recursal/Fanatic-Fandom huggingface dataset:
Dot-pulse

**dot-pulse** is a set of loading animation.

```
/\*\*
 \* ==============================================
 \* Dot Pulse
 \* ==============================================
 \*/

@use './variables';
@use './mixins';

$left-pos: -9999px;
$x1: - $left-pos - variables.$dot-spacing;
$x2: - $left-pos;
$x3: - $left-pos + variables.$dot-spacing;

.dot-pulse {
 position: relative;
 left: $left-pos;

 @include mixins.dot;

 box-shadow: $x2 0 0 -5px;
 animation: dot-pulse 1.5s infinite linear;
 animation-delay: .25s;

 &::before,
 &::after {
 content: '';
 display: inline-block;
 position: absolute;
 top: 0;

 @include mixins.dot;
 }

 &::before {
 box-shadow: $x1 0 0 -5px;
 animation: dot-pulse-before 1.5s infinite linear;
 animation-delay: 0s;
 }

 &::after {
 box-shadow: $x3 0 0 -5px;
 animation: dot-pulse-after 1.5s infinite linear;
 animation-delay: .5s;
 }
}

@keyframes dot-pulse-before {
 0% {
 box-shadow: $x1 0 0 -5px;
 }

 30% {
 box-shadow: $x1 0 0 2px;
 }

 60%,
 100% {
 box-shadow: $x1 0 0 -5px;
 }
}

@keyframes dot-pulse {
 0% {
 box-shadow: $x2 0 0 -5px;
 }

 30% {
 box-shadow: $x2 0 0 2px;
 }

 60%,
 100% {
 box-shadow: $x2 0 0 -5px;
 }
}

@keyframes dot-pulse-after {
 0% {
 box-shadow: $x3 0 0 -5px;
 }

 30% {
 box-shadow: $x3 0 0 2px;
 }

 60%,
 100% {
 box-shadow: $x3 0 0 -5px;
 }
}

```
Tarix the Archivist

The mercurial proprietor of Tarix's House of Antiquities, located in the Commercial District of Dal Evar. He trades items of great value in return for information; more specifically secrets of the world.

Following the fall of Dal Evar he now operates his store out of giant moving crab. Upon meeting the party once more he has chosen to join the caravan of refugees fleeing the city.
Dot-carousel

**dot-carousel** is a set of loading animation.

## scss

```
/\*\*
 \* ==============================================
 \* Dot Carousel
 \* ==============================================
 \*/

@use './variables';
@use './mixins';

$left-pos: -9999px;
$x1: - $left-pos - variables.$dot-spacing;
$x2: - $left-pos;
$x3: - $left-pos + variables.$dot-spacing;

.dot-carousel {
 position: relative;
 left: $left-pos;

 @include mixins.dot;

 box-shadow:
 $x1 0 0 0 variables.$dot-before-color,
 $x2 0 0 0 variables.$dot-color,
 $x3 0 0 0 variables.$dot-after-color;
 animation: dot-carousel 1.5s infinite linear;
}

@keyframes dot-carousel {
 0% {
 box-shadow:
 $x1 0 0 -1px variables.$dot-before-color,
 $x2 0 0 1px variables.$dot-color,
 $x3 0 0 -1px variables.$dot-after-color;
 }

 50% {
 box-shadow:
 $x3 0 0 -1px variables.$dot-before-color,
 $x1 0 0 -1px variables.$dot-color,
 $x2 0 0 1px variables.$dot-after-color;
 }

 100% {
 box-shadow:
 $x2 0 0 1px variables.$dot-before-color,
 $x3 0 0 -1px variables.$dot-color,
 $x1 0 0 -1px variables.$dot-after-color;
 }
}

```

## less

It is used to make a less set of loading animation:

```
/\*\*
 \* ==============================================
 \* Dot Carousel
 \* ==============================================
 \*/

@left-pos: -9999px;
@x1: -@left-pos - @dot-spacing;
@x2: -@left-pos;
@x3: -@left-pos + @dot-spacing;

.dot-carousel {
 .dot;

 position: relative;
 left: @left-pos;
 box-shadow:
 @x1 0 0 0 @dot-color,
 @x2 0 0 0 @dot-color,
 @x3 0 0 0 @dot-color;
 animation: dot-carousel 1.5s infinite linear;
}

@keyframes dot-carousel {
 0% {
 box-shadow:
 @x1 0 0 -1px @dot-color,
 @x2 0 0 1px @dot-color,
 @x3 0 0 -1px @dot-color;
 }

 50% {
 box-shadow:
 @x3 0 0 -1px @dot-color,
 @x1 0 0 -1px @dot-color,
 @x2 0 0 1px @dot-color;
 }

 100% {
 box-shadow:
 @x2 0 0 1px @dot-color,
 @x3 0 0 -1px @dot-color,
 @x1 0 0 -1px @dot-color;
 }
}

```
Anharak the Unseen

Few know of this tiefling's origins, with his name only appearing in the

histories after the fall of Kheran'vher. Tila Fiannon writes that Anharak the Unseen swore his blade to Malik the Outlander at the beginning of the Exodus, claiming that "In him, he saw a man worthy of his allegiance." Anharak served capably on the fringes of the Outlander's friends, proving himself adept at finding secrets beneath the desert sands of the Scourge.

