Celestina Empire

Celestina Empire, was a large nation consisting of nine territories and one vassal Kingdom, earning its reputation as Galaxy Superpower. Two weeks before year 224, the entire land of the Celestina Empire was transported to the new world, which the data does not match with any log from universes and galaxies. While Celestina has yet to reveal all of its technology, Republic of Mu and Dragon Kingdom Eimor admits Celestina as one of the Superpower, potentially become the new Guardian of the New World.

In their previous world, Celestina Empire was the strongest nation, and also the nation with the bloodiest history of war, with sole responsibility as the Guardian of the St. Celestina Planet. Surviving six Interstellar Wars, with the first, third, and fourth Interstellar Wars were Interstellar Dimensional Wars. The country is led by the Founder of the Celestina Empire, who is now serve as the Main Council, that entrust the leadership through "Mantle of Leadership" to the Emperor with the assistance of Nine Prime Minister.

## Territories

### Mainland

The Mainland has nine separate territories, and each territories houses specialty that was managed by a member of the Main Council.

Known territories and specialties were:

* Regnieburg: Mining and Administration
* Natunia: Agriculture Technology, Nature Life
* Sahara: Wildlife and exotic animals
* Studia: Academy and Technological Research
* Geffen: Magic Technology
* Byade: Silk, Honey, any other products made by insects
* Rawley: Military and Adventurers Training
* Childe: Medical Technology
* Mechania: Mechanical Technology

### Embellia Kingdom

Embellia Kingdom, currently led by Queen Emelone, the Queen of Undines, is the ruler of the sea at St. Celestina. The Kingdom monopolize the marine life products, forcing the other nations to make a trade agreement with Embellia to gain rights for accessing Marine products. After the Third Interstellar War, under God of Sea, Poseidon's appeal, Embellia Kingdom become the sole Kingdom as the vassal of the Celestina Empire.

Celestina maintain Embellia's autonomy and government, but the sovereign must respond to the Main Council's call whenever Celestina needs assistance.

## Military

### Adventurers

Every Celestina's citizens would acquire Adventurer's card, which serve as their skill board and national ID. Through robust and complicated system, the Adventurer's Card is the foundation of Celestina's superiority in skills. Each citizens would receive a rating according to their proficiency, as the card would record their efforts and progress, which requires to update it at least every six months.

Any adventurers achieving combat rank at least B Rank would be automatically registered as Reserve Unit for the military. Most military personnels were trained in adventurer's way, practically due to earning combat experience and devising versatile strategy.

### Military

Celestina houses varieties of units, and each unit possess specialties which is deemed unique. Celestina's Battle Doctrine were adaptive, which they adjust accordingly based on the opponents and battlefields. The unorthodox approach makes the opponent often misunderstood Celestina's battle tactics, often resulting in confusion.

#### Known Units

* Battle Group Scharlwarltz
	+ Flauvel Combat Group
		- Flauvel Combat Fleet
	+ Daitenshi Judgment Fleet
* Battle Group Council
* Battle Group Valkyrie
* Battle Group Rookie
* Celestina Grand Fleet
	+ War Maidens Fleet
	+ Fleet of Journey
* War Maidens Squadron
* Red Wings
* Shock Trooper

## Economy

Celestina house one of the well-rounded economy. Most of the resources comes from Adventurer's subjugation inside the dungeon. The resources were sold at the Adventurer's Guild, which later delivered to the processing plant to process the loot and distributed to necessary territories. Each territories house specialties, which the top quality of such items can only be found at a certain location. Other nation regard Celestina as "never-ending Adventure" due to endless amount of request. The request were vary, ranging from gathering, subjugation, raids, to seasonal.

The tax rate for the earnings were fixed at fifteen percent. In flourishing other nations, when Celestina establish the overseas Adventurers Guild, ten percent of the tax would be delivered to the local government, and Celestina would only takes five percent of the tax.

The main reason Celestina is constantly targeted by other nation is due to resource regenerative capabilities, which most unaware that it was the result of Celestina being blessed by the gods, which serve as an asylum for the deities who lost their power. In less than three days, the resource would be regenerate, and the mining continues. Celestina does not go beyond its regenerative capabilities, as per Main Council's edict, mining beyond regenerative capabilities is prohibited for safety.

