recursal/Fanatic-Fandom huggingface dataset:
Religion

I've been all over the world, and everywhere people tell me about "the true God." They all think **they've** found the right one.
A multitude of different religions are worshiped by different cultures and peoples across the world. Individual religious devotion is on a spectrum, ranging from devout adherents to those that just go through some of the motions by rote as a cultural norm. Moreover, some people are atheistic, or are indifferent or hostile to religion and religious systems.

## Vale

There are two majority religions with significant numbers in Vale.

### Church of The Twelve

The official religion of the Valeyan Empire, worships twelve deities they believe to be the embodiment of certain ideals

## Sidon

In contrast, there are a large number of local religions, though they are not as widespread across large geographical areas.
Etrea

**Etrea** was a nation on the continent of Zion, powerful in its own right and able to hold its own against the mighty Cestral Dominion. Its people, the Etreans, were known as powerful warriors who could also tap into mystical abilities. They are predecessors of the Ronso and some of the Istáni.

The capital city was named Asmara.
Ordhal

The city-state of **Ordhal** is a small magocratic city-state located beyond Yssa's Valley, at the foot of the Cordreils mountain chain. It is renowned for its skillful magic wielders, along with the arcane complex called the Pale Spire.

## Background

Most of Ordhal's territory is comprised of two biomes: an arid desert to the south and snowy mountains to the north. It is home to many magi, and was originally founded by a group of magi who left their respective homelands due to mistrust, bias, and persecution and sought to establish a sanctuary where magi could feel safe and aether could be studied without political or civic interference.

### Ordhalla City

*⎇ Primary article: Ordhalla*
Ordhalla is a city full of towering white spires built on a sheer-cliffed plateau. In a city of intellectual pursuits, the Pale Spire is one of the foremost centers for aetheric research, and offers a school to train young magi.

### Government

Ordhalla is governed by a Rule of Three — powerful archmagi who oversee the city along with the Ordhallan High Coucil.
Construct

A **construct** is an animated object or artificially crafted automaton. Since they lack a metabolism or internal organs, they are immune to many effects, such as poison, fatigue, exhaustion, and disease.

### Mecha

Mecha refers to mechanical constructs or vehicles manned by an operator. The various war machines of the Valyan Empire are classed as mechas.

### Automata

Automata constructs refer to either animated objects or automatons. The most common examples are summoned spectral weapons, golems, or clockwork automatons.

* Arcane Effigy
* Arcane Monolith
* Stone Guardian
* Juggernaut
Antagonist

A long time ago, Sharkhan the Foul, a sorcerer who reveled in corrupting the innocent and the spread of despair neared the end of his mortal days and was dismayed. Consumed with hatred for all things living, Sharkhan sold his soul to the demon lords of the Abyss/Umbra so that his malevolent spirit would survive after his body perished. In an excruciating ritual, Sharkhan's skin was flayed into pages, his bones hammered into a cover, and his diseased blood transformed into the ink to pen a book most vile.
Sea of Tears

The **Sea of Tears** is one of the most heavily traversed and populated bodies of water on Ea. It was formed when the moon was shattered in -5563 and the face of the planet was altered forever. The Sea rests between Istan and Sidon, and the falling moon fragments collapsed the land bridge connecting the two continents, allowing water from the \_\_\_ Ocean to flow in and flood the inland. The dust raised by the impact blotted out the sun for six hundred years, ushering in the Age of Darkness. Today, hundreds of shipwrecks cover the sea floor, and despite the occasional sea patrol, pirates and raiders cannot resist the lure of riches moving on the waters.
Material

A **material** is the substance or resource out of which a thing is composed of. There are numerous materials that weapons, armor, shields, and other useful objects can be crafted, and these material resources are found all over the world.

## Metals

*⎇ Primary article: Metal***Metals** are used by blacksmiths, armorers, and goldsmiths to create various weapons, armor, tools, trinkets, and more. Metal can be found in the wild, among certain beasts or in natural outcroppings. They are also found in treasure chests, both in towns and dungeons.

Textiles

## Woods & Plants

These materials are primarily used by scouts and scholars.

 Red Fir
 Cotton
 Grassteel
 Silkstalk
 Quicksilver Grass

## Crystals/Stones

* Amber
* Agate
* Lachrima
* Moonstone
* Starstone
* Sunstone

## Knackery/Pelts

This class of materials can be traded to furriers and tanners.

* Bone
* Carapace
* Chitin
* Fang
* Horn
* Pelt
* Scale: The oily surface of this scale gives off a peculiar sheen. Both the scale and its oil are known to find buyers at market.
* Sinew
* Whisker
Wind rider

**Wind Riders** are floating tentacled creatures that loosely resemble something between squid or jellyfish and floating brains. Many Wind Riders are capable of magic, and prefer using psionic attacks. They remain primarily in more humid climates, and tend to be drawn towards places and objects of magic.

* Breeze Rider
* Blue Bell
* Death Head
* Dune Rider
* Draft Rider
* Irukandji
* Mane of War
* Mind Flayer
* Mind Lasher
* Reef Runner
* Wind Rider
Umbra

**Umbra** is a dangerous, shadowy realm described as a graveyard for worlds. Worlds that are scourged of life and are unanchored disappear into the primordial abyss of Umbra.

There are many large and monstrous beings (referred to as "abyssal creatures") that originate in Umbra. The armies of the Endless Kingdom and others sometimes employ such creatures in their forces.

During the Dawnguard raid it was revealed that War's Soul resided in Umbra during the century that he was imprisoned and that the Aberrant originated from this realm.

