recursal/Fanatic-Fandom huggingface dataset:
Overgrown Radio Tower

## Loot

### Drops

Machine Parts, Electric Elements, Plastic Scrap, Synthetic Fuel, Condenser Membrane, Biomass, Metals, Glass, Synthetics, Solid State Battery, Repair Patch, Old Canned Water, Old Food Ration, Old Isotonic Drink,

## Wildlife

### Flora

Bruiseflower, Canola Multidoigt Flower, Patat, Lobster Chili, Sunmelon,

A location found in any biome, usually towards the end of a string of Radio Towers leading to or out of a biome.

### Database Entry

Towers used to maintain communication between distant points. They also helped airships safely navigate through space. A potential source of basic resources and device blueprints.

This tower is overgrown by mysterious plants from under the dust. Huge leaves have replaced platforms, vines have overgrown structures. More food can be found here than in other places.

## Structure

Overgrown towers do not seem to have any variations. Rather, they seem to be a plant-based version of the Communication Point.

### Landing Zone/Petals

The landing zone for this locations has replaced the metal scaffolding for giant plant petals. There are 2 main petals that can be used for landing, both of which connect to a central petal which holds the base of the Tower as well as a path to a lower petal.

If this is your first visit to a Communication Point, this area will feature wreckage you can scan to get the Basic Turbine research.

### Tower

The Beacon Tower for the location is access via a ladder on the center petal.

Once you have reached the upper floor, you will always find one metal shed with Resources, along with the location's power box with a Solid State Battery.

### Lower Petal

Here you will find a greenhouse shed. Thick Creepers cover the entrance, so you will need a Knife to cut through. Once inside, you will be able to find various Flora as well as Artifacts like the Green Heaven and Brave Capybara.

## Points of Interest

There are no Points of Interest at this location.
Hypothermia Booster

Significantly reduces body temperature. Allows the bypass of heat-sensitive organisms while being unnoticed.

## Item Information

### Type

Researched, Serum, Consumable, Booster, Crafted,

## Consumption Effects

### Special

Lowers body temperature under the noticeable threshold of hostile entities.

Booster which effect is a significant reduction of  Scientist's body temperature. Using this booster is the only way to bypass Icedew plants blocking passage to the Underdust tunnel section as well as part of the Underdust where scannable Storage Box is located. Base duration of booster's effect is 35 minutes, however, it can be reduced depending on use of other boosters and immunity level.

## Research

This item is not used to research anything.
Garden Seeds

One garden per sector is not enough. We need to increase food production somehow, and the cost of rebuilding towers to put up a new Garden is too high. We'll try to provide basic resources to the residential towers and leave the rest in their hands. We don't know how they will get clean water for plants. But we have to start somewhere, there is no other way.
Data Card

Data Cards are used to gain new Blueprints or Information, which then can be constructed with the Building Tool or the Fabricator.

### Appearance

Data Cards look like the informational Tablets that can be found all across the World. Instead of offering information, data cards unlock a building Blueprint for the player. It is shaped as a tabloid with a handle on top. The screen display is yellow and displays no information or text.
Forever Skies (Game)

Forever Skies key art

## System requirements

Recommended: 16gb ram, 2060 series gtx or higher | cpu 2.7 Ghz to 2.99 Ghz | directx 12
Preferred: 32gb ram, 3000 gtx series | cpu 3.3 Ghz to 3.69 Ghz | directx 12

In **Forever Skies** you are a Lone Scientist, returning to Earth long after a global ecological catastrophe has left the planet uninhabitable to humans. You will fly in a custom, hi-tech airship high above the toxic clouds that are the remnants of humanity's last stand.

### Build & Control Your Airship

You will build and customize a high-tech airship. It will be your home, workshop, laboratory and more while flying above the surface of Earth. Control and steer it towards the ruins of our civilization and mysterious anomalies. Manage your airship hull and its integrity. Extract and gather resources to improve your airship and make it uniquely yours.

### **Utilize Science to survive**

Your scientific know-how will allow you to build and operate different machinery. Analyze scanned items and reverse engineer lost technology. Research new ways of obtaining food and resources, discover new tools, and increase the chances of your survival.
Points of Interest

**Points of Interest** are mini location instances that can appear at some Locations, often offering a new lore entry and collectible. There are two main types of POI's.

* Scripted
* Random

## Categories

* **Scripted Points of Interest** are POI's tied to story events and cannot be visited again after completion of the location.
* **Random Points of Interest** are POI's generally tied to location type, and have a random chance to spawn.

## POI List

*This list is actively being worked on and will remain incomplete for some time*

* Cage
* Campsite
* Junk Shop
* Mailbox
* Shrine (Shackles)
* Shrine (TV)
* Stockpile
* Vantage Point
* Workbench
Dirty Water

Water contaminated with dust particles. Harmful. Drink only in cases of extreme necessity.

## Item Information

### Type

Material, Drink, Liquid, Consumable, Raw, Fluids,

## Consumption Effects

### Health

-10

Water contaminated with everything that is poisonous and toxic in the Earth's atmosphere after Cataclysm.

Dirty water can be obtained by using Water Condenser or Rainwater Collector or collected from a pool on the lower level of theGreenhouse tower.

