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Wiki Enyl

*Proyecto de escenario de campaña para juegos D20*

*Objetivo: lograr un gran escenario de campaña, coherente, política y culturalmente interesante, con gran diversidad de sujetos, dividido en 6-10 escenarios menores o teatros, que sean jugables en sí mismos pero que no sea un simple mosaico de piezas pegadas con celo, sino un SISTEMA CREIBLE Y COHERENTE que entrelace histórica y culturalmente a todas ellas, desde el centro a la periferia.*
Características del Escenario:

Dimensiones: 3000 x 4000 kilómetros aproximadamente.  Se divide en archipiélagos (y dos penínsulas), pero la navegación debe ser parte de la narración, no deben ser instancias separadas por "pantallas de carga". Una parte considerable de cualquier campaña se desarrolla a bordo.

Orientación narrativa: navegación, exploración, intrigas, diplomacia, investigación arqueológica.

Profundidad histórica: 15 siglos de historia coherente entre cuatro grupos o civilizaciones.

Perspectiva: el techo es el propio conocimiento que alguien pueda tener "dentro del escenario", el narrador (y el desarrollador) ignora cualquier aspecto que nadie conozca dentro del escenario. Muchos aspectos quedarán abiertos, bien como desconocidos, bien ofreciendo diferentes teorías.

## ASPECTOS GENERALES

* Descripción física
* Historia
* Culturas
* Religiones
* Magia
* Navegación

## ARCHIPIÉLAGOS

* Ántica
* Corbus
* El Glaciar
* Euphaia
* Gérmini
* Halstar
* Indorea
* Islas Bajas
* Islas Khilgar
* Ultar
* Las Mil Islas

## RAZAS

* Humanos - grupo anticano
* Humanos - grupo indoreano
* Humanos - grupo norteño
* Humanos - grupo sureño
* Elfos (día)
* Elfos (noche)
* Enanos
* Gnomos
* Medianos
* Semiorcos

## ORGANIZACIONES GLOBALES

* La Academia
* Dragones
* Hermandades Halfling
* La Iglesia Ecuménica Halstariana
* El Imperio
* Liga de Comercio
* Nodos
* El Santuario
* La Sociedad Arqueológica

## Artículos importantes

ImagenUna página sobre el tema del wikiImagenUn personaje principalImagenEl primer episodioImagenUna ubicación importanteImagenUn evento claveImagenUn objeto crucial

*¿Necesitas ayuda para construir esta comunidad?*

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* Primeros pasos
* Cómo contribuir
* Dirigiendo tu comunidad
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* Todos los artículos de ayuda

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*Fundadores de la comunidad*: Escribid un buen párrafo describiendo el tema de la comunidad aquí. Permitid que vuestros lectores sepan más del tema sobre el que trata este wiki y algo de información general sobre el mismo. Luego visitad el panel de administración para más consejos.
Colonist

A **colonist**, or more rarely **settler**, is the name given to a player in Drifting Souls 2. Each player receives a colonist license at the start of the game, which allows them to colonize asteroids up to a total of 500 fields (increased max field number due to asteroid modifications).

At the start of the game, each player receives some ships, a residential asteroid and some resources.

NPCs are to be distinguished from normal colonists. Each player - like each NPC - has a profile and an individual player ID. Players have positive IDs (above 0) and NPCs have negative IDs (below 0). While the player ID cannot be changed, you can change your colonist name at any time.
The Passage Of Time

<OOC Note: The Tobar Morithar setting uses the standard greyhawk calendar. A description of said calendar has been included here for convenience.>

The Morithari year consists of 364 days, split into twelve months of twenty-eight days each, and four seven-day festivals, each placed at three-month intervals. Different cultures in the campaign setting have their own names for the months and festivals. The months and festivals are commonly referred to as the Dozenmonth of Luna and the Four Festivals.

Days in Tobar Morithar are reckoned in weeks of seven days each. The days of the week are: **Starday**, **Sunday**, **Moonday**, **Godsday**, **Waterday**, **Earthday** and **Freeday**. Godsday is commonly associated with worship, and Freeday with rest. The remaining days are considered “work days”.

An interesting feature of the Morithari calendar is that the days of the week always occur on the same day every year, a result of the year having a number of days divisible by seven.

The first of the month is always a Starday, and the rest follow as shown below:

* Starday is always on the 1st, 8th, 15th, and 22nd of the month.
* Sunday is always on the 2nd, 9th, 16th, and 23rd of the month.
* Moonday is always on the 3rd, 10th, 17th, and 24th of the month.
* Godsday is always on the 4th, 11th, 18th, and 25th of the month.
* Waterday is always on the 5th, 12th, 19th, and 26th of the month.
* Earthday is always on the 6th, 13th, 20th, and 27th of the month.
* Freeday is always on the 7th, 14th, 21st, and 28th of the month.

The months and festivals are based on the cycles of tobar Morithar's moons, Luna and Celene. Luna has a 28-day cycle, while Celene's cycle is 91 days. Celene is full at the midpoint of each festival, while Luna is full at various times throughout the year. Notably, both moons are full on Richfest 3-5.
Star map

The **star map'** is a map over a certain star system.

It is an overview of a star system and contains the position of asteroids, planets, suns, nebulae and partly jump nodes. To find your way around the map, manual coodinate input or the ingame *search function* can help.

