recursal/Fanatic-Fandom huggingface dataset:
Alcohol (Disambiguation)

**This is a disambiguation page**. It lists pages associated with a single shared title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.

**Alcohol** is a small group of healing items. They can be bought from Bartenders, and sometimes drop when killing certain NPCs.

Cop Bots will attempt to take these items from you.

## Variants

* Beer
* Cocktail
* Whiskey
Corruption Costs

* Wanted

**Corruption Costs** is a negative trait in Streets of Rogue. It adds the unique *Cop Debt* status effect to gameplay, starting on floor 1-2. When the player completes a level and has already paid the required value, this value increases. If the player doesn't pay the Cops personally or through the ATM on each level, some Supercops spawn on the next one, initialy being Hostile to the player.

## Notes

* The player gains Above the Law as usual when they bribe the cops via paying their *Cop Debt*.

* While it usually is impossible to pay money to Supercops for "privacy", it's possible with this trait.

## Tips and Strategies

* Random Reverence can be an exceptionally good trait if you want to save money. As paying debt off through an aligned Cop will give you a 30% discount.

* This trait is also much less of a hindrance for Enslave custom characters, because Submissive cops will give a significant discount when paying your debt.

* Playing with the Money Rewards mutator enabled makes this trait essentially be free character points, since you'll be getting so much money each level.

## Sources

* Mobster starting trait
* Possible Custom Character starting trait

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Buildings

**Buildings** are various formations that house Objects and Characters. All Missions take place in a building. Below is every Building, sorted by which Stage they first appear in.

## Industrial

* Fire-spewer
* Crushers
* Saw Blades
* Security Cameras and Turrets
* Floor Switches
* Laser Emitters
* Uncommonly this building might be Constantly Spewing Gas and all the Goons and Workers will be wearing Gas Masks
* Mostly has a Overclocked Generator, replacing Generators
* Firefighters might be armed melee weapons such as Axes.
* Can Contain a Chest or a Safe
Burning Bullets

**Burning Bullets** is a trait in Streets of Rogue. It causes all Bullets (Projectiles) shot by the player to set flammable things on fire.

## Notes

* NPCs cannot be set on fire with this trait, but their corpses can.
* You basically have fire on demand with this trait. This opens up a lot of ways to complete missions and distract enemies.
* It's really easy to cause a large amount of destruction by accident. Place your shots carefully.

## Sources

* Level-up
* Possible Custom Character starting trait

Bullet Sponge  •  **Burning Bullets**  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Ammo Stock

The **Ammo Stock** is a Modifier in Streets of Rogue. When applied to projectile weapons it will increase their maximum ammo capacity by 39% (rounded down).

## Notes

* Only increases the maximum ammo capacity of a weapon, not the current amount of ammo in it.
* Synergizes well with Lock and Load or Kill Ammunizer, as they refill a percentage of ammo capacity.

## Trivia

* Ammo capacity for the Ghost Gibber and Leafblower are each increased by 39.5%, rather than 39%.

## Applicable Weapons

This is a list of the projectile weapons which Ammo Stock can be applied to:

## Sources

* Custom Character potential starting item
* Reward Item from Missions
* Safe and Chest loot
Custom Content

This page is an incomplete stub. You can help the wiki by *expanding it*.

 This page is a work in progress. You can help the wiki by *adding to it*.

**Custom Content** is a type of in-game content which can be loaded into both Singleplayer and Multiplayer games. It includes:

* Campaigns
* Chunk Packs
* and the Level Editor
Beer

This page is an incomplete stub. You can help the wiki by *expanding it*.

**Beer** is a healing item in Streets of Rogue which can be drunken to regain 10 health. **Beer** can also be used to bribe Bouncers rather than having to pay with money, or used to offer motivation to Office Drones.

## Tips and Strategies

* **Beer** has the second best cost to healing ratio at exactly 1:1 at base value, only behind Hot Fud and Blood Bags. This makes it generally the best healing item, as it is frequently sold by Bartenders and also able to be consumed by all non-Vampire characters, with the only downside being it's detectability by purple scan Cop Bots.
* **Beer** has extra utility in the form of bribing Bouncers and motivating Office Drones, making **Beer** useful even for characters with the Jugularious Trait, as well as gaining positive Electability.

