Combat

In *Little Witch Nobeta*, **Combat** consists of magic attacks, spell charging, melee attacks, evading, aerial attacks, and recovery.

## Attack Magic

As a little witch, the player character Nobeta has a variety of offensive spells at their disposal. These spells include both ranged and melee attacks, with the main source of damage coming from magic. There are four types of attack magic in the game: Arcane, Ice, Fire, and Lightning. Nobeta can switch between these spells at any time, even during combat. The Mana and Intelligence stats work together to increase the maximum MP stock and magic damage.

Each of these four magics has a normal ranged attack and a powerful charged blast. Each spell also has a different effective range, charge speed, and full-charge buff. It is worth noting that certain spells are more effective in certain situations and against specific enemies, and some puzzles may require the use of specific magics to be solved.

While sprinting, the player can also use any magic to fire normal shots. This can be especially useful with the Ice magic equipped, as it allows for a rapid-fire barrage of ice projectiles. This can be useful for retreating from aggressive enemies or for landing potshots on tougher enemies or bosses.

## Spell Charging

It takes a few seconds to fully charge Nobeta's magic. During this time, Nobeta can still attack, evade, or trigger Counter Magic without losing the progress of her charge gauge. If Nobeta is damaged while charging, the charging bar will dissipate and the player will need to start charging again from the beginning. The charging speed can be increased by enhancing the Dexterous stat, and the default charging time will vary depending on the spell being used. Ice has the fastest charging time, while Lightning is the slowest.

Once fully charged, Nobeta will benefit from the magic buffs as long as there is energy in the spell gauge. For example, fully charging the Ice magic will buff Nobeta with Super Armor and Fire Resistance.

It is important to note that Nobeta can be damaged by her own magic, particularly the powerful charged-up blasts of Fire and Lightning magic. It is worth noting that firing a charged magic does not grant Nobeta invincibility frames; she can still be damaged by enemy attacks. This vulnerability should be taken into account during boss fights, as it is not advisable to rely on frequent use of charged attacks as a means of defeating the boss.

## Melee Attacks

Nobeta's melee attack is limited and she can only perform a standard four-hit combo with her staff. Melee attacks are generally not an effective way of dealing with most enemies (unless the player has invested in the Strength stat) and can be unreliable, especially on higher difficulties or against NG+ enemies. The main benefit of using melee attacks is to restore MP. They can stagger weaker enemies, but will not be able to stop larger enemies or bosses. The player can increase the power of melee attacks by leveling up the Strength stat.

Nobeta can also perform a few melee swings in mid-air, which can be used to give her more airtime. When combined with the double-jump ability, this can allow Nobeta to reach far ledges.

## Evading

Evasion and jumping are the only defensive options available in the game. The timing of evasions varies depending on the enemy. While most normal enemies can be easily defeated with ranged attacks, the player will need to learn to properly time evasions (or sometimes jumping) during boss fights. As mentioned earlier, evading consumes a small amount of stamina. If the player runs out of stamina, Nobeta will slip and become vulnerable for a short period of time, which can be dangerous during a boss fight.

## Aerial Attacks and Recovery

If the player character is jumping off a ledge and has a fully charged magic, they can fire it in mid-air before reaching the ground. The player can also fire normal shots while in mid-air, but this is only possible from great heights.

If the player is hit by an enemy attack that launches them into the air, they can press the jump button to perform an aerial recovery.