Leodis

The largest city in the North Ridings. It is the largest hub for trade in the Ridings outside of Glimmergate while also having a large focus on Military force to push back threats from the Belkilka Desert, that borders it's northern east side.

# History

Need to discuss and fill in.

Things need to find out

* Founding
* When the King got replaced by a government (Talk about The Age of War AOR 340-349 war between the)
* When the forts were built against the desert

Founded in -523 AOR

# Districts

## Uptown

The posh bit. Traditionally home to the upper classes and the more respected entertainment such as the opera house and theaters.

**Old Castle**

Traditionally the seat of the King but long past are the days of local kings. Now the Earl uses this as his home.

* Earl Leo Lumley - the Earl of Leodis, leader of the city and The Landed Barons of Leodis. He is widely considered one of the best things to happen to the city. This is a man in power who has not become corrupt like so many before him.(Need to make a dedicated NPC Page)

**The Priory**

The local hospital run by Doctor Hippo Crates and associates. Was taken over by vampires but the guild removed them.

**Guard House & Barracks**

Home of the Lion Guard and found at the gate to Old Castle, they are noted for their blue livery emblazoned with a lion. It is flanked by 2 enormous lion statues that, legend has it, will come to the defense of the city when in dire need.

* Lo-Kag Elanithino the Immutable - The Baron of Lions, member of The Landed Barons of Leodis. He is a 9ft 3in Goliath. He has sworn an oath as a Paladin of the Crown and serves as ultimate pure-hearted justice for the city.

## Grey Hills

The seedier part of town. If you need a thief, a thug or a seamstress you’ve come to the right place.

**The Whore’s Fourth**

A grotty tavern and house of ill repute. The sign hanging above the door depicts 4 very happy looking men, one of whom appears to have just been for a long ride… Behind the bar is a bounty board but not an official government one, here you can find people hiring discreetly for any manner of jobs that the underbelly of society requires doing. If you understand Thieves Cant you can be sure there’ll be hidden messages on this board too.

* Thamash The Half-Orc barkeep, even grottier looking than his pub.

## Hide Park

The main residential area inside the walls. Also home to the Cathedral of All and the Baron of Gods.

**Cathedral of All**

This huge building serves as the spiritual home for all the gods of Leodis.

* Durkraw Rocksplitter - The Baron of Gods or the spiritual leader for Leodis, member of The Landed Barons of Leodis.

**Doyle Street**

Downey Cumberband a Rock Gnome Divination Wizard. Extremely well known (or so he likes to think) detective. Mostly specialises in hunting masterminds and insane offenders but occasionally will take on work from high paying individuals to pay his bills. Has visited Otha’s Rest for one such client who has a residence there and may show his face again depending on where his work takes him.

## Hedinglei

Set outside the city walls, this area is well stocked with pubs and is also home to the Mage’s Tower.

**Otha’s Run**

The route is lined with the following taverns, Wood-Elves, The 5 Horseshoes, The Old Inn, Headinglei Taps, Ark (no-one goes there, it’s too expensive), The Rack, The Golden Oak.

**The Mage’s Tower**

The Mage’s Tower aka Leodis' Mages Tower, one of the old towers from the Age of Dragons, the king of the time refused to have the tower built inside the walls for fears of the magics being flung around. Now it is used to teach and hone the skills of mages of all levels. The tower has a dedicated floor for each school of magic as well as one of the largest repositories of magical books in the Ridings. The top floors are filled with apartments for the professors with the Barron getting the highest room. There are also an unknown number of basement levels that contain teleportation rooms and arcane prisons for unknown horrors and miscreant mages. One of the most interesting features of the tower is the elevators, permanent Tensor's Disks that can be operated my Mage Hand. The large campus also has many other buildings within the walls including many dorm rooms for those students who wish to stay on site, magical laboratories containing magics that are not safe to be experimented on within the Tower itself and a Magical Foundry which forges magical items for Mage Guild Members. Many of the magical items adventurers find in the local area in the hands of monsters or scavenged off the unfortunate dead, bare the mark of the Tower who will pay for their safe return.

* Far-Flung the Quick, a Tabaxi: The Baron of Mages, high mage of the tower, and member of The Landed Barons of Leodis.

* Dendrik Taylor the Extra-Planar Inviter Adept: Dendrik is the human master of Conjuration at the Mage Tower. Generally cordial he's a little bit forgetful and not entirely with it. Describes himself as a 'Demon Man', a 'Fey Man', an 'Elemental Man' and all other manner of summoned creature's man but he does struggle when it comes to people as shown when he got 3 traumatized young apprentices out of their rest beds just to talk to a group of adventures from the Otha's Rest Adventurers Guild

## Bridgegata

The merchant and trader district. If you want it made, bought or sold; come to Bridgegata.

