recursal/Fanatic-Fandom huggingface dataset:
Irene Wong

**Irene Wong** was the first person to join the new town of Izuzunu, also known as Morichi Izuzunu.

## Appearance

Irene Wong has her short, black hair gracefully cascaded down to her shoulders with a pair of captivating brown eyes.

## Story (Important parts only)

The remaining Izuzunians wake up in a new area on the same planet along with Nisse, who was an enemy in the Raid War, also waking up with a random girl named Irene.

Irene reveals herself as a human with memory loss, shocking the others.

Evelyn introduces herself as a human with memory loss in the middle of the night while they are sleeping.

Moises finds his wood missing and threatens the Izuzunians with war if they don't tell him who took it.

Hisano created a group in Izuzunu called the “LCI”, also known as the Legendary Class of Izuzunu.

Hisano reveals to the LCI that he joined Moises to backstab him and his war group with the others following his plan.

Hisano freaks out from the war and gets flashbacks of the Raid War, which Irene helps him snap out of, but soon gets exploded by Emily, but they survive.

Hisano tells Irene to get Mark and Quin for the war.

Everyone catches up with Moises who is holding Irene by the neck and threatening to slit her throat.

Moises agrees with Xuanyu for the deal that everything goes back to normal and he gets his wood back, but he ends up slitting Irene's throat, killing her and initiating Hisano to attack Moises.

## Death

Died by Moises slitting her throat with anger after the LCI tries to make a deal with him to end the war.
Fashion First

The most popular costume shop in town is Fashion First, run by a gnome named Francis Fashion. The store sells the latest and greatest in fashionable costumes for Aria Ravens' famously decadent daily masquerade balls. Most of the well-to-do of Walton wouldn't be caught dead in the same outfit they wore yesterday, much less from last season, so the little shop makes a brisk fortune supplying the costumes. It takes a literal army of workers to keep the shop stocked, and somehow Francis manages.

Costumes range in price from 10 gold for last season's throwaways to hundreds of gold for a custom-made piece made to the customer's exact specifications
Radiant Glory

Provided by Apollo to his clerics, this spell is highly prized among those who would combat evil. You briefly shine with divine light, blasting those around you with holy power. Each creature other than you in a 30-foot radius sphere centered on you must make a Dexterity saving throw. A target takes 8d6 radiant damage on a failed save, or half as much damage on a successful one.

The light deals an extra 2d6 radiant damage to fiends, undead and any creatures with a weakness or vulnerability to sunlight.
**At Higher Levels:** When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
Oshir

**Oshirs** are fire dragons living under the Northern Ocean in caves. They don't usually come out unless they're looking for food (which they can survive quite a while), taking in sunlight to live, or summoned by druzels, kalkruts, or humans.

## Physiology

Oshirs have red and black reptile skin and they're around 20 meters in length and 6 meters in height. Their wingspan is about 14-16 meters.

## Abilities

* Flying
* Fire breathing
* Fire balls

## Lifecycle

### Lifespan

It is estimated that the average oshir live to around the age of 740-800 years old.
Animate Servant

### Components

V,S,M (a drop of blood, a piece of flesh, a pinch of bone dust, and a gold ring worth 50 gp. The ring may be reused for this spell.)

### Ritual?

Yes

Used in areas where necromancy is less taboo, this spell is a specialty of priests of Hades and is similar to the third level spell Animate Dead which creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics).

Unlike the undead created by Animate Dead, a skeleton or zombie that is created through this spell is incapable of combat and has no attack actions. They are typically created for unskilled manual labor. The newly created undead obeys all of the commands given by the wearer of a gold ring that is used as a component for this spell and if the ring is given to others, they control the undead for as long as they wear the ring, which is considered a magic item requiring attunement.

On each of the wearer's turns, they can use a bonus action to mentally command any creature bound to the ring if the creature is within 120 feet of them (if the ring controls multiple creatures, they can command any or all of them at the same time, issuing the same command to each one). The wearer decides what action the creature will take and where it will move during its next turn, or they can issue a general command, such as harvest a field of crop or carry something from one place to another. If they issue no commands, the creature stands motionless and ignores all other creatures. Once given an order, the creature continues to follow it until its task is complete.

The creature remains under control permanently and further castings of the spell can be made to bind further undead to the commands of the ring. However, if more than 5 undead are bound to the ring, there is a 5% chance per undead bound to the ring that the ring is destroyed by the spell, causing all undead currently bound by it to revert to corpses.

