recursal/Fanatic-Fandom huggingface dataset:
Magical Drop (series)

**Magical Drop** is a series of competitive puzzle games developed by Data East. In the games players compete against another player or the CPU, with the gameplay revolving around grabbing and dropping colored bubbles in order to match them. The majority of the characters in the series are based around the Major Arcana of the Tarot.

## List of Games

* Magical Drop / Chain Reaction (1995)
* Magical Drop II (1996)
* Magical Drop III (1997)
* Magical Drop Pocket (1999)
* Magical Drop for WonderSwan (1999)
* Magical Drop F: Daibouken Mo Rakujyanai! (1999)
* Magical Drop V (2012)
* Magical Drop VI (2023)
Side Pocket (series)

**Side Pocket** is a series of billiards simulators developed by Data East. Though the series initially started in the arcades it found greater success in the consoles, eventually receiving console-exclusive sequels. The series would also receive spin-offs in the form of the **Pocket Gal** titles.

## List of Games

* Side Pocket (1986)
* Pocket Gal (1988)
* Pocket Gal Deluxe (1992)
* Minnesota Fats: Pool Legend (1995)
* Voice Idol Maniacs: Pool Bar Story (1997)
* Side Pocket 3 (1997)
* Side Pocket for WonderSwan (1999)
Captain America and The Avengers (NES)

Cover

**Captain America and the Avengers** is a side-scrolling platform game developed by Data East and released in 1991 for the NES.

## Story

It's a challenge fit for the Avengers! Iron Man and the synthezoid Vision — captives of the evil Red Skull. Can Captain America and Hawkeye set them free? To do it, they must overcome a host of terrifying foes like a flying beast cloned from a savage piranha or Fire Man, who can attack in the form of a fireball. They'll leap deadly pools of acid water and shatter barriers with their super weapons. And when all that's done, there will be more danger to face—and more invincible foes.

Sometimes you fight as Captain America, using your shield in ingenious ways, or battle as Hawkeye and ravage the enemy with your arrows. The choice is yours. Either way. If you don't hurry, it's death for Iron Man and Vision, unless the Avengers prevail!

## Gameplay

*Captain America and the Avengers* is a typical side-scrolling platformer game. The player can select the stage to play on a map, after which the player can pick between Captain America and Hawkeye for the level. If the two characters are on the same spot on the map the player can freely switch between them during gameplay. Captain America can throw his shield and use it to block projectiles, while Hawkeye can fire his arrows which have more range and can also be fired diagonally.
Mutant Fighter

JP flyer

**Mutant Fighter**, known in Japan as **Death Brade** (デスブレイド), is a fighting game developed by Data East and released in 1991 for arcades. It was ported in the subsequent year to the Sharp X68000 and Fujitsu FM Towns home computers by SPS and KID respectively, and to the Super Famicom in 1993 by I'Max.

## Story

The bell that marks the beginning of a new fierce battle is about to be struck... Armed only with their trained bodies, a battle to the death begins until one of them dies! Trained muscles, polished fighting skills! The time has come for a fierce battle that will never end! Now, a new "fighting legend" is about to begin!

## Gameplay

*Mutant Fighter* is a wrestling-style fighting game. The characters can move and run freely in the arenas, with the game using two action buttons for punching, kicking and jumping (depending on the character). When the two fighters get close to each other they initiate a grapple contest, where the players must mash the action buttons; the player who wins the grapple contest then performs a unique grappling move depending on the direction held and the button used. Each player also has a rage meter which fills upon taking damage, once full the player can perform a super grappling move by holding up and attack which causes considerable damage to the opponent. Some of the fighting arenas have hazards on them which will cause damage if the character touches them.

## Gallery

JP flyer backX68000 coverFM Towns coverSuper Famicom cover
Karnov (1987 video game)

### Developer

Data East, SAS Sakata(NES), Quicksilver Software(PC), Software Studios(CPC, ZX/S), Mr. Micro(C64)

### Publisher

Data East, Namco(NES), Quicksilver Software(PC), Electric Dreams Software(CPC, ZX/S), Activision(C64)

### Release Date

**Arcade**
WW 1987
**NES**
JP December 1987
US January 1988
**C64, CPC, ZX/S, PC**
EU 1988

### Platforms

Arcade, NES, Commodore 64, Amstrad CPC, ZX Spectrum, PC

**Karnov** (カルノフ) is a side-scrolling platform game developed by Data East and originally released in 1987 for arcades. It was ported to the NES the same year and the next year for personal computers of the time.

## Story

### Japanese Version

The peaceful Kurimina Kingdom was invaded by an evil wizard led by evil monsters, and the peace of the kingdom was destroyed. The god lamented the situation and ordered a man to kill the monster army and sent him to the underworld. The man's name is Karnov. When he was a human, he was punished for his evil deeds and was reincarnated as a servant of the god of heaven. Karnov atones for his own sins and confronts an army of monsters to gain his freedom.

### American Version

The story of Karnov begins in the peaceful village of Creamina, where the Treasure of Babylon has been kept for centuries, hidden away from the outside world.
The Treasure has been sought by Ryu, a huge and evil dragon, for thousands of years. But now, Ryu has discovered the secret of Creamina and descended upon the little village, accompanied by all of his demonic cohorts.

Ryu has made off with the Treasure, leaving his monstrous minions behind to terrorize the countryside. The helpless townsfolk have only one hope: Jinborov Karnovski, otherwise known as Karnov, a one-time circus strongman with a unique talent for shooting fireballs. Only Karnov can find a way through the monster-infested countryside, to seek out the evil Ryu and regain the Lost Treasure of Babylon for his people!

