recursal/Fanatic-Fandom huggingface dataset:
Abkhaz

**Abkhaz** or **Abkhazian** is a language official to Abkhazia and Georgia. Abkhazia has a huge story behind to it. To shorten it down here, Abkhazia is a self-proclaimed independent republic. Abkhazia claims they are independent, but they are not. Only a few countries have a relation with Abkhazia. Nauru, Nicaragua, Russia, Syria, and Venezuela.
Aleut

Unangam Tunuu

**Aleut** or **Unangam Tunuu** is the language spoken by the native Aleut (*Unangax̂*) people living in the Aleutian Islands, Pribilof Islands, Commander Islands, and the Alaska Peninsula. Aleut is the single language in the Aleut branch of the Eskimo–Aleut language family. It consists of three dialects, Eastern, Atkan, and Attuan.
Icelandic

**Icelandic** is a language spoken by only 358,000 people. It is one of the most hardest languages to learn to an English speaker because of the difficulty and pronounciations is what makes this language hard to learn. Another reason why it is so hard to learn is because almost no major language learning websites feature Icelandic, with only less than 400,000 people natively speaking it.
Japanese

**Japanese** is a language that is mainly spoken in Japan. It uses a type of letters called characters. Now even though English letters are characters, these are a diferrent type of characters. These are actually called letters. Japanese letters are called characters. They are when they don't actually use the letters and instead use special written characters.
The Language Wiki

**Welcome to...**
**THE LANGUAGE WIKI**
**Founded by Roc0ast3r on June 16, 2019**

**pages  79 articles      images  166 files      pencil  1,164 edits**

info   **ABOUT THE WIKI**

We are a community where you can find information about different languages! Some examples can be like **Punjabi**, **Russian**, **Ukrainian**, and other languages. We also make sure you can find all different types of languages here! Such as constructed languages like **Esperanto**, fictional languages like **Klingon**. We also make sure you can put information on anything! If you have a made-up language or a random language you have, you can create it here! Though before you create a fictional language or a made-up language **NOT FROM** TV Shows. View here.

bubble   **EXAMPLE LANGUAGES**

**ENGLISH****ASHARAP****FRENCH****ESPERANTO****ARABIC**

question   **DID YOU KNOW THAT**

* There are over 200 words for "rain" in Hawaiian?
* Half of the world is bilingual.
* There is no official language in the United States.
* There are over 7,000 spoken languages in the world.
* 25% of spoken languages have fewer than 1,000 speakers.

pin   **FEATURED ARTICLE: ASHARAP**

**Asharap** (*Āśharap*) is one of the two official languages of the fictional country of Orient, the other being English. It is also the official language of the Socialist Party of Oriental Realm.

book   **READ MORE**
Eskimo–Aleut languages

**This article is a work in progress.**
Please help in the creation of this article by expanding or improving it. The talk page may contain suggestions.

* Eskimo–Aleut
	+ Aleut
		- Western–Central dialects
			* Atkan
			* Attuan
			* Bering
			* Unangan
		- Eastern dialects
			* Pribilof
			* Unalaskan
	+ Eskimo
		- Inuit
			* Inupiaq
				+ Inupiatun
				+ Qawiaraq
				+ Uummarmiutun
			* Inuvialuktun
				+ Siglitun
				+ Inuinnaqtun
				+ Natsilingmiutut
			* Inuktitut
				+ Nunatsiavummiutut
				+ Nunavimmiutitut
				+ Qikiqtaaluk nigiani
				+ Qikiqtaaluk uannangani
				+ Aivilimmiutut
				+ Kivallirmiutut
			* Greenlandic
				+ Kalaallisut
				+ Tunumiisut
				+ Inuktun
		- Yupik
			* Central Alaskan Yup'ik
				+ General Central Alaskan Yup’ik language
				+ Chevak Cup’ik
				+ Nunivak Cup'ig
			* Alutiiq
				+ Koniag Alutiiq
				+ Chugach Alutiiq
			* Central Siberian Yupik
				+ Chaplino dialect
				+ St. Lawrence Island Yupik
			* Naukan
			* Sirenik
Esperanto

**Esperanto** is a constructed language made by L. L. Zamenhof. It is the most widely spoken constructed language in the world, with over a thousand native speakers, and up to 2 million people having it as their secondary language. It's early form is called Proto-Esperanto.

Esperanto is largely based off of Latin, with some influences of Russian, Polish, English, and German.

## Finding It

Most European countries is where you will find the language the most, as most European countries speak Esperanto. Some examples can be Poland, Czechia, Germany, Italy, France, Belgium, and more. United States and China are also both common countries to find it in. A few African countries is where you can find it in. You can find it in Benin, Mayotte, Réunion. Caribbean countries is where you can find it also such as Martinique, Guadeloupe. Bonaire is also another place you can find it in. There is a alot of places that speak Esperanto.
Afar

**Afar** is a language located in the Horn of Africa. Afar language also has a tribe called the Afar people. The Afar people actually have less people in there than people who speak Afar natively.

Afar people are also located everywhere. They are also located in the hottest place on earth, Dallol in Ethiopia. Dallol is so hot that in the summer at night, it can reach up to 100 fahrenheit (37.7 celsius). Dallol is also -130m below sea level, or -430ft.
English

**English** is a West Germanic language, which is also one of the *lingua francas* of the world. Early forms of English include Old English, Middle English, Early Modern English, and Modern English, which is the current form of English.

