CP

CP =

*Combat Points?*

*Combat Potential?*

*Combat Power?*

The exact definition is not specified with the game, other than it relates to Combat.

## Calculating CP

SUM (

Base Stat \* Skill Training Modifier + Level Modifier + Rank Modifier

(Equipment Modifier + Magatama Modifier + Costume Modifier)

)

= Sub-Total CP

+ CP per Level

= Total CP Value

CP has a number of factors contributing to it's value.

* Starting Value
* Skill Training Levels
* Level Modifier
* Rank Modifier
* Equipped Weapons
* Equipped Magatama
* Equipped Supporters
* Costumes

### Starting Value

The starting stats for each character are the source for all derived values. Every modification uses the starting stats as a base. For new characters this value is located on the Character Status Screen in white for HP and DEF, and is the first green value in parentheses (for ATK and CRI).

### Skill Training Levels

Skill Training can add a modifier to the Starting Value. This is a multiplier and is displayed as part of the statistic's Base Stat (or the first green number) without adding equipment.

All characters the player has can eventually have their Skill Training maxed; giving greater significance to their Starting Values.

### Level Modifier

A character that levels has a modifier applied the character's starting stats without equipment or Skill Training levels.

This is an additive value to each stat's Starting Value \* Skill Training and is applied per level.

***Gameplay Note:** Each stat has a near consistent value added at low levels. These values may vary by character.*

### Rank Modifier

Each Rank that a character gains through Taimanin Advancement applies a modifier to the character's statistics and, thusly, the total CP Value.

### Equipped Weapons

Weapons (R) Rarity or above provide equipped ATK and CRI to a character.

The weapons a character has loaded on the Equipped Weapon menu apply ATK and CRI to the character's CP value.

An equipped weapon appears as part of the second green value in parentheses as equipment.

The value added by an equipped weapon varies by it's Skill Level, Level, and weapon slot.

#### Main Weapon

A character's Main Weapon provides 100% of the listed ATK and CRI to the character's CP value.

This value is located on the Equip Weapon Main menu as well as the Examine Weapon screen.

#### Sub Weapon

The character's Sub Weapon provides a portion of it's listed ATK and CRI as a percentage based on the weapon's Skill Level.

This value is located on the Equip Sub Weapon menu.

Sub Weapon
 2
 3
 4
 5

### Equipped Magatama

Magatama that are equipped into weapons the character is using add portions of their respective stats according to their weapon slot.

Stats gained from Magatama are applied as an Equipment Modifier.

#### Main Weapon Magatama

Main Weapon Magatama provide 100% of the listed statistic to the character's CP value.

Main Weapon Magatama Combat Buffs are applied at 100% of their combined value if there is a stat modifier.

#### Sub Weapon Magatama

Sub Weapon Magatama provide a percentage of the listed stat value to the character according to the SKill Level of the Sub Weapon. This percentage value is listed on the Equip Sub Weapon menu.

This percentage value is applied to the total stat modifiers found on the Equip Magatama screen

Sub Weapon
 2
 3
 4
 5

### Equipped Supporters

Supporters (R) Rarity or above provide equipped HP and DEF to a character.

The supporters a character has loaded on the Equipped Supporter menu apply HP and DEF to the character's CP value.

An equipped supporter appears as part of the second green value in parentheses.

The value added by an equipped supporter varies by it's Skill Level, Level, and supporter slot.

#### Main Supporter

A character's Main Supporter provides 100% of the listed HP and DEF to the character's CP score.

This value is located on the Equip Main Supporter menu as well as the Examine Supporter screen.

#### Sub Supporters

The character's Sub Supporter provides a portion of it's listed HP and DEF as a percentage based on the supporter's Skill Level.

This value is located on the Equip Sub Supporter Menu.

Sub Supporter
 2
 3
 4
 5

### Costumes

Costumes are added as equipment to a character.

All costumes acquired apply to the character.

The currently equipped costume is cosmetic to the total CP value gained from costumes.

The Total Costume Bonus is located in the Costume section of the Character Status Screen.

Costumes qualify as equipment for CP calculation and appear as part of the second green value.

## Starting CP

The starting stats for Level 1 characters are listed below. These are the character's Starting values without any equipment (not even starting gear).

*(Please feel free to edit in missing values.)*

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