recursal/Fanatic-Fandom huggingface dataset:
M4/FL10

The M4/FL10 is a tier VII Hybrid Nation medium tank.

## Basic Information

This tank combines the hull of the legendary M4 Sherman with the turret of the more modern AMX 13 75, designated FL10.

The upsides of this tank are its maneuverability and gun values. It has a top speed of 52 kph, which is nothing to laugh at for a medium tank. Its intra-clip reload time is under two seconds and its clip reload time is 12 seconds, very good for an autoloading weapon.

But don't forget, this is a hybrid. The hull of the Sherman and the FL10 turret have no armor. You can be penetrated by every tank you run across at T7, and many T5 tanks will not have problems piercing your armor.

## Historical Accuracy

Its historical top speed is considerably slower than in-game, at a meagre 38 kph.

## Trivia

Actually, this vehicle was never used by the French or the Americans. Its sole operators were Egypt, and in the case of a few captured vehicles, Israel.
Agent

The Agent is a tier VI Light tank German Collector Vehicle. The Agent, along with the Thunder and the Eraser BP44, are modified tanks from various Battle Pass events. The Agent was the prize for reaching level 35 on the Premium Pass during Operation Off The Grid.

## Strategy

Practically the same as the VK 28.01 as they are near clones.

## Trivia

* The Agent is the 3rd tank to movement animation, along with the Thunder and Eraser BP44
Leo

## historical reference

In the late 1940s, Landsverk developed a series of tanks that were primarily intended for export. The Strv Leo medium tank was the heaviest in the series. The army took an interest in the project, but it did not offer considerable advantages over foreign peers that were available for purchase. Eventually, they favored another project.

## strategy

see strv 74
this tank can also scout and perform the circle of death manuver.
AE Phase I

AE Phase I

The AE Phase I is an American Tier IX Heavy Tank. This tank is known mainly for its rarity, and lesser known that it has 4 tracks instead of just 2.

## Strategy

### Pros

* Decent at being hull down
* People rarely ever see this tank, so most enemy tanks should have no idea how to destroy you
* 400 alpha is average for your tier
* Rather mobile for a heavy tank at tier IX

### Cons

* Not great outside of being hulldown
* Large dispersion when on the move
* Some people may target you due to your rarity
* Frontal turret armor is weaker than the frontal hull armor, so Premium shells and some default shells should be enough to penetrate your turret
* Rear hull armor makes you vulnerable to HE and HESH shells
* Side armor is poor

### As the AE Phase I

As people rarely ever see you in battles, most players should have no idea how to destroy you effectively. As your dispersion values on the move are not great and your lower glacis plate is a problem, being hull-down is one of your only options. As your frontal turret armor is not immune to Premium shells, continuously wiggling your turret should be enough to bounce shells. Angling your rear armor is also an option if the enemy has any derp guns that can penetrate your rear hull armor. You're also rather mobile for a heavy tank, so you can relocate positions if you are forced out of a position.

### Against the AE Phase I

Given that you have studied the AE Phase I enough to know that this tank is not great at firing on the move and that glacis plate is an obvious weak spot, you should be able to use Premium or sometimes regular ammo against the AE Phase I's turret armor. Alternatively, you can flank the AE Phase I so that the tank is in the open and vulnerable to getting caught in a crossfire. The AE Phase I's dispersion values on the move are poor, and the rear hull armor of the AE Phase I is weak enough for HE and HESH shells to penetrate.

## History

From Tankopedia: "Developed from 1951. The advantage of four-track vehicles was the capability to continue moving when two tracks were damaged, as well as to mount a large-diameter turret race ring. After studying the project, Associated Engineers Inc. was requested to develop a second variant with another track drive system, one drive on each side. It existed only in blueprints."

## Trivia

* This tank is arguably one of the hardest, if not the hardest tank to obtain due to the fact that this tank cannot be found in any other event and can only be obtained from the Operation Containers from battle passes once the player has completed level 80
* This tank is a great example of "rarity does not mean that a tank is good" as the AE Phase I has obvious weaknesses such as poor rear hull armor
* There is no Wikipedia article for this tank

## External Links

https://na.wotblitz.com/en/encyclopedia/vehicles/usa/A125\_AEP\_1/

https://na.wotblitz.com/en/news/event/ae-phase-i/

https://blitzhangar.com/en/tank/ae-phase-i
Fort Despair

**Fort Despair** is a map in *World of Tanks Blitz*.

## Description

Fort Despair is set in the ruins of an abandoned fortress at an unknown location.

## Macragge

### Event

Warhammer 40,000: Macragge's Thunder

**Macragge** is a variation of Fort Despair that appeared in the Halloween 2017 crossover event, Warhammer 40,000: Macragge's Thunder. Although structurally the same as Fort Despair, Macragge is set on the fictional planet of the same name. This variation of the map has not appeared since the Warhammer 40,000 event.

## Trivia

* Fort Despair was one of the six original maps in *WoTB*, alongside Copperfield, Dead Rail, Falls Creek, Middleburg, and Rockfield.
* The Macragge variation of Fort Despair was the first map set on a celestial body other than Earth.
M60

m60-in game look

## General

The M60 is a premium medium tier 10 USA tank.

## Strategy

* In terms of strategy, the best playstyle for this tank is to go hull-down. Find a position that hides your hull well, only showing your strong turret. Don't rely on it too much, find cover after shot.
* Find hard cover, aim at your target, load your gun. Come out for a sec, and then shoot the enemy tank. Before they realize it your back in cover. Be wary of tanks pre-aiming at you.

