Galvatron

## Bio

*Mortally wounded in the attack on Autobot City, Megatron was discovered by Unicron adrift in the vacuum of space. The Decepticon leader accepted the Chaos Bringer’s bargain and was reborn as Galvatron. Driven mad by dark energy, Galvatron is unpredictable and dangerous to all in his path, friend or foe alike.*

## Max Stats

**2 Star**

* Health: 1,748
* Attack: 165
* Max Rating: 590

**3 Star**

* Health: 4,291

* Attack: 347
* Max Rating: 1,352

**4 Star**

* Health: 11,153

* Attack: 901
* Max Rating: 3,549

**5-Star**

level 10

+Forge and 4-Star Robot Resource, level 54

## Game Abilities

### Basic Abilities

* Dark Energy
* Dark Burn

### Abilities

**Blocking at Ranged Distance**

* Galvatron gains a Dark Energy Charge every **0.065** seconds but quickly loses them while not Blocking.
* If Galvatron reaches 30 Dark Energy Charges he will not lose the charges for 6 seconds, after which he will lose them all.
* Each Dark Energy Charge increases the damage of Ranged Attacks by 2~5%.
* +20% Block Proficiency

**Heavy Attacks**

* **1.7%** chance for each Dark Energy Charge to inflict Dark Burn, instantly dealing **100-150%** of Attack as Energy Damage.

**Critical Melee Attacks**

* +2% Critical Damage for each Dark Energy Charge.
* +50% Critical Chance to the last hit of a Light or Medium Melee Combo.

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### Signature Ability

**Will of Unicron**

*While the enemy is at low Health, Galvatron has a chance to channel dark energy from Unicron himself.*

* **When Fully Charged**
	+ Galvatron has 0.5% chance for each percentage of the opponent’s missing Health to become Unstoppable and gain 10~30% Power over 6 seconds.
* +0.3% per level

### Special Attacks

1. **Particle Acceleration** - *Galvatron uses his Particle Accelerator to leap forward and bash his opponent.*
	* 2% chance for each Dark Energy Charge to Stun the opponent for 3 seconds. (At 30 charges, the chance to Stun is 60%.)
2. **Dark Energy Blast** - *Using vast stores of power, Galvatron fires a blast of super-charged particles.*
	* 2% chance for each Dark Energy Charge to consume all charges and inflict Dark Burn, instantly dealing ~~80~100%~~ 100~140% of Attack as Energy Damage.
3. **Galvagun Overcharge** - *Will Galvatron’s enemy withstand the attack? Here’s a hint: Go ask Starscream.*
	* Galvatron channels 30 Dark Energy Charges.
	* 3.3% chance for each Dark Energy Charge to consume all charges and inflict Dark Burn, instantly dealing 100~150% of Attack as Energy Damage.

### Synergy Bonuses

* **Enemies** – Starscream, Ultra Magnus - +2~3~8% Attack Rating.
* **Living Weapon** – Shockwave - +4~6~16% Damage to Heavy and Special Attack 3.
* **Allies** - Tantrum, Megatronus - 2-3-8% Armor.
* **Hand of Chaos** - Cyclonus - All Decepticon Special Attacks gain +2~6~15% Special Attack Damage and +2~6~15% Critical Damage.
* **Leadership** (5-Star) - +10% Special Damage to all lower tier teammates.

## Strategy

### Commander

Galvatron has one of the most devastating attacks in both Ranged and Melee in the game. Dark Burns act like incineration (ie. instant damage), and bypass abilities that involve *regular* damage over time, like Grimlock's Signature Ability and Wheeljack’s force shield.

The only ways to charge up Dark Energy Charges are by Blocking at ranged distance (making sure to sidestep all heavies and retreat to charge) and Special III. Make sure you fully charge (30 charges), or else you lose the charges quickly. Dark Energy Charges allow for amped up Specials, Crits and especially Heavy Attacks.

His Special Attacks can do major damage when he has 30 charges. Special I can Stun and Specials II and III can both Dark Burn and do potentially fatal damage to the opponent... especially on Special III (those 60 charges!)

As if his skillset wasn't... *crazy* enough, dupe your Galvatron and you also gain the ability to become Unstoppable and gain passive Power on full charges.

### Opponent

Anything that tampers with Ranged Attacks, like Blaster's Interference and Scorponok's Dazed, will almost likely hamper Galvatron's deadly Ranged Attacks. Prevent him from charging full charges by using Heavy attacks. If he gets to 30 charges, bait out his specials and dodge his Heavy Attacks, then counterattack shortly afterwards. He particularly loves using his Special I and Heavy attacks though he may not use his heavy attacks as often as Ramjet or Soundwave who spams them like crazy.

Unlike Megatron you can counterattack Galvatron while he is using his special ll and by doing that you either block or dodge his first hit and then strike quickly before he unleashes his second attack. Like Grimlock, Galvatron also doesn’t know when to stop attacking with his melees when his opponent is dodging continuously even though he relies on ranged attacks so remember to keep your dodging skills in check!

Galvatron's Signature Ability can be troublesome as well. Bots with the possibly lowest health like Bumblebee, Waspinator and other Scouts are not recommended and will have a harder time against the Master of Demolitions, making his enraging desire easier in order to finish the fight. Ratchet or Shockwave will be the best Will of Unicron counter as they can repair from the massive damage that Galvatron has dealt.

