recursal/Fanatic-Fandom huggingface dataset:
Possum Springs

Possum Springs is the town where Mae Borowski was born and raised, and where she returns to live with her parents after dropping out of college.

## Description

Possum Springs is built on a flood plain in a valley surrounded by state forest. The town is prone to sinkholes.

It is also revealed that Possum Springs is where the Glow Cloud once slumbered but due to the interference of miners, the Glow Cloud was released and was unleashed unto not only the town but also Night Vale.

Although what does still reside there is the Black Goat, one of the Horrorterrors, that is supposedly providing the town with fertility. After the defeat of the cult that worships the Horrorterror at the hands Mae and her friends, the Black Goat remains mildly active but is unable to escape the mines.

## Overview

Originally founded in 1795, the Deep Hollow County town is now suffering from hard times. Several old buildings are abandoned and boarded up. The main industry of the town was once its copper mine. The mine closed in the 1980s, resulting in massive unemployment. A saw mill and a glass factory also closed.

A trolley system tunnel is built underneath the town. Trolleys used to move people to the mine, but the station platform is still kept open to the public so they can visit a 50 year old pierogi stand. Trains still run on railroad tracks on the outskirts of Possum Springs.

The town holds an annual Harvest Festival (colloquially called Harfest) in October. During the festival, the townsfolk perform a play which chronicles the founding of Possum Springs.
Isaac O'Connor

Isaac O'Connor is a thirteen year old member of the Paranatural Activity Club as well as being Spectral. His temper gets in the way of his pledge to do others no harm. He feels like the odd man out in the Activity club. He wishes he could be included in the group instead being treated as an outsider.

## Appearance

Isaac usually wears a short sleeved black shirt with jeans and dark shoes. Though he is mostly known for his dazzling ginger hair.

## Personality

Isaac is very short-tempered, and generally gets angry when he's bothered. Despite his temper, he follows a strict oath of justice, swearing to walk on the path of non-violence. He can be somewhat sarcastic and snarky, but generally is reasonable and considerate. He is curious to know more about the spirit world, and is very resentful when it comes to being left out of any sort of details that involve the supernatural.

## Powers and Abilities

Like all spectrals, Isaac has the power of ghost sight and interaction, meaning he can physically interact with those of the spiritual world where others cannot. He also has power over his spectral energy, however, aside from Maxwell he is the least skilled in energy manipulation in the Activity Club, which is probably related to his lack of training and information.

* **Medium:** As a medium, he can enter a state of heightened perception much more easily than his teammates, simply requesting his spirit to "pull him in".

* **Elemental Manipulation:** Being possessed by a thunderous weather spirit, Isaac has the ability to create weather-based attacks, such as lightning, rain, snow, and winds. He can use these in a multitude of ways, such as when he created a burst of wind from underneath him to propel him over a fence, then used the same ability around his arm when punching the Sphinx of Games, then creating a small rainstorm over it. These powers are incredibly localized in range however, as he is not powerful enough to change weather on a large scale. These powers are also visible to normal people, as the materials it manipulates is not supernatural in nature.
Charlie Nox

Charlotte "Charlie" Nox is a young woman who was formerly Maxwell's assistant when he was a magician. Upon joining him the two became quite popular. However, like Maxwell, Charlie was pulled into Maxwell's dark world and like the latter was corrupted by the dark forces in the Constant.

Under the effects of the darkness, Charlie transformed into a powerful night demon and overtime became a larger threat than even Maxwell. Eventually, Charlie was able to fuse both of her warring personalities and becomes Queen of the Constant.

## Appearance

Charlie appears as a young beautiful woman who would wear the typical dress associated with the 20th century. Upon being corrupted by the shadows, Charlie's eyes become black with white pupils, her entire body completely coated in darkness except for her face with her hair taking on a more shadowy appearance.

Once her demonic and king personalities fuse, Charlie assumes a more regal and royal-looking dress with a small red feather pin on her hair.

## Personality

In the beginning, Charlie came off as an impressionable, social, and very kind woman. She idolized Maxwell and always found joy in pleasing him during their performances which promoted the two to become very close friends. When she was beginning to notice Maxwell change for the worst, at the time not knowing of his deal with Bill Cipher, she grew increasingly concerned for his well-being and was intimidated by him.

Upon being corrupted by the shadowy forces of the Constant, Charlie's personality changes drastically. She becomes wicked and quite violent, lashing out and attacking anyone whom would be foolish enough to enter her domain of the night. She also finds sadistic pleasure in torturing her victims evident in where she enjoyed hearing Wilson's cries for help and anguish when her shadows would pierce his arms and legs. She even has no qualms of harming children such as Wendy, Webber, or some of the Mystery Kids.

However, it is shown that Charlie original personality is fighting for control. Her kinder more warm side is warring with her violent and wicked side which leads to her not being able to finish off her victims although this only happens whenever Maxwell attempts to reach out to her.

