recursal/Fanatic-Fandom huggingface dataset:
Garborg

Garborg is a character in Joy Mech Fight

Garborg may be one of the more polarizing characters in JMF in terms of who they beat and lose to. All but punch and jump attacks don't cause more than full screen knockdown, but vs non tall characters You can walk past and cross-up into Kicks for free wake-up punish. Garborg relies on constant pressure of high priority moves to completely override their mid range with a number of moves, however Garborg has a nightmare of a time with "short" range and difficult antiair options and struggles with more air forced characters that can out damage MetaTornado.
Old

Old is a very slow character, that isn't too good at getting in, and does absolutely abysmally against characters with projectiles and zoning tools. With no projectiles and strange moves, you'll be mostly relying on a couple key moves such as Leg Sweep, Attack 1 through 3, and his jump attacks and ignoring the rest.

### **Combos**

boom bap combos here, gifs on the side, notation too.
Tiger

Tiger is a precision mix-up offensive character who thrives on exploiting the opponent's openings, Tiger is tied among the slowest fighters in the game, meaning he struggles in moving without the usage of his Eagle and Flying kicks. Tiger can have trouble attempting to escape disadvantage, whereas he needs to find an opening or select the right option to escape and turn the tides on the opponent. A newer tiger would need to learn how to re-engage after a throw using a mix-up.
Skater

Skater is currently considered the worst character in the game due to bad tools and hard to use moves. Unlike other characters with no grab, it can't chip reliably nor stall until the opponent drops their guard. Skater is very easily stopped by the opponent blocking, as his chip damage moves are all unsafe, making it extremely hard to get a win with it.

### **Combos**

boom bap combos here, gifs on the side, notation too.
Characters

Joy Mech Fight has a roster sporting 36 unique fighters. The first page of fighters is accessed immediately on starting the game. The second, third, and fourth pages of fighters are accessed through beating the game's campaign mode *War* on the "Hard" difficulty, this difficulty is unlocked through beating the first page of fighters in "Normal" mode's *War*. Upon beating this mode, you will unlock the hardest difficulty of *War*, called "Special", beating this difficulty allows for you to use the page 5 fighters, the bosses of the game.
Joy Mech Fight Wiki

**Welcome to the Joy Mech Fight Wiki!**
The ultimate hotspot for all things relating to the competitive play of Joy Mech Fight, a 2D fighting game released for the Famicom in 1993.

We're a collaborative community website about Joy Mech Fight that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
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* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Ghidorah (Ni)

**Ghidorah** (ギドラ, *Gidora*) or **Ni** is an invasive species, one of the three heads of his body and Jira's mortal enemy. He is known to be Monster Zero and the Devil with Three Heads.

This Ghidorah is the left head of his own body. Besides Ghidorah (San), he only appears in the movies Godzilla: King of the Monsters as the major antagonist. Although he is already left for dead after his defeat by Gojira. Although, San introduced him to Shimura and Jira in Boku no Kanojo wa Gojira.

## Appearance

Though his human form is not revealed, he appears quite similar to San in his monster form.

## Personality

Other than his two other heads, Ni is the irritable and aggressive of the three, with grimacing facial expressions that differentiates it from the other two. He has relentlessly disliked humans which he desires to kill them.

## Powers and Abilities

He and his two other heads possessed the same powers.

## Relationships

### Ichi

He is much loyal to his middle head and would obey any commands he makes. Ni sees Ichi like a big brother.

### San

Ni is often irritated whenever San is easily distracted. He and Ichi would often scold her harshly to get back on task, which showed how much San hates her other two heads.

## Trivia

* Ni is known to be San's second oldest brother after Ichi.
Geo

Geo is the 3rd enemy in Stage 2 of Joy Mech Fight. They can be unlocked for battles by clearing War Mode on Hard difficulty. They have a similar design to Neo, but share all of their animations (minus 3 specials) with John. Geo's strengths are limited. They have a high stun value of 88, a rapid in Geo Crush, and an aerial movement option in Jet Storm. Their advantage state is great, with multiple cross-up options including Jet Storm, Leg Sweep and Jump Punch. They are also a fast-faller, allowing them to use their jump attacks to greater effect. However, their neutral is lacking; they have a walk speed of 2, arguably the worst projectile in the game with Geo Wave, and limited ways to set up their advantage state. Geo Crush is also limited as a wakeup option, being more useful as a defensive option. In addition, their hitbox placement is baffling - Jump Punch and Jet Storm mainly have hitboxes on the back of Geo, rather than on the front, damaging their utility.