## Cooking

When dirty water is used in Electric Cooker, any food (both raw and cooked) will be cooked into a Contaminated Meal.

## Research

This item is not researched.

This item is not used to research anything.

## Crafting

This item is not crafted.

Used in the following Crafted recipes:
The World Will Be Full of Colors Again

My dear Sara. Colors were her life, she couldn't get over the gray world we had left. After months of collecting parts and refining the design I finally got it right, I built the Paint Tool. With it, I will restore the colors to this reality. Darling, this is for you. If only you were still here to see it.
Furniture

**Furniture** is a Decoration that can be crafted by the player, instead of found in the world.

## Furniture List

* Amber Storage Rack
* Amber Table
* Amber Wall Shelf
* Basic Chair
* Casual Table
* Desk Lamp
* Hanging Shelf
* Modern Storage Rack
* Modern Table
* Modern Wall Shelf
* Moss Storage Rack
* Moss Table
* Moss Wall Shelf
* Note Sticker
* Office Chair
* Office Desk
* Simple Storage Rack
* Simple Table
* Simple Wall Shelf
* Small Storage Box
* Soft Cushion
* Solid Storage Rack
* Solid Table
* Solid Wall Shelf
* Standing Light
* Storage Box
* Wall Lamp
* Wall Lamp (C)
* Wall Lamp (W)
* Wall Lamp Bent
* Wall Lamp Bent (C)
* Wall Lamp Bent (W)
* Wall Lamp Curved
* Wall Lamp Curved (C)
* Wall Lamp Curved (W)
Consumables

**Consumables** are items that can be eaten by your character resulting in effects being helpful or harmful at the time of consumption. There are 5 main types of consumables:

* Raw
* Cooked
* Serum
* First Aid
* Drinks

Most consumables are obtained by picking them up between different Locations. Some, however, can only be obtained by doing various things to existing consumables, such as Cooking.

## Usage

* **Raw Consumables** are items that can be eaten as is, usually harmful, though the case with the Old Food Ration. Without doing anything to an item, this describes almost all consumables in the game, namely Flora and Fauna.
* **Cooked Consumables** are items that have been cooked by any means. Right now, the only means is to boil an item in the Electric Cooker. This usually improves the beneficial effects of a consumable while removing any harmful effects the raw type had before.
* **Serum Consumables** are items that have no typical consumable effect like +Food or +Water, but instead are dedicated to helping the player, like a Booster. These are typically never meant to be consumed outside of specific, niche, and often extreme scenarios.
* **First Aid Consumables** are items that have no typical consumable effect like +Food or +Water, but instead are dedicated to helping restore the health of the player.
* **Drink Consumables** are liquid items dedicated to restoring the Water meter in your Health Parameters.

## Consumables List

* Drinks
* Raw food
* Cooked food
* Boosters
* First aid

* Clean Water
* Dirty Water
* Old Canned Water
* Old Isotonic Drink

* Breathnut
* Bruiseflower
* Canola Multidoigt Flower
* Coffee Nut
* Dirty Water
* Dust Daisy
* Dust Lettuce
* Dust Moth
* Fat Dust Moth
* Glowing Dust Moth
* Green Colander
* Inkbulb
* Lobster Chili
* Lulling Grass Cricket
* Meteor Bean
* Old Canned Water
* Old Food Ration
* Old Isotonic Drink
* Patat
* Petit Astre
* Rotten Food
* Sunmelon
* Thorn Bee Honey

* Boiled Bruiseflower
* Boiled Canola Multidoigt
* Boiled Coffee Nut
* Boiled Dust Daisy
* Boiled Dust Lettuce
* Boiled Dust Moth
* Boiled Fat Dust Moth
* Boiled Food Ration
* Boiled Glowing Dust Moth
* Boiled Green Colander
* Boiled Inkbulb
* Boiled Lobster Chili
* Boiled Lulling Grass Cricket
* Boiled Meteor Bean
* Boiled Patat
* Boiled Petit Astre
* Boiled Sunmelon
* Boiled Thorn Bee Honey
* Contaminated Meal
* Overcooked Meal

* Blood Coagulator Booster
* Endurance Booster
* Hydration Booster
* Hypothermia Booster
* Immunity Booster
* Oxygen Booster

* First Aid Kit
* Organic Medkit
Friendly Insect

*"Poor souls. We do this for their sake."*The following article/section contains spoilers.

## Friendly Insect

An insect found in the tunnels under the dust

## Characteristics

After taking the rescued creature with you, you can then return to your airship. If you have not already done so, you will need to find the blueprint for and craft a soft cushion. Once you have placed a soft cushion aboard your airship, you can then access the cushion as you would a normal container. Place the rescued pet inside the container, and the insect will be visible within your airship.

Note that unless placed within the "inventory" of a cushion, the insect cannot be visible and will otherwise take up storage space.

Presently, pets cannot be interacted with, but the devs have stated the option to be a possibility in future updates.

When placed in the cushion, the pet will tilt its head in the player's general direction when close enough. Unprompted, the pet will also make chirping sounds which can be heard throughout your ship.
Hunger

The Hunger Bar is part of the Immunity mechanic, and is an indicator for how much **Food** the player has available to use up before dying of starvation.