Anharak is described often as mercurial, though Tila Fiannon claims the man had a spark of mischief in him, and that he was often egged on in these pursuits by Janna Davar and Dragor Ironhand. His roguish talents proved useful on many occasions throughout the Exodus.

It is said that it was Anharak himself who suggested making for the plains at the centre of Blackmoon Forest, claiming to have been guided by a vision. Most historians give little credence to this tale, referring instead to Arun Greenwood's own elven heritage as the reasoning behind the Outlanders' journey up the river Santari.

Anharak's own whereabouts grow difficult to pin down after Dal Evar's settlement, though he is known to have fought in the War of Shadow, assassinating enemy necromancers to reduce the High Sorcerer's horde of undead soldiers. He alone survived the Battle of Kantazar Keep, leading a small group of survivors back into the valley. He is said to have been traumatized by the event, and refused to discuss his survival. After this, Anharak the Unseen vanishes from all texts, and is presumed to have departed the city after the Outlander's death.

Tila Fiannon writes that Anharak was still alive in the year 302 AR, warning her of danger yet to come. He is not mentioned after that.
Pepper

- ginger tabaxi with caramel eyes and yes I know the picrew doesnt have the right eye color but lmao i change my mind on a daily basis

- has pet psuedodragon named Sudo. he's usually off on his own adventures ig lol

- enby and seemingly genderless

- very friendly but keeping everyone at arms distance

- went travelling and on my way back to Khannaea
Dal Evar

Also known as the Shadow City, Dal Evar sits as the capital of Ultain. Founded by the heroic semi-mythical group known as the Outlanders consisting of Malik the Outlander, Danton Dyre I, Tila Fiannon, Arun Greenwood, Janna Davar, Anharak the Unseen, and Dragor Ironhand. They led a group of refugees from the north following the collapse of the Adari Dominion. The city was founded just before the beginning of the 7th Epoch and Malik was crowned as its first king.

Originally the city kept close ties with the elves of Blackmoon Forest who had helped to guide the Outlanders to where the city now stands. However, after centuries of greed and propaganda fueled by the cities' noble families the people of Dal Evar began to turn on their elven neighbors. Eventually this led to Arun Greenwood departing the city in 341 AR along with his clan and most noble elven families. Finally in 454 AR a mob forms expelling most remaining elves from the city and invading and destroying the Fiannon Academy.

Since then the city has remained hostile towards all elves and magic users. With the rise of King Danton Dyre VII to power some of the tension has slowly begun to ease; however, there is a long way to go before there can be peace between the two peoples.

In 771 AR King Danton Dyre VII officially reopens the city to magic users in a desperate attempt to investigate mysterious disappearances in the Depths below Dal Evar.
Candles

**Candles** are a common tool in magic and are used to focus and direct energy. They are often used to help visualize the desired outcome of a spell, as well as to increase the power of the spell. Candles are also associated with various rituals and ceremonies and are used to help create a sacred space for magical work.

Witches use candles to draw energy from the flames and also enhance their spells.
The War of Shadow

A great war fought during Ultain's infancy (around 6 AR till 8 AR), where the High Sorcerer of Kantazar keep and his legions of undead sought to attack the burgeoning Shadow Kingdom. Malik the Outlander, first King of Ultain and hero of legend, perished during this war's final days; with his heir, the first Danton Dyre, dying alongside him.
Ezran Valgard

A smooth-talking swordsman from the far shores of Anhaes, Valgard is the elected Captain of the mercenary company known as "The Talons of Eistenmark". He has served in this role for several years, and has been a hired sword for much of his life.

Valgard's contemporaries have given him the nickname 'Blackheart' for his cunning nature, an alias the sell-sword was happy to adopt himself.
Asa

Asa appears as a small purple tiefling with horns that curve back over their fluffy blond hair. Behind their round-rimmed glasses, their eyes are heterochromic, one blue, and one green with the sigil of Vhara burned into it. They mostly wear the brightly-coloured mismatched patchwork clothes of nomadic tiefling tribes, and carry around a tall wood staff with a clear crystal embedded in the top of it. They came from a temple of Vhara.

