recursal/Fanatic-Fandom huggingface dataset:
Soulboy

## Soulboy information on theAlpha Legends Wiki

Soulboy is a Dark Attacker. Available from the Frat Event in Season 1.

**Role: Attacker**

## Overview

Soulboy is a good Dark Attacker who outpasses Waterlo by a longshot. Starting off simple, his trait, being the best out of the first season having Control Immunity and at rank 1, he gains Stamina Protection as a trait, which is just good, and to top things off even more, he gains Evasion at the start of every battle at rank 3. His skills tackle a great mantle too, having good damage output, the second highest Power stat, and a few Stun skills! Overall, Soulboy is a very good Dark Attacker.

**Pros:**

* Access to Stun as an Attacker
* Has Pierce in one of his skills
* Fantastic Trait
* Great Relics
* Great Stats (excluding Life)

**Cons:**

* Lowest Life ever on a Angel Mythic
* Worst Pierce skill ever

## Moveset

* Deals low Dark damage to one enemy twice.
* Deals heavy Dark damage to one enemy. Applies Burn to one enemy.
* Deals moderate Light damage to one enemy. Gives 1 extra turn to itself. Requires cooldown.
* Deals heavy Dark damage to one enemy. Deals low Dark damage to all enemies. Applies Sunburn to all enemies. Requires cooldown.
* Applies Pierce to itself. Deals very low Light damage to one enemy. Removes Pierce from itself. Requires cooldown.
* Deals moderate Dark damage to all enemies. Deals moderate Light damage to all enemies. Requires cooldown.
* Deals heavy Fire damage to one enemy. Gives 1 extra turn to itself. Requires cooldown.
* Deals massive Dark damage to one enemy. Requires cooldown.
* **Special:** Deals massive Dark damage to all enemies. Applies a Random Elemental Weakness skill to all enemies. Deals heavy Dark damage to all enemies.

## Recommended Moveset

### Non-Pierce Sucker!

* Deals moderate Dark damage to all enemies. Deals moderate Light damage to all enemies. Requires cooldown.
* Deals heavy Fire damage to one enemy. Gives 1 extra turn to itself. Requires cooldown.
* Deals massive Dark damage to one enemy. Requires cooldown.
* Deals heavy Dark damage to one enemy. Deals low Dark damage to all enemies. Applies Sunburn to all enemies. Requires cooldown.

Recommended Runes: 3x Strength; 2x Strength, 1x Team Speed/Speed

Recommended Relics: ?

Recommended Talents: ?
Romocat

## Romocat information on theAlpha Legends Wiki

Romocat is a Nature Attacker with Torture and Positive Effect removal skills.

**Role: Attacker**

## Overview

Romocat is a trash Nature Attacker with moderate damaging skills. His trait is the only decent thing about him, and he is the Ultra Mythic version of the Rare Komocat. His skills include Poison, Negative Effect Removal, and Positive Effect removal. Romocat can also support himself with Bulwark Hater.

**Pros:**

* Great Trait

**Cons:**

* Very bland skills
* Horrible Stats
* Horrible Relics

## Moveset

* **Pollen Smoke:** Deals low Nature damage to one enemy. Applies Posion to one enemy.
* **Poison Flowers:** Deals moderate Nature damage to one enemy. Applies Poison to one enemy.
* **Soap Overdose:** Removes positive status effects from one enemy. Requires cooldown.
* **Bubble Storm:** Deals moderate Water damage to all enemies. Requires cooldown.
* **Swallow Punch:** Deals heavy Water damage to one enemy. Removes positive status effects from one enemy. Removes all negative status effects from itself. Requires cooldown.
* **Haters:** Applies Bulwark Hater to itself. Gives 1 extra turn to itself. Requires cooldown.
* **Forbidden Water (Special):** Removes positive status effects from all enemies. Deals very heavy Water damage to all enemies. Applies Poison and Freeze to all enemies.
Super Pandalf

## Super Pandalf information on theAlpha Legends Wiki

Super Pandalf is a Magic and Nature Denier with Possession skills.

**Role: Denier**

## Overview

Super Pandalf is a horrible monster, the one disappointing part is that he is a remake of a pure beast from the Corrupted era, but now he sucks. But, he does have a few Pros: His stats are great, not speed however, since many monsters can easily outspeed him. He does have a decent trait, allowing allies to not get CDA. His cons are far more though, he has a horrible speed as said before, he has only one form of denial meaning he cannot chain deny since he has no PER.

**Pros:**

* Great life
* Nice relics
* Decent trait

**Cons:**

* Horrible speed and power
* Bad skills
* Lacks PER
* Only one form of denial meaning he can't chain

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Super Talika

## Super Talika information on theAlpha Legends Wiki

Super Talika is a Nature and Light Support with PER, Trait Disable, and Boosting skills.

**Role: Support**

## Overview

Super Talika is a fantastic Nature and Light Support monster with great capabilities. Let's start with her trait: Dodge Area unranked, instantly making her super good with any Taunt Trait monster, her rank 1 trait isn't worth talking about, at rank 3, she gains Hardened, a decent umbrella trait, at rank 4, she casts Torture Immunity to herself, which is just amazing, and at rank 5, she gains Evasion at the start of the battle which tops things off. Now onto her amazing stats, she has generally great stats, with her life just being below average. Her speed is just top tier, which allows her to always support her allies. Now onto her cons, most of her best skills have high stamina costs. Overall, Super Talika is a great supportive monster with so much going for her.