With a maximum value of 100, Food will decrease naturally by roughly 1 every 22.2 seconds, taking about 37 minutes to reach 0. Upon depletion, you will be notified of extreme starvation, and die about 5 seconds afterwards.

Food cannot regenerate naturally, and must be restored with consumables that have the **+Food** stat.

## +Food Consumables

This list will be added later
Solid State Battery

A battery that powers less energy-demanding devices.

Deploys solid-state technology using solid electrodes and a solid electrolyte, instead of the liquid or polymer gel electrolytes found in lithium-ion or lithium polymer batteries.

## Harvesting

These batteries can be found powering lighting posts at any Tower location above the Dust.

## Research

This item is not researched.

This item is not used to research anything.

## Crafting

This item is not crafted.

Used in the following Crafted recipes:

## Release History

* 0.1.0.2 - Stack size increased from 1 to 10.
Tall Vine

This biome is easily recognized with its massive roots sticking out of The Dust. The roots are easily avoided, but can present a collision hazard for the player.

## Locations in this Biome

This list is being worked on. It is unknown what all location types spawn here specifically, but we know for certain that a Lift to the Underdust will only ever spawn in this biome.
Canola Multidoigt Flower

Eating raw is not advisable.

Tall yellow-colored plant found in the gardens on the Greenhouse. The only plant that is harvested not by picking it from the growbeds, but by cutting it with Knife.

## Research

This item is not researched.

Used in the following Researched recipes:

## Crafting

This item is not crafted.

Used in the following Crafted recipes:

## Gallery

Canola Multidoigt Flower in the garden on the Greenhouse tower
Raw

**Raw** items are Consumables that have yet to be processed in any way. Usually, these are harmful when eaten as-is and are likely to cause Diseases. As this typically describes most Flora and Fauna, it is best to cook them first.

Given the nature of raw items, these can only ever be found and never crafted/cooked.

## Cooking

For a breakdown on cooking and all it entails in regards to processing raw items, please visit the Cooking page.

## Raw Consumables

* Breathnut
* Bruiseflower
* Canola Multidoigt Flower
* Coffee Nut
* Dirty Water
* Dust Daisy
* Dust Lettuce
* Dust Moth
* Fat Dust Moth
* Glowing Dust Moth
* Green Colander
* Inkbulb
* Lobster Chili
* Lulling Grass Cricket
* Meteor Bean
* Old Canned Water
* Old Food Ration
* Old Isotonic Drink
* Patat
* Petit Astre
* Rotten Food
* Sunmelon
* Thorn Bee Honey
Forever Skies Wiki

Airship
Character
Tools
Devices
Decorations
Resources
Consumables
World
Flora
Fauna
Diseases
Story

# Attention! This Wiki is out of date! Information in articles can be incorrect!

Welcome to the Forever Skies Wiki, a player-supported encyclopedia about the game  **Forever Skies**. Our purpose is to create the most complete database about the game on everything ranging from crafing to loot tables, and more, as the game is developed.

The wiki is maintained by players and fans from around the world and we welcome anyone to join our community, share your knowledge, and make this wiki a better place. New editors are encouraged to join the discord for any questions regarding the wiki or its formatting. Volunteers are always welcome.

As Far From Home does not actively engage with the activity on this wiki, users are encouraged to post feedback, bug reports, or suggestions to the official support page and discord.

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WIKI DISCORD
PLAY NOW

NEWS

* Thank you! We've hit +3000 reviews + The Riftbreaker bundle -2024/01/20 20:15
* Hotfix | EA.1.4.1 Build #25405 | NOW LIVE -2024/01/11 15:59
* 48 hours left: Forever Skies is 20% off -2024/01/02 13:28
* Patch EA.1.4.1 (#25213) Now Live -2023/12/21 10:10
* Hotfix / EA.1.4.0 #25172 -2023/12/15 13:08

RECENT ACTIVITY

Track the most recent changes to the wiki on this page.

 Help

* Wiki Activity
* Social Activity
* Image Activity

No changes during the given period match these criteria.
Medium Oxygen Tank

Enlarged oxygen tank, significantly increasing the oxygen supply.

Piece of equipment which is a direct upgrade to the Small Oxygen Tank. It increases oxygen supply up to 150 units. It has to be placed in a dedicated equipment slot just under the general inventory. As any other oxygen tank Medium Oxygen Tank will be gradually recharged upon leaving Underdust's contaminated area; it also can be instantaneously recharged by using Oxygen refill station.

## Research

This item is not used to research anything.

## Release history

* Frozen wishes - description fixed as to not suggest being an additional source of Oxygen.

## Trivia

* Contrary to popular belief, carrying additional oxygen tanks in the inventory and replacing equipped one won't extend Oxygen meter.
Metals Cluster

Metal waste expelled from under the Dust, a source of metal resources.

**Metals Clusters**, like Synthetics Clusters, are Debris that can be extracted to give you 5 Metals.

## Trivia

* In promotional trailer a different type of Metals cluster not present in the game can be seen flying in the air alongside with one actually seen in the game.

