Gallia

Gallia resides in the southern tip of the peninsula region in the north-eastern continent, just below the country of Navarre and adjacent to seas shared with both Tirrenia and Caledonia. Its border with Navarre is a stretch of no man's land created over the course of a long-lasting war between the two countries. The country is split into seven distinct provinces with that of Artlaunde, or the "Heartland", as its capital. The other provinces contained in this region include Anticon, Conteducir, Dralliers, Levassons, Plageau, and Viermur.

## Locations

### Anticon

Anticon is a land covered by lush and thick, ancient forests. It stretches across the majority of Gallia's eastern edge and there is a small expanse of sea between itself and Tirrenia. At the edges of Anticon's borders the forests thin and gradually turn into grasslands and other biomes which make up the other provinces it touches; Dralliers, Artlaunde, Viermur, and Nantou. Its northernmost border lays along the war-torn region of Tersamoor. Within Anticon, towns carve out existences amongst grand trees and dangerous creatures. Anticon is also home to significant amounts of fey. Notably, the Maenad Camp of the Archfey Semele resides within its borders.

Notable Locations: Maenad Camp, Saguenay, Vintou

### Artlaunde

The "Heartland", or Artlaunde, is the true heart and capital province of Gallia. Within its borders reside the capital city of the same name within which the Queen of Gallia presides over her lands. Artlaunde is land-locked and lays nestled within the center of Gallia. It is surrounded by the neighboring provinces of Conteducir, Dralliers, Anticon, and Viermur. The majority of Artlaunde's lands border Viermur, which lays south of the province.

Notable Locations: Artlaunde

### Dralliers

Dralliers has long faced effects of the war, with its northern edge along over half of Tersamoor. To Dralliers' south resides the capital province of Artlaunde. It also borders the provinces of Conteducir and Anticon. Much of Dralliers has been abandoned, leaving crumbling towns, cities, and farmsteads in its wake. Those who remain in Dralliers are those who have no where else to go, and criminals. Some individuals have been known to squat within the buildings left behind. Recently within the war, it has been captured by the country of Navarre. It is unknown what changes this has caused within the province.

### Plageau

Notable Locations: New Providence

### Viermur

Viermur is a thin, sprawling province whose northern border cradles the capital province of Artlaunde. It is one of two land-locked regions within Gallia, and shares more borders with neighboring provinces than even Artlaunde. Along with it's border against Artlaunde, Viermur is neighbor to Conteducir, Anticon, Levassons, and Nantou. Viermur is mainly made up of plains and is home to a great deal of farmland and vineyards. Its capital city, which is named after the province within which it presides, is a place of significant industry.

Notable Locations: Isole, Viermur, Yvoire

## History

* Pre-Germaine's Line
* Germaine's Line
* Gwyneth & Sienna
* War of the Roses

## Factions

### Academie du Sorcellerie

An academy of magic which trains the most prestigious of arcane scholars in the nation. The student body is primarily made of wizards, but also sees occasional sorcerers, artificers, and other magic-users. During the War of the Roses, some individuals of wealth attempted to avoid the war by maintaining their studies and research for an extended period of time. Known alumni of le Academie du Sorcellerie include Samilsteen Longevian.

### Fellowship of Night

The Fellowship is a largely rumored society of individuals which participate in taboo activities. These include necromancy, unsanctioned blood magic, vampirism , cannibalism, and worship of the god Tyris. The Fellowship of Night does exist, and multiple of its members are additionally associated with the entity Diertas. Known locations of operation include Viermur, though. Potential and known members of the Fellowship of Night include Lox Ace, Marquise Liliola Ace, Persephone Point du Lac, and the deceased Erzebet Point du Lac.

### Knights' Order of the White Roses

The Order of the White Roses is a knights' order which serves the Gallian royal family. The current ruling monarch is considered the commander in chief of the White Roses. They perform a large range of duties from guarding the royal family and other nobles to peacekeeping and protection assignments throughout the provinces. Classes typical amongst the White Roses include mainly paladins (crown, conquest, and devotion) along with druids (land, star, and fire), fighters (battle masters), clerics, and occasional barbarians (zealot). Many individuals within the Knights' Order of the White Roses are strength-based or depend on divine magic. Known members of the Order of the White Roses include Knight Beauclair, Knight Warren Réal, and General Réal.

Those within the order undergo training from a young age and rise up through the ranks with time and concerted effort. These ranks are Recruit, Initiate, Squire, Jr. Knight, Knight, Paladin, Knight Captain, Paladin Commander, General, and Elder. Many potential Squires are weeded out during the initial ranks of Recruit and Initiate. Those who remain will go on to become Squires under a more senior member of the Order of the White Roses, such as a Paladin or Knight. It is most often that only one squire is assigned to an individual. However, during times of war, as many as three may be under the guidance of a single person. Pursuing the path of the Knight will lead one to become a Jr. Knight, or a Knight with an unassigned mission, and then a Knight who will go on to be assigned to a position within the war or by the side of a noble. With time, they may become a Knight Captain and oversee the training of squires and initiates by others or go on special missions. Others may pursue the path of a Paladin, seeking to focus on leadership skills and training. Paladins are often considered a half-step up from the rank of Knight and will lead squads of lower ranks. Paladin Commanders are those which oversee other Paladins. Outside of the normal chain of command are Inquisitors and Thorns. Both are specially selected or recognized ranks, but highly mysterious in operation. Inquisitors exist as a means of investigating and keeping in check the members of their own order. However, it is unknown the manner in which Thorns are recognized or how they operate. A General oversees the operations of all other ranks, but cedes to the orders and advice of the Elders and Queen. Elders exist as a council above only a General and below the monarch. Any of low rank will never interact with an Elder as they are much removed from many of the lower goings-on. They are rumored by some to have prophetic abilities.

### Les Epines

Les Epines is a druidic circle which works directly under the current monarch of Gallia. Once, this order protected the wilds of the nation and even fought in wars. Now, however, the small number of remaining older members have been mainly relegated to maintaining the palace gardens in Artlaunde.

### Maenads

Followers of the Archfey Semele, the Maenads have taken up residence in the refugee fey camp run by Semele and amongst the wilds of Gallia. The Maenads often partake in drunken revelry, act as protectors of the camp, and acts as Semele's court. Those of the highest rank act as advisors to Semele.