Updates

There are currently 103 updates in Junon.io.

Jan 15, 2024 - v0.5.7.alpha

* Credits tp Deovu for added feature/items
* Added nigiri, rice, fish, nihonshu, pumpkin and pumpkin pie
* Added rice plant, rice seed, pumpkin plant and pumpkin seed
* Credits: art for nigiri, rice and fish by KanicoTheGreat
* Credits: art for imperial special forces armor, rice plant, pumpkin, pumpkin plant and pumpkin seed by Wahlee
* Credits: art for nihonshu and katana reskin by KAMIKAZE

Nov 25, 2023 - v0.5.6.alpha

* More floor colors/textures by Wahlee1
* Fix xss bug and /settings bug by chickemeeple

Oct 1, 2023 - v0.5.5.alpha

* /dirt and /blood Commands Added by chickemeeple
* /fill building command added by chickemeeple
* /fill command updated by chickemeeple
* /getnthletter command added by BigTforLife

Aug 6, 2023 - v0.5.4.alpha

* Starberries added by Wahleel
* getnthword command added by chickemeeple and bigT

Oct 7, 2022 - Unnamed alpha

* $getBuildingType, $getDay, $getHour command block functions
* Add raven mob

Apr 5, 2022 - v0.5.3.alpha

* Add Scar-17, Bomber Turret, Bowl, Miso Soup, Potato Soup (arts by PX#2230)
* Add Firebat (art by Sykerpelt#0802)

* Fix /clear not removing picked item
* Fix not able to unmount bioraptor in mobile

Jan 18, 2022 - v0.5.2.alpha

* fix player save not loading when joining a world with 10+ players
* fix not able to screenshot on imported backup world
* fix web not paralyzing player + can use paralyze in /effect

Jan 13, 2022 - v0.5.1.alpha

* Added /wait command to add delay between commands
* Added AlienJuice which adds Invisible effect to player
* Added EnergyDrink which adds Haste effect to player
* Added weapon RocketLauncher
* Added Fries (art by Ptat0Nerd#0290)
* modify weapon attack speed via /stat reload:[100-10000]

* fix player bouncing from door

Jan 4, 2022 - v0.5.0.alpha

* Added Gravity (can be toggled on/off)
* Added SquidStaff (art by PoTATo.0#3442)
* Added SquidLordHeart (art by Ptat0Nerd#0290)
* New Triggers StoragePut/StorageGet for detecting item retrieval/store
* New function - modulo

* fix useCommand not working with custom roles

Oct 11, 2021 - v0.4.20.alpha

* Added plasma gun
* Added cultist suit
* Added SquidLord boss (appear every 15 days on survival)

* Fix projectiles getting stuck at edge

Sep 22, 2021 - v0.4.19.alpha

* Allow import/export of save files

Jul 16, 2021 - v0.4.18.alpha

* Added skins for prisoner/police/scientist craftable in forge
* /hunger/stamina/oxygen commands
* Mob follow/release/mount triggers
* Generic timer start/tick/end trigger
* Added omelette

Jul 7, 2021 - v0.4.17.alpha

* You can add/remove friends
* You can search worlds
* New function $getEquipId
* New trigger PlayerKeyboard
* Increase max players to 20 per world

Jun 21, 2021 - v0.4.16.alpha

* Added 'Use command' permission for roles
* Corpse Enabled + Mutant Enabled settings
* /give can work on storages
* Chicken drops egg

* Fix meteor creating holes

Jun 15, 2021 - v0.4.15.alpha

* Command block variables are now case sensitive
* Allow /stat weapons
* /kill pickup

* Fix $damage not set properly on MobAttacked for guards
* /give no longer stacks unstackable items
* Fix meteor creating rocks underneath

Jun 8, 2021 - v0.4.14.alpha

* Added new mobs Golem/Mantis/Mutant
* Added new Hazmat Suit which can be crafted from forge
* PlayerMove trigger

