Changelog

You can view the newest updates of scenexe.io here, including unfinished ones. Unfinished updates are available in Test Servers. Test them out anytime you want.

for most up-to-date changelog see https://new-test.scenexe.io/changelog.txt

## ALPHA 0.11.8 - February, 5, 2023

* Added a captcha that sometimes shows when the server is at a high player count
* More bot preventions will come in a future update

## ALPHA 0.11.7 - January 7, 2023

* Fixed occasional disconnects that happened when teleporting between servers and dying in the crossroads/abyss

## ALPHA 0.11.6 - January 2, 2023

* Fixed a bug that made the game not work on some IOS mobile devices
* Fixed a bug that made sending chat messages not work on some mobile devices
* Other minor bug fixes

## ALPHA 0.11.5 - December 30, 2022

* Fixed a bug that sometimes caused disconnects when teleporting between servers
* Fixed a bug that made debug mode always show ping as 0
* Nerfed Meteor's speed (1.5 => 1.35)

## ALPHA 0.11.4 - December 29, 2022

* The "Clickable Chat Links" setting is now off by default
* Added a confirmation popup that shows before opening links sent in chat

## ALPHA 0.11.3 - November 13, 2022

* Minor changes and buffs to the Abyss
* Fixed a bug that wrongly kicked players for having too many connections
* Other minor bug fixes

## ALPHA 0.11.2 - November 7, 2022

* Fixed an exploit that allowed players to start in the Crossroads, Sanctuary, and Abyss
* Minor changes and nerfs to the Abyss

## ALPHA 0.11.1 - November 6, 2022

* The Abyss is now 4 Teams instead of FFA
* Added Abyss profile icon backgrounds
* The "Lone Survivor" achievement now gives 120 stars instead of 95
* Minor bug fixes and changes to the Abyss

## ALPHA 0.11.0 - November 6, 2022

* Added a new dimension - the Abyss
	+ it can be accessed through portals in the Crossroads
	+ it contains lots of radiant shapes
	+ more will be added to it in future updates
* Fixed some bugs with achievements
	+ The Excursionist achievement no longer requires you to go back to the gamemode that you started in
	+ Fixed bug that made some level-specific achievements sometimes not get completed
	+ Fixed bug that made some level-specific achievements get completed instantly for players that respawned exactly at the achievement's required level
		- if you completed the achievement this way, you will still have it
* Added 2 new achievements
	+ Lone Survivor - Survive alone as a celestial in 2 Teams or 4 Teams for 10 minutues
		- gives 95 stars
		- there must be at least 13 players in the server during that time
		- if another celestial joins or the player count drops below 13, the timer will pause
	+ Trespasser - Enter the Abyss
		- gives 85 stars
* Minor bug fixes

## ALPHA 0.10.9 - October 15, 2022

* Auras now get disabled when passive mode is on
* Added chat message typing indicators
	+ they can be disabled in settings by turning the "Show Typing Indicators" setting off
	+ the new "Silent Typing" setting makes it so that other players can't see when you're typing
* Chat messages now always render above names and health bars
* Clicking on the chat box now stops you from moving
* Fallen tanks will no longer show their owner's chat messages after leaving the game
* Control toggle notifications now only last half as long as other notifications
* Names, chat, and health bars no longer show in screenshot mode
	+ enable the "Show Names & Chat in Screenshot Mode" setting to revert this
* Other minor changes to chat messages
* Minor bug fixes

## ALPHA 0.10.8 - September 26, 2022

* Synope's minions' drones now get destroyed if the minion that made the drone gets destroyed
	+ this means that it is no longer possible to generate an infinite amount of drones using Synope
* Object pushing is now more mass-based
	+ this means that it is now harder for smaller objects to push larger objects
* Bug/Exploit fixes

## ALPHA 0.10.7 - September 17, 2022

* Radiant polygons no longer multiply gained xp
* Bug fixes
	+ Fixed bug that made Peacekeepers not spawn
	+ Other minor bug fixes

## ALPHA 0.10.6 - September 11, 2022

* Added quick chat, opened by pressing T in-game
	+ quick chat makes it easier to quickly send chat messages and commands in-game
	+ just like any other keybind, the keybind used to open quick chat can be changed in settings
	+ on mobile, there's a button next to the chat input that opens quick chat
		- this button can be disabled in settings by turning off the "Show Quick Chat Button" setting
* Bug fixes

## ALPHA 0.10.5 - September 5, 2022

* Pressing escape while typing in the chat box now deselects it
	+ this used to be a feature but stopped working a while ago because of a bug
* The escape keybind is now editable like any other keybind
* Fixed a bug that made the submit feedback/report bug forms not work
* The darkness effect in the crossroads is now slightly translucent
* Celestials leaving the game now counts as them dying
	+ this means if you were fighting a celestial that left the game, you'd get their xp as if you killed them
	+ this also applies to players that wouldn't spawn a fallen tank due to the fallen tank limit

## ALPHA 0.10.4 - August 29, 2022

* Fixed a bug that made chat messages disappear earlier than they were supposed to
* Fixed a bug that allowed players to sometimes kill the same person multiple times
	+ this would multiply the kill message and the xp given
* Other small bug/exploit fixes
* Fixed some connection issues

## ALPHA 0.10.3 - August 21, 2022

* Account profile icons are now more customizable
	+ you can now use celestial upgrades and change the background color
* Fixed an exploit that allowed normal tanks to enter The Sanctuary
* Fixed a bug that made the submit feedback/report bug forms not work
* Other minor bug fixes

## ALPHA 0.10.2 - August 16, 2022

* Nebula can now upgrade to Oberon
* Players with spawn protection can no longer deal body damage, enter wormholes, or enter gateways
* Wormholes now last longer when empty
* Increased base camera size by 20%
	+ Nerfed some upgrades' camera size to compensate
		- Nerfed Assassin's camera size (1.5 => 1.4)
		- Nerfed Marksman's camera size (1.7 => 1.5)
		- Nerfed Mothership's camera size (1.25 => 1.2)
* Added a new achievement
	+ Pristine - Reach level 60 without taking damage
		- gives 75 stars
* Having a square screen no longer gives a bigger camera size
	+ a 16:9 aspect ratio screen is optimal now
* Polygons now shrink when despawning instead of doing a normal death animation
* Objects traveling through wormholes or gateways now have a different fading out animation
* There should now always be at least one wormhole in each server
	+ if a wormhole despawns or ruptures, a new one will always spawn in 10-15 seconds
* Health bars now have an animation when fading in and out
* Fixed an issue that made objects display a death animation when out of camera range
	+ this was most noticeable with large polygons and the Prime Celestial
* Account passwords can now contain symbols
* Becoming a celestial in the crossroads now gives spawn protection
* Minor bug fixes and performance improvements

## ALPHA 0.10.1 - August 2, 2022

* Fixed some connection issues
* Modified some achievements
	+ Star Collector
		- needs 350 stars to complete instead of 250
		- gives 45 stars instead of 40
	+ Star Hunter
		- needs 750 stars to complete instead of 650
		- gives 65 stars instead of 60
	+ Star Hunter
		- needs 1,500 stars to complete instead of 1,000
		- gives 135 stars instead of 115
	+ Monarch
		- requires you to be on the leaderboard for 20 minutes instead of 10
	+ Classic
		- now gives 60 stars instead of 40
	+ Oh Node!
		- now gives 70 stars instead of 50
	+ if you've already completed any of these achievements, you will still have them but you won't get any more stars
* Balancing changes
	+ Nerfed Castle's reload (1 => 1.5)
	+ Buffed Castle's damage (0.75 => 1.7)
	+ (Overall buff to Castle)
	+ Nerfed Bastion's penetration (1.5 => 1.3)
	+ Buffed Bastion's reload (3 => 2)
	+ (Overall buff to Bastion)
* Added a "Show Hitboxes" setting for debug mode
	+ default off
* Added 4 new body upgrades
	+ Brigade - upgrades from Spike, Turret, and Armory at level 30
		- has extra body damage, extra speed, and an auto cannon with 2 barrels
	+ Battalion - upgrades from Brigade, Thorn, Castle, and Triplet at level 45
		- has more speed and body damage than Forge, and has a bigger auto cannon with 3 barrels
	+ Forge - upgrades from Bonfire and Spike at level 30
		- has extra body damage, extra speed, and a weak damaging aura
	+ Foundry - upgrades from Forge, Thorn, and Flare at level 45
		- has more speed and damage than Forge, and has a bigger damaging aura
* Bug fixes

## ALPHA 0.10.0 - July 27, 2022

* Added accounts
	+ click the "sign up" text on the main menu to create an account
		- you can still change your in-game name separately from your account username
	+ accounts aren't required to play and never will be
	+ other players in-game can't see if you're logged in or not
* Added stars
	+ you earn stars by playing the game and completing achievements
		- whenever you die, you get stars depending on how long you played for, how many players you killed, and how many polygons you killed
			* if you disconnect or leave the game without dying, you get as many stars as you would've gotten if you died then
		- killing players that are at a much lower level than you doesn't give you stars
	+ stars aren't a currency, they just contribute to unlocking some achievements
* Added achievements
	+ achievements give stars when completed
	+ there are currently 26 achievements, and there will be more in the future
	+ you can only earn achievements when logged in with an account
* Bonfire's, Flare's, Mender's, and Remedy's aura bases are now slightly smaller
	+ this is a purely cosmetic change, and does not affect gameplay at all
* Added 3 new settings
	+ Show Percentages on Health Bars
		- default off
		- when on, shows entities' health percentages on their health bars
	+ Show Health Bar on HUD
		- default off
		- when on, shows your health bar at the bottom of the screen in addition to where it normally is
	+ Use Scientific Notation
		- default off
		- when on, scores higher than 1000 will be represented in scientific notation, for example 1.23b becomes 1.23e+9
* Nerfed Void
	+ Nerfed its body damage (2.8 => 2.45)
	+ Nerfed its speed (1.55 => 1.4)
* Players can no longer spawn as radiant
* Fixed an exploit that allowed players to save scores for long periods of time after teleporting between servers
	+ Now, scores will only be saved for one minute after teleporting between servers
* Names and health bars now show on the death screen
	+ chat messages still don't
* Decreased the darkness in the Crossroads (0.75 => 0.6)

