Mojave Chapter events/scriptoutput

id
### Helios One

*Howdy folks, Mr. New Vegas here letting you know it's an absolutely scorching 109 degrees Fahrenheit out there today. Grab yourself a bottle of sarsaparilla and stay hydrated. You deserve a treat. Now, onto the news. NCR patrols to Helios One were met with gunfire this afternoon, confirming the fears of NCR officials at Camp McCarren. "Early this morning the troopers stationed at the power facility were attacked," an anonymous NCR officer told RNV. Reports from Novac support this, as many residents supposedly awoke to the sound of a large firefight. All reports end with a similar statement: right before the battle ended a large pillar of light turned the sky white. Onlookers described it as some kind of giant laser, and the smell of charred flesh that lingered afterwards, as well as the ash left around the facility seem to confirm this. The NCR is yet to release an official statement. That was today's news, now I'd like to play one of our classics for you all.*

This event happens *only once* during a campaign.

**Helios One is now in the hands of the Mojave Chapter**
(Nothing)

 id### Helios One

*Welcome back to the Mr. New Vegas Show, the Mojave's favourite radio station by popular vote, followed second by that mysterious broadcast. It's news time, ladies and gentlemen. Today the NCR released a statement confirming that they'd taken control of Helios One. This was released earlier today, a day after the fighting subsidised. The battle lasted most of yesterday, and saw at least two thousand NCR troops gathered to fight against the Brotherhood forces. Our sources claim the NCR has been preparing this operation for a while, and it seems to have been a success, although both sides suffered heavy losses. The question is now whether such loss of life was worth it. That news was brought to you by The Tops casino. You'll dig us, baby, we're the tops.*

This event happens *only once* during a campaign.

**Helios One is now in the hands of the NCR**
(Nothing)

 id### NCR Settlements in Mojave raided

*Hello ladies and gentlemen, unfortunately today I'm not at liberty to entertain you. Let's get straight onto the news. Traders from California were horrified to find the Mojave Outpost in ruins this morning. Its main building has been reduced to rubble, and the ground was scorched by as many laser burns as it was littered with dead NCR troopers. One of the traders who spoke to Radio New Vegas confided in us that, quote, "I haven't seen anything like this since Navarro." It wasn't just the Mojave Outpost that was targeted however, folks. Soon after the NCR began to hear rumblings that something had gone bad along the I-15, Camp Golf was attacked. By the time the sun had risen in the sky and reinforcements had arrived, it was reportedly too late. The camp was set on fire at some point around midnight, and the main building was supposedly breached around the same time. These events have left the Mojave deeply troubled, and all fingers are pointing to the Brotherhood as the culprits of these raids. Today's headlines were not sponsored.*

This event happens *only once* during a campaign.

**Seems the NCR isn't welcome in the Mojave**
(Nothing)

 id### Mojave Brotherhood Joins the NCR

*In a shocking turn of events the Mojave Brotherhood has joined the NCR!*

This event happens *only once* during a campaign.

**Interesting**
(Nothing)

 id### The Wasteland's Last Great Mind

*A scribe of the Brotherhood of Steel, Elijah defied convention and rose to the rank of elder, an honour usually reserved exclusively for paladins. An exception was granted for him, on the grounds of him being a genius, able to figure out the workings of a device just by looking at it. His scientific acumen was matched only by his drive to recover and develop technology. His approach towards technology, iterating and improving, rather than simply preserving it, was considered unorthodox by his peers. Elijah often dispatched scribes on tech retrieval missions, chasing all the leads he found. His drive to develop new technologies put him at odds with the more conservative members of the Brotherhood, particularly other elders.*

**Presper is nothing in comparison to me.*** Gain **8%** War support War Support

**Only I can save the wasteland.*** Gain **8%** Stability Stability

**The Brotherhood is doomed without me.*** Gain **5%** Stability Stability
* Gain **5%** War support War Support

 id### Journey to the Mojave

*A pathological control freak, he would often view the people under him as mere equipment, expecting them to carry out his orders and requests unquestionably, while dissent or unpredictability on their part would not just annoy, but even outright infuriate him. By far the only person with whom he had any kind of working relationship was Scribe Veronica Santangelo, his pupil.

The conflicts Elijah had with the other members of the Brotherhood only worsened as Elijah pushed for developing new technologies and new, ethically questionable weapons. The elders, rather than deal with him, decided to send him and a small accompanying Brotherhood force away out east, to investigate the Hoover Dam and the possibility of bringing it back to functionality.*

**Ultimately, I care for Veronica.*** Veronica Santangelo:
	+ Add Attack Skill: **1**

**Veronica listens to me, that’s why I respect her.*** Veronica Santangelo:
	+ Add Defense Skill: **1**

 id### Children Playing With Bombs

*When Elijah and his newly formed “Mojave Chapter” arrived they were too late! Just one year prior the New California Republic, a republic of whom the Brotherhood has been fighting for over a hundred years had claimed it for themselves. Elijah was furious, likening it to "children playing with a bomb."

With the Dam under occupation Elijah could do little else besides set up operation at his secondary objective, a power station known as Helios One. There, he would plan for the fall of Oliver and reclamation of the Dam.*

**I won’t let anyone take what is owed to me.*** [Scope]**Hidden Valley** (46):
			* Scripted Trigger: is\_valid\_state\_for\_civilian\_factory=yes
		- Add **1**  building slot
		- Add **1**  Civilian Workshop

**The Brotherhood will not be slighted.*** [Scope]**Hidden Valley** (46):
			* Scripted Trigger: is\_valid\_state\_for\_arms\_factory=yes
		- Add **1**  building slot
		- Add **1**  Arms Workshop

 id### Trials and Tribulations

*Our conflict with the Mojave Territories is innevitable. Soon enough, political pressure from the NCR Congress will place overwhelming force on General Oliver to launch his assault on HELIOS One. The only way we can even hope to fend off their onslaught is through preparation: a unique dynamic modifier representing the struggle for inititive between the Brotherhood and NCR. When Operation: Sunburst occurs, the current balance of preparation will be set in stone, so we must make sure to be well prepared before the war ever comes!*

**We must be nothing if not prepared.*** Lose **10%** Stability Stability
* Mojave Chapter:
	+ Set temporary variable change\_preperation to 10
* Scripted Effect: change\_preperation=yes

**Through Power Armour alone will we win victory!*** Gain **+25%** research bonus (**1** use) towards:
	+ Power Armour Technology
* Gain **+25%** research bonus (**1** use) towards:
	+ Infantry Technology
* Gain **+25%** research bonus (*Support Technology*) (**1** use) towards:
	+ Infantry Technology

**We need more men to counter the NCR's numbers!*** Gain Manpower **800** Manpower

 id### nf\_mojave\_brotherhood.5

 Immediate effects* Mojave Chapter:

(no options for event nf\_mojave\_brotherhood.5)

 id### Victory in Operation Sunburst

*Today is a glorious day for the Brotherhood of Steel, Elder Elijah revealing his tactical prowess in his stunning defence of the Mojave Chapter against the tyrannical New California Republic. We have managed to push the republic soldiers to the Mojave Outpost - although the question remains on weather we should continue the advance down the Long 15 into California. If we were to try to assert dominance over this land its likely we would have to face a more coordinated response in turn.*

**This is our land!*** [SCOPE]FROM
	+ Trigger country event *“Oliver's Folly”*
	+ Gets a *Annex* wargoal against  Mojave Chapter

**Lets not push this too far.*** [SCOPE]FROM
			* Is in the same faction as previously mentioned FROM scope
		- ```
		set_truce
		```

			* ```
			target = MOJ
			```
			* ```
			days = 730
			```
		- Mojave Chapter:
			* ```
			set_truce
			```

				+ ```
				target = PREV
				```
				+ ```
				days = 730
				```
	+ Trigger country event *“Oliver's Folly”*

 id### Oliver's Folly

*Oliver has lost the Mojave for the New California Republic, facing a devastating defeat at the hands of the Brotherhood of Steel Oliver has been forced to head back down the Long 15 towards Shady Sands. Thankfully, it seems that he wont be asked to be called to service anytime soon - the Brotherhood not seeming too eager to chase him back into California.*

