recursal/Fanatic-Fandom huggingface dataset:
Hotogi Kazayuki

**Nombre en japonés:**星伽 風雪
**Tradución al romaji:**Hotogi Kazayuki
**Debut (Novela ligera):**Volumen 07

**Género:**Mujer
**Edad:**15/16
**Nacionalidad:**Japonesa
**Ancestro:**Himiko
 **Equipo**

Hotogi Shirayuki  (Hermana mayor)
Hotogi Konayuki (Hermanastra)
Hotogi Hanayuki (Hermana)

**Kazayuki Hotogi**(星伽 風雪, *Hotogi Kazayuki*) es la hermana pequeña de Shirayuki y una miko Hotogi del Santuario Hotogi. Únicamente ha aparecido en el volumen 7, ayudando a Kinji y a Reki a huir de Koko usando su arco.

## **Relaciones**

**Hotogi Shirayuki**

No se ha visto mucho de interacción entre Shirayuki y Kazayuki, pero lo más seguro es que Kazayuki admire a su hermana mayor. Al contrario que su hermana adoptiva, Konayuki , Kazayuki parece aceptar la presencia de los hombres.

## **Curiosidades**

* Al contrario que Konayuki , Kazayuki no parece tener ningún interés en el mundo Butei . Pero si se apuntase a la Preparatoria Butei de Tokio igual que Shirayuki , o como tiene pensado hacer Konayuki, es muy posible que acabe en el departamento SSR , o bien en el de Snipe  por su manejo con el arco.
Solastian (Species)

The Solastian species has characteristics like

* Temperate Rain-forest, High Mountains, and Dry Desert climates
* They live in the regions of Quania, Oraznia, \_
* Light Grey, Dark Brown, Light Brown, Black, and Light yellow main feather colors. Many Solastians have dark reds, purples, blues, and whites as a secondary feather color.
* Short to Longer beaks, Long feathered wings and tails, and have four toes, three in front one behind. The one behind has a sharp retractile claw. They have arms disconnected from their wings with three fingers and a thumb.
* Languages based upon the old Tecsian
* Short lifetimes of twenty to sixty years

The Solasitan people are efficient trackers, warriors, and magicians. They have many cultures like

* Eurellian
* Denich
* Phirolic
* Uytha
* Fhare

They make elegant weapons and clothing. They primary whistle and sing without instruments except for a single small drum called a Onramare which pings the tempo of the music.
Darkness Unleashed

**A warrior with blackened honor.**

Intensely loyal and yet violently unpredictable, immortal warrior Ryland Samuels has hours left to save the soul of the man he owes his life to, but with each passing moment, he spirals closer and closer to a hell that once trapped him, a nightmare that has been waiting to reclaim him for almost a thousand years.

**An angel driven to the edge.**

Ravaged by betrayal and loss, Catherine Taylor is almost out of time to save her daughter from a place so deadly, so haunted, that no one has emerged alive in centuries. The angel of death will not let anything stand in her way, not even the deadly, haunted warrior on a lethal mission. Ryland needs her help desperately, but she needs his even more…and they can't both get what they want.

**Enslaved by their own darkness.**

Forbidden heat explodes between the two tormented, isolated souls when they meet, a fiery, sensual connection that threatens everything they hold most dear. Will they survive the passion raging between them? Or will it cost them the one thing each cannot bear to lose?

1/2
Nate Tipton

Nate was a cruel Calydon who kidnapped and imprisoned Ana Matthews and Lily Davenport. He forced Ana to use her Illusionist powers to defeat and kill several Calydons as part of his plan to free Ezekiel. The Order of the Blade captured him, but Ezekiel killed Nate through mental connection before the Order members could get any information from him. However, they obtained his weapon, whose handle is inscribed with the ritual for destroying Ezekiel's prison.
Party items

Some search cards are listed as party items. Party items are items that can be used freely by any mouse in the party. When a mouse receives a party item, place the card near the story control board and place any marker or token that might be associated with that item in the party stash area of the story control board.
Drew Cartland

Drew didn't know his father Dante until he had his dream. Dante showed up within an hour and took Drew to his fishing shack in the woods, where he trained Drew for about a month, at which point he was killed. Drew followed Dante's instructions to seek out Quinn Masters for help and he took his "uncle" Vaughn along.
Shadows of Darkness

**An assassin left to die.**

Chained to an ancient meat hook in an abandoned underground cave for over a century, former assassin Levi Hart has been focused on only one thing: surviving long enough to destroy the psychopath who once controlled him. His chance at freedom comes in the form of a sensual, desperate woman who will trade freedom for his services, the one thing he can't afford to give.

**A queen cursed by darkness and despair.**

She is Maya Brennan, the achingly sensual queen of a kingdom sunk into a curse of darkness and destruction. Born to serve her people no matter what the cost, Maya cannot afford the all-consuming passion that Levi ignites in her, but without him, she has no chance to save those she loves. Will their need for each other propel them into their final destruction, or can love shatter the bonds fated to destroy them both?

1/1
Ana Matthews

Ana's parents were killed when she was around eleven years old. She and her older sister Grace went into foster care, but they left after Grace accidentally killed a boy with her illusions. They both lived on the street for years after that.

