Margarete/0.5

## Powers and Abilities

### Draconic Physiology

* **Immense Supernatural Strength:** Margarete, due to her draconic nature and physical conditioning, is considered to be immensely physically powerful, exerting a level of sheer physical power that is exceedingly far beyond the limitations of any specimen of conventional human physiology. As a result, Margarete is considered to demonstrate such monstrous levels of strength that she can rend most materials asunder almost effortlesly, and cause shockwaves merely by imposing the power locked away in her frame onto her surroundings. Having lived her entire life being incredibly physical powerful, Margarete has demonstrated an extremely acute control of her strength, allowing her to experly manage the amount of force she imparts into an individual so as to incapacitate them instead of kill them if she so desires. At the upper limits of her physical strength, Margarete is capable of extremely admirable feats of power, capable of lifting creatures and relatively dense objects several orders of magnitude larger than her, said to possess the strength of a Dragon. In her draconic form, Margarete's strength is increased once more to remarkable levels, fully manifesting the strength of a Dragon of such royal and "divine" blood.
* **Immense Superhuman Speed & Reflexes:**Margarete,
* **Immense Superhuman Durability, Endurance & Regeneration:**
* **Immense Superhuman Agility, Dexterity & Flexibility:**
* **Immense Magic Resistance/Grand Magic Core:**
* **Knight Dragon Transformation:**
* **Vast Superhuman Senses:sdsdsd**
* **Immense Longevity:**
* **Natural Healing Factor:**
* **Flight:**

### Magic and Magecraft

#### Origin

Origin is the starting point that defines one's existence and directs one's actions throughout life. It is the driving force from the inside of the Root that managed to stream out of the Source and take material form. The form it can take at times is that of a human being, and all humans match their actions to be in harmony with the driving force that originated them from the moment they enter into the world. These actions are more along the lines of an inherent compulsion that could be called a person's instinct rather than a conscious decision. If a person becomes awakened to their Origin, it becomes nearly impossible to stray from their Origin if it's even possible in the first place. It becomes an impulsive behavior one would follow as though it were an absolute order. Under the system of Magecraft, Origins are used to describe precise details about a Magus, while Elemental Affinity indicates one’s general alignment. Magus with an Origin that is strongly expressed outwardly are sometimes removed from the normal alignments and there are times that the Origin itself becomes the alignment. Most of those Magus exhibit their talents as extreme specialists, allowing them to potentially reach higher grounds than normal Magus. Even those without an Elemental Affinity are sometimes still capable of casting spells simply by following their Origin. It's possible for them to overcome great obstacles such as a lack of Circuits or a lack of talent for Magecraft altogether.

Margarete Tohsaka's Origin is "**Freedom**", that is, the power or right to act, speak, or think as one wants. Margarete awoke to her origin at the age of twelve years old upon attaining her second occupation of Magus. Margarete was already pretty close to her Origin, having the need for personal freedom and the ability to choose to do whatever she desires without being oppressed by any one, feelings that perhaps truly came alive during her earlier years in Avaritia. When materialized, Margarete's Origin prevents her from being bound conceptually. As a result, Margarete is immensely resistant if not immune to even the most potent of illusions and will be able to move despite being sealed and meant to be restricted/greatly resist and break free of the effects of paralysis based spells, and will resist the pulls and pushes of even telekinetics as a manifestation of her having the right to go and act wherever she wants. Margarete can even liberate herself from the trappings of her own mind by the extension of her being free to think as she wants.

#### Crystal Dragon Slayer Magic

**Crystal Dragon Slayer Magic**, is a **Caster Magic**, **Lost Magic**, **Slayer Magic**, and finally, a **Dragon Slayer Magic** which revolves around the transformation of the physiology of the caster's body into that of a Dragon, resulting in Crystal Dragon Slayer Magic revolving around the generation, manipulation, and consumption of the element of crystals on what would appear to be a seemingly limitless level, a solid material whose constituents, such as atoms, molecules, or ions (particles) are arranged in a highly ordered structure to form a crystal lattice. As a Phantasmal Mage of the highest order, Margarete is often thought of as Crystal Magic made manifest and brought to its absolute zenith, with her mortal body seemingly not hindering her battle performance in the slightest. This magic is thought to be the evolution of the Dragon Slayer Magic known as Cavern Dragon Slayer Magic, produced by some sort of strange interaction with an external factor in the Dragon originally possessing this ability. When inducing the activation sequence for Crystal Dragon Slayer Magic, everything in the surroundings that the caster designates as a suitable target slowly yet at a hastening pace, has a myriad of crystals form over it, overwhelming flora, fauna, and inorganic structures as they begin to become crystallized - this effect during the activation sequence can also be used for defense, with the wielder of Crystal Dragon Slayer Magic conjuring impromptu walls and the like of crystal to protect themselves from incoming attacks of all kinds.

Despite the boons bestowed upon the user as mentioned in the base description for all forms of this magic, the traits such as dramatically enhanced physical prowess and senses can be said to simply be side-effects of having the physiology of a dragon; indeed, the greatest ability of a wielder of Crystal Dragon Slayer Magic is also its signature power – calling upon the assets of a dragon even if their bodily structure isn't one-hundred-percent the same as the beings from which this magic originated, the caster is capable of inducing a metamorphosis of their body structure as to take upon traits of a dragon instantaneously which is done in conjunction with the activation sequence of their crystals and minerals, bestowing upon the user of Crystal Dragon Slayer Magic; draconic lungs and enhanced vocal folds that are capable of spewing phenomenally powerful torrents of crystal, rigid plates known as scales that grow out of their skin which are laced with exceptionally hardened crystal as to provide protection against the harmful effects of anything considered a mineral, wings that enable soaring with crystalline speed, and fierce claws and nails which are enshrouded with crystal, specifically attuned to dealing incredible amounts of damage – all of this combined, results in the physiology of a Dragon Slayer transforming their entire existence into that of a make-shift weapon whose ownership is unique to them and them alone. This also allows for devastating effects in physical combat, unleashing powerful-close range strikes that wreck havoc on whatever it touches, and even more so when used to create the Seven Colours Arts, demonstrating her absolute dominance over the element.

***Theoretically***, not only is the user of Crystal Dragon Slayer Magic capable of creating various forms of consists of small decorative items worn for personal adornment, such as brooches, rings, necklaces, earrings, and bracelets that are worth a hefty sum of Jewels, they are able to effortlessly forge Lacrima, which is a crystalline substance found in both Earth Land and Edolas and can be powered up with different spells and used for different purposes not limited to but including summoning creatures to cause devastating effects to foes or positive effects to the user, casting all kinds of spells of both Caster Magic and Holder Magic, bestowing upon the user abilities beyond summons and magic, enhancing the power of other Lacrima when paired with them, and providing support and auto-abilities and stat boosts to the user akin to Sky Dragon Slayer Magic's status buffing powers; the latter can be created through the **Lacreation** sub-ability. The items forged through Crystal Dragon Slayer Magic are much tougher than ordinary weaponry and in some cases, these manufactured weapons can overpower and shatter their real counterparts; the most common use is to forge blades and creates crushing walls to enclose the enemy. Quite, strangely enough, these crystals seem to be immune to effects such as corrosion.

