recursal/Fanatic-Fandom huggingface dataset:
A Cure For Kirsten

**A Cure For Kirsten** is one of the quests in The Long Journey Home.

## Description

The player receives a broadcast from a K'schar laboratory, when entering a new sector. The K'schar want to test a new drug.

At the indicated star system, the player will meet Doctor T'szati on a K'schar starbase. After finishing the conversation Doctor T'szati will scan the crew for interesting medical suspects. If Kirsten is still alive, the doctor will offer to cure her cancer (even if all Metastases have been removed in a hospital). A crew member has to get infected with the Shivering Rot to test a new medicine. If the player accepts, he will receive a DNA Sampler and Kirsten stays at the laboratory.

On the indicated planet the DNA Sampler infects the pilot with the Shivering Rot. The pilot gets poisoned on the planet and will get further diseases every few seconds.

If the player makes it back on time, the pilot and Kirsten will be fully healed. Kirsten returns to the ship and her cancer is gone. It unlocks the "REMISSION COMPLETE" achievement.

If the pilot dies, Kirsten will be cured as well, but the pilot will stay dead. If the player dares to leave the star system before infesting a crew member with the Shivering Rot, Kirsten will die in the clinic.

## Notes

* The laboratory offers the only possibility to buy an Experimental Burst Drive for 300.
* Every journey with Kirsten includes this quest, but it will only start if the player enters one specific sector. In consequence it is easy to miss. The chance to find it on a standard journey is approximately 36%.
Dreg

Standing | Neutral: Master

The **Dreg** are one of the Minor Aliens in The Long Journey Home.

## Description

Not much is known about the origin of the Dreg. They are born servants. They want to serve. Nothing else. So the universe abuses them, makes them slaves - dregs of society. Ilitza and Raxact enjoy trading them, but even the Wolphax don't know what else to do with them. The Dreg are supported by an anti-slavery society that operates inside Ilitza space with several safehouses for them to escape, it is called the Dreg Railroad.

People rumor, there might be a better place for them in the Gardens of the Vine Consensus - but who are we to know for sure?

## Assessment of the Entrope

**(only accessible with Admin-Device on Entrope Stations)**

Slave race. Low intellect. Skill for poetry and song. Policy decision: Full Neutrality.

## Trivia

* The Dreg Railroad refers to the real life equivalent during the 19th century to free US slaves from their fate.
Antigrav Generator

**Antigrav Generator** is a lander module in The Long Journey Home.

## Description

The Antigrav Generator reduces the gravity influence on the lander by two levels, but not below average. Planets with high and very high gravity therefore behave like planets with average gravity and planets with extreme gravity like planets with high gravity. It is sold in Entrope Shipyards for 220, but it is also sold by other aliens for sometimes higher prices. A damaged Antigrav Generator does not have any disadvantages. Repairing the Antigrav Generator costs 150.
No Such Thing As A Free Launch

**No Such Thing As A Free Launch** is the Glukkt welcome quest in The Long Journey Home.

## Description

The player is intercepted by Mendarch, who asks whether the player came from the prohibited sector. No matter the answer he offers the player a loan of 600. Accepting the loan starts the quest. The Glukkt asks for 33.33% of interest and will demand 800 during the next encounter.

After a few jumps Mendarch intercepts the player again and asks for 800. If the player pays, the Glukkt respect will increase. If the player declines, the Glukkt will leave and return later on.

Again after a few jumps the player is intercepted and asked for the 800. Paying him back increases the Glukkt respect. Upon refusal he will start a fight and the Glukkt respect decreases.

## Notes

* The loan is not part of the standard Glukkt loan account, that will be collected by Glukkt Reclaimers. It is therefore not possible to use the quest for unlocking the "LIVING ON BORROWED DIMES" achievement.
Asteroids

**Asteroids** is one of the Meorcl Quests in The Long Journey Home.

## Description

The player gets intercepted by the Subbeq racemaster Ad-Malagh, who asks him to beat his time crossing an asteroid field.
The player is directed to a nearby asteroid field, where he has to register at the Royal Asteroid Race Control. Depending on how the Meorcl starport is situated compared to the asteroid field, it might be an advantage to choose the closest docking point to start from. In doubt take the big one at the end of the starport and not the ones at its sides. It is basically unavoidable to use the ISS Ulysses to win the race, since it is the fastest ship. It also helps to have Impulse Drivers installed to be able to navigate a bit better. Starting from the ship, the player has to pass three checkpoints and head back to the starport. The player cannot use active weapons to make use of the boost.

Leaving the asteroid field during the race leads to disqualification and no reward.

## Notes

* The times for the checkpoints are measured weirdly. The first time is between start and checkpoint 1. The second time is between checkpoint 1 and checkpoint 2. The third time is measured from checkpoint 1 to checkpoint 3. The fourth time is from start to finish.
* Being faster than 2 minutes is required for the "HIGHLY DECORATED" achievement.
* Any time is sufficient for the "HERO SYNDROME" achievement.

## Trivia

Aphla is an anagram of the Greek letter alpha.
Gambler's Remorse

**Gambler's Remorse** is one of the Ilitza quests in The Long Journey Home.

## Description

Handmaiden Parreana intercepts the player and tells about her gambling debts. She has debts at an Ilitza starbase and wants the player to repay them on her behalf. She offers 500. Taking them starts the quest and adds the coordinates of the starbase.

