Escape the Mogdul Mines

3 goblins: khai: stopli jake: bupli finn: sipli

all up on wooden platforms mining rock for silverstone by boss hondo

"i need some of you to pick up some lampoil the lanterns are starting to dim" (storeroom is next to the watchtower)

you see a large wooden hatch slowly begin to rise, releasing three enormous bats flapping up towards the cieling. you can hardly see whats going on but you can make out the bats swarming around the top of the spire.

occasionally a goblin or bat will fall from the sky slamming into the ground "NOTHING TO SEE HERE GET BACK TO WORK" little boss

a goblin will sprint up to little boss and whisper something, little boss will nod and send the goblin into the tunnels

the commotion has mostly stilled, and you haul the large barrels of oil back towards your station, when you notice the commotion has begun to slowly grow back and a path has begun to part from the crowd. an bugbear about 4 times the size of you walks surrounded by several armed goblins, and it looks like you are directly in its path.

3 thundering blasts ring out 1 after the other above your heads, causing surrounding goblins to immediately stop what their doing and look upwards eyes wide. theres a moment of silence as the centre and surrounding stone spires crack and bend and collapse from the blasts, sending large chunks of rock plummet downwards, followed by screaming as they plows into the hordes of goblin miners, and chaos as the workers scatter like ants to avoid the falling stone spires. the ceiling begins to slowly dip downwards, large cracks covering its surface, until it finally buckles from the lack of supports sending a seemingly endless supply of water crashing downwards. those in the centre are crushed by the force of the overflow, soon followed by those around the sides as it rams outwards, toppling the enormous wooden watchtower in the centre and drowning out the ever-present screeches.

### WATER

the flowing water has calmed to a rushing waterfall which has formed around the sides of the mine and in some places around the centre. crates and barrels float on the top of the flooded lake along with several other wooden platforms and structures, wooden carriages, and the large wooden tower which lays on its side ontop of the water.

the few surviving goblin workers hang onto floating bits of debris, enormous spiders scuttle along the walls, and several surviving hobgoblins stand atop small stone islands, angrily surveying the destruction.

you can see that the tunnel to goblin town has been flooded, but still seems accessible.

Little boss, hobgoblin, 2 spider riders, 3 goblins

### TUNNEL

2 rafts with 6 goblins each will approach

you hear splashing approaching you from ahead around the corner, followed by ripples then a large shadow cast onto the wall from the surrounding lanterns.

#### Waterfall

the tunnel straightens out, and you can make out ahead a very large opening. you cannot see the ceiling, as well as the floor, which concerns you as you notice the water your submerged in seems to be forming into a flowing waterfall at the end of the tunnel, which you can see has ploughed a large hole through a wooden platform built at the end. there is lanterns hanging from ropes around the tops

#### GOBLIN TOWN

the wooden platform holds many crates of refined ore and carriages meant for transportation to and fro.

you are in a deep underground cave, burrowing deep underground, gradually getting thinner like a funnel. huts, buildings and similar structures cover the walls, connected by bridges, ladders, staircases and wooden platforms, but you can see the waterfall flowing out of the mines had destroyed most of the structures below, crashing through bridges and houses and destroying any way upwards. the waterfall has begun to fill up a body of water deep at the bottom, and groups of goblins squeeze together to fit onto the last standing structures.

above you can see any way up has been either destroyed or retracted, bridges suspended by rope have been lifted up and wooden stairways smashed. you also notice that goblins are not looking down but murmuring between each other and peering up, towards a massive wooden platform stretching near the ceiling of the cave, where you can make out through the cracks a large figure is making its way towards the edge, buckling the wood beneath it. rising from the same platform you can make out a wooden ramp leading out of the deep cave.

a booming voice silences the goblins murmuring

"MY SUBJECTS. IT MAY APPEAR STRANGE I ASK OF YOU TO DESTROY ANY WAY UPWARDS IN A DISASTROUS EVENT LIKE THIS, ESPECIALLY CONSIDERING THE UNFORTUNATE SITUTATION OF THOSE IN THE LOWER FLOORS, BUT LET IT BE KNOWN THAT IT HAS BEEN COMMUNICATED TO ME THAT THE COLLAPSING OF THE MOGDUL MINES, WAS LIKELY DUE TO OUTSIDER TAMPERING. I KNOW NOT THEIR GOAL, BUT IT IS OUR UPMOST PRIORITY TO KEEP THEM FROM FLEEING. THE DESCRIPTIONS I HAVE OBTAINED ARE OF 3 TALLER FIGURES, LIKELY HUMAN, 2 DWARFS AND A LIZARD MAN. I WANT EVERYONE TO BE ON THE LOOKOUT. THOSE ON THE LOWER FLOORS WHO HAVE HAD THEIR HOMES DESTROYED WHO ARE ABLE TO MAKE IT UPWARDS, AN AIRCART IS BEING RUN INTO THE CROSSICH CAVES, WHERE YOU SHOULD BE ABLE TO NAVIGATE UP TOWARDS HERE, WHERE YOU WILL BE PROVIDED DESIGNATED SHELTER BY MY COUNCIL"

