Warrior/Elemental Contracts

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## Enemies

This page describes **Warrior's Elemental Contracts** in Dragon Marked For Death.

If you are looking for other details about Warrior, please see the following subpages:

* Warrior Overview
* Warrior/Attacks & Abilities
* Warrior/Basic Tech
* Warrior/Advanced Tech
* Warrior/Recommended Builds

## Differences Between Contracts per Ability

Please manually expand the charts that you want to view.

Dragon Tackle Contract Differences
 **Thunder** | 1 segment
 **Fire** | 0.5 segment
 **Wind** | 0 segments
 **Poison** | 0 segments

## Contract Summaries

Warrior's playstyle changes significantly based on the selected Contract. The different Contracts affect the behavior of Dragon Guard, Berserk, War Cry, Dragon's Rage, Dragon Tackle, and Dragon Smash. Because these Dragon Skills affect Warrior's non-Dragon Skill attacks so closely, please carefully choose the Contract to suit your build.

### Ice Contract

"Actions are slower, high power."

**Ice Contract** is Warrior's default Contract. It has the most emphasis placed on **guarding**, and it is a **versatile** Contract that can work well with both Physical attacks and Dragon Skills. However, Dragon Skill activation is a little slow.

* Dragon Guard is **DP-efficient** and has the **longest-lasting** total duration.
* While in Berserk, Ice Warrior **does not recover DP even when attacking** (unless when using Greatswords, which grant 50% recovery). However, since Berserk lasts long, it won't be a problem if you can manage it well.
* Dragon Smash is a diagonal upward laser attack.
	+ The **axehead's hitbox** deals more damage than the AoE's hitbox.
	+ It's best to use this attack when **close** to the enemy.

### Thunder Contract

"Actions are faster, low power."

**Thunder Contract** is Warrior's second available Contract, added in Version 2.0.0. Emphasis is placed on **speed**, and it is an agile Contract that is more **Dragon Skill-oriented** compared to the Ice Contract. Dragon Skill activation is also fast compared to Ice Contract.

* It has the **longest** Berserk duration.
* Dragon Tackle can be easily activated to stun Bosses.
* Dragon Smash has the same appearance as Ice Contract's Dragon Smash as a diagonal upward laser attack.
	+ However, the **AoE laser's hitbox** deals more damage than the axehead's hitbox.
	+ It's best to use this attack when **far** from the enemy and if the enemy is positioned diagonally above you.

### Fire Contract

"Tackle is strengthened and can be charged."

**Fire Contract** is Warrior's third available Contract, added in Version 2.1.0. It is a more **DP-efficient** Contract than others and has a **specialized Dragon Tackle** that can be **charged up**.

* By holding down the Dragon Tackle command, the DP gauge begins ticking down, and the DP consumption, Dragon Skill power, and Dragon Tackle range **increase level by level**. You can **release** the Dragon Tackle at any time you want, or you can make it **charge up until the maximum level** (indicated by a sharp sound effect and a glowing orange aura around Warrior).
	+ You can also perform a very far-reaching "Warrior Superjump" by using the maximum Dragon Tackle level.
* The radius of Dragon Guard is the **smallest** of all Contracts.
* The damage boost of War Cry is also the **highest** of all Contracts.
* Dragon Smash sends out 4 pillars of fire flying in a horizontal line.
	+ It has a wide range, but the total power is low.
	+ It is mainly used for **Common Enemy crowd control**.

Fire Contract Dragon Tackle Values
 Halfway
 Maximum

### Wind Contract

"Specialized in the Dragon Smash and DP generation."

**Wind Contract** is Warrior's fourth available Contract, added in Version 2.2.0. It has a high emphasis on **Dragon Skill-focused** builds, able to **quickly generate DP** to unleash a powerful Dragon Smash.

* Activating Berserk or Dragon Guard costs **2 DP segments**, so you cannot activate either of these abilities immediately after a Quest starts.
* Attacking while Berserk **recovers DP**.
* Dragon Guard duration is **short**, but by having a high amount of PIE, you can still heal by a lot in a short time.
* Dragon Tackle **activates the fastest** and consumes **no DP**, making it very easy to use for stunning Bosses, but it has a very short range and deals only a small amount of damage.
	+ You can launch multiple Dragon Tackles at once without worrying about DP cost.
* Firing Dragon Smash creates a giant tornado in front of Warrior.
	+ Both the **axehead hitbox** and the **AoE tornado hitbox** carry a high amount of damage with huge range that deals multiple hits.
	+ The attack **consumes a lot of DP** and its startup time is **slow**, taking about the same amount of time as Ice Contract's Dragon Smash.

### Poison Contract

"Specialized Berserk and Dragon's Rage."

**Poison Contract** is Warrior's fifth available Contract, added in Version 2.3.0. It is **highly specialized in Physical attacks** and tends to be a Contract for experimental builds that rely on Dragon Guard due to its focus on **maintaining Dragon's Rage**.

* Dragon's Rage can last for **15 seconds** and its boost damage is **+100%**, the highest of all Contracts.
	+ By tapping the Dragon Guard button instead of pressing and holding it, you can reach the maximum criteria for Dragon's Rage more efficiently without consuming too much DP.
* Unlike Dragon's Rage, however, Berserk has a short duration and consumes **1 DP segment** to activate.
* While Berserk or under the effect of Dragon's Rage, there is **no DP recovery** except for the natural 2 segments of DP recovery and the DP gained from killing enemies. However, you can recover a lot of DP by hitting enemies with Poison Warrior’s Dragon Smash.
* Dragon Tackle consumes **no DP**, thus it can be performed multiple times in a row without worrying about DP cost.
	+ It is easy to time the Dragon Tackle for stunning Bosses, and when using a Greatsword, the Tackle automatically continues into a Rising Slash.
* Dragon Smash transforms Warrior's Weapon into a tall axe that releases poisonous bubbles in front of him. Dragon Smash costs **no DP** to activate, and upon a successful hit, **Warrior recovers a high amount of DP** depending on the Weapon used:
	+ Axes give **1.5-3 segments of DP** and all allies gain 1.5 segments of DP.
	+ Greatswords give **4.5-5 segments of DP** and all allies gain 2 segments of DP.
	+ Each enemy the Dragon Smash hits **multiplies your DP gain**. For example, if you hit 2 enemies at the same time with 1 Dragon Smash using a Greatsword, you’ll gain about 10 segments of DP total (in addition to the DP gained from killing the enemies).
	+ Due to the lack of DP cost and the high DP gain, Poison Warrior’s Dragon Smash is extremely effective in regaining DP, evening out the near-0 DP Recovery while Berserk or Dragon’s Rage is active.
	+ Damage-wise, however, Poison Warrior’s Dragon Smash is slow and has poor damage and range, so it is not recommended to use a PIE-oriented build for this Contract.

## References

1. ↑ Neka\_Mahime\_'s Notes (ENG translated by Lancer): https://docs.google.com/spreadsheets/d/1w\_\_jhHorFFiYTvGHnt568O\_5b39qvfABp3Em\_uZgZ2U/edit?usp=sharing