## The Abberant

The Abberant are five creatures from the Abyss more ancient than demons who are the Destroyer's most trusted and powerful underlings. The Abberant are :

* **Tiamat** - A huge bat-like creature that dwells in the Twilight Cathedral.
* **The Griever** - A giant insect who has made The Hollows her lair.
* **The Stygian** - The largest and strongest Ashworm within The Ashlands
* **Silitha** - A monstrous spider creature similiar to Achidna who dwells in Silitha's Loom within the Iron Canopy.
* **Straga** - The general of the demonic invasion of Earth, he is one of the Chosen, but his heart is the only one Samael doesn't need. His spire originates from the Black Throne, and he is loyal to the Destroyer.
Crossbow

Compared to Bows, **Crossbows** excel in Initiative and Critical Hit Rate, but are outmatched by the Bow's superior Range and Damage.

* Light Crossbow
* Reinforced Crossbow
* Lockbow
* Heavy Crossbow
* Compound Slingbow
* Repeating Crossbow
* War Crossbow
* Pelletbow
* Arbalest
* Siege Crossbow
* Gastraphetes
* Scorpion

## List of Unique Crossbows

* Steelrain
* Griffin's Maw
* Truth

## List of Crossbow Ammunition

* Ferrite Bolts
* Steel Bolts
* Mythrilite Bolts
* Darkstone Bolts
* Meteore Bolts
* Starglaes Bolts
* Palladine Bolts
* Raidenite Bolts
* Vulcanite Bolts
* Titanium Bolts
* Adamantine Bolts
Chillingo

**"Experiment Failed - Subject Dead"- Top Secret**
This article or section is a **stub**. You can help Zombie Fish Tank Wikia by expanding it with more information! (visual edit)

**Chillingo** is a company and the creators of Zombie Fish Tank, They currently have 206 games released, the most recent game released by they its WarFriends, all the games developed by Chillingo are available for iOS, their oldest game is Roll in the Hole.
Services

Most towns, cities, and settlements offer a variety of services for traveling adventurers.

### Armory

The armory is where one can purchase heavy plate armors and helms, as well as weaponry. Sometimes it is split between two shops and merchants; sometimes one shop or merchant handles weapons and armor.

### Outfitter

The outfitter is where one can purchase light leather armors and caps, as well as other scout gear. It can be a high-end shop or a leather tanner.

### Trinket Shop

The trinket shop is where one can purchase mage wear, as well as power accessories and other scholar gear (books, artifacts).

### Inn

The local inn is generally a hub for information and quests for the town. Adventurers can also stay overnight, restoring their full health and energy and granting some passive bonuses.

### General Store

The general store sells a variety of basic items, such as food and drinks, or crafting materials.

### Apothecary

The apothecary is sometimes located in the general store, and sells potions and medicines.

### Black Market

A black market merchant sells items that are not normally sold in stores.

### Arms Dealer

An arms dealer sells weapons or their crafting recipes that are not normally sold or otherwise easily attainable.
Freak Wreck

**Freak Wreck** is the sixth location in Zombie Fish Tank, it consists of a sunken ship with bones.

## Boss

The boss of Freak Wreck is the Chain Gun, consisting of a giant capsule with a brain monster inside, when it is defeated, the brain monster will be eaten by the Giant Fish, If it is defeated, the seventh location (Alien Temple) will be unlocked.
Alien Temple

**Alien Temple** is the seventh location in Zombie Fish Tank, It consists of tunnels and waters with alien-themed objects.

## Boss

The Alien Temple has two giant creatures, The Giant Alien Worm and the Robotic Crab, but however they are not considered/counted as bosses, making this one of the two locations without a boss.
Dagger

The **dagger** is a light, edged weapon with a short blade and hilt. Daggers are the weapon of choice for scouts, thieves, rogues, and assassins. Although they do less damage than any other weapon in their respective weapon sets, they swing faster than any other weapon and consume the least amount of stamina, and have a higher sneak attack multiplier.

## Unique Daggers

* Littlethorn
* Heartbreaker
* Misericorde

## Notable Dagger Fighters

* James Corvo - A rogue and mercenary, and an old colleague of Darius. Originally from the Valyan Empire, he now operates somewhere in the dunes and deserts of al-Arma.

v • e
Centaur

There's a hume on your back... Have you no shame? You're like a pack mule!
**Centaurs** are a demihuman species with the upper body of a hume male or female and the lower body of a horse. They are large beasts that are poorly-adapted to cold climates; most of the centaur population inhabits the continent of Vale, but they have been found in other parts of Éa.

## Culture

Centaurs have a reputation as excellent hunters and prideful creatures. They are sometimes seen roaming around the plains and forests with their strong legs, hunting down prey with bows and spears.

They make their habitats in groves concealed deep in the forest, and generally avoid contact with humes. They are insular, territorial creatures by nature and can be aggressive, but they do follow a code of honor. For instance, they do not believe in harming children. They do acknowledge the Ronso as more "respectable" than other humes due to Ronso culture's focus on horses. They also have a wary respect for druids.

### Race

The centaur species can be classified into three races.

* **Salkhi** - Leaner and quicker, excels at running and have a natural affinity for wind magic. They have slimmer and tighter builds than standard centaurs.

* **Gazar** - They are the largest and most muscular of the centaurs, with hale builds and powerful flanks. Some have a natural affinity for earth magic.
* **Onocentaur** - Half-hume and half-donkey, they are seen as the bottom of centaur society, and usually do the menial or unpleasant tasks.

### Society

The centaurs live in a highly cooperative society of tribal herds. For instance, Salkhi and Gazar males will fish and hunt together while Salkhi females gather and Gazar females watch the foals. The centaurs recognize Chief Ixion of the River Song tribe as the centaur nation's head of state.

### Government

The centaurs generally follow the counsel of elder centaurs.

