Classes

## Purpose

* The whole point of a Class was that it attuned your body to your path—the System handing out Skills was just an added bonus. The real magic was the pathways themselves and how they transformed normal energy into something uniquely suited to activating your skills. Before the System, cultivators had to manually refine their energy before launching spells, which was obviously way harder. **Chapter 1,086**

## Attaining a Class

### Level

* A class can only be attained once an individual has hit level 25 **Chapter 23**

### Age

* “The Ruthless Heavens allow you to start progressing on the path of cultivation starting at the age of 16 for both humans and demons, but it varies between species." **Chapter 75**
* "An academy prepares the young generation, and help them attain the Class they wish for. Or at least have the most aptitude for." **Chapter 75**

### Guaranteeing/Improving your class choices

* “If they want to become a Sword Master they will have to arduously train with their sword, and physically train their natural attributes to the peak. If they wish to become a magic user it’s a bit more complicated, but essentially they have to study the elements and learn all they can about cosmic energy. Craftsman Classes are best gained by apprenticing themselves to someone.” **Chapter 75**
* “The first class is mainly based on achievements and experiences since people rarely are in contact with the Dao at that stage. Someone old will have more of those than a youngster who’s only 16. However, that doesn’t mean one should wait with choosing a class.” **Chapter 111**

### Academies

* “It depends on the grade of the school. Normally only common classes can be attained at an academy, with one or two lucky students out of a thousand getting an uncommon one. Out in the multi-verse there are far greater academies who have curriculums that can guarantee uncommon classes, and even give a decent chance for a rare one.”
* If the youth accomplish great things after becoming 16 years old, instead of rushing to level 25, they can improve their chances to get a better class.”

### Advancement Paths

* “Getting common classes is by far the most common starting choice in C-graded to E-graded worlds. Classes like Warrior or Swordsman have a multitude of well-documented advancements paths. For example, it is well known that a Warrior can advance to an E-Graded Uncommon Champion. It can also advance to E-Graded Uncommon Captain, then D-Graded Uncommon General.”
* “They won’t get as many attribute points or as good skills as someone who gets a Rare or even Epic class in the start. But the requirements for each advancement is well documented, giving cultivators a clear and unimpeded path of progression. The multi-verse has an endless amount of classes, and only a small part of them is public knowledge. Many promising youths have had their path of progression cut short since they got an unknown rare class, and wasn’t able to progress it.” **Chapter 74**
* To get an epic class in E-grade, one must have at least one Dao Fragment. **- Chapter 381**
* To achieve an arcane class in E-grade, one must have at least one Dao Fragment in the middle stage, as well as having a unique path, being a trailblazer. Anyone following a heritage has already cut the possibility of a arcane class out. **- Chapter 408**
* It doesn't need to be a hybrid. It is possible to make complete breaks between classes when evolving. But most achievements would be based on things they did with the help of their current class, and the Dao would reflect the current class. So a complete change like that would likely result in a weaker class, if you managed to get an option at all. Remember, most people won't even be able to evolve to E-Grade based on their current class, let alone for freebasing a new one.

## Rarity of classes and upgrading

* Alyn had explained that a rare class could get two Dao Seed quests at the most, and an Epic class was needed to be able to get a third. Even getting two was considered great luck, and generally an indication that the Rare class was top-tier amongst its kind. **Chapter 79**
* "As he read through the history of Galvarion, Zac also started to understand Alyn’s standpoint regarding Class Rarities better. Galvarion only possessed an Epic C-Grade Class, the lowest possible rarity if one wanted to progress further.
* In fact, it had been the same from the start for the man. He started with a humble Warrior class at F-Grade and slowly upgraded the rarity once every Evolution. He wasn’t supremely strong for his level, though better than most through a series of fortuitous encounters and good Dao insights." **Chapter 296**
* "Most are still only able to gain a common class and are afraid we will force them to upgrade before the wars. They want to hold off on upgrading in favor of improving further before upgrading. As for the few who are able to gain an Uncommon class, they are afraid to evolve because of us." **Chapter 300**
* Going with the above the minimum rarity to be able to advance that can be chosen is as follows:
	+ F - Common
	+ E - Uncommon
	+ D - Rare
	+ C - Epic
	+ B - Arcane
	+ A - ???

There are requirements to qualify for certain rarity of classes though this requirement seems to be a lot lower for the F grade class which is determined by life experience.

The rarities that have their requirements best explained are:

* **Epic E-Grade** - requires at least one Dao Fragment and suitable/sufficient achievements
* **Arcane** **E-Grade** - requires at least one mid level Dao Fragment and a solid Cultivation Path.
* Unnamed - There were even higher-class rarities above, but those required you to confirm your path first. **Chapter 1,059**

