Alpha

**Alpha** is a Tier 4 weapon upgrade.

## Technical

Alpha utilizes a enormous trap gun.

Base Stats
 Trap Speed
 Trap Penetration

## Strategy

#### As an Alpha

An **Alpha** should almost always ambush, and shouldn't be treated as a regular trap spammer like Riot. It is vital to upgrade movement speed as quick as possible, giving you the power to ambush players. Read until the end if this article for some strategies to make good use of the Alpha.

* An Alpha should always be fast, or it will be defenseless. Furthermore, the main way to kill other players is ambushing, which you couldn't do as an Alpha without a plethora of movement speed.
* An Alpha is can be good against bullet spammers, such as Quadro and Streamliner (If they are using an attack build). Their bullets are neither fast nor strong, so you can just avoid them. Assuming you have enough movement speed, just dash near them, and you can blast a trap when you feel like the trap have enough range to contact with your opponents. Alpha's trap is potent that is enough to one-shot nearly all attack-build players, so you can get the kill easily. If you missed the shot, you can choose either escape and wait for the next chance or continue chasing your opponents according to your health.
* For Sniper-branch tanks, like Marksman, you can act peaceful until you get near to the target. A bad example is keep shooting traps toward the Marksman while trying to approach it, as traps don't have a good range like bullet tanks. If you act peaceful, the Marksman will mostly ignore you or do other things, so you can ambush it. If you failed to one-shot it, instantly escape as they will instantly start attacking you.
* Interested to battle a minion tank like Hatcher? If that’s the case, try to avoid direct contact with its minions, and shoot at the minion tank. Don’t try to ram the minions though, as you might run out of health.
* Rammers won’t be a problem if you are *not* trying to kill it. Although you can bait it to chase you, and you might successfully shoot it once, a single trap is unable to kill a rammer. If the rammer is not putting down its guard, it can escape. Try your best to shoot it once more.
* Infernos are strong to Alphas, as they has huge radius that continuously damages enemies. They can possibly defend themselves as well as killing you. Although you can try to dive into the damaging aura, that could be risky.
* If your enemy has low health, go up to the enemy tank and fire your trap launcher. This works only when you have high movement speed.

#### Against an Alpha

* Drone Celestials like Moon are powerful against Alpha. Your drones can be slightly faster than the Alpha with enough bullet speed, so killing one will not be challenging. Though, having a high movement speed is also vital to keep track on the targeted Alpha.
	+ Although being fast is important, it is not recommended to use Comet, due to Comet being vulnerable at health. Use either Meteor or Void to increase your speed instead.
* Use Marksman to counter it to the edge, but make sure that the Alpha do not stand any chances to approach you. You have an advantage on FoV, so you can see the target before it finds where you are.
* Do not attempt to Ram an Alpha. Usually, they will have invested enough Upgrade Points into Health and Body Damage to max them out.
* If you're an Emperor-Mothership or an Executive-Mothership, you can max Bullet Speed and increase Bullet Damage, and with your fast drones, flank the Alpha with them. If you have more teammates who are Drone-based tanks, they can help flank the Alpha, as long as you dodge the Alpha's traps, and you have high Movement Speed to avoid getting rammed by the Alpha.

#### Matchups

* **Weak against**: High FOV players (Example being Marksmen), teammates, fast players (if with low movement speed), drone Celestials
* **Goes Well With:** Players with moderate speed
* **Strong against:** Polygons below Hendecagon, slow players (if with high movement speed), rammers