recursal/Fanatic-Fandom huggingface dataset:
Mechanical Rabbit

### Effects

Deal 4 (+2 per level) piercing damage +2 (+1 per level) damage for each Assembly card you have. Assembly: draw 1 card.

## Info

* Available to Mechanic
* Assemble

* Cards you have means cards in your hand and deck in the fight. Exiled cards are not counted.

-Works best in Assembly Mechanic decks but is ok in other decks as well.
-Note:-Assembly cards lower their cost by one every time the assembly is activated.
Infected

"There's a look of pain is on his face."

## Quote

"If it's not a friend, it must be an enemy."

"The most frightening thing is not the virus. It is the people staring at me."

## Cards in Deck

* Painful Strike (1/2) - Deal 4 damage. Gain 4 Mana.
* Basic Attack (2/4) - Deal 2 damage.
* Basic Attack (2/4) - Deal 2 damage.
* Blood Drinker (1/2) [1 Mana] - Exiled. Absorb 2 health. Draw a card.
* Intimidate [1 Action] - When an enemy draws a card on their next turn, they discard a card at random.
* Infection (3/3) - Enemy suffers Poisoned \*4.
Fairy Blessing

**Fairy Blessing** is a location/event that can be found in Full Moon. Each chapter will feature 1 *Fairy Blessing*, usually under the first few cards that you can pick each chapter.

For Android device only, dying will grant you the choice to watch ads and resurrect, then get an additional fairy blessing. This can happen up to 3 times, after that no ads will be granted. This will make the maximum blessings you can have being 6 in android but 3 in other OS.

Picking *Fairy Blessing* will give you 1 of 3 options to choose from. There are many boons for your character that can appear here. It is not recommended to skip this, as it is a free positive effect for your character.

Some Blessings have to be unlocked by playing through hard mode with every character.

Aside from the *Fairy Blessing* you can also get blessings with the Pandora's Box, which will usually have a negative effect together with a positive one.

Diaries does not have the *Fairy Blessing* location, but you can still get the same blessings at certain progress points. It also features some new Blessings, that will not show up in the main game.

The Locked Diary is another blessing chooseable in the 2nd Chapter. Following a specific sequence it unlocks a different Boss fight. (In order to choose it you might have to beat hard mode 7 with any character first)

## Wish

The following are possible options that can appear as choices:

## Hardmode unlockable Wishes

You have to play through the first 6 Hardmode stages for each character to unlock all blessings. Sometimes you unlock Pandora's Box Blessings

## Flavor Text

"I once gave Pinocchio life and Cinderella glass slippers."
Ice Torch

* Diaries exclusive
* Possible starting equiment for the Witch
* Rare card (can't be copied or found normally. Only gained with certain choices)
* Damage is based on all spell cards you own (spells that are in your deck before the battle starts).
* Code of Storm will help you regain mana, while also increasing Ice Torch damage and letting you draw a card
* Frost Amulet and certain blessings are good ways to apply Chilled without spending mana
* Inspiration and Wisdom are usually better than Magic Frost, because of their draw effect
Old Mage

## Special Powers

### Equipment

Magic Staff: For each 2 Mana you gain, deal 1 damage.**Witch's Tome**: At start of your turn, draw 1 Spell card from your deck.

"Why is this owl...carrying a staff?!"

"Magic is interesting for its mystery."

"The world is still full of unknown secrets."

"Where is my cat?"

## Cards in Deck

* Mana Tide - Gain 10 Mana.
* Magic Flames - Gain 3 Mana. Deal 3 Fire damage. Fire damage +1.
* Hide [2 Mana] - Exiled. Gain physical immunity. Lasts 1 turn.
* Cold Snap (1/2) [3 Mana] - Deal (4) water damage (enemies with Chilled take double damage). The enemy suffers Chilled \*2.
* Inspiration - Gain 5 Mana and then draw 1 Spell card from your deck.
* Blizzard (1/2) [7 Mana] Deal (10) Water damage (enemies with Chilled take double damage). The enemy suffers Chilled \*3.
* Firewall [2 Mana] - Until you rnext turn, when the enemy uses an attack card, they take 2 Fire damage.
* Pyroblast [8 Mana] - Deal 25 Fire damage.
* Basic Attack (4/4) - Deal 4 damage.

## Choices

"You should be more respectful to your elders! Hmph!"

1. Treat her. (Reputation +1)
2. Ask about Grandma. (Courage +1)
3. Learn about magic (Little Witch only, suffer -10 but get Mana Tide card)
Fatal Fork

### Effects

When equipped, any attack cards played will take effect twice and discard the left-most card.

* Diaries (DLC) exclusive
* Possible starting equipment for the knight.
* Rare card (can't be copied or found normally. Only gained with certain choices.
* Required for the "Secret Weapons" achievement (Steam Version).
Mirror

1. Mirror card
2. Memory in the Mirror

**This article is a disambiguation page for Mirror**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Headless Horseman

## Special Powers

### Powers

2x **Rebirth**: When severely injured, it will resurrect and reduce maximum health.**Obsession**: rebound sublethal damage on him.

## Audio

* Death makes me more powerful
* My head has been lost
* the immortal will become stronger

## Description

"Obviously it doesn't have facial expressions, but it still feels majestic."

## Cards in Deck

* Confession (2 Mana) - This combat deal 3 piercing damage to the enemy at start of your turn. (Grants monster Penance: Deal (3) piercing damage to the enemy at end of turn.)
* Basic Attack (2/4) - Deal 2 damage.
* Basic Attack (3/4) - Deal 3 damage.
* Basic Attack (4/4) - Deal 4 damage.
* Blazing Charge (1/2) - Deal 7 fire damage.
* Mana Tide - Gain 10 mana.