### **Combos**

boom bap combos here, gifs on the side, notation too.
Skapon

Skapon is a playable fighter in Joy Mech Fight. As shown in the ending, he became the funniest comedian in the world. However, due to Ivan Walnuts capturing all other robots, Skapon was reprogrammed into a war robot. In game, he is a slower character, with the minimum possible walk speed. He also has very floaty jumps. However, he has an incredibly versatile move in Skapon Roll, a powerful option with built-in mix-ups. Sporting further mix-up capabilities through Konanarinan and being blessed with a projectile. He also bears one of the largest grounded throw ranges in the game. Skapon however has notably low damage outside of his EX Roll, so he has to be patient and avoid being heavily damaged himself if a lead is to be maintained.
Wai

Wai is a fast rushdown character, and the page 4 counterpart of Eye. Wai has higher damage on all of his attacks than Eye, more attacks that cause knockdown, faster walk speed, and a throw loop, but in exchange, loses Astrong in exchange for the much worse Vulcan special move, and his equivalent of cutter kick is easier to punish on block.
Sasuku

**Sasuku** is a ninja type character with fast speed and good pokes. He heavily relies on grabs and is the only character aside from Hanzor with an **Air Grab**. Sasuku, however, has a bad disadvantage state and doesn't do too well with Knee attack or moves with high movement speed. But with some devastating Oki tools and the ability to control the air like no other, he ends up being a fairly solid fighter.
Nay

Nay is a character who excels at using their powerful atom setplay options to pressure their opponents. A large part of their gameplan focuses on trying to create atom setups, as having it out makes their offense considerably more powerful. Combined with a 32 damage anti-air that doubles as a movement tool, this makes Nay one of the best characters in the game, although they can still struggle when they're unable to set up atom.
AK-103

The 7.62 mm AK-103 is a derivative of the AK-74M designed for the export market. It has a decent market share due to the good name of the AK series.

## Access

1. Judith's mission
2. Heidi Store (Price: >100 000)
3. by player drops

## **Operation skills**

Pressure gun skills：

Sniper skills：

Close range shooting skills：

by editor 2:As the Ak-103 has a range of 200m and a medium rpm of 10/s, this gun can be easily used as a low bullet ricochet full auto type DMR than a usual rifle, the price of building a nice modded ak-103 is lower than guns such as the popular TX-15 and M4A1

For my loadout, a ak-103 + s12k(sg-12) for BAF factory

,ak-103+mosin nagant/sks for MT.akiyama

or ak-103 +svds for harbour or ARK

all with 4S or 5A armour can be chosen as cheap but effective loadouts

USE AKM IF YOU HAVE MOAR MONEY

## **Performance of guns**

* Range: 200m
* Accuracy: 43
* Vertical stability: 41 (more better)
* ADS-aim: 48 (less better)
* vertical recoil between 0.1-3.5cm on screen (standard android /IOS phones and pads)
* vertical recoil between 0.3-4.5 cm average on 30-40 cm widescreen emulators or lost light windows edition.

credits: xXPro\_AlphaXx

## **Recommended modification scheme**

* Muzzle
* Barrel
* Handguard
* Foregrip
* Clip
* Receiver
* Backgrip
* Gunstock
* Flashlight
* Laser sights
* Mechanical gunsight
* Optical gunsight
Giant

Giant is a slow, powerful character who focuses on punishing opponent's options to deal massive damage. Dash Punch gives him extreme mobility while dealing high damage. Given that this move is always + on block, this makes Giant a force to be reckoned with no matter where he is on the screen. He is also one of the few characters who can't be stunned which can allow him to escape disadvantage in parts where most characters can't. Overall, Giant is a solid fighter who should not be underestimated because of his slow speed.
Skapokon

Skapokon is the Page 4 counterpart to Skapon. Being an upgraded version of our lovable comedy robot, Ivan went out of his way to make sure that Skapokon would be much stronger than the original. And yea, Ivan pretty much succeeded. Due to Skapokon having an extremely versatile moveset, there isn't a general game plan for him per say. However, it should be noted that his zoning game is extremely oppressive, being able to shut down characters like Eye, Wai, Ashura, and RA. Skapokon can also play a mean rushdown game abusing Pokon Roll's high damage and a 24 POW throw with HUGE range. Overall, play Skapokon however you like, there's no wrong choice here.
Hikari Mado

**Hikari Mado** (真戸 光 *Mado Hikari*) is a supporting character in Boku no Kanojo wa Gojira and Shimura's next door neighbour.

## Appearance

Hikari appears as a bespectacled young girl with grey hair. She often wears round glasses that makes her look nerdy on kaijus. She is often seen wearing a yellow shirt and denim shorts.

## Personality

Hikari is known to be a hardworking person, she often get As on her grades. Despite that, she is very stressed on her studies as Jira was shocked to see that she has a pile of books stacked on her study table.

Though she lives alone in her apartment, she seems to be lonely and sad. By the time Mothra takes her place up as Hikari's roommate, Hikari becomes energetic and joyful.

## Background

Not much was known about her past, both her parents work in the same department.

## Relationships

### Mothra

Hikari became friends with Mothra when she reveals to her her massive wings. Mothra constantly visit Hikari to check up on her, this had continued for a week until Mothra finally decide to reside with Hikari. They seem pretty close together as they love watching romance movies.

Later in the chapter, Hikari soon reveals that she is in love with Mothra.

### Gojira

Hikari views Gojira as an amazing beast when she reveals to Hikari her monster form. Jira would often visit her place to give her homemade meals or staying with her for a bit while Shimura is out for school.

### Kouki Shimura

Hikari accuses Shimura of being a pervert at first, suspecting him of bringing Jira and Mothra to his apartment. She begins to be kind to him after he tells her that he is protecting the innocent kaijus from extermination. Hikari would occasionally approach Shimura for help if she was struggling with her studies before her graduation to University.

## Etymology

* Her name **Hikari** (光) means "Light", and **Mado** (真戸) means "real, genuine" (真) (**ma**) and "door" (戸) (**to**/**do**).

