CHAPTER 30: Chucky

**CHAPTER 30: Chucky** is the thirtieth Chapter DLC for *Dead by Daylight*, released on 28 November 2023.

This DLC features the following content:

* **1** Killer:
	+ The Good Guy
* **1** exclusive Charm:
	+ *Good Guys Box* - **Rare Killer** Charm

## Description

*Meet your new best friend ‘til the end. Dead by Daylight: Chucky brings an iconic horror legend into The Fog with a new Killer: The Good Guy - Chucky. Purchasing this add-on unlocks an exclusive Charm: Good Guys Box.*

### The Good Guy's Info

**The Good Guy**

*Viciously cruel with a cutting sense of humour, Chucky is a brutally effective killing machine. Using his diminutive frame to his advantage, he’ll pop up when Survivors least expect it, chasing them down and introducing them to his trusty weapons.*

### The Good Guy's Power

**SPECIAL ABILITY: HIDEY-HO MODE**

**Chucky** can enter *Hidey-Ho Mode* at any time, provided that its cool-down is over.

* Grants the ***Undetectable* Status Effect**.
* Generates map-wide *Footfalls*, disorienting Survivors with sounds and footprints coming from many directions.

**SPECIAL ABILITY: SLICE & DICE**

While in *Hidey-Ho Mode*, **Chucky** has access to the charged *Slice & Dice* ability, allowing him to rush unsuspecting Survivors before leaping forwards and performing a *Slice & Dice Attack*.

Additionally, if a Survivor is vaulting through a **Window** or across a **Pallet**, **Chucky** can quickly chain a *Scamper* while using a *Slice & Dice*.

**SPECIAL LOCOMOTION: SCAMPER**

While in *Hidey-Ho Mode*, **Chucky** can perform a *Scamper* through **Windows** or under downed **Pallets**, allowing him to close on his unsuspecting prey.

### The Good Guy's Perks

A Hex that teaches those who mess with you a lesson.
<p>Anytime you are stunned or blinded by any Survivor a total of '''<span class="luaClr clr clr2" style="color: #e8c252;">4</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">2</span>''' '''times''', and if there is not yet a Hex Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> already associated with ''Hex: Two Can Play'' and there is at least one Dull Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> remaining in the Trial Grounds, ''Hex: Two Can Play'' activates on a random Totem:
\*'''Blinds''' all Survivors who stun or blind you for '''<span class="luaClr clr clr2" style="color: #e8c252;">1.5 seconds</span>'''.
\*\*This does not affect carried Survivors.
''All effects of the '''Hex Perk''' persist until its Hex Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is cleansed or blessed.''

A Hex that teaches those who mess with you a lesson.
Anytime you are stunned or blinded by any Survivor a total of **4**/**3**/**2** **times**, and if there is not yet a Hex Totem already associated with *Hex: Two Can Play* and there is at least one Dull Totem remaining in the Trial Grounds, *Hex: Two Can Play* activates on a random Totem:
* **Blinds** all Survivors who stun or blind you for **1.5 seconds**.
	+ This does not affect carried Survivors.

*All effects of the **Hex Perk** persist until its Hex Totem is cleansed or blessed.*
You will kill anyone who gets between you and your target.
<p>When you hook any Survivors that is not the '''''Obsession<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''', the following effects apply to the '''''Obsession''''':
\*Their Aura<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is revealed for '''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">8</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''seconds'''.
\*They suffer from the '''''Exposed<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">20 seconds</span>'''.
When you hook the '''''Obsession''''', the following effects apply to a random Survivor:
\*Causes the Survivor to scream and reveal their location to the Killer.
\*They become the new '''''Obsession'''''.
''You can only be '''obsessed''' with one Survivor at a time.''

You will kill anyone who gets between you and your target.
When you hook any Survivors that is not the ***Obsession***, the following effects apply to the ***Obsession***:
* Their Aura is revealed for **6**/**8**/**10** **seconds**.
* They suffer from the ***Exposed*** **Status Effect** for **20 seconds**.

When you hook the ***Obsession***, the following effects apply to a random Survivor:
* Causes the Survivor to scream and reveal their location to the Killer.
* They become the new ***Obsession***.

*You can only be **obsessed** with one Survivor at a time.*
Being somewhere between man and machine has its upsides.
<p>Whenever you are within '''<span class="luaClr clr clr2" style="color: #e8c252;">12 metres</span>''' of a completed Generator<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, you are granted a '''<span class="luaClr clr clr6" style="color: #ff8800;">+5 %</span>''' '''''Haste<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect'''.
\*This effect lingers for '''<span class="luaClr clr clr2" style="color: #e8c252;">1</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">5</span>''' '''second(s)''' after leaving the Generator's range.

Being somewhere between man and machine has its upsides.
Whenever you are within **12 metres** of a completed Generator, you are granted a **+5 %** ***Haste*** **Status Effect**.
* This effect lingers for **1**/**3**/**5** **second(s)** after leaving the Generator's range.