recursal/Fanatic-Fandom huggingface dataset:
Quetzalcoatlus

The ***Quetzalcoatlus*** was the largest flying reptile to ever exist, the size of a small plane.

## *Primal Prey*

In *Primal Prey*, the *Quetzalcoatlus* roam the skies, although they occasionally fly low over the ground. When they target the hunter, they divebomb him with their sharp beaks. Being lightly built, they are somewhat fragile, and can be dispatched easily enough with the sniper rifle. A *Quetzalcoatlus* can weigh anywhere between 200 to 300 lbs, and 280 lbs will earn a star in the trophy room. It is the only pterosaur in the game, and the only huntable creature that is not a dinosaur.

### Gender differences

* **Male**- sports a large, red and yellow crest running from the top of its head to the tip of its beak; also has white blotches on its wings.
* **Female**- no crest or wing decorations.
Grenade Launcher

The **grenade launcher** is an explosive weapon featured in *Carnivores Cityscape*. It is a large weapon loaded with 20 grenades. Using the grenade launcher is the fastest way to take down a *Giganotosaurus*, as only 5 direct hits are needed. Using the launcher at close range is dangerous, however, as the explosion will harm or even kill the agent using it.

*This article is a stub. You can help Carnivores Wiki by expanding it.*
Dino bait

Cost: $6,000- *Vents on the side of this box expel strong scents that can be used to lure in feeding dinosaurs.*

In *Primal Prey*, the **Dinosaur Bait** is a small box sitting atop a stake. The stake is pegged into the ground, where small, red vents on the side of the box expel scents to attract dinosaurs. It is unknown for sure what kind of scents are released from the box, but it is assumed they are of dead animals to attract carnivores.
Credits

**Credits** or **points** are the system of currency in *Carnivores*, *Carnivores 2*, *Carnivores Ice Age*, *Carnivores: Dinosaur Hunter*, and *Carnivores: Ice Age* (iOS), used to gain access to new areas, weapons, and animals. In *Carnivores*, the number of credits simply determine a player's rank (the player starts with 0 credits; at 100 credits, the player moves from Novice to Advanced rank, and at 300 from Advanced to Expert), and the rank then determines the areas, weapons, and animals available to the player. In the latter three games, though, credits are directly used to purchase the area, animal(s), and weapon(s) used for a given hunt (they are not actually spent, though), with the player starting with 100 credits.

## Score

When a pointable animal has been killed or tranquilized, the score is determined by the following code in Game.cpp (for *Carnivores 2* and *Carnivores Ice Age*):

```
float score = (float)DinoInfo[Characters[cindex].CType].BaseScore;

if (TrophyRoom.Last.success>1)
 score\*=(1.f + TrophyRoom.Last.success / 10.f);

if (!(TargetDino & (1<<Characters[cindex].AI)) ) score/=2.f;

if (Tranq ) score \*= 1.25f;
if (RadarMode) score \*= 0.70f;
if (ScentMode) score \*= 0.80f;
if (CamoMode ) score \*= 0.85f;
TrophyRoom.Score+=(int)score;

```

In plain English:

1. The animal's basescore from \_RES.TXT is loaded as a floating-point value.
2. If this isn't the first animal to be killed or tranquilized, the number of successful downs is divided by 10, 1 is added to that value, and the score is multiplied by it.
3. If the animal isn't one of those selected to be hunted, the score is halved.
4. If tranquilizer is used, the score is increased by 25%.
5. If the radar is used, the score is decreased by 30%.
6. If cover scent is used, the score is decreased by 20%.
7. If camouflage is used, the score is decreased by 15%.
8. Finally, the whole-number part of the score is added to the player's overall score.
Radar

The **radar** is an optional hunting accessory available in *Carnivores*, *Carnivores 2*, *Carnivores Ice Age*, *Carnivores: Dinosaur Hunter*, *Carnivores: Ice Age*, *Carnivores: Dinosaur Hunter HD*, *Carnivores: Dinosaur Hunter Reborn*, and *Carnivores: Dinosaur Hunt*. Using the radar in a hunt deducts 30% from the points earned in that hunt. The radar adds functionality to the default area map, noting the locations of animals selected to be hunted via colored dots. The dots are green in *Carnivores* and *Carnivores 2*, red in *Carnivores Ice Age*, and yellow in *Carnivores: Dinosaur Hunter*. Animals that are not being hunted, and ambient animals, are not marked.

## Description

*Accessory : Radar*

*This allows you to view the dinosaur locations on your map during the hunt. A dinosaur is depicted on the map as a green dot. Your location is shown as the red dot with the circle around it. Please note that the map shows only the dinosaurs you are hunting. All other dinosaurs are masked. Use of the map deducts 30% from your total points acquired during that hunt.*

## *Carnivores: Dinosaur Hunter HD/Reborn/Dinosaur Hunt*

In *Carnivores: Dinosaur Hunter HD* ,  *Carnivores: Dinosaur Hunter Reborn*, and *Carnivores: Dinosaur Hunt*, the radar is a hunting accessory that appears on M.I.S.T. when activated. The radar costs 25 gems to use in a hunt, and will deduct 25% of the total score at the end of the hunt.

The radar works within a 300 meter circle, dinosaurs picked up within this area appear as dots. Selected licensed dinosaurs appear as yellow dots, licensed dinosaurs that are not selected appear as white dots with a black outline, and non-licensed dinosaurs appear as white dots with no outline.

## Gallery

* The radar in *Carnivores: Dinosaur Hunter*. The area featured is "Manya Jungle".
Mods/Junglescape

This describes content made by the community and is not considered part of the *Offical game series*.

Carnivores: Junglescape is an upcoming total-conversion mod for Carnivores 2. Intended as the sequel to Carnivores Cityscape, this mod takes place at the same continuity as official Carnivores games and introduces the Exotic Sector, with its unique flora and fauna.