**We haven't faced a defeat this bad in years!*** Custom effect tooltip: §OGeneral Lee Oliver§! and his assorted command staff return to the Republic, ready for redeployment.

 id### Oliver's Folly

*Oliver has lost the Mojave for the New California Republic, facing a devastating defeat at the hands of the Brotherhood of Steel Oliver has been forced to head back down the Long 15 towards Shady Sands. Worryingly it seems that the Brotherhood are chasing him - we will need to muster a army if we are to prevent this chapter of the Brotherhood from launching raids into California directly!*

**We will show them!*** Custom effect tooltip: §OGeneral Lee Oliver§! and his assorted command staff return to the Republic, ready for redeployment.

 id### Ciphers of the West

*Our expedition finally made it to and have contacted us! There, they were able to fill us in on whom the Ciphers were in actuality. They would explain the groups origins - in how in the weeks following the Great War, a group of scientists and soldiers left the atomic laboratory at Los Alamos, New Mexico, and wandered north with a band of other survivors, looking for a place of relative safety. They assumed that they were the only 'civilized' people left, since everyone else they encountered attacked them, trying to take their food, water, and clothes. When they discovered one of the ancient pueblos at Mesa Verde, they decided to set up camp there.
The group carried only a limited amount of technology with them. The soldiers had pistols and rifles, and the scientists carried one barely working computer, enough parts to build several water makers and a crude wind turbine to power them, several lead-lined boxes containing enriched uranium, and a small supply of medicine. The rest of the band had a variety of miscellaneous gear which most contributed for group use.
A decade later, the computer began to fail. Fearing that the technology of the Old World would be forever lost, the scientists began painting and carving electronic schematics into the walls of the pit. At the same time, they insisted that science be emphasized when educating the village children so that their descendants would understand how to use the schematics.
Because they were steeped in the sciences from a very early age, the villagers tend to use a lot of science terms to express themselves. This occasionally confusing, cryptic way of speaking caused them to be dubbed 'Ciphers' by educated wasteland dwellers who thought they might be speaking in some type of code. The Ciphers merely shrugged and accepted the name.
As the years passed, the Ciphers forgot their disciplined, scientific roots and became more concerned with everyday survival rather than meaningless scientific theories. When it comes to electronic devices and weapons, the Ciphers know more about how it works than why it works; 'The symbols say put this and this together, and then this happens. Why? Who knows? As long as the numbers are right, who cares?'
With the information secured on the history and relation between us and this group the brotherhood team we have sent out has sent out a dispatch for vertibird retrieval.*

**They are like us in many ways.*** Gain Manpower **50** Manpower
* Gain Army experience **20** Army Experience
* Gain **+50%** research bonus (**1** use) towards:
	+ Encryption Technology
* Gain **+50%** research bonus (**1** use) towards:
	+ Electronics Technology
* Gain **+50%** research bonus (**1** use) towards:
	+ Energy Weaponry

 id### The Expedition Turns Up Empty Handed

*It seems that the expedition we have sent wasn't able to find the mythical Ciphers of the West. Still - they were able to get quite a bit of experience during their travels.*

**Send out a dispatch for retrieval.*** Gain Manpower **50** Manpower
* Gain Army experience **20** Army Experience

 id### Border Skirmish at the Dam

*It seems that after our recent victory at Helios our paladins may have got a bit overzealous.
As Elijah made their way to the Dam (of which the NCR denied them access to so foolishly) they learned that there was a skirmish there between the Brotherhood and the eastern slaver horde known as "Caesar's Legion". Our paladins seemed to have no experience fighting such strange foes - their strategy mixing elements of tribal, wastelander and ancient tactics in terrifying fashion.
It seems we have some training to do if we are to stand up to such a threat.*

**It seems we have some training to do!*** Lose **10%** War support War Support
* Lose Manpower **400** Manpower
* Gets the National Spirit File:Rejection of automation.png *“Legion Tactical Inexperience”*

Legion Tactical Inexperience icon**Legion Tactical Inexperience**

* ( Caesar's Legion) Attack bonus against country: **−30%**
* ( Caesar's Legion) Defense bonus against country: **−30%**
* Custom effect tooltip: We can improve our tactics against the Legion through training, done from a decision unlocked by the focus §Y"Preparing Against the Legion"§!.

 id### Devil's Brigade Bunker Discovered!

*After a long and expensive search our scout team was finally able to discern the location of the Remnants bunker. With a bit of work we were able to break inside and discover what was within.
It is a smaller cache then what was originally thought possible - only five suits, a few guns, quite a bit of circuitry for the facility itself and a Vertibird. The quality and build of the equipment is positively stunning however - so much so that we can use these suits to further our own power armour development!*

**Strange how we didn't meet any survivors, perhaps they are all dead?*** Gain Manpower **50** Manpower
* Gain **+100%** research bonus (**1** use) towards:
	+ Power Armour Technology
* Gain **+100%** research bonus (**1** use) towards:
	+ Air Technology
* Gain **+100%** research bonus (**1** use) towards:
	+ Infantry Weaponry
		- Owns state **Ruby Hill** (344)
	+ [Scope]**Ruby Hill** (344):
		- Add production of **20** (unrecognized string "advanced" for Template:Icon) Advanced Components
* Custom effect tooltip:

§gIts not much, but we also found the old equipment that belonged to these Enclave personnel.§!
* **5** units of File:United States of America.png United States of America Advanced Power Armour MKII is added to the national Stockpile
* **5** units of File:United States of America.png United States of America M72 Gauss Rifle is added to the national Stockpile
* **1** units of File:United States of America.png United States of America VB-02 Gunship is added to the national Stockpile

 id### Midnight Science Fiction Theater!

*The Mojave is home to the greatest the old world had to offer, or at least - so Elijah thought.
Recently, a group of Brotherhood Paladins chasing a group of Jackals near Nipton completely vanished without a trace. When we launched a retrieval mission to recover their equipment we never would have believed what we found next!*

**Surprise!*** Trigger country event *“Midnight Science Fiction Theater!”*

 id### Midnight Science Fiction Theater!

*It was near the Mojave Drive Inn that we found it.
We found a crashed satellite, yet it didn't seem to be of the same make as other derelict space-debris we have found. It displayed a cryptic blue eye through it - almost as if it was a live feed. It took Elijah only a few moments of study - and seeing a few extra paladins blink away in flashes of blue light - that he realized that this machine was a beacon capable of transport. Elijah would bring together a team of Paladins to head towards the Satellite and travel to wherever it was it was taking them.*

**Surprise!*** Trigger country event *“Midnight Science Fiction Theater!”*

 id### Midnight Science Fiction Theater!

*When Elijah stepped through the barrier with the Paladins he would be amazed at what he found on the other side.
A paradise of technological progress - a Eden of progress. Just looking out of the window of the place we were brought to we can see so much! Sonic emitters, space age alloys, DNA hybridization, force field particle research, Auto-Doc advances in cranial, cardiac, and trauma surgery... the hopes and dreams of a century became realities in the electronic forges of BIG MOUNTAIN.

