recursal/Fanatic-Fandom huggingface dataset:
Continuation War

The **Continuation War** is the name given to the many border incidents and skirmishes between the Ur-Han Empire and the Terran Federal Republic between the First Contact War and the Great War. Although it theoretically stretches from 2356 to 2636, it reached its peak in intensity from 2545 to 2567, a period during which over a hundred military vessels, including seven capital ships, were destroyed in border incidents.

The various treaties signed between the Terran Republic and other galactic nations, including the Ur-Han, in the wake of the First Contact War in 2348 made Terran space off-limits for all alien vessels. However, as early as 2356 the Ur-Han encroached on Terran space with several exploration vessels. This caused the Terrans to commit to a successful military response. Until the early 2500s, the Terrans respected Ur-Han territorial integrity, whilst the Ur-Han regularly encroached on Terran space. This resulted in several minor space battles, most of which were indecisive and in Terran space. Starting in the 2500s, the Terrans became much more aggressive and began testing the Ur-Han themselves. This was the primary cause behind the tension peak in the mid-2500s.

The Continuation War is considered to have ended in 2629 with the Battle of Carybdis, in which a significant Terran force penetrated into Ur-Han territory prior to the entry into the Great War of the Federation. This allowed the Federation to test its military capabilities in real conditions before committing to the war. The operation, named Operation Malicious Intent, was a direct result of ALEPH Recommendation No. 06101 published a year earlier, which implicitly encouraged such a test.
Terran intelligence

The Terran Federal Republic has an extensive network of intelligence agencies, comprising over two dozen Federal Administrations. These include ministerial and independent agencies. The majority of Terran intelligence administrations are part of the Directorate of Security and Intelligence, the principal Federal intelligence community. Some agencies classify their data, notably the number of employees, however estimates by the Galactic Beholder place the total number of employees at 6 million and the budget at 4,5 trillion Sols.

Terran intelligence was initially aimed at controlling the Terran population, especially during the First Commonwealth era. From the 22nd century to the First Contact War, the intelligence network shifted towards a role of controlling administrative services. During the First Contact War and the Era of Isolation, it became imperative to spy on aliens and prevent any leaks towards foreign states. The surveillance of the newly-founded dominions also became a priority. In the years immediately preceding the Terran involvement in the Great War and during military operations, the intelligence agencies shifted to accomodate for a great number of military special operations and the espionnage of enemy military targets. Since the end of the Great War, the intelligence network has had to adapt to make all of these tasks possible and effective. This led to a sharp increase in the intelligence budget throughout the 2650s, despite the end of the war. Today, the main opponents of Terran intelligence are the foreign services of the Mirdesh Confederacy, Surben Republic and Ur-Han: the Confederacy Security Directorate, the National Office of External Operations and the Royal Intelligence Authority Lay respectively.

Terran intelligence agencies and other related agencies include:

* Independent agencies
	+ Bureau of Federal Security (BFS)
	+ Federal Office of Technocratic Control (OTC)
	+ Terran Special Service (TSS)
	+ Federal Office of Drugs (FOD)
	+ Commonwealth Investigation Bureau (CIB) (exists at commonwealth-level only)
* Federal Ministry of State Security
	+ Intelligence and Counterespionnage Agency (ICA)
	+ Federal Security and Control
		- Office of Interior Intelligence (O2I)
	+ Bureau of National Surveillance (BNS)
	+ Agency for Control of the Media (ACoM)
	+ Agency for Cybersecurity (Cybersec)
	+ Agency of Counter-terrorism and Fight against Organised Crime (ACFOC)
* Federal Ministry of War
	+ FIMAMCO
		- Agency of Military-Related Intelligence (AMRI)
	+ Federal Navy
		- Office of Naval Intelligence (ONI)
	+ Federal Army
		- Department of Reconaissance and Intelligence (DRI)
	+ Department of Military Development
		- Bureau of Experimental Military Research (BEMiR)
* Federal Ministry of the Interior
	+ Internal Affairs Administration (IAA)
* Federal Ministry of Industry, Energy, Economy and Finance
	+ Corporate Security Agency (CSA)
	+ Federal Commercial Commission (FCC)
	+ Agency for Control of the Economy (ACE)
	+ Agency for Corporate Investigations (ACI]
* Federal Ministry of Diplomacy
	+ Department of Foreign Security (DFS)
	+ Department of Foreign Investigation (DFI)
Enterprise of Vital Interest

**Enterprises of Vital Interest** or **EVIs** are corporations in the Terran Federal Republic which are directly protected by the government due to their technological, strategic or economic importance. This status is granted by the Central Executive Committee. The affected companies do not have a say in the matter, though companies that size are often already in a deep collaboration with the government. In exchange for special rights and governmental protection, these comopanies are subject to restrictions when it comes to their operations abroad, requiring approval by the Corporate Security Agency and the Agency for the Control of the Economy. It is however common for the largest EVIs to circumvent these restrictions to complex systems of subsidiaries.
Marasi Aeronautics

**Marasi Aeronautics Inc.**, stylised as **MARASI**, is a Terran defence company. It is the fourth largest defence contractor of the Federation. It produces strike craft for the Federal Navy. It was one of the first corporations to expand outside of the Federation. It has multiple contracts with the Tesrat Republic, Menya Union, Surben Republic and even Mirdesh constituencies. It produces strike craft, but also corvettes and even light frigates for foreign navies. It is based in Hyderabad on Earth, though most of its industrial operation happen on Mars and Ganymede.

