recursal/Fanatic-Fandom huggingface dataset:
Clive Deen (CEO of Dravenpelt)

## Clive

30
--

Mild Bee Sting Alergy

Hair (#) -#de6000

Skin Tone (#) -#ffeec2

(Add more as needed)

### Simplified Description

Clive is fairly tall with a muscular build. He has red hair that goes down to his shoulders and a full-grown beard. He has green eyes. He wears a jade necklace and a black ring on his thumb.

### Vocals

Clive has a voice leaning on the deep side, although a bit high.

## Quotes and Trivia

* Favorite food: Falafel
* Favorite color: Green
* Favorite phrase: "Idiot dog"

## Personality

### Likes

* Being in charge
* Rain
* Cold weather
* Snow
* Winning
* Bragging
* Reading
* Drawing

### Dislikes

* Having to listen to someone
* Losing
* Humiliation
* Stubborn dogs
* Not being obeyed

### Current Goals

* Fill up Dravenpelt with more dogs
* Breed fighting dogs
* Gather more money to buy more dogs

### Past Goals

* Start a affiliation
* Overcome a financial crisis

### Fears

* Snakes
* Small/confined spaces

### Traumas

* Being abandoned
* Abusive foster home

## History

### Childhood

Up until the age 8, he was a very cheerful boy. That quickly changed as his father become alcoholic. he was taken by an orphanage and adopted by an abusive foster family. He ran away after a couple of years.

### Young Adult

Living in a trashy apartment, barely making ends meet. He found out about dog-fighting from a friend.

### Adult

Establishing dravenpelt, and building training experience.

## Relationships

### Family

Birth father [ deceased ] Birth mother [unnamed].
A Distracted Enemy

***A Distracted Enemy*** was a short research journal written during the Planemeld of the Second Era by an unknown member of the Worm Cult. It tells of the extent to which the Worm Cult was able to channel the power of Zix, an erratic and powerful winged twilight that once resided in Moravagarlis, a ruined Ayleid city.

## Contents

The Zix is too chaotic and unpredictable a creature to join the master's ranks, and it is too powerful to leave unchecked. However, it may still prove useful.
It is bound to these ruins with Ayleid magic, with a single Welkynd Stone as the focus for the binding spell. I've shown a priest of one of the local goblin tribes how to fashion totems using fragments of this Stone. There's enough power in the fragment to put on a light show, which is enough for the simple creature to worship.

In actuality, the totems will maintain but weaken the binding spell. Zix will be unable to threaten us, but will have just enough power to distract the Bretons. And a distracted enemy is a weakened enemy.
Basic Provisioning Guide

***Basic Provisioning Guide*** was an instructional work written sometime in the Second Era during the days of the Empire of Cyrodiil by Cloelius Maluginensis, a Supply Sergeant in the Empire's Seventh Legion. The book serves as an instruction manual of sorts for those learning the basics of privisioning in the field.

## Contents

n my twenty years as supply captain for the Seventh Imperial, I learned one absolute truth: provisioning is the same whether feeding yourself or an entire army. Per Magus-General Septima Tharn's request, I will share what I know to aid the provisioners of less accomplished legions.
### Step 1: Acquire Ingredients

hen you are in the field, your backpack is the only pantry upon which your soldiers can rely. Requisition anything you can find—every barrel, chest, or sack of grain should make its contribution to your cause.
As an Imperial soldier you have the right to requisition as much as you want, but use discretion. A citizen with an empty larder will have long memories of Imperial imposition. A single handful, scoop, or item from each barrel, chest, or sack is my simple rule.
### Step 2: Acquire Recipes

ever forget that you are a provisioner, not a chef. You aren't cooking personal meals for the Countess of Cheydinhal. It doesn't matter how the food tastes as long as it feeds your cohort. You want recipes that are fast, simple, and best made in bulk.
Take grilled capons, a meal that requires capon meat and drippings. It doesn't matter that you know the ingredients required—without a proper recipe, they're just raw meat and grease. Locals always have their own ways to prepare local ingredients, so stay vigilant for recipes while requisitioning supplies.
### Step 3: Cook, Cook, Cook

nce you've learned a recipe, bring those ingredients to a cooking fire. Then cook them. Don't burn the food.
Remember to serve your cohort what it needs most. Scouts and skirmishers need roast goat. Mages in your cohort are best fed capon noodle soup. Infantry can always use trotter pie. Never forget that a hot meal can make the difference between life and death.
### Addendum: Brewing On The Go

 hear enough questions about brewing to warrant its own section. I recommend you never keep more than a flask of fine brew with you. Your cohort will know it's a prize for those who truly distinguish themselves.
Yet sometimes the cohort needs liquid courage, such as before a battle or a parade review. This is when I brew horrible swill from local recipes, both to shock the soldiers into a state of confident readiness and to keep them from growing fond of the stuff.

Step 1 and Step 2 are identical to the similar steps for cooking. As for the third?
Step 3: Brew, Brew, Brew
Once you've learned a recipe, bring those ingredients to a cooking fire. Then brew them. Don't spoil the drink.

I often present excess brew to the locals who "donated" the ingredients in the first place. This is not Imperial requisition policy, but it helps my cohort stay in their future good graces should we suffer a retreat due to the actions of less stalwart legions.
Cartorrel's Last Words

**Cartorrel's Last Words** was a note left around 2E 586 by Cartorrel, an Altmeri fisherwoman who was killed by Maormeri invaders on Wasten Coraldale, an island of the Summerset Archipelago. The note was meant for her wife, Wendlain, though she would never be able to deliver it as Cartorrel died before giving the letter to one of her fellow fisherman. It was later retrieved and delivered to Wendlain.

