recursal/Fanatic-Fandom huggingface dataset:
Argussian Arion Class

The *Arion-Class* cruiser was the primary warship of the Argussian Remnant in 2421.

## History

Following the loss of New Argus to The Pryde of Ma'lkon in late 2420, reducing the population of the Argussian Remnant from thousands to just 500, the Argussian people believed they were facing extinction.

Only the discovery of new *gene-splicing* techniques of the Raysillian Empire managed to save the Argussian people from total extinction, allowing them to settle on the planet of Vectis (Tau Equus III) in the Tau Quadrant, one of the many successes of The Raleigh Project of early 2421.

Under the leadership of former U.S.S. Callisto officer, *Commander Tunstun Steelmane*, the Argussian Remnant desired to construct a vessel to replace the Argussian Coronet Class which had proven to be woefully ineffective against the Pryde during the destruction of New Argus.

The *Arion-Class* was concieved, using the same Transphasic Phaser technology provided to the United Commonwealth of Planets, measuring at just over 900 meters long, the *Arion-Class* is capable of multiple long range mission profiles, containing heavily armoured warp nacelles.

The newest addition to the design is the inclusion of *Pegasus Torpedoes*, which is a secret warhead design that augments the shields and hull integrity of allied vessels.
A.R.S. Warrior

## Name

Warrior:

* A brave or experienced soldier or fighter.

## History

Following the loss of New Argus to The Pryde of Ma'lkon in late 2420, reducing the population of the Argussian Remnant from thousands to just 500, the Argussian people believed they were facing extinction.

Only the discovery of new gene-splicing techniques of the Raysillian Empire managed to save the Argussian people from total extinction, allowing them to settle on the planet of Vectis (Tau Equus III) in the Tau Quadrant, one of the many successes of The Raleigh Project of early 2421.

Under the leadership of former U.S.S. Callisto officer, Commander Tunstun Steelmane, the Argussian Remnant desired to construct a vessel to replace the Argussian Coronet Class which had proven to be woefully ineffective against the Pryde during the destruction of New Argus.

The Arion-Class was concieved, using the same Transphasic Phaser technology provided to the United Commonwealth of Planets, measuring at just over 900 meters long, the *Arion-Class* is capable of multiple long range mission profiles, containing heavily armoured warp nacelles.

The newest addition to the design is the inclusion of Pegasus Torpedoes, which is a secret warhead design that augments the shields and hull integrity of allied vessels.

The *A.R.S. Warrior* was one of the first *Arion-Class* ships developed during the *Umojan Crisis* of early 2421. The vessel originally started construction at Vectis but was soon moved after the Umojan Empire annexed the planet in March 2421.

## Technical Data

#### **Overview**

Class: Arion Class

Fleet Operational Specialty: Defence

Commissioned: 2421

Decks: 47

Propulsion:

* Type-C Informawerx Matter/Antimatter Reactor
* Argus Propulsion Technologies Mass Drivers

Diplomatic Rating: Grade E

Expected Hull Life: 150 Years

#### **Defensive Systems**

* 15 Transphasic Phaser Multi-Focus Beam Arrays
* 5 Argus Propulsion Technologies Mass Drivers
* Auto Modulated Shield System
Fatima Khandr-McMillan

## Awards

* Member of the Year 2421 (3rd Place)
* Recruitment Achievement Award - October 2421

## Service History

* Joined United Commonwealth of Planets - December 2420
* Assigned to Club Rene Owner, Eisenberg Academy, Chion Prime (Taon V) - February 2421
* Entered Active Service - March 2421
* Promoted to Ensign - March 2421
* Assigned to Communications Officer, U.S.S. Wynter Life
* Assigned to Communications Officer, C.C.S. Cleopatra
* Promoted to Lieutenant (JG) - May 2421
* Promoted to Lieutenant (SG) - October 2421
* Resigned Commission - January 2452
Commonwealth Achilles Class Battlestar

## General Overview

Designed as a successor to the successful design of the *Aegis-Class Battlestar*, the *Achilles-Class* is one of the most ambitious starships ever attempted by *Curnaris Engineering Corp.*

Using detailed files obtained from the Aventis Empire regarding these *ancestral ships*, this vessel was designed to incorporate modern design doctrine akin to most commonwealth vessels as well as containing a full *Phoenix Warp Drive* after the original Aventis Coaxial Warp Drive built into the *Aegis-Class* proved unreliable on a number of occasions.

At 2000 meters long, the Achilles-Class Battlestar is one of the largest vessels ever fielded by the Galactic Commonwealth able to store hundreds of individual Commonwealth Shieldbreaker Class fighters and Commonwealth Windwalker Class transports.

Impressively the Achilles was designed to act as a mobile command centre with a sophisticated sensor network as well as possessing two individual *Pegasus-Class* escort starships docked under the main hull, which can detach from the main vessel. These vessels can act independently from the main ship, allowing for long range tactical operations as well as having the ability to dock smaller vessels such as the Defiant Class Starships or the U.S.S. Mako.

The Achilles-Class Battlestar also contains fighter production and full holodeck facilities needed to train new pilots and build new fighters as well as newly designed *Quantum Missile* tubes which allows the ship to deploy a salvo of almost 40 missiles at once. The *Mark 2 Quantum Missile* has an inbuilt *Taychon Disruptor* inside its warhead which engages upon contact with an enemy shield, allowing for disruption and reduction in shield efficiency to that shield facing, making it easy for the Achilles-Class to disrupt shielding on enemy ships.

Slower and less nimble then the *Aegis-Class*, the Achilles-Class makes up for this with its additional weaponry and advanced tracking systems, allowing each individual main battery to target specific areas of an enemy vessel, allowing it to quickly disable enemy weapons with a *low intensity beam mode* built into the main batteries.
Battle of Corneria

The Battle of Corneria was fought over the planet of Corneria in the Zeta Quadrant of the Black Eye Galaxy.

