recursal/Fanatic-Fandom huggingface dataset:
Infinity Theory (Plot)

As described on the front page, **Infinity Theory** is a tale about a group of unusual friends and their journey to save the world. Infinity Theory is currently under development. The story contains a large range of themes including science fiction, fantasy, and horror as well as adult themes including foul language, violence, and gore.

The story is split into several routes, which contain their own arcs and subarcs based on the content. The plot itself is quite lengthy and has a large amount of characters. Various themes in the plot drew partial inspiration from other series such as Homestuck, and there are some references to modern science and culture.

## Arcs

### **ARC 1: TARAN MENACE**

Subarc 1: A Fateful Discovery

Subarc 2: Project Blackspore

Subarc 3: Fatal Mistakes

Subarc 4: Exodus

Subarc 5: Road Trip Through Hell

Subarc 6: The Inferno

Subarc 7: Xenophilia

Subarc 8: To Infinity And Beyond

### **ARC 2: RISING TIDES**

Subarc 1: Manifest Destiny

Subarc 2: The Schism

Subarc 3: The Azure Planet

Subarc 4: In A Day

Subarc 5: The Hatchling

Subarc 6: Too Fond Of War

Subarc 7: Betrayal

Subarc 8: The Beginning Of The End Of Times
Kokoro Hatano

Kokoro Hatano is a straightforward character that excels in speed and mass and little else.

## Stats

* Index System
* OS System

**SPEED**: **18**

**AIR**: 11

**BOOST**: **5**

**CORNERING**: **2**

**GRIP**: **2**

**MASS**: **20**

**SPELL**: **6**

**LW**: 10

**TOPSPEED**: 74

**ACCELERATION**: 0.7

**AIRBORNE**: 70.5

**ELEVATOR**: 6

**TURNSPEED**: 5.2

**DRIFT FORCE**: 3.6

**DRIFT ADD**: 0

**CURVE RATIO**: 0.77

**DRIFT SLIP**: 1.8

**MASS**: 2500

**STUN TIME**: 0.90

**SPELL**: 0.82

**LW**: 1

### Last Word: Angry Mask of 10 Faces

***Main Article**: Angry Mask of 10 Faces*

## Strategy

Having the second highest speed stat in the game, Kokoro is a contender for top tier. Her drift is the lowest in the game, so combined with how fast she moves, making sharp turns is particularly difficult. Nonetheless, there is reward to learning her as she is well able to keep up with the top tiers, except on tracks that have many sharp turns.

### Best Tracks

Kokoro's best track is Hakugyokuro, with a 36% win rate. Here, the few boost rings allow her to take full advantage of her high speed.

### Worst Tracks

Her worst tracks are Embers of Blazing Hell and Misty Lake, where she has 12% win rates. The many sharp turns are particularly rough, and her mediocre Air stat does not help much either.

## Skins

### Kokoro Hatano

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### Pumpkin

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### Monochrome

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### Office Style

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### Christmas Kokoro

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### Metal Kokoro

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### Golden Metal Kokoro

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### Purple Metal Kokoro

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Underworld City Depths

Underworld City Depths is a track that features many wide turns.

## Shortcuts

Underworld City Depths has a few shortcuts, including a notably important NISC at the end.

### Shortcut 1 - ISC

The first shortcut is near the beginning, right after descending with the lava. Rather than going right around the lavafalls, you can Cradle or Reverie directly across the gap to save some time.

### Shortcut 2 - ISC

At the first slope upwards, you can gain some height by using a boost item off the right edge to fly over the gap ahead, saving a bit of time.

### Shortcut 3 - ISC

The second shortcut is at the end of the long straight surrounded by the lavafalls on either side. At the end of the left lavafall, there is a gap that can be flown over akin to the first shortcut. This shortcut saves more time than the first one, so should be prioritized.

### Shortcut 4 - NISC

The NISC at the end is a very defining feature of this track, and is essential to learn in order to perform well. There are several variants on how to perform this shortcut, and all of them can be done without items.

The shortcut itself takes place on the last few turns of the track, right after the semi-long straight. The more common way is to run up against the right wall, gaining height, allowing you to sail across the gap and skip a turn. If you get a ring bounce on the way, you can even make it all the way to the rails that make up the long straight containing the finish line.

The alternate way to take the cut is to fly directly from the left of the railing's end over the same gap. By leaving the ground at the right angle, you can have enough height to clear the railing on the other side. Since this method involves much less airtime, it is recommended for characters with a weak Air stat.

For both of these variants, they are made easier with a Fan due to the increased speed. Using a Cradle or Reverie is more volatile due to their height-altering natures.

## Strategy

Because of how much time the ending shortcut saves, as well as its proximity to the finish line, it is essential to be proficient at it in order to do well on this track.

One note of caution is that there are many Last Words, like Perfect Freeze, which can easily ruin anyone's chances at taking the NISC successfully, so there may be a need to take the regular route as a safety precaution for such lobbies.

## Trivia

* This track and Embers of Blazing Hell both share the same song.
* As of the 2.082 update, a NISC variant of shortcut 2 involving ring bounces was removed.
Futo Mononobe

Futo Mononobe is a character with slightly above average speed stats. Her main focus however is in her Last Word.

