recursal/Fanatic-Fandom huggingface dataset:
Sniper

**3 ×  Titan tubes**
3 ×  Titanium ingot
**5 ×  Copper gun components****Total Base Ingredients**

The **Sniper** is a Tool used to fight COGs. As a ranged weapon, it goes in tool slot 3.

## Usage

Extremely accurate in scope mode (hold left mouse button) but often misses point-blank shots when fired from the hip. Can hit accurately almost anywhere that can be seen. The bullets are perfectly accurate but do take a moment to travel, so for long shots you will need to lead the target.

## Modifiers

 Spread Multiplier
 Recoil Vertical Multiplier
 Recoil Horizontal Multiplier
 Recoil First-Shot Multiplier
 Recoil Minimum Burst Length Multiplier
 Projectile Count Multiplier
 Rate of Fire Multiplier
 Effective Range Multiplier
 Range Multiplier
 Muzzle Velocity Multiplier
 Gravity Factor Multiplier
 Noise Multiplier
 Hip-Cone Multiplier
 Aim-Cone Multiplier

## Additional notes

This weapon isn't very effective for solo combat. It's difficult to use and has poor DPS even with the best ammo; even with perfect accuracy, it kills the toughest COGs barely faster than they are produced.

In multiplayer it is useful for taking out particularly annoying stray COGs while teammates deal with the main horde.

See also Sniper turret module.
Hydraulics

**1 ×  Iron frame**
1 ×  Iron tubes
1 ×  Iron ingot
1 ×  Iron ore
1 ×  Iron bolts
1 ×  Iron ingot
1 ×  Iron ore
**1 ×  Intel production T2**
**1 ×  Crystal**
1 ×  Raw crystals**Total Base Ingredients**

## Usage

Research 2 to make Intel production T2, or use to produce modules or tools.

## Acquisition

Loot from dead Technician COGs, steal from inventory of COG Drillships, or find near underground Drillship wrecks.

## Additional notes

Can be crafted, but you probably won't need any by the time the recipe unlocks.
Quests

**Quests** are objectives to complete as you explore the island. The quest line encourages you to claim and expand a Drillship, explore the island, unlock more advanced technology and weaponry, and make ever more daring raids on the COG drillships and fortresses that are causing the volcano to erupt.

Quests are only offered if the save is created with tutorial mode on. In addition to quests, tutorial mode also has two other benefits. First, event warnings such as "hide from eruption", "low power" and "research devices are missing" are much more detailed and specify countermeasures. Second, no COGs or COG drillships ever visit The Harbor, *except* right after completing the quest to craft a drillship core, when a damaged COG Drillship ripe for the taking surfaces there.

## Quest mechanics

Quests are handed out by the Captain of the Submarine, at first in person and later through the Long distance radio. Active quests appear as lists of objectives on the side of the screen, which dynamically change as you make progress or mistakes. Quest objectives are very detailed; the earliest ones actually tell you what tool you should have in your hand. Pointers will also direct you to the nearest example of physical objectives, such as resource deposits or COG drillships.

Quests can be short-circuited. For instance, ignoring the Damaged Drillship, and instead capturing a T1 Research drillship while keeping its three best modules intact, bypasses no less than seven quests and makes a couple others very easy.

Quests always pause during eruptions, even the early handcrafting ones that could be completed underground.

## Quest lists

THESE PAGES CONTAIN SPOILERS

* Quests in Area 1
* Quests in Area 2
* Quests in Area 3
Shredder

**Resources breakdown** [Expand]
**1 ×  Intel refinery T1**
**1 ×  Copper wire**
1 ×  Copper plates
1 ×  Copper ingot
1 ×  Copper ore
1 ×  Copper tubes
1 ×  Copper ingot
1 ×  Copper ore
**1 ×  Sulfur powder**
1 ×  SulfurOre**Total Base Ingredients**

## Usage

Research 2 shredder components to make Intel refinery T1, or use to produce modules.

## Acquisition

you can acquire shredders from dead Miner COGs, steal them from the inventory of COG Drillships, or near underground Drillship wrecks.

## Additional notes

Can be crafted, but you probably won't need any by the time the recipe unlocks.
Gatling turret module

## Usage

The Gatling turret module can be installed on the Drillship's side panels, and automatically shoots at nearby COGs. Takes Gatling Turret ammo.

Fires 50-second bursts of 500 shots, dealing 30 damage/sec. Range 30m.

## Acquisition

Despite being a Tier 2 module, Gatling Turret requires Tier 3 manufacturing technology.

## Additional notes

Oddly, while the handheld Gatling gun has 8 barrels, the Gatling Turret only has 5.

A pair of SMG turrets theoretically does a third more DPS than a Gatling turret for the same hull space, but at a higher energy and core cost, and with less range and accuracy.

The Gatling turret has the highest single-target DPS of any defense module, except for the Shotgun turret at very close range. However, the Shotgun turret and especially the Mortar turret can do more damage to tight groups.
Safe landing sites

**Safe landing sites** are landing sites where your Drillship will never be attacked by COGs, making them entirely safe for surface work between Volcano eruptions, even with all Turrets deactivated. There are three types of safe landing sites:

* The Harbor with tutorial mode on. In this mode, COG drillships never surface here and COGs don't approach on foot. With tutorial mode off, this landing site is not safe, and COG ships and patrols will visit normally.
* Caves with only a single landing site. COG drillships do not surface in these, and there is no way for COGS on foot to get in.
* Anywhere in a map Area where you have already destroyed the Laser Device. COGs entirely abandon these areas, except for one military drillship on the surface, and that one does not send out patrols.

