recursal/Fanatic-Fandom huggingface dataset:
Stage 1-1

## Overview

All games start in this stage. Serves as an introduction to the game and all primary enemies faced in Area 1.

## Enemies Encountered

### Basic Enemies

* Dark Knight
* Dark Rogue

* Invoker
* Darkfire Cannon

## Strategy

This is the introduction to the map, and should not pose any difficulty. However, the Dark Rogue's Blade Dash and Invoker's Fireball and Flame Surge may catch new players off guard and may result in death due to their high damage output.

The Darkfire Cannon is even more deadlier, as if you don't dodge it's attacks, you are obliterated by the 250 damage it deals.

Make sure that you allocate stat points and spend skillpoints as soon as you start.
Red Lightning

A counter-attack used by the Solemn One. Indicated by a red dot on the floor, then spiking up after a short delay.

It's statistics are:

Damage: 150

Weapon Range: 0-99

Weapon Speed: *Varies*

This attack decimates any unit alike if standing still, it deals Chaos Damage, applying Vulnerability to the target unit, and drains Energy based on damage dealt.

## Possible Combos

- The Solemn One will spin for a brief moment, then will send out a shock wave of Red Lightning around himself, which is known as Eclipse Strike, basically instant killing anything in its area of effect.

- Clones during The Solemn One's Omnistrike Ability during Mirror Force can also use Eclipse Strike, making them especially deadly in swarms.

### Counters

- Be in a constant state of motion, after hitting the Solemn One, continue to move around. Kiting is also possible.
Invoker

## Overview

"*Grovel, you worm!"*

A deadly flame-based ranged caster unit that has high area control capacity and relentless burst damage.

## Abilities

Guided Fireball: Fires a guided fireball that deals 100 damage to a target hero, it curves as it nears your hero, it is extremely easy to side step the fireball once it gets close. Leaves a small patch of fire that can and will deal damage to the hero standing in the area upon fireball detonation.

Flame Surge: Summons 5 pillars of flame, that have small gaps inbetween to escape from, each dealing 80 damage every 1 second. They close in after a few seconds, dealing 400 damage to the unit caught in the middle.

## Strategy

These enemies should not be taken lightly when encountered, once they throw their curved fireball, side step right before it hits you, or else you will suffer a fairly decent amount of damage.

Once they cast Flame Surge, move through one of the few gaps to avoid taking the damage.

## Notes

- With the Embers curse enabled, getting hit will basically instant kill you if you do not have more than 500 health, their flame surge ability will also be equally deadly, amounting up to a grand total of 2,000 damage if you stand in the center.
Vampire

## Vampire Stats

Health Points: 450

Energy Points: 50

Attack Damage: 20

Attack Range: Melee

Attack Speed: 1

Armor: 1

## Abilities

**Vampiric Essence [Passive]:** Attacking biological units heals for 100% of melee damage dealt.

*Upgrades:*

[Cost: 500 SP]: [0/5]: Decrease attack cooldown by 0.1 second.

**Life Drain [SP Cost: 1000]:** Drain up to 40 life from each biological enemy in target area and heals Vampire for amount drained. Effect does not kill.

*Upgrades:*

[Cost: 500 SP]: [0/4]: Increase **Life Drain** and **Blood Mist** life drained per target by 15 and 5 respectively.

[Cost: 600 SP]: [0/1]: Increase target effect area by 50%.

[Cost: 500 SP]: [0/1]: Enemies affected by **Life Drain** or **Blood Mist** lose stealth and have attack and movement speed reduced by 50% for 9 seconds.

[Cost: 500 SP]: [0/1]: For every 100 life drained via either Life Drain or Blood Mist, temporarily gain a stack of Blood Frenzy which increases random attribute by 1 (up to 100 of each attribute type). Gained attributes will decay after not refreshing Blood Frenzy for 20 seconds.

[Mastery Upgrade]: [Cost: 500 SP]: [0/1]: Receiving fatal attack that deals under 600 damage while having a stack of Blood Frenzy will negate incoming damage and remove 1 Blood Frenzy stack.

**Blood Mist [SP Cost: 1000]:** Travel to target point. Drain up to 10 life from hostile biological units in travel area and stun them for 1 second. Effect does not kill.

*Upgrades:*

[Cost: 1000 SP]: [0/1]: Increases charge amount by 1.

[Cost: 1000 SP]: [0/3]: Reduce ability energy cost by 11.

**Dark Inferno [SP Cost: 1200] [INT Requirement: 15]:** Sends 3 hellfire orbs in target direction dealing 200 area damage to first enemy they hit.

*Upgrades:*

[Cost: 900 SP]: [0/2]: Increase amount of hellfire orbs by 1.

[Cost: 1000 SP]: [0/1]: Hellfire orbs inflict 50 damage per second to nearby enemies and ignore collision with targets that have less than 100 life.

[Cost: 1500 SP]: [0/1]: Targeting ability directly on enemy will cause Dark Inferno orbs to trace target unit.

**Dark Metamorphosis [SP Cost: 1200] [INT Requirement: 10]:** Takes control over target non-heroic enemy unit granting it increased power. Effect lasts 20 seconds, with possessed unit dying when effect ends.

*Upgrades:*

[Cost: 500 SP]: [0/5]: Increase duration of effect by 40 seconds.

[Cost: 600 SP]: [0/2]: Increase charge amount by 1.

[Cost: 900 SP]: [0/2]: Increase possessed unit's armor and life regeneration by 10.

