Pulsing Bones

### **Description**

Wielder has the ability to manipulate their own bones. The ability to manipulate their own skeletal structure, through three unique skills: the ability to control their osteoblasts (cells responsible for producing bones); the ability to control their osteoclasts (cells responsible for breaking down bones); the ability to regulate their bones' calcium density.

So long as their body does not tire out, users can take advantage of these abilities without limit.

Pulsing bones evolved from Flexible Skeleton, and in turn has evolved into Pulsing Syphoned Bones and Exoskeleton.

### **Weaknesses**

The user can only use "detached" bones, like the ones which aren't connected to the users body, as shields otherwise it might hurt. The spots on the users body, where the bones come out, need some time to heal, so the user has open wounds for a few seconds

### **Quirk Moves:**

* **Skeletal Jab** User pulls a bone from their body, such as an upper arm bone, that is then modified to use as a sword. The user then repeatedly stabs at the target, doing so rapidly enough to create the appearance of afterimages. Each stab is directed at a slightly different part of the target, from a slightly different angle, and with slightly different regularity, making it difficult to predict each strike. Although targets may be able to dodge the attacks for a time, they will eventually be unable to keep up with the constant and "chaotic" strikes, giving the user the opening they need to finally stab and kill them.

* + **Skeletal Jab: Long Lance** The user makes their spine grow longer to give them a tail-like appendage. For this technique, the user then removes that spine to use as a weapon. Cartilage between the individual vertebrae makes the spine flexible for use as a whip, and the cartilage can be stretched further to increase the whip's range. The vertebrae are also modified to have spikes, making it easier for them to hook into targets. When this spine whip is wrapped around a target, it holds them in place, making it easier to kill them with Hard Bones.

* + **Skeletal Jab: Puncture** The user produces long, hardened bones from their body that can easily puncture opponents, dealing serious damage. There is no set way in which the bones are used for this super move: Dai likens his movements to the branches of a willow, swaying in the wind. In keeping with this, Takeshi's movements while using this technique are mostly evasive and his attacks are primarily parries and counters. Takeshi usually only uses bones sprouted from the palms of his hands, but if these aren't enough he can produce additional bones from his knees, elbows, and shoulders so that he can attack multiple targets at once.

* **Bone Elevation** The user concentrates all their Pulsing Bones quirk into the creation of a single bone weapon, which is made as hard as possible. The bone weapon can be incredibly destructive, wielded as a sort of battering ram or spear. This is the deadliest super move the user of the quirk can use,  useless if it can't hit its target. As such, the Hard Bones is first preceded by Long Bones, which is used to immobilise targets. Despite its strength, this technique was unable to break through all defences.

* **Rib Cage Prison** When the user is about to be attacked close range, they sprout sharp bones from all or parts of their body, ideally causing the attacker to skewer themselves. The stronger and faster the attack, the greater the damage that will be done to the attacker. If the attacker is able to avoid taking any significant damage, the user can keep the bones sticking from their body, thereby discouraging any additional attacks. If the opponent attacks anyway, the bones can be used to absorb the blow and then capture the attacking arm or leg, leaving them at the user's mercy.

* **Forest Bones** While underground, the user produces as many as ten thousand blades of bone that sprout from the earth. Because of how quickly the bones appear from the ground, how wide an area they cover, and how high into the air they extend, this technique can do extensive amounts of damage, attacking indiscriminately. If any of his targets should somehow avoid this technique, the user is able to merge with the bone blades. They can then appear from any of them, ideally, one at the target's blindspot so that he can launch a finishing attack.

* **Death Ash Bones** A certain-kill technique, the user hardens their own bones and protrudes them out of the skin, and then fires these weaponised structures from their back or from their palms at the intended target. When these bones pierce a living organism, the bone and target starts to deteriorate at a molecular level, disintegrating the victim and reducing their bodies to nothing more than a pile of ash.

*Unlike other certain-kill techniques, in which the victim can survive if they possess extraordinary endurance, this technique is guaranteed to kill the victim if it connects and thus, truly lives up to the name of certain-kill techniques.*

* **Bullet Bones** The user parts their fingertips, creating holes that expose hardened finger bones. In volleys, they shoot these bone bullets at a target by swinging their hand, causing a loud sound as they're fired. The bullets travel incredibly quickly through the air and take a spinning motion. Upon impact, the bullets tear through skin, flesh, and bone. Users rely on this technique for his long-range attacks.

* + **Bullet Bones Five Fingers** Using one hand, the user parts their fingertips and in volleys shoot bone bullets.

* + **Bullet Bones: Ten Fingers** Using both hands, the user parts their fingertips and in volleys shoot bone bullets.