The Brotherhood has found their ultimate treasure, all they have to do now is crack it open and see what's inside.*

**Science!*** Unlock the **Securing Big Mountain** decisions
* Set country flag big\_mt\_decisions

 id### Securing X-22

*A long-defunct research station, X-22 focused on researching plant life and its military applications. It was here that the spore carrier, Beauveria Mordicana was created, and later transferred to Vault 22. The team that secured control of this facility ended up taking some damage after facing a particular dangerous foe known as "Patient Zero" in the terminal logs.
Within X-22 there are some particularly useful breeds of plants that if used in the right way can truly help us in our mission.*

**Can we fit a slave collar onto a plant?*** Add technology: Monstrous Plants

 id### Securing Higgs Village

*Deep within Big Mountain we have found a strange facility - a indoor artificial suburban village - seemingly made for the executives that used to run Big Mountain. While this place has taken some damage over the years it is still remarkably intact all things considered - we can study the wiring and circuitry within the walls of the house to figure out how to construct Pre-War buildings.*

**Just some old world buildings? Disappointing.*** Gain **+25%** research bonus (**1** use) towards:
	+ Construction

 id### Securing X-13

*The X-13 Facility was a strange one - seemingly built around testing a prototype alternative to the Chinese Stealth Suit. Brotherhood Scouts had to run through a series of increasingly difficult challenges arranged by some sort of artificial intelligence before they were able to secure the facility.
We can use the computer data here in order to further our own research!*

**At least the data will be put to use.*** Gain **+100%** research bonus or **1** year ahead of time penalty reduction (**2** uses) towards:
	+ Special Forces Equipment

 id### Securing Y-0

*This facility is notable not for what it has -.. but what it 'once had'.
The Y-0 facility is completely destroyed, yet scarce terminal records say that what was conducted here may have been the most important of all. The facility here was researching §Rmolecular assembly§! - the act of turning anything into anything, the alchemist's stone of old world science.
It seems that the Big Mountain scientists here were able to accomplish this - but not here. They mentioned that this research was done for one "Fredrick Sinclair", in a place known as the §RSierra Madre§!.*

**§RThe Sierra Madre...§!*** Gets the National Spirit File:Sierra madre.png *“Rumours of the Sierra Madre”*

Rumours of the Sierra Madre icon**Rumours of the Sierra Madre**

* Daily Political Power Gain: **+0.05**
Elijah's research into the Y-0 facility at Big Mountain has him intrigued at the prospects of finding the molecular assembly technology that was researched there. It seems that the technology is stored somewhere called the "Sierra Madre".

 id### Securing X-8

*...We are not sure why this facility was even made. It seems to just be a giant school made under some sort of ego experiment? After our paladins stormed through the halls they were able to find one thing of note though - a small Cyber dog by the name of Roxie.
Veronica has taken a particular liking to them.*

**I am glad she is happy.*** Veronica Santangelo:
				+ Has trait **Animal Friend**
		- Unit leader gains trait:
			* **Animal Friend**
				+ Division Attrition: **−5%**
				+ Dog Support Company Attack: **+20%**
				+ Dog Support Company Defence: **+20%**
				+ Super Mutant Defence: **+7.5%**
		- Add Logistics Skill: **1**
	+ Else:
		- Add Logistics Skill: **3**
* **1** units of File:United States of America.png United States of America Cyberdog is added to the national Stockpile

 id### Securing X-7

*The X-7 facility is actually just a gigantic artillery gun -.. of which, isn't actually of much use due to the fact that its completely isolated from any real threat. Still - we can take the ammunitions here and convert them into something our troops can use.*

**At least we don't have to put it to waste.*** **3 500** units of File:United States of America.png United States of America Fragmentation Grenade is added to the national Stockpile

 id### Securing the Saturnite Research Facility

*Our paladins have found a strange facility that bears mention to a strange space-age alloy known as "Saturnite". A metallic-ceramic alloy with a unusual ability both to retain heat and to hold an edge. We can use this material to increase our tools durability!*

**The NCR will never break through our armor.*** Gets the National Spirit File:Moj saturnite.png *“Saturnite Alloying”*

Saturnite Alloying icon**Saturnite Alloying**

* Division Attack: **+6%**

 id### Securing X-17

*The X-17 facility is notable for a strange technology within it - the "Trauma Harness". These suits are essentially a mix of power armor frames and robots, able to drive and keep soldiers walking indefinitely, even centuries after their death. If we were to install this technology into our power armor frames our soldiers would be practically unkillable!*

**At least we don't have to put it to waste.*** Gets the National Spirit File:Trauma suit.png *“X-17 Trauma Suits”*

X-17 Trauma Suits icon**X-17 Trauma Suits**

* Division Organization: **+4%**

 id### Securing Little Yangtze

*It seems we have finally found the origin of the "Slave Collars" we have found across the wastes. Here in Big Mountain we have found an ancient Chinese prisoner camp populated by ghoul prisoners still wearing collars on their necks. This technology has always been useful to the brotherhood in weeding out potentially bad recruits. Now that we have a good stockpile of these we can keep on keep on collaring the disloyal for years to come.*

**Compliance is appreciated.*** Gets the National Spirit File:Kha ourown slave trade.png *“Yangtze Slave Collars”*

Yangtze Slave Collars icon**Yangtze Slave Collars**

* **Infantry Armour**:
	+ £production\_cost Production Cost: **−15%**

 id### Securing THE FORBIDDEN ZONE

*The "FORBIDDEN ZONE", as it has been called again and again by the Robo-scorpions skittering about the land has finally been secured by our forces, much to the chagrin seemingly of whoever is leading these Robo-scorpions - this "Doctor Mobius". When we finally went and secured this facility we were expecting to find the mastermind that was running it -.. yet we didn't? Whoever this "Doctor Mobius" was seems to have vanished, having gone off to the Dome to meet with the other leaders of this place.*

**We will meet him there when we take the Dome.*** Add technology: Scurry Salvager Bot
* **500** units of File:United States of America.png United States of America Scurry Salvager Bot is added to the national Stockpile

 id### Securing Big Mountain

*We have taken the rest of Big Mountain - now we just have to meet with the leaders of this place.
Our paladins approached the Dome within the centre of Big Mountain, ready to confront the figures that had been leading this place.

They weren't there.

When the paladins investigated what had happened they discovered something grave....*

**Oh no...*** Trigger country event *“The Dome Cracked”*

 id### The Dome Cracked

*The Think Tank, it seems has had enough of our messing into their experiments. They have studied the technology we have used to travel to and from Big Mountain and reversed engineered it! Rumours have begun to spread across the southern Mojave. Word of robo-scorpions hordes, brainless lobotomites and "floating spheres," flickering like a rainbow of torches in the desert like Old World wisps.*

 Immediate effects* Hidden effect:
	+ Rename the province (3238) to Mojave Drive-In
	+ [Scope]**Nipton** (47):
		- Rename state to Mojave Drive-In
		- The Think Tank gains a core on this state
			* At least *one* of the following is true:
				+ Is state **Goodsprings** (552)
				+ Is state **Nipton** (47)
				+ Is state **Cottonwood Cove** (67)
		- The Think Tank:
			* Becomes owner and controller of the previously mentioned state
	+ The Think Tank:
		- Gain Manpower **100** Manpower
		- [Scope]**Nipton** (47):
			* The Think Tank gains a core on this state
		- Add **4** off map  Civilian Workshop
		- Add **4** off map  Arms Workshop
		- ```
		load_oob = TNK_2275
		```
		- **800** units of Infantry Equipment is added to the national Stockpile
		- **800** units of Scurry Salvager Bot is added to the national Stockpile

**We have to stop them!**
(Nothing)

**§PIts time We show this geezer what for!§!*** The Think Tank:
	+ Country becomes  Mojave Chapter

 id### Rumours of the Old World

*The Sierra Madre was designed and built by one man, Frederick Sinclair, his last venture a few years before the Great War. The Sierra Madre was intended as a place for guests to reverse their fortunes and "begin again.".

 During its construction until the end, it remained a reclusive area. All conveniences were supplied to the inhabitants by unique vending machines capable of using advanced science to assemble materials on the spot and allowed the residents to live in self-sufficiency, even when cut off from the outside world. The goal of the entire enterprise was not only to create a great casino - it was to create the perfect shelter from the nuclear holocaust. Every element of Sierra Madre's functions is to protect its inhabitants.

The Sierra Madre Casino is more than a mere casino – it is the material testament to one man's inability to let go. Seeing the Great War nearing, Frederick Sinclair, wished to save Vera Keyes, a famous actress and his love, from the looming destruction. To this end, the Sierra Madre Villa and its capstone casino were built. But that was not enough for Sinclair: deep within the basement of the casino, a nearly impenetrable vault was constructed as well, to make sure he and his love could ride out the apocalypse, together.