However, something special that only the caster has displayed with their iteration of Crystal Dragon Slayer Magic is that while crystalline substances are a major part of what the magic revolves around, it is not the only substance that this incredible power can take control of; indeed, as a crystal is a mineral that has solidified with geometrically arranged atoms and external symmetry, by extension, the Crystal Dragon Slayer Magic utilized by the caster is capable of changing the structure of these crystals into other types of gemstones in order to suit the situation – as stated multiple times, more detail is in the Seven Colours Arts as displayed below. With Crystal Dragon Slayer Magic, the caster has absolute dominance over anything that could be considered a mineral; this includes most solid objects and things known as crystallites which are small or even microscopic crystals of varying sizes and orientation that form during the cooling of many materials; this additionally includes snowflakes, which are either a single ice crystal or an aggregation of ice crystals (and ice by extension), rocks, metals, glass, diamonds, table salt, as well as bones; however, a wielder of Crystal Dragon Slayer Magic is shown to be unable to manipulate some of these if it is recognized as a natural part of a living being's body; but they are able to minutely control these abilities such as forming larger objects into more complicated ones or by changing the materials' elemental makeup- as long as it has some traces of gems held within it, the possibilities are endless, both in what the caster is capable of, and how much pain their enemies will be in as they allow their magic to run wild upon them.

Finally, the crystalline projections of this form of Crystal Dragon Slayer Magic are also all-but-impossible to shatter, being completely immune to the effects of any volume or quantity of sound despite the fact that naturally crystals shatter when exposed to certain frequencies, additionally resulting in an immunity to vibrations of any kind, completely negating the weaknesses that other forms of crystal-based magics such as **Crystal-Make** and **Crystal Magic** possess. Before Margarete's conception and induction into the individuals who consider themselves Dragon Slayers, in the past, the strongest of the generations of these individuals were thought to be Seventh Generation Dragon Slayers,  wielded their power with finality as if they were the ultimate Dragon Slayer generation. However, with Margarete's arrival, this idea was shown to be woefully inaccurate, as Margarete far surpasses this generation in sheer value. Due to possessing both the knowledge of a Dragon and being trained by a Dragon, infusing herself with the power of an incredibly powerful Lacrima and Magic Stone, having the blood of a Dragon flow through her body, possesses biological characteristics of a Dragon, wielding the power of a Dragon Factor in battle, has an almost fully grown Dragon Seed, and finally, has a soul of this type of entity within her, placing her on a level that is completely beyond all existing generations of Dragon Slayer Magic, this generation being a "Phantasmal Generation Dragon Slayer", placing her in a position that is effectively the greatest of Phantasmal Mages, and causing her to be considered by excited magic researchers as the embodiment of the Magna Carta, the agreement between humans and Dragons that they would be watched over by Dragons even beyond death. Incidentally, Margarete is a descendant of both the original group of humans that the Magna Carta was signed in the presence of, as well as the Dragon Lords, beings who wished to keep this peace according to the agreement of the Magna Carta, meant to protect the continued existence of the Dragons. This generation is also considered to be the "**True Dragon Slayer"**, achieving all potential classifications to become a Dragon Slayer.  With this level of affinity to her magic, Margarete is capable of tapping into any one of her alternate modes with incredible ease and the minimal level of strain.

* **Sunstone:**
* **Stellanium:**
* **21R:**

##### Subspecies Abilities

* **Crystallization:** An inherent attribute of Crystal Dragon Slayer Magic, Margarete is capable of turning anything that comes into contact with her into crystals and utilizes it any way she wishes as long as that object is capable of becoming a crystal. This can allow her to crystallize her targets right down to the cellular level exceedingly quickly, imprisoning them as long as the structure is still in place. Additionally, while in close combat, her blows can effectively replicate this effect, effectively freezing their opponent. This also freezes magical particles, but only for a few moments, which means opponents temporarily lose their link to mana. While this can be used advantageously with sheer speed, the time limit for the replenishment of mana means. It is deceptively simple to be released from this crystalline prison, as all one needs to do is wait several seconds until the crystal jail fades as it costs a bit more magical power to utilize Crystal Dragon Slayer Magic on a living opponent, or the user can surge their Magical Aura to their fullest, causing their prison to shatter- though the shards left behind can often hurt them.
* **Lacreation:**

