recursal/Fanatic-Fandom huggingface dataset:
Advanced Coffee Roaster

* Old World

**Advanced Coffee Roaster** is a Production Building which turns  Malt into  Coffee. It is available in  Land of Lions DLC and can be built only in the Old World (and Cape Trelawney), it requires  Electricity to operate. Constructing every advanced coffee roaster requires not only appropriate construction materials, but also an Old World Coffee Production permit that can be acquired via research. Demolishing the roaster refunds the permit, regardless of the difficulty setting for the construction cost refund.

## Productivity

It takes 30 seconds to produce 1 ton of coffee from 1 ton of malt so the production rate is 2 tons of coffee per minute. Productivity can be changed by adjusting working conditions and using items. As electricity is required to operate, this factory produces with 200% productivity by default.

## Production Chains

All regular production chains involving the Advanced Coffee Roaster are listed below.

### Coffee (Advanced Coffee Roaster)

**Coffee**
*Advanced Coffee Roaster*

 -3690 -40 -25 -150

 13500 32 15 24 5 10

* **Advanced Coffee Roaster**
**1** @ 200%
for **2** /min

	+ Malthouse
	**1** @ 100%

		- Grain Farm
		**2** @ 100%

**Supplies:**

• 170  Obreros Residences (up to 3400  Obreros)

• **or** 42,5  Engineers Residences (up to 1700  Engineers)

• **or** 21,25  Investors Residences (up to 1062,5  Investors)

• **or** 83,3  Technicians Residences (up to 1666  Technicians)

## Items

Some items when equipped in trade unions can have an impact on advanced coffee roasters.
Dry-House

* Enbesa

**Dry-House** is a Production Building which turns  Sanga Cow and  Salt into  Dried Meat. It is available in  Land of Lions DLC and can be built only in Enbesa.

## Productivity

It takes 30 seconds to produce 1 ton of dried meat from 1 ton of sanga cow and 1 ton of salt so the production rate is 2 tons of dried meat per minute. Productivity can be changed by adjusting working conditions and using items.

## Production Chains

All regular production chains involving the Dry-House are listed below.

### Dried Meat

**Dried Meat**

 -60 -105

 3000 22

* **Dry-House**
**1** @ 100%
for **2** /min

	+ Salt Works
	**1** @ 100%
	+ Sanga Farm
	**2** @ 100%

**Supplies:**

• 95,24  Shepherds Residences (up to 952  Shepherds)

• **or** 47,62  Elders Residences (up to 952  Elders)

## Items

Some items when equipped in trade unions can have an impact on dry-houses.
Cab Assembly Line

* Old World

**Cab Assembly Line** is a Production Building which turns  Steam Motors and  Chassis into  Steam Carriages. It can be built only in the Old World (and Cape Trelawney), it requires  electricity to operate.

## Productivity

It takes 30 seconds to produce 1 ton of steam carriages from 1 ton of steam motors and 1 ton of chassis so the production rate is 2 tons of steam carriages per minute. Productivity can be changed by adjusting working conditions and using items. As electricity is required to operate, this factory produces with 200% productivity by default.

## Production Chains

All regular production chains involving the Cab Assembly Line are listed below.

### Steam Carriages

**Steam Carriages**

 -23410 -5 -500 -2950 -40 -100

 995500 280 470 360 320 320

* **Cab Assembly Line**
**2** @ 200%
for **4** /min

	+ Motor Assembly Line
	**3** @ 200%

		- Furnace
		**2** @ 100%

			* Iron Mine
			**1** @ 100%
			* Coal Mine★
			**1** @ 100%
		- Brass Smeltery
		**4** @ 100%

			* Copper Mine
			**2** @ 100%
			* Zinc Mine
			**2** @ 100%
	+ Coachmakers
	**8** @ 100%

		- Lumberjack's Hut
		**1** @ 100%
		- Caoutchouc Plantation
		**4** @ 100%

★ The  Coal Mine may be replaced with two  Charcoal Kilns

for   +10 +30 -10 -400 -4 +5

**Supplies:**

  • 600 Investor Residences (up to 30000  Investors)

## Alternatives

Cab Assembly Lines are also involved in the following production chains when particular items are equipped in a  Trade Union.

### Using Filaments instead of Steam Motors

**Steam Carriages**
*Susannah the Steam Engineer*

 -18660 -5 -50 -2800 -40 -20

 829600 148 305 240 220 220

* **Cab Assembly Line**
**2** @ 200%
for **4** /min
and **1** /min

	+ Filament Factory
	**4** @ 100%

		- Coal Mine★
		**1** @ 100%
	+ Coachmakers
	**8** @ 100%

		- Lumberjack's Hut
		**1** @ 100%
		- Caoutchouc Plantation
		**4** @ 100%

★ The  Coal Mine may be replaced with two  Charcoal Kilns

for   +10 +30 -10 -400 -4 +5

 **Steam Carriages supply:**

  • 600 Investor Residences (up to 30000  Investors)

 **Light Bulbs supply:**

  • 80 Engineer Residences (up to 3200  Engineers)

  • **or** 40 Investor Residences (up to 2000  Investors)

## Items

Some items when equipped in trade unions can have an impact on cab assembly lines.

## Trivia

* The production chain of steam carriages is the most complex chain in Anno 1800 (excluding DLCs), featuring 11 buildings. One of them has to be built in the New World (Caoutchouc Plantation), two of them require electricity to operate (Motor Assembly Line and Cab Assembly Line).
Emperor Ketema

This article is missing a textual description or introduction of the topic.

**Emperor Ketema** is the sovereign of Enbesa.

## Active trade

### Goods

The table below lists goods offered and requested by Emperor Ketema, depending on the game progression. Ketema's offers/requests depend on a different game progression than in case of the rest of the traders - it is based on shepherds, elders and scholars population. Maximum amount of offered goods is 150 tons, the goods are replenished at a certain rate per minute, depending on the game progression and difficulty setting of the restock rates. Different colours and position in the cell of the table indicate different difficulty settings: common (top value), medium (middle value) and rare (bottom value). The sign "–" indicates the good is not offered or requested at the certain stage of the game.

