Commander Cold

A solid support unit who bolsters defense and freezes enemies in their tracks. Cold claims he's the chilliest commander on Krysto, a statement that's all but confirmed by his groovy mustache.

**Description -** *"The salt 'n' peppered leader of a scientific excursion to the ice planet Krysto, Commander Cold is as seasoned an adventurer as many other cosmonaut. Many explorer has wondered how Cold manages to keep such high spirits while stationed on the icy surface of Kyrsto. His secret? While his body might be stuck in the frozen wasteland, his brain is always on island time. Surf's up!"*

## **Abilities**

* **Ice Saw (Basic)** Deals 80% damage to target foe, +20% bonus damage if the target **Dizzy**.
* **Chill Out (Special)** Deals 70% damage to target foe, +5% bonus damage for each CHILL **hero.** Inflicts **Dizzy** for 2 turns.
* **Stay Frosty (Special)** Grants all heroes **Defense Up I** for 2 turns. All **SPACE** and **CHILL** heroes gain **Skill Up I** for 1 turn.
* **Cool. Not Frozen** **(Passive)** When attacking, if **Commander Cold** has **Skill Up I**, he has a 20% chance to reduce the target foe's pep by 10%.

## **Upgrading Requirement**

Gear Requirements:

Gear
2:

Gear
3:

Gear
4:

Gear
5: Basic Cherry II, Lofty Cherry I, Lofty Megaphone III (Level 30), Basic Life Jacket III, Lofty Skateboard II, Lofty Flintlock

Gear
6: Basic Cherry II, Fancy Cherry I (Level 43), Fancy Megaphone I (Level 41), Lofty Life Jacket I, Lofty Skateboard III (Level 31), Lofty Flintlock III

**Tile Obtainability:**

* **Piptown United**: 5.H2 and 6.H3

## **Abilities**

**Ice Saw (Basic)**

Level
1: Deals 80% damage to target foe, +20% bonus damage if the target **Dizzy**.

Level
2: Deals 85% damage to target foe, +25% bonus damage if the target **Dizzy**.

Level
3: Deals 90% damage to target foe, +30% bonus damage if the target **Dizzy**.

Level
4: Deals 95% damage to target foe, +40% bonus damage if the target **Dizzy**.

Level
5: Deals 100% damage to target foe, +50% bonus damage if the target **Dizzy**.

**Chill Out (Special)**

Level
1: Deals 70% damage to target foe, +5% bonus damage for each **CHILL** hero.Inflicts **Dizzy** for 2 turns.

Level
2: Deals 75% damage to target foe, +10% bonus damage for each **CHILL** hero.Inflicts **Dizzy** and **Accuracy Down I** for 2 turns.

Level
3: Deals 80% damage to target foe, +10% bonus damage for each **CHILL** hero.Inflicts **Dizzy** and **Accuracy Down I** for 2 turns. If the target has **Dizzy**,clears **Dizzy** from them, and inflicts **Stun** for 1 turn.

Level
4: Deals 90% damage to target foe, +10% bonus damage for each **CHILL** hero.Inflicts **Dizzy** and **Accuracy Down I** for 2 turns. If the target has **Dizzy**,clears **Dizzy** from them, and inflicts **Stun** for 1 turn.

Level
5: Deals 10% damage to target foe, +10% bonus damage for each CHILL **hero.** Inflicts **Dizzy** and **Accuracy Down II** for 2 turns. If the target has **Dizzy**,clears **Dizzy** from them, and inflicts **Stun** for 1 turn and deals +30% bonus damage.

**Stay Frosty (Special)**

Level
1: Grants all heroes **Defense Up I** for 2 turns. All **SPACE** and **CHILL** heroes gain **Skill Up I** for 1 turn.

Level
2: Grants all heroes **Defense Up I** for 2 turns. All **SPACE** and **CHILL** heroes gain **Skill Up I** for 1 turn. **ICE PLANET** heroes gain **Dodge Up I** for 1 turn.

Level
3: Grants all heroes **Defense Up I** for 2 turns. All **SPACE** and **CHILL** heroes gain **Skill Up II** for 2 turn. **ICE PLANET** heroes gain **Dodge Up I** for 1 turn.

Level
4: Grants all heroes **Defense Up II** for 2 turns. All **SPACE** and **CHILL** heroes gain **Skill Up II** for 2 turn. **ICE PLANET** heroes gain **Dodge Up II** for 1 turn.

Level
5: Grants all heroes **Defense Up II** for 2 turns. All **SPACE** and **CHILL** heroes gain **Skill Up II** for 2 turn. **ICE PLANET** heroes gain **Dodgy** for 1 turn.

**Cool. Not Frozen** **(Passive)**

Level
1: When attacking, if **Commander Cold** has **Skill Up I**, he has a 20% chance to reduce the target foe's pep by 10%.

Level
2: When attacking, if **Commander Cold** has **Skill Up I**, he has a 20% chance to reduce the target foe's pep by 15%; if he has **Skill Up II**, he has a 30% chance to reduce the target foe's pep by 20%.

Level
3: When attacking, if **Commander Cold** has **Skill Up I**, he has a 25% chance to reduce the target foe's pep by 15%; if he has **Skill Up II**, he has a 40% chance to reduce the target foe's pep by 25%.

Level
4: When attacking, if **Commander Cold** has **Skill Up I**, he has a 25% chance to reduce the target foe's pep by 15%; if he has **Skill Up II**, he has a 40% chance to reduce the target foe's pep by 30%. If the hero set is **Ice Station Odyssey**, **Commander Cold** is immune to **Dizzy** and **Stun**.

Level
5: When attacking, if **Commander Cold** has **Skill Up I**, he has a 25% chance to reduce the target foe's pep by 20%; if he has **Skill Up II**, he has a 50% chance to reduce the target foe's pep by 30%. If the hero set is **Ice Station Odyssey**, **Commander Cold** is immune to **Dizzy** and **Stun**, and **Disarmed**.

## **Trivia**

* unlocks at 2 star, requiring 30 tiles.
* Debuted in 1993
* ???
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