## Stats

* Index System
* OS System

**SPEED**: 11

**AIR**: 12

**BOOST**: **16**

**CORNERING**: 7

**GRIP**: 10

**MASS**: 6

**SPELL**: 13

**LW**: **20**

**TOPSPEED**: 70.5

**ACCELERATION**: 1.48

**AIRBORNE**: 71

**ELEVATOR**: 6

**TURNSPEED**: 5.7

**DRIFT FORCE**: 4.3

**DRIFT ADD**: 0

**CURVE RATIO**: 0.92

**DRIFT SLIP**: 1.05

**MASS**: 1100

**STUN TIME**: 1.00

**SPELL**: 1.3

**LW**: 0.5

## Strategy

When playing as Futo, knowing when to use her Last Word is the key to victory. Since her bombs are almost guaranteed regardless of which position you are during the race, you can adapt your strategy on the fly. Bombs can be used offensively when closing the distance between other racers or defensively if you are being pursued. Futo is a simple character at first sight but it takes a lot of knowledge and awareness during a race in order to fully take advantage of her strengths.

### Best Tracks

Tracks with narrow corridors are considered good for Futo since her bombs can bounce back on walls and offer very little room for dodging. Tracks with lengths that varies from short to moderate are also considered good since it allows Futo to be one of the only racers to gain access to her LW against defenseless opponents. Forest of Magic, Voile Library and Redevelopment Area B are all courses that fit this description nicely.

### Worst Tracks

Futo's worst tracks are Embers of Blazing Hell, Misty Lake and Sea of Tranquility. Despite her above average air speed, Futo can't quite compete with the top tier characters in these tracks. Furthermore, these tracks have a lot of sharp turns and aerial shortcuts thus giving few opportunities for Futo to land a good bomb shot.

## Skins

### Futo Mononobe

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### Passionate Red

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### Eternal Night Black

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### Transcendent Gold

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### Shrine Maiden Futo

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### Metal Futo

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### Golden Metal Futo

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### Purple Metal Futo

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Sanae Kochiya

Sanae Kochiya, while classified as powerful due to her high mass, is also very much a technical with her high drift. Coupled with high air, she has great control and turning at the cost of speed.

## Stats

* Index System
* OS System

**SPEED**: 10

**AIR**: **19**

**BOOST**: **6**

**CORNERING**: **19**

**GRIP**: **15**

**MASS**: **18**

**SPELL**: 14

**LW**: 11

**TOPSPEED**: 70

**ACCELERATION**: 0.76

**AIRBORNE**: 73.5

**ELEVATOR**: 6

**TURNSPEED**: 7

**DRIFT FORCE**: 6.75

**DRIFT ADD**: 3

**CURVE RATIO**: 0.98

**DRIFT SLIP**: 0.75

**MASS**: 2300

**STUN TIME**: 0.91

**SPELL**: 1.4

**LW**: 0.95

### Last Word: Guest Star's Brilliance

***Main Article**: Guest Star's Brilliance*

## Strategy

Sanae is good at maneuverability and has good air, but she also has the problem of being too slow to frontrun in competitive lobbies. That being said, her last word is very powerful and guarantees that whoever is hit by it will certainly not get a good placing, so just by having one in the room can induce some mind games in the upper spots, which you may be able to take advantage of.

### Best Tracks

Sanae's best track is Embers of Blazing Hell, where she has a 16% win rate. Her good Drift makes her able to handle the many sharp turns.

### Worst Tracks

Her worst track is Hakugyokuro, with a 8% win rate. It is a short track where she does not have enough time to pull a Last Word, and she will be left behind by the speedier characters because the few boost rings do not give her many Spell Cards.

## Skins

### Sanae Kochiya

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### Uniform Style

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### Haikara Sanae

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### Hakurei Part Timer

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### Melon Sanae

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### Metal Sanae

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### Golden Metal Sanae

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### Purple Metal Sanae

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Split-Jaw

(Warning: This Page May Be a Little Gory Because It Goes In a Detail About a Dead Human Inside Split-Jaw, Similar to Spring-Trap)

Split-Jaw is a Dragon Animatronic, He is Male

Spilt-Jaw is a Spring-Locked Dragon Animatronic, He Has Dark-Orange and Black Scales. His Eye Color is Red and He Has Sharp Claws, Pointed Ears and Black Hair. His Head Has a Special Mechanic To Split The Face Open, Revealing a Set Of Bloody Jagged Sharp Teeth. He is a Halloween Attraction.

2 Models of Him Was Made, Prototype and Original. The Prototype Was Stolen By a Staff Member, 1 Day After This, A Unknown Man Got Into The Suit and Commited Suicide By Activating The Broken Spring-Locks, Suffering The Same Fate as The Purple Guy

Trap Version:

He Is Missing Half of His Right Ear With Loose Wires Hanging Out. His Eyes Are Bloodshot and His Endoskeleton is Rusty. He is Covered in Holes With Veiny Red Flesh Exposed. Opening His Mouth Reveals a Human's Mouth With Decaying Teeth, If He Uses The Split-Face Mechanic, It Reveals The Corpse's Face

Trap Version: (No Suit)

His Suit is a Little Hard to Remove. His Endoskeleton is Merged With The Man's Corpse. His Thighs, Upper-Arms and Forearms Have Holes and Them, Revealing The Endoskeleton Connected With The Old Bones. A Small Portion of The Left Upper Part of His Head is Missing, Revealing The Skull. He Has a Few Wires Connected to His Shoulder to His Neck. He is Completely Skinless With Yellow-ish Eyes
Tuyosann

つよさん, also known as tuyosann, is one of the greatest Skydrift players of all time.

