recursal/Fanatic-Fandom huggingface dataset:
Zaki Tentacle Garden

Statistics

## **Summary**

The Zaki Tentacle Garden was a tournament reward given to members of the winning fleet ZAKI龍, and to the top 50 players on the Individual Leaderboard during the August 2018 Tournament. It's a defense/trap room that consumes three maximum power. As with the Security Gate, whenever an enemy boarder walks into the Garden whilst it’s fully charged, they will be hit with the room's 10 crew damage.

## **Usage**

### **In Combat**

As stated above, the Zaki Tentacle Garden deals 10 crew damage. This can cripple enemy boarders if the Garden is placed near important rooms like the Shield Generator and Fusion Reactor or near Lifts. The Garden also has an innate 100 Armor and can equip Modules to further improve its effectiveness.

### **When To Use**

The Zaki Tentacle Garden’s 2x2 size (double that of the standard Security Gate) and 3 max power consumption can make it difficult to justify on some ships. However, for ships that struggle against boarders, the Garden might be a nice little bit of extra protection.

### **AI**

Since the Zaki Tentacle Garden only deals damage to enemy boarders, it doesn’t need power if the enemy doesn't have an active Teleport. Below is an AI command that will automatically depower the Zaki Tentacle Garden if the enemy doesn't have an active Teleport. Also, the Zaki Tentacle Garden is counted as a "Security Room" in AI coding.

**Enemy Teleport HP > 0% -> Set Maximum Power**

**None -> Set Zero Power**

A slightly more complicated version of the above AI command will power the Zaki Tentacle Garden if the enemy crew are in the enemy's Teleport. This command requires Python 3.X.

**None -> Target Enemy Teleport**

**Target Room Has Enemy -> Set Maximum Power**

**None -> Set Zero Power**

### **Crew Interactions**

The Zaki Tentacle Garden cannot be buffed with crew.

**Powered Rooms**

**Weapon Rooms**

**Laser Rooms:** Mineral Mining Laser • Kias Phaser • K Blaster • Photon Phaser • Plasma Discharger • Particle Discharger • Laser Blaster • Photon Disruptor • EMP Cannon • Ion Cannon

**Ballistic Rooms:** Bolter • Minigun • Railgun

**Missile/DOA Rooms:** Missile Launcher • Multi Missile Launcher • Hangar • Teleport • Small Weapons Platform • Medium Weapons Platform

**Defensive Rooms**

**Defends Via Damage:** Anti Craft Laser • Security Gate • Gas Trap • **Zaki Tentacle Garden** • Disintegrator Gate

**Defends Via Support:** Shield Generator • Shield Battery • Med Bay • Toilet • Android Studio • Visiri Mechbay • Radar

**Defends Via Dodge:** Engine • Fusion Drive Engine • Cloak Generator

**Reactors**

Small Reactor • Fusion Reactor • Coal Reactor
Space Pirate Crew Collection

**THIS IS AN EXCERPT FROM THE OFFICIAL CREW COLLECTIONS PAGE. CLICK HERE TO LEARN HOW TO READ THE INFO BELOW.**

### ****Space Pirate Crew Collection****

* Sharpshooter allows Crew\* to deal double damage when attacking. The chance of the Crew\* member dealing double damage is based on the collection buff. For example, Crew with a collection buff at 5% and an attack stat of 4 would have a 5% chance of dealing 8 damage (4 Base Attack Stat x 2).

### **Crew In The Space Pirate Crew Collection**

**Crew Collections**

**Vampirism Crew Collections**

**Critters Crew Collection** • **Office Worker Crew Collection**

**EMP Discharge Crew Collections**

**SavySoda Crew Collection** • **Ardent Crew Collection**

**Combat Medic Crew Collections**

**Constellation Crew Collection** • **Federation Crew Collection**

**Resurrection Crew Collections**

**Cats Crew Collection**

**Sharpshooter Crew Collections**

**Qtarian Crew Collection** • **Sango Crew Collection** • ****Space Pirate Crew Collection****

**Cryo Field Crew Collections**

**Gray Crew Collection**

**Headshot Crew Collections**

**Visiri Crew Collection**

**Learn How To Read The Data Here: Crew Collection Data Guide**
Shield Damage

## **Introduction**

Shield Damage is the second most common form of Damage in Pixel Starships. As the name implies, Shield Damage affects Shield HP. High Shield Damage is incredibly important as shields are seen almost everywhere in PvP, especially past level 4.

## **Shield Damage Mechanics**

Shield Damage is relatively straightforward. 3 Shield Damage is going to take off 3 HP from the enemy shield, 4 will take off 4 HP and so on. If the Shield Damage surpasses the current Shield HP, the extra Shield Damage is discarded and will not do anything. So, 5 Shield Damage to a 3 HP shield will take down the shield and will discard the 2 remaining Shield Damage.

## **Shield Damage Weaponry**

Below is a list of weaponry that inflict Shield Damage.

* Most Starship Weapon Rooms. Exceptions are the Missile Launcher, Multi Missile Launcher, and Teleport.
* Most Starbase Weapon Rooms. Exceptions are the Missile Launcher, Multi Missile Launcher, Teleport, Missile Array, Cruise Missile Launcher, and Apocalypse Missile Array.