## Modules

Note that the radio module is not currently implemented, and that the following specifications have no effect on the tank during gameplay
 Module HP
 Weight Change
 Distance Covered
A Face Like Glass

**A Face Like Glass** is Frances Hardinge's fifth novel and was first published in 2012.

## Synopsis

'*In Caverna lies were an art and everybody was an artist, even young children.'*
In the underground city of Caverna the world's most skilled craftsmen toil in the darkness to create delicacies beyond compare. They create wines that can remove memories, cheeses that can make you hallucinate and perfumes that convince you to trust the wearer even as they slit your throat. The people of Caverna are more ordinary, but for one thing: their faces are as blank as untouched snow. Expressions must be learned. Only the famous Facesmiths can teach a person to show (or fake) joy, despair or fear — at a price.

Into this dark and distrustful world comes Neverfell, a little girl with no memory of her past and a face so terrifying to those around her that she must wear a mask at all times. For Neverfell's emotions are as obvious on her face as those of the most skilled Facesmiths, though entirely genuine. And that makes her very dangerous indeed...
Ducks in WoT Blitz

Rubber ducks have been a running gag and easter egg in *World of Tanks Blitz* throughout its history. They have appeared in the game files, in maps, and even had an April Fools event dedicated to them.

## History

It is hard to figure out when the first rubber duck appeared in WoTB, but one of the oldest can be found in the game files. An image of a real rubber duck (not CGI) called "\_default0.mali.webp" exists, but is not used by the game. It is most likely a placeholder for tanks without their own icon, and would therefore only be used during very early testing of a new tank.

Perhaps the most famous rubber duck appearance was in the event World of Ducks. This event, which introduced a game mode of the same name, allowed players to play as one of three varieties of the WarDuck, a floating Tier I "medium tank" shaped like a duck. The appearance of most future duck easter eggs are based on the model of the WarDuck.

## List of In-Game Duck Easter Eggs

*For a more complete list of easter eggs, see Easter Eggs*

* A duck is floating in the dock of Yamato Harbor.
* A duck with a space helmet is floating among the asteroids in the event-exclusive map Sea of Tranquility.
* *This list in incomplete.*
SU-122-54

The in-game image for the SU-122-54.

The SU-122-54 is a tier IX Soviet tank destroyer which is preceded by the SU-101 and succeeded by the Object 263.

## Strategy

### Pros

* Great DPM, actually the best in the entire game, 3755 will sure keep players from pushing the SU-122-54.
* Accurate, sniping is very effective.
* Very quick td, speed **beats** the Waffle in both p2w and top speed.
* Very small and concealed, further increasing sniping potential.

### Cons

* Low damage and pen, premium rounds reduces the dpm as well as consistent pokes to maintain the great DPM.
* 4 degrees of depression will be sure to disappoint the players using the tank, cannot use hilly sniping positions or push hills.
* No turret, versatility reduced significantly as pushing a corner will force overexposure, etc.
* No armour outside of the mantlet, vulnerable to HE's, especially the side and back.
Fury

## M4A3E8 Fury

The in-game icon for the Fury

The M4A3E8 Fury is an American tier 6 premium tank. only given in shop on special days

## Notes

The M4A3E8 Fury was sold in the Premium shop for a limited time. It is likely to show up again on the film's birthdays or in an American chest sold in market.

## Strategy

As Fury: Don't go too far from the team. Fury has terrible armor, so use your speed and maneuverability as your armor. If you're the only tank left on the team, don't try to be like the movie. You won't be invincible from tank shots. Try to move from place to place on the map so you can snipe, then move forward. If you come in close combat with a heavy tank, go around them in circles. You have a speedy reload, so just keep shooting into weak spots. However, be careful to avoid the enemy's traversing turret.

Against Fury: Never let Fury get behind you. If Fury gets behind you it can (and will) pump you full of HE or AP rounds. However, its own engine fire chance is moderate, so firing HE into its engine may garner results. However, this tank is not so different from the Tech tree M4A3E8 'Easy Eight' and so most tactics will work against both tanks.

## Modules

Gun: 76 mm Gun M1A2

Turret: Fury

Engine: Ford GAA

Suspension: M4A3E8 Fury

## Trivia

The tank is from the movie *Fury*, starring Brad Pitt as Sergeant Wardaddy, the tank's commander.
Mines

Mines is a World of Tanks Blitz map.

## General

This map is based on the map of WOT. The map is located around a mine. In the center of the map is a mine, with only one entrance on the left and a small slope. In the middle of the entrance and exit, at the top of the slope, there is a big stone enough to be a bunker. On the left side of the map is a river and a hill; On the right side of the map is a small town, and there are many houses on the road leading to the town. There is a mountain on the upper and lower sides of the map.

## Strategy

### Mountain

Located right smack in the middle of the map, the mountain is where combat takes place most of the time. There is an Obi-Wan "*High Ground Wins*" sentiment, and for Mines, controlling the High Ground **does** in fact increase your chances of victory. Lights and fast Mediums should rush up the mountain as fast as possible, in the meantime spotting the entire enemy team on the cross, and go around the rock in the middle as swerving a sharp left/right (depending on your spawn) reveals your entire tank to enemy fire, before using the rock as cover to decimate your opponents.

If there is competition for the hill, and you are outnumbered, retreat immediately as your team is most likely already bogged down by the path up the mountain.

~~If the speed exceeds 60 kilometers per hour, some tanks can directly rush to the top of the mine at a nearly vertical angle.~~

~~However, it was soon banned, and it was raised after the update.~~

### Town

The base is located in the town in the upper right corner.

If the mountain has been captured by the enemy, it is not a good idea to exchange fire here.

**Snipe**

TD's sniper point is on the mountain where it was start, and it can attack the hills in the middle, the road leading to the town and the hills and rivers on the left. If the vehicles in the middle hill want to go up the mountain, they will definitely walk out of the stone and expose the side of the vehicles to the TD of the sniper point. However, in low-level games, vehicles other than TD often gather at their own sniper points.