you notice down below a crowd of goblins crowding near a cart system, being transported over and guarded by hobgoblins.

#### CAVE

goblins will be standing near collapsed bridge over 15 feet drop, "WHAT DID I TELL YOU, NO WAY THAT OLD BRIDGE COULDVE HELD BOMBO"

## spider

path starts spacious, but gradually starts to thin, and grow taller as you walk through, until it is so narrow you each walk in single file. the dimly lit cave has begun to become brighter, and you realize its being illuminated by the glow of the moon, as the path has opened up to the bottom of a deep ravine. the moonlight is dimmed though, by large webs stretching above, filling the ravine above, and you can make out occasional silhouettes scuttling above, and an eerie clicking and hissing. ahead you can also see webs begin to form on the ground level, becoming thicker as the path continues eventually becoming a large mass so thick you can barely see through it, but you can just make out behind it another cave passage free from webbing. just before the mass you can also see an opening in the cave wall to the right, 2 metres up, and many small tunnelling holes scattered across the walls, too small to crawl into by all but the smallest of your party.

##### Path ahead

the person in the front can use an action to remove a tile of spider webs, and it takes a turn of movement to shuffle past somebody. there is 6 tiles of webs.

##### Opening

the openings path winds upwards but quickly leads to a large pit, inside giant spiders roam about, going to and thro several tunnels leading into said pit. webs extend from walls below, and unidentifiable figures wrapped in webs are plastered about. you stand about 8 metres above the floor of the pit, about 10 metres in front of you there is another opening in the wall about 4 metres high. DC 16 athletics check to jump the gap, on a fail take 3d6 bludgeoning damage, on a success make a dc10 acrobatics throw, on a fail take 2d6 damage from making a bad landing.

the path leads back into the ravine like cave you were in before, in front of the thick mass of webs that lay in front of you before

##### Small tunnels

you crawl and squirm through the narrow tunnel, just barely squeezing by into the pitch black. suddenly ahead of you, the sound of a sort of high pitched, guttural purring stops you in your tracks. the purring turns to a rapid clicking, and then a shuffling, which slowly approaches you from ahead. you are horrified to discover you can barely move backwards, and the sound approaches you quicker and quicker. something leaps out of the darkness in front of you, smaller than the spiders you saw before, about the size of a dog, with hairless, shiny white hide. person has disadvantage to attack, spider has advantage.

#### GOBLIN KING

the path continues to wind upwards before turning a corner into an opening, where an orange glow casts the shapes of 4 shadows onto the rock wall.

hobgoblin guard will fire upon players "WE KNOW YOUR IN THEIR INTRUDERS. NO GOBLINS HAVE COME THROUGH, IM GUESSING YOU GOT TO THEM BEFORE THEY COULD ESCAPE YOU MONSTERS"

"who sent you hmm? was it the redsand company? jealous i made it to the Mogdul cavern before they did? and how did you get into the mines without going through my kingdom? I really would like to know before i have you killed"

the wooden platform is illuminated by a large chandelier, with piles of alcohol barrels, jewels and other luxurious items piled around the edges. a shoddy wooden throne sits in the centre, with 4 goblins chained to it, each fanning a massive figure seated upon the throne. jewellery hanging across its fat body, with a golden crown atop its head. he glares at you with small yellow eyes. surrounding him are 4 hobgoblins, and 3 goblins, 1 an elderly figure with antlers tied atop his head and a crooked wooden staff helping to support his stance, a goblin hoisting an enormous sack of jewellery and gold behind the throne, and a goblin with an enormous grin on his face surveying the scene with a jesters hat atop his head.

Boss fight: king, jester, shaman (with teammates add 4 hobgoblins)

#### ESCAPE

they gain a level of exhaustion when they escape

wolves and goblin mounted wolves will chase the party through the forest, they are also being pursued by a sneaky bugbear.