Spells

* **Crystal Dragon's Roar:** The Dragon's Roar attack is a signature attack of the Phantasmal Mages, with Margarete proving to be no different. Her first, and initial attack of this particular type of magic revolves around her producing an incredibly powerful tornado of crystal fragments that possess immense blunt force and innumerable fragments of razor-sharp crystal over an incredibly vast distance. This spell is more like a shotgun than the regular attack, as it spreads the damage dealt over a larger distance. The shards are incredibly fragile to the point that contact with something may cause it to break and increase the number of cuts on the opponent, mincing them to pieces. Margarete can also have the crystals pierce the ground after hit a target and meld with it, rendering them capable of being consumed once more and her being capable of utilizing this technique yet again. If an opponent should dodge and not block, Margarete can mentally stop these fragments and cause it to be pointed in another direction. Despite their fragility, they are incredibly sharp, with the power of the shards being confused for gigantic blades. The best option one has against this technique is to simply block, however, the sheer intensity of this spell can make this quite a task.
* **Crystal Dragon's Firing Hammer:**A spell considered basic, Margarete demonstrates the ability to engulf her fist in hardened minerals which are usually crystals, before proceeding to strike the opponent with a crystal enhanced punch that does major damage to what it hits. Additionally, she can use her Crystal Forge ability to modify the crystalline shape into the form of a gauntlet for increased defensive and impact power. Finally, the crystals can detach sightly and swirl to effectively drill into the opponent and then finally use the momentum for a powerful punching force. The sheer speed that the fist hits their target with is perhaps not limited to one's regular speed, as Margarete has been shown to hit targets at superhuman speeds and rip through projectiles while amounting to a merely above average human. She can also channel the crystalline energies to her legs, which goes perfectly with some of the agility she displays in combat. She can also crystallize items that belong to others with this spell, and then use them at her will due to her dominance over crystals.
* **Crystal Dragon's Shredding Storm:**Yet another basic spell, Margarete is capable of firing shards of crystal and fire them like bullets towards her opponent travelling faster than the eye can see. The direction of these crystals is completely up to her mental command, with her even being capable of creating a makeshift armour out of these shards at will. Margarete can use these shards to pin down her opponents, force them to reform to create blades in the air or create a cloud of tiny fragments which obliterate and strike a target from countless angles simultaneously. For the most part, each***shard*** (not fragment), appears to have equal power, a devastating fact for those unaware of the spell's mechanics.
* **Crystal Dragon's Wing Attack:**Margarete rushes towards and grabs her target and coats her hands in cystalline energies, sending them flying. Margarete then uses her impressive reflexes and flexibility to whirl about at outstanding velocities and channels crystalline energies to her hand, sending liquid crystals hurling across the area at extreme speed, pushing back her opponent with immense force. Alternatively, she could use solid crystals.
* **Crystal Skull:**Margarete is capable of, from a small mass of crystal, creating an incredibly enormous meteor made entirely of her incredibly durable, unique crystals, having the crystalline mass ascend through the air before pulling all the nearby crystals together in order to increase its size. The skull continues to assimilate Ethernano in the area, or can be directly imbued with it through Margarete's inherent connection to the ley lines of the world around her, before transforming itself into what can only be considered a meteor made of crystal that comes hurtling down at immense speeds, with such an incredible size that dodging it becomes extremely difficult to do. When the meteor hits, it can create an extremely powerful explosion which releases a hurricane of air. Should the first crystal be destroyed, apart from the rain of vorpal crystal the opponent now has to deal with, shredding everything below it in a swirling motion in several angles simultaneously, there is still a second meteor one has to deal with. [Not Done]
* **Fangs of Fafnir:** Summon Dragon Head and jaws to bite people and fuck them up, can turn gaseous and then resolidify to fuck them up, fire Roar attack from it. Margarete can effectively create the head of a dragon made out By condensing her crystalline energies on one of her hands, Margarete can effectively confuse her opponents as to exactly what is the attack coming next. Margarete then launches her fist as if punching her opponent, as the crystalline structure on her arm seemingly disperses itself that quickly arrange themselves in the shape of a jaw almost automatically. This jaw seemingly flickers in and out of existence, though this is due to the fact that the jaws transition phases between solid and gaseous. These fangs move with such speed and force that they can burst through defences, as well as follow opponents and make drastic arcs so as to target multiple opponents, and completely eviscerate her opponents. However, as a replication of an actual dragon's jaws, it can release a Crystal Dragon's Roar.
* **Crystal Dragon's Twin Wing:** Margarete can manifest a pair of liquefied crystal that allows for incredibly quick movements that drastically enhance her combat speed, as well as give her her flight at an incredible speed, said to outrun Slowing Magic and match High-Speed Magic. These wings can be bent into swords and shields at will through Crystallos Forge.
* **Crystal Valley:**Margarete, slamming her hands into the ground, begins to crystallize anything and everything within a given radius of her being, transforming the area around her into a mesmerizing, horrifying crystalline substance. By pouring more magical power into this spell, Margarete can effectively manipulate her masterpiece, using it for both attack and defence, as well as utilize the crystal trees to pierce through earthen defences and enthrall her opponents. The potential applications of this ability are effectively limitless, as she can manipulate the sharpness of her environment as well as create constructs of crystals.
* **Prism Projection:**Through the utilization of her crystals, Margarete can give them a mirror-esque finish, inducing reflection on any form of electromagnetic radiation that comes into contact with it, even the light generated from one's Magical Aura which is usually incapable of interacting with most forms of magic. A very technique spell, through inducing diffuse reflection, Margarete is capable of creating a laser that burns through targets like a missile and seemingly vaporizing most metals it comes into contact with, even attempting to melt the defences of others. The heat associated with this laser is known to be capable of boiling blood and causing it to rip tissues apart. While regular light projectiles can be reflected to form lasers, by inducing diffuse reflection Margarete can seemingly multiply the number of beams that emerge, taking down a large number of foes in a single move.
* **Saso: Over the Rainbow:**Margarete can unleash a powerful twin-sided torrent of crystalline energy, capable of constantly changing gemstone composition that slashes at her opponents mercilessly before blowing them away with enormous pressure. Releasing liquid crystal in the form of a pair of gigantic streaming blasts of highly powerful crystal that expands vertically as they're launched towards whatever the user designates as a target while moving away from the caster. As the streams of crystal move away from the user, opponents that come in contact with the vortex are knocked slightly to the side and are thus forced to travel with it. Opponents that are in the centre of the vortex are more easily trapped by it. The user recoils slightly when they perform the attack, but they are unaffected by gravity until the move ends, so it is mostly insignificant. While Sasō: Over the Rainbow travels through the air, anyone or anything in the way of the dual streams of crystalline energy takes minor damage if they are farther away, but a lot more when up close – not only this, as it passes through the atmosphere, the crystalline rays induce an effect similar to crystallization, changing anything that it comes into contact with into more crystalline structures that then shoot towards the designated target like a hail of bullets, further decreasing their chances of evasion. Each crystal strike generates a powerful, piercing effect alongside various other effects in accordance to the gemstones it has shifted into, anything that just so happens to be in the epicenter of this maelstrom of absolute annihilation is laid bare before the vicious onslaught of pressurized gem fragments, which slice at them endlessly- it cannot be said that one or ten edges impact upon the target's form for every second that passes, but rather, millions perform such a feat- these gemstone blades are sharper than actual metallic swords, and they cut so deeply that they are capable of causing damage on a cellular level, cutting off the Magic Pathways and removing the methods of casting spells from the user's existence. It then double explodes to greatly damage her opponents.
	+ **Kuzuryujin:**Margarete can create a nine-headed crystalline dragon that crystallizes anything it comes into contact with, creating a wave of crystals that desublime even the air around her moving at immense speeds and seemingly through impossible angles, making sudden improbable turns, before spinning around like a vortex around her opponents and cause several, miniature blades of crystal to drain her opponent's magical energy and severely damage them on a cellular level.
* **Original Spells**
* **Polished: Blade-** Polished: Blade is a Crystal Dragon Slayer Magic spell of the Polished sub-ability it enables Margarete to manifest a sword composed entirely of crystal for a variety of purposes, most notably for close-range combat. In any case, when manifesting Polished: Blade, what emerges is a relatively simple-looking western short sword composed entirely out of crystal – of course, the wielder of Crystal Dragon Slayer Magic is capable of altering the composition and thus the appearance of said sword thanks to the Polished: Blade being a byproduct of their dominance over crystal, the caster is able to change the properties and composition of any Polished: Blade through thoughts alone into alternate forms as long as it still counts as a "sword"; while normally, it appears as a light-blue sword with a crossguard that points upwards on both sides to resemble extra blades, it can be modified into a plethora of other forms as long as it still counts as a "sword", such as a katana, rapier, longsword, cutlass, zweihänder, jian, and many more. In any case, no matter the form and shape that Polished: Blade takes upon, it can clash head-to-head with regular, solid blades and come off no worse for wear- the weapon is capable of slicing straight through magical barriers of and alloy forged weaponry and armour as well. Each slash released with the blade known to possess a truly incredible amount of energy -both kinetic and supernatural- behind its motion, releasing immense amounts of crystal in every wake that trails along the ground in a similar manner to that of a Sword Beam, flying towards the opponent while travelling across the ground, more often than not dealing large amounts of damage to a target while busting through anything it comes into contact with. While in its solid form, the Polished: Blade can endure even the strongest of attacks, making it quite effective in blocking and deflecting incoming attacks; and it can withstand getting crushed by a pressurized forc. The caster is capable of channeling their other Crystal Dragon Slayer Magic spells. As a side note, by pouring more energy into the weapon's composition, the caster is capable of lengthening and enlarging the dark blade to reach the size and height of skyscrapers, granting the caster the ability to cause enormous amounts of devastation with every swing. The blade is shown to become as light or as heavy as the wielder wishes it to, thanks to its composition, and the power of Polished: Blade is capable of inflicting a deep cut into the opponent's body. Polished: Blade can be utilized as a form of 'blades below the shoulder' in order to enhance the user's own close-combat blows, as even though they are mounted in such a manner, they lose none of their special properties- additionally, if the user already possesses a personalized sword, they are capable of overlaying the casting sequence of Polished: Blade upon their ordinary weapon, causing the Magic Seal to superimpose itself upon the cold alloys of their sword before undergoing crystallization and gaining Polished: Blade as a "protective casing" of sorts, more than doubling the damage their regular sword would be capable of unleashing.
* **Extension: Shard Rider-** Extension: Shard Rider is Crystal Dragon Slayer Magic spell of the Polished sub-ability and, as the prefix of "extension" would indicate, a variant of the Polished: Blade spell - going further from manifesting a sword of crystal, Extension: Shard Rider involves the caster leaping upon their blade and then propelling themselves forward with a burst of crystal, riding the weapon like a surfboard into the target. In any case, when performing Extension: Shard Rider, the user, while already gripping a Polished: Blade within their hands, infuses this blade with their magical energy,- from here, instead of utilizing the Polished: Blade for direct and close-range melee combat as it would normally be harnessed, the caster focuses the dark energies manifested through the Crystal Slayer Magic upon the Polished: Blade as they leap upon the blade as to treat it as a psuedo-vehicle for high-speed transportation; the moment that the caster puts both of their feet upon this blade and commands it to move through mental commands while causing it to resemble a surfboard, specks of dust begin to scatter from its very composition, as the caster begins to fuel more and more of their magical energies into the sword that serves as a solid surface underneath their feet, causing it to resemble a blade-shaped rocket as the caster then shoots forth like a bullet, moving at high speeds to the point that they become nothing but a blur - it's estimated that the velocity that a wielder moves at while Extension: Shard Rider is in motion is much swifter than unsupplemented regular transportation magic, making it a slight improvement overall, best suited for an impromptu getaway. When the caster comes into contact with the opponent, it will knock them down if they are standing, and the jagged tip of the blade they are riding on is capable of piercing all sorts of barriers; addition, it is capable of knocking the opponent back if it is utilized when the user is airborne. The first strike will freeze the opponent with the secondary property of the Crystal, and it is capable of knocking the opponent back if it is utilized when the user is airborne. Additionally, thanks to the sheer velocities that the crystal board moves at, the kinetic energy released by its movements can produce enough force to occasionally reverse an opponent, leaving the enemy unexpectedly open which the caster can immediately take advantage of. When in motion, Extension: Shard Rider is capable of trailing large amounts of crystal in its wake, which can damage the opponent.