At the starbase the player is asked to pay back 700. By doing so the Ilitza become friends and the player unlocks the "GAMBLER'S FRIEND" achievement. If the player refuses to pay, the Ilitza will ask for a round of Jassikan's Teeth instead. No matter, if the player wins or loses, the quest will end and he will be allowed to keep the 500. The Jassikan's Teeth standard rewards or stakes are received and have to be paid respectively according to the result of the game.
The Lost Ambassador

**The Lost Ambassador** is one of the Glukkt quests in The Long Journey Home.

## Description

Ambassador Gallymok is sitting in a Glukkt trader ship wreckage and asks the player to take him home. By taking him aboard the quest starts and new coordinates are added to the map.

During his journey home the player might meet several Ilitza Bounty Hunters, who tell the player, that Ambassador Gallymok is actually a wanted con-artist and ask the player to hand him over. Accepting increases the Ilitza respect and decreases the Glukkt respect. Otherwise the player has to fight. There might be Raxact Bounty Hunters as well asking for the ambassador, but as pirates they don't grant any reward whatsoever. He can be sold to Ilitza or Raxact like any other alien passenger for 150. He can also be handed in at any Glukkt starport or gate for 50. If the player travels through an Ilitza gate with Ambassador Gallymok, he we will be able to choose to either get a free gate travel by handing him over (Ilitza respect increases, Glukkt respect decreases), or paying an increased fee of 800.

Once Ambassador Gallymuk arrives at the planet there are two options: First he is indeed Ambassador Gallymok, then the player receives approximately 330 and the respect increases, or second he is the wanted con-artist and the player receives approximately 60-90 and the respect increases as well.
Kirsten Barrasso

*This article is a stub. You can help The Long Journey Home Wiki by expanding it.*

**Kirsten Barrasso** is one of the crew members in The Long Journey Home.

Kirsten can use technical devices to repair the ship's hull.

## Description

Few in human history have spent more time in space than Kirsten Barrasso. Following her second tour aboard the ISS-2, IASA brought her on as a consultant during the ship construction phase. Her first-hand guidance on living in space for extended periods has been invaluable to the Daedalus engineering team, as they prepare for both the test flight and the extended 16-man operations due to follow. A recent cancer diagnosis has disqualified her from consideration for those. She has however been cleared for one last trip, pending medical approval.

## Background

Kirsten is contemplative, and constantly awed by space travel. From crew interactions, she may sometimes hover outside the spacecraft in an EVA suit to relax. She's an avid and thoroughly experienced astronaut. There are some indications, that she has an affair with Malcolm Winters.

Kirsten a diplomatic person, that can communicate with aliens. As a scientist she is able to use computers and to solve puzzles in wrecks and ruins to access further loot.

Kirsten brought her cancer medicine and barbells onto the ship.

## Abilities

* Blinking Device: Analyze it to obtain a Distress Beacon
* Gate Circuit: She leaves the last gate open
* Nuclear Battery: Jury-rig it to get a Life Support Enhancement

## Notes

Kirsten will gain the disease "metastasis" as you jump back to Earth. A hospital can treat this disease; if left untreated it can be fatal to her a few jumps before arriving at Earth.

However, it is possible for her to make it back to Earth without succumbing to cancer, in which she passes away with no regrets, and her ashes being ceremoniously mixed into the steel core of the Daedalus-7.

It's possible to cure her cancer by going to a K'schar space station. Doing that unlocks the achievement "REMISSION COMPLETE".

## Item

* Harmonic Replating: It provides a single use major ship hull repair.
The Stars in our Sky

**The Stars in our Sky** is one of the Logos Quests in The Long Journey Home.

## Description

The player gets intercepted by a Logos called Androsthenes. Androsthenes wants to know whether the player encountered a "hunger" recently. If the player agrees, he'll be identified lying and the quest ends. After denying, Androsthenes will ask the player to help him fight the "hunger". If the player accepts, he is asked to triangulate an unknown energy.

The player has to travel to three different planets and investigate some signals. The echo points are marked with red circles on the planet mini map. Once the third signal is investigated, a mysterious and disturbing message is shown. The Tchansu dragon of famine is free and announces his march into an eternal darkness. The player receives the object Mysterious Signal.

Showing this object to the Logos will reward the player with 300-400 and will increase the Logos respect.

Selling the Mysterious Signal aborts the quest and the Logos respect decreases.

### The Signal

Commencing scan...

Commencing scan...

Commenc- sljjaks- sljjaksekc qsnk

and the INSOLENT TCHANSU did learn the NAMES of the DRAGONS OF ENTROPY, and through their NAMES, bound them to TOTEMS that RENDED THEIR WINGS. THE DRAGON that is WAR, whose NAME was APPA. The DRAGON that is DEATH, whose NAME was VOYX. The DRAGON that is FAMINE, whose NAME was-

WE SEE YOU WATCHING. WE HEAR YOUR HEART QUIVER. THE DRAGON THAT IS FAMINE IS FREE. THE DRAGON THAT IS FAMINE SHALL SNUFF OUT THE CANDLES OF HEAVEN AND GORGE ITSELF UPON THE PUS OF MAN. ITS WINGS SHALL GROW AND A THOUSAND SCREAMS AND TWENTY SHALL LEAD THE MARCH INTO A DARKNESS ETERNAL.