## Synopsis

During the Crater City incident, many lost their lives to the vicious dinosaurs that escaped into the city from the crashed ship. One person in particular, Agent Phillips, someone who was very close to you, passed away during that event. Two years later, you embark on a journey to FMM-UV 32, specifically, the Exotic sector. Your purpose is to hunt down these "exotic" animals solely for profit as you are working with a rival company to financially hurt DinoHunt Corp. Will you seek revenge for what happened two years ago in Crater City? Well, you've seen the Cityscape, now it's time to witness the Junglescape.
Mount Ravan

* Area map

Red dots indicate drop points. Click "expand" for a list of coordinates.

* 237, 710
* 238, 241
* 283, 847
* 346, 232
* 385, 429
* 479, 233
* 502, 625
* 607, 839
* 762, 514
* 805, 855
* 841, 347

* "Delphaeus Hills"
* "Fort Ciskin"
* "Vengar Fjords"
* "Manya Jungle"
* "**Mount Ravan**"

"**Mount Ravan**" is an island covered by both desert and rainforest and is the fifth area in *Carnivores 2* and *Carnivores: Dinosaur Hunter*.

## Landmarks

"Mount Ravan" is the second most difficult island to travel, only being surpassed by "The Giant's Boot" in difficulty, and most of these landmarks don't help.

### Volcano

*Main article: Mount Ravan volcano*
To the southwest is a smaller island taken up mostly by an active volcano that is a very real threat to hunters. If the hunter were to fall in, he would suffer a death almost as quick as the death blow of a dinosaur. The hunter does not need to be touching the lava to die. Unlike *Carnivores*, the lava is not liquid. Probably because of a bug involving *Brachiosaurus* spawning in liquid lava as seen in some fanmade maps using alt editor II.

### Gorge

In the center of the island, on the other side of a dangerous mountain range, is a huge, maze-like gorge where the fog can get so thick it's hard to see 100 feet in front of the hunter.

### Ravine

In the desert to the northwest is a deep ravine cut in two by a waterway. It makes a great place to fend off charging dinosaurs.

### Desert

In the northwest corner of the island is a huge, open desert populated by various cacti. It is great for hunting *Tyrannosaurus* because of the lack of trees obstructing the hunter's view.

### Broken waterway

In the south center of the island is a large body of water broken up by several strips of land.

### Mountain range

To the northeast runs a huge mountain range that divides the top half of the island and overlooks the foggy gorge.

### Mount Raven

Mount Raven gets its name from the mountain in the Northern part of the island that is somewhat shaped like a bird and covered in snow.
EXPLO.CAR

**EXPLO.CAR** is a CAR file in *Carnivores*. When a shot from any weapon is fired, the file's "explosion star" is used to indicate where the bullet hit. The file's skin contains a shotgun-like texture in addition to the star; this texture may have been part of a prototype weapon, and remains unseen within the game. The explosion star appears in Software, 3DFX, and D3D modes. In *Carnivores 2* the explosion star has been phased out entirely and particles were introduced to indicate bullet impact.

Instead of just being a decal or sprite, there is a full model for the explosion star, consisting of 18 triangles (faces) and 36 points (vertices). The triangles are paired into rectangles, which are overlapped with each other to more closely match the shape of the explosion star texture.
Ostrov Sokrovishch

***Ostrov sokrovishch ("Treasure Island")*** is an arcade game based on the popular 1988 Soviet full-feature animated film, which is in turn present itself a humorous adaptation of the novel with the same name by Robert Louis Stevenson. The game graphics follow that of the cartoon, and even some of the original voice actors have resumed their roles in the game.

*This article is a stub. You can help Carnivores Wiki by expanding it.*

1. ↑ https://www.mobygames.com/game/ostrov-sokrovishch
Mods/Jurassic Park Hunter Legends

This describes content made by the community and is not considered part of the *Offical game series*.

**Jurassic Park Hunter Legends** is an upcoming total-conversation mod for Carnivores 2, which is meant to be a part of the Jurassic park continuity, rather than the Carnivores continuity. The mod revolves around Jurassic World opening a hunt tour for anyone willing to hunt these primitive beasts.

*There are many dangers on the islands and there's nowhere to hide. Do you have what it takes to hunt these theme park monsters? This won't be a walk in the park...*

## Story

*After the recent attempts at making a second park on Isla Nueve due to the first one failing back in the 90's, Simon Masrani managed to purchase the rights to Jurassic Park, renaming it "Jurassic World" and later opening up in 2005. Along with this recent rise to popularity, not only did Jurassic World become famous, but the agent that helped John Hammond hunt down and collect DNA for the Isla Nueve park, but also later on for Jurassic World, did as well. People had seen this agent as an idol and wanted to walk in his footsteps, so Ingen finally decided to open up a hunting tour for anyone brave enough to down these beasts just as the agent did years before.*

## List of Developers

* Tormer- Maps, Animations, JPOG/ZT2 Model Conversions, Skins for Pteranodon and Compy
* Keegan- DLC Models/Skins, Menu Designs
* Tjoe- JP Movie Universe Skins
* Blue Tounge- JPOG Models
* Universal Studios/Interactive- JPOG Models/Sounds
* CyborgParrot- Menu Designs
* BloodDra6on- - Menu Designs
* Okeanos- ZT2 Models
* Tyranachu- ZT2 Models
* SatchellwK- ZT2 Models
* Imago- ZT2 Models
* Bunyupy- ZT2 Models
* Andrew12- ZT2 Models
* Whalebite - ZT2 Models
* Philly - ZT2 Models
* HENDRIX- ZT2 Models
* Terrena Laxamentum- ZT2 Models
Fort Ciskin

* Area map

Red dots indicate drop points. Click "expand" for a list of coordinates.

