Level 4

# Level 4: "Business LLC"

**Level 4**, also known as “Office LLC”, is an expansive, empty structure, with architecture resembling a modern office building. Despite this, **Level 4** is entirely devoid of furniture and other accessories one would typically expect to find in an office. Excluding the abalone-gray concrete pillars scattered about, spots on the carpet of the level appear to indicate that furniture may have been previously present at one point in time. Curiously, this level possesses an effect unseen in many other levels of the Backrooms, that being the presence of "seasons". They are referred to in this manner due to the level's exterior weather patterns changing every few months at a consistent rate. For the sake of ease, these seasons will hereafter be referred to as "Spring", "Summer", "Autumn", and "Winter" respectively. Contrasting the gray, monochromatic color scheme of the office, the whirling rain clouds visible outside the level’s windows represent the only splash of color, varying from dark-gray to a slight grayish-blue, or even a dark heather-purple color during the Autumn and Summer seasons.

A noteworthy feature of the level is the flat-panel LED light fixtures, specifically the lack thereof. Most of the squares in the level’s drop-ceiling in which LED lights should be found instead lack them, therefore leaving those areas perpetually cast in darkness. Thus, trying to activate light switches typically shows no response, leading to the conclusion that the only constant source of illumination in the level is the light that emanates through the various windows present intermittently along its walls. Remaining in **Level 4** for a long span of time during seasons when light is scarce is advised against, since it can cause low vision, blind spots, poor night vision, or blurry sight, while being in direct contact with natural hazards have led to reports of wanderers contracting: Pneumothorax *(collapsed lungs)*, sleep apnea, or irregular heartbeats.

**Level 4** is widely regarded as a “rest stop” amongst wanderers, as a safe location for one to take a break during their journey. Due to this, the creation of colonies and outposts is considered highly lucrative; many sustained communities have begun and flourished in this level.

## 【𝐈.𝟏 𝐆𝐞𝐧𝐞𝐫𝐚𝐥 𝐎𝐮𝐭𝐥𝐨𝐨𝐤: 𝐖𝐨𝐫𝐤𝐫𝐨𝐨𝐦𝐬】

 File:Level4Workrooms1.png  Despite the level’s architecture suggesting the existence of multiple floors, descent by means of stairs has revealed the lack of a ground floor, and likewise, the lack of a top floor or roof. Even though the exploration of **Level 4** is limited in this aspect, wanderers can access other areas within the same floor, such as workrooms, smaller offices, or studios. While the main lobby of the level is empty and completely devoid of furniture, the smaller workrooms found within the same area are quite the opposite, having functional and somewhat new-looking fitments and chattels. These workrooms vary in size and length, as wanderers have reported rooms that have the fitting capacity of even fifteen or twenty people at the same time, while others have reported rooms barely fitting two people, creating the sensation of claustrophobia or enclosement. Aside from this anomaly which architects have been unable to find an explanation for, once a season transitions into the next, the appearance and style of the workrooms change gradually over time.

 File:Level4Workrooms2.png  Curiously, most of the workrooms, as presented in the pictures attached, do not lack the principal characteristics as the level’s main lobby area, having features such as ceilings with a suspended/dropped structure, working LED lights, horizontal sliding windows, and light-gray walls made of the very same cold concrete. The windows in these workrooms are typically covered by transparent curtains or an opaque surface that stops wanderers from seeing outside the offices. Despite this, the illumination of the LED lights is strong enough to brighten all the rooms in an equal manner with a white-yellowish luminescence, with some wanderers claiming that they tend to emit significant levels of warmth too.

 File:Level4Workrooms3.png  Wanderers have reported a noticeable scent of fresh linen when entering the level’s workrooms. The white panel desks located throughout the offices usually range between 1.6 - 2.2 meters in size, with an average height of approximately 0.6 - 0.72 meters; meanwhile, pedestal bundles are located under the right side of the tables. They have three drawers with silver-metallic handles which scarcely contain food supplies, such as snacks, peanut muffins, smoothies or bottles of Almond Water. But, since the circumstances of finding solid supplies of alimentation are rare, most drawers and wastebaskets nearby are empty, or scarcely filled with various objects such as pamphlets, old notes, elastics, markers or scissors. On occasion, more unique objects can be found in the workrooms as well. One such example is a single decrepit journal belonging to a wanderer, which has since been preserved by the M.E.G. Another, more mysterious instance was an ancient book containing the earliest known recording of Level Keys and The Keymaster. It is a myth that vaguely mentions an object called "The Key of Salvation".

 File:Level4Workrooms4.png  Computers, tablets, monitors, or different modern devices can be used by wanderers in these workrooms as they can search information about structures, designs, and concepts of other levels or cultural background elements regarding **Level 4** within the documents present on the screens — It should be noted that no WiFi connection is present in this level and it cannot be accessed by any means. Aside from the accessible gadgets, wanderers also reported finding typical office objects, namely xerox and printing machines, folders, notebooks, pens, pushpins, duct tape, paperclips, POS terminals, in-trays and out-trays, desktop organizers, small plants in flower pots, empty, white-grayish cups or bowls of ceramics, desk calculators or post-it notes.

Swivel chairs are common in the workrooms, almost always paired with a desk. These chairs have a set of wheels for mobility and an adjustable height mechanism, similar to the chairs typical in offices in the Frontrooms. All chairs appear to be constructed from the same black polyester-like material, reportedly being very appealing to wanderers, with some noting that they are extremely comfortable when working at the desks. Other attributes revolve around its strength, flexibility, and capacity for not getting stained, which can be great for wanderers who suffer from different allergens, such as pollen and dust. Aside from these aspects, the swivel chairs are very breathable and comfortable, at the same time creating the impression that they were designed strategically to increase the productivity of those working at the computers. Some notes belonging to former wanderers have even reported describing the chairs as a good spot to rest your body in or to sleep on.

## 【𝐈𝐈. 𝐀𝐫𝐜𝐡𝐢𝐭𝐞𝐜𝐭𝐮𝐫𝐞 𝐨𝐟 𝐭𝐡𝐞 𝐖𝐢𝐧𝐝𝐨𝐰𝐬】

**━━☽【🌨️】☾━━**Differing from the previous levels, **Level 4** is the first level of the Backrooms to contain windows that depict scenery on the other side. Along the level’s “exterior” walls, a multitude of windows are present at even intervals. These windows are unable to be opened by any means and testing has shown them to be virtually indestructible with current technology. While window openings in the wall of a building for the admission of light and air is to be expected, the windows in this level appear to be arranged mainly for the purpose of architectural decoration, although they can also serve as a pleasing gospel for rain-scenery enjoyers. As wanderers enter the area, on the right side of the room, the following features may be observed:

ㅤㅤ**→**ㅤXOX Horizontal Slider windows measuring around 1.2 meters;

ㅤㅤ**→**ㅤGlass: It is speculated to be made of polycarbonate panels, but this has yet to be confirmed;

ㅤㅤ**→**ㅤSills: Concrete similar to the office’s walls;

ㅤㅤ**→**ㅤMullion: Dusty, powder-white;

ㅤㅤ**→**ㅤThe head of the windows is missing while the lintel resembles the same aspect as concrete;

ㅤㅤ**→**ㅤBlack, fiber wires can be seen hanging down from the sill to the floor.

