recursal/Fanatic-Fandom huggingface dataset:
Blueberry

**Blueberries** (known as **oval-leaved blueberries** in the survival guide) are a food & hydration item. **Blueberries** and blackberries are the only collectible non-poisonous types of berries. They were added in update v0.01 and made collectable in update v0.12 in ***The Forest***.

## Gameplay

**Blueberries** can be collected from blueberry bushes, which can be found all through the island. They are one of the most useful food items as they provide hydration, fullness, and energy. They only provide 1 calorie each. They do not spoil, making them useful for exploring deep into the caves.

After collecting or eating **blueberries**, the player has a chance of receiving blueberry seeds, which can be planted in a garden. **Blueberries** cannot be planted in the wall planter as the bushes are too large to fit. The hydration effect from **blackberries** and blueberries is halved in hard survival mode.

With a pouch, you can collect **blueberries** from blueberry bushes, but you can only carry 30 **blueberries** at a time.

When gathering blueberries from wild sources the wild blueberry bushes *may* not respawn blueberries unless you destroy the bush; in which case the bush itself respawns whenever you load your game with new blueberries on it.

## Growing Blueberries

* When collecting blueberries, there is a chance that the player will also get blueberry seeds. This includes blueberries collected from bushes grown in gardens.
* Blueberries can only be planted in **gardens**. They will not fit in the wall planter.
* The inventory can hold 30 blueberries at once. They do not spoil.
* The inventory can hold 30 blueberry seeds at once.

**Blueberry** growing process measured in game days:

* Day 0 - Seed planted in the ground, appearing as a little dirt mound. All plants look like this when first planted.
* Day 1 - Plant will appear, but with no berries.
* Day 2 - Plant will grow to a small size and have berries, but the yield will be low.
* Day 3 - Plant will grow to a moderate size. If picked in this stage, the yield will be 3 berries.
* Day 4 - Plant will be fully grown. This is the best stage to pick. The yield will be 9 Berries.

## Trivia

* **Blueberries** were once used to make blue paint, however blue paint was removed from the game without reason

## Gallery

* Blueberry Bush
* Blueberry information in the survival guide
* Blueberries in the inventory
* Blueberries on a bush
* Blueberries growing in a garden
Beach

**Beaches** are sandy locations at most edges of the peninsula. Turtles and seagulls are the primary food-source spawns, though fish too can spawn in the water.

Luggage, as well as loose items such as soda, booze, and cloth can be found scattered around several beaches, sometimes with tents from abandoned campsites nearby. This can be attributed to plane luggage and materials washing ashore, or in some cases, the items are the remnants of beach camp sites. Because of this, and because the cannibals can't swim, beaches can make an ideal base location, similar to being back up to a cliff with one side inaccessible by the mutants and cannibals. However, beaches with lookout posts often have a high cannibal presence, which would make them a battleground if the player chose to camp there.

The yacht is always moored next to a beach with several suitcases.

Dead sharks can also be found washed ashore.

## Notable Beach Landmarks

* the moored anchor
* the Yacht bay
* the shipping containers west
* the washed up packages east

## Gallery

* Tent with save/sleep option.
Boulder

**Boulders** are decorative objects that cannot be picked up. They're mostly much larger than rocks and small rocks.

## Gameplay

Climbing a nearby boulder can help a lot with spotting smaller animals and getting a clean shot in with ranged weapons.

The player should avoid having boulders too close to the outside of their defensive walls, because they sometimes allow cannibals to jump over the walls.

Some smaller rocks don't have a hitbox,

## Gallery

* A boulder
* A dandelion growing near a boulder
* A large number of boulders near each other
Cash

**Cash** is a material item found in The Forest.

## Gameplay

Their purpose currently is a substitute for leaves when building and feeding fires. They can be found in suitcases, inside caves, and on the ground surrounding cannibal camps and other points of interest.

They can also be obtained by beating hanging dead bodies using most weapons and tools.

## Trivia

* **Cash** are all $100 bills, despite their name.
* **Cash** icon are displayed when you are using vending machine although it doesn’t use them, instead coins are used when buying the sodas and snacks.

## Gallery

* Cash in Inventory
Church of the Ascension

*This article is a stub. You can help State of Decay Wiki by expanding it.*

Church of the Ascension

 File:Churchascension.jpg
**Church of the Ascension** is the first fully-functional base the player comes across in State of Decay. It is headed by Pastor William and inhabited at first by Sam Hoffman, Lily Ritter, and Alan Gunderson.
Bush

There are a variety of bushes, ferns and other foliage found in The Forest that can be chopped down with any weapon to produce leaves. Leaves have a chance to drop with each hit, so using a weapon with low damage such as an Upgraded Stick will take more hits but produce more leaves.

Bushes, like herb plants and saplings, provide camouflage if the player crouches in them, making it harder for cannibals to spot the player. Areas with many bushes can make it harder for the player to spot wildlife and enemies, and to forage for mushrooms and small herbs such as Aloe, but they also provide camouflage for the stealthy player.

## Bush Varieties

The following table shows the number of hits to destroy each bush with an Upgraded Stick. Each hit produces 1-2 leaves. (Please feel free to add the real names if you know them!) Note: Pondweed cannot be destroyed or removed even using rock paths, and it provides no camouflage bonus.
Bone Basket

The **bone basket** is a storage building that was added in update v0.30 of ***The Forest***.