## ALPHA 0.9.10 - June 27, 2022

* Balancing changes
	+ Nerfed Charon's trap launch speed (1 => 0.65)
	+ Buffed Moon's small drones' damage (0.65 => 0.75)
	+ Nerfed Moon's small drone launchers' reload (2 => 3)
	+ (Overall nerf to Moon)
	+ Buffed Satellite's small drones' damage (0.5 => 0.65)
	+ Nerfed Satellite's small drone launchers' reload (1 => 2)
	+ (Overall nerf to Satellite)
	+ Buffed Alpha's trap launch speed (0.55 => 0.65)
	+ Buffed Beta's trap launch speed (0.75 => 0.8)
	+ Buffed Hearth's damage (0.0625 => 0.1)
	+ Buffed Bonfire's damage (0.0625 => 0.1)
	+ Buffed Flare's damage (0.075 => 0.1)
	+ Buffed Artillery's health (1 => 1.1)
	+ Buffed Bombard's health (1 => 1.2)
	+ Buffed Riot's damage (0.55 => 0.75)
	+ Buffed Riot's trap launch speed (1 => 1.2)
	+ Nerfed Riot's reload (2 => 2.4)
	+ Nerfed Riot's trap penetration (3 => 1.65)
	+ (Overall nerf to Riot)
	+ Buffed Barricade's damage (0.5 => 0.6)
	+ Buffed Barricade's trap launch speed (1 => 1.2)
	+ Nerfed Barricade's trap penetration (4.5 => 2.25)
	+ (Overall nerf to Barricade)
	+ Nerfed Raider's reload (9.5 => 11)
* Added 3 new celestial drone body upgrades
	+ Triton - upgrades from Celestial at level 75
		- has 3 small drone launchers and 3 large drone launchers
	+ Hyperion - upgrades from Triton at level 90
		- also has has 3 small drone launchers and 3 large drone launchers, but they are stronger and the large one is bigger
	+ Oberon - upgrades from Triton and Nebula at level 90
		- has 3 small drone launchers and an auto cannon
* Added a limit of 10 fallen tanks per server and 2 per IP address
* Replaced the "Show Particles" setting with "Particle Amount"
	+ with this, you can now change the amount of particles shown without disabling them completely
	+ you can now also turn off the crossroads/sanctuary background particles by disabling the new "Show Ambient Particles" setting
* Upgrade buttons now react when hovered over with the mouse
* Particles now spawn when tanks upgrade their class
* Stat upgrades are now animated when upgraded
* Stat upgrades on mobile now show the number of points put into them
* Links in players' names in kill notifications are no longer clickable
* Fixed a bug that made auto cannons shoot differently when targeting large polygons
* Fixed a bug that made the death screen show your time alive as double what it actually was
* Various other minor bug fixes

## ALPHA 0.9.9 - May 29, 2022

* Players are now limited to only sending 5 chat messages per 3 seconds
* Fixed some exploits and bugs

## ALPHA 0.9.8 - May 14, 2022

* Updated the server selector
* Added a new setting: Show Full Server List
	+ default off
	+ when on, shows the old server selector below the new one
* The main menu background is now different for each gamemode
* Balancing changes
	+ Buffed Split's front cannon's damage (1 => 1.5)
	+ Buffed Split's side cannons' penetration (1 => 1.15)
	+ Buffed Spread's front cannon's damage (1 => 1.7)
	+ Buffed Spread's front cannon's penetration (1 => 1.7)
	+ Buffed Spread's reload (1.5 => 1)
	+ Buffed Spread's camera size (1 => 1.1)
	+ Buffed Disperse's front cannon's damage (1.75 => 2)
	+ Buffed Disperse's reload (1.5 => 1.1)
	+ Buffed Single's damage (3 => 5.5)
	+ Nerfed Single's penetration (1.5 => 1.2)
	+ (Overall buff to Single)
	+ Buffed Destroyer's damage (9 => 14)
	+ Nerfed Destroyer's reload (3 => 4.5)
	+ (Overall buff to Destroyer)
	+ Buffed Compound's cannon's damage (3 => 5.5)
	+ Nerfed Compound's cannon's penetration (1.5 => 1.2)
	+ (Overall buff to Compound)
	+ Buffed Hybrid's cannon's damage (8 => 13)
	+ Nerfed Hybrid's cannon's penetration (1.3 => 1.2)
	+ Nerfed Hybrid's cannon's reload (3 => 4.5)
	+ (No change in damage per second to Hybrid)
	+ Buffed Guard's cannon's damage (1 => 1.5)
	+ Buffed Guard's cannon's penetration (1 => 1.5)
	+ Buffed Alloy's cannon's damage (1 => 1.5)
	+ Buffed Alloy's cannon's penetration (1 => 1.5)
	+ Buffed Gunner's damage (0.6 => 0.8)
	+ Buffed Gunner's reload (1 => 0.8)
	+ Buffed Gunner's bullet speed (1 => 1.1)
	+ Buffed Minigun's reload (1 => 0.8)
	+ Buffed Minigun's bullet speed (1 => 1.2)
	+ Buffed Minigun's camera size (1 => 1.1)
	+ Buffed Riot's trap damage (0.5 => 0.55)
	+ Nerfed Barricade's trap penetrate (0.5 => 0.45)
	+ Buffed Raider's auto cannon's damage (2 => 2.5)
* Polygons now despawn 3 minutes after taking damage instead of 5
* Fixed an exploit that allowed players to stack bullets with upgrades like Octo
* Fixed an exploit that allowed players to duplicate xp
* Fixed a bug that allowed large traps to go through walls in the Crossroads
* Various other bug fixes

## ALPHA 0.9.7 - May 1, 2022

* Fixed an exploit that allowed players to enter the Sanctuary as a normal tank
* Balancing changes
	+ Nerfed Engineer's trap damage (0.65 => 0.5)
	+ Nerfed Engineer's auto cannon's damage (2 => 1.2)
	+ Nerfed Engineer's auto cannon's penetration (1.2 => 1)
	+ Nerfed Mechanic's auto cannon's damage (1.55 => 1.4)
	+ Nerfed Mechanic's trap damage (0.45 => 0.35)
	+ Buffed Raider's trap reload (13 => 9.5)
	+ Buffed Raider's auto cannon's reload (8 => 6)
	+ Buffed Raider's auto cannon's damage (1.9 => 2)
	+ Buffed Raider's auto cannon's penetration (2.5 => 2.65)
	+ Nerfed Raider's trap damage (2 => 1.8)
	+ Buffed Manufacturer's reload (25 => 12)
	+ Buffed Hatcher's reload (12 => 7)
	+ Buffed Industry's reload (24 => 14)

## ALPHA 0.9.6 - April 27, 2022

* Changed how radiant shapes work
	+ they now give 25x xp instead of 7x
	+ higher level radiant shapes only give 4x the xp of the previous level
	+ radiant shapes have a 1 in 9 chance of being at a higher level, even in the Crossroads
	+ higher level radiant shapes now look different depending on their level
	+ radiant shapes now spawn more often in the Crossroads
* Increased the amount of shapes in the Crossroads
* Changed the look of Turret, Triplet, and Quadruplet
	+ they now only have one auto cannon with multiple barrels instead of multiple
	+ they still have the same stats as before
* Added 4 new weapon upgrades
	+ Engineer - evolves from Gamma
		- has one trap launcher that shoots traps with auto cannons on them
	+ Arsenal - evolves from Engineer and Barricade
		- has two stacked trap launchers that shoot traps with double auto cannons on them
	+ Raider - evolves from Engineer and Beta
		- has one large trap launcher that shoots stronger traps with stronger auto canons on them
	+ Mechanic - evolves from Engineer, Stockade, and Scrap
		- has three small trap launchers that shoot small traps with auto cannons on them
* Synope's minions' auto cannons no longer shoot when passive mode is on
* Balancing changes
	+ Buffed Mono's penetration (1 => 1.5)
	+ Buffed Mono's damage (1 => 1.5)
	+ Buffed Duo's penetration (1 => 1.4)
	+ Buffed Duo's damage (1 => 1.3)
	+ Buffed Trio's penetration (1 => 1.3)
	+ Buffed Trio's damage (1 => 1.15)
	+ Buffed Quadro's penetration (1 => 1.25)
	+ Buffed Flank's damage (1 => 1.5)
	+ Buffed Quad's damage (1 => 1.5)
	+ Buffed Octo's damage (1 => 1.5)
	+ Buffed Conglomerate's cannon's damage (1 => 1.5)
	+ Buffed Arc's damage (1 => 1.3)
	+ Buffed Horizon's small cannons' damage (0.75 => 1)
	+ Buffed Horizon's large cannon's damage (1 => 1.5)
	+ Buffed Penta's penetration (1 => 1.25)
	+ Buffed Penta's side cannons' damage (1 => 1.1)
	+ Nerfed Penta's front cannon's damage (1.5 => 1.1)
* Fixed bug that sometimes made drones disappear without respawning
* Fixed bug that allowed players to break base defenders

## ALPHA 0.9.5 - April 19, 2022

* Balancing changes
	+ Buffed Pollux's speed (0.93 => 1)
	+ Buffed Pollux's damage (3 => 4.5)
	+ Nerfed Pollux's reload (3 => 4)
	+ (Overall buff to Pollux)
	+ Nerfed Alpha's trap launch speed (1 => 0.55)
		- this sounds like a huge nerf but the traps still travel around 75% of their old distance before stopping
	+ Nerfed Beta's trap launch speed (1 => 0.75)
	+ Nerfed Gamma's trap launch speed (1 => 0.9)
	+ Slightly nerfed the body damage stat upgrade by around 10%
* Fixed bug that made polyps not spawn from wormholes
* Fixed bug that allowed players to duplicate themselves
* Fixed bug that sometimes caused extreme lag and freezing in the Crossroads and the Sanctuary
* Fixed bug that made upgrade buttons not go away if the upgrade is a drone upgrade

## ALPHA 0.9.4 - April 18, 2022

* Added experimental mobile support
	+ to access the game on mobile, just go to the website on your mobile device
	+ it's experimental, so it might be laggy or buggy
	+ upgrade buttons are moved to the top while on mobile, and stat upgrades look a bit different
	+ you can't repel drones, and drone control is a bit clunky
	+ there are also a few mobile-only settings
		- Joystick Size
			* default 100, min 0, max 200
			* controls the size of the joysticks
		- Joystick Offset
			* default 250, min 0, max 400
			* controls the joysticks' offset from the sides of the screen
		- Invert Joysticks
			* default off
			* when on, swaps the sides of the move and shoot joysticks
		- Show Drone Trajectory
			* default off
			* when on, shows your drones' target (moveable using the shoot joystick)
* The leaderboard is now animated
	+ it now also updates 8 times a second instead of 2
	+ it's also been optimized
* Added a new celestial body upgrade: Pollux
	+ evolves from Nebula, has one large auto cannon
* Improved fallen tanks' AI
	+ they are now better at hitting moving targets
	+ adjusted their view range to better match normal players'
	+ their playstyle is now better adjusted to their build
* Various balancing changes
	+ Increased polygon spawn rate
	+ Increased chance of polygons being bigger
	+ Slightly decreased polygon health
	+ Nerfed all celestials' base health (7.5 => 6.5)
	+ Nerfed Chasm's health (1.2 => 1)
	+ Buffed Comet's health (0.4 => 0.5)
	+ Nerfed Meteor's health (1.15 => 0.95)
	+ Nerfed Void's body damage (3 => 2.8)
	+ Nerfed Void's health (1.2 => 1)
	+ Nerfed Bombard's damage (3.8 => 3.5)
	+ Nerfed Bombard's penetration (2.3 => 2.15)
	+ Nerfed Synope's small drones' speed (1.5 => 1.2)
	+ Nerfed Synope's small drones' damage (2 => 1.8)
	+ Nerfed Synope's camera size (1 => 0.9)
	+ Nerfed Moon's camera size (1 => 0.9)
	+ Nerfed Satellite's camera size (0.95 => 0.9)
	+ Nerfed Moon's large drones' speed (1.3 => 1.15)
	+ Nerfed Trapper's damage (1 => 0.65)
	+ Buffed Corvus's health (1 => 1.45)
	+ Buffed Corvus's healing aura's healing (1 => 1.25)
	+ Buffed Cygnus's speed (1.2 => 1.25)
	+ Buffed Cygnus's health (1 => 1.65)
	+ Buffed Cygnus's healing aura's healing (1.5 => 1.75)
	+ Buffed Naos's speed (1 => 1.1)
	+ Buffed Naos's health (1 => 1.35)
	+ Buffed Naos's healing aura's healing (1 => 1.25)
	+ Buffed Mender's speed (1 => 1.1)
	+ Buffed Mender's health (1 => 1.5)
	+ Buffed Mender's healing aura's healing (1 => 1.25)
	+ Buffed Remedy's speed (1 => 1.1)
	+ Buffed Remedy's health (1 => 1.6)
	+ Buffed Remedy's healing aura's healing (1.25 => 1.5)
	+ Buffed Fabricator's speed (1 => 1.15)
	+ Buffed Fabricator's health (1 => 1.8)
	+ Buffed Fabricator's healing aura's healing (1.5 => 1.75)
	+ Buffed Conglomerate's max drones (3 => 4)
* Client sided performance improvements
* Fixed bug that made spawn protection always last 5 seconds even if you didn't move or shoot
* Fixed bug that made drone forget distance not scale with camera size
* Fixed bug that made healing auras only work on enemies
	+ they now only work on teammates and yourself, as they were supposed to

