recursal/Fanatic-Fandom huggingface dataset:
Elisa The Inkeeper

## Elisa The Innkeeper

Elisa The Innkeeper is a three part Visual Novel created by Neoclassic Games. It is the story of Elisa, a beautiful owner of an inn, struggling with the amorous proposals of honorable Knights, high born Princes and rich Merchants. Players will make choices for Elisa, with each choice changing the story progression, deciding the fates of every character involved. The story and visuals gained inspiration from 18th century comedies.

## References

* Kickstarter
* Official Website
James Sayrus

Dr. Sayrus with his daughter

**Dr. James Sayrus** is a scientist and Sabrina's father.

## Biography

On October 5th, 1983, a government funded expedition led by Dr. James Sayrus left the port of Nassau aboard the research vessel "Sabrina", travelling northeast towards the island of Bermuda in fair weather. The expedition never arrived at its destination and their fate was never determined.

28 years later, reports of phantom radio transmissions are intercepted by ships and aircraft passing through the area.

Craig Dylan and Armando
"Rock" Depiedra travel with Sabrina, Dr. Sayrus’ daughter, to the
Bermuda Triangle to search for him. The trio is forced to jump out of the plane
after a vortex interferes with the plane. Each jumps through a different
vortex, landing in a different place in the Bermuda Triangle.

Dylan discovers a fort that
has been maintained by the missing Dr. Sayrus, who warns Dylan of an impending
disaster and instructs him to find a Temporal Vortex Engine (TVE) that will
allow them to return to their own time, located in a German submarine in a
cave.

Dylan and Sabrina manage to
escape a *Spinosaurus* attack and
return to the fort, only to learn that the uranium battery that powers the TVE
no longer works. Dylan manages to recover another battery from a drone that
apparently arrived on the island via a temporal vortex from the future and
returns to the fort, but the huge theropod attacks again. Dylan fends him off
whilst Dr. Sayrus repairs the TVE, allowing Dylan and Sabrina to escape whilst
he and Rock remain to fight off Spike.

Emerging on a sandy beach,
Dylan and Sabrina ponder what to do next until another portal opens up, and Dr.
Sayrus and Rock emerge of the repaired submarine one year after Dylan and
Sabrina returned, with the apparently dead Spike tied to the hull.
Dilophosaurus

***Dilophosaurus wetherilli*** is a species of theropod dinosaur that lived during the Early Jurassic.

The dilophosaurs that appear in *Jurassic: The Hunted*spit venom and have neck frills like a frill-necked lizard , two characteristics from the fictitious "Dilophosaurus venenifer" from the *Jurassic Park* series.

They are strong opponents in the game, making the Shotgun or the Magnum better options to fight them. Their ability to poison you from distance makes them dangerous enemies.
Skeleton Guard

The Skeleton Guard is a better-equipped and more resolute skeletal automaton than the garden-variety. They are not to be trifled with.

## Damage

### Moves

1

A **Skeleton Guard**is an enemy type in Gurk III.

## Location

Skeleton Guards are common in the Urlani Marshlands and dungeons. They can also be summoned by Skeleton Wizards.

## Summoning

A Skeleton Guard can be summoned using an Enchanted Skull.
Tyrannosaurus

*Manospondylus*

*Dynamosaurus*

***Tyrannosaurus rex*** is a species of theropod dinosaur that lived during the Late Cretaceous.

Two T-rexes attacked Craig Dylan during the events of Jurassic: The Hunted, one green and one red, in the chapter "The Tyrant King". The green one was killed by Spike during the chapter "Spike".

## Description

*Tyrannosaurus* was a bipedal carnivore with a massive skull balanced by a long, heavy tail. Compared to the large and powerful hind limbs, *Tyranosaurus*' forelimbs were small, and bore two clawed digits used for holding struggling prey to be dispatched by the massive jaws. It was one of the largest known land predators that roamed the Earth.

## Gallery

Main menu.Jurassic the Hunted - Tyrannosaurus rex AnimationLoading screen.The red T-rex.Ditto.Trophy "I'm the King", gained after killing 1 T-rex.Trophy "Life Finds a Way", gained after completing the game.
Velociraptor

***Velociraptor mongoliensis*** is a dromaeosaurid theropod dinosaur that lived during the Late Cretaceous. It is related to the Deinonychus and the Utahraptor. In real life it was a feathered dinosaur.

They always hunt in large packs like wolves and can be killed easily with a few shots, even if using a pistol.

## Gallery

Real life Velociraptor.Raptors running.Loading screen.Trophy "These are not the Hammer", gained after killing 20 dinosaurs with melee attacks.Trophy "Chicken Chaser", gained after killing 50 Velociraptors.
Deinonychus

The ***Deinonychus antirrhopus*** is a species of dromaeosaurid theropod dinosaur that lived during the Early Cretaceous. It is related to the Velociraptor and the Utahraptor. In real life it probably had feathers.

They are the main enemies in *Jurassic: The Hunted**. Deinonychus*es are mostly orange, but some of them are green.

