recursal/Fanatic-Fandom huggingface dataset:
Fairchild Home for Children Part I

### NPCs

John Baxter, Dr. Crane, Deonte Jennings, Gabriel Ramirez, Rebecca Humphrey, Mike Peterson, Samantha

## Official Summary

In 2005, a record-setting ice storm ravages central Indiana. Cloaked in this frigid onslaught, Fairchild Home For Children, a former orphanage turned residential treatment center for juveniles, looms in the dark, holding its secrets within.

On this darkest and stormiest night, more than mere weather threatens the children and their caretakers, as a time-old darkness comes round again.

## Detailed Recap

At the Fairchild Home for Children Residential Treatment & Behavior Modification Center, the center's director, Rebecca Humphrey, tells the second-shift staff that an ice storm prevents the third-shift staff from relieving them, and they'll have to stay overnight. John Baxter, the house manager, is frustrated.

Teenaged Kiera and her pregnant friend Samantha watch a Harry Potter movie in the girls' trailer while Grace supervises. The wind knocks down a tree, and it crashes into the trailer, shearing one of the walls and letting the freezing wind and snow inside. Samantha is frightened, but Grace is firm and reassuring. They stumble through the cold to the main building. While outside, they hear a sound that at first seems to be a fox, but then seems more like a baby's cry. When the sound occurs, Samantha clutches her belly as though she's having a cramp.

In the boys' unit, the teens were watching Poltergeist and discussing a rumor that the kitchen staff were baking cookies and not sharing them with the kids. When the tree falls on the trailer with a loud crash, the boys crowd around the window to see what happened. Joachim tries to settle them down. Gabe, a charismatic troublemaker, stares out into the blank snow. Snooty Dr. Crane arrives to help Joachim manage the boys.

As Grace leads the girls inside and through the hall outside the boys' unit, Gabe approaches them and leers at Samantha. He has a history of obsessing over her, a mix of lust and a desire to "save" her, and the staff try to keep them apart. Another boy, Deonte, sees Gabe staring, and yells at him to leave her alone. Deonte attacks Gabe, and Gabe sticks his thumb in Deonte's eye, injuring him. When the boys separate and things calm down, Joachim realizes one boy is missing -- Darren Feldman.

## Quotes

* "I'm here to treat you like an adult. I know it's how you want to be treated. It's how you deserve to be treated." - Grace Kepner

## Music Credits

* Darren Curtis - The Mystic Le Fay
* Three Chain Links - Magic Hour
* Myuu - Spook Box
* Josh Woodward - Crazy Glue Instrumental Version
* Rupert Lally - Just Lie here quietly for a little while longer
* Free Dramatic Scores - A Nightmare in Blood
* braids - 01 - 04
* Kevin MacLeod - Come Play With Me
* Three Chain Links - Shadows
* City-Hunter - ASSKICKIN
* ROZKOL - Ambient I-IV
* Opening and Closing Themes by Nathan Kross and Rob Stith

## Link

Episode 69: Fairchild Home for Children Part I
Vermilion Part IV

## Official Summary

Mitch, Kiera, Ashleigh, and Marcus reunite with Pierce, and the two cells go about the uneasy process of determining how much they can trust one another.

With the culling ceremony complete, the time draws near to journey from Sighisoara to Snagov, and to face the true darkness of Vermilion.

## Music Credits

* Kai Engel - Tumult
* Three Chain Links - Magic Hour
* Sergey Cheremisinov - Sea and Night
* City-Hunter - Investigation
* Kai Engel - Between Nothing and Everything
* Naoya Sakamata - Engulf
* Myuu - Promise ~Reprise~ (Silent Hill 2 Cover)
* Alexander Nakarada - Foam Rubber
* Three Chain Links - Solace
* Kai Engel - April
* Naoya Sakamata - Dissociation
* Kevin MacLeod - Kevin MacLeod
* Opening and Closing Themes by Nathan Kross and Rob Stith
Contingency Part III

## Official Summary

A plot to subvert ORPHEUS itself is brewing, and Diana enlists Rhett and Freya to help turn the tables on the double agents executing the coup.

And as a familiar group of Operatives make their way out of Chicago, it's up to Maenad Directive to safeguard their escape.

## Music Credits

* Three Chain Links - Into Darkness
* Three Chain Links - Magic Hour
* Kevin MacLeod - Deep Haze
* Myuu - Look Out
* Three Chain Links - Gray is the Sky
* Bertram Tung - Something
* AKIRA - Final Fight
* bXmMusic - E1m8 (Doom Cover)
* Alexander Nakarada - Jack the Lumberer
* Alexander Nakarada - Flynrd Mynrd
* Three Chain Links - Dance Harder
* Opening and Closing Themes by Nathan Kross and Rob Stith
Pilgrimage Part II

## Official Summary

Mitch, 733, and their new companions depart the caravan in search of desperately needed supplies, but quickly discover that the ecology of the Fecundity is merciless and hungry.

## Music Credits

* Kai Engel - Nocturne
* Three Chain Links - Magic Hour
* Kai Engel - Smoldering
* Alexander Nakarada - Bachs Bouree In Celtic Minor
* Alexander Nakarada - Life of a Dog
* Blue Crystal Star - Drift Away
* Alexander Nakarada - Freedom
* Blue Crystal Star - Child of the Moon
* Myuu - Grotesque Fantasia
* Project Divinity - Little People
* Alexander Nakarada - Skaga
* Free Dramatic Scores - Mountains of Madness
* Alexander Nakarada - Fallout
* Opening and Closing Themes by Nathan Kross and Rob Stith
True Faith

Faith. What is a measure of faith? How pure one's belief in a certain entity or deity is? For those with True Faith, the answer is power. Those of True Faith are fearsome religious warriors, using their stalwart faith in their beliefs to empower themselves and their allies, shielding them from attacks, exorcising otherworldly beings or consecrating spaces for their allies to shelter in.

Faith, as a concept and a source of social power, is as old as the ability of the human brain’s reach to exceed its grasp. Human eyes detect more shades of green than any other colour because it was advantageous in detecting predators in the underbrush, and the pareidolic impulse has been heavily favoured by natural selection to the point that we can now tell stories to one another about the shapes we see in the clouds. We conceive of far more, and far grander, things than we can explain.