## ALPHA 0.9.3 - March 30, 2022

* Added 2 Teams gamemode
	+ it's just like 4 teams, except there are only 2 teams
	+ team bases are much taller and take up an entire side of the map
	+ each base has 4 base defenders
* Fixed bug that made gateways in the sanctuary and the crossroads shrink
* You can now press space to shoot and shift to repel drones
	+ both of these are customizable in settings
* Right clicking no longer shoots
* Nerfed radiant shapes
	+ they now only give 7x xp instead of 10x
	+ they now spawn less frequently in the crossroads
* Various balancing changes
	+ Killing players now gives 60% of their xp instead of 75%
	+ The most xp you can keep after being killed by someone of a higher level than you is now 75% instead of 90%
	+ Body damage now increases less when leveling up
	+ Slightly nerfed the bullet damage and bullet penetration stat upgrades
	+ Nerfed Bombard's damage (4 => 3.8)
	+ Nerfed Bombard's penetration (2.5 => 2.3)
	+ Nerfed Bombard's reload (4 => 4.5)
	+ Nerfed Bombard's bullet speed (1.5 => 1.3)
* Added a temporary fix for an issue that allowed players to clip outside of walls

## ALPHA 0.9.2 - March 24, 2022

* Long chat messages and notifications can now wrap to multiple lines
* Chat message character limit increased (150 => 750)
* Various balancing changes
	+ Nerfed Nebula's large auto cannon's detection distance (35 => 30)
	+ Nerfed Nebula's large auto cannon's bullet speed (1.5 => 1.25)
	+ Nerfed Nebula's large auto cannon's reload (0.75 => 1)
	+ Nerfed Galaxy's large auto cannon's detection distance (40 => 30)
	+ Nerfed Galaxy's large auto cannon's bullet speed (1.6 => 1.25)
	+ Nerfed Galaxy's large auto cannon's reload (0.75 => 1)
	+ Buffed Streamliner's reload (1.1 => 1)
	+ Buffed Streamliner's damage (0.5 => 0.65)
	+ Buffed Streamliner's camera size (1 => 1.2)
	+ Buffed Hangar's camera size (1 => 1.1)
	+ Buffed Warship's camera size (1 => 1.15)
	+ Buffed Battleship's camera size (1 => 1.2)
	+ Buffed Mothership's camera size (1 => 1.25)
	+ Buffed Satellite's camera size (0.9 => 0.95)
	+ Buffed Moon's camera size (0.9 => 1)
	+ Buffed Synope's camera size (0.9 => 1)
	+ Buffed Disperse's camera size (1 => 1.2)
	+ Buffed Disperse's front cannon's damage (1.5 => 1.75)
	+ Buffed Sentry's damage (0.5 => 0.8)
	+ Buffed Armory's damage (0.5 => 0.8)
	+ Buffed Citadel's damage (0.5 => 0.8)
	+ Buffed Turret's damage (0.4 => 0.8)
	+ Buffed Triplet's damage (0.4 => 0.8)
	+ Buffed Quadruplet's damage (0.4 => 0.8)
	+ Buffed Bombard's damage (3.5 => 4)
	+ Buffed Bombard's penetration (1.7 => 2.5)
	+ Nerfed Bastion's reload (2.5 => 3)
	+ Nerfed Debris's large trap launcher's damage (2 => 1.8)
	+ Nerfed Debris's large trap launcher's penetration (3 => 2.5)
	+ Nerfed Debris's small trap launcher's penetration (2 => 1.4)
	+ Nerfed Asteroid's large trap launcher's damage (3 => 2)
	+ Nerfed Asteroid's large trap launcher's penetration (3.5 => 3)
	+ Nerfed Asteroid's small trap launcher's penetration (2 => 1.8)
	+ Nerfed Assasin's bullet penetration (2.5 => 2.2)
	+ Nerfed Assassin's bullet speed (1.5 => 1.4)
	+ Nerfed Marksman's bullet speed (1.85 => 1.7)
	+ Nerfed Marksman's camera size (1.75 => 1.7)
	+ Nerfed Chasm's body damage (5 => 2)
	+ Nerfed Chasm's health (1.4 => 1.2)
	+ Nerfed Comet's health (0.63 => 0.4)
	+ Nerfed Comet's body damage (3.5 => 1.7)
	+ Nerfed Void's body damage (6.8 => 3)
	+ Nerfed Void's health (1.55 => 1.2)
	+ Nerfed Meteor's body damage (3 => 1.8)
	+ Nerfed Meteor's health (1.25 => 1.15)
	+ (Because of a bug that previously set Chasm, Comet, Void, and Meteor's body damage to 1, all of them effectively got buffed)
* Spawn protection time increased (30 => 60)
* Spawn protection now lasts for 5 seconds after spawning even if you move
	+ it still lasts for 60 seconds if you don't move
* Killing players now gives 75% of their xp instead of 50%
* You now keep more of your xp when killed by someone of a much higher level than you
	+ you can keep anywhere from 25-90% depending on the level difference
* You are now less likely to spawn next to other players in FFA
* Fixed bug that made upgrade buttons move more slowly on lower framerates
* Fixed bug that made wormholes emit less particles on lower framerates
* Fixed bug that made body damage reset when switching servers
* Fixed bug that made an ad sometimes cover the main menu button on the death screen
* Fixed some connection issues
* Fixed issues with some upgrades having inconsistent stats
	+ One of Blazar's barrels had 13 damage when the rest had 12
	+ One of Blazar's barrels had 2.5 reload when the rest had 3
	+ One of Hatcher's minions had 0.25 damage when the rest had 0.5
	+ Two of Scrap's barrels had 3 penetration when the rest had 2

## ALPHA 0.9.1 - February 19, 2022

* Balancing changes
	+ Nerfed Annihilator's bullet penetration (1.8 => 1.6)
	+ Nerfed Blazar's damage (13 => 12)
	+ Nerfed Blazar's reload (2.5 => 3)
	+ Buffed Artillery's auto cannon detection range (20 => 25)
	+ Buffed Bombard's auto cannon detection range (25 => 40)
* Fixed bug making auto cannons have 400x the range they were supposed to
* Fixed bug sometimes stopping things from dying when their health reached 0
* Fixed bug sometimes making bullets and entities invisible
* Fixed bug causing collision to sometimes stop working

## ALPHA 0.9.0 - February 16, 2022

* XP gained by killing something is now split between everything that killed it
	+ it's split proportionally based on how much damage each entity did to it in the last 8 seconds
	+ xp is only given to entities that did at least 15% of the damage in that time
	+ kill and death messages have also been changed to fit that
* Drones will now despawn when they are far out of their owner's view range
* Various balancing changes
	+ Buffed Satellite
		- Buffed its small drone launchers' damage (0.25 => 0.5)
		- Buffed its drone launcher's penetration (1 => 1.5)
		- Buffed its max drones (20 => 22)
	+ Buffed Moon
		- Buffed its small drone launchers' damage (0.25 => 0.65)
		- Buffed its large drone launchers' damage (2 => 2.5)
		- Buffed its drone launcher's penetration (1 => 1.5)
		- Buffed its max drones (15 => 25)
	+ Buffed Synope
		- Buffed its minions' drone penetration (0.25 => 0.5)
		- Buffed its minions' auto cannon's damage (0.5 => 1)
		- Buffed its minions' auto cannon's penetration (0.25 => 0.5)
		- Nerfed its minions' auto cannon's reload (4 => 5)
	+ Nerfed Artillery's auto cannon detection range (25 => 20)
	+ Nerfed Bombard's auto cannon detection range (45 => 25)
	+ Nerfed Chasm's speed (1.5 => 1.25)
	+ Nerfed Comet's speed (2.5 => 1.9)
	+ Nerfed Void's speed (1.75 => 1.55)
	+ Buffed Artillery's speed (0.8 => 0.9)
	+ Buffed Bombard's speed (0.75 => 0.835)
* Tanks slow down less when getting larger
	+ Buffed speed decrease on level up (0.98 => 0.983)
	+ Buffed Celestial base speed (0.25 => 0.35)
* Major server performance improvements
	+ Collision detection should now be much faster for large amounts of bullets/traps
* Auto cannon detection range now scales with bullet speed
* The walls in the sanctuary are now darker
* Base defenders' names are now hidden
* Traps and bullets can no longer go through walls
* Respawn level is now displayed after dying
* Tweaked the ascending background
	+ The Prime Celestial didn't have its aura in it previously
* Fixed bug causing entities to sometimes stop taking damage
* Fixed bug causing ping to increase on lower framerates
* Fixed bug causing server selector to show wrong server after ascending