[Mastery Upgrade]: [Cost: 1000 SP]: [0/1]: Reduce charge cooldown by 10 seconds.

**Resurrection** **[SP Cost: 2000]:** On death, resurrect with 100% life and energy. 360 second cooldown.

*"A vampire is not so easily slain!"*

*Upgrades:*

[Cost: 600 SP]: [0/1]: Effect knockbacks and briefly stuns nearby enemies.
Redeemer Core

### Description

Restore 100% life and energy when an allied hero dies.Item gains random attribute bonus each time effect is applied.

### Drop Category

Drops from any Dark Redeemer corpse after killing final Dark Redeemer in 3-3 siege.

### Drop Limit

1

* Core's user must be alive for core's effect to trigger.
* Gains +3 of random attribute on ally death.
* If ally was reconstituted by machine then gains +1 of random attribute instead.
* Doesn't gain attribute bonus at all if ally was reconstituted by machine with reconstitute limit bypassed.

## Notes

Technically item drops after killing 6 Dark Redeemers, so if Dark Redeemer in stage 1 was left alive - the item will not drop in 3-3.
Praetor

*"May your death be swift!" -Praetor, Harbinger of Chaos*

*During an ancient war, the most capable of demonkin were chosen to serve as emissaries of their respective demon lords. However after the demon lords were sealed away, unable to find their masters, surviving praetors fled to the dark realms and have not been seen since.*

Praetor is the first boss encountered in Solemn Quest.

The Praetor has 3000 base health, 50 base damage with her Hellzone Flare, and 1000 base damage with her Devastation Beam.

The Praetor remains immobile and passive until you either deal damage to her with a ranged ability or get close to her. Upon aggroing her, she spawns 2 Praetor Simulacrums that have a third of her health.

## Phases

### Phase 1:

In her first phase, she'll occasionally fire a single Hellzone flare towards your team. Hellzone flares remain on the ground after travelling a moderate distance. Touching one either when she fires it at you or on the ground causes it to explode and deal damage to you. She will occasionally begin to charge her devastation beam, indicated by red lightning around her model. After a brief delay, she will fire it in a straight line, most likely killing anyone in its path. If the target is further than 1 or 2 tiles away, Praetor will teleport before firing the beam, otherwise she will fire normally, without a teleport. Upon losing a third of her health, she'll temporarily gain a chaos shield that pushes nearby heroes away and makes her invincible. While the shield is active, she will quickly spawn Cursed fire and Demon spawn around the entire arena.

### Phase 2:

In her second phase, she fires 3 Hellzone flares at once. If there are enough Hellzone flares on the ground, she will charge for a brief period, turning all flares in the arena yellow and making them fly at nearby heroes. After losing another third of her health, she'll repeat the chaos shield. After it ends, she'll spawn another 2 Simulacrums and enter her third and final phase.

### Phase 3:

In this phase, Praetor fires 9 Hellzone flares at once, easily enough to instantly kill heroes with lower base health, and grievously injure anyone who survives. She will also teleport more aggressively for her Devastation beam, opting to teleport towards heroes rather than away.

## Differences in Beyond Mode

She starts with shooting 3 Hellzone Flares at once. Then 9, which stays at 9 for Phase 3.

When she is at 66% or 33% HP, she spawns small Aspects with the Demon spawns. After the invincibility ends, she will spawn 2 more simulacrums and enter her second phase. The Hellfire remains there.

## Trivia

* In her final phase, she will occasionally fire the full barrage in multiple directions simultaneously.
* Her chaos shield and Hellzone flares can be Dispelled by Slayer's T (Dispel) Ability.
* She can only take at max 250 damage from any single hit.
Champions

Champions are an elite type of unit that are only found in Beyond Mode, they can drop unique items and give you decent amounts of skill points upon defeating them. Champions that are found in this game include.

* Dark Redeemer

* Exile

* Vile Dragonhatch
* Hydrolisk King
* Dark Obelisk
* Summoner
* Forbidden Soul
* Forsaken
* War Golem
4-2

Enemies: Darkfire Elemental, Greater Darkfire Elemental, Frost Elemental, Progenitor, Phantom Rogue, Weaver

4-2 is simply 2-2 but with almost the same changes as 4-1. Hellfire replaces fire, Dark Knights are Darkfire Elementals, Dark Rogues are Frost Elementals, Invokers are Greater Darkfire Elementals. However, there are 2 major differences. First is that the waves of enemies that spawn are replaced by Phantom Rogues and Weavers. Second is at the end, where you usually find the Dark Captain, is now replaced by 2 Progenitors. They are far worse to face since you have far less space to fight than on 3-3. Fight cautiously or quickly eliminate them, and you'll be done and ready for 4-3.
2-3

2-3 starts off in an area that looks like a coastal area. You will have to deal with a lot of enemies all at once, so prepare yourself. (Be warned: When large groups of Pale Swarmers get together, they could permanently trap you if you're a Crab Berserker depending on your build.)

Enemies: Vile Screecher, Nest, Hydrolisk, Pale Runner, Pale Swarmer, Pale Berserker

Right from the start, you will run into Vile Screechers. They seem like flying enemies, but melee heroes can still hit them. When one dies, the other nearby ones will run away for a couple seconds before returning to attacking you. An easy way to kill them is using attacks with a wide radius. You will also run into a Nest, which will infinitely spawn Vile Screechers. Kill them quickly. You will then run into some Hydrolisks and burrowed Pale Runners.