## History

With the defeat of Sleipnir and the completion of the "Sword of Ages", the Old Ones have finally launched a massive incursion against the denizens of the Black Eye Galaxy in the attempt of corrupting every planet.

S.S. Wynter Life receives a distress call from General Serrano of the Cornerian Military informing the Commonwealth that Corneria, the capital of the Lylat System is under attack by the "Old Ones" with one implanting itself on Corneria, beginning the work of corrupting the planet.

Since the Cornerian Military lacks the technology to deal with this foe and the approaching captured "Void-Enhanced" ships from various different races in the Black Eye, General Serrano has requested that the Commonwealth lend its aid to protect the planet.

Lieutenant Commander Drake Flamestone, Captain of the Arizona, hatches an ingenious plan to use the "Sword of Ages" for the first time against the Old One on the surface of Corneria, identifying itself as "Anubis"

However in order for the Sword to fire without destroying the whole of Corneria's surface, the Hiryu and Nightshade will be forced to land on the war torn Corneria in order to deactivate a strange new energy shield which is protecting Anubis and force Anubis back into space for a clear shot.

Meanwhile the Nemesis will land and attempt to rescue as many Cornerians as possible from the Capital, Corneria City.

In space, the Arizona, Trident and Republic must protect the Sword until its in the correct position from a ruthless onslaught of void ships.

## Notable Participants

#### **United Commonwealth Of Planets**

* U.S.S. Callisto
* U.S.S. Hiryu
* U.S.S. Trident
* U.S.S. Nightshade
* U.S.S. Arizona
* U.S.S. Nemesis
Arkhosian Frostheart Class

Name Prefix: A.T.S.

Registry: AFSV

Class: Frostheart

Classification: Science/Medical Vessel

Current Status: ACTIVE

Width: 375 meters

Height: 322 meters

Hull: Duranium/Neutronium

Decks: 25

Crew Compliment: 400

Civilian Compliment: 300

Diplomatic Facilities Package: B

Chief Designer: Norsen Engineering/Io Shipyard

Energy:

- 6x Mk. XII Nuerotronic Antiproton Beam Arrays

- 4x Mk. X Torpedo Launchers

**Torpedo:**

- 150 'Dragonfire' Hvy. Plasma Torpedoes

- 50 Photon Torpedoes

- 25 Q3 Quantum Torpedoes

**Shields:**

- Arkhosian Multi-Adaptive Shield Array

**Special:**

- Arkhosian Independent Secondary Deflector

- Advanced Arkhosian Transporter Emitters

1x  Norsen Alchemic Matter/Antimatter Warpcore

  - Cruising Speed: Warp 7

  - Maximum Speed: Warp 9.98 for 12 Hours

  - Transwarp/Quantum Slipstream Capable: Yes

  - Ctarl-Ctarl Phase Drive Capable: No

**Impulse:**

- Norsen Engineering Ion Impulse Drive

  - Top Speed: 1/4 Lightspeed

**Reaction Control Thrusters:**

- 6 Mk VI Magneto-Nitrodynamic Gas-Fusion Thrusters

## History

The need for better ships with the use of New Arkhosia Shipyard, later renamed Io Shipyard, before and during the collapse of the United Commonwealth of Planets. As a result, the minds in Norsen Engineering has initiated a series of new starship designs under the name Project Valhalla. The goal of the project is the creation of several starships with different mission profiles.

Serving as the main science vessel and medical starship, the Frostheart Class is modified to better provide support both in the science and medical fields. The Frostheart Class is equipped with an independent secondary deflector that functions much like the main deflector. The reasoning behind this innovation is the problems that lies with the damages to the main deflector on most starships. It is there that the secondary should provide a back up in an emergency situation where the main deflector is either damaged and/or is offline for any reason. The unique feature of the Frostheart Class is its swing-wing configuration with its nacelles, located on the wings, can be locked in combat or normal in the forward position or towards the back of the ship for warp travel.
Aventis Concentric Class

The *Concentric-Class* is the primary mid-25th Century long-range battlecruiser of the Aventis Empire.

## History

The *Concentric-Class* is a new Aventis Empire battlecruiser developed for the *Roth/Aventis War* of the period known as *The Dark Ages* from 2421 to 2452.

Commissioned by *Empress Celia MacLowan*, with technology provided by the Black Eye Dominion following their declared indepedence from the United Commonwealth of Planets, the *Concentric-Class* quickly became the most powerful vessel avaliable to the Aventis during this era.

With both Aventis Coaxial Warp Drive and *Conventional Warp Drive*, the *Contrentic-Class* is capable of outdoing even the powerful Aventis Burh Class in speed and grandure, incorperating known Aventis athestics and more modern capital vessel design.

## Tactical Systems

The *Concentric-Class* is armed with 17 *Verteron beam arrays*. *Verterons* are subatomic particles that are capable of travelling faster then the speed of light. *Verteron* particles create a cumulative effect when used in a high enough concentration, severely disrupting the sensors of an enemy vessel and eventually overloading the field coils of the opponent's warp drive, possibly disabling the vessel.

The *Concentric-Class* is also equipped with a new experimental weapon, *Quantum Resonance Pulse Projectors* in lieu of traditional weaponry such as missiles or torpedo launchers. This weapon is a *kinetic-based* pulse weapon which creates a low-powered *guidance beam* between the *Concentric-Class* and its target, allowing the vessel to release a massive *kineto-graviton blast* along the *guidance beam* to the target, as a result this weapon is almost completely accurate, providing greater accuracy then conventional warheads.
Free Bassari Republic

### Planet Terrain

Varies Alien Environment, highland plateau areas most sustainable for carbon based life

## General Overview

With a civil war, an ever more tyrannical government, and general worsening conditions on Bassari has forced many Bassari to flee and take refuge inside of Commonwealth Space. Finding a habitable planet in the Tau Quadrant, though one that is alien and hostile bellow a certain altitude, the Bassari immigrants have started to settle and form their own government atop the roof of their new world.

