235th Precinct

Lord Kaz Mavor, Proctor of the 235th Precinct

The **235th Precinct** is a very large precinct located in the underhive, rather far from the commotion around the central heat sink and the busy manufactoria, it is located at the very edge of the hive city, with part of the outer city walls marking the edge of the precinct territory. The Enforcers from the 235th Precinct deal with all sorts of threats, be it common petty thievery or organized crime.

## 235th Precinct

The 235thPrecinct is unusually large, yet sparesely populated zone located on the very edge of the hive with one border of the precinct hugging the wall, and partially even outside the hive. The precinct itself is divided into 6 zones.

* Curtain Falls- May be considered the 'capital city' of the 235th, as it is the most densely populated settlement located slightly to the north from the geographical centre of the Precint. The city itself is built inside a huge cavern, which was hollowed-out millenia ago as a result of intensive mining operation. Through the middle passes the Great Lift, that connects the 'ground level' with the lower levels of the underhive.
	+ Precinct Hall - Civilian government of the precinct
	+ Precinct Fortress - Main headqurters of the Enforcers
	+ PDF Supply depot - Small outpost of the Planetary Defence Forces
	+ St. Lyra Priory - Monastery, orphanage and charity hospital
	+ Curtain falls locomotive works - Railway vehicle manufactorum and service station

* Falsereach - Second largest settlement built around a highway connecting Curtain Falls with the gate to the 238th and 241st Precinct. It is a frequent conflict zone between various groups, gangs and organisations fighting over territory and resources, so both the Law Enforcement has hightened presence there. Falsereach is important cargo and industrial hub for the whole precinct.
	+ Mann Company - Company that does business in pretty much every branch of manufacturing industry, and mining

* Deadlight - Partially abandoned settlement located to the north-west from the center. Deadlight used to be the richest important settlement back in the days the mining operations were in full effect. It was abandoned due to depletion of most of the mineral richest, but more importantly after a covert sabotage attack performed by one of the major noble houses. They managed to smuggle in large amounts of explosives, and good half of the settlement was blown-up, killing tens of thousands of civillians. Now Deadlight is one of the poorest settlements, while good half of it lies in ruins.

* Squall's End Research Facility - Former Adeptus Mechanicus installation for plant and crop research. Last Tech-priests abandoned the sector centuries ago, after they, more-or-less successfully developed crops that are able to flourish in the harsh conditions prevalent in the Underhive. The vast hydroponics were then left behind and unattended. The sector was later taken over by a formerly Escher-affiliate gang, Glade Sisters, that mostly tend to themselves.
	+ Squall's End Farms - Small farms producing variety of crops and vegetables, capitalising on the undergroud river. The quality is subpar to what the Glade Sisters are able to grow, but the quantity is many times higher

* Fevarre - The Fevarre City, and the adjacent Fevarre Fission Power Station is an ancient installation located south to the center of the precints. It used to supply the zone with electric power, although due to carelessness of the staff, an accident happened that wiped out most of the sector. It is now is off-limits area due to high levels of radiation, and mutants living inside. The highway running through was closed, however the railway is still used, due to its importance.

* Bareton - Large industrial hub located to the east from Curtain Falls. It is a busy, polluted and noisy zone, with tens of thousands of civillians living and working there in cramped conditions, manufacturing goods that is then either exported via the Great Lift, through one of the highways or the railway to other precincts, or distributed for local consumption. Industry in Bareton has strategic importance, so the Enforcers and the PDF has a strong presence.
	+ Iltani Ordnance Works - Munitions and Weapons manufactorum
	+ Steel works - Huge complex of smelteries and steel mills turning thosands of ore and scrap into fine steel
	+ Bareton water purification and waste reclamation plant - Vital instalation supplying whole sector with clean water
	+ Big Smoke's Food processing plants - Large manufactorum producing all sorts of canned foods

## Precinct Operation

### Enforcer Presence

Due to the size of the precinct, and it's relative unimportance compared to other precincts that are higher or deeper in the Hive, the Enforcers are stretched thin, tasked to guard several hundred thousand people whole operating from a single Precinct Fortress. For this purpose, each major settlement has what's called Precinct Outpost, a smaller fortress, which works in the exact same way as Precinct Fortresses, but focusing only in the settlement they are located in. In addition to the Precinct Outposts, dozens of Peacekeeper Stations are scattered around the precinct, each holding a garrison of Peacekeepers which patrols the nearby area.

