Level -99

# ***GET CONSUMED BY THE DARKNESS***

**Survival Difficulty: Category 5**
**》Unsafe**
**》Unsecure**
**》Entity Infestation**
## Description

Level -99 is one of the most dangerous poolrooms levels. Almost nothing is known about this level due to the fact that it is filled with darkness everywhere. Anything with light will not function in this level and the level is so dark that you cannot see your hand in front of your face. You need to act like a blind person and use the walls around you to move. There has only been one image ever captured of the level from a VHS camera that was already malfunctioning, and it somehow captured an image. This level is like normal poolrooms but the levels are extremely weird created, and the geometry is extremely unstable and weird, and things often do not make sense in this level. It is mentioned that rooms and corridors shift and change position in this level. There are many weird noises heard from this level but nobody has been able to recognise what they are. They are usually the wanderer's worst fear, but extremely weird pitched. It is said that the darkness creates these noises.

## Entities

This level has only one entity, which being the darkness. If the wanderer is consumed by the darkness, there are 5 stages of side effects.

### Stages

* **Stage I:** After 1 hour in this level, the wanderer will start feeling a bit sick.
* **Stage II:** After 3 hours in this level, the wanderer will start having fevers and will start having nausea.
* **Stage III:** After 6 hours in this level, the wanderer will start vomiting, and the nausea as well as the fevers will worsen.
* **Stage IV:** After 12 hours in this level, the wanderer will start feeling like they are being boiled alive. All previous side effects will reach their peak, and the wanderer will start seeing extreme hallucinations and hearing weird noises, mostly whispers. This is the last curable stage of the disease
* **Stage V:** After 24 hours in this level, the wanderer experiences the final and most severe stage of the disease. The symptoms intensify to an unimaginable level, pushing the limits of human endurance. The wanderer will be subjected to excruciating pain throughout their entire body. It feels as if their flesh is being torn apart, and their nerves are constantly ablaze. Every movement becomes an agonizing challenge. he hallucinations and auditory disturbances become overwhelmingly vivid and distressing. The wanderer is bombarded with nightmarish visions and cacophonous sounds. They may see grotesque and terrifying creatures, witness their worst fears come to life, and be tormented by relentless, disembodied voices. The disease rapidly ravages the wanderer's physical state. Their skin becomes mottled and discolored, resembling that of a decaying corpse. Muscles atrophy rapidly, rendering them weak and feeble. Bloodshot eyes lose their vitality, and hair starts falling out in clumps. The wanderer's mental faculties deteriorate rapidly. They become disoriented, confused, and struggle to maintain coherent thoughts. Memories become fragmented, and they lose touch with their sense of self. The disease begins attacking the vital organs, causing them to fail one by one. The wanderer experiences intense chest pain as their heart struggles to pump blood. Their lungs fill with fluid, making it increasingly difficult to breathe. The wanderer also starts losing their senses, starting with their vision, then their hearing etc.

After some time, the wanderer will succumb to his injuries and die.

## Colonies And Outposts

Due to the effects of the darkness, it is impossible to establish a colony or an outpost here.

## Entrances And Exits

### Entrances

* Dying in Level 99 has a chance to bring one here.
* Finding a dark room in Level -98 and noclipping in it will bring one here.

### Exits

* At some point, one may find some light beams coming out of the distance. Following the light for long enough will bring one to Level -100.