recursal/Fanatic-Fandom huggingface dataset:
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Мастер (Ведущий)

В ролевых играх существует такое понятие как **мастер**. Мастером называют организатора и координатора ролевой игры (Их может быть несколько).

Мастер решает спорные ситуации между игроками, и имеет право остановить игру в любой момент (мастер-стоп). Так-же, если мастер видит что игровые события пошли таким образом, что это может привести к нежелательному для игры результату, он имеет право вносить в процесс любые коррективы (это право названо игроками мастерским беспределом, или произволом).

**Мастер:**

* Описывает Окружение, Погоду, Флору, Фауну, Локации а так-же врагов.
* Проводит квесты (задания) а так-же отвечает за NPC.
* Создаёт и контролирует сюжет.

У нас присутствует несколько мастеров.

Термин появился в настольных ролевых играх, для определения рассказчика, и сохранился в Текстовых Ролевых Играх. Количество мастеров в игре как правило зависит от типа игры и количества игроков.
Деоны

**Деон** — Общая валюта в Акрасии. Второе, просторечное название монеты, — **Золотой**.

На аверсе Деона расположен профиль Императора Империи Уэссекс и надпись «**Империя - Власть. Власть всемогуща**».

На реверсе расположен символ Дракона и надпись, которая гласит: «**Хвала Уэссексу и закону**».

Деоны появились около 200 лет назад.
Vehmil's Journal (book)

This book can be found in Sal'Mevir.

*The temporal stasis project is complete. I shall send word to Gohri and Thresa immediately, though the two may be preoccupied with whatever starcrossed Drehmari do.*

*I'm very grateful knowing that my work will help protect the realm against what lies beyond. What Thresa tells us is harrowing, to say the least. I wish not to confront it, but considering I have knowledge of it, I am already doomed.*
Elves of Anduin

The Elves of Anduin are a small faction who are loyal to their allies, We are trying to grow are city and number of members

## Lore:

The lore of the anduin elves goes all the way back to the fall of gondolin. When the great city fell the people that survived went to hide in the mountains near (later known as the gray mountains). They hid there in a cave and made that their home. Naldaroth, the great underground city of the elves. Strangely they never encountered the dwarves that awoke there later. They did meet a dragon Though, Ara-uloke the great cold drake. They fought it and lost many of their people though they won the battle. At the end of the second age they left their cave but some stayed, they where known as the snow elves. The ones that went out went south into the great vales of the anduin where they build a great kingdom. They also met the elves of the woodland realm, they became good allies. After that some explorers went east on boats through Mirkwood. They met the people of dale, esgaroth and the elves of dorwinion. They all started an alliance. The woodland realm left after a while because they wanted to fight on the side of the dark council to fight in the war against the Orocarni alliance. The Elves of anduins home lands are in the vales of the Anduin and gray mountains

## Alliances:

The elves of the Anduin are in the Dalish alliance at the moment including:Dale, the elves of the Anduin and Durins folk and they are friends with Esgaroth, Dorwinion and the woodland realm

## Snow elves:

The elves of the Anduin have a subfaction called the snow elves of the anduin. They live in Naldaroth in the gray mountains.

## Active Members

* FlorisCramer
* KingVermon
* Lord\_finrod1318
Territories

You can claim marked out territories which give weekly resources. There are a total of 135 different territories all with resources. Use /map ingame to get a link to the conquest map displaying all the territories. To claim a territory first check if it is already claimed use /territory info (name). If it isnt claimed you will need to make Siege Structures it. If it is claimed you will need to siege the owner to take over the territory. Once you have acquired a territory you can claim your weekly resources from the enderchest in the lobby (make sure you have room in your inventory). You can also do /territory home (name) to set it as your home territory wich gives twice as much resources. If you want to get another territory you will only be able to claim resources from adjacent territories. This doesnt mean you cannot own non adjacent ones.
Alliances

Alliances are made up of three factions that agreed to aid each other in sieges and wars. The leader of a faction can create an alliance using /alliance create. Then they can invite other factions to the alliance. once they join the alliance. Members will need to be in a alliance for seven days before they can aid each other in sieges.

Alliances:

```
Orocarni alliance: Norsca, Gondor, Orocarni

```

```
Dol Guldur alliance: Isengard, Dol Guldur

```
Explorer's Guide (book)

The book can be found in a small camp on the road between the Primal Caverns and The Village of Drabyel.

***The Heartwood:***

*To the East, across the river, lies the dense and dangerous forest knownas the Heartwood. Come prepared both in mind and in equipment before journeying here.*

***Merijool Forest:***

*A serene autumnal peninsula filled with wildlife. Quite the trek from here. Consider stocking up on supplies before making the journey.*

***Akhlo'Rohma:***

*A gorgeous land of massive flowers with the crown jewel of Dusps at it's center. Also considerably far, and pillagers may guard the path. Come with weapons.*

***Palisades Heath:***

*Massive cliffs and deep fjords to the south across the Capital River. Bridges may or may not be in complete disrepair. A huge pillager camp lies along the road, perhaps with treasure fit for any adventurer.*

***Other Notes:***

*Roads in Drehmal are old and decrepit, fading out after some time. One is forced off the beaten path to survive.*
Castle Scarstone

**Castle Scarstone** is a dungeon-like castle located in the moutain range in the Eastern border of the Heartwood.

 Arriving at Castle Scarstone grants the advancement "The Scarred Castle".

A chest at the top of the dark pyramid underneath the castle at **2542, 47, 2154** contains the legendary item **One Thousand Scars**.