## Gallery

Conceptual metals cluster from the gameplay trailer.
Electric Cooker

Processes raw ingredients into cooked meals. Increases nutrition and health values.

## Research

This item is not researched.

This item is not used to research anything.

## Crafting

This item is not used to craft anything.

The following Recipes are crafted with this item:

## Release history

* Frozen wishes - water level is now displayed correctly after loading the save.
Crossbow

Multi-use tool - unlocks paths and knocks fruits from heights.

Shoulder-fired weapon using Crossbow Bolt as ammo. Feeds from a clip holding up to 5  Crossbow bolts.

Crossbow can be used to shot down plants hanging from the ceiling, to destroy blockades on the doors, ladders and junction boxes or used against hostile  Fauna, such as Lulling Grass Cricket.

## Research

This item is not used to research anything.

## Trivia

* In the initial Early Access build a bolt ready to be fired was still shown on the crossbow's model despite there were no more bolts in the player's inventory.
* When crossbow is equipped, all bolts in the player's inventory are locked in theirs slots and can not be moved.
* This crossbow doesn't have limbs, relying on string tension alone to propel an arrow.
* Lone scientist appears to be a quite strong individual being able to cock crossbow with their one hand.

## Gallery

Crossbow firing and cocking.Aiming down the sight. Note crosshair shrinking down indicating increase of accuracy.
Polymer

Rare resource for advanced crafting.

A substance that has a molecular structure consisting chiefly or entirely of a large number of similar units bonded together.

## Harvesting

In addition to crafting, these can be found lying about in Greenhouse Towers, or in the Underdust biome.

## Research

Used in the following Researched recipes:
Delivery of Automatic Extractor Prototype

Operating Extractors gives everyone a hard time. The sores on hands from hours of squeezing the trigger, the painful back from the concussion when extracting, the headache from the noise. And above all, how much time it all takes! But today we are supposed to get a prototype of the Automatic Extractor, we are all very excited, this could be the end of our problems. We are still waiting for the airship with the package, I hope that the coming storm will not hinder the delivery.
Mountain

The only biome that has a dedicated Location Radar icon, this biome can be seen farther away than any other. Mountains will typically span large stretches, and is nearly impossible to fly over with current altitude limitations. It is advised to fly around when the player encounters this zone.

## Locations in this Biome

This list is being worked on. It is unknown what all location types spawn here specifically.
The Airship

## The Airship's general Structure

The Airship is a high-tech version of our known airships or Zeppelins. Player can build different rooms and utilize them for e.g. researching, crafting and accommodation. It's the player's base and vehicle in the World of *Forever Skies* and as such will play a very important role in the game.

## Technical Details of the Airship

The Airship is attached to an expandable blimp which is filled with helium. Underneath it, connected with a big single link, are the segments which can be built by the player. It is lifted by the Blimp to 235 MASL (meters above the sea level) but can also reach higher altitudes when a Turbine is used (each turbine gives +15 MASL up to a max of 300). To move it, the player needs to attach at least one Engine to it (each engine gives +15 km/h). If more than one Engine is used, the Airship can reach higher speed up to a maximum of 75 km/h.

The Engine uses several sources of Fuel; starting from Synthetic Fuel, Helium Fuel, Biomass Fuel to Energy Crystal Fuel. Where the latter has the most efficiency. There is also an upgraded Version of the Engine which allows higher speed per engine (+30 km/h), a higher max speed of 100 km/h and the extra slot for fuel.

The weather in Forever Skies can be unpredictable and unforgivable. Lightning and other factors will damage parts of the airship, preventing it from functioning correctly.

## Cockpit

The Cockpit sits in the front of the structure and its biggest remark is the huge angled window in front of the Rudder.

The window lets the player observe what's in front of him. The recently uploaded GIF implies that the sight to the left/right might be obstructed.

Other than the Rudder, there seems to be nothing else in the Cockpit area. Even a basic Pilot Seat is missing which causes the player to steer the Airship standing.

## Trivia

* The Airship is also called "Blimpy" by the Community
* Posters that can be found during exploration show a Scientific Airship of the Project Oxygen Mission, which is different to the one the player can fly.

## Photos of the Airship

The Airship from above, the UI and the Scanner Tool in the Playtesting Stagethumb
Blueprint Research

## Lost Expedition

I managed to repair the Research Station.

There are a few old blueprints preserved on the memory card, but the most important one is the Scanner. It is necessary to complete its research and craft it. After that, it should scan certain objects in the world so we can acquire more data for blueprint research.

I need a Battery to run the device. I dug out this old power box from the ruins, there should be some batteries inside.
Balloon Core

The base for the balloon. Each Airship has at least one, but it is possible to add more parallel balloons to increase lift capacity.

## Item Information

### Type

Researched, Balloon, Structure, Flight, Crafted,

## Characteristics

The airship's balloon core is a large, zeppelin-style airship component that allows the airship to float above the clouds in Forever Skies. The airship requires engines to propel itself forward and backward.

Using the airship builder device, you can expand the balloon core at its fore (front) or aft (rear) sides to increase the maximum weight of the airship. You can also add additional Balloon Cores alongside your initial Balloon Core to increase the maximum weight. This requires different parts and additional rooms to build.