**At Higher Levels.** When you cast this spell using a spell slot of 3rd level or higher, you may create an undead who is a more skilled laborer. For each level of slot beyond 2nd, the undead you create gains either one tool proficiency, expertise in a tool it already has proficiency with or the capability to speak one language. The undead is mindless and will not speak of its own volition but providing it with skill in a language can allow it to be commanded to repeat messages in that language, if desired. Alternately the undead may be given proficiency/expertise in performance, allowing them to dance, play music, or perhaps even sing if they are also given a language skill.
Maude Lyvely

A lovely half-elf noble who lives in the Upton district of Walton. She spends most of her free time with her best friends Gertrude Petrillo, Bertra Treeborne, and Matilda Dahl. When the foursome is feeling particularly adventurous, they like to meet at an upscale wine bar called Gilbert's Grapes. It is there that they met the mysterious Carter Madison Von Buren IV and his bodyguards.

The young half-elf was instantly smitten with the handsome mayor of Windshire, and before she knew it, she found herself inviting him into her home and sneaking him into her very own bed chambers. It was there that he took her purity before vanishing into the night like a shadow. She returned to the place where they met every night in hopes that they can meet again, but night after night her heart was broken as he never appeared.

After a week or so of this, she found a wanted poster for her beloved that completely broke her. The man she had fallen in love with and been searching for was nothing but a thief and a conman. Though her friends have been doing everything they can to cheer her up, she has been absolutely inconsolable since then.
Speed of Hermes

## Description

A spell granted by Hermes, this imbues the target with incredible speed. Choose a willing creature that you can see within range. Until the spell ends, the target's speed is trippled, it becames immune to attacks of opportunity, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack, Dash, Hide, or Use an Object action. Whenever the target is targetted by an attack or within the area of effect of a spell, they may use their reaction to move if they have not already used up all of their movement for the round.

When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.
Iron Fist

Founded by Edward Von Gehirnhaus, the Iron Fist is the main law enforcement body of the city of Goodrock. Most members of the organization are special golems created by Edward to patrol the streets, search for criminals and eliminate them, regardless of their crime. Each golem is quite expensive and takes as much as a year to construct, so it has taken a great many years for Edward to build the entire force. However, since he will presumably live forever and he has cultivated a very impressive population of skilled craftsmen in his town, Edward has had nothing but time to continually build and improve on his designs. In the 80 years or so since he founded the Iron Fist, Edward has created roughly 100 tireless, nigh indestructible golems which continually patrol the town.

## Membership

In addition to the 100 golems that enforce the law, there are about a dozen or so humans who primarily handle the day-to-day paperwork involved in the organization. There are also six people of various races who serve as detectives to solve crimes any crimes that need investigation. They are highly intelligent and incredibly skilled at what they do. Each member of the Iron Fist is incredibly loyal to the cause of eliminating crime and are licensed to kill any and all criminals. They are impossible to bribe because they have been trained to kill anyone that offers them a bribe. They are then free to simply take the money from the criminal corpse and do with it as they wish without need of fulfilling anyone's dirty requests.

## Design

The golems of the Iron Fist are quite similar to standard iron golems in design, however Edward has tweaked them ever so slightly to serve his purposes. The first main difference is that they do not have a poison gas attack. Such indiscriminate attacks can easily slay innocent bystanders and Edward wants only criminals to suffer execution. The second design change is a large crystal which is capable of storing souls. Any being slain by an Iron Fist golem has its soul instantly trapped within the gem. Edward then later uses the souls to power new golems. Thus, any slain criminals can never be resurrected by any means. The final design change is a special chain lasso that each golem comes equipped with. The golems are able to restrain fleeing criminals from an impressive distance of up to 60 feet. Criminals are then reeled in and either stabbed to death with the golem's blade or hanged with the lasso itself serving as an effective noose.
Elle Elwyn

Elle moved to Windshire from her hometown of Llayath as a refugee about 30 or so years ago when the lich wizard Lord Ankev rose to power. Bringing her expertise with magic along with her, she established Our Cane Magickery and has made a decent living for herself mainly selling potions and the occasional warding services. She has a friendly and helpful demeanor that endears her to the locals, many of whom harbor minor crushes on her. Unfortunately for the broken hearts of the local townsfolk, she has shown no interest in romance.
Klaus Bailey (07)

**Klaus Bailey,** also known as **07,** is one of the new human citizens of New Izuzunu, also called Morichi Izuzunu.

## History

He lost his home when it was destroyed after a horrible flood.

## Story (Important parts only)

### TCWA

Klaus introduces himself as Nisse's friend and a human who woke up with memory loss, except for one particular memory which was to protect the drip with his life, also revealing to the Izuzunians the drip.

Klaus explains to Hisano that the drip is the most powerful armor in the entire world. It is merged with all Plasma, Electricity, and Fire spellbinds along with the Kaimog Dragon and other Dragon's powers.

Max mistakes Hisano, Klaus, and Nisse as Doomgaders, but soon introduces himself as a lost druzel.

Moises was found by Hisano's group and introduced as a human with memory loss.

