Community Guides/Getting Started/pl

Reason: "*translation is incomplete, outdated, low quality*"

**This page is a candidate for deletion.**
Reason: "*translation is incomplete, outdated, low quality*"

**Versioning**

This article *could* contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 0.23.

Witaj na Wiki Foxhole! Jeśli to twój pierwszy raz, na łamach tego portalu znajdziesz wiele poradników stworzonych przez naszą społeczność. W razie czego dołącz do Discorda Foxhole lub Dyskusji Steam! Jeżeli nie jesteś pewien terminologii gry, którą wykorzystują gracze, zapoznaj się z treścią strony Slang/pl.

## Sterowanie

### Keyboard Controls

Please help improve this if you can. The Discussion page may contain suggestions.Reason: "*New keybinds have been introduced in recent patches (namely the Operations patch)*"

**This article may need cleanup to meet quality standards.**
Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "*New keybinds have been introduced in recent patches (namely the Operations patch)*"

* Ctrl+1/2/3/4/5 - switch to particular vehicle seat
* Ctrl+↑/↓ in chat - scroll through previously sent messages
* High resolution screenshot is placed in `%localappdata%\Foxhole\Saved\Screenshots\WindowsNoEditor` folder (paste to Explorer address bar). Note that current graphics preset is used.

## Joining the War

### Main Menu

After starting the game and clicking **Play**, you will be presented with a choice to join a faction: Wardens or Colonials.

The two factions are the same, gameplay wise. They do have visual differences between their vehicles. Be warned though! You will be locked to that faction after playing **for 6 minutes** as them. When playing with friends, it is best to decide beforehand which faction to join as, to avoid being locked into different factions for the remainder of the war. Each player below level 5 has one free change of factions without restrictions that cannot be restored.

There is no requirement to declare allegiance to a faction in any way, however some players decide to do so. This creates a more competitive battlefield and further fuels the various Lore theories.

### Home Region

*Main article:* Home Region
After selecting a faction to play as, you will spawn in the Home Region. **This is NOT the actual war!** To get into some action, locate the World Travel Tent that’s right next to where you spawned. Press default key `E` to interact with the tent. Each region is separated in areas that will either be colored with respective faction's color or not having any at all. This is decided by what faction controls the current Town Hall.
Click a region’s area to teleport to that specific point of the map.

The War Tent can also be used to view more detail on the regions of the map by showing resource nodes, Town Halls, Safe Houses etc while being able to zoom in and out.

* **Directory**

## Game Modes

*Main article:* World Conquest
Foxhole currently features two game modes: Resistance Phase and World Conquest. World Conquest is the main war that battle out across the 23 mainland regions broken in various zones. After a World Conquest ends, the Resistance mode begins. The faction that lost the war will flip randomized towns to their side while the technology slowly decreases. This mode is intended to patch wars with each other while making sense lore-wise.

## Spawning

*See: Respawning*

After dying, you will be able to spectate friendly soldiers near your corpse while being able to cycle through them with `PgUp` and `PgDown`. Careful as this spectating has a time limit and it will end some time after.

You will also see two options at the top:

* **Spawn**
* **Discord**

### Spawn

#### Home Base

The Home Base a player assigns as their spawn point. This spawning option will be available unless it doesn't have any Soldier Supplies, or if it is destroyed, then you will be assigned to the connected Safe House with the most Spawn Supplies (colloquially referred to as *Shirts*) in it's stockpile.

#### Forward Base

If you set your spawn at any of the forward (Encampment, Field Base, Outpost), you can choose to respawn in them as long it has SS in it. Spawning in this method subtracts 1 Shirt from the spawn point's stockpile. If you didn't set a spawn point you will have to respawn instead from your Home Base.

#### Go To Home Region

Returns you to your Home Region. You'll have to redeploy through the Deployment Screen at the World Travel Tent

### Discord

This button simply opens your browser to redirect you to the official Foxhole Discord Server.

## Resources

Please help improve this if you can. The Discussion page may contain suggestions.Reason: "*Due to the new 'Factory' building, this text need to be updated.*"

**This article may need cleanup to meet quality standards.**
Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "*Due to the new 'Factory' building, this text need to be updated.*"

*See: Resources*
There are several main resources you will gather during the war.

* Salvage: resource used for making Basic Materials, Diesel and Explosive Materials
* Components: resource used for making Refined Materials
* Sulfur: resource used for making Heavy Explosive Materials
* Crude Oil: resource used for making Petrol
* Technology Part: uncommon resource that occasionally drops during mining, used to advance the tech tree

### Gathering Materials

Gathering resources is a simple as equipping a Hammer or Sledge Hammer, positioning yourself near the resource pile, and clicking the scrap pile until it is depleted.

* Salvage is mined at the  icon and looks like a pile of assorted metal pieces.
* Components are mined at the  icon and look like broken down tanks.
* Sulfur is mined at the  icon and looks like a yellow rock.
* Crude Oil is mined at the  icon and only come as a Oil Well.

A successful mining strike will produce a banging sound and sparks/smoke. A message will appear on screen telling players that they are `Gathering: (Resource)`.

**Tip!** A Sledge Hammer will mine materials faster, but still yield the same amount in total if you had mined it with a Hammer instead. However, different equipment has an effect on Tech Part collection.

**Reminder!** Components can only be gathered with sledgehammers. Hammers do not work.

### Refining Materials

Once obtained Salvage, Components, Sulfur and Crude Oil can be refined at a Refinery. Salvage can be refined into either Basic Materials (Bmats), Explosive Materials (Emats) or Diesel. Components can be refined into Refined Materials (Rmats). Sulfur can be refined into Heavy Explosive Materials. Finally Crude Oil can be refined into Petrol.

### Usage

These materials play a vital role to securing victory in the war. Basic Materials are used in nearly every aspect of the game: building defenses and vehicles, making weapons and tools, among other things.

Refined Materials are used to produce advanced equipment in factories and vehicles at Vehicle Factory.

Explosive Materials are only used at the Factory with a Heavy Arms Facility to produce explosives such as Grenades, Satchel Charges, or R.P.G. shells

Heavy Explosive Materials are used for really advanced explosives like some tank shells and the Warhead.

## Building

Creating buildings requires a Hammer and enough of the type of material the building requires. All buildings use either Basic Materials or Refined Materials.

To build equip the hammer and press `B` to select the building you want. You should now have a blue copy of the building to move around and place. You can rotate the blue building with the `RMB` + drag(right mouse button). Finalize your placement with the `LMB` (left mouse button).

Refer to the Building Guide for a more in-depth description of the building process.

## Fighting

Kill enemies. Don't die. Support allies.

You can save critically wounded soldier by slowing down bleeding in order to wait for a medic to arrive. You must be unarmed (with your bare hands only) and stand in front of the soldier, then press the left mouse button. That way you can slow down the process until a player with Trauma Kit arrives. The slowing wounds animations decreases the current countdown by 50% of it's speed.