recursal/Fanatic-Fandom huggingface dataset:
Ballicora Von

Ballicora Von, once living in Methos Gran, now works under Goren Vagri as one of his personal guard.

## Appearance

Ballicora has short, sandy, faded looking light brown hair and brown eyes. He wears a black leather jacket with a high collar, ripped jeans, and black boots.

## History

Ballicora was once a rank 2 Sigil Hunter in the guild Zaffre. He was always prone to do his own thing and was at times unreliable, as he chased excitement more than he cared for getting a job complete on time. Never the less, his skill earned him a large amount of renown and fame, especially since he worked for one of the most popular guilds in the country. Even so, he began to become bored of being a Sigil Hunter, as he found there was not as much excitement in the field as there used to be.

He left the guild when he was offered a position to be in Goren Vagri's personal guard, as he believes that he has finally found a job that will never cease to be exciting.

## Abilities

### Sigils

Being a former Sigil Hunter, Ballicora Von makes use of powerful Sigils in combat. He is most notable for the fact that he only employs a single Sigil, as he says it is the only one that fits his "style". He likes to leave things up to chance, as he says its one of the few ways to keep his battles exciting.

Legend Sigils

* **Telumirum Sigil -** This powerful legend Sigil is extremely versatile, as it provides a myriad of different abilities. This sigil forms a gauntlet of a randomly decided affinity or mix of affinities in order for the user to utilize in battle. The only known arts generated from the Sigil have been either base affinities or mixes of base affinities (Water but no ice, lava but no molten). Ballicora is skilled enough to where he can cause two simultaneous "spins", meaning that he can have a different art on each arm, instead of one on both. The Sigil takes the appearance of a black spade, heart, diamond, and club on each knuckle of both his hands (thumb excluded), with a thin black line extending from them to a center point at the middle of the back of his hand, where the line continues as a single line to his wrist and stops just before a ring of the digits 1 - 9 in random order around his wrist.
Legion Rhea

Rhea is the current Legion of the iron military's first battalion, serving under Lord General Fraxis.

## Equipment

### Black Iron Knife

Rhea has a Black Iron combat knife that she keeps in a hidden pocket on her shin.

## Abilities

### Metal Dust Manipulation

A somewhat unique fighting style in the cities, Rhea prefers to generate copious amounts metal dust rather than generating large pieces of metal. She is extremely adept at utilizing this iron sand, able to use it to both attack and defend. The fluid nature of her techniques allow for her to catch her opponent off guard and makes her a dangerous adversary.

### Techniques

* **Iron Rain -** Rhea sends copious amounts of iron sand into the air, only to let it rain down on her opponents, piercing both armor and flesh.
Koroco

Koroco is a golem crated by the Sumeca Brothers in order to carry out assassinations. Koroco is the newest assassin out of the six.

## Abilities

### Light Absorption Art

Koroco has a variation of the light affinity that allows him to absorb energy from sources of light and store that energy inside his body. The stronger the source of light the more energy he is able to absorb, but he has no control over his absorption rate.

### Desolate Winds Manipulation

Through the combination of his light absorption art and his wind art, Koroco is able to use the desolate winds art, a technique that allows for the vaporization of water at a near instant rate due to the high volume of energy packed into the wind techniques.

### Techniques

* **Desolate Wind Blade -** This is Koroco's main technique where he creates the rough shape of a blade made from his desolate winds art. The blade doesn't cut, but passes through objects, vaporizing any water within them. This technique is incredibly effective for killing living creatures, but it all but useless otherwise.
* **Wind Grenade -** Koroco charges with energy, which visibly arcs around his body. He then releases it, creating an explosion of his desolate winds art that vaporizes all of the water within a certain radius, where the radius depends on the amount of energy charged.
Minic Anderosa

Minic Anderosa is an Ankor from the Great City Antillion in Olirion. He currently resides in Tababrin with the Faran Order, a secret group of people who are able to harness the natural energy present within the world.

## History

### Teacher

Minic was the one who taught Raiken Hariko how to use his faran powers. He taught used many trials in order to teach him, causing Raiken to rely on senses other than the ones he is used to using. He taught him how to sense natural energy within the world and how to harness the flow of that energy as well.

## Abilities

### Black Sand Manipulation

Minic uses black sand in order to fight. His sand is more akin to the black sand found in placer deposits rather than that of volcanic sand beaches. He is very skilled with the use of his affinity and uses large, flowing, powerful techniques that he uses in order to overwhelm the enemy.

### Faran

Minic is a Faran of the Mountains. He is able to harness the natural energy of mountains in order to create devastating techniques. He is able to use his elemental reversion, in which he gains a white shine to his eyes and light grey lines appear throughout his skin.