Calculations complete. You cannot hide.
Tilting At Windmills

**Tilting At Windmills** is the Wolphax welcome quest in The Long Journey Home.

## Description

The Wolphax Knight Shirrack intercepts the player and asks for a duel. No matter, whether the player accepts or not, he will ask the player to teach his over-confident squire a lesson and defeat him in combat. Accepting the offer starts the quest.

Squire Mol is flying around in the same star system and has to be intercepted. He goes directly into battle and flees after the first shot, unless the battle is started before answering his call. When intercepted again, Squire Mol realizes that his attempt to spare the player was fruitless and will fight till death. After destroying his ship the player has to collect the Squire Mol's escape pod and return him to his master.

The Wolphax Knight Shirrack automatically intercepts the player again and asks for his Squire. For returning the Squire Mol the player gets approximately 550-650.

If the player declines the quest, The Lost King topic will be added. It is possible to "forget" collecting the Squire Mol, but the Wolphax' reward is the same. Declining the return of the Squire Mol will immediately start a fight with the Wolphax Knight Shirrack and set the Wolphax respect to hostile. If the player just leaves the star system, without fighting Squire Mol, Wolphax Knight Shirrack will catch the player and reward him with approximately 250, since he at least tried to Squire Mol (Bug?).
They Belong in a Museum

**They Belong in a Museum** is an achievement in The Long Journey Home.

It is a visible achievement in the Artifacts category and its progress is actively displayed in the main menu. It is granted for finding all of the galaxy's relics.

## Requirements

The choice of items might not be obvious to everybody. Here is the complete list of all 33 objects.

### Ancient relics

The anonymous ancient relics can be found in Tchansu ruins.

* Ancient Bust
* Ancient Drawing
* Ancient Figurine
* Ancient Statue
* Ancient Tablet
* Ancient Trophy

### Avulco relics

The Avulco relics are obtained in Avulco ruins.

* Avulco Bust
* Avulco Colony Record
* Avulco Components
* Avulco Gem

### Bones of P'tah

The bones of P'tah are hidden in biotopes.

* The Chestbone of P'tah
* The Finger of P'tah
* The Pelvis of P'tah
* The Skull of P'tah
* The Wristbone of P'tah

### Maylaa relics

The Dreamweaver and the Suspended Galaxy are found in Maylaa ruins. To obtain the Crystallized Time, one has to free a Trapped Wisp at a Maylaa ruin. Trapped Wisps can be extracted from Ticking Devices by Lebedev and Ticking Devices can be found in wrecks.

* Crystallized Time
* Dreamweaver
* Suspended Galaxy

### Tchansu totems

All necessary Tchansu totems can be found in Tchansu ruins.

* Broken Totem
* Totem of Death
* Totem of Pain
* Totem of Pestilence
* Totem of War

### Xaquindi relics

All required Xaquindi relics can be found in Xaquindi ruins.

* Xaquindi Claw
* Xaquindi Gem
* Xaquindi Samples

### Quest related relics

The Idol of Many Feats can be obtained during the Chemtrails in the Sky, or The Unusual Suspects quests.

* Idol of Many Feats

#### Cueddhaest

The Astrolabe, The Compass, and The Sextant can be found in ruins in every Cueddhaest seed and are connected to the Tomb Raider quest and its follow up the Everybody's Going To The Rapture. The Orb of Dark Places is obtained during the welcome quest: Missionary Down.

* The Astrolabe
* The Compass
* The Sextant
* Orb of Dark Places

#### Wolphax

The Compass is present in each Wolphax seed, but hidden on a single planet of the galaxy. With Siobhan the Compass can be used to start the Avalon quest and to obtain Gamuhvane.

* Compass
* Gamuhvane
The Brain Trust

**The Brain Trust** is one of the Meorcl quests in The Long Journey Home.

## Description

At times, the player can be intercepted my a Meorcl Guard called Royal Guard Tarrataratta. His liege-King Harahhmaggana has been kidnapped to a K'schar laboratory. Because of the psychic powers of the Meorcl, the quest cannot be refused.

Once the Meorcl is on the human ship, the player loses control over which system to space jump to, until they arrive at the system with the laboratory. Before the laboratory can be entered, the turrets surrounding it have to be disabled. The human ship has a slightly larger range than the turrets. Gain some distance and take them out one by one. Entering the laboratory, the player and the Meorcl discovers that the K'schar have developed a device to counter the Meorcl's brainwashing powers. The player then has the opportunity to choose whether to support the Meorcl or the K'schar.
If the player decides to help the Meorcl he will receive a Laser Array and the respect increases. If the player decides to side with the K'schar, he receives a Psionic Blocker and the respect decreases.

## Notes

* This quest can be very dangerous for the player, as the Meorcl might fly the ship into a system with a pulsar or black hole.
* The Meorcl Guard's ship can be destroyed without negative consequences after he boarded the human ship.
The Hand of The Princess

**The Hand of The Princess** is one of the Wolphax quests in The Long Journey Home.

## Description

This quest is given by a Lovestruck Wolphax. As he approaches the player, he states that he has fallen in love with the princess El-Zia Jachrae of the Green, who is of a higher caste and could therefore never marry him, a mere Gallant of the Red. Thus, he asks the player to stage an attack onto the transport ship that is bringing the princess to a sacred world for a pilgrimage, so that he could "defend" her from you and become part of a higher caste.

In a close-by system the player has to intercept a Wolphax Transport Ship and attack it. The ship immediately surrenders and the player has to ask for and accept El-Zia Jachrae. Declining is impossible.