Moises finds his wood missing and threatens the Izuzunians with war if they don't tell him who took it.

Xuanyu is a human with memory loss who is friends with Nisse and Klaus and randomly finds them together in the mountains.

Hisano created a group in Izuzunu called the “LCI”, also known as the Legendary Class of Izuzunu.

Hisano reveals to the LCI that he joined Moises to backstab him and his war group with the others following his plan.

Max sacrifices his life to save Klaus from Yusuke’s slasher spellbind.

Klaus kills Yusuke to avenge Max.

Hisano gets tackled by Klaus to make it look believable to Moises, and Hisano contemplates his uselessness.

Everyone catches up with Moises who is holding Irene by the neck and threatening to slit her throat.

Hisano, Klaus, Nisse, and Xuanyu all plan to fight the oshir by themselves for fun, which they do in the desert. Xuanyu introduces his newly built mechanical wings while fighting the oshir.

Mark says his Goodbyes to the Izuzunians as he leaves Izuzunu to find his hometown and family with Edison.

### TCA

During the Raid of God's Kingdom, Mikey, George, Nisse, Klaus, and Xuanyu are found taking care of and protecting the Izuzunians from inside the walls.

The LCI members waited until Leo and Moon arrived at Izuzunu, but it was just Leo. They threaten Leo, stating he has betrayed Izuzunu, but Leo declines and tries to defend himself, with Xuanyu also defending Leo, believing that Merp has manipulated them to believe Leo betrayed them to get him killed. Xuanyu orders the Izuzunians to back off, but the Izuzunians don't listen, but attack Leo, angering Xuanyu who leaves

The LCI kills Xuanyu's guards on his property to retrieve Mikey and George's powerful armor.
Graveyard Cleanser

This large emerald has been expertly sculpted into the shape of a skull and radiates a strong aura of necromancy if detected. When placed upon the ground and crushed under one’s foot (an act that is surprisingly easy to do), all corpses within a 60 ft radius rise as zombies or skeletons (depending on their current state of decay) and faithfully obey the user’s commands for as long as they live. Any existing animated zombies or skeletons in the area also automatically come under control of the user. Intelligent undead in the area come under the control of the user if they fail a DC 13 Wisdom save, though they may reattempt their saving throw once every 24 hours.

When the user dies, all undead under their control in the area converge on the corpse, devouring it entirely. Once there is no corpse to consume or the undead are otherwise unable to get to the user, all remaining undead under the effects of the graveyard cleanser go on a rampage, attacking any living being they come across. Those slain by this rampage, rise as zombies immediately and join the rampage. This continues until every member of the rampage has been destroyed.

### Creation

**Required ingredients:**

* 1 emerald worth 500 gp that has been carefully carved into the shape of a skull (requires a DC 20 check with jeweler's tools and takes approximately 1 week to do)
* 10 vials of Unholy water (250 gp worth)
* An area under the fear effect of a Hallow spell

**Special Instructions:**
The person creating the Graveyard Cleanser must be able to enter the hallowed area, but not be immune to its effects. The Process itself must be completed at night, under the light of a full moon.

**Directions:**

1. The unholy water must be poured into a container and brought to the center of the Hallow effect by the creator
2. The emerald must be placed within the container of unholy water.
3. Bestow curse must be cast upon the emerald.
4. The creator must remain within the hallowed area for all steps. If they leave (or flee due to fear) before the final step is completed, the unholy water becomes useless and must be replaced before attempting again on the next full moon.
Cropbloom

## Description

A blessing bestowed by the harvest goddess Demeter, this spell allows crops to grow incredibly rapidly. You bury the seed of a fruit bearing seed in moist, fertile soil and cast the spell. When the spell is complete, the seed sprouts into an adult tree with enough fruit to feed 10 people for a day. Alternately, this can fully mature a patch of crop seeds such as wheat, rice or other vegetables, producing enough crop to feed 10 people for a day.
Group Madness

The ultimate spell of Dionysus, you point at a spot within range and all creatures within a 60 ft radius must make a Wisdom save or be stricken by temporary insanity. The spell affects any creatures in the area of effect, regardless of cover or line of sight. Those affected roll on the table below, following that effect for the duration of the spell. A creature that takes damage may attempt a new save against the spell, but otherwise remains insane for the entire duration.

 21–30
 31–40
 41–50
 51–60
 61–70
 71–75
 76–80
 81–90
 91–100
Kachina

## Description

The Kachina are the only tribe in Ahanu to contain elves. There are roughly the same amount of half-elves and elves with a very slightly higher number of humans. The people here have built a fairly elaborate town built into the rocks cliffs overlooking the ocean. The three races (well, two and a half really) blend together completely and do nothing to segregate one another.

