Artefacts

A list of every artefact that has been mentioned or encountered.

## Overview

An artefact is an item with paranormal properties and is generally associated with a specific Entity. Artefacts are almost always malevolent in nature, giving observers, readers, owners, holders, etc. experiences that range from unsettling to horrifying to deadly. Leitners and other books of paranormal nature are types of artefacts, although they are known to be more powerful than other objects with supernatural properties. There is no specified limit to the size of an artefact, but paranormal vehicles like ships or train cars tend to be considered "locations" rather than artefacts.

Certain people and other beings are known to deal in paranormal artefacts. Before The Change, Mikaele Salesa was a well-known artefact dealer. After leaving the employment of Jurgen Leitner and taking Leitner's client list with him, Salesa initially went into the antiques trade dealing in normal items but, eventually, some of Leitner's former clients began approaching him about specifically supernatural objects. Salesa never dealt in books, however, and he learned the hard way that only he should take stock of such merchandise.

The company Breekon & Hope became what was effectively a delivery service for paranormal artefacts after the beings known as Breekon and Hope took over it. Breekon and Hope are affiliated with The Stranger, but they transport for every Entity that affiliates with an artefact they come across. In MAG 128, Breekon mentions that "The Spider’s always an easy job, no fuss, no complications, everything planned and prepared. It knows too much to truly be a stranger, but hides its knowing well enough to endure." Breekon and Hope got their start in the transport of supernatural artefacts when, during their time as train conductors, they came across an object associated with The Web and used it to torture a passenger. The pair worked for London auction-houses, joined The Circus, and drove empty crates to and fro in a stolen lorry before eventually finding Alfred Breekon, breaking him, stealing his company, and transforming it into a delivery service for paranormal artefacts.

Artefacts are often a key factor in an Entity's ritual and can be created for that sole purpose. It is not known whether or not the Gorilla Skin was created specifically for The Stranger's ritual, The Unknowing, but it was used in the first attempt at the ritual and was intended to be used in the second before it became known that Gertrude had destroyed it. The Dark's Black Sun/Dark Star was created by Manuela Dominguez specifically for the Extinguished Sun ritual. Rituals do not need artefacts, but they are often centred around something similarly supernatural like a creature or an avatar.

## List of artefacts

**Notes:** This list does not include books; the list of books can be found here. Certain items have specific names while others do not; unofficial or placeholder names are noted.

## References

1. ↑ MAG 115: Taking Stock
2. ↑ 2.0 2.1 2.2 MAG 128: Heavy Goods
3. ↑ MAG 96: Return to Sender
4. ↑ MAG 113: Breathing Room
5. ↑ 5.0 5.1 MAG 160: The Eye Opens
6. ↑ 6.0 6.1 6.2 MAG 181: Ignorance
7. ↑ MAG 33: Boatswain's Call
8. ↑ MAG 66: Held in Customs
9. ↑ 9.0 9.1 MAG 24: Strange Music
10. ↑ MAG 44: Tightrope
11. ↑ MAG 143: Heart of Darkness
12. ↑ 12.0 12.1 12.2 MAG 51: High Pressure
13. ↑ MAG 29: Cheating Death
14. ↑ MAG 43: Section 31
15. ↑ MAG 64: Burial Rites
16. ↑ MAG 38: Lost and Found
17. ↑ MAG 102: Nesting Instinct
18. ↑ MAG 116: The Show Must Go On
19. ↑ MAG 60: Observer Effect
20. ↑ MAG 141: Doomed Voyage
21. ↑ MAG 136: The Puppeteer
22. ↑ MAG 141: Doomed Voyage
23. ↑ MAG 45: Blood Bag
24. ↑ MAG 196: This Old House