Marasi was initially formed as Marasi International in 2048. This makes it one of the oldest still active companies of the Federation. It was at the time specialized in high-end manufacturing of electronics. By the annexation of India into the Trans-atlantic Union, Marasi had reconverted into making their own fighter jets in house. It quickly accepted the new nation and started collaborating with it. The old European and North American jet companies such as Lockheed and Airbus were unable to match the prices offered by Marasi, and it rapidly became the newly-founded First Commonwealth's main and ultimately only fighter jet manufacturer. Over the next hundred years it would become the main contractor of the Federation. Marasi drones and fighters were generally sufficient to destroy any form of uprising on Earth. By the 2200s, Marasi had started working on extra-atmospheric fighters. These were called strike craft, a name still used today. By the 2240s, these had been well developed. Thanks to its long history with the Terran government, Marasi secured a near monopoly of strike craft production. This monopoly persists to this day. Marasi strike craft are considered some of the best in the galaxy. The iconic Albatross bomber is a symbol of Terran military might.

It was acquired in 2589 by the Frijkstadt Corporation. In 2676, it launched a joint venture with Cardrys Technologies, Kiratek Developments, to design and produce strike craft for the Tesrat Republic and the dominions loosdly based on Marasi designs.
Cardrys Technologies

**Cardrys Technologies** is the largest corporation in the Tesrat Republic. It specialises in high-tech and defence sectors. It was founded in the aftermath of the Great War in 2648 by engineer and former Tesrat Navy admiral Polanyos Cardrys. The company was heavily subsidised by both the Tesrat government and the Terran Republic as a part of reconstruction programmes. The company's headquarters are located on Tefnir.

Cardrys manufactures FTL drives, shields and QECs domestically. Additionally, it manufactures the vast majority of domestically-produced starships and weapons of the Tesrat military. Some are locally designed, but a large share is Terran equipment under license. The company owns with Marasi Kiratek Developments, which designs strike craft loosely based on Marasi designs for export.

The Tesrat state is the company's largest shareholder with 51%, followed by Frijkstadt with 19% and GA with 16%. The remainder of shares is split evenly between institutional investors and employees.
Federal Ministry of Industry, Energy, Economy and Finance

The **Federal Ministry of Industry, Energy, Economy & Finance** is a ministry of the Terran Federal Republic. It is headquartered in Rheinstadt, on Earth. It was founded in 2034 as the European Ministry of Finance, and is as such the oldest ministry. Its name is commonly shortened to **IEEF** or more rarely **Indencofin**.

The Ministry is responsible for the following:

* Managing the Federal budget
* Managing Federal taxes
* Managing Federal economic policy and growth
* Managing of international trade
* Managing industrial production and development
* Managing energy production

The Corporate Security Agency is part of the Ministry.
GAMI

**GAMI**, officially **GAMI Consortium** and previously known as **GOOGLE-AMAZON-MICROSOFT-IBM** is a Terran megacorporation. It was founded in the early days of the First Commonwealth. It is the dominant company in the sector of large scale personal electronics and social media. Its headquarters are located in San Francisco, on Earth.

GAMI was initially founded in 2033 as GOOGLE-AMAZON. At the time, it was already one of the largest corporations on the planet. In 2035, IBM went bankrupt and was bought off by GOOGLE-AMAZON, forming IGA. In 2038, the company fused with Microsoft to become GOOGLE-AMAZON-MICROSOFT-IBM. It would retain this status until 2045, well within the American collapse. It was subsequently relocated to the European Federation, which was still stable at the time. In 2068, the company was reformed into GAMI, after the integration of the reunited United States into the Trans-Atlantic Union. The headquarters returned to San Francisco, from where it has operated ever since.

GAMI retains a near-monopoly in many sectors where its predecessor companies were once dominant. As such, it has become the main provider of personal electronics, such as computers, tablets, smartphones among others. It owns several social media brands and runs numerous online services, of which GAMI Deliveries is the largest, delivering all sorts of products across the Federation. It was one of the last large Terran companies to start to expand abroad, only launching all their services in the Surben Republic and Tesrat Republic in 2701.

Its two branches are: GAMI Solutions, focusing on online services and software developments, and GAMI Electronics, which manufactures the companies well-known electronic devices. Its subsidiaries include: Holonet, Sotel, 3XP and others.
Assembly of the People

The **Assembly of the People** is the lower chamber of the Terran tricameral parliament. It is made up of 675 legislators which are directly elected in general elections every six years. The presiding officer of the Assembly is called the First Legislator. The Assembly is responsible for passing laws, budgets and with putting forward a candidate for Chancellor of the Republic, which is then either accepted or rejected by the Committee. Despite officially being known as Legislators, members of the Assembly are often referred to as MPs, unlike Senators and Representatives.

