recursal/Fanatic-Fandom huggingface dataset:
'Core' 1600mm Reinforced Steel Plate

'**Core' 1600mm Reinforced Steel Plate**  is a module in *[[EVE Echoes]]*.

## Module Description

Increases maximum armor strength. Penalty: Adds to your ship's mass, making it less agile and maneuverable, as well as decreasing the thrust bonus gained from speed modules like afterburners and microwarpdrives. Its effect can be temporarily amplified via a magnetic containment field.
Angel Cartel Hideout Investigation(Advanced)

**Angel Cartel Hideout Investigation(Advanced)** is a news encounter in *[[EVE Echoes]]*.

## Description

Most members of the Angel Cartel are Minmatar who have lost their way and now hide on the outskirts of the Republic. Even so, the Republic Security Services have located an Angel Cartel pirate den hidden deep in {2|system\_name:\_tr}.
'Poison' Large Snubnosed Railgun

'**Poison' Large Snubnosed Railgun**  is a module in *[[EVE Echoes]]*.

## Module Description

Snubnosed railguns operate on a similar principle to rifled railguns, except that they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of snubnosed railguns, but due to the rapid dispersion of the containment field, they also have the worst range of all turrets.
Amarr Customs Surveillance Officer

**Amarr Customs Surveillance Officer** is a Amarr Empire model of tech level ? Cruiser in *[[EVE Echoes]]*.

## Description

This is a fighter-ship belonging to DED, a division in the CONCORD organization responsible for tracking down and eliminating criminals. Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.
'Challenger' Medium Torpedo Launcher

'**Challenger' Medium Torpedo Launcher** is a module in *[[EVE Echoes]]*.

## Module Description

A launcher intended for use on cruiser-class spacecraft. While medium torpedo launchers do not possess the sheer damage-dealing capability of regular medium missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations.
Angel Invention Principles

**Angel Invention Principles** is a skill in *[[EVE Echoes]]*.

## Skill Description

Knowledge of the working principles of Angel Cartel ships and modules. Master it to increase your research and invention efficiency for Angel Cartel ships and modules.

## Skill Effects

* Level 1
	+ ...
* Level 2
	+ ...
* Level 3
	+ ...
* Level 4
	+ ...
* Level 5
	+ ...
'Gallows' Large Missile Launcher

'**Gallows' Large Missile Launcher** is a module in *[[EVE Echoes]]*.

## Module Description

A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
'The Departed' Small Jetstream Decomposer

'**The Departed' Small Jetstream Decomposer** is a module in *[[EVE Echoes]]*.

## Module Description

A product of Yan-Jung's force field technology. Blasts caesium atoms with electrons moving at a high speed, generating an unstable intermediate state which is then launched towards the target, dealing kinetic and explosive damage.
Song List

This is the complete list of known Sweyolakan songs. If you want to share information about songs, add missing songs, add missing lyrics, or have something else but you don't feel comfortable editing or changing this site yourself, please fill out this form and we will update it for you!

If you want to do it yourself, thank you! Please do your best to follow the formatting and style of other entries for consistency. You can copy this Example into a new page and edit it to add lyrics, remove inapplicable headers, add outside sources, etc.

**DISCLAIMER**

*This is a COMPLETE listing of all Sweyolakan songs. Some of these songs are no longer sung at Sweyolakan - having been retired for various reasons - typically due to being socially insensitive, inconsiderate, or inappropriate.*

*These songs are included because they are a part of our history, and being aware of them - and what makes them inappropriate - allows us to have a healthy discussion about where we've come from and how we can move forward.*

*The lyrics to these songs will be included uncensored, but hidden behind a spoiler and with a complete listing of trigger warnings, content warnings, and discussion of what makes them inappropriate.*

## Information

#### Song Title

This is a list of all song titles. If one is an alternate version it will be indicated in parentheses.

#### Unit

This column should only be used if a song was written specifically *for* a certain Unit. Song written *by* a unit, such as Gypsy Songs, should be indicated in the Gypsy column, not the Unit column.

#### Have Lyrics

This column is to indicate if we have the lyrics for a song. Songs without Lyrics are part of an ongoing attempt to complete this list.

#### Meals

This column is used to indicate if a song should be included in the "Breakfast and Lunch" or "Dinner" dining hall song books.

#### Gypsy

If a song was written for Gypsy Week, then this column should be used to indicate the Unit that wrote it.

#### Have Music

A *Yes* in this column indicates that we have Sheet Music (for Buglers, guitars, or other) for the song.

#### Year, Author

These columns will indicate, if known, the author of a song, and/or the year it was written.

#### Additional Info

Feel free to add liberally to this column, but information such as whether a song has been retired, changed, or updated (especially for politically and socially insensitive or inappropriate lyrics) should be listed first in this area.
Ambrye

**Ambrye** is a constellation in the Sinq Laison region of New Eden in *[[EVE Echoes]]*.

## Solar systems

These solar systems are within the constellation:

## Stations

There are 18 stations within the constellation.

### Vittenyn

Stations in the Vittenyn system include:

 Vittenyn VI - Moon 13 - Federation Navy Assembly Plant | 0.9 (High) | 50000000

Back to solar systems

### Mirilene

Stations in the Mirilene system include:

 Mirilene IV - Moon 1 - Federation Navy Logistic Support | 0.8 (High) | 50000000

Back to solar systems

### Pucherie

Stations in the Pucherie system include:

 Pucherie VI - Moon 11 - Federation Navy Testing Facilities | 0.8 (High) | 50000000

Back to solar systems

### Fricoure

Stations in the Fricoure system include:

 Fricoure VIII - Moon 2 - Federation Navy Assembly Plant | 0.8 (High) | 50000000

Back to solar systems

### Caretyn

Stations in the Caretyn system include:

 Caretyn VII - Moon 18 - Federation Navy Assembly Plant | 0.8 (High) | 50000000

Back to solar systems

### Ainaille

Stations in the Ainaille system include:

Back to solar systems

### Trossere

Stations in the Trossere system include:

Back to solar systems

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'Quafe' Small Rifled Railgun

'**Quafe' Small Rifled Railgun** is a module in *[[EVE Echoes]]*.

