Fatigue & Resting

After a dangerous battle or a prolonged journey, your character will feel tired. This is the time to rest.

## Resting (Save System)

Resting is how your character replenishes his health and energy. Resting is also incorporated into the Save System.

**Stoneshard** uses a unique save system. For each character you start a New Game with, a single save slot is created and maintained, similar to many other roguelikes. You cannot have more than one save of the same character, say one in town and another before a dungeon. However, you can have two different Arnas for example. Each character you start a New Game with will be kept as a separate save with its own randomized NPCs, progress and saved decisions. So you can have an Arna who specializes in Greatswords and focuses on Contracts, and another Arna who favors Maces and Shields and prefers hunting and destroying undead.

### Saving your progress

To save your progress, your character needs to sleep. To sleep, you have to find a bed first, you cannot sleep on the ground.

Beds are found at the:

* Town Inn
* Bandit camps
* Abandoned Barracks

To sleep at an Inn, you first need to pay the local Innkeeper.

### Exiting the game

If you simply exit the game after clearing a dungeon, all that dungeon progress will be lost and you will return to the last time you saved via using a bed. Remember to head to a nearby camp or back to town and sleep in the bed before exiting the game.

This feature is also useful to scout ahead. While most dungeons and encounters are randomized, some of the aspects will remain the same. For example, if you find a praying Shrine on a nearby road, it will always be there. So you can quickly exit the game and return to the save back at the inn, and plan your journey ahead so you can utilize the Shrine's bonuses.

### Standard mode and Permadeath mode

There are currently two game modes available: **Standard** and **Permadeath**. The only difference is in the amount of lives you have - infinite lives in Standard and one life in Permadeath. You can select the Permadeath mode with a checkbox when you start a New Game. Permadeath mode is also saved on a per-character basis, so you can have one Jorgrim in Standard mode and another Jorgrim in Permadeath mode.

* If you die in the **Standard mode**, the game will automatically load your last save point. Anything you did after the save point is lost, but you can continue and try again.
* If you die in the **Permadeath mode**, the game will **delete** your save and you will not be able to continue to play your character.

### Effects of Sleeping

Each time you sleep in bed, the time skips forward for the selected amount of hours. While you sleep, the world around you doesn't move, but certain scripted events do happen. For example, the townsfolk will go to their homes or back to their shops depending on the time you wake up. This mechanic tries to mimic how waiting X amount of time works in other games, for example The Elder Scrolls series.

Your needs will also keep accumulating during sleep, so you will be hungry and thirsty after a long sleep.

Sleeping in bed also applies the Vigorous buff, with duration depending on how long have you slept and if you have slept recently.

### Rest Mode

Another form of Resting your character is the Rest Mode, which replenishes your Health and Energy at an accelerated rate by making turns pass faster. Rest Mode cannot be used to Save the game. For more info about Rest Mode, see Combat#Rest\_Mode.

## Fatigue

Fatigue is a planned system that limits for how long can you keep going. Fatigue is going to be added in The Wizard's Fate update. See Development roadmap for more info.

There is little known about the Fatigue system. It will most likely limit how long can your character stay awake and affect how many times you can use Abilities.

*Page last edited during patch:* 0.6.1.10