recursal/Fanatic-Fandom huggingface dataset:
Pyrothermic Generator

Pyrothermic Generator

The Pyrothermic Generator (PTG) is the first generator available after the CPH, and is fed wood or coal ore using an adjacent storage hopper; it cannot be filled manually! It doesn't have internal item storage, meaning that it will take in fuel one piece at a time and immediately burn it until it's done.

The PTG is twice as efficient as the Power Hub, burning fuel for the same time but extracting twice as much energy. It has a 1000 joule internal energy storage, and will only accept fuel input if it's less than 50% full. It is possible for a PTG to waste fuel if it is fed coal when it has between 300 and 500 energy.

## Crafting

Below are the materials needed for the PTG.

## Fuel

The PTG accepts the following items to burn as fuel:

 Coal | 583 Joules | 60 seconds

## Efficiency

The PTG has a different efficiency depending on how deep it is placed. At the surface it has a 100% efficiency, meaning that one coal lasts the full 60 seconds, however, after -25 it lose an efficiency 3% per block, at -55m it have 10% efficiency and will not function deeper. Getting energy lower requires the use of energy transmission devices, such as Laser Energy Transmitters.
Coiler Plant

The Coiler Plant is a regular conveyor fitted with a machine for extruding metal wires into coils.

Feed Metal Wires into the Coiler Plant from another Conveyor, conveyor based machine, Hoppers or Conveyor Turntable.

The Coiler Plant will convert the bars into Metal Coils, which can be used in additional recipies.

The Coiler Plant is essential for the automation of Laboratory Research.
Ore Ping

**Ore Pings** are single-use items that mimic the functionality of the Ore Scanner's "ping coloured ore" mode, generating a spherical scan wave centered around the player that will highlight and identify nearby ore veins.

Ore Pings come in two main groups: the Blank, which will highlight every ore vein around, and the specific ore pings, which will highlight only a specific type of ore. To use them, the player must place the ping in their hotbar, select them, and press the left mouse button.

## Crafting

Blank ore pings must be crafted in a Manufacturing Plant:

Specific ore pings must be crafted in the player's personal crafting interface by using a blank ore ping and a single piece of the ore the player wants to scan for.
Jet Turbine

The Jet Turbine Generator is a more advanced method of generating power from fossil fuels. It requires High Energy Composite Fuel produced from biomass in a Refinery.
Attaching hoppers for input and output next to the turbine will automatically refuel it, and dispens of used Empty Fuel Canisters.

## Building

One turbine requires 36 Jet Turbine Generator Housings in a 4x3 pattern 3 blocks high, and 9 Jet Turbine Generator Intakes on one of the housings sides.
ARTHER

ARTHER is the flying robot that accompanies the player from the start of the game.

ARTHERs abilities are to give status information about your base, have energy stored to charge you 64 units a time and to man the ARTHER Turret.

Recharges itself slowly during the day and can be recharged at a ARTHER Charging Station
Forced Induction

**Forced Induction** is a machine that works exclusively as an addition to the Ore Smelter, increasing both its smelting rate and power consumption. For it to work, it must be placed directly on top of the Ore Smelter.

## Characteristics

###### T1 Forced Induction:

* 1.5x energy storage (from 128 to 192 EU)

* 2x smelting speed (from 4 bars\min to 8 bars\min)

* 2x energy consumption (from 200 EU\min to 400 EU\min)

###### T2 Forced Induction:

* 2x energy storage (from 128 to 256 EU)

* 4x smelting speed (from 4 bars\min to 16 bars\min)

* 4x energy consumption (from 200 EU\min to 800 EU\min)

###### T3 Forced Induction:

* 4x energy storage (from 128 to 512 EU)

* 8x smelting speed (from 4 bars\min to 32 bars\min)

* 8x energy consumption (from 200 EU\min to 1600 EU\min)
Hunter indicator

The **hunter indicator** assists you, as a quarry, by informing what your hunters are doing and if they are close. There are many states the indicator will be in over the course of a game, so it’s important to know what each means:

* **Grey question mark** - a hunter has hidden themselves in a Vignette. Be extra careful around Vignettes from now, because your hunter could be anywhere.
* **Grey one skull** - a hunter is actively pursuing your position. However they’re not close enough to trigger your hunter indicator.
* **Grey multiple skulls** - multiple hunters are actively pursuing your position. Now is not the time to give yourself away, instead slip into the shadows.
* **Red one skull** - a hunter is nearby! Keep cool and lookout for any suspicious activity because they’re very close. Choose to fight, flight or die wondering.
* **Red multiple skulls** - many hunters are on top of you! Don’t panic because they might not know who you are. Keep an eye out and stun any who dare approach you.
Workshop

A workshop is a player designated area of the FortressCraft world used to create detail blocks, the size of the workshop affects the resolution of the detail blocks created within it. The interior of the workshop can be of volume 2m3 up to 8m3

## Creating A Workshop

The workshop is created using the workshop placement block, upon placing the first placement block one corner of the workshop is defined, to finish the workshop another placement block must be placed in the opposite diagonal corner of the workshop floor. The positioning of this secondary block also determines the size of the workshop and the detail blocks that can be created there.

