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Ruination Blade

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The **Ruination Blade** is one of the nine weapons in WRATH: Aeon of Ruin.

The Ruination Blade is the starting weapon of Outlander. It is a forearm-mounted short sword. It is the only melee weapon revealed (thus far). Outlander is able to summon the Ruination Blade and materialize it on his forearm, giving a proof of weapon's inherently magical nature.

The Ruination Blade can be either swung laterally, or thrusted after a brief charge period. The thrust attack is powerful enough to destroy several Zombies in one blow. Moreover, the thrust attack propels Outlander a large distance forwards, and consequently this lunge can be used as a makeshift dash, both in and outside of combat. The sides of the Ruination Blade feature engraved runes, which are lit in red during the thrust attack.
Stone Floor

Type

Stone floors are a placeable item crafted from a Stone Block using the Mason Block. It is used decoratively or in the construction of a building. Stone floors can be easily removed by hand and collected as itself, but revert any ground tile it is on to dirt. Three stone floors are created from a single stone block.

## See also

* Misc
* Stone Wall
Dye

Dye is a substance created from natural elements harvested in the wild to produce a means of adding a personal touch to a player's creativity. Dye is created at a  Dye Vat, using specific ingredients.

Primary dyes are made from natural elements harvested in the wild, while secondary dyes are made of two primary dyes.

## Dye Colors

Armor dyes are created by first crafting a  Pipette and then combining those with the dye of the respective color.
Jungle

The Jungle biome is a smaller biome located near the heart of the overworld. The jungle is a good source of large trees, thick vegetation, and sparsely populated by animals; although animals may wander in from other regions. The swamp and the ruins may also be located somewhere within the jungle, or located somewhere along the perimeter.

### Spawn-rates

* *Rate (250)*
* *Max spawns (12)*

## Entities and Loot

 **Hostile**:
 Green Slime
 Skeleton
 Wraith | **In Chests**:
 Water Walkers
 Wooden Boomerang
 Ring of Mana
 Ring of Intellect
 Ring of Regeneration
**From Mobs**:

 Resin
 Skull Helm
 Bone Club
 Gunpowder

## Tips

Additional mobs will spawn through the night. It is recommended that the player build walls for safety.
Thick vegetation will create mazes and may confuse players, however they can be easily cleared by hand.
Coconut Tree

Type

**Coconut Tree**s are a type of Tree found in abundance in the wild. They have many useful drops which requires cutting down the tree with an Axe.

## Coconut Tree Drops

Coconut trees drop a minimum of two items and a maximum of five. They always drop one Log leaving a chance for 1-4 random *additional* drops.

 Stick |  | 0-1x

## Replanting Coconut Trees

Coconut trees are replanted using Coconuts. Coconuts are Placeable as Seeds on any Grass or Dirt Tile. Within a given period of time the coconut tree will regrow.

## See also

* Trees
* Axe
Luminous

Type

The **Luminous** buff is a beneficial bonus to a player's personal light radius. The Luminous buff can be granted to the player by consuming a **Potion of Light** and boosts the player's personal light radius by +10 for its duration, casting a larger sphere of light around the player without the need to hold a torch.

### Used By

While a number of accessories can boost the player's personal light radius, only the Potion of Light grants the Luminous buff specifically.

## Notes

Consuming multiple Potions of Light will not stack with the current buff timer, but it will reset it.
Light radius bonuses will not stack with the Luminous buff's effects.
Fishing

**Fishing** is an element of gameplay that allows the player to catch fish with a  Fishing Pole in any body of water.

## How To Fish

First the player must craft a  Fishing Pole. The fishing pole may then be used on any body of water, any distance from the player on the screen. A  bobber (float) will appear on the screen where the line is cast. After a period of time, the  catch indicator will appear above the players head and you may click to reel in the fish. Caught fish are automatically added to the player's inventory.

The time between casting and catching a fish is highly variable. It can be almost immediately or seemingly not at all.

If the player moves while fishing, the line will be reeled in immediately. If the  catch indicator is displayed at the time of movement, that fish will be caught and added to the player inventory.

## Catch Rates

Fishing is new as of Alpha 0.8.3.0 and little is known yet about catch rates, fish population, and shallow vs. deep water. Smoodlez has also mentioned that this is just the first implementation and fishing will develop further in later updates.

## Types of Fish

There are many types of fish. Click a Fish or Fishing Pole below to read more.

 Fishing Poles

## See also

* Gameplay
	+ Fishing
		- Fish
		- Fishing Poles
	+ Farming
	+ Mining
* Food
Glowswamp

The Glowswamp biome is found deeper underground in conjunction with the Spider Dens throughout sub-levels five through seven. It is comprised largely of mushroom walls, sand, water, and glowing mushroom plants. Glowbulbs and glowshrooms are frequently found in abundance in these marshes, as well Azurite and Emerald deposits.

### Spawn-rates

* *Rate (200)*
* *Max spawns (10)*

## Entities and Loot

 **Animals**:
 Firefly (Creature)
**Hostile**:

 Mushroom Skeleton
 Explosive Mushroom | **In Chests**:
 Firefly
 Glow Bulb
 Glow Shroom
 Glow Seeds
 Glowshroom Hat
**From Mobs**:

 Glow Shroom
 Luminous Glowshroom

## Tips

Glowswamps are slightly safer than spider dens, but still harbor powerful monsters.
Glowshrooms can be used as alternatives to torches if a player runs out.
Water Walkers

Type

The water walkers is an accessory found uncommonly in chests randomly located throughout the underground. The water walkers allow the player to move freely over shallow water without any movement penalty and provide a +10% movement speed bonus when slotted into an accessory slot.

