1.4

**VERSION 1.4 Update - June 17th, 2020**

**New Additions**

Added eight new trick weapons:

- Saw Cleaver

- Ludwig’s Holy Blade

- Whirligig Saw

- Kirkhammer

- Blades of Mercy

- Rakuyo

- Hunter Axe

- Stake Driver

Changed title screen image.

Updated music in certain areas:

- Title Screen: Moonlit Melody

- Character Creation: Maiden in Black

- Firelink Shrine: Nameless Song

- Firelink Shrine 2: Epilogue

**General Changes**

**Reworked starting classes to make other classes more efficient for certain builds:**

- Knight (SL9):

12 Vig / 10 Att / 11 End / 15 Vit / 13 Str / 12 Dex / 9 Int / 9 Fth / 7 Lck

- Mercenary (SL9)

11 Vig / 11 / Att / 11 End / 10 Vit / 10 Str / 20 Dex / 10 Int / 8 Fth / 7 Lck

- Warrior (SL9)

14 Vig / 5 Att / 12 End / 11 Vit / 23 Str / 8 Dex / 8 Int / 9 Fth / 8 Lck

- Herald (SL9)

12 Vig / 11 Att / 9 End / 12 Vit / 12 Str / 11 Dex / 7 Int / 17 Fth / 7 Lck

- Thief (SL9)

10 Vig / 8 Att / 10 End / 9 Vit / 9 Str / 13 Dex / 8 Int / 8 Fth / 23 Lck

- Assassin (SL9)

10 Vig / 11 Att / 11 End / 10 Vit / 10 Str / 19 Dex / 13 Int / 7 Fth / 7 Lck

- Sorcerer (SL9)

9 Vig / 19 Att / 9 End / 7 Vit / 7 Str / 11 Dex / 23 Int / 6 Fth / 7 Lck

- Pyromancer (SL9)

11 Vig / 12 Att / 10 End / 8 Vit / 12 Str / 9 Dex / 14 Int / 14 Fth / 7 Lck

- Cleric (SL9)

10 Vig / 19 Att / 9 End / 7 Vit / 12 Str / 7 Dex / 6 Int / 21 Fth / 7 Lck

- Deprived (SL1)

8 Vig / 10 Att / 10 End / 8 Vit / 12 Str / 14 Dex / 10 Int / 10 Fth / 8 Lck

New Build Calculator: https://docs.google.com/spreadsheets/d/1cGzZIPWL0CvxXseOGULdCrcQvFKlzR6GMBEncX7b8Sw/edit#gid=2006974461

- Changed rolling animation when under 30% equip load to the Bloodborne dash animation when locked on, and the Bloodborne rolling animation when unlocked.

- Removed hyperarmor from Backsteps, and instead gave them iframes from frames 2 to 12.

- Removed online censor for certain phrases in character names.

- Removed running R1 to R1 feint from Ultra Greatswords, Curved Greatswords, Greataxes and Greathammers.

- Halved stamina consumption of all forms of Shieldpoke.

- Increased motion value from 85 to 100 on all forms of Shieldpoke.

- Forward R2s no longer combo to R1s.

- Removed R1/R2 feints from all forms of Charge.

- Returned hyperarmor startup on all forms of Charge to vanilla values.

- Returned recovery to roll on all forms of Charge to vanilla values.

- Increased hyperarmor startup of Galvanise to 11 frames.

**Greatshields**

- Reduced hitstun on second R1, preventing it from being a true combo into the third R1.

- Removed damage reduction from all Shield Bashes.

- Reduced block frames on all Shield Bashes.

- Increased FP cost on all Shield Bashes.

- Reduced hitboxes on all Shield Bashes.

- Reduced active frames on Dragonslayer Greatshield variant of Shield Bash.

- Reduced hyperarmor frames on R1, forward R2 and all Shield Bashes.

- Removed L1 feint from Giant Door Shield running L1.

**Ultra Greatswords**

- Increased hyperarmor startup of Legion Stomp to 11 frames.

- Reduced motion value of Legion Stomp R2.

- Reduced active frames on 2h forward R2.

- Smoothened the startup animation for Farron Greatsword first 2h R1.

**Straight Swords**

- Valorheart block frames start 6 frames later on 2h R1.

- Added damage reduction during the first 6 frames of startup on Valorheart 2h R1.

- Increased recovery to R1/R2 for Silver Knight Straight Sword 1h R2.

**Curved Swords**

- Returned dagger hitstun to 2h second R1 (fast variant).

**Katanas**

- Reduced hitstun on Frayed Blade second WA R2, preventing it from comboing into a followup WA.

**Axes**

- Increased hyperarmor startup of Warcry to 11 frames.

**Fists**

- Increased recovery to roll on Caestus WA.

**Thrusting Swords**

- Decreased recovery of Crow Quills rolling L1 into follow up attacks.

- Increased tracking of Crow Quills rolling L1.

- Made Crow Quills rolling L1 start up slightly faster.

**Greathammers**

- Improved Molten Perseverance by making lava spawn on the first slam.

- Increased speed of Ledo’s Greathammer 2h forward R2 by 25%.

- Slightly reduced active frames on 2h forward R2.

- Made hitbox on 1h R1 start 2 frames later.

- Increased recovery of 1h R1 to R1.

- Reduced number of hyperarmor frames on 1h R1.

- Reduced tracking on Executioner’s Charge.

- Removed hitstun from Kindled Flurry.

- Greatly reduced frostbite buildup on Vordt’s Great Hammer variant of Champion’s Charge.

- Increased gap between hyperarmor frames and roll for Pickaxe 2h R1, running R1 and forward R2.

**Spears and Pikes**

- Increased speed of buffed Ringed Knight Spear forward R2s by 25%.

- Reduced tracking on Drang Twinspears 2h rolling L1.

- Reducing tracking on Drang Twinspears Charge.

- Increased stamina cost of Pike class running R1s.

**Reapers**

- Increased speed of Friede’s Great Scythe 2h R1 by 20%.

**Greataxes**

- Increased speed of Demonic Flare by 40%.

**Consumables**

- Firebombs, Black Firebombs and Lightning Urns now use the throwing animation from Bloodborne.

**Pyromancy**

- Increased recovery for Boulder Heave by 3 frames.

- Increased Boulder Heave FP cost to 35.

**Bug Fixes:**

- Fixed Sacred Chime of Filianore having staff R2s.

- Fixed Pierce Shield Bash not having a hitbox.

- Fixed Katana running R1s accidentally having less recovery than they did in vanilla.

- Fixed bug with Exile Greatsword and Great Machete performing the wrong WA when used without the required FP.

- Fixed animation bug with 1h Broadsword R2.

- Fixed infinite feint bug with 1h Moonlight Greatsword R2s.