Drek'ar

Become invisible and 50% Speed  for 1s

Cooldown: 12s

Blast nearby enemies with a powerful cone of energy that extends into LIGHT hit bullets. 2 charges.

Cooldown: 7.5s

Core Knockback: 1320 + 170%

Player Knockback: 170 + 85%

Damage: 170 + 85%

### Molten Bolt

[SPECIAL] [PROJECTILE] [DEBUFF]

Launch a sticky bomb that hits and burns the first enemy struck for 2.5s, slowing and damaging them over time. The effect can spread to nearby enemies.

Cooldown: 30s

Core Knockback: 1400 + 209%

Player Knockback: 120 + 60%

Damage: 120 + 30%

## Awakenings

The following awakenings are **ineffective** on Drek'ar:

* Monumentalist
* Timeless Creator

## Lore

Even the boldest strikers in the Pro League are intimidated by **Drek'ar**. His tactical playstyle can foil the best laid plans. When **Drek'ar** cloaks into invisibility, every striker knows it's only a matter of time before he's blasting them, or their team, out of the arena.

**Drek'ar** is a seasoned soldier - he was raised in a militaristic alien society focused exclusively on expansion. He took part in dozens of invasions, conquering planet after planet for his generals' empire. While he was proud of his people and their achievements, **Drek'ar** never quite felt right about this conquest. There was something unsettling about it all - was acting as a tool for the empire all he was good for?

During one of these invasions in a solar system close to Earth's, **Drek'ar's** transport pod malfunctioned. He was thrown off course and crash-landed onto Earth. He tried to reestabilish contract with his fleet, but found that his communication devices had been damaged in the crash and would require serious repairs. He was left stranded on an alien world.

**Drek'ar** came into contact with humans and was seen as an extraterrestrial threat, a creature to be feared. But one saw him differently - Atlas was fascinated by **Drek'ar**. He taught **Drek'ar** human language, culture, and customs, among which was playing Corestrike. **Drek'ar** experienced "play" for the sake of fun, something that felt exhilaratingly alien to him. He admired humans and respected their focus on play rather than conquest and domination. **Drek'ar** stopped attempting to repair his communicator and resolved to stay on Earth.

Humans haven't been so quick to accept **Drek'ar**. Many still view him as a threat, a dangerous invader plotting nefarious schemes. After he qualified for the Pro League, many called for him to be banned from the game. But **Drek'ar** soldiers on, hoping that one day the world may accept him.

## Patch History

**2023-05-02**

* Molten Bolt [SPECIAL]
	+ [BUGFIX] No longer gains CREATION benefits for the ability

**2023-04-27**

* Base Stats
	+ Starting Base Stagger
		- Increased from 1100 → 1125
	+ Stagger at Max Level
		- Increased from 1600 → 1625
	+ Starting Base Power
		- Increased from 50 → 100
	+ Power at Max Level
		- Reduced from 120 → 100
	+ Speed at Max Level
		- Reduced from 550 → 450
	+ Cooldown Rate at Max Level
		- Reduced from 40 → 0
* Lock and Load [PRIMARY]
	+ Cooldown Increased from 7s → 7.5s
	+ Core Knockback: 990 + 375% Power → 1320 + 170% Power
	+ Player Knockback & Damage: 200 + 100% → 170 + 85% Power
* Molten Bolt [SPECIAL]
	+ Core Knockback: 945 + 355% Power → 1400 + 209% Power
	+ Player Damage: 120 + 60% Power → 60 + 30% Power

**2022-12-08**

* Base Stats
	+ Starting Max Stagger
		- Reduced from 1200 → 1100
	+ Stagger at Max Level :: Reduced from 1700 → 1600

* Lock and Load (PRIMARY)
	+ Total Channel Time :: Increased from 0.15s → 0.25s
	+ Hit box and missiles still become active in the first 0.15s
	+ Animation adjusted to better fit the 0.1s extra time Drek'ar must stand still after firing.

**2022-10-20**

* Molten Bolt [SPECIAL]
	+ No longer spreads from infected targets if they're Elusive, Banished, or Knocked Out

**2022-09-18**

* Base stagger increased: 1,100 → 1,200
* Xeno Cloak (SECONDARY)
	+ BUFF duration : 1.25 → 1
		- [BUGFIX] : Fixed SFX for Drek'ar
* Molten Bolt (SPECIAL)
	+ DEBUFF duration : 2.5 → 2