Mirai Sasaki (Earth 1)

> A world without smiles and humor... has no bright future.
>
> Mirai Sasaki, "Bright Future"

**Mirai Sasaki** (佐 (さ) 々 (さ) 木 (き) 未 (み) 来 (らい) , *Sasaki Mirai*?), also known as **Sir Nighteye** (サー・ナイトアイ, *Sā Naitoai*?) was a Pro Hero and Mirio Togata’s mentor. He was also formerly a Sidekick to All Might and considered the brains behind him.

## Appearance

Sir Nighteye was a tall, lean, muscular man with sharp and elongated features. His shiny hair was always worn, smoothed down, and parted to his left, and was dark green, with three yellow streaks towards the front, two on his right and one on his left. His eyebrows were also yellowish, matching the rims of the triangular glasses he wore and the strikingly bright yellow irises of his stern-looking eyes. His looks gave off a sense of authority and power, as he rarely smiled and looked stern, and he always appeared to be glaring.

Unusually for a Pro Hero, Nighteye appeared to prefer plain office clothes (a plain white suit with gold buttons, a white dress shirt, and a red tie with white dots) instead of an elaborate hero costume. His clothes, however, were quite durable, as he used them during battles, and they didn't show any sign of damage or tearing.

Nighteye was designed to invoke the stereotypical image of a Japanese man.

### Gallery

Nighteye Color Scheme.pngSir Nighteye in the manga.Sir Nighteye is lean and muscular.pngSir Nighteye's muscular physique.

## Powers and Abilities

### Powers

* **Precognition:** Mirai can perceive the future through various means, which can be broadly separated into two categories: Supernatural and Analytical. Some users can only see into the immediate future, enabling them to fight with near flawlessness or completely nullify surprise attacks. On the other hand, some can see into the far future, effectively being Seers that can foresee outcomes of major decisions or the triggers to catastrophes and the like.
Some users can only see the future of themselves, while some users' precognition are tied to a certain place or person. Some are limited to predicting only a singular likely chain of events, while others can see many different possible outcomes, gathering information and finding the best paths to take by going through many different possibilities.
	+ **Astral Premonition:** Mirai is able to gain knowledge of/from the future by actually traveling to the future in astral form. Mirai appears to be corporeal and can interact with the people there, Mirai is able to affect the world in general while there.
	+ **Precognitive Artistry:** Mirai can predict the future by drawing pictures.
		- **Precognitive Crafting:** Mirai can see the future and reveal an image of it through crafting. The user can use a particular or multiple kinds of craft.
		- **Precognitive Weaving:** Mirai can see the future and reveal an image of it through weaving. The user can use a particular or multiple kinds of weave.
	+ **Precognitive Dreaming:** Mirai is capable of perceiving future events in dreams.
	+ **Precognitive Speech:** Mirai can perceive future and/or recite/prophesy it aloud, they may be aware of the process and able to control it, or it may be completely involuntary and/or be uttered in trance.
	+ **Projective Precognition:** Mirai can create a projection of future events and what happens in the future. Potentially, Mirai can show the viewers who are witnesses future events that may or may not be prevented.
* **Syncognition:** Mirai can perceive current events and observe what’s happening in the moment, even obscure, intricate events, and down to fine details, despite not being there. The temporal scope of this power is very limited to the currently existing moment, and visions cannot be repeated; once it's happened, it's happened.
	+ **Syncognitive Dreaming:** Mirai is capable of perceiving current/present events in dreams.
* **Retrocognition:** Mirai can discern the past and past events using various means, usually entering a trance while seeing and hearing a noted past event, whether it be concerning themselves or of an unfamiliar lineage in a past occurrence. The user can recall any event that happened in the past, even obscure, intricate events. Occasionally spontaneous. This ability shows who did what at that particular time; similar to the psionic/extrasensory ability of Clairvoyance but only seeing anything from the past, despite not being there.
	+ **Retrocognitive Artistry:** Mirai can discern events of the past with writing, painting or drawing the pictures.
	+ **Retrocognitive Dreaming:** Mirai is capable of perceiving past events while dreaming.
	+ **Retrocognitive Speech:** Mirai can discern past and/or recite/prophesy it aloud, they may be aware of the process and able to control it, or it may be completely involuntary and/or be uttered in trance.
	+ **Projective Retrocognition:** Mirai can create a projection of past events and what happened in the past.