* **Polished: Shield:** Polished: Shield is a Crystal Dragon Slayer Magic spell of the Polished sub-ability - as the name suggests, it enables the caster to manifest a shield composed entirely of crystal. In any case, what emerges is a barrier formed entirely from crystal for the sole purpose of defence – the barrier resembles the form of geometric shapes that connect to form the overall shape of tessellating hexagons and is capable of being modified to suit almost any situation in regards to both its shape and properties. Each transformation that the Polished: Shield undergoes is induced by the caster's mental commands alone, with no real need to pump any magical energies into its composition to alter its shape and sizes. The Polished: Shield acts as a high-density shield that “appears” to be immovable by any outside force, and it can take the form of numerous wide spires of crystal that erupt from the ground, thus reducing the number of elements required for a complete defence. The defensive power of Polished: Shield is absolutely immense; they can protect the caster from almost anything that is aimed towards their form- upon contact with an opposing attack, the strike which is aimed towards the caster's body that touches the Polished: Shield is brought to a screeching halt as its kinetic energy is reduced to zero- this can work against magic, bullets, explosions, and other projectiles; effectively, for a three-hundred-and-sixty-degree method of defense, the caster is capable of using Polished: Shield to erect walls composed of massive pillars of crystal as if they were built by hand around their entire body. The spell can also be used for offensive purposes, launching forward to create powerful forces to strike the targets, or to deflect forces sent by enemies right back at them, and they are capable of manipulating such defensive barriers at their will, bending and twisting them to better guard themselves as well as their allies from enemy attacks; in addition, the caster can split the Polished: Shield barriers into their constitutive elements, which they can freely move in midair and employ for offensive purposes. Of course, through the inherent malleability of Polished that's a result of it being an imitation of Molding Magic, a wielder of Crystal Dragon Slayer Magic is able to downscale the size of Polished: Shield in order to transform it into a hand-held shield, specifically that of a buckler, which is a small shield, up to fourty-five centimeters in diameter, gripped in the fist with a central handle behind the boss for use in close-range combat. Despite being, well, a shield, Polished: Shield can be harnessed for both defensive and offensive capabilities, commonly throwing the shield at their opponents, using the impressive aerodynamic properties of the shield in order to have the normally defensive weapon tear through the air while ignoring wind resistance and path deflection, smashing into anything that it comes into contact with, possessing mindbogglingly incredible flexibility, frequently rebounding from objects over and over without sacrificing any of its momentum.
* **Polished: Lance-** Polished: Lance is a Crystal Dragon Slayer Magic spell of the Polished sub-ability - as the name suggests, it enables the caster to manifest a spear composed entirely of crystal. Typically, the Polished: Lance varies greatly in terms of appearance, but it's generally twice as long as the caster themselves is tall - thanks to the Polished: Lance being a byproduct of their dominance over crystal, the caster is able to change the properties and composition of any Polished: Lance through thoughts alone into alternate forms in accordance with the whims of the caster, such as morphing its structure morphed into halberds, a guandao, a trident, bardiches, a poleaxe, a Ji, and many more options are at the caster's disposal. Of course, once brought into the physical world, this crystalline lance is able to be wielded for close-range combat in a similar manner to that of a completely ordinary spear, possessing enough force to cut through solid steel and even pierce through a fortified magical barrier. Because of the inherent malleability of Polished that's a result of it being an imitation of Molding Magic, the caster is able to alter the tensile strength of the dark lance in order to bestow the lance with an innate fragility, as upon contact with a solid surface, the previously threatening-looking lance of crystal seemingly shatters into a dozen or so smaller lances of crystal, which the caster directs towards their target, being launched forward at amazing speeds; resulting in a punching force traveling through the air in the opponent's direction. When in motion and split into innumerable fragments, Polished: Lance is capable of homing upon an opponent, but instead of dodging many an obstacle until it reaches the user's intended target, Polished: Lance functions in a similar manner to that of a drill — grinding through anything that the spear comes into contact with. Upon contact with the foe, Polished: Lance releases all of the crystal energy and magical particles that compose it—exploding violently in a burst of crystal.
* **Polished: Tiger-** Polished: Tiger is a Crystal Dragon Slayer Magic spell of the Polished line which enables the caster to create a mechanical-looking lion composed purely of crystal to fulfil a variety of purposes - the tiger is symbolic of the white tiger of the four symbols. In any case, when performing Polished: Tiger what emerges is a relatively large saber-toothed tiger, about as tall as an adult human being; like all other beings made manifest through Polished, this tiger is known to be almost completely coin appearance, and as the kanji for its name would indicate, the Polished: Tiger's textures are mainly in light colours such as whites and golds, with a metallic golden mane as well as a triad of blue-textured orbs held in "cases" of sorts, with two where its ears would be, and one attached to its forehead. The rest of its head is mainly white, with several blackened portions such as the parts around its scarlet eyes. In terms of bodily structure, the Polished: Tiger has black portions taking the place of the middle of its limbs separating the upper parts and its paws, which have golden claws. Finally, while the Polished: Tiger does not possess a tail, it has two partially cybernetic hands protruding from its back, extending from a pool of azurite liquid crystal on both sides. Once summoned, like all Dynamic Polished creations, Polished: Tiger acts in a similar manner to a Celestial Spirit or a Familiar, obeying the caster's every command. In terms of specifications, the Polished: Tiger is known to be rather fast and powerful, appearing and vanishing in the blink of an eye while the opponent in unable to track the crystal-forged beast. Possessing heightened senses such as smell and hearing, the Polished: Tiger is capable of reacting well before the enemy; the tiger is also able to sniff out magical auras to track the target down. Polished: Tiger, in battle, often cloaks itself in crystalline energies while racing around and delivering countless claw slash and body-slamming moves; upon getting within striking distance of the foe, Polished: Tiger will revert back to its natural state as formless crystalline energy, electrocuting the target as to clamp down upon them and leave them vulnerable to the caster's next strike. The wielder of Crystal Dragon Slayer Magic has displayed that they are more than capable of simultaneously creating two or more Polished: Tigers, but it has been noted that manifesting more than one diminishes the quality of the creation as they become slightly slower and weaker in power.
* **Polished: Clone-** Polished: Clone is a Crystal Dragon Slayer Magic spell of the Polished line which enables Margarete to create a