## Use of the Workshop

To create the first detail block of a world, the player must walk into the workshop, when in the workshop the build area will be outlined with a particle effect. The player can then build normally in this area and the detail block will be saved upon leaving the workshop area.
To create subsequent detail blocks the player must enter the workshop area and press the 'y' key, this will clear the workshop area and then the detail block can be created as before.

If the player wishes to edit an existing detail block the detail block can be selected before walking into the workshop, this detail block will then be loaded and editable. The detail block can also be swapped whilst in the workshop.

## Tips

The workshop has a number of features to help the player to construct custom blocks easily:

* One wall of the workshop is made of reinforced wood, this indicates the front of the workshop/detail block. If the player stands on the wall and faces into the workshop, that is the orientation that the custom block will be when placed outside of the workshop. This is useful to tailor custom blocks to specific needs.
* Copy and Paste works in the workshop, though care should be taken to avoid pasting in the wrong place.
* A HUD appears on screen when entering the workshop, this displays various information about the detail block including the number of vertices and polygons the detail block is displaying, this is useful for optimizations of the world to help the game run better.
* Modeled items and other detail blocks do not appear in the detail block you are creating. You may build them in the workshop, but they do not appear in the finished detail block.
Manufacturing Plant

The **Manufacturing Plant** is where the player crafts most of the machines and devices past the beginning of the game.

Craftable items are organized into different sections accessed by the different colored buttons under the selection screen. The manufacturing center can only be moved once you have built the Build Gun V2.
(In case you lost your initial manufacturing center click here)

## Recipe

 1 Copper Wire

## Usage

This is the main crafting station where new blueprints are stored and built once researched.
There are six different tabs:

* A list of all available blueprints
* Machines (Ore Extractors, Drills etc.)
* Power (Power Storage Blocks, Laser Energy Transmitters, PTG, Solar Panels & Jet turbine)
* Transport & Storage (Lift, Conveyor Belt, Transport Pipes, Matter Mover, Storage Hopper, Mass Storage & Manufacturing plant)
* Suit & ARTHER upgrades
* Misc (Canvas & Defense turret)

## Automated crafting

Instead of manually crafting items, the manufacturing center can be used to automatically craft items.

In order to do this it needs to be powered by a Power Storage Block and connected to one storage hoppers with all the materials required for the selected recipe and another hopper for the finished product.
Please note that a single manufacturing center can't be used to complete complex recipes like for example a mass storage block (which would require tin plates) unless a second manufacturing plant is added to produce the required materials (tin plates)
Central Power Hub

The Central Power Hub (CPH) is a 3x3 mutiblock structure that acts as the heart of the player's base throughout the game. At the beginning of a Survival world, a CPH is generated on the surface along with other basic equipment for the player to begin their journey. Acting as a hybrid power supply with a large internal power storage, it is able to collect solar energy during the day as well as burn Wood and Coal Ore for energy.

Coal ore and wood can be put in manually, or a hopper containing either resource can be placed adjacent to it's base.

As the player gains more resources, they will likely move on to the more efficient Pyrothermic Generators to increase energy production, but the CPH remains the only machine able to collect "free" solar energy until much later in the game.

The CPH is unable to receive energy, only distribute it from it's internal storage.

## Fuel

As well as being able to collect variable amounts of solar energy during the day, the CPH can also burn the following resources:

 Coal | 700 joules | 180 seconds
Glowstick

**Glowsticks** are a thrown item with the only function of providing light. The player has an unlimited supply of glowsticks which are thrown by default with the **G** key, and using them costs a small amount of energy per use.

The light glowsticks provide is of comparable intensity to a Torch, but with an intense green tint that makes distinguishing different blocks difficult when exploring.
Mass Storage

**Mass Storage** allows for an expandable storage area that can potentially store an unlimited number of items.

## Usage

The mass storage system has three components:

* Mass Storage Block
* Mass Storage Input Port
* Mass Storage Output Port

The Mass Storage Block is worth 25 storage each. Each block added adjacent increases the storage of that cluster by 25. They can only be placed on the ground next to each other and not stacked vertically.

Any item going into the mass storage has to go through a Mass Storage Input Port. You need to separate the input port from the hopper with at least one Conveyor Belt or Transport Pipe.

In order to remove items from the mass storage you will need to use a Mass Storage Output Port. To specify which item the output port will pull out put the item you want in your hotbar, hover over the output port and press E. Attach a hopper to the output port and the robot will load up your items one at a time. Since filling the hopper takes a while as a robot has to fly out to retrieve the items one at a time and bring them back to the output hopper, it is recommended to build one output port with a Storage Hopper attached for all frequently desired resources.
Storage Hopper

Storage hoppers allow for the storage of 100 items. Storage Hoppers will chain with adjacent storage hoppers and balance the number of stored items between them. Storage hoppers also act as buffers between extractors, smelters, and conveyor belts. Storage hoppers are also required to use a PTG.