## Gameplay

The **bone basket** allows the storage of up to 86 bones. It is good in multiplayer so that every one can have a place to easily share bones. It can be placed on tables and side tables. It is very small and very weak.

## Gallery

* As it appears in the Survival Guide
* As it appeared in the Survival Guide
* An empty (left) and a full (right) **bone basket**
* Filled Bone Basket

## Update History

**Survival Guide**
Armor Rack

The **Armor Rack** is an armor storage building which was added in update v0.45 of ***The Forest***.

## Gameplay

The **armor rack** is used to store armor that the player crafts, as the backpack can only hold 10 bone armor, 10 stealth, and 10 lizard armor, along with skins.
 You can store up to ten pieces of armor, but bone armor is the only type of armor that can be placed on the head part, since it is the only type that can be used as a mask/hat.

It can store the following:

 Lizard Skin

 Stealth Armor

 Bone Armor

 Creepy Armor

## Building

The Skin Rack can store some of the same items as the **armor rack**, as Lizard Skin. It is a possible cheaper solution depending on your needs:

## Gallery

* Armor Rack as it appears in the Survival Guide
* Armor Rack as it appeared in the Survival Guide
* Two armor racks, both filled with armors
* A ghost **armor rack**
* An **armor rack** with some stealth armor
* An empty **Armor Rack**

## Update History

 v1.0 | It is now possible to store creepy armor on armor rack !
Fixed bench and armor mannequin missing build hammer
 v0.45 | **Armor Rack added to the game**
New building: Armor mannequin ! Stores a total of 10 Lizard Skin, Deer Skin, Stealth Armor or Bone Armor in a suited shape

**Survival Guide**
Horticulture

Horticulture

*“Plants aren't so different from us. Each one has its own needs, and if you don't tend to those needs they'll end up choking each other to death.”*

**Horticulture** is a skill found in State of Decay. It is a personal skill that some survivors will have. The skill cannot be trained or levelled up.Survivors with this skill will work the Garden/Greenhouse at the base.

## Abilities

* Bumper Crop - *Provides a chance of doubled output from your Garden*
Camping Site

The **camping site** is discretely located in the southern parts of the forest, easy to miss because of its undistinguished appearance.

## Gameplay

It's not a common place to visit because it does not have a lot of items valuable to the player, although flora and fauna diversity can be prominent.

## Items

 1x Old Pot

 Coins

## Flora

Herbs
 Twinberry nearby

* Bushes
* Stick Trees
* Trees

## Fauna

 Rabbit

 Lizard

 Fish in small Fishing Pond nearby

## Objects

* Sleeping bags
* Dead camp fire

## Gallery - Release 1.0

* Abandoned sleeping bags
* Interesting object - fire with skulls
Achievement

*The Forest* received its first set of Steam **achievements** in update v0.64 that included 45, six of which are hidden that do not display information on how they are obtained. Some achievements can only be earned in multiplayer mode. The regular achievements can be earned in multiplayer mode as well, but are reportedly bugged.

PlayStation version of the game has 38 achievements/trophies.

* Steam Achievements
* PlayStation Trophies

* completion as of 20th November 2023.

## Update History

 v0.69 | Fixed Pacifist achievement wrongly unlocking after 10 days during which enemies have been killed
 v0.65 | (Multiplayer) Fixed sleep on yacht achievement for clients
(Multiplayer) Fixed building related tasks and achievements for clients
 v0.64 | Now also checking for the finish game achievement to unlock creative mode (so that it remains available for an account even when changing computer)
Bone Fence

**Bone fences** are custom buildings that were added in update v0.30 to ***The Forest***.

## Gameplay

It can be found under the custom building section of the survival guide. **Bone fences** are a fence made of only bones. It serves as a defensive wall against enemies, but it can be destroyed. The fences can be placed like the defensive wall or rock wall and can also be autofilled on custom foundation , custom floors and custom roofs. Enemies can jump over one layer of fences but if you stack two or three layers, they won't be able to. This fence is twice as strong as the cheaper to make stick fence

## Building

A **bone fence** costs more bones the longer it is.

## Gallery

* As it appears in the Survival Guide
* As it appeared in the Survival Guide
* A part of a **bone fence**

## Update History

**Survival Guide**
Basic Fire

**Basic fires** are fire buildings that were added in update v0.01 to *The Forest*.

## Gameplay

Basic fires are most useful when the player is away from home and needs reliable protection against the cold or quickly wants to cook some meat.
The **Basic Fire** is one of four types of fires, that player can build. It can serve as a source of light, warmth and can be used for cooking meat. To prevent fire from being extinguished, you can put additional leaves into it by standing close to fire and pressing `C`.

Cannibal bodies can be burned on it to get bones and skulls.

The player should be careful, when building them in areas where cannibals patrol, because they'll be attracted by the light.

They can burn the player and all other creatures, so caution is advised, especially in hard and hard survival mode.

There is a *fire warm whole house system* that was introduced in v0.32 that allows a whole house to be warmed with just one fire. This allows the player to be warm without standing right next to the fire. Log Cabins were later added in v0.33 to receive the effect.

## Gallery

* Basic Fire as it appears in the Survival Guide
* Basic Fire as it appeared in the Survival Guide
* Basic fire lit
* Player building a basic fire

## Update History

Optimization - buildable lights and fires will now turn off from distance
Fixed scale of headless burnt bodies
Player no longer gets stuck igniting lighter when attempting to light fires and structures
New base fire effect. New molotov fire effect. Replaced also player on fire and enemies on fire with new fire effects!
 v0.01 | Basic Fire added to the game

**Survival Guide**
BLaQkRoW

Joshua "**BLaQkRoW**" Lim is a Singaporean player for Team Skyfire. He is notable for having qualified for both the *Call of Duty* Championship and *Halo* World Championship in his gaming career.

