Level 2

*A Figure on **Level 2**.*
## Description

**Level 2** resembles a complex of long, claustrophobic maintenance tunnels lined with metal steam pipes and ventilation ducts across the ceilings, walls, and occasionally floors. Wires hang across the ceiling in many places and may burst upon contact, showering those unlucky enough with fiery sparks. The walls are made of slightly decayed concrete and are approximately 6 feet apart from each other in the widest areas of the level, making it difficult to navigate, especially in a group.

The pipes cause the heat in **Level 2** to be almost unbearable for the human body, reportedly reaching higher than 200 degrees Fahrenheit, boiling most living creatures in an instant. The majority of the level is unexplored, and it is estimated that around fifty percent of the level may never be explored by humans or be suitable for human life due to the terrible heat and high numbers of entities.
**Level 2** is a location where many go insane due to a lack of basic needs, claustrophobia, or simply the level’s seemingly infinite layout. This results in large Insanity populations building up across the level, and it is advised to bring several bottles of Almond Water to prevent yourself from falling victim to the human mind.

In some places, pipes belch out steam that is hot enough to burn off human flesh, leaving many disfigured and weakened, resulting in entities picking them off as easy prey. The majority of the pipes are supposedly carrying anomalous and usual liquids, such as boiled water, tar, chlorine, sewage, Carpet Fluid, Almond Water, and Liquid Pain. Whatever the case, if a pipe does burst, whatever liquid it contains will still be boiling hot and can be considered a safety hazard to any groups entering the level.

*Another hallway of **Level 2**.*

The rusted metal doors are located on the hallways' sides. These doors are either locked, or open up into desolate utility rooms. These rooms usually contain metal desks, old supply crates, boilers, pumps, and shelves lined with tools and supplies. These spaces also sometimes contain beds and bathrooms, making them temporary shelters. Wanderers can spend days in these rooms, living off the supplies they carry.

Overall, **Level 2** is significantly more dangerous than Level 1 or Level 0, and as such, it is very unfortunate that many wanderers enter this level first before either of the safer two before it, most likely causing their inevitable demise before any sort of rescue team can reach them.

## Entities

Entities have a heavy presence on **Level 2**, and can be found very commonly in cramped corridors and rooms. Known entity types in **Level 2** include Figures, Smilers, Skin-Stealers, Scratchers, Deathmoths, Clumps, and a growing amount of Insanities.
Due to the insalubrious conditions found in **Level 2**, roaches and mice are found around the hallways, often serving as food for Hounds and other entities.

## Discovery

**Level 2** was discovered back in 1990. by a group of anonymous explorers. Still, it was deemed the last level before Level 3's discovery.

## Thresholds

### Entrances

* Climbing a maintenance stairwell or entering an extended hallway with pipelines on the walls on Level 1 will lead to this level.
* Certain doors on Level -1 may lead here.
* Ventilation system connects this level and Level 8, but due to the vents' environment, one cannot come back to Level 8.
* Level 10's bunkers may lead here.

### Exits

* Reports stated, that vent systems may lead back to Level 1 or even Level 0. Such method of exit is currently unconfirmed and should not be tried.
* Locating a fire exit elevator will lead to Level 3.
* One can skip the dangers that Level 3 presents by finding an office-styled elevator. This elevator will lead to Level 4.
* If one no-clips into the hotter parts of the level (usually at the dead ends), there is a chance that one will enter Level 2.1.

**> Open Author & Licencing Information**

**> Close Author & Licencing Information**

The original author is EnderMitten/Ground Dweller.
The first image is from here.
The second image is from here.
Rewritten by Mike and Tohukos.