It is this vault that Elijah seeks, there - Elijah hopes to find the secrets to the Sierra Madre. The hologram technology, the vending machines, the mysterious red cloud that blankets it to this day. Elijah has been captivated by the Old World, and he isn’t going to let go.*

**The Sierra Madre will be mine.**
(Nothing)

 id### Ghosts of the Past

*"As the Brotherhood Paladins began to secure the villa outside of the Sierra Madre they faced hostile forces for the first time.

The sound of creaking metal echoed throughout the villa like a distorted scream. One of the knights looked down at his chest, only to see a ghastly arm protruding from it, wriggling around in the air as if it were trying to grasp more flesh. Twitching violently, it pulled back with otherworldly force, and the knight fell to the ground as he vomited blood inside his own helmet. It stood there, hunched over its kill with arms wide and reaching for the dead man. Suddenly, it twitched in place, letting out a terrible screech and chitter as it turned to face the group.

Once men, these creatures seemed to have thrived through the use of suits Elijah recalls from Big MT, although their poor design led to the Cloud eventually leaking into their suits and changing them for the worse. It took ages for our paladins to strike down the first of these - extremely durable despite their small figure. Their visors glowed a deep green, like haunted jade, and its green breath streamed out of the filter in waves like smoke."*

**We will learn their secrets.**
(Nothing)

 id### Mysteries of the Cloud

*The Cloud is what blankets the sky here. You may smell it in the air, copper and sulphur... burns the lungs and seeps into the skin. The Cloud is an airborne toxin, spewed over the dead city of the Sierra Madre by the air conditioning and climate control systems inside the Sierra Madre Casino & Resort. Over the years, the Cloud has only grown into a massive blood-red fog that blankets the entire Sierra Madre.

We found a ghoul here, “Dean Domino” - claims to be an expert on the subject. They said that the Cloud wasn't always here. Grew over the years, even without cars or factories to keep it pumping.

Created as an experiment by the Big MT execs, the Cloud is a product of the Z-43 innovative toxins plant located in the crater. When Frederick Sinclair, the mastermind of the Sierra Madre came to Big MT for technology to purchase, he unwittingly signed a Faustian pact: Apart from holograms and matter re-combinators, the scientists of Big MT would also place the Cloud at the Sierra Madre, using the casino, villa and its inhabitants as guinea pigs in its experiments. Sinclair likely saw no other way to get the technology he needed, as he was already teetering on the brink of bankruptcy when he started negotiating with the executives. Of course, he was not informed that he would be receiving more than just harmless prototypes

The cloud, if used right could possibly serve as a great weapon if harnessed, its abilities In how it can be used to preserve other Old World relics - and cleanse them, at the same time makes it perfect for Elijah’s ambitions for the brotherhood.*

**With this, we could wipe the slate clean...**
(Nothing)

 id### A Chained Dog

*Our scouts have been able to locate a rather useful little beast in the form of a particularly deranged - yet useful super mutant.

Hand-picked by the Master to serve in his super mutant army, Dog's job was to fetch new humans to be turned into super mutants. Dog was crushed by the Master's defeat, and he eventually found his way to the Sierra Madre, where we found him. It should be easy to take advantage of his need for a "master" figure in order to enslave him like a beast - Dog is extremely loyal and will follow the commands issued by his master's voice to the letter, even when it puts him in danger.

It is ultimately the brotherhood’s duty to use the old world to protect the new, after all.*

**This beast will serve me well.**
(Nothing)

 id### The Gala Event

*The Sierra Madre never actually opened its doors and opened to the public - why getting into the actual casino is so difficult. In order for us to get the technology within we will need to trigger the “Gala Event” - a set of pre-existing conditions outside of the Casino around that will cause the doors to open.

With our paladins prepared, they began to make work trying to trigger this event - fighting off the ghost people around the villa all the while. Eventually, when we stationed one paladin at each end of the vila and had them perform corresponding actions it caused what we were looking for.

A voice could be heard over the intercom as the gates of the Sierra Madre opened.

“Everyone, please may I have your attention -- guests and residents of the Villa alike. I ask you to step outside and look to the night sky, it's the moment you've been waiting for, the reason we're all here. The Gala Event, the grand opening of the Sierra Madre Casino, you are the ones who have made this momentous occasion possible, and for that we thank you. So raise your glass in celebration, let music fill the streets. Fireworks light the sky and promise of new beginnings fill your hearts. No matter what your fortune, no matter what your cares -- let go this night and begin again. I suggest you hurry, though; the gates of Sierra Madre are open but only for a brief time. After that the doors will close for the evening's festivities and won't open again till morning.”*

**This is my only chance to see what lies within.**
(Nothing)

 id### What Remains

*A notable aspect of the interior of the Sierra Madre is the presence of holograms - ghostly spectres of souls that died the day the bombs fell. Under the name "Hologram Project," they were created in Big MT by the Big MT company at the Z-38 light wave dynamics research facility under license from Fredrick Sinclair. The initial research and development was a success, creating 3-D human figures, including a replica of Sinclair's love, Vera Keyes.

Sinclair wanted to take the project one step further: creating holograms with defensive capabilities. Big MT refused due to the cost of such an endeavour. Sinclair then turned to National Electric - a rival company - who signed an exclusive contract with Sinclair to create. Working from technology already developed in Big MT, they succeeded, creating holographic security guards that could patrol restricted areas and attack intruders via laser beams. Due to the intensive energy requirements, holograms were linked with a nearby hologram emitter, only allowing them a limited area of travel.

Elijah believes he can rework the energy consumption of the holo-emitters to make them usable outside of the Sierra Madre casino - effectively giving him a army that cannot be hurt or get weary, the ultimate weapon.*

**Invulnerable soldiers of light, capable of withstanding any attack.*** Gets the National Spirit File:Moj idea holograms.png *“Sierra Madre Holograms”*

Sierra Madre Holograms icon**Sierra Madre Holograms**

* Division Organization: **+15%**

 id### Big MT's Greatest Discovery

*Created at Big MT at the Y-0 research centre, the development of the Sierra Madre vending machines was bankrolled by Frederick Sinclair. the devices he commissioned were intended not just as vending machines, but as emergency dispensers supplying food and resources to ration out in the event of a nuclear holocaust.

Although Sinclair described them as the means for self-sufficiency for the Madre, others felt that they were a means to ensure that any money spent at the casino would line Sinclair's pockets, especially with the ban on all other vending machines. To his employees, the vending machines felt like a company store: They could barely afford anything with the modest amount of chips they received along with their pay check.

At the heart of the Sierra Madre Vending Machines is a revolutionary pre-War technology that never achieved much commercial success outside - although had the potential to stop the Great War if it had: The vending machine is a self-contained matter transformation device. It can recreate any item (limited by the templates stored in its memory; emergency codes could be used to unlock additional templates, for medical supplies and other restricted items by using Sierra Madre chips and the alloy they are made from as a battery and source of raw material for the created goods. It can also take certain items and transform them back into Sierra Madre chips.

As the chips are not some form of nanotech feedstock, but simple alloys of common and fissionable elements (which can be easily manufactured out of common junk), the machines use nuclear fission to process this material not only into tools, but edible food and even prescription chems. The machines demonstrate that civilization was on the cusp of unimaginable prosperity when the bombs fell; a truly great height from which to fall.*

**This technology can build a nation!*** Gets the National Spirit File:Moj idea vending machines.png *“Sierra Madre Vending Machines”*

Sierra Madre Vending Machines icon**Sierra Madre Vending Machines**

* Factory Output: **+33%**

 id### Putting Holo-Tech to Use

*Within the Sierra Madre there are several locations which we cannot easily access even after triggering the Gala Event, specific doorways and corridors locked off to us. Elijah would be able to circumvent this through careful application of one of his recent inventions - the Holorifle. His modification of the LAER uses hologram technology from the Y-0 facility as well as National Electric’s weaponized hologram emitters in order to bypass these defences. Seeing the effectiveness of these designs in the Sierra Madre has made Elijah curious of their possible application in the wasteland.*

**It's always important to iterate on design.*** Gets the National Spirit File:GFX idea unknown.png *“Holorifles”*

Holorifles icon**Holorifles**

* Division Recovery Rate: **+10%**

 id### Harness the Cloud

*If we control the Cloud, we control the Mojave.
It is a remarkable weapon - if used in the right way. Here, within the Sierra Madre it has served its purpose, but in order to facilitate the use of this outside of the casino we will need to find a way to transport it to specific localized areas without having to spread it to everywhere in-between.
Its no use if we have to hurt our own soldiers just as much as the enemies, after all.