## Biography

Blaqkrow played competitive *Halo* on various teams for a six-year period from 2007 to 2013. In mid-2013, he switched to *Call of Duty*. Blaqkrow's first big gaming achievement came when he qualified for the Call of Duty Championship 2014 as part of Echelon Gaming.

### Halo 5: Guardians

In late 2015, Blaqkrow formed team Aftermath alongside Axis, Mobius and Avenger with the intent of qualifying for the Halo World Championship 2016 through the Asia qualifying series. Aftermath were successful in doing so, winning the second qualifying cup and going on to dominate the Asia Regional Finals. In doing so, Blaqkrow made console esports history as the first player to ever qualify for a world championship event in both *Call of Duty* and *Halo*. On February 10th, Aftermath was acquired by esports organization Team Skyfire.

## Trivia

* BLaQkRoW is a powerlifter
* BLaQkRoW is also an EDM Producer
Animal Trap

An **animal trap** is a building that allows you to catch one rabbit, lizard, squirrel, raccoon or boar at a time without killing it.

###### Fish Trap Variant

The **fish trap** variant works the same, though it only catches fish in water. To create the fish trap, hover the blueprint in a body of water and the trap will change from the default view to show it will place the alternate trap type (simply hover back over land to revert to the default animal trap). You MUST place the trap underwater and where fish spawn or the trap will not work. Note: The trap appears to only hold one fish at a time and requires a stick to reset after each use.

## Gameplay

It is found in the traps section of the survival guide. Once you have built the **animal trap**, it is advisable not to stand too close to it, as the player could have a risk of scaring off the small game that it could catch and b) accidentally trigger the trap himself (usually done when trying to remove an animal from the trap and reset it simultaneously). The player should kill and skin the animal inside the trap to avoid this problem. A crafted bow, modern bow or slingshot can be used to kill the animal inside without causing damage to the **animal trap**. If other weapons are used, it will damage the trap if building destruction is switched on. **Animal traps** are also known as rabbit traps or small animal traps in the patch notes. Deer, Crocodile, Tortoise, Sea Turtle and Geese can trigger **animal traps** but cannot be caught.

After the animal has been killed or removed, you need to reset the trap by pressing and holding the `E` key for 3 seconds. The **animal trap** allows the player to capture rabbits alive, who then can be placed inside a rabbit cage for breeding purposes. When the player comes back to check the trap, it might be empty even though it has clearly been set off by an animal who escaped.

As of v0.41, you can now trap fish inside the **animal trap**. It follows the same mechanic as catching land animals. To build it, you need to select the **animal trap** from the survival guide, and move the blue print into water. There must be fish for it to work. It works better on normal mode as there is much more fish.

## Building

Once rabbits are caught, they can be picked up and placed in a Rabbit Cage:

## Gallery

* Animal Traps as it appears in the Survival Guide
* Animal Traps as it appeared in the Survival Guide
* An Animal Trap
* The Fish Trap
* The Animal Trap

## Known Bugs

If there are multiple **animal traps** built at the same spot, the animal triggering it also multiplies. Theoretically, this bug can be used to get unlimited number of resources from animals triggering those traps.
Geese can also trigger **animal traps** but disappear after triggering.

Also, you can catch Aloe Vera with the trap.

## Update History

**Survival Guide**
Bring Down A Plane Email

Max. Stack | 1

The **Bring Down A Plane Email** is a story item in ***The Forest***.

## Gameplay

Deep in the Sahara Research Lab, the player can find the **Bring Down A Plane Email**, left in a printer near the body of Dr. Cross. Upon discovery, the player will examine the item and then it will be added to the notes section of the survival guide. The email shows correspondence between Dr. Cross and Sasha Bondi. It appears that someone has set a coffee or other drink on the document, staining it and making parts hard to read. This document suggests the existence of the Power Obelisk before the player finds it later on. It heavily suggests that Dr. Cross, because he knew of the power of the two obelisks, used the obelisk to bring down the plane that Timmy and the player were on. Nearby the email, the player can find another, non-interactable email that reiterates what the first says.

## Transcription of email

**OBSERVATIONS**

Mathew Cross (m.cross@saharaco.com)
To: Sasha Bondi (s.bondi@saharaco.com)

Sasha

**We believe the device may be able**
**to bring down a plane.**

Matt

Sasha Bondi (s.bondi@saharaco.com)
To:Mathew Cross (m.cross@saharaco.com)

Mathew,

Please send me an update on the observations of your (findings).

**Godbless,**

**Sasha,**
Basic fire/ko

기본
--

The **Basic Fire** is one of four types of 불, that player can build. It can serve as a source of light, warmth and can be used for cooking meat. To prevent fire from being extinguished, you can put additional 나뭇잎 into it by standing close to fire and pressing '단축키 E' button. Extinguished **Basic Fire** can be re-lit 2 times before it destroys itself and player needs to build another one.

Fire, especially if lit in an open area and during the night, will attract Cannibals and Mutants.

## 구조물

**Basic Fire** 사용하여 구축:

* 나뭇가지 2개
* 나뭇잎 7개

목적
--

If you equip raw 물고기, 토끼, 도마뱀 or 일반적인 고기 and press '단축키 C' while looking at the fire, it will start cooking, and you can eat it to replenish your 배고픔.