The Kachina believe that they were once from some distant land beyond the stars and that they were banished here for some crime against the gods themselves. Whether this is true or not is hard to say, but it is central to much of their thoughts and beliefs. They are sure that one day the gods that banished them will come down and test mortals of all races, though the nature of that test is unclear.

The Kachina all worship the Great Spirit. It is he who created all and it is he who shall watch over the final test from the gods when the time comes. A great tree grows nearby which holds a temple devoted to the Great Spirit. The people call it the tree of light and believe it to be a magical relic. There, continual light torches light the way day and night. A great telescope and orrery also can be found here, something unknown to any of the other people of the Spirit Continent.

Magic is a very deep part of the Kachina. Everyone knows at least something about magic, and it is believed that the most powerful of magic must always stem from nature. This core belief has fueled their advancement in magic, and their magic has kept them largely untouched by any of the more warlike tribes that would otherwise wipe them out.

## People

The Kachina are always looking to the stars and nature for guidance. Before doing anything important they pause a moment to focus their thoughts and allow any whispers from the Great Spirit to be heard.
Sommersia

### People Of Note

Aqua Currents (High priestess of Eadro) Coral Reefer (High Priestess of Poseidon) Captain Dakkar (Gnomish artificer)

## Description

The most notable thing about the island of Sommersia is perhaps the fact that it is completely submerged underwater. Most would not consider it an island at all, but since the definition of an island is "a tract of land surrounded by water" it is technically that according to Sommersian lawyers. Any attempts to convince the locals anything otherwise have thus far been met with litigation, so everyone begrudgingly accepts their interpretation of the word.

The local population consists primarily of merfolk. The locals are very welcoming to outsiders who obey their laws, but for obvious reasons they do not have a great number of land dwellers in their city. To accommodate for the few surface dwellers they do get, they have constructed small underwater arcologies, complete with fresh air and access to all the businesses and amenities air breathers might need during their stay.

As welcoming as they are, the people of Sommersians are not without enemies. They are in constant territorial battles with the local triton, locathah and sahuagin tribes who also have sizable cities in the area. The merfolk of Sommersia are the only known aquatic race to have open dealings with surface dwellers and it is mainly due to these disputes that they foster the relationship. They hope that their allies can provide the support they need in keeping their enemies at bay. However, since the surface races can't reasonably fight underwater, most of their support is in the form of magical items which the Sommersians prize highly.

When not dealing with foreigners or invaders, the Sommersians are a rather laid-back people. They enjoy swimming with dolphins, sunbathing on rocky shores, and playing pranks. Due to their affinity for pranks, they particularly get along with the gnomes of Automata, even if the merfolk find some of the gnomes' ways to be baffling. The gnomes, who find the merfolk equally fascinating, have created a range of magical devices that allow them to live underwater and are the most plentiful of the surface-dwelling races living in Sommersia.
Water

## Properties of Water on Gilon

Much of the world of Gilon is covered in water. However, the water of Gilon has some unusual properties that are unique to the planet.

### Magnetism

The world of Gilon does not have a north and south magnetic pole like a typical planet, at least not as one understands them in a spherical world. The magnetic north is the outer edge of the planet while the magnetic south is the inner edge. East and west are a clockwise and counterclockwise direction around the planet, respectively.

However, water disrupts this magnetic field, making compasses and other for navigation tools that rely on the world's magnetic field effectively useless while roaming the ocean. Experienced navigators know to bring a logger with them if they do not want to get lost at sea.

### Teleportation

The same forces that disrupt magnetic fields around water also disrupt teleportation. Teleportation spells that are targeted to locations completely blocked off by water malfunction, instead depositing the user at the edge of the watery barrier. If there is a land path around the water then such spells function normally.

### Divination

Divination spells are similarly disrupted by water. Most divination spells/abilities that target a location surrounded by water fail completely. A land route between the caster and the target must exist for it to function. There is one notable exception. If one possesses dirt that comes from the location one intends on divining, then the divination functions normally. This very principle is demonstrated by loggers.
Nature's Bounty

## Description

A blessing provided by Demeter to her clerics, this spell can provide emergency food in times of scarcity. You touch a fruit bearing tree or plant and cast the spell. The target instantly grows a great bounty of fruit. For a typical tree, this is about 100 fruits, though some trees may bear far more or far less at the DM's discretion. This spell is extremely draining to a plant and thus the spell has no effect if cast more than once per year on the target.

The fruit that grows from the plant is extremely nourishing such that a single fruit provides all of a person's food and water needs for a day and heals 1d8 points of damage. A person can only benefit from a single fruit per day. Anyone who attempts to eat more than one fruit in a day feels full and sluggish, effectively giving them the poisoned condition for 12 hours.

