Leveling Up and Progressing

Canonically (meaning, in Roleplay/IC), leveling up is rather simple as it is a game, the player kills monsters and gains XP from it, gaining more XP the more monsters they kill, and also getting higher amounts of XP from killing stronger, more powerful, higher level types of enemies. That said, from a roleplay perspective, this isn't very manageable as people would tend to write small sentences in where they would slaughter hundreds of monsters at once... Or however much would be allowed by their respective fighting capabilities.

In practice, how leveling up works is different, but still simple. Roleplayers write (from their perspective, by themselves) a scene on fighting monsters (provided it's regular monsters of appropriate level, the player is practically guaranteed to win anyway, so we don't need to make a full GM battle out of it, just self-narrating is perfectly fine). The amount of XP gained is determined by two factors:

1. The difficulty of what was being killed (meaning killing a low level regular monster would be worth less than killing a high level Mid-Boss).
2. The quality of what was written in the combat post. Proper detail, decent length and easy to read posts are considered better quality and thus worth more. Still, to prevent the more skilled and experienced roleplayers from getting an instant huge lead against those who are still learning the ropes, there is a ceiling as to how much can be earned from this aspect alone. It is hard to quantify detail and ease of reading, but length is another case, so even just writing 2000 characters is enough to hit that ceiling in terms of length... That's a single, full Discord message for non-Nitro users.

Against Floor Bosses, the amount written takes less priority to other factors, such as the player's level, how many were fighting against it, and just how interesting/entertaining/fun to read the post was, making it a situation that two equally leveled players can earn different amounts of XP even if both wrote the same amount, or where someone who wrote less can gain more XP than someone who wrote more (provided both are the same level). Parties don't matter for XP distribution against Floor Bosses, unless it is a single party soloing the Floor Boss, at which point the XP is equally divided among said party.

## Global Time

There is a global time passage system in play, meaning it's not morning for one player while it is night for another player, time is universal and stated in a channel within the Discord Server. If the channel says it's 13:00/1PM, then it's not 21:00/9PM just because you feel like having dinner. That said, the exact minutes are up for debate and interpretation, so feel free to wing that as you please.

The main reason for this existing isn't just to uniforming the entire sense of time for everyone, because more importantly than that, it allows streamlining the progress. To simplify... You can only do so much in a single 1 hour time-span, correct? That's a basic given, since specific time periods are not infinite, even if time itself is. What this really means is that you can only get XP once per timeblock (a timeblock is a period of time described in the Global Time discord channel, when time updates by being posted there, it is a new timeblock), so you can't run from the beginning of the Floor to the very end of it while slaying all monsters, in a single go... This is especially useful to help no one fall too far behind, because it'll likely take a day or two (or more) for a timeblock to pass, giving most people the chance to RP instead of only allowing the most active ones to easily storm ahead and solo the game... It's a Roleplay server after all, not a fanfic or novel based around a single character!

## Progress Points

Progress Points (or Progression Points, or just **PP**) are something a player gets once per level, with a total of 1000 points available since the maximum level is 1000. Each player starts with at level 1, with 100HP(unless they are a Brain Eater, who start with 50HP), 1ATK, 1SPD and 100STM. Additionally, players also start out with 1 free Progress Point to use. Leveling up does not increase any of the stat totals, so at level 2, a player will still have 100HP(or 50HP), 1ATK, 1SPD and 100STM like they did before.

That's where Progress Points make a difference. Players can spend PP to increase their stats, with Stamina being more expensive than the rest of the stats. Also, PP can be used to purchase/unlock the 2nd Archetype (but Tier V cannot be unlocked in the 2nd Archetype).

Finally, PP can be used to unlock a new Archetype ability... As stated in Archetypes, a player can only choose 1 ability from each Tier (most have multiple options, you need to choose one of them, you don't get them all). Players can also only unlock Tiers in order, and they start out with Tier-0 unlocked, meaning if they want Tier V ability, they must first get the Tier IV ability, but to get that they must first get the Tier III ability, which requires getting a Tier II ability first, and that can only be unlocked after a Tier I ability was unlocked.

**Progress Points Pricing**
 Increase ATK by 1
 Increase SPD by 1
 Increase STM by 1
 Unlock the 2nd Archetype (starts out with Tier-0)
 Gain Tier I ability
 Gain Tier II ability
 Gain Tier III ability
 Gain Tier IV ability
 Gain Tier V ability