recursal/Fanatic-Fandom huggingface dataset:
Argonite chainbody

Argonite chainbody
 Smuggler price
 Weight | 6.8 kg

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File:Argonite chainbody detail.png
The **argonite chainbody** (Tier 7) is an item that can only be obtained and used while Dungeoneering. It requires level 60 Defence to wear. It may be picked up from the table at the beginning of a dungeon, obtained as a monster drop, or produced using the Smithing skill.

It can be produced by using 3 argonite bars with a hammer on an anvil, requiring level 66 Smithing and granting 201 Smithing experience.
Araxxi's eye

Araxxi's eye
 Weight | 3 kg

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File:Araxxi's eye detail.png
**Araxxi's eye** is an araxyte part, dropped by Araxxi after fighting Araxxor. It can be fused with a spider leg to make the noxious staff if the player has 90 Crafting.

Although it is a rare drop from Araxxi, players who fought the mage version of Araxxor have a slightly increased chance of receiving this part over the fang and web parts. Like all Araxxi parts, if a player finds one, a server-wide announcement will be sent. Assuming median prices, the eye is worth **Lua error: .**.
Arrows (class 3)

Arrows (class 3)
 Weight | 0 kg

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**Arrows (class 3)** are the middle class arrows in the Stealing Creation minigame. Arrows (class 3) are used as ammunition for sacred clay bows (40 Ranged required) and can be made by a player with 40 Fletching in groups of 15 from sacred clay (class 3). As with all items made in Stealing Creation, they can not be taken out of the minigame. They are usually used by low to mid-levelled archers.

Like all other Stealing Creation equipment, this item can be traded freely between players who are on the same team during the minigame.

## Trivia

* At one point, all classes of Stealing Creation arrows were able to be ordered from the Grand Exchange, however the offers were never completed as these items were impossible to obtain outside of Stealing Creation.

fi:Arrows (Class 3)
Archer (Burthorpe)/dialogue

## Conversation 1

* **Player**: Hello there! How is it going?
* **Archer**: Uh... we're not supposed to talk while we're on duty.
* **Player**: Oh, sorry, I didn't realise...

## Conversation 2 (Burthorpe Castle)

* **Player**: Hello there! How is it going?
* **Archer**: Uh... we're not supposed to talk while we're on duty.
* **Player**: Oh, sorry, I didn't realise...
* **Archer**: You know what; It's not your fault. I might as well have a chat.
* **Archer**: I mean, this is supposed to be a secure military installation, you know? That's why they told us not to talk.
* **Archer**: And then they went and wedged the front doors open and put a ladder of all things up along the wall!
* **Archer**: Do you have any idea how many people I've almost shot when they peek over the wall there?
* **Archer**: There is a war on! We could be knee-deep in trolls any second now! What are they thinking?
* **Player**: It does seem a little odd...
* **Archer**: Tell me about it. Next thing you know they'll build one of those house portals up here.
* **Archer**: Then we'll have adventurers and householders popping out across the ramparts for a stroll, kids playing with the cannons...
* **Archer**: I can see it now... 'Oh Mr Archer, Could you and your friends be dears and move? We have a dinner party at seven and you're ruining the ambiance.'
* **Archer**: 'Do you mind if we put up some hanging baskets? Only this parapet is frightfully grim'.
* **Player**: Well, so long as things don't get that bad, you'll be all right, right?
* **Archer**: Yeah, well, we can but hope.
* **Archer**: Whoops, looks like I've been spotted. See you about, ok?
* **Player**: Yeah, good luck!

## Conversation 3 (ambush point)

* **Player**: How are things going?
* **Archer**: Eh, I can't complain.
* **Player**: Are you having any trouble with the trolls?
* **Archer**: It's not the trolls that bother me out here. It's the lack of a decent bedroll.
* **Archer**: That and having to come to work every day through that jungle-gym downstairs.
* **Archer**: Still, it could be worse. I once spent a week trapped in the store room before they got rid of that bloody combination lock!

## Conversation 4 (ambush point)

* **Player**: How are things going?
* **Archer**: G'day mate. Things are goin' great.
* **Archer**: Snipin' at trolls is great work. Out in the open air...
* **Player**: So you're enjoying yourself?
* **Archer**: Beats bein' stuck in a castle all day, mate!
Armadylean soulstone

Armadylean soulstone
 Weight | 1 kg

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File:Armadylean soulstone detail.png
An **Armadylean soulstone** is an item dropped by Kree'arra in hard mode that allows the player to preserve their killcount of Kree'arra (only the hard mode version), instead of draining away when players leave the God Wars Dungeon. This allows for players to go straight into the boss room if they have the required killcount without having to regain the killcount from the minions of that god. In other words, the kills of the hard mode version of Kree'arra count towards 40 souls required to again open Kree'arra's door. The normal version of Kree'arra also counts toward the 40 souls required, but 5 normal Kree'arra kills are required for one charge.

Charges in the soulstone will be used and lost upon opening Kree'arra's door. Kills gained from Armadylean minions are used before those in the soulstone.

## Dropping monsters

1. ↑ Drop rate of 1/25 - https://twitter.com/JagexTimbo/status/557600452150579200
Artisan's top

Artisan's top
 Weight | 1 kg

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File:Artisan's top detail.png
The **artisan's top** is an item obtainable from the Treasure Hunter. When worn, it provides a 1% boost (up to 5% when worn with the rest of the Artisan's outfit) in experience while training Crafting. It used to be obtained from the Squeal of Fortune, before that was replaced.
Apples

Apples
 Release date

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A basket of apples.
**Apples** (also called **Basket of apples**) are obtained by adding cooking apples into a basket. This is a convenient way to carry them and reduces used inventory space. Like all baskets, it has the same functions, such as "remove one" and "empty".

