Initiatives

(For more detailed information, see the respective pages of each initiative category. This is simply a quick summary and is incomplete.)

Initiatives are the only way for the government to perform meaningful actions. (Almost) All initiatives cost funds, and have various effects on your Support Level, Reputation, combat strength and other factors. Most initiatives increase corruption risk and inflation, forcing you to spread your spending over time.

Initiatives roll out zone-by-zone, and each individual initiative can only be rolled out in one zone at a time(unless you have outreach initiatives).

## **Civilian Initiatives**

Civilian Initiatives primarily increase Support Level are rolled out zone-by-zone. They have three main branches.

### Services

Services include education, sanitation and healthcare. They are extremely effective at reducing the hostile population, are fast to roll out, and very cheap. It is recommended to start with basic services.

### Infrastructure

Infrastructure includes roads, which boosts movement speed and intel collection, electricity, which boosts initiative rollout speed, and telecoms, which increases support level the more zones it is completed in.

### Developments

Developments include economic, trade, and production initiatives. They significantly increase Support Level, but have high costs, high inflation sensitivity, and cause large corruption risk when funding them, and are almost useless against hostiles. They also used to cause significant inflation, but this was reduced in the Spring Cleaning Update.

## **Government Initiatives**

Government Initiatives are about dealing with the bureaucracy and international relations. They have seven main branches.

### Outreach

Outreach initiatives add teams to roll out initiatives in a certain type of zone.

### Anti-Corruption

Anti-Corruption initiatives deal with Corruption and Corruption Risk.

### Security

Security initiatives recruit local militia/police and make it harder for Insurgents to take over zones. They must be rolled out.

### Intel

Intel initiatives are used to gather Intel around the region, which is necessary for almost everything the Operation does. District Representatives must be rolled out.

### P.R.

P.R. initiatives multiply Support Level, and as such are essential for stabilization.

### Politics

Politics initiatives are a set of 4 initiatives that have varying uses.

### Situation-Specific

Situation-specific initiatives include all initiatives exclusive to Governors or Maps.

## **Military Initiatives**

Military Initiatives focus on using the international Coalition and a National Army to combat the Insurgents. They are not available until the Insurgency are rumored, unless the General is chosen. They have seven main branches.

### Coalition Army

Deploy up to 5 coalition soldiers to combat the Insurgents. Coalition soldiers are strong and fast but antagonize locals and will request to leave after 2 tours of duty.

### National Army

The National Army includes 4 National Soldiers that are weaker and slower than their Coalition counterparts and need to be trained , but are less likely to antagonize locals and will never leave. This branch also contains three initiatives that increase strength and speed of National Soldiers.

### Garrisons

Garrisons are structures that support allied forces and maintain security. The first initiative in this branch allows an assessment team to begin planning locations for Garrisons, which then require $3-6 to build. The other initiatives give boosts to Garrisons.

### Interpreters

Interpreters include initiatives that allow soldiers to gather Intel faster, roll out Civilian Initiatives, and avoid antagonizing locals as much.

### Drones

Drones allow the use of UAVs to gather temporary Intel and reveal Camps. Their upgrades give drones the ability to remain on a Zone for a longer time, give combat bonuses while it's on a zone, or deploy more often.

### Airstrikes

Airstrikes are used to bomb Insurgents, providing combat bonuses and destroying Camps. Upgrades to airstrikes include reducing civilian casualties, increasing the rate of airstrikes, or making them stronger at the cost of civilian casualties becoming more likely.

### Situation-Specific

Situation-specific initiatives include all initiatives exclusive to Governors or Maps.