## ALPHA 0.8.13 - January 30, 2022

* Added banner ads to the main menu and death screen
	+ ads support the game and allow it to keep updating and expanding
		- with ads, more servers and gamemodes can be added
	+ if you use an ad blocker, please turn it off to support the game
* Minor client performance improvements
* Various balancing changes
	+ Buffed Citadel's movement speed (0.9 => 0.95)
	+ Nerfed Armory's health (1.5 => 1)
	+ Nerfed Fortress
		- Nerfed its health (1.75 => 1.5)
		- Nerfed its body damage (1.5 => 1.35)
	+ Nerfed Palace's health (4 => 3.75)
	+ Nerfed Ziggurat's health (4.75 => 4.25)
	+ Nerfed Spike's health (1 => 0.95)
	+ Nerfed Thorn
		- Nerfed its body damage (3.5 => 3.35)
		- Nerfed its health (0.9 => 0.775)
	+ Nerfed Saw
		- Nerfed its body damage (4 => 3.75)
		- Nerfed its health (0.85 => 0.75)
	+ Nerfed Debris
		- Nerfed its large trap launchers' penetration (4 => 3)
		- Nerfed its small trap launchers' penetration (3 => 2)
		- Buffed its small trap launchers' damage (1 => 1.5)
	+ Nerfed Asteroid
		- Nerfed its large trap launchers' penetration (5 => 3.5)
		- Nerfed its small trap launchers' penetration (4 => 1.5)
		- Buffed its small trap launchers' damage (1 => 2)
	+ Nerfed Charon's trap penetration (3.5 => 2)
	+ Nerfed Blockade's trap penetration (8 => 5)
	+ Nerfed Rubble's trap penetration (3 => 2)
	+ Nerfed Scrap's trap penetration (5 => 2)
	+ Nerfed Shrapnel's trap penetration (2.5 => 2)
	+ Nerfed Stockade's trap penetration (6.5 => 4.5)
	+ Nerfed Palisade's trap penetration (5 => 3.5)
	+ Nerfed Amalgam's trap penetration (5 => 3.5)
	+ Nerfed Penta's side cannon damage (1.5 => 1)
	+ Buffed Flank's bullet penetration (1 => 1.5)
	+ Buffed Quad's bullet penetration (1 => 1.5)
	+ Buffed Octo's bullet penetration (1 => 1.5)
	+ Buffed Arc's bullet penetration (1 => 1.5)
	+ Buffed Horizon's small cannons' bullet penetration (1 => 1.5)
	+ Buffed Spread
		- Buffed its small cannons' damage (0.5 => 1)
		- Nerfed its small cannons' penetration (1 => 0.75)
	+ Buffed Disperse
		- Buffed its small cannons' damage (0.5 => 1)
		- Nerfed its small cannons' penetration (1 => 0.75)
* Fixed bug causing Heliosphere's outer aura to do 10x damage

## ALPHA 0.8.12 - January 22, 2022

* Fixed bug causing ascending to sometimes freeze the screen and disconnect you
* Nerfed Manufacturer
	+ Nerfed its minions' health (5 => 3)
	+ Nerfed its minions' body damage (3 => 1.4)
	+ Nerfed its minions' speed (1.4 => 0.9)

## ALPHA 0.8.11 - January 22, 2022

* Various balancing changes
	+ Decreased Streamliner's camera size (1.2 => 1)
	+ Nerfed Wake's trap penetration (8 => 4)
	+ Buffed Manufacturer's reload (60 => 25)
	+ Buffed Manufacturer's minions' health (2 => 5)
	+ Buffed Manufacturer's minions' body damage (1 => 3)
	+ Buffed Manufacturer's minions' bullet damage (3 => 4.5)
	+ Nerfed Marksman's bullet penetration (2.5 => 2)
	+ Buffed Marksman's bullet damage (4.5 => 5.5)
	+ (Overall tiny nerf to Marksman)
	+ Buffed Quadro's damage (0.9 => 1)
* Fire auras' damage now scales with bullet penetration
	+ they now do less damage by default, but can do more depending on your bullet penetration stat
	+ they still scale with bullet damage and reload like before
* Changed how healing auras work
	+ instead of just healing at a set rate, they make natural regeneration kick in and heal faster
	+ their power still scales with your health regeneration stat
	+ they still only heal you and your teammates
	+ most body upgrades with healing auras have been rebalanced
* Fixed bug causing fallen tanks to not automatically upgrade
* Fixed bug causing entities with spawn protection to not flash
* Fixed some connection issues
* Various bug fixes

## ALPHA 0.8.10 - January 17, 2022

* Major server performance improvements
* Minor client performance improvements
* Various balancing changes
	+ Nerfed Debris's small trap launchers' penetration (4 => 3)
	+ Nerfed Asteroid's small trap launchers' penetration (5 => 4)
	+ Nerfed Asteroid's large trap launchers' penetration (6 => 5)
	+ Nerfed Asteroid's large trap launchers' damage (4 => 3)
	+ Nerfed Stockade's penetration (8 => 6.5)
	+ Nerfed Palisade's penetration (8 => 5)
	+ Nerfed Riot's penetration (5 => 3)
	+ Nerfed Barricade's penetration (7 => 5)
	+ Nerfed Palisade's penetration (3 => 2.5)
	+ Nerfed Amalgam's trap launchers' penetration (8 => 5)
	+ Buffed Conglomerate's front cannon's penetration (1 => 1.5)
	+ Buffed Bombard's speed (0.6 => 0.75)
	+ Buffed Artillery's speed (0.7 => 0.8)
* Sniper can now evolve into Wake
* Settings can now be changed in-game by pressing O
* Tweaked debug mode (press m)
	+ Server name is now shown when debug mode is on
		- can be turned off in settings
	+ More performance info is shown
		- can be turned off in settings
	+ The "Click to Copy IDs" setting is now off by default
	+ Fixed bug causing the "Click to Copy IDs" setting to sometimes copy IDs more than it should
	+ Everything in debug mode now has a setting to turn on and off
		- Show Class Names
			* default off
			* when on, shows entities' class names when debug mode is on
		- Show Tick Time
			* default on
			* when off, hides the client and server tick time in debug mode
		- Show Server Name
			* default on,
			* when off, hides the server name in debug mode
		- Show Player Count
			* default on
			* when off, hides the player count in debug mode
		- Show Global Player Count
			* default on
			* when off, hides the global player count in debug mode
		- Show FPS
			* default on
			* when off, hides the FPS in debug mode
		- Show Ping
			* default on
			* when off, hides the ping in debug mode
		- Show Position
			* default off
			* when on, shows your position in debug mode
		- Show Extra Performance Info
			* default on
			* when off, hides the extra performance info in debug mode
				+ extra performance info shows number of particles, bullets, tanks, and polygons in view
		- Debug Mode Text Size
			* default 100%
			* min 0%, max 200%
			* changed the size of the text in debug mode
* Improved fallen tanks' AI
	+ They will now use auto spin while using upgrades that are the same on all sides, like Octo and Shrapnel
	+ They will now face the right direction when trying to use recoil
		- Previously, they would always face backwards when trying to use recoil, which didn't work with upgrades like Wave and Wake
		- Now, they will face in the direction that deals the most recoil instead of always backwards
* Fallen tanks can now level up
* Fallen tanks will now automatically upgrade when they are a high enough level
	+ they still can't ascend, and celestials still don't create fallen tanks
* Changelog and version number now smoothly fade in after loading
* Fixed bug causing mounted drone spawners to animate incorrectly

## ALPHA 0.8.9 - January 3, 2022

* Various balancing changes
	+ Nerfed Executive's max drones (3 => 2)
	+ Nerfed Executive's penetration (5.5 => 4.75)
	+ Nerfed Castle's health (1.75 => 1.55)
	+ Nerfed Thorn's health (1 => 0.9)
	+ Nerfed Thorn's speed (1.3 => 1.25)
	+ Nerfed Saw's speed (1.4 => 1.3)
	+ Nerfed Saw's health (1 => 0.85)
	+ Nerfed Bastion's health (2 => 1.55)
	+ Nerfed Beta's damage (8 => 7)
	+ Buffed Alpha's reload (13 => 10)
	+ Nerfed Alpha's damage (10 => 8)
	+ Nerfed Alpha's penetration (2 => 1.65)
	+ (Overall nerf to Alpha)
	+ Nerfed Single's reload (1.5 => 2)
	+ Buffed Single's penetration (1 => 1.5)
	+ (Overall buff to Single)
	+ Nerfed Annihilator's reload (4 => 6)
	+ Buffed Annihilator's damage (13 => 16)
	+ Buffed Annihilator's penetration (1.5 => 1.8)
	+ (Overall buff to Annihilator)
	+ Nerfed Streamliner's reload (1 => 1.15)
	+ Buffed Streamliner's damage (0.45 => 0.5)
* Renamed Hybrid to Alloy
* Added 2 new weapon upgrades
	+ Compound - evolves from Alloy, Single, and Director
	+ Hybrid - evolves from Compound, Destroyer, and Manager
* Tweaked drone AI
	+ they now prioritize entities closer to them, instead of closer to their owner
* Your total score is now displayed on the HUD
* Fixed bug causing some of Shrapnel's barrels to have incorrect stats
* Fixed bug causing wormholes to sometimes not show on the minimap
* Various minor bug fixes

## ALPHA 0.8.8 - December 26, 2021

* Wormholes now last longer before collapsing
* Various balancing changes
	+ Buffed Trapper's damage (0.5 => 1)
	+ Buffed Gamma's damage (0.75 => 4)
	+ Nerfed Gamma's penetration (12 => 2.5)
	+ Buffed Beta's damage (0.85 => 8)
	+ Nerfed Beta's penetration (15 => 1.8)
	+ Buffed Alpha's damage (0.9 => 10)
	+ Nerfed Alpha's penetration (20 => 2)
	+ Nerfed Executive's damage (6 => 5)
	+ Nerfed Executive's penetration (6 => 5)
	+ Nerfed Saw's body damage (4.5 => 4)
	+ Buffed Comet's health (0.55 => 0.63)
	+ Nerfed Void's health (1.75 => 1.25)
* Wormholes now show on the minimap
* Client sided performance improvements
* Renamed the "Auto Cannons" toggle to "Passive Mode"
	+ when on, stops auto cannons from attacking and minions from shooting like before
	+ also now stops drones from automatically targeting
	+ keybind is still V, but can be changed in settings
* Radiant polygons are now twice as common but drop 5x less xp
* Added a new setting: Click to Copy IDs in Debug Mode
	+ default on
	+ when on, clicking on an entity while in debug mode will copy its ID to your clipboard
* Tweaked kill notifications
* Celestial death messages are no longer announced to all players
* Fixed bug causing objects to move the wrong direction when lagging