## Notable Centaurs

* Balius
* Xanthus
* Cenarius
* Chiron
* Chief Ixion
Big Fish

<tabber>
Character =

The **Big Fish** is a creature that appeared in Zombie Fish Tank, they can eat the Zombie Fish, If you eat all big fishes, you can unlock they in a list that says that they can eat you.

## Appearance

All the big fishes have different characteristics in eyes, color, jaw, fins and other things, Some big fishes have a weird appearance, as they are a monstrosity made by Scientist.

## Information

The big fishes simply float everywhere in water bodies, The fish can easily eat all them behind if you grow more than they.

* The big fishes have a maximum of 8 eyes.
* In Freak Wreck, most of the big fishes have a robotic face.
Booger Fish

BOOGER FISH

a Booger Fish is a angry giant blue Monster fish king boss with hand like fins and can shoot Boogers out of it's nose and has cute blue little Booger Fish babies and zombie Fish chomps through it and Booger Fish dies with throwing up all the little aquarium fishes and eats it's way through.
Zombie Aquarium

**Zombie Aquarium** is the first location in Zombie Fish Tank, it consists of a large aquarium containing seaweeds, rocks and coral.

## Boss

The boss of Zombie Aquarium is the Scientist, the very first boss in the game, he has a yellow gear and backpack, If he is defeated, the second location (Toilet of Doom) will be unlocked.
Top Secret

**Top Secret** is a folder consisting of experiments and secrets that have been released in Zombie Fish Tank, The only experiment seen was the formula used to infect creatures.

## Appearance

Top Secret is a beige folder with grey dust, a red mark saying the name of the folder and radioactive sign.

## Gallery

Fear Level: 5
Anger Level: None3Oml Test Dose Applied to Subject
Subject Status: Stabile
Zombie Fish

<tabber>
Character =
The **Zombie Fish** is the main character in **Zombie Fish Tank**

 **Status:**

## Appearance

The Zombie Fish has green color, yellow eyes, but red when it becomes infected, a medium jaw and orange fins with sharp ends.

The Fish at its normal state.

* It is unknown, what does it eat when it was on its normal state, probably the same food chain and alimentation of fishes.
Fishes

* Character
* Gallery
* Trivia

The **Fishes** are enemies in Zombie Fish Tank, They are little creatures floating in water, before the title screen appeared, 3 fishes were eating the Zombie Fish (eating its stomach), but when it wakes, the three fishes get scared and escape faster.

## Appearance

All the fishes have different characteristics in eyes, color, jaw, fins and other things, Some fishes have a weird appearance, as they are monstrosity made by the Scientists.

## Information

The fishes simply float everywhere in water bodies, The fish can easily eat all them.

A nosypaleis floating in the water.

* In Waste Waters, There's fishes that have a "Toilet" shape.
* Fishes in the game can have a maximum of 4 eyes.
Powerups

**"Experiment Failed - Subject Dead"- Top Secret**
This article or section is a **stub**. You can help Zombie Fish Tank Wikia by expanding it with more information! (visual edit)

The **Powerups** are Game Mechanics in Zombie Fish Tank, the powerups are barrels that if are eaten, an ability can be given to the player, a example of a powerup is Rage Time, making the screen change color and move faster, Each powerup can be upgraded in the market.
Fish Dish

**"Experiment Failed - Subject Dead"- Top Secret**
This article or section is a **stub**. You can help Zombie Fish Tank Wikia by expanding it with more information! (visual edit)

**Fish Dish** is a food and game mechanic in Zombie Fish Tank, It contains all the fishes as food, it should depend from what use to grab it, each one can have a knife, a fork or other objects.
Monster Guts

**Monster Guts** is the ninth location in Zombie Fish Tank, it consists of the inside of a giant fish/sea monster, this happens when the Big Boat is defeated, while it sinks, a giant creature appears underwater, eating the fish (It didn't died).

## Boss

The boss of Monster Guts is the Green Eye, it its the eye of the giant sea monster/giant fish/creature, if it is defeated, the tenth location (Storm of Destruction) will be unlocked.
Monstrosity Multiplier

**"Experiment Failed - Subject Dead"- Top Secret**
This article or section is a **stub**. You can help Zombie Fish Tank Wikia by expanding it with more information! (visual edit)

**Monstrosity Multiplier** is a game mechanic in Zombie Fish Tank, It can make the Zombie fish most likely grow size.

## Combo

**Combo** is a game mechanic in Zombie Fish Tank, It happens when you fastly eat another fish when you already ate one, It can give you more score in the game.

## Information

People most likely have reached a maximum of Combo x12 or less, The Combo gives a lot of point as eating fishes gives 10 to 100 from score, the Combo most likely gives 10 to more from score.

The Monstrosity Multiplier is used to grow the size of the Zombie Fish, and eat the big fishes.
Score

**"Experiment Failed - Subject Dead"- Top Secret**
This article or section is a **stub**. You can help Zombie Fish Tank Wikia by expanding it with more information! (visual edit)

**Score** is a mechanic in Zombie Fish Tank, It is usually measured in the abstract unit of points, and events in the game can raise or lower the score of different parties. Most games with score use it as a quantitative indicator of success in the game, and in competitive games, a goal is often made of attaining a better score than one's opponents in order to win.
Armor

Armor are items that may be equipped on heroes and units. Armor primarily boosts Life and Defense, providing additional survivability, but may provide other bonuses depending on the equipment's material.