## Gallery

Real life DeinonychusA green Deinonychus.Trophy "Welcome to the Jungle", gained after killing 50 Deinonychuses.Trophy "Raptor Extinction", gained after killing 100 Deinonychuses.Trophy "Woah", gained after killing one dinosaur using Adrenaline Burst.Trophy "Not so Fast", gained after killing 3 raptors with Adrenaline.Trophy "Adrenaline Junkie", gained after killing 25 dinosaurs with Adrenaline.Trophy "Dinomite", gained after a total of 50 raptors with instantly.Trophy "A Blast in the Past", gained after killing 20 dinosaurs with grenades.
Jurassic: The Hunted Wikia

## Welcome to the Jurassic: The Hunted Wikia

Welcome to the *Jurassic: The Hunted* wiki!
Hello! Feel welcome in this fan-made site about the 2009 FPS videogame *Jurassic: The Hunted*. This wikia has 25 pages and 50+ pictures. You have the freedom to edit any page to add your knowledge and/or more photos.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Temporal Vortex Engine

The **Temporal Vortex Engine** (TVE) is a time travel machine powered by a uranium battery. The first TVE prototype was the Zeitliche Turbulenzmaschine, created by German scientists in 1941 in an attempt to provide scientific evidence to support the "Hollow Earth" theory. The results were quite unexpected.
Pirate's cove

Pirate's cove - a small city of pirates in Gurk ll,in the north of gret sea surrounded by water. That town doesn't have any quests to do, but you can meet 2 pirates and 1 Shop with very high prices there. By talking to pirates you could realise that pirates meet bad days lately, because of monsters turn completely crazy because of Daako magic.
Getting Started

Once you’ve become a member of our group, it might be in your best interest to skim through the group to see what sort of posts and plots have been going on, and to get a feel for how our group functions! It is also recommended that you read through the Wikia little bit, reading at least the pages in the “System” category. Once you’ve done that, you should have a good enough idea of how our group works and enough knowledge about our lore to create a character of your own! Simply follow the template guidelines and post your character’s template into the facebook group once you have finished writing it. Feel free to message any of our admins for help if you need assistance with filling out the template or have any questions . Pending templates must be approved by three admins!
Elisa The Innkeeper Wiki

## Welcome to the **Elisa The Innkeeper Wiki**

#### **Elisa The Innkeeper** is a visual novel created and developed by Neoclassic Games. The first episode "Prequel" is available on Steam. The main story "The Fall" was recently Kickstarter funded and will be available in Alpha Q4 of 2016. This wiki is a collaborative resource for the game and is maintained by the contributions of the fans. Feel free to use our forums or chat room to discuss gameplay. All editors are welcome. Come join our community!

Elisa The Innkeeper is a three part Visual Novel created by Neoclassic Games. It is the story of Elisa, a beautiful owner of an inn, struggling with the amorous proposals of honorable Knights, high born Princes and rich Merchants. Players will make choices for Elisa, with each choice changing the story progression, deciding the fates of every character involved. The story and visuals gained inspiration from 18th century comedies. Read More...

EmbedVideo received the bad id "https://soundcloud.com/elisa-theinnkeeper" for the service "soundcloud".

1/13
Elite Commando Seal 2

**Elite Commando Seal 2** is a member of the Elite Commando Seals group that are a part of the Absalon Saiyan Army in the **Dragon Ball Absalon** series. Not much is known about this character, but it is rumored that this character could be the second in command of the group overall.

Their real name has yet to be revealed.

### Final Appearance

TBA

 History

To Be Added

 Power

To Be Added

 Abilities and Techniques

To Be Added

 Forms and Transformations

To Be Added
Goblin Archer

Female goblins are typically recruited and trained as archers, where they become astonishingly adept, especially considering the poor quality of their bows.

## Damage

### Moves

1

A **Goblin Archer**is an enemy type in Gurk III.

## Location

Goblin Archers can be found in Trintha, the Breeding Pits, and occasionally in the Keshak Fiefdoms.
Vegito

**Vegito** (ベジット) is the result of the fusion between main protagonists **Goku** and **Vegeta** via the use of the Potara Earrings. He is considered as the most powerful character of the **Dragon Ball** manga and anime series overall.

### Voice Actor

Steve Israel (Goku's voice)Tom Schalk (Vegeta's voice)

## Power

Vegito is the strongest character within the Dragon Ball series, possessing the enormous power of Goku and Vegeta multiplied by several folds and has a strength rating surpassing a Super Saiyan 3 just in his regular Super Saiyan form. In his transformed state, Super Saiyan Vegito easily toys around with Majin Buu and puts little effort into fighting him, knowing that he could destroy him at any moment of his choosing. It is also stated by Old Kai that Vegito could've easily killed Kid Buu with little effort as well.

In his appearance in Dragon Ball Absalon, due to Goku and Vegeta now having powers beyond the Super Saiyan 4 level, once Vegito unleashes his full power he is truly unstoppable.

## Abilities and Techniques

**Instant Transmission**

The signature technique used by Goku to teleport from place to place by locking onto a specific energy signatures.

More information to be added....

## Forms and Transformations

**Super Saiyan**

   Vegito is able to transform into a Super Saiyan calling himself "Super Vegito", while in this form Super Saiyan Vegito is several times more powerful than Super Saiyan 3 Goku. In this state, he is completely beyond Majin Buu's abilities, absolutely dominating him in battle and hardly even exerts himself.

**Super Saiyan 3**

To Be Added

**Super Saiyan 4**

This form debuts in Dragon Ball Absalon while Vegito battles against Cyborg. Once in this transformed state, he becomes truly unstoppable as his powers and speed soars to unimaginable heights, destroying the commander with ease.

**Super Saiyan 5**

To Be Added
Keshak Fiefdoms

The **Keshak Fiefdoms**are an area in Gurk III, located in the far north and cut off from the other areas by the Glacierway. Keshak is mainly inhabited by dwarves.

## History

Keshak was once part of the Hilenikan Empire, ruled by the empress Vella Trinth. It was then further divided into several fiefdoms, each ruled by a baron. The baronies were largely autonomous and frequently fought amongst eachother.

Sometime prior to the events of the game, a war was fought between the fiefdoms for a chalice found in the Keshak Ice Maze.

Currently there are only two remaining fiefdoms: Vloyansk, ruled from the Blue Tower, and Gurnstaad, ruled from Fort Gurnstaad. The fate of most other fiefdoms is not known. However, one fiefdom was nearly completely wiped out by a White Dragon. The few survivors fled to the Islann Cavern.

Following the fall of the Hilenikan Empire, the Glacierway was sealed, blocking all access to Keshak. The barrier was later melted by the Undead Prince using the power from the Pi-Yun Temple during the events of the game.