##### Seven Colours Arts

* **Rainbow Consumption**
* **Crystal Dragon's Ruby:**Basically Fire powers and Fire Dragon Slayer Magic, breathe fireballs and hit them with superpowered fire and heat, can replicate Fire spells up to Purgatory Dragon Slayer Magic
	+ **Ruby Art: Cross Fire -**Allows her to access her own version of Fire Dragon's Roar and Fire Bullets
	+ **Garnet of Rage:** Basically crystalline fire prison that swallows people up and makes it really hard to see, burn them through mere contact as well
* **Crystal Dragon's Sapphire:**Basically Water powers and Water/Sea King Dragon Slayer Magic
	+ **Saphhire Art: Watery Invisible-** Go invisible, fuck up other people's invisibility if she really has to
	+ **Lapis Lazuli of Sorrow:**Heals people with it, power of Ley Lines help
* **Crystal Dragon's Emerald:**Gives them plant powers, basically can fuck people up with wood and vines
	+ **Peridot of Distress:**Glass things with a magical tree cause fuck logic
* **Crystal Dragon's Amber:**Use soil and earth instead and fuck people up with stuff looking like Earth Magic and Soil stuff, can do almost any Earth spell
	+ **Special Spell:**Cba rn
* **Crystal Dragon's Topaz:**Gives the lightning or electricity powers similar to a Lightning Dragon Slayer Magic user
	+ **Citrine of Pledge:**Thunder Palace
* **Crystal Dragon's Indicolite:**Ice version of these powers and stuff
	+ **Tanzanite of Seal Restrain:**Massive snowflake explosion that can freeze magic apparently, freezing shockwaves
* **Crystal Dragon's Amethyst:**Wind Manipulation like that
	+ **Vermarine of Destruction:** Microscopic wind blades sharper than metallic blades trap through glyphs capable of damage on a cellular level like the Rasenshuriken, it then explodes like one of those

##### Alternate Modes

* **Dragon Force:**Dragon Force is an advanced Dragon Slayer ability that effectively transmogrifies the user into a humanoid Dragon, something that Margarete can already be considered to be in nature, but with reptilian scales, and sharper canines. Dragon Force is considered to be the final, and most powerful a state Dragon Slayer can attain just sort of actual dragonification, granting them the power of a real Dragon; the power to utterly destroy everything. Dragon Force greatly augments the power done by regular spells, her physical and magical attributes, and allows her to access more advanced, powerful attacks. Obtaining the true power of a True Dragon Slayer true this method, Margarete receives an impressive boost to her physical prowess, making them stronger, faster, and possess an incredible endurance that allows her to completely ignore pain, and casually break free of binding-type spells through sheer force of will and bypass conditions that would perhaps impair her movement. With a physical strength effectively allowing her to utilize the thunderclap and releases a rippling aura upon activation that seemingly destabilizes and pushes back all that it comes into contact with. Margarete also grants a degree of elemental intangibility that operates in the same manner as a Crystal Logia. As a result of her overwhelming magic power in this state, her Dragon Force is known to have her Magic Power take the form of a certain deific Gem Dragon. Through nothing but a single thought, Margarete can harness her incredible magical energy in this state to form crystalline versions of portions of a draconic physiology, such as claws and wings.
	+ **Dragon Aspect:**
* **Infinite Worth Dragon Mode:** Margarete, was already considered perhaps the greatest Dragon Slayer of her generation, having a legendary mastery of her magic said to be comparable to the legend of Eos' Karasu. This particular Dragon Mode is effectively Margarete's **Dual Element Dragon Mode**, a power many like to consider akin to the power of Dragon Force. With her utter mastery of the Crystal Dragon Slayer Magic, her ability to create Lacrima at will, and her ability to tap into the power of Enchantment, instead of attaining this in the middle of combat, Margarete gained the ability to tap into this power herself. By accessing the power of the Seven Colours Arts, consuming the crystal and in turn disconnecting it from her Seven Colours Arts ability, and finally, imposing the power of Enchantment on this ability, Margarete no longer taps into the powers of, say, rubies instead, but actual fire, converting Crystal Dragon's Ruby to Fire Dragon Slayer Magic. While Margarete can tap into the powers of these elements without this Dragon Mode, she cannot combine them. Apart from accessing the Dragon Slayer Magic of anyone of her seven crystals, with this Dragon Mode she can achieve things like Lightning Fire Dragon Mode, Watery Skies Dragon Mode, White Shadow Dragon Mode, Blazing Earth Dragon Mode (Magma), Aquatic Ground Dragon Mode (Mud), Steam Mode, and Shock Mode, among other things through combining them, up to the level of a hypothetical Abyssal Dragon Mode.
	+ **Blaze Dragon Slayer Magic:**
		- **Blaze Dragon's Brilliant Flame:** Dissassembly and reassembly by virtue of flame so effective teleportation, then release of powerful fire shockwaves.
		- **Blaze Dragon's Judgement:**
		- **Blaze Dragon's Wasteless Mayhem:**
	+ **Sky Dragon Slayer Magic:**
		- '*​'***Sky Dragon's Robes:**
		- **Cure:**
		- **Troia:**
		- **Vernier:**
		- **Arms:**
	+ **Thunder Dragon Slayer Magic:**
	+ **Water Dragon Slayer Magic:**
		- **Water Dragon's Hands:**
	+ **Cavern Dragon Slayer Magic:**
		- **Cavern Dragon's Scales:**
	+ **Wood Dragon Slayer Magic:**
		- **​Wood Dragon's Eden Pollen:**
		- **Wood Dragon's Fiery Fruit:**
	+ **Ice Dragon Slayer Magic:**
* **Crystal Dragon Queen Mode:**