Of renown is his signature combo of double Remilia, but when it comes to TA he will pull out the Suika and perform at world-class level. Having an expert understanding of the game both in terms of skill and ranked knowledge, it's no surprise to see his name at the top of any leaderboard.

While his activity in the game has dwindled, he still contributes in the form of sharing knowledge and replays to help those who seek to improve, including writing up most of the information in the Unofficial Technical Site (largely untranslated).

## Achievements

### Tournaments

His notable achievements include winning 1st place in the Second Official Tournament, leading to the pick of Rin Kaenbyou as a playable character. This was done on his secondary account under the name "FREE RUN".

### Free Run

He also has held many world records across various tracks, holding as many as 9 at once, including Mari-Circuit, Forest of Magic, Human Village, Scarlet Devil Mansion, Youkai Mountain, Old Capital, Mari-Circuit 2, Underworld City Depths, Redevelopment Area B, and Heaven.
Suika Ibuki

Suika Ibuki is one of the fastest characters in the game, having great boost, good speed, and is one of the best abusers of Break Drift. She used to be classified as Powerful, but has since lost weight and is now a Speedy type.

## Stats

* Index System
* OS System

**SPEED**: 12

**AIR**: **2**

**BOOST**: **18**

**CORNERING**: **4**

**GRIP**: **1**

**MASS**: 8

**SPELL**: 7

**LW**: 12

**TOPSPEED**: 71

**ACCELERATION**: 1.64

**AIRBORNE**: 67.4

**ELEVATOR**: 6

**TURNSPEED**: 5.4

**DRIFT FORCE**: 3.8

**DRIFT ADD**: 0

**CURVE RATIO**: 0.76

**DRIFT SLIP**: 1.9

**MASS**: 1300

**STUN TIME**: 1.00

**SPELL**: 0.85

**LW**: 0.9

## Strategy

Thanks to breakdrifting, Suika can maintain her acceleration speed for a long period of time, thus making her one of the fastest characters in the game. She has incredible speed on the ground and her maintained acceleration almost nullifies her low air speed. Her Last Word is a great defensive tool for longer tracks and protects you against other players' Last Words. Overall, Suika is a force to be reckon with if you can get around her low cornering and grip stats.

### Best Tracks

The drunk Oni's best tracks are Hakugyokurou and Moonlit Thicket. With very few air sections and limited amount of ring boosts for technical characters, Suika frontruns very easily on both of these tracks. Seirensen and Redevelopment Area A are also good tracks for Suika: the long nature of these courses means Suika can build up a sizeable lead during the first two laps and then use her LW at the end of the race to defend herself against other LWs.

### Worst Tracks

Tracks with many air routes and sharp turns will slow down Suika, such is the case for Embers of Blazing Hell, Misty Lake and Redevelopment Area B.

## Skins

### Suika Ibuki

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### Cream Watermelon

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### Blazing Hell

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### Metal Suika

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### Golden Metal Suika

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### Purple Metal Suika

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Cirno

Cirno is an easy to use speed character who sacrifices mass and spell for boost and maneuverability.

## Stats

* Index System
* OS System

**SPEED**: 10

**AIR**: 12

**BOOST**: **20**

**CORNERING**: 11

**GRIP**: **6**

**MASS**: **2**

**SPELL**: **4**

**LW**: 10

**TOPSPEED**: 70

**ACCELERATION**: 1.8

**AIRBORNE**: 71

**ELEVATOR**: 6

**TURNSPEED**: 6.05

**DRIFT FORCE**: 5.3

**DRIFT ADD**: 1

**CURVE RATIO**: 0.81

**DRIFT SLIP**: 1.4

**MASS**: 700

**STUN TIME**: 1.00

**SPELL**: 0.76

**LW**: 1

## Strategy

Cirno has the best boost stat in the game and a fairly easy maneuverability, Her main focus is driving really fast and taking sharper turns than most speed characters. Since her spell gauge charges up very slowly, Cirno players tend to use their spells for switches instead of items. Her Last Word is a good comeback tool in case things go south and can be pretty devastating on tight maps such as Old Capitol and Voile Library.

### Best Tracks

As a speed character with max boost stat, Cirno loves courses with lots of boost rings. Her drift also puts her in an advantage compared to other speed characters when a track with sharp turns is selected. While she can get good results almost anywhere, Cirno's best track is Misty Lake. Her high boost as well as good air speed and drift makes her unmatched in Misty Lake.

### Worst Tracks

The ice fairy's worst track is Hakugyokurou. Since rings are scarce on this track, Cirno won't have enough boosts during the race compared to other characters. She also leaves herself vulnerable against strong LWs near the end of the race.

## Skins

### Cirno

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### Best Buddies

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### Stylish Black

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### It's Spring!

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### Golden Cirno

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### Mow Cirno

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### Metal Cirno

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### Golden Metal Cirno

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### Purple Metal Cirno

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Taiyi Trueflame

> *"Throw 16 balls of light ahead anytime you pressed Spell button.*
> *It explodes when it hits the ground."*
> -EN Manual
>
>

## Description

Activating the last word surrounds you with 16 spheres of light that are functionally equivalent to Bombs. After activation, the next 16 times the spell button is pressed will throw the next bomb, even if you switch riders, unless a full minute passes after activation, in which case the remaining bombs are lost.

## Strategy

This is tied for the fastest charging Last Word in the game, so you can be assured to pull it in every race. Just by activating the it, you can deter other racers from passing you, making it a good tool for denial. Even if they hit you with an amulet, you should be able to get a quick revenge with one of your bombs. Just be wary of other racers pulling items that can make them invulnerable while still able to hit you, like an elixir.