* 295, 501
* 299, 332
* 364, 570
* 407, 675
* 447, 285
* 498, 190
* 532, 868
* 540, 460
* 605, 387
* 614, 696
* 828, 556
* 838, 374
* 882, 193
* 893, 753

* "Delphaeus Hills"
* "**Fort Ciskin**"
* "Vengar Fjords"
* "Manya Jungle"
* "Mount Ravan"

"**Fort Ciskin**" is a large marshy pine forest and the second area in *Carnivores 2* and *Carnivores: Dinosaur Hunter*.

## Landmarks

Although it is only the second area available to purchase, "Fort Ciskin" is one of the most unique islands.

### The little house

In the foggy forests to the northwest of the island lie an abandoned hut. It is highly useful for hiding, although it will not protect you from a charging T-Rex.

### Beachhead

Directly underneath the water inlet to the north is a very thin, grazing beachhead surrounded by huge mountains.

### Valley

Directly north from the beach across the waterway is a tunnel cut from the mountain. Crossing through will put the hunter in a narrow, ravine-like valley filled with fog. A great place for luring dinosaurs.

### Mountain maze

Heading east from the beachhead will take the hunter to a foggy mountain maze, which quickly becomes a trap for unwary hunters.

### Fort Ciskin

*Main article: Fort Ciskin (location)*
In the southeasternmost part of the island is the infamous Fort Ciskin. Located between two mountains, Fort Ciskin is surrounded by a "Dinosaur Wall", which lies in ruins from the fury of a *T-Rex*. The small huts inside the fort are great for hiding, making Fort Ciskin one of the most interesting places to hunt. The in-game description mistakenly states that it is on the southwestern part of the island. The huts can be entered by smaller dinosaurs and larger dinosaurs can simply clip through their walls to kill the hunter which means that they are not a safe zone. The precise history of this colony is unknown, including the nature of its demise. The residents could have evacuated the settlement the moment the tyrannosaur struck them, or perhaps the colony remained for a short period after the attack, but didn't bother to repair the wall, and thus would have been quickly picked off by other dinosaurs. Fort Ciskin was built by DinoHunt Corp. on FMM UV-32 for colonization or to set up a post like on "Delphaeus Hills".

### Stonehenge

*Main article: Stonehenge*
To the northeast lies the infamous Stonehenge, a parallel to the one found on Earth, on a plateau overlooking a beach.

## Trivia

* Both the abandoned hut and the Fort itself are absent in the PS3/PSP version of the game.
Health

An animal's **health** is the amount of damage it can take before it is downed (dies or is tranquilized). In *Carnivores 2* and *Carnivores Ice Age*, the health of animals and the power of weapons, both of which are set in \_RES.TXT, have a one-to-one equivalence, meaning that, for instance, an animal with a health of 10 must be shot five times by a weapon with a power of 2 to be downed. Furthermore, if the "Aggression" option is set above 128 (if the slider on the Options menu is farther to the right than dead-center), the animal's health is modified by multiplying by the "Aggression" value and dividing the resulting total by 128:

h
e
a
l
t
h
×
A
g
g
r
e
s
s
i
o
n

128

\color [rgb]{0.8784313725490196,0.8784313725490196,0.8784313725490196}{\frac {health\times Aggression}{128}}

 This is shown in the following line in Characters.cpp:

```
 cptr->Health = DinoInfo[cptr->CType].Health0;
 if (OptAgres>128) cptr->Health= (cptr->Health\*OptAgres)/128;

```

Thus, if the "Aggression" value is maxed out at 255 (by moving the slider all the way to the right), the previously mentioned animal with health of 10 instead has its health doubled to 20 (

10
×
255

128

\color [rgb]{0.8784313725490196,0.8784313725490196,0.8784313725490196}{\frac {10\times 255}{128}}

) and requires ten shots instead of five to be downed by the previously mentioned weapon with a power of 2.

If an animal's health is set to 0 in \_RES.TXT, that animal will immediately die upon starting a hunt. On the other hand, there doesn't seem to be a maximum health; while the value 1024 is used for this purpose, the animals with that health (*Tyrannosaurus* and *Brachiosaurus*) can both be downed as normal if shot enough times, and their health is increased as expected by a high "Aggression" setting.

The maximum amount of damage that can be done in a single hunt without debug mode (by selecting all weapons and, in *Carnivores 2* and *Ice Age*, using Double Ammo) is 23.8 in *Carnivores* and 372 in *Carnivores 2* and *Carnivores Ice Age*; notably, these are far short of the 1024 required to down the *Tyrannosaurus* without hitting its eye, or the *Brachiosaurus*.
McRath Island

* Area map

* "**McRath Island**"
* "Ravaren's Bridge"
* "Ring of Infernus"
* "Dry Nodus Lake"
* "The Giant's Boot"

**"McRath Island"** is the first area in *Carnivores Ice Age* and *Carnivores: Ice Age*.

## Landmarks

Rough terrain makes up most of this island, from snowy hills to huge mountain ranges. There are a few notable landmarks on the island, however.

### Ice canyon

Packed between two mountain ranges in the northwest part of the island is a deep, dangerous ice cliff with a huge drop. Getting in is easy, getting out is very difficult. Good to escape from attacking beast.

### Peninsula

What looks like a separate island from the map is actually a large peninsula connected to the mainland by a tiny bridge. Hunting the peninsula makes for a unique hunting experience, if there is game to be hunted there.

### Archipelagos

To the north of the island are several small archipelagos, which make a good escape from attacking carnivores.

### Ice flows

In the center of the island is a small pond with several rounded ice flows that can act as a "safe zone" from attacking beasts. In the iOS version, the ability to stand on the ice flows has been removed for this reason. Trying to stand on them forces the player underwater. The collision on the bottom is apparently still active resulting the player being pinned underwater unless they move out from under an ice flow.