In the end, once Charlie's two personalities fuse into a balanced form, Charlie becomes completely different once again. She still retains a sadistic and wicked nature although more calm and collected this time. It is unknown if her kinder side is truly in harmony with her wicked side, but given her discovery of Maxwell's dabbling in the dark arts and that he purposefully did all this for the sake of saving his show, it is assumed that Charlie found this unforgivable and wanted to make Maxwell pay for his crimes and attempt to find common grounds with the shadows that possess her.
Jazz Fenton

Jasmine "Jazz" Fenton is the eldest, and more intellectual child of Jack and Maddie Fenton, and the big sister of Danny Fenton.

Danny may have the superpowers in his family, but Jazz has the brains and social skills. She starts off the as the intelligent older sibling who believes her parents' "sick obsession" with ghosts is silly.

She is often overprotective of her brother Danny to the point of annoyance and views herself as the most normal person there is.

## Appearance

Jazz, like her brother, Danny, has a similar facial feature and appearance to her mother, Maddie. She is a young teenage girl with aqua blue eyes, like her father, Jack's, and long auburn hair, like her mother's, which reaches down to her hips. She wears an aqua headband, a black long-sleeve v-neck shirt, aqua pants, and a pair of simple, black flats.

## Personality

Jazz, being the oldest sibling and insisting that she is the most rational member of her family, takes it upon herself to be the "mature" adult, often criticizing her parents' obsession with ghosts and being overprotective of her little brother. She's an adult stuck in a teenage body and wants to be a good role model for her younger sibling, and is often concerned about his development and well-being, much to his annoyance.

While she may not consciously know it, she tends to think that her intelligence makes her superior to others, going completely bonkers if she's shown to be wrong and often using her older-sister status to boss Danny around, acting more like a mother than a sister.

Ultimately, she means well, using her knowledge and psychology to point her parents in a more "normal" direction and keeping an overprotective eye on Danny, even if it sometimes is quite annoying to others.
Molly

Molly is a member of the Lumberjane Scouts. She is known to be a skilled archer, having been the only girl in the Roanoke Cabin to earn the Robyn Hood badge. She has also proved herself as a skillful anagram solver, but she still worries that she doesn't contribute enough to the group.

## Appearance

Molly is tall, pale, and wears her light blonde hair in a long braid with curly bangs. She wears a green baseball tee, cargo shorts, red hi-tops, and a raccoon hat (which is later revealed to be a live raccoon named Bubbles).

## Personality

Molly is the bravest of the group. She is less concerned with planning and more concerned with executing plans.

Molly is also known to be positive and forward-moving. She is also the best with animals and almost by extension, adults.

Molly seems frosty and abrasive on the outside, but really she is soft and caring when she feels like the situation allows her to be. When she is relaxed with her friends, she is a goofy weirdo.
Boiling Isles

The Boiling Isles is an island in the Demon Realm populated by all sorts of magical creatures with a town located in the remains of a dead titan. The demonic town is pretty much alive, full of random hands and eyes in strange places. It is the residence of Eda Clawthorne, King, and Luz Noceda.

## Overview

The inhabitants of the Boiling Isles are remarkably prejudiced against humans. Despite this, the society, which has flourished on the Isles, mirrors human civilization considerably. The people of the Isles boast many common societal conventions, such as the employment of language, writing, and commerce; an established economical unit, the snail; and a ruling authoritative body, presided over by a head of state. Human conventions, such as electricity and technology, while not unknown on the Isles, are rarely utilized, although supernatural analogs of technology, such as crow phones, crystal balls, and scrolls, exist for communication.

Certainly, the most significant distinction between the culture of the Isles and that of Earth is the permeation and acceptance of magic. The ability to wield magic is considered a tremendous gift from the Titan itself, and to misuse it is culturally taboo. By the laws of the land, magic is misused when different "types" of it are blended. To avoid this, it is customary for witches to assign themselves to a coven once they come of age.

## Description

As aforementioned, the Isles are an archipelago formed along the skeleton of a fallen Titan. This makes the Isles unique in the Demon Realm, as no alike landmasses are known to exist. One source, however, implies that this may not have always been the case.

As the Titan's cadaver is humanoid, many of its landmarks are named for their location on its body. One such area is the Knee, literally the Titan's raised kneecap, which is raised to an altitude that facilitates freezing temperatures. Other such areas include the Forearm Forest, home to the Looking Glass Ruins; the "Swampy Toes"; the "Cuticle Valley"; et cetera. Despite the immensity of the Titan's body, the Isles can be traversed in a relatively short amount of time, especially by air. Many areas on the Isles are pregnant with the Titan's natural magic, which has survived it.

The natural scenery of the Isles is equally fantastical and macabre; it boasts plagues rather than a typical weather pattern and veritable swaths of magnificent, if incredibly dangerous, fauna and megafauna. The residents of the Owl House, Eda especially, hold the natural beauty of the Isles in high regard.

## Gallery

Luz overlooking the town within the Boiling Isles
Rawhide

Rawhide is a member of Mystery Kids Mexico and the partner of Snag.

## Overview

When Flame Face lost to Victor Calavera in Olmec’s challenges, he attacked Long Gone Gulch out of spite and simply wanting to vent his anger. Tasked by the mayor to find Flame Face and bring him to justice, Rawhide and her partner, Snag, go undercover to Monte Macabre where they joined Victor and his friends, having tracked Flame Face to the town.