Unlike Grace with her dark illusions, Ana was able to produce only happy illusions. That changed when Ana was kidnapped by Nate Tipton and forced to use her illusions to kill Calydons.
Darkness Reborn

Talismans carved into his body. A lethal darkness amassing inside him. A woman who calls to his spirit on levels so intimate and so passionate that his deadened soul screams in agony. Calydon warrior Kane Santiago has a past he can't remember, and a deadly legacy closing in on him. His only chance is Sarah Burns, a sensual, courageous woman fighting to save herself and her family from an ancient, brutal evil.

Sarah is on the verge of losing everything, but she can't afford to trust Kane, who is either the key to her final destruction...or her only chance of survival. Bound together by a connection so deep that it has the power to bring the past and all its nightmares back to life, Kane and Sarah must tap into the hearts they closed down so long ago or lose everything, including their souls.

1/1
NMS

Template:Version
Template:Infobox ressource
L'**Hexite** est une resource.

## Résumé

L'**Hexite** (**X**) est une ressource et un des éléments spéciaux.

## Description

Substance inodore, riche en minéraux, à structure cristalline hexagonale, extraite des matières fécales d’une créature.

## Sources

* En raison de la génération aléatoire des récompenses, les PNJ de guilde peuvent en distribuer jusqu'à un stack complet de 250.

## Raffinage

L'Hexite est utilisé en tant qu'ingrédient pour **raffiner** les éléments suivants :
**Lua error in Module:Crafting\_list at line 105: attempt to index local 'cargo' (a nil value).**

## Information additionnelle

* Il était possible de récolter 12 à 18 pièces d'Hexite en récompense pour avoir ramassé un Cristal de Coprite pendant la Recherche Communautaire (semaine 2).

## Historique

* NEXT 1.59 - Introduit en tant que ressource. Possède la même icône que le Noyau Hex et la Graine d'étoile.
* Visions - *Changement caché :* Peut désormais être lâché comme une récompense par une créature lorsqu'elle est tuée par le joueur sur une planète exotique.

## Galerie

NmsResource Hexite Visions.JPGPanneau d'information
(Visions)NmsResource Hexite Panel.jpgPanneau d'information
(NEXT)
Template:Nav Ressource

Categorie:Éléments spéciaux
Caleb

Caleb was a peasant who was born two thousand years ago. His twin brother Ezekiel fell in love with a woman named Evangeline, who was kidnapped by the tyrannical king's soldiers. Ezekiel drank from a river tainted with demon magic in order to become strong enough to rescue her, but she was dying by the time he reached her. He was driven mad with grief and began slaughtering everyone in the castle. Caleb stopped him from murdering the king's daughters, then fled with his own mother and sisters.

With the misguided notion of eradicating malevolent people like the king, Ezekiel created more Calydon warriors from the river and went on a rampage across the land, murdering and spreading evil in his wake. Caleb knew he had to eliminate his twin, so he went to the demoniac river to gain the same powers. Ezekiel arrived and fell in love with Caleb's wife, who had accompanied him, at first sight. The brothers fought, but Ezekiel won and took Caleb's wife. Caleb and twenty warriors drank from the river, then defeated Ezekiel's army. Caleb was unable to kill his brother, so the twenty-one warriors used their weapons and Satinka magic to create a prison, in which Ezekiel resided for millennia.
Gideon Roarke

Gideon is an empath. He was a cocky nineteen year old when he met his first *sheva*, Juliette Pemberton. When Dante Sinclair saw Gideon with her, he immediately killed her. Gideon was devastated and vowed that her death would not be in vain. He shut down his emotions and allowed no one but his blood brothers Elijah Ross and Quinn Masters to know of his pain. Over the centuries, this gave him the reputation of a cold-blooded killer.
Action: Search

To perform a search action, a player must announce that his or her mouse is searching and roll an action die. If a  symbol is rolled, that player draws 1 card from the top of the search deck. If that card is an item, weapon, armor, accessory, scroll, or trick, the player may either:

* put it into the searching mouse’s pack for later use, or
* immediately discard it for 1 cheese.

If it is an event card, follow the directions on the card. Once a mouse successfully searches, the mouse cannot search that same tile again.
Order of the Blade

The Order of the Blade was created two thousand years ago by Caleb and twenty other warriors to defeat his twin brother Ezekiel. Since then, the Order has trained the most elite Calydons to hunt down males who have gone rogue after bonding with their *shevas*. However, members of the Order are not killed in this manner because they are too valuable; instead, the member's *sheva* is killed.

After a male passes the rigorous training and is admitted to the Order, the back of his shoulder is branded with the Order's symbol of double crossed hook swords.
Quinn Masters

### Physical Description

Dark hair, brown eyes, hard jaw, muscular body, broad shoulders, scar above his right eye, nose that looks like it's been broken multiple times

Quinn Masters' father died when he was young, so he was raised by his uncle Felix. Felix met his *sheva* when Quinn was nineteen years old. As an Order of the Blade member, it was Quinn's duty to kill fellow Calydons who went rogue after finding their *shevas*. Quinn was haunted by this experience, being convinced that Felix had regained his sanity just before he died. For five hundred years, Quinn held out hope that the *sheva* curse could be circumvented, despite all evidence to the contrary. He was proven right in the end, when he and his *sheva* Grace Matthews became the first couple in history to survive the bonding.
Darkness Awakened: Reimagined

In this highly anticipated remake of the first book in the RITA® Award-winning Order of the Blade series, this stunningly sexy, action-packed paranormal romance between forced mates reveals the power of true love against the darkest evil, by New York Times bestselling author Stephanie Rowe.