And yet, the power of Faith is undeniable. It appears not to matter what deity or concept the human will and faculties suborn themselves to; the purity of the conviction is where the real power comes from. It is rather like a spiritual analogue to the mother lifting a car to rescue her child, and ORPHEUS is not foolish enough to overlook the power and utility of the truly faithful.

## Mechanic: Conviction

When unchallenged, the conviction of the faithful drives their powers to greater heights. True Faith practitioners begin with full Conviction but lose all Conviction when they take damage or fail in various ways with abilities. Some successful uses of abilities cause the faithful to regain their conviction.

## Abilities

### Consecrated Ground

The Faithful designates and consecrates a space as holy to their deity or creed, making it salutary to allies and hostile to enemies.

### Divine Challenge

The Faithful embodies the henotheistic fury of their deity or beliefs, issuing a supernaturally powerful challenge that cannot be ignored by those who would oppose them.

### Exorcism

The Faithful lashes out at their enemy with the power of their divinity or belief, entering a bond of mutual destruction in the ultimate test of conviction.

### Faith Healing

The Faithful draws on spiritual power to miraculously heal the injured.

### Guardian Angel

The Faithful is protected from harm by an unseen force.

### Stalwart Faith

The Faithful’s utter trust in their deity or creed renders them preternaturally resilient to the effects of horror on the human mind.

## Notable True Faith Practitioners

* Sampson Campbell
* Zepheniah Gideon
City of Fear

Mitch, Basha and Pardo infiltrate the city of nightmares and get a glimpse of what lies behind its walls, but are beset by trouble and the trio are captured. Mitch is taken to see Nightmare royalty and comes face to face with more revelations about the strange land he is in.

## Episodes

### City of Fear Part VI

Mitch continues his journey through his memories with the aid of the Black Lotus Tea and Princess Seven Three Three, coming to the events of the disastrous mission into the Middle East. Mitch learns many secrets about the mission before they wake. As Mitch and the princess wake from the tea, they learn that a prisoner has escaped. Mitch is given back his bat and the princess helps him escape, but he doesn't endure the climb down the tower and falls into a refuse pit, but a mysterious voice saves him.
Blink

**Blink** is a character in The Medoran Chronicles. He is known to be quite casual and participates in Alex's Stealth & Subterfuge class taught by Hunter. He was then later captured by Aven Dalmarta and was killed.

## Blink

### Appearances

RaeliaGraevale

Vardaesia

## Early Life

Not much is known about Blink's early life, apart from that he had a gift of blood boiling and he loved to surf.

## Books

### Raelia

Blink is first seen at the start Raelia when the entirety of Alex's year is doing an icebreaker. Blink then says “I’m into extremes—extreme sports, extreme food, extreme music—anything extreme. Embrace the rush!” when it gets to his turn.

He is next seen when Alex and Jordan are heading to their first Stealth & Subterfuge class. When they arrive Blink and Pip are already there. Blink is then tricked into the trap that Hunter has set and gets the four of them caught, until Alex frees them using A'enara.
City of Fear Part III

## Official Summary

The infiltration of the Nightmare city is met with sudden upheaval.

## Music Credits

* Alexander Nakarada - Blood Eagle
* Three Chain Links - Magic Hour
* ROZKOL- The End Comes for Us All
* Kevin MacLeod - Crypto
* Darren Curtis - It’s Not Over
* Sergey Cheremisinov - Phoenix
* Kevin MacLeod - Ghostpocalypse 1 - Departure
* Project Divinity - In Mist Shrouded
* Myuu - Trembling
* Opening and Closing Themes by Nathan Kross and Rob Stith
Vivien Braddock

Vivien Braddock, eponym and likely builder of the Braddock House, is a powerful witch and once a third of the Hecate.

## Background

### Foundation

Vivien Braddock lived in the United States but was known to various members of the Discovery Club as a powerful witch. She is asked to attend a meeting in London in 1894 to discuss the formation of an organization to take the place of the Discovery Club that would have a more active role in countering Sol Invictus, the newly-emerged criminal power in the London occult underworld.

Braddock lent what assistance she could during her stay in London, fashioning wards for Freya Benton, Seamus Fenian, and Howard Keswick (and temporarily turning Faris into a chickadee) as they attempted to stop Sol Invictus from stealing valuable artifacts from the British Museum. The group manages to stop Howard's brother, Lars Keswick, from stealing the Stones of Memory.

Braddock, Benton, and Fenian would return to America together, planning to bring the Stones of Memory to a site in Chester, Illinois.

Freya would also ask Braddock to serve as the custodian for Excalibur, but knew she would need to take it back from her someday.

### Overdue Book

By 2007, Vivien Braddock has become a spooky story to kids in Chester, Illinois--the witch or old woman who haunts the old Braddock House on the top of the hill.

Braddock is still alive, however, and she assists the Scooby Gang as they attempt to undo the evil unleashed by Jeremy Stockton, who had performed a ritual to release a monster known as Long Legged Larry from the book he had been bound to by Henry Colfax.

Braddock speaks with Hailee Pennington through a broach, giving instructions for how to undo the ritual performed by Stockton, and ultimately demanding that Pennington come to the house for training.

[MORE]
Advent

**SPOILERS** Read at your own risk.

### Episode 3 Recap

Samson braces himself for the inevitable fight between himself and the clone of Mitch Hook in front of him, when he is saved and beset upon by a strange, chitinous humanoid. Rhett and Bok Hui race to the Sol Invictus safe house and learn that Nevaeh is more powerful than they imagined, and Abbey and Kevin are not as human as they seem. Meanwhile, deep within the laboratory of the Chester base, two powerful allies complete a terrible, ominous ritual.

### Episode 4 Recap

Rhett and Bok Hui intercept Nevaeh's army of Abbey and Kevin clones as they close in on Zepheniah's men, and manage to talk the distraught Nevaeh down but are confronted by darker fragments of her psyche. Zepheniah swoops in to help and the unlikely allies manage to calm Nevaeh down, as Walter Marchand and Doctor Howarth show up. Meanwhile, Kiera comes face-to-face with Granville Moore in the bowels of the Sol Invictus facility. The two exchange icy words before the vampire heads off to intercept a threat, leaving Kiera alone with Marcus and Ashleigh. Kiera proceeds to attempt to lighten the mood by catching up with her old friends. Elsewhere, Samson and Jack, in the hallways of the facility, then cross paths with Granville and the biggest fight they've ever seen looms on the horizon.