## Appearance

She has purple eyes and orange short hair with a bang that generally covers her left eye. Her clothing consists of a white 'sheriff' hat, that has a purple ribbon on it with a skull tying the ribbon together right in the middle, a dark blue kerchief around her neck, white fingerless gloves, a oversized brown belt with a silver square buckle, a sleeveless pink and purple-striped shirt, similarly colored pink and purple-striped stockings, navy blue boots that have a white swirl on them and purple soles and a navy blue skirt that have a white hem on the bottom.

## Personality

Both Rawhide and Snag are equally enthusiastic about taking down crime. However, of the two, Rawhide is most certainly the more level headed one. Her main goal in life is to be a sheriff just like her father, who is deceased. While she succeeded in becoming a sheriff, by this point, she cares more about maintaining that status instead of getting it. If she is somehow in a situation where she thinks she failed her dad, she’ll need a pep talk to get her out of her depression. When the chips are down, though, she’ll go above and beyond to see that justice wins in the end.
5.0.5.

5.0.5 is one of Black Hat's minions and a failed experiment of Dr. Flug Slys. Despite being in league with Black Hat, 5.0.5 is gentle-hearted and kind.

## Appearance

5.0.5. is a large, sky-blue anthropomorphic bear. His underside is a paler blue. He has a yellow, four-petaled flower on the top of his head. His muzzle is tan colored and has a large black nose. Inside his mouth are fangs in the top row of the teeth. He has only has three toes and unsaturated lavender colored paws. He has circular eyes with white sclerae and black pupils.

## Personality

5.0.5. is a kind-hearted and gentle creature. He tries to help the people around him when he can, which is probably one of the reasons Black Hat dislikes him. 5.0.5. is also quite cowardly as he gets scared quite easily by things that normal people would not find the least bit threatening. This also makes him a victim of both Demencia and Black Hat.

5.0.5. is also quite naive and dim-witted to where he can be easily distracted by the smallest things such as a butterfly that would randomly flutter out of nowhere even when he has a duty to uphold. This also puts his compatriots at a disadvantage, for when he was guarding an ancient artifact for Black Hat, 5.0.5 was 'defeated' by Mabel giving him belly rubs on one occasion and the other is when he was mesmerized by a red dot from Mandy's laser pen.

Despite working for an evil organization, 5.0.5. can very easily get along with others, and the most notable examples are Wander, Mabel, Papyrus or Star Butterfly. This in turn, however, tends to cloud his judgement and moral compass as he is constantly unsure whether to help the Mystery Kids or Black Hat and the rest of the gang. This is also due to the fact that 5.0.5. considers both sides as his friends despite the fact that they are heated enemies. As a result, 5.0.5. almost always stays out of the fights between them.
Pineapple

Pineapple is the elder brother of Charlene and a member of Mystery Kids Mexico. In Olmec’s challenges, he was represented by the Green Monkey.

## Appearance

Pineapple wears dark purple pants, black shoes and an olive green shirt. He has black hair, some of which seems to have been shaven off.

## Personality

Pineapple is the brawn to Charlene’s brains, initially acting as a bully to Victor and Valentino until he joined Mystery Kids Mexico as the group’s muscle. He tends to talk in grunts.
Jonathan Barnavelt

Jonathan van Olden Barnavelt is a magician who currently lives at 100 High Street in New Zebedee, Capharnaum County, Michigan. He is the next-door neighbor of Florence Zimmermann and the guardian of his nephew, Lewis.

## Appearance

At first glance Jonathan does not appear to be all that impressive as he is seen to be a bit physically overweight with a burly beard and wears regular shirts with suspenders.

## Personality

Jonathan is described as being curious, ecstatic, witty, and protective. Given that he is a powerful magician, he takes his duties seriously and despite his whacky nature is serious when the situation calls for it. He is fond of throwing one-liners and engaging in banter with his neighbor Florence and is quite protective of his nephew, acting as a second father to him.
Manny Calavera

Manuel "Manny" Calavera was the former Reaper before Grim. Manny was a trapped soul who was not exactly fond of spending time in the Land of the Dead.

## Overview

He is currently the owner of a famous casino somewhere in Las Vegas, with his best friend Glottis as the manager, and is married to Mercedes Colomar. The casino itself acts as a safe haven for departed souls or the undead, basically a place where they get to "cool off" as Manny quotes.

As penance for his sins, Manny is not allowed to simply leave the Land of the Dead, but instead must work as a travel agent (a Reaper) in the Department of Death. If he can sell enough travel packages to the souls of recently deceased people, he will be able to start his own journey whether it be in the afterlife or even in the Land of the Living.

## Appearance

Manny wears tasteful but inexpensive suits. When his fortunes improved as a club owner, and became the captain of a luxury cruise-liner, he wore rather dapper tuxedos and naval dress respectively. While working as the Grim Reaper, Manny wears the cloak much like Grim currently does. Manny himself is rather shorter than average, though his unusually tall skull ameliorates this to some degree.