### Techniques

* **Black** **Sand Tornado -** Minic creates a large amount of sand that spins like a tornado, destroying anything in its path.
* **Black** **Sand Dune -** Minic creates a large wave of sand, crashing it onto the opponent
* **Black** **Sand Sarcophagus -** Minic creates a large sphere of sand around an opponent or an area, trapping whatever is inside.
* **Black Sand Museum -**  Minic generates a large amount of sand, shaping it into a giant maze-like structure that sucks the moisture from anything within it. Within this structure, the opponent is trapped and surrounded by skeletons. Sand mimicries of Minic attack the target and if killed, the target is added to the Museums collection.
* **Split Mountain Grasp -** while in his faran state, Minic can create two halves of a mountain on either side of the target and then bring them together, crushing the target.
* **Mountain Tomb -** while in his faran state, Minic can completely disassemble a mountain into dust and reasssemble it around an apponent, creating an extremely powerful binding.
Mariana Veritas

Mariana is the youngest child in the Veritas family, and is currently travelling with her brothers Sonrel and Heren to avenge their mother's death. She is occasionally called Sapphire by her brothers, due to her blue flames.

## Abilities

### Fire Manipulation

Mariana is able to manipulate blue flames, an indication of her skill in the use of her affinity.

### Techniques

* **Sapphire Birds -** Mariana can create birds out of her blue flames. While beautiful, they are powerful weapons that she can use to bombard an opponent. Before her death, Mariana's mother used to love watching the birds flutter around.
* **Perennial -** Mariana's strongest technique, which she developed after her mother died. Mariana focuses her magical energy, and the air around her begins to heat. Suddenly, a field of vibrantly blue flowers made of flame bloom around her in a large field. The petals of these flowers then rise into the air around her as if carried by a breeze. They then begin to come together to form a large blast of blue flame that Mariana can direct and even redirect where she wants.
Kekwa Hihano

Kekwa is one of the 7 Gates of Nemari, blessed with the flower Larkspur.

## Appearance

Kekwa has dark skin wears a long hooded cloak, that wraps and folds around his shoulders, as well as a face mask that covers the bottom half of his face, both of which are a deep navy blue. He wears a slate grey jumpsuit with cream stripes under his cloak with long sleeves and long pants. Kekwa also wears long navy blue socks that the legs of the jumpsuit are tucked into. He wears black slides.

## Abilities

### Wind Manipulation

Even though he was blessed with Larkspur, Kekwa was also born with the air affinity. Due to the difficulty of mastering this affinity, Kekwa never trained it much and focused on mastering Larkspur. The most that Kekwa can do is to use a slight breeze to raise Larkspur's pollen into the air, increasing the effectiveness of its abilities.

### Larkspur

Kekwa was blessed with the Gate Flower Larkspur. The flower allows him to manipulate purple grass that he can create with ease and use to attack and defend. He can also use the flowers' pollen to cause illusions.

### Techniques

* **Larkspur: Spring Field -** Kekwa spreads his purple grass out from him radially, creating a large field. Larspurs are also hidden within the field and he uses his wind manipulation to raise the pollen into the air. If someone comes into contact with too much of the pollen they are trapped in his illusion, which takes the form of a large field of grass surrounded by mist. He is able to manipulate the illusion and does so by making fake copies of himself attack the opponent, waiting for the right time to make his real strike.
* **Larkspur: Spring Rain -** The Unique ability of Larkspur. Kekwa creates multiple grass lanterns out of his purple grass that rise into the air and glow with a soft light. Within the lanterns are the spores of Larkspur, which he can rain down on opponents and catch them off guard. Kekwa has also used this in covert operations, creating a single lantern in order to silently catch guards in his illusions before they notice whats happening.
Immin Armin

Immin Armin, known as "Chrome" because of his unique art, is an Ojaran elf that joined the COG Peacekeepers. He is a talented fighter and while he seems cold he is actually very caring and will only harm another if necessary.

## Appearance

Chrome has medium messy hair that is very dark blue and is shorter on the sides. he has a braid in his hair that has golden clasps on it. His eyes are golden in color. He wears the COG Peacekeepers coat with a maroon long jacket under with yellow jeans and black shoes. The jacket is short sleeved and has a brand logo on it as well a a bumble bee.

## Equipment

### Pistol

Chrome carries a normal pistol on him. The pistol resembles a Glock 17 and he keeps it in a holster on his right thigh. While this is not an energy weapon, Chrome can apply his art to the bullets of the gun and fire them, increasing their speed and strength, but the art isn't perfect when applied to something other than his body and deteriorates the condition of the weapon, so he doesn't do it all time.

## Abilities

### Impact Art

Chrome has developed his wind affinity into a special variation known as impact. He is able to supercharge parts of his body by densely compacting wind energy around them, allowing him to attain incredible strength and speed. His tightly packed energy reflects light multiple times and in such a way that it makes his body appear to be chrome, hence his moniker. This visual detail has misled his opponents before into thinking that his art is from the earth affinity.

### Techniques

* **Impact Fist -** Chrome charges his forearm with his impact art and swings at the target, sending them flying if he connects the hit.
* **Impact Double Shotgun -** Chrome punches with both of his arms at the same time, both charged with his impact fist. This technique will almost certainly knock out the target if it connects well.
* **Impact Jump -** Chrome applies his impact art to his legs, allowing him to jump incredibly high or clear large distances in an instant.
* **Impact Overload -** Chrome packs twice the amount of energy into one arm, making his punch extremely deadly, but will usually break or fracture his arm upon use.
* **Impact Transfer -** The technique he uses to apply his impact art to his bullets, Chrome can apply his art to items but they aren't as strong and only last a short while.
Jacc Nero

Jacc Nero is part of the COG Peacekeeping Force.