## Geography

Most of Keshak is a vast and frigid tundra, but to the south and east there are small pockets of forest.

In the far west is the Western Passage, the only way into the Westerlandes. Just east of the Passage is a large crater containing the Frost Cavern.

The only way into Keshak is through the Glacierway, a massive wall of ice. Just past the Glacierway is a fjord, next to which is the town of Haerhagen.

The only lake in Keshak is located in the far east, surrounded by forest.

## Locations

### Towns

* Haerhagen
* Islann Cavern
* Fort Gurnstaad

### Dungeons

* Ice Maze
* Frost Cavern
* Blue Tower
Wikia CREAR TANQUES DIEP.IO

## Novedades

pene

* Fecha- Texto de novedades
* Fecha- Texto de novedades

## Colabora con este wiki ALEXANDER VASQUEZ QUISPE 2ºB

Para escribir un artículo, ingresa el título en la caja de abajo.

**¿No estás seguro por dónde comenzar**

* <createbox>

width=24
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buttonlabel=Crear un nuevo artículo
</createbox>Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos

* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**
* Revisa el **Portal de la comunidad** para ver en qué está trabajando la comunidad

## Artículo destacado

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*Rellena aquí con el primer párrafo de un artículo que quieras destacar. No olvides incluir un enlace al artículo para que los visitantes puedan leerlo completo.*
Basoona

**Basoona** is a Namekian that lives in the alternate timeline in the future that **Future Gohan** and **Future Trunks** lives in. He makes his first appearance in the series in Volume 1 of the **Dragon Ball Absalon: Book of Xicor** manga.

### Affiliations

Future Gohan (ally)Future Trunks (ally)

Aboe (ally)

### Final Appearance

TBA

 History

To Be Added

 Power

To Be Added

 Abilities and Techniques

To Be Added

 Forms and Transformations

To Be Added
Oliphant Sentry

The Oliphant Sentry's training imbues it with a maniacal instinct to preserve the well-being of the herd. It can fly off in to a wild rage when it feels that its brethren are threatened.

## Damage

### Moves

1

An **Oliphant Sentry** is an enemy type in Gurk III.

## Location

Oliphant Sentries can be commonly encountered in deserts, particularly the Pajoon Desert. They can be summoned using an Oliphant Talisman.

## Behavior

### Spells

* **Pachydermal Rage**: apply the Berserk effect to self
Ice Troll

The Ice Troll is not the largest of trolls, but it is skilled in hurling rocks at its opponents, and is able to protect itself at will in a sheath of hardened ice.

## Damage

### Moves

1

An **Ice Troll** is an enemy type in Gurk III.

## Location

Ice Trolls can be encountered in the Keshak Fiefdoms and other snowy areas.

## Behavior

### Spells

* **Frozen Armor**: apply the Protected effect to self
Goblin King

There are a conspicuously large number of Goblins claiming to be monarchs, and each has legions of followers, who can be whipped into a bloodthirsty frenzy.

## Damage

### Moves

1

A **Goblin King**is an enemy type in Gurk III.

## Location

Goblin Kings can be encountered in the Breeding Pits. Only a maximum of 2 can appear in a random encounter.

## Behavior

### Spells

* **Summon Goblin**: summon a Goblin
* **Royal Slime**: damage 3-6 (range)
* **Speech Maniacal**: apply the Berserk effect to an ally (range)
Orc Champion

These orcs are believed to have been transformed via evil magic and gruelling conditioning. They develop an innate ability to temporarily increase their strength, to devastating effect.

## Damage

### Moves

1

An **Orc Champion**is an enemy type in Gurk III.

## Location

Orc Champions can be found in dungeons, the Pajoon Desert, and the Keshak Fiefdoms.

## Behavior

### Spells

* **Memory of Abuse**: apply the Strong effect to self
Shop

Shops are places where you can buy and sell items for gold. They appear in towns.

There are five different types of shops: Weapon, Armor, Potion, Amulet and General (sells a bit of everything)

Every shop has a *level* (1-10), which determines what items it sells. For example, a level 1 shop would sell Short Swords and Leather Shields, while a level 10 shop would sell Swords of Vengeance and Dragonstones. The levels of the shops increase the further you progress.

Each shop sells 15 items.
Goblin Warrior

Only the largest and most fearsome goblins are granted the title of 'Goblin Warrior'. Besides being bigger, they are also generally better-equipped for combat than their weaker brethren.

## Damage

### Moves

1

A **Goblin Warrior**is an enemy type in Gurk III.

## Location

Goblins Warriors are primarily found in the Breeding Pits, but can also rarely be found elsewhere in Trintha.
Pajoon Desert

The **Pajoon Desert**, also known as the **Pajoon Badlands**, is an area in Gurk III located in the northern Westerlandes. All of Pajoon is subject to the Sultan of Pajoon, and leaving the sultanate is only possible with express permission from the Sultan.

## History

Sometime prior to the events of the game, Kroga Trinth took the empress Vella Trinth prisoner and brought her through the Pajoon Desert, stopping briefly in Teshvar along the way. There, he offended the Sultan before setting off toward the Thowan Moors.

In addition to humans, Pajoon is home to the Oliphants. The northern edge of the desert is their ancestral home, and they are known to attack any travelers who violate its sanctity.

## Geography

Pajoon is a vast and mountainous desert, surrounded by mountains on all sides except to the west, where the passage to the Thowan Moors is located. A river flows from the northern mountains down to the coast of the Lonely Sea in the south, splitting the country in half. Crossing the river is only possible at a single bridge.

Near the middle of Pajoon is an isolated oasis surrounded by mountains, containing the sultanate's capital, Teshvar. Teshvar is by far the largest city in either the Westerlandes and the Wildernesse.

The only other settlement of note in Pajoon is Herazni, a small village just outside the Western Passage.