Ajax Steele has fought against evil for centuries, a brutal life that commanded the ultimate sacrifice. When a dangerous enemy resurfaces, Ajax must sever ties with his team and go deep to stop him. His only chance? Team up with the alluringly sexy woman destined to kill him the moment they fall in love.

Cursed with a rare magic, Madison Locke has spent her life on the run from assassins, living in the shadows to conceal a terrible secret. But when her sister is kidnapped by a merciless hunter, Madison must emerge from hiding to save her. To succeed, she must recruit the help of a dangerously tempting warrior who awakens a burning hunger inside her that threatens them both.

A silken caress. A steaming kiss. Can the two fated enemies survive their deadly mate bond and save those they love?

Author’s Note: Perfect for brand-new readers to the series and avid fans, *Darkness Awakened: Reimagined* tells the story of *Darkness Awakened* in an entirely new way.
Black areas and walls

There are areas on some of the room tiles that are colored completely black. These areas represent solid rock. These areas can never be moved onto or through by any means.

There are also areas of the tiles that are a graphical representation of a wall. These areas are not treated as spaces and can never be moved onto or through by any means. There is one exception to this rule. On the Pipes tile, the dark areas are representative of gaps between the pipes. These can only be moved through by using items that let a mouse cross over red lines, such as the Fishhook and Thread or Levitate Scroll.
Illusionists

Illusionists are magical beings that have the ability to create vivid imagery or sensations in others. In the distant past, leaders used illusionists to torture prisoners. The consequences of this were twofold:

1. They bred out the illusionists who generated good illusions, leaving only illusionists who made bad illusions.
2. Illusionists went into hiding.

Illusionists gain strength and healing power from creating illusions. They can be controlled with copper bands that restrict their powers. These bands can also be worn by non-Illusionists to protect them from illusions.

Grace Matthews is the only person who is affected by her own illusions. Ana Matthews was the only person who could produce good illusions.
Adjacent spaces

The spaces in this game are not all the same size shape, and some spaces even have small gaps between them. To determine if spaces are adjacent, follow this rule of thumb: if the base of a mouse figure can bridge the gap between two spaces, they are considered adjacent. Moving a figure between those two spaces counts as having moved 1 space.
Frank Tully

Frank Tully's father and brothers were cruel to him because they were Calydons and he was not. His father killed Mary, the woman he loved, and his brothers had to dispatch their father because he was so dangerous. They blamed him for their loss. Frank later killed his brothers in retaliation for their treatment of him.

Frank also murdered Grace and Ana Matthews' parents. He was close to the entire family until Mr. Matthews discovered Frank's plans to liberate Ezekiel. They fought over it and Frank slaughtered husband and wife.
Placing minions on the board

When placing new minions on the board as a result of an encounter, or because of a chapter-specific rule, place them on the minion entry spaces. Minion entry spaces are marked with the symbol shown to the right. To place new minions on the board, follow this procedure:

1. Place all small minions that have range on the minion entry space that is furthest from the mice. Players choose which space to use if multiple options are available. If there is a special area space bordered in red that has a minion entry space on it, place the ranged minions there instead. If the chosen space becomes full, choose a new space to place the remaining minions following the same rules.

2. One at a time, place any large minions on the empty minion entry space that is closest to the mice. Players choose which space to use if multiple options are available.

3. One at a time, place all small melee minions on the remaining available (not full) minion entry spaces. Players choose which spaces to use if multiple options are available. Try to spread these melee minions out as much as possible.

4. Whenever new minions are added, their initiative cards must be added to the initiative track.
Satinka

Satinka are magical beings whose power fuels Calydons. When a Calydon taps into a Satinka's magic, he feels an incredible rush and is unable to stop himself from draining the Satinka dry. Because of this, Satinka are nearly extinct in the modern world.

There are three main qualities to Satinka magic:

* Earth: contact with earth strengthens Satinka. Lily Davenport seems to be the only Satinka powerful enough to call her magic without the presence of soil
* Music
	+ Frank Tully found a special kind of music that evoked Lily's magic
	+ Satinka magic causes those under its influence to sing and dance
* Sex: Satinka magic can be provoked through sexual arousal or accessed by sexual contact. Both conditions do not have to be present. Sexual arousal can elicit the magic without the act of sex and vice versa.

Like Calydons, Satinka have mates. The presence of a mate produces the sound of music, especially bells. The Satinka magic is much stronger for her mate than for any other Calydon.
Elizabeth Ridley

Elizabeth Ridley was a *sheva* to an Order of the Blade member named Cade. She left her husband for him and their son Trig was born. When her husband tried to get her back, it turned Cade rogue, causing him to murder the ex-husband and turn on Maggie, Elizabeth's daughter from her first marriage. When Elizabeth tried to stop him, Maggie feared for her mother's safety, so she threw a knife at him. Her mother attacked her in defense of Cade, but stopped when he tried to murder Trig. Gideon Roarke arrived and dispatched both Cade and Elizabeth because they had gone insane from the *sheva* curse. Maggie was left to raise her orphaned half brother.
Wikia Hidan no Aria

## Contenidos

Bienvenidos a la Wiki de Hidan no Aria en español.