Once a mystery due to the isolation of their species, it turns out that the majority of the Bassari people are simple, peaceful and yet very curious about Commonwealth and Starfleet technology, surprisingly adaptive of it despite living in the dark for so long. They are also hardy and resilient, having long suffered under an oppressive and murderous regime and doing what ever they can to survive. Finally, with much of their population exiles for being "dissidents", their population ends up being the brightest and most free-thinking of the Bassari.

Their government retains the socialist economic system a collectivist nature of their homeworld, but with an allowance for free enterprise and most importantly, a new constitution that checks the power of their own government in an attempt to prevent tyranny from rising within their new world.

## Xenofest

In their isolation, the Bassari have grown to mystify the other species of the Black Eye Galaxy, to the degree of forming a kind of cargo cult around them and developing curious "sonas" where Bassari appropriate characteristics of other species and form identities as them. Though highly flattering, the degree to which the sonas go - oftentimes going sexual - is often described as off putting by the other species. Furthermore, sometimes these imitations can get offensive and stereotypical, but in the end there is usually good intentions and a kind of respect behind each sona. Sona-suits are often made and many are a testament to the fine craftsmanship these Bassari often attain. Zune is the home to a Xenofest festival where these sonas are all on display, appropriately inside their own house of worship...
Gexin Marks

## Biography

**Gexin Marks** (**Gexin Marks of Cervis Marks** in official **Yinxu Confederacy** dynasty designations) is the youngest member of the **Marks Dynasty**, one of the most powerful military families on **Yinxu**.

Born in **Ravenna**, a small coastal settlement on Yinxu on the **1st January 2421**, Gexin was an exceptional hunter at an early age, regularly completing the **rights of passage** for a Yinxu warrior expected of him at the time. From the age of 10, Gexin was a regular champion in the **Cervinta Arena**, a large gladiatorial-like event which took place on Yinxu once a month in order to help teach young Yinxu to control their rage created by the **Rage Gene**.

The Cervinta Arena was known to be particularly bloodthirsty for visiting aliens to Yinxu, death and dismemberments were commonplace, with the esteemed competitors often carved up as a feast if they fell in combat in the hope that other Yinxu would absorb their **"Warrior Spirit"**. At the age of 15, Gexin had already killed over 250 separate competitors in the arena, earning high praise from Yinxu society and making the Marks Dynasty more powerful.

Yinxu family units were somewhat different from most other humanoid species, with **Dynasties**, instead of family, where members of a **Dynasty** could be legally killed by their own family if they failed to live up to their dynasties expectations. Traditional values of love and affection were looked down upon as weakness, with a child receiving absolutely no love from their parents as a matter of course, developing a more transactional relationship with their parents and referring to them by their first names.

In 2431, Gexin thought **Kvadir Ulthus** within the arena, despite Kvadir's abhorrence for violence, being forced into fighting in order to secure more funding for his **Genetics Research** which had been pretty much abandoned by the **Yinxu Government.** Kvadir, able to control his rage due to his age, was able to bait Gexin into a trap and disarm him, resulting in the first loss Gexin had ever suffered in the arena. However instead of killing Gexin, Kvadir spared him despite several insults from Gexin, knowing that it was a greater humiliation in the eyes of his dynasty.

As a result of that incident, Gexin's dynasty attempted to murder him later that evening, forcing the 20 year old Yinxu to flee and become one of the **"Plebs"**, the underclass of Yinxu society who had been disowned by their dynasties. During this time, Gexin moved to **Tenebris**, capital of Yinxu and lived on the streets there, forgotten by his dynasty who disowned him and removed all traces of him from their lives.

By 2453, **Gexin Marks** had joined the **Yinxu Traditionalist Party**, climbing into democratic power when the dynasties voted the **Traditionalists** into power on Yinxu, making Marks the **Prime Minister** of **Yinxu**. During that time, Gexin took his revenge on his dynasty privately, having them picked up by Yinxu officers and brought to the **Parliament House** and cutting their throats in his office, one by one. He also reformed the **Yinxu Empire** into the **Yinxu Confederacy.**
Colonial Defence Force

## General Overview

The *Colonial Defence Force* was founded in December 2421 after the collapse of the United Commonwealth of Planets. Led by former *Commonwealth* *Sky Marshal* Leogryn Romeli, the Colonial Defence Force was formed to protect planets in the wake of the Commonwealth's collapse, responding to potential threat to the independence of many different worlds.

Nomadic in nature, the Colonial Defence Force (*CDF)* operates out of the U.S.S. Normandy (NCC-61944-A) which also serves as the flagship for the fleet.

In December 2421, outraged with the response of United Commonwealth of Planets, *Sky Marshal* Leogryn Romeli resigns from the newly forming Shadow Commonwealth which seems to be only interested in preserving the intrests of the Arkhosian Legion, Kingdom of the Siqahi and the Anthropians.

Frustrated over the failure to deal with the newly formed Black Eye Dominion, created by rogue former Commonwealth General Sylveris Lunamonde and the aggressive expansionism of the Aventis Empire, the U.S.S. Normandy (NCC-61944-A) begins unsanctioned operations to protect the Rothian Union and other Zeta Quadrant powers.

The Normandy is soon joined by the U.S.S. Thunderchild, which also defects from The Shadow Commonwealth to join the CDF, creating a refugee convoy of Nitavis, Othanis and Rothian vessels, all fleeing from Empress Celia MacLowan's latest attempt to expand the Aventis Empire.