## Equipment

### Gale Glaive

Jacc is in possession of a glaive that allows him to concentrate his wind energy, increasing their strength. The glaive is also able to utilize Jacc's art to vibrate at an extremely fast frequency, causing it to be able to shatter objects.

## Abilities

### Art of Wind

Jacc is able to create slicing winds using his air affinity.
Gemini

Water

Gemini is a servant of the 9th lock, Europa, and is capable of controlling powerful storms. The strangest ability that Gemini has is that they can split into two completely different people.

## Appearance

Gemini Wears mostly black, a black fitted jacket with a black undershirt and black pants. They also weara a long flowing white scarf, contrasted from the all black clothing.

Gemi and Mimi wear nearly identical clothing when they are split.

## Abilities

### Body Modification: Split

Split is one of Gemini's identifying abilities. Gemini has a unique body modification in that they have developed two completely different personalities, each with their own appearance and even their own affinities. The two personalities are twins named Gemi and Mimi. Gemi is a boy that has wind and lightning affinities and Mimi is a girl with wind and water affinities. The two personalities are so independent of each other that they spend most of their time split as two separate people. Though they seem to get along well, they have impeccable harmony and always fight together, they say the dynamic is completely different when they manifest in their true form and that they can never get along.

### Storm Manipulation

Gemini has the powerful ability to create dramatic storms that can devastate the landscape. They can create sweeping hurricanes and powerful floods as well as screaming tornadoes and destructive lightning storms.

### Lightning Manipulation (Gemi)

Gemi can utilize his lightning ability, usually concentrating it on his feet and fists.

### Water (Mimi)

Mimi typically uses her water magic, creating powerful whips that encircle her and cause devastating blows.
Delric Hariko

​

Delric is one of the Hariko orphans, and the only one that stayed in Sirisia. He was always very interested in learning about arts and how techniques are created.

## Appearance

Delric has short brown hair and brown eyes, with a slight beard. He wears the typical uniform of the sirisian army: a black combat vest with the sirisian emblem on the chest, a deep blue long sleeve T-shirt under the vest, black pants, and black combat boots.

## History

After training with the Cerule, Delric went on to join the army at Riverfront. He rose quickly in the ranks due to his exceptional ability and became Militia General of the RIverfront 1st Militia. After the Sirisian War, Delric became Magnate, and worked tirelessly to begin postwar reconstruction.

## Equipment

### A-760

Delric is in possession of an A-760, a B class hybrid ballistic-energy assault rifle made by Alphacom, a weapon manufacturing company in the Iron Cities. This high power, high efficiency assault rifle is able to fire off ballistic rounds using an energy based firing mechanism, allowing the rounds to travel at extremely fast speeds. Keeping the rounds ballistic greatly reduces the energy consumption of the rifle, requiring much less the user's energy.

### G7 "Star Bird"

An B class energy pistol that Delric purchased in Viridian. The inside of the thick square barrel is inlaid with energy-powered rods that stabilize the shot and silence the weapon.

## Abilities

### Water Manipulation

Being trained by the Cerule, Delric has exceptional control of his water affinity and is able to freely shape the water he uses to his desires. He specializes in a structure style of techniques that allow him to make intricate constructions out of his art. His structures always start out as circles of water that expand to create the necessary shape.

### Techniques

* **Rainwater Chamber -** A multi-use technique, Delric is able to create a dome of water of varying sizes. He can use it to defend himself and others from offensive attacks, as well as use it to imprison his opponents.
* **Waterjet Cannon -** Delric forms a large, intricate canon that fires high speed discs of water.
Gargo Barys

Dark

Gargo Barys is a member of Primordial Dawn. He has powerful curse magic due to the combination of his earth, lightning, and dark affinity. He has lived for an extremely long time, even for a Tynar, and is often mistaken for evil figures throughout cultures, such as Bys, the God of Destruction.

## Appearance

Gargo has medium black hair and white eyes. He has a tattoo that resembles a thick straight line that goes down the left side of his face as well. Gargo wears a dark blue t-shirt with dark brown pants and dull bronze metal boots that are light in color. His hands are wrapped to the knuckles in off-white bandages. Gargo also wears bronze cuffs similar to his boots that go around his left bicep and right forearm and wrist. Gargo has various scars along both of his arms. He wears a leather harness around his waist that carries Osiris.

## Equipment

### Osiris

Osiris is a unique hammer that is said to be cursed. The hammer has a thin pole that acts as the handle, and has three hammer heads, with an intricate spike protruding from the back of each head. The face of all three heads have a kanji on them, being mercy, anguish, and insanity from top to bottom. The spikes on the back are wrapped in cloth, with a flowing tail of cloth attached to each. The hammer heads can fire off like missiles using Gargo's magic, with magic chains attached to them so that he can real them back in.

