Special Strange Supplies

***Uncommon Special Request***

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## Quest Data

* Normal, from level 15

* Tainted Werewolf - level 19
* FULL HEAL
* Weresheep - level 14
* FULL HEAL
* Weresheep - level 14
* FULL HEAL
* Venom Wyrm - level 20
300 XP

Quest loot: Strange Supplies

Buy on Neftyblocks for 100 GUILD

* 1 guaranteed from:
	+ Leather (40%)
	+ Fine Fleece (30%)
	+ Miasma Scroll (15%)
	+ Venom Wyrm Claw (10%)
	+ Venom Wyrm Eye (5%)
* 1 guaranteed from:
	+ Branch (75%)
	+ Fine Fleece (25%)
* 1 optional, 54.5% to get no reward:
	+ Mysterious Chest (20%)
	+ Mysterious Scroll (10%)
	+ Recovery Remedy (10%)
	+ Enlightening Scroll (5%)
	+ License Reroll Ticket (0.5%)
* 1 optional, 75% to get no reward:
	+ Lesser Fire Glyph (12.5%)
	+ Lesser Water Glyph (12.5%)

## Story

### ***Location: Fairglen***

The sun is high in the sky as you arrive in the peaceful farming town of Fairglen. You've been sent to investigate rumours of missing sheep, which is a somewhat common occurance given the wolves, goblins, and bandits that all roam the surrounding region. Given your client though, it could be something more. Stepping through the door of the local inn, you see your client, an dark-haired elven man sitting alone at a table.
*"Thank you for answering my request."* You sit down opposite Haboryn, the monster merchant. The mysterious elf is well known being able to procure difficult to obtain materials for crafting, so you're curious as to why he's summoned you to the relatively quiet town of Fairglen.

### ***Location: Fairglen***

*"I've heard a rumor that there's been some attacks on farms around these parts. From the information I've managed to get out of the farmers, it sounds like it there could be a tainted Were-creature in the area. I specifically requested you for this [Adventurer], because I've heard that you've had previous experience with them before"*. You nod in agreement, remembering your previous interactions with the monsters in question, and then ask Haboryn if he has any more information.

*"I've seen fences slashed and smashed, and been told of odd roars and rumbles too. If it's not a were-creature, than I'm quite interested in obtaining some samples to analyse and sell. I'm not sure what could be causing such damage."*

### ***Location: Fairglen Outskirts***

That night you find yourself waiting outside one of the few farms that hadn't had sheep stolen. You're next to a small flock of sheep, fenced into a small paddock. After spending the day talking to various townsfolk and gathering information from the farms, you're fairly certain that the missing sheep are indeed the work of a tainted were-creature. The evidence matches up to what you'd expect from what you know of werewolves. You're pulled from your thoughts as you see a dark shape emerge from the treeline on the other side of the paddock and you leap into action.

Fight a Goblin!

### ***Location: Fairglen Outskirts***

Well, the goblin wasn't exactly a were-creature. You curiously look around for others - goblins rarely work alone. Sure enough, you see more movement further into the trees as another pair of goblins run towards you. To your surprise, and concern, both of them run straight past you. Thinking they might be going for the sheep, you're about to give chase when you hear a low growl behind you.

You spin around and find yourself face to face with a tainted werewolf. There's a brief pause as it huffs in your face, and you gag at the nauseating stench of its breath. Then, you jump backwards to avoid its snapping jaws, and prepare for the fight.

Fight a Tainted Werewolf!

### ***Location: Fairglen Outskirts***

You watch as the tainted beast melts away into darkness. To your immense surprise, this one leaves behind a few fangs. You gather up the sharp teeth in a pouch, curious as to why they didn't disappear like the stories say.
Shrugging, you decide to return to the town to ask Haboryn if he knows anything, but as you begin to walk towards the farmhouse to tell the occupants it's safe, a shiver runs down your spine. Your honed sense of danger is screaming at you, and you look back towards where the werewolf was and groan. Two weresheep, apparently accompanying the werewolf, are slowly prowling towards you. Their yellow eyes seem to gleam with a cruel intelligence as they advance, and you barely manage to down a healing potion before they attack.