### Ships

Emperor Ketema can sell and buy ships from the player. The table below lists ships offered by Ketema, depending on the game progression or other specific requirements. The number of ships offered at a time also depends on the game progression, and there is a certain chance of each ship being offered for sale. The sign "–" indicates the ship is not offered at the certain stage of the game.
Coffee Beans

**Coffee Beans** are a Plant Product. By default, they can be produced only in the New World.

## Usage

### Plant Product

 **Coffee Beans** are a Plant product, and are used for the production of other goods. See the Production section for more information.

### Trade

Coffee Beans can be passively sold for 20 or purchased for 50 per ton. No neutral trader buys or sells Coffee Beans for a special price.

## Production

Coffee Beans are produced in a  Coffee Plantation. Coffee Beans are involved in the following production chains:

### Coffee

**Coffee**

 -200 -20 -150

 24300 15 3

* Coffee Roaster
**1** @ 100%
for **2** /min

	+ Coffee Plantation
	**2** @ 100%

**Supplies:**

• 170  Obreros Residences (up to 3400  Obreros)

• **or** 42,5  Engineers Residences (up to 1700  Engineers)

• **or** 21,25  Investors Residences (up to 1062,5  Investors)

• **or** 83,3  Technicians Residences (up to 1666  Technicians)

### Tourist Season DLC

#### Food & Drink Venues

Coffee Beans are also used at Food & Drink Venues in the following recipes:

**Black Muscovy**
*Bar Recipe*

Affects All Old World Residences except Scholar Residences:
Happiness: +1
Consumption reduction: -15% •  -10% •  -25%

 -2640 -140 -130 -300 -480

 56924 222 146

* Bar: Black Muscovy
**4** @ 100%

	+ Coffee Roaster
	**2** @ 100%

		- Coffee Plantation
		**4** @ 100%
	+ Rum Distillery
	**2** @ 100%

		- Sugar Cane Plantation
		**2** @ 100%
		- Lumberjack's Hut (New World)
		**1** @ 100%
	+ Schnapps Distillery
	**2** @ 100%

		- Potato Farm
		**2** @ 100%

## Alternatives

Coffee Beans are also used in the following production chains with the use of a  Trade Union:

### Chocolate (Quality Chocolatier)

**Chocolate**
*Quality Chocolatier*

 -100 -40 -100

 67400 28

* Chocolate Factory
**1** @ 100%
for **2** /min
and **0,67** /min

	+ Coffee Plantation
	**2** @ 100%
	+ Cocoa Plantation
	**2** @ 100%

 **Chocolate supplies:**

  • 37,5 Investor Residences (up to 1875  Investors)

 **Coffee supplies:**

  • 56,7 Obrero Residences (up to 1133  Obreros)

  • **or** 14,17 Engineer Residences (up to 566  Engineers)

  • **or** 7,08 Investor Residences (up to 354  Investors)

  • **or** 27,77 Technician Residences (up to 555  Technicians)

## Items

The following items may mention Coffee Beans, or share a name with an item that does.
Butter

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

Butter is a dairy product made from the fat and protein components of churned cream. It is a semi-solid emulsion at room temperature, consisting of approximately 80% butterfat. It is used at room temperature as a spread, melted as a condiment, and used as an ingredient in baking, sauce making, pan frying, and other cooking procedures.

## **Item Usage**

You'd think that this would work like any old Food item, but you would be sorely mistaken. Grab butter straight off of the plate, and then hurl it at opponents or let it go sliding across the stage with aplomb! The butter will leave a slick residue where it touches. On the floor, this makes it easier to slide across, as if it were ice, and might also cause fighters to slip. For any fighters who have been hit by butter, they will slick up themselves, making them much more difficult to grab and throw. The more covered in butter you are, the easier it will be to slip from your opponent's grasp! It will even help you evade onslaughts from the likes of Kapp'n or the Beetle if you're slicked up enough.
Emergency services

**Emergency services** are one of the categories of buildings in Anno 1800. Their main function is to fight with city incidents, such as fires or illness, which occur in the buildings within the street range of the emergency services. Additionally, they reduce the chance of incidents in the surrounding buildings which are close enough to the service building.

*For more information about the functionality of emergency services, see: City incidents.*

## List of emergency services

The following table lists all emergency services in the game. For more information about each building, see their individual pages.
Bootmakers

* Old World

**Bootmakers** is a Production Building which turns  Sanga Cow into  Leather Boots. It is available in  Land of Lions DLC and can be built only in the Old World (and Cape Trelawney).

## Productivity

It takes 60 seconds to produce 1 ton of leather boots from 1 ton of sanga cow so the production rate is 1 ton of leather boots per minute. Productivity can be changed by adjusting working conditions, using items and electricity.

## Production Chains

All regular production chains involving the Bootmakers are listed below.

### Leather Boots

**Leather Boots**

 -360 -150 -20

 4875 6 10 8 5 4

* **Bootmakers**
**1** @ 100%
for **1** /min

	+ Sanga Farm
	**1** @ 100%

**Supplies:**

• 8,3  Scholars Residences (up to 1000  Scholars)

## Alternatives

Bootmakers are also involved in the following production chains when particular items are equipped in a  Trade Union.

#### Using Pigs instead of Sanga Cow

**Leather Boots**
*Bumm Brimmell, the Original Dandy*

 -390 -30 -150 +17

 4625 10 10 8 5

* **Bootmakers**
**1** @ 100%
for **1** /min
and **0,125** /min

	+ Pig Farm
	**1** @ 100%

 **Leather Boots supply:**

  • 8,3 Scholar Residences (up to 1000  Scholars)

 **Tailored Suits supply:**

  • 0,76 Scholar Residences (up to 90  Scholars)

## Items

Some items when equipped in trade unions can have an impact on bootmakers.
Eldritch Pack DLC

**Eldritch Pack** is the thirteenth Anno 1800 cosmetic DLC, it was released on November 14, 2023. It adds 15 new ornaments and 4 skins for different buildings (Worker Residence, Artisan Residence, Pub and Hospital).