The ambience of Level 4.
## 【𝐈𝐈𝐈. 𝐓𝐡𝐞 𝐑𝐚𝐢𝐧】

> Each water drop sits on the window like a puddle that will never leave — perfectly formed, perfectly cold to break the skin. Even though I never got to feel the water stealing my body’s heat at least just a tiny bit of the time… Perhaps, I could even enjoy the warmth of a long-forgotten shelter. The coziness of my suffering allowed me to become accustomed to the elements of the wind and cold. But I can’t help thinking about the sun breaking one day. What if each drop would sparkle with light then? Would the warmth seep through and bring a new reality? I think I’d like to see this. Or… even enjoy it quite a lot.
>
> A note found in a wanderer’s journal. It is believed the entry was written during a thunderstorm taking place in the Summer season.

As mentioned before, **Level 4** has a plethora of windows reflecting the rain from outside. After several studies, examinations, investigations and analysis effectuated on the level’s rain and the natural evolution of it, as well as its disasters, the M.E.G. Association drew a final conclusion regarding the natural phenomenon: it is highly believed that the weather comes in seasons that tend to change gradually at 3-month intervals. The seasons recorded so far are Winter, Spring, Summer and Autumn, which respectively present very familiar characteristics, likely the equivalent of natural seasons in the Frontrooms.

## 【𝐈𝐈𝐈.𝟏 𝐓𝐡𝐞 𝐑𝐚𝐢𝐧: 𝐒𝐩𝐫𝐢𝐧𝐠 𝐒𝐞𝐚𝐬𝐨𝐧】

 File:Level4SpringSeason.png  Spring is the rainiest season of all the four recorded throughout the course of a year in terms of quantity of precipitation and days where rain is active. During this season, the best precipitation dynamics of Winter and Summer converge and the temperature can reach between 12°C - 18°C. The explanation on why the Spring season is the best one to stay in is rather simple, focusing on the fact that the warm air holds more moisture than colder air and the air gets naturally mellower. If Winter had blizzards as its main natural disaster, the Spring season has the constant presence of thunderstorms as its main natural disaster.

The top of the clouds is pure white as the bottom part is a darkish-spruce or denim blue tone, depending on the rain’s intensity. If the clouds revolve around the white and blue game of color tones, the raindrops are light-gray, thick, and shine as if they are made of silver. Sometimes, a rainbow can be spotted between the clouds, alongside sunshine rays.

As mentioned before, the thunderstorms present the main danger recorded in the Spring season. Adverse health effects on wanderers were omitted as they could not enter in direct contact with any manifestation of the thunderstorms. Though, in reality, lightning is the most obvious threat to wanderers. Standing immediately in front of the windows when a lightning bolt strikes can cause temporary blindness, a ringing sensation in the ears, and hair to stand on its ends due to the introduction of static electricity into the immediate area affected.

## 【𝐈𝐈𝐈.𝟐 𝐓𝐡𝐞 𝐑𝐚𝐢𝐧: 𝐒𝐮𝐦𝐦𝐞𝐫 𝐒𝐞𝐚𝐬𝐨𝐧】

 File:Level4Summer.png  The Summer season is widely known as the time of the year where heavy rainfall takes place, as the sun becomes overheated right after the end of Spring. The temperature can oscillate between 22°C - 24°C, but the extreme degree recorded in this level was between 40°C - 42°C.

The clouds have a purple/magenta color; however, those shades are often scattered, creating patches that appear to have less purple than others. This can be concluded to the lightning itself cutting through the light rays, projecting this scenery.

Only found in this season, convective rain is a common natural phenomenon because of the process of rising air where clouds continue to form and grow. Thus, leading to the point where clouds cannot hold any longer the weight of water droplets and create precipitation instead. The very same natural manifestation results in the creation of Cumulonimbus clouds (active low pressure / instability in the atmosphere) which causes heavy rainfall. It manifests for a long duration, often accompanied by thunderstorms and thunder lightning. Rays of sun can be spotted beneath the clouds sometimes as well, especially after an episode of heavy rain.

There have been reported phenomena of dry thunderstorms, which, in result, bear much more rain than what is considered “usual”. Although it is not comparable to its Spring counterpart, it can still be quite difficult to carry on with typical/common tasks and should not be a matter taken lightly by wanderers.

## 【𝐈𝐈𝐈.𝟑 𝐓𝐡𝐞 𝐑𝐚𝐢𝐧: 𝐀𝐮𝐭𝐮𝐦𝐧 𝐒𝐞𝐚𝐬𝐨𝐧】

 File:Level4Autumn.png  The Fall Season (also known as “Autumn” in some places) is among the most passive of the seasons. Rain and thunderstorms are still frequent, but not as long-lasting as in Spring, nor as intense as in Summer. Typically only for this interval of time, the sky is overcast in a peaceful contrast of yellow, orange, white, gray, and slightly purple spectre, but rays of sun can be often spotted poking through the gloomy ceiling-like look these clouds provide. Most had associated the Autumn Season with the feeling of melancholy since the possibilities of the Summer are gone while the coolness of the Winter is on the horizon.

The season starts with the average daily air temperature below 15°C, a noticeable drop of the air’s heat compared to Summer. The first half of Autumn (35-40 days since the beginning of the season) is characterized by the domination of a serene, calm, and sunny anticyclonic weather. During this period, favorable conditions are created for wanderers to form colonies and outposts since the manifestations of the rain are minimal and the temperature can reach 10°C - 15°C.

Toward the end of Autumn, the frequency of cyclones increases as cold masses of air penetrate through, resulting in the general temperature lowering (10°C - 3°C) and the appearance of the first frosts. The raindrops begin to cool and eventually freeze into snowflakes while the clouds take more of a white coloring. This can be considered a sign, or even a warning, for all the wanderers residing in the level to leave because it symbolizes the gradual transition into the Winter season.

## 【𝐈𝐈𝐈.𝟒 𝐓𝐡𝐞 𝐑𝐚𝐢𝐧: 𝐖𝐢𝐧𝐭𝐞𝐫 𝐒𝐞𝐚𝐬𝐨𝐧】

 File:Level4Winter.png  Instead of the typical raindrops present in other seasons, the precipitation within this period of time is formed from large, cold snowflakes. The presence of blizzards is a constant event classified as a “natural disaster”, as the temperature can drastically drop to a negative degree (varying from 0°C to even (-10)°C) during this season. Even though the snowflakes have a slow and dance-like movement when falling down from the clouds, they melt sprightly when making contact with a window surface. Meanwhile, the clouds have an almost pure-white tone and it can reach a light-gray color during a blizzard. If the temperature eventually drops below 0°C, ice pellets will start forming on the windows, creating the illusion of a softly-grayish tone of color to the glass surface. Other wanderers have reported witnessing chunks of ice falling down from the clouds alongside the snowflakes during the Winter season, but no picture has captured this phenomenon so far.