## Personality

Manny is shown to be incredibly sarcastic and quick-witted all through his journey across the underworld. In the beginning, he is portrayed as rather pessimistic to his fate. However, he becomes significantly more optimistic and sometimes heroic as time goes one while he is working his way towards freedom. This improved nature of his is also thanks in part to Death, his former boss, who instead of taunting him for his minor failures in attempting to gain his freedom, simply encouraged him and aided him in his endeavors.

Manny is quite loyal to his friends. He went to some trouble on various occasions to help pals such as the endearing but reckless Glottis. He is usually not the type to charge headlong into danger. Yet he will place himself in harm’s way without hesitation to protect those he cares about, even if he is obviously outmatched.

Manny is a capable salesman with a talent for charming his clients, at least when he wishes to do so. He also demonstrated considerable talent as a business manager. One of Manny's very noticeable traits is his competitive streak. While he is not above engaging in some shady shenanigans to get ahead (such as rigging the roulette wheels at his casino), he will not do anything genuinely harmful to others. Even though it is not always a bad thing, Manny's competitive streak often blinds him to the needs of others early on. For instance, he first saw Meche as his ticket out of the underworld, but later he became more sensitive to other trapped souls and chose to help them too.
Antiquis Triangulum

The Antiquis Triangulum (known as the Pyramid) is a mysterious artifact residing beneath A. Nigma High. The pyramid is a source of "unimaginable power" and is sought after by many people. It is revealed to be an "off-shoot" of the Universal Portal that was constructed by Ford, Wilson, and McGucket.

## Description

It was revealed that the Pyramid contains an unearthly power and all the mysteries of the world. Technically it can only be opened during a solar eclipse by using two keys, one of which had been in Lee Ping's possession. It is shown that it is protected by the cybernetically-enhanced Blue Tatzelwurms. Dipper's Journal seems to contain information regarding the Pyramid, but it is in a language that only Finnwich has been shown to read.

## Overview

According to His Eminence, the Antiquis Triangulum was constructed under the guidance of the "All-Seeing Eye", who was later revealed to be Bill Cipher himself, and served as the resting place of the ancient creatures, of which His Eminence is a member, during the Ice Age. According to His Eminence it all was done for the promise of "bringing [his] people back to the surface. To take back [their] world from... walking, talking primates."

Seeing that their species was about be wiped out they sought the aid of the All-Seeing Eye who had them build the pyramid in order to save their species from a dooming fate. The creatures chose two of their strongest members, including His Eminence, to be sealed away in sarcophagus. The Pyramid was to be opened up one day during the solar eclipse which aligns with Bill Cipher's full release from Gravity Falls' bubble of weirdness, and would use the creatures as his own personal army. The Pyramid's power would align with the Universal Portal and the Black Door in a tri-connected formation that will result in colossal portal opening above the planet itself that will not only drag the planet into the Nightmare Realm but also existence itself.
Endsville

Endsville is a town in the United States where havoc and mischief occur. It is also the hometown of Mandy.

It is plagued by supernatural activity; it is because of the weird/supernatural occurrences that many people usually try to avoid Endsville.

Despite the paranormal events that plague it, there is a staggering population of 2,009,675 humans and 244,000 types of other things.

## Description

It is believed that Endsville is 150 to 300 miles from Night Vale, in the vicinity of Devil's Canyon, somewhere near Arizona. Due to the fact that it might be near Night Vale, a town which is filled to the brim with weird/supernatural activity, it may explain why Endsville too is plagued with such a problem. And like Night Vale, the residents of Endsville usually treat these occurrences as normal things.

## Residents

The residents of Endsville seem fairly normal, average everyday people. The most wel- known residents are Mandy and her friends alongside the Grim Reaper. However, many of them are more than what they appear, for according to Grim there are supernatural beings that roam the streets but instead of actively hunting down and eating people, they take the shape of humans and try to live like them. The reason of which is because, according to Grim, "The cliche of hunting and eating just became boring to them." Some of these monsters don't even bother to wear a disguise when out in the open.
Lenore Lynchfast

Lenore Lynchfast is a 10-year old, undead girl who gets into a series of misadventures in Halloween Town. According to Grim she met an untimely end when she came down with pneumonia during her lifetime. Unlike most of the residents of Halloween Town, Lenore had trouble interacting with others and often found herself wandering her large, vacant mansion alone.

## Appearance

Her general wardrobe consists of a black gown with a long, white collar. She has blonde, straw-like hair accompanied with two skull barrettes and her left eye has a permanent circle around her iris. she also wears a black knee length dress with knee high socks and Mary janes.

## Personality

Lenore is a very morbid, gloomy, and brutal girl. She appears rather blunt in what she says and acts like everything she does is an "accident". Examples of this being like squeezing a toy hamster until its eyes pop out and throwing it over her shoulder saying it was "broken" before she touched it. Lenore differs from most of the undead and monsters of the town, which is more than likely why she does not interact with others or the latter not interacting with her even. Grim even went so far as to say that Lenore is quite the challenging and complex undead, given that she left the Underworld like it was nothing.
Kin Kujira

Kin Kujira is the scientific, nerdy member of Grojband and what he lacks in brawn, he makes up for with brains.