The fruit lasts for three months before it spoils.
Tajar

### Population

180,000 (Specifics vary constantly) though only about 10,000 are permanent residents

### People Of Note

Sheera bint Tanar

The oasis of Tajar is a gathering place for Al-Badia to meet and trade. Rare spices, strange condiments, richly woven carpets, gleaming swords, and all manner of other goods are gathered in this one location to assault and delight the senses. Very little exists here in the way of permanent structures, just an oasis and a gathering of tents that come and go like the wind.

Tajar’s ruler is Sheikh Ali al-Hadd. He is the ruler of the largest Al-Badia tribe in the area and has full control over the oasis and all who use it to drink or trade. The sheikh has proven himself to be valiant and wise, capable of dealing with Tajar’s many factions of merchants, traders, and tribes.

The bane of Sheikh Ali’s existence is his only son, Afzal. Afzal’s mother died in childbirth. The sheikh did not remarry, and he has not recognized any other heir. Afzal is foolish and pompous and surrounds himself with men and women who speak of little other than his greatness. He has just reached the age of majority, and is honorary commander of the cavalry. The sheikh has assigned a dao and a djinni as his son’s personal servants and bodyguards. The sheikh hopes that direct contact with the people may teach his son wisdom. So far this has failed.

Sheera bint Tanar serves the sheikh as a magical advisor. She is his unrecognized daughter, born to him by an elven courtesan in his court. Sheera is responsible for overseeing genie activities in the city, and for maintaining a good relationship with the jann.

Tajar is a major trading site in Amsha. Here many caravan routes stop to restock on water and supplies, though the majority of the people who are here at any time consist of Al-Badia. The permanent population consists primarily of the sheikh and his court, as well as the military. This creates a constantly shifting and melding of cultures. This results in a mixing of peoples from all over so any given dress, or culture that can be found in Amsha can likely be found here at some point. The riches are fairly abundant however and even the poor of Tajar are better off than most. The need for labor is so great that anyone capable of work can find it if he or she looks.

## People

The Tajari are proud, boisterous people, quick to take offense. Street music is common here, and volume outweighs proficiency for most minstrels. Merchant haggling often leads to drawn swords, and daggers are driven into goods to underline a point. People of Tajar regard the colder, more cultured natives of other realms as repressed and unfeeling.
Lucy Hexman

From a young age, Lucy had a deep hatred of men. Her mother died when she was eight, and from then on she was expected to perform all the duties of her mother for her father and three brothers. Unable to play or otherwise enjoy her childhood, her days were filled with household chores such as cleaning, cooking, sewing, etc. Whenever she even slightly failed at her assigned tasks, she was beaten for it by both her brothers and her father. At night she was expected to share a bed with her father, a duty that made her skin crawl but at least it was a reprieve from her daily work and beatings.

In the precious few moments she had to herself late at night after her father had fallen asleep, she seethed with rage and desperately sought an outlet for them. She found it in the form of a local stray cat which she played with for a while until it accidentally scratched her. She then ruthlessly broke each of its legs before crushing it under her foot. For the first time in her life, she felt like she was in control. It was intoxicating. She began secretly putting out food to attract other strays to her home. Whenever she could catch one she would find new and creative ways to torture and kill it.

On one fateful winter night, her father woke up to the sounds of a cat mewling outside. He went out to find Lucy boiling a cat alive. Horrified, he grabbed her by the hair and dragged her back into the house, beating her within an inch of her life for being a "sick deviant". Suddenly there was a loud knock at the door and one of the boys who had been awoken by the beating checked to see who it was. He was greeted by a beautiful half-orc and human woman, each dressed in white. CiCi, the half-orc, charmed the young boy and requested an invitation into the home. The moment he said "yes", CiCi broke his neck and entered the home with supernatural speed, her spawn Mina Pactmade close behind her.

Mina ripped the throats of the remaining sons while CiCi took Mina's father by the neck with one hand and proceeded to beat him with the other. To Lucy, the pair looked like vengeful angels, come to take her away from this cruel life. At that point, she became instantly enamored with CiCi and if she was to be the vampire's next victim, that would be okay. Instead, CiCi dropped the beaten and broken corps of Lucy's father to the ground and offered Lucy the chance to become a vampire as well. Lucy's heart fluttered and she eagerly accepted the offer.

Though she would serve as a slave to her vampire master, Lucy did so with great love for CiCi and hoped that her master would one day return that love to her. Unfortunately, that would never happen as CiCi would soon be slain by undead assassins sent by Seilus Godfrey. Unable to protect her new love, she instead swore with Mina Pactmade to hunt down everyone responsible for their master's death and make them pay.
Aphrodite

## Description

The goddess of love and beauty was born when a drop of Uranus's blood mixed with sea foam. She is known to consort with most of the male gods, and the occasional mortal. As one can expect of such a goddess, her form is that of a woman of exquisite beauty and she is capable of using that beauty to both charm any male, both mortal and deity alike, as well as influence the emotions of any sapient being.