## Trivia

* Hikari's favourite type of dog is a golden retriever.
* Hikari owns a Wacom tablet.
* Hikari is currently at her final year in her Senior high school before moving on to University, which explains why she wants Shimura to help her on her studies.
* Hikari's facial appearance without her spectacles slightly resembles Mitsuha Miyamizu from Your Name.
Legend

Legend is a fast, rushdown-focused character who wants to balance using his knee attack to close in with using energy torn to defend against the opponent's attempts to do the same. Generally his gameplan is the same regardless of matchup, get in and abuse his oki options to send the opponent to hell before they die, but depending on the matchup, he'll either want to accomplish this through offense or defense, although it's usually a mixture of the two. However, his low stun value combined with lack of good escape tools means that although he might win off one good approach, the same can usually be said of his opponent.
Eye

Eye is a rushdown character who uses a combination of his Cutter Kick and Eye Copter skills to close in on the opponent, and stay in their face for as long as possible. He can also use his Eye Astrong skill to turn the opponent's offense against them, allowing him to effectively open up more aggressive opponents. However, his main weaknesses come in the form of his below-average damage output and the fact that he damages himself every time he uses Astrong. Astrong's inability to be used at 8 HP or lower also makes it very difficult for Eye to make a comeback if he is at risk of losing.
Senju

Senju is the fourth character on Page 1 and is part of the starting roster. Senju primarily focuses on poking and footies, lacking particularly powerful approach tools, though his advantage state can be confusing for the opponent to navigate around. Senju's immensely pitiful throw means that Senju players also have to navigate their advantage state differently than most other characters, instead most-reliably countering blocking using his rapid, Multi Punch for its damage on chip.
Jibber

Jibber is a slow, spacing-focused character who tries to keep his opponents walled out with his powerful disjoints, but still close enough that he can land attacks. Due to the fact that he has the slowest walk speed in the game, and has no special movement tools, he struggles heavily against anyone who can successfully keep him away with projectiles, and due to his attacks often being quite slow, he doesn't have a lot he can do against anyone who can open up his defenses at close range. However, despite these weaknesses, Jibber is very good at giving anyone without a projectile or **extremely** powerful movement tools a hard time.
Fish for the Fish Shop

**In-game description:**

"We are in a bind here. All of our fishing poles broken in the last storm and we are running low on fish for the Village.

We could use your help supplying the Village with more fish.

While you are exploring pickup any fish you see. Bring them back and I will pay you for them.

I'll take stacks of 5 if you got them.

Since I don't have a fishing pole to give you, you might need to use some unconventional methods to get the fish."

**Reward:**

125 Yellow Shards

**How to access:**

From the Fishmonger's Brother on the Village Island.

**Description:**

Collect 5 salmon for the Fishmonger's Brother. Fish may be caught using unconventional method of removing the water under the fish with a bottle of refined yellow crystal. Or you can collect fish that have beached themselves at low tide and can be found washed up on the shore.
Superzak

Superzak is a fast character with a high emphasis on mobility thanks to his Zak Kick special move, which combines with his extremely fast walk speed to give him incredible movement. This allows him to play both defensively, zoning with Zak Wave and using Zak Kick as an escape option, or aggressively, using Zak Wave and Zak Kick to pressure the opponent. However, in exchange for his fast movement, he becomes a glass cannon due to him having the lowest stun value in the game, tied with Bokbok, He also has a projectile, which thanks to its fast startup and the fact that it can cause knockdown can be used both for zoning and for pressure setups.
Boar

Boar sniffing the grass

Boars are passive mobs that can be found on pine islands throughout the game. Their pig poop makes great fertilizer for creating dirt fields and flower pots. Also burns great for torches.

## Strategy

Boars will leave you alone, and will run away if attacked. They won't run very far, though.
Power the Ruins

**In-game description:**

"Since you found the Yellow Relic, you must know something about the Ancients and their Titans. I could use your help solving the puzzle of these ruins.

It seems the Pedestal at the top of the ruins is the key. According to the pictures around the ruins, we will need to power the Pedestal. Then use a Relic with the Pedestal and it will point towards a Titan Gate Ruins in the ocean."

>Wow!<

"There are other symbols around the Pedestal that might hold clues to solving the puzzle.

You may need to craft a few things in order to do it as well. It is best for you to setup your own base of operations somewhere on the island."

**How to access:**

This mission of the game can be unlocked by first completing the mission: We meet again?

**Description:**

Chris directs you to go find the Ruins, and to read the various inscriptions to figure out how to power them. Exploring the Titan Gate Power Source ruins, you will see a square depression with a water droplet. Craft a bottle of Refined Blue Crystal to throw at it, which will fill it with water. Then go back to talk to Chris.
Tier list

In competitive gaming, a tier list is a ranking of how good characters are in a game, from best to worst. In Joy Mech Fight, tier lists are very important, as character viability ranges from banned in competitive formats, to unusably bad. This page uses the combined tier list made as a combination of several high-level players' tier lists.
Ghoston

Ghoston is a character in Joy Mech Fight

Ghoston is a hurtbox distorting Grappler Zoner, when You go for G-Throw inputting Forward-A+B is often better than Good Punch thanks to its faster hitbox, twice as much damage, duck animation, then jumps (can go over Shenlong's fireball close range). Ghoston doesn't have a crouch animation, but a number of moves are able in some match-ups high profile important attacks and sadly is the key strong for both his Offense and defense. You really want to bully them and choice tempo, be aggressive vs upper cuts, grab out ranges and if it doesn't Ball cannon low profiles. If You walk, Forward jump after a Toss You have Oki for air move, grab select, soul shot, and excellent safe poking with kicks. Ghoston can sometimes be a more defensive pick, however often cross-up J.P. is a really annoying counter to charge characters, forcing them to give up their main tool or get grabbed after if they lack inv. options/fast back side hits in which Ghoston becomes more grounded.