#### Jewel Magecraft

Margarete, being naturally attuned to the Earth element of magecraft and perhaps with her Origin being Crystallization itself, the descendant of the Tohsaka bloodline and the illegitimate heiress to the Dragon Lord tribe of people, has an innate mastery over Jewel Magecraft that puts others to shame, and the ability to make the form of magecraft an inherent convenience that makes it even more so. Having an intent talent for all spells related to the flowing and transferring of power, Margarete demonstrates the abiltiy to combine her Crystal Dragon Slayer Magic with this type of Magecraft, allowing her to accumulate all the magical energy she produces since learning this magic. While most magi utiilizing this magecraft are actually restricted by the amount of jewels and how expensive these jewels are to purchase, Margarete's ability to create crystals of any shape and kind, as well as Lacrimas, easily counteracts any potential problems one might run into with this type of power. Whenever Margarete needs it, she can effectively tap into her treasure trove of nearly endless amounts of jewels that she can access as backup fuel should the power of the ley lines be restricted to her, without the drawback of something like limited material. The amount of magical energy she is capable of using potentially allows her to counter or clash against any magecraft, even those wielded by individuals with levels of magical energy far beyond her natural one. Additionally, the speed at which this energy is released allows her to utilize spells at the speed of High-Speed Divine Words themselves.

It is precisely because she is of the Tohsaka bloodline that she is capable of making adequate usage of this particular magecraft, as jewles are the most compatible storage space for her energy. This allows her to use these jewel and have them act as limited use Mystic Codes in order to perform a variety of feats. Additionally, through shattering her jewels, or using a certain number of them, especially in the form of Crystal Dragon Slayer Magic, Margarete can effectively cause a massive explosion, or "nuke" a small area, completely damaging and gravely injuring everything around her. The amount of energy being released allows her to obliterate things around her. Additionally, by utilizing the Lacreation powers of her Crystal Dragon Slayer Magic intandem with her Jewel Magecraft, Margarete demonstrates the ability to create Seven Colours Arts based explosions or nukes for all intents and purposes. Through the creation of say, an Ultra Concentrated Ether Light Sphere, Margarete can create even more powerful explosions. Through the connection to Ley Lines that the element of crystals usually have, she's capable of energizing most crystals with the utmost ease. Individual jewels are also stronger against somethings than others, for example, the crystals known as topaz have anti-spirit properties, which can be combined with the spell inside the jewel for a variety of feats.

* **Familiars:** Margarete is proficient enough in the arts of Jewel Magecraft to create and seemingly effortlessly construct statues that once charged with magical energy, will suddenly become animated. To this end, Margarete has the ability to create small amethyst owls that fly around and can be used for reconaissance, in a addition to naturally having the Wind-based attribute associated with gems created through her Seven Colours Art. Margarete can also create jade birds that have a healing nature, and heal those they perch on. Margarete can then turn other constructs into a familiar, and it hypothesized that she might be capable of combining this with Crystal Dragon Slayer Magic to create a crystalline construct of mass intimidation, which can then be elementalized. Crystal Elementals.
	+ **Elemental:** Elemental, is the expert-level skill of having the ability to make use of artificial spirits corresponding to the elements one is naturally capable of harnessing, and the spirits created out of this are referred to as Elementals, or Elemental Masses. These creations are existences used by having an unimaginably dense crystal as a base, which is then infused by either magical energy possessing these characteristics, or Margarete's magic power as a Crystal Dragon Slayer. For example, by imbuing one crystal with Earth, it becomes yellow and even more dense, and becomes incredibly durable to a point where it seemingly surpasses the hardness of diamond, the Fire Elemental Mass can manipulate incredibly high temperatures, the Wind Elemental can create powerful gusts and sharp crescents of wind. The Water Elemental Mass is considered to be hypothetically capable of causing incredibly high psi blasts of water, or causing powerful waves that can drown her opponents. Threse elementals are known to suddenly come into being and float around Margarete after casting a spell originating from magecraft.
* **Mana Walls:**Margarete is capable of creating magical barriers that correspond to the elements of magecraft, with the exception of Void, although, to make up for it, she can create barriers made up of other elements. These walls are actually made fo crystalline material, and are faint mana walls with a shining, flickering color corresponding to it's particular element, with each wall said to be as durable as diamond. By combining her barriers, enemy attacks can have all of their kinetic energy completely dispered upon contact and scattered in a ripple.

#### Enchantment

Despite Margarete's exeptional talent as a mage, Margarete is more than simply just an ordinary mage, but is what can simply described as an advanced classification of this occupation, referred to as an Enchanter and in Margarete's case, she has been given the title of Enchantress. **Enchantment**actually allows Margarete to bestow and affix her magic onto living or non-living things at will, allowing her to achieve virtually any effect she desires and has the drive and imagination to make possible. Margarete can amplify the physical attributes of any object or person she desires, and even transform or transmogrify swords into powerful weapons or beings seemingly at her slightest whim. Theoretically, Margarete should be capable of easily creating **Master Enchants** which would bestow upon her the power of a **Master Enchantress**, a level beyond even those who have immense prowess with these arts known as **High Enchantresses**. With Margarete's level of talent with the art of Enchantment, she can manipulate the atmosphere around her, have an effect on various climates and greatly enhance the power of herself and others. Margarete can occassionaly enchant even others with the power of her Dragon Slayer Magic and grant them temporary access, though Margarete rarely does this, if at all.

Indeed, when exerted to its fullest extent, this magic grants the wielder the ability to casually manipulate the present state of various landscapes including both the terrestrial ecoregion and landforms, climates, and the very earth itself as well as its atmosphere on a whim. Margarete Tohsaka is capable of utilizing Enchantment in order to replicate Healing Magic by transmitting her magical energies through the Magic Pathways of the human body to heal their targets of all sorts of ailments or just replenish their magical power and restore them from a fatigued state. It is said that just like with regular Healing Magic and Sky Dragon Slayer Magic, an Enchanter can heal all sorts of injuries, even restoring people from a half-dead state and healing injuries which were caused by a dragon, whom are some of the strongest races on Earth Land. Of course, these healing properties are capable of being used on the user themselves, and can be projected onto a wide area.

