Dragonblood

Amra is a world populated by a wide variety of races, each with unique abilities and characteristics. Among them are the Dragonblood, a hybrid race of humans and dragons descended from the mighty red, gold, white, silver, blue, bronze, black, and copper dragons. With superior magical and physical abilities, Dragonblood have an innate affinity for the element of fire, ice, lightning, acid, or poison, depending on the type of dragon from which they descend. Furthermore, they have the ability to exhale a breath of their respective element, giving them an advantage in fighting and making them fearsome opponents. The Dragonblood were created to be the closest and most loyal servants of the dragons, but after signs of subjugation and slavery and after fighting for their independence, they have found their place in Amra's society and are a race respected and feared in equal measure.

General characteristics of Amra's Dragonblood:

* Skill Score Increase: Your Strength score increases by 2 and your Charisma score increases by 1.
* Age: Dragonblood reach maturity in their teens and can live to be 80 years old.
* Size: Dragonblood are a large race, usually around 6 to 7 feet tall. Your size is Medium.
* Speed: Your base speed is 30 feet.
* Dragon Breath: You can exhale a breath of your respective element, dealing damage to all targets in a cone or line. The type and extent of the damage depends on the type of dragon you descended from.

##### Fire Dragonblood

Fire Dragonblood are descended from red or gold dragons and have an affinity for the element of fire. Their skin often has warm tones or fiery patterns, reflecting their innate connection to flame. They are known for their strong will, courage, and fierce determination, making them skilled warriors and leaders. Fire Dragonblood can withstand intense heat and wield the power of their fiery breath to incinerate their enemies.

* Ability Score Increase: Your Strength score increases by 1.
* Fire Resistance: You have resistance to fire damage.
* Fire Breath: You can use an action to breathe fire in a 15-foot cone. Each creature in the area must make a Dexterity saving throw with a DC equal to 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. The damage increases to 3d6 at level 6, 4d6 at level 11, and 5d6 at level 16. After using this ability, you can't use it again until you complete a short or long rest.

##### Ice Dragonblood

Ice Dragonblood are descended from white or silver dragons and have an affinity for the element of ice. Their skin is often pale, sometimes with icy blue or white patterns, reflecting their innate connection to frost. Known for their resilience and adaptability, Ice Dragonblood thrive in frigid environments and can wield the power of their chilling breath to freeze their foes solid.

* Ability Score Increase: Your Constitution score increases by 1.
* Cold Resistance: You have resistance to cold damage.
* Ice Breath: You can use an action to exhale cold in a 15-foot cone. Each creature in the area must make a Constitution saving throw with a DC equal to 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 cold damage on a failed save, or half as much damage on a successful one. The damage increases to 3d6 at level 6, 4d6 at level 11, and 5d6 at level 16. After using this ability, you can't use it again until you complete a short or long rest.

##### Storm Dragonblood

Storm Dragonblood are descended from blue or bronze dragons and have an affinity for the element of lightning. Their skin is often adorned with vibrant electric patterns, reflecting their innate connection to the power of the storm. They are known for their charisma and innate ability to inspire loyalty, making them effective leaders and negotiators. Storm Dragonblood can channel the fury of the tempest, unleashing devastating bolts of lightning upon their enemies.

* Ability Score Increase: Your Charisma score increases by 1.
* Lightning Resistance: You have resistance to lightning damage.
* Storm Breath: You can use an action to breathe out bolts in a straight line 30 feet long and 5 feet wide. Each creature in the area must make a Dexterity saving throw with a DC equal to 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 lightning damage on a failed save, or half as much damage on a successful one. The damage increases to 3d6 at level 6, 4d6 at level 11, and 5d6 at level 16. After using this ability, you can't use it again until you complete a short or long rest.

##### Acid Dragonblood

Acid Dragonblood are descended from black or copper dragons and have an affinity for the element of acid. Their skin often has dark or corrosive patterns, reflecting their innate connection to the corrosive power of acid. They are known for their cunning and intellect, making them skilled tacticians and problem solvers. Acid Dragonblood can wield the power of their caustic breath, dissolving their enemies and obstacles in their path.

* Ability Score Increase: Your Intelligence score increases by 1.
* Acid Resistance: You have resistance to acid damage.
* Acid Breath: You can use an action to exhale acid in a straight line 30 feet long and 5 feet wide. Each creature in the area must make a Dexterity saving throw with a DC equal to 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 acid damage on a failed save, or half as much damage on a successful one. The damage increases to 3d6 at level 6, 4d6 at level 11, and 5d6 at level 16. After using this ability, you can't use it again until you complete a short or long rest.

##### Poison Dragonblood

Poison Dragonblood are descended from green or brass dragons and have an affinity for the element of poison. Their skin often has toxic green or sickly yellow patterns, reflecting their innate connection to the lethal power of poison. They are known for their wisdom and ability to perceive the intentions of others, making them skilled diplomats and strategists. Poison Dragonblood can wield the power of their venomous breath, afflicting their enemies with debilitating toxins.

* Ability Score Increase: Your Wisdom score increases by 1.
* Poison Resistance: You have resistance to poison damage and advantage on saving throws against poison.
* Poisonous Breath: You can use an action to exhale poisonous gas in a 15-foot cube. Each creature in the area must make a Constitution saving throw with a DC equal to 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 poison damage on a failed save, or half as much damage on a successful one. The damage increases to 3d6 at level 6, 4d6 at level 11, and 5d6 at level 16. After using this ability, you can't use it again until you complete a short or long rest.