## Module Description

Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations they cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.
Amarr

**Amarr** is one of the player races in *[[EVE Echoes]]*.

## Description

Amarr, a theocratic society ruled by the Amarr Empress, is the largest and oldest empire in New Eden. The Amarr are generally highly educated, devoutly religious, and are ruled by an authoritarian nobility. Despite the setbacks they have encountered in recent history, the Amarr still boast the most socially stable empire and the most powerful military.

The Amarr, known for their heavy artillery expertise, favor the strategy of laying down overwhelming firepower upon their foes. Their ships might be slow, but they are armed to the teeth, with hard armor to match. The Amarr also possess highly advanced laser weapon technology. They are extremely proficient with lasers that deal high EM and thermal damage, allowing them to penetrate enemies' shields with ease. The Amarr never spare any expense when it comes to covering their ships with decorative gold plating, making any Amarr fleet a shining golden beacon amidst the darkness of space.

## Starting specialties

Amarr have the following starting specialties:

* Laser: A weapon system that can hit the target immediately. Deals mainly EM damage and thermal damage.
* Drone: Unmanned and deployable craft with versatile functions and a broad selection of damage types.
* Armor: A heavily armored defense system. It sacrifices mobility, but is easy to repair.

## Groups

Amarr player characters can be from one of these three groups:

### Amarr

Amarr men are highly politically-minded. They are expert planners who possess the cool-headedness and persistence needed to bring their goals to completion. Amarr women attach great importance to etiquette and hierarchy. The wife is the pillar of the Amarr family and the leader of the household.

### Ni-Kunni

Most Ni-Kunni are traders, and they are vital to the economy of the Empire. Males are sly, cunning, and unscrupulous. Ni-Kunni women are charming and seductive, as well as suspicious by nature; they are adept at using their charms to discover the weaknesses of others.

### Khanid

Khanid males are proud of their warrior heritage, fully embracing their traditional martial lifestyle. Khanid females tend to be fiercely independent and resourceful - they bow down to no one, preferring to be the masters of their own destiny.
A821-A

**A821-A** is a region of New Eden in *[[EVE Echoes]]*.

## Description

It was like the gods of old, descending from the heavens and handing us fire, empowering us far beyond our comprehension.. and then vanishing.

*- Treatise on the rise of the capsuleer.*

## Constellations

These constellations are within the region:

 F-0CTG | None

Template:Navbox regions
Afinoo

**Afinoo** is a constellation in the Aridia region of New Eden in *[[EVE Echoes]]*.

## Solar systems

These solar systems are within the constellation:

## Stations

There are 15 stations within the constellation.

### Yehaba

Stations in the Yehaba system include:

Back to solar systems

### Kenahehab

Stations in the Kenahehab system include:

 Kenahehab VI - Moon 11 - Amarr Navy Assembly Plant | 0.2 (Low) | 50000000

Back to solar systems

### Gens

Stations in the Gens system include:

Back to solar systems

### Kamih

Stations in the Kamih system include:

 Kamih VII - Moon 4 - Emperor Family Bureau | 0.2 (Low) | 50000000

Back to solar systems

### Hier

Stations in the Hier system include:

 Hier VII - Emperor Family Bureau | 0.4 (Low) | 50000000

Back to solar systems

### Jasson

Stations in the Jasson system include:

Back to solar systems

Template:Navbox regions
A Tourist's Guide to the Amarr Empire

**A Tourist's Guide to the Amarr Empire** is a news encounter in *[[EVE Echoes]]*.

## Description

Nothing beats an interstellar tour with a Capsuleer. We'll be visiting several important locations within the Amarr Empire to experience the unique charm of this ancient and mysterious nation. Please prepare a copy of the Scriptures, since it'll take us a while to complete the journey.
Algos Trainer

**Algos Trainer** is a Gallente Federation model of tech level ? Destroyer in *[[EVE Echoes]]*.

## Description

CONCORD constructed this trainer ship with permission from the Amarr Empire, the Caldari State, the Gallente Federation, and the Minmatar Republic (no specific order). We wish you a fantastic voyage. Remember to pay your taxes and follow your heart.

## Bonuses

* Role bonus: ?
* Small Drone Operation
* Destroyer Command
Advanced Industrial Ship Command

**Advanced Industrial Ship Command** is a skill in *[[EVE Echoes]]*.

## Skill Description

Basic skill in operating Starships. Includes essential knowledge on operation, navigation, and locking onto targets.

## Skill Effects

* Level 1
	+ Industrial Shop Inertia Modifier -2%
* Level 2
	+ Industrial Shop Inertia Modifier -4%
* Level 3
	+ Industrial Shop Inertia Modifier -6%
	+ Industrial Ship velocity 3%
* Level 4
	+ Industrial Shop Inertia Modifier -8%
	+ Industrial Ship velocity 6%
* Level 5
	+ Industrial Shop Inertia Modifier -10%
	+ Industrial Ship velocity 10%

## Skill Disclaimer

Only the current level's effects are active. They don't stack.

## Ship Bonuses

* Tayra
* Badger
* Badger II
* Wreathe
* Mammoth
* Wreathe II
* Bestower
* Sigil
* Sigil II
* Kryos
* Nereus
* Nereus II
* Nereus Combat
* Nereus Hauling
* Retriever
* Procurer
* Covetor

## Skill Tree

* Industrial Ship Command
* Expert Industrial Ship Command
Advanced Small Cannon Upgrade

**Advanced Small Cannon Upgrade** is a skill in *EVE Echoes*.

## Skill Description

Professional skill in operating Cannons. Significantly increases attacking power.

## Skill Effects

* Level 1
	+ Small Cannon Damage +2%
* Level 2
	+ Small Cannon Damage +4%
	+ Small Cannon Accuracy Falloff +2%
* Level 3
	+ Small Cannon Damage +6%
	+ Small Cannon Accuracy Falloff +4%
	+ Small Cannon Optimal Range +3%
* Level 4
	+ Small Cannon Damage +8%
	+ Small Cannon Accuracy Falloff +7%
	+ Small Cannon Optimal Range +6%
	+ Gyrostabilizer Activation Time +1s
* Level 5
	+ Small Cannon Damage +10%
	+ Small Cannon Accuracy Falloff +10%
	+ Small Cannon Optimal Range +10%
	+ Gyrostabilizer Activation Time +2s

## Skill Tree

* Small Cannon Upgrade
* Expert Small Cannon Upgrade
'Hansen' 800mm Reinforced Steel Plate

'**Hansen' 800mm Reinforced Steel Plate**  is a module in *[[EVE Echoes]]*.