## Contents

Darling,
I won't be coming home this time. As gentle as the seas can be here, we always knew that any voyage could be my last. It won't be the fickle currents that claim me in the end, but the poison coursing through my veins. I love you and I'm sorry.

The sea elves have invaded Wasten Coraldale. A small force now, but I can tell that they're preparing for more of their kind. It won't be long before this island becomes a staging ground in a greater campaign.

I'll never see the mainland again, but if the tides smile upon me, this message will reach it soon.

To whoever finds this. Tell the Royal Navy that the sea elves are here. Stop them before more lives are lost. And if you would be so kind, bring this to Wendlain in Alinor.

With love and hope,

Cartorrel
Bolga's Guide to Island Beasts

***Bolga's Guide to Island Beasts*** is a short bestiary written in the late Second Era by Bolga gra-Bur, an orcish huntswoman from Mistral. Bolga's bestiary details the many dangerous beasts of Khenarthi's Roost, an island off the southern coast of Elsweyr.

## Contents

Beasts from all over Tamriel come here on trade ships. Those that find killing easy call this island home. From weak to strong, Bolga tells you where to find them. How to best them. Whether they are good for eating.
—

Skeevers

Big rats from up north. Pack roamers. Meat is good for stew. Very stringy.

Live in burrows under sand. Camping on beach? Bad idea. Water comes up and skeevers with it. Better to camp on rocks. Solid ground.

Jump like tiny tigers. Sometimes spin about. You think they are running? Do not be fooled! You wonder why Bolga has only one hand? This is why. Stand firm. Ready a shield if you have one to keep both your hands.

—

Alits

Mouths on legs. Eat anything they wrap their teeth around. Go anywhere their legs carry them.

Meat is tough, gamey. Sometimes poison.

Solitary. Tend toward easy prey, like sheep. Enough in one place? They raid thunderbug nests.

Alit attack with bites, but feet are more deadly. If one crouches, get your guard up! They are high jumpers.

—

Thunderbugs

Keep to themselves. Nest in soft dirt near trees and under ridges, Lay eggs and guard them from anything that gets near. Eggs are sweet and tingly going down.

Get their name from the shock you get when they bite you. They can also shock from a distance. If one tries it, punch it in the head until it stops!

Some bugs bigger than others. Spit tiny shock balls and call thunder from the sky. Bolga suggest avoiding these. You cannot fight the weather.

—

Giant Snakes

Hard to find. Occasionally eat small boats. Find one swimming? Make for land. If it catches you, it will drag you under.

Bolga has only fought one on land. When it was close to death, it coiled up. Its wounds started to close. When Bolga saw this, she ran and did not look back. Suggest you do the same.
Betrayal

"**Betrayal**"was a work of poetry written in the Second Era, presumably by Nerien'eth Umeris. The poem tells of how Nerien'eth built the school of Agea Relle with his wife Alanwe Heledan only for her to betray him by having multiple affairs. It is unknown if Alanwe actually had any affairs or if everything was a creation of Nerien'eth's mind.

## Contents

This place I built on solid rock,

It breaks, crumbles away,

Destroyed and shaken to the core,

Betrayed by Alanwe

My blindness was my love for her,

Though any fool could weigh,

Her will was weak, her lust unbound,

That strumpet, Alanwe

My heart betrayed, I took her soul,
Cracked it with vicious fray,
Eternal now will be her pain,
'Tis the fate of Alanwe
Ayleid Cities of Valenwood

***Ayleid Cities of Valenwood*** is a historical work written in 2E 455 by Homfrey Perk, a historian at the University of Gwylim. The book details the fall of Ayleid civilisation in Valenwood.

## Contents

Being a Survey of the Triumphant Settlement of the heartland high elves in the Southern Regions
…At this point, we should mention the remarkable cities of Ceyatatar, and the Ayleid settlement beneath what is now modern Bravil. These cities, along with the Valenwood cities of Haven, Woodhearth, and Silvenar, all flourished as a result of increased trade after the establishment of the great White-Gold Tower in what is now the heart of Cyrodiil.

Of note in particular is the university and libraries at nearby Elden Root. The Ayleids there built their city in and around what is called the Elden Tree or the First Tree, believed by many to be the tree that seeded all of Valenwood.

Both Haven and Woodhearth were destroyed utterly by the sieging Maormer, who cared little for the advanced and enlightened ways of the Valenwood Aldmer. Marching inland, they plundered not only the Elden Root enclave, but also the Great Tree itself. What villainous tribe would injure and pillage such magnificence?

It is possible that the Maormer had broken the Aldmer traditions of racial purity and intermingled with indigenous, bestial tribes of Pyandonea. This would explain their savagery and lack of regard for the greatness of mainland elven culture.
Ayleid Steel

**Ayleid steel** was invented in the Ayleid Empire, and was used to make weapons and various other items of unparalleled quality. Magic and spells play a role in its forging, which makes the steel special and gives it magical characteristics.