## Storage

Each Storage Hopper can store up to 100 items in it and takes 1 second to process each item. The items do not have to be the same, and you can mix any number or types of items up to the storage limit of 100.

## Locking Status

Storage hoppers can be toggled between four locking modes. Except for the conditions mentioned below, Conveyor Belts and other transport mechanisms will ignore the lock status of a hopper. The purpose of the locks is really to be able to define the inputs and outputs of machinery. For example, if you have an Ore Smelter which needs to input ores and output bars, you would put two Storage Hoppers adjacent to it, one HopperA to Remove Only, and HopperB to Add Only. The smelter will then pull ores from the HopperA and output bars to HopperB. If you don't use the lock status, then the smelter *might* pull ores form HopperA then output the bars back into HopperA again, eventually filling it up and causing your smelting process to come to a halt.

 Remove Only
 Add Only
 Locked

## Load-Balancing

If two or more storage hoppers are placed so they touch, they will balance their contents by sharing extra content with their neighbors. Every few seconds, the hoppers will move approximately half the difference in item count (rounded down) from the fullest hopper to the emptiest hopper until the hoppers are storing the same number of items (plus or minus one). If a hopper has more than one neighbor, then it will share with all neighbors.

For example, if you put HopperA and HopperB side-by-side then put 100 items into HopperA, after a few seconds both hoppers will have 50 items in them.

Note that hoppers only load-balance with the neighbors that they touch and are unaware of neighbors that their neighbors touch. For instance, if you place HopperA touching HoperB touching HopperC and put 6 items into HopperA, the following will happen: HopperA has 6 more items than HopperB and will share 3 items, then HopperB has 3 more items than HopperC and will share one item (3 ÷ 2 rounded down). At this point, HopperA has 3 items, HopperB has 2 items, and HopperC has 1 item. Since all Hoppers have less than a two item difference with their neighbors, the system is now stable even though, as a whole, each hopper could have 2 items to be truly balanced.

Note that load-balancing only happens with "cubes" and not "items." "Cubes" are blocks that can be placed (like conveyor belts or turrets) or existed as blocks in the world at some point (like crystals or ores). Items can be moved by conveyor belts, but never exist as a block (like metal bars or faceted eyes).
Night School Studio

**Night School Studio** are the developers of the game Oxenfree. The company was founded October 1st, 2014, and is based in Glendale, California.

From Night School Studio's Press Kit description:

> *Founded in 2014 by cousins Sean Krankel and Adam Hines, Night School is an independent studio focused on the intersection of story and interactivity. The team of Telltale and Disney alumni are applying their extensive experience to create a game filled with wonder, danger, and humor. Oxenfree is its first game.*
>
>

## External links

* Official site
* Facebook
* Tumblr
* Twitter
* Instagram
* YouTube
* Press Kit
Ore Smelter

The ore smelter is an machine that smelts ore. When starting a new survival world, a regular ore smelter is placed adjacent to your CPH. The speed, efficency and power use is determined by the ore smelter type, and the tier of forced induction upgrade placed on it, if any.

## Regular Ore Smelter

The regular ore smelter is a T2 machine that unlocks with the Intermediate Miner Upgrades I. It requires 4 ores per ingot, and 10 joules/s to run.

## Basic Ore Smelter

The basic ore smelter is a T1 machines that unlocks with the Basic Miner Upgrades. It requires 8 ores per ingot. It is recommended to upgrade your current regular ore smelter with forced induction then using the Basic Ore Smelter due to it's inefficiency.
New Game Plus

**New Game+** is an extension to Oxenfree released on May 31st, 2016, including new dialogue, events, and endings.

New Game+ is accessed after having beaten the game once. The player will be presented with a new option on the main menu labeled "Continue Timeline?", which will trigger a new save with the New Game+ content.

> *I’m gonna try to do this without getting all spoilery. When you \_\_\_\_\_\_\_\_ the game the first time and come back to the game anew, Alex will have different, déjà vu tinged dialogue choices. Suddenly you realize that Alex is \_\_\_\_\_\_\_\_, and now you must \_\_\_\_\_\_\_\_ if you want to see tomorrow.*
>
>

(Sean Krankel on "Possesses PS4 on May 31 with a Host of New Features" post on PlayStation Blog)

> *LEAVE. IS. POSSIBLE.*
>
>

> *That's right everyone, today is the day! Oxenfree's NewGame+ content is out now to all players for free. Every owner of the game should now be able to update Oxenfree and experience the continuation of Alex's story. The new mode will allow players to continue beyond the original “ending” into a new and exciting chapter of the game's story. We are incredibly excited to share all of this new content with you today, and can't wait to see what everyone thinks!*
>
>

(Kevin Riach on "New Game Plus Update is Now Available" announcement on Steam)
Historical Figures

## Colonel Caleb Edwards

Edwards Island, named in honor of Colonel Caleb Edwards, was gifted to Edwards for his part in the American-Indian Wars after 1890. After his death, the government took control of the island at the outset of World War 2.

