recursal/Fanatic-Fandom huggingface dataset:
Hemomancy

—Malak Coldblood executes one of his failed troops with his hemomancy.

**Hemomancy**, also known as **bloodbinding** or **blood magic**, was a discipline of magic, and a school of general Vivomancy. It was a 'grey' art; one that was not completely accepted, but not as widely shunned. It did not always stray into undeath, like Necromancy fundamentally did. It leaned more on the dark side of the fence though; *many* people saw it as an evil form of magic. Groups like the Harpers were alike in their views that hemomancy was a blight and a corruption of the natural way of things.

 —The Ravings of the Prophet, Book of Krurvek, Verse I

As a Hemomancer, you gained the following cantriplike ability. It effectively is a free Prestidigitation/Thaumaturgy/Druidcraft cantrip, which is harmless, you can cast at will, as an action, and lasting up to a minute, but with a much more thematically focused effect. It only had a somatic component, which was usually a small but meaningful hand symbol of your choice.

* **Bloodtouch**. You can chill or warm the blood of any living being you are within 10ft. of, but not enough to cause anything more than mild discomfort. You can cause a creature to turn paler, or redder, and you can make shapes in blood that is outside of a body (such as in a puddle, using it to write words).

One notable hemomancer was Malak Coldblood.
Manod Growich

> *"Manod, Manod, fellow fine,*
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> *Can you shoe this horse of mine?"*
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> *"Yes, good sir, that I can,*
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> *Twice as good as any man;*
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> *There's a nail, there's a prod,*
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> *Now, good sir, your horse is shod."*
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- A nursery rhyme sang amongst children in The Fallo about Old Man Manod.

**Manwd Grwych (Manod Growich)** was a Fallonese gnomish tinker, blacksmith, and master weaponsmith. He lived just within the cusp of the Estir Woods through the 1400s and 1500s, and was a local legend for his craftsmanship.

One of his greatest inventions was a silver spear that could shift shapes, which Soot gave him the idea for.
JAM

> *JAM! The only golem that's merciless on dirt!*
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The **Janitorial Assistance Minion**, or **JAM**, was a five-and-a-half-foot tall, three-hundred-kilo copper golem mass-produced by the ancient Xinlelal Construct Foundry. It was smaller than its cousin WHAM.

It had the standard golem attributes, having an immutable form and magic resistance. It was powered by Bellicose.

It was equipped with a high-power water arm with a Create (soapy) Water spell on it, and could be retrofitted with replacement parts.

### al-Rashid's JAM

> *It has been 10576 months since my last directive. Status extrapolation: JAM should engage Intelligent Initiative protocols.*
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A JAM was owned by the Netherese wizard Lerranid al-Rashid, who died in the year 632.
JAM continued to service al-Rashid's lab for an ensuing **881 years, 3 months, and 20 days**. After 10,575 months, it activated its II (self-sufficience) protocols and set off into the wilderness and ended up captured by a Darim mining crew in the early weeks of 1514.

Despite its threatening demeanour, its sole role was to clean the lab of its creator.

It had no true emotions or sentience (arguably) of its own, but was full of pre-made jingles and messages to reply to situations. It 'enjoyed' cleaning as much as a golem could. This JAM accompanied The Union Hacks on their travels, and was excellent for heavy lifting.

At the showdown at Pier No3, this JAM was hidden in a crate on the pier when Jenny lobbed a fireball at it, instantly melting its circuits and turning it to a pile of molten metal.
Flora and Fauna of the New World

These are some of the animals encountered by Euluska settlers in Vereazora (The New World Continent). The explorers Kade, Torphinn, Lucian, Xander, and Morrigan, of New Halcyon / Jarren's Reach / Demeter's Rest encountered and described them.

### Devil's Tongue - orqos in Fulxan

A lichen plant (so a fungus and algae in association) this plant emitted thick hallucinogenic smoke when burnt

### Fulxan Flowers

Golden flowers that grew by clean water, which, when held to the throat, allowed communication across language barriers and the soothing of sore throats

### Firebirds - !itoxji in Fulxan

Orange and black birds that ate poison dart frogs, these birds were like hooded pitohui. They were poisonous.

### Gila Dragons

Large sand-coloured monitor lizards that had the posture of gorillas. Juveniles reached about 10m high and adults at least 20m. Native to drier climates, and were burrowers

### Rockhopper Spiders

Blue-white spotted spiders with a leg span of about 2 metres. They had the ability to camouflage near-perfectly

### Chimp Beetles

Large burnished bronze beetles that stood bipedal when startled, about 3ft tall, and resembled chimpanzees in their build

### Greygold Rocs

Huge birds of prey with wingspans of six metres. Related to the Rakki Rocs.

### Antler Bears

Reddish-brown grizzly bears but bearing the thick antlers of moose.

### Great Elk

Large species of elk with legs adapted for rocky climbing

### Sugar Rabbits

Rabbit-like or hare-like creatures with flaps of skin to facilitate treegliding

### Ripper Ants

Large, eusocial, vivid icy-blue ants that stood about 0.8m at the shoulder. Highly territorial and aggressive. The queen possessed a highly developed stinger.

### Dragoncrows

Large carnivorous crows, about the size of an albatross (3m wingspan, 10kg weight), but with three pairs of feathered wings (actually two pairs, one pair was highly developed and folded out to appear like a third pair).

### Wolf Mantises

Large praying mantises the size of a small wolf (0.9m at the shoulder, and quite slender)
Lodging

Lodging and housing had differing costs around Toril, depending on the length of stay, if it was in a tavern, a nice part of town, and so on.