While using this Last Word, no other Spell Cards can be used, so you may need to throw away the rest of your bombs if you need to use or pull another Spell Card.
Scapegoat Doll

> *"Protects you only once from a rear attack.
> Press the spell button again to put her there."*
> -EN Manual
>
>

## Description

Pressing the spell button once holds the doll behind you, protecting from a single attack. Pressing the spell button again leaves the doll behind, which will remain in place until hit by a player or offensive item. It will also disappear on its own after 60 seconds. Getting hit by a doll causes you to spin out for 0.8 seconds.

## Strategy

Holding the doll behind you is good protection especially on maps like Hakugyokuro where getting hit once can ruin the whole race. However, you will not be able to pull more spells if you keep it held behind you. Dropping the doll can be useful on blind corners or narrow sections where they would be hard to avoid. They can also be dropped on specific lines that are necessary for a shortcut, like in Mari-Circuit or Redevelopment Area B.

For some reason it also protects you from Kasen's Last Word when you have it equipped.
Amulet

### Places Obtainable

1st-2nd, 3rd (starting at 4 players), 4th (starting at 5 players), 5th (starting at 6 players)

### Damage

2.4 second stun

> *"An amulet that flies forward and slightly pursues an enemy.*
> *It has more power than a knife, but disappears when it hits a wall."*
> -EN Manual
>
>

## Description

Shoots out a single amulet that will slightly curve towards the player in front of you at a rate of 100 degrees per second. The amulet will continue until it hits either the player, a wall. or after 3.6 seconds pass, whereupon it disappears. Getting hit by an amulet will stun you for 2.4 seconds.

## Strategy

The easiest way to hit someone is to send it out when you are right behind another player, as it should home towards them. Long straightaways are also good locations as there won’t be any curves or walls to hinder the amulet’s travel. Amulets are at their deadliest when used over a gap, like at the beginning of Youkai Mountain. The stun ends all the forward momentum of the victim, which would likely make them fall off and respawn.
Stats

Stats are attributes that affect a character's overall performance.

## Overview

The game uses several different systems for categorizing the stats used in the game. With each character, there are 6 stats represented on a radar graph, but these are not actually indicative of all the stats.

Within the game, each character has 8 stats. These are indexed from 1-20, which will be referred to using the Index System.

The actual values for the stats themselves are more specific, though many of the units are unknown. These will be referred to as the OS System.

### Speed/Topspeed

The maximum speed reachable without any boosts. The actual values in the OS System nonlinearly range from 67.1 to 75.

### Air/Topspeed(Airborne)

The maximum speed reachable in the air without any boosts. These values are the same as the Speed values, so the actual values in the OS nonlinearly range from 67.1 to 75.

#### Elevator

This is the amount of vertical change you receive when going on a ramp. Everyone has the same elevator stat with a value of 6.

### Boost/Acceleration

The strength of the boosts received from boost rings, switches, and speed items. It also determines how quickly you accelerate from standstill. The values nonlinearly range from 0.5 to 1.8.

### Drift

Drift is not actually a real stat. It is a combination of the Cornering and Grip stats.

#### Cornering

Determines how tightly a character can take a turn when drifting.

##### Turnspeed

??? The values nonlinearly range from 5.1 to 7.2.

##### Drift Force

??? The values nonlinearly range from 3.5 to 6.8.

#### Grip

Determines how well a character can make a turn while not drifting.

##### Curve Ratio

The curve ratio determines the minimum speed that a character will go when turning inward without drifting. Since the character's native speed ratio is 1, upon making a turn inward, their speed will decrease until it bottoms out at the value set by this ratio, or the turn is ended. A ratio of 1 means there is no speed loss when making a turn; all other values serve as a multiplier against the native speed of a character. The values nonlinearly range from 0.76 to 1.

##### Drift Slip

How much the character slides out horizontally when starting a drift. The values nonlinearly range from 1.9 to 0.55.

### Mass

How much you can knock around other racers, as well as how much you resist getting knocked around yourself. The actual values linearly range from 600 to 2500.

#### Stun Time

A multiplier for how long you are in hitstun from taking damage. The values nonlinearly range from 1.0 to 0.9.

### Spell

The rate at which your spell gauge charges, both passively and from yellow boost rings. The values nonlinearly range from 0.7 to 1.7.

### LW

The rate at which the Last Word gauge charges. The values nonlinearly from 1.9 to 0.5.
Tenshi Hinanai

Tenshi is a character with decent stats overall. Unlike other balanced speed characters, she emphasizes on mass and spell.

## Stats

* Index System
* OS System

**SPEED**: 12

**AIR**: 10

**BOOST**: 13

**CORNERING**: 7

**GRIP**: 11

**MASS**: **14**

**SPELL**: 14

**LW**: 11

**TOPSPEED**: 71

**ACCELERATION**: 1.24

**AIRBORNE**: 70

**ELEVATOR**: 6

**TURNSPEED**: 5.7

**DRIFT FORCE**: 4.3

**DRIFT ADD**: 0

**CURVE RATIO**: 0.95

**DRIFT SLIP**: 1

**MASS**: 1900

**STUN TIME**: 0.93

**SPELL**: 1.4

**LW**: 0.95

## Strategy

With her balanced stats, the celestial doesn't have many weaknesses, but not many strengths as well. As such, Tenshi acts like a jack of all trades character. She mainly fills the role of a secondary character and helps cover another character's weakness. Her Last Word is very useful in a lobby with lots of disruptive plays and can be deadly if timed correctly.

