Stats

**Stats** are the various scorings that empower a Retainer and the Vessels they equip.

## Offensive

Offensive stats describe the stats that scale the attacks and abilities of different Retainers and Vessels.

### Physical Power

 Physical Power is a stat that increases both the damage of attacks with physical Vessels (such as Rak'Zuul) and the damage that some abilities (both Retainer and Vessel) deal.

Most Retainers start with a base Physical Power scaling, but Bonus Physical Power can be acquired through passive Items.

#### Armor Penetration

 **Armor Penetration** is how much armor is ignored when dealing Physical damage to a given target.

### Ethereal Power

 Ethereal Power is a stat that boosts both the damage of attacks with magical Vessels (such as Namuneth) and the damage that some abilities (both Retainer and Vessel) deal.

Most sources of Ethereal come from passive Items.

#### Magic Penetration

 **Magic Penetration** determines how much Magic Resistance is ignored when dealing Magical damage to a given target.

###  Soul Empowerment

 Soul Empowerment is a unique alternative to critical strike chance, where attacks generate Soul Charge to empower an attack.

With every 1 point of Soul Empowerment, basic attacks generate 1 charge per attack. At 100 points, the next attack made deals 100% extra damage.

For example, with 20 Soul Empowerment, attacks generate 20 points of Soul Charge. After 5 attacks, the attacker will critically strike, dealing additional damage.

Excess Soul Charge also overflows for the next attack. For example, making attacks with 60 Soul Empowerment works as such:

1st Attack: 60 Soul Charge

2nd Attack: 20 Soul Charge; next attack crits.

3rd Attack: 80 Soul Charge; attack crits.

4th Attack: 40 Soul Charge, next attack crits.

5th Attack: 0 Soul Charge, attack crits; next attack crits.

### Attack Speed

 Attack Speed is a stat that determines the amount of attacks a Retainer can make per second. The maximum attack speed a Retainer can have is 2.5, making 2 and a half attacks every second.

**Base Attack Speed** is a static value on every Retainer and Vessel at level 1, while all bonuses to Attack Speed are percentage values that are applied additively to the base Attack Speed.

### Cooldown Reduction

 Cooldown Reduction is a stat that reduces the cooldowns of Retainer and Vessel abilities. This stat can only be increased to 50%, reducing cooldowns by 50%.

### Life Steal

 **Life Steal** determines how much (if any) healing is returned to the Retainer when damaging enemies with auto attacks. This healing is different from healing on-hit, such as from Rak'Zuul.

### Spellvamp

 Spell Vamp determines how much (if any) healing is received when damaging enemies with spells.

## Defensive

Defenses manifest in two forms, each reducing a certain type of incoming damage. For more information about damage reduction, refer to Increased/Decreased damage.

### Magic Resistance

 Magic Resistance (shortened to Magic Resist) reduces incoming Magical damage.

### Health

 Health is how much damage a Retainer can receive before dying- removing them from the game for a brief period.

#### Health Regeneration

 Health Regeneration is the amount of Health a Retainer regenerates over time. Health regeneration is measured in intervals of seconds, meaning that the stat displays how much Health is regenerated each second.

### Block

 Block is an additional damage mitigation that is applied on top of Armor and Magic Resistance that reduces incoming damage from basic attacks. Block Rating gives diminishing values with increased Armor and/or Magic Resistance, meaning that Retainers with higher mitigation will receive less benefits from building Block.

Block has a maximum value of **40**.

## Resource

*Main article: Resource*

Resource stats adjust Resource values, depending on whether the Retainer or Vessel uses Rage, Mana, or Energy.

### Resource

  Resource  increases the amount of Mana and/or Energy a Retainer and/or Vessel has, while Rage users gain an increase to their minimum Rage threshold.

### Resource Regeneration

 Resource Regeneration increases the rate at which Mana and/or Energy are replenished. Rage users generate Rage faster with additional Resource Regeneration.

## Movement Speed

 Movement Speed is the distance a given unit can travel. The main source of Movement Speed improvement is through Boot items.

## Gold per 10s

 **Gold per 10s** is gold generated every 10 seconds in addition to the base amount.

## Removed Stats

###  Mending Power

 Mending Power was a stat that empowered a Retainer's healing and shielding values, allowing them to heal and shield allies (or themselves) for more health. Some Vessels also scaled off of  Mending Power, such as Ta'yji.

Mending Power was removed because it restricted supports to combinations of Retainers and Vessels that both had Mending Power scalings.

### Vessel Power

**Vessel power** was a unique stat that increases the power of most Vessel abilities. Instead of requiring one or the other stat, a Retainer could choose to invest in the stat they desired and increase the power of any Vessel they used.

Vessel Power mainly came from **the combined total of Bonus Physical Power and Bonus Ethereal Power**, but some items also granted Vessel Power as a flat stat.

### Blunt and Natural Power

In early development, Syndicate of Souls used 4 scaling stats: **Pierce**, **Blunt**, **Ethereal**, and **Natural**. Before Technical Alpha, Pierce and Blunt were consolidated back into Physical Power, while Ethereal became the sole magical stat.

### Air Time

*Main article: Airborne*

Airtime was a stat that extended the length and distance of your Jump. Extra air time could let you jump over walls and lakes that you normally couldn't, while giving you extra time to dodge Grounded Spells.

Air Time was removed as part of the rework to Jump.

# Patch History

### 2/18/2023

* Mending Power has been removed from the game.

### 11/12/2022

* Vessel Power has been removed from the game.
* Air Time items have been removed, in preparation for Jump rework.