As a rule of thumb, in a decent part of town, a stay at an inn would cost 5sp a night. Renting a house would cost in the realms of 5gp a month for somewhere dirty, to 20-30gp for a nice little place, and even up to 50gp or more for a really good spot.
Isabelle Lionheart

**Isabelle** was a knight of The Order of the Gauntlet from Bracken, and the partner of Telriel Chaufort.

She was famed for having killed The Bracken Ripper in 1497.

In Hammer of 1514, Heinrich returned to exact his revenge. The Maw killed Isabelle, but not before she did manage to inflict some damage to it. It punched its tails through her head, leaving a large hole.
Gal Pals

The **Gal Pals** were a group of cool lasses who joined forces in the summer of 1563 in Halcyon. Since their meeting, they lived out of the top floor of the Jardín Patisserie. They were nocturnal, sleeping during the day and waking up just after sunset (due to Anneliese's vampirism and the fact it would be quieter at night too).

## Members

They were initially formed of three members, but made some friends!

* Filomena Belmonte, a blind green tiefling priestess of Malini. She was a little reserved and quiet, but clever and kind. She had a ferret, **Pip**, whose eyes she saw through.
* Ophelia, a stark white tiefling rogue and archer. She was curious and inquisitive, but also careful. Ophelia was also a crack shot.
* Maenilahi, a wandering moon elf. She was rather lucky, witty, and charming
* Anneliese Tailor, a young vampire spawn woman. She had been the servant of Teofila Miriescu but the group agreed to take her on an adventure to be cured, and to find a companion for her old mistress.
Pelf Piece

> *Put thy money where thy mouth be'est.*
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> - The inscription on the heads side.
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A **Pelf Piece** was a fake gold piece.

Twice a day it could be flipped as a bonus action, as the owner called a side. If it landed on the chosen face, the next check, attack or save they made had advantage. If it landed on the other face, the same was true but with disadvantage instead!
Jorlen's Lucky Sixes

> *'Guess he wasn't so lucky after all, poor bastard... hey, somethin's glintin' in the snow here. Odd...'*
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- Kessar Truespear after Jorlen McDouglas was dragged away by Kaniks Loriyah of the Winter Wolves.**Jorlen's Lucky Sixes** were a pair of cast metal six-sided dice that always landed on sixes and granted their owner a small bonus to Charisma saving throws.
Large Luigi

**Large Luigi** was a notable Waterdhavian crime boss. Second to Quoronduscha in the 1500s as part of the Eye Thieves, he was (at the time) a 500-year old green sagacious beholder with a great wealth of knowledge, and a strictly neutral, 'actions of balance' outlook on life, where he believed good and evil must be maintained.

The Naysayers helped him reincarnate into the body of a human when his health began to fail - though not any human, one with the lifespan of a druid, some one thousand years. He chose his appearance specially to deceive those unaware - a slightly porky, greasy jovial man, who walked with the assistance of several floating magical implements. He was killed by the Adventurers but revived in the Great Resurrection Event of 1516.

As second-in-command and 'public' head of The Thavians, he was put to good use in charge of the scoundrels once again.
Goldshimmer

**Goldshimmer** (in Euluska: *Orado tesuki*) was a specially crafted experimental variant of gunpowder that first appeared commercially in Luskan in the 1590s. One could also take it as a drug.

## In-Universe

It had the consistency of regular gunpowder, but with many small glittering white-and-gold Saintstone crystals mixed in, about the size of crushed rock salt, hence its name. It exploded with a far brighter flash than normal, and its explosion was described by some onlookers as '*harmonious*', oddly enough.

This was due to the magical properties of the saintstone and its magnesium impurities. In addition, firearms powered by Goldshimmer would burn with holy light upon a hit, but it ran the risk of also combusting quite easily due to its impure and unstable chemical makeup.

Despite it being, well, literally saintstone gunpowder, it could be dissolved in a drink and drunk. It gave the ability to see in the dark and to cough fire, but sustained use led to burns in the throat.

## Mechanics

* *Goldshimmer* is a fine gunpowder mixed with powdered white and gold crushed Saintstone, and full of magnesium impurities.
* If loaded into a firearm, the attacks made with that weapon deal radiant damage, rather than the normal piercing. They also count as magical.
* However, if loaded into a firearm, on a *natural* attack roll of 3 or below, the dust combusts, dealing 1d4 radiant damage to the user and requiring the use of an action to empty the weapon for future use.
* A whole pouch of Goldshimmer can also be set alight, combusting with an incandescent holy flame instantly. Any creature within 30ft. who can see the flames must succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the combustion and onlookers are in darkness, the initial saving throw is made with disadvantage.
Heartland Railway Company

The **Heartland Railway Company**, often shortened to **Heartland Rail**, was a Lakayan railroad company. Founded in the 1490s, they spent until 1515 laying thousands of miles of track across Lakay. The first completed line was the Trans-Heartland Railway, and other lines were completed very soon after.

In Lakay, the railroad was used to transport goods across the vast heartland, which was annoyingly hilly, and where sailing around would be unviable. The idea caught on, and in the 1510s and 1520s, the company signed an agreement with Waterdeep to build railroads around the west Danderillon, and reaching even further beyond.

As you can see from the map of main routes, they were widely successful near Waterdeep and all across Lakay, but war and instability in certain regions meant construction was cancelled, and the company shyed away.
Hallbjorn Ulfsson

>  ᚐᚆᚎ ᚘᚊᚂᚊ ᚁᚘᚘ
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> ᚖᚆᚊᚌᚇᚚᚋᚆᚘ ᚌᚇᚘ ᚒᚇᚖ ᚂᚑ
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> ᚏᚁᚊ ᚒᚈᚋᚘ ᚁᚘ ᚎᚁ ᚘᚇᚒ
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> ᚜ᚂᚊᚑᚊᚆᚘᚚᚆᚌᚁᚚ ᚁᚊᚆ
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> ᚃᚌᚆᚒᚃᚑᚑᚆᚊ
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- Graffiti left by Hallbjorn in Old Rakki runic in Sylyntyr.

