Galindor "Gum Gum"

Gum Gum wearing his wizard hat and playing the drums

## **Intro**

Gum Gum, whose elven name is "Galindor," is a half orc who is introduced as a barbarian who believes that he (in addition to his unknown father) is a wizard.

At the end of the Infinight Saga campaign, it is revealed that Gum Gum is actually the offspring of the deity Dia and an Orcish Wizard (or Wise-Ard) named Gariador.
## **Description**

### **Appearance**

Gum Gum wears a tattered wizard hat and robes he found over time. He wears these clothes to feel more connected with his father whom he who was the greatest wizard before he was blinded by his rage .

### **Personality**

Gum Gum takes instructions literally which, on occasion, causes him to literally take things. Notable examples of this include when Mayor Prattle told him to take a chair, and Gum Gum responded by picking up a chair and carrying it with him for an extended time.

## **Biography**

Gum Gum was raised in an orphanage in the wilderness. He believes his mother died in childbirth and his father was a wizard. He further believes that an 8-inch tear-shaped rock that he found and named "boomba" was his father's magic wand.

When his parentage was later revealed, Gum Gum discovers he was born in the Embriok Woods as the result of a union between the goddess Dia and Gariador, the Wise-Ard.

## **Character information**

### **Notable items**

* One of Gum Gum's most prized possessions (and according to Gum Gum at the beginning of his adventure, the most powerful object of all the objects he has) is an 8-inch tear-shaped rock which he calls "Boomba." Gum Gum alleges boomba was the one thing his father left him. While Gum Gum believes that he can deter magical items when he holds his boomba and hums, he is actually able to detect magic through an ability called magic awareness. Boomba was destroyed by Brink Tussler (who was possessed by Entropa) and was revealed to be Wonicorn poop.
* To aid in his fight against Entropa, Gum Gum is given the Diadem of Diagems by Dia, a crown that can house the six diagems. When Gum Gum is able to attach all six diagems, he is granted a divine power to make one wish.

#### **Current items**

##### Common Items

* -Smith tools
* -Shackles
* -Shovel
* -Raptor Claw necklace
* -Bedroll
* -Rope 50ft
* -Dino teeth
* -Whittling items
* -Rotten Red wolf meat
* -Cards
* -Frayed medition pillow
* -Valorossian
* -Carnival Item
* -Valross Armour
* -Pillow
* -Branch
* -Roots
* -Key
* -Sangrianight Lantern
* -Small gem
* -Manacles (6)
* -5 LBS fish
* -Fireflies
* -Tackle
* -Fishing gear
* -Chair

##### Magic Items

* -Bag of Clumsy Dust
* -Wisp of Shadow
* -Staff of Flower
* -Whistle of Noma
* -Ring of Jumping
* -Ring of Waterwalking
* -Bonding Friendship Bracelets
* -Elixir of undying
* -Cupcake of Hunger
* -M-movable Rod
* Chockdoodle Caller

##### **Weapon**

* -Balancing Axe
* -Javelin of Lighting
* -Throwing stars (4)
* -Battle Axe
* -Great Axe
* -Hunting Trap
* -Shield

#### **Former Items**

##### Common Item

* -Poo Bucket
* -Exploding Jelly Bag

##### Magic Items

* -Draconic Decoction
* -TBH Bracelets (upgraded to the Bonding Friendship Bracelets )
* -Staff of the wise Ard
* -Ice staff/magic icicle

##### Weapon

* -Random Axe of Kindness (upgraded to the Balancing Axe)

#### Half Orc abilities

* **Darkvision:** He as superior vision in dark and dim conditions. He can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. He can't discern color in darkness, only shades of gray
* **Menacing:**He gain proficiency in the Intimidation skill.
* **Relentless Endurance:** When he is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can't use this feature again until he finish a long rest
* **Savage Attacks**: When He score a critical hit with a melee weapon attack, he can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

#### **Proficiencies**

* **Skills**:
	+ **Expertise**:
* **Tools**:

* **Armor:** light armor, medium armor, shields

* **Weapons:** simple weapons, martial weapons

##### Languages

* Common
* Orcish

## **Class Features and Abilities**

### **Barbarian abilities**

#### Rage

In battle, he fights with primal ferocity. On his turn, he can enter a rage as a bonus action.