## Locations

### Towns

* Teshvar
* Herazni

### Dungeons

* Western Passage (locked)
* Thowan Pass
Shavanoth Forest

The **Shavanoth Forest**is an area in Gurk III, located north of Trintha and east of the Keshak Fiefdoms.

Northern Shavanoth is mainly inhabited by elves, though the southern part of the region has human inhabitants.

## History

Like the rest of the Wildernesse, Shavanoth was part of a vast empire known as the Hilenikan Empire, ruled by empress Vella Trinth. Following her disappearance, Shavanoth was left without a ruler.

In the nothern mountains, the Academy Tower served as a school for aspiring mages. However, some time prior to the events of the game, it was occupied by evil lizard mages. Using dark magic, they began to corrupt the forest, causing the Treants and other fauna to turn against the elves. The decay of the forest caused business to dry up in Bridgetown.

## Geography

Shavanoth is located in the northeast of the Wildernesse, and is cut off from the rest of the continent by mountain ranges on all sides. Shavanoth has a short coastline to the west. Trintha is accessible via a mountain pass guarded by Worgen Keep. A large river flows through Shavanoth, beginning in a lake in the north, the largest one in the Wildernesse.

On the coast is the town of Brinfort, a major trading post and port. Bridgetown is located in the middle of the forest, connecting the two banks of the river. The Great Tree is the capital of Shavanoth, situated inside the hollow trunk of the tallest tree in the Wildernesse. It is also home to the green exis key.

Southeastern Shavanoth is the most heavily decayed, and is home to trolls.

## Locations

### Towns

* Brinfort
* Bridgetown
* Great Tree

### Encounters

* Two-headed troll lair

* Ogre's domain
Snow Ogre

While not as large as its warm-weather cousins, the Snow Ogre is no less dangerous. It will snap quite suddenly into a rage, attacking its enemies with wild abandon.

## Damage

### Moves

1

A **Snow Ogre** is an enemy type in Gurk III.

## Location

Snow Ogres can be encountered in the Keshak Fiefdoms and other snowy areas.

## Behavior

### Spells

* **Ice Snap**: apply the Berserk effect on self
Phantom

A Phantom is an undead spirit that is only partially present in the corporeal realm. It attacks with magic at range, yet is itself very resistant to magical effects.

## Damage

### Moves

1

A **Phantom** is an enemy type in Gurk III.

## Locations

Phantoms can be encountered in the Urlani Marshlands and rarely in dungeons. They can also be summoned by Baron Vloyansk.
Urlani Marshlands

The **Urlani Marshlands**are an area in Gurk III, located in the western Wildernesse and isolated from the rest of the continent.

## History

The Urlani Marshlands were once part of the Hilenikan Empire, ruled by empress Vella Trinth, but it was ruled by the Padishah following the fall of the empire.

The Marshlands had always been a haven for the undead, but following its capture by an Undead Prince, the undead began to appear at an alarming rate. They overwhelmed the inhabitants, who fled to Urlopolis. The only people allowed in the temple were the clerics, but the majority of them were eradicated by the undead. At least one of them survived, but was imprisoned in the Curzon River Caves.

### In *Gurk III*

Using a source of incredible power found deep inside the temple, the Undead Prince melted the Keshak barrier in order to invade from the south.

## Geography

As the name implies, the Urlani Marshlands are a giant marsh surrounding the Curzon river. The river's source is located in the Curzon River Caves, and it flows into a delta in the northeast.

Near the delta is the city of Urlopolis, the largest one in the Wildernesse and the second-largest in Gurk III. A ship can be chartered outside of Urlopolis. Directly south of the city is the sacred Pi-Yun temple.

## Locations

### Dungeons

* Curzon River Caves
* Pi-Yun Temple
Lycea

**Lycea**is a town in Gurk III. It is the location of the red exis key.

## Location

Lycea is located in northern Trintha, surrounded by forest and south of Worgen Keep.

The eastern part of Lycea, known as the Sacrineceum, is reserved only for monks, elders, and heroes of Trintha. The quests Kobold Raids and Breeding Pits must be completed to gain access to the area.

## History

Lycea is the birthplace of the empress Vella Trinth. It was a major town, being close to the former capital of the Hilenikan Empire, Worgen Keep.

## Shops

* **Trading Post**- general shop
* **Lycean Antiquities**- general shop
* **Temple**- healing (10 gold)

## Quests

### Worgen Keep

**Steward of Trintha:***"Brave adventurers, we are cut off from the Northern Forests by the barrier at Worgen Pass. Will you take this key to Worgen Keep, defeat the occupiers within and break the blockade?"*

## Inhabitants

* **Steward of Trintha**- quest giver
* **Monks**(6)
* **Guards**(3)
Gurk III/Realms

There are 3 different Realms to explore throughout the game, each containing separate areas of their own with towns, enemies, and quests. The game starts in the Wildernesse, but your quests will later lead you to the Westerlandes and eventually into the Forbidden World.

## Wildernesse

* Kingdom of Trintha
* Shavanoth Forest
* Urlani Marshlands
* Keshak Fiefdoms

## Westerlandes

* The Pajoon Desert
* The Thowan Moors
* The Ilstock Isles
* The Kingdom of Shuunia

## The Forbidden World

The Forbidden World is organized differently, and contains several separate indoor areas:

* Kroga's Lair
* The upper level
* The lower level
* The Author's Lair
Craig Dylan

**Craig Dylan**is the main protagonist of *Jurassic: The Hunted* and the only playable character in the game. He is the co-founder of Aconite Security and was contracted by Sabrina Sayrus in 2011 to help her in discovering the truth behind her father's disappearance in 1983.

## Gallery

Dylan after returning to the HoloceneDylan with Sabrina
Black Spider

The Black Spider looks similar to the giant spider, but it possesses a venom that slows the reactions of its target, rendering them easy prey.

## Damage

### Moves

1

A **Black Spider**is an enemy type in Gurk III.