**Hallbjorn Ulfsson** was a Rakkimarran berserkr, Skýndrar, brewery owner, and member of the Crew of the Wolf. He initially set sail with the crew when they were wrecked on Ðanland, and served at their side as a fearsome warrior, besting the most dire of foes and weathering through things such as the First Skyndrar Venture into the Underdark, Raven Schism, The Great Raid on Braeknge, and the witnessing the Death of Kjotverð Jarl firsthand.

In Kol Darim where he settled after obtaining eternal life from Tzopolotl's Fountain of Youth, he continued to tend to his legendary brewery, the **Ulfsson Brew-House**. It was co-habited by a friendly poltergeist, **Sif**. He and Richard were brothers in arms and lived long as friends, having both drank from the fountain.

As age slowly took hold in his mind but not his body, he soon retired to the mountains just east of Qogi and north of Hjarofjall, where he was often sought out by warriors seeking his knowledge (and looking to share a drink). He lived long into the 1500s.
Kocajin

**Lady Kocajin** (also spelt **Gokhajin** or **Xokachin**) was the chief of the Bayut tribe of North Lakay around the turn of the 16th century.

### Known For

Leading the Bayut tribe to the liberation of Lakay at Fort Helena

### Family

Princess Xabi (daughter), Prince Ghi (son-in-law)

She was a rather rotund, lumbering, but joyful woman who took pleasure in the simple comforts of mountain living. She spoke to Machavellio Disforza the day he and his party washed up on Lakay, and became correspondents of the Lakayan Liberators. They were the first to support the cause, yet almost the last of the armies to arrive at the Plain of the Three Oaks. After the formation of The Lakayan Federation, Kocajin became ruler of the state of Sierra Aspera. Her daughter, Princess Xabi, married Prince Ghi of the Uiyet tribe, finally uniting the two tribes after several generations of feuding.

In the early 1520s, Kocajin succumbed to a fever and passed away, leaving her daughter to become ruler of the Bayut.
First Darim-Drow War

The **First Darim-Drow War** was a conflict between Kol Darim and the Tribunal of Spiders. It took place in the central-southwest Underdark and was bloody, lasting until 1501. The Darim gained two cities - Sparrow's Landing and Dain's Bastion - but failed in capturing Guzuth Toth after much fighting. The Darim commander, Dain Axehelm, is noted to have fallen whilst covering one of the final retreats from the city of Guzuth Toth. The war solidified the odds between the Darim and the drow & duergar.
Jarren's Well

> *Jarren’s Well is a farming town, a roadside rest for weary travellers. Some of the hardiest corn of the land is cultivated here, and its fields of maize and barley supply Waterdeep with its grain. It is a small community of farmers, but travellers are aplenty and welcomed with open arms.*
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- Fira Nazar's 'The Travels', written 1512.

**Jarren's Well** (Euluska: *Skaronzvéla* - Fenlands pronunciation: /ʃka.ɾʌnts.ˈvɜ.lə/, Estuary pronunciation: /skaɾ.n̩.ˈzvɜɪ.lɑ/), also known in Old Euluska as *Žárrenvontuu* /ʒæ.ˌɾɪn.voŋ.ˈtʏː/*,* was a small farming town situated in the Western Danderillon, just north of the river Yuron. It lay about forty miles west of Firth. It was known for its humble populace of corn farmers and its tend to raise great adventurers.

## Jarren's Well

The banner of Jarren's Well, found hanging by the tavern.

### Location

Crossing of the Yuron river; flat route between cornfields

### Rule

Under the legal authority of Halcyon, but has a local sheriff.

### Known For

birthplace of several famous heroes; rest stop on the way to Halcyon; old quaint style town

### Demographics

65% Luskan Danderillonian; 30% Vreigardt; 5% other

### Telegraph Code

001-4-

A large portion of its traffic came from travellers heading to and from Halcyon to the interior Danderillon.

Jarren's Well was known for its down-to-earth produce. This included blueberries, blackberries, corn (especially cornbread and tortillas), orange jams, confitures, dragonstooth chillies, honey, venison from the nearby fields, crabapples, cabbages, and catfish from the nearby river. They also brewed amazing Jarren whiskey flavoured with crabapples, and crafted strong hemp rope. They were also known for Pilgrim bars, honey granola bars that had restorative properties.

Its only inn was once called the **Leaky Pot**, but was renamed to **Lliira's Chosen Inn** after the events of 1490, then re-renamed to the **Wayside Inn** in around 1496 after Talona's Wasting Blight died down, and the town felt a little embarrassed about revering a bunch of folks who caused a deadly plague. It was then re-re-renamed into **Humble Beginnings Inn**. There was also a church, **Jarrenskirk,** and a dodgy inn on the north side, the Rusty Fork.

From 1489-1490, the adventurers Trajan, Michael Shoemaker, Elias Silverton and Paul Prescott lived in the town. Shoemaker founded a successful cobbler's shop. They were joined by the town priest, Baddhuk, and set off on an adventure. The sheriff in this time was Daisy Meliketh.

In 1496, Lord Dagult Neverember of Waterdeep began the secret construction of a vault beneath his family's mausoleum in the cemetery there. It was home to half a million gold pieces, and an ancient wish-dragon. In 1502, The Naysayers travelled to Jarren's Well, and successfully uncovered the vault, slaying the evil within and claiming the gold.

