recursal/Fanatic-Fandom huggingface dataset:
Tamara Artementkova

**Tamara Viktorovna Artementkova** is a character appearing in *Atomic Heart*.

## Biography

Formerly prima ballerina Ryzhova's best friend, now a soloist at the Maya Plisetskaya Theater, Tamara Artemenkova had had to fill in for her ex-friend in lead roles when the latter was unable to make it to a performance (primarily due to capriciousness and a refusal to share the stage with robots, of course). Despite the enormous competition between human and robot ballerinas, Artemenkova loves and respects her mechanical colleagues and proudly boasts about sharing the stage with them, seeing it as an unprecedented artistic experiment.

## References

1. ↑ Employees entry — Tamara Viktorovna Artementkova
Ildar Abdurakhimov

**Ildar Aliyevich Abdurakhimov** is a character appearing in *Atomic Heart*.

## Biography

As the village overseer, Abudrakhimov routinely plans leisure and practical activities for employees lodged in Forester Village. He is extremely responsible and scrupulous, but has been prosecuted for embezzlement in the past. Because of this, he is extremely quick to curtail any attempt to use resources for anything other than their officially designated purpose.

## References

1. ↑ Employees entry — Ildar Aliyevich Abdurakhimov
Secret Message (Mail)

**Secret Message** is a mail in *Atomic Heart*.

## Transcript

Secret Message

Date: September 5, 1953
From: Facility 3826 General Director D. Sechenov
To: Senior Research Assistant S. Pestsov

Comrade Pestsov, congratulations on your promotion from junior research assistant to senior research assistant in the Sechenov Center's secret department. You'll be closely studying signals from outer space and trying to determine which, if any, could lead to the discovery of non-terrestrial civilizations.
There is top secret information available suggesting that we ought to keep looking. I've got high hopes for you. Your new assignment is effective immediately.
He Pulled the Plug! (Mail)

**He Pulled the Plug!** is a mail in *Atomic Heart*.

## Transcript

He Pulled the Plug!

Date: April 1, 1955
From: Junior Genetic Engineer E. Malakhova
To: Senior Genetic Engineer A. Raguzin

Vavilov pulled the plug on my project! He said it was "illogical" and "flavored form over substance".
Can you believe that?! If we can make Sprouts, who do we have to breed regular cold-resistant or heat-resistant plants? If we want to settle new worlds, maybe we should create new plants there. Look, I love our Russian birch forests, but if I fly to, say Cuba, I want to see palm trees and reeds. You know, something new! We shouldn't grow fucking apple trees on Mars, we should grow flaming martian beehive cacti, or stalks of electric wheat! We've got the chance to make a new world unlike any other, and we're growing cabbage! Gimme a break...
## Location

* Can be found on the PEAR Terminal in the Vavilov Complex's Thermarium Assembly Workshop.
Mendeleev Complex

*This article is a stub. You can help Atomic Heart Wiki by expanding it.*

The **Mendeleev Complex** is a location in *Atomic Heart's Annihilation Instinct* DLC and serves as the main setting.

## Overview

The Mendeleev Complex is part of Facility 3826 and served as location for robot prototype development, named after Dmitri Mendeleev. It is surrounded by a flooded village (or swamp), which was used for bio-experiments. prior to the experiments, the residents of the village was relocated, thus abandoning the village. NORA was built here by Lebedev, with her core beinhg located deep into the complex. NORA took control of the whole Mendeleev Complex, surrounding it in a forece-field like dome, cutting it of completely from the Kollektiv and killing the remaining staff. Zinaida Muravyova arrived after, taking control of the robots of the facility through the control hub.

### Lyogkaya Hotel

The Lyogkaya Hotel was a resort for the workers of Facility 3826 as well as tourists. P-3 starts his journey here.

### Flooded Village

The Flooded Village or Swamp is a former village which was used for bio-experiments, forcing its residents to be relocated, leaving much of their belongings behind. The village consists of several residential and farm houses and was gradually flooded with time.

### Freedom Park

Freedom Park is a small recreational park located by the Flooded Village and connects to the Greenhouse Sector. The park has several monuments to the worker and Karl Marx, a fountain, kiosks, benches and gazebos. It has also flooded and been taken over by robots.

### Mendeleev Memorial

The Mendeleev Memorial is a outdoor monument to Dmitri Mendeleev, located next to the Mendeleev Complex. It consists of a circular platform surrounded concrete slabs in a "stair" formation with the elements from the periodic table, resembling the sun and its rays. The elements include those with the atomic number 1-57 and 72-84. A Strekoza is stationed on the platform, which can take the player to the Mendeleev Complex Hanger or Freedom Park and vice versa. Travelin to the Mendeleev Complex Hanger reveals that the platform is actually an entrance to the Hanger and the player can travel to the center of the area. The memorial has its own parking lot, which has been taken over by robots.

## Trivia

* The elements on the Mendeleev Memorial does not include the ones with the atomic numbers 58-71, which includes: cerium, praseodymium, neodymium, promethium, samarium, europium, gadolinium, terbium, dysprosium, holmium, erbium, thulium, ytterbium and lutetium. All of these elements are lanthanides, which is likely the reason why they were not on the memorial, excluding lanthanum which was featured.
Dandelion Security CCTV Camera

The **Dandelion Security CCTV Camera**, or simply **Dandelion**, is an enemy that appears in **Atomic Heart**.

## Background

*This section requires expanding. Click here to add more.*

## Lore Entry

Automated traffic controller PM6 for urban transport management.

The Dandelion CCTV system replaces staff at factory entrance checkpoints, ensures public safety, and maintains law and order.