\*BUGGED - Sometimes the monster can be seen casting this card, but it does not take effect for some reason.\*

## Selection Quotes

These are quotes every time you select a fighter/threat:

1."The immortal will become stronger."

## Choices

"Do... don't hit my face! Huh? My head?"

1. Help him remember. (Reputation +2)
2. Speak with him. (Courage +2)
3. Laugh at him.(Reputation -1)

## Responses to speaking

* It's tough to remember if you don't have a head, but at least...
	+ I don't have to worry about wearing a helmet (audio)
	+ I don't have to wear a helmet (text)
Locked Diary

The locked Diary is a card you can get by choosing it in the 2nd Chapters Fairy Blessing.

You might have to beat hardmode 7 with any character first, afterwards it will always be available. Werewolf can not get this blessing.

If you follow a sequence you can gain access to the 4th chapter and a different final boss.

* Unlock the diary by upgrading it in a smithy (other upgrade options don't work).
* Trade the unlocked Diary with the Card trader in the 2nd chapter to get Painful memories. (Nun transforming cards doesn't work).
* Forget the Painful memories in any Amnesia Tavern. (Blessing doesn't work).

At the end you should have get a blessing "Silver Carver". This has no effect aside from unlocking the Final Chapter.

You can see the card in your deck outside of fighting. It does not show up during battle.

If the final boss option in Chapter 3 shows up (Cursed Werewolf) and then blessing "Silver Carver" is obtained, the final boss node will be changed to unlocking Final Chapter.

### Trivia

Dying and reviving in the 2nd Chapter will show another option of receiving the Diary.
Hypnotist

*You can just about make out a strange man holding a pocket watch.*

## Cards in deck

* Hypnosis [1 Action]: The enemy loses 2 Actions.

## Choices

"Who can be sure that what we're experiencing now is not a dream?"

1. How do you wake up? (Gold -2)
2. Who is the dreamer? (Reputation +2)
3. Ignore him. (Courage +2)
	* this should be chosen if you want to fight a boss other than the Witch

## Story:

> He was an outsider who recently arrived in the village. Adept in all kinds of deceptive little tricks, he has a pocket watch that he fiddles with all day long, claiming that it has the power to grant people wishes. But even the youngest children in the village do not believe him, and he has not been able to fool anyone in days.
>
>

> When he was about ready to give up and move on to the next village, he happened upon a simple and honest strongman. He once again preached the fallacy that everything is but a dream. The strongman chewed on a chicken drumstick while listening to his words, but not really understanding their meaning. The hypnotist suddenly changed the subject and told the strongman that in reality they lived in a chicken drumstick castle and that there is a limitless supply of chicken drumsticks, only that everyone is actually dreaming so they do not realize this fact. The strongman was suddenly aroused by the topic and asked how he could get to eat those chicken drumsticks. The hypnotist, with a smirk on his face, pulled out his treasured pocket watch. No one can remember clearly what transpired afterwards. It is only know that he was able to obtain from somewhere a bag full of gold, and that it makes a jingling sound when he walks.
>
>

> Tonight, there is a full moon and all the villagers are staying soundly in their homes, which makes it a good opportunity to leave the village. While walking, he sees a girl in a red cloak standing across from him. He smiles and approaches her, thinking he is about to add to his ill-gotten gains,
>
>
Life keeper (build)

Spirit Caller Build.

## Overview

Combination of Living Spirit, Tree Spirit. Third card depends on your needs. The most strong and easy to find is Shadow Spirit.

Idea is simple. Tree Spirit increase the damage. Living Spirit trigger the damage. Shadow Spirit double the damage.

## Building

Core Cards & Blessings*
1/6
Support Cards & Blessings*
1/9
1.**Core Cards**

* Get all three spirits and play them.
* It is great to combine these two beasts and other Spirits you have into one using Everything (If you had some luck to find it). Flower Spirit is very good to be combined with the beast after all Growth triggered (Double the damage).

2.**Damage boost** (permanent for the battle)
With Tree Spirit the Beast get stronger after each Growth triggered.

* Tiger Skin Drum is best equipment.
* Use Power of Nature, Praise the Flame, Clost to Nature and other cards to trigger the Growth.
* Copy the main beast with Mirror.
* If you have a lot of mana you can cast Release or Turn Around+Faith of Nature combinations.
* Blossom blessing can be useful if you didn't win during the first turn.

3. **Enjoy the strength of Life**.

## Tips

* Emergency Rations and Elegance are very helpful since most of cards triggering the Growth are action cards.
* Carefree blessing, Rise in Wind, Enchant and oher cards with "draw" effect are very good to have since most of Growth Trigger Cards don't have this effect.
* If you have problems with enemies during the games you can add Heart of the Oak to your equipment or some cards from defensive build.

## Notes

* Flower Spirit double its effect is summoned with Musync blessing after Shadow Spirit played.
* Living Spirit can be tough to find. You can use Water Spirit while you nead to play created beast.
* The build has good opportunities to be replaced with Chill player.
Grave Guardian

"It's...jumping around the graveyard?"

## Cards in Deck

* Hack (1/2) - Deal 8 damage; Draw 1 less card next turn.
* Hack\* - Draw 2 cards; Draw 1 less card next turn.
* Claw Swipe (2/3) - Deal 4 damage.
* Claw Swipe (3/3) - Deal 6 damage.
* Chomp - Deal 2 damage. You deal 2 additional damage for each Claw Swipe you use this turn.
* Flamethrower (1 Action) - Deal 10 Fire damage.
* Horror Breath (1 Action) - Deal 2 damage; Disable the next card your enemy plays. (Grants Sputter: The next card the enemy plays will fail.)
* Basic Attack (3/4) - Deal 3 damage.

## Choices

"Haha! Is someone having a party? The cemetery hasn't been this lively in ages."