The town enjoyed a modest amount of fame from its penchant to raise heroes. Before the turn of the 1600s, its sheriff was Raina Kanél.
Larratite

**Larratite**, also known as **Lifestone**, was a black-grey crystal. It was very light, and floated on water. Larratite was given its name after it was first described in the works of el-Larrat, a famous Nethir scribe and scholar who was also known for his account of the the Dalereckoning. The crystal had intrinsic healing properties and was powerful when used for magic to give and bolster life. It occurred in the wild in varying forms, but the purest was a silver-black hexagonal crystal shard formed under high pressure in dense rocky caverns. It was found principally in the Burning Hills, Volenya and the mountains of both Lakay and the Danderillon.

When used in revival spells, it cut the cost compared to diamond by 25%.
Layla Knifsdottir

> *Well at least one of you's dead, and it ain't me.*
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> *-Layla to Aric moments before she was shot to death.*
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**Layla Knifsdottir**, also operating under the pseudonym **Ei**, was a human Harper from Eðnir. She was a cleric of Amaunator, the sun god. She carried several throwing knives.

She had been tipped off to Aric's presence by a local, and tried to get more info, but was killed by him and Lyslen MacEoin.
Gary Johnson

**Gary 'Crimes' 'Fuckface' Johnson** was a thief from Armadillo in Lakay who joined The Lakayan Liberators on their final mission - to take Fort Helena. He was part of the successful group that breached the keep, but when Max united Lee to the rebel side, Gary could not distinguish who to attack, and tried to kill Lee. Lee and Max together killed him by launching him off the battlements and impaling him upon a javelin.
Leona Adler

> *Just this once. Sit on your throne, Disforza, then we'll tear the bloody place down.*
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> *-Lee to Max at the cusp of the attack on the fort.*
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**Commander-in-Chief Leona Disforza**, previously known as **Special Overseer Leona Adler**, and also known by her nickname **Lee**, was a Lusken officer and special inquisitor of the Davisons.

She trained as part of the Waterdeep City Watch before being stationed on Lakay in 1513, where Governor Laeral Silverhand appointed her to hunt down the Lakayan Liberators. She was a ligomancer, a mage who bound matter and minds without visible components or effects.

In King's Stead, Lee managed to see into the mind of Elna Carrinstoke, and from then on could roughly anticipate the group's plans.

During the battle of Fort Helena, after Elna blew herself up in the Silverhand Keep, and after Antonio had died to that explosion, she was almost killed by Max Disforza, but instead, he helped Lee up. The both of them killed the final of the Liberators, a thief named Johnson together, impaling him with a harpoon and shoving him off the keep wall.

In the fort throne room, Lee made El Tiburon kill Governor Laeral Silverhand with his halberd. Tiburon then fled.She was appointed as Commander-in-Chief of the new fort, with command over the forces of the fort, and held a high rank in the Lakayan Federation. She later married Max, and ruled at his side. They had several children, including Francisco Disforza. Their rule was a happy one. She bore several children to Max, and their family tree can be found on House Disforza's page.

In 1565, she was murdered by an assassin of the Children of Anoq sect.
Ghirapur

The **Ghirapur** was a limited-service model of a giant golem. It had thick plating, adaptable armour that reacted to different damage types, and was powered by Electricity (early models used Serite). It was made by Xinlelal Construct Foundry. They were slow and dumb.

An early model of a Ghirapur was brought to Heather's Vineyard by Sílah and Novárra to hunt the Scaleskull, but it went rampant.

A modified Ghirapur was used as a mech battle suit by Olympia Disforza in guarding the Halcyon Freeport when the Bygone Bastards broke in and robbed the place.
Lozié Roue

The **Lozié Roue** was a sidearm used by The Vortic Mercatorium at sea. It was a straight pull bolt-action pistol that could fire strongly, but very slowly, as the loading mechanism was complex and often took a few seconds. It was immensely popular with navy captains. It had some significant kick to it.
Larawiyaki

**Larawiyaki** (*kąnééyi'i wiyá* - 'language of the people') was a native language spoken by the Larawak people of northern Lakay. It was a language with a very small inventory of words, based around concepts.

## Info

There were fewer than 150 words in the Larawiyaki language, each one able to represent a verb, noun, adjective, or more. Word order was fluid and words were agglutinative.

The alphabet was as follows:

* **a, k, e, s, w, n, h, l, i, t, o, ł, x, m, y, b, c, r, p, u, f, ñ, g, v, d, z, ž, š**
* There were also the accented letters (not their own letters) á, ą, é, ę, ó, ǫ, í, ', ú,
* ł was pronounced somewhat like a welsh Ll
* x was pronounced as χ or x (like in lo*ch* or *chi*)
* A hooked vowel like ąęǫ indicated nasalisation
* An accented vowel like áéíóú represented a high-tone vowel, and an unaccented vowel was a low tone vowel.
* ž was pronounced ʒ, and š was pronounced sh.
Marco Polio

**Master Marco Polio** was a half-elven ascetic monk and preacher. He preached a life free of sin to the people he met. He had a stanky leg.

In 1519 in Waterdeep, he joined with Solodar Tailor and Hummanus Voratiant to form the West Marchers. He preached the good word on their journey, but was also very adept with his fists and staff, as well as his ingenuity, using the tools at hand to gain the upper (leg).

An ascetic abstaining from alcohol and killing, his views were at odds with those of his crews' alliance with The Vortic Mercatorium.