## Strategy

*This section requires expanding. Click here to add more.*

The Dandelion is resistant to the MP, but vulnerable to the Electro, Hacking damage, and Electrical damage. If a Dandelion see's you, it will put the alarm level at one, sending in 3-5 robots. If it sees you attacking a robot, it puts the alarm level at two and sends in 10 to 20 robots.

## Contents

* Metal Parts
* Superconductor

## Notes

* The way the Dandelion constantly folds itself is reminiscent to the Odradek scanners from the game, Death Stranding.
* A version of the Pchela has a built-in Dandelion attach to alert near robots.
* It is speculated that the Dandelion is a replacement to a unused enemy that looks like a mosquito and acts as a turret.

## References

1. ↑ Atomic Heart: Lore entry on Dandelion
Vavilov (disambiguation)

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Vavilov** can refer to the following:

## Characters

* Nikolai Vavilov – A geneticist and botanist.

## Locations

* Vavilov Complex – One of the complexes in Facility 3826.
Neuromed Capsule

*This article is a stub. You can help Atomic Heart Wiki by expanding it.*

**Neuromed Capsules** are consumables available in *Atomic Heart*. They enable the player to heal themselves from damage. Neuromeds can be obtained by looting chests, furniture, or through crafting at NORA. Three types of Neuromed Capsules are available: small, medium, and large. Each size immediately restores 50, 100, and 150 points of health respectively. Once equipped, Neuromed Capsules are used by pressing the down button on the D-Pad or the X button on PC.

## Recipes

 Medium
 Large

## Crafting

 Medium
 Large
Nikita Nazarov

*This article is a stub. You can help Atomic Heart Wiki by expanding it.*

**Nikita Viktorovich Nazarov** is a character featured in *Atomic Heart.*

## Biography

Nazarov is a Printing Department Manager at the VDNH.

An experienced specialist, Nazarov is one of the creators of Polymer-based express printing technology, which has increased the speed of the Facility's printing dozens of times over. He runs the VDNH's printing department, but is actually responsible for all printed material through the Facility.

## References

1. ↑ Employees entry - Nikita Viktorovich Nazarov
Pashtet

*This article is a stub. You can help Atomic Heart Wiki by expanding it.*

The **Pashtet** is a weapon featured in *Atomic Heart*.

## Background

If you were to try spreading something on a piece of bread using this… let’s call it a knife, then you definitely wouldn’t end up with a delicacy. The Pashtet makes you think more about the need to observe health and safety standards than about light snacks. It would appear that its broad blade, which can cut through flesh, metal, and composite alloys with equal ease, couldn’t be improved upon. However, perfection has no limits: you just need to strengthen the handle, and you’ll have in your hands a simple but incredibly effective weapon against any foe. And there are plenty of upgrades for the Pashtet!
Rejected (Mail)

**Rejected** is a mail in *Atomic Heart*.

## Transcript

Rejected

Date: June 1, 1955
From: Security Manager V. Nyukhov
To: Art Director K. Kozhevin

Konstantin, I'm writing to inform you that the "Novels in Pictures" you drew about Argentum employees have been rejected by the editorial board. And although Editor-in-Chief Tormachev would like to know where you learned to draw so well, I would like to know how you have so much information about the activities of our agents, particularly in regard to the situation in Bulgaria. You are hereby notified that, as of this moment, you are under careful surveillance because of your artistic success and social activity.
All sketches will be confiscated.
KS-23

The **KS-23** is a weapon featured in *Atomic Heart*.

## Background

A multipurpose weapon designed for crowd control, selective force, psychic, and chemical warfare. This standard police multi-function weapon, with its rifled barrel, was originally intended for dealing with civil unrest, as well as selective military, psychiatric, and chemical applications. It was developed in haste by a department of the Ministry of State Security back when the aftermath of the Brown Plague was being eradicated in Europe and groups of marauders and other criminals needed to be dealt with. In Facility 3826, it was introduced as a standard weapon for security personnel and was usually loaded with non-lethal ammo.

This shotgun became popular not only in the USSR, but in most other allied countries too, having acquired almost the same level of notoriety as the legendary Kalash. The versions that were exported for the police in African countries and special forces in Eastern Europe replaced the standard weaponry literally within a year.

## Characteristics

The starting projectile weapon, the shotgun is best used at close quarters - obviously - and when going toe-to-toe with robots. It isn't extremely powerful like some game shotguns, but still dishes out punishment and destruction with excellent reliability, especially when upgraded. At full level, one shot is enough to destroy a basic VOV-A6 Lab Tech (three for the upgraded variant), and is quite effective at taking down WSP-9 Pchelas.
Cartridges

*This article is a stub. You can help Atomic Heart Wiki by expanding it.*

**Cartridges** are items available in *Atomic Heart*. They enable the player to apply elemental damage to a weapon for a limited amount of attacks. Three cartridges are available: Fire, Ice, and Electric. Cartridges can be looted from the environment or crafted at NORA once the associated recipe is located.

In order to equip a cartridge, the intended weapon needs to be upgraded with the Cartridge gun upgrade. Only the first level of the module upgrade is needed to equip a cartridge. Once the weapon is upgraded, players can equip a Cartridge by opening the weapon wheel and selecting the blank hexagon at the bottom of the wheel. Once selected, the weapon wheel will then display the available cartridges to equip. Further upgrades to weapons will enable Cartridges to last longer or apply more elemental damage.
Crab Juice

Crab Juice

## Effect

The effect wears off in 3 seconds and gives +80 each second.

Giving a total of 240HP in 3 seconds.

## Crafting

To craft **Crab Juice**, you will need to get the Consumables 6 science.
Unlike other craftables, the consumables will take some science points from you.

This item needs 10 Science XP to craft.