### Funding

Despite the size of the area it covers, and the population it has to watch over, the financing of the precinct is severely insufficient, and so the Proctor had to find alternative ways to secure additional funding.

The Precinct is running several legitimate businesses and business chains, using the revenue to fund the operation of the precint.
Such business usually fall under the retail or service category, which is necessary or very desirabe by the population. The precinct being involved in commercial activity has resulted in an unfair practice, and that is kneeling down on or raiding the new or overly successful competition when necessary to keep their position on market, and thus, steady income.

List of legitimate businesses:

* *235*, a chain of bars and clubs that is frequently visited by off-duty Enforcers and Peacekeepers, located near the Precinct Fortress and Outposts.
* *Hungry Hank's*, a fairly large bar and a restaurant located at a very busy street near the Great Lift.
* *The Gunslinger*, a chain of weapon shops selling surplus small firearms and self-defense tools. It both helps to supply the population with means of self-defense tools, and control the flow of guns, as all purchases are recorded.
* *BetFriend*, a betting and a lottery office.
* *Marco's*, a chain of small street stalls and vending machines selling snacks.
* A 'private' security and detective service.

The precinct also runs several illegitimate, or outright illegal businesses. These are most profitable, but also dangerous to work at. However, it helps to controll the flow of any illegal substances, and keep real criminal organisations from taking over.

List of illegitimate businesses:

* *Black Foot*, *Mottled Mamba*, *Rabid Rat's Hole*, a dirty bar, gambling den, and a criminal hideout in a back alley, each in a different settlement.
* *Narco's*, a phony gang leader running a phony gang of drug dealers, smugglers and kidnappers, all under the thumb of the Proctor. "A typical case of bad things done with good intentions." how he describes the whole operation.

### Armament

Due to lack of funds, the Enforcers often find themselves using sub-par equipment, such as basic ballistic helmets instead of the more advanced helmets with respirators and visors other precincts may posses. Usage of captured or scavenged weaponry is also not out of question, and only thanks to skilled gunsmiths, the patrolmen are able to use such weapons without risk of injury or weapon failure in the most crucial moments.

## Law in the 235th

While the Proctor serves as the overall commander of the whole precinct, he or she has many subordinates who keep the whole force organised and efficient. While the Enforcers and the Rangers are the iron fist of the law, it needs an arm and the brain to tell where to strike. For that purposes, the whole structural organisation is divided into several departments, bureas and offices, each specialising in a certain aspect of the law-enforcement. Most of the positions are filled with managers, cogicator operators, scribes, technicians and other non-combat roles.

### The Precint Command

* **Precinct Proctor's Office (PPO)** - Oversees the operations of all other departments.
* **Public Order Department (POD)** - Oversees and commands the operations of the Peacekeepers.
* **Armed Response Command (ARC)** - Oversees and commands the operations of the Enforcers.
* **Special Operations Command (SOC)** - Oversees and commands the operations of the Rangers.
* **Anti-Psychic Operations Command (APOC)** - Investigates and deals with unsanctioned psykers and psychic phenomena. Also oversees the deployment of Haunts.
* **Organised Crime Supression Bureau (OCSB)** - Investigates any forms of organised crime, most commonly related to gang warfare, organised bulglary gangs and extortion.
* **Criminal Investigation Office (CIO)** - Investigates the general, less-serious crime.
* **Illegal Substance Control (ISC)** - Investigates the creation and movements of narcotics, unlicenced alcohol, and other prohibited substances.
* **Trade and Travel Inspectorate (TTI)** - Controls and oversees the movement of people and goods in and out of the precinct.
* **Population Surveillance Office (PSO)** - Controls and surveys the population through use of surveillance cameras, servo-skulls and maintains a network of informants.
* **Counter-Insurgency Bureau (CIB)** - Investigates the subversive elements amongst the population.
* **Cybersecurity Department (OCS)** - Controls and surveys the precinct data network, and investigates the suspicious activity within.
* **Tax and Finance Office (TFO)** - Investigates financial frauds and evasions, and ensures all taxes, tolls and payments are paid.
* **Technical Service Department (TSD)** - Ensures the smooth working of the whole law-enforcement agency from the technical standpoint, be it maintenance, support service, or cafeteria, amongst many more.
* **Strategic Asset Department (SAD)** - Oversees the operation and protection of the precinct-owned enterprises and other strategic assets in the precinct.

