Lucky Shot

For the damage boost that is applied when hitting weak spots, see Critical Hit.

**Lucky Shot** is a random chance to multiply weapon damage by a certain amount, based on Lucky Shot Chance. It is similar to random critical hits in other games, but it can stack above 100%, granting **guaranteed** bonus damage and a chance for even higher damage. The base Lucky Shot Chance is 0%, making it impossible to inflict lucky shots without any bonus.

**Note**: Skills, elemental effects and certain special hits triggered by ascensions, occult scrolls and inscriptions can never be boosted by lucky shots. However there may be a few exceptions.

Lucky Shots with different multipliers are colored differently. 2x is orange, 3x is purple and 4x is red. If a lucky shot occurs at the same time as a critical hit, it overrides the critical hit's yellow color.

Lucky shots will stack multiplicatively if a critical hit occurs at the same time, dealing far greater damage (Example: 4x CritX and 2x Lucky Shot = 8x damage).

## Lucky Shot Calculation

All Lucky Shot Chance bonuses are added together to create a total Lucky Shot Chance. This then determines your chance for the hit to be a lucky shot or not. Every 100% Lucky Shot Chance will **guarantee** the next lucky shot multiplier (100% is guaranteed 2x, 200% is guaranteed 3x...), and any further bonus will give a chance to increase the multiplier to the next level beyond that.

Taking the 230% example below, the first 200% means that hits will inflict at least a 3x lucky shot, since it's guaranteeing the previous 2 multipliers. The additional 30% then grants a chance to apply 4x lucky shot instead of 3x. This effectively makes it inflict 4x lucky shots for 30% of the time, and 3x for the remaining 70%.

Note: Lucky Shots can go beyond x4 by having a Lucky Shot Chance higher than 300%, but it will remain red regardless. Attempting to do this may not be practical during regular gameplay, due to how many bonuses are required to achieve this.

## Heroes affecting Lucky Shot Chance

* Ao Bai:
	+ Lucky Ammo increases chance by up to +40% while  Dual-Wield, with an additional +20% when triggering a lucky shot and critical hit at the same time.
	+ Unleashed Potential increases chance by +1% every 0.5 seconds, up to +20%, while firing during  Dual-Wield.
	+ Weapon Genius increases chance by +75% during  Dual-Wield.
* Qing Yan:
	+ Hail of Bullets increases chance by up to +40% while the weapon's magazine is full.
	+ Gun Fighter increases chance by 100% on the next weapon hit after using  Cleave.
* Tao:
	+ Sword Enthusiast level 3 increases chance by +2% for every flying sword summoned for a short time.
	+ Furious Wave allows  Swords Out to inflict double damage 40% of the time. Additionally it can inflict triple damage 20% of the time when enemies are marked by  Fatal Bloom. These show up as lucky shots when hitting enemies.
* Qian Sui:
	+ Alaksana Fist increases chance by +2% for every stack of Fist Sensation you have.
* Xing Zhe:
	+ Casting  Soul Strike while holding a  Melee Weapon increases chance by +80% with the first cudgel hit.
	+ Shifting Stars increases chance by up to +75%, with a cooldown of 3 to 2 seconds. Killing an enemy resets the cooldown.
	+ Weapon Mastery triples the effectiveness of  Assaulter on  Injectors, and shares the effect with your other weapon.
* Li:
	+ Burning Bullet increases chance by up to +210%, consuming up to 30 energy in the process.
	+ Quenched Arm increases chance by +50%.
* Zi Xiao:
	+ Bet It All level 2 and 3 increases chance by up to +20% each rare/legendary Astroaspect for 5s when clearing the Astrohouse.
	+ Functional Deck increases chance by +20% for 5s when consuming a Legendary Astroaspect.
* Nona:
	+ Lucky Magazine increases chance by +20% for 4s after reloading.
	+ Lucky Break increases Lucky Shot Chance by up to +80% when landing a critical hit.

## Scrolls affecting Lucky Shot Chance

* Casual Gunsmanship increases chance by +20%, but decreases damage by 20% when not inflicting a Lucky Shot.
* Elemental Torment increases chance by +20% against enemies with an elemental effect.
* Berserk Soul increases chance by +0.5% for every 1% health lost.
* Enhanced Evil-Devouring Sword increases chance by +20% for every cursed scroll currently held.
* Fast-Loader increases chance by +30% after swapping weapons, gradually decreasing over 3 seconds.
* Lone Ranger increases chance by up to +25% when staying away from enemies.
* Bullet Light increases chance by +25%, but consumes extra ammo from reserves when not inflicting a Lucky Shot.
* Good and Evil increases chance by +15% when not carrying any cursed scrolls.
* Enhanced Normal Ammo (Scroll) adds +30% chance to the shot for every large ammo consumed when using  Normal Ammo weapons.
* Enhanced Large Ammo (Scroll) adds +30% chance to the shot for every large ammo consumed when using  Large Ammo weapons.
* Special Ammo (Scroll) adds +12% chance to the shot for every large ammo consumed when using  Special Ammo weapons.
* Enhanced Connected Mind adds +10% chance if you're using the same weapon type as a teammate.
* Ninja's Discipline increases chance by +5% every second, up to +50%. This resets upon inflicting a Lucky Shot.
* Coin Shot increases chance by +30%, but consumes  Copper? when not inflicting a Lucky Shot.
* Speedy Pursuit increases chance by +50% after dashing.
* Merciless Strike increases chance by +50% on a critical hit, but decreases chance by -50% on a regular hit.
* Reasonable Luck increases chance by +80%, but total chance won't exceed 150%.

