Five Nights at Pinkie's

Scary Pony Animatronics

## Strength Chart

* All
* L1
* L2
* L3
* L4
* L5
* L6

## Description

**Five Nights at Pinkie's**, also known in its acronym as **FNAP**, is a group of animatronic ponies based on indie horror video games, ***Five Nights at Freddy's***, particularly the first two games, related to the *MLP:FiM*'s characters. The group consists of a terrifying animatronic version of the *Mane 6*: **ChicaShy** (*Fluttershy* as Chica), **Rarionette** (*Rarity* as Marionette), **FoxyDash** (*Rainbow Dash* as Foxy), **BonTwi** (*Twilight Sparkle* as Bonnie), **Pinkie FazPony** (*Pinkie Pie* as Freddy Fazbear), and **Golden Jack** (*Applejack* as Golden Freddy). FNAP also has a videogame created by *Eidenz*, from which its origin comes, in which it's set in ***Pinkie Fazpie's Pizza*** (based on the first game of the *FNAF* saga), in which your goal will be to monitor and survive against constant attempts of the animatronic ponies to kill you, which, supposedly, have been in their robotic bodies, souls of children who have been killed by a mysterious subject who was also a security guard, so they'll try to kill you, believing that you're the murderer. They entertain the fillies and parents with entertainment and food as far as the eye can see, but at night, they'll take care of taking revenge and making sure you have a good time, but well bad!

*By some strange reason, the animatronics ponies have been modified somehow by someone (who's suspected of being the murderer), so that they begin to get out of control. As a product of this, they have left Pinkie Fazpie's Pizza, to go to the world of mercenaries to kill them, believing that one of them is the murderer!*

## Abilities

**Passive**

**Multiple Lives** - FNAP has 6 lives. During each one, the boss becomes a different character and has a different set of abilities. The order of the lives is always the same.
1. **ChicaShy** *(Crossing Guard)* - The starting life. It uses Super Jump for mobility.
2. **Rarionette** *(Saxxy)* - The second life. It uses Teleport.
3. **FoxyDash** *(Bat)* - The third life. It attacks as fast as a Scout, but its melee swings deal only 109 damage. This life moves at maximum movement speed (520 u/s) by default. However, if the boss is being observed by RED players, it becomes slowed down. The slowdown amount depends on the number of players watching, reaching maximum slowdown if all alive players are looking at the hale, in which case the boss will only move at a speed of 250 u/s. The life uses Super Jump for mobility.
4. **BonTwi** *(Freedom Staff)* - The fourth life. It takes 17% less damage from all enemy attacks. It uses Teleport for mobility.
5. **Pinkie FazPony** *(Frying Pan)* - The fifth life. It deals 3257 damage on a melee attack, capable of oneshotting any enemy not affected by invulnerability. It also bears a passive 29% damage resistance. It has access to both Super Jump and Teleport, and can switch between them at will by pressing **Reload** (R by default). However, it starts with only 3 Teleport charges, and it cannot hold more than that at any given time. The stun after teleporting is shorter compared to the other lives.
6. **Golden Jack** *(Golden Frying Pan)* - The last life. Its attacks deal 98 damage by default. It is slow, but takes 38% less damage from enemy attacks. It uses Teleport for mobility.

**Rage Gain**
Each life requires a different amount of damage received in order to get 100% rage. Additionally, each life receives a different amount of rage when airblasted by a Pyro.
1. **ChicaShy** - Needs 1500 damage taken and gets 10.6% rage from airblast.
2. **Rarionette** - Needs 1000 damage taken and gets 16% rage from airblast.
3. **FoxyDash** - Needs 1500 damage taken and gets 10.6% rage from airblast.
4. **BonTwi** - Needs 2000 damage taken and gets 8% rage from airblast.
5. **Pinkie FazPony** - Needs 2000 damage taken and gets 8% rage from airblast.
6. **Golden Jack** - Needs 750 damage taken and gets 21.3% rage from airblast.

FNAP's first mobility tool is **Super Jump**.

* Lives: 1, 3, 5
* Activation: **Secondary Attack** (Mouse2)
* Cooldown: 5s

FNAP's second mobility tool is **Teleport**.

* Lives: 2, 4, 5, 6
* Activation: **Secondary Attack** (Mouse2)
* Cooldown:
7.5s *(Life 2, 4 & 6)*
5s *(Life 5)*
* Afterstun:
1.5s *(Life 2, 4 & 6)*
0.5s *(Life 5)*

FNAP has access to **Weighdown**.