## Gallery

* The Ice Flows as seen in the iOS version
* The Archipelagos as seen in the iOS version
* The Peninsula as seen on the iOS version.
* The Ice Canyon as seen on the iOS version.
Patch f1.zip

**patch\_f1.zip** is the filename of the retail 3DFX patch for *Carnivores*. This patch was released alongside a similar patch for the demo on December 1 or 2, 1998, a little more than a week after the retail version was released.

## Files

This patch contains two files, HUNT3DFX.EXE and README.TXT.

## README.TXT

>
>
>
>  Carnivores 3DFX patch beta
>
>  Copyright Action Forms Ltd. 1998
>
>
>
>   This patch fixes error with setting video modes
>
>   at Voodoo Rush/Voodoo Banshee and some Voodoo II boards.
>
>
>
>  Installation:
>
>   Copy hunt3dfx.exe to the directory that contains Carnivores demo
>
>   files.
>
>
>
>  Please report any bugs to the following e-mail: oleg@af.kiev.ua
>
>
>
>
>
Pistol (Carnivores Cityscape)

The **pistol** is the basic weapon in *Carnivores Cityscape*. This type of pistol is unknown, but it is a mandatory weapon that is always with the Agent and cannot be replaced. The pistol has unlimited ammunition, but is incredibly weak, requiring twelve shots to take down a single *Coelophysus*, forcing it to remain a very ineffective backup weapon.
Mods/Carnivores Genesis

This describes content made by the community and is not considered part of the *Offical game series*.

**Carnivores Genesis** is a total-conversion mod for Carnivores 2, intended as the spiritual successor to the discontinued Carnivores HD and Reborn. This mod takes place at a different continuity than most other mods and introduces aspects from the reboots as a way to *bridge the gap between the first and second generation of Carnivores.*

## List of Developers

* Saurian Target- Project leader, Concepts, Graphics, Map Design, Texture Design, Sound Design, PR.
* Ophious- Map Design
* Poharex- Modelling.
* Ibuildcircits- Modelling.
* Action Forms- Modelling.
* AnAlpaca- Modelling.
* Jzz- Sound Design.
* Keegan- Sound Design.
* Raptorklaw 2.0- Sound Design& Texture Design.
Bull Shark

**Bull Sharks** (*Carcharhinus leucas*) are a species of shark that can be hunted in Shark! Hunting The Great White.

From the Sharkopedia: *Bull Shark, also called Zambezi Shark, lives in coastal waters of tropical and subtropical seas. It is the only shark known to swim long distances upstream in rivers (Mississippi, Amazon) and even into lakes. Maximum recorded size is around 10 feet.  However, due to its aggressiveness it is considered even more dangerous than his bigger relatives, the Great White and Tiger Shark.*

Bull Sharks possess a Danger rating of 3/3, having high health despite its comparatively small size. A single Bull Shark is found in the third map, Cuba Caves, trapped in a labyrinth of thin tunnels. The shark can also be found randomly on Tahiti Island, Hawaii Wreck, Africa Reef, and Palau Reef.
Elias Henrikson

Elias Henrikson is an Earth-born entrepreneur mentioned in the Dinopedia entries of *Carnivores: Dinosaur Hunter* and *Carnivores: Ice Age*. He is responsible for buying FMM UV-32 from the Planetary Exploration Corporation (PEC) nearly 60 years after the planet's initial discovery by Captain Turan Choks of the FMM UV.

## Trivia

* Elias Henrikson was originally a concept created by fans of the *Carnivores* series. He was later made canon in the mobile ports.
Tatem Games

**Tatem Games** is a Ukrainian game development studio responsible for *Carnivores: Dinosaur Hunter* and *Carnivores: Ice Age*. The company was started in the summer of 2009 by several former employees of Action Forms. Tatem Games has also licensed *Carnivores* to Vogster Online for the development of *Carnivores: Dinosaur Hunter HD* and to Digital Dreams Entertainment for the development of *Carnivores: Dinosaur Hunter Reborn* and *Carnivores: Dinosaur Hunt*. In addition to the *Carnivores* games, Tatem Games has also developed *Pick N Chew*, *Robo Sockets*, and several other mobile games.

## External links

* Official website
* App Store page for the mobile ports
* App Store page for their other games
* Google Play page

Template:Companies
Mods/Antipodes

This describes content made by the community and is not considered part of the *Offical game series*.

*This article is a stub. You can help Carnivores Wiki by expanding it.*

***Antipodes*** is a total conversion mod for *Carnivores 2*. This mod takes place in the same continuity as official *Carnivores* games and introduces the Australis Sector, an isolated sector with diverse environments and unusual fauna. This mod is still in development.

## Trivia

* This mod is the spiritual successor to the unreleased mod *The Jungle*.

## External links

* Visit the article's page on the Carnivores Continuum for more in-depth information.
Igor Karev

**Igor Karev** (born October 11, 1971) is the co-founder and executive director of Action Forms and the founder and CEO of Tatem Games.

Karev was interviewed by John Bergerud, editor in chief of GA-Source, on March 22, 2000.

Karev and Denis Vereschagin were interviewed by Daily Telefrag on April 15, 2000.

## References

1. ↑ http://www.facebook.com/Tatem.Games/posts/295749083770239
2. ↑ https://www.reddit.com/r/CarnivoresLodge/comments/jdj3g6/official\_prediction/
3. ↑ https://web.archive.org/web/20000516065653/https://www.ga-source.com/interviews/ice.shtml
4. ↑ https://web.archive.org/web/20020703155103/http://articles.dailytelefrag.com/eng/interviews/2000/04/15/old/print.php

*This article is a stub. You can help Carnivores Wiki by expanding it.*
Megatooth Shark

The **Megatooth Shark**, or **Megalodon**, is a believed to be extinct shark which can be hunted in Shark! Hunting The Great White.