## Gameplay

In *Karnov* players control the eponymous hero through various platforming levels. Karnov's main form of attack is to shoot fireballs; by collecting red orbs the attack will be upgraded, allowing Karnov to fire up to three fireballs at once. Karnov can stock various items and tools found around the levels, which are accumulated in the inventory bar at the bottom of the screen. Stocked items can be cycled by tapping the joystick left and right, then used by pressing the third button in the Arcade version. Some of the items give Karnov passive buffs while others are used for navigating the levels.

In the Arcade version Karnov can only take a single hit, being sent back to a checkpoint upon dying. In the NES version he can take two hits, turning blue upon receiving the first hit and recovering his health by collecting the red orbs which power up his shot.

## Gallery

JP flyerJP flyer backPromotional flyerNES coverFamicom coverZX Spectrum cover
Donald Land

Cover

**Donald Land** (ドナルドランド) is a side-scrolling platform game developed by Data East and originally released in 1988 for the Nintendo Famicom.

## Story

It can't be! A peaceful country, Donald Land, was attacked by a terrifying group of demons, the Gumon tribe!

The evil Gumon tribe cast a spell on Donald Land and locked away the people who had been living happily ever after. Not only that, but they also transformed the animals into violent creatures, and Donald Land, a peaceful country surrounded by beautiful nature, quickly turned into a country of darkness.

Hurry up, Donald! Get rid of the monsters that are hiding in the forest, in the city, and in the sea, and restore the beautiful nature of Donald Land! Bring back the smile on people's faces!

Don't lose, Donald! Let's go, Donald!

## Gameplay

*Donald Land* is a simple platforming game where the player controls the McDonalds mascot Ronald McDonald. Ronald's main form of attack is to use apple bombs, these can be set on the ground or thrown forward or upwards. Thrown bombs stick to objects and enemies and detonate after a while. Ronald can also jump and stand over enemies and his own bombs, thus being able to use them as makeshift platforms to reach higher places. Throughout the levels are various burger tokens which Ronald can collect, with every 100 of them collected granting the player an extra life. Burger tokens can also be spent on shops for life refills and extra lives, as well as playing a card-flipping minigame.
Karate Champ

JP flyer

### Developer

Data East, Technos Japan, SAS Sakata (NES), Barkeley Software (Apple II, C64, TRS-80), Hamster (PS4, Switch)

### Release Date

**Arcade**
JP May 1984
WW September 1984
**Apple II, C64, TRS-80**
WW October 1985
**NES**
US November 1986
**FDS**
JP July 1988
**PS4, Switch**
WW September 2015

### Platforms

Arcade, Apple II, Commodore 64, TRS-80 CoCo, NES, Famicom Disk System, PlayStation 4, Switch

**Karate Champ**, known in Japan as **Way of the Karate** (空手道), is a fighting game released in 1984 for arcades. The game was primarily developed by Technos Japan, with Data East providing assistance and publishing the game. A revision of the game, titled **Karate Champ: Player vs Player** (対戦空手道 美少女青春編, *Competitive Way of the Karate: Pretty Girl Edition*), was released the same year in Japan, with this version serving as the basis for the international versions of the game.

It was ported to the Apple II, Commodore 64 and TRS-80 CoCo personal computers by Barkeley Software in 1985, to the NES by Data East in 1986, and was released digitally by Hamster in 2015 for the Sony PlayStation 4 and Nintendo Switch as part of their *Arcade Archives* line.

## Overview

In *Karate Champ* the player controls a karateka who fights in one-on-one matches against another karateka. The character is controlled with two joysticks, the first being used for movement and the second for attacks, with each direction corresponding to an attack in that direction. The player can also combine motions between the two joysticks to execute different moves. Matches are decided by a point system, with each successful hit scoring the player either a full point or a half point, with the first fighter to score two points winning the match.

After each match the player is awarded with a bonus game. In "Evade" various objects fly in the player's direction, who must hit them as they come. In "Trial Chop" the player must mash down in order to break a pile of bricks. In "Get the Bull" a charging Ox rushes in the player's direction, who must hit it at the right time.

## Gallery

NES coverFamicom Disk System coverUS flyerApple II coverCommodore 64 cover
Janken Game Acchi Muite Hoi!

Flyer

**Janken Game Acchi Muite Hoi!** (ジャンケンゲームあっちむいてホイ！, *Janken Game, Look Over and Hoi!*) is a video game developed by Data East and released in 1996 for arcades.

## Overview

This game is essentially a Jankenpo simulator based off the Acchi Muite Hoi! variation of the game, where the player must win a Jankenpo match then correctly guess which direction his opponent will look at. The game's cabinet utilizes a unique control setup, with a large joystick with two buttons on it; holding both buttons chooses rock, a single button chooses scissors, and no buttons held chooses paper. The player can pick between four different opponents, with a meter at the top of the screen filling up whenever the player guesses the opponents moves right. Once the meter is full the opponent is defeated and the next in line challenges the player.
Shi Jin

Artwork from Outlaws of the Lost Dynasty

**Shi Jin** (史進, translated as **Shishin** in the Japanese version) is the protagonist of *Outlaws of the Lost Dynasty*.

## Story

Shi Jin has a tattoo of a dragon with nine scales on his back, and he likes martial arts more than anything else. He was raised as a monk and may be naive, but he is well versed in all 18 martial arts. His weapon is a sword, and he is a versatile warrior with powerful and dynamic techniques.
Mausuke No Ojama The World

Flyer

**Mausuke No Ojama The World** (まうすけのオジャマ・ざ・わーるど) is a puzzle game developed by Data East and released in 1996 for arcades.

