Iroh

Standard Special
 Side Special
 Up Special
 Down Special
 Final Smash
 Extra Skill
 Franchise
 Show of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Character Info**

Iroh was born into the riches of the Fire Nation as its Crown Prince and also became one of its star generals. It wasn't until he began to let it all go, however, that he had found enlightenment. Following the tragic loss of his son, Lu Ten, he looks to Prince Zuko as a son, working to turn him towards the side of good during his banishment from the Fire Nation and search for Avatar Aang. Following brother Ozai's defeat at the hands of Aang, Iroh retired in Ba Sing Se, where he opened his famous Jasmine Dragon tea shop. He also operates as the Grand Lotus, leader of the Order of the White Lotus, who are tasked with assisting the Avatar during the Ages of Aang and Korra. Later, he would find a way to transcend into the Spirit World, where he would help Avatar Korra in her quests.

## **General Information**

### **Entrance**

Iroh is already on stage, cross-legged and enjoying a cup of tea. He sits up, readied for battle.

### **Taunts**

**Up Taunt:** Iroh grabs his pipa, playing a quick, jangly jingle on the instrument, much to his amusement.

**Down Taunt:** Iroh checks up his sleeve, retrieving a Lotus Tile! He holds it up with a smile, exclaiming, "The Lotus Tile was in my sleeve the whole time!"

**Side Taunt:** A baby dragon bird spirit materializes on Iroh's shoulder. He looks at it with a gracious expression and pats it on its head before it flies off with a delighted squeal.

### **Victory Poses**

1. Iroh breaks out his tsungi horn, playing a classic tune.
2. Engaged with whoever gets second place in a game of Pai Sho, Iroh sets down his final Lotus Tile, winning the game. He throws his arms up in the air, exclaiming, "Now, who wants to take me next?" Meanwhile, the beaten opponent looks away in shame.
3. Iroh sits cross-legged beside his Jasmine Dragon tea set, taking a sip of his tea. Setting the cup back down onto its plate, Iroh postulates, "The best tea tastes delicious whether it comes in a porcelain pot or a tin cup."

## **Moveset**

### **Standard Special**

**Fire Breath:** They might have well called Iroh the "Dragon of the West" for this technique. Taking a quick sip of tea, he spits it out in a stream of fire! Rather than be a standard chargeable move, Iroh's Fire Breath works more akin to his contemporary, Bowser's. Sipping his tea offers a slight respite of lag prior to his unleashing his flame, and it goes out as far as it'll ever go right out of the gate - about two-and-a-half Kirbys forward in the direction that he's facing. The fire is soon to dissipate, falling to about half of this height over a handful of seconds, and by another half in another handful of seconds it fully dissipates.

Iroh will then immediately be able to take another sip of tea and regain his full abilities, however, so there's not much lag between one engagement of the move and the next, besides that starting sip. The flames can be angled downwards, upwards, or even around Iroh as he moves in a 360 degree scope so long as the special attack button is being held while indicating a directional output with the control stick. The fire generally works as you would think it would, and as it does with the aforementioned Bowser. Although, if Iroh is able to catch opponents in the immediate aftermath of his sip of tea, the fire will be so hot at first burn that it could leave them, as well as the ground immediately surrounding them, with a lingering fire effect.

### **Side Special**

**Lightning:** Iroh suddenly sets a foot forward, outstretching his arm with two fingers held out. Simultaneously, electricity crackles around his fingers and, a moment later, he's ejecting a bolt of lightning from them! The lightning bolt is far-reaching and can be angled omni-directionally depending upon a swift change in directional input. It has light homing abilities, capable of branching out from its main bolt and outstretching into opponents who are within its immediate proximity. This deals lesser damage than the main bolt, but could still assist in causing light damage and making them become shocked for a moment. Those struck by the main bolt of lightning will be dished out significant damage, and more-so the closer that they are to it once it blasts out. This move is capable of dishing out significant knockback and breaking shields. There is some start-up lag as Iroh enters the appropriate pose, though he is given super armor as he preps. Like Ganondorf's Warlock Punch, this move's initial direction can be shifted with a swift tilt of the control stick in the opposite direction.

