recursal/Fanatic-Fandom huggingface dataset:
Construction

**Construction** is a map in Strike Force Heroes 3, and one of few maps set in city area.

## Description

Construction is heavily modified re-skin of SFH 2 map Base. Setting is a higher floor in construction site in a city. Both ends of map aren't blocked so falling off them will result in instant death. Construction is a large map, with special area in lower part of the map, split from the upper part. There are two parts to get inside that area: on left end of the map there is an open entrance, on the right part you need to crouch to get under.

There are two places which can lift you up higher than usual if you jump on them: one is in the middle (way to get to higher platforms) and on the right part of the map. Both are actually air vents with smoke coming out, causing extra jumps. On the right part there is also a crane with health pickup on it. Don't try to get to it by jumping on the air vent lower, because you can't.

## Tips

When crouching under metal platform, don't fire explosive weapons, especially rocket launchers.

## Trivia

* Re-skin of Base map from SFH 2, which depicted Strike Force base, also featured in SFH 3 cutscenes. This time, it's more dangerous with height environmental hazards added on both sides, similar to Frigate ship.
Assassin

**Assassin** is a medal achieved after killing 150 unaware enemies as a Ninja. This means that the player needs to kill them while their soldier is being invisible. That can be achieved by Chameleon trait, exclusive to Ninjas, which gives them invisibilty while they aren't close to enemies.

## Trivia

* The name of the medal might be a reference to an old class from *Strike Force Heroes* series named Assassin, which also used a power similar to Chameleon (Shadow blend). Snipers from *Strike Force Heroes 2* and *3* are Assassin's successors.
Rapid Regen

Rapid Regen is a Killstreak used by the Medic class.

## Effect

Requires 4 kills to activate.

Rapid Regen rapidly heals all allied heroes on the battlefield for 8 seconds. They gain a green glowing aura and begin emitting green cross symbols for the killstreak's duration.

Mayday, the unique Medic, uses this Killstreak.

## Trivia

* In the mission Doctors of Doom, all of the enemy Medics are constantly affected by permanent Rapid Regen. This mission is also where the Medic class is unlocked.
* Rapid Regen also appears as a Killstreak in *Strike Force Heroes 1* and *2*. In the first game, it was used by Medics. In the second game, it was used by Generals.
* In the final mission, Devs De La Muerte, Rapid Regen is the third Killstreak used by Justin and Mike. It is also used in Justin and Mike's true forms when they use all their previously used Killstreaks combined.
Ice Chamber

Type
 Special Effect

The **Ice Chamber** is a custom Shotgun in SFH3.

## Appearance

The Ice Chamber is a golden version of the TAC 12 with a mainly golden body. It also has a holographic sight attached on top of it.

## Description

The Ice Chamber has the most ammunition for a shotgun, but it is decidedly lacking in every other stat, especially accuracy. The Ice Chamber freezes enemies with every shot.

## Overview

Although statistically inferior compared to its fellow custom Shotguns, the Ice Chamber really brings in the annoyance factor with its guaranteed Freeze. Due to how Shotgun bullets work, it is very easy to hit enemies with at least one bullet as long as they are at a reasonable range. Because of this, the Ice Chamber can sort of play a hit-and-run kind of style: shooting at opponents once to Freeze them and then letting teammates finish them off. Using the Advanced Rifling attachment increases the Ice Chamber's otherwise average range. The Ice Chamber is not good at actually fighting; while it has enough power to kill weaker enemies, other Shotguns can kill them significantly faster. In addition, Freeze does not affect opponents immediately upon infliction, so close range encounters can still be dangerous as enemies have a few seconds to react before being frozen. Overall, the Ice Chamber is an unorthodox Shotgun more geared towards support than the typical close range combat. Its Freezing effect cannot be understated but many other weapons far exceed its combat capability.
Killstreaks

**Killstreaks** are powerful abilities of each hero that can be activated after scoring certain amount of kills. They are the strongest powers anybody can have, but they are temporary and last shortly, unless they are killstreak weapons. Killstreaks depend on classes.

## Roles

While killstreaks do not have restrictions, they can be offensive, defensive and support.

### Turret killstreaks

Turrets are used by Engineer. They are defensive, support and offensive at the same time, as you can place them to defend points, drop them in enemy crowds to save ammo, or support your team anywhere on the battlefield.

### Offensive killstreaks

These killstreaks are used by offensive classes. They give extreme offensive power only to the user, who then uses it to kill enemies quicker. They are used by Mercenary, Sniper and Ninja.

### Defensive killstreaks

They are used only by the Juggernaut. Both defensive killstreaks give him an armor set, along with shield that has special effects.

### Support killstreaks

**Offensive support**killstreaks are used by Gunslingers and Elite. Gunslinger's killstreaks boost the offensive power of the squad, while Elite's have effect on the entire enemy squad.

**Defensive support** killstreaks are used by Medic. They heal the squad, or boost their defense.

## List of killstreaks

### Engineer

* Shotgun Turret
* Rocket Sentry
* Aim Bot

### Gunslinger

* Critical Boost
* RoF Boost

### Medic

* Rapid Regen
* Kevlar Vests

### Juggernaut

* Flame Armor
* "I'm The Juggernaut"

### Ninja

* Smoke Bomb
* Deadly Shurikens

### Mercenary

* "Betsy"
* Ghost Weapon

### Sniper

* Wall Hack
* Aim Bot

### Elite

* Satelite Beam
* Death Ray

## Killstreak Weapons

Killstreak weapons are a special type of Primary Weapons that act as weapon when they are activated, but they also appear in custom forms in side gun games.
Drop Pod

The Drop Pod is a piece of Utility Equipment.