## Trivia

* Mines is a map ported over from World of Tanks. Despite this, its soundtrack was not ported over together with the map, and WoT B's Mines uses the *Himmelsdorf* soundtrack.
* As stated by WoT, Mines is located in Poland.
* Smash a mine car, there will be a flat inside, and the content displayed is WOTB.
* On the road in the city, there is a street sign. After translation, one is Vineyard and the other is Castilla.
* Map loading music is part of Himmelsdorf (Intro).
Skirmish

## Overview

Skirmish is an event where maps are split up into portions, for example Alpenstadt - Town is the map name. Skirmish also has vastly accelerated base capture and only has 5 players on each team. Essentially Skirmish is regular battles but more fast-paced. There is an accumulative avatar series for winning battles: Skirmish!

## Strategies

Typical strategies can work on Skirmish, however because the maps are split up, you will have to be adapted to fight on a flank that you may not normally have gone to. For instance, if you typically go to the dunes side of Desert Sands and you have to fight in the town instead, then you have to adapt a side-scraping position (dunes side favors hull-down vehicles and town side favors side-scrapers). Though more difficult, capturing the base with the crew skill "Fast Capture" and multiple allies can secure a quick victory, though often it's better only to do this to lure out the last enemy.

## Event History

Skirmish was added on November 17, 2020 and was available until November 20, 2020. However, 4 days later the game mode ran for another 3 days.

## Maps in Rotation

### November 17-20, 2020, November 24-27, 2020

* Desert Sands
* Dead Rail
* Yamato Harbor
* Falls Creek
* Middleburg
* Normandy
* Alpenstadt
* Canal
Annihilator

## Annihilator Heavy Tank

The in-game icon for the Annihilator.

The **Annihilator** is a Premium event tank. It features a unique 3 shot magazine.

## Description

The Annihilator is a tier VII heavy tank from the hybrid nation. The tank slightly resembles a 'deformed' T57 Heavy. The tank holds a unique three-barrel revolving gun, in which it fires 3 shots at once. It is the second multi-barrel tank in WoTB after the double-barreled Helsing.

### Pros

* Amazing turret Armor
* 3-Shell single shot
* 600 Alpha
* Access to the Improved Engine Boost consumable
* Good turret traverse speed

### Cons

* 14 second reload time
* 12° max gun elevation
* Very large lower glacis plate weak spot
* Terrible concealment
* Abysmal acceleration
* The engine area is vulnerable to HE shells
* Huge exposed tracks, easy to get tracked

## Strategy

### As Annihilator

Hull down as it has a very strong turret armor.

### Against Annihilator

It may be best to destroy the tracks of the Annihilator and shoot it's vulnerable spots or leave it to your allies, or simply use a higher tier or derp tank.

## Specifications

The following specifications represent those achieved by the tank without enhancements from consumables or equipment.

### Modules

 **Turret Armor** | Front: 200 mmSides: 80 mmRear: 60 mm
 **Max AmmoRack Size** | 90 shells

 **Terrain CrossingCapacity** | Road: 95% Ground: 74%Water: 55%

Note that the radio module is not currently implemented, and that the following specifications have no effect on the tank during gameplay
 Module HP
 Weight Change
 Distance Covered

## Trivia

* This tank was added in Update 7.3 in a Event which would later be sold in Crates.
* This is the only tank in the game to have a single burst of 3 shells.
* For the Radio modules, the devs apparently got lazy and made everything '1'. However, if we were to make assumptions for what they would ACTUALLY be, the range would be 500 m, and the radio would probably be Tier VII.
* The Annihilator's codename when it was in development was **FalconFire**.
* The Tank's full internal name is **Oth25\_HWT20\_FalconFire**.
* The tank's gun, as you may have read above, is called Cerberus. But, in the .xml for the tank, its called **80mm\_Gun\_HWT20**.
* The engine is the same way. It's called Gas Guzzler, but in the .xml its referred to as **TwinCross-1320-16V**.
* There is a white US Air Force roundel on the right side of the turret.

## External Links

* WoT Blitz Tankopedia Page
* Blitzhangar Page
* WBLITZ.NET Page
Pz. IV S.

In game icon for the Pz. IV S.

The **Pz. IV S.** is a premium Tier VI German medium tank.

## Description

The Pz. IV S. is notably different in appearance to previous Pz. IV models in-game due to its taller *Schmalturm* (German: "narrow turret") turret.

### Pros

* Spaced armor along the sides gives excellent protection from HE, HEAT, and HESH shells.
* The cupola is well armored, tanks that cannot penetrate its frontal turret armor will have a hard time cupola sniping a hull down Pz. IV S.
* Best damage per minute for all Tier VI medium tanks.
* Above average penetration.
* Great reload time, base aim time, and dispersion.
* Decent gun depression and elevation angles.

### Cons

* Large turret size, an easy target if the sides and rear are exposed.
* Poor effective power/weight ratio and traverse speed on all terrains.
* Poor speed.
* Poor turret traverse speed.

## Specifications

### Modules

 **Turret Armor** | Front: 120 mmSides: 60 mmRear: 60 mm
 **Max AmmoRack Size** | shells

 **Terrain CrossingCapacity** | Road: % Ground: %Water: %

## History

In early 1944, an attempt was made to fit the *Schmalturm* turret, which was developed for the Panther Ausf. F, onto the Pz.Kpfw. IV Ausf. J. The project never made it off the drawing board, with designers scrapping the project when they realized the Pz. IV hull and suspension would have been overloaded by the turret's weight.

