Gems

Gems are
magical enhancements that can be equipped to your weapon or armor. Hex
Gems can be applied to Armor, and Jag Gems are applied to weapons. As a
standard action, you can apply a Gem to a weapon or armor, it can
subsequently be removed and placed on another weapon or armor as a standard
action. Each one possesses an enhancement bonus, this bonus cannot bypass the
maximum enhancement bonus a weapon or armor can possess.

**Hard Jag Gem**

**Cost:  8,000 (+1), 18,000 (+2), 32,000 (+3)**

**Creation:** Craft Wondrous Item,
Holy Smite, Cost: Listed bonus

A Hard Jag
gem allows you to bypass some of a creature's Damage reduction. A +1 Jag gem
allows you to bypass a creature's DR up to half of the enhancement bonus of the
weapon rounded up (Max 3). A +2 Jag gem allows you to bypass a creature's DR up
to the enhancement bonus of the weapon (Max 5). A +3 Jag gem allows you to
bypass a creature's DR up to twice the enhancement bonus of the weapon (Max
10).

**Split Jag Gem**

**Cost: 18,000 (+2),**
32,000 (+3), 50,000 (+4)

**Creation:** Craft Wondrous Item,
*summon monster I*,
Cost: Listed bonus

This gem
makes a weapon work like an ooze bane weapon. If an attack with a Split Jag gem
is a critical hit, the enemy cannot use any abilities that allows them to split
or create multiples of themselves, such as the split or slime cheer ability of
a slime for 1 round. If this is a +3 Split Jag gem, when you land a critical
hit on a slime that has already split, that slime is immediately merged back
with the original. If it cannot merge back with the original it is destroyed.
If this is a +4 Split Jag gem, the Slime or ooze is susceptible to critical
hits and sneak attack damage from the wielder of this weapon. In addition the
slime can be knocked prone.

**Lock Jag Gem**

**Cost: 8,000 (+1)**

**Creation:** Craft Wondrous Item,
*summon monster I*,
Cost: Listed bonus

This weapon
works exactly like a bane weapon, however this bonus damage applies to any
creature who is capable of making sneak attacks, death attacks, has a feat that
grants a bonus to Disable device, possesses 10 or more ranks in disable device,
or has a class ability that aids them in trap finding or disarming.

**Emitting Jag Gem**

**Cost: 18,000 (+2),**
32,000 (+3), 50,000 (+4)

**Creation:** Craft Wondrous Item,
*summon monster I*,
Cost: Listed bonus

This gem
makes a weapon work like a bane weapon, however rather than selecting a kind of
creature, you instead deal this damage to creatures of the elemental subtype.
If an attack with an Emitting Jag gem is a critical hit, the Elemental loses
it's immunity to any one ability from this list for 1 round (Bleed, Paralysis,
Poison, Sleep, or stunning). If this is a +3 Emitting Jag gem, when you land a
critical hit on an elemental creature, you can select 2 of those abilities. In
addition the Elemental can be flanked. If this is a +4 Emitting Jag gem, the Elemental
loses 3 abilities from that list, and is susceptible to critical hits and sneak
attack damage from wielders of this weapon.

**Phasing Jag Gem**

**Cost: 8,000 (+1)**

**Creation:** Craft Wondrous Item,
*summon monster I*,
Cost: Listed bonus

This gem
makes a weapon work like a bane weapon, however rather than selecting a kind of
creature, you deal the additional damage to any creature who can become
incorporeal or ethereal.

**Rage Jag Gem**

**Cost: 8,000 (+1)**

**Creation:** Craft Wondrous Item,
*summon monster I*,
Cost: Listed bonus

This gem
makes a weapon work like a bane weapon, however rather than selecting a kind of
creature, you deal the additional damage to any creature who can gain a bonus
to it's ability scores through a class ability such as a Barbarian's rage or a
Defender of Earth's Defender's Will. This only applies if the creature is
currently using the ability that grants it those bonuses.

**Blue Jag Gem**

**Cost: 18,000 (+2)**

**Creation:** Craft Wondrous Item,
Bane, Cost: Listed Bonus

This gem
makes a weapon work like a bane weapon, however rather than selecting a kind of
creature, you deal the additional damage to any creature who is Good
aligned.

**Purple Jag Gem**

**Cost: 18,000 (+2)**

**Creation:** Craft Wondrous Item,
Bless, Cost: Listed Bonus

This gem
makes a weapon work like a bane weapon, however rather than selecting a kind of
creature, you deal the additional damage to any creature who is Evil
aligned.

**White Jag Gem**

**Cost:  72,000 (+5)**

**Creation:** Craft Wondrous Item,
Bless, Bane, Cost: Listed Bonus

This gem
makes a weapon work like a bane weapon, however rather than selecting a kind of
creature, you deal the additional damage to all creatures.

**Double S Jag Gem**

**Cost: 72,000 (+5)**

**Creation:** Craft Wondrous Item,
Haste, Cost: Listed Bonus

This gem
allows the wielder to perform great feats of speed. When taking a single
standard attack action, you may make an additional attack at your highest base
attack bonus. If making a full attack, you gain an additional attack at your
highest base attack bonus. This attack stacks with abilities such as speed or
haste.

