Path of the Aggressive Weapons

The Path of the Aggressive Weapons trains you to take the upper hand in melee combat and control the space of the fight.

**Requirements:** Aggressive Specialist (Armed) AND Path completion of Path of the Attacker

**Path Completion Bonus**: You gain an additional +20 Accuracy and +2 damage with Aggressive Weapons.

**Aggressive Full Swing**

**Cost**: 400 XP

**Expedited** **for**: Rage

**Activation**: 3 Actions

Make an attack with an Aggressive weapon. This attack deals an additional 2d6 damage. On a direct hit, you may move your target up to STR hexes in any direction.

**Aggressive Knockback**

**Cost**: 400 XP

**Expedited** **for**: Rage

**Activation**: Attack, 2 Vim

This ability can be used when attacking with a Aggressive weapon. On a direct hit, you may move your target up to STR hexes in any direction. On a glancing blow, you may move your target up to 1 hex in any direction.

**Aggressive Barraging**

**Cost**: 400 XP

**Expedited** **for**: Rage

**Activation**: Attack, 2 Vim

This ability can be used when attacking with a Aggressive weapon. Choose one: place a mark on your target (regardless of how the attack resolves) OR remove all marks from **Aggressive Barraging** and deal an extra Xd6 damage, where X is the number of marks. If this attack removes at least 3 marks, the target is also staggered on success.

**Aggressive Defense Breaker**

**Cost**: 400 XP

**Expedited** **for**: Rage

**Activation**: Attack, 2 Vim

This ability can be used when attacking with a Aggressive weapon. Place a mark on your target (regardless of how the attack is resolved). This attack also deals 2X Vim damage where X is the number of marks on them from **Aggressive Defense Breaker**.

**Aggressive Positioning**

**Cost**: 400 XP

**Expedited** **for**: Rage

**Activation**: Attack, 2 Vim

When you attack an enemy with an Aggressive weapon, after resolving the attack you may move your target 1 hex in any direction. If you move your target, you must also move 1 hex in that direction (if you cannot, your target also does not move). This effect can occur even if your attack is a glancing blow.

**Aggressive Grip**

**Cost**: 400 XP

**Expedited** **for**: Rage

**Activation**: Passive

You take a -9 penalty to checks made to prevent disarming your weapon, but your attacks deal an additional 3 damage. This ability may be toggled on or off as a Free Action during a Respite. You may have one Grip active at a time.

**Swift Aggression**

**Cost**: 400 XP

**Expedited** **for**: Rage

**Activation**: 3 Actions

This ability can be used if you have an Aggressive weapon in each hand. Make an attack with each weapon. The attacks can have the same or different targets.

**Very Swift Aggression**

**Prerequisite**: **Swift Aggression**

**Cost**: 500 XP

**Expedited** **for**: Rage

**Activation**: Passive

When you use **Swift Aggression**, you may spend 5 Vim to make a third attack using either weapon.

**Aggressive Sunder**

**Prerequisite**: **Aggressive Defense Breaker**

**Cost**: 500 XP

**Expedited** **for**: Rage

**Activation**: Attack, 5 Vim

This ability is usable when attacking with an Aggressive weapon. On success, remove all **Aggressive Defense Breaker** marks from the target. For each mark removed in this way, the target loses 2 Armor. This attack deals damage normally. This effect lasts until the armor can be repaired.

**Aggressive Stance**

**Cost**: 400 XP

**Expedited** **for**: Rage

**Activation**: Passive

Add your Strength to your Speed. You may have one Stance active at a time. This ability may be toggled on or off during a Respite as a Free Action.