At Pellegrina's Landing, this came to blows. He fought with Arnaud DuPont Leroux, and was almost killed, but miraculously survived. He had lost an eye and was gravely wounded nonetheless. He followed Venezziano Zaretti north to join the Lusken loyalists, dreaming of a land without empires...

He led the religion of The Silence.
Meekadox

> *Your father was a powerful man, hailing from a long line of savage warlords. But for all his power, he was stricken, for his people were afflicted with a strange sickness of the mind. He consulted a lone shaman, Kosose, asking how his people could be free of this sun sickness.*
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> *This shaman told your father that one day, one of his women would bear a boy who had been 'touched by the earth', and that child would cure the sickness once and for all. Yet with the effort, the woman would die.*
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> *Your father's paranoia was too great though, and he interpreted Kosose's words as that the boy would spell the end of his bloodline. A child born to death will surely end in ruin. When a boy with a green hand was born to your father indeed, and his favourite wife Blodwen passed in labour, he had his warriors leave the child up the side of a nearby mountain. And that is where I found you, Meeko.*
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- Meeko's origin as told by Ainuk Dinembelay.

**Meekadox 'Meeko' Llawglass** (Green-Hand in a Proto Turmic dialect) was a humanlike earthtouched genasi and the shamanic apprentice of Ainuk of the Anoq tribe. He carried a star bracer with him, made by Eoin Blackstone, and was a man in touch with nature and the gods.
Jeanette Augustin

> *I have no blood, but I live. I have no flesh, but I feel pain. What am I?*
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> -The message written in Jeanette's blood by Heinrich.
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**Jeanette Augustin** was a member of Carpenter Salvage and Shipping and secretly of the Serpent's Head too. She held the role of 'Junior Salvage Operative'.

In late 1513, she volunteered to be the one to raise Heinrich from the dead. She managed to do so, and allowed Kelita di Lamendolio to use Drawmij's Instant Summons to take the now-filled phylactery crystal from her - but when Heinrich rose, he was unhinged, and bludgeoned Jeanette to death with the shovel she had used to dig him out. He wrote a message on the walls in her blood and left her in the grave.
Marndir the Bear

**Marndir**, also known as **the Bear**, was a monster hunter and bounty hunter. He was a mountain dwarf from the Norðr wastes.

He travelled around Rakkimar hunting creatures, be they man or monster, at the request of locals who were troubled by such beings.

He slew an ogre giving trouble to the towns outside Fort Wylfren, and received a large sword named Blodrin (lit. Bleeder) as a reward from the local authority of Clan MacTamworth. He moved to Hjarofjall in the winter of 1513, and joined The Cutters for support.
Forte

> *'I was the captain of a merchant ship once. But I led the crew to do bad, bad things, and they mutinied and left me alone on an island. But I know I was wrong now.'*
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- Forte to Soot and Arnaud.

**Forte** was a Helltouched human woman. She had a red scar mark that covered the upper half of one side of her face, and wore rags.

She used to be Hummanus Voratiant. (Trans icon ig?) Her soul was bonded with that of some ice fiend that she met whilst her soul left her body.

She was a crack shot and could cast spells too. She was once captain of a ship that mutinied against her, and as such, she vowed to be a good person now.

She joined the West Marchers on east Setfjall, after helping Bernárd Atir hunt rabbits. She accidentally wounded The Fallen Branch with a shovel, and she helped kill Tree of Death with her crossbows. She was suspicious of Soot since the start, and she turned out to be right, helping to make Soot surrender by shooting him after he killed Luca Calinezzi.
Iunia

**Iunia** was a member of the Sect of the Poisoned Chalice of Aomodos active in the 1480s and the year of the four horsemen, 1490. As a cultist and assassin, she killed Martha Meliketh to retrieve a ritual crystal-knife, and successfully later held off Trajan and company long enough to allow Romulus to summon Talona and cause Talona's Wasting Blight before she died to Trajan's sword.

### Known For

assassinating Martha Meliketh, helping cause Talona's Wasting Blight
Hellbound

Hellbound were a rare and special people. They were often formed by the joining of a mortal body and the mixture of their soul, plus a hellish soul from the Outer Planes. This soul was either defeated in soul-to-soul (post-death) combat or bonded mutually to the host soul, returning the person to life.

They appeared similar to their race in first life, with some differences, like discolouration of the skin or eyes, or deformation, in varying amounts.

If you are playing a Hellbound, you are classed as a **fiend** humanoid (e.g. Demon Wood Elf, Devil White Dragonborn). You take the base **speed,** **size,** and **languages** of your race in life, but **no other traits**, score increases, or anything else. Instead, you gain the following features:

* Your Constitution increases by 1, and one other score of your choice increases by **1**.
* **Fiendtongue**. You gain the **Infernal** language. You can speak, read, and write it.
* **Fiendish Resistance**. Depending on the origins of your fiend's soul (e.g. a glacial devil, a storm demon ), you are resistant to one of **fire, lightning, cold,** or **poison** damage.
* **Radiant Weakness**. You vulnerable to **radiant** damage.
* **Silvered Weakness .** You are also vulnerable to damage dealt by **silvered** weapons, just like other fiends are.
* **Darkvision.** You can see in dim light within **60** feet of you as if it were bright light, and in darkness as if it were dim light. You can only see in shades of **red** and grey.
* **Hardy**. You do not gain exhaustion from excessive heat, such as being in a desert. You do not *need* to drink water, but you can drink if you want to.
* **Hellscout**. As a bonus action, you can call forth the fiendish spirit within you and control it. It usually appears like the fiend you fought, and is fairly visible.
	+ Your physical body remains where it is, and is blinded and deafened. You can see through the spirit's eyes and use its senses.
	+ The spirit has a speed equal to your own.
	+ It can attack. The spirit's attack bonus is equal to your **Wis, Int** or **Charisma** + **your proficiency bonus**, and its damage dice is a d6. The damage type is the same as your resistance from the **Fiendish Resistance** feature.
	+ The spirit's armour class is equal to your own, and it has HP equal to **your level+ your** **Wis, Int** or **Charisma modifer**.
	+ At the end of your next turn, or as a free action, you can recall the soul instantly, and you return to normal.
	+ You can use this trait twice, and you regain any expended uses of it when you complete a long rest.