## History

Ayleid steel, possibly forged with starlight magic, was manufactured in the Ayleid Empire of old. Ayleid steel blades are lighter, stronger, and sharper than even the best castle-forged steel, though also far more expensive. Even at the height of the Ayleid Empire, Ayleid steel was difficult to forge and was done so sparingly. There may be thousands of Ayleid steel blades remaining in the world, but there are only two hundred known blades according to sapiarch X's *X*, some of which have since been lost or have disappeared from recorded history. Most Ayleid steel blades on Tamriel are treasured heirlooms of noble Houses, each with its own name and storied history, and even impoverished lesser Houses are unwilling to give them up.

Ayleid steel was always costly, but it became considerably more so after the fall of the Ayelid Empire, the secret of its making lost in the decades after its fall. Only the greatest weaponsmiths can reforge swords from existing Ayleid steel, making those remaining weapons highly treasured and extremely rare. The blacksmiths of Tel Narrusa in Morrowind claim to know the magics for reforging Ayleid steel without losing its strength or unsurpassed ability to hold an edge.

## List of Known Ayleid Steel Blades

**Blades known to still exist:**

* Silverlight, the sword of Aerel the Gryphon. Carried by all Arana monarchs from Alinor. It was shattered during the Clash of the Gryphons, and was later reforged by Anumaril Arana before he became King Anumaril II. Its current wielder is Kinlord Malyon Arana.

## Other Objects

* The crown worn by Anumaril IV Arana and some of his descendants in the Arana dynasty, five bands of Ayelid steel connected in the back and forming an elegant design in the front. It was last worn by King X, and lost after X.
Black Ladies

The **Black Ladies** were several lovers of King Daethen I Arana, who he would often bed rather than his wife Linaarie Andorin. The Black Ladies were all chosen by Daethen for their considerable beauty, though were never taken as wives. Desptie this, they were not permitted to leave Daethen's company unless they were put aside by Daethen himself. Some that survived their king were quoted as saying that to be one of the king's Black Ladies was more a death sentence than anything else, as several of his lovers died or were severely abused by Daethen's own command and hand.

The existence of Daethen's lovers was not a well-kept secret, as even his wife knew of them. However, lords and ladies alike were forced to turn their cheek to their sovereign's illicit activities, lest his ire turn on them as well.

## The Black Ladies

* **Darina Elarie**,
* **Sarya Luris**,
Celence Coriel

Allegiances | * House Coriel

**Celence Coriel** was a member of House Coriel during the days of the Three Banners War. She was a secret worshipper of the Daedric Prince Meridia, often visiting and residing in Kilkreath Temple in Haafingar. Her faith was eventually shattered after her goddess apparently abandoned her faithful when the temple was corrupted in 2E 588.

## Appearance and Character

Celence had raven black hair, dark grey eyes, and fair skin. She often wore commoner's clothing while she was a member of the Kilkreath Temple, so as to draw little attention to herself. She eventually returned back to wearing garments befitting a noblewoman after she left the temple and her faith.

After the corruption of her temple, Celence's faith in Meridia was shattered. Like several other of her brethren she eventually left the temple in search of another meaning in life.

## History

In 2E 588 the Kilkreath Temple was inflicted with a terrible curse, turning its priesthood into ravenous beasts. Celence narrowly escaped being eaten alive or turned by her fallen brothers and sisters, escaping to a nearby cave and eventually regrouping with other survivors. She was one of those that joined Priestess Bavian in reclaiming Meridia's Beacon from the corrupted temple, which was later used to seal the corruption within.

After witnessing the deaths of her friends, and the apathy of her goddess in coming to their aid, she abandoned her faith and left the temple, returning instead to her family's seat and resuming her life as a noblewoman.

## Quotes by Celence

>
> There's no escape. Nowhere to run from the evil of these storms or the apathy of our god. Meridia has abandoned us. I will never speak her name again!
>
>
> —Celence about Meridia
>
Templates

## Baby Templates (Scratch)

T&C Dog

K9C Dog

Stray/Pet Dog

Stray/Pet Cat

Farm Animal

Forest Animal

Other Animal

## Character Info Sheet Template (Scratch)

Fighting Dog

K9 Dog

Pet Dog

Stray Dog

Pet Cat

Stray Cat

Farm Animal

Forest Animal

Human

Dogman

Police Officer

Other Animal

## Character Page Template (Wiki)

Fighting Dog

K9 Dog

Pet/Stray Dog

Pet/Stray Cat

Farm Animal

Forest Animal

Human

Dogman

Police Officer

Other Animal

## Affiliation Template

Wiki

Scratch

Project
Ancient Tales of the Dwemer, vol. IV: On the Utility of Marbles and Needles

***Ancient Tales of the Dwemer, vol. IV: On the Utility of Marbles and Needles*** is a pseudo scholarly work written by Gor Felim under the pseudonym Marobar Sul, an author of the Second Era. It is the fourth book of a series of eleven volumes known as *Ancient Tales of the Dwemer*, which details many facts about the Dwemer race of Mer, though was later proved to be mere falsehoods in the Third Era.

The known volumes of the book series *Ancient Tales of the Dwemer* is ordered as follows: *Ancient Tales of the Dwemer, vol. I: The Ransom of Zarek; Ancient Tales of the Dwemer, vol. II: The Seed; Ancient Tales of the Dwemer, vol. III: The Importence of Where; Ancient Tales of the Dwemer, vol. IV: On the Utility of Marbles and Needles; Ancient Tales of the Dwemer, vol. V: Song of the Alchemists; Ancient Tales of the Dwemer, vol. VI: Chimarvamidium; Ancient Tales of the Dwemer, vol. VIII: The Snow Elf and the Variation-Lens; Ancient Tales of the Dwemer, vol. X: The Dowry; Ancient Tales of the Dwemer, vol. XI: Azura and the Box.*

## Contents

 Nord, a Chimer, and a Dwemer walked into a cornerclub.
"What'll it be, muthseras?" the barkeep asked.