#### **Lore**

The Order of Insohm used Castle Scarstone as a base of operations as they reconquered the land from Maelihs. The castle fell to ruin after political instability destroyed the order.

Note: the castle is built on top of a blackstone pyramid, which is believed to be from the first Avihm.
Nihilist's Notes

Nihilist's Notes is a enchanted paper that can be found in the same house as the book Creature of Nothing in The Frozen Bite Region. It leads to a labyrinth deep in Mt. Yavhlix where it needs to be dropped on a specific pedestal and it reveals the entrance to a labyrinth leading to the weapon Oblivion.

*The Gaping Hole*

*Its origin unsaid*

*Close to the northern pole*

*Lies Mt. Yavhlix, place of dread*

*South of its summit*

*A lantern of sea*

*One must plummet*

*And you will see*
Adventuring Merchants

**Adventuring Merchants** are a new feature coming with 2.2.

They run shops inside the settlements and sell Artisans, which are special items, such as custom maps and runic-related items.

Drabyel Adventuring Merchant

* Capital Valley map for 24 Scale
* Map of Drehmal for 64x Scale and 1x Diamond
* Runic Vessel for 32x Scale and 8x Runic Catalyst
* Saddle for 12x Scale
Av2 1819 - They've Been Lost (book)

Av2 1819 - They've Been Lost can be found in Mt. Yavhlix.

*Theru's been taken. I don't know by what, but her mind is no longer present. It's clear that she has some purpose, but... not her own. Her eyes glow a faint yellow now. She tried to kill me, so they threw her down the pit. She managed to crawl back up, half alive, legs broken, and to the portal.*

*Then she just stood there.*

*She only attacked when people got close to the portal.*

*Something has corrupted this place.*
Contact with Dusk (book)

This book can be found in Ebonrun.

*Seems like the crew stationed on the eastern side of the Island of Dusk has stopped responding to any of our letters or magic transmissions.*

*Guess I'll have to gather some guards and go see what happened. If I remember correctly, the mining site is a bit inland? At the base of the mountain. Unsure. We'll figure it out when we get there.*
Shorusharoh’s Teachings (book)

Also called The Parable of the Orchard. This book can be found in the Drehua Temple in the 2.2 Demo.

*I was a young scribe's apprentice in those days, traveling far away from my homeland of Palisahd, in the land called Dreh'Noha. My master, Palei, had been called for because of our people's reputation for wisdom and our ability to keep accurate records. While my master was away meeting with the local lord, I was tasked with beginning to count the total number of healthy trees in his orchard. While I began working with vigor, I soon lost motivation when I crested a small hill only to see trees stretching nearly to the horizon. Resolving to simply estimate the number of trees by doing some measurements and approximation, I decided to lay down in the shade for a nap.*

*I had only begun to lose consciousness when a great eruption of earth nearby shook me awake. In a panic, I grabbed my shortsword and jumped backwards. Although I feared I was being attacked by one of the dragons of old, I saw green scales and gnarled horns and knew I was with the Great Serpent, Drehmal Themselves!*

*The Serpent moved slowly and sluggishly, slithering forwards with what appeared to be a great lethargy. Knowing the tales of the prophets, I called out to Them: "O Great Serpent, where is your destination? Is there something I can do to assist you?"*

*Their head moving slightly around, one eye came to regard me, and a deep, slightly slurring voice resonated through the windy orchard: "Small one, I only ask that you have patience. A job well done can take an unfathomably long time. But when you are finally finished and there is nothing left to do, you can rest easily and contentedly. So work hard, follow your path, and do not grow frustrated when the going gets tough. Soon, you will be able to lay down your head, and your dreams will be all the sweeter."*

*I glanced down at my very incomplete notes with new determination, but recognizing that the Serpent was not behaving quite like the legends described, I allowed myself to ask one more question: "Great Serpent, are you unwell? I don't know what my people would do without you around to guide us."*

*Stopping in Their tracks for a moment, the Serpent craned Their sinuous neck towards me. "Drehmari, I have taught your people all that I know. And at last, it is time for me to rest. Please do not despair, I will not die. But my work was long, and for now I am satisfied. I am so, so proud of you. You will excel in my absence."*

*Tears suddenly began cascading down my face in a torrent. "We will do our best! I will do my best!"*

*I continued to call out to Them as they turned northward again and began traveling towards a distant lake and the three peaks beyond it.*

*As they moved past a rolling hill, I saw the tip of Their scaly tail seem to wave at me, and then They were gone. Filled with newfound purpose along with a great sorrow, I turned in a tear-soaked but rigorous audit sheet to my master. From then on, I lived a very patient, devoted life.*
Dusps

Minor Spoilers!*This article has minor spoilers. Read further if you want to know what happens in the story.*

Dusps is a city in the Akhlo'Rohma region, located south-southeast of the Akhlo'Rohma tower.

## Dusps

### Location

Akhlo'Rohma Region

Like most cities, it is heavily guarded by Runic Golems.

## Unique Merchants and Villagers

Dusps is home to a market where permanent merchants offer the following trades:

* Honey Merchant
	+ 5 Honey Bottles for 1 Emerald
	+ 12 Honeycomb for 1 Emerald
	+ 1 Emerald for 8 Honey Bottles
* Birch Merchant
	+ 4 Birch Logs for 1 Emerald
	+ 2 Birch Saplings for 1 Emerald
	+ 1 Emerald for 12 Birch Logs
* Dye Merchant
	+ 16 Dyes (all colors available) for 1 Emerald

Additional unique merchants can also be found:

* Potato Connoisseur
	+ 6 Potatoes for 1 Emerald
	+ 1 Honey Roasted Potato for 1 Emerald
	+ 1 Emerald for 26 Potatoes

## **Lore**

Dusps, or the painted city, is very wealthy and commercial, and the largest township in modern Drehmal with impressive architecture and culture. however, this isn't without a dark past. Following the fall of Avsohm many immigrants from Casai came to Aklo'Rohma seeking asylum. However, with the fall of Avsohm came the rise of Ancehl and his dominion, and with it, severe xenophobia. This created tension between the citizens of Aklo'Rohma and Cassai until the Dohval civil war, which ended with the fall of the dominion and the formation of the kingdom of Dusps, featuring virtues of peace and kindness.

