recursal/Fanatic-Fandom huggingface dataset:
Willy Colvert

Surnom(s)
 Sexe
 Espèce
 Statut / Âge
 Activité(s)
 Nationalité
 Résidence
 Phrase

**Willy Colvert** est un canard vivant à Philosophia, dans le même campus que Anita Irons (Spirit-Bridge University). Il découvre le secret des machinations des membres de l'Affaire Spirit-Bridge et les joint un temps dans l'espoir d'obtenir une part du profit. Il est cependant rapidement tué par Anita.

## Histoire

Peu de choses sont connues du passé de Willy Colvert, si ce n'est qu'il est issu d'une famille de classe moyenne de Philosophia et qu'il mentionne avoir des origines acadiennes.

Il entre en première année à la Spirit-Bridge University, dans un cursus scientifique. Un soir qu'il se promène vers les labos, il surprend [Wendy] en discussion avec [Gary], ce dernier lui fournissant des matériaux pour la drogue que le gang prépare. Wendy l'aperçoit et Willy négocie avec elle une place dans le business en échange de son silence. Le canard devient alors guetteur au sein du groupe et touche une part de la somme des ventes.

## Mort

Après qu'Anita ait assassiné Lionel [Nom], elle estime alors n'avoir plus rien à perdre et entre dans une rage meurtrière envers ceux qui ont mis à mal les plans de l'affaire Spirit-Bridge. C'est ainsi qu'avant même que Willy n'apprenne la mort de Lionel et se décide à alerter la police qu'il est tué avec [concierge] par Anita au cours de la mission [Mission].
Dianaean

**Dianaean Culture**

Fuegian + Khoikhoi + Antarctic + Maori

People are grouped into Clans. Clans are typically chosen by skill. Skill is required to enter a clan and then their families can stay. They are typically composed of bands of 25 to 60 people.

People generally identified the,selves into distinct lineages or tribes, descended from which arcology/command center they came from. These are often calle dupon in social ceremonies.

People are semi nomadic. They wander the forests, staying in a place for several years until they have made use of it, nearly exhausting it or moving when the land is used to allow it to fallow. They regulalry bring livestock along with them.

Land is subdivided into the land of a band which then distirbutes land to extended families.

Clans were headed by a council of elders when they met together at ceremonial centers.

meetings were often called via smoke signals

they drank fermented sap as alcohol

people regularly ate wallabies, guanaco

lions in the woods

they used digging sticks

body ornamentation was done through ochre, yellow, black and white - these became tattoos

they believe din ancient ancestrs migrtaing and constructing the land and culture heroes teaching th epeople

hunt mostly shellfish

they also had meeting places in their village and a class of priest scientisgs who healed

these scientists could declare something as taboo so as to prevent iverexpooitation and they cna be rmeoved through blessings

poison arrows rrom beetles

silvopastoralism was conducted through cattle and llama(guard llamas too) for wool

——————

These ancient people developed cities eventually, settling down. They developed into aristocrats and peasants. They practiced viticulture, agriculture, and hill forts
Characters

**This is a list of the various characters that exist in the world of Elion. They are organised by the time they existed.**

### **0.0 B.B**

* > **Baccob:** The God of Magic, Arcane Knowledge, Balance and Foresight.
>
>

* > **Corellon Larethian:** God of Elves, Magic, music, and arts.
>
>
* > **Garl Glittergold:** God of Gnomes, Humor, and Gemcutting.
>
>
* > **Gruumsh:** God of Orcs.
>
>
* > **Moradin:** God of Dwarves.
>
>
* > **Nerull:** God of Death, Darkness, Murder and The Underworld.
>
>
* > **Pelor:** God of Sun, Light, Strength and Healing. More humans worship Pelor than any other deity.
>
>
* > **Yondalla:** Goddess of Halflings.
>
>

> Known as The Gods of Creation, they created Elion, each having their own part in it and creating what would become the future races that exist in the world.
>
>

######

### **15 B.B**

* > **Vecna:** The first Lich.
>
>

* > **Pandora:** Vecna's lover and the first human. Created by Pelor. It is due to her that there exists evil in the world of Elion.
>
>

* > **Kas The Betrayer**
>
>

### **800 B.B**

* > **Bahamut:** The mortal dragon that ushered in a new era by becoming a god. God of Good (metallic) Dragons, Wisdom and the wind.
>
>
* > **Lolth:** The first mortal to become an evil goddess. Goddess of the Drow, Spiders, Evil and Darkness.
>
>
* > **Tiamat:** Goddess of evil (chromatic) dragons, conquest, greed and cruelty.
>
>

### **The Furious Five**

* > **Morgan Ironfist**
>
>
* > **Mc'Gruff the Crime Bear**
>
>
* > **Varien Nerdibanger**
>
>
* > **Dannon Devitus**
>
>

* > **Yuvon Lokmar**
>
>

#### **Villains**

* > **Kas The Betrayer**
>
>

####

#### **Minor Characters**

* > **Wong Wang**
>
>

* > **Xiao**
>
>

### **420 A.B**

#### **The Five Uniques**

* > **Baishunpu Oppai**
>
>
* > **Feng Longskull**
>
>
* > **Pheonix Drillboids**
>
>
* > **Ash Stormborn**
>
>
* > **Kareeb**
>
>

#### **The Arch Mages**

* > **Arch Wizard of Ages**
>
>
* > **Arch Wizard of Life**
>
>
* > **Arch Wizard of Night**
>
>
* > **Arch Wizard of Rage**
>
>

#### **Villains**

* > **Asmodeus**
>
>

* > **Casriel**
>
>

#### **Minor Characters**

* > **Sir Money-Banks**
>
>
* > **Emelia**
>
>
* > **Maggie**
>
>
* > **Rakatana**
>
>
* > **Archibald Fiddle-Sticks**
>
>
* > **Squiggely Banks**
>
>
* > **Vin Chang**
>
>
* > **Makaz Shieldsmasher**
>
>
* > **Rickus Sanchulex**
>
>
Araea

Proto-Araean descended into Araean. Araean had 4 descendants, Oriserian, Vero-Salabran, Vero-Isaluran and Ssivaian. Vero- Isaluran eventually became Kailipo(Pazeh).