"Give me a mug of mead," said the Nord.

"I'll have a snifter of shein—the good stuff, mind you," said the Chimer.

"Kindly serve me an infusion of chal, a marble, and a leather-sewing needle," said the Dwemer.

"Haw, haw," guffawed the Nord. "Shor's bones! The little milk-drinker's going to play pick-up-sticks, but he can handle only one stick!"

"At least I don't swear by a god who is not only imaginary, but dead," said the Dwemer, as the barkeep placed his items on the counter.

"Hey! What?" the Nord blustered. "Why, I ought to…!"

"He's got you there, by Azura's Star," said the Chimer, sipping at his shein. "A point for you, dwarf."

"On the other hand, at least the Nord doesn't think it's clever to worship demons from other planes," said the Dwemer, swirling his chal.

"Boethiah and Mephala! You go too far!" cried the Chimer, drawing a triangular dagger.

"Yeah! Let's gut the runt!" growled the Nord, pulling a hand-axe.

The Dwemer knocked the marble off the counter. It landed on the floor just where the Chimer was putting down his foot for his thrust. He slipped, lurched left, and buried his dagger to the hilt in the surprised Nord's chest. Meanwhile the Dwemer gave the big needle a precise flick of the finger; it spun down and lodged in a crack between the floor-planks, point up. As the Chimer back-pedaled from the dying Nord, he lost his balance and fell headfirst to the floor, where the needle pierced one of his golden eyes all the way into his brain. It took several minutes of flailing, but eventually the Chimer was as dead as the Nord.

The Dwemer pulled a coin-purse from the Chimer's belt and gave it to the barkeep, swallowed the Nord's mead in one prolonged chug, picked up the snifter of shein and took a sip, then nodded to the barkeep and left the cornerclub, snifter in hand. "Off to the market," they heard him say. "I must get a bone-tweezer, a guar egg, and a boot-jack."
Boethiah's Proving

***Boethiah's Proving*** is a religious work written in an unknown Era by a follower of the Daedric Prince Boethiah. The book tells of a particularly fatal summoning of Boethiah, and gives the reader an insight into the mindset required for her worshippers.

## Contents

n a certain day, at a certain time, the faithful gathered to perform certain rituals, hoping to gain a glimpse of their master. The day was correct, the summoning true.
Slashing a smoking tear through the Veil, She, her-very-self, appeared before them, terrible and resplendent. She came arrayed in ebony darker than a moonless night, wielding a blade burning hotter than the surface of the sun. And though she wore the guise of a Dunmer warrior-queen, she towered above them like a statue carved from the Red Mountain itself.

"Why have you disturbed me?"
Surprised, the first among them prayed:

"O Boethiah, Prince of Plots, Deceiver of Nations, Queen of Shadows, Goddess of Destruction, we come to worship thee!"
She looked down upon her followers, gathered to bear witness. Frowning she asked the first:

"Tell me, you who profess to know me, how shall I know you?"
Afeared he exclaimed:

"Each night I pray to thee, each night I call out thy wondrous names. Surely thou must recognise the sound of my voice? Thy most devoted of believers?"
She frowned and let out a long sigh, and then of a sudden he was gone, the air from her lungs dispersing him.
Turning to the second she asked:

"And you? How shall I measure the worth of your existence?"
Stunned by the power of her voice, he bowed before her darkening visage.
She clapped her hands, and he too was gone.
To the third:

"And you, tell me, how shall I know you apart from such as were they, of whom there is no trace?"
Shaken and speechless from the nullifications of his brethren, he whispered:

"Have mercy upon us!"
She blinked twice. Once, he was in agony. Twice, he was destroyed.
She cast a withering glance across those remaining and said:

"I do not grant mercy."
And so it was with the others. She putting them to proof, they offering none.
Finally she came to me, eyes aglow with anger, tongue wet with hate, and said:

"Of all my believers, but two remain. Tell me, second-to-last, with what shall you prove your existence?"
Without hesitation I drew forth my blade and buried it in the chest of the other who stood beside me, and without fear replied:

"Ask him whose blood now sprouts from my blade if I exist."
She smiled. And the gates of Oblivion opened between her teeth. Then she said:

"Tell me, now-last of my followers, wherefore do you remain where the others do not?"
I retrieved my blade, and offered it up saying:

"I am alive because that one is dead. I exist because I have the will to do so. And I shall remain as long as there are signs of my handwork, such as the blood dripping from this blade."
Accepting my gift, she nodded and said:

"Indeed."
Aldotarel (2E 432)

**Aldotarel** was an Altmeri commoner and fisherman from the Summerset Archipelago during the Second Era. He served in the crew of the *Eyebright*during which he helped to sabotage a Maormeri invasion of Wasten Coraldale.

## Appearance and Character

Aldotarel had pale skin and dark brown hair, and wore practical fishermans clothes. He had a flighty personality, though proved his courage when he risked his life to help sabotage a Maormeri invasion.

## History

Around 2E 586, while serving in the crew of the *Eyebright*, an Altmeri fishing cog, Wasten Coraldale was invaded by Maormer and Aldotarel worked together with his captain, Curtaros, to sabotage the invasion until the Alinor Royal Fleet arrived to repel the sea elves.