**Pros:**

* Amazing Trait
* Amazing Relics
* Heaps of PER
* Insane Damage Boosts

**Cons:**

* High Stamina Costs on best skills

## Moveset

* **Infinite Chance:** Deals moderate Nature damage to one enemy. Applies Poison to one enemy.
* **Removes Chance:** Removes positive status effects from one enemy. Applies Sunburn to one enemy.
* **Damage Line:** Applies Double Damage to one ally. Applies Damage Boost to one ally. Requires cooldown.
* **Poisons Grace:** Deals low Nature damage to all enemies. Applies Poison to all enemies. Requires cooldown.
* **Shield Guard:** Applies a 50% Life Shield to all allies. Requires cooldown.
* **Forest Cleaner:** Deals moderate Nature damage to one enemy. Removes positive status effects from one enemy. Applies Poison to one enemy.
* **Taste the Treat:** Deals moderate Nature damage to one enemy. Removes positive status effects from all enemies. Applies True Vision to all allies. Requires cooldown.
* **Healing Aura:** Heals all allies by 35%. Applies Precision to all allies. Requires cooldown.
* **Low End Support:** Deals moderate Nature damage to one enemy. Removes positive status effects from one enemy. Disables Trait on one enemy. Requires cooldown.
* **Seed Reign:** Applies Double Damage to all allies. Applies Precision to all allies. Applies Life Regeneration to all allies. Requires cooldown.
* **Forests Rejoice:** Applies Triple Damage to one ally. Applies a 25% Damage Boost to all allies. Requires cooldown.
* **Protect A Seedling:** Applies Trait Protection to one ally. Heals one ally by 50%. Applies a 50% Life Shield to one ally. Requires cooldown.
* **Special: Seed Sane Fight:** Removes positive status effects from all enemeis. Deals moderate Nature damage to all enemies. Applies Possession to all enemies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Sternaboar

## Sternaboar information on theAlpha Legends Wiki

Sternaboar is a Nature and Fire Support monster with NER, Evasion, and Blind skills.

**Role: Support**

## Overview

Sternaboar is a Nature and Fire support monster, who focuses his efforts on keeping his allies safe by applying Evasion to them. He has the second highest speed in the Technology Era so far, and has a fantastic trait! His life stat is also very nice that can help him stay alive. And since he is both Nature and Fire element, he is only weak to the Water element. So he is good when it comes to facing monsters of the Fire element. Overall, this monster is a fantastic monster but might not be meta.

**Pros:**

* Great supportive abilities in PER, NER, and True Vision

**Cons:**

* Cannot heal allies
* Lacks area NER and Area Evasion

## Recommended Moveset

### Ally, Enemy, Lacking

* Flame Pentagon (AoE 20 Fire Dmg + Blind + PER - 41s, 3 CD)
* Penalty Finalizer (50 Nature Dmg + Poison + Total Blind - 52s, 3 CD)
* Dazling Lights (Ally NER + Evasion + True Vision - 30s, 2 CD)
* Get Rammed! (AoE 20 Nature Dmg + Poison - 30s, 2 CD)

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?

## Counters

* ?

  Dielab  |  Ranabar ?

  Technol Sans ?
Burningo

## Burningo information on theAlpha Legends Wiki

Burningo is a Fire Attacker with CDA skills.

**Role: Attacker/Control**

## Overview

Burningo is a nice Fire Attacker who also can Activate Cooldowns on enemies. Burningo has a good Power and Life, while his speed is very low, so running him as a Denier may not work. His trait is also bad being useless overall. But he does have some effect in the meta, Burningo's main gimmick is CDA, while he can also deal great amounts of damage. Overall, Burningo is a generally bad monster but can be good in the right situation.

**Pros:**

* Access to CDA as an Attacker
* Great Power and Life
* Spammable CDA skill

**Cons:**

* Garbage Speed
* Horrible Trait

## Moveset

* **High Rise** - Deals moderate Fire damage to one enemy.
* **Taking my Chances** - Activates all cooldowns on one enemy.
* **Turn Your Heads** - Deals heavy Fire damage to one enemy. Applies Burn to one enemy.
* **Killajolt 2.0** - Deals moderate Special damage to all enemies. Applies Daze to all enemies. Requires cooldown.
* **5000 Jolts** - Activates all cooldowns on one enemy. Applies Stamina Leak to one enemy. Heals itself by 30%. Requires cooldown.
* **Trait Hater** - Applies a Random Trait Hater skill to itself. Deals heavy Fire damage to one enemy. Removes positive status effects from itself. Requires cooldown.
* **Stop Right There** - Activates all cooldowns on all enemies. Applies Stamina Leak to all enemies. Applies Burn to all enemies. Requires cooldown.
* **Insane Ride** - Deals massive Special damage to one enemy. Requires cooldown.
* **Big Rocket (Special)** - Removes positive status effects from all enemies. Deals heavy Fire damage to all enemies. Applies MegaStun to all enemies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Ritual Viability Ranking

* Guardian Viability Ranking
* Demon Viability Ranking
* Angel Viability Ranking
* Ultra Viability Ranking
* Aether Viability Ranking
* Supreme Viability Ranking

Here is The Arena's Viability Ranking of the Ritual Era from SS Rank to F Rank. SS is the most useful choice on your team and F is not recommended. Only Ritual monsters are covered in this ranking.

**Disclaimer**

This list is based around monster's performance in **The Arena (PvP)**, NOT Team Wars, Duels, etc. Be advised that because the meta is constantly changing, this ranking can and will change in accordance to changes in a monster's performance in the pvp environment. Monsters are ranked based on their performance at rank 5 with optimal setups, as this format provides the most accurant representation of the pvp environment. While we try to keep this list as objective as possible, these rankings are purely community-made. Please use this list as a supplementary teambuilding resource rather than an official ranking.

## OP Rank

The monsters here are considered to be in a league of their own providing heavy offensive / defensive coverage that has little to no consistent counters. Shifters of the meta, they possess some of the most powerful gimmicks in the game and can be easily fit into most team comps to produce exceptional results.