Legislators group themselves in various factions, which are grouping of several parties and coalitions with broadly similar ideologies. Over the past three centuries, the Assembly has been dominated by the Federalists and Technocratic faction, which are in a state of perpetual coalition. These two factions trace their roots to the Technocrat Moderates and Technocrat Hardliners respectively, two subfactions of the Custodian's Technocratic party.
Internal Affairs Administration

The **Internal Affairs Administration**, also known as **Affairs**, is a Terran agency dependent of the Federal Ministry of the Interior. It is led by the Commission on Affairs of the Interior, comprised of seven or nine comissioners. Its primary tasks are to eliminate tax fraud, ensure the fairness of elections, maintain influence of the federal government at a local level and prevent illegal immigration.

The IAA was founded by the fourth chancellor of the Federation, Tanya Abrams in 2132. At the time, the primary and only concern of the agency was to ensure the fairness of elections. The 2127 elections had been plagued with controversy, and chancellor Abrams wished to eliminate such issues of legitimacy for any future government. Following the 2133 election, the IAA's role was expanded to the fighting tax fraud along the Bureau of State Security.

With Terran expansion to other systems, the number of instances of commonwealths trying to circumvent federal law or to disobey it increased drastically. This became a major issue following the year of 2301, when the combined population of all other worlds surpassed that of Earth. To ensure federal control, the IAA was tasked with monitoring leaders of commonwealths across the Federation and eliminate dissent. Since the Great Galactic war, a great number of alien immigrants moved to the Federation. Initially, there were few to no ways for aliens to legally immigrate to the Federation. Affairs was tasked in 2651 to prevent any and all illegal immigration. Following the Détente of 2666, illegal immigration fell to a near insignificant level. Nevertheless the IAA is still tasked with eliminating illegal immigration.

Affairs has no subdivisions. It is led by the Central Comittee, which answers to the Minister of the Interior. The Comittee and the agency's headquarters are located near the Ministry in Johannesburg on Earth. Whilst similar to the BFS, it is much smaller and has a lesser number of agents. The agents are however spread more evenly across the Federation, proportionally to population rather than to crime rates.
Royal Intelligence Authority Lay

The **Royal Intelligence Authority Lay** or **RIAL** is the main intelligence agency of the Ur-Han Kingdom. Founded in 2640 as the Royal Security Commission, its primary purpose is to protect the Ur-Han from internal and external threats to stability and security.

Placed under the authority of the Prime Minister, the Director of RIAL is often the Under-secretary for National Security under the Department of the Interior.

Initially founded to eliminate loyalists during the fall of the Empire, it quickly became primarily focused on opposing the Terrans in the Great War. However a large number of senior intelligence officers were killed in 2641's Operation Contemptful Afflict carried out by the ICA. This effectively paralysed the agency which became reliant on Surben aid and support from NOXO. Following the end of the war, RIAL was placed under a decade long supervision by the Terran Occupation Commission, during which it was effectively inactive. Only in the early 2660s did the agency begin rebuilding its strength with the help of NOXO and the Confederacy Security Directorate. Its principal opposing force is Terran intelligence.
Politics of the Terran Federal Republic

The **politics of the Terran Federal Republic** take place within the framework of the federal parliamentary system put in place by the Custodian in 2097. The Federation's motto is "Order, Progress, Unity". Powers are separated between the executive, legislative and judicial branches. It is divided between a technocratic branch and a democratic branch, the former being made up of randomly chosen technocrats and the latter being elected officials.

The political system of the Federation is divided into the executive, legislative and judicial branches. The executive powers are in the hands of the Central Executive Committee and the Federal Chancellery. The Committee is made up of 13 randomly chosen anonymous members of Senate. The Chancellery is made up of the Chancellor and the Ministers. The Assembly of the People, lower chamber of parliament, puts forward a candidate as Chancellor after each election, he is then either accepted or rejected by the Central Committee - although it is extremely rare for the candidate to be rejected. The Chancellor then nominates a Chancellery. He answers to both the Committee and the Assembly. The Chancellery can be disbanded by both the Committee and the Assembly separately and the Assembly can be dissolved by the Committee.

The legislature is called the Federal Parliament. It is made up of the Senate, its upper chamber, and of the Assembly of the People, the lower chamber, as well as a third, purely consultative chamber known as the Host of Representatives. As such, Parliament is technically a tricameral legislature, but it is in effect bicameral. The Senate is made up of randomly elected technocrats, appointed by the Ministry of Science and Technology. This is the core of the technocratic element of the Federation. The Assembly is elected in general elections. It utilizes a ranking proportional voting system. Parliament passes budgets and laws. Any motion requires the approval of both chambers. The Committee can veto motions. The Assembly can be dissolved by the Committee, but there is no mechanism to disband the Senate. Parliament is advised by the Host of Representatives, made up of one representative from each Commonwealth and representatives from the eight largest corporations of the Federation. This is however only an advisory body.