## Overview

*Mausuke No Ojama The World* is a tile-matching puzzle game which plays much like similar games such as *Puyo Puyo* and *Columns*. The tiles have the shape of mouths and come in pieces of three from the top, which the player can rotate clockwise and counterclockwise. Instead of matching the tiles horizontally or vertically, the player must match them diagonally, which will make wings appear on them. When three or more tiles of the same color are matched in this way they fly off to the opponent's field and cause a bar to fall to the bottom, raising the opponent's level.

Upon starting the game the player can choose to play a single player game without an opponent, against the CPU or against the second player.

## Characters

* Mausuke
* Ameleon
* Tuburin
* Washitaka
* Heavy Q
* Hooraibo
* Wani Double (boss)
* Buchubull (boss)
* Quin Queen (boss)
Counter Steer

Flyer

**Counter Steer** (カウンターステア), is a racing video game developed by Data East and released in 1985 for arcades.

## Overview

*Counter Steer* is a top down motocross racing game. The game utilizes an unique steering motorcycle handlebar controller which the player can turn left and right to control the motorcycle's direction. Turning and holding the right handle down accelerates the motorcycle, while turning it up brakes. On the left handle is a button which makes the motorcycle jump when pressed.
Monday Night Football

Flyer

**Monday Night Football** is a pinball table manufactured by Data East Pinball and released in 1989. It was produced from September 1989 to November 1989, and at least 1490 units were produced during this period.

This is an American Football themed table based on the *ABC Monday Night Football* program. As such the playfield is shaped like an American Football stadium, including a raising goalpost and ramp. The table also feature voiceovers provided by Al Michaels, Frank Gifford and Dan Dierdorf.

## External Links

* Monday Night Football Pinball Machine on Kineticist
* Monday Night Football on the Internet Pinball Machine Database
Karnov

Artwork from Fighter's History Dynamite

**Karnov** (カルノフ, *Karunofu*; *Cyrilic*: *Карнов*; *Full name*: *Jinborov Karnovski*) is a recurring character from Data East's games and the company's de-facto mascot. He was originally introduced as the main character in the titular game and have since appeared in various other DECO tiles, either as a regular enemy, boss or as an NPC.

## In *Fighter's History* series

### Story

Karnov is a feared and wealthy man of power. He is a known collector of ancient and powerful artifacts, most of which were either earned as awards or gained through theft. Bored of his life of peace and wanting to find a new challenge, he hosts the "Great Grapple" tournament for the world's fighters and offers his fortune as the prize.

### Personality

A warrior who only respects others of his kind, Karnov is a hardened veteran of battle.

### Powers

* **Fire-breathing:** Karnov can spit flames from his mouth.
* **Expand:** Karnov can expand the width of his belly to flatten opponents.

## Music

* **Main Theme** - *Karnov*
* **Karnov's Theme** - *Fighter's History*
* **Karnov's Theme** - *Fighter's History Dynamite / Karnov's Revenge (different from FH1, it's arrangement of the same theme in his origin game)*
* **Errand of God** - *Fighter's History: Mizoguchi Kiki Ippatsu!! (same as FHD)*

## Game Appearances

* Karnov - main character
* Garyo Retsuden - regular enemy
* Bad Dudes Vs. Dragon Ninja - stage boss
* Sly Spy - stage boss and small cameo
* Trio The Punch: Never Forget Me... - regular enemy
* Tumble Pop - regular enemy
* Fighter's History - final boss
* Fighter's History Dynamite - final boss / playable character
* Heracles no Eikou IV: Kamigami-kara no Okurimono - small cameo
* Street Hoop - small cameo
* Fighter's History: Mizoguchi Kiki Ippatsu!!- sub-boss / playable character
* Joe & Mac Returns - regular enemy
* Garou Densetsu vs. Fighter's History Dynamite - boss character
* Windjammers 2 - small cameo

## Sprites

*Karnov**Bad Dudes Vs. Dragon Ninja**Trio The Punch:
Never Forget Me...**Fighter's History**Fighter's History Dynamite**Joe & Mac Returns*
## Gallery

*Karnov* arcade flyer*Karnov* NES cover*Karnov* Famicom cover*Karnov* artwork*Karnov* artwork*Karnov* artwork*Karnov* artwork*Karnov* artwork*Bad Dudes Vs. Dragon Ninja* arcade flyer*Fighter's History* artwork made for SNES port*Karnov's Revenge* arcade flyer*Karnov's Revenge* artworkArtwork from Neo Geo AES manual*Karnov's Revenge* concept art*Joe & Mac Returns* promo
## Trivia

* Karnov was reportedly modeled after one of Data East's head directors named Jinbo.
* Karnov as he appears in the *Karnov's Revenge* series have been inspired by Abdulah the Butcher, resembling his appearance, and possibly also by Heart from *Fist of the North Star*.
* There is a character in *Shantae and the Pirate's Curse* simply called the Warrior who appears to be a reference to Karnov.
Jean Pierre

Artwork from Fighter's History Dynamite

**Jean Pierre** (ジャン・ピエール, *Jan Piēru*) is a character from the *Fighter's History* series.

## Story

A French gymnast who has always achieved perfect scores until the day he had unexpectedly scored a 9.98. Since then, he began utilizing martial arts in order to improve his grace and strength. He participates in the Great Grapple tournament in order to see the results of his personal training. From within his participation in the 1996 Summer Olympics, Jean was personally surprised to see Ryoko participating in the event as well. Later on, Jean would compete in the second Great Grapple tournament in order to help buy a small chalet in the southern region of France. In *Fighter's History: Mizoguchi Kiki Ippatsu!!* cameo he encounters Mizoguchi during the latter's quest. Jean agrees to help Mizoguchi out in taking him to South Korea, but instead of having Mizoguchi ride in his personal aircraft, Jean has him tied up on the front of the aircraft itself until Mizoguchi inadvertently falls off and crashes into a local South Korean restaurant, to where he unexpectedly meets up with and encounters Yungmie.