Ships and certain other information (e.g. information about the owner) about e.g. asteroids only appear when an own or allied ship is in sensor range.

The star map can be opened via various ways, but for example via the upper tab Datenbank (engl. *Database*).
Yserran Coielia

Yeserran Coielia was a powerful sorceress, who founded the kingdom of Coielia in 907 FE. She was the daughter of a powerful Red Dragon and an Elven Wizard. It is assumed that she assumed the surname "Coielia" of her own choosing, as no historical records exist matching either parent by that name.

As part of the founding of Coielia, she blasted a path through the central mountains of Coielia using magic, creating a significantly easier route from east to west.
Religiones

*La Iglesia Halsariana Ecuménica agrupa todas las deidades admitidas por el Imperio, que forman así el Panteón Imperial.*

*Existen cultos menores, sectas y prácticas animistas admitidas por la Iglesia, pero que no forman parte de ella.*

*Todos los demás cultos están prohibidos y son perseguidos. Entre ellos, todos los cultos caóticos y malignos.*

*La Tríada Original son:*

1. *KÚRON, Dios de las Tormenas, la Navegación y la Guerra: dios principal y original.*
2. *TANAE, La Madre Nutriente: diosa de las cosechas, la pesca, la curación y la fertilidad; divinidad Mediana*
3. *UNIL, Dios del Silencio, los Misterios y la Adivinación.*

*Cada uno de los cultos dirige, además, sendas ramas de la administración: el Ejército y la Armada están consagrados a Kuron, y sus generales son sacerdotes; la administración civil, la pesca, la agricultura y la marina mercante, están dirigidas por una administración semiteocrática dentro del culto de Tanae, principalmente gestionada por Medianos. Unil controla la red de información Imperial, así como la censura y la policía política secreta.*

*Solo a Tanae y sus cultos asociados les está permitido ejercer la sanación mágica, y este monopolio es gestionado de manera política y muy rentable.*
Macc

**Macc** (@MaccWillSmacc) is a member of the CEPE twitter community. He goes by He/Him or They/Them Pronouns.

average high school & college student who likes connoreatspants and makes semi-funny tweets

## About Them

### Favorite

Movie- Captain America Civil War

Tv Show- Avatar: the last airbender

Song- All Mine

Album- Ye

Artist- Kanye

Videogame- Pokemon B/W

Streamer- *"Ludwig, Connor & Schlatt tied"*
Alert

Fleets and Ships (exception: sentry guns, containers and unarmed ships) can be set to different **alert levels**. These are explained in more detail below.

Alarms can only be set after leaving GCP protection (beginner protection) has been exited.

## Green alarm

The green alarm is the default alarm. It disables all other alarm levels.

## Yellow alarm

Ships and fleets with a yellow alert will automatically attack all ships entering the same sector if there is a hostile relationship with their owner.

## Red Alert

Ships and fleets with red alert (abbreviation: AR) automatically attack all ships entering the same sector, unless there is a friendly relationship with their owner.
Alliances

At least two players can form **(player) alliances** to play together. The alliance leader can assign alliance ranks to its members and set an alliance logo. When NPCs form alliances, it is called **NPC factions**.

Each alliance can open internal and external com-net channels.

Alliance members can cooperate particularly well via all sorts of additional functions. For example, supply ships can also supply alliance members, alliance members can use the sensor range of allied shipss, and if an alliance member is attacked, all other members receive a private massage (PM) and can take over and control the battle, especially if the attacked is not currently online.

If you want to join an alliance, you must apply to it. The alliance can then decide about the admission. An overview of all alliances can be found under the tab "Communication" --> "Alliances". You can only be in one alliance at a time, but you can leave or switch alliances as often as you like.

Each alliance has an individual Alliance ID.

## Alliance formation

An alliance can only be founded together with one other player. This player must be named during the alliance formation process. All alliance founding players must not be in any other alliance at the time of alliance founding. The alliance creation menu can be found under the "Communication" --> "Alliances" tab.

## Alliance dissolution

If an alliance has only one player left, a countdown will start (several ticks). If no other player joins the alliance until then, the alliance will be dissolved automatically. An alliance dissolves immediately when all members have left.
Freespace 2

**Freespace 2** is a computer game produced in 1999 by the game developer *Volition* for Windows and published by *Interplay Entertainment*. FreeSpace 2 is a science fiction space combat simulation based on its predecessor Freespace 1.

## Storyline

32 years after the plot of Freespace 1, the plot of Freespace 2 begins.

In the year 2367, the Galactic Terran Alliance (GTA) no longer exists, because the formerly hostile races (Vasudans and Terrans) have united and formed the Galactic Terran-Vasudan Alliance (GTVA). The Shivans have retreated.

Nevertheless, the disappearance of the Shivans has not brought peace to the universe, for civil war reigns. A Terran rebel group led by Admiral Aken Bosch considers the cooperation with the Vasudans a danger to the Terran race. It has split from the GTVA and formed the Neo-Terran Front (NTF), which is fighting for independence.

The civil war has been raging for 16 months now. In Gamma Draconis, a star system, a very old artificial jump point is discovered (the so-called Knossos Portal), which also attracts the Shivans back into known space. At the beginning of the conflict, the Shivan fleet seems quite small and the Alliance can even destroy a Shivan super destroyer of larger dimensions than those of the "SD Lucifer", but as the game progresses, the GTVA seems clearly inferior to the Shivan.