## Personality

Aphrodite is famously vain and quick to avenge herself against anyone who dare speak ill of her beauty. So much so that she often overhears any mortal that so defames her and punishes them as only she can. Punishments rarely involve directly harming the transgressor, instead preferring to inflict them with extreme lust at inconvenient times or with inconvenient people (having them act on their lust in a sacred place or with a relative, beast or other shameful partner are favorites). The transgressor typically is either caught in the act (which can result in further punishments from both mortals and gods) or ends up going down a self-destructive path to satisfy their desire.

## Avatar

Aphrodite's avatar takes the appearance of a beautiful woman with little to no clothing. She is a master of charms and illusions which she uses to confuse opponents.

## Duties of Priesthood

Aphrodite's clerics are expected to make regular offerings to her beauty for the goddess loves receiving pretty gifts. They regularly release doves in her name and sacrifice art and jewelry to the sea. Above all, they must do everything they can to aid lovers, especially the star-crossed variety.

## New Spells

Bestow Love (2nd level spell)

Call of the Sea (2nd level spell)

Obsession (5th level spell)
Gertrude Petrillo

The unspoken leader and momma hen of her small social group, Gertrude takes it upon herself to protect her friends Matilda Dahl, Bertra Treeborne, and Maude Lyvely. Recently while on a girls' night out at Gilbert's Grapes, Maude found herself falling under the charming gaze of one Carter Madison Von Buren IV. Though he claimed to be the mayor of Windshire, something seemed off about the mysterious stranger. Though Gertrude tried to politely ward off the young man's advances, ultimately Maude fell for them and before the night was done he would take both Maude's purity and her heart.

When it was revealed a few days later that the young man was both a thief and a conman, Gertrude felt responsible for not properly protecting her friend from him. Maude has been absolutely inconsolable since then and Gertrude has been doing everything she can to cheer her up and ensure that such a scandal does not happen to any of her other friends.
Walton

### Overview

The city of Walton is so called because of the mighty wall that surrounds the center of town. The walls have only one entrance and were erected to protect the wealthy, as well as keep undead outside of the main city. While undead are certainly used for labor, particularly in the local farms, they are strictly banned from entering the city walls. In fact, most people Most people are similarly banned unless It is split up into five major sections: Farmstead, The Slums, The Dump, Merchant District and Upton.

### Farmstead

The Farmstead district is located outside the walls to the northern side of Walton. As one might guess from the name, the area is made up of farms and housing for farmhands. The crops provided by Farmstead is enough to support the city with some excess for trade.

### The Slums

The poorest of the poor live in the slums. Homes here are mostly built by residents out of whatever scrap materials they can get their hands on. At the center of the Slums is the town prison known locally as The Pit. Given there is not much to steal in the Slums, the Pit was mostly built for debtors and those who are behind on their taxes.

### The Dump

Waste from the inner city ends up in the Dump. However much of the stuff that ends up here is still useable. This has created something of a market of secondhand goods for the folk who live in the Slums.

### Merchant District

An upscale area within the walls of the city. Here the middle-class dwells amid countless shops and restaurants that cater to the wealthy.

### Upton

The wealthy and elite live within the safety of Upton. The entire area is dominated by lavish estates owned by powerful families. There is very little to do in the area and those who live there take carriages into the Merchant District whenever they are looking for some fun. Occasionally some like to 'slum it' in the slums where their money goes a lot further, but never without a bodyguard or two to protect them from the local riffraff.
Bestow Talent

A favorite of clerics of Apollo, this spell allows you to instantly teach a target how to play music. The target gains proficiency with a single musical instrument of your choosing. The effect lasts either until it is dispelled, or the target is targeted by this spell again (likely to learn a new instrument).
Rise of Izuzunu Characters

List of characters from the novel series *Rise of Izuzunu.*

## Legendary Class of Izuzunu (LCI)

**The Legendary Class of Izuzunu** (also known as the LCI) is a group of Izuzunians who form a team to plan and watch over Izuzunu. They work together to protect Izuzunu from threats. The organization group consists of members who are the closest to Hisano Suzuki (Jun).

## Supreme Class of Izuzunu (SCI)

**The Supreme Class of Izuzunu** (also known as the SCI) is a group of Izuzunians who form a team to plan and defeat the evil Chaos Team and LCI. The organization group consists of members who are strong enough to become one.

## Izuzunians

**Izuzunuians** are the citizens of the Empire of Izuzunu.

## Chaos Team

The **Chaos Team** was a criminal organization group led by Toast and Hades Helfir. Committed to disrupting peace, their mission is to bring chaos to every village or town they visit. The organization has been around for over 10 years and never lost a single battle against the towns and villages.