The development of new rockets based on the REPCONN design will help to allow us the ability to spread the Cloud to our enemies in a way that we can benefit from.*

**The Cloud will be the Brotherhood's ultimate weapon.*** Gets the National Spirit File:Repconn rocket.png *“REPCONN Cloud Strikes”*

REPCONN Cloud Strikes icon**REPCONN Cloud Strikes**

* Strategic Bombing: **+33%**

 id### Vera Keyes' Last Performance

*In order to break into the vault at the bottom of the Sierra Madre we will need one last thing. It turns out that the vault was programmed to only open to her voice - something which may prove particularly difficult to obtain considering the degradation of holotapes we have on her singing. As we continued to search the casino for a way into the vault we gradually learned more of Vera Keyes life.

Vera Keyes was the stage name of a pre-War starlet for whom Frederick Sinclair built the Sierra Madre. The young starlet made a name for herself in Hollywood for her impeccable beauty and for appearing in a number of poorly-written romances that drew large box office crowds regardless of critical reception. Dean Domino, an old flame of Vera's, introduced her to Sinclair after seeing that she had caught his eye. But things are never simple.

 Dean had grown resentful of the other man and decided to take everything from him, and Vera had been coerced to agree to help with his plan because of past history. When she later started to get cold feet, he secured her assistance by blackmailing her with evidence of "indiscretions" and addictions to Med-X and super stimpaks. What he did not know was that the addictions stemmed from her taking the drugs as pain relief, a refuge from a terminal illness. The shame of betraying Sinclair was percolating to the surface of even her public persona.

Vera, overcome with guilt, told Sinclair of the plot. Although he had long known of her and Domino's intentions, he had managed to bear that fact. But this knowledge blackened Sinclair's heart, and he turned the vault into a trap for Domino, making it impossible to leave so that he would have an eternity to contemplate his betrayal. Sinclair eventually relented and attempted to return the casino to its original purpose, but this proved impossible - it had been built simply too well. He did what he could and hoped that after the doors to the vault locked, the Sierra Madre Broadcast, the casino's emergency signal, would bring help from the authorities and unlock the vault's treasure - Vera.*

**Continue searching for a way into the vault.*** Trigger country event *“Voice Given Shape”*

 id### Voice Given Shape

*On the night the bombs dropped, the night of the Grand Opening, the casino locked its doors and its security systems activated. The holograms, due to a critical mistake began to massacre the guests as a result of faulty programming, and Vera was trapped in her room, with only one way out. She scrawled her last words, "LET GO", on the wall, and took an overdose of the chem cocktail which had both saved her from and caused so much pain already.

A malfunction with the emergency broadcast, caused by the Gala Event's broadcasting being routed via the emergency announcement system to save money, caused the advertisement for the casino's grand opening to be sent across the airwaves, rather than the intended rescue broadcast. For over two centuries, Vera's voice would act as bait, not for the rescue Sinclair had hoped for, but for potential treasure hunters, luring them to their deaths, urging them to come to the Sierra Madre - a place where they could begin again.

The earthly remains of Vera can be found in a chair in her suite, still wearing her gala dress. Her last moments were recorded by the security equipment, making the holograms patrolling the area, as well as the hologram in the Villa's fountain, take form after her while playing what appears to be her last words, consisting of a plea to Sinclair to let her go.

The hologram in Vera Keyes’ room is notable for the fact that it recorded her final words - storing parts of her mind within itself as an impression of her, a memory.
Elijah would be the one to realize that she could be used to open the vault, hacking into the Holo-emitters and enslaving the digital memory, forcing Vera’s last words to come with him to the bottom of the Sierra Madre to open the vault that was meant to protect her.*

**I will have what is owed to me.*** Voice of Vera Keyes becomes a General
* Trigger country event *“Begin Again”*

 id### Begin Again

*We brought the broken Voice of Vera Keyes down into the lower levels of the facility, to finally arrive at what we have been waiting for - the vault.
She would, as asked, open the door for us using Vera’s last words.
The Vault itself was small, only a few small rooms, well stocked with food, medical supplies and the last of Sinclair’s riches. There were gold bars here - a small nation’s worth of gold - certainly more than the NCR’s after their gold reserves were destroyed by the Brotherhood years ago.

With the hologram technology and Vera’s digital spectre, the vending machine technology, the holorifle, the cloud and now this gold reserve the [MOJ.GetName] is on the precipice of becoming something great.*

**After all this time. The Sierra Madre... mine.*** Gets the National Spirit File:Gold bars.png *“Riches of the Sierra Madre”*

Riches of the Sierra Madre icon**Riches of the Sierra Madre**

* ```
caps_income_modifier = 0.33
```
* ```
caps_flat_income_modifier = 10
```
This country has one of the largest gold reserves in all of the wasteland, having obtained the riches that rested within the Sierra Madre's vault.

 id### Data From REPCONN

*As our operatives explored REPCONN Headquarters they were careful to extract any information they could from the building's terminals. Most of it was junk, but not all. Some of the company's records revealed a decrepit vertibird testing ground far to the north, in [329.GetName]. This expedition would require serious time and resources, but think of the potential!*

**We must pursue this lead!*** Custom effect tooltip: Unlocks an §Goperation§! in [329.GetName] against [329.Owner.GetName] to investigate a reported vertibird graveyard!

 id### A Traveler From Yuma

*Yesterday, a traveler hailing from the south contacted us. He was moving through the area, and claims that his home city of Yuma sits atop a massive treasure trove of pre-War technology. Apparently, the American army used natural caves under the city as storage for various discarded experiments and projects. As proof, he showed us one of his packs, filled to the brim with all sorts of advanced ammunition and gadgets. We can dispatch our operatives to travel down to the city, explore the caves, and return with whatever they find. However, this would be a costly operation when we’re already strapped for resources. It will most likely ferment instability, and lead to even worse effects if the operation turns up blank.*

**We must send a team to investigate!**
(Nothing)

 id### Fallout From the Yuma Operation

*Nearly every Paladin in the Mojave Chapter advised against our expedition to Yuma. They said it would be too costly, too risky, and take focus away from where it mattered: our military strength. Now, with the expedition returning with little to show for itself, it seems they may have been right. A group of Paladins confronted Elijah again today, urging him to re-evaluate his priorities. Either way, this decision will determine how the Mojave Chapter achieves its goals.*

This event happens *only once* during a campaign.

60 days
**Modifiers**
* ```
num_operative_slots > 1
```

**Fine! Have it your way!*** Clear country flag moj\_ops\_4
* Gets the National Spirit File:Brotherhood drill sergeants.png *“Military Priority”* for 1 year

Military Priority icon**Military Priority**

* Division Organization: **+5%**
* Planning Speed: **+15%**
* Training time: **−5%**
* Intel network strength gain factor: **−10%**
* ```
intel_from_operatives_factor = -0.15
```
Elijah backed down in the face of the Paladins' insistence, and agreed to refocus on promoting the military.

**No, we must stay our course!*** Clear country flag moj\_ops\_4
* Gets the National Spirit File:Brotherhood logistics.png *“Intelligence Priority”* for 1 year

Intelligence Priority icon**Intelligence Priority**

* Division Organization: **−3%**
* Planning Speed: **−10%**
* Training time: **+5%**
* Intel network strength gain factor: **+10%**
* ```
intel_from_operatives_factor = 0.15
```
True to his nature, Elijah defied the Paladins by refusing to defund his operations.

 id### The Mojave Brotherhood offers a white peace?