The judicial is independent. It is based on a continental law model, and its founding document is the General Civil Code written in 2094 by the Custodian and his advisors. The highest appeal court in the Federation is the Supreme Terran Court. The Constitutional Council assures that decisions made by the executive branch and laws passed by the legislative branch enter the framework of the Constitution.

The Federation is a federal state. It is subdivided into Commonwealths, each one being made up of a colonised world. Whilst the requirements have varied over time, planets with a population of over a million generally become Commonwealths. These have their own democratic institutions. However, they have relatively little power.
Federal Commission

The **Federal Commission**, also known as **Supreme Commission** or in Terran space simply as **the Commission**, is the supreme executive body of the Terran Federal Republic. It is made of thirteen anonymous members, randomly chosen among acting senators. Whilst it is the highest Terran institution by power and importance, the Commission rarely appears to the public or in diplomatic events, a role which is filled by the Chancellor of the Republic. Despite having thirteen members, it is not a deliberative body, and instead it announces its final decisions without information of the number of councillors for or against. Members are officially referred to as Lord Councilors.

The Commission has very wide powers, being able to dissolve the Assembly of the People and dismiss the Chancellor. It can also veto any laws and cannot itself be disbanded. It can also issue executive decrees, laws which can last upwards of six months without further parliamentary approval. In effect there are no checks to the Commission's power. Nevertheless traditionally the Commission has had a minimum interference policy. As such, the Chancellor effectively serves as head of the executive, though he still has to answer to the Commission.

The Commission succeeded the European Commission following the Coup of 2055. The Custodian personally headed the Commission for life, until 2088, when it was renamed to the Central Executive Committee. The Committee remained dominated by the Custodian and his political allies who had permanent seats and a complete permanent majority. In 2097 with the Foundation the Committee became the highest body of the technocratic branch and federal government overall. During her tenure, Chancellor Abrams passed a constitutional amendment renaming the Committee to the Federal Commission.
Federal Ministry of Science and Technology

The **Federal Ministry of Science and Technology**, often abbreviated to **SciTech**, **MSci** or **MTech** is one of the most important ministries of the Terran Federal Republic. It is headquartered in Seoul, on Earth.

The Ministry is responsible for the following:

* Managing Federal higher education
* Managing technological, exploratory and scientific development
* Managing and nominating honoured scientists
* Spreading scientific knowledge to the wider Terran public

The Ministry is headquartered in Seoul, on Earth. It is one of the most well-funded ministries of the Federation. Due to the nature's technocratic nature, it has great influence.
Democratic faction

The **Democrats**, nominally **Coalition for the Further Advancement of Democracy**, are a major political group in the Terran Federal Republic. Brought into power during the First Contact War, the faction was shaken by the Mijatović scandal, from which it never recovered. It has since the 2500s been one of the two main opposition parties with the Social-Liberals.
Federal Ministry of Education, Culture, Sports and Arts

The **Federal Ministry of Education, Culture, Sports and Arts** and commonly **ECSA** is one of the Federal Ministries of the Terran Federal Republic. It is headquartered in Florence, on Earth.

The Ministry is responsible for the following:

* Primary and secondary public education services
* Managing cultural policy on the Federal level
* Managing the protection of important historical and or cultural sites, buildings and objects
* Managing Federal Museums and Galleries
* Managing subsidies and sponsorships of artists and groups

The Ministry is headquartered in Florence, on Earth. Most Federal Museums and Galleries house a ministerial office.
Triad

The **Triad** is a term used for the Mirdash, Zarbaki and Meldari, the first three species to form the Mirdesh Confederacy. These three species originate from the Mirdesh homesystem Zurimiel and account for over two fifths of the Confederacy's overall population and over a third of its constituencies. This makes them *de facto* leaders of the Confederacy.
Alea-Stalwart

The **Alea-Stalwart Corporation** is a Terran megacorporation. It is a retailer and a food producer. It was created by the merger of Alea Llc. and Stalwart International in 2466. It is headquartered in the Atlantis Arcology, on Earth.

The company is responsible for a third of Terran food production, and with Alimenta forms a duopoly. It was acquired by NK in 2499.
TMP

**TMP**, nominally **Terran Manufacturing & Production State Enterprise**, is a Terran state-owned company. It designs and manufactures heavy machinery, engines, ships and weapons. This mostly includes mining equipment, mining ships, transporter ships and ammunition. TMP was founded in 2201 in response to an increasing demand for specialized space-based mining equipment and ships. It progressively shifted towards weapon manufacturing in the 2400s, during the peak of Terran militarization. Its military production has slowed down over the years and it now almost exclusively produces ammunition and artillery pieces. It is one of the companies which makes the most widespread use of droids, most of them manufactured in house. Its headquarters are in Sydney, on Earth.