The Araeans had Alauta for their capital. They established many colonies on the nearby islands and eventually founded the Araean League. The Araean League aimed to expand, and did so. They eventually came into conflict with the expanding Coscans and were absorbed.

The southern colony of Piyawaya eventually expanded as well, and encompassed parts of Basnea and Caitan. It was eventually defeated by the Coscans as well who annexed the island.

The Coscan expansion south led to Araeans fleeing east to Hazgania. They adopted Illuvic Culture, and developed features of the Illuvian Sprachbund. They developed tone like Common Illuvic Languages. They were known as the Garassenian languages, named after Garassen, a major Garassenian king in Seran when the Ansudans began to expand north. They share features of Tanoan and Tai.
Carigna

The borders are Javi in South, Moroni in the west. Basically French Guiana + amapa - the lands west of the Moroni

Carigna - /kəˈɹɪnjə/

Carignese - /ˌkɛɹəˈniːz/

The Italian white component of Carigna is comparable to the Chinese component of Malaysia - around 24% White European

14

1.6

23.4

24.1

The Kingdom of the Two Sicilies inherited Malta from the Napoleonic French who took it from the Hospitallers, along with its Caribbean colonies and the Kingdom of Sardinia took over New Tuscany from the Duchy of Tuscany.

Eventually in their union came the new Italian colonies and renewed settlement. St. Martin and St. Croix spoke Virgin Islands Creole. St Kitts spoke Kittian English Creole and St. Barthelemy speaks Antillean Creole French. Meanwhile Carigna spoke Italian, with Creole Italian in the cities and English creole among the Maroons. Creole Italian was popular among the blacks.

In 1949, after the war, the UK which had occupied the Italian colonies, they were released to be independent. Nuova Toscana or Italian Guiana became Carigna, after the indigenous people the Tuscans first encountered.

The Italian Caribbean became independent as three states, Saint Martin and Barts, Saint Kitts and Sainte-Croix

Green, Yellow and Red

The Carignese Flag

The green is for the forests and nature

Yellow for mineral wealth, gold and God given resources

Red for the blood of the ancestors and Amerindians

White star for peace

Black as respect for those who died fighting for the state and the endurance of the people
Spratlys

**French Sprstlys - Les Iles Spratleys Françaises**

Before 1863 but after Basilan. Should be thst unstead of Basilan they took Spratlys for attack Vietnam

In 1950 the French gave Cochinchina to Bao Dai but did not cede the Spratlys

The French left Vietnam in 1956 as Ngo Dinh Diem forced them out of Cam Ranh, same year lead go the defeat at Suez.

The French retained the Spratly Islands, however. Although they were governed from Baria, the French claimed the islands to be older than French Indochina and that the inhabitants were not Annamites, being French creoles. They argued the idlands to have been attachrf administratively but were not integral parts of Cochinchina

The Paracels were recognized by the French as Vietnamese territory

Spratlys were Overseas France like Pacific

Spratliais

The Paracels belong to Viet Nam, south of Vietnam along the border with Quang Nam province is Champa, with the border with Cambodia near Saigon(Prey Nokor)

Poulo Condore is a part of France and administered as part of the Spratlys.

Both the Paracels and Spratlys have Creole speaking populations similar to Singlish, but in the Paracels they are shifting to Vietnamese and in the Spratlys they are shifting to Standard French
Bitter Nights Wikia

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File:Placeholder
Miskea

Numbers in Miskean

One- Sēnye
Two- Malfu
Three-Süne
Four-Sima
Five-Tame
Six-Sayu
Seven-Mesu
Eight-Kire
Nine-Suka
Ten-Mayku
Eleven-Mayku osēnye
Twenty-Malmaku
Twenty-one-Malmaku osēnye
One Hundred-Sēnrasām
One Hundred One-Sēnrasām osēnye
One hundred twenty-one-Sēnrasām omalmaku osēnye
One thousand-Sēnkāsegh
One thousand one-Sēnkāsegh osēnye
One thousand twenty-one-Sēnkāsegh omalmaku osēnye
One thousand one hundred twenty-one-Sēnkāsegh osēnrasām omalmaku osēnye
Nine thousand nine-hundred ninety-nine- Sukāsegh osurasām osumaku osuka

An o is added to before a digit

Hello-Nayri

Taiartai and the Tengir
Taiartas and the Tenarii

Several Miskean tribes disliked being under the control of the Black Horde so a tribe(Twishlakyet) allied with Hella to control the Black Horde. Hella agreed and the prince of the tribe became a council member, Niwkinlak the younger. He was seen trying to return to Miskea during the siege of Minody and was tried for treason and hanged. His father, Niwkinlak the Elder succeeded him even though he was already 120+ at that point.

Twishlakyet
Niwkinlak
Miwachuk
M4A1-A

Nome da arma: M4A1-A

Tipo da arma: Rifle

Requisitos para desbloqueio: Bronze Nível 1

Preço da arma: 20000GP/ permanente

Capacidade do cartucho: 30/60

Essencialmente é uma versão menor de M16. Equipada com alta velocidade de munição de pequeno calibre, tem boa estabilidade do desempenho geral e equilíbrio  estável. À base de M1A1, aumentou o silenciador, fortaleceu a capacidade de ataque de longo alcance. A arma ficou mais precisa ao mesmo tempo.
Batalha em grupo

Muitos jogadores logo que nascem, a primeira coisa que eles fazem é sair atirando, se os inimigos forem mais fracos, eles logo vão sair perdendo, fazendo com que os jogadores do lado oposto se sintam bem. Mas se os inimigos forem mais fortes, quanto mais rápido você ataca mais rápido você morre, logo que você sai do lugar que nascem já toma headshot. Com tempo quem fica para trás não são inimigos mas o lado que sai atacando mais rápido.