The Megatooth Shark is encountered in the final Career Mission, Mystery, where it has devoured two whales and a steel shark cage. Easily the largest shark in the game, and the most dangerous, these sharks are described as a subspecies which was long considered to have gone extinct. It is further told through the mission victory text that the shark is part of a larger colony of Megatooths.

## Trivia

* The Megatooth is the only huntable shark to lack a Sharkopedia entry, presumably to keep it a surprise for players.
* It is possible to kill the Megatooth using only the knife, additionally taking a lot of time and boredom.
Dilophosaurus

***Dilophosaurus*** is an unreleased animal in *Carnivores: Dinosaur Hunter*. There are files for a model, texture, sound files and animations for it in the game's files, but Tatem Games have not announced its inclusion or release yet.

## History

The *Dilophosaurus* design was created by Brian Oyster, the winner the "Dinosaur Drawing Contest" that the *Carnivores* Facebook page had hosted and was slated to be added into the game. However, despite finding a winner, the page would later contradict itself in claiming they could not pick a winner that would fit in the game, though its assets would soon be found within the game's files.

The textures would be radically different from Brian Oyster's design boasting much lighter green and teal colors.

Later on, after *Carnivores: Dinosaur Hunter* received an update that gave almost all the Tatem-created dinosaurs textures that were more consistent to the original games, the *Dilophosaurus* would also be given these new textures now being more on par with Brian Oyster's art though it has yet to be fully added in-game.

## Gallery

* The original skin texture found in the game files of *Carnivores: Dinosaur Hunter.*
* The new skin texture found in the game files of *Carnivores: Dinosaur Hunter.*
* The *Dilophosaurus* with the original skin.

## Trivia

* *Dilophosaurus* is so far the only confirmed animal for *Carnivores: Dinosaur Hunter* that hasn't been released yet.
* Strangely, the sound files of *Dilophosaurus* that are found in the game files are copied from the *Ceratosaurus*. This will most likely be changed if *Dilophosaurus* is properly released.
* *Carnivores* modders have been able to extract the *Dilophosaurus* from the game files to reveal what the animal would look like.

## References

1. ↑ https://www.facebook.com/carnivores/photos/a.305741222810299/851349588249457/?type=3&theater
2. ↑ https://www.facebook.com/carnivores/posts/834807379903678?\_\_tn\_\_=-R
3. ↑ https://www.facebook.com/carnivores/posts/870713179646431?\_\_tn\_\_=-R
4. ↑ https://twitter.com/\_Tormer/status/1352637567628357634
Ring of Infernus

* Area map

* "McRath Island"
* "Ravaren's Bridge"
* "**Ring of Infernus**"
* "Dry Nodus Lake"
* "The Giant's Boot"

"**Ring of Infernus**" is the third area in *Carnivores Ice Age*.

## Landmarks

Ring of Infernus is another very unique polar hunting area that consists of mostly just rough terrain.

### Mountain range

A huge mountain range divides Ring of Infernus in two, the east side a desolate, rocky landscape covered in sparse vegetation. On the west side is a frigid, snow-covered tundra.

### Ice formations

In the center of the island, to the west of the mountain range, is a decent sized lake with several large ice formations protruding from the frigid water.

## Gallery

* Ice Formations as viewed in the iOS version.
* Part of the Mountain Range as viewed in the iOS version.
DinoCorp VII

***DinoCorp VII*** was a DinoHunt Corp. dropship that was used in transporting dinosaurs from the planet FMM UV-32 to Earth. Its pilots were overrun by the dinosaurs on the ship, and it crashed on the outskirts of Crater City, a remote Earth colony.

## Exterior

Like many dropships, *DinoCorp VII* was shaped rather like a "V" in the front. It was colored light orange with brown stripes, with several blue lights along the front. It suffered extensive damage upon crash landing, including a large opening in the side (probably where the dinosaurs exited) and even being torn in two.

## Interior layout

The vast interior of *DinoCorp VII* was greatly suited for holding dinosaurs. All doors open either with hand-scanners or with motion sensors. The ship also has several small ventilation corridors, in which *Coelophysus* can easily travel. The ship's large navigation center features several computers and holographic maps, along with a globe. The ship has at least two elevators, the first of which goes from a ventilation room to the ships navigation center. The ship also has several dinosaur holding rooms (which are only large enough to hold a *Nanotyrannus* or juvenile *Suchomimus*) and several cryostasis tanks.

### The reactor

The back half of the wrecked ship contains the Reactor Room (accessible via second elevator), where the ship's radioactive reactor is held, attracting dinosaurs to its warmth.

## Quotes

The ship has an automated female voice that alerts the crew of emergencies

* *"Evacuation incomplete. Proceed to the nearest transport."* said after entering the vents or once a ventilation pipe falls.
* *"Unauthorized lifeforms* (static). *Cryogenic chambers compromised."* said after opening or closing a cryostasis tank.
* *"Hull breach in critical sector."* said upon entering the ship's second half.
* *"Life support system failure. Radiation at critical levels."* said once the agent nears the Reactor room.

## Gallery

* *Coelophysis* inside cryostasis tanks
* The dinosaur holding chamber
Diatryma

The ***Diatryma*** (now considered a junior synonym of *Gastornis* in modern paleontology) was a large omnivorous bird from the Eocene of North America. It is a pointable animal in *Carnivores Ice Age* and *Carnivores: Ice Age* where it is a dangerous carnivore.