During a period known as, The Dark Ages, the Normandy remained the protector of this Fleet, helping to protect worlds from the precursor and eventual *Aventis/Rothian War* which broke out fully in 2423. However when the Normandy was believed to be destroyed in 2427, the U.S.S. Thunderchild assumed the role of Fleet protector under Captain Sovereign (S92/OV).

## Command Structure

The head of the Colonial Defence Force was designated as the *Grand Paladin*, which is the equiviliant of *Fleet Admiral* in the United Commonwealth of Planets.

However when the U.S.S. Normandy (NCC-61944-A) was believed to have been destroyed in 2427, Captain Sovereign (S921/OV), who assumed command of the CDF, decided not to reuse the title.
Ctarl-Ctarl Bird of Prey Class

## General Overview

Sold to the Ctarl-Ctarl Empire by the Klingon Empire when the Ctarl-Ctarl home planet was conquered and absorbed in the Klingon Empire in 2402. The *"Type-V Bird-Of-Prey Class"* or *"Ta'vIghro-Class"* is a modernised and improved version of the classic *"B'rel-Class Bird-of-Prey"*.

Unlike the *"B'rel-Class"*, the *"Ta'vlghro-Class"* did not see widespread use in the Empire due to the development of the *Hegh'Ta-Class Bird-of-Prey* in 2409 which saw more widespread use within the *Klingon Defence Forces*.

As a result, the *"Ta'vlghro-Class"* was sold to the Ctarl-Ctarl Empire by *Chancellor J'mpok* and began development in 2408.

When New Ctarl-Ctarl was established in the Black Eye Galaxy in 2419 and joined the United Commonwealth of Planets, the *"Ta'vlghro-Class"* became the primary planetary defence vessel of the planet, participating in numerous engagements during the Void War, Roth/Strategos War and during the battle with Thanatos.

The class is armed with two forward-facing wing mounted disruptor cannons and two Hargh'peng/Photon Projectile Launchers located at the fore and aft of the vessel.

Not well shielded, the *"Ta'vlghro-Class"* usually operates in parties of five to six, relying on its superior agility and cloaking device technology in order to protect itself from enemy fire.

## Acknowledgements

* Ship Design provided by DonMeiklejohn at DeviantArt with all rights and credit to vessel design.
Battle of Deep Space III

## History

Also known as the *Battle of DSIII*. Taking place in October 2418 in the *Tyrannus System* of the *Alpha Quadrant* of the Milky Way Galaxy.

In 2418, a newly encountered species emerged to attack *Federation Starbase, Deep Space Three* and captured the aging starbase for themselves. Known as the Nox-Veredian Empire, they were actually refugees from the Black Eye Galaxy (M64), who had used an ancient *Iconian Gateway*, buried in a subspace layer within the *Tyrannus System* to travel to the Milky Way some few hundred years ago.

The Nox-Veredian Empire annexed the region of space around Deep Space Three on the northern-most border of Federation space, which had long since become unimportant to the rest of the Federation, sending their disgraced ships to the rather uneventful assignment, the U.S.S. Warrior had previous been assigned to this starbase due to his actions following the massacre of an Argussian Republic colony on Veridian III by the *Fen Domar* a few years earlier.

Dealing with the fallout from a series of terrorist attacks on Earth and beset by constant diplomatic incidents on its member worlds, the weakened Federation chose to negotiate with the reemerged Nox-Veredian Empire, leading to the "Treaty of Tyrannus".

The Treaty gave up all previously Federation territory to the Nox-Veredians, including the sectors around Deep Space Three.

However during the original conflict, both Starfleet and Nox-Veredian discovered something more devastating, known as The Old Ones than either could possibly imagine and a mysterious "gateway" which had laid dormant in subspace for thousands of years. Designated, "*The Iris*".

This opened the door to a whole new Galaxy, Messier 64 or the "Black Eye Galaxy", full of new worlds, new civilisations and expanding the "Final Frontier" beyond the confines of the Milky Way.

## Notable Participants

#### **United Commonwealth Of Planets**

* U.S.S. Warrior
* U.S.S. Nightshade
* U.S.S. Hiryu
* U.S.S. Callisto
Defiant Class Starship

## Starship Design Statistics

* Length: 120 Meters
* Beam: 90 Meters
* Draft: 25 Meters
* Displacement: 355.000 Metric Tons
* Cargo Capacity: 10.500
* Hull Type: Duranium-Tritanium Composite Single Hull
* Armour: Ablative Armour
* Decks: 4
* Officers: 8
* Crew: 32
* Evacuation Capacity: 150

## Tactical Strength and Systems

### Phasers

* Type: X
	+ Number of arrays: 1
	+ Strength and Power Output: 68 Gigawatts
	+ Effective Range: 1.500.000 Kilometers

* Type: Pulse
	+ Number of Cannons: 4
	+ Strength and Power Output: Classified
	+ Effective Range: 1.500.000

### Torpedo Systems

* Compliment: 120 Torpedoes
* Torpedo Types: Photon or Quantum
* Number of Forward Launchers: 2
* Number of Aft Launchers: 2
* Range: 3.500.000

### Shields

* Type: Asymmetrical Peristaltic Subspace Graviton Field
* Number of Grids: 4
* Power Output: 2048 Gigawatts
* Shield Range: 5 Meters from Hull
* Frequency Range: 23% of EM Spectrum

## Propulsion Systems

### Warp

* Warp Reactor Type: Class 7 Dilithium Focus Chamber
* Power Output: 80 Petawatts
* Nacelle Configuration: Integrated Nacelles
* Maximum Velocity: Warp 9.5 for 12 Hours
* Maximum Cruising Velocity: Warp 8.6
* Maximum Velocity Following Speed Restrictions: 6

### Impluse Systems

* Number of Engines: 2
* Power Source: T2-16 Fusion Impulse Reactor
* Number of Reactors: 2
* Power Output: 68 Gigawatts
* Maximum Impulse Velocity: 0.994 Speed of Light
* Maximum Standard Impulse Velocity: 0.25 Speed of Light