## Trivia

* Keehko's grave can be found here with a cat toy fishing rod inside the coffin. This is a refrence to Keeko, the co-creator of the world.
Factions

There are a total of 41 different factions you can choose to join on lotr survival. It is not required that you join a faction but is recomended for a variety of reasons. You can also apply to lead a faction once you have reached 1,000 alignment for that faction, if the faction has a leader you can not directly apply unless they are inactive (/activity (player name)) otherwise you will have to overtake the faction with a battle.

# Good

Beornings

Blue Mountains

Bree

Dale

Dorwinion

Dunedain

Durins Folk

Elves of Anduin

Esgaroth

Fangorn

Gondor

Hobbits

Lindon

Lossoth

Lothlorien

Mountains of The Wind

Norsca

Orocarni

Rivendell

Rohan

Shadow Guards

Taurethrim

Woodland Realm

# Evil

Angmar

Coast Southrons

Dol Guldur

Dunland

Gulf of Harad

Gundabad

Half Trolls

Harnedor

Isengard

Mordor

Morwaith

Rhudel

Southorn Nomads

Umbar

Variags

Wadfrea Clan

Wain Riders
Maelihs

**Maelihs** (or Mael), one of The Three Deities, is the God of Chaos, Conflict, and Corruption. Born from the destruction of the Primal Tree, he is described as a giant, 30-foot tall man covered head-to-toe in heavy metal armor. Curved horns sprout out the sides of his head and he wields a greatsword made of red metal. He works towards pure and utter evil, starting wars for the sake of war.

## The Maelmari

The Maelmari are Drehmari and Virmari that have been twisted and corrupted by Maelihs to mock Virtuo and Drehmal's creations. Drehmari are typically captured and brought to the Carmine, Mael’s hellish sanctum in the far southwest, and transformed using chaotic rites and runes. After their mutation, Maelmari are used as simple cannon fodder in Mael’s wars. Maelmari reproduce rapidly as to further expand the armies. They also try to escape frequently, but only a few are successful. After that, they live as outcasts and suffer from racism due to being the creation of the realm’s most despised being.

Maelmari have multiple skin tones, all based on reds, oranges, and yellows. They have multiple stubby horns sprouting out of their body, with larger ones being on their head. Because of their twisted form, they live to a max of 40 years if they are free from Mael. If not, the average would be five.

## Mael's Wars

* The Deities' War during the First Avihm
* The Dune Wars during the Second Avihm
* The War against Insohm and the Battle for Drehmal during the Third Avihm

## Mael's Territory

Although Maelihs has been gone for centuries, his troops still hold most of the West: South Tharxax, the Ebony Veldt, Mt. Ebonfire, the Carmine, the Crimson Gorge and the Hellcrags are under his domination. He also rules the cities of Ebonrun and Tharxax City, where the population must serve him.
His shrine, the Burnt Palace, is located at the centre of the Hellcrags.

He also permanently scarred the realm by wiping out half the Heartwood with a skullbeast, leaving behind what is now known as Mael's Desolation and destroying part of the west coast of Anyr'Nogur.
Capital Valley

### **Geography**

The Capital Valley is the most central region of Drehmal, and is mostly filled with plains and forests. Two rivers run up the West and East sides of the region, draining into the Mouth of Drehmal.

Regions bordering the Capital Valley include:

* Gulf of Drehmal

* Purity Peaks

* The Heartwood

* Palisades Heath

#### **Notable Locations**

* The village of New Drabyel
* The ruins of Av'Sal
* The Origin
* The Primal Caverns

### **In the Lore**

   *The people of the central plains* [Capital Valley] *are a typical feudalistic, medieval society set in a grassy plain. Many different kingdoms claim this land, with the largest being Dorhend. Dorhend is considered to be the most influential power within Dreh’Noha, despite its territory only covering the western edges of the plains.  The plains is the birthplace of the Avsohmic Empire and where the Primal Caverns, Drehmal’s resting place, lies.*
New Sahd

Minor Spoilers!*This article has minor spoilers. Read further if you want to know what happens in the story.*

New Sahd is a town on Sahd island, located just west of the Sahd tower.

Like most cities, it is heavily guarded by Runic Golems.

#### **Unique Merchants and Villagers**

New Sahd is home to a market where permanent merchants offer the following trades:

* Kelp Merchant
	+ 20 Kelp for 1 Emerald
	+ 8 Dried Kelp for 1 Emerald
	+ 1 Emerald for 48 Kelp
	+ 1 Emerald for 32 Dried Kelp
* String Merchant
	+ 8 String for 1 Emerald
	+ 1 Emerald for 20 String
* Quartz Merchant
	+ 8 Quartz Blocks for 1 Emerald
	+ 8 Smooth Quartz Blocks for 1 Emerald
	+ 8 Chiselled Quartz Blocks for 1 Emerald
	+ 8 Quartz Pillars for 1 Emerald
* Glass Merchant
	+ 8 Glass (all colors available) for 1 Emerald

#### **Lore**

The island of Sahd was once the battground of three kingdoms: Eruis to the north, Asahn to the south, and Durui to the east. For centuries the kingdoms fought for control fo Sahd until an arcanist named Vuhsan Degre channeled all the rage of Sahd into a single blade and shattered it, scattering the fragments across the island so that the hate may never be rediscovered, Because of this, Vuhsan was praised by the people of Sahd, and united they formed new Sahd. However, the malicious tide-queen, who ruled over the coast closest to the island of Sahd, prohibited access to the island and over hundreds of years it was forgotten from the history of the realm, left in isolation.
Letter from Thresa (book)

This book can be found in the Exodus Citadel.