Template:M.E.G Notice

## 【𝐈𝐕. 𝐒𝐭𝐮𝐝𝐢𝐞𝐬 𝐚𝐧𝐝 𝐑𝐞𝐜𝐨𝐫𝐝𝐢𝐧𝐠𝐬: 𝐀𝐧𝐚𝐥𝐲𝐬𝐢𝐬 𝐨𝐧 𝐋𝐞𝐯𝐞𝐥 𝟒】

┆ 𝗔𝗱𝗱𝗲𝗻𝗱𝘂𝗺 𝟭 ┆ • 𝗘𝘅𝗽𝗲𝗱𝗶𝘁𝗶𝗼𝗻 𝗟𝗼𝗴 — ✎ 𝗜𝗡𝗧𝗥𝗢𝗗𝗨𝗖𝗧𝗜𝗢𝗡「𝟮𝟬/𝟭𝟭/𝟮𝟬𝟮𝟭 — 𝗦𝗮𝘁𝘂𝗿𝗱𝗮𝘆, 𝟰:𝟰𝟴 𝗣.𝗠.」
𝘐 𝘢𝘮 𝘢𝘯 𝘔.𝘌.𝘎. 𝘦𝘹𝘱𝘭𝘰𝘳𝘦𝘳 𝘸𝘪𝘵𝘩𝘪𝘯 𝘢 𝘙𝘦𝘨𝘪𝘮𝘦𝘯𝘵 𝘤𝘰𝘯𝘴𝘪𝘴𝘵𝘪𝘯𝘨 𝘰𝘧 𝘵𝘸𝘦𝘭𝘷𝘦 𝘳𝘦𝘴𝘦𝘢𝘳𝘤𝘩𝘦𝘳𝘴; 𝘐 𝘸𝘰𝘶𝘭𝘥 𝘱𝘳𝘦𝘧𝘦𝘳 𝘯𝘰𝘵 𝘵𝘰 𝘥𝘪𝘴𝘤𝘭𝘰𝘴𝘦 𝘢𝘯𝘺 𝘧𝘶𝘳𝘵𝘩𝘦𝘳 𝘥𝘦𝘵𝘢𝘪𝘭𝘴 𝘢𝘣𝘰𝘶𝘵 𝘮𝘺 𝘪𝘥𝘦𝘯𝘵𝘪𝘵𝘺, 𝘴𝘰 𝘤𝘰𝘯𝘴𝘪𝘥𝘦𝘳 𝘵𝘩𝘪𝘴 𝘸𝘳𝘪𝘵𝘵𝘦𝘯 𝘥𝘰𝘤𝘶𝘮𝘦𝘯𝘵 𝘢 𝘮𝘺𝘴𝘵𝘦𝘳𝘺, 𝘢𝘯 𝘦𝘯𝘪𝘨𝘮𝘢, 𝘸𝘩𝘪𝘭𝘦 𝘵𝘳𝘺𝘪𝘯𝘨 𝘵𝘰 𝘥𝘦𝘤𝘪𝘱𝘩𝘦𝘳 𝘵𝘩𝘦 𝘮𝘦𝘴𝘴𝘢𝘨𝘦 𝘐 𝘩𝘰𝘱𝘦 𝘵𝘰 𝘵𝘳𝘢𝘯𝘴𝘮𝘪𝘵 𝘵𝘩𝘳𝘰𝘶𝘨𝘩 𝘢 𝘧𝘦𝘸 𝘭𝘪𝘯𝘦𝘴 𝘰𝘧 𝘸𝘰𝘳𝘥𝘴.

𝘐 𝘩𝘢𝘥 𝘮𝘢𝘯𝘢𝘨𝘦𝘥 𝘵𝘰 𝘨𝘦𝘵 𝘪𝘯𝘵𝘰 **𝘓𝘦𝘷𝘦𝘭 *𝟺*** 𝘢𝘧𝘵𝘦𝘳 𝘨𝘰𝘪𝘯𝘨 𝘵𝘩𝘳𝘰𝘶𝘨𝘩 𝘢 𝘨𝘦𝘯𝘦𝘳𝘢𝘵𝘰𝘳-𝘤𝘰𝘯𝘵𝘳𝘰𝘭𝘭𝘦𝘥 𝘥𝘰𝘰𝘳 𝘪𝘯 𝘵𝘩𝘦 𝘱𝘳𝘦𝘷𝘪𝘰𝘶𝘴 𝘭𝘦𝘷𝘦𝘭, 𝘵𝘩𝘦 𝘰𝘯𝘦 𝘳𝘦𝘷𝘰𝘭𝘷𝘪𝘯𝘨 𝘢𝘳𝘰𝘶𝘯𝘥 𝘦𝘭𝘦𝘤𝘵𝘳𝘪𝘤𝘢𝘭 𝘮𝘢𝘤𝘩𝘪𝘯𝘦𝘴 𝘢𝘯𝘥 𝘦𝘯𝘨𝘪𝘯𝘦𝘴 𝘤𝘳𝘢𝘮𝘱𝘦𝘥 𝘣𝘦𝘵𝘸𝘦𝘦𝘯 𝘩𝘢𝘳𝘴𝘩, 𝘭𝘪𝘨𝘩𝘵-𝘣𝘳𝘰𝘸𝘯 𝘣𝘳𝘪𝘤𝘬 𝘩𝘢𝘭𝘭𝘸𝘢𝘺𝘴. 𝘌𝘷𝘦𝘯 𝘵𝘩𝘰𝘶𝘨𝘩 𝘐 𝘥𝘰 𝘯𝘰𝘵 𝘴𝘩𝘰𝘸 𝘴𝘪𝘨𝘯𝘴 𝘰𝘧 𝘤𝘭𝘢𝘶𝘴𝘵𝘳𝘰𝘱𝘩𝘰𝘣𝘪𝘢 𝘰𝘳 𝘥𝘪𝘴𝘤𝘰𝘮𝘧𝘰𝘳𝘵 𝘸𝘩𝘦𝘯 𝘧𝘪𝘯𝘥𝘪𝘯𝘨 𝘮𝘺𝘴𝘦𝘭𝘧 𝘪𝘯 𝘢 𝘯𝘢𝘳𝘳𝘰𝘸 𝘢𝘳𝘦𝘢, 𝘐 𝘤𝘢𝘯 𝘴𝘢𝘺 𝘵𝘩𝘢𝘵 𝘐 𝘧𝘦𝘦𝘭 𝘲𝘶𝘪𝘵𝘦 𝘳𝘦𝘭𝘪𝘦𝘷𝘦𝘥 𝘵𝘰 𝘴𝘦𝘦 𝘢 𝘯𝘦𝘸 𝘴𝘪𝘨𝘩𝘵 𝘧𝘰𝘳 𝘢 𝘤𝘩𝘢𝘯𝘨𝘦 -- 𝘰𝘯𝘦 𝘵𝘩𝘢𝘵 𝘢𝘱𝘱𝘦𝘢𝘳𝘴 𝘵𝘰 𝘳𝘦𝘴𝘦𝘮𝘣𝘭𝘦 𝘢𝘯 𝘦𝘮𝘱𝘵𝘺 𝘰𝘧𝘧𝘪𝘤𝘦.