## Recipe

* 20x Raw/Mineral
* 1x Raw/Organic/Cryobloom
* 1x Raw/Organic/Brittle Chitin

## Bugs

* (bug?) The item use 9 XP point instead of 10 like it says in the crafting screen.
There Are No Dicks On the Gate! (Mail)

**There Are No Dicks On the Gate!** is a mail in *Atomic Heart*.

## Transcript

There Are No Dicks On the Gate!

Date: May 1, 1955
From: Service Settlement Manager I. Aburakhimov
To: Mechanization Specialist T. Kopylova

Tamara, either our eyes just work differently, or you're having some issues you need to go to Pavlov about. I'm sorry, but I just don't see a "shape reminiscent of two dicks making indecent gestures" on the gate. It's just two flowers, patterns, or something like that.
So please stop 1) sending me complaints about this, and 2) showing everybody these supposed dicks. There are kids living here, and they're very impressionable.
Frostbite

*This article is a stub. You can help Atomic Heart Wiki by expanding it.*

**Frostbite** is an Polymer Glove ability featured in *Atomic Heart*.

## Overview

Frostbite shoots a beam of cryopolymer out of the glove, inflicting a freezing effect on enemies. This freezes enemies in place, leaving them vulnerable to follow up attacks. While effective against machines, Frostbite is extremely effective against organic enemies. Additional skills further increase its effectiveness. Careful Disassembly increases the number of dropped items from enemies while Absolute Zero inflicts frostbite damage to enemies over time.
Viktor Petrov

*This article is a stub. You can help Atomic Heart Wiki by expanding it.*

**Viktor Vasilyevich Petrov** is a character featured in *Atomic Heart,* serving as the quaternary antagonist.

## Biography

Petrov was born to a military family. He graduated from the Bauman Moscow Higher Technical School (BMHTS) and became a engineer, roboticist, and programmer. As of September 1933, he had worked as a researcher at Facility 3826. Petrov began his career at the roboticized Maya Plisetskaya Theater as it was in the midst of its most transformative upgrades. He has proved himself to be a talented and inventive specialist in this promising emerging branch of science and showed a certain amount of creative vision. Since October 1940, he has been the head of the Robotics Laboratory. In this position comrade Petrov proved to be a valuable employee and competent leader. From 1949 to the present, with the direct participation of the laboratory led by Comrade Petrov, 18 models of robots for various sectors of the national economy were developed and ran into production. Petrov has an excellent grasp of art, which has helped him make friends with the director of the roboticized theater as well as Facility 3826 Deputy Director Michael Stockhausen, a well-known aesthete and patron of the arts.

Thanks to his friendship with Comrade Stockhausen, Petrov was able to demonstrate his skills and the fruits of his studious labor to Comrade Sechenov himself. The head of the Facility greatly appreciated the young programmer’s hard work and pragmatism, which led to Petrov being assigned to a leading position in his scientific team dedicated to the development of the Kollektiv 2.0 neural network.

He has since been reprimanded and got community service at Vavilov Complex for his betrayal of the Facility's ideals and his excessive ambitions, which threaten the safety of society.

## Notes

* He has been a member of the CPSU since 1935, membership card 01730837
* He has published over 27 scientific articles including 5 articles translated into foreign languages.
* Petrov was awarded the honorary badges "Merited Inventor of the USSR" 1 and 2 degrees, the Order of the Red Banner of Labor, and the State Prize of the USSR in 1959.
* Petrov takes the active part in the party life of the Facility 3826. He is a member of the Bureau of the primary party organization of the Scientific Team of the Facility. Petrov has no party penalties.
* Surprisingly, he almost guess the name of P-3's wife Katya from one of his rants in the intercom.
* When meeting Viktor, his stage is surrounded by "Clown Traps" which switch their faces from friendly to terrifying and retract sharp claws. It is speculated that he made them himself to represent the robots' true purpose of global domination.
* Petrov was originally going to have clown make-up after meeting him at the theater as seen in texture files.
	+ The appearance of the face resembles Joaquin Phoenix's Joker.
* Previously, he was named Frank Johnson.
* Model and motion capture - Russian actor Oleg Kursachev.

## References

1. ↑ Employees entry - Viktor Vasilyevich Petrov
Complaint (Mail)

**Complaint** is a mail in *Atomic Heart*.

## Transcript

Complaint

Date: May 4, 1955
From: Tour Guide L. Liteikina
To: Museum Manager M. Yelizarova

The VDNH security manager has used his clout to make his old army buddy M. Gabriashvili press secretary. I would like to emphasize that said army buddy has no education to speak of, and not only has he never worked at a museum before, he's never even set foot in one (his own words). I realize that he's an officer and a war veteran, but a man with no knowledge of the field does not belong in this position. Please look into it.
New VDNH Campus (Mail)

**New VDNH Campus** is a mail in *Atomic Heart*.

## Transcript

New VDNH Campus

Date: June 1, 1955
From: VDNH Press Secretary M. Gabriashvili
To: #VDNH\_staff

Dear comrades, immediately following universal polymerization, we will behind building a new campus that will be completely dedicated to flying machines and the triumph of Soviet aircraft. The complex will be erected in the air directly above the VDNH, and visitors will be transported to it via a new technology called airevators. In connection with this, a new contest ha been announced: employees are invited to submit ideas for the new entryway. The core concepts that should be reflected include: loftiness, freedom, the blue sky, the triumph of science, and reaching for the stars.
Submissions will be accepted until the end of June 15. Winners will receive a prize and a place on the board of honor.
MFU-68 Laborer

*This article is a stub. You can help Atomic Heart Wiki by expanding it.*

**MFU-68 Laborer** is an enemy that appears in *Atomic Heart*.

## Background

One of Facility 3826's first flagship machines, it still looks the way it did back at the beginning. The MFU-68 robot was designed for the needs of animal husbandry and serves as a shepherd for cows, sheep, goats, and so on. The Laborer traverses rough terrain with ease and is immune to the harsh weather conditions of the Far North or Mongolian steppes. To control a large herd, Laborers can join into groups.