The water walkers can also be used to create the lava walkers.
Jungle Tree

Type

**Jungle Tree**s are a type of Tree found only in the Jungle. They have many useful drops which requires cutting down the tree with an Axe.

## Jungle Tree Drops

Jungle trees drop a minimum of two items and a maximum of three. They always drop two Log, leaving a chance for an *additional* drop.

 Resin |  | 0-1x

## Planting & Replanting Jungle Trees

Jungle trees currently do not drop any form of seed used for propagating more jungle trees. When chopped down, jungle trees leave behind a stump, if this stump is left alone for a while the jungle tree will regrow where the stump is. Stumps can be removed using a shovel.

## See also

* Trees
* Plants & Seeds
* Axe
Mining

Mining is an aspect of gameplay that allows you to **Mine** various Rock, Ores, and Gems. Mining requires the player to craft and use a  Pickaxe.

Select an item below to read more.

*\*For a conclusive resource drop list, see the individual page.*

## See also

* Gameplay
	+ Mining
		- Ores
		- Gems
		- Pickaxe
	+ Farming
	+ Fishing
Spider Lair

The Spider Lair biome is found deeper underground in conjunction with Glowswamps throughout sub-levels five through seven. Spiders run rampant through these nests, with cobwebs and spider eggs and deep impassible pits forming a tangled mess of a cave to fight through. Azurite and Emerald deposits can be found scattered around these nests for those brave enough to traverse them.

### Spawn-rates

* *Rate (180)*
* *Max spawns (15)*

## Entities and Loot

 **Hostile**:
 Baby Spider
 Spider
 Spider Mother | **In Chests**:
 Web
 Spider Fang
 Web Thrower
**From Mobs**:

 Web
 Spider Fang
 Raw Spider Meat

## Tips

Bring good armor and plenty of poison antidotes before entering spider dens.
Healing items or regeneration rings are also recommended.
Temple Wall

Type

Temple walls are a placeable item found across the Ruins and the Underground Ruins, they cannot be crafted by the player and have to be mined with a Pickaxe. They can be used as a barrier or in the construction of a building but first have to be found and gathered.

## See also

* Misc
* Ruins
* Underground Ruins
Misc

Miscellaneous placeables are primarily categorized as building materials: walls, floors, fences, and similar constructs. When placed, these structures may be easily removed by hand without the use of a tool. These placeables are mainly used for defense, keeping hostile Creatures out of areas players may use frequently, or for keeping animals contained in an area.

There are five main types of building placeables: Walls, Floors, Fences, Furniture, and Creature Related.

## Placeables List

### Walls

Walls are impassible structures placed by the player for use in constructing buildings and home bases. Projectile attacks cannot pass through wall blocks nor can any creature pass through them. Once placed, walls can be removed by hand without the use of a tool.

### Floors

Floors are decorative placeables for the ground that help define room space, be used for pathways, or purely for decorative purposes. Floors are placed in the same way as walls and are also easily removed by hand once put down.

### Fences

Fences are a subcategory of wall blocks that add an additional decorative flair to any structure. Unlike wall blocks, fences do not convert the ground tiles they're placed on to dirt.

### Furniture

Furniture are decorative placeables that add personality to a player's structure. Some furniture has function, others are there just for decorative purposes.

### Creature Related

This set of items relates to the use and behavior of Creatures, either the breeding of animals, or the spawning of specific mobs.

## See also

* Workstations
* Containers
* Creatures
* Crafting
* Tools
* Food
Library

The Library biome is found in small pockets scattered around the crypt. Mazes made of bookshelves can be torn down to collect their tomes, and piles of books scattered across the floors can be harvested for paper. Among the cobweb lined halls lurk some truly dangerous foes.

### Spawn-rates

* *Rate (175)*
* *Max spawns (12)*

## Entities and Loot

 **Hostile**:
 Watcher
 Wizard (Fire) | **From Mobs**:

## Tips

The walls and book piles are great sources of books and paper respectively.
Spawn

The **Spawn Point** is where a player initially begins their game upon creation of a new world file. Players will spawn on the outskirts of the Grasslands biome, on the beach and will go from there to survive on the island. The spawn point is also where the player returns to if they died, or used a Recall Potion.

## Changing the Spawn

Once a player has crafted and placed a Bed, they may right click on it to change the location of their spawn point. Instead of their initial spawn, the player will now appear here when they die or use a recall potion.

## Tips

It is advised to make a bed as soon as you can so you can move your spawn to a more favorable area.
A player should construct walls or barricades to protect their spawn point from hostile creatures that appear at night.

## See Also

* Bed
* Recall Potion
* Death
Mines

The Mines biome are found deeper underground in small areas throughout the caves. Mines occupy sub-levels three and four, and are arranged in straight tunnels that frequently criss-cross with one another in a grid-like fashion. Copper and Iron ore deposits are commonly found, rocks, flint, and boulders are also found blocking some passages, and ruined boards can be harvested for a good source of planks.

### Spawn-rates

* *Rate (200)*
* *Max spawns (8)*

## Entities and Loot

 **Hostile**:
 Green Slime
 Skeleton
 Skeletal Miner
 Bat | **In Chests**:
 Copper Ore
 Iron Ore
 Torch
 Coal
**From Mobs**:

 Coal
 Bat Wing
 Resin
 Skull Helm
 Bone Club

## Tips

The tunnels can make good choke points for filtering hostile mobs, with some passages blocked by boulders to make effective barriers.
The tunnels are always aligned in a grid fashion which make the mines easy to navigate.
Torch

Type

The torch is by far one of the most useful things a player can have with them at any time. Torches are used to illuminate dark areas and provide a large radius of light around their origin point. Players should always stock up on as many torches as they can.