It has been claimed that Colonel Edwards was honored for his slaughtering of countless families during the ethnic cleansing of the American-Indian Wars.

## Marianne Bozek

Marianne Bozek was a civilian who worked on Edwards Island developing communications protection. Her primary office was located in the Data Command Annex in Discovery Cliffs. Bozek is known as the inventor of the Wave Assisted Lock (WAL) system – a radio frequency identification system allowing personnel to unlock prescribed locks using portable two-way radios.

Marianne Bozek is described by Maggie Adler as a kind, humble woman. Bozek helped Adler decode messages from the ghosts of the USS Kanaloa Crew. Marianne Bozek told Maggie she corresponded with a man named Calvin, who died on the Kanaloa. Despite this, Maggie suspected Bozek did not believe the messages were truly from the sunken Kanaloa.

## Lieutenant James Earle Platman

Lieutenant James Earle Platman was the first commanding officer of the USS Kanaloa. The USS Kanaloa was commissioned into service under his command on January 15th, 1941.

## Major Richard “Dick” Harden

Major Richard “Dick” Harden was a communications officer in the communications tower on Edwards Island. Harden was the tower’s longest-tenured radioman, serving for 8 years. In 1988 the tower was re-designated from Site 82 to Harden Tower in his honor.

## Lieutenant Peter Hasboro

Lieutenant Peter Hasboro is known for sculpting the Sentry. The Sentry was installed in Epiphany Field in 1979, following an anonymous petition started by Maggie Adler in 1975.

## Colonel Tim Russell

Colonel Tim Russell would often take walks and sketch the wildlife in the woods, west of his barracks. He led a petition to have the land federally protected in 1974, and the petition passed in 1988. Edwards Island then became an internationally-recognized wildlife refuge and bird sanctuary.

## Lieutenant Commander Matthew Fineburg

Lieutenant commander Matthew Fineburg is known for implementing the Call and Response system to prevent tampering with the base's automatic safety measures.

## References

1. ↑ Guided Tour Station (102.3): Edwards Island's Owners
2. ↑  Anomaly 102.3 (Jig 3)
3. ↑ Guided Tour Station (102.3): Data Command Annex
4. ↑ Adler Note 6
5. ↑ Guided Tour Station (102.3): USS Kanaloa Propeller
6. ↑ Guided Tour Station (102.3): Harden Tower
7. ↑ Adler Note 1
8. ↑ Guided Tour Station (102.3): Roosting Tree
9. ↑ Guided Tour Station (102.3): Bomb Shelter
Survival

Survival is a game mode where the player must extract ores, set up automated extraction and processing systems and the power grids needed to power them, and dig down in search of higher tier resources.

Survival games have four toggle-able settings which are Resource Level, Power Level, Conveyor Speed, and Day/Night Cycle.

A survival game begins by crash landing. You begin with the following items:

* Central Power Hub
* Manufacturing Plant
* Research Station
* Power Storage Block
* Four Extractors - (x1 on a nearby coal deposit, x3 in inventory)

## Guides

Introduction to Survival Mode by steveman0
Vignettes

*This article is a stub. You can help Murderous Pursuits Wiki by expanding it.*

**Vignettes** are areas where you can blend into your surroundings and figure out the identity of players. Entering one takes 0.5 seconds while if you’re exposed it takes an additional 1.0 second to hide. After this time your exposure will begin to decrease.

While in vignette you conceal yourself from your quarry’s hunter HUD, preventing them from tracking your position. This makes vignettes excellent ambush positions.

## Types of Vignettes

In Murderous Pursuits there are three main types of vignettes, these are:

* **Single vignette** - small circle - tend to be in halls or corners of a room. Usually is filled with no more than 1 NPC at a time.
* **Long vignette** - long rectangle - tend to be along walkways or walls of a room. Usually is filled with no more than 4 NPCs at a time.
* **Large vignette** - large circle - tend to be in open areas and choke points. Usually filled with no more than 4 NPCs at a time.
The USS Kanaloa

The **USS Kanaloa** was a WWII submarine that was sunk by the USS Walter Roy via friendly fire on October 25th, 1943, sending 97 people to their demise.

## Background

The USS Kanaloa *(Kah-na-loa)* was named after the Hawaiian god of the sea (also the god of death and darkness in Hawaiian mythology). It was first launched on January 15th, 1941, and commissioned later the same year under Lt. James Earl Platman.

The submarine contained an experimental nuclear reactor in its belly and was sent out a few weeks before its sinking to test the reactor's capabilities.

## Sinking

On October 25th, 1943, the Kanaloa sent out a garbled distress signal which was picked up by Maggie Adler, the comms officer on duty in Harden Tower the day the Kanaloa sunk. She mistook the message as an attempt to jam radar, which led to her following the guide book recommendations and signaling for surrounding ships to scout and bomb if needed. The USS Walter Roy responded and fired upon the USS Kanaloa, sinking it and seemingly killing its 85 crew members and 12 passengers onboard. It is the regarded to be the only submarine casualty in American waters.

