Azuma Matsumoto

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Azuma Matsumoto (Guildmaster, Ghost Smile) is the 2nd Guildmaster of Ghost Smile, the guild was created recently about 5 years ago. Azuma is not only the 2nd guildmaster but also a council member. Not much to know or have been known of Azuma's past but there is a rumor that he is a over 1000 years old.

## Personality

Azuma is the type of guy that can make friends with
everyone, and, if not friendship, at least respect. Even those like Ryujin has
shown interest in Azuma's battles. Unfortunately for his opponents, Azuma can
and more than likely will become incredibly angry when his friends are hurt or
injured. However, he is also willing to sacrifice those that are important to
him as he is willing to make the painful decision to leave them behind when he
needs to get the job done. Despite his easygoing personality, Azuma has shown
that he has hidden talent as a skilled mage being capable of using his unique
magic to take down several mages of an infamous Guilds that has been
controlling towns.

In combat situations, Azuma seems fairly deceptive. He will
often downplay his own abilities so that he can surprise his opponent later on
with his true nature. He is highly confident in his abilities, being brave
enough to fight several opponents on his own, although this often gets him into
trouble with his comrades in Ghost Smile. Rarely do taunts or verbal assaults
such as those often spoken by any of his opponents faze him. Oddly enough,
Azuma has the unnatural trait to tell only the truth about his abilities once
he finally decides to reveal them to his foes, something that seems to unnerve
most of whom he faces. He is also not one to downplay the role of death in
anyone's life span; at one point stating that one who does not fear or respect
death is the one most in need of it.

A slacker by nature, Azuma maintains a carefree, laid-back
attitude about everything, even with achieving his goal of becoming a superior
mage. When others are stressed out or in a panic, he usually just mutters
'everything will work out' as a way of calming the situation and those around
him. He is also confident, strong and inspires courage amongst his allies,
leading many to join him. While normally calm, reserved and in control, Azuma
can exhibit merciless conviction when in the presence of anyone whose beliefs
challenge his, making him very dangerous once provoked. He also has a soft spot
for females and can be quite emotional at times when dealing with them. Above all else, Azuma is an honor-bound man, and
when he feels indebted to someone, he will go out of his way to repay that
debt, even if this goes against his own personal best interest.

Despite being a laid-back person, Azuma loves adventure and
the glorious art of combat, and is incapable of stepping back from a challenge
no matter how dangerous or difficult it maybe. This part of his nature
oftentimes causes him to avoid taking the easy way out of a situation. Despite
having a great sense of caution, he will continue as his sense of caution only
makes the situation more thrilling. He has been known to smile in the faces of
both danger and death, even relishing the fight more when he is able to push
his body to its limits. When it comes to actual combat, Azuma's confidence
shine through, making smart-mouth comments and slightly arrogant exclaims.
Though this is actually just a well-hidden attempt to disrupt his opponent's
combative mindset. He also has a habit of having a slightly joyful tone in his
voice whenever he combats a strong opponent due to wanting a challenge that
will make him stronger at the end of it. The habit seems anger both his friends
and foe alike, believing that he is not taking their fight seriously.

## Skills and Traits

### Massive MagicalEnergy

Azuma possesses a large amount of magical energy. The magnitude of
his magical energy is impressive, as it is capable of causing the earth to
tremble around him, even lifting small pebbles off of the ground in a similar
vein to Gravity Magic. His quantity of magical power allows him to fight for incredibly long periods of time without stopping, and rarely
becomes fatigued. When only a portion of it released, it is enough to crack the
Earth around him. However, upon completely releasing his Magical Energy, the
magnitude of his Magical Aura is enough to create a large pillar of light being
able to seen from a distance away.

### **Enhanced Strength**

Azuma has shown massive amounts of strength. He is capable of greatly injuring
an opponent with his bare hands. In fact, Azuma has been able to stop the punch
of an opponent with a similar one of his own; even breaking the hand of the one
he exchanged punches with. He is quite capable of punching through boulders
with his bare hands or use devastating punches to send a pulse of vibration
through the opponent's body rupturing internal organs of his target.

### **Enhanced Agility**

Azuma
has been observed leaping great heights and distances. His fast reflexes and
athletically conditioned body give him a natural advantage on the field of
battle as he is shown to be able to dodge reckless fire from Magic spells. He
possesses fine control over the muscles in his body, allowing him to change the
trajectory of his sword slashes or even the direction his body is moving
mid-jump.