Wields a cursed shortsword known as Honour, and is currently in possession of Valen Reed's cursed knife.

The crystal at the top of their staff was recently revealed to be a diamond, and now has a crack in it, thanks to their successful resurrection of Moon in the Night Sky.

It was recently revealed, upon their death that they are a changeling. They never use their shapeshifting nature, pulling back the visage of the purple tiefling immediately upon realising their changeling nature to be revealed.

Is currently not very happy with Moon.
Dot-typing

**dot-typing** is a set of loading animation.

## scss

```
/\*\*
 \* ==============================================
 \* Dot Typing
 \* ==============================================
 \*/

@use './variables';
@use './mixins';

$left-pos: -9999px;
$x1: - $left-pos - variables.$dot-spacing;
$x2: - $left-pos;
$x3: - $left-pos + variables.$dot-spacing;

.dot-typing {
 position: relative;
 left: $left-pos;

 @include mixins.dot;

 box-shadow:
 $x1 0 0 0 variables.$dot-before-color,
 $x2 0 0 0 variables.$dot-color,
 $x3 0 0 0 variables.$dot-after-color;
 animation: dot-typing 1.5s infinite linear;
}

@keyframes dot-typing {
 0% {
 box-shadow:
 $x1 0 0 0 variables.$dot-before-color,
 $x2 0 0 0 variables.$dot-color,
 $x3 0 0 0 variables.$dot-after-color;
 }

 16.667% {
 box-shadow:
 $x1 -10px 0 0 variables.$dot-before-color,
 $x2 0 0 0 variables.$dot-color,
 $x3 0 0 0 variables.$dot-after-color;
 }

 33.333% {
 box-shadow:
 $x1 0 0 0 variables.$dot-before-color,
 $x2 0 0 0 variables.$dot-color,
 $x3 0 0 0 variables.$dot-after-color;
 }

 50% {
 box-shadow:
 $x1 0 0 0 variables.$dot-before-color,
 $x2 -10px 0 0 variables.$dot-color,
 $x3 0 0 0 variables.$dot-after-color;
 }

 66.667% {
 box-shadow:
 $x1 0 0 0 variables.$dot-before-color,
 $x2 0 0 0 variables.$dot-color,
 $x3 0 0 0 variables.$dot-after-color;
 }

 83.333% {
 box-shadow:
 $x1 0 0 0 variables.$dot-before-color,
 $x2 0 0 0 variables.$dot-color,
 $x3 -10px 0 0 variables.$dot-after-color;
 }

 100% {
 box-shadow:
 $x1 0 0 0 variables.$dot-before-color,
 $x2 0 0 0 variables.$dot-color,
 $x3 0 0 0 variables.$dot-after-color;
 }
}

```

## less

It is used to make a less set of loading animation:

```
/\*\*
 \* ==============================================
 \* Dot Typing
 \* ==============================================
 \*/

@left-pos: -9999px;
@x1: -@left-pos - @dot-spacing;
@x2: -@left-pos;
@x3: -@left-pos + @dot-spacing;

.dot-typing {
 .dot;

 position: relative;
 left: @left-pos;
 box-shadow:
 @x1 0 0 0 @dot-before-color,
 @x2 0 0 0 @dot-color,
 @x3 0 0 0 @dot-after-color;
 animation: dot-typing 1.5s infinite linear;
}

@keyframes dot-typing {
 0% {
 box-shadow:
 @x1 0 0 0 @dot-before-color,
 @x2 0 0 0 @dot-color,
 @x3 0 0 0 @dot-after-color;
 }

 16.6667% {
 box-shadow:
 @x1 -10px 0 0 @dot-before-color,
 @x2 0 0 0 @dot-color,
 @x3 0 0 0 @dot-after-color;
 }

 33.3333% {
 box-shadow:
 @x1 0 0 0 @dot-before-color,
 @x2 0 0 0 @dot-color,
 @x3 0 0 0 @dot-after-color;
 }

 50% {
 box-shadow:
 @x1 0 0 0 @dot-before-color,
 @x2 -10px 0 0 @dot-color,
 @x3 0 0 0 @dot-after-color;
 }

 66.6667% {
 box-shadow:
 @x1 0 0 0 @dot-before-color,
 @x2 0 0 0 @dot-color,
 @x3 0 0 0 @dot-after-color;
 }

 83.3333% {
 box-shadow:
 @x1 0 0 0 @dot-before-color,
 @x2 0 0 0 @dot-color,
 @x3 -10px 0 0 @dot-after-color;
 }

 100% {
 box-shadow:
 @x1 0 0 0 @dot-before-color,
 @x2 0 0 0 @dot-color,
 @x3 0 0 0 @dot-after-color;
 }
}

```
Janna Davar

Janna Davar, also known as 'The Night Hammer', was a warrior who fought at Malik the Outlander's side. Her flame-red hair and imposing stature have made her the topic of many a ballad during the 7th Epoch. The half-orc woman was known best for her defeat in single (for her side) combat of Argad Nihil during the War of Shadow, slaying the Necromancer and a dozen of his chief lieutenants single-handedly.