The MFU-68/L variation is an improved model of the Laborer equipped with a 40-cm circular blade for felling trees at logging sites. The Laborer works well with the Bumblebee, which transports lumber. Resistant to inclement weather, it can withstand colds down to -45 degree Celsius.

## Variants

### Laborer

The Laborer will periodically charge up it's Sawblade and charge the player.

* Fire Damage
* Explosive Damage
* Superconductor

### CP-Duck

The Duck will attack using Grenades. If its enemy is too close, it will strike it's current position with a Grenade to be flung away and proceed to fire an inaccurate barrage of Grenades at its target.

* Fire Damage
* Explosive Damage
* ?
* Superconductor
* Chemistry

## Notes

* Its original title was "Cutter 21".
* The Laborer will occasionally throw their saw blades like a frisbe, once they lose the blade they'll reconstruct a new one.
* It is unknown on what occupation are the CP-Duck used for.

## Gallery

* A troop of Laborers marching down a road.
TER-A1 Tereshkova

*This article is a stub. You can help Atomic Heart Wiki by expanding it.*

**TER-A1 "Tereshkova"** are NPCs featured in *Atomic Heart*.

## Background

TER-A1 Tereshkova is the most chatty robot in the enterprise. It was named after cosmonaut Valentina Tereshkova. Tereshkovs conduct concerts, perform on TV and non-stop praise the management of Facility 3826. After the failure of the enterprise, Tereshkovs did not go crazy and still provides assistance to P-3.

Tereshkova, as well as similar models, treats the employees of Facility 3826 with care and responsibility. They are known to give one another names, notable examples being **Yulia** and **Claire**. Tereshkova limbs are easily detached and are used as keys to various rooms in the VDNH Complex.

The Tereskova operates autonomously and does not rely on the Kollektiv network.

## Gameplay

*This section requires expanding. Click here to add more.*

## Note

* Unlike most robots in the game, the Tereshkova are not equipped with a combat mode or affected by the wide spread malfunction as they were created after the Atomic Heart Project.
* Tereshkova can immediate human emotions, however they cannot react to the exact tone as there programming only allows them to speak in a delightful voice.
* in a location near Polygon 2, two Tereshkovas are found deactivated in what appears to be a picnic, however several bodies can seen under the blanket while both the food and robots are covered in blood.
Bugs / Glitches

**Bugs / Glitches** are oversight from the developers, which can be exploited to cause unwanted effects.

## Infinite Jumps

While playing on a really high framerate (>200) it is possible to mash spacebar to keep on jumping in the air.
This can be paired with walking to fly to a specific place.
It gets easier the higher your framerate is.

Source
Exoskeleton Kit 1

The Exoskeleton Kit 1 offers a passive buff which raises your maximum health by 150. It is unlocked in tier 1 of the Utilities Knowledge track. This kit does not require an outfit station to equip or unequip.

## Schematic Requirements

The Exoskeleton Kit 1 requires the following materials to craft:

* 20 Raw/Mineral
* 10 Raw/Mineral/Metal/Aluminum
* 10 Raw/Organic/SoftChitin
* 5 Raw/Organic/HardChitin
Bulldozer 1

Bulldozer 1

## Use

**Bulldozer 1** floats behind the player and gives him passively +300 Max Health and +10 Inventory Size.

It will mine blocks with you, getting ores quickly.

Right-click in inventory to activate or place it directly in your companion icon in inventory.

## How to Learn the Schematic

This schematic is learned from Rank 8 Companions.
Entry Canyon

*This article is a stub. You can help Obduction Wiki by expanding it.*

The arrival area
The **Entry Canyon** is a location in Hunrath. It is the place New Arrivers first step on after having been 'abducted' by a Collector Seed. A spherical piece of the arriver's environment also gets swapped along, in this case, part of the Forest trail you were on, including a grill, a table, a lantern, rocks, twigs, and trees. The radius of the swapped sphere may vary in each case. After its activation and the swapping the Collector Seed dies, leaving its dried parts on the ground.

The inhabitants of Hunrath collect and bring here occasional new Seeds that the Hunrath Tree produces, so that somewhere its twin seed will swap to this location. This was done to facilite the experience of New Arrivers and also the collection of any items that were swapped along with them. Mayor Jenssen has placed kiosks (holographic recordings) with a welcome message from him and instructions for the Arriver's next step.

* View of the canyon from just outside the arrival area.
* The kiosk delivering Mayor Janssen's welcome message.
Updating Data (Mail)

**Updating Data** is a mail in *Atomic Heart*.

## Transcript

Updating Data

Date: May 31, 1955
From: VDNH Press Secretary M. Gabriashvili
To: Printing Dept. Manager N. Nazarov

An analysis of biometric indicators show that 96.4% of visitors during the 1955 reporting period expressed the following level of reaction to the appearance of the following robots (common names used):
Rafik: 2
Tereshkova: 10
Vova: 5
Belyash: 8
Natasha: 10
Laborer: 4
Hedgie: 3

Send the data to the AoC for analysis, then have it forwarded to the Design Department.
Automatic Lateral Miner 1

Automatic Lateral Miner 1

## Effect

this robot will dig 1 tile of height left or right for 60 seconds without stopping.
You won't be able to dig below something you placed (Like a torch placed on the ground, for example).

## Crafting

To craft the **Automatic Lateral Miner 1**, you will need to get the Consumables 9 science.
Unlike other craftables, the consumables will take some science points from you.

This item needs 10 Science XP to craft.