## Biology

*Diatryma* is a bulky but fast predatory bird of the Arctic Sector that filled the niche of the *Velociraptor* and *Allosaurus* of the Central Sector, using its powerful legs, foot claws, and bone crushing beak to kill prey like pigs and deer. Its thick feather coat allows it to keep warm in the frigid environment. Though it is powerful, *Diatryma* has hollow bones like most other avians, and is thus weaker in comparison to other predators in the Sector.

## *Carnivores Ice Age*

The *Diatryma* is the second carnivore available to hunt in *Carnivores Ice Age*, and, until the introduction of the *Titanis* in the 2014 mobile port update, was the only pointable animal that was not a mammal. It behaves very similar to the *Allosaurus* and *Velociraptor* from *Carnivores 2*, such as jumping to attack its victims and eating their corpses instead of swinging them around in its mouth. But it is much similar to *Spinosaurus* as it has idle animations and uses the same AI, and unlike other animals, the *Diatryma* is not afraid to cross water.

The *Diatryma* is also the only creature in *Carnivores Ice Age* that the Observer Mode works effectively on. The *Diatryma* appears to be omnivorous to a small extent. While walking the *Diatryma* will occasionally stop and graze on what could be plants, fruits and seeds, and or insects. Its call sounds sound like a chilling eagle sound.

## *Gallery*

* A *Diatryma* pecking at the ground on "McRath Island".
* A sideview *Diatryma* in the trophy room.
* An angled view of a *Diatryma* in the trophy room.

## *Trivia*

* The *Diatryma* in the mobile version of the game has its running speed reduced so much that you can almost outrun it (and now you can outrun it after the movement speed update). This is most likely a programming error.
Mods/Migrator

This describes content made by the community and is not considered part of the *Offical game series*.

**Migrator** is a total-conversion mod for Carnivores 2. This mod takes place at the same continuity as official Carnivores games and introduces the Dixonlands- a region of planet FMM UV-32 dominated by the strangest landscapes and inhabited by reptiles unknown to science before.

The mod is currently under development.

## Story

*Isolated for millions of years, Dixonland is an enclosed piece of terrain jutting from the Central Sector, bordering the West Central Sea, surrounded on three sides by the Dougalia mountain range and by the Gulf of Scott to the southwest. Natural barriers and inhibitors have shaped both the land and the creature of the subsector and, well, here's the explanation, with the selection of game in the area.*
Debug mode

**Debug mode** is the master cheat in *Carnivores*, *Carnivores 2*, and *Carnivores Ice Age*. In the first game, it is entered with the key sequence `D`+`E`+`B`+`U`+`G`+`O`+`N` ("debugon" or "debug on"), whereas the latter two games use `D`+`E`+`B`+`U`+`G`+`U`+`P` ("debugup" or "debug up"). In all three games, entering the cheat a second time deactivates it.

## Effects

Once entered, debug mode has the following effects on the hunter:

* invincibility to drowning or lava (dinosaurs can still kill the hunter)
* partial invisibility - herbivores will still sense the hunter and run away if you get too close to them, and carnivores sense the hunter but don't really react to you
* infinite ammo

In addition, debug mode allows the other cheats in *Carnivores* to be activated. These cheats require debug mode to be activated first in *Carnivores 2* and *Carnivores Ice Age*, as well, but cheats new to these games do not.
Senator

A senator of the Colonial Systems Authority from Crater City, he was trapped in the City after the crash of DinoCorp VII. The Agent must fight his way into the City Hall and escort him to a waiting Agent Shuttle. He is very weak, capable of being killed by the elevator system, and is completely defenseless, requiring the player to protect him. If the player is a dinosaur, however, his goal is to eat the senator.
Revolver

The **Revolver** (specifically a double-action .44 Magnum) is a secondary weapon available in *Carnivores: Dinosaur Hunter HD,* *Carnivores: Dinosaur Hunter Reborn,* and as a primary weapon in *Carnivores: Dinosaur Hunter* and *Carnivores: Ice Age.* It is a very loud weapon, and will scare away herbivores or attract hungry carnivores. It has an exceptionally fast rate of fire, and can fire off 6 shots before having to reload. It is also very lightweight and mobile, making it a nice personal defense weapon. The Revolver is the last piece of equipment available to buy, and costs 200 gems to use.

A similar revolver also makes an appearance in the mobile ports. Unlike the revolver from the HD version, this revolver has a five shot capacity, with a total ammo count of ten and a fairly staggering cost of 500 credits in the iOS version of *Carnivores: Dinosaur Hunter*; the Android version costs 2000 credits and its bullets costing 95. The revolver can dish out considerable damage (rivaling the X-bow) at short to medium range, though its accuracy suffers at greater ranges. Its damage, coupled with a fairly admirable fire rate, makes the revolver excellent at eliminating charging predators, similar to its HD counterpart. Interestingly, the revolver is the only weapon in the mobile ports to have muzzle flash, and one of only two weapons (the other being the DB shotgun) that reloads before its total ammo supply is completely expended.

## Gallery

* A render of the revolver model from *Carnivores: Dinosaur Hunter HD* and *Carnivores: Dinosaur Hunter: Reborn*
* The Revolver in *Carnivores: Dinosaur Hunter*
* The Revolver's muzzle flash
Tapejara

The ***Tapejara*** was a prehistoric flying reptile, much like the *Pteranodon*.

## *Carnivores Cityscape*

In *Carnivores Cityscape*, *Tapejara* fly around the skies, and can be shot, but pose no threat. They nest in the power generator. It is about the same size as *Pteranodon* and larger than *Dimorphodon*. They are found in almost every level. It has the same roll as *Pteranodon*, *Dimorphodon*, and *Archaeopteryx*. Its physical features include a trapezoidal crest, two large wings, and an oddly shaped beak.