## Module Description

Increases maximum armor strength. Penalty: Adds to your ship's mass, making it less agile and maneuverable, as well as decreasing the thrust bonus gained from speed modules like afterburners and microwarpdrives. Its effect can be temporarily amplified via a magnetic containment field.
Afterburner

**Afterburner** is a skill in *[[EVE Echoes]]*.

## Skill Description

Skill in understanding the core mechanism of Afterburners. Master it to increase the overall performance of Afterburners.

## Skill Effects

* Level 1
	+ Afterburner capacitor need -4%
* Level 2
	+ Afterburner capacitor need -8%
	+ Afterburner activation time 5%
* Level 3
	+ Afterburner capacitor need -12%
	+ Afterburner activation time 10%
* Level 4
	+ Afterburner capacitor need -16%
	+ Afterburner activation time 15%
	+ Afterburner velocity bonus 10%
* Level 5
	+ Afterburner capacitor need -20%
	+ Afterburner activation time 20%
	+ Afterburner velocity bonus 20%

## Skill Disclaimer

Only the current level's effects are active. They don't stack.

## Ship Bonuses

### Frigate

* Condor II
* Slasher II
* Executioner II
* Atron II

## Skill Tree

* Advanced Afterburner
* Expert Afterburner
AI Awakening

**AI Awakening** is a news encounter in *[[EVE Echoes]]*.

## Description

All the stargates leading to Oasa and its surrounding regions went out of order due to gravitational wave interference, burying the secrets of the rogue drones and the Jove Empire within. A Caille University expedition team seems to have discovered some odd phenomena, suggesting that the origins of this disaster might go deeper than previously thought...
Angils

**Angils** is a constellation in the Metropolis region of New Eden in *[[EVE Echoes]]*.

## Solar systems

These solar systems are within the constellation:

## Stations

There are 26 stations within the constellation.

### Klogori

Stations in the Klogori system include:

Back to solar systems

### Orfrold

Stations in the Orfrold system include:

 Orfrold IV - Tribal Liberation Force Logistic Support | 0.2 (Low) | 50000000

Back to solar systems

### Egmar

Stations in the Egmar system include:

 Egmar XII - Freedom Extension Storage | 0.3 (Low) | 50000000

Back to solar systems

### Taff

Stations in the Taff system include:

 Taff V - Moon 4 - Minmatar Mining Corporation Refinery | 0.2 (Low) | 50000000

Back to solar systems

### Ualkin

Stations in the Ualkin system include:

 Ualkin VI - Freedom Extension Storage | 0.2 (Low) | 50000000

Back to solar systems

### Gukarla

Stations in the Gukarla system include:

 Gukarla V - Tribal Liberation Force Logistic Support | 0.1 (Low) | 50000000

Back to solar systems

Template:Navbox regions
'Quafe' Small Snubnosed Railgun

'**Quafe' Small Snubnosed Railgun**  is a module in *[[EVE Echoes]]*.

## Module Description

Snubnosed railguns operate on a similar principle to rifled railguns, except that they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of snubnosed railguns, but due to the rapid dispersion of the containment field, they also have the worst range of all turrets.
Angel Hunting Operation (Advanced)

**Angel Hunting Operation (Advanced)** is a news encounter in *[[EVE Echoes]]*.

## Description

The Angel Cartel is the most notorious pirate group threatening the security of the Minmatar. Recently, the activities of Angel Cartel in {2|system\_name:\_tr} have become increasingly frequent and bold, and the Republic fleet has had to hire pilots to assist in their pirate hunting missions.
Advanced Angel Invention Principles

**Advanced Angel Invention Principles** is a skill in *[[EVE Echoes]]*.

## Skill Description

Knowledge of the working principles of Angel Cartel ships and modules. Master it to increase your research and invention efficiency for Angel Cartel ships and modules.

## Skill Effects

* Level 1
	+ ...
* Level 2
	+ ...
* Level 3
	+ ...
* Level 4
	+ ...
* Level 5
	+ ...
Guy Fox

Guy Fox is a known saboteur and anarchist vigilante.

## Cakes and Ale

### Chapter 1

Inspector Ambrose will not-so-subtly hint that he suspects the Jolly Good Person to be Guy Fox. At Ducks and Drakes, a businessman reads a magazine upon which is an artist's rendition of a shadowy figure in a fox costume. The magazine calls Guy Fox a "mysterious and dangerous anarchist, saboteur, and revolutionary" who "lurks in the night," and that "all should beware."

### Chapter 2

If the Jolly Good Person successfully steals the pearl with Fitzie, Jill Bitterberry will say that rumors are flying around that Guy Fox may be responsible.

### Chapter 7

If the press exploded, Toppers will say that some are claiming it was the work of Guy Fox.

### Chapter 8

If the Noble Gases are sponsored by Spectacles Coffee, Harlow Broadstreet will praise the Jolly Good Person, saying that they "embody the spirit of Guy Fox thoroughly."
A Soldier's Way

**A Soldier's Way** is a story encounter in *[[EVE Echoes]]*.

## Description

Demonstrating excellent combat skills is always the best way to win respect in Caldari society. No other nation in New Eden has strict military service requirements and a martial spirit quite like the Caldari. Although some corporations have begun to experiment with adopting new attitudes, the traditions of previous eras cannot be undone overnight.

Two pats

## Encounters in storyline

The following encounters are part of this storyline:

* Survival of the Fittest
* Professional Soldier
* Sparring Trial
* Children's Educational Materials
* Survival of the Fittest (Advanced)
* Professional Soldier(Advanced)
* Sparring Trial (Advanced)
* Children's Educational Materials (Advanced)
* Survival of the Fittest (Expert)
* Professional Soldier(Expert)
* Sparring Trial (Expert)
* Children's Educational Materials (Expert)
Advanced Shield Operation

**Advanced Shield Operation** is a skill in *[[EVE Echoes]]*.

## Skill Description

Skill in operating Shield Rechargers. One of the basic subjects of space navigation. Master it to increase the overall performance of Rechargers.