* **Enchant: Flight:**
* **Deus Zero:**
* **Abyssal Diver:**
* **Enchant: Arms**
* **Enchant: Bahamut's Guardianship:**

#### Mana Burst

**Mana Burst**refers to the increase in performance caused by the infusion of one's weapons or one's body with magical energy and instantly expelling it, effectively replicating the effect of a jet burst by expending large amounts of magical energy. Margarete possesses a nearly unimaginable level of magical energy completely impossible for the average magus to ever dream of achieving, having the magical energies comparable to that of a dragon themselves, in addition to being in command of several of the ley lines of the Earth as a Phantasmal Generation Dragon Slayer and an incredibly skilled magus in the field of Jewel Magecraft. Margarate can infuse her own body with enormous amounts of magical energy that would be considered dangerous amounts to utilize by any regular magus as if just a incredibly minute fraction of her total magical energy, granting her an exceedingly strong Mana Burst that one might say even exceeds regular human capability due to her vast quantities of magical energy. Already naturally possessing a remarkable degree of superhuman prowess, when combined with her Mana Burst Margarete's physical perfomance is multiplied exponentially, capable of large scale body reinforcement, but multiplies her speed and agility tremendously as well as her durability and endurance. Turning an extremely frail girl into a power-style swordsman with enormous striking power capable of rivaling the Berserker-class Servant of Lancelot, Margarete on the other hand is transformed into a ridiculously physically powerful woman, and can even propel herself with her Mana Burst without even moving due to naturally having immense supernatural physical attributes. Apart from granting her immensely potent superhuman characteristics, Margarete's Mana Burst allows her to vastly empower and augment the might of her weapons greatly, drastically amplifying the attack potency and sheer speed of her attacks including her weaponry. Taking something as simple as a stick and turning it into an immensely powerful weapon that can seemingly destroy some of the most powerful of weapons with nothing but a single blow, or annhilate her opponents. When utilized on a bonafide weapon, this power is magnified to an incredible scale.

With her Draconic Core and her immense magical energies as well as her incredible natural talent, even the smallest stick can become a power of incredible power capable of destroying anything under the level of a divine Mystery in a single blow. Margarete can also raise her defense several times over. However, Margarete demonstrates the ability to apply this to each and every one of her magical spells, drastically enhancing the casting speed, the general projectile speed of her attacks as well as the concussive and slicing power of her crystals. Thanks to Margarete's Seven Colours Arts and her status as an Average One, as well as a user of Jewel Magecraft, Margarete's alignments allows her to create nine different elemental variants of Mana Burst, one for gems and jewels, eight for each of her elements of her Seven Colors Arts, and her elemental attribute as a Gem Dragon of light allowing her to imbue any of her magical energies or attacks with her elements. Despite the massive boost in power that Margarete is capable of achieving naturally with a normal Mana Burst, Margarete is capable of taking this power even further, through the utilization of the pseudo-mystical artform she refers to as **"Black Magic"**. By substituting Black Magic enhanced/infused mana with her regular mana during a Mana Burst, Margarete is capable of going even further beyond the natural limits of her already immensely potent Mana Bursts, tremendously increasing the expulsion force behind her magical energy without even increasing the quantity utilized, enabling her to contend with some of the most powerful physical powerhouses and an astonishing level of speed and reflexes to boot.

* **Mana Burst (Jewels):**
* **Mana Burst (Fire):**
* **Mana Burst (Water):**
* **Mana Burst (Earth):**
* **Mana Burst (Wind):**
* **Mana Burst (Lightning):**
* **Mana Burst {Nature):**
* **Mana Burst (Ice):**
* **Mana Burst (Light):**

### Haki

#### Kenbunshoku Haki

**Kenbunshoku Haki**, otherwise referred to as **Haki of the Colour of Observation**, **Mantra**, and **Observation Haki** is a form of Haki that allows Margarete to sense and perceive the location of others even if they are concealed from view either naturally, artifically, or through the use of some sort of supernatural power, or even simply too far for her's natural vision to perceive normally. By seeing individuals as as a light silhouette against a relatively dark background, while Margarete may be incapable of making out physical characteristics of the persons being viewed, Margarete gains a notable increase in perceptive capabilities. Margarete can also use this Haki to predict an opponent's moves shortly before they make them, thereby making the attack much easier to evade with enough skill via seeng an image or brief "premonition" of what the opponent will do in the her's mind's eye, and the damage she will take if the attack actually "hits". It appears that the more killing intent the enemy has, the easier they are to predict, although Margarete can predict moves whether there are ambient murderous intents or not.

Additionally, Margarete can utilize this form of Haki to sense and empathize with the emotions and the nature of others, allowing her to perceive the emotional status of individuals around her, and allowing her to detect things such as happiness, suffering, anger or aggresiveness, resentment, love, and even lust without difficulty. Margarete can also utilize this form of Haki to sense the strength of others and even compare the relative strengths of two invidividuals. Margarete can combine Kenbunshoku Haki with her Nen ability of Mirage Fortune, a power that grants her the ability to gain greater predictions of the future than her current level of proficiency with Kenbunshoku Haki alone allows for, and a clairvoyant ability to track multiple individuals simultaneously once she is looking at something fundamentally crystalline in nature. Exploiting her Nen ability, Margarete can create a harmless layer of crystal in or her on her eyes that allows her to constantly utilize this power, so that she can combine this ability with her Kenbunshoku Haki. This combination allows Margarete to sense when other persons apart from simply herself are in danger (about to be in danger) and immediately locate them through her clairvoyant perception. In addition, due to Kenbunshoku Haki's ability to allow her to perceive emotions, Margarete's augmented Nen ability allows her to occassionally grasp thoughts directly related to potent emotions within the individual, seeing an "echo" of the thought which may or may not be what the individual was thinking but grants her some sort of context to the emotion perceived. However, this does grant her telepathy, as she can only get visionary echoes related to certain emotions.

#### Busoshoku Haki

**Busoshoku Haki**, otherwise referred to as the **Color of Armaments Haki** or simply **Armament Haki**, is a form of Haki that grants one the ability to utilize their spirit to form an invisible armour around themselves, defending themselves from attacks that otherwise cause them great harm. However, in addition to simply acting as a level of defense, Busoshoku Haki can also be utilized as a weapon to strike others with. Margarete is proficient in the use of this particular type of Haki, and can utilize this form of Haki to augment the power of her physical attacks or even imbue it into weapons to increase it's effectiveness to degrees far exceeding it's natural capabilities. Busoshoku Haki also grants Margarete the ability to bypass the powers of Devil Fruit users granted that their Devil Fruit has altered their body in some way and allows her to touch the "substantial body" beneath the protection granted by most notably the Logia and Paramecia type Devil-Fruits, and bypass the intangibility provided by many other sorts of abilities. Margarete also demonstrates the ability to project this form of Haki as a powerful torrent of pure brute force. High/heavy concentations of this form of Haki allows Margarete to harden parts of her body and turn the area black, an indication of the fact that the Margarete is now much denser, more fomidable and is capable of dealing even greater damage with her attacks.

While perhaps not as masterful in the art of harnessing Busoshoku Haki as Beckham, Margarete is immensely skilled and quite ingenius in the fields of magic and magecraft, powers that come naturally to her due to her draconic nature. As a result, Margarete has managed to invent a way to harness both the unique attributes of Haki and the overwhelming elemental might of her magical abilities into one power, a feat that many have tried but have all failed to achieve prior. This is due to the fact that Busoshoku Haki may not be equpped on attacks that are not from one's body except for weapons, and as a result, those who have attempted to directly apply this to magical energy before her have failed. Instead, what Margarete has done is coat her Magic Origin in the power of Busoshoku Haki, so that the particles of mana and magical energy that the Origin assimilates are then naturally infused with the power of her Busoshoku Haki, which, thanks to her draconic nature, is equivalent to the Magic Origin of a Dragon itself. This Magic Origin is then naturally connected to her Dragon Core as a Magus, and it is theorized that through this method Margarete can have her Haki reach every part of her existence as wielder of magical energy. This allows Margarete the ability to greatly amplify the power of her magic spells naturally and also the elemental power of her Slayer Magic, and due to the synergy of her magical abilities, simply grants her a drastic increase to firepower and allows her to casually bypass powers like intangiblity with simply magic. In addition, thanks to her status as an Enchantress, theoretically anything Margarete can enchant she can imbue with Busoshoku Haki, transforming the otherwise esoteric power into a mystical artform she refers to as **Black Magic.** Margarete can actually demonstrate utilizing the power of her Armament Haki in tandem with her magical aura instead of actually applying it to her body, allowing her magical aura to become a powerful defensive and offensive tool for close-quarters combat.

