Main Quests

### **Tutorial**

Pick up the datapad and interact with the locker to create your class. Afterward, head out of the room and equip the security spike like a weapon from your inventory. Use it to slice open the door.

Fight your way until you meet Bastila. Talk to her and then head out through the escape pod.

**On Taris**

Talk to the doctor and then head to the outpost directly north across the walkway.

Talk to Shade there. Afterward, exit the room and take the door to your left to reach the shuttle.

### **On Tatooine**

Head into town and speak to the Czerka office guard in front of the Czerka office. Ask him about the authority murders.

Go a little bit south to the medical bay and talk to Shade. Then, visit the doctor to get a free medikit. Also, learn the call dropship spell from him, as it is one of the most useful spells in the game.

If you are having trouble in the early game, hire the mercenary from the cantina in the west end of town. He is a helpful ally in early fights, though be cautious not to lose him while traveling.

**For an early base before you get a ship**

Talk to the blue Twi'lek woman on your way southeast of town towards the Rodian district. She will lead you into her house where she will attack you. Defeat her, and you can use her house as a place to store loot and rest until you get your ship.

**Go into the Rodian district**

Enter Coros' hut and ask him about the murders. He will give you a tip to go to the cantina and talk to Uzik, the Rodian on the east side of the cantina. Uzik will want some booze before he talks, which you can find at the bar counter. Nobody will mind if you take it. Return to Uzik with the booze, and he will provide you with information about the murders to bring back to the office guard.

The office guard will reward you with a blaster rifle. Additionally, talk to the guard in front of the medical bay. Once confronted, he will immediately try to kill you. Defeat him, and then head back to the office guard to receive 200 credits as a reward.

**Go to the cantina**

Talk to Shade, then proceed into the Czerka office and speak to Blaine Willikie regarding a job. He will task you with clearing a warehouse located a little to the east of the office from the Zillow gangsters.
Approach the guard in front of the warehouse. Once he attacks you, defeat him and loot the key to the warehouse from his body. Enter the warehouse and eliminate all the Rodians inside. Collect the cube object from one of them and return it to the Czerka quest giver.

As a reward, you will receive 500 credits and the hunting license, which finally allows you to leave the city. Consider purchasing a speeder from the vendor in front of the hut's arena; it proves very useful for avoiding fights and traveling through the vast Tatooine desert. Though 2000 credits may seem like a lot in the beginning, it's worth it.
Select the associated mount spell from the spell list and ready your spell hands with 'R' to mount up. To dismount, go into your inventory and unequip the speeder. Casting the ability gives you a short boost.

Go in a south direction towards the mountains. Once you've traveled under a large straight stone bridge in the sky, you'll find the Ithorian and the datapad you need between a few sand hills, close to the south end of the zone.

### Getting your own ship

Meet Shade in the cantina and travel with her to Manaan. Go to the neighboring hangar with her and listen to the dialogue.
Next, you will need to collect three dropship parts. They can be found on Tatooine, Manaan, Kashyyk, Nar Shaddaa and Dantooine.

Tatooine:

Once you go out of Sandriver, it's directly east inside a smoking shipwreck.

Manaan:

Walk through the reception area of the docking bay into the Bazaar, go straight forward past all the shops and go left, then go inside the next cell. Go left, straight past the speaker and into the area where you can enter the ocean, go down the stairs and enter the ocean through the ship on the right. Immediately upon entering Manaan's Ocean, turn right and head straight on, it is very close to the ship you entered through.

Kashyyk:

From Boyle, take the elevator down into the shadowlands, go through the Czerka security barricade. Look for a swampy area directly north of the barricade (you need to head east first to get there) with some sunken equipment and a Jawa sitting on a stone. Behind the swamp is another shipwreck in an alcove.

Nar Shadda:

First enter Nar Shadda's lower city and locate the smugglers operation. Upon entering, immediately go right and follow the hallway to the end and you will see the dropship being torn apart by a heavily armoured gangster.

Dantooine:

Go out of the main gate of Boyle, then head hard west towards the hunting grounds. On the east end of the hunting grounds, beside a large flying enemy, is another shipwreck.

These are easy to collect, but you only need three. You also need 20 reputation to access Manaan's ocean.

Once you have the parts, head back to the docking bay on Manaan:

Interact with the freighter ship to install the parts, then interact again to go inside.
Congratulations, you now have your own ship!

