Attributes

Attributes, alongside Abilities determine how well a character can perform various tasks, like crafting, foraging and combat. Attributes are raised by eating to gain Food Event Points (FEPs).  See the FEP Table for a list of all foods and their FEPs.

## Strength

* Affects damage inflicted by melee weapons or unarmed attacks.
* Affects Mining Ability as

S
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{\displaystyle \sqrt {Strength \* avgTool}}

 Pickaxes count as double their quality in the calculation.
* Affects your ability to destroy objects, by (Adventuring -> Destroy) or using a Battering Ram. Stone axe adds 1 damage, a Pickaxe adds 2 damage, and a Sledgehammer adds 4. Your damage is calculated by sqrt(Strength).
* In conjunction with Smithing, softcaps the quality of objects crafted with Metal Working and Steelmaking.

Equipment which modifies Strength
{{#ask: statSTR::!0
}}

## Agility

* Affects Travel Weariness when using a Charter Stone.
* Decrease enemy minimum ranged damage against their perception
* Having higher agility than your opponent decreases your attack cooldowns in close combat, and increases the opponents attack cooldowns by the same amount.

Equipment which modifies Agility
{{#ask: statAGI::!0
}}

## Intelligence

* Affects your authority gain in conjunction with Charisma.
* In conjunction with Stealth, determines the visibility and quantity of the scents you leave behind when you commit Criminal Acts.
* Affects your attention limit, thus determining the maximum amount of curiosities you can study.
* Used in crafting primitive tools, such as Stone Axe and certain curiosities.

Equipment which modifies Intelligence
{{#ask: statINT::!0
}}

## Constitution

* Affects Max Hit Points.
* Affects the Stamina cost of Swimming.

Equipment which modifies Constitution
{{#ask: statCON::!0
}}

## Perception

* Used when Foraging to find foragables and the detection of criminal Scents
* Affects the quality of unbaked goods: dough is soft-capped by

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{\displaystyle \sqrt{Per \* Cooking} }

.
* Increases your minimum ranged damage, lowered by enemy's agility.

Equipment which modifies Perception
{{#ask: statPER::!0
}}

## Charisma

* Affects your authority gain in conjunction with Intelligence.
* Affects the maximum number of players allowed in your party.
* Provides a bonus when feasting at a Bonfire.

Equipment which modifies Charisma
{{#ask: statCHA::!0
}}

## Dexterity

* Affects the quality of objects crafted with Pottery.
* Affects the quality of sausages and baking in conjunction with cooking.
* In conjunction with Sewing, affects the quality of objects crafted with Cloth Making and Leather Working.

Equipment which modifies Dexterity
{{#ask: statDEX::!0
}}

## Will

* Will is intended as a measure of the character's ability to force him/herself through the roughs and toughs.

Equipment which modifies will
{{#ask: statWIL::!0
}}

## Psyche

* If you drink Wine or Weißbier you will get the status effect "A Glass with a Friend" which increases Psyche by 5 and later after drinking more alcohol "A Glass to Keep the Cold Out" which increases it by 7. Smoking Tobacco also gives a temporary Psyche buff which is why it is recommended that you drink alcohol and smoke tobacco before you craft products that depend on Psyche.
* In conjunction with Smithing, affects the quality of Jewelry
* Affects the crafting of specific items, such as Bear Tooth Talisman, as well as all items that uses silk.

Equipment which modifies Psyche
{{#ask: statPSY::!0
}}

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