Beastmaster's Glove

**Descriptors**: Steady

**Class**: Daevic, Huay, Kheshig, Radiant, Volur

**Slot**: Hands

**Saving Throw**: None

*This thick leather glove has seen many teeth.*

You gain a +2 insight bonus to Handle Animal checks.

You gain a tiny, ephemeral companion to assist you in your journeys. This companion typically takes the shape of some flying animal, a bird, a pseudodragon, a very large insect, etc, and occupies a Tiny space and has an equivalent reach. As it is not a true creature, but instead an effect created by this veil, attacking this creature is done in the same way as sundering a veil; if this veil or the creature is sundered, both disappear until the veil reforms 1d4 rounds later. This companion has a bite attack that deals 1d4 points of bludgeoning, piercing, and slashing damage, although it cannot use this bite attack unless commanded to do so following the rules below.

During each of your turns, this companion may fly up to your speed with a maneuverability of perfect. As a swift action, you may command the companion to do one of the following:

* Initiate or assist with a grapple with a creature within its space.
* Make a bite attack against a creature within its space.
* Hound an enemy within its space, following it when it moves and reducing their AC by 2 and their saves by 1 for 1 round.

The companion uses your veilweaver level as its base attack bonus and combat maneuver bonus and adds your veilweaving modifier to its attack, combat maneuver, and damage rolls. This companion does not provoke attacks of opportunity for initiating grapples or when moving through threatened areas. This companion/veil effect occupies a space similar to a Tiny creature but receives no bonuses or penalties due to its size.

**Essence**: Each point of essence invested in this veil increases the insight bonus to handle animal checks by +1 and grants the companion a +1 bonus to attack and combat maneuver rolls, and the amount of AC reduced when hounding an enemy by 1. Every 2 points of essence invested in this veil increases the damage this companion does by 1 and the reduction to saves when hounding an enemy by 1.

**Chakra Bind (Hands): [D4, Hu2, K2/5, R3]** The companion gains new abilities dependent on your Handle Animal skill. The total bonus required with the Handle Animal skill is listed in parentheses next to the ability name.

* *Retrieve item (2)*: Your companion may pick up an unattended item within their square, provided that the item weighs less than 25 lbs.
* *Mark (5)*: Creatures your companion damages are afflicted with an arcane mark that prevents them from gaining the benefits of invisibility or concealment for 1 minute.
* *Shriek (10)*: As an immediate action, you may cause your companion to shriek, releasing noise and essence into the immediate area. Creatures within its square must make a concentration check (DC 15 + twice the spell’s level) or lose any spell they are casting.
* *Detonate (15)*: As a swift action, you may cause your companion to detonate, destroying it utterly in an akashic explosion. Creatures within and adjacent to its space must make a Reflex save or take 1d6 damage per veilweaver level you possess. This damage comes from an akashic pulse of power, and as such is not reduced by damage reduction, hardness, resistances, or immunities. This sunders the companion and veil, both of which will reform after 1d4+1 rounds.
* *Essence Theft (20)*: Whenever your companion successfully bites a creature, it drains its essence. If that creature has essence, it takes 1 point of essence burn. Regardless of if the creature has essence or not, you gain 1 point of temporary essence. This essence does not stack, and lasts for 1 minute. The essence burn and temporary essence gained increases by 1 for every 3 points of essence invested in this veil.