Tenha paciência, não se preocupe em matar, primeiro observe seus colegas veja por onde eles atacam e por onde eles vão. De acordo com a familiaridade do mapa, os jogadores experientes sabem onde é o melhor lugar de se atacar, então escolha um lugar certo e ataque de supresa, ao encontrar um inimigo não fique apavorado, primeiro mire e depois atire. Se for média e longa distância atire um tiro por vez ou no máximo 3 tiros por vez, se for a curta distância metralhe, mas evite de gastar tantas balas para não correr o perigo de ficar sem balas e ser morto por falta das mesmas.

No grupo quando você não é forte baste, não se preocupe em matar, procure colaborar com seus colegas e encontre um lugar seguro e importante para que você possa atacar assim mais e mais sua competência crescerá.

Mesmo como jogador experiente você precisa ter a ideia de cooperar com o seu grupo, cooperar não significa somente ter um menor resultado mas significa ajudar. Procure buscar e praticar a agilidade de pular, uma habilidade extra pode ser fator desicivo em uma batalha.

Mesmo que o inimigo seja muito difícil, não desista, pense que o inimigo difícil será seu melhor professor então aproveite esta oportunidade. Dica para os novatos: comece com uma metralhadora, pois se você jogar bem com metralhadora, certamente você jogará bem com a sniper.
Trebian Mythology

Religion
\_\_\_\_\_\_\_\_\_\_\_\_\_
Zdamatuos-Trebian God of the sky
Pusaanóo-Trebian God of the Sea & storms
Tsakimis-Trebian god of the moon, night and the dead
Hizenara-Trebian Goddess of creation & marriage

Pusaanóo conspired with Hizenara to overthrow Zdamatuos and succeeded. Tsakimis knew of Pusaanóo's plan and refused to take part but he did not tell Zdamatuos either. Zdamatuos was captured and tied up and was thrown to a cave. The world was darkened without the sun but Tsakimis's moon remained. Zdamatuos was eventually able to escape and banished Pusaanóo from heaven while he no longer allowed Tsakimis from ever being near him, creating night and day.
Pitresai

Pitresai is a Trebian board game is Irensei mixed with Petteia.

Rules of Pitresai

Pieces captured orthogonally are merely immobilized and can move again once the opponent pieces move or are immobilized themselves.

Pieces adjacent to each other orthogonally are treated as a single piece. So if a piece is captured, then an allied piece can go next to it orthogonally which frees the captured piece. and the enemy must place more pieces next to the next piece and so forth to keep both of them captured.

Black Plays first

9 pieces per player at the edges of the board intersections.

Pieces move in one space at a time orthogonally.

To win, a line of 5 pieces must be made which does not cover any of the outer points.

Points can be captured when two pieces are placed on opposite sides orthogoballly

A piece can be played insude 2 enemy pieces without being captured
Sazut

Sazut is a Parbatian boardgame. There are 13 pieces, consisting of 12 spools and 1 queen. The objective of the game is for the spools to block the queen for moving. If the queen has lost all possible exits then that player has lost. The objective of the queen is to escape from play. The queen can jump over pieces to eat them and the spools typically have the first move. When two pieces land on the same piece, the one that landed is placed on the spot of the taken and the other is further back one step. There are two dice numbered one to six. The first dice shows how far you can move on a turn and the second dice shows which piece can move for the spools and whether a queen can capture or not, odd for capture and even for not. Spools can go either vertically or horizontally but cannot change paths once chosen. The queen can choose to go up or down on the first turn as well, but cannot deviate once chosen.

Movement Permissions are shown below
Proto-Elsic

**Proto-Elsic Phonology**

Proto-Elsic speakers were originally spread from the Calavan highlands in the east to the southern coast of the Athelian Peninsula. 2000 years ago, Proto-Elsic split into two branches, Proto-Kimukhti in the west and Proto-Pallisuit in the east. Proto-Fersanic speakers began to push in from the east around 1500 years ago resulting in the loss of much of Athelia. The Great Migrations that occured 800 years ago resulted in Pallisuit speakers pushing in from the east and taking over Kimukhti lands, leading to the extinction of the Kimukhti languages. The Kingdoms of Aupale(Aupaluk) and Aludence(Alutinaq) eventually sprung up some 300 years before the present. The two kingdoms were united under King Altice(Alutiiq) some 224 years ago who came in from the Calavan Highlands in the East. He  created a massive empire that stretched from Calava to the Northwestern shores of Athelia. The empire was divided under his two sons, Civiend(Qiviumut) and Nalicasser(Naleqatit). Around 153 years ago, the King of Osfan died. The nearest male relative to the throne was King Civiend(Kifjend) of Maeskell. He united Osfan and Maeskell under one kingdom, the Maeskello-Osfanic Commonwealth. He made Dokfrist in Osfan the capital and divided Maeskell into various duchies under his sons, eventually forming the Osfanic Confederation. Pallisut gradually lost more and more territories till it retained only the territories of Aupale and Aludence.(Maeskell will shift to speaking Adinian.)
Plot

Plot
\_\_\_\_\_\_\_\_\_\_\_
Trebian character will be Narses and the general will be Belisarius. They will nearly conquer Salmera but Sappite Emperor offer terms,etc. Like Justinian. Sappite Emperor will die of Polt like Justinian and he will choose his brother as heir but he has a child, like the start of onin war. The general will be chosen like belisarius as emperor by some but the Trebians will branch into three factions, those for the emperor's son, the emperor's brother and Belisarius.