* Allow admin to kick team members in domination minigame
* Fix quickswitch of melee weapons

May 13, 2021 - v0.4.13.alpha

* $add, $subtract, $multiply, $divide math functions in command blocks
* Added proxy sites zoomintospace.com and study-planets.com
* Client side player mute
* New setting Drop Inventory on Death
* Private colonies can only be accessed via direct links
* New triggers - BuildingPlaced, RoleChanged, PlayerRespawn, ArmorEquipChanged, GoldChanged
* New functions - $getRegion, $getInventoryItemCount, $getEquipCount, etc..

* Fix /region display showing up for everyone

April 28, 2021 - v0.4.12.alpha

* /variable command creates variables for use in command blocks
* /suitcolor command and setting to disable changing suits
* @a[region=blue] region/speed/hunger/oxygen/stamina selector added
* Can use <,>,>=,<= operations in attribute selectors @a[health<50]
* /clear [player] [item] [count] allows you to remove specific item from inventory with specified count
* @b mob selector added
* Added new triggers - ScoreChanged, ItemBuy, ItemSell, ItemConsumed, ItemPickup, etc..

* Fix weapon quickswitch
* Fix pvp allow not working in region

April 19, 2021 - v0.4.11.alpha

* Mute/unmute commands
* More triggers - PlayerMessage,MobFeed,OxygenChanged, etc
* More functions - $getRow, $getTeamMemberCount, etc
* Can change wall colors
* Disable blood setting

* Fix walls becoming white sometimes

April 4, 2021 - v0.4.10.alpha

* $random + $getRole function added
* /help spawnmob shows flags that can be used
* Added PlayerAttacked, MobAttacked, BuildingAttacked triggers
* /stat works with player maxhealth
* Show usage of @a, @b, @r target selectors in commands trigger action

* Fix $getHealth function not working

Mar 27, 2021 - v0.4.9.alpha

* /sidebar command can display scoreboards
* Can use functions in command blocks
* /score command added
* =~ operator added which tests whether string contains another string

Mar 23, 2021 - v0.4.8.alpha

* Added Command Blocks menu that supports triggers and commands/ifthenelse/timer actions
* New commands such as spawncorpse/timer/caption/sidebar

Jan 17, 2021 - v0.4.7.alpha

* Added Tesla Coil tower
* New commands /fly /gold /stat
* Added PocketTrader for instant buy and sell

* Fix player stuck in webtrap
* Fix username spoofing

Dec 23, 2020 - v0.4.6.alpha

* Add christmas tree, presents, and santa hat
* Weapon countdown paused when inside underground vent
* Faster map loading for minigames
* Poison Spider spawns on spider infestation

* Fix region build flag not working on roles

Dec 10, 2020 - v0.4.5.alpha

* Add Lights Sabotage in imposter mode
* Add PowerSwitch and Terminal
* Add UndergroundVent
* Add Wall Lights and Custom Colored lights

Dec 6, 2020 - v0.4.4.alpha

* Double click to change suit color
* Added cat that can be bought from trader
* Improve client side performance
* Show player command logs
* Add kick/ban permission to roles

Nov 28, 2020 - v0.4.3.alpha

* Added BedWars minigame by Skylynx
* Multicolored suits on minigames
* Added TimerBomb
* Custom trader currency

* Owner can kick players from other teams

Nov 18, 2020 - v0.4.2.alpha

* Added Security Camera and Monitor
* /team and /respawn command added
* Beacon can limit which role/team spawns in it
* Make assassins knife never miss target
* Corpse is now hidden properly when field of view is applied
* Food/Drinks/Drugs 3 sec progress circle to avoid accidental consumption
* Private minigame that ended would restart with the same link and same players

Nov 8, 2020 - v0.4.1.alpha

* Added Lava terrain
* Spectator Ghost mode
* Add ability to Host Private Minigames
* Prevent multipe browser tabs on same computer from joining same minigame
* Fix client side memory leak
* Added Total Completed tasks bar

