recursal/Fanatic-Fandom huggingface dataset:
SPAS-15

SPAS-15 icon

6
(10)

### Overview

The **Franchi SPAS-15** is an automatic Shotgun firing 12 gauge flechette rounds from a 6-shot magazine. Though similar to its pump-action predecessor the SPAS-12, the -15 can unload its longer-ranged shotgun blasts nearly twice as fast and refills its magazine all at once. However, the -15 cannot hold as many shotgun shells as the -12 and is marginally less accurate than it.

### Rarity

The SPAS-15 is as rare as the Saiga-12, appearing rarely as normal loot, often from airdrops, and can appear in the Woods map.

### Creators

Concept and Art by Drewski99. Please do not steal.
Medic (50v50) (Upgraded)

***Changes:***

Buffed Mass Medicate: increased mass medicate radius based on number of players in vicinity ***(must be within 0.75x scope distance)***. Caps at **1.5**x radius (**5** teammates nearby). Reduces consumable usage duration based on number of opponents nearby ***(Must be within 0.5x scope distance)***. Caps at **0.75**x Usage duration (**3** opponents nearby)

Buffed Revivify: Now grants a plethora of buffs while knocked.

**While knocked with the Revivify perk:**

- Grants 50% DR

- Reduced knocked speed *penalty* by 35% (will NOT make you move faster than normal)

- You retain your scope while knocked

- You can use throwables and weapons while knocked (nerfed fire rate & throwable throw distance. swapping weapons takes 1000 MS)

- You bleed out slower (0.75x speed)

**After Self Res-ing**:

- No longer lose adrenaline after being resurrected

- Grants a burst of speed
Suppression Maniac

Suppression Maniac converts most weapons into suppressed versions.

this is one of the only ways to obtain an M249-S.

It can be found in Savannah, Potato or Suppression Mania Mode

Suppression stats

* slows enemy for every bullet hit. different slowness values are applied to different damage- profile weapons.
* -30% recoil
* +20% weapon moving and stationary accuracy
* -50% bullet width
* -60% bullet opacity
* -50% tracer colour saturation
* changes weapon audio

## Unaffected Weapons:

* Shotguns (would become even more unbalanced)
* Weapons that are already suppressed (previously suppressed weapons will experience the same bonuses as other suppressed weapons)
* Melee Weapons (ofc)
Battle Ship

This idea was by FoxyBioGamerYT. The warship has total of 5 floors. 3 under the deck and 2 above the deck. Every time the battle ship has taken 2500 damage one floor is going to sink. The sinking of the ship depends on where it is. If on ocean then the 5 floors can sink below the water. If in the River Only 1-2 floor are going to sink and if shallow it will run aground. There are 8 Life Boats that can carry 2 people per boat. There are 4 turrets with 2 barrels 2 in front and 2 in back.
Chrysanthemum 2

Chrysanthemum 2 is a Bunker that can be found in the Original Chrysanthemum Bunker after destroying one of the Control Panels. It is a bit smaller that the Original and is missing the Weather Machines.

The Chrysanthemum 2 Bunker consist of 2 Rooms.

The first room having the Plants in it from the Older Chrysanthemum and the second having a Kukri or the Barrett M82-S Sniper Rifle.
M1887

**M1887** is a lever-action shotgun.

## Ammunition

### Spawn Ammo

(12 Gauge)
6
18

## Firing

### Bullets Per Shot

1.8
1.8
9

### Reload Time

3.3 Seconds
0.85 Seconds
(6x)

### Firing Delay

Single
550 MS
(0.55 Seconds)

## Damage

### Damage Per Magazine

11 (9x)
99
66

### DPS (w/ reload time)

180
54.25

## Miscellaneous

### Moving Spread

9°
11°

### Bullet Range

70
29

## Statistics

* Buckshot 12 Gauge shell.
* 11 damage per bullet, 9 bullets.
* 6 round magazine.

## Trivia

* Looks similar to the M1100.
* Parts used from M1100 and the Model 94.
* As common as the M870.
* It’s a lever-action shotgun, the first if added in-game.
HK MP7

***Not to be confused with the HK MP7-S, the suppressed version of the HK MP7.***

## Ammunition

### Spawn Ammo

Green
37
100

## Firing

### Bullets Per Shot

40
40
5

### Reload Time

0.9 Seconds
1.596 Seconds

### Burst Delay

Automatic
25 MS
(0.025 Seconds)
0 MS
(0 Seconds)

## Damage

### Damage Per Magazine

11 (5x)
55
407

### DPS (w/ reload time)

2200
807.22

## Miscellaneous

### Moving Spread

50°
125°

### Bullet Range

90
190

The HK MP7 is the a 5.56mm SMG. It is known infamously for its reload time of 3.5 seconds and larger magazine than the MAC-10 and it also has a high fire rate. This SMG has a chance of only dropping from a Gold Deposit Box or other rare Crates.

## Strategies (Using)

* This weapon is very useful and more useful than an MP5, making it more reliable.
* Its range is good enough to counter a CZ-3A1.
M1887 (D99)

## M1887

M1887 icon

5
(8)

## Overview

The **Winchester Model 1887** is a lever-action 12 gauge Shotgun firing standard buckshot. This rare shotgun is a direct upgrade to the M870, capable of firing and reloading faster. Unlike the Hawk12G, the M1887 retains a tubular magazine you can top off and the original spread pattern of the M870.

## Rarity

The M1887 is an Epic weapon appearing only on the Jungle Map, spawning from Airdrops and very rarely as ground loot.

## Sounds

Firing

Cycling

Reloading

## Creators

Concept and Art by Drewski99. Please do not steal.
M16A2

M16A2 icon

20
(30)

## Overview

The Colt M16A2 is an that uses 5.56mm ammo. It fires 3-round bursts very quickly with good accuracy, but is hindered by a small 20-round magazine and slow reload. Though less powerful than the FAMAS, it is more common than it. It is about equal in power and rarity to the UMP9.

### Comparison: M16A2 and FAMAS

```
STAT    - M16 - FAMAS

Damage  - 16  - 17
BaseAcc - 2   - 1.1
MoveAcc - 6   - 3.1
RPM     - 590 - 514
Mag     - 20  - 25
Reload  - 3.1 - 2.3

```

## Rarity

The M16A2 is an Uncommon find on the Normal island, which is more common than the FAMAS (Rare) and about equal in rarity to the M416 and UMP9. A survivr is likely to come across multiple M16A2s in one game.

On the Ruins Map, the M16A2 is more common than the M416 and tied with the K1A as the most common weapon on the map.