*Dear Gohri,*

*What we've found down here is... I cannot even begin to describe it. I wish not to burden you with the knowledge of this discovery, but, perhaps in our future meeting we can discuss it. I know you've talked about wanting to die alongside me, so... but I'd hate to live with the knowledge that I doomed you. But I suppose it is necessary for our project.*

*I think we'll call it the Primal Meltdown Plan... or something along those lines. I really hope I'm wrong with my hypothesis, because this whole thing is mortifying.*

*Vehmil is in fact done with his work. He contracted a few workers to create the temporal stasis chamber at the Primal Caverns - why he chose that place is beyond me, to be honest. But apparently, it works.*

*We just need to find some volunteers to get their memories wiped and sent to the chamber. A few people in my circle know of the plan and might be willing to volunteer.*

*Glad to hear your work on avSYS has gone well. I'm sure the officers at the Exodus Citadel are quite lax with the whole thing - nobody is taking the Mythbreaker Protocols seriously, unfortunately.*

*As for your meeting request... maybe, hopefully. I wish to see you again.*

*Sincerely,*

*Thresa*
Semehol

**Semehol** was once an Avsohmic city. Nowadays, only its ruins remain. They can be found south-east of Tharxax City in the Tharxax Plains region, near the Fallen Star Fields.

#### **Lore**

Semehol was founded during the Tharhan Empire era, between Av2 1000 and 1546. During the Dune Wars, Sehemol (then an Avsohmic city) was attacked by Maelhis. While his army passed through nearby fields, a group of resisting arcanists bombarded them with a rain of small meteors. This battle left behind the Fallen Star Fields. The city was ultimately wiped out by Maelihs' powerful army.
Annoyed Archeologist's Thoughts (book)

This book can be found in the ruined city of Ihted in the 2.2 Demo.

*Today's scholars might not like it, but there was a time before Avsohm. This city is proof-positive.*

*We call it Ihted, after a long-lost city in one of the lands from before the Felling of the Primal Tree. Like that ancient place, this Ihted was also once a hub of runic magic and Khive worship. But after Emperor Ifeihl forbade the worship of Aspects, the few remaining mystics who made their home here were exiled, leaving behind an ancient ziggurat and a small town slowly sinking into wet soil.*

*Officially, no runes were discovered on the ziggurat or in the houses left behind in this Ihted. But I have my doubts. There are places on the old stone which appear to be lightly singed by a powerful handheld mining beam.*

*Avsohm tells us that if we choose to worship any god, it must be either Virtuo or Drehmal. But just as that may have been used as an excuse to obtain ancient runic knowledge here, I wonder if the religion requirements are all just designed to endear the Emperors of Avsohm, allegedly descended from the prophet Shirua of Drehua, to the people. Perhaps I am being paranoid. I shall begin to dig beneath this ruin soon for discoveries that haven't yet been picked over by Blue*
Exodus or Red Dawn.

This ruin is very old, so I expect there could be several buried buildings at this site!
God Machine

MAJOR Spoilers!*This article has MAJOR spoilers. Read further if you want to know what happens in the story.*
"God Machine" contains information about things that dont yet exist!*This page contains information about a future release or beta. If something doesn't make sense, you're probably looking in the wrong place.*

## The God Machine

### Location

Red Dawn Facility

The **God Machine** is a tool used by Anyr to become greater than the Aspects.
Emperor's Estate

### Location

South of the island of Sahd

The emperor's estate, now abandoned, is located on the island of Sahd.

It is mentioned in the book *"Sahd's Bloodshed."*

Two graves can be found in a central courtyard:

* DomeMaster - Imperial ARCHitect - Bless this gROUND
* Yllusive - Great engineer - They never found the body
The Frostfang Catastrophe (book)

This book can be found in Okeke.

*The Frostfang Catastrophe, the single greatest ecological disaster in the realm's history, has had a lasting effect on the continent as a whole. During Av2 1646, General Hehvlar of the Avsohmic Empire ordered an attack on the Frostfang Tribes which were defending their homeland. Homli Tahsgan, leader of the tribes, had managed to gain the powers of unlimited potentia and used it to repel Avsohm's armies. Unfortunately, the spell backfired, and cast a great storm over the entire north. Faehrcyle, a once cold plain, became an inhospitable frozen wasteland. Highfall went from the greatest city in the realm to a collection of slums at the edge of the world. Casai was once a lush steppe but now it was a dry, cold desert. Merijool - our land! - a great rainforest, among the likes of Lorahn'Kahl and the Black Jungle, lost its history and culture when the people of the region had to adapt to the new, much colder climate.*

*The Frostfang Catastrophe will never be forgotten. Even though General Hehlvar was court marshalled at the order of Drehn Mal'sohm, it will never be forgotten. Avsohm pushed forward in spite of the great blizzards and continued their research in the depths of some northern mountain.*

*Homli Tahsgan is dead now, resting somewhere in the frigid plains of southern Faehrcyle. The Frostfang Tribes, which once spread far, have been hunted down to extinction because of what they did. But it was not them. It was Avsohm that incited the violence. It was Avsohm that used the catastrophe to their advantage.*

*Kehf'ml toth Avsohm.*
Maerhn'Vhos

Maerhn'Vhos is a large wall located between Merijool, Casai, Mt. Ebonfire, and the Ebony Veldt regions. The wall is defended by Mihkmari (pillagers) and has a few spawners and chests with various loot across the top.