**Damage Mechanics**

**System Damage** • **Crew Damage** • ****Shield Damage**** • **AP Damage** • **Direct Hull Damage** • **EMP Damage** • **Fire Damage**

**Crew Mechanics**

**Formulas** • **Crew Abilities**
Strong Growth Supplement

**THIS IS AN EXCERPT FROM THE OFFICIAL BIO RECYCLING PAGE. CLICK HERE TO SEE THE FULL BIO RECYCLING PAGE. CLICK HERE TO LEARN HOW TO READ THE INFO BELOW.**

#### **Growth Supplements: Strong Growth Supplement**

**Bio Recycling Items**

**Shakes**

**Small Protein Shake** • **Regular Protein Shake** • **Large Protein Shake** • **Super Protein Shake** • **HGH** • **Enhanced HGH** • **Prototype HGH**

**Drinks**

**Small Cola** • **Large Cola** • **Mountain Brew** • **Pink Cow** • **Large Pink Cow** • **U** • **Father**

**Pills**

**Paracetamol** • **Paracetamol Rapid** • **Ibuprofen** • **Ibuprofen Rapid** • **Ginkgo** • **Brain Enhancer** • **Super Brain Enhancer**

**Food**

**Chicken Skewer** • **Yakitori** • **Double Yakitori** • **Shish Kebabs** • **Drumsticks** • **Steak** • **Roast Turkey**

**Maps**

**Street Map** • **Travel Map** • **World Map** • **Global Map** • **System Map** • **Star Map** • **Galaxy Map**

**Brain Juice**

**Drop Of Brain Juice** • **Sliver Of Brain Juice** • **Brew Of Brain Juice** • **Tincture Of Brain Juice** • **Solution Of Brain Juice** • **Concentrate Of Brain Juice** • **Elixir Of Brain Juice**

**Repair Guides**

**Repair Guide** • **New Repair Guide** • **Advanced Repair Guide** • **Epic Repair Guide** • **Lost Repair Guide** • **Special Repair Guide** • **Legendary Repair Guide**

**Engineering Tool Kits**

**Standard Engineering Tool Kit** • **Obsolete Engineering Tool Kit** • **Starter Engineering Tool Kit** • **Advanced Engineering Tool Kit** • **Rare Engineering Tool Kit** • **Prototype Engineering Tool Kit** • **Alien Engineering Tool Kit**

**Growth Supplements**

**Weak Growth Supplement** • **Standard Growth Supplement** • ****Strong Growth Supplement**** • **Concentrated Growth Supplement** • **Super Growth Supplement** • **Mutant Growth Accelerator** • **Instant Growth Accelerator**

**Learn How To Read The Data Here: Bio Recycling Item Data Guide**
Rise of Legions

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

***Rise of Legions*** is a free-to-play castle siege RTS set in a rich fantasy world. It is the first game by Broken Games UG.

*Rise of Legions* was released on February 22, 2019.

## Game support

This wiki does not provide game support. For game support, please visit the Rise of Legions Discord server.
Small Beacon

## Summary

The Small Beacon is essentially Armor that is bought with 50 Starbux . It does everything the normal armor does except it cannot be upgraded and only protects the room with 5 Armor. This Beacon is best used on the Reactor and Fusion Reactor, this is because they need armor but not as much as other rooms.

## Statistics

Statistics

**Non-Powered Rooms**

**Armor / Corridors**

**Armor** • ****Small Beacon**** • **Lift** • **Service Vent**

**Support Rooms**

**Bridge** • **Command Center** • **Computer Room** • **Fleet Council** • **Laboratory** • **Gym** • **Zaki Dragon Gym** • **Galaxy Gym** • **Academy**

**Crew Rooms**

**Bedroom** • **Extra Crew Rooms**
Security Gate

Statistics

## **Summary**

The Security Gate is a 1x2 defense/trap room unlocked at level three. When the Security Gate is fully charged, any enemy boarder walking through it will take damage, which will also cause the room to start recharging again. The Security Gate consumes a maximum of one power, making it a cheap way to stop enemy boarders.

## **Usage**

### **In Combat**

Placement of the Security Gate is the key to using it effectively. The best places to put the Security Gate would be near common boarder targets, such as Small Reactors, Teleport, Shield Generator, etc. Armoring the Security Gate isn't required, since the Security Gate has innate armor that blocks damage the same way Armor does.

### **When To Use**

The Security Gate is a great way to defend against boarders in the early-game. However, starting in the mid-game, more effective ways of dealing with enemy boarders should be considered. The Security Gate's damage isn't adequate to take down tanky boarders, and high DPS ships can target the Security Gate to lock down the room and deal massive hull damage. Locking down a room means making a room unrepairable because of the continuous damage being done to the room.

### **AI**

Since the Security Gate only deals damage to enemy boarders, it doesn’t need power if the enemy doesn't have an active Teleport. Below is an AI command that will automatically depower the Security Gate if the enemy doesn't have an active Teleport. Also, the Security Gate is counted as a "Security Room" in AI coding.

**Enemy Teleport HP > 0% -> Set Maximum Power**

**None -> Set Zero Power**

A slightly more complicated version of the above AI command will power Security Gates if the enemy crew are in the enemy's Teleport. This command requires Python 3.X.

**None -> Target Enemy Teleport**

**Target Room Has Enemy -> Set Maximum Power**

**None -> Set Zero Power**

### **Crew Interactions**

Security Gates cannot be buffed with Crew.

**Powered Rooms**

**Weapon Rooms**

**Laser Rooms:** Mineral Mining Laser • Kias Phaser • K Blaster • Photon Phaser • Plasma Discharger • Particle Discharger • Laser Blaster • Photon Disruptor • EMP Cannon • Ion Cannon

**Ballistic Rooms:** Bolter • Minigun • Railgun

**Missile/DOA Rooms:** Missile Launcher • Multi Missile Launcher • Hangar • Teleport • Small Weapons Platform • Medium Weapons Platform

**Defensive Rooms**

**Defends Via Damage:** Anti Craft Laser • **Security Gate** • Gas Trap • Zaki Tentacle Garden • Disintegrator Gate

**Defends Via Support:** Shield Generator • Shield Battery • Med Bay • Toilet • Android Studio • Visiri Mechbay • Radar

**Defends Via Dodge:** Engine • Fusion Drive Engine • Cloak Generator

**Reactors**

Small Reactor • Fusion Reactor • Coal Reactor
White Legion

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

The  **White Legion** specializes in protective and evasive magic: blinding enemies while healing and shielding allied units.