1. Having a party? (Reputation +2)
2. Chat with him. (Courage +2)
3. Grandma's whereabouts. (Reputation -1)
Disorganized Magic

## Description

Disorganized magic is any act of magic that is not inherently given to a species upon birth or part of the natural laws of Overcharge. Most magic is considered disorganized, but disorganized magic tends to lack the strength and dependability of Organized Magic.

## Notable Examples

-Storm Shield & Lightning Sword

-Field Spells
Horned Orge

## Story

There are always people in the world who have fantasies, and there is one in the village. He is quite strong, but is lazy and unwilling to work. Because he thinks a strong person like himself ought to serve in the general. This has led to the villagers to call him the "General". The "General" spends his days either sleeping or taking his sword and shield off for so-called training. One day, the "General" finally found an opportunity. When he discovered that the church was buying and selling slaves, he thought, if he could rescue them, this achievement will become a true "General".

## Deck

Demon Blades (Equipment)

Counterattack (Counter)

Swallow (Counter)

Basic Attack 2-3 star

* The Swallow is an annoying card that Exiled your cards.
* Round Shield make it harder to kill this boss if you can't deal large amount of damage in a short time.

1. ↑ NotFM. Steam Version - 25.01.2024
Master of fire (build)

Spirit Caller Build.

## Overview

The game rely on combination of three Fire Spirits. When you get Fire Spirit Beast, then you get three fire spirits again. Also you need to decreas mana cost of fire spirits to zero or restore equivalent amount of mana (9). Best Choice is copies of Canine Tooth Talisman.

## Building

Core Cards & Blessings*
1/6
Support Cards & Blessings*
1/8
1.**Fire Spirit**

* Get the first Fire Spirit in the shop. (or with such cards as Appreciation, Dreamcatcher, etc)
* Get the second and third with Three Born All card (or wait for next turn). You also can get them with Mastering Nature, Turn Around, Mana Expansion, Fog Spirit and Mirror cards or by drawing it with Musync Blessing.

2.**Mana Reduce**

**a)**

* Equip as much Canine Tooth Talisman as possible (Can be found in the first shops). Copy them with Campfire, Plenty is no plague, Mirror Illusion blessings or by Mirror card if not equipped. Each regain mana by 3 after syntesis.
* Use Conquer The Spirit after each syntesis to reduce mana cost of each fire spirit by 1.
* Get mana cost -1 for each fire spirit with Nature Control.

**b)**

* Create two fire beasts.
* Use Release. You will get 9 fire spirits.
* Play Conquer The Spirit. Then Play three fire spirits with the lowest cost. Repeat this step. After two times lowest cost of Fire Spirit is 0.

3.**Encrease the Damage**

* You can make fire spirits stronger with Spirit Blade equiped.
* Fencing and Double-Edged Sword blessings are helpful.

4.**Enjoy endless fireshow.**

## Tips

* You can use all created beasts with Cystal of Spirit Energy. Or use the card for extra mana if you haven't enough of mana restore/reduce.
* Fire spirits are well combined with others. Wind Spirit and Water Spirit can be very helpful.
* Spirit Board is very useful if you need to draw all the cards from your deck.

## Notes

* You can't get another *equipment* with returning cards (such as Mastering Nature). It will be returned from equipment slot.
* You can't decrease mana by Oracle Bone or increase damage by Release since Fire Spirits you get after each synthesis are NEW cards.
* The smallest deck for the first turn win is 4 cards.
Gold

* Gold is usually gained after each battle and in certain events
* It can be spend on new cards, card upgrades (Smithy), removing cards (Tavern) or to increase Hp, Mana or Exp
* In Diaries it can also be spend to get blessings, Action points or Equipment slots
* Some character skills can give you additional gold (Apothecary)
* Some events or Dialogue choices will allow you to gain additional gold
* Some cards can give you additional gold, if played during battle
* Dirver gloves for the Ranger in Diaries depend on the "gain gold" cards and will deal more damage for gold gained in combat
Exiled

**Exiled** cards will be removed from your deck until the end of the combat (you can't draw them again in this combat).

* **Permanently Exiled** cards will be removed form your deck completely (you can't draw them again during this run).
* There are some effects that trigger when a card gets exiled.
* Some effects might bring back exiled cards.
* Cards like Call of the Wild depend on this effect.
Mechanical Dog

## Info

* Available to Mechanic
* 1 copy lvl1 in the starter deck of Mechanic
* Assemble
* Since this is an Assembly card, whenever you use a card it lowers the action price of the card. If you lower it enough, it can reach zero Action points to play but doesn't go any lower than that.
* You can only get a card from your class.
* Useful in Ubergradable, Fortress, and Factory Mechanic Builds if you have enough cards to lower its cost.
Mushroom King

*On second glance, yep, it's a giant mushroom.*

"In the world of fungus, mushroom is the king."

## Cards in Deck

* Mana - Gain 6 mana.
* Basic Attack (3/4) - Deal 3 damage.

* Basic Attack (4/4) - Deal 4 damage.
* Blood Drinker (1/2) [1 Mana] - Exiled. Absorb 2 health. Draw a card.
* Vampire (2/2) - Deal 3 damage. Restore 3 health.
* Counter (Wail) Triggers when the enemy uses a mana card. Negate the card. Draw 1 card.
* Corrosion: The enemy takes 8 damage and loses 8 maximum health.
* Wail [Counter] - Triggers when the enemy plays a mana card. Counter it. Draw 1 card.
Kong

A massive creature blocks your way out.

### Equipment

Lightning Blade - Each time you use an attack card, the enemy takes 1 lightning damage.Round Shield (2/3) - At start of your turn, gain Armor \*3

## Overview

"A massive creature blocks your way out."

## Story

He never stopped rebelling in anger after his fiancée was taken over by the church priest, until one day he was turned into a gorilla, stoned by his most cherished, and collectively expelled by the terrified villagers... although it could no longer speak, he could not forget his commitment to her, he believed that if he lived, he would have a chance.

