recursal/Fanatic-Fandom huggingface dataset:
Pumpkins

Pumpkins are one of the five Food types available in the game. They're grown in a Pumpkin Farm.

Just like every other Food type, it has to be stocked in a Granary. It is then distributed to the citizens thanks to the Shop.

Export price : 16 Florins per 100 units. It rises to 19 Florins per 100 units when an ambassador is assigned to a city.

Import price : 20 Florins per 100 units. It's lowered to 16 Florins per 100 units when an ambassador is assigned to a city.
Simvanred II

Not much is known for Simvanred II, the next in line for the throne after Empress Victoria.

He is the last Emperor you will talk to and he appears at the end of the game after you complete mission XXV.

* Comes across as a grateful and sincere person, although we can only speculate about his way of ruling.
* Marks the end of the Industrial Revolution.
* Will most likely use the newest invention to benefit the Empire and stimulate growth even more.
Gold

Gold is extracted from a Gold Mine. It can be used to produce Jewellery for the wealthy citizens, or to produce Ornaments for the construction of Monuments. It has to be stocked in a Warehouse.

Export price : 19 Florins per 100 units. It rises to 22 Florins per 100 units when an ambassador is assigned to a city.

Import price : 25 Florins per 100 units. It's lowered to 20 Florins per 100 units when an ambassador is assigned to a city.
Monuments

Each Monument represent the pinnacle of the Engineering and Architectural minds of Lethis.

You will need a well developed city with a surplus of resources in order to complete all of the stages of building a Monument.

You will also need a Inventor's Workshop and Rich Patrons to fund the research for the last stage of the construction.

There are currently 4 Monuments in the game:

* Observatory
* Botanic Gardens
* Science Fair
* Zeppelin Hangar

Achievements connected to **Monuments**:

* Master Architect
* Winter garden
* Summer sky
* Springtime science
* Autumn flight
Wheat Farm

Price
 Store
 Consume
 Employees
 Production Time

"Wheat's the farmer's gold... And a fair bit less expensive..."

* It costs 80 Florins to build a Wheat Farm in Easy mode, 100 Florins in Normal mode, and 120 Florins in Hard mode.
* Produces 600 units of Wheat per year. The sowing is on the 24th of Vendémiaire, and the harvest is on the 29th of Messidor (Approximately ten months).
* Requires 9 Employees, in any mode of difficulty.
* Stocks up to 1800 units of Wheat in its own inventory when there's no space available in a Granary.
* Can only be placed on Fertile land.
Achievements

Achievements are included to extend the Game's longevity and provide players with the motivation to not only complete the game but explore the vast majority of possibilities that the game offers.

They are challenges laid out by the developer to make the player experience more enjoyable.

In Lethis – Path Of Progress there are currently 50 Achievements:
Science Fair

"How does this work!"

The Science Fair presents the latest inventions and novelties of technology. Your citizens enjoy visiting an event this big and important.

This is the third of the 4 Monuments.

You will need a total of 7200 Sand, 12600 Steel, 7200 Glass, 11000 Ornaments, 75 Automatons and 4 Patrons for the 33 Stages of this construction.

Part 1 (0/33 - 9/33)

For each stage:

* 800 Sand
* 600 Steel

Part 2 (10/33 - 29/33)

For each stage:

* 800 Steel
* 800 Glass

Part 3 (20/33 - 31/33)

For each stage:

* 1000 Ornaments

Part 4

* Clock mechanism made in the Inventor's Workshop which requires 4 Patrons(400 rich citizens) to fund.

* The Science Fair multiplies the number of migrants coming to your city by 2.0
* Requires 60 Employees
Tactical Strategies

As you begin your journey in Lethis – Path Of Progress there will be quite a bit to cover. This page will serve as a guide for the game's **Tactical Strategies** to help you improve your Cities and enhance your Buildings if you run into issues. More will be updated as more information in the game is released.
Farm

## Farms

Farm gives constant food or "raw-farm product" supply to your city.

Potato Farm and Pumpkin Farm are direct suppliers. But Wheat Farm and Barley Farm needs another building to change their product consumable.

Farms are the only production buildings (with the steam condenser) to have more than two months worth of stocks : they can store up to three years of harvest (1800 units).

Wheat and barley farms are also the only production buildings who can directly bring their resources to the buildings that needs them.

This implies that you don't really need to store wheat and barley in a granary for the windmill, the ranch, the abbey or the silk farm to get some : carriers can come straight from the farm.
Well

Price
 Provides
 Consume
 Employees
 Production Time

The well allows a level 1 worker's house (Tent) to progress to level 2 (Caravan).

* It costs 40 Florins to build a well on Easy mode, 50 Florins on Normal mode, and 60 Florins in Hard Mode.
* The number of employees vary as well : 5 employees on Easy mode, 6 on Normal mode, 8 on Hard mode.
* Without any maintenance, it takes approximately 15 months for a well to collapse.
Ornaments

Ornaments are made by the skillful artisans of the Artist's Workshop. Artisans need Copper and Gold. Ornaments are to be stocked in a Warehouse.

They're required for the construction of Monuments.

Export price : 36 Florins per 100 units. It rises to 43 Florins per 100 units when an ambassador is assigned to a city.

Import price : 50 Florins per 100 units. It's lowered to 40 Florins per 100 units when an ambassador is assigned to a city.
Helene Osshelm

"Urbanist **Helene Osshelm**" apparently constructs marvellous cities out of nothing, but that's another story..."

- Baron William Dunkevn Ventôse 60

* Sets up massive utensils production in Hutton.
* Sets up massive Silk production in Wennenbruck.
* Gathers a lot of funds from the nobility's taxes.
* Builds the Botanic Gardens.