Fight a Weresheep!

### ***Location: Fairglen Outskirts***

You manage to hold off the two weresheep, desperately avoiding the razor sharp teeth and claws, and eventually the first one falls to the ground and begins to disappear. The second looks somewhat worse for wear, and you seize the opportunity to attack!

Fight a Weresheep!

### ***Location: Fairglen Outskirts***

As the puddles of black ooze fade away, you can see the two weresheep left some assorted clumps of wool, and again, a few fangs. You add the items to your bag, unsure why anything at all remains. You know that tainted were-creatures disappear without a trace, so why isn't that happening here?
After a thorough check of the area to make sure there's nothing else lurking, you stop by the farmhouse to inform the inhabitants about what occured, then hastily return to the tavern, hoping Haboryn has some answers for you.

### ***Location: Fairglen***

*"And they left these behind?"* Haboryn frowns as he examines what you brought back. You're both seated at the table in his room at the tavern, with the fangs and wool laid out between you. You confirm the origin of the items, and his expression darkens. *"Hmmmm. I can sense traces of... something on them. It doesn't feel like magic, but..."* he trails off. You're aware of the innate connection elves have with magic, and you see Haboryn's eyes faintly glow as he lifts up a fang and inspects it yet again.
*"I believe it to be demonic in origin, but I can't understand why the essence isn't returning to the Abyss."* You involuntarily shiver at the mention of the Abyss, one of the primordial planes inhabited by demons.

### ***Location: Fairglen***

You're about to ask more, when you hear a commotion outside, and several panicked voices. Haboryn exchanges a glance with you and you both race out of the tavern.
*"Help! There's a monster attacking the Bellrun farm!"* You recall that particular farm was one of the ones that hadn't been attacked at all, and remembering its location, you run that way, hoping that you'll be in time.

### ***Location: Bellrun Farm***

You arrive to a scene of chaos and it's clear that this wasn't the work of a were-creature. The fences are smashed, some burning with an odd purple flame, and there's several suspicious green clouds of gas in the paddock. Looking closer you see the grass below is withered and dead. The few sheep that remain are being shepherded into a small holding pen by several terrified villagers. There's a low rumble and a crashing sound comes from the trees. *"It's coming again!"* The rumbling intensifies as someone screams out the warning, and the villagers abandon their task, fleeing for safety.

### ***Location: Bellrun Farm***

You recognise the monster that comes crashing and crawling out from the forest. A serpentine purple form, almost a meter thick, with six short clawed limbs. Along its body are various glowing green bumps and tendrils. You see a trail of dark purple smoke trickles from it's nostrils. The fire and dead grass all make sense now.

It can only be a wrym. It's slitted eyes lock on to you, and it roars. Realising you have to stop it before it can do any more harm, you try to distract it until the villagers can get away!

Fight a Venom Wyrm!

### ***Location: Bellrun Farm***

Slightly scorched, you let out a long sigh as you survey your defeated foe. The were-creatures are now the least of your concerns. How had a Wyrm been living near Fairglen without anyone knowing about it? Although, you do recall the villagers had been hearing odd roars and rumbles.
*"Wha-"* Haboryn exclaims as he arrives. *"A Venom Wyrm? Here?"* He crouches down next to the creature, muttering under his breath.

*"Don't they only live up north, at The Barrens?"* You ask after a moment, and the monster expert nods. *"Exactly. I've never seen any Wyrm this far south before."* Haboryn stands up again, and looks you over. *"Well done, not many people could take on a fully grown Wyrm and emerge victorious."*

### ***Location: Bellrun farm***

*"[Adventurer], you should head back to town and head to the Guild first thing in the morning. If a Wrym has made it this far south, there's a risk others may have followed. The were-creature activity also is a concern, and I fear the two may be connected."* Haboryn sighs worriedly. *"I'll need to help clean up the residual poison here, but I'll send your reward to the Guild."* He takes another glance at the monster. *"If I find anything useful here, I'll include it for you as well."*
Leaving the merchant to his research, you begin the walk back to Fairglen, taking one last glance at the Wyrm before you go.