Problems with Ghoston is many attacks only 2 of his Balls hit and is easily stunned to death. Struggles with air-to-air combat, being forced to over rely on Kick in some match-ups.

"This is Ra rebuilt as a ghost!"
Dachon

Dachon is the first boss you fight in War Mode. Despite this, he is a very powerful character that's easy to play and a very good pick for beginners. Being the funniest character in the game, Dachon is very popular in the community and for a good reason. Dachon's main gameplan is to poke with normals like his amazing Good Punch and Sweep to keep opponents at a distance. Dachon's aerials make for great offensive pressure with their immense blockstun and their ability to combo into Good Punch or Sweep on hit, or allow him to do a tick-throw which reestablishes distance and therefore keeping the opponent at bay again and vulnerable to his zoning. While he may be very strong at zoning, he has a fairly difficult time getting opponents off him once they do get in, so be careful.
Stun

Stun is a mechanic in Joy Mech Fight, similar to dizzy in the Street Fighter series. Each character has a "stun threshold" associated with them, along with a hidden "stun counter" that starts at 0 at the beginning of each round, and drains by 1 point every 8 frames (approximately 0.13 seconds) unless the counter is equal to 0. If a character takes damage, their stun counter will go up by the damage the attack dealt, multiplied by 3. If the stun counter is equal to or higher than the character's stun value, and they are in an actionable state, they will be "stunned", giving the opponent an opportunity to attack, or to do specific setups. Some characters can repeat these setups to continually stun the opponent, until they lose their stock. Any character with a stun threshold of 90 (such as Tiger or Giant) can only be stunned by light attacks due to the way the mechanics work.

If, while stunned, the player rapidly mashes buttons, they'll escape stun more quickly than usual. Regardless of how many buttons get pressed on a frame, it only adds one to that counter. The minimum required is 28 in all circumstances. That 28 is added to how far they go over their threshold. The formula for maximum inputs is *90 - threshold + 28.* In most cases this will never happen, however. Once this number is reached the character can escape as soon as they put on their head. It is possible to buffer a charge input or a flurry during this period.

Below is a table of every character in the game, their stun value, and the minimum amount of inputs required to escape, as well as some miscellaneous notes for unusual stuns.
Palm Log

\*Note\* All in-game descriptions have been corrected for any spelling errors.

In-game description: "A light wood commonly found in tropical regions. A great fuel for fires and commonly used when crafting things."

Palm Logs can also be obtained from shipwrecks.

## Note

* This item no longer found in current version of game
Berries and Coconuts

**In-game description:**

The player must collect berries and coconuts and consume them. Berries can be found in bushes throughout the world. Coconuts can be found by hitting Palm Trees or can be found already under them. Once both resources have been consumed, you can go back and talk to the Archaeologist to continue the game progression.

**Rewards:**

The Archaeologist will give you a small pouch that increases your inventory space.

**How to access:**

This is the first mission presented in the game. You can trigger the mission by talking to the Archaeologist. The Archaeologist is not far away from the spawn point and he stays within the area.

**Dialogue:**

"Oh, my goodness. I didn't realize there was anyone else on this island!

My name is Chris and I have been studying that Turtle Titan out there. I've studied the Ancients and their ruins for some time now. Based on my research there is an Ancient Relic on this island somewhere. I believe the two are linked somehow but... my apologies sometimes I get carried away with myself.

What are you doing here?"

*>Shipwrecked<*

"Shipwrecked you say, how awful. Well since you're here... how about you and I help each other out?"

*>Deal!<*

"Before we get started, you should get something to eat and drink or you'll be no use to anyone. You can find fresh water in the coconuts, and the bushes on the island have berries that will satisfy your hunger. Eat some meat if you need a healthy boost of energy too.”.

“Be careful out there, if you work too hard in this hot sun it will only make you thirsty faster."
Baf bio hazard warning

### This paragraph is a warning and little guide on the baf wastewater pool, and a warning about its potential campers.

Personally, I’ve seen a lot of people who go into the bag wastewater pool looking for pvp and stuff, and they don’t know how to safely transit it. As a solo player, I’ve destroyed many t5 and even t6 duos, Sometimes through ratting, sometimes by just having better understanding of the game mechanics.

Kinda of campers:

Water campers: these people hide under the water prone, and the good ones will hide their life detector light in the settings. To the untrained eye these people are often hard to spot, luckily you can’t shoot while underwater, but they can just wait for you to turn your back. Counters: A. Taking this article seriously and being wary of them. B. Practice with a friend in the custom rooms with spotting people underwater.

scaffold campers: these people hide in the dark upper scaffolds, waiting for unwary t6 to leg munch, they can be hard to spot and some (me) are very skilled at taking down t5 and t6 duos.