Important note - Most people despise or fear the demons and devils, and might even seek out people like The Harpers to keep them safe if you reveal yourself. Animals will likely not trust you, nor will good-aligned priests and such.
Gavel's Verdict

**Gavel's Verdict** was a large magical greathammer wielded by the Nightmare known as Gavel. It was forged of black iron and had many unique properties.

* It was a +1 hammer, which could be scaled up or down as an action to fit the size of a warhammer (default) or a maul.
* It had 5 charges, and regained 1d4 each dawn. When it successfully struck a target, whether object or creature, the wielder could consume one charge to cast Heat Metal on the target as part of the attack, and begin concentrating on the spell.
Jarren

> *'There is a second, celebrated use of the crop yield of the town, and that is the fermentation and malting of its grain. Distilled through the finest metal barrels, thus the whiskey Jarren is brought into life. Ubiquitous and famous all round, it is consumed by the cask-load by Lusken Navy sailors, sold in every tavern from Rakkimar to Lakay, and mixed with everything imaginable.'*
>
>

- Fira Nazar's The Travels.

**Jarren's** was a brand of whiskey from the Danderillon. It was brewed from malted, fermented grain mash, from the corn and wheat grown in the farm fields of Jarren's Well. It came in many varieties, and was incredibly popular with people all over Faerun. The Lusken Navy bought barrels of it as part of a sailor's standard rations.

Its popular varieties included **Jarren's Dark, Jarren's Cinnamon and Apple, Jarren's White** and **Jarren's Summer Fruit**, the last being flavoured with the peaches and apricots grown in the Vreigardt lands.
Madaleneä Wolcott

**Madaleneä 'Madé' Wolcott** was a Luskan explorer who first brought news back of the existence of Lakay. She led a voyage from 833 to 841 aboard the LEV Seeker of Skybreak where she described Lakay and the lands later named in her honour, the Wolcott Straits. She also visited the South Vortic Isles.
Gavel

**Gavel** was one of the Nightmares. He was a huge, hulking, silent brute. He wielded Gavel's Verdict, a flaming hammer, and was seemingly unharmed by even the hottest magma deep beneath Mir Vorghulis.

## **In Life**

Once he was **Houdréutus Le Tonnier**, an imposing Vortais royal executioner who lived during the thirteenth century. He seemed to gain joy from his work, but was known to the common people as a tyrant for carrying out the will of the ruling class. During a minor revolution in the city he was posted in, Le Tonnier was subdued by a large mob of peasants and thrown into the town smith's forge.
Grand Selim

**Grand Selim** was a bald, moustached Beyir-looking old man and deity who owned the best general store in all of the multiverse. It was found in Sigil. To get to it, a door portal took you to a large stretch of empty Bas-esque outback, where the only thing around was his simple and dusty, yet infinitely large store.

He had an infinite number of arms and could levitate. His turban was absolutely massive and the gem set into it was told to contain a starry universe of its own.

When he wasn't tending to his store (which was often, he had homunculi for that!) he was also being omnipotent and omniscient. He was probably the most powerful being in all of Sigil, and the multiverse as a whole.

Every Selim was a projection or aspect of Grand Selim. He used his Selims to keep a watch from within the Material Plane and Toril - also, their trade of handling magical goods allowed him to take anything ultra-dangerous out of circulation.
Jarren Weyloran (svensk)

**Jarren Weyloran**, känd också som **Weyloran XXII** eller sin Nethir namn **Yarran ibn Malfa Wajilaran**, var ett kultist, stråtrövare och droskkusk från The Danderillon. Han var en ättling av kulisten Weyloran, och hans son skulle vara Karrus Weyloran.

Föddes i den 1350s, Jarren hjälpte med Sjundedrakenspåbuds återupplivning - en kult som trodde i den andra ankomst av Tyrvok, en svart död drake från Netheril, 0DR. Jarren jobbade som droskkusk, resa runt Danderillonen arbetar för den Charger Coach Company. Det var ett perfekt alibi.

Runt 1470, han mördade Rezmir Wyrmspeaker och tog sin svärd, the God Slayer. Dock, Jarren var sitt själv dödad av Vezrath Startouched endast några timmar senare.
Lliira

**Lliira ,** the **Lady in Green,** was a Fallonese goddess of life, light, the harvest, hearth, home, fire, and good energy. She chiefly was associated with the harvest, gardens, and festivals. She was twin sister of the goddess Mielikki, goddess of the woods and wilds.

## The Old One of the Home

Lliira represented family, friends, health, the hearth, home, harvests, feasts, and all that was good about togetherness and care. Her marks took many forms, looking like plants, vines, flowers, flames, sheaves, hearts, handprints or more.

## Ends and Beginnings

She was kidnapped and made mortal by Vezrath Startouched and then killed by Trajan, both using Hazirawn on the plane of Ysgard in 1490. This act trapped her soul in the blade, such that she joined her sister in there. Nonetheless, she still exerted influence over the world, and stayed in the hearts of the Fallonese people, still able to commandeer miracles and receive prayers, yet a little more distant and a little less close.
Glasshouse Ménagerie

The **Glasshouse Ménagerie** was a large set of botanical gardens in southeast Halcyon just outside the walls. It was complete with ponds, aquariums, several zoos, aviaries, topiaries... it was grand and gorgeous.