┆ 𝗔𝗱𝗱𝗲𝗻𝗱𝘂𝗺 𝟮 ┆ • 𝗘𝘅𝗽𝗲𝗱𝗶𝘁𝗶𝗼𝗻 𝗟𝗼𝗴 — 𝗘𝗻𝘁𝗿𝘆 𝟭: ✎ “𝐄𝐦𝐛𝐫𝐚𝐜𝐞𝐝 𝐛𝐲 𝐭𝐡𝐞 𝐋𝐢𝐧𝐞𝐚𝐠𝐞 𝐨𝐟 𝐚 𝐂𝐮𝐫𝐬𝐞”File:The MEG's Logo (Thanks to Egglord1).png**Notice:**
`Data retrieval successful!`

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「𝟮𝟬/𝟭𝟭/𝟮𝟬𝟮𝟭 — 𝗦𝗮𝘁𝘂𝗿𝗱𝗮𝘆, 𝟭𝟭:𝟬𝟲 𝗣.𝗠.」
𝘙𝘶𝘯𝘯𝘪𝘯𝘨 𝘣𝘦𝘤𝘢𝘮𝘦 𝘮𝘺 𝘸𝘢𝘺 𝘵𝘰 𝘧𝘦𝘦𝘭 𝘢 𝘴𝘦𝘯𝘴𝘦 𝘰𝘧 𝘤𝘰𝘯𝘵𝘳𝘰𝘭 𝘪𝘯 𝘢 𝘭𝘪𝘧𝘦 𝘸𝘩𝘦𝘳𝘦 𝘐 𝘩𝘢𝘥 𝘯𝘰𝘯𝘦 𝘵𝘰 𝘣𝘦𝘨𝘪𝘯 𝘸𝘪𝘵𝘩, 𝘤𝘰𝘯𝘷𝘦𝘳𝘵𝘪𝘯𝘨 𝘢𝘭𝘭 𝘮𝘺 𝘦𝘮𝘰𝘵𝘪𝘰𝘯𝘢𝘭 𝘴𝘶𝘧𝘧𝘦𝘳𝘪𝘯𝘨 𝘢𝘯𝘥 𝘢𝘨𝘰𝘯𝘺 𝘪𝘯𝘵𝘰 𝘮𝘪𝘭𝘦𝘴 𝘫𝘶𝘴𝘵 𝘣𝘦𝘤𝘢𝘶𝘴𝘦 𝘐 𝘩𝘢𝘥 𝘵𝘩𝘦 𝘶𝘯𝘭𝘶𝘤𝘬𝘺 𝘤𝘩𝘢𝘯𝘤𝘦 𝘰𝘧 𝘨𝘦𝘵𝘵𝘪𝘯𝘨 𝘴𝘵𝘶𝘤𝘬 𝘪𝘯 𝘵𝘩𝘪𝘴 𝘦𝘯𝘥𝘭𝘦𝘴𝘴 𝘭𝘰𝘰𝘱 𝘰𝘧 𝘶𝘱𝘴 𝘢𝘯𝘥 𝘥𝘰𝘸𝘯𝘴. 𝘖𝘵𝘩𝘦𝘳𝘴, 𝘱𝘦𝘳𝘩𝘢𝘱𝘴, 𝘤𝘰𝘶𝘭𝘥 𝘩𝘢𝘷𝘦 𝘨𝘰𝘵𝘵𝘦𝘯 𝘵𝘩𝘦 𝘤𝘩𝘢𝘯𝘤𝘦 𝘵𝘰 𝘱𝘪𝘤𝘬 𝘵𝘩𝘦𝘪𝘳 𝘱𝘰𝘪𝘴𝘰𝘯 𝘧𝘳𝘰𝘮 𝘧𝘪𝘵𝘵𝘪𝘯𝘨 𝘪𝘯 𝘰𝘳 𝘴𝘶𝘳𝘳𝘦𝘯𝘥𝘦𝘳𝘪𝘯𝘨. 𝘉𝘶𝘵 𝘧𝘰𝘳 𝘮𝘦? 𝘞𝘩𝘢𝘵 𝘦𝘭𝘴𝘦 𝘸𝘢𝘴 𝘐 𝘴𝘶𝘱𝘱𝘰𝘴𝘦𝘥 𝘵𝘰 𝘥𝘰 𝘸𝘩𝘦𝘯 𝘵𝘩𝘦 𝘨𝘳𝘰𝘶𝘯𝘥 𝘧𝘦𝘭𝘵 𝘭𝘪𝘬𝘦 𝘤𝘳𝘶𝘮𝘣𝘭𝘪𝘯𝘨 𝘫𝘶𝘴𝘵 𝘣𝘦𝘯𝘦𝘢𝘵𝘩 𝘮𝘺 𝘱𝘢𝘪𝘯𝘧𝘶𝘭𝘭𝘺-𝘢𝘤𝘩𝘪𝘯𝘨 𝘧𝘦𝘦𝘵, 𝘢𝘯𝘥 𝘵𝘩𝘦 𝘸𝘢𝘭𝘭𝘴 𝘰𝘧 𝘣𝘶𝘳𝘯𝘵-𝘣𝘳𝘰𝘸𝘯 𝘣𝘳𝘪𝘤𝘬𝘴 𝘯𝘢𝘳𝘳𝘰𝘸𝘦𝘥 𝘦𝘷𝘦𝘳-𝘴𝘰-𝘴𝘭𝘰𝘸𝘭𝘺 𝘢𝘳𝘰𝘶𝘯𝘥 𝘮𝘦? 𝘛𝘩𝘦 𝘦𝘭𝘦𝘤𝘵𝘳𝘪𝘤𝘢𝘭 𝘴𝘵𝘢𝘵𝘪𝘰𝘯’𝘴 𝘸𝘢𝘭𝘭𝘴 𝘴𝘦𝘦𝘮𝘦𝘥 𝘢𝘴 𝘪𝘧 𝘵𝘩𝘦𝘺 𝘩𝘢𝘥 𝘴𝘵𝘰𝘰𝘥 𝘧𝘰𝘳 𝘨𝘦𝘯𝘦𝘳𝘢𝘵𝘪𝘰𝘯𝘴, 𝘬𝘦𝘦𝘱𝘪𝘯𝘨 𝘵𝘩𝘦 𝘪𝘯𝘵𝘦𝘳𝘪𝘰𝘳 𝘴𝘩𝘦𝘭𝘵𝘦𝘳𝘦𝘥 𝘧𝘳𝘰𝘮 𝘢𝘯𝘺 𝘴𝘪𝘨𝘯𝘴 𝘰𝘧 𝘥𝘦𝘴𝘵𝘳𝘶𝘤𝘵𝘪𝘰𝘯.

