Pointlight

You can pass this difficulty at the speed of light!

## Introduction

Welcome to  **Pointlight**, the first difficulty that exists with some light surrounding and lighting effect instead of continuing seemingly void-like emptinessand the first difficulty is exist the **Mythical** rank, meaning this difficulty is very special in some or other way.

As you already know, this difficulty has a rating of -V1, making it fall in the third-to-last Class -15 difficulty and located between  Saobaomenace, probably the first user difficulty you met and  Foreverending, a very special Unlosable difficulty.

Being in the higher negative class, you will know that it is completely unfailable. You can beat this a infinite amount of times in less than a second. Like I said above, this is the start of environment and surrounding existence where there are lighting, part, client objects and script. You won’t last a quantum here before move through hundreds of negativity difficulties disaster.

There is no need of basic of movement or even your own existence as it isn’t requiring anything that you're supposed to have. If you tried to lose, you will still keep on winning, even with any loophole or heavy exploit system as it will fix itself forcing you to win as these properties have existed below  **The First Difficulty**. The obstacles are still nonexistent (in an instantaneous way) and require absolute zero effort whatsoever.

But still, there is no point of reading this if you've ever met one as this property section is way too long for an average human to comprehend in less than a infinite division.

## Obstacles and Catches

### Catches

* You cannot lose whatsoever, if you do, the whole game breaks
* Everything is a winpad and the game forces you to touch one.
* You have to beat this difficulty at least once.

### Obstacles

There is no point for obstacles as you already win before entering the barrier or even the frame itself as when you look through the introduction, you're already at Class 0 now which is a whopping 15 classes apart. Nothing else to say here, if you already have basic necessities then the chance of winning goes through the infinite percentages.
If you try the most accurate rating for a human comprehension. These are what you get for a obstacles.

* Have a existence rank above -ω2. (50% accuracy)
* Wait for 0 seconds. (45% accuracy)
* Instantly winning. (75% accuracy)
* Ride a conveyor or float on an elevator for 0 seconds. (30% accuracy)

Other than that, there is no possible combination or mechanics to fit into this exact middlepoint.

Note: Do not make negative number on this difficulty or else it complete broke the Pointrar.exe system leading to connection lost. There are more secrets hidden in this difficulty if you're unsure.

## Properties

oh god…

Welcome to properties where it is fully explain the entire difficulty and it's properties. It is arguably one of the longest paragraph after the Introduction part. Face yourself with the absurdly long article.

 `**POINTLIGHT PROPRERTIES.DOC**`

***`>open`***

1. The concept presented in the existing idea is centered around the idea of a difficulty that is so incredibly easy that losing is virtually impossible. The Barrelplexian, the context in which this difficulty exists, is described as an integral part of reality itself, with every aspect of reality working to prevent the occurrence of failure. This notion is reiterated when the author mentions that even after attempting to navigate this difficulty for an unfathomably long period of time, success would still elude the participant.
2. Overall, this paragraph highlights the absolute guarantee of success in facing this seemingly effortless difficulty and the insurmountable protection offered by the encompassing reality. In the realm of difficulty, there exists a level so unfathomably easy that the concept of losing is rendered obsolete. This state of being transcends physical and metaphysical boundaries, eliminating any possibility of failure, regardless of the circumstances.
3. This is the essence of the Barrelplexian, a domain where losing is simply inconceivable. One might assume that venturing beyond the confines of the Barrelplexian would surely result in defeat, but this assumption is misguided. Delving into the properties of this unparalleled level of ease reveals a startling revelation. The paradox lies in the inherent impossibility of losing a perpetual state of victory.
4. This presents a conundrum for those caught in the clutches of the literal Class -15, where the concepts of defeat are rendered null and void. This imperviousness to failure extends beyond the realms of True Ease and The First Difficulty, persisting even within this purportedly simple level. According to this idea, there are no universal ways to lose in this situation, and this will remain the case for an infinite number of years to come. From this perspective, it implies that the challenge you are encountering is not insurmountable, and there are no real risks of failure or defeat. This idea highlights the notion of undying perseverance and the belief that victory is always within reach, no matter how daunting or unattainable it may seem.

(Some parts inspired by Touchgrass210779)

## Towers

There are no non-fictional towers, because:

1. This difficulty is fairly new.
2. So is the wiki it's in, and has barely any recognition.
3. It is over 10 classes before the start of JJT altogether.

### Towers in this difficulty

* Fictional
* Non-Fictional

* Tower of The Easiness' Core (ToTEC)
* Tower of No More Emptiness (ToNME)
* Tower of Void, But Not Quite (ToVBNQ)
* Citadel of Easy Lighting Situations (CoELS)
* Box of Bobert: Extremely Rapid Tunnels (BoBERT)

No.

### Towers with this difficulty

* Box-Obelisk
* Obelisk+

* N/A

- N/A

## Trivia

* This is the creator's second difficulty!
* Touchgrass fixed the grammar.
* There will be a sequel with reveal the hidden secret of this difficulty.
* This is the first and easiest mythical difficulty in this wiki.

## CFTP

Go to  Foreverending to continue the JTE:R Difficulty chain, but what’s the point anyways?