**After you finish exploring your ship**

Go to the cockpit and interact with the right screen to unlock a recall teleport to your ship.
Talk to Shade and then use the starmap on the left side of your cockpit to travel to Dantooine.
Leave Ballast through the main gate, turn left towards the hunting grounds, and from there, take the transition to the Dantari wilds at the west end of the hunting grounds.
From there, transition to the sea in the southwest, and head southeast to meet Theeg and his hunting party of Mandalorians killing a rancor.
Be friendly to him, or he will attack you. Once you've traveled back to the ship with him and talked to Shade, the next step is the battle for Taris.

### **Battle for Taris**

Stock up on consumables, ammo, and repair your equipment.
On Taris, listen to the battle plan, then travel with Theeg and the Mandalorians towards the Sith base. Make sure all four Mandalorians and Theeg are following you, as they sometimes get stuck. Two Mandalorians are right inside the planning room, and two more join outside.

Travel east across the bridge into the door right ahead, then straight to your left is the door to the Sith base.
Inside are three levels of soldiers. On each level, kill them and loot the key to the next level from one of the corpses.
If you have trouble, let the Mandalorians do the work. They will attack enemies you shot/hit once or that hit you once.
You can also "accidentally" try to let one of the Mandalorians die to obtain their cool-looking black variant of Mandalorian armor.
At level 3, loot the blade from the Sith defector boss; it's a unique vibroblade with shock damage.
At level 4, let Theeg do the talking and the killing (if you haven't noticed, he's a badass).

Then, talk to Theeg to leave the building, listen to the afterbriefing, and talk to Shade.
Now, you will need to do something else for five days straight. You can simply wait or sleep the days away, but I advise exploring Taris, as there are lots of vendors and places to explore.

### **Rebuilding Taris**

Head back to Shade in the central plaza in the south.
Talk to Gezeki and wipe out the attack of the Black Vulkars inside.
As a reward, you will get the freighter pilot codes, which allow you to fly your ship yourself, as well as 5000 credits.

Ask Shade about the contacts and exhaust options for the following sectors:
Agricultural sector
Energy sector
Manufacturing sector
Medical sector
Waste and wastewater sector

Waste and wastewater sector:

Head down to the Lower City in Taris, then to the Remnants. Find and follow the torches to the entrance of the sewers.
Place a charge on each of the 4 big red walls in the sewers.

In the middle of the sewers, you will find a room with big water machines. Activate the terminal to explode the charges.
Report back to Shade to inform her that the water is now working and receive 1000 credits.

Manufacturing sector:

On Nar Shaddaa, go to the market and take a shuttle to Peyuska Plaza. Enter the Union Headquarters on the north side.
Talk to the Union Steward about the manufacturing sector.
Talk to Badhiya the Hutt next door and pay him 10,000 credits to take the workers right away. If you dont have the credits or do not want to pay so much you can also do quests for the hutts to get the workers for taris instead.
Don't forget to talk to the Union Steward again before you return to Shade to receive 2500 credits.

Medical sector:

Head to Manaan and then to the medical bay. Ask Dr. Gashu about Jhalasha, who has multiple personality disorder, and has a schedule with different personalities you need to try.
At midnight, you will find him at the bottom of the ocean right next to the shuttle down. He often swims over the kolto deposit, sometimes not appearing. The best time to catch him is at 23:00. Try to sleep for 24 hours and try again if he isn't there.
Talk to him about the medical sector, and he will agree to help Taris. Head back to Shade for 1000 credits.

Energy sector:

Go to Nar Shaddaa and head to the lower city. From where you arrive, head eastish to find a round room with Znak Xter inside. Talk to him about the issue, and he'll want to fake his death, so you need to go to the den to hire a fake assassin.
Eddie's Den is right next to where you came down to the lower city from the bazaar. Hashim at the bar will help you when you get him a matrix shield from some Gamorreans in the customs cantina.
If you dropship right there, you will land in front of the cantina next to the spaceport. Talk to Bo, kill him after he attacks you, and loot the shield. Then head back to Hashim.
Give Hashim the shield and return to where Znak Xter was. He will now have disappeared. Talk to the guard about the supposed killing.
If you want the matrix shield, which has 100 instead of 15 points of the shield value of a basic shield and is an extremely good item, go back to Hashim. Use the persuasion - taunt interaction until you have succeeded often enough that he attacks you to avoid getting a bounty on your head. Kill him and loot the shield if you want it. If you don't need it, you can let him keep it, but you won't get another option to get the shield.
Report to Shade for another 1000 credits.

