Czarshann Odsbane

Czarshann Odsbane is a dire human and former Paladin of Tyr who became a war hero. After feeling abandoned and betrayed by Tyr and the other celestials, she embarked on a mission to kill all those who bestowed power on mortals. She became an unstoppable force, and her relentless pursuit of vengeance led to a war with the gods themselves.

## Czarshann the Warlord

Czarshann is a dire human and former Paladin of Tyr, the god of law and justice. She fought against the Haug empire in a long a bloody war. She met An’Callister, the infamous Time Forger and creator of some of the world’s most powerful artifacts. An’Callister created her greatsword and named it Mortal Maker. He could see the true names of the artifacts he created - but this time he would not understand the context of what he made until much later.

She became a war hero, thousands had falling beneath her blade. Wherever she went the tide of a battle was turned, and more than once her mere presence was enough to cause armies to surrender. She brought victory, but it came at a cost. After returning home, she was haunted by what she had done and the lives she had taken. She begged Tyr for help to calm the turmoil in her head, she desperately wanted peace. Tyr heard he cries, but assessed that they were a just balance for the many lives she had taken.

When no response came, Czarshann grew bitter and rejected him, breaking her oath. Czarshann eventually did find comfort when she met her husband, a man who resented the gods and was not afraid to speak out against them. Czarshann blamed Tyr for giving her the power to kill so many and then abandoning her with the trauma of their deaths on her hands. Her husband’s hatred of the gods as a whole influenced her to extend her blame to the rest of the celestials - after all, none of them had helped her.

## Czarshann the Hollow

Czarshann’s husband fell suddenly ill. His hatred of the gods hardened him to reject healing from any cleric or paladin, leaving Czarshann to try and nurse him back to health herself. No longer having his support to deal with her trauma, it began to take its toll on her. Angry, frustrated, and burnt out, she had no where to go and no one to turn to. When her husband was on his deathbed, she turned to Tyr and the other gods in desperation and begged them for help. Tyr held a special hatred for anyone who broke his oaths, and the others wanted no part in helping someone who spent their life speaking ill of the gods. There was no divine intervention. When Czarshann’s husband learned she had turned to the gods for help, he was furious. He told her to leave, that he never wanted to see her again. He died alone. Rejected by the one person she had left, something in Czarshann snapped. All her anger, frustration, trauma, and fury became too much to handle. She clung to her late husband’s values, the last thing that had kept her sane: she blamed the gods. She picked up her sword and set off to kill the god she believed could have prevented all of this in the first place.

## Czarshann the Odsbane

She challenged Tyr, taking his remaining eye in a fight before he escaped. When Czarshann realized how far she had come, she began to understand that the gods were merely creatures that had seized opportunities and refused to adhere to the supernatural suggestion of limiting their own potential. She saw them as just other creatures making decisions at their own discretion to control the lives of mortals at a whim. If one believes hard enough they lack mortality and can convince others to believe it as well, they can simply ascend. Czarshann understood this, and instead of rejoicing in her newfound potential, she took to anger, furious it had been out of her reach for so long - and continued to be out of the reach for all other mortals. A dark shadow was cast over her mind, and she took to anger, furious that the gods dared hold themselves above mortals. This began her dark mission to kill all those who bestowed any sort of power to mortals.

Feeling the bloodlust, Czarshann hunted down the entire Pantheon of Divelph, earning her the title of Godsbane. When she heard of her new title, she flat out refused a title that contained ‘god’ in it, and took the title Odsbane instead.

## Czarshann the Mortal

The gods realized the threat that Czarshann posed, and banded together to fight her. Somehow, Czarshann proved impossible to kill. No matter what weapon or spell was used against her, it did not which god tried to kill her, she would not fall. The gods fell back to regroup. To try and counter the power Czarshann had gained, they tried to return a piece of her mortality by assembling as many people as they could who knew her as a mortal and harnessing their belief that she is mortal.

Czarshann found herself weakened, but still incredibly powerful. This attracted the attention of many other power hungry acolytes, some who were passionate about her mission, others who just wanted a piece of her power. They became the Hypocritic Clerics: mortals feeding off of her power and defining her as the very thing she had sworn to destroy.

Some of Czarshann’s old friends and family contacted her to let her know what was happening. They urged her to stop and give up her vendettas and return home - to become mortal again. Czarshann flew into a rage, saying they were just tools of the gods being used to protect themselves. She killed them, then returned home and destroyed her entire hometown. Still feeling her strength sapped, she strengthened her resolve and began to hunt down and destroy every single person who had ever known her as a mortal. The gods threw everything they could in her path, but nothing seemed to slow her down, as every person she killed returned more of her strength.

The gods established The Celestial Defenders, mortals who were selected and trained to combat Czarshann and defend the gods.