Builds:

* Hutton (mission 11)
* Wennenbruck (mission 12)
* Neuvelt (mission 13)
* Loch Mahler (mission 14)
* Havenham (mission 15)

Serves under:

* Duke Chausen
* Simvanred the First
* Victoria
Ranger's Den

Price
 Store
 Employees
 Production Time

The Fae Hunters are responsible for catching Faes which are later made into Absinth via the Distillery

You cannot build this building on maps without Fae mushrooms.

* Requires 10 Employees
* Each den holds one Fae Hunter, who goes around, catches Faes and returns to the den
	+ Each Hunting gives 100 Faes
	+ The Fae Hunter will go to a random Fae mushroom so the production is ~600 Faes per year
* Stocks 200 Faes
Copper

Copper is extracted from a Copper Mine. It has to be sent to a Utensil Factory to be turned into Copper Utensil. Meanwhile, it has to be stocked in a Warehouse.

Export price : 19 Florins per 100 units. It rises to 22 Florins per 100 units when an ambassador is assigned to a city.

Import price : 25 Florins per 100 units. It's lowered to 20 Florins per 100 units when an ambassador is assigned to a city.
Automaton Factory

"This automation is impressive, luckily it's just a mere robot. Or is it?"

This Factory produces and maintains Automatons by assembling Steel parts and Steaming life in them.

You will need to have constant supply of Steel and Steam in order to maintain the Automatons working.

* Produces (one time) and maintains (each month) 15 Automatons
* Stocks 200 Steel and 200 Steam
* Requires 30 Employees

Placement: Automaton Factory has to be on a pipeline from Condenser either to itself or to another Factory. If you put it on the line between an Extractor and the Condenser, it won't work because the steam isn't processed yet.
Inventor's Workshop

The Workshop is the place where inventions for the last stage for each of the Monuments are made.

You will need a certain amount of rich citizens (depending on the Monument) for the funding of the inventions.

Every 100 rich citizens will provide you with 1 specially selected representative. These representatives are called "Patrons".

* Required for the last stage of each of the Monuments
* Requires 6 Employees
Zeppelin Hangar

"Biggest balloon I have ever seen!"

This is one of the first zeppelins of Lethis.

These airships allow quick transport to multiple dozens of passengers and a ton of consumables at a time.

You will need a total of 11000 Sand, 18400 Steel, 4400 Glass, 11000 Ornaments, 90 Automatons and 5 Patrons for the 37 Stages of this construction.

Part 1 (1/37 - 11/37)

For each stage:

* 1000 Sand
* 800 Steel

Part 2 (12/37 - 23/37)

For each stage:

* 800 Steel
* 400 Glass

Part 3 (24/37 - 35/37)

For each stage:

* 1000 Ornaments

Part 4

* Zeppelin motor made in the Inventor's Workshop which requires 5 Patrons(500 rich citizens) to fund.

* The Zeppelin Hangar raises your citizen satisfaction by 30 points
* Requires 100 Employees
Food

* Your Residents need food to survive - providing food items in Shops will help your Houses upgrade
* One worker(poor person) consumes 0.2 food unit per month(2.4 per year). One rich person consumes 0.4 food unit per month(4.8 per year)
* Residents will get happy when there's choices of food(several different foods supply)
* Food items include:
	+ Potatoes
	+ Pumpkins
	+ Bread
	+ Fish
	+ Meat
Warehouse

Price
 Provides
 Store
 Employees
 Production Time

The Warehouse stores the city's resources that are not listed in the Food category :

* Flour
* Jewelry
* Beer
* Copper
* Utensils
* Medical herbs
* Sand
* Steam Capsules
* Faes
* Absinth
* Silk
* Garments
* Gold
* Iron
* Steel
* Glass
* Ornaments

The Warehouse requires 10 Employees in Easy mode, 12 in Normal mode, and 16 in Hard mode. It can stock up to 8000 units of resources.

Its construction pice is 200 Florins in Easy mode, 250 Florins in Normal mode and 300 Florins in Hard mode.

Specific orders can be given to every Warehouse (Those orders can be applied individually to each resource).

* Accept : the Warehouse will accept every resource untill its inventory is empty.
* Refuse : the Warehouse will refuse every resource.
* Empty : the Warehouse will empty its inventory. If there's no immediate possibility to stock the inventory elsewhere, the Granary's employees will wait until the order is applicable.
* Get : the Warehouse will get resources stocked elsewhere. If there's no immediate possibility to get the resources, the Granary's employees will wait until the order is applicable.
* Keep : the Warehouse will keep its stocks. The buyers from the Shop or the Emporium won't be able to take the resources. The Trade Center won't be able to export the stocked goods.
Juliet Wash

For Juliet Wash building a city in a difficult terrain is like a puzzle - assemble the pieces to form a decent result.

* Granddaughter of Maxwell Wash.
* Twin sister of Lloyd Wash.
* Develops the Breathing Mounts region.
* Sets up the mining of great amounts of Gold, Iron and Copper in Lagenshire, thus making it the most important mining region in all of Lethis.

Builds:

* Midcester (mission 22)
* Hemwich (mission 23)
* Lagenshire (mission 24)

Serves under:

* Victoria
Calendar

The year in Lethis – Path Of Progress consists of 12 months. Each month have exactly 30 days. So one year is 360 days.

Months go as follows:

Spring

* Germinal
* Floréal
* Prairial

Summer

* Messidor
* Thermidor
* Fructidor

Autumn

* Vendémiaire
* Brumaire
* Frimaire

Winter

* Nivôse
* Pluviôse
* Ventôse

Although Icons shows their season (spring as leaf, summer as sun, maple as autumn and snow as winter), there's a simple way to remember them.

The Months of spring end "-al", summer end "-dor", autumn end "-aire" and winter end "-ôse".

## Trivia

You may notice from this spelling that the origin of this calendar is France.
Named as "Calendrier révolutionnaire français" (French revolutionary calendar)", it was created in 1793 as a result of the French revolution (true to name).