## Cards

### Buildings

* Monument of Light
* Watchtower

### Spawners

* Archers Spawner
* Avengers Spawner
* Ballista Spawner
* Footmen Spawner
* Heavy Gunner Spawner
* Marksman Spawner
* Monk Spawner
* Priest Spawner

### Spells

* Hail of Arrows
* Light Pulse
* Promise of Life
* Shields Up!
* Solar Flare
* Surge of Light

### Summons

* Archers
* Avengers
* Ballista
* Footmen
* Heavy Gunner
* Lothar, Wall of Light
* Marksman
* Monk
* Priest
* Selga, Patron Saint of Light
Wildling Missile

Statistics

## **Summary**

The Wildling Missile is the only Missile compatible with the Apocalypse Missile Array (AMA). The Wildling Missile fires in volleys of 15 and deals 0.5 System and Crew damage upon impact. The Missiles target random rooms, regardless of the AMA's AI settings.

In Starship vs Starbase combat, Cruise Missile bypasses shields and can be dodged by ships that have a powered Engine onboard.

## **Usage**

### **Missile Combos**

**Wildling Missile Spam [DPS][Early-Late Game]**

* **Advantages:** Provides a massive amount of additional DPS for the Starbase and can distract repair Crew with all the rooms being damaged.
* **Disadvantages:** Cannot be used to focus fire rooms.

### **AI**

The AI equip command for the Wildling Missile is relatively straightforward. Once one the below AI equip commands are in the Cruise Missile Launcher, it will automatically equip the Wildling Missile during combat. Since the Wilding Missile targets random rooms regardless of AI settings, there is no need to put a target room AI command.

**None -> Set Cheapest Items**

**None -> Set Dearest Items**

**None -> Set Highest System Damage**

**None -> Set Highest Character Damage**

**Missiles**

Rocket Missile • Javelin Missile • Jungle Missile • Penetrator Missile • EMP Missile • Scarlet Missile • Mimic Missile • Cruise Missile • **Wildling Missile**

**Androids**

Service Droid • Defence Droid • Boarder Droid • Mini Droid

**Crafts**

Interceptor Craft • Stinger Craft • Defender Craft • Firehawk Craft • Corsair Craft

**Ion Cannon Consumables**

Ion Core
Lothar, Wall of Light

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

## Abilities

Legendary
Each player can only have one legendary active at a time. Legendary units are immune to status effects.
Devotion Aura
This unit takes 80% of all damage nearby allied units would receive.
Invoke: Smoldering Intensity
When this unit enters the battlefield, all nearby enemy units are stunned.
Wall of Light
Whenever this unit is healed, the allied unit with the least maximum health nearby gains a shieldblock.
## Unlocking

**Lothar, Wall of Light**
Unlock the card Avengers Spawner.
Unlock the card Solar Flare.
Let a single unit take at least 1500 damage.
Overheal 1400 HP.
Soulgatherer

Whenever a unit dies, a nearby allied **Soulgatherer** can collect its soul and convert it into 1 energy. If there are no friendly **Soulgatherers** nearby, an enemy **Soulgatherer** can collect it.

## Cards with Soulgatherer

* Black Legion
	+ Frostgoyle Fountain
	+ Skeleton Archers
	+ Skeletons
	+ Soul Altar
	+ Soul Cauldron
	+ Tyrus, Lord of Souls
	+ Void Bane
Green Legion

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

The  **Green Legion** specializes in buffing, evolving and regenerating units while rooting enemies to impede their progress.

## Cards

### Buildings

* Forest Guardian
* Sapling Bush

### Spawners

* Heart of the Forest Spawner
* Mulch Digger Spawner
* Oracle Spawner
* Rootdood Spawner
* Rootling Spawner
* Spore Spawner
* Thistles Spawner
* Wisp Spawner
* Woodwalker Spawner

### Spells

* Entangling Roots
* Evolve: Oracle
* Evolve: Thistle
* Giant Growth
* Pulse of the Forest
* Sapling Charge

### Summons

* Brratu, Keeper of Nature
* Heart of the Forest
* Mulch Digger
* Oracle
* Rootdood
* Rootling
* Spore
* Thistles
* Wisp
* Woodwalker
Small Protein Shake

**THIS IS AN EXCERPT FROM THE OFFICIAL BIO RECYCLING PAGE. CLICK HERE TO SEE THE FULL BIO RECYCLING PAGE. CLICK HERE TO LEARN HOW TO READ THE INFO BELOW.**

#### **Shakes: Small Protein Shake**

**Bio Recycling Items**

**Shakes**

****Small Protein Shake**** • **Regular Protein Shake** • **Large Protein Shake** • **Super Protein Shake** • **HGH** • **Enhanced HGH** • **Prototype HGH**

**Drinks**

**Small Cola** • **Large Cola** • **Mountain Brew** • **Pink Cow** • **Large Pink Cow** • **U** • **Father**

**Pills**

**Paracetamol** • **Paracetamol Rapid** • **Ibuprofen** • **Ibuprofen Rapid** • **Ginkgo** • **Brain Enhancer** • **Super Brain Enhancer**

**Food**

**Chicken Skewer** • **Yakitori** • **Double Yakitori** • **Shish Kebabs** • **Drumsticks** • **Steak** • **Roast Turkey**

**Maps**

**Street Map** • **Travel Map** • **World Map** • **Global Map** • **System Map** • **Star Map** • **Galaxy Map**

**Brain Juice**

**Drop Of Brain Juice** • **Sliver Of Brain Juice** • **Brew Of Brain Juice** • **Tincture Of Brain Juice** • **Solution Of Brain Juice** • **Concentrate Of Brain Juice** • **Elixir Of Brain Juice**

**Repair Guides**

**Repair Guide** • **New Repair Guide** • **Advanced Repair Guide** • **Epic Repair Guide** • **Lost Repair Guide** • **Special Repair Guide** • **Legendary Repair Guide**