## Feiburgians

**Feiburgians** are Feiburg citizens which is a kingdom located at the center east of Uapeisios and is bordered by two nations called Izuzunu and Usagi, and a lake called Lake Uhato, and the Point Ocean.

## Doom Brigade

**Doom Brigade** (also known as **Doomgaders**) is a kalkrut-only criminal organization, started in the Uapeisios continent, and later spread their bases across Kepkury.

## Character's Appearance by Volumes

### Invasion of Izuzunu Arc

 Keneth Kradnoom (died)
 Tidus Acarca (died)
Aria Ravens

Ruler of Walton, the Crimson Mistress' word is law within her city. None dare challenge her because it is said that she can turn anyone to dust with a stare.

During the day she rules the city with an iron fist, bringing prosperity to Walton, at least those who live within its walls. Those who live beyond the walls barely make enough to get by, while providing food for those within the walls. The city's main source of income is a gem mine that never seems to run dry and produces every gem one can wish for. These gems are then traded abroad for all of the city's needs.

At night her home, Crimson Hall, becomes a center of hedonism and decadence. Every night she throws a lavish masquerade ball complete with the finest wines and food, the best in entertainment and the most unrestrained of orgies. To receive an invitation to the ball is to show you are truly someone in Walton. Those who attempt to fake their way in rarely survive the night.

In addition to being a ruler, Aria is a highly skilled wizard with a wide select of dark spells at her disposal; some of which are of her own design. Through both her magical and political dealings she seeks only one thing: unchallenged power.
Emerald Plasma

**Emerald Plasma,** also known as the third plasma, is a certain power that is more powerful than the azure plasma. The armor lets an individual manipulate the powers as well.

## Usage

Plasma provides users with the ability to create a protective aura around themselves to ward off potential threats and damages, while also enabling them to channel the plasma's energy for offensive maneuvers against foes. This versatile tool allows for the manipulation of the plasma's energy flow to both defend and attack as needed.
Oceloxichitl

## Description

Deep dark jungles, thick humid air, and plentiful rain describe Oceloxichitl. The forests take up roughly half of the Spirit Continent, with the other half taken up by the rolling plains of Ahanu. The people live deep within the jungles and have had very little interaction with outside people. Still, they have managed to create fantastic cities of mud brick and thatch. The capital city of Cuauhtémoc is a floating masterpiece, built atop Lake Cuauhtémoc. There, King Ithcateclinopl rules with aid from the priests of Teoxihuitl and the Rainbow Servants of Ichtaca. These three powers make all major decisions for every town in Oceloxichitl, though each city has a local government to take care of minor, day to day decisions.

Despite having a unified government, the people are largely separated. They have no trade roads of any kind, so any travel between cities consists of hacking through rough paths through the jungle. Such travel is dangerous and is generally avoided. What little trade does occur between cities is on a small scale and usually comes with diplomatic envoys as they make their biannual visits to the various towns.

While each city has a local language (which they prefer to use and react more favorably to foreign people who speak them), the people of each city are also taught a common language called Eastern Common. A few people do interact occasionally with the cities in Ahanu, and it is not uncommon for the people of the city tribes there to know it as well. The language has no written script per se; instead writing is done through symbolic pictographs. It does have an extensive numerical system however, though it is hard to understand for many other cultures as it is based on twenty instead of ten. It is called the “fingers and toes” method of numerical calculation as it was originally developed on the idea of one person having twenty digits.

Organized crime is unknown to the people of Oceloxichitl. While criminals do exist, they rarely form groups, and those that do, do not form a group of more than a couple of friends. As such no thieves’ guilds have yet formed in Oceloxichitl.
General Melinda Gray

## Founding of Divinity

General Melinda Gray is the head of Divinity's military as well as the head of state and has been for as long as anyone can remember. Legend says that she was once a paladin for the Skeleton King but left to protect the people of Maut once the great curse fell upon the land. It was during this time that she came across a temple of Ares nestled in the ruins of an old walled city.

The temple was beleaguered by a large force of the undead and had been sheltering the last of the civilians of the devastated city. The local soldiers had abandoned the people, deciding instead to wall themselves up in the city's fortress and let everyone else fend for themselves. While the priests were doing their best to drive off the undead, the attacks kept coming every night and their numbers dwindled with each attack.

When Melinda arrived, she was outraged by the soldiers' behavior and refusal to protect those they had been sworn to. During the day when the undead forces were gone, she rode to the city's fortress and confronted the soldiers within. Believing her to be a capable warrior that could help them defend the fortress, they let her within the fortress' safe walls. They were correct about her being a capable warrior but were mistaken about her desire to help them defend the fortress. Declaring them all traitors, she slew every soldier to the last man.