In the current build of Forever Skies, your airship will not drift horizontally or vertically without interaction with the rudder.

## Research

This item is not used to research anything.
Documentation

* Restored Data
* Lost Expedition
## Restored Data

* Broken Radio
* Delivery of Automatic Extractor Prototype
* Depletion of the Trash
* Disappointed Goddess
* Garden Seeds
* Missing Scavenger
* New Life Forms
* Nothing Personal
* Relocation of Scaffolding
* Residential Towers
* Scavengers Needed
* Seclusion
* Seeds and Seedlings
* Sick Time
* Smog is Rising
* Still Nothing
* The Soil
* The World Will Be Full of Colors Again
* Theft of Food
* Too Old
* True Value
* Two Voices
* Water Shortages
* Wordless
## Lost Expedition

- Photophobia Virus Research

- Flower Breeding Test Results 314

- Undelivered Message

- Airship To-Do List

- Noah's Drawings

- Heart of Nature

- Broken Signal

- Noah's Madness

- It's All Gone to Hell

- Blueprint Research

- These Damn Blockades

- Underdust Laboratory Research
Tools

**Tools** are items that, unlike Equipment, are never placed down, and aid your Character in their travels. There are 5 main types of tools:

* Weapons
* Research
* Collection
* Construction
* Survival

Most tools are obtained by crafting them in your Fabricator after having researched them in your Research Station, but some like the Paint Tool can also be found as a drop in some Locations. Each tool's respective wiki article will provide more information on the tool as well as its associated location, research, crafting.

Some tools require different battery types, but all tools can be charged in any charger regardless of battery type.

## Usage

* **Weapon Tools** are used to combat potentially hostile Fauna, though that is not their sole purpose. Some can also be used for collecting Resources, like the Knife.
* **Research Tools** are used to analyze objects in the world, often resulting in the addition of technology to your database, and as a result your crafting capabilities as well.
* **Collection Tools** are used to collect or harvest various elements in the world.
* **Construction Tools** are used to place, build, and customize structures. For the foreseeable future this is limited to the Airship.
* **Survival Tools** are used to bolster your character's survivability and Health Parameters.

## Tool List

* Airship Builder
* Condenser Membrane
* Crossbow
* Empty Bottle
* Extractor
* Filtering Bottle
* Knife
* Large Bottle
* Medium Oxygen Tank
* Paint Tool
* Repair Foam
* Repair Patch
* Repair Thrower
* Scanner
* Small Oxygen Tank
Helium Fuel

MEDIUM EFFICIENCY FUEL (medium usage time) for powering airship engines. Better than Synthetic Fuel.

## Crafting

### Crafting Time(Sec)

20

**Helium Fuel** is a medium efficiency fuel type used to power certain Flight Equipment.

## Fuel Efficiency

For a detailed breakdown on the different types of fuels and their respective efficiencies regarding - engine uptime, fuel cost/hour, and more - please visit the Fuel page.

## Research

This item is not used to research anything.
Guides

List of available guides in this wiki:

Guide - General Tips

No spoilers. Just general gameplay tips to enhance your Forever Skies journey.

Guide - Getting Started (starting location)

Broken down into 3 sections:

1. General tips for the starting location (no real spoilers)
2. FAQ for the starting location (some spoilers)
3. Detailed, step-by-step walk-through the entire start location (SPOILERS EVERYWHERE)

Guide - ship building

Not written yet. A guide on ship building, from the basics to the more complex.

Guide - main questline

Not written yet. A guide to get through the main questline

Guide - Optional surface locations

Not written yet. A guide to the ? locations, and why you might want to visit them.

Guide - The Underdust

Not written yet. A guide to the Underdust.
Booster

**Boosters** are serums meant to boost a specific aspect of the player or their Health Parameters. There are currently only 3 boosters in the game.

Boosters can only ever be crafted, you will never find these as drops.

## Booster List

* Blood Coagulator Booster
* Endurance Booster
* Hydration Booster
* Hypothermia Booster
* Immunity Booster
* Oxygen Booster
Engine

Each engine installed allows the airship to fly faster.

## Description

Allows an airship to fly. Increases max speed. Requires Synthetic Fuel or one of the other fuel variants to operate. Its low efficiency should be considered after obtaining the Upgrade Station, where a better, upgraded version can be built.

## Characteristics

Each Engine provides 15km/h of speed, and the effects can be stacked for up to a maximum 75 km/h. The Lone Scientist can switch individual Engines off to conserve fuel, or reduce overall speed. Engines are also susceptible to damage from debris, collisions, or weather. Damaged engines will reduce their output. Damaged engines can be repaired using a repair patch.

## Research

This item is not used to research anything.
Oxygen Booster

Improves breathing, allowing longer submersion under the dust.

## Characteristics

One of the many Boosters in the Game that can help you survive for a bit longer. The Oxygen Booster needs the Fever Serum to be created and can double the Amount of Breathing Space under Dust. So a Supply of 100 Oxygen Units gets doubled to 200. You need Mantis Glands to research and later produce the Serum needed to produce this Booster.

## Research

This item is not used to research anything.
Heart of Nature

## Lost Expedition

The thought I was crazy. But the voice really exists. It led me all the way here, showed me how to defeat the virus....