A basket of 5 apples is used as payment to grow Willow trees or to grow strawberries in the Farming skill. Four baskets of apples are used as payment to grow Banana trees in the Farming skill. Payments to farmers can be noted, but loose items cannot be used if baskets of items are requested. The baskets must be full.

Apples, individually, are called cooking apples in-game. In the Grand Exchange, however, baskets of apples are called "apples", followed by the number of apples in a basket. For example, a basket of 5 cooking apples is called "Apples (5)". Cooking apples can be purchased from the Culinaromancer's Chest after starting the quest Recipe for Disaster, picked from apple trees, or found at the Cooking Guild.

## See also

* Cooking apple, about apples in general

no:Apples
Artefact locations list

Artefact locations list
 Weight | 0 kg

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The **Artefact locations list** is given to the player once they have done a job in each category assigned by the God emissaries. The list is to locate the missing fragments of the sacred helmet. These appear as red dots at their respective locations and can be spotted as 'strange fragments' that glimmer on the ground with a pulsating light.  You only need to find eight pieces of a possible twelve.
Armadyl body

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This article is about the Elite treasure trail reward. For the God Wars Dungeon reward, see Armadyl chestplate.

Armadyl body

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File:Armadyl body detail.png
The **Armadyl blessed dragonhide body** is part of the Dyed silver d'hide blessed set and worn in the body slot, and was introduced with Treasure Trail Update on 4 August 2010. The player needs at least 60 Defence to wear blessed dragonhide armour. It has the same stats as a black dragonhide body, aside from a -.8 weight difference. To obtain one the player can either complete an Elite Level 4 Treasure trail or trade with another player. This body **cannot** be lent to other players, and **cannot** be made using the Crafting skill.
Antique lamp (Learning the Ropes)

Antique lamp
 Weight | 0.1 kg

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Two **antique lamps** were rewarded at the end of the Learning the Ropes tutorial. They grant 250 experience to a skill of choice used while helping Sir Vant (Attack, Strength, Defence, Constitution, Ranged, Magic, Mining, Smithing, Fishing, Cooking, Firemaking, Woodcutting, or Prayer).
Apprentice Clerval

Apprentice Clerval
 Race

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File:Apprentice Clerval chathead.png
**Apprentice Clerval** is a mage who is an apprentice at the Mage Training Arena. He seems relatively new to magic, he says that under pressure he can't perform magic too well and often accidentally casts the spell on himself. He has more of an interest in construction than magic. He is the starting point and the main NPC for Rune Mechanics. He can provide a new Rune guardian pet to players after this quest and is currently the only known source of a Rune guardian pet.

## Trivia

* When getting a new Rune guardian, he doesn't ask for any more rune essence or pure essence, so he must have access to the essence mines or buy the essence himself.  Or, like many reobtainable items, the rune guardian returns to him when you dismiss it.
* The outfit he wears closely resembles and may have been the precursor of the Investigators outfit from the Cryptic Clue Fest II.

nl:Apprentice Clerval
Arcane stream necklace

Arcane stream necklace
 Weight | 0 kg

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File:Arcane stream necklace detail.png
The **arcane stream necklace** is a magic amulet, created by combining a chaotic remnant with Saradomin's hiss. It is the best non-degrading magic amulet in the game, providing a +44 magic boost to the player wearing it. The necklace requires 80 Magic and 70 Dungeoneering to wear. Its magic bonus slightly surpasses that of the Saradomin's hiss, although it lacks a prayer bonus; those without the extra ten Magic levels or Dungeoneering prerequisites to purchase and equip it may find the latter a more suitable option.

It can be used on a Blood necklace shard to create an Arcane blood necklace.

## Trivia

* When it was released it cost 100,000 tokens, but this was changed with the Slayer Challenges update to 30,500 tokens. The chaotic remnant, however, costs 100,000 tokens.
* Until 27 May 2014 this item could be purchased on its own, as a complete item.
* It required 70 magic to wear before the Evolution of Combat.

fi:Arcane stream necklace
nl:Arcane stream necklace
Anna's print

Anna's print
 Weight | 0.01 kg

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**Anna's print** is an item used in Murder Mystery. It is created by using flypaper and a pot of flour on the silver necklace. If the prints match those of the unknown print, it will become a killer's print, which means that Anna Sinclair is the killer.
Artefact receipt

Artefact receipt
 Weight | 0 kg

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The **Artefact receipt** is given to players when they have taken all the artefacts to Simon Templeton during the Dealing with Scabaras quest. Players must take the receipt to the archaeologists (Lead archaeologist Abigail or Assistant archaeologist Kerner) east of Sophanem to proceed with the quest.
Armadylean golem master

Armadylean golem master
 Removal date
 Examine | Responsible for the constructing machines of war.

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File:Armadylean golem master chathead.png
**Gee'ka** is an aviansie native to Abbinah, who has come to Gielinor with the avian god Armadyl to support him in his fight with Bandos. She appears during the second world event, "The Bird and the Beast".