Nov 2, 2020 - v0.4.0.alpha

* Added Imposter game mode
* Added new sandbox commands force, fill, spawnmob, sethealth, dialogue

Oct 11, 2020 - v0.3.22.alpha

* Field of Vision system that can be toggled in colony menu
* Allow owners to modify/remove terrains in peaceful mode
* Toggle zoom on/off
* Show reason/duration when player is banned

* Fix meteorite creating rocks when removed from water

Oct 4, 2020 - v0.3.21.alpha

* Wrench can repair structures
* /region command to manage regions for build permissions
* In-game report button to report malicious players

* Fix meteorite resetting floor colors when its damaged

Oct 1, 2020 - v0.3.20.alpha

* Disinfectant can remove miasma from mobs/players/plants
* Floor colors and textures can be customized via double click
* Allow trader customization in peaceful mode
* Re-enable ATM in peaceful mode for transfering money between players
* /kill and /clear commands added
* Dont show ip in ban list

Sep 26, 2020 - v0.3.19.alpha

* Miasma is created from rotten corpses and will infect players,mobs, and crops nearby
* Add forge production building for crafting weapons/armors
* Added /kit and /effect command
* Allow /tp to teleport pets, slaves, and bots.
* /event can be specified with coords
* /event raid added

Sep 21, 2020 - v0.3.18.alpha

* Meteor shower event would sometimes drop meteorite asteroids
* Energy sword weapon can be crafted using meteorite
* Add Vodka and Drunk screen warp effect when player drinks beer
* Add /tp and /event commands in peaceful mode for teleport and event creation

Aug 28, 2020 - v0.3.17.alpha

* Add perma ban/unban to colony menu
* Allow slaves to collect ores from mining drills
* Infinite ammo for turrets in PvP so that players can survive raids when their basea are offline

Aug 23, 2020 - v0.3.16.alpha

* Add missile turret
* Add deep drill to generate sulfure ore
* Can craft explosives in chemistry station which is an ingredient for missiles and grenades.

Aug 20, 2020 - v0.3.15.alpha

* Add peaceful/survival/hardcore mode
* Add flying drone as new raid mob
* spectatore mode enable by typing /spectate in chat
* Show rules to users

Aug 10, 2020 - v0.3.14.alpha

* Added upvote/downvote to colonies
* Added fence to restrict movement of pets/bots/slaves but not players
* Private mode is now permanent and private colonies will not be shown on new/top
* Bring back sealed door functionality

* Fix previous offline members showing up after visiting new colony
* Fix stacking more than 99
* Fix slave picking up 99 wheat and using all to cook 1 bread

Aug 6, 2020 - v0.3.13.alpha

* Added Custom Roles with custom permissions for players and storage access
* Added Flamethrower Turret that requires Fuel/Power to operate
* Added NameTag for changing pet names. Can be bought from Trader
* Improved client performance by replacing Text with BitmapText

July 27, 2020 - v0.3.12.alpha

* Door limit of 50 per team in pvp
* Can tame bioraptors and mount on them for faster travel
* Add bread as new cooking recipe
* Stimpack doubles attack speed instead of damage
* Team + Player leaderboard
* pet/cleanbot can only open doors that belong to team
* Enable slaves on pvp (max 3 per team)

* Fix passing through walls on map border
* Fix being able to build airlocks on enemy walls
* Fix bullets not hitting enemy structures on the sides at times
* Can split stack of grenade/poison grenades
* Hide from new/top when sector goes private
* Save playerdata when guest receives gold in co-op

July 24, 2020 - v0.3.11.alpha

* Allow turrets to choose attack target (player/mob)
* Grenade x2 damage
* Longer poison gas duration and longer poison duration
* Upgradable walls/doors in PvP
* Corpse can be resurrected at most 3 times
* PvP map auto-resets every 300 in-game days
* Respawn duration changed from 10 to 15