## Dialects, accents, and varities

Due to English being a very popular language, it has many different dialects, accents, and varities. Some examples of English varities includes British English, American English, New Zealand English, Pacific Northwest English, and California English.
Cherokee

**Cherokee** is an Iroquoian language that is spoken in the Cherokee Nation.

## Info

Cherokee isn't your typical American language. It uses a special writing script called the Cherokee syllabary. NO other language uses this exact writing script. It is one of the only languages to have their own writing script that no other language uses. If not, then the only. The Cherokee language script looks a little something like this:
New Zealand English

**New Zealand English** is a type of English spoken in New Zealand. It is one of the types of English with few speakers, but it still has a crazy amount of speakers. Some noticable changes are in the Māori langauge. Because the language originated from New Zealand, the New Zealand version will say Māori. But in America, it will say Maori. The New Zealand English is also similar to British English, as one of it's forms was 19th century British English.
Demon/Main

* Demon
* Demoness

A **demon** is a masculine term that used for creature of hell; feminine **demoness**.

## Description

Demons are intelligent creatures who dwell Gehenna and the Nether. They tend to be evil and responsibile for sins.

## Applications

* Apathy
* Demonic darkness
* Demonic element
* Demonic energy
* Demonic force
* Hellfire

### Variations

* Divinely appearing demons
* Holy slayer
* Supernatural evilness
* Poison
* Pointy ears

### Domain

* Weapon manipulation
* Weather manipulation

### Powers and Abilities

* Curse creation
* Curse inducement
* Hatred empowerment
* Shapeshifting
* Pain inducement
* Possession
* Soul apsorption
* Summoning
* Telekinesis
* Telepathy

#### Optional

* Mental manipulation
* Void manipulation

## Known demons

### Fable/Lore

* Demons (*World-wide lore*)
* Demons (*Buddhism*)
* Demons (*Christianity*)
* Cacodemons/Evil genii (*Classical myth*)
* Demons (*Islam*)
* Demons (*Judaism*)
* Demons (*Raëlism*)
* Demons (*Rastafarianism*)
* Demons (*Samaritanism*)
* Demons (*Scientology*)
* Demons (*Sikhism*)
Simlish

**This is a fictional language.**
This article covers a fictional language, and does not exist in the real world.

**Simlish** is a fictional language created by Will Wright on 1996. It was used for EA Game's Sim series. It was first made in the game SimCopter, with it now being used in almost every Sims game.
Klingon

**This is a fictional language.**
This article covers a fictional language, and does not exist in the real world.

The alphabet used in Klingon

**Klingon** is a fictional language made by Marc Okrand, James Dooohan and Jon Povill. The language was made for the Klingon people of Star Trek. Klingon is a fairly used out language for Star Trek, as one episode is just all Klingon, the only English part is when the narrator speaks.
List of language names in their own language

**This article is a work in progress.**
Please help in the creation of this article by expanding or improving it. The talk page may contain suggestions.

**This article is a dynamic list.**
This is a dynamic list and may never be able to satisfy particular standards for completeness. You can help by adding missing items with reliable sources.

Thhis is a list of language names in their language. (List taken from here: https://www.omniglot.com/language/names.htm )

* A
* B
* C
* D
* E
* F
* G
* H
* I
* J
* K
* L
* M
* N
* O
* P
* Q
* R
* S
* T
* U
* V
* W
* X
* Y
* Z

1. Abaza = абаза бызшва (abaza bəzš˚a)
2. Abenaki = Alnôba
3. Abkhaz = аҧсуа бызшәа (aṗsua byzš˚a)
4. Abui = Abui tanga
5. Achang = Ngachang
6. Acehnese = بهسا اچيه (Bahsa Acèh)
7. Achi = Achi'
8. Acholi = Lwo
9. Achuar-Shiwiar = Achuár chícham
10. Achumawi = ís siwa wó disi
Custom Games

Main article: Game Modes

## Introduction

Starting at player level 10, players have a second option available to players upon selecting the shield icon. This mode allows players to choose their own battles and game modes. with both your own robots or the ones already provided by pixonic. and make teams of various sizes (up to 6) out of specific (not random) players as well as their own map and game mode.

See also: Hangar X
## More Information

Custom Games will not give rewards for any player, but on the bright side, all repairs are free. This also means that it won't affect your gameplay level or give you Silver, Gold, Workshop Points, Influence Points, Activity Points or event tokens and won't complete tasks.

 File:Screenshot 20170929-135354-1-.png   This mode allows you to create unusual games, such as 1 v 5, or even exploration of the map as a lone player.

 File:Screenshot 20170930-124856-1-.png   The interface is similar to Squad Battles but has another column for the enemy team, which can serve as "practice rooms" for clans and challenge experienced players into fighting you.

This can also allow for specific, pre-defined matches against players, such as weapon restrictions, "use only the robots in this package", etc., as well as completely unusual battles (e.g. someone with two "best" robots in their hangar fighting 5 light robots).
Sandbox:Simbot

Welcome to this **War Robots Alt Wiki Sandbox**!

You may **edit** it, or you can create **your own sandbox**. This page is for editing experiments. Feel free to try your skills at formatting here. To edit this page, click on **"Edit"** at the top of the page, make your changes, and click the **"Publish"** or **"Save"** button when you are finished. Anything added here will eventually be deleted and the page reverted to blank. For help: Editing 101 and More help
Robot output

Robot level

weapons list

weapons levels
Valley

Main article: Maps

## Introduction

Valley is a map in war robots. It was released in the 3.1 update.