A ramp up ahead will have 2 Pale Swarmers ahead making Spawns. You will then find a brazier along with a waterfall (remember that waterfall when you get to the end of this ;). This is one of three braziers you have to light in order to continue to 2-4. When you light this one, 5 Pale Swarmers will spawn around you. Be ready to use any attacks with wide radius.

Down another ramp is some Hydrolisks, Pale Runners, and then some Nests. One Nest will be unable to be reached by melee heroes. Get some ranged attacks ready. After this Nest, you have 2 ways to go, both lead to braziers (be ready for a Hydrolisk attack here though!).

SECRET: Along one way, there is an "inconspicuous tree" which can only be hit with ranged attacks. If you manage to kill it, a ring of either strength, dexterity, or intelligence will spawn where it is, and a bridge will appear over to it. (Click on the Inconspicuous Tree to make it targetable).

One way leads to a brazier surrounded by 3 Nests, and has a Hydrolisk attack along the way. Be prepared to kill them all once they show up. The Vile Screechers don't do too much damage, so try to kill the Nests first, then wipe them out. Once you light the brazier, another Hydrolisk ambush happens.

The other way leads to a couple Hydrolisks, Pale Runners, and Pale Swarmers. There will be a ramp leading up to a Nest and the brazier. Kill the nest, light the brazier. If this is not your final one, a couple Pale Swarmers will spawn. If this is the third brazier lit, 3 Pale Berserkers will spawn, each at one of the braziers. Try to keep them separate so you don't have to worry about the damage. Once all 3 are dead, you can proceed to 2-4, which can be accessed by a bridge leading into the waterfall (told you ;).

Beyond Mode

More Hydralisks spawn from the ambushes.
Darkfire Cannon

## Overview

*A cannon with extreme destructive potential*

## Strategy

The projectiles it fires are dodgeable, you just have to avoid getting hit by it. To do so, run around it, if you run out of space to do so, wait until it finishes firing, then run the other way around to avoid getting hit by the pre-fired projectiles.

## Notes

- Many newbies have fallen victim to this unit, and just sat there attacking the cannon, and then got hit by the projectiles.
3-2

3-2 is gonna be quite a tough challenge. You are on a bridge full of some things which can kill you insanely quickly.

Enemies: Chaos Colony, Darkfire Elemental, Greater Darkfire Elemental

There are a couple Darkfire Elementals already here. The elementals attack applies a debuff to you which makes you take 50 extra damage from their attacks, and it can stack 10 times, meaning you could take 550 damage from one of their attacks. Each time they hit you, you lose some energy as well. Keep backing away from them and quickly move if they prepare to attack. At the end of the bridge is the Chaos Colony, which is invulnerable. In order to make it vulnerable, you need to light all 8 braziers found along the bridge. The Chaos Colony shoots lines of fire at you, with a glowing indication of where they will be. Be aware that each brazier you light causes Darkfire Elementals to spawn, each time spawning more and eventually spawning the Greater Darkfire Elementals, which just have double the health. Each lit brazier also makes the fire waves more intense. Avoid the fire as best as you can, as it can kill you in seconds, even if you're an Elysian Dragonhatch. Remember to be cautious, and you will eventually kill the Chaos Colony, unlocking the way to 3-3, your hardest challenge yet.

There is no difference here on Beyond Mode.
Stage 1-3

## Overview

Introduction to the mechanic of lighting braziers and first encounter with enemy heroics (excluding Dark Redeemer).

## Enemies Encountered

### Basic Enemies

* Dark Knight
	+ Dark Captain (elite variant)
* Dark Rogue
	+ Dark Assassin
* Phantom Rogue
* Anima
* Invoker
* Darkfire Elemental

## Strategy

### Stage Mechanics and Triggers

#### Advancement Beacon Requirement

The advancement beacon will appear when all 4 Dark Paladins from the final brazier are killed. No other units are required to be killed to advance, including the Dark Redeemer if it appears.

### General Strategy

Clear all the Phantom Rogues on the map before lighting braziers, since the timer will not start until the first brazier is lit. The timer between each brazier is sixty seconds.

### Notes

* Any braziers can be lit manually by any players at any time, doing so will summon the appropriate wave and will reset the brazier auto-light timer. This will also randomly re-select a brazier for the auto-light timer.
Nightmare Praetor

After coming to 4-5, you find the first boss, the Praetor, ready for a rematch against you. Be prepared for one hell of a fight.

The Praetor now has 45k health, beating even the Solemn One. Her and the simulacrums now deal 150 damage with Hellzone Flare, which poses far more of a threat late game, and she starts off with firing 3 at once, so you can easily take 450 damage from one attack. The Simulacrums still have 33% of her health, meaning that they have 15k health each, which is far harder to eliminate. Her passive of negating damage over 250 is now more noticeable late game, so you need to play it carefully. She still has phase changes at the same health points of 66% and 33%, but when they happen, large Aspects spawn instead, which are insanely threatening, but don't turn into smaller ones upon death, which is somewhat comforting. Her Devastation Beam can now track while firing, meaning even if you avoid it, she could move it over and still kill you. Be patient for this horrifying rematch, and with enough teamwork and strategy, you can eventually overcome this fight.

With her defeated, you have truly beaten Solemn Quest. (Until Nightmare Mode is extended to the other areas, that is ;)
Jim Ignatowski

Jim Ignatowski is a former Reverend who took at job at the Sunshine Cab Company in 1979. Despite being born into wealth, Ignatowski at one point abandoned this life in favor of a less materialistic, working class life. Years of drug abuse severely damaged his brain, which also prevented him from being mentally stable enough to inherit wealth from his father. His sister is a bit of an airhead and slut, while his brother is stern and looks down on him. Despite his often stupid and carless moments, Jim occasionally has some creative moments as well.