## Novedades

* Fecha- Texto de novedades
* Fecha- Texto de novedades

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

<createbox>
width=24
break=no
buttonlabel=Crear un nuevo artículo
</createbox>

**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**
* Revisa el **Portal de la comunidad** para ver en qué está trabajando la comunidad

## Artículo destacado

 Archivo:Destacado.png  ***Butei***(武装探偵, *Busou Tantei)*literalmente "detectives armados", es una calificación nacional creada para combatir la creciente tasa de criminalidad. Los Buteis están autorizados a llevar armas y a arrestar a criminales. Toman cualquier trabajo por dinero, siempre y cuando se lo permitan las "leyes Butei".
Sheva

A *sheva* is a Calydon's soulmate. Destiny says that after the bond is completed, the Calydon will go insane and destroy anything and anyone around him. Only his *sheva* can stop him and it has been believed for centuries that the only way she can do this is to kill him. She will then go mad with grief and kill herself.

The Order of the Blade was founded to hunt and kill these rogue males before they can harm innocents. In the series, the members of the Order are learning that they can overcome this destiny with the help of their *shevas* and teammates.

## Stages of the *Sheva* Bond

The stages can be completed in any order. With each completed stage, a section of the Calydon's weapon will appear on the *sheva's* forearm.

* Sex
* Blood exchange
	+ During the exchange, the pair recite this oath to each other: "Mine to you. Yours to me. Bonded by blood, by spirit and by soul, we are one. No distance too far, no enemy too powerful, no sacrifice too great. I will always find you. I will always protect you. No matter what the cost. I am yours and you are mine."
* Death Ritual: killing someone else or risking one's own life to save one's mate
* Transference: the Calydon male's weapon recognizes the *sheva* and allows her to summon it
* Trust
Minor Characters

## Darkness Awakened

* Ajax Drachman: Order of the Blade trainee killed by Elijah Ross
* Felix: Order of the Blade member and Quinn Masters' uncle. Quinn killed him when he went rogue after bonding with his *sheva*
* Red: man at The Gun Rack who tried to kidnap Grace Matthews. He was killed by Vaughn McIntyre
* Roger Filcox: Order of the Blade trainee killed by Elijah Ross
* Victor Barrens: Grace Matthews' ex-fiancé who spurned her when he and his family discovered she and Ana were Illusionists

## Darkness Seduced

* Gerry Davenport: Lily Davenport's father
* Juliette Pemberton: Gideon Roarke's first *sheva*. Killed by Dante Sinclair
* Maggie Davenport: Lily Davenport's mother
Man (Species)

The human species has characteristics like

* Any climate except wasteland
* Light skin to dark brown skin tones
* Blonde to Dark brown hair
* Light blue to Dark Brown eyes
* Average height, small to large builds, short to long hair.
* Average lifespans of fifty to seventy-five years
* They live in the regions of Erizia, Okdina, Ryosia, Nyclia, Isyde, Ucodino, Dojal, Quania, \_.

The human people are efficient farmers, traders, and political powers. They have many cultures like.

* Quan
* Ahknniar
* Kualnir
* Ritani
* Bok Nian
* Dojale
* Ters
* Vuleyain
* Sherozian
* Ekvo
* Ahri-Golyvi

They make beautiful music with a thick and steady beat, flowing melodies, and large choirs. Their architecture ranges from simple thatched huts, to large palaces. They prefer drums, choirs, and stringed instruments.
Calydons

## Origins

Two thousand years ago, twin brothers Ezekiel and Caleb and their followers drank from a river tainted with demon magic. They gained immense powers but also became cursed with the potential to go rogue. To be rogue is to become irreversibly consumed with a madness that drives the male to destroy the innocent people he otherwise feels compelled to protect.

## Abilities

* Speed
* Strength
* Telepathy
	+ All Calydons can communicate telepathically with each other over short distances
	+ Calydons who have exchanged blood with each other ("blood brothers") can use telepathy no matter how far apart they are
	+ The only non-Calydon a male can connect to telepathically is his *sheva*

## Dream

At age eighteen, every Calydon has a dream that transports him to another plane of existence, where he must fight a vicious battle. If he dies in the dream, he also dies in real life. If he survives the dream, his weapons appear on his forearms.

## Weapons

Every Calydon warrior has two weapons, one branded into each forearm. He can summon the weapons with a thought and they appear in his hands with a cracking sound and a flash of black light. If he allows the weapon to leave his hand and no one else touches it, it will disintegrate within a few seconds and cannot be recalled for a few minutes. That prevents anyone else from using the weapon, but there are two cases where one person can use another's weapon:

* A *sheva* can call her mate's weapons.
* They can be harvested from the warrior's body at the exact moment of death.

Only a Calydon weapon can cause a permanent scar on another Calydon.

## Death

Calydons are very difficult to kill because they can heal from seemingly mortal wounds and even come back to life. When a Calydon dies, the body is absorbed into the earth, giving the semblance of disappearance, and the only part of the person that remains is the *mjui*. The older the Calydon, the faster the body will disintegrate.