## Skill Effects

* Level 1
	+ Shield Booster activation time -2%
* Level 2
	+ Shield Booster activation time -4%
	+ Shield Booster capacitor Need -2%
* Level 3
	+ Shield Booster activation time -6%
	+ Shield Booster capacitor Need -4%
* Level 4
	+ Shield Booster activation time -8%
	+ Shield Booster capacitor Need -7%
	+ Shield Booster powergrid need -8%
* Level 5
	+ Shield Booster activation time -10%
	+ Shield Booster capacitor Need -10%
	+ Shield Booster powergrid need -15%

## Skill Disclaimer

Only the current level's effects are active. They don't stack.

## Ships with Bonuses

### Battlecruisers

* Ferox Guardian
* Cyclone Guardian

## Skill Tree

* Shield Operation
* Expert Shield Operation
A Thorough Investigation of Heretical Doings (Advanced)

**A Thorough Investigation of Heretical Doings (Advanced)** is a news encounter in *[[EVE Echoes]]*.

## Description

Although there hasn't been any direct clash between the Amarr Empire and the Gallente Federation, the Gallente have always tried to use their culture to reduce the Amarrian church's influence, which constantly causes minor conflicts between the two sides.
Angel Cartel Hideout Investigation

**Angel Cartel Hideout Investigation** is a news encounter in *[[EVE Echoes]]*.

## Description

Most members of the Angel Cartel are Minmatar who have lost their way and now hide on the outskirts of the Republic. Even so, the Republic Security Services have located an Angel Cartel pirate den hidden deep in {2|system\_name:\_tr}.
Ani

**Ani** is a constellation in the Metropolis region of New Eden in *[[EVE Echoes]]*.

## Solar systems

These solar systems are within the constellation:

## Stations

There are 13 stations within the constellation.

### Nakugard

Stations in the Nakugard system include:

 Nakugard V - Republic University | 0.5 (High) | 50000000

Back to solar systems

### Traun

Stations in the Traun system include:

 Traun X - Moon 6 - Sisters of EVE Bureau | 0.6 (High) | 50000000

Back to solar systems

### Barkrik

Stations in the Barkrik system include:

 Barkrik IV - Moon 4 - Joint Harvesting Food Packaging | 0.6 (High) | 50000000

Back to solar systems

### Inder

Stations in the Inder system include:

Back to solar systems

### Lanngisi

Stations in the Lanngisi system include:

Back to solar systems

### Hjoramold

Stations in the Hjoramold system include:

 Hjoramold IX - Moon 14 - Joint Harvesting Refinery | 0.5 (High) | 50000000

Back to solar systems

Template:Navbox regions
Akimamur

**Akimamur** is a constellation in the Heimatar region of New Eden in *[[EVE Echoes]]*.

## Solar systems

These solar systems are within the constellation:

## Stations

There are 12 stations within the constellation.

### Offugen

Stations in the Offugen system include:

 Offugen VII - Moon 15 - The Leisure Group Development Studio | 0.6 (High) | 50000000

Back to solar systems

### Aralgrund

Stations in the Aralgrund system include:

 Aralgrund V - Moon 2 - Aliastra Warehouse | 0.3 (Low) | 50000000

Back to solar systems

### Eddar

Stations in the Eddar system include:

 Eddar VIII - Moon 7 - Aliastra Retail Center | 0.6 (High) | 50000000

Back to solar systems

### Bogelek

Stations in the Bogelek system include:

Back to solar systems

### Wiskeber

Stations in the Wiskeber system include:

Back to solar systems

Template:Navbox regions
Angel or Devil

**Angel or Devil** is a story encounter in *[[EVE Echoes]]*.

## Description

The Angel Cartel is a large criminal faction founded by a group of desperate Minmatar who were struggling for survival under the Amarr Empire's oppression. To many Minmatar living under such extreme circumstances, law and justice are irrelevant. As long as you can lead them to the fountain of wealth, they'll worship you as their angel.

## Encounters in storyline

The following encounters are part of this storyline:

* Angel Hunting Operation
* Angel Cartel Hideout Investigation
* Freedom Extension Fleet Under Attack
* Sebiestor or Angel Cartel
* Perfect Bait Tactics
* Escaped Prisoner
* Communication Jammer Search
* Angel Hunting Operation (Advanced)
* Angel Cartel Hideout Investigation(Advanced)
* Freedom Extension Fleet Under Attack(Advanced)
* Sebiestor or Angel Cartel (Advanced)
* Perfect Bait Tactics(Advanced)
* Escaped Prisoner(Advanced)
* Communication Jammer Search(Advanced)
* Angel Hunting Operation (Expert)
* Angel Cartel Hideout Investigation(Expert)
* Freedom Extension Fleet Under Attack(Expert)
* Sebiestor or Angel Cartel (Expert)
* Perfect Bait Tactics(Expert)
* Escaped Prisoner(Expert)
* Communication Jammer Search(Expert)
Advanced Small Cannon Operation

**Advanced Small Cannon Operation** is a skill in *EVE Echoes*.

## Skill Description

Professional skill in operating Cannons. Significantly increases attacking power.

## Skill Effects

* Level 1
	+ Small Cannon Damage +2%
* Level 2
	+ Small Cannon Damage +4%
	+ Small Cannon Tracking Speed +2%
* Level 3
	+ Small Cannon Damage +6%
	+ Small Cannon Tracking Speed +4%
* Level 4
	+ Small Cannon Damage +8%
	+ Small Cannon Tracking Speed +7%
	+ Gyrostabilizer Activation Time +1s
* Level 5
	+ Small Cannon Damage +10%
	+ Small Cannon Tracking Speed +10%
	+ Gyrostabilizer Activation Time +2s

## Skill Tree

* Small Cannon Operation
* Expert Small Cannon Operation
Advanced Medium Cannon Upgrade

**Advanced Medium Cannon Upgrade** is a skill in *EVE Echoes*.

## Skill Description

Professional skill in operating Cannons. Significantly increases attacking power.