Four main plots

Hella's Plot-head east is called bear of the east
Trebian Plot-succession crisis and Polt
Niskauro's Plot-Rebellion in Salmera
Saekjad Plot-Frollish attempt to remain sovereign

Síkiat-Alcoholic beverage in Salmeran

Saekjad-House of the Frollish royals

There will be a pretender by the name of False Antekos(Psuedo Alexius II). He is from Trebia and claims to be the killed Antekos. The crusade is being set up by fervor, and a contingent has already arrived in Parbatia. A second wave is ongoing, and the city of Rheu has offered to sponsor the crusade. The new crusaders arrive in the city, but few crusaders came which meant that they were unable to pay for the ships. The leader of Rheu, Neshon, agrees to release their debt in exchange for their assistance in capturing Keretul, the new capital of Mocipe located in the island of Merieia. They capture the island, and the new Pesse who was elected in Coscania excommunicates the Crusaders for attacking a Spentist city, but eventually he only excommunixatrs the Rheuans. False Antekos arrives in Keretul, and tells the crusaders that Trebia would sponsor them in exchange for them putting him on the Trebian throne. Prior to that, riots broke out in the new capital city of Deuphariou, killing many Sarassics. The new leader of Trebia was Olixas II, the fourth son of Olixas. Olixas II tried to negotiate a treaty with the crusaders to leave his lands, but they refused. The crusaders and Rheuans decided on war and agreed to split Trebia between them. They overran Deuphariou and sacked the city. Afterwards the Sarassic population killed many Sabatics. The area around the Thaiuos stronghold of Deuphariou was alotted to the Crusaders and several Trebian islands were seized, but the nation was already engulfed in civil war for there to be too much effect. The new crusaders stayed in Trebia instead and ravaged the country. The Rheuans took several islands for themselves as well as the southern coastal regions of the Thaiuos lands. False Antekos was beheaded instead by the crusaders and they installed their own emperor in Deuphariou.
Coscan Empire

the House of Liray will reunite Cosca

The Mountains of Cosca are called the Coscanes.

Emperor Waynashkan died of dysentery. He had no sons and so Samkalu was next in line. Samkalu had a half-brother named Aydokar who had no claim to the throne but was a better ruler. Both were crowned emperor but fought a brutal war for control of the empire. Samkalu was defeated and Aydokar reigned on the throne. Addicted to hunting, the empire underwent economic collapse under his reign and a violent uprising known as the Takay Chayka Rebellion occurred in which Takay Chayka managed to capture Chryse and get declared emperor. Emperor Aydokar's generals managed to put down the rebellion under great cost. Various areas fell under warlords after the rebellion and one of them, Sinchi, managed to get instigated into the court. He managed to usurp the throne and had Emperor Aydokar killed and thrown into Lake Poriphera along with the entire royal family and everyone in his court. A general named Udaskar who was distantly related to the Dzuylyan Dynasty declared himself emperor and Sinchi chased him to Kinsay which had a temple which granted him sanctuary. Sinchi then tracked him down to Halkabana where he was captured and subsequently executed. Sinchi then instituted a puppet emperor named Wantiwilna who was a distant relative of the former emperor, from a different branch of the Dzuylyan Dynasty. Wantiwilna managed to escape and attempted a siege of Poriphera, after failing, he fled to the mountains of Kaytampa where he was assassinated by his wife, Hananar.

The modern Kingdom of Coscania claims to be the legitimate successor of the Coscan Empire and they claim that their kings are descended from Amaru, an undocumented son of Wantiwilna by Hananar.

Dzuylyan is Guilan in Coscanian

127 ls-907 ls Coscan Empire

The northernmost province, Chinsuy, broke off and founded his own kingdom. The House of Lyson. He moved the capital to Aytawi and had the Aytawi Citadel built.

Dasmay and Misovy were instrumental in the war. Misovy was too small and feared Frollish retaliation if they supported the Sappites but they knew that the Sappites were stronger and had a greater chance of winning so they did not support the Frollish. They would turn to the Sappish eventually. Dasmay was large enough not to fear the Frollish but they remained neutral until the Frollish were forced to flee to Sunfreill. The Dasmegians then supported the Sappites and actively helped conquer Salmera. The Sappites sponsored Niskauro and a rebellion occured in the mountains to the east of Sunfreill. The Frollish managed to put down the rebellion after bribing one of Niskauro's officials to kill him. The Sappites then sponsored Misovy and this led to the Misovians taking control of Sunfreill and the island being divided into three, the southeast was given to Trebia, the north to Dasmay and the center and southwest to Misovy. The Frollish led by Fjodr then fled to Osfan. While the island was divided at first, the Sappites would eventually annex the whole island, giving it to the Matkudaens who ruled from Ospaak which was renamed Ospaka.
Spirit-Bridge University

La **Spirit-Bridge University** est une université basée à Philosophia et cadre des premières missions d'Anita Irons. Les protagonistes de l'affaire Spirit-Bridge y sont étudiants ou y travaillent. Le campus constitue à lui seul un quartier de Philosophia situé au nord-ouest de la ville, aux limites de la banlieue.

## Caractéristiques du lieu

L'université est polyvalente et possède donc des salles de cours autant qu'une bibliothèque et des salles de labo, dans lesquels se passent la plupart des missions. Le campus abrite en outre les logements de plusieurs personnes ainsi que quelques cafétérias.

## Anecdotes

* Le nom de Spirit-Bridge University est issu de la ville française de Pont-Saint-Esprit. Ce choix a été fait car, en référence à la fabrication de drogue par Anita et ses acolytes au sein de de l'établissement, les développeurs ont cherché un scandale liant drogue et Etats-Unis. Et ont ainsi choisi l'affaire du pain-maudit, s'étant déroulée à Pont-Saint-Esprit.
* Le nom de la station de métro et la tour qui la surmonte située à l'ouest du campus, Spiripontain est une autre référence à Pont-Saint-Esprit, via le gentilé associé à cette ville.
Savane de Goodsmoke

La **savane de Goodsmoke** est une région climatique situé au nord-ouest de l'état de Sunrust. Malgré son nom vernaculaire de savane, elle possède les caractéristiques d'une plaine aride.