Torches are created by combining resin with sticks.
Plants & Seeds

Plants are any major resource in the game that isn't either Ores or Creatures and the majority of which are found above ground on the surface, although some plant varieties can be found underground.
Many of these plants drop seeds which can be Farmed by the player for more resources and seeds. Planting seeds requires the use of a Hoe

There are four main types of plants: Trees, Crops, Mushrooms, and Non-Farmables

## Plants List

### Trees

Trees are found everywhere on the surface and must be chopped down with an axe. Trees drop logs, resin, sticks, and sometimes bark. Coconut trees must be replanted with coconuts but all other trees leave behind a stump, and if that stump is left alone then the tree will regrow after some time. Stumps can be removed with a shovel.

### Crops

Crops are all plants that drop seeds that can be planted in tilled soil. A hoe is required to till soil and it can only be done on grass or dirt tiles. Blazebloom can NOT be planted in tilled soil, but can instead be planted anywhere in the underworld.

### Mushrooms

Mushrooms are fungi growing in a wide variety of locations, from the surface to the underground. Mushrooms are commonly used for food, but some can be used for potions.

### Non-Farmables

Non-farmables are all other plants that don't fall into any of the previous categories. True to their name sake, they have no known way of being actively grown by the player and instead must be found in the wild.

### Seeds

Seeds are commonly dropped from tall grass as well as farmable plants, and can sometimes be crafted from the fruits of said plants. Seeds can be planted on tilled soil with the exception of Blazebloom Seeds and Grass Seeds, which must be planted in the underworld for the former and dirt tiles on the overworld for the latter.

## See also

* Food
* Hunger
* Seeds
* Resources
* Farming
Obsidian Brick Wall

Type

Obsidian brick walls are a placeable item crafted from 2 Obsidian using the Workbench. It is used as a barrier or in the construction of a building. Obsidian walls must be removed with either a Flamerite Pick or The Minertaur and are collected as a wall, but revert any ground tile it is on to dirt. Obsidian brick walls are found in the Crypt, guarding the portal to the Underworld and can also be found in the underworld denoting treasure rooms.

## See also

* Misc
* Obsidian Floor
* Crypt
* Underworld
White Carpet

Type

White carpets are a placeable item crafted from Fabric using the Spinning Wheel. It is used decoratively or in the construction of a building. White Carpets can be easily removed by hand and collected as itself, and can be placed over other floor types. Four white carpets are created from a single piece of fabric.

White carpets can also be Dyed different colors

## See also

* Misc
* Fabric
* Dye
Rod of Water

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The **Rod of Water** is a magical item found in chests on the second layer. It is a little weaker than the Amber Staff with 1 damage. It seems to be related to the Rod of Poison, however, the Rod of Poison inflicts Poisoned on its target, whilst the Rod of Water doesn't inflict any debuff on its target.
Snowball Cannon

Type

The **Snowball Cannon** is a ranged weapon added in 0.9.7. It uses snowballs for ammo. The snowballs can be fired in rapid succession of one another, but take a long time to reach the target when far away. It is a 100% chance drop from the Evil Snowman boss, which can be summoned using the Evil Tophat, which can be acquired from the Christmas Present.
Shallow Water (Tile)

Type

**Shallow Water** is a type of Tile found nearly everywhere in the game. Shallow waters are commonly found bordering the island from Deep Waters, found scattered across the surface, and found in small pools underground. Shallow water can be collected in a bucket and leaves behind a hole in its place. Water can be used to fill these holes, or can be used in a few crafting recipes.

## Variants

Shallow water has a few variations depending on the biome it is located in, and may be gathered in the same way, with a few exceptions.

## See Also

* Water
* Bucket
* Tiles
Glowswamp Sand (Tile)

Type

**Glowswamp Sand** is a type of Tile found exclusively in Glowswamps. This unique sand variant drops Blue Sand when dug out with a shovel.

## Drops

A shovel is needed to dig out glowswamp sand tiles, dropping one unit of File:Blue Sand s.png Blue Sand and leaves behind Dirt. Blue sand can be replaced on dirt elsewhere if extra isn't needed.

## See Also

* Blue Sand
* Glowswamp
* Shovel
* Tiles
Player Stats

Player stats contain a value determining the behaviour/effectiveness in that specific area.

## Health

* *See Health*

Health represents the amount of damage a player can receive before dying. The maximum health value can be increased through the consumption of  Lifeforce Potion, and can be regained in a number of ways, including, potions, buffs, etc.

## Mana

Mana is a resource used for magic attacks. Mana regenerates constantly overtime, which can be effected by wearing various Armours.

## Hunger

* *See Hunger*

Hunger is the amount of time left until the player starts losing health because the player didn't eat, resulting in a slow death. Eating Food regularly will keep a player's hunger stat up.

## Speed

Movement speed is a value that denotes how fast the player can move. The base speed a player moves at can be increased through equipping specific Accessories. Movement speed bonuses increase via percentage and not by static point values.

## Damage

Damage, or Attack Score, is a value that measures a player's or a creature's ability to attack things. Weapons may be equipped to increase the amount of damage a player can do, and some weapons can cause status effects. There are three classes of weapons to do damage with: Melee, Ranged, and Magic.