#### Tribulations

* It tests you in one of three ways, depending on where The Ruthless Heaven’s feels you are lacking. The tribulation will strike at your weakness, and either you pass or you fail.
* The **Body Tribulation** is essentially The Ruthless Heavens beating you up, and you just have to bear it. It is to test that you have created a foundation sturdy enough to keep building upon. It is the most common trial for Dexterity and Intelligence-based classes.
* In the **Spirit Tribulation**, your soul is attacked in a way that neither Skills nor items can protect you from. You need to use your soul and Dao to defend yourself. The Soul is the connection to the Heavens, and it needs to be strong enough to withstand the weight of the Dao.
* In the **Heart Tribulation**. You will be thrown into illusions and temptations, and you will need to break free. The Heavens test your conviction and mental fortitude. A sturdy body and soul is needed to walk the path of cultivation, but a resolute heart might be even more important. **Chapter 485**
* Boundless cultivators were beset by the **Grand Minor Tribulation**. The name was a bit odd, but taking that step would summon the most powerful of the minor tribulations. There were two weaker stages as well, one upon reaching E-grade and one when becoming a Hegemon. By the point Zac became an E-grade cultivator, he was still cultivating the Heavenly Path without any real sense of direction, but he would have to withstand the old Heaven’s punishment upon trying to form his core.
* Even cultivators walking Heaven’s Path would cause quite a scene when forming their inner world. It was an event somewhat similar to the Dao Apparitions in the Tower Of Eternity, where their understanding of the Dao was put on display. **Chapter 811**

#### Failure

* Anything from mild wounds to death depending on how badly you performed and whether someone could disperse the tribulation for you. **Chapter 485**

## Hegemony

* In other words, a Hegemon's attribute advantage against E-grade cultivators wasn't as pronounced as an E-grade cultivator's advantage over an F-grade cultivator. **Chapter 1,059**
* Hegemony leaned into your specialization, where you focused more on useful attributes while giving up on those who brought fewer benefits. **Chapter 1,059**
* By the time you reached Hegemony, you were expected to shore up your weaknesses by relying on your strengths. **Chapter 1,059**
* As such, half of your attributes would come from your class choice. **Chapter 1,059**
* A Middle-stage core would hold roughly five times the energy of an Early-stage one, and the same was true further down the road. **Chapter 1,059**
* You normally needed a Middle-stage Cosmic Core to power a Middle-proficiency skill, and the same was true for War Regalia. **Chapter 1,059**

## Class Skills

### F-grade

* 3 skills at level 25
* 1 skill at level 35
* 1 skill at level 50
* 1 skill at level 60
* 2 ultimate skills at level 75

### E-grade

* 1 skill at level 75
* Skill upgrade at level 90
* Skill upgrade at level 100
* 1 skill at level 125

## Attribute Gains

### F-Grade

Excluding free points, classes in the **F grade** receive attribute points as follows per level

* 3 - 4 Common
* 4 - 5 Uncommon
* 5 - 6 Rare
* 6 - 7 Epic
* 18 additional free points at level 75

### E-Grade

In **E grade**, classes receive attribute points separately per Node and per level. **Chapter 485**

#### per Node

* Base Attributes (Stats other than Luck) from Node breaking
	+ 76-100 (Low)
		- +6 Common/Uncommon (+6 strength +6 dexterity +6 endurance +6 vitality +6 intelligence +6 wisdom)
		- +7 Rare/Epic
		- +8 Arcane
	+ 101-125 (Middle)
		- +14 Common/Uncommon
		- +16 Rare/Epic
		- +18 Arcane
	+ 126-150 (High)
		- +22 Common/Uncommon
		- +25 Rare/Epic
		- +28 Arcane

#### per Level

* Ten free points per level
* Additional Stats given from class levels (from filling up Nodes after breaking open)
	+ Stats given are 21-24 stats per level for Epic classes for low, double for middle, triple for high, 33 (only verified) from Arcane class
	+ negative Stats are possible
* 240 additional free points at level 150

#### Example calculation

* To summarize:
	+ Zac benefits once from his nodes breaking, but benefits twice from his class level ups.
	+ By the end of E grade, an Rare/Epic-grader, not including Titles and Dao, compared to (Zac):
		- Low
			* +1300 from Node breaking | 175 base attributes (1050 total) + 250 free stats
			* +600 (1200 from 2 classes) from levelling
			* Total: 1900 (Zac: 2500)
		- Middle
			* +2650 from Node breaking | 400 base attributes (2400 total) + 250 free stats
			* +1200 (2400) from levelling
			* Total: 3850 (5050)
		- High
			* +4000 from Node breaking | 625 base attributes (3750 total) + 250 free stats
			* +1800 (3600) from levelling
			* Total: 5800 (7500)
		- Total 11550 (15150)
	+ Compared to his 2x attribute gain in F-grade, he only gets around 30% extra attributes by the end of E-grade. However, he is also not a cultivator, so cultivators may be able to match him in raw attributes, but he also has his titles.

### D-Grade

* Base Attributes Per Level:
	+ Epic: 100 / 150 / 200
	+ Arcane: 115 / 170 / 225.

## Class related titles

* Full of Class - reach level 25
* Rarified Being - acquire a Rare Class
* Heaven's Chosen - get the highest possible class rarity for your grade
* The First Step - Reach Peak of F-Grade
* The Second Step - Reach the peak of E-grade

1. ↑ https://discord.com/channels/593783253320597515/593789035584159765/710520525612384277
2. ↑ https://discord.com/channels/593783253320597515/593789035584159765/731837614260355102