Cobbler's Tools

Most would say a cobbler simply makes shoes. But that's not what you'd say. Different shoes for various occasions are an art itself. More so if you try to give them a hidden property, wisely concealed.

## Cobbler's Tools

Content: a hammer, an awl, a knife, a shoe stand, a cutter, spare leather, thread
Proficiency:
Cost: 5gp
Weight: 5lbs

### Types of Shoes

show-off shoes
hiking boots
snow shoes
underwater shoes
dancing shoes
Shoes are a world of their own. There are various designs for various situations. You know how to cobble ones for different usecases. Once you've chosen a design the craft begins. Your quite literal shoe magic crests in shoes that benefit the person they were crafted and fitted for. Other creatures may or may not be able to benefit from wearing them - DMs call.

Once you've got you mind set on a style you can't change the style of boots anymore since the types are too different.

### Foot or Last

To craft durable, fitting shoes you need the feet they're made for or models called lasts. These can be made of wood and you may work with a woodcarver.

### Materials

Your keen eye for shoes sees which materials are suited for which situation and which are better and will last longer. Depending on the rarity and the shoe design costs vary.

### Hidden Designs

Some shoes are for practical means, some for decoration and some - I tell you - hold secrets most will never unravel. Maybe there's a secret compartment in the boot of a heel to hide your dearest piece or smuggle a diamond or even an ejectable blade to catch your foes off guard. Those are special designs and expensive shoes.

* Feine Schuhe
* Kostümschuhe
* Modelle/Lasts
* Reguläre Schuhe/Common Shoes
* Wanderschuhe/Traveler's Boots

A common set of shoes worn by the upper classes as part of their everyday wear.

Material: Qualitäts Leder/Kork/Stoff/Farbe/...
Materialkosten: 3 gp
Crafting Time: 5
Verstecktes Design: -

A common set of shoes that match a style of costume that most performers like to wear.

 Materialkosten
 Crafting Time
 Verstecktes Design

This wooden facsimile of a foot is required to work on shoes when the target creature is not present.

Material: Holz
Materialkosten: 1 gp
Crafting Time: 1
Verstecktes Design: -

A common set of shoes that any cobbler could've made. These provide very little protection on long journeys.

Material: Leder/Kork/Stoff/...
Materialkosten: 1 sp
Crafting Time: 3
Verstecktes Design: -

A common set of boots worn by adventurers and traveling merchants. They provide minimal protection on long journeys against the elements.

Material:
Materialkosten: 2 sp
Crafting Time: 4
Verstecktes Design: -
* Assassinen Boots/Assassin's Boots
* Flossen/Flippers
* Kletterschuhe/Climber's Boots
* Redcap's Stahlkappenstiefel/Redcap's Iron Boots
* Rollschuhe/Wheeled Shoes
* Schlittschuhe/Ice Shoes
* Schmugglerstiefel/Smuggler's Boots
* Schneeschuhe/Snow Boots
* Sprinter Schlappen/Sprinter's Shoes
* Tanzschuhe/Dancing Shoes

These shoes are designed with the assassin in mind. In the toe of each boot is a small dagger that can be ejected out when the wearer pushes on a section of the heel.

Material: Robustes Leder/Kork/Stoff/..., Holz, 2 Dolche
Materialkosten: 14 gp
Crafting Time: 6
Verstecktes Design: Each toe has a dagger hidden in the shoe, the daggers can either be pried out (breaking the shoe) or used as part of a kick, assume that the target has no proficiency bonus with a daggered boot, up to DM's discretion. To determine the DC of the Investigation (Intelligence) check needed to spot the hidden daggers, make a Cobbler's (Intelligence) check once you finish cobbling these shoes.

These shoes are designed to be worn under water while swimming and have a wide toe that allows you to swim faster when wearing them, though they are hard to walk in.