## Skill Effects

* Level 1
	+ Medium Cannon Damage +2%
* Level 2
	+ Medium Cannon Damage +4%
	+ Medium Cannon Accuracy Falloff +2%
* Level 3
	+ Medium Cannon Damage +6%
	+ Medium Cannon Accuracy Falloff +4%
	+ Medium Cannon Optimal Range +3%
* Level 4
	+ Medium Cannon Damage +8%
	+ Medium Cannon Accuracy Falloff +7%
	+ Medium Cannon Optimal Range +6%
	+ Gyrostabilizer Activation Time +1s
* Level 5
	+ Medium Cannon Damage +10%
	+ Medium Cannon Accuracy Falloff +10%
	+ Medium Cannon Optimal Range +10%
	+ Gyrostabilizer Activation Time +2s

## Skill Tree

* Medium Cannon Upgrade
* Expert Medium Cannon Upgrade
Advanced Afterburner

**Advanced Afterburner** is a skill in *[[EVE Echoes]]*.

## Skill Description

Skill in understanding the core mechanism of Afterburners. Master it to increase the overall performance of Afterburners.

## Skill Effects

* Level 1
	+ Afterburner capacitor need -3%
* Level 2
	+ Afterburner capacitor need -6%
	+ Afterburner activation time 4%
* Level 3
	+ Afterburner capacitor need -9%
	+ Afterburner activation time 8%
* Level 4
	+ Afterburner capacitor need -12%
	+ Afterburner activation time 12%
	+ Afterburner velocity bonus 8%
* Level 5
	+ Afterburner capacitor need -15%
	+ Afterburner activation time 15%
	+ Afterburner velocity bonus 15%

## Skill Disclaimer

Only the current level's effects are active. They don't stack.

## Skill Tree

* Afterburner
* Expert Afterburner
Advanced Large Cannon Upgrade

**Advanced Large Cannon Upgrade** is a skill in *EVE Echoes*.

## Skill Description

Professional skill in operating Cannons. Significantly increases attacking power.

## Skill Effects

* Level 1
	+ Large Cannon Damage +2%
* Level 2
	+ Large Cannon Damage +4%
	+ Large Cannon Accuracy Falloff +2%
* Level 3
	+ Large Cannon Damage +6%
	+ Large Cannon Accuracy Falloff +4%
	+ Large Cannon Optimal Range +3%
* Level 4
	+ Large Cannon Damage +8%
	+ Large Cannon Accuracy Falloff +7%
	+ Large Cannon Optimal Range +6%
	+ Gyrostabilizer Activation Time +1s
* Level 5
	+ Large Cannon Damage +10%
	+ Large Cannon Accuracy Falloff +10%
	+ Large Cannon Optimal Range +10%
	+ Gyrostabilizer Activation Time +2s

## Skill Tree

* Large Cannon Upgrade
* Expert Large Cannon Upgrade
Angel Cartel Hideout Investigation(Expert)

**Angel Cartel Hideout Investigation(Expert)** is a news encounter in *[[EVE Echoes]]*.

## Description

Most members of the Angel Cartel are Minmatar who have lost their way and now hide on the outskirts of the Republic. Even so, the Republic Security Services have located an Angel Cartel pirate den hidden deep in {2|system\_name:\_tr}.
All-round Damage Control

**All-round Damage Control** is a module in *[[EVE Echoes]]*.

## Module Description

Utilizes a combination of containment field emitters and redundant systems to reduce the impact of critical system damage. Grants a temporary resistance bonus to the shields, armor, and hull. Only one Damage Control module can be fitted at a time.
AI Awakening (Expert)

**AI Awakening (Expert)** is a news encounter in *[[EVE Echoes]]*.

## Description

All the stargates leading to Oasa and its surrounding regions went out of order due to gravitational wave interference, burying the secrets of the rogue drones and the Jove Empire within. A Caille University expedition team seems to have discovered some odd phenomena, suggesting that the origins of this disaster might go deeper than previously thought...
Advanced Large Laser Operation

**Advanced Large Laser Operation** is a skill in *EVE Echoes*.

## Skill Description

Professional skill in operating Lasers. Significantly increases attacking power.

## Skill Effects

* Level 1
	+ Large Laser Damage +2%
* Level 2
	+ Large Laser Damage +4%
	+ Large Laser Tracking Speed +2%
* Level 3
	+ Large Laser Damage +6%
	+ Large Laser Tracking Speed +4%
* Level 4
	+ Large Laser Damage +8%
	+ Large Laser Tracking Speed +7%
	+ Heat Sink Activation Time +1s
* Level 5
	+ Large Laser Damage +10%
	+ Large Laser Tracking Speed +10%
	+ Heat Sink Activation Time +2s

* Large Laser Operation
* Expert Large Laser Operation
Advanced Shield Hardening

**Advanced Shield Hardening** is a skill in *[[EVE Echoes]]*.

## Skill Description

Skill in researching reactive shield resistance adjustment systems, to allow dynamic adjustment of shield resistance against a single type of damage.

## Skill Effects

* Level 1
	+ Reactive Shield Hardener activation time 2%
	+ Adaptive Invulnerability Field activation time 2%
* Level 2
	+ Reactive Shield Hardener activation time 4%
	+ Adaptive Invulnerability Field activation time 4%
* Level 3
	+ Reactive Shield Hardener activation time 6%
	+ Adaptive Invulnerability Field activation time 6%
	+ Reactive Shield Hardener capacitor need -3%
	+ Adaptive Invulnerability Field capacitor need -3%
* Level 4
	+ Reactive Shield Hardener activation time 8%
	+ Adaptive Invulnerability Field activation time 8%
	+ Reactive Shield Hardener capacitor need -6%
	+ Adaptive Invulnerability Field capacitor need -6%
* Level 5
	+ Reactive Shield Hardener activation time 10%
	+ Adaptive Invulnerability Field activation time 10%
	+ Reactive Shield Hardener capacitor need -10%
	+ Adaptive Invulnerability Field capacitor need -10%

## Skill Disclaimer

Only the current level's effects are active. They don't stack.

## Skill Tree

* Shield Hardening
* Expert Shield Hardening
Advanced Small Drone Upgrade

**Advanced Small Drone Upgrade** is a skill in *[[EVE Echoes]]*.

## Skill Description

Basic principles of Drone technology. Master it to enhance the performance of Small Drones in high-velocity warfare.