**Engineering Tool Kits**

**Standard Engineering Tool Kit** • **Obsolete Engineering Tool Kit** • **Starter Engineering Tool Kit** • **Advanced Engineering Tool Kit** • **Rare Engineering Tool Kit** • **Prototype Engineering Tool Kit** • **Alien Engineering Tool Kit**

**Growth Supplements**

**Weak Growth Supplement** • **Standard Growth Supplement** • **Strong Growth Supplement** • **Concentrated Growth Supplement** • **Super Growth Supplement** • **Mutant Growth Accelerator** • **Instant Growth Accelerator**

**Learn How To Read The Data Here: Bio Recycling Item Data Guide**
Crystal Chanter

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

 This card is not available in the shop

## Abilities

Crystal Power
Gives nearby allied units Crystal Power. Crystal Power adds a secondary attack that targets a unit behind the actual target.
## Additional Information

This unit is only ever used in its Spawner version.
Brratu, Keeper of Nature

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

## Abilities

Legendary
Each player can only have one legendary active at a time. Legendary units are immune to status effects.
Siege
Deals 400% damage against fortified armor.
Focus: Buildings
Can only attack buildings.
Massive Stomp
Deals 20% of this unit's current health as additional damage on each attack.
Ancient Wisdom
Whenever this unit gains an enchantment, its maximum health is permanently increased by 200.
## Unlocking

**Brratu, Keeper of Nature**
Unlock the card Spore Spawner.
Heal 5500 health with regeneration effects.
Let your units take 130000 damage altogether.
Gatling Drone

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

## Abilities

Surefire
Can't be blinded.
Searching Fire
This unit deals 3 splash damage to its target and to enemies near its target.
Armor-Piercing
Attacks ignore target's armor.
## Unlocking

**Gatling Drone**
This is the first basic Card of the Blue Legion.
Gatling Drone Spawner
Unlock the card **Gatling Drone**
Kill 50 enemy units using **Gatling Drone**.
Deckbuilder

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

In the **Deckbuilder** you can create a deck with up to two Legions at once. Your deck can have up to 12 cards

The cards are ordered automatically:

Summons, Buildings and Spells come first, in that order, and also ordered by their Stage and their Legion.
Spawners are sorted to the right side of the deck, ordered by again by Stage and Legion.
Soul Cauldron

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

## Abilities

Siege
Deals 400% damage against fortified armor.
Soulgatherer
Whenever a unit dies, a nearby allied Soulgatherer can collect its soul and convert it into 1 energy. If there are no friendly Soulgatherers nearby, an enemy Soulgatherer can collect it.
Deathcry: Blast
Whenever this unit dies, it launches a siege projectile at a nearby enemy building (dealing 10 damage per 1 energy).
## Unlocking

**Soul Cauldron**
Unlock the card Skeleton Archers
Let your melee units recover 600 health by Frenzy.
Soul Cauldron Spawner
Unlock the card Freeze.
Kill 30 frozen units.
Frostworm

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

## Abilities

Flat Firing Angle
Can only fight ground units.
Frostslime
Attacks freeze the target unit.
Deathcry: Frost Explosion
Whenever this unit dies, all nearby enemy units are frozen.
## Unlocking

**Frostworm**
This is the first basic Card of the Black Legion.
Frostworm Spawner
Unlock the card Frost Shock.
Priest

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

## Abilities

Energy Flow
Gains 1 energy. (3 seconds cooldown)
Enchantment: Armor
Consumes 3 energy to enchant a nearby allied unit with Enchantment: Armor.
## Unlocking

**Priest**
Unlock the card Footmen Spawner
Give 100 units a shieldblock with Shields Up!.
Priest Spawner
Unlock the card Monk.
Summon 60 Monks.
Promise of Life

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

 Crystal Prize |  2500

## Effect

Creates a domain. Allied units in the target area are protected and immune to status effects (Buildings are immune to status effects as well). Whenever a unit's protection is triggered, the domain depletes one charge (Has 5 charges. Domain disappears when no charges are left).

## Unlocking

**Promise of Life**
Unlock the card Marksman Spawner.
Kill 150 units using splash damage.
Monument of Light

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

## Abilities

Lifetime: Building
This building is destroyed after 90 seconds.
Energy Flow
Gains 1 energy. (3 seconds cooldown)
Light Wave
Consumes 3 energy to deal 20 splash damage to all nearby enemy units and heal all nearby allied units by 100 (This effect can overheal).
## Unlocking

**Monument of Light**
Unlock the card Heavy Gunner
Hit 100 units with Lightgrenades of Heavy Gunner.
Selga, Patron Saint of Light

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

## Abilities

Legendary
Each player can only have one legendary active at a time. Legendary units are immune to status effects.
Splash Damage
Enemies near the target take damage as well.
Flat Firing Angle
Can only fight ground units.
Warming Light
Attacks heal allied units in the impact zone by 30 health.
Guarding Light
Nearby allied units are protected.
## Unlocking

**Selga, Patron Saint of Light**
Unlock the card Monument of Light.
Unlock the card Ballista Spawner.
Heal 6500 health by your Monuments of Light.
Summon 240 units.
Visiri Ships

## Brief Explanation

The Visiri Ship can be bought for 3.5K Starbux  in the Shipyard after researching Starship Blueprints in the Laboratory. Visiri Ships are also ships found in the Campaign for Pixel Starships. Once you buy and switch to the obtainable ships, you can still switch back to your previous one (With 1 Hour Delay). Also, you get this ship at level 10, it will still cost Minerals to level up to 11.