## Abilities

### Curse Magic

A mixture of his earth, lightning, and dark affinities, Gargo is an adept user of curse magic. While curse magic is known in the modern world, Gargo utilizes especially powerful curse abilities that were not known to be possible.

### Techniques

* **Corpse Hunter -** Gargo directs his magic into the earth, causing numerous shadowy figures to emerge and attack his target. The shadowy figures may look frail but they are difficult to defeat due to exceptional regenerative abilities. It is said that this technique is often mistaken for the ability of Bys, the Viridi god of destruction, to call forth hoards of demons.
* **Curse of the Frail -** Gargo applies this curse to a person through physical contact. A small symbol appears where he touched them depicting a withered tree, and the curse causes the afflicted to become severely weakened.
* **100 Hands of the Devil -** This technique requires Gargo to physically touch the target. When the curse is placed, a small symbol appears on the opponent's body where contact was made. The next time Gargo hits that same target with a physical attack, they feel an equally powerful punch from where the symbol is located. Gargo can place up to 100 of these symbols, whether it be on one target or multiple, but this drains a large portion of his magic keeping them active. Gargo must unwrap his hands in order to use this curse, revealing demonic magic circles on his palms.
Senacle Telari

Senacle is a priest that once lived in Alabasta, but is now working to expose the fact that some of the major powers in Glistan are hiding ancient artifacts.

## Appearance

Senacle has long blonde hair and bright blue eyes. He wears simple white cloth clothing under a yellow hooded cloak. He walks barefoot and has no jewelry on himself.

## History

Senacle was once a devout priest in Alabasta, serving at a temple dedicated to the eight Berit gods. However, one day he was visited by a wounded soldier and discovered that he was empowered by Attarax, a powerful artifact and one of the Five Priests. This lead Senacle to begin to obsessively research about these artifacts and he soon discovered that Dagara was also in possession of one. He was enraged that these countries would concentrate such immense power to use for military advantages and he set off to find Theos so that he could stop them.

## Equipment

### Theos

Senacle is in possession of Theos, one of the five priests. He managed to merge his soul with the artifact in order to gain its abilities.

## Abilities

### Theos

Senacle is able to use the clairvoyant abilities of Theos, looking into the true nature of people's magic. He can see this true nature with his own eyes as well as expose it to people using his hands.
Jester

Potential

Jester is the 1st of Rhazan's 12 Locks. He his unpredictable and quite possibly insane.

He is grouped with Arachnid, the 8th Lock, as they feel that they share similarities with their lack of morality and particularly cruel personalities.

## Appearance

Jester has the roman numeral I on his tongue, indicating that he is the first lock.

## Equipment

### Happy and Saddy

Jester has two large combat knives, Happy and Saddy, that he uses to attack is opponents. The special ability of these knives is that they can liquefy upon being stabbed into an opponent. The knives are made out of special metal that dampens magical power, weakening an opponent who's been stabbed if the knives get into their bloodstream.

### Balloon Bombs

Jester has a seemingly unlimited supply of small yellow balloons with sad faces on them. These balloons are able to detonate on his command.

## Abilities

### Fire Manipulation

Jester can manipulate fire with quite ease. He is often seen juggling fireballs for fun or using this ability to satiate his hunger for arson.

### Illusions

Jester is quite proficient in creating illusions. He typically uses them for menial tasks such as simulating a large forest or trying to disorient his opponents, but he is capable of creating much more powerful illusions that can harm people.

### Techniques

* **Times Up -** Jester can mark an opponent with the seal of an analog clock which immediately starts ticking. When the clock hits midnight the seal catches on fire, burning his opponent.
* **Cats Cradle -** Jester throws a volley of fire spears at an opponent, aiming to pierce multiple locations on their body. If the target is hit with multiple spears, a rope made of flames connects the spears. Jester then pulls on the ropes, contorting the target's body into cruel and unusual positions.
* **Herald of Darkness: He who Brings fourth the End of Times -** A powerful illusion that Jester can create. The illusion takes the form of a massive demonic creature that is mostly cloaked in shadow. Once the creature is formed he begins to tear a hole in reality with his finger, grabbing whoever is subjected to this illusion and throwing them in. If the opponent isn't able to break the illusion before the end of the technique, they lose their mind.
Mago Mortem

Mago Mortem is a member of Bellaxandor Mink's organization. He is a high valued target for the Ivory Chateau and is high enough in the organization where he can speak for Bellaxandor.

## Equipment

### High Powered Energy Revolver

Mago carries an energy revolver that doesn't fire ballistic bullets. He can load ballistic bullets into the weapon in an emergency, but the gunpowder damages the weapon. The expensive pistol focuses Mago's pure energy into high powered bullets.

## Abilities

### Mirror Manipulation

Mago is highly skilled with the mirror art, an art made with the combination of his light and potential affinities. Mago can use this art in a myriad of ways, being proficient in the use of spatial techniques and manifest techniques. When his mirrors are created, there is no indication and it is impossible to notice without using energy perception. While this art is not inherently meant for combat, Mago has developed ways to fight with it. His most recognizable use of the art is with his barrier creation.

