Territory

The territory of the tribes of facet are **surrounded by tall, towering mountains** which shut them out from the rest of the world- making Facet its own little hideaway; a kingdom, of sorts. Outsiders very rarely make it through the **steep cliffs** and, if they do, usually are pushed out of the tribes or attacked. The world of Facet itself is a very magical one; new generations of animals have developed different traits to survive in the very, very different three environments of the Fire Tribe, Water Tribe and Earth Tribe.

The only true middle ground between the three tribes' habitats are known as the **flatrocks**, a meeting ground for all the Tribes. They meet here every half-moon to discuss with each-other. Other peaceful grounds for the packs are otherwise the mother dens or the cave of the dead/ancient mountain.

## **Water Tribe Territory**

* **1 (great falls)**
	+ t
* **2 (lake)**
	+ t
* **3 (camp)**
	+ t
* **4 (hot springs)**
	+ ​​​​​​​t
* **5 (rapids)**
	+ **​​​​​​​t**
* **6 (lone falls)**
	+ **​​​​​​​t**
* **7 (bog)**
	+ **​​​​​​​t**
* **8 (marshland)**
	+ **​​​​​​​t**

## **Fire Tribe Territory**

* 11 (desert)
	+ An open and vast desert with not many living things. A good place for training.
* 12 (sunrocks)
	+ A commonplace where wolves relax and overlook the territory to spot prey. One of the only grassy areas and animals such as mountain goats can commonly be found here.
* 13 (volcano)
	+ The centerpiece of Fire Tribe's territory and the most dangerous. An active volcano lays far in the territory and is a place where all of the members go to do challenges and to relax.
* 14 (canyon)
	+ Beyond the camp, between the colossal structures of old mountains, carved away by a river the since has dried up, sits one of the fire tribe's favorite hunting places: the canyon. It is home to many different types of prey, and a common place for hunting.
* 15 (dunes)
	+ Sandy hills that sting your eyes on a windy day. There aren't many living things, like the desert, but it's a good place for training.
* 16 (oasis)
	+ Originally belonging to the Earth Tribe, this is the only place fire tribe can find many living plants, herbs and small animals. The two tribes constantly fight over the location for the resources. It's a favorite place where wolves like to sprawl out and sun themselves.
* 17 (camp)
	+ Placed just below the Canyon, nestled behind large hills and towering mountains that keep them out of view from invading tribes. Their camp is underground in a large cave, the entrance nearly unnoticeable to eyes that are unfamiliar with the tribe. Dead trees and logs have been stacked near the entrance so that any surprise rainfall will not enter the main part of the camp. The cave itself is only one giant open area, meaning the tribe usually sleeps all together, no matter their rank. There isn't much inside.
* 18 (devil's den)
	+ An oddly structured above-ground cavern-like location. There are rumors within the tribe that Fire Bringer's angry spirit lives here. Inside, the herbalist grows herbs, since it's sheltered from the sun. No one usually goes in there out of the fear of the rumor, especially if they're young.

## **Earth Tribe Territory**

* 20 (camp)
	+ t
* 21 (sky tree)
	+ t
* 22 (hills-west)
	+ t
* 25 (clam-flats)
	+ t
* 26 (river delta)
	+ t
* 27 (hills-east)
	+ T
* 28 (leaning willow)
	+ t
* 29 (forest)
	+ t
* 32 (open fields)
	+ t

## **Neutral Ground / Borders**

* 9 (mother dens-north)
	+ The mother dens in the north are better suited for Earth Tribe and Water Tribe mothers, but is a neutral ground for any mother to travel to to birth and raise her pups. No tribe can trespass here unless it is a father wishing to visit his pups. Pups will remain in the mother den territory until they are old enough to go through their initation ceremony at the flatrocks.
* 10 (lookout point, WT-FT border)
	+ This border is very rocky and quite steep, dangerous for younger members with unstable footing. This is also constantly patrolled by both tribes.
* 19 (old trail, FT-ET border)
	+ Similar to appearance of the sun-rocks, this marks the start of the border between Fire Tribe and Earth Tribe, which is constantly patrolled.
* 23 (moss rocks, ET-WT border)
	+ This border is marked with large boulders covered in thick moss, and it's pretty well forested.
* 24 (mother dens-south)
	+ The mother dens in the north are better suited for Fire Tribe mothers, but is a neutral ground for any mother to travel to to birth and raise her pups. No tribe can trespass here unless it is a father wishing to visit his pups. Pups will remain in the mother den territory until they are old enough to go through their initiation ceremony at the flatrocks.
* 30 (ancient mountain/cave of the dead)
	+ The Ancient Mountain is technically located in Earth Tribe territory, but belongs to no one. Inside of the Ancient Mountain is the Cave of the Dead; Alphas will take newly accepted trainees here to receive their power and their gem. This is also where new Alphas come to receive blessing from their ancestors.
* 31 (flatrocks)
	+ The flatrocks is the meeting ground for all three tribes; the biggest and most common neutral ground between the drastically different territories. This is where gatherings between the tribes are held, and is where pups become trainees and join the tribe that they're destined for. It's supposed to be a peaceful ground, but sometimes, battles are fought here in order to make it a fair fight.