## Official Description

*Dabble in darkness and add a flair of mystery to your cities with the Anno 1800 Eldritch Pack featuring over 20 Gothic-themed ornaments and Victorian-style skins. Enter a world of mysticism and build a city that changes after dark, a truly haunting experience. The new Gothic-inspired skins add timeless elegance and a sinister touch to your hospitals and residences. Add a touch of the supernatural by letting menacing gargoyles and animated statues watch over your streets. Decorate your cities with twisted trees and use the stylish new fence system to wall off your enchanted districts.*

### New Content

* Forgotten Abbey
* Dreamspire
* Cathedral Square
* Wishing Well
* Dread Tree
* Twisted Tree
* Gargoyle
* Statue of Lady Morningstar
* Fiery Lantern
* Fire Pit
* Stone Bench
* Nostalgic Pavement
* Ornate Pavement
* Gothic Fence
* Black Gate
City Hospital

* Old World
* New World

*Fights illness in its influence radius. Can mobilise additional special units if required.*

**City Hospital** is an Emergency Service building, which is an upgraded version of the  Hospital. It is available with  New World Rising DLC, can be built in the Old World (and Cape Trelawney) and the New World. It serves the same purpose as a hospital, fighting illness in its influence range, while also lowering the chance of illness within a small area around it.

City hospital has a higher street range than the hospital, and its effect of reducing incident chances is stronger. When provided with  Medicine, which is consumed at the rate of 1 ton per 6 minutes, the city hospital automatically mobilises all available units whenever an emergency occurs.

City hospital has a limited range which is based on the street distance between the affected building and the city hospital. Its range is 74 tiles for dirt roads and 111 for paved streets.

After constructing a city hospital it takes exactly one minute to train doctors, only after this time the city hospital will be able to send out units to fight illness. Every time a city hospital is built, relocated, or downgraded, one minute has to pass before the building is operational.

## Items

Some items when equipped in town halls can have an impact on city hospitals.
Bogra Akyurevski

Siyasi Lider

Bogra Akyurevski ( 1880 - ∞) komünizmin önde gelen liderlerinden biridir. 1913 yılında babası ona yeni çıkan stres çarkını ekonomik sıkıntılardan dolayı alamamasından ötürü Bogra "Her şey para mq" demiş ve Bolşevik Devrimi'ne giden ilk adımları atmıştır.

Hayatının erken safhalarında babasının anasını gözünün önünde sikmesi ona özel mülk diye bir kavramın gerçek olmadığını öğretmiş ve anasını eve gelen herkesin sikmesini göz ardı etmiştir.

Komünist Manifesto kitabına hayatı boyunca tapmış, ama okumayı bir türlü öğrenememiştir.

23.5 yaşında Amerika Birleşik Devletlerine gidip Ronald McDonald ile konuşmuştur, Ama İngilizce bilmediğinden dolayı dünyanın en büyük fast food zincirine ortaklık etme şansını kaçırıp, yan tarladan çaldığı mısırları çantasına doldurmaya devam etmiştir.

Hayatında birçok ideoloji görüp geçiren Bogra'ya neden komünizmi seçtiği ne zaman sorulsa annelerine sövüp olaydan sıyrılmaya çalışmıştır. Bunun nedeni hâlâ bilinmemekte olup, emperyalist devletlerin kötü bir komünist profili yaratmaya çalışması olduğu teorileri öne sürülmektedir.

1991 yılında Sovyet Sosyalist Cumhuriyetler Birliği çöktüğünde Bogra da o devletle beraber çökmüştür. Ailesine ve tanıdıklarına bu kadar uzun süre yaşayıp da nasıl kaybolduğu defalarca sorulsa da Bogra'yı en son gördükleri yerin cevabı ananın yanında olmuştur. Hâlâ cesedine dair bulgular yoktur.
Blue Flamethrower Monitor

Blue Flamethrower Monitor is a variant of the Monitor and a version of the Flamethrower Monitor, which uses a flamethrower to light enemies on fire. It is available only with  The Passage DLC as its construction requires  Arctic Gas. It deals significantly more damage to wooden-hulled ships (sailing ships) than to metal-hulled ships (steam ships). One of its drawbacks is the decreased attack range. In comparison to Flamethrower Monitor, it is more fragile (less hitpoints) but deals more damage and has a slightly increased attack range.

Damage Modifier:

* All Wooden-Hulled Ships: 600%
* All Metal-Hulled Ships: 75%
Cigars

Luxury need of  Artistas

 **Cigars** are a consumer good consumed by three different population tiers: As a basic need of  Investors; and as a luxury need of  Obreros and  Artistas. By default, they can be produced only in the New World.

For a detailed look into the profitability of Cigars as a consumer good, see Profitability of Consumer Goods.

## Usage

### Basic need

 **Cigars** fulfill a basic need of  Investors.

### Luxury need

 **Cigars** fulfill a luxury need of  Obreros and  Artistas.

  Artistas | 0.000185185

### Expeditions

Cigars can be used during expeditions, they can serve as extra rations, they grant 15 bonus points to diplomacy skill and 40 bonus morale per 50 tons.

### Trade

Cigars can be passively sold for 864 or purchased for 2160 per ton. They can be actively bought from Madame Kahina for 2160 coins. No neutral trader buys cigars for a special price.