## Trivia

* The species in the game is *Tapejara imperator*, which has recently been reclassified under its own genus called *Tupandactylus*. However, at the time of the game's release this creature was considered a species of *Tapejara*.
* The *Tapejara*, upon death, experiences some obvious model distortion; with some polygons in the model clipping through other parts or being greatly stretched out.
Binoculars

**Binoculars** are an accessory in *Carnivores*, *Carnivores 2*, *Carnivores Ice Age*, *Carnivores: Dinosaur Hunter*, *Carnivores: Ice Age*, *Carnivores Cityscape*, and *Primal Prey* that allow the hunter, Agent, or player to increase the distance they can see. DinoHunt Corp. binoculars are able to identify the animal being focused on, its weight, and how far away it is.

The binoculars can be zoomed in and out by pressing `+` and `-` on the number pad.

## *Carnivores: Dinosaur Hunter*

These binoculars are the same as those in the PC versions, but cannot be zoomed in. When choosing night on Carnivores: Dinosaur Hunter, they act as night vision goggles.

## *Primal Prey*

Cost: $300- *No fog, low glare lenses are perfect for humid environments where these binocs let you get a closer look at that dino.*

These binoculars display the targeted dinosaurs' name, weight, gender, and distance. Despite the above description, these binoculars cannot see through the thick fog and sunlight in *Primal Prey*.

## *Carnivores Cityscape*

The binoculars featured in *Carnivores Cityscape* feature incredible zoom, and can be used with night vision or thermal optics activated.
Brontotherium

***Brontoteriy*** (a misspelling of *Brontotherium*, considered a junior synonym of *Megacerops* in modern paleontology) is a large, rhinoceros-like herbivore with a massive double-horn featured in *Carnivores Ice Age* and *Carnivores: Ice Age*.

## Biology

The *Brontoteriy* of FMM UV-32 is larger than its Earth counterpart and is covered in fur while the latter was probably covered in a hard, rhinoceros-like skin. It uses its Y-shaped horn for defensive purposes, attracting mates, against predators like wolves and *Smilodons*, and to fight with other *Brontoteriy* for mates.

## *Carnivores Ice Age*

In *Carnivores Ice Age*, the *Brontoteriy* is the first and cheapest animal available to hunt, and is the second largest herbivore in the game. In the game, the animal is covered in fur, although there is no solid evidence for this from the fossil record. Although it is classified as not dangerous in-game, it can still kill the player if disturbed or wounded at a close range. This also occurs with the giant deer. It is possible to be confused with the woolly rhinoceros or the mammoth from a distance, but this is unlikely due to differences in size and shape. *Brontoteriy* kills the player by smashing him with its strong front legs. Its dinosaur call is that it makes a loud and high pitched voice that sounds like a sea lion.

## *Carnivores: Ice Age (mobile)*

The *Brontoteriy* in the mobile port is identical to the PC version's. However, the danger level label was changed from "Not dangerous." to "Dangerous if disturbed." in an update.

## Gallery

* *Brontoteriy* smashing the player in the iOS version.
* A pair of *Brontoteriy* grazing on "McRath Island".
* A *Brontoteriy* walking around "McRath island".
* A *Brontoteriy* being displayed in the trophy room.
Carnivores Wiki/Top section

Welcome to the
We are currently editing over 266 articles, and **you can help**

Wiki Content

Series
Games
Animals
Weapons
Areas
Spinoffs
Mods
Meta

About us
This wiki's job is to inform you about all things *Carnivores*, including the various areas, weapons, and animals, as well as covering companies, individuals, related games, and aspects of the fandom.

Please help us expand our wiki by providing information in our constant search for knowledge!

To write a new article for the Carnivores Wiki, enter the page title in the box below. A list of needed articles can also be viewed.

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
D3dptch1.zip

**d3dptch1.zip** (sometimes named **d3dptch15b.zip**) is the filename of the Direct3D "beta 1.5" patch for *Carnivores*. This patch was released on September 11, 2000, almost two years after the last *Carnivores* patch, carn1\_3b.zip. This patch updated the D3D renderer to fix problems with the sky on some graphics cards and included the updated versions of *Tyrannosaurus* and the shotgun from carn1\_3b.zip. The RELNOTES.TXT file included in this patch was identical to RELNOTES.TXT from carn1\_3b.zip, except for `beta 1.3` in the first line being changed to `beta 1.5`, and the addition of the line `It also fixes problem with sky on some cards.` after the list of graphics cards.

While this patch was developed for *Carnivores*, at least one person claims to have successfully used it for *Carnivores 2*.

## Files

This patch contains four files and one folder.

## RELNOTES.TXT

>
>
>
>  Carnivores Direct3D patch (beta 1.5) release notes
>
> ----------------------------------------------------
>
> This patch works only with FULL version of Carnivores.
>
> This version of D3D patch was tested and worked well on the following
>
> chipsets:
>
>
>
>  Matrox G200
>
>  Riva 128
>
>  Riva TNT
>
>  ATI 3D Rage Pro
>
>  S3 Savage 3D
>
>  3D Labs Permedia 2
>
>
>
> It also fixes problem with sky on some cards.
>
>
>
> However, if you experience any problems with this patch, please download
>
> and install the latest drivers for your chipset. In most cases this helps.
>
> If you still have technical problems contact oleg@af.kiev.ua
>
>
>
> There are three options that influence the rendering process.
>
>
>
> 1. COLORKEY (COLOR/ALPHA CHANNEL, default setting: Color)
>
> Some of the boards do not support colorkeying; this causes the appearance
>
> of black pixels instead of transparency. If you have this problem, please
>
> set this option to ALPHA CHANNEL mode. Some video boards can support both
>
> options, but setting this option to a specific mode can enhance rendering
>
> quality.
>
>
>
> We recomend to set ALPHA CHANNEL on Riva TNT based accelerators.
>
>
>
> 2. TEXTURES (LOW/HIGH/AUTO)
>
> This option defines the size of textures used when rendering. If you have
>
> a video card with 8+ Megs of VRAM set it to HIGH or AUTO. If you have less
>
> than 6 Megs of VRAM it is recommended to set this option to LOW or AUTO
>
> (this will improve game speed). If you are not sure about the amount of
>
> video memory of your card, set it to AUTO(in this case the game will
>
> set the quality of textures depending on the amount of memory available
>
> and scene complexity).
>
>
>
> 3. FOG (ON/OFF)
>
> Usually, enabling fog will just decrease performance about 15-20%. But
>
> sometimes enabling or disabling fog can enhance or make worth rendering
>
> quality.
>
>
>
>
>