## Light Armor

### Headgear

*⎇ Primary article: List of Light Armor Headgear*
List of Light Armor Headgear

### Body Armor

*⎇ Primary article: List of Light Body Armor*

## Heavy Armor

### Headgear

*⎇ Primary article: List of Heavy Armor Headgear*

### Body Armor

*⎇ Primary article: List of Heavy Body Armor*

## Mystic Armor

### Headgear

*⎇ Primary article: List of Mystic Armor Headgear*
List of Mystic Armor Headgear

### Body Armor

*⎇ Primary article: List of Mystic Body Armor*
Food Chain and Alimentation

The **Food Chain** is a linear network of links in a food web and ending at apex predators species, A food chain also shows how the organisms are related with each other by the food they eat. A food chain differs from a food web, because the complex network of different animals' feeding relations are aggregated and the chain only follows a direct, linear pathway of one animal at a time.

The **Alimentation** is an organ system within humans and other animals which takes in food, digests it to extract and absorb energy and nutrients, and expels the remaining waste as feces and urine. The mouth, oesophagus, stomach, and intestines are part of the human alimentary canal.

## Cannibalism

**Cannibalism** is the act of one individual of a species consuming all or part of another individual of the same species as food. To consume the same species or show cannibalism is a common ecological interaction in the animal kingdom and has been recorded for more than 1,500 species. It does not, as once believed, occur only as a result of extreme food shortages or artificial conditions, but commonly occurs under natural conditions in a variety of species.

## Zombie Fish Tank

The Food Chain, Alimentation and Cannibalism can happen in Zombie Fish Tank, This most likely happens because of the control of each species, The Zombie Fish has Food Chain, Alimentation and Cannibalism due to the formula that infected it.

### **Zombie Fish (Normal State)**

#### **Food Chain**

Its unknown exactly what the Zombie Fish used to eat when it was in its normal state, its assumed that it has the same food chain and alimentation of normal fishes, bread and underwater insects.

#### **Alimentation**

The Zombie Fish in its normal state most likely used to eat normal fish food, like bread and underwater insects, But however, that was never seen to happen around the game.

#### **Cannibalism**

The Fish didn't haved cannibalism until it became a zombie, it started to eat its own species (like zombies feed from humans).

### **Zombie Fish (Zombified State)**

#### **Food Chain**

The Fish in its zombified state eats its own species, it can eat big fish but behind they.

#### **Alimentation**

The Zombie Fish eats its own species and big fish, due to its uncontrolled brain.

#### **Cannibalism**

The Zombie Fish started to eat its own species.
Waste Waters

**Waste Waters** is the fourth location in Zombie Fish Tank, It consists of tunnels with acid and dust.

## Boss

Waste Waters is one of the two locations that really don't has a boss, In the level, the fish had to destroy three little machines, open an acid tunnel and escape from the acid, use an ability to eat brown dirt and go inside a giant machine.
Scientist

<tabber>
Character =
The **Scientist** is the first boss, he appeared in "**Zombie Aquarium**".

## Appearance

The Scientist is a human covered in a yellow gear suit, he has a yellow large backpack, a black glass in the face.

## Information

The Scientist will appear slowly, then looks at the Zombie Fish, the battle starts, The Scientist uses a claw to attack the Zombie Fish, you will have to jump and he will get attacked, The Scientist drops flesh that the fish can eat, slowly runs and returns and the actions have to/will repeat.

The Scientist using his claw to attack the fish.The Scientist's broken finger, it can be eaten by the fish.Another screenshot of the Scientist (notice the backpack that he carries).

* The Scientist is the only boss to be a human.
* The Scientist is the least hard boss in the game.
* Most likely, The Scientist used the Fish in Top Secret, but the formula made it larger and weird, failing the Experiment.
Perks

## Information

Interactions between **perks** in characters greatly affect the outcome of combat calculations. There are a huge number of **perks** in Shadowcrawl many of which interact with each-other several times over. A character's class and race instills them with perks inherently, however there are other ways to acquire perks in the game as well.

Many unique pieces of armor fill the dungeon waiting to be discovered. Many of these items have **perks** in them that the player will gain while wearing them. When a character joins a cult they are also instilled with perks related to that cult. Shrines may give the player temporary bonuses that also resemble the effects of perks.

## Perks

* Living-Wall
* Genius
* Maze-Master
* Assassin
* Shadowmeld
* Undead
* Mechanical
* Liquid-Form
* Horror
* Vampirism
* Poisonous
* Lesser
* Fireproof
* Flammable
* FlameStrike
* Demon (Enemy)
* Demon (Player)
* Abomination
* Undeath
* Pilgrim
* Hollow
* Glitched
* Corrupted
* Purified
Mutant River

**Mutant River** is the fifth location in Zombie Fish Tank, it consists of the river where the fish previously was, it has a dark forest background, the water seems dirty.

## Boss

The boss of Mutant River is the Hidden Snake, it its a snake that only its head and tail can be seen, it has a light in the head, if it is defeated, the sixth location (Freak Wreck) will be unlocked.
Pipes of Fury

**Pipes of Fury** is the third location in Zombie Fish Tank, it consists of dark tunnels with garbage and other things.

## Boss

The boss of Pipes of Fury is the Booger Fish, a big blue fish with two small hands, giant jaw, yellow small eyes and weird veins branching out on either side of its body that resemble the bronchioles of the human lung, its suggested that these bronchioles are how the booger fish breaths, as seen in how after the booger fish shouts and expels a large amount of air (shown by the bubbles) it appears to be out of breath and opens the valves on both sides of the pipe to "breath in". this idea is further cemented by the fact that as the final bronchiole is consumed and the boss dies, its death could be clearly observed as suffocation from a lack of oxygen
Storm of Destruction

**Storm of Destruction** is the tenth and latest location in Zombie Fish Tank, it consists of the sea, sky and storms.

## Boss

The boss of Storm of Destruction is the Alien Base, the final boss in the game, It consists of electric technology and unknown rocks from another planet, If it is defeated, the ending can be seen, containing End spoilers, Then a text saying "To Be Continued" appears, but fastly another text saying "Or Not..." appears.
Pink Fish

* Character
* Gallery
* Trivia

The **pink fish** was the love interest of the **Zombie Fish**.

