Clone Emplacement Gunner

*Homebrew Reference Book: Clone Wars Saga Edition Fan Sourcebook - Clones*

*Affiliations: The Galactic Republic*

The countless Vehicles of the Grand Army of the Republic bristle with weapons, and weapons needed gunners. Clone Gunners can be found operating static artillery emplacements, the gunnery stations on LAATs, ARC-170s, and Y-Wings, all the way up to the turbolasers on Republic cruisers and star destroyers. While all Clone Troopers are capable of firing vehicle weaponry, the Clone Emplacement Gunners have specialized training and experience.

As gunners gain more experience, they are certified as Clone Gunnery Marksmen and usually take on a nickname. Marksman armor is usually so scratched by flak and debris kicked up from their own weapon that fellow marksmen can tell what system the clone operated based on the scratch patterns. The very best Clone Emplacement Sharpshooters have their pick of weapons stations; while most aspire to fire the largest, most powerful weapons, others preferred smaller, but more active weapons stations.

### Procurement

Unlike most Clone Troopers, gunners do not upgrade to Phase II Clone Trooper Armor. Gunners are issued the DC-15s Blaster Pistol, supplemented by their Utility Belt, though their main weapon is the station they operate. During enemy boarding actions, Clone Gunners are issued DC-15s Blaster Rifles from arms lockers, or Grenade Launchers if available.

### Deployment

Gunners obey the orders of their commanders, who are often also the vehicle pilot. While command styles vary, most commanders will alternate between "weapons free," "concentrated fire," or "vector fire." When in "weapons free," gunners are given the freedom to select their own targets, usually selecting those targets that pose the biggest threat to their vehicle or mission that are valid for the weapon being fired (for instance, a gunner will rarely fire an anti-vehicle weapon at personnel). While in "weapons free," gunners will utilize their Starship Maneuvers as appropriate.

When ordered to "concentrate fire," all Weapon Systems are turned on a single target until it is destroyed, often using the Coordinated Attack or Coordinated Barrage feats and the **Focused Targeting** Talent. Sometimes, gunners will be ordered to fire along a specific vector, laying down a heavy fire pattern to halt an enemy advance. In this case, gunners create a barrier of weapons fire more than they are attacking their foe, as represented by Suppress an Enemy. Vector fire and weapons free are sometimes combined into a hybrid called defensive fire, where each weapons station is given a specific vector of responsibility to defend the vehicle.

## Clone Emplacement Gunner Statistics (CL 1)

Medium Human Nonheroic 4

**Initiative:** +10; **Senses:** Low-Light Vision, Perception +10

**Languages:** Basic, Military Sign

### Defenses

Reflex Defense: 16 (Flat-Footed: 15), Fortitude Defense: 14, Will Defense: 11

Hit Points: 16, Damage Threshold: 14

**Immune:** Vacuum

### Offense

**Speed:** 6 Squares

**Melee:** Unarmed +5 (1d4+2)

**Ranged:** Weapon System +7

**Ranged:** DC-15s Blaster Pistol +1 (2d8)

**Base Attack Bonus:** +3, **Grapple:** +6

**Attack Options:** Coordinated Attack, Gunnery Specialist

### Base Stats

**Abilities:** Strength 14, Dexterity 16, Constitution 14, Intelligence 12, Wisdom 13, Charisma 9

**Feats:** Armor Proficiency (Light), Coordinated Attack, Gunnery Specialist, Weapon Focus (Heavy Weapons), Weapon Proficiency (Heavy Weapons), Weapon Proficiency (Simple Weapons)

**Skills:** Initiative +10, Perception +10, Use Computer +8

**Possessions:** Clone Trooper Armor, Phase I (+5 Reflex, +2 Fortitude; +2 Perception, Low-Light Vision; Blast Pauldron, Bracer Computer, Breath Mask, Decibel Shielding, Polarized Lenses, and Vacuum Seals), DC-15s Blaster Pistol, Hands-Free Comlink, Medpac, Power Pack (2), Ration Pack (3), Tool Kit, Utility Belt (Liquid Cable Dispenser with Grappling Hook)

### Heroic Traits

**Age Acceleration:** This clone has had their age accelerated (x2), and while physically an Adult, their mental attributes (Intelligence, Wisdom, and Charisma) are still those of a Child and suffer the normal -2 penalties (see Aging).

**Loyal Worker:** Clone Gunners cannot make Deception checks against, be bribed, blackmailed, seduced, or otherwise convinced to act against The Galactic Republic. Any such attempt automatically fails.