recursal/Fanatic-Fandom huggingface dataset:
Poniko

Poniko's artwork in the dream diary

**Poniko** (ポニ子, *"Ponytail girl"*) is a character found in the Pink Sea. She can be found in the cone-like structures in the center of the sea, where she's writing or drawing something on a sheet of paper. Should Madotsuki try to interact with her, she covers up the paper, as though she doesn't want her to see what she's doing.

## Description

Poniko is a blonde girl with a ponytail, green shirt, a brown skirt and red shoes. She lives alone in a single room, like Madotsuki herself. She may prefer solitude, as she is located in one of the deeper dream locations and is the only NPC present in The Pink Sea.

Should Madotsuki flicker the lights, the room will go dark, and moving towards the center causes an image of Uboa to flash on the screen. In the original game, Poniko herself turned into Uboa, causing many to speculate that she holds the ability to transform. This is supported by the achievement titled *False Appearances* gained after waking up from the event.

## Audio Files

Audio files associated with Poniko.

Soundtrack files associated with Poniko.
Spaceship

Seccom Masada-sensei can be found playing the piano

The **Spaceship** is a location only accessible after the player has found all six Jellyfish. Once found, a red symbol in the regular ending hallways can be activated, which causes a larger version of the same symbol to appear on the roof. If interacted with, Madotsuki will be teleported to the Spaceship.

The Spaceship is essential for obtaining the Secret Ending.

## Appearance

The **Spaceship** consists of three rooms - the entry room, the main room, and the bedroom. Seccom Masada-sensei can be found in the main room, playing the piano. If Madotsuki completes the song he's playing, the bedroom door will open.
Tokuto-kun

Tokuto-kun's artwork in the dream diary

**Tokuto-kun** is a character found in The Mall, resembling Tokuto-kun from the original game.

Once he enters your vision, he becomes startled, drops an item in his red liquid, and runs off. To get the item most escalators must be going down; you can change their direction with the levers. Eventually you will corner him, and he will trip and spill the item out. It is the Warehouse Key.

## Trivia

* Bizarre filenames:
	+ For some reason, the poster outside the Flute Room is named *mall\_TokutoPicture.png*.
	+ The areas where he is scripted to fall are called *SuicideArea*.

## Gallery

High-ResSketchIn-gameDead Tokuto-kun marked on the map
Nopperabou Witches

Nopperabou Witches' diary image

The **Nopperabou Witches** are recurring characters from the original game.

They can be seen in the Forest, standing next to trees, presumably watching Madotsuki.

## Trivia

* At the beginning of the Forest section, a Witch can be seen on top of a tree if you jump.
* One Witch model file is named "I've Lost The Game."

## Gallery

A Nopperabou Witch standing next to a treeSketchNo face render
Pissipissini

Pissipissini's artwork in the dream diary

The **Pissipissini** are recurring characters from the original game.

They can be found in the Shotengai, hiding behind a shrine, and running away from Shadow People and Eyeballs.

## Trivia

* There's an unused MonoBehaviour called "PissiPissi\_LanterCheck\_Decision" in the game files, suggesting the Lantern would have had an effect on them.

## Gallery

SketchPissipissini around a shrineRunning away from the Shadow monster
Toriningen Party

Madotsuki standing near the deserted picnic

The **Toriningen Party** is a small area in the within the left area of the Wilderness.

There are no Toriningen, unlike in the original game's area.

Added in version 2.0, using the Hamsa effect at the purple sign to the left will open up a pathway to Infinite Wilderness.
Endless Wilderness

Madotsuki running past a sign in the Endless Wilderness

Added in version 2.0, the **Endless Wilderness** is a section with four looping paths which can lead you to different areas depending on the directions you take.

It resembles the Infinite Wilderness area from the original game.

North will take you back to the Pyramid area.

## Locations

### Purple Pylons

   **Directions: ← ←**

An area with a slight purple glow and pylons.

### Boxes

   **Directions:** ↓ →

A place with a lot of stone blocks. Interacting with the one with flashing lights will cause Aztec Rave Monkey to appear onscreen.

### Oasis

   **Directions:** ↓ ← ↓ →

A large pond with concept art at its center. Equip the Scarf and Hat and use the Umbrella to freeze the water and get over. If Madotsuki falls into the water, a trio of Sea Snakes will swarm her.

### Hot Spring House

    **Directions:** → ↓

If you haven't killed Onsen-san, you will be unable to enter the house, but you can look through the window to spot him. If you have, you can enter inside the house.

## Trivia

* There is an unused area called the Caverns. It would have been a rocky bridge with holes which would have housed Mouth Monsters.
Monoko

Monoko's artwork in the dream diary

### Effect Reaction

Mask of Fear - Stops chasing Madotsuki and thrashes around as if in pain. Will continue to chase her once the effect is unequipped

**Monoko** (モノ子, "monochromatic girl") is a returning character from the original game. She can be found within the first door of the Nexus, beyond the Henkei Shita eating meat. She resides in a room filled with beds, which Madotsuki must follow her through before cornering her, where she grows extra limbs and slowly chases Madotsuki, causing beds to lift into the air as she does.

Escaping the room with Monoko in it rewards you with the *Doomed* achievement, which raises questions about her fate.

## Audio Files

Audio files associated with Monoko.

