Session 59

Joe was a little bitch and along with sam elected me lieutenant note-taker Robin volunteered to take half of the notes whatever that means. Having dealt with Lupo we needed to alter Marko's memories too. We decided our best bet was to find him on the way into work tomorrow but that we might as well check a few of the taverns on our way home. Brandr took the nearest tavern and disappeared inside for a pint. Alexsi took the next tavern along from Brandr's and as he approached spotted a bouncer that looked similar to Marko without being Marko. After several minutes contemplation Aleksi felt maybe this physical similarity was worth mentioning to Rel and Adal who immediately clocked this man was related to Marko. Aldo lost no time in pursuing this newly uncovered lead approaching the man and declaring we were a group of Marko's "Really good friends" and that we were looking for him, he asked if the man knew where he might be. Apparently short on both wit and guile the man pointed out Marko's house to Adal and Rel.

Adal and Rel set about figuring out how to approach Marko's house, which it turned out was in view of the bouncer. Adal did a bad job of hiding himself so Rel distracted them by leaving and joining Brandr in the pub. Taking another crack at this whole stealth business Adal finally managed to break into the house when some more punters turned up and distracted the bouncer. Inside the house he found Marko tending the fire and Mindholed him but in the process invoked Tzeentch's curse. Robin rolled Whimsy, which allowed an all-powerful figure to pick a curse result from the Minor extended table. The figure was filled with wroth at the magic-happy Adal and picked 100 roll major extended effect forcing robin to roll again but on the major table. Robin rolled again getting a 98 - Catastrophic Extended Result - requiring him to roll again on the catastrophic results table. On this he rolled the result witherlimb. Adal's left arm withers away to uselessness.

Adal reels back in shock as he realises what has happend and flees the house in horror. He barrels into the pub where Brandr and Relnwe were enjoying a nice drink and immediately makes his way to the bar and throws a gold crown onto the bar demanding wine. Brandr grabs a bottle of spirits which are promptly turned over to Aleksi. Aleksi and Adal begin pounding drinks and getting increasingly drunk. As the night wears on Brandr suggests a spot of impromptu surgery to solve Adal's arm problem - meta - Robin asks Dom to roll charm, Brandr's charm is 13. Dom rolls a 1. Rel fails a string of intellgence tests and decides it's a great idea. As such we end up with Adal downing a bottle of wine with a rope tied around his arm as Brandr cuts his arm off with his hand-axe. Nightmare. The group are driven from the tavern by horrified patrons and retreat to Our House. Adal's arm doesn't bleed.

The next morning, head throbbing, Adal re-remembers the previous night's escapades to his dispair. In his shock and outrage an attempt to throttle Brandr ends in Adal painting the walls and furnishings with vomit. He notices that the Axe Brandr used (which has a faded temp rune) is giving off a magical aura now. Rel reckons that the arm isn't decaying and decides it might be salvageable. Once Adal has processed his trauma and some of his hangover the group turn to planning their pursuit of Dimitri. They agree that staking out the warehouse and following shipments on from there would be a good starting point. As such Rel and a traumatised professor are sent out to secure a stake-out location. Rel finds a tavern - Known as the Elixir Mixer (owned by Elric the Elixciser) - which has rooms from which the warehouse entrance can be observed. Rel books three rooms (one of which has views over the warehouse entrance) for five people.

Ensconced in our rooms and with time to kill Adal and Brandr examine the glowing Axe used to cut off Adal's arm. Brand reckons the rune has a forgekeeper design that looks faintly reminiscent of the word or concept of containing or re-energising. Adal reckons it's to do with the Dhar that he channelled into his arm but notes that the axe doesn't seem to be infused with darkness in anyway, just power.