## Trivia

Ignatowski's bad drug history was exploited before Nancy Reagan began her Just Say No campaign.
Skills

Speed: increases mining speed

Power: increases mining power

skill: every 50 units increase the profit multiplier by 1, rounded down. It also recharges your ability by one percent every (I don't know) upgrades.

Example: a skill level of 51 will have a profit multiplier by 2, and a skill level of 2 hundred will have a skill multiplier of 5.
Floki Flurgenson

*Full biography found here.*

## Appearance

**Hair**: Golden Blond Mohawk, shaved on the sides. Partially dreaded. As well with a full beard

**Skin**: Pale, but not as if dead

**Eyes**: Vibrant Blue

**Height**: 6'9"

**Weight**: around 178 Lb

**Markings** (**Scars, Tattoo's etc):** Multiple Nordic symbols tattooed on the shaven portion of his head.

As for scars he has multiple scars that vary in size all across his body, all of them from skirmishes and raids.

## Personality

He is very loyal to those he believes has earned his loyalty. He is not particularly fond of those who can defend themselves. In particular he will not kill children, he would rather shush them away then killing one. Women...are ify depends on his mood at the moment. Otherwise he is known as a cold man who doesn't talk much, to people he barely knows. To having a great roaring laugh that fills the halls with fun and comfort, this is with the ones he has known for a long time.

## Ability

Wrath of the ancestors.

He gets imbued with rage and recklessly attacks those against him, with such force and speed most find it hard to survive it.

Second wind

He steps back for 2 seconds and catches his breath, as well as numbs some areas of injury.

## History

His family lived a nomadic life, never settling down in one place. Do to this it gave him a sense of "what am I to do with my life?" After his father died im some odd years, Floki now being the man of the house decided it was time for them to settle down, they joined the closest village they were next to at the time. Floki was offered to join in on a raid, when he did he saw the fiercest battle he has ever known. He sustained many injuries, but that is  where he felt most alive, in the center of the shit storm, taking on the hurricane.
Elaine O’Connor-Nardo

Elaine O'Connor-Nardo is a working class, divorced single mother who works at the Sunshine Cab Company as a taxi driver. When she isn't working with Sunshine, she is usually volunteering for an art gallery. Despite often being a subject of Louie De Palma's sexual harassment, she somehow manages to stay with Sunshine. Despite working for Sunshine, Elaine's ultimate goal is a successful career in art. Her son is named Jason and her daughter is named Jenny.

## Trivia

Some of her traits, most notably her interest in art, were passed on to Cheers character Diane Chambers. Cheers was created by Taxi writers Glen and Les Charles and Taxi director James Burrows. However, unlike Elaine, who was briefly homeless after her apartment got turned into a more expensive co-op and who was also willing to prefer Mario's as her hangout, Diane was blonde, wealthy, more educated and snobbish.
Ragnvald Ragnarsson

## Appearance

**Hair**: Blonde

**Skin**: Caucasion

**Eyes**: Blue

**Height:** 6’0

**Weight:** 200

**Markings (Scars, Tattoo's etc):**  Has a body scarred from many battles. A tattoo of a norse symbol sits on his forehead

## Personality

Ragnvald is described as brave, loyal and fair. He is also seen as a relatively friendly and cheerful person who holds great loyalty to his comrades. Despite this, he is prideful, knowing well that his wealth and standing wasn’t given but earned.

## Abilities

Ragnar is a skilled warrior, earning his place in the jomsvikings and eventually a powerful figure in the eyes of the kings of scandinavia. He is a skilled administrator and sailor as well. However, things revolving around medicine or general religious practices are generally lost on him.

## History

Ragnar was born during a great blot to a fierce warrior and raider as a father and a wealthy daughter of a farmer for a mother. He spent most of his childhood learning the life of a farmer during the harvests and during the raiding season even when he was young would go with his father out to raid. It was his life and as far as he knew, all he wanted to do as he grew in age.

At 16, he joined with the Varangian Guard where he shipped out to fight in the wars of the Byzantine Empire. Furthering growing in his fame and skills as a warrior. He spent many of his years and at 19 he returned home and had fathered a sickly girl. Rather than staying with the Varangian guard, he was offered a position among the Jomsvikings where he fought for the best fee that was offered to the order, whether it was for Christians or his Norse brethren. During these conquests and wars he learned of a mysterious island believed to be fertile and ripe for the taking and at the age of thirty. His plan to settle this land -- was put in motion.

Using the massive wealth he had acquired and the goodwill of the king of Sweden, he set forth with seven ships and set out to forge a new land.
Mosfell Wiki

## Welcome to Mosfell

Mosfell is a low fantasy role-play set in the medieval times, more focused so on the viking age. It is a dark and gritty role-play that features supernatural elements as well as strong collaborative story telling. The role-play accepts many types of role-players as long as they avoid only one-line posts and believe in fair role-play standards.

The role-play features a strong base world, but it is designed to develop further through the actions of the role-players. From the clans they create to their characters ambitions may affect the world as a whole. A blend of both sandbox and story-telling RP scenarios where your character can rise to the top through his/her actions or be content to be a simple blacksmith pounding away and making nails.