## Quotes by Aldotarel

>
> He's alive? At his age I'd have thought he'd be the first to fall prey to those sea elves. should have given the stubborn old salt more credit.
>
>
> —Aldotarel about his captain Curtaros
>
Calambar

**Calambar** is one of the constituent regions of the Summerset Archipelago on the continent of Tamriel. It was formerly a part of the Kingdom of Auridon before being united into the Summerset Isles after Aerel's Invasion.

The demonym used for its inhabitants is 'calambrian'.

Calambar is ruled from the city of Skywatch by House X. Notable Houses have included X, X, X, X, and X.
Blackguard Note

**Blackguard Note** was a piece of paper written by Margus Derius in the late Second Era containing orders for a Blackguard enforcer. The orders include instructions for the enforcer to kill Eshundir, a Redguard smuggler.

## Contents

Grethaa needs a lesson.
Urzashi needs a reminder.

Eshundir needs a grave!

Return to the Chid-Moska Ruins when the deeds are done. We're close to finding the items I'm looking for and I need the Blackguards here when that moment finally arrives.

—M.D.
Aerie

The **Aerie**, also referred to as the **Cloudrest Aerie**, is the the ancient castle and seat of House Heleyn, one of the oldest lines of Aldmeri nobility, above the city of Cloudrest within the Vale of Eton Nir. It is situated on the mountain of Eton Nir, several thousand feet above the valley below, where Cloudrest is located. Though a smaller castle than the seats of the other Great Houses, the Aerie is considered impregnable to attack. During the winter months, the Heleyns descend from their castle to their residence in the city proper, to take refuge from the cold.

Despite its remote location far above the city, most consider the castle to be a part of Cloudrest.
A Gift of Sanctuary

***A Gift of Sanctuary*** is a work of fiction written in an unknown Era by an unknown author. The book tells the tale of a boy's encounter with a duck.

## Contents

A little boy, scion of a wealthy House, once went to the lake shore with his parents on holiday. While the elders sipped wine in a cabin with their snooty fellows, the boy was left to play in the sand and mud. He was terribly sad at being so scorned, and went searching for a friend.
The boy did not have to search long. He found a wonderfully chatty duck in the reeds who told him stories of places the boy could only dream of. Though he was quickly enchanted by the tales, the boy became melancholy that he would never see such a place with his own eyes. The duck laughed and told him that this was not so! They would build one together!

The boy and the duck waded out to a small island on the lake and together they built a tiny house of sticks and sand. This sufficed for an hour, until the duck suggested that a house was not a fitting place for the boy. He deserved a palace! The mortar of mud would not be enough, but one of the adults might help.

The boy went back to the cabin and found a noble who had stepped outside to relieve himself, so inebriated he was. He was easily coaxed into following the boy back to the island, where the duck leapt and tore out his throat to use blood and flesh for the mortar and bones for the beams. The boy was delighted, but the palace had to be bigger!

Back he went, again and again, to collect the drunken folk to show them the magnificent palace. Again and again the duck added their bits to the wondrous palace, whose spires and arches dried to become alabaster and gold.

When the boy's parents came to collect him, he took them to see his magnificent palace out on the lake. They screamed and screamed and ran, leaving the boy alone with the duck. He was not sad! Together they made merry on the island until the mists closed in around it and spirited it away to a land of cheer and mirth for all time.
Featured Article/10

**Miraak**, also known as the **First Dragonborn**, was a Dragon Priest of the Merethic Era, and the champion of Hermaeus Mora. He was the first known Dragonborn, although the term did not come to be used in recorded history until after the time of Empress Alessia I Paravant. During his prime, Miraak ruled over Solstheim from his temple atop its highest mountain.

He is not remembered fondly by most peoples of Tamriel, with those who have encountered him considering him to be deceptive, power-hungry, overly-ambitious, and even traitorous. Miraak is remembered in Skaal legend as a traitor to his brothers in the Dragon Cult, plotting against the dragons with his master Herma-Mora, and attempting to occupy the island of Solstheim as his personal domain. He was eventually defeated in a legendary duel with the Dragon Priest Vahlok, but was saved by his daedric master. In 4E 201 he gathered enough strength to attempt a return to Tamriel and betray his master-turned-jailor, but was stopped by the Last Dragonborn, who killed him with the help of Hermaeus Mora himself. *Read more...*
Argonian Journal Pages

**Argonian Journal Pages** was a journal kept in the late Second Era by an unknown Argonian that was exploring the Ayleid ruin known as Gandranen.

Parts of the journal were damaged by water and the mere passage of time, leaving sections of the journal illegible.

## Contents

. . . searched the northern . . . of the swamp to no avail, but I have not . . . up hope. Though many native-born Argonians were loath to speak to me on the subject, Barvyn's . . . of veiled threats and well-timed bribes revealed that a number of the xanmeers in Black Marsh . . . built above labyrinthine caves.
While we have yet to narrow down . . . my belief that the artifacts we seek . . . buried inside these ruins. Barvyn . . . but I am hesitant. If the ancient . . . could be in great danger . . .
Ayleid Inscriptions Translated

***Ayleid Inscriptions Translated*** is a scholarly work written at an unknown time by Beredalmo Direnni, an Altmeri scholar and member of House Direnni. It contains a series of translated Ayleid inscriptions, which, in addition to other sources, has been instrumental in attempts of reconstructing the lost Ayelid language of Ayleidoon.