In their most desperate hour, the gods made a deal with the arch-fiends. The fiends sought out the souls of those who had known Czarshann as a mortal, and brought them back as undead. The Celestial Defenders corralled the undead into one place while fighting off her Hypocritic Clerics, where they managed to harness their power and defeat Czarshann.

Czarshann was entombed deep within the underdark, hidden away in isolation awaiting something or someone to wake her.

## Czarshann the Restless

Many many years later, The Wanderers of the Expanse would stumble across her resting place when Kamash Shadeak III broke through the ground of a spider’s lair in the underdark, revealing a hole into an underground lake. The party descended to the lake, escaping the dragon turtle that lived within by swimming to the lone island where Czarshann lay trapped in a well. A cryptic poem detailed her story and how she could be released - by throwing flame into the well. Ever curious and impulsive, Dondor Zezzar lit the fire and Czarshann Odsbane rose again.

> *Suddenly, in the darkness below you runes blink to life on stone surfaces, deep blue-green runes, some dimmer and distorted beneath the water contrasting other brighter ones wordlessly clarifying where the water starts and ends. Each rune looks to be between 6 and 20 feet in length. The water in the cavern below you goes deep enough to hide the glow of the runes you can only assume line the bottom of it. At the surface it spans 1000ft in one direction with a shore ending at a waterfall going down into an endlessly dark bottom. In the other direction it looks to be about 600 feet. In the centre of this water is an island. It looks exactly like an island from the surface, green grass and flowers and bushes and a single tree bearing round golden fruit, the out of place feeling emphasised by the dull wavering glow from the runes beneath the water. In the centre of the island is a well with a wicked looking greatsword leaning against it. You spot the dark shape of Kamash treading water which you guess to be 70 feet down. You also spot one of the runes next to him go dark as a large shape moves in front of it.*
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## Czarshann the Reinvigorated

After her return, Czarshann took some time to become acquainted with all the changes the world had endured during her dormancy. The world currently in a state of chaos with the return of Tiamat, and the gods had turned their eyes in her direction. After assessing that the gods had not changed, she picked up her quest and tracked down Selune, the moon goddess. Czarshann made quick work of her and left the night sky empty. The disappearance of the moon caused a stir. The war Tiamat was waging kept the gods from properly investigating what had happened, but rumors began to spread about a powerful entity unwittingly uncovered in the bowels of the underdark, and fearful whispers dared speculate Odsbane.

Tiamat’s war was focused on the material plane, so the gods were complacent about the safety of their home. Czarshann walked into the Hall of the Gods on Mount Celestia almost undetected and found it all but abandoned - it was hardly a place to plan a war from. Selephotsiphem was one of the few who around, along with some of the champions of other gods. He was still fresh as celestials go, and had little to protect himself from Czarshann’s might. He was saved by pure chance - he was summoned to the material plane by Maris Baresi right as Mortal Maker swung down towards him.

The champions managed to call for what remained of the disbanded Celestial Defenders, who immediately returned to their duties and forced Czarshann to retreat off the peak of the mount. Word spread like wildfire of her return, and the war with Tiamat became secondary. The gods retreated to the peak and called in what help they hadn’t already. As the world heard of her return, remains of the Hypocritic Clerics and others who were angry with the gods began to flock behind Czarshann’s banner, and the siege of Mount Celestia began.

## Underdark Tomb

Czarshann was locked away deep in the depths of the underdark. She was entrapped within a well on an island in an underground lake, guarded by a dragon turtle. Her sword was left leaning against the well. A tree sprouted on the island and bore fruit called Odsbane fruit.

The following poem about Czarshann’s life was inscribed on the well. If a creature ate an Odsbane fruit, the lase verse appeared with their name in it, and they could only return from the soul wraith form if Czarshann returned.

> Czarshann the Wise - and ever so noble,
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> Paladin of Tyr - beloved by all.
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> Czarshann the Defender - a war across the land,
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> Her blade seldom rested - the haug fell in scores.
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> Czarshann the Warlord - pushing frontiers,
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> Feared for her might - for her battle cries.
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> Czarshann the Bloody - returned a hero,
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> Though she returned - she never came home.
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> Czarshann the Hurt - conflicted and tired,
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> Souls of thousands slain - undying in her mind.
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> Czarshann the Troubled - crying out to her God,
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> No celestial answer - a cry with no echo.
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> Czarshann the Comforted - a friend with answers,
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> A man who was blunt - and spoke ill of gods.
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> Czarshann the Lover - her husband so mortal,
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> His sickness so sudden - her cries heard through planes.
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> Czarshann the Beggar - asking the Gods for help,
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> Asking, offering, pleading - love, sacrifice, devotion.
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> Czarshann the Hollow - mourning her loss,
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> Deep anger smoldering - the gods let this happen.
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> Czarshann the Mortal - challenging titans,
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> Who are the gods - to call themselves gods.
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> Czarshann the Tyrseye - wounding the deity she left,
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> An eye for her pain - not enough to sate.
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> Czarshann the Odsbane - slew the Pantheon of Divelph,
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> Bane she was to gods - refused a title containing God.
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> Czarshann the Restless - struck down by the gods,
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> Too passionate to lose - her soul waits for life.
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> Czarshann the Sleeping - waiting to be woken,
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> Her work left unfinished - her sword still thirsting.
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> Czarshann the Lost - grave well hidden from gods,
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> Waiting deep within - for a gift of flame.
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> \_\_\_\_\_\_\_\_\_\_\_\_ the Curious - wanted a taste,
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> Their fate was sudden - now tied to Odsbane's rise.
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#### Tomb dungeon notes