In the next system the Lovestruck Wolphax attacks and the player can surrender right away by hailing him. If El-Zia Jachrae is released, he will fly away with her.

The Lovestruck Wolphax contacts the player soon after and thanks for the help. El-Zia Jachrae was not entirely convinced by the performance, but she is flattered by the effort. The player receives approximately 250-350.

If the player decides to keep El-Zia Jachrae, the Lovestruck Wolphax will fight to death and the Wolphax respect is reduced twice. Destroying the Wolphax Transport Ship will turn the Wolphax hostile. Destroying the Lovestruck Wolphax ends the quest.
HAMMER AND BONE!

**HAMMER AND BONE!** is the second Raxact quest in The Long Journey Home.

## Description

The player can start the quest at a Raxact Black Market by asking for work, or showing a previously earned Raxact Head. By showing the head the player immediately receives 100. The player will be pointed to a ship, which he has to attack and loot. A Marauder Wingman follows the player throughout the quest to make sure he hands over the treasure to the Raxact afterwards.

The player has now the full choice of ignoring the quest, killing the Marauder Wingman, or killing the target ship. By destroying the target ship (alone), the player can collect a Treasure Chest and will turn the target's alien race hostile.

The Marauder Wingman will now try to claim the chest. If the player declines or already opened it before, he will attack. Giving the Treasure Chest away leads to a reward of 260, a Raxact Badge and unlocks the "HAMMER AND BONE" achievement.

If you fail in the battle the Marauder Wingman will attack. The Treasure Chest contains a standard piece of equipment or medicine and is in general of a lower value than the quest reward.
Airport CEO Wiki/editcopy

the Airport CEO guide written and maintained by the players.
We currently have 0 active editors maintaining 841 pages (131 articles).

About Airport CEO

Airport CEO is a Tycoon and management game where you take seat as the CEO of your own airport. You will build the airport’s infrastructure with everything from runways to restaurants and check-in. Manage resources by hiring employees, signing contracts and making sure that the budget holds.

Game Features
* Deeply simulated airline management
* Design and build your own airport from the ground up, placing everything from runways and taxiways, gates and tarmac to constructing terminals with check-in, security, restaurants and shopping
* Make deals and sign contracts with airlines and other companies
* Budget and resource management
* Hire and assign employees and executives with unique characteristics and talents
* Optimize your airport and ensure passenger happiness by keeping wait times low, assigning friendly and competent employees, and minimizing criminal activities
* Random crises such as employee and equipment breakdowns, or bad weather that can cause massive delays or emergency landings

Game Basics

How to Play Guide for Airport CEO
System Requirements
Release Date
General Tips
Baggage
Check-in
Runway
Security
Economy
Email
Operations
Staff

Guides
* Create a How to play guide for Airport CEO

Videos

Featured images
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*Airport CEO* Links
Official pagePublisher

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed **here**.
Zoe Creed

*This article is a stub. You can help The Long Journey Home Wiki by expanding it.*

**Zoe Creed** (24) is one of the crew members in The Long Journey Home. An enthusiastic explorer, Zoe is able to find clues about other quests and destinations easily, unraveling some of the mysteries of the universe over the course of the journey. She can scan most items (bio, tech, relic) and derive coordinates to relevant nearby stars.

## Description

Australian student Zoe Creed began writing about her love of space at the age of 16. Seven years later, her ZOETROPE website boasts one of the largest young scientist communities on the internet. Since last April, she has been acting as the Daedalus project's embedded reporter, producing daily blogs and videos. Their online success led to IASA inviting her to join the mission as video chronicler of the test flight.

## Background

Zoe is an Australian physics PhD student, who has a VirrTube channel and a blog on her ZOETROPE website. She is most fascinated by the Deaalus-7 mission and made interviews with the other crew members. After a life dreaming of seeing the stars, she’s about to get her wish. Whether she likes it or not.

Zoe's zest for life is apparent in her willingness to look into alien affairs.

If Ash Malhotra is part of the crew, they two may engage in a prank war, as described in crew interactions.

Zoe is a culturally educated diplomatic blogger, who can communicate with most aliens. Additionally she has the athletic survival skills, necessary to solve the puzzles in ruins. She brought plenty of equipment onto the ship for her blog, such as a selfie stick, a camera, sun glasses, and head phones.

She always struggled with her height. After meeting the K'schar she remarks that they could maybe help her finally attain another foot... not literally.

## Ability

* Avulco Holotype: Analyze it to get the Avulco Colony Record
* Blinking Device: Re-program to get the Arecibo Beacon
* Broken Tooth: Investigate during The Investigation
* Gate Circuit: She leaves the last gate open
* Pamphlet: Investigate to start Chemtrails in the Sky and to get Zoe's Notebook

## Notes

* Only Zoe can start the Chemtrails in the Sky quest and investigate the conspiracy theories of Al-Knowang to understand the relationship between the Logos and Mizzurani.
* Her ability "Long Range Scan" is a major exploit in the game. Not only does it highlight POI as intended, all items scanned by it can still be sold, but are effectively hidden from cargo scans. The cargo scan doesn't realize that a greyed out item is present.
* Zoe's official blog can be found here.
Asteroid Belts

**Asteroid Belts** are points of interest on the system map.

## Description

After entering them, the player will be pointed towards resource-rich asteroids which he can "mine" (Blow up with the weapons) to get the contained resources (1-4 random metals or minerals).