### Best Tracks

Tenshi's best tracks are Human Village, Scarlet Devil Mansion and Heaven. These tracks favor high spell characters like Tenshi for their chance of pulling cradles in order to take some crucial shortcuts. These tracks are also long enough to give Tenshi the chance to charge up her LW and act as an anti-disruptor.

### Worst Tracks

Though not as bad as it seems, Tenshi's worst track is Forest of Magic. Her awkward drifting prevents her from doing the shortcuts on this track consistently and doesn't have an edge on many stats to take advantage of.

## Skins

### Tenshi Hinanai

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### Red Angel

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### British Blue

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### Apron Dress

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### Metal Tenshi

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### Golden Metal Tenshi

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### Purple Metal Tenshi

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Inescapable Monkey's Paw

> *"Lock on the player in front of you for a period of time, then attack.*
> *It's hard to hit someone flying in the air."*
> -EN Manual
>
>

## Description

5 seconds after activation, the 4 players in front of you will be struck by monkey paws that emerge from the ground, stunning them all simultaneously for 2.4 seconds. However, it will not hit airborne targets.

## Strategy

This Last Word is fairly strong as it targets 4 players ahead, but one must be mindful of where they are in the map. It would be a waste to use it when there is a section with lots of air, as the other racers would be able to avoid the attack entirely. Additionally, they can avoid it with a Cradle or Reverie even in tracks where there is no air to be had.

Since it targets 4 players, it is somewhat wasteful to use it in a position of 4th or better.
Peerless Patriot's Elixir

> *"Become invincible for a while and accelerate. Other player who touches you would be blown away.*
> *Also, the character switch does not consume spell power. The body shines in seven colors."*
> -EN Manual
>
>

## Description

Turns you invincible and increases your speed for 10 seconds. Hitting other players while using the elixir causes them to be stunned for 2.4 seconds. Additionally, switching during the elixir’s effectiveness does not use up any spell meter. However, you cannot slow down or stop while the elixir is in effect. Falling off the track and respawning will end the elixir early.

## Strategy

Unlike the barrier, the elixir does not automatically activate, so you will need to be more predictive if you want to use it to avoid an attack. It is also good at making you faster and catching up in general, so it is never a bad idea to use it for speed either. For the most effective play, use it right behind a crowd of players, and the additional speed will allow you to run through them all, causing them to get hit and fall behind.

While it is true that it does not cost any meter to switch, switching during the use of the elixir is not actually any faster than staying on one character, so a switch should only be done in the interest of being on the correct character, either for their stats, or to build up meter on them.
Operation Loki

**Operation Loki** was part of Project Blackspore and was undertaken by the Marooners and Zack Atron. The primary objective was the retrieval of the work of Iris Yu on the Tar.

## History

Operation Loki took place in two areas. The city of Reno erupted in a gunfight between the Marooners and local law enforcement as a distraction, while Zack infiltrated Iris' lab facility and stole the data, gravely injuring Iris in the process.
JJ

JJ is The Female Version of Balloon Boy, She Has Purple Clothes Instead of Brown, Blue or Red Ones and Pink Eyes. She Appears Very Tattered and Broken

Withered Version:

Her Face and Left Arm is Missing, But She Has Her Left Shoulder, Eyes, Lower Jaw and Endoskeleton Upper-Arm. She is Missing The Suit on Her Left Foot and Right Forearm. Her Balloon is Torn Badly.

Phantom Version:

She is Missing Her Hands and The Suit on The Upper Part of Her Mask, Right Arm, Right Lower-Leg and Torso, But She Has The Suit on Her Lower-Jaw, Eyes and Hips. She is Burnt Badly With a Slighty-Rusty Endoskeleton
3x Magical Mushroom Bomb

> *"Hold 3 bombs."*
> -EN Manual
>
>

## Description

Three bombs instead of one. Like the 3x Amulets, they are sent one at a time, and after the first one is sent, the next spell button press will fire the next bomb, even if you have switched to the other rider. Once one bomb is thrown, the next two must be used within the next 60 seconds or else they will disappear automatically.

## Strategy

This is a very powerful item. The aforementioned strategy applying to the single bombs applies here, but you also have the new opportunity to spam bombs in a line, creating a zone of death for a moment. With good aim and timing, you can cut off every route of escape, as a single bomb can be avoided with awareness and reflexes.
Rin Kaenbyou

Rin Kaenbyou is a somewhat speedy character with a very unique last word.

* Index System
* OS System

**SPEED**: 10

**AIR**: **9**

**BOOST**: **17**

**CORNERING**: 8

**GRIP**: 8

**MASS**: 11

**SPELL**: 13

**LW**: **18**

**TOPSPEED**: 70

**ACCELERATION**: 1.48

**AIRBORNE**: 69.6

**ELEVATOR**: 6

**TURNSPEED**: 5.9

**DRIFT FORCE**: 4.5

**DRIFT ADD**: 0

**CURVE RATIO**: 0.83

**DRIFT SLIP**: 1.2

**MASS**: 1600

**STUN TIME**: 0.95

**SPELL**: 1.3

**LW**: 0.6

## Strategy

While her last word seems really strong at first glance, it doesn't charge fast enough when frontrunning and is only effective when there's an item shortcut near the end of the race. Furthermore, it is easier to obtain a shortcut item via normal item roll thanks to the item table being generous for players in lower positions. It is sometimes more valuable to go for a good LV2 item such as the Elixir or the Reverie instead of a LW.