### Peacekeepers

Peacekeepers, or PC's, are they are usually called, are the basic rank-and-file law-enforcement personnel, who patrol the street and deal with the more trivial tasks, such as disturbance of peace, thievery, brawls, petty violence, vandalism, and then subsequent investigation and judgment. They are not trained and equipped to deal with more severe law and peace violations, and so whenever a situation like this appears, they retreat, secure the outside area, and call for backup, be it more Peacekeepers, or the Enforcers.
Despite them being less militarized that the Enforcers or the Rangers, they are still clad in light body protection gear and equipped with a trusty Stub Gun and a baton, although seeing Peacekeepers walking around with Lasguns and Autoguns slung over their shoulders is not uncommon at all. In fact, many Peacekeepers carry weapons they bought or captured in addition to their standard-issue gear. They are, however, not allowed to carry any specialised weaponry, such as Flamers or Melta guns in prevention of collateral or excessive damage, unless authorised by the Precinct command.

It is also not uncommon to see fresh and failed Enforcer cadets, and former Enforcers, who are no longer fit or were relieved of duty for whatever reason, to continue their career as Peacekeepers.

### Enforcers

The men and women from the Enforcer squads are here for situations that go out of hand or become too intense for the Peacekeepers to deal with. They are the elite hit-squad, armed and armored to the teeth with extremely lethal and dreaded weapons, such as Boltguns, or more specialized or exotic weapons, such as Concussion Carabines, Grenade Launchers, or even Plasma Guns and Heavy Bolters, may the situation require.

They are usually deployed when there is violent civil unrest or a riot, organized and/or violent criminal activities, appearance of heretical or subvertive cults, mutant outbreaks, and, of course, ever-present and common conquest between various Noble Houses of Necromunda and affiliated 3rd party organizations over territory and resources. Where the Enforcers are deployed, little mercy can be expected, and where they enter, they enter with guns blazing, eliminating any threat with extreme prejudice.

### Rangers

Rangers are lone operatives, working either solo or in very small groups, usually performing reconnaissance and patrol duty around the outer border of the precinct or active, yet subtle investigation of suspicious activities both within and without the precinct territory.

When called upon, they are the scalpel of the 235th Precinct, serving as saboteurs, spies, hackers, infiltrators, assassins, or secret operatives, eliminating hidden threats before they manage to grow large enough to endanger the precinct and its inhabitants.
Rangers are the elite of the elite, drawn almost exclusively from ranks the Enforcers, and they are both feared and respected by both fellow law-enforcement personnel, and the common folk alike.

### Individual personnel

The Proctor established a different naming system than is used in their precinct. Instead of alphanumerical designation used in other precincts, each new recruit, be it a Peacekeeper, Enforcer, Ranger, or even a scribe or a cook, has to choose from a set of randomly generated names upon his/her acceptance, that is used instead of his/her real name. Real names and other personal information are available only to the precinct Proctor, and are stored in a secured vault. None is allowed to ever mention their real name.

It was decided so a name is usually easier to remember and pronounce, and, be it an advantage or disadvantage, makes the Enforcers more human.

## Notable Personnel

### Commanders

Despite his age, he still prefers leading from the front, personally assessing the threats and directing the squadmates.
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### Sergeants

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### Troopers and Patrolmen

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### Cadets

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### Peacekeepers

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### Supporting Forces

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## Garage

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