## Original Concept

* M16A2 (5.56mm)
* Damage: 12
* Fire rate: 12
* Magazine size: 30
* Reload time: 2.5s
* DPS: 144
* Bullet speed: 145

## Creators

This concept originates from the Surviv.io Idea Wiki.

Drewski99: stats and current art

Sssmartie: original concept and page

73BAZINGA73: art contributor

Trooper777123: stat contributor
Rules

Here are the rules of the wiki. Breaking one or more may result in a block or a temporary ban.

1. Absolutely no profane, abusive, or NSFW content anywhere.
2. Spam and vandalism, such as Zalgo text, are strictly prohibited.
3. Do not add Fanon content into articles. If you want to create a Fanon page, put it in discussions or in your blog.
4. "First" comments or similar spam comments are not allowed.
5. Do not spam the admins or bureaucrats for promotions. You are allowed to ask for promotions but you are not allowed to spam for them. Odds are if you don't ask, you won't get promoted.
6. No necroposting. Necroposting is posting on an old thread that hasn't been replied to in a while (2 weeks or more), mainly if there are many people on the thread because there is a possibility that some of them don't want to get notified. The 2 weeks limit isn't strict, however, 3 weeks would be exceeding the limit. Useful comments would be treated more leniently, as they actually have a purpose, not like voting on a thread that's vote expired months ago.
7. Don't post pictures of people without their permission
8. Above all, **use common sense**. If you are unsure if someone's activity should be tolerated on the wiki (including yours), ask one of the admins or bureaucrats.

## Discussion Policy

All Discussions must be Wiki or Surviv.io related. Nothing NSFW will be tolerated. Discussions about Suggestions are tolerated, but Discussions about Wins and no constructive content are restricted and will be deleted/closed if posted. Posting wins is fine in the comments. All Polls are approved as long as they follow the Discussion Policy. Punishment will depend on the level of intensity shown below and needs the approval of an admin to take place.

1. Green (Low) Posting anything not related to Surviv.io or the wiki. Posting about wins and ideas outside of their categories. (Warning)
2. Yellow (Moderate) Repeating a low-intensity situation after warning (Temporarily Banned)
3. Red (High) Showing or exposing NSFW things will result in a (Perm Ban or Temporary Ban depending on what you've done)

If someone is doing one or more of the above things, please contact a discussions mod.
SW-Magnum44 (Model 649)

The **Smith & Wesson Model 649** is a six-shot, a stainless steel version of the Model 29, double-action revolver chambered for the .44mg cartridge and manufactured by the United States company Smith & Wesson.

## Info

The SW-Magnum44 was the first weapon to use .44mg. The SW-Magnum44 can be dual-wielded, but its rarity often limits this. It never spawns as in-ground loot. It can be found as a replacement of the SV-98 in the golden container with a lvl 3 backpack which replaces the scope (chance of replacement is 1/10) or in Red Emblem Case as a replacement of Dual OTs-38 (chance of replacement is 1/15) and very rarely in Hardstone Blocks . This weapon has a first shot accuracy. The SW-Magnum44 has a high damage per bullet compared to other revolvers and weapons in the game as well as having good range and good accuracy for a revolver. The SW-Magnum44 can kill an unarmored player in less than 2 shots.

## Ammunition

### Spawn Ammo

.44
6
60

## Firing

### Bullets Per Shot

3
3
1

### Reload Time

2 Seconds
0.12 Seconds

### Firing Delay

6
333 MS
(0.333 Seconds)

## Damage

### Damage Per Magazine

51
51
306

### DPS (w/ reload time)

153.15
144.48

## Miscellaneous

### Moving Spread

1°
2.01°

## Trivia

* The Model 649, in real life, does not actually use .44 Magnum. Rather, it uses .357 Magnum or .38 Special.

 Firing

## History

* V.0.9.7c
	+ damage nerfed by 6
* v0.9.7c
	+ Now spawns in the Red Emblem Case and Hardstone Block
	+ Can't spawn as in-ground loot (rarity buffed)
* v0.9.7c
	+ Added
Small plunger

The **Small Plunger** is a compact portable ranged weapon smallest second to the kolibri that does not decrease player speed and can fire any ammo within 6mm and for each mm takes 0.2 second reload time+3 seconds. It can fire up to 3 grids with 30 degrees of inaccuracy.

It conposes of a barrel,protective shell with a trigger mechanism.

small bullet damage:2 per mm,5.56=11.12 dmg

it is most common as ground loot in potato mode,which is it’s only considerable advantage ad an emergency firearm that doesn not require quickswitch.

It can be wielded in the third slot and can be fired with other firearms. Reloading while holding firearms makes player speed 80%.

Reloading the other firearm increases reload time by 5%.
Single Family House

(WIP)

The Single Family House is a concept building for surviv.io. It includes two floors plus a bunker.

   The Single Family House features:

* 1 large bed
* 2 small beds
* 9 pots
* 6 stands
* 2 toilets
* 6 drawers
* 2 towel racks
* 2 screens
* 4 couch pieces (making 2 couches)
* 2 ovens
* 1 refrigerator
* 1 bush
* 4 buttons
* 1 power box
* 1 rug
* 3 desks
* 1 piano
* 1 MP220 wall mount
* 1 Bloody Axe wall mount
* 1 table
* 1 fire extinguisher
* 1 Groza wall mount\*
* 1 pan (under the table)
Shotgun Chest

The Shotgun Chest is a special crate that spawns in the Campsite in Woods Mode. It has a very rare chance to spawn in any given tent (1 only) instead of a cooler or hatchet case. It takes 5 hits to destroy and drops 2 items from Tier: Shotgun Chest plus 4 items from Tier: Shotgun Skins

 Woodcutter's Wrap
 Ghillie Suit

 M870
 Hawk 12G
 MP220
 SPAS-12
 Saiga-12
 USAS-12
 ???
Spy (Class)

The **Spy** is a shifty class. It spawns with two new perks: *Vanish in Smoke* and *Sleight of Hand*. Spy is also given 60x 9mm Ammo off of spawn. Its chosen weapons are SMGs and its melee is Machete Covert, which is the same as the Machete Taiga but with a darkened blade.

A Spy's playstyle relies on engaging enemies at close range, since their field of view will be constantly limited to 1x from their smoke clouds. Equipped with SMGs for close-quarters combat along with a faster reload, Spies are deadly if they can remain elusive but are rather useless at long range confrontations.