The event was eventually covered up, as the guided tour station plaque located on Main Street near the propeller monument will state that the USS Kanaloa was sunk by a Japanese sub chaser named Tokisada on October 28th, 1943, approximately 25 miles off the coast of Washington.

It is later stated that the Kanaloa's propeller was recovered in 1962 and erected as a monument on Main Street on Edwards Island in 1965.

## Fate of the Kanaloa's Crew

The crew of the Kanaloa did not, in fact, die, as is commonly believed, but instead were separated from their dimensional existence by the implosion of the submarine's nuclear reactor.
Steam Merchandise

Oxenfree had **Steam trading card support** added on March 1st, 2016. There are 5 cards in the series, and you'll receive 3 cards at random for purchasing and playing the game.

## Trading Cards

* **The Sunken**
DID YOU KNOW? The bird featured on the USS Kanaloa Memorial is not actually an eagle, as many people think, but a broad-winged hawk. You will die alone, and unloved. - Edwards Island Visitors Bureau
* **Gateway**
DID YOU KNOW? Along the coastline, still yet unexplained signals can be heard on any portable FM receiver. The sound of white noise, if persistent for more than fifteen minutes, can kill small dogs. - Edwards Island Visitors Bureau
* **The Sentry**
DID YOU KNOW? The model for "The Sentry" was Jake Carlisle, a personal friend of the sculptor. Shortly after the statue's reveal ceremony, he suffered a pulmonary embolism and died. - Edwards Island Visitors Bureau
* **Adler's Pier**
DID YOU KNOW? The Adler Estate at the edge of Beacon Beach is the only private residence on Edwards Island. Nona will regularly see it in her dreams for the next twelve years following these events. - Edwards Island Visitors Bureau
* **Fort Milner**
DID YOU KNOW? Fort Milner was named in honor of Maj. Gen. Casey William Milner, who served during the Civil War. If pregnant, wear shoes inside, or else your baby will be born covered in hair. - Edwards Island Visitors Bureau

## Foil Cards

* **The Sunken**
* **Gateway**
* **The Sentry**
* **Adler's Pier**
* **Fort Milner**

## Badges

* **Level 1**
Portal
* **Level 2**
Waves
* **Level 3**
Sunken
* **Level 4**
Ghost
* **Level 5**
Poltergeist
* **Foil Badge**
Leave. Possible.

## Emoticons

* :oxennona:
(common)
* :oxenren:
(common)
* :oxenclarissa:
(uncommon)
* :oxenjonas:
(uncommon)
* :oxenmike:
(rare)
* :oxenalex:
(rare)

## Profile Backgrounds

* **Portal B**
(common)
"Sit. Still. Bear. Fruit."
* **Portal A**
(uncommon)
"Is... is it... it... what?"
* **The Sunken**
(rare)
"We. Were. Young. Once."

## Card Artwork

* **The Sunken**
* **Gateway**
* **The Sentry**
* **Adler's Pier**
* **Fort Milner**
Official Soundtrack

**The Oxenfree OST** features 21 tracks created by sound designer Andrew Rohrmann, otherwise known as scntfc.

For those who have a Skybound account, there is also an "Insiders EP" free for download. In addition, the OXENFREE Collector's Edition comes with a demo tape containing three songs credited to the Redheaded Bedwetters.

## Trailers

* Official Teaser 1 - Beacon Bay, Beacon Beach, and Kanaloa
* Official Teaser 2 - Lantern, Catchpole Station, and Argonaut
* Launch Trailer - Lost (Prologue) and Argonaut

## Tracks

1. Lost (Prologue)
2. Beacon Beach
	* At the end of all versions of this track, there are voices when reversed that say "8 Abel 8 Dog", "Dog Easy Abel Dog", and "Sail Oboe Sail".
	* In the **Steam** version, Morse code can be heard in this track that translates to "MAGGIE". This is repeated several times. There is lyric metadata on this track that reads "Kanaloa".
	* In the **Bandcamp** version, Morse code can be heard in this track that translates to "SEARCH TWITTER 4 NUM SEARCH TWITTER 4".
	* In the **Insiders EP** version, Morse code can be heard in this track that translates to "ALL IS LOST ALL IS LOST ALL IS LOST LOST".
3. Epiphany Fields
4. Against the Rocks
	* By increasing the speed of this track 400% then reversing it, you can hear the ghosts say "One last chance. You don't have to die."
5. Towhee Grove
6. Cleanslate
7. Alsos
8. Cold Comfort
9. Lantern
10. Argonaut
11. Catbird Station
12. Against the Waves
13. Kanaloa
14. Dead Light
15. Catchpole Station
16. From The Leads
17. The Gate
18. Lost
	* This is the song Jonas's mother used to listen to.
19. Argonaut Atlanta
20. Days Past
21. The Beach, 7AM
	* By increasing the pitch by 100% you can hear a line from one of the anomalies found on the island: "If, indeed, he find fault with anything, or expose it, with charity: the Abbott shall discuss it prudently." This is a quote from the St. Benedict’s Rule for Monasteries. The excerpt comes from Chapter 61, "How Pilgrim Monks Are To Be Received" and originally reads "*If, indeed, he find fault with anything, or expose it, reasonably, and with the humility of charity: the Abbott shall discuss it prudently, lest perchance God had sent for this very thing.*"
Oxenfree

**Oxenfree** is a game created and developed by Night School Studio. The game was released for Microsoft Windows, OS X, and Xbox One on January 15, 2016, with a PlayStation 4 version released on May 31st, 2016, along with an extension to the game, known as "New Game Plus".