## Cards in Deck

* Basic Attack (2/4) - Deal 2 damage.
* Basic Attack (3/4) - Deal 3 damage.
* Basic Attack (4/4) - Deal 4 damage.
* Jujitsu (1 action) - Exiled; Until your next turn, any attacks that deal more than 3 damage will only deal 3 damage. Draw a card.
* Lightning Strike - Deal 2 lightning damage. Get 2 temporary Jarring.
* Round Shield (1/3) - At start of your turn, gain Armor \*3

* Suppressive Force (1 Action) - Deal 1/5 of your current health to the enemy. (max: 15)
* Lightning Blade
Lunacy

### Effects

Until next turn, enemy suffers 4 (+1 per star) piercing damage each time you discard a card at hand.

## Info

* Available to Ranger
* Discard

## Strategy

* While this card allows damage out per discarded card, it has a negative action cost and is not wholly suitable for a pure Secret Weapon build, and is completely incompatiable with Boomerang.
* Lunacy does not fit well with Fetters of Souls which can take up hand, it's better to use Heavy Ballista or Go into Hiding to discard the latter without wasting a card to draw.
* Lunacy is very suitable to discard cards with low value or even junk, including Meteor Darts and many negative action cards like Incentivize or Side Kick.
* When Lunacy is used, Prank or Freeze (Card) do not need to be actively discarded to deal damage, making the former the best way to deal with junk.
* In a rare case, Lunacy can deal decent damage combined with Predetermined Route and Fetters of Souls. This also requires Go into Hiding to be chosen, so after character takes damage extra supply of card is restocked. This requires plenty of setup and is viable for end-game only.
Ghost Doll

"Did he abandon his master? Or did hist master abandon him?"

## Cards in Deck

* Powerful Strike
* Revenge [4 Mana] - During next enemy's turn, when you take damage, the enemy will also take equivalent damage.
* Painful Strike (2/2) - Deal 6 damage. Gain 6 Mana.
* Basic Attack (3/4) - Deal 3 damage.

## Choices

note: the spoken dialogue is "we want to be with our FAMILY too" (text says parents)
"We want to be with our parents too."

1. Hug them. (Courage +2)
	* "Go and find your grandmother. I hope she hasn't run into any werewolves."
2. Speak with them. (Reputation +2)
3. Leave them. (Reputation -1)
Lucky Star

### Description

Get a temporary random spell card at the start of each combat. Your temporary card costs 3 less.

## Info

-Good for adding temporary cards to your hand or artificially drawing more cards at the first turn of a battle.
-I found this particularly useful in most Diary Witch sets as it is just a free card that can sometimes be really good.
Mechanical Bear

## Info

* Available to Mechanic
* Assemble

-Great in Factory and Fortress decks for the ability to add two action cards to your hand with zero cost. Works great with Steel armor, Mechanical Dog, Defense Matrix, Rocket Booster, ect.
-Note: Assembly cards lower their action cost by one every time the assembly is activated.
Feint

## Info

* The only way to get this card is by playing Awaiting Orders
* Technically only available for the Ranger

## Trivia

* Like Awaiting Orders it used to be an Attack card
* You can get a permanent copy for your deck in Diaries by using Rubbing
* To unlock it in the Card Index you need to get an enemy to play it. The most reliable method is by fighting Magic Mirror with Feint in deck. (Currently untested if you need a permanent copy with Rubbing or if Awaiting Orders is enough)
Monsters by Chapter

## Intro

This page is under heavy construction. Information is being added as it gets discovered by a small group of contributors. Most of the linked Monster pages contain more information about the encounter (such as Cards in Deck and the post-battle choices with their associated rewards). The chart of Monsters is for the initial Normal mode playthrough with the default Lady Knight charater. More info to come in the near future.

Note that you can always press the "Quit" button in the top-right of the game interface to leave the fight with no reprecussions. It will take you back to the menu and you can select "Continue" and the game will resume before your last major selection (you may have to repeat some actions, like Bandages) but this is a good strategy to gather info on a fight before getting into trouble.

If you would like to add/contribute your own information from experience playing the game, feel free to do so. Please try to make everything as uniform as possible so it stays easy to read.

## Key/Legend for Tables below

* **Name:** The link to the individual monster page may contain more information. Please note these pages are still under construction and require more data.
* **Level:** This column will indicate if the monster is a "Boss" which will reward you with 2 stars the fist time you defeat them.
* **HP:** This is for default character Lady Knight on Normal Mode, with no Curses (enhancement to enemies, usually found in a Pandora's Box). TODO: update stats for Hard Mode and other characters as more info gets added.
* **Cards Drawn:**  This indicates how many cards the Monster draws from it's deck. If there is a plus (+) sign next to the number, this indicates some Power or Equipment that gets them additional cards. See the last column or the individual Monster page for more information.
* **Starting Abilities/Equipment:** When you start the fight, the monster already has these active. Since these do not count as casting a spell, they are not effected by abilities or other cards that would counter a spell/card.
	+ **{P} - Permanent:** Monster has this ability throughout the entire fight.
	+ **{E} - Each Turn:** Monster gains this ability every turn.
	+ **{S} - Starts:** Monster starts the combat with this ability, and goes away after their turn.
	+ **{O} - Every Other Turn:** Monster starts with this ability, and gets it every other (3rd, 5th, 7th, etc) turn.
	+ **{1x} or {2x} - Quantity:** An ability with a limited quantity. The monster has only a certain amount (dictated by '#x') that you will have to usually fight through. Most of these include Revives (Rebirth, Second Wind, etc) or Counters (Sputter, etc).
Hyoma Atual

## Hyoma Atual

### Lado Negro

0

Vida Atual=14 (22)

Limiar de Dano=9

Velocidade=6

Pontos da Força=2

Pontos de Destino=1

Ataque Base=+1

Bônus de Ataque Físico=-2

Bônus de Ataque à Distancia=+2

 DEStreza | 12
 CONstituição | 7
 INTeligencia | 13
 SABedoria | 15
 CARisma | 18

 Arma
 Arma
 Granada de fragmento | Explosão | 4d6

## Hyoma Atual

### Talentos

Forte na Força

 Aguá x4
 Haste de força\*
 Pistola blaster\*
 Granada de fragmento\*
 Rifle blaster E-11
 Peso Total
Lucky Catcher (build)

Spirit Caller Build.