## Production

Cigars are produced in a  Cigar Factory from  Wood Veneers and  Tobacco. The basic production chain for cigars is shown below:

### Cigars

**Cigars**

 -1110 -90 -750

 79180 140 120

* Cigar Factory
**2** @ 100%
for **4** /min

	+ Marquetry Workshop (New World)
	**4** @ 100%

		- Lumberjack's Hut
		**1** @ 100%
	+ Tobacco Plantation
	**8** @ 100%

**Supplies:**

• 360 Obreros Residences (up to 7200  Obreros)

• **or** 180  Investors Residences (up to 9000  Investors)

## Alternatives

Cigars can be also obtained in the following production chains when particular items are equipped in a  Trade Union.

### Using Timber instead of Wood Veneers

**Cigars**
*Torcedor Lucia*

 Notice that the green custom productivity values illustrate the optimal production ratios between the buildings, **IF** you want to prevent under- or overproduction.

You can choose to actually increase productivity or you can choose a different way to obtain more of the input goods.

 -720 -110 -350

 69680 100 40

* Cigar Factory
**2** @ **140%**
for **5,6** /min

	+ Sawmill (New World)
	**1** @ **140%**

		- Lumberjack's Hut
		**1** @ **140%**
	+ Tobacco Plantation
	**8** @ **140%**

 **Cigars supply:**

  • 504 Obrero Residences (up to 10080 Obreros)

  • **or** 252 Investor Residences (up to 12600  Investors)

## Town Hall items

There is a Town Hall item which supplies cigars to residents:
Advanced Rum Distillery

* Old World

**Advanced Rum Distillery** is a Production Building which turns  Potatoes and  Coal into  Rum. It is available in  Land of Lions DLC and can be built only in the Old World (and Cape Trelawney), it requires  Electricity to operate. Constructing every advanced rum distillery requires not only appropriate construction materials, but also an Old World Rum Production permit that can be acquired via research. Demolishing the distillery refunds the permit, regardless of the difficulty setting for the construction cost refund.

## Productivity

It takes 30 seconds to produce 1 ton of rum from 1 ton of potatoes and 1 ton of coal so the production rate is 2 tons of rum per minute. Productivity can be changed by adjusting working conditions and using items. As electricity is required to operate, this factory produces with 200% productivity by default.

## Production Chains

All regular production chains involving the Advanced Rum Distillery are listed below.

### Rum (Advanced Rum)

**Rum**
*Advanced Rum Distillery*

 -6090 -40 -50 -260

 24800 68 25 60 20

* **Advanced Rum Distillery**
**2** @ 200%
for **4** /min

	+ Coal Mine
	**1** @ 100%
	+ Potato Farm
	**2** @ 100%

**Supplies:**

• 280  Jornaleros Residences (up to 2800  Jornaleros)

• **or** 140  Obreros Residences (up to 2800  Obreros)

• **or** 70  Artisans Residences (up to 2100  Artisans)

• **or** 35  Engineers Residences (up to 1400  Engineers)

• **or** 83,3  Scholars Residences (up to 10000  Scholars)

## Items

Some items when equipped in trade unions can have an impact on advanced rum distilleries.
Calcabrina

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

Calcabrina is a giant doll who is formed when the individual Calca and Brina dolls join together to become a greater threat. While they were once normal dolls that the dwarven princess Luca used to play with. However they became corrupted by Golbez’s magic and were forced to attack Cecil Harvey and his allies in an effort to delay them from reaching the crystal hidden in the Dwarven Castle.

## **Fight Pattern**

Unlike in Final Fantasy IV, Calcabrina spawns as itself and not as the individual Calca and Brina dolls. Calcabrina is treated as a mini-boss in Smash with a higher amount of health and an immunity to getting knocked away or flinched. When Calcabrina gets low on health she’ll start to cry and wave her arms like she’s throwing a temper tantrum. This is a warning to the fighter that they need to KO Calcabrina quickly. If the fighter fails to KO Calcabrina in time, Calcabrina will split up into the individual Calca and Brina dolls. Depending on the difficulty, Calcabrina will either split into one pair of Calca and Brina dolls, or two pairs of Calca and Brina dolls.

## **Attacks**

### **Punch**

Calcabrina will wind up and go for a hard-hitting punch forward. This punch hits hard and can knock opponents back a good distance.

### **Stomp**

Calcabrina will rise up one leg and stomp down in front of her. This attack is weaker, but can ground an opponent who is standing on the ground in front of Calcabrina.

### **Glance**

Calcabrina will stop moving as one of its eyes glows red. A thin red laser will fire from Calcabrina’s eye and aim straight for a fighter. If the laser connects the fighter will take a small amount of damage and be paralyzed in place for a few seconds. The more damage the fighter already has, the longer it will take for them to shake off the paralysis which could spell their doom as Calcabrina will continue to attack shortly after.

### **Twirl**

This attack is not used by Calcabrina, and is instead used by the individual Calca and Brina dolls. Calca and Brina will dance and twirl a short distance across whatever platform they are on. After twirling, Calca and Brina have to pause for a few moments where they will sway in place before they can twirl again. This twirl is not a multi-hitting attack, but Calca and Brina units can act independently allowing them to possibly chain twirls.
Bowser Shell

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

In *Mario Kart: Double Dash!!*, Bowser and Bowser Jr. throw the Big Man's own shell as their special item! It functions similarly to the Green Shell, but is much larger, potentially toppling multiple racers at once with its massive scope. It later appears in the Mario Kart Arcade titles, first as a special item for Bowser, and later as an item any racer can use. The latter applies to its most recent appearance, too, in Mario Kart Tour.

## **Item Usage**

The Bowser Shell appears at about 2x times the size of the Spiny Shell when it is inactive, and when it is being held by a character. Once it is thrown, however, it will grow to about the size of Bowser himself! The shell dishes out considerably more damage and knockback than any other Koopa Shell, and is capable of some unique properties depending on the velocity at which it is thrown and where an opponent is hit by the item. If they are hit by the top of the Bowser Shell, it will dish out piercing damage, whereas damage dealt will be more blunt and knockback-focused when hit head-on. Finally, the shell might ground opponents for a period of time if they're hit with the brunt of it on ground-level. It's also fairly capable of breaking shields when thrown at a quick enough speed, making for a shell of a ride all-around! The Bowser Shell will remain in play, bouncing back and forth, until it either falls off the stage or disappears.
Big Battlefield

Stage Size
 Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Stage Info**

Big Battlefield was introduced in Super Smash Bros. 4 as a larger version of the traditional Battlefield stage and was one of the stages used to show off the new 8 Player Smash mode with up to 8 different players fighting on the stage at a time as opposed to just 4. Smash Bros Ultimate would later introduce a smaller variant of Battlefield called Small Battlefield as free DLC.