This map is basically a rocket launch facility located in the jungle nearby a research complex. It is the first map to have pretty loud and music-like ambient sounds. According to Pixonic, the facility is located in "Vietnam mountains," which escaped damage from the apparent war.

## General Tactics

It has a lot of obstacles on the ground, almost every one of which could be used as a sniper platform.

This is one of the most balanced maps currently in the game, allowing use of snipers, CQC and homing missiles to almost the same extent.

Temples and rock outcroppings are the notable blockades here. The map has a tunnel near the Center, allowing bots to hide from missile strikes.

It is advised to capture the 2 beacons close to each other, and the ones in the corner. Make use of the cover to hide from enemy fire.

## Trivia

* The time setting for this map is similar to Shenzhen's time. Which is between noon and evening.
* It's the first map to be released after introduction of Beacon Rush, and it's well suited for the mode.
Canyon

Main article: Maps

## Introduction

**Canyon** is a map with a desert theme.

This map features little cover, although there is the occasional rock to hide behind. On one side of the map is a small bridge near a home beacon. Both teams spawn quite close to each other and, with the small size of the map, close range fights over the central beacon can be guaranteed to take place fast and often. As well as the central beacon, each side of the map has two more beacons located on either side of the teams' spawn points. The ravine is one of the main sources of cover in this map. However, enemy robots can still drop down to ambush you.

## General Tactics

In this large map (1,300 meters wide), medium and long range robots will do best. A significant portion of the battle will take place in and around the ravine, which is one of the main sources of cover as well as the location of the central beacon. It is possible to capture the central beacon from beneath the bridge, which is often a safer option as the ravine offers some of the best cover in the map.

The compacted nature of the map makes it possible to quickly cross from one side to the other and flank opponents. For this reason it is especially important to maintain situational awareness at all times; when charging to grab center beacon it is easy to quickly find yourself surrounded and exposed, especially when on top of the bridge. Situational awareness is crucial to this map.

The two home beacons are very close to the spawn points and should be captured immediately. Again, the map's small size makes it possible for a light robots to traverse it rapidly, sneaking up to capture a home beacon while everyone is distracted by the struggle for the central beacon.

Medium and long range weapons like the Dragoon, Trident, Zeus or Trebuchet can be quite deadly on this map because of the lack of cover. Robots, especially unshielded ones, should be extremely careful on this map, as robots are often exposed due to the lack of cover, making snipers and mid-rangers particularly dangerous on this map.

It is possible for certain robots with jumping or climbing abilities (such as the Griffin and Raijin) to reach otherwise inaccessible places on the map. The Raijin's climbing ability is quite useful, as it can climb over short but steep robots which are often long and commonly seen on most of the map, enabling it to reduce travel time. Jumping robots such as the Rogatka, as well as the Hover can use their abilities to jump onto tall rocks and other obstacles in order to gain higher ground or a better view, however, the better the view that your robot has, often means that you are more exposed and are therefore more vulnerable to sniper fire.
British English

British is one of the most common types of English. It is just like English, except you can hear the accent in the English. This is what you call a British accent. There are some spelling changes though. In American English, it's favorite. In British, it is favourite. Notice the difference? For America it's color. In British, it's colour. You can see a pattern here. Most words that have an o in them, get replaced with a u right after it. Though, this of course doesn't apply to every word. Like in box. You don't just put a u after the o because every other word has that. It would spell boux, which would just look weird and won't look like British.
Russian

**Russian** is a langauge that is native to Russia. It is one of the many languages to use the Cyrillic script, an example of the script looks like this: Привет.

Russian was also the main language for the Soviet Union, which collapsed in 1991. Russia is also the *de facto* official language of Antarctica, where de facto is used in the state that "Antarctica really has no real claims, and so it's all just land countries say they claim." Though, Russian is still the official language of Antarctica.
Anticontrol

Affects SelfPermanent

## Strategy

This module grants a robot immunity from being locked down (immobilized) or suppressed for 5 second after activation, it then enters a cooldown of 50 seconds (at level 1, with one equipped on a robot).

The module passively activates during any instance in which the equipped robot would be either locked down or suppressed by an enemy robot, and then subsequently gains 5 seconds of immunity from both potential de-buffs.

The cooldown time is reduced the higher the level of the module, and if the robot is equipped with more than one Anticontrol module, the cooldown number gets even further reduced.

Note: Three max leveled Anticontrol modules on the same robot grants it permanent immunity to lock-down and suppression based effects.
Dothraki

**This is a fictional language.**
This article covers a fictional language, and does not exist in the real world.

**Dothraki** is a fictional language created by George Raymond Richard Martin and David Joshua Peterson. It was created for the TV show, *Game of Thrones*. It currently has an unknown amount of fluent speakers.
Doc

1

* Destrier
* Gareth
* Gepard
* Jesse
* Schutze
* Stalker

Medium A-G* Ao Guang
* Ao Jun
* Ao Qin
* Ares
* Blitz
* Boa
* Bolt
* Budgasari
* Bulwark
* Carnage
* **Doc**
* Falcon
* Fenrir
* Fujin
* Galahad
* GI. Patton
* Golem

Medium H-M* Hades
* Haechi
* Hellburner
* Hover
* Inquisitor
* Invader
* Kumiho
* Loki
* Mender
* Mercury

Medium N-W* Nemesis
* Pursuer
* Raven
* Rayker
* Rogatika
* Spectre
* Strider
* Tyr
* Vityaz
* Weyland

Heavy* Butch
* Fury
* Griffin
* Lancelot
* Leo
* Natasha
* Raijin
* Rhino
Edit Reference Pages/External Reference Links

## External Reference Links

Listed are External Links to source references on wiki code & functions.

