Toxicologist

Using your knowledge of poisons and arcana, you control the enemies on the battlefield while brandishing a very unique weapon you created to inject the poisons.

### TOOL PROFICIENCY

When you adopt this specialization at 3rd level, you gain proficiency with poisoner's kit. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice.

### TOXICOLOGIST SPELLS

Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Toxicologist Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

TOXICOLOGIST SPELLS
 5th
 9th
 13th
 17th

### CONCOCT POISON

Beginning at 3rd level, whenever you finish a long rest, you can magically produce 3 poisons in empty flasks you touch. Roll on the Poison table for the flasks' effect separately, which is triggered when you hit an enemy. As an action, you can throw this flask, using a contraption you made, up to 30 feet on a creature, shattering it on impact. Use your Intelligence modifier for the attack roll.

You can create additional poison flask by expending a spell slot of 1st level or higher for each one. When you do so, you use your action to create the poison in an empty flask you touch, and you choose the flask's effect from the Poison table.

Creating a poison flask requires you to have poisoner's kit on your person, and any poison you create with this feature lasts until it is thrown, used or until the end of your next long rest.

When you reach certain levels in this class, you can make more flasks at the end of a long rest: five at 6th level and seven at 15th level. Roll for each flask's effect separately. Each poison requires its own flask.

Poison Table
 2
 3
 4
 5
 6
 7
 8

### GUNBLADE BLUEPRINTS

At level 5, you gain proficiency with Longsword. You have the ability to alter a longsword using your Smith's Tools and Poisoner's Kit in order to install a barrel in which you can insert a flask and a trigger to inject more effectively the inserted poison flask content on a successful strike. As a bonus action you can swap the flask inside the barrel. Each flask contains 2 charges for a total of 2 successful attacks. The gunblade can also be used as your spellcasting focus.

At 9th level, you upgrade your gunblade with a second barrel. You can choose which barrel to inject from and with the same bonus action you can swap both barrels at once. Also, the flasks in your gunblade now contain 3 charges for a total of 3 successful attacks.

### ENHANCED POISON

Starting at 9th level, whenever you consume a charge from a poison flask on a target using your gunblade, you can add the effect of another poison effect from the poison table, or you can deal an additional 2d6 poison damage.

### GUNBLADE SPECIALIST

Beginning at 15th level, you may use your Intelligence instead of Strength for the attack and damage rolls with your Gunblade. If you do so and the attack hits, you can inject poison from both your barrels at the same time. You can use this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a long rest.