SLGI 3A

**WARNING! THIS TECHNOLOGY IS STILL EXPERIMENTAL AND IS UNDER DEVELOPMENT!**

The **SLGI 3A** is a created to emphasize exploration of those areas where automated vehicles cannot usually reach as land restricts access, like Bellisseria, the Premium Continents or parts of Zindra. 3A stands as an acronym for *Amazing Adventure Awaits*.

## Reason

There are vast areas of mainland (Linden-owned land) where object entry is disabled, blocking automated vehicles from exploring. In some parts, land is of astonishing beauty and is worth exploring. Some residents have asked for a way to make such a thing possible, most noticeably in Zindra. On the other hand, there are residents who don't want to wait for a vehicle until it should come according to schedule. They would like to complete the trip when they are online.

In many parts, object entry has been disabled because of griefer attacks or to ensure more privacy for that area. So, having many vehicles roaming through is not a good idea. Also, the use of large vehicles is inappropriate.

After years of analysing possible solutions and looking for an equilibrium between benefits and risks, SLGI team came with the *SLGI 3A* project, which can enable residents to have on-demand vehicles through almost anywhere and gives them some control, including the power to rezz within the area to explore and control the speed.

## Basics

The system works as follow: a resident can go to any of the SLGI bases and get the SLGI 3A HUD. Then, by touching the HUD, a resident can select the trip they will. The HUD will offer to the resident a teleport option to a rezz zone. There, the HUD will deploy the SLGI mini shuttle which can take the resident on a journey along the selected route.

### SLGI Bases

**IMPORTANT! THIS TECHNOLOGY IS UNDER DEVELOPMENT. FOR THE MOMENT, THE HUD IS AVAILABLE ONLY FROM THE BASE IN ACHEMON, HETEROCERA!**

The adventure starts at any of the 6 SLGI bases. There, one can get the SLGI 3A HUD from an interactive panel.

### SLGI 3A HUD

The HUD, obtained from a SLGI base, contains everything it needs. It has a number of pre-recorded routes and the vehicle needed to explore, the mini shuttle. It must be worn. The HUD has 6 buttons:

* Chose route (top buttons)
* Control shuttle speed (middle buttons)
* Start/abandon (botton buttons).

By using the top buttons, one can chose the desired route (it appears as hovering text above the HUD). Then, press the bottom-left button to start. The world map will appear and will enable you to teleport to destination. If you don't reach the destination, follow the teleport beacon and you will reach it. Once at the destination, the mini shuttle will be automatically deployed.

The HUD allows you to control speed of the shuttle and also to delete it.

### SLGI 3A Mini Shuttle

It is automatically deployed for you once you have reached the start point. It has the simplest design possible: a green chair. The mini shuttle uses the same technology as the slgi trains, SLGI Fleet or SLGI Taxis, as shown in SLGI Technology.

Once deployed, the mini shuttle will upload the route (for this, the HUD will work as a local server). This process takes about three seconds. Once ready, the mini shuttle will tell you in chat that it is ready and you are welcomed to start. To turn it on, sit on it.

Once you sat on, enjoy the ride!

The middle buttons of the HUD allows you to control speed. They bottom-right button will delete the shuttle and reset the HUD. If you stand or have a crashed sim crossing, the shuttle will keep going on for 100 seconds, waiting you to return. If you don't return, it will self-destruct. Also, at the end of the route, it will self-destruct in 10 seconds.

## Routes

**IMPORTANT! NEW ROUTES ARE BEING ADDED ALL THE TIME. PLEASE REPLACE YOUR OLD HUD WITH A NEW, UPGRATED ONE, SO THAT YOU CAN ENJOY THE NEW ROUTES.**

The routes that are available are listed at Amazing Adventure Awaits.

## See Also

* Second Life Geography
* SLGI Transportation Systems
* SLGI Trains
* SLGI Fleet
* SLGI Taxis
* SLGI Vehicle Schedule
* Amazing Adventure Awaits