Note that no landing site, even in a cave, is safe from the Volcano. Your drillship *must* submerge when an eruption is coming, or be instantly destroyed.
Intel refinery T3

**Intel Refinery T3** is an Item used to make Refinery Schematics and equipment, and some Drillship Upgrades.

 **Resources breakdown**
**1 ×  Destroyed refinery module T3**
**2 ×  Metallurgist head**
**2 ×  Furnace**
**1 ×  Refinery module tier 3**

## Crafting note

The many ingredients listed in the infobox represent multiple recipes, not one complicated one.

A lower-tier Research setup can craft this intel from COG salvage, but not from lower-tier intel.
Destroyed refinery module T1

**Stack size** | 1000

## Usage

The only use for Destroyed Refinery Module T1 is crafting Intel refinery T1.

## Acquisition

* Mine near technology spawn villages or collect near underground Drillship wrecks.
* Destroy Refinery module tier 1 on COG Drillships and mine the remains.
* Mine the wreckage of destroyed COG Refinery Drillships.

## Additional notes

If COGs destroy your own crafting modules, the Destroyed Module can still be collected and reprocessed (even if you submerge), so you don't lose the Intel.

Most sources of Destroyed Modules offer only a single type and tier, but the attached module loadout of a COG Drillship will have a balanced mix. When attacking Drillships, mine the Destroyed Modules before finishing off the Drillship, or the explosion will delete them.
Village

Villages

Where to find : these steampunk structures are scattered across the map. Although never underground.

possible loot : most villages have blast shelters where you can survive the eruption, and some villages(3 in each zone usually) will have destroyed technology modules, one each for refinery, research and production.

possible dangers:

you can almost always find COG’s in villages. Most of the time there is a drillship close to them. And in the tier 3 zone you will also run into the large flying drones and ocasional tanks both of which are best dealt with by using the rocket laucher.

although non tank vehicles can be found in the second area. Mainly the trucks. Which are still dangerous but not nearly as bad as the tanks.
Spray tool

**1 ×  Copper tubes**
1 ×  Copper ingot
1 ×  Copper ore
**1 ×  Copper bolts**
1 ×  Copper ingot
1 ×  Copper ore**Total Base Ingredients**

The **Spray tool** is a tool for painting your drillship.

## Usage

The Spray Tool can be used to apply paint and decals to the interior and exterior of your drillship. You can switch the view between different segments and different viewpoints within a segment while you work.

There are 8 slots for separate paint jobs (decal placement and all) which can be mixed and matched across different parts of the drillship.

### Color

Color is defined by four values:

* Hue: color of the rainbow.
* Saturation: scale of white to full hue.
* Value: scale of black to full hue. Very high values glow in the dark, or even glare brightly.
* Metalness: scale of matte to mirrored.

Most decals only have one color, but paint can have stripes of several.

### Position

Paint stripes and decals both have a large number of position sliders, which can move, rotate, stretch, angle, resize, and otherwise modify the painted features. These are difficult to explain and take some experimenting to get used to.

The important thing to remember is how painted shapes are calculated. Basically, the computer imagines a prism or slab, which the position sliders move around in various ways, and then applies paint anywhere the imagined shape intersects metal.

### Coating

This defines the main base coat. Multiple colors are applied as a sequence of stripes.

The Gradient checkmark switches between solid and blended paint stripes. The Hue Threshold slider defines how thoroughly the paint job is applied; at very low values, the drillship has only a few small patches of the chosen paint job over the default red-and-copper.

### Decals

These define patches or stickers. They can appear in any of several places, such as the front or back drill, the interior deck, the sides of the hull, on modules, or as interior wallpaper. Selecting Texture changes what the image is. Textures in the Art tab are non-colorable.

The Overlay slider sets the sticker's transparency. Low values also make the decal look patchy or faded on some kinds of metal. The Cutoff Angle slider decides where large decals should be trimmed.

The drillship comes with a non-removable decal of the owner's icon on the back drill and the outside of the track wings.

### Application

This tab defines which parts of the drillship the selected paint job should be applied to. Different paint jobs can be mixed and matched between different segments, interior and exterior, and by which components they apply to.

## Additional notes

This is by far the trickiest and most time-consuming tool to use, and should only be used in safe areas.

The computer's Undo command can be used to reverse a bad change.

Sliders can be set either by dragging with the mouse, or typing in a value.
Materials

**Materials** refer to raw parts such as ore and the ingots they refine into, that are used to craft more complex items.

## Unprocessed materials

* Coal ore
* Copper ore
* Copper scrap metal
* Sulfur ore
* Iron ore
* Iron scrap metal
* Raw crystals
* Titanium ore
* Titanium scrap metal
* Raw diamond

## Processed materials

* Copper ingot
* Iron ingot
* Titanium ingot
* Sulfur powder
* Crystal
* Diamond

## Components

* Alloy T1 ingot
* Alloy T2 ingot
* Alloy T3 ingot
* Copper bolts
* Copper bullet casings
* Copper gun components
* Copper levers
* Copper plates
* Copper radiator
* Copper tubes
* Copper wire
* Iron bolts
* Iron bullet casings
* Iron frame
* Iron gear
* Iron plates
* Iron tubes
* Titan plates
* Titan tubes
* Titanium bullet casings
Steel hull

**Resources breakdown**
**10 ×  Alloy T2 ingot**
**2 ×  Intel production T2**
**2 ×  Intel refinery T2**

## Usage

Once the Steel hull is installed in the Upgrades tab of the Drillship inventory, exposed modules and hull pieces will gain 20% armor. Additionally, when the drillship touches magma underground, it will absorb heat more slowly and be able to absorb more heat without damage.