Mosfell is the name of a new settlement that has recently been founded on an previously unknown island west of Britain. Built by the Norsemen that discovered in the hopes of being a gateway to the unknown world of the West and the known to the East. Many have come to Mosfell, either in hopes to escape past crimes or build a new name for themselves. Though, it is a home primarily to the people of Scandinavia, many across Europe have heard about this new island and some have begun to make their way towards it.

The island, though rich in resources, seems to host supernatural elements. Many believe the island serves as a gateway to the gods and as a result fields creatures and events that Europe has not ever experienced.

If you are interested in a role-play with a dedicated management team, the ability to truly build your character and maybe their future generations, this is the role-play for you. We believe ourselves to be semi-serious but believe that role-play's main focus should always be entertainment and collaborative storytelling.

## The Story so far

*The Settlement of Mosfell is in its infancy. The newly discovered island bringing in people from all walks of life, mostly Norsemen and women but others from Europe. The leadership is still rather unclear, and much of the settlement is still being built.*

## Important Pages

Character Roster

The Island of Fagrfold

Clans

Town Roster

Bestiary

Magic
Challenges

Gold Mountain has eight challenges, and five of them available from start, two free of charge.

* Trial of Speed;
* Trial of Power;
* Trial of Speed (Hard);
* Trial of Power (Hard), a seal stone must be destroyed to go in;
* Trial of Power 2; Has a hard mode with a soul stone; Is included in the page.
* Snowy Mountain; Simillar to the Event Mine.
* Event Mine, opens only in certain "Event periods"
* Trial of Power 2 (Hard);
* Trial of Skill
Louie De Palma

Louis "Louie" De Palma is the dispatcher for the Sunshine Cab Company. He was played by actor Danny DeVito.

## Biography

### Childhood

Louis Robert De Palma was born to Gabriella De Palma and an unnamed father on November 18, 1940. Not much is known about Louie‘s childhood, except that his father died when he was very young. In 1959, when Louie was at senior Prom, he was told that he was gonna dance with his crush, only to find out that they set out a high-chair for him, in attempt to mock and belittle him about his short stature.

### Adulthood

Before becoming a dispatcher and supervisor, Louie was the highest booking cab driver at the Sunshine Cab Company. We later find out that this is because he often used cheats to run up the meter, such as driving around the location in circles multiple times, as well as never stopping the meter. After his dispatcher (Mr. Mackenzie) was promoted to boss, Louie (because of his high bookings) was promoted to dispatcher. He also used cheats to get more money in his higher position of power from the cabbies, such as taking some of the cabbies booking money and putting it in his pockets for later. After Louie was promoted, Alex Reiger became the Sunshine Cab Co.’s biggest booker, though Louie has proven time and time again that he books up to $100 more on average than Alex (though Alex acquires a much larger sum in tips). In his first year as dispatcher, Louie hired Latka Gravas, who, even though Louie often mistreats him, remains Louie’a favorite person in the garage (besides himself). Louie went on to hire Bobby Wheeler and Tony Banta. During the first season, Louie reluctantly hires Elaine O’Connor-Nardo and John Burns as cabbies. In season three, Louie’s mom gets married to a man named Mr. Fujimoto, much to Louie’s chagrin.

## Personality

Louie is a mean, foul mouthed, offensive, grumpy dispatcher, and besides being a deuteragonist of the show, he is also a primary antagonist to the cabbies. Besides being mean to Bobby, Tony, Latka, Alex, and Jim, he is probably the worst to Elaine. He had been accused of both sexually and physically harassing Elaine on multiple accounts, one of which got him temporarily fired and almost taken to court. He is also sometimes abusive of his mother, getting into multiple arguments with her and calling her names, one time even “hitting her teeth”. But, despite how awful and horrid Louie can be, he is deep-down a nice-ish person, and cares about his friends. Although, we have only seen him truly open up with Alex, Latka, and Elaine.

###
Tony Banta

Tony Banta is an Italian-American taxi cab driver who works for the Sunshine Cab Company. He is a dedicated U.S. Army veteran who volunteered to serve in the Vietnam War, which briefly got him into conflict with fellow Sunshine cab driver and former war protestor Jim Ignatowski. When he is not working for Sunshine, he has a career as a boxer. Despite his decent fighting record, he was never able to make enough money to leave his job as a cab driver. In the earlier seasons of the show, he is a staunch womanizer. In the later seasons, he begins to tone this down more. Despite his womanizing ways, Banta does not have the cruel manners as his boss Louie De Palma and is more kind to his co-workers, even mingling with them more at places such as Mario's and sports events. He gets along with Alex Reiger the most, and even wanted his sister Monica to date him before she decided to go out with JIm. He at one point adopts a kid named Brian. After years of estrangement, he eventually reconnects with his father; it is during this time he acknowledges that he did not even graduate from high school. Towards the end of the show, he impregnates his girlfriend Vicki. Despite an early refusal, Vicki agrees to afterwards marry him.

## Trivia

Banta's adopted son Brian, who is only seen in the show for two episodes-including one before the adoption- was played by Tony Danza's real life son Marc Anthony Danza.

Julie Kavner, who played Tony's sister Monica, was romantically involved with early Taxi developer David Davis and also previously played a regular supporting character for lead Taxi creator James L. Brooks on his show Rhoda. Despite playing an Italian-American when she played Monica Banta Douglas, Kavner is Jewish; the voice she used for her role as Monica was not a stereotypical Italian-American accent, but bore more resemblance to her natural Yiddish sounding accent.