## Description

Oxenfree is a supernatural thriller about a group of friends who unwittingly open a ghostly rift. You are Alex, and you’ve just brought your new stepbrother Jonas to an overnight island party gone horribly wrong.

## External links

* Official Site
* Steam
* Microsoft Store
* PlayStation Store
* Humble Store
* GOG
* Merch Shop
The Sunken

**"The Sunken"** are the hivemind-like main antagonist of Oxenfree. They were once the 97 people aboard the USS Kanaloa, including 85 officers and 12 army passengers. The Kanaloa was sunk by friendly fire on October 25th, 1943, causing the experimental nuclear reactor contained within its hull to implode, sending its 97 crew members to their deaths and causing them to be, as Maggie Adler states, "separated from our dimensional existence", which is to say, they were trapped in a parallel, void-like dimension outside of time and space. Maggie also goes on to say in her eighth note that she believes that the Kanaloa crew's mental states had been "reduced to that of children."

## Known Crew Members

### Henry Griffin

As a SOC Sergeant, Maggie Adler convinced him, as well as her other higher-ups, to bring her friend Anna Shea onto Edwards Island as a comms officer some time before the Kanaloa's sinking. He eventually boarded the Kanaloa as a passenger and was among those who met their demise when the ship imploded. Maggie was able to identify him by his call-sign ("Call-sign #F139" written on Adler Note 8) during one of her and Anna's research sessions at Catbird Station. They deduced from his confused diction and reliance on "game"-logic that the Kanaloa crew members' emotional (if not mental) states had been reduced to those of children's. Later on, when Maggie and Anna attempted to reverse the manifest breakdown in the cave, Maggie mentions that they spoke, albeit briefly, to Henry after tuning into the temporal tear, just before Anna was overwhelmed and absorbed into the ridge.

### Calvin Gilbert

An electrician on the Kanaloa. After the sinking of the USS Kanaloa, his first transmissions were received in Fort Milner's Facilities by a signal officer. These transmissions were later dismissed as a prank, faulty equipment, or AM stations bouncing off the midland. One of these transmissions, however, was deciphered by Maggie Adler as a mayday. When Maggie began working with Marianne Bozek to decode these transmissions, Marianne Bozek told Maggie that she had corresponded with a man named Calvin. Maggie mentions the frequency of Calvin's call-sign echoing through the relays in her ninth letter. Additionally, his family also apparently opened a restaurant on the island when it became a tourist destination.

### Francis Salter

An engineer on the Kanaloa. Maggie believed that the distress signal she received the night of the Kanaloa's sinking was sent by Francis. The transmission was cut off and she hastily translated it as an attempt to jam radar. This lead to the sinking of the Kanaloa via friendly fire by the USS Walter Roy. He is said to have been married and had a daughter. It is also said that a weapons technician of the Walter Roy had attended Francis Salter's wedding before the incident, which seemed strange to Maggie upon discovery.
Abilities

In the game lobby you can choose two abilities to aid in your murderous pursuits. There are two main types of ability: area of effect abilities and other abilities.

## AOE Abilities

Reveal the true identities of your quarry or hunters within a 5-metre radius.

Details

* Upon activation it takes 0.5 seconds for player’s identities to be revealed.
* If your quarry or hunters are revealed they stay exposed for 10.0 seconds before the effect wears off.

Temporarily scramble the HUD of players within a 5-metre radius, preventing them from tracking hunters.

Details

* Disrupt takes 0.5 seconds to deploy but when active the scrambling effect lasts for a total of 8 seconds.

Clear the effect of all abilities within a 5-metre radius.

Details

* Subvert takes 0.5 seconds to deploy but when active it prevents all players affected from using abilities for 5 seconds.

Stun all players within a 5-metre radius, rendering them useless.

Details

* Flash takes 0.5 seconds to throw but while active it immobilises players for 3 seconds.
* Since the effect lasts for a short period be sure to quickly dispose of your target before it wears off.

## Other Abilities

If a quarry or hunter is nearby use counter to deflect their attacks for 3 seconds.

Details

* Counter kills will grant an additional 2 favour for using the ability.

Add a little extra flair by humiliating you quarry's corpse, earning 5 bonus Favour.

Details

* If you humiliate while exposed you only get 3 additional favour instead of 5.

Place a deliciously deadly trap that will explode when a quarry or hunter crosses its 2-metre detection radius.

Details

* Pie bomb kills are awarded 10 favour and its possible to get more than one target with a pie. Making it a great arrest bombing weapon.