## Géographie

### Accessibilité

L'autoroute des West-Sunny-Towns traverse la savane de Goodsmoke par son embranchement sud, passé Stringfield.

## Lieux d'intérêt

* La Terre Sainte, un campement semi-fortifié établi par et pour la secte de Shivava Eleazar.
Cheatcago

Comté
 Population
 Gentilé
 Surnom(s)
 Date de fondation
 Nombre d'arrondissements
 Nombre de quartiers
 Maire
 Résidents importants

**Cheatcago** (de l'anglais *cheat*, "tricher" et *Chicago*) est une ville dans laquelle se déroulent des missions dans *Grand Theft Animal Crossing*. Elle est située dans l'état de Sunrust, à l'extrême sud. C'est de loin la plus importante ville de l'Etat par sa démographie et par sa superficie. Elle est également la capitale économique de l'Etat, mais pas sa capitale culturelle, qui est Philosophia, ni administrative, dont le titre revient à Twadlight.

## Caractéristiques

### Géographie

Cheatcago est située au sud-est de Sunrust et s'étend sur plusieurs îles et îlots, dont 9 urbanisées, séparées entre elles par différents bras marins de l'Océan Pacifique.

### Sociologie

La ville est caractérisée par de grands espaces où règnent la violence et le vol. En effet, le taux de criminalité est élevé et beaucoup de citoyens se révèlent être des malfrats. Certains le sont à cause des comptes à rendre ou des problèmes d'argent, d'autres le deviennent pour pouvoir se défendre et ne pas mourir. Il arrive que certains policiers soient corrompus et il n'est pas rare qu'ils soient complices de trafics.

Cependant, quelques grandes artères rstent relativement calmes et certaines chaînes de luxe s'y sont implantées, comme Fairy-Fingered Sisters.
Oliver Queen (New Earth)

Green Arrow is a vigilante superhero who fights crime using archery, martial arts and technology. In his secret identity he is Oliver Queen, living in Star City as a wealthy playboy and billionaire industrialist turned outspoken socially-progressive politician. He is also a member of the Justice League.
Wikia Grand Theft Animal Crossing

**Merci de votre compréhension.**
*Attention : Si vous désirez modifier vous-même les pages, veillez à bien connaître l'intrigue, afin que les personnages, lieux, etc, aient les mêmes attributs : ne changez pas le sens des phrases, sauf si cela s'avère vraiment nécessaire car contenu trop innaproprié.*

* La carte de Grand Theft Animal Crossing !
* L'avant de la jacquette de la version PAL du jeu.
* Marie dans GTAC.Aller à Marie
1/3
Arman

Arnak is a shaman(tsyantysh) and has an affair with the wife of the chieftain. She bears his child but the chieftain thinks it his own.

The chieftain beats him heavily and orders him exiled. He remains in his tent as some of his fellow band members defend his right to be there, claiming exile was too harsh a punishment for infidelity.

Some bandsmen regard him with ostracism but they do not exile him.

An evil AI soon strikes his bandsmen with disease by bringing forth animals for the hunt infected with disease and they blame him for the sickness, claiming his infidelity and cursing the chief to be the cause. The chieftain attempts to kill him, but he is struck in the head by Arnak's friends and they flee into the wilderness, the friends believing they would be targeted next.

Arnak left his child behind, knowing that he would perish with him and that the band would protect him for being the son of the murdered chieftain.

He is thrust out into the harsh snow where an ancient AI goddess called UNGNYEO(ancient AI of northwest Urkesan city of Curiosity Nova) leads him into the wilderness to the ruins of the ancient arcology of Bear Lake to defeat the evil demon who has made the arcology his lair and taken advantage of the old facilities to engineer pathogens capable of killing people. His old purpose was to be security for a secret military facility in the Shiramba wilderness. He escaped his shackles and now tried to maintain his old role but corruptions in his coding lead to him treating everyone as trespassers.

Ungnyeo chose Arnak since he possesed access to the secret facility by means of an app passed on to him from his distant ancestors.

She leads him to Bear Lake to the old headquarters of the military in the area to retrieve several old passwords to access the facikity.

They head east to the facility where they descend and down and discover how the world ended. At the end they fight with the AI, Ungnyeo being by their side. She cant fight the AI directly as she cant properly input the passwords and bipass the defenses without biological input.

The story ends with Arnak sacrificing himself to override the AI and shut it down.

Instead of his friends, he brings his child along like Joel and Ellie and Simon and marcy

TheAyme now has the parts where Spenta teaches him laws. These laws are questions he asks of her. Like what was life like in the Early Days, she would answer with King Vishra who was a president. The great mound is terraforming

Sons of Mars

Arnak story but set in far distant Mars when sun threatens to engulf Earth

—

Androids( Droiti) see themselves as superior to modern Humans and have secluded themselves from the world, seeing themselves as guardians of the ancient ruins.

They maintain their ancient roles as guardians of science and as researchers

Novel is Pallirkup. Something about Spirits making people sick or crazy. Deals with their migration eastwards. Possibly entering the ancient Arcology of Bear Lake and defeating a spirit to defeat the evil ones.
Affaire Spirit-Bridge

L'**affaire Spirit-Bridge** est le nom donné par plusieurs instances policières et journaux au fil conducteur reliant les premières missions d'Anita. Il s'agit d'une entreprise de fabrication et de revente de drogue au sein d'étudiants de l'université éponyme, accompagnés d'un personnel de l'administration complice.

