Alchemistries

**Alchemistries** is an alchemy/potion tribe created by an unknown user on the FMT Discord server. Their strength comes in Potions, which can only be placed on any tile in the Alchemistries territory, and 1 tile away from any tile of said territory. These potions can be used to upgrade your units and grievously harm others.

## Overview

After running out of invisibility potions, the Alchemistres came clean about the fact that they even exist to the entirety of the Square. They have only 2 types of units... but that’s okay! Because they have lots of types of potions, which allow them to do dangerous things to their foes. Set their fields on fire! Poison them! Take a page out of the Polaris’ book and freeze them solid! Or, if you want something more positive, heal yourself, give yourself abilities of other units, or just give yourself more speed! Now you’re thinking with Alchemistry.

The Alchemistres are weak, as they only have access to 4 units, 2 of which are Super units; 1 is a typical warrior. Nothing notable.

## Appearance

* Field: Brown like Yadakk
* Fruit: Pomegranates
* Forest: Spiraling beanstalks
* Wild animal: Wingless hydras
* Mountain: Large stone spires
* Ambience: Wind noises, crows cawing, and sometimes the bubbling of potions.

## Units

### Shade

The Shade is the first super unit. Shades are like explorers if they could fight. As a result of an invisibility spell, nobody, not even other players, can see them. They have no attack animation. The only tell is your opponent's losing HP. They have the speed of a Knight and the strength of a Rider. However, their health... The only way to kill a Shade is to have a unit occupy the same space that the Shade is in. Therefore, you must figure out where the Shade is before it’s too late. A shade can occupy a shade with no harm. When tapping on an overlayed shade, you will bring up a menu showing which shade you want to move.

## Potions

Potions are the main form of Alchemistran offense, either causing grievous harm to enemies by altering tiles or units or buffing Alchemistran units. Potions appear as a tab, like the tech tree or game stats do. There is also a tech that allows for "negative" version of these potions. This would mean, for example, -3 movement, -5 strength, or removing a skill. To show this, "Negans" for negative or "Positive" for positive will appear after the potions name, like "Arsenicum Positive" or "Celeritas Negans" You are allowed to throw a single potion every turn unless you get the tech that allows for increased potion capacity, in which case you can bump it up to 2, 4, and 5. Instead of producing units other than your basic warrior, you can produce potions instead.

### Damnatio

Fire potion, make 2x2 tile of fire. You step on it and get damaged 5 times over every other turn. No, the alchems aren't immune. Fire tile dies after 3 turns.

### Arsenicum

Poison potion. Affects units in a 2x2 space. Makes all affected take 1 damage every time they attack someone, move, or have the alchems turn end. Poison ends after 3 turns as normal.

### Convertere

I should mention this: you can only throw potions 2 tiles away from your territory, or anywhere in it. Using this expensive potion, all 3x3 tiles in its range become yours. Useful for attacking enemy borders, and also gives some breathing space for potion throwing.

### Divitiae

Let's imagine this scenario: You see an enemy resource within your borders You want that, to upgrade your city. Riders are speedy enough to grab it first. Using divitae, you can steal it back You can take it and make it yours, with an extra +1 population or +1 star for whales. Sorry, navalon incompatible. Oh, also, when you learn this tech, any enemy resources will leave an outline of where they were.

### Simul

Take any skill from any other unit and put it on yours. Certain ones cost more stars.

## Basilisk

Alchemistran units can move on Basilisk tiles, except for on the head. When attacking a unit on a basilisk space, 2 icons, like the ones for examining a ruin or capturing a city, will appear. One will be a tail segment. The other will be the Polytopian standing on the segment.