## Overview

Core Cards & Blessings*
1/6
An alternative way to get Materials (Spirit Caller spell cards).

You can play different builds in each battle.

## Building

Support Cards & Blessings*
1/8
**Main Part**

* Equip Spirit Blade as the main equipment
* Get Harbinger blessing and Oracle Puja to view more cards
* Play Horoscope and Predict the Future to select more cards.
* Get spirits of any other build by Dreamcatcher, Fast Synthesize Spirits, Spirit Energy Flow.
* Play Mastering Nature to return observer cards if you didn't find the ones you need.
* Use Deity to restore mana

**Damage and mana tips**

* Use Turn Around + Faith of Nature (double damage)
* Use Release (Double the damage)
* Mana is valuable. Energy Drink, Cystal of Spirit Energy are very useful.

## Tips

* Since cards are random you need to have more mana and mana cards then usual.
* It can be extremely helpful to have some additional spirits in the deck.
* Wind Spirit and Water Spirit are good cards to have for mana and draw support.

## Notes

It is ineffective to create a Growth build without growth cards.
Martyr's Sword

## Info

* Available to Lady Knight.
* Strong in combination with Martyr's Armor, Martyr's Amulet, Sacrifice, Hold Firm and Dual Destinies
* each of the above things inflict damage separately, resulting in the multiplier increasing each time, first to x2 (+100%) then x3 (+200%) and so on
* this will also stack with that wolf card
Eliot Gigas

Not indicative of Eliot Gigas's appearance.

Eliot Gigas is the captain to the Arapaima City Guard and functions as Arapaima's unofficial mayor.

## Appearance

Eliot Gigas is Blessed, his form resembling that of a capybara. His fur is a deep reddish-brown, with tufts of greying hair across his face. His eyes are dark-brown. While he is short, he is stout and of considerable strength. He is usually seen in workman's clothes - worn trousers and a woven shirt - the badge of his office pinned at all times. A longsword hangs at his hip.

## Abilities

Gigas is an accomplished fighter, his skills honed after serving in the army of a lord out to the east. He wields a longsword.
Time Elf

"This is... grandma's pocket watch?"

## About

The Time Elf can be found in Chapter 2 in Hard Mode.

Similar to the Fairy Blessing, you can get one of 3 random Blessings, however they have to be unlocked by spending Time Dust. It costs 2 Dust to see a Blessing, for a total of 6. The Time Dust is automatically gained when defeating a boss. Since you'll always fight the Chapter 1 Boss before that you should always have enough Dust for this.
Grimalkin Shop

## Flavor Text

*My goods are all fantastic quality at low prices.*

## About

The Grimalkin Shop is a skippable location found in Full Moon. Each Chapter has multiple Shops that sell different cards.

Entering the Shop will allow you to buy cards for gold. The cards you can buy are random and unique to each other, and never have two card with different upgrades and same name, but always limited to your class roster. It is possible different shops sell identical cards. This can be viewed in card index, sorted by class name.

Each shop always has 3 cards, the 2 special cards Refresh Inventory and Card Pack can only be found at the shop.

Cards found in each shop will always have the same price compared to the other shops. In Hard mode 6 and above this price will be increased. Magician, Witch and the Gift Card Blessing can decrease the price for card or even steal them.

## Number of Shops

 2
 3
Mr. Pumpkin

*Why is there a look of vengeance in his eyes?*

## Cards in Deck

* Basic Attack (3/4): Deal 3 damage.
* Claw Swipe (1/2) [1 Action]: Deal 2 *damage*.
* Claw Swipe (2/2) [1 Action]: Deal 5 *damage*.
* Horror Breath [1 Action]: Deal 2 *damage*. Counter the next card the enemy would play.
* Tearing: Deal 2 *damage*. The next time you use this *card*, deal 2 additional *damage*.

## Choices

"Hmph, what is one failure? I will become the pumpkin king!"

1. Encourage him. (Reputation +1)
	* "Thank you! This is the first time someone believed me! I will work hard!" - Thank you! This is the first time anyone has believed in me, since the witch created me.
2. Discourage him. (Reputation -1)
3. Knock his head. (Courage +1)
Meteor Darts (Blessing)

* Meteor Darts (Card)

## Strategy

* Good with Preparedness
* Meteor darts have low damage and can be used to mitigate counter, steal and reflect damage effect from enemies.
* "Action Ranger" build will benefit the most from this Blessing. Even better in combination with the "Extra Damage" build
* Practice makes perfect will make all cards a positive action cost card. This will allow choosing level rewards unrelated to action point.
* Heavy Ballista will discard all darts if none of them is discarded in enemy's turn. This will make you draw a hand with double the original size. Increasing your hand size will in turn give 2 extra cards.
* Meteor darts has very poor synergy with Go into Hiding. Generally don't use them together.
Mana Leech

* Available for Witch
* Exiled
* You need to play the damaging card on the same turn as this one, otherwise the effect disapears at the end of turn.
* Good in combination with Hurricane and other high damage spells
* Doubling a spell effect (e.g. with Super Hex) will also double the mana gained (however Hurricane will also expend mana twice, so you only regain the initial amount)
Vectrex

The **Vectrex** is a vector display-based home video game console that used vector graphics, notable for having its own screen. The Vectrex exited the console market in early 1984.