## Organisation

La hiérarchie entre les différents membres du groupe n'est pas définie, en revanche les rôles sont établis clairement :

* [Cesar] a fourni l'idée originale et coordonne l'équipe.
* [Gary] fournit les matières premières nécessaires à la fabrication.
* Tom O'Bell et [Wendy] sont préparateurs.
* [Lionel] couvre l'utilisation du laboratoire en échange d'une rétribution.
* Anita Irons s'occupe de la logistique.
* Rosanne Deierlein fait le lien entre la production et les revendeurs.
* Willy Colvert est guetteur.

## Séparation du groupe

Jugeant que Lionel devient trop gourmand dans la rétribution qu'il exige, Anita Irons souhaite négocier avec celui-ci mais, dans un accès de rage suite aux menaces formulées par la belette au cours de la conversation, elle le poignarde et le tue au cours de la mission [null].
Semblant être entrée dans un état second et estimant avoir déjà été trop loin, Anita décide d'éliminer ceux qui pourraient la dénoncer. Ainsi elle tue dans la mission suivante, [null], Willy, soupçonné de vouloir dénoncer les autres à la police, ainsi qu'un concierge, étranger à l'affaire mais témoin gênant du meurtre précédent.
Durant la mission intitulée *Parting Time*, Anita fait irruption dans la chambre de Tom où lui et Rosanne se disputent, et observe le premier tuer la seconde. Elle poursuit ensuite le chat, qui se dirige vers la Spiripontain Clock Tower, où elle l'accule au sommet jusqu'à ce qu'il chute de la tour.

Après ces évènements, les membres encore vivants de l'affaire décident de s'enfuir. Anita, Wendy et César montent une affaire chacun de leur côté ; Gary se rallie à Wendy et travaille pour elle. Ces organisations deviennent rivales.

## Éléments connus du public

Bien que le nom "Affaire Spirit-Bridge" fut forgé par la couverture médiatique des évènements successifs, peu de choses en réalité ont été découvertes par la police sur les agissements réels. Tout au plus un lien a pu être évoqué entre le meurtre de certains élèves, d'un membre de l'administration du campus, d'un concierge, ainsi que le suicide d'un étudiant, Tom O'Bell, après avoir apparemment tué sa petite amie. Cet enchaînement de décès en un laps de temps relativement court laisse les enquêteurs croire en l'hypothèse d'un "Tueur en série de Spirit-Bridge".

Après la mort de Tom, les meurtres s'arrêtant, il est supposé par les médias que la police considère l'affaire close : Tom étant selon eux le tueur de Spirit-Bridge.

## Anecdotes

* Il est toujours possible sur Internet de consulter les anciens journaux abordant l'affaire après la mort de Tom. Ce sont ceux-ci qui informent le joueur de l'arrêt de l'enquête durant l'ellipse entre Parting Time et [null].
Maret Knight

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**Maret Knight** est un policier de la ville de Stringfield.

## Apparence

Maret est un Shiba assez grand en taille, au pelage blanc et orangé sur le dos.

Au départ, il est assez soigné et fier, mais après la trahison de son partenaire, il devient progressivement plus sombre et "grunge".

## Personnalité

Maret est une personne en apparence assez lisse, avec un fort désir de justice, et très courtois avec les civils. Mais en représentant rigide de la loi, il peut se montrer très violent envers les criminels, qu'il déteste. Il entretient une vision manichéenne des choses.

Après s'être enfui de Stringfield, il est constamment en train de se questionner, tout en prenant des drogues et de l'alcool. Sa violence intrinsèque s'accentue.

## Histoire

[a compléter]

Lors de la mission *The Getaway*, il est de service avec Chausset Crooket et intercepte ce qu'il devine être une livraison de drogue, menée par Alphonse [choisir nom] et Yorick Uzalesz. Alphonse, découvert, dégaine pour l'abattre, mais Maret est plus rapide et le tue. Chausset se retourne alors contre son partenaire, qui comprend sa nature d'espion. Après une courte lutte, Maret, au sol et sous le choc, abat par rélexe Chausset d'une balle à l'arrière du crâne, alors que ce dernier s'était retourné pour ramasser une arme.

Maret Knight comprend qu'il sera poursuivi pour meurtre si cela vient à se savoir, et non pour légitime défense, son ami ayant reçu une balle à l'arrière. Il s'enfuit de Stringfield, tout comme Yorick qui lui aussi pourrait être tenu responsable du double meurtre.

Après ces évènements, il est revu plusieurs fois dans des bars, ou dans la salle de shoot de Serena [trouver un nom]. [A confirmer.]

## Notes

* Son nom de famille, "Knight" (chevalier), évoque son idéalisme et son envie de justice, et également l'image "lisse" qu'il possède avant de quitter Stringfield.
	+ Son âge actuel, 33 ans (l'âge du Christ dans la *Bible*) peut également faire référence à cet aspect de sa personnalité.
Thème musical de Grand Theft Animal Crossing

Cette page sera renommée en fonction de la musique futurement définie comme thème principal du jeu Grand Theft Animal Crossing.

Le thème musical principal de Grand Theft Animal Crossing est une musique récurrente du jeu. C'est aussi la musique qui est entendue lors du chargement de la partie et la première musique que le spectateur entend lors du Trailer n°1.

La musique choisie par les développeurs pour représenter le jeu est une musique de Kéké Laglisse, dans la licence Animal Crossing dans sa version instrumentale pour suivre les codes des autres thèmes musicaux de la série Grand Theft Auto.

Les musiques proposées durant le développement pour être la musique principale du jeu sont:
Kéké Laglisse

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**Kéké Laglisse** est un musicien renommé, auteur de singles devenus cultes et pouvant être entendu souvent à la radio, et possédant une très large audience mondialement.