* Several links may be be provided on a single topic.
* Not all topics are use on WCwikia but are listed just for informational purposes
* When adding code or functions a link to your informational source should be listed here.

**NOTE: This is only an aid for the Users and Admins in understanding additions made by others. Adding info here is a courtesy not a requirement.**

### Parser Functions

A "parser function" is a special piece of code in MediaWiki which extends the template functionality to perform logical operations. When rendered, parser functions use the parameters included in the definition to print out a specific result.

* Wikia Community Central -Help:Parser functions
* MidiaWiki - Help:Extension:Parser Functions
* Wikimedia - Help:Parser function

### Cascading Style Sheets

* Cascading Style Sheets (CSS) is a style sheet language used for describing the look and formatting of a document written in a markup language. - https://en.wikipedia.org/wiki/CSS

### Tables

* Wikia Community Central - Help:Wikitext/table\_examples
* MidiaWiki - Help:Tables
* Wikimedia - Help:Table
* Wikipedia - Help:Tables
* Wiki Table - Wiki Table Editor
* Table Builder - Table Builder

### Collapsing

* Wikia Community Central - Help:Collapsing
* Wikimedia - Help:Collapsing

### Sorting

* Wikia Community Central - Help:Sorting
* Wikimedia - Help:Sorting
* Mediawiki - Help:Sorting

### Source Wikia

* Dev Wikia -  Tooltips
* Dev Wikia -  Standard Edit Summary

**All Edit Reference Pages are LOCKED and may only be edited by an Admin. Please ask in comments below to add or edit content.**
Past Poll Results

The following is a list Archive of past Front Page Polls Questions and their Voting Results.

***If you would like to suggest a Front Page Poll Question please do so*** < **HERE** >

## Which bot makes the best scout?

* **Phantom - 2 ( 50% )**
* Ao Qin - 0 ( 0% )
* Hover - 1 ( 25% )
* Strider - 0 ( 0% )
* Pursuer - 0 ( 0% )
* Kumhino - 0 ( 0% )
* Cossack boi - 1 ( 25% )
* Anything else. (Put in comments) - 0 ( 0% )

***The poll was created at 08:06 on August 29, 2019  •  Total Votes: 4***

## Why, in your opinion, the Schutze is removed from the game (temporarily or not)? Choose the one you think is most likely correct? —— Bok the chicken

* Because it is useless as a training bot because there are too less fun heavy weapons that are easy to acquire at the start to put on the Schutze. - 0 ( 0% )
* Because Schutze is not used economically and it does not benefit Pixonic. - 0 ( 0% )
* Because Schutze is used too frequently in tanking. - 0 ( 0% )
* Because Pixonic feels the Schutze is ugly. 😂 - 0 ( 0% )
* Because Pixonic dislikes Germany for attacking the USSR in WW2. (Seriously, I’m joking 🙃) - 0 ( 0% )
* Because the single heavy slot robot is actually the more costly Traditionalist Falcon, so Pixonic can gain more money by selling these bad boys. - 0 ( 0% )
* Because Pixonic ran out of ideas for updates. - 0 ( 0% )
* Because Pixonic expects a giagantic rush to buy the legendary Schutze when WR brings it back, so it can set the price to 10,000 Au as a exclusive offer, encouraging people to spend $€£¥ to attain the Schutze. - 0 ( 0% )
* Because it is too special, and Pixonic thinks it is a nuisance. - 0 ( 0% )
* Because Schutze deserves to be punished. - 0 ( 0% )
* Because Pixonic is bored. - 0 ( 0% )
* Because there really is a technical problem with the Schutze so they need to troubleshoot it. - 0 ( 0% )
* 😊. Other reasons: write in the comments with the title: Schutze shouldn’t be removed because of this! - 0 ( 0% )
* **I know you would want to choose multiple choices, so choose this for: All of the above. Even the stupid ones, because Pixonic should give us a real reason. - 4 ( 100% )**

***The poll was created at 07:24 on August 29, 2019  •  Total Votes: 4***
Carnage

1

## Quick Nav

* Destrier
* Gareth
* Gepard
* Jesse
* Schutze
* Stalker

Medium A-G* Ao Guang
* Ao Jun
* Ao Qin
* Ares
* Blitz
* Boa
* Bolt
* Budgasari
* Bulwark
* **Carnage**
* Doc
* Falcon
* Fenrir
* Fujin
* Galahad
* GI. Patton
* Golem

Medium H-M* Hades
* Haechi
* Hellburner
* Hover
* Inquisitor
* Invader
* Kumiho
* Loki
* Mender
* Mercury

Medium N-W* Nemesis
* Pursuer
* Raven
* Rayker
* Rogatika
* Spectre
* Strider
* Tyr
* Vityaz
* Weyland

Heavy* Butch
* Fury
* Griffin
* Lancelot
* Leo
* Natasha
* Raijin
* Rhino
Bulwark

1

## Quick Nav

* Destrier
* Gareth
* Gepard
* Jesse
* Schutze
* Stalker

Medium A-G* Ao Guang
* Ao Jun
* Ao Qin
* Ares
* Blitz
* Boa
* Bolt
* Budgasari
* **Bulwark**
* Carnage
* Doc
* Falcon
* Fenrir
* Fujin
* Galahad
* GI. Patton
* Golem

Medium H-M* Hades
* Haechi
* Hellburner
* Hover
* Inquisitor
* Invader
* Kumiho
* Loki
* Mender
* Mercury

Medium N-W* Nemesis
* Pursuer
* Raven
* Rayker
* Rogatika
* Spectre
* Strider
* Tyr
* Vityaz
* Weyland

Heavy* Butch
* Fury
* Griffin
* Lancelot
* Leo
* Natasha
* Raijin
* Rhino
Edit Reference Pages/Attention Required

## Pages Needing Attention

These are Category Pages that list pages that have been marked or flagged as in need of attention by either Admins or the Users. They break down into roughly three categories:

* **High Priority -** Things that need to be corrected in a timely manner or Removed from the wiki.
* **Medium Priority -** Non critical things that **MAY** require some discussion and a decision prior to taking action.
* **Low Priority -** Things that may or may not every get done and are there as a placeholder or to generate a discussion.