Conceal yourself from other player’s hunter HUD for 20 seconds.

Details

* Eliminating a quarry while in disguise will grant an additional 2 favour for using the ability.
Maggie Adler

**Status** | Deceased

**Margaret "Maggie" Dorothy Adler** was, until recently, the longest living resident of Edwards Island. She began on the island as comms officers during the Second World War. She went on to investigate the transmissions coming from the crew of the sunken USS Kanaloa alongside her childhood friend and possible lover, Anna Shea. Throughout the game, you are able to find notes left by Maggie buried in the ground in various locations on the island that chronicle the truth that she and Anna had discovered together about the Kanaloa and the island itself.

## Background

Maggie grew up in Maine with her childhood friend Anna. Maggie was recruited into the army as a comms officers straight out of college and accepted despite her family's protests. Her aptitude in math and mechanical engineering led to her job as a code maker, though the task of covering government secrets was a task she grew increasingly uncomfortable with.

On October 25th, 1943, Maggie was on duty at Harden Tower when she received a garbled transmission, which was then cut off. She mistook the message as an attempt to jam radar. She sent out the guide book recommendation and signaled for surrounding ships to scout and bomb, if necessary. The USS Walter Roy responded and fired upon the USS Kanaloa, sinking it and seemingly killing its 85 crew members and 12 passengers. The event caused Maggie a lifetime of guilt which she tried repeatedly to make up for.

## Investigation of the USS Kanaloa

Sometime after the Kanaloa's sinking, Maggie began investigating mysterious transmissions that later turned out to be sent from the Kanaloa's crew. Anna Shea later accompanied Maggie in her investigations. Together, Maggie and Anna found that crew had not died, as was thought, but instead had been separated from their dimensional existence by the implosion of the submarine's nuclear reactor. Anna and Maggie continued their tests through the winter of 1951.

On April 4th, 1952, Maggie and Anna attempted to reverse the manifest breakdown in the hopes that they could free the soldiers from their parallel dimension. They were able to tune into the temporal tear inside the cave at Beacon Beach and speak with Henry Griffin briefly. However, the soldiers overpowered Anna during their attempt to free themselves, resulting in Anna being absorbed into the ridge. Maggie fled the scene in terror which later added to her immense feeling of guilt.

## Later Life

Maggie took up residence on Edwards Island and continued to live there her whole life, trying to protect others from interfering with the Kanaloa crew. In 1975 she anonymously started a petition to have a statue made in memory of the USS Kanaloa's crew after being asked by the daughter of Francis Salter, one of the crew members.

Maggie was reported to have died just 3 days before the beginning of Oxenfree.
Murderous Pursuits Wiki

Welcome to *Murderous Pursuits* Wiki
the *Murderous Pursuits* guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Murderous Pursuits

Murderous Pursuits is a kill-or-be-killed Victorian stealth-em-up for 1-8 players in which you must hunt and kill your quarry before your hunters do the same to you, all while avoiding witnesses.

Content

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* How to play guide for Murderous Pursuits
* System requirements

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Steam

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Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
System requirements

*This article is a stub. You can help Murderous Pursuits Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Murderous Pursuits*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

* OS: Windows 10
* Processor: Intel i7 - 3770K or equivalent
* Memory: 4 GB RAM
* Graphics: GTX 900 or equivalent
* Storage: 11 GB available space
* Additional Notes: Game will run at 60FPS on high graphical settings at 1080p

## Minimum requirements

* OS: Windows 7 or newer
* Processor: Intel i3 6100 or equivalent
* Memory: 4 GB RAM
* Graphics: GTX 600 series or equivalent
* Storage: 11 GB available space
* Additional Notes: Game will run at 30FPS on low graphical settings at 720p

## See also

* How to play guide for Murderous Pursuits
The Redheaded Bedwetters

**The Redheaded Bedwetters** is the name of the band that Ren is a bass guitarist in. They only have one song that is known in-game, titled "Baby Carrots", which plays during the prologue when Ren asks Alex to tune into station 88.6 to listen to his friend Christina's radio broadcast. The signal died shortly after, just before they had docked at Edwards Island. The only known concert that the Redheaded Bedwetters have ever had was in a barnyard.

## Collector's Edition Demo Tape

The Oxenfree Collector's Edition became available for pre-orders the same day of the game's release, January 15th, 2016. The bundle contained a cassette tape labeled "REDHEADED BEDWETTERS DEMO" and signed "FOR ALEX" in what seems to be Ren's handwriting.

On the back of the demo tape's case, the track list is as follows:

1. Baby Carrots
2. Epiphany Fields
3. Towhee Grove

On the digital-download version of the demo tape, the tracks are credited to the Redheaded Bedwetters.
Side Stories EP

**The Side Stories EP** features 7 tracks (plus one unlisted track) created by sound designer Andrew Rohrmann, otherwise known as scntfc.

The first track of this EP was released on February 22nd, 2016, on scntfc's Bandcamp. The full EP was later released on May 22nd, 2016.