## SS Rank

Some of the best Ritual monsters in the game, these are some of the most recommended monsters for top-level play. While these monsters may not be as good as OP monsters due to a general lack of potency when compared to alternatives, they can still be very powerful picks for top level competitive play.

## S Rank

Beaten out by the SS and OP monsters due to their inconsistency, lack of powerful gimmicks, or restricted team composition options. They are able to hold their own in top-level play and, situationally. They are recommended for anyone who aims to be competitive at a good level.

## A Rank

These monsters are worse than the S tier monsters. Even so, They can be decent picks for top-level play, though they have a few more weaknesses than monsters in S.

## B Rank

These monsters, while better than the monsters in the tiers below, suffer from some serious flaws and simply aren't worth using in today's meta.

## C Rank

These monsters are extremely mediocre. While not completely useless, they are heavily underpowered compared to their higher tier counterparts.

## D Rank

These monsters are heavily outclassed. Most high tier Guardian, Demon, and Angel monsters are more useful than these ones. They have one or two strong points that keep them from being completely worthless, but are heavily outclassed by those in higher tiers.

## F Rank

These monsters have no notable niches, and completely and utterly fail at doing their job. Most of them are directly countered top meta threats, and those that aren't simply don't perform their role to an acceptable degree. Do not use these monsters, they are completely worthless.
Thunder Jelly

## Thunder Jelly information on theAlpha Legends Wiki

Thunder Jelly is a Thunder Attacker with heavy hitting skills.

**Role: Attacker**

## Overview

Thunder Jelly is a very bland Thunder attacker with Shield Removal. Thunder Jelly can also apply Shock and Daze to his enemies. He has a overall below average trait, which makes him not as good as many Angel Mythics. He has the highest power stat in the game, a nice speed, but a low life, which makes him easy to kill, lucky for Thunder Jelly though he has Earth Immunity, meaning he takes NO DAMAGE AT ALL from any Earth element attacks, unless he is Trait Disabled. Overall, Thunder Jelly isn't the go to monster if you have anyone better.

**Pros:**

* Great power stat and good speed
* Thunder Jelly removes Shields before damage in some of his best moves

**Cons:**

* Relies much on raw damage
* Bad life
* Below average trait

## Moveset

* Deals heavy Thunder damage to one enemy.
* Removes Shields from one enemy.
* Deals moderate Thunder damage to one enemy. Applies Shock to one enemy.
* Deals moderate Special damage to one enemy. Applies Daze to one enemy. Requires cooldown.
* Deals heavy Thunder damage to one enemy. Applies Shock to all enemies. Requires cooldown.
* Deals very heavy Special damage to one enemy. Applies Daze to all enemies. Requires cooldown.
* Removes Shields from all enemies. Deals moderate Special damage to all enemies. Requires cooldown.
* Deals massive Thunder damage to one enemy. Requires cooldown.
* **Special:** Deals heavy Thunder damage to all enemies. Applies Daze to all enemies. Applies Stun to all enemies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
The Devine

When I was making regular **Aether Mythics**, I thought it'd be a good idea to do this, and this was Monday, the 12th of July.

## **REMINDER**: THIS IS FAN MADE

**DEVINE AETHER MYTHICS**

Devine Aether monsters have some unique abilities normal Aether Mythics don't have. They don't any higher stat boosts or anything like that.

**How would they be obtained?** There will be one per season, releasing in a new Devine Dungeon replacing the old one. The old one will appear once again in the far future as of a Cells path for the owners... but is extremely difficult.

**NEW DEVINE DUNGEONS**

You will be able to play through a new type of Heroic Dungeon, using a new currency called **Devine Orbs**. You will obtain it from everywhere in the game! They will be the same as the Warmaster dungeons, six floors, and 30 nodes in each, granting Cells of the monster.

**NEW ORB DUNGEON**

The Orb Dungeon will grant you daily rewards of Devine Orbs! However, it isn't that easy, you must use only Rank 3 Aether Mythics, and there is only one floor, and this floor rewards the player with **15** Devine Orbs.

**DEVINE ABILITIES**

All of the **Devine Aether Mythics** will have one special ability each, special to their unique role and power of skills. Devine abilities scale upon rank, and they cannot be removed from a Devine Aether Mythic.

**CELLS AND ADDITIONAL INFORMATION**

The only way you can obtain a Devine Aether Mythic is through their own unique dungeon, using the same element monsters. So the Fire Dungeon will require 3 Rank 3 Fire Aether Mythics, etc.

If you think that's all, you'd be kidding yourselves: I have a few more concepts coming soon which will tie into this one.

Thanks for reading my idea, and I have to remind you this is again: Fan Made.
Scarebarrow

## Scarebarrow information on theAlpha Legends Wiki

Scarebarrow is a Fire and Light Tank with SC: Megataunt and self heals.

**Role: Tank**

## Overview

Scarebarrow is a average Fire and Light Megataunt Status Caster Tank. Scarebarrow does lack a few things to make him really top tier but before we go into that, we must say he has Megataunt Status Caster which makes him good. He has a fantastic life stat, and amazing relics. But that's where the great stops. He lacks NER, which in a meta like this we're in now, Tortures are so insanely through the roof. He has barely good healing skills with the highest healing Scarebarrow by 15%. Overall, Scarebarrow is a neat Megataunt monster, but not the one you're looking for to be in the top leagues.