While raging, he gains the following benefits if he isn't wearing heavy armor:

* he has advantage on Strength checks and Strength saving throws.
* When he make a melee weapon attack using Strength, she gain a +2 bonus to the damage roll. This bonus increases as she level.
* He has resistance to bludgeoning, piercing, and slashing damage.

His rage lasts for 1 minute. It ends early if he is knocked unconscious or if his turn ends and he hasn't attacked a hostile creature since his last turn or taken damage since then. He can also end his rage on her turn as a bonus action.

Once he has raged the maximum number of times for his barbarian level, he must finish a long rest before he can rage again. he may rage 2 times at 1st level, 3 at 3rd, 4 at 6th, 5 at 12th, and 6 at 17th.

##### Unarmored Defense

While he is not wearing any armor, his Armor Class equals 10 + his Dexterity modifier + his Constitution modifier. He can use a shield and still gain this benefit.

##### Danger Sense

At 2nd level, He gain an uncanny sense of when things nearby aren't as they should be, giving him an edge when he dodge away from danger. He has advantage on Dexterity saving throws against effects that he can see, such as traps and spells. To gain this benefit, he can't be blinded, deafened, or incapacitated.

##### Reckless Attack

Starting at 2nd level, she can throw aside all concern for defense to attack with fierce desperation. When she make s her first attack on her turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against his has advantage until her next turn.

##### Extra Attack

Beginning at 5th level, he can attack twice, instead of once, whenever she take the Attack action on his turn

##### Feral Instinct

By 7th level, his instincts are so honed that she have advantage on initiative rolls.

Additionally, if he is surprised at the beginning of combat and aren't incapacitated, He can act normally on her first turn, but only if he enter her rage before doing anything else on that turn.

##### Brutal Critical

Beginning at 9th level, he can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.

This increases to two additional dice at 13th level and three additional dice at 17th level.

##### Relentless Rage

Starting at 11th level, his rage can keep you fighting despite grievous wounds. If he drop to 0 hit points while he is raging and don't die outright, he can make a DC 10 Constitution saving throw. If she succeed, she drop to 1 hit point instead.

Each time he use this feature after the first, the DC increases by 5. When she finish a short or long rest, the DC resets to 10.

##### Persistent Rage

Beginning at 15th level, his rage is so fierce that it ends early only if he fall unconscious or if he choose to end it.

#### **Path of Wild Magic**

Many places in the multiverse abound with beauty, intense emotion, and rampant magic; the Feywild, the Upper Planes, and other realms of supernatural power radiate with such forces and can profoundly influence people. As folk of deep feeling, barbarians are especially susceptible to these wild influences, with some barbarians being transformed by the magic. These magic-suffused barbarians walk the Path of Wild Magic. Elf, tiefling, aasimar, and genasi barbarians often seek this path, eager to manifest the otherworldly magic of their ancestors.

#### **Magic Awareness**

*3rd-level Path of Wild Magic feature*

As an action, Gum Gum can open his awareness to the presence of concentrated magic. Until the end of your next turn, ke knows the location of any spell or magic item within 60 feet of you that isn't behind total cover. When he sense a spell, he learn which school of magic it belongs to.

He can use this feature a number of times equal to his proficiency bonus, and he regain all expended uses when he finish a long rest.

#### **Wild Surge**

The magical energy roiling inside him sometimes erupts from him . When he enter your rage, roll on the Wild Magic table to determine the magical effect produced.