The major television role Danza took up the year after Taxi ended on Who's The Boss is considered to be a major downgrade from Tony Banta. Unlike Tony Micelli, who had a much more family friendly appeal, Tony Banta was more adult-appealing, especially with regards to things such as his sex habits.
Desert Mine

### Ores:

Emerald: Common Ore, contains 5 in one block.

Gold: Common Ore, contains 10 in one block.

Fine Stone: Common Ore, contains 20 in one block.

Marble: Common ore, contains 10 in one block.

Traces of Artifact: Uncommon ore, contains 20 in one block.

Emerald Scarab: Rare ore, contains 8 in one block

Sarcophagus: Rare ore, contains 4 in one block
Book

The book lets you view the types of ores you have mined as well as the bosses you have defeated. it also shows how much of an ore or boss you have obtained and gives you additional, permanent levels depending on how much of that ore or boss you have defeated.

The level bonus for each type of ore or boss is as following: 3, 9, 27, 54, 99, with an efficiency bonus for reaching 99. In other words, when your total level increase from mining a specific ore is +99, you also get a bonus of mining that ore twice as quick. the range of ores or bosses you have to obtain to reach +99 level ranges from 30 million for stone to 100 for all bosses. Note that the harder it is to obtain an ore, the less you have to obtain to reach the maximum level bonus, but all bosses have to be defeated 100 times in order to reach the maximum level bonus.
Fantasy mine

The Fantasy Mine is the fourth mine and requires 30000 coins to enter. Defeating the boss of the Fantasy Mine gives you a Dark Medal. You can also find Puzzles in the Fantasy Mine.

## Ores

* Stone
* Bronze
* Iron
* Silver
* Gold
* Emerald
* Sapphire
* Ruby
* Diamond
* Pink Diamond
* Mythril
* Orichalcum
* Adamantium
* Dark Matter

## Trivia

* The fantasy mine used to require a Fantasy Pass to enter.
Time Mine

The last mine as of August 10, 2020. You need to break a Soul Stone to enter it.

The time mine contains 4 unique ores.

The 4 ores are:

Indicator of Time (appears as a clock spinning rapidly) (animated)

Akashic Records (appears as all of the costumes in the game and some others that aren't costumes) (animated)

Break of Dimension (appears as a purple vortex) (animated)

Time Machine (spinning sphere with yellow bottom grey top with purple and green sphere orbiting it) (animated)

It can also contain Ruin Pillars and Relic Chests from the Ruin Mine
Gold mine

### Basic Info

The mine after the Free mine. It adds gold to the mix of ores. You need a Golden Pass to enter.

### Bosses

After going down floors 1-9, you encounter one of two bosses, those being the Golden Warrior and the Gear Giant. Once the boss is defeated, you get a Gold Medal.

Gold Medal gives you 6 additional levels

-JrGamer86

P.S To find out how to become a good and trustworthy member, check the How to check your changes page. You don't need to, just try to avoid incorrect edits.

Gold Mine Has 4 Ores

The 4 Ores:

Iron (Stone With Black Dots)

Silver (Stone With White Dots)

Gold (Stone With Yellow Dots)

Platinum (Stone With Light Blue Dots)
Dark Redeemer

Dark Redemption

A basic enemy champion that can be encountered in 1-1, 1-2, 1-3, 1-4, and 3-3. Has one active ability and deals physical damage.

Can be tough to take down if encountered in stages 1-1, 1-2, 1-3, or 3-3 due to its high armor and large health pool, and/or lack of resources.

## Abilities

### Bash (passive)

Has a 50% each attack to knock back and stun enemy hit for 1(?) second.

### Charge (active)

Charges forward in target direction, enemies hit will be pushed along. Can push enemies off cliffs.

### Dark Redemption (passive)

Requirements: must be encountered in 3-3

Instantly gains health, max health, and armor whenever an allied Dark Redeemer dies. Health, max health, and armor gained is proportional to number of Dark Redeemers killed during the stage.

 1
 2
 3
 4

## Strategy

### Area 1 Redeemer

Avoid fighting it near cliffs,as the charge has a fairly long range and a short cast time, allowing it to easily push you off a cliff. It will not cast charge if it is actively chasing a player and is very close to them (within about 1 tile).

### 3-3 Redeemers

Due to the fact that only their health and armor increases from Dark Redemption, they can be safely ignored until all other threats are killed. Kill as many as you can afford to without taking too much time (generally 2 or 3), and then focus on eliminating larger threats.

Redeemers will reach ridiculous armor points when 3+ have died, but because armor only reduces physical damage, spell damage and damage over time is an effective way of killing them.

## Drops

Dark Redeemers can drop any of these items.

- Redeemer Blade

- Dark Armor

- Bewitched Ring

- Redeemer Core

## Notes

* Redeemer's Mark can be visually seen on its host Dark Knight, so killing the Dark Knight last, when all of its allies have been killed, will make the fight easier.
* A Dark Redeemer summoned by a Dark Knight with Redeemer's Mark will only occur once in the game, in any of the following stages: 1-1, 1-2, 1-3, 1-4.
* 5 Dark Redeemers will always be summoned in the first wave of the holdout section in 3-3. They have 3000 health instead of the 1500 of the one encountered in Area 1, and 30 armor instead of 15. They will also gain access to a passive ability that grants additional health, max health, and armor based on number of Dark Redeemers killed.
Trial of Skill

```
'Is your Skill perfect?'
A trial that requires you to get through all the obstacles and mine every minerals.