### Perks

**Vanish in Smoke**

* Description: *Create a small smoke cloud when under fire*
* Triggering is same as Windwalk.
* Small smoke cloud is similar to Airdrop landing poof and Smoke Grenade.
	+ Small smoke lasts 5 seconds.

**Sleight of Hand**

* Description: *Reload Pistols and SMGs faster*
* All Pistol and SMG reloads are 0.2s quicker
	+ P30L is only -0.1s
	+ Does not affect Flare Gun
* All Dual Pistol reloads are 0.4s quicker
	+ Including Dual P30L
	+ Not Dual Flare Gun

### Spy Class Pods

**Common Class Pod** (Ground)

* Level 1 Helmet (1)
* Small Pack (1)
* Machete Covert (1)
* 60x 9mm Ammo (2)
* 2x Smoke Grenades (1)
* Tier Guns Common Spy (1)
	+ MP5 (Common)
	+ MAC-10 (Common)
	+ UMP9 (Common)

**Rare Class Pod** (Airdrop)

* Tier Airdrop Armor (1)
* Tier Airdrop Medical (1)
* Tier Airdrop Scopes (1)
* Tier Airdrop Ammo (2)
* Tier Airdrop Throwables (1)
* Machete Covert (1)
* Tier Guns Rare Spy (1)
	+ Vector (Common)
	+ L34A1 (Common)
	+ KP-31 (Uncommon)
	+ CZ-3A1 (Rare)
Oil

Ammo for the flamethrower. exclusively found in `explosive` obstacles. Interacting with the flamethrower equipped beside an explosive obstacle will damage the obstacle to 1 HP and grant 1 oil. It will also remove the `explosive` property from the obstacle (E.G consumed barrels will no longer explode, but are still destructible and reflect bullets. consumed explosive obstacles will not smoke.

Oil lasts 3 second in firing duration (0.033 oil consumed every 0.1 seconds).

it can be obtained from silos.
Attachments

Attachments

Attachments are things that you can add and remove there is only 5 attachments in the game and that is the scopes

Suggestion #1: Attachments, what I am suggesting is that grips and silencers can be added that would make the gun more accurate

Suggestion #2 Cosmetic Attachments, cosmetic attachments wouldn't be really that special it would just change looks of stuff for example removable stocks and addable stocks on for example the MP5 you could add a stock and on the AK-47 you could remove the stock but over all it wouldn't affect the gameplay its just like a cosmetic like how you can have skins.
G3A5

The G3A5, or simply the G3, is the only weapon concept that has functional select-fire.

## Select-fire

Select-fire is a special kind of fire where you can select which mode you want to fire bullets.

## Modes

There are 3 different modes for this weapon.

1. Semi-automatic
2. Burst Fire
3. Fully Automatic

The magazine size doesn’t change.

Also featured in these wikias:

☀https://stock-survivio-concepts.fandom.com/wiki/G3A4
Js-12gE

## Overview

The Js-12gE (Judge suppresed 12-gauge explosive weapon) is the supressed variant of the Judge that fires explosive rounds that detonate after a second. It can be found as the dual version in golden airdrops, singular in Hardstone Crates and Boulders. When dual wielded, it has a bullet detonation time of 0.5-1 second.

## Js-12g

A supressed 12g explosive shotgun pistol.

## Ammunition

### Spawn Ammo

12g
1
24

## Firing

### Bullets Per Shot

2000
2000
6

### Reload Time

0 Seconds
0.5 Seconds

### Burst Delay

1
0.5 MS
(0.001 Seconds)
0 MS
(0 Seconds)

## Damage

### Damage Per Magazine

250 (6x)
1500
250

### DPS (w/ reload time)

3000000
2997

## Miscellaneous

### Moving Spread

100°
200°

### Bullet Speed

1
1
Bushmaster BA-50

The Bushmaster BA-50 is a Sniper Rifle that uses the .50 AE Ammunition like the DEagle 50 and can only be found in Airdrops or the Cracked Airdrop in **The Core Bunker****.**

## Pros and Cons

Pros:

* Magazine capacity of 10
* High Damage
* Long Range
* High bullet velocity
* Quickswitching isn't needed for this Sniper Rifle

Cons:

* Long reload time
* Very slow movement when hold (similar to Potato Cannon, Heart Cannon, etc.)
* Long cycle process
* Slow Fire rate
* Very rare
Grace period

The Grace period is where every player is teleported to there corner and there health is restored to the max and 2 military airdrops spawn on each corner but why its grace period is players cant attack each other because there is a barrier dividing each corner, grace period happens 7 minutes into the game.
Pirate Mode

The Pirate Mode/Islands Mode where instead of being a single land mass the map is mostly covered in water and the rest is covered in clusters of islands. As well the trees are swapped out to palm trees similar to the desert mode (dead) trees to that there not transparent but the branches are solid. Another change in this event would be airdrops 1 like the Christmas mode the airdrop would be different instead of the plane it would be a Flying Dutchmen style ship and 2 the airdrop itself would be brown and black with a skull and crossbones in the center and have chance to drop the super hook which can drop from both normal and golden airdrops (with a bit higher chance in golden ones) and the stats so far are it has slightly longer range than the axe (1.2) and has a bit more delay the regular hook but still less delay than fists(200) , 20 damage and I don’t quite know the dps yet. A well in golden airdrops it has a low chance to drop the Dutchmens Cap (level 4 variant) that has a perk (undead power after Davy Jones) that when your health gets below 20% you become somewhat transparent not like the gillie but similar. Credit for the Flying Dutchmen ship and Duchmens Cap go to igudatsurviv.io.

Mode idea credit to: Dat.Good.Ol.Bush.Boi

It will also have more pirate chest (spawn.)
Boxer (Class)

Boxer is a concept for a class in the Cobalt Map that is extremely resourceful.

## Effects of becoming a Boxer

Boxer will spawn in the game with the Guy in a Box skin. When the Boxer is down, their box will vanish and it will not reappear even if they are revived.

**Promotion**

* Guy in a Box skin
* MIRV grenades (2)
* Flare gun (Extremely Rare)

## Perks

**Master Fabricate**

Periodically fills your pack with acquired items.

Master Fabricate is an upgraded version of the Fabricate perk. The time to refill your items is 12 x (Number of acquired items). Items are ammo, throwables, and consumables. This perk can also be obtained in the Savannah map.

**Revivify**

You can revive yourself when down.