## ALPHA 0.8.7 - December 21, 2021

* Polyps no longer push celestials
* Renamed some larger polygons to be more consistent
* Keybinds are now customizable in the settings menu
	+ Default Keybinds:
		- Enter: ENTER
		- Open Command: SLASH
		- Open Chat: ENTER
		- Move Up in Chat History: UP ARROW
		- Move Down in Chat History: DOWN ARROW
		- Move Up: W
		- Move Down: S
		- Move Left: A
		- Move Right: D
		- Move Up (Alternate): UP ARROW
		- Move Down (Alternate): DOWN ARROW
		- Move Left (Alternate): LEFT ARROW
		- Move Right (Alternate): RIGHT ARROW
		- Toggle Auto Fire: E
		- Toggle Auto Spin: C
		- Toggle Spin Lock: X
		- Toggle Auto Cannons: V
		- Toggle Debug Mode: M
		- Toggle Screenshot Mode: P
		- Open Weapon Upgrade Tree: Y
		- Open Body Upgrade Tree: U
* Various balancing changes
	+ Nerfed Charon's trap damage (10 => 8)
	+ Nerfed Comet's health (0.75 => 0.55)
	+ Buffed Blazar's bullet damage (10 => 13)
	+ Buffed Blazar's bullet penetration (1 => 1.5)
	+ Buffed Penta's reload (1.5 => 1)
	+ Buffed Penta's bullet damage (1 => 1.5)
	+ Buffed Disperse's front cannon damage (1 => 1.5)
	+ Buffed Disperse's front cannon penetration (1 => 2)
	+ Buffed Spread's front cannon penetration (1 => 1.5)
	+ Buffed Split's front cannon penetration (1 => 1.5)
	+ Nerfed Executive's reload (13 => 15)
* Fixed bug causing wormholes to multiply
	+ there should've only been a maximum of 4 per server, sometimes there were up to a hundred
* Fixed bug causing the upgrade buttons to not render layers correctly

## ALPHA 0.8.6 - December 10, 2021

* Various balancing changes
	+ Faster bullets now penetrate the same as slower ones
	+ Nerfed Wave's front cannon's bullet penetration (3 => 2)
	+ Nerfed Bastion's body damage multiplier (2.5 => 2)
	+ Nerfed Bastion's health multiplier (3.5 => 2)
	+ Nerfed Castle's health multiplier (3 => 1.75)
	+ Nerfed Castle's body damage multiplier (2.2 => 1.75)
	+ Nerfed all traps' bullet penetration (6.75 => 5.5)
	+ Nerfed Riot's bullet penetration (6 => 5)
	+ Buffed all celestial trap launchers
	+ Buffed all non-celestial drone spawners (including body upgrades)
* Particles are now rendered in front of auras
* Server-Sided performance improvements
* Fixed bug causing Guard to upgrade to Wave instead of Wake
	+ this allowed players to get a level 45 upgrade at level 30
* Fixed memory leak

## ALPHA 0.8.5 - November 23, 2021

* Fixed bug causing servers to sometimes freeze when someone ascends
* Increased body push/knockback (0.05 => 0.065)
* Bigger objects can now be pushed less
* Bullets, Drones, and Traps now flash when damaged
* Added 2 new weapon upgrades
	+ Wake - evolves from Flank and Guard
		- has a trap launcher on the back, 2 weak cannons on the back that deal recoil, and one smaller cannon on the front that shoots faster, stronger shots
	+ Wave - evolves from Wake and Barricade
		- has two trap launchers on the back, 2 weak cannons on the back, and one stronger cannon on the front
* Added a new celestial weapon upgrade - Charon
	+ evolves from Debris
		- 3 large trap launchers with high damage
* Added a new celestial body upgrade - Comet
	+ evolves from Chasm
		- Less health and body damage, but very fast
* Fixed bug causing body and bullet damage to be inaccurate
	+ before this, a level 1 and a level 2 smasher would both die when ramming
	+ also fixes bullets not properly damaging each other, which made larger bullets and drones weaker than they should have been
* Many body upgrade nerfs
	+ Nerfed Wall's health multiplier (3.5 => 1.75)
	+ Nerfed Wall's speed multiplier (1 => 0.95)
	+ Nerfed Citadel's health multiplier (3.5 => 1.75)
	+ Nerfed Fortress's health multiplier (3.5 => 1.75)
	+ Nerfed Stronghold's health multiplier (5 => 2.45)
	+ Nerfed Stronghold's speed multiplier (1 => 0.92)
	+ Nerfed Castle's health multiplier (4.5 => 3)
	+ Nerfed Castle's body damage multiplier (2.5 => 2.2)
	+ Nerfed Palace's health multiplier (6.5 => 4)
	+ Nerfed Palace's speed multiplier (1 => 0.9)
	+ Nerfed Bastion's health multiplier (5 => 3.5)
	+ Nerfed Bastion's body damage multiplier (3 => 2.5)
	+ Nerfed Bastion's speed multiplier (0.9 => 0.875)
	+ Nerfed Ziggurat's health multiplier (7 => 4.75)
	+ Nerfed Ziggurat's speed multiplier (1 => 0.85)
	+ Nerfed Meteor's body damage multiplier (5 => 3)
	+ Nerfed Meteor's health multiplier (3.5 => 1.25)
	+ Nerfed Chasm's health multiplier (3.5 => 1.4)
	+ Nerfed Void's health multiplier (3.5 => 1.75)

## ALPHA 0.8.4 - November 22, 2021

* Player count is now displayed on the server list
* Player count is now displayed in Debug Mode (Press M)
* Modified the animation of some menu elements
* Score above 25m is now kept when ascending
* Nerfed celestials' damage multiplier (2 => 1.5)

## ALPHA 0.8.3 - November 17, 2021

* Fixed bug causing wormholes not to spawn

## ALPHA 0.8.2 - November 16, 2021

* Client and Server performance optimizations
* Added a new setting: Static Camera
	+ default off
	+ when on, the camera will always be locked to your position, instead of smoothly moving towards it
	+ this does not affect camera shake, disable that by setting the setting "Camera Shake" to 0%
* Added a new command: /renderentity
	+ renders an entity to a .png file
	+ usable by anyone
	+ syntax: /renderentity [target] [override rotation] [override team]
		- target
			* use "me" to do it to yourself, or use the ID of another entity (works on polygons)
			* can only work on one entity at a time, you can't do /renderentity all
		- override rotation
			* rotation (in degrees) to render the entity facing
			* if not set, uses the rotation of the entity
		- override team
			* team color to render the entity in
			* if not set, uses the team color of the entity
			* team colors
				+ -1 - fallen color (light grey)
				+ 2 - celestial color (pink)
				+ 3 - barrel color (grey)
				+ 4 - yellow
				+ 5 - white
				+ 6 - black
				+ 7 - outer color (dark grey)
				+ 10 - blue
				+ 11 - red
				+ 12 - green
				+ 13 - purple
				+ any invalid color will default to blue
	+ example: /renderentity me 45 5
		- renders an image of a white tank with your upgrades, facing 45 degrees, and saves it as a .png file
* Added a new celestial body upgrade: Meteor
	+ upgrades from Chasm and Exosphere
	+ has fire auras, extra body damage, speed, and health
* Camera now moves faster
* Auto Cannons, Drones, and Fallen Tanks will no longer target entities inside of bases
	+ does not affect polygons
* Improved the aim of Auto Cannons
	+ they can now hit moving targets more accurately
* Bullets are now no longer pushed when they hit an entity
	+ now they just go through it
	+ does not affect traps and drones
* Tweaked the look of the full changelog
	+ text is bigger
	+ area is wider
	+ version names are now bigger and bold
* Nerfed Riot's bullet penetration (8 => 6)
* Nerfed Barricade's bullet penetration (8 => 7)
* Fixed bug causing polyps to trap celestials in a corner of the sanctuary
	+ they will not stop following a target after around 30 seconds
* Fixed bug causing the disconnect popup to show when you are still connected
* Fixed bug causing normal tanks to be able to enter the sanctuary without turning into a celestial
* Fixed bug causing players at exactly the xp to level up to not level up
	+ a player at exactly 100/100 xp would not level up before
* Base defenders are now level 210 instead of 300
	+ purely visual
	+ the prime celestial is level 225

## ALPHA 0.8.1 - November 6, 2021

* Server side performance optimizations
* You are now fully invincible inside of your team base
* Slightly nerfed celestials' base damage and health
* Nerfed Chasm and Void's movement speed increase
* Fixed bug causing celestials to not spawn with xp after dying
* Nerfed Base Defenders' drone range (0.3 => 0.25)
* Buffed Base Defenders' drone damage (70 => 200)
* Buffed Base Defenders' drone penetration (4 => 80)
* Buffed team bases' damage
* Various bug fixes

## ALPHA 0.8.0 - November 1, 2021

* Completely changed the celestial/ascending system
	+ Completely rebalanced celestial's stats
		- they are now a bit stronger and faster, but level up more slowly
		- upgrades have been balanced too
		- added 1 new celestial body upgrade - Cygnus
	+ Added wormholes
		- they spawn in the polygon nest, and sometimes bring something with them when they spawn
		- after a little while, they ascend whatever is in them, turning players into celestials
			* they can only hold level 60 or above players
	+ There is no longer an "ASCEND" button at level 60, instead you need to go into a wormhole to ascend
	+ Expect to see more updates to the sanctuary/celestials in the future
* Server and Client sided performance optimizations
* Entity landing effects now create a slight camera shake
* Added FPS (frames per second) counter to debug mode (Press M)
	+ turns yellow when below 50, and red when below 15
* Renamed Blazer to Blockade
	+ its name was too similar to Blazar, an unrelated celestial upgrade
* Added 2 new settings
	+ Clickable Links
		- default on
		- when off, links in chat are no longer blue and cannot be clicked
	+ IDs in Debug Mode
		- default off
		- when on, entity IDs will be shown in debug mode, like it was before this update
* Chat messages / notifications now have less round borders and smoothly move in/out
* Bigger shapes now deal less body damage than smaller ones, instead of more
	+ (1.1x => 0.9x)
* Nerfed body damage stat upgrade
* Nerfed team base damage (0.5 => 0.125)
* Slightly tweaked the look of Synope's drones
* Riot & Barricade's barrels now look more consistent
* Nerfed all traps' bullet penetration (8 => 6.75)
* Nerfed Scrap, Rubble, and Shrapnel's bullet penetration (5 => 3)
* Buffed base bullet speed (300 => 400)
* Bullets can now go outside of the map border
	+ purely visual
* Buffed base defenders' drone range (0.3 => 0.6)
* Fixed bug causing bullet/entity fade out to slow down on lower framerates
* Fixed bug causing particles to move more slowly on lower framerates
* Fixed security issue with names on the death screen containing valid HTML

## ALPHA 0.7.5 - October 19, 2021

* Server and Client sided performance optimizations
* Added a new weapon upgrade - Manufacturer
	+ evolves from Factory, Manager, and Destroyer
	+ summons large drones that have 1 large barrel
* Tank tree now shows starting upgrades
* Upgrades on the tank tree are now greyed out if you aren't using that upgrade and can't upgrade to it
* Buffed Annihilator's damage (10 => 13)
* Buffed Destroyer's damage (7.5 => 9)
* Base defenders now have player spawns that players spawn out of
* Base defenders are now level 300 instead of 150
	+ this is only a visual difference, no stats are changed other than the ones mentioned in this changelog
* Base defenders will now turn to face players in the base if they aren't attacking
* Fixed bug causing base defenders' decreased drone range to not work
	+ this fix decreases base defenders' drone range (1 => 0.3)
* Nerfed base defenders' base drone damage (100 => 70)
* Auto cannons will now slowly rotate on the upgrade buttons
* Added a Render Delay setting
	+ min 0ms, max 200ms
	+ default 100ms
	+ slightly increases input delay but makes the game look smoother
* Settings with sliders now show the value next to the name
* Fixed bug causing body drone generators to only render facing forward on the leaderboard
* Fixed bug causing main menu background to flash quickly after dying
* Fixed bug causing chat message/notification/particle fade out effect to slow down on lower framerates