𝘛𝘩𝘦 𝘧𝘦𝘦𝘭𝘪𝘯𝘨 𝘰𝘧 𝘨𝘦𝘯𝘶𝘪𝘯𝘦 𝘢𝘯𝘥 𝘴𝘪𝘯𝘤𝘦𝘳𝘦 𝘧𝘦𝘢𝘳 𝘵𝘳𝘪𝘨𝘨𝘦𝘳𝘦𝘥 𝘵𝘩𝘪𝘴 𝘩𝘦𝘭𝘭 𝘰𝘧 𝘢 𝘱𝘭𝘢𝘤𝘦, 𝘸𝘪𝘵𝘩 𝘦𝘷𝘦𝘳𝘺𝘰𝘯𝘦 𝘪𝘯 𝘪𝘵, 𝘵𝘰 𝘣𝘦 𝘣𝘶𝘳𝘪𝘦𝘥 𝘶𝘯𝘥𝘦𝘳𝘨𝘳𝘰𝘶𝘯𝘥 𝘢𝘯𝘥 𝘤𝘰𝘮𝘱𝘭𝘦𝘵𝘦𝘭𝘺 𝘧𝘰𝘳𝘨𝘰𝘵𝘵𝘦𝘯 𝘢𝘴 𝘵𝘪𝘮𝘦 𝘱𝘢𝘴𝘴𝘦𝘥 𝘣𝘺. 𝘐 𝘤𝘰𝘶𝘭𝘥 𝘧𝘦𝘦𝘭 𝘢𝘯 𝘰𝘷𝘦𝘳𝘸𝘩𝘦𝘭𝘮𝘪𝘯𝘨 𝘴𝘶𝘧𝘧𝘰𝘤𝘢𝘵𝘪𝘰𝘯 𝘮𝘢𝘬𝘪𝘯𝘨 𝘪𝘵𝘴 𝘸𝘢𝘺 𝘵𝘰 𝘮𝘺 𝘧𝘢𝘤𝘦 𝘢𝘯𝘥 𝘵𝘩𝘳𝘰𝘢𝘵 — 𝘣𝘶𝘵 𝘐 𝘬𝘯𝘦𝘸 𝘦𝘹𝘢𝘤𝘵𝘭𝘺 𝘸𝘩𝘺 𝘵𝘩𝘪𝘴 𝘸𝘢𝘴 𝘩𝘢𝘱𝘱𝘦𝘯𝘪𝘯𝘨; 𝘥𝘦𝘴𝘱𝘪𝘵𝘦 𝘣𝘦𝘪𝘯𝘨 𝘤𝘩𝘢𝘴𝘦𝘥 𝘣𝘺 𝘢𝘯 𝘦𝘯𝘦𝘮𝘺 𝘐 𝘤𝘰𝘶𝘭𝘥 𝘯𝘰𝘵 𝘴𝘦𝘦, 𝘐 𝘵𝘳𝘪𝘦𝘥 𝘵𝘰 𝘳𝘦𝘮𝘢𝘪𝘯 𝘤𝘢𝘭𝘮 𝘢𝘯𝘥 𝘳𝘦𝘨𝘢𝘪𝘯 𝘮𝘺 𝘤𝘰𝘮𝘱𝘰𝘴𝘶𝘳𝘦, 𝘤𝘭𝘰𝘴𝘪𝘯𝘨 𝘮𝘺 𝘦𝘺𝘦𝘴 𝘢𝘯𝘥 𝘵𝘢𝘬𝘪𝘯𝘨 𝘥𝘦𝘦𝘱, 𝘴𝘭𝘰𝘸 𝘣𝘳𝘦𝘢𝘵𝘩𝘴, 𝘦𝘷𝘦𝘯 𝘪𝘧 𝘵𝘩𝘦 𝘯𝘪𝘨𝘩𝘵𝘮𝘢𝘳𝘦𝘴 𝘧𝘳𝘰𝘮 𝘵𝘩𝘦 𝘥𝘦𝘦𝘱𝘦𝘴𝘵 𝘳𝘦𝘢𝘤𝘩𝘦𝘴 𝘰𝘧 𝘮𝘺 𝘮𝘪𝘯𝘥 𝘴𝘵𝘢𝘳𝘵𝘦𝘥 𝘵𝘰 𝘤𝘰𝘳𝘳𝘶𝘱𝘵 𝘵𝘩𝘦 𝘴𝘤𝘦𝘯𝘦𝘳𝘺 𝘪𝘯 𝘧𝘳𝘰𝘯𝘵 𝘰𝘧 𝘮𝘦.

“𝘎𝘦𝘵 𝘵𝘰 𝘵𝘩𝘦𝘮 𝘣𝘦𝘧𝘰𝘳𝘦 𝘵𝘩𝘦𝘺 𝘨𝘦𝘵 𝘵𝘰 𝘺𝘰𝘶.” 𝘛𝘩𝘢𝘵 𝘸𝘢𝘴 𝘢𝘭𝘸𝘢𝘺𝘴 𝘮𝘺 𝘮𝘦𝘯𝘵𝘢𝘭𝘪𝘵𝘺 𝘵𝘰 𝘰𝘷𝘦𝘳𝘤𝘰𝘮𝘦 𝘮𝘺 𝘵𝘳𝘦𝘱𝘪𝘥𝘢𝘵𝘪𝘰𝘯𝘴. 𝘈𝘧𝘵𝘦𝘳 𝘢𝘭𝘭, 𝘺𝘰𝘶𝘳 𝘰𝘸𝘯 𝘵𝘩𝘰𝘶𝘨𝘩𝘵𝘴 𝘤𝘳𝘦𝘢𝘵𝘦 𝘺𝘰𝘶𝘳 𝘪𝘮𝘮𝘦𝘥𝘪𝘢𝘵𝘦 𝘳𝘦𝘢𝘭𝘪𝘵𝘺. 𝘗𝘦𝘰𝘱𝘭𝘦’𝘴 𝘧𝘦𝘢𝘳𝘴 𝘢𝘳𝘦 𝘵𝘳𝘪𝘨𝘨𝘦𝘳𝘦𝘥 𝘣𝘺 𝘳𝘦𝘢𝘭 𝘵𝘩𝘳𝘦𝘢𝘵𝘴 𝘢𝘯𝘥 𝘣𝘺 𝘮𝘦𝘮𝘰𝘳𝘪𝘦𝘴 𝘰𝘧 𝘵𝘩𝘳𝘦𝘢𝘵𝘴; 𝘣𝘦𝘧𝘰𝘳𝘦 𝘢𝘯𝘺𝘵𝘩𝘪𝘯𝘨, 𝘸𝘦 𝘮𝘶𝘴𝘵 𝘢𝘴𝘬 𝘰𝘶𝘳𝘴𝘦𝘭𝘷𝘦𝘴 𝘩𝘰𝘸 𝘳𝘦𝘢𝘭 𝘵𝘩𝘦 𝘵𝘩𝘳𝘦𝘢𝘵 𝘪𝘴, 𝘰𝘳 𝘪𝘧 𝘸𝘦 𝘩𝘢𝘷𝘦 𝘣𝘦𝘨𝘶𝘯 𝘵𝘰 𝘨𝘦𝘯𝘦𝘳𝘢𝘭𝘪𝘻𝘦 𝘧𝘦𝘢𝘳 𝘢𝘯𝘥 𝘴𝘦𝘦𝘬 𝘦𝘷𝘪𝘥𝘦𝘯𝘤𝘦 𝘵𝘰 𝘤𝘦𝘮𝘦𝘯𝘵 𝘪𝘵 𝘳𝘢𝘵𝘩𝘦𝘳 𝘵𝘩𝘢𝘯 𝘤𝘩𝘢𝘭𝘭𝘦𝘯𝘨𝘦 𝘪𝘵. 𝘛𝘩𝘢𝘵’𝘴 𝘵𝘩𝘦 𝘳𝘢𝘵𝘪𝘰𝘯𝘢𝘭 𝘸𝘢𝘺 𝘰𝘧 𝘴𝘰𝘭𝘷𝘪𝘯𝘨 𝘢𝘯 𝘪𝘴𝘴𝘶𝘦… 𝘣𝘶𝘵 𝘸𝘩𝘰 𝘵𝘩𝘪𝘯𝘬𝘴 𝘳𝘢𝘵𝘪𝘰𝘯𝘢𝘭𝘭𝘺, 𝘤𝘭𝘦𝘢𝘳𝘭𝘺, 𝘢𝘯𝘥 𝘴𝘵𝘳𝘢𝘵𝘦𝘨𝘪𝘤𝘢𝘭𝘭𝘺 𝘸𝘩𝘦𝘯 𝘺𝘰𝘶 𝘧𝘦𝘦𝘭 𝘭𝘪𝘬𝘦 𝘣𝘳𝘦𝘢𝘵𝘩𝘪𝘯𝘨 𝘤𝘢𝘯 𝘤𝘢𝘶𝘴𝘦 𝘴𝘰𝘮𝘦𝘰𝘯𝘦 𝘵𝘰 𝘥𝘪𝘦 𝘢𝘵 𝘵𝘩𝘦 𝘷𝘦𝘳𝘺 𝘴𝘢𝘮𝘦 𝘮𝘰𝘮𝘦𝘯𝘵? 𝘞𝘩𝘦𝘯 𝘺𝘰𝘶 𝘧𝘦𝘦𝘭 𝘢𝘴 𝘪𝘧 𝘺𝘰𝘶𝘳 𝘭𝘦𝘨𝘴 𝘢𝘳𝘦 𝘨𝘰𝘪𝘯𝘨 𝘵𝘰 𝘣𝘦𝘵𝘳𝘢𝘺 𝘺𝘰𝘶 𝘸𝘩𝘦𝘯 𝘺𝘰𝘶 𝘯𝘦𝘦𝘥 𝘵𝘩𝘦𝘮 𝘵𝘩𝘦 𝘮𝘰𝘴𝘵? 𝘏𝘰𝘸 𝘤𝘢𝘯 𝘺𝘰𝘶 𝘵𝘩𝘪𝘯𝘬 𝘸𝘪𝘵𝘩 𝘢 𝘤𝘭𝘦𝘢𝘳, 𝘧𝘳𝘦𝘴𝘩 𝘮𝘪𝘯𝘥 𝘢𝘣𝘰𝘶𝘵 𝘢 𝘧𝘶𝘵𝘶𝘳𝘦 𝘵𝘩𝘢𝘵 𝘴𝘦𝘦𝘮𝘴 𝘴𝘰 𝘣𝘳𝘪𝘨𝘩𝘵, 𝘱𝘰𝘴𝘪𝘵𝘪𝘷𝘦, 𝘢𝘯𝘥 𝘤𝘭𝘰𝘴𝘦 𝘸𝘩𝘦𝘯 𝘵𝘩𝘦 𝘪𝘮𝘮𝘦𝘥𝘪𝘢𝘵𝘦𝘭𝘺 𝘤𝘳𝘶𝘥𝘦 𝘱𝘳𝘦𝘴𝘦𝘯𝘵 𝘭𝘪𝘦𝘴 𝘣𝘢𝘳𝘦 𝘢𝘵 𝘺𝘰𝘶𝘳 𝘧𝘦𝘦𝘵, 𝘤𝘭𝘢𝘸𝘪𝘯𝘨 𝘺𝘰𝘶𝘳 𝘭𝘦𝘨𝘴 𝘢𝘯𝘥 𝘯𝘦𝘷𝘦𝘳 𝘭𝘦𝘵𝘵𝘪𝘯𝘨 𝘨𝘰, 𝘯𝘰 𝘮𝘢𝘵𝘵𝘦𝘳 𝘩𝘰𝘸 𝘩𝘢𝘳𝘥 𝘺𝘰𝘶 𝘵𝘳𝘺?