## Obtainable Ships

Statistics

## Unobtainable Ships

Statistics

**Starter Faction Ships**

**Pirate Faction****:** **Pirate Ships** • **Pirate Scavenger Ships** • **Pirate Vindicator Ships**

**Federation Faction****:** **Federation Ships** • **Federation Assault Ships**

**Qtarian Faction****:** **Qtarian Ships** • **Qtarian Hybrid Ships**

**Purchasable Faction Ships**

**Gray Faction****:** **Gray Ships**

**Visiri Faction****:** ****Visiri Ships****

**Holiday Ships (Ordered By Date)**

**BWR Ship** • **Turkey Ships** • **Horizon Ships** • **Santa Ships**

**Other Ships**

**7474 Ship** • **Ardent Protector Ships** • **Golden Armada Ships** • **Dish Ships** • **Oracle Ships** • **Unobtainable Ships** • **Starbases**
Toilet

Statistics

## **Summary**

The Toilet is essentially a level 6 Med Bay room that only consumes a maximum of one power. The Toilet can be bought in the Dove Store for 100 Doves . The Toilet can be placed even if the player is already using a Med Bay. Fun fact, the room's abbreviation, WC means Water Closet, which is another way of saying Toilet.

## **Usage**

### **In Combat**

The Toilet has the exact same functionality to the Med Bay except for its maximum power consumption. The Toilet's one maximum power makes it much more risky to use. Like the Bolter, one power 2x2 rooms are easily locked down (Unrepairable due to high damage). Thus, it's imperative to Armor the Toilet and have repair Crew nearby that will leave once the Toilet is repaired.

### **When To Use**

The Toilet should usually be paired alongside the Med Bay in combat unless the player bought the Toilet to use a Med Bay before level eight. Pairing both the Med Bay and Toilet together can allow four crew to be healed at once. This is great when paired with heavy Teleport or heavy gunner ships due to how many Crew get damaged.

### **AI**

The Toilet should always be on if the player plans on using it. Below is an AI command put on Crew so they can use the Toilet when they are seriously injured. Also, the Toilet is categorized as "Medical Room" in AI coding.

**Your Crew HP < 25% -> Target Your Medical Room**

**(The Rest Of The Crew's AI)**

### **Crew Interactions**

The Toilet is buffed with the Science  stat on crew. The formula used with this stat can be found here.

**Powered Rooms**

**Weapon Rooms**

**Laser Rooms:** Mineral Mining Laser • Kias Phaser • K Blaster • Photon Phaser • Plasma Discharger • Particle Discharger • Laser Blaster • Photon Disruptor • EMP Cannon • Ion Cannon

**Ballistic Rooms:** Bolter • Minigun • Railgun

**Missile/DOA Rooms:** Missile Launcher • Multi Missile Launcher • Hangar • Teleport • Small Weapons Platform • Medium Weapons Platform

**Defensive Rooms**

**Defends Via Damage:** Anti Craft Laser • Security Gate • Gas Trap • Zaki Tentacle Garden • Disintegrator Gate

**Defends Via Support:** Shield Generator • Shield Battery • Med Bay • **Toilet** • Android Studio • Visiri Mechbay • Radar

**Defends Via Dodge:** Engine • Fusion Drive Engine • Cloak Generator

**Reactors**

Small Reactor • Fusion Reactor • Coal Reactor
Frostgoyle Fountain

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

## Abilities

Lifetime: Building
This building is destroyed after 90 seconds.
Soulgatherer
Whenever a unit dies, a nearby allied Soulgatherer can collect its soul and convert it into 1 energy. If there are no friendly Soulgatherers nearby, an enemy Soulgatherer can collect it.
Ritual Summon
Consumes 4 energy to summon a Frostgoyle.
## Unlocking

**Frostgoyle Fountain**
Unlock the card Lich.
Unlock the card Frostgoyles Spawner.
Kill 50 units using splash damage.
Lich

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

## Abilities

Apex Predator: Frozen
Deals 300% damage to frozen units and 200% to units with status effects.
Frostnova
Consumes 3 energy to freeze an enemy unit. Also deals 50 damage (+30 splash damage) to the target and 30 splash damage to other nearby enemy units. (10 seconds cooldown)
Energy Flow
Gains 1 energy. (3 seconds cooldown)
## Unlocking

**Lich**
Unlock the card Deep Freeze.
Let your units affected by Deep Freeze take 1000 damage.
Lich Spawner
Unlock the card **Lich**.
Unlock the card Void Bane Spawner.
Freeze 50 enemy units.
Crystal Enforcer

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

 This card is not available in the shop

## Abilities

Siege
Deals 400% damage against fortified armor.
Crystal Artillery
Has an additional long range attack against buildings that needs to be charged for 10s before firing. If this unit is caught in a melee fight it loses all its charges.
## Additional Information

This unit is only ever used in its Summon version.
Crystal Legion

File:Splash legion crystal.png
The **Crystal Legion** is a special Legion that can only be played by the A.I. in the Golem Challenge.

The A.I. plays with different cards depending on the difficulty chosen.

# Cards

## Pebble Splinter (Stone)

### Buildings

* Crystal Shrine
* Granite Bouncer

### Spawners

* Granite Scouts Spawner
* Granite Vanguards Spawner
* Stone Weavers Spawner

### Summons

* Granite Scouts
* Granite Vanguards
* Stone Weavers

## Debris Fragment (Bronze)

### Buildings

* Crystal Shrine
* Granite Bouncer

### Spawners

* Granite Scouts Spawner
* Granite Vanguards Spawner
* Stone Weavers Spawner

### Summons

* Granite Scouts
* Granite Vanguards
* Stone Weavers

## Falling Rock (Silver)

### Buildings

* Crystal Shrine
* Crystal Temple
* Granite Bouncer

### Summons

* Crystal Crescendo
* Crystal Enforcer
* Granite Chieftain
* Granite Scouts
* Granite Vanguards
* Stone Weavers

## Rock Slide (Gold)

### Buildings

* Crystal Shrine
* Crystal Temple
* Granite Bouncer

### Summons

* Crystal Crescendo
* Crystal Enforcer
* Crystal Observer
* Crystal Overseer
* Granite Chieftain
* Granite Vanguards