### Episode 5 Recap

Rhett, Bok Hui, Walter and Dr Howarth manage to subdue Nevaeh's unstable emotions but at the cost of her memories, as Dr Howarth douses her in an amnesia-inducing mist. Rhett and Bok Hui take Nevaeh to the Braddock House at Walter's behest. Meanwhile, Samson and Jack face off against Granville and temporarily kill the vampire thrall, but a dark, heinous blood magic brings him back to life. Granville easily bests the duo and returns to the inner chamber, but Samson's stalwart faith and Jack's nephilim blood revive them both. In the depths of the Chester facility, Kiera, Marcus and Ashleigh bear witness to the birth of a monster, not quite human, as Granville returns. He confronts Kiera, hypnotises her, and the Catherine monster shoots a lance of dark fire through her heart. A portal opens in the chamber and Tabitha Keswick appears, scooping Kiera's form into her arms as both Samson and Jack reach the chamber. Samson empowers himself through faith and allows all the others to escape, smiting Granville with holy wrath, before succumbing to blood loss as darkness consumes him. Back at the Braddock House, Rhett and Bok Hui give Nevaeh over to Ellie, who promises to help recover her memories. Hailee Pennington then asks a favour of the pair, as a portal opens at the lake and Marcus, Ashleigh, Jack and Tabitha go through. Tabitha carries Kiera and behind them is the unconscious form of the Catherine monster. Hailee absorbs Catherine's soul as Tabitha takes Kiera into the lake, leaving Marcus, Ashleigh, Bok Hui, Rhett and Jack to regroup and catch each other up.
Panopticon Part III

## Official Summary

In a cabin in the Boundary Waters, an incomprehensible existence turns its regard upon our Operatives. As they make their way to meet it, they must walk a road of confusion, pain, and terror.

Panopticon concludes as the cell reaches its final reckoning with Andrew Bernier.

## Music Credits

* Neutron Spectre - J-E-N-O-V-A
* Three Chain Links - Magic Hour
* David Szesztay - The Wind
* Twin Protocol - Shadow Hills
* Myuu - The Mystery
* Sonic Synerg - Laura's Secrets
* Heliline Kelluke - So Cold, Yet, So Warm
* Heliline Kelluke - Silence Grinds Their Souls
* Darren Curtis - Scary Dark Futuristic Music Theme
* Kevin Macleod - Satiate
* Jehf Jones - Cadaverine Queen
* Sergey Cheremisniov - Train
* Kai Engel - Melted Wings
* Kai Engel - Cloudburst
* Ezietto - Trinity
* Darren Curtis - The Witch's Lair
* Darren Curtis - Sweet Little Lullaby
* Opening and Closing Themes by Nathan Kross and Rob Stith
Advent Part IV

## Official Summary

Rhett and Bok Hui fight to bring Nevaeh back from the brink, but the chaos of battle renders their pursuit incredibly dangerous.

Meanwhile, Kiera comes face to face with the truth of the Advent project, and Sampson and Jack must face their greatest foe yet.

## Music Credits

* Kai Engel - Tumult
* Three Chain Links - Magic Hour
* Sublustris Nox - Dungeon Dance
* Natus - Rough
* Headlighter - Perpetration
* Natus - Into the Wind
* F.O.G. - Intervalo de Horror
* Jehf Jones - Paracosm Tutelary
* Josh Woodward - Private Hurricane Instrumental
* Zero-Project - Disabled Emotions Suite - Part I
* Kai Engel - Collateral
* Robocorpse - Still Gone
* ROZKOL - If These
* Mahray - The Questioning Suite - Cello Quartet
* Sergey Cheremisinov - Burning
* Dick de Ridder - Schubert Ave aria
* Opening and Closing Themes by Nathan Kross and Rob Stith
Bella Atropa

## Backstory

Bella was formerly an explorer in the employ of one of many companies looting Native America. In her expedition to explore unchartered land for the nobles, there was a mishap in which many of her party were severely injured, and some resorted to eating one another's flesh. She returned back to Britain in hopes of finding a cure for her newfound craving, but to no avail. The persistence of her urge has lead her to view humans as weaker beings who need someone to rule them.
Pilgrimage Part I

## Official Summary

Mitch Hook and former Princess 733 depart the city of Nightmares, journeying to the Place of the Inviolate Stone.

But in long travel in an alien world, the only certainty is the unexpected.

## Music Credits

* Myuu - Promise ~Reprise~ (Silent Hill 2 Cover)
* Three Chain Links - Magic Hour
* Blue Crystal Star - Wayfarer (Improv)
* Kai Engel - Shining Dawn
* Alexander Nakarada - Blood Eagle
* Alexander Nakarada - Traveler
* Alexander Nakarada - Foam Rubber
* cinematicwaves - Road to Dark Tower
* Darren Curtis - Hallow’s Eve Ritual
* Vasilis Nektarios Georgoulis - A Horror Show
* Darren Curtis - Maleficent Mysticism
* Free Dramatic Scores - A Nightmare in Blood
* Myuu - MSP#2: DEVOUR
* Alexander Nakarada - Grundar
* Alexander Nakarada - Cockroaches
* Kevin MacLeod - Decay
* Darren Curtis - Unknown Fear
* Myuu - Grotesque Fantasia
* Xenojam - Go Mad and Burn
* Kevin MacLeod - Scheming Weasel Slower
* Alexander Nakarada - Nomadic Dawn
* Opening and Closing Themes by Nathan Kross and Rob Stith
Vermilion Part V

## Official Summary

Vermilion welcomes Pierce Keswick, aspirant to the mantle of Tammuz. Within, horror and depravity await.

The cell must navigate the deadly and harrowing landscape of Vermilion, but the mere observance of decorum within threatens to contaminate their souls.