* Fix item stack disappearing after storing into container even when not fully depleted
* Fix score overflowing

July 19, 2020 - v0.3.10.alpha

* Can buy grenade/poison grenade in PvP
* PvP allow user to restart character from scratch
* Remove cores in pvp
* Turrets can shoot through walls
* PvP stamina increased from 100 to 300
* Players who exit game/browser will have delay of 5 seconds before player gets removed in game
* Wall limit of 400 per team and spike limit of 50 per team in pvp
* Reduce health of wall to 200 and spiketrap to 50 in pvp
* Players who return to game spawn at their last position
* Survival tool can salvage enemy wires/pipes
* Allow harvest of enemy crop in pvp
* Allow placing buildings (except wall/floors) on enemy floors
* No background music in pvp
* Reduce core sell price to 125
* If team is full, allow player to create new team and join others while retaining inventory
* Improve player spawn position in beginning
* Only admin can accept join requests
* Admins can assign member/admin roles

* Fix players zooming out using ctrl +/-
* Fix sign indestructible in pvp
* Fix bed/slavers table teleport across wall
* Fix bullets going through buildings
* Fix wall healthbar not updating when damaged
* Fix team losing ownerships when a team member leaves while there are still offline members
* Fix team member position showing up even after leaving team
* Allow reattempt to join team if previously rejected

July 16, 2020 - v0.3.9.alpha

* Added PvP Mode
* Flamethrower can damage buildings. Flame is 1 damage per second.
* Team limit of 5 on pvp
* First aid kit has cooldown

* Fix turrets not shooting players, mobs
* Fix pickup being retrieved by dead moving player
* Fix PvP Leaderboard

July 6, 2020 - v0.3.8.alpha

* Solar panel can only be built on lattice and lattice can only be built outside asteroid area
* Make it easier to select butcher table when holding corpse
* Deconstructing buildings is now a little faster
* Increase player movement speed
* When storage is open, clicking on personal inventory would store that item
* Increase max tax amount to 10k

July 1, 2020 - v0.3.7.alpha

* ATM allows transfer of gold to other players

* Fix admins losing inventory when logging back in
* Fix not losing oxygen when riding rail tram without suit
* Fix dismantled cryotube freezing stored mob

June 28, 2020 - v0.3.6.alpha

* Can now manage offline admins (revoke their permissions)
* Slaves would not use storages that have admin/member permission
* Reduce kick immunity to 10 seconds
* Reduce selling price of flowers
* Only members can turn on/off lights

* Prevent slaves from being butchered by non-admin
* Suit station ownership would be transfered to game owner
* Allow admin to manage slave task
* If admin is kicked, remove their inventory

June 19, 2020 - v0.3.5.alpha

* Reworked game tutorial

* Fix player losing survival tool when traveling to different sector
* Fix mobile web building rotation

June 15, 2020 - v0.3.4.alpha

* Add user permissions to Steel Crate. Can limit to admin/members/everyone.
* Disable Sealed Door functionality. Just a normal door now
* Increase kick immunity to 3 minutes

* Fix slaves not using other stoves for cooking
* Fix cleanbot dancing around together

June 11, 2020 - v0.3.3.alpha

* Slaves can harvest crops and cook meals
* Can toggle slave individual tasks on/off
* gzip compression on save files to save space

* Fix raid not occuring
* Fix trader not showing up when trading table placed

June 4, 2020 - v0.3.2.alpha

* Game invite links are now permanent and will work even if server is offline
* Server performance optimizations - slaves and cleanbot AI are now queued to avoid cpu slowdown. Add queuing to save file loading/saving
* Re-architected game to fit more players in server
* Replaced server monitoring/deployment infrastructure with custom one thats simpler and easier to manage.

