recursal/Fanatic-Fandom huggingface dataset:
Características de los Diagramas de Flujo.

Un diagrama de flujo siempre tiene un único punto de inicio y un único punto de término.

Las siguientes son acciones previas a la realización del diagrama de flujo:

* Identificar las ideas principales a ser incluidas en el diagrama de flujo. Deben estar presentes el autor o responsable del proceso, los autores o responsables del proceso anterior y posterior y de otros procesos interrelacionados, así como las terceras partes interesadas.
* Definir qué se espera obtener del diagrama de flujo.
* Identificar quién lo empleará y cómo.
* Establecer el nivel de detalle requerido.
* Determinar los límites del proceso a describir.

Los pasos a seguir para construir el diagrama de flujo son:Los pasos a seguir para construir el diagrama de flujo son:

* Establecer el alcance del proceso a describir. De esta manera quedará fijado el comienzo y el final del diagrama. Frecuentemente el comienzo es la salida del proceso previo y el final la entrada al proceso siguiente.
* Identificar y listar las principales actividades/subprocesos que están incluidos en el proceso a describir y su orden cronológico.
* Si el nivel de detalle definido incluye actividades menores, listarlas también.
* Identificar y listar los puntos de decisión.
* Construir el diagrama respetando la secuencia cronológica y asignando los correspondientes símbolos.
* Asignar un título al diagrama y verificar que esté completo y describa con exactitud el proceso elegido.
* 8====D
The Martian Genocide

**The Martian Genocide** was an event taking place between April and July of the year 2031, in which 90% of the Martian population (~2,475 people at the time) disappeared or otherwise died. Though no one *necessarily* knows who committed the crime, the charge was placed upon Elon Musk, an eccentric billionaire who created the Mars colonies, by the Supreme Court of the United States of America.
任務

《RE8召喚輪轉》中的任務分為兩種，一種為主線任務，一種為英雄任務，完成英雄任務可獲得英雄頭像。

## 主線任務

主線任務講述一個涉及多位英雄的故事，玩家可以從這裡學習基本的遊戲玩法和策略。

主線任務描述一個關於英雄們共存的世界：意象的《RE8召喚輪轉》原創故事。另外，為了讓各位玩家們可以更快的熟悉遊戲系統，主線任務中還有一些基本遊戲系統的教學，讓你對遊戲更好上手。請嘗試看看並從經驗中學習！

主線任務為依序解鎖，這意味著除非完成前項任務，否則將無法進行下一個任務。新的章節可以透過升階到更高層級來解鎖，因此請運用從先前章節所獲得的知識贏得勝利！

## 英雄任務

玩家可以從英雄任務中學習到特定英雄的具體細節，並且閱讀以《RE8召喚輪轉》風格改寫的英雄原創故事。

舉例來說，來自國王的新衣的裸體國王，他在《RE8召喚輪轉》中以自己健美的身材為榮，衣服什麼的肯定不需要。此外還有熟悉英雄技能的教學，教你如何使用特定的英雄，並用他們來幫助您在聯盟戰中獲勝！

與主線任務相同，英雄任務也為依序解鎖。此外，當玩家到達新的層級時，也將解鎖新的英雄任務。

在英雄任務中也會出現提示讓玩家更熟悉英雄的使用時機
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## Links

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O Aventures do Mundo

Outras linguas
North Korea goes to space

* 2028-2030: Technological Advances
	+ Despite international sanctions, North Korea makes unexpected strides in space technology. The country invests heavily in research and development, focusing on rocket propulsion, satellite technology, and space exploration.
* 2031: Independent Rocket Development
	+ North Korea reveals the successful development of a powerful indigenous rocket named "Chollima-1." The rocket, designed for peaceful space exploration, becomes a symbol of national pride and technological achievement.
* Early 2032: International Skepticism
	+ The international community remains skeptical about North Korea's space program, suspecting potential dual-use applications of its rocket technology. Sanctions persist, limiting the country's access to global space collaboration and resources.
* Mid-2032: Astronaut Selection and Training
	+ North Korea announces plans to send its first astronaut into orbit using the Chollima-1 rocket. The selection and training of the astronaut are conducted in secrecy, with limited information disclosed to the international community.
* April 15, 2035: Successful Launch
	+ North Korea successfully launches the Chollima-1 rocket, carrying the first North Korean astronaut into Earth's orbit. The mission's success is met with a mix of domestic celebration and international concern, with questions raised about the true nature of North Korea's space ambitions.
* April 16, 2035: Global Reactions
	+ The international community reacts with a combination of admiration for the technological achievement and concern about potential military applications. Calls for increased transparency and collaboration in space exploration are voiced, but existing sanctions remain in place.
* 2036-2038: Expanding Space Capabilities
	+ Undeterred by the skepticism and sanctions, North Korea continues to invest in its space program. The Chollima-1 rocket is improved, and plans for satellite launches and further human space exploration initiatives are announced.
* 2040: Diplomatic Shift
	+ North Korea, recognizing the potential benefits of international collaboration, expresses a willingness to engage in peaceful space exploration partnerships. Diplomatic discussions unfold, and some nations cautiously consider easing certain sanctions based on verified progress and transparency in North Korea's space program.
* 2042: International Space Collaboration
	+ North Korea, now a recognized player in space exploration, enters into limited collaborations with select nations for joint space missions and scientific research. This marks a diplomatic turning point as the country integrates into the global space community.
Outras linguas

Since its creation, O Aventures do Mundo has been dubbed into langauges other than BR-PT.

