Alpha 6

**Alpha 6** was a general improvements and bug-fix update for the game.

# Big Features

* Inventory Auto-Sorting
* Objects in the world that can be combined with an inventory item will glow green

# Partially Implemented, but don’t appear in this build

* Twitch Integration - Added special vote-based events for Twitch streamers
* Added ‘Demo Mode’ for use at conventions
* Added Unity Analytics custom events

# Other Additions and Changes

### Graphics

* Lots of new wall and floor textures added
* New fonts added in various spots
* First pass on new logo
* Ghost and Hologram Bigfoot are less transparent
* Glow effect on objects and people when targeting with a non-weapon has been altered
* Melee kills now have a chance to trigger slow motion

### UI / Controls

* Added small delay before you can press Accept on Traits screen so the player doesn’t accidentally choose something too quickly
* Added copyright information to title screen
* Mission Complete notification stays on the screen longer
* Status text appears when leveling up

### Combat

* Modifications to melee combat timing
* It is now slightly harder for enemies to gang up on you
* Added subtle auto-targeting when performing melee attacks

### Level Generation

* Level generator finds more varied quests for the player
* Wall generation system now allows for variation in wall tiles

### Gameplay

* Slavemasters are more vigilant about investigating noises
* In coop mode, dead players do not receive skill points
* Rioters have a lower chance of dropping items
* Signs at the beginning and end of levels do not appear past level 1
* ‘Friend of the Common Folk’ trait only makes people “Loyal” with you instead of “Aligned”
* Light that emits from dropping bombs is brighter
* Falling Bombs take slightly longer to fall from the sky
* Added ability to threaten people in Retrieve Item quests

# Bug Fixes

### UI / Controls

* On Trait menu in coop mode, “Player 1” no longer appears over text
* If you are teleported while throwing something or using an item such as laptop to target something, you will stop doing those things
* In gamepad mode, target emits from player properly when telling a person where to go
* In gamepad mode, thrown item target emits from player properly
* Fix for player being able to skip Trait Selection if they press Accept too quickly
* Quest Completed notification waits until Quest Sheet has closed to appear
* Fix for camera trouble in coop split-screen when talking to questgiver
* Performance fix for opening scrolling menus
* Fix for people appearing on quest sheet when they aren’t supposed to
* Fix for colored lines appearing on quest sheet when they aren’t supposed to
* Fix for player 2 buttons not always appearing the correct size
* Gamepad users can now press Interact to tell a person where to stand guard
* Switching screen resolution in full-screen mode works properly now
* Fix for context buttons not appearing when there were too many options
* When using gamepad, cursor text now appears when viewing items
* Fixed inventory issue where dragging items onto other items in the toolbar sometimes resulted in a message that the inventory was full
* Fix for chest inventory slots sometimes appearing red
* Weapon switching now uses delta time properly
* Disallowed player from placing items into chests, since this has no purpose
* Fix for interfaces not opening properly the first time they were opened in coop mode
* Target fades out properly when returning to player in 2-player mode
* “Light Aligned” changed to “Sorta Aligned”
* Fixed issue where Player 2's skill points animation was appearing behind minimap

### Graphics

* Slow motion does not stop if a large notification appears while interface is on the screen
* Weapons appear above headpieces rather than beneath them

### Playfield Objects

* Corrected hitbox for north/south-facing shelves
* Generator can’t be interacted with when it is set to explode

### Items

* Using Hypnotizer Mark I on people who are annoyed at you will now make them become friendly
* Fix for thrown money not having correct graphic when thrown using gamepad

### Status Effects / Traits

* Acid gas no longer gibs people extremely quickly

* Nicotine is no longer a permanent effect

### Gameplay

* Falling Bombs will cease dropping when both players have exited a level
* If the player has just chloroformed or stolen from someone, the melee hitbox will not connect with other things

### Stats / Unlocks

* Player now receives Skill Points after breaking an an object that includes stealable items, and picking them up
* Player can no longer gain Skill Points by stealing from aligned agents’ property
* Gorillas with Charismatic trait are now welcomed by Shopkeepers

### Quests

* “Find Bombs” quests will always have 3 bomb locations now

### Artificial Intelligence

* People will always get angry if you open “Do Not Enter” doors
* People will not get angry at you for hacking doors open unless you are in view at the time
* People in your party won’t chase down enemies as far as they currently do, they’ll stick closer to you
* Fix for alliance confusion when you make an ally angry at you
* Killer Robot stops movement when you exit the level
* Fix for issue where people who are spawned facing someone they hate would not immediately attack the person
* People do a proper search after finding a body instead of just ignoring it
* People who the player rescues no longer take reduced damage from the player after leaving their party
* People are more likely to be distracted by Hologram Bigfoot
* People have an easier time attacking people who aren’t yet aware of their presence

### Level Generation

* Safes are never empty, they will always have an item in them