Egypt (Ramesses II)

***Alternate Leaders:***
Akhenaten •
Djoser •

Egypt led by Ramesses II is a civilization available in vanilla Civilization 5. It does not require any DLC.

## Overview

### Egypt

Few civilizations have left such an indelible mark on history as that of Egypt. Living astride the mighty Nile River for some 5,000 years, Egypt is one of the oldest surviving civilizations on the planet. Among many other firsts, Egypt is credited with the invention of writing around 3000 BC. Using sophisticated mathematics, Egyptian scholars plotted the movement of the planets with great precision. And of course, the Egyptians were the ancient world's greatest architects, creating monuments and temples that still awe and inspire us today.

### Ramesses II

Ramesses II is considered to be Egypt's greatest and most powerful pharaoh. Taking the throne in his twenties, Ramesses ruled Egypt for more than 60 years. Ramesses is remembered as a great military leader as well as for the extensive construction programs he instituted. He is also remembered for building a new capital city, Pi-Ramesses. Some historians believe that Ramesses is the pharaoh in the biblical story of Moses. He died of old age.

Ramesses II ruled Egypt as pharaoh for approximately 66 years, the second longest reign in Egyptian history. He stabilized his empire's borders and concluded a highly successful peace treaty with its most important rival, the Hittites. He clearly cared for his people's welfare and spent much treasure on massive public works. He is regarded by later Egyptians as the greatest pharaoh in history, a conclusion that is difficult to dispute.

#### Dawn of Man

We greet thee, oh great Ramesses, Pharaoh of Egypt, who causes the sun to rise and the Nile to flow, and who blesses his fortunate people with all the good things of life! Oh great lord, from time immemorial your people lived on the banks of the Nile river, where they brought writing to the world, and advanced mathematics, sculpture, and architecture. Thousands of years ago they created the great monuments which still stand tall and proud.

Oh, Ramesses, for uncounted years your people endured, as other petty nations around them have risen and then fallen into dust. They look to you to lead them once more into greatness. Can you honor the gods and bring Egypt back to her rightful place at the very center of the world? Can you build a civilization that will stand the test of time?

**Introduction**: Greetings, I am Ramesses the god. I am the living embodiment of Egypt, mother and father of all civilizations. (تحيتي, أنا رمسيس اﻹله. إنني تجسيد حي لمصر, أب وأم جميع الحضارات )

**Defeat**: Strike me down and my soul will torment yours forever – you have won nothing. (أطرحني أرضا وسوف تطرد روحي روحك إلى الأبد – لم تفوز بشيء )

## Unique Attributes

* Vanilla
* with Egypt (Hatshepsut) installed

 **War Chariot** (Chariot Archer)
* +1  Movement
 **Burial Tomb** (Temple)
* +2  Happiness
* No maintenance
* Grants more  Gold to any enemy that captures the city
* -15%  Vandalism (CID)

 **War Chariot** (Chariot Archer)
* +1  Movement
 **Nilometer** (Water Mill)
* +1  Gold on Flood Plains
* No maintenance

1. Thebes
2. Memphis
3. Heliopolis
4. Elephantine
5. Alexandria
6. Pi-Ramesses
7. Giza
8. Byblos
9. Akhetaten
10. Hieraconpolis
11. Abydos
12. Asyut
13. Avaris
14. Lisht
15. Buto
16. Edfu
17. Pithom
18. Busiris
19. Kahun
20. Athribis
21. Mendes
22. Elashmunein
23. Tanis
24. Bubastis
25. Oryx
26. Sebennytus
27. Akhmin
28. Karnak
29. Luxor
30. El Kab
31. Armant
32. Balat
33. Ellahun
34. Kom Medinet Ghurab
35. Hawara
36. Dashur
37. Raqote
38. Damanhur
39. Merimde
40. Abusir
41. Herakleopolis
42. Akoris
43. Benihasan
44. Tasa
45. Badari
46. Hermopolis
47. Amrah
48. Negade
49. Koptos
50. Hermonthis
51. Ombos
52. Aniba
53. Soleb
54. Semna
55. Amara
 **Spy List**

