Cybernetic Replacements

The most basic replacement limbs and organs don’t bestow any special benefits, but they suffer the usual drawbacks (see Benefits and Drawbacks, above). Some replacements of higher PL are built to counter certain drawbacks, as noted. They don’t add measurably to the recipient’s weight.

Each replacement description includes the following information:

Benefit
What the cybernetic replacement allows its recipient to do.
Type
Replacements can be external or internal. External replacements are subject to sunder attacks; internal replacements are not.
Hardness/Hit Points
The hardness and hit points of the replacement. Internal replacements don’t have hardness.
Base Purchase DC
The purchase DC of the replacement (or the components to build it), at its specified Progress Level. Cybernetic attachments are cheaper to buy at higher Progress Levels; for each raised step in Progress Level, reduce the purchase DC by 2.
Restriction
The level of license required to purchase the replacement legally, and an appropriate black market purchase DC modifier.

## Artificial Organ (PL 5)

An artificial organ fully replaces a defective or destroyed biological organ, such as a heart, lung, eye, or ear.

Benefit
The artificial organ duplicates the function of its biological counterpart. It provides no special game benefits.
Type
Internal
Hardness/Hit Points
-/2
Base Purchase DC
19
Restriction
None
## Prosthetic Arm (PL 5)

A prosthetic arm fully replaces a lost or destroyed biological arm. The prosthetic arm may begin at the shoulder, elbow, or wrist.

Benefit
The prosthetic arm duplicates the function of its biological counterpart. It provides no special game benefits.
Type
External
Hardness/Hit Points
3/5
Base Purchase DC
17
Restriction
None
## Prosthetic Leg (PL 5)

A prosthetic leg fully replaces a lost or destroyed biological leg. The prosthetic leg may begin at the thigh, knee, or ankle.

Benefit
The prosthetic leg duplicates the function of its biological counterpart. It provides no special game benefits.
Type
External
Hardness/Hit Points
3/7
Base Purchase DC
17
Restriction
None
## Artificial Organ Upgrade (PL 6)

This upgraded version of the PL 5 artificial organ not only replaces a defective or destroyed biological organ but is also more resilient than its technological predecessor.

Benefit
The artificial organ upgrade duplicates the function of its biological counterpart and cannot be disabled if the recipient takes massive damage (see Massive Damage Effects).
Type
Internal
Hardness/Hit Points
-/4
Base Purchase DC
21
Restriction
None
## Prosthetic Arm Upgrade (PL 6)

This upgraded version of the PL 5 prosthetic arm not only replaces a lost or destroyed arm but is also more resilient than its technological predecessor.

Benefit
The prosthetic arm upgrade duplicates the function of its biological counterpart but has a greater hardness and more hit points than the basic PL 5 prosthesis.
Type
External
Hardness/Hit Points
5/10
Base Purchase DC
19
Restriction
None
## Prosthetic Leg Upgrade (PL 6)

This upgraded version of the PL 5 prosthetic leg not only replaces a lost or destroyed leg but is also more resilient than its technological predecessor.

Benefit
The prosthetic leg upgrade duplicates the function of its biological counterpart but has a greater hardness and more hit points than the basic PL 5 prosthesis.
Type
External
Hardness/Hit Points
5/15
Base Purchase DC
19
Restriction
None
## Advanced Artificial Organ (PL 7)

This advanced version of the PL 5 artificial organ and PL 6 upgrade not only replaces a defective or destroyed biological organ but is also more resilient and less impairing than its technological predecessors.

Benefit
The advanced artificial organ duplicates the function of its biological counterpart and cannot be disabled if the recipient takes massive damage (see Massive Damage Effects). In addition, the advanced organ does not count toward the total number of cybernetic attachments the recipient can have before taking negative levels (see Number of Attachments).
Type
Internal
Hardness/Hit Points
-/4
Base Purchase DC
24
Restriction
None
## Advanced Prosthetic Arm (PL 7)

This upgraded version of the PL 5 prosthetic arm and PL 6 upgrade not only replaces a lost or destroyed arm but is also more resilient and less impairing than its technological predecessors.

Benefit
The advanced prosthesis duplicates the function of its biological counterpart. In addition, this advanced prosthesis does not count toward the total number of cybernetic attachments the recipient can have before taking negative levels (see Number of Attachments).
Type
External
Hardness/Hit Points
5/10
Base Purchase DC
22
Restriction
None
## Advanced Prosthetic Leg (PL 7)

This upgraded version of the PL 5 prosthetic leg and PL 6 upgrade not only replaces a lost or destroyed leg but is also more resilient and less impairing than its technological predecessors.

Benefit
The advanced prosthesis duplicates the function of its biological counterpart. In addition, this advanced prosthesis does not count toward the total number of cybernetic attachments the recipient can have before taking negative levels (see Number of Attachments).
Type
External
Hardness/Hit Points
5/15
Base Purchase DC
22
Restriction
None