May 20, 2020 - v0.3.1.alpha

* Can sell slaves/pets/bots to slave trader

* When mobs are caught inside structures/walls, teleport them to nearby platform
* Fix no oxygen on beacon/rail stop
* Fix ATM money glitch

May 17, 2020 - v0.3.0.alpha

* Can buy slaves from slave trader
* Can craft Farm Controller which specifies what crops to grow on soil
* Toggle quests on/off

* Fix clean bots getting stuck in walls

Apr 28, 2020 - v0.2.16.alpha

* Added ability to favorite colonies
* Disallow breaking of wall if no permission to enter room
* Suit station if claimed by a player, cannot be retrieved by other player unless admin
* Raid will now occur every 3 days instead of 1
* Admin Rank + sell to trader permission is admin by default

Apr 23, 2020 - v0.2.15.alpha

* Added Coffee Drink which requires Coffee seeds/beans
* Add more Floors/Walls
* Lamp color can be changed to various basic colors
* 3 new flowers which can be placed on pots. Need to buy corresponding seeds from trader

Apr 20, 2020 - v0.2.14.alpha

* Add Vending Machine to sell food/drinks
* Add ATM Machine to transfer gold across sectors
* Database Architecture change - replace firebase with mysql
* Fix combat armor being stacked when bought in multiple quantities
* Increase Beer/Cola price

Apr 11, 2020 - v0.2.13.alpha

* Added Combat Armor - reduces damage by 4
* Added Russian Translation
* Added Searching in Craft Menu
* Flamethrower starts at 0 fuel
* Server Performance - Dont send room tile data to client. Also, change mob AI target finding to be faster and CPU friendly

Apr 8, 2020 - v0.2.12.alpha

* Make bot clean 5x faster
* Improved cleanbot performance for large rooms with multiple dirty floors

* Fix inventory item not showing up when being dragged
* Remove memory leak when creating/removing a game instance
* Prevent pickups from appearing in walls/unreachable spots
* Mobile landscape mode - fix action buttons being blocked by chat menu
* Prevent seeds from growing on water/oil

Apr 1, 2020 - v0.2.11.alpha

* Structures inside Sealed Door cannot be dismantled if you dont have proper permissions
* Increase Wheat and Potato price
* Allow highlighting/selecting chat text
* Performance optimizations server and client side

* Fix bug where air alarm goes red after loading game
* Dont allow corpse/entity drag when player is dead
* Fix load game menu showing after clicking back on settings
* Fix melee weapon not hitting structures at times

Mar 28, 2020 - v0.2.10.alpha

* Owners can take screenshots of their colony which will be displayed as preview on Visit Colony menu
* Melee Attack + Flamethrower/Fire Extinguisher cannot go through walls
* Players can send money to each other

* Fix player getting stuck at corner of map
* Fix bot + pet count limit

Mar 24, 2020 - v0.2.9.alpha

* Added SealedDoor - can limit room entry to admin/members/everyone
* Gold is now virtual. All physical gold items are converted automatically
* Destroyed storages would now drop the items inside it instead of destroying them
* Shotgun bullets are now piercing and would go through multiple enemies
* Refinery is removed and would no longer work. Sell to Trader to earn money instead
* Pickups are persisted across saves

Mar 19, 2020 - v0.2.8.alpha

* Can travel between colonies while inside game
* Clicking username on chat brings up user profile

Mar 13, 2020 - v0.2.7.alpha

* Added Japanese translation
* Global Chat with players on same region

* Prevent grenade from going over walls

Feb 28, 2020 - v0.2.6.alpha

* Added background music and other sound effects
* Shotgun requires shotgun shells
* Take Along other pets would replace current follower

Feb 24, 2020 - v0.2.5.alpha

* Raids can travel on space and go to other islands
* New AssaultRifle weapon. Burst shot of 5 rounds
* Allow Members to edit Signs
* Allow making pet as Livestock in order to butcher them

