Yumsters 2! Around the World (2008)

*Note: the page was written based mainly on the Russian version.*

## The Game

Yumsters 2! Around the World is a sequel to Yumsters! and the second game in the Yumsters! series. It reuses the previous game’s mechanics with some additions, and the plot revolves around traveling the world and buying exotic musical instruments.

### Story

The game’s story begins after the Yumsters’ victory in the musical competition that took place in the prequel. Oneday, Yumsters decide they want to travel around the world. They receive a postcard from a fellow Yumster – Din the Commander from Egypt, who invites them to help him clean up the local gardens from fruit and wants to join them on their travels. Yumsters pack up and fly to the land of the pyramids in hot air balloons, beginning their journey.

**Intro (Russian)**

"These are Yumsters, they love fruit and music!""Recently they even won the musical competition.""We want to see the world. Where should we go?"Egypt postcard from Din the Commander, frontEgypt postcard from Din the Commander, back"That's a good idea!"Throughout the game, Yumsters receive letters from other professional Yumsters living in different countries, who become a part of their team. They also visit Mexico, Japan, Greece, Hawaii, Italy and France. In each country they visit, they buy a local traditional musical instrument as a souvenir.

**Midgame Postcards (Russian)**

Mexico postcard from Bendy-Mandy, frontMexico postcard from Bendy-Mandy, backJapan postcard from Tom Phantom, frontJapan postcard from Tom Phantom, backGreece postcard from Iskra, frontGreece postcard from Iskra, backHawaii postcardItaly postcardFrance postcardIn the end of the game the satisfied Yumsters return home with a collection of foreign instruments.

**Outro**

Yumsters at the end of their journey in FranceYumsters returning home
### Gameplay

The gameplay is basically the same as in the previous game. The game introduces professional Yumsters who do different things after being fed. Lives, the Success Bar and trophies aren’t included in this game.

#### Tasks

The field in the HUD showing the necessary fruit is now dynamic: it works like a conveyor, moving from left to right (although there are some levels where it’s static). If a task icon reaches the end of the conveyor, it will drop its fruit on the field. It can be slowed down by having Yumsters eat (the more, the better) and picking up some bonuses. Coins now appear in the place of completed tasks in the conveyor and should be clicked manually to free space. There’s a green bar which fills up with each completed task, once it’s full no more tasks will appear.

#### Large Fruit

Starting from Mexico some fruit will be large, taking up a 2x2 square and counting as 4 normal fruit. They can be eaten by up to 4 Yumsters at the same time. A large fruit also can be in the start / middle of a combo, but then other Yumsters won’t be able to join in to eat it, and it will be split into 4 regular size fruit after the Yumster is done eating.

#### Professional Yumsters

The professional Yumsters look different from regular Yumsters. They have special abilities, but in order to use them they first must eat some amount of fruit to fill the bar above their heads. When they’re full and ready to use their abilities, they shine. Their abilities eventually expire after use and need to be fueled to be used again.

#### Collectibles

Multiple collectibles known from the previous game are replaced with the abilities of professional Yumsters in varying degrees of similarity.

Some bonuses returned: Double, Defrost, Spray and Recolor.

3 bonuses were introduced to accompany the new mechanics:

* Stop – Pauses the task conveyor for a short while.
* Fullness – Makes the professional Yumsters ready to use their abilities.
* Reversal – Pushes the task conveyor back for a brief time.

DoubleDefrostStopFullnessSprayReversalRecolor

#### Musical Minigames

At the end of each location the player buys one of the 3 given musical instruments, the amount of earned coins determines which quality they’ll get. A Yumster will tell the instrument’s description. The purchase is followed by a musical minigame which works the same way as the concerts from the previous game, but there’s only one column. It uses the same music as the location it’s played in. Music notes are more difficult to keep up with in the later minigames.

**Instruments in the Shop**

Instruments 1 - Egyptian OudsInstruments 2 - Mexican MaracasInstruments 3 - Japanese ShamisensInstruments 4 - Pan FlutesInstruments 5 - Hawaiian UkulelesInstruments 6 - Italian MandolinsInstruments 7 - French Accordions

**Instrument Descriptions (Russian)**

Egyptian OudMexican MaracasJapanese ShamisenPan FluteHawaiian UkuleleItalian MandolinFrench Accordion

### Survival Mode

Aside from the story the player can try the Survival mode. It offers one level per location. The goal is to keep playing for as long as possible, while the speed of fruit spawning and freezing increases at a rapid rate.

### Graphics

The sprites for Yumsters' heads and fruit were remade from scratch. The professional Yumsters' heads vary in shape, and the females have blue eyes. New fruits were added, so there are now 2 different fruits per color.

### Music

The game’s music works the same way as in the prequel. Each location has its own theme, not affected by times of the day.

### In-Game Tutorial + Credits (Russian)

Tutorial, Page 1Tutorial, Page 2Tutorial, Page 3Tutorial, Page 4Tutorial, Page 5Tutorial, Page 6Tutorial, Page 7Tutorial, Page 8Tutorial, Page 9Tutorial, Page 10Tutorial, Page 11Credits

### Physical Release

Like the first game, Yumsters 2! was released on CDs.

Box front (clear)Box front + list of other games in the "Понятные игры" series (scan)Box back (scan)Disk (clear)Disk (scan)

### Mobile Ports

The game got ported to Java, Android, iOS and Windows Phone.

HeroCraft developed the Java, Android and Windows Phone versions, which are pretty much the same. The levels are flipped vertically, Yumsters' bodies are shaped like beads, and achievements are added in. HeroCraft's ports are named simply "Yumsters!". As of 2022 the Android version still gets updated.

The iOS version was developed by KranX themselves. It's more faithful to the original game, keeping the horizontal orientation and Yumsters' body shape. Various graphic elements are enlarged, taking touch control into consideration. This port is no longer officially available.

## Icons, Logos, Banners

**PC**

**Java, Android, Windows Phone**

**iOS**

## Trivia

* There’s a bug when the player picks up a bonus to fill the professional Yumsters’ bars, regular Yumsters also gain shiny bodies. It gets reset upon leaving the level.
* A screenshot from an older version of the game was uploaded to the game's VK group. It shows the Greece postcard, which isn't being held by a Yumster, Iskra doesn't appear there, and the Super Yumster in the foreground is the one describing the country.

* On Windows 10 with unclear circumstances, when you enable Full Screen, the cursor turns invisible. This also occurs if you set your display resolution to 800x600 to match the game, or choose Fullscreen in the desktop shortcut’s settings.
	+ If you press the Fullscreen toggle button while using 800x600, you’ll get an in-game window about the Window Mode being unavailable and may not be able to press any buttons. In this case tab out and close the game.
* Changing your display resolution to anything other than native may cause the “No Direct3D support” error. Fixed by reverting back to native resolution.
* The Android port hasn't yet been adapted for big screens. The following screenshots were taken in version 2.14.51 (August 19, 2022) on a Samsung Galaxy A50.
* The Java / Android version got a short Latin American TV ad with a 3D animation.