**NOTE: Some pages are there as a type of Idea bookmarks and may never come into fruition in the current proposed form.**

### Low Priority :

**All Edit Reference Pages are LOCKED and may only be edited by an Admin. Please ask in comments below to add or edit content.**
Avenger

* Storm
* Thunder
* Punisher
* Punisher T
* **Avenger**
* Sting
* Wasp
* Molot
* Molot T
* Tempest
* Kang Dae
* Nashorn

Energy I* Magnum
* Taran
* Redeemer
* Blaze
* Ember
* Halo
* Corona
* Glory
* Shredder
* Viper
* Shocktrain
* Pulsar

Energy II* Spark
* Scourge
* Calamity
* Ion
* Zeus
* Marquess
* Dragoon
* Arbalest
* Ballista
* Trebuchet
* Gekko
* Flux

Eplosive* Pinata
* Orkan
* Exodus
* Pin
* Tulumbas
* Trident
* Noricum
* Zenit
* Aphid
* Vortex
* Thermite
* Spiral
* Hydra
* Chimera

  Range
  Reload Time
 Capacity
 Unload

## Introduction

The **Avenger** is a close to mid-range (up to 500 meters, with a 100-meter optimal range) heavy kinetic weapon.

## Strategy

This machine gun is the heavy counterpart to the light Punisher and medium Punisher T.

The Avenger has a maximum range of 500 meters, but is more effective at dealing damage the closer it is the the target. At its maximum range of 500 meters, very few bullets will hit the target decreasing its damage substantially. It can be lethal at close range, but it becomes increasingly inaccurate as the range increases due to bullet spread. However, due to its extremely high fire rate, it can still deal significant damage even at its maximum range.

All machine guns (Punisher, Punisher T, and Avenger) and auto-cannons (Molot, Molot T, and Tempest) can accelerate their firing rate up to 1.5x their usual speed, if fired continuously for 3 seconds or longer. The accelerated state ends if firing is stopped for more than 1 second or if the ammo is depleted.

The Avenger can do an excellent job at depleting an energy shield because the large area of the shield catches almost every bullet up to 500 meters, and due to the high firing speed of this weapon, it can achieve this quickly. The Avenger is also extremely powerful against physical shields, due to physical shields taking double damage from kinetic weaponry.

This weapon has perfect synergy with the Punisher and Punisher T. It also pairs well with the Gust and Storm shotgun weapons, due to these weapons dealing more damage up close than the aforementioned machine guns. Combining the Avenger with lock-down weapons such as the Shredder or Halo can make for a very potent close-range brawling setup.

## Mark I Statistics

### Upgrade Information

* The damage column shows the damage for each individual round (out of 440 rounds)

## Mark II Statistics

### Purchase Information

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

### Upgrade Information

* The damage column shows the damage for each individual round (out of 440 rounds)

## Accuracy By Distance

 100 meters
 150 meters
 200 meters
 250 meters
 300 meters
 350 meters
 400 meters
 450 meters
 500 meters

## Trivia

* The term 'Avenger' means to return harm to someone that did something bad to you, also known as revenge. This relates to how this weapon is able to deal huge damage.
* This is currently the weapon boasting the highest possible burst DPS.
* The Avenger's sound was changed in the 4.5 update.
* Click here for 3D model of this weapon
Special Event

See also Operation: Gathering Storm and Operation: Raging Typhoon

 File:Halloween2019.png
This is the first special event documented here and more to come. both present and past events.

## Halloween 2019

Here it is time for the next special event Halloween for War Robots. Starts October 23, 2019.

This is a timed event

### Optional

You have the option to use real money to buy Tokens/Coins for a chance to win more prizes

## Prizes

Coming Soon will be special keys to unlock the Halloween chest and win prizes.

During this event, you can earn halloween tokens by completing event tasks. Then you can use those tokens to open Special Delivery Chests to get the following prizes:

## Video Section

 File:BLOOD-CHILLING ADVENTURES OF WAR ROBOTS Halloween Trailer 2019
 File:War Robots, Halloween Skirmish 2018, Trick-or-Treat
 File:War Robots — Halloween 2017 Guide
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Ion

* Storm
* Thunder
* Punisher
* Punisher T
* Avenger
* Sting
* Wasp
* Molot
* Molot T
* Tempest
* Kang Dae
* Nashorn

Energy I* Magnum
* Taran
* Redeemer
* Blaze
* Ember
* Halo
* Corona
* Glory
* Shredder
* Viper
* Shocktrain
* Pulsar

Energy II* Spark
* Scourge
* Calamity
* **Ion**
* Zeus
* Marquess
* Dragoon
* Arbalest
* Ballista
* Trebuchet
* Gekko
* Flux

Eplosive* Pinata
* Orkan
* Exodus
* Pin
* Tulumbas
* Trident
* Noricum
* Zenit
* Aphid
* Vortex
* Thermite
* Spiral
* Hydra
* Chimera

  Range
  Reload Time
 Capacity
 Unload

## Introduction

The **Ion** is a mid-range (up to 600 meters) medium energy weapon.