## Additional notes

Upgrading Tracks and Hull makes underground travel safer, since the Drillship will spend less time crossing lava and absorb less heat while it's there.
Modified tracks

**10 ×  Alloy T1 ingot**
**2 ×  Intel refinery T1**
**2 ×  Intel production T1**

## Usage

Once the Modified Tracks are installed in the Upgrades tab of the Drillship's inventory, its underground travel speed will be increased and it will take less time to dive and surface.

## Additional notes

Upgrading Tracks and Hull makes underground travel safer, since the Drillship will spend less time crossing lava and absorb less heat while it's there.

Most T1 drillships start with this upgrade, so outside Tutorial mode it will rarely be necessary to craft this. When first claiming a drillship, check its Upgrades tab to see if this is the one for you.

See also Bare bones upgrades.
Destroyed research module T3

**Stack size** | 1000

## Usage

The only use for Destroyed Research Module T3 is crafting Intel research T3.

## Acquisition

* Mine near technology spawn villages or collect near underground Drillship wrecks.
* Destroy Research module tier 3 on COG Drillships and mine the remains.
* Mine the wreckage of destroyed COG Research Drillships.

## Additional notes

If COGs destroy your own crafting modules, the Destroyed Module can still be collected and reprocessed (even if you submerge), so you don't lose the Intel.

Most sources of Destroyed Modules offer only a single type and tier, but the attached module loadout of a COG Drillship will have a balanced mix. When attacking Drillships, mine the Destroyed Modules before finishing off the Drillship, or the explosion will delete them.
How to play guide for Volcanoids

*This article is a stub. You can help Volcanoids Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Volcanoids***. Feel free to edit this guide with any tips, tricks, and suggestions.

## Basic gameplay

Volcanoids gameplay centers around the player upgrading their Drillship, visiting the heat zone of the area to destroy its laser drill, and repeating in the next area. Along the way the player will run into hostile robots called COGs, which will sometimes have their own drillships.

## Tips and tricks

Make sure you have Plenty of Coal in your storage - your powerplants use it to power turrets - no power means no turrets!

Get a mining drone (tier 2) as soon as you can - it makes keeping resources at a reasonable level much easier

When assualting a Cog ship make sure to bring plenty of whatever explosives you have ( Grenades mortar rocket) Blow up the drill to prevent it from leaving! Then blow up everything to kill the drill ship!

Alternatively blast a hole in the side and go though - the advantage is that most turrets can't shoot you from there!

## See also

* Release date
* System requirements
Copper tubes

**1 ×  Copper ingot**
1 ×  Copper ore**Total Base Ingredients**

**Copper tubes** is a material.

## Acquisition

You can obtain this material by multiple methods:

1. You can craft them by using the Copper Ingot in the Production Station
2. You can pick them off the COG's remains after defeating them in the battle
3. You can collect them while raiding COG's Drillship. They will be found in the storage containers.
Titanium hull parts

**Titanium hull parts** are T4 Drillship parts.

 **Stack size** | 5

## Usage

1x Titanium hull parts are used to make Titanium hull.

Extras can be scrapped for 6x Diamond each. They stack 1.5 times more densely than Diamonds, making them a useful backup supply.

## Acquisition

Titanium hull parts can only be obtained by attacking and destroying a COG Flagship and mining the wreck.
Intel research T2

**Intel Research T2** is an Item used to make Research Schematics and equipment, and some Drillship Upgrades.

 **Resources breakdown**
**1 ×  Destroyed research module T2**
**2 ×  Chemist head**
**2 ×  Sensors**
**1 × File:Research module tier 2.png Research module tier 2**
**1 ×  Destroyed research module T3**

## Crafting note

The many ingredients listed in the infobox represent multiple recipes, not one complicated one.

A lower-tier Research setup can craft this intel from COG salvage, but not from lower-tier intel.
Gunner seat

**1 ×  Copper plates**
1 ×  Copper ingot
1 ×  Copper ore
**1 ×  Copper tubes**
1 ×  Copper ingot
1 ×  Copper ore
**1 ×  Dials****Total Base Ingredients**

## Usage

Clicking the seat allows the user to take direct control of any one of the Drillship's Turrets. The seat can switch between turrets, reload on a partial magazine, pack or unpack turrets, set a particular turret as the default weapon for that seat, and of course shoot. Displays in the lower corners of the screen show ammo stocks and the health of the turret.

## Additional notes

In singleplayer, this is really just for fun, since turrets usually function quite well autonomously. On rare occasions, it's possible to use a directly-controlled Mortar turret to hit another drillship.

In multiplayer, this item is useful for providing intelligent fire support for crewmates fighting on the ground, and keeping dangerously splashy weapons such as the mortar turret from harming them.
Copper ladder

*This article is a stub. You can help Volcanoids Wiki by expanding it.*

 **Resources breakdown** [Expand]
**1 ×  Copper tubes**
1 ×  Copper ingot
1 ×  Copper ore**Total Base Ingredients**

## Usage

Install Copper Ladder in the opening of Copper floor hole to reach the upper level. Without the Ladder, sailors can drop down through the hole but cannot climb back up.