```

The Trial of Skill has 10 floors, and gives you one Skill Medal for each floor completed. It costs 100,000 money(50,000 with the Hammer Costume) to enter. Each floor has it's own gimick and ore(s). You must mine enough ores to go to the next floor. Once one ore is mined, another appears. They spawn in normal amounts.
Trial of Power 2

The Trial of Power 2 costs more than, is harder than, and has a stronger soul stones for it's hard mode than (I think, I'm way too op for that) their original counterparts. This is a Challenge.

## Trial of Power 2 and Trial of Power 2(Hard)

The 2nd Trial of Power kicks off where the 1st one ends, with both versions costing more than the original ones, and the hard version being even more restrictive.

Trial of Power 2 cost: 3,000,000 Gold

Trial of Power 2(Hard) cost: 5,000,000 Gold

## Changes

JrGamer86: Made the page on October 13, 2020 at 4:20pm.
Alex Reiger

Alex Reiger is a taxi driver who who for the Sunshine Cab Company. Among all the characters employed at Sunshine. Reiger is the most wise, kind-hearted and easiest to get along with. During times of trouble, the employees at the Sunshine garage come to him for help. He has a bad relationship with his womanizing father. In contrast to his father, Reiger will at best have brief romance and tends to avoid having much of a romantic life or a permanent relationship. He instead devotes more time to his friends at Sunshine. He is divorced and has one daughter. It is also noted on occasion that he is Jewish, though he does not tend to adherent to any religion.
Snowy Mountain

Le Snowy mountain est un défi de trois minutes qui coûte cent mille pièces, où il faudra vous défendre contre des Bonhomme de neiges qui tenteront de vous attaquer. Vous apparaissez dans un genre de cercle constitué de boules de neiges que vous pouvez miner, des bonhommes de neiges viendront des quatre ouvertures du cercle pour tenter de vous atteindre. Si vous réussissez à survivre jusqu'à la fin du temps imparti vous gagnerez le défi et receverez la "Snow Medal" qui donne +6 niveau à vos skills peut après obtenue jusqu'à trois fois, après vous ne recevrez plus la médaille.

les bonhommes de neiges sont des ennemis de corps à corps, s'il y en a un qui vous touche, vous prendrez des dégâts et il disparaîtra. Pour se défendre il faut miner les boules de neige autour de vous qui vont tirer des boules de neiges dans la direction que vous minez dépendamment de l'orientation du personnage et tuer les bonhommes de neiges (une boule par mort) qui sont sur son chemin. Le seul moyen de la réussir est d'avoir d'équiper le "Big Hand Costume" qui va vous permettre de miner toutes les boules de neiges de la moitié du cercle. À condition de miner un des quatre boules qui se trouvent en diagonale des ouvertures, vous pourrez alors réussir mais il faudra de temps en temps d'une boule à celle qui est à son opposées dépendamment d'où viennent les bonhommes de neiges pour vous prendre le moins de dégâts possibles car si vous vous en prenez trop, vous perdez le défi. Le moyen de devenir invincible sur ce défi est d'avoir le "Big Hand Costume" d'équiper et d'avoir le clone ensuite le clone va miner un des quatre blocs en diagonales d'une des ouvertures, il vous suffira de miner le bloc opposé en diagonale de celui qu'a choisi le clone et vous couvrirez ainsi l'intégralité des ouvertures du cercle et aucun bonhomme de neige ne sera capable de vous atteindre.

The snowy mountain is no longer an event mine and is now one of the daily mines.
Speed Challenges

## What they are

The speed challenges are the Trial of Speed, with a pre-determined map and the Trial of Speed (Hard), with a random map and different floors.

## How to enter

In previous versions, you needed a certain amount of money to enter them, with the Trial of Speed (Hard) costing more. However, as of 1.26[verify], the Trial of Speed requires one Speed Pass, while the hard version requires 2. They are obtained from Wood Chests in the Diamond Mine.
Trial of Speed

The Trial of Speed has () ores
Stone x8.4k
Bronze x240
Iron x240
Silver x240
Gold x280
Emerald x40
Sapphire x32
Ruby x24
Platinum x160
Diamond x16
Pink Diamond x4
Mithril x240
Orichalcum x160
Adamantium x160
Bloodstone x160
Dark Matter x20

Cost of Entry; 1 Speed Pass

(by the way for any tips the money you get from all the ores (including stone) is 2214000 with no multipliers :0 )

Hammer Costume ~~halves the price and doubles the timer (according to a user, check comments)~~ increases the time limit by 25%(from 5:00 to 6:15 without other bonuses).
Mines

Gold Mountain has 16 types of mine, 7 types of Challenges and two special locations, the Temple of Reincarnation and the Temple of Engrave

Temple of Reincarnation: "If you want to live a new life..."

Temple of Engrave: "Carve your deeds into the world."

Note: If the Level Requirements are wrong, it's the creator that miscalculated it.