Hitting asteroids causes damage. It is possible that the Asteroids are moving very fast, or that the resource asteroid moves away faster than the ship can follow. Then it is advised to leave the Asteroid Belt and to reenter it to reset the Asteroid field's dynamics.

## Points of Interest

Some asteroid belts contain interesting locations:

* Black Market
* The House of Pleasure
Simon Castillo

*This article is a stub. You can help The Long Journey Home Wiki by expanding it.*

**Simon Castillo** is one of the crew members in The Long Journey Home.

## Description

Mr. Castillo is Vice President of Commercial Development for the Schiaparelli Mining Group, IASA's largest private sector partner and the second largest corporation of the Sol system. Their money financed the research and construction of the Daedalus test ship. Mr. Castillo has decided that he should be personally to see what billions of dollars buys in this new space age, as well as organise any immediate exploitation of assets.

## Background

Simon Castillo is one of the richest men on Earth and main sponsor of the Deadalus-7 mission. With Schiaparelli he already traveled to Mars several times and has experience in leading projects. His shift plans and a relic from Mars can be found in the ship. His sometimes a bit cynic manners hide, that Simon is actually pretty diplomatic, when it comes to negotiate the best conditions for his companies employees.

Despite his sometimes reckless and arrogant behavior, he shows a lot of empathy to the crew and supports Alessandra on the journey. He accompanies her while she sends letters 'home' through the airlock. Yet, he has no remorse for aliens and only cares for humanity.

He engages in diplomacy along the journey and lays out future business plans and diplomatic missions to enhance or repair foreign relations. He seems especially fond of the Glukkts enterprise and wishes no bad relationships upon humanity.

## Abilities

* Chelodrisk: Butcher it to get Thomp Meat
* Gate Circuit: He destroys the last gate
* Psychic Warhead: Launch Warhead and force the opponent to flee from battle.
* Totem of Pain: Weaponize to obtain a Psychic Warhead
* Whortoise: Put it to sleep to get its Speckled Ivory
* Xaquindi Cocoon: Cook it to get Xaquindi Silk

## Item

* Salvage Kit: Useful to access loot in wrecks.
Weather

*This article is a stub. You can help Airport CEO Wiki by expanding it.*

 **Experimental?** | No

**Weather** is represented by various types of fully-animated weather conditions in the game, including wind. Much like in real life, adverse weather and/or wind conditions can cause delays and in some cases (and after severe delays), cancellation. A weather station is required to obtain the exact weather forecast, although basic weather conditions can be obtained by viewing the weather/wind animations and sound effects outside the terminal building. A planned feature is to have weather affect operations, depending on the type of weather and severity.

## Frequency

At this time weather conditions are completely random. As the game gets further and further into development, the location of your airport will affect your airport's climate and other factors, although at this time the location of your airport does not affect it.

## Weather Station

The weather station is a placeable object that is unlocked from the start of the game. It will tell you the current and predicted future weather for the location of your airport.
Emergency Refueling

**Emergency Refueling** is one of the Quests in The Long Journey Home.

## Description

This quest is automatically activated when the player runs out of EM. It instructs the player to fly close to the system's sun in order to scoop up exotic matter. However, this process is dangerous, as the ship's hull and devices are damaged during this event, and the crew members may receive burns. Therefore, the player should only use this tactic if there is no other possibility of receiving EM.
Radiation Shield

**Radiation Shield** is a ship module in The Long Journey Home.

## Description

It can be bought at spaceports for 110-140. The Radiation Shield reduces the radiation damage to crew and ship when flying close to stars by 50%. Hazard damage damages the Radiation Shield. A damaged Radiation Shield reduces the radiation damage by 30%. Repairing the Radiation Shield costs 100.
Starflight

How to navigate the solar system map efficiently:

1. Burn away from the sun if you are taking radiation damage
2. Identify your target
3. Take it **slow**. Going fast uses up much more fuel than making a few adjusting burns.
4. Use your natural orbit around the sun to approach your target
5. When you are about 3/4 of the orbit to your target, burn straight away from the sun to reach the orbital plane of your target
6. Planets: When you approach the target planet (it's just out of your view), start burning against your direction to slow down. Use this time to circularize your approach! You can steer while decelerating by angling your thrust.
7. Starports/asteroid fields/shipwrecks: No need to slow down for these, just hit them head-on. Be ready to make some last-second course adjustments. You can also use these as a good jump-off point for nearby planets because you can choose which direction to head out in.
Ash Malhotra

*This article is a stub. You can help The Long Journey Home Wiki by expanding it.*

**Ash Malhotra** is one of the crew members in The Long Journey Home. He is an adept botanist and able to extract healing items, drugs, acids, or poisons out of plants found on extraterrestrial planets.

## Description

Dr. Ashwin 'Ash' Malhotra claims to have been nominated by our botanical team through the strategic use of... direct quote... 'my guitar, and a particularly annoying tune I kept singing at them until they surrended'[sic]. We have not dared investigate. In any event, Malhotra's skill with terrestrial and exo-plantlife from Mars and Europa makes him an ideal handler of any botanical discoveries we may find on Alpha Centauri or beyond.

## Background

Ashwin is amicable and optimistic, enjoying songs, pranks and (allegedly terrible) puns with crew members, even if the situation is grim or he himself is injured. He is married to a man.