## Personality

Jean is flirtatious, narcissistic, and arrogant while having great pride in his skills as both a gymnast and a fighter. He is thought to have a rivalry with Samchay.

## Abilities

* **Energy Projectile:** Jean can throw a projectile of energy, resembling a rose.
* **Energy Attacks:** Jean can increase damage of special attacks by adding ki energy to it.

## Fighting Style

Jean is a professional gymnast and utilizes his skills for normal attacks and special moves. He's a character capable of both offensive and defensive playstyle, having moves such as slide and rapid hands barrage, as well as fireball and Flash Kick move (which he didn't had in *original Fighter's History*).

Jean's weak spot is a **leg strap** with a french flag.

## Music

* **Jean's Theme** - *Fighter's History*
* **Jean's Theme** - *Fighter's History Dynamite / Karnov's Revenge (different from FH1)*

## Game Appearances

* *Fighter's History*
* *Fighter's History Dynamite / Karnov's Revenge*
* *Fighter's History: Mizoguchi Kiki Ippatsu!!* - cameo in story mode

## Gallery

*Fighter's History* arcade flyer*Fighter's History* artworkJean's ending in *FH1* - Image 1Jean's ending in *FH1* - Image 2*Fighter's History Dynamite* artworkPromotional artworkArtwork from Neo Geo AES manual explaining weak spot systemJean in *Mizoguchi Kiki Ippatsu!!* story mode
Chanbara

Flyer

**Chanbara** (チャンバラ) is a hack 'n slash game developed by Data East and released in 1985 for arcades.

## Overview

In *Chanbara* the player controls a young samurai who must defend his dojo. The action happens in two planes, with enemies coming from both planes to attack. The player can freely move between the two planes, having to engage one enemy at a time. The game utilizes twin sticks, playing similarly to *Karate Champ*.
Crude Buster

JP flyer

**Crude Buster** (クルードバスター), also known as **Two Crude** and **Two Crude Dudes**, is a beat 'em up video game developed by Data East and released in 1990 for arcades. It was ported in 1992 to the Sega Mega Drive.

## Story

In the year 2010, a mysterious nuclear bomb suddenly exploded, and the gigantic city of New York was reduced to ruins in an instant.

Twenty years later, a strong black shadow hangs over the destroyed city, seeking supremacy in a city that is trying to revive itself...!?

The dispatch of the weakened army was in vain, and the huge city was about to be recorded by a violent organization before it could recover. It gradually became more powerful, and was about to take over the city! As a result of a confidential meeting, the government leaders, prepared for the worst, decided to ask two men to eliminate "BIG VALLEY" as a last resort!?

Their name is "CRUDE BUSTER"! They are quite rough and dangerous men who will take on any dangerous job in exchange for a high reward!!

## Gameplay

*Crude Buster* is a scrolling beat 'em up which plays similarly to *Bad Dudes Vs. Dragon Ninja*, Data East's previous beat 'em up game. Player 1 controls Ruth while player 2 controls Sid, with players being able to punch and kick enemies and jump between two planes of action. Unique to *Crude Buster* is the ability to grab objects; players can grab almost any object laying around the scenery, no matter the size, and use it as an weapon, be it rocks, pieces of wood, lampposts or cars, and even the enemies themselves. Picked objects can then be thrown at enemies or, in case of certain blunt objects, be swung around to hit enemies directly.

## Gallery

JP flyer backUS flyerJP Mega Drive coverUS Mega Drive coverEU Mega Drive cover
## External Links

* GOG store page
* Steam store page
Highway Chase

Flyer

**Highway Chase** (ハイウェイチェイス) is a shoot 'em up video game developed by Data East and released in 1980 for arcades. The game was originally released in cassette format for the DECO Cassette System and later in a dedicated mini-cabinet under the title **Mad Alien** (マッド・エーリアン).

## Overview

*Highway Chase* is a fixed screen shooter similar to *Space Invaders*. Players control a car on a highway which is equipped with a gun and must shoot down oncoming waves of aliens which appear from the top of the screen. While the aliens mostly remain in their formations and shoot down they'll sometimes also leave the formations and attempt to crash into the player's car.

The landscape varies between each enemy formation, with some levels taking place at night or inside tunnels; in those levels the screen turns dark and the view is limited to the car's front lights.
Paon DP

**Paon DP** (株式会社パオン・ディーピー) is a Japanese video game developer specialized in development of mobile applications, websites and pachislot machines. It currently owns the rights to some of Data East's former intellectual properties.

## History

Paon DP was established in March 2015 from the merge of two companies, **Paon Corporation** and **DP Inc.** DP Inc. was founded in August 2004, while Paon Corporation was founded in January 1999. Upon Data East's bankruptcy in 2003 some of their former staff moved to Paon Corporation, with the company purchasing the rights to some of Data East's titles. Paon Corporation would be dissoluted following the merger with DP, with the parent company, now renamed to Paon DP, retaining their intellectual properties.