 Reaching Maerhn'Vhos will grant the advancement "Wall of the West."

### Geography

The area to the north of the wall looks to have been a war zone, now speckled with craters, potentially from cannonball impacts.

### Lore

Also known as the "Great Wall of the West," Maerhn'Vhos was built by the Tharhan Empire. The wall was meant to protect from outside empires, such as the ancient Casain Empire and Kingdom of Merijool.

More is detailed in the book found at the wall: Tale of Maerhn'Vhos

### Trivia

There is a Mihkmari warrior named Artorihs on the western side of the wall that drops the Greatsword of Artorihs when killed, a damaged Diamond Sword with Unbreaking IV.
Sal'Anyr

"Sal'Anyr" has missing links!*This page contains links that lead to Nowhere! Help our wiki by connecting those links to pages!*

### Location

Central Anyr'Nogur

Sal'Anyr was an Avsohmic city-stronghold located on a plateau in Anyr'Nogur.

**Chests**
4x Gold Nugget
2x Gold Ingot
5x Spectral Arrow
27x Sandstone
5x Bone
 **-3352, 137, 2197** | 5x Emerald
2x Gold Nugget
1x Golden Chestplate
3x Spectral Arrow
29x Sandstone
4x Bone

A chest at **974, 68, 2732** contains the legendary item **Emperor Anyr's Scepter**.

#### **Lore**

Sal'Anyr was constructed by Avsohm in Av2 1765 by the order of Emperor Uffhiel Anyr in response to several raids conducted by the forces of Maelihs, God of Chaos. It was constructed over the Casain Spiritual City Sal'Iloh.
Кожа

Это ремесленный материал, который получается путём выделки шкур на дубильных станках. Во время обработки удаляется шерсть животного, так-же посыпается солью для предохранения от гниения. Пластичная в сыром виде, после высыхания становится твёрдой или необратимо роговеет. Во влажном состоянии быстро загнивает.

## Кузнечное дело

Кожа используется в кузнечном деле для создания доспехов, а так-же для их улучшения. Это единственный материал, с помощью которого нельзя изготовить и улучшить оружие.

### Создание предметов

* На дубильном станке один кусок кожи разрезается на четыре полоски кожи.

## Местонахождение

* Можно купить у кузнецов и торговцев;
* Можно изготовить путём выделки шкур, используя Дубильный станок:
Av2 1631 - New Energy Source? (book)

Av2 1631 - New Energy Source? is found in Sal'Mevir.

*We initially thought that the the energy source we detected almost 90 years ago was a fluke, a false alarm. We believed that the energy there was far too low for it to have any use. We may be wrong. A sample was taken from the mountain from a small (unauthorized) mining crew. This sample... ...is far beyond what we thought the mountain could hold. We will have to send more survey drones immediately.*
Anyr'Nogur

The Anyr'Nogur region is in the far west, and is home to the Anyr'Nogur tower. The region has few notable features, with the exception of Emperor Anyr's Tomb, which contains his Scepter.

### **Geography**

Anyr'Nogur is primarily a desert, with the central feature being a series of flat mesas, deep canyons, and small oases. The desert region is bordered by the Ebony Veldt to the north, the Nimahj Swamp to the east, a volcanic region leading up to a bridge into the Carmine to the south, and a coastal plain with numerous small islands to the west.

Regions that border Anyr'Nogur include:

* Mount Ebonfire

* The Ebony Veldt

* Nimahj Swamp

* The Carmine
Runic Blacksmiths

"Runic Blacksmiths" contains information about things that dont yet exist!*This page contains information about a future release or beta. If something doesn't make sense, you're probably looking in the wrong place.*
**Runic Blacksmiths** are a new feature coming with 2.2.

They run shops inside the settlements and can provide upgrades for equipment and weapons, turning them into Artisans.

Drabyel Runic Blacksmith

* Upgrade Leather Cap to Helmet of Neutrality for 10 Scale
* Upgrade Leather Tunic to Chestpiece of Neutrality for 14 Scale
* Upgrade Leather Pants to Leggings of Neutrality for 12 Scale
* Upgrade Leather Boots to Boots of Neutrality for 10 Scale
* Upgrade Iron Axe to Fair-Minded Axe for 16 Scale
* Upgrade Shield to Shield of Neutrality for 8 Scale

Thesund Runic Blacksmith

* Upgrade Leather Horse Armor to Hefty Barding for 8 Scale
* Upgrade Leather Horse Armor to War Barding for 10 Scale

Solvei Runic Blacksmith

* Upgrade Crossbow to Infused Birch Crossbow for 18 Scale
* Upgrade Leather Boots to Explorer's Boots for 15 Scale
* Upgrade Leather Boots to Knight's Boots for 13 Scale
* Upgrade Leather Boots to Warrior's Boots for 13 Scale
Artifacts

**Artifacts** are a new feature coming with 2.2.

Artifacts are unique custom items with enchantments and/or attribute bonuses. Unlike Artisan items, only one of each artifact exists in the map.