## Effect

Claiming to let a soldier respawn two seconds faster than the default time, it can negate the Slow Initiative flaw or just allow for some quick support in team matches. It is noted, however, that there seems to be a glitch where it may actually take a second or two ***longer*** to respawn at times.*[Needs GIF or other form of proof showing the glitch in action]*
Life Support

Life Support **is a defensive Equipment item.**

## Effect

Fatal attacks reduce your health to 1 HP, instead of killing you. It works same as the Adrenaline Defensive Upgrade. However, under a certain amount of health this upgrade will not work. [verify]

Combined with Repair Bots defensive upgrade, this equipment can save you and quickly heal you from many attacks.

## Trivia

* Before V20.8, Life Support contained a glitch. When a character was at Critical status (tired) it'll have 1 HP, it would make it immortal.
P90

Type
Juggernaut
Mercenary
Gunslinger
 Blueprint No.
 Custom Version

The **P90** is a SMG.

## Description

The P90 could be seen as an improvedVector. It has medium damage for an SMG, but a high Rate of Fire. Low accuracy poses a problem, but with 60 rounds of ammo, that shouldn't be too much of a difficulty.

## Tips

If you want a little more punch than the Vector can provide, upgrade to the P90.

## Trivia

* The P90 has a unique magazine, which rotates the round 90 degrees to enter the chamber.
* The in game P90 boasts its integrated reflex sight, placed atop the weapon.
Long Lasting

**Long Lasting** is an Utility Upgrade.

Killstreaks last 30% longer. This has no effect if it is used on classes with Betsy, Deadly Shurikens and Smoke bomb because these don't have expiration time but they can be used until ammo runs out (or last only a second until the Ninja gets teleported). Mercenary and Ninja can't use utility upgrades anyway, so it's impossible to have an upgrade like this, unless through the equipment slot.

However, Mercenaries can use Ghost Weapon which would be very powerful with this upgrade, and if you get it in the Slot Machine you can equip Mercenary with it. Also, Dex the unique Mercenary has that killstreak. He also can use utility upgrades by default because his upgrade order is unique but he doesn't have Long Lasting among his normal upgrades. Other unique heroes, Jyn and Calamity have this upgrade.

Long Lasting is especially useful when the hero has Flame Armor, Ghost Weapon, Rapid Regen, Aim Bot, or Wall Hack.
Game Modes

Game modes are types of matches that affect how the player gains points in order to win the match.

Team Deathmatch: Kill a designated number of enemies to win. XP is based on number of kills per hero.

Capture the Flag: Capture enemies' flag to win. XP is based on kills and number of flags captured per hero.

Domination: Capture and hold zones to gain points. XP is based on points and kills.

Team Gun Game: Kills upgrade teams' weapons. XP is based on kills.

Deathmatch: Kill enemies to reach score. XP based on kills.

One Man Army: Work as a team to kill the One Man Army. XP is based on kills.

Gun Game: Kill to upgrade your weapon. XP is based on kills.
Advanced Rifling

**Advanced Rifling**is an Attachment.

## Effect

Increases range of any weapon by 20%. It is best used on shotguns and Elementals, because their range is very short. 20% is not much, but it can help to kill enemies trying to run away from you. DB12 shotgun and MTS 255 shotgun is especially powerful with this mod, since DB12 has high damage, but very short range. MTS 255 has even less range, but the damage is the highest of the normal shotgun class.

It is also effective on close or mid range Experimentals: Ion Cannon and Laser Cutter (close range only) and Pulse Rifle  (medium range).
Helpful Glitches

* Instant Reload - Pause while reloading to continue reloading while paused.
* Remove Status Effect - If you pause while under a status effect (poison, fire, electricity) it will remove the status effect after a short period of time without taking damage.
* Frozen Reload - While frozen, you can reload your gun. (This only works if you reload before you get frozen)
* Auto Play - If you select another character while dead, but do not click Change Hero, the game will autoplay. Good for exp farming on 15 capture CTF matches. See Exp/Gold Farming.
* If you kill the One Man Army while dead, you will respawn as the One Man Army.
* Life Support Glitch - If you get your character to CRITICAL and equip life support, you will get infinite health. (Doesn't work. Patched on v20.)
* Snow Factory Vent Glitch - In the Snow Factory map, if you go in the vent, then fall off the edge and quickly run back, you will come back standing up. This can be fixed by falling off again.
Hand Cannons

Type
 Special Effect

The **Hand Cannons** is a custom Dual Weapon.

## Description

Hand Cannons is the golden custom version of the Sawed-Off. It has the highest impact but also have a limited range and low ammo capacity. Its special effect are that you have +10% chance of doing critical and you do +25% more damage when it's a critical hit. Additionally, the Hand Cannons shoot multiple bullets at once like a shotgun.

###

## Trivia

* The name of this Dual-wield is popular and is used in many other video game franchises for a powerful small gun. It was also used as Alien sidearm in *Raze 3*, another shooter game by Sky9.
Dragon's Breath

Type
 Special Effect

The **Dragon's Breath** is the custom version of the SMAWG rocket launcher.