Soundtrack files associated with Monoko.
E-Man

The e-Man's artwork from the dream diary

### Effect Reaction

Flute - Applauds if correct notes are played, opening the previously blocked exit

**e-Man** is a recurring NPC from the original game who can be found in the Flute Room of The Mall, sitting on a couch, breathing heavily.

He has a backwards three-like symbol for a head, purple clothes, and red shoes (though they're purple shoes in the artwork). Interacting with him results in him singing a few notes. Should Madotsuki play the notes back to him using the Flute Effect, he applauds, and a loud clang can be heard, indicating that the Flute Room's door has been unlocked.

## Gallery

e-Man and o-Man diary imageo-Man and e-Man sketch
Street

Madotsuki outside the convenience store

**Street** is an area you can only access at the start of the game.

Madotsuki begins outside of a convenience store and heads toward her apartment. Before she can get there, she comes across a large puddle of blood and looks up to see herself falling on-top of her. She then wakes up inside her Room.

## Trivia

* There's an unused door texture for this area which suggests it was originally possible to return to it from the Nexus.
* The puddle of blood and Madotsuki falling is a reference to the ending of the original game, implying you begin where it left off.
Red School

The **Red School** is a ruined version of the School, in that the stairs and numerous walls have been destroyed.

The Lamp Effect can be found on a platform in a room on the second floor. Double-jumping to the right will lead you to a platform where Closet Madotsuki can be seen.

Exiting the Red School leads to the Staircase.
Mouth Monster

Mouth Monster's artwork in the dream diary

A character from the original game. The **Mouth Monster**, aka **Critter**, is a large, brown creature that makes dog-like sounds as it surveys the Pirori Village. Should Madotsuki approach it, it chases after and consumes her if it comes close enough to do so.

Using the Wood Plank with the cage in the center of the Village allows it to be propped open. If the player sets the Red Eye in the cage, and the Mouth Monster comes close enough, it will enter the cage to consume the eye. Should Madotsuki close the cage, the Monster becomes trapped, allowing the Pirori to roam the Village freely.

## Trivia

* The Mouth Monster also makes an appearance in an unused area of the Endless Wilderness called the Caverns.

## Audio Files

Audio files associated with the Mouth Monster.

## Gallery

In-game diary sketchSketchPirori running from the Mouth Monster
Madotsuki's Room

What a familiar place.

Madotsuki's Room is the only place you can go in real life, as she cannot exit her door. It is similar to the original game in that it has a TV, game console, bed and balcony. The only difference is that there is a table with some dishes on it. The game console only has one game, Super Nasu. The TV has no cable. Going to sleep takes you to the dream balcony.

The Dream Room looks nearly the same, and the game console doesn't disappear, unlike the original, allowing you to play the Ao Oni minigame. You can enter the Nexus through the door on the left, which Madotsuki refuses to go through while she's awake.

Unlike the Dream Room however, you cannot visit the bathroom. It also gets increasingly cluttered, the more that you complete the dream as the progress indicates in your save file.

## Trivia

* There is a small chance that, once you enter the dream world, the game interface changes to that of the original Yume Nikki's style. You will still wake up in the balcony, and everything in the rooms are identical to the original until you enter the Nexus, which appears normally.
Nexus

## The Nexus

Madotsuki standing outside of the door back to the dream bedroom within the Nexus.

### Collectibles

None

**The Nexus** (*A.K.A. The Door Room*) is the first room of the dream world, serving as the central hub from which all other locations can be eventually reached. In the previous game, it featured twelve doors, while in this one, it features seven, the third of which (clockwise) is blocked off by chains until the end of the game.

One Effect and one Jellyfish can be found within the dreams behind each door, save for the third. Once obtained, the effects and Jellyfish will appear within the Nexus, the effects being represented by eggs.

The doors lead to (clockwise): Dark Alley, Wilderness, The End, City, The Mall, the Docks, and The Sewers.
Unused Content

**NOTE: Needs more investigation. Remove anything that's in-game.**

# Unused Effects

## Kobito

If it's anything like the original Midget effect, then it would have shrunk Madotsuki down to size. Based on this developer's note, it's incompatible with the Umbrella.

> "When you are in kobito mode you are not able to use the umbrella!"
>
>

## Temari

A Japanese handball item that Madotsuki can throw. It's somehow connected to 'teleportation?'

# Unused Areas

## Basement

An unused door texture for the Basement area that would have been accessible from the Nexus. It has an unused event called *BASEMENT\_EVENT1*.

It resembles the Candle World door from the original game.

# Other

## Block World Toilet

An unused texture for the Block World portable toilet. The sign is more pixelated than the final version, resembling to the oriiginal sprite in the original game.

## Kokeshi

A wooden Japanese doll that Madotsuki can hold.

## Madotsuki playable in Super NASU

Madotsuki is on the spritesheet for Super NASU.

## Street Door

An unused Nexus door texture for the Street area that is only accessible at the beginning of the game.

It looks similar to the Puddle World door from the original game.
Mafurako

Mafurako's diary image

**Mafurako** is a returning character from the original game. She first appears in Block World, where you must find her six times before she will open the door to Snow Valley. Interacting with the black totem will give you a hint to her current location.