Instead of her unique Last Word, the main focus should be on her stats. Rin's combination of low grip and high boost makes her a decent speed character despite being slower than most pure speed character. One key factor is her above average spell stat : she can pull a lot of items while also being in range for throwing offensive items. Her LW charge rate is definitely above average which makes her a good candidate for LW cancelling. As such, Rin is actually a really good secondary character who relies more on gaining spells and not staying too far away from the race.

### Best Tracks

Rin excels on tracks where she can fully take advantage of her Last Word which acts as two cradles. Embers of Blazing Hell, Underworld City Depths and Heaven are great tracks where more than one strong cradle shortcuts are present in the second half of the race. Rin has time to charge her Last Word and then proceeds to take two shortcuts near the end, saving a great amount of time.

### Worst Tracks

As a balanced speedy, Rin doesn't have many bad tracks. However, her worst track is Seirensen: There are no item shortcuts to take and the track is long enough for high speed characters to outrun Rin and getting away from any offensive items she can throw.

## Skins

### Rin Kaenbyou

 Unlock Conditions

## Trivia

* Rin was chosen to be added by tuyosann as the prize for winning the 2nd Official Tournament.
* She was implemented in patch 2.080 alongside Alice Margatroid.
Youkai Mountain

Youkai Mountain is a track with some air sections.

## Shortcuts

Youkai Mountain features 2 shortcuts which effectively require items.

### Shortcut 1 - NISC\*

The first shortcut takes place inside the factory. At the section where you take one of two small ramps over a gap, there is actually a path to the further left that you can use a Cradle or Reverie to get on. This will lead you up into a small tunnel with many boost rings and allow you to skip a short portion of the track.

*However, this shortcut is actually slower than the regular path on most characters. It is advised only to be taken with high air/low speed characters like Suwako, or if you desperately need lots of spell in a hurry.*

Be wary as right before the tunnel there is a small gap that you can fall into, and the respawn puts you right before that same gap, so if you do not have enough acceleration you may get stuck in a respawn loop.

It can also technically be taken as a NISC, though this requires falling into a deathplane at the far left of the conveyor belt, which will respawn you onto the ramp you would normally Cradle onto. Since you are respawning, it is most certainly slower than the normal path.

### Shortcut 2 - ISC

The second shortcut is at the very end, right after the bridge, where the last U-turn can be cut off by using a Cradle or Reverie to go over the fence on the right side. This shortcut saves the most time and is used during Free Run.

## Paths

At the very first curve, there is an open area to the left, which can be flown over. No switching is necessary, and any character can make it across as long as you hold down.

Upon entering the waterfall section, there are two paths, one which follows the waterfall itself, and another to the right that lets you fly. The right path is faster for characters with a good air stat, while others should stay on the waterfall.

On the same section, there will be a small plateau to the left that the aforementioned right path would fly directly over. In either case it is faster to go from the waterfall to here and cut across, rather than going around it.

## Strategy

The end results of the race depend extremely heavily on who has a Cradle or not for the last shortcut. This makes bagging for Cradles a strong strategy, but be wary of characters like Seija who will inevitably get their Last Word and deny your items.

The factory section is good for using Bombs due to its right angled walls and corners. It is also important to leave the factory with ample meter on both characters as there are not very many rings at all during the waterfall section.
Attack of the Scary Blue UFOs

> *"Transform yourself into a UFO for a certain period of time and will automatically run at high speed along the course.*
> *You will be invincible during the transformation."*
> -EN Manual
>
>

## Description

Turns you into a blue UFO that travels on autopilot around the track at a high speed. During this time you are invincible and anyone that you hit will be stunned for 2.4 seconds. Falling off the track will cause you to respawn without the UFO.

## Strategy

The UFO does not have a constant duration. Instead, it starts with 15 "health", which reduces over time. Every second, the UFO loses one health. If you are in first, second, or third, then it loses another one health. If you are in last and the UFO has one or less health left, it gains one health, cancelling out the original health loss. This means the UFO can last forever, unless there are three or fewer players.

Additionally, the autopilot may be less than desirable at times because not only will the UFO not take any shortcuts, but it may also get stuck against certain terrain or even fall off the map if used at an inopportune time.
Tracks

There are currently 21 tracks in the game.

## Paths

### Normal Path

A normal path is used to refer to the path that the AI takes on a given course. This is not always the fastest option, even when not considering shortcuts.

### Alternate Path

An alternate path is used to refer to a path that is not a shortcut but is not taken by the AI. This may or may not be faster than the corresponding normal path.

## Shortcut

### Item Shortcut

An Item Shortcut (ISC) refers to a shortcut that can only be performed with an item, usually a Cradle or a Reverie. These are usually, though not always, intentional and are typically visible on the track with fence railing or some equivalent.

### No Item Shortcut

A No Item Shortcut (NISC) refers to a shortcut that can be performed even without an item. These can either be parts of the track that were once thought to be ISCs that were found to have paths that did not require items, or just ways to make use of the game's physics and mechanics to skip parts of the track.

## Track Elements

### Boost Rings

As their name implies, they're ringed-shaped objects that you can find all over the track. Currently there are two types of boost rings.

Yellow Boost Rings give the player a small speed boost, they can also give a vertical boost if taken from above, they also partially fill the player's spell gauge. Every track has a bunch of these.