You can get rid of cold status by standing next to fire for a moment.

원주민 and the player itself can get light on fire and start burning, by getting too close.
Arrow Basket

**Arrow baskets** are storage buildings that are used to store up to 83 arrows, it was added in update v0.28 of ***The Forest***.

## Gameplay

A full **arrow basket** on a tree platform, a tree house or behind defensive walls on a platform can help with prolonged ranged fights against cannibals and mutants.

In most situations however the 50 arrows the player can carry with a quiver are more than enough, especially when using bone arrows.

In multiplayer **arrow baskets** can speed up and simplify the exchange of **arrows** significantly.

The other players can spend their time elsewhere farming items, materials or food and water and pick up **arrows** as needed on their return.

## Building

Additional inventory storage can be achieved by making a quiver, it will increase personal storage from 30 to 50:

## Storage

The **arrow basket** stores all arrow types:

Arrow
Bone Arrow
Fire Arrow
Modern Arrow
Poison Arrow
## Known Bugs

* The v0.28 patchnotes mention arrows baskets can store 86 arrows, but only 83 arrows fit in. The item number of arrows is 83 too, so this might be some kind of developer oversight.
* It's not possible to store bone, fire and poison arrows types in arrow baskets in multiplayer, it will convert them to normal arrows. In v0.69 patchnotes it was fixed for single player, it should be fixed in upcoming patches for multiplayer shortly.
* If you store Modern Arrows in an arrow basket, they will convert to normal arrows.

## Gallery

* Arrow Basket as it appears in the Survival Guide
* Arrow Basket as it appeared in the Survival Guide
* Arrow basket filled with arrows in the snow
* Arrow basket filled with arrows

## Update History

 v0.46 | Moved bone & arrow baskets in book to the page 3 of storage
 v0.28 | **Arrow Basket added to the game**
New building: Arrow basket ! (stores up to 86 arrows)

**Survival Guide**
Cassette Tape

**Cassette Tapes** are used with the Cassette Player to play music, which increases energy and sanity, though it can attract enemies. It was added in update v0.02 of ***The Forest***.

# Gameplay

**Cassette Tapes** are necessary for the Cassette Player to work. Simply add a **Cassette Tape** and the Cassette Player to the crafting mat to add or change the tape.

# Cassette Tapes

There are currently 5 cassettes in the world. Some have duplicates in that they can be found in multiple places:

### Cassette 1

**Fatal Request - "Stronghold"**

 - On the Yacht with the Cassette player.

### Cassette 2

**The Slaps - "No Conscience"**

 - It spawns at the end of Cave 4

### Cassette 3

**Frankie Millionaire - "Do It"**

 - Cave 10, near the cowman and the boat.

### Cassette 4

**Wolf on Fire - "The Haunting"**

 - It spawns in Cave 2 in a large open room in a corner that can be found by skull lanterns and it is near mining hats.

### Cassette 5

**Rick Gold - "Strength, Ability and Wisdom"**

 - On the Beachside Grave.

 - Also spawns in Cave 1 in the mouth of a decapitated head on the path down to the Latin Paper.
Chainsaw

The **chainsaw** is a unique tool, weapon and item that was added in update v0.60 of *The Forest*.

## Gameplay

The chainsaw is a unique tool and weapon that does not require stamina to use and only requires holding down the attack button to operate. It is powered by fuel, which can be found in various locations around the Peninsula. In single player, fuel respawns once you reload or reenter a cave. The chainsaw is currently the best tool for cutting down trees and removing tree stumps. Cutting down trees with the chainsaw does not raise your strength and athleticism as much as using an Axe.

The chainsaw can be used as a weapon though it's best suited for tree cutting. During combat, it will stun cannibals very frequently though it doesn't have high damage. On normal mode, it seems to be much more effective than the harder modes in the game. When attacking, it will slow the player's movement speed to about half the speed of walking. This can make it difficult to chase cannibals or 'keep the pressure' on. Its range is quite good though it has almost no area of effect (AoE) damage. One of the major challenges of using the chainsaw during combat is that, if the player is hit, it stops the chainsaw's attack, so the player has to reset the attack quickly.

In update v0.71, the chainsaw, flintlock pistol, crafted bow and modern bow were enabled for the flashlight upgrade, which can help with aiming these weapons at night or in caves.

## Location

The Chainsaw can be found in cave 3 on a table surrounded by dismembered corpses, fuel can also be found nearby. The cave has multiple different entrances to access it and is very close to the climbing axe. It is recommended that both are obtained in the same journey, however you will need an explosive to break through a cave wall to get both. Alternatively, you can use the mutant babies to clear the wall by standing in front of the wall, and dodging their attacks, causing them to smash the wall for you. If you are on the chainsaw side of the cave.

## Trivia

* The chainsaw was originally in Cave 9, though was moved to Cave 3 in update v0.68, which was released on the 6th of October 2017. There was no reason provided for the move by the developers.
* The chainsaw running at full throttle (attack button held down) will consume one Fuel Can every 80 seconds.
* The chainsaw does not consume fuel whilst idling.