𝘔𝘺 𝘵𝘪𝘳𝘦𝘥 𝘦𝘺𝘦𝘴 𝘥𝘪𝘭𝘢𝘵𝘦𝘥 𝘢𝘵 𝘵𝘩𝘦 𝘷𝘪𝘦𝘸 𝘰𝘧 𝘢 𝘨𝘦𝘯𝘦𝘳𝘢𝘵𝘰𝘳-𝘤𝘰𝘯𝘵𝘳𝘰𝘭𝘭𝘦𝘥 𝘥𝘰𝘰𝘳. 𝘐 𝘸𝘢𝘯𝘵𝘦𝘥 𝘵𝘰 𝘴𝘤𝘳𝘦𝘢𝘮, 𝘤𝘳𝘺 𝘰𝘶𝘵 𝘰𝘧 𝘩𝘢𝘱𝘱𝘪𝘯𝘦𝘴𝘴, 𝘤𝘢𝘭𝘭 𝘧𝘰𝘳 𝘩𝘦𝘭𝘱 𝘰𝘳 𝘢𝘵 𝘭𝘦𝘢𝘴𝘵 𝘴𝘵𝘰𝘱 𝘧𝘰𝘳 𝘢 𝘮𝘰𝘮𝘦𝘯𝘵 𝘵𝘰 𝘤𝘢𝘵𝘤𝘩 𝘮𝘺 𝘣𝘳𝘦𝘢𝘵𝘩, 𝘣𝘶𝘵 𝘐 𝘤𝘰𝘶𝘭𝘥𝘯’𝘵. 𝘛𝘩𝘦 𝘴𝘵𝘢𝘳𝘬 𝘤𝘰𝘯𝘵𝘳𝘢𝘴𝘵 𝘰𝘧 𝘵𝘩𝘦 𝘥𝘰𝘰𝘳'𝘴 𝘭𝘪𝘨𝘩𝘵-𝘨𝘳𝘢𝘺 𝘢𝘯𝘥 𝘥𝘢𝘳𝘬-𝘣𝘭𝘶𝘦 𝘴𝘦𝘯𝘵 𝘴𝘩𝘪𝘷𝘦𝘳𝘴 𝘥𝘰𝘸𝘯 𝘮𝘺 𝘴𝘱𝘪𝘯𝘦 𝘢𝘴 𝘮𝘺 𝘤𝘩𝘦𝘴𝘵 𝘧𝘦𝘭𝘵 𝘭𝘪𝘬𝘦 𝘢𝘤𝘩𝘪𝘯𝘨. 𝘔𝘺 𝘳𝘪𝘨𝘩𝘵 𝘩𝘢𝘯𝘥 𝘮𝘰𝘷𝘦𝘥 𝘸𝘪𝘵𝘩𝘰𝘶𝘵 𝘵𝘩𝘪𝘯𝘬𝘪𝘯𝘨, 𝘸𝘳𝘢𝘱𝘱𝘪𝘯𝘨 𝘮𝘺 𝘧𝘪𝘯𝘨𝘦𝘳𝘴 𝘢𝘳𝘰𝘶𝘯𝘥 𝘪𝘵𝘴 𝘮𝘦𝘵𝘢𝘭𝘭𝘪𝘤 𝘩𝘢𝘯𝘥𝘭𝘦 𝘢𝘯𝘥 𝘱𝘶𝘭𝘭𝘪𝘯𝘨 𝘵𝘩𝘦 𝘩𝘦𝘢𝘷𝘺 𝘥𝘰𝘰𝘳 𝘵𝘰𝘸𝘢𝘳𝘥 𝘮𝘦. 𝘐𝘯 𝘵𝘩𝘦 𝘢𝘣𝘴𝘵𝘳𝘢𝘤𝘵𝘪𝘰𝘯 𝘰𝘧 𝘵𝘩𝘦 𝘮𝘰𝘮𝘦𝘯𝘵, 𝘐 𝘧𝘰𝘶𝘯𝘥 𝘮𝘺𝘴𝘦𝘭𝘧 𝘰𝘯 𝘵𝘩𝘦 𝘰𝘵𝘩𝘦𝘳 𝘴𝘪𝘥𝘦 𝘰𝘧 𝘵𝘩𝘦 𝘥𝘰𝘰𝘳, 𝘵𝘩𝘦 𝘭𝘰𝘶𝘥 𝘴𝘭𝘢𝘮𝘮𝘪𝘯𝘨 𝘰𝘧 𝘵𝘩𝘦 𝘱𝘰𝘯𝘥𝘦𝘳𝘰𝘶𝘴 𝘥𝘰𝘰𝘳 𝘣𝘦𝘩𝘪𝘯𝘥 𝘮𝘦 𝘮𝘢𝘬𝘪𝘯𝘨 𝘮𝘺 𝘦𝘢𝘳𝘥𝘳𝘶𝘮𝘴 𝘧𝘦𝘦𝘭 𝘭𝘪𝘬𝘦 𝘵𝘩𝘦𝘺 𝘸𝘦𝘳𝘦 𝘦𝘳𝘶𝘱𝘵𝘪𝘯𝘨 𝘰𝘯 𝘵𝘩𝘦 𝘴𝘱𝘰𝘵.