## Contents

The following inscriptions were painstakingly transcribed and interpreted over many long years. They are preserved here for all time.*Av molag anyammis, av latta magicka.*"From fire, life; from light, magic."

*Barra agea ry sou karan.*"Wear lore as your armour."

*Agea haelia ne jorane emero laloria.*"Wisdom learned by pain is a reliable guide in dark times." (Literally, "Terrible wisdom never betrayed the loremasters.")

*Nou aldmeris mathmeldi admia aurane gandra sepredia av relleis ye brelyeis ye varlais.*"Our exiled elven ancestors heard the welcoming gifts of peace in the streams and beech trees and stars." ("Mathmeldi" means literally "from-home-driven.")

*Suna ye sunnabe.*"Bless and blessed be."

*Va garlas agea, gravia ye goria, lattia mallari av malatu.*"In the caverns of lore, ugly and obscure, shines the gold of truth."

*Vabria frensca, sa belle, sa baune, amaraldane aldmeris adonai.*"The foaming wave, so thunderous, so mighty, heralds the lordly elves."
Alcoholic Beverages

**Alcoholic beverages** are popular in the known world.

## Varieties

Common alcoholic drinks include beer, hippocras, liquors, rum, mead, cider, and wine. They are often served to the public in beer halls, brothels, inns, taverns, and winesinks. Lords often have beverages available in their halls and keeps as well.

## Alcoholism

Some people on Nirn suffer from alcoholism.
All About Giants

***All About Giants*** is a scholarly work written in 2E 569 by Bonorion the Wanderer, a Bosmeri traveller. The book was originally Bonorion's journal that he kept while in Skyrim, though it was eventually transcribed into a bound tome to be used by the sapiarchs of the College.

## Contents

aving explored the snowy reaches of Eastmarch and the Rift, I have had opportunities to observe the strange and rather large people the Skyrim natives call "giants". The natives of Skyrim are rather large themselves, but the giants that roam the wilderness are twice the size (or more!) of your average thick-necked, broad-shouldered Nord. Here are some observations, recorded for future travelers to this chilly clime:
Giants are tall.

Giants seem peaceful enough. Until you threaten them. Then they swing huge clubs and launch even a burly Nord over field and stream. The trip probably kills the Nord. That would be my guess, as I've never been able to interview a survivor of a giant's swing.

Things that seem to threaten giants include, but are not limited to:

* Going near them.
* Threatening their mammoths.
* Shooting arrows at them.

No one that I have spoken to has ever seen a female giant or a young giant. Are giant children taller than Bosmer? Are female giants painfully shy? This calls for additional observation.

Giants paint rocks and trees near their encampments. This primitive art probably entices the rare female giantess who might wander by. Or the decorations mark territory. Or the giants simply like to paint. This calls for further study.

How does a giant milk a mammoth? VERY carefully. (Note: Nords found this joke to be very amusing. Especially after several mugs of mead.)

No Nord I spoke to has ever tasted mammoth cheese. They seem to have no interest in doing so.

I shall have to find a way to befriend one of these large creatures. That's the only way I can think of to get a sample of that wonderful smelling cheese.

*Note from Jeggord the Learned, 2E 571:*
*The wood elf Bonorion was found at the base of large hill near the area known as Cradlecrush. Given the condition of his body, that is, every bone broken, it appears that he ignored his own advice. Even the dimmest Nord children know better than to approach a giant. As the nearest giant camp was nearly a league from where his body was found, I would say that wood elves can travel great distances when launched by a giant's club.*

*I have preserved his journal as a cautionary tale for future explorers of Eastmarch, the Rift, and other regions where giants make their homes. Heed its advice, even if its author did not: don't try to befriend a giant.*
Aenar Araenyon (2E 203) (Kinlord)

**Aenar Araenyon**, known as **the Cruel**, was the Xth member of House Araenyon to rule Gryphonrock as Kinlord, ruling from X to 2E 593. His only child that lived to adulthood by his sister-wife, X, was Anumaril.

Aenar displayed an immediate obsession with reclaiming the Ruby Throne of Cyrodiil, leading to many attempts at forging alliances with the Great Houses, none of which were ultimately fruitful. He eventually descended into insanity, caused by, amongst other factors, multiple miscarriages and stillbirths, the deaths of three children, and a brief uprising known as X. His paranoia and cruelty grew out of control. He eventually killed his own wife after believing that she was intentionally killing their children, causing a member of a hired mercenary company, X, to kill him.

## Appearance and Character

In his youth, while not being the most intelligent, nor the most diligent of young lords, he was described as having an undeniable charm. He was generous, handsome, and resolute, though quick to anger. He was also vain, proud, and changeable, traits that made him easy pickings for lickspittles and flatterers. As he grew older, Aenar became increasingly jealous, suspicious, and cruel, prone to furious outbursts.

After (uprising), these characteristics became even more pronounced. He began to see every unexplained event or act of minor defiance as evidence of fearful conspiracies against him, and devised sadistic punishments for those he imagined to be his enemies. This suspicion extended even to his own son, Anumaril, whom he believed was behind (uprising), resulting in him being unofficially exiled from the Summerset Archipelago. Aenar later developed a fascination with necromancy, which eventually grew so consuming that he could only become sexually aroused by his undead creations, over which he held ultimate control. His marriage to his sister-wife X, while never happy, became sexually abusive late in his reign, culminating in her imprisonment and eventual death at Aenar's hand.