Ladders are always installed against the port side of the hole, so they don't block sailors walking down the centerline of the Drillship.
Coal Powerplant Tier 2

**Placement** | Side / Top
 **Resources breakdown** [Expand]
**4 ×  Iron plates**
4 ×  Iron ingot
4 ×  Iron ore
**4 ×  Iron tubes**
4 ×  Iron ingot
4 ×  Iron ore**Total Base Ingredients**

Module that powers the Drillship systems by burning Coal.

## Usage

The Coal powerplant Tier 2 is installed on the sides or roof of a drillship and consumes coal ore to generate energy.
Circular saw

**Resources breakdown** [Expand]
**1 ×  Iron tubes**
1 ×  Iron ingot
1 ×  Iron ore
**4 ×  Copper gun components**
**1 ×  Hydraulics****Total Base Ingredients**

 **Damage at Range Multiplier**  | 0.25

## Usage

This tool can be used to mine ore, and damage COGs, their drillships and other breakable items. Effective melee weapon. Collects 1 ore per swing.

## Additional notes

While it is the most damaging melee weapon, it is also the slowest mining tool.
Intel refinery T2

**Intel Refinery T2** is an Item used to make Refinery Schematics and equipment, and some Drillship Upgrades.

 **Resources breakdown**
**1 ×  Destroyed refinery module T2**
**2 ×  Foundryman head**
**2 ×  Boiler**
**1 ×  Refinery module tier 2**
**1 ×  Destroyed refinery module T3**

## Crafting note

The many ingredients listed in the infobox represent multiple recipes, not one complicated one.

A lower-tier Research setup can craft this intel from COG salvage, but not from lower-tier intel.
Production module tier 2

**Placement** | Side / Top
 **Resources breakdown**
**1 ×  Intel production T2**

## Usage

When installed on the Drillship hull and opened, Production station and Hub production can use this module to craft Tier 2 equipment, including the other Tier 2 modules and eventually the Production module tier 3. More open modules means faster crafting. Multiple stations crafting at once will all slow down proportionately.
Improved tracks parts

**Improved tracks parts** are T3 Drillship parts.

 **Stack size** | 5

## Usage

1x Improved tracks parts are used to make Improved tracks.

Extras can be scrapped for 6x Crystal each. They stack 1.5 times more densely than Crystals, making them a useful backup supply.

## Acquisition

Improved tracks parts can be obtained by wrecking and then mining certain T3 COG Drillships, or by tunneling to any underground wreck in Area 3.
Copper floor

**Resources breakdown** [Expand]
**1 ×  Copper plates**
1 ×  Copper ingot
1 ×  Copper ore
**1 ×  Copper tubes**
1 ×  Copper ingot
1 ×  Copper ore**Total Base Ingredients**

## Usage

Copper floors can be used to create a second story inside the drillship, creating more space for Devices. Not installing a floor creates a double-high atrium with only socket-mounted devices on the upper level. Small Drillship segments have one floor frame, while large segments have a row of three.

This version has no access hatch. It provides an unbroken walking surface, but installing it in a small segment or all three frames of a large one completely closes off the upper level. See also Copper floor hole.

## Additional notes

Copper floor requires the Starter structures schematic.

Floors cannot be uninstalled if there are freestanding devices resting on them.

When a floor is broken, all devices built on it are destroyed, except for very narrow ones placed right against the wall. This means that if you break a floor in a COG drillship, Spawn tubes are destroyed while Chests survive.

New floors (with or without the hole) can be used as repair kits for broken floors.
Modified tracks parts

**Modified tracks parts** are T2 Drillship parts.

 **Stack size** | 5

## Usage

1x Modified tracks parts are used to make Modified tracks.

Extras can be scrapped for 6x Sulfur powder each. They stack 1.5 times more densely than Sulfur powder, making them a useful backup supply.

## Acquisition

Modified tracks parts can be obtained by wrecking and then mining most T1 or T2 COG Drillships, or by tunneling to any underground wreck in Area 2.

## Additional note

Since most T1 drillships already have this mod, outside Tutorial mode this item usually won't be needed for crafting the upgrade.
Blast Shelters

Blast Shelters are underground structures on the surface, found as basements for certain buildings. Every village has one blast shelter. As the name suggests, Blast Shelters offer protection from Volcano eruptions, useful if the player cannot get back to their Drillship in time. Each one also contains a Worktable, a Wooden chest of basic parts, and a couple other devices. This means that if the worst happens and the player's Drillship is destroyed (or when starting a Hard game), Blast Shelters offer a way to survive and craft a Drillship Core in order to claim a new Drillship.
Intel refinery T1

**Intel Refinery T1** is an Item used to make Refinery Schematics and equipment, and some Drillship Upgrades.

 **Resources breakdown**
**1 ×  Destroyed refinery module T1**
**2 ×  Miner head**
**2 ×  Shredder**
**1 ×  Refinery module tier 1**

## Crafting note

The many ingredients listed in the infobox represent multiple recipes, not one complicated one.
Hub refinery

**1 ×  Iron tubes**
1 ×  Iron ingot
1 ×  Iron ore
**1 ×  Crystal**
1 ×  Raw crystals**Total Base Ingredients**

## Usage

The Hub Refinery does everything the Refinery station does, but also adds Threshold and Infinite crafting modes. Threshold mode automatically replenishes stocks of the item up to a set level, while Infinite will keep making the item as long as inputs are available.

The choice between Queue, Threshold and Infinite modes is made per Hub Refinery, not per item within one.