## Known Calydons

* Ajax Drachman †
* Augustus Fitzgerald †
* Axel Knight
* Cade †
* Caleb
* Dante Sinclair †
* Drew Cartland
* Elijah Ross
* Ethan Lagat
* Ezekiel
* Faulk Crowley
* Felix †
* Gabe Watson
* Gideon Roarke
* Ian Fitzgerald
* Jacob
* James Wolfe
* Kane Santiago
* Levi Hart
* Louis †
* Maddox Crowley
* Nate Tipton †
* Quinn Masters
* Roger Filcox †
* Ryland Samuels
* Thano Savakis
* Trevor Swan
* Trig †
* Walter Parker †
* Zach Roderick
* Zane Hart
Encounters

Each time a mouse explores an area that has not already been explored during that chapter, the mice will have an encounter. Unless otherwise stated in the chapter being played, draw a card from the encounter deck. Each encounter card has multiple potential encounters based on how far the chapter has progressed. Use the encounter that matches the page space that the hourglass marker currently occupies on the story control board. Place the new minions using the placement rules below, then determine an initiative order. Once the minions are placed, place the encounter card face-up on top of the encounter deck. If there is still an encounter card face up from a previous encounter, discard the old card. This new face-up encounter card will now determine the next non-chapter-specific surge effect.
Grace Matthews

Grace's parents were killed when she was around fourteen years old. She and her younger sister Ana went into foster care, but they left after she accidentally killed a boy with her illusions. They both lived on the street for years after that.

Grace's dark illusions were so powerful that they even affected her. Only Ana could brink her back to sanity by producing happy illusions. When Ana was kidnapped by Nate Tipton and forced to produce bad illusions for the purpose of killing Calydons, Grace sought help from Order of the Blade member Quinn Masters. It turned out that Grace was Quinn's *sheva* and they became the first couple in history to defeat the curse and survive bonding.
Punishment

* All first hand punishments with lower ranks start with verbal warnings.
* If you continue to break policy, you WILL be disciplined.
* In most cases, the novice's mentor will decide the ultimate punishment.
* Any form of treason will result in being killed and/or banished from the group.
* To make up for punishment in minor cases, you will be forced to train harder, hunt extra for the group and recruit more off duty.

MORE TBA
Territory

## **Solomon Woods**

Solomon Woods is located directly on the boarder of the Natural Realm and the Demon Realm. Here is where

    NightRaid, the demon guild thrives. Solomon was formed as the two Realms split in the beginning of time with a mixture of nature and darker secrets kept by the Demon realm. Here, only demons can last for eternity, though if a regular creature came here they would only last so long before going insane.

## **Creator**

```
Made by Baltorealms.

```
History

## The Formation of NightRaid and Its History

In the beginning, a lot of us wolves were in a group called Blackpaw Wolf Pack. Something tragic happened between the leader and its members that caused them to follow the Beta, Balto Sanjuro, and he created the wolf pack known as Midnightpaw, following his father's traditions at the time. Soon, Balto's insight grew darker as conflict continued to sprout against their group and in time, broke away from this tradition. He went forward and began using his own traditions based on his life as the Silver Outlaw of Ancient times. This new boom pushed Midnightpaw forward, and eventually the final finish was its new name, NightRaid. NightRaid left its old home to join Final Chapter, Solomon Woods. There they still go through less severe conflict and train, passing on their teachers to demon hybrids that continue to grow. Another productive thing this guid does as a hole, is demon's work being sent from their origin realm, which Balto helps them realize. Their group and each individual role are very important and impacting to the demon realm's future, which the NOW demon lord, Sanjuro, serves and leads with his comrades under the Bushido Code.
Trade Runs

A helpful guide to trade running with a chart of the gold: click here.

Trade runs are where you go from point A to point B, usually from workbench or your own farm to a gold trader. The reward for doing this can be miraculous; gold, stabilizers, or even Gilda. However, depending on the area, it can also be dangerous - even the safe zones.

In the art of trade running, it requires you to gather certain items and a quality certificate, as well as 140 labor (for crafting and delivering, unless you want to store them on claimed land). The amount of gold you get per pack varies, but it is common that warzone - safe zone (or vice versa) or warzone - warzone gives good gold.

It is highly recommended you travel as a group; the dangers you'll face are not only reds, but as well your own faction. The higher level and more geared up your group is, the more people will avoid you.
Wars

## Night-Blood War

**Participating:** NightRaid  vs Bloodmoon

**Cause:** Constant threats between several Bloodmoon members and spies within FC.

The attack of PondClan kits.

**Where:** Southpole.

What happened: In the beginning, Balto Sanjuro and his sister Eli agreed on having a war to settle a final long term dispute between two communities. It was said that their Father, Blackpaw was training more than an army against NightRaid from Moonpack. Eventually Eli pleaded with Balto not to have the war at all, but after preparing for a month and the crimes of some of her pack members that were committed, Balto did not show any mercy. As his sister refused, Balto made a deal with one of her members to bring the two who had made several FC members suffer. Soon he brought them to NightRaid in Southpole and ordered his wolves to execute the two while ALL of Bloodmoon pack followed after. Expectantly, the rest of Bloodmoon intervened and it spewed out into an all out war. Learning that this was exactly what Moonstar wanted, she accepted her death and disappeared. The war carried on for a while and eventually Bloodmoon retreated. NightRaid had won the war tho with severely wounded.