## Appearance

Dragon's Breath appears as a standard rocket launcher, with a golden launcher tube, gray stripes near the back, two (one contains the trigger, the other has bandages) grips, standard sights, all of them with the exclusion of the aforementioned launcher tube have the same gray color. White metal patches can be seen. The model always has an extra ACOG scope mounted on top and a computerized, high tech aiming screen on the right side, near the launcher open front.

## Description

The Dragon's Breath is an unguided, single-shot rocket launcher. It has the highest impact of all Explosive weapons.

### Special effects:

* Sets enemies on Fire.

* Killing an enemy makes their body parts explode and scatter (Body Pop).

## Overview

The Dragon's Breath rivals Bennett's Doom for being the best rocket launcher in the game. It deals extremely high damage and has very good accuracy. The Fire effect it inflicts can be useful to finish off enemies who survive the blast, and proved usually fatality to enemies equipped with Adrenaline or Life Support. The only real downfalls of this weapon are the low ammo capacity and the risk of suicide.

The Dragon's Breath is best paired with a full-auto secondary that has adequate range, which would be used to finish off enemies who survive the rocket, or when you're in the middle of a firefight and you don't have time to reload.

The Drum Mag and Shrapnel attachments work very well with the Dragon's Breath. For lengthened combats and for maps that are scarce in ammunition (e.g: Frigate, Canyon), use Ammo Pack/Extended Mag instead, with the former more recommended than the latter due to the inability to extend the mag of a launcher with the Extended Mag. Advanced Rifling is also a recommendation if your combat situations usually involves you firing out of screen to finish off enemies that are running away after surviving the initial blast, however this is rare and is usually used for relax combats when you want to test out at something and is not really needed.

### Pros and Cons

#### Pros

* Extreme alpha damage tied with Tank Buster for the highest alpha damage out of all explosives in the game. Will usually put their targets to the grave without hesitation.
* Is a Custom weapon; carries an additional effect. Effectively counters Adrenaline/Life Support users due to leftover damages from the fire inflicted.
* Unguided rockets have fast velocities and almost undodgeable.
* Capable of dealing AoE damage.
* Great range and accuracy for a launcher.

#### Cons

* Mediocre reload time, fire rate & in-clip ammo capacity.
* Inflicts heavy damage to its owner if used in close range or being deflected.

## Trivia

* "Dragon's Breath" refers to burning shells, not an actual dragon.
* The normal version of this launcher (SMAWG) is most likely a reference to Smaug from The Hobbit. This is supported by the name of this weapon.
Optic Camo

**Optic Camo**is one of utility Equipment items.

## Effect

With Optic Camouflage, enemies won't spot you until you get close to them. This has same effect as **Silent** utility upgrade, which is also used by Mayday. This Equipment is perfect for Ninjas, because this Equipment item combined with Chameleon trait makes it easier for the character to assassinate an enemy without being spotted.
Slot Machine

**Slot Machine** is a feature in the Store. It gives player free awards. You need funds to spin the machine. The cost increases the higher the levels of your heroes are. There are chances you will get an award, but it doesn't happen always.

## Awards

**Feast -** All heroes are healed for 1 day. This works for all heroes, revoking their stamina status by 1 day (one battle).

**Money**- More funds, always double of the cost of one slot machine spin.

**Weapon -** A weapon you get can be normal, refined, flawless or perfect (custom). Custom weapons are considered the best. The player won't get a weapon if they haven't unlocked that specific blueprint.

* If a player gets a custom weapon, there'll be an additional text running along the "Perfect!" text that says "Now THAT is a weapon!".
* Broken weapons are the only weapon grade to be unobtainable from the Slot Machine.

**Weapon mod -** Attachments which can also be bought in normal shop.

**Armor mod -** Equipment which can also be bought in normal shop.

**Gross -** This is a failure. It rewards you with Poop Items that include old video games, comic books and even real poop. These items cannot be taken but can be sold (but have very low price).

## Trivia

* Sometimes, but very rarely, there can be a match of three signs without giving an award.
* When the game is paused, the digital screen on the machine goes blank.
* The Gross sign is actually a Doodie, which is one of three possible Poop Items.
* Poop Items are exclusive to Slot Machine.
* The Normal weapon sign is one Judge magnum.
* The Flawless weapon sign is the symbol of Sky9 Games.
* The Custom weapon sign is the SFH3 game logo, with the number 3 having the yellow color.
* In *Strike Force Heroes 2*, there were two extremely powerful weapons obtainable from Poop Items called the Doodie Launcher and the Sheep Cannon. They do not return in *Strike Force Heroes 3*.
* $800 dollars is the max that you can pay for a spin on the Slot Machine.
	+ Spendings are based on the highest hero level and do not have a maximum limit. Leveling a hero beyond the possible hero limit with hacked clients and data modifying software results in spinning price higher than 800.
* "A winner is you!", one of the messages that appear on the machine screen before spinning it, is a reference to NES game *Pro Wrestling,* where that message would appear after a victorious fight. This is most likely due to poor grammar of those old games.
* Another message, "Just do it" might be a reference to *Nike's* slogan, or Shia LaBeouf's motivational speech that became an internet meme in 2015.

Back to Store
Aim Bot

Aim Bot is a Killstreak used by Snipers.

## Effect

Requires 4 kills to activate.

Upon activation, a majority of the shots fired by the user will count as headshots regardless of where they hit the enemy for the next six seconds. This does not include Blades which cannot headshot normally. Aim Bot is very effective with Experimentals but just as deadly with Snipers.

Wesley, the first hero, uses this Killstreak.