## Additional notes

All six refinable ores have no use except to be refined into ingots and pack twice as densely in ingot form, so a Hub Refinery in infinite mode set to produce all six ingots should be built as soon as possible. Another Hub Refinery set to threshold mode can maintain a stack each of Black powder and the three Alloy Ingots.

On the other hand, the three types of metal Scrap expand twofold when made into ingots, so they may be best left unrefined until needed. However, infinitely refining them too does mean fewer materials to keep track of. Metal Scrap can be refined in either the Hub Refinery or Hub scrap.
Land

**Money Cost**
 **Item Cost**
 **Tavern Comfort**
 **Dorm Comfort**

Land is the only tile type which can hold seeds and which is therefore necessary to grow plants. To plant seeds, the player has to equip the seed pouch, select a seed and click on the piece of land he placed. Land also decreases the player's movement speed by 20%.
Explosive

**1 ×  Iron bolts**
1 ×  Iron ingot
1 ×  Iron ore
**4 ×  Crystal**
4 ×  Raw crystals**Total Base Ingredients**

The **Explosive** is a tool used to destroy COG structures.

## Usage

The Explosive is a powerful demolition explosive that you drop and then run away from.

Cannot be thrown far. Blast radius is 8m. Damage is 200 at the point of detonation, falling off to 100 at the fringes of the blast.

Used alone, the Explosive has a timer (5, 8 or 2 seconds) and detonates when time runs out. Used with a Detonator in hand, the Explosive waits for a detonation signal, and all Explosives placed by the wielder detonate en masse.

## Acquisition

In addition to a Production module tier 2, this item also requires Upgrade improved explosives. Detonator requires Upgrade advanced explosives.

Detonator and Explosive can both be crafted in the field using a Worktable.

## Additional notes

10-15 of these, well placed, are enough to completely demolish even a COG Flagship.

To place remote-detonated Explosives, the Detonator must be the held tool. If Explosive is the held tool, it will be placed in time-delay mode, even if you have a Detonator in inventory.

The Explosive has a very short throw range, but by throwing midjump, you can get it onto a broken upper floor (which is the best place for it).

When placed in timed mode, multiple Explosives tend to send each other flying, creating a serious hazard.
Long distance radio

**1 ×  Copper tubes**
1 ×  Copper ingot
1 ×  Copper ore
**1 ×  Copper plates**
1 ×  Copper ingot
1 ×  Copper ore**Total Base Ingredients**

## Usage

Can be used to receive Quests from the Submarine captain from the comfort of your own drillship, just as though you were talking to him. Rings when a new quest is received.

If tutorial mode is turned off, the Long distance radio does nothing and is purely decorative.

## Acquisition

In addition to building your own, Long distance radios can frequently be found as loot in Wooden chests and plundered COG drillships.

## Additional notes

Some COG drillships, especially T1s, have long distance radios installed, possibly implying that they are receiving orders from some central command. During raids, you can check your quests on their radios.

Socket-mounted radios currently have a known bug. They work, but the quest engine does not recognize them, and instructs you to return to the Submarine if all your radios are socket-mounted.
Grenade

**1 ×  Copper tubes**
1 ×  Copper ingot
1 ×  Copper ore
**1 ×  Copper bolts**
1 ×  Copper ingot
1 ×  Copper ore
**2 ×  Black powder****Total Base Ingredients**

The **Grenade** is a tool used to fight COGs. As a bomb, it goes in tool slot 5.

## Usage

The Grenade is an explosive that you throw.

Throw range is 20m, blast radius is 4m. Damage is 100 at the point of impact, falling off to 50 at the fringes of the blast.
Production module tier 1

**Placement** | Side / Top
**1 ×  Pump**

## Usage

When installed on the Drillship hull and opened, Production station and Hub production can use this module to craft Tier 1 equipment, including the other Tier 1 modules and eventually the Production module tier 2. More open modules means faster crafting. Multiple stations crafting at once will all slow down proportionately.

## Additional notes

This is likely to be the first module you ever craft.

See also Destroyed production module T1.
Panel large

**1 ×  Titan plates**
1 ×  Titanium ingot
**1 ×  Titan tubes**
1 ×  Titanium ingot
**3 ×  Dials****Total Base Ingredients**

## Usage

The **Panel Large** has six columns of three dials, each column showing stats for one group of crafting modules: "Energy" showing fraction of power capacity used by these modules and all modules, "Core" showing core slot use, and "Modules" showing number of open and total modules in this group. Each column also features a shutdown valve for these modules. The six columns are Powerplants, Storage, Turrets, Refinery, Production and Research. There is also a row of three more dials on top, showing overall stats for the entire Drillship.

It has two mounting options: stand, or large wall socket.

## Additional notes

This item is basically just a Panel system medium and Panel manufacture medium side-by-side, with a horizontal Panel core small (sans shutdown valve) on top.
Version 0.1.7

## Small Update 0.1.7

The update was released on the 15th January 2017.

### Changes

* ADDED two new options "DisableScreenShakes" and "DisableCameraShakeOnHeavyHit" to disable screen shakes in general or for heavy hammer-axe hits only

### Fixes

* FIXED a crash related to having fully decayed beddings in beds
* FIXED a bug where visitors wouldn't stay overnight
* FIXED a bug where visitors wouldn't start pub brawls anymore
* FIXED a visual glitch with the mailbox
Reinforced hull

**Resources breakdown**
**10 ×  Alloy T1 ingot**
**2 ×  Intel production T1**
**2 ×  Intel refinery T1**

## Usage

Once the Reinforced hull is installed in the Upgrades tab of the Drillship inventory, exposed modules and hull pieces will gain 10% armor. Additionally, when the drillship touches magma underground, it will absorb heat more slowly and be able to absorb more heat without damage.

