The Church of the Sun

With the ascension of the Lads to godhood the Cult of the Red Snake saw an opportunity to further spread its influence and morphed into the Church of The Sun. With Koltar ascending to be one of the most powerful beings in their Universe, the astral sun that shines above the Yetziraich Sea. With this newfound power The Church of The Sun quickly begun spreading their influence absorbing the temples and churches of Muse and turning them into places of adoration for the new god of celebration. The Church of The Sun quickly rose to be the home of paladins of the oath of music and clerics of the art domain. However, beneath the beautiful exterior The Church of The Sun maintained some connections to its roots as the cult of the red snake, transforming the cult’s assassins and spies into a new branch of the Church of the Sun designed to snuff out and eliminate all followers of the previous goddess, Muse. As no one can oppose the Sun and live.

The church is presided by the “Oracle of the Sun” a member of the church elected by the eldest members to preside over it until the end of its life.

Member’s of Koltar’s bloodline are worshiped as almost saints, members of the Koltar bloodline that join the church often find themselves as the “Oracle of the Sun”.

The Church of The Sun now presides over celebration of all kinds like the church of muse did, being the place, most favored by all kinds of artists to pray for inspiration and success.

### Background choice:

If a player so desires, he/she/they/them can choose being part of The Church of The Sun as their background. Their job within the church can be anything from a cleric, a priest a simple acolyte to even one of the members of the churches underground branch.

Skill proficiencies: Choose two from (Arcana, religion, performance, persuasion)

Languages: Infernal

Tools: One instrument of your choice

Equipment: A holy symbol, a prayer book, a pouch with 15gp and a stick of chalk.

Feature : Majesty of the Sun

As a member of the church of the sun you and your party members can receive free lodging and services in The Church of The Sun.

Furthermore, your time in The Church of The Sun gave you the ability to speak eloquently as an action you can start speaking to a group of people equaling your charisma mod, these people make a wisdom check on a failure they are charmed by you as if they were under the effect of the enthralled spell, on a success they are unaffected. If the creatures are hostile to you, they automatically succeed on the saving throw. If any of your allies acts hostile to any of the charmed people, the effect ends. You can use this feature once per long rest.

### Special variant

The Church of The Sun Inquisitor.

You belong to the underground branch of the church of the sun composed by the some of the most devout members of the church, this branch specializes in the search and destruction of any that might oppose the churches power.

Skill proficiencies: Arcana; Intimidation

Languages: Infernal

Tools: Disguise kit

Equipment: A holy symbol, a prayer book, a pouch with 15gp and a stick of chalk.

Feature: Inquisitor’s prowess

Your inquisitor training gives you have advantage in any checks pertaining to obtaining information from someone else be this through intimidation or persuasion.