𝘖𝘩 𝘮𝘺 𝘎𝘰𝘥. 𝘏𝘢𝘥 𝘐 𝘧𝘪𝘯𝘢𝘭𝘭𝘺 𝘭𝘦𝘧𝘵 𝘵𝘩𝘢𝘵 𝘤𝘰𝘯𝘧𝘪𝘯𝘦𝘥 𝘻𝘰𝘯𝘦? 𝘛𝘩𝘪𝘴 𝘯𝘦𝘸 𝘢𝘳𝘦𝘢 𝘸𝘢𝘴 𝘢𝘬𝘪𝘯 𝘵𝘰 𝘢 𝘸𝘢𝘳𝘮 𝘸𝘦𝘭𝘤𝘰𝘮𝘦 𝘵𝘰 𝘢 𝘩𝘰𝘶𝘴𝘦 𝘧𝘪𝘭𝘭𝘦𝘥 𝘸𝘪𝘵𝘩 𝘱𝘦𝘢𝘤𝘦, 𝘢 𝘱𝘰𝘳𝘵𝘢𝘭 𝘵𝘰 𝘢 𝘣𝘳𝘪𝘨𝘩𝘵𝘦𝘳 𝘴𝘵𝘢𝘵𝘦 𝘰𝘧 𝘮𝘪𝘯𝘥; 𝘵𝘩𝘦 𝘥𝘰𝘰𝘳𝘸𝘢𝘺 𝘴𝘵𝘰𝘰𝘥 𝘵𝘩𝘦𝘳𝘦 𝘢𝘴 𝘪𝘧 𝘪𝘵 𝘸𝘦𝘳𝘦 𝘢𝘯 𝘪𝘯𝘷𝘪𝘵𝘢𝘵𝘪𝘰𝘯 𝘵𝘰 𝘢 𝘯𝘦𝘸 𝘢𝘥𝘷𝘦𝘯𝘵𝘶𝘳𝘦, 𝘢 𝘯𝘦𝘸 𝘤𝘩𝘢𝘭𝘭𝘦𝘯𝘨𝘦 𝘢𝘯𝘥 𝘢 𝘯𝘦𝘸 𝘤𝘩𝘢𝘯𝘤𝘦 𝘵𝘰 𝘦𝘢𝘳𝘯 𝘵𝘩𝘦 𝘮𝘦𝘳𝘪𝘵 𝘰𝘧 𝘦𝘹𝘱𝘭𝘰𝘳𝘪𝘯𝘨 𝘧𝘶𝘳𝘵𝘩𝘦𝘳. 𝘚𝘶𝘳𝘱𝘳𝘪𝘴𝘪𝘯𝘨𝘭𝘺, 𝘢 𝘮𝘶𝘴𝘪𝘤𝘢𝘭 𝘷𝘪𝘣𝘳𝘢𝘵𝘪𝘰𝘯 𝘢𝘱𝘱𝘦𝘢𝘳𝘪𝘯𝘨 𝘵𝘰 𝘤𝘰𝘮𝘦 𝘧𝘳𝘰𝘮 𝘢 𝘴𝘮𝘢𝘭𝘭 𝘳𝘢𝘥𝘪𝘰 𝘴𝘺𝘯𝘤𝘩𝘳𝘰𝘯𝘪𝘻𝘦𝘥 𝘸𝘪𝘵𝘩 𝘢 𝘭𝘰𝘸, 𝘤𝘰𝘮𝘧𝘰𝘳𝘵𝘢𝘣𝘭𝘦 𝘣𝘶𝘻𝘻𝘪𝘯𝘨 𝘰𝘧 𝘶𝘯𝘬𝘯𝘰𝘸𝘯 𝘰𝘳𝘪𝘨𝘪𝘯. 𝘐 𝘤𝘭𝘰𝘴𝘦𝘥 𝘮𝘺 𝘦𝘺𝘦𝘴 𝘵𝘰 𝘩𝘦𝘢𝘳 𝘪𝘵 — 𝘮𝘺 𝘦𝘢𝘳𝘴 𝘧𝘦𝘭𝘵 𝘭𝘪𝘬𝘦 𝘤𝘢𝘱𝘵𝘶𝘳𝘪𝘯𝘨 𝘦𝘢𝘤𝘩 𝘯𝘰𝘵𝘦 𝘰𝘧 𝘵𝘩𝘦 𝘴𝘶𝘣𝘵𝘭𝘦 𝘢𝘯𝘥 𝘥𝘦𝘭𝘪𝘤𝘢𝘵𝘦 𝘵𝘶𝘯𝘦, 𝘢𝘴 𝘵𝘩𝘦𝘺 𝘸𝘦𝘳𝘦 𝘭𝘰𝘯𝘨-𝘴𝘪𝘯𝘤𝘦 𝘢𝘤𝘤𝘶𝘴𝘵𝘰𝘮𝘦𝘥 𝘵𝘰 𝘧𝘭𝘶𝘰𝘳𝘦𝘴𝘤𝘦𝘯𝘵 𝘣𝘶𝘻𝘻𝘪𝘯𝘨…

𝘉𝘦𝘯𝘦𝘢𝘵𝘩 𝘩𝘦𝘢𝘷𝘺 𝘦𝘺𝘦𝘭𝘪𝘥𝘴, 𝘐 𝘭𝘦𝘵 𝘮𝘺 𝘦𝘺𝘦𝘴 𝘧𝘭𝘶𝘵𝘵𝘦𝘳 𝘰𝘱𝘦𝘯 𝘴𝘭𝘰𝘸𝘭𝘺 𝘢𝘨𝘢𝘪𝘯.