## Trivia

* The Pz. IV S.'s legendary camouflage, **Pz.Kpfw. IV (-o-)**, is a reference to the TIE Fighter from *Star Wars*. (-o-) is an emote for a TIE Fighter, more specifically the TIE Advanced X1, which is used by Darth Vader in *A New Hope*.
	+ Even without the legendary camo, the spaced armor on the sides of the Pz. IV S. bear a passing resemblance to the solar panel wings of the TIE Fighter.
B-C 25 t

## Notes

This tank has a three-round clip, meaning it can fire three times before reloading for a while.

## Strategy

Pros:

* Excellent mobility and top speed
* Very good gun (if used correctly) with high clip alpha and great damage per minute.
* Concealment makes it an ideal passive and active spotter.
* Strong upper plate in certain scenarios. Makes for troll bounces.

Cons:

* As a light tank it is weak on its own.

The B-C 25t is the favorite light tank of many, and for a good reason. Its gun makes it versatile and able to fulfill a medium or light tank role. In the early game you can take an aggressive or passive spotting position, notifying your team where many enemy tanks are located and sometimes allowing you to empty a clip before the real action even begins. As always, be careful; the last thing you want to do is die before the battle even starts. During the mid-game the B-C 25t mainly becomes a medium tank, moving with your allied mediums and working the lighter flank. If successful, you can flank the enemy heavy tanks. If not, the B-C 25t's mobility allows for relatively easy retreat, at which point you can defend your own heavy tanks' flank.

The best light tank is the one that survives, And the B-C 25t is no exception: Its speed and autoloader allow it to hunt down low-HP tanks and finish them off.
L.Tr.

## Leichttraktor

The in-game icon for the L.Tr.

The **L.Tr.** (full name **Leichttraktor**) was a German Tier 1 light tank. It, along with all other Tier I tanks at the time, was controversially removed in Update 5.5. It currently only exists as a stat for players who played it before removal.

It's in-game description is: "Produced from 1930 to 1934. Four prototypes with different armament, crew, weight, and suspension features were manufactured."

## Notes

The Leichttraktor was the first German tank available to the player prior to Update 5.5. It used to be succeeded by the Pz.Jag. I, the Pz. II, and the Pz. 35(t). After removal, the Pz. II was moved down from Tier II to replace the L.Tr. as the German starter tank.

## Strategy

The Leichttraktor featured average armor for its tier, and a decent gun. It was most useful in the secondary lines. Scouting was difficult due to an under powered engine, but sniping could be useful at times.

## Modules

 Engine Power
 Top Speed
 Weight
 Tier

## Trivia

* This tank along with the T1 Cunningham, MS-1, Medium I, Renault FT, Renault Otsu. and Renault NC-31, were removed from the game after Update 5.5.

* Like the other pre-5.5 Tier I tanks, the L.Tr. is still in the game files. Based on this, some speculate that WG plans on returning the tanks in the future. However, since WG has not announced such intentions, these remain only speculation.
Edelweiss

The Edelweiss is a tier VII Hybrid Nation medium tank.

He has a very slender antenna, which stands out.

## In-game description

This is a medium tank that combines E50 (integral), Panzer III (running gear), M41 bulldog (turret), M4 Sherman (spare track holders and escape hatch), T55 (gun mounting), Panzer IV (spare track holder), Tiger I (headlamps) and Tiger II (glacis plate) and has excellent maneuverability and main gun.

## Trivial

The Edelweiss, along with the Nameless Tank, made their crossover appearance in WOTB. It was first available for purchase for a limited time from September 15th-30th, 2016; and it's currently available for purchase along with the Nameless Tank, the Lupus, the Vulcan, and the Hafen. Also, Edelweiss is now playable as Japanese Tier VIII Medium Premium Tank in WOT PC (for ASIA Server only) and WOT Console (Worldwide) for a limited time only.

* ***An experimental medium tank with high speed and good firepower. It was designed by Theimer, a genius engineer, based on the battle experiences of Belgen Gunther, a great hero of the First Europan War. After the outbreak of the Second European War, the tank was operational in Squad 7 of the Gallian Militia’s 3rd Regiment, but never saw mass production.***
* From official website, WOT.

* ***The Edelweiss tank was the hero of the popular SEGA title, “Valkyria Chronicles”, and was commanded by the story's lead character, Welkin Gunther, commander of Squad 7 of the Gallian Militia's 3rd regiment. Although still a prototype, the tank proved formidable in combat thanks to a revolutionary design, incorporating many innovations, which helped it achieve great success on the battlefield.***

* From "Historical Reference"

## Trivia

* The Edelweiss in Valkyrie is equipped with an 88 mm gun, while the edelweiss in WOTB is replaced by 90 mm gun
* The Edelweiss' interior is based on that of a Tiger II.

* The Edelweiss' name is German, and more correct rendered as "Edelweiß;" it means *noble white*. The name comes from a white flower which can be found in the Alps。
Pz. IV D

## Pz.Kpfw. IV Ausf. D

The Panzer IV D is a Tier IV German Medium Tank.

## History

The Panzer IV D was a continuation of the Panzer IV's "Infantry support role" idea, however, some survived to be refitted with the 7.5cm KwK 40L/43.

## Tactics

### Pros

* Good top gun
* Relatively good speed
* Aiming circle is not bad

### Cons

* Suffers from German "Box" Hull
* Can easily be penetrated at the sides or back
* Can barely withstand tier V guns

## Trivia

The Pz. IV D used to unlock every major low tier gun (notably the 5.0cm guns and 7.5cm guns) before Update 5.5.

## Gallery

A Pz. IV D stands beside a M7 tank. *Taken on May 2019.* **(Havefun0235)**
Burning Games

**Burning Games** was an event in World of Tanks Blitz. It was one of two game mode events to take place for Halloween 2020, the other being a reboot of Mad Games. Additionally, two other events accompanied it, the battle pass Way of the Raider and The Convergence.

