Harry Walker

**Skills** | Rogue (2)Beguiler (0)

**Harry** was a street urchin who survived on the streets by pickpocketing. Now he is a cunning and charming leader.

## Summary

Harry is a **glass cannon** scout, with very high **Speech** and high **Attack**, but with barely any defenses.

Harry can focus to make the next move count double for powerful combos. He does well in any crew, as long as there is someone with high defenses to protect him!

Recommended crew: go **Devious** or **Aggressive** with Charles and Bia.

### Captain Perk

**Lucky Find**: Gain **+50%** **Gold** from **Treasure Hunt**.

## Training and Perks

 5 | **Double Shot** - Gains an **extra attack** on Harry's normal attack, with 50% **Attack**. | **Double Insult** - Gain an **extra speech** on Harry's **Enrage**, with 50% **Speech**. | N/A

## Hidden Characteristics

**Harry**:

* is a pranking trickster.
* likes dogs.
* loves dancing.
* his wrestling name is *El Niño.*
* is a Scorpio.

### Campfire Cards

* Lucky Gold (shared with Kiwi) - **+25%** **Gold** from **Collect** and **Treasure Hunt**.
* Master Thief (shared with Molly) - Choose one level 3 **Rogue** to gain **+4** **Collect** on **Rogue** **Spins**.
* Orphaned Child - **Underdog**: Gain **+1** **Status** from **Collect** every time Harry succeeds on **Rogue** or **Beguiler** **Spins**.

#### Personal Campfire Story

**Orphaned Child**:

* Long Term Effects:
	+ Each time Harry succeeds on a **Rogue** or **Beguiler** **Adventure Wheel** spin, all **Collect** tokens also give an additional **1** **Status** (cumulative).
	+ Whichever crew member you choose as the subject for the first dialogue ('Harry sure has come a long way') gains an immediate 'Likes Harry' buff.
	+ The same crew member will get another event with Harry in the following expedition in which Harry is caught stealing something. If Harry apologises, that Buff is upgraded to an 'Admires Harry' and Harry Admires them back with no further events occurring.
	+ However, if Harry makes an excuse instead, the story ends immediately, giving the crew member a 'Wary of' Harry, while Harry gets no relationship changes to them.
* Hidden Character Interactions:
	+ If the selected the crew member is kind (**+3** **Collect**) or gullible (**+3** **Campaign**) they will immediately 'Like' Harry. The next expedition you will have a choice between +3 **Study**, **Collect** or **Campaign**.
	+ Two missions after being played, Harry will have to make a decision on his conscience. If he continues to abuse the selected crew's kindness/gullibility, Harry will gain a permanent +10 Spirit and +5 Speech Power, but the player will lose **1** **Resolve**, and the manipulated crew will reach a total of 'Opposite of' Harry. If he apologizes instead, the two of them will 'Admire' each other as normal (with a total of a few extra tokens over the normal interactions).

#### Personalized Buffs

The following permanent buffs related to Harry can be obtained through personal campfire stories:

* *Likes **Harry***: +5 Grit. *He sure is funny!*
* *Admires **Harry***: +20 Grit. Gain the **Rogue - Subterfuge** perk! *Harry is such a fun partner! These adventures are a blast with him!*
* *Wary of **Harry***: +5 Armor. *Harry is a little bit sneaky...*
* ***Harry's** Opposite*: +10 Armor, +10 Speech Defense. Gain the **Naturalist - Classical Physics** perk! *What a cheating, uneducated kid! If truth and education are imperative, I guess I'll have to do the job!*