## Data East titles owned by Paon DP

* Karnov and Atomic Runner Chelnov (Paon DP owns the rights to the games while G-Mode retained the rights to the characters)
* Windjammers
* Sky Fang series (Vapor Trail: Hyper Offence Formation, Rohga Armor Force and Skull Fang)
* Glory of Heracles series (co-owned with Nintendo)

## References

1. ↑ https://web.archive.org/web/20081026123346/http://www.paon.co.jp/company/index.html
Heracles no Eikou IV: Kamigami-kara no Okurimono

Cover

**Heracles no Eikou IV: Kamigami-kara no Okurimono** (ヘラクレスの栄光IV 神々からの贈り物, *Glory of Heracles IV: A Gift From the Gods*) is a role-playing game developed by Data East and released in 1994 for the Nintendo Super Famicom.

## Story

Moirai is the goddess who controls human "fate". At times she spun, at other times weaved the threads of fate, and at other times... she cut them off. But she was lost in thought. In the not-too-distant future, she realizes that all the threads of human destiny will be cut off...

There is no future for humans!? More than the bitterness of having no one to control her fate, Moirai made a decision out of her unwavering love for humans.

"He could turn things around."

He was a young man from Atlantis. He was involved in a certain incident, and as a result he was in a special situation where he was neither alive nor dead. It was a situation that would never happen to a normal human, so Moirai, who had trouble handling it, had him sealed in a jar for a long time of 9000 years.

(It's unheard of for a god to ask a favor of a human being.) Moirai swears at him, but sets him on a journey to find out why the threads of human destiny have been cut. But he had no body. At this rate, he can't do anything! When Moirai realized this, she gave him the ability to transfer freely to the people he met on his journey, and sent him to the underworld.

Seeking human fate and his own body, his adventure begins!! What awaits him is "hope", or...?

## Gameplay

*Heracles no Eikou IV* is a traditional turn-based RPG which plays much like its predecessors. The main feature of this title is the Transfer System; since the game's protagonist is just a soul with no body, he must possess other characters in order to explore the world. The player can freely change between characters, with about a 100 different characters available to possess, each with their own strengths and weaknesses as well as unique abilities which can be used both in and out of combat.
Metal Max 2

Cover

**Metal Max 2** (メタルマックス2) is a role-playing game in the Metal Max series, developed by Crea-Tech and Data East and released in 1993 for the Super Famicom.

## Story

Lonely Monster Hunter Applicant

I am writing this letter thinking of you when you are alone. I'm a SOLDIER, my job is to fight, so I won't screw up, but if something happens to me... And if that happens, don't forget what I taught you. You just have to survive. Oh yeah, Monster Hunter was your dream, right? If you still feel that way, you should meet Grandpa Niall. He should be running a repair shop in Mado Town. I can teach you everything from how to handle tanks to how to repair them. But the world isn't sweet enough to suddenly become a hunter. First you have to train yourself. You may hate the stubbornness of your parents and the Bias Grappler Corps, but keep your cool and improve your skills.

From Maria

## Gameplay

*Metal Max 2* features a similar gameplay to the previous title, being a turn-base role-playing game with non-linear story progression. The player can still obtain and customize various tanks for battle, with customization options being expanded. This title also adds the ability create new tanks. In addition to the Hunter, Mechanic and Soldier units the player's party is also expanded with a new Dog unit, which mostly fights on its own.
Minnesota Fats: Pool Legend

US Saturn cover

**Minnesota Fats: Pool Legend** is a billiards simulator game developed by Data East, released in 1995 for the Sega Mega Drive/Genesis and the Sega Saturn. In Japan the game was released as **Side Pocket 2: The Legendary Hustler** (サイド・ポケット２ ～伝説のハスラー～).

## Story

You think you're pretty good, eh kid?

Well, if you think you stand any chance against the Pool Legend, you've got another thing coming. See, I am the Pool Legend and I'm not planning to give up my hard-earned title any time soon. To be the undisputed master of the game takes skill, finesse and talent. You've got to be the expert at all the games from 9-ball to Rotation. You've got to gel your English down and know the difference between masse and follow.

So, before you take on the master, make sure you get some practice. Remember, if you don't play, you can't win, so rack 'em up and get rolling! And let me be the judge of your talent.

## Overview

*Minnesota Fats: Pool Legend* plays much like the Mega Drive and SNES ports of *Side Pocket*. The game features various modes of play: Story, Tournament, Versus, Trick Game, Training and Jukebox. Like in the previous title the Story Mode features the player taking on various opponents, with Minnesota Fats providing commentary between matches and acting as the final opponent in the game. The Saturn version features FMV cutscenes, with the opponents being played by real actors and Fats himself also appearing.

In Tournament Mode the player can choose which pool ruleset to play, with the available modes being Eight-Ball, Nine-Ball, Rotation, 14.1 Continuous and One Pocket. This mode also includes a Trophy Case option, allowing the player to see which rulesets were completed and personal records. All previous rulesets are also available on Versus Mode, which also adds Bowliards, Cut Throat and Three Ball. Trick Game works much like in the previous title, allowing the player to practice trick shots, while Training Mode is a basic training without penalties.
Garyo Retsuden

Flyer

**Garyo Retsuden** (臥竜列伝, *Biography of the Resting Dragon*) is a run and gun video game developed by Data East and released in 1987 for arcades. It is very loosely based on the *Romance of Three Kingdoms* novel.

## Overview

*Garyo Retsuden* is a top-down run and gun game. The player can choose between three characters, Liu Bei, Guan Yu, and Zhang Fei, though the only difference between them are their weapon of choice. The player can move and shoot in eight directions and can take up to three hits before dying. Around the levels are boxes which drop items when shot down, these vary between weapon upgrades, speed up, armor and score icons.

