CNPP-2

Northern part of the Chernobyl Nuclear Power Plant where a series of teleport anomalies await you.

## First visit

You'll visit this location after destroying C-Consciousness in The mystery of the Monolith. It will be filled with Monolith snipers and turrets. In Shadow of Chernobyl, the ground is covered by one huge electric anomaly, and you are supposed to navigate through a system of teleports to the exit. In OP-2, there's no anomaly so you can kill a lot of Monolithians and blow up all turrets from the ground before even stepping into the first teleport. This will make your job **significantly** easier. BPOs Binocular you grabbed at CNPP-1 will come extremely handy as it has computerized targeting.

Note that the ground shaking stops once the last 6 Monolithians pop out once you approach the final teleport that transports you back to Central Pripyat, so you might want to trigger this first. You can travel all the way to the final building and fight the last section first, approach the teleport, and continue wiping the location out in peace (relatively speaking). Alternatively, you can use a Monolith teleportation device if you have one from the Controller's brains quest, teleport to the main CNPP roof and make a detour to that teleport without anyone besides turrets bothering you.

1. Turret on top of a white shed
2. Turret on top of the sarcophagus
3. Turret on a catwalks around the middle level of the building, in a corner
4. Turret on top of the power plant
5. Sniper on the building
6. Sniper on the building
7. Sniper on the building
8. Turret on top of two red containers
9. Sniper on the building
10. Turret on top of a white shed with large pipeline coming out of it
11. Turret on the ventilation shaft
12. Turret on the ventilation shaft

Total: Monolith ×83, Turret ×8.

Don't forget to repeat the CNPP photo you saw in your vision, completing Deja Vu.

## Out-of-bounds exits

* The roof of the plant allows access to the unmodeled sections of CNPP-1.
* A platform with broken piping on the northwest side of the area allows you to jump over the fence and exit the area.
* The gate with the transition to CNPP-1 can be jumped over.

## Notes

* You can actually get to this location *before* it opens during the SoC story. The devs had the foresight and you won't break the story. It can be done in two ways:
	+ Grind the armor required for Arnie's chain quest by either playing really long or savescumming, receiving the manual teleport to the Monolith Control Bunker, and one Teleport artifact by killing burers. This way you can leap over a massive chunk of the SoC story, theoretically before even leaving the Bar. You won't break anything, however you'll still need to finish the rest of the SoC story, even though the order of events is wrong.
	+ Find Ghost and complete his quest Brain Scorcher building plan, getting the transition from Sarcophagus to X-10. Then you can complete Controller's brains for Lukash and receive Monolith teleportation device ×5 as a reward, picking it near the Wish Granter. The device will teleport you to the CNPP roof.
* An easy way to approach this area without having to fight anything is to go straight to the roof of the plant. You can do this either by using the Monolith teleportation device described above, or by heading up the staircase by the Monolith Control Bunker entrance, walking along the pipes to get over the fence to the main building, and then ascending the broken staircase.