Settings

This article is about the settings that apply to every game of Krunker you play once set, and which can be accessed by clicking **Settings** on the main page. To learn about the server settings selected by the hosts, and which apply to everyone playing on their server, please visit the Custom Games article.

## Change Controls

The first option. check Moveset for more details.

## Localization

### Default Region [Selection]

There are 13 regions which can be chosen, choose the nearest region for lower latency/ping.

1. Frankfurt [EU] | FRA
2. Silicon Valley [NA] | SV
3. Sydney [OCE] | SYD
4. Tokyo [ASIA/OCE] | TOK
5. Miami [NA] | MIA
6. Singapore [ASIA] | SIN
7. New York [NA] | NY
8. India [ASIA] | BLR
9. Dallas [NA] | DAL
10. Bahrain [ME] | BHN
11. Brazil [SA] | BRA
12. South Africa [AF] | SA
13. South Korea [ASIA] | SK

### Languages [Selection]

As of Krunker update 4.1.0 there are 11 languages to be chosen from, only the English language is guaranteed 100% support and correctness but other languages are constantly in development as Krunker plans to support many more languages, thanks to the Krunker Translation Project.

1. English
2. Spanish (Español)
3. German (Deutsch)
4. Dutch (Nederlands)
5. Korean (한국어)
6. Portuguese (Português)
7. Japanese (日本語)
8. French (Francais)
9. Finnish (Suomi)
10. Simplified Chinese (简体中文)
11. Traditional Chinese (繁體中文)
12. Polish (Polski)
13. Hindi (हिन्दी)
14. Russian (Pусский)
15. Italian (Italiano)
16. Tagalog
17. Turkish (Türkçe)

## Network

### Network Rate (Hz) [Selection]

Can improve hitreg if increased, at the cost of using up more bandwidth. To summarize, the game sends more packets from the user's end to the server to improve hitreg, movement, and overall performance.

### Lag Compensation [Slider]

Only recommended for players with weaker network connections. Compensates for lost packets transferred due to lag by "predicting" what would've happened. This video goes into detail about this setting.

### Auto Routing [Toggle]

Automatically directs your connection to the server through Cloudflare. May improve ping. Requires the game to be restarted to go into effect.

## Server Browser

### Legacy Browser [Toggle]

Older version of the server browser selection menu

### Default Region Only [Toggle]

Displays only servers from your default region selection

## Experimental

### Mouse Flick Fix [Toggle + Slider]

Filters out random and erratic movements of the mouse. The lower the value on the slider, the more movement is filtered out.

### Aim Freeze Fix [Toggle]

Mostly apparent during full auto sprays. Skips rendering about half the frames per second while firing to reduce lag.

### Instance Rendering

Shader based rendering program that renders certain textures.

### Mouse Acceleration [Toggle]

Increases the speed and distance the mouse cursor travels in response to the speed you move your mouse.

## Performance

### Resolution [Slider]

A slider that controls the resolution you have while playing Krunker. The default value is 0.6. It can go down to 0.1, and as high as 2. Enabling higher resolutions makes the game look better, but is more taxing on your computer, and can cause the game to lag.

### Frame Cap [Slider]

Can control the maximum FPS attained, more useful for the client because using it results in a more stable FPS. Setting the slider to 0 removes the limit, or "uncaps FPS". It is on frame cap 0 (default)

### Aspect Ratio [Selection]

Changes the aspect ratio of your view in game. This is how you enable "stretched" resolution.

### Antialiasing [Toggle]

Smooths out jagged lines at the cost of using more processing power and reducing frames.

### Low Spec [Toggle]

Toggling this on, will cut down the game's most performance seeking, unessential tasks and make the game run more smoothly, since the visual aspect of the game is reduced, it is recommended to turn this on only on lower-end devices with less computational power.

### Map Details [Toggle]

Toggling this off will remove special Map properties like grass, etc. which will boost the performance for low-end devices (with substantially less computational power, e.g. low RAM, old processors, etc.)