### Abilities

 File:Sir Nighteye defeats Rappa's clone.gif
**Overall Abilities:** According to All Might, Sir Nighteye did not have any impressive physical abilities and acted more as a support for his intelligence. However, he was shown to be exceptionally fast and capable of throwing heavy projectiles, particularly his Hyper-Density Seals and tripping up enormous foes. Furthermore, under his suit, he sported an impressive physique, showing that he deliberately hid his physical prowess to catch opponents off-guard or had increased his physical prowess after falling out with All Might or combining the previous two factors.
During the Shie Hassaikai Raid, Nighteye was capable of easily tripping up a Kendo Rappa clone created by the villain Twice and then sending the clone flying with multiple Hyper-Density Seals before sending another seal to graze Twice. Shortly after, when Joi Irinaka’s presence was exposed, Nighteye incapacitated the yakuza member with a single Density Seal. In what would subsequently be his last battle, Nighteye had enough mettle to take on Overhaul, the leader of the Shie Hassaikai, who had drastically increased his power through his fusion with Shin Nemoto. Nighteye used his Density Seals against the amalgamated Overhaul, but to no avail, and employed his Foresight to help him evade the majority of the yakuza leader’s onslaught, only to eventually be fatally injured by the ground spikes the villain had reassembled.

* **Genius Intellect:** Aside from his Powers, Nighteye’s abilities lay with his intellect. He acted as the brains for All Might during their partnership. Nighteye used his intelligence, sometimes in tandem with his Foresight, to devise strategies to tackle situations and ensure the best outcome could be achieved. When he first met Izuku, who was attempting an All Might impression, Nighteye pointed out the discrepancies in Izuku’s impersonation of the retired Symbol of Peace. In All Might’s younger days, his crow’s feet were 0.6 centimeters long, whereas from the Silver Age to the present, the crow’s feet have become 0.8 centimeters long. Nighteye noted how some unlicensed merchandise gets the correct wrinkles from the right era. After his 3-minute bout with Izuku, and the latter revealed he was trying to avoid stepping on the unreleased 10th anniversary All Might poster, Nighteye realized that, despite all of Izuku’s consistent rebounds off of the walls and ceiling of the internship office, the One For All inheritor was doing his best to avoid damaging all of the prevalent All Might-based merchandise.
While venturing through the Shie Hassaikai Compound, wherein Joi Irinaka separated multiple heroes and police officers from one another, Nighteye suspected something was amiss. His suspicions were proven true when the villains Twice and Himiko Toga initiated coordinated surprise attacks on the separated crime fighters. After witnessing Twice and Himiko betray Joi, Nighteye correctly deduced that the League of Villains duo used the raiding team of heroes to take out the Shie Hassaikai. While confronting Overhaul and learning that Mirio Togata had lost his Permeation Power, Nighteye meticulously surmised that Hari Kurono took Eraser Head from the battlefield, and Overhaul was pressured into using one of the completed Power-Destroying Bullets on Mirio.
	+ **Teaching Ability:** Sir Nighteye’s Hero tutoring skills were notable, as he converted the then underachieving Mirio into one of the most powerful students at U.A. University in less than a year.

## Paraphilia

### Weapons

* **Hyper-Density Seals:** Sir Nighteye’s preferred weapon; special seals that weigh 5 kilograms (11 pounds) each. He could throw those objects with great force and accuracy. He wielded them due to a humorous perception of what kind of weapon would best suit a salaryman.