Edric

## Barron Edric Haestus d’Cannith Maxwell

Edric as created in heroforge

Edric Haestus d'Cannith Maxwell, a low-mid level noble in the City of Luracia, is the current head of the Maxwell family and serves as the President of Maxwell Artificery. His family's noble status was attained through their exceptional craftsmanship rather than inherited privilege. Following the sudden death of his father, Emery Maxwell, in 241 TC, Edric assumed his role. He is the second-born in his family, with his elder sister Lydia Jorlanna d'Cannith Maxwell, who is three years older than him.

## Backstory

### Young Childhood through Early Teens (244-258 TC):

Edric, born into a family of noble lineage, enjoyed a privileged upbringing. His parents, renowned for their artificery skills, held high expectations for their children. However, Edric struggled to exhibit the same level of aptitude as his older sister Lydia, a gifted telepath and sorceress. Growing up in her shadow, Edric felt a constant pressure to prove himself and find his own path.

At the age of 12, Edric enrolled in the prestigious Luracian Nobility Preparatory School. Recognizing his limited potential in the arcane arts, he focused on developing his business and social skills, hoping to contribute to his family's artificery business in a different capacity. Edric's natural charm and intellectual curiosity made him adept at navigating complex social situations and excelling in academic pursuits. Although his weak connection to arcane energies prevented him from joining classes related to Arcana, he remained determined to carve out his own destiny.

The Loss of His Mother: Tragedy struck when Edric's mother passed away unexpectedly during his early teens. This loss deeply affected him, instilling in him a profound appreciation for the fragility of life and a desire to make the most of every moment. He found solace in immersing himself in the beauty of art, music, and nature, drawing inspiration from his surroundings to fuel his creative spirit.

### The Attempted Council Takeover:

Recognizing Edric's perceived lack of arcane potential, the Luracian Council saw an opportunity to seize control of Maxwell Artificery, fearing that he would be unfit to lead the complex business. In 256 TC, they initiated takeover proceedings, citing the need to safeguard the security and sovereignty of Luracia. However, Edric, fueled by his own determination and his sister Lydia's strategic guidance, rose to the challenge.

Edric openly challenged the council's motives, condemning their actions as petty and short-sighted. With his natural charisma and gift for persuasive speech, he rallied support from various guilds, emphasizing the dangerous precedent the council's takeover would set. Leveraging Lydia's position within the Merchants Guild and her adeptness at navigating bureaucratic hurdles, they orchestrated a protest that ignited public sentiment against the council's encroachment on private assets.

Together, Edric and Lydia successfully exposed the flaws in the council's argument, persuading the independent artisans guilds to join their cause. Their efforts forced the council to reconsider its decision just three months into the proceedings. As a result, the council passed a new law requiring unanimous consent from both council members and the heads of noble houses before any asset could be assumed by the council—a significant victory for Edric, Lydia, and the preservation of Maxwell Artificery.

This experience ignited a sense of justice and advocacy within Edric. He witnessed firsthand the power of unity, the importance of defending individual rights, and the need to challenge authority when it oversteps its bounds. These values would shape his future endeavors and align with his chaotic good nature.

Moving forward, Edric's journey would take him beyond the boundaries of Luracia, where he would encounter diverse cultures, face thrilling adventures, and continue to forge his own path as a force for positive change in a world of magic and intrigue.

## Campaign

A brief history of your character's major contributions to the campaign, broken down by arc, and some of their stronger character moments that defined their growth/journey. You can even include some of their thoughts about how different situations turned out that you might not have had a chance to express during the session.

### Aether Nightsong Arc

(Everything from the very beginning of the campaign to when we left Eero and Yunet behind to enter the Quedem Mountains. (Sessions 1-5)

### Mysteries of the Mist Arc

From Session 6 to the present (Currently we just finished Session 14).

## Relationships

You can include NPCs and PCs, anyone your character has any sort of bond with whether it is like or dislike. Just a brief paragraph on how they see/relate to that other person. I put placeholders for every party member, but if your character doesn't have particularly strong feelings towards a party member, you can just remove the name if you like.

## Trivia

Any fun metagame or in-game trivia you feel like adding.