## Defence

* *See Defence*

Defence is a measure of reducing damage a player suffers from when getting attacked by hostile Creatures. A player's defensive score is increased primarily through the equipping of many different varieties of Armour or Accessories.
Item Stand

Type

The **Item Stand** is a placeable, decorative item crafted from 3 Planks at a Workbench. It is used to display an item of choice designated by the player. The item stand has one storage slot, and anything placed in that slot will be displayed on the table viewable on the overworld. Item stands are great for showcasing rare or trophy items.
Poison stone

Reason: "*Made incorrectly, info moved to proper location*"

**This page is a candidate for deletion.**
Reason: "*Made incorrectly, info moved to proper location*"

 Type

The poison stone is a resource crafted from a cut emerald and 2 venom sacs. The poison stone is a material used to create a ring of poison.
Ores

Ores are required in order to create ingots, to craft more advanced Armour and Weapons. Ores can be found underground, in veins and rocks, and require a pickaxe to mine. Metals are also needed to craft tools.

## Notes

 Bone Ingots are crafted from  Bone and  Soul Orb and do not require ores.

 Taurite Bars are dropped after slaying the Minotaur boss located in the Crypt.
Orange

Type

Oranges are a type of food found growing outside on the surface in random areas. When eaten, the orange restores +5 hunger.

## Farming

You can grow oranges by placing  Orange Seeds on land tilled with a hoe.

### Obtaining Seeds

You can obtain orange seeds from harvesting orange trees growing in the wild.

### Harvesting

Harvesting an orange tree will drop 1 orange and 1 to 3 orange seeds.

## See also

* Orange Tree
* Orange Seeds
* Seeds
* Farming
Snowball

Type

The **Snowball** is an item added in 0.9.7. It can be thrown at enemies to deal 1 damage. It can also be used as ammo for the Snowball Cannon, however, snowballs cannot be placed in the ammo slots. Snowballs can be bought from Santa, it can be acquired from a Christmas Present and is also dropped by the Evil Snowman.

## Purchase

  1
Sand (Tile)

Type

**Sand** is a type of Tile found extensively on the surface and in small pockets underground. Sand is one of the most common resources in the game and can be used to make glass with.

## Drops

A shovel is needed to dig out sand tiles, dropping one unit of  Sand and leaves behind Dirt. Currently, sand itself cannot be placed onto dirt tiles despite the tool tip saying its replaceable.

## Variants

Sand currently has only one other variant: A unique type of sand that's only found in Glowswamps.

## See Also

* Sand
* Shovel
* Tiles
Glow Shroom

Type

The glow shroom is a placeable found in glowswamps, dropped by mushroom skeletons, and sometimes found in mushroom chests. Glow shooms may be placed on the ground and produces a large light radius similar to that of a Torch, making them excellent alternatives to using torches if you can get a lot of them.

## See also

* Plants & Seeds
* Glowswamp
Potion Sickness

Type

The **Potion Sickness** debuff is a detrimental effect to prevent a player from consuming multiple healing potions in a short period of time. The Potion Sickness debuff is inflicted on the player by consuming any type of health restoring healing potion, mana potions and other potion types do not inflict this debuff.

### Caused By

Only consuming a Lesser Healing Potion, or a standard Healing Potion will cause this debuff, to prevent a player from potion spamming and tanking through really hard mobs.

## Prevented By

There is no way to prevent Potion Sickness, nor will there ever be a way.

## Notes

Only health restoring potions inflict this debuff, bandages do not cause this as they are not potions and may be used repeatedly.
Underworld

The Underworld biome is the final, bottom most level a player can traverse to in the game. It is accessible only through the portal found south of the minotaur's maze and can only be accessed after the construction of The Minertaur, a pickaxe with the ability to break obsidian. The underworld is a firey inferno, lava, obsidian, and the coveted Flamerite Ore are abundant here, as well as powerful monsters and harsh traps for the unwary.

### Spawn-rates

* *Rate (150)*
* *Max spawns (20)*

## Entities and Loot

 **Hostile**:
 Lava Slime
 Fire Bat
 Charred Soul
 Imp
 Infernal Mimic | **In Chests**:
 Flamerite Ingot
 Blazebloom
 Shadow Dagger
 Blaze Bow
 Ebon Pike
 Obsidian Torch

## Tips

Harvest a lot of obsidian if you can, turn a pair of water walkers into lava walkers and make obsidian skin potions to make traversing the underworld easier.
There are obsidian treasure rooms scattered around the underworld that hold some good loot, but take care as the chest in the treasure room might be a mimic in disguise!
It is easy to get lost while exploring the underworld. Buy a compass from the travelling merchant for 2 gold and note down the coordinates of the portal in the underworld, as it is the only way home.
Necromancer

AI
 Damage
 Health

The **Necromancer** is a type of Mob that poses a threat to the player. Necromancers will summon weaker skeletons to distract the player while it attacks at a distance.

It is recommended to fight necromancers whenever a player can.

Necromancers drop one thing: **Soul Orbs**, a key material used for crafting Bone Ingots. Necromancers will also teleport short distances away from the player if they are approached.
Snake

AI
 Damage
 Health

The **Snake** is a type of animal that may be hunted. A weapon must be used to kill the snake.

It is an aggressive animal that will attempt to attack the player if approached.

Snakes frequently drop a **Venom Sac** upon death. Venom sacs have a variety of uses ranging from weapons to potions. Snakes are capable of inflicting the Poisoned debuff on player if they attack them, making them quite dangerous early in the game.
Spider

AI
 Damage
 Health

The **Spider** is a type of Mob that poses a threat to the player. Spiders are stronger than baby spiders, but still pose a significant threat to the player.

It is recommended to fight spiders only whenever a player has a powerful advantage over them.