## Location

Black Spiders can be found nearly anywhere apart from the Keshak Fiefdoms. They can be summoned by a Spider Queen.

## Behavior

### On Hit

Upon attacking a character, the Sluggish effect is applied.
Trintha

The **Kingdom of Trintha**is the starting area in Gurk III, taking up around a sixth of the map. It is south of the Shavanoth Forest, and across the sea from the Urlani Marshlands.

## History

Prior to the beginning of the game, Trintha was ruled by the empress Vella Trinth. However, she was kidnapped by her brother Kroga who brought her to the Westerlandes. The main quest in Gurk III revolves around rescuing the empress.

## Geography

Trintha is located in the southeast of the Wildernesse, bordering the sea to the west and impassable mountains to the east. Trintha is cut off from Shavanoth Forest by a mountain range, guarded by Worgen Keep. A great river flows through Trintha, starting in Shavanoth flowing through Trintha.

Near the eastern mountains is the town of Rivercross, south of which is the port city of Port Yester. Trolls and kobolds inhabit the eastern mountains.

In southwestern Trintha there aren't any towns of note. Orcs live in this area, and a cyclops has recently taken over the great lighthouse on the peninsula. In northern Trintha is the town of Lycea, where the empress was born and the red exis key is located. Just north of Lycea is the former capital of Worgen Keep.

## Locations

### Towns

* Rivercross
* Port Yester
* Lycea

### Dungeons

* Barrier Caverns
* Breeding Pits
* Crowhook Lighthouse
* Troll's Lair
* Worgen Keep
Kobold Mystic

The Kobold Mystic can attack at range with spells, and uses foul magic to boost the abilities of its allies in combat.

## Damage

### Moves

1

A **Kobold Mystic**is an enemy type in Gurk III.

## Location

Kobold Mystics are common in the Barrier Caverns. They can also be encountered elsewhere, but they are less common than other kobolds.

## Behavior

### Spells

* **Kobold Focus**: apply the Eagle-eyed effect to a nearby ally
* **Mystic Missile**: damage 1-3 (range)
Spike

**Spike** was a *Spinosaurus aegyptiacus* encountered by protagonist Craig Dylan during the events of *Jurassic: The Hunted**.* He is the main antagonist of the game and the player is forced to fight him two times.

In real life, the Spinosaurus is a mystery. Over the years the Spinosaurus was depicted as a biped or a quadraped. With recent evidence the quadraped theory has fallen out of favor and was most likely a biped. The Spino was also thought solely as a fish eater, but recent fossils has shown dinosaurs, such as Igaunadon, in its stomach.

## History

Spike appears for the first time after Craig's retrieved the TVE. The spinosaur was initially hunting Sabrina, but then was distracted by a *Tyrannosaurus**,* that was killed when Spike snaps his neck (just like the famous T-rex vs Spinosaurus fight from Jurassic Park III).

After returning to the fort with the battery, Dylan has to protect the barricade from Spike while Dr. Sayrus repairs the TVE.

After returning to the actual times, emerging on a sandy beach, Dylan and Sabrina ponder what to do next until another portal opens up, and Dr. Sayrus and Rock emerge of the repaired submarine one year after Dylan and Sabrina returned, with the apparently dead spinosaur tied to the hull.

As the game ends, Spike opens its’ eye, ending on a cliff hanger, it’s unknown if he killed the protagonists which is doubtful, but it’s likely that once he woke up he was taken down.

## Gameplay

Spike has a high amount of HP and most weapons will not inflict much damage. The Light Machine Gun is highly recommended for this boss. His weak point is on the stomach and it will make the him step back every time the player hits it. With it backing down, you'll have some time to run and maybe reach an ammo box.

Grenades and the Rocket Launcher are recmmended to use during this fight. The grenades cause moderate damage and the RPG inflicts high damage. The players can fire a rocket until they run out of ammo and can refill at the ammo crate. They can keep repeating this tactic until Spike finally goes down.

When Spike is trying to get through the barricade, he will try to bite the player through the windows. This fight is much harder because Spike doesn't have a weak point. The player can stock up on ammo at the ammo crate. The Bar and the Semi-Auto Shotgun are really useful in this fight. Whenever the player shoots Spike, he try to bite you. Do not let Spike destroy the barricade or the mission will be over. Shoot Spike and back away before he bites you. Repeat this tactic up until Spike falls.
Kobold Guard

Kobolds are generally not known for their discipline, but the members of the elite and mysterious 'Kobold Guard' are tireless defenders and admirably loyal.

## Damage

### Moves

1

A**Kobold Guard**is an enemy type in Gurk III.

## Location

Like other kobolds, Kobold Guards can be encountered in the Barrier Cavern, as well as grasslands and forests in Trintha.

Kobold Guards can be summoned by King Gorba in the Barrier Caverns.
Gurk II

**Gurk II** is the second game in the Gurk series.

## New Features

Gurk II has many new and improved features, including a soundtrack, complete with sound effects, quests, non-player characters, and ships to sail on.

## Plot

You must defeat all of the four dragons, which are located in different parts of the land, along with the evil daemon Daako.

## Walkthrough

* Work In Progress

You start in a town, Barrow Keep. Talk to the woman to get the quest Orc Raiders, and to the blue-robed man to get the quest Goblin King.

Leave the town, and go west to find the orc hideout. Find the orc raiders and rescue the man to complete the quest.

Now, go south to find the goblin fortress. Defeat the Goblin King to finish the quest.

Go to Auldenham, which is downriver from Barrow Keep. Talk to the man to get the quest Cursed Orb. Now, travel west to the tower by the mountains.

Enter the tower and defeat the Lizard Magi. Smash the orb by stepping on it, and talk to the man to get the Farren Marsh quest.

You can now enter the Wauldish Castle, which is downriver from Auldenham. Feel free to restock on potions and buy new gear.