**Pros:**

* Nice status caster
* Amazing life stat
* Amazing relics
* Access to Time Stop as Tank

**Cons:**

* Bland movepool
* Bad healing
* Lacks NER
* Cannot reapply Megataunt
* High stamina costs on best moves

## Recommended Moveset

### Help Not...

* Here, Say (Self 10% Heal + Precision + Damage Boost - 35s, 2 CD)
* Malanamade (30 Special Dmg + Time Stop - 42s, 2 CD)
* Take the Loss (AoE 30 Fire Dmg + Burn + Random Elemental Weakness - 32s, 2 CD)
* Anticipation Haterz (50 Dark Dmg + Self Anticipation - 30s, 2 CD)

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?

## Counters

* ?

  Dielab  |  Ranabar ?

  Technol Sans ?
Techno Saga

Chapter Two of the Era Saga for the story of the Mob App. This chapter is for Techno and is the second part of the Space Saga. The saga is part of the Technology Era and was released in Season One in the second half.

## Story

Techno decides to sneak into the cave and use some of the CPU to transform himself in order to help to his best capabilities and is confronted by Nishant the Great, who reveals he was once evil and wants to turn good. Techno returns to the base with Nishant, who reveals to the team of his new efforts, in which Parrobot reveals he is happy to hear that. Parrobot reveals his team, Pure Pandalf, the savior of Parrobot's planet, but sadly was forced to hide after an entire army came after him, right after he saved a bunch of superheroes that turned evil.

Nishant and Parrobot locate a stash of Dusk and tell the group, who all travel to the location. Techno reveals his new powers to Boosterz, who agrees with Techno on the decision. They get to the location, and to their surprise are confronted by Lord Crushlin. Who schemes to kill them all and assumes they are wanting to take the Dusk to become stronger than him, but soon he retreats after Techno beats him in a battle.

They take the substance back to their base and soon discover that this isn't enough power, but can make it work if they use Lord Crushlin as a power source.

Elsewhere, Lord Crushlin travels to the other universe and meets up with Malairion and Malfeitor. Lord Crushlin kills Malfeitor for being "too old" for his work and threatens Malairion to work with him, which Malairion agrees to help him. Malairion shows no emotion of his father.

In the Good Basement, Nishant prepares the rune for powerup, but requires Lord Crushlin's soul in order to be able to be strong enough to consume and handle Crushlin's power and the power of Dusk. Who, reveals that will end up stealing the soul of the person who is holding the Dusk, and Nishant sacrifices himself to move the Dusk to the correct position and successfully power up the rune, but it inexplicably teleports through some sort of portal... into some unknown location, also taking the stash of CPU and a massive blast of a power-bubble explodes into the universe, creating new Technology mythics.
Thunderolve

## Thunderolve information on theAlpha Legends Wiki

Thunderolve is a Thunder Attacker. He is available from the Free Legends Pass at Rank 0.

**Role: Attacker**

## Overview

Thunderolve has massive issues. Not in being generally bad, but Thunderolve is just... lacking heaps of good things. He has a horrible trait, bad Trap Relic, but his Armor Relic is nice. He is just bad.

**Pros:**

* Good damage output with
* Good Relic in Armor
* Nice Power

**Cons:**

* Trap is horrible for him
* **Horrible** Trait
* Bad Speed and Life
War Holter

## War Holter information on theAlpha Legends Wiki

If anybody is into war, it's Holter, a master of pain and damage. He's known for his deadly acts. He knows how to become powerful in the right moments, even better, he knows how to cause havoc without even being seen. So think twice when you meet up with War Holter, cause he'll cause some real damage to all enemies he cross paths with!

**Role: Attacker**

## Overview

War Holter is a bad Metal and Fire Attacker, all he does is apply Burn and dish out lots of raw damage output to all enemies whenever he has the chance. Let's go over his small amounts of pros, his trait is pretty good featuring Torture Immunity as a trait, allowing him protection against Caronline and any other torture dealer. However, even then, War Holter isn't that good. War Holter isn't a recommended monster. He deserves F-- rank!

### **Pros:**

* Good trait
* Good relics
* Great power

### **Cons:**

* Bad speed and below average life stat
* Horrible movepool
* Only one negative effect in Burn

## Moveset

**Engage Arm:** Deals heavy Metal damage to one enemy. Applies Burn to one enemy.

**Burning Figus:** Applies Burn to one enemy. Applies Burn Immunity to all allies.

**Power of a Strain:** Deals moderate Fire damage to one enemy. Applies Burn to one enemy twice.

**Burning Thrust:** Applies Burn to one enemy. Gives 1 extra turn to itself. Requires cooldown.

**Party Time:** Deals moderate Fire damage to one enemy then to all enemies. Applies Burn to all enemies. Requires cooldown.

**Consider a Change:** 15% chance of applying Drowned to one enemy. Applies Burn to all enemies. Requires cooldown.

**Don't Stop Believing:** Deals massive Metal damage to one enemy. Applies Burn to all enemies. Requires cooldown.

**Hate the Heat:** Applies Burn to all enemies. Applies Burn Hater to itself. Requires cooldown.

**Rebirth the War (Special):** Removes positive status effects from all enemies. Disables trait on all enemies. Applies Burn to all enemies. Applies Burn Hater to itself. Deals insane Fire damage to one enemy.

## Recommended Moveset

### (insert very funny caption here)

* ?
* ?
* ?
* ?

Recommended Runes: **?**

Recommended Relics: **?**

Recommended Talents: **?**
SuperClood

## SuperClood information on theAlpha Legends Wiki

SuperClood is **Super Cannon**'s right hand man, and always gets his job done when it is given to him. SuperClood never fails, that's because he has a memo! "If you can't do it, you aim for it!" So he never gives up and always keeps trying again and again!