Spiders drop four things: **Web**, **Raw Spider Meat**, **Spider Fangs**, and **Venom Sacs**. Spiders are found all over spider dens and immediately head for the player as soon as they spawn, and can also inflict Poisoned debuffs on the player.
## Loot

  Venom Sac | 1-2
  Raw Spider Meat | 1
  Spider Fang | 1
Iron Skin

Type

The **Iron Skin** buff is a beneficial bonus to a player's armor rating. The Iron Skin buff can be granted to the player by consuming an **Elixir of Defence** and boosts the player's armor rating by +5 for its duration, reducing the damage a player takes for a short period.

### Used By

While a number of accessories can boost the player's armor rating, only the Elixer of Defence grants the Iron Skin buff specifically.

## Notes

Consuming multiple Elixers of Defence will not stack with the current buff timer, but it will reset it.
Swamp

The swamp biome makes up a small portion of the surface layer, It comprises mostly mucky water, dense leafy vegetation, both passable and impassable, bark thicket and muddy ground. You can find harvestable trees and reeds unique to the swamp areas as well as lily pads that act as islands of solid ground in the water tiles. There are poisonous snakes and frogs specific to this biome but other land animals and birds will wander into it too.

### Spawn-rates

* *Rate (350)*
* *Max spawns (6)*

## Entities and Loot

 **Animals**:
 Toad
**Hostile**:

 Snake
 Blue Slime
 Skeleton
 Wraith | **In Chests**:
 Boots of Swiftness
 Wooden Boomerang
 Ring of Mana
 Rapier
 Ring of Regeneration
**From Mobs**:

 Venom Sac
 Skull Helm
 Bone Club
 Gunpowder

## Tips

Additional mobs will spawn through the night. It is recommended that the player build walls for safety.
Snakes can poison the player, but drop venom sacs that can be used to craft poison antidotes.
Orange Armour Dye

Type

**Orange Armour Dye** is a Resource crafted from a Pipette and Orange Dye. Orange armour dye is used to color the Armour the player wears. Two dye slots are available to the player to color their helm and armour independently of each other thus granting a degree of personalization of their character. Armour dye can be removed at any time, and the dye is NOT consumed upon removal.

## See also

* Dye
* Pipette
* Armour
Tribal Spearman

AI
 Damage
 Health

The **Tribal Spearman** is a type of Mob that poses a threat to the player. Tribal spearmen are one of three classes of tribal warriors found throughout the ruins and underground ruins. Tribal spearmen attack at close range

It is recommended to avoid tribal spearmen whenever a player can.

Tribal Spearmen drop several things: **Blowdarts**, **Tribal Feathers**, **Tribal Spears**, and **Tiki Masks**. The weapon and armor drops are fairly rare, with the tiki mask being the most rare drop from any tribal warriors. Tribal spearmen will attempt to get as close as they can to the player to attack, their high health makes them a difficult mob to take on early in the game.
## Loot

  Tribal Feather | 1-2
  Tribal Spear | 1
  Tiki mask | 1
Minotaur

AI
 Damage
 Health

The **Minotaur** is a type of Mob that poses an extreme threat to the player, and is the first Boss monster made for the game. The minotaur is a dangerous foe from any range, hits exceptionally hard and takes a lot of punishment.

The minotaur is located at the center of the Minotaur's Maze located around the center of the crypt level, and is summoned by using a Bull Skull on the minotaur's altar in the center of the maze. Players are advised to stock up on many healing and mana potions, the best gear and weapons they can make.

## Phase 1

Once the minotaur is summoned, the main arena will seal off the exits, trapping the player in with the boss. The minotaur will start charging straight for the player dealing damage if it hits. If the minotaur charges into a wall, it will be stunned for a few seconds, vulnerable for an easy attack.

## Phase 2

When the minotaur reaches around 2500 health, it will stop its charging and start stomping the ground, causing rocks to fall from the ceiling. Observant players can take note of where rocks will fall by watching out for shadows on the ground. The minotaur will stand in place and keep summoning rocks until phase three.

## Phase 3

Once the minotaur's health dips under 1400, it will start charging at the player again, while rocks continuously fall from the ceiling. This is the most difficult part of the fight to avoid both the rocks and the minotaur itself, but perseverance will reward the player handsomely.

Upon defeat, the minotaur will drop Taurite Bars, Healing Potions, Recall Potions, some Lifeforce Potion, and maybe a Minotaur Mask.

Taurite bars are needed to craft The Minertaur, a special pickaxe that can break the obsidian brick walls protecting the portal to the underworld.
## Loot

  Healing Potion | 5-7
  Recall Potion | 1-3
  Lifeforce Potion | 1-2
  Minotaur Mask | 1
Crafting

Crafting is the essential gameplay element of **Forsaken Isle**. It is through this feature that a player can make everything they need to survive on the island, the underground, and the underworld itself. There are a variety of Workstations a player can create to make more advanced things.

The crafting window can be accessed by opening the player's inventory by pressing the E key, which is located on the right hand side, the left hand side is where all the player's collected items and equipped Armours and Accessories are.

The crafting interface has two modes: **Discovery Mode**, and **Quick Crafting Mode**

## Discovery Mode

Discovery mode is the default method of crafting things in the game. There are 5 slots for resources which, when placed into those slots, will produce results in the slots located below them. The results given vary depending on the types of materials put in the discovery slots, the amount of resources placed in each slot, and the crafting stations located near the player at the time of opening the inventory.

If a player clicks on one of the results located below the discovery slots, then they will craft the selected item.