Who would have thought that this fragile creature is the key to the survival of us all. It can't survive without me, I have to help it somehow, I just don't know yet. I have to risk everything and go deeper, straight into the heart of Nature. I will find all the answers down there.
Flight Equipment

**Flight Equipment** is anything that, placed or not, aids in the flight of your Airship. These can be pieces of Equipment, Fuel, and more. There are 4 main types of flight equipment:

* Fuel
* Altitude
* Speed
* Lift

Most flight equipment is obtained by crafting in your Fabricator after having researched them in your Research Station, but some like the various Fuel types can also be found as a drop in some Locations. Each flight equipment's respective wiki article will provide more information on the tool as well as its associated location, research, crafting.

Some flight equipment must be powered, but others like the Basic Turbine/Upgraded Turbine require nothing to function after placement.

## Usage

* **Fuel** is used to power some, not all, flight equipment where needed.
* **Altitude Equipment** is used to boost the maximum possible altitude for your airship.
* **Speed** is used to boost the maximum possible speed for your airship.
* **Lift** is used to boost the maximum possible lift, in weight capacity, for your airship.

## Fuel

There are various fuel types with varying efficiencies when it comes to engine uptime and cost effectiveness. For more information regarding this, please visit the Fuel page.

## Flight Equipment List

* Balloon Core
* Basic Turbine
* Biomass Fuel
* Docking Plank
* Energy Crystal Fuel
* Engine
* Expand Balloon
* Helium Fuel
* Location Radar
* Synthetic Fuel
* Upgraded Engine
* Upgraded Turbine
Helium

Compressed light gas used to fill balloons in airships.

The second-lightest and second most abundant element in the observable universe, after hydrogen.

## Harvesting

Unable to be crafted, this material can be found on any Wind Farm location.

## Research

This item is not researched.

Used in the following Researched recipes:

## Crafting

This item is not crafted.

Used in the following Crafted recipes:
To-Do List

The **To-Do List** is a section of the player menu that details all tasks, or quests, currently available to you.

As this page will contain a full list of tasks available in the game, it should go without saying **that this page contains spoilers. Proceed at your own risk.**

# Task List

## Return to Planet Earth

Find where the previous expedition transmitted the rescue signal.

## Cure Photophobia Virus

Search the location for a cure for the virus.

## Finish building the Airship

The Airship is not ready to fly. Craft the missing devices.

## Water Purification

The water found in the world needs to be purified to be safe to drink.

## Location Signal

Locations have their own signal lights. Check the nearest one and look for useful equipment there.

## Expand Airship

The Airship needs to be expanded with the Airship Builder to reach its full potential.

## Navigation Technology

To travel smoothly in this world, some kind of navigation is needed. Maybe something can be found at another type of location.

## Expand Airship Balloon

Use the Airship Builder to expand the airship balloon and increase the airship weight limit.

## Find Surface Lift Location

Get information about the world under the dust.

## Get to the Laboratory

Find the descent under the dust and investigate what the previous expedition found there.
Fatigue

The Fatigue Bar is part of the Immunity mechanic, and is an indicator for how much **Energy** the player has left. This also dictates how much Stamina the player has available.

With a maximum value of 100\*, Energy will decrease naturally by roughly 1 every 33 seconds, taking about 55 minutes to reach 0. Upon depletion the player will pass out and collapse on the spot, regardless of how inconvenient or dangerous it may be, sleeping until cancelled or until a full sleep cycle is completed.

Energy will not regenerate by itself, and the following means must be used:

* Sleeping, either in a bed by choice, or after being forced to pass out upon bar depletion.
* Eating consumables with a **+Energy** stat, like a Coffee Nut or Old Isotonic Drink.

\*Currently there is a bug where sleeping allows you to go over 100 maximum Energy. This has already been reported and we can expect a fix in the future, but in the meantime for anyone who tries to test against this value, please keep that in mind.

## Stamina

**Stamina** is a subtype of **Energy** that fuels player actions, like sprinting or knife swings. The maximum amount relies on the amount Energy available on your Fatigue Bar, so - if you have 60/100 Energy you will have 60 maximum Stamina. Stamina is displayed as a thinner bar just underneath the Fatigue Bar.

If Stamina goes lower than the amount required to perform an action swiftly, when an action is used, then the action will still be performed but significantly slower than normal. The exception to this is sprinting which simply will not work if you are completely out of Stamina, or is disabled if your maximum amount is less than 20% of the possible bar and is displayed as red.

While it may seem like using up your Stamina results in Energy being depleted faster, it has no effect. Other than its dependent maximum amount, Stamina is separate from Energy.

## +Energy Consumables

This list will be added later
Basic Turbine

Increases the flight altitude of the Airship. The effect multiplies for additional units built.

## Item Information

### Type

Researched, Equipment, Flight, Placed, Crafted,

## Placement

### Durability

0

Piece of equipment responsible for the altitude control of the  Airship. Each basic turbine increases maximum altitude by 20 meters, capping at 300 meters. Can be upgraded to the Upgraded Turbine at the Upgrade Station after required research is complete.

## Research

This item is not used to research anything.