In Snow Valley, Mafurako can be found randomly walking around. Interact with her to receive the Scarf and Hat effect. If you already have it, she will wake you up instead.
Nash ka’Sharren

## Game History

* Captain of the USS *Lion* as of 2301.
* Assigned to the USS *Enterprise* for a Five Year Mission in 2301 Q1.
* Officially reprimanded by Starfleet Command for causing the collapse of the Yothu VI-7 moon in 2301. ka'Sharren has vowed "that unlike the previous reprimands, this will certainly never happen again."
Jellyfish

The **Jellyfish** are floating red creatures that are hidden in six of the seven doors available in the Nexus. They do not react to any effects or objects, but interacting with them causes a bell sound to play as they disappear. Locating all six allows the player to access the Secret Ending.

### Dark Alley Jellyfish

The **Jellyfish** in the Dark Alley can be found directly to the left upon entering the door.

### Wilderness Jellyfish

The Jellyfish in the Wilderness is found by riding the Train to the Barracks Settlement. Once the player has trapped the Mouth Monster, the Jellyfish can be found in a building that resides past the entrance to the settlement, on the left side of the front road past the entrance.

### City Jellyfish

The Jellyfish in the City can be found in the regular School, after obtaining the Bathroom Key from (???). The bathroom is on the third floor, where the Jellyfish resides.

### Mall Jellyfish

During the Mannequin segment in the Mall, there's a long room filled with boxes. Jumping up and to the left leads to a ledge with a door. Eventually you should obtain a key to the roof, where the Jellyfish resides. The Witch Event music can be heard on the far left of the roof.

### Docks Jellyfish

The Jellyfish at the Docks can be accessed after the player has located the Umbrella Effect. It is located to the left of the fisherman, who resides at the far left of the dock. Simply double jump over the fisherman and float to the left to to find it.

### Sewers Jellyfish

To get to the Jellyfish in The Sewers you need the Scarf and Hat, Umbrella, and the Mask of Fear. First you freeze the water by using the Umbrella with the Scarf and Hat equipped, then go to the long portion tunnel at the bottom of the map. With the water frozen you can jump up and enter the door. Use the Mask of Fear to kill the Alley Demons and the Jellyfish is at the end of the hall.
Slaughter House

Madotsuki standing in the Slaughter House (the number "351" is visible on the refrigerator to the right)

### Connecting Areas

Shotengai, Road to Forest (first visit), Room with Beds

This is an area accessible from the door at the end of the Shotengai. In the first room you can find the Knife effect, and in the second room there is a ladder and a hungry Henkei Shita. Up the ladder is a puzzle which requires a certain number combination. Getting the correct number (351) starts a conveyor belt of meat that the Henkei Shita eats, so you can get past it.
Pink Sea

Madotsuki entering Poniko's Room

The **Pink Sea** is a reoccurring area from the original game, which is accessible from the Woods. Because Madotsuki dies when submerged underwater, travel in the Pink Sea is primarily done using four balloons, which carry Madotsuki into the air. In the center, there resides a cone-shaped structure with a white entrance, which contains Poniko's Room.
Uboa

Uboa's artwork in the dream diary

If you flicker the light in Poniko's Room, eventually the *Uboa Event* will occur, which causes the room to darken substantially. If Madotsuki moves towards the center of the room, an image of Uboa will flash on the screen before the dream ends.

Right after 2.0 Version came out, if you had the Lantern Effect and walk to Poniko's desktop after flickering the lights with said effect equipped, you could activate an alternate Uboa Event, where you could see Uboa moving around in Uboa's Trap World. Interacting with Uboa will give you the Effect Mask of Fear. After getting said effect, and returning to Uboa's Trap World, Uboa won't be seen any where and the only way to get out is by waking up.

## Appearance

**Uboa** appears like a black blob or shadow-like creature with a white oval covering most of their front. The oval resembles the traditional *Noh* theatre masks, as well as the Greek comedy/tragedy masks that depict extreme joy or sadness. However, in regards to the Greek masks, Uboa's expression seems to be a blend of both, as their left eye is squinting, while their right eye is resting. Accordingly, the left corner of the mouth is turned up, while the right corner is turned down. In *YUMENIKKI -DREAM DIARY-*, they feature a more ghostly, faded appearance, than that of their more solid form in the original game.

## Audio Files

Audio files associated with Uboa.

Soundtrack files associated with Uboa.
Battle for the Grand Prix

Challenge: race in an infinite loop as long as possible

Winner(s): Team Yolo, Team Umm, Team Evil Ruben, Team Memes, Team Killers

Loser(s): The Winners

Eliminated: Doughnut

**FUN FACTS**

* Doughnut is the first Non related HapMan Character to be eliminated since BFG 2
* Zach was in the bottom 2 because he had the most votes AFTER voting ended but while voting was still possible Doughnut still had the most
* this is the first time there was no Elimination voting screen so Mickey’s Voting icon is still unrevealed because he would go on to be eliminated next
Selena Maryam Williams

Selena Maryam Williams

**Selena Maryam Williams**, but more commonly known as **Selena**, is the main protagonist of the Creepypasta "You're Next!"

## Origin

She is 8 years old. She was a princess, and she loved going outside to pick flowers, but her parents commanded her to go back inside. When she nodded her head, she walked back inside the castle when her parents called her for lunch. She walked to the table and sat down; she had her favorite, but when they got there, everything was washed up for the day, and he slipped and broke the glass plate. When she got up to dust herself off and pick up the shadowed pieces of the plate, her mother walked in and screamed at her to go to her room. Her mother cleaned the broken pieces of the plate and threw them away. She got ready for the night when the daughter went to her room, feeling lonely. Her mom slowly locked the door and went to bed. When Selena heard the door locked, she told her mom to let her out when their father and mother were already getting into bed and going to sleep.