## Pod loot

The Boxer’s pod will drop the same type of loot as one Soviet Crate would drop, in addition to a 4x scope, and the USAS-12 (rarely).
Desert Eagle .50 BMG

## Throwable Stats

*Not to be confused with the DEagle 50, the .50 AE variant of this weapon.*

The **Magnum Research Incorporated Desert Eagle** was found to be too small of an effective caliber, so Magnum completely redesigned the Desert Eagle to make the **.50 BMG Desert Eagle**. As the name implies, it fires .50 BMG rounds out of a 7-round magazine. Interestingly enough, it completely works, and packs a massive punch.

## Info

This DEagle packs an absolute punch, with its 120 damage per shot. Unfortunately, the recoil and weight of the weapon is extreme, weighing 1.5x as much as a PKP Pecheneg, and having the recoil of a potato cannon. It spawns in the Golden Airdrop, and is about as rare as an M249. Finding this weapon will almost guarantee a few kills, as long as you are careful with it. Its accuracy is decent, but getting even one hit will wipe out most of a player's health, even with full level 3 armor.

## Strategies

### Using

* Conserve ammunition! Like the AWM-S, this weapon spawns with a relatively low ammunition count, and .50 BMG is very rare.
* Carry a close-range weapon, preferably a powerful shotgun or SMG. If you are caught reloading the DEagle, remember to pull out your secondary or you will likely be killed.
* Keep this weapon out of sight of anyone, as it makes you an immediate target. Only pull it out when you absolutely need it.
* Use this weapon like you would the M1014 or the SV-98, as it works best at medium-long range and deals heavy amounts of damage.

### Countering

* There are two options: Running away with a rifle or rushing in with a shotgun.
	+ If you run away, pick the DEagle user off with a powerful long-range weapon like the AWM-S, the SV-98, or even another DEagle 50
	+ If you rush, be sure to have a lot of adrenaline and a powerful shotgun like the Saiga-12 or the MP220.
* Force them to reload. The 4.1 second reload will keep them occupied for a while, so try to kill them in that 4.1 second window.
L34A1

L34A1 icon

34
(50)

## Overview

The **Sterling L34A1 Mk5 SMG** is a very accurate suppressed 9mm Submachine gun. It performs almost exactly like the AK-47, but with far superior accuracy, faster reloads and fading bullets, in exchange for range and bullet speed. Though relatively slow-firing for an SMG, it deals good damage and reloads quickly.

## Rarity

The L34A1 is exclusive to the Jungle Map where it is a Rare weapon.

## Sounds

Firing

Reloading

Swapping to

## Trivia

* The design of the Spud Gun, an SMG firing potato peelings, is based off of the original (unsuppressed) Sterling.

## Creators

Concept and Art by Drewski99. Please do not steal.
KBU-97A

KBU-97A icon

10
(20)

## Overview

The **Norinco QBU Type 88 Rifle, Export Variant**, otherwise known under the local designation as the **KBU-97A**, is a bullpup 5.56mm Designated Marksman Rifle. Its 10-round magazine may be small, but is reloaded fairly quickly. This DMR hits *hard* for a weapon of its caliber, but suffers from a particularly harsh recoil. The KBU has First Shot Accuracy but less base accuracy than other DMRs, allowing for either rapid fire or systematic precision.

## Rarity

The KBU is endemic to the Savannah map, where it is rare, similar to the L86A2 and SVD-63.

## Trivia

Curiously, this weapon shares roots with both the QBB-97 and the SVD-63 despite the vary obvious differences between the two.

## Creators

Concept and Art by Drewski99. Please do not steal
Grenade House

Wasn't made by what you guys normally use, so no idea link

* 1 Mega Grenade Crate
* 4 Crates
* 2 Doors
* Teahouse Walls

### Grenade House (Outside)

Sorry for a small page, I was bored and tried to thing of something to make random, so I thought of this. Also, you have a 25% Chance of getting the Mega Grenade Crate, a 75% Chance of getting 2 normal Grenade Crates.
Sniper Crate

The Sniper Crate is a Crate in the Sniper Hut. which gives 2 random snipers, a skin, and a scope. Here are the statistics for the random snipers:

25% chance-Mosin-Nagant

25% chance-Scout Elite

25% chance-BLR 81

15% chance-Model 94

10% chance-SV-98

* Random camo skin (Forest Camo, 45%, Woodland Combat, 45%, Ghillie Suit 10% chance)
* Random scope (2x 40% chance, 4x 40% chance, 8x 15% chance, 15x scope 5% chance)

The Chrysanthemum Bunker has a higher chance of having a good scope.

This crate spawns in Sniper Huts.
50v50v50

50v50v50 is a war between PARMA, Soviets, and the Woods king.

## Team PARMA roles

* Commander
	+ Leader Ship Perk
	+ Broken Arrow
	+ Take Down
* Lieutenant
	+ Hollow Points
	+ Fire Power
* Medic
	+ Mass Medic
	+ Self Revive
	+ Combat Medic
	+ Wind Walk
* Marksman
	+ High-Target Value
	+ Hollow Points
	+ Take Down
* Scout
	+ One with nature
	+ Small arms
* Grenader
	+ Fabricate
	+ Martyrdom
	+ Flak Jacket
* Bugler
	+ Inspiration
	+ Last Breath

## Team Soviets

* Commander
	+ Leader Ship Perk
	+ Broken Arrow
	+ Take Down
* Lieutenant
	+ Hollow Points
	+ Fire Power
* Medic
	+ Mass Medic
	+ Self Revive
	+ Combat Medic
	+ Wind walk
* Marksman
	+ High-Target Value
	+ Hollow Points
	+ Take Down
* Scout
	+ One with nature
	+ Small arms
* Grenader
	+ Fabricate
	+ Martyrdom
	+ Flak Jacket
* Bugler
	+ Inspiration
	+ Last Breath

## Team Woods

* Woods King
	+ Leader Ship Perk
	+ Wind Walk
	+ Take Down
* Lieutenant
	+ Hollow Points
	+ Fire Power
* Medic
	+ Mass Medic
	+ Self Revive
	+ Combat Medic
	+ Wind walk
* Marksman
	+ High-Target Value
	+ Hollow Points
	+ Take Down
* Scout
	+ One with nature
	+ Small arms
* Grenader
	+ Fabricate
	+ Martyrdom
	+ Flak Jacket
* Bugler
	+ Inspiration
	+ Last Breath
M82A1

M82A1 icon

5
(10)

## Overview

The **Barrett M82A1 Anti Material Rifle** aka "Light Fifty" is a large-caliber Semi-Automatic Sniper Rifle chambering the .50 BMG round. It fires sniper shots dealing 88 damage much faster than other snipers, but suffers from very heavy recoil and uses exclusive ammo. Though technically semi-automatic, the M82A1 has a fair duration between shots for balancing purposes.