#### Haoshoku Haki

**Haoshoku Haki**, otherwise referred to as **Haki of the Colour of the Conquering King**, or simply **Conqueror's Haki**, is a rare form of Haki that cannot be achieved by training and is instead one's birthright, with only one in several million people possessing this ability. Those who possess this ability are said to have the characteristics of a King, and with Margarete's draconic urges of domination, her status as the Pirate Queen, her influential nature as both the founder/leader of Shard, the most integral individual to the actual surival of the people of Avaritia and a self-proclaimed revolutionary, Margarete fits the description of those worthy of possessing Haoshoku Haki entirely.... TBA

### Nen

Nen is a technique that allows one to use and manipulate their own physical Life Energy, produced by the body, known as Aura. It is gradually released from special pores beneath the skin known as Aura Nodes. For those who become skilled practitioners of Nen, they obtain the ability to open and close their Aura Nodes at will. Margarete, despite never being taught exactly how to properly utilize Nen, is actually a deceptively skilled Hunter, demonstrating enough talent with it to create some notably complex or complicated techniques involving it's usage. Margarete demonstrates a noticeably, and naturally powerful Nen, something which allows her to realize incredible effects with this particular form. While it is not known if Margarete exactly fits the category of a Genius, due to her initial active potential actually not being that of a Hunter, Margarete was never taught exactly how to create her first Hatsu, and quite frankly somehow managed to awaken and display control over her aura itself through inexplicable circumstances. Eventually finding books about this particular form of energy and it's nature, Margarete, due to her unique method of learning quickly picked up the basic and advanced techniques of Nen, practicing it's usage in her spare time, going so far as to undergo Water Divination all by herself. Margarete is both a **Manipulator** and a **Specialist**, allowing her to manipulate living and non-living things in a certain way, as well as to manipulate her aura as well. This Manipulation extends to actual people. There are also 6 different types of Aura, and every person fits best into one type, but can usually use some other types too with varying efficiency, but can only use their main type to 100% ability.

* **Ten -** The first of the Nen techniques, Ten controls the Aura that leaks from Margarete's body, keeping the nodes open but having the aura flow around her body rather than away. This is the most basic defense against emotional Nen attacks, but cannot defend against physical ones. Ten maintains the youthfulness of her body and reduces her aging.
* **Zetsu -** Zetsu stops the flow of Nen from Maggie's body altogether. By closing all the aura nodes, Margarete is able to stop the outflow of Aura. This makes her more sensitive to the Auras of others around her, and also makes her own Nen undetectable.
* **Ren -** Ren focuses on outputting a high amount of Aura and keeping it on Margarete's body, expanding the size and intensity of it. If Ten is purely defensive, Ren is what is used for offense. This increases Maggie's physical strength and durability and provides a larger pool of aura for her to use for more advanced techniques.
* **Hatsu -** Hatsu is the release of Maggie’s aura so it can be projected and carry out a certain function. Generally, Hatsu is the user's personal expression of Nen that creates a special and unique paranormal ability. This is where Aura type comes into play, as it determines the type of Hatsu you can use. As such, Margarete has multiple abilities that he can use.
	+ **Frozen Gleam:** As a Manipulator, Margarete specializes in controlling living or non-living things as well as manipiulate her aura, with the scope of manipulation Nen extending to even other individuals. Thanks to her nature as hugely part Gem Dragon, Margarete gains an incredible power over light itself, and with this ability, it is only magnified. With Frozen Gleam, Margarete gains the ability to solidify light around her and create constructs out of it much in a similar manner to the Power Rings wielded by Lanterns in the DC Comics universe. With the only real limitation to this ability being her imagination, this Nen ability is immensely versatile and can be used for any number of things.
		- **Photonic Link:**Yet another ability pulling from the same core source, Margarete is capable of creating a link between the photons in one region of space and to those in another eregion of space, effectively creating what Michael calls a "quantum bridge" from one area to the other. As a result, by passing through this particular bit of photons, Margarete can effectively teleport, and end up on the other side of the quantum bridge. Her pathway does not necessarily need to be in a straight line. She does by creating "crystallized light" that effectively allows for teleportation.
	+ **Mirage Fortune:**As a Specialist, Margarete's Hatsu are unique and cannot be classified into any existing Aura types. Through the utilization of her Nen, Margarete gains the ability to utilize any form, or any sort of crystal to predict the future right before the events happen, or allows her to track the locations of multiple individuals simultaneously through peering through anything that can be considered crystalline, from metals, to sand, to glass, to ice. These visions are only visible to her, however, and leave no trace of even having existed almost as if through some sort of magical effect, activating it through physical and eye contact.
	+ **Magic Origin Fortification:**Margarete can channel her Nen towards her Lacrima and manippulate the flow of magic power throughout her body, effectively demonstrating the ability to vastly accelerate the Dragon Slayer Magic particles. This greatly increases her strength, speed and potential to a great degree, giving her a cloak of crystal around her. In total, this also grants her an increased level of Magic Power in case she should possibly begin to be running out of her own somehow.
* **Gyo -** Gyo is the first of the advanced techniques. Maggie concentrates a larger than normal portion of her aura into one specific body part. Gyo increases the strength of that body part, but leaves the rest of the body more vulnerable.
* **In -** In is an advanced form of Zetsu used to almost completely conceal Margarete's aura. However, In does not require Maggie to stop her aura flow, but hides it instead, allowing her to launch sneak attacks or lay traps.
* **En -** En is an advanced usage of Ren and Ten. En is used by expanding her aura further than normal with Ren, and using Ten to give shape to the aura, usually a sphere. Using En, Maggie can feel the shape and movement of anything entering her circle.
* **Shu -** Shu allows Margarete to extend her aura's envelopment onto an object, allowing her to use the object as if it were an extension of her body. This allows her to greatly enhance the strength and durability of an object.
* **Ken -** Ken is a defensive technique where Bran maintains a state of Gyo over her entire body, allowing her to defend against attacks from any direction without the need to use Ryu. Ken is a useful defensive move, but is difficult to maintain. Additionally, it is not as strong as Gyo as the aura is more spread out.
* **Ko -** An enhanced version of Gyo where all of Margarete's aura is condensed to one body part. This makes that one part of her body extremely powerful, but leaves the rest of her body unprotected.
* **Ryu -** Ryu is the term for the real-time usage of Gyo. For example, using Gyo to enhance a punch by increasing the amount of Nen in your fist, before shifting the Nen to your arm to help you block a counterattack.