**Outcome:** NightRaid Won.

**Severe injuries treated.**
Darkness Arisen

**Darkness Hunts Him.**

Calydon warrior Ian Fitzgerald refuses to die. Cursed by black magic, he has stayed alive through sheer force of will and unyielding commitment to a mission he is sworn to complete. There is only one thing that can defeat him...and she has just found him.

**Desire Torments Her.**

Ravaged by her own passions, tarnished angel Alice Shaw is fighting desperately for salvation before all she cares about is lost forever. Her sensual allure, and the forbidden power buried inside her, are outshone only by the burning need she awakens in Ian.

**Fierce Passion Ignites.**

Raging desire explodes between Ian and Alice, pushing them to the brink of destruction. They cannot afford to succumb, but the cord that binds them will never let them go...not until their most dreaded nightmares come true. Together, they are destined to fail. Together, they will fight to survive the impossible.

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Guild Policy

## Guild Policy

Here are some guidelines to keep things peaceful within our guild!

* Please fully respect each other at all times.
* Contribute to Guild events as much as you can.
* If another member is in need of help, help them when you can.
* Each and everyone is their own person, bound to nothing.
* Pls dont constantly PK each other if it pisses someone off.
The Council

## **The NightRaid Council**

**The Lord [Sanjuro]:** The head of the entire group and the council. His ultimate decisions rule above all, though does not make many of them alone and with the group's inputs. He takes all of his member's opinions into consideration, though keep in mind has his disagreements. Whatever the Lord says, goes.

**The Corporal [Dakota]:** The second-in-command of the group and the council. Normally the Lord and Corporal conspire ideas and run it by each other, than later the council. The Corporal's orders are for the good of the group and delivered by the Lord.

**The Disciplinary Elite [Crimson Mist]:** Their job is to discipline each novice or member seen to have been breaking policy or disrespecting others and superiors. The elite is strict and reminds them of the pack policy to keep the group well in order.

**The Head Prophet [Monquista]:** They are in charge of everything having to do with the well-being of other members like herbs and healing. They must advise the healing path next to the lord and abide by the healer tradition, passing it on to medics looking to rank up. How medics provide and care is under them.

**The Warlord [Gremory]:** They must keep prisoners or captives in order as well as maintaining intruders. If treason or betrayal happened within' the group, they are in charge of execution and interrogation of an enemy.
NightRaid Wikia

## **Welcome to the NightRaid Wikia!**

NightRaid is a guild of nomadic online **Roleplayers.** We have earned and left mass reputations in several othr games; we currently reside in a game known as ArcheAge which is a korean MMORPG. Each individual international plays a huge part in our online group, we've got manga artists, writers, and cosplayers as well! We have a lot to offer including art streams and movie streams every Friday-Saturday night as a whole.

***Respect is earned. Honesty is appreciated. Trust is gained. Loyalty is returned.***

## **Getting Started: Join Us!**

If you are looking to join NightRaid, please read before hand so it makes things easier for us both! First visit the Requirements page to see what is expected of you in our roleplay. If you want to stay out of trouble and follow our code, review our Pack Policy.
Ceremonies

## Mentor Naming Ceremonies

* This ceremony is held at camp, the Alpha will stand at the Highrock.
* All novices will stand in a row and all high ranks will stand in another row.
* Each novice will be called up and asked which path they wish to take.
* They then will be given a mentor who will pass on their teaching to their novice.
* The mentor will decide when the novice is ready to be promoted and will notify the Alpha.
* For more info on Mentoring, click here!

## Promotion Ceremony

* All promotions are held at Sakura Clearing.
* The Alpha will stand on the High Point and begin the introduction to the Ceremony.
* One by one he will call up the member being promoted.
* They are to stand below High Point, looking to the Alpha.
* After each person is promoted, everyone gathered will howl and they will return to their spot.
* Only the Alpha should be speaking during a promotion.
* All congratulations must be held until ALL are promoted.
Current Plot

## **Plot: Being Continued**

Sent by the underworld to do stuff Sanjuro, his niece Zerako, and his sister Gremory of a certain bloodline rescues/recruits different types of demons of the demon realm. After the discovery of the natural world, they are astonished by the brighter atmosphere and ways of hunting that they must discover and adapt to in order to prosper as a group. Occasionally to not disrupt or surprise other clans and packs, they have to disguise their horns and change from demon form to wolf. Sanjuro forms a handpicked council based on certain demons' skill and leadership values. The council is formed as something leveled in order to establish connection between the demon and natural realm. They travel from place to place within Final Chapter, settling for a home, surviving as one. Sanjuro teaches them the ways of the code and assassination, kinsmen ship, and morals based on his time when he was sent 700 years ago to the natural realm. The story continues..
Ranks/Paths

## Ranking System

**Novice --> Venator (Secondary Rank) --> Ronin (Middle Rank) --> Elite (High Rank) [Assassin Path]**

**Novice --> Tenchu (Secondary Rank) --> Guardian (Middle Rank) --> Harbinger (High Rank) [Guardian Path]**

**Novice --> Medic (Secondary Rank) --> Shaman (Middle Rank) ---> Prophet (High Rank) [Healer Path]**

* **In order to be promoted, Novices must master all basic training and behave fully.**
* **Healer Path novices still must master fighting technique and basics.**
* **Voluntary work as a novice will max your chances of getting promoted.**
* **Breaking of pack policy results in punishment.**