The daughter decided to go to sleep until the next day. The mom unlocked the door and told her daughter Selena to come with her. The daughter decided to get up and get ready, put on a beautiful pink dress with bows on it and a white bowl behind the dress, and she got a white bow out of her closet and put it on the back of her head. She was following her mother; they were walking until she paid the person to do an experiment on her daughter Selena, and the mother walked away, so Selena got dragged in; they tied her down and started to do experiments on her when something went wrong. Her hair became completely black, her eyes and mouth vanished, she gained powers, broke the machine, and then murdered them. She is no longer the innocent girl she once was. Selena's orange hair turned black, and her light blue eyes were gone. Now she has no eyes or mouth. She can still see, but when she gets angry or hungry, her eyes turn completely red. Even after this, she was forced to do the dirty work of the scientist or the people; if she didn't do what they told her to do, she'd get beaten up. But one day, she got grabbed by the neck and got experimented on; now, she's no innocent girl anymore. Now she's a monster because of them, and she will know when you're next.

## Trivia

* She's a spirit from the 1870s.
* She can transform into a demon.
* When her father found out her mother sold her, he took her into a dungeon and killed her.
School

Madotsuki on the third floor of the School

The **School** is a location accessed from the City. It's the location that Monoe primarily resides in during the segment, hiding upstairs until their four pieces of her photograph are put together, which can be found laying around, or retrieved by giving NPCs their requested items. Once her photograph is given to her, she then disappears, allowing access to the Red School via the bed.

The Aztec Rave Monkey is visible in the bathroom on the second floor.
Pirori

Pirori's artwork as seen in the dream diary

The **Pirori** are recurring characters from the original game, and can be found in many locations in *YUMENIKKI -DREAM DIARY-*.

## Locations

### Pirori Village

They're a common creature in Pirori Village. They refuse to leave their homes until the Mouth Monster has been trapped in the center of the Village.

Several Pirori are necessary to continue the game - the one in the center house requests the Kalimba and will tell you the melody for the monster in Mural Forest in return. However, that can be guessed. Another Pirori in the top right corner of the Village requests the Kite, and will give you the Sun Glyph.

They appear as beige or green, big or small. Most will wave if Madotsuki interacts with them. They can be killed with the Knife effect or Mask of Fear.

### School

A small Pirori in the first room of the first floor requests a Stack of Books. You will receive a Brush in exchange.

It can also be killed with the Knife or Mask of Fear.

### The Sewers

Like the original game, the Sewer Pirori are pale and can be found walking around in the water.

They will wave if you interact with them. You can trap them in ice if you equip the Scarf and Hat effect and then use the Umbrella.

## Trivia

* In one of the houses in Pirori Village, there is a chalk drawing of a UFO which hints at the Secret Ending.

## Gallery

In-game diary imageSketch of Pirori VillageSchool sketchSewers sketchPirori gathering around a UFOPirori running from the Mouth MonsterPirori by the pyramidKalimba PiroriSewer Pirori
Giant Monster

The Giant Monster vomiting lava.

The **Giant Monster** is a large, black creature that can be seen in the background of Uboa's event. It has four limbs which are grasping onto two hills. Lava is pouring from its mouth and flames are raging behind it.

The Giant Monster is a returning character from the original game, originally known to fans as Bloody Touching Monster.
Shotengai

###

**ddd\_001.wav**

###

**music\_spINTROshotengaifade.wav**

###

**music\_spLOOPshotengaifade.wav**

The **Shotengai** is one of the 7 areas directly accessed from the Nexus.

A Jellyfish can be found right at the beginning, when turning left.

The following maps feature decorative characters like Ghosts, enemies like Eyeballs, a stealth segment with Alley Demons, a chase by the Shadow monster as well as two Big Hands grabbing what's in front of them.

The last danger starts with Pissipissini running out of a darker lane and you'll have to run away from what's pretty much an avalanche of Eyeballs. The exit is a door leading to the Slaughter House.

## Trivia

* A shotengai is a certain type of Japanese commercial district that runs along a street.
* On the road where you run away from the Eyeballs, the original Sewer Drawings are decorating the background.
* Originally, the manhole cover connected to Pirori Village's well. This was changed with version 2.0, where it now leads to the Sewers.
* There is an unused version of *music\_spINTROshotengaifade.wav* that is about 2 seconds longer called *music\_spINTROshotengai.wav*. Aside from that, it is fairly identical to the one used in-game.
Room (Dream)

Madotsuki turning on the TV in her dream room

###

**bgm\_Room.wav**

The Dream Room is a location that is first accessed by Madotsuki after she falls asleep and enters the dream world. Initially, she will wake up on the balcony of her apartment. Opening the sliding door, the player is able to access Madotsuki's room in her dream.

The dream room has notable similarities with the original room with the exception that the desk now does not have a diary to record her dreams (and save the player's progress in the dream). The room is shadowy and dimmer than Madotsuki's original room in the real world, lending it a more mysterious, dream-like and hazy quality.

On the far right of the room, there is a television and game console where Madotsuki will be able to play several games based on whatever cartridges the player has found. Games accessible from the dream room are:

* Ao Oni (use the dirty game cartridge found in Ao Oni's Mansion)
* Witch Adventure (use the mysterious cartridge found on The Mall's Rooftop)

You can also access Madotsuki's bathroom if you approach the unseen corner of her room, however the reason for this is unknown as nothing seems to be interact-able.