## Quick Crafting Mode

Quick crafting mode is a new crafting feature introduced in a recent build of the game. When this mode is selected, it will list everything the player can craft right there, right then depending on the items the player is holding, the amount of those items, and what crafting stations they're standing near. Selecting an item in the crafting slots will show the player what resources they need, and the slots will be green if the player has enough of the required materials to make the item with.

To craft something in this mode, simply select the item on the right hand side and then click the CRAFT button in the middle of the inventory window. The crafted item will then be deposited into the player's inventory. If there are numbers within the CRAFT button, then it is an indicator of how many times a player can craft that item before they run out of the required materials.

## Switching Modes

Two buttons are located on the left hand side of the crafting area, a magnifying lens button, and a list button, clicking on the magnifying lens button switches the crafting mode to discovery mode, clicking on the list button switches it to quick crafting mode.

## See Also

* Workstations
* Resources
Ruins

The Ruins are a small biome located within surface layer consisting of water, grass, and rare temple walls. The ruins may have access underground that may bring the player close to an Underground Ruins site, or might not. Tribal warriors occasionally spawn within the ruins and a Tribal Totem may also generate within the ruins upon starting the world for the first time.

### Spawn-rates

* *Rate (250)*
* *Max spawns (8)*

## Entities and Loot

 **Hostile**:
 Tribal Spearman
 Tribal Dartblower
 Tribal Archer
 Skeleton
 Wraith | **In Chests**:
 Blowdart
 Blowpipe
 Tribal Feather
 Lesser Healing Potion
 Ring of Mana
 Ring of Regeneration
**From Mobs**:

 Tiki mask
 Tribal Spear
 Blowpipe
 Blowdart
 Tribal Feather
 Skull Helm
 Bone Club
 Gunpowder

## Tips

Additional mobs will spawn through the night. It is recommended that the player build walls for safety.
If a tribal totem spawned within the ruins, the player can either wall it off, creating a tribal warrior farm, or destroy the totem, removing it completely. Though tribal warriors will still spawn within the boundaries of the ruins biome.
Skeletal Miner

AI
 Damage
 Health

The **Skeletal Miner** is a type of Mob that poses a threat to the player. Skeletal miners are close range combatants armed with copper pickaxes.

It is recommended to fight skeletal miners with extreme caution!

Skeletal miners may drop **Coal** when slain, useful for the ores found in the mines they spawn in. Skeletal miners have a great deal of attack power due to the pickaxe they carry.
Tribal Totem

Type

The **Tribal Totem** is a placeable decorative item crafted from 3 Stone Blocks and 5 Tribal Feathers. When placed, the tribal totem will start spawning tribal warrior Creatures around it, also a tribal totem may be found somewhere within the Ruins on the surface upon world generation. A tribal totem may be removed by hand, but it will be destroyed in the process.

## See Also

* Misc
* Creatures
* Ruins
Poisoned

Type

The **Poisoned** debuff is a detrimental effect to a player's health. The Poisoned debuff can be inflicted on the player by some mob types and damages the player's health by 1 every second for its duration.

### Caused By

A large variety of mobs can inflict the Poison debuff on the player: Snakes, all types of Spiders, Tribal Dartblowers, and a few others as well.

## Prevented By

Some accessories and armor types will make the player immune to the Poisoned debuff, but only while they are equipped. Consuming a Poison Elixir will also instantly remove the Poisoned debuff upon use.

## Notes

Being hit multiple times that inflict the Poisoned debuff will not stack with the current debuff timer, but it will reset it.
Yellow Armour Dye

Type

**Yellow Armour Dye** is a Resource crafted from a Pipette and Yellow Dye. Yellow armour dye is used to color the Armour the player wears. Two dye slots are available to the player to color their helm and armour independently of each other thus granting a degree of personalization of their character. Armour dye can be removed at any time, and the dye is NOT consumed upon removal.

## See also

* Dye
* Pipette
* Armour
Shaman Sword

Shaman Spear & Blowpipe

The Shaman is a type of NPC that may be hunted. A weapon must be used to kill this.

## Behavior

It is a aggressive NPC that will provide to kill the player when attacked.

## Drops

Shamans always drop the same three items. (Bone, Rainbowfeather, Leafes)

+ at 5% Blowpipe [Weapon]

+ at 10% Wooden Mask [Armor]
Watcher

AI
 Damage
 Health

The **Watcher** is a type of Mob that poses a threat to the player. Watchers will fly up to the player and inflict melee damage to them if they get the chance.

It is recommended to avoid watchers whenever a player can.

Despite their high health and strong attack power, watchers do not drop anything upon slaying.
Simple Rod

The **Simple Rod** is a Fishing Pole crafted from a stick, cord, and worm. The simple rod is used to catch fish by Fishing.

## Fishing

The Simple Rod may be used on:

* Shallow Water (Tile)
* Deep Water (Tile)

For full details and information, see Fishing.

## Durability and Repair

The simple rod, like weapons, has no durability value and will never break.

## See also

* Fishing
* Fishing Pole
	+ Tools
Wooden Floor

Type

Wooden floors are a placeable item crafted from a plank using the Workbench. It is used decoratively or in the construction of a building. Wooden floors can be easily removed by hand and collected as itself, but revert any ground tile it is on to dirt. Four wooden floors are created from a single plank.

## See also

* Misc
* Wooden Wall
Obsidian Brick Floor

Type

Obsidian brick floors are a placeable item crafted from 1 Obsidian using the Workbench. It is used decoratively or in the construction of a building. Obsidian brick floors can be easily removed by hand and collected as itself, but revert any ground tile it is on to dirt. Four obsidian brick floors are created from a single piece of obsidian. Obsidian brick floors are also found in the Underworld in treasure rooms.