Tips for more safely transitting the wastewater pool: A. Use painkillers, being under the effect of a painkiller will allow you to run even when your knee deep in water. B. Say “Lost Light Wiki Fandom” if you do this I won’t shoot you! C. Stop trying to slink underwater with your life detector still glowing, As of the time I started writing this, less than 15 min ago I took down a t5/t6 duo since one of them did this and was very visible, and the other one allowed himself to be naded easily
Village Defender Armor

**In-game description:**

"'I see you coming and going a bit and wanted to ask a favor.

Our Village needs to be able to defend itself. It doesn't happen too often but sometimes pirates will raid the Village.

It's been a while since we have replaced our equipment.

I could use your help to fill the order.

We will need 3 Bone Armor so that our Village defenders are properly equipped.

If you could acquire the materials and craft the armors for me it would be very appreciated."

**Reward:**

125 Yellow Shards

**How to access:**

From the Blacksmith on the Village Island.

**Description:**

Collect enough materials and craft 3 Bone Armor for the Blacksmith and bring them to him. (10 bone, 20 seagrass, 2 coconut).
Yellow Shards

In-game description:

"Yellow sea crystal shards

Refinery recipe creates: 4"

## Sources

* Found in shallow water along the shore of the sea or lakes.
* Found in treasure chests in shallow water, sometimes visible at lower tide.
* Sometimes obtained as mob drop by pirates.
* Found in chests deep at sea, along small islands. Bubbles are seen at the surface above the chests, which can be collected using the Grabber Arm attachment for your boat.
* Can be traded for by villagers and other NPCs.
Roshi the Hermit

**In-game description:**

"You know, if you are looking to know more about Crystal Weapons you should go see the person who taught me.

He used to be a Breakwater, master of the seas. He lives out on his own small island now.

I'll mark the last place I recall him bein on your map.

He might even be able to get you something to put on your boat.

Sound good?!"

**How to access:**

From the Hunter on the Village Island after you have completed the Mission: Crystal Infected Creatures.

**Description:**

After you get the mission from the Hunter, go to the island marked on your map. There you will meet the Hermit Roshi, who will have a mission for you: Thanks for all the Fish. Once you've completed a couple missions for the Breakwater Hermit, return to the Hunter with some Charge Cannon Shot in order to complete the mission.
Conch of the Sailor

## Description

While near deep water, select the Conch of the Sailor in your Relics Inventory and use it to summon a nearby Trader. You will need Yellow Crystals to barter passage to another island.

## Sources

* Obtained by completing the mission Glowing Pedestal

## Uses

When used will summon a Floating Merchant that can:

* Sell you basic goods
* Revive destroyed boats
* Take you to docks you have built
Green Crystal Golem

We will rock you

Green Crystal Golems are hostile mobs that can be found hidden among rocks on Pine Islands.

## Strategy

Green Crystal Golems are disguised as rocks. They will explode out of the rock when you enter their aggro range. They can attack directly, or by throwing rocks at you. Hammers are good weapons against the golems.
Pirate Towers

Ahoy there

Pirate Towers are located in the deep ocean. They are a wood structure with a staircase spiraling to the top, where a beacon is lit.

## Strategy

Pirate Towers fire upon you from cannons located at the top. They can be destroyed by several volleys of cannon balls or ballista shot. You can also attack it directly at the top if you have a Titan Stone Hammer. Watch out for nearby Pirate Ships!
Yellow Crystal Crabs

## Yellow Crystal Crab

Feeling a little crabby

Yellow Crystal Crabs are hostile mobs that can be found near the coasts of islands. They will follow you and attack you with their sharp pincers. Their yellow crystals push away water.

## Strategy

Yellow Crystal Crabs will actively chase you if you enter their aggro range. They are fairly easy to outrun. Any weapon will suffice against the crab, though they may be easier to hit with a weapon that has a wider slash range such as an axe or sword.
Thanks for all the Fish

**In-game description:**

"Why hello there! So you're looking to become a Breakwater and take on the Titans? Ha! Sounds like fun, but I can't help you on an empty stomach. Bring me 20 fish and we can talk.

Think of it as a way for me to see what kind of skills you have so far. Better than making you clean something right?!"

**How to access:**

From Roshi on the island the Hunter marked on your map in the Mission: Roshi the Hermit.

**Description:**

Roshi is hungry and won't talk to you until you give him 20 salmon. There are schools of fish located around this island that you can catch by removing the water under them with a bottle of Refined Yellow Crystal. Talk to him again once you've got the fish to complete the mission, and to get the next one: Becoming a Breakwater.

**Rewards:**

Roshi gives you blueprints for the Charge Cannon and Charge Cannon Shot.
Refined Yellow Crystal

Refined Yellow Crystal concentrated into a glass bottle

In-game description: "Refined Yellow Crystal concentrated into a glass bottle. Highly volatile. Will push water away from wherever it is thrown."

## Sources

* Crafted from the builders bench (8 Yellow Crystal Shards, 1 Empty Bottle)

## Uses

* Pushes water away from a localized area

## Notes

* This effect is not permanent. Water will return if it can. The effect does last a decent amount of time.
My Girlfriend is Godzilla!?

***Boku no Kanojo wa Gojira!?*** (僕の彼女はゴジラ!?), ***My Girlfriend is Godzilla!?*** is an upcoming Wattpad romantic comedy novel series that will soon be published by ShoutaxKaneki.

