Botanical Garden

* Old World
* New World

*A splendid haven for flora from every corner of the world.*

**Botanical Garden** is a Cultural Building which increases island's attractiveness when having plant items equipped in its modules. It requires  Botanica DLC and can be built only in the Old World (and Cape Trelawney) and the New World. Some of the plants form sets, completing each set can provide significant bonuses. Via the bus network the botanical garden can also fulfill the hot spot need of  Tourists.

## Modules

There are three types of modules which can belong to a botanical garden:

* Plots - main modules where plants are equipped and displayed
* Pathway Ornaments - modules which role is to provide a connection between the botanical garden and its modules
* Music Pavilion - a module where music sheets can be equipped in order to boost the botanical garden and the attractiveness it generates

All modules need to be connected to the botanical garden's main building, either directly by being adjacent to the main building or indirectly by being adjacent to other modules. It is impossible to place modules separately so that they would be disconnected from the rest of the botanical garden.

### Plots

Empty plots are the main modules of the botanical garden. Each of them costs 500  and 10  and can display one plant. A single botanical garden can include up to 100 plots. Due to the free limit of influence in the botanical garden subcategory, up to 20 plots in total can be built without spending any influence, every next plot costs 10 influence. The amount of attractiveness a plot provides is determined by the rarity of the plant item equipped inside of it:

### Pathway Ornaments

Pathway Ornaments are ornamental modules of the botanical garden, which increase attractiveness just like all ornaments do, but they also allow to connect the main botanical garden building with its plots without having to place the plots right next to the main building.

### Music Pavilion

*For more details, see: Music Pavilion*

 Music Pavilion is a cultural module, available in  Botanica DLC, which can boost the culture building it belongs to, using a music sheet item equipped in the pavilion. Music sheets increase island's attractiveness and give a bonus percentage to attractiveness obtained from items belonging to certain sets, if those items are equipped in the same cultural building as the music pavilion with the sheet. Only one music pavilion per botanical garden can be built.

## Plants

*For the list of all plants, their sets and bonuses they provide, see: Items - botanical garden*

Plant items are the only types of items which can be equipped in botanical garden's plots. Every item can be equipped in only one plot and every plot can hold only one plant. Equipping several plants of the same type requires owning several copies of that plant and placing several plots - one plot per every copy of the item.

Some plants form sets, completing a set within one botanical garden provides a specific bonus to buildings across the whole island or ships in the same region. If a plant belongs to a specific set, it is clearly indicated in the item's description. All sets and plants which belong to them can also be checked in every botanical garden's overview menu. For a set to provide its special bonus, all plants that belong to the set need to be equipped in plots of a single botanical garden. Having some plants of the set in one botanical garden while the rest of it is in another botanical garden does not form a completed set. Completing the same set multiple times on the same island, either in the same botanical garden or in different botanical gardens, does not provide several bonuses, a bonus from one set can be active on the same island only once (or only once per region). However, completing sets on different islands or in different regions provides bonuses to each of these islands/regions.

## Tourists' hot spot need

When  Botanica DLC is active,  Tourists have an additional optional hot spot need for the botanical garden. It can be satisfied only via the bus network. Both a botanical garden and a hotel have to be in the circular range of bus stops. The fulfilment level of the need is determined by two factors: amount of attractiveness generated by the botanical garden and the distance between a bus stop with the botanical garden in its range and a bus stop with a hotel in its range. When the distance between the bus stops is equal or shorter than 30 tiles for  dirt roads or 45 tiles for  paved streets, the hotel is effectively within the full range of the botanical garden. If the distance is longer, the fulfilment linearly decreases until the distance reaches 300 tiles for dirt roads or 450 tiles for paved streets, when the fulfilment reaches its minimum limit of 75%. When the bus stops are even further away, the fulfilment of the botanical garden need remains at 75%. In order to fully satisfy the need, the botanical garden has to provide at least 300 .

When  Hotels are in the full effective range of the botanical garden which generates at least 300 attractiveness, each hotel gains 3 happiness and generates more income depending on game settings:

* high income: +468.75 coins per minute per hotel
* medium income: +421.875 coins per minute per hotel
* low income: +375 coins per minute per hotel

## Items

Some items when equipped in town halls can have an impact on botanical gardens.

## Additional tips

* There is no limit to the number of botanical gardens which can be built on the same island. Items can be split across several smaller botanical gardens in order to exploit smaller empty areas or to take advantage of different bonuses from music sheets, as only one music pavilion is available per botanical garden. The only downsides of having more botanical gardens are the higher maintenance costs and more space used in total - every botanical garden's main building contributes to higher maintenance and requires more space than if all plants belonged to only one bigger botanical garden.