, and having amassed a foundation of minimal equipment, "La Bande" set off to explore. At first, each man in his own corner, before Darkos and Alder join forces to help each other on their quests. The 4 men even join forces to ransack a gigantic dungeon populated by evil creators but brimming with diamonds.
Later, Alder and Darkos are interrupted in their journey by a voice that seems to come from the sky. This distinctive, low-pitched voice welcomes them. Although on the surface these manners are polite, the mystery of this mystical channel weighs heavily on the 2 men's consciences.

Returning to base, Darkos joins forces with Vaelyn to bring back the last 2 villagers from a village adjacent to their base, the others having been decimated by survivors and monsters. These 2 traders will later enable them to build a privileged trading hub. With Darkos back on the move, he entrusts Vaelyn with the task of dealing with the villagers... Vaelyn accidentally manages to kill them both in 5 minutes.
During the night, Sylveur and Alder build the ranch, which Darkos is sure to compliment.

### Day 4

Having fallen ill, Darkos takes very little part in the work of Day 4, i.e. the layout of the ranch and the construction of automatic machines. He prefers to stay in the warm, improving his equipment, and only goes out to mark out the perimeter of his big project, which will be located behind the ranch outside the island.

### Day 5

Sylveur, Vaelyn and Alder continue to set up the ranch, while Darkos sorts out the chests. He also ventures out on his own to collect resources, before joining Alder to form a daring and efficient adventuring duo.
He also takes the opportunity to collect items for his big project.