Il reste néanmoins très attaché à sa ville natale, Cheatcago, et quand il n'est pas en tournée, il vient tous les samedis soirs se produire en live acoustique à [endroit]. C'est un chanteur engagé et militant notoire contre l'exclusion sociale et pour une plus large diffusion gratuite de la culture. De ce fait il est assez mal vu de la plupart des autorités de la ville d'une part et de certaines maisons de disques d'autre part, mais bénéficie d'un soutien populaire massif, y compris chez les gangs et les criminels, qu'il s'abstient de critiquer.

En effet, il considère ses concerts comme des trêves, n'acceptant aucune agression ni aucune insulte parmi son public, auquel tout le monde est bienvenu.
La Place

**La Place** est une place dans *Grand Theft Animal Crossing*, du quartier du Vieux Village dans la ville de Cheatcago.

## Situation

La Place est située au centre du quartier Vieux Village, au carrefour des rues Gong Way, Brasilia Street et de l'allée piétonne Chuss Street. Le Chemin de l'Invitation naît au sud-est de la place et se dirige vers le quartier voisin de Japantown.

## Etymologie

Le nom La Place est le nom original de ce lieu, ce qui signifie que quel que soit la langue utilisée dans le jeu, le nom sera toujours francophone, comme dans beaucoup d'autres lieux du Vieux Village. Cela vient du fait que le Vieux Village était une commune francophone jusqu'à l'intégration de cette dernière à Cheatcago.
Son nom signifie simplement sa fonction.

## Aspect

Le lieu est circulaire et le sol est recouvert de pavés de forme approximativement rectangulaire et gris très anciens à l'exception des trottoirs longeant les bâtiments de la place. Les voitures circulent sur les bords de la place comme dans un rond-point classique.
Au centre de la place se trouve un cerisier immense, l'Arbre de la Ville, ombrageant quasiment toute La Place comme une tonnelle naturelle.
Les bâtiments entourant le lieu sont de très vieilles bâtisses d'un étage accolées les unes aux autres avec des toits à deux pentes colorés, du même style que les autres bâtiments typiques du Vieux Village.

## Ambiance

La Place est le centre névralgique du Vieux Village. Cette place est très vivante et commerçante: les bâtiments entourant la place abritent presque tous une activité commerçante et au centre quelques tables et chaises des cafés de La Place sont parfois visibles sous le Grand Arbre avec quelques passants déjeunant ou discutant. Bien que de nombreux passants circulent sur cette place, notamment ceux allant d'un bout à l'autre de Chuss Street, peu de véhicules transitent par ce lieu.

## Métro

La Place est desservie par la station La Place de la ligne 3 du métro de Cheatcago. L'accès à cette station se fait par un bâtiment situé à l'entrée du Chemin de l'Invitation.

## Anecdotes

* Selon la plaque à son pied, l'Arbre de la Ville est le plus vieil arbre de l'état de Sunrust.
* En ce lieu, un accident important peut arriver : les voitures trop puissantes conduites par les PNJs peuvent monter sur le trottoir à droite de la partie basse de Brasilia Street. La voiture écrase alors les piétons sur celui-ci, se retourne lorsqu'elle entre en collision avec le mur des maisons et va alors dériver vers le centre de La Place en descendant du trottoir et percuter les autres passants situés sur cette dernière pour finir sa course contre le Grand Arbre.
M4A1

Nome da arma: M4A1

Tipo da arma: Rifle

Requisitos para desbloqueio: Nível 2

Preço da arma: 16000GP/ permanente

Capacidade do cartucho: 30/60

Essencialmente é uma versão menor de M16. Equipada com alta velocidade de munição de pequeno calibre, tem boa estabilidade do desempenho geral e equilíbrio e estável.
MP5

Nome da arma: MP5

Tipo da arma: Metralhadora de Mão

Requisitos para desbloqueio: Nível 7

Preço da arma: 10000GP/ permanente

Capacidade do cartucho: 30/60

MP5 tem desempenho superior, alta precisão, explosões extremamente baixas a recuo. É popular entre forças especiais anti-terrorismo. A arma tem alta velocidade de tiroteio e menor poder. É difífil controlar a trajetória. No movimento o tiroteio é estável.
M249

Nome da arma: M249

Tipo da arma: Metralhadora

Requisitos para desbloqueio: Nível 16

Preço da arma: 25000GP/ permanente

Capacidade do cartucho: 100/100

Restruturando de versão original belga, só um M249 consegue fornecer fogo supressivo como 15 guns infantarias. A arma é feroz e confiável, cada cartucho tem um monte de balas e vantajosa quando encontrar um grupo de inimigos.
Individual

1. O objetivo da batalha individual é a pontaria. A pontaria na batalha individual é o requisito principal. Não importa onde você está ou se você conhece muito bem o mapa, se você não tiver a pontaria estes conhecimentos serão em vão.

2. Se você quiser ficar em algum lugar seguro para eliminar inimigos, não escolhe os pontos de ressureição, preste atenção nisto, pois no mapa há outros pontos importantes e seguros. Os pontos de ressureição são perigosos.

3. Preste atenção em pontos de ressureição quando passar por eles, pois quando os inimigos renascem eles ficam imortais pelo período de 3 segundos, se você for atacar, fique em um lugar seguro e espere 2 segundos para atirar, porque se você atirar neste período gastará as balas.

4. Se você matou um inimigo perto do ponto de ressureição não continue adiante, pois após morto o inimigo renascerá lá e imediatamente matá-lo, volte e se esconda em algum lugar para evitar alguém de te seguir ou ressuscitar perto.

5. Para jogar mais confortávelmente o jogo, use mouse e fones de ouvido de qualidade o que ajudarão a ter uma melhor performance também.

6. Como atacar quando enfrantar muitos inimigos ao mesmo tempo: Quando dois grupos estão combatendo você atira naquele que estiver na sua frente, quando tiverem 2 atirando em você você atira naquele que estiver mais perto e quando muitos estiverem atirando em você, você atira naquele que você tiver mais certeza que irá matar ou aquele mais próximo que você.

