What is Dreamspace?

**Dreamspace** is an alternate dimension that you can enter when you sleep and lucid dream and become invested into the dream, but lose the ability to control the dream. Sometimes, you sleep, you dream, but you don't wake up. Things feel real but also very off, very surreal. Once you can't wake up, you've finally entered the Dreamspace.

## *What do I do?*

Most people enter Dream 0. From here on, you should start exploring, because you're probably never getting out...

## *How do these dreams work?*

All dreams have a level of reality. This can be measured with the **Realism Measurement Scale (RMS)**. This scale measures how much reality is present in a dream. Dreams with little amounts of warp and distortions are considered high in reality and are considered "realistic". Dreams who lean towards this have numerical values of -1 to -10. Dreams with high amounts of nonsense and distortions are considered low in reality and are considered unreality. Dreams who lean towards unreality have numerical values of 1 to 10. 0 represents a mix between dream and reality, also known as surreal.

All dreams also have an **aura**. This can be measured simply by how a person feels in the Dream, which, in the Dreamspace, is objective. In other words, people feel relatively the same aura in Dreams. Due to this objectiveness, people use the **Auric Response Scale (ARS)**. Dreams can have a good aura, a nightmare or bad aura, or a neutral aura. Dreams who have a negative aura have numerical values of -1 to -10. Dreams who have a positive leaning aura have numerical values of 1 to 10. 0 represents a neither negative nor positive aura.

Using the Realism Measurement Scale and the Auric Response Scale, Dreams can be rated with the **Four-Quadrant Dreamspace Spectrum**. On the x-axis, or horizontal axis, is aura. The middle represents a neutral aura or tone, and the Dream does not feel threatening or pleasing. Right represents a pleasant aura, which are Dreams which feel welcoming and are like good dreams. Left represents an unpleasant or nightmarish aura, and the Dream feels threatening and like a nightmare of bad dream. On the y-axis, or vertical axis, is realism. The bottom represents realistic, which are Dreams with minimal amounts of distortions or reality warping. The middle represents dreamy, which is your standard dream-like Dream, which feels realistic, but also has plenty of distortions or weird oddities. The top represents **unreality**, which are dreams with high amounts of distortions, and at this point, reality is warping into unreality, and incorrect or non-Euclidean geometry is highly present. People may get highly disoriented in these levels of unreality.

You can identify where a dream lies in the spectrum by stating its coordinates. For example, the intersection with the first black x-axis line and the first black y-axis line is (0, 0). If you go to the left once, then it becomes (-1,0). If you then go up 5 times, then it becomes (-1,5). Major areas also have names, for example, the 2x2 squares in the corner of the neutral zone in all four quadrants in the Dreamy Neutral zone, which are dreams which have no positive or negative aura and have a couple distortions. Zones are also color-coded for easy, quick, and encoded communication. All zones are labeled at the right and listed below.

* Gray - Dreamy Neutral - No positive or negative aura and a couple distortions.
* Yellow-Green - Realistic Pleasant - Very positive aura and very few distortions.
* Yellow - Realistic Unpleasant - Very negative aura and very few distortions.
* Maroon - Hellish Nightmare - Very negative aura and many distortions.
* Neon Green - Distorted Overjoy - Very positive aura and many distortions.
* Orange - Dreamy Nightmare - Very negative aura and a couple distortions.
* Black - Realistic Neutral - No positive or negative aura and very few distortions.
* Blue - Unrealistic Neutral - No positive or negative aura and many distortions.
* Brown - Dreamy Unpleasant - Negative aura and a couple distortions.
* Forest Green - Dreamy Positive - Positive aura and a couple distortions.
* Sky Blue - Warped Neutral - No positive or negative aura and some distortions.
* White - Surreal Neutral - No positive or negative aura and a few distortions.
* Beige - Surreal Unpleasant - Negative aura and a few distortions.
* Mint - Warped Positive - Positive aura and some distortions.
* Lavender - Warped Unpleasant - Negative aura and some distortions.
* Pink - Surreal Positive - Positive aura and a few distortions.

## *What are those moving things?*

Those things that you see are called **oddities**. They are weird, seemingly living, things that can interact with you, a dreamer. They could be helpful, nice, aggressive, and even varying.

Their aggression levels (or passive levels) can be measured using the **Oddity's Aura Scale (OAS)**. It ranges from -3 to 3, including 0 and V. -3 represents nightmare and means an oddity is highly aggressive and dangerous. -2 represents horrific and means an oddity is aggressive and probably dangerous. -1 represents rude and means an oddity is slightly aggressive and slightly dangerous. 0 represents neutral. 1 represents pleasant and means an oddity is slightly passive and helpful. 2 represents kind and means an oddity is very nice and passive, possibly helpful. 3 represents helpful and means an oddity is highly passive and kind, and definitely helpful. V represents varying, and means an oddity's aura is dependent on the dream it is located in.

Oddities rarity can also be measured using the **Oddity's Rarity Scale (ORS)**. It ranges from -2 to 2, including 0. -2 represents rare, which is an oddity that doesn't appear in more than 3 dreams, and even in those dreams it is hard to come across. -1 represents uncommon, which is an oddity that doesn't appear in more than 6 dreams, and still may have slight difficulty to find. 0 represents common, which is an oddity that isn't the hardest to find and can appear in 10 dreams or more. 1 represents usual, which is an oddity that is pretty easy to come across and appears in 15 or more dreams. 2 represents frequent, which is an oddity that is very easy to come across and appears in more than 20 dreams.

Using the both the Oddity's Aura Scale and the Oddity's Rarity Scale, Oddities can receive an **overall rating**. Using the representations for each number, you can combine them, with ORS's word first and OAS's word second. For example, if OAS's rating is -3 and ORS's rating is 1, then the overall rating would be Usual Nightmare. Again, if OAS's rating is 2 and ORS's rating is -1, then the overall rating would be Uncommon Kind.

## *What are these objects?*

Those objects are called **artifacts**. These are basically objects that can be useful and stuff.

An artifact's usability can be measured using the very simple **Artifact's Useability Scale (AUS)**. It ranges from 1 to 3. 1 represents useless and is an artifact which has either very small usability, or not any at all. Most artifacts in this range are left undocumented due to this, but the most interesting ones or repeated ones can become documented. 2 represents neat and is something which can be useful in for some things or situations. 3 represents useful and is something which can be very useful in many situations or is used for something that is important to the point where it is very useful.

Their rarity can be measured using the **Artifact's Rarity Measurement Scale (ARMS)**. It ranges from -2 to 2. It works in the same way the ORS works, and each number represents the same thing as in the ORS.

Like oddities, using the AUS and ARMS, artifacts can receive an overall rating. Like oddities, the overall rating combines the number representations from AUS and ARMS, with ARMS coming first. For example, an artifact with a 2 rating in AUS and a 2 rating in ARMS will translate in overall rating as a Frequent Neat.

## *How can I discover dreams?*

You can use the dream template to help document dreams that you find. *Good luck!*

## *How can I discover oddities?*

You can use the oddity template to help document oddities that you find. *Have fun!*

## *How can I discover artifacts?*

You can use the artifact template to help document artifacts that you find. *Farewell documenting!*