Wielding her black hammer for which she was aptly named, Janna Davar was the backbone of the Outlanders. Her courage was faultless, her skill at arms without flaw. She was said to have slain one of the mighty sandwyrms of the Scourge with only three strokes of her hammer, during the Exodus. It is a testament to her ability that these claims were never doubted.

She fought alongside her companions for many years as the group grew closer, and was said to have been restless during the peaceful times that preceded the War of Shadow. She took to fighting the soldiers of Soren Locke with an abandon rivaling Mael himself, slaying hundreds of undead before the war was done.

After the death of many of her companions, Janna did not take to peacetime as well as the rest of the Outlanders. She assisted in the rebuilding of Dalasira (then named Dahl Siran) alongside Arun Greenwood and Tila Fiannon, and was named First Captain of the Shadowguard. She served in this post admirably, despite her lapses in discipline, and many threats to Ultain met its end beneath her Hammer. Her martial prowess became an inspiration to generations of fighters, and the Nighthammer Arena of Dal Evar bears her title even today.

She and her company, considered by most to be the first of the Shadowguard, toured Ninepeak Vale and the Khalyn Pass, slaying evil wherever they could be found, while Arun Greenwood and Tila Fiannon presided over the governing of the twin cities.

It was in the summer of 15 AR when devastating news reached the court of Dal Evar. Janna Davar and her company had taken ship at the town of Daveith, sailing across the water in search of a mythical evil that was to lurk upon its opposite side. None of them returned, save a handful left in the town itself.

A statue dedicated to Janna now sits in the town square of Daveith in memory of her heroism. Her final moments are recorded in the journal of a young squire named Walton who was left behind.
Fen

A daughter of Blackmoon Forest, Fen was in the city attempting to free wood elves from prisons and executions. The gang helped her out and she left to join her sister forthwith.

She met the party once again, during the Fall of Dal Evar, apparently leading a column of elven refugees to safety. Where this safety could be found, she did not say, but her sister was glimpsed holding a strange, crystalline artefact.
Moon in the Night Sky

>
> > Nothing you could do would make me leave.
> >
> >
>
>

### Description

A green-eyed snow leopard tabaxi monk, generally dressed in traditional scholar's or warrior's hanfu. He wears a small lucky jade pendant around his neck and carries a black long-spear with a leaf shaped blade and crescent moon guard called 新月 (xīnyuè).

### Background

While originally from T'Varra he currently operates as a scholar from the University of Ivantier searching for the lost city of Vhara as a part of his thesis. Has a tendency to start discussing his theories regardless of whether others want to hear them or not. Does not like water and has been mostly keeping to the middle of the boat while traveling to Dal Evar. He is hoping that the Shadow City and its mysterious Depths may hold some clues that will eventually lead him to his goal.

### Act 1: Dal Evar

While on the Crimson Courtier he forms a quick and strong attachment to the young tiefling Asa who he refers to as "didi" affectionately.

During the party's investigation of the Fiannon Academy he quickly becomes fascinated with the history surrounding Tila Fiannon and the Outlanders. Additionally he wishes to investigate the teleportation portals found there and the whereabouts of Tila Fiannon following the destruction of the Academy, especially the mysterious location she mentions in her journal called Ochala.

Meeting Tarix the Archivist for the first time, Moon purchases the controversial *Mourn's Shadow* by Arcanus Moonseeker in exchange for his journey from his homeland to the University.

He nearly experiences death during the Anxiety Squad's fight against Ghal'zameh. After Asa heals him, he agrees to try and find a way to do ranged damage and heal himself. He purchases a basic flute from a local instrument store.

During the party's audience with King Danton, Moon is very on board with the task of disgracing Lord Serris Adda. He is even more on board when Queen Deanna tasks them with killing the noble instead.

Following the assassination and the squad's rather loud escape from the Adda mansion they come across Kathann. Moon is a little awestruck, immediately identifying her as a (potential) messenger of Vhara. Kathann gifts him the scholar's card. It depicts a tabaxi with a book in one hand and a dagger in the other.

### Act 2: The Khalyn Pass

Attempting to learn more about the war of shadow and the siege of Kantazar Keep. Moon can't let a good mystery escape him.

Moon's current appearance
Kantazar Keep

A fortress in Dalasira the capital of the Katazar Kingdom. From here the High Sorcerer Soren Locke ruled with his