Right outside of the Wauldish Castle, you can charter a ship for 50g. Charter it and set sail north to the marshes. In the middle of the marshlands, enter the cavern.

Cross the lake with the ship and defeat the Skeleton Wizards. Take the skull and return to Wauldish Castle.

Go straight up and talk to the red-robed man on the right. He will give you the quest Crown Prince.

After that you Will meet audience with a King, who Will say that Daako is returned. He will will also ask you to go into great sea town inhabitated by fish-man merfolks.

After visiting them, merfolk king will say you to fastly go to the south east to talk about Daako returning with

## Trivia

* Gurk II's soundtrack was originally made in the 1990s, but later used in the game.
* Gurk II is the first game to use the Larvatron 86 heads-up display.
Gurk III/Enemies

Gurk III introduced a variety of new enemies and bosses that can be encountered in the wilderness or in dungeons. This page lists the various enemies found in each area.

## Wildernesse

* Giant Snake
* Imp
* Kobold
* Giant Spider
* Spitting Spider
* Giant Bear
* Treant

## Barrier Caverns

* Giant Snake

* Imp

* Kobold

* Kobold Mystic

* Kobold Fighter

* Kobold Guard

* Wererat

* King Gorba
EBURP

EBURP , stylized E.B.U.R.P is short for Eight-Bit Universal Role Playing Engine. It was made by Larva Labs, creators of the Gurk series.

EBURP is an engine made to make developing simple RPG games easier. A notable example of a game made using it is Gurk III.

EBURP is written in CoffeeScript, meaning that it can run on nearly any platform that supports HTML5, including Android and iOS.

A demo game made using EBURP is available here.
Port Yester

**Port Yester**is the second town in Gurk III.

## Location

Port Yester is located on the southern coast of Trintha, by the mouth of a river. After the quest Breeding Pits, a ship can be chartered for 100 gold just outside Port Yester.

## Shops

* **Scrimsand Market**- general shop
* **Temple**- healing (20 gold)

## Quests

### Breeding Pits

**Lord Yester:***"Our town is well-armed, but goblin hordes are attacking us endlessly! We can't hold out against them much longer. They are being bred in subterranean pits located west of town. Can you stop them?"*

### Lighthouse Cyclops

**Sailor:***"We be landlubbers since that curs'd cyclops began its occupatin' of yonder lighthouse out West! Nary an anchor can be weighed 'til the lighthouse be regained. Can ye help us, matey?"*

## Inhabitants

* **Lord Yester**- quest giver
* **Sailor**- quest giver
* **Guard**(2)
Ghoul

One of the most frightening incarnations of the undead, the Ghoul can emit a fearsome shriek that will freeze an opponent in its tracks.

## Damage

### Moves

1

A **Ghoul**is an enemy type in Gurk III.

## Location

Ghouls can be encountered in the Urlani Marshlands, and occasionally dungeons. Only a maximum of 2 Ghouls can appear in random encounters.

## Behavior

### Spells

* **Scare**: apply the Paralyzed effect to an enemy (range)

## Strategy

Due to their ability to paralyze up to two characters in one turn, it is generally a good idea to target any Ghouls first in a battle.
Brinfort

**Brinfort**is a town in Gurk III.

After the quest Academy Tower, Ol-Yun will give the player his family's sigil, required for gaining an audience with the Padishah in Urlopolis.

## Location

Brinfort is located on the coast of southern Shavanoth, near a large mountain range.

After the quest Worgen Keep, a ship can be chartered for 35 gold near Brinfort.

## History

Prior to the events of Gurk III, Brinfort was a major trading city, receiving merchants from all over the Wildernesse, especially the Urlani Marshlands and Keshak.

Trade has slowly dried up in Brinfort, causing the townspeople to suffer. However, news has come in of even worse events in Keshak.

## Shops

* **Brinfort Arms**- weapon shop
* **Brinfort Armors**- armor shop

## Inhabitants

* **Ol-Yun**
* **Guards**(4)
Painted Spider

The colorful markings on the Painted Spider are a warning to all that cross its path. Its silk can render its victims helpless.

## Damage

### Moves

1

A **Painted Spider** is an enemy type in Gurk III.

## Locations

Painted Spiders can be encountered in Trintha, the Shavanoth Forest, and the Urlani Marshlands.

## Behavior

### Spells

* **Binding Silk**: apply the Paralyzed effect on an enemy (touch)
Skeleton

Skeletons are crude and artless undead re-animations. They are easily dispatched in hand-to-hand combat, but have the annoying habit of standing at a distance and lobbing bones plucked from their own body at their opponents.

## Damage

### Moves

1

A **Skeleton**is an enemy type in Gurk III.

## Location

Skeletons are common occurrences in dungeons. They can also be summoned by Skeleton Wizards.

## Summoning

A Skeleton can be summoned by a Necromancer for 4 spell points.
Pack of Glowing Stars Wikia

## Welcome to the Pack of Glowing Stars Wikia

The Pack of Glowing Stars is a feline pack of wildcats based off of Erin Hunter's Warriors series. It is an animal jam 'clan' and has a wiki page in AJ Clans Wiki.

## The Pack of Glowing Stars

Fadestar on Glowclan(or Pack Of Glowing Stars)

"We have our own history. we write our own story. Our clan is wild and free;we run in the winds, climb the trees,we use the shadows as our allies, we are brave and loyal, but will run from a fight if needed to save ourselves. We are intelligent and strong. we shine bright like the stars above us and stand tall like the trees around us. we are all original, but together, we are something powerful that cannot be stopped. we are the Pack of Glowing Stars!"

## They Call Us the Crazy Ones

We will never change, we will always be different, and that is okay. that's just who we are, and we should be proud of it.

## Wiki Editors:

Yellowcheeta

Fadestar09
Goblin Scout

Small and nimble, the Goblin Scout may not be the most imposing of the goblins, but it can sneak in and do quick damage while deftly avoiding counter-attacks.