### Techniques

* **Reflected World -** Mago can create a mirror of any size depending on how much energy he puts into it. This mirror can reflect whatever Mago decides towards the target, enabling him to give the illusion of large armies marching towards a city or make it seem as if an entire city has disappeared.
	+ **Reflected World: Barrier -** Mago densely packs his reflected world technique with energy, making it a formidable barrier.
* **Mirror Creation -** This is a simple technique that Mago uses. This technique covers a certain part of his body in a mirror. He can use this for multiple things, such as to create a mirror on his hand in order to look around a corner or create a mirrored surface on his knuckles while he punches in order to blind the target with sunlight.
	+ **Mirror Creation: Mimic Glass -** This technique allows Mago to use his mirror creation technique on his face and manipulate the reality of what is seen, similar to his reflected world technique. He can make his face look however he wants and mimic the look of other people. This technique breaks if he gets hit hard enough in the face. He also can't apply this technique to any part of his body that bends, such as an elbow or knee, but he can use it on a forearm in order to make it look as if his arm was cut off.
Fraice Auguste

Fraice is a High Priestess of Viridian and resides in the city of Hartfell.

## Abilities

### Holy Light

Holy light is an energy form expression created around avixian ideals. Holy light focuses on meditation to achieve inner peace. The practitioners of this energy form expression believe it brings them closer to Avix's realm in Ilador. The benefit of this practice is a clearer mind, allowing for more agility when using the light affinity as well as quicker thought processing. Fraice was taught this form of light manipulation from her father at a relatively young age, and has become very skilled in its use.

### Earth Manipulation

Like her brother, Fraice also has both the light and earth affinities, and she uses the latter one to generate and manipulate large columns of rock. Being trained by her father at a young age, she has become extremely skilled in her use of earth manipulation utilizing impressive and powerful techniques.

### Oracle Art

Taught to her by her father, Fraice possesses the oracle art, an extremely high control ocular form of the light affinity that amplifies the properties of the light affinity within the user's eyes, allowing for various techniques to be performed. Fraice typically uses this art in order to vastly increase the area in which she can utilize spatial techniques.

### Techniques

* **Anointed Earth -** Fraice cups her hands together and a pool of golden liquid begins to fill her hands until it overflows. As the liquid hits the earth, it travels in glowing paths that eventually inscribe a holy symbol onto the ground. Anybody placed within this holy symbol can be quickly healed, as it is a powerful healing technique.
* **Sanctity -** Fraice causes glowing pillars of earth inscribed with ancient viridi holy texts to rise from the earth. These pillars can move towards the opponent and explode into light.
* **Consecrated Stone -** Fraice raises a massive slab of stone into the air, and then shapes it into a sword using light. The massive glowing earth sword floats above her and can be used to attack opponents.
* **Hallowed Binding: Grasping Hands of the Disciples -** Fraice fires from his hands replica hands made of stone that radiate light, which then seek out and grab onto the opponent. After firing several of them, Fraice makes the hand sign for binding and the hands bind the opponent, suppressing their energy.
* **Telescopic Sight: -** Using the oracle art Fraice is able to vastly increase the distance in which she can see, she utilizes this in conjunction with her nanoscopic sight technique to increase the range at which she can use her techniques.
* **Nanoscopic Sight -** Using the oracle art Fraice is able to achieve nanometer levels of magnification with her eyes. She utilizes this in conjunction with her telescopic sight technique to increase the range at which she can use her techniques.
Shanx Gazarga

Shanx Gazarga is the leader of a gang of criminals and controls Rverie and is accumulated territory in the Coast of Sin, Yuspar.

## Appearance

Shanx has short, brown, dreaded hair with piercing yellow eyes and tanned skin. He has multiple tattoos all over his body, including his neck and face, and has a short beard. He has various gold ornaments in his hair as well as various ear piercings. He wears a simple necklace made of teeth as well as a black jacket with a gold imprinted design; he wears the jacket open with no undershirt. He wears dark grey pants and black boots.

## History

Shanx was once the lieutenant general of the Yusparian military, second in command to the Queen. However, he maintained a criminal enterprise of kidnapped gifted children and training them to be elite soldiers. When the raids on the souther coasts began, Shanx saw his opportunity to start his own country where he could do what he wanted, and deserted the military. He took the port of Reverie and through turf wars and subterfuge encompassed the land around the city.

## Equipment

### Pistol

Shanx carries a high grade military pistol on him, he states that a pistol can often solve problems a lot quicker than arts.

## Abilities

### Brua

Shanx is possessed by Brua, a powerful beast spirit of Vanaril. Brua is a large, hyena-like spirit that grants shanx the use of her pups to fight for him in battle. She provides the spirits of her pups through her tether with Shanx and they take form through his lighting affinity, jumping out of his body as creatures of lightning that resemble a hyena. They obey his every command and attack in a vicious pack, tearing their victim to shreds. The pups are extremely fast and powerful, sometimes allowing Shanx to take down multiple opponents without lifting a finger. Shanx is able to partially possess himself with Brua in order to gain her physical strength as well as have access to her pups. When fully possessed by Brua, Shanx turns into a large, ferocious Hyena-like monster.