## Brazilian Portuguese

In Brazil, the show called "O Aventures do Mundo" the narrated

## Voz:

* Mauro Horta as Gax Lorde Decibel and Golpe

### Trivia

* The Brazilian dub of O Aventures do Mundo is voiced over the BR-PT version

L

```
LANGUAGESE: Other Languages

```
The Bailey Bros. Building And Loan Association

The Bailey Bros. Building And Loan Association is a business based on the planet of Beveridge Falls which specialises in loans and asset construction. Sitting the crux of the main trade route to the ancients, the Building and Loan has generated vast amounts of wealht by lending to travellers and selling them houses in Bailey Park. Its Homeworld, Beveridge Falls has a single town of the same name and it watched over by an entity known only as 'Clarence', which keeps the citizens alive and protected through the use of powerful psionic powers.
Dimensao Embaralhada

## Characters

* Kaio
* Ravena
* Garnet
* Ben Tennyson
* Quatro Bracos
* Sakamoto Mio
* Miyafuji Yoshika
* Relampago McQueen

## Fundida

* Yan Gesteira as Kaio
* Mariana Torres as Ravena and Sakamoto Mio
* Mercia Coutinho as Garnet
* Daniel Figueira as Thomas
* Mattheus Caliano as Ben Tennyson
* Mauro Horta as Golpe
* Bruno Rocha as Quatro Bracos
* Marcelo Garcia as Relampago McQueen
Master of Many Things

The Master of Many Things is an individual recognized by many scholars of Sirakos as the only mortal to have yet achieved godhood.

### Early Life

The Master of Many Things has no known childhood and has no known age. From his own testimony to scholars who have come to interview him, he was once mortal, born over two millennia before the current year.

### Achieving Godhood

How exactly the Master of Many Things acquired godhood is a mystery to even the most dedicated scholars. His own commentary has yielded little, saying only that he “realized he was a god” and as a result, got the abilities of one.

This has led to a new hypothesis among the more secular scholars of Sirakos, believing that the only requirement of godhood is that at least one person acknowledges the godhood of the individual.

This theory has lent itself to a magical attempt led by many high-level sorcerers in order to make themselves gods, known as the Astartic Endeavor, by which a mage can acknowledge his own godhood. Of course, this is not as simple a task as it may seem to the novice. Simply making the declaration “I am a god” is not sufficient. The theory holds that one must make this declaration with no doubt in the mind nor heart that it is true.

Of the Astartic Endeavor, scholar Vhurulhize Fhushzi wrote:

> *The Ritual of Erudite Rising, the Great Obfuscation, the Seeing of the Hammer of URJ; none compare to the mythical Astartic Endeavor, by which a mage can ascend beyond all laws of mortality and of nature, bringing heaven into his grasp by conviction of spirit alone. Take this not to be a task suitable for novices or even experts of sorcery, one must have significant power already in order to have any chance of reasoning your way through the task.*
>
>

### Life After Apotheosis

Most of the Master of Many Things’s life after his ascendance to godhood has been lost to the ages. The first instance of his appearance was in the ice elf fishing village of Shearinn, where he fished for seventy years straight. He was given offerings by the locals, who believed him to be a spirit of fishermen. Stories told in Shearinn up to and including the current age tell of the “angler spirit” who fished for decades, before pulling in a 20-foot flame-eel which the village feasted on for a fortnight.

Other records recall a carpenter who built houses non-stop for fifty years before disappearing, a blacksmith who practiced for a hundred years before creating a masterwork suit of armor for the golden elf Basileus and vanishing without a trace, and many other similar tales of a person arriving in a town, taking up a skill as a novice, completing an amazing feat of mastery, and leaving once again. There has not been a confirmed sighting of the Master of Many Things in over 200 years and it is debated what has become of him. Some say he finally died, some say he has left Sirakos to find more exotic hobbies, while some say he has taken up the role of a scholar studying the Astartic Endeavor as some kind of practical joke.
Senatial Imperium of Marel

The Senatial Imperium of Marel, or the Senate for short, is the largest faction of Marellians inside and outside of Marel. The Senate is made up of 100 seats, all of which are occupied by the Altamii, or Altamius for singular. Altamii are the wealthiest merchants of Marel, and have influence equal to monarchs in their trade hubs. Altamii are also usually very talented users of Storm Magic.
Urhimanhta

Urhimanhta is the primary religion of the golden elves and the state religion of the Holy Basilea of Arvhulhite.

### Deities

Urhimanhta has a single deity, the oversoul of all elves, Arvhulhite. Arvhulhite, while not considered to have a personal identity, is thought to have opinions that align with the notions of elven dominance and societal notions of morality in the Basilea.

### Tenets

The rules of Urhimanhta are many. The Church espouses support for monogamy, cultured living, support for the Basilea, and wise use of money. They denounce premarital relationships, excessive drinking of alcohol, use of narcotics, and social welfare programs.
Magisterium of Marel

The Magisterium of Marel is a rival faction of Senatial Imperium of Marel, and is heavily involved in a Trade War with them. Whereas the Senate possesses the numbers and flotillas, The Magisterium has on its side the Free Masons, an elite enclave of architects and shipwrights whose designs are far superior to anything produced by the Senate. Their ships are faster and lighter, with greater firepower to defend themselves thanks to their Tempestus Engines, weatheromantic devices that can unleash the power of the storm against pirates or rival Merchant fleets. Magisterium is run by 15 Magisters, selected from rich merchants but only with the permission of the Free Masons, who have the right to veto any election.
Luna Cheats At Basketball / Horse Play / Library Card / Cookie Cave / Shape Models

> "*Hi! We're doing a play for everyone who's in Boryville.*"
> ― One of the students, depending on its name
>
>

***Luna Cheats at Basketball / Horse Play / Library Card / Cookie Cave / Shape Models**, also more commonly for shortened is **Luna Cheats / Horse Play / Library / Cave / Models***, is overall episode seven of Luna and Cozy.