Feb 12, 2020 - v0.2.4.alpha

* Added Signs - displays custom messages written by users
* Added WebTraps - immobilize target for 5 seconds
* Spiders now drop webs
* Increase health of Airlocks and make it resistant to melee damage just like walls

* Fix building rotation - must snap to grid
* Fix floor/soil replacement causing rendering problems
* Fix Trader spawning not appearing at certain conditions

Feb 6, 2020 - v0.2.3.alpha

* Improved Raid Spawning algorithm (less likely to spawn inside base)
* Walls can now be destroyed by Guards/Chemists
* Mobs can now walk on water/oil
* Large raids are split into multiple groups with different attack priorities
* Reduce Chemist attack rate from 4 seconds to 8 seconds

Feb 2, 2020 - v0.2.2.alpha

* Filter out bad words in chat
* Let user choose private/public mode before loading save file
* Guests cannot mine asteroid if owner is offline
* Flamethrower cannot destroy team's own structure

Jan 26, 2020 - v0.2.1.alpha

* Railway System added for fast transportion. Can craft Rail Track and Stops
* Fix Pathfinding bug where mob would flipflop between 2 regions
* Floors cannot replace soil with crops on it
* Fix user getting stuck in front of butcher table

Jan 14, 2020 - v0.2.0.alpha

* Added BloodPack, can heal player and also a crafting ingredient
* Added Stimpack, which 2x attack damage for 15 seconds
* Player can collect blood using bottle
* Show player status buffs on top-left corner

Jan 9, 2020 - v0.1.19.alpha

* Mining Drills can only work when placed above asteroid grounds
* Spiders no longer spawn on dirt. Instead, they spawn randomly on asteroid grounds when mining drill count is above 6
* Pets would not open manual airlocks

* Fix inventory disappearing when using right-click to move them
* Fix bioraptor spawning in middle of base
* Fix mobs attempting to chase players on space when in floors

Jan 3, 2020 - v0.1.18.alpha

* Increase Poison Damage from 5 to 10
* Movement speed is increased when not weaing a spacesuit
* Change dirt algorithm. Only accumulate when walking on asteroids/soil

* Fix water pump not working after loading from save file
* Fix game freezing when messenger arrives
* Fix corpse disappearing sometimes when moving out of view then back into view
* Fix right click on equipments creating a new copy instead of doing a transferring
* Fix stamina bar not showing correctly in beginning
* Fix not being able to place structures on mixed platforms/ground
* Fix cleanbot not cleaning dirty floors

Dec 30, 2019 - v0.1.17.alpha

* Cannibalism incurs negative relationship with Empire

* Fix bug where grenades would sometimes damage own property
* Fix inventory dragging bugs
* Refinery would stop refining if gold is fully stacked
* Fix gold amount of circuitboard

Dec 28, 2019 - v0.1.16.alpha

* New Chemist Mob that throws grenades, poison gas and destroys traps
* Antidote can be crafted at chemistry station
* Can now Sell items to Trader
* Peaceful mode can be achieved by paying Taxes to the Messenger everyday
* Empire Relationship system that changes from Hostile/Friendly based on actions
* Raid has a timer countdown before actual spawn
* Turrets would not attack wandering mobs

* Fix trader purchase bug (takes more amount sometimes)
* Private games would not be listed on top colony list

Dec 13, 2019 - v0.1.15.alpha

* Item Stack Split/Merge has been added
* Food heals over a time duration instead of being instant
* Death has a restart countdown

* Fix wires/pipes render ordering
* Fire extinguisher can clear corpse fire

Nov 29, 2019 - v0.1.14.alpha

* Added CleanBot that automatically cleans dirty floors. Purchasable from trader
* Added Katana weapon, wider range and cat hit 3 enemies at once
* Added Chicken pet
* Added vegan pizza + slimy meat pizza
* Spider can inflict fear (reduced damage + walking speed) on players