### Lightning Enhancer

Shanx utilizes his lightning affinity to increase the strength of his physical attacks.

### Techniques

* **Brua's Pups -** Shanx partially possesses himself with Brua and is able to gain access to her pups, where Brua provides the spirts of the pups that utilize Shanx's lighting affinity and energy to manifest. The pups, being their own spirits, are independent but obedient as well as able to communicate with one another to attack as a pack. When the pups form, an arc of lightning jumps out of Shanx's body and forms a hyena-like creature of lighting.
* **Brua's Bite -** Shanx partially possesses his mouth to gain Brua's mouth, a lethal weapon that is powerful enough to bite through steel.
Sifasi Ogogombi

Sifasi is part of the Storm Sea Pirates crew. She is one of the two pirates that serves as second in command to the captain Abasi Crow. She serves mainly as the crew strategist and plots the routes for the raids as well as covers diplomacy with other crews or organizations.

She is known to have a very calm and reflective personality, as well as an astounding aptitude for battle tactics and strategy.

## Appearance

Sifasi is an enwe with the appearance of a gray langur. She wears a black long sleeve t-shirt with baggy grey pants and black boots. Both of her canines have been replaced with sharpened gold teeth.

## History

Sifasi previously worked independently in the black world, selling her illusionwork for top price. She was the only person able to evade Abasi Crow when he was a hitman working for his masters, and after he broke free and tracked her down again, she became the first crew member of the Storm Sea Pirates.

## Equipment

### Double Energy Pistols

Sifasi carries an energy pistol on each hip.

## Abilities

### Light Gas Art

A mix of the air and light affinities, the light gas art is known for being particularly well at creating illusions by drawing on the light affinity's natural aptitude for illusions and using the air affinity as an extremely compatible medium. Sifasi has taken this to the next level, being able to create thick layers of light gas that make a near perfect optical illusion over anything it covers. She can use this to effectively "transform" herself into other people.

### Techniques

* **Light Gas Cover -** Sifasi takes a deep breath, and exhales light gas out of her nose and mouth, using it to cover herself in order to cast a perfect illusion. The illusion makes her look exactly like any person she wants to, but breaks if she is hit or loses concentration. She has even shown that she can cover the Banshee in this technique and make it look like a normal merchant ship bearing the insignia of whatever country she chooses.
* **Image Paralysis -** Sifasi blows light gas into her opponents face, which covers their eyes and creates an illusion that only they can see of them being wrapped with lots of silver rope. Perceiving that the rope is real, most people are unable to move and stand there paralyzed.
Girin Lylta

Girin is a Sigil Hunter from Methos Gran. He is part of the Sigil Hunting Guild Vermilion and he is typically partnered with Ebon Idoro

## Appearance

Girin has messy light brown hair with a large grey headband covering most of it.

## Abilities

### Sigils

Girin is an adept Sigil Hunter, and is in possession of some powerful Sigils. Girin did not use compounding sigils, but instead took sigils that he thought would work well together.

God Sigils

* **Transmutation Sigil:** This God Sigil ​materializes as a transmutation circle tattoo on the back of each of Girin's hands. It can change the state of any material to the next material higher up (I.e. Stones/Iron, Lead/Gold).

Legend Sigils

* **Metalform Sigil:** This ​Legend Sigil can change the form of any metal object. The tattoo is a long line black line on Girin's right arm going from wrist to inner elbow with a shorter line on each side.

Hero Sigils

* **Shaman Sigil:** This Hero Sigil allows Girin to quickly survey an area by granting clairvoyant-like properties. The tattoo materializes as three dots that form a triangle around his right eye. He must close his right eye in order to activate this sigil, which will then form a large eye in the sky that can gather multiple types of information.
Golden Aera

Golden Aera is a Mont Dors agent and also a member of House Aera. She is a magnificent fighter and arts user, making use of the legendary Sincadian Lightning art.

## Arts

### Sincadian Lightning Manipulation

Sincadian Lightning is an art that has been improved and mastered over generations and is known as one of Viridian's greatest weapons. The art is an extremely sophisticated one that takes teachings and practices from multiple aspects of energy manipulation and energy observation. This art is primarily used with a sword.

### Monkung

Golden is an excellent practitioner of monkung, excelling within her class and becoming a formidable opponent.