When spoken to, she states she is from Taka'ra's tribe, and endured the same struggles as the rest of the tribe until Armadyl returned to Abbinah and reunited with them. After that, she came to Gielinor and learned about golems and how to create them. Thus, she has taken a position of constructing Armadylean golems to help fight in battle.

Players can vote to choose the specific parts of a golem to give them a specific effect, or to raise their powers offensively or defensively. She also states that her golems are made from strong parts of 'recently deceased large beasts' to create a skeleton, and then add machine parts, armour and weaponry to them before having Armadyl animate them to become a war machine.

She claims that a Bandosian thug stole her idea of creating war golems for her chosen god.

## Dialogue

**Gee'ka speaks**

noicon

 File:Gee'ka concept art.jpg
Armadyl's Book of Law

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Armadyl's Book of Law
 Weight | 1 kg

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File:Armadyl's Book of Law detail.png
**Armadyl's Book of Law** is a book held in place of a shield, and is the God book aligned with Armadyl. It can be purchased from Jossik for 5,000 coins. Books of law must be made using all four torn Armadyl pages which can be purchased from other players, obtained from treasure trails or by cremating a Vyre corpse. Equipping a Book of law allows the player to preach and perform ceremonies, such as blessing, last rites, and wedding rites by operating it (none of which have any effect on the game itself, and are simply recited lines of text). Lost Books of Law can be reclaimed at the Lighthouse by speaking to Jossik, complete with all pages that have been added, for no cost.

After completion of One Piercing Note, if the book has all four pages, and you have 60 crafting and 60 prayer, you can use it to create an Illuminated book of law. This grants you 10,000 Prayer experience and 10,000 Crafting experience (for the first time this is done only) and leaves you with both the Armadyl's Book of Law and an Illuminated Book of law.

**Filling the Book of law with all pages currently costs 90,814 coins.**

## Transcript

### Wedding Rites

* As ye vow to be at peace with each other, And to uphold high values of morality and friendship, I now pronounce you united in the law of Armadyl.

### Last Rites

* Thou didst fight true, but the foe was too great. May thy return be as swift as the flight of Armadyl.

### Blessings

* For thy task is lawful, May the blessing of Armadyl be upon thee.

### Preach

* Do not let thy vision be clouded by evil, Look up, for the truth cometh from the skies. This is the law of Armadyl.
* It is honourable to resist, And fight for what thou believe is just. This is the law of Armadyl.
* Peace shall bring thee wisdom; Wisdom shall bring thee peace. This is the law of Armadyl.
* Thou shalt avoid war; but, if thou must fight, Believe, and thou shalt strike true. This is the law of Armadyl.
* Thou shalt fly like the bird, Not like the rock. This is the law of Armadyl.
* To those cursed by war and pest, Come into the light of Armadyl and rest. This is the law of Armadyl.

fi:Book of law
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Archery ticket

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Archery ticket

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File:Archery ticket detail.png
**Archery tickets** are earned at the Ranging Guild while playing the target shooting activity and can be exchanged for Ranged items. Players receive one ticket each round for every 10 points they get in the Ranging Guild's shooting contest.

This is not a recommended method of getting ranging weapons and armour, as players are better off earning money and buying these items.

## Ticket exchange

File:Ranging Guild Ticket Exchange stock.png

Players can exchange archery tickets for barb bolttips, studded bodies, rune arrows, coifs, green dragonhide bodies, or adamant javelins. The ticket exchange does not always grant a gain in gold, which is why it might be advised to sell the tickets for a better profit. This is not worth doing as people will get more and more exp during their buying.

## Exchange rate

Alternatively, players can just sell the archery tickets themselves for 7 coins each.
Ardougne Teleport

This article is about the teleport spell. For the teleport tablet, see Ardougne teleport.

**Ardougne Teleport**

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**Ardougne Teleport** teleports the caster to East Ardougne market. The quest Plague City must be completed to cast this spell. Once completing this quest, players will receive a magic scroll. Once the player reads the scroll they will memorize the spell Ardougne Teleport and the scroll will crumble to dust. If a player loses this scroll, he/she can go back to Edmond in north west East Ardougne to get a new one.

*Remember, you cannot use Ancient Magicks or Lunar Spells if you are using regular Magic.*

## Cost

fi:Ardougne Teleport
es:Ardougne Teleport
Arcane blast necklace

Arcane blast necklace
 Weight | 0 kg

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File:Arcane blast necklace detail.png
The **arcane blast necklace** is a magic amulet bought from the Rewards trader for 15,500 Dungeoneering tokens. It requires 50 Magic and 50 Dungeoneering to purchase. It is the second strongest of the Dungeoneering magic necklaces. The arcane blast necklace is the best magic amulet available to free-to-play players. It has two equivalents in range and melee, being the Farsight snap shot necklace and Brawler's hook necklace respectively.

## Trivia

* The arcane blast necklace used to cost 50,000 Dungeoneering tokens before the 21 April 2010 update.

fi:Arcane blast necklace
Arm (right)

For the Skeletal horror's left arm, see Arm (left).

Arm
 Examine | *On the floor:* It has a manacle on it.
 Weight | 0 kg

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When fighting the Skeletal horror, it will drop the **Arm** and lower its combat level from 130 to 124. The player must pick up and bury the **Arm** or it will return to the Skeletal horror and regenerate its life points and return it to its previous combat level. Burying it will make the Skeletal horror stay at its current combat level of 124.