## Skill Effects

* Level 1
	+ Small Drone damage +2%
* Level 2
	+ Small Drone damage +4%
	+ Small Drone accuracy falloff +2%
* Level 3
	+ Small Drone damage +6%
	+ Small Drone accuracy falloff +4%
	+ Small Drone optimal range +3%
* Level 4
	+ Small Drone damage +8%
	+ Small Drone accuracy falloff +7%
	+ Small Drone optimal range +6%
	+ Drone Damage Amplifier activation time +1S
* Level 5
	+ Small Drone damage +10%
	+ Small Drone accuracy falloff +10%
	+ Small Drone optimal range +10%
	+ Drone Damage Amplifier activation time +2S
Advanced Armor Operation

**Advanced Armor Operation** is a skill in *[[EVE Echoes]]*.

## Skill Description

Skill in operating Armor Repairers. One of the basic subjects of space navigation. Master it to increase the overall performance of Repairers.

## Skill Effects

* Level 1
	+ Armor Repairer Activation Time -2%
* Level 2
	+ Armor Repairer Activation Time -4%
	+ Armor Repairer Capacitor Need -2%
* Level 3
	+ Armor Repairer Activation Time -6%
	+ Armor Repairer Capacitor Need -4%
* Level 4
	+ Armor Repairer Activation Time -8%
	+ Armor Repairer Capacitor Need -7%
	+ Armor Repairer Powergrid Need -8%
* Level 5
	+ Armor Repairer Activation Time -10%
	+ Armor Repairer Capacitor Need -10%
	+ Armor Repairer Powergrid Need -15%
Advanced Serpentis Invention Principles

**Advanced Serpentis Invention Principles** is a skill in *[[EVE Echoes]]*.

## Skill Description

Knowledge of the working principles of Serpentis Corporation ships and modules. Master it to increase your research and invention efficiency for Serpentis Corporation ships and modules.

## Skill Effects

* Level 1
	+ ...
* Level 2
	+ ...
* Level 3
	+ ...
* Level 4
	+ ...
* Level 5
	+ ...
A Thorough Investigation of Heretical Doings

**A Thorough Investigation of Heretical Doings** is a news encounter in *[[EVE Echoes]]*.

## Description

Although there hasn't been any direct clash between the Amarr Empire and the Gallente Federation, the Gallente have always tried to use their culture to reduce the Amarrian church's influence, which constantly causes minor conflicts between the two sides.
Advanced Mordu's Legion Invention Principles

**Advanced Mordu's Legion Invention Principles** is a skill in *[[EVE Echoes]]*.

## Skill Description

Knowledge of the working principles of Mordu's Legion ships and modules. Master it to increase your invention efficiency for Mordu's Legion ships and modules.

## Skill Effects

* Level 1
	+ ...
* Level 2
	+ ...
* Level 3
	+ ...
* Level 4
	+ ...
* Level 5
	+ ...
Amarr Customs General

**Amarr Customs General** is a Amarr Empire model of tech level ? Cruiser in *[[EVE Echoes]]*.

## Description

This is a fighter-ship belonging to DED, a division in the CONCORD organization responsible for tracking down and eliminating criminals. Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space.
Accounting

**Accounting** is a skill in *[[EVE Echoes]]* that reduces the fees and taxes on buying and selling items on the Market. Level 4 of this skill is required to learn Advanced Accounting.

## Skill Description

Financing skill 101. Reduces taxes in interstellar markets.

## Skill Effects

* Level 1
	+ Market Broker's Fee -0.2%
* Level 2
	+ Market Broker's Fee -0.4%
* Level 3
	+ Market Broker's Fee -0.6%
* Level 4
	+ Market Broker's Fee -0.8%
* Level 5
	+ Market Broker's Fee -1.0%
	+ Market Sales Tax -1.0%
Advanced Electronic Warfare

**Advanced Electronic Warfare** is a skill in *EVE Echoes*.

## Skill Description

Knowledge of disruptive modules including Webifier, Energy Nosferatu, and Electronic Disruptor. Master it to increase disruption effectiveness.

## Skill Effects

* Level 1
	+ Warp Scrambler Capacitor Need -6%
* Level 2
	+ Warp Scrambler Capacitor Need -12%
* Level 3
	+ Warp Scrambler Capacitor Need -18%
	+ Energy Neutralizer Optimal Range +5%
	+ Energy Neutralizer Accuracy Falloff +3%
* Level 4
	+ Warp Scrambler Capacitor Need -24%
	+ Energy Neutralizer Optimal Range +10%
	+ Energy Neutralizer Accuracy Falloff +6%
* Level 5
	+ Warp Scrambler Capacitor Need -30%
	+ Energy Neutralizer Optimal Range +15%
	+ Energy Neutralizer Accuracy Falloff +10%

## Skill Tree

* Electronic Warfare
* Expert Electronic Warfare
Alselbosier

**Alselbosier** is a constellation in the Placid region of New Eden in *[[EVE Echoes]]*.

## Solar systems

These solar systems are within the constellation:

## Stations

There are 26 stations within the constellation.

### Alperaute

Stations in the Alperaute system include:

 Alperaute V - Moon 5 - Federal Freight Storage | 0.2 (Low) | 50000000

Back to solar systems

### Aunsou

Stations in the Aunsou system include:

Back to solar systems

### Cumemare

Stations in the Cumemare system include:

 Cumemare I - Federal Freight Storage | 0.1 (Low) | 50000000

Back to solar systems

### Reynire

Stations in the Reynire system include:

 Reynire VIII - Moon 2 - Federation Customs Logistic Support | 0.2 (Low) | 50000000

Back to solar systems

### Pain

Stations in the Pain system include:

 Pain V - Garoun Investment Bank Vault | 0.1 (Low) | 50000000

Back to solar systems

### Gare

Stations in the Gare system include:

 Gare VIII - Core Complexion Inc. Factory | 0.1 (Low) | 50000000

Back to solar systems

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Algos

**Algos** is a Gallente Federation model of tech level ? Destroyer in *[[EVE Echoes]]*.

## Description

The Algos, as is customary with the Gallente, relies on swiftness of action—preferably at a respectable distance—to accomplish its goals. In this, it reflects the long-established Gallente value of taking independent action without waiting for committee deliberations. This is done, if at all possible, in a fashion that allows a safe time buffer for an immediate retreat; because theory is one thing, and practice is quite another. \n\nAs such, the Algos focuses on hitting its targets in a rapid-fire fashion, with drones that race through space with destructive intent.