## Trivia

* An aimbot is a computer program commonly used in first-person shooter games which provides a player with automated, inhuman accuracy.
* Wesley is able to use this Killstreak despite being an Engineer rather than a Sniper.
M202

Type
 Blueprint No.
 Custom Version

**M202** is an Explosive Weapon used by Engineer and Mercenary. It is a rocket launcher, but fires 4 rockets.

## Description

The M202 has 4 tubes equipped with 4 missiles, but they have slow traveling speed. They have the highest fire rate of all Explosives. In few seconds you can easily fire all rockets. They are also on full auto. Only MK32 grenade launcher has full auto in Explosive category. Its blueprint is unlocked after beating mission 41 on Hard.

## Tips

Mid to long range only, close range combat with M202 could result in suicide. Once you get it's custom version Bennet's Doom there is no need to use M202 anymore.

## Trivia

* It was called "Commando" in all other SFH games. But M202 is the real life name for this weapon.
Liquid Coating

**Liquid Coating** is one of two traits used by Elite.

It gives Elite's weapons a higher chances to apply status effect on the target. It works on almost all Experimental Weapons that have only chance to apply the effect, and it's useless on Elemental weapons, because they all do it 100% of the time. Custom versions of Experimentals too have 100% chance. However, the trait isn't completely useless, even with those weapons, because the trait also works on Elemental Rounds Equipment items.
Impact

**Impact**, also known as **Damage**is one of 4 weapon workshop upgrades. It is the power of a projectile that takes away enemy's health and armor.

Weapons with highest damage are Explosives, while Elementals have the worst impact, which makes them one of the weakest weapons types. High damage is often balanced by low fire rate, although some weapons have both stats high, which results in them being overpowered. Iron Curtain is the best example of that.

Impact increases with level, up to a maximum increase of +150%, although the weapon stats screen does not show this (however, the DPS of level 30 weapons are usually higher than level 1 weapons)

## Special shots

Critical and Headshot hits increase damage done to the traget more than normal hits. Criticals do +35% damage. Headshots do +45%.

## Impact decreasement

Impact is sometimes reduced when a weapon is custom, for balance.But it can be upgraded to get back to normal. Damage decrease is a common negative side effect of most Attachments that give the weapon significant power instead.

## Impact improvement

Most of Offensive Upgrades for hero increase weapon impact. Laser Sight increases damage done with criticals by 15%. Ballistic CPU increases headshot damage by 10%. Heavy Load increases damage on long ranges by 5%. Sharpened Edge increases melee damage by 10% (damage done with Blades).
MK32

Type
 Blueprint No.
 Custom Version

The **MK32** is an Explosive weapon. Its custom version is Bam Bam.

## Appearance

The MK32 is a revolver grenade launcher, with a free-floating black barrel, a white pin stick to the cover, bearing a foregrip, and tan color.

## Description

The MK32 is a fully automatic grenade launcher. It has the highest ammo capacity of all Explosive weapons. Its other stats are average. The grenades fired are affected by gravity and bounce on solid objects.

## Overview

MK32 is more powerful than GL06 in many ways, because of high DPS and high fire rate. Sometimes, the grenades can go in directions that you can't hit with other weapons from the point you are standing. It is perfect for firing from cover, even more when you go to missions with one hero, because you can shoot blind below yourself and make huge impact on enemies and be sure you won't hurt squadmates.

But MK32 can't be used for long range, and with bouncy grenades, it isn't very accurate. It isn't very good for close range, either. Explosions can kill you. Still, when shooting from higher platforms, you can spam grenades everywhere, kill enemies without being aware of that, and take out groups of enemies.

Perfect for use on Street map. Climb up on the platforms and make it rain on enemies on the ground, they won't climb up unless they get spawned randomly after death. You should have a long range secondary, also with high accuracy, such as UMP45 or any Pistol. It is good to use with Burst Module.

## Trivia

* MK32 is not an actual weapon but torpedo launcher. But very similar weapon with same name is in *Call of Duty: Ghosts* game.
	+ Milkor MGL is the name for MK32 in real life.
	+ The name for the MK32 (or the Milkor MGL) in *Call of Duty: Mobile* is the War Machine.
* This weapon appears to be the successor of the M32 from *Strike Force Heroes 2*, also a grenade launcher. They were used by the Juggernaut class.
Elite

**Elite** is a female class in Strike Force Heroes 3 and the last class unlocked in the game. You can recruit them if you beat Elemental Fury, or, an Unique Hero ( Fatale ) for beating the level in insane mode.

They have the most health out of all female classes, and third highest in the game, behind Mercenaries and Juggernauts. They can use all types of secondary weapons.

Elite symbol resemble 3 circles in a equilateral triangle.

## Description

Elite is a special unit which uses Experimental and Elemental primary and all possible secondary weapons, making them very versatile. Their traits follow a more supportive role and they perform best around allies. Their killstreaks are Death Ray and Satelite Beam. Both killstreaks impact all enemies on the battlefield. Satelite Beam freezes all enemies while Death Ray ignites all of them for a few seconds. The Elite's traits are Energy Ammo and Liquid Coating. Energy Ammo prevents the character from picking up ammo crates but its ammo slowly replenishes. Liquid Coating gives the player a higher chance to inflict status effects on an enemy.

Elite's default primary weapon is an Ion Cannon, and default secondary is a Knife.