## Description

Burning Games introduces a new game mode of the same name, where, starting 20 seconds into the game, tanks lose 7% of their maximum HP every few seconds. This loss of HP stops when the tank is at 1 HP. Shooting friendly tanks will restore their HP (as will ramming them, though this does not restore as much). Tanks have two lives, the second one with boosted speed, engine power, damage, and reload time.

All Burning Games battles are of the Supremacy type. Capturing bases restores 10% of all friendly tanks' HP, and every base captured reduced the amount of HP periodically lost by 1%. As with all Supremacy battles, the game is one when the point bar reaches 1,000 or when all enemy tanks are destroyed (for the second time).

## Event History

When details of the event (the name and theme were not announced) were first made public, players speculated that the event would be vampire themed, and would be called" Vampiric Mode". Subsequent announcements revealed the name and theme, which turned out to be post-apocalyptic with the explanation for the loss of HP being nuclear radiation.

In-game footage of the event was first seen in the Update 7.3 preview.

The schedule for the event was October 16–24, 2020.

## Maps in Rotation

All regular maps (with the exception of Mines) are in rotation for this event. Additionally, the event brought back Wasteland.

## Prizes

The prizes for Burning Games are the accumulative Forged in Battle (for victories in the Burning Games game mode) and Jaws of Life (for restoring friendly tank's HP) avatars.

## Bugs

Sometimes, tanks on their second life will have the darker "dead" nametag above their tank. This is most likely cause by a coding error in which the server fails to change back to the brighter "alive" name when respawning.
Trial Deck 3 : Aqua Of Emperor Dragon of the Sea

## Contents

* 1 ชุดมีทั้งหมด60ใบ+10ไลฟ์การ์ด+1แคลนการ์ด +การ์ดแถม
* การ์ดแถมนั้น มีจำนวน2ใบ
* ชุดการ์ดนี้มีแคลน อควอไซล์เดอร์

## Trial Deck

 List of Fatecardfight!! ReserveForce Trial Decks
Trial Deck 1 : Blade of Ketoriust  ● Trial Deck 2 : Flame of dessernell Sword ● **Trial Deck 3 : Aqua Of Emperor Dragon of the Sea** ● Trial Deck 4 : Guardian of Galactic robots

Special Trial Decks
Special Trial Deck 1 : Darkness of Nebuler
Sherman Family

A link to the larger **Tank Families** page.

This is a list of in-game tanks of the American M4 Sherman family. This includes tanks of related development, such as the M4A3E8, and any prototypes of the M4.

## Key / Legend

* Tanks in **Bold** are **Collector Tanks**.
* Tanks in *Italics* are *Upcoming Tanks*, and are currently in testing, and not obtainable to the public.
* Tanks in **Bold**and *Italics* are ***Premium Tanks***.

## Tanks

### Tier IV

* **M3 Lee** (Developed as a stop-gap while the Sherman finished its trials)
* **T40** (Tank Destroyer based on the Lee's Chassis)
* ***T6E1*** (Prototype)

### Tier V

* M4 Sherman
* **M4A2E4** (Experimental model)
* ***Ram II*** (**Canadian** version based on M3 Chassis)
* **Sherman V** (**British** Lend-Lease Sherman)
* M10 Wolverine (Based on Sherman Chassis)

### Tier VI

* ***Loza's Sherman***(**Soviet** war hero Dmitriy Loza's Lend-Lease Sherman)
* M4A3E8
* **M4A3E2 Sherman Jumbo**
* ***M4A3E8 "Fury"*** (Sergeant Wardaddy's M4A3E8 from the movie *Fury*)
* M36 Jackson (Also based on the Sherman's chassis)
* Sherman Firefly (**British** 17-Pounder version of the Sherman)
* **Firefly Saunders SP (Japan)**
* **Rudolph** (Christmas-themed M4A3E8)

### Tier VII

* ***M4/FL10*** **(Hybrid)** (M4 Chassis & Hull with a French FL10 turret, used in Egypt)

### Tier VIII

* ***M4A1 Rev.*** (**French** modified Sherman, later used as the basis for the Israeli M-50/M-51 Sherman)
Charioteer

## General

The Charioteer is a Tier 8 British Tank Destroyer. It is succeeded by the Conway and preceded by the Challenger.

## Strategy

### Pros

* Top gun has premium HESH ammunition
* Decent size
* Fairly quick
* Access to Spall Liner and Reticle Calibration
* Has a turret, rare among TDs

### Cons

* Poor armor
* Low hitpool

### Strategy

#### As the Charioteer

Don't push by yourself and don't frontline either. You have almost no armor whatsoever, so you cannot afford to hull-down. While you don't possess a large-caliber gun, you can use the Peek-a-boom strategy as you do have HESH shells on your top gun. Overall just don't be too aggressive and use your mobility, the Charioteer has a rather simple play style compared to the FV4005's more intense one.

#### Against the Charioteer

A Charioteer player is most likely running Spall Liner, but fire HE or HESH anyway, especially if you have a 640 or above alpha. The Charioteer has a low hitpool, so being able to one-shot or out-trade the Charioteer is quite easy unless if the Charioteer is running Spall Liner. Try to block the Charioteer's shots, as the Charioteer can put up a fight that may leave you crippled or destroyed.
Trista

Not-Triss (3rd person)

Fake Triss (by Pen)

Cuckoo (by the Architect)

Scrap Brat (by the Bird-Thing)

**Trista** is a twig-doll, created by the Shrike, and the main protagonist of *Cuckoo Song.*

## Appearance

Not much is given about Trista's appearance. She is described as having curly/wavy light brown hair. As a twig-doll, she has thorn-teeth, fingers like briar brambles, and thorn claws. These only show themselves when she is upset, however. In comparison to Triss, she is taller and with better posture, and her voice is slightly lower. The is also described as having longer toes.
M-V-Yoh

* Great frontal turret armour, good at hulldown

## General

The M-V-Yoh is a tier 9 US nation tank, preceded by the M-III-Yoh and succeeded by the M-VI-Yoh.