Nov 20, 2019 - v0.1.13.alpha

* Added ButcherTable for harvesting meat from corpses
* Added HotDog, a new food that requires wheat and animal meat
* Added Wheat and WheatSeed, which can be bought from a Trader
* Mobs would no longer drop pickups by default. They would need to be butchered first

Nov 15, 2019 - v0.1.12.alpha

* Added Spider mob thats attracted to dirt
* Platforms now accumulate dirt overtime
* Added Beacon structure, which acts as a visitor spawn point
* Mob Taming difficulty is proportional to their health

* Fix mobs wandering through water/oil

Nov 4, 2019 - v0.1.11.alpha

* Enable login/logout for mobile browsers

* Fix team ownerships from old save files

Oct 27, 2019 - v0.1.10.alpha

* Allow visiting offline colonies as guest
* Show actual sector day count on top-right corner
* Make save file formats backwards compatible
* Improve member/guest listing on colony menu

* Fix bioraptors not attacking
* Prevent new leader being from being autoassigned on owned-colonies

Oct 12, 2019 - v0.1.9.alpha

* Added settings menu for changing keyboard controls
* Interacting with 02 tank refills suit oxygen

* Fix high gold amount for certain ores

Oct 5, 2019 - v0.1.8.alpha

* Enabled Chat + Zooming in mobile browsers
* Improved Inventory Slot Dragging in mobile browsers

Oct 1, 2019 - v0.1.7.alpha

* Add support for Mobile Browsers with custom controls

* Fixed bioraptor unable to pathfind to player

Sep 20, 2019 - v0.1.6.alpha

* Traders will always seek to nearby trading tables or leave if none is available
* Traders no longer spawn corpse

* Fixed bug where player inventory disappears when i click/drag on same inventory spot
* Fixed shotgun bullets having incorrect trajectory
* Fixed pathfinding bugs

Sep 15, 2019 - v0.1.5.alpha

* Server Infrastructure Change. Better isolation for each game instance in terms of CPU/Memory
* Added Guest/Member permissions to limit privileges of initial visitors
* Storage Menu now shows player full inventory for transferring items
* Enabled stacking items when dragging over similar item types

* Kicking logged-in players should now work properly
* Tutorial Index is now loaded properly across saving/loading
* Fix certain ores having ridiculously high gold conversion amount
* Refinery should only process ores
* Fix save file loading where storage with drill inventory doesnt appear on the game
* Spike trap will retrigger in 5 seconds instead of 50
* Spike trap no longer catches fire
* Fixed corpse dragging not working well

Sep 1, 2019 - v0.1.4.alpha

* Added Trader which sells wood and a pet monkey
* Added Refinery which converts ores/bars into gold (currency)
* Spacesuit can now be crafted and re-equipped to player body
* Added back lobby station as a tutorial (work in progress)

Aug 25, 2019 - v0.1.3.alpha

* New Colony now creates a new map instance that can be set to public/private by owner
* Add ability to kick players who join your game
* Allow save files to be deleted

Aug 7, 2019 - v0.1.2.alpha

* Fix bug where raids sometime spawn inside pressurized base
* Fix bug where you can access other's storage by creating a group that is their username

Aug 4, 2019 - v0.1.1.alpha

* Fix bug where starting new colony on a sector with existing save would overwrite the save instead of resuming it
* Fix bug where loaded player save files are getting deleted by server (old code not removed)

Aug 2, 2019 - v0.1.0.alpha

* Added Social Login
* Load/Resume is enabled for registered users

* Fix bed spawn not working when part of team
* Fix vacuum not detected properly when structures are built beside airlock

Jul 27, 2019 - v0.0.23.alpha

* Raids would now prioritize to attack structures that are inside bases. Makes it more likely for them to go through your killbox.

* Fix bug where turret cant hit mobs
* Fix raid not spawning due to not being able to find a spawn spot.