*The Mojave Brotherhood have made their position clear - both through words and weapons. They now urge us to halt our conquest of the Hoover Dam. This would only be temporary, of course - no agreements can contain us for long.*

**Accept it - we can attack them when we regroup*** Set country flag moj\_ces\_accepts\_peace
		- State is owned by  Mojave Chapter
	+ Claim lost by Caesar's Legion
		- Trigger country event *“nf\_mojave\_brotherhood.45”* in 1 day

**Decline, continue the war!*** Hidden effect:
	+ Mojave Chapter:
		- Trigger country event *“nf\_mojave\_brotherhood.45”* in 1 day

 id### nf\_mojave\_brotherhood.45

File:Event trigger.png **The below description is one of several available for this event.**

		- Country flag moj\_ces\_accepts\_peace is set

*It seems the Legion wants to carry this war out to the very end.*
	+ Country flag moj\_ces\_accepts\_peace is set

*The Legion has agreed to pull off of our borders and end the war. It seems our Chapter has been spared the cost of war.''*

Option conditions
File:Event trigger.png **Enabled if:**
* Caesar's Legion:
	+ Country flag moj\_ces\_accepts\_peace is set

**Peace is a valued treasure in the wasteland.**
		- At least *one* of the following is true:
			* Scripted Trigger: is\_caesars\_legion\_member=yes
			* Original country is  Iron Alliance
			* Original country is  Lanius's Cohort
		- Is at war with  Mojave Chapter
	+ Make a white peace with  Mojave Chapter
	+ ```
	set_truce
	```

		- ```
		target = MOJ
		```
		- ```
		days = 425
		```
	+ Mojave Chapter:
		- ```
		set_truce
		```

			* ```
			target = PREV
			```
			* ```
			days = 425
			```

File:Event trigger.png **Enabled if:**
		- Country flag moj\_ces\_accepts\_peace is set

**Very well, we will play this game a while longer.**
* Gain **10%** War support War Support

 id### Chapter Leadership

*The question of who should ultimately lead the Mojave Brotherhood is one that has come up many a time before. Head Paladin McNamara has his doubts about Elijah's search for technology, worried that controlling Helios One will make them an opportune target for the great powers of the wasteland. An emergency meeting is called, with McNamara and Elijah leading the discussion. The meeting quickly descends into heated arguments and threats, culminating in Paladin Hardin and a few of his men drawing their weapons and threatening to kill Elder Elijah. Wanting to avoid unnecessary bloodshed, McNamara launches into an emboldened speech about brotherhood and loyalty.*

**Elijah stays in charge.*** Set country flag mojave\_chapter\_chose\_leader

**MacNamara ousts Elijah.*** Nolan McNamara becomes the leader for their party
	+ **Dislikes Caesar's Legion**
* Set country flag mojave\_chapter\_chose\_leader

**Hardin takes control.*** Hidden effect:
	+ ```
	scoped_sound_effect = hardin_choice
	```
* Edgar Hardin becomes the leader for their party
	+ **Dislikes Caesar's Legion**
* Nolan McNamara:
	+ ```
	promote_leader = yes
	```
* Set country flag mojave\_chapter\_chose\_leader

 id### Rumours of the Old World

*Common knowledge dictates that the elders of any given society hold the largest wealth of knowledge, and that was truest within the Brotherhood of Steel. Father Elijah had learned a great many things as his life ticked away year after year, and as his youth left him it was replaced with a ravenous desire to reach the unreachable. He had an incurable and deadly disease that had sent many a fool to an early death: Old World Blues. But unlike his peers, Elijah possessed the skills to make his obsession a reality. Two places captivated him with their alluring glow of the bygone era of mankind. Helios One and the Sierra Madre. The former was in his new backyard, within throwing distance of the headquarters of his newly established chapter. Abandoned and unattended for an unknowable amount of time, the seemingly benign solar power plant held a dark secret. Elijah had a hunch that there was more to this place than power generation, and he was determined to lay its secrets bare. His second obsession was a much deeper, more insidious love. He'd heard tales of a forlorn desert jewel: the Sierra Madre. It was a place said to contain riches beyond your imagination, where any wish could be granted. Whether or not he believed these prospector's tales, he knew that the casino and resort was using rare prototype technology. It had its dangers, he was sure, but if he could find it he would crack it open as simply as any safe. As far as Elijah was concerned, nothing was sacred: everything was his to know.*

**Nothing is sacred.**
(Nothing)

 id### A Forgotten Hellscape

*Blood pooled under a red sun as the sound of creaking metal echoed throughout the villa like a distorted scream. One of the knights looked down at his chest, only to see a ghastly arm protruding from it, wriggling around in the air as if it were trying to grasp more flesh. Twitching violently, it pulled back with supernatural force, and the knight fell to the ground as he vomited blood inside his own helmet. Elijah was forced to watch in horror, him and his surviving followers faced by a creature unlike any other. It stood there, hunched over its kill with arms wide and reaching for the dead man. Suddenly, it twitched in place, letting out a terrible screech and chitter as it turned to face the group. Clad from head to toe in some kind of hazmat suit, its face was nothing more than a gas mask. Its visors glowed a deep green, like haunted jade, and its green breath streamed out of the filter in waves like smoke. The Sierra Madre was not a forgotten dream, or a paradise waiting to be discovered: it was Hell on Earth.*

**We must continue**
(Nothing)

 id### Close Down Van Graffs

*Brotherhood scouts had reported that a group was establishing itself in the Mojave as a distributor of Pre-War weapons. Upon further investigation they turned out to be part of the Van Graff family. Lowlifes like the Van Graffs didn't phase Hardin in the slightest. Their family was a massive organised crime syndicate operating out of Redding in the NCR, and was partly responsible for the NCR's weak expansion north. In Hardin's eyes, it was time they reminded the Mojave that the Brotherhood was still a force to be reckoned with. Their guard stationed outside proved easy enough to deal with. The Brotherhood didn't need to worry about stealth, the moment they turned the corner and saw him standing there, they simply opened fire. The pile of ash and bloody body parts that was left didn't stop them from kicking down the door moments later. As the traders reached for their weapons, the Brotherhood poured into the building as a few of them stood at the sides and fired at the remaining guards. Charging forwards into the building with his men, Hardin launched himself at a guard reaching for a plasma pistol, tackling him into the wall with a loud crack. A few minutes later and the Silver Rush was silent save for the sound of servos moving. Hardin's men began to strip the shop of its valuables, taking everything they could get their hands on. Energy weapons, ammo, armour, salvage: all of it was theirs. A crowd that had formed outside the casino dispersed when the Brotherhood began to leave, with a few of the Kings trailing them until they left Freeside for good. Everybody felt it: the Brotherhood were back.*

**The Van Graffs have been dealt with*** **300** units of  Mojave Chapter Common Energy Weaponry is added to the national Stockpile

 id### NCR Raids

*Brotherhood influence in the Mojave has been waning ever since the NCR began to dedicate more manpower to the area. The NCR is more capable of reinforcing their troops, able to rely on their large supply lines to feed their army. However, they walk a fine line, as supplies stretch thin the deeper into the Mojave they go. Hardin recognised this, and organised a series of raids on NCR bases to disrupt their supply lines. Mojave Outpost was the first to be struck by the Brotherhood. Focusing on causing as much damage to infrastructure as possible, they collapsed one of the buildings in the middle of the battle, in an attempt to hamper NCR reconstruction efforts. The fighting was intense, the mass of troopers moving through the outpost made it difficult to raid, but in the end the Brotherhood left triumphant. Following their success at Mojave Outpost, the Brotherhood moved on to their second target: Camp Golf. Stopping briefly to rest, repair, and heal up at Hidden Valley before continuing to their next raid, the Brotherhood arrived at Camp Golf in the late evening. By this point the NCR was on high alert, having their main supply choke point desecrated had shook them deeply. Before they had time to gather their bearings the Brotherhood launched their assault on Camp Golf, hoping to cripple the NCR's operational capacity for the following months. Lasers scorched the sandbags around the camp, the NCR soldiers falling in droves to the Brotherhood's methodical onslaught of firepower. By the time they reached the main building they'd killed half the occupants and set fire to the camp. Kicking in the door, they dealt with the NCR the way they'd dealt with the Van Graffs - like vermin. Splitting them up, cornering them, splitting their skin with laser fire. Camp Golf smelled of gasoline and burned flesh by the time the sun rose over the horizon.*