## Tracks

1. Beacon Bay
	* Contains Morse code translating to "YOU WILL KNOW WHEN IT IS TIME TO GO" at the end.
2. Black Lantern
3. The Beach, 6AM
4. Operation Downfall
5. Better Not Go Alone
6. Towhee Grove (Beatless Version)
7. Operation Olympic
8. ???
	* This is the track that plays from magnetophones during time-loops throughout Oxenfree.
	* This track's filename appears as "-.mp3"; however, in the file tags, the title reads "???".

## Trivia

* The eighth track of Side Stories cannot be obtained when ordering from Amazon.
The Radio

Using her **radio**, Alex can tune into many frequencies at different locations around Edwards Island.

Frequencies can include anomalies, the guided tour station, the Cardinal station (140.1) (previously commandeered by Maggie Adler to relay clues leading to her notes), vertices of triangular rifts, and many other miscellaneous radio stations containing World War II-era radio broadcasts/sound effects, old-timey cartoon audio clips, Morse code messages from Anna Shea, distorted music (including tracks from the soundtrack, as well as some EPs by scntfc), and ghostly voices.

## Types

### Starter Radio

Alex begins the game with a small, souvenir handheld radio with stations ranging from 88 to 107.

### WAL-equipped Radio

At a certain point in the game, Alex will find an "upgraded" radio equipped with WAL-system compatibility and increased number of stations, ranging from 50 to 150.

#### The WAL-System

"WAL" stands for "Wave Assisted Lock", which is a type of radio frequency identification that utilizes assigned call-signs in conjunction with portable two-wave radios to unlock doors and gates. This system was invented by Marianne Bozek, a civilian who worked on Edwards Island developing communications protection in her office, otherwise known as the Data Command Annex located in Discovery Cliffs. Though this system is quite outdated, it is still used on the island as a homage to its "rich history".

### Intercoms

New Game+ introduces **intercoms**, which are large, mounted radios that Alex can use to send messages into the past in certain parts throughout a New Game+ playthrough.

### Magnetophones

Magnetophones appear during time-loops and are used to re-sync the timeline to fix the loop. In order to do this, the player must wind the reel to a certain tempo.

## Uses

Radios have a significant role throughout the lore and story of Oxenfree.
Its uses include:

* Tuning into vertices of the triangle rifts.
* Tuning into/interacting with mysterious, glowing red objects.
* Access the informational  guided tour station, 102.3.
* Finding anomalies.
* Tuning into the Cardinal station (140.1) to hear clues relayed by Maggie Adler in order to find her hidden notes.
* In the case of the **intercoms**, send messages to past-Alex.
* Discover other strange phenomena around the island.
Michael

**Status** | Determinant by player choices

**Michael** is Alex's, pre-game, deceased brother as well as Clarissa's boyfriend. Before leaving for college, Alex wanted to go swimming with him for the last time. He drowned while swimming in the lake.

Michael is voiced by Anthony Lam.

## Personality

Michael is seen as a model student, a football player, well loved and the one to give the speech at graduation. He is a caring brother, seen as how he treats Alex and even requires her blessing to leave for College and live on his own with Clarissa.

### Official Bio

Alex's older brother. Basically the perfect sibling, he's supportive, affable, funny, willing to protect his little sister but not overprotective. She considers him her guide post for what's to come, a job he enjoys.

## Appearance

Michael looks similar to Alex, with the same dark skin and brown eyes. His hair is brown like hers before dying. He wears a blue raglan shirt with brown pants and white sneakers.

## Endings

In some of the endings, it is possible to save Michael from drowning, all the player must do is convince Michael to go to College in his own town. All that is required is to not give him blessing when asks for it to live on in New York with Clarissa.

These endings cause Michael to replace Jonas in all the events that involved him, including the pictures taken with him.

### Save relationship and Michael

The chat bubbles give Alex many possibilities when speaking with Michael, one is to encourage him to go to college in town, but keep his relationship with Clarissa. To do so, you would have to talk well of Clarissa while in the beach time loop with Michael a year prior.

### Save Michael

This ending results in Michael being saved, but he and Clarissa will no longer be in a relationship. To achieve this ending, Alex will have to discourage Michael of doing anything with Clarissa and/or speak badly of her on the beach.

### Save Michael and Sacrifice Clarissa

By achieving this ending, Michael is saved, but his relationship is nonexistent. He still replaces Jonas in this ending as well.

## Trivia

* In the ending where you sacrifice Clarissa, Michael tells Alex his last ex-girlfriend was Kristin.
Oxenfree Wiki

**The comprehensive Oxenfree wiki reference; written and maintained by the players.**

About Oxenfree
**Oxenfree** is a game created and developed by Night School Studio. The game was released for Microsoft Windows, OS X and Xbox One on January 15th, 2016, with a PlayStation 4 version released on May 31st, 2016, along with an extension to the game, known as "New Game Plus".
*Oxenfree is a supernatural thriller about a group of friends who unwittingly open a ghostly rift. You are Alex, and you’ve just brought your new stepbrother Jonas to an overnight island party gone horribly wrong.*
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