## **Stage Layout**

Big Battlefield is as its name would suggest, a bigger version of Battlefield. Not only is the main platform considerably longer, but there are now six smaller platforms floating above the main platform in a pyramid formation compared to regular Battlefield’s three platforms in a triangle formation.

## **Soundtrack**

* **Super Smash Bros.**
	+ Duel Zone
* **Super Smash Bros. Melee**
	+ Battlefield
	+ Battlefield - Orchestral remix. [SSB4]
	+ Menu
	+ Menu - Remix. [SSBB]
	+ Multi-Man Melee 1
	+ Multi-Man Melee 2
* **Super Smash Bros. Brawl**
	+ Battlefield
	+ Battlefield Ver. 2
	+ Cruel Smash
* **Super Smash Bros. 4**
	+ Battlefield
	+ Menu
	+ Multi-Man Smash
	+ Trophy Rush
* **Super Smash Bros. Ultimate**
	+ Battlefield
	+ Mob Smash
	+ Practice Fights
	+ Training
Film Reel

**Film Reel** is an Intermediate Product, available in  New World Rising. It is also consumed as a lifestyle need of two different population tiers:  Investors and  Scholars. By default, it can be produced only in the New World.

## Usage

### Intermediate Product

 **Film Reel** is an Intermediate Product, and is used at a  Cinema.

### Lifestyle need

 **Film Reel** fulfills a lifestyle need of  Investors and  Scholars.

  Scholars | 0.0002083333

### Expeditions

Film Reel can be used during expeditions, it grants 2 bonus points to diplomacy skill and 15 bonus points to faith skill, and 5 bonus morale per 50 tons.

### Trade

Film Reel can be passively sold for 2140 or purchased for 5350 per ton. No neutral trader buys or sells Film Reel for a special price.

## Production

Film Reel is produced in a  Chemical Plant: Film Reels from  Saltpetre and  Celluloid. Film Reel is involved in the following production chains:

### Cinema

**Cinema**
*Film Reel*

 -17050 -200 -750 -360 -60

 532080 560 530 60 60 180

* Cinema
**12** @ 100%

	+ Chemical Plant: Film Reels
	**2** @ 100%
	for **4** /min

		- Alpaca Farm
		**4** @ 100%
		- Chemical Plant: Celluloid
		**2** @ 100%

			* Cotton Plantation
			**4** @ 100%
			* Orchard: Camphor Wax
			**2** @ 100%
			* Chemical Plant: Ethanol
			**2** @ 100%

				+ Lumberjack's Hut (New World)
				**1** @ 100%
				+ Corn Farm
				**4** @ 100%
Fertiliser Silo

* Old World
* New World
* Enbesa

*Stores fertiliser to boost farm efficiency.*

**Fertiliser Silo** is an Agricultural Improvement module for crop farms, which improves the efficiency of crop farms when provided with  Fertiliser. It consumes 1 ton of fertiliser every 5 minutes (0.2 tons per minute). When operational, it increases the productivity of its crop farm by +100% and also makes it provide extra ton of the product every 3rd cycle. Effectively, with no other bonuses being active, a farm with a fertiliser silo has its output increased to 266%.

Fertiliser Silo requires  Seeds of Change DLC and can be built in the Old World (and Cape Trelawney), the New World and Enbesa. It has to be adjacent to the crop farm's main building or to its other modules, and it needs its own road connection to the  Warehouse or  Hacienda Fertiliser Works. Each crop farm can have only one fertiliser silo.
Coffee Plantation

* New World

**Coffee Plantation** is a Production Building which produces  Coffee Beans from coffee fields. It can be built only in the New World, it requires coffee fertility and fields to operate.

## Productivity

It takes 60 seconds to produce 1 ton of coffee beans so the production rate is 1 ton of coffee beans per minute. To achieve 100% productivity the farm needs 168 coffee fields. Productivity can be changed by adjusting working conditions and using items.

## Production Chains

All regular production chains involving the Coffee Plantation are listed below.

### Coffee

**Coffee**

 -200 -20 -150

 24300 15 3

* Coffee Roaster
**1** @ 100%
for **2** /min

	+ **Coffee Plantation**
	**2** @ 100%

**Supplies:**

• 170  Obreros Residences (up to 3400  Obreros)

• **or** 42,5  Engineers Residences (up to 1700  Engineers)

• **or** 21,25  Investors Residences (up to 1062,5  Investors)

• **or** 83,3  Technicians Residences (up to 1666  Technicians)

### Tourist Season DLC

#### Food & Drink Venues

Coffee Plantations are also involved in the following Food & Drink Venues recipes:

**Black Muscovy**
*Bar Recipe*

Affects All Old World Residences except Scholar Residences:
Happiness: +1
Consumption reduction: -15% •  -10% •  -25%

 -2640 -140 -130 -300 -480

 56924 222 146

* Bar: Black Muscovy
**4** @ 100%

	+ Coffee Roaster
	**2** @ 100%

		- **Coffee Plantation**
		**4** @ 100%
	+ Rum Distillery
	**2** @ 100%

		- Sugar Cane Plantation
		**2** @ 100%
		- Lumberjack's Hut (New World)
		**1** @ 100%
	+ Schnapps Distillery
	**2** @ 100%

		- Potato Farm
		**2** @ 100%

## Alternatives

Coffee Plantations are also involved in the following production chains when particular items are equipped in a  Trade Union.

