1.63

**1.63D:**

1. **Artillery can now be built at Raider Outposts.**
2. **The Booze Still can now be built at regular settlements, and won't vanish if you betray settlements (still requires rank 1 of the Wasteland Warlord perk).**
3. **Reduced the Plasma Cannon's blast radius.**

**1.63C:**

1. **Changed the Nuka-World reward for Gauntlet wins from Gatling Laser to Plasma Cannon (Neverending + Powerarmor + Weapon that Uses Fusion Cores = Glitch Fiesta)**
2. **Added a WeaponTypePossiblyVerySmallClipSize keyword to Broadsider**
3. **Increased Broadsider explosive mod damage.**
4. **Increased weapon distribution in the Commonwealth for DLC and new weapons.**
5. **Restored the Medium Signs to the Dry Rock Gulch Nuka-World decorations.**
6. **Expanded Automatron parts checks to include Nuka-World components.**
7. **Minuteman General's Uniform now supports underarmor lining options.**
8. **Workshop Raiders can now be assigned to supply lines, moved between settlements (not sure how well these will work, experimental, will only affect new raiders)**
9. **Reduced the .38 Double Action receiver's perk requirement to Gun Nut 1, slightly increased damage to balance.**
10. **Standard .44 to .38 Receiver mod now no longer has a perk requirement.**
11. **Fixed an issue where the Overboss Helmet would spawn with no headlamp at all.**
12. **Added 3 additional tiers of lining to the Raider/Overboss power armor.**

**1.63B:**

1. **improved the .38 Double Action receiver's damage.**
2. **Explosive damage wasn't carrying over to non-V.A.T.S. based Plasma Cannon projectiles. Fixed now.**
3. **Broadsider explosive damage flag fixed.**
4. **Added checks to new heads to ensure they cannot be built over Jezebel's head.**
5. **Added checks to NIRA's torso armor to remove Automatron heads.**
6. **Fixed an instance naming issue with Power Armor and Tesla pieces.**
7. **Nukatron Cola projectile now uses proper fx.**
8. **Hubologists will actually wear their helmets once you've gotten all 5 suits for them.**
9. **Expanded the loot lists for ammo to better support 45-70 and 7.62 rounds.**
10. **PreWar Safes should now hold less pipe pistols and more pre-war money**

**1.63:**

1. **Fixed the Plasma Cannon's damage upgrades (were not affecting energy damage)**
2. **Added new .44 Double Action receiver options for .38 and .44 caliber.**
3. **Reduced Hunting Revolver's Damage, but changed to double action.**
4. **The Fannable .44 receiver now has significantly reduced recoil.**
5. **The Nukatron torso will now allow paint and voice mods.**
6. **Adjusted the Stagger effect of several explosive weapons:**

1. 1. **Missiles: Large**
	2. **Missiles (HIVE): Medium**
	3. **Fatman: Large**
	4. **Fatman (Big Kid): Extra Large**
	5. **Fatman (Nuka Nuke): Large**
	6. **Fatman (Bowling Ball): Medium**
2. **Rebalanced the Broadsider's explosive mod.**
3. **Explosive Broadsiders can no longer drop as a legendary item.**
4. **The Problem Solver now spawns with the Hitman legendary effect, reducing weapon redundancy.**
5. **Plasma Cannon shot impacts now do a small amount of splash damage, explosive-style impact.**
6. **By popular demand, removed the inner helmet covering from the Nuka-Girl outfit. Keep in mind that some hairstyles will clip through it: can't really fix that :\**
7. **Sinks, water fountains and coolers can now be built in interior areas as well for all your drinking needs.**
8. **Added the 1911 Colt by leo2link: www.nexusmods.com/fallout4/mods/14924 Named the .45 Service Pistol, it'll now appear in vendor, enemy and legendary level lists.**
9. **Many other small fixes and tweaks.**