Escape the Island

*"Find the means of escaping this wretched place."*

Updated as of Version 1.3.0.70

**Escape the Island** is the Main Quest of Dysmantle. It is completed over the course of the entire game and takes the player across the whole map as they progress through its objectives. Several additional Side Quests must also be completed to progress Escape the Island: The First Expedition, The Polaris Express, Open The Floodgates, On The Track To Nowhere, and Under and Out. While the Rope And Hook and Gas Mask are not unlocked by this quest, this quest cannot be completed without inventing either item, so progressing this quest will lead to unlocking both crafting recipes.

## Steps

1. Defeat The False Gatekeeper and use the Link Tower to open the east gate.
2. Attempt to open the gate at Canaveral 1621º, 524º and scan for relays.
3. Activate each Link Relay:
	* Activate the graveyard relay at Hedgefield 1454º, 626º.
		+ Complete the Graveyard Shift quest and invent Rope And Hook to access the tomb.
	* Activate the Farm Relay at Canaveral 1491º, 461º.
	* Activate the Fishing Relay at Fairwood 1303º, 365º.
	* Activate the Park Relay at Hedgefield 1215º, 635º.
4. Open the gate at Canaveral 1621º, 524º and view the cutscene, then scan for Fuel Cells at the Link Tower.
5. In order to access Central, head southeast from the oasis in Sunburn Desert into Serpent's Crossing and complete The First Expedition to unlock the Gas Mask.
6. In order to access Frost Horn and northern Solaris, complete The Polaris Express to access Westport.
7. Defeat the four quest bosses and obtain a Fuel Cell from each one:
	* Borealis 1404º, 133º - The Law - Complete Prison Break-In to gain access
	* Everglade 1775º, 787º - The Reaper - Navigate counterclockwise through the region starting at 1465º, 761º.
	* Frost Horn 282º, 258º - The Sword - Complete Open The Floodgates to lower the water level.
	* Solaris 309º, 784º - The Crown - Complete On The Track To Nowhere to access southern Solaris.
8. Canaveral 1645º, 527º - Install the fuel cells at the launchpad (this can be done after each fight to get them out of your backpack) and inspect the Escape Pod.
9. Enter Undercrown at Hibernus 1097º, 373º and complete Under and Out to reach Crown 965º, 367º.
10. Examine the locked door at 965º, 472º and read the nearby clipboard.
11. Check The Fortress door at 903º, 486º.
12. Override the lockdown at the Link Tower 894º, 415º.
13. Search the tomb chest at 884º, 469º for the Launchpad Key.
14. Load Mana items onto the Escape Pod at 1035º, 516º (there is a storage box nearby):
	* Mana Chunk×5
	* Mana Shard×2
	* Mana Bead×5
	* Blue Eye Orb×3
15. Prepare for Shelter defense and start the engine.
16. Board the Escape Pod. After the ending cutscene, you will be able to resume your save and keep playing.

### Optional Skips

If you are attempting to speedrun the game, or are perhaps doing a deathless run for the Surreal Key on New Game+ and want to save yourself time, the following skips are possible:

* Use the Baseball Bat+4 or Wrench+2 to break the fence and skip Graveyard Shift.
* Use the Baseball Bat+4 or Wrench+2 to break through the fence at 1228º, 633º to bypass the Stalkers at the Park Relay.
* Obtain the Sledgehammer from The Last Stand to bypass the locked gate and skip Prison Break-In.