The story / narration / storyline of Freespace 2 ends around 2367 to 2370. Also around 2370 the narration of Drifting Souls 2 begins, which continues that of the Freespace games. In the meantime, Drifting Souls 2 is in the 25th century.
Blueprints

For the construction of some ships you need a **construction license**, also called **ship construction plan** or **blueprint** (German: Bauplan/Baulizenz). These are an items subtype. A special form of building plans are the **manufacturing units** (German: Fertigungseinheiten) of the Aljaši-Marée, which are located aboard the AMI Brelošjía stations: They function the same, but so large that they cannot be removed/extracted from the stations.

Only if you have the blueprint, i.e. it is either on the asteroid of the corresponding ground yard or in the hold of the space yard, such a ship construction can be commissioned.. To build the ship, the blueprint must still be there, otherwise it cannot be continued or completed. Furthermore, many construction plans require certain completed researches to function (these can be found in the item data sheet under the point *Benötigte Technologien/required technologies*).

The building licenses can be obtained from the factions stores.
Loyalty points

For completing certain quests that some factions (VI, GTVR, NTF and Agiotage) occasionally offer, as well as for shooting down ships of enemy factions, you receive loyalty points (LP for short) - as long as you report the mission to the corresponding faction. These are necessary for buying certain faction ships and items, but also determine your own NPC rank.

It is quite possible to the kill of many enemy NPC shipy in order to report them in bundles. It is not mandatory to report every single kill separately.

A mission can only be reported to one faction at a time. Thus, the same mission cannot be claimed by more than one faction to receive loyalty points.

You can only earn loyalty points with one main faction (VI, NTF, GTVR). If you already have loyalty points with one main faction and you start collecting points with another faction, you may be expelled from the faction. Besides collecting loyalty points from the main factions, you can also collect points from the secondary faction Agiotage.

## NPC rank

Players can acquire a rank from some NPCs / factions, the so-called NPC or faction rank. This is possible with the following NPCs:

* VI
* GTVR
* NTF
* Agiotage

Ranks and promotions are obtained by completing quests and shooting down enemy ships, as long as you "report the mission".

The NPC rank is displayed in the profile. The NPC rank of other players can be viewed only if they have a rank with the same NPC / faction.

To buy goods from the factions / NPCs, it is sometimes necessary to have a certain rank.

### NPC rank requirements

```
rank 1:    1000  LP
rank 2:    2000  LP
rank 3:    3000  LP
rank 4:    4000  LP
rank 5:    6000  LP
rank 6:    8000  LP
rank 7:   10000  LP
rank 8:   12000  LP
rank 9:   16000  LP
rank 10:  20000  LP
rank 11:  24000  LP
rank 12:  28000  LP
rank 13:  40000  LP
rank 14:  50000  LP
rank 15:  60000  LP
rank 16: 100000  LP

```
WinPuffy

**WinPuffy** (@WinPuffy) is a member of the CEPE twitter community. They go by any Pronouns.

*"I started the music takeover of the CEPE community when it was made"* - **WinPuffy**

*"I have died a total of 1 time and I am a reoccurring character in the story that is CEPE. got 4th place in TDI and i am well recognized by my Midnight Gospel pfp"*

## About Them

### Favorite

Movie- The Emperor’s New Groove

Tv Show- The Owl House

Song- No surprises

Album- Mm food

Artist- Tyler the Creator

Videogame- Little Nightmares

Streamer- ConnorEatsPants & dotcolin
PvP

As **PvP'** (abbreviation for *player versus player*) is the combat between colonists. The opposite of this is PvE (Player versus Environment), in which colonists and NPCs wage war against each other.

Occasionally, a clear distinction between PvP and PvE is difficult, since NPCs and colonists can intervene equally on both sides of the dispute (an infinite number of colonists and NPCs can join a battle). Likewise, pure battles between NPCs occur as well; these are mainly for roleplaying.
Hole4dilfs

**hole4dilfs** (@hole4dilfs) is a member of the CEPE twitter community. He goes by He/It Pronouns.

*"i like men (i also am a firm believer in trans people kissing me. all of them. a nice t4t kiss if i may) n i have a cat she hates connoreatspants we are enemies but also besties"* - **hole4difs**

## About Them

### Favorite

Movie- where the wild things are

Tv Show- heartstopper

Song- million years ago by adele

Album- electra heart by marina

Artist- marina

Videogame- pokepark

Streamer- jerma985
Dragones

*Su ciclo de vida y su juego transcurre a una velocidad concéntrica y proporcional al que tienen los Elfos respecto a los Humanos. Los Dragones parecen ser entidades planares de proporciones incalculables, que proyectan avatares a diferentes escalas. Los dragones físicos serían, así, microscópicos. Cultos tradicionales a algunos de los dragones en diferentes zonas del teatro.*
NPC

A **non-player character (NPC)** is a character that is not controlled by the player. In Drifting Souls 2, the non-player characters are played by experienced people who already have many years of gaming experience.

By means of the NPCs, various factions are coordinated/controlled. They are used to control game events, ensure balancing between different power poles (overpowered players or alliances) and are an important element of the role-playing game. In addition, some of them can give quests and credit loyalty points. Players can earn ranks with some NPCs.