𝘈 𝘮𝘦𝘭𝘭𝘰𝘸, 𝘮𝘦𝘭𝘢𝘯𝘤𝘩𝘰𝘭𝘪𝘤 𝘢𝘮𝘢𝘭𝘨𝘢𝘮 𝘰𝘧 𝘨𝘳𝘢𝘺 𝘤𝘰𝘭𝘰𝘳𝘴, 𝘳𝘢𝘯𝘨𝘪𝘯𝘨 𝘧𝘳𝘰𝘮 𝘤𝘩𝘢𝘳𝘤𝘰𝘢𝘭 𝘵𝘰 𝘤𝘭𝘰𝘶𝘥𝘺, 𝘥𝘳𝘰𝘸𝘯𝘦𝘥 𝘵𝘩𝘦 𝘴𝘤𝘦𝘯𝘦𝘳𝘺 𝘣𝘦𝘧𝘰𝘳𝘦 𝘮𝘦. 𝘛𝘩𝘦 𝘰𝘯𝘭𝘺 𝘢𝘴𝘱𝘦𝘤𝘵 𝘵𝘩𝘢𝘵 𝘣𝘳𝘰𝘶𝘨𝘩𝘵 𝘭𝘪𝘧𝘦 𝘵𝘰 𝘵𝘩𝘪𝘴 𝘦𝘮𝘱𝘵𝘺 𝘰𝘧𝘧𝘪𝘤𝘦-𝘭𝘪𝘬𝘦 𝘴𝘵𝘳𝘶𝘤𝘵𝘶𝘳𝘦 𝘸𝘢𝘴 𝘵𝘩𝘦 𝘸𝘪𝘴𝘱𝘺, 𝘴𝘪𝘭𝘷𝘦𝘳𝘺 𝘴𝘬𝘺 𝘰𝘶𝘵𝘴𝘪𝘥𝘦 𝘵𝘩𝘦 𝘸𝘪𝘯𝘥𝘰𝘸𝘴. 𝘛𝘩𝘦 𝘴𝘸𝘦𝘦𝘵 𝘮𝘶𝘴𝘪𝘤 𝘵𝘩𝘢𝘵 𝘮𝘢𝘪𝘯𝘵𝘢𝘪𝘯𝘦𝘥 𝘵𝘩𝘪𝘴 𝘴𝘢𝘤𝘳𝘦𝘥 𝘱𝘭𝘢𝘤𝘦’𝘴 𝘵𝘳𝘢𝘯𝘲𝘶𝘪𝘭𝘪𝘵𝘺 𝘸𝘢𝘴 𝘴𝘶𝘥𝘥𝘦𝘯𝘭𝘺 𝘳𝘦𝘱𝘭𝘢𝘤𝘦𝘥 𝘸𝘪𝘵𝘩 𝘵𝘩𝘦 𝘭𝘰𝘶𝘥 𝘱𝘢𝘵𝘵𝘦𝘳𝘪𝘯𝘨 𝘰𝘧 𝘳𝘢𝘪𝘯 𝘰𝘯 𝘨𝘭𝘢𝘴𝘴; 𝘸𝘢𝘵𝘦𝘳 𝘥𝘳𝘰𝘱𝘴 𝘣𝘪𝘨𝘨𝘦𝘳 𝘵𝘩𝘢𝘯 𝘱𝘳𝘢𝘪𝘳𝘪𝘦 𝘩𝘢𝘪𝘭𝘴𝘵𝘰𝘯𝘦𝘴 𝘩𝘪𝘵 𝘵𝘩𝘦 𝘴𝘶𝘳𝘧𝘢𝘤𝘦𝘴 𝘰𝘧 𝘵𝘩𝘦 𝘸𝘪𝘯𝘥𝘰𝘸𝘴.

𝘐𝘴 𝘵𝘩𝘢𝘵… 𝘳𝘢𝘪𝘯? 𝘐𝘵’𝘴 𝘣𝘦𝘦𝘯 𝘴𝘰 𝘭𝘰𝘯𝘨 𝘴𝘪𝘯𝘤𝘦 𝘐'𝘷𝘦 𝘭𝘢𝘴𝘵 𝘴𝘦𝘦𝘯 𝘥𝘢𝘺𝘭𝘪𝘨𝘩𝘵.

## 【𝐕. 𝐂𝐨𝐥𝐨𝐧𝐢𝐞𝐬 𝐚𝐧𝐝 𝐎𝐮𝐭𝐩𝐨𝐬𝐭𝐬】

Currently, the M.E.G. has recorded two officially documented colonies and outposts within **Level 4**:

### 𝘽.𝘼.𝙎. (𝘽𝙖𝙘𝙠𝙧𝙤𝙤𝙢𝙨 𝘼𝙣𝙖𝙡𝙮𝙩𝙞𝙘𝙖𝙡 𝙎𝙦𝙪𝙖𝙙𝙧𝙤𝙣)

* An organization found exclusively in **Level 4** with the primary objective of focusing on the exploration of the office’s structure, secrets, and connections to the Frontrooms;
* The group consists of skilled scientists, professionals in the medical field, reporters, and architects;
* The B.A.S. is known for their several discoveries in the Backrooms;
* Known for maintaining good relations with The Maintenance Workers in Level 3;
* They are friendly and open to trade with wanderers, although a lot of them are quite reserved and do not present a welcoming sight for newcomers.

### 𝙎.𝙍.𝘾. (𝙎𝙤𝙘𝙞𝙚𝙩𝙮 𝙤𝙛 𝙩𝙝𝙚 𝙍𝙚𝙙 𝘾𝙧𝙤𝙨𝙨: 𝙉𝙖𝙩𝙪𝙧𝙖𝙡 𝙎𝙘𝙞𝙚𝙣𝙘𝙚𝙨 𝙖𝙣𝙙 𝙈𝙚𝙙𝙞𝙘𝙞𝙣𝙚)

* A medicinal and pharmaceutical organization focused primarily on maintaining and providing for the health of wanderers who pass by;
* The group has a current member count of approximately 433, consisting of various divisions of doctors, nurses, physicians, and pharmacists;
* It assists vulnerable wanderers in situations of disaster/crisis by contributing in averting and alleviating suffering in all its forms, protecting health and mental wellbeing, along with cultivating respect toward human dignity;
* Known to stockpile food, medical supplies and other necessary resources in order to help wanderers have a safe time in **Level 4**;
* They are friendly and welcoming towards anyone who enters in contact with them; up for trade as long as the object the wanderer trades can serve in healing a harmed human being.

## 【𝐕𝐈. 𝐄𝐧𝐭𝐫𝐚𝐧𝐜𝐞𝐬 𝐚𝐧𝐝 𝐄𝐱𝐢𝐭𝐬】

### 【𝐕𝐈.𝟏 𝐄𝐧𝐭𝐫𝐚𝐧𝐜𝐞𝐬】

There are ten currently known methods of entering **Level 4**:

* One may enter this level from Level 3 via a door labeled “office sector”;
* Entering a flatly-colored wooden door on Level 30 may lead one to this level;
* Some doors in Level 54's Floor 2 have a chance of leading to this level;
* Entering a double side door with a "No Exit" sign in Level 7 may lead one to this level;
* Entering a doctor medical office door in Level 16 may lead one to this level;
* Sewer grates on the ceiling of Level 34 may rarely lead one to this level through the floor;
* Extended hallways in Level 37 lacking any water may eventually lead to **Level 4**;
* Certain areas in Level 47 may seamlessly lead one to this level;
* This level may be entered via an orange door in Level 153.

### 【𝐕𝐈.𝟐 𝐄𝐱𝐢𝐭𝐬】

There are ten currently known methods of exiting **Level 4**:

* Coming upon an ornately-decorated door emanating disquieting classical music may lead to Level 5;
* One may enter Level 6 by chance upon the lights in the level going out;
* Forcing open a window and climbing out during a heavy thunderstorm may lead one to Level 11 or Level 37;
* Entering a room labeled "greenhouse" may lead one to Level 13;
* Entering a door labeled with a "rose-flower" symbol may lead one to Level 83 or Level 150;
* Entering a door labeled with an "ocean wave" symbol will lead one to Level 100;
* Disproportionately long descending staircases may lead to Level 153;
* Extended metallic hallways may lead to Level 192 or Level 273;
* Entering a door with a brass number “6” will lead one to Level 332.

**> Open Author Information****> Close Author Information****Original Author**: Totally Not Medeea. Currently under ownership of Egglord1.**Collaborator (help with grammar and Wikitext)**: Egglord1.**Old, archived version can be found here.****Images:** Level image/background used with permission from Liminal Archives.zh:Level 4 es:Nivel 4 th:ด่าน 4 pl:Poziom 4 pt-br:Nível 4 fr:Niveau 4 ja:Level 4 (1) it:Livello 4