French revolution government set Vendémiaire as the first month, and 1st Vendémiaire means our September 22nd(the day when Declaration of Republic was took in 1792).

Each month's name was thought out by Fabre d'Églantine, and has a specific meaning:

* Vendémiaire : Month of Grape (harvest)
* Brumaire : Month of Mist
* Frimaire : Month of Frost
* Nivôse : Month of Snow
* Pluviôse : Month of Rain
* Ventôse : Month of Wind
* Germinal : Month of Seeding
* Floréal : Month of Flower
* Prairial : Month of Pasture
* Messidor : Month of Harvest
* Thermidor : Month of Thermos (heat)
* Fructidor : Month of Fruit

The game ignores the additional five days (and a leap day, when necessary) that belonged to no month, and came after Fructidor.

Although they're beautiful month names, this calendar was thrown after only 12 years.
The government also changed other time units in same time as follows:

* 1 week(décade) = 10 days
* 1 day = 10 hours
* 1 hour = 100 minutes
* 1 minute = 100 seconds

...and simply people got upset.

## Author

We thank "hydro-gruppy" for this guide and welcome anyone who want to contribute to this Wiki.

Here you can find the official topic posted by him and leave a comment: Calendar of this world
Getting Started

As you begin your journey in Lethis – Path Of Progress there will be quite a bit to cover.

This is the reason why the Development team of the game made sure to provide us (the players) with a detailed tutorial consisting 5 missions that will teach you everything you need to know about the basics of the game.

For more advanced guides and things not covered by the tutorial please check the Game Tips and Tactical Strategies pages
Absinth

Absinth is one of the two types of Alcohol available in the game.

It is made out of Faes in the Distillery. It's distributed to the citizen via a Shop. Meanwhile, Absinth has to be stocked in a warehouse.

In the Housing Levels process, Absinth (or Beer) is necessary for a House to go from level 4 (Booth) to 5 (Cot).

Export price : 30 Florins per 100 units. It rises to 36 Florins per 100 units when an ambassador is assigned to a city.

Import price : 40 Florins per 100 units. It's lowered to 32 Florins per 100 units when an ambassador is assigned to a city.
Battery (disambiguation)

**Battery** may refer to:

* Battery Cell — A portable item for powering handheld items.
* Fulgurium Battery Cell — A portable item for powering handheld items, upgrade of the Battery Cell.
* Battery — An installation for powering submarines.

*If an internal link referred you here, you may wish to change the link to point directly to the intended article.*
Housing Levels

Housing levels advance based on certain requirements that must be met.

If for some reason (Collapse or bad supply lines) the supply of a lower level item is not met, the house will devolve back to that level losing all inventory until supply is restored.

As the housing level increases, so does the number of Residents it can hold.

Other things not listed are Maintenance and Beauty. Maintenance shacks, although not strictly required for leveling up, if not present, your Houses and service buildings will collapse.

Beautification items (Parks, trees, benches etc) are needed for your houses to upgrade.

It is generally best to make sure and leave ample room surrounding your houses sporadically to make sure you can place the necessary items to raise the beauty level in a neighborhood.

The requirements and population are as follows:

House Level 1 - Tent - No Requirements - Holds 3

House Level 2 - Requires a Well - Holds 6

House Level 3 - Requires a Shop and 1 type of Food - Holds 9

House Level 4 - Requires Wash House and Decoration - Holds 13

House Level 5 - Requires an Exorcist and Alcohol - Holds 17

House Level 6 - Requires a Theater - Holds 21

House Level 7 - Requires Utensils - Holds 25

House Level 8 - Requires an Herbalist - Holds 30

House Level 9 - Requires 1 more type of Food (2 Total) - Holds 35

House Level 10 - Requires a Newspaper Kiosk - Holds 40
Captain's Pipe

The **Captain's Pipe** is a handheld tool that can be used to smoke tobacco. Smoking tobacco grants minor psychosis resistance.

 Type

## Function

The Pipe functions as a one-handed tool. It is a useful for dealing with psychosis from the Watcher, as it gives psychosis resistance.
While the pipe can be bought, the Captain spawns with one fully loaded.

## Usage

The Captain's Pipe is held with one hand. As with all weapons and tools, using it is done by holding the  Right-click to take aim, then by  Left-clicking to shoot/use.
Clientpermissions.xml

`**clientpermissions.xml**` is a file that stores permissions and allowed console commands of every client connected to the server.

It is located in `Barotrauma/Data`.

## Default

Default file contents for new game installs.

```
<?xml version="1.0" encoding="utf-8" ?>
<ClientPermissions>
</ClientPermissions>

```

## Syntax

While permissions are usually given with ranks or in-game commands, they can also be given by manually editing the clientpermissions file.

The following code is the syntax for a single client entry:

```
<Client
    name="<player name>"
    steamid="<steamid>"
    permissions="<permission(s)>">
    <command
      name="<commandname>" />
  </Client>

```

### Example

This example gives the player "John", with the Steam ID of "123456789", server log and console command permissions, along with the heal and spawn command. Notice that the "steamid" should be a steamID64 (you can find it with https://www.steamidfinder.com/)

```
<?xml version="1.0" encoding="utf-8" ?>
<ClientPermissions>
<Client
    name="John"
    steamid="123456789"
    permissions="ServerLog, ConsoleCommands">
    <command
      name="heal" />
    <command
      name="spawn" />
  </Client>
</ClientPermissions>

```

### Example for Dedicated Servers

This example gives the player "Mike", with the Network IP of "127.0.0.1" the ManageCampaign permission.

```
<?xml version="1.0" encoding="utf-8" ?>
<ClientPermissions>
  <Client
    name="Mike"
    endpoint="127.0.0.1"
    permissions="ManageCampaign" />
</ClientPermissions>

```

## Dedicated Servers

**Note:** Dedicated servers use Lidgren networking, and not the SteamP2P library, as such they will not see Steam IDs.
Everett Marks

Everett Marks is the second Urbanist you impersonate in the game.