Jul 26, 2019 - v0.0.22.alpha

* Mini Turret/Bullets/Lead Pipe can only hit 1 enemy at a time

* Fix bug where plants cant be harvested by team mates
* Fix player reconnect game when server reboots after crash

Jul 25, 2019 - v0.0.21.alpha

* Multiple maps + Sector unloading
* New Sector/Colony browser in homepage
* Reworked server infrastructure to allow multiple games in server

Jul 7, 2019 - v0.0.20.alpha

* fix queued buildings showing incomplete state when player goes out of view
* guns wont lose durability if no bullets are fired
* reduce memory leak for player, item, building, flowField

Jul 5, 2019 - v0.0.19.alpha

* structures can no longer be placed on a tile that has a player/mob present
* buildings that block path will now have a queued construction time
* limit building placement range to 7 tiles from player position
* disable long range bed teleport

* fix spike traps not working
* prevent players from placing floors on another players floor
* interact key 'e' should now work for international keyboard inputs
* fix raid appearing inside non-pressurized areas at times
* fix drill memory leak

Jul 3, 2019 - v0.0.18.alpha

* allow players to choose server region
* flowField reduce memory footprint

* fix bug where mob gets stuck on chunkRegion edge
* fix mob memory leak
* fix player socket leak when reconnecting on disconnect

Jun 27, 2019 - v0.0.17.alpha

* fix day count being overwritten when new players join
* fix incorrect chunk boundingBox calculation which causes client desync bugs
* fix session-resume player inventory not working bug
* fix oxygen meter overflowing
* fix bug where crops are included in power network
* fix turret having non-integer row/col count after loading from save file
* fix mining drills not mining after loading from save file
* prevent player from crafting stacked equipments
* destroy suit armor stand (cant be destroyed unless no armor)
* prevent buildings from being placed right on edge of map

Jun 22, 2019 - v0.0.16.alpha

* Improved lighting rendering performance by batching putImageData calls and using queues

* Fix item duplication via corpse revival
* Fix corpse/pickups not despawning

Jun 18, 2019 - v0.0.15.alpha

* Animal Taming enabled for Slimes/Brood
* CryoTube would resurrect dead pets
* Fiber plant would regrow when less than 100 in land
* Added Drill equipment for faster asteroid mining
* Bottle can draw water from liquid tank
* Mob spawns are limited by area per day
* Corpses decay in 30 minutes
* Item Pickups decay in 5 minutes
* Turrets can attack through walls/obstacles
* Netcode overhaul to improve GC/lag
* Worldsaving overhaul to improve GC/lag

* Fix bullets not passing through corpses and spike traps
* Fix players gettting stuck after reviving when held by another player prior
* Fix mobs not disappearing properly sometimes

Jun 6, 2019 - v0.0.14.alpha

* World will now autosave every 3 minutes and uploaded to cloud storage
* Server will autoload from latest save in case of server crash
* map size is now 256x256 instead of 300x300

* When server is performing restart, user will now be notified of its progress
* Fix not being able to build near chat overlay

May 31, 2019 - v0.0.13.alpha

* Basic bad words filter in username/teamnames
* Instruct user to refresh browser when game client is outdated

* Fix players reconnecting properly after disconnection
* Fix structure ownership showing None incorrectly
* Core will vanish when player leaves to avoid spamming
* Fix microsoft edge error - Object doesn't support property or method 'closest'

May 28, 2019 - v0.0.12.alpha

* Make the state of watered plants more visible
* Chat shows persistently on left
* Path Finding Optimization: Heirarchical Region Based Flow Field
* Server Update Optimization: Dont listen to server chunk updates that are far away
* F6 toggles cinematic mode
* Random world seed

* Fix oxygen generator not refillable
* Fix raid not attacking buildings

May 21, 2019 - v0.0.11.alpha

* Taking off spacesuit when sleeping increases stamina restore rate x3
* Can directly invite players to your team

* Room oxygen levels now displays properly
* Fuel pipes can now be broken/salvaged
* Equipments with 0 durability will break/disappear