### **Gravedigger's Spade**

 Attack Speed
 Enchants

 **Obtain -** In the graveyard tower west of the church along the road between The Primal Caverns and New Drabyel.
Chest located at **(372, 87, 821)**

### **Axe of Growth**

 Attack Speed
 Enchants

 **Obtain -** Found inside the roof of the Temple of Split Deities in Drabyel.
Chest located at **(530, 77, 1858)**

### **Rusted Sabatons**

 **Obtain -** Inside the giant beehive in the Underwood.
Chest located at

### **Boots of the Honorable**

 Armor Toughness
 Enchants
 Bonus Stats

 **Obtain -** Inside one of the 3 tombs within the Hunter's Crypt.
Chest located at **(314, 46, 354)**

### **Boots of the Scheming**

 Armor Toughness
 Enchants
 Bonus Stats

 **Obtain -** Inside one of the 3 tombs within the Hunter's Crypt.
Chest located at **(325, 46, 365)**

### **Boots of the Ruthless**

 Armor Toughness
 Enchants
 Bonus Stats

 **Obtain -** Inside one of the 3 tombs within the Hunter's Crypt.
Chest located at **(314, 46, 354)**

### **Anyr Preist's Tunic**

 Armor Toughness
 Enchants

 **Obtain -** Found in a triangular temple within the southeastern plateau of Av'Sal.
Chest located at **(1, 117, 1732)**

### **Battlesign**

 Attack Speed
 Enchants

Chest located at **(1644, 83, 1898)**

### **AP-357 Excavator**

 Attack Speed
 Enchants

Chest at **(1078, 33, 2143)**

### **Temporal Bow**

 Enchants

 **Obtain -** Inside an avsohmic-looking tower in northwestern Purity Peaks.
Chest located at **(1747, 186, 109)**

### **Drehuan Macrochisel**

 Attack Speed
 Enchants

 **Obtain -** Found inside the large Drehuan Statue in Palisades Heath.
Chest located at **(24, 105, 2435)**

### **Freebooter's Breeches**

 Armor Toughness
 Enchants
 Bonus Stats

 **Obtain -** Found on a fort on the coast of the 2nd peninsula of Palisades Heath.
Chest located at **(249, 124, 2713)**

**Sea Legs**

 **Obtain -** Inside a treehouse in the ruins of Kazzani.
Chest located at

**Outlaw's Boots**

 **Obtain -** Inside a tomb in the ruined town west of the Heartwood crater
Chest located at

**Malevolentius**

 **Obtain -** Found at a shrine on the volcanic island on the southwestern coast of Mael's Desolation.
Chest located at (944, 151, 5052)

**Boots of Deigh**

 **Obtain -** Found in the top room of the Mihkmari tower at the center of the Verdant Labyrinth.
Chest located at ()

**Crown of Peace**

 **Obtain -** Found in the secret room of the bar underneath Firteid's Mall.
Chest located at ()

**Countenance of Virtuo**

 **Obtain -** Found in an open chamber on the roof of the Kiln of Virtuo.
Chest located at ()

**Ash-Stained Battle Skirt**

 **Obtain -** Found in a circular building at Vulteid's ruins.
Chest located at ()

**Heart of Glass**

 **Obtain -** Found in a purple glass orb at the center of the Black Jungle.
Chest located at (4088, 235, 3834)
Ancient Diary (book)

This book can be found in Fort Nimahj.

*Maelmaklah 16: 1820, Av2*

*Military officials are gone. They disappeared. One second they were there, but with the blink of an eye, ther were gone. Generals, commanders, squad leaders, half of the infantry. Approximately 75% of the Avsohm government disappeared without a trace. On this day, the realm fell. As soon as Mael's generals caught wind of the disappearance, they launched a long awaited attack. The remaining military personnel prepared a defense at the city-stronghold known as Sal'Anyr. Perched atop a plateau in the middle of the great western desert of Anyr'Nogur, the city was well known for being virtually untouchable by the hihl'har forces of the Chaos Deity. That was, until that damned day. Lookouts first spotted it approaching from the South. Mael never had access to flight, but we did. We domesticated the bloodvultures native to the Anyr'Okahp into beautiful creatures known as Kohlohmah. We rode those great birds through the skies, the only way to get in and out of Sal'Anyr, and what military personnel used to patrol and keep the West safe from Mael's forces. Closer, the thing approached. A giant flying beast, resembling that of the rays which populate the bays of Lorahn'Kahl. Its 'wings' did not flap as they should have, it simply hovered towards us. Its wingspan had to have been miles wide, its tail nearly twice as long. They had done something to the poor beast, and I could not help but feel sorry for it. As it got closer, we noticed it was... holding something. Its ribcage extended out from its belly, and within it, cradling a mass of fur and bone. The mass was one-quarter the size of the flying thing, still exceptionally large. Closer, it approached. It was then that we noticed the airships escorting it to us. The creature dwarfed them in comparison. Closer, it came. We fired our cannons, we sent riders on Kohlohmah to attack the airships directly. We took down four of the fifty-two sent to invade. The beast was directly overhead. A shadow cast over the entire plateau, the Torahn blocked by the thing's body. The bones protruding from its chest spread apart, dropping the mass contained within right on top of us. A being of bone and flesh, fur and teeth. Its skull was on the outside of its head, the exposed bones on its body acting as armor. It roared, and smashed through the city-stronghold as if it were a children's plaything. The airships docked on the edges of the plateau, Maelmari and other scorched beings flooding out out into the city from their vehicles. Sal'Anyr had fallen. I, a lowly deserter, climbed atop my Kohlohmah and flew far, far away at the first opening I could find. As far as I know, I am the only one who survived.*
Devotions

"Devotions" contains information about things that dont yet exist!*This page contains information about a future release or beta. If something doesn't make sense, you're probably looking in the wrong place.*
**Devotion** is a new system coming with 2.2 that aims at giving more value to random loot items and introducing powerful options for the offhand slot.