## Bonuses

* Role bonus: ?
* Small Drone Operation
* Destroyer Command
Algos Assault

**Algos Assault** is a Gallente Federation model of tech level ? Destroyer in *[[EVE Echoes]]*.

## Description

CreoDron took a completely different approach to modifying this ship. Although it's also classified as a assault variant destroyer, there are few similarities between it and other factions' models. (The assault variant destroyer specializes against targets that rely heavily on force fields. Rushing in and dealing large amounts of damage is its signature tactic.)

## Bonuses

* Role bonus: ?
* Advanced Small Drone Operation
* Advanced Destroyer Command
Advanced Cruiser Command

**Advanced Cruiser Command** is a skill in *[[EVE Echoes]]*.

## Skill Description

Basic skill in operating Starships. Includes essential knowledge on operation, navigation, and locking onto targets.

## Skill Effects

* Level 1
	+ Cruiser Inertia Modifier -2%
* Level 2
	+ Cruiser Inertia Modifier -4%
* Level 3
	+ Cruiser Inertia Modifier -6%
	+ Cruiser velocity 3%
* Level 4
	+ Cruiser Inertia Modifier -8%
	+ Cruiser velocity 6%
* Level 5
	+ Cruiser Inertia Modifier -10%
	+ Cruiser velocity 10%

## Skill Disclaimer

Only the current level's effects are active. They don't stack.

## Ship Bonuses

* Blackbird
* Osprey
* Caracal Navy Issue
* Bellicose
* Scythe
* Stabber Fleet Issue
* Arbitrator
* Augoror
* Omen Navy Issue
* Celestis
* Exequror
* Vexor Navy Issue
* Gila
* Cynabal
* Ashimmu
* Stratios
* Orthrus
* Phantasm
* Vigilant
* Blackbird Covert Ops
* Blackbird II Covert Ops
* Bellicose Covert Ops
* Bellicose II Covert Ops
* Arbitrator Covert Ops
* Arbitrator II Covert Ops
* Celestis Covert Ops
* Celestis II Covert Ops
* Moa Guardian
* Moa II Guardian
* Caracal Sniper
* Rupture Guardian
* Rupture II Guardian
* Stabber Sniper
* Maller Guardian
* Maller II Guardian
* Omen Sniper
* Thorax Guardian
* Thorax II Guardian
* Vexor Sniper
* Moa Interdictor
* Blackbird Interdictor
* Rupture Interdictor
* Bellicose Interdictor
* Maller Interdictor
* Arbitrator Interdictor
* Thorax Interdictor
* Celestis Interdictor

## Skill Tree

* Cruiser Command
* Expert Cruiser Command
Agiesseson

**Agiesseson** is a constellation in the Sinq Laison region of New Eden in *[[EVE Echoes]]*.

## Solar systems

These solar systems are within the constellation:

## Stations

There are 28 stations within the constellation.

### Doussivitte

Stations in the Doussivitte system include:

 Doussivitte VIII - Moon 8 - Chemal Tech Factory | 0.8 (High) | 50000000

Back to solar systems

### Unel

Stations in the Unel system include:

Back to solar systems

### Claysson

Stations in the Claysson system include:

 Claysson IV - Moon 1 - Caldari Business Tribunal Information Center | 0.9 (High) | 50000000

Back to solar systems

### Auberulle

Stations in the Auberulle system include:

 Auberulle VIII - Moon 1 - Egonics Inc. Development Studio | 0.8 (High) | 50000000

Back to solar systems

### Adiere

Stations in the Adiere system include:

 Adiere VI - Moon 4 - Combined Harvest Warehouse | 0.8 (High) | 50000000

Back to solar systems

### Stetille

Stations in the Stetille system include:

Back to solar systems

### Oirtlair

Stations in the Oirtlair system include:

Back to solar systems

### Olelon

Stations in the Olelon system include:

Back to solar systems

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Alpha Clone Restrictions

Alpha Clones have several limitations imposed on them for the purposes of combating bots and to encourage players to upgrade to an Omega Clone.

## Tech Level and Skill Restrictions

The highest tech level for Alpha Clones is T7, therefore:

1. Cannot fly ships requiring Tech Level 8 and above and can only fly basic T1-T7 ships. Cannot fly mining barges, for instance.
2. Unable to learn skills requiring T8 and above. Cannot train Advanced and Expert in any skill.
3. Skill learning speed is limited to 30 SP/min (without any COG chips). Free skill points capped at 100k and must be spent before more are earned.

## Transaction Restrictions

Several transaction restrictions are in place for Alpha clones to combat bots.

1. Can only conduct trades from Interstellar Trade Centers, or ITCs e.g. Jita IV - Moon 4 - Caldari Navy Assembly Plant.
2. Cannot use contracts.
3. Cannot deposit items into Corporation Hangers or deposit ISK into the corporation wallet. Can withdraw items ore ISK with proper corporation permissions.
4. Cannot engage in Planetary Production in low-sec and null-sec systems before reaching Tech Level 7
5. Audits trigger much more easily

## Other Restrictions

Two daily login rewards are available for characters. Alpha clones can only claim one of these, while Omega clones can claim both.
Administrations Units

**Adminstrations Units** are a type of module in *[[EVE Echoes]]* that can be fitted to ships.

## List of administrations units

Available administrations units include:

* Algid Energy Administrations Unit I
* Algid Energy Administrations Unit II
* Algid Energy Administrations Unit III
* Algid Energy Administrations Unit IV
* Algid Energy Administrations Unit Prototype
* Algid Railgun Administrations Unit I
* Algid Railgun Administrations Unit II
* Algid Railgun Administrations Unit III
* Algid Railgun Administrations Unit IV
* Algid Railgun Administrations Unit Prototype
* Cannon Cooling Device Prototype
* Cannon Metastasis Adjuster I
* Cannon Metastasis Adjuster II
* Cannon Metastasis Adjuster III
* Cannon Metastasis Adjuster IV
* Decomposer Algid Hybrid Administrations Unit I
* Decomposer Algid Hybrid Administrations Unit II
* Decomposer Algid Hybrid Administrations Unit III
* Decomposer Algid Hybrid Administrations Unit IV
* Decomposer Algid Hybrid Administrations Unit Prototype
Aldodan

**Aldodan** is a constellation in the Metropolis region of New Eden in *[[EVE Echoes]]*.

## Solar systems

These solar systems are within the constellation:

## Stations

There are 26 stations within the constellation.