## Strategy

This energy weapon is usually used along with its heavy counterpart the Zeus, as well as with the Gekko, and Scourge. Being an energy weapon with a range of 600 meters, it can bypass built-in or mounted Ancile shields, making those robots prime targets.

Dealing 12,650 damage at max level by itself, this weapon is used most effectively with other mid-range energy weapons. Players are advised to use this weapon in a support role, providing cover fire for teammates attempting to capture beacons, or involved in brawls. Robots usually considered as relatively easy targets for mid-ranged energy builds equipped with the Zeus, Dragoon, or Ion are light robots (due to their low health) and robots with in-built energy shields, such as the Haechi.

This weapon is usually mounted on robots such as the Spectre, Doc, Kumiho, Haechi, Bulgasari and the Fujin, as all of these robots have 2-4 medium weapon slots. The primary role of builds using the Ion is as a mid-range sniper providing support fire for allies. This weapon should not be used for brawling as it is outgunned by purpose-built close range setups such as the Magnum/Orkan (Hellfire) Rhino. A Spectre with quadruple Ions can deal serious damage towards other bots, and that's why a Spectre with quadruple Ions appeared in one of the Hangar X slots.

## Mark I Statistics

*For equipment purchased before Update 4.0, upgrade times can be found here.*

## Mark II Statistics

### Purchase Information

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

## Trivia

* Its shape and design strongly resembles a Zeus.
* An Ion is a charged particle created when an atom of inert gas (usually Xenon) becomes electrically charged.
* Click here for 3D model of this weapon
Maps

## Introduction

**Maps** are the battlegrounds on which players fight. Each map contains 5 beacons that can be captured by either team. Victory can be achieved by capturing (and holding) beacons or destroying all enemy robots. Maps are chosen randomly each match.

There are twelve maps that range in topography, size, and amount of open ground.

## Maps

* **Yamantau** is a large open-air, snowy map with many bridges, very little cover, and two large sniping platforms. The central beacon is located on an elevated platform with a good amount of cover. It is based on Mount Yamantau, a real location in the world. This map is great for long rangers but bad for knife fighters
* **Shenzhen** is a city map with many buildings of various heights surrounding an open central plaza containing the central beacon. Long straight avenues provide lots of cover, while the large open central area provides none. It is based on a Chinese town.
* **Springfield** is a large map divided in two by a dried riverbed. One side is mostly open farmland and the other with buildings providing plenty of cover. It is a map with multiple possible spawn points. There is a dam on one side of the map and two bridges connecting the two halves of the map.
* **Dead City** is a small symmetrical canyon like a map with the center beacon located in a crater. Its many buildings make it great for close range combat. It is based on a city that has been devastated by a nuclear bomb.
* **Canyon** is a small, dusty map with little cover. The map gets its name from the ravine in the middle; the center beacon is on a bridge just above the ravine. Long and medium-range bots will excel on this map.
* **Power Plant** is a tightly packed map that heavily favors rocket weaponry and jumping robots. It has a unique kite-like beacon layout.
* **Moon** is a symmetrical map with narrow corridors favoring close combat.
* **Valley** is a symmetrical map that favors close range bots and beacon capturers. The central beacon is often hotly contested and targeted by knife fighters. The edges of the maps are good for mid-ranged robots though.
* **Dreadnought** is a slightly asymmetrical map centered around a large crashed spaceship. There are two main levels to the map - the main floor, and the roof of the ship. In addition to being asymmetrical, the map is also skewed, with the entire center of the map being at an angle. this provides for very interesting combat, and unique forms of cover.
* **Carrier** is a roughly symmetrical map with a new linear beacon arrangement.
* **Rome** is mostly symmetrical and similar to Dreadnought and Springfield, it has areas of both large open spaces, or tight enclosed spaces. There is also a Colosseum in the center which is a popular spot for shotgun robots to hide.
* **Castle** is a map themed around medieval castles.
Gust

* Storm
* Thunder
* Punisher
* Punisher T
* Avenger
* Sting
* Wasp
* Molot
* Molot T
* Tempest
* Kang Dae
* Nashorn

Energy I* Magnum
* Taran
* Redeemer
* Blaze
* Ember
* Halo
* Corona
* Glory
* Shredder
* Viper
* Shocktrain
* Pulsar

Energy II* Spark
* Scourge
* Calamity
* Ion
* Zeus
* Marquess
* Dragoon
* Arbalest
* Ballista
* Trebuchet
* Gekko
* Flux

Eplosive* Pinata
* Orkan
* Exodus
* Pin
* Tulumbas
* Trident
* Noricum
* Zenit
* Aphid
* Vortex
* Thermite
* Spiral
* Hydra
* Chimera

  Range
  Reload Time
 Capacity
 Unload

## Introduction

The **Gust** is a close to mid-range (up to 500 meters, with a 150-meter optimal range) light kinetic weapon.

## Strategy

This kinetic shotgun works very similarly to the medium Storm and heavy Thunder, due to the bullet spread and the reload while firing mechanic. It fires faster than both but with less particles. This makes it a light version of the Storm or Thunder since it acts like them in many ways, and should be played similarly to them. The Gust's texture is similar to the appearance of the texture of the Thunder.