## Music Credits

* Kevin MacLeod - Lightless Dawn
* Three Chain Links - Magic Hour
* Kevin MacLeod - Shadowlands 3 - Machine
* ED SPITZER TECLADISTA - Milky Way
* Kevin MacLeod - Ossuary 6 - Air
* Project Divinity - Gathering Dusk
* Myuu - Fatal Shrine
* Kevin MacLeod - The Dread
* KNevlexion - **ὄργανον**
* Tri-Tachyon - Edge of the Wastelands
* Myuu - Living in the Dark
* Three Chain Links - Drive Fast
* Kevin MacLeod - Ghostpocalypse 7 - Master
* John Koulouris - Ghost Hunter
* Kai Engel - Chant of Night Blades
* Alexander Nakarada - Now We Feast
* Opening and Closing Themes by Nathan Kross and Rob Stith
City on Fire Part I

## Official Summary

In the bowels of the Nightmare City, Mitch discovers embers of hope, smoldering among the filth.

## Music Credits

* Wimus - Crockett’s Theme Remix
* Three Chain Links - Magic Hour
* Xenojam - Cthonic
* Alexander Nakarada - Cold Journey
* Kai Engel - The Burden of Empathy
* Naoya Sakamata - Time to Relase
* Kevin MacLeod - Aunt Tagonist
* Romantic Madrigals - Medieval Tales
* Alexander Nakarada - Góða Nótt
* Alexander Nakarada - Countdown
* Sergey Cheremisinov - Seven Lights
* Kai Engel - Imminence
* Sergey Cheremisinov - Burning
* Myuu - The Forsaken
* Opening and Closing Themes by Nathan Kross and Rob Stith
Dr. Isaac Stewart

## Appearance

Dr. Stewart is a plump, middle aged gentleman who looks like a hippie out of time. He often wears a long brown ponytail streaked with grey.

## History

Dr. Stewart serves ORPHEUS and is best known for his role in helping Mitch Hook through memory recovery and therapy. He is also a friend and colleague of Rhett Bordeaux.
Asherah Part III

## Official Summary

Aboard the Asherah, Rhett Bordeaux is overwhelmed by a gestalt nightmare of fiery torment. Sampson must flee the overwhelming strength brought to bear by the Lance of Olyndicus, and Freya must try to keep hold of her friends and her purpose against all odds.

With explosives quietly waiting below, the Asherah becomes the stage for a final confrontation between the Maenad Directive and the lingering influence of Tammuz.

## Music Credits

* Zero-project - Earthbeat
* Three Chain Links - Magic Hour
* Vincent Nuit - A Glimpse From the Future (Demo)
* Myuu - Final Showdown
* Kai Engel - Chant of Night Blades
* Douglas Mendes - Red Violin Rock Caprice
* The Contradiction - Catastrophe ft Maxim Zacepin
* FSME - The Cave of Dark Souls
* De Fyras Tecken - Ninth Anticipate Moog Minotaur
* Kai Engel - Written in Ink
* Kai Engel - Between Nothing and Everything
* Jehf Jones - Obliterotica
* Naoya Sakamata - Dissociation
* Naoya Sakamata - Beyond the Poetry
* Sergey Cheremisinov - Train
* Kai Engel - Avenge the Fallen
* Opening and Closing Themes by Nathan Kross and Rob Stith
Diaspora Part III

## Official Summary

Agent Baker, Max, and Oakley attempt to get to the bottom of what's happening in Pascal, but find that matters are escalating in ways far faster and far stranger than they could have imagined.

## Music Credits

* Somewhere off Jazz Street - Ghost
* Three Chain Links - Magic Hour
* Somewhere off Jazz Street - Almost Had It
* ROZKOL - Stay Quiet
* Michael O’Neill - ORPHEUS Webseries BGM
* ROZKOL - Darkness Crept
* ROZKOL - We Like It Loud
* Kevin MacLeod - Antechamber
* ROZKOL - Bleed Out
* Sonitus Studio - Secretum
* MidnightPiano - First Encounter
* Myuu - Into the Depths
* Xenojam - Angst
* Myuu - Hitsujigamine (Catherine Cover)
* ROZKOL - Hell Slime
* Opening and Closing Themes by Nathan Kross and Rob Stith
Retrieval Part I

## Official Summary

Maenad Directive agents Freya Benton and Rhett Bordeaux lay low in a safe house in Red River Gorge, Kentucky while awaiting further details on their upcoming assignment from Cassandra.

But the relative respite carries with it a burden of dark memory, and both Freya and Rhett find themselves facing traumas from their pasts. And both agents suddenly find that the safe house is perhaps less secret and solitary than they'd assumed...

## Music Credits

* Myuu - Tiffany's Theme
* Three Chain Links - Magic Hour
* Darren Curtis - Dark Sorrowful Cello "Soul's Departure"
* Sergey Cheremisinov - Train
* Alexander Nakarada - Freedom
* Kevin MacLeod - Deep Haze
* Alexander Nakarada - Foam Rubber
* Pin - Gone
* Josh Woodward - Swimming to Cambodia Instrumental Version
* Kevin MacLeod - Divertissement
* Robocorpse - Still Gone
* Zombie-Fish - Ambient Guitar (Improvisation)
* Opening and Closing Themes by Nathan Kross and Rob Stith
Fairchild Home for Children

### NPCs

John Baxter, Dr. Crane, Jocelyn Fairchild, Darren Feldman, Mike Peterson, Gabriel Ramirez

Kiera recovers a lost memory of an incident from her past: As a teenager in a facility for at-risk youth, she was targeted by a young Darren Feldman in what may have been his first connection with the entity known as Tammuz.

## Episodes

Fairchild Home for Children Part I

An ice storm isolates the employees and young residents of Fairchild Home for Children. Kiera and Grace hear unsettling sounds in the snow, and Joachim discovers Darren is missing.

Fairchild Home for Children Part II

Joachim discovers Darren's hiding place, which is full of contraband and, more troubling, a film reel with bull-masked men and a nude woman. He sees a vision of a bloody girl at the edge of the woods.

Fairchild Home for Children Part III

The red-haired girl, actually the long-dead Jocelyn Fairchild, warns Kiera that everyone there will die, and she must escape. Grace abandons the pregnant Samantha to learn more about Jocelyn. Kiera has her first telepathic experience.

Fairchild Home for Children Part IV

Kiera discovers that "the bull men" are planning something horrifying for Samantha. Grace is one of the first to be murdered, and her ghost inhabits the house, urging the ritual toward its fulfillment. Darren attacks Kiera, and while she escapes, she is unable to save Samantha, who gives birth to a grotesque avatar of Ishtar.

