Bard Spells

## 0-Level Bard Spells (Cantrips)

**Conjure Tool**: Conjures a simple tool.

**Fling**: Launch a lightweight object.

**Shadow Puppets:** As *silent image*, except it only creates shadows on surfaces.

**Shape Shadows**: Increase or decrease the dimensions of natural shadows.

**Snuff**: Extinguish non-magical light sources.

**Tailful Polymorph:** Cause a creature to grow a tail, or enhance the fluffiness of an existing tail.

**Tune Object**: Tune objects and instruments.

## 1st-Level Bard Spells

**Bubble:** Surround a gemstone in a containing force bubble.

**Eyes of Eventide**: Subject gains low-light vision, bonus on saves that would hinder vision.

**Hidden Illumination**: Invisible field enhances low-light vision and darkvision.

**Holographic Projection I:** Project a quasi-real version of yourself.

**House of Hospitality:** Convinces all around you of your friendship.

**Scatter**: Objects fly in random directions.

**Squire’s Aid**: Quickly pack gear and don equipment.

**Summon Horror I**: Summons horrific creature to fight for you.

**Tailful Polymorph, Greater:** As *tailful polymorph*, except it grants bonuses to other body parts.

## 2nd-Level Bard Spells

**Afraid of the Dark**: Subjects become terrified of darkness.

**Alter Weight**: Target object doubles or halves in weight.

**Deathly Cloud:** Fill the air with negative energy.

**Defensive Bubble, Lesser:** A smaller, weaker form of *defensive bubble*.

**Eyes of Eventide, Communal**: As *eyes of eventide*, but you may divide the duration among creatures touched.

**Holographic Projection II:** As *holographic projection i*, but stronger.

**Phantasmal Foe**: Subject believes it is always flanked by illusory opponent.

**Restricting Armor**: Armor restricts creatures’ movement.

**Send Safely:** Teleport a gemstone in a bubble spell to an Anchorstone.

**Shadow Conjuration, Lesser**: As *shadow conjuration*, but up to 1st level and 20% real.

**Shadow Trap:** Creates a mechanical trap out of shadow-augmented illusions.

**Song of the Woodlands:** Music inspires your allies.

**Summon Horror II**: Summons horrific creature to fight for you.

**Telekinetic Gunner:** Cause a firearm or crossbow to fire on its own.

**Trickster Shade**: Animate shadow pesters the creature that casts it.

## 3rd-Level Bard Spells

**Analyze ConstructionF**: Quickly determine information about an object, structure, or construct.

**Commanding WhistleF**: Silently make Handle Animal checks from a distance.

**Dancing Steel**: Animate weapon or shield to fight.

**Forbidden Page:** Prevent creatures from communicating the contents of enchanted text.

**Holographic Projection III:** As *holographic projection i*, but stronger.

**Magnetic Grasp**: Pull objects from a distance.

**Penumbral Courier**: Turn an object into shadowstuff to meld it into a creature’s shadow.

**Shadow Evocation, Lesser**: As *shadow evocation*, but up to 2nd level and 20% real.

**Shadow Structure**: Illusory structure supports or impedes creatures.

**Shared Technique**: Share a single feat between yourself and target creature.

**Summon Backup Band**: Summon a group of creatures to act as performers.

**Summon Horror III**: Summons horrific creature to fight for you.

**Swarming Bat Surge:** Dissipate into a swarm of bats and move to a location within range.

**Vascular Snare:** Veins erupt from the ground to entangle creatures, damaging them if they escape.

## 4th-Level Bard Spells

**Confuse Constructs**: Constructs behave oddly or go berserk.

**Defensive Bubble:** Surround yourself with a containing force bubble.

**Holographic Projection IV:** As *holographic projection i*, but stronger.

**Illusory Strike**: Illusion spell you control attacks as if it were real.

**Hungering Blade:** Attacks with enchanted weapon also deal Constitution damage.

**Murderous Hand:** Cause a creature to strike themself with their attack instead of you.

**Negative ImageF**: Light becomes darkness and darkness becomes light within 60 ft. of object.

**Shared Technique, Communal**: As *shared technique*, but you may divide the duration among creatures touched.

**Summon Horror IV**: Summons horrific creature to fight for you.

**Tenebrous Form**: Subject becomes a natural shadow.

## 5th-Level Bard Spells

**Alter Weight, Mass**: As *alter weight*, except it affects multiple objects.

**Defensive Bubble, Greater:** A larger, stronger form of *defensive bubble*.

**Destructive Shatter**: Object shatters and explodes, dealing 1d6/level in 20-ft.-radius.

**Holographic Projection V:** As *holographic projection i*, but stronger.

**Shadow Gate**: Teleport multiple creatures within your stretched-out shadow.

**Summon Horror V**: Summons horrific creature to fight for you.

**Telekinetic Gunner, Mass:** Cause several firearms or crossbows to fire on their own.

**Transfer EnhancementM**: Permanently transfer magical properties from one item to another.

## 6th-Level Bard Spells

**Holographic Projection VI:** As *holographic projection i*, but stronger.

**Hungering Blade, Greater:** As *hungering blade*, except the Constitution damage is greater and you may enchant ammunition.

**Shadow Terrain**: As *mirage arcana*, but created structures are quasi-real.

**Summon Horror VI**: Summons horrific creature to fight for you.