## Trivia

* There is a small chance the room will appear in the style of the original Yume Nikki. When this happens, you also have a chance to activate the Kalimba event when you turn the TV on. It will end after you enter the Nexus.
* There is a random chance Madotsuki's ghost will appear in the bathroom.
Courtyard

Madotsuki standing outside the School within the Courtyard

The **Courtyard** is a location accessible from the Nexus, which connects to the School. Monoe can be found crying on the far right, initially preventing access to the School's entrance. Approaching her without an effect will cause her to scream at Madotsuki, sending her flying backwards.

If the Umbrella Effect is used, Monoe will flee inside to avoid getting wet. Then, the player can enter the School.
Achievements

A total of 23 **achievements** are available in the game, which are gained by finding secrets, interacting with NPCs, or simply progressing in the game.

### Was it... just a dream?

"Wake up." Found by completing the opening cutscene.

### Video Games

"Another escape from reality." Found by playing Super NASU.

### Blood

"It's just for self defense." Found by obtaining the Knife Effect.

### Music

"Back to school." Found by obtaining the Flute Effect.

### Remorse

"Why did you do it?" Found by stabbing and killing Onsen-san.

### Sight

"No stone unturned." Found by obtaining the Hamsa Effect.

### Lucidity

'A slimy friend." Found by locating a Jellyfish.

### Distrust

"Find a resting place in the middle of the dark." Found by finishing the mannequin level.

### False Appearances

"Meet a mysterious blonde girl." Found by flickering the lights in Poniko's Room.

### Doomed

"Play along with a lonely child." Found by leaving the Bed Room that Monoko resides in.

### Rain

"Don't get wet." Found by obtaining the Umbrella Effect.

### Primal

"Reach a bed of flowers on top of a pyramid." Found by completing the slate puzzle.

### Survivor

"Take me out of here!" Found by completing one round of Ao Oni.

### Deep Dream

"Too young for this." Found by completing the Red School puzzle.

### Not So Innocent

"I didn't mean it!" Found by attacking a harmless NPC.

### Correlations

"Stare at the vast universe." Found by watching the night sky along with the Maussan Bros.

### Light

"Afraid of the dark." Found by obtaining the Lamp Effect.

### Wake Up

"A new day begins." Found by completing the normal ending.(?)

### Inner Fears

"Escape from your fears." Found by completing the normal ending.

### Dream Layers

"Group hug." Found by locating all the Jellyfish.

### The Dream Goes On

"It's so cozy" Found by completing the Secret Ending.

### Arcade Master

"Shutting out the world." Found by getting 5,000 points in Super NASU

### Lucid Dreams

"All wrapped up." Found by collecting all the collectibles in the game.
Shadow People

Shadow People's artwork in the dream diary

The **Shadow People** appear as bosses in the Shotengai and the Final Dream.

## Locations

### Shotengai

Appears towards the end of the level. The Pissipissinis run away in fear as it slowly walks down the street, killing the lights with its shadow.

Madotsuki must do a stealth segment with the Alley Demons to escape. If she's caught, the Shadow monster will grab her head.

### Final Dream

A Shadow monster will first appear in the apartment hallways, chasing Madotsuki. It has tentacles on its back.

It will follow her to the roof, exploding the building. Its appearance is larger than normal and it is floating in the sky.

## Trivia

* There is an unused, duplicate sketch of a Shadow monster in the School section of the dream diary.
* Also in the Deep Dream section of the School, there are many unused MonoBehaviours concerning a chase sequence in the Lamp platforming area. One is called "ShadowGhost\_LanternOn\_Decision" in the game files, suggesting the Lantern would have had an effect on it. According to the "ShadowGhost\_GetScaredAnimation\_Action" Monobehaviour, it would have been frightened away.

## Audio Files

Audio files associated with the Shadow People.

Soundtrack files associated with the Shadow People.
Red-eyed Cat

Red-eyed Cat's artwork in the dream diary

The **Red-eyed Cat** is a recurring character from the original game.

It can be found in the top left area of The Sewers. Approaching the Cat will make it run away and appear on The Mall's rooftop, along with a Mysterious Cartridge.

## Audio Files

Audio files associated with the Red-eyed Cat.

Soundtrack files associated with the Red-eyed Cat.
Happy Birthday Five!

**Happy Birthday Five!** is a short released on May 5, 2018. How it is Five's birthday is because the day was 5/5/2018. And the short was also for contestants that will be debuting on Battle for Generations.

Watch it on Youtube: https://www.youtube.com/watch?v=dI403P7SUnE

Next: N/A

## **Plot**

Five was walking around and then he discovered a note on the ground that said "HAPPY BIRTHDAY 5!" After when the intro played, Five said to the viewers that there will be reccomended characters that may join the game.Five also said there will be 10 contestants that will debut in BFG. At the end Five said that there you can get a chance to be on there fan art contest then Five said bye.

## **Trivia**

* The reccomended characters will have a chance to debut.

## **Transcript**

Five walks around and sees a paper that says "HAPPY BIRTHDAY 5!"

Intro.

Five: Hey viewers, we have recommended characters that may join the game!

Five: Only one of the ten contestants will win!

The recommended characters get shown.

Five: If you see your recommended character here, that means they get to join the game. You got to use the poll in the description.

Five: I'll say if your character didn't get a chance. You can still get a chance with our fan art contest! Go to the link in the description so you can go to the Discord server!