It is not possible to say this item's name in quick chat, since it will say "Too many results. Please refine your search."
Arcenia root

Arcenia root
 Weight | 0 kg

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File:Arcenia root detail.png
**Arcenia root** is a quest item used in the quest The Dig Site to make Chemical compound along with nitroglycerin, ammonium nitrate and ground charcoal to blow up bricks blocking the path below digsite. It is obtained from tunnels where players can only enter with an invitation letter. You need 10 agility to enter. It is also found at Senntisten Temple.

## Trivia

* After destroying the bricks under the Digsite, the Arcenia root spawns seem to shift to different locations - one of which is obscured completely by the sloping ground but can still be picked up. This hints that the dungeon after the explosion is actually a separate copy of the dungeon, which seems to be a common solution Jagex uses for changes made in quest areas.
* During an unknown update in 2012, the root was recoloured from brown to the current grey-black colour.
* Currently, the Arcenia root's only spawn place is under the Dig Site, near Doug Deeping.
Ardougne cloak 3

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Ardougne cloak 3
 Weight | 0.4 kg

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File:Ardougne cloak 3 detail.png
The **Ardougne cloak 3** is a reward from completing the easy, medium, and hard Ardougne Tasks. It currently offers a modest prayer bonus along with strength bonuses for all three combat styles, being behind others which are considerably more difficult to obtain (per skill or quest requirements). It is obtained from Aleck in Aleck's Hunter Emporium in Yanille, and can be reclaimed from there for free when lost. The design on the back seems to look like a highwayman's mask. This may be because Ardougne is a popular city for those who wish to train Thieving. Upon death, the cloak is automatically kept, except in the wilderness or in other areas that affect items kept on death.

## Benefits

* Some drops from the Creature Creation activity in the Tower of Life will be noted
  Ardougne cloak 2 | * More drops from Creature Creation are noted
* Increased chance of success when pickpocketing in Ardougne
* A chance of additional runes at the Ourania Runecrafting Altar (approximately 15% more; no extra experience is gained)
* 10 seconds of immunity when teleporting to the Wilderness via the lever in East Ardougne (but not the Edgeville lever to the same location)
  **Ardougne cloak 3** | * Increased chance of success when pickpocketing and stealing from chests anywhere in RuneScape
* Even more of the drops from Creature Creation will be noted (approximately 80%)
* Stealing from chests in Ardougne Castle or the Chaos Druid Tower will teleport to East Ardougne's north bank (instead of a random location)
  Ardougne cloak 4 | * Junk from the Fishing Trawler is replaced with more useful items
* 5% chance of making two rune crossbow limbs at a time when smithing them in Yanille
* Fully restore Summoning points once daily

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fi:Ardougne cloak 3
nl:Ardougne cloak 3
Ariane's wand

Ariane's wand
 Weight | 0.453 kg

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**Ariane's wand** is the weapon that Ariane wields during the Three's Company Fremennik Saga.

Unlike Sir owen's longsword and Ozan's longbow, Ariane did not originally use a wand in the saga, and she previously cast spells with no weapon. She was given one due to the changes related to spellcasting that came with the Evolution of Combat. Despite this, her model still lacks the wand.
Archleather coif

Archleather coif
 Smuggler price
 Weight | 0.9 kg

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File:Archleather coif detail.png
File:Archleather coif chathead.png
**Archleather coif** is an item released with the Dungeoneering update. It requires 30 Ranged and 30 Defence to wield.

2. Obtain a needle and some thread by buying it from the smuggler or by some other method.
3. Use the needle on one of the archaemastyx hides and choose to make an archleather coif, requiring 35 Crafting and giving 84 experience.
Armour salesman/dialogue

## Dialogue

* **Player:** Good day to you.
* **Armour Salesman:** And to you. Can I help you?
	+ **Player:** What do you do here?

### What do you do here?

* **Armour Salesman:** I am a supplier of leather armours and accessories. Ask and I will tell you what I know.
	+ **Player:** Tell me about your armours.
		- **Armour salesman:** I have normal, studded and hard types.
			* **Player:** Tell me about normal leather.
				+ **Armour salesman:** Indeed, lather armour is excellent for archers. It's supple and not very heavy.
			* **Player:** What's studded leather?
				+ **Armour salesman:** Ah now that's leather covered with studs. It's more protective than ordinary leather.
			* **Player:** What's hard leather?
				+ **Armour salesman:** Hard leather is specially treated using oils and drying methods to create a hard wearing armour.
			* **Player:** Enough about armour.
				+ **Armour salesman:** As you wish, traveller.

### Tell me about your accessories

* **Player:** Tell me about your accessories.
	+ **Armour salesman:** Ah yes we have a new range accessories in stock. Essential items for an archer like you.
	+ **Armour salesman:** We have vambraces, chaps, cowls, and coifs.
		- **Player:** Tell me about vambraces.
			* **Armour salesman:** Ah yes, vambraces. These useful items are for your arms.
			* **Armour salesman:** A protective sheath that favours the bow and arrow. An essential purchase.
		- **Player:** Tell me about chaps.
			* **Armour salesman:** Chaps have two functions; firstly to protect your legs, and secondly for ease of reloading arrows.
			* **Armour salesman:** I can highly recommend these to you for quick archery.
		- **Player:** Tell me about cowls.
			* **Armour salesman:** The cowl is a soft leather hat, ideal for protection with manouverability[sic].
			* **Armour salesman:** These are highly favoured with our guards.
		- **Player:** Tell me about coifs.
			* **Armour salesman:** The coif is a specialized cowl, that has extra chain protection to keep your neck and shoulders safe.
			* **Armour salesman:** An excellent addition to our range, traveller.
		- **Player:** Enough about accessories.
			* **Armour salesman:** As you wish.
* **Player:** I've seen enough, thanks.
	+ **Armour salesman:** Very good, adventurer.