## Plot

When Luna gets ready for basketball, she has to play the worst athletes in all of Boryville High School, and ends up cheating and giving herself a detention without asking the principal if she can have one for herself.

As Cozy and Luna have set off to Japan with Toto, one of their new friends (voiced by Cameron Ansell) wants to put on a play that goes on in the school's auditorium which it turns into single-bory pandemonium until calming down with a festive cookie.

Luna wants Cozy to find her library card while she's gone so they can return their favourite book: Pandemonium Mornings, but LUNA'S card is mistaken but she drops it one of the colored chairs, and when she knows school closes at 5:00 o'clock pm, she has two hours to find it and return the book to the librarian of the school.

Toto hangs out in the cafeteria instead of going to class all day, so he can make his own "cookie cave" then at Club Red, with the obsession however, things go out a bit too full on a cookie cave.

Luna models by art by making different shapes that inspire her, Cozy, or any of her friends no matter which one it is, that she has to give herself the grade by herself and takes herself on her own official break.

## Characters featured

### Main characters

1. Luna (appears in 2 segments)
2. Cozy (appears in 1 segment)

### Minor characters

1. The teachers (appear in a few segments)
2. Librarian (appears in one segment)
Definición de "Diagrama de Flujo".

Se denomina diagrama de flujo a una representación gráfica de distintos procedimientos lógicos que tiene como finalidad brindar una simplificación y comprensión de éstos. Se usa especialmente en el área de la informática para el desarrollo de programas, como asimismo para el establecimiento de distintos procesos técnicos en el área industrial. No obstante, su comprensión y utilización puede ser de enorme utilidad en cualquier área técnica que busque tener un reflejo pertinente de alguna secuencia lógica. Los diagramas de flujos existen desde hace muchos años y su utilización coincide con el desarrollo de la tecnología como una introducción crítica para el incremento de la producción en cualquier sector que se considere. Es por ello que este tipo de registros gráficos suelen enseñarse en carreras técnicas que hacen un uso más intensivo de ellos.
Propiedades Importantes de los Algorítmos.

Un algoritmo exige que se
tengan varias propiedades importantes:

Los pasos de un algoritmo
deben ser simples y exentos de ambigüedades (diferentes significados), deben
seguir un orden cuidadosamente prescrito, deben ser efectivos y deben de
resolver el problema en un número finito de pasos.

El siguiente ejemplo muestra
un algoritmo para cambiar un foco quemado.

Cambiar un foco quemado
podría resumirse en dos pasos:

Quitar el foco quemado

Colocar un foco nuevo

Pero, si tuviera que
entrenar un robot domestico para que efectúe esta tarea, tendrá que ser más
específico y claro en los pasos a seguir, dar más detalles (suponga que el foco
se encuentra en el techo de una habitación):

Situar escalera bajo el foco
quemado.

Elegir un foco de reemplazo
(de la misma potencia que el anterior).

Subir por la escalera hasta
alcanzar el foco.

Girar el foco contra las
manecillas del reloj hasta que esté suelto.

Ubicar el foco nuevo en el
mismo lugar que el anterior.

Enroscar en el sentido de
las manecillas del reloj hasta que quede apretado.

Bajar de la escalera.
¿Qué son los "Diagramas de Flujo"?

Un diagrama de flujo es un diagrama que describe un proceso,
sistema o algoritmo informático. Se usan ampliamente en numerosos campos para
documentar, estudiar, planificar, mejorar y comunicar procesos que suelen ser
complejos en diagramas claros y fáciles de comprender. Los diagramas de flujo
emplean rectángulos, óvalos, diamantes y otras numerosas figuras para definir
el tipo de paso, junto con flechas conectoras que establecen el flujo y la
secuencia. Los diagramas de flujo a veces se denominan con nombres más
especializados, como "diagrama de flujo de procesos", "mapa de
procesos", "diagrama de flujo funcional", "mapa de procesos
de negocios", "notación y modelado de procesos de negocio
(BPMN)" o "diagrama de flujo de procesos (FDP)".
In the Beginning Wiki

A creative wiki from Wikia
Expanding Lore stories and characters of InB

 **In the Beginning Wiki** - is a community where playing can learn, comment and create their own stories, characters, nations and events within the "InB" universe.
All of the contents of this wiki are extensions of the main lore, and is being developed by Josh(Cybran) and his fellow friends in arms.
Also, It is important to ask first about lore regarding InB to avoid incompetent writing.

All pages can be edited and you are welcome to join us and contribute to this wiki. Everyone is free to create a new page or edit an existing one, **but do not edit pages without the authors permission**. If you have any questions about the wiki or helping out, you can ask one of the adminstrators, or one of our many helpful users.

  Welcome to the InB!
Races of the Cosmos
Realms of InB
Factions of InB
Timeline of the Cosmos
Artifacts of the Cosmos
Wars of the Cosmos
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Portada

## Publicaciones del tema "**Algoritmos**":

**¿Qué es?**

**Definición de "Algoritmo".**

**Pasos en la solución de un "Algoritmo".**

**Características****.**

**Propiedades importantes.**

**Tipos de "Algoritmos".**

## Publicaciones del tema "**Diagramas de Flujo**":

**¿Qué son los "Diagramas de Flujo"?**

**Definición de "Diagrama de Flujo".**

**¿Cuál es el uso de los "Diagramas de Flujo"?**

**Tipos de "Diagramas de Flujo".**

**¿Cuáles son los pasos a seguir para crear un "Diagrama de flujo"?**

**Características.**

***Aquí termina este pequeña "Wiki", espero que, si alguien haya visto esto, le haya agradado y/o ayudado la informacion. Gracias.***
Definición de "Algorítmo"

En esta ocasión traemos un
término que es aplicado por igual a las Matemáticas, como el gran matematico Doiman Álvarez

como a su derivación en
las Ciencias de la Computación y la Informática, y lo que es relativo a las
Disciplinas Similares, considerándose entonces como un Algoritmo a un conjunto
de órdenes que definen a una operación predeterminada.