**The NCR will fear us*** **300** units of  Mojave Chapter Common Energy Weaponry is added to the national Stockpile
* Gets the National Spirit File:Moj idea settlements raided ncr.png *“Brutal Mojave Tech Raids”* for 50 days

Brutal Mojave Tech Raids icon**Brutal Mojave Tech Raids**

* Research Speed: **+20%**
			* At least *one* of the following is true:
				+ Original country is  New California Republic
				+ Is in the same faction as  New California Republic
			* None of:
				+ Has a Non-aggression pactNon-aggression pact with  Mojave Chapter
		- Trigger country event *“Settlements in the Mojave raided”* in 1 day
* Hidden effect:
	+ Trigger news event *“NCR Settlements in Mojave raided”*

 id### Settlements in the Mojave raided

*Our settlements in the Mojave Wasteland have been raided by Brotherhood of Steel Paladins from the local chapter.*

**Rebuilding will take up some of our resources*** Lose  **50** Political Power
* Gains opinion modifier *“Settlements Raided”* (Opinion **−75** opinion) towards  Mojave Chapter
* Gets the National Spirit File:Moj idea settlements raided ncr.png *“Mojave Settlements Raided”* for 50 days

Mojave Settlements Raided icon**Mojave Settlements Raided**

* Consumer Goods Factories: **+10%**
		- Scripted Trigger: is\_impassable=no
				+ Original country is  Mojave Chapter
			* Scripted Trigger: is\_impassable=no
	+ The  Infrastructure receives **1** level of damage

 id### Contact the West

*Hardin took what he was given and made something of it. A chapter on the ropes, a Brotherhood on the edge, reformed in fire and flame as an example of Brotherhood doctrine. Now, years after they originally departed from the west, the Mojave Chapter has contacted the Western Brotherhood to be brought back into the fold.*

**Let's see what they have to say*** Lost Hills:
	+ Trigger country event *“Messenger from the East”* in 10 days

 id### Messenger from the East

*A few days ago a messenger arrived at the entrance of Lost Hills. According to him, he comes from the Mojave Chapter of the Brotherhood of Steel. The Elder of the Chapter, Elder Edgar Hardin has recently carried out a number of successful raids against the NCR settlements in Mojave and now wishes to officially establish contact with our chapter and join the alliance. What will we say?*

**The actions of Hardin are admirable. They are welcome in the alliance*** Mojave Chapter:
	+ Trigger country event *“Messenger Returns”* in 3 days

**The actions of Hardin are unacceptable. They are not welcome*** Mojave Chapter:
	+ Trigger country event *“Messenger Returns”* in 3 days

 id### Messenger Returns

*The conversation was brief, but it told Hardin everything he needed to know, and more. His promotion to Elder was officially recognised by the west, and he was promised more men to continue his efforts in the Mojave. The Council of Elders condoned his actions against the NCR in the Mojave, sending their praise for his actions against the Van Graffs and Gun Runners in pursuit of their ideals. They didn't comment on their own situation beyond what was necessary, but their message was clear: the Mojave Chapter was part of the fold.*

**Reunited at last*** Mojave Chapter:
	+ Scripted Effect: join\_western\_brotherhood\_of\_steel=yes

 id### Messenger Returns

*The conversation was brief, but it told Hardin everything he needed to know, and more. His promotion to Elder was not recognised by the west and he was labeled as an outcast. The Council of Elders condemned his actions against the NCR and the Gun Runners in the Mojave. They didn't comment on their own situation, but their message was clear: the Mojave Chapter was not welcome.*

**They cannot see the truth**
(Nothing)

 id### The Future of the Mojave

'*Long has the Mojave Brotherhood hid within out steel and concrete bastions, unwilling and unable to interact with the world around us. We must rise from our self imprisonment and reclaim the Mojave, and with it the responsibilities put on us after the fall of the Master. We shall once again work to cleanse and protect the wastes, and rekindle friendships long dead since the first war with the NCR. Now is not the time for old rivalries and bad blood long since spilled, now is the time for a better future, with the Brotherhood at the helm.' - Elder McNamara*

**The Brotherhood will thrive*** Gain  **50** Political Power

 id### Message to the NCR

*Skirmishes with the NCR stemming from the years old Brotherhood-NCR war do nothing but damage both sides, and the people who live in the lands we fight over. We shall send a message to the NCR, hoping to enter into some type of deal with them, ensuring peace in our realm.*

**Send the message*** New California Republic:
	+ Trigger country event *“A Message from the Mojave”* in 3 days

 id### A Message from the Mojave

*An envoy from the Mojave chapter of the Brotherhood of Steel arrived bearing a diplomatic message. The Mojave Chapter is under new management it seems, and they wish to work with us to secure their lands. After some deliberation, their diplomats and our negotiators come up with a deal that would allow our men to occupy their men, in exchange for free movement for their men within the NCR.*

**Accept the Deal*** Mojave Chapter:
	+ Trigger country event *“Our Emissaries Return”* in 1 day

**Reject the Deal*** Mojave Chapter:
	+ Trigger country event *“Our Emissaries Return”* in 1 day

 id### Our Emissaries Return

*The NCR was surprised at the arrival of our emissaries, but they were even further surprised by the suggested terms of the treaty draft we carried. After several hours of deliberation, the NCR accepts a deal which allows them to occupy the Mojave in exchange for members of the Mojave to travel freely within the the NCR's lands. Hopefully the friendly nature of our cooperation will allow further diplomatic discussion in the future.*

**Excellent!*** Hidden effect:
	+ Mojave Chapter:
		- Give military access to  New California Republic
	+ New California Republic:
		- Give military access to  Mojave Chapter

 id### What Remains

*Standing inside the vault at the heart of that facility, Elijah reflected on everything he'd learned in this place. Of the ten people he'd brought with him, only four remained at his side, but it hadn't been for nothing. The story of the Sierra Madre was a story of ravenous love, jealousy, and ultimately betrayal. How ironic that the woman he'd so desperately wanted to save died in her room? None of it mattered anymore, though. It was a drama 200 years in the making, the pages of its chapters long since written. What interested Elijah more was this vault, its contents, and the contents of the streets above. In time, he would take everything from this place for himself, but he had to prioritise something to start with. The most appealing of the Sierra Madre's miracle technologies were its holograms and its vending machines. The holograms were incredible, almost entirely invulnerable soldiers capable of killing any sort of intruder. One hologram in the right place could become a one man army. On the other hand, the vending machines were a similarly incredible technology. They were capable of creating anything they were programmed to create. They made everything molecularly, fabricating anything the user desired, in return for some useless currency. Seeing as Elijah had already discovered a way to trick the machines, their potential applications seemed limitless.*

**We will take the security holograms*** Gets the National Spirit File:Moj idea holograms.png *“Sierra Madre Holograms”*

Sierra Madre Holograms icon**Sierra Madre Holograms**

* Division Organization: **+15%**

**We will take the vending machines*** Gets the National Spirit File:Moj idea vending machines.png *“Sierra Madre Vending Machines”*