The Ménagerie was set up in late 1561 as part of the rejuvenation project of the city of Halcyon.

It was ran by the Aurentia family, one of whom was notable - Priscilla Aurentia.
Hotchkiss-Decimus Model 1509

> *Boomsticks! Fast and low!*
>
>

The **Hotchkiss-Decimus Model 1509,** or the **HD-1509**, was a breech-loading flintlock long rifle, a contender to the M1486. It used the Cassalanter mode of breech-loading. However, it fired slower than the M1486. It saw extensive use replacing the M1486 as the new standard longarm of some city watches during the early 1500s - it was far cheaper, but a lot less hardy.
Lilac Rogers

> *"Afore he died, he was interrogated. And yet even under the... (she rolls her eyes) barbaric methods of the Empire, he had one last trick. As the torturer squeezed the light from him, he muttered a few words..."*
>
>
> *(She touches a finger to her throat and imitates his voice magically)*
>
>
> *"The... commodore.... aboard her ship..... stolen riches.... she plots against.... against the fort....  against.... the Gov... the Governor... seek the Comet..." (Groan of agony)*
>
>
>
> *"With that, all eyes suddenly turned to me. Commodore Rogers, stealing money, plotting against Governor Laurena? Despite its untruth, the Governor ordered me to be killed alongside Gauward. But I still yet draw breath. I took my ship, and all those loyal to me"*
>
>

**Commodore Rogers** (Larawiyaki: *We'aya Kinha Rogers;* Euluska Lakaiä: *Lilac Sky Rogers*) was a half-Larawak half-Luskan naval captain. A sea elf born in 1474, she became in charge of one of the fleets of colonial Lakay after working her way up under Admiral Vaselka de Seditus, who perished in The Pharox Thas Catastrophe.

In 1513, Gauward of the Lakayan Liberators tried to incriminate her. She was investigated and almost lost her rank, so she decided to flee to avoid arrest, joining the revolution.

During the Battle of Fort Helena, Machavellio Disforza was able to convince her not to shoot Gianluca Disforza, who she blamed for her fall from grace.

After the establishment of the Lakayan Federation, Max re-appointed her as **Commodore-in-Chief**, head of all the fleets.
Gage's Three-Footer

> *They say one of these went clean through a feller's head who was workin' the line outside Carmogan. You could see from the front side of his face to the back.*
>
>

> -Unknown
>
>

**Gage's Three-Footer** was a large iron bolt designed to be shot from a powerful weapon. Upon a hit it would most likely be unretrievable. However, this didn't diminish its one-time effectiveness. It replaced the ammunition of any crossbow weapon and instead dealt 3d10 bludgeoning damage on a hit, but became unusable on such a hit. On a miss it had a half chance to break.
Lusken Sailor

The **Lusken Sailor** was a popular cocktail made by the barrel by Lusken Navy sailors on long journeys, hence its name.

It was comprised of a shot of Lowlands Spiced Rum, a shot of Jarren, then topped up with Sierra. To prevent scurvy at sea, the sailors popularised putting orange slices in each tankard of it, too.
Luke Stormwind

> *I AM THE GOD OF THUNDER!*
>
>

> *-Luke Stormwind on several occasions.*
>
>

**Detective Sergeant Sir Luke Stormwind** was a Danderillonian hero from the 1550s.

He was a strong, tall man who was prone to a bit of murder. He was part of the Agents of Chaos, and bested Trajan for ownership of his sword, The God Slayer.

The investigative bureau of Kol Darim made him a sergeant in 1552. He was knighted in 1553.

After he killed Velarin Naysayer in Bracken in 1553, he realised the error of his ways.

Sir Luke had a brief fling with a Maionan priestess in the late 1550's, leading to twins; Jedha Stormwind and Ezra Stormwind. He left when they were young.

What he did with Hazirawn was unknown, but he disappeared off the radar for some time. He spent some time in peaceful penance where Trajan fell, in the Kaserini.
Novárra (person)

**Novárra** was an eclectic bounty hunter. She wore a lead suit full of tubes of magical fire, giving her fire immunity. She and her partner Sílah hunted down the Scaleskull in 1511 in the market of Heather's Vineyard. Novárra lobbed fireballs and engulfed herself with a roaring vortex of fire, very nearly killing most the pirates, until Ubba breached her fire suit and she exploded.

She was named after the Luskan Peninsula town of Navarre.
How the Serpents Came to a Head

**How the Serpents Came to a Head** was a famous Brackian story. It was the story of the Independent Contractors and the Union Hacks' head-to-head showdown that ended with the Serpent's Head taking control of the city. It was written by Kelita di Lamendolio, Lewis, Navassa Kenway and others.

You can find it here.
Makoto

> *His ears prick up as the wind changes. He allows the ink to dry as he slowly rises to his feet, nocks an arrow in his longbow and from several hundred feet below, he fires it into his quarry's legs. He quietly packs away his calligraphy tools and prepares to climb down the large sandstone. He's in no rush. His bounty isn't going anywhere.*
>
>

**Makoto** was a wandering warrior active in the eighth century in Netheril, amongst other places. He was a samurai-esque warrior seeking his own balance and harmony.
Главные герои (Команда Остролиста.3.0)

- Секретная организация, деятельность которой направлена на поддержание справедливости и порядка в магическом мире.

Ранее существовали:

Команда Остролиста

Раскат Аконита

### Цель(данного сбора):

- Разобраться в происходящем во время деятельности чистильщиков (2005-2009) и решить за этот счёт свои личные проблемы.