## Recipe

* 50x Raw/Mineral
* 20x Raw/Mineral/Metal

## Bugs

* (bug?) The science XP cost is 9 and not 10 like it's written on the crafting tab.
* The miner will spawn three tiles exactly above your character's head. Meaning if you right click when being in a 3 tiles height place, the robot will spawn above you, directly in tiles.
They're Robbing Us Blind! (Mail)

**They're Robbing Us Blind!** is a mail in *Atomic Heart*.

## Transcript

They're Robbing Us Blind!

Date: June 9, 1955
From: Service Settlement Manager I. Abdurakhimov
To: Watchman E. Puodjunas

Comrade Puojunas, the incidents of supplies disappearing or being stolen have increased. We still haven't told the higher-ups about it yet, but I need you to be more watchful. I've heard you were a Red Commissar during the revolution, so do a me a favor and catch those crooks before we get our asses handed to us on a platter.
Entity Names

Entities in *Edge of Space* are also bound by a name that can be used for admin purposes.
Some of these item names can be spawned in with the web admin panel with the give item option.

## Placeable

placeable\_earlycommandcontrolcenter
placeable\_commandcontrolcenter
placeable\_commandcontrolcentermark2
## Resource

resource\_aluminum
resource\_dirt
resource\_rock
resource\_uranium
resource\_titanium
resource\_ice
resource\_structuredirt
resource\_clay
resource\_biomass
resource\_structurerock
## Refined

refined\_aluminium
refined\_uranium
refined\_rock
refined\_dirt
refined\_titanium
refined\_mud
Germany

*This article is a stub. You can help Atomic Heart Wiki by expanding it.*

**Germany**, also known as the **German Soviet Socialist Republic** (**German S.S.R.**) is a country that became a communist state by the Soviet Union.

## History

Germany began World War II when they invaded Poland in 1939. During the war, they were responsible for creating the Brown Plague virus that killed 150 million Soviet citizens, including Soviet soldiers. They were defeated when the Soviets dropped a nuclear bomb on Germany's capital city, Berlin, ending World War II. In the aftermath, Germany became a communist state called the German Soviet Socialist Republic or the German S.S.R., by the Soviet Union.
Backpack Kit 2

The Backpack Kit 2 will provide you with 16 additional inventory slots. It is unlocked in tier 6 of the Utilities Knowledge track. This kit does require an operational outfit station to equip and unequip.

## Schematic Requirements

The Backpack Kit 2 requires the following resources to craft:

* 40 Raw/Mineral
* 40 Inorganic/Mineral/Metal/Thermium
* 20 Inorganic/Mineral/Metal/CarbonFiber
Employee's Note (Mail)

**Employee's Note** is a mail in *Atomic Heart*.

## Transcript

Employee's Note

Date: June 1, 1955
From: Museum Manager M. Yelizarova
To: Burav room terminal

Please remember this when giving tours:
The Burav is the crown jewel of Soviet heavy industry and the pride of the Facility. When talking about it, don't forget to mention the following facts:
- The device saves about 10,000 man hours per month
- One large Burav costs as much as a rocket ship
- The technology used to manufacture the device is so complex, the slightest miscalculation can render it unusable
-A Burav can reach a depth equal to that of the Mariana Trench after just two weeks of continuous operation
- Burav technology was inspired by the inventor Trebelov's design for an underground ship
- Burav prototypes were used as combat units in the war, delivering powerful explosives behind enemy lines. They were given the code name "Zmei Gorynich" (a dragon from Slavic mythology)
- Smaller Buravs, which their builders affectionaly refer to as "bravvies," work beneath us day and night, expanding the Facility's underground space (I'm not 100% sure about this last one — maybe we shouldn't tell visitors about the underground buildings)
Command Center 1

The Command Control Center is a Facility with the main purpose of allowing base equipment such as the Refinery and Fabricator to function. It must be placed on top of player-made Construction tiles, and its influence spreads through connected background tiles up to a certain distance; this is basically what defines a player's "base". It also allows free instant teleportation to other Command Control Centers, allowing for fast travel across the world.

There are currently three tiers: the one the player obtains after finishing Delta training, which will have a randomized name and a limit of 2 supported subsystems; and the player-manufactured Mark1 and Mark2 Command Control Centers, with a limit of 3 and 5 subsystems. Before reaching the materials required for the higher tiers, however, the player can simply build several of the cheaper ones to sustain a larger base.

## Trivia

Some possible auto-generated names for the tutorial-granted CCC include:

* Abazites
* Dericeit
* Hodoronad
* Na Claseri
* Pollaites
* Rites
* Pete

## Crafting Recipe

* 30x Inorganic/Mineral/Metal/Aluminum
* 15x Raw/Material
* 30x Raw/Mineral/Metal
* 7x Inorganic/Mineral/Metal/T2chip

## Tips

* If you're having trouble getting your Command Control Center to work, make sure you are placing it over player placed background tiles, which can be moved using the alternate function of the Laser Pick. (To switch to the Laser Pick's alternate function, press the Tab key.)

* Once the CCC is placed over a player placed background, you can press B to see its Field of Influence. Placing the Refinery (on a ceiling), Fabricator, and other similar equipment in this field of influence will allow them to function.

* The Field of Influence of the Early Command is 21 tiles wide and XX(unknown) tiles tall.
Command Node

This machine is a Command Center

It will generate only one power output.

## Required for functioning

There are no requirements beyond Command Center proximity.

## Placement

This Command Center can be placed anywhere within a 5 tiles tall by 2 tiles wide space, provided the ground is flat.

### Command Center Proximity

Command Centers require a minimum distance from each other. Speculation suggests that this is for the teleport function between all Command Centers.

The minimum distance is 195 tile gap horizontally, and 456 tiles vertically.