Most NPCs have a profile, except, for example, the NPC named Quest (ID: -28). This NPC has no profile for roleplaying reasons and is not listed in the player list.

Basically, accounts with a negative ID are NPCs. However, some of them are former developers, e.g. Guzman (ID: -99), or players and former NPCs. Therefore, an exact delimitation is not always possible.
Fleets

Two or more ships of a player can be combined into fleets. This simplifies their handling and enables additional functions. Ships can be combined or added to fleets using the button shown in the upper right corner.

If you move a ship of a fleet from one place to another, the other ships will follow as well, if this is possible (enough energy, working/present drives, no engine overheating, no enemy alarms, enough crew). Basically, the flight of a fleet is aborted by means of autopilots at the place, if the flight of one or more ships is no longer possible due to the above mentioned reasons.

If one ship of the fleet is attacked, the rest of the fleet joins the fight, if it is on the same coordinate.

You can get an overview of all fleets on the overview page, see image.
Star systems

In *Drifting Souls 2 (DS2)* there are several star systems. Within the systems are nebulaes, asteroids, planets, suns, and jump nodes, among others. In the star systems, the ships can be moved in real time. Star systems are connected to each other using jump nodes.

Systems consist of a variety of sectors. An overview of a system is given by the star map.

Based on the system number, you can see in the coordinates in which system a sector is located. For example, the coordinate 605:234/173 is in Eta Nebular, as this system has the identification number 605.

   For better orientation, it has become established to divide each star system into four quadrants of equal size. The designation of the quadrants according to alpha, beta, gamma and delta quadrant is done as in the attached example image, and always according to the same order (e.g. the gamma quadrant is always on the top right).

## Listing of the star systems

* Eta Nebular (605)
* Eta Nebular Gamma Prospect (609)
* Eta Nebular Delta Prospect (610)
* Eta Nebular Beta Prospect (611)
* Rho Carinae (612)
* Downfall (613)
* Chra'khatach (614)
* Rhakash (615)
* Neo Polaris (616)
* Amistad (617)
* Cogadh (618)
* Lyrae (619)
* 620 (620)
Asteroids

There are two types of asteroids: The **residential asteroids** and the **ice asteroids**. Both types can be colonized by colonists.

**Residential asteroids:** Those asteroids come in three sizes: small (20 construction squares), medium (40 squares), large (60 squares). All buildings can be built on them, except for the ice open pit (German: Eistagebau). - Ice can only be mined on ice asteroids. In addition, a Core can only be built in them. Cores can be built on them and they can get modified.

**Ice asteroids:** Ice asteroids have a size of only 9 fields. All buildings can be built on them (including open pit ice mining) and are therefore the only source of rock ice (German: Gestein-Eis) besides mining meteorites. No cores can be built on them and they can't get modified.

## Maximum number of fields per colonist

A colonist can colonize as many asteroids until he has 500 fields available. This limit can later only be exceeded by asteroid modifications, by increasing the field count of one's existing residential asteroids. Asteroids are colonized with ships that have the *Colonizer* ability, see GTCol Hephaistos.

## Giving up an asteroid

Each asteroid can be abandoned by its owner. By demolishing the command center (German: Kommandozentrale), the player gives up the asteroid. Afterwards, the asteroid is available again for new colonization.

The buildings that stood on the asteroid before its abandonment remain. This also applies to the resources stored there.

## Asteroids are safe from attacks

In contrast to ships and stations, asteroids cannot be attacked, damaged, captured or looted by enemies. Everything on asteroids is thus protected and secures a part of the game progress against loss. However, it is possible to besiege asteroids with ships (possibly with the aid of a yellow or red alert) and thus cut it off from supplies.

Furthermore, ships with the ship flag *asteroid scanner* (GTSC Faustus) can scan asteroids for buildings and resources.

## Asteroids in nebulae

Asteroids can also occur in all nebula types, including multiple asteroids in a nebula sector. Thus, analogous to boulder - Deuterium Nebula and Damage Nebula sectors on the star map that are within sensor range of friendly and allied ships can be clicked, and a popup will open if there is an asteroid in the clicked sector. Colonized asteroids of allies and own colonized asteroids are shown on the star map anyway.

Asteroids in nebulae (esp. deuterium and EMP nebulae) are popular, because ships stationed there can be supplied with food automatically and can partly hide in the nebula (see article *nebula*). Furthermore, nebula asteroids are harder to find by enemies.

## Designation and ID

Each asteroid has a unique identification number, the so-called *asteroid ID*. It cannot be changed. In addition, each asteroid can be named by its owner. The name can be changed again at any time and remains even if the owner leaves/abandons the asteroid.

An asteroid whose name has never been settled/renamed is called *abandoned asteroid* by default.
Drifting Souls 2 in English

Drifting Souls 2 (DS2) is an original German language browser game. The game itself currently offers no other language versions.

Nevertheless, it is possible to have the game translated into other languages, so that players who do not speak German can play it. For this you need a translation program for the browser. This is already integrated in some browsers, e.g. *Google Chrome*, see here. In this case, you only have to instruct the browser to translate Drifting Souls 2 from German into the desired language.

