Dusk Lobber

*Dusk Lobbers are shadow plants that lob explosive buds down the lane.*

**Lobbing comes easily for Dusk Lobber, but that's only because she's had extensive training and really enjoys parabolas.**

**Dusk Lobber** is a plant in *Plants vs. Zombies 2: Reflourished* and the fourth plant obtained in Modern Day. She is unlocked at Modern Day - Day 17.

Dusk Lobber lobs explosive buds at zombies or grid items in her lane every 2.85-3 seconds, dealing 30 direct damage and 25 splash damage in a 3x3 area.

When powered by Moonflower, Gloom Vine, or gas from Noctarine, she lobs buds into the lanes next to her in a manner similar to the Threepeater.

## Almanac entry

**Dusk Lobber**

Dusk Lobbers are shadow plants that lob explosive buds down the lane.

Special: powered Dusk Lobbers lob buds down 3 lanes

Lobbing comes easily for Dusk Lobber, but that's only because she's had extensive training and really enjoys parabolas.

## Plant Food effect

When fed with Plant Food, Dusk Lobber will fire four large explosive buds that land on four random tiles with zombies nearby on the lawn, with each explosive bud dealing 10 direct damage and 300 splash damage in a 3x3 area.

## Strategies

In her unpowered form, Dusk Lobber is quite a mediocre plant, with an attack that is easily outshined by other plants of her calibre. Stickybomb Rice is the closest example, dealing more damage and briefly stopping zombies for a similar price. It is when Dusk Lobber is powered that she becomes much more powerful, with the ability to lob buds into adjacent lanes. Uniquely to Dusk Lobber, her large splash damage allows for each bud's damage to bleed into other lanes. This can combine the damage of several buds into each lane, up to tripling the damage in her own lane and even damaging zombies adjacently beyond her range. As a result, Dusk Lobber's powered form is extraordinarily effective for dealing high area damage, flipping the tables on her contemporaries and being a powerful crowd controller in shadow-based strategies.

There are some limitations to Dusk Lobber's attacks, however. Buds are independently lobbed for each lane in her range, so having no target in a lane will result in no bleed-over damage for the adjacent lanes. Plus, the buds can be reflected by Jester Zombie and Parasol Zombie. For these reasons, it is recommended to avoid using lane-redirecting plants like Garlic and Void Orchid with Dusk Lobber, unless expressly to bring in zombies that are out of range. To deal with Jester Zombie and Parasol Zombie, bring their respective plant counters - several other shadow plants can handle them, too.

## Balance changes

### Initial launch

* ▼ +100 sun
* ▼ +2 second recharge

### Version 1.1.4

* ▼ Sun Cost: 250 -> 275
* ▼ Recharge: 12 -> 20
* Target audience: Veterans
	+ Developer note: Since release, Dusk Lobber has proved to be a very strong plant that could be spammed without much issue due to the sun cost not being hard to manage. To help keep Dusk in balance while also not destroying her powerful crowd control abilities, we have upped the recharge and sun cost. These changes will keep Dusk´s power the same, but make spamming her more difficult.

## See also

### Shadow plants

* Moonflower
* Nightshade
* Shadow-shroom
* Grimrose
* Noctarine
* Murkadamia Nut
* Shadow Peashooter
* Gloom Vine