TMP is one of the largest state-owned corporations of the Federation. It operates exclusively within the Federation and the Dominions. It is the largest manufacturer of mining and construction equipment and mining ships in the Federation. TMP also produces machines, robots and droids for factories. It is also the main provider of explosives such as grenades and artillery pieces for the Terran Army. TMP produces ammunition for both the Navy and the Army. TMP was the largest manufacturer of thrusters for spaceships in the Federation, before the rise of Hormax following its acquisition by Clarktech. TMP produces some of the most widespread private transport ships on the market. This includes small ships such as the 40m long *TMP Type-A*, medium ships like 300m long *TMP Type-D* and the very large 600m long *TMP Type-F "Talos"*. It is currently developing the *TMP Type-G "Atlas"*, which aims to be a 1km+ long private transport ship which can be manned by a crew of only 50. These ships have sometimes been called the "backbone of the Federation", as nearly all intersystem and international trade is conducted with these ships. The smaller variants are affordable even to single individuals and can often be piloted by only 5 people, allowing for a relatively cheap way to start a transporting company.

TMP has two subdivisions. TMP Armaments makes ammo, artillery and explosives for military, whilst TMP Engineering creates mining equipment, ships and droids.
Yugoslav District

The **Yugoslav District**, officially the **South Slavic District**, is a district of the Commonwealth of Earth located in southern Europe. It was formed when Serbia joined the European Federation in 2059. The pre-existing Illyrian and Bulgarian districts were merged with Serbian territory to form the Yugoslav District. As such, it encompasses the territories of what were Slovenia, Croatia, Bosnia and Herzegovina, Serbia, Montenegro, Macedonia and Bulgaria. The district is made up of 11 provinces and 3 city-provinces. The capital of the district is the city-province of Belgrade.

The district is prominent for it's highly developed aerospace and defence industry. Marasi Albatross-bombers are assembled in factories in this district exclusively. Several Atlantis armoured vehicle factories are present in the district. Manufacturing represents over a half of the GRP.

Whilst it does not have as many prominent universities as other European districts, the district houses a National Administrative Center in Sofia. The official regional languages are Serbo-Croatian and Bulgarian.
Applied Missile Systems Ltd.

**Applied Missile Systems Ltd.** or **AMS** is a Terran defence contractor specialising in light missile production. It is a subsidiary of the Atlantis Corporation. It is the successor to MBDA following several mergers in the 2060s. The headquarters of the company are located in Amsterdam on Earth.

AMS is primarily concerned with the manufacturing of missiles for strike craft and for infantry anti-vehicle usage. Heavier missiles on the ground are made by TMP and ones for the navy by Atlantis Heavy Arms. Its best known weapon system is the Felix line of missiles which equip MARASI strike craft since the 2400s. AMS was acquired in 2500 by Atlantis.
Commonwealth

**Commonwealths** are the constituencies and *de facto* first-level administrative units of the Terran Federal Republic. Each commonwealth encompasses a single planet or moon, except for a single exception. There are currently 138 commonwealths within the Republic. Commonwealths have wide powers in matters of law enforcement, local taxes, law and infrastructure.

Each commonwealth is headed by an Administrator-General and a Governor. The Governor, largely ceremonial, is appointed by the Federal Commission for an indefinite mandate to represent the central government. The Administrator is elected in local elections every six years and serves as head of government of the commonwealth. Commonwealths are free to choose as to how they organise their legislature, but the vast majority have a unicameral chamber referred to as the Commonwealth Parliament. Commonwealths are divided into large districts which serve as the Federation's second-level administrative units.

Traditionally, commonwealths are formed once a planet reaches a population of a million. However this is not always the case, for instance for planets under CSAR administration. Commonwealths gain a seat in the Host of Representatives, the third advisory chamber of the Federal Parliament. Their citizens are additionally entitled to services from all Federal Ministries, where they could have been inaccessible prior. Commonwealths are not obligated to bear the name commonwealth, but it is the most common name due to the Commonwealth of Earth. Some notable commonwealths have renamed themselves to other names to emphasise their autonomy and unique culture, such as the Hiigaran Republic or the Republic of New Sidon.
Union of Cygnus-Orion

Members:

* Ur-Han
* Tesrat Republic
* Menya Union
* Perefi Republic
* Dermkha State
* Seftet Kingdom
* Permezi Nation
* Tormen Nation
* Somne Combine
* Komuggal Republic
* ALEPH (corporate observer)

The **Union of Cygnus-Orion**, colloquially **the Union** or **the UCO** is an intergovernmental organisation which includes all of the galactic nations in the known galaxy. It was created as a successor to the Local Cooperation Agency in the aftermath of the Great Galactic war. The UCO was a project largely pushed by the Terran Federation as a means to mend its diplomatic image following the conflict.

The organisation has succeeded in preventing further large-scale galactic conflict. However it is considered by many, especially aliens, to be a tool of domination of the great powers. The Council has wide executive and judicial powers in the matters of individual states. Much criticism has also been directed at the Terran hegemony within the organisation. The Federation has used the UCO to pass legislation which allowed its corporations to expand to foreign markets and for large scale immigration across the galaxy. Nevertheless the UCO has succeeded in improving relations between galactic nations, most notably between the Ur-Han and Terran Federation with other countries.