Holding and firing the M82A1 slows the wielder's movement, similar to the Potato Cannon. The user may either choose to fire the M82A1 as fast as possible once every 0.65 seconds at the cost of movement speed, or Quickswitch it for greater mobility at the cost of firing speed (1 shot per second). The Small Arms Perk can negate the penalty of this weapon's heft.

Statistically speaking, the M82A1 is very similar to the Super 90. Both are high-damage fast-firing precision weapons. The M82A1 deals more damage with greater range and velocity. The Super 90 is faster firing and thus has higher DPS. Both suffer from ammo shortages, but the M82A1 requires constant reloads of rare munitions, whereas the Super 90 uses a common ammo that can be reloaded fairly quickly. The M82A1 also has a smaller magazine, further complicating its ammo management. Though the M82A1 is normally twice as accurate as a Super 90, the Super 90 has First Shot Accuracy with a fast recovery delay, making the Super 90 perfectly accurate when used at a marginally slower rate of fire. The Super 90 is generally superior, but lacks power at a range. The M82A1, with proper aim, will absolutely obliterate enemies when given a range advantage.

## Rarity

The M82A1 is found in Golden Air Drops and Hardstone Blocks, similar to the AWM-S. The M82A1 is Uncommon from those sources, instead of Rare like the AWM-S is. Like the AWM-S, it doesn't spawn as ground loot (with the exception of Savannah Mode), where it is an incredibly rare find.

An M82A1 might spawn once every 30 games or so.

## Sounds

Firing (needs editing)

Reloading (L86A2)

Swapping to (L86A2)

## Creators

Concept and Art by Drewski99. Please do not steal.
VP70

The Heckler & Koch VP70, know simply as VP70, is a semi-automatic Pistol that uses the 9mm Ammunition.

It can be found in the Alternate Barn instead of the P30L or in Air Drops.

It can be described as a even better version of the M9, even better than the P30L.

It has a 20 rounds Magazine and can shoot as fast as you can click. It deals a good amount of damage.

Like every Pistol it can be Dual Wielded.
K1A

K1A icon

20
(30)

## Overview

Is it an Assault Rifle? Is it an SMG? (Spoiler: It's actually an assault rifle) The **Daewoo Precision Industries K1A** is a short automatic carbine chambering the 5.56mm assault rifle round. It unloads medium damage per shot at a considerably high rate of fire and has further range than a MAC-10, but suffers from inaccuracy and a very small magazine.

## Rarity

The K1A is quite common, more common than the M416. It appears exclusively on the Ruins Map.

## Sounds

Firing

Reloading

Swapping to

## Creators

Concept and Art by Drewski99. Please do not steal.
Caduceus

Caduceus bunker is a bunker have very much consumables.

What have

2 vending machine,

8 bunker crates,

2 caduceus crates,

special locker [drops bag with level 4],

5 lockers,

4 crates,

1 small ammo crate,

2 panels [activating],

4 small panels,

caduceus special crate [drops healing gun],

2 buttons,

recorder.

**Recorder**

"This place there we can heal, survive, and help allies, too fight a enemy" Soviet soldier.

This bunker can be only in 50v50,normal and cobalt.

Russian tongue.

Русский язык.

Кадуцей бункер это бункер имеющий много медецинских предметов.

Содержание.

2 торговых автомата,

8 бункерских ящиков,

2 кадуцей ящика,

специальный шкаф [дропает рюкзак 4 уровня],

5 шкафов,

4 ящика,

1 ящик с патронами,

2 панели [активирующиеся],

4 маленьких панель,

кадуцей специальный ящик [дропает исцеляющее оружие],

2 кнопки,

редактор.

**Редактор**

"Это место где можно лечить, выживать, и помогать союзникам, и сражаться с противником'' Советский солдат.

Этот бункер можно найти только в нормальном,50 на 50, и кобальтовом режиме.
Разрушаемость

Это новая механика для surviv io.Для начала разберемся как она работает.

## Механика

Первое что нужно знать - отныне все крыши домов делятся на сегменты,которое могут быть самостоятельными,зависимыми и смешанные.

Самостоятельные сегменты(А1,А2,3,4,5,6) могут держать на себе зависимые,их можно уничтожить только прямым контактом.

Зависимые сегменты(А4) не могут держать другие сегменты,их можно уничтожить прямым контактом и уничтожением самостоятельного или смешанного сегмента,который держит его.

Смешанные сегменты(А3),нечто среднее - они являются зависимыми сегментами и самостоятельными одновременно.Если уничтожить держащий самостоятельный сегмент,то рухнет и смешанный и его зависимый сегмент.Если уничтожить смешанный сегмент,то его зависимый сегмент также уничтожиться,а самостоятельный сегмент останется невредимым.

## Способы уничтожить сегменты

Первый способ снести сегмент уничтожить его взрывами.Взрывы гранат,гранатометов,авиаударов пробивают крышу взрывом с определенным процентом.Если бомба не пробила крышу она взорвется,оставив текстуру взрыва.Для критического повреждения сегмента необходимо 4 пробитий .Если 60% и более сегментов дома повреждены 4 пробитиями на каждый сегмент(при этом эти сегменты должны быть соединены),то потребуется всего 1 взрыв(не обязательно тот,который пробьет крышу),чтобы обрушить всю крышу.

Второй способ уничтожить сегмент - снести несущие колонны(если они есть)или 70% стен для сегмента дома и его ближайших сегментов окружающих его или снести 70% стен для 60% сегментов крыши.

## Размеры сегментов

Сегменты также делятся на размеры:малый,средний,большой.Малый наносит 20 урона при обрушении,средний 40 урона и большой 60 урона.

При этом этот урон полностью игнорирует броню.При этом если на игрока поочередно упадет 2 сегмента,то второй сегмент нанесет в два раза меньше урона.

Разные сегменты также будут иметь разную прочность:малый будет пробиваться бомбами с 70% вероятностью и ему будет достаточно 6 пробитий для обрушения(5 пробития +1 запускающий анимацию обрушения),для среднего вероятность пробития будет 55% и 8 пробитий для обрушения(7 пробития +один взрыв запускающий анимацию уничтожения крыши),большой сегмент будет пробиваться с 40% вероятностью и ему будет нужно 12 пробитий для обрушения(9 пробития +один взрыв запускающий анимацию уничтожения крыши).
Туристический лагерь

## Описание

      лагерь состоит из двух палаток,одного гриля и потушенного костра.

