Living Hands

**Living Hands** (unofficial name) are the second minor enemies encountered in *Little Nightmares II*. They are encountered in The Hospital chapter.

## *Little Nightmares II*

While exploring The Hospital with Six, Mono is briefly separated from her when he enters a room to find a fuse for one of the doors. Exploring the area alone, Mono passes by a Patient strapped to a table. The hand of said Patient suddenly becomes active, breaking free from its restraints and begins to chase Mono. Mono makes his way into an air vent as the living hand pursues him, but is unable to follow when Mono passes through a grate in the vent. Despite this, the living hand continues to stalk Mono, moving through the ventilation system and intercepting him in a room further ahead. Mono battles the living hand with a nearby hammer and manages to kill it, retrieving the fuse for the doors.

When Mono and Six take the elevator down to the morgue, they are assaulted by two living hands, one of which Six temporarily attempts to contain in the refrigerator from which they originated. Six will be able to hold the second living hand at bay until Mono uses a piece of pipe to weaken the first. After defeating both living hands, Mono must assist Six in removing a wooden board from a door to progress to the next area.

## Strategy

Unlike the Patients, the living hands are not immobilized by light. They will give chase to Mono and, if one of them catches up with him, it will lunge and grab the boy's face, leading to a game over. In most cases, when encountering a living hand, there will be an object nearby that can be used to kill it, such as a hammer or a pipe. The living hands are capable of dodging Mono's attacks, so it is best to strike them right before or after they jump (this is telegraphed by the hand raising three of its fingers before jumping). In order to defeat the living hands, they must be struck three times with a weapon.

## Theories

* Unlike the prosthetics seen scattered throughout the hospital, the living hands are composed of flesh and bone, leaving speculation that the living hands were once part of the Patients physical bodies. This is further supported when Mono encounters a hand freeing itself from a strapped patient, the hand may have once been part of the Patient itself before its limbs were replaced with additional prosthetics.
* The living hands remain the only known body part of the Patients which are unaffected by a source of light and are capable of moving freely on their own, it is speculated that only the main torso will respond to light while any severed limbs will refrain from staying in sync with the main body and wander the hospital.

## Trivia

* Mono can continue to strike the living hands after defeating them.
	+ Additionally, hitting a living hand three times after its death earns the player an achievement.
* The living hands' assault of grabbing the face of the victim, may be a reference to the *Facehugger* from the 1979 movie *Alien*.
* It isn't required to kill any living hands to progress the game.
	+ In the first encounter, Mono can smash the glass on the door and go through with the fuse without having to kill the hand.
	+ In the second encounter, Mono can pull down the first two boards without Six's help, and if quick enough, the children can both pull down the final board without killing either hand.
		- There is no benefit to keeping them alive.
* The Living Hands share the same theme as the supporting antagonists of the first chapter of the audio-fiction series, *The Sounds of Nightmares*, known as The Workers.

## Gallery

### In-game

#### *Little Nightmares II*

A living hand breaking out from a strapped Patient's arm.A living hand chasing Mono.The living hand pursues Mono in the vent.Mono fighting the living hand with a hammer.Two hands appearing in the morgue room.Mono fighting with two living hands in a morgue room.
## Icons

"... And Stay Dead!" achievement from *Little Nightmares II*.
## References

1. ↑ An official source that states the name hasn't been found yet.

Noone • The Counsellor • The Candleman • The Workers • The Prisoners • The Tall Woman • The Child with Gooey Hair • Cici • The Bathers • Jester • The Merchants • The Shopping Mall • The Counsellor's Professor • The Performing Children (Rusty) • The Man in the Purple Suit • The Carnival People • The Dummy • Nomes • The Naughty Kids • The Balloon-Headed Man • The Puppet
Animals • Children • Unidentified Characters