Though the game's bosses are based around characters from *Romance of Three Kingdoms*, enemies are much more random, including Karnovs, giant toads, cloud-riding druids and two-headed tigers. Lu Bu, the central antagonist in the novel, also appears as the game's final boss, though with a Char Aznable-inspired design.
Playboy 35th Anniversary

Flyer

**Playboy 35th Anniversary** is a pinball table manufactured by Data East Pinball and released in 1989. It was produced from May 1989 to August 1989, and at least 2300 units were produced during this period.

As its name implies the table was commissioned to commemorate the 35th anniversary of the *Playboy* magazine, but despite its theme it features no actual nudity. The backglass features both Hugh Hefner and Kimberley Conrad, who also appears on the playfield.

## External Links

* Playboy 35th Anniversary on the Internet Pinball Machine Database
Ruth

Artwork from Crude Buster

**Ruth** (ルース) is one of the protagonists from *Crude Buster*.

## Story

The Crude Buster No. 1, Ruth is a tough guy and dangerous worker who will take on any job as long as it makes lots of money. He was hired by the government along with his pal Sid to enter New York and destroy the Big Valley organization by any means necessary.
Li Kui

Artwork from Outlaws of the Lost Dynasty

**Li Kui** (李逵, translated as **Riki** in the Japanese version) is a character from *Outlaws of the Lost Dynasty*.

## Story

Li Kui is a dangerous dark-skinned giant who wields two large axes. He is a excessive, unreasonable, reckless and very dangerous man. The attacks he unleashes from his huge axes are very powerful.
Ox

**Ox** (オックス), also known as **Bull**, is a character from the *Fighter's History* series. He appears as a secret boss in Fighter's History Dynamite who can be fought by winning the game without losing any rounds. The fight only lasts one round (game referring it as an "Extra Round") and the game ends regardless if the player won or lost. He is a reference to the ox that appears in Data East's earlier game *Karate Champ*.

## Story

The Ox drops from a top of the screen right after the tournament ends, landing on winner's trophy smashing it in parts, and the winner fights him. Karnov did not invite the Ox to the tournament, so he wondered about his intrusion. Fight happens on Ray's stage.

## Fighting Style

The Ox fights by pure instinct, running towards his opponent and attacking and throwing opponents with his horns. The weak spot is also happens to be his **horns**, being easy to target.

## Music

* **Ox's Theme** (Extra Round) - *Fighter's History Dynamite / Karnov's Revenge*

## Game Appearances

* *Karate Champ* - origin game
* *Fighter's History Dynamite* - secret boss
* *Fighter's History: Mizoguchi Kiki Ippatsu!!* - in story mode ending

## Gallery

Ox's win poseOx in *Mizoguchi Kiki Ippatsu!!* story mode
BurgerTime Party!

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**BurgerTime Party!** (バーガータイムパーティー) is a platforming video game developed by G-Mode and released in 2019 for the Nintendo Switch.

## Story

Peter Pepper's Burger is the hottest grill in town, thanks to its classic menu of award-winning puzzles and patties. But when retro gaming's master chef can't take the heat of inventing a brand-new burger, the ingredients that got chopped from Chef Peter Pepper's latest recipe take matters into their own comically oversized gloves.

Out of the trash can leap four nefarious Food Foes, edible enemies with an appetite for revenge! In the ultimate battle of man vs. food, will cook or cuisine reign supreme?

## Gameplay

*BurgerTime Party!* plays much like previous games in the series, taking advantage of the large screen for larger levels. In addition to the traditional single player Single Burger mode, *Party!* also adds in the multiplayer Main Burger mode, allowing up to four players to tackle various puzzle-like levels, the Challenge Burger mode which is a survival mode with limited lives and items, and the new Battle Burger mode where up to four players compete against each other, with players being allowed to choose between playing with Peter Pepper or the food enemies.

## External Links

* Official site (US)
* Official site (JP)
Bramzon

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**Bramzon** (ブラムゾン) is an unreleased shoot em up game developed by Data East and slated for release in 1983, running on the DECO Cassette System.

## Overview

Almost nothing is actually known about this game, as it never went past the early prototype stage and currently has no known production number (it is possible it was originally assigned number 23 on the DECO Cassette list). Currently the only evidence of this game's existence is a single screenshot on the November 1st, 1983 issue of the Game Machine magazine.
Data East Wolf Fang Hardware

The **Data East Wolf Fang Hardware** is an arcade board developed by Data East and released in 1991. The system utilized an MC68000 processor and multiple sound chips, one HuC6280, one YM2151 and two OKI6295, all operating at different frequencies.

## Games

* Rohga Armor Force
* Wizard Fire
* Nitro Ball
* Schmeiser Robo (game by Hot-B)
* Hangzo (unreleased)
Boogie Wings

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**Boogie Wings**, known in Japan as **The Great Ragtime Show** (ザ・グレイト・ラグタイムショー) is a shoot 'em up video game developed by Data East and released in 1992 for arcades. It has never received any console ports.

## Story

Ah, the good old days... There were men flying through the skies in biplanes! There were men riding motorcycles and speeding through the streets! And there were men who traveled through time?!

### Overview

The game is set around the time of WWI and the Great Depression, with the protagonists being a pair of aviators who fight an assortment of crazy inventions created by a mad scientist who claims to have come from the future.

## Gameplay

*Boogie Wings* is a horizontally-scrolling shoot 'em up. Players control a biplane with a swinging hook attached to it; at the start of the levels the hook carries a bomb, but once it is dropped the player can catch almost any object with it. The first button shoots the biplane's machine gun; tapping the fire button stores power, which is eventually unleashed in a barrage of lightning around the ship. The second button drops whichever object is attached to the hook. By moving the biplane around the player can swing the hook and the attached object, causing collision damage on enemies and also serving to better aim the throw.