La funcionalidad de estas
instrucciones que son impartidas permiten la realización de una actividad,
siguiendo distintas reglas ordenadas, que permiten salir de un punto de partida
(considerad como un Estado Inicial) para poder llegar hacia un resultado, un
Punto Final, cuyo conjunto permite establecer una Solución a una problemática
determinada.

Este término deriva del
matemático musulmán Muhammad Musa Al Juarizmi (750-850) que vivió en la ciudad
persa de Jwarizm (actualmente es la ciudad de Jiva, en Uzbekistán) y quien
desarrolló las bases del estudio de la Algoritmia, la Álgebra y los Guarismos
relativos de las matemáticas.

La primera utilización de los
Algoritmos en el mundo de la Informática se empleó con la aplicación de la
Máquina de Turing, que realiza una entrada y salida de un dispositivo en forma
de Cinta, realizando una transición de estados en la misma realizando una
lectura, un borrado y escritura de un valor determinado, mediante la realización
de operaciones Algorítmicas y Lógicas, siendo uno de los primeros antecedentes
de lo que hoy en día es la Unidad Central de Procesamiento.

Justamente esta base ha
asentado lo que hoy en día está en las Funciones Algorítmicas de la
informática, en lo que se realiza una Entrada y Salida de datos, brindando una
solución lo más rápida posible (que respecta en un rendimiento del procesador)
como también en lo que es el seguimiento de un determinado número de procesos
para la solución (Algoritmo Finito) y a su vez la obtención del mismo resultado
cuando se corra el mismo Proceso (es decir, un resultado Definido para cada
tipo de algoritmo).

La utilización de algoritmos
en el día a día está demostrada no solo en lo que es el mundo de la
Informática, sino también en lo que respecta a los Manuales de Instrucciones,
que llevan un paso por paso de cómo utilizar un dispositivo electrónico, o bien
las pautas que se deben seguir en un trabajo para alcanzar un objetivo
determinado.

Se podría definir entonces a
un Algoritmo básicamente como las instrucciones a seguir para poder llegar a
una Solución específica, con el mismo resultado y sin desviarnos de esta
finalidad.
¿Qué son los "Algorítmos"?

Un algoritmo es una
secuencia de pasos lógicos necesarios para llevar a cabo una tarea específica,
como la solución de un problema. Los algoritmos son independientes tanto del
lenguaje de programación en que se expresan como de la computadora que los
ejecuta. En cada problema el algoritmo se puede expresar en un lenguaje
diferente de programación y ejecutarse en una computadora distinta; sin embargo
el algoritmo será siempre el mismo.

Por ejemplo en una analogía
con la vida diaria, una receta de un plato de cocina se puede expresar en
español, inglés o francés, pero cualquiera que sea el lenguaje, los pasos para
la elaboración del plato se realizaran sin importar el cocinero.
Kashrymi

## Pelacia

Pelacia, or *Karthamer* for the natives, is the name used by Cartographers to refer to the acquatic realm inhabited by the Kashrymi. Pelacia is mostly covered in crystalline oceans, with several scattered archipelagos dotting the blue expanse.

### Morphology

While at first sight Pelacia seems monotonous, there are three regions that can be recognized climatically: The Borean Seas, the Kheredin Depths and the Krovarr Abysses.

#### The Borean Seas

*The Borean Sea* is are a region found around the realm's poles: the water is cold, characterized by sheets of frozen caps on top. Kashrymi settlements here are scattered, the most noticeable being the *Motheri Monasteries,* homes of the Moonspeakers and other hermits. Lifeforms here are scarce - most of them being big cetaceans and sea leviathans.

#### The Kheredin Depths

Confining the Borean Seas and surrounding the Abysses, the Kheredin Depths make up most of the realm. The temperate waters are home to countless species of fishes and water reptilians. Many Kashrymi farms and ranches stretch around here, exploiting the light to grow crops, algae and corals. Common fishes here are Soren schools, which make up Kashrymi diet and shoals of lasherfish and Koralex, mighty squids and sharks that are contested only by the Kashrymi for dominance.

#### Krovarr Abysses

In the Abysses is where the Kashrymi built their civilization: exploiting the depths that bring to the realm's core, ancient artesans built the spires of *Sanghae'la*, the City of Mirrors and capital of the Empire.
Tipos de Diagrama de Flujo.

Diagramas de flujo de documentos: Estos
"tienen el propósito de mostrar los controles existentes en el flujo de
documentos a través de los componentes de un sistema. (...) El diagrama se lee
de izquierda a derecha y detalla el flujo de documentos a través de numerosas
unidades de negocio".

Diagramas de flujo de datos: Estos
indican "los controles que rigen los flujos de datos en un sistema. (...)
Los diagramas de flujo de datos se usan principalmente para mostrar los canales
donde se transmiten los datos a través del sistema en lugar de como se controla
el flujo".

Diagramas de flujo de sistemas: Estos
"indican el flujo de datos que pasa hacia los componentes principales de
un sistema, o a través de ellos, tales como entrada de datos, programas, medios
de almacenamiento, procesadores y redes de comunicación".