### **Expert Swordsman**

Azuma has demonstrated tremendous skill in swordsmanship, being
able to fight on even grounds with Kujina Akiha, a master swordswoman in her
own right. Azuma has shown himself to be highly proficient in swordsmanship, as
he was capable of using a borrowed sword from a stall on the side of the road
in order to dispatch a group of bandits with relative ease. He will only use
his swordsmanship skills when he faces off against a much tougher opponent with
a drawn weapon or as a last resort due. Azuma is also quite adept at blocking
with his blade as he is ambidextrous and can switch off his swords from his
right hand to his left and vice-versa allowing him to catch an opponent
off-guard.

#### Samidare (五月雨, Early Summer Rain)

With this sword skill, Azuma positions his sword in one
hand and slashes toward his opponent, however, instead of actually attacking,
he instead pulls off a feint so that he intentionally misses his initial
target. The true purpose of this attack is to lure the opponent into believing
that they have dodged the attack while in fact the actual katana is falling to
Azuma's free hand so that he is able to shift his momentum into creating a
genuine slash at high speeds, catching the opponent off guard and almost always
successfully striking them in the process.

### **Enhanced Perception**

Azuma's vision is increased to the point that he sees objects and phenomena
around him moving at a much slower pace than they actual are. Not only can this
but he also see the loopholes in the opponent's body created when blood
circulates. Muscles in the body retract and cells alter, resulting in the
creation of these points. These are spots which move along with the body's
movements and blood flow. When one of these points are hit, even with the
slightest attack, the resulting pain can prove extremely detrimental to the
targeted individual. With each successful power blow to a one of these points,
the affected spot will grow larger, a possible side-effect caused by
blood-clotting, eventually turning the opponent's whole body into a single one
of these points.

### **Keen Intellect**

Azuma possesses a large amount of intelligence, gained from his love of
knowledge about Magical History. He constantly shows himself to be very
intelligent in combat, coming up with very complex, organized plans and
strategies in order to defeat opponents. He is very adept at finding and
exploiting weaknesses in his opponents' techniques. He is also adept at
adjusting to his opponent's attack patterns and battle methods to better
counter them. Azuma is capable of quickly adjusting to new developments and
making quick decisions accordingly. He is a very perceptive man, even as far as
figuring out the opponent's next possible moves before they had a chance to
utilize it. Azuma retains seriousness and will analyze his opponent's skills
and abilities in order to devise a winning strategy. Hand in hand with Azuma's
cunning are his immediate reaction and assessment skills. He can easily find
the most advantageous move for himself to make allowing for him to exploit an
opponent's weakness. Azuma has shown himself to be very insightful and
perceptive. He can discern the motives and abilities of his opponents simply by
witnessing several of their habits in and out of a fight. He is also
understanding of people's emotions by their thoughts and actions, which allows
him to toy with his opponent's emotions in the midst of combat.

### **Highly Perceptive**

Azuma is a highly perceptive combatant. He is able to notice
even the slightest changes in an opponent's magical energy level. He is also
able to analyze an opponent to accurately gauge their combat strength before
entering combat as well as being capable of seeing through illusions or seeing
things that would not normally be discernible through normal means.

### Eidetic Memory

Azuma remembers everything he sees, hears or reads, to the finest detail. This makes him an excellent investigator--but, by his own admission, a terrible lover as he can't seem to let go of past betrayals, which can at times affect his judgement.

## Abilities and Magic

Eidetic Mirror is an ability that makes use of Azuma's perfect memory, and can be used to absorb and mimic abilities.

### Reflective Shield

Defensive. Creates a glossy, ethereal substance capable of stopping a single mid-level attack and bouncing it back at its caster. Single hand ability, leaves the other available for other abilities or weapons.

### Magic Mirror

An ability which allows Azuma to utilize any cast ability he has witnessed or had used against him, with the exception of Slayer Magic. These copied abilities strike with roughly have the strength of the natural ability.

### Mirror Clone

Mixed. Azuma creates clones (up to 6) of any wizard he has seen fight. The clones' attacks draw on Azuma's own power, and therefore last so long as his power does, or until they are dismissed.

### Glass Castle

Defensive. Azuma creates a dome-like shield around himself, which absorbs any magic cast at it and stores it for later use. This shield shatters after it absorbs 5 spells, and is not thick enough to withstand a melee strike.

### Mirror Maze

Offensive. Dependent on Glass Castle having absorbed enough magic, Azuma can create a labyrinth around his enemies, and can incorporate his Mirror Clones, as well as Glass Castle's absorbed abilities, to obliterate his opponent. This labyrinth does have an exit, which can be found by following symbols on the walls.

## Tools and Equipment

### Black Fang

A Cursed blade of unknown origin, which Azuma wears on his back and uses almost exclusively sheathed. He is often seen as talking to it, as the sword is sentient in its own way and transmits its "thoughts" into his mind, normally involving blood and death. There are none alive, save for Azuma, that know what happens when the sword is drawn.