## Содержание

декоративные предметы:

-2 кровати(синяя и красная)

-1 маленький стол

-1 гриль

-1 костер

предметы с лутом:

-1 большой шкафчик

-1 маленький шкафчик

-1 ваза

-1 сундук

## Особенность

Лагерь ломается не как обычные здания:достаточно сноса 1 стены и взрыва вблизи чтобы палатка сломалась.
Syringe

## Overview

The Syringe is a consumable item that replaces pills in Apocalypse Mode. They are hard to find, but prevent radiation damage for 60 seconds. There is a green bar above the player's health showing you how long you have left. They also give you the temporary Experimental perk, giving you 25% increased speed, diffused damage, and healing from adrenaline for the duration of the syringe.

## Trivia

* In Tundra Mode, in the Syringe bunker, a reference to the Syringe can be found in a recording in the corner of a wall. Lore suggests that the Syringe was manufactured here.
* Connection can also be found in the Hydra bunker, with the Survivr Tanks being found in the Syringe Bunker and the Hydra bunker.
Концепт постоянной карты

## Особенности

-имеет немного измененный дизайн,несколько новых объектов.

-некоторые объекты могут заменяться(здания) или менять своё место положение(тайники под деревьями,ящики бочки),однако ландшафт карты(деревья,реки,дороги) не будет меняться.

-карта поделена на несколько зон.

-большинство зданий будут иметь разрушаемость.

-возможно,будет несколько карт.

## Остров с рыбацкой деревней

Небольшой участок суши с 4 хижинами,3 домами на воде и 1 магазином.

## Левый нижний угол карты

Там находиться средний пригород,который включает в себя 8 обычных домов,2 сарая,1 магазин,водонапорную башню с лутом,которую можно разрушить и одну уникальную структуру,дом садовника,с потайным входом в бункер.

## Правый нижний угол карты

Большую часть участка занимает порт.Он всегда будет состоять из 2 ангаров и 3 кранов и большого склада без крыши и 2 портовых домов,однако в порту может меняться кол-во контейнеров,ящиков,мешков с песком и бочек.Также с шансом в 30%,в порту может появиться корабль с лутом.Помимо порта,на пляже есть небольшой бункер,а в лесу уникальная структура,дом лесника и небольшой склад рядом с портом.

## Середина карты

Большая часть участка состоит из леса,с потайным подводным бункером,новой структурой - отелем.Также с 50% может заспавниться лагерь туристов.Правее от леса находиться обновленный особняк с теплицей и потайным входом.Также в лесу самое большое кол-во тайников.

## Левый верхний угол карты

Там может появиться маленький пригород с 50% шансом или военная база с таким же шансом.В маленьком пригороде спавнится 5 домов,такая же водонапорная башня с лутом,как в среднем пригороде и одна уникальная структура - оружейный магазин.Военная база всегда включает в себя 3 военных палатки,1 военный штаб,1 оружейный склад,1 вертолетная площадка и один большой склад без крыши,но также,как и в порту,может меняться кол-во бочек,мешков с песком,ящиков с патронами,цистерн и ящиков.

## Правый верхний угол карты

включает в себя большой пригород с 9 домами,1 переделанным полицейским участком,1 переделанным банком,1 пожарным участком,1 магазином,1 аптекой и 1 парком с тайником в фонтане.

P.S. на данный момент это все,пишите ниже свои идеи,некоторые я реализую.Позже я добавлю модели новых домов и разрушаемость.
Zombie

A Zombie can only be found in Infection Mode.

A Zombie is an Infected player or the ai zombie in the beginning of the game. the infected will obtain a random Melee Weapon and the Infected Perk.

## Trivia:

* The zombie comes in 3 different variations:
	+ cobalt blue
	+ dark green
	+ light green

* Be aware, a Zombie has a 5% Chance to obtain a Naginata
RPK-74

the RPK-74 is a 5.56 lmg concept for surviv.io

## Ammunition

### Spawn Ammo

5.56
4.5
135

## Firing

### Bullets Per Shot

10000
10000
10

### Reload Time

0 Seconds
0.135 Seconds

### Burst Delay

4.5
0.1 MS
(0 Seconds)
none MS
(**Expression error: Unrecognized word "none".** Seconds)

## Damage

### Damage Per Magazine

13 (10x)
130
58.5

### DPS (w/ reload time)

1300000
4318.94

## Miscellaneous

### Moving Spread

2.5°
12.5°

### Bullet Speed

120
120

### Bullet Range

300

it is as common as the dp-28 and has a 60% damage to obstacles

## trivia

* it is a Kalashnikov type gun so it is related to the ak-47 ak-74 and galil
Water Tower

The water tower would be one of the largest buildings with the inclusion of its bunker, right behind the Hotel.

## Water Tower (Main Floor)

Features

* 1 Barrel Stone
* 2 Cookie (Tier Silver) Wall Barrels
* 2 Toilets
* 1 Towel Rack
* 2 Beds (Blue version)
* 1 Round Cookie & Milk Table
* 1 Vending Soda Machine
* 1 Bunker Entrance (Hidden under the cookie table)

## The Water Bunker (2nd Floor)

Note: The concept took so much of my storage I almost couldn't save it.

Features

* 3 Normal Lockers
* 2 Golden Lockers
* 1 Initiative Locker
* 1 River Chest
* 1 Conch Crate
* 2 Golden Wall Barrel
* 1 Karambit Drowned
* 1 Metal Toilet

would likely be one of the ten largest bunkers.

## The Water Tower Exit & Bunker Entrance (Other way is main way)

Features

* 1 Raindancer Skin

## Raindancer Skin

The Raindancer would only appear on the Water bunker Entrance. Grants 15% bonus move speed in water. Similar to the perk 'one with nature'. The buff is revoked if the player is 'in combat' (in combat= has had an enemy bullet travel within windwalk activation distance of the player. 'combat' status lingers for 2 seconds after activation.)

It would be the first skin to grant a real practical use other than the camouflage skins.

## Credits

Surviv.io

Crossing Bunker

Conch Bunker
The Tower of Rebirth

A place where fishes can become dragons and peasants become kings. Jointly controlled by the Celestial Church and the Infernal Cult, it's said to be a joint construction of their founders and house innumerable treasures. The leaders of the two factions are also buried there. In times of peace, it is used as a battlefield between their younger generation.