Diagramas de flujo de programas: Estos muestran
"los controles ubicados internamente en un programa dentro de un
sistema".

Diagrama de flujo de sistema: identifica
los dispositivos que se emplearán.

Diagrama de flujo general: vista
general.

Diagrama de flujo detallado: más
detalles.

Diagrama de flujo de sistemas.

Diagrama de flujo de programas.

Diagrama de flujo de decisiones.

Diagrama de flujo lógico.

Diagrama de flujo de sistemas.

Diagrama de flujo de productos.

Diagrama de flujo de procesos.

Otros tipos de diagramas de flujo definidos
por otros incluyen:

Diagrama de carriles, también conocido
como "diagrama de flujo de carriles": detalla los roles de cada
participante en procesos que se realizan entre equipos.

Diagrama de flujo de trabajo: documenta
flujos de trabajo, a menudo involucra tareas, documentos e información en las
oficinas.

Diagrama de cadena de procesos impulsada
por eventos (EPC): documenta o planifica un proceso de negocio.

Diagrama de flujo de lenguaje de
descripción y especificación (SDL): realiza un lluvia de ideas sobre los
algoritmos informáticos mediante tres componentes básicos: proceso, bloqueo y
definición de sistema.

Estos diagramas relacionados también se
piensan, a veces, como tipos de diagramas de flujo:

Diagrama de flujo de datos (DFD): traza
el flujo de información de cualquier sistema o proceso.

Diagrama de flujo de procesos (PFD),
también conocido como "gráfico de flujo de procesos": ilustra las
relaciones entre los principales componentes de una planta industrial.

Modelo y notación de procesos de negocio
(BPMN 2.0): modela los pasos de un proceso de negocio planificado.
Tipos de "Algorítmos".

Un algoritmo de cifrado
simétrico es una fórmula matemática que convierte el texto plano en una forma
ininteligible, cifrada, y conocida como texto cifrado. La variable, o clave de
cifrado, que se utiliza para conducir un algoritmo de cifrado simétrico es
derivado de la contraseña dada cuando los datos están cifrados, y una clave
única compartida es utilizada para cifrar y descifrar los datos. Existen varios
tipos diferentes de algoritmos de cifrado simétrico y su fuerza depende, en
gran parte, de la longitud, en bits (0 y 1), de su clave de cifrado.

## **DES**

El Data Encryption Standard
(DES) es el estándar de cifrado recomendado por primera vez por el National
Institute of Standards and Technology (NIST) en 1977, pero ha sido objeto de
muchos ataques en el ínterin y, en la actualidad, sólo está permitido para
sistemas heredados. Una clave de cifrado DES se compone de 64 bits, pero
solamente 56 bits son utilizados directamente por el algoritmo DES, los 8 bits
restantes de la clave se pueden utilizar para la detección de errores.

## **Blowfish**

Blowfish es un algoritmo de
cifrado simétrico de dominio público, es decir, que no tiene licencia y está
disponible para todo el mundo de forma gratuita, introducido por primera vez en
1993 por uno de los criptógrafos más importantes del mundo, Bruce Schneier.
Blowfish utiliza una clave de codificación de longitud variable, que va de 32
bits hasta 448 bits, con un valor predeterminado de 128 bits. En su forma más
simple, texto plano se divide en bloques de 64 bits y se introduce en el
algoritmo para crear bloques de texto cifrado.

## **3DES**

Triple DES (3DES) es una
mejora del simple DES que aplica el método de cifrado DES a los mismos datos
tres veces para aumentar el nivel de cifrado. Triple DES aumenta la longitud de
la clave de cifrado de 192 bits, pero es más lento que otros métodos de
cifrado. Sin embargo, 3DES reemplazó a DES como el algoritmo de cifrado
simétrico en el año 1999, de acuerdo con Federal Information Processing
Standards (FIPS).

## **AES**

Advanced Encryption Standard
(AES), que en realidad es una implementación de un algoritmo de cifrado
simétrico conocida como Rjindael, es el último estándar recomendado por el
NIST. AES utiliza una clave de cifrado que varía en longitud de 128 bits a 256
bits y cifra los datos en bloques de 128 bits. El algoritmo AES es aplicado a
los datos 10, 12, o 14 veces, conocido como "rondas", lo que es muy
seguro. De hecho, sólo un ataque de fuerza bruta, en el que el atacante prueba
todas las combinaciones posibles de la clave de cifrado, ha demostrado ser
eficaz contra AES. Sin embargo, AES es rápido, flexible y puede ser
implementado en una variedad de diferentes plataformas.
Cozy's Easter / Friendship Survival / Tuning It In / Luna the Drama Queen / The Parental Map

> "*Stupid map sending me to my hometown!*"
> ― Cozy Glow
>
>

Cozy's Easter / Friendship Survival / Tuning It In / Luna the Drama Queen / The Parental Map is the eighth episode of Luna and Cozy.

## Cozy's Easter / Friendship Survival / Tuning It In / Luna the Drama Queen / The Parental Map

### Written by

Katherine Sandford, Karen Moonah, Scott Albert, Jeff Sweeney

## Plot

Cozy hosts an egg hunt for her Boryville Easter to see who can find eggs in every single room, and instead of nobody else finding any, she wins all alone, by herself, with no one ever noticing she collected so many eggs than any of the non-Borys.

In order to save his own life, Toto tries to make up a friendship survival at the hair salon where he wants a haircut to save the life of his bad ponytail he left tied up for five entire years, causing him to end in a "Friendship Survival" at the hair salon with its workers.

Cozy gets Luna to tune in because she stole her own pajamas before Luna took her favorite rainbow pajamas so therefore Luna can "tune it in" so she can make a good impression by the time she comes back to Boryville in the end.