Five: OK Bye!
Monoe

Monoe's artwork from the dream diary

### Role

Shouts at Madotsuki and pushes her away if she gets too close without the necessary effects or items

### Effect Reaction

Umbrella - Runs into the school

**Monoe** (モノ江, derived from **mono**chrom**e**) is found in the City, and is most likely related to Monoko.

Monoe can be initially found crying on a staircase in front of the School. If you get too close, she shouts at you, throwing you backwards. To make her move out of the way, you need the Umbrella Effect. On the top floor of the School, you have to assemble her Photograph and show it to her. She then dissolves, allowing access to the Red School. it is unknown why she is crying, but since she's most likely related to Monoko and fans theorize that Monoko was hit by a car and killed, it's likely that Monoe grew into a deep depression due to her sister's unpleasant demise. It could also be possible that she blames Madotsuki for this as she shouts at her when you get close. Another theory is that she was being bullied at school. The description of the photo that must be reassembled for Monoe is ”The girl in the picture seems to be unaware that she is being photographed.” And if the girl in the picture is supposed to be Monoe at school, it can be theorized that she was being harassed or stalked by someone. She is then seen crying next to KyuuKyuu-kun.

It's worth noting that Monoe's behavior is strikingly different from the original game, where she looks happy, smiling.
Train

Madotsuki riding alone

The **Train** is a returning area from the first game, and it initially resides in the Wilderness. Entering it allows to travel between four areas - the Wilderness, Pirori Village, the Mural Forest, and the rightmost side of the Docks.

On the way to the Mural Forest, a black passenger with one eye can be found riding the train, requesting Madotsuki to play a certain series of notes. If done correctly, the player is rewarded with the Kalimba.

The maroon and blue creatures appear on the way to the Docks.

## Trivia

* There's another BGM file for this area called *amb\_train.wav* which is identical to *amb\_train\_Fade2.wav* except it is in a lossy format.
Flute Room

Madotsuki standing near E-Man and a Toriningen

The **Flute Room** is an area in The Mall where Madotsuki obtains the Flute Effect. It is a recurring area from the original game.

A Toriningen is behind the counter, however she isn't hostile. O-Man and E-Man are also in the room, with O-Man giving you the flute effect and locking the exit. It will unlock once you relay the song E-Man is singing.

The background music is reminiscent of the music from the same area in the original game.
Please, No More

No more!

I dreamed that I was in a dark room strapped to a chair, then a man appeared out of the shadows. The man started shoving cake in my mouth. After a while I started feeling bad, so I said, p-please n-no m-m-more, an the man replied, "More? Okay."

At that moment I awoke.

 FriedWAffles (Talk) 02:39, April 10, 2018 (UTC)

FriedWAffle's Dreams

**Dreams of Variable Date:** Cast Away (2013) ☁ Dog Head (2013)
**Dreams of Unknown Date:** Admin ☁ Atomic Bomb ☁ Communist ☁ Compass ☁ Dead ☁ Ding-Dong The Witch is Dead ☁ Falling Pigs Part 1 ☁ Great Emu War ☁ Hell ☁ I Feel Stupid ☁ I'm Dead ☁ John Cena ☁ King of Countryballs ☁ Legs at the Beach ☁ Minecon ☁ Mummy? ☁ My Friend Floofy2 ☁ NOO!!! ☁ OMG ☁ Phantom Scarecrow ☁ **Please, No More** ☁ Rich ☁ Rolling Rocks ☁ Rubik's Cube Nightmare ☁ Sleeping in The Sea ☁ Sleepwalk Dream ☁ Sucked Up ☁ That Long Nosed Wooden Boy ☁ The Grenade ☁ The Sandbox ☁ Trapped ☁ Waat? ☁ Waffles ☁ War ☁ WW2 ☁ Zombie Dentist Trip
Ao Oni

**Ao Oni** (Blue demon in English) is a game cartridge you can find in front of the Mansion.

You are trapped in a mansion, and you must find and rescue Monoe, Monoko, and Poniko. They are scattered throughout the mansion. You have to use caution, however, as there is a blue demon wandering around. If he catches you, you lose. If he catches your friends, you cannot save them as they become demons too. You can hide in the closet in the first door on the second floor to evade demons, or you can outrun them.

There are 3 locked doors (including the front door you can escape out of), 3 keys to unlock them, and three items (lighter, handkerchief, doll) that give you bonus points for finding.

## Trivia

* Ao Oni is a game originally made by noprops.
* The three items to be found are characteristic (besides the Roses) for the three Protagonists of the game Ib made by kouri. Handkerchief, Lighter and Doll (though originally a character) belong to Ib, Garry and Mary, respectively.
Forest

Madotsuki just outside of the range of the lighthouse

###

**amb\_forest #0900089.wav**

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**amb\_river.wav**

The **Forest** is a location found on the far right of the Docks and begins with a stealth segment involving a lighthouse. Should the beams of the lighthouse find Madotsuki, the dock beneath her will collapse and she will be swarmed by Sea Snakes.

After some time, Enemy Ghosts will appear in the sky and fly past the lighthouse, and abruptly disappear when they reach the beginning of the area. They seem to be decorative.

Nopperabou Witches are standing next to the trees, presumably watching Madotsuki.

Deeper into the woods is Kimajo, who reveals the door to the Mansion, and an igloo which leads to the Pink Sea.