As one of the most flourishing economy, Celestina has a very strong principle for financial management. The Main Council constantly set the target of annual debt to 0% every year, which has been achieved for at least a century, making Celestina as one of the fewest nation that does not owe any debt from other nations. Furthermore, it makes Celestina has a degree of immunity for inflation, as Celestina earned the highest rating in economy stability.

The main currency of Celestina is Ceny, and the money production range from one Peny to a million Ceny. Those who reach B Rank were guaranteed to live in prosperity, in which most requests would earn at least two thousand Ceny as a reward for each request, enough to live normally for two months, in which live normally consists of renting a studio bedroom apartment and standard living cost.

Seventy percent of the surplus every year would be send to Orphanage, supervised by Sofya Viltaria, to ensure the children receive appropriate education and growth, while the rest was kept as reserve.

## Technology

Celestina adopts the fusion of mechanical and magical technology, combining it to complementing each other. As Feena's doctrine of there were no such thing as obsolete technology, it's displayed by technologies from multiple eras are preserved and continuously undergoing maintenance and upgrades. This policy cause Celestina to become a treasure trove for the collectors outside Celestina, and admitting Celestina as one of the strongest economical hub in the Galaxy.

As the testament of the fusion of mechanical and magical technology, Celestina can procure technology such as Interstellar Dimensional Travel, which can travel between Universes and Galaxies. Celestina also can travel between nations in seconds, utilizing warp portal for transportation.

To maximize the efficiency, Dimensional Storage technology is utilized, which allows Celestina to store more than what it looks. As a safety measure, when the building housing it was destroyed, the contents were stored inside an encrypted box and ready to retrieve at any time.

Celestina can communicate with the others real-time, utilizing wristwatch which serve as everything, from television news to contact with other people. This was also utilized in military through secure channels, which every soldiers and adventurers updated real-time of each allies positions and conditions.

## Relationships

### Japan

Celestina value Japan highly, to where Japan decide to break off from United Earth Government's during Third Interstellar War, resulting in multiple condemnation and blockades from UEG, which Celestina decide to aid Japan in earnest. In the Fourth Interstellar War, however, Japan earns its reward. Japan earns massive profits thanks to protection provided by Celestina and become the first nation to trade to other galaxy. As a sign of goodwill and deterrence to the UEG, Celestina gift Japan three modernized Yamato-class Battleship and two Hakuryu-class Fleet Carrier.

### United Earth Government

The government once exile the Main Council from Earth due to political reason, resulting in the foundation of the Celestina Empire at planet St. Celestina. In the Third Interstellar War, the emissaries of UEG hire Celestina as mercenaries to repel Scrin, who aims to enslave Earth citizens. In the Fourth Interstellar War, however, under USNA pressure, UEG destroys Celestina's ground defense platform, and defaulting the debt, resulting Celestina in conducting a small, but deadly invasion to Earth. UEG's arrogancy resulting in the end of the Aircraft Carrier Era, with Battleships takes over its role as the main warships since World War II.

As a penalty, added with brewing grudge due to exile hundreds of years ago, Celestina remove the rights of veto on Security Council's members, reform the organization entirely, and UEG was forced to accept territory change in several nations following their surrender. All talks to Celestina must go either through the British Empire, German, or Japan, as it's the only three nations that open a diplomatic relationship with Celestina. Currently, only Celestina holds the right to veto any decision that was deemed dangerous to Earth.

USNA suffers the most severe penalty through Country Punishment. Removing its status as global leader superpower through miitary disarmament, USNA also has to withdraw all of its personnel and military assets from conflict nations and occupied territory, including nations that was defeated and surrendered to US post-World War II, conceding the operational base to the locals. The Fleet was reduced to only three fleets, serving to defend Western Coast, Eastern Coast, and Oceania, with only purpose is to protect its territories. On the economics and business, USNA concedes all of its overseas assets to the nations they set up under USNA's banner, and is prohibited to borrow money beyond 50% GDP.