Leclerc Prototype

* Default
* Bastille

## Crew

* Commander
* Driver
* Gunner

The **Leclerc Prototype** is a Tier 7 progression Main Battle Tank under Francine De Laroche's dealership.

## History

lass: Main Battle Tank (Prototype)

Developed: 1982-1986

Service: N/A

Vehicles Built: 1

Operators: N/A

This is one of the earliest Leclerc prototypes called MSC (Mulet Systéme Complet). It was based on a technology developed for the failed AMX-40 export MBT as a part of a program called EPC, which would in 1986 be renamed to Leclerc in honor of Philippe François Marie Leclerc de Hauteclocque, a famous Free French commander during the Second World War. This tank (effectively still a testbed) featured the early versions of many components that would later make it to the production version, such as the 120mm smoothbore gun by GIAT or the UNIDIESEL V8X engine. This vehicle appeared in several configurations between 1986 and 1989 and underwent numerous tests, which resulted in the construction of the first real Leclerc prototypes that were even more packed with modern electronics, resulting in the biggest difference between the Leclerc and other western MBTs – the use of digital technologies.

## Vehicle Traits

* Armored: This vehicle's armor can withstand a lot of punishment, allowing it to survive even serious firefights.
* Heavy Weapon: This vehicle carries one of the largest weapons around with significantly increased damage per shot.
* Improved Reverse: This vehicle can drive backwards much faster than other vehicles can.
* Protected Modules: This vehicle's internal components take less damage, making them harder to destroy.
* Designate Area: This vehicle features the ability to designate all visible vehicles within the range of 100 meters. Designated targets take increased damage.

## Upgrades

### Armor

Leclerc Prototype Stock Armor
 This MBT's front is protected by composite armor. Composite armor consists of combined layers of steel and other material and offers excellent protection against HEAT shells and ATGMs. Its steel sides and rear are considerably more vulnerable. Additionally, you may customize the armor layout via upgrades.

Improved Turret Armor (Steel)
 These modules replace the stock armor and increase the turret protection against armor piercing projectiles.

Improved Turret Armor (Composite)
 These modules replace the stock armor and increase the turret protection against HEAT projectiles.

### Weapon

**Stats:**

* **Depression/Elevation**: -8.0° / 15.0°

## Abilities

**Description:**Designates all visible vehicles within the range of 100 meters. Designated targets take increased damage.

**Description:**Designates all visible vehicles within the range of 150 meters. Designated targets take increased damage.

## Footnotes

1. ↑ 680 mm at 150m;
510 mm at 500m
2. ↑ 2.0 2.1 120mm DM43A1 AP and Improved Autoloader are mutually exclusive; equipping one upgrade will unequip the other.
3. ↑ 750 mm at 150m;
563 mm at 500m
4. ↑ 215 for Partial Penetration;
54 for Non-Penetrating Hits
5. ↑ 5.0 5.1 Improved Commander Optics and 120mm OESS 120 F1 HEAT are mutually exclusive; equipping one upgrade will unequip the other.
6. ↑ 72 for Non-Penetrating Hits
7. ↑ 18 mm at 100m;
9 mm at 1000m
8. ↑ 8.0 8.1 Improved Hyperbar Turbocharger and Improved Transmission are mutually exclusive; equipping one upgrade will unequip the other.
9. ↑ 9.0 9.1 9.2 Spall Liner, Enhanced Module Maintenance Kit, and Experimental Smoke Grenades are mutually exclusive; equipping one upgrade will unequip the others.
10. ↑ 10.0 10.1 10.2 Improved Gunner Sight, Improved Stabilization System, and Improved Fire Control System are mutually exclusive; equipping one upgrade will unequip the others.
11. ↑ 11.0 11.1 11.2 Improved Tracks, Improved Drive Sprockets, and Improved Torsion Bars are mutually exclusive; equipping one upgrade will unequip the others.
12. ↑ 12.0 12.1 Enhanced Turret Drive and Improved Steering System are mutually exclusive; equipping one upgrade will unequip the other.
13. ↑ 13.0 13.1 Ability activation time is instant, but it takes 5 seconds to successfully designate vehicles
14. ↑ 14.0 14.1 Designated targets become marked for 10 seconds

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