## Damage

### Moves

2

A **Goblin Scout**is an enemy type in Gurk III.

## Location

Goblin Scouts are primarily found in grasslands and forests, particularily in Trintha around the Breeding Pits.
Gurk Original

**Gurk Original**, or **Gurk I** is the first game in the Gurk series. Originally made for Nokia phones, it was later ported to Android and iOS by Larva Labs.

## Plot

Taking control of a group of three heroes, you must defeat the evil dragon Braka, who is hidden in one of the many dungeons in the world.

Game deleted in play market
Oliphant

Oliphants are a race of elephant-like humanoids. They are fiercely reclusive and suspicious of humans.

## Damage

### Moves

1

An **Oliphant**is an enemy type in Gurk III.

## Location

Oliphants can be encountered in the Pajoon Desert. They can also be summoned by Oliphant Priestesses.

## Summoning

An Oliphant can be summoned using an Oliphant Talisman.
Cearadactylus

***Cearadactylus atrox*** is a species of pterosaur that lived during the Early Cretaceous.

The *Cearadactylus* is one of the weakest enemies in the game, dying with a few shots.

## Gallery

Trophy "Who Needs a Bug Zapper", gained after killing 50 cearadactyls in the chapter "Rise Above".Trophy "Death from Below", gained after killing 1 cearadactyl with a grenade.
Heroes

The Gurk series contains a variety of playable characters, called heroes. You take control of three characters; a warrior, an archer and a mage.

## Gurk I

The first Gurk game has only three characters.

* **Sir Rugnar** (Warrior)
* **Feraldan** (Archer)
* **Gorlok** (Mage)

## Gurk II

Gurk II has a total of nine characters to choose from.

### Warriors

* **Sir Rugnar**
* **Borakash**
* **Lady Alwyn**

### Archers

* **Feraldan**
* **Silvana**
* **Pardah**

### Mages

* **Gorlok**
* **Gaelabeth**
* **Tazatar**

## Gurk III

The third game has all of the heroes from Gurk II, along with three special characters that can be unlocked by winning the game. Unlike in the previous game, all mages unlock different spells. Warriors and Archers also unlock some spells during the course of the game.

### Warriors

* **Sir Rugnar**
* **Borakash**
* **Lady Alwyn**
* **Oloman**

### Archers

* **Feraldan**
* **Silvana**
* **Pardah**
* **Grath**

### Mages

* **Gorlok**
* **Gaelabeth**
* **Tazatar**
* **B'Az Aptar**
Goblin

The object of many a child's nightmare, Goblins are cruel and vicious creatures. While certainly not a threat in individual combat, they can often overwhelm with sheer numbers.

## Damage

### Moves

1

A **Goblin** is an enemy type in Gurk III.

## Location

Goblins appear in large groups in grasslands and forests, primarily in Trintha and near the Breeding Pits.
Wildernesse

* Gurk II
* Gurk III

The Wildernesse is the starting area in Gurk II.

There are three main areas: the grassy/forest area, the Tarr Desert and the wild savanna.

The Wildernesse is the beginning area in Gurk III.

It consists of four areas: the Kingdom of Trintha, the Shavanoth Forest, the Urlani Marshlands, and the Keshak Fiefdoms.

At the far east of the Wildernesse, in the Keshak Fiefdoms, is the Western Passage which connects the eastern lands to the Westerlandes.
Broodling

These strange insectoids are found deep in the Urlani Marshlands. They attack ambidextrously and their blades are tipped with a foul poison.

## Damage

### Moves

1

A **Broodling**is an enemy type in Gurk III.

## Location

Broodlings can be encountered in dungeons in the Urlani Marshlands.

## Behavior

Upon attacking a character, the Poisoned effect is applied.
Kobold

Thought to be the result of an unfortunate cross-breeding experiment, these dog-like men are diminutive, but hunt effectively in packs.

## Damage

### Moves

1

A **Kobold**is an enemy type in Gurk III.

## Location

Kobolds inhabit the Barrier Caverns in eastern Trintha, but can also be found in grasslands and forests around the Wildernesse. Kobolds can occasionally spawn in the Pajoon Desert.
Vella Trinth

**Vella Trinth** is the empress of the Hilenikan Empire and a protagonist in Gurk III.

## Biography

Vella Trinth was born in the town of Lycea, in Trintha. Little is known about her other than she became the empress of the Hilenikan Empire at an unspecified point in time.

Vella's reign coincided with a period of prosperity in the empire. Some time prior to the events of Gurk III, her brother Kroga Trinth invited her to the Westerlandes on a diplomatic pretense, where she was kidnapped and imprisoned by him. The empire soon fell apart and was divided into several different kingdoms: Trintha, the Shavanoth Forest, the Urlani Marshlands, and the various Keshak Fiefdoms.

## In Gurk III

Vella Trinth is first mentioned by the monks in Lycea following the quest Worgen Keep. They task the heroes with gathering the four exis keys and traveling to the Westerlandes to rescue her.

After reaching the Westerlandes, the heroes discover she was taken to the ruined keep of Telden's Landing. Upon finding her, a Gargoyle carries her away to Blayside Citadel. After finally being rescued from the citadel, Vella returns to Castle Hilenika, presumably using the Trinexus.
Hobgoblin

Despite its name, the Hobgoblin is more closely related to trolls than goblins. It is formidable, but fights without dignity, delivering vicious bites with its large and toothy mouth.

## Damage

### Moves

1

A **Hobgoblin**is an enemy type in Gurk III.

## Location

Hobgoblins can be encountered in dungeons, the Keshak Fiefdoms and the Pajoon Desert.
Rivercross

**Rivercross**is the first town in Gurk III.

## Location

Rivercross is in the south Trintha, next to a river. It's directly north of Port Yester.