###
Reunions Part III

## Official Summary

Tragedy strikes as our operatives make first contact with the Cabal's secret operation. With their plans in tatters, the remaining operatives strike out to make whatever impact on the situation they can.

Their disparate paths lead them to reunions with old friends and older enigmas. And nearby, Zachary Feynman awakens, ready to enact a plan only he is capable of understanding.
Bereavement Part I

## Official Summary

Pierce and Mitch are debriefed in the wake of the disastrous mission in Washington, and Mitch becomes aware of a disquieting, command-level distrust of Pierce within ORPHEUS.

Eager to exhaust all possible avenues to bring Kiera back, Pierce attempts to retrieve the occult text confiscated from the Congregation of the Gentle Hand, with disastrous results...

## Music Credit

* Three Chain Links - Magic Hour
* Kevin MacLeod - Vanishing
* David Szeztay - Spacedrum
* David Szeztay - On the Spot
* Kai Engel - Phantasm
* Myuu - Look Out
* Three Chain Links - Drive Fast
* ROZKOL - Closing In
* Hiroki Matsui - My Voice is Dark Ambient
* Kai Engel - (I Am) Climbing on Air
* Myuu - Wind's Wreck
* Opening and Closing Themes by Nathan Kross and Rob Stith
Missing Pieces

### NPCs

Ashleigh Rhodes, Elijah, Ellie, Esther, Darren Feldman, Jack Kincaid, Magda, Marcus Emerson, Dr. Stewart, Tiresias

Agents Kiera Jackson and Mitch Hook are sent on a shadowy mission to recover lost agent Pierce Keswick from a cult seeking to finish what was begun in Ben Weiss's mansion in 1969.

## Episodes

### Missing Pieces Part I

Mitch, a cyborg brought back from death by ORPHEUS, tries to recover lost memories. Pierce, abandoned by ORPHEUS during an infiltration mission, receives a warning from former cellmate Jack Kincaid. Kiera also gets a warning in the form of a prophetic vision drawn by her young ward, Ellie.

### Missing Pieces Part II

Kiera's and Mitch's handler Tiresias secretly gives them information they'll need for their next mission: retrieving Pierce. Pierce and Jack fight off bikers who are being mind-controlled by Nadra.

### Missing Pieces Part III

Kiera and Mitch travel to the arcane prison called Sanctuary to meet with Darren Feldman, a serial killer and former associate of Pierce who has information about Pierce's whereabouts. He also claims to know pieces of Kiera's and Mitch's pasts that they've forgotten.

### Missing Pieces Part IV

Kiera and Mitch go to Florida and attend the Congregation of the Gentle Hand's tent revival. They meet Pierce and begin trying to assess whether he's still loyal to ORPHEUS. After a sermon on kindness, Kiera is selected for initiation into the cult's inner circle.

### Missing Pieces Part V

While Mitch hides in the swamp nearby, Kiera discovers that the cult leaders are suspicious of Pierce, and plan to do their planned ritual that night. She and Pierce make their escape.

### Missing Pieces Part VI

Pierce and Mitch fight a gator. The three agents travel deeper into the swamp to the cult's secret compound, where magical music signals that something is beginning.

### Missing Pieces Part VII

Kiera must kill an innocent man to keep the mission on track, and Mitch causes multiple deaths as well. A grotesque ball of bodies appears, and they must destroy it lest it survive long enough to birth something even worse.
Pathokinetic

Emotions. Behaviour. These are the things that Pathokinetics are able to influence and control. Highly sought after for their abilities, Pathokinetics can sway people to their whims with a thought and influence their behaviour in subtle ways.

## Mechanic: Unity

When you succeed on various skill checks prompted by Pathokinetic abilities, you gain Unity with the target, subtly overwriting parts of their subconscious with temporary reflections of your own and rendering them more vulnerable to further influence by your abilities. Unity functions as a cumulative bonus to checks against the target with Empathy, Presence, Intimidation, Deception, and counts as Tactics for the purposes of modifier limits (allowing bonuses from Pathokinetic and other abilities to stack with the Unity bonus). If you choose to build Unity with a new target, you lose all Unity with the previous target.

## Abilities

### Charm

The Pathokinetic instills a strong, positive impression toward themself in the subconscious of a target, discouraging them from opposing the Pathokinetic and encouraging them to be of help.

### Pacify

The Pathokinetic exerts a strong, calming influence on their target, diffusing anger and fear, and even causing unnatural lassitude.

### Terrify

The Pathokinetic stimulates a powerful, life-or-death fear response in a target, and even mass panic at higher levels of power.

### Unearthly Charisma

The Pathokinetic’s subtle command of their abilities makes them a formidable leader and influencer, exhibiting a Christ-like level of personal charisma in guiding the behavior and beliefs of others.

### Unearthly Insight

An instinctual understanding of the emotions of others gained through long habit of emotional interpretation and manipulation make the Pathokinetic an unearthly empath, capable of discerning nuanced feelings and motivations with very little information.

### Unearthly Threat

The Pathokinetic exudes an aura of extreme threat, rendering them a disruptive influence in both social situations and on the battlefield.
Parting of Ways

Rhett and Bok Hui find themselves at the centre of a tense sequence of negotiations between forces they barely understand. Plans are made; Bok Hui leaves with Jack to check in on her family while Rhett attempts to get to the bottom of Kathleen Lithgow's mind. Inevitably, a tragedy befalls the Braddock House and Bok Hui starts on a path that she hopes will justify her decisions.

And all the while, Freya Benton is the heroine of her own adventure, the first stepping stone on a path fraught with danger, setting in motion events that will shape the future to come.
OPSEC Part IV

## Official Summary

Kiera, Mitch, Abby, and Neveah arrive in Chester, Illinois in pursuit of Abby's computer equipment. But their arrival is complicated by a high-stakes surveillance situation that will prove very delicate in the untangling.

Pierce, resolute to stay away from Chester and whatever plans Nadara al-Hashem has for him, is nevertheless called into action when all other avenues are frustrated by the continued, oppressive presence that seems to know more about our operatives by the day.