### List of mines:

1. Free mine " 'It's an ordinary mine.' Anyone can enter." *Req. Nothing*
2. Gold mine " 'This mine is small but has many resources' A Golden Pass is required."
3. Diamond mine " 'It is a mine full of gems.' A Diamond pass is required.
4. Fantasy mine " 'There is a legend about a mysterious structure' A Fantasy pass is required."
5. Desert Mine "From now on, unless you remove the seal stone, you cannot enter." *Req. Lv. 10,00*
6. Forest Mine "It is a place where the precious resources of the Forest are located." *Req. Lv. 3,000*
7. Ice Mine "It has a history that has been preserved for thousands of years." *Req. Lv. 6,000*
8. Sea Mine "From time immemorial, there have been rumors of treasures in the sea." *Req. Lv. 10,000*
9. Magma mine "There are substances that only form at high temperatures" *Req. Lv. 30,000*
10. Space mine "Humans have finally advanced into space." *Req. Lv. 120,000*
11. Ruin mine "Searching for relics lost in the past" *Req. Lv. 350,000*
12. Time Mine "From the past through the present to the future." *Req. Lv. 1,000,000*
13. Mine of Heaven "feel HIGH" *Req. Lv. 2,000,000*
14. Mine of Infinity "Challenge infinity!" Requires rainbow border on Stone (300 Million), rainbow border on Time Reaper boss (50 kills) and 7 Secret Keys
15. Mine of Abyss "You must purify one floor before you can go to the next." *Req. Lv. 25,000,000*
16. Mine of Dimension "You can make things from other worlds." *Req. Lv. 3,000,000x???*

### List of Challenges:

1. Trial of Speed " 'Are you sure that you are faster than anyone?' A trial that requires you to rapidly mine minerals till the end"
2. Trial of Speed (Hard) " 'Challenge infinite speed' A trial that requires you to rapidly mine the minerals till the end (Random terain, Infinite)
3. Trial of Skill " 'Is your skill perfect?' A trial that requires you to get through all the obstacles and mine every mineral"
4. Trial of Power " 'What is the strongest?' A trial that requires you to kill the nonstop bosses."
5. Trial of Power (Hard) " 'The true power does not depend on tools' A trial that requires you to kill the nonstop bosses. Ability limited." *Req. Lv. 4,000*
6. Trial of Power II " 'There is no end to the strongest way.' A trial that requires you to kill the nonstop bosses."
7. Trial of Power II (Hard) " 'Can You defeat someone stronger than yourself?' A trial that requires you to kill the nonstop bosses. Ability limited." *Req. Lv. 12,000*
Diamond mine

Diamond Mine Is The Third Mine

Completing Diamond Mine Gives You A Diamond Medal (Adds 9 To Total Level) You can only hold 5 Diamond Medals

You can find Speed Passes here

Diamond Mine Requires A Diamond Pass (Diamond Pass Is 3000$)

Diamond Mine Has 11 Ores

The 11 Ores

Stone

Bronze

Iron

Silver

Gold

Platinum

Emerald

Sapphire

Ruby

Diamond

Pink Diamond
Clans

## Overviews

The Clans of Mosfell are divided into two primary categories;

**Major Clans** are essentially the ruling body of Mosfell. They make up the council and enact the policies that govern it. They are typically larger and stronger on a number of different fronts.

**Minor Clans** are typically smaller families with less money and power than that of Major. Most Minor clans swear some type of Major fealty to a major Clan.

## Major Clans

**Skilfingar**

One of the founding clans of Mosfell. The leader, Ragnvald Ragnarsson, led the initial voyage and settling of the island. A clan with a long and rich history of warriors and explorers. Though, with most of its wealth depleted at the voyage, Mosfell is Skilfingars last stand and many believe its ambitions are to be more than just the co-leaders of the Island and rather name themselves kings.

**Den syne**

 The clan is made up of great thinkers. They mainly advise other clans and try to control them secretly. Nobody knows what they are up to.

This clan does not own any abilities.
They are extremely intelligent and serve as controllers of the other clans. They serve as watchdogs.

## Minor Clans

**Ernminatung**

As the legends tell us, the story of the Ernminatung clan began with the union of two lovers: Ernmin and Mina. Considered a legendary tracker, Ernmin acquired great fame and wealth for his remarkable hunting skills. Stories say that over the course of a month, he managed to down two elk every day, successfully feeding his entire village during a famine. More notably, however, was his acquisition of the Golden Deer, whose golden antlers became the family’s heirloom and the clan’s icon. Although, some would argue that his wife’s feats were even more astonishing. While Robin Hood may have been known for splitting an arrow in half with another arrow, Mina managed to do the same and split the second arrow on top of it. Alas, many regard these tales as mere fantasy.
Gold Mountain Wiki

## Welcome to the Wiki

Welcome to the Gold Mountain wiki. Feel free to add, edit, or update information, it really helps us out.

## What Is Gold Mountain?

Gold Mountain is a mining rpg where you mine, upgrade, and fight bosses. You have three skills: speed, power and skill, which help you mine more effectively.

## Popular Pages

* Mines
* Ores
* Bosses
* Items
* Costumes
* Challenges
* Known Bugs

## Latest activity

6/26/22- Added "Abyss Mine". Signs now give descriptions. Added "Pyrite" and "Lapis Lazuli". Added "Speed Pass", Speed Passes are now required to go into "Speed Trials". Added "Trial of Skill" Added "Temple of Engrave" (This is unlocked by beating abyss mine once.)
Free mine

The free mine is the starting mine.You can only find basic ores there, unless you get further into the mines.

There are 9 ores in the Free Mine.

The 9 ores are:

Bronze (Stone with brown spots on it)

Iron (Stone with black spots on it)

Silver (Stone with white spots on it)

Gold (Stone with yellow spots on it)

Emerald (Stone with lime on it. Flashes between lime and white) (animated)

Sapphire (Stone with blue on it. Flashes between blue and white) (animated)

Ruby (Stone with red on it. Flashes between red and white) (animated)

Diamond (Stone with pastel rainbow on it. Flashes through the whole rainbow) (animated)

Normal Stone can also appear there, but if you have the Rubble Removal, it won't appear.

There are 2 bosses in the Free Mine:

* Mud Golem
* Goblin King