Ela Lavender Herta

## General Information

First name: Ela

Middle name(s): Lavender

Surname: Herta

Age: 50 but looks 20

Date of birth: October 31st

Race: Centaur

Gender: Female

Sexuality: Bisexual

Current residence: Alfheim, Earth nation

Relationship status: Single

Social status:

## Traits of Voice

Accent (if any): German

Language spoken: English, and Elvish

Volume of voice: Medium

## Physical Appearance

Height: 6'10"

Weight: 1900lb

Eye color: Green with gold specks

Skin color: Medium tan

Shape of face: Heart shaped

Distinguishing features: Dimples

Build of body: Fit

Hair color: human part: Auburn; Horse part: Palomino

Hair style: Human part: Mid-back but normally in a french braid; Horse tail: french braid

Complexion: Soft skin

Posture: Very straight to the point she can balance a book on her head

Tattoos: Hibiscus flowers on her back going from her left shoulder to her right side

Piercings:Septum and Industrial bar

Typical clothing: Human part: leather corset; Horse part: Black steel horseshoes

Is seen by others as:

## Personality

Likes: Cooking for others, canning homegrown vegetables and fruits

Dislikes: Animal cruelty

Education: Very highly educated

Fears: Being alone forever

Personal goals:

General attitude: stern but caring, loving

Religious values: Worships the goddess of earth Danu

General intelligence:

General sociability: Keeps to herself most of the time

## Health

Sleeping habits: 6 hours a day

Energy level: Medium

Eating habits: Only when needed

Memory: Photographic memory

Any unhealthy habits: Overworks herself

## History

Birth country: Alfheim

Hometown: Alfheim

Childhood: Alfheim

Teen years: Alfheim

Adult years: Alfheim

Since the day she was born, no one wanted her. Not her family, not her tribe, and not even the shaman, because of her coloring she was called the horse of death. In her land, a centaur that is a pale yellow color was meant as a symbol of death. So after being kicked out of her tribe shortly after being born, she was taken in by a nearby elf village where she honed her archery abilities and picked up a natural ability to wield a warhammer.

When she turned 40, she came across an abandoned little human baby boy while out getting herbs. Seeing as no one could be found as his parents, she decided to take him in as her own. She raised him as though he was also a centaur in ways. Living among the elves, she tended not to bring him around them, but whenever she went to other towns or villages he would always come with her either riding on her back or on his own horse.

## Relationships

Parents: Biological parents: Unknown; Adopted parents:Rosemary and Eric Herta

Siblings: Six that she knows nothing about

Any enemies (and why): None

Children: Adopted: Finn Herta

Love interest (if there is one): None for now

Combat

Peaceful or violent: Peaceful unless angered

Weapon (if applicable): A warhammer made mithral with two emeralds inlaid on either side of the head of the warhammer; On her back she carries her black leather wrapped longbow with a black leather quiver; Her arrows are made of a black steel with Ebony arrowheads

Style of fighting: Range and some close combat

## Others

Occupation: Construction

Current home: Bremen

Favorite types of food: Meats, and baked goods

Favorite types of drink: Whiskey and mead

Hobbies/pastimes: Gardening

Guilty pleasures: Chocolate

Pet peeves: Some humans

Pets: Grey wolf named Eva

Talents: None

Favorite colors: Green, Blue, and Black

Favorite type of music: Heavy metal

 Stats

Only fill in "Starting", As you progress you can add the points below to show your progress.

Spells:.

* Move Earth- Able to reshape dirt, sand, or clay in the area in any manner you choose for the duration. Can raise or lower the area's elevation, create or fill in a trench, erect or flatten a wall, or form a pillar. Can affect a 20-foot square area, you can create a pillar up to 20 feet high, raise or lower the square's elevation by up to 20 feet, and dig a trench up to 20 feet deep.
* Wall of Stone- Able to create a wall of rock that merges into adjoining rock surfaces.The wall created does not need to be vertical, nor rest upon any firm foundation, but it must merge with and be solidly supported by existing stone. It can be destroyed by a disintegrate spell or by normal means such as breaking and chipping. Can only be done once a day.
* Earthbolt- With a shout, you strike the ground at your feet and create a bolt of seismic force that causes earth, rock, and sand to fly into the air, striking creatures along its path. Can only go about 20 feet in front of you.
* Tremor- When you cast this spell, a small, localized tremor shakes the ground in the area. Detritus and loose debris rattle with the small quake, and creatures caught in the area stumble and fall. Cannot damage structures and only last two minutes with a distance of 20 feet from the focal point.