## Strategy

### Pros

* Burst is very quick for 900 damage
* Versatile gun angles and shot velocity, further cementing hulldown gameplay, such as maps like Himmelsdorf
* Bizzare armor profile baits many bounces, and sometimes causes enemies to miss altogether

### Cons

* Very low DPM due to long burst reload, cannot hold a 1v1 brawl
* High dispersion and mediocre dispersion factors, not useful hiding at the back of the map
* Mediocre at best speed, not able to go to different sides of the map quickly
* Weak side and back armour, somewhat vulnerable to HE's for high caliber TD's
* weak cupola at the back of the turret, regardless of gun choice
* The turret's "hinges" can be overmatched by accurate guns with enough penetration.
Black Goldville

**Black Goldville** is a map in World of Tanks Blitz.

## Descriptions

This map is located in a gold rush town in the desert. A highway connects from the upper right to the lower left. On the right slope of the highway is a factory, and on the left slope are some rocky places with industrial equipment. On the upper left of the rocky land is a plain, with a low stone in the middle and a cave in the upper left corner of the map.

* The encounter base is on the upper left of two circular granaries in the right factory. The Supremacy base is located in the lower right corner of the dwarf stone, in the middle of the highway and in the lower right of the factory building.
* The strat points are in the upper right and lower left. HT, TD face to the right or on the right side of the highway; The MT and LT sides face to the left.

In this map, HT and MT move together, and the fighting area is mainly near the cave. Sometimes HT will fight in the factory.

There is no fixed TD sniper point. This map still lacks a commanding height, and the attack range of TD is very limited.

The yellow circle is the usual fierce exchange of fire area, and the white circle is the relatively convenient area for TD sniper.

The loading music of the map is part of the fragment of Overlord (Intro).

## Easter egg

* There is a mural on the mine.
* There is a mechanism in the factory. When activated, the key will be lost on the roof, and when struck, the treasure chest on the ground will be opened.
* There is a sign on the map where tanks are forbidden to pass.
KV-1S

In-game icon for the KV-1S

## General

The **KV-1S** is a Soviet Tier 6 Heavy Tank. It is obtained from the KV-1, and leads to the IS or the KV-3. It has a 122mm gun that is also used on the IS and KV-3.

## Notes

Before Update 5.5, the KV-1S also led to the KV-13 medium tank.

The KV-1S is the only tank along with the SU-100 and the Thunder that has a 122mm gun in Tier VI.

## Strategy

### Pros

* Armor that frequently bounces Tier V and VI shells frontally, more so if angled properly.
* Top gun does 400 alpha damage, taking away half of a tier V's HP and around one third of a tier VI's HP.
* Average speed for a heavy tank.
* Armor is troll, can bounce shots from Tier V and VI.
* Turret can occasionally bounce some shots from Tier V and VI.

### Cons

* Below average turret and tank traverse speed
* 23 second reload on the top gun without a fully trained crew
* If unlucky enough, light tanks such as the AMX ELC bis, VK 28.01, Leopard, etc, can (only the AMX ELC bis can do this first one) facehug you and fire at you underneath your gun arc, and/or circle you (the AMX ELC bis cannot do this one; its turret cannot fully rotate)
* Stock grind is horrifically bad. The stock gun does 160 alpha damage but has a 9 second reload without a fully trained crew, stock engine and tracks make a below average speed
* Armor is relatively easy to penetrate by Tier VII

## Modules

 Engine Power
 Top Speed
 Weight
 Tier

 Traverse Speed
 Terrain Capability
[Road / Ground / Water]
 Weight
 Tier

 Armor
 Traverse Speed
 Traverse Constraints
 Weight
 Tier

 Description
 Concealment

 Appearence

## Trivia

* The KV-1S has a battle pass variant named the Thunder
Missions

**Missions** are a series of daily and weekly tasks that players can complete to get prizes.

## Personal Missions

The oldest form of missions in-game, personal missions are completed by the player for personal rewards in the form of crates. Completion of a mission gives the player 12 Keys. Below is a list of personal missions (*N* represents a variable number, which, depending on the mission, may or may not increase as the player researches higher tiers):

### Personal Mission Rewards

Key are collected by completing missions. Once a player has acquired a certain number of Keys, they can open a crate containing prizes. There are four crates that can be opened daily, plus two crates that can be opened weekly.
IS-5/Test

## Other

### Chance of Fire

??%

PLACEHOLDER, WORKING ON PAGE IN A MINUTE

### Pros

* Decent armor (make sure it isn't angled too much)
* Good speed
* Decent Damage

### Cons

* Glacis Plate is exposed
* Can be beaten up by 112 Glacial and Lowe due to glacis plate exposure.

## Placeholder

<tabview>
IS-5/Test/Specifications|Specifications
Template:IS-5/Test/Add-ons|Add-ons
IS-5/Test/Strategy|Strategy
IS-5/Test/Extra\_Info|Extra Info
Template:IS-5/Test/Changelog|Tank Changelog
</tabview>

## External Links

Wikipedia Article

Tankopedia Page

Blitzhangar Page

WBLITZ.net Page
MS-1

## General info

The MS-1 is a tier II collectible tank and was one of the main rewards in the Old Guard event besides the Pudel.

## Historical Reference

The first Soviet mass-produced tank with a total of 959 vehicles manufactured from 1928 through 1931.