## Sources

* Robot starting item
* Custom Character potential starting item
* Shopkeeper commodity
* Bartender commodity
* Refrigerator loot
* Trash Can loot
Accuracy Mod

The **Accuracy Mod** is a modifier in Streets of Rogue, which when attached to certain projectile weapons will increase the user's Firearms stat by 1 while using that weapon. This increases damage and accuracy when firing the weapon.

## Notes

* The temporary increase in Firearms won't actually reflect on your character sheet, even though it's in effect. Presumably this is to avoid confusion regarding the character's actual Firearms stat value.

## Applicable Weapons

This is a list of the projectile weapons which Accuracy Mod can be applied to:

## Sources

* Custom Character potential starting item
* Reward Item from Missions
* Safe and Chest loot
Blood of Steel

**Blood of Steel** is a trait in Streets of Rogue, that makes the cost of healing and reviving the Musician use less health with the Blood Transfusion Kit. Healing now uses 5 health while reviving the musician now costs 15 instead of 30.

## Sources

* Level-up

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Chest

This page is an incomplete stub. You can help the wiki by *expanding it*.

The **Chest** is a Usable Object in Streets of Rogue. It does not require any specific tool or ability to open, and will contain either an item or small-to-medium amount of money.

Makes no noise, so NPCs will not inspect a chest being opened. NPCs cannot tell if the chest has been stolen from after the fact, so if you aren't spotted actually of stealing, you are safe. The chest's owner will always become hostile if they see you steal, unless they are already friendly, loyal, or aligned.
Cigarette Lighter

The **Cigarette Lighter** is an item obtainable through trash cans or through a Shopkeeper for a cheap price. It allows you to use cigarettes (which is rarely useful unless playing as the Investment Banker), and allows oil on the ground to be ignited, potentially harming characters and setting fire to wooden buildings. It can also be used to light Barbecues in order to make Hot Fud.

## Tips and Strategies

* Having this item allows you to light up Barbecues, allowing you to grill a total of 5 Fud into Hot Fud.
* This item works best combined with the Oil Container, which can allow you to deliberately place oil.

## Sources

* Slum Dweller Drop
* Firefighter starting item
* Investment Banker starting item
* Custom Character potential starting item
* Shopkeeper commodity
* Trash Can
Brute Force Progress

**Brute Force Progress** is the Big Quest for the Mech Pilot (and can also be chosen for Custom Characters). In this quest, you must neutralize every "unlawful citizen" on each floor of the run. These NPCs will spawn armed and Hostile to the player.

The game considers unlawful citizens to be Drug Dealers, Cannibals, Gangsters, Mobsters, Slavemasters, Thieves, and Vampires.

The required number of targets (kills) per floor will never be more than 25.

## Notes

* Ride Mech technically speaking has nothing to do with this quest — as long as the targets are neutralized, that's all that matters. This is particularly noteworthy for Custom Characters since it means they don't need to pick that ability.

* All targets will be well-armed, typically wielding Pistols, Shotguns, Machineguns, Revolvers, Baseball Bats, Axes and Sledgehammers.

* This Big Quest has the benefit of marking Thieves and Cannibals hiding in bushes and manholes, allowing you to avoid being ambushed by them.

## Unlawful Citizens

* Drug Dealers
* Cannibals
* Gangsters
* Mobsters
* Slavemasters
* Thieves
* Vampires

## Super Special Ability

While playing as the Mech Pilot after completing **Brute Force Progress**, with Super Special Abilities (Mutator) enabled:

* Laser Cannon is more powerful and charges faster.
* Oil restores more health.

## Tips and Strategies

* This quest is pretty straightforward. Kill and neutralize every one of your targets. Don't leave the level until you got all of them or you reached the 25 kills cap.

* Remember that the Mech is not required for these kills! Any method of neutralizing is sufficient.

* Law Enforcement will mostly ignore you while you're in your Mech, due to Cops Don't Care. However, you can make them aid you in combat if your targets accidentally hit them or a random civilian in their sight.
Chicken Nugget

This page is an incomplete stub. You can help the wiki by *expanding it*.

**Chicken Nuggets** are a game mechanic and second currency, the first being money. Chicken Nuggets are used to unlock new Item Rewards and Traits at Home Base. They are received from doing Optional Missions and Leveling Up in-game, and are permanent currency unlike money, which is lost once you die.

## Story

In the plot, Chicken Nuggets were banned by the mayor after suffering from a stomach ache from eating them. The Chicken Nuggets soon become a currency throughout the city, and the Resistance can give you extra things for trading them in.

## Notes

* You can carry up to 99 Chicken Nuggets at once.
* If you have the max amount of chicken nuggets, Optional missions will provide Reward Items instead of Chicken Nuggets.

## Uses

Chicken Nuggets can be traded in with a variety of people:

* Rewards Thief - Gets you new Reward Items.
* File:TraitsDoctor.png Traits Doctor - Gets you new traits to choose when you level up.
* Loadout Soldier - Allows you to buy items to start with for your next run only
Block Bullets

This page is about game content which is unavailable, unimplemented, unused, or upcoming.  It might be speculation. If you know more about this content, please help by *editing the page*.

**Block Bullets** is a removed trait in Streets of Rogue. When facing the direction of an incoming bullet with a melee weapon equipped, the Player could block the bullet and take no damage.

It cannot be selected at levelup nor as a Custom Character.

## Trivia

* Although officially cut from the game, Block Bullets and Block Bullets+ were still possible to get as a result of using Swap at an Augmentation Booth until Version 93, which fixed the bug.

## Sources

* Unobtainable

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Acquired Tastes

**Acquired Tastes** is the Big Quest for the Cannibal (and can also be chosen for Custom Characters).

In this quest, you must use Cannibalize on an NPC of a specific randomly-selected type on each floor throughout your run, failure to complete a floor Big Quest causes you to lose all progress made and cannot be recovered in the current run.

## Notes

* You can still eat the NPC of the specified type even if you are at full health.

* If all NPCs of the given type are neutralized or otherwise unable to be eaten, the game will randomly select another type which is currently present on the floor.

* If you somehow destroy all the corpses of the type needed you will fail the Big Quest.

* You dont need eat anybody in the floor during a Zombie Disaster (This is probably due to zombies turning other NPCs into zombies, which would cause you to fail the Big Quest)

## Super Special Ability

While playing as the Cannibal after completing **Acquired Tastes**, with Super Special Abilities (Mutator) enabled:

* Cannibalize faster, gain more health from Cannibalize, people don't get Annoyed when you Cannibalize.

## Tips and Strategies

* As long as you focus on finding and eating the right class first, this quest isn't too hard.

* The most difficult part of this quest is accidentally destroying the corpse class you want to eat. Powerful weapons such as the Axe and Sledgehammer will almost always explode NPCs with their killing blow. Even fighting with just your Fists can do this if your killing blow happens to be a critical hit. To avoid this, land the killing blow with a firearm such as a Pistol or Shotgun.

* Most of the time you will be able to find several NPCs of the class that you have to cannibalize so you should choose well which one to kill without causing a mess that puts you at risk, a good way to do this is to search for npcs in windowless buildings like shelters and some hideouts.

* Classes like the Mobster and the Gangster tend to walk in conga lines, a good way to get the corpses without getting riddled with bullets is to make them shot another faction such as Cops.
Bars

This page is an incomplete stub. You can help the wiki by *expanding it*.

Bars are a type of barrier in Streets of Rogue which, unlike most barriers, can have projectiles pass through.

## Spawns

* Cage
* Laboratory
* Police Station
* Prison
* Slave Shop

## Notes

* Despite Being treated like an barrier it actually works more like an item so Wall Walloper will not work on it, it can be still be broken with enough melee tough.
	+ However, you can break it with your Fist if you have **Wall Walloper +**.

## Tips and Strategies

* If you have Skinny Nerdlinger and have Laptop or an Hacking Tool you can Hack a Refrigerator to hit yourself and the knockback will most of the time cause you to go through the bars!
Barbed Wire Fence

The Barbed Wire Fence is a Barrier in Streets of Rogue. Projectiles can pass through, but unlike most barriers, the barbed wire fence can damage characters colliding with the fence, dealing 5 damage.

It can be destroyed by melee weapons and the Flamethrower can break it, but not set it ablaze. They only spawn in Military Outposts in the Park.

## Tips

* Most of the time soldiers are at adventage as they can use their weapons through the fence to finish off posible intruders but you can use it to your adventage too! notable damage can be done agaist NPCs if knocked back agaist the fence, such as Leafblower and Knockback King, getting lined up so they hit multiple fences on their way is the best way to quickly kill NPCs, thrawbles can also go through the fence letting you use the Molotov Cocktail to create fire with a pretty good chance to cause the NPC to bounce back and forth in a cycle of pain until they die without breaking the fence.

## Trivia

* For most purposes it seems to be treated more as a object than as a barrier as it is inmune to Wall Walloper (unless augmented, espite the fact its way weaker than a wood wall) ,can be destroyed by your bare fists, NPCs can see through it (behavior shared with the Glass Wall), and it does not show up in the minimap.
* A bug fixed Version 86 proves that it originally was categorized as a object.
Chunks

This page is an incomplete stub. You can help the wiki by *expanding it*.

 This page is a work in progress. You can help the wiki by *adding to it*.

**Chunks** are a game mechanic in Streets of Rogue. They consist of a building or other measurable finite chunks (hence the name) of content which can spawn on a floor.

Chunk examples would be Ponds, the immediate area around Entrance/Exit Elevators, or a new type of Building.

They can be loaded into both Singleplayer and Multiplayer games from the Start Game menu.
Charismatic

This page is an incomplete stub. You can help the wiki by *expanding it*.

* Wanted
* Suspicious

**Charismatic** is a trait. It makes most people Friendly to you automatically.

## Notes

* Having this trait makes building up your Electability much easier, as long as you don't make everyone on the floor angry with you.
* This trait pairs very well with Serve Drinks, as positive-effect Cocktails turn Friendly NPCs Loyal, allowing the player to get keys, safe combos and quest items from them without a fight. However, this doesn’t work for NPCs in most no-entry areas, which Charismatic has no effect on.

## Trivia

* This trait was originally called **Likeable**.

## Sources

* Bartender starting trait
* Possible Custom Character starting trait

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  **Charismatic**  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Arrest (XP Reward)

**Arrest** is a type of XP Reward in Streets of Rogue.

# Arrest

* Gives you +100 XP when you use Handcuffs on an guilty NPC and gives 2 Marks if you have Law Abiding Law Enforcer.

### Tips

* An easy way to get almost free XP is to go after Drug Dealers since they are always guilty.
* You can easily level up for the first time quickly just by arresting 10 NPCs, so it's good to try using this for the first early floors.
* You dont lose the XP bonus if the Handcuffed NPC dies so you don't have to worry about accidentally hitting them.

# Arrest (Innocent)

* Gives you +10 XP when you use Handcuffs on an innocent NPC but makes you lose 80 XP if you have The Law, this can be reduced to 40 XP if you have Crooked.
* Makes you lose 1 Mark if you have Law Abiding Law Enforcer, this can be evaded if you have Crooked.

### Tips

* The XP loss from arresting is bigger than other neutralizing methods so its easy to just kill the NPC to get a lighter XP loss if necessary.
* Getting Crooked reduces the XP loss by half letting you neutralize Innocent NPCs without the extra XP loss.
Alpha 24

**Alpha 24** was an update released on May 13th, 2017. It added the Park area to the game.

## Music

* 3 New tracks added (mp3s are available to soundtrack owners)
* Floor 3-1 Ace of La Boots
* Floor 3-2 Do the Gorilla
* Floor 3-3 Don't Stop Movin'! Like Really! Killer Robot is After You!

## Level Generation

* Lots of small and large changes made to level generation for Park levels.
* Lamps and Trash Cans are now placed at random instead of being tied to specific level chunks
* Fix for some issues where objects could be spawned in narrow passages that blocked the player’s path
* Fixed a couple instances where fire pits could block the player from achieving objectives

## Environment

* Water Bodies
* Frozen Water Bodies

## Building Types

* Cabin
* Farm
* Military Outpost
* Hedge Maze
* Cave

## Characters

* Cannibal NPC
* Soldiers may now appear as NPCs
* Free-roaming Gorillas

## Wall Types

* Cave
* Hedge

## Objects

* Tree
* Bush
* Boulder
* Small Boulder
* Water Pump (needs art)
* Barbed Wire Fence
* Mine
* Fixed issue where Overclocked Generator could not be destroyed after being hit with EMP Grenade
* Added measures to prevent certain things like Fire from damaging the player multiple times within a short timespan

## Items

* Active Bear Traps may appear in the environment
* Fix for a change in the previous build, where Rocket Launcher was supposed to have a lower monetary value in Rocket Launcher Chaos, but this instead occurred in Everyone Hates You

## Achievements

* Park President
* Unlock Elevator Access (Park)

## Interface

* Fix for dark bar sometimes appearing over Win screen

## Graphics

* Fix for human eyes appearing on gorilla faces

## Status Effects

* "Slow" reduced from 30 seconds to 20 seconds

AI
--

* Lots of modifications to allow the AI to deal with new terrain types and objects
* Non-owners will no longer try to walk through owned property, even if the walls have been destroyed

## Alpha 24b

* Fix for Level 3 loading sometimes getting stuck. This bug was a mean SOB. I think it's fixed, but let me know if this happens in 24b.

## Alpha 24c

* Fixed a different and less common issue that was causing Level 3 loading to get stuck.
Covert Crook

**Covert Crook** is a trait in Streets of Rogue that prevents NPCs from becoming Hostile when you pickpocket their allies.

## Sources

* Level-up

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Cops Don't Care

**Cops Don't Care** is a trait in Streets of Rogue that acts similarly to Above the Law. However, even with this trait, Cops will become Hostile if the player attacks them or otherwise commits crimes directly against them.

## Notes

* This trait can only be obtained while riding in the Mech.
* You cannot add this trait when creating custom characters.

## Sources

* Ride Mech (while in the Mech)

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Chaaarge

**Chaaarge** is a Special Ability used by the Jock. Holding [Special] activates a warmup period of around a second; during this period, the player will run in place. After the ability warms up, the player will rush forward very quickly in the direction they were facing. Once the charge has begun, you have no control over your character; you cannot stop the charge or change your direction or speed, although the charge's trajectory can be deflected into a new direction by an NPC attack. During the charge, the player can break through most objects and walls and run through people for 10 damage (Unaffected by the melee stat), lasting until the Jock hits an object as strong as the map boundry, is sufficiently slowed by a pool of water, or slips on a banana peel. If the Jock hits an unbreakable object or wall, they will fall to the ground and then be able to move normally again.

## Special Ability Traits

* Juggernaut - Can't lose health while charging
* Low Center of Gravity - Player doesn't fall down when charging into unbreakable objects or walls
* Sprinter - Charge faster
* Tackler - Charge has a more powerful impact

## Super Special Ability

* Faster **Charge** attack, **Charge** is much more powerful, **Charge** does not cause you to fall when you hit a wall.

## Tips and Strategies

* Think out of the box when using **Chaaarge**. For example, you can't charge through the Steel Walls of a hideout but you can charge through a window to get inside. You can also charge diagonally at the window to break it without running uncontrollably into the building.
	+ Charging through corners of buildings and into a Level Boundary wall is a great way to gain entry inside.
	+ Players can still be hurt while charging and it won't cancel their charge. NPC damage can change their charge trajectory slightly. Touching Fire (From hitting Stoves, Flaming Barrels, etc.) deals 10 damage; hitting a Generator deals **50**.
	+ As Jock it can be tempting to use **Chaaarge** to get XP from Master of Disaster by completely destroying entire floors. **Don't** do so unless you're prepared to face the consequences.
Bounty

**Bounty** is a type of Disaster Level. In this disaster, random NPCs will become Hostile without warning and will attack you.

The warning banner for this Disaster displays: ***BOUNTY ON YOUR HEAD! TRUST NO ONE!***

If all the bounty hunters on the floor have been killed or knocked out, the player can teleport freely.

## Notes

* Any humanoid NPC aside from Cops, Supercops, Cop Bots, and homeless wandering NPCs can be a "Bounty Hunter".
	+ Followers from previous floors will never be bounty hunters.
* It's impossible to distinguish bounty hunters from benign NPCs without entering their line as sight, as they do not obtain their bounty weapons and aren't even marked as guilty until spotting the player.
	+ Players can tell whether there are still bounty hunters on the floor by attempting to teleport, as the level will not allow teleportation until all bounty hunters have been killed.
* Bounty hunters gain a Pistol, Shotgun or Axe when they become Hostile, using it if it is better than their held weapon.
* Any NPCs Aligned with the bounty hunter NPC will also become Hostile, although won't pull out a weapon like the bounty hunter does unless they also spawned as a bounty hunter.
* If the player is a cop or supercop, bounty hunters will be marked guilty when hostile giving a player a good grind for the big quest, however it is slightly more risky than riot.
* Since all Bounty Hunters are guilty, Cops and Supercops can avoid bounter hunters more easily than other classes.

## Tips and Strategies

* Bounty Hunter NPCs are decided when the level is loaded, meaning that if an NPC sees you and does not automatically turn Hostile they are not a bounty hunter and will never try to claim the bounty on your head.
* Take great care to avoid groups of NPCs that are aligned with each-other - such as wandering Gangsters, Shopkeepers with Goons or Slavemasters with Slaves - as if a Bounter Hunter belonging to these groups becomes Hostile, all their nearby allies become so as well.
* Be careful around windows, as Bounty Hunters inside the building will become Hostile if they see the Player pass by.
* Keep your distance when entering the line of sight of NPCs you plan to talk to such as Shopkeepers, or you have a high chance of receiving a Shotgun or Axe to the face.
* Take note of the locations of solitary Doctors, as they cannot wield weapons even if they are a Bounty Hunter, which makes them a low-risk source of healing at best or some easy EXP at worst. Bounty Hunter Doctors actually gain a weapon in their inventory when they see the player, making them a good source of high durability/ammo weapons as well.
* When going for an election victory consider ignoring floor electability entirely on bounty floors, as gaining a positive floor electability can be difficult to impossible.

 Bombs Dropping   •
 **Bounty**   •
 Hidden Bombs   •
 Killer Robot   •
 Ooze   •
 Police Lockdown  •
File:RadiationBlast.gif Radiation Blasts  •
 Riot  •
 Shifting Status Effects  •
 War Zone  •
 Zombies
Combat Helmet

The **Combat Helmet** is an item exclusive to the Soldier. While it is identical to the Hard Hat, it has a unique look and it has **100 durability**. It gives you a small resist to damage when worn.

## Notes

* Even though the Combat Helmet is functionally identical to the Hard Hat, it is worth one more point on Custom Characters.
* The only difference between a Hard Hat and a Combat Helmet is the initial **Durability.**

## Sources

* Soldier starting item, drop
* Custom Character potential starting item
* Reward Item from Missions
Banana Peel

The **Banana Peel** is a thrown weapon that can be obtained by eating Bananas or when found from Trash Cans.

The item will appear on the ground upon throwing it, but it cannot be picked up again once thrown. Non-sleeping NPCs which come in contact with it trip and fall, dealing 5 damage and stunning the victim for 1 second.

## Tips And Strategies

* Despite its joke use, you can use **banana peels** to stun your target and hit them with melee or any attack while they're stunned and falling to hit the floor.

* The Cop can use this item to stun their attacker to handcuff and arrest them while they're stunned from the fall. This does not work for the Enslave ability.

* Killing someone with one of these (including yourself) triggers one of the Achievements and also unlocks the Comedian if you haven't already.
* NPCs tripping on a banana peel will always become hostile towards it’s thrower (assuming they are not loyal/aligned), even if the thrower is on the opposite side of the map minutes after use. This is in contrast to Landmines and Bear Traps.

## Sources

* Banana by-product from eating one
* Trash Can found inside
Alien

**The Alien** is an NPC and playable character. They are clearly a different species from other characters, having grey skin, no clothes, a large round head, and pure black eyes - the stereotypical "Gray" alien appearance.

The alien is unlocked by purchasing the Character Pack DLC.

## Super Special Ability

While playing as the **Alien** after completing Homeward Bound, with the Super Special Abilities (Mutator) enabled:

* Bigger Mind Control blast radius.
* People under Mind Control do more damage and take less damage.
* People Mind controlled can now walk and smash through certain walls.

## NPC

The Alien NPC is only found in Uptown when spawned with a Satellite Dish. They aren't able to be generated naturally. The Tech Expert trait or a Wrench is required in order to spawn the alien.

When spawned, the Alien will be neutral to everyone. They don't spawn with items, but will pick them up like other NPCs.

As the trait Vocally Challenged would suggest, the Alien cannot speak in a manner intelligible to humans, and will only provide gibberish when interacted with. However, using a Translator or playing as The Alien yourself, will allow you to understand it.

The Alien is unaffected by mind altering items such as a Hypnotizer or Haterator, but can be affected by items like Rage Poison or the Satellite's Happy Waves.

## Tips and Strategies

* **How to fight:** You can't use any weapons nor can you remove Near-Harmless, making direct combat impossible. You can hire NPCs to fight for you or you can use Mind Control and trick NPCs into fighting each other.
* Give any weapons you acquire to party members or sell them.
* **How to finish a mission:**
* Removing Vocally Challenged or acquiring a Translator gives you more options for approaching missions.
* NPCs that are released from mind control will become hostile towards you; sometimes this is useful for starting fights between groups of NPCs, but often it's best to kill your NPCs by making them attack generators, fall into pits, or get into fights rather than release them. If you do allow them to live, release them away from you so they don't spot you and chase after you.
* When you hit an NPC with a mind-controlled NPC, if the NPC you hit can see you, they will figure out what is going on and become hostile. Try to stay out of sight as much as possible while controlling another character.
* Take advantage of the set of various NPCs to use Mind Control and control an army of people.

## Quotes

* *"ErSdtAdt yUrUmi."* (Generic chat as non-Alien character or without a Translator)
* *"Hello earthling. It's pretty dope that you understand me. Your city is still a dump."* (Generic chat with a Translator)
* *"Sup homie."* (Generic chat as an Alien)
* *"ErSdtAdt hOmbAseY."*(means"Here's the home base.") (Generic chat at the Home Base)

 ➤
 ➤
Campaigns

This page is an incomplete stub. You can help the wiki by *expanding it*.

 This page is a work in progress. You can help the wiki by *adding to it*.

**Campaigns** are a game mode in Streets of Rogue. They consist of a finite number of custom-made floors/levels, linked together. The general theme is that it's a story, say a zombie invasion or a crossover from a notable video game other than this one.

It may be almost entirely custom content, or it may look and feel quite similar to the vanilla Streets of Rogue levels.

It can be accessed from Start Game in the main menu.
Aftershocked

**Aftershocked** is a trait in Streets of Rogue, allowing Stomp to deal 10 damage to anyone hit by the stomp's area of effect.

## Sources

* Level-up

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 **Aftershocked**  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Camouflage

**Camouflage** is a Special Ability used by the Assassin. Upon use, it renders the player Invisible for 10 seconds, making them effectively invisible while active. The ability can only be used if the player isn't in the line of sight of any NPC that is not Aligned or Loyal, and the invisibility will break if they perform any actions other than the following:

* Successfully performing a Backstab
* Opening doors
* Pressing buttons
* Picking up, dropping or using items

In addition, invisibility is lost upon running into any NPC that is not Aligned.

Actions that deactivate Camouflage include:

* Opening locked doors, safes, or chests.
* Hitting any part of an NPC other than their back, even if the hit kills them.
* Hitting any object.
* Taking any damage.
* Knocking doors or tapping windows.

## Special Ability Traits

* Slinky - Camouflage doesn't end when bumping into people
* Vicious Chameleon - Camouflage doesn't end when attacking (including firing guns or throwing items)

## Super Special Ability

* **Camouflage** doesn't end when bumping into people, failing backstabs, firing weapons, or taking damage.

## Notes

* Hitting an NPC from behind will deal that damage to any other NPCs hit with the same attack, regardless of whether they are facing you. It will count as a backstab as long as the first person you hit is not facing you. This is very useful to keep in mind for the Assassin's Big Quest, because it won't end your Camouflage.
* Camouflage makes you undetectable to security cameras, but doesn't make you undetectable to security lasers.
* Hitting another player can kill them easily even from full health, so be careful when playing with friends or online as the Assassin
* Camouflage is affected by Longer Status Effects, so this could be a great trait for an Assassin to acquire.

## Trivia

* The icon is based on the depiction of the Invisible Man in the 1933 film adaptation.
* With a high Melee attribute, a Sledgehammer, the status effects Giant and Stronger, Camouflage, and the Backstabber trait, you can deal just over 2000 damage in a single attack (to a shapeshifter). [30 \* 3 \* 1.5 \* 10 \* 1.5 = 2025] There is of course no reason to do this.