**Hard Hex Gem**

**Cost: 4,000 (+1), 9,000**
(+2), 16,000 (+3)

**Creation:** Craft Wondrous Item,
Barkskin, Cost: Listed Bonus

A Hard Hex
gem allows you to gain some impenetrable armor. A +1 Hex gem grants you DR up
to half of the enhancement bonus of the armor rounded up (Max 3). A +2 Hex gem
grants you DR up to the enhancement bonus of the armor (Max 5). A +3 Hex gem
grants you DR up to twice the enhancement bonus of the armor (Max 10). This
Damage reduction is DR/-.

**Split Hex Gem**

**Cost: 9,000 (+2),**
16,000 (+3), 25,000 (+4)

**Creation:** Craft Wondrous Item,
Heroic Defiance, *break enchantment*,*stabilize*,
Cost: Listed Bonus

This gem
makes armor or shields work like an ooze defiant armor or shield. If an attack
from a slime or ooze is a critical hit or sneak attack, you gain a +25%
fortification. If this is a +3 Split Hex gem, When struck by a critical hit or
sneak attack from a slime you gain +75% fortification. If this is a +4 Split
Hex gem, you become immune to sneak attacks and critical hits from slimes or
oozes.

**Emitting Hex Gem**

**Cost: 9,000 (+2),**
16,000 (+3), 25,000 (+4)

**Creation:** Craft Wondrous Item,
Heroic Defiance, *break enchantment*,*stabilize*,
Cost: Listed Bonus

This gem
makes armor or shields work like a defiant armor or shield against creatures of
the elemental subtype. If an attack from that elemental is a critical hit or
sneak attack, you gain a +25% fortification. If this is a +3 Emitting Hex gem,
When struck by a critical hit or sneak attack from an elemental you gain +75%
fortification. If this is a +4 Emitting Hex gem, you become immune to sneak
attacks and critical hits from Elementals.

**Phasing Hex Gem**

**Cost: 9,000 (+2),**
16,000 (+3), 25,000 (+4)

**Creation:** Craft Wondrous Item,
Heroic Defiance, *break enchantment*,*stabilize*,
Cost: Listed Bonus

This gem
makes armor or shields work like a defiant armor or shield against creatures
that are incorporeal If an attack from that creature is a critical hit or sneak
attack, you gain a +25% fortification. If this is a +3 Phasing Hex gem, When
struck by a critical hit or sneak attack from an incorporeal creature you gain
+75% fortification. If this is a +4 Phasing Hex gem, you become immune to sneak
attacks and critical hits from incorporeal creatures.

**Blue Hex Gem**

**Cost: 16,000 (+3)**

**Creation:** Craft Wondrous Item,
Heroic Defiance, *break enchantment*,*stabilize*,
Cost: Listed Bonus

You gain
Damage Reduction 10 that only applies to holy or divine damage.

**Purple Hex Gem**

**Cost: 16,000 (+3)**

**Creation:** Craft Wondrous Item,
Heroic Defiance, *break enchantment*,*stabilize*,
Cost: Listed Bonus

You gain
Damage Reduction 10 that only applies to unholy or profane damage.

**White Hex Gem**

**Cost: 25,000 (+4)**

**Creation:** Craft Wondrous Item,
Heroic Defiance, *break enchantment*,*stabilize*,
Cost: Listed Bonus

You gain
Damage Reduction 5 that only applies to unholy, holy, divine, and profane
damage.

**Reflect Hex Gem**

**Cost:  72,000 (+5)**

**Creation:** Craft Wondrous Item,
Heroic Defiance, *break enchantment*,*stabilize*,
Cost: Listed Bonus

When an
enemy successfully damages you, it deals an amount of damage to it's self equal
to the ability modifier that modified the damage that was dealt. (Strength or
dexterity for most weapons, other ability scores if the damage source was a
spell or technique). This ability can be used 5 times a day, and only once per
round. This does not apply the creature's damage reduction to the damage dealt.

**Spirited Hex Gem**

**Cost: 72,000 (+5)**

**Creation:** Craft Wondrous Item,
Heroic Defiance, *break enchantment*,*stabilize*,
Cost: Listed Bonus

When struck
by an attack that would drop you to negative hit points or kill you, you
instead have a 35% chance to be left at 1 hitpoint instead. This ability can be
used 3 times a day. Each time it is used, the percentage decreases by 10. The
percentage refreshes back to 35% after a full night's rest.

**Evasive Hex Gem**

**Cost: 9,000 (+2),**
25,000 (+4), 72,000 (+5)

**Creation:** Craft Wondrous Item,
Heroic Defiance, *break enchantment*,*stabilize*,
Cost: Listed Bonus

A +2 Hex gem
grants you a bonus to your saving throws up to half of the enhancement bonus of
the armor or shield rounded down (Max 2). A +4 Hex gem grants you a bonus to
saving throws up to the enhancement bonus of the armor (Max 5), and a +5 grants you a bonus to saving throws equal to twice the enhancement bonus of the armor.