For example: **Command Node** A-1 is located at 384,72. **Command Node** B-1 is located at 580,72. **Command Node** A-2 is located at 384,533.
The resulting layout:

A-1\_\_B-1

A-2

Each **Command Node** is placed at the absolute minimum distance from its neighboring **Command Node**.

## Subtext on item

- This placeable has functionality linked to power system. After placeable is placed, hit P or Z to view in Power mode.

- Click the icon over the placed placeable, Hover mouse over each of the nodes that appear for more information.

- ArkCo has upgraded new software to remove the need of CPU.

- Can place anywhere but not directly next to each other.

- With two or more Command Centers placed, right click Command Center to use the teleport function.

### How to Learn the Schematic

This schematic is already learned by default.
Agent Zero

Agent Zero
File:Npc Agent Zero.png

**Agent Zero** is an NPC in *Edge of Space* found in the Proto layer.

Agent Zero will first be found in pieces: a head, torso, arms, and legs. The head will speak to the player and ask for the rest of his parts to be gathered. Once all four have been gathered, the player may create Agent Zero's Anchor and continue his quest line by collecting items.

Agent Zero seems to provide no particular gameplay benefit once his quest line has been completed.
Kit

Kits are equipment items that grant the user various abilities. There are two basic types, active and passive. Active kits require the user to trigger their effects with a key press, while passive kits provide constant benefits. Some kits also require the use of a functional outfitting station to equip, and can not be changed when out of range of the station.

**Kits** available in Edge of Space are:

## Active Kits

* Amnesia Pulse Kit 1
* Inertia Field Kit 1
* Turret Kit 1
* Grapple Kit 1
* Waypoint Teleporter Kit 1
* Antigravity Kit 1
* Turret Kit 2
* Acceleration Kit 1
* Antigravity Kit 2
* Grapple Kit 2
* Recall Kit 3
* Kinetic Repulsor Kit 1
* Point Defense Kit 1
* Orb Swarm Kit 1
* Vector Teleporter Kit 1
* Turret Kit 3

## Passive Kits

* Backpack Kit 1
* Exoskeleton Kit 1
* Regeneration Kit 1
* ToolKit Kit 1
* Backpack Kit 2
* Exoskeleton Kit 2
* Medical Kit 1
* Toolkit Kit 2
* Regeneration Kit 2
* Shield Projection Kit 1
* Backpack Kit 3
* Exoskeleton Kit 3
* Toolkit Kit 3
* Regeneration Kit 3
* Shield Projection 2
* Medical Kit 2
* Shield Array Kit 1
Basic Workbench

## Required to Craft

* Backpack 1
* Cloning Tank 1
* Command Node
* Computerized Assembly Bench
* Metallic Chest Armor
* Metallic Leg Armor
* Metallic Jetpack
* Metallic Helmet
* Outfitting Station
* Phase Carbine 1
* Proto Chest Armor
* Proto Leg Armor
* Proto Jetpack
* Proto Helmet
* Small Storage Chest
* Standard Issue Rifle
* Tribal Chest Armor
* Tribal Leg Armor
* Tribal Jetpack
* Tribal Helmet
Grapple Kit 1

**Grapple Kit 1** is a kit in *Edge of Space*. It allows you to deploy a grappling cable and swing across to formations you can't reach easily. It also helps if you are falling, and grapple onto a landmass to prevent death. This kit is obtained by unlocking Tier 6 of the Utilities Knowledge Track.

## Schematic Requirements

The following resources are required to craft the Grapple Kit 1:

* 40 Raw/Mineral
* 20 Raw/Mineral/Metal/Aluminum
* 10 Raw/Organic/Protovine
* 10 Raw/Organic/Protoleaf
* 10 Raw/Organic/Biomass
Consumables

There are many usable or consumable items available to the player. These items provide a benefit or skill to the player when used.

## List of Consumables

### Combat

* Small Turret 1
* Medium Turret 1

### Food

* Protowine
* Protospice
* U-Jelly
* Crab Juice
* Bug Juice
* Robo Chips

### Gathering

* Automatic Harvester 1
* ArkCo Infobot
* Detonator 1
* Automatic Harvester Ceiling 1
* Automatic Miner 1
* Automatic Harvester 2
* Automatic Lateral Miner 1
* Automatic Miner 2
* Automatic Lateral Miner 2
Armor

*This article is a stub. You can help Edge of Space Wiki by expanding it.*

## List of Armor

### General Armor Sets

For a list of general armor please see the general armor page.

### Builder Armor Sets

For a list of builder armor please see the builder armor page.

### Explorer Armor Sets

For a list of explorer armor please see the explorer armor page.

### Fighter Armor Sets

For a list of fighter armor please see the fighter armor page.

### Hybrid Armor Sets

For a list of hybrid armor please see the hybrid armor page.
What's Going On? (Mail)

**What's Going On?** is a mail in *Atomic Heart*.

## Transcript

What's Going On?

Date: May 2, 1955
From: Vavilov Archivist M. Orlikova
To: Graduate Student A. Neyelova

What's going on, Annie? I heard they took you out on a stretcher. I asked around at your building, and no one's seen you. Write back or call me, okay? I'm getting worried.
Ghostly Defense

Ghostly Defense

## Use

The Ghostly Defense item can be used in a Skiff Pad to teleport to the Ghostly Defense dungeon.

## Lockon Lifetime

The Lockon Lifetime of this item is : 05:00:00.

Meaning your transportation plane will give you access to the Ghostly Defense for 5 hours even if you die or come back in your base.

However, if you use another Nav-Data, the last one will disapear to let your new transporation plane take its place.

## Amount / Dropped By

* ~ 0-2 by Hangvine from the Protolife Biome.
ARU-31/6 Rotorobot

*This article is a stub. You can help Atomic Heart Wiki by expanding it.*

**ARU-31/6 Rotorobot** is an enemy that appears in *Atomic Heart*.

## Background

Automatic self-propelled rotary mower ARU-31/6. Rotorobot was designed for a wide range of agricultural work: cutting grass for silage, harvesting crops, clearing weeds and brush. The robot can move on rough terrain and work in difficult weather conditions.