 **Status:**

## Appearance

The Pink Fish looks very similiar to the Zombie Fish, except that it has different fin styles, lips and pink color.

The Pink Fish with the fish (at its normal state).

* Its unknown how a fish can have human-looking lips, but this most likely its paint in it.
* The fin style of the Pink fish is similiar to the Zombie Fish, but the back fin and upper fin have round ends.
Black Hand

The **Black Hand** is a covert organization based in the Valyan Empire. The Hand's main function is to protect the Emperor against all threats, while keeping their existence hidden from him. Each of the five members has an area of expertise.

* The Deadshot can strike with lethal accuracy from over 1,000 meters.
* The Chemist works with poisons and toxins.
* The Grenadier is equipped with bombs, grenades, and incendiaries.
* The Magician specializes in disappearing the target.
* The Dagger prefers up-close critical strikes to weak points.
* The Lover works by seducing her targets.

## The Deadshot

As the Deadshot, Olwen can strike at his targets with lethal accuracy from over 1,000 meters. He is a trained Sylvari hunter made even deadlier with his longbow, Sagittarius. Although each member of the Hand worked separately for the most part, he had a sense of kinship with Eve.

## The Chemist

The Chemist is an excellent apothecary and also serves as the Emperor's private physician, after the previous one died of seemingly natural causes. In return for the occasional contract killing, he is given the funding he requires in order to carry out his research as a legitimately brilliant scientist.

## The Grenadier

Veeler du Selszar is in the Hall of Senatores quite often in his cover job.

## The Magician

Desdemona, also known as the Magician or the civilian Dez, is a talented mage specializing in illusion. She enjoys toying with her targets.

## The Dagger

As the Dagger, Eve specialized in up-close critical strikes to the target's weak point. She is able to assess her target's physicality, including weak points in the armor they are currently wearing.
Fish Tank

**"Experiment Failed - Subject Dead"- Top Secret**
This article or section is a **stub**. You can help Zombie Fish Tank Wikia by expanding it with more information! (visual edit)

The **Fish Tank** is a game mechanic in Zombie Fish Tank, the Fish Tank is where you can get boosts in game, the player only can choose 8 creatures wisely, The Zombie Fish is the first to appear in it, as it its sold, the other fishes are the monstrosities made by Scientists (Smaller fishes) and have to be bought, each fish has an description.
Timeline

This timeline briefly chronicles, in rough chronological order, the history of the world of Ea and its inhabitants.

 Age of Chaos
 Age of Chaos
 Age of Chaos

Reptiles walk the land and discover the fundamentals of magic. This power allows them to come to rule with an empire of lizard pits.

Humes appear.

The second of the three moons is shattered, and much of its dust forms a ring around the planet.
Magic

There's magic everywhere if you’re willing to see it.

The Aether is an ambient energy field that pervades the world and its overlapping dimensions, and the art and science of its manipulation to produce fantastic results is called **magic**. Aetheric fields are stronger in some places than others, and is present to some degree in most places. It can be amplified, corrupted, purified, refined into a power source called Dust, or crystallized into lachrima. A practitioner of the arts is generically known as a *magus*, but they often take on titles that reflect their specialty as well. *Magi* are both born and made.

There are three notable exceptions where aether is disrupted. *Null fields* are areas that are temporarily devoid of aether from either natural or manufactured causes. The Glasslands distort magic, so it is unwise to use magic in that area. There are also a few materials that are resistant to or absorb aether, thus rending it ineffective.

There are four broad approaches to magic. Most magi devote themselves to a specialty, though there are a few generalists.

### Elementalism

Certain individuals are born with the physical capacity to tap into the aether. This raw connection causes bodily strain but allows them to manipulate the elements with their bodies, earning them the name Shapers. This also means elementalists or Shapers tend to keep their bodies fit in order to channel the energies effectively. Elementalism tends to run in family lines.

### Theurgy

Certain individuals are sensitive to the flows of aether and the whispers of the Umbra. They draw their powers from pacts with spirits and their Faith. These thaumaturgists can call on the spirits' power, transform themselves into an avatar for a particularly powerful spirit, or even summon them into our plane of existence temporarily.

* Druidry
* Ecomancy
* Necromancy

Ecomancers, Ritualists, Shapeshifters, Summoners

A **zemi** or **cemi** was a deity or ancestral spirit, and a sculptural object housing the spirit, among the Taíno people of the Caribbean.[2] They were also created by mesoamerican cultures.

### Psionics

Certain individuals are able to be triggered into unleashing the full potential of their psyche. Rarely, this can be also be achieved non-traumatically through transcendental meditation.

Ninja, Telekinetics, Telepaths, Bards

### Arcana

Certain individuals devote themselves to the study and research of aether, learning to move the world through arcane understanding. They can store aether and basic instructions for aetheric manipulation on their bodies through tattoos.
Mechanical Fish

<tabber>
Character =
The **Mechanical Fish** is the second boss, it appeared in "**Toilet of Doom**".

## Appearance

The Mechanical Fish is a swimming robot, it has red glowing eyes, a big jaw with sharp teeth, a lot of thorns around its body (except the fin), a fin made with dirty wires and metal and a hinge allowing the lower jaw to move independent of the upper jaw.

## Information

The Mechanical Fish comes from the tunnel that appears all the time in the location, it fastly comes and move in the screen, it can go off-screen and return in the other side of the screen, The Zombie Fish has to bite the fin for destroy it, the green bar will indicate the health of the boss.