## References

1. ↑ https://gamefaqs.gamespot.com/pc/196875-carnivores-2/faqs/41850
Crater City

**Crater City** is the name of the city in *Carnivores Cityscape*. DinoHunt Corp. was planning to bring a traveling dinosaur zoo to different Earth colonies until DinoCorp VII crashed into the wilderness of Crater City. The dinosaurs from the ship escaped and infested the city. It is assumed the residents either died or escaped the city, as in the game it is abandoned. There are survivors that must be killed or saved, depending on which campaign is being played.
Mods/Grazenlands

This describes content made by the community and is not considered part of the *Offical game series*.

**Carnivores Grazenlands** is a total-conversion mod for Carnivores Ice Age. This mod takes place at the same continuity as official Carnivores games and introduces the Grazenland Sector- a region of planet FMM UV-32 dominated by plains and grasslands and bridges the gap between the dinosaurs and the mammals of the Arctic and Central sector.

## Areas

* *Zabidwen Tropics*

* *Infernus Outskirts*
* *Amberi Fens*
* *Horbicus Valley*
* *Plains of Demein*
* *Orminason Pass*
* *Yasoa’s Cradle*

## Animals

### Ambients

Warm Solstice:

* *Hipparion*
* *Sordes*

Cold Solstice:

* *Microceratus*
* *Icaronycteris*

### Huntables

Warm Solstice:

* *Ampelomeryx (DLC)*
* *Metacervoceros*
* *Pachyrhinosaurus*
* *Adcrocuta*
* *Stygimoloch*
* *Avimimus*
* *Bramatherium*
* *Xenosmilus*
* *Chungkingosaurus*
* *Yangchuanosaurus*

Cold Solstice:

* *Acanthopholis*
* *Doedicurus*
* *Alioramus*
* *Embolotherium*
* *Titanis*
* *Maiasaura*
* *Kileskus*
* *Uintatherium*
* *Paratriisodon*

Unknown:

* *Dingonek*

## Weapons

* *Frommer Stop Pistol*
* *Sidechamber Double Barrel Shotgun*
* *Model 1887 Lever Action Shotgun*
* *"K-Bow"Hunting Bow*
* *Commando Silenced Carbine (DLC)*
* *FM Hunting Chatellerault*
* *Meunier Sniper Rifle*
* *DHC Brandt Muzzleloader "Sauriergewhr"*

## List of Developers

* That-1-Cactus-🌵 Project Leader, Creature Designs, Weapon Designs, Animations
* Poharex- Creature Designs

</noinclude>
Scientists

A **scientist** is one who (generally) uses the scientific method to gain knowledge. In *Carnivores Cityscape*, there are four scientists that must be rescued in various levels. Rescuing the scientists will end their respective levels.

## *Carnivores Cityscape*

The first pair of scientists that must be rescued are located on *DinoCorp VII*, hiding in secluded areas of the ship. The male scientist is hiding in the Cryostasis Chambers, while the female is hiding in the ship's control room. Taking these scientists outside of the ship will end the mission.

The next pair of scientists (called engineers in the game) are located in the sewers. The agent must race the rising floodwaters to an elevator in the back of the sewers. Once there, the agent gets the scientists on to the elevator, and activates it, sending them up to the surface. Once they arrive, they can be heard being devoured by a *Giganotosaurus*.

The scientists are incredibly weak, one shot from any weapon or one hit from any dinosaur will kill them and the mission will fail.

## Trivia

* The scientists trapped in the sewers use the same character models as the ones trapped on *DinoCorp VII*.
Suchomimus

***Suchomimus*** was a large theropod dinosaur very similar to *Spinosaurus*, minus the sail. *Suchomimus* appears as a dangerous carnivore in *Carnivores Cityscape*.

## Biology

*Suchomimus* means "crocodile mimic" fitting since the creature sports characteristic similar to that of a crocodile. During the Crater City Incident, it can be found in the sewers and around water, so it's assumed that it has a similar life style at FMM UV-32. Its crocodile-like jaws suggest it may primarily eat fish and other small animals, but may have also been a scavenger. However, during the Crater City Incident, it has shown to be a man eater. Its characteristics during growth is unique as unlike most dinosaurs, the creature mainly sports two different scale patterns. The juveniles sports green and red-orange stripes while the adult counterpart sports a green crocodile-like texture. Their closest relatives includes the *Spinosaurus* with one of the most defining differences between the two being the sail.

## *Carnivores Cityscape*

During the Agent's campaign, *Suchomimus* is first encountered in the sewers. The juveniles here though are most commonly encountered on the Subway ride stage. They usually take about a single X-Rifle or Grenade Launcher blast to kill. The juveniles do less damage than the adults, but are much faster and generally attack in larger groups. The adult *Suchomimus* is bigger and more dangerous than the juvenile. However, it moves much slower which potentially makes it less dangerous in some regards. The bite however is dangerous for the player so keeping your distance is top priority with the adult. As an Agent, about three direct X-Rifle shots or four Grenade Launcher blasts are enough to kill it. While playing as it in the dinosaur campaign, it takes about a single right mouse slash to kill an Agent.