**Role: Control**

## Overview

SuperClood is a good Earth Denier with Stun and Guard Down skills. SuperClood's skills also include Quicksands and Daze. He has the lowest power of all of the Ultra Mythics, but that's fine as he isn't a Attacker. His life is good with his speed. He has an average trait, unranked he has Hardened, then it turns into Tough at rank 1, and then he gains True Vison at the start of every battle, very average.

**Pros:**

* Great Speed and Life

**Cons:**

* Bad Power
* No ability to Chain deny
* Not the best Relics for his role

## Moveset

* **Chain It:** Deals moderate Earth damage to one enemy. Applies Stun to one enemy.
* **Turn It:** Applies Precision to all allies. Applies Double Damage to all allies. Gives 30% of Stamina to all allies. Requires cooldown.
* **Gear It:** Applies Stun to one enemy. Applies Stun to one enemy. Applies Guard Down to one enemy. Requires cooldown.
* **Perma Chances:** Deals moderate Special damage to all enemies. Applies Guard Down to all enemies. Requires cooldown.
* **Dazing Eyes:** Deals low Earth damage to all enemies. Applies Daze to all enemies. Applies Guard Down Hater to all allies. Requires cooldown.
* **Stun It:** Applies Stun to all enemies. Applies Guard Down to all enemies. Requires cooldown.
* **Super Duper (Special):** Removes positive status effects from all enemies. Applies Guard Down to all enemies. Applies Guard Down Hater to itself. Deals heavy Earth damage to all enemies. Applies MegaStun to all enemies.
Waterlo

## Waterlo information on theAlpha Legends Wiki

Waterlo is a Water Attacker with self buffs. Waterlo is from the Tales event.

**Role: Attacker**

## Overview

Waterlo is a good Attacker, he has the greatest damage output with a great power stat, he also can give himself Extra Turns. He can also remove up to 40% of Total Life in one move, and all stamina in another. Overall, Waterlo isn't the greatest but he sure is good.

**Pros:**

* Great Power
* Nice Relics
* Good skills
* Access to Trait Disable as an Attacker
* Two Massive Damaging skills

**Cons:**

* Below average Trait
* All damaging moves are Water based making him weak against his own element

## Moveset

* Deals moderate Water damage to one enemy.
* Deals low Water damage to all enemies.
* Disables Trait on one enemy. Deals heavy Water damage to one enemy. Requires cooldown.
* Deals moderate Water damage to one enemy. Gives 1 extra turn to itself. Requires cooldown.
* Deals moderate Water damage to all enemies. Applies Drowned to all enemies. Requires cooldown.
* Deals massive Water damage to one enemy. Requires cooldown.
* Disables Trait on one enemy. Deals massive Water damage to one enemy. Applies Drowned to one enemy. Requires cooldown.
* Deals heavy Water damage to all enemies. Applies Stamina Leak to all enemies. Requires cooldown.
* **Special:** Removes positive status effects from all enemies. Deals heavy Water damage to all enemies. Applies Freeze to all enemies.

## Recommended Moveset

### Attacking Frenzy

* Deals massive Water damage to one enemy. Requires cooldown.
* Disables Trait on one enemy. Deals massive Water damage to one enemy. Applies Drowned to one enemy. Requires cooldown.
* Deals heavy Water damage to all enemies. Applies Stamina Leak to all enemies. Requires cooldown.
* Deals moderate Water damage to all enemies. Applies Drowned to all enemies. Requires cooldown.

Recommended Runes: 2x Strength, 1x Speed; 3x Strength

Recommended Relics: ?

Recommended Talents: ?
Super Mob

## Super Mob information on theAlpha Legends Wiki

Super Mob apart of the famous Mob Clan, the ruler, new one at-least, part of multiple regions. Always seemed to give support, and take to the skies whenever he wanted too. Super Mob now helps the young new monsters get introduced into Monster Legends!

**Role: Attacker**

## Overview

Super Mob is a very powerful Fire attacker with a high Power. Super Mob has a below average trait, starting off with Burn Immunity, which is just... bad. He has Abomination added at Rank 1, but at rank 3 his best thing is given and that is the Status Caster Dodge Area. His skills however, are pretty good in the Ultra Meta. He can Remove Shields, apply Fire Weakness to increase his damage output and can do up to 3 attacks every time he gets to do his thing.

**Pros:**

* Great Status Caster
* Removes Shields before damage

**Cons:**

* Bad Trait (besides SC)

## Moveset

* **The Thing Before:** Deals moderate Fire damage to one enemy. Applies Fire Weakness to one enemy.
* **Dang Dang Bang!:** Removes Shields from one enemy. Deals heavy Physical damage to one enemy. Applies Burn to one enemy. Requires cooldown.
* **Piercing Speed:** Deals moderate Fire damage to one enemy. Applies Fire Weakness to one enemy. Gives 1 extra turn to itself. Requires cooldown.
* **Heavy Slam:** Deals heavy Fire damage to one enemy. Applies Burn to one enemy. Gives 1 extra turn to itself. Requires cooldown.
* **Conned:** Applies Fire Weakness to all enemies. Removes all negative status effects from itself. Requires cooldown.
* **Behind the Scenes:** Deals insane Fire damage to one enemy. Applies Ignite to one enemy. Requires cooldown.
* **Doo Bops (Special):** Removes Shields from one enemy. Applies Fire Weakness to one enemy. Deals insane Fire damage to one enemy twice.
Reene

## Reene information on theAlpha Legends Wiki

Reene is a Nature Tank with Taunt Trait and MegaTaunt Skills and SC.

**Role: Tank**

## Overview

Here we have a good monster, Reene is a good Tank with MegaTaunt SC. Let's get into all the Pros, he has a fantastic life stat, nice power stat, and insane relics to help with the stats, his skills don't let you down either: He has a way to reapply MegaTaunt in two skills. He also has the ability to Stun a single enemy; and heal himself with multiple skills.

