Four-Legged Beast

*For the story-related information about this Abnormality, see Corroded Inquisitors.*

## Four-Legged Beast

**Four-Legged Beast**

**Parts**
* Body

**Skills**
 **Body**

**Violent Scratch** 42 (40+2) Atk Weight ⯀**Amt.** x  [Heads Hit] Inflict 1  next turn [Heads Hit] Inflict 1  next turn [Heads Hit] Inflict 1  next turn

 **Body**

**Rabid Ram** 42 (40+2) Atk Weight ⯀**Amt.** x  [On Hit] Inflict 4  next turn [On Hit] Inflict 4  next turn

 **Body**

**Tear Apart** 42 (40+2) Atk Weight ⯀**Amt.** x  [On Hit] Inflict 4  next turn   [On Hit] Inflict 1  next turn [On Hit] Inflict 4  next turn   [On Hit] Inflict 1  next turn [On Hit] Inflict 4  next turn   [On Hit] Inflict 1  next turn [On Hit] Inflict 4  next turn   [On Hit] Inflict 1  next turn

 **Body**

**Furious Chase** 42 (40+2) Atk Weight ⯀**Amt.** x  [On Hit] Inflict +6  Count next turn   [On Hit] Inflict +6  Count next turn

 **Body**

**Sharp Alertness** 42 (40+2) Atk Weight ⯀**Amt.** x

**Passives**

**Amplified Aggression**When hit by an attack, gain 1 .
If the unit has +4  at the end of the turn, enter a state of .

**Frenzy**In the  state, the unit gains 3 Attack Power Up and 3 Fragile, changes behavior, and does not gain Instincts from being attacked.

**Shimmering Rage**At less than 50% HP, enters  every turn.

### Behavior

Four-Legged Beast has a rather complex skill rotation. When it is not in Frenzy state, it will use the following skill rotation:

- Skill A, Sharp Alertness, Sharp Alertness

Where Skill A has a 50% chance to be Violent Scratch, a 25% chance to be Rabid Ram, and a 25% chance to be Furious Chase. Additionally, the latter two skills will always target the sinner with the lowest HP.

When it is in Frezny state from reaching 4 Instincts, it will use the following skill rotation, targeting the sinner with the lowest HP:

- Rabid Ram, Rabid Ram, Furious Chase

When it is in Frezny state from going below 50% HP, it will use the following skill rotation, targeting the sinner with the lowest HP:

- Tear Apart, Tear Apart, Furious Chase

## Refraction Railway

**Four-Legged Beast**

**Parts**
* Body

**Skills**
 **Body**

**Violent Scratch** 41 (41+0) Atk Weight ⯀**Amt.** x  [Heads Hit] Inflict 1  next turn [Heads Hit] Inflict 1  next turn [Heads Hit] Inflict 1  next turn

 **Body**

**Rabid Ram** 41 (41+0) Atk Weight ⯀**Amt.** x  [On Hit] Inflict 4  next turn [On Hit] Inflict 4  next turn

 **Body**

**Tear Apart** 41 (41+0) Atk Weight ⯀**Amt.** x  [On Hit] Inflict 4  next turn   [On Hit] Inflict 1  next turn [On Hit] Inflict 4  next turn   [On Hit] Inflict 1  next turn [On Hit] Inflict 4  next turn   [On Hit] Inflict 1  next turn [On Hit] Inflict 4  next turn   [On Hit] Inflict 1  next turn

**Passives**

**Amplified Aggression**When hit by an attack, gain 1 .
If the unit has +4  at the end of the turn, enter a state of .

**Frenzy**In the  state, the unit gains 3 Attack Power Up and 3 Fragile, changes behavior, and does not gain Instincts from being attacked.

**Shimmering Rage**At less than 50% HP, enters  every turn.

### Behavior

This version is similar to the base version of Four-legged Beast, albeit it can only use 1 attack per turn. Likewise, there is no randomness in the skills it chooses, instead relying on a simpler pattern.

When it is not in Frenzy state, it will use Violent Scratch.

When it is in Frenzy state from reaching 4 Instincts, it will use Rabid Ram

When it is in Frenzy state from going below 50% HP, it will use Tear Apart