### Techniques

* **Sincadian Blade -** Continuing on the Viridi obsession with high form control, this basic technique applies lightning characters along the blade of the weapon being used, copying all of the properties of the weapon. Then a replica of the weapon forms in the air. This weapon can be controlled by the user at will and does not have to follow the same attack path as the original weapon.
	+ **Sincadian Blade Army -** This technique creates 5 to 10 copies of the weapon and allows the user to control each blade individually.
	+ **Sincadian Legion -** The most advanced form of the sincadian blade technique, the user can spawn anywhere between 50 and 100 blades depending on their skill level and energy reserves. This technique requires the utmost precision and training in order to manipulate each blade individually.
* **Sincadian Projection -** Using a high level energy observation technique known as energy visualization, the user can project sincadian lightning characters onto any object they can see depending on the level of skill of the user and copy that object. Proficient users can even project and account for the negative space instead, such as projecting on a lock and forming a key.
* **Sincadian Duplication -** The hardest technique to learn, sincadian duplication involves the user covering themselves in sincadian lightning characters and creating a replica of themselves. Since they can copy all properties, the clone has their arts and abilities as well as their physical strength. Each clone takes half of their energy reserves.
Alastair Riteran

Alastair is the 7th Sentry of Dagara, and is therefore stationed in the forested city of Baras.

## Appearance

Alastair is a middle aged man with hazel eyes and medium length dirty blond hair. He wears a grey quarter zip jacket with wide dark blue horizontal stripes as well as light brown pants and black shoes. He has a slight beard, but no mustache.

## History

Alastair joined the military as soon as he was able, it wasn't until years into his service that he discovered he was a Faran. After continuous digging into the history of the Faran, he discovered the Faran Order and trained with them to gain his elemental reversion.

He eventually rose up high enough in the ranks of the military to become the 7th Sentry.

## Equipment

### Hexabow

The Hexabow is a compound bow that can shoot 6 arrows at a time. The bow is brass in color and is able to fold down into a thick square rod that Alastair keeps in a black cloth sheath that he carries on his one shoulder like he's carrying a backpack by one strap. He is able to unsheathe and unfold his bow in a matter of seconds, always being prepared for battle.

## Abilities

### Lightning Manipulation

Alastair is utilizes his lightning affinity to provide an electric current to his arrows, producing a number of advanced and complex techniques.

### Faran

Alastair is a Faran of Lightning Storms, utilizing the natural energy of lightning storms to generate powerful bolts of lightning. When in his elemental reversion, Alastair has electricity arcing from his body and eyes.

### Techniques

* **Voltage Current -** Alastair uses this ability to apply electricity to objects or himself. He typically applies this ability to his arrows or hands, but can apply it to a range of objects if needed. He may apply this to objects that don't normally conduct electricity, such as a tree, but not electrically resisting objects, such as rubber.
* **Hexapole Arena -** Alastair uses his bow to fire six arrows into the air, landing on the ground in a perfect hexagon, electricity arcs from each of the arrows, creating an electrical zone. Within the zone, Alastair can move extremely fast, as well as shoot lighting from each of the vertices of the hexagon. The electrical energy within the zone is so much, that the air feels static and - after enough electrical energy has been built up - Alastair can call forth lighting from anywhere in the zone, seemingly coming out of thin air.
* **Atlas Bolt -** During a lightning storm, Alastair is able to generate a giant bolt of lightning to strike an area, scorching anything within a wide radius. He rarely uses this technique due to its destructive power.
Gamahorts Delia

Gamahorts is the court wizard of Baron Eba in Porella. He is loyal to his Baron and will do whatever is asked of him, though he tries to council her to do the right thing.

## Abilities

### Clay manipulation

Gamahorts uses his earth affinity to manipulate clay. He specializes specifically in defensive techniques.

### Techinques

* **Lutum Shield -** Gamahorts creates a large shield out of clay in order to defend from attacks
* **Lutum Barricade -** Much larger than the shield, but immobile, Gamahorts creates a large barricade out of clay that is extremely resilient to both physical attacks and arts.
* **Lutumius -** A powerful defensive technique that takes the form of a massive clay sword rising from the ground (tip facing towards the ground). The Lutumius is said to be "the sword that can defend the chosen from the horrors of the world".
	+ **Double Lutumius -** Gamahorts places two Lutumius for double the protection.
	+ **Sextuple Warded Lutumius -** An extremely powerful defensive techniques, Gamahorts places 6 Lutumius in a row and places special wards on them to increase their power. Nothing has ever been known to break this technique.
* **Creta Shot -** Long, sharp poles of clay are shot at the opponent.
* **Creta Sphere -** Gamahorts encapsulates his opponent in a sphere of clay and then compresses the sphere.
Tababrin

Tababrin is a tropical island nation located off of Alabasta's eastern coast. There is a secret society on Tabarin, unknown to the national government, made up of Faran.

## Geography

Tababrin is a lush tropical island, with idyllic beaches and exotic wildlife. This is accented by beautifully built, modern cities that dot the landscape. The architecture from the cities is a mix of all the different cultures that have been coexisting there. The sandy beaches give way to lush tropical jungle, with three major mountains on the island.

## Cities

### Arkala

Arkala is the capital of Tababrin and resides in the water at the mouth of a large river where it opens into the Silver Sea. It is often thought of as one of the most beautiful capitals in the world.

## Culture

Tababrin is a melting pot of different glistanan cultures that come together to cohesively form the culture of the country. The main two ethnicities are the peoples native to northern glistan (such as alabasta, dagara, methos gran) and the people native to southern alabasta (such as mangori and entarai).
Tirius

Lightning

Tirius is a golem that was created by the Sumeca Brothers to carry out assassinations and kidnap practitioners of unique arts.