## Shops

* **Grimlorg's Provisions**- general shop
* **Temple**- healing (15 gold)

## Quests

### Kobold Raids

**Lord of Rivercross:***"Our town's very existence is at stake! The kobolds in the Barrier Caverns north of the town must be defeated! Will you brave band of adventurers take on this perilous quest?"*

## Inhabitants

* **Lord of Rivercross**- quest giver
* **Citizen**
* **Guard**(2)
Spore Soldier

These overgrown spores are pushed into military service at far too young an age. They are quick, but dangerous only in great numbers.

## Damage

### Moves

2

A **Spore Soldier**is an enemy type in Gurk III.

## Location

Spore Soldiers can be summoned by Mushroom Drones.

## Interesting facts

Spore Soldier is only creature in game that cant be naturally spawned. It can be only summoned by Musroom Drones
Goblin Swashbuckler

Goblin Swashbucklers are trained in the breeding pits to fight more viciously than other Goblins. While this makes them a dangerous foe, it also dramatically reduces their life expectancy.

## Damage

### Moves

1

A **Goblin Swashbuckler**is an enemy type in Gurk III.

## Location

Like other goblins, Goblin Swashbucklers can be found in grasslands and forests, especially in Trintha and near the Breeding Pits.
Wererat

An infernal subterranean pest, the bite of a Wererat has a toxin that weakens its victim.

## Damage

### Moves

1

A **Wererat**is an enemy type in Gurk III.

## Location

Wererats can be encountered in grasslands and plains. They appear in large groups in the Barrier Caverns.

## Behavior

### On Hit

Upon successfully attacking a character, the Weakened effect is applied.
Treant Elder

The ancient Treant Elders can summon the forces of nature to spontaneously sprout roots, entrapping its adversaries.

## Damage

### Moves

1

A **Treant Elder**is an enemy type in Gurk III.

## Location

Treant Elders can be encountered in forests. Though they can appear in the Wildernesse, they are much more common in the Westerlandes.

## Behavior

### Spells

* **Tangle of Roots**: apply the Rooted effect to an enemy (range, area)
Spider Queen

The glorious Spider Queen can summon her numerous children with but a whisper. She also spins reinforcing webs to protect her brood.

## Damage

### Moves

1

A **Spider Queen**is an enemy type in Gurk III.

## Location

Spider Queens can be encountered anywhere except the Keshak Fiefdoms.

## Behavior

### Spells

* **Summon Black Spider**: summon a Black Spider
* **Web of Protection**: apply the Protected effect to a nearby ally
Gurk Wiki:Unpacking APK

To view the source code and assets for an Android game, you will first need to unpack its APK file. This was tested on Gurk III and might not apply to the previous games.

## Finding the APK

Though it is possible to unpack an APK on a mobile device, it is much easier to view the files on a PC.

### Option 1: Rooted Device

If your device is rooted, navigate to `/data/app` and copy the Gurk APK (`com.larvalabs.gurk3.apk`).

### Option 2: Unrooted Device

If your device isn't rooted, you will have to use a third party app like AirDroid to access the APK.

## Unpacking the APK

Now that you have access to the APK, you'll need to unpack it. Since APKs are just renamed RAR files, change the file's extension to `.rar`. For example: `com.larvalabs.gurk3.rar`.

You should now be able to view and unpack the contents of the APK in any file extraction program (like 7zip or WinRar).

## File Structure

The Gurk III source is split into three folders.

* **assets**: Contains the actual source code along with most in-game assets and music.
	+ **gurk.js**: Engine code (rendering and game math).
	+ **game.js**: Contains all in-game content like enemies, maps, and items.
	+ **icons2.png**: Every sprite in the game (highest quality, 32x32). Will need to be split using a spritesheet cutter to view the individual sprites.
* **META-INF**: SHA checksums (you probably won't be needing this).
* **res**: Contains the UI assets and sound effects.
You're Quite Beautiful

Although Zaffrea isn’t doing particularly well, she hides this as she comforts a chameleon snake faunus who is similarly going through romance troubles.

## EXP Awarded

**Zaffrea Shanti** - 5 EXP (The roleplay didn’t really lead to any sort of friendship, but it did show that Zaffrea is capable of faking her sweet side to comfort others.)
Gold

Gold is the main currency of the Gurk series. Gold can be used to heal your party at a temple, or buy items at a shop. Gold can be obtained in four ways:

* Winning a battle
* Completing quests
* Finding gold in chests
* Selling items at a shop

If all the members of your party die, you will lose all of your gold.
Lizard Wizard

The Lizard Wizards are cunning practitioners of spellcraft. They can launch a flurry of magical attacks, and have mastered spells to weaken their opponents in combat.

## Damage

### Moves

1

A **Lizard Wizard** is an enemy type in Gurk III.

## Location

Lizard Wizards can be encountered in the Pajoon Desert and the Academy Tower.

## Behavior

### Spells

* **Sickening Glow**: apply the Poisoned effect to an enemy (range)
* **Reptilian Flash**: damage 1-6 (range)
Orc

Orcs are related to goblins, and are often found in their company. They are larger than goblins, but far less intelligent.

## Damage

### Moves

1

An **Orc**is an enemy type in Gurk III.

## Location

Orcs can be encountered in dungeons in Trintha, often in the company of goblins. They can also be found in the Pajoon Desert.

## Summoning

An Orc can be summoned by a Wizard for 3 spell points.
Gurk III

**Gurk III** is the third installment in the Gurk series. It was released in October 2014 on Android and iOS.

## Plot

The empress of the empire, Vella Trinth, has been kidnapped by her brother, Kroga. Vella was brought to the Westerlandes, which can be accessed only with the four Exis Keys, which reside somewhere in the four lands of the empire.

## Related Articles

* Gurk III/Realms
* Gurk III/Towns
* Gurk III/Items
* Gurk III/Effects
* Gurk III/Spells
* Gurk III/Walkthrough
* Category:Enemies