## Plot

All the kaiju are thought to be eliminated. A 19-year-old boy named Shimura is living a relatively normal life in his home, Tokyo. However, this had all changed after he comes across a kaiju named 'Godzilla' in the sea, who is terribly injured after a battle with other kaiju. After Shimura saved it from the brink of death, 'Godzilla' soon reveals its true form into a young human kaiju girl (A genderbend Godzilla). Smitten by his act of saving her, she insists to live with Shimura, in an attempt to adapt to the human environment.

## Chapters

* Chapter 1 - A Human and A Monster
* Chapter 2 - Zillahearted
* Chapter 3 - Jira's First Life in The Outer World
* Chapter 4 - Jira's First Confession! Was It Truly a Loving One?
* Chapter 5 - As Tall As the Skytree!
* Chapter 6 - God "Jira" Zilla!
* Chapter 7 - I'm Not Good at Keeping Secrets, Do You?
* Chapter 8 - I Was Once In Love With Another Kaiju...
* Chapter 9 - There Are Some Things Jira Doesn't Understand
* Chapter 10 - As Above So Below, Do You Mean Hollow Earth?
* Chapter 11 - Shimura, I'm Going To School With You!
* Chapter 12 - Is It Wrong For a Kaiju To Live With a Human?
* Chapter 13 - Shimura's Confession! It's Finally a Loving One!

## Characters

* Gojira
* Kouki Shimura
* Shiro Takizawa
* Ken Takashina
* Mothra (Mentioned)
Ferry

"Ahoy! I saw your flare from the depths. What is it you need?

I have goods to trade and can also ferry you to another island, for the right price. Oh, but you don't get to choose where you go, that is my choice, I'm Captain of this vessel."

Using a Boat Flare at a depth of 15 or more will call the Ferry. This is a submersible boat captained by a friendly Trader. The ferry will take you to another island for 13 yellow shards. (The fee also includes a meal which will replenish your hunger and hydration stats.)

Items sold by the Ferry Trader include:
Becoming a Breakwater

**In-game description:**

"Now that you have all of the tools to do it, dropping a Titan should be no problem.

Make sure you have a strong boat with armor and a Charge Cannon on it before you attempt to corner that Titan.

The Charge Cannon can shoot Charge shots which will do blue shield damage."

**How to access:**

From Roshi after you have completed the mission: Thanks for all the Fish.

**Description:**

Roshi gives you the information you need to take down a Titan. Are you ready? Gather the resources you need to upgrade your boat. A boat with 3 contraption slots is ideal in order to equip some Boat Armor, the Charge Cannon, and either a regular Cannon or Ballista. (You can technically get away with a 2 slot boat if you don't mind going back to an island to swap out your Charge Cannon for the Cannon / Ballista after you take down the Titan's shield) Make sure you craft plenty of ammunition.

Now you are ready to go find a Turtle Titan and trap him in a Titan Cage with the Titan Cage Conch!

Once you have successfully defeated the Turtle Titan, go back and talk to Roshi. He will give you a blueprint for the Titan Stone Hammer. This is the end of the main quest line so far in the game.
Hollow Earth

* Godzilla
* Kong

**Hollow Earth** is the home of both Gojira and Kong. It is discovered from the movie Godzilla: King of the Monsters and later appeared again in Godzilla vs Kong.

It is an ancient underground biosphere deep inside the Earth, near to the planet's core. Its gravity is peculiar and inverts at a midway point, allowing Titans to walk freely on both floor and ceiling of the Hollow Earth without fear of falling from one to the other. Inside the Earth's mantle, it's encircled by a gravitational-electrostatic "membrane" anomaly. The biosphere continuously emits radioactive energy, allowing the organisms that live there to grow to enormous proportions. There's also a stronghold belonging to Kong's species, complete with a throne previously occupied by his ancestors.

## History

All the kaiju are said to have originated in the Hollow Earth, which is their natural environment and evolutionary home. Kong's species battled Godzilla and/or a member of his species for control of the Hollow Earth in ancient times. According to Iwi tradition, the conflict concluded with Titanus Gojira's victory, and the Kongs, as well as the Iwi who had once lived with them in the Hollow Earth, were banished to Skull Island on the surface world.

## Trivia

* Hollow Earth is based on scientific theories. Wikipedia on *Hollow Earth*.
Pirate

"Sand in me britches!"

You can find small pirate hideouts on both Tropical and Pine Islands. You can recognize them at a distance by the smoke from their Firepits. You can use their Firepits to cook on, commandeer their cannon, and move their crystal tiki torches around. Their lean-tos make a nice rudimentary shelter if you don't feel like building your own.

## Strategy

Pirates will attack at range with a bow and also melee with their fists. Swords are good weapons to use against Pirates.
Sea Legend

Sea Legends may be found in Note Bottles. Contents are quoted as follows:

**Sea Legend 1**

The Turtle Titan

When waves start to rise and fresh crystals you've snatched

Get fleet of foot and spy your adversary unmatched

The many brave souls eager to challenge its power

Learned courage alone is no match for this tower

Engulfed in light, your hide will burn from its blast

Move like the wind or pounding fists end you fast

If you tempt the fates trying to settle the score

Your problems in this world will soon be no more

**Sea Legend 2**

The Serpent Titan

Heed the warnings of storm clouds and lightning laced skies

For a tempest is coming - bringing with it surprise

For in the waters approaches a devious great snake

Leaving wraths of typhoons and whirlpools in its wake

It's brought down many seafarers and scores of seacraft

If you think luck keeps you safe, you're nothing but daft

Be on the surface or depths hoarded crystals it craves

Respect its sheer power or join our watery graves
Blue Crystal Arrow

### Crafting Materials

* 3 stick
* 3 seagrass
* 3 blue shards
* 2 chicken feather

## In-game description:

"A crudely built arrow. Will be lucky if it flies true.