## Inscriptions affecting Lucky Shot Chance

* ● Lucky Shot Chance +20%
* ● Lucky Shot Chance +40%, RoF -10%
* ● +100% projectile speed, +15% Lucky Shot Chance
* ● Explosion AoE +2m, Lucky Shot Chance +15% is exclusive to weapons that create an  Explosion?.
* ● +30% lucky shot chance, -25% elemental effect chance is exclusive to  Melee Weapons.
* ◆ *+Lucky Shot on ammo consumption*(full text)
* ◆ *+10% Lucky Shot, -10% Accuracy on kill*(full text) is exclusive to  Shotguns.
* ◆ *+150% Lucky Shot on triple crit*(full text)
* ◆ Lucky Shot Chance +50%, Stability -50%
* ◆ *+50% Lucky Shot on kill*(full text)
* ◆ *+50% Lucky Shot on kill (Melee)*(full text) is exclusive to  Melee Weapons.
* ◈ +10% Lucky Shot Chance for 3s whenever hit an enemy (up to 150%).
* ◈ *+30% Movement Speed, +100% Lucky Shot on kill*(full text) is exclusive to  Melee Weapons.
* Weapon Specific:
	+ ◈ +100% Lucky Shot Chance for 6s when hitting enemies 10 times within 1s. (Hits do not count during the bonus) is exclusive to  Angelic Aura.
	+ ◈ Every crit buff stack adds additional 1% Lucky Shot Chance and 5% Stability is exclusive to  Demonlore.
	+ ◈ +100% Lucky shot chance on the second-phase attack when attacking enemies with more than 50% HP is exclusive to  Fire Tower.
	+ ◈ RoF +50%, Projectile speed +50%, Lucky Shot +50% is exclusive to  Golden Bow.
	+ ◈ +50% Lucky Shot Chance for each charging second is exclusive to  Golden Bow.
	+ ◈ Reload two ammo at a time, +30% projectile. +20% Lucky Shot Chance in 1s after reloading is exclusive to  Hell.
	+ ◈ +25% Lucky Shot Chance for each projectile detonate at the same time is exclusive to  Justice.
	+ ◈ Increases the radius of the forcefield sphere. +50% Lucky Shot Chance to projectiles passing through the sphere is exclusive to  Lightning Blast.
	+ ◈ +100% Lucky shot chance on the next hit after landing shot twice is exclusive to  Poisonous Ghost.
	+ ◈ Each time the Weapon Skill deals damage, +10% Lucky Shot Chance for a period of time (up to 200%) is exclusive to  Porcupine.
	+ ◈ +100% Lucky Shot Chance per ricochet is exclusive to  Prism.
	+ ◈ +20% Lucky Shot Chance. +1.0x CritX and +30% Lucky Shot Chance when fully charged is exclusive to  Pupil.
	+ ◈ A split arrow leaves a mark upon hitting an enemy. +100% Lucky Shot Chance of the split arrow if it is generated through hitting an marked enemy is exclusive to  Strike Wing.
	+ ◈ When firing at enemy within 5m, Lucky Shot Chance +80% is exclusive to  Wild Hunt.
* ✦ *One shot magazine*(full text)

## Other effects on Lucky Shot Chance

* Assaulter increases chance by up to +25% for  Injectors.
* Unexpected Luck increases chance by up to +25%.
* Field Proficiency increases chance by +10% for every elite or boss enemy killed in the entire run.
* Skilled Trick increases chance by +20% (up to +200%) for 10s each time you use a  Weapon Skill?.
* Enhanced weapons with the Lucky enhancement gain an extra +40% to +60% Lucky Shot Chance.
* Top Gun increases chance by +50% for every third shot when using  Rifles.
* Trick Shot increases chance by +75% for the first hit after swapping weapons or reloading.
* Well-trained increases chance by +75% against enemies not affected by an elemental effect.

## Notes

* Lucky Shot Chance is determined for each individual hit. When firing multiple projectiles in a single shot, some may succeed in getting a lucky shot, while others may fail.

## Trivia

* It is possible for Lucky Shot Chance to drop below 0%, however this results in nothing special happening other than having absolutely no lucky shots triggering.
* Tidal Aspis and  Soul Strike are skills that is capable of inflicting lucky shots without firing weapons, due to dealing weapon damage as part of their use.  Swords Out simulates lucky shots with the  Furious Wave ascension, however they do not work like true lucky shots.