Template Quest Page

Use the Endless Legends Gamepedia as a possible reference for quest page design?

*Riftborn Faction Quest 1 used as reference.*

*Some of the worlds are more than barren, airless rocks. Cloaked in dirt that seems fertile ground for tenacious, foliaged forms, they choke the surface and deny the light. Strange things stalk and shuffle and slither through the undergrowth.*
*We were fortunate to avoid settling on such a world. Our world, the world we named Vanguard on account of us being the Spearhead, is a white wilderness broken only by still and silent forests, icy brooks, and perpetual grey skies. In its near-ceaseless white embrace, where the sky can sometimes be mistaken for the land, it is reminiscent of the homeland but if you look closer it cannot hide its grotesqueness. Things scurry under the snow, others open dark wings among the shadows; chilly waters crash and shriek against rocks; worst of all bursts of color sometimes burst forth unexpectedly--sunlight on fish scales, winter meadows blooming with flowers, sweeping curtains of green and purple light in the starry night.*
*No words can do the horror justice.*
*My forces suffer, but they are resolute. Their suffering is nothing as next to the plague that spreads through the homeland, Coroz. Every message from the Communion speaks of the blight growing, more and more of the world becoming dead and blackened.*
*There are many paths we might follow to end this nightmare. Even in the little time I have spent in this world, I have begun to form my own ideas for what is best. But I am merely an instrument of the Communion, faithfully relaying the situation here to the best of my ability. They decide.*
*I await their orders.*

==

Objective ==

### Explore

Vanguard and its neighboring systems are only one small corner of this universe, and yet they are brimming with mysteries. We would be foolish to expose ourselves to other dangers before we have learnt some of their secrets, and reaped some of their bounties.

Explore 5 Curiosities with a Hero of Level 3 of higher. (0/5)

Reward: 200 Dust.

#### Explore: Completion

*Through brave expeditions we have mapped and catalogued Vanguard's horrors, from vast frozen caverns pierced with spears of ice to great floating glaciers that drift through cold, dark seas. With stockpiles of frozen fish, briny seaweeds, haunches of wild anmials--putrid organic matter that goes for sustenance in this hostile universe--we have acquired useful commodities should we encounter other races. We are more certain of ourselves here now, but I, the Grand Viceroy of New Coroz, cannot help thinking that the Communion wasted precious time by ordering us down this path...*

### Strengthen

Here, in this universe, we are far from our homeland, our kin, our strength, for now, we are vulnerable to the monsters that lurk out there in the void. We must build a world that will become a fortress.

Construct 11 System Improvements in one System.

Reward: 50 Titanium.

### Reach Out

The situation in Coroz is so bleak that we must put our trust in the other races of this galaxy. Surely they will understand our plight and help us?

Reach 50 points in relations with 2 Minor Civilizations.

Reward: 80 Influence.

# End of Example

## Description

*The universe is utterly unlike our own. Burning orbs of fire, scarred balls of rock hanging in the void, vast realms of nothingness.*

*Empty, pitiless, terrifying.*

*Some of the worlds are more than barren, airless rocks. Cloaked in dirt that seems fertile ground for tenacious, foliaged forms, they choke the surface and deny the light. Strange things stalk and shuffle and slither through the undergrowth.*

*We were fortunate to avoid settling on such a world. Our world, the world we named Vanguard on account of us being the Spearhead, is a white wilderness broken only by still and silent forests, icy brooks, and perpetual grey skies. In its near-ceaseless white embrace, where the sky can sometimes be mistaken for the land, it is reminiscent of the homeland but if you look closer it cannot hide its grotesqueness. Things scurry under the snow, others open dark wings among the shadows; chilly waters crash and shriek against rocks; worst of all bursts of color sometimes burst forth unexpectedly--sunlight on fish scales, winter meadows blooming with flowers, sweeping curtains of green and purple light in the starry night.*

*No words can do the horror justice.*

*My forces suffer, but they are resolute. Their suffering is nothing as next to the plague that spreads through the homeland, Coroz. Every message from the Communion speaks of the blight growing, more and more of the world becoming dead and blackened.*

*There are many paths we might follow to end this nightmare. Even in the little time I have spent in this world, I have begun to form my own ideas for what is best. But I am merely an instrument of the Communion, faithfully relaying the situation here to the best of my ability. They decide.*

*I await their orders.*

## Objective

### Explore

Vanguard and its neighboring systems are only one small corner of this universe, and yet they are brimming with mysteries. We would be foolish to expose ourselves to other dangers before we have learnt some of their secrets, and reaped some of their bounties.

Explore 5 Curiosities with a Hero of Level 3 of higher. (0/5)

Reward: 200 Dust.

### Explore: Completion

*Through brave expeditions we have mapped and catalogued Vanguard's horrors, from vast frozen caverns pierced with spears of ice to great floating glaciers that drift through cold, dark seas. With stockpiles of frozen fish, briny seaweeds, haunches of wild anmials--putrid organic matter that goes for sustenance in this hostile universe--we have acquired useful commodities should we encounter other races. We are more certain of ourselves here now, but I, the Grand Viceroy of New Coroz, cannot help thinking that the Communion wasted precious time by ordering us down this path...*

## Strengthen

Here, in this universe, we are far from our homeland, our kin, our strength, for now, we are vulnerable to the monsters that lurk out there in the void. We must build a world that will become a fortress.

Construct 11 System Improvements in one System.

Reward: 50 Titanium.

## Reach Out

The situation in Coroz is so bleak that we must put our trust in the other races of this galaxy. Surely they will understand our plight and help us?

Reach 50 points in relations with 2 Minor Civilizations.

Reward: 80 Influence.

## Leads To / Leads on From

Does not lead on from any quest.

Leads to Chapter 1: Beachhead - Part 2

## Important Elements for Quest Page.

Description

Objective

Reward

Outcome Text

If this quest is a part of a chain, links to the quests that come before and/or after.

## Reference Material

Idea dump

* Should the quest pages be bare bones, similar to the Technology Pages?
* Are there uses / a place for "infoboxes"? If so how and where? Check other Wikia's (ES1 Tech?)
* Display the choice of objectives as they are shown in game, with a switch? Potentially too complex, should probably just list this as Tech.
* Should Tables be used? They look kinda rubbish on a mobile, as tested with the following page: https://endlesslegend.gamepedia.com/Quests
* Endless Legends Quest page is ok, but the table design does not cater for multiple objectives easily - especially as each option also has descriptive text! No quests in ES1, cant use that as an example.
* Are there templates that will facilitate this?
* Descriptions for quests can get very lengthy, especially the Faction Quest text. Have the ability for the user to toggle its visibility?
	+ Partial visibility for the section that ends at the base of an info box, but can be expanded out to its full size if wanted?
	+ Want the description to be small so that the game-mechanic relevant information is not half-way down the page!

https://endlesslegend.gamepedia.com/Quests

COlours for header?

#2A3E35

#474546

#333539