Describe obvious webs and shit that the bugbear insists this is the fastest way from here. Spider attack, obvs. Do several attacks, getting harder each time but don't start soft. After a while you are walking through an area where you are going over layers of web and dust and bones crunching underneath, when Kamash falls through. AAAAAAAAAAAaaaaaaaaaaahhhhsplash

They look down and see nothing for a second, there is a sputtering and Kamash yells up "IM OKKK, LANDED IN WATER, IT SMELLS LIKE A FILTHY TIEFLING DOWN HERE THOUGH" If the party looks down they see nothing, but suddenly runes underwater light up, revealing the *Tomb of Czarshann Odsbane.*

*Suddenly, in the darkness below you runes blink to life on stone surfaces, deep blue-green runes, some dimmer and distorted beneath the water contrasting other brighter ones wordlessly clarifying where the water starts and ends. Each rune looks to be between 6 and 20 feet in length. The water in the cavern below you goes deep enough to hide the glow of the runes you can only assume line the bottom of it. At the surface it spans 1000ft in one direction with a shore ending at a waterfall going down into an endlessly dark bottom. In the other direction it looks to be about 600 feet. In the centre of this water is an island. It looks exactly like an island from the surface, green grass and flowers and bushes and a single tree bearing round golden fruit, the out of place feeling emphasised by the dull wavering glow from the runes beneath the water. In the centre of the island is a well with a wicked looking greatsword leaning against it. You spot the dark shape of Kamash treading water which you guess to be 70 feet down. You also spot one of the runes next to him go dark as a large shape moves in front of it.*

Dragon turtle encounter

As they get on the island, they find the skeleton of a drow mage with some blood magic stuff on it. Next to the sword is a leather bound book, with a locked strap going around it.

The well has a plaque (See Czarshann story)

If they throw fire or anything hot down the well, Czarshann is released back into the world. She thanks the party and leaves to go kill gods. She will be important later, muhahahaha.

The fruit if picked turns to dust. Gold chains burst out of the ground and pull the creature that picked it into the ground as if it was water. A gold glow blooms from the well at the same time. A new line is added to the plaque: *Name* the Curious - wanted a taste - *Pronoun* fate was sudden - now tied to Odsbane's rise.

If the fruit is picked after Czarshann is raised, it can be eaten:

***Odsbane Fruit.*** You can consume this fruit as an action. When you do, you fall unconscious and a Soul Wraith of yourself rises from your body. The Soul Wraith is under your control and can take your actions normally:

* The Soul Wraith shares your stats, with a few changes:
	+ The Soul Wraith has hit point equal to 3x your level
	+ The Soul Wraith has resistance to all damage except psychic
	+ The Soul Wraith has a flying speed (hover) of 30
* If an item is removed from your unconscious body, it disappears from your Soul Wraith
* If your unconscious body takes damage, the Soul Wraith regains an equal amount of hit points
* If the Soul Wraith dies, you wake up prone in your body
* If you die, the Soul Wraith fades away into nothing

Czarshann's battle tactics: Studying this book over the course of a short rest lets you learn the following ability:

***Defend.*** When you take the dodge action and you don’t spend any movement on your turn, you can use your reaction if a hostile creature moves into a space within half of your movement range. When you use this reaction, you move to intercept them. Move to a spot within reach of the creature. If they attempt to move past you, you may take an attack of opportunity with advantage even if they take the disengage action.

If they touch the sword, all the runes turn red and the creature who touched the sword hears thousands of screams all at once. Con save/half and take thunder damage no one else hears. Ears bleeding. If they continue to try, the sword fights back. Creatures (use ghoul stats) start pouring out of the water trying to overwhelm the party. If it gets really bad, maybe have someone bail them out?

## Additional notes

Czarshann wants to use all the shardminds to recreate the astral gate and go to the world where a bunch of the titans and the old gods came from, the ones that are more real and established before the bullshit gods that just made themselves

The gods hold trials to select new candidates for The Celestial Defenders, choosing from people who died heroic deaths and running them through a mock scenario of the first time they defeated Czarshann.