### Chocolate (Quality Chocolatier)

**Chocolate**
*Quality Chocolatier*

 -100 -40 -100

 67400 28

* Chocolate Factory
**1** @ 100%
for **2** /min
and **0,67** /min

	+ **Coffee Plantation**
	**2** @ 100%
	+ Cocoa Plantation
	**2** @ 100%

 **Chocolate supplies:**

  • 37,5 Investor Residences (up to 1875  Investors)

 **Coffee supplies:**

  • 56,7 Obrero Residences (up to 1133  Obreros)

  • **or** 14,17 Engineer Residences (up to 566  Engineers)

  • **or** 7,08 Investor Residences (up to 354  Investors)

  • **or** 27,77 Technician Residences (up to 555  Technicians)

## Items

Some items when equipped in trade unions can have an impact on coffee plantations.
Blue Kirby

Character
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Spirit Info**

Little known fact. Kirby is not the only Kirby! True name unknown, this blue Kirby is another friendly warrior who at times can be seen tagging along with Kirby in his many adventures.

## **Spirit Battle**

In this fight Blue Kirby's weight is decreased and his mobility in the air is greatly improved on. Dragoon Pieces are the only items that will spawn throughout the entire match and while any more can kill Blue Kirby, only a KO made with the Dragoon will actually end the match.
Bright Harvest Ornaments

Bright Harvest Ornaments are a set of 27 ornaments, available in Bright Harvest DLC. Just like other ornaments they generate attractiveness. They are available in Old World, Cape Trelawney) and New World regions. They are divided into two types: Agricultural Ornaments and Industrial Ornaments.

## Agricultural Ornaments

Agricultural Ornaments consist of 10 ornaments. They are available in Old World, Cape Trelawney and New World regions right from the beginning.

### Screenshots

Wooden Fence - variant 1Wooden Fence - variant 2Wooden Fence - variant 3Wooden Fence - variant 4Wooden Fence - variant 5Wooden Fence EntranceFlatbed WagonScarecrowLog PileOuthouseSignpostHay BalesSwingClothesline
## Industrial Ornaments

Industrial Ornaments consist of 17 ornaments. They are available in Old World, Cape Trelawney and New World regions, unlocked after reaching 300  Workers or from the beginning, respectively.

### Screenshots

Concrete Floor - variant 1Concrete Floor - variant 2Concrete Floor - variant 3Concrete Floor - variant 4Low Wall - variant 1Low Wall - variant 2Low Wall - variant 3Low Wall - variant 4Low Wall - variant 5Low Wall ArchwayLow Wall EntranceBrick Wall - variant 1Brick Wall - variant 2Brick Wall - variant 3Brick Wall - variant 4Brick Wall - variant 5Brick Wall GateMetal PipingBarrelsCratesTanksWater TowerShedSteel BarsCargo StackDirt MoundCargo ContainersFootbridge
Concrete Factory

* Old World

**Concrete Factory** is a Production Building which turns  Steel and  Cement into  Reinforced Concrete. It can be built only in the Old World (and Cape Trelawney).

## Productivity

It takes 60 seconds to produce 1 ton of reinforced concrete from 1 ton of steel and 1 ton of cement so the production rate is 1 ton of reinforced concrete per minute. Productivity can be changed by adjusting working conditions, using items and electricity.

## Production Chains

All regular production chains involving the Concrete Factory are listed below.

### Reinforced Concrete

**Reinforced Concrete**

 -2400 -350 -300 -10

 74400 112 170 120 120

* **Concrete Factory**
**4** @ 100%
for **4** /min

	+ Furnace
	**2** @ 100%

		- Iron Mine
		**1** @ 100%
		- Coal Mine★
		**1** @ 100%
	+ Limestone Quarry
	**2** @ 100%

★ The  Coal Mine may be replaced with two  Charcoal Kilns

for   +10 +30 -10 -400 -4 +5

## Alternatives

Concrete Factories are also involved in the following production chains when particular items are equipped in a  Trade Union.

### Using clay instead of cement

**Reinforced Concrete**
*Cementer*

 -1920 -400 -300 -10

 63400 104 140 96 100

* **Concrete Factory**
**4** @ 100%
for **4** /min

	+ Furnace
	**2** @ 100%

		- Iron Mine
		**1** @ 100%
		- Coal Mine★
		**1** @ 100%
	+ Clay Pit
	**2** @ 100%

★ The  Coal Mine may be replaced with two  Charcoal Kilns

for   +10 +30 -10 -400 -4 +5

## Items

Some items when equipped in trade unions can have an impact on concrete factories.
Canal

*When water runs through it, it irrigates the soil around it.*

**Canal** is an integral part of the irrigation system. When connected to a  Water Pump, canals get filled with water and irrigate the land around them turning it from dry to irrigated soil. Each canal filled with water irrigates the soil in a 9x9 square area centered on the canal tile - in other words a canal tile affects 4 tiles of soil in every direction from the canal. Canal costs 5  per tile. It requires  Land of Lions DLC and can be built only in Enbesa, as soon as the region is unlocked and the first island is claimed.

## Bridges

Unlike roads or railway, the canals cannot form a bridge across a river. Instead, the canals can be placed on different sides of a river thanks to the water pumps. Each pump has two places where canals can be connected to it - there is one spot on both sides of the river. Canals have to start on a tile adjacent to one of these spots, which are highlighted in white while placing canals.

## Crossing roads or railway

*For more information about roads, see: Roads.*

Canals can also cross roads or railway without any impact on carts and trains movement or on the connections between buildings. Canal tiles built across the roads do not cost any additional resources, and when built across railway they actually cost nothing at all. Canals can be crossed not only by single one tile wide roads (railway) but also by two tile wide roads (railway). Canal has to be only one or two tiles wide to be able to allow the roads (railway) to cross the canals. However, it is impossible to form a crossing between two tile wide canals and two tile wide roads (railway).