## Granite Avalanche (Crystal)

### Buildings

* Crystal Shrine
* Crystal Temple
* Granite Bouncer

### Summons

* Crystal Crescendo
* Crystal Enforcer
* Crystal Observer
* Crystal Overseer
* Granite Chieftain
* Granite Vanguards
Rootling

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

## Abilities

Flat Firing Angle
Can only fight ground units.
Surefire
Can't be blinded.
Root
Attacked units are rooted.
Root Network
Whenever this unit deals damage, rooted enemies near the target take 10 damage as well.
## Unlocking

**Rootling**
Unlock the card Giant Growth.
Rootling Spawner
Unlock the card Entangling Roots.
Hail of Arrows

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

 Crystal Prize |  200

## Effect

Fires 2 waves of arrows each dealing 11 damage to all enemy units in target area. An additional wave of arrows is fired for each nearby Archer.

## Unlocking

**Hail of Arrows**
Unlock the card Priest.
Unlock the card Archers.
Let your Archers fire 1600 arrows.
Pulse of the Forest

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

 Crystal Prize |  200

## Effect

Creates a domain. Allies in the target area gain 1 energy every 3 seconds. Friendly units entering the domain receive Enchantment: Health. (Has 6 charges. Domain disappears when no charges are left).

## Unlocking

**Pulse of the Forest**
Unlock the card Rootling Spawner
Kill 100 units using Root Network of Rootling.
Leagues

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

The game is using **Leagues** as a base for matchmaking. In a Golem Challenge the leagues are also used as an indication for the difficulty.

Cards have a certain base-league that they can be acquired on, but can later be upgraded up to crystal **League**.
If you upgrade a card to a higher **League** it gets an additional charge.
The highest **League** of a card inside a deck decides on the **League** of the deck.

The available **Leagues** are:

 Stone
 Bronze
 Silver
 Gold
 Crystal
Summon

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

**Summons** are cards that, like Buildings and Spells can only be played once the game has reached a certain time, depending on their Stage and paying with Mana .

**Summons** can only be placed within the green spawning areas, in range of your Nexus or one of your Lanetowers.

Most **summoned** units have summoning sickness when you **summon** them, this makes the increases the risk when you **summon** new units too close to the enemy because they will be stunned and take increased damage.
Aimbot

## **Abilities**

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

### Limited: Gadget

You can control up to 5 gadgets on the battlefield at a time. Placing a 6th gadget destroys the first.

### Stationary

Counts as building and unit at the same time.

### Stealth

As long as there is no enemy on the same height nearby and this unit is not affected by a status effect, this unit is stealthed.

### Guidance System

Nearby ranged allies increase the range of their auto attacks. Buildings by 5 and units by 3.

### Unlocking

#### Aimbot

Unlock the card Conductor

Unlock the card Missile Turret

Trigger Missile Launcher of Conductor 21 times.
Wisp

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

## Abilities

Flying
Can only be attacked by ranged or flying enemies.
Vivid Bounce
Attacks bounce and hit up to 6 random targets. Each hit reduces the damage of the shot by the dealt damage and stops it when the damage is depleted.
## Unlocking

**Wisp**
Unlock the card Woodwalker Spawner.
Unlock the card Heart of the Forest Spawner.
Let your Saplings take 100 damage from enemy base buildings.
Wisp Spawner
Unlock the card Heart of the Forest.
Let your units deal 5000 damage while being enchanted by Heart of the Forest.
Surge of Light

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

 Crystal Prize |  200

## Effect

If the target unit is an ally, it is healed for 180 (can overheal) and this spell gains 1 light counter. If the target unit is an enemy, it receives damage equal to the light counters times 60, consuming all light counters.

## Unlocking

**Surge of Light**
Unlock the card Archers Spawner.
Unlock the card Monk.
Kill 70 blinded units.
Black Legion

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

The  **Black Legion** specializes in aggressive strategies, gathering the souls of dead units to make themselves stronger and using spells to freeze and damage enemies.

## Cards

### Buildings

* Frostgoyle Fountain
* Soul Altar

### Spawners

* Frostgoyles Spawner
* Frostworm Spawner
* Lich Spawner
* Mirror Slime Spawner
* Skeleton Archers Spawner
* Skeletons Spawner
* Soul Cauldron Spawner
* Void Bane Spawner

### Spells

* Deep Freeze
* Freeze
* Frenzy
* Frost Shock
* Shatter Ice
* Void Maelstrom
* Unholy Experiment

## Summons

* Frostgoyles
* Frostworm
* Lich
* Mirror Slime
* Skeleton Archers
* Skeletons
* Soul Cauldron
* Tyrus, Lord of Souls
* Vecra, Monarch of Frost
* Void Bane
Rootdood

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

## Abilities

Energy Infusion
Whenever this unit is healed, it gains 1 energy per 50 health received. Whenever this unit is enchanted it gains 4 energy.
Flat Firing Angle
Can only fight ground units.
Dood Root
Consumes 1 energy to root the farthest away enemy in range.
## Unlocking

**Rootdood**
Unlock the card Thistles Spawner.
Deal 3000 ranged damage to rooted units.
Rootdood Spawner
Unlock the card Oracle.
Unlock the card Evolve: Thistle.
Evolve the maximum amount of Saplings with Evolve: Thistle 3 times.
Rise of Legions Wiki/Top section

Welcome to the official *Rise of Legions* Wiki
the *Rise of Legions* guide for Legions, Leagues, Stages and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Rise of Legions

Rise of Legions is a free-to-play castle siege RTS set in a rich fantasy world. It is the first game by Broken Games UG.

Basics

Installing the Game

User Interface

Gameplay

Gamemodes

Deckbuilder

Shop

Legions

Black Legion

Blue Legion

Green Legion

White Legion

Crystal Legion
Spawner

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

**Spawners** can only be placed on one of the 20 tiles at the spawner grid behind the Nexus. Unlike Buildings, Spells and Summons they are not affected by the Stage timers. Spawners are paid for using Essence .