## Additional notes

Upgrading Tracks and Hull makes underground travel safer, since the Drillship will spend less time crossing lava and absorb less heat while it's there.

Some T1 drillships start with this upgrade (though the Damaged Drillship never does). When first claiming a drillship, check its Upgrades tab to see if this is the one for you.

See also Bare bones upgrades.
Dragon's Lair

*This article is a stub. You can help Volcanoids Wiki by expanding it.*

**Dragon's Lair** is a cave in Area 2. It contains a Laser Device.

It has three landing sites. One COG drillship can be found here, either T3 military or T3 production.

Coal ore, Iron ore, Raw crystals and Titanium ore can be found here.
Copper ore

**Stack size** | 10

## Usage

Refined with any tier refinery to copper ingot at a 1:1 ratio, 1 copper ore is refined to 1 copper ingot.

## Acquisition

**Copper nodes** can be found scattered around the map. They contain anywhere from \_\_ to \_\_ copper ore and respawn after the eruption.

**The drillship** can mine copper ore found underground which is stored in the drillship storage.

Mining drones(tier 2 module can produce mining drones) can pick this material up.

## Additional notes

The amount of copper ore is affected by **Deposit Richness** in the settings menu. This is further outlined in
The Harbor

**Is landing site** | True

The Harbor is a landing site in Area 1. It is the closest site to the Submarine dock and Seal Harbor village, and reasonably close to technology spawn Rusted Anvil village.

With Tutorial mode on, this site is where the damaged COG Drillship appears for the taking. Furthermore, in this mode normal COG drillships never surface here and COGS don't approach on foot, so this location is entirely safe for surface work. With tutorial turned off, this is a normal Area 1 landing site, visited by T1 production, refinery, research, and military drillships.

Coal ore, Copper ore and Copper scrap metal can be found here, with Sulfur ore further away.
Tier 1 COGs

*This article is a stub. You can help Volcanoids Wiki by expanding it.*

The **COGs** are humanoid robot enemies that inhabit the island and will attack the player on sight. These are the COGs that can be found in Area 1, driving Tier 1 or occasionally Tier 2 Drillships.

## List of tier 1 COGs

* Explorer
* Builder
* Miner
* Sentry
Controller custom

**1 ×  Copper Levers**
**1 ×  Iron frame**
1 ×  Iron tubes
1 ×  Iron ingot
1 ×  Iron ore
1 ×  Iron bolts
1 ×  Iron ingot
1 ×  Iron ore
**1 ×  Crystal**
1 ×  Raw crystals**Total Base Ingredients**

## Usage

Pulling the "Save" lever twice (once to unlock and once to activate) saves a configuration of opened Modules. Pulling the "Load" lever opens those modules and closes all others.

The top of the device features two displays. One is selectable to show any one Item, while the other shows the number of open modules in the saved configuration.

The Controller Custom has three mounting options: floor, stand and wall socket.

## Acquisition

In addition to T2 production, this item also requires Upgrade advanced refinery.

This device can be found in Wooden chests and plundered COG Drillships long before it is actually unlocked.

## Additional notes

All modules that the Controller Custom doesn't remember open will be closed when the "Load" lever is pulled. This includes all new modules, even exact replacements for a module the Controller Custom does remember.

Unlike other module controllers, the Controller Custom does not have a specific shutdown valve, only the two levers.

A good use for the Controller Custom is to have a pair of them, one for "crafting mode" and one for "battle mode." Crafting mode would be for safe areas, with all turrets closed and all manufacturing modules open. Battle mode would be for areas patrolled by COGs, with all turrets open and most manufacturing modules closed, except for one Refinery and one Production module to craft replacement Ammo and handle any ore or scrap you bring back.
Shotgun turret module

## Usage

The Shotgun Turret module is a defense module. It can be installed on the Drillship's side panels, and automatically shoots at nearby COGs. Takes Shotgun Turret ammo.

Fires 1-second bursts of 4 buckshot blasts with a 2-second reload time, theoretically dealing up to 160 damage/sec while firing. Range 20m, pellets are fired in a 10° cone. Actual damage is more like 15/sec at maximum range (higher against a group of several targets), but increases steeply as the target approaches the turret.

## Acquisition

In addition to T1 production technology, Shotgun Turret Module also requires the Simple explosives schematic.

## Additional notes

This turret's wide spread makes its damage output uniquely variable. At a typical engagement range against a single target, its damage is mediocre, but if every pellet hits, its sustained DPS is a whopping 53/sec, almost twice that of the Gatling turret module.

This is the first turret unlocked through Research.

See also Shotgun.
Sulfur powder

## Usage

Sulfur Powder is used as an ingredient to invent schematics in the research station, to make black powder for Ammo, or to make items in the production workstation.

## Acquisition

There are multiple ways to obtain Sulfur Powder:

* Process Sulfur Ore in the Refinery
* Loot from Wooden chests, dead COGs or plundered COG Drillships
* Scrap Tier 2 track, drill and hull parts in the Refinery
* Scrap Tier 1 COG salvage in the Refinery

## Additional notes

Black powder, and therefore Sulfur Powder, is used throughout the game to make ammunition and bombs. Even Tier 3 ammo uses Black Powder, at least in turret form.
Modules

**Modules** are attachments that are equipped onto hull slots on the top and sides of the player's drillship. They provide extended capabilities to the drillship, such as crafting and storing items, researching, generating power, and defending against COGs.