## Trivia

* Should you complete the lighthouse segment fast enough, the Yuki-onna will be visible near the igloo. Her concept art will be added to your diary. Here's a video.
Onsen-san

**Onsen-san** is a recurring character from the original game.

It sits on the road in the Road to Forest, blocking Madotsuki's way. Killing it with the Knife will result in it seemingly transforming into Shitai-san. Madotsuki is forced to wake up, disturbed.

If you've yet to kill him, you can spot him through the window of the Hot Spring House in the Infinite Wilderness.
KyuuKyuu

KyuuKyuu's artwork in the dream diary

**KyuuKyuu** is a character found in the Staircase area, resembling KyuuKyuu-kun from the original game.

He is a large, multi-coloured, worm-like creature with one small arm.

He is seen rubbing the rail, seemingly comforting a crying Monoe. However, due to fact that he starts rubbing faster in excitement when Madotsuki enters his vision, his true intentions may be left up to speculation.

When entering the door at the end of the Staircase after the first visit, the FACE event takes place.

## Theories

KyuuKyuu is thought to be phallic imagery. His location being accessible through a zipper supports this theory.
Seccom Masada-sensei

Masada's artwork in the dream diary

**Sentimental Komuro Michael Sakamoto Dada-sensei** (センチメンタル小室マイケル坂本ダダ先生) (or simply **Masada**, or **Seccom Masada**) is a character found in the Spaceship, playing a song on the large piano. He's a recurring character from the original game. If interacted with, he plays a portion of a song, then turns to Madotsuki to allow her to complete the empty portion, twice in a row.

He has an unknown connection with the Pirori in the Pirori Village, as a drawing on the wall of one of the buildings contains the symbol used to call the Spaceship.

He has a secret ending where you go to the roof on the last level after you have collected all the Jellyfish and stand on the sign on the floor that looks like three circles, it will teleport you to the spacecraft. He will be playing the piano and when you go up and talk to him, he will play a part of the song you are playing and you must use the flute and continue the part of the song. After that, the door to the bed will open, you get into the bed and then you will get the secret ending.

## Audio Files

Audio files associated with Masada.

Soundtrack files associated with Masada.

## Gallery

Diary image??? CollectibleWallpaperRender
Strober

Strober's artwork in the dream diary

**Strober**, a returning character from the original game, is a tall, hungry creature found at the rightmost side of the Docks.

It's blocking the way, demanding something to eat. Give it the Sad Fish and it will happily eat and move out of your way, so you can get past it.
O-Man

The o-Man's artwork from the dream diary

**o-Man** is a recurring NPC from the original game who can be found in The Mall's Flute Room, sitting silently in the leftmost room.

He looks like a purple "O" or "θ" with a single red eye on the center, with a long purple coat. Interacting with him causes him to show you that his hands are empty before revealing a flute from within his sleeve, pulling it out and handing it to Madotsuki, giving her the Flute Effect. This can then be used to interact with the e-Man to the right. He also, supposedly inadvertently, locks the exit to the Mall's Flute Room.

## Gallery

e-Man and o-Man diary imageo-Man and e-Man sketch
Body Parts

Body Parts' artwork in the dream diary

### Effect Reaction

Mask of Fear - Repels Eyeballs and Hands. Does not work against the Eyeball avalanche!

**Body Parts**, aka **Eye and Arms**, are recurring characters from the original game. They are found in the Shotengai.

The Eyeballs chase Madotsuki, whereas the Big Hands are hiding in the dark, waiting for something to grab.

The Eyeballs can kill Madotsuki if they bump into her too many times. The Big Hands will squash her if she walks in their path, but they can be distracted with Eyeballs.

At the end of the level, Madotsuki has to outrun an Eyeball wave to get to the Slaughter House door.

## Trivia

* The Hand's artwork resembles Medamaude.

## Audio Files

Audio files associated with the Body Parts.
Pirori Village

**Pirori Village** is accessed by either the Train or the top right ladder in the The Sewers.

On the first visit, there won't be any Pirori because of the Mouth Monster, so you'll have to encage the latter. That is done by setting up the cage with the Wood Plank, using the Red Eye as bait and luring the Beast there, quickly removing the plank so the cage will close.

The Pirori will then come out from their shelters again.

The Pirori in the center house requests the Kalimba and will tell you the melody for the monster in Mural Forest in return. However, it can be guessed. The one at the top right of the Village will ask for a Kite, and will give the player the Sun Glyph in return. The War Glyph can be found inside a house.

## Trivia

* Originally, the manhole cover in Shotengai connected to Pirori Village's well. This was changed with version 2.0.
* In one of the houses, there is a chalk drawing of a UFO, which is a hint for the Secret Ending.
* In the original game, it's known as the Barracks Settlement.
Room with Beds

**Room with Beds** is a recurring location from the original game, accessible from the door beyond the Henkei Shita in the Slaughter House.

Madotsuki has to find Monoko three times until she is standing in the small, separated room in the lower right corner. Approaching her causes her to grow three extra arms and the Room with Beds's structure will be altered; the beds are now scattered across the room in a disarranged order. Monoko will now follow Madotsuki, shifting the beds as she comes near, until Madotsuki reaches the door in the upper left corner of the room. Madotsuki will wake up having got the "Doomed" achievement.
Final Dream

Madotsuki floating across platforms in the Final Dream

The **Final Dream** is the final location (excluding the Secret Ending) that Madotsuki will visit in the game. It consists of a large building with a handful of doors, the roof of said building, floating platforms, and the Nexus. The majority of the doors within the complex are locked, but three of them can be opened. One contains a bed with concept art beneath it, another contains the Rusty Key, and the last contains the symbol required to access the Secret Ending.