Unless your browser provides a standalone translation, such as *Mozilla*, you will need a browser add-on. For example, there is a help page for translation tools for the *Mozilla* browser, see here. A possible add-on for translation is for example the add-on "To Google Translate".

With the help of such tools the game can be played in other languages. An exception to this, however, is the writing roleplay (Com-Net) integrated into the game. In the Com-Net or via private messages, colonists and NPCs can contact each other in a role-playing/writing manner. For example, radio messages, declarations of war, RPG stories or other role-play narrations can be sent there. **The role-playing game in Drifting Souls 2 takes place exclusively in German (ingame language). Foreign language Com-Net entries are prohibited. As a foreign-language speaker you must therefore have your Com-Nets translated into German before sending them.** Online translators such as the Google Translator or DeepL (recommended) are available for this purpose. Certainly it can also be helpful to ask German-speaking players for assistance in translating, for example via the DS2 discord.
Energy

Energy is needed to power buildings, ships, and ship construction. Energy is produced in energy-producing buildings, such as the reactor, or in Ship's own reactors. For energy production, it requires either uranium, antimatter, or deuterium.

Batteries also exist for ships; these increase the maximum energy storage capacity.
Ticks

Drifting Souls 2 is a turn-based browser game. The turns are called *ticks* (more rarely also called *galactic unit period* or (game)-*turn*). In the following some calculations are mentioned, which take place during the ticks. The list is not exhaustive and should only give an impression.

Resource, Item and Ship production is given in *Resource per Tick*. Per tick, the items are credited to the asteroids. The ships are available at the location of their production after the corresponding ticks are completed.

Each research also takes a certain number of ticks.

Per tick, the engine overheating of ships is reduced. Ticks also produce ship and asteroid energy (which costs uranium, deuterium or antimatter).

Likewise, battles run in ticks, although there are certain specifics to keep in mind.

Three ticks define an ingame day (ingame time / ingame date).

## Tick times

The end of the last tick is shown in the overview display.

1. Tick: 00:00 o'clock
2. Tick: 08:00 o'clock
3. Tick: 12:00 o'clock
4. Tick: 16:00 o'clock
5. Tick: 18:00 o'clock
6. Tick: 20:00 o'clock
7. Tick: 22:00 o'clock

Each tick starts exactly on the hour. However, the tick calculation itself can take a few seconds. During the tick you cannot perform any actions in the game.
Hit Probability

The **hit probability** (HP) (German: Trefferwahrscheinlichkeit, short TWS) of a weapon depends on the base value of the weapon, the values of the officerss, and the size of the attacking and defending ships.

## Change by ship size

Maximum change is +/- 0.4.

Final HP = HP + HP \* change by size + HP \* change by officer

## Change by officer

navskill = navigation skill(navigation skill of the own officer) \* Propulsion %(Propulsion state of the attacking ship)

(for ships without an officer: navskill = ship size)

defskill = (navigation skill(navigation skill of the defending officer) + command efficency(commad efficency skill of the defending officer)) / 2 / ship skize(Value of the defending ship)

(for ships without an officer: defskill = 1)
Maximum change is +/- 0.4. Change due to untrained captain is always +0.4.

Final HP = HP + HP \* change by size + HP \* change by officer.

## Torpedo defense

The torpedo defenses (Tdef) of ships **(GlobalTdef)**, weapons **(OwnTdef)** and fighters **(FighterTdef)** reduce the hit chance of torpedoes.

Calculation of the hit probability of a torpedo:

**`Tatsächliche HP = HP(of the Torpedo according to data sheet) - GlobalTdef - OwnTdef - FighterTdef`**

**GlobalTdef** = Torpedo defense capital ship \* Capital amount / Capital ships in the 1st row
Joining and fleeing ships are currently counted here.
**OwnTdef** = HP against Torpedoes of a weapon \* Amount (for guns with ammunition, ammunition equal to the number of guns is consumed per torpedo)
**FigherTdef** = (Torpedo defense fighter \* Fighter amount - Torpedo defense enemy Fighter \* enemy fighter amount) / Capitals in the 1st row
(Only fighters which have a landing place on a carrier ship in the battle count. However, these landing sites are first occupied by bombers.)

Note:: A torpedo always hits its target at least 5% of the time. Accordingly, a general TDef above 95% is not possible. Furthermore, it is not possible to increase the maximum hit probability of a torpedo.
Nebulae

Various nebulae occur in the star systems. Here follows an overview with short explanations.

## EMP nebula

In EMP nebulae, depending on the density, only coordinate fragments or no coordinates at all are displayed. In addition, no autopilot works here; an autopilot stops automatically before EMP nebulae. When manually navigating in dense EMP nebulae, the ship may unintentionally veer off course as navigation is disrupted (an EMP-Tracking-Modul, engl. EMP tracking module, can help here).

In addition, ship sensors in EMP nebulae cannot scan beyond their own sector. Thus, ships and asteroids can only be scanned if the scanning ship is in the same sector as the object being scanned. Consequently, if a ship is only one sector away, it cannot be scanned.

## Deuterium nebula

Deuterium nebulae exist in three different densities. One distinguishes between weak, medium and strong deuterium nebulae.

Deuterium can be extracted from deuterium nebulae by tankers. The denser the nebula, the more deuterium the tanker can extract.

The sensor range of ships in deuterium nebulae is approximately halved.

