Meathead

Draw with 10 Rubies / Exchange with 134 Universal Character Tokens through Token Shop

### Thai Name

เมเตอร์

**Meathead** is a playable cat character that can be selected in a match. He can be purchased or drawn in Shops.

Meathead is a stray. Despite having his tail injured in a stray cat war long ago, he remains a valiant cat who never surrenders to his foes.

***Note: Underlined words are information translated to English from the Chinese server, and they are currently unreleased or released content without translations in other servers. As they are not official, they may be changed in the future.***

## Background Story

### Developer Post (Chinese Server)

#### "His vagabond life did not affect his optimistic attitude."

Meathead's bright red hair and his bandaged tail are his most conspicuous features. His head held high, and his striding posture shows his joy and confidence.

### Cartoon Origin

Meathead first appeared in the cartoon short "Sufferin' Cats!" as Tom's rival.

In the short, Meathead spotted Tom chasing Jerry. Because he had been hungry for some time, he settled Jerry as his lunch. When fighting over Jerry, he hissed significantly louder than Tom, which showed his ferocious and intimidating personality.

## Ability Setting

### Attributes

 **Resistance** | HP 11
 **Technique** | Skill Strength 7

### Skills

#### Active Skill: **Pepper Can** (Cooldown time: 25/25/25)

 Lv. 2
 Lv. 3

#### Weapon Skill: **Lunchbox Trap** (Cooldown time: 40/40/40)

 Lv. 2
 Lv. 3

## Character Strategy

### Attribute Analysis

* If you only look at Meathead's overall attributes, then he is at the middle and lower tier among all the cats. Only his HP is relatively high, and it seems that he may just be more resistant to beating. However, Meathead has completely changed after having his skills revamped, he can run faster and does higher damage, but weakened in terms of resistance to beating.

### Skill Analysis

#### **Active Skill: Pepper Can**

* This is Meathead's core skill. After using it, the pepper can can can be dragged and thrown. The overall use method is the same as that of a throwing object. However, due to the button difference in the position of the normal throwing object, the feel of throwing may be a little different, and it needs to be familiarized to better grasp this skill.

* Note that Meathead’s active skill enters CD immediately after use. You can judge the castable time of stage 2 through the yellow circle on the skill. By observing the yellow circle and CD time, you can make the use of pepper cans more viable and skillful.

#### **Passive Skill: Wild Uproar / Wild Outburst**

* Passive skill can provide Meathead with additional attack and recovery capabilities, which can be said to be very comprehensive.

* Lv. 1 passive is mainly used with active skill. The HP deduction of active skill can trigger the passive superposition of Untamed layers.

* Lv. 2 passive has an effect that prevents mice from recovering HP. In actual game, it can even restrain Robin Hood Tuffy's Beanstalk effect. There is also an effect that increases mice's rescue time. Although the time increased is relatively short, it can still play a certain role.

* Lv. 3 passive greatly increases Meathead's offensive and defensive abilities, can consume Untamed layers to reduce the claw CD, and 10 layers can reduce the CD time for 3 seconds. It is equivalent to Meathead's first claw attack. If he hits a mouse, he can immediately hit a second time, which can be useful in the actual game. Another effect is that hitting a mouse to restore HP is also more critical, because Meathead's active skill will consume his HP, and a good cycle can be formed after the recovery.

#### **Weapon Skill: Lunchbox Trap**

* The main function of the weapon skill is to cause certain damage to mice and apply some negative buffs, but it needs to be placed and let the mice actively step on it to trigger the effect, so the situation where the effect can be triggered in actual game is relatively low, and the practicability will be slightly lower on the other two skills.

* In the location release of the weapon skill, we can choose some places that mice must pass through, e.g. Panda House. We can place a lunchbox at the drop-off point when camping, so that mice will definitely step on them when they come, and can consume some of their HP in advance, which also adds some advantages for your next pursuit; of course, you can also place the lunchboxes at the cheese holes, which can not only cause damage to the mice, but also slow down the speed of the mice pushing the cheese.

* Meathead's lunchbox will cause damage when it touches the mouse who steps on it. In actual game, if the mouse is caught by a regular mousetrap, and you happen to lack something to weaken them, you can release a lunchbox on the mouse in time to make up for a certain amount of damage.

## Recommended Perks

S Class Perk **Knowledgeable** (★★★☆☆)

* Can allow Meathead to quickly upgrade his skills earlier in the game.

S Class Perk **Stunning Strike** (★★★★★)

* When combined with Pepper Can and Lunchbox Trap, he can easily guard weakened mice.

S Class Perk **Hot Pursuit** (★★★☆☆)

* Although Meathead's Pepper Can already consumes his HP and that mice can easily weaken Meathead. If the player is more careful, this perk can be rewarding.

A Class **Burning Wild** (★★★★★)

* To allow mice to dispatch faster, this is very useful for almost any cats.