Luna is a drama queen when she knows the players of table tennis stink, so she tries to act like a non-Bory who is not a drama queen at all -- until the others prove she is some kind of drama queen due to the table tennis players being very bad -- even if they aren't bories.

Cozy Glow gets a note from the mail company saying it comes from her parents, but she denies the parent map to go shopping at the Boryville School Spirit shop, located across the school.
Pasos a seguir para solucionar un Algorítmo.

1.- Los pasos a seguir en la
solución de una ecuación de segundo grado.

2.- Los pasos matemáticos para
la solución de un número factorial.

3.- Las instrucciones para la
liquidación de una nómina.

4.- Las acciones que se deben
seguir para la obtención de una estadística.

5.- Para llegar a la realización
de un programa es necesario el diseño previo de un algoritmo, de modo que sin
algoritmo no puede existir un programa.
Todos los tipos de "Diagramas De Flujo".

**Diagramas de flujo de documentos**: Estos
"tienen el propósito de mostrar los controles existentes en el flujo de
documentos a través de los componentes de un sistema. (...) El diagrama se lee
de izquierda a derecha y detalla el flujo de documentos a través de numerosas
unidades de negocio".

**Diagramas de flujo de datos**: Estos
indican "los controles que rigen los flujos de datos en un sistema. (...)
Los diagramas de flujo de datos se usan principalmente para mostrar los canales
donde se transmiten los datos a través del sistema en lugar de como se controla
el flujo".

**Diagramas de flujo de sistemas**: Estos
"indican el flujo de datos que pasa hacia los componentes principales de
un sistema, o a través de ellos, tales como entrada de datos, programas, medios
de almacenamiento, procesadores y redes de comunicación".

**Diagramas de flujo de programas**: Estos muestran
"los controles ubicados internamente en un programa dentro de un
sistema".

**Diagrama de flujo de sistema**: identifica
los dispositivos que se emplearán.

**Diagrama de flujo general**: vista
general.

**Diagrama de flujo detallado**: más
detalles.

**Diagrama de flujo de sistemas.**

**Diagrama de flujo de programas.**

**Diagrama de flujo de decisiones.**

**Diagrama de flujo lógico.**

**Diagrama de flujo de sistemas.**

**Diagrama de flujo de productos.**

**Diagrama de flujo de procesos.**

== Otros tipos de diagramas de flujo definidos
por otros incluyen: ==
**Diagrama de carriles, también conocido**
como "diagrama de flujo de carriles"**: detalla los roles de cada**
participante en procesos que se realizan entre equipos.

**Diagrama de flujo de trabajo**: documenta
flujos de trabajo, a menudo involucra tareas, documentos e información en las
oficinas.

**Diagrama de cadena de procesos impulsada**
por eventos (EPC)**: documenta o planifica un proceso de negocio.**

**Diagrama de flujo de lenguaje de**
descripción y especificación (SDL)**: realiza un lluvia de ideas sobre los**
algoritmos informáticos mediante tres componentes básicos: proceso, bloqueo y
definición de sistema.

== Estos diagramas relacionados también se
piensan, a veces, como tipos de diagramas de flujo: ==
**Diagrama de flujo de datos (DFD)**: traza
el flujo de información de cualquier sistema o proceso.

**Diagrama de flujo de procesos (PFD),**
también conocido como "gráfico de flujo de procesos"**: ilustra las**
relaciones entre los principales componentes de una planta industrial.

**Modelo y notación de procesos de negocio**
(BPMN 2.0)**: modela los pasos de un proceso de negocio planificado.**
The Fucking Dragon King Blood Synod

The Fucking Dragon King Blood Synod (Fullname: The Fucking Dragon King Blood Synod: GrandMasters of The Flesh Rending and Bone Grinding Guilds, Autarchs of the Universe, Supreme Magi of the Xeric Arts, Protectors of the Omni-Murder Crystal, and Knowers of the 37 Runes of Destruction.) is the government of the planet DEMON-FIST.

Its a scary place, lots of chains and spikes. DEMON-FIST has two moons SKULL-STORM and POISON-HELL they are relatively the same size and are on opposite sides of DEMON-FIST.

We exsanguinate people a lot for assorted reasons. Punishment, Sacrifice, or as a Reward

people who *really* mess up get sent to **The Labyrinth of Pain** its a giant stone maze with spikes on the walls. And its massive and no one has ever left it. Basically the thought is that you are so awful we don't want your blood so go die in a maze.

also we have gene engineered slaves. Used in hard labor or in the fighting pits to honor the Dragon King.
The Gem Successor Khanate

> “I wm whw pwniswmwnw of Owo...If yow wad now cowwiwwwd grwaw winw, Owo wowwd now havw swnw a puniwhwwnw likw mw wpwn yow. OwO" ~~
>
>

## The Gww Swwwwssor Kwanaww

Hidden Inside the plushy bubble cities of Plastho XVI they sustained themselves. Biding their time in the dark recesses of the sector.

Banished there eons ago, awaiting only to be rediscovered and restored to their great purpose.

Ever exploring mankind would finally reappear in the system daring to brave old frontiers. Explorers and Pioneers made their way down into the plushy bubble cities driven forward by ignorance and greed.

Nobody questioned the plushy figures.

Nobody knew until it was too late.

Grand Khan Daaw had her pick of the humans, taking their best and brightest minds and making them hers.

Fwr wn thw griw dwrk fwtwrw thwrw ws wnly plwsh! OwO
The Legion of the Damned

**The Legion of the Damned** is a revolutionary faction originating from the planet **Hel** in the **Phe** system (1218).