Red Boost Rings give the player a high speed boost and fill both the rider and board's spell gauges to their next maximum, unless the player is in the 1st place and it is after the first lap; in this case it will give half a bar each to the rider and board. Every track has one of these except Scarlet Devil Mansion which has three (though you can only hit two in a given lap).

### Obstacles

Some tracks have obstacles that can damage or hinder the player. Currently there are only two maps with obstacles, Embers of Blazing Hell and The Outside World.

### Barriers

Some tracks have barriers blocking Shortcuts or Shorter Paths, they're disappear after some time passes, these barriers are always gone by the beginning of the 2nd lap. Currently there are only two maps with barriers, Scarlet Devil Mansion and The Outside World.

### Death Planes

When the player goes off the course, said player will end up hitting a Death Plane, these Death Planes can't be seen in game, but they usually protect the player from falling into an endless void. After hitting a Death Plane, the player will be taken to the latest checkpoint where the player went through.

### Finish Line

The Finish Line is where every player starts the race, and the element the player has to reach to make it to the next lap or to finish race.
Renge

From the onset of the global release, Renge has risen to be one of the greatest Skydrift players of the modern era. While his signature character of choice is Kasen Ibaraki, he often uses the combo of Kokoro Hatano and Flandre Scarlet in Ranked Match, and is proficient with the entire cast and can achieve results with almost any character.

From a community perspective, Renge is good at gathering players and acting as a means of communication throughout the scattered reaches of the Japanese community. This has helped the game's activity not just in regular matches, but in several tournaments as well.

## Achievements

### Phantasm

Renge was the 14th person to reach Phantasm rank, achieving this on November 23, 2020. While no longer using this account, he has made tremendous progress in Ranked on his other accounts and may have more Phantasm accounts in the future.

### Tournaments

Renge's most notable tournament placements come from his participation in team tournaments. In the Gensou Skydrift Tag Tournament, SkySquads Gamma, and Cake Cup, he won first place with each of his teams, and in SkySquads Delta he got 2nd place.

While Renge does not commonly play in traditional-style tournaments, there are still worthwhile results in his single player performances. Notably, he got 2nd place in Chaos Cup, 5th place in the subsequent Chaos Cup 2, and 7th place in Fight to Survive 2.

Renge has also spent his time on the management side, being the main organizer for the Second Anniversary Cup, arguably one of the most important non-official tournaments.

### Free Run

Renge is a dominant force in Free Run, having held the world record on 9 different tracks, with as many as 8 at once. These tracks include Forest of Magic, Lost Bamboo Thicket, Youkai Mountain, Seirensen, Embers of Blazing Hell, Sea of Tranquility, Redevelopment Area A, Redevelopment Area B, and Heaven.

He also has many very strong times using the offmeta combo of Kasen/Kasen.
Demon Lord Cradle

> *"Accelerate while jumping. You can climb over a small step."*
> -EN Manual
>
>

## Description

Gives a speed boost and slight elevation increase. Used to access shortcuts and skip over small gaps. Any boost rings encountered during the use of the cradle do not give any speed or spell meter.

## Strategy

Because they allow you to take shortcuts that can save many seconds, it may be best to save cradles for those key locations. Additionally, a common strategy on cradle-reliant tracks is to sandbag until 6th or 7th place, as this guarantees a 50% chance of getting a cradle, compared to the lower chances from pulling in higher placements.
Game Modes

From the main menu, there are 5 different options to choose from.

## Campaign

**Main article: Campaign**

The campaign is the first option and is heavily recommended to be the first choice upon acquiring the game because it is the primary way of unlocking courses, characters, and even the Gallery.

While not specified, there are 2 campaigns, so selecting the button after clearing one will take you to the other.

## Versus

The most common choice of play after clearing the campaigns. Within the Versus tab are 3 options:

### Single

Local single player racing against AI. This also allows adjustments to CPU level, CPU number, lap counts, rules, and number of courses.

### Multi

Local multiplayer racing, with AI filling the remainder of the racers to fill the lobby to 7. Unlike in Single, adjustments cannot be made to the CPUs or courses.

### Online

**Main article: Online**

Online racing against other players around the world. There is the option to play Ranked Match or Free Match.

## Free Run

The time trial mode, where you begin the race with 2 cradles and may have a ghost to race against. All completed times are sent to the Ranking Site.

## Gallery

View replays of Free Run ghosts, or of a Versus race if saved. On PC version, the replays can be freely shared and renamed by accessing the replay folder using the Spell Button. On Switch version, only 5 Versus replays can be saved, and pressing the Spell Button will delete the selected replay file.

## Config

The settings menu, where various options can be viewed or adjusted.

These include:

* Name, which can be up to 12 characters
* User ID, which is most commonly used for the developer to give skin rewards to tournament participants
* Background Music Volume
* Sound Effect Volume
* Hide minimap toggle
* Hide other player names toggle
* Disable tone mapping toggle
* Always save replays toggle
* Region, which can be one of many different servers around the world
* Bonus costume code (effectively unused)
* Language, which can be English, Japanese, Chinese (Simplified), or Chinese (Traditional)

Additionally, players on the Steam version will also see the option to adjust key config
Cirno Circuit

Cirno Circuit is a track introduced in the 2.090 update. It shares similar layout and design to the Mari-Circuits but adds its own theme of snow and ice on top.

## Shortcuts

Cirno Circuit contains a single shortcut, which can be done without items.

### Shortcut 1 - NISC

The first shortcut is taken via the ramp, found on the left side of the track shortly after the ice hairpin turn that protrudes from the horizontal.

