Water/Flooding

**Flooding** is when water overflows and mostly or fully covers what used to be dry land, caused by the rising sea level in this game. If the entire world is flooded, with no land left, the only way to continue playing on that world is if you have the Soletta satellite. With the Soletta, the water can freeze and build new cities on the ice, or vaporize the water and build on land.  Either way, before returning the world's temperature back to normal, make sure to get rid of the excess water frozen in ice or vapor contained in the atmosphere.

## Cities

#### *City Threatened*

*Rising sea levels on [world] are approaching [city]. If it gets too close we will try to evacuate as many people as possible, but when a city is submerged, it is destroyed. Keep an eye on your sea levels!*

This message shows when the city is less than 500 above sea level. If the city is below 100 meters above sea level, people start to evacuate.

#### *City Evacuating*

*Rising sea levels on [world] have come dangerously close to [city]. Evacuations have begun, but if the sea level reaches the city, it will be destroyed!*

People will now evacuate the city. The rate of evacuation is 1%/minute of the remaining population, so if there is 10,000 people in that city, the rate will be 100/minute. When the population drops to 7,500, the rate will drop to 75/minute etc. The people move to other cities on the world if there is room for shelter. Go to the 'Population' tab on the Stats Page, the cities that are evacuating will say 'EVACUATING' -[number]. If the sea levels stop rising, the evacuations will cease. The population can still grow if the total increase is higher than the evacuation rate.

#### *City Drowned*

*[City] has been submerged beneath the rising sea levels of [World]! Evacuations were underway, but [number] people were unable to escape in time, and were killed. The city has been completely destroyed.*

There will be nothing left of the city. It simply disappears in the map and on the list of cities. If everyone has evacuated the city before it drowned, no one will die.

### Native Villages

If there are Native Civilizations on the world, you will have to be extra careful with water levels, since native villages can drown, but if they’re threatened, the system will not send a warning notification like it does for cities. Native villages will not evacuate.

It is now possible to check the altitude of a native village. Check it to see if the water level threatens the village.

#### *Village Drowned*

*The native village of [village] has been submerged beneath the rising sea levels of [World]! Evacuations were underway, but [number] natives were unable to escape in time, and were killed. The village has been completely destroyed.*

## Outposts and Mines

Outposts and mines can flood just like cities and villages. If an outpost is flooded, all of its mines are destroyed with it. If only one mine of an outpost has been flooded, but the outpost itself has not, then only the mine will be destroyed.

#### *Mine Drowned*

*[mine] has been submerged beneath the rising sea levels on [world]!*

#### *Outpost Drowned*

*[outpost] has been submerged beneath the rising sea levels on [world]!*