## Music Credits

* Darren Curtis - My Dark Passenger
* Three Chain Links - Magic Hour
* Josh Woodward - I'm Letting Go Instrumental Version
* Kevin MacLeod - Dances and Dames
* City-Hunter - UNATCO - Orange Edition
* Fragrance99 - End of Eternal Moments
* Borrtex - Darkness
* Kevin MacLeod - Satiate Percussion
* Kai Engel - Touch the Darkness
* Kai Engel - Somnolence
* Sybyrith - Death Day
* b - SwedishBritish Styled Death Metal
* Neutron Spectre - FULL MOON OVERDRIVE
* Opening and Closing Themes by Nathan Kross and Rob Stith
Homecoming Part IV

## Official Summary

Kiera and Sampson must stand between Chester, Illinois and Carter Coombs, as the inhuman butcher emerges from the shadows to call forth the harvest.

A desperate struggle, a heavy burden, and grim tidings await.

## Music Credits

* Kevin MacLeod - Trio for Piano, Cello, and Clarinet
* Three Chain Links - Magic Hour
* Headlighter - Wrong Place
* Josh Woodward - Shadows in the Moonlight (Instrumental)
* ErikMMusic -Dust and Shadows
* John Koulouris - Beneath
* Free Dramatic Scores - A Nightmare in Blood
* Kai Engel - Soli
* Kai Engel - Written in Ink
* Darren Curtis - Ultimate Evil
* Darren Curtis - Hallow’s Eve Ritual
* Darren Curtis - The Old Pumpkin Patch
* Myuu - Ground Noise
* Zero-project - The Call of the Desert
* Opening and Closing Themes by Nathan Kross and Rob Stith
Sabotage Part I

## Official Summary

Off the coast of Mexico, an oil platform looms in the dark, producing a product far more corruptive than that for which it was designed. Freya, Rhett, Sampson, and Jack begin their high-risk infiltration and sabotage operation, to secure the Invitation that Walter has promised them upon completion of their mission.

The story of that hard-won intelligence begins with a phone call, a helicopter... and a monster.

## Music Credits

* Blue Crystal Star - Momentum
* Three Chain Links - Magic Hour
* Josh Woodward - A Song (Instrumental)
* Waveform Walker - Ain't Animals
* Zero-Project (Earthbeat)
* Zephil - Sea Floor Ambiance
* Jehf Jones - Cadaverine Queen
* Kevin MacLeod - Giant Wyrm
* Kevin MacLeod - Right Behind You
* Free Dramatic Scores - A Nightmare in Blood
* Kai Engel - Shining Dawn
* MATHBAT - Rasputin Crawls out of the Neva River Covered in a Dark, Oily Substance
* Alexander Nakarada - Freedom
* LUDICY - RELINQUISH
* Kevin MacLeod - Welcome to Horrorland
* Opening and Closing Themes by Nathan Kross and Rob Stith
Diaspora Part II

## Official Summary

A strange and haunted visitor encounters car trouble in the small, rural town of Pascal, Montana. All who come in contact with this man begin to experience strange phenomena.

And meanwhile, ORPHEUS hunts him.

## Music Credits

* Lifeform - Enjoy Yourself
* Three Chain Links - Magic Hour
* MATHBAT - Rasputin Crawls out of the Neva River Covered in a Dark, Oily Substance
* Josh Woodward - Sleepy Thought (Instrumental)
* Titan Slayer - Sci-Fi Lab
* Follow the Road (Instrumental) (Josh Woodward)
* Titan Slayer - Death Horizon
* Kevin MacLeod - Trio for Piano, Cello, and Clarinet
* Kevin MacLeod - Spring Thaw
* The Good Lawdz - Evidence Song
* Titan Slayer - Eerie Atmosphere
* Josh Woodward - Talk About Your Feelings (Instrumental)
* A.Romeo - Avant Garde Horror Demo
* Naoya Sakamata - Behind
* The Good Lawdz - One for Brownie
* Kevin MacLeod - Ghostpocalypse 7 - Master
* Chaos.Ladder - Horror Movie Soundtrack
* Michael O’Neill - ORPHEUS Webseries BGM
* Myuu - Spooky Place
* Opening and Closing Themes by Nathan Kross and Rob Stith
Vermilion Part VIII

## Official Summary

As the Labyrinth itself unravels into cosmic chaos, the cell must make a desperate bid to escape.

Later, uncomfortable reunions with person, place, and construct lead to the first solid lead concerning the machinations of Darren Feldman and Nadra Al-Hashem.

## Music Credits

* Kevin MacLeod - Darkest Child
* Three Chain Links - Magic Hour
* Kevin MacLeod - Ossuary 6 - Air
* Kai Engel - Maree
* Naoya Sakamata - Atmosphere Op. 2
* Fragrance99 - Grisly Reminder
* Myuu - MSP#1: VICIOUS
* Free Dramatic Scores - Tales from the Asylum
* Josh Woodward - Fight the Sea (Instrumental Version)
* Naoya Sakamata - Embodiment
* Kai Engel - Cloudburst
* Sergey Cheremisinov - Sea and Night
* Myuu - Round that Corner
* Kai Engel - Melted Wings
* Darren Curtis - The Phantom's Castle
* Opening and Closing Themes by Nathan Kross and Rob Stith
Locations

List of locations in the Orpheus Protocol podcast.

## Earth

### Canada

#### Quebec

* Airport
* Andrew Bernier's cabin
* Andrew Bernier's bunker
* Boundary Waters cabin

### England

#### London

* Bella Atropa's lair
* Bermondsey warehouse
* Brighton's Underground
* British Museum
* Butcher's Row
* The Discovery Club
* Keswick estate
* Moore estate
* Sangrin West Circus
* Sir Spencer's country estate
* Sir Spencer's manor
* Stafford Boarding House

### Peru

* The Asherah
* Group 13 Monastery

### United States

#### California

* DATCON (Los Angeles, CA)
* DATCON hotel (Los Angeles, CA)
* Gladwell's electronics shop (Los Angeles, CA)
* Maenad Directive junkyard dead drop (Southern CA)
* Peaches Strip Club (San Diego, CA)

#### Florida

* Everglades & Congregation of the Gentle Hand

#### Illinois

##### Chester

* Braddock House & Reflecting Pool
* Chester High School
* Chester Mental Health Center
* Chester Public Library
* Chester Sherriff's Office
* Hook residence
* ORPHEUS Chester safe house
* Pennington residence