The biplanes can take two hits before exploding, at which point the aviator ejects from it and continues the level on foot. While on foot the aviators can shoot and jump around, as well as carry and throw objects. In addition to this they can also ride various vehicles and animals found during the levels.
Heracles no Eikou: Ugokidashita Kamigami

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**Heracles no Eikou: Ugokidashita Kamigami** (ヘラクレスの栄光 動き出した神々, *Glory of Heracles: The Gods on the Move*) is a role-playing game developed by Data East and released in 1992 for the Nintendo Game Boy. This game is a spin-off of the *Glory of Heracles* series, set between the first and second games.

## Story

Paradise on earth. The world has been enveloped for hundreds of years in the calm sunshine... for once upon this earth, when it was almost invaded by the dreaded demons, a man in a hurry, his activities, which are still handed down as legends, kept the whole world at peace.

The man's name was Heracles. He was recognized by the great god Zeus and other gods for his achievements in defeating the demon Hades, rescuing the goddess Venus, and protecting the whole world from the hands of the demons, and he now lives a restless life as a inhabitant of heaven.

But the calm and peaceful days were coming to an end!? The Great God Zeus, who had always watched the lives of the people on earth from heaven, had noticed that a black shadow had begun to hang at the feet of those who lived peaceful lives. And the black shadow, though little by little, grew larger and darker... and Zeus, determined, called Heracles one day, and told him:

"Are the Titans and their demon Chronos about to come back to life?! Brave Heracles! Go to the earth again, and put an end to the dark ambitions of the demons!"

Heracles, who had been ordered, immediately prepared to leave, descended from heaven to earth. Heracles' long, painful, battle journey has begun again!

## Gameplay

*Ugokidashita Kamigami* plays much like previous entries in the series. The player mainly controls Heracles much like in the first game, though this time the player can recruit other gods to fill the second slot in the party, each of them having their own strengths and weaknesses. The player can freely swap the god accompanying Heracles with any other which is currently available.
Rootin' Tootin'

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**Rootin' Tootin'**, known in Japan as **La-Pa-Pa** (ラッパッパ), is an action maze game developed by Data East and released in 1983 for Arcades, running on Data East's DECO Cassette System. It was ported in the same year for the Commodore 64 by HesWare.

## Overview

*Rootin' Tootin'* is a maze game similar to Namco's *Pac-Man*. The player controls a tuba, who must collect all musical notes in a staves maze. Whenever the player collects a note, the tuba creates small soundwaves which knocks out any enemy in close proximity. Enemies include various kinds of musical instruments, some of which have their own unique forms of attacking or disrupting the player. Besides musical notes, the player can also collect special bonuses which appear sporadically in the maze.
Air Walkers

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**Air Walkers** (エアウォーカーズ) is an unreleased basketball game developed by Data East and slated for release in 1997, running on the Sega Model 2 arcade board. The game was cancelled before release, as Data East retired from arcade development that same year.

## Overview

*Air Walkers* was a full 3D basketball simulator, which would've allowed for four players simultaneous gameplay. The control scheme would be similar to *Hoops*, with a button to shoot/intercept, a button to pass/steal the ball, and a button to alternate between players.
Dashin' Desperadoes

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**Dashin' Desperadoes** is a platformer/racing hybrid video game developed by Data East and released in 1994 for the Sega Mega Drive/Genesis. The game was never released in Japan, though loading up a prototype ROM of the game with the region set to Japan on an emulator reveals the game was intended for release in Japan under the name **Rumble Kids**.

The game's main characters utilize the same designs as the protagonists from *Spin Master* which was released the same year, but otherwise the two games are unrelated.

## Story

Are you ready for a reckless race that's like nothing you've ever experienced? Dashin' Desperadoes pits you against a friend or the computer in a split-screen speed contest that puts a whole new perspective on "getting ahead"!

Will and Rick, a couple of cool cowdudes, were best buds until Jenny came to town. They've been rivals ever since, competing constantly for her attention. Now Jenny's dad has given her a trip around the world for her birthday. Will and Rick are both determined to go along as her bodyguard, and they'll do anything to top each other!

From the deserts of the Southwest to the icebergs of the Artic, through shark-infested seas and haunted ruins, you'll need your fastest footwork, your wits, and a few handy bombs to keep Jenny safe and sound, and to leave your opponent in the dust! So you'd better get dashin', desperadoes, and may the coolest cowdude win!

## Gameplay

*Dashin' Desperadoes* plays as a hybrid of racing and platformer, with the main objective in each stage being to reach the end of the level before the opponent. The screen is split in half, with each player controlling its character in one of the halves, similar to the VS Mode from *Sonic the Hedgehog 2*. The characters can run and jump, as well as toss bombs and other types of projectiles to hit the opponent. Levels are also filled with enemies and hazards to make players waste time.

Each world is comprised of three separate levels. When playing in Two Player mode, in the third level of each world the players must collect an item at the end of the level and them bring it all the way back to the beginning. In Single Player mode, the third level acts as a boss fight, where the player's rival kidnaps Jenny and runs away on a vehicle, with the player having to run after and destroy it.

## References

1. ↑ https://tcrf.net/Dashin%27\_Desperadoes
Bega's Battle

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**Bega's Battle**, known in Japan as **Genma Wars** (幻魔大戦), is a full motion video shoot 'em up video game developed by Data East and released in 1983 for arcades. It is based on the *Harmagedon: Genma Wars* anime OAV, of which it utilizes footage during gameplay.