Throughout her escape from the dream, Madotsuki will occasionally be chased by the Shadow Monster that was seen previously in the Dark Alley.
Effects

There are seven effects in total to collect throughout the game.

## Flute

Can be found in the waiting room on the second floor of the Mall, after interacting with the o-Man.

* Plays music using the arrow keys.

## Hamsa

Can be found in the Docks by pulling off a piece of wood next to the Train. Continuing left gets you the effect.

* It reveals secret passageways and items.

## Knife

Can be found in the butcher's kitchen behind door one.

* Kills certain creatures.

## Lantern

Can be found in the Red School.

* Lights up dark areas.
* Stops Mannequins.

## Umbrella

Can be found in the Sky Garden in plain sight.

* Makes it rain.
* Can be used to double jump and float.

## Scarf and Hat

Can be found in Snow Valley. Obtained from Mafurako.

* Freezes water when used with Umbrella.
* Turns Madotsuki into a snowman when used in snow areas (The Snow Valley, and the surroundings and inside of The Igloo.

## Mask of Fear

Can be found in Uboa's Trap World. Interact with Uboa to obtain.

* Stops certain creatures.
* Acts like Knife sometimes.

When the Mask of Fear is in use, the screen becomes generally monochromatic and is layered over with white noise; However, when using it in the Bed World area where Monoko resides, there's monochromatic abberation in the area. If you approach Monoko when she's a monster with the mask, she'll freeze up and begin erratically moving.
Poniko's Room

Poniko covering up her paper as Madotsuki interacts with her

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**music\_ponikoOFF.wav**

**Poniko's Room** is an area consisting of a single room, which is accessible from the Pink Sea, and is the sole home of Poniko.

Turning off the lights automatically causes the room to go into an Uboa-like state when compared to the first game, but Poniko does not transform and you can continue to flicker the lights. Doing so results in the room to be completely dark, and walking to the right causes a blurry image of Uboa to flash on the screen which jolts Madotsuki awake.

However, if you use the Lantern effect when it's dark and examine Poniko's desk (who's now disappeared), you will enter Uboa's Trap World.

These are the only options to exit the room (besides waking up), as the door locks once entered.
The Sewers

Madotsuki standing at the entrance to The Sewers from The Nexus

Pirori Village (top right)

Shotengai (bottom left)

Block World (bottom right)

**The Sewers** is a large area accessible from the Nexus, and connects to the Dark Alley, the Mall, the Barracks Settlement and the Block World as well. It resembles The Sewers from the original game. A few Pirori, a Ghost and the Black Cat can be found here. There is also a room full of Alley Demons, which can be accessed by freezing the water with the Scarf and Hat/Umbrella effect combination, and requires the Mask of Fear to get through as well.

Making the Cat run away causes it to appear on The Mall's rooftop, along with the Mysterious Cartridge.
Sky Garden

The **Sky Garden** is a recurring area from the original game. It's accessible through the Wilderness after solving the slate puzzle and going up the One Minute Stairs.

## Effects

The Umbrella effect can be obtained here.

## Appearance

The Organoid stands in the background.

On the rightmost side are the three Maussan Bros watching a UFO in the nightsky. If you join them, you'll get rewarded with the "Correlations" achievement.

Next to them is a tunnel with a patch of white lilies at the end of it. Interacting with them will make the screen turn white and wake you up. You're rewarded with the "Primal" achievement.
Enemy Ghost

Enemy Ghosts flying by the Lighthouse

**Enemy Ghosts** appear in the background of the Forest area, near the Lighthouse. They are translucent, grey, tadpole-like creatures which fly through the sky.

Despite their name, they do not appear to attack Madotsuki.

See Pink Sea Ghost for the white version of these.
Wilderness

The **Wilderness** is one of the 7 places accessible from the Nexus. It consists of two separate areas connected by the Train.

## Locations

### West

The west one features the Train to the right, an ancient puzzle involving the Glyphs to the north, and a Toriningen Party to the left, except there isn't any Toriningen. Using the Hamsa effect at the sign near the Toriningen Party will open a path to the Endless Wilderness.

You can find the Death Glyph south of the entrance, stuck inside one of the many frowning cubes. You can also retrieve the Red Eye by attacking the Batsu with the Knife Effect.

Solving the Glyph puzzle in the north will open a path to the One Minute Stairs.

### East

The east one has the Train to the left and the Pirori Village to the north.

## Gallery

Madotsuki, first starting out in the Wilderness
Walking Eye

Walking Eye's artwork in the dream diary

**Walking Eye** is a returning character from the original game. It is a black, humanoid creature with a single eye for a head.

It will trade Madotsuki a music Triangle in exchange for a Brush.

It can be killed with the Knife effect or the Mask of Fear.

## Gallery

Pirori, Walking Eye, and Ghost school sketchIn-game
Kimajo

Madotsuki standing next to Kimajo and the Mansion's entrance

**Kimajo** is a returning character from the original game.

Located in the Forest, it resembles a leafless tree with two glowing red eyes. In this game, a Hamsa symbol glows below its eyes. Should Madotsuki use the Hamsa Effect, the door to the Mansion is revealed.