## strategy

plays like a normal teir 1 even though it is now a teir 2 and was obtainable in the old guard event.

## Trivia

* When the MS-1 got "re-added" back into the game, when viewed on a profile depending on the player or yourself, (When show tanks in garage button is turned off) the original ms-1 removed from 2018 would still show but with another name
	+ The original tank's name shows as "MS-1 mod. 1"
M8A1

## M8A1 "Scott" Tank Destroyer

The in-game icon for the M8A1.

The **M8A1** (full name **75 mm Gun Motor Carriage, M8A1** "**Scott**") is a Tier IV tank destroyer in the USA tech tree. It is the first tank destroyer as well as (along with the M7) the first tank that is not a light tank in the USA tree.

## In-game Description

### Pros

* Decent amount of damage per shot, at an average of 160
* The only tank destroyer in tier 4 with a turret, giving it extra flexibility and potential to take hull down positions.
* Decent mobility allows it to relocate fairly easily.
* highest HP of tier 4 tank destroyers

### Cons

* Rather weak armor, sides and rear can be HE'D by guns 75mm or larger.
* HP pool is lacking against T4, and especially against T5. This means you can't afford to take many shots.
* Very slow turret traverse

## Strategy

### As M8A1

Being a tank destroyer, you have good camofluage. This allows for sniping opportunities, but you have to be patient with aiming, your dispersion and aim time are high.

Since you have decent HP and a turret, you can support your lights or mediums playing as a second line pseudo-light tank.

### Against M8A1

If in close combat, try and circle an M8A1 as best you can. It may have a turret, but it turns quite slowly.

If your gun is a caliber if 75mm or larger, see if you can use HE. Most guns of 75mm or larger can easily penetrate the rear and sides of M8A1s.

## Specifications

The following specifications represent those achieved by the tank without enhancements from consumables or equipment.

## Trivia

* The M18 Hellcat (T7 US tank destroyer) shares a turret with this vehicle.
* Before update 5.5, players had the choice to research either this tank or the T40.
IS-5/Specifications

The following specifications represent those achieved by the tank without bonuses from consumables, provisions, or equipment.

### Modules

 **Turret Armor** | Front: 201 mmSides: 90 mmRear: 129 mm
 **Max AmmoRack Size** | 30 shells

 **Terrain CrossingCapacity** | Road: 87% Ground: 70%Water: 55%

Note that the radio module is not currently implemented, and that the following specifications have no effect on the tank during gameplay
 Module HP
 Weight Change
 Distance Covered

## Ammo

### With 122 mm D-25TA Gun

###
Object 244

## Basic Information

The **Object 244** is a Soviet tier 6 premium heavy tank.

A further development of the experimental tank Object 237. The Object 244 featured a more powerful gun. The fighting compartment was slightly changed: the radio was placed in a turret recess, a more efficient fan was installed, and the ammo rack and periscopic sight were modified. The driver's compartment and engine-transmission compartment were not modified. The vehicle never entered service due to problems with the gun barrel.

## Pros & Cons

##### Pros:

* Good rate of fire and accuracy
* Good hull and turret armor, same as the Tier 7 IS
* Good top speed

##### Cons:

* Poor gun depression
* Low engine power and high ground resistance, sluggish mobility
* Low alpha damage
* Very poor view range
LeKpz M 41 90 mm

*For other variants, see M41/M551 Family*

The in game icon for the LeKpz M 41 90 mm

The **leKpz M 41 90 mm** (*leKpz* short for *leichter Kampfpanzer*, German: "lighter main battle tank") is a German premium Tier VIII light tank.

## Description

The leKpz M 41 90 mm is the German variant of the American M41 Bulldog, and as such it has many similarities to the latter. Though quite different in external appearance, the leKpz and the M41 have the same damage model and armor thickness. While this can be seen as a handicap considering the leKpz is a tier higher than its American counterpart, the German light tank makes up for it with a more powerful 90 mm gun.

### Pros

* Wonderful HEP penetration, 112 with equipment, you can penetrate nearly every tank from the sides or rear.

## Specifications

### Modules

 **Turret Armor** | Front: 25 mmSides: 25 mmRear: 25 mm
 **Max AmmoRack Size** | 46 shells

 **Terrain CrossingCapacity** | Road: 184% Ground: 158%Water: 92%

Note that the radio module is not currently implemented, and that the following specifications have no effect on the tank during gameplay
 Module HP
 Weight Change
 Distance Covered

## History

The West German *Bundeswehr* (German: "Federal Defense Forces") took delivery of 50 M41 Walker Bulldog light tanks in 1955. It was the first tank to be used by the West German military since the end of World War II. The concept of light tanks proved to be unpopular with the *Bundeswehr*, which replaced its M41s with main battle tanks such as the Leopard 1 and M48 Patton in 1966. However, the M41 continued to be used in the tank destroyer role until 1969.

## Trivia

* The leKpz M 41 90 mm is a fictional variant of the M41 Walker Bulldog. However, it is notably similar to a real life variant known as the M41B, which was armed with a modified 90 mm M32 gun (like the in-game leKpz). The M41B and the further improved M41C were not used by Germany, having been built for the Brazilian military.
* The in-game history of the leKpz M 41 90 mm states that it was a modification of the M41A1 variant. This variant did not see service with the German military.
M6A2E1

The M6A2E1 is a Tier VII premium tank.

### Strategy

One of the first things to know about the M6A2E1 is that it is really tall, taller than a Maus. This means that you will have very bad camo no matter what. This means you have to chose where you go carefully. Another thing is that your DPM is not that good, which means you should not go without your team. But the ¨Mutant¨ has two very good things about it, its armor and its height. Now the frontal armor is some of the thickest at tier 7. This means you can sit in front of some tanks and just ignore them. Your height also means that you can get right on enemy heavy's such as the T29 and face hug the so that your weak cupola is hidden while you can shoot them in the roof of there tank.
IS

## General

The **IS** is a Soviet Tier VII Heavy Tank. It is preceded by the KV-1S, and is succeeded by the **IS-3**.