## Tips

Elite is a more supportive class. Her killstreak Satelite Beam can be very useful for Capture the Flag missions, freezing all enemies to make a path for the flag carrier. Experimentals are generally a more popular choice to use while close range Elementals can be used to leverage her higher than average health

## Unique hero

Fatale is the unique Elite and the latest unique hero that can be unlocked in game. Unlock her by winning the Elemental Fury level on insane.

## Trivia

* Elites and Engineers are the only classes which can use all three types of secondary weapons (Pistols, SMGs and Blades)
* Elites are the only class without a defining head element (such as the sniper's hood or the gunslinger's beret).
* A sixth class called Spec Ops was planned for Strike Force Heroes 2, but was cut. It's possible elites evolved from this class.
* In SFH 1, there was a special class called "Elite" in challenges. They were combinations of Assassins, Commandos and Medics.
* The second outfit is most likely a reference to the catsuit worn by the superspy Black Widow.
* Elites are flawless with the Butterfingers flaw because all of their weapons do not require reloading.
Body Pop

**Body Pop** is a feature in SFH3. It means that a character loses all his limbs and his body pieces (arms, legs, body and head) can move around the map.

Weapons that do body pop are all Blades, but sometimes it can happen with Explosives and Shotguns.

And when the character is frozen in ice, if they gets killed, they will body pop. Dragon's Breath always does body pop. A game modifier called Tin Man makes each character body pop after death.
Survivor: Apple Woods

**Survivor: Apple Woods** is the second season of the FlashIcia Survivor Series, and the cast assessment was posted on November 29th, 2014.

This season takes 16 people from various media and they compete for the coveted million dollar prize. Two new twists were introduced this season; Exile Island, which has appeared on numerous other games, and The Idol Of Good Will, a new element which functions as two Hidden Immunity Idols. Dangan Ronpa's Chihiro Fujisaki had found it, but did not play it.

Dangan Ronpa's Chihiro Fujisaki was declared the Sole Survivor on March 20th, 2016, beating out Fire Emblem's Nephenee in a 5-3 jury vote. Kyoko Kirigiri and Lightning tied for Fan Fiction's Fan Favorite, so they each received 25,000 dollars to add to their total winnings.

Kyoko, Lightning, and Maya were selected by the viewers to return for Survivor: Dawn Island.

## Twists

**Exile Island:** After the reward challenge, the winner gets to send the loser to Exile, but takes someone with them from the winning tribe. Post-merge, the winner or winners of the Reward Challenge got to pick one loser of that challenge to Exile. In every case, the exiled always returned in time for the Immunity Challenge.

## Voting History

 Vote:

(Insert copyright stuff here)
Armor

**Armor** is a statistic which protects the player from enemy attacks. It is gained through Armor **Pick-ups** or certain Killstreaks that involve it as side effect.

## Description

Armor bar can be viewed near the health bar in gameplay. Each hero starts the battle without armor (0). When certain amount of armor is equipped, the bar will be filled, and the player will glow in light grey. Above each player, there is a health bar. If he/she has armor equipped, the bar will have a white continuitation.

When the armor is active, it protects user's health bar entirely. Damage taken will take away armor points, but not health. However, armor has less resistance to enemy attacks than soldier's health. Unlike health, it can't regenerate when it's low.

Once the armor bar reaches 0 (completely destroyed by the opponent), next attacks will take away soldier's health.

## Armor Pick-ups

Most of maps include armor pick-ups, which fill soldier's armor bar. They can be activated by walking through their sign. Like other pick-ups, all teams and soldiers in the battle can pick them up. After a soldier does that, the pick up disappears. It re-appears after longer period of time.

Gives full armorGives half armor
## Abilities

Soldiers' abilities that involve armor are used by defensive classes: Juggernaut and Medic.

"I'm The Juggernaut" - One of two Juggernaut's killstreaks. It gives the user a shield which deflects bullets, and also fills the armor bar to the max.

Flame Armor - Juggernaut's second killstreak. It gives the full set of armor like the other one, but special effect is that it ignites everyone near.

Kevlar Vests - Medic's killstreak. It gives everyone in her squad full set of armor.
Avengers

Type
 Special Effect

The **Avengers** are a custom Dual weapon.

## Description

The Avengers are the gold version of the Uzi Dual. They have an extremely high Rate of Fire, higher than all other Duals. This is balanced by their low damage. Accuracy is the second lowest of the Duals class. The Avengers, as a Custom Weapon, have a Chance to Ignite Enemies.

## Tips

The Avengers excel at close range combat. Bring a secondary that is good at mid-to-long range.
Defensive Upgrades

**Defensive Upgrades** are one of 3 Upgrade types.

## Overview

Defensive Upgrades are upgrades that decrease stats like damage taken and increase stats like healing. They are usable by the Engineer, Juggernaut, Ninja, Medic, Mercenary, and Elite classes. The unique heroes Wesley, Nathan, Tower, Dex, Fatale, Mayday, andEvelynn  can also use these upgrades.

Like other two upgrade types, defensive upgrades have their Equipment form that can be added to the armor. All defensive upgrades that have their equipment form can also be won on the Slot Machine in their upgrade form.
Honey Badger

The Honey Badger is one of the starter weapons in the game, and the starter hero, Wesley, will wield this weapon at first sight.

## Appearance

Honey Badger appears as a traditional assault rifle, with black hand liner, barrel, handle, reload handle, mag, and sight. The guard and the rest of the gun is painted in white.