* Refaat
* Heba
* Salah
* Ahmed
* Zakaria
* Bastet
* Ma'at
* Nebhet
* Tefenet
* Neuth

## Mod Support

### Events and Decisions

* Vanilla
* with Narmer installed

#### Establish the Nomes

Ancient Egypt was divided into 42 subdivisions called Nomes or Sepats; this division remained in place for more than three millennia. The areas of the individual Nomes and their ordering remained remarkably stable. Some, like Xois in the Delta or Khent in Upper Egypt, were first mentioned on the Palermo stone, which was inscribed in the Fifth Dynasty. The names of a few, like the nome of Bubastis, appeared no earlier than the New Kingdom.

Requirement/Restrictions:

* Player must be Egypt
* May only be enacted once per game

Costs:

* 50  Gold
* 50  Faith
* 1  Magistrates

Rewards:

* Unlocks the "Empower the Pharaoh" Decision
* Unlocks the "Empower the Nomarchs" Decision

#### Empower the Pharaoh

Centralise power within the empire. Let our Pharaoh, Ramesses II Setepenre, the Lord of the Two Lands, reign supreme as God-King over all of Egypt! Long may he reign!

Requirement/Restrictions:

* Player must be Egypt
* "Establish the Nomes" must be enacted
* May only be enacted once per game

Costs:

* 1  Magistrates
* Unenacts the "Empower the Nomarchs" Decision if enacted

Rewards:

* Receive  Faith when you enact a decision.

Note: the amount received will increase as you advance through the Eras

#### Empower the Nomarchs

Lessen the burden on Pharaoh's shoulders and de-centralise power within the empire. Let the Nomarchs assume greater control over their respective Nomes

Requirement/Restrictions:

* Player must be Egypt
* "Establish the Nomes" must be enacted
* May only be enacted once per game

Costs:

* 1  Magistrates
* Unenacts the "Empower the Pharaoh" Decision if enacted

Rewards:

* Receive  Gold when you enact a decision.

Note: the amount received will increase as you advance through the Eras

#### Develop Hieroglyphs

We have long recorded our history on papyrus and in stone by simply depicting the event. Let us take this further and develop a system in which sounds and ideas can be explicitly invoked using a symbol to which they have been assigned. With it we will be better able to honour our dead and praise the gods!

Requirement/Restrictions:

* Player must be Egypt
* Must have researched Masonry
* May only be enacted once per game

Costs:

* 250  Gold
* 2  Magistrates

Rewards:

* Culture and  Faith yields from Wonders are added to the city during construction.

#### Adopt Hyksos Recurve Bows

Our war chariots are world-reknowned as a force to be reckoned with. But times change, and progress threatens the supremacy of our armies. Let us make standard for our armies the new recurve bows that have recently been introduced to us from foreign lands.

Requirement/Restrictions:

* Player must be Egypt
* Must have researched Engineering
* May only be enacted once per game

Costs:

* [Cost to purchase (# of War Chariots + 1)]  Gold
* 1  Magistrates

Rewards:

* War Chariots may move after attacking

#### Reform Monumental Masonry

Our glory and that of Egypt must endure. The elegant but shallow reliefs of our predecessors can be easily transformed and obliterated, therefore we will order the masons to carve deeper into the rock that our history shall never fade!

Requirement/Restrictions:

* Player must be Egypt
* Must have researched Masonry
* May only be enacted once per game

Costs:

* 250  Gold
* 2  Magistrates

Rewards:

* Culture and  Faith yields from Wonders are added to the city during construction.

### Exploration Continued Expanded

1. Beth-Pelet
2. Robihwa

### Unique Cultural Influence

"Our people are now buying your papyri and wearing your makeup. I worry the rest of the world will also succumb to the influence of your culture."