 2
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 5
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#### **Bolstering Magic**

Gum Gum can harness hia wild magic to bolster himself or a companion. As an action, he can touch one creature (which can be himself ) and confer one of the following benefits of his choice to that creature:

* For 10 minutes, the creature can roll a d3 whenever making an attack roll or an ability check and add the number rolled to the d20 roll.
* Roll a d3. The creature regains one expended spell slot, the level of which equals the number rolled or lower (the creature's choice). Once a creature receives this benefit, that creature can't receive it again until after a long rest.

#### Unstable Backlash

When he is imperiled during his rage, the magic within him can lash out; immediately after he take damage or fail a saving throw while raging, he can use your reaction to roll on the Wild Magic table and immediately produce the effect rolled. This effect replaces your current Wild Magic effect.

#### Controlled Surge

Whenever he roll on the Wild Magic table, he can roll the die twice and choose which of the two effects to unleash. If he roll the same number on both dice, he can ignore the number and choose any effect on the table.

#### Wild Magic

##### Wild Magic Surge

Starting when he choose this origin at 1st level, his spellcasting can unleash surges of untamed magic. Immediately after he cast a sorcerer spell of 1st level or higher, the DM can have you roll a d20. If you roll a 1, roll on the Wild Magic Surge table to create a random magical effect. A Wild Magic Surge can happen once per turn.

If a Wild Magic effect is a spell, it's too wild to be affected by Metamagic. If it normally requires concentration, it doesn't require concentration in this case; the spell lasts for its full duration.

#### Tides of Chaos

Starting at 1st level, he can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once he do so, he must finish a long rest before he can use this feature again.

Any time before he regain the use of this feature, the DM can have him roll on the Wild Magic Surge table immediately after he cast a sorcerer spell of 1st level or higher. he then regain the use of this feature.

## **Quotes**

"*MMMM!!! SHOW ME THE MAGIC!"*

"We're hugging now, I'm Gum Gum."

"MMMMMM... Share the magic."

"Bart is best friend, and we're together 'till the end. I won't let you down, so you won't go down." (Song)

## Making Friends

Gum Gum may be a barbarian, but he has a pure heart. Accordingly, Gum Gum loves to give hugs to people who are more or less receptive to them. For really special people, Gum Gum will share his friendship bracelets.

* Gum Gum hugged Mother Abby and tried to put his friendship bracelets on her, but was unable to attach the bracelets. Episode 8: Infinight Interns - Pyous Pass, Part 3.
* Just outside the Biergarten Pub in Ürbloom, Gum Gum hugged Brink Tussler in an attempt to stop a fight. Episode 12: Deja Ürbloom - A Brinkle in Time.
* Gum Gum hugged DJ Boots N' Cats in the Glocken Tower as it tried to smash into Kyborg. Episode 22: Deja Ürbloom - Eleventh Hour at the Tower.
* Gum Gum hugged and used his friendship bracelets on Little Jimmy the reluctant Everguard in the Elderpines. Episode 43: Paralyte's Poison - Pines and Needles.
* Gum Gum hugged essentially the entire party and Lord Loamish. Episode 71: Betwix the Bramblecracks - His Name Is.

## **Trivia**

* Galindor's mother was Dia herself and she fought Gariador to protect her Son and won but lost her mortal Form
* With an Intelligence score of 4, Gum Gum has the lowest Intelligence score of the party.
* According to Chris, Gum Gum is a barbarian on the outside. And on the inside, but he's a wizard in his heart. Correspondingly, when asked by Euph what his secret passion is, Gum Gum's responded that he wanted to be the "greatest wizard of all time."
* Gum Gum confessed at the Temple of Dia that he fears the dark, forks, worms, and swallowing seeds.
* One potential shortening of Gum Gum's father's name is "Gary."

## **Art**

Art by Luca PeriniGumGum's many items by @magical\_madokaArt by reddit user u/ProfMadScientistArt by twitter user @centipededotgov