##### Chicago

* Benton warehouse
* Denny's
* Gerhardt penthouse
* Gerhardt mansion
* ORPHEUS Chicago facility

##### Other

* Gravity Hill
* Weiss mansion

#### Indiana

* Area K - Sol Invictus Facility (Charles C. Dean Wilderness Area)
* Fairchild Home for Children

#### Kentucky

* Maenad Directive safe house (Red River Gorge, KY)

#### Maine

* The Cave (Queensmouth, ME)
* The Cottage
* The Hidden House
* Industrial plant
* The Lamplighter (Queensmouth, ME)
* Winey Pots

#### Montana

* Independent bookstore (Pascal, MO)
* Diner (Pascal, MO)
* Hotel (Pascal, MO)
* Tower (Pascal, MO)

#### New York

* Daedalus Building - Sol Invictus Headquarters (New York City, NY)
* Keswick Building (New York City, NY)

#### Oregon

* Art Spot (Poet Falls, OR)
* Jeffrey's house (Poet Falls, OR)
* Macy's grandmother's house (Poet Falls, OR)
* Mile's RV (Poet Falls, OR)
* Poet Falls (Poet Falls, OR)
* Renegade Mountain Outdoor Outfitters (Poet Falls, OR)
* Sam's bar & apartment (Poet Falls, OR)

#### Virginia

* Shin-Rierson residence
* Widows' Woods

#### Washington

* Koji's meth lab
* ORPHEUS missile silo facility
* Royal City downtown

## Fecundity

* Amaranth Kingdom
	+ Boardwalk
	+ The Lower City
* Bloodboard
* The Caravan
* The Fancy
* The First and Darkest Tree
* The Floating City
* The Great River
* The Inconsiderate
* Nantucket
	+ The Belly of the Whale
* The Nation That Moves
* Nightmare City
* The Place of the Inviolate Stone
* Summit
* Sycamore
* Vampire Kingdom

## Non-Places

* The Labyrinth
* The Lake
* The Last House
* Lighthouse Books
* Shadow Pascal
* Vermilion
* The Yellow Court
* The Ziggurat
The Shudder Part I

## Official Summary

In this, our inaugural episode, we travel to 1969, as three operatives of the mysterious organization known as ORPHEUS are tasked with infiltrating a new age cult.

A sudden additional assignment to gather information on a local folk myth leaves doubts as to whether all is as it seems with the mission, the cult, or the operatives themselves...

## Detailed Recap

Koji Miyazaki has been infiltrating the prophecy children, a cult operating out of Ben Weiss' old Mansion in Rural Indiana. Zachary Feynman, and Dr. Caitlyn Danvers are being deployed by ORPHEUS into the field to reconnected with Koji and to take readings of the strange phenomenon called Gravity Hill.

Koji meets them at the Hill and they begin to take measurements. It is at this time that Koji notices a murder of crows acting very strangely.It is as they fly away that Koji mentions that Corvids are a very smart section of the Avians. The group follows the crows down the road and then into the forest. Dr. Danvers touches a crow an is granted a vision of a Lady clothed in Clothes; the Lady informs Dr. Danvers that she awaits for the child that she spoke to years ago. The Vision swaps to a camping trip from Zachary's past, where only himself and one other child survived. She is trust back into the real.

The group moves deeper into the forest where the crows have taken roost in a tree, a tree in an idyllic scene only marred by the corpse of a doe. It is as they walk into this copse, that the group at large feels like it is now having to move through water. As the corpse of the deer is consumed to form the body of a Lady Clothed in Crows. She remembers Zachary, warns that his old friend from the past the other one who survived the camping trip all those years ago, and that Zachary's blood calls to her. That he is going to bring about an impending doom to the world of the humans.

## Quotes

> "*My counterparts, my shadows, must not be given time to finish their acclimation. Only in their infancy are they sufficiently at odds with their environment to be destroyed. They must not be given ample time to be born.*"
> ― Lady Clothed in Crows
>
>

## Music Credits

* Three Chain Links - Demons
* Josh Woodward - 20/20 (Instrumental)
* Kai Engel - Sopor
* Kevin Macleod - Blackbird
* Josh Woodward - The Raven and the Swan
* Opening and Closing Themes by Nathan Kross and Rob Stith
City on Fire Part IV

## Official Summary

The Inquisition arrives, forcing Mitch and Kay to act decisively and immediately, lest the rebellion die a slow death.

## Music Credits

* ErikMMusic - Empty Reflections (Slow Version)
* Three Chain Links - Magic Hour
* Kai Engel - Chant Of Night Blades
* Free Dramatic Scores - The Prophecy
* Darren Curtis - It’s in the Fog
* Kai Engel - Dancing on the Edge
* Sergey Cheremisinov - Immersive
* Brandon Stills Project - Extermination
* Sergey Cheremisinov - Search and Fight
* Sergey Cheremisinov - Destroyer
* Alexander Nakarada - Celebration
* Alexander Nakarada - Leaving for Valhalla
* Myuu - Scent of Night
* Kai Engel - Will I Ever See Another Sunrise?
* Opening and Closing Themes by Nathan Kross and Rob Stith
Parting of Ways Part V

## Official Summary

Bok Hui leaves home, to walk alone into a den of serpents.

Meanwhile, an inevitable tragedy occurs at the Braddock House.

## Music Credits

* Myuu - Tiffany's Theme
* Three Chain Links - Magic Hour
* Kai Engel - Murmuration
* Kevin MacLeod - Heart of the Beast
* THUNDEROSE - My Own Summer (Deftones Cover)
* Ghost Stories Incorporated - Last Man Standing
* Alexander Nakarada - Come Closer
* Zero-project - Disabled Emotions Suite - Part 5
* Fragrance99 - Rei I
* Sergey Cheremisinov - Breath of Death: Part 1
* Sergey Cheremisinov - Dybbuk’s White Eyes
* Sergey Cheremisinov - Just Run
* Myuu - Into the Depths
* Kai Engel - (I Am) Climbing on Air
* Sergey Cheremisinov - Labyrinth
* Kai Engel - Life’s Composing
* Opening and Closing Themes by Nathan Kross and Rob Stith
Daedalus Building

The Daedalus Building is home to the global headquarters of Sol Invictus. It is a skyscraper located in New York City, NY.