He is the one who is in charge of the band's pyrotechnics, lighting, computers, and any other kinds of tech related instrumentation. He is also the older twin brother named Kon Kujira whom is the drummer of the band whilst he is the keyboardist.

While visiting Gravity Falls, Kin developed a good bond with the more intellectual kids like Dipper and Dib.

## Appearance

Kin has pale skin, short black hair, and thick, black, circular glasses. Three of his front teeth always show when his mouth is closed. He has a black T-shirt that has a picture of a red bow tie and a white tuxedo making it look like he wears a suit. He wears long blue jeans and a pair of orange and white sneakers.

## Personality

Kin is regarded as a genius and a geek at heart. He has a mind that is great for creating gadgets and scientific contraptions which are on par with other intellectuals like Dib or even Stanford Pines. He uses his inventions to help his band out mostly so that they can get lyrics and play their songs with him being the keyboardist in the band. Despite all of his dedication to his hard work and inventions, Kin is still a fun loving individual who is never too busy or serious to goof off and have fun with his friends.
Courtney Babcock

Courtney Babcock is the older sister of Norman. She is a cheerleader and acts as a stereotypical snobbish and mean-spirited girl most of the time. Even though she does come off as mean and rude, she does have a good heart and is very protective of Norman.

## Appearance

Courtney is usually seen in a tight pink sports outfit that hugs her curves and shows her belly. She has blue eyes, and blonde hair fashioned into a pony-tail. According to her, the reason why she never changes her hairstyle is because the pony-tail turns the boys into "drooling robots". During the summer at Gravity Falls she wears a black sports bra, tight pink training shorts and gray striped jacket.

## Personality

Courtney acts like a snobbish, American valley girl type of person and behaves much like any popular girl one would normally see roaming the hallway of high school. It is hinted that Courtney is actually jealous of Norman because he can see their dead grandmother and she cannot.

Courtney also resents Norman due to seeing herself as the "sister of the freak", and when he says he can see the dead, she goes out of her way to prove he`s a liar. Until the night when she puts aside her differences and stands up for him, because even though she acts like she hates him, she loves Norman with all her heart. She also seems to have formed a good friendship with Wendy Corduroy, a lumberjane and cashier at the Mystery Shack.

## Gallery

Wendy and Courtney fighting off a horde of zombies.
Sasha Nein

Sasha Nein is a famous Psychonaut agent. He works with fellow Psychonaut Milla Vodello on many missions. Alongside Milla, he is one of the instructors at Whispering Rock Psychic Summer Camp, running underground tests of questionable moral status.

## Appearance

Sasha wears a yellow and orange striped sweater with a black overcoat on it along with matching black pants and shoes. He also constantly wears sunglasses which he rarely takes off.

## Personality

As one of the elite Psychonaut agents, he possesses a very analytical, scientific mind. This also makes Sasha famous among young and aspiring psychics. He seems to be too busy to notice this, however, as he is always in his lab doing tests and expanding his knowledge. However, none look up to him more than Raz which Sasha acknowledges having great potential and even seeing himself in Raz. Sasha is a very introverted person who likes to keep his emotions in control at all times.
Retconn

The Retconn Corporation was a multiversal organization that hijacks and rewrites realities for the purpose of making entertainment. They exist within a space known as "Final Heaven" and are regarded as the editorial staff of the Presence who also resides there but as "The Writer". They were major antagonists towards the Doctor, the Interstellar Hikers, and the Homestuck Kids.

## Description

Retconn resides within Final Heaven which is described as a place that is outside of the Overvoid entirely. It is where the Presence and the employees that work within the organization exist. Retconn has access to not only all of the stories told on the Overvoid but even fanfiction and realities that breach copyright. As stated before, Retconn is the editorial staff whilst the Presence is the writer although it is unknown if the Presence rules over Final Heaven.

The Eleventh Doctor describes Rectonn as a corporation in the outer ring of all existence itself, or in his own words, "A thing inside a thing around the thing", and can hijack, manipulate, alter and composite fragments of any reality, fictional or otherwise. However, the main purpose of Rectonn is to entertain a group of gods known as the Eonymous, considered to be the audience, who are said to exist outside of even Final Heaven. They are kept distracted by consuming stories that the corporation provides them. These stories are presented to them via the Omnipotence Box, a sort of television set, and if they are not satisfied by what they see they will destroy everything.
Bo Cleevil

Bo Cleevil is the illegitimate and evil ruler of the Ever After, and he is constantly expanding his rule while based in South Place, a veritable underworld where dark spirits live. He seeks to rule the entirety of the Ever After and then even move on to Earth, amassing as much wealth and power as he possibly can.

## Appearance

Bo Cleevil most generally appears as a towering, shadowy bogeyman wearing a black coat and hat, with long, and claw-like hands. The wide-brimmed hat casts shadows over his face. Hiding the fact that he does not have a face at all, just features floating in nothingness and shadow.

## Personality

Bo Cleevil has an insatiable lust for power and physical treasures. Rather than simple materialism, his primary motivation for becoming wealthy and stealing the world wonders of the Ever After was to escape his 'emptiness' and extreme loneliness.