The Mechanical Fish with its back destroyed (You can notice a bit of the alien's head).The Alien's body revealed.The Mechanical Fish coming from the tunnel (The Mechanical Fish has its eyes off).

* This is one of the bosses that its a robot, The other are Chain Gun and Alien Base.
* Also its one of the bosses that its an alien, The others are Chain Gun and Alien Base.
* The Mechanical Fish is one of the bosses that has a green health bar.
The Video Gaming Potatoes Clan Wikia

## Welcome to the The Video Gaming Potatoes Clan Wikia

This Wikia is about the Destiny clan 'The Video Gaming Potatoes' which you can join at https://www.bungie.net/en/Clan/Detail/1640902

## The point of this Wikia

The Video Gaming Potatoes are a Destiny Clan and this site aspires to be a detailed description and documentation of the Clan and members.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Zombie Fish Tank Wikia

## Welcome!

This is the Zombie Fish Tank Wikia! We are a collaborative wiki focusing on Zombie Fish Tank, an mobile game created and released by Chillingo, It is a game where a Infected fish had to go at space, you can have your tank for fishes, it contains a market and more!

## Contributing

If you would like to contribute or edit the wiki, please go right ahead! However, any unfair deletion of pages, vandalism, or vulgar language will result in immediate discussion with a consequence given by the wiki's community.
 If you want make an article about the game, start with the box below!
<createbox>
width=24
break=no
buttonlabel=Create new article
</createbox>
Vulcan Space

**Vulcan space** is the territorial region of space claimed and controlled by the Confederacy of Vulcan

As of 2387 Vulcan Space consist of a number of systems and spatial territories among those most notable are the Vulcan, Vulcan Colony Space, Rigel, Debrune, Barradas, Calder, Watraii, Halanan and Garidian Systems. There are also several trade and patrol routes between and around bordering space.
Cargo Ship

## General Specifications

**Vessel Purpose:** Freight, Salvage

* **Dimensions:**
	+ **Length:** 416 meters
	+ **Beam:** 166 meters
	+ **Height:** 166 Meters
	+ **Deck count:** 6 (3.5m)

### Tactical Systems

* Offensive Systems: 12 Autonomous Cargo Delivery Pods 1 Phaser and 1 torpedo each
	+ 14 × Type-XV Vulcan Phaser Banks
		- Standard Charged Particle Beam
		- Modified Plasma Beam Phaser
	+ 14 × Type-V Burst Fire Torpedo Turrets
		- Antimater/Photon Torpedoes
		- Plasma Torpedoes
		- Phase Modulating Torpedoes

* Defensive Systems:
	+ Vulcan Type-V Modulating Auto-Regenerative Shielding Matrix
	+ Double Hull plus 40 centimeters of Ablative Trinesium Alloy Hull Armor
	+ High Level Structural Integrity Field
	+ Mk II Vulcan Cloaking Device

### Propulsion Systems

* **Sublight**
	+ **Impulse Fusion Reactors:** Two Vulcan Impulse Fusion Reactors
	+ Maximum Speed: 0.8c sublight velocity

* **Faster Than Light**
	+ **Warp Drive:** One Enhanced Vulcan Warp System
	+ Cruising Speed: Warp Factor 5
	+ Maximum Cruise: Warp Factor 7
	+ Maximum Attainable: Warp Factor 8

* **Faster Than Warp**
	+ **Subspace Conduit Drive:** 1 x Aurian Subspace Conduit Generator
Hassu Class

## General Specifications

Ship designed by the Denobulan species in the early 2100s. Used for medical relief and research. The design was purchased by the Vulcans and has been in use since.

**Vessel Purpose:** Medical

* **Dimensions:**
	+ **Length:** 170 meters
	+ **Beam:** 64 meters
	+ **Height:** 66 meters
	+ **Deck count:** 15 (3.5m)

### Tactical Systems

* Offensive Systems:
	+ 6 × Type-XVII Vulcan Phaser Banks
		- Standard Charged Particle Beam
		- Modified Plasma Beam Phaser
	+ 2 × Type-VII Burst Fire Torpedo Turrets
		- Antimater/Photon Torpedoes
		- Plasma Torpedoes
		- Phase Modulating Torpedoes

* Defensive Systems:
	+ Vulcan Type-V Modulating Auto-Regenerative Shielding Matrix
	+ Double Hull plus 40 centimeters of Ablative Trinesium Alloy Hull Armor
	+ High Level Structural Integrity Field
	+ Mk II Vulcan Cloaking Device

### Propulsion Systems

* **Sublight**
	+ **Impulse Fusion Reactors:** Two Vulcan Impulse Fusion Reactors
	+ Maximum Speed: 0.8c sublight velocity

* **Faster Than Light**
	+ **Warp Drive:** One Enhanced Vulcan Warp System
	+ Cruising Speed: Warp Factor 5
	+ Maximum Cruise: Warp Factor 7
	+ Maximum Attainable: Warp Factor 8

* **Faster Than Warp**
	+ **Subspace Conduit Drive:** 1 x Aurian Subspace Conduit Generator
Slime Rancher Ideas

THIS PAGE IS FREE TO USE

I worked most night at March 10 2017 on some of these

Madre Limo Gordo

Underworld

Ores

Meteor Slime

Meteor Island

Mosaic Slime

Fossil Plort

Paper Slime

Lava Slime

Fire Slime

Slime egg

ROBO-SLIME

Idea someone else made

MRC4CAT and my idea

Dog Slime

Molecule Gun

Moo Moo

Exciting Slime

Emoji Slime

Phone

Electronic Slime

Slime Rancher Fanon (MORE)
Type 8 Shuttle

## General Specifications

### Dimensions

**Length:** 6 meters

**Beam:** 4.4 meters

**Height:** 2.7 meters

**Number of Decks:** 1

### Tactical Systems

* Offensive Systems:
	+ 3 x Type IV phasers
	+ 1 × Micro-Torpedo Launchers

* Defensive Systems:
	+ Type-S Shield System
	+ Duranium / Tritanium Single hull
	+ Low level Structural Integrity Field