## Types of modules

* Coal Powerplant modules consume coal from the drillship's inventory to provide power to it.
* Door modules create a door into and out of the drillship for the player to go through.
* Production modules allow for crafting, but require devices to be used.
* Refinery modules allow refining of raw ores and scrap metals into ingots, along with allowing the creation of more advanced ingots. Just like production modules, they require devices to be used.
* Research modules allow for the researching of upgrades, however requires devices to be used to be operated.
* Storage modules increase the drillship's inventory.
* Turrets shoot at nearby COGs, defending the drillship.
* Window modules provide a way for the player to see outside. They are not big enough to move through, but guns can be fired through them.

## Installing and using modules

Modules can be opened or closed by interacting with them, or via control devices. While opened, they consume power, except for storage modules. When closed, they provide 75 armor to their hull slot.

Except for doors, windows and storage, modules cannot be used directly. Instead, the player uses various devices to utilize the modules as a group. All open modules share the drillship's inventory.

## Additional notes

* All modules automatically close when the drillship goes underground.
* The indoor side of each module features a large flywheel, which rotates when the module is open and stops when it's closed, as an extra visual cue. On Production modules, the flywheel also spins faster when the module is in the process of crafting.
Tesla light turret module

**Placement** | Side / Top
 **Resources breakdown** [Expand]
**3 ×  Copper tubes**
3 ×  Copper ingot
3 ×  Copper ore
**2 ×  Copper plates**
2 ×  Copper ingot
2 ×  Copper ore
**2 ×  Copper wire**
2 ×  Copper plates
2 ×  Copper ingot
2 ×  Copper ore
2 ×  Copper tubes
2 ×  Copper ingot
2 ×  Copper ore**Total Base Ingredients**
Titanium hull

**Resources breakdown**
**10 ×  Alloy T3 ingot**
**2 ×  Intel production T3**
**2 ×  Intel refinery T3**

## Usage

Once the Titanium hull is installed in the Upgrades tab of the Drillship inventory, exposed modules and hull pieces will gain 30% armor. Additionally, the drillship will become completely immune to magma, with a heat tolerance higher than the temperature of the hottest magma.

## Additional notes

This upgrade makes the drillship heatproof, but not blastproof, so it still can't withstand a Volcano eruption.
Volcanoids Wiki/Bottom section

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The marshal

**Resources breakdown** [Expand]
**3 ×  Copper tubes**
3 ×  Copper ingot
3 ×  Copper ore
**4 ×  Copper gun components****Total Base Ingredients**

## Modifiers

 Spread Multiplier
 Recoil Vertical Multiplier
 Recoil Horizontal Multiplier
 Recoil First-Shot Multiplier
 Recoil Minimum Burst Length Multiplier
 Projectile Count Multiplier
 Rate of Fire Multiplier
 Effective Range Multiplier
 Range Multiplier
 Muzzle Velocity Multiplier
 Gravity Factor Multiplier
 Noise Multiplier
 Hip-Cone Multiplier
 Aim-Cone Multiplier
Tesla cannon

**4 ×  Iron gear**
4 ×  Iron bolts
4 ×  Iron ingot
4 ×  Iron ore
4 ×  Iron plates
4 ×  Iron ingot
4 ×  Iron ore
**3 ×  Copper gun components****Total Base Ingredients**

## Ammo

 Damage at Range Multiplier
 Damage Type
 Effective Range
 Gravity Factor
 Muzzle Velocity
 Noise
 Projectile Count
 Range
 Rate of Fire
 Spread
 Aim Accuracy
 Hip Accuracy
 Recoil

## Modifiers

 Spread Multiplier
 Recoil Vertical Multiplier
 Recoil Horizontal Multiplier
 Recoil First-Shot Multiplier
 Recoil Minimum Burst Length Multiplier
 Projectile Count Multiplier
 Rate of Fire Multiplier
 Effective Range Multiplier
 Range Multiplier
 Muzzle Velocity Multiplier
 Gravity Factor Multiplier
 Noise Multiplier
 Hip-Cone Multiplier
 Aim-Cone Multiplier
Display medium

**1 ×  Iron frame**
1 ×  Iron tubes
1 ×  Iron ingot
1 ×  Iron ore
1 ×  Iron bolts
1 ×  Iron ingot
1 ×  Iron ore
**1 ×  Crystal**
1 ×  Raw crystals**Total Base Ingredients**

## Usage

Each of its eight display slots can be set to show any one Item, and will show stocks of that item in Drillship Storage. An icon of a green gear will appear next to the item if a Station or Hub device has it on order, including automatic threshold crafting in a Hub.

This device has three mounting options: vertical on a stand, vertical on a wall socket, or horizontal on a wall socket.

## Acquisition

In addition to a Production Module Tier 2, this item also requires Upgrade Advanced Production.

## Additional notes

Despite what the description says, the item display will still give an accurate reading while underground, as long as the modules containing the item would be open on the surface. Instead the number simply turns red. This comes in handy when collecting resources underground with the drill.

A Medium Display showing stocks of Coal ore and the six Ingot Materials is handy to have next to a drillship helm, to check what to collect and what to ignore while tunneling.
Volcanoids Wiki

Welcome to  Wiki
the *Volcanoids* guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Volcanoids

Volcanoids is a steampunk survival game based out of your own personal drillship. Burrow underground to avoid repeated volcanic eruptions, then surface to gather resources and upgrade while fighting off the COGs. Complete quests while journeying across the island to disable the COG structures causing the eruptions.[Read more...]