At first he seems like a loyal servant to the Empire, but after Emperor Willhem IV frees him of his duties and provides Archibald Ellington with the task to build an Observatory he starts plotting a revenge...

* Reestablishes Hasselport's economy after the Hasselport catastrophe.
* Tries to sabotage the Observatory construction.
* Imprisoned for treason after the start of Hannah II's rule.
* Uncle of Catherine Marks.

Builds:

* Hasselport (mission 2)
* Newestaton (mission 4)

Serves under:

* Willhem IV
Aluminium

(For a full list of materials, see Crafting Materials)

## Acquisition

Principally, aluminium can be acquired by purchasing it, or deconstructing other items, or mined minerals.

## Recipes

Aluminium can be used to craft the following items.

### Fabricator

The Fabricator is the primary method of crafting in *Barotrauma*.
Used to craft different types of items from raw materials.

### Medical Fabricator

The Medical Fabricator is used to craft different types of chemicals and medicines.
Battery Cell

Last updated for unknown version
Current game version: Go To The Official Barotrauma Wiki

The **Battery Cell** is a rechargeable item that can be used to power electrical handheld devices.

## Function

Battery Cells are used for powering Flashlights, Headsets, Underwater Scooters, Handheld Sonars, Sonar Beacons and Stun Batons.

Battery Cells can be recharged by placing them in a Charging Dock or Battery.
Barotrauma Wiki/ko

## 바로트라우마 공식 위키에 오신것을 환영합니다!

2015년에 처음으로 이 위키 페이지가 생겼으며, 바로트라우마에 대한 가장 많은양의 정보를 보유하고 있는 위키입니다. 이 위키에는 2,748 문서가 있으며 1 명의 user가 활동중입니다!

현재 바로트라우마의 최신버전은 **[[Version history/Alpha#Go To The Official Barotrauma Wiki|Go To The Official Barotrauma Wiki]]**입니다.

## 바로트라우마에 대해

**Barotrauma** is a 2D multiplayer resource management game currently in development by *Undertow Games* and *FakeFish*. The game was released for free as a pre-alpha version on July 31st 2015, and has received regular updates since then. **An Early Access commercial release was launched on June 5th 2019 on Steam**. The game's source code can be found on GitHub.

## 바로트라우마 개발진의 말

Read up on the latest Undertow Games blog posts here!

**Sneak peek and poll: Permadeath**

Regalis - 2024/01/10 14:46

*Hello everyone, and happy 2024! We’re back at our desks now and the next year in Barotrauma development has kicked off. The first order of business is getting some early feedback from you on a […]
The post Sneak peek and poll: Permadeath appeared first on Barotrauma....*

**Holiday greetings and Winter Patch preview**

Regalis - 2023/12/08 16:01

*Hello everyone! 2023 is almost over, and what a year it has been: We’ve reached our long-awaited version 1.0, then version 1.1, and now we are closing in on patch version 1.2, still to be […]
The post Holiday greetings and Winter Patch preview appeared first on Barotrauma....*

**Coming next week: Treacherous Tides Update**

Regalis - 2023/10/13 14:23

*Hello everyone! The Treacherous Tides update is finally nearing release, so let’s take a final look at what you are going to find in it. Traitor system overhaul As we wrote in the previous post, […]
The post Coming next week: Treacherous Tides Update appeared first on Barotrauma....*

## 집중 탐구

Tiger Thresher
Tiger Threshers are barracuda-like fish with six lateral fins, the last pair modified into tendrils. Their slender body is silvery with darker stripes and spots, including a black stripe around its neck. They are capable of doing massive damage to a submarine and its crew with a single attack. They will favor going after humans out in the water, and their razor-sharp teeth inflict heavy bleeding on their prey.

Read the rest of the article here
Ahab's Spear

Last updated for version: 0.10.6.2
Current game version: Go To The Official Barotrauma Wiki

Sprite
 Type
 Deconstructor Materials

The **Ahab's Spear** is a unique harpoon ammunition, variant of the Harpoon. Compared to the harpoon, it deals a lot more damage.

There is a small chance of finding it in a wreck's cabinets (2-5 spears, 2% chance) and armory cabinets (3-5 spears, 3% chance).

# Weapon Table

Bleeding: 50
Stun: 3

# Trivia

* The name Ahab's Spear is a reference to the Captain of the same name in Moby Dick.
Trade Center

*"They've arrived! Keep it together! Maneuver the crane! Prepare the wares! Clear the path!"*

Allows you to import and export goods from/to cities in your region. You will need to first open the trading routes before you can trade.

You are able to modify some of the prices by placing Patrons on trade routes via your Town Hall Policy tab.

* Requires 25 Employees
Bloodloss

Last updated for unknown version
Current game version: Go To The Official Barotrauma Wiki

*See also: Afflictions*

```
*The patient is pale and cold. Their heart beats in an alarmingly rapid fashion.*

```

The **Bloodloss** affliction is how the damage from Bleeding progressively accumulates and directly reduces the Vitality of the afflicted character, by up to 2 damage per second at 100 strength.

The only way to receive Bloodloss is to have suffered from Bleeding for some time.

While Bloodloss gradually disappears, a Bleeding wound will accumulate Bloodloss faster than it decays, leading to a constant loss of vitality.

 45 - 100
 Alien Blood 30 | 20 | 40
Q-PID the Matchmaker

**Q-PID the Matchmaker** is a boss that can be encountered and fought in PickCrafter during the session Valentine's day. Defeating her earns the player 1 or 2 Q-PID's Heart Necklace, and one point towards the Q-PID Trophy.