### I'd like to see what you sell

* **Player:** I'd like to see what you sell.
	+ **Armour salesman:** Indeed, cast your eyes upon my wares, adventurer.
	+ *-opens shop-*
* **Player:** I've seen enough, thanks.
	+ **Armour salesman:** Very good, adventurer.
Armadyl platelegs

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Armadyl platelegs

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File:Armadyl platelegs detail.png
The **Armadyl platelegs** are a decorated version of rune platelegs that are affiliated with the god Armadyl. Sharing the same stats as rune platelegs, the Armadyl platelegs also look visually similar. Their appearance differs in that they feature an ornamental white trim around the symbol of Armadyl. The platelegs require 50 defence to wear and **cannot** be made using the smithing skill. Players can obtain Armadyl platelegs as a reward from completing a level 4 Treasure Trail.

These platelegs are a constituent of the Armadyl armour set which consists of the following items: Armadyl full helm, Armadyl platebody, Armadyl platelegs or Armadyl plateskirt, and Armadyl kiteshield—all of which are decorative versions of their respective rune armour counterparts. Players wielding any piece featured in this set of armour will cause followers of Armadyl to become unaggressive upon entering the God Wars Dungeon.

fi:Armadyl platelegs
Antifire mix

Antifire mix

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File:Antifire mix detail.png
An **Antifire mix** is a Barbarian potion that provides **partial** immunity to dragonfire, as well as healing 600 life points per dose. This potion can only be created after completing the Herblore portion of Barbarian training with Otto Godblessed.

This mix is made by using Caviar on an Antifire (2). When used in conjunction with an anti-dragon shield it will provide complete immunity against dragon fire for exactly 6 minutes. Players will get a warning in their chatbox 5 minutes after drinking a dose, saying: Your resistance to dragonfire is about to run out A minute later another message will sound after the initial warning: Your resistance to dragonfire has run out.

With sounds on, players will hear a sound similar to the retribution prayer when it wears off. This allows you to keep track of how long you have until you have to drink again.
Antique ring

Antique ring
 Weight | 0 kg

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File:Antique ring detail.png
An **antique ring** is an item used in the Unhappy ghost puzzle while Dungeoneering. The ring must be returned to the jewellery box in order to proceed. After you have fixed the broken pillar and pot, returned the ring to the jewellery box, and opened the coffin and blessed the remains, all the doors in the room will be unlocked and you can proceed further into the dungeon.

Although it is a members object, the ring can be obtained by F2P parties who happen to stumble upon the unhappy ghost room. However it has no function for them as they cannot pass the room.
Apple seedling

Apple seedling
 Weight | 0.9 kg

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An **apple seedling** is created by sowing an apple tree seed in a plant pot filled with soil with a gardening trowel, granting 1.2 Farming experience. Once watered, it will turn into an apple seedling (w), which will grow into an apple sapling. However, while the seedling is growing into a sapling, it is possible to salvage the seed from the plant pot, granting another 1.2 Farming experience. Salvaging the seed can fail, but uncommonly. An apple sapling requires level 27 Farming to plant in a fruit tree patch.
Arhein

Arhein
 Race

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Arhein's chathead
**Arhein** runs Arhein's Store in Catherby, on a pier just south of the bank, near the Charter ship. He also plays a small part in the Merlin's Crystal and the One Small Favour quests.

Arhein owns a ship on the pier, which he uses to deliver candles to Keep Le Faye, a fortress to the south. He does not allow players to ride his ship, although it is possible to sneak aboard it to get to Keep Le Faye by hiding in a crate near the candle shop in Catherby, which is used by the player in Merlin's Crystal quest.

During One Small Favour a player must get some special type of rope known as T.R.A.S.H from him to give to Captain Bleemadge after the player has finished his favour to him of asking the seer Phantuwti Fanstuwi Farsight for a weather report fearing his new shipment might get ruined.

He sells 40 pineapples and 80 seaweed per day for 2 coins each. You must talk to him to get the option to buy them.

As of an update on 20 October 2009, Arhein sells pineapples and seaweed in noted form.

Arhein's cheap pineapples and seaweed can be turned into profit by using them as ingredients in making supercompost or pineapple pizzas and molten glass, respectively.

Arhein sells pickaxes, a trait which other general stores do not have.

## Trivia

* Being the closest General Store to Seers' Village, before the Personalised Shops update, Arhein would usually have several thousand bows in stock on all servers, usually going up to maple longbows. One strategy some people used was to buy unstrung maple bows from Arhein, string them, then use High Level Alchemy to make some money back.
* Players also often sell their burnt fish to him to avoid dropping them. Before the Personalised Shops update, there were usually many crossbow stocks, empty oysters, and bolt tips in stock.

fi:Arhein
Armadyl buckler shard

Armadyl buckler shard

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File:Item shard detail.png
**Armadyl buckler shards** are item shards received from Kree'arra or his minions when an Armadyl buckler is dropped while CoinShare is active. 120 shards are divided up equally among the players who killed the monster and sent directly to their bank. The shards can then be sold on the Grand Exchange or to other players, and 120 of them can be combined into an Armadyl buckler.

