Health Management

**Health management** is an important part of Squad, and the Medic plays a vital role in this. For every player he revives, tickets are spared for his team. Every wounded player brought back to full health is able to function longer. A dead player has to wait until he can respawn, and then he has to travel to get back to his squad in order to bring it back to its full fighting strength. Having medics to revive and heal friendlies can make the difference between winning and losing a fight or match.

## Health condition

The health condition of a player can go through the following states:

Healthy
Unwounded.
Wounded
You have reduced health due to falling or weapon damage. When you are wounded, your vision deteriorates (screen darkens) and you aim less accurately / start shaking. Only medics can heal your wounds using the medical kit. Medics can also heal themselves. Massive damage can immediately lead to the incapacitated state or death. When health is low enough, stamina regeneration stops.
Wounded is visible to friendly medics in the form of a color-coded ring around a "star of life" (the emergency medicine symbol). The color changes by health.
Bleeding
When you have less than 75% of health and take more than 10% damage, you will start bleeding. While bleeding, your vision progressively deteriorates (screen darkens) and you hear your heart beat. You lose health at -0.3 HP per second. Bleeding out eventually leads to the incapacitated state. Bleeding is stopped by the application of a field dressing by yourself, others (non-medics), or a medic. While bleeding it's not possible to heal you using a medical kit, the field dressing must be applied first.
Bleeding is visible to friendly medics in the form of a color-coded ring around a drop of blood. The color changes by health, as with the wounded state.
Incapacitated
Either through damage or bleeding out, your player reached the incapacitated state. When going into this state, your player screams out in agony, which is audible to other players, including the opposing team. You are unable to move, and your screen is very dark and fixed into one direction; however, you can still use radio or local voice comms to direct a nearby teammate to your location.
Any teammate can use a field dressing to revive you. However, medics can revive you 50% faster. You have the choice to wait until you are revived or give up and respawn. To give up, either select "GIVE UP" on the prompt in the middle of the screen, or go to the spawn screen and select "GIVE UP" at the bottom of the map. If you remain in the incapacitated state, you will die eventually. Time spent in the incapacitated state will reduce the respawn timer. After 5 minutes (300 seconds, which are visible to others, by the red disappearing circle around the drop of blood) your character bleeds out and dies. If you are revived, you have very low health and need to be healed by a medic.
Dead
Dying or "giving up" costs one ticket. You have to respawn to get back into the game. When you die, your player lets out a death scream, which is audible to other players, including the opposing team. Upon respawning, the players' bodies will quickly disappear.
## Health actions

All players can perform the following actions:

* Drag incapacitated players to safety
* Bandaging themselves, by equipping a Field Dressing and holding down `RMB` until animation finishes. A velcro sound effect plays as the dressing is opened.
* Bandaging a friendly player by equipping a Field Dressing and holding down `LMB` at the player until animation finishes. The same sound effect is heard.
	+ An incapacitated player can be revived by bandaging. The process is identical, but be sure to stay clear of whatever caused the incapacitation.
	+ Revived players have very low (~20%) health. As a result, it is best if a medic is available to restore health to full.

Medics can additionally perform the following:

* Restore own health. Equip medical kit, hold down `RMB` until sufficient (e.g. when self-health icon at the bottom is green [full]).
* Restore health for a friendly player. Equip medical kit, hold down `LMB` at player until sufficient (e.g. when health circle is full).

The medical kit is not useful on bleeding and incapacitated players. They must first be bandaged, which consumes field dressings. The kit itself is never consumed.

Medical work is best performed in a safe area. If another player is being healed, the patient should perform overwatch or otherwise observe for enemy contact. Both players should be crouching or prone.

The following pictures explain how to perform these actions and understand the UI.

Dragging a player

Healing a wounded player

Bandaging a bleeding friendly

## Tips

* As of A15.4, a players incapacitated timer is affected by the damage taken upon going Incap. IE If a player is shot in the head they will have a reduced time that they can be revived. This timer persists, so a player that gets incapacitated multiple times will have a lower incap time. The time resets when a player spawns, and regenerates to Max when the player is alive.
* A medic is 50% faster at applying a field dressing than other players.
* All players can revive incapacitated players by applying a field dressing to them.
* A short touch with First Aid Kit after revival makes moving to cover easier by restarting stamina regeneration.
* Taking your time healing each teammate to full health instead of healing all at the same time will prove much more helpful.

## See also

* Medic
* Field Dressing
* First Aid Kit