### Thruster Systems

* Type: Version 3 Magneto-Hydrodynamic Gas-Fusion
* Number: 8
* Output: 4.2 Million Newtons

## Utilities

### Sensor Arrays

* Number: 4
* Type: Multi-Modal
* Range: 8 Light-years

### Tactical Sensors

* Number: 8
* Type: Multi-Modal
* Range: 8 Light-years

### Navigational Deflector

* Type: Molybdenum & Duranium Mesh
* Power: Two Graviton Polarity Generators
* Output: 112 Gigawatts
* Field Strength: 260 Millicochranes

### Tractors

* Power: 3 -15 Gigawatt Multi-phase Graviton Polarity Sources
* Field Strength: 475 Millicochranes
* Minimum Range: 116 Million tons at 2 Kilometers
* Maximum Range: 1 ton at 30.000 Kilometers
* Object Size Range: Up to 920 Meters

### Transporters

* Type:: Personnel
	+ Number: 1
	+ Payload: 900 Kilograms
	+ Range: 40.000 Kilometers
	+ Operations per Hour: 100 persons per Hour

* Type:: Cargo
	+ Number: 1
	+ Payload: 800 Tons
	+ Range: 40.000 Kilometers
	+ Operations per Hour: 100 operations per Hour

* Type:: Emergency
	+ Number: N/A
	+ Payload: N/A
	+ Range: N/A
	+ Operations per Hour: N/A

### Computer

* Type: Twin Isolinear
* Version: LCARS 3.2
* Storage Capacity: 246 MegaQuads
* Processing Speed: 286.000 ExaFLOPS

### Communications Array

* Short Range: 1.000.000 Kilometers
* Long Range: 10 Light-years for Real-Time Transmission
* Transmission Capacity: 18.5 kiloquads per second
* Transmission Speed: Warp 9.9997

### Craft Manifest

* 2 Type 18 Shuttlecraft
* 2 Type 10 Shuttlecraft
Assaris Silvermane

## Biography

*Assaris*, meaning *Selenium* in *Ancient Argussian* was born on the planet of *Stalfas* in 2376, making her one of the oldest living Argussians.

Her parents were members of the *Religious Sect of the Holy Khan* and contact between *Stalfas* and *Argus* had been cut off almost five hundred years before the start of the *Eternium War* and therefore colonists from *Stalfas* were not afflicted with the same genetic degradation and shortened lifespan of other Argussians, whose ancestors were infected with the *Eternium Parasite*.

Living a simple and chaste existence up until 2420, Assaris had been a long standing member of the *Knights of Khan*, a holy monastic order that protected and maintained peace on *Stalfas*.

Due to her beliefs that there was no concept of *"Good or Evil"*, a concept that had brought *Stalfas* into conflict with the rest of the Argussian Republic, who were devoutly committed to the concept with an almost fanatical zeal, Assaris grew up to be extremely morally relative.

In 2421, *Stalfas* was invited to join the rest of the *Argussian Republic* in the Vectis Planetary Navy. Although many refused this request, not trusting their Argussian counterparts after so many years, Assaris saw an opportunity to explore an entire new galaxy and relocated to Vectis (Tau Equus III).

Assaris and her entire fleet were exiled from Vectis following a large shift in power towards passive isolationism. As a result, Assaris joined the Black Eye Dominion, believing in the former United Commonwealth of Planets General Sylveris Lunamonde belief that peace could only be maintained through superior firepower following The Worthless War.
Commonwealth II

Also known as *Commonwealth Prime*, Commonwealth is the primary colony of the Grand Commonwealth of Planets.

## General History

*Commonwealth II*, capital planet of the Grand Commonwealth of Planets was established in 2453 to serve as the administration capital of the new Commonwealth. The planet was established after Yinxu was deemed to be too inhospitable for the other species of the new Commonwealth.

The second planet of the *Yix'us Star System*, the planet was originally designated *LV-215* and discovered during a survey mission by the U.S.S. Trident on the edge of Yinxu Empire territory in 2419. The planet has remained mostly uninhabited due to it's location on the border of explored space within the Omega Quadrant and was only recently colonised when the Grand Commonwealth of Planets was founded.

The planet's capital city of *New Phoenix City* was the first settlement to be founded on the planet and several orbital stations were constructed in orbit of Commonwealth II, which named due to it being the second planet in the star system. The climate on Commonwealth II is a little warmer then Yinxu are normally accustomed to, with many opting to stay on the home planet or live there with the introduction of alpine biodomes.

Commonwealth II is also the location of the Grand Commonwealth's main shipyard facility, built by the Interstellar Alliance, know as *"New Blacksmith Shipyards"*.
Balthasar Seren

## Biography

Father - Kentar Ren

Older Brother - Kentar Edon

## Service History

* Joined Galactic Commonwealth - January 2453
* Assigned to Counsellor, U.S.S. Thunderchild-B - January 2453
* Granted Bavani Star Service rank of Colonel - January 2453
* Joined United Systems Commonwealth - August 2453
* Promoted to Colonel (Full) - August 2453
* Assigned Counsellor, U.S.S. Thunderchild (NCC-24521-C) - September 2453
Carmine

## Biography

**Carmine**, also known as **Mr Carmine Travierre**, is the **Chief Executive** of **Red Rock Records** based on **Curnaris** within the **Interstellar Alliance**. Despite being a member of the **Ghast Dominion**, Carmine prefers to hide his **"true"** appearance to appeal as a normal **Curanite**, appearing to be middle aged and married with a child.

Despite this, Carmine is actually one of the oldest and most powerful Ghast ever known to exist to the **United Systems Commonwealth**, with even **Mr Crimson** fearing him for his power. Carmine was one of the original rulers of the **Subspace Domain** dubbed by members of the Commonwealth as the "**Innerworld**" or **"Hellscape"**, the home domain of the Ghast Dominion.