## Strategy

Q-PID can only be attacked when her color is pink. Her color will sometimes change to red, blue, or green. Creeps will then appear on the side of the screen in those colors. In order to change her color back, the player has to explode several Creeps that match her color.

She attacks by launching arrows at the screen. Tapping the arrows will block them. If an arrow hits the screen, it will distort the screen like it's broken, making the fight harder for a while.

## Quotes

### Mm

* MaTcH dA CrEePs daT aRe mY CoLoR <3
* dA cReEps that lOOK liKe me can FALL in LovE <3

## Trivia

* The theme of this boss is "Retro Puzzle Music Loop" released by Sirkoto51 on Freesound.org
* Her creeper matching attack could be a pun on match 3 puzzle games and dating apps that matchmake 2 people.[1]

[[2]]
Enabling Mods on a Dedicated Server

*As of the Alpha 0.9.9.0 release, the way mods get activated was changed. This guide assumes that you have a working Barotrauma dedicated server, with access either via RDP/FTP and some kind of text file editor.*

## Procedure

To enable mods on a dedicated server, you will need to subscribe to the mods you wish to use on your own client (your PC) then copy the files to your server and enable them in the **config\_player.xml**. This method is simple and does not rely on SteamCMD mod subscription.

### Enabling Mods on Client

Go the the Steam Workshop and subscribe to the mods you wish to use. Make sure that Steam has finished downloading the mods and then launch/relaunch Barotrauma.

From the main menu go to **settings,** then under **content packages**, enable each of the mods you wish to use on your server. Some mods may require a game restart so do this before moving on to the next step.

### Navigate and Copy the Mod Folders

The Mods folder (where the mods are stored) is located in the root game directory (Barotrauma\Mods), this will reside in the **steamapps** -> **common.** If you're unsure where you installed Barotrauma, right click on the game in your Steam library and click **properties** -> **local files** -> **browse local game files. This** will open the game's root directory.

You will need to copy the mods you wish to have activated to your dedicated server Barotrauma\Mods directory, via RDP/FTP/SMB etc. depending on your server setup.

### Enabling the Mods on the Server

Now that the mod files have been copied to the server, navigate back to Barotrauma's root game directory **on** **your PC**. Open the file **config\_player.xml** with your favorite text editor (Notepad/NP++/Sublime).

Scroll until you find the line:

```
<contentpackage
   path="Data/ContentPackages/Vanilla 0.9.xml" />

```

You should see a **<contentpackage/>** entry for the vanilla game and one for each mod that is currently enabled. On the server, in the games root directory, open the **config\_player.xml** and copy the relevant entries across.

Run the server with the executable (windows) or shell script (nix).
Health Scanner HUD

The **Health Scanner HUD** is a tool which can be acquired in *Barotrauma*.

## Function

The health scanner HUD is a piece of equipment most commonly used by Medical Doctors to display the selected crew member's vitals from a distance.

It can also detect certain diseases and break disguises, due to its ability to show names as well as vitals.

## Usage

To be used the health scanner HUD has to be inserted into the head slot, when equipped it will add a green border to the screen.

Hovering the cursor over another crew member or Creature within a short distance will display their Oxygen status, unconsciousness state, and a list of their Afflictions including their severity.

The health scanner HUD requires no power source to function.

* An example of the Scanner's display
Archibald Ellington

Archibald Ellington is the first character which you will play as during the campaign.

* One of the best Urbanists of his time.
* Sets up a massive production of jewellery.
* Builds the Observatory despite the tries of Everett Marks to sabotage the construction of the monument.

Builds:

* Fedheim (mission 1)
* Hamkirsch (mission 3)
* Kitsburg (mission 5)

Serves under:

* Willhem IV
Town Hall

"One day some mad scientist wanted to catch a lightning bolt using our clock tower. Since then it never worked again."

The Town Hall is a large building that serves as your residence.

The Town Hall has several functions:

* Informs you about the employment level of your city
* Lets you set the Seasonal wages and taxes of your Employees
* Provides statistics of all Resources, Trade routes, Patrons and Finances.
* Residents gather at your mansion if they get angry and riot

* Requires 10 Employees
Buffs

Last updated for unknown version
Current game version: Go To The Official Barotrauma Wiki

*See also: Afflictions*
Buffs are beneficial Afflictions which are gained by consumption of certain Chemicals and provide various temporary stats bonuses.

**Slow Metabolism**

```
*Causes chemicals to last longer.*

```

**Slow Metabolism** is a buff that can be obtained by drinking Tonic Liquid.
Its main purpose is increasing the duration of any other buffs, thus strengthening their effect.

At max strength (600) it increases the durations by 100%.

Giving Tonic Liquid to a critically wounded patient may be worth it so as to increase the efficiency of further treatments.

Slow Metabolism decays overtime, lasting a total of 10 minutes from full strength.
**Hyperactivity**

```
*Movement speed and reflexes are heightened.*

```

**Hyperactivity** is a buff that can be obtained by being injected with Methamphetamine or Hyperzine.
Its main purpose is increasing the character speed to the safe limit of +48% (the fastest speed that doesn't cause collision damage on impact with walls/doors).

Hyperactivity decays overtime, lasting a total of 7 minutes with Methamphetamine, and 6 minutes 40 seconds with Hyperzine. Taking successive doses may bring it to the maximum 10 minutes.
**Vigor**

```
*Patient's pain receptors are numbed.*

```

**Vigor** is an buff that can be obtained by consuming Anabolic Steroids or Hyperzine.
Vigor protects the player from damage by up to 75%.

Vigor decays overtime, lasting 7 minutes with Anabolic Steroids, and 6 minutes 40 seconds with Hyperzine.
**Husk Infection Resistance**

```
*Patient's immune system is more attuned to alien parasites.*

```

**Husk Infection Resistance** is a buff that can be obtained by being injected with Broad-spectrum Antibiotics.
It protects the player from the Husk Infection by up to 75%.