A Class **Cautious** (★★★★☆)

* Although Meathead's moves quite slow without the aid of his Pepper Can or Untamed layers, if the player equips Hot Pursuit, this can somewhat counter the debuff of this perk.

C Class **Illusive** (★★★☆☆)

* Allows Meathead to run faster and able to catch mice who are struggling in a mousetrap.

C Class **Flexible Cat** (★★★★☆)

* Perfect in maps that have tunnels. Can allow Meathead to chase after mice when they enter one.

## In-Game Strategy

### Scouting Phase

* Meathead is a character that needs EXP to grow. After reaching Lv. 2, you can learn active skill for speed boost, so you can choose a position close to two EXP cakes to go out at the beginning, in order to quickly reach it.

* Then use active skill to quickly carry out the next action. When Meathead’s pepper can has been thrown on the ground and a robot mouse touched it, they would explode right after. So in some terrains, you can use a pepper can to block their movements.

### Cheese Phase

* Meathead can take a pepper can and other items to chase mice. During the chase, you need to pay attention to your own HP at all times. When HP drops low, you can drink milk to gain back some HP, and at the same time gain a speed boost along with it.

* Throwing a pepper can over the cheese holes, combined with a stun, will greatly hinder the mice's advancement. Of course, Meathead's lunchbox traps also have the function of slowing down their speed of pushing cheese.

### Guarding Rockets

* When guarding a rocket, you only need to throw the pepper can under the rocket, and the mice will come to rescue, no matter how many layers of shields they have, they will be broken in seconds. When the mouse's HP is damaged and stunned by the 10th layer of Untamed will only be left a tiny bit, which they would weaken easily when running into a pepper cloud smoke. If Meathead does not stun the mouse, they will survive the attack which allows time for the mouse to rescue their teammates and trigger Fearless, so stunning them is necessary.

### Wall Crack Phase

* Meathead's pepper can has the effect of quickly breaking shields, so you can throw the smoke near the Wall Crack, which can quickly break the mouse's perk Homesick's 2-layer shield effect.

## Character Evaluation

Meathead's role in the game is relatively balanced. Meathead's active skill can be said to be both offensive and defensive, bringing movement speed bonuses and strengthening his own pursuit ability. Throwing pepper cans under rockets and cheese holes can break the mice's shields, and his passive can also increase his damage, and his defensive ability is not weak.

## Skins

Beside equipping skins, he can also equip a rocket skin to gain more Fashion Points, same with Footprints.

***Note: As the skin obtaining methods vary between servers, they will not be listed below. Players can check in the game to see their current obtaining methods.***

### S Class

 **Steam Mobile Force**
* Onward! To the final destination!

### A Class

 **Viking Marauder**
 **New Age Trend*** Fashionista Meathead will set the trend for the new era!

### B Class

 **Starship Mechanic**
 **Honest Boy**
 **Casual Boy*** Meathead feels comfortable when wearing this casual outfit.

## Extra

### Quotes from **Firework Show**

* *Haha, there're so many goodies to eat. I'm so glad I brought my biggest lunchbox today.*

### Quick Messages

In the Chinese server, Meathead has voice-acted Quick Messages. Some are which are altered to better fit his personality.

***Note: Since these do not exist in servers with other languages, all the translations below will not be underlined until the end of this sub-heading. Additionally, messages that are crossed out have been removed.***

#### All Channel

* ~~Heh, you're pretty good!~~
* ~~You miss me, little mouse?~~
* ~~I won't forgive you, little mouse!~~
* Get over here!
* ~~Come here, you rat!~~
* Please don't hurt me, little mouse!
* Please forgive me, little mouse!

## Trivia

* Meathead's in-game sprites are based on his model sheet for Sufferin' Cats!.

* Before Meathead's skills have been revamped, his weapon skill Lunchbox Trap looks closer to his skill icon, which shows a fish bone with a blue lunchbox. After the update, the lunchbox now looks red and has more meat inside.

* Meathead's passive Wild Uproar was formerly named Wild Call.
	+ In the Chinese server, Meathead's passive has been renamed once again, now called Wild Outburst.

* Meathead is one of the few characters to turn to ashes after getting blown up, the others being Tom and Toots.

* Meathead, Tom and his variants, Butch, Lightning, and Cooper are the only characters that are not trapped inside of an ice cube after getting frozen.

### Etymology

* The word "Meathead" means a stupid or dull person.

* Meathead's name in Japanese can be spelled as "Frankie", possibly referencing his alternate name in Heavenly Puss.

## Gallery

### In-game Sprites

Drinking MilkEating CakeConsuming DrinkWalkingSprintingJumping & FallingSlidingClaw AttackOpening DoorClosing DoorThrowing ItemSetting MousetrapStunnedThawingBlastedWeakenedPepper CanLunchbox Trap