He is most likely a minimalist at heart keeping only 'an elaborately set table, a shiny apple on a plate, and a book' in the room where he spends most of his time. Although Bo Cleevil demonstrates a complete lack of empathy, he is fascinated by May Bird's personality and does not immediately attempt to destroy her on sight when the opportunity arises.
Mystery Kids Italy

Mystery Kids Italy is a subgroup of Mystery Kids that are stationed in Rome, Italy.

## Origins

When the core team was assigned to different parts of the world to establish subgroups, Neil agreed to visit Italy. There was just one problem: nobody living there was interested enough to join. Neil was forced to call reserve members, particularly Lydia, to form the group instead. In case anyone got homesick, portal devices that Stanford made would allow them to return home when they needed to. When the group arrived, a mysterious group of criminals were causing a ruckus in the center of town. The odd criminals, almost all of whom dressed as cooks, introduced themselves as the Mafia of Cooks and claimed that the children were on their territory. Fending them off, the gang decided to investigate the crooks. Sneakily following them to their base, their leader unveiled something called a Time Piece. They intended to use it to travel to Ancient Rome, steal some of its treasures, and then return to the present and get rich. Knowing how dangerous time travel would be, the Mystery Kids stole the Time Piece from the Mafia of Cooks, foiling their current plans. With the new group properly establishing themselves, Neil returned to Gravity Falls.

## Members

* Lydia Deetz (founder and leader)
* Webber (founder)
* Wednesday Addams (founder)

## Allies

* Neil Downe (founder but not a member)
* Beetlejuice
* Hat Kid
Jim Hopper

**James "Jim" Hopper** was Chief of Police in the small, sleepy town of Hawkins, Indiana, where he used to live out a carefree existence - yet haunted by a troubled past.

## Overview

After an old friend, Joyce Byers, reported that her son, Will, had disappeared mysteriously, Hopper's life became infinitely more complicated.

As many events unfolded, he came to know about Eleven, a young girl who was experimented upon by Hawkins Lab for her inherited abilities, the emergence of the Upside Down, the Demogorgon's rampage, and among other supernatural phenomena. Hopper became Eleven's guardian and a father-like figure to her.

## Appearance

Hopper appears as a large slightly burly man in his early forties. He has slicked-back dark brown hair with five o'clock shadow and a large mustache. He is either seen wearing his uniform or a tropical shirt.

## Personality

The loss of his daughter and family life left Hopper emotionally reserved and cynical. To manage his pain, he regularly drank alcohol, smoked several cigarettes a day and developed an addiction to anti-anxiety drugs. Instead of making real connections with people, he flirted around with several women who he never contacted again.

Despite being the Police Chief, he didn't care about his job, as he regularly slept in and showed up late and had an overall laid back attitude in the office even before the Byers case, and had an indifference to the cases brought to his attention. Only when Will Byers went missing and it turned out to be a government cover-up did he start caring about doing his job properly, as he had a personal interest in the case.

Hopper grew to be highly sympathetic and responsible when he met Eleven, which was why they quickly formed a father-daughter bond. To ensure her safety as well as fear for losing her like his daughter, Hopper placed trip-wires around their location and had no other choice but to prohibit Eleven from leaving the cabin at all. His care for her was so fierce that one day, he got mad at her for putting herself in jeopardy, an act he regretted. He later acknowledged this and asked her forgiveness. His sense of duty also didn't waiver during their time together, as he would often go to check out Will's condition and help him out as well as scrutinizing the reason behind the abnormal incidents of Hawkins.
Lydia Deetz

Lydia Deetz is a tomboyish but beautiful twelve year old girl living in Night Vale. Lydia is unlike other humans and, despite her beauty, she likes all things creepy and spooky.

## Overview

She is also revealed to be a Spectral like Norman Babcock as the two can see and speak to the dead. She is also a founding member and the leader of Romanian faction because of a game of Rock Paper Scissors with her friend Webber.

Because of both her appearance and her liking towards the supernatural, she is widely depicted as a Goth girl. However, despite her Goth-like appearance, Lydia is unlike the typical Goth and is instead an extremely kind and loving person. She is a member of the Mystery Kids, greatly enjoying hanging out with them and even joining them on some adventures that involve the supernatural.

## Appearance

Lydia is shown with jet black hair which she often wears in a bushy ponytail with long parted bangs. She wears pale face makeup and peach eye shadow around her eyelids, under her eyebrows and above her cheekbones. She wears spider themed earrings and has dark purple lipstick though it can be black as well.

## Personality

Lydia is a serious but kind and warm-hearted girl who is sensitive beyond her Goth dress and sometimes feels isolated in the world. Lydia loves writing poetry, taking photographs, and loves anything pertaining to the supernatural and paranormal.

Dipper noted that Lydia is also quite intelligent when it comes to the supernatural to where he was impressed by her deductions of certain paranormal occurrences. Despite her young age, Lydia appears to be one of the most sensible people. According to Beetlejuice, she's the only person he knows that is "nice" in ways he can actually stomach. She is kind to all animals, even insects and worms; he observes that no one is nicer to worms (or to him) than she is aside from a few others.