Sierra Madre Vending Machines icon**Sierra Madre Vending Machines**

* Factory Output: **+33%**

 id### Gun Runner Caravan Raids

*Although the Van Graffs had been dealt with, there was another, more serious distributor of Pre-War weaponry in the Mojave — the Gun Runners. Established in the Boneyard, within the NCR's border, the manufacturer had expanded to many areas across the wasteland. The NCR is one of their biggest customers, although they only buy quality goods from them for a select number of soldiers. Their weapons are designed from pre-war schematics, making them not only quality, but also incredibly valuable to the Brotherhood. Hardin ordered assaults on their supply caravans travelling through the Mojave, in the hope of crippling the local NCR rangers, making life difficult for the Gun Runners, and gaining high quality weapons for the Brotherhood. As the raids progressed, however, the NCR began sending guards along with the caravans to deter the Brotherhood. Eventually, assaulting each caravan became like assaulting an NCR outpost. The Brotherhood couldn't continue like this. Switching their tactics, Hardin decided a much more drastic course of action was preferable. Amassing his forces for an assault on the Gun Runners' local production facility, the Brotherhood stormed the building and killed everyone inside. Looting any schematics they could find to keep them out of the Gun Runner's hands, they stripped the place clean before leaving.*

**Gun Runners won't be selling their weapons in the Mojave anymore*** Gain **+75%** research bonus (**1** use) towards:
	+ Energy Weaponry

 id### NCR Trade Deal

*The NCR is an economic powerhouse, and engaging in an open trade deal with them would be fortuitous for us. Sending out scouts to NCR industry to build rapport, and working on trade deals with the NCR government would be a nice first step to a proper economic alliance with them.*

**Send our emissaries*** New California Republic:
	+ Trigger country event *“Mojave Trade Deal?”* in 2 days

 id### Mojave Trade Deal?

*More diplomats have shown up from the Mojave Chapter. This time they want to lay down a proper set of trade deals, and have also started contacting several companies within our borders.*

**Work out the details*** Mojave Chapter:
	+ Trigger country event *“Our Emissaries Return”* in 1 day

**Deny them trading rights*** Mojave Chapter:
	+ Trigger country event *“Our Emissaries Return”* in 1 day

 id### Our Emissaries Return

*The NCR has allowed us to trade with them openly for resources, and have allowed us to form contracts with several companies within their borders.*

**Hurrah!*** New California Republic gains opinion modifier *“mojave\_ncr\_trade”* (**+75** Trade relation) towards this country

 id### Our Emissaries Return

*The NCR has refused to allow us officially trade with them, and further have disallowed our agents from making independent contracts.*

**Uh-Oh**
(Nothing)

 id### Sierra Madre

*Left my heart in the Sierra Madre. Gone to Sierra Madre. I wish I was at the Sierra Madre. Messages like these can be found scribbled across the Mojave, left by fools young and old alike chasing a fleeting dream. If you don't find a poster, you find a postcard. If it's not a postcard then it's the broadcast — anything can pull you in, but once you hear that voice you're hooked. Elijah was the same as anybody else, once he found out about that old world jewel he was in love. That ravenous desire rooted deep inside of himself was enraptured by the Sierra Madre. He prepared an expedition force to travel with him to the Sierra Madre, ten members of the Brotherhood would journey with him there. They would set out in order to scour the ruins for technology. It was no secret that many a prospector had died exploring the Sierra Madre for salvage, and those who survived spun tales of a city akin to El Dorado. Rumours of mysterious technology unseen anywhere else drove Elijah forward, one step at a time. "There's treasures there, sleeping," he told his group as their journey began. "Some, awake."*

**Time to Begin Again**
(Nothing)

 id### Retaking HELIOS One

*The Battle for Helios One had cost the Brotherhood a majority of their forces, resulting in a forced retreat across the Mojave to the safety of their bunker. Had it not been for the way Veronica forced her way to Elijah during the battle, he may well have simply abandoned his chapter to die. He knew this all to well. Mania, like a cancer spreading its roots throughout his body, had taken hold deep inside his heart. His determination was a fierce, rabid thing.

His subordinates had berated him the moment their voices wouldn't alert the NCR to their location. The anguished cries of McNamara were only drowned out by Hardin's bellowing anger, his face red from shouting constantly. They demanded answers. Father Elijah did his best to explain why he'd sacrificed so much for that place. He told them everything he knew about the facility, how its solar power generation was only half of its true purpose. No doubt they could use it to supplement their bunker's generator, but they could do so much more with it.*

**Back in our hands*** Hidden effect:
	+ Mojave Chapter:
		- Becomes owner of **Helios One** (417)
		- Becomes controller of **Helios One** (417)
	+ Trigger news event *“Helios One”* in 10 hours to 20 hours

 id### Our Emissaries Return

*The NCR, while open at first to the idea of some type of deal, laughed us out of the room at the notion that they should let us patrol their lands freely. While a military deal might not be viable this early, perhaps we may use our newfound diplomatic presence to negotiate future treaties.*

**Unfortunate**
(Nothing)

 id### NCR Military Pacts

*With our emergence from the waste comes wariness and aggression. With the Bear and Bull poised for war, we will likely get caught in the crossfire. To help ease the process along, we should contact the NCR and enter into some sort of military pact, whether its one of mutual non-aggression, or something more.*

**Invite them to Sloan*** New California Republic:
	+ Trigger country event *“Treaty of Sloan”* in 1 day

 id### Treaty of Sloan

*A message arrived at one of our embassies, asking a diplomatic delegation to come negotiate terms of a military treaty with us. After arriving in the town of Sloan, Elder MacNamara*

Option conditions
File:Event trigger.png **Always enabled:**

**Accept their terms**
* Mojave Chapter:
	+ Trigger country event *“Our Emissaries Return”* in 1 day

File:Event trigger.png **Always enabled:**

**Deny their requests**
* Mojave Chapter:
	+ Trigger country event *“Our Emissaries Return”* in 1 day

File:Event trigger.png **Enabled if:**
* At least *one* of the following is true:
	+ Has opinion modifier *“mojave\_ncr\_trade”* (**+75** Trade relation)
	+ New California Republic:
		- Has military access to  Mojave Chapter
		- ```
		gives_military_access_to = MOJ
		```

**Offer them protection**
* Mojave Chapter:
	+ Trigger country event *“Our Emissaries Return”* in 2 days

File:Event trigger.png **Enabled if:**
* Has opinion modifier *“mojave\_ncr\_trade”* (**+75** Trade relation)
* New California Republic:
	+ Has military access to  Mojave Chapter
	+ ```
	gives_military_access_to = MOJ
	```

**Offer them Statehood**
* Mojave Chapter:
	+ Trigger country event *“Our Emissaries Return”* in 2 days

 id### Our Emissaries Return

*The NCR have written a treaty that does little more than offer not to declare on us in the case of a major conflict.*

**It will have to do*** Enters a Non-aggression pactNon-aggression pact with  New California Republic

 id### Our Emissaries Return

*The NCR have laughed in our faces, sent a low level clerk to negotiate, and have denied every demand or suggestion we gave them.*

**Failure stings**
(Nothing)

 id### Our Emissaries Return

*The Treaty of Sloan not only agrees upon a pact of non-aggression, but puts us under the protection of the NCR. Should anyone try to snuff us out, the NCR will protect us.*

**Wonderful!*** New California Republic:
	+ Grants guarantee of independence for  Mojave Chapter
* Enters a Non-aggression pactNon-aggression pact with  New California Republic

 id### Our Emissaries Return

*When we sent for a diplomatic team to discuss options, we figured they would send out a few diplomats and clerks to get the job done. What we didn't expect, was for the meeting to be visited by [NCR.GetLeader] himself. They not only offered us protection, but invited us to become close allies and partners with the NCR*

**Join the alliance*** Mojave Chapter:
	+ Scripted Effect: join\_new\_california=yes

**(Dummy option for possibly AI or invisible actions)*** Grants guarantee of independence for  New California Republic
* Enters a Non-aggression pactNon-aggression pact with  New California Republic
* New California Republic:
	+ Grants guarantee of independence for  Mojave Chapter
	+ Enters a Non-aggression pactNon-aggression pact with  Mojave Chapter

 id### The House Always Wins

*Despite the Mojave Territories' best efforts, we have regained the platinum chip and access to the Vault. Now we can complete our dream of ushering in the New Vegas Economic Zone.*

**The rocket barrages were worth it!*** Complete national focus  *“The Platinum Chip”*
* Complete national focus  *“The Vault”*