+6 Blue Beam Damage

Forge Recipe Creates: 3"

## Sources

* Crafted at the Forge (3 stick, 3 seagrass, 3 blue shards, 2 chicken feather)

## Uses

* As ammunition for the Branch Bow
* To bring down shield on Blue Crystal Boars
Boat Flare

A flare

In-game description: "Must be fired at a certain depth over water. When fired will call a Trader on a boat".

## Sources

* Crafted from inventory or at the builders bench (2 Yellow Shards, 2 Fire Coral)

## Uses

* Summons a Trader on a submersible Ferry who can trade various items or take you to a random island nearby.
Treasure Chest

Some Treasure Chests are found in shallow water along the shore of islands, sometimes visible at lower tide. They glow golden yellow at night. You can also find them deep at sea, along smaller islands. Bubbles are seen at the surface above the chests, which can be collected using the Grabber Arm attachment for your boat. Treasure chests contain various amounts of yellow shards. The ones found at sea can contain various items such as fences, wood walls, red stone walls, boat docks and Exclusive weapons
Rat

A wild rat appears!

Rats are hostile mobs that can be found in the game. They hide in bushes, and are revealed when you destroy the bush. They will follow you and bite you.

## Strategy

Rats will start to chase you as soon as they are revealed from their hiding place in the bushes. They are fairly easy to outrun. Any weapon will suffice against the rat, though they may be easier to hit with a weapon that has a wider slash range such as an axe or sword.
Sail to the Titan Cage Ruins

**In-game description:**

"So it did reveal something in the ocean.  Everything the ruins have told me has been true.

Sail out to the Titan Cage Ruins and report back what you discover."

**How to access:**

This mission of the game can be unlocked by first completing the mission: Relics and Keys

**Description:**

Build a ship and sail out to the Titan Cage Ruins. Interreact with the ruins to get the Titan Cage Conch and go back to talk to Chris to complete the quest.
Empty Bottle

In-game description:

"An empty glass bottle.

Can be filled with various items like fresh water, fireflies, or crystals."

## Sources

* Found washed up on shore
* Obtained when you drink from a Water Bottle
* Crafted at the Refinery

## Uses

* As an ingredient to craft Water Bottles, Firefly Tiki Torch, Refined Blue Crystal, Refined Yellow Crystal
Glowing Pedestal

**In-game description:**

The markings on this relic are fascinating. The color and symbols are identical to what I found on a nearby ruins pedestal. Take the Yellow Relic to the pedestal and see how they interact. I would bet my favorite chicken that they work together.

**Rewards:**

The Archaeologist will give you a Conch of the Sailor.

**How to access:**

This mission of the game can be unlocked by first completing the mission: An Archaeologist's Effort

**Description:**

Find the ruins with the glowing pedestal and use the Yellow Titan Relic. A beam of light will part the water revealing an ancient treasure. Within the treasure chest you will find a Ruins Tablet. Bring this tablet back to the Archaeologist.
Zak

Zak is the training mode dummy you see in, well, training mode. Zak also lacks a mouth and cannot be eaten, despite this, he is a very weak character. Given that he is one of the two joke characters, it's not too surprising. Zak does have some unique strengths, like his insanely fast sweep and 20 POW frame 3 reversal. Despite lacking a throw, he can do some immense chip damage with his "Charge" attacks. But this is where his good traits end.

### **Combos**

boom bap combos here, gifs on the side, notation too.
Yellow Crystals and Water

**In-game description:**

"The Ancients who built the ruins often used water to protect their secrets. We need to craft a Refined Yellow Crystal bottle at the Builder's Bench to push the water back and discover what is buried there."

>Ok<

"First you will need to gather some Yellow Crystals, and a few bottles. Yellow Crystals can be found in large formations on the beaches and on the backs of crabs. Bottles can be found washed up by the ocean. Use the Builder's Bench to create Refined Yellow Crystals."

**Rewards:**

The Archaeologist will give you 15 yellow crystal shards.

**How to access:**

This mission of the game can be unlocked by first completing the mission: A Place to Work.

**Description:**

The player must collect Yellow Shards and Empty Bottles and craft Refined Yellow Crystal at the Builders Bench. Yellow Crystals are scattered throughout the shores of the island, and bottles wash up along the shore.
Giant Green Crystal Golem

Don't take me for granite

Giant Green Crystal Golems are hostile mobs that can be found hidden among rocks.