### Particles [Toggle]

Turns particle effects (i.e. dust and snow on some maps, and bullet casings) on and off. Enabled by default. Again, the game looks better with these effects enabled, but it can run worse on weaker computers, so if you have a low-spec device, then toggling Particles off could help with the speed and smoothness of the game.

### Particle Distance [Slider]

Only works if Particles is toggled on. Controls the maximum distance of particles that can be rendered and show. Can affect performance, lowering it would likely improve performance.

### Render Distance [Slider]

Controls the maximum distance of how far you can see in game. Can affect performance, lowering it would likely improve performance.

### Reflection Quality [Selection]

Quality of reflected objects on water. Restart required

### Shadows [Toggle]

Will turn on and off shadows in-game. Can affect performance when on, toggling off would surely improve performance even by a little tad bit.

### Soft Shadows [Toggle]

Toggling it on will make the the shadows soft with delicate outlining if they are turned on. Can affect performance when turned on.

### High-Res Shadows [Toggle]

Toggling it on will render high-resolution shadows. Can affect Performance

### Dynamic Shadows [Toggle]

Renders shadows in real-time, especially player shadows. Can affect performance, toggling off would likely improve performance.

### Ambient Shading [Toggle]

A light-shading type which mainly affects the visual aspect and makes objects look more realistic and more accurate in terms of reaction with light sources. Can affect performance, toggling off would certainly improve performance.

### Bullet Trails [Toggle]

Controls the bullet trails appear or do not for Sniper, keeping this on is recommended to trace where Hunters are shooting from, however it can affect performance, toggling off would improve performance.

### Muzzle Flash [Toggle]

A switch which turns muzzle flash of weapons on and off, on by default. If your computer lags during muzzle flashes, it's a good idea to turn this setting off.

### Sniper Flap [Toggle]

Toggles a flap on the side of the sniper, which can bob up and down with the players movements. Its effect is only visual.

### Texture Animations [Toggle]

Controls whether animations on textures are enabled or disabled. Can affect performance, toggling off would likely improve performance.

### Object Animations [Toggle]

Controls animations on objects. Can affect performance, toggling off would likely improve performance.

### Screen Shake [Toggle]

Controls whether to enable or disable the screen to vibrate. For examples, screen shake occurs after an explosion from a Rocket Launcher. Disabling this can help prevent distraction from screen shake.

### Weapon Shine [Toggle]

Controls whether to enable or disable the shine on weapons. Keeping this on will make weapons and skins look better can affect performance, toggling off would likely improve performance.

### Lighting [Selection]

Select one of the 4 levels of lighting detail in game. Can affect performance, choosing "Low" would likely improve performance, but lighting is pretty important and you will need to keep testing to find the right one for you.

## Interface

### UI Scale [Slider]

Sliding from 0.1-1 it changes the size of all the User Interface gizmos.

### Show UI [Toggle]

Enabled by default. Can be turned off to hide health and ammo indicators.

### Dynamic HP Bars [Toggle]

Enabled by default. Can be turned on and off to toggle between the new and old appearances of health bars.

### Show Damage [Toggle]

It shows the damage done by a bullet when it hits a Player.

### Damage Color [Color Picker]

Allows the user to pick a color of the Damage popup enabled by the previous option.

### Crit Color [Color Picker]

Allows the user to pick a color of the Critical Hit Damage Popup.

### Damage Scale [Slider]

0.1-2 [Default 1] Slider, which changes the size of the damage popup but it is only a visual setting and will not change the amount of damage you can take in game.

### Show Chat Box [Toggle]

Enabled by default. Can be turned off if you are in a public game with an annoying chat spammer. (If you are in a custom game, you can usually either /kick or /ban that player yourself, or ask the host to do so.)

### Show Kill Feed [Toggle]

Shows the "Player Killed Player" messages when enabled. It is enabled by default.

Disabling it will allow players to see more Player Messages at a time.

### Show Deaths [Toggle]

Disabled by default, when enabled, acts as a counter displaying your amount of deaths in game.