## QUICK FACTS

* Homeworld Hex is 1119.
* Homeworld is Hel.
* Faction Tag is Warlike.
* Planetary Tags are Dying Race and Radioactive World.
* Are the revolutionary side in a Civil War against those filthy Dots from Dot Phe.
Kevin Hester’s Number One Good Time Whitegoods Wholesaler and Premium Delicatessen

**Kevin Hester’s Number One Good Time Whitegoods Wholesaler and Premium Delicatessen** is a corporate faction originating from the planet **XDOUFT** in the **BUS XXIV** system (1119).

## QUICK FACTS

* Homeworld Hex is 1119
* Homeworld is Scarpey.
* Faction Tag is Fanatical.
* Planetary Tags are Sectarian & Great Work.
* Faction Theme song

## HISTORY

As with so many things in the sector of Eriope Pi, the nuanced origins of **Kevin Hester's Number One Good Time Whitegoods Wholesaler and Premium Delicatessen** are shrouded in mystery and uncertainty due to the lasting damage of The Scream.

What is irrefutably true is this: in the wake of seeming societal technological collapse, one man saw opportunity. Opportunity forged in the retail of essential household appliances and delectable processed meats. Kevin Hester is believed to have been a small business owner who just happened to have been sufficiently prepared against apocalyptic planet-wide collapse. He had low-tech refrigerators and enough food to sell with them to keep a customer base alive. With no competition and the only remaining monopoly on a formerly technocratic planet, Kevin Hester could dictate his own terms.

In the centuries since, the remnants on Scarpey has taken those oral histories and through countless permutations and derivations created a cult-like following to the tenants of Kevin Hester. Long after his passing, Kevin Hester's once small business has now evolved to government, church, state and economy. The followers of Kevin Hester - known as Salizmyn - believe that the most divine economic structure is the pyramid scheme: the constant flow of funds upwards mirror the spiritual ascension they can earn in gar next life. As such, Salizym will sign up to any scheme presented to them, and equally will undertake almost any measure to sign someone up to one of their own schemes.
The Foundation

The Foundation came in to existence in its current form quite recently. For thousands of years the people of Manticore lived peacefully while scientific experimentation was left unchecked that has lead to the widespread cybernetic use and extremely advanced technologies.

However within the last thirty years they invented A.I. which immediately spiraled out of their control. They had given it the order to help with communication between their citizens. The way the A.I. has interpreted this is by taking control of nearly all cybernetic enhanced people on Manticore effectively turning them into a hive mind.

This hive mind now seeks to include more people into its collective by expanding its influence in the stars.
SLAQ Corporation

The SLAQ or Shooting Lasers At Quarry Corporation was founded 3119 by a group of bankers, who left Bailey Bros Building + Loan. They still have friendly ties with the big Loan Bank today and often get hired by the loaned money from Bailey. In the time as the Empire was still around SLAQ was hired to stop uprisings and for general protection. Since the Civil War has started the Board of SLAQ has decided to work for the person with the biggest offer.

### CURRENT CONTRACT TERMS:

* Defending your homeworld(1 asset= 1 Faccred/ Turn)
* Attacking someone else (2 FC/ turn per asset)
* Nonaggressionpact with you( 2 FC/ every 3 turns)( Similar to Undying Loyalty)
The Second Intersector

The Second Intersector is a socialist regime based on the planet Echos in the #1915-Geerra system.

Situated in the south eastern are of Eirope Pi sector, within the Mariett's Embrace and part of a collection of factions referred to as the Ancients.

#1915-Echos carries the Cybercommunists and Post-Scarcity tags.

The Second Intersector is played by Rucknar#4581.
PAGE

Founded at the height of the Empire, the Perimeter Agency for Galactic Exploitation was given the mandate to push into deep space and plunder its wealth for the benefit of the Empire.

Acting as a launching point and communications hub for many deep space expeditions - both government-run and independent, PAGE created on Garjuan a vast and deep web of communication and bureaucracy. Deep space exploration was and is extremely dangerous, and PAGE acted as the well oiled machine that provided lifelines to these intrepid explorers.

After the Scream and the fragmentation of the Empire, PAGE utilised what deep space communications equipment was still operational to make contact with whom they could, slowly patching together the fractured Empire. Now their mandate has shifted - not only to seek out wealth and resources, but also to find their lost brethren.
Psychic Remnants

The Brand insignia of the Psychic Remnants

**The** **Psychic Remnants of the Alliance** are a psionic and military society. They were among the first batch of political entities to depart from the Alliance after its demise was foreseen, quietly withdrawing key military forces to their region of space and manipulating legal documents to ensure control of some space fleets.

Previously known as The Psychic Brotherhood, they serve as one of the main psychic hub-worlds in the quadrant, but are most known locally for training a number of the Alliance's best psychic wielders. Their home-world is in Pas, Sector 0819, on the planet of Fate.

### History

Prior to the collapse, The Psychic Brotherhood originated as a religious ideology on Fate following the events of the Scream, believing that those with MES had disrespected a higher form with the hubris that came from wielding the immense powers that psychics had been known for. After its establishment, the diocese expanded rapidly over the planet, integrating itself within the government, and aiming to draw in all psychic users to reach reconciliation with "The True Being".

The Psychic Brotherhood had established a presence of being the forefront of MES study and development throughout the sector in the centuries that followed. They had expanded their influence over many populations both advanced and inferior in technology, spreading their teachings and ideology, until they eventually encountered Marietta's Embrace. After gaining control of their local 4 worlds, the Brotherhood did not bother expending energy or resources to learn more about their local region of space, and had only a month of advanced notice by the time they had become aware of the formation of the Alliance, of "Marietta's Embrace".
Características de los Algorítmos.

