Iron Will

**Iron Will** is a **Unique** Perk belonging to Jake Park.
Prestige Jake Park to **Prestige 1, 2, 3** respectively to unlock **Tier I, Tier II, Tier III** of **Iron Will** for all other Characters.

You are able to concentrate and enter a meditative-like state to numb some pain.
\* '''Reduces''' the volume of ''Grunts of Pain'' while in the Injured State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> by '''<span class="luaClr clr clr2" style="color: #e8c252;">25</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">75</span>''' '''&#37;'''.
<p>''Iron Will'' cannot be used when suffering from '''''Exhausted''''', but does not cause the '''''Exhausted<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect'''.

You are able to concentrate and enter a meditative-like state to numb some pain.
* **Reduces** the volume of *Grunts of Pain* while in the Injured State by **25**/**50**/**75** **%**.

You are able to concentrate and enter a meditative-like state to numb some pain.
\* '''Reduces''' the volume of ''Grunts of Pain'' while in the Injured State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> by '''<span class="luaClr clr clr2" style="color: #e8c252;">25</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">75</span>''' '''&#37;'''.
<p>''Iron Will'' cannot be used when suffering from '''''Exhausted''''', but does not cause the '''''Exhausted<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect'''.

You are able to concentrate and enter a meditative-like state to numb some pain.
* **Reduces** the volume of *Grunts of Pain* while in the Injured State by **25**/**50**/**75** **%**.

## History

* 1.0.0
* 2.3.0
* 6.1.0

while standing still
while standing still
at any time

*Iron Will* cannot be used when ***Exhausted***.

## Change Log

### Patch 2.3.0

* ***Buff:*** removed the *while standing still* condition from Tiers I & II.
* ***Nerf:*** lowered the sound reduction percentage to **75 %** on Tier II.

### Patch 5.1.0

* ***Buff:*** Audio volume levels are now multiplicative, meaning that **Iron Will** is no longer countered by Unlockables that increases the volume of *Grunts of Pain* to be above **0 %**.

### Patch 6.1.0

* ***Nerf:*** reduced the audio level reductions to **25/50/75 %**.
* ***Nerf:*** added the condition that **Iron Will** is disabled while one is ***Exhausted*** (while not causing it).

## Breathing Volumes

### Patch 6.1.0

Volume Levels
 Iron Will I (-25 %)
 Iron Will II (-50 %)
 Iron Will III (-75 %)

### Patch 5.1.0

Volume Levels
 Iron Will I (-50 %)
 Iron Will II (-75 %)
 Iron Will III (-100 %)

### Patch 2.3.0

Volume Levels
 Iron Will I (-50 %)
 Iron Will II (-75 %)
 Iron Will III (-100 %)

## Trivia

* **Iron Will** ***only*** affects *Grunts of Pain*.
It does not decrease the sound of the regular breathing all Survivors make across all Health States.
* **Iron Will** does ***not*** work while in the Dying State.
* In the old Game Manual, **Iron Will** featured the following flavour text: *"This is nothing!"*
* **Iron Will** is the first Exhaustion Perk that suffers from the penalty, but does not cause it itself.

## Gallery

* Pre-5.1.0 Interaction between Iron Will III and Stridor III.