## Known Bugs

* Sometimes the chainsaw does not "apply" to a tree, therefore not causing any damage.
* It can be difficult to cut trees on elevated surfaces. Jumping up and down while cutting can overcome this issue.
* When placed on a weapon rack the chainsaw will emit smoke. (Best visible with torch)

## Gallery

* Chainsaw Icon
* The chainsaw held by the player.
* The chainsaw equipped. Note the yellow bar in the bottom of the screen indicating the current percentage of fuel remaining.
* The chainsaw is thrusted forwards when attacking.
* The chainsaw as it appears in the inventory.
* The chainsaw advertisement is first hint of the **chainsaw** being a collectable item
* Chainsaw advertisement
* Fuel needed for the chainsaw
Fighting

*"Sometimes the best defense is a lead pipe to the face. Other times, it's getting the hell out of the way."*

**Fighting** is a skill that everyone in State of Decay possesses. It governs your maximum Health in game and is increased by killing Zombies.

Level 1: +0 Max. Vitality
Level 2: +5 Max. Vitality
Level 3: +10 Max. Vitality
Level 4: +15 Max. Vitality
Unlock Blunt Weapons Specialization: Master the use of Blunt Weapons (Improved Knockdown Chance)
Unlock Edged Weapons Specialization: Master the use of Edged Weapons (Improved Chance to Decapitate)
Unlock Heavy Weapons Specialization: Master the use of Heavy Weapons (Improved Mighty Blow Chance)
Unlock Utility Skills
Level 5: +20 Max. Vitality
Level 6: +25 Max. Vitality
Level 7: +30 Max. Vitality
Unlock Rage: Gives you a small amount of Stamina back when you kill an enemy.
## Level Up Strategies

Killing Zombies with melee weapons or your bare hands is the only way to improve Fighting. The basic formula is that to improve the skill from level 1 to 2 takes 10 Zombie kills. Every additional level 5 zombie kills more than the level before. (15 for level 3, 20 for level 4.)

The number of strikes to a zombie does not matter, the only factor that counts is destroying the zombie's head. (Either through a finishing move, an edged weapon decapitation, a powerhouse auto-kill or other means.)

It takes 135 dead zeds to fully level fighting from level one.

## Traits that Affect Fighting

Traits that improve the rate at which Fighting is gained generally reduce the number of zombie kills required to improve Fighting by 1. Conversely traits that lower the rate at which Fighting is improved will increase the number by 5.

### Traits that Offer Additional Ranks of Fighting

Soldier: 1 Rank Fighting, +2 Rank Shooting
Animals/ko

Template:ImageNeeded
*The Forest* is populated with several different kinds of natural fauna. While some of them can be exploited for food or armor, others only serve as decoration.

## 동물 목록

### Passive

이 동물들은 플레이어를 해치지 않으며 죽일 수 있습니다. 일부는 죽으면 유용한 아이템을 떨어 뜨립니다.

* 갈매기
* 토끼
* 도마뱀
* 새
* 바다 거북
* 물고기
* 너구리
* 육지 거북
* 사슴
* 다람쥐
* 캐나다 기러기
* 굴

### 적

공포의 동물
플레이어를 죽이거나 다치게 한다. v0.15 이전에는 야생 멧돼지를 추가 할 때까지 상어가 유일한 적대적인 동물이었습니다.

* 상어
* 멧돼지
* 악어

### 장식

이 동물들은 게임에 몰입하는 것 외에 다른 목적을 제공하지 않습니다. 이것은 죽이거나 상호 작용할 수 없습니다.

* 박쥐
* 거미
* 파일
* 두꺼비
* 불가사리
* 곤충
Bad Father

## Guide

Currently obtainable in Single player & Multiplayer.

Requires the player to survive in game for 100 days. The achievement also explicitly states that you have to 'Survive 100 days without finding your son', implying that you cannot get the achievement by not saving Timmy in the Sahara Laboratory and then pass the 100 day mark. Furthermore, this can be done across multiple saves.

### Console Commands Method

Using Console Commands, the player can obtain this achievement. Once Console Commands have been activated, complete the following:

1. Use commands `godmode on` or `survival off`
2. Type in `gametimescale 10` - People who have stronger PC can use `timescale 100` to speed up even more. Start with lower numbers then work your way up to see what you PC can handle. (Can confirm value 5000 didn't cause any performance issues in my case so don't be afraid to experiment with high values - geforce 1060, i7 8700k, 16gb ram.) Increasing the game timescale only increases the speed at which time-based events progress (day and night and the progress of hunger and thirst), but not the speed at which the game runs, so it is relatively easy on your computer.
3. If you don't have a good PC, try changing the screen resolution of the game, the graphics quality and play it windowed.
4. Leave it to run until it reaches the 100 day mark. AFK is recommended.

* *EPILEPSY WARNING A quick note should be made with this method. If you turn up the game timescale very high (on the order of 1000) the game flashes from completely dark to very bright every few seconds.*
Ancient One

The **Ancient Ones** are the group of peninsula inhabitants that built structures such as the sacrifice doors, obsidian wall frames, and obelisks. Though long gone from the peninsula, the traces they left play a major part in the story. Their structures are all made of the same material, which appears to be a type of obsidian. Most of their structures are only found at the furthest reaches of the peninsula, either deep below ground in the caves or way high in the mountains.

## Known Background

Little is known about the society that created the structures mentioned here. A few assumptions can be made regarding the **Ancient Ones**, however. First, they pre-date modern technology and times. Second, they have some sort of mythical, magical power. This power has the ability to kill, to resurrect the dead, and to bring down planes.