Las características
fundamentales que debe cumplir todo algoritmo son:

Un algoritmo debe ser
preciso e indicar el orden de realización de cada paso.

Un algoritmo debe estar
definido. Si se sigue un algoritmo dos veces, se debe obtener el mismo
resultado cada vez.

Un algoritmo debe ser
finito. Si se sigue un algoritmo, se debe terminar en algún momento; o sea debe
de tener un número finito de pasos.

La definición de un
algoritmo debe describir tres partes: Entrada, Proceso y Salida.

En el algoritmo citado
anteriormente se tendrá:

Entrada ingredientes y
utensilios empleados

Proceso elaboración de la
receta de cocina

Salida terminación del plato
(por ejemplo, cordero)
Jihad, The Bank(TM)

**Jihad, The Bank™** are the remnant of the Banking Clans of the old hegemony, originating from **Cain** in the **Tiamat** (1116) system.

## Quick Facts

* Homeworld: Cain (1116)
* Faction Tag: Fanatical
* Homeworld Tags: Immortal, Local Speciality
* Faction Theme Song

### Non-Homeworld Locations:

* Other Planet: Thrall, inhabited by species of the same name. Planet Tags: Hivemind, Post-Scarcity.
* Deep Space Station: Bloodbank, main hub for distributing **Blood™** over the Sector South. (Secretive military observers, black market for the elite)
* Research Base: Tremére, mostly experiments on **Blood™** and Thralls.
* Asteroid Belt: The Rink, where the enemies of the Camarilla end up. (Wage-slave corporate miners, life support threatened)

## History

Most histories of the colonisation era are lost to time, except that some suspect that the original name of the planet was Andes, and the system Karis, and used to be a major Psychic Academy.

Otherwise, the locals quickly found that after The Scream, it wasn't only them that changed, but their planet as well. Due to the wild psychic energy burst most like was killed on the planet and it's biosphere collapsed, but, before it did, they found something most peculiar. A tree that bled, when cut, and the flowing deep red liquid, not only healed them, but extended their life to incredible lengths. Early on, due to the survivalist conditions the people of the planet found themselves in, they quickly turned on each other to get the precious **Blood™**.

This was when the Thirteen Clans formed, that kept warring with each other over the scarce resources for centuries, before the rise of Cain, and the First Jihad. Cain was one of the few people who were alive before the Scream, and retained their psychic abilities. He quickly subjugated the rest of the clans, and united them under a single banner, and together the formed the Camarilla. During the Embrace Wars, Cain has died, and the locals renamed the Savege Planet after their fatherly leader, but they lost to the overwhelming numbers of enemies they acquired.

Recently, in the Embrace peace times, the Clans have converted their **Blood™** into something even more powerful, Capital. This changed them completely, and to honour the memory of Cain once again, the Camarilla decided form Jihad, The Bank**™**. In most recent times for this reason the Clans are mostly known as the Banking Clans.

## Society

The Camarilla is the central council of the Clans, where each one of them has a representative, to further their own gains, though during the Embrace Era, their goals have been fairly united, trying to carve out a power base inside the Embrace. Each Clan owns 1/13th of the planet, and most of them are tasked with keeping up the production of **Blood™** to ensure they gain more capital.

Their entire society has changed to facilitate the harvesting and cultivation of the Blood Trees. So that they can acquire more capital. The Clans keep a tight grip on these operations, and most people work for their share of the **Blood™** and simple bread and board.
Peaceful Song Contest 1

## The Contest

This is the first edition of the Peaceful Song Contest which will held in Pécs, Hungary.

XX country announced intrested in the contest.

To see the next edition clink here!

## Section Header

### Winner song

Hard to break

The logo was announced 30th of October.

## About Pécs!

**Pécs** (Hungarian pronunciation:  known by alternative names) is the fifth largest city of Hungary, located on the slopes of the Mecsek mountains in the south-west of the country, close to its border with Croatia. It is the administrative and economic centre of Baranya County. Pécs is also the seat of the Roman Catholic Diocese of Pécs.
 The city *Sopianae* was founded by Romans at the beginning of the 2nd century, in an area peopled by Celts andPannoni tribes. By the 4th century, it became the capital of Valeria province and a significant early Christian center. The early Christian necropolis is from this era which became a UNESCO World Heritage Site in December 2000.

Its episcopate was founded in 1009 by Stephen I, and the first university in Hungary was founded in Pécs in 1367 byLouis I the Great. (The largest university still resides in Pécs with about 34,000 students).Pécs was formed into one of the cultural and arts center of the country by bishop Janus Pannonius, great humanist poet. P

   écs has a rich heritage from the age of a 150-year-long Ottoman occupation, like the mosque of Pasha Qasim the Victorious onSzéchenyi square.

Pécs always was a multicultural city where many cultural layers are encrusted melting different values of the history of two thousand years. Hungarians, Croatians and Swabians still live in peace together in economic and cultural polarity. In 1998 Pécs was given the UNESCO prize *Cities for peace* for maintaining the cultures of the minorities, and also for its tolerant and helping attitude toward refugees of the Yugoslav Wars. In 2007 Pécs was third, in 2008 it was second *Livable city* (The LivCom Awards) in the category of cities between 75,000 and 200,000 inhabitants.

In 2010, Pécs was selected to be the European Capital of Culture sharing the title together with Essen and Istanbul. The city's motto is: "The Borderless City". After receiving the title major renewal started in the city. Renewed public places, streets, squares and neighbourhoods, new cultural centers, a concert hall, a new library and center and a cultural quarter were designed.

## Semi Final 1

in the 1st Semi Final 14 country will fight for the 8 ticket to the Grand Final.