## Profitability

The profit for combining 120 shards and selling the item in the Grand Exchange is as follows:
Armadyl helmet

{{#NewWindowLink:2007:Armadyl helmet|}}
This article is about the ranged helmet. For other uses, see Armadyl helmet (disambiguation).
For the Lucky version, see Lucky Armadyl helmet.

Armadyl helmet

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A detailed image of an armadyl helmet.
File:Armadyl helmet chathead.png
File:Armadyl helmet (charged) chathead.png
The **Armadyl helmet** is a drop that can be obtained from the God Wars Dungeon that requires 70 Defence to wear. It is part of the Armadyl armour set and is classed as Power armour.

The helmet has the fourth highest defence bonuses for a range helm, beaten only by Morrigan's coif, Pernix cowl, Death lotus hood and Sirenic mask and is the third best non-degradable range helm, after the Third-age range coif and the Mighty slayer helmet. Being Power armour, the helmet offers a Ranged bonus. However, a Focus sight or a Full slayer helmet are still preferable for those training Slayer.

With 60 Summoning (along with 70 Ranged and 70 Defence), players may have the helmet enchanted by Pikkupstix to give it the ability to store 120 Summoning scrolls. Once enchanted, the helmet will also turn white. Players may also have the helmet disenchanted at any time by speaking to Pikkupstix again.

When received with CoinShare active, the Armadyl helmet will be dropped as 120 Armadyl helmet shards split evenly among the players and sent directly to their banks. 120 shards can be combined to create this item.

## Gallery

Armadyl helmet (e) equipped.pngA player wearing an enchanted armadyl helmet.Mercenary ranger.pngMercenary ranger with the updated armour.
## Trivia

* The original female version of the helmet looked similar to the Granite helm, shaped similarly to an owl. Both models have since been updated on 7 March 2012.

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fi:Armadyl helmet
Anne Isaakson

Anne Isaakson
 Race

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File:Anne Isaakson chathead.png
**Anne Isaakson** is a resident of Neitiznot, a small Fremennik island off the coast of the main Fremennik Province. Anne is happy with her life in Neitiznot, despite the recent problems with the neighbouring island of Jatizso.
She can be found in the yak field, directly west of the Neitiznot gates.
Arrowstorm drape

Arrowstorm drape

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File:Arrowstorm drape detail.png
The **Arrowstorm drape** is a cape dropped by level 8 white wolves which can be found throughout Burthorpe, and by the troll chuckers which can be found in the Abandoned Burthorpe mine, in the northern-most cave. It is the Ranged counterpart to the bladestorm drape for Melee and the spellstorm drape for Magic.

It was once the only ranged-based cape in the game until the addition of the TokHaar-Kal-Xil. Unlike Ava's devices, it cannot retrieve fired ammunition.

Although it can be obtained by non-members, it requires membership to wear.
Armadyl armour set (sk)

This article is about the plateskirt version. For the platelegs version, see Armadyl armour set (lg).

Armadyl armour set (sk)
 Weight | 2.2 kg

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File:Armadyl armour set (sk) detail.png
An **Armadyl armour set (sk)** is a set of Rune god armour made by exchanging all the components of a set of Armadyl rune armour with a Grand Exchange clerk. Players can then exchange the set with a Grand Exchange clerk to receive the individual items. The set is purely to save space and for use in trading. It is made with, and can be exchanged for, an Armadyl full helm, an Armadyl platebody, an Armadyl plateskirt and an Armadyl kiteshield.
Arrav's heart

Arrav's heart
 Weight | 1.5 kg

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File:Arrav's heart detail.png
**Arrav's heart** was taken by Zemouregal after his battle against Arrav and is the key item in the curse he uses to bind Arrav to his will. Zemouregal keeps the heart in his base, with lots of security, but it is stolen during The Curse of Arrav. When the player goes to speak to Akrisae, Idria and Thaerisk in Falador, Ali the Wise appears and provides information about the Mahjarrat and Arrav. He gives the player Arrav's heart in a canopic jar and instructs the player to set the heart up at the Ritual site. The closer the heart is to Arrav, the better chance he will be pulled away from Zemouregal's power.

Players can set up Arrav's heart on a snowy rock south of the Ritual stone. Once Arrav is released, players must lure him near his heart to break Zemouregal's spell.

It also features in Dimension of Disaster: Curse of Arrav quest where the player once again will prepare it with the canopic jar to return it to Arrav.
Ardrigal mixture

Ardrigal mixture
 Weight | 0 kg

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File:Ardrigal mixture detail.png
The **Ardrigal mixture** is an item used during Legends' Quest to make a bravery potion. It is made by using a clean ardrigal on a vial of water. Clean snake weed can then be added to make the bravery potion, which is used to enter the dark cave during the quest. It can be made after completion of Legends' Quest, although it has no use.
Archer (Burthorpe)

This article is about the NPCs guarding Burthorpe Castle. For other examples of archers, see Archer.

Archer
 Race
 Quest NPC

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File:Archer (Burthorpe) chathead.png
**Archers** are guards that guard Burthorpe Castle in Burthorpe, and are members of the Imperial Guard. Some archers can also be found overlooking the pass by the Death Plateau, and one plays a part in Troll Invasion. Most archers are all busy to talk, except for those by the Death Plataeu and the north-western most one atop Burthorpe Castle.