## See also

* Misc
* Obsidian Brick Wall
* Underworld
Obsidian Skin

Type

The **Obsidian Skin** buff is a beneficial bonus that makes the player immune to the Burning debuff. The Obsidian Skin buff can be granted to the player by consuming an **Obsidian Potion** and completely negates any effect of the burning debuff as well as rendering the player immune to it for its duration.

### Used By

Only the Obsidian potion grants the Obsidian Skin buff, so far there are no accessories or armors that make the player immune.

## Notes

Consuming multiple Obsidian Potions will not stack with the current buff timer, but it will reset it.
Root

Type

*This page is about the item, for the tile found underground, see Underground Roots. For the tile in the swamp, see Swamp Roots.*

The **Root** is a resource used to make Fibers, and with a File:Dye Vat s.pngDye Vat can be used to produce File:Brown Dye s.pngBrown Dye.

## Finding

Roots may be obtained from the roots that can be found underground, on the first layer, or from roots that can be found in the swamp.

## See Also

* Plants & Seeds
* Dye
Pizza

Type

**Pizza** is a food that is tedious to craft, but it rewards by having a very high hunger value. Eating pizza restores +10 hunger.

## Cooking

Cooking pizza is a multi-step process requiring a Mill, Kitchen, Oven, 6 Wheat and 3 Tomato. However, it produces 4 Pizza having a net value of +40 Hunger.

### Steps to Crafting

Crafting pizza is a five step process assuming you have already grown the necessary wheat and tomatoes.

1 Tomato Puree

## See also

* Hunger
* Category:Food
Wooden Wall

Type

Wooden walls are a placeable item crafted from a plank using the Workbench. It is used as a barrier or in the construction of a building. Wooden walls can be easily removed by hand and collected as a wall, but revert any ground tile it is on to dirt. Three wooden walls are created from a single plank.

## See also

* Misc
* Wooden Floor
Oak Tree

Type

**Oak Tree**s are a type of Tree found in abundance in the wild. They have many useful drops which requires cutting down the tree with an Axe.

## Oak Tree Drops

Oak trees drop a minimum of two items and a maximum of three. They always drop two Log, leaving a chance for an *additional* drop.

 Resin |  | 0-1x

## Planting & Replanting Oak Trees

Oak trees currently do not drop any form of seed used for propagating more oak trees. When chopped down, oak trees leave behind a stump, if this stump is left alone for a while the oak tree will regrow where the stump is. Stumps can be removed using a shovel.

## See also

* Trees
* Plants & Seeds
* Axe
Wraith

AI
 Damage
 Health

The **Wraith** is a type of Mob that poses a threat to the player. Wraiths are found anywhere above ground at night, at any level underground, and only attacks at a distance.

It is recommended to fight Wraiths only if a player can't avoid them.

Wraiths can drop two things: **Wraith Dust** or **Fabric**, both of which are fairly useful early in the game. Wraiths will try to keep at a distance from the player, tossing shadowy projectiles at them and teleporting short distances away if a player draws close.
Purple Armour Dye

Type

**Purple Armour Dye** is a Resource crafted from a Pipette and Purple Dye. Purple armour dye is used to color the Armour the player wears. Two dye slots are available to the player to color their helm and armour independently of each other thus granting a degree of personalization of their character. Armour dye can be removed at any time, and the dye is NOT consumed upon removal.

## See also

* Dye
* Pipette
* Armour
Pineapple Crown

Type

A **Pineapple Crown** is used for growing pineapple plants. It is crafted from a Pineapple.

## Farming

You can create pineapple plants by crafting the Pineapple Crown from a pineapple and then placing the crown on a grass or dirt tile. The plants cannot be picked up once placed, only destroyed. Over a specific period of time a pineapple will grow. You may harvest the pineapple and the plant will remain and begin the cycle of growing another.

## See also

* Farming
* Pineapple
Skeleton

AI
 Damage
 Health

The **Skeleton** is a type of Mob that poses a threat to the player. Skeletons are found anywhere above ground at night, at any level underground, and only attacks at close range.

It is recommended to fight Skeletons only if a player can't avoid them.

Skeletons can drop three things: **Gunpowder**, **Bone Clubs**, and **Skull Helms**, although the bone equipment are rare drops. Skeletons will try to take a direct path to the player and are easily thwarted by walls.
## Loot

  Bone Club | 1
  Skull Helm | 1
Pineapple

Type

Pineapples can be obtained by harvesting pineapple plants. Pineapple plants are found scattered around the island and are an easy food source early in the game. They do not need to be cooked and once crafted into an Open Pineapple, they can restore +6 hunger when eaten.

## Farming

You can grow pineapple plants by crafting the Pineapple Crown from a pineapple. Pineapple plants can be placed anywhere on grass or dirt. The plants cannot be picked up once placed, only destroyed. Over a specific period of time a pineapple will grow. You may harvest the pineapple and the plant will begin the cycle of growing another.

## See also

* Open Pineapple
* Farming
Tribal Dartblower

AI
 Damage
 Health

The **Tribal Dartblower** is a type of Mob that poses a threat to the player. Tribal dartblowers are one of three classes of tribal warriors found throughout the ruins and underground ruins. Tribal dartblowers attack at a distance

It is recommended to avoid tribal dartblowers whenever a player can.