Those beneath the Transcendent Rank and above the Semi-Holy Rank cannot enter, and while it welcomes everyone, not many dare meddle in that clash between the world's strongest factions.  Time within the Tower of Rebirth flows twenty times faster than in the outside world. Additionally, it is riddled with frequent time storms capable of shredding decades or centuries of lifespan of those caught within.

The two founders each left various traps aimed at the enemy. As soon as one steps inside, the tower assesses your heart and classifies you based on beliefs. Those who have faith in the Five Divine Lords of the Celestial Church are targeted by the Infernal Cult founders' traps whereas those who have faith in the Infernal Cult's Four Kings are targeted by the Celestial Church founders' traps. As for those holding faith in neither, they are attacked by all traps.

## History

When they arrived in the Ancient Crystal World, the leaders of the Celestial Faction and the Infernal Cult both dedicated themselves on developing their respective realm's faith.It wouldn't be long before the world was divided into two parts, each worshipping different gods. Be it to fight for merits or to keep spreading their respective faith, the two parties knew war was inevitable and death very likely.

However, unwilling to let their knowledge and legacies fade into oblivion, they built the Tower of Rebirth. A place where even the untalented could, if fate allowed it, rise into an earthshaking expert.There they sealed all their knowledge, cultivation methods, arts, spells, and most of the items and artifacts they brought from the higher realms.

Then they battled to the death, in the first world war. Causing the deaths of millions and bringing the world's first civilizations to an end.They killed one another, but upon death, their bodies vanished. It is assumed that they'd both prepared to be teleported into the Tower of Rebirth at death. Since then, the leaders of the Celestial Church and Infernal Cult carried on the tradition and are buried within the Tower of Rebirth.
Zombie Survival bunker

This building is a locked bunker for zombie mode

## Main room

1 crate, 1 bayonet military crate, 1 OT-38 crate.

Info: entrance lock, you have to break it down.

## Chamber 1

3 blue bed, 1 ruined blue bed, 1 golden locker, 2 locker, 1 Moisin military crate, 1 military crate

Info: bed room.

## Chamber 2

1 initave crate, 1 toilet, 1 recorder.

Info, secret chamber (revealed)

## Recording

"Commander! The Zombies are breaking in! Can't hold longer! We need ba- (punches) braaains..."
Дом на воде

## Описание

    Дом на воде - старое сооружение с новым дизайном внутри.Также как и все дома обновленной карты он имеет новую разрушаемость.Он имеет 1 большой сегмент крыши.Поскольку дом стоит на воде,под него можно залезть,а если повредить пол гранатой,то находясь под домом можно будет наблюдать что происходит.Кстати о поле.Он тоже является средним сегментом,и его также можно снести.Он имеет 3 стадии разрушения.Они появляются при повреждении пола взрывами,сноса 2 колонн с одной из сторон или обвала крыши.Если ломается пол - ломается и крыша,и стены,и объекты планировки.При этом обломки остаются только от крыши и пола

## Планировка 1

декоративные объекты:

-1 кровать

-1 маленький стол

-3 бутылки

объекты с лутом:

-1 маленький шкафчик

-2 вазы

-1 клетка с крабом

## Планировка 2

декоративные объекты:

-1 кровать

-1 стул

-1 маленький стол

-2 бутылки

объекты с лутом:

-1 маленький шкафчик

-1 клетка с крабом

## Планировка 3

декоративные объекты:

-1 большая кровать

-1 большая кровать

-1 стул

-1 бутылка

объекты с лутом:

-1 ваза

-2 клетки с крабом
Weapons

This is a list of weapons in this wiki.

## Pistols

* .44 Automag
* Bulldog
* Cap-Chur Pistol
* Deagle XIX
* Desert Eagle .50 BMG
* Jackson
* Kaig-6
* KARD-S
* Luger
* M1911-S
* Model 317
* SW-Magnum44 (Model 649)
* USFA ZiP .22
* VP70

## Submachine Guns (SMGs)

* Am-180
* Colt 9mm
* HK MP7
* HK MP7-S
* KP-31
* L34A1
* M1921
* M3-S
* MP 40
* MP5K
* P-90
* STEN
* UMP45
* UZI

## Shotguns

* ??? (presumably)
* AA-12
* C525
* DB-Jk
* DP-12
* Fostech Origin-12
* Fostech Origin-12-S
* Harkalv 20e2
* Hyper 70
* Js-12gE
* Judge
* KSG-12
* M1887 (made by Drewski99)
* M1887 (made by TheSURVIVR)
* Mk 23 Mod 0
* MP660X + Gold Edition
* RS202P
* SPAS-15
* USAW-80

## Assualt Rifles

* AEK-999
* AK-56
* AK-74
* AKM
* AKS-74u
* AR-15
* AR556
* ASH 12.7
* Beryl M762
* CMMG Mk47 Mutant
* CZ-805 Bren
* G3A5
* Galil
* K1A
* M16A2
* M4
* QCW-05
* SIG SG 550
* SKULL-64
* Steyr AUG
* TAR-21

## Sniper Rifles

* Barret M107A1-S
* Barrett M82
* Barrett M82-S
* Barrett M99
* Bolted Action Sniper
* Bushmaster BA-50
* De Lisle
* DSR-50
* HS-50
* Kar98k
* Lee-Enfield
* M82A1
* MAS-44 (presumably)
* SC-8
* SSG-82

## Light Machine Guns (LMGs)

* American-180 (misspelled as "American - 180")
* Blitzkrieg
* HK MG5
* HMG-Bludgeoner
* M249-S
* MG-42
* MG 42
* RPK-74

## Designated Marksman Rifles (DMRs)

* Grimming
* KBU-97A
* M82A1 .50 AE
* SR-25
* XM29

## Launchers

* China Lake
* HK69A1
* M32 MGL
* Mk 153 SMAW
* QLU 11

## Others

* Grappler Gun
* Laser Gun
* Railgun
* Heavy Machine Gun
* TESLA CHARGER MODEL 1
* The Bow

## Melees

* Axicutioner
* Bat
* Colonel's Sabre
* Golden Pan
* Machete Saudi
* Pan Chromatic
* Pan Rusted
* Plunger (presumably)
* Scimitar
* Screwdriver
* Scythe
* Tree Branch
* Trench Knife

## Throwables

* Bowling Balls
* Gas Grenade
* Molotov Cocktail
* Turret
Vietnam Mode

The Vietnam mode would be modeled after the Vietnam War. Similar to Woods mode, dense forests would cover the map, making locating enemies more difficult and increasing the effectiveness of camping. The grass would also be darker.

