Strength Essence

## Strength Major Essence

### Star Sign: The Conqueror

* Description: Channel the gift of your chosen Star Sign to bolster your Attributes.
* Accuracy: N/A
* Roll Stat: N/A
* Cooldown: 60m
* Range: N/A
* Targets: Self
* Duration: 60m
* Special: This Ability can be used in place of your Movement Action. This Buff cannot be dispelled.
* Buff: +2 Strength

### **Unarmed**

*You fight using nothing but your bare fists, and brute strength.*

*"I once saw this harpy, brave as can be. Walked up and punched an orc right in the face! Craziest thing I ever saw!" -Anonymous*

**Iron Strike**

1. Description: You strike a foe with a part of your body.
2. Accuracy: Melee Attack Bonus vs. Armor Class
3. Roll Stat: Strength
4. Cooldown: N/A
5. Range: 1
6. Targets: 1
7. Duration: N/A
8. Special: N/A
9. Mayhem: You may use this ability immediately after landing a Critical Hit with any other Unarmed Attacks. You may only target the for you Critically Struck and only if they are within 1 tile of you.
10. Damage: 1D10 + Strength - Damage Reduction
11. Crit Damage: 2D10 + Strength + Strength - Damage Reduction

**Keening Strike**

1. Description: A quick and deadly attack that has increased damage on a Critical Hit.
2. Accuracy: Melee Attack Bonus vs Armor Class
3. Roll Stat: Strength
4. Cooldown: 15m
5. Range: 1
6. Targets: 1
7. Duration: N/A
8. Special: N/A
9. Mayhem: N/A
10. Damage: 1d10 + Strength - Damage Reduction
11. Crit Damage: 3D10 + Strength + Strength - Damage Reduction.

**Quivering Palm**

1. Description: You strike a Foe dealing damage and Paralyzing them for 1 Turn.
2. Accuracy: Melee Attack Bonus vs Armor Class
3. Roll Stat: Strength
4. Cooldown: 15m
5. Range: 1
6. Targets: 1
7. Duration: 1
8. Special: N/A
9. Mayhem: N/A
10. Damage: 1d10 + Strength - Damage Reduction
11. Crit Damage: 2d10 + Strength + Strength - Damage Reduction

**Chi Blast**

1. Description: You launch a powerful blast of Chi at your target.
2. Accuracy: Melee Attack Bonus vs Armor Class
3. Roll Stat: Strength
4. Cooldown: 15m
5. Range: 3
6. Targets: 1
7. Duration: N/A
8. Special: This attack uses your Melee Attack Bonus for Accuracy.
9. Mayhem: N/A
10. Damage: 1d10 + Strength - Damage Reduction
11. Crit Damage: 2D10 + Strength + Strength - Damage Reduction

**Tornado Kick**

1. Description: Area of Effect attack that deals damage and pushes those struck back 1 Tile.
2. Accuracy: Melee Attack Bonus vs. Armor Class
3. Roll Stat: Strength
4. Cooldown: 15m
5. Range: 1
6. Targets: 4
7. Duration: N/A
8. Special: N/A
9. Mayhem: N/A
10. Damage: 1D10 + Strength - Damage Reduction
11. Crit Damage: 2D10 + Strength + Strength - Damage Reduction

### **Heavy Weapon**

Two handed swords, axes, or Warhammers are your specialty.

*“That thing was too big to be called a sword. Too big, too thick, too heavy, and too rough, it was more like a large hunk of iron.” -- Kentaro Miura*

**Hew**

1. Description: (Basic Attack) Swift strike with your heavy weapon.
2. Accuracy: Melee Attack Bonus vs. Armor Class
3. Roll Stat: Strength
4. Cooldown: 0
5. Range: 1
6. Targets: 1
7. Duration: 0
8. Special: N/A
9. Mayhem: N/A
10. Damage: 1D10 + Strength - Damage Reduction
11. Crit Damage: 2D10 + Strength + Strength - Damage Reduction

**Retaliate**

1. Description: A powerful strike at your foe.
2. Accuracy: Melee Attack Bonus vs. Armor Class
3. Roll Stat: Strength
4. Cooldown: 5min
5. Range: 1
6. Targets: 1
7. Duration: 0
8. Special: N/A
9. Mayhem: **You may use this ability Immediately on a foe that has dealt damage to you if off Cooldown.**
10. Damage: 1D10 + Strength - Damage Reduction
11. Crit Damage: 2D10 + Strength + Strength - Damage Reduction