## Strategy

Giant Green Crystal Golems are disguised as a large rock among numerous gray and red rocks. They will explode out of the rock when you enter their aggro range. They can attack directly, by throwing rocks at you, or by summoning a wave of water that will briefly stun you. These giants will heal over time, so you have to do a lot of damage quickly to kill them.
Ashura

Ashura is the upgraded version of Senju made by Dr. Ivan Walnuts in his attempt to take over the world. Similar to most page 4s, Ashura has a lower than average stun value at 84, though oddly enough, Senju also has 84 stun. Unlike Senju, Ashura boasts the incredible walk speed of 3 allowing him to capitalize off knock downs much better than Senju. Ashura focuses on applying heavy pressure with the use of his amazing Jump normals and Good Punch, and dealing heavy damage with the classic Ashura throw loops. Very few characters can combat this, which makes Ashura a very strong pick.

### **Combos**

boom bap combos here, gifs on the side, notation too.
Cautionary Tale

Cautionary Tales may be found in Note Bottles. Contents are quoted as follows:

**Cautionary Tale 1**

Crystals

There once was a young and foolish boy who loved to collect crystals. He was drawn to their brilliant colors and powerful auras. When the elders found out what he was doing, they ordered him to stop. They warned him of the dangers of the crystals and playing with a power he couldn't understand. They spread his collection deep in the ocean and forbid him from collecting the crystals anymore.

Well, the boy couldn't understand why they wanted to ruin his fun. It was just a simple collection, he thought, they don't know what they're talking about. He resumed collecting the crystals and building up his stockpile once again. This time bigger and better than ever, and of course, more hidden.

Eventually, the boy goes missing. Searchers desperately looked for hours until they finally found his sandals - all that was left of him - next to the disintegrated shards of his collection. Both charred by the telltale beam blast of a Titan.

**Cautionary Tale 2**

Breakwaters

Long ago, a civilization lived in harmony. A shining jewel spread across vast valleys and mountains. They were progressive and intelligent, but disagreed philosophically about how to use the crystals. One side said to protect them, the other to exploit them. And then, disaster. Their civilization was swallowed by the wrath of the oceans, never to be heard from again.

The disagreement caused one side to harvest the crystals and build the Titans. Weapons used to take control of this unique power. In response, the other side leveraged the natural powers of the crystals to flood the world, protecting the unique minerals forever.

A thousand years later, we live atop the splinters of their society. Surrounded by legends we fail to comprehend. That understanding is said to live inside some rare few. A person capable of harnessing the true powers of the crystals - a Breakwater.

A link to the Ancients who lived before us, they will decipher the past and guide the future. Find the truths in our legends and lead the defense of our lands. To avoid repeating the failures of the past and prevent the fury of the oceans, the land, and the Titans from swallowing us as well.

**Cautionary Tale 3**

Golems

I was out in the forest one sunny day, exploring and picking berries as one loves to do. When suddenly, the wind started to play with the trees in mysterious ways. Soon they parted, and before I knew it, a monster of rock and crystal was right on my heels. Pounding the ground and wanting my life. I was lucky to escape that day. Now, I pass on to you what my elders told me when I first mentioned my encounter with the golems:

"Beware the crystals that move and the rocks that clack. The echoing thunder traveling through the ground. They're relentless and angry and on the attack. Unless you're looking for a fight, it's best not to be found."
Boat Dock

In-game description: " "

## Source

* Crafted at the Builders Bench (45 wood plank, 32 nails, 6 tree sap)

###  Customization

This section of the boat dock allows you to change the name of your boat. You can also change out the method of locomotion, and equip contraptions into any available slots. You can also see your boat stats, such as health, armor, contraption weight, etc.
Blue Crystal

**In-game description:**

"Uncommonly found in deeper waters, the Blue Sea Creates water where it is found."

## Sources

* Found in deeper water in the sea or lakes
* Found around clusters of bamboo on pine islands
* Harvested from cutting down blue crystal pine trees
* Obtained as a mob drop from Blue Crystal Golems
An Archaeologist's Effort

**In-game description:**

"While you were preparing the other sipplies, I deciphered the location of the ruins site. Here take this map and my shovel. Follow the map to the ruins and use the Refined Yellow Crystals and shovel to find what's buried there.

I will stay here and keep investigating this graveyard. I think I found a Conch of the Sailor, but I need to do more research on it."

**How to access:**

This mission of the game can be unlocked by first completing the mission: Yellow Crystals and Water.

**Description:**

Find the Titan Stone Ruins and use the Refined Yellow Crystal to push away the water. Then use the shovel to dig where the "X" is on the ground. Watch out! After you collect the Titan Stone Relic, the Turtle Titan in the distance may use a beam attack near you- run from the marked red area on the ground. After his attack, a large quantity of Spiders will appear and swarm to attack you. When you have dispatched the spiders and speak to the Archaeologist again.
Blue Crystal Golems

## Blue Crystal Golem

Ready to Rock and Roll

Blue Crystal Golems are hostile mobs that can be found in and around water near the coasts of islands.

## Strategy

Blue Crystal Golems are disguised as rocks at edge of the water. They will explode out of the rock when you enter their aggro range. They can attack directly, or by summoning a wave of water that will briefly stun you. Hammers are good weapons against the golems.
Chicken

Chicken in a nest

In-game description:

Chickens are hostile mobs that can be found in grassy areas of islands throughout the game. They tend to stay near their nests, but will attack if you approach.

## Strategy

Chickens will chase you if you enter their aggro range. They are easy to outrun, and usually return to their nest fairly quickly. Any weapon will suffice against the chicken, though they may be easier to hit with a weapon that has a wider slash range such as an axe or sword.