Examine Weapon

## Description

The **Examine Weapon** screen displays the current state of the selected weapon and offers several interaction options.

The Left of the screen shows a 3D view of the weapon and any equipped magatama.

The right side of the screen displays the weapon statistics and options available for the weapon.

## Equipped Magatama

Selecting any of the displayed magatama opens the Equip Magatama menu with that magatama pre-selected.

## Acquire Info

Weapons that can be gained through Gacha display an Acquire Info button in the upper right corner of the screen that allows the player to open any of the possible listings.

***Gameplay Note:** These are weapons the player can regularly access; giving more possibilities to raise the weapon's Skill Level.*

Weapons that are gained through Events or purchased with real world currency in the Store do not display this button.

***Gameplay Note:** This limits the number of times the weapon is available; reducing the possibility of the weapon reaching maximum Skill Level (5/5).*

## Character LockOut

All weapons are exclusive to a single character. No character has the ability to use another character's weapon.

## Forge Level

The number of times the weapon has increased it's level cap is displayed as a blue hexagon with a white center to the left of the weapon's Rarity.

## Rarity

The weapon's Rarity is displayed in large font in the appropriate color.

## Level

The weapon's current level, current level cap, and progress bar for that level.

## ATK

The current ATK for the weapon is listed.

All weapons provide an ATK boost to the equipped character.

This is the base value used for weapon modifiers to the equipped character's CP value before determining Main Weapon or Sub Weapon status.

## CRI

The current CRI for the weapon, if the weapon has a CRI value.

Most weapons add CRI to the equipped character's CP value.

This listed CRI value is used before determining Main Weapon or Sub Weapon status.

## Weapon Skill

Any Weapon Skill for the weapon is listed by name. As noted in the Skills section, this name does not have to be directly linked to the effect and can be known with different names on different weapons.

## Skill Level

***Gameplay Note***: *Technically, one item that requires a copy of itself to boost stats*.

The number of times the weapon as been combined with another copy of the same weapon, plus one (+1).

The maximum Skill Level of any weapon is 5/5.

## Particle Cost

The number of Particles required to activate the weapon's Active Skill.

If the weapon has an Active Skill, the number of Particles needed is displayed. This area is blank if the weapon does not have an Active Skill.

## Passive Skill

Any Passive Skill possessed by the weapon is always-on if the weapon is equipped as a Main Weapon on a character.

A equipped weapon's Passive Skill is not in effect while the weapon is equipped as a Sub Weapon.

## Active Skill

Any Active Skill possessed by the weapon is available while the weapon is equipped as a Main Weapon.

The equipped weapon's Active Skill is not available while the weapon is equipped as a Sub Weapon.

## Sell

Weapons can be sold directly from the **Examine Weapon** menu if the weapon is not Locked.

Selling a weapon can gain the player Mileage and Gold.

***Gameplay Note***: *See Achievements: Other: Weapon Upgrade. See Achievements: Other: Weapon Forge.*

## Lock Status

A weapon's Lock status can be directly toggled from the **Examine Weapon** menu.

A Locked weapon cannot perform a Sell function or be used as part of an Upgrade Weapon.

## Equipped Character Icon

When the weapon is equipped to a character an icon of the character appears.

There is no Equipped Character Icon if the weapon is not equipped to a character.

Selecting the Equipped Character Icon opens the Equipped Weapon menu for the indicated character.

## Improve Skill

The player can combine duplicates of the same weapon to improve the weapon's ATK, CRI, and Passive Skill.

If there are any duplicates of the selected weapon in the player's Weapon Inventory this button will display a red dot.

Using this button opens the Improve Weapon Skill screen where the player can increase the Skill Level of the weapon.

## Upgrade

If a weapon has not reached it's current level cap the weapon's level can be increased by "upgrading". *(Add exp.)*

Selecting the Upgrade button opens the Upgrade Weapon screen.

When a weapon is at it's maximum level for the current level cap of the weapon; this button is replaced with the Forge button.

## Forge

A weapon that has reached it's maximum level for it's level cap cannot gain further experience without increasing the level cap.

When a weapon is at it's current level cap the Forge button replaces the Upgrade button.

If the player has the available resources in their Inventory, including Gold, a red dot appears on this button.

By selecting the Forge button the player can increase the weapon's level cap and any Active Skill in the Forge Weapon screen.

## BACK

The BACK Button may return the player to the Equipped Weapon or Weapon Inventory screen.