By the end of his life, Aenar's madness had taken a serious toll on his appearance, so that although only X years old at the time of his death, he looked much older. He ate little and became gaunt as a result of his fear of poison.
The Good Life

## Summary

The media went into a frenzy when a beautiful former dancer was cornered and shot in her West Palm Beach apartment, turning a baffling high-profile case into the next challenge for the Cold Justice team to try and tackle.

## Cast

* Kelly Siegler as Prosecutor Kelly Siegler
* Yolanda McClary as Crime Scene Investigator Yolanda McClary
* Steve Spingola as Homicide Investigator Steve Spingola
* Captain Brian Kapper (West Palm Beach Police Department)
* Detective Aaron Sam (West Palm Beach Police Department)
* Investigator Bille Fraser (West Palm Beach Police Department)

## Location

* West Palm Beach, Florida (February 5, 2003)
Authenticity of the Giovessen Skull

**Authenticity of the Giovessen Skull** was a letter written in the Second Era by Mercator Mannix, a historian of the Imperial City. The letter confirmed the authenticity of a treasured artefact acquired by Thane Fulstrom Dragen before being stolen by the Thieves Guild in 2E 584.

## Contents

Honourable Thane Fulstrom Dragen,
Though the events of 2920 are largely fictional of nature, the seed of truth has borne fruit in the form of the Giovessen Skull. It is indeed the gold-dipped and gem-encrusted cranium of Tavia, famously imprisoned in Castle Giovesse at the behest of Emperor Reman III. Whispers that the Giovessen Skull is a false relic appear to have been spread by a previous owner in Hammerfell, no doubt to discourage the attempted theft of such a valuable piece of history.

I hereby certify the Giovessen Skull as authentic. All rumours claiming the source skull was from a condemned Breton prisoner are just that—rumour.

—Mercator Mannix
Aerel's Second Coronation

**Aerel's second coronation** ceremony occured at the end of Aerel's Invasion when Aerel Arana called to Alinor the High Aldarch of the Church to crown him alongside the Grandsapiarch. Aerel's second coronation solidified his hold upon the Marble Throne and officially ended the war.

## Prelude

Aerel Arana had combined his forces with those of Lady Erandel Andorin in the Norlands, and together marched upon Alinor, during which King Coreriil III Arana and his son and heir were slain. Despite not being able to find Coreriil's only other child, the Princess Arannelya, Aerel claimed the Marble Throne through right of conquest and arranged for a second coronation. The second coronation ceremony would be held jointly by the High Aldarch of the Church and the Grandsapiarch of the College so as to fully legitimise his reign and claim upon the throne.

## The Coronation

The coronation was a modest affair, though all the great lords of the realm were present. It was during the ceremony that Aerel for the first time donned a crown. Aerel had been declared 'King of All the Isles' by the High Aldarch the previous year, though during his second coronation he had himself crowned as Aerel Arana the First of His Name, King of the Summerset Isles, Lord of the White City, and Protector of the Isles.

## Aftermath

Aerel would go on to rule the united kingdom of the Summerset Isles for 170 years, ruling from 1E 368 to 1E 538, after which his son, Daethen Arana, would ascend to the throne and rule after him.

Aerel's reign was a peaceful one for the entire archipelago, free from the small wars and conflicts that had plagued the realm in the decades leading up to Aerel's Invasion. The commonfolk took to calling this period the Gryphon's Peace, a term which was adopted by the sapiarchs of the College in their histories.
Battle of Crimson Streets

* Extermination of Abagarlas' populace

* House Taralor
* House Calareon

...

## Prelude

* 300 slave-soldiers
* 50 knights
* 150 men-at-arms
* 100 archers
* 100 spellcasters

* 3.000 slave-soldiers
* 1.000 mounted knights
* 500 men-at-arms
* 1.000 archers
* 500 spellcasters

This force consisted of House Larethal's own levies as well as most of their vassals'. While the Kingdom of Delodiil had it's own fighting strength, it was not as devoted to combat as their counterparts in the Kingdom of Abagarlas. This meant that some of King Cenedelin's vassals did not have the fighting troops to adequately contribute to the host, preferring instead to keep what armies they had defending their own lands. Additionally, House Larethal's own levies were not as numerous or as well-trained as those of House Arana, which had dedicated themselves to excelling in combat and warfare.
Balagog gro-Nolob

**Balagog gro-Nolob**, also known as **the Gourmet**, was the most illustrious and sought-after chef of the Third Empire during the time of Skyrim's civil war. In 4E 201 he was travelling incognito through Skyrim when he was mysteriously killed while staying in the Nightgate Inn in the Pale.

## Quotes by Balagog

>
> Whatever you want, I'm sure I can't be of help. I'm just here on... holiday.
>
>
> —Balagog to his mysterious assailant
>

## Quotes about Balagog

>
> Have you by chance heard of "the Gourmet"? Read his cookbook? He's become quite a phenomenon.
>
>
> —Astrid about the Gourmet
>
Azin-jo's Journal

**Azin-jo's Journal** was a journal written in 2E 587 by Azin-jo, Moon-Bioshop of Sunspire Temple in Elsweyr. The journal details Azin-jo's reaction to what he believes is the return of his god, Alkosh, to the temple.