## *Mentoring System*

* Each Harbinger is responsible for mentoring a Novice
* They must go over their own fighting skills and the ones taught by the Alpha/Beta with their pupil
* If the Harbinger sees their pupil as ready, they will report to the Alpha
* The Alpha will assess their level of skill privately
* If the pupil is fit, they will eventually be promoted to Venator/Tenchu/Medic

## *Elite's Path Titles*

The Alpha takes in those who volunteer as elites for certain jobs or missions, or to just set out alone. Each would be given a certain title known among that elite team. This title would be given to them once they are seen fit by the Alpha to embark on risky jobs. Each of these titles would be known from descendants of the Edo Period. The title would depend on their skills, looks, and roles among the elite team. Within the elite team would be one experienced Medic just in case medical assistance is needed on the job ASAP. The medic too would be given a title, though different from the others.

## *Healer Traditions*

Before a medic/healer is promoted, they are taken to either the Pool of Memories (Located in Lucent Sea) or Solomon Wood's pool. They are to lie by the water and say specific words before drinking the water. After doing so, the Healer will arrive in a deep sleep, where their ceremony-dream will begin. During ceremonies, Healers may share the same dream. Ancestors may come and line up in the ranks to promote the Healer. After the ceremony is over, the Healers might separate depending on if any ancestors need to deliver prophecies. Once the deep sleep is over, the medics hold vigil for the night.

## *Guardian's Path*

The duty of the Guardians is to defend the territory, the nursery, especially in war. They are taught how to deal with tresspassers who either cooperate or decide to meddle. They undergo specific training as does the Assassin's and Healer's path. More of their training is focused on defense of theirselves or others. Their path is taken seriously, as they must be always on alert and ready if an attacker were to invade territory.
Lily Davenport

Lily grew up hearing her mother Maggie's tragic tale of the murder of her grandmother Elizabeth Ridley. Lily started to research Calydons as a child in hopes of preventing the same fate for her uncle Trig. He died when he had his Calydon dream.

When Lily was seventeen, she was kidnapped by six Calydons who wanted her Satinka magic. They tied her up and raped her for three days before they killed each other over her.

Her horrific life experiences with Calydons led Lily to become an expert in Calydon studies. She wrote hundreds of papers on and lectured about their cold, ruthless nature. In time, she realized that she was genetically predisposed to be a *sheva* like her grandmother, so she avoided relationships.

As part of her research, she went to Nate Tipton's home to interview him. He held her captive there for two years until she was rescued by Gideon and Ian Fitzgerald.
Requirements

## Things to Keep In Mind..

***Respect is earned. Honesty is appreciated. Trust is gained. Loyalty is returned.***

* You must be flexible activity wise.
* You should get a run down of the basics of how we work.
* All members start out as Novices, ranking up is easy if you work hard, volunteer, and stay active.
* Please abide by our Pack Policy and things will go smoothly.
* If you have a skype or a kik, let us know and we will add you to our NightRaid Chats!

## Contact:

Skype: balto.fr

Kik: baltorealms
Surges

Each time 1 or more cheese symbols are rolled when attacking or defending with a minion, add 1 cheese token to the minion cheese wheel for each cheese rolled. When there are no minions on the board and the last mouse on the initiative track ends its turn, add a cheese token to the minion cheese wheel. When the minion cheese wheel fills up with 6 or more cheese tokens, a surge triggers. Follow these steps to resolve its effect:

1. Move the hourglass marker one page closer to the chapter end marker along the chapter track on the story control board.

2. Check the chapter instructions. If there is a special surge rule for the room the mice are currently in, follow the instructions.

3. If there are no chapter-specific surge instructions, follow the surge effect on the face-up encounter card that is on the encounter deck and then discard that card.

4. If there are no room-specific surge rules and no face-up encounter card, no minions are placed for this surge, but the hourglass marker is still moved.

5. After resolving the surge, remove all cheese from the minion cheese wheel.

If a surge requires minion figures to be placed, and there are not enough of those figures available, place as many as possible and ignore the rest.
Darkness Surrendered

Six hundred years ago, Elijah Ross was tortured into insanity and thrust into a mental hell that no living creature has ever survived...except him.

Now, that same evil is back, and Elijah is all that stands between it and the destruction of all of humanity, but each step he takes drags him further back into the nightmare that once consumed him.

Elijah's only chance is Ana Matthews, whose sensual kisses and passionate fire thrust hope and light into his blackened heart and fragmented mind, but her deadly past could be the final trigger for his descent into irretrievable madness and the destruction of his soul...and humanity.

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Pack Policy

***Respect is earned. Honesty is appreciated. Trust is gained. Loyalty is returned.***

* Follow orders.

* Respect your superiors, respect each other.

* Respect territory unless there is a valid reason [WITH permission.]

* Do not turn on your comrades.

* The pack comes first.

* Serve none other then the pack.

* Lower ranks must state where they are going before leaving territory in group chat.