**Strong Match-ups**

#### Bots

* **Anyone with armor, resistances or shields -** Dark burns will bypass through them.
* Other bots who have low health.
* **Starscream** - You've seen it in the '86 movie, and it remains true here; the traitorous Decepticon Seeker remains no match for the Decepticon instrument of destruction. Starscream will immediately have nothing to nullify and his conoration will always be disrupted as Unicron's hand of chaos incinerates him alive.
* **Ultra Magnus -** Galvatron alternates between Physical and Energy Damage types, and can Dark Burn through them, making this Bot extremely hard for Ultra Magnus to adapt to. Clash of the new leaders begin.
* **Grimlock -** Grimlock will not have time to purify Galvatron's Dark Burn, making it one of the few Damaging Debuffs that can bypass the king lizard's signature ability.
* **Cyclonus** - Galvatron's second in command won't be able to nullify his unstoppable with his Dark Fields.
* **Wheeljack -** Despite the class type advantage Galvatron’s dark burns will bypass Wheeljack’s force shield. This also goes for other tech bots with shielding abilities which dark burns will 100% bypass through them though he wouldn’t be able to deal insane damage.
* **Megatron** - Galvatron has no buffs to steal and no armor to break which means, Megatron can’t use Galvatron’s strength against him.
* **Megatron (ROTF)** - Dark Burns will ignore Megatron's Armor and will ensure that nobody will hail him ever again.
* **Megatronus -** Galvatron's Dark Burn will bypass even the invsible Relic of Reservation effect and won't allow him to activate Relic of Immortality. Megatronus maybe the master of Demolition but Galavatron is the master of chaos, proving him to be the only true Demolition Master - not Megatronus at all.

#### Mods

* **Security Module** - Dark Burns will ignore the Armor boost.

### Weak Match-ups

#### Bots

* **Prowl -** Keeping Galvatron’s power low is the best way to keep him from using his devastating Special Attacks.
* **Ratchet -** Galvatron’s signature ability requires the opponent to be at low health, something Ratchet is adept at preventing.
* **Blaster** **-** Decreasing ranged damage and healing from blocked ranged attacks will keep Blaster kicking Galvatron's tailpipe.
* **Scorponok** - Galvatron may be unhinged, but he won't be able to exert this power when Scorponok Dazes him.
* **Bonecrusher** - Galvatron will be especially punished on the last hit of Melee Combo.
* **Soundwave,** **Jetfire** - Even their shields get bypassed easily by Dark Burns, they can still reflect while blocking Galvatron's ranged Attacks especially Heavies.

#### Mods

* **E.M.I. Module** - Facing a defender on this Module limits Galvatron's raw power... to a mere crawl. (Pair that with Blaster and he has tamed true insanity.)
* **Paralyzer**- Constantly draining Galvatrons power won't let him reach his full potential with his special attacks

### Recommended Modules

Pair Galvatron with these Modules and add a touch of crazy to your Base!

* **Strange Refractor -** Galvatron must Block to channel Dark Energy; giving the master of Chaos the ability to Stun opponents when Blocking, and greater block damage from his greater block proficiency creates a deadly combination.
* **Laser Guidance Module -** The destructive potential of Galvatron's Ranged Attacks are unmatched by any other bot. Placing him on the Laser Guidance Module is a great way to stop raiders in their tracks.
* **Robot Resource** - Pair an Awakened Galvatron with this Module and he'll be all business when it comes to his strong Specials.
* **Paralyzer** - Many players seem to like to pair Galvatron with this mod. It really works as Galvatron can’t really stop attacking with his melees when his opponent is dodging continuously. With this mod, Galvatron can stun his opponents with his Special 1 and he will gain his own while his opponent get their’s drained away.
* **Nightbird's Mark** - Like Jazz, Galvatron loves to crit a lot with Melee Attacks and this mod will make these attacks to be the most chaotic like bone-breaking opponents.
* Harm Accelerator - Not having a Bleed purifier is bad enough, plus facing the wrath of Unicron makes the situation to be double-edged.

## Obtainment

* Galvatron Crystal
* The entire month of October 2017 offered many ways to obtain Galvatron Chips; Duplicate Bots, exploring Special Missions, exploring Alliance Missions, Galvatron's Bounty Arenas, Raids, the Daily Calendar, and Energon Bundles.
	+ 3-Star Galvatron: 10,000 Galvatron Chips
	+ 4-Star Galvatron: 100,000 Galvatron Chips
	+ After Galvatron Rising, all remaining Galvatron Chips could be exchanged for either Premium Bot Crystal Shards or 4-Star Bot Crystal Shards for 6 days. (25 per Premium shard, 500 per 4-Star shard)

* Bot Crystals (added 1/17/2018)

## Gallery

IconPortraitGalvatron ChipIcon in v5.0Portrait in v5.0
## Updates

* 5.1 update:
	+ Dark energy charge time reduced by 50%, from 0.1 every second.
	+ Base Projectile Damage increased by 30%.
	+ Gained 20% Block Proficiency.
	+ Increase Dark Burn damage by 20% at all levels, from 80~100% to 100~140%.
	+ Sp1 Stun Chance increased to 60% when fully charged, from 30% at 1% per charge.
	+ Dark energy charges are locked for the duration of Special 2.
* 8.0 update:
	+ Increased the chance to trigger a Dark Burn from Heavy Attacks by 0.7% per charge of Dark Energy, from 1%.
	+ At 30 charges, the chance to trigger a Dark Burn is 51%, up from the previous 30%.
	+ Added 10% Attack to Dark Burn damage at all Ranks, to 110~150%
* It appears with the introduction of Rank 6, the Dark Energy Charge damage was adjusted to 2~5%, and Dark Burn damage to 100~150%
* Old stats:

## Trivia

* His design is based on the *Generations Titans Return* Galvatron toy.
* Galvatron's Special 2 is bugged; If your Bot got successfully hit by Galvatron's first hit, you could still make your Bot sidestep his cannon blast. This was fixed in v4.1; but instead if your Bot avoids Galvatron's first hit, you can still cancel his cannon blast by hitting him.