Ash proposes stress relief while traveling within a Star System. He mentions smoking something medicinal, punching a pillow, and spending some alone time in a storage closet. Then asks if anything from the supply closet. He spreads his joints, board games, champagne, guitar, and flower lamp throughout the ship.

If Zoe is another crew member, they two may engage in a prank war along the journey.

Ash is an athletic cynic person, who has no advantages during lander missions.

## Abilities

* Gate Circuit: He destroys the last gate
* Prunus Scintillans: Distill Meorcl Wine
* Targetes Latifolius: Transform into Corrosive Acid
* Xaquindi Fangs: Extract Xaquindi Poison

## Notes

Through his passion for plants, he knows better than trying to eat alien plants collected from biotopes and extracts medicine instead.

## Item

* Gwendoline: His plant has no known purpose and grows throughout the journey.
As It Is Written...

**As It Is Written...** is one of the Cueddhaest quests in The Long Journey Home.

## Description

A Cueddhaest Prophet intercepts and the player gets to hear a prophecy of the Great Hierophant's presence. It foresees, that a ship will visit one of their ports, that will guide the Cueddhaest through the Labyrinth. It will have a pilot that either has burns, cuts, or is close to death. The ship will be empty except for a specific random rare resource. The ship will be out of fuel.

The player can now try to fulfill the conditions of the prophecy. Getting burns or a close to death crew member is easy by staying on molten planets for too long. Getting cuts can be tricky, they can for example be obtained in some biotopes or ruins.

If a ship/crew fulfills the conditions and docks at a Cueddhaest spaceport or gate, it will immediately receive approximately 1020-1210 and a fuel refill. The Cueddhaest turn friendly and the pilot is healed.

## Notes

* The quest is by default active in the background of each Cueddhaest seed and can be fulfilled accidentally, without learning about the prophecy and its conditions before.
* A completely empty ship seems to also fulfill the resource requirement.
Malfunctions

**Malfunctions** created by "Wear and tear". Repairing a module costs 100 independent of how many malfunctions the module actually has.

## Ship modules

The fixed modules of the ship break, when the ship crashes into other objects (e.g. asteroids), during battles, takes radiation damage, and jumps.

### Ship Engine

The Ship Engine gets damaged by Jump Damage .

* Combustion Chamber leaking: -15% Fuel efficiency
* Torodial Warp Shield misaligned: -150 parsec Safe jump range
* Reaction Control System broken: 30% Auto pilot efficiency
* Baryon Trap depressurised: -33% Exotic matter charge speed
* Fuel Gauge broken: -20% Fuel efficiency
* Tachyonic Stabiliser dephased: -200 parsec Safe jump range

### Resource Processing

The Resource Processing gets damaged by Jump Damage .

* Synthesizer Membrane perforated: -30% Gas conversion rate
* Supersymmetric Hadronizer overheating: -30% Mineral conversion rate
* Alloy Smelter Anodes corroded: -30% Metal conversion rate

### Ship Scanner

The Ship Scanner gets damaged by Hazard Damage (i.e. crashes or radiation) .

* Oddo-Harkins Analyzer broken: Mineral resource type unavailable
* Spectograph malfunctioned: Gas resource type unavailable
* Microwave Radiometer broken: Atmosphere scan unavailable
* Radio Signal Booster broken: Structure and hazard scan unavailable
* Interferometer malfunctioned: Metal resource type unavailable

## Lander modules

The fixed modules of the lander break, when the lander crashes on planets, enters the atmosphere, takes heat damage, and uses the drill, or the probe.

### Lander Engine

The Lander Engine gets damaged by Hazard Damage (i.e. entering the atmosphere, crashing, lightning, earthquakes, or heat) .

* Fuel Gauge broken: -25% Fuel efficiency
* Combustion Chamber leaking: -15% Fuel efficiency
* AC Coolant level low: +30% Heat damage
* Suspension Spring fractured: +30% Impact damage
* Surge Arrester blown: -30% protection from lightning
* Injector Nozzle clogged: -15% Thruster reliability
* Exhaust Diffusor stuck: -10% Thruster reliability

### Lander Drill

The Lander Drill gets damaged by Drill Damage .

* Motor Brushes corroded: -20% Fuel efficiency
* Transmission Clutch slipping: -15% Fuel efficiency
* Preheater Circuit cut: -60% Yield on ice planets
* Mud Pump Filter clogged: -60% Yield on liquid planets
* Bore Head Coolant level low: -60% Yield on molten planets
* Bore head worn out: -60% Yield on rock planets

### Lander Probe

The Lander Probe gets damaged by Probe Damage .

* Chlorine Adsorber polluted: -60% Chlorine(Cl) yield
* Fluorine Adsorber polluted: -60% Fluorine(Fl) yield
* Pressure Swing Vessel leaking: -20% Fuel efficiency
* Particle Filter clogged: -30% Fuel Efficiency
* Helium Adsorber polluted: -60% Helium(He) yield
* Hydrogen Adsorber polluted: -60% Hydrogen(H) yield
* Krypton Adsorber polluted: -60% Krypton(Kr) yield
* Nitrogen Adsorber polluted: -60% Nitrogen(N) yield
* Xenon Adsorber polluted: -60% Xeon(Xe) yield
The Call Of Yggdrasil

**The Call Of Yggdrasil** is the Vine Consensus welcome quest in The Long Journey Home.

## Description

A Vine Consensus ship intercepts the player and without words asks the player to follow the ship to a nearby planet. Both yes and no will start the quest.