## Description

The Honey Badger is a full-auto rifle with pretty rounded stats. The DPS is decent for a rifle, especially for a starter weapon. It also has Low Detection, so it's ok to use it when your trying a mission like Watch Your Back. The best attachment to use is probably Hair Trigger, but if your a person that wastes ammo, the Extended Mag is the best one to use. And the best equipment would be Tactical Ammo if you want a fire rate boost. If you find this weapon's custom version, the Crazy Badger, a low level one can take you really far, so obviously this gun is a solid weapon for everything.

 Type
 Custom Version

## Trivia

* The TAC 45 is the only other weapon available at the start of the game.
* The Honey Badger is based on the real-life **AAC Honey Badger**, a personal defense weapon adopted as a replacement to the MP5K by U.S Special Forces.
* The Honey Badger has an integrated suppressor, which is most likely where its low detection comes from.
Crossbow

Type
 Custom Version

The **Crossbow** is a Pistol in SFH 3.

## Description

The Crossbow is a single shot weapon dealing a large amount of damage per shot. It has an extremely low Rate of Fire because the hero needs to put a new bullet after each shot, but high accuracy.

## Tips

The Crossbow is best used as a long range secondary. It is the most accurate sidearm in the game. Only take enemies out close if they are low on health. Otherwise, the single shot will not kill them. The reloading also takes about 3 seconds (quite long for a pistol), so be wary of where you shoot.

## Trivia

* If paired with Drum Mag, the Crossbow (and the Bolt Sticker) will have a clip size of 2, meaning that you can fire twice before having to reload.
* This weapon is actually mini version of the Crossbow [1] from SFH 1, which was a sniper rifle with similar stats. It was also re used in SFH: Extraction.
Sanchez

**Sanchez** is a female Gunslinger unlocked after mission 1. She is the second hero available to the player.

## Traits and upgrades

Sanchez's killstreak is Critical Boost, which increases squadmates' critical chance for 50%. Her trait is Inspire. She has Unhealthy flaw. Which means she will never regenerate health unless you activate Repair Bots or Nanomachines.

### Upgrades

Sanchez has unique upgrade order for a Gunslinger. Instead of having offensive skills in the second column, she has defensive and she doesn't have offensive skills at all, which makes her weaker with firepower than other Gunslingers.

**Upgrade Column 1**: Quick Learner / Energized

**Upgrade Column 2**: Resistant / Lucky

**Upgrade Column 3**: Energized / Long Lasting

## Trivia

* She is the second and one of the two heroes (with Wesley) with unique name that is not randomly generated. Every hero recruited after her will have randomly generated appearance and name, except unique heroes.
* Although she doesn't have unique appearance, she is technically an unique hero too, due to her defensive skill slot and because she is the second hero to be recruited.
* If the two Energized upgrades are selected, them effects won't stack.

Sanchez Reloading a BM9Sample of equipments & skills
Fortune's 500

Type
 Special Effect

**Fortune's 500** is a custom Experimental Weapon that can be used by Snipers or Elites. It's probably one of the best weapons a Sniper can use, tied (if not better than) Rehab.

## Description

Fortune's 500 is the custom version of the Rail Gun. It automatically electrocutes the enemy, while Rail Gun has only chance for that. With it's powerful accuracy and long range, it is the best Experimental weapon and one of the most powerful weapons in game. It is a very popular weapon which is often paired with the Burst Module. Being very popular, it is commonly used by players. The biggest weakness of this weapon is that it has absolutely no spare ammo, no matter if you put Ammo Pack or Extended Mag attachments on it.

## Trivia

The name and weapon itself are a reference to Fortune from *Metal Gear Solid 2: Sons of Liberty*. Fortune is a member of the rogue American special forces unit Dead Cell who, as her name suggests, has seemingly supernatural luck and possesses a handheld railgun that only she could use practically.

The name is also a reference to the Fortune 500, a rank list made by Fortune Magazine. It consists of the 500 biggest U.S. corporations by total revenue for their respective tax years.
Old Yeller

Type
 Special Effect

The **Old Yeller** is a custom shotgun. It is the custom version of the MTS 255.

## Description

It automatically ignites the opponent when he/she is hit. The Fire effect is useful against adrenaline enemies or targets who aren't instantly killed by OHK (One Hit Kill) shotguns. It is advised to use at close quarter combat, since this shotgun has the shortest range, but the highest impact. It's also good to reload often, since the clip size is the tiniest of all shotguns (only 3 rounds).

### Pros

* Highest impact out of all shotguns allows easy one-shot kills.
* Fire effect may help with finishing off the enemy if they aren't killed instantly.

### Cons

* Shortest range out of all shotguns.
* Extremely tiny clip size.

## Tips

Recommended to be used with Advanced Rifling, increasing much-needed range.  Another great attachment isExtended Mag, so that you can shoot more. Old Yeller is great for Ninjas with Chameleon, as you can easily assassinate enemies in one shot with this shotgun, especially if the Ninja is high/max level. This weapon is not recommended for Juggernauts, because unlike Ninjas with Chameleon, Juggernauts are slower and cannot become invisible, and therefore you would have a hard time trying to kill enemies if you combine a Juggernaut with this shotgun.

## Trivia

* The Old Yeller looks a lot like Omar from SFH.
* It is based off the book, Old Yeller.
Mercenary

**Mercenary** is a male class, and one of eight classes. They useExplosives and Machine Guns.

They can't use Pistol secondary weapons.

## Appearance

Mercenaries have male, bulky, muscular bodies, with some of them follow a shirtless style. Some of the more covered Mercenaries will still leave their arms in the open and occasionally seen wearing berets, with Dex is a special case: he wears a boonie hat. Like most soldiers, they wear combat gloves of various colors.