Weary from battle, the bloodstained dragonborn returned to the temple with a wagon of weapons and armor she had retrieved from the fortress. She armed the people inside, taught them tactics and how to fight so as to better drive back the undead whenever they would return. Before long, it was the undead forces that began to dwindle until finally the last one was slain.

Once the land was peaceful, the people began to rebuild and soon Divinity was born. The town had a long history of being run by the military, but the people had learned they could not rely on waiting around for the military to save them from outside threats. Instead, they would become their own military, with every citizen training to fight for their homes. Melinda was declared the Dragon General and has ruled the city ever since.

## Personality

The Dragon General is a powerful warrior with a quiet, yet stern demeanor. Respect from her must be earned and proven on the battlefield. She has no time for fools or politics and prefers dealing with people who say what they mean directly. Those who dance around with flowery words are often dismissed or slain on the spot, depending on her mood.
Lia Wylen

A young elven girl who lived in Windshire, until she fell down a well during a game of hide and seek and eventually died. She came back from the dead as a rusalka and secretly lured men to their dooms for many years until her bones were taken to her mother, freeing her spirit and allowing her to finally move on.
Obsession

## Description

Unique to clerics of Aphrodite, this spell instills a deep feeling of obsession in a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

While the target is charmed, it becomes obsessed with a creature or object of your choice. For the duration of the spell, the target becomes obsessed with the creature or object you indicate. They attempt to get as close as they can and then stare, transfixed, at the object of their obsession. If anyone attempts to take away or otherwise prevent them from reaching their obsession, they will lash out and attack with the deadliest attack they have available to them until they are once again allowed to be with their obsession. The obsession is so powerful they will forget to protect themselves from weather, eat, sleep, even go to the bathroom. They will defend themselves, if attacked, viewing the attack as a disruption to their enjoying their obsession.

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

**At Higher Levels.** When you cast this spell using a 6th-level spell slot, the duration is 4 hours. When you use a 7th-level spell slot, the duration is 8 hours hour. When you use a spell slot of 8th level, the duration is 1 day. When you use a spell slot of 9th level, the duration is 1 week.
Chapter 20: New Lands

**Chapter 20: New Lands** is the 20th chapter to be released in the *Rise of Izuzunu* series, written by AkaByeolz.

## Link

https://www.webnovel.com/book/rise-of-izuzunu\_21578401805697905/chapter-20---new-lands\_60537199854142591

## Synopsis

Jun and the Izuzunians split up to explore more in the area, encountering a powerful armor called "The Drip" and dangerous enemies along the way.

## Summary

### Day 62: September 25, 2033

Jun wakes up and expresses his excitement for a new day. He plans to explore and find Hwalshindo again. Chloe asks him where he plans to build his house and they discuss potential locations. Chloe reveals that Evelyn acted a bit weird the previous night and claimed to know Jun from her dreams. Jun ponders the possibility of knowing Evelyn from his past life.

Jun and his group split up to explore the new region and search for new people. Jun, Edison, and Nugget find a swamp, stumble upon a shack owned by Klaus, also known as 07, and discover the Drip, a powerful armor. They learn that wearing the armor would make them the most powerful being alive but would cause their death within a few hours due to their body not being able to handle its power. The Drip is a powerful armor made up of the powers of various dragons, including the Oshir, Kaimog Dragon, Kepdragons, and other dragons, as well as various forms of plasma, electricity, and fire. They leave 07's shack and encounter a figure who mistakes them for the Doomgaders and attacks them before realizing they're not enemies. Jun reflects on the damage the Doomgaders caused to their families and homes.

Jun asks Max if he remembers anything about the past. Max is a druzel, with wizard-like clothing, pink-colored eyes, and bright red and white hair. Jun tells Max that they are humans from Earth, and they can't remember why they're on this planet. They're from Izuzunu, and they don't have any allies on this planet. They plan to go befriend the Feiburg Kingdom soon. Mikey meets a girl named Angie who joins their country after Chloe explains the situation with everyone losing their memories. Jun introduces his new friends Moises, Max, and 07 to everyone, and they all continue building their town. They all build houses in different locations, with Jun's house on top of a mountain. Nugget and 07 decide to live together and move out of the swamp, bringing the drip with them.

## Days in chapter

* September 25, 2033
* Day 62
* 1 day

## Information

* Max - is a druzel with a wizard cloak. He has bright red hair and pink eyes
* Angie - Brown hair and brown eyes
* Moises - wearing a black and purple outfit, black hair almost the same as Jun's, but a little shorter
* Klaus (07) - wears some sort of brown pants and jacket with writing that says "Nutella"
* Plasma
* Electricity
* Fire

## Characters in summary

* Jun
* Evelyn Khang
* Chloe Minh
* Edison Cheng
* Nisse Heinrich (Nugget)
* Klaus Bailey (07)
* Max Jutauk
* Angie Channarong
* Moises Alverez