On the target planet the players has to land at the Vine Consensus tree. If the player has not had an Yggdrasil Branch, yet, the tree will first offer one. If the player takes the branch, it will welcome him and tell about a guest alien, which crashed and can not be rescued by the Vine Consensus themselves before the Season of Thorns starts. If the player accepts, the alien will enter the ship and the tree promises, that there will be a reward once the alien returns to its race.

The quests ends here and the alien can be treated like any other alien passenger the player might collect on his journeys through the galaxy. It can be interviewed by the crew, guided home, sold, or randomly leave the ship at any starport.

If the player declines taking the Yggdrasil Branch, the Vine Consensus respect will decrease and the conversation will end. If the player declines taking the alien aboard, there will be no negative effect.
Heat Shield

**Heat Shield** is a lander module in The Long Journey Home.

## Description

The Heat Shield reduces the heat damage on searing or inferno planets by 50%. It is sold in Entrope Shipyards for 110, but it is also sold by other aliens for sometimes higher prices.

Hazard damage damages the Heat Shield. A damaged Heat Shield reduces the heat damage by 30%. Repairing it costs 100.
Dangerous Cargo

**Dangerous Cargo** is one of the Reeve quests in The Long Journey Home.

## Description

The quest is started by asking for work on a Reeve planet. The Reeve found a way to process minerals into Tylenium, which is necessary to maintain the gates. The objective is to deliver the Tylenium to a gate in the sector. It is a well payed job but of course comes with a catch: Tylenium is highly explosive and thus easily explodes when shook or heated. So it is not advised to take the quest, if the player has insufficient EM fuel to make a few jumps. Especially the high radiation close to a sun will make the Tylenium explode and afflict additional damage. Additionally they will take all resources out of the lander to fill it with Tylenium, so make sure there are no rare or expensive materials in there.

The reward for delivering a complete load of Tylenium is 75/container = 450-675. Each lost container reduces the reward by 75. The values are rounded down.

Arriving at the target gate without Tylenium will decrease the respect of the local aliens.
Missionary Down

**Missionary Down** is the Cueddhaest welcome quest in The Long Journey Home.

## Description

A Cueddhaest Herald intercepts the player and asks him to investigate what happened to a brethren Herald ship, that disappeared on a planet. Accepting adds the planet's coordinates and starts the quest.

In the target system the player has to find out on which planet the Cueddhaest ship might have crashed. To do so, he has to orbit around all planets, until he is notified about the ship. Gas planets can be excluded without checking. On the planet the player can find a deserted wreckage, which only contains an Orb of Dark Places.

The Cueddhaest ship intercepts the player again and asks, whether the player found anything on the ship. If the player declines, he will receive approximately 100 and the quest ends. If the player gives the Orb of Dark Places away, it will be identified as a symbol of Non-Truth. The reward is approximately 550 and the respect increases.
Jassikan's Teeth

**Jassikan's Teeth** is a game played by the Ilitza in The Long Journey Home.

## Description

Jassikan's Teeth can be played with all Ilitza. To play Jassikan's Teeth the player has to ask an Ilitza Slaver or Privateer about Gossips to learn about the Jassikan's Teeth topic.

The player has to ask an Ilitza for Jassikan's Teeth to start playing. The game consists of four rounds, during which the player can choose crew members to make a move. Since the rules of Jassikan's teeth are never explained by the game, it is impossible to guess the effect of each choice by the displayed text messages. The following analysis is based on hundreds of trials and (hopefully) summarizes how the game works.

For each round there is a set of reactions, that is determined by the chosen crew member and luck. Higher scores are believed to be the better results.

The crew members trigger the following results for each round (whenever 2 possibilities are listed, both outcomes have been observed:

The game can show three results:

Winning Jassikan's Teeth unlocks the "BEGINNER'S LUCK" achievement.

## Winning example

A known possibility to win Jassikan's Teeth is to use Zoe, Miri, Kirsten, Kirsten. Since Miri and Kirsten don't succeed every time in getting the high score reaction, several attempts could be necessary.

## Notes

* Before patch 1.40.15233 it was possible to end the game with a tie. The player earned approximately 50. It was possible to get a tie by just using Siobhan or Kirsten for all decisions to earn some credits.
Credits

**Credits** is the currency in The Long Journey Home.

## Description

Credits are stored in the Galactic Account and necessary to use gates, repair, refuel and upgrade ship and lander, and in general to buy items. Credits can be earned by completing quests, or trading.
Solving quests is in general rewarded with 25-1200. Already some of the welcome quests are very well payed to facilitate a quick start into the game (~600). Trade can be a good source of credits. Clever buying and selling of technical devices, plants, and medicine will make you rich. Some items can achieve prices of up to 800-999.
A Banquet Fit For A Meorcl

**A Banquet Fit For A Meorcl** is one of the Meorcl quests in The Long Journey Home.

## Description

This quest is given to the player by a Meorcl Servant. He hands over a bottle of Meorcl Wine and informs the player, that he has to organize the rest of Great King Qizret's banquet. The player has to organize 4 courses of different meat or plants.

At the star system, where the banquet is held, a Meorcl Schemer intercepts the player. He demands the player to poison King Qizret using Poisoned Meorcl Wine.

At the starport King Qizret asks the player to present the courses.

He reacts to different food in different ways. The reactions are processed by the game using the given scores to calculate the result.