## Theoretical Background

It is quite possible that the Ancient Ones were a sect of druids. Druids were historically known for, among other things, using effigies, burning victims alive, holding secret meetings in caves and forests, having sacred trees, making human sacrifices, and believing souls could be transferred from one body to the next. In game, this would translate to the effigies, hanging corpses, the forest setting and caves, the sacred trees, and the resurrection obelisk. Either their attempts to use the resurrection obelisk went terribly wrong, creating the first cannibals and mutants, or they eventually fled the peninsula after discovery, and subsequent visitors attempted to use the obelisk, and due to lack of magical understanding, were cursed by it.

It is possible that the peninsula itself is built on a sort of ley-line, which is an invisible line of magic that runs through the earth. That would explain the bizarre occurrences on the peninsula (the obelisk powers, the mutations, the sacred trees).

## Trivia

North American mythology, specifically the mythologies of the Abenaki and the Iroquois (both from the Northern sections of North America), reference cave dwellers and cannibals.
2x4 Nails

2x4 Nails

 File:2x4Nails.jpg
**2x4 Nails** is a weapon found in State of Decay. The weapon is a tier one blunt weapon, which means it has low durability and will break easily after extended use. It is similar to the 2x4 and 2x4 Bracket weapons. It weighs 5.2lbs, gives 5 Influence when put into a supply locker and costs 6 Influence to take out.

Flavor Text: "Rusty nails are an added bonus."
Cave 9 - Ledge Cave

There are two main entrances to **Cave 9**, as well as two other entrances both placed on the same ledge in the Sinkhole.

In the most southern part, there is a wall that can be blown up in order to grant access to Cave 1 - Dead Cave. Multiple walls in **Cave 9** can only be scaled with the Climbing Axe, which is found near the center. The player should take care not to fall into the deep pit in the center of the cave while attempting to cross around the ledges.

**Cave 9** contains several cannibals, as well as several mutant babies.

## Notable Items

 Climbing Axe

 Cache Photos

 Camcorder Tape 3

### Other Items

 Coins
 Fuel Can
 Meds
 Rope
 Skull
 Snack
 Stick
 Outfit
 Suitcase
 Soda Crate

## Enemies

 Mutant Babies

 Pale Mutants

 Pale Skinny Mutants

## Entrances

###  Climbing Entrance 1

* Location of entrance
* Cave 9 entrance is located near white tent
* Entrance is located between Big Lake and Sinkhole
* Cave 9 and Cave 10 entrances are close to eachother

###  Climbing Entrance 2

(Climbing Axe Required)

* Location of Cave 9 entrance
* Cave 9 entrance is located near two white tents
* Cave 9 is located at the hill close to Big Lake
* Mountain in the distance
Cave 7 - Chasm Cave (north) - Sinkhole Cave (south)

The accessible entrance to **Cave 7** (squeeze-in) can be found after crossing the northern-most land bridge connecting the peninsula to the mountains. It is the most difficult cave in terms of length, complexity, navigation, and number/types of enemies present.

The cave contains a minimum of 6 creepy mutants, including Armsies, Virginias, and Mutant Babies, some of which are of the blue variety. It also contains over approximately 23 regular cannibals and several babies. In order to fully explore the cave, the player will need the climbing axe and the rebreather, along with some sort of explosives. This cave should not be attempted without being fully supplied and stocked, due to its difficulty and length.

This cave also opens up into the side of the sinkhole via a set of stone doors. This is the "intended" path for players to reach the bottom of the **sinkhole**, as it may be more reliable and safe to pass through **Cave 7**, rather than employing alternative methods (e.g., sliding/climbing down the sinkhole walls or building a staircase).

It has passengers 5, 7, 10, 21, 23, 34 and 42.

## Notable items

 Modern Bow

 Tennis Racket

 Flashlight

 Old Gun Ammo

 Pedometer

 Cache Photos

 Cache Photos

 Camcorder Tape 4

 Toy Right Arm

 Toy Right Leg

### Other items

 Bone
 Booze
 Cloth
 Coins
 Fuel Can
 Hairspray
 Meds
 Rock
 Rope
 Skull
 Snack
 Stick
 Tennis Ball
 Throwable Rock
 Wrist Watch
 Explosives Crate
 Outfit
 Soda Crate
 Suitcases
 Red Paint
 Polaroid Keycard 2
 Restraining order
 Bible Page Two

### Modern Bow section

 Booze
 Meds
 Modern Arrow
 Modern Bow
 Old Gun Ammo
 Skull
 Flare crate
 Modern Arrow crate
 Tennis Outfit

## Enemies

 Blue Armsy

 Armsy

 Blue Virginia

 Virginia

 Mutant Babies

 Pale Mutants

 Pale Skinny Mutants

## Entrances

###  Walking Entrance

* Cave 7 entrance
* Chasm Cave
* This cave is leading to the bottom of Sinkhole
* This place is often patrolled

## Gallery

* Tennis Racket
* Pedometer
* Restraining order
* Tape 4
* Toy Right Arm
* Right Leg
* A cave painting presumably painted by Red Man
Chair

The **Chair** is a furniture building that was added in update v0.46 of ***The Forest***.

## Gameplay

It functions identically to the Bench, allowing the player to sit and restore Energy. It is built from the Survival Guide.

While sitting, the player will regain energy through an effect called energized. It will restore energy fast while sitting, similar to that of the cassette player. It can be an effective way of restoring energy without the use of consumables. Every seat has the same effect.

## Gallery

* Chair as it appears in the Survival Guide
* Chair as it appeared in the Survival Guide
* Old version of the chair prior to v1.0, it used rabbit fur instead of deer skin.
* A chair.