### **Up Special**

**Flame Pires:** Iroh takes a page from his brother's book, shooting jets of flames from his hands that help him rise into the air. The move works similarly in context to Pit's Up Special in *Brawl*, but with damaging proponents. Players use the control stick to help Iroh ascend, descend, or move left or right, essentially being given free will of how much power the flame pires are given and how far they take Iroh within a given amount of time. Like with his Fire Breath, the flame pires break down in power over time, becoming weaker as the seconds dwindle on, eventually letting Iroh gracefully slip back down to the earth if he hasn't found a new platform to perch upon by then. At their full, impressive first blast, the pires can dish out significant damage. These damage percentages become lesser as the flames become weaker, though they can stay strong for long enough to carry Iroh to where he wants to be. The downfall of this move is that Iroh cannot cancel out from it without engaging in freefall, making him susceptible to attack.

### **Down Special**

**Fire Missile:** Demonstrating his mastery over fire, Iroh performs a quick motion before unleashing an intimidating fire missile from his fingertips. The swirling column of flame homes-in on the nearest opponent, dancing towards them with great speed. It offers a fair amount of damage to those hit by it, as well as a lingering flame effect. Charging the move permits Iroh to send out more than one fire missile, dishing out upwards of three at a time at full-charge. If this is in a bout with more than a single opponent, the missiles will prefer to hone-in on more than one opponent at a time, so long as additional opponents are within range. Their attack power, speed, and length of travel is slightly increased the further the move is charged, though what's ultimately set to impress are the additional missiles summoned to the stage.

### **Final Smash**

**Dragon of the West:** Iroh holds both hands down towards his stomach, closing his eyes as he engages in deep breathing. As he breathes, he is surrounded by a violent swirl of flames grows larger in its expanse with each superceding breath. A moment later, the flames transcend into a great wall, towering over the expanse of most standard-sized stages as they stand at about the height of Giga Bowser. Iroh holds both hands outward with his legs spread as far as they can go, pushing the powerful walls of flame forward in both directions with surprising ease. Flames are left their wake, lingering and damaging opponents who haven't otherwise been swept away by the powerful firebending move. The walls travel about as far out as the entirety of Final Destination before dissipating. On smaller stages, they will still move forward, ignoring ledge physics. For the watchful eye, players can see Sozin's Comet shining in the background as Iroh engages in his Final Smash.

### **Extra Skill**

**Redirection:** Iroh stomps a foot down, with his left arm raised high and his right one at-height with his stomach. As projectiles near him, he is able to supercede their trajectory, capturing them in mid-space as their hurdle is cancelled. Iroh then has a split second to redirect the projectile in a direction specified by the player, or else its original effect will carry out and damage him. Any redirected projectile will be shot back towards opponents at 1.5x the speed and damage rate that it was originally coming towards Iroh at. Between two or more Irohs, this could make for an impressive game of Lightning Redirection! In other cases, Iroh might be redirecting a mighty Shadow Ball from Gengar, or a quick and deadly throwing knife courtesy of Ezio Auditore. He will not be able to redirect Final Smashes; but, in most other cases, watch out before you toss something Iroh's way!

## **Alternate Costumes**

1. **Default** - Iroh dons his Fire Nation uniform.
2. **Jasmine Dragon** - Iroh dons his Jasmine Dragon Tea Shop uniform.
3. **Grand Lotus** - Iroh dons his Grand Lotus uniform.
4. **Ba Sing Se** - Iroh dons his Ba Sing Se citizen's clothing.
5. **Air Nomads** - Iroh's outfit takes on an orange and red color scheme reflecting that of the Air Nomads.
6. **Water Tribe** - Iroh's outfit takes on a blue and white color scheme reflecting that of the North and South Water Tribes.
7. **Purple** - Iroh's outfit takes on a purple, indigo, and white color scheme.
8. **Pink** - Iroh's outfit takes on a pink and red color scheme.
9. **Gold** - Iroh's outfit takes on a gold and yellow color scheme.
10. **Ripped Iroh** - Iroh shows off his sweet pecs.

Alt 2Alt 3Alt 4Alt 10