## Why It Rocks

1. It was "the only video game system with its own video screen".
2. Many of the games were ports of popular arcade hits.
3. Games came with color overlay sheets to compensate for the limitations of the screen.
4. A comfortable and easy to use controller.
5. A very big and active homebrew scene.
6. The Vectrex also had two peripherals: a light pen, which allows the user to draw, create images and indicate on the screen, and a 3D imager, which turns the 2D black-and-white images drawn by the Vectrex itself into a colorful 3D experience.

## Bad Qualities

1. Its release shortly before the North American Video Game Crash of 1983]] would indicate the system's demise.
Nectar

## Nectar

### Description

Gain a random spell (Spirit)

Gain a random spell (Spirit) in the start of every combat.

* It is not temporary. You can use it during whole combat
* Random card won't change if you restart a combat
* Enable after completing Spirit Caller Hard Mode I
* Avaluable only for Spirit Caller
* Can be found in the first fairy blessings
* Necessary if you wanna take "No Deck" Challenge
Mushroom Elder

Starts out with **Toxicity**: "Each time the enemy uses an attack card, they suffer Poisoned x 1."

## Card List

* Basic Attack (2/4) - Deal 2 damage.
* Spores Galore - Enemy suffers Poisoned x 1. If this card is in your graveyard at the start of your turn, it returns to your hand.

## Story

After the apothecary's capture, the number of the Mushroom Elder's people started falling. Once he heard that another person had gone into the Black Forest, he took it upon himself to get to the bottom of it. Ever intelligent, he took some of his top people with him. "We are not like those idiots in books. We will bring some of our weak out to experience the real world!"
Lusty Quagmire

*The more you struggle, the deeper you sink. Battle can't be avoided.*

## Cards in Deck

* Basic Attack (2/4) - Deal 2 damage.
* Basic Attack (3/4) - Deal 3 damage.
* Broken soul [1 Action] - Deal 5 damage. The enemy cannot play the cards during our next turn.
* Corrosion [1 Action] - The enemy loses 10 Health and Maximum Health.
Mechanical Fist

### Effects

When you use an action card, your next attack card will deal double damage and you gain 1 Action next turn

## Info

* Diaries exclusive
* Possible starting equipment for knight.
* Rare card (can't be copied or found normally. Only gained with certain choices)
* Blessings like Elegance or Wild Fire will help you play Action cards in the first round. Afterwards you shouldn't have any Action point problems.
* Required for the "Racing Competition" achievement (Steam Version).

## Mechanic

* Playing multiple Action cards before playing an Attack card won't increase the damage further
* The "double damage" effect is only removed by Attack cards that deal damage
* Can be activated multiple times per round (-> alternate between playing Action cards and Attack cards)
* Action gained stacks.
Greedy Chest

The **Greedy Chest** can be found in Chapter I: Village.

Unlike the Shy Chest it contains 2 cards player can pick. It's also possible to pick only 1 card or no cards at all. Players can view their deck with *Greedy Chest* but they have to press **Later** button to delay the decision first and **Open** *Greedy Chest* later.
Mystery (build)

Spirit Caller Build.

## Overview

The game rely on combination of three Shadow Spirits. When you get Shadow Spirit Beast, you also get three copies. Using Release you get 12 Shadow Spirits with doubled damage. It is 16 Beasts. Use Release again (e.g. returned by Mastering Nature). Reduce mana cost or gain a lot of mana.

## Building

Core Cards & Blessings*
1/6
Support Cards & Blessings*
1/7
1.**Shadow Spirit**

* Get 4 Beasts playing Shadow Spirit with Three Born All card. Or get two extra Spirits in other way.
* Play Release to get 16 Shadow Spirits with doubled damage.
* Return Release using Mastering Nature, Turn Around or Mirror.
* Repeat previous steps.
* Play beasts if the enemy didn't die. You can Return all the beasts with Calling Spirit Beast.

2.**Mana Reduce**

* Use Oracle Bone.
* Use Conquer The Spirit after each beast created.
* Equip Canine Tooth Talisman.
* Play Cystal of Spirit Energy when all the beasts created.
* Get mana cost -1 with Nature Control blessing.

3.**Encrease the Damage**

* You can make Spirits stronger with Spirit Blade equiped.
* Fencing, Double-Edged Sword blessings can be helpful but have much less impact than Spirit Blade.

4.**Enjoy your Shadow Clone Technique.**

## Tips

* You can play Shadow Spirit with Ice Spirit and Water Spirit (for example) to make early game lighter.
* Some extra mana and *draw* cards are very good to have.

## Notes

Technically you can replase one of Shadow Spirits with Snow Spirit and reduce mana by Growth effect. There is no better damage and it is more difficult to build, although Snow Spirit can be helpful in early game.
Mushroom

"It looks at you nervously, like it's afraid you'll step on it."

## Cards in Deck

* Basic Attack (1/4)
* Basic Attack (2/4)
* Poison Gas (2/2) x3
* Skilled Magic [1 Action] - Shuffle 2 Prank cards into your enemy's deck. Next turn enemy discard 1 hand at random.

\*TYPO: The card "Skilled Magic" should read "...discard 1 card at random." since it only makes you discard 1 card and not your entire hand.

## Choices

"What do you want? Are you going to step on me again?"

1. Stomp on it. (Reputation -1, Maximum health +5 or +10)
2. Gentle Comfort. (Reputation +1)
3. Leave it alone. (Courage -1)
Hunter

## Special Powers

### Equipment

Invisibility Cloak: The first card the enemy uses each turn will be rendered invalid.

## Special Powers

### Equipment

Invisibility Cloak: The first card the enemy uses each turn will be rendered invalid.

"Worried for your safety, he presses you to leave the forest.

