Rawi

## Appearance

Rawi is a diminutive young woman with pale skin, expressive brown eyes, auburn hair, and a long, striped fluffy tail. Her tail tends to stiffen up and become especially bushy when startled or otherwise sgtressed.

She commonly wears a brown dress to help her blend in with the wooden floors of ships better, and frequently uses re-purposed scraps of cloth and other odds and ends for ornamentation. The small pair of spectacles perched upon her nose are entirely for vanity's sake, as her eyesight is fairly good given her size. She's very fond of hats, in particular and refuses to be seen without one.

## Personality

While timid around strangers, especially "Big Humans" she doesn't know very well, Rawi's curiosity is greater than her caution. Her drive to understand and see more of the ships that sail the world is one of the main reasons she wishes to travel the lengths of the Grand Line.

Her isolationist upbringing in a village hidden from prying human eyes has led Rawi to be noticeably leery and cautious around creatures larger in size than a dwarf. She's seen little of the world and can come across as quite naive, a characteristic trait of the Tonttata.

Rawi generally prefers trickery and fleeing over combat for solving her problems, using her tremendous strength as a backup plan.

She's fairly greedy and will happily take anything nearby that seems interesting or potentially useful in the future as long as she thinks no one is watching. Rawi likes to stash things in the belief that she will be able to come back to get them later. Despite this greed, Rawi would never harm someone in order to get something she wanted, and has a strong sense of fair-play. She has not been known to ever break her word, and takes owed favors very seriously.

## Character Background

Rawi belongs to a small, scattered family of Dwarves whose ships became separated from that of their main tribe during a fierce storm. Rawi's separated new-found "tribe" strove to start anew on the island they washed up on and set up a village in secret out of fear of being traded to the Slave Markets or exploited by humans.

Rawi ultimately volunteered to leave the village along with many other dwarven youths to keep the village's population stable and to search for a hint or sign of what remains of the lost Tonttata Tribe.

They waited one morning for a sizable sailing ship to dock at Cozia and seized the moment to stow themselves away on board. Rawi's small size made it relatively easy to sneak about the ship undetected and she began to learn a lot about the structural design of ships. It became rapidly clear after her first voyage on a merchant ship that the nutritional demands of multiple dwarves on a single ship was noticeable to the captain and crew of their chosen vessel. Disaster struck, and three of Rawi's friends were discovered and killed by the ship's furious crew. As soon as the ship docked, Rawi and her remaining compatriots fled resolved to split up and go their own way, drawing straws to see who would search each Blue Sea.

Rawi has stowed away on many ships and justifies her perceived debt to the ship and crew for her stolen bed and board to herself by working to fix whatever ship she finds herself on as best she can. What originally started as no more than a chore quickly grew to become a profession and then a passion.

Now, Rawi's desire to become the best shipwright she possibly can rivals her desire to find the missing Tonttata Tribe. Luckily, both dreams point in the same direction: the Grand Line.

## Aspects

***Character Aspects:***
1. Agile as a Cat and Twice as Curious
2. Spanner in the Works
3. Scavenging Packrat

## Stat Points

 Agility
 Perception
 Durability
 Will
 Total

## Abilities

Tonttata Craftsman

Having spent the majority of her life hiding in small nooks and crannies of different ships and buildings, Rawi has learned first-hand the art of carpentry and ship-building. Her small size enables her to access difficult to reach areas of the ship and to perform small, focused repairs to even the most minor of damages.

Very few things are built with the dimensions of a Tonttata Dwarf in mind which has proven to be a mixed-blessing. Rawi finds herself rarely working with equipment meant for her size, but she has also had plenty of practice having to adapt to the available materials on hand, and creating her own furniture.

While able to carry heavy objects several times her body weight and utilize powerful amounts of strength in quick bursts of energy, sustained effort is tiresome and difficult for Rawi.

**Ability Costs**

**Tonttata Craftsman**

 Ability Points Used
 Ability Points Total

**Dwarf Race**

 Ability Points Used
 Ability Points Total

 * Construction (+3): The user has the ability to create things.
	+ Small Common Things (+6): The user is capable of creating small things like decorations, chairs, and tables.
	+ Large Common Things (+6): The user is capable of creating vessels and other large creations.
* Technician (+5): The user has a decent understanding of how wiring, electricity, and ventilation works.
	+ Appliances (+3): The shipwright is capable of creating appliances, let it be a blender or a kitchen stove.
	+ Commercial Technology (+4): The shipwright is capable of creating air conditioners, fireplaces, and other things in this category.
* Sowing (+3): The shipwright is capable of creating certain things through sowing.
	+ Masts (+5): The shipwright is capable of creating and mending masts.
* Slow & Steady (-6): The shipwright takes their time to create larger things, but doesn't struggle in doing so. (The bigger the vessel, the longer it will take for them to complete it).
	+ Heavily Clumsy (-3): The shipwright can sometimes be clumsy with heavier, larger merchandise if they aren't careful.
 * Clogs & Trinkets Needed (-2): The shipwright can't create mechanical things from scratch, and require certain "clogs and trinkets" to do the job.
* Correct Size (-2): The user requires their tools to be correctly sized for them to be able to create things at maximum skill.
* Needle Needed (-3): The shipwright needs a needle in order to mend or create sails.
* Raw Materials Needed (-4): The user can't create wood and metal, so they rely on the limited supply that they can get around shops and/or marketplaces.
* Wires Needed (-4): The shipwright can't make electricity flow through a ship without these.

 Super Strength (+4)
* Attach (+1)
	+ Super Strength (+4)
		- Attach (+1)
			* Super Strength (+4): The user is capable of leveling buildings with intended effort.
				+ Attach (+1) — 3 Tier Upgrades
* Heavy Lifter (+6): The user is capable of carrying things several times their bodyweight
	+ Attach (+1)
* Tiny But Evasive (+3): The user is small, but they're capable of evading a lot more than one would expect them to.
* Super Speed (+4)
	+ Attach (+1)
		- Super Speed (+4)
			* Attach (+1) — 2 Tier Upgrades
	+ Precise (+3): The user is capable of maintaining this speed, and can shift direction.
* Clear Trail (-1): The user leaves a trail of dust behind wherever they scurry off to.
* Super Exhausting (-12): The user gets tired after extraneous work, or any work in general. They often have to take prolonged rest breaks after using their abilities.
	+ Always Hungry (-8): Despite their tiny size, the user is always looking for fuel.
		- Must Stay Hydrated (-5): The user will pass out after 2 hours without water or some sort of beverage.

## Ability Techniques

Any ability-related techniques that have been approved should be listed here.

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## Fighting Style

**Tonttata Combat**

Rawi fights with a close-ranged, acrobatic style unique to her race. Armed with a lance and her fluffy tail, she uses her size and speed to get close to an opponent and then unleashes surprisingly powerful attacks with a lot of force concentrated on a very small area.

**Fighting Style Cost**

This section of your wiki is to be only utilized by moderators. It's where they'll put the potential strengths and flaws of your ability as well as the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.

 Fighting Style Points Used
 Fighting Style Points Total

 Acrobatic (+5): The user is acrobatic, capable of doing various flips, jumps, and turns with their small body.
* Attach (+1)

Swift (+3): The user is swift, and they can change direction quickly once they land wherever they're going.
* Attach (+1)

## Fighting Style Techniques

Any fighting style-related techniques that have been approved should be listed here.

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## Gear Inventory

This section of your wiki is to be only utilized by moderators. It's where they'll put the potential strengths and flaws of your devil fruit as well as the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.

 Equipment Line