Level -!

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**Survival Difficulty: Class 666 F**》Safe If Found Frontrooms**》Unsafe**
**》Unsecure**
**》Low Entity Count**
**Level -!** is an enigmatic level of the Backrooms, and what is considered to be the opposite Level of !
Second Secret Level known image taken inside **Level -!**. The fog that gives "The -! Effect" to the Facelings of this level can be clearly seen on the image.

## **Description**

### **Level -!**, known as "The Reversed Hospital" consists of a long blue hallway approximately 65 km long, and most of the level is lit by blue lights. It has the architecture of a hospital, which shares some similarity with that of Level Secret 2. Doors can be found along the hallway infinitely going on forever, almost all of them are locked. Some unlocked doors can lead to hospital rooms similar to those in the Frontrooms to escape. These rooms are usually empty, with a single hospital bed with no medical supplies on them, but furniture such as chairs or a suprise door, cabinets, tables and other furniture that might typically be found in a hospital room in the Frontrooms can sometimes be found. Windows may be found in these rooms, which are not recommended to be approached because they contain Entity From Level !.

The cabinets that are sometimes found in unlocked rooms are mostly empty, with a few medical kits and medicines inside them, and can also be found in the hallway. These medical kits with medical supplies and medicines have unknown anomalous properties. Wanderers report that they feel an extreme urge to use them while they are not using them. Wanderers who used them never returned from the level to tell anyone about them. Aside from first aid kits and medicines in these cabinets, supplies such as Almond Water, Liquid Pain, Cashew Water, Firesalt, Royal Rations,Radicational Effect,and items such as Penknives can sometimes be found or sometimes cannot be found.

Adult Facelings appear frequently in this level, although so far it is not known if there are Child Facelings as well. There is a constant fog that affects Facelings on this level, causing them to have a strange effect known as "The Negative Feel Effect", which makes them to act like Level ! and nurses. While under the effect, Facelings will be completely harmless, even if attacked, they will do nothing more than try to help you, bringing food and resources such as Almond Water. It is not recommended to trust them completely as they can also bring first aid with the aforementioned anomalous properties and become hostile with The Blackout event(You Know Blackout Event?).

Upon entering this level, you will feel a sense of peace and tranquillity. Like its counterpart, Level !, only one person can enter here, but the difference is that the danger here is much less. When a wanderer enters here, it will start to have a similar effect to Level !, but not as strong, although it will get stronger and stronger the closer you get to the exit door at the end of the hallway. Communications such as Wi-Fi, radio or phone calls don't work here, any attempt to communicate with radio or via a phone call will result in hearing whispers and strange sounds coming from the radio or phone, although cameras will still work, and it will still be possible to take photos and videos. Parts of the ceiling may break off from time to time, so caution is advised if you end up here. There is an event in the level which is called "The Blackout", where the blue lights go out and the constant fog that gives the Facelings "The Negative Feel Effect" disappears, leaving everything in total darkness, with some areas dimly lit with a grey light of unknown origin in hallucinations.

While the lights are on, all entities in the level except for Facelings will have a strange effect that causes them to be blinded, but despite being blinded and seemingly not very dangerous, they will be extremely hostile, although they will not be able to easily catch wanderers due to the blindness.

## **The Whitout**

If one spends too long in this level, an event may occur where the lights will go out for about an hour, leaving everything completely dark, with the constant fog that gives the Facelings "The Negative Feel Effect" disappearing and leaving some areas lit with a faint grey light. If one is inside an unlocked hospital room and this event occurs, the door of the room will close and lock itself, trapping the wanderer inside. It can also occur when encountering an unlocked room and entering it during this event. It is unknown what happens to wanderers after they become trapped in the hospital rooms they are in after the beginning of this event, as none of them left the level after this happened.

All entities in the level that have the aforementioned strange blinding effect while the lights are on will be able to see just fine and will return to their typical hostilities during this event, though they seem to avoid the dim grey lights located in some areas. Without the constant fog that "The -! Effect" gives Facelings during this event, they will become totally hostile. It is recommended to have a Flashlight on hand to avoid problems, not only to be able to move forward, but also for the light from the Flashlight to prevent entities from approaching.

## **Entities**

**Level -!** contains quite dangerous entities, but their encounters apart from Facelings are rare. Facelings will act normally, but depending on the event occurring, they will be either aggressive or peaceful.

The other entities encountered on this level apart from Facelings are Skin-Stealers, Partygoers, Lighters, Dullers, Death Rats, Smilers and Hounds. There are reports of testimonies of seeing unknown entities on this level.

If you encounter an entity on this level, especially during The Blackout, it is recommended to run to the exit as turning around may result in being caught by the entity. While running to the exit, it is recommended to drink Almond Water or eat Energy Bars to mitigate the increasing effects similar to Level 64 the closer you get to the exit as they can suddenly calm you down and get you caught by the entity.

## **Colonies and Outposts**

There are no known Colonies or Outposts on this level.

## **Entrances and Exits**

### **Entrances**

* There is a rare chance that the door at the end of the hallway on Level ! can lead to this level.
* Noclipping through a door in The Blue Hallways of Level !-! will lead you here.
* Running "saveme.exe" on The End's computer will teleport you to this level.

### **Exits**

* Reaching the exit door at the end of the hallway will take you to a random safe level.
* There is a chance that this level will turn into Level ! when least expected, eventually ending up on it.
* Noclipping through the floor will lead to Level 11.
* Finding a 2 kilometer hallway with a orange door at the end will send you to Level -!-!

**Show Author and Credits**

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**Original Author:** XDMAX2031.
Original Page Here.
**Rewrite and Translation:** SetaCraft.
**Image:** Generated using DALL-E-2 by OpenAI.
**Critique:** Firestarthegodcat and Totally Not Medeea.
**Greenlight:** Totally Not Medeea.