Arc 3 Descriptions

## Episode 0: Party Description

[00:36:43]

An adventuring party is family. And family doesn’t leave anyone behind. It doesn’t matter if they are telling you to leave for your own good, if they’re trying to run ahead without you, or if they’ve got you stuck because of their own stupid shenanigans. Two years ago, an adventuring party that never agreed on a name held hands in Hell. The devil lord Kalazar had spent years preparing to open a permanent portal into the Nine Hells, to establish a place of power and influence for himself in the heart of the capital city of Hyranor. Months of learning, scheming, tracking, and carefully placed destruction led the party into the city of Dis.

They decimated Kalazar’s armies, released thousands of captive souls, and pocketed the Infinite Garnet, a huge red gemstone that he meant to use as a conduit. Then, they faced the devil himself.

It was a very long day. Resources depleted, morale low, the heroes did whatever they could to stay standing. The fighter pulled in the last of his resolve to deliver what may have been his last hit. The druid and the ranger spent their last spells, pleading with the universe to let this be the thing that ends Kalazar. The bard sang and ran and screamed as her voice gave out. The wizard launched a chain of lightning, and then was pushed out of the way of the devil’s colossal attack by a shove from the paladin. They took only a moment to acknowledge each other before the weakened paladin was hit with a disintegrate spell, and he turned into sand at her feet, blowing away in the blistering winds around them.

The ranger got the killing blow.

The material plane was saved.

The party shifted back to the material plane.

With their plot threads neatly tied up, their jobs all done, and an empty space where a friend once stood, they all went back to their own lives. It’s not an easy task to leave the adventuring life, their adventuring party, behind, but what else is there to do?

And yet. Sometimes at night, sitting alone, the former heroes look up at the night sky and wonder, “Could that really be it?”

## Episode 1: Starting Monologue

### Bombyx Intro [00:04:38]

In the center of the Kingdom of Hyranor sits the sprawling capital city of Tyle, with its tall buildings built into and between and atop rolling hills. In the center of Tyle, amidst libraries and merchants and family homes, sits a small apartment filled with clutter. In the center of the books and papers sits a small woman, hair tangled and skin smudged with ink. It feels like years she's been sitting here, research strewn across every available space. The day's paper is crumpled in her hands and she straightens it hurriedly. It's been years. And it's finally time. Miles and miles and miles to the south, a woman who has lived more lives than she could tell you about is walking north with two letters in hand. One is still sealed with green wax. The other is opened, and was the thing that sent her walking in the first place. And our camera zooms down to one Bombyx Mori. Amelia, if you could tell me what it looks like as Bombyx is setting off on this venture.

### Fey Intro [00:31:05]

Even further south than Bombyx and Diarmad met somewhere right along the Azure Sea, a woman has been tracking down a rumor. Going into various taverns and shops, just asking if they have been helped by the tallest man they've ever met. That's a pretty easy description to ring bells with people, an eight foot tall firbolg in full plate armor. Fay, do you have a particular strategy you're employing as you're trying to find your wandering friend?

## Episode 3: Bombyx's Garden

[XX:XX:XX]

**Amelia:** "As you walk into the garden, you see these sort of mossy cobbled path deep in the dirt, slightly overgrown, but still clear enough to walk on. There are beautiful tropical trees with lush, bright plants, some of which you have never seen before. There's always new things in this garden and today's, today's theme is butterflies. So there are caterpillars with their chrysallises. There are like little fluttering things. They land on your head, they land on your arms. No matter how much you like, try and fling them off. More will land. They're very peaceful. And there's like a couple of stone benches. There's a little hammock. There's like a tiny little gazebo that has like a bunch of pillows on the ground. So you can chill. And there's kind of this little like stone, you know how there's like those cement things in gardens like how all the like there's like a birdbath that's made out of cement? There's one of those, and it coordinates with this small low kind of coffee table type thing, and I say-.

**Bombyx:** Sometimes this is a fire pit, but I figure it's so warm these days that we might as well just keep it the tropical theme.

**Amelia:** And there's tiny little finger sandwiches, all of which are vegetarian. [...] And there's a pitcher of Sangria! [...]

**Josh:** Are there any, like patches of grass, like nice meadows?

**Amelia:** There are nice patches of grass. [...] Yeah, it's actually not grass. It's like kind of like tall clover. So it is very soft. And there are like some very gentle bumblebees that won't bother you. They are not disturbed by your grass angels. [...] And this room is actually kind of like a giant hexagon. And there's sort of this like, you know, trellis lattice that goes over the sides in the top. So you can see like sunlight peeking through the top. But there's just like ivy and vining plants growing up all around. So it's like a very large kind of greenhouse."

## Episode 5: Scene in Sybilla's Room

[00:21:06]

**Haley:** "You waft! You waft into this room past Count Michael. It's a, it's crowded. It's busy, it's loud in what you see is mildly horrifying. And what you remember is your time in the city of Dis. Because Bombyx, there was a weapon in hell called Infernum. It was wielded by a huge horned devil who was all brawn, zero brain, who would walk alongside a deceptively beautiful Erinyes through the halls of buildings so grand and so stifling, they literally only could have existed in Dis. This weapon was a blade of shifting molten metal. It crackled and popped as the devil swung it. If it got too close to you, you could smell your own hair burning. You could feel sweat on your skin. And the strikes it did land left blistering wounds that were instantly cauterized but were no kinder for that fact. And in the private chambers of Sibylla Eirik, that is exactly the type of wound that you see. In this lavish bedroom that is absolutely crowded with people, Lilliana Eirik, who you have seen, I don't know if you've ever spoken to, Miss Bombyx. [...] Lillianna Eirik is seated by the window. Her dark hair is loose and falling into her face. And at her side is Isadora, who has dried mud on her face, on her hands and streaked through her usually light and fine curls. There's a group of personal and medical staff all shuffling and fluttering around loud, trying to figure out what best to do here and in the bed, sweat shining on her forehead, mouth tight, clearly not fully conscious is Sybilla. And it's hard to miss what everybody's fussing over. Her emerald colored dress is not only torn, but it's blackened in places and burnt away. And where there is exposed skin, you can clearly see where there used to be a left arm is now an angry red, black and blistered mass at her shoulder. The entire arm is gone. Some of her hair is burnt away and part of the side of her face is blistered as well."