## Screenshots

Canals can create crossings with roads and railway which are one or two tiles wide. Attempting to make a crossing between two tile wide canals and roads or railway causes the canal to go around the roads or the railway, not forming proper crossings.While placing canals, the spots where canals can be connected to water pumps are highlighted in white. Additionally, the land around the canal tile attached to the cursor becomes highlighted in green if it is already irrigated, or in light green if the canals that are about to be placed would cause the land to become irrigated.
Citadel Station

Stage Size
 Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Stage Info**

The year is 2072. Citadel Station, owned by the TriOptimum Corporation, is a bastion of genetic, pharmacological and robotics research. When Vice President Edward Diego hires a Hacker to remove the AI SHODAN’s ethical restraints, she gains a megalomaniacal consciousness and takes over the station, running experiments on the surviving crew and aiming its charging laser directly at Earth. It’s up to the Hacker to navigate the labyrinthine station and disable SHODAN before she ascends to digital godhood.

## **Stage Layout**

The stage is based on the station’s first level, Medical. A long corridor stretches into the background; the foreground is framed by two walls that face the camera and lead toward walkoffs on either side. Both walls have an embedded LCD screen displaying the TriOptimum logo, which will occasionally switch to display SHODAN. They can be shattered by attacking an opponent standing in front of them, similar to the boards on Suzaku Castle. Each wall also has a platform jutting out further above. Occasionally a panel in the center will slide open and reveal a Grav Shaft, which players can use to float up and access the platforms more easily.

During a Stamina match with two players remaining, if an opponent’s HP reaches 0 a secret cutscene will trigger (based on System Shock’s game over sequence). The screen will fill with red static before cutting to the downed opponent lying on the floor. A Cortex Reaver will approach and drag the opponent headfirst into its core. The camera will show the opponent screaming (Star KO sound) as they are converted into a cyborg, growing silent as their eyes flash a blank white. The camera then cuts back to show the Cortex Reaver ready for its next directive, with the opponent’s body dangling from it, unresponsive. SHODAN will get in one last dig as the results appear displayed over the scene.

## **Soundtrack**

* **System Shock (1994)**
	+ Cyberspace
	+ Medical
* **System Shock (2023)**
	+ Containmment Failure Warning
	+ Demodulation
	+ Face Your Executioner
	+ Master Jettison
	+ Perfection Through Genetics
	+ Throne Room of a God
	+ X-22 Interlocks Engaged
* **System Shock 2**
	+ Command 2
	+ Engineering
	+ Hydroponics 1
	+ MedSci 1
Beehive

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

If a Villager shakes a tree hoping to get fruit or some other kind of supply, they might end up with a nasty surprise instead. Ahh! It’s the Bees! A beehive will fall out of the tree with a swarm of angry bees to go with it. The bees will continue to chase the Villager until they either catch up to the Villager and sting them, get caught in a net, or the Villager finds safety by entering a building.

## **Item Usage**

Not the bees! Beehives are throwable items which when tossed will stir up an angry swarm of bees who will seek out an opponent and harass them. Who the bees target will depend on how this item was used. If the Beehive was thrown and hits a fighter then the bees will target that opponent. If the Beehive was thrown, but hits something other than a fighter then the bees will target whichever fighter is closest to them. Lastly, if the Beehive was hit by an attack then the bees will target whoever caused them harm. The bees will chase after their target for up to 10 seconds and will deal damage to anyone else who gets in their way as well. While the bees are traveling they can be shielded against, but once they’ve made that first strike against their target then none of their attacks can be avoided by them outside of well-timed dodges.
Artisanal Kitchen

* Old World

**Artisanal Kitchen** is a Production Building which turns  Beef and  Red Peppers into  Goulash, an intermediate product used to produce  Canned Food. It can be built only in the Old World (and Cape Trelawney).

## Productivity

It takes 120 seconds to produce 1 ton of goulash from 1 ton of beef and 1 ton of red peppers so the production rate is 0.5 tons of goulash per minute. Productivity can be changed by adjusting working conditions, using items and electricity.

## Production Chains

All regular production chains involving the Artisanal Kitchen are listed below.

### Canned Food

**Canned Food**

 -2650 -240 -50 -1050

 189040 184 145 112 112

* Cannery
**6** @ 100%
for **4** /min

	+ **Artisanal Kitchen**
	**8** @ 100%

		- Cattle Farm
		**8** @ 100%
		- Red Pepper Farm
		**8** @ 100%
	+ Iron Mine
	**1** @ 100%

**Supplies:**

• 390  Artisans Residences (up to 11700  Artisans)

• **or** 195  Engineers Residences (up to 7800  Engineers)

• **or** 66,7  Scholars Residences (up to 8000  Scholars)

• **or** 333,3  Technicians Residences (up to 6666  Technicians)

## Alternatives

Artisanal Kitchens are also involved in the following production chains when particular items are equipped in a  Trade Union.

### Canned Food (Recipe Archivist)

**Canned Food**
*Recipe Archivist*

 Notice that the green custom productivity values illustrate the optimal production ratios between the buildings, **IF** you want to prevent under- or overproduction.

You can choose to actually increase productivity or you can choose a different way to obtain more of the input goods.

 -2410 -200 -50 -1050 -12

 173940 152 145 112 112

* Cannery
**6** @ **130%**
for **5,2** /min

	+ **Artisanal Kitchen**
	**8** @ **130%**

		- Pig Farm
		**4** @ **130%**
		- Red Pepper Farm
		**8** @ **130%**
	+ Iron Mine
	**1** @ **130%**

 **Canned Food supplies:**

  • 507 Artisan Residences (up to 15210  Artisans)

  • **or** 253,5 Engineer Residences (up to 10140  Engineers)

  • **or** 86,7 Scholar Residences (up to 10404  Scholars)

  • **or** 433,3 Technician Residences (up to 8666  Technicians)

### Canned Food (Mrs. Mayson, The Very Good Housekeeper)

**Canned Food**
*Mrs. Mayson, The Very Good Housekeeper*

 Notice that the green custom productivity value illustrates the optimal production ratios between the buildings, **IF** you want to prevent under- or overproduction.