## Cards in Deck

* Basic Attack (3/4) - Deal 3 damage.
* Basic Attack (4/4) - Deal 4 damage.
* Afterimage [1 Action] - Draw 1 card. Action +1. Draw 1 bonus card during your next turn and gain 1 Action.
* Incentivize [1 Action] - Deal 1 damage and draw 1 card.
* Back Stab - Deal 5 damage. Each time you use an action card this turn, its damage increases by 1.

## Selection Quotes

These are quotes every time you select a fighter/threat:

1. "No one is faster than my bullet!"

2. "Each scar is a lesson for me."

3. "As soon as you hear KA-CHA! BANG! You'll find that my prey has fallen."

## Intro Combat Quote

"I can shoot ya, even if I close my eyes"

## Choices

"Hey! Stop hitting me! Maybe we can join forces and get the monsters who kidnapped your grandmother."

1. Ask him. (Courage +2)
2. Refuse him. (Reputation +1) - "I swear! I saw a werewolf sneaking around!"
3. Rob him. (Reputation -, Gold+)
4. Shake Hand(Ranger only, action +1)

## Monster Story

Once upon a time, he had a daughter as young and lovely as Little Red Riding Hood. One day, he discovered her in the Black Forest, her small body covered in a motley of fatal claw marks. Believing this to be the work of the notorious werewolf, he took up his prized hunting rifle and swore to bring his daughter's killer to justice by his own hand.
Martyr's Armor

Available to Knight. Since this is *piercing damage* it bypasses armor and may reduce your health. The card can be obtained as random equipment from the Wonderful Collection.

*Martyr's Armor* has synergy with Martyr's Sword, just like Sacrifice. Equipment like Dragonscale Armor is an exception to this, since it is damage-1, this will however prevent the combination from *Martyr's sword* from triggering
Soul Extraction

### Effects

Exiled. Browse your enemy's deck. You can choose one card to replace this card permanently.

## Info

* Available for Soul Hunter
* When played, you will see all cards the enemy has (also exiled cards), except Basic Attacks.
* You can also choose to refuse to replace it with another card. It will still be exiled, but you can use it again the next combat. Doing that will not refund your used action, however.
* Can also be copied with the Blessing "Plenty is no Plague"
Super Game Boy

The **Super Game Boy** (スーパーゲームボーイ *Sūpā Gēmu Bōi*) is a peripheral that allows Game Boy cartridges to be played on a Super Nintendo Entertainment System console. Released in June 1994, it retailed for $59.99 in the United States and £49.99 in the United Kingdom.

## Why It Rocks

1. Play Game Boy games on TV... in ***living color!***
2. The adaptor could support up to 64 colors for the border, and 12 colors for the screen.
3. It is possible for Super Game Boy games to make use of the Super NES hardware for extra effects, as demonstrated in *Donkey Kong* and *Kirby's Dream Land 2*; these games had expanded sound when used with the Super Game Boy.
4. Static screens could display all 10 colors.

## Bad Qualities

1. Unlike the sequel installments in the Color Game Boy series, this isn't portable.
Wandering Specter

## Flavor Text

I'm feeling thirsty for blood. How about you?

## About

Wandering Specter is a page found in the second Chapter.

You gain 66 Gold by sacrificing 10 max HP, one equipment Slot or adding 1 Prank card into your deck.

## Tips

Most of the time the Prank card is the best choice, since you can delete it in a Tavern or Card Collector
Prank

**Pranks** disrupt play by taking the place of a useful drawn card.

* Can be temporarily added into your deck during battle through certain enemy abilities
* Might be added outside of battle through certain choices
* Can't be purchased, found in chests or gained when leveling up
* You should always try to delete this card if you have enough gold (or via miracle)

## Giving to enemy

* Clown Trick will do it every time you play it
* Demon Mirror once equipped does it once per turn

If you shuffle pranks into enemy decks you slowly cripple them as they get useful cards progressively less often
Water Elemental

"As clear as crystal, intangible water."

"Where there is water, there is my world."

"I dominate."

Might appear in Chapter 2 or 3

#### Cards

* Blizzard: Deal 10 water damage (enemies with Chilled take double damage). The enemy suffers Chilled x3.
* Suffocate: Deal 5 water damage. The enemy draws 1 less card on their next turn.
* Counterattack: Triggers when the enemy uses an attack card. Negate the card and deal 2 damage. Draw 1 card.
* Soul Strike: Deal 5 damage. If this card kills the enemy, you permanently gain 2 health.

## Tips

* Use your cards before they are discarded through Interference
* Discard deck can actually benefit from Interference
* Fire damage is way more useful against him than water damage
Arma Exótica

**Armas Exóticas**

Diferentemente de outros grupos de armas, você deve selecionar o talento Proficiência em Arma Exótica a cada vez que você quiser saber como usar uma arma exótica diferente. Armas exóticas incluem o anficajado, atlatl, bowcaster, cesta, e lança-chamas

**Lista de armas exóticas**

* Lança-chamas
* Bowcaster
Pandora's Box

**Pandora's Box** (or simply **Pandora**, as seen from the Card Index) lets the player choose one out of two blessings. Pandora's Box can be found in the Chapter II: Forest.

It's wise to activate it before the Card Collector, since the player might get some bad cards with some *blessings*.

## Blessings

Most *blessings* come with a potentially negative side effect.
Rat Grandma

## Story

There was a doctor who was dedicated to looking after the ill villagers and was loved by all. When she was 59 years old, a magician came to her clinic and showed her the miraculous effects of healing magic, and she was moved to think that if she could learn such a miraculous thing, she could keep the patients in the village from suffering. So she followed the magician into the church, taught her some simple magic and told him that in order to learn more advanced magic, she had to help the church manage the slaves. She refused, rebuked the magistrates, and turned away...