## Trivia

* In the Extended gameplay trailer Airship is shown having turbines installed with a leading edge lifted slightly upwards. This feature was dropped at the later stages of the development and turbines are always placed strictly horizontally.
* Contrary to the Engine, Basic turbine can not be switched on and off, it's always on.

Turbine placement as shown in the Extended gameplay trailer.Rotor blades animation.
Extractor

Extracts raw resources from object remains. Short operating range. Lightweight, can be carried by hand.

## Crafting

### Crafting Time(Sec)

5

Wrist-mounted tool used to extract resources from old-world remains from a short distance with s focused energy beam. Mostly used to extract resources in places where any variation of Deck extractor can't be used, such as inside big structures and Underdust, to remove obstacles blocking a route to a particular place or create a shortcut. Internal battery lasts only 25 consecutive extractions requiring recharge afterwards.

## Research

This item is not used to research anything.

## Trivia

* As of 0.1.0.2 version of the game Extractor is the only wrist-mounted tool that can be used in ADS mode by pressing right mouse button.
* In promotional trailers Extractor had a spiraling energy beam, while in the game it is completely straight.

## Gallery

Extractor tool showcase from the trailer.
Medical Station

To use Medical Station, Lone Scientist must put up to 100 Preternatural Seeds into the Station's built-in container.

## Research

This item is not used to research anything.

## Release history

* Frozen Wishes:
	+ no longer consumes Preternatural Seeds when not working
	+ no longer duplicating Preternatural Seeds after loading a saved game
* Viral Evolution Update - added as a tech.

## Gallery

View on a Medical station.Medical station's indicator showing container being fully loaded with Preternatural seeds.
Health Parameters (Entry)

This page does not provide information on the survival mechanics of Forever skies, instead this is a page for the in-game Documentation>Knowledge entry called **Health Parameters**.

FOR ACTUAL INFORMATION ON THE SURVIVAL MECHANICS OF FOREVER SKIES, PLEASE SEE Lone Scientist

# Health Parameters

**Immunity Circle**

- Determines how hard you suffer from viruses.

- Value depends on other health parameters.

**Fatigue Bar**

- Maximum level limits stamina allowing to sprint

- Regenerates when sleeping

**Health Bar**

- Decreases from receiving wounds, diseases and bad food

- Regenerates when Immunity is above 50%

**Hunger and Thirst Bar**

- Decreases over time, from diseases and certain food/drinks
Repair Patch

Repairs damaged objects and devices. One-time use.

## Characteristics

The Repair Patch is the *Forever Skies* equivalent of duct tape. When a module or piece of equipment on your airship sustains damage due to collisions, flying debris or storm damage, a Repair Patch can be used to restore them.

Repair patches can be crafted in the Fabricator aboard the airship.

The amount of health restored to equipment with a Repair Patch can vary. Basic equipment, catwalks, and scaffolding will restore at 50 % per patch, while Engines, walls, and other more advanced equipment will restore 25% per patch.

## Research

This item is not used to research anything.

## Trivia

* When Repair patch is equipped, UI similar to the Airship builder's displaying Airship's max lift and current load can be seen on a screen despite its use doesn't affect those stats.

## Release History

* 0.1.0.2 - spawn rate reduced.
* 21.09.2023:
	+ can be used to fix Broken Storage Box
	+ slightly nerfed.
Small Town

## Loot

### Drops

Machine Parts, Electric Elements, Plastic Scrap, Synthetic Fuel, Condenser Membrane, Copper, Metals, Glass, Synthetics, Solid State Battery, Repair Patch, Old Canned Water, Old Food Ration, Old Isotonic Drink, Basic Pattern Cartridge,

## Wildlife

### Flora

Lobster Chili, Sunmelon,

A loation found on the outskirts of the City biome, in the transition zone between City and any other Biomes.

### Database Entry

Towers used to maintain communication between distant points. they also helped airships navigate through space safely. A potential source of basic resources and device blueprints.

Someone built a shelter here.

## Structure

### Landing Pads

The Small Town has 2 landing pads, both a combination of metal scaffolding and sheet metal. Both pads lead to the Town Plaza.

### Town Plaza

The Town Plaza area features several buildings surrounding the location's Beacon Tower. At the base of the Beacon Tower, you'll find the The World Will Be Full of Colors Again entry, and if you look through the bars underneath you when you pick that up, you'll also see an area with the Paint Tool down below. If you've already obtained a Paint Tool, it will no longer spawn for you. Littered about the plaza are Basic Pattern Cartridges.

To reach the Beacon Tower's power box, you will need to reach the rooftops of any building in the plaza. There are countless ways to get up there, but once you're up you'll navigate the roofs until you can reach one that is within range of the box.

Each structure within the plaza has its own set of possible resources, as well as a way down to reach the Lower Scaffolds area.

### Lower Scaffolds

After coming down through any structure in the Town Plaza you'll find yourself in the Lower Scaffolds area. Here you can also find various materials, pattern cartridges, as well as hanging cables which are the only source of Copper outside of Wind Farms.

If you head to the center of the area, you'll find a very bright lamp casting light over a bin that will contain the Paint Tool on your very first visit.

## Points of Interest

There are no Points of Interest at this location.