### Show Player Messages [Toggle]

Shows messages sent by other players when enabled.

### Show Unboxings [Toggle]

Shows special messages when players unbox skins via the store (the chat message looks like this: "Player unboxed skin").

### Show Ping [Toggle]

Enabled by default, can be turned off. Ping shows the lag between your input reaching the server in milliseconds. The lower it is, the better your experience will be. <10 ping is effectively the best one can get, ~30 is great, ~60 is normally acceptable but begins to hinder you against those with less latency. 80-120 has a notable effect, though skilled players can still play well under these conditions. 200+ makes it very hard to play effectively.

### Show FPS [Toggle]

Disabled by default, when enabled, shows the number of frames your monitor is displaying per second. The higher your fps, the smoother and more responsive your game will be.

### Show Movement Speed [Toggle]

Shows movement speed of player below crosshair when enabled.

### Show Medals [Toggle]

Shows the medals of the user when enabled (all kill descriptions such as "Headshot," "Quick Scope," and "Driftkill" will be turned off. Only the popup score will show).

## Crosshair

### Type [List]

Allows you to edit your crosshair appearance; you have the option of setting this to default, custom, layered, image, or precision crosshair. **Note that the default crosshair does not keep a constant mark in the center**, though it is useful for low precision weapons and especially for the sniper rifle, so you know where you are aiming before you scope.

### Color [Color Picker]

White by default. Can be set to virtually any color (only solid colors, not gradients) in the HTML database. (i.e. same colors that are available in Paint or with any hex codes.)

### Shadow [Color Picker]

Can be set to different shades to change the shading of your crosshair.

## Gameplay

### Sensitivity [Slider]

A slider that determines the sensitivity of the game to your input. The default is 1, which can be lowered down to 0.1, or raised up to 15. Helpful to have high sensitivity when trying trick shots.

### Aim Sensitivity [Slider]

A slider that determines the sensitivity of the crosshair reticle to your mouse/trackpad. The default is 1, which can be lowered down to 0.1, or raised up to 15.

### Field of View [Slider]

A setting that alters player's view area. The default is 90, but it can be lowered down to 60 or raised up to 175. Higher FOV lets you spot the other players on the edges of your screen more easily; however, the highest settings have a "fish-eye" effect that makes your character and weapon appear out of proportion. A higher FOV also reduces the accuracy of your shots. Raising FOV can also increase your lag, so be careful about that.

### Lag Compensation [Slider]

The default is 1. It allows the player to change the lag input and vary it to get desired results for a specific latency.

### Streamer Mode [Toggle]

Disabled by default, when enabled, censors swear words and racial slurs in chat. Used notably by streamers.

### Challenge Mode [Toggle]

*For further information, visit Challenge Mode*

Disabled by default, when enabled, halves your HP and prevents you from regenerating health. Multiplies your reward Krunkies at the end of the match by 1.5 (please note that you need to be level 30 or above to use this setting/mode).

### Invert Y-Axis [Toggle]

Off by default. An option that inverts vertical mouse movement, for players who are used to such control schemes.

### Nametags [List]

1. Everyone
2. Team only
3. Enemy only
4. Off

It shows nametags and can be varied optionally, the default is Everyone.

## Audio

### Sound [Slider]

The default is 1, can be reduced in increments of 0.1 down to 0, (silence). This is useful if you want to have music on at the same time, and want it louder than the in-game audio. Removing in-game audio while leaving the other sounds active can also be done on most browsers through disabling sound in the Krunker tab alone.

### Voice Volume [Slider]

Like with the above, it starts at 1, and can be lowered down to 0. This is a useful setting if you like the text chat, but are annoyed by voice chat users.

## View Model

### Weapon Field of View [Slider]

A separate Field Of View that applies to your held weapon.

### Weapon Bobbing [Slider]

A setting that governs by how much your weapon will sway back and forth while you are moving. The default is 1, but it can be raised by 0.1 increments up to 2, or lowered to 0.