## Update History

 v0.46b | Player now returns to their original position when exiting chair/bench – should fix issue of players stuck in chairs built too close to tables

**Survival Guide**
Booze

**Booze** is a consumable and material item that was added during alpha release of *The Forest*.

## Gameplay

Booze can be found in many places across the game world. The plane wreck contains a few bottles which the player can use, and it is also found in large quantities along the beach, suitcases and caves. Booze satisfies thirst at the cost of energy, and can be used to create a variety of different items, such as the Molotov and bombs. It can be crafted with a melee weapon using tree sap, increasing damage by adding broken glass. Inventory can hold a maximum of 7. Using booze will temporarily reset all cold effects.

## Trivia

One of the inventory bottles is "Jeff Daniels Whiskey" - referencing "Jack Daniels Whiskey".
Despite Booze being used to craft a variety of fire-related items in the game, no alcoholic beverage in real life actually contains alcohol in high enough concentrations to be flammable enough for these applications. The crafting behaviour of Booze is more akin to that of nearly pure alcohol solutions such as rubbing alcohol.

## Gallery

* Booze Icon
* Booze bottles in the inventory
* All booze types. Texture is poor quality but you can make out the Jeff Daniels Whisky label
Beach Hut Village

The **Beach Hut Cannibal Village** is a cannibal built location.

## Gameplay

The **Beach Hut Cannibal Village** is a number of beach huts spread far across the beach. It is an enemy spawn location and is patrolled often by enemies. Also, its place with the largest amount of dead sharks.

## Items

 Gun Part 4

 Gun Part 8 nearby

 1x Red Paint in one of the huts

 1x Upgraded Spear leaning up against on of the huts

 2x Fuel Cans

 Many Suitcases across the beach

 Skulls in and around the huts

 Laptops along the beach

 Sodas along the beach

 Snacks along the beach

 Booze along the beach

 Hairspray in the second to northmost hut

## Fauna

* 5-6 dead sharks along the beach

 Seagulls

## Objects

* Cannibal effigies
* Cannibal Village Props
* Beach Huts

## Gallery - Release 1.0

* **Beach Hut Village** seen from a distance
* Village on the background of mountains
* Hut entrance
* Huts along the shoreline
* Red Paint inside Beach Hut
* Dead sharks along shoreline
* Remnants of the cannibals feast
* This place have the largest ammount of dead sharks in game
* Beach Hut Village seen from the hill
* Location of **Beach Hut Village**
* Island in front of the Village

## Gallery

* View from the cliff top
* Red paint in one of the huts
* Shark at the beach hut village
* View from the beach
Bonfire

Durability | Strong

**Bonfires** are large fires and light source buildings that were added in update v0.08 to ***The Forest***.

## General

The **bonfire** is one of four types of fires that the player can build. It is currently the largest fire in the game, providing the most light and warmth, but unable to cook food. To prevent fire from being extinguished, you can put additional leaves into it by standing close to fire and pressing the `C` button. Extinguished **bonfires** can be re-lit 2 times before they burn out and are destroyed.

Cannibal bodies can be burned on it to get bones and skulls.

Though all fires attract cannibals and mutants during the night, the **bonfire** is by a very wide margin the best at attracting them, causing droves to approach from a large distance around. Only light a bonfire if you want a fight, as nights are considerably more dangerous while one is lit.

## Purpose

This fire keeps on burning for extended period of time (around 24 hours).

This fire illuminates very large area around itself.

Can be used as a distraction to lure cannibals and mutants into the area.

You can't cook food on the **bonfire**.

You can throw dead **cannibal bodies** on the **bonfire**, where they will burn until their bones are available for use.

You can get rid of cold by standing next to this fire for a moment.

Mutants and the player itself can be lit on fire and start burning by getting too close.

## Known bugs

* In some cases it does not provide heat.
* Cannot be removed once set down.

## Gallery

* As it appears in the Survival Guide
* As it appeared in the Survival Guide
* Old version of the bonfire, before update v0.72
* Bonfire in Daylight
* Burning bonfire at night

## Update History

**Survival Guide**
Animals/fr

*The Forest* est un monde peuplé d'une faune naturelle relativement dense. Certains animaux peuvent être utilisés pour de la food ou la fabrication d'armor, tandis que d'autres ne servent que de decoration.

## Liste d'animaux

### Passifs

Ces animaux ne blessent pas les joueurs et peuvent être tués. Certains laissent à leur mort des objets qui peuvent être utiles.

* Seagulls
* Rabbits
* Lizards
* Birds
* Turtles
* Fish
* Raccoons
* Tortoises
* Deer
* Squirrels

### Hostiles

Ces animaux essaieront de blesser ou de tuer le joueur. Avant la version v0.15, les requins étaient les seuls animaux hostiles avant que les boars ne soient ajoutés.

* Sharks
* Boars
* Crocodiles

### Décoratifs

Ces animaux n'ont aucun autre intérêt que de favoriser l'immersion au sein du jeu. Ils peuvent être tués et il n'est pas possible d'interagir avec eux.

* Bats
* Spiders
* Flies
* Frogs
* Starfish
* Goose
Bat

Notes | Can be killed but drop nothing.

**Bats** are passive animals that appear in the cave system of *The Forest*.

## Gameplay

They cannot really be interacted with and serve only for immersion purposes. It is possible to kill **bats** by hitting them with a weapon of choice, but they do not drop anything.