## Playstyle

Mercenary is a highly offensive class. They can deal lots of damage with explosives and machine guns, and start with a default SMAWG. Mercenaries work best alone, because they use Explosive weapons, just like Engineers, which can harm their teammates, or themselves. Because of that you shouldn't fire grenades from grenade launchers massively near your squadmates. Mercenaries are the second most tankiest characters in the game, with the Juggernauts taking the first place.

Mercenaries can use two killstreaks: Betsy and Ghost Weapon. Betsy is a powerful cannon with high ammo capacity and long range. Ghost Weapon gives another invisible weapon to the mercenary, so every shot fires two projectiles. This is highly recommended for use with machine guns, but doesn't work with rocket launchers (excluding the M202 which has more than 2 rockets).

## Appearance

Mercenaries are usually shirtless and always have large, muscly bodies. They are the biggest soldiers on battlefield, second only to Juggernaut. They can have a beret, or hairs like Engineer and Sniper. Dex is the only hero in the game who has a beard.

## Traits

**Explosive Temper:** increases rate of fire by 25% when health is below 40%

**Status Proof:** Status effects expire 2x quicker

## Unique hero

Dex is a former member of Strike Force Heroes 2 team and unique mercenary.
Rocket Race 4.0

**Rocket Race 4.0** is the fifth side mission in campaign, unlocked after Mission 20.

## Description

Played on Street. Game mode is normal Gun Game, so there are no teams. Only one hero can fight. Enemies are 5 Mercenaries. Weapons in this gun game are mostly those which ignite or cause fire, or Explosive weapons. Among them is Bad News (golden version of Microwave which is never present in standard gun games, Betsy (Mercenary's killstreak weapon and a powerful cannon) and its custom version Golden Betsy.

## Tips

This is gun game, so the class weapons aren't importrant. Juggernaut is the best choice - there are many explosions and ignitions and Juggernauts' high health and defensive traits is most likely to stand against it.

## Rewards

Normal: Mercenary class (can be recruited right after playing, later the reward becomes random)

Hard: Random.

Insane: Dex, the unique hero.

## Trivia

* Rocket Race is possibly named after the song in SFH 3 which is also featured in almost all Sky9's games (Raze, Raze 2, Strike Force Heroes, Strike Force Heroes 2)
* Golden Betsy is exclusive to this and Reverse Perfection mission.
* Rocket Race has been a mission in all 4 SFH games, which explains why it is "4.0"
Cut Content

**Cut content**in Strike Force Heroes 3 consists mainly of character skins that are impossible to unlock through the normal hero recruitment system. The cut content is part of the official game's code, however, it is unavailable unless it is modified with other programs.

## Skins

Many character skins for both regular and unique heroes have been designed but never used. These can be faces, helmets, accessories and body designs.

### Bayonetta skin

An unique hero who references character Bayonetta from *Bayonetta*series was planned. It is most likely an unused version of the unique hero of a female class, possibly Elite due to its unusual design. The skin model has black hair and a high, pointy hat. She also has unique face design with glasses. There are two versions of this character: both versions have the same head, but different bodies. The first one has various unique body designs and normal boots. The second one has a black suit with yellow lines (which resembles the original *Bayonetta*) and guns on the boots. This could mean that the character was designed for the Gunslinger class.

This skin is the most detailed one from the unused content.

### Knight class

Although Rusty is currently the only one from the unique Knight class, some designs found in the game indicate that the whole Knight class was planned. Some unique head and arm designs from the unused skins are attached to the knight armor. One of them references female character Faith from *Mirror's Edge*and the other one references Meryl from *Metal Gear Solid*. An unique grey helmet with orange eyes appears on one of these Knights, probably a helmet of a Haven Trooper, an enemy from *Metal Gear Solid 4:Guns Of The Patriots's* . This design can also resembles GlobeX soldiers from earlier SFH games, especially juggernauts.

The grey strip and the hairstyle reference Meryl from *Metal Gear* This is just one of several references to the franchise in SFH seriesNote the red/orange eyes.Detail under the eye and the hairstyle resemble Faith Connors from *Mirror's Edge*
### Other

Facial design with plain black sunglasses was planned as a head for Engineers, and possibly Snipers. This head is altered design of Wesley's head (which is unique to him). Instead of plain shades, Wesley has spec-ops googles with blue dots. There is also an unfinished helmet design with red visor, another possible reference to GlobeX.
Boomstick 2.0

Type
 Special Effect

The **Boomstick 2.0** is a custom Shotgun in SFH3.

## Description

The Boomstick 2.0 is the custom version of the DB12 shotgun. It is a burst fire weapon, firing two shots per mouse click. Although damage per shot is mediocre for a shotgun, two shots can kill almost any enemy. 4 shots (2 bursts) isn't a lot of ammo, so reload often. Being a custom weapon, the Boomstick 2.0 has a 20% increase of a critical hit.

### Pros and Cons

#### Pros

* +20% chance of crit allows for increased damage potential.
* Two-shot burst is enough to kill most foes.

## Tips

Use the Boomstick 2.0 up close. At point blank range, no one stands a chance against this lethal weapon (the only shotgun that beats the Boomstick 2.0 is the Defriender, which has high range and outstanding damage).

It is an excellent choice for both Juggernaut and Ninja. Don't forget to bring long range and accurate secondary weapon if possible.