If the Poisoned Meorcl Wine is shown, the banquet will end immediately. The player is intercepted by the Meorcl Schemer again after one jump and receives approximately 930.

Otherwise, the banquet finishes by hanging up. There are four outcomes:

The rough amount of credits payed approximately scales with the final score. More and better food therefore also means more credits. It roughly translates to 75 per point (highest seen 2430).

## Notes

* Don't ask King Qizret about himself, since it will decrease the Meorcl respect.
* King Qizret offers repairs and restock.
* Giving same food in same order after loading game yields different credits (this can vary of even 500)
* If you deny the Meorcl Schemer the quest may end before you can deliver and collect your reward(Psionic blocker may be needed to do this).
The Shorter Journey Home

**The Shorter Journey Home** is a quest in The Long Journey Home.

## Description

The player can start the quest by communicating with an alien passenger. Kirsten, Miri, Simon, and Zoe can communicate with aliens. Only passengers, that belong to one of the the alien races present in the seed can start the quest. If the alien is part of the seed, Miri will always succeed with starting the quest. Kirsten, Simon, and Zoe can fail, but might also be able to retrieve the coordinates of a wreck, a ruin, a biotope, or resources (even if the alien is not part of the seed).

The alien expresses its wish to return home and indicates a location on the galaxy map.

At the indicated starport/planet the player has to show the alien. The reward is approximately 240. Returning Ilitza, Wolphax, and Glukkt increases the respect of that race.

The quest will be aborted, if the alien is sold to Ilitza or Raxact, enslaved, returned somewhere else, removed during cargo scans, or leaves the ship. This has in general no bad consequences.

## Notes

* Dreg Slaves want to be returned to their slavers.
* Bringing the respective alien slave home during any Adventures In The Slave Trade will decrease Ilitza respect and also consequently force the hustling, owning-proper Dark Mistress to hunt the player down.
The Next Big Thing

**The Next Big Thing** is one of the Glukkt quests in The Long Journey Home.

## Description

Entrepreneur Nimbekk intercepts the player and asks the player to invest 180 into his brilliant new idea. If the player doesn't accept, he will ask whether he should come back later, when the player might have more credits.

A few jumps later Nimbekk pops up again and either tells the player that his device was a huge success, or did not sell at all. If the product flopped, the player will receive a Leaking Garbage Pod. Otherwise he gets approximately 640 and the Glukkt respect increases.
Sectors

The galaxy is divided in **sectors**.

## Description

Each sector is an individual nebula. They are connected via the gates. Each Sector has at least 2 exit gates. The sectors are coarsely categorized by the general type of planets and the star radiation level. It is always possible to jump between star systems within a sector, there are no isolated stars that cannot be reached with the space ship.

There are three type of sectors:

### Low radiation

Low radiation sectors contain mainly brown and white dwarfs. Yellow dwarfs and red giants are rare. This kind of sector is not inhabited by the major alien races.

### Normal radiation

Normal radiation sectors contain mainly yellow dwarfs and red giants. Brown and white dwarfs as well as black holes and pulsars are rare. This kind of sector is in general inhabited by three to four major alien races. They can be found on their planets, fly around with ships, and inhabit spaceports.

### High radiation

High radiation sectors contain mainly pulsars and black holes. Yellow dwarfs and red giants are rare. The radiation is so strong that it hurts the ship and the crew in the whole star system. Black holes are very dangerous because of their high gravity, so harvesting exotic matter in their vicinity is very tricky. Flying into black holes is not recommended, due to a minuscule chance of survival; a surviving ship is teleported to a random star system within the sector. Pulsars send a radiation pulse through the whole system every few seconds. High radiation sectors are not inhabited by the major alien races. %$^£ can be found here. The last sector before sol is always a high radiation sector.

## Notes

* There is no confirmed way to survive the travel through a black hole, but with cheats and god mode enabled, the player travels to another random star system. So there might be a tiny possibility to survive it with a healthy crew and ship.

## Trivia

* The nebulae originate from actual Hubble Telescope pictures and grey-scale maps developed from those pictures.
Energy Drain

**Energy Drain** is one of the Cueddhaest Quests in The Long Journey Home.

## Description

Concerned Cueddhaest intercepts the player and reports K'schar kidnappings of Cueddhaest to perform tests in their "laboratory." The player is asked to negotiate with the K'schar to free their brethren. Accepting starts the quest and adds coordinates to the map.

The K'schar Laboratory is surrounded by defensive turrets, which must be destroyed in order to dock. Defensive turrets have a slightly shorter range than the player's weapon. The player then gets the choice to save the Cueddhaest or get an awesome weapon: a Laser Array. Allying with the K'schar also decreases Cueddhaest respect. Freeing the Cueddhaest increases their respect and the player receives approximately 250.
Courier Run

**Courier Run** is one of the Glukkt Quests in The Long Journey Home.

## Description

The quest can be started at a Glukkt starport or gate by asking for a Glukkt Express Parcel. The Glukkt Express Parcel topic can be learned during encounters with Glukkt Couriers, or by asking for work at a starport. The Glukkt states, whether he currently has a delivery and if yes, he will ask the player to sign a contract and deliver the Glukkt Express Parcel.

The destination is in general in the same sector. Upon delivery the player receives approximately 160.

After finishing the quest, it can be restarted by asking for a Glukkt Express Parcel at a different starport or gate.

Opening or selling the package leads to a decrease in respect.