**Rage**

1. Description: Enrage yourself increasing your Strength but reducing your Armor Class.
2. Accuracy: Fixed DC 0
3. Roll Stat: N/A
4. Cooldown: 30min
5. Range: N/A
6. Targets: Caster Only
7. Duration: 30min
8. Special: Increase Attack Bonus by 1 + Strength by +1 and Armor Class -2
9. Mayhem: N/A
10. Damage: N/A
11. Crit Damage: N/A

**Pommel Strike**

1. Description: Strike your foe with the pommel of your weapon Stunning them.
2. Accuracy: Melee Attack Bonus vs. Armor Class
3. Roll Stat: Strength
4. Cooldown: 15m
5. Range: 1
6. Targets: 1
7. Duration: 1
8. Special: N/A
9. Mayhem: N/A
10. Damage: 1D10 + Strength - Damage Reduction
11. Crit Damage: 2D10 + Strength + Strength - Damage Reduction

**Leap Attack**

1. Description: Leap through the air at a foe and deliver a powerful strike.
2. Accuracy: Melee Attack Bonus vs. Armor Class
3. Roll Stat: Strength
4. Cooldown: 15m
5. Range: 3
6. Targets: 1
7. Duration: 0
8. Special: N/A
9. Mayhem: **Whenever a foe moves more than 2 Tiles in a turn you may use this ability on them immediately if they are in range after that foe's movement ends.**
10. Damage: 1D10 + Strength - Damage Reduction
11. Crit Damage: 2D10 + Strength + Strength - Damage Reduction

### **Two Weapon**

You duel-wield two weapons weather it be swords, daggers or even axes.

*"Ah, yes twin blades deadly and elegant a bit like me!"* -Freefolk Duelist Unknown

**Eviscerate**

1. Description: (Basic Attack) Deadly strike that has a chance to deal extra damage.
2. Accuracy: Melee Attack Damage vs. Armor Class
3. Roll Stat: Strength
4. Cooldown: 0min
5. Range: 1
6. Targets: 1
7. Duration: 0
8. Special: N/A
9. Mayhem: N/A
10. Damage: 2d5 + Strength - Damage Reduction
11. Crit Damage: 4d5 + 20 + Strength + Strength - Damage Reduction

**Blade Defense**

1. Description: You focus on your defense lowering your Melee Attack Bonus to increase your Armor Class.
2. Accuracy: N/A
3. Roll Stat: Fixed DC 0
4. Cooldown: 30min
5. Range: Self
6. Targets: 1
7. Duration: 30min
8. Special: Armor Class +4 Melee Attack Bonus -2 Range Attack Bonus -2
9. Mayhem: **You may activate this ability when you are struck by a Critical Hit, using the ability in this manner halves the damage of that Critical Hit. (Adjust HP Manually)**
10. Damage: N/A
11. Crit Damage: N/A

**Sweeping Strike**

1. Description: Perform a low sweeping attack that has a chance to knock your foe Prone.
2. Accuracy: Melee Attack Bonus vs. Armor Class
3. Roll Stat: Strength
4. Cooldown: 15m
5. Range: 1
6. Targets: 3
7. Duration:
8. Special: *If you are in the Prone state on your turn this attack will also return you to your feet.*
9. Mayhem: N/A
10. Damage: 2D5 + Strength - Damage Reduction
11. Crit Damage: 4D5 + Strength + Strength - Damage Reduction

**Gale of Steel**

1. Description: You rush forward delivering a precise strike to a foe.
2. Accuracy: Melee Attack Bonus vs. Armor Class
3. Roll Stat: Strength
4. Cooldown: 15m
5. Range: 3
6. Targets: 1
7. Duration: 0
8. Special: N/A
9. Mayhem: N/A
10. Damage: 2D5 + Strength - Damage Reduction
11. Crit Damage: 4D5 + Strength + Strength - Damage Reduction

**Whirlwind Strike**

1. Description: A devastating attack capable of strike all foes within 1 Tile of you.
2. Accuracy: Melee Bonus vs. Armor Class
3. Roll Stat: Strength
4. Cooldown: 15m
5. Range: 1
6. Targets: 8
7. Duration: 0
8. Special: N/A
9. Mayhem: **Whenever there are 3 or more foes within 1 Tile of you, you may activate this ability as a Free Action on your Turn.**
10. Damage: 2D5 + Strength - Damage Reduction
11. Crit Damage: 4D5 + Strength + Strength - Damage Reduction

### **Single Weapon**

You are a warrior and have no need for anything but your single weapon to get the job done.