### Propulsion Systems

* **Sublight**
	+ **Impulse Fusion Reactors:**
	+ Maximum Speed: 0.8c sublight velocity

* **Faster Than Light**
	+ **Warp Drive:**
	+ Cruising Speed: Warp Factor 2
	+ Maximum Cruise: Warp Factor 4
	+ Maximum Attainable: Warp Factor 6
Exciting Slime

The exciting slime is a slime with a troll face which is able to grow hands and feet, along with showing his iron fists and boots. This slime is a hard to ranch due to the moves he does. Watch out, depending on what largo he is (includes TARR) he has special powers.

His color is lime-ish green.

The exciting slime is a slime with a troll face which is able to grow hands and feet, along with showing his iron fists and boots. This slime is a hard to ranch due to the moves he does. Watch out, depending on what largo he is (includes TARR) he has special powers.

His color is lime-ish green.
Breen Confederacy

**Religions:** Unknown

The Breen Confederacy was the official government of the Breen. This confederacy was located in the Alpha Quadrant. In late 2375, the Breen Confederacy entered the Dominion War by signing Dominion-Breen Alliance with the Dominion.

In addition to Breen itself, Portas V was part of the Breen Confederacy. By the 2370s, the Confederacy maintained diplomatic or trade relations with the Ferengi and the Cardassians.
Type 11 Shuttle

## General Specifications

### Dimensions

**Length:** 14.64 meters

**Beam:** 3.26 meters

**Height:** 4.5 meters

**Number of Decks:** 1

### Tactical Systems

* Offensive Systems:
	+ 4 x Type IV phasers
	+ 2 × Micro-Torpedo Launchers

* Defensive Systems:
	+ Type-S Shield System
	+ Duranium / Tritanium Single hull
	+ Low level Structural Integrity Field

### Propulsion Systems

* **Sublight**
	+ **Impulse Fusion Reactors:**
	+ Maximum Speed: 0.8c sublight velocity

* **Faster Than Light**
	+ **Warp Drive:**
	+ Cruising Speed: Warp Factor 4
	+ Maximum Cruise: Warp Factor 5
	+ Maximum Attainable: Warp Factor 6
Bekirr

The Bekirr are a humanoid species native to the Gamma Quadrant. They are ruthless isolationists whom the Cardassians attempted on numerous occasions to form relations with, however, all attempts at doing so were rebuffed and destroyed. Coincidently, Bekirr is also the name of a reclusive badger like animal native to Cardassia.

## Appearance and Biology

The Bekirr are a humanoid species that have a resemblance to reptiles with large eyes. Not much is known about their society or biology except that they were a very cold race and spoke in a near machine-like voice. The Bekirr wear a form of armour and black shaped helmets. There seemed to be two classes of Bekirr within their military namely the standard rank and file warrior as well as an officer class who were inquisitors.

## Technology

The Bekirr are quite an advanced species that were unique in that they used projectile weaponry against their enemies which consisted of equivalent of such devices in the form of rifles, pistols and on one occasion fired a form of rocket launcher. They launched powerful torpedoes as ship board weapons against their enemies. What made the Bekirr dangerous was a metallic alloy on their personnel armour or ship hulls which was capable of reflecting energy weapons (or at least, phaser beams). This metal was also capable of passing through force fields with little to no resistance.

## Picture Gallery

### Bekirr Vessel Profiles

Bekirr FrigateBekirr Light CruiserBekirr Heavy CruiserBekirr DestroyerBekirr Battlecruiser
Odyssey Class

**Affiliation:** Federation Starfleet

## Primary Starship Specifications

**Vessel Configuration:** Deep Space Multi-Mission Explorer

**Starship Dimensions:**

* **Length:** 1081 meters
* **Beam:** 372 meters
* **Height:** 148 meters; 35 Decks.

**Crew Compliment:**

* **Starfleet Officers:** 500
* **Starfleet Enlisted:** 1000

* *Maximum Life Support Capability:* 10000

### Propulsion Systems

* **Sublight**
	+ **Impulse Fusion Reactors:** Four Impulse Fusion Reactors
	+ Maximum Speed: 0.95c sublight velocity

* **Faster Than Light**
	+ **Warp Drive:** One Warp Core feeding 2 nacelles
	+ Cruising Speed: Warp Factor 8.5
	+ Maximum Cruise: Warp Factor 9.5
	+ Maximum Attainable: Warp Factor 9.990

* **Faster Than Warp**
	+ **Quantum Slipstream Drive:** 1 x Mark-IV Quantum Slipstream Drive

### Tactical Systems

**Offensive Systems:**

* 19 x Type-XII Phaser Arrays
* 4 x Variable Payload Launchers
* 2 x Phaser Cannon Turrets
* 2 x Heavy Phaser Cannon Mounts

**Defensive Systems:**

* Auto-Adaptive Stratum Shield Matrix
* Heavy Double Hull plus 10cm High Density Armor

### Starship Labs

• 10 x Modular Labs

• Holographic Programming

• Astrometrics

• Medical Labs

• Biological Research Labs

• Technological Research

### Auxiliary Vehicles

**Shuttle Bays:** 2

**Shuttles:** 25

• 3 x Denube Class

• 6 x Type 11 Shuttle

• 6 x Type 9 Shuttle

• 6 x Type 8 Shuttle

• 4 x Type 17 Shuttle

• 1 x Captains Yacht (Exterior Integrated Ventral Primary Hull)

