Fish

**Fish** are currently AI inhabitants of Evrima as introduced in Update #3, consisting in rivers and other large bodies of water, excluding the ocean. Piscivores such as *Austroraptor*, *Suchomimus*, *Baryonyx*, *Spinosaurus,* *Pteranodon* and the *Deinosuchus* are able to hunt them as a secondary food source.

They are broken into 2 categories, the Schooling Fish and the Elite Fish. Schooling fish are secondary food source to smaller piscivores or larger ones at their juvenile or sub-adult stage and are easy to catch. Elite fish, however, are harder to catch but provide a bigger meal. They are large enough that smaller piscivores won't be able to catch them and will provide a larger food source to the bigger piscivores such as the adult *Baryonyx*, *Suchomimus*, *Spinosaurus* and *Deinosuchus*.

## Types of Fish

**Schooling Fish:**

* Bluegill
* Catfish
* Forktailed Rainbowfish
* Hoplosternum
* Muskellunge
* Longear Sunfish

**Elite Fish:**

* Channel Catfish
* Coelacanth

## Gallery

Fish in water.Austroraptor with fish.Austroraptor with fish 2.Difference types of fishside view*Catfish* model by Baardo*Coelacanth* model by BaardoAll of the upcoming fish and their models.'Elite fish'; The *Channel Catfish* and the *Coelacanth*
## Behind the Scenes:

From Punchpacket, 15.01.2019:
"Fishing mechanics are being discussed internally, how fishing will ultimately work is still being designed and thought out. We have a lot of ideas we want to test internally, but something like fishing will almost certainly require accurate hit detection. This will be a major part of the upcoming code overhaul. Once that is complete, we can start implementing mechanics such as this with greater ease."

In the first official Isle devblog, it was revealed that "4-5 fish species" were being looked at, and the anticipated *Catfish* and *Coelcanth* models were showcased for the first time. (Not including their cameos in the Hope trailer) The models were made by Jake "Baardo".

It was revealed that 5 more fish species were coming to the game when *ParadymShift* uploading a roster showcasing the models for the *Channel Catfish, Muskellunge, Longear Sunfish, Forktailed Rainbowfish, and the Hoplosternum.* (Yes, there will be 2 types of Catfish)

### Roadmap:

*Fishing*, and presumably Fish AI were added in "Update #3".

"Fishing can be broken up into two categories.

Schooling Fish - These fish swim together in small schools. They are startled by the presence of movement. Aquatic and Semi-Aquatic animals have a lower chance of disturbing them and thus, have an easier time getting within striking range. These are the fish Juvenile (0-50% growth)/Low scale animals will primarily feed on. Attack into the school of fish in order to catch one. There is a percentage chance. The more suited the animal is for fishing, the higher the chance.

Elite Fish - These fish are large and do not school. They require pursuit to catch and are a prize for any creature capable of tackling them. These are the fish Adult (50-100% growth)/Large scale animals will feed on. Smaller creatures do not stand much chance of catching these behemoths."

-Fishing Mechanic on the Official The Isle Roadmap

Click here to see current status on the Fish mechanic development on the Official The Isle Roadmap