**Bats** are used often to "spook" players by appearing suddenly and squeaking as they fly past. They flee from certain cave entrances upon approach, but they also fly by in certain designated spots inside the caves, as well as roosting in clusters on the ceiling.
Because of their fleeing from cave entrances, they are a very useful indicator when searching for new caves.
Their sound can be confused with that of a distant Virginia or other cannibals.
When they are attached to the cave ceilings they can be lit on fire with the hairspray and serve as a temporary light source

## Gallery

* Bat in the natures guide
* Bat textures
Beneath The Limestone

Max. Stack | 1

The **Beneath The Limestone** magazine is a collectible story item found in Cave 10 - Waterfall Cave, near the supply crates in the room with the Cowman and in Cave 5 - Submerged Cave near the Rusty Axe. When the player discovers it, he will first examine it before adding it to the notes section of the survival guide. It seems to be very similar to The Practical Caver, in that it discusses the basics of cave exploration.

## Gallery

* Cut out for the survival guide
Armor

**Armor** is a stat that helps protect the player from certain types of damage. Cold armor is completely different, it only adds protection from cold elements.

## Gameplay

Armor protects the player, whether from damage or temperature, and diminishes as damage is taken. Armor behaves as an additional health pool when worn, protecting damage to the health meter entirely. The meter on the left of the health bar indicates the amount of armor you are wearing and will fill up with different colors, depending on what the player has equipped. Armor is increased by using one of the armor items below from the inventory.

Falling damage and poison damage will bypass armor and directly harm the player. Shark attacks will also bypass armor. There is currently no way to remove armor specifically, though placing other types of armor on top of a max set of armor will remove the other types. Equiping a warmsuit will take your armor off and put it back in your inventory because cold armor takes the place of protective armor. If the type of armor is maxed and the player adds the same armor type it will waste the armor. For example, if the player has max bone armor and adds more bone armor, it will disappear and no benefit is yielded.

## Armor Types

Creepy Armor
Bone Armor
Stealth Armor
Lizard Skin
Warmsuit
Rabbit Fur Boots
## Armor Stats

*\*Per armor piece*

*\*\*Stealth effictiveness is halved on Hard Survival mode*

***†** = Indestructible.*

Values are not listed in the HUD's armor bar.

## Cold Armor

**Cold Armor** (Warmsuit) is a completely different type of armor that can help in preventing frost damage to a player as well as reducing the energy drain associated with being cold. The warmer the player is, the longer it will take for cold damage to take an effect. If the player has maxed warm armor, it is possible they won't take any cold damage even when shivering and standing still for a long period of time. Rabbit fur boots provide 20 cold armor, this is permanent providing the player is wearing them.
Bone Chair

The **Bone Chair** is a furniture building that was added in update v0.63 of ***The Forest***.

## Gameplay

* Can be used to recover energy.
* Great decoration for your living room in your house.

While sitting, the player will regain energy through an effect called energized. It will restore energy fast while sitting, similar to that of the cassette player. It can be an effective way of restoring energy without the use of consumables. Every seat has the same effect.

## Gallery

* Bone Chair as it appears in the Survival Guide
* Bone Chair as it appeared in the Survival Guide
* A Bone Chair
* Side Table next to a Bone Chair

## Update History

**Survival Guide**
Alpine Tree House

The **alpine tree house** is an elevated structure and shelter that is built on trees. It was added in update v0.08 of ***The Forest***.

## Gameplay

The **alpine tree house** is one of several types of shelters in this game. This is similar to the standard tree house, however, the **alpine tree house** offers a triangular roof, a balcony to observe the forest from, and guard rails. Like other shelters, the **alpine tree house** provides the player with an area to sleep and save their progress, while also serving as a safe haven to escape from cannibals.

The **alpine tree house** is a very safe shelter because creatures are unable to climb the rope. This shelter provides great vantage point to scout out enemy movement, but if fire is lit inside at night, that makes player visible for a long distance.

As of v0.40 if the player gets chased by mutants into his/hers **tree house** they will attack the base of the tree to collapse the entire structure, which can result in significant resource loss. Previous to v0.40, mutants would crowd below **elevated structures**, unable to reach them. This was most likely the result of a bug that was fixed in v0.40. It is best to consult each mutants page to see surface combat techniques and additional information.

* The **Alpine Tree House** can be attached to other elevated platforms, the rope is removable during construction, and there is an anchor mark.
* To have a place to sleep (pressing and holding `Z` if available)
* To regain energy and restore fatigue by sleep
* To save your progress (pressing and holding `C`)
* All shelters come with a house overlay icon which marks its location, it can be seen anywhere in the game world. This is advantageous to the player when adventuring, so they can always find their way home. The player can press R on this icon to change its color, or change it to ‘grey’ to switch the icon off.

## Known Bugs

* Tree houses may not snap to trees, making them impossible to build in certain areas
* Sometimes tree branches are not destroyed upon finishing the building, making it difficult to move inside of the treehouse as your view is filled with leaves and branches inside the shelter

## Trivia

* Prior to v0.10, the **alpine tree houses** used ladder to access them. In the v0.10 update, this was replaced by rope.

## Gallery

* Alpine Tree House as it appears in the Survival Guide
* Alpine Tree House as it appeared in the Survival Guide
* Blueprint of the Alpine Tree House
* Building in progress
* Finished Alpine Tree House
* Inside of the Alpine Tree House
* View from the inside of an Alpine Tree House
* View from the balcony of an Alpine Tree House

## Update history

**Survival Guide**