Every nation in the galaxy is represented in the UCO. There are three members, which are the great powers of the galaxy: the Mirdesh Confederacy, the Terran Federation and the Surben Republic. The other members are the Tesrat Republic, Menya Union, Ur-Han, the Terran dominions and the Mirdesh consituencies which are all represented separately from the the Confederacy itself. ALEPH is the only non-state member of the UCO, but is considered a "special corporate observer".

The Surben Republic is the current president of the Council.
Ur-Han

The **Ur-Han** (lit. "The People's Kingdom") is a galactic nation located within the Cygnus-Orion arm. It encompasses 96 worlds across 650 million systems. The Ur-Han is notable for being a nation made up of several fully integrated species. Up until the Great Galactic war, the Ur-Han was best described as a feudal monarchy. However during the war the old system was replaced by a constitutional monarchy. As of 2723 its population is of 32 billion. It's capital is located in the city of Jemengakra, on Ur-Sumtka. Ur-Sumtka is the capital and main hub of the nation. With its population of 12 billion, it is the most populated planet in the galaxy, and makes up over a third of the country's population.

Ur-Han history is marked with conflict with its neighbours. From a very early stage in their space age the Ur-Han waged campaigns against other species. One of these would become the First Telom war, considered by many to be the first galactic conflict of scale. Their relations with mots other nations, most notably the Mirdesh Confederacy and Surben Republic, have been cold or hostile for most of galactic history. The Ur-Han's encounter with humanity which resulted in the First Contact war and the Terran era of isolation only further strayed their relations with other nations. The Ur-Han state prior to the Great war, now known as the Ur-Han Empire, was ultimately defeated in the Great Galactic war by a coalition of internal rebels, separatists and other nations. Since then the Ur-Han have made great efforts to further integrate into the galactic community and improve their relations with the other nations, which have been largely successful.
National Office of External Operations

The **National Office of External Operations** or **NOXO** is the main external intelligence agency of the Surben Republic. It is an independent interminsterial agency which answers to the National Congress, specifically the Congressional Committee on Security Affairs (CCSA). It collaborates heavily with the internal security service, the National Security Service, as well as foreign agencies, such as the Confederacy Security Directorate and the Royal Intelligence Authority. Its principal opponents are the vast array of Terran intelligence agencies, most notably the ICA.
European Federation

The **European Union**, referred to as the **European Federation** or **EUFED** to distinguish it from its predecessor, was a state which existed from 2034 to 2072 and grew to encompass most of Europe, Siberia and the Maghreb. It is considered as the predecessor-state to the First Commonwealth and by extent the Terran Federal Republic. The executive seat of the Comission was located in Brussels, whilst the legislative seat of Parliament was located in Strasbourg.

The Federation was founded in the 2030s to respond to the rapidly declining state of the climate and international affairs. With both the US and China withdrawing from world affairs the EU did largely the same, restraining its influence to its neighbouring area. The EU was however much more effective and particularly so after unifying in 2034. The nation was the one least affected by the Mid-21st century crisis. As such by the end of the Unification Wars, the EUFED accounted for nearly a third of the world's population. It also managed to maintain high standards of living for the majority of its citizens as well as a large and well-equipped military.

In 2055 the Federation was taken over by the Custodian and his collaborators. He went on to significantly expand the military and launched numerous military campaigns to expand the Federation's borders. These invasions were succesful in large part because of how much weaker most nations were following the 2040s World Famine. In 2061 the Custodian created the Trans-Atlantic Union of which the EUFED was a founding member. Although nominally equal to all the other members, the EUFED's military, economic and demographic dominance allowed it to become the *de facto* leader of TAU. In 2072 the Federation was dissolved and absorbed into the First Commonwealth.

The EUFED originally had very strong democratic institutions, with the Parliament being directly elected by its population and the Comission indirectly. However upon the Custodian's Coup the country abruptly became a military dictatorship. Nevertheless it continued with elections, but the Custodian was now the President of the Comission *ad vitam aeternam*, an office which following a constitutional revision concentrated virtually all executive and legislative power. Likewise, whereas the Federation initially kept quite decentralised, but following the Coup extensive centralisation efforts were made. This is illustrated by the progressive abolishment of member-states, replaced by districts.
Differences Between Alphabear and the Hardcover Version

Alphabear and Alphabear: Harcover Edition are basically the same game, but they have a few differences. This page will point them out.

### **Playable Device**

Alphabear was playable in Android and iOS. However, it had to be removed from both markets at around May in 2019. Alphabear: Hardcover Edition, a.k.a. The Premium Version of Alphabear, was released for PC and Mac users via Steam at around 23 August, 2017. Unfortunately, Spry Fox has stopped updating both of the games. Thus, small typos and such will never be fixed and will remain to stay in the game.

### **Bears**

No bears have been removed/added on the Chapters Mode. However, some were promoted or demoted, so that only about three bears are Rare or Legendary in each chapter. Here's a list of bears fitting that category.