* What goes on in the pack, stays in the pack.
Info

## General Group Info

* We are an online group with people ages 13 - 21 years! We welcome all!
* Mainly an online gaming group that does a variety of activities daily.
* We aren't tied down to ONE particular game in general.
* We originated from the game (that is now shut down) known as Free Realms, we welcome all old players.
* We were founded in December 2014.
Wrath of the Sky gods

Wrath of the sky gods is a very feared King Klan Technique. It incorporates Andrey's power over the wind and water to create a natural category five hurricane.The first step of this technique is Andret creating a sea of water that has a temperature of 80 degrees. Andrey uses his power of wind to cause the wind to rotate around the water counter clockwise which evaporates the water and makes the water rise. Andrey uses his ability over the to accelerate this process and cause it to rain in the area. Within seconds, Andrey has created a category 5 hurricane with wind speeds of up to 160 miles per hour. This hurricane has the capability of destroying most of Konoha

 Kanji
 Rōmaji
 Literal English
 Viz manga
 English TV
 Games
 Appears in
 Classification
 Nature
 Rank
 Class
 Range
 Parent jutsu

* *Rikuo Kaneko* (with Tomoyo Kōdona)

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Lamborghini Veneno

The **Lamborghini Veneno** is a mid-engined, single cockpit sports car produced by Lamborghini to help mark the manufacturer's 50th anniversary and is a limited-production car using an upgraded version of the 6.5L naturally-aspirated V12 engine found in the Aventador. The Veneno was revealed at the 2013 Geneva Auto Show.

In Spanish and Portuguese, Veneno translates to 'Venom'. Only three models were produced at a cost of $3.9 million each, with a fourth prototype model designated 'Car Zero' on display in Lamborghini's museum.
Ford Mustang

The 2005 MKV **Ford Mustang GT** was first introduced at the 2004 North American International Auto Show. Ford's design of the fifth generation Mustang is mainly inspired by the first generation of the Mustang and the 2003 Concept. The Ford Mustang GT is the flagship of the Mustang line, just behind the Shelby GT500.

The base model was powered by a 4.0L SOHC V6 with 210hp while the GT's powerplant was a 4.6L SOHC Modular V8 producing 300hp. In 2010, the Ford Mustang received a facelift and new engines such as the 5.0L Coyote V8 and 3.7L Duratec V6.
Bushido Code

## Article l: Justice [Gi]

1. Integrity
2. Be acutely honest throughout your dealings with others.
3. Believe in justice not from others but from yourself.
4. Warriors make full commitment to their decisions.

## Article ll: Respect [Rei]

1. Respect is given to those who deserve it.
2. True warriors have no reason to be cruel.
3. They do not need to prove their strength.
4. The true strength of a warrior becomes apparent during difficult times.

## Article lll: Heroic Courage [Yuu]

1. Hiding like a turtle in a shell is not living.
2. A true warrior must have heroic courage.
3. Heroic courage is not blind, it is intelligent and strong.
4. Never fear to act but live life fully and wonderfully.

## Article lV: Honor [Meiyo]

1. Warriors have only one judge of honor and character, and it is themselves.
2. Decisions they make and how these decisions are carried out is a reflection of whom they truly are.

## Article V: Benevolence [Jin]

1. Through intense training and hard work, the true warrior becomes quick and strong.
2. They have compassion.
3. They help their fellow comrades at every opportunity.

## Article Vl: Honesty and Sincerity [Makoto]

1. When warriors say they will perform an action, it is as good as done.
2. Nothing will stop them from completing what they say they will do.
3. They do not give their word.
4. A true warrior never makes a promise they know they cannot keep.

## Article Vll: Duty and Loyalty [Chu]

1. Warriors are responsible for everything that they have done and everything that they have said, and all the consequences that follow.
2. They are immensely loyal to all of those in their care.
3. To everyone that they are responsible for, they remain fiercely true.
Brodie

Brodie is the mean- spirited tomcat who patrols the castle’s common areas and is represented on the board by the paw token. Brodie does not take up room in a space. Other figures can be placed on top of the paw token to share the space with Brodie.

When attacking or defending with Brodie, any cheese rolled is not added to the minion wheel.

Brodie does not move or act like other minions. He instead has 2 initiative cards that cause him to take 2 turns in a round and act differently on each turn. The rules for each of Brodie’s initiative cards are as follows:

Brodie Pounces

When Brodie pounces, choose the space on Brodie’s room tile that has the most figures on it, minions included, and move Brodie onto that space. If more than one space has an equal number of figures on it, Brodie will pounce on the space that contains the figure whose initiative card is highest on the initiative track. Roll once for the pounce’s initiative card. Each figure in that space must defend against that same attack separately. Brodie will pounce on the space he is already on if it contains the most figures or if no other spaces have figures on them.

Brodie Chases

When Brodie chases, roll 2 action dice and total the numbers. The result is how far Brodie is moved on that turn. Move Brodie along the shortest path toward the closest mouse that is not already on Brodie’s space. If 2 or more mice are an equal distance away, Brodie will move toward the one that is highest on the initiative track. If there are multiple shortest paths, the players can decide which path Brodie will take. If all active mice are on the same space as Brodie when he starts his chase, he will not move at all. If Brodie has any movement points left after reaching the closest mouse, continue moving Brodie toward the next closest mouse following all the rules above. Once Brodie is done moving, roll a number of action dice equal to the battle value on Brodie’s chase initiative card. All figures that are on spaces that Brodie moved along on this turn (including his start and end spaces) are affected by that attack. (Only 1 attack roll is made each time Brodie chases, all affected figures must defend against that 1 roll separately.)