Mechanics

This page will explain all the mechanics in Scoot Hard DX, from common map objects, to gameplay mechanics.

### Legends:

Cyan = Mechanics that don't have any skill and/or mastering them, Green = Easy to Learn Mechanic, Yellow = Average/Regular to Learn Mechanic, Red = Hard to Learn Mechanic

## Difficulty

The most trivial mechanic. Difficulties. In harder difficulties of the game, certain areas change and are made harder. The best example is the Maimbow battle. In Just Wanna Grill! and Where's The Trigger?, the only enemies in the final phase/arena are Light Enforcers on each four metal platforms, but in Bring It On! and The Cleaner, there are also Engineers on each platform as well, just like the Light Enforcers.

To see more info about the games difficulties, and more difficulty changes, go check out Difficulty.

## Interacting with Objects

The most common and straightforward mechanic, interacting with objects. It is so easy and straight-forward that there is no skill or mastering it. Even though it isn't hard to interact with objects, when speedrunning a certain level like the last part of Everfree Dam, it can be hard to position the crosshair on a button quickly if the player decides to not take out all the enemies, but instead, speedrun that part.

## Vending Machines/Water Fountains

Vending Machines, located in (several areas in) almost every map, act as a second way of healing the player, besides health pickups. The player needs Bits though to use the Vending Machine, making it limited, especially in higher difficulties.

Water Fountains are a bit more rare to encounter then vending machines, in maps, but don't require any Bits to operate. However because of this, they have a limited amount of times each one of them can heal you per map.

## Weapon Pickup Swapping

Alot of the time in the game, you will come across a different version of a certain weapon that you have. For example, the Rocket Launcher is a worse version of the Fillyseeker, as the Fillyseeker is a better rocket launcher that homes in on targets. If you already have a rocket launcher for example, and you find a Fillyseeker weapon pickup, you can switch your rocket launcher for the fillyseeker. This process is very simple to do.

## Gliding (Learning)

As Scoot Hard DX says in a little message at the start of Deepfire Mines, it is essential to learn gliding, especially since the intro part of Deepfire Mines requires the player to glide over a small chasm to get to the other side. Learning how to glide isn't hard and is needed to get over certain areas and can even allow in some cases, to be able to speedrun certain segments by using gliding, but mastering it, especially for bosses is hard, which the section below will cover.

## Gliding (Mastering)

So you learned how to glide awhile back, and even got good at gliding. However, getting a grip on gliding doesn't mean mastering it. Mastering gliding requires a good knowledge on the boss attack patterns, so that in a way, the skill of mastering gliding will allow you to become very good at the game.

## Bounce Pads

Bounce Pads are very easy to use. The player just needs to move on them for them to bounce them up high.

Although they are very simple to use, in the Maimbow battle, to be specific, the final phase/arena, players can sometimes screw over and accidently not get on the bounce pad, but rather fall into the grinders/Pegasus Device 2.0.