As one of the original **Three Princes of the Innerworld**, Carmine is speculated to be almost ageless, able to travel between dimensions and even universes at will as most Ghast are capable of doing. However, like his other Ghast, Carmine has a distinct distaste for the Innerworld, preferring to take action in the physical realm, leading him founding several corporate entities on multiple different worlds.

On **Earth**, Carmine is one of the original **inspirations** for the **"Legend of Faust"**, a **Human male**, who makes a deal with a **Demon** called **Mephistopheles** in exchange for his **Soul** and the legend of **Blues Musician Robert Johnson** who sold his soul to a demon at a **Crossroad** in exchange for the ability to play blues, leading to his death at a tragically young age.

In reality, Carmine has been known to make similar deals with musicians and other acting and film stars throughout the ages on many worlds, collecting the souls of them or a loved one that they are willing to sacrifice for thousands of years, allowing that **"Neural Energy"** to nourish him as Ghast require a constant supply of organic neural energy to survive.
Galaxy Class Starship

## Starship Design Statistics

* Length: 642 Meters
* Beam: 464 Meters
* Draft: 195 Meters
* Displacement: 4.960.000 Metric Tons
* Cargo Capacity: Mission Dependent
* Hull Type: Duranium Microfoam & Tritanium Plates
* Decks: 42
* Officers: 375
* Crew: 625
* Evacuation Capacity: 15000

## Tactical Strength and Systems

### Phasers

* Type: X
* Number of arrays: 13
* Strength and Power Output: 68 Gigawatts
* Effective Range: 1.500.000 Kilometers

### Torpedo Systems

* Compliment: 275 Photon Torpedoes
* Torpedo Types: Photon Only
* Number of Forward Launchers: 2
* Number of Aft Launchers: 2 (1 Available during separated Flight Mode ONLY)
* Range: 3.500.000

### Shields

* Type: Symmetrical Subspace Graviton Field
* Number of Grids: 12
* Power Output: 2690 Gigawatts
* Shield Range: 10 Meters from Hull
	+ Secondary Setting of "Bubble Shield"
* Frequency Range: 23% of EM Spectrum

## Propulsion Systems

### Warp

* Warp Reactor Type: TPG Dilithium Focus Chamber
* Power Output: 103 Petawatts
* Nacelle Configuration: Straight Pylons
* Maximum Velocity: Warp 9.6 for 12 Hours
* Maximum Cruising Velocity: 6
* Maximum Velocity Following Speed Restrictions: 5

### Impluse Systems

* Number of Engines: 3
* Power Source: Galaxy Class Mass Drivers
* Number of Reactors: 3
* Power Output: 68 Gigawatts
* Maximum Impulse Velocity: 0.75 Speed of Light
* Maximum Standard Impulse Velocity: 0.25 Speed of Light

### Thruster Systems

* Type: Version 3 Magneto-Hydrodynamic Gas-Fusion
* Number: 22
* Output: 5.5 Million Newtons

## Utilities

### Sensor Arrays

* Number: 350
* Type: Multi-Modal
* Range: 20 Light-years

### Tactical Sensors

* Number: 28
* Type: Multi-Modal
* Range: 20 Light-years

### Navigational Deflector

* Type: Molybdenum & Duranium Mesh
* Power: Two Graviton Polarity Generators
* Output: 256 Gigawatts
* Field Strength: 550 Millicochranes

### Tractors

* Power: 3 - 15 Gigawatt Multi-phase Graviton Polarity Sources
* Field Strength: 480 Millicochranes
* Minimum Range: 126 Million tons at 2 Kilometers
* Maximum Range: 1 ton at 30.000 Kilometers
* Object Size Range: Up to 920 Meters

### Transporters

* Type:: Personnel
	+ Number: 6
	+ Payload: 900 Kilograms
	+ Range: 40.000 Kilometers
	+ Operations per Hour: 100 persons per Hour

* Type:: Cargo
	+ Number: 4
	+ Payload: 800 Tons
	+ Range: 40.000 Kilometers
	+ Operations per Hour: 100 operations per Hour

* Type:: Emergency
	+ Number: 6
	+ Payload: 900 Kilograms
	+ Range: 15.000 Kilometers
	+ Operations per Hour: 100 persons per Hour

### Computer

* Type: Galaxy Isolinear Processing Core
* Version: LCARS 5.2
* Storage Capacity: 1968 MegaQuads
* Processing Speed: 343.000 ExaFLOPS

### Communications Array

* Short Range: 3.000.000 Kilometers
* Long Range: 26 Light-years for Real-Time Transmission
* Transmission Capacity: 18.5 kiloquads per second
* Transmission Speed: Warp 9.9997

### Craft Manifest

* 6 Type 6 Shuttles
* 4 Type 8 Shuttles
* 6 Type 9 Shuttles
* 4 Type 7 Shuttles
* 3 Danube Runabouts
* 8 Workbees
* 2 Sphinx
Ensign Ricky

## Biography

Ensign Ricky serves as a crewmate aboard several ships in the Tasi Expeditionary Force. Ensign Ricky is a peculiar character known for one extraordinary trait—his uncanny ability to meet his demise in the most ridiculous and improbable ways, only to miraculously return unscathed the very next day. Scientists are still unable to acertain as to how or why this occurs. He also seems to return as various species within the Black Eye Galaxy, Not limited to:

* Human
* Anthropian
* Nox Veridian
* Argussian
* Jyzagi
* Synth
* Chioni
* Yinxu
* Vexari

In his first Mission, the crew of the U.S.S. Thunderchild (NCC-24521-C) found themselves exploring a mysterious asteroid field. Ensign Ricky, always eager to lend a hand, volunteered to fix a malfunctioning airlock control in the ship's aft Shuttlebay. Little did he know that this seemingly routine task would lead to his first "death." As he tinkered with the console, it unexpectedly worked and shot Ricky out into the asteroid field. Miraculously, the next day, he strolled onto the bridge without a scratch.