**The Exchange**

The large traders tavern across Market Square. There are many large bunk rooms, a large stables and even housing for the wagons.

* Huntley & Hannah Rolfe - Landlord/lady of The Exchange

**The Merchant’s Hall & Market Square**

The largest open air market in the region. If you want to buy it, someone will be able to sell it to you. The Hall contains the higher end stalls and magic stores as well as the offices of the Merchant’s Council.

**Clarke's, purveyor of magical scrolls in the Hall**

* Ben Clarke - purveyor of magical scrolls in the Hall. Is a young mage in training who realised there was a lot of money to be made in creating magical scrolls and so he dropped out. His standard prices are Cantrips 75gp, 1st lvl 150gp, 2nd lvl 275gp, 3rd lvl 400gp.

**Feathers, Quills and Furs**

* Radiant Cart - a Tabaxi exotic animal trader in the Square. Tried offering one of our adventurers a flamingo and a spectator (with its eye stalks removed for safety)

**Silverbeard's Fine Enchantables**

* Brankel Silverbeard - Dwarven magical items vendor however he was obtaining most of his wares from the constant caravan attacks. Though he was an innocent patsy, he is on hard times now as his supply has dried up.

'''The Merchant’s Council'''

A conglomerate of merchants who together run all the trade and production in the city. Each trade has its own nominated head and are led by the Baron of Merchants.

* Baron Tangle Windleburn - a gnome of advanced years but a very keen mind for figures, he is the Baron of Merchants, member of The Landed Barons of Leodis.

* Sym Appleby Former Baron of Merchants. Caught skimming money off the top of the insurance policies on all the Leodis caravans.

* Farondi Straklen Former Treasurer of the Council. Farondi was the unwilling accomplice to Sym. This shorter than average dwarf has been let off rather lightly but she will never be able to hold a position on the Council again.

## Century Square

Directly in the centre of Leodis.

**The Baron’s Court**

The political seat of the city. Here the Barons meet the Earl on a weekly basis as well as holding trials and carrying out other similar duties

**Delane Family Household**

Home of the Delane family - a Tiefling family consisting of wealthy and influential merchants who operate out of the city. The Delanes are famous for being a successful and powerful merchant family, with a lot of influence inside Leodis. Their influence allows them to easily cover up their, more illegal activities, such as thievery, smuggling and sometimes murder.
The family itself is shrouded in secrecy, leading to many rumours surrounding their organisation and activities.
While the Family has a degree of influence in Leodis and the surrounding area; Their influence over the East Ridings is minimal, as they have only recently started expanding their operations into the region. They currently have no presence in Otha’s Rest at all.

**Delane Family Influence**

The Family has some low level political figures in Leodis under their influence, via bribes or corruption. Allowing them to cover up their illegal activities in the area.

They have a smuggling operation within Hollyhead, allowing them to transport contraband, bootlegged wine, and other illegal wares into the port town. A low level employee of the Dockers Guild has been taking bribes to allow their ships to unload without inspection, or fudge their documentation to make it appear as though they are merely delivering grain.

A number of low level bandits and pirates work for the Delanes, either by smuggling wares, or attacking the ships of rival merchants. These bandits typically operate around the Bandit Strait, but occasionally venture further afield

**Delane Family Speculation**

Due to the Delane’s secrecy, and adeptness of covering up their activities. They are subject to much rumour and speculation around their true nature and activities. Stories spread by the locals of them smuggling exotic and powerful creatures, such as beholders, are unfounded. As are the implications that they partake in deeper levels of government corruption. As such, rumours of them manipulating town mayors and other high level officials (especially in Otha’s Rest) are false. The Delanes are quite happy to allow these intimidating rumours to persist, however, and will make little effort to disprove them.

# Notable Organisations

### The Landed Barons of Leodis

These are the rulers of **Leodis**, the largest city in the North Ridings.

### **The Merchant’s Council**

A conglomerate of merchants who together run all the trade and production in the city. Each trade has its own nominated head and are led by the Baron of Merchants.

### **The Lion Guard**

The Guard and Military of Leodis, highly disciplined and well trained they are the force that keeps the terrors from the Belkilka Desert flooding into the rest of the Ridings.

### **The Leodis Wizardball Association**

The main governing body of organised Wizardball, they are based on Leodis and as of AOR 554 are trying to expand beyond it. They host tournaments for the sport to entertain the masses, people travel far and wide to witness the spectacles they put on.

## Appendix

### Appearances (Outside of played in sessions)

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### Mentions

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