### **Structures In the Mode:**

* Military Tent
* War House
* Jungle Camp
* Sniper Hut (Instead of a Sniper Crate, there is a Mosin Nagant)
* POW Tent
* Outhouse
* Shack
* Cabin
* 3 Scout Huts
* Hunting Perch

### **Guns Found on the Map**

* Colt M1911
* M16A2
* M1 Garand
* Mosin Nagant
* M1A1 Thompson
* AKM
* AK47
* PKM

You can find other guns, but those are more rare. You can also get Bowie Knives and Bayonets from crates.

Yo comment what u think
Стол кассира

Декоративный объект из которого не выпадает лута,однако он очень крепкий и разрушить его можно только взрывами и тяжелым оружием ближнего боя.На самом столе находиться кассовый аппарат и картонная коробка.Если навести на ни курсор мыши и начать бить или стрелять по ним,то их можно будет уничтожить.Кассовый аппарат будет взрываться,а картонная коробка будет дропать медицину.Спавнится в магазине
Angry Spore

## English

An angry Spore needs you to avenge his Willow friends.

### Reward

Drooping Spore (Upper Headgear slot)

[Combo Willow Card]

SP + 80.

[Combo Loyal Willow Qpet]

+4% physical and magical damage against fire monsters.

## Français

Un Spore en colère a besoin de vous pour venger ses amis Willow.

### Récompense

Drooping Spore (Upper Headgear slot)

[Combo Willow Card]

SP + 80.

[Combo Loyal Willow Qpet]

+4% physical and magical damage against fire monsters.
Магазин

## Описание

Это магазин который располагается в рыбацкой деревне.Он имеет 2 новых объекта:продуктовая полка и стол кассира.

## Содержание

-3 больших клумбы с цветами

-2 малых клумбы с цветами

-7 кустов(1 из них с лутом)

-11 продуктовых полок(с 35% шансом это будет богатая продуктовая полка)

-5 ящиков

-1 настенная полка с оружием(гарантировано MP220)

-1 стол кассира

## Особенности

Помимо этого,магазин будет иметь разрушаемость:гранатами и тяжелым оружием ближнего боя можно будет снести внешние и внутренние стены.

Крыша также будет иметь разрушаемость - далеко закинутая граната или бомбардировка могут повредить крышу,а если вся крыша будет повреждена,то она может вся обрушится.
Traitor

* This is a 50v50 role
* The Traitor of a team switches place with the one of the other team, taking his position, his skin, cosmetics, and most importantly, the armband that show in which team you are
* The Traitor can still be damaged and eliminated by the team he switched into ( a blue player that turns into a red player can still be damaged by the red team, which is the one he became a Traitor on )
* The Traitor will not have a special helmet, so it can be any player of your team
* The use of this role is that if the Traitor’s weapons are good enough, he can perform a backstab on his original enemy team
* This perk staying even when transformation into lone survivr occurs, players may be able to see 3 lone survivrs in the same team and one on the other team
Lunatic Hat

## English

1. We start going down from dreamea
2. Go to the bottom right side of the map
3. At the bottom left of this map we will find the npc to start the quest
4. After providing him with 75 Sharp Leaf he will take us to this map to help her collect the eggs (Oeuf)
5. Here is the location of the eggs in the map, there are 2 eggs after you cross the bridge and 3 eggs going down from the master sword. One egg is on top of the cave.

## Español

1. Empezamos la quest en la capital Dreamea

2. Bajamos al warp del sur, luego al warp del sur a la derecha

3. El npc Lunatic para empezar la quest se encuentra en el sur la izquierda

4. Te pedira 75 Sharp Leaf y te llevara al mapa donde debes ayudarle a buscar los huevos (eggs/Oeuf)

5. Aqui se encuentra los lugares donde estan los huevos en el mapa, hay 2 huevos despues de cruzar el puente y 3 huevos bajando desde la master sword. Un huevo se encuentra encima de la cueva.
UZI

The UZI is a dual wieldable machine pistol. Like the P30L can be seen as a direct upgrade from the M9, the Akimbo Uzis function as more accurate, harder hitting Glock 18Cs.

STATS:

Mag: 20 per Uzi

Single reload: 2000ms. (Glock is 1950ms)

Dual reload: 4000ms (Glock is 3800ms)

Reloads each Uzi individually. Reload cancelling with only 1 Uzi reloaded will still let you retain one Uzi will a full mag. half-reloading will allow you to keep *some* of the accuracy benefits of a single Uzi (9° Still Acc., 11° Move Acc. Negative bullet deviation- e.g left hand wielding Uzi will fire slightly to the right, but with minimal spread)

Single RPM: 600 (Glock is 1000)

Dual RPM: 1200 (Glock is 2000)

Damage: 12 (Glock is 9)

(Single Uzi) Still spread: 8°

(Single Uzi) Move spread: 10°

(Dual Uzis) Still spread: -10° (negative bullet deviation- bullets will cross eachother)

(Dual Uzis) Move spread: -12°(negative recoil deviation)

~1000ms firing duration (same between single wield and akimbo)

Same equipped move speed as P30L (12.5, only applies to single wield) (dual is 12)

practically zero recoil idk
Penguin Cap

1 White Dyestuff ( 982 )

1 Scarlet Dyestuff ( 975 )

20 Fabric ( 1059 )

1 Mystic Frozen ( 995 )

## English

* Go to **water\_fild**. ( Dreamea -> South -> West -> South )
* Talk to **Tuxie** ( 54,147 ). She'll follow you.   *In case she stops following you, just talk to her again.*
* Escort **Tuxie** to **Mom Penguin** ( 149,267 )
* She'll ask you to bring her **100 Sea Otter Fur**, **2 Black dyestuff**, **1 White Dyestuff**, **1 Scarlet Dyestuff**, **20 Fabric** and **1 Mystic Frozen**.
* After bringing her the required items, she'll give you a costume **Penguin Cap**.

## Français

* Allez à **water\_fild**. ( Dreamea -> Sud -> Ouest -> Sud )
* Parlez à **Tuxie** ( 54, 147 ). Elle va vous suivre.   *Si elle arrête de vous suivre, il suffit de lui reparler.*
* Escortez-la jusqu'à **Mom Penguin** ( 149,267 ).
* Elle vous demandera de lui rapporter **100 Sea Otter Fur**, **2 Black dyestuff**, **1 White Dyestuff**, **1 Scarlet Dyestuff**, **20 Fabric** et **1 Mystic Frozen**.
* Après lui avoir ramené les objets, elle vous offrira un costume **Penguin Cap**.