The second mission took the crew of the Thunderchild to the planet Va'Toh (Va'Toh III). Ensign Ricky, ever the enthusiast, decided to test the local flora by sampling an exotic fruit. Unfortunately, the fruit turned out to be the Incredibly Toxic, Causing him to fall into a coma and die within minutes. Toxicology reports found that he had ingested 120 times the lethal amount of pollen from the native plant, with a similar characteristic to Earths Atropa Belladonna (Deadly Nightshade).

As the missions continued, Ensign Ricky faced increasingly bizarre and improbable deaths. Whether it was being mistaken for a holographic target during a military exercise on the Normandy ABS-61944-A, accidentally setting off a confetti cannon during a tense negotiation with an alien species aboard the U.S.S. Kunau, or getting caught in a time loop where he repeatedly tripped over his own shoelaces and into a Matter Recycler on the U.S.S. Mako, Ensign Ricky's escapades still stump everyone to this day.

One day, the crew aboard the ABS Normandy encountered a powerful entity, similar to that of the Carmine that threatened to wipe them out. Ensign Ricky, undeterred, volunteered for a daring mission to distract him while the rest of the crew formulated a plan. In a dazzling display of bravery, he pulled off an elaborate dance routine that left the entity utterly confused. Before Carmine proceeded to remove Ensign Rickys Heart, only for him to return the next day once again Unscathed.

To this day, his files contain the various enigmatic ways he has met an untimely demise, but even then, scientists from all corners of the Black Eye Galaxy still have no idea just how he seems to return unscathed. One theory is that Dr Kri keeps clones on the USS Thunderchild to replace him when one meets its demise. This however has not been proven.
Career Traits

## Introduction

This is a list of all ***Career Traits*** characters gain from being members in the ***Black Eye Galaxy***. They are **Bonus Stats** that you add on top of the skills that you already picked for your character.

When choosing your career traits, you choose **1 Primary Career** and **1 Secondary Career**. The **Primary Career** is always based on your characters **MAIN ROLE** (E.G. Chief Communications Officer etc). Your **Secondary Career** can be picked from any **Additional Fields** your characters has worked in based on your characters established backstory. These bonuses are added **in addition** to the skills that you have picked for your main skills, adding onto them.

So for example, if you picked to have **Lore** as your **+4** on your main character sheet and you serve as a **Commanding Officer** of a ship, you would add **another +1** to that stat making it **+5** to your **Lore Skill**.

Each **Career** will give you a unique **ITEM** that goes in the **INVENTORY SECTION** of the **CHARACTER SHEET**.

## Secondary Career Choices

Choosing a **Secondary Career Choice** will mean that you will **ONLY GET THE ONE BENEFIT LISTED OF THAT CAREER** with no item.

So for example, if you picked **Command** as **PRIMARY** and **Engineering** as **SECONDARY**. You would only get +1 to **Any Engineering Skill (PC) OR +1 to Crafts and Fabrication** in addition to the **FULL BENEFITS** of the **COMMAND CAREER TRAITS**.

You cannot have the **ABILITY** or **ITEM** from a **SECONDARY CAREER**.
Argussian Lusitano Class

The *Lusitano-Class* cruiser was the primary warship of the Argussian Imperium in 2419 and early 2420.

## History

The *Lusitano-Class* was designed by esteemed Argussian scientist Granite Silvermane, during the latter half of the Argussian's settlement on Veridian III in the Alpha Quadrant of the Milky Way.

Due to the devastation caused by the Etherium Matriarchy which had driven the Argussians from their home in the Delta Quadrant of the Milky Way, Silvermane began to adapt from the most successful designs of the United Federation of Planets in order to develop a new Argussian vessel.

The *Lusitano-Class* was named after the esteemed (or somewhat controversial) Argussian admiral, Fulgurite Lusitano, who was considered by many to be a butcher due to his tendency to murder the crews of alien ships while the Argussians were conducting their "technological appraisals" of alien technology.

## Tactical Systems

The *Lusitano-Class* is armed with three Polaric Modulated Quantum Resonance Energy Cannons. These weapons, specifically developed by the Argussians to assist in boarding actions, are designed to create vulnerabilities within the shields of enemy vessels which the Argussians can use to assist in their raids.

The *Lusitano-Class* is also fitted with unique Photon Torpedoes which were created from "appraised" Federation blueprints taken from Starbase 12 while the Argussian Imperium was a Federation protectorate.

## Defensive Systems

Like most Argussian vessels, the *Lusitano-Class* is equipped with Metreon Multi-Layered Multi-Redundant Shielding Matrix.

This shield, acquired from theft, the traditional way new technologies are acquired by the Argussians, is able to "reflect" a small portion of incoming energy weapon damage from an enemy ship on each successful hit.
Battle of Aventis

## History

During a mission to recover the mythical artefact, Calibur from Aventis Prime, the U.S.S. Normandy (NCC-61944-A) accidentally broke the last bond of Aza'lon's prison, an imprisoned former member of The Q Continuum. This caused a strange wormhole to open in the vicinity of Aventis Prime and hundreds of vessels of the Avalid Empire to enter the system who proceeded to engage Aventis Empire forces in orbit while the Normandy was disabled and sent out a distress call.

This provoked a response from the Galactic Commonwealth who arrived to help defend their Aventis allies, with the U.S.S. Republic and U.S.S. Wadjet attempt to close the wormhole that the Avalid ships were using to send more vessels into Aventis space.

During the battle, a small task force of acquired *Consortium Aerie Class Surveyors* entered the system under the control of the *Rothian Liberation Army*, seizing the opportunity to take advantage of the distracted Aventis and launch an assault on Aventis Prime.