It is because of her personality that she has developed a good bond with the Mystery Kids, but one of her closest bonds is with Webber as the two greatly enjoy each other's company and relate to one another when it comes to many things they have experienced.
Carlos Calaca

Carlos Calaca is the archenemy of Mystery Kids Mexico and, eventually, Juan Aguacate. As a human, he was once a household name among charro fans, known as "the greatest charro who ever lived," until he broke his arm before his biggest Charreada competition. He sold his soul to the devil in order to mend his arm and win a competition. He ended up doing so, but died before he could accept his trophy.

After that, he felt he was tricked by the devil for not having the time to enjoy the glory of winning, and he has since become a malevolent leader of an undead army. Having suffered the embarrassment of his minions, X’tabay, Jaguar Javier and Flame Face, losing to children, he now has his undivided attention on destroying Monte Macabre in its entirety instead of enslaving the skeletons of what would’ve been its dead inhabitants. He also wants to take over the world by uniting the living and dead world so he can rule over both of them.

## Appearance

Carlos Calaca has a black charro outfit that has been repurposed into a more malevolent looking, almost military leader-like outfit, complete with a flowing red cape. He seems to have a holster for his rope he used to use during his charro days, and his eyes, mustache and eyebrows are a bright red. Carlos, being undead, is a skeleton, only his skull appears to be quite decorated with various patterns.

## Personality

Carlos is considerably more ruthless than most of the other villains. Normally, he’d gloat about his plans, as he tends to do, but ever since Victor Calavera and the rest of the founding members of Mystery Kids Mexico foiled his plans involving the Hand of Ahuizotl, he’s too furious to do any gloating. Because of this, if it concerns Victor and his friends, he wishes to get right to the point. Carlos is no stranger to murder, having come up with numerous schemes that resulted in the deaths of many people and using some of their skeletons in his army. Sans absolutely despises Carlos for this.
Mystery Kids Theme Song

The Mystery Kids theme song is a song created by FANDOMUSIQUE. It is a fan made song for the theme of the Mystery Kids.

## Lyrics

*Beyond what you can see*

*In this reality*

*Are certain surprises*

*Things so unexplained*

*Your life's about to change*

*Get ready to witness*

*Telepathic Pyschonauts,*

*Clairvoyant kids and ghosts among you*

*Demons from another world*

*A journal that will just astound you*

*Take a breath and leap*

*Into these mysteries*

*You're living right in this*

*World of secrets*

*That are shrouded*

*Right behind direct deceptions*

*Can you feel it?* *You're surrounded*

*You sought adventure and you found it*

*Don't turn around, don't try it*

*The normal life you left behind is*

*Lost to the ghosts and creatures*

*That are already set to meet 'cha*

*Everything's about to change*

*And you will never be the same when*

*You drive down the road that leads you* *into Gravity Falls*

*Don't fall behind, keep fighting*

*To save the world* *when you're a Mystery Kid*
Brendan

Brendan is the main protagonist of the Secret of Kells and was a close friend of Aisling.

## Overview

After searching for centuries, Aisling eventually found a mysterious amulet that she was instinctively drawn to. Initially, she thought it was buried in the island Ben and Saoirse lived on, but after teaming up with the Mystery Kids, they eventually found it in Twycross.

It turned out that the “amulet” was really a portable time device of both scientific and magical in origin. When activated, they were taken back to when Brendan was in his prime and was searching for Aisling. Unbeknownst to them, however, this disruption of the space-time continuum garnered the attention of a Trans-Dimensional Sentinel. The Sentinel, in question, was actively hunting Aisling and the kids at first but was in fact attempting to retrieve the amulet as such an object laid out in the open would have disastrous consequences such as the events that are conspiring with Brendan.

He quickly became friends with the team shortly after that, particularly with Ben and Hilda. During a visit to Twycross, W. D. Gaster warned the team that if anything serious were to happen to Brendan in his own time period as it was written, it would change history, so protecting him became a high priority from that point as well as attempting to find a way to stop and appease the Sentinel.

## Appearance

Brendan has green eyes and ginger hair. He also wears the brown robes of the Abbey.

## Personality

Brendan was generally adventurous and inquisitive, often incredibly willing to learn new things. Brendan is brave and courageous. He was initially afraid of leaving the protection of the village walls in order to venture into the cave of Crom, but manages to push past that fear for the good of the Book, his friends, and his family. At first, he faced the pagan powers in the forest with skepticism, which was largely due to his upbringing. However, he quickly accepts their existence. Brendan also acts as the group’s moral center and is also quite forgiving. He is incredibly thankful that his friend, Aisling, visits him from time to time.
Palontras

Palontras is the well-known doctor from the second reality and one of Fran Bow's friends. He was created by the Great Valokas, born on a floating island above central Ithersta, where he currently resides.

## Appearance

Palontras's appearance is very fluffy, and in the color of pink, white, brown, and green. His appearance is quite similar to an axolotl. At one point Fran sees him with black feathers instead as he fights off several Kamalas.