**Pros:**

* Great Life and Power
* Amazing relics
* Great sustainability with his skills
* Two skills a way to reapply MegaTaunt
* Ability to apply Stun and MegaStun as a Tank
* Access to NER

**Cons:**

* Terrible speed
* Vulnerable to Reverse-Healing
* Below average trait (besides SC)

## Moveset

* Removes all negative status effects from itself.
* Deals moderate Nature damage to one enemy. Applies Poison to one enemy. Heals itself by 15%.
* Heals itself by 30%. Applies Damage Protection to itself. Requires cooldown.
* Deals moderate Earth damage to one enemy. Applies Stun to one enemy. Requires cooldown.
* Applies MegaTaunt to itself. Heals itself by 50%. Requires cooldown.
* Deals heavy Earth damage to one enemy. Applies MegaStun to one enemy. Requires cooldown.
* Applies MegaTaunt to itself. Applies a 50% Life Shield to itself. Applies Damage Mirror to itself. Requires cooldown.
* Removes all negative status effects from itself. Heals itself by 75%. Requires cooldown.
* **Special:** Removes all negative status effects from itself. Heals itself by 100%. Applies a 100% Life Shield to itself.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Vulnercool

## Vulnercool information on theAlpha Legends Wiki

Vulnercool was a sea creature damage net keeper. Her role was to protect Sea Life from getting caught from the net, but when Dusk got caught in middle of it, the only way to get rid of it, was to take it out, so she did, now she has been transformed into something different, a Demon of her own!

**Role: Attacker**

## Overview

Vulnercool is a good Water Attacker with good damage output skills. Vulnercool's movepool again is bland but this time around, it's focused on insane damage and tortures in Boiling and Curse. She ties in strength with the strongest monster, and has a nice speed. However, she also has the lowest life ever. Overall, Vulnercool is a good Water Attacker with heavy hitting skills.

**Pros:**

* Great damage output
* Great relics
* Has access to three Tortures: Boiling, Curse, and Drowned

**Cons:**

* **Lowest Life Stat ever in the Demon Era**
* Bland movepool
* Mediocre Trait
* All her damaging moves are Water element, making her weak against her own element

## Moveset

* Worth It: Deals moderate Water damage to one enemy.
* Kind Reply: Deals low Water damage to all enemies. Applies Boiling to all enemies. Requires cooldown.
* Burn and Drown: Applies Curse and Drowned to all enemies. Requires cooldown.
* Pure Rebirth: Deals heavy Water damage to one enemy.
* High End Damage: Deals moderate Water damage to all enemies. Applies Drowned to all enemies. Requires cooldown.
* Kill the Trap: Deals massive Water damage to one enemy. Applies Boiling to one enemy. Requires cooldown.
* Deadly Evolved: Deals heavy Water damage to all enemies. Applies Curse to all enemies. Applies Boiling to all enemies. Requires cooldown.
* Insane Transformation: Deals insane Water damage to one enemy. Requires cooldown.
* Kind but Cold (Special): Removes positive status effects from one enemy. Deals insane Water damage to one enemy. Applies Stun to one enemy.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Thunderface

## Thunderface information on theAlpha Legends Wiki

Thunderkong was famous for how bad he was, he was always bullied being called "Thunderface", in his mind, it wasn't that bad but in the end it got him no where thinking that. He found himself inside the Aether Portal founding the ultimate power, he was the normal day god of Thunder after that!

**Role: Control**

## Overview

Thunderface is a great Thunder Control monster who uses Cooldown Activation and also has a single target Possession. He has a unique trait of Torture Immunity, and Stun Immunity, his status caster is also really unique being Damage Mirror (100%). His relics aren't anything special, he has totally bland skills, and his speed is insane for a Denier being the fastest denier, but in the FanVerse this is the **Third Fastest**!

**Pros:**

* Great Trait
* Great Speed and Life
* Average Relics
* Good Skills in CDA and Possession.

**Cons:**

* Below Average Power but don't matter as this is a Denier not Attacker
* The AoE CDA skill has a 53 Stamina Cost

## Recommended Moveset

* Darkside (40 Dark Dmg + Possession - 35s, 1 CD)
* Meaning of No Meaning (AoE CDA - 56s, 3 CD)
* Take My Chances (Self NER + True Vision + Extra Turn - 56s, 3 CD)
* The Ending Of Life (CDA - 33s, 1 CD)
The Supreme Rarity - Information Post

```
The Meta

```

Supreme monsters are very powerful. Like Legendaries, Supreme's have multiple new things what make them just as good:

* A meta which will be completely balanced, just like Mythics in some ways.
* Generations will return (E.g: Nemesis, VIP, Warmasters, etc) - 1 per element
	+ Each Generation will have specfiic restrictions to see a unique balance.
	+ All Generations will have the same stats as normal Supreme monsters.
* You'll also see multiple monsters per season as Seasonal Content returns.

```
WHAT DOES THE SUPREME RARITY BRING US?

```

##### **Supreme monsters**

Supreme monsters have the stats of Legendary monsters but are stronger in having access to Battle Charms. Supreme monsters use the only rank-up recourse for the entire rarity: Amber. Remade from Mythics but done differently.

**How can we get Amber?:** You'll find a Weekly Dungeon which lasts two days which gives you 5 Amber weekly. You can also earn Amber elsewhere.

Monsters aside, it's time to look at the amazing features

##### **Battle Charms**

Battle Charms are a new exclusive item which help make each monster in different ways. The goal for Battle Charms are to remove the Top Monsters system from the meta. Making each and every monster skill balanced has always been my goal but now it's so much easier.

