Aasimar

Protector: +1 Wis

Fallen: +1 Str

### Other

Healing Hands: As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.Light Bearer: You know the Light cantrip. Charisma is your spellcasting ability for it.

Scourge

Radiant Consumption: Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing a searing light to radiate from you, pour out of your eyes and mouth, and threaten to char you.

Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, you and each creature within 10 feet of you take radiant damage equal to half your level (rounded up). In addition, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.

Once you use this trait, you can't use it again until you finish a long rest.

Protector

Radiant Soul: Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back.

Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.

Once you use this trait, you can't use it again until you finish a long rest.

Fallen

Necrotic Shroud: Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to turn into pools of darkness and two skeletal, ghostly, flightless wings to sprout from your back. The instant you transform, other creatures within 10 feet of you that can see you must each succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn.

Your transformation lasts for 1 minute or until you end it as a bonus action. During it, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra necrotic damage equals your level.

Once you use this trait, you can't use it again until you finish a long rest.

Mortal Ancestry

You keep the benefits of your racial features but lose their resistances, skills and stat increases in favor of the bonuses of the Aasimar.

Aasimar are said to be the descendants of the Gods, or other celestials who call Aetalainia their home, in some shape or form, it’s all very distant, but this has given them tremendous influence and power in Karnath via the clergy that they almost always serve in. They have luminous skin and are very obviously otherworldly, often with strange hair and eye colors - and other traits such as no pupils/irises, hair that blows in a nonexistent breeze, an echoey voice. Who they’re descended from usually has some  tell in their appearance and personality.

They essentially look like their race just...godly. You can be descended from a God or celestial without being an Aasimar, the divine blood just predisposes you to becoming an Aasimar.

A dwarf child of a God, for example, might just be a dwarf - but that dwarf's child might become an Aasimar. Being an Aasimar supersedes all racial stat bonuses/skills/resistances, but does allow you to keep your other racial features.

## Notable Aasimar

Reed Mercy

Keziah di Fidelis

Kora di Melenzetti

Attia di Atte

Arasinya Silverwood

## Notable Aasimar Lines

### Fellcrag

The Fellcrag Clan, specifically the Snow Elf members, of Esterwyn are descendants of Emjir. This relation is ancient, pre-dating the founding of their Clan, and runs thin.

#### Lockwood

Their Aasimar lineage is an off-shoot of the Fellcrag Clan, thus any child of Larka Lockwood has the potential to be an Aasimar.

#### Shera'li'ase

This line has since been considered extinct, with Lys the Dragonslayer being the last known (potential) member of the clan.

#### Dalavesta

This Aasimar lineage is a distant offshoot of the Shera'li'ase's, it is also considered to have run its course and is unlikely to ever produce another Aasimar.

### Carver

This Human/half-elf family of Norley are descendants of the Lady of Wild Things. This relation is of middling age.

#### Fidelis

Their Aasimar lineage is an off-shoot of the Carver family, any child of Keziah di Fidelis will have the potential to be an Aasimar.

### Melenzetti

This human family of the Rosesea Isles are descendants of Vivna.

### Seppi

This Wood Elf family of the Rosesea Isles are descendants of Cita, though this line hasn't produced an Aasimar in six generations.

### Atte

This human family of the Rosesea Isles are descendants of a Celestial entity though this was unknown until their scion, Attia di Atte, displayed Aasimar abilities.

### Mangini

This human family of the Rosesea Isles are descendants of Vivna. They often serve a capacity in her clergy.

### ???

A dwarven family recently intermingled with Rillu, though they have yet to produce an Aasimar.

### Khaynian

This human family has three different godly bloods running through their veins: Ekius, Jyrsoi and Vivna. However, they have since gone extinct.

### Moitessier

This human family is descended from Nhamasahal, though they haven't produced an Aasimar in four generations.

### Arasinya's Family

This Viride family were descended from Okone, though the bloodline died with Arasinya.