### Weapon Leaning [Slider]

Can control the angle at which the weapon leans from 0 - 6, the default rests at 1.

### Weapon Rotation [Slider]

Can control the angle at which the weapon rotates from -2 - 2, the default rests at 0.

### Weapon X Offset [Slider]

Offsets the weapon's X location from values 0 - 4, the default is 1.

### Weapon Y Offset[Slider]

Offsets the weapon's Y location from values 0 - 4, the default is 1.

### Weapon Z Offset [Slider]

Offsets the weapon's Z location from values 0 - 4, the default is 1.

### Weapon ADS Y Offset [Slider]

Offsets the weapon's ADS Y location from values 0 -2, the default is 1.

### Hide Weapon on ADS [Toggle]

Hides the weapon when mouse RMB(Aim Down Sights) is active. It is turned off by default.

### Show Primary [Toggle]

This setting outright makes the weapon model completely invisible if it is turned off. Some players pair this with max FOV in order to get maximum visibility and not look at the distorted weapon figure, though it takes practice to play well like this. Moreover, it makes you unable to appreciate your Skins, if you have any.

### Show Secondary [Toggle]

Shows the secondary weapon when playing in-game.

### Show Melee [Toggle]

Shows the melee weapon when playing in-game.

## Editing

### HUD Health High [Color Picker]

It shows the color when Dynamic Health is high.

### HUD Health Low [Color Picker]

It shows the color when Dynamic Health is low.

### Speed Lines [Toggle]

Animated Lines appear around the Player after it reaches a certain high speed, when this is toggled on.

### Speed Lines Color [Color Picker]

The Color of the Speed Lines can be customized after the previous option is toggled on.

### Popup Score Color [Color Picker]

The color of the popup score can be picked

### Popup Score Scale [Slider]

Can be slid from 0.1 - 2, while the default is 1. It changes the size of the popup score.

### Saturation [Slider]

Can be slid from 0 -3, while the default is 1.0, it can change how much saturated the colors of the entire game.It can give more color and even make the game completely "black and white".

### Color Hue [Slider]

Can be slid from 0 -100, while the default 0. It can change the hue of the entire game, it can change all blue to red, etc.

### Vignette [Slider]

Can be slid from 0 to 1, while the default is 0, it induces a vignette effect and it makes it look more dramatic, this mode is usually used for filming and editing gameplay videos.

### Depth Map [Slider]

This setting is at 0 by default. Altering it soon renders the game black and white, and greatly lower sight range as well. Low values (~50) makes the game look largely black. Raising it to a maximum of 500 makes nearly everything white. The image to the right shows the Depth Map values of 305.

### Green Screen [Toggle]

Off by default. Turning it on basically makes every texture show up green, and can make it impossible to see **anything**, so it's best to ignore that one setting in particular.

## Mods

### Load Mods [Toggle]

Checks whether or not custom maps will load mods built into them. Disabling this option will also prevent you from applying client-side mods.

### Auto Load Mods [Toggle]

Automatically loads your favorite mods, where applicable.

### Scope Borders [Toggle]

As the name suggests, this setting allows you to toggle between a scope with a border and a normal scope, enabled by default.

### Scope Image [Link]

You can paste a URL for a scope image here if you want your scope to be an image. As of update 3.3.5, the scope image and customization is now in customization tab where one changes their weapons. Directions to change scope: Customize - Click on the Hunter Class - Click Scope - post a scope URL or use a content creator scope

### Hitmarker Image [Link]

Functions similarly to scope image, paste image URLs to change your hitmarker image.

### Red Dot Image [Link]

Functions similarly to scope image, paste image URLs to change your red dot image.

### Match End Message [Text]

The end message automatically sent to chat when the match ends.

### Profile Image [Link]

Paste a URL here to change your profile picture. NSFW profile pictures are strictly forbidden, profiles with NSFW will be met with severe consequences.

```
NOTE: You can search for specific settings by typing the setting's name in the search bar on the top right of the Settings Window.

```