## Contents

This one feels his days grow longer as his time grows shorter. He prays that Alkosh will grant him the strength to continue his duties. He is but one old Khajiit who does not shoulder the burden of his temple's greatness with the vigor it deserves.
\* \* \* \* \*

Azin-jo's thoughts turn to friends and family long gone. He has not seen those who drifted from the faith in a long time, and he has buried all who stayed. He is afraid when his time comes, there will be no one to do the same for him.

\* \* \* \* \*

How is it that Khajiit can forget their greatest god, when Azin-jo is never without Alkosh's presence in his heart of hearts? He knows he should not disdain Riddle'Thar, but a Mane should lead us to honour the gods, not supplant them! Even Rajhin knows how to share!

\* \* \* \* \*

This one does not know how to put this into words, but he knows he must record this miracle for posterity. Azin-jo was visited by Alkosh this day. Not as a dream or vision, but real as the stone beneath his feet! As this one prayed in the chancel, he was bathed in shadow. It had been a clear day and he had not prayed so long that the sun had set on him. This one was not prepared for what he saw when he raised his head.

Descending from the sky was a great dragon, golden as the Sun and radiant in its rays! The Dragon King of Cats has finally returned to the mountain in the hour of our need. Azin-jo threw himself to the ground and gave thanks to Alkosh for answering the prayers of his undeserving servant. This is what Great Alkosh said unto him in his voice of thunder:

"Go to your kind and tell them of my return. Bring them to this temple and rebuild it. Those with the faith to serve me will have a place in the future to come."

Tomorrow Azin-jo will descend the mountain and spread the glorious news!
Against the Snakes

***Against the Snakes*** was a short journal kept around 2E 582 by Denskar Earth-Turner, a Nord commoner from Bleakrock Village on the island of Bleakrock. The journal records Denskar's thoughts about the Second Akaviri Invasion, of which he participated as a soldier.

## Contents

Been thinking about our fight against the Akaviri. I've got opinions. Think I'll write them down.
The whole damned war could have been avoided if those idiots in Windhelm had the sense to throw the Snakes back into the sea. Shor take them!

Still wish Jorunn had moved to reinforce Windhelm. Lost some good men that day.

Jorunn fortified Riften, but the Snakes rolled right past. Why go straight to the Stonefalls?

The fighting south of Riften, north of Fort Virak, isn't given enough respect. Those men were pinned and outmanned, and still they held.

Wulfharth was the only reason the men kept fighting that day. Jorunn was just a pup. He couldn't rally a mead hall.

The Snakes push into Stonefalls after the fall of Fort Virak. Why? What were they after?

Heard rumors some of the dark elves turned their blades on the Shellbacks at first. Couldn't stand the thought of being rescued by Argonians. Damned fools.

Shor take the whole Snake island. Let them send another tiger demon! We'll take them again!
A Warning to the Aldmeri Dominion

***A Warning to the Aldmeri Dominion*** was a political work written in the late Second Era shortly after the commencement ofthe Three Banners War by Erystera Ligen, a Breton scribe. The ultimatum warns the Aldmeri Dominion on behalf of the Daggerfall Covenant to renounce their claims on the Ruby Throne.

## Contents

he overlords of the Aldmeri Dominion are hereby put on notice: renounce your ambitions of aggression and return to your islands and jungles, or the wrath of the Daggerfall Covenant shall fall upon you like a hammer of the gods.
We are well aware that the Aldmeri plan nothing less than a return to the elven domination of the other races, particularly Men and orcs. They wish to overturn the legacies of the First and Second Empires and wipe them from history. This we shall not allow. Never again will free Men and orcs submit to the tyranny of elven oppression!

The arrogant high elves of Summerset are clearly the driving force behind the Dominion. We of the Covenant have shown, through our acceptance of the Direnni, that we can live with the elves in peace, but Queen Ayrenn insists on war. Her invasion of the continent of Tamriel is nothing but naked aggression. The Dominion has no territorial rights in Cyrodiil. If the Altmer do not return to Summerset, their invading armies will be destroyed.

The wood elves and the Khajiit have traded with our Iliac Bay kingdoms for ages, but they've made a mistake in allying themselves with the perfidious Altmer of Summerset. Though we of the Covenant wish them no ill will, if they maintain their alliance with the Dominion, they will suffer the same fate at our hands as the high elves. They must reconsider, or they must face our wrath.
Astronomy

**Astronomy** is a natural science that studies celestial objects and phenomena. In the known world, astronomy plays a role in keeping track of time as well as religion.

The science of astronomy is studied by the sapiarchs of the College.

## The Sun and Moons

It is known that daytime period is correlated with the seasons. Towards the end of summer, the days start to grow shorter, a trend which continues through autumn.

The known world is orbited by two moons in a similar fashion to Earth's. There are twelve moon turns to a year, as on Earth. Even on our Earth, years have nothing to do with the seasons, or with the cycles of the Moon. In the world of Nirn, a year is a measure of a solar cycle, i.e., of how long it takes Nirn to make one complete revolution around the sun.

## Planets

There are several other planets in the sky over the known world, which some sapiarchs believe to be representative of planes of Oblivion, or more contraversially, literally representative of the eight Altmeri gods.

## Stars and Constellations

Constellations are the names given to a group of stars linked close together. Often times, they represent some sort of picture. Their names usually vary between the various peoples. There are thirteen constellations identified by the sapiarchs of the College.

### Known Constellations

* Apprentice
* Atronach
* Lady
* Lord
* Lover
* Mage
* Ritual
* Serpent
* Shadow
* Steed
* Thief
* Tower
* Warrior