## Deck

1. ↑ NotFM. Steam Version - 25.01.2024
Rage Bear

## Story

He has never liked the idea of relying on the "Hope Family” to lift the curse of the Black Forest. He believes the silent villagers to be a hotbed of evil. Therefore, he has long tried to expose the greed of the church and convince more people to stand up to them. After he was transformed into a bear, no one would so much as listen to him, much less believe him. However, he has never relented in his quest of resistance.

## Deck

* Basic Attack
* Bear Armor
* Burn
* Crunch

## Strategy

Enemy is easier to defeat with:

* Numbness blessing (all characters)
* Dragonscale Armor for the Lady Knight

Players should play Divine Strike with 1 current health.

1. ↑ NotFM. Steam Version - 25.01.2024
Phantom

## Special Powers

### Equipment

Bone Staff: Each time one of your cards is Discarded or Exiled, deal 2 damage to the enemy.

*It may have lost its physical body, bit it has not forgotten its beliefs.*

## Cards in Deck

* Basic Attack (2/4) - Deal 2 damage.
* Basic Attack (3/4) - Deal 3 damage.
* Bewitch [1 Action] - The enemy draws 1 less card on the next turn.
* Bone Shield [1 Action] - Blocks 3 points of future damage. (Gain 3 armor)
* Double Strike - Deal 2 damage. Draw 2 cards.
* Fabricate Rumors [1 Action] - Exiled. Get 2 random cards.
	+ Stab Attack (1/3) - Exiled. Deal 6 Piercing damage.
	+ Boxing - Exiled. Deal 5 damage. Get a level 3 Attack.
		- Basic Attack (3/3) - Deal 5 damage.
* Skull Splitter - **Exile** the leftmost card from your hand. Deal 5 damage.
* Thorns of Destruction (2/2) [4 Mana] - **Exile** your leftmost card and deal 10 damage.

## Quote

"Resentment is burning my spirit."

"Don't waste my time."

"There is no choice for neither of us."

"People sleep for too long after this, but who knows?"
Self-observer (build)

Spirit Caller Build.

## Overview

Core Cards & Blessings*
1/7
An alternative way to get damage buffs. This build get you an opportunity:

* to increase damage of viewed cards by Past Book.
* view and draw/copy cards by Omnipotence, Fury etc.
* get new cards into the deck with Whim or Omnipotence.

## Building

Support Cards & Blessings*
1/8
**Main Part**

* Get spirits of any other build.
* Equip Past Book as the main equipment
* Play Fury, Calling Spirit, Omniscient, Psychic Puja to view the spirits, draw or copy them.
* Use Deity to restore mana

**Additional mechanics**

* Use Turn Around to return spirits and beasts into your deck; use Mastering Nature to return observer cards into the hand.
* Play Fury + Predict the Future to copy more cards from your deck.
* Harbinger and Oracle Puja let you to view more cards.
* Get more cards into your deck with Omnipotence and Whim
* Get more "draw" cards. Carefree blessing is helpfull.

## Tips

* You need more "draw" cards if you play with Whim or Omnipotence. Otherwise it's better not to use them.
* Use Appreciation + Predict the Future to get more cards you need.
* Since it is not an independent build you can pick only several cards from it. But Past Book is nessesary.

## Notes

* Eternal Fury is extreme version of theis build and has its own unique solutions.
Smithy

*The blade uses premium steel.*

## About

The Smithy is a location in Full Moon. You can find 1 in each chapter.

Entering the Smithy will allow you to upgrade a card for free. You can upgrade more cards by spending an increasing amount of gold, startin with 10 coins. The amount does not not reset between chapters.

It should always be used at least once in each chapter, since it makes your cards stronger.

This and Baptism are good reasons not to discard your weak 1-damage attack cards, so you can make use of the upgrades.
Slaughterer

## Special Powers

### Powers

**Execution**:When the enemy's blood volume is less than 50% of maximum life, increase that.

He takes labored breaths, looking a bit exhausted...

## Quote

"I regret choosing this profession."

"I repent for my past sins."

"The weight of the souls pressing down on me making me gasp for breaths."

"I don't want to harm you, but I am no longer control my ax."

"Hgh... Thank goodness it didn't hurt you."

## Cards in Deck

* Basic Attack (3/4) - Deal 3 damage.
* Basic Attack (4/4) - Deal 4 damage.
* Hack (1/2) - Deal 8 damage. Draw 1 less card next turn.
* Crazy Axe - Each time you use a Basic Attack card, add a temporary copy to your hand.

## Choices

"Even back then, I still didn't have the heart to hurt a pregnant woman who'd helped me."

* Pregnant Woman (Reputation +1)
	+ "Her name was Sophia. The charges against her were corruption by dark magic, but I knew she was innocent."
* Human-Werewolf Love (Reputation -1)
	+ How do you know? It was suppressed by the church, because they felt it brought shame upon them."
* About Himself (Courage +1)

* I'm just a pitiful pawn. whose hands are covered in blood.
Omnipotence

## Info

* Unlock from Inexhaustible (Use at least 30 cards in one turn)
* Available to Ranger, Soul Hunter, Mechanic, Spirit Caller.
* You can only get cards from your class

## Trivia

* The card effect has been changed. Originally it was "deal damage equal to your deck size". It was also available to Apothecary and Nun at that time
* In Diaries it's possible to gain "Omnipotence" as a Battle skill. It falsely has the previous card description (damage equal to deck size), but works like the regular card (shuffle 5 random cards to your deck and draw 2 cards)
TARARAPURURU

### Effects

Exiled. Choose one : exploring skill or combat skill cooldown -1. This effect can only be applied once per combat.

## Info

* Unlock from Shop Regular (Buy 20 cards from the shop)
* Available to all classes
* When you play this card, it decreases your combats skills or your exploring skill (depends of your choice) cooldown by 1 as if you clear one fight.