Event Items/Search & Destroy

During each Extra Ops event, typically one or more units are added to the game which make use of Items only they may equip. These items are, for the most part, readily obtainable by playing stages specific to that event - but they carry extreme fusion costs if trying to build them outside of it, assuming they're still available at all.

Higher-tier event items do not drop directly as loot and must be either earned as rank rewards, by building high cumulative scores, or by fusing lower-tier event items together (often with high-tier generics). The *highest* tiers are incredibly difficult to obtain even while their respective events are active, but fortunately they are not required in order to unlock their unit's final skills.

Occasionally event items later become available through the Shop, Extra Shop, or Rare Shop, depending on the current game version. Prices are typically lower than for generics of the equivalent tier, though the items are quite useless without access to the event units which may equip them.

In at least one case an older event item has been required by a later event unit (eg Kraken from Black Future requires the Treasure Box from Mummy's), suggesting that the serious collector may find it worth stockpiling surplus equipment.

Thanks to the new game mechanic, "Another Story", many silver and golden framed items can be obtained, giving the chance to re-obtain them and unlock the remaining skills.

These are event items that have appeared during Search & Destroy Extra Ops:

## Search & Destroy I

[Far] Attack Damage **+150**
[Special] Attack Damage **+150**
[Far] Attack Damage **+300**
[Special] Attack Damage **+300**
[Far] Attack Damage **+600**
[Special] Attack Damage **+600**
[Far] Attack Damage **+1,200**
[Special] Attack Damage **+1,200**

[Near] Attack Damage **+500**
[Far] Attack Damage **+500**
[Special] Attack Damage **+1,000**
[Near] Attack Damage **+1,000**
[Far] Attack Damage **+1,000**
[Special] Attack Damage **+2,000**
[Near] Attack Damage **+2,000**
[Far] Attack Damage **+2,000**
[Special] Attack Damage **+4,000**
[Near] Attack Damage **+6,000**
[Far] Attack Damage **+6,000**
[Special] Attack Damage **+12,000**

## Search & Destroy II

[Near] Attack Damage **+150**
[Special] Attack Damage **+150**
[Near] Attack Damage **+300**
[Special] Attack Damage **+300**
[Near] Attack Damage **+600**
[Special] Attack Damage **+600**
[Near] Attack Damage **+1,200**
[Special] Attack Damage **+1,200**

[Near] Attack Damage **+600**
[Special] Attack Damage **+600**
[Near] Attack Damage **+1,200**
[Special] Attack Damage **+1,200**
[Near] Attack Damage **+2,400**
[Special] Attack Damage **+2,400**
[Near] Attack Damage **+4,800**
[Special] Attack Damage **+4,800**

## Search & Destroy III

[Near] Attack Damage **+1,000**
[Special] Attack Damage **+3,000**
[Near] Attack Damage **+2,000**
[Special] Attack Damage **+6,000**
[Near] Attack Damage **+4,000**
[Special] Attack Damage **+12,000**
[Near] Attack Damage **+8,000**
[Special] Attack Damage **+24,000**

[Far] Attack Damage **+10,000**
[Special] Attack Damage **+3,000**
[Far] Attack Damage **+20,000**
[Special] Attack Damage **+6,000**
[Far] Attack Damage **+40,000**
[Special] Attack Damage **+12,000**
[Far] Attack Damage **+80,000**
[Special] Attack Damage **+24,000**

## Search & Destroy IV

[Near] Attack Damage **+2,500**
[Special] Attack Damage **+5,000**
[Near] Attack Damage **+5,000**
[Special] Attack Damage **+10,000**
[Near] Attack Damage **+10,000**
[Special] Attack Damage **+20,000**
[Near] Attack Damage **+20,000**
[Special] Attack Damage **+40,000**

[Near] Attack Damage **+500**
[Special] Attack Damage **+750**
[Near] Attack Damage **+1,000**
[Special] Attack Damage **+1,500**
[Near] Attack Damage **+2,000**
[Special] Attack Damage **+3,000**
[Near] Attack Damage **+8,000**
[Special] Attack Damage **+12,000**

## Search & Destroy V

[Far] Attack Damage **+100**
[Special] Attack Damage **+100**
[Far] Attack Damage **+200**
[Special] Attack Damage **+200**
[Far] Attack Damage **+400**
[Special] Attack Damage **+400**
[Far] Attack Damage **+2,000**
[Special] Attack Damage **+2,000**

[Near] Attack Damage **+2,500**
[Special] Attack Damage **+2,500**
[Near] Attack Damage **+5,000**
[Special] Attack Damage **+5,000**
[Near] Attack Damage **+10,000**
[Special] Attack Damage **+10,000**
[Near] Attack Damage **+40,000**
[Special] Attack Damage **+40,000**