Ep. 155 “Kids on Bikes” One-Shot Chapter Five

## Listen

Ep. 155 “Kids on Bikes” One-Shot Chapter Five

—Robert

The kids set out to imprison the huldra. They track Brick down, and after being knocked unconscious by Duncan, bring him to the runestone. Rick starts attacking the trees to get the huldra's attention, and it works—she's *mad*. She goes right into the circle Clarence has made, in an attempt to get Rick back, and Duncan and Stephanie trap her inside.

The huldra paces the circle, enraged. Duncan gets Brick out, after remembering to get Clarence to let go of the spell he has holding Brick in place. Alex and Franklin say the incantation, and the huldra is driven into the ground.

The kids are exhausted, and they go back to Duncan and Alex's house to watch that episode of *ALF*.

Some time later, Franklin introduces them all to his favorite game: Dungeons & Dragons.

## Synopsis

It's around 11pm by the time the kids head out to get Brick. Duncan tries convincing Alex to stay, but Alex is having none of it.

Rick follows the tracks Brick left behind—he has cleats from his baseball practice on, so it's not difficult. Stephanie is following close behind him, with Duncan and Alex following. Franklin has an ability to project an image of himself to a different place and see through it, and he does so when the trail stops with no Brick.

His face goes blank, and after about 30–45 seconds he returns and says he's about 150 away. Stephanie leads them to Brick, and asks if he's okay. He doesn't respond to her, but spins around, startled, when she puts a hand on his shoulder. He doesn't respond to anything she says.

Duncan tries grabbing him and herding him towards the runestone, but when that doesn't work, he smashes him with the handle of his knife right on his forehead. Brick goes out cold. Duncan throws him over his shoulder, and they start making their way towards the runestone.

Rick, Franklin, and Stephanie are a little disturbed at what Duncan just did, but follow him anyway. It's about a three minute walk to Stephanie's house, where they throw Brick into the back of the Bronco. They arrive at the runestone, where Robert, Clarence, Leslie, and Tina are waiting.

Rick pulls out his billhook and starts hitting trees.

Stephanie's worry about Brick's health becomes too much, and she gets Franklin to heal him. Brick wakes up and starts walking towards the forest. Alex wants Duncan to hit him again, but instead Clarence puts his hands in the air and casts a spell on Brick, holding him in place.

Duncan gets the chain and hides in the underbrush, ready to close the circle when the huldra goes to the runestone. Alex has his slingshot out, watching Rick's back, and Stephanie is standing with the adults in a battle stance, firepoker ready.

Rick only has to feel bad about hitting three trees before Franklin tells him to run—the huldra has appeared. She becomes visible, tail and all. She's furious when she sees that Rick and Alex see her tail, that they kidnapped her ward, attacked her forest, and are now making a mockery of the huldrekarl's burial site. She gives chase, and when she gets to Brick Duncan whips the chain out, *almost* completing the circle. Stephanie sees this and throws her firepoker across the two-foot opening.

Rick is feeling weird but has control over himself. He sees he was right about her weakness being iron. He walks over to the chain and, in true nerd fashion, shouts, *"You shall not pass!"*

They don't know what she's doing, but by some effect of the huldra, the sky starts turning green. Anything inside the circle is going underground—including Franklin. The huldra is in a rage, but Duncan makes the effort to lunge the three feet into the circle to try to get Brick out—forgetting that he's under Clarence's spell. He bounces off.

Rick starts taunting the huldra in Old Norse, using two insulting words he's learned, and pointing at his butt.

*"Cow end! Cow end!"*

Clarence drops his hold over Brick so Duncan can get him out. Alex and Franklin recite the incantation. Frankling falls on the ground when it's over; after all the magic he's done, he's exhausted. The green light in the sky gets brighter, and the circle laid by Clarence glows red hot, causing the iron to glow bright red. The green spreads out, and then converges again and shoots down, driving the huldra into the ground. The runestone changes its language to become plural.

The sky settles, the huldra is gone, and the adults and kids stand around the runestone. Brick wakes up.

Stephanie is heartbroken when Brick thinks her name is Jessica, and seems to lose interest right away. She's grown from this experience. Brick starts heading home, and Rick calls over to him that they saved him from a wood nymph, but they took care of it.

The runestone kept the huldrekarl imprisoned for over 600 years, so Clarence assures a worried Alex that they won't have to deal with her again. A tired Alex asks Duncan if they can go home and have a sandwich and bed.

Stephanie drives them all to Duncan's house to watch *ALF*.

Some time later, on the roof of Anomalies & Antiques, Alex, Duncan, Rick, and Stephanie sit around a table. They're dressed kind of funny. Behind a curtain, Franklin pops out, wearing a big wizard hat.

*"I would like to take you all to the Lost Mines of Phandelver!"*

End of episode.

## Locations

* Anomalies & Antiques
* Runestone
* Stephanie's house

## Quotes

[0:23:09]

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[0:29:42]

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[0:55:32]

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## References and Footnotes

1. ↑ Like a sack of bricks, one might say.