## Overview

*Bega's Battle* loosely follows the plot of the anime, with the player controlling the robot Bega/Vega. The game is a simple shoot 'em up, with the player being able to move in any direction and shooting a laser upwards. The objective in each stage is to destroy a number of enemies and rescue the other characters, which then act as helpers during gameplay.

Stages are laid over short sequences of the anime, while some scenes are interspersed between stages as cutscenes.
Terranean

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**Terranean** (テラニアン) is a shoot 'em up video game developed by Data East and released in 1980 for arcades, running on Data East's DECO Cassette System.

## Overview

*Terranean* is a fixed screen shooter similar to *Space Invaders*. The player controls a ship which can move left and right at the bottom of the screen and shoots upwards. In the center top of the screen is a revolving planet with a barrier which the player is tasked with defending; enemy formations constantly appear on the screen, moving around and attacking the player. If the the player doesn't destroy the enemies in time they'll attempt to attack the planet directly, causing the player to lose a life if it ends destroyed.
Chelnov

Artwork from Fighter's History: Mizoguchi Kiki Ippatsu!!

**Chelnov** (チェルノブ, *Cherunobu;* Cyrilic: *Челнов*) is the protagonist of *Atomic Runner Chelnov*. Much like Karnov, he went on to have various cameos throughout Data East's titles, serving as a secondary mascot for the company.

## Story

Chelnov is from a family of scientists which learned about an alien invasion by the race of Deathtarians. At the start of *Atomic Runner Chelnov* his family house gets destroyed and his father killed. As his final words Chelnov's father told him about the power suit he was secretly working on. Equipped with that suit, Chelnov runs to fight Deathtarians and rescue his sister Chelmi.

### *Fighter's History* series

In his *Fighter's History: Mizoguchi Kiki Ippatsu!!* appearance Chelnov organizes the last "Great Grapple" tournament where he appears as final boss. In the story mode he antagonizes Makoto Mizoguchi.

### Fighting Style

Aside of basic punching and kicking Chelnov utilizes all his different weapons from *Atomic Runner*: lasers, boomerangs, fire rings, morning stars, homing missiles and spiked balls. Everything except the last are projectiles, making Chelnov the best at zoning. Also he uses head stomp from original game as an aerial attack.

Chelnov's weak spot is his **helmet visor**.

## Music

* **Chelnov Theme** - *Atomic Runner Chelnov*
* **Keep Running** - *Atomic Runner Chelnov*
* **ATOMIC RUNNER** - *Fighter's History: Mizoguchi Kiki Ippatsu!! (shortened version of Chelnov Theme)*

## Game Appearances

* *Atomic Runner Chelnov* - origin game
* *Bad Dudes Vs. Dragon Ninja* - small cameo
* *Trio The Punch: Never Forget Me...* - boss character
* *Joe & Mac: Caveman Ninja* - random item drop
* *Sly Spy* - small cameo
* *Tumble Pop* - enemy character
* *Diet Go Go* - enemy character
* *Joe & Mac Returns* - item drop
* *Fighter's History Dynamite* - small cameo
* *Fighter's History: Mizoguchi Kiki Ippatsu!!* - final boss and hidden character
* *Windjammers 2* - small cameo

## Sprites

*Atomic Runner Chelnov**Joe & Mac: Caveman Ninja**Tumble Pop**Trio The Punch:
Never Forget Me...**Fighter's History:
Mizoguchi Kiki Ippatsu!!*
## Gallery

Arcade flyerArtwork from arcade flyerEU Mega Drive coverGenesis coverJP Mega Drive manual artworkJP Mega Drive manual artworkJP Mega Drive manual artwork*Fighter's History: Mizoguchi Kiki Ippatsu!!* cover*Mizoguchi Kiki Ippatsu!!* artworkChelnov in *Mizoguchi Kiki Ippatsu!!* story mode
Data East ARM6

The **Data East ARM6** is an arcade board developed by Data East and released in 1991. The system utilized a 32-bit ARM6 processor and multiple sound chips, one HuC6280, one YM2151 and two OKI6295, all operating at different frequencies.

## Games

* Captain America and The Avengers
* Dragon Gun
* Night Slashers
* Fighter's History
* Locked 'n Loaded
* Tattoo Assassins (unreleased)
Dream Symphony

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**Dream Symphony** (ドリームシンフォニー夢の診断室, *Dream Symphony: Dream Diagnostic Room*) is a quiz video game developed by Data East and released in 1995 for arcades.

## Overview

*Dream Symphony* is essentially a fortune-telling game. The player is presented with various multiple choice questions relating to dreams, with the machine printing out the player's fortune once all questions are answered.
Stadium Hero '96

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**Stadium Hero '96** (スタジアムヒーロー96) is a baseball simulation game developed by Data East and released in 1996 for arcades. It runs on the Data East MLC System and uses pre-rendered graphics.

## Overview

*Stadium Hero '96* plays much like its predecessor, with most of the same rules applying. The gameplay modes from the first game were dropped, being replaced with simple "Player vs COM" and "Tournament" modes.

The game utilizes a three button control scheme, with the third button being used mostly for executing special maneuvers. There are eight different teams available, and this time players can freely select which team member will act as the special Hero player.
Lemmings

Title screen

**Lemmings** is a puzzle strategy game developed by Data East and slated for release in 1991. The game would be a port of the original personal computer title released by Psygnosis, being officially licensed by Data East and utilizing trackball controls. The game never went past the testing stage however, being cancelled shortly after.