Agriculture:

Go to Dantooine and enter the first house on the left when you leave the gates of the bazaar.
Talk to Danir Tal Othas about the agriculture sector, then get back to your ship.
Next, you will need to fly your own ship to find the workers' ship in space.
This can sometimes bug, so make a save beforehand. With the freighter pilot codes in the inventory, interact with the pilot seat of your ship.
Select the freighter pilot spell from your spell list and press 'R' to ready your "spellhands." Now, you should see space with lots of planets.
Occasionally, little fighter jets will spawn and attack you. Cast your freighter spell at them to shoot them, but be careful not to shoot other ships like the one for this quest, as it can deadlock your main campaign.
Fly between Manaan (blue planet) and Dantooine (blue-greenish planet), and a metallic large freighter will appear. Fly towards it and select the "board it" option.
Kill the droids on the ship and find the console to open the bridge in the northeastern side of the ship (it is locked with a skill of 50, but for some reason, you can interact with it right away without slicing it).
In the north side of the ship is the bridge, kill the droids and interact with the console to get your desired data.
At the south side of the ship is the storage room with over 800 yot beans inside, which are very useful for bartending later. They are also lightweight, so you can steal them and store them at your ship to level bartending.
Recall to your ship, then head back to Shade for another 1000 credits.

**Once you've finished all the contacts, Shade will task you with exterminating the Black Vulkars in their base:**

Go to the entrance of the Lower City and talk to Gezeki. Head into the base to your right with him.
Fight through the base and kill Zox Ji, the boss of the Black Vulkars. Gezeki will take his rakghoul dagger, strongly implying he gave it to him in the first place.
Now, you can go back to Shade for no reward (you're welcome, Shade) and a new task of stealing a reactor core from the Sith.
Use your ship to fly to M4-78. Cross the walkway into the control room, where you'll find Sith scientists you can kill for their radiation uniforms, in case you need it to survive getting to the core. There's also an interactable screen that opens the lock to the reactor core. Upstairs, there's nothing of interest besides some pazaak cards.
Inside the warehouse is a very hard boss fight against a command droid, who has a command drive as loot.
On the bottom south side, there's a room where you can kill the robots and scientists. Then, interact with a terminal to get the summon loading droid spell.
Once you've opened the core, jump across and collect the reactor core. Then, jump back and leave the facility back to Shade for 2000 credits.

### The Finale

Next, you are asked to meet Gezeki in his lab: He will offer you a rakghoul serum. If you inject yourself with the serum, you'll awaken in a cell transformed into a rakghoul.
If you decline, you will have to fight a rakghoul horde and then get gassed unconscious, being injected with the serum anyway.
Follow the path through the derelict station, where you'll need to fight a lot of rakghouls and navigate some jump and run passages on elevators.
Some of these jumps can be quite hard since, with a speed of up to 300 as a rakghoul, you'll have trouble doing small jumps. One trick is to press jump without a movement key to gain height first, then move towards the next platform or enable walking.
Once you've killed the rancor, you can jump across the pathways to get past the force field.
In the antechamber, you'll meet Gezeki. He'll give you the option to join him to fight a horde of rakghouls or fight him.
If you decide to fight him, go to the room with serum to turn back human, then loot him for his unique sword, armor, and ship key.
If you defeat the rakghoul horde, he gives you another option. You can kill him now or make him submit to you.
If you make him submit to you, he will give you directions to an antiserum for your rakghoul transformation. It's on the westside room on a table, along with a key and the unique rakghoul knife. On the east side is a room with a ship back to Taris.
Talking to Shade, you can say Gezeki is an idiot or that you support Shade's efforts.
If you decided to kill Gezeki, your only option is to kill Shade as both dialogue options lead to a fight.
If you say you support her, she names you second in command and gives you the Hood of the Hand, a very strong light armor hood with a permanent +30 Dexterity and +20 Luck.
If you say Gezeki is an idiot, Shade will attack you. Thegg will not take part in the fight; try not to hit him accidentally while you kill Shade and her droids. You can kill Shade to get her unique energy shield, which is not as good as the Matrix Shield, but a good substitute if you didn't kill Hashim.

**Next, you have the option to talk to Thegg(if you went the kill Shade route)**

He'll give you three dialogue options.
If you decide to name someone chancellor, Thegg will make you the chancellor and hide the murders as long as he and his Mando keep running the city.
You can now recruit Mandalorian honor guards in the central tower as your own companion. You only get this honor guard when you take the path to kill Shade.
If you tell him you will be chancellor, he will support you just the same and run the city for you.
If you tell him you want nothing to do with Taris, he'll name you chancellor anyway, so nothing changes in any option.
If you haven't done so yet, check the offices outside of the central tower; they now have very good trainers for a variety of skills and very cheaply once you've secured the contacts.