Influences/Guide

This guide will detail efficient methods of obtaining given Influences.

## Notable Influences

* Your Society's Influences can be used to promote Followers.
* Pounding Airs and An Imminence are required to combat Curses that are triggered by some Vaults.
	+ An Imminence is the *only* Influence effective against Something's Come Back With Us. Pounding Airs will not suffice.
* Certain endings require high-level Influences.

## Influences Outside the Mansus

While the Mansus is a major source of Influences, it is inherently unreliable. Sulochana Amavasya can keep one Influence active at the cost of a Talk action, but it can be worthwhile understanding how to sustain Influences without relying on her. It only takes ten seconds to Study an influence and upgrade or subvert it, which resets the timer to essentially 120 seconds (the 60 seconds for the higher-order influence to decay back down, and then the 60 of the original form).

This is particularly important for sixth-order influences, which can all be sustained by using more common, lesser influences. Many of these influences are also potential game-ending conditions, and they will be consumed when upgrading Influences present. This allows for maintaining any sixth-order influence for any Aspect, as long as lesser influences can be supplied:

* A Consciousness of Radiance can be upgraded with Erudition or Contentment or by subverting a Fleeting Reminiscence or Fascination.
* A Rising Heat can be upgraded by subverting Contentment.
* A Thrilling Air can be upgraded with Dread.
* A Chilly Atmosphere can be upgraded by subverting Dread.
* Trembling Airs can be upgraded with Vitality or Contentment.
* An Awareness of Appetite can be upgraded by subverting Vitality.
* A Buzzing in the Brain can be upgraded with Fascination, Glimmering, or a Fleeting Reminiscence.

## Mansus Influences

The Mansus is an unreliable but zero-cost source of a variety of Influences.

* Way: The Wood can produce A Buzzing in the Brain (Moth 2).
	+ The Well can produce An Awareness of Appetite (Grail 2).
	+ The Temple of the Wheel can produce Subtle Flaw (Knock 2) or Trembling Airs (Heart 2).
* Way: The White Door can produce An Icy Atmosphere (Winter 6).
	+ Lodge of the Sage Knight can produce Subtle Fracture (Knock 6).
	+ The Orchard of Lights can produce An Intensity of Radiance (Lantern 6) or Pulsing Airs (Heart 6).
* Way: Through the Stag Door can produce A Trembling Heat (Forge 6) or Subtle Rupture (Knock 10).
	+ The Ascent of Knives will produce one of A Bitter Atmosphere (Winter 10), An Urgency of Appetite (Grail 6), or A Furious Air (Edge 10).
	+ The Painted River produces no Influences.
* Way: The Spider's Door can produce An Imperative of Appetite (Grail 10) or Pounding Airs (Heart 10).
	+ The Malleary can produce An Incandescence (Forge 15) or A Blaze of Radiance (Lantern 10).
	+ The Chamber of Ways can produce A Bitter Atmosphere (Winter 10), A Blaze of Radiance (Lantern 10), A Howling in the Heart (Moth 10), or Wrong Door (Knock 15).
* Way: The Peacock's Door can produce A Splendour (Lantern 15).
	+ The Red Church can produce An Incarnadescence (Grail 15).
	+ The Worm Museum can produce Perfect Frost (Winter 15).

### Stacking the Mansus Deck

Combining the Mansus with influence upgrading allows it to be a more reliable source for some higher-level influences: with some preparation, this is a more reliable source of these influences than the base Mansus alone.

* Way: The Wood has two opportunities to yield ingredients for A Rattling in the Soul, when combined with Glimmering obtained from other sources. If the draw on Way: The Wood does not yield A Buzzing in the Brain to upgrade directly, go to The Well for a chance at An Awareness of Appetite, which can be subverted to yield A Rattling in the Soul.
* Way: The White Door has two opportunities to yield ingredients for Pounding Airs, as long as a Pulsing Airs is already available. The White Door can yield An Icy Atmosphere, which can be subverted into Heart influence, while the Orchard of Lights can provide a Pulsing Airs directly.
* Way: Through the Stag Door is the only direct source of Edge influences in the Mansus - or anywhere else! The original draw can provide A Trembling Heat to subvert with A Rousing Air, while the Ascent of Knives can also provide A Furious Air directly. (Edge influences can otherwise be obtained only by subverting Forge influences with Dread.)