Although both Commonwealth and Aventis forces were able to close the wormhole and stop the Avalid forces, Aventis Prime was devastated when five RLA vessels impacted five major cities on the surface of the planet, causing a cascade of nuclear explosions and the deaths of over seven million Aventis, forcing Aventis Prime into a nuclear winter. After this event, the Aventis Empire relocated its survivors to Yanshire, forced to abandon the planet completely.

## Notable Participants

#### Galactic Commonwealth

* U.S.S. Republic
* U.S.S. Trident (NCC-91992-A)
* U.S.S. Wadjet
* U.S.S. Normandy (NCC-61944-A)
* U.S.S. Arizona
* Black Eye Consortium

#### Aventis Empire

* Aventis Concentric Class
* Aventis Bastion Class
Energy Ribbon (The Nexus)

## History

For more information, please see *Nexus.*

The U.S.S. Republic encountered the Nexus again in December 2421, in the Omega Quadrant of the Black Eye Galaxy (M64), leading to the hypothesis that the ribbon travels through more galaxies then just the Milky Way Galaxy.

The Republic was successful at saving a Rothian Emancipation Class cruiser that had become trapped within the anomaly with the crew refusing to leave after experiencing what it was like inside the Nexus itself.

## Notes

* It is difficult to determine if the Nexus encountered by the Republic is the same Nexus encountered by the *U.S.S. Enterprise NCC-1701-B* in 2293 as it may well be an anomaly specifically connected to the Black Eye Galaxy (M64). This has given rise to the *Multiple Nexus Theory* which postulates that their may be different independent anomalies for each galaxy.
Gloreen (Gloreen VI)

## History

Gloreen is a Class O planet in the Gloreen Sector of the Omega Quadrant. Gloreen is the home planet to the Gloreen Commune, a non-humanoid species composed of mostly gelatinous fluid.

Based on information given by the *"Prime Designate"* of the Gloreen species, the Gloreen involved in the oceans of this world, starting out as a single cell organism which reproduced by cellular mitosis until the entire ocean of Gloreen became the entity itself.

During the 2100's through to the 2300's, the Gloreen engineered great living vessels in order to explore the universe.

As a result, Gloreen can almost be considered a living entity in its own right as much of the planet's vast ocean is being used exclusively by the Gloreen who have adapted the planet completely to suit their needs.

In April 2419, the U.S.S. Callisto made contact with the Gloreen Commune and appealed to the "*Prime Designate"*, the central collective intelligence of the Gloreen to join the United Commonwealth of Planets and assist the Commonwealth in the Battle of New Argus.

However, since that time, Gloreen, although remaining in the Commonwealth and participating in active diplomacy have chosen to stay out of most conflicts within the Black Eye Galaxy (M64).

Contact with Gloreen was lost in June 2419.

## Environmental

Gloreen is covered by a thick, dense ocean which is composed of only one major lifeform, the Gloreen *"Prime Designate*"*.*

## Government and Society

Gloreen society is usually considered peaceful, with the only goal of the Gloreen to acquire knowledge and learn from the other species in the Black Eye Galaxy. However, there have been times where the Gloreen's actions have been called into question such as their notable pre-Commonwealth engagements with the Scuiri which has led to both sides having an intense distrust of each other.

Gloreen language has over fifteen million separate sounds and operates on the principle of a pitched "gurgling". Due to the relative complexity of their language forms and the inability of other species to successfully learn it, the Gloreen were one of the first races in the known Black Eye Galaxy that successfully created a Universal Adaptive Translation Matrix.

The Universal Adaptive Translation Matrix is ten times more accurate then even the most advanced Universal Translator, with the ability to accurately determine non-humanoid languages. As a result, when the Gloreen formally joined the Commonwealth, all Commonwealth vessels were updated with this incredibly intricate Translation Matrix.

The Gloreen do not reproduce sexually but instead, whenever a new Gloreen is required, the Prime Designate will create a new entity through a process of controlled cellular mitosis. This method allows the Gloreen unprecedented control of the genetic features of the "child" Gloreen, allowing them to craft its function and program its nucleus to serve whatever function is needed.
Aynir

## General Overview

The *Aynir* are a species which dominate the *Globular Cluster,* known as the *Coma Berenices Dwarf Galaxy.* They were first discovered by the survivors of the Commonwealth High Guard Fleet which became caught in the elusive *Com Wormhole* which passed through the Taon Star System during the Battle of Chion Prime in 2421.

Fearful of the newcomers, who established several colonies in the *Com Galaxy*, including the Paragon Star System, the Aynir launched unprovoked attacks on Paragon colonies, devouring the lifeforce of the inhabitants and have been in a constant state of aggression with the Paragon over the last 300 years.

The Aynir appear to be non corporeal entities which do appear to have a physical form, wether this is used to communicate with other sentient species or for some purpose within Aynir society is unclear. The Aynir are composed of a completely undiscovered energy type which has never been recorded either by the *United Federation of Planets* and the United Commonwealth of Planets.

The Aynir also seem to possess vessels composed of pure energy, like themselves. Due their non corporeal nature, the Aynir can phase through solid matter making them extremely difficult to contain.

There is only one Aynir ship type known to exist which is a large energy based starship which is capable of harnessing a massive beam of metagenic weaponry which can sterilise all flora and fauna on a planets surface, then a hard kinetic charge is used to *"crack"* the planet open, with the ship consuming raw elements from the mantle and core and using that to improve its energy generation and size. The age of Aynir vessels can be clearly shown by how large they have grown, with some of the most ancient growing to be kilometers long.

As a result, the *Com Galaxy* is extremely sparsly populated with the Aynir being the only other species with the people of Paragon have ever made contact with, while discovering a massive quantity of destroyed planets that were just *"empty shells"* in space.