Races

Races are one of the two choosable options for any new players. Upon joining the server for the first time, the player will undergo a quick tutorial, after which he will choose both Race and Class for his character. Whereas the Class System is more complex and also includes subclasses, the Races offer only 7 different options. However, like the classes, each race offers different bonuses and disadvantages.

## Types of Races:

### Human:

Humans are the most numerous race, possessing great minds with a touch for learning and inventing, yet their natural greed and lust for power can often lead them to madness, increasing their weakness for magical temptation.

* +10 Mana
* +10% Skill Damage
* -20% Skill Resistance

### Elf:

Elves are a reserved and graceful race with an affinity for mastering the mythic arts, giving them an increased damage for all spells. Their quick strides make them faster than most other living creatures, yet their light bodies also cause them to be vulnerable to physical attacks more easily than other races.

* +10% Skill Damage
* +20% Movement Speed
* -20% Physical Defense

### Orc:

Orcs are a violent and savage race, with strong bodies bred for fighting. They possess increased physical strength and endurance, however they lack in aspects of intelligence, a great barrier for orcs to overcome should they wish to learn the arts of magic.

* +10% Physical Damage
* +10% Physical Defense
* -20% Skill Damage

### Goblin:

Goblins are a nimble and backstabbing folk, with great minds yet small bodies, allowing them to lead their victims into a false sense of security before quickly going in for the kill.

* +10% Physical Damage
* +20% Movement Speed
* -20% Physical Defense

### Dwarf:

Dwarves are a sturdy and ancient race, with bodies that are known for being able to withstand all attacks without a shred of pain. The only thing stopping them is their own weight, even more so with all the heavy layers of armor they are wearing at all times.

Bonus:

* +10% Physical Defense
* +10% Skill Resistance
* -20% Movement Speed

### Elemental:

Elementals pride themselves on their divine heritage, allowing them to master the secrets of magic better than any other race. Only their pride has cast them down, as they strongly believe in the superiority of the mystical arts, denouncing physical combat and having grown complacent in these areas of combat.

* +10% Skill Damage
* +10% Skill Resistance
* -20% Physical Damage

### Undead:

The Undead are corpses given new life, clinging onto the mortal world with dark and insidious magic alone. Their dead bodies allow them to sustain more damage than the living and their sinister wills have heightened their magical reserves, yet they are weak to magic itself, as they are cursed with a fractured soul.

* +10 Mana
* +10% Physical Defense
* -20% Skill Resistance

## Tips for choosing a race:

Unlike a class, a race can not be specialised into certain subclasses and it's bonuses will therefore be permanent. As such, the player should wisely choose which race to pick. It is important to take into account which advantages your class generally offers (such as Increased Physical Damage for Recruit and it's subclasses), so that you may align your race with that area. For example, a player choosing to play a class with high physical damage may either decide on the orc race to boost his already high damage even more or he may choose to go with the elf race to make up for the slow movement of the later Knight and Dreadnought/ Paladin subclasses. In this case, a sort of "middle way" could be the Goblin, which increases both physical damage AND movement speed at the same time.