The Gust can take down energy shields effectively, due to most (if not all) of the projectiles hitting the shield, due to the large size of the shield. It can also destroy physical shields very quickly, due to double damage done to physical shields by kinetic weapons.

Like the other aforementioned shotguns, in order for the Gust to severely damage another robot, you must get close to your opponents. Not much damage will be done beyond 200 meters due to the bullet spread of the shotgun. However, the Gust can still take down energy shields effectively beyond that range (up to 500 meters).

This weapon can pair well with its counterparts, the Storm and Thunder. However, it can also work extremely well with energy shotguns; the Halo, Corona, and Glory, as these weapon share the same range, but give the added effect of locking down enemies. This can effectively allow the robot to get very close to the enemy, which in turn allows the Gust to deal its maximum amount of damage.

## Mark I Statistics

*For equipment purchased before Update 4.0, upgrade times can be found here.*

### Upgrade Information

* The damage column shows the damage from all 4 particles (combined) fired from each round (out of 17 rounds)

## Mark II Statistics

### Purchase Information

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

### Upgrade Information

* The damage column shows the damage from all 4 particles (combined) fired from each round (out of 17 rounds)

## Accuracy By Distance

 150 meters
 200 meters
 250 meters
 300 meters
 350 meters
 400 meters
 450 meters
 500 meters
Loki

## Other

### Ability

Shapeshift:
Duration: ∞
Cooldown: 5 seconds

## Introduction

The **Loki** is a medium robot with 3 light hardpoints.

## Ability

This robot is one of the three robots in the Ragnarok Squad, the others being the Tyr and Fenrir. It has two modes: Assault mode and Recon mode. In Recon mode, the Loki loses the ability to fire its weapons, but goes into permanent stealth and gains a speed boost. In Assault mode, it can fire its weapons but loses the speed buff and stealth.

Note that there is a short 5 second cooldown between switching modes and you are not able to switch freely like the Tyr and Fenrir can.

## Strategy

The Loki is arguably the most annoying robot in the game thanks to the ability to stay in stealth for as long as the player likes. With 3 light slots, it has the same firepower as a Pursuer and as such, should be played similar to one. The main difference is that while the Pursuer can be both offensive and temporarily defensive at the same time (weapons, stealth and speed boost), the Loki sacrifices its offensive capability in exchange for permanent stealth along with a larger speed boost.

While using Loki, players should optimize its ability to capture unnoticed beacons, sabotage enemies and force them to go after it. A Loki should be accompanied by at least one teammate to utilize its ability and ensure a getaway route to avoid being cornered by enemy robots.

Be alert that enemies even without Quantum Radar, can damage this robot if the enemy's weapons' are at the same level (plane) as the Loki. Robots such as the Invader, Blitz, and Rayker, are excellent examples of robots that can do this, due to having such low (close to the ground) mounted weapons.

**Threat Measure**

One of the Ragnarok Trio, Loki stands for trickery and deadly steps. Armed with 3 light weapons enough to make critical damages to enemies, this green robot has another trick up its sleeve, the infinite Stealth mode. Once activated, Loki becomes unarmed but can absolutely troll anybody it wants, and only Quantum Radar or blind aiming can deal with this little robot. Luckily, Loki is extremely delicate and can be destroyed within seconds by high-power weaponry if not careful. Hitting the beat with slightly below average heath and the speed of 50 km/h, but can go as fast as 80 km/h, this robot is very deadly and sneaky, yet precious. It ranks up to being a highly formidable threat to all robots, and especially dangerous to mid and long-ranged robots.

## Possible Setups

These setups are recommended for the Loki:

Note: Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.

### Mid-Range (500-600m)

 **#Slots** →
 **Setup 1** →
 **Setup 2** →

## Mark II Statistics

### Purchase Information

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

## Trivia

* Loki is trickster god in Norse mythology, known for being able to shapeshift and being one of the sneakiest gods.
* Near the area his name is, an Odal can be seen
* Click here for 3D model of this robot
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Light Robot

Main article: Robot
## Introduction

A light robot is one of the three robot weight classes (the others being medium and heavy) currently available in game. There are eight light robots available.

Light robots are somewhat reminiscent to scouts or light tanks. They lack any significant firepower and are very lightly-armored, but make up for these shortcomings with unmatched maneuverability and speed, allowing them to dodge enemy shells and minimize damage from splash weaponry.

Because light robots are so weak in terms of firepower and durability, they are best suited for beacon-capturing, guerrilla warfare-tactics, and flanking maneuvers. While they are weak alone, a group of two or three light robots, can swarm a larger robot and overwhelm it.

## Robots

**Destrier****Cossack****Schutze****Gepard****Stalker****Gareth****Jesse**
Pin

* Storm
* Thunder
* Punisher
* Punisher T
* Avenger
* Sting
* Wasp
* Molot
* Molot T
* Tempest
* Kang Dae
* Nashorn

Energy I* Magnum
* Taran
* Redeemer
* Blaze
* Ember
* Halo
* Corona
* Glory
* Shredder
* Viper
* Shocktrain
* Pulsar

Energy II* Spark
* Scourge
* Calamity
* Ion
* Zeus
* Marquess
* Dragoon
* Arbalest
* Ballista
* Trebuchet
* Gekko
* Flux

Eplosive* Pinata
* Orkan
* Exodus
* **Pin**
* Tulumbas
* Trident
* Noricum
* Zenit
* Aphid
* Vortex
* Thermite
* Spiral
* Hydra
* Chimera

  Range
  Reload Time
 Capacity
 Unload

## Introduction

The **Pin** is a mid-range (up to 500 meters) light rocket weapon.

