Races

# Player Races in Pathfinder: Wrath of the Righteous

There are a number of different races available to choose from in Pathfinder: Wrath of the Righteous. Each one brings different strengths and weaknesses to the table, and can have an effect on your playstyle and the game world around you. Some races have different heritages, which can alter the abilities they receive. A summary for each race is given below, with more detail available on the related page.

## Human

Humans possess exceptional drive and a great capacity to endure and expand, and as such are currently the dominant race in the world. Human curiosity and ambition often triumph over their predilection for a sedentary lifestyle, and many leave their homes to explore the innumerable forgotten corners of the world or lead mighty armies to conquer their neighbors, simply because they can.

* **Ability Scores:** +2 to any one score
* **Racial Traits:** Bonus Feat, Skilled

## Elf

The long-lived elves are children of the natural world, similar in many superficial ways to fey creatures, yet different as well. Elves value their privacy and traditions, and they are often slow to make friends. Generally taller than humans, elves possess a graceful, fragile physique that is accentuated by their long, pointed ears.

* **Ability Scores:** +2 to Dexterity and Intelligence, -2 to Constitution
* **Racial Traits:** Elven Weapon Familiarity, Elven Immunities, Elven Magic, Keen Senses

## Dwarf

Dwarves are a stoic but stern race, ensconced in cities carved from the hearts of mountains and fiercely determined to repel the depredations of savage races like orcs and goblins. More than any other race, the dwarves have acquired a reputation as dour and humorless craftsmen of the earth. Dwarves are a short and stocky race, and stand about a foot shorter than most humans, with wide, compact bodies that account for their burly appearance.

* **Ability Scores:** +2 Constitution and Wisdom, -2 Charisma
* **Racial Traits:** Keen Senses, Hatred - Orcs and Goblinoids, Dwarven Weapon Familiarity, Stability, Hardy, Slow and Steady, Defensive Training - Giants

## Gnome

Gnomes trace their lineage back to the mysterious realm of the fey. Unknown forces drove the ancient gnomes from that realm long ago, forcing them to seek refuge in this world; despite this, the gnomes have never completely abandoned their fey roots or adapted to mortal culture. As a result, gnomes are widely regarded by the other races as alien and strange.

* **Ability Scores:** +2 Constitution and Charisma, -2 Strength
* **Racial Traits:** Defensive Training - Giants, Hatred - Reptilian Humanoids, Illusion Resistance, Gnome Magic, Obsessive, Slow Movement, Keen Senses

## Halfling

Optimistic and cheerful by nature, blessed with uncanny luck and driven by a powerful wanderlust, halflings make up for their short stature with an abundance of bravado and curiosity. Though their curiosity drives them to travel and seek new places and experiences, halflings possess a strong sense of house and home, often spending above their means to enhance the comforts of home life.

* **Ability Scores:** +2 Dexterity and Charisma, -2 Strength
* **Racial Traits:** Fearless, Sure-Footed, Halfling Luck, Slow Movement, Keen Senses

## Half-Elf

Elves have long drawn the covetous gazes of other races. Humans have held up elves as models of physical perfection, seeing in the fair folk idealized versions of themselves, and for their part, many elves find humans attractive despite their comparatively barbaric ways, drawn to the passion and impetuosity with which members of the younger race play out their brief lives. Sometimes this mutual infatuation leads to romantic relationships. Though usually short-lived, even by human standards, these trysts commonly lead to the birth of half-elves, a race descended of two cultures yet inheritor of neither.

* **Ability Scores:** +2 to any one ability
* **Racial Traits:** Adaptability, Keen Senses, Elven Immunities

## Half-Orc

Half-orcs get the worst of both worlds. They are usually forced to grow up hard and fast, constantly fighting for protection or to make names for themselves. Feared, distrusted, and spat upon, half-orcs still consistently manage to surprise their detractors with great deeds and unexpected wisdom - though sometimes it's easier just to crack a few skulls.

* **Ability Scores:** +2 to any one ability
* **Racial Traits:** Orc Ferocity, Orc Weapon Familiarity, Intimidating, Skilled, Keen Senses

## Aasimar

Aasimars are humans with a significant amount of celestial or other good outsider blood in their ancestry. While not always benevolent, aasimars are more inclined toward acts of kindness rather than evil. Most societies interpret aasimar births as good omens, though it must be acknowledged that some aasimars take advantage of the reputation of their kind, brutally subverting the expectations of others with acts of terrifying cruelty or abject venality.

* **Ability Scores:** Depends on selected heritage
* **Racial Traits:** Aasimar Heritage, Light Halo, Celestial Resistance

## Tiefling

Simultaneously more and less than mortal, tieflings are the offspring of humans and fiends. With otherworldly blood and traits to match, tieflings are often shunned and despised out of reactionary fear. Despite their fiendish appearance and netherworld origins, tieflings have a human's capacity of choosing their fate, and while many embrace their dark heritage and side with fiendish powers, others reject their darker predilections.

* **Ability Scores:** Depends on selected heritage
* **Racial Traits:** Tiefling Heritage, Fiendish Resistance

## Oread

Oreads are humans whose ancestry includes the touch of an elemental being of earth somewhere along the line, often that of a shaitan genie. Stoic and contemplative, oreads are a race not easily moved, yet almost unstoppable when spurred to action. They remain a mystery to most of the world thanks to their reclusive nature, but those who seek them out in their secluded mountain hideaways find oreads to be quiet, dependable, and protective of their friends.

* **Ability Scores:** Depends on selected heritage
* **Racial Traits:** Oread Heritage, Slow Movement, Energy Resistance, Acid Affinity, Keen Senses

## Dhampir

The half-living children of vampires birthed by human females, dhampirs are progenies of both horror and tragedy. The circumstances of a dhampir's conception are often called into question but scarcely understood, as few mortal mothers survive the childbirth. While some speculate that dhampirs result when mortal women couple with vampires, others claim that they form when a pregnant woman suffers a vampire bite. Some particularly zealous scholars even contest dhampirs' status as a unique race, instead viewing them as humans suffering from an unholy affliction.

* **Ability Scores:** Depends on selected heritage
* **Racial Traits:** Dhampir Heritage, Negative Energy Affinity, Resist Level Drain, Undead Resistance

## Kitsune

Kitsune, or fox folk, are vulpine shapeshifters known for their love of both trickery and art. Kitsune possess two forms: that of an attractive human of slender build with salient eyes, and their true form of an anthropomorphic fox. Despite an irrepressible penchant for deception, kitsune prize loyalty and make true companions.

* **Ability Scores:** Depends on selected heritage
* **Racial Traits:** Kitsune Heritage, Kitsune Magic, Keen Senses, Agile, Change Shape

# Other Races

* Ascending Succubus
* Goblin
* Mongrel
* Succubus