Devotion represents the relation with the player to one of the three main deities or some of the Aspects. Each of them has its own devotion altars and rewards.

When the player finds a devotion altar, they can offer items to the deity or Aspects that is worshipped there to improve their devotion. Each deity/Aspect has their own list of loves, likes, dislikes, and hates. The player will have to figure out what these items are through the environment around them or through trial and error. Offering a deity/Aspect something they like will move the player closer to a rank-up. Offering them something they dislike will move them further away.

The first rank-up will grant a basic, unupgraded Relic, that's specific to a deity/Aspect. Relics are a new item tier. They function as offhand items that give simple stat bonuses.
Every three rank-ups will reward the player with an upgrade to your Relic. Other rank-ups grant themed items. For example, rank-up #1 grants a Relic, #2 is a themed item, #3 is another themed item, #4 is a Relic upgrade, #5 is a themed item, and so on. Most Relics can be upgraded all the way to +4, while some like Drehmal’s only go up to +3. Once the player fully upgrade their Relic, they will have maxed out their devotion and can no longer give offerings.

## Drehmal's devotion

**Altar:**

Drehua Temple (Palisades Heath)

**Devotion Item Tiers**
Vines
 Medium *(18xp)* | Glow Berry
 Great *(35xp)* | Spore Blossom
Golden Apple

Each Devotion level for Drehmal requires 100xp worth of items offered.

**Rewards**
 Lvl 2
 Lvl 3
 Lvl 4
 Lvl 5
 Lvl 6
 Lvl 7
 Lvl 8
 Lvl 9
 Lvl 10

## Lai's devotion

**Altar:**

Temple of Lai (Merijool)

**Devotion Item Tiers**
Coal
Glow Berries
Candle

**Rewards**
 Lvl 2
The Mystery of Castle Hovadchear (book)

This book can be found in a building in Mossfield.

*I decided to visit the Hovadchear Crater this week. It was somewhat of a trek, being deep within the woods, but it was worth it. I started by following the road to the Verdant Labyrinth, but as soon as I saw gray cliffs, I went around them and followed the foothills of the mountain range to the west.*

*The crater itself was beautiful yet harrowing sight. It clearly was not natural as I had been told. The steep drop off from the forest above made it appear as a crater. To think that a great castle once stood here, a castle that housed the Insohmic Council, the greatest governing force of the Third Avihm... it's unthinkable. It was just plucked from existence, turned to nothing.*

*And Insohmic shrine dedicated to Hovadchear Myrik, one of Insohm's founders, was here. Directly to the north of the crater, up on the cliff. It was his grace. So sad, to think what became of him, his partner, and the Order he made. We shall thank him for allowing us to live in a more peaceful world... albeit a dying one.*
Firteid

Minor Spoilers!*This article has minor spoilers. Read further if you want to know what happens in the story.*

Firteid, also known as the City of Tides, is a town in the Black Jungle region, located just west of the Black Jungle tower on the coast.

Like most cities, it is heavily guarded by Runic Golems.

#### **Unique Merchants and Villagers**

Firteid is home to a market where permanent merchants offer the following trades:

* Bamboo Merchant
	+ 16 Bamboo for 1 Emerald
	+ 1 Emerald for 32 Bamboo
* Volcano Merchant
	+ 3 Obsidian for 1 Emerald
	+ 6 Magma Blocks for 1 Emerald
* Prismarine Merchant
	+ 8 Prismarine for 1 Emerald
	+ 6 Prismarine Bricks for 1 Emerald
	+ 6 Dark Prismarine for 1 Emerald
	+ 4 Sea Lantern for 1 Emerald

#### **Lore**

Firtied first came to be with he formation of the Tidal Dynasty under the rule of the Tide Queen, a drehmari of unknown name and origin processing unlimited potentia, which she used to make herself immortal. The Tidal Dynasty quickly expanded, conquering the whole of the Black Jungle before fortifying their defenses and evolving into a totalitarian dictatorship to protect the Tide Queen. The powerful defenses meant a large military force, which the Tide Queen used to expand her kingdoms further into the Heartwood, capturing the coasts previously controlled by Gozak. Fearing her ruthlessness, the Avsohmic empire attempted an offensive against the Tide Queen and her kingdom, but was bested by the treacherous Black Jungle. Following the attack the Tide Queen ordered a state of isolation on Av2 1569. Soon after, Virtuo had reemerged, threatening the Tide Queens rule, who decided her best option was to declare herself a devout follower as to twist her populations view of the goddess and limited who was to enter the Kiln of Virtuo east of the Firtied to ascend and become virmari. During this time, the Queen committed many more atrocities, culling those she deemed impure under Virtuo. Despite the Queen's actions, Virtuo did not act in fear of inciting a war, and her inaction lead to many more deaths. As Avsohm began dispatching surveillance drones, the Tide Queen ordered each one located over the Tidal Dynasties land be destroyed so that the Tide Queen could continue her method of leadership. In early Av3, the Tidal Dynasty had suffered with the many events of the time, but the Tide Queen only grew more confident, having spent centuries studying the blade with her infamous Masayoshi. In Av3 436, the Tide Queen lifted the isolation of her kingdom, being confident enough in her abilities to defend herself. However, this allowed the newly formed Insohmic Empire to learn of her tyranny and In Av3 628, councilman Hovadchear and a group of highly trained soldiers, backed by Virtuo, successfully assassinated the Tide Queen, ending her reign and allowing Insohm into the Black Jungle, but leading to the great Tide War.
The White Vault (book)

This book can be found in Athrah.

