Oasis Valley/NPCs

## Drinki

Drinki is a quadrupedal monster with a long neck that drinks from the oasis in the center of Oasis Valley. They do not speak to Clover, as they are too busy drinking. After Clover and Martlet leave the Ketsukane Estate on a Pacifist Route, this NPC disappears.

## Character Information

### Relationships

Donald Glover (nephew)

Aunt Glover is the aunt of "Donald Glover", the similar-looking NPC at the Honeydew Resort hot springs who is missing a mitten. She has recently moved to Oasis Valley and asks Clover questions about the area, presuming they are a local. If Clover returned Donald Glover's mitten, Aunt Glover recognizes them and talks about her nephew and family. After Clover leaves the Steamworks a Pacifist Route, she disappears.

## Character Information

### First Appearance

Oasis Valley

A one-eyed monster who seems to be made of sandstone rocks. They can be found in the house near the entrance of Oasis Valley, where they tell Clover about their hobby of taking care of the infrequent plant life in the Dunes, and reminisce on the area's former lush state before the uncovering of an enormous swelterstone destroyed the area's ecosystem. Their house contains a small protected patch of grass, and they are also responsible for planting the sapling found inside a building in the southwest part of town.

After Clover leaves the Steamworks on a Pacifist Route, the Rock Man moves outside to stand by the oasis in the center of town. They notice that many monsters have been visiting the abandoned Ketsukane Estate, and share their respects for the family.

The Rock Man appears in the True Pacifist ending credits alongside Violetta, tending to the town's flourishing sapling.

## Character Information

### First Appearance

Oasis Valley

A fortune teller in training found inside the vase-shaped house in the northeast part of Oasis Valley. She offers the telling of "tiny fortunes", small and vague predictions of a person's future, for 5G each. Clover can receive four different fortunes from her, always in the same order:

* The Fortune Teller predicts that Clover will soon have a large tumble. She quickly realizes that the fortune was actually predicting a large tumble*weed*.
* The Fortune Teller predicts the time that the player's computer clock will read in two minutes, written in 24-hour form.
* The Fortune Teller sees an ominous warning of death in Clover's future, which frightens her, though she is unsure of how far off it will be.
* The Fortune Teller sees Frisk from *Undertale* walking by Hotland's water cooler, at first mistaking them for Clover. She retracts charge for this fortune after seeing it is actually a different person.

The Fortune Teller cannot give any fortunes after this, as her training limits her to four divinations per day.

This NPC is mentioned by the Tall Miner in the East Mines, who recommends Clover stop by and offer her some business.

## Character Information

### First Appearance

Oasis Valley

Hugtony is a cactus monster similar to Cactony found running a booth that offers free hugs. When approached, however, he doubles back on his pitch and enters a defensive self-loathing spiral, eventually trying to convince Clover to leave him alone. Unlike most other NPCs in the town, Hugtony not update after completing the Steamworks on a pacifist route.

## Character Information

### First Appearance

Oasis Valley

**Red** is a cameo of the character of the same name from the *Undertale* fangame UnderTale RED. She has a somewhat humanoid appearance, and has been apprehended by many Royal Guards (including Martlet) for seeming to be a human. She is nervous and somewhat socially anxious, having trouble with conversation.

If Martlet is in the party when Clover first meets Red, the two monsters will begin a conversation where Red clarifies she is not human and jokingly proposes that she should join the Royal Guard in order to stop being attacked (a reference to her position as a Royal Guard in UnderTale RED itself). Martlet encourages her to pursue this, and offers to meet up with Red to teach her about the job sometime next week. After this encounter, Red will have updated dialogue if Clover returns to talk to her once they leave the Wild East where she wonders if Clover got captured purposefully to make friends with Martlet.

Alternatively, if Clover first interacts with Red while alone, she briefly mistakes them for another guard trying to apprehend her and then apologizes for the reaction. Seeing that Clover also looks humanlike, she gives them suggestions on how to avoid being mistaken for a human, telling them to wear more hats.

## Cafe Dune NPCs

* Clerk
* Modernist
* Sandra
* Gamer Kid

*Main article: Cafe Dune*
### Clerk

The cashier and manager of Cafe Dune. They are on strike as protest toward the manager (themself) who needs to improve. As such, Clover cannot buy any items from them, though items can be stolen from the cafe in the Genocide Route. Ceroba (having worked at the cafe in the past) mentions this NPC if she is talked to in the production line room of the Steamworks Factory.

### Modernist

A bright green panda-like monster that sits at one of the cafe's tables and preaches to Clover about the joys of modernism. They enjoy flaunting their lifestyle in the Dunes where technology and modern accommodations are less commonplace.

### Sandra

Sandra is a bird-like monster who idles next to the broken air hockey table in the cafe. She notes that the table's air pressure seems to have been tampered with. When talked to further, she tells Clover about her preference of modernism over the Wild East's lifestyle, and mentions efforts to reforest the Dunes.

### Gamer Kid

A child monster playing one of the arcade games in the cafe. They are friends with the Playground Kid NPC as well as Kanako Ketsukane. They talk to Clover about video games and mention that the head count of their friend group has been lower lately, hinting at Kanako's disappearance. Gamer Kid is seen playing with Playground Kid in the Wild East scene of the True Pacifist credits.

## Character Information

### First Appearance

Cafe Dune

Mr. Sir is a rare NPC that can appear in the cafe next to the second arcade machine if the player's Fun Value is between 65 and 69. The character is grayed out similarly to Gaster's followers from Undertale, and speaks to an unknown entity on the phone. When Clover interacts with them, they claim Clover is jeopardizing the operation and try to distract them by asking them about school.

## References

1. ↑ Named after their sprite, `spr_npc_drinki`.
2. ↑ Named after her sprite, `spr_npc_aunt_glover`.
3. ↑ "There's a fortune teller set up in town. I visit her every week to hear about my potential future. Give her some business if you pass by the area, okay?" - Third interaction dialogue from Tall Miner
4. ↑ Named after his sprite, `spr_npc_hugtony`.
5. ↑ Named after her credits sprite, `spr_credits_back_sandra`.
6. ↑ Named after his sprite, `spr_mr_sir`.