Archive:K-28 Autopistol

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The **K-28 Autopistol** is a pistol, a secondary weapon in Archive:The Cycle. It is one of the default weapons available from the start.

## Summary

With a design that's seen no change in over two centuries, the Co-Tec K-28 Autopistol is one of the most popular weapons throughout known space, as are its many knock offs. Like this one.

A standard semi-automatic pistol. Decent accuracy, rate of fire and damage. It's an effective sidearm for any Prospector. This version allows for modifications.

File:K28-Full.png

## Modification

Only 1 of each type of mod (Rail,Handle,Body,Magazine) can be equipped at the same time.Most guns have 4 modifications, some special weapons like Archive:KARLA have no modifications because of game direction.

## Compare Weapons

**This article is missing specific data, please help by adding the data or description required.**

If your looking to easily compare stats and don't want to sift through the menus, check out the comparison table here > Archive:Weapon Comparison or continue below to the secondary only compare tables.

## Update History

Release 13
* Increased direct damage from 40 to 43
* Increased the fall off damage from 20% to 40% at max range

Release 10
* Refire from 0.19 to 0.162

Archive:Release 7.1
* Lowered recoil when crouched and in ADS

Release 7
* Balance Overhaul (Recoil, Falloff, DPS, Equip Time, Reload Time)
	+ Increased recoil
	+ Equip time increased from 0.2s to 0.3s
	+ Animation equip time increased from 0.4s to 0.6s
	+ Default spread increased from 0.5 to 3
	+ Weapon spread max increased from 9 to 15
	+ Reload ammo time increased from 0.8s to 1s
	+ Reload time increased from 1.2s to 1.7s
	+ Animation reload time increased from 1.7 to 2.0
	+ Damage fall-off range adjusted from 2500 – 6500 to 2000 – 7000
	+ Damage fall-off multiplier reduced from 0.6 to 0.2

Archive:Release 6
* The K28 Autopistol has a new ADS reticle

Season 1 (Release 5)
* Weapon Balance
	+ Damage falloff start changed from 2000 to 2500
	+ Damage falloff end changed from 6000 to 6500

Archive:Release 3
* Bug Fix
	+ Auto pistol reticle sometimes not being visible has been fixed.

Archive:Hotfix - September 9
* The crosshairs would sometimes not show. This is now also fixed.

Early Access Release
* Balance
	+ Stability from 2.71 to 0.971
	+ RPM from 343 to 324
	+ Firing Interval from 0.175s to 0.185s
	+ DPS From 229 to 216

Archive:Weekly Playtest 15
* New sounds for Autopistol

Archive:Weekly Playtest 14
* Improved ADS and FOV

Archive:Weekly Playtest 6
* Mods
	+ Full Auto: Now increases max spread
	+ High Caliber Chamber: Now decreases recoil recovery amount by 25%

Archive:Weekly Playtest 5
* Pistol Balance
	+ Damage from 40 to 42
	+ Firing interval from 0.15 to 0.175
	+ Recoil compensation time from 0.18 to 0.2
	+ Spread decrease start timer from 0.12 to 0.15
	+ Reload time from 1.1 to 1.3

Archive:February 28th Playtest
* Added Mk2 Varient of Autopistol, MK2 version is modable.

Alpha II
* Reduced size of sights on the Hammer pistol, the Scarab pistol & on the K-28 Autopistol.
* Fixed skinning issue on the K-28 Autopistol.

Alpha I
* Added
	+ Autopistol added among 3 other starter pistols.

# Weapons Data Code

This shows all the stats represented in the code and how individual stats like recoil, damage to players, damage to monsters, AoE Damage, etc. Most of these stats are shown as formulas and often do not directly translate to useful data in games.