Major Version 1.7

#### UI

* Window Redesign - All windows like Build, Inventory, Stat Screen etc. got an overhaul. The default byond "Exit","Maximize Window" etc. were replaced and are now custom. Additionally some windows such as Tech/Magic got filters now.
	+ The Stat Screen got a complete revamp. We now also display Character Attributes that were previously hidden, such as "Can Breath in Space", "Has entered HBTC 1-2-3 times"
* Finally a Thumbmail for the game, which is displayed in the windows taskbar and on the byond windows

#### Mechanic Changes

* Previously when angered, your BP didn't drop when you lost health. This has been disabled. This will make Second wind even more important in fights and you will need to strategize a bit more
* When you stand backup after beeing KO'ed you can gain back max 50% Health and Energy based on your regeneration and recovery mod. There is a cooldown on this. If it is on cooldown your Battle Spirit will decide on how much you can recover. E.G. if it is over 60% you can recover up to 50%. If it is 40% you can only recover up to 40%. There is an exception. If you are lucky you get back up to 100% (This is already implemented today)
* Mystic now grants 10% of your max Anger and thus grants Second Wind. It is possible to deactivate Mystic while beeing angered. It will put you back to your Max Anger. However it is still not possible to activate Mystic when already angered
* Zanzoken Combos have been nerfed. A little less damage and there is a max combo rate which is determined by your speed mod. Also means with Buffs giving you spdMod you can combo higher until a limit
* Mating changed from 250 RPP req to 150 RPP
* LSSJ is application only, no more mutation
* PC now has a stronger drain again. Also the rate in which your pwoer increases now has a limit. So you can't increase it by 15% every second when you have a 15 recov mod anymore
* Beams no longer injure you if you are not in lethal mode
* Regeneration after death only happens after 20+ Battle Spirit is reached.
* Makyo star now grants Makyos different BPMod increase based on the year. This also works when you were offline
	+ Year 10/100 = 0.1 Increase
	+ Year 20/100 = 0.2 Increase - Total = 0.3 Increase
	+ ...

#### Features

* Expand has been completely redesigned and has got now 2 Modes (1x, 2x). You need to train Expand in order to use 2x
* Rotation Training
	+ You can now get fatiqued/bored using one training method for too long
	+ The system will notify you when you grow tired of a specific training method.
	+ Fatique influences your gain ! at 100% you practically won't gain anything anymore
	+ Doing Other training methods will slowly relieve the fatique
	+ There is: Spar Fatique, PBag Fatique, Log Fatique, Meditate Fatique, Learn (Int/Magic) Fatique, Shadow Train, Dumbbell
* New Weapon System
	+ Removed all code of the old swords
	+ New Weapon Types: Spear, Axe, Sword, Claws introduced
	+ Each weapon type has it's pro's and con's. E.G Axe hits hard but your opponent can evade it easier.
	+ Each weapon also grants buffs / debuffs use "Examine" to see
	+ Each weapon has a unique skill. More to come later (Also for ranks etc.)
		- Sword: "Sword Riposte" -> Automatic auto-hit counter attack
		- Spear: "Spear Thrust" -> Pierces Armor and hits for 100%
		- Axe: "Axe Cleave" -> Works almost like roundhouse kicks. The hitbox is infront of you and to your left and right. Behind you won't work (This attack hits all players in that range)
		- Claws: "Claw Frenzy" -> Instant Double Attack with some claw animation
	+ You now have Individual weapon masteries and each race has a weapon mod which currently decides on how fast you gain mastery
* Entirely new Zenkai System
	+ Each player now has a zenkai Pool of 10% of their Base. The pool fills up over time while you do any kind of training
	+ When you get KO'ed you can max receive the Base in your zenkai Pool based on your Zenkai mod. E.G Saiyans having 5 Zenkai will get 50% of the pool on KO.
		- Some Numbers: you got 10000 Base. Your Pool thus is 1000 Base when beeing a Saiyan you will gain 500 Base on KO
		- The base that is gained is instant + over time on recovery
		- If you endure an injury you get even more out of the Pool. Hypothetically speaking if your mod is 5 (50% of Pool) but you got two broken limbs you can get up to 100% from the pool
	+ The Pool is substracted and there is a cooldown so you cant continously Zenkai as before. This also means it will slower growth compared to last wipe.
* Language System !
	+ Races and Planets can have different languages
	+ Players created below age of 16 don't have the full Language understanding
	+ To Speak in another language you have to go to "Stats" -> "Languages" and activate the other language
	+ People can learn my listening or by beeing taught. Later might add more ways
* To compensate the Zenkai change there was in increase in general gains across all train methods
* Kaioken Rework
	+ Redesigned Kaioken and added some effects to it
	+ Using Kaioken with a transformation drains Health heavily and damages your body heavily
* Rebalanced Kaio Skills
* Added "Cancel" to Gravity Upgrade
* Drills can now be extracted liek Magic Pylons (Multi-Extraction)
* Gravity Stone now has a gravity display like a gravity well
* Recovery potion nerfed
* Added new Majin base icon
* New Power Up Effect and screen shaking when above a certain BP
* Changelings need a base requirement now to unlock transformation
* Simulations/Splitforms will now disappear on destroying the device or logging out
* Removed Limit Breaker from Yadrat Master
* Added brand new Janemba icon for Demons
* Mystic no longer adds aura just electricity
* Orions DBS type LSSJ added (Only granted through special means and needs to be carefully tested)

#### Race Rebalances (Thanks alot to Kabanger, Godna, Enfernoc)

* Rebalance on Konats
* Tsufu (All Sub-classes)
* Kaio
	+ Removed transformation again
* Pikkon
	+ Removed mystic
	+ Added transformation similar to Alien Hybrid
* Kyonshi
	+ Added transformation "Overload"
	+ Changed stats
* Majin
* Humans
	+ Genius Subclass Removed
	+ Normal Humans now have 15 Points instead of 10 to distribute
	+ Third eye is now a rare like Saiyan Elite etc

#### Admin Related Stuff

* Head Admins can now customize Ascension Requirements during a wipe
* Added a possibility to to change the rate in which the Fatique regenerates. So it can be made quicker or slower as we go
* Added back Teleport to Planet/Area function

#### Bugs

* Fixed an issue with Zanzoken and sparring where it happened that the player that didn't use Zanzoken didnt get any gains from the spar
* Fixed Magic Portals once and for all. They are correctly blocked now and function like Space Ship/Houses
* Fixed issue with Final Realm beeing on the wrong z-plane
* Fixed issue with Capsuling items. Items that can be put by themselves inside your inventory can't be capsuled anymore
* Fixed Climbing
* Fixed Bebi Possess Resources/mana duplication bug
* Fixed Fusion Timer
* Fixed Jump Backwards ignoring KO and other icon states
* Fixed Regenerate Limbs Timer
* Fixed Bio-Android Learning Jump and other basic skills from Incubating
* Fixed Splitform overlapping with Month/Year display
* Fixed Planets beeing Shockwaved
* Fixed Android Ascension they can only ascend when fully modded and Base BP is reached
* Cyberization fixed when someone got cyberized and before clicking "Yes" you would transform it was possbile to stay in transed state
* Fixed a nasty bug which could occur when byond made weird decimal calculations. It was on the stat screen and it was possible to gain 1 extra stat in some special circumstances
* Fixed Makyo Star appearing/disappearing
* There was a bug (already this sprint) where it told you "You are now 7 Years and 92 Months Old" - Fixed