You can choose to actually increase productivity or you can choose a different way to obtain more of the input goods.

 -2580 -100 -900

 164120 192 130 96 96

* Cannery
**4** @ **150%**
for **4** /min
and **1,33** /min

	+ **Artisanal Kitchen**
	**8** @ 100%

		- Cattle Farm
		**8** @ 100%
		- Red Pepper Farm
		**8** @ 100%
	+ Flour Mill
	**2** @ 100%

		- Grain Farm
		**4** @ 100%

 **Canned Food supplies:**

  • 390 Artisan Residences (up to 11700  Artisans)

  • **or** 195 Engineer Residences (up to 7800  Engineers)

  • **or** 333,3 Technician Residences (up to 6666  Technicians)

 **Tortillas supply:**

  • 46,5 Obrero Residences (up to 930  Obreros)

## Items

Some items when equipped in trade unions can have an impact on artisanal kitchens.
Fire Station

* Old World
* New World
* Enbesa

*Fights fire in its influence radius. Can mobilise additional special units if required.*

**Fire Station** is an Emergency Service building which fights fires in its influence range, while also lowering the chance of fires and explosions within a very small area around it. It can be built in the Old World (and Cape Trelawney), the New World and Enbesa.

In Anno 1800 fires can occur not only in residential areas but they are likely to happen also in production districts. Therefore it is important to consider having almost every building in the game in range of at least one fire station.

Fire station has a limited range which is based on the street distance between the affected building and the fire station. Its range is 48 tiles for dirt roads and 71 for paved streets.

After constructing a fire station it takes exactly one minute to train firefighters, only after this time the fire station will be able to send out units to fight fires. Every time a fire station is built or relocated, one minute has to pass before the fire station is operational.

With  New World Rising DLC after reaching 2700  Artistas the fire stations in Old World and New World can be upgraded to  Fire Department.

## Mobilisation

Like in case of other emergency services it is possible to mobilise additional units if the happiness and amount of population is high enough (on the specific island, not globally):

* 1 unit if happiness value is +10 or higher, and population is at least 100
* 2 units if happiness value is +30 or higher, and population is at least 200
* 3 units if happiness value is +50 or higher, and population is at least 300

Mobilisation has a two minute cooldown.

## Items

Some items when equipped in town halls can have an impact on fire stations.
Alexandrite

Chance of Appearance
 Franchise
 Show of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Assist Trophy Info**

It's the ultimate Six-Armed Giant Woman! When Garnet, Amethyst, and Pearl fuse, they become this formidable behemoth! Not only does this hulking beast of a gem have fire breath on her side, but she also has a variety of weapons at her disposal. She can summon giant versions of Garnet, Amethyst, and Pearl's primary weapons to battle, as well as any of their other fusions' weapons. For instance, Alexandrite once used Sardonyx's trademark hammer.

## **Mode of Assistance**

Garnet, Amethyst, and Pearl are seen at their summoning point, each of them shouting, "Here we go!" as they hold hands and float into the center background together. In a bright flash of white light, they form Alexandrite! The gigantic fusion looms over the stage background like Giga Bowser, wielding a scaled version of Pearl's lance, Amethyst's whip, and one of Garnet's boxing gloves in one of her six respective hands. Alexandrite sweeps the weapons across the stage, honing-in on opponents as she goes. A pointed strike of Pearl's lance features a reticle that telegraphs exactly where the devastating jab will transpire once she's finished charging it, so evade it or you'll be sorry! She'll send the glove flying towards the stage of its own volition, its punch superpowered by jet fuel ala Master Hand & Crazy Hand, dealing similarly potent results if it lands a hit. She will drag Amethyst's whip across the stage in swift fashion, from left-to-right and right-to-left, and it's also rather hard-hitting. Once each weapon has been used, Alexandrite will pull fully into the background before unleashing a mega-charged stream of fire from her mouth, pulsing quickly from one direction to the other before finally jumping away, her onslaught complete. If you manage to whittle Alexandrite's HP down during this onslaught and knock her out, she will immediately defuse back into Garnet, Amethyst, and Pearl, each of whom will lay on their hands and knees rubbing their hands in agony before disappearing.
Canary Mary

Character
 Game of Origin
 Release Date of Origin
 Submitted By:

## **Spirit Info**

Canary Mary is a skilled flyer who hosts infamously difficult races in *Banjo-Tooie*, much to the bear and bird's chagrin. The avowedly nutty bird lady carries massive speed behind her frail wings, particularly in Cloud Cuckooland. Her notoriety is to such a degree that the Lord of Games openly takes jabs at Banjo-Kazooie regarding his designing her levels.

## **Spirit Battle**

A Hisuian Decidueye with 222HP runs, jumps, and flies around Princess Peach's Castle—anything to give you the leg up! It's a relatively pedestrian fight at first, though once a minute passes, Decidueye receives a 2.5x speed boost. At this incredible speed, Decidueye is much harder to keep up with. Bombchus that drop at a persistent rate are your saving grace. Decidueye will constantly be distracted by them, and will at times even chase them if they activate, or will prioritize grabbing one over evading the player. Dispatch of Decidueye within the four minute timeframe and you've won.
Demon Vine

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

The Demon Vine starts out as just a harmless looking purple seed but once it's thrown it explodes outwards into a giant mass of spiked vines and to make contact with them is to invite death.

## **Item Usage**

In Smash, the Demon Vine works a little bit differently in that instead of making a giant mass of thorns in place, the Demon Vine's seed actually attaches to you and now any movement you make (running, jumping, be launched by an attack) will cause a wall of thorns to follow behind you like a trail up until you've traveled a certain distance. These thorns are approximate in size to half of Kirby's size and only stay on the screen for a short time before disappearing. During that time however any opposing player that makes contact with your Demon Vine will be damaged.