## Personality

Palontras is seen as a very kind and caring being, willing to help those in need regardless of who they are. Palontras is also not above engaging in a witty conversation with certain individuals as well, and can also find certain humans to be rather amusing given his many interactions with them.
Alternian

Alternians, more commonly known as Trolls, are a humanoid race of aliens from the planet Alternia, which exists in an alternate universe.

## Overview

They were introduced at first as a group of twelve internet trolls, who often bothered the kids before being revealed as literal trolls. These particular trolls are approximately the same age as the kids.

The Alternians are also enemies of Sans, which makes sense given that Sans is considered the "moderator" of alternate dimensions. Even though they can come off as harmless, they can be quite hostile when threatened but are known to be quite mischievous which strengthens their nature as trolls and gives moderators like Sans all the more reason to keep them at bay.

## Appearance

Alternians have gray skin and dark yellow eyes. Before maturity, they have dark gray irises, but these fill in with their respective blood colors as they age. Trolls' tears are also the color of their blood, but in a more diluted fashion. Alternians also have pointed teeth, yellow nails, black lips, and black hair. Their most noticeable features are the horns sprouting from their heads, which resemble candy corn (i.e. red-orange bottoms, progressing gradually to yellow at the tips).

## Description

The trolls of Alternia are a nocturnal, aggressive and war-like race. Alternians are keen on such things as galactic conquest, legislation, subjugation, the arbitrary execution of children, and kangaroo courts. The kids' only real contact with trolls is a group of twelve juveniles, but through them they begin to see that the trolls can also display friendship, kindness, and cooperation. They come to understand that despite their dire circumstances, trolls are just as understandable and capable of virtue as the humans are. The group is not altogether free from the fighting and murder that were commonplace on their home planet, however.
Hornet

Hornet is the mysterious princess-protector of Hallownest’s ruins who wields a needle and thread with deadly prowess. She is the daughter of the Pale King and Herrah the Beast, the queen of Deepnest. Her birth was the result of a bargain for her mother to become a Dreamer, and as such, she spent only a short time with Herrah. Her shared father with the Knight and the rest of the Vessels makes them "siblings" in a sense.

## Appearance

Hornet's appearance is relatively simple in where she adorns a long dark red cloak, has a black body, and a carapace for a helmet with two long curved horns.

## Personality

Being among the most skilled warriors in Hallownest, Hornet is very proud and always eager to prove herself.She often is independent and uneasy in following orders, although she has shown unwavering loyalty to the kingdom and would outright destroy any travelers who would seek to desecrate her home.

Hornet's opinions on humans appears to be low. She views them as inferior, savage, and dishonorable mainly due to hearing the many stories that involved them. Her low opinions turned into hatred when she realized that the humans imprisoned their neighboring kingdom of the monsters beneath Mount Ebott and views it as discrimination and betrayal of the highest order despite their past truce and peaceful coexistence. This could also indicate that Hornet has a fondness for the monsters.

Due to her unwavering loyalty and mission, it is quite difficult to earn her trust especially from an outsider. One often has to prove themselves to her, either through combat or their actions towards the denizens of Hallownest, in order to earn her trust and respect. Despite this, she is willing and ready to help those in need, even if they are humans, showing a great level of selflessness and honor.
Alagadda

Alagadda is a mystical, extra-dimensional city that serves as the abode of the Hanged King himself.

## Appearance

Alagadda is described as having a yellow sky dotted with an indeterminate amount of black stars corresponding to no known or hypothesized constellations. It has two pitch-black suns, visible only as a pale yellow outline, which provides modicum of heat and light. Looking into them is safe for the eyes, but risks headaches, nausea, bad dreams, or the attention of the Hanged King.

Alagadda is an unimaginably vast patchwork of the cities that it has subsumed across the Material Plane over the eons; each individual piece is called a nexus. The buildings themselves seem to have been carved from a single seamless material utilizing impossible architecture with inhabitants themselves routinely breaking the laws of gravity, such as by climbing upside-down staircases. Black, white, yellow, and red are the only colors that are seen in Alagadda and the city is described by Cecil Palmer and the Tenth Doctor, who once ventured there, as having the odor of dried flowers with a hint of mold or something that has the scent of an old library.

## Description

Individuals visiting the city have trouble estimating time and space while inside of it, although curiously, those with a history of lucid dreaming have shown far greater self-control and attention to detail. It is also shown that it becomes eerily easy for anyone to become addicted into entering the city, and most of those who do manage to make it out of Alagadda have a lot of difficulty in explaining what they experienced. An example of this is when a scientist from the SCP Foundation, experienced with both hallucinogenics and lucid dreaming, was sent in to properly examine the city. The agents that were sent with him quickly succumbed to the decadent pleasures that the city had to offer, but the doctor avoided them and was able to soldier on.

## Language

It is shown that there is a universal translation of languages within Alagadda, as although the other agents of the SCP Foundation hear the inhabitants speaking English, the doctor could hear them speaking in his own native language being Spanish. Written words, however, do not translate quite as easily as it seems the native script of Alagadda is quite alien, and there are a fair amount of words that do not have an equivalent in human language.