### Evati

Stations in the Evati system include:

Back to solar systems

### Ofstold

Stations in the Ofstold system include:

 Ofstold IV - Tribal Liberation Force Logistic Support | 0.3 (Low) | 50000000

Back to solar systems

### Todifrauan

Stations in the Todifrauan system include:

 Todifrauan VII - Moon 19 - Pator Tech School | 0.1 (Low) | 50000000

Back to solar systems

### Helgatild

Stations in the Helgatild system include:

 Helgatild IX - Moon 14 - Boundless Creation Factory | 0.2 (Low) | 50000000

Back to solar systems

### Lasleinur

Stations in the Lasleinur system include:

Back to solar systems

### Brin

Stations in the Brin system include:

 Brin V - Moon 7 - Thukker Mix Factory | 0.2 (Low) | 50000000

Back to solar systems

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Anti-Explosive Screen Reinforcers

**Anti-Explosive Screen Reinforcers** are a type of high-slot weapon module in *[[EVE Echoes]]* that can be fitted to ships.

## List of anti-explosive screen reinforcers

Available anti-explosive screen reinforcers include:

* Anti-Explosive Screen Reinforcer I
* Anti-Explosive Screen Reinforcer II
* Anti-Explosive Screen Reinforcer III
* Anti-Explosive Screen Reinforcer IV
* Anti-Explosive Screen Reinforcer Prototype
Ancbeu

**Ancbeu** is a constellation in the Verge Vendor region of New Eden in *[[EVE Echoes]]*.

## Solar systems

These solar systems are within the constellation:

## Stations

There are 22 stations within the constellation.

### Scolluzer

Stations in the Scolluzer system include:

Back to solar systems

### Sortet

Stations in the Sortet system include:

 Sortet VI - Moon 5 - DED Logistic Support | 0.8 (High) | 50000000

Back to solar systems

### Claulenne

Stations in the Claulenne system include:

Back to solar systems

### Masalle

Stations in the Masalle system include:

 Masalle VIII - Moon 1 - X-Sense Chemical Refinery | 0.8 (High) | 50000000

Back to solar systems

### Reblier

Stations in the Reblier system include:

 Reblier VIII - Moon 7 - DED Logistic Support | 0.4 (Low) | 50000000

Back to solar systems

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Advanced Medium Drone Upgrade

**Advanced Medium Drone Upgrade** is a skill in *[[EVE Echoes]]*.

## Skill Description

Basic principles of Medium Drone technology. Master it to enhance the overall performance of Medium Drones.

## Skill Effects

* Level 1
	+ x1 Ship Skill Bonus
* Level 2
	+ x2 Ship Skill Bonus
* Level 3
	+ x3 Ship Skill Bonus
* Level 4
	+ x4 Ship Skill Bonus
* Level 5
	+ x5 Ship Skill Bonus
Advanced Uncommon Ore Reprocessing

**Advanced Uncommon Ore Reprocessing** is a skill in *[[EVE Echoes]]*.

## Skill Description

Knowledge of techniques for reprocessing valuable ores including Omber, Kernite, Pyroxeres, and Dark Ochre. Significantly increases their reprocessing output.

## Skill Effects

* Level 1
	+ ...
* Level 2
	+ ...
* Level 3
	+ ...
* Level 4
	+ ...
* Level 5
	+ ...
Advanced Remote Armor Operation

**Advanced Remote Armor Operation** is a skill in *[[EVE Echoes]]*.

## Skill Description

Skill in operating Remote Armor Repairers. One of the basic subjects of fleet warfare. Master it to increase the overall performance of Remote Armor Repairers.

## Skill Effects

* Level 1
	+ ...
* Level 2
	+ ...
* Level 3
	+ ...
* Level 4
	+ ...
* Level 5
	+ ...
Algos Sniper

**Algos Sniper** is a Gallente Federation model of tech level ? Destroyer in *[[EVE Echoes]]*.

## Description

Gallente doesn't need sneaking cowards, but there's an exception for everything. Duvolle Labs' super long range weapon system is that exception, and an irresistible one at that.

## Bonuses

* Role bonus: ?
* Advanced Small Drone Upgrade
* Advanced Destroyer Command
Advanced Engine Operation

**Advanced Engine Operation** is a skill in *[[EVE Echoes]]*.

## Skill Description

Advanced knowledge of ship maneuvering. Master it to increase your Engine Equipment efficiency.

## Skill Effects

* Level 1
	+ Warpcore Stabilizer capacitor Need -3%
* Level 2
	+ Warpcore Stabilizer capacitor Need -6%
	+ Inertial Stabilizer activation time 4%
* Level 3
	+ Warpcore Stabilizer capacitor Need -9%
	+ Inertial Stabilizer activation time 8%
* Level 4
	+ Warpcore Stabilizer capacitor Need -12%
	+ Inertial Stabilizer activation time 12%
* Level 5
	+ Warpcore Stabilizer capacitor Need -15%
	+ Inertial Stabilizer activation time 15%

## Skill Disclaimer

Only the current level's effects are active. They don't stack.

## Ship Bonuses

### Industrial Ships

* Badger
* Badger II
* Wreathe
* Wreathe II
* Sigil
* Sigil II
* Nereus
* Nereus II

## Skill Tree

* Engine Operation
* Expert Engine Operation
Anares

**Anares** is a constellation in the Derelik region of New Eden in *[[EVE Echoes]]*.

## Solar systems

These solar systems are within the constellation:

## Stations

There are 7 stations within the constellation.

### Sooma

Stations in the Sooma system include:

Back to solar systems

### Chidah

Stations in the Chidah system include:

 Chidah VII - Moon 10 - Ammatar Consulate Bureau | 0.5 (High) | 50000000

Back to solar systems

### Asabona

Stations in the Asabona system include:

Back to solar systems

### Shamahi

Stations in the Shamahi system include:

Back to solar systems

### Sendaya

Stations in the Sendaya system include:

Back to solar systems

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Advanced Small Missile/Torpedo operation

**Advanced Small Missile/Torpedo operation** is a skill in *[[EVE Echoes]]*.

## Skill Description

Basic principles of launching missiles. Mainly focuses on specialized enhancement training on the traits of Small Missiles and Torpedoes including their high accuracy, high velocity, and low energy cost.

## Skill Effects

* Level 1
	+ ...
* Level 2
	+ ...
* Level 3
	+ ...
* Level 4
	+ ...
* Level 5
	+ ...