# Spawner Timers

A **Spawner** spawns its unit once when you place it initially. More units are spawned with the following cycle:

All **Spawner** tiles start in a glowing state. Every 2 seconds a random tile loses its glow and the **Spawner** on that tile is triggered. After 40s (2s \* 20 tiles) no glowing tiles are left. Then the whole field starts glowing again and the spawning starts again.

So every **Spawner** is triggered at least once within 80s, but the order is very random.

Still it is useful to know to place new **Spawners** on fields that are still glowing, to get a spawn out of the current spawn-cycle.

When you place a **Spawner** on a glowing field the glow is consumed and your unit spawns instantly. That way you can try to spawn big waves at once by placing and syncing up **Spawner** placements with the trigger of already existing **Spawners**.
Soul Altar

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

## Abilities

Lifetime: Building
This building is destroyed after 90 seconds.
Soulgatherer
Whenever a unit dies, a nearby allied Soulgatherer can collect its soul and convert it into 1 energy. If there are no friendly Soulgatherers nearby, an enemy Soulgatherer can collect it.
Soul Vortex
Annihilates an enemy unit with less than 50 health in a giant radius and extracts its soul. (5 seconds cooldown)
Energy Supply
Transfers 1 energy to a nearby ally. (2 seconds cooldown)
## Unlocking

**Soul Altar**
Unlock the card Tyrus, Lord of Souls.
Banish 50 units with Invoke: Void of Tyrus, Lord of Souls.
Building

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

**Buildings** are cards that, like Spells and Summons can only be played once the game has reached a certain time, depending on their Stage and paying with Mana .

The main difference to Summons is the fact that **Buildings** don't move.

**Buildings** can only be placed within the green spawning areas, in range of your Nexus or one of your Lanetowers.

Many **Buildings** have the ability Lifetime: Building, limiting their time on the field, even when you place them out of reach for enemies.
Heavy Gunner

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

## Abilities

Energy Infusion
Whenever this unit is healed, it gains 1 energy per 50 health received. Whenever this unit is enchanted it gains 4 energy.
Flat Firing Angle
Can only fight ground units.
Splash Damage
Enemies near the target take damage as well.
Lightgrenades
Consumes 4 energy to boost its attack increasing the splash radius and stunning and blinding all enemies hit.
## Unlocking

**Heavy Gunner**
Unlock the card Hail of Arrows.
Shoot 1000 waves of arrows using [[Hail of Arrows}}.
Heavy Gunner Spawner
Unlock the card Surge of Light.
Unlock the card Priest Spawner.
Kill 5 units with Surge of Light.
Rise of Legions Wiki/Bottom section

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Gatling Turret

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

## Abilities

Limited: Gadget
You can control up to 5 gadgets on the battlefield at a time. Placing a 6th gadget destroys the first.
Ammunition
Consumes 1 energy per attack.
Preassembled
Suffers half as long from summoning sickness.
Searching Fire
This unit deals 3 splash damage to its target and to enemies near its target.
## Unlocking

**Gatling Turret**
Unlock the card Gatling Drone
Let your Gatling Drones attack for 400 seconds.
Monk

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

## Abilities

Energy Flow
Gains 1 energy. (3 seconds cooldown)
Wuxi Finger Hold
Whenever this unit attacks another unit with less current health, that unit is stunned and receives 10 damage. If the target's current health is less than half of the Monk's current health, it is annihilated instead.
Purifying Potion
Consumes 4 energy to cleanse all status effects of a nearby ally and make it immune against status effects afterwards. Each unit can drink only one potion.
## Unlocking

**Monk**
Unlock the card Light Pulse.
Monk Spawner
Unlock the card Priest.
Heal 6500 health with direct heals.
Heart of the Forest

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

## Abilities

Pacifist
Will not attack.
Energy Flow
Gains 1 energy. (3 seconds cooldown)
Enchantment: Strength
Consumes 3 energy to enchant a nearby allied unit with Enchantment: Strength.
## Unlocking

**Heart of the Forest**
Unlock the card Pulse of the Forest.
Let 10 times a single Thistle evade 3 attacks.
Heart of the Forest Spawner
Unlock the card Forest Guardian.
Let your Forest Guardian throw 20 stones at long distance using Hail of Stones.
Marksman

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

## Abilities

Steady Aim
While not moving, this unit gradually increases its attack range up to a maximum of +6 (over 10 seconds). This bonus is lost upon moving.
Big Game Hunter
Always attacks the enemy with the highest maximum health in range.
## Unlocking

**Marksman**
Unlock the card Lothar, Wall of Light.
Summon 180 ranged units.
Marksman Spawner
Unlock the card Selga, Patron Saint of Light.
Trigger Guarding Light of Selga, Patron Saint of Light 40 times.
Lost Droid

*This article is a stub. You can help Project Genom Wiki by expanding it.*

Lost Droid, also called "Walking boxes" is a relic of an earlier stage of development. When shot, they start running away from their shooter, trying to exit the zone as fast as possible. On kill, they drop a lot of equipement, mostly armor.

# Appearance

* Ark Surrroundings: with a level 2, usually near the Science Camp.
	+ Drops a full raider armor of grey quality.
* Creta: has a level 19 and is extremely resistant to damage. It can drop on kill:
	+ Chimaera Assault Boots of yellow quality.
Blue Legion

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

File:Splash legion blue.png
The  **Blue Legion** uses mechanical units and stationary buildings.