In addition, ships can hide in deuterium nebulae. Weak nebulae can hide ships up to a size of 4. Medium nebulae can hide ships up to a size of 6. Strong nebulae can hide ships up to a size of 10.
If a ship is hidden, it can only be reconnoitered if the reconnoitering ship is on the same hex as the ship being searched.

## Damage nebula

The Damage nebula exists only in one concentration type (no distinction in weak, medium, strong). The name is derived from the property of the nebula to damage spaceships: Flying into a sector containing a damage fog causes damage. Staying in a damage fog during the tick also causes damage.

Ships up to 8 in size can hide in these nebulae. If a ship is in such a nebula, its sensor range is approximately halved - similar to a deuterium nebula. In addition, no autopilot works here; an autopilot stops automatically in front of damage nebulae.

The sensor range of ships in damage nebulae is reduced.
GCP protection

**GCP protection**, also known as beginner protection, newbie protection or noob protection, protects new players from attacks by older players or NPCs. This ensures a safe and secure setup at the beginning of the game.

Players in GCP protection cannot give ships to other players. Likewise, they cannot attack other players or NPCs.

The GCP protection can be deactivated manually. This can be done via the account settings, see image above. Leaving the protection cannot be undone. For security, leaving the protection must be confirmed in an extra pop-up window, see image below.

The GCP protection also expires either after thirty days after the account registration or after the completion of the research "Space Stations" (German: Raumstationen).
Erupción del Índor

El Índor es el nombre (supuesto) del volcán situado en el centro aproximado de la antigua isla de Indorea, cuya erupción supuso la destrucción de buena parte de la misma, el fin de la civilización indoreana y el comienzo de una pequeña glaciación que cubrió el mundo durante la Edad Blanca.

Aunque hay oscuras referencias anticanas al carácter provocado de la explosión, la mayoría de los estudiosos (principalmente los elfos residentes en Brae y Adafast) consideran que la explosión fue natural, si bien no está clara la relación con el Nodo que, según casi todos los estudios, se situaba no muy lejos del punto central de la erupción.

En cualquier caso, las consecuencias fueron catastróficas a nivel global: la isla de Indorea quedó completamente despedazada y se formó un mar interior, en cuyo centro existe una sima de profundidad desconocida; el velo de polvo atmosférico produjo el oscurecimiento y enfriamiento repentino del mundo, provocando una glaciación de duración extensa pero incierta de la que se salió hace 1500 o 2000 años; la población global debió quedar reducida a una mínima cantidad de pequeñas comunidades, desapareciendo culturas y razas completas.
El Glaciar

## MARCO GEOGRÁFICO

*Franja de territorio de extensión variable según la estación y el avance el Hielo.*

## DEMOGRAFÍA Y PRINCIPALES NÚCLEOS DE POBLACION

*Habitado casi exclusivamente por orcos salvajes y Semiorcos, colonias enanas de mineros que comercian limitadamente con Malybia y las Islas del Norte, y tribus nómadas humanas.*

*Dos puertos pequeños, uno en cada una de las penínsulas. Aislados a partir de otoño.*
Drifting Souls Wiki

**Drifting Souls 2 (DS2) is a complex building strategy game set in space and taking place in the future. The historical role-playing background of the game is the 90s computer games of the Freespace series. DS2 is completely free and all you need to play it is a browser and an active Internet connection.**

**In DS2 you start on a barren asteroid, which you first have to develop and expand. In this part, DS2 resembles the well-known building strategy games like OGame, Tribes and Ikariam. But this is only a small part. In DS2 you can fly your ships over 2D star maps, equip them manually, control them individually and fight with them. You can join alliances and factions, trade and explore space. Whether you are a trader, a warrior, a hermit or a team player, whether you have a lot of time or not much: a player of any play style will feel at home. A special treat is also the writing role-playing game integrated into the game. Players can role-play in the so-called Com-Net, a universe-wide communication network. From a simple emergency call to an elaborate RPG episode, there is room for everyone who wants to let off steam creatively.**
**DS2 is programmed by volunteer developers since 2001. To this day, regular updates freshen up the game. Moreover, there are no boring, predictable NPC AIs, because the NPCs are controlled and managed by humans.**
**Get in your spaceship now and become a Vasudan pirate, Terran extremist, generous trader, pacifist communist or spiritual fundamentalist.**
**Go here to play: *https://ds2.drifting-souls.net/***
Auctions

Auctions of ships (also called auctions) can be held at GTU trading bases. To do this, you must have a ship at such a base and contact the base.

A minimum bid can be required.

After the auction starts, players can bid on the goods to be auctioned. The highest bidder receives the goods after the auction is over.
Game rules

According to § 4 paragraph 5 of the General Terms and conditions of Drifting Souls 2 (DS2), the DS2 team can set up game rules. These are regulations that supplement the Terms and Conditions and must be adhered to by the colonists.

A violation of the Terms and Conditions can be punished by the DS2 team.

According to § 1 paragraph 2 of the Terms and Conditions, in the event of a conflict between the Terms and Conditions and other regulations (game rules), the Terms and Conditions take precedence.

The current Terms and Conditions can be viewed in the forum under this link.

Please pay attention to the notes on legal notices.
Researches

In Drifting Souls 2 there is a sophisticated research system, through which new technologies can be unlocked.