**Main Rage** costs 100% rage. It is activated by the **Medic Call** key (E by default).

The rage effect depends on the life the boss is currently in.
1. **ChicaShy** - ChicaShy drops 3-4 cupcakes on the floor, which will stay there until picked up and will not disappear when the boss advances to the next life. When the hale picks up a cupcake, they gain 2-3 of the following buffs: ÜberCharge, Megaheal (Quick-Fix Über), Crits, Immunity to Bullet/Blast/Fire, Invisibility, Buff Banner Effect, Battalion's Backup Effect, or the Plague Powerup. Each buff lasts 10 seconds. There cannot be more than 20 cupcakes spawned at once.
2. **Rarionette** - All dispensers, health kits and ammo boxes turn black, twisting their properties. Dispensers will hurt any nearby players. Health kits will heavily damage the player who collects them, killing them if it's a medium or a large pack. Lastly, ammo boxes will remove all stored ammuntion from the player when picked up. This effect lasts 15 seconds, after which the pickup properties return to normal.
3. **FoxyDash** - Causes a static effect on the screen of all enemy players and makes FoxyDash move at maximum speed regardless of if it's being watched or not. The rage lasts 10 seconds.
4. **BonTwi** - BonTwi becomes locked in-place, gains ÜberCharge for 5 seconds and creates a static lightning orb on itself that prevents close enemies from escaping but doesn't deal any damage. Additionally, enemies within 2000 hammer units are forcefully attracted towards the boss, receiving more push force the farther they are from them. After 2 seconds, enemies within 1000 units are damaged for 150-6 health depending on their distance from BonTwi.
5. **Pinkie FazPony** - Pinkie FazPony receives another 3 Teleport charges, which are identical to those it starts with.
6. **Golden Jack** - All non-ubered players receive a slowdown, health drain and damage vulnerability debuff. These debuffs last forever and stack with each other when used more times. Each use applies a 15% slowdown, 2 health drained per second and 50% damage vulnerability. The health drain stacks additively, while the slowdown and vulnerability stack multiplicatively.

## Weapon Attributes

Crossing Guard | +210% damage bonus
-30% reduction in push force taken from damage
+50% greater jump height when active
Saxxy | +210% damage bonus
-30% reduction in push force taken from damage
Bat | Uses Scout's melee damage and swing speed
+210% damage bonus
+40% damage vs buildings
-30% reduction in push force taken from damage
+50% greater jump height when active
-30% reduction in airblast vulnerability
Freedom Staff | +210% damage bonus
-30% reduction in push force taken from damage
+30% greater jump height when active
-30% reduction in airblast vulnerability
Frying Pan | +4910% damage bonus
-30% reduction in push force taken from damage
-30% reduction in airblast vulnerability
Golden Frying Pan | +50% damage bonus
+800% damage vs buildings
-30% reduction in push force taken from damage
-30% reduction in airblast vulnerability

## Miscellaneous

Being all robots, Five Nights at Pinkie's suffer damage while touching water.

On a new round, ChicaShy spawns with the Shovel, however she changes to the Crossing Guard after the round begins.

## Fighting

### Strengths

*Please contact the wiki managers if you wish to help complete this article.*
### Weaknesses

*Please contact the wiki managers if you wish to help complete this article.*

## Controls

* **LEFT MOUSE** fires your active weapon.
* Holding **RIGHT MOUSE** will charge the Super Jump/Teleport.
* **CALL FOR MEDIC** (E) activates the **Main Rage**.
* **RELOAD** (R) changes between your movement options. (Pinkie FazPony only.)
* **CROUCH** (Ctrl) will activate the Weighdown. (while mid-air and looking down.)

## Music

**Welcome to Freddy's [Five Nights At Freddy's Song]** (Instrumental version is used)

**Sayonara Maxwell - Five Nights At Freddy's 2 - song** (Instrumental version is used)

## Quotes

*"Uhhh, Hello? Hello hello? Hello and welcome to your new summer job at Pinkie FazPony's Pizza."* - [Intro]

*"Hehehe hehehe."* - [Intro]

*"Hello? Hello? Oh no. Better put up the "HELP WANTED" ad again."* - Victory

*"Back there....Oh... Oh no..."* [Knocking, Scream, then Static] - Victory