## Cards

### Buildings

* Aegis IX, The Last Frontier
* Aimbot
* Ammo Factory
* Gatling Turret
* Missile Turret

### Spawners

* Breachers Spawner
* Conductor Spawner
* Echo Projector Spawner
* Gatling Drone Spawner
* MOAG Spawner
* Oppressors Spawner
* Sentinels Spawner

### Spells

* Energy Rift
* Factory Reset
* Flux Field
* Inverse Gravity
* Orbital Strike
* Reload
* Relocate

### Summons

* Atlas, The Recurring Walker
* Breachers
* Conductor
* Echo Projector
* Gatling Drone
* MOAG
* Oppressors
* Sentinels
Rise of Legions Wiki

Welcome to the official *Rise of Legions* Wiki
the *Rise of Legions* guide for Legions, Leagues, Stages and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Rise of Legions

Rise of Legions is a free-to-play castle siege RTS set in a rich fantasy world. It is the first game by Broken Games UG.

Basics

Installing the Game

User Interface

Gameplay

Gamemodes

Deckbuilder

Shop

Legions

Black Legion

Blue Legion

Green Legion

White Legion

Crystal Legion

Guides

* How to play guide for Rise of Legions
* System requirements
* Release date
* Game support

* "How to start out" guide by KillerDeath on Steam

Videos

*Rise of Legions* Links

Official page

Developer

Discord

Facebook

Twitter

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Void Bane

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

## Abilities

Cleave
Attacks all units in a cone in front of it.
Soulgatherer
Whenever a unit dies, a nearby allied Soulgatherer can collect its soul and convert it into 1 energy. If there are no friendly Soulgatherers nearby, an enemy Soulgatherer can collect it.
Feast
Whenever this unit gains 1 energy, its maximum health is permanently increased by 25.
Deathcry: Energy Supply
Whenever this unit dies, it generates 1 energy for a random friendly unit nearby (1 per energy).
## Unlocking

**Void Bane**
Unlock the card Frenzy.
Void Bane Spawner
Unlock the card Freeze.
Kill 30 frozen units using units with Predator: Frozen.
Healing Potion

Consumes 4 energy to cleanse all status effects of a nearby ally and heal it for 100 (if it's missing at least 50 health or has a status effect). Each unit can drink only one potion.

# Additional Information

The Ability **Healing Potion** no longer exists. It got replaced by Purifying Potion on March 3rd, 2019.

## Cards with Healing Potion

* White Legion
	+ Monk
Forest Guardian

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

## Abilities

Lifetime: Building
This building is destroyed after 90 seconds.
Siege
Deals 400% damage against fortified armor.
Splash Damage
Enemies near the target take damage as well.
Hail of Stones
If this unit has no current targets nearby, it throws stones at buildings (long distance, 50% reduced damage).
## Unlocking

**Forest Guardian**
Unlock the card Rootdood.
Root 70 units using Dood Root of Rootdood.
Mirror Slime

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

## Abilities

Absorb
Whenever this unit is affected by a status effect for the first time, it permanently increases its health by 150.
Status Adaptation
Whenever this unit attacks, it copies all status effects of its target.
Status Reflector
Whenever this unit is attacked, it copies all of its status effects to the attacker. (0.5 seconds cooldown)
## Unlocking

**Mirror Slime**
Unlock the card Lich.
Kill 80 units using flying units.
Mirror Slime Spawner
Unlock the card **Mirror Slime**.
Unlock the card Lich Spawner.
Trigger Absorb 15 times.
Spell

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

**Spells** are cards that, like Buildings and Summons can only be played once the game has reached a certain time, depending on their Stage and paying with Mana .

**Spells** have a variety of effects and are usually not affected by summoning sickness because they do not spawn any units.

**Spells** are also not limited by the green green spawning areas, in range of your Nexus or one of your Lanetowers, they can be played anywhere on the map, where they have a valid target.
Legendary

Each player can only have one **legendary** active at a time. **Legendary** units are immune to status effects.

## Cards with Legendary

* Black Legion
	+ Tyrus, Lord of Souls
	+ Vecra, Monarch of Frost
* Blue Legion
	+ Aegis IX, The Last Frontier
* Green Legion
	+ Brratu, Keeper of Nature
	+ Sapling Charge
* White Legion
	+ Lothar, Wall of Light
	+ Selga, Patron Saint of Light
Ballista

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

## Abilities

Flat Firing Angle
Can only fight ground units.
Artillery
The projectile of this unit flies in a straight line, dealing damage at the point of impact.
Siege
Deals 400% damage against fortified armor.
Light Overcharge
The projectile of this unit heals up to 4 allied units it passes over for 5 health.
## Unlocking

**Ballista**
Unlock the card Heavy Gunner Spawner.
Cast 50 spells.
Ballista Spawner
Unlock the card Avengers.
Unlock the card **Ballista**.
Hit 60 targets with Inner Fire: Bounce of Avengers.
## Additional Information

The **Ballista** shots are not homing. The **Ballista** shot flies to the location, where a target has been at the moment the shot is fired. If the target moves in the meantime the shot might miss.
Frostgoyles

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

## Abilities

Flying
Can only be attacked by ranged or flying enemies.
Predator: Frozen
Deals 200% damage to frozen units and 150% to units affected by other status effects.
Fury
Whenever this unit attacks a target with full health, it attacks a second time immediately.
## Unlocking

**Frostgoyles**
Unlock the card Void Maelstrom.
Banish 50 enemy melee units.
Frostgoyles Spawner
Unlock the card Deep Freeze.
Unlock the card Shatter Ice.
Kill 15 units with Shatter Ice.
Woodwalker

*This article is a stub. You can help Rise of Legions Wiki by expanding it.*

## Abilities

Energy Flow
Gains 1 energy. (3 seconds cooldown)
Summon Saplings
Consumes 4 energy to summon 2 Saplings.
## Unlocking

**Woodwalker**
Unlock the card Pulse of the Forest.
Unlock the card Rootdood.
Replenish 50 energy with Pulse of the Forest.
Woodwalker Spawner
Unlock the card Sapling Bush.
Unlock the card Rootling.
Lose 15 Sapling Bush due to their limited lifetime.