The rotation speed of the mower blades starts at 540 rpm. Use extreme caution when turning it on to prevent accidents.

Rotorobot's tentacle-like graspers are unique development we have seen over the last few years. Many robots technicians say they have a bright future in manufacturing while the flexible, segmented pneumopods lend stability and mobility to the machine. The robot does not even lose mobility when heavily damaged. As a bonus, the pneumopods are easy to replace and can withstand heavy loads.

The only disadvantages are the lack of external armor and the overly alien look. But Rotorobot has never been out to win beauty contests at Facility 3826, preferring to do its talking with field work.

## Note

* It is believed that the Rotorobot was the first robot Sechenov created.
* Early concepts of the Rotorobot show they didn't originally have rotating blades, they also had a different design before being improved.
* When a Rotorobot goes into combat mode, it opens its mouth and use its rotating teeth like a blender.
* When deactivated, the Rotorobot will retract its head into their torso.
Fineous

Fineous

**Fineous** is an NPC in *Edge of Space* and a transportation mount, encountered right next to the Master Cryopod at the start of the game, asking for immediate assistance.

After completing his quest chain, Fineous will ask the player to craft his "bed" (anchor), and will then remain at the point that anchor is placed.

Along with providing tutorial-like gameplay information, Fineous will fire at any nearby hostiles once his laser has been repaired.

A FREAKIN LASER SHARK!

## Stats

* 15000 Health Points (Reffilable with Shark Care Center)
* 7000 Energy (Refillable with dryfeed)
* Really fast
* Has a really long laser weapon

### How to Learn the Schematic

This schematic is learned from Rank 15 Transportation.
Complaint 13 (Mail)

**Complaint #13** is a mail in *Atomic Heart*.

## Transcript

Complaint #13

Date: May 1, 1955
From: Mechanization Specialist T. Kopylova
To: Inventory Manager K. Osenev

It is my duty to bring to your attention that Comrade Kislevsky, who is responsible for stockpiling lumber, has taken several Laborer robots into his possession and put them in his chicken coop. When asked "why?', Comrade Kislevsky responded that he loves raising chickens and wants to create the impression that he has domestic fowl. He claims that the robots resemble rutting roosters.
Please do something about this. It's bad enough that he stole registered devices; it also looks unbelievable stupid!
Miss You! (Mail)

**Miss You!** is a mail in *Atomic Heart*.

## Transcript

Miss You!

Date: April 21, 1955
From: V. Neyelov
To: Graduate Student A. Neyelova

Dear Annie,

Unfortunately, I'm going to be on the duty for another six months. But can you imagine how great it's going to be when they launch KOLLEKTIV?
No more letters, phones, or telegrams! You and I will always be in touch! I'm in Kamchatka, but you'll be able to read me poetry and tell me about what your new species of apple smells like. I can't wait. Until then, I'll just kiss this letter. By which I mean the screen. Well, not really... you get it ;)

Yours always, your husband Vladimir.
Bear Care Center

*This article is a stub. You can help Edge of Space Wiki by expanding it.*

## More Information

* This placeable has functionality linked to power system. After placeable is placed, hit P or Z to view in Power mode.
* Click the icon over the placed placeable, Hover mouse over each of the nodes that appear for more information.

## Utility

This Station is used to heal bear mounts : Artilla Bear.

### How to Learn the Schematic

This schematic is learned from Rank 8 Transportation.
Headhunter Camp Nav-Data

Headhunter Camp Nav-Data

## Use

The Headhunter Camp Nav-Data can be used in a Skiff Pad to teleport to the Headhunter dungeon.

## Lockon Lifetime

The Lockon Lifetime of this item is : 04:00:00.

Meaning your transportation plane will give you access to the HeadHunter Dungeon for 4 hours even if you die or come back in your base.

However, if you use another Nav-Data, the last one will disapear to let your new transporation plane take its place.

## Crafting Recipe

* 2x HeadhunterCoordinatesShard (HeadHunter Coordinate Fragment)
* 1x Inorganic/Mineral/Metal/Achomium

Requires nothing to craft.
Bug Juice

Bug Juice

## Icon Description

"While your wounds are healing very quickly, you also feel a strange attraction to hive queens with big thoraxes."

## Effect

The effect wears off in 5 seconds and gives +50 each second.

Giving a total of 250HP in 5 seconds.

## Crafting

To craft **Bug Juice**, you will need to get the Consumables 11 science.
Unlike other craftables, the consumables will take some science points from you.

This item needs 5 Science XP to craft.

## Recipe

* 10x Raw/Mineral
* 1x Raw/Organic/Dryroot
* 1x Raw/Organic/Achonid Chitin

## Notes

This item is not that great compared to Crab Juice. It gives back 10 HP more than the Crab Juice but takes 5 seconds to do so, instead of 3 seconds for the other item. Crafting this item could be not so worth it if you think about it twice.

## Bugs

* (bug?) The item use 4 XP point instead of 5 like it says in the crafting screen.
Mark1Weapon

*This article is a stub. You can help Edge of Space Wiki by expanding it.*

Is a resource required to craft Experimental Earthen Guns and Experimental Particle Eliminators.

The following items are of Type Mark1Weapon.

* Broken Mark1 Rifle Frame, rare drop
* Particle Accelerators, crafted
* Earthen Guns, crafted
* Experimental Earthen Guns. crafted with existing Mark1Weapon

## History

Hotfix Patch v0.2309: Changes to weapon crafting.