## Trivia

* Name "Boomstick" is a reference to Evil Dead, where a shotgun rifle was nicknamed boomstick. That same name is used as shotgun name in many other video games.
Paralyzer

Type
 Special Effect

The **Paralyzer** is a custom Experimental weapon , the custom version of Ion Cannon.

## Description

Instead of having a chance to poison enemies, it is a 100% chance to poison enemies. Like the Ion Cannon, it has a close range and medium fire rate, but high impact.

Poison helps it with dealing even more damage. It is best used with pistol secondary for better accuracy and long range.

## Tips

This weapon has outstanding fire rate once it gets upgraded. It's only weakness is the short range. It can be fixed with Advanced Rifling, which is the best attachment for this cannon. It is still not recommended to use this with Snipers.

This weapon is overall more useful than Decimator, because it has higher impact, and Paralyzer's poison has stronger effect on enemies.
Future Soldier (character)

*If you are looking for the weapon, see Future Soldier.*

**Future Soldier** is hidden character in SFH 3 who is a reference to the Raze series.

## Appearances

He is a dead soldier whose pieces can be found in several maps. By interacting with those pieces you can earn secret medals.

## Guide

On the Gorge map, there is his helmet on the highest rock. You can't get up there because it's too high but if you blow yourself with an explosive weapon you can fly to the sky and reach the helmet and you get the achievement and a new game mod.

On the Ice Caverns map, there is his frozen foot sticking out from the ice rock on the right side of the map. You will need a Flamethrower to burn it. After a few seconds it will be melted and it will disappear. You will unlock an achievement and a new game mod.

On the Volcano map there is his hand near the lava river in the right bottom. You need to jump to it and hit it with melee weapon. This also means you die in lava, but you will unlock new achievement and game mod.
Nanomachines

**Nanomachines** is a defensive Equipment item that helps you with healing. This upgrade's Defensive Upgrade version is Repair Bots.

## Effect

When injured, Nanomachines give you ability to heal 3x faster than normally. This works when the user character is below half of his HP (50%).

The effect is not as fast as Rapid Regen and after picking up medical packs, but it can help you very much if you hide in the cover.

## Tips

This equipment is especially effective when combined with a hero with the Healthy upgrade, as he will heal constantly AND heal 3x faster after 3 seconds of not taking damage.
Mayday

Nationality
 Class

**Mayday** is a unique hero in the Medic class. She is unlocked after completing Doctors Of Doom on Insane difficulty.

## History

Mayday's husband Jenkins, a military policeman, was formerly a pilot for the SFH Alpha Squad and fought against GlobeX when they attacked the squad's cargo plane. He and the rest of Alpha Squad parachuted down onto a nearby island, but the Squad Commander was forced to kill Jenkins once Jenkins became infected with a deadly rage toxin. The infection was spread by GlobeX, who then tried to cover up the incident by nuking the facility and occupying the island.

Mayday joined the SFH after her husband's death. In Strike Force Heroes: Extraction, she is described as a woman who doesn't care about money, but only revenge.

## Abilities and Upgrades

**Trait:** Healing Aura

**Flaw:** Soft Head

**Killstreak:** Rapid Regen

### Upgrades:

Mayday has only Defensive and Utility upgrades.

**Upgrade Column 1**: - Healthy/Silent

**Upgrade Column 2**: - Repair Bots/Quick Learner

**Upgrade Column 3**: - Adrenaline/ Pickpocket

## Overview

With some of the best Defensive and Utility upgrades in the game, Mayday is one of the toughest Medics possible. The combination of Healthy and Repair Bots gives Mayday constant rapid health regeneration; her killstreak can spread this effect to her allies as well temporarily. She functions best using Machine Guns like the SAW in close range combat due to her durability. The Advanced Rifling attachment is recommended for Machine Guns as most of them have poor range. However, Mayday can definitely go for some more mid range support using Rifles instead. Overall, Mayday is a heavily defensive Medic and a great replacement for any less durable Medics.

## Trivia

* Mayday's outfit is a strong reference to Val from *EVOLVE.*
* Her name and appearance are a reference to May Day, a famous villain from the *James Bond* franchise.
"Betsy"

**Betsy** is the killstreak used by the Mercenary class. There is also the **Golden Betsy**, Betsy's custom version, a weapon used in specific gun games.

## Effect

Requires 4 kills to activate.

Betsy is a Killstreak Weapon. When used, the Mercenary's weapon transforms into a cannon with a Chinese dragon head that fires golden rays which explode on impact. The Betsy's projectiles are instant, just like that of the Bennett's Doom. Betsy has 20 ammo and no reloads. The Killstreak also doesn't have a time limit; it expires when it runs out of ammo.

Betsy is fully automatic, although it has a poor rate of fire. It has medium range and average damage. Due to exploding bullets, you can damage yourself with Betsy, like with any other Explosive weapon, but you can't damage your squadmates. Betsy is generally less useful than the Mercenary's primary weapon. However, it can be used to save ammunition.

## In Campaign

Betsy appears in two side missions, along with it's custom version: Reverse Perfection and Rocket Race 4.0. Being a Killstreak weapon, it doesn't appear in regular Gun Games.

## Trivia

* Before version 19, there was a bug. Soldiers who activated Betsy while reloading couldn't fire it. This was fixed, but only for player controlled heroes. Squadmates and enemies still have this bug.
* Betsy's appearance is a reference to the Huo-Long Heater from *Team Fortress 2*, an unlockable primary for the Heavy that allows him to set nearby opponents on fire.