Husk Infection Resistance decays overtime, lasting a total of 10 minutes.
**Paralysis Resistance**

```
*The patient's body is less affected by paralysis. It also seems to recover from any existing effects.*

```

**Paralysis Resistance** is a buff that can be obtained by consuming Anaparalyzant.
It protects the player from Paralysis by up to 200%.

Paralysis Resistance decays overtime, lasting 160 seconds.
**Psychosis Resistance**

```
*Patient exhibits high mental fortitude.*

```

**Psychosis Resistance** is a buff that can be obtained by consuming Ethanol or smoking Pipe Tobacco.
It protects the player from Psychosis by up to 75%.

Psychosis Resistance decays overtime, lasting 10 minutes.
**Pressure Resistance**

```
*Internal organs are more accustomed to high pressures.*

```

**Pressure Resistance** is a buff that can be obtained by consuming Pressure Stabilizer which protects the player from environmental Pressure by 100%.
Crafting Materials

Last updated for version: 0.10.6.2
Current game version: Go To The Official Barotrauma Wiki

**Crafting Materials** are used in making different kinds of items in the Fabricator and Medical Fabricator.

## Raw Mineral Materials

**Raw Minerals** are obtained by deconstructing certain Minerals. They can only be purchased in Mining Outposts.

## Raw Organic Materials

**Organic Materials** are obtained by Deconstructing certain Plants or as loot from Creatures and can be found in stores as well.

## Processed Materials

**Processed Materials** can be made by using certain raw materials in the Fabricator or Medical Fabricator.

## Rare Materials

**Rare Materials** can only be purchased from Research and Mine Outposts or acquired by deconstructing Alien Artifacts and other alien items.
Frag Grenade

Last updated for version: 0.10.6.2
Current game version: Go To The Official Barotrauma Wiki

The **Frag Grenade** is a splash damage-type weapon that can be acquired in *Barotrauma*.

## Function

The frag grenade inflicts high Lacerations and Bleeding damage to any player or creature within its area of effect. When tossed, the grenade will detonate after three seconds, signified by a bright flash. It causes small structure damage.

## Usage

The frag grenade requires one hand to equip. Holding down the right-click (mouse2) button will aim the grenade in whichever direction your cursor is positioned. Left-clicking (mouse1) will then toss the grenade in the given direction.

## Damage Values

Bleeding: 80
Stun: 5
 UEX

Bleeding: 80
 Force
 UEX
Meat

Meat is one of the five Food types available in the game. Slabs of meat are produced in a Ranch.

Just like every other Food type, it has to be stocked in a Granary. It is then distributed to the citizens thanks to the Shop.

Export price : 19 Florins per 100 units. It rises to 22 Florins per 100 units when an ambassador is assigned to a city.

Import price : 25 Florins per 100 units. It's lowered to 20 Florins per 100 units when an ambassador is assigned to a city.
CPR

**CPR** (Cardiopulmonary Resuscitation) is an emergency procedure which purpose is to bring back a crewmember that has been rendered unconscious after sustaining major injuries or having been deprived of oxygen for too long.

Most Afflictions, such as Internal Damage or Oxygen Low, will damage a Character's Vitality. When their Vitality drop to zero, they are downed, preventing any movement or actions, and the **Oxygen Low** affliction is added if they didn't already suffer from it. At this point, only a fellow crewmember can save them by pressing the Health key (H by default) on the downed Character to open their Health GUI, then clicking the "Perform CPR" button in the bottom right corner. Doing so will start the process, each pump slowing the progression, or even bringing down the Low Oxygen affliction if the Character performing CPR has a high enough Medical skill. Each pump also has a set chance of reviving the target.

Before starting CPR, one should make sure that the downed Character has oxygen available, either by bringing them to a room that isn't flooded and is supplied with oxygen (using the Grab key, G by default), or by equipping them with a Diving Mask or Diving Suit with enough oxygen (also done by grabbing them and dropping the Mask/Suit in the appropriate slot in their inventory).

A Character's **Medical skill** determines how well they perform CPR.

* **Stabilization chance**: Skill level affects how much each pump reduces the **Oxygen Low** affliction. At level 20 and below, CPR will halve its progression; level 50 is the middle point, where the affliction is stabilized; beyond that, each pump will bring it down.
* **Revive chance**: Each pump has a chance of reviving the target (letting them regain consciousness). At level 20 and below, the chance is 5%; at level 50, the chance is 25%; at level 100, the chance is 90%.
* **Internal Damage**: Below 20, each pump will inflict Internal Damage. The lower the skill, the higher the damage, which is calculated using the following formula: *(20-[medicalskill])\*0.05*. At level 20 and higher, no damage is inflicted.

In many situations, oxygen deprivation is not the most critical emergency; as such, if, for instance, a Character is bleeding out, applying Bandages or Plastiseal prior to performing CPR is advisable. Any active Affliction that deals more damage to the Character's vitality than Oxygen Low should be treated before attempting CPR. Oxygen Low deals 0 to 2 damage per second to vitality, depending on its strength, which is displayed as a gauge under its icon in the Health GUI.

## Trivia

* Cardiopulmonary Resuscitation is a real life emergency first-aid procedure. It is done on people who are in cardiac arrest.

## Gallery

* An Engineer performing CPR on their downed Captain.

* The CPR button in its inactive and active states.
Captain

The **Captain** is the person responsible for steering and commanding a submarine and its crew.

There is a requirement of exactly **1 Captain** being auto-assigned to a submarine.