**Archer on duty**

noicon

### Troll Invasion

During Troll Invasion, one may lure trolls to the barricade. An archer there will shout "VOLLEY!" causing some other, unseen, archers to fire at the trolls in waves of arrows, until their health reaches approximately 20%. So far, recorded damage dealt by the volleys will vary anything between 0 and 666 (or up to 1592 against Cliff) ranged damage.

## Trivia

* These archers used to be attackable, at a combat level of 42, and had the same drops as their Ardougne counterparts, but since the Troll Warzone update, they no longer are.
* One of the two archers by the Ambush Commander, the one without Australian accent, mentions once being stuck for a week before the removal of the old security system involving coloured cannonballs, which was removed with the Burthorpe graphical update. Before the update, another archer found in the tower behind the system made the same remark, indicating that the two may be the same.

nl:Archer (Burthorpe)
Archaeological expert

Archaeological expert
 Also known as
 Race

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File:Archaeological expert chathead.png
**Terrance Balando** is an **archaeological expert** at the Exam Centre who is interested in the historical value of items which might be found there. Players can use items on him and he will tell them if there is any archaeological significance to the item. Players who bring him 3 gold nuggets will also receive 1 gold ore in return.

After completion of The Dig Site, when spoken to he will give the player the Codex Ultimatus, which unlocks the abilities Blood Tendrils, Smoke Tendrils, Shadow Tendrils, and Ice Asylum.

His real name is Terry Balando, named in the Desert Treasure quest, where he needs to translate an ancient stone tablet for you. In the quest, The Temple at Senntisten, you must speak to him to get permission for Azzanadra to restore the temple beneath the digsite. If you speak to him while wielding an Ancient staff, he says it is incredible, and comments on the Zarosian symbol.
Armadyl rune

File:Worlds Icon.png The official world for **RC Running & ZMI Altar** is world 36 (P2P).

Armadyl rune

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File:Armadyl rune detail.png
An **Armadyl rune** is a type of rune released with the Grandmaster quest, Ritual of the Mahjarrat. It can be crafted with a Runecrafting level of 72 **after** the quest is completed, giving the player 10 experience. This amount cannot be increased with Air runecrafting gloves.

The rune is required to cast the spell Storm of Armadyl and is made from pure essence and Dust of Armadyl, which itself is made from grinding Armadyl shards, dropped only by Glacors. Players must bring the component items to the air altar in order to craft the runes. The number of runes per essence is the same as for an air rune, meaning that a minimum of 7 per essence are made due to the level requirement. The rune also resembles an air rune, albeit green.

## Runecrafting Value Analysis

The value per dust depends on how many runes the player is able to craft per Dust of Armadyl based on their runecrafting level. The minimum level to craft these is 72, so the minimum runes possible per dust is 7; The maximum at 99 runecrafting is 10. The Grand Exchange market values per shard if made into runes are as follows:

*Note: All prices are based on the current Grand Exchange market prices.*

## Price History

Prior to the Evolution of Combat, the price of Armadyl runes fluctuated between approximately 1,200 and 2,700 due to the previous damage potential of this spell. However, since the Evolution of Combat, the spell has been paled in comparison to many of the higher level spells, which had led to the recent decline in price, now at 317. Because of the now lower price of Armadyl runes, they are far less frequently crafted due to the reduced profit potential. Thus, Armadyl shards are more profitable if turned into an Armadyl battlestaff instead.

## Trivia

* There was originally a bug that allowed players to craft Armadyl runes if they had the dust, pure essence, and required runecrafting level regardless if they had finished Ritual of the Mahjarrat.

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Archer (Lost City)

Archer
 Race

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File:Archer (Lost City) chathead.png
The **Archer** is part of a band of adventurers searching for Zanaris, or the Lost City. The archer and her three companions, a wizard, a monk and a warrior, can be found in the south-west part of the swamp, nearby the coal mine. She is a part of the Lost City quest.

She is apparently a sensitive girl who dislikes being mistaken for a man. She is very confidential and more careful with secrets than her companion, the warrior. To begin the Lost City quest, players should speak to the warrior, who will reveal information about a little, green leprechaun nearby. When RuneScape HD came out, her cape was changed to a Cape of legends, suggesting that she is a member of the Legends' Guild.

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Ardal

Ardal
 Race

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**Ardal** is an NPC found drinking in the Poison Arrow pub. He serves little purpose, and is currently not involved in any quests, miniquests or achievement diaries.

## Trivia

* His name and two others in the pub is a reference to the Irish sitcom Father Ted. The name Ardal is a reference to the actor Ardal O'Hanlon who played Father Dougal McGuire in the series. The other two are named Frank and Dermot, supposedly after Frank Kelly and Dermot Morgan, both characters in the series.
Antipoison flask

This article is about the 6-dose flask. For the vial version, see Antipoison potion.

Antipoison flask

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File:Antipoison flask detail.png
An **Antipoison flask** is a potion flask originally containing six doses of Antipoison. It is created by using antipoison on a potion flask. Drinking a dose will cure poison and temporarily give you immunity from poison for 1 and a half minutes.

The flask is made by blowing robust glass, requiring 89 Crafting and giving 100 experience. Red sandstone can be mined at Oo'glog and smelted using the Robust glass machine also located at Oo'glog.

To decant the potion into the flask, one must have at least 6 doses of antipoison in their inventory, as well as one or more potion flasks. Using the flask on the potion will open a menu to decant them. The optimal inventory setup for decanting potions is 17 4-dose potions and 11 flasks.