* Particle Eliminator and Earthen Particle Eliminator no longer require mark 1 and 2 frames.
* Added new advanced “Experimental” versions of Particle Eliminator and Earthen Particle Eliminator that require the basic version (or a frame) to craft. Advanced version will be higher stats at base, and have increased chance for better stats. All other tier 2 weapons still require mark 2 frame
Companion

**Pets** or **Holo Pets** are small companions that either provide simply an Aesthetic presence or for some types of pets a "buff" or helpful use.

## List of Companions

### Builder

* Chicken
* Earthworm
* Bulldozer 1

### Explorer

* Fire Fox - Provides light.
* Where Bot
* Treebreather
* Road Runner
* Crystal Bug
* Gofor
* Anglerfish

### Fighter

* Heal Kitty 1 - Heals you.
* Jarhead 1
* Pengun
* Croc Block
* Bullet Beetle
Clay

Clay

**Clay** is very common making it easy to identify early on. Clay is used in many starting recipes (along with Dirt, Mud, & Rock). As with dirt it will also be useful through the entire game.

## Gathering

**Clay** is a very common resource and can be found in almost all biomes. It is gathered using a Laser Pick

## Appearance

It's appearance is based on the biome it is located in. It does not retain it's appearance when gathered from one biome and placed in another.
Decoration

## Surfaces

Counter

Desk

## Shelving

Left Shelf

Middle Shelf

Right Shelf

Beaker Storage

Knick Knacks

## Food & Drink

Fridge

Vending Machine

## Entertainment

LCD

TV

Speakers

## Other

Trash Bin

Bin

Specimen Tubes

Specimen Vials

Bob

## Piping

Fatpipes

Pipes

Pipe Vent

Small Pipe

Wall Pipe

L Pipe

Pipe

## Roofing

Chimney

Roof Exhaust

Smoke Exhaust

## Wall Decorations

No Smoking Sign

Neon Light

Elemental Table

Wires

## Plants

Potted Plant

Fungus Culture

Rock Specimen

Rock Specimen 2

Rock Shard

## Equipment

Scanner

Concentrated Laser Pick

## Seasonal Decorations

Christmas Fireplace

Christmas Table

Christmas Tree

Christmas Wall Light

Christmas Couch

Kane Light

Mini Christmas Tree

Stockings

Wreath
Hangvine

Damage
 Immunities
 Drops

## Spawning

The **hangvine** spawns in the Protolife Biome

## Rarity

The **hangvine** is one of the easiest vine to find on Achoa. It's rarity is very common.

## Mining

The **hangvine** being a vine growing mostly on early game tiles, the mining is very easy.
You have two possibilites here :

* Destroy the tile where it spawns from with a laser pick.
	+ This method is way faster but gives less items.
* Cut it with a laser saw.
	+ This method is slower than the first one but gives a lot more ressources.

## Experience

The experience received from cutting the **hangvine** is 5XP.
Each section of the vine gives 5XP which means that you could get more experience points from a longer vine if you cut little bits of it everytime.

## Drops

* ~ 0-8 Protoleaf
* ~ 5-31 Protovine
* ~ 0-2 Ghostly Defense

## Bugs

* Apparently, cutting the **hangvine** gives the same amount of EXP than destroying the tile it comes froms (See the Mining section above). The **hangvine** itself gives 5EXP when cutting it with a laser saw, meaning that destroying the tile where the vine spawns from should give the tile EXP added to the vine EXP. It should be 10EXP when you destroy the tile.
* (bug ?) Cutting bits of the vine gives 5EXP each time you get ressources, which means you could get at least 15 or 25 EXP by cutting it piece after piece.
Biome

A **Biome** is an area of land which is divided along strict and clear climate and geographical lines, in which the change between values results in varied lifeforms, plant life, and environment. To reach a biome other than the Protolife biome, one must go below the biome you are in. Edge of Space features 3 primary biomes, along with several mini-biomes.

# Major Biomes

## Protolife Biome

0 to 1599

The **Protolife Biome** is a biome consisting of lush jungle and water resources.

In this biome, you will be able to find :

=== Monsters ===

* Bouncy Jelly
* Docile Mundo Crab
* Willerworm
* Snail
* Zombie
* Free Range Frog

=== Plants ===

* Reaching Mushroom
* Squatting Mushroom
* Meaty Toadstool
* Grass Roots
* Cellulose Tree
* Leafy Weed
* Seed Pod
* Proto Vine
* Hangvine
* Plasma Bloom

## Comet Biome

1600 to ??

The **Comet Biome** is a frozen and often barren, rocky biome. Populating the Comet Biome, asteroids, Plasma Trees, and comets are abundant in this biome.

## Barren Biome

The **Barren Biome** is a desolate biome consisting of cacti, dry brush, and sand. The Barren Biome is sparsely populated and deadly.

# Mini Biomes

## Ice Caves

Ice caves are found within the large planetoids. They are characterized by being surrounded by ice, as well as filled with it.

## Primal Zones

Primal zones are a mini biome which is part of the Terraforming system. These zones can be dominated, and once complete, they can be mined for resources and special placeables. Primal zones also house tech upgrade platforms, which grant permanent stat boosts. They are a core part of the game's progression.

## Nests

There are multiple types of nests within the game, which are presented with their own mini biome. These areas can be dominated and mined for special resource types, as well as for a chance (approximately 20%) at placeable items that are not destroyed when the zone is dominated.

### Nest Types

* Jelly Nests
* Zombie Nests
* Crab Nests
* Headhunter Fortresses
* Raptor Nests

## Rock Caves

Rock caves are found within the large planetoids. They are characterized by being entirely composed of rock, bordered by purple edges

## Crystal Caves

Crystal caves are found within the large planetoids. They are characterized by being filled with glowing crystals, and are easily spotted while exploring underground.