## Notes

* The stock IS Turret, the *IS*-*85* is extremely similar in appearance to the KV1S's max turret, the *KV*-*85*.

## Strategy

This tank, with heavy armor, a decent DPM (Damage per minute), and great mobility makes for a great medium-close range brawler. Due to the angled upper glacis plate, angling your hull will make expose your weak spots more. This tank can be protected by "wiggling" your hull while taking fire, to change the position of the weak point on the front constantly. As for the gun, the default 100mm is good for lower tiers and sometimes in uptiers. The gun favors rate of fire over damage per shot, but generally has a similar DPM to the fully upgraded gun. The fully upgraded 122mm gun (the D-25T) has great penetration, great damage per shot, but a slower reload than its competitors, leaving you weak and exposed for 13-14 seconds while it reloads. This tank utilizes a strategy taught in earlier KV tanks, of relying on your armor, never stopping movement, and aiming carefully as this gun's reload will punish you greatly for missing your shot.

## Modules

 Engine Power
 Top Speed
 Weight
 Tier

 Traverse Speed
 Terrain Capability
[Road / Ground / Water]
 Weight
 Tier

 Armor
 Traverse Speed
 Traverse Constraints
 Weight
 Tier
Pz.Jäg. I

The Panzerjäger I is a Tier II German Collector Tank Destroyer.

## History

The Germans needed a portable Anti-Tank gun to counter heavy French tanks for the Battle of France. Using the obsolete Panzer I Ausf. B chassis, they slapped a Czech 4.7cm PaK (t) anti-tank gun and some metal sheets on it. Hence the Panzerjäger I (*German for Tank Hunter 1*) was created.
ColorString

## Формат

Допускаются следующие формы записи:

* `#RGB`;
* `#RGBA`;
* `#RRGGBB`;
* `#RRGGBBAA`.

Здесь `R`, `G`, `B`, `A` — соответственно красный, зелёный, синий и альфа-каналы, представленные в виде шестнадцатеричных цифр.

Кроме того поддерживаются наименования цветов, определённые для CSS. С именованными цветами допускается использование альфа-канала: `color_name#AA`.

## Примеры

```
-- красный цвет тремя разными способами:
color\_1 = "red"
color\_2 = "#F00"
color\_3 = "#FF0000"

```

## Примечания

1. ↑ Судя по всему, есть исключения — например, при описании элемента `box` в FormString использование `red#AA` приводит к ошибке.
Mad Games

## Overview

Mad Games was created to celebrate Halloween 2018. There was 3 prize tanks: the **Scavenger**, the ***Tankenstein***, and the **Gravedigger**. The event also brought the Wasteland map. The Wasteland has made a return since on the Burning Games were added.

## Currencies

### Biogas

**Placeholder**

Get Cookies by opening Common Containers. Get Biogas by winning battles. Be warned though, the formula to find the amount of biogas per victory is:

Earn Cookies and Biogas and exchange these currencies for stages on the map icon. This will earn you either boosters, or Free XP.

## Battle Modifications

Modifications are non-standard improvements that give combat vehicles new features. Invisibility, restoration of HP, fierce acceleration—these are just some of the effects.

There are a total of 10 modifications that exist. Only one of each type of modification is installed. What mods are installed on your tank is what your stuck with. There are 5 Activated modifications, which are treated like consumables, and 5 Passive modifications, which are treated like Provisions.

To collapse these tables, click the **[Collapse]** button in the **Description** header cell.
FV301

The in game image for the FV301.

The FV301 is a British tier 8 light tank.

* Amazing pen for a light(226), most weak points of tier 9 heavies can be penetrated without PRAMMO
* Top tier armour for a light, the FV301 is only vulnerable to HE from the back and for TD's, the side
* Nice gun alignment, 10 degrees of gun depression and 20 elevation will work the ridges nicely
* Almost top of the tier view range, combined with average light tank camo will spot other tanks like a beast

### Cons

* Bottom tier damage, carries a 190 gun which is not great for peek-a-boo as you'll need to poke consistently to maintain the DPM

* Worst top speed for a light for the tier, 62 is below par even for tier 6 lights say a tier 8 one
* 2 shots from a 150 caliber gun and the FV301 will be dead, as being a light means it has a very low HP pool of only 1200

## Specifications

### Modules

 **Turret Armor** | Front: 160 mmSides: 76 mmRear: 51 mm
 **Max AmmoRack Size** | 80 shells

## History

The FV301 was part of a project during the late 1940's named the FV300 series, they never went into service to to the cancellation of the project in 1951. They were produced by Vickers.
Crusader

## General

The A15 Crusader is a tier 5 British light tank that is preceded by the Matilda and succeeded by both the Sherman Firefly and Cromwell.

## Strategy

#### Pros

* High speed and maneuverability
* Fast-firing gun
* High turret traverse speed
* Small size allows it to hug against the side of some heavy tanks like the T1 Heavy and M6 without getting fired at

## Specifications

### Modules

Note that the radio module is not currently implemented, and that the following specifications have no effect on the tank during gameplay
 Module HP
 Weight Change
 Distance Covered

## History

The A15 Cruiser 6,more commonly known as the Crusader was a British tank of WW2, it was mostly only used on the north African front of the war. However, it suffered some reliability problems due to multiple factors, mostly relating to the desert climate of Northern Africa and the British troops there usually had insufficient supplies to repair damaged Crusaders.