Research can be done in research centers. Each research costs *silicon*, partly also *isochips* and in rare cases also other resources. In addition, there is a certain research duration, which is given in ticks. This means that a research is never carried out immediately, but always takes a certain amount of time.

You can build one research center per asteroid, so that - if you own several asteroids and the necessary resources - you can do several researches at the same time.

With new research, for example, more efficient buildings, ships or ammunition can be unlocked. Once learned, researches remain forever (even after the demolition of the research center). An overview of the different researches and their interconnections can be found via the image "tech tree" on the right.

## List of all researches

In the following, various buildings, items, units and ships are listed with the research required for their construction or production. It is important to note that they can be operated without the corresponding research. So you can buy and operate a ship that you can't actually build yet because you don't have the research.

The list can be found in the German Drifting Souls Wiki, which is referenced here. A translation of the individual German terms into English is not provided here, since these can vary depending on the translation tool.
Races

Various races exist in the Drifting Souls 2 universe. Some can only be played by NPCs, some are not even playable by NPCs.
In the *Drifting Souls 2* universe, various races exist. Some can only be played by NPCs, some are not even playable by NPCs.

* The races Vasudan and Terran partly define the available researchs, buildingss and shipss and therefore do not only denote races in the biological sense, but also determine playable differences.
* The NTF, GTU, GCP, and Shivaner races are races that can only be played by NPCs. They give the NPCs certain role-playing and game-technical characteristics.
* The Uralte and Aljaši-Marée races are biological, but not role-playing races. They have role-playing meanings in particular, so they occur in the role-playing game and are part of the game without player or NPC accounts existing that are descended from their race.

* Biological races in this context describes a term for a group of individuals of the same biological species, e.g. *humanity*.
* In-game races are not necessarily a biological species, but give their bearer various in-game advantages, such as special buildings, ships, or units.

**List:**

1. Vasudans *(biological and game technical race, playable by NPCs and players)*
2. Terrans *(biological and in-game race, playable by NPCs and players)*
3. NTF *(game technical race, playable by NPC only)*
4. GTU *(game technical race, playable by NPC only)*
5. GCP *(game technical race, only playable by NPC)*
6. Pirates *(game technical race, only playable by NPC)*
7. Shivans *(biological race and game technical race, only playable by NPC)*
8. Ancients *(biological race, playable by no one)*
9. Aljaši-Marée *(biological race, not playable by anyone)*

## Overview of the biological races

### Aljaši-Marée

The Aljaši-Marée were considered an extinct race centuries ago. When their production facilities were rediscovered in 2405, they succeeded in putting them back into operation. The technology of the Aljaši-Marée, especially their weapons and ships, are still on par with Terran and Vasudan technology and therefore very popular. After the Aljaši-Marée invasion in 2407, it became known that the race was not extinct after all. However, the intentions of the Aljaši-Marée could not be ascertained. In the end they were fought by the colonists and the invasion ended. Where the invading forces had come from and how many Aljaši-Marée still live there is not known.
PvE

**PvE** (abbreviation for *Player versus Environment*) is the combat between colonists and NPCs. The opposite of this is PvP (Player versus Player), in which colonists wage war among themselves.

Occasionally, it is difficult to make a clear distinction between PvP and PvE, since NPCs and colonists can intervene equally on both sides of the dispute (an infinite number of colonists and NPCs can join a battle). Likewise, pure battles between NPCs occur as well; these are primarily for roleplaying purposes.

Players can earn loyalty points by destroying enemy NPC ships.
Freespace

**Freespace** or **FreeSpace** is a computer game series from the 90s. The history / story / narration of the games is the basis of Drifting Souls 2 (DS2), although narration has been continued since the existence of DS2 since 2001.

* Freespace 1
* Freespace 2

**This page is a term clarification for *an Clarification of terms*.**

Below you will find a list of links to pages that have a similar title.
.
Follow the links below, or use Search to find the article you are looking for if it may not be listed below. If a internal link led you here, you may want to change the link to link to the appropriate article.
Ammunition

Ammunition are items that are required for the use of special weapons systems. Without ammunition, these special weapon systems cannot be used, so a sufficient amount must always be carried on board the ships. Ammunition is primarily produced in factorys.

## Torpedoes

**Torpedoes** are a type of ammunition fired through torpedo tubes (German: *Torpedorohre*). Torpedoes, unlike missiles, ignore the influence of the target's armor, but can be fired before they hit. Whether a torpedo is shot down is determined by the target's torpedo defense capability, see Hit Probability#Torpedo Defense.

A list of all torpedoes with their properties can be found in the following table:

## Missiles

**Missiles** are fired by missile launchers (German: *Raketenwerfer*) of fighters on the one hand, or by heavy rocket launchers and heavy long range missile launchers (German: *Schwerer Raketenwerfer* or *Schwerer LR-Raketenwerfer*) of heavy fighters, (heavy) cruisers, frigates, destroyers, juggernauts, or carriers on the other. The hull damage of a missile is reduced by the armor of the enemy ship by 10 % per armor point. At armor levels of 10 or more, missiles cannot do any damage to hull (but to shields).

Stiletto missiles can also attack the subsystems of a ship (otherwise only disruptors can).

The list below shows which weapons can fire the missiles and which targets they hit with what hit probability.