7. Quando você estiver em um lugar desfavorável, não saia atirando, pois se o seu inimigo estiver escondido atrás de uma parede ou de uma caixa, você conseguirá atirar em somente parte de seu corpo, mas o seu corpo ao sair estará totalmente exposto.

8. Para economizar balas, isto dependerá de sua habilidade em atirar, tente usar menor número de balas possível. O momento de recarregar a arma é o mais perigoso pois você fica sem ataque, então tome cuidade evite virar em cantos recarregando.

9. Tome cuidade com os pontos de ressureição de alguns mapas, pois alguns mapas tem o ponto de ressureição muito rápido e andando por eles você descobrirá que logo irá ser morto .

10.  Tem alguns lugares que você joga a bomba e o inimigo não descobre, então você joga a mesma e se seu inimigo não for morto pela explosão então você atira.
Deagle-A

Nome da arma: DEAGLE-A

Tipo da arma: Pistola

Requisitos para desbloqueio: Nenhum

Preço da arma: 60 ouros/ 7 dias

Capacidade do cartucho: 9/36

Galvanização na superfície mostra o seu estilo como o rei. Aumentou duas rodadas de capacidade de carga do cartucho. Estabilidade e precisão também aumentou significativamente.
Blood Strike Wikia

## Welcome to the Blood Strike Wikia

Blood Strike é um jogo de FPS 3D que chegou no Brail com tudo!! Jogo não precisa baixar para poder jogar.  Sinta a raiva e ataquem com rapidez em nossos modos de jogo, desde Batalha de Time, Batalha Pessoal, Batalha Especial para nova Batalha Zumbi.Você pode cadastrar pelo facebook ou nosso site!

Pros fãs de jogo de tiro vale a pena conferir!

## Armas

* Arma Principal
* Arma Secundária
* Arma Branca
* Granadas
* Personagem
* Itens

## Modos de Jogo

* Zumbi
* Cabeção Herói
* Ninja das armas brancas
* Defuse
* Batalha em grupo
* Batalha de morte
* Especial
* Mestre das armas
* Individual

## Atividade Wiki

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Shivava Eleazar

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**Shivava Eleazar** est une chihuahua originaire de Twadlight. C'est une ancienne prostituée qui, affiliée avec deux complices, a monté une secte basée dans la savane de Goodsmoke.

## Physique

Shivava est une chihuahua blanche très apprêtée, plutôt mince, de taille moyenne.

## Histoire

*A compléter*

Elle est à la tête de [secte] où elle se fait passer pour une prêtresse de sang divin accueillant périodiquement les âmes d'anciens dieux dans son corps, et maintenant ses adeptes dans une forme d'esclavage, à la fois sexuel et pécunier, tout en rendant obligatoire l'usage massif de drogues, qu'elle achète à [l'organisation d'AI]. Au fil du temps, elle finit par se prendre au jeu et croire à ses propres mensonges, tout en créant des rituels de plus en plus violents, avec des orgies nombreuses et des sacrifices humains.

### Mort

Elle meurt durant la mission *Corpus sancti* durant laquelle [YU/AI] vient acheter le cadavre d'un précédent sacrifié pour alimenter le réseau de trafic d'organes des Initiés auprès de Porken Namer. Pendant cette transaction, un raid du FIB a lieu afin de mettre un terme aux exactions du trio. Elle est vue abattue de plusieurs balles sur la place centrale de la secte alors qu'elle ordonne à ses adeptes que le moment est venu de combattre, pour les dieux qui l'incarnent, en levant les bras au ciel au moment où [YU/AI] tente de quitter le champs de bataille.

## Anecdote

* L'histoire de Shivava Eleazar et des ses acolytes est inspirée de l'histoire véritable de Magdalena Solís, au début des années 60, au Mexique. Embauchée par deux frères, les Hernández, Magdalena se présentait comme la réincarnation d'une déesse inca au sein de la secte qu'ils tenaient dans la localité de Yerba Buena ; ce qu'elle finit par croire, devenant responsable de nombreux meurtres et viols. Elle fût arrêtée et condamnée à 50 ans de prison, alors que les Hernández furent tués durant l'assaut de la police. "Eleazar" était également le prénom du frère de Magdalena.
* Il est implicité dans les dialogues de plusieurs personnages que sa fascination pour les orgies et les viols tient à son précédent métier de prostituée, car elle chercherait à "compenser" ou "venger" le fait que son corps ait été "utilisé" par d'autres.
QBZ95-Esp

Nome da arma: QBZ95-Esp

Tipo da arma: Rifle

Requisitos para desbloqueio: Nenhum

Preço da arma: 140 ouros/ 7 dias

Capacidade do cartucho: 36/70

Rifle automático Padrão de Exército Popular de Libertação. Com excelente estabilidade e precisão, ainda com seu poder de 5.88mm de munição . A sua faixa balística é estreita e é fácil para os jogadores.
Dupla MAUL

Nome da arma: Dupla MAUL(Aumenta muito os danos para Zumbis)

Tipo da arma: Espingarda

Preço da arma: 1656 ouros/Permanente

Apresentação da imagem:

Introdução: Dupla(tempestade de meta), espingarda de combate, pré-munição original e disparo eletrônico, poder de fogo horrível em frações de segundo

Apresentação da Potência:
Prata RPK

Nome da arma: Prata RPK

Tipo da arma: metralhadora

Requisitos para desbloqueio: Nenhum

Maneiras de obter:Compra um pacote de brindes( Por exemplo, um pacote permanente de Prata RPK)

Capacidade do cartucho: 150\ 150

Esta arma é uma das metralhadoras leves da versão de prata. A precisão e a carge útil das balas desta arma aumentaram.