*Here in Casai, they try their damndest to make sure nobody enters that old vault off the western coast. Apparently it contains some forbidden knowledge, houses a monster... the old founder of Insohm went insane in there for some reason. Who knows. I'd love to check it out one day but apparently its sealed tight. Assumedly by Insohm so nobody would enter. Quite odd that so many ancient Avsohmic structures were rediscovered by Insohm, then forcibly closed off.*

*Their fates are similar when you think about it. Avsohm, most of their government simply vanished one day. Insohm, their capitol also just... vanished, without a trace. So strange too. Right by Mossfield, one of the great cities of the Third Avihm. No eyewitness accounts, no direct evidence, nothing. Just gone.*
Tharxax City

Minor Spoilers!*This article has minor spoilers. Read further if you want to know what happens in the story.*

Tharxax City is an industrial city in the Tharxax Plains, located east of the South Tharxax tower on the coast.

Like most cities, it is heavily guarded by Runic Golems.

#### **Unique Merchants and Villagers**

Tharxax City is home to a market where permanent merchants offer the following trades:

* Paper Merchant
	+ 6 Paper for 1 Emerald
	+ 1 Emerald for 24 Paper
* Pork Merchant
	+ 2 Raw Pork for 1 Emerald
	+ 1 Emerald for 6 Raw Pork
* Slime Merchant
	+ 6 Slimeballs for 1 Emerald
	+ 1 Emerald for 32 Slimeballs
* Redstone Merchant
	+ 8 Redstone Dust for 1 Emerald
	+ 1 Emerald for 16 Redstone Dust
	+ 1 Dispenser for 7 Emeralds
	+ 1 Dropper for 5 Emeralds
	+ 1 Piston for 8 Emeralds
	+ 1 Note Block for 3 Emeralds
	+ 1 Redstone Lamp for 7 Emeralds
	+ 1 Observer for 10 Emeralds
	+ 1 Daylight Detector for 12 Emeralds
	+ 1 Target for 9 Emeralds
	+ 1 Redstone Repeater for 4 Emeralds
* Gehrman (Reference to Gerhman from Bloodborne)
	+ 1 Saw Cleaver for 32 Emeralds and 4 Iron Ingots
	+ 1 Hunter Axe for 32 Emeralds and 4 Iron Ingots
	+ 1 Threaded Cane for 32 Emeralds and 4 Iron Ingots
* Ohmswill the Magic Master (in the tower up on the hill over the city)
	+ 64 nether stars for Dirt Prime

#### **Lore**

Tharxax city is an Insohmic era city under Maelihs' rule, although many see it as under the chaos deities protection. To uphold his laws, a delegate of Maelihs is stationed in the city, ensuring everyone remains obedient to Maelihs and that no citizens leave the city borders. Tharxax is a wealthy city much of its industries' exports being mechanical goods; however, much of its profits are given to Maelihs in exchange for his "protection". Tharxax makes these mechanical goods from raw resources imported from Ebonrun. To prevent an uprising, Maelihs and his delegate feed the people of Tharxax falsehoods about the followings of Virtuo, stating that those who worship the goddess of peace are forced to face complete and utter perfection.
The Court (book)

This book can be found in Mt. Yavhlix.

*At long last - the Eye has decoded what lies in the center of that eye-shaped nebula. Unfortunately, due to how extremely dense the primal energy there is (also an amount hundreds of trillion times greater than the weapon we discovered), the image is incredibly blurry and full of static.*

*It suggests some sort of... hall? Pillars, arches, a throne - fit for a king. At the center of it all. At the center of everything.*

*I... do not know. This is beyond anything we can theorize. What does this mean?*

*Is it some projection?*

*A fragment of our own realm? Is it Lo'Dahr? Is it the birthplace of Drehmal? Could it even be where Khive created our magic? Could it be where Khive is? Perhaps its some part of the First Avihm. Hell, it might as well be the throne of Drehn Mal'Sohm himself, who knows! I don't think we'll be able to find anything else that points to it, or helps us figure out exactly what this room is.*

*Seems that it's really drained the Eye, moreso than usual. I guess its seen too much.*
Chosen Kingdom

### **Head of State**

Grandlord Ehlvai (Av2 1280 - ?) Rohdirk Mal’sohm (? - Av2 1522), Drehn Mal'Sohm (Av2 1535)

## **Historical information**

### **Era(s)**

Second Avihm

The Chosen Kingdom was a powerful Kingdom in the Central Plains, which was made up of peoples from four unified tribes in the region: Drahbes (the strongest, which unified the tribes under Drabyel), Harhel (founders of Ihted), Brytahn (equal in strength to Harhel, founders of Bryweh), and Morilahn (the weakest, founders of Morihs). The people of the Kingdom believed that they were chosen by Drehmal to create a Kingdom that spanned the realm. In the later years of the Kingdom, the bureaucracy was full of corruption, and in need of reform. This happened when Drehn Mal'sohm reformed the Kingdom into the Avsohmic Empire.

## Etymology

The Chosen Kingdom was named based on their belief that they were chosen by Drehmal to create a Kingdom which spanned the realm.

## In the Map

Not much remains of the Chosen Kingdom in the map. The ruins of Ihted are the only ones still visible in the present day. They are located on the east bank of the Primal River flowing from the Eye of Drehmal. The Chosen Kingdom is mentioned in the lore book The Rise and Fall of Avsohm located in New Drabyel.