#### **Promoted**

##### Rare > Legendary

* Panda Bear
* Ghost Bear

#### **Demoted**

##### Legendary > Rare

* Golfing Bear
* Unicorn Bear
* Vampire Bear
* Slasher Bear
* Owl Bear
* Rocker Bear
* Jolly Bear
* Redridinghood Bear
* Nostalgia Bear
* Pluto Bear
* Captain Bear
* Mobile Bear
* Donut Bear

##### Rare > Common

* Easy Bear
* Pirate Bear
* Ninja Bear
* WereBear
* Yeti Bear
* Zebra Bear
* Octo Bear
* Jazzy Bear
* Brainy Bear
* Veggie Bear
* House Bear
* Egg Bear
* Zzz Bear
* Tardy Bear
* Hawaiian Bear
* Jinxy Bear
* Childish Bear
* Earth Bear
* Twilight Bear
* Moon Bear
* Alpha Bear
* Fighty Bear
* RPG Bear
* Ginger Bear
* Chocolate Cake Bear
* Ice Pop Bear

##### Legendary > Common

* Grim Bear
* Koala Bear
* Chef Bear
* Bacon Bear
* Buddy Bear
* Eightbit Bear
* Bossy Bear
* Crème Bearlée

Some bears from the Verses Mode have been removed, mainly because the mobile version of Alphabear had Special Events hosted on Christmas, Thanksgiving, etc. However, since Spry Fox had stopped developing Alphabear before the release of the Hardcover Edition, special bears did not make it in the game. Thus, from the original 20 special bears from the mobile version of Alphabear, the number of bears in Versus mode has been reduced to 10.

### **Value Adjustments**

1. ↑ https://spryfox.com/our-games/alphabear/
2. ↑ i.e. Some missing spaces, like in 'Level 4'. (Media soon to be added)
Species

> *This article is about sentient species only.*
>
>

**Species** are groups of life forms. They are divided in three categories: sentient, semi-sentient and non-sentient. This article is about sentients and semi-sentients. There are around 80 known sentient and semi-sentient species in the known galaxy. They are almost all located within the borders of a star nation. Species are sometimes referred to as races.

### Xenobiology

Xenobiology is the umbrella term for all sciences related to the study of species which don't originate from the xenobiologist's homeworld. Xenobiology, along excellent knowledge of biology requires extensive knowledge of one's own species and homeworld species. Xenobiologists from different races often exchange great amounts of data between each other on their local ecosystems. The International Xenobiologists Association (IXA) is the largest xenobiologist (and overall scientific) international grouping. It is subsidized by the UCO and the Terran Federation especially. In some nations, most notably the Mirdesh Federation, xenobiology has become one with biology, as the nation encompasses many different races which are all equal in status.

Xenobiology is a recognised science by the Ministry of Science and Technology within the FRTC. Many xenobiologists have entered government over the years. Xenobiology is a classified as a branch of biology when it comes to the Nobel prize.

### Species categories

Species were divided into multiple categories with two classifications. The first one is the previously mentioned sentience classification. The second one is on a biological basis. Biologically speaking species were divided into regular and irregular species. Regular species were by far more numerous with every sentient and semi-sentient species being regular, and were biologically speaking similar to humans (carbon-based, DNA, evolutionary patterns). Regular species were further subdivided into:

* Mammalians
	+ Humans
	+ Ur
	+ Dermkha
	+ Hershi
	+ Surben
	+ Tesrat
	+ Li
	+ Hulik
* Reptilian
	+ Somne
	+ Permezi
	+ Tormen
	+ Ferman
	+ Termum
* Avians
	+ Mirdash
	+ Komuggal
* Molluscoid
	+ Perefi
	+ Menya
	+ Medja

This lists only includes species which are a major species of a galactic nation.
The Unification

**The Unification** is an event in Terran history which coincides with the proclamation of the First Commonwealth on the the 24th of November 2072. It is perceived as the symbolic first ever union of all humanity under a single banner. However, the Unification Wars lasted until 2084, and it is only then that all of Earth was united. It is the main national holiday of the Terran Federal Republic, and is celebrated annually on the 24th of November.

It is closely associated but distinct from the Foundation, which is sometimes called the Second Unification. The Foundation marks the official formation of the Terran Federal Republic and thus the Terran state largely as it exists today, on January 1st 2097.
Ghost

Ghost is the main antagonist in The Chosen. He wants to steal the shards in any way possible. His son is Sparrow, and his daughter if he has one could possibly be Cinder. It is known that he might even kill his son just to get the shard out of him. He also ends up obtaining a shard as shown in a MAP part, if the MAPs are even cannon to the series.

## Theories

* Veronica might divorce him due to him might wanting to kill Sparrow.

* Might be the father of Cinder due to Veronica's quote:

> "We lost one already. I'm not going to lose another, Ghost."
>
>
Special Intervention Corps

The **Special Intervention Corps**, also known as **SIC** or **Sycor**, is an elite police tactical unit of Federal Security and Control in the Terran Federal Republic. It is a division of the NSCS. Sycor is deployed in situations where both regular Federal Police and SWAT teams are unable to effectively intervene, most often hostage-takings, terrorism or raids and where success is critical. Although it primarily intervenes in Terran space, it has been deployed in the Tesrat Republic and Ur-Han on several occasions.
Alphabear: Hardcover Edition Wiki

**Welcome to the Alphabear: Hardcover Edition Wiki!**
This community is an unofficial community for the PC-version of the mobile game, Alphabear. The main contributor of this Wiki, who is a fan of the franchise and has been playing for over six years, decided to differentiate the mobile version and the PC version of the Alphabear Wiki, thus he decided to make a new one for the following Wiki.