## ALPHA 0.7.4 - October 16, 2021

* Added a viewable tank tree (Hold Y or U)
	+ Weapon tank tree (Hold Y)
	+ Body tank tree (Hold U)
	+ Shows all upgrades
* Added Executive - evolves from manager at level 45
	+ has one large drone gun, with slow reload but high damage and penetration
* Buffed Director and Manager's bullet damage and penetration
* Buffed all normal drones' penetration by 1.3x
	+ affects Commander, Overseer, Overlord, Emperor, Hybrid, Fusion, Conglomerate, and Amalgam
* Added a few settings
	+ Show names
		- default on
		- when off, hides names from players, leaderboard, and death screen
			* does not yet work with kill notifications
	+ Show chat
		- default on
		- when off, hides chat messages sent by other players and removes the chat box
	+ Show minimap
		- default on
		- when off, hides the minimap
	+ Show particles
		- default on
		- when off, hides all particles
			* slightly improves performance, but some things will look worse
	+ Show own name
		- default off
		- when on, shows your own name above you
	+ HUD opacity
		- default 100%
		- changes the opacity of the HUD
* Chat messages of unnamed players are now rendered lower
* The "-" in between players' names and scores on the leaderboard is now hidden if the player is unnamed
* Leaderboard can now show up to 8 players
	+ it scales in size if it has less than 8 players
* Changed the look of modals
	+ Affects the submit feedback, report bugs, and disconnect modals
* There is now a warning if you try to close the tab mid-game
* Tweaked the look of upgrade buttons
* Nerfed recoil (150 => 100)
* Greatly nerfed base guardians' drone damage
* Greatly buffed base guardians' drone health
* Nerfed base guardians' drone range (0.2 => 0.15)
* Full changelog button now opens into a modal instead of an external .txt file
* Client-sided performance optimizations

## ALPHA 0.7.3 - October 6, 2021

* Fixed bug causing health bars to render in the wrong colors
* Added a limit of 3 connections per IP address

## ALPHA 0.7.2 - October 6, 2021

* Server + Client stability improvements
* Health bars of darker entities are now rendered brighter
	+ This used to be in the game but stopped working due to a bug
* Nerfed Industry's damage by 2x
	+ it was supposed to be this weak initially
* Added Screenshot Mode - enable it by pressing P
	+ Hides all HUD elements
		- names, buttons, health bars, chat, etc
* Nerfed smasher branch
* Fixed bug causing tank rotation to be inaccurate
* Fixed bug causing barrel delay to not update when upgrading
	+ fixes "bullet stack"

## ALPHA 0.7.1 - October 3, 2021

* Nerfed base defender drone range (0.5 => 0.2)
* Added /rendertank command
	+ renders a tank as a png file (512x512)
	+ syntax /rendertank <weapon> <body> [rotation] [team] [size]
	+ usable by anyone
	+ example: /rendertank mono smasher
		- renders a 512x512 png image of a blue Mono-Smasher facing upwards
		- other example: /rendertank pulsar chasm 45 -1 50
			* renders a Pulsar-Chasm rotated 45 degrees on team -1 (grey) and at size 50
				+ celestials' default size is 100, for others, it's 50
				+ team colors
					- -1 - fallen color (grey)
					- 2 - celestial color (pink)
					- 4 - yellow
					- 10 - blue
					- 11 - red
					- 12 - green
					- 13 - purple
					- any invalid color will default to red
* Slightly changed the look of buttons on the main menu screen
* Server-Sided stability improvements
* Added 1 new weapon: Streamliner
	+ upgrades from Gunner and Trio at level 45
	+ has 6 weak cannons stacked on top of each other
	+ cannons have 1.2x bullet speed
	+ has 1.2x view range
* Overlord can now evolve into Hatcher
* Trio can now evolve into Industry

## ALPHA 0.7.0 - October 2, 2021

* Added 4 new factory weapons
	+ Factory - evolves from Manager and Overseer at level 30
		- 1 spawner - 5 max drones
			* its drones are small tanks with 1 cannon
			* they will shoot at and attack nearby enemies + shapes
			* disable their shooting by turning off auto cannons (V)
	+ Industry - evolves from Factory at level 45
		- 2 spawners - 4 max drones
			* drones have two guns instead of 1
			* the 2 spawners are just to tell them apart, it still generates drones at the same speed as a Factory
	+ Hatcher - evolves from Factory at level 45
		- 3 spawners - 12 max drones
			* drones are smaller and weaker, but generate faster
	+ Synope - celestial upgrade, evolves from Satellite at level 90
		- 3 large spawners - 6 max drones
			* drones have a turret and 3 drone guns
			* drones have 3 max drones
* Redid how bullets/body damage works
	+ Bullet Lifetime stat is now Bullet Penetration
		- Works as the bullet's health
		- Some classes now have increased bullet penetration
			* all trappers, all snipers, Destroyer, Annihilator, Artillery, and Bombard
		- Still increases max drones
	+ Body damage now works faster
* Drone guns no longer deal recoil
* Body & weapon drone limits are now separate
* Polygons will now despawn if they are above 99% hp for 15 minutes
	+ This will help with large polygon buildup
* The polygon nest is now 1/4 of the map size
* Polygons spawning in the nest will now avoid spawning on players
* Client-sided performance optimizations
* Fixed bug causing the death screen to crash the game
* Fixed bug causing debug mode's server tick time to show 0
	+ the last fix didn't work
* Fixed bug causing defenders not to spawn in team mode

## ALPHA 0.6.7 - September 29, 2021

* Fixed bug causing things to flicker
* Fixed bug causing debug mode's server tick time to show 0

## ALPHA 0.6.6 - September 29, 2021

* More major server stability + performance improvements
* Major client stability improvements
* Traps are no longer affected by the world border
* Increased trap launch distance by 50%
* Increased trap base lifetime by 33%
* Nerfed Artillery's movement speed (0.8 => 0.7)
* Nerfed Bombard's movement speed (0.7 => 0.6)
* Wall's evolutions no longer decrease movement speed
* Text in debug mode now turns yellow when close to being at an "unstable" value
	+ 250 for ping
	+ 8 for server tick time
	+ 5 for client tick time
* Fixed bug causing tanks on the main menu to be rendered incorrectly

## ALPHA 0.6.5 - September 26, 2021

* Selected server now saves on page reload
* Server stability improvements + performance optimizations
* Slightly increased fallen tanks' detection range
* Auto Turrets will now switch targets more often
* Fixed? bug causing chromebooks to not be able to connect

## ALPHA 0.6.4 - September 26, 2021

* Added server selector to main menu
	+ There will be more servers in the future
* Fixed bug causing ping to rapidly increase when the server is overloaded
	+ instead, the server will slow down a little, much better than a high input delay
* Client and Server performance optimizations
* Numbers in debug mode are now no longer smoothed
* Added a link to the game's discord server to the main menu
* Polygon size limit decreased (1/5 => 1/8)
* Polygon spawnrate decreased (15 => 10)

## ALPHA 0.6.3 - September 21, 2021

* Celestials now get spawn protection when landing
* Celestials will now always land in the center of map, preventing them from spawning near a team base and dying instantly
* Fixed bug causing stats to not update correctly when ascending
* Added a "Connecting..." message while connecting to the server

## ALPHA 0.6.2 - September 19, 2021

* Added 4 teams gamemode, currently only available on the test server (test.scenexe.io) until the game gets more players
	+ each team has a base in the corner of the map, players spawn in their base
	+ each team has a defender that attacks anyone near
	+ bullets and tanks take damage entering another team's base
* Larger shapes now spawn near the middle of the map
* Greatly nerfed health and xp of large shapes
* Added a minimap
* Entities now flash white when taking damage
* Tanks on the main menu now have different colors

## ALPHA 0.6.1 - September 16, 2021

* Nerfed Bombard's damage (5 => 3.5)
* Nerfed Artillery's damage (3 => 2)
* Nerfed Bombard's bullet speed (2 => 1.5)
* Nerfed Artillery's bullet speed (1.5 => 1.3)
* Fixed bug causing death screen to show barrels mid shoot

## ALPHA 0.6.0 - September 16, 2021

* Your tank is now displayed on the death screen
* Death screen now fades in
* You can now disable your auto cannons by pressing V
	+ This does not include drones
* Added particles when tanks spawn
* Links sent in chat now render correctly and are clickable
* Client-Sided performance optimizations
* Added 2 new chat commands usable by everyone
	+ keep in mind, you can't use usernames in commands, you need to get their ID by turning on debug mode (M)
		- you can also use "tanks", "shapes", "players", "all", instead of an ID to target entities for commands
	+ /getkills - shows the number of kills an entity has
		- there are also other get commands that have been in the game for a while but unmentioned in the changelog
			* /getscore, /getsize, etc
	+ /count - counts the number of targeted entities
		- for example, "/count players" would show the number of players
* Auto Fire, Auto Spin, and Spin Lock are now turned off automatically when dying
* Added a limit of 4 chat messages that can render per player at once
	+ this also applies to notifications, and will help prevent spam
* Chat character limit is now 150 again
	+ this is how it was before last update, 50 was supposed to be for the username limit instead
* Tweaked the look of the Fortress
* Fixed bug causing errors to be spammed in the console on death/respawn
* Fixed bug causing fallen tanks using drones to not attack
* Fixed bug causing turning off auto fire to sometimes not work
* Fixed bug causing the rotation animation of auto cannons on the leaderboard to be choppy
* Fixed bug causing stat upgrades to not get reset on ascending

## ALPHA 0.5.6 - September 14, 2021

* Fallen tanks can now choose a rammer playstyle if they are using a rammer build
	+ This will help against fallen spam, as unarmed fallens will ram each other
* Fixed bug causing large shapes to disappear at the edge of the screen
* Particles emitted by auras / radiant shapes now slowly drift
* The sanctuary now has ambient particles
* Celestial base damage buffed (1.5 => 2.5)
* Chat messages are now capped at 50 characters
* Increased camera size (2000 => 2300)

## ALPHA 0.5.5 - September 11, 2021

* Health bars of dark shapes are now white instead of the background being white
* 6 new trap weapons
	+ Rubble - t2 upgrade with 4 small trap guns
	+ Scrap - t3 upgrade with 6 small trap guns
	+ Shrapnel - t4 upgrade with 8 small trap guns
	+ Alpha - t4 upgrade with one large trap gun
	+ Stockade - t3 upgrade with 3 evenly spaced trap guns
	+ Palisade - t4 upgrade with 4 evenly spaced trap guns
* Octo's barrels now don't all shoot at the same time
* Renamed Alpha to Gamma
* Renamed Minelayer to Beta
* Buffed Gamma and Beta's trap damage and size
* Quadrupled the rarity of radiant shapes
	+ 2048 => 8192
* Bullets now deal knockback
	+ scales with bullet size/speed
* Added a link to the game's subreddit to the main menu
* Fixed bug causing tanks on the leaderboard to render incorrectly