You may get Battle Charms from the Charm Forge which you can craft them all by using Charm Essence, remember, you can only own one copy of each Battle Charm. So make up your mind on what to use your Charm Essence on first, or last! 😊😉

##### **Rank-up Supreme Path**

Every week, there'll be a new event active and you'll see it will refresh weekly. You get to move down a Maze Path which only has battles, and every battle you play gives Cells of a Random Monster from your team. You may only use Supreme monsters in this event.

After every 5 nodes you beat, you'll unlock a spin node, which gives you up to 15 Amber.

##### **The Supreme Rankings**

The Rankings have been different everytime for the Aether Era and Ultra Era. But with the Supreme Rarity, there are heaps of ranks to see there and monsters must reach a specific one. No monster is ranked with Charms. It's based off power of the monster without any Battle Charm equiped.
Super VoltaiK

## Super VoltaiK information on theAlpha Legends Wiki

VoltaiK wanted to ensure the world became safe, however in order to do that he needed to find himself the powerful recourse known only as, Scales, which he steals and turns himself into Super VoltaiK.

**Role: Attacker**

## Overview

Super VoltaiK is Thunder and Light Attacker who makes all the other Dragonium Season 1 mythics look like Common monsters! He's super powerful with the ability to kill all enemy monsters, if he has the chance to do that. Super VoltaiK is like any VoltaiK, but stronger due to his insane status caster, which is Stamina Regeneration. He also has fantastic stats and the best relics an Extra Turner can be given. His trait is bad, but is saved by the status caster, his stats are great with a great speed and good power stat, the only issue is life, whihc is pretty low. Overall, Super VoltaiK is a monster you must have on your side with good setup!

**Pros:**

* Fantastic Status Caster
* Insane damage output
* Three spammable ET skills
* Access to three tortures: Shock, Bleed, and Hellfire
* Good self buff skill in *Resentment Power*, with Evasion, Dodge Area, and Double Damage

**Cons:**

* Horrible trait (besides SC)
* Anticipation may pose a big problem

## Moveset

**Shock Charge:** Deals low Thunder damage to one enemy. Applies Shock to one enemy.

**Shock Assault:** Applies Shock to one enemy. Gives 1 extra turn to itself.

**Corrupted Time:** Applies Thunder Weakness to all enemies. Applies Dodge Area to itself. Requires cooldown.

**Shock Darts:** Deals moderate Thunder damage to one enemy then to all enemies. Gives 1 extra turn to itself. Requires cooldown.

**20,000 Volts:** Deals moderate Thunder damage to one enemy. Give 1 extra turn to itself. Requires cooldown.

**Resentment Power:** Applies Dodge Area, Evasion, and Double Damage to itself. Requires cooldown.

**50,000 Volts:** Deals heavy Thunder damage to one enemy. Gives 1 extra turn to itself. Requires cooldown.

**Power Hungry:** Deals moderate Thunder damage to all enemies. Applies Hellfire and Bleed to all enemies. Requires cooldown.

**Deathout (Special):** Deals insane Thunder damage to all enemies. Applies MegaPossession to all enemies. Gives 1 extra turn to itself.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?

## Counters

* Any Anticipation monster will easily stop Super Voltaik, more specificly Technol Sans, Techalorgan, and Nyla the Crowler will easily take out this extra turner.
Turnavoid

## Turnavoid information on theAlpha Legends Wiki

Turnavoid is a Fire Denier with Stun skills.

**Role: Denier**

## Overview

Turnavoid was a outstanding Fire denier until he was nerfed big time. Now he has one of the worst speeds in the game, and that makes him just bad. Turnavoid's Trait is the same as before, great but that doesn't make him as good as he was before. He still is good in ways though, however, he is now outclaseed as the first Dodge Area monster Daro is also Immune to Stun. Therefore, Turnavoid isn't good. His main gimmick is now useless when you are facing Daro or any DA Stun Immunity monster. Thus, Stun Immunity is everywhere in this world of Mythical monster. Overall, Turnavoid isn't a recommended monster anymore.

**Pros:**

* Insane Trait
* Access to Trait Disable as a Denier

**Cons:**

* Horrible stats
* Only form of Denial is Stun

## Moveset

* Disables Trait on one enemy.
* Deals low Fire damage to all enemies.
* Deals heavy Nature damage to one enemy. Applies Poison to one enemy. Applies Poison to all enemies. Requires cooldown.
* Deals low Fire damage to one enemy. Applies Burn to one enemy. Applies Stun to one enemy. Requires cooldown.
* Deals low Fire damage to all enemies. Applies Stun to one enemy. Applies Stun to one enemy. Requires cooldown.
* Deals low Fire damage to all enemies. Applies Stun to all enemies. Requires cooldown.
* Disables Trait on all enemies. Requires cooldown.
* Deals low Fire damage to one enemy. Applies Stun to one enemy. Applies Stun to all enemies. Requires cooldown.
* **Special:** Removes positive status effects and applies MegaStun to one enemy, then to all enemies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Doblo

## Doblo information on theAlpha Legends Wiki

Deep within a forsaken forest, the grotesque entity known as Doblo loomed, a nightmarish fusion of twisted trees, coiled vines, and moss-draped rocks. Its ever-shifting form defied coherent description, with eerie green orbs for eyes and a jagged, thorn-lined maw signaling imminent doom. Born from the cursed woods itself, Doblo stood as its vengeful guardian, fiercely protecting its haunted domain. Legends spoke of Doblo ensnaring intruders in thorny vines, assimilating them into its grotesque being. While the creature's origins remained shrouded in mystery, locals believed it to be a manifestation of the forest's collective anger. Doblo's existence served as a dire warning, dissuading all but the most audacious from entering the accursed woods, embodying nature's retribution and the merciless cruelty of the wild. Throughout the ages, Doblo's legend endured as a spectral terror, etching its place as the arbiter of nature's wrath in the annals of time.

