Project Aegis

**Project Aegis** is an initiative established by top-ranking Brigade members in order to protect the guild from treachery or discovery by enemies, whilst also enabling the growth of the town blooming around their home base of Nadir's Zenith. It was revealed during the village's first Town Hall that this solution involved tying the memories of Brigade members to an item known as a Token of Memory.

## Planning

This plan was devised by the intelligent minds of Corinthia Sun-Wind and Shards, with help regarding the presentation of the plan from Mr Curse. By utilizing the power source obtained from Matta Outpost, combined with the already immensely powerful CORE of Nadir's Zenith, the tower's illusory field can be re-engineered to work differently than it does currently.

## How It Works

Currently, the tower projects an illusory field that only obscures the tower from view when 5 miles away or further. However, by reworking the CORE with the assistance of an additional power source, the tower can instead exude a field that connects the memories of Nadir's Zenith and the Brigade to the tower itself.

As long as a creature is within the 5 mile radius of the tower or it's connected "child" towers their memory will stay untouched- however, if they leave this listed radius without the Token of Memory, they'll forget about the Brigade and the surrounding homestead entirely. There will also be a "lesser" Token to be given to people trusted with knowledge of Nadir's Zenith (the town) but not the Brigade, allowing them to remember details about the fledgling town in order to come back for future trade or visitations.

## Mechanical/Rules Function

Upon entering a 5 mile radius of Nadir's Zenith or any of it's child towers, any sentient creature capable of having memories or storing data is "enchanted" with the effects of a delayed Modify Memory cast at 9th level. The effects of the spell, however, do not afflict the creature until they leave the listed radius, whereupon they must make a (DC REDACTED) saving throw or have all memory of interactions with the Brigade, it's members, it's (designated secret) intel, and Nadir's Zenith itself rewritten as a passing memory of a boring and overwhelmingly unpleasant seaside town in the middle of nowhere. The memories of other Brigade members (as deemed by their ownership of a Token of Memory) are modified or removed on a case-by-case basis, dependent on how closely connected their conversations or meeting were connected to the guild and the location.

Additionally, those who do not hold a Token of Memory see Nadir's Zenith and the other towers as small, quaint lighthouses. Anyone who enters a tower appears to simply enter the lighthouse via a front door, though this can be seen through with a (DC REDACTED) Intelligence saving throw. Dragons who enter the lighthouse through the Landing Pad appear to shift into humanoid form before sliding down onto the gallery and entering through a door in the lantern pane. In the unique case that a Huge or larger creature other than a dragon enters the Zenith, the illusion attempts to warp to fit the narrative of them entering the tower, but the DC to disbelieve the illusion will be drastically lowered.

Those who carry or wear a Token of Memory retain all their memories of the guild and their home base(s). However, if they were to lose or break their Token outside of the designated radius, the Modify Memory spell will immediately hit them. If they fail their (DC REDACTED) saving throw all their related memories will immediately be overwritten accordingly in whatever way makes most sense to their mind. On a success, they retain their memories entirely, but attempting to enter the radius of any tower again will cause the Modify Memory spell to hit them again immediately.