Tribal Dartblowers drop several things: **Blowdarts**, **Tribal Feathers**, **Blowpipes**, and **Tiki Masks**. The weapon and armor drops are fairly rare, with the tiki mask being the most rare drop from any tribal warriors. Tribal dartblowers will attempt to keep at a distance from a player, and attempt to poison them with their darts. Dartblowers have half the health of spearmen, but can poison the player with their darts.
## Loot

  Tribal Feather | 1-2
  Blowpipe | 1
  Tiki mask | 1
Underground Ruins

The Underground Ruins biome is only found on sub-level two: directly under the surface layer. It is comprised of temple walls and pools of water arranged in dungeon-like fashions. Tribal warriors spawn abundantly in this zone and the player can find temple chests, containing tribal-themed loot.

### Spawn-rates

* *Rate (200)*
* *Max spawns (12)*

## Entities and Loot

 **Hostile**:
 Tribal Spearman
 Tribal Dartblower
 Tribal Archer | **In Chests**:
 Blowdart
 Blowpipe
 Tribal Feather
 Tribal Spear
 Tiki mask
 Wooden Arrow
**From Mobs**:

 Blowdart
 Blowpipe
 Tribal Feather
 Tribal Spear

## Tips

Players can easily remove temple walls by hand and re-position them to better defend themselves against the tribal warriors.
Raw Spider Meat

Type

Raw spider meat is acquired by killing baby spiders, spiders and spider mothers and can be crafted into spider meat. Eating raw spider meat alone restores +5 hunger, but also inflicts the Poisoned debuff for 15 seconds, encouraging the player to cook raw spider meat before consuming.

## See also

* Cooked Spider Meat
* Food
* Hunger
Red Armour Dye

Type

Red Armor Dye es un recurso creado a partir de una pipeta y un tinte rojo. El colorante de armadura rojo se usa para colorear la armadura que lleva el jugador. El jugador dispone de dos ranuras de tinte para colorear su casco y armadura de forma independiente entre sí, lo que le otorga un grado de personalización a su personaje. El tinte para armaduras se puede quitar en cualquier momento, y el tinte NO se consume al retirarlo.

## See also

* Dye
* Pipette
* Armour
Water

Type

Water is a resource crafted from a wood bucket or a bucket. To fill the bucket, stand on a  Shallow Water (Tile) found on an inland lake or on the shoreline and use the bucket. The wood bucket/bucket will be replaced with **water**. Water is used in crafting the cooking cauldron.

## Recipe

  Bucket | 1
 Shallow Water (Tile)

  Wood Bucket | 1
 Shallow Water (Tile)

## Trivia

* Previously in alpha version 0.8.2, "Water" was named "Water Bucket".

## See also

* Wood Bucket
* Bucket
* Cooking Cauldron
Turtle

AI
 Damage
 Health

The **Turtle** is a type of animal that may be hunted. A ranged weapon must be used to kill the turtle, else it will withdraw into its shell and become immune to physical attacks.

It is a passive animal that will withdraw into its shell when approached.

Turtles will, on occasion, drop a **Turtle Shell** upon death. Turtle shells may be used to craft special types of Armour.
Lava (Tile)

Type

**Lava** is a type of Tile found everywhere in the Underworld. Lava tiles are traversable, but inflict the Burning debuff while standing on those tiles. Lava can be collected with a Bucket, but currently serves no crafting purpose.

## Variants

Lava only has one variant which can be found within obsidian structures for decoration.

## See Also

* Underworld
* Bucket
* Tiles
Stone Shovel

The **Stone Shovel** is a Tool crafted from a Stick, Cord, and 2 Sharp Stone. The Stone shovel is used in removing ground Tiles and digging holes. Removable ground tiles include dirt,  gravel,  sand,  grass, and  clay.

## Durability and Repair

Like all Tools, the Stone shovel has limited durability displayed by a green progress bar under the Stone shovel icon. Once the durability reaches zero, the Stone shovel will be destroyed. Currently there is no way to repair tools.

## See also

* Tools
* Shovel
Skeletal Archer

AI
 Damage
 Health

The **Skeletal Archer** is a type of Mob that poses a threat to the player. Skeletal Archers are found a little deeper underground than most other mobs, about sub-level five and below.

It is recommended to avoid skeletal archers whenever a player can.

Skeletal archers have a chance to drop **Wooden Arrows** upon slaying. Skeletal archers will always try to keep distance with the player as they try to aim their shots in the player's direction if they are moving.
Shirts

Shirts are an Inept-Tier form of clothing, granted to each character hired and recruited within arena (including practice); as well as a piece of starting armour within the story mode. They cover the torso down past the waist and all the way up to the collar (in the case of standard shirts with a "v-line", in comparison to the elegant form's fully covered chest) and all of the arms, down to just below the wrists.

Modifiers may apply. The "light" modifier does not appear to have any effect.

As an aside, shirts may also display with an alternative image, one looking closer to a doublet than an actual shirt; see the pictures to the side.

Replacement of shirts goes as follows:

Shirts [Inept] < Gambesons [Aspirant]
The Minertaur

**The Minertaur** is a Tool crafted from 8 Taurite Bar. The minertaur is used in mining Rock,  Coal,  Ores,  Gems, and File:Obsidian s.pngObsidian. It is created from taurite bars which are earned from slaying the Minotaur boss in the Crypt.

## Efficiency

The minertaur has superior power and durability than the pickaxes of lower qualities and has the added ability of breaking through obsidian. Efficiency is determined by the type of material the pickaxe head is made of.

## Durability and Repair

Like all tools, the minertaur has limited durability displayed by a green progress bar under the minertaur icon. Once the durability reaches zero, the minertaur will be destroyed. Currently there is no way to repair tools.

## See also

* Tools
* Pickaxe