## History

Tirius was once the son of Edvard Oak, the powerful ruler of Botril. When Edvard had learned that Tirius was also in possession of curse arts, he decided to teach his son how to properly use it. However, Tirius was captured in the middle of the night while away from the capital and was never seen again. He was captured by assassins working for the Sumeca Brothers, who were after his rare art, and is now a golem working for them.

## Equipment

### Throwing Knives

Tirius has a multitude of thick black throwing knives that he keeps on his body. He uses them both as a physical weapon and as a conduit for his art.

## Abilities

### Curse

Tirius possesses the curse art, a rare combination of the earth dark and light affinities. He utilizes it by applying various curses to his throwing knives before striking an opponent with them to apply his curses at a distance. Many of his curses have to do with the senses, and the curse symbols glow a faint white on the black blades of his knives.

### Techniques

* **Deafening Curse -** Tirius applies this curse to his knives, causing a person to temporarily lose their sense of hearing if struck by the weapon.
* **Blinding Curse -** Tirius applies this curse to his knives, causing a person to temporarily lose their sense of sight if struck by the weapon.
* **Pentagram Curse: Black Fall -** Tirius applies this powerful curse to his knives, causing a person to temporarily lose all of their senses if struck. In order for the curse to be successful, Tirius must hit his target with 5 separate throwing knives: one on each shoulder, one on each hip, and on in the center of the back.
* **Animation Curse: Capistratus -** Tirius applies this curse to his knives. Tirius uses 8 knives for this technique, holding all 8 at once and after applying the curse he throws the knives into the ground. Dark energy then emanates from the knives and creates a large bat like creature that Tirius and other assassins use for transportation.
Sebibana Lavra

Sebibana is the second Sentry of Dagara and resides in the city of Lacora.

## Appearance

Sebibana has short, twisted black hair with the sides shaved. He wears dark green military slacks with a slate grey, tight long sleeve t-shirt. He wears a black vest over this shirt that is adorned with many military badges and awards.

## Equipment

### Iron Manakori

An Iron Manakori is a traditional weapon used by the tribal nations that inhabited Dagara, though it is somewhat outdated, Sebibana can wield it with great aptitude. The Manakori is a heavy spear made completely of iron. The blade on the end is very long and two long prongs are fashioned perpendicular to the base, the prongs jut out from the spear about 2in before making a right turn and pointing down the spear away from the blade. Sebibana has the Shaft of the spear wrapped in dark green cloth.

### Hydrum's Knowledge

Sebibana has a jewel of Hydrum placed into his chest, allowing him the ability to peer into the minds of others and determine the truth of things.

## Abilities

### Metal Manipulation

Sebibana is able to manipulate metal, utilizing it to create rings or plates of heavy iron.

### Gravity

An art developed from his potential affinity, Sebibana is able to manipulate gravitational fields to aid him in combat.

### Graviton

Sebibana combines his arts in a uniquely hybrid way, which has been nicknamed by others as graviton. He able to conjoin the metal manipulation he gains from his earth affinity with the gravity manipulation he gains from his potential affinity. He uses thick, heavy iron rings or plates to amplify his gravitational abilities.

### Techniques

* **Falling -** Sebibana creates a strong gravitational field, causing people to fall to their knees if they aren't strong enough to resist it.
* **Force Ring -** Sebibana creates a large iron ring, and then fires gravitational energy into the center. The ring amplifies the energy into a strong gravitational blast. Sebibana can add more rings to increase the strength.
* **Song of the Manakori -** Sebibana can apply large amounts of gravitational energy to his manakori, opening up various abilities. He can throw the manakori at extreme speeds as well as cause devastating hits in close combat. If Sebibana does throw the manakori, wherever it lands can also create a small gravitational field that acts in the same way as his Falling technique. He typically always has this ability active.
* **Military Pillars -** Sebibana creates numerous long iron pillars that he drives into the ground in two rows. The pillars then create an irregular gravitational field that makes it difficult to manipulate energy. Sebibana utilizes this technique to fight an opponent in a restrictive zone, as he feels true skill in hand to hand combat denotes a warrior, not their arts proficiency.
* **Crushing Plates -** Sebibana creates two thick square plates and applies a strong repelling field to them. If someone is unlucky enough to be caught between the plates, it is almost certain that they will be crushed by the sheer force.
The Undiri

​In Lustana, there is a tribe of Beast Masters called the Undiri. The Undiri are human/elf hybrids that have exceptional strength, speed, and endurance. The Undiri serve the Goddess Root, which is a large mystical tree in the center of there city. The entire tribe lives within the city of Karakot.

## Beast Mastery

### Bonding

The Beast Masters of Lustana have mastered an ability known as bonding. Bonding stems from energy manipulation and while it is related to tethering it acts in a much different manner. Bonding can be done with almost any animal as long as their brain is complex enough. It is not possible to bond with another human. Bonding works by connecting the souls of two living creatures via their life force. The bonded souls share a deeper connection allowing for something reminiscent of telepathic communication.