Alpha 23

**Alpha 23** was an update released on April 27th, 2017. It was a minor patch that focused on bug fixes.

## Characters

* Fix for NPCs sometimes not coming from one level to the next

## Traits / Status Effects

* Players can no longer move by attacking when Paralyzed
* Reduced Shapeshifter’s Depossess cooldown from 10 to 5
* Noise created when Vampire bites someone is softer, essentially reverting one of the changes from the previous version.

## Items

* Rocket Launchers have a much lower monetary value when Rocket Launcher Chaos is activated
* It is easier to find Cigarette Lighters
* Fix for “E\_” items dropping from NPCs when “No Melee Weapons” and “No Guns” mutators are activated

## Objects

* Saw Blades, Crushers, Mine Carts and Refrigerators no longer harm ghosts
* It should no longer be possible for Floor Switches, Saw Blades, etc. to spawn outside buildings
* Fix for Ghost not being able to pass through extended Crusher
* Fix for sound effect of Crusher extending sometimes not playing
* Fix for Mine Cart tracks not always appearing
* Fix for Saw Blade light continuing to appear after the object is destroyed
* Fixed issue where Crusher could continue operating after its wall was destroyed
* Fixed Fire Spewer not functioning on client side during multiplayer games
* Saw Blades no longer appear at extremely narrow gaps, since the AI won’t be able to deal with it well
* Increased hitbox size on Mine Cart
* If important items are knocked into incinerators, they will be teleported out
* Fixed issue where players could be teleported on top of Flame Grates
* Water from Fire Hydrant doesn’t knock the player back as far, preventing situations where the player can get stuck
* Toilet causes water explosion when destroyed
* Robot no longer has the good sense to stop moving when there is danger ahead, such as a mine cart about to go by
* NPCs will no longer try to use the Oil Container as a weapon
* Robot can no longer take damage from certain status effects such as Cyanide
* Fix for a number of instances where “trap” objects could be positioned improperly
* Fixed instances where Objects were placed in spots where they could be accidentally set on fire by conveyor belt objects

## Items

* Added Camera Speed option to prevent camera from following target
* Fix for Gamepad 3 and Gamepad 4 buttons on Control Settings screen not working properly when clicked with mouse
* Fix for multiplayer client sometimes not being able to hack or otherwise target in a similar manner when using the gamepad
* When using hacking target with gamepad, frame rate does not affect movement speed

## Graphics

* Fix for certain types of bullets not always having correct lighting

## Artificial Intelligence

* NPCs are better about knowing when to flee burning buildings
* NPCs don’t stop at mine cart tracks when fleeing

## Tutorial

* Stove removed from Tutorial, since it can now burn the walls down
* Rocks do not do damage during the tutorial, since the player was able to kill the Tutorial Giver

## Multiplayer

* Fix for players dying after other players had entered elevator, and entering the next level as a non-ghost with 0 health
* Fix for some instances of “purple worm E\_ man” appearing, particularly in Home Base

## Engine

* Updated Unity engine to 5.6.0f3 from 5.5.2f1, and fixed a bunch of new bugs stemming from the upgrade, most of which were related to the physics, UI and animation systems. The engine upgrade could mean a few things. From Unity’s patch notes:
* “Improved stability when running on less-than-reliable network conditions”.
* “The internal 2D contact processing system has been completely rewritten providing a more robust and reliable reporting of contacts, ensuring correct Enter, Stay & Exit callback state under all conditions.” This could hopefully reduce or eliminate cases where characters are hit through walls without breaking them.
* Particle effect performance is apparently improved.
* Updated 2D Toolkit plugin to 2.5.8
* Updated Rewired plugin to 1.1.0.0

# Alpha 23b

* Prevented new chunks in the Slums from spawning that are meant to appear in a future update.

# Alpha 23c   (April 28, 2017)

* Alpha 23c fixes a long-standing issue where the player's "Assigned Controller" (Setup -> Control Setup -> Rebind Gamepad Controls) did not always carry over from the title screen to the game.

# Alpha 23d   (April 29, 2017)

* Fixes issue where unlocking achievements could sometimes freeze the game.

# Alpha 23e   (April 29, 2017)

* Fixes issue introduced in 23c where local coop would not always work properly with keyboard and gamepad together. Also fixed an issue introduced in 23 where clicking and dragging items out of the inventory would not cause them to drop.

# Alpha 23f   (May 1, 2017)

* Hopefully fixed an issue relating to my recent gamepad changes where some players could not use the gamepad in single-player mode. Also fixed a common issue where falling into a pit could cause people to fall into the same pit repeatedly until they died. Here's hoping this is the last hotfix I need to make!