## Trivia

* The Paint Tool used to be harder to find, but after some complaints they added a lore entry in the Town Plaza and the floor beneath that was made of bars so you could see the paint tool below which became especially hard to miss with the bright lamp that was added next to it.
* The Paint Tool is one of the only tools that you outright get a physical copy of as a drop out in the world, before needing to research and craft it.
Lulling Grass Cricket

Its venom has a dangerously stimulating effect on human neural pathways.

An insect-like creature, resembling a real-life cricket, but of a considerably larger size. It can be found on a  Greenhouse tower hiding in the soil inside the growbeds. Recurrent screeching sound is a reliable indicator of creature's presence. When Scientist approaches a growbed where cricket is hiding, it will pop out of the soil revealing itself and making a warning sound. Upon being approached closer, it will attack, dealing small amount of damage and decreasing immunity level. Each attack also have a chance to infect Scientist with a Vertigo virus (depends on immunity level). It can be killed with a single swing of  knife or with a single  bolt  from a  crossbow.

## Research

This item is not researched.

Used in the following Researched recipes:

## Crafting

This item is not crafted.

Used in the following Crafted recipes:

## Trivia

* In the initial Early Access build in rare cases Cricket could ignore damage dealt by knife or crossbow bolt and continue to attack Scientist despite game was considering Cricket already dead and Scientist being able to pick up Cricket and put it into their inventory.
The Soil

The primary Garden in our sector has collapsed into the smog due to excessive overdevelopment. As idiotic as it sounds, we need to expand others to replace its production. We will all starve to death if we don't figure something out. The scavengers are trying to recover what we they can, but we don't know how it will end. For the time being, we ask all of you to supply us with soil for seeding.
Drinks

**Drinks** items are a liquid type of Consumables, usually dedicated to restoring the Water meter of a player's Health Parameters.

While drinks can often be found lying about between different Locations, you can also obtain some of them via Water Collection and Filtration.

## Collection and Filtration

For breakdowns on the Water Collection and Water Filtration processes, please visit their respective pages.

## Drink List

* Clean Water
* Dirty Water
* Old Canned Water
* Old Isotonic Drink
Health

The Health Bar is part of the Immunity mechanic, and is an indicator for how much damage the player can receive before dying. This meter has a maximum value of 100.

Health will never decrease naturally or by any means other than damage received, which can happen via the followings methods:

* Falling from extended heights.
* Potentially hostile entities, such as but not limited to Fauna.
* Eating some raw consumables, like Dust Moths.
* Drinking unfiltered fluids like Dirty Water.
* Encountering, or being struck by hazards.

Health will slowly regenerate when the Immunity Circle is above 50%. Other means of restoring health are currently limited to using consumables with a **+Health** stat like a First Aid Kit.

## +Health Consumables

This list will be added later
Metal Scaffolding

Remains of a structure abandoned by humanity.

## Object

Metal construction from the old world which you can deconstruct and extract for Metals. Each Scaffolding deconstructs into 10 Metals.

## Hazard

After having extracted the Scaffolding, the building it helped to support will collapse. If the airship is too close, this can result in module damage.
Tool Charger

Uses Solid State Batteries to charge basic tools.

Wall-mounted equipment used to charge wrist-mounted tools.

## Research

This item is not used to research anything.

## Trivia

* Once Solid state battery has been inserted into the Tool charger, it will retain its power level value even in case of the removal of Tool charger from its original place.

## Release History

* 0.1.0.2 - available in the Research Station from the very beginning, it’s no longer found on an Overgrown Tower.
* 0.1.0.2 - can charge any tool; recharge speed increased.
Recycler

Recycles resources and components from Items, Tools, and Devices. Does not work with organic objects.

## Placement

### Durability

0

Piece of equipment used to break items into their raw components. An exception to this would be any organic material besides biomass that may have been used in the initial recipe.

## Research

This item is not used to research anything.

## Release History

* 0.1.0.2 - Added as an equipment
* 02.08.2023 - resource duplication exploit fixed.

## Trivia

* Recycler can't work with fluids, so recycling of any item with any fluid included in its recipe will result in a loss of that fluid.
Cage

**Cage** is a point of interest that can spawn near the back of the Lift to the Underdust location, next to the elevator. This POI features a cage for one prisoner, made of steel and wood.

## Lore Entries

### Theft of Food

The convict stole food. The settlement court was understanding and did not sentence him to go Below. But they couldn't leave him just like that, without punishment, because people need to have an example. Sentenced to three days without food.

### Relocation of Scaffolding

The convict was sentenced for his idiocy, first and foremost. Second in importance were the consequences of it: the idea of stealing scaffolding from lower neighbors to enlarge and secure his own apartment. With that, he would disrupt the structure of the entire tower, putting the lives of the rest of the residents at risk. Sentenced to two weeks. He will calm down or he will go Below.
Radio Towers

**Radio Towers** are any location variant with the characteristic radio tower, and red flashing tower light.

## Altitude

Altitudes for these locations range from 220 to 235.

## Radio Tower List

* Communication Facility Ruins (Starting Zone)
* Communication Hub
* Communication Point
* Desolated Tower
* Overgrown Radio Tower
* Small Town
* Temporary Camp