## Strategy

This rocket launcher is considered the light version of the medium Tulumbas, and the heavy Avalanche. It causes splash damage, which enables it to damage and penetrate physical shields, and can damage robots behind the corner of a cover. It cannot, however, splash past energy shields. The rockets need to make contact with the enemy robot, or else they will continue to fly to their maximum distance.

It is quite hard to grasp a difference between the Pin and Pinata for a new player; however the difference is pretty simple.

A Pinata deals more damage, but at less (300 meters) maximum range, all rockets explode, and can deal damage to a target at 310 meters, due to a minor splash radius.

Pins deals less damage, however, rockets fly all the way to 500 meters, and, due to the nature of splash damage, could even damage a robot at around 520 meters.

Therefore, a Pinata does more damage, while a Pin has a longer distance.

This weapon can pair well with the Tulumbas, Avalanche, and Trident, due to all of these rocket weapons dealing the same damage type, range (with the exception of the Trident), and their ability to reload while firing.

## Mark I Statistics

### Upgrade Information

* The damage column shows the damage of each individual rocket (out of 4 rockets)

## Mark II Statistics

### Purchase Information

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

### Upgrade Information

* The damage column shows the damage of each individual rocket (out of 4 rockets)

## Update History

 0.1.0 | Weapon was added to the game

 File:Pin-old-design.png

## Trivia

* The shape of the weapon similarly represents a clothing pin.
* The word Pin also is from a real-life object that is used to fasten cloths or soft objects by piercing through the object.
* After the Pin fires a rocket, it appears to clip off the stopper on the top and bottom and when it fires, the Two parts appear to open almost instantly.
* At one moment in time, the pin's single rocket damage was bugged at level nine, dealing 7930 damage per shot. This allowed people to use bots with light hard points to exploit the bug since it had even greater firepower than the Trident at the time. It was quickly patched and anyone that had level 9 Pins received a free upgrade to level 10.
Pinata

* Storm
* Thunder
* Punisher
* Punisher T
* Avenger
* Sting
* Wasp
* Molot
* Molot T
* Tempest
* Kang Dae
* Nashorn

Energy I* Magnum
* Taran
* Redeemer
* Blaze
* Ember
* Halo
* Corona
* Glory
* Shredder
* Viper
* Shocktrain
* Pulsar

Energy II* Spark
* Scourge
* Calamity
* Ion
* Zeus
* Marquess
* Dragoon
* Arbalest
* Ballista
* Trebuchet
* Gekko
* Flux

Eplosive* **Pinata**
* Orkan
* Exodus
* Pin
* Tulumbas
* Trident
* Noricum
* Zenit
* Aphid
* Vortex
* Thermite
* Spiral
* Hydra
* Chimera

  Range
  Reload Time
 Capacity
 Unload

## Introduction

The **Pinata**  is a close-range (up to 300 meters) light rocket weapon.

## Strategy

This rocket launcher has a maximum range of 300 meters. It delivers a massive amount of damage over a very short period of time, making two fully upgraded Pinata's fairly dangerous at close range. It uses the reload mechanism that allows it to fire at the same time as it reloads.

The Pinata is similar to the Orkan, both have the same range and are capable of penetrating physical shields, and while the splash radius is not as great as the Pin, it can still damage robots partially behind cover. The missiles will only explode if they either touch a robot, or are within 10m of the targeted bot. Otherwise they will fly to their maximum distance.

It is common to see three Pinatas on a Leo, or four on a Jesse or Gl. Patton, as three or four of these can cause crippling damage. They are also frequently mounted in pairs on a variety of robots including, the Destrier, Stalker, Gepard, and Vityaz in lower leagues, the Rhino and Griffin can be seen with these even up into the higher leagues. They are also frequently paired up with two Orkans on a Griffin or Rhino, called "Death Button" (DB for short) for the devastating damage that could be dealt in one salvo.

## Mark I Statistics

### Upgrade Information

* The damage column shows the damage of each individual rocket (out of 19 rockets)

## Mark II Statistics

### Purchase Information

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

### Upgrade Information

* The damage column shows the damage of each individual rocket (out of 19 rockets)

## Trivia

* The weapon name Pinata sounds like a Piñata (Where a large, decorated and fashioned container is repeatedly hit by a stick until it opens, spilling all of the contents out).
* Its successor, the Orkan, is like a bigger version of the Pinata, having a lot of similarities. The differences are that it has more rockets (38), and each rocket deals slightly more damage.
* The Pinata used to have the prefix SURA-F, making it the SURA-F Pinata.
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* Destrier
* Gareth
* Gepard
* Jesse
* Schutze
* Stalker

Medium A-G* Ao Guang
* Ao Jun
* Ao Qin
* Ares
* Blitz
* Boa
* Bolt
* Budgasari
* Bulwark
* Carnage
* Doc
* Falcon
* Fenrir
* Fujin
* Galahad
* GI. Patton
* Golem

Medium H-M* Hades
* Haechi
* Hellburner
* Hover
* Inquisitor
* Invader
* Kumiho
* Loki
* Mender
* Mercury

Medium N-W* Nemesis
* Pursuer
* Raven
* Rayker
* Rogatika
* Spectre
* Strider
* Tyr
* Vityaz
* Weyland

Heavy* Butch
* Fury
* Griffin
* Lancelot
* Leo
* Natasha
* Raijin

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