## ALPHA 0.5.4 - September 8, 2021

* Tanks now show on the leaderboard
* Fixed bug causing drone repelling to not work with auto fire on
* Fixed bug causing toggling auto fire to stop movement
* Fixed bug causing auto cannons', drones', and fallen tanks' aiming to get messed up on large shapes
* Many balance changes
	+ Buffed celestial's max health multiplier (4 => 7.5)
	+ Buffed Horizons's small cannons' damage (0.6 => 0.75)
	+ Buffed Bombard's damage (4 => 5)
	+ Nerfed Bombard's reload (3 => 4)
	+ Nerfed Artillery's damage (4 => 2.5)
	+ Nerfed Assassin's reload (1.6 => 2)
	+ Nerfed Marksman's reload (2.5 => 3)
	+ Nerfed Marksman's camera size (2 => 1.85)
	+ Nerfed Assassin's camera size (1.6 => 1.5)
	+ Nerfed Sniper's camera size (1.3 => 1.2)

## ALPHA 0.5.3 - September 7, 2021

* Normal tanks can now see the names of celestials
* You can now use the arrow keys to move
* Camera on the death screen now follows whatever kills you
* Added a particle cap to prevent lag (200)
* Drones, auto cannons, and fallen tanks will now properly target big shapes
* Edges are now rounded
* Slightly increased edge darkness
* Changed the game's icon to fit the darker edges and rounded corners
* Added a few new tanks to the main menu background
* Slightly nerfed Marksman's reload speed
* Client and server-sided optimizations
* Fixed bug causing particles to flood the main menu
* Fixed bug causing radiant shapes to flicker when the game is lagging
* The full changelog button now opens in a new tab to avoid people losing progress

## ALPHA 0.5.2 - September 6, 2021

* Added radiant shapes - very rare shapes that give a lot of xp
	+ Radiant shapes change color over time and give off particles
	+ 1 / 2048 chance of a shape being radiant
	+ Give 50x their normal xp
* Hearth + Mender and their evolutions now emit particles
* Increased the size of the saw's outer square
	+ Purely visual
* Auto spin should now work with the game not in focus
* Increased base max health
* Slightly nerfed celestial's view range
* Nerfed Moon
* Slightly nerfed Satellite
* Fixed bug causing fallen tanks to not show multiple layers
* Server-sided performance optimizations

## ALPHA 0.5.1 - September 5, 2021

* Tier 2 celestials
	+ 4 body upgrades
		- Galaxy - 6 small auto cannons and 1 large auto cannon
		- Heliosphere - 5 damaging auras
		- Naos - 1 healing aura and 4 auto cannons
		- Void - More health, body damage, and speed
	+ 4 weapon upgrades
		- Asteroid - 3 large trap guns and 6 small trap guns
		- Blazar - 3 large cannons
		- Quasar - 9 cannons
		- Moon - 3 large drone guns and 6 small drone guns
* Tweaked the look of the Chasm
* Renamed Exosphere to Debris
* Renamed Heliosphere to Exosphere
* Barrel animations are now smooth
* Major Server-sided performance optimizations
	+ Greatly optimized collision detection
		- Server should be able to handle 10-20x more bullets and shapes than before
	+ Server now runs at 30 ticks per second instead of 60
* Celestial health multiplier nerfed (15 => 4)
* Fixed bug causing players to not spawn away from each other
* Increased map size (1250 => 1500)
* Polygon limit increased (750 => 1500)
* Health bars on entities are now only shown at 99% health and below
* Fixed bug causing upgrading reload to not work as it should

## ALPHA 0.5.0 - September 4, 2021

* 7 new body upgrades
	+ Hearth - t1 upgrade, small damaging aura
	+ Bonfire - t2 upgrade, medium damaging aura
	+ Flare - t3 upgrade, large damaging aura
	+ Inferno - t4 upgrade, larger damaging aura
	+ Mender - t2 upgrade, small healing aura
	+ Remedy - t3 upgrade, medium healing aura
	+ Fabricator - t4 upgrade, large healing aura
* 2 new celestial body upgrades
	+ Heliosphere - larger damaging aura with 3 smaller ones inside
	+ Corvus - large healing aura
* Body and weapon upgrade points are no longer separate, meaning you can spend your points however you like
	+ they have more value than before to make up for it
* Nerfed speed of smasher classes
* Players will now spawn farther from other players
* Changed the positioning of the Warship branch's drone generators
* Upgrade buttons are now rounded
* Health bar movement is now smoothed

## ALPHA 0.4.7 - September 2, 2021

* Fixed bug causing mouse buttons to get stuck
* Fixed bug causing thorn being able to upgrade into itself
* Fixed bug causing aiming to not work on smaller screens
* Celestials and normal tanks can now talk to each other

## ALPHA 0.4.6 - September 1, 2021

* Heavy server-sided performance optimizations
* Turning on auto-fire now makes drones target the mouse
* Barrel rotation is now updated when camera moves
* Max polygon size is now capped to 1/4 of the map size
* Fixed bug causing tanks to not show health bar on death screen
* Slightly nerfed body damage

## ALPHA 0.4.5 - August 30, 2021

* Clicking buttons no longer shoots
* Added spawn protection when you spawn, lasts for 30 seconds or until you move or shoot
* Entity push is now scaled based on size
	+ it is easier to push a small shape than a large one
* Celestials now show on leaderboard
* Celestial base speed increased (0.15 => 0.25)
* Fixed bug causing leaderboard / score bars to overfill
* Buffed Sniper/Single tanks

## ALPHA 0.4.4 - August 29, 2021

* Redesigned the leaderboard and chat
* UI size will now scale with screen size
* Auto turrets and fallen tanks can now see larger entities better
* Names & Health bars are now rendered above everything else
* Fixed bug causing auto turrets to not passively spin if they haven't shot before
* Fixed bug causing high level players to be unable to upgrade

## ALPHA 0.4.3 - August 29, 2021

* Revamped most body upgrades, and added 6 new ones
	+ most have had stat/visual changes to look better and be more balanced
	+ 6 new bodies
		- Palace - t3 upgrade - high health
		- Ziggurat - t3 upgrade - very high health
		- Saw - t4 upgrade - very high body damage
		- Quadruplet - t4 upgrade - 4 small auto cannons
		- Bombard - t4 upgrade - 1 high power & range auto cannon
		- Bastion - t4 upgrade - high health, body damage, and an auto cannon
* Bullets are now rendered in front of entities
* 3 new sniper weapons branching off of Mono
	+ Sniper - t2 upgrade - 1 long, slow weapon with slightly increased view
	+ Assassin - t3 upgrade - 1 longer, slower weapon with increased view
	+ Marksman - t4 upgrade - 1 even longer, even slower weapon with greatly increased view
* Camera size change is now smooth
* Upgrade screen now shows 3 upgrades per row, instead of 2
* Movement will now stop when you deselect the game
	+ This will stop you from moving when you aren't pressing anything
* Fallen tanks will now be afraid of tanks much larger than them
* Fallen tanks will now try not to accidentally ram entities and take body damage
* Fallen tanks with sniper classes will now shoot targets from a distance

## ALPHA 0.4.2 - August 28, 2021

* Entities and Bullets now fade out when destroyed, instead of instantly disappearing
* Auto cannons now slowly turn when not in use
* There is now an ignore button on upgrades
	+ Ignored upgrades come back when you level up
	+ You can't ignore upgrades in the sanctuary, or else you would be trapped
* Your size & score bar now scale smoothly
* When selecting an upgrade, the button smoothly slides off screen instead of instantly disappearing
* Auto cannons now rotate smoothly
* Celestial upgrades are now drawn larger than other ones
* Added a few hints that show up at the top of your screen to show how to play
* The sanctuary (Celestial's home) is now 2x larger
* Celestials can no longer see names on the leaderboard
* Nerfed celestials' start XP nerfed (25m => 20m)
* Buffed celestials' base damage (1 => 2)
* Buffed celestials' base body damage (1 => 1.5)
* Buffed celestials' base hp (8 => 15)
* Buffed Pulsar
	+ base bullet damage (1 => 1.5)
	+ base reload (1 => 0.75)
	+ 2x dps overall

## ALPHA 0.4.1 - August 27, 2021

* Celestials now start with 25m xp instead of 0
* Greatly nerfed celestials' base damage & body damage (4 => 1)
* Greatly buffed celestials' base movement speed (0.1 => 0.15)
* Buffed Quadro's base damage (0.75 => 0.9)

## ALPHA 0.4.0 - August 26, 2021

* Added celestials - large boss tanks that occasionally launch from their home in another dimension
	+ There are currently only 2 celestial bodies and 3 celestial weapons
	+ They broadcast spawn/death messages to all players
	+ Bodies:
		- Chasm - faster body with increased health and body damage
		- Nebula - body with 4 auto cannons
	+ Weapons:
		- Pulsar
			* 6 normal cannons
		- Exosphere
			* 3 large trap guns, 6 small trap guns
		- Satellite
			* 3 large drone drone, 6 small drone guns, 20 max drones
* Added a new system for when players reach level 60
* Polygons now despawn after not being damaged for a while (10 minutes)
	+ this will help stop large polygons from building up over time and clogging the map
* Auto cannon detection range no longer scales with entity size
	+ this will help with auto cannons sniping new players from out of their view
* Auto spin speed decreased (0.03 => 0.02)
* Health & Damage increase on level up decreased (2% => 1%)
* Bullet speed & bullet lifetime stats decreased
* Barrels now render above outer barrels again
* Drone acceleration slightly increased (0.07 => 0.08)
* 3 new weapons
	+ Disperse - t4 upgrade, 10 small cannons and 1 normal cannon
	+ Horizon - t4 upgrade, 6 small cannons and 3 normal cannons
	+ Penta - t4 upgrade, 5 normal cannons
* Nerfed spread's reload speed (1s => 1.5s)
* Increased camera size (1500 => 2000)
* Nerfed recoil (280 => 200)
* Increased chance of polygons being bigger (2.5 => 2.3)
* Keybinds now work with caps lock on

## ALPHA 0.3.6 - August 24, 2021

* Name character cap (50) actually works
* Upgrading classes while shooting now correctly orders bullets
* Slightly decreased the size of the sentry's cannon
	+ this also affects the sentry's upgrades that use the same cannon
* Buffed the smasher and its upgrades
* Buffed the wall and its upgrades
* Increased recoil (180 => 280)
* Increased how much the body damage stat increases your body damage
* The name of your class is now displayed under your name
	+ Names are weapon-body, so for example, a player using Mono and Smasher would be called a "Mono-Smasher"
* Fallen tank's names are now "Fallen" and then the class name of the fallen tank
* Debug mode screen now looks better
	+ now shows client mspt, also smoothes out numbers
	+ numbers turn red when above an "unstable" threshold
		- for ping, it's 500
		- for client/server mspt, it's 16
* Fixed a bug causing some bodies (Castle, Armory, Citadel) to not show auto barrels

