Organlord

Art by JC Flores

The **Organlord** is a hematic line for hematurgists that allows them to use their aptitude for blood to clot and fix wounds, rather than cause them. The Organlord was created by Xander.

## Description

Hematurgists that devote themselves to the hematic line of the Organlord have a keen capability and yearning to harvest the entrails of the fallen. These innards have blood that flows with magic which blood mages of this line can use the gore to heal and refresh their allies.

## Powers and Abilities

### Expanded Spell List

* **2nd Level:** *cure wounds, sanctuary*
* **5th Level:** *gentle repose, lesser restoration*
* **8th Level:** *mass healing word, revivify*
* **11th level:** *death ward, stoneskin*
* **13th Level:** *greater restoration, mass cure wounds*

### Organ Hoard

You gain a stockpile of organs that you may use to benefit your allies. As an action, you may take an organ from a creature that isn’t an undead that has died within 24 hours, gaining 1 organ for the stockpile. You may have a number of organs up to your Proficiency Bonus. When you complete a long rest with less than 2 organs, you start the day with 2 organs that made their way to you through the night, so long as a dead or buried body exists within 1 mile of where you rest.

As a bonus action on your turn, you may use an organ to heal a creature within 10 ft. of you. The creature gains 3d6 hit points. If the creature is at 0 hit points, they gain the maximum possible number of healing from this. The organ disintegrates after being used for this ability.

At higher levels, the amount of healing increases to 4d6 at 6th level, 5d6 at 10th level, 6d6 at 14th level, and 7d6 at 18th level.

### Wound Fusion

You gain the Spare the Dying cantrip. This cantrip doesn’t count against the number of Hematurgist cantrips you know.

### Entrail Analyzer

You gain the unique ability to identify blood the moment it’s spilt. As a reaction when you are within 5 ft. of a creature with blood that has as it takes damage, you may identify a portion of its blood. Choose one of the following to know about it:

* How many attacks the creature can make
* If the creature has lost more than half of its Hit Points
* The creature’s damage resistances
* The creature’s true name
* What languages the creature speaks

You may use this feature up to 2 times, and you regain all expended uses when you finish a long rest.

### Claret Rebirth

When a creature you can see dies, may expend a number of hit dice equal to the creature’s level or challenge rating, spending 10 minutes casting a ritual. This ritual requires clay encrusted with gems worth 500 gp. Doing so allows you to create a new body for them, casting the Reincarnate spell, using the clay as a replacement for the material components.

A creature resurrected in this way has a blood connection with you, allowing both you and the creature to speak with each other telepathically as long as you are within 120 ft. of each other.

### Viscera Vice

You are always ready to infuse your allies with organs for a fight. When you roll initiative and have less than 4 organs, you gain 1 organ.

## Notable Organlords

* Dexter Sykes: Member of Xylna Chronicles Estentel