Ash Dragonblade

> "*An eager boy, ready to prove his skill.*"
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**Ash Dragonblade** is the first challenge on the *Beginnings* Challenges board. He appears alongside Drakath Slugwrath in Gotta Start Somewhere.

## Attacks

All of Ash's attacks do Light damage.

1. Ash swings and misses.
	* *Ash: 'R-right! It's time to save the world... Oops!'*
	* Attacks for 1 hit of 100% Light Melee damage with -500 Bonus.
2. Ash swings his blade wildly.
	* *Ash: 'Keep it together, Ash..!'*
	* Attacks for 4 hits of 100% Light Melee damage (400% total).
3. Ash throws a rock at his target.
	* *Ash: 'Pocket rock, attack!'*
	* Attacks for 1 hit of 100% Light Melee damage.
	* Inflicts 'Rocked' for 5 turns, a stun.
4. Ash stabs his target.
	* Attacks for 1 hit of 200% Light Melee damage.
	* Inflicts 'Armor Pierced' for 5 turns inclusive.
		+ -25 All.
		+ +25 Health.
5. Ash swings at his target.
	* *Ash: 'I've got you now!'*
	* Applies 'Determination' for 10 turns inclusive.
		+ +100 Bonus.
	* Attacks for 1 hit of 200% Light Melee damage.
6. Ash powers up and unleashes a powerful ArchKnight combo attack.
	* *Ash: 'ArchKnight power go!'*
	* Applies 'Giving It All' for 5 turns inclusive.
		+ +50X Bonus.
		+ +50X Boost.
		+ X is equal to the number of times this attack has been used.
	* Attacks for 11 hits of 90.9% Light Melee damage (1000% total).
7. Ash powers up, before swinging his blade wildly.
	* Attacks for 5 hits of 100% Light Melee damage (500% total).
	* The first time this attack is used, sets his HP to 100% and inflicts 'Armor Pierced' for 3 turns inclusive.
		+ -25 All.
		+ +25 Health.
8. Ash throws his blade at his target.
	* (First use) *Ash: 'Come on... help me out, Princess!'*
	* Attacks for 2 hits of 200% Light Melee damage (400% total).
	* First use inflicts 'Lightcut' for 5 turns, a 50% Light DoT.
		+ Subsequent uses instead inflict 'Lightcut' for 5 turns, a 25% Light DoT.
9. Ash swings his blade wildly.
	* *Ash: 'I'm sorry I forgot your birthday! Please!'*
	* Attacks for 11 hits of 90% Light Melee damage (990% total).
10. Ash powers up and drops elemental bombs on his target.
	* (First use) *Ash: 'That's more like it! Okay, fiend, it's time to face the true power of an ArchKnight!'*
	* (Subsequent uses) *Ash: 'No. An ArchKnight never gives up! Just like my hero!'*
	* Applies 'Princess' Light' for 99 turns inclusive.
		+ +50 Boost.
		+ +50 Bonus.
	* Applies 'Destiny's Embrace' for 3 turns.
		+ +180 Melee/Pierce/Magic.
	* Attacks for 2 hits of 250% Light Melee damage (500% total).
11. Ash swings his blade and fires balls of light at his target.
	* Attacks for 3 hits of 200% Light Melee damage (600% total).
	* First use inflicts 'Shadowbreaker' for 3 turns inclusive.
		+ -50 Light.
		+ -50 Boost.
	* Subsequent uses instead inflict 'Shadowbreaker' for 4 turns inclusive.
		+ -30 Light.
		+ -30 Boost.
12. Ash powers up, healing himself.
	* The first this this is used, heals himself for 100% of his maximum HP.
		+ *Ash: 'Let's do this, Princess!'*
	* Subsequent uses instead heal himself for 33.3% of his maximum HP (3,894).
		+ *Ash: 'Ready, Princess?'*
13. Ash uses the Ultimate ArchKnight Light Soul Flare Beam Splatty Boom Technique!!!
	* Attacks for 18 hits of 90.9% Light Melee damage (1636% total).
14. Ash swings and misses.
	* *Ash: 'But... our ultimate attack...! How...?'*
	* Attacks for 1 hit of 100% Light Melee damage with -500 Bonus.
15. Ash throws a knife.
	* Attacks for 1 hit of 300% Light Melee damage.
	* Inflicts 'Pinned', a 3-turn stun.

## Rotation

* Ash has three rotations, which depends on his current phase.
* In Phase 1, Ash's rotation is 1 -> 2 -> 3 -> 4 -> 5 -> 6 -> repeat.
* In Phase 2, Ash's rotation is 7 -> 8 -> 9 -> 10 -> 11 -> 12 -> 13 -> 14 -> transition to phase 3.
* In Phase 3, Ash's rotation is 10-> 8 -> 7 -> 11 -> 15 -> 12 -> 13 -> repeat.

## Mechanics

Ash has 3 phases to his fight, which advance after dropping below a certain HP or enough turns have passed.

* If he was brought below the HP threshold by a direct attack, he will become immune to all damage until his next turn.
	+ *Ash: 'No! I can do this! I'm... I'm an Archknight!'*
* When he falls below 50% HP (5,841), Ash transitions to phase 2.
* After using Attack 14, Ash transitions to phase 3.

### Princess' Trust

When Ash is brought below 25% HP (2,921), applies 'Princess' Trust' for 100 turns inclusive.

* *???: 'Believe in yourself, Ash. We can do this together!'*
	+ +50 Bonus.
	+ +50 Boost.

### Quick Learner

When an extra action is gained, applies 'Quick Learner' for 1 turn inclusive.

* +20X All.
* -20X Health.
	+ X is equal to the number of extra actions taken before Ash acts (double turns with a stun will increase Quick Learner).