The easiest way to take the shortcut is by using a Tengu Fan, which increases your speed without changing your vertical velocity at all. This will give you enough speed and height from the ramp to fly above and land on the blocks that make up the otherwise narrow corridor coming up. It can be similarly done by using the speed boost from the end of a Stardust Reverie.

It can also be done with a Demon Lord Cradle or the initial part of a Reverie, but these items more often than not will cause you to sink downwards in gravity after getting the speed boost, so it is generally not recommended.

To perform it without items, you will need to switch into the ramp, then drift to gain height from the gravity and align yourself, then elevate, switch once or twice more, and drift to the end. In order to ensure the elevate happens after turning in the air, you will need to completely avoid any downwards input, so the use of a D-pad or keyboard is recommended.

## Strategy

Due to the unusual nature of the track having a single shortcut that is more favored towards fans rather than cradles/reveries, this is predominantly a frontrunning track.

The notable exception is that Alice Margatroid's Last Word is useful even in the final lap due to the fact that they can hit the other side of the vertical U-turn section, which makes placing dolls behind useful for longer than normal.

## Trivia

* This track and Misty Lake share the same song.
Sakuya Izayoi

Sakuya Izayoi is a control-oriented character. She has very low speed, but the highest drift in the game.

## Stats

* Index System
* OS System

**SPEED**: **4**

**AIR**: **7**

**BOOST**: 12

**CORNERING**: **20**

**GRIP**: **18**

**MASS**: **16**

**SPELL**: **15**

**LW**: 12

**TOPSPEED**: 68

**ACCELERATION**: 1.16

**AIRBORNE**: 68.9

**ELEVATOR**: 6

**TURNSPEED**: 7.2

**DRIFT FORCE**: 6.8

**DRIFT ADD**: 3

**CURVE RATIO**: 1

**DRIFT SLIP**: 0.65

**MASS**: 2100

**STUN TIME**: 0.92

**SPELL**: 1.45

**LW**: 0.9

## Strategy

While Sakuya has the slowest driving stats in the game, she holds arguably the strongest Last Word. Therefore, most of her strategy is based on staying in the back for her Last Word, as well as Cradles/Reveries or Elixirs. She has high spell, so she is able to draw level 2 speed boosts quickly to help make up for her slow stats. Her Last Word gains 4 seconds, then she can take another shortcut to pull ahead, or an Elixir to defend against other players and Last Words.

### Best Tracks

Sakuya performs best on tracks with strong or multiple item shortcuts, such as Scarlet Devil Mansion, Embers of Blazing Hell, Old Capital, and Heaven. These allow her to pull ahead toward the end using shortcut items and her Last Word. Some of these tracks also have tight turns that she can take easily.

### Worst Tracks

Sakuya performs worst on tracks that aren't long enough to make good use of her Last Word, or tracks that don't have good item shortcuts, such as Hakugyokuro, Misty Lake, Mari-Circuit 2, and Moonlit Thicket. Besides Misty Lake, Sakuya cannot reliably get her Last Word on these short tracks, and she is too slow to keep up without it. Misty Lake has many NISCs that she struggles to do well, and there is no great item shortcut.

## Skins

### Sakuya Izayoi

 Unlock Conditions
 Notes

### The World

 Unlock Conditions
 Notes

### Monochrome

 Unlock Conditions
 Notes

### Mini Devil Maid

 Unlock Conditions
 Notes

### Lemon Sakuya

 Unlock Conditions
 Notes

### Mademoiselle

 Unlock Conditions
 Notes

### Metal Sakuya

 Unlock Conditions
 Notes

### Golden Metal Sakuya

 Unlock Conditions
 Notes

### Purple Metal Sakuya

 Unlock Conditions
 Notes
3x Amulets

> *"Hold 3 Amulets."*
> -EN Manual
>
>

## Description

Three amulets instead of one. They are sent one at a time. After using one, the next time the spell button is pressed, the next amulet will fire, even if the character that pulled the spell has become the board and the new rider has a different spell. Once one amulet is fired, the next two must be used within the next 60 seconds or else they will disappear automatically.

## Strategy

The amulets home towards the nearest racer ahead, but hitting the same person twice will not accrue additional damage, so spamming this item is unwise. Using the amulets on three different occasions or targets is more rewarding, but sometimes you need to throw them away if there are no reasonable targets.
Seirensen

Seirensen is the last track that is available from the start. It is the longest track in the game.

## Paths

While it does not have any shortcuts, there are several alternate paths on the track that can make a difference.

The first path split occurs at the very beginning, where you can go left or right. It is faster to take the normal path to the right since the next section is also to the right.

Soon after going inside the ship, there is another split path. The path to the left is slightly faster than the normal path to the right, but the difference is usually negligible.

This path will lead back into the inside of the ship. It is fastest to stay on the side that you came in from, rather than try and weave across or between the paths.

## Strategy

Of all the tracks, Seirensen, being the longest, is arguably the one where the most strategy is involved. Almost every character is guaranteed to get their last word, even in a top position, so the end results tend to come down to timing and countering Last Words.

It is recommended to try and save an invincibility item like a Barrier or an Elixir for the final stretch. Additionally, try to maximize the benefit of your own Last Word, which usually means trying to use it when others' aren't, so as not to hit someone while they still had invincibility frames from a previous attack.

## Trivia

* The Myouren Temple returned to its airship form due to being filled with a mysterious power.
* The wings on the side of the ship are purely cosmetic.