Your Base

Drillship

Materials

Modules

Devices

Tools

The Island

Area 1

Area 2

Area 3

COGs

Map

Volcano

**Outdated info**A lot of information on this wiki can be outdated as there aren't many people actively maintaining it.
For precise recipe requirements, input and technical details like damage numbers, please **visit wiki.volcanoids.com** which contains data dumped straight from the game and is actively updated each time there is a game update.

Guides

How to play guide for Volcanoids

System requirements

Release date

Game support

Videos

Featured images

*Volcanoids* Links

Official site

Discord

Facebook

Steam

Twitter

YouTube

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Volcano

The **Volcano** sits at the center of the map and repeatedly erupts throughout the game. At these times, the entire island's surface is covered in ash and all caves are flooded with lava. Any drillship parked on any of the surface or cave maps will be destroyed. The player may seek shelter either within their submerged drillship or inside any of the mines or one of the village blast shelters. The eruption lasts for approximately 20 seconds.

## Eruptions

### Frequency

The eruption frequency is determined by the difficulty level you choose when beginning the game.

* Easy = 36 min
* Normal = 25 min
* Hard = 19 min
* Custom = 5 min - 60 min

### Notes

Immediately following an eruption, all resource nodes will be replenished, and all surface maps will be covered in ash, **significantly limiting visibility.**

Over the next few minutes, the ash will gradually dissipate and the surface maps will regain their greenery.

**Important**- If you cannot make it back to your drillship in time to go underground with them, you can hold down the G key to submerge your drillship remotely. You may then recall them to a nearby unoccupied landing site by holding down G again.

All COG drillships submerge to avoid volcanic eruptions. This means that you have your pick of any landing site you want right after one.
Panel system small

**1 ×  Copper bolts**
1 ×  Copper ingot
1 ×  Copper ore
**1 ×  Copper tubes**
1 ×  Copper ingot
1 ×  Copper ore
**1 ×  Dials****Total Base Ingredients**

## Usage

The **Panel System Small** has three dials, showing stats for one group of system modules: "Energy" showing fraction of power capacity used by these modules and all modules, "Core" showing core slot use, and "Modules" showing number of open and total modules in this group. It also features a shutdown valve for these modules. If the panel is showing Powerplants, the Energy dial also shows level of stored power and consumption vs. generation.

It has two mounting options: vertical on a stand, or vertical on a wall socket. It can also be mounted in three varieties: Powerplants, Storage or Turrets.
Submarine

The **Submarine** is the vehicle that brought you back to Adranos. It is either named or in the class *Archimedes*.

The Submarine basically functions as a primitive Drillship with no modules or drill, only chests and handcrafting worktables. It serves as shelter from Volcano eruptions, and its captain is the source of tutorial quests (the Long distance radio lets you hear him from your drillship).

Unlike Blast Shelters and Mines, the Submarine has actual chests on board that can be used to safely stash player-created Items outside your drillship. This means that if you wish, you could create a "doomsday cache" of advanced weapons, upgrades/schematics, modules and a core there. If the worst happens and your drillship is destroyed, such a cache would let you claim a high-tier new one and get it running immediately rather than working your way up from a T1 drillship (or reloading a save). The Submarine can also be used to stash the contents of your drillship if you wish to abandon it and claim a higher-tier one.

Looting all the chests yields 4 Medkits, 2 Module repair kits, 2 Breach replacements, 9 Sulfur powder and 2 ore, 10 Copper ingot and 2 each tubes, bolts and plates, and 10 Revolver ammo.
Sparks of Dragon

*This article is a stub. You can help Volcanoids Wiki by expanding it.*

**Sparks of Dragon** is a cave in Area 1. It contains no structures.

It has two landing sites. One COG drillship can be found here, either T2 military or T2 production.

Coal ore, Copper ore, Sulfur ore and Iron ore can be found here.
Wrench

**1 ×  Copper ingot**
1 ×  Copper ore**Total Base Ingredients**

The **Wrench** is a tool for working on your Drillship.

## Usage

The player can use the wrench to add and remove Modules and Devices while it is equipped. Left-click to add module while facing an empty wall, and right click to remove module while facing the module. Same procedure to install devices on the floor or on wall sockets.

Another use for the wrench is to repair damaged modules, devices and components. You can hold left-click on the damaged object while having a Module repair kit in your inventory and watch the percentage go up. The durability of the kit will decrease as you use the item further. Applying Breach replacements to hull breaches works the same way. If you have any modules or devices in your inventory while you perform repairs, the Wrench will inconveniently keep trying to install them.

The wrench cannot do work on COG drillships, but having it equipped it will reveal the health of components you are attacking, or even the health of individual COGs.

## Additional notes

Sailors start the game equipped with a Wrench.

There are two recipes for crafting a Wrench, one using ingots and the other using scrap metal.

Prior to the Control Bracer Update, the Wrench did not occupy an inventory slot, and could not be lost or crafted.
Copper door

**Resources breakdown** [Expand]
**1 ×  Copper plates**
1 ×  Copper ingot
1 ×  Copper ore**Total Base Ingredients**

## Usage

Copper Doors are closeable hatches that can be placed on Door modules, Copper wall holes and the ends of the gangways between Drillship segments.

## Additional notes

Leaving the door out of a door module does not allow exiting the drillship underground, as the track wings fold to cover all modules.

Copper doors have a third more health than Door modules. When breaking into a COG drillship, it's more efficient to blow out the whole frame than to attack the door itself.