## ALPHA 0.3.5 - August 24, 2021

* Base map size slightly increased (1000 => 1250)
* Decreased polygon spawn rate (20 => 15)
* Added a hard limit to polygon count to prevent lag
	+ Currently 750

## ALPHA 0.3.4 - August 23, 2021

* Map border now increases slowly, instead of instantly like it was before
* Map border now looks a bit different
* Map grid size decreased (50 => 30)
* Slightly increased player damage
* Increased player health
* Decreased trapper fire rate
* New weapon: Amalgam
	+ t4 upgrade, upgrades from Conglomerate
	+ 1 more cannon, 1 more trap gun, and 3 more max drones
* The text on the game over screen and main menu buttons can no longer be highlighted

## ALPHA 0.3.3 - August 22, 2021

* Greatly nerfed traps
* Barricade is now a t3 upgrade, upgrades from Blazer
* Riot is now a t4 upgrade
* Various performance improvements
* Drones and traps no longer stutter when near a wall
* Decreased polygon spawn rate (25 => 20)
* Decreased base map size (1500 => 1000)

## ALPHA 0.3.2 - August 22, 2021

* Added traps - slow, long-lasting bullets
* 10 new weapons
	+ Trapper - t1 upgrade - 1 trap gun
	+ Alpha - t2 upgrade - 1 large trap gun
	+ Barricade - t2 upgrade - 2 stacked trap guns
	+ Blazer - t2 upgrade - 2 opposite sided trap guns
	+ Fusion - t2 upgrade - 1 trap gun and 1 drone generator
	+ Guard - t2 upgrade - 1 trap gun and 1 normal barrel
	+ Conglomerate - t3 upgrade - 1 trap gun, 1 normal barrel, and 2 drone generators
	+ Minelayer - t3 upgrade - 1 larger trap gun
	+ Riot - t3 upgrade - 3 stacked trap guns
	+ Minigun - t4 upgrade - 6 small normal barrels
* Bullets can now hit each other, meaning you can block enemy fire by shooting (or traps)
* Drones (and traps) now push off of each other, meaning you can no longer stack drones
* Body drone generators now play an animation when shooting

## ALPHA 0.3.1 - August 22, 2021

* Added drones - controllable bullets
* Control drones by holding left click, repel them with right click
	+ when not pressing anything, they will hunt down targets
* 4 new drone bodies
	+ Hangar - t1 upgrade - 1 drone generator
	+ Warship - t2 upgrade - 2 drone generators
	+ Battleship - t3 upgrade - 3 drone generators
	+ Mothership - t4 upgrade - 4 drone generators
* 7 new drone weapons
	+ Commander - t1 upgrade - 1 drone generator
	+ Director - t2 upgrade - 1 large drone generator
	+ Hybrid - t2 upgrade - 1 drone generator and 1 normal barrel
	+ Overseer - t2 upgrade - 2 drone generators
	+ Manager - t3 upgrade - 1 larger drone generator
	+ Overlord - t3 upgrade - 3 drone generators
	+ Emperor - t4 upgrade - 4 drone generators
* Rotation interpolation now works better, meaning client-sided rotation should look better
	+ this also affects fallen tank AI
* Outer bodies now render above barrels

## ALPHA 0.3.0 - August 21, 2021

* Remade the main menu and death screen
* New buttons on the main menu to report bugs and submit feedback
	+ feel free to submit any suggestions
* Death screen now lets you spectate the area in which you were killed in
	+ you can't see chat messages while you are spectating
* There is now a max username length, 50 characters
* Leaderboard now shows kills
* Death screen now shows time alive and kills

## ALPHA 0.2.5 - August 20, 2021

* New body: Triplet
	+ t3 upgrade
	+ 3 auto guns
	+ Evolves from turret
* 2 new weapons:
	+ Gunner: t3 upgrade, 4 small guns, evolves from duo and split
	+ Quadro: t4 upgrade, 4 larger guns, evolves from gunner and trio
* Main menu screen now has a background
* Admin commands are now restricted to admins only

## ALPHA 0.2.4 - August 18, 2021

* Debug mode - enable by pressing M
	+ shows ping and entity IDs, more functions to it will come if needed
* Fallen tanks will no longer target low level players unless attacked
* Greatly improved Fallen tanks' AI
* Fallen tanks will now attack each other
* Movement speed is now normalized
	+ which means moving diagonally doesn't double your speed
* Added an icon to the website

## ALPHA 0.2.3 - August 17, 2021

* Map size now dynamically grows/shrinks depending on player count
	+ shape count also dynamically increases to keep the name amount of shapes per area as before
* When a player leaves the game, instead of their tank getting instantly deleted, it becomes "fallen"
* Fallen tanks are gray and attack on their own, attacking and following nearby shapes and players
	+ this will definitely need balancing in the future

## ALPHA 0.2.2 - August 17, 2021

* Added Thorn, a new t3 body upgrade
	+ upgrades from spike, has more health and body damage
* Various stat changes
* You now keep 25% of your score when you respawn
* Pressing the up and down arrows in chat now allows you to resend your past send messages / commands
* Fixed strange bug causing people who had the same upgrades to share weapons
	+ bug allowed people to shoot 2x as fast, but only when the other person was not shooting
	+ bugged cannons also played a shoot animation if the other person shot

## ALPHA 0.2.1 - August 17, 2021

* Added 9 new body upgrades!
	+ Sentry
		- t1 body with an auto cannon
	+ Armory
		- t2 body with increased body damage an auto cannon
	+ Citadel
		- t2 body with increased health and an auto cannon
	+ Fortress
		- t2 body with increased body damage and health
	+ Spike
		- t2 body with greatly increased body damage
	+ Stronghold
		- t2 body with greatly increased health
	+ Turret
		- t2 body with two auto cannons
	+ Artillery
		- t3 body with one big auto cannon
	+ Castle
		- t3 body with increased body damage and health, and also has a auto cannon
* Removed Hex and replaced it with Octo
	+ Octo is now t4 instead of t5
* Arc is now t3 instead of t4
* Various balancing / stat changes

## ALPHA 0.2.0 - August 16, 2021

* Added class upgrades!
	+ There are only 13 weapon upgrades and 2 body upgrades currently, but more are coming soon!
	+ There are upgrades every 15 levels, starting at level 1
* Body and weapon upgrades are separate
	+ that means you can have them both at the same time, just like stat upgrades
* Guns now play an animation when shooting
* Increased how much the health regen stat contributes to your heal speed
* Decreased size increase on level up
	+ (2% => 1%)
* Tanks are now completely data-driven, which means custom tanks with chat commands are possible
* Slightly decreased camera size
* Player size no longer influences recoil
* Fixed bug with big shapes not being properly culled and flashing in/out of view
* Fixed bug disconnecting people instantly after joining
* Various performance improvements

## ALPHA 0.1.1 - August 15, 2021

* Fixed bug with rounding numbers
	+ (1000undefined => 1k, 1000k => 1m)
* Made camera zoom consistent, zoom should be the same on all resolutions
	+ zooming out the webpage no longer gives you more view
* Performance improvements
	+ entities out of your view are no longer rendered or sent to your client
		- should improve render performance and network performance
* Polygons of the same type always give the same amount of xp
* Killing players now gives 75% of their xp
	+ is still 25% for shapes
* Polygons now spawn in groups instead of randomly
* Lowered chance of big polygons spawning
	+ there should now be much less large polygons
* Polygons TEMPORARILY no longer grow over time
* Changed look of health bars
	+ this look will probably be tweaked again soon

## ALPHA 0.1.0 - August 15, 2021

* Added stat upgrades!
	+ Each one goes up to 20 levels
	+ Weapon upgrades:
		- Reload
			* min 0.5s, max 0.15s
		- Bullet Damage
			* min 20, max 60
		- Bullet Speed
			* min 300, max 800
		- Bullet Lifetime
			* min 1.2s, max 7s
	+ Body upgrades:
		- Max Health
			* min 150, max 500
		- Health Regeneration
			* min 1, max 5
		- Body Damage
			* min 3, max 10
		- Movement Speed
			* min 50, max 200
	+ these values are not balanced at all, and will definitely change in the future
	+ more stats will probably also be added
	+ leveling up still increases your stats also, and stacks with stat upgrades
	+ pressing the number on the stat bar will upgrade it without having to click
* You currently get a stat point for both your weapon AND your body when you level up
	+ this may change so that it's not every level in the future
* Fixed many bugs, including some server crashes
* Tweaked many stats
* Changed how health regeneration works
	+ instead of constantly healing you, it will wait until you haven't taken damage for a certain amount of time, and then start healing you proportionally to your max hp.
		- the "certain amount of time" is based on your health regen stat also

## ALPHA 0.0.4 - August 14, 2021

* Leaderboard & xp bars will now round the xp
* They will also add endings, for example: 1143 => 1.14k, 20248172 => 20.2m
* Decreased the increase of xp per level (1.5x => 1.1x)

## ALPHA 0.0.3 - August 14, 2021

* Added full changelog to main menu, so all past updates are visible
* Control Toggles (Auto Fire, Auto Spin, Spin Lock) now show their keybinds when toggled
	+ so if you accidentally press one, you'll know how to turn it off
* Refactored and optimized some of the game's code
* Added a system for chat commands, though none exist currently
	+ except admin ones that will help in testing the game
		- there aren't currently restrictions on who can use them, so let's just hope nobody finds them
* Increased the time chat messages and notifications stay on screen
	+ Chat messages (6.5s => 12s)
	+ Notifications (3s => 6s)

## ALPHA 0.0.2 - August 13, 2021

* Added Changelog
* Added recoil to bullets
* Changed stats back to normal (60 shots per second was just for fun)
* Fixed some bugs
* Fixed server crash when someone kills someone after they die
* Username is now saved on page reload

## ALPHA 0.0.1 - August 13, 2021

* First public release
* Moved domain to scenexe.io
* Current Features:
	+ Main Menu
		- names have no character limit or filter currently, and don't save when you leave the page
		- death screen when you die, no visuals at the moment, and no spectating who killed you
	+ Players, no upgrades, no classes other than default tank
		- no level cap
	+ Shapes that grow very slowly over time
		- also no level cap, stats aren't balanced either
	+ Leaderboard
		- no visuals other than the top 5 player's name, level, and score
	+ Body Damage / Push
		- shapes can't damage each other, but can push each other
	+ Chat
		- only shows above player's names, so you can only talk to people close to you
		- currently 150 character limit and no chat filter
	+ Kill Notification
		- you get a notification every time you kill someone
	+ Control Toggles
		- Auto Spin (C)
			* automatically turns your tank
			* direction switches each time you turn it on
		- Auto Fire (E)
			* automatically shoots without having to hold down click
		- Spin Lock (X)
			* stops your mouse from turning your tank
			* does nothing with auto spin enabled
* The game lacks polishing and balancing, expect bugs and crashes while the game is in ALPHA
* The stats are changed just for fun (no reload (60 bullets/second), shapes grow 40x faster, you get 20x someone's xp when you kill them)