## Anti aircraft ammunition (Flak)

Flak ammunition is ammunition which is fired with various anti-aircraft guns. It is particularly well suited for defense against fighters and bombers and especially torpedos. It is fired by *Flakgeschütze* (engl. anti aircraft guns), *LR-Flakgeschütze* (long range anti aircraft guns), *schwere Flakgeschütze* (heavy anti aircraft guns) and *schwere LR-Flakgeschütze* (heavy long range anti aircraft guns).

Anti-aircraft guns fire automatically at approaching torpedos without energy loss or weapon overheating (they still consume anti aircraft ammunition). Only attacking enemy ships costs energy and heats the weapon.
Discord

**Discord** is a free communication service that is used for text-based and voice-based exchange. A Discord channel has also existed for Drifting Souls 2 since 25.07.2018. This is used for the exchange of the player community and is certainly the largest means of communication for DS2.

To join the channel, you have to open the following link: https://discord.gg/NcGTv63

Discord is available as a cell phone app, as a computer program and can alternatively be opened via the browser (without installation). However, in order to use Discord, one must create an account there.
Freespace 1

**Conflict: FreeSpace - The Great War** - also known as **FreeSpace 1** - is a computer game produced in 1998 by the game developer *Volition* for Windows and published by *Interplay Entertainment*. FreeSpace 1 is a science fiction space combat simulation. In the same year, the expansion *Silent Threat* was released. The following year, Freespace 2 was released.

## Storyline

The Terrans and Vasudans are in the midst of an intergalactic war that has lasted over 14 years. With the front almost at a standstill and immense losses for both sides, things look bleak. But then, in the midst of the fighting, a new enemy appears, which becomes known as the Shivans. The Shivans systematically destroy the outposts of both races equally. Since both the Vasudans and the Terrans see no chance of victory, they must stand united against the common enemy if they are to save their people, their civilization, and their homeworld.

The plot of Freespace 1 ends around 2335.

32 years later, the plot of Freespace 2 begins.
Asteroid modification

Via the Faction *Demolition Incorporated*, it is possible to modify residential asteroids.

The following modifications are possible:

* more storage capacity
* more asteroid fields to construct more buildings
* a higher energy storage

To upgrade you need ore, mining explosives and RE. More detailed information can be found in the game under "Kommunikation/Communication", "Fraktionen/Factions", "Demolition Incorporated" and "Angebote/Offers". You can apply for the modifications under the "Ausbau/Expansion" tab.
Jump nodes

**Jump nodes** (JN) or *Jump points* are connections between two sectors. Ships can jump from one sector to another sector through JNs for 5 energy and without engine heating, even if the sectors are in different systems.

Jump nodes are the only way to get from one star system to another.

In principle, jump nodes are shown on every *coordinate list* of a star system, but jump nodes may not be listed there. Likewise, some jump nodes can always be seen on the star map, while others can only be seen when they are within sensor range of a ship. In addition, most jump nodes are located at fixed positions (coordinates). However, some are moving or flying and can change their position, e.g. those to the prospect star systems.

If a ship of a fleet flies through a jump node, the rest of the fleet immediately jumps after it.

The sole passage of a ship through a jump node does not trigger an alarm.
Idol

## Boys

1. Kang Jeonseo
2. Kim Seunghyuk
3. Kim Junsu
4. Dowon
5. Laurence
6. Robin
7. Park Kwanyoung
8. Park Mingeun
9. Park Jiyong
10. Park Hyun
11. Son Minsuk
12. Aito
13. Yang Joonhyuk
14. Yun Joonho
15. Lee Deun
16. Lee Taewoo
17. Lee Hanjun
18. Jung Heewon
19. Lee Gon
20. Jeon Chibin
21. Jeong Seongyun
22. Takuma
23. Jo Hyojin
24. Kazuta
25. Ha Seokhui
26. Kodai
27. Yoon Doha
Browser game

A **browser game'** (English *browser based game* or short *browser game*) is played with a web browser. The game runs on a server on the Internet and the player logs in using the Web-Browser under his account. After the player logs in, he is redirected to the game interface and can perform his actions there. Drifting Souls 2 (DS2) is one of the older browser games, but it is still under constant development. Furthermore, *DS2* can also be counted among the group of MMOs, MMORPGs and Computer strategy games.

In principle, DS2 can be played with any browser. It is recommended to keep the (browser) software up to date. However, some players are known to experience loading delays when using the *Chrome* browser. In addition, Ad blocker can lead to problems with the display of some pages. Since DS2 does not contain any advertising anyway, it is therefore recommended to deactivate the ad blocker for DS2. Basically, as is the case everywhere when surfing the Internet, it is advisable to use an Antivirus software.

Basically, DS2 can be played with any browser. It is recommended to keep the (browser) software up to date. However, some players have experienced loading delays when using the *Chrome* browser. In addition, ad blockers can lead to problems with the display of some pages. Since DS2 does not contain any advertising anyway, it is therefore recommended to deactivate the ad blocker for DS2. Basically, like everywhere else when surfing the Internet, it is advisable to use an antivirus program.

If loading problems or other malfunctions occur over time, deleting the cookies stored in the browser and emptying the browser's internal cache can help. Alternatively, changing the browser used (Firefox, Opera, Safari, Internet Explorer, Chrome, etc.) can also eliminate the problems.

Please pay attention to the Legal notices.