Material: Robustes/starkes Leder/Kork/Stoff/...
Materialkosten: 8 gp
Crafting Time: 6
Verstecktes Design: While wearing these shoes and swimming, you have a 20 ft swimming speed. If you are on land and wearing these shoes, you have a walking speed of 5 ft.

A sturdy set of boots with iron spikes set along the toe of the boots, perfect for those climbing mountainous terrain.

Material: Robustes Leder/Kork/Stoff/..., Eisen
Materialkosten: 5 gp
Crafting Time: 5
Verstecktes Design: When worn and using for climbing, you gain a +2 bonus to any checks made for climbing.

These shoes are built of heavy iron and clank loudly while walking with them, they are a favorite of Redcaps.

Material: Robustes Leder/Kork/Stoff/..., Eisen
Materialkosten: 15 gp
Crafting Time: 6
Verstecktes Design: While wearing these shoes, as an action you can kick a creature you can see and is within 5 feet of you. The target must succeed on a Dexterity saving throw or take (1d10 + the wearer's strength modifier) bludgeoning damage and be knocked prone.
The DC for this saving throw is 8 + the wearer's Proficiency Bonus + the wearer's Strength Modifier.

These shoes have wheels attached to the bottom of them, and allow the wearer to move at great speeds, though only on smooth paths. They are a growing sport among the upper classes and special rinks are being constructed for them.

Material: Robustes Leder/Kork/Stoff/..., Eisen, Holz
Materialkosten: 10 gp
Crafting Time: 6
Verstecktes Design: While wearing these shoes and moving across smooth paths, your movement speed is increased to 50 feet. If you hit any obstacles or bumps, you must succeed on a DC 12 Acrobatics (Dexterity) check to stay on your feet. On a fail, you fall prone. You have disadvantage on this check if you were moving downslope.

Material: Robustes Leder/Kork/Stoff/..., Eisen
Materialkosten: 10 gp
Crafting Time: 6
Verstecktes Design: While wearing these shoes and moving across smooth paths, your movement speed is increased to 50 feet. If you hit any obstacles or bumps, you must succeed on a DC 12 Acrobatics (Dexterity) check to stay on your feet. On a fail, you fall prone. You have disadvantage on this check if you were moving downslope.

These shoes are designed with the smuggler in mind. In both heels is an empty space big enough for an object up to 3 inches long and 1 inch wide and deep.

Material: Robustes Leder/Kork/Stoff/..., Holz
Materialkosten: 10 gp
Crafting Time: 6
Verstecktes Design: Each heel has a hidden compartment, perfect for hiding small gems. To determine the DC of the Investigation (Intelligence) check needed to spot it, make a Cobbler's (Intelligence) check once you finish cobbling these shoes

Material: Robustes Leder/Kork/Stoff/..., Eisen
Materialkosten: 10 gp
Crafting Time: 6
Verstecktes Design: Snow doesn't count as difficult terraint while wearing these shoes.

These shoes are designed to grip into the earth and propel the wearer forward. They have iron nails set into the sole that grip and dig into the ground.

Material: Robustes Leder/Kork/Stoff/..., Eisennägel
Materialkosten: 12 gp
Crafting Time: 6
Verstecktes Design: While wearing these shoes and taking the Dash action, you can move an additional 10 feet. If you are wearing these and traveling, any creature following you has advantage on their checks to track you.

Shoes designed for dancers, and sure to impress a dancing partner. These shoes provide the perfect grip and balance for those light on their feet.

Material: Robustes/geschmeidiges Leder/Kork/Stoff/..., Eisen, Farben
Materialkosten: 10 gp
Crafting Time: 5
Verstecktes Design: When worn and used for dancing, you a +2 bonus to any checks made for dancing.

## Repairs

Adventuring Days can be rough on shoes or even quite deadly. You can attempt to repair shoes using Crafting Points. While examining the damage and returing shoes to their life, they obviously can't be worn during this time and therefore grant no benefits.

*(https://dumpstatadventures.com/)*