• 1 x Aquarius Class Escort (Exterior Integrated Aft Secondary Hull)
Vulcan Command Fleet

The Vulcan Command Fleet (AKA: Vulcan High Command Fleet, Command Fleet, Vulcan Fleet, Vulcan Command Fleet) previously known as Vulcan Defense Fleet, was the deep-space exploratory, scientific and military service maintained by the Confederacy of Vulcan. In the year 2154 the Vulcan High Command Fleet underwent a restructure when T'Pau became leader of the High Command and the majority of the fleet was placed into inactive service. The core facilities continued to operate after the restructuring which allowed the fleet to be repaired and to construct new vessels as needed. Though the remaining ships and facilities continued to operate, their functions included the advancement of Vulcan knowledge about the galaxy and its inhabitants, the advancement of Vulcan and Allied science and technology, the military defense of Vulcan space, personnel and cargo transportation and the practice of Vulcan/Federation diplomacy.

Over the course of the last 200 years the fleet was called back into service several times to aid Starfleet and its allies in conflicts with the Klingons, Cardassian's and Romulan's. After much debate by the Vulcan High Council a reformation of the Vulcan High Command and The Vulcan Command Fleet is call back into permanent active service in the year 2350. At this time a full construction and overhaul status echoed through all Vulcan Systems, all Starbase's, Outposts, Shipyards and construction facilities began construction of new vessels and overhauls of all active ships.

As per its mandate of exploration, Vulcan ships were occasionally brought into contact with cultures and sentient species whose existences were unknown to the Federation. Officers therefore acted as official representatives of Vulcan and the Federation in these cases. Vulcan ships were used to transport ambassadors on diplomatic missions.

Many Vulcan ships were involved with the exploration and scientific duties in the Gamma Quadrant after the discovery of the Bajoran Wormhole.

In 2383 when the Vulcan government withdrew from the Federation, due to this all Vulcan ships began massive overhauls and newer more advance and experimental technology began being equipped on all vessels. With the change governmental status all vessels registries were changed from showing vessel class such as VCC referring to Vulcan Combat Cruisers to a more general designation VCS which now is the sign of Vulcan Confederacy Ship. The VCF in the registry number remains the same as all ships are maintained and operated by the Vulcan Command Fleet.
Solkar Class

## General Specifications

The ship has fully integrated Holographic systems. The holographic systems throughout the ship, also allows the HRDs (Holographic Replacement Doctors) and HRCs (Holographic Replacement Crews), when active to go to any location on the ship to help crew. The Holographic Systems onboard the ship are also able to project and hold the HiHUD (Holographic interface Heads Up Display).

**Vessel Purpose:** Extended mid range travel, transport.

### Dimensions

**Length:** 42 meters

**Beam:** 14.5 meters

**Height:** 11 meters

**Number of Decks:** 3

### Tactical Systems

* Offensive Systems:
	+ 4 × Type-XVI Vulcan Phaser Banks
	+ 2 × Type-6 Micro-Torpedo Launchers
		- Antimater/Photon Torpedoes
		- Plasma Torpedoes
		- Phase Modulating Torpedoes
* Defensive Systems:
	+ Vulcan Modulating Auto-Regenerative Shielding Matrix
	+ 20 centimeters of Ablative Trinesium Alloy Hull Armor
	+ Standard Structural Integrity Field
	+ Mk I Vulcan Cloaking Device

### Propulsion Systems

* **Sublight**
	+ **Impulse Fusion Reactors:** Two Vulcan Impulse Fusion Reactors
	+ Maximum Speed: 0.8c sublight velocity

* **Faster Than Light**
	+ **Warp Drive:** One Enhanced Vulcan Annular Warp System
	+ Cruising Speed: Warp Factor 4
	+ Maximum Cruise: Warp Factor 6
	+ Maximum Attainable: Warp Factor 7.2

* **Faster Than Warp**
	+ **Subspace Conduit Drive:** 1 x Aurian Subspace Conduit Generator

### Power Generation

**One Enhanced Vulcan Warp Core Type-S**

The Primary power system. (Electro-Plasma Distribution Network)

**Vulcan Impulse Fusion Reactors Type-S**

The Auxiliary power generators of a starship. (Plasma can be diverted to a secondary EPS Conduit)

**Aurian Power Nodes**

Built by the Aurian species based on Borg technology. Each node is able to produce a high amount of energy. A starship is able to run off APN power alone if all Nodes are running at full power. ( APN Power is connected to all power distribution networks on the ship and can be diverted to every system)
Vulcana Regar Fleet Yards

The Vulcana Regar Fleet Yards, also known as the Vulcan Fleet Yards or the Vulcana Regar Shipyards, is the primary construction facility for Vulcan vessel. It is the oldest and most updated construction and repair facility in the Vulcan High Command.

It positioned in synchronous orbit above the planet Vulcana Regar. On the planets surface is the Planet side Replication Facility where most components are created and stored. Several vessels were launched from a ground based construction facility in the area.

The facility includes a number of drydocks and a Control Station, as well as several testing areas where new technology is tested before installation.

## Information

Shipyard Report:
Shipyard Designation: Vulcan Regar Fleet Yards

Class: Orbital Shipyard

Supervised By: Vulcan High Command / Vulcan Command Fleet

Shipyard Status: 100% Operational

Complete Facility Count: 336

Location: Geostationary Orbit of Vulcana Regar; Vulcan System

Production Rate: 60% Construction, 40% Repair/Refit

## Facility Statistics:

10 Defense Platforms

25 Dilithium Refineries

40 Space Pads

150 Type 1 Drydocks

75 Type 2 Drydocks

35 Type 3 Drydocks

1 Spacedock