The Beholder's Eye

One of the The Seven Orbs of Judros**.**

## Illumination can mean two things.

1. Light that comes into a room, that shines on something, etc.
2. Knowledge or understanding.

It is said that the eye of the beholder grant one who gazes into it grate knowledge.

## Unlocks (Each Orb can preform a wide verity of magic):

* The Beholder's Eye can be used as Light spell.
* The Beholder's Eye can show you:
	+ The Past - Clear
	+ The Present - Foggy
	+ A Future - The future is always changing so one must not always trust the eye.
* The Beholder's Eye can be used as True Seeing spell.
* The Beholder's Eye can be used as See Invisibility spell.
* The Beholder's Eye can be used as Detect Thoughts spell.

## Light:

**School** evocation [light]; **Level** bard 0, cleric/oracle 0, druid 0, inquisitor 0, magus 0, shaman 0, sorcerer/wizard 0, summoner/unchained summoner 0, witch 0; **Elemental School** wood 0

### CASTING

**Casting Time** 1 standard action
**Components** V, M/DF (a firefly)

### EFFECT

**Range** touch
**Target** object touched
**Duration** 10 min./level
**Saving Throw** none; **Spell Resistance** no

### DESCRIPTION

This spell causes a touched object to glow like a torch, shedding
normal light in a 20-foot radius from the point touched, and increasing
the light level for an additional 20 feet by one step, up to normal
light (darkness becomes dim light, and dim light becomes normal light).
In an area of normal or bright light, this spell has no effect. The
effect is immobile, but it can be cast on a movable object.
You can only have one *light* spell active at any one time. If
you cast this spell while another casting is still in effect, the
previous casting is dispelled. If you make this spell permanent (through
 *permanency* or a similar effect), it does not count against this limit. *Light* can be used to counter or dispel any darkness spell of equal or lower spell level.

## True Seeing:

**School** divination; **Level** alchemist 6, cleric/oracle 5, druid 7, inquisitor 5, magus 6, shaman 5, sorcerer/wizard 6, summoner 5, unchained summoner 6, witch 6; **Domain** knowledge 5; **Subdomain** revelation 5; **Bloodline** arcane 6; **Elemental School** void 6

### CASTING

**Casting Time** 1 standard action
**Components** V, S, M (an eye ointment that costs 250 gp)

### EFFECT

**Range** touch
**Target** creature touched
**Duration** 1 min./level
**Saving Throw** Will negates (harmless); **Spell Resistance** yes (harmless)

### DESCRIPTION

You confer on the subject the ability to see all things as they
actually are. The subject sees through normal and magical darkness,
notices secret doors hidden by magic, sees the exact locations of
creatures or objects under blur or displacement effects, sees invisible
 creatures or objects normally, sees through illusions, and sees the
true form of polymorphed, changed, or transmuted things. Further, the
subject can focus its vision to see into the Ethereal Plane (but not
into extra-dimensional spaces). The range of true seeing conferred is
120 feet.
True seeing, however, does not penetrate solid objects. It in no way confers X-ray vision or its equivalent. It does not negate concealment,
 including that caused by fog and the like. True seeing does not help
the viewer see through mundane disguises, spot creatures who are simply
hiding, or notice secret doors hidden by mundane means. In addition, the
 spell effects cannot be further enhanced with known magic, so one
cannot use true seeing through a crystal ball or in conjunction with clairaudience/clairvoyance.

## See Invisibility:

**School** divination; **Level** alchemist 2, bard 3, bloodrager 2, inquisitor 2, sorcerer/wizard 2, summoner/unchained summoner 2, witch 2; **Subdomain** revelation 2; **Bloodline** aberrant 2; **Elemental School** void 2

### CASTING

**Casting Time** 1 standard action
**Components** V, S, M (talc and powdered silver)

### EFFECT

**Range** personal
**Target** you
**Duration** 10 min./level (D)

### DESCRIPTION

You can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal,
 as if they were normally visible. Such creatures are visible to you as
translucent shapes, allowing you easily to discern the difference
between visible, invisible, and ethereal creatures.
The spell does not reveal the method used to obtain invisibility. It does not reveal illusions or enable you to see through opaque objects. It does not reveal creatures who are simply hiding, concealed, or otherwise hard to see.

*See invisibility* can be made permanent with a permanency spell.

## Detect Thoughts:

**School** divination [mind-affecting]; **Level** alchemist 2, bard 2, inquisitor 2, sorcerer/wizard 2, summoner/unchained summoner 2, witch 2; **Domain** knowledge 2

### CASTING

**Casting Time** 1 standard action
**Components** V, S, F/DF (a copper piece)

### EFFECT

**Range** 60 ft.
**Area** cone-shaped emanation
**Duration** concentration, up to 1 min./level (D)
**Saving Throw** Will negates; see text; **Spell Resistance** no

### DESCRIPTION

You detect surface thoughts. The amount of information revealed depends on how long you study a particular area or subject.
*1st Round*: Presence or absence of thoughts (from conscious creatures with Intelligence scores of 1 or higher).
*2nd Round*: Number of thinking minds and the Intelligence score of each. If the highest Intelligence is 26 or higher (and at least 10 points higher than your own Intelligence score), you are stunned
 for 1 round and the spell ends. This spell does not let you determine
the location of the thinking minds if you can’t see the creatures whose
thoughts you are detecting.

*3rd Round*: Surface thoughts of any mind in the area. A target’s Will save prevents you from reading its thoughts, and you must cast *detect thoughts* again to have another chance. Creatures of animal intelligence (Int 1 or 2) have simple, instinctual thoughts.
Each round, you can turn to detect thoughts in a new area.

The spell
can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a
thin sheet of lead, or 3 feet of wood or dirt blocks it.