### Участники:

Кристин Фалкон

Алексия Фалкон

Аника Мэри Джеймс

Людмила Хорс

Саймон Ильвес

Владислав Елагин

Константин Хорс

Максен Ноктем

Мэтью Марц

Феликс Акияма

Элисон Мотидзуки

Доминика Гайст

Рэйчел Хофманн

Бриджит Баргути
King Mazander's King Mazander

> *'Most eminent King Mazander. We come with a gift. Here we bear a King Mazander, but not just any King Mazander, my King Mazander. No, for this King Mazander is 'King Mazander's King Mazander', in honour of you, King Mazander.'*
>
>

> *'Come again?'*
>
>

- A Darim gunsmith presents the king with his gift.

**King Mazander's King Mazander** was a King Mazander Over-Under made as a gift for King Mazander by the Darim. It was a particularly fine flintlock pistol with one barrel silver-blue metal, the other red-black metal. It used the stats of a normal **flintlock,** but instead dealt 1d4 cold and 1d4 fire.
Language Names and Words

A list of **how** you can find each of Toril's languages being spoken, and what people who speak them tend to be called! This page likens them to real-world languages to help you generate names, too.

It could be helpful for making a character :) Check out Linguistic Tree for info on the grouping, Your Character's Languages for how to use them.

## Tarkassic Languages

```
**Note** - Rakki resembles Swedish, but it contains a few other North Germanic letters, namely **æ, ø, ð** and **þ**. This makes it somewhere between Swedish, Norwegian, Danish and Icelandic.

```

```
In Rakki, similarly to the distinction between Norwegian, Danish and Swedish, Æ and ø can often be interchanged with ä and ö. This usually related to which dialect you were speaking (whether it was closest to another language or true Rakki).

```

```
Old Rakki is much the same as above, but without further vowel and consonant shifts and palatalisation. The most notable difference is that the accented letters á, í, and ú were only found in Old Rakki, whereas the letters ä and ö were only found in modern Rakki.

```
Filomena

> *"Filomena steadies herself, stifles her breaths, and reaches a hand down, pale energy suffusing into his neck as his torment subsides for but a moment. Her icy hand on his skin makes the hair on his neck bristle; the gentle, brushing touch is one of care, dare he even admit it."*
>
>

### Associated With

Pip, Moomyns

**Filomena** was a tiefling traveller and healer. She had a cute ferret familiar named **Pip**, whose eyes she could see through. She was a devotee of Malini until Elluin's death, when her connection with Malini dissapated.

### About Filomena

Filomena Belmonte stood at around five feet and seven inches, an average height for a tiefling of her age. She could always be found wearing modest long dresses with long sleeves and a hood: the piousness of her upbringing combined with her own self-hatred. Her hands were long and slender and somehow always cold- the touch of a healer is often soothing, and her mother always told her she would one day save lives and ease ailments. As a child, she rather obviously did not fit in with the other children. It was not until she reached twelve years that she learnt to bond with animals, and her friendship with her loyal ferret Pip was born, so until then she had to do her best to navigate life without her sight. And, of course, in a mixed public school she endured all kinds of relentless bullying.

### Adventures

In 1563, she ended up in Halcyon, where she helped Maenilahi to find Cynthia Jardín's lost documents. She joined the Gal Pals.

Some years later, she had been living in the bakery for some good time, but ventured south to The Fallo. There, alongside Maenilahi and Mäke, she helped a caravan defend against an attack by the Moor Riders (group) and helped form the Moomyns.

### Dreams and Changes

Following Elluin's death, Filomena's life began to change rapidly. Her prayers to Malini began to feel light and empty, rather than carrying the holy weight they used to. They grew meaningless, and the guidance and warmth that Malini used to gift to her grew smaller and smaller, until she could barely feel the tiniest pang of worth. Instead of having normal dreams, Elluin came to her.
Gunn's Rotary Phone

**Gunn's Rotary Phone** was a landline phone, and the first commercial telephone, invented by the Waterdhavian inventor Gertrude Gunnhilde.

It consisted of a rotary dial, then a receiver and speaker which would be held in each hand (or propped up somewhere).

Since telephone cable was expensive for the local authority, it only saw use within big cities like Waterdeep, Hjarofjall and Fort Helena, for instance. Over cross-country, it was simply not viable to maintain the very delicate wire needed, so MacKenzie's Alternating Telegraph was used for those communications. However, it was a little cheaper to hook up to the grid compared to the telegraph.

## In Waterdeep

As with all good communication inventions, the Waterdeep Commercial Company was in charge of the phone lines of the city.

Each district was assigned a short number code, and each address with a linked telephone would then have a short personal number. To ring up someone, you would call the operator and ask to be connected. The area codes were as follows, but you could just ask for the area, too.

For example, you might ring up and ask for 'Clarkenwell 1921', please'.
Gulrak Browbeater

> *North side's Bruiser ground, in't that right lads? And what do we say to the king an' 'is nosy busybodies?*
>
>

> -Gulrak when Tarfwen and the others came to arrest him.
>
>

**Gulrak** was an orc from Bracken who got to know Kessar Truespear before The Battle of Bracken. He was down on his luck and she got him to do some work for her. After Kessar became part of the Bruisers, Gulrak was promoted to Left-Hand Man. He oversaw internal shipping at Whillenheath on the North Side.

He owned a Matador Mk2.

In early 1514, a party consisting of the Number 221, East Overlook gang assaulted the docks in disguise and managed to kill Browbeater in a fight, aboard the Bruiser ship that crashed into Cross Island.