**Role: Support/Curser**

## Overview

Doblo is a mediocre monster with supportive gimmicks. What lets Doblo down is her bad trait that does nothing, besides the trait her speed is great. Doblo's relics are amazing with Essence and Amulet. Doblo has access to PER, NER, Stamina Drain, Stamina Leak, and Stamina Protection for her allies. She can also heal herself and apply Evasion.

## Recommended Moveset

### (insert very funny caption here)

* ?
* ?
* ?
* ?

Recommended Runes: **?**

Recommended Relics: **?**

Recommended Talents: **?**
Zuke of Atlantis

## Zuke of Atlantis information on theAlpha Legends Wiki

Zuke of Atlantis is a great king of the ocean, he knew very well that one day, he'd need to take a stand against evil. But he never expected it to come from the land monsters; yes, Titans are causing absolute chaos! Zuke of Atlantis became well respected after he took on the Titans, and banished them from the ocean!

**Role: Support**

## Overview

Zuke of Atlantis is a very bland and average Water and Metal Support who isn't going to work in any meta. He has no good capabilties, but has some good about him. Zuke of Atlantis has a nice life stat and nice speed. Zuke of Atlantis's relics are very weird, but can be used to drain all stamina and restore stamina. Now onto the bad, Zuke of Atlantis has a terrible trait that can't be used in any compacity in the current meta which is filled with Pierce, MegaTaunt, and Dodge Area, etc. A monster like Zuke of Atlantis is just nothing compared to the monsters that are overpowered. When you look at a bland monster compared to a buffed monster, you could just say the bland one is a common where as the buffed one is a Mythic. Overall, Zuke of Atlantis is a bad Water/Metal Support who only looks to serve his purpose of his role above.

### **Pros:**

* Nice relics
* Good speed and life
* Access to PER, Shields, Immunities, and CDDA

### **Cons:**

* Horrible trait
* Bad supportive gimmicks

## Recommended Moveset

### Timeless Support

* ?
* ?
* ?
* ?

Recommended Runes: **?**

Recommended Relics: **?**

Recommended Talents: **?**
Xtreme Cupid

## Xtreme Cupid information on theAlpha Legends Wiki

Cupid was hanging around some Stardust when the portals opened and the rune was destroyed, and that power all went directly into Xtreme Cupid, and now, he's a extremely powerful monster with the power to bypass walls.

**Role: Attacker**

## Overview

Xtreme Cupid is a broken mess of a monster, featuring the powerful Pierce trait and having a Status Caster Dodge Area, which makes Xtreme Cupid a very powerful Attacker. In order to take down Xtreme Cupid, you must get rid of that Dodge Area status caster first, which may sound easy but in reality isn't unless you have a Pierce monster, and the last Pierce monster was in the Guardian Era, this is because of Seauardian. Xtreme Cupid's relics are also fantastic both being Sword and Essence. Sword boosting damage output and Essence giving a second life. However, Xtreme Cupid has a few weaknesses that must be told: his life stat is extremely low so using a powerful attacker on him will surely easily destroy him, but that's the only weakness. Overall, Xtreme Cupid is a overpowered monster with a clear view into the future of being meta.

**Pros:**

* **Broken** Trait
* Good power
* Great relics

**Cons:**

* Horrible life
* Mediocre speed
* Weak to Pierce Block

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?

## Counters

* Pierce can be blocked by Pierce Block and Xtreme Cupid has no PER or TD to remove it, so Lamaon is a really good choice for Pierce Block, having it as a SC.
Vivoloo

## Vivoloo information on theAlpha Legends Wiki

Vivoloo was a great pig legend, known for his great skills with a knife. He also worked with War Darmith, to ensure he is trusted in any place he goes... or most places!

**Role: Attacker**

## Overview

Vivoloo is a deadly Earth Attacker who has many damage-by-percentage attacks that really work well together. Vivoloo has Torture Immunity, which makes him even better. Vivoloo's stats are all great with one of the greatest life stats! His relics are also very good, offering the best for a Attacker! Overall, Vivoloo is a very powerful and can be used in plenty of situations.

### **Pros:**

* Insane damage output
* Can remove upwards of 75% from a Megataunt monster!
* Good trait
* Great relics
* Great stats

## Moveset

**Vivo This!:** Removes 20% of Total Life from one enemy.

**Steel Wand:** Deals moderate Metal damage to one enemy. Applies Nanovirus to one enemy.

**Power Rush:** Removes 25% of Total Life from one enemy. Heals itself by 30%. Requires cooldown.

**It's a Trap!:** Removes 30% of Total Life from one enemy. Applies Guard Down to all enemies. Requires cooldown.

**Damage is Done:** Removes 15% of Total Life from all enemies. Applies a Random Torture skill to all enemies. Requires cooldown.

**You Better Run!:** Removes 50% of Total Life from one enemy and 25% of Total Life from itself. Applies Nanovirus, Burn, Ignite, and Hellfire to one enemy. Requires cooldown.

**Enemy Wired:** Removes 25% of Total Life from all enemies. Applies two Random Tortures to all enemies. Requires cooldown.

**Evade Loomer:** Removes 30% of Total Life from one enemy. Removes 15% of Total Life from all enemies. Applies Evasion to itself. Requires cooldown.

**Pig Invasion (Special):** Removes positive status effects from all enemies. Deals massive Earth damage to all enemies. Applies Stun to all enemies.

## Recommended Moveset

### (insert very funny caption here)

* ?
* ?
* ?
* ?

Recommended Runes: **?**

Recommended Relics: **?**

Recommended Talents: **?**