Only the original, six-dose potion is tradeable. Once the potion has been partially drunk, no more doses can be added to it. After all six doses have been consumed, the flask will shatter and disappear.

**If the full, 6-dosed version of this potion is consumed, each dose would cost about 780.2 coins.**
Antipoison+ flask

This article is about the 6-dose flask. For the vial version, see Antipoison+ potion.

Antipoison+ flask

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File:Antipoison+ flask detail.png
An **Antipoison+ flask** is a potion flask originally containing six doses of Antipoison+. It is created by using antipoison+ potion on a potion flask.

The flask is made by blowing robust glass, requiring 89 Crafting and giving 100 experience. Red sandstone can be mined at Oo'glog and smelted using the Robust glass machine also located at Oo'glog.

To decant the potion into the flask, one must have at least 6 doses of antipoison+ in their inventory, as well as one or more potion flasks. Using the flask on the potion will open a menu to decant them. The optimal inventory setup for decanting potions is 17 4-dose potions and 11 flasks.

Only the original, six-dose potion is tradeable. Once the potion has been partially drunk, no more doses can be added to it. After all six doses have been consumed, the flask will shatter and disappear.

Drinking a dose will cure poison and temporarily gives you immunity from poison for 9 minutes.

**If the full, 6-dosed version of this potion is consumed, each dose would cost about 1174 coins.**
Antipoison++

This article is about the 4-dose potion. For the potion flask version, see Antipoison++ flask.

Antipoison++
 Release date

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File:Antipoison++ detail.png
**Antipoison++** are made by mixing clean irit and magic roots in a vial of coconut milk, requiring 79 Herblore and giving 177.5 Herblore experience.

Super strong anti-poison potions cure poison and provide the longest possible immunity to poison, which is 12 minutes. This makes them far more useful than other types of anti-poisons, eliminating the need to drink constantly.

This potion is rarely made through Herblore, because the ingredients cost significantly more than the finished potion. However, it is dropped from several monsters as well as obtained as a reward from elite clue scrolls, which is enough to satisfy the demand. For example, the Corporeal Beast drops it in stacks of 40. Much of the demand for it comes from people doing Dagannoth kings and people on Ape Atoll, training on the guards there or doing the quest. Another common use is for the Pyramid Plunder activity.

If your antipoison is about to run out you'll get the message: "Your immunity to poison is about to expire."

## Flask

This potion can be made into an antipoison++ flask by using at least six doses of it with a potion flask. Players do not need a specific level to turn potions into flasks.

## Production costs

 Grimy

File:Grimy irit.png → File:Clean irit.png + File:Coconut milk.png = File:Antipoison++ (unf).png

Grimy irit is cleaned to become clean irit added to a vial of coconut milk to make antipoison++ (unf)

File:Antipoison++ (unf).png + File:Magic roots.png = File:Antipoison++ (3).png
Then add magic roots to make a 4-dose Antipoison++.

## See also

* Anti-poison totem

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Archleather body

Archleather body
 Smuggler price
 Weight | 4.9 kg

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File:Archleather body detail.png
An **archleather body** is a tier 4 item released with the Dungeoneering update. It requires 30 Ranged and 30 Defence to equip, and it can only be found and used inside Daemonheim. It is crafted from 5 pieces of Archaemastyx hide, requiring a crafting level of 39.

## Creating this item

1. Obtain 5 pieces of Archaemastyx hide, which can be obtained by trapping an archaemastyx or by buying them from the smuggler.
2. Obtain a needle and some thread either from buying them from the smuggler or my some other method.
3. Use the needle on one of the hides and choose to create an Archleather body.
Antipoison (Daemonheim)

This article is about the the variant encountered while Dungeoneering. For the standard variant, see Antipoison.

File:Antipoison (Daemonheim) detail.png
 **Antipoison** is an item used in Dungeoneering to cure Poison. Like other dungeoneering potions, it has one dose. It does not provide any immunity to poison, so it is recommended to kill all poisonous monsters in the room before drinking the antipoison. It can only be obtained from the Smuggler or as a monster drop. Each vial holds only one dose.
Apmeken tomb

Apmeken tomb
 Leader

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**Apmeken's tomb** can be reached after completing Do No Evil and Diamond In The Rough. Entering requires 80 Agility and will reward the player with 20,000 Agility experience on the first time. It can be entered through a crack in the cliff wall immediately south in the Monkey Colony, east of the Bandit Camp.

In the room, players can obtain the Apmeken mask and the Ankh. Equipping the ankh and the Scabaras mask is required for the Elite Desert tasks.
Armadyl page 1

Armadyl page 1

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File:Armadyl page 1 detail.png
**Armadyl page 1** can be found as a reward from all levels of Treasure Trails or by burning Vyre corpses in the columbarium.

The page can then be added to a damaged god book purchased from Jossik for 5,000 coins. There are 4 pages in total.

Once all 4 pages are added to the book it becomes Armadyl's book of law, which you can then equip in the shield slot, or to preach from.

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Apmeken mask

File:Apmeken mask detail.pngFile:Apmeken mask chathead.pngThe **Apmeken mask** is a mask found in the Apmeken tomb in the wall surrounding the Monkey colony in the Kharidian desert after completion of the Do No Evil and Diamond in the Rough quests. There is also an Ankh to be found in the tomb.

Entering the tomb requires 80 agility (this requirement is boostable) and will reward 20,000 agility experience when first entering.(Note: exp boosts and double exp can be used to boost the exp reward.)