*"Say what you will, but someone truly skilled with but one weapon, in my opinion is far greater then any other fighter."* -Hewlet the Adventurer

**Swift Strike**

1. Description: (Basic Attack) Quick strike with your weapon.
2. Accuracy: Melee Attack Bonus vs. Armor Class
3. Roll Stat: Strength
4. Cooldown: 0
5. Range: 1
6. Targets: 1
7. Duration: 0
8. Special: N/A
9. Mayhem: **Whenever an Ally Critically Strikes a foe if that foe is within range you may use  Swift Strike against that foe.**
10. Damage: 1D10 + Strength - Damage Reduction
11. Crit Damage: 2D10 + Strength + Strength - Damage Reduction

**Combat Focus**

1. Description: Sacrifice your Armor Class for increased damage and speed!
2. Accuracy: N/A
3. Roll Stat: Fixed DC 0
4. Cooldown: 30m
5. Range: Self
6. Targets: 1
7. Duration: 30m
8. Special: Armor Class -4 + Melee Attack bonus +2 + Ranged Attack Bonus + 2 + Movement Speed +1
9. Mayhem: N/A
10. Damage: N/A
11. Crit Damage: N/A

**Rapid Slash**

1. Description: You move quickly about your immediate area striking numerous foes.
2. Accuracy: Melee Attack Bonus Vs. Armor Class
3. Roll Stat: Strength
4. Cooldown: 15m
5. Range: 2
6. Targets: 3
7. Duration: 0
8. Special: N/A
9. Mayhem: N/A
10. Damage: Damage: 1D10 + Strength - Damage Reduction
11. Crit Damage: 2D10 + Strength + Strength - Damage Reduction

**Cyclone Strike**

1. Description: Leap into the air toward a foe becoming a spinning blade of destruction.
2. Accuracy: Melee Attack Bonus vs. Armor Class
3. Roll Stat: Strength
4. Cooldown: 15m
5. Range: 3
6. Targets: 1
7. Duration: 0
8. Special: N/A
9. Mayhem: N/A
10. Damage: 1D10 + Strength - Damage Reduction
11. Crit Damage: 2D10 + Strength + Strength - Damage Reduction

**Empty Blade**

1. Description: A precision strike perfected by the close bond between a weapon and its master.
2. Accuracy: Melee Attack Bonus vs. Armor Class
3. Roll Stat: Strength
4. Cooldown: 5m
5. Range: 1
6. Targets: 1
7. Duration: 0
8. Special: N/A
9. Mayhem: **You may use this ability Immediately on a foe that has missed you if said foe is within range.**
10. Damage: 1D10 + Strength - Damage Reduction
11. Crit Damage: 2D10 + Strength + Strength - Damage Reduction

## Strength Minor Essence

Minor Essence is your secondary essence choice, and unlocks the following abilities.

**Charge Attack**

1. Description: You charge at your foe delivering a powerful strike
2. Accuracy: Melee Attack Bonus vs. Armor Class
3. Roll Stat: Strength
4. Cooldown: 15m
5. Range: 3
6. Targets: 1
7. Duration: 0
8. Special: N/A
9. Mayhem: N/A
10. Damage: 1D10 + Strength - Damage Reduction
11. Crit Damage: 2D10 + Strength + Strength - Damage Reduction

**Headbutt**

1. Description: You slam your head into your foe Stunning them!
2. Accuracy: Melee Attack Bonus vs. Armor Class
3. Roll Stat: Strength
4. Cooldown: 15m
5. Range: 1
6. Targets: 1
7. Duration: 1
8. Special: N/A
9. Mayhem: N/A
10. Damage: 1D10 + Strength - Damage Reduction
11. Crit Damage: 2D10 + Strength + Strength - Damage Reduction

**Throw**

1. Description: You grab a target and attempt to throw them 1 Tile in any direction.
2. Accuracy: Melee Attack Bonus vs. Armor Class
3. Roll Stat: Strength
4. Cooldown: 15m
5. Range: 1
6. Targets: 1
7. Duration: 10m (Movement Speed Debuff)
8. Special: -1 Movement Speed to target
9. Mayhem: **Whenever you suffer a Critical Hit you may use this ability immediately on the Foe that landed said Critical Hit.**
10. Damage: 1D10 + Strength - Damage Reduction
11. Crit Damage: 2D10 + Strength + Strength - Damage Reduction

**Reckless Gambit**

1. Description: You forgo your own safety to increase your killing power for a short time.
2. Accuracy: N/A
3. Roll Stat: Fixed DC 0
4. Cooldown: 15m
5. Range: Self
6. Targets: 1
7. Duration: 15m
8. Special: *This Ability can be used instead of your Movement Action.*
9. Mayhem: N/A
10. Damage: +2 Melee Attack Bonus -4 Armor Class +2 Range Attack Bonus
11. Crit Damage N/A