# Background

The Daedalus Building was built by the Cult of Tammuz as its global headquarters. It was seized by Sol Invictus following the destruction of the leadership of the Cult of Tammuz at Vermilion.

# Architecture

The Daedelus Building is described as having a labyrinthine floor plan, and seems more like a castle than a modern office complex. It is suggested this is because of its original purpose as a home for the Cult of Tammuz.
Sol Invictus now occupies at least the top few floors of the building. The very top floor is the Sol Invictus boardroom, which offers a panoramic view of New York City and a luxurious assortment of vices.
Vermilion Part VII

## Official Summary

With the Blessing of Tammuz upon both Pierce and Marcus, an unexpected reunion threatens the entire mission.

All eyes are on Vermilion as the moment of truth arrives for the cell, the cult, and perhaps the Tammuz divinity itself.

## Music Credits

* Three Chain Links - Parasite Eve - Out of Phase (SNES Remix)
* Three Chain Links - Magic Hour
* Myuu - Spook Box
* braids - 01 - 02
* Free Dramatic Scores - Feel the Knife
* F. O. G. - Intervalo de Horror
* Myuu - Growing Shadows
* Xenojam - Abduction
* Naoya Sakamata - 支配された孤独感 - Dark Classical Piano Music
* WARHORSE - Caldor's Going Out of Business
* Peter Rudenko - Unawaken
* Myuu - Trembling
* Myuu - Cornered
* ErikMMusic - High Atop the Tower
* Kevin MacLeod - Very Low Note
* Darren Curtis - The Old Pumpkin Patch
* Kevin MacLeod - Ossuary 5 - Rest
* Opening and Closing Themes by Nathan Kross and Rob Stith
Homecoming Part III

## Official Summary

With the Braddock House surrounded by mysterious figures, Kiera and Sampson must think fast to stay safe and put themselves in a position that allows them to learn more about Carter Coombs.

Evil is loose in Chester, and it won't wait for our operatives to feel safe.

## Music Credits

* Josh Woodward - Me and Billy Barnum (Instrumental)
* Three Chain Links - Magic Hour
* ErikMMusic - All Alone
* Kai Engel - Cloudburst
* Sergey Cheremisinov - Closer to You
* Mykee Morettini -EVIL EVERYWHERE - Punchy Mix
* Darren Curtis - Unknown Fear
* ROZKOL- Hell Slime
* Three Chain Links - He Walks
* Kai Engel - Soli
* Myuu - Walking into Darkness
* Kai Engel - Streets as Friends
* Kevin MacLeod - Long Note Two
* Opening and Closing Themes by Nathan Kross and Rob Stith
Diaspora Part I

## Official Summary

As Bok Hui enters training under Sol Invictus, Kathleen Lithgow must escape Chester, Illinois and determine what her next step is to be.

## Music Credits

* Three Chain Links - Magic Hour
* Three Chain Links - Derelict
* Kevin MacLeod - Exit the Premises
* Kevin MacLeod - Awkward Meeting
* Three Chain Links - Something Pixelated This Way Comes
* DOS-88 - Pit Fighter
* Josh Woodward - I’m Letting Go (Instrumental Version)
* O n i - Vaporwave stuff
* VHS Dreams - North Point Mall ノースポイントモール
* Blue Crystal Star - Visions
* Kandinsky - Night Crawl
* DEgITx - Robotic Cycles
* DEgITx - Warp
* Saint Pepsi - Enjoy Yourself (Ashre Finix Extended Mix)
* Opening and Closing Themes by Nathan Kross and Rob Stith
Francis Matthews

Francis "Chad" Matthews is the leader of the Chester Paranormal Research Society.

### Tennessee lodge

After the events of OPSEC, the surviving members of the CPRS purchased a lodge in the Smokey Mountains in Tennesee. From there, Chad and Kevin launched a podcast called the Chester Files under the pseudonym Doctor Spooks.
Missing Pieces Part VI

## Official Summary

Elijah and his faithful have retreated to their ramshackle fortress deep in the Everglades. There, the final ritual is begun as Elijah seeks to actualize his vision. With backup too distant for an immediate response to the crisis, Kiera, Mitch, and Pierce must use whatever means necessary contain and the situation.

That is, if Pierce can get out of the alligator's mouth.

## Detailed Recap

Pierce wriggles free from the gator's jaws, and Mitch destroys it with his arm cannon. Back on the boat, the three of them discuss their next move. Pierce says the primary objective of the mission is to capture Elijah and bring him back to ORPHEUS. Mitch sends in a report using his communicator, and the reply says a containment team will arrive in 2 hours, and they are to monitor and prevent anyone or anything from escaping. Pierce is worried Elijah may have had an insight from the secret journal he wouldn't let him see, and feels they need to move quickly.

The three of them return to the car and get their weapons and other gear. They pilot the boat into the swamp to a large floating island covered in ramshackle sheds. It is hot and smells even more like decay than a swamp usually does. They spread out around the island stealthily, with Pierce being particularly undetectable thanks to his occult ability to circumvent normal physics. He disables the boats so no one can leave.

Elijah's voice is broadcast on PA speakers tucked away around the island. Music begins playing, similar to that played inside the tent, but the time the hypnotic humming is much more prominent. Mitch and Pierce cram mud in their ears to block out the sound, and Kiera tries to plug hers with cigarette butts.

Someone from the Congregation sees Kiera and approaches her in a non-threatening, almost helpful manner. She pretends to be crying, and he comes close in an attempt to comfort her. She kicks him in the crotch with stunning force -- literally stunning, and he falls unconscious. She is faced with a horrible choice: Leave a potential threat alive, or kill an innocent man.

## Quotes

* "Holy shit, I gotta get one of those!" - Pierce, on Mitch's gun arm

## Music Credits

* Three Chain Links - Magic Hour
* Inflammator - Still
* Tri-Tachyon - Digital Mk. 2
* Kevin MacLeod - The Ossuary 1 - A Beginning
* F.O.G. - Intervalo de Horror
* Kai Engel - Comatose
* Black Juggernaut - Stormwitch
* Cloudkicker - Chameleon
* Opening and Closing Themes by Nathan Kross and Rob Stith