\*This wiki is still being crafted. The basic outline of this entire wiki is expected to be finished before 21st of September, 2021. Please do not modify or edit any part of the wiki unless permitted. Thank you.

We're a collaborative community website about Alphabear: Hardcover Edition that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Have fun! Contributions and corrections are highly appreciated.

## Main Articles

* Buy Alphabear: Hardcover Edition
* Differences Between Alphabear and the Hardcover Version
* How to Play / Rules
* Levels
* Bears

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
How to Play / Rules

## Gameplay

Alphabear is basically a word game where you click tiles on the board before they solidify into rocks and enable the bears to expand as biggest as possible.

When you start the game, you will see various letter tiles. There's a small number written on the bottom right for each color. The number represents the turns left before the tile turns into rocks, which would prevent your bears from expanding (and getting more points). The color of the tiles are correspondent to the number of turns left. By using these letter tiles on the board, you can craft words. The letters don't have to touch each other nor be connected, they just need to be on the board. You can type on your keyboard, or click the alphabet tiles to type. Then, you should click the check button to submit (just clicking the box or pressing enter would do the same, too). If you want to discard a tile, just re-click the tile or press backspace. If you want to delete the whole word you've made, just click escape.

Once you've submitted your word, the bears would take over the used tiles and expand. Remember that larger bears are worth more points. Another reiteration; unused tiles that have reached 0 for the turns left will change to pesky rocks that will block your bears' way. Once you use a certain tile, the tiles next to that will reveal and you should be able to craft more words.

After the game ends, the score will be counted as the following: https://support.spryfox.com/hc/en-us/articles/218504408-How-does-the-Alphabear-scoring-system-work- (Basically, larger bears are worth more points, so try your best to make them as huge as possible). You will then get rewards accordingly to whether or not you reached the target score(s). Earn a Silver Egg and you will most likely earn a bear you already had, thus upgrading the bear. If you earn a Gold Egg, you will unlock the next level and would likely get a better bear than the ones in the Silver Eggs.

Here's a list of tiles in the game: (Image Provided Soon)

1. Ordinary Tiles: Any tile can pop up.
2. Starred Tiles: A green tile that has a lot of turns to spare will pop up.
3. Skulled Tiles: A red tile that must be immediately used will pop up.
4. Iced Tiles: They count down the same as ordinary tiles, but it won't count on a turn when the ice is melted.

Once you have beaten all 11 chapters of the game, you will get something called a 'prestige', which means you have to go back to the first chapter and repeat the game unless you're bored.

Versus Mode, on the other hand, uses different bears from the Chapter Mode, and there are only two maps; default and timed. You can find random challenges around the world, and if you have any other Steam players who has Alphabear, you two can brawl together.

## Design

(added later)

2. ↑ Think through wisely, because too many tiles on the board might make you craft longer words, unless they'll turn into rocks!
3. ↑ Case A. The time's up in a timed game | Case B. There are no more words you can spell within the board
4. ↑ https://steamcommunity.com/app/644080/discussions/0/1698293068428509463/
The Chosen Wiki

**Welcome to the The Chosen Wiki!**
A wiki for The Chosen by DJIceWolf.

The Chosen is a series about two packs, The Seekers, and The Protectors, fighting over six elemental shards, to avoid destruction if they fall into the wrong hands.

### NOTICE: Characters who have not appeared in the series yet are not included in the wiki!

(Wiki is up to date as of Episode 2)

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Sparrow

## Info

Sparrow is a young, grayish white colored wolf with light blue eyes. He resembles Ghost due to the fact that he is his son. He is also the protagonist of The Chosen.

He is theorized to carry the Dark Matter Shard.

## Theories

* May or may not be related to Cinder
* Might carry the Dark Matter Shard.
* Maybe related to Wren.
The Seekers

## About

The Seekers are a group of antagonists that wish to steal the shards and cause destruction with them. Their territory is in a foggy evergreen forest, with lots of rocks. Currently, not much is known about them.

## Theories

* The quality of life is not very good in The Seeker camp. Not many of the Seekers seem to like ***Ghost***, they might overthrow him one day.

## List of Wolves

* ***Ghost***
* Veronica
* Dante
* Ronda
* Ashton
* Russell
* Raven
* Vulcan
Cinder

### Affiliation

Sparrow (Theory), Veronica (Theory), Ghost (Theory)Her actual parents are unknown.

## Appearances

### Appears in

The Chosen Episode 1

Cinder is another protagonist in The Chosen who has red and gray fur, with pink eyes. There is not much known about her as there are only two episodes in the series. She is known to be very happy and cheerful, and speaks at a really fast rate.

## Theories

* She could fall in love with or possibly be the sibling of Sparrow, both of which are unconfirmed.
* Could carry the Earth or Fire shard.