**Captains** have a vitality modifier of **-20**.

## Skills

* **Helm: 40-50**
* Weapons: 25-35
* Mechanical: 15-25
* Electrical: 15-25
* Medical: 5-10

## Equipment

### Admiral

**Worn**

* ID Card
* Headset (Battery Cell)
* Admiral's Hat
* Admiral's Uniform

**In Inventory**

* Stun Baton (Battery Cell)
* Harmonica

### Renegade

**Worn**

* ID Card
* Headset (Battery Cell)
* Renegade's Hat
* Renegade's Jacket

**In Inventory**

* Revolver (Revolver Round x6)
* Anabolic Steroids

### Veteran

**Worn**

* ID Card
* Headset (Battery Cell)
* Veteran's Cap
* Veteran's Jacket

**In Inventory**

* Revolver (Revolver Round x6)
* Captain's Pipe

## Guides

* In-Game Tutorial
* Campaign
* Missions
Mythical Blocks

**Mythical Blocks** are extremely rare Blocks that were first made available in Version 3.8, also known as the Mythical Update. They are used to purchase Mythical Machines. Mythical Blocks can only be found in Large Chests, while their Mythical Fragments can be found in any Chest.

**Tears of Frost** are used to purchase the Mythical Machine of Frost.

* **To craft**: 10 Fragments of Frost, 10 Sapphire (1 hour)

## Blows of Fire

**Blows of Fire** are used to purchase the Fabled Gauntlet of Fire.

* **To craft**: 10 Fragments of Fire, 10 Ruby (1 hour)

## Strength of Iron

**Strength of Iron** are used to purchase the Dominating Device of Iron.

* **To craft**: 10 Fragments of Iron, 10 Prismarine (1 hour)

## Fable of Pearls

**Fable of Pearls** are used to purchase the Legendary Contraption of The End.

* **To craft**: 10 Fragments of Pearls, 10 Dawn Stone (1 hour)

## Emeralds of Chaos

**Emeralds of Chaos** are used to purchase the Daring Doodad of Discovery.

* **To craft**: 10 Fragments of Chaos, 10 Aether Shard (1 hour)
Depth Charge

You can help the Barotrauma Wiki by fixing it up. The Discussion page may contain suggestions.

Last updated for unknown version
Current game version: Go To The Official Barotrauma Wiki

 Category

 Category

The **Depth Charge** is a submarine-mounted weapon. It can be used to lure enemies towards itself and deal damage upon impact. It is composed of the Depth Charge Tube, the Depth Charge Loader, any Depth Charge Shell, and a trigger. When triggered, the Shell is deployed out the tube to slowly sink. Upon impact, the depth charge will activate its payload.

## Function and Usage

Depth charges are triggered via a Button or from Navigation Terminal. When triggered, the tube deploys a depth charge shell from a loaded Depth Charge Loader. Unlike other submarine weapons, the Depth Charge uniquely requires no power.

Depth charges slowly sink downwards, and will activate their payload upon impact with the sea floor or monster or a submarine.

Decoy Depth Charges are very loud noise-makers and will draw Creatures attention toward itself.

## Damage Values

Depth Charge Shells are hollow and can be filled with an item. The payload will be activated on impact. Explosives in particular can be loaded in shells to greatly increase damage potential.

They can also be collected after use for reuse.

 Depth Decoy Shell | No | 175-300 Marks | Steel Bar
Aluminum
 Nuclear Depth Charge | No | 200-500 Marks | Steel Bar
Uranium
 Nuclear Depth Decoy | No | 200-500 Marks | Steel Bar
Uranium
IC-4\_Block
Sonar Beacon

Aluminum
Aluminum
Sonar Beacon
Uranium
IC-4\_Block
Uranium
IC-4\_Block
 Cooldown
Charybdis (Legacy)

The contents are of a legacy creature, that doesn't spawn naturally.

* **Notes:** Can be spawned with Console Commands.

1,000
 Weakpoints
None
None
 Walking
4
4
 Aggressive?
Always
 Sight
0.5
1
 N/A

The **Charybdis** is a Europan creature that spawns in the Abyss.

## Description

The Charybdis resembles a massive eyeless whale, with an odd humpback, blacked out fins and sharp white teeth. It also has a single long tail. The body features a pale grey-ish ice blue coloration, with darker stripes along the back. The lower belly seemingly possesses a lighter tanned color. There are a group of large veins heading down from the head to the base of the neck. The curved limbs possess notably shiny scales, in contrast to the lower torso with a rough leathery texture.

Most unusually, the Charybdis heavily resembles an upside-down whale. While this is most likely unintentional, it could be used as a way to play dead as a possum would, so as to hide from larger predators that also roam the Abyss.

## In-game

The Charybdis is unusually quick (but not so much as a Coelanth) and very bulky. Due to its health and damage being so high it's advised not to engage and try to evade it if possible, fighting it outside is a death sentence as it can kill humans in a single hit and can rupture the submarine's hull quite quickly as well.

Despite the creature's apparent blindness, mechanically it does possess the ability of sight, albeit slightly weaker than some creatures. If you suspect a Charybdis is ahead, it is wise to turn all sonars to passive in an attempt to sneak by.

## Trivia

* The creature possessing a sense of sight despite having no eyes is most likely justified as it being able to sense vibrations in the waves.
* In Greek mythology, Charybdis is the name of a sea monster able to summon deadly whirlpools by swallowing large amounts of water.
* The Charybdis has the least sound files of any creature, with only one.
* The Charybdis bears a resemblance to the taumafiskur, an evil whale of Icelandic legend. Its grey, whale-like skin and aggression towards subs patrolling the waters near its territory.

## Gallery

* A rough size comparison of the Charybdis to a human.
Nether

The **Nether** is the fifth biome that can be explored in PickCrafter. It can be unlocked from the Lava Fields biome with  Obsidian and only if you have prestige 1 or higher. The next biome is the Warped Woods, which can be unlocked with  Ruby.

### Blocks

* Soul Sand
* Netherrack
* Glowstone Dust
* Nether Quartz
* Nether Brick
* Ruby

### Armor

#### Nether Armor

* Nether Helmet
* Nether Chestplate
* Nether Leggings
* Nether Boots

#### Ruby Armor

* Ruby Helmet
* Ruby Chestplate
* Ruby Leggings
* Ruby Boots

### Tools

#### Nether Tools

* Nether Shovel
* Nether Hoe
* Nether Axe
* Nether Sword

#### Ruby Tools

* Ruby Shovel
* Ruby Hoe
* Ruby Axe
* Ruby Sword

### Items

* Nether Wart
* Blaze Rod
* Nether Star
* Cursed Amulet

### Pickaxes

* Glowstone Pickaxe
* Ruby Pickaxe

### In Version 1.0

The **Nether** was the fifth and last biome that can be explored in PickCrafter. Prestige wasn't available in this version until 2.0, where the player could Prestige upon unlocking the Moon biome and The End biome in 3.0.
Endworm (Legacy)

The contents are of a legacy creature, that doesn't spawn naturally.

* **Notes:** Can be spawned with Console Commands.

10,000
 Weakpoints
N/A
N/A
 Walking
N/A
1 slow (3 fast)
 Aggressive?
Always (Submarines)
Never (Humans)
 Sight
0.1
2
 None

The **Endworm** is a titanic, worm-like creature, named after its ability to "end" the lives of anybody who comes across it. It is the largest and most destructive creature in Europa's ocean.

## Description

Endworms are rust-colored bristle-worms that are about the size of the average submarine. They are primarily brown in color with a select few limbs being copper.

The Endworms' bodies are covered in limbs that allow them to propel themselves through water. The head of an Endworm is pale and round, its only traits being 5 pairs of tusks-like teeth and an impressive pair of articulated mandibles, the main weapon of the creature. While these tools are tremendously destructive, they are too clumsy to reliably crush something as comparatively small as a human: the Endworms only target large prey, such as the submarine.

## In-game

Endworms will primarily ignore any humans they come across and will only directly assault submarines. Their mandibles can make short work of a ship's hull, but are remarkably weak against humans, inflicting surprisingly low damages to crew members despite their size. They can stun people for 5 seconds, which can have drastic consequences during an attack.Endworms cannot be inflicted with bleeding, adding to their incredible resilience.

As the Endworm is the most dangerous creature in *Barotrauma*, players are advised to kill it at all costs. A Railgun loaded with several nuclear shells is the most effective way of dealing with it. Maintaining distance from the Endworm is essential to killing it, as it can very quickly incapacitate the submarine. Fleeing it is also a viable option for faster submarines.Since an Endworm will never target a player, the only way to be directly damaged by it is to collide with the mandibles. Because of this, simply fleeing the submarine in the worst-case scenario is also a viable option, however it is imperative that the crew does not attempt this in the abyss.

Endworms emit deep, rumbling sounds by unknown means, their low-pitch reflecting the size of what they originate from.

Endworms are solitary creatures, and never travel in groups.

## Trivia

* The Endworm bears a strong resemblance to the Nereididae family of marine worms, in particular the orange-brown Alitta succinea.

## Gallery

* An Endworm attacking a submarine.
* An Endworm's corpse next to a submarine for scale.
* An Endworm displaying its considerable size.
* Future Endworm redesign as posted on Regalis' twitter.

## Audio

* Idle 1
* Idle 2
* Idle 3
* Attacking 1
* Attacking 2
* Attacking 3
* Taking damage 1
* Taking damage 2
* Taking damage 3
* Death

### Legacy Audio

* Idle
* When attacking
* When attacking

1. ↑ https://twitter.com/undertowgames/status/1224375510798602241?lang=en
Bone Thresher

300
 Weakpoints
Head:   x2
Body
 Walking
N/A
4 slow (9.75 fast)
 Aggressive?
Always
 Sight
1
1
 None

Last updated for version: 0.10.6.2
Current game version: Go To The Official Barotrauma Wiki

The **Bone Thresher** is an armored eel-like monster from the Depths of Europa, commonly seen alongside groups of Tiger Threshers.

## Description

Bone Threshers are moray-like creatures with a rough, heavily armored body, a gaping maw and two small lateral fins. Their body is dark, but heavily protected by large plates of bone-like armor (giving it the Bone Thresher name). Like their smaller relatives, Bone Threshers have no visible eyes and a jaw filled with many razor-sharp teeth.

Bone Threshers can be found alongside pods of Tiger Threshers, in groups of up to three individuals (depending on the difficulty).

## In-game

Bone Threshers are capable of doing heavy damage to the hulls of a submarine with a single attack, and are fast for their size (albeit not as much as their smaller relatives). They will prioritize chasing after light and will mercilessly hunt any other living creatures by inflicting heavy bleeding on their prey with their jaws.

Railguns are the preferential way of dealing with Thresher pods, however, a Bone Thresher can take more than 3 shots, so it's recommended to load the Shells with C-4 Blocks or heavier loads if available and to focus fire on their unarmored belly. Bone Threshers are the anchor of Thresher swarms, and dispatching them will greatly rise your chances of survival. In the event of a Thresher attack, Mechanics should be on the ready to quickly fix any breach.

Bone Threshers can not enter the Submarine due to their bulky body.

Hunting a Bone Thresher yields no loot.

## Trivia

* Bone Threshers were added as part of 0.9.4.0
* The Bone Thresher shares sounds with the Tiger Thresher, albeit they are heavily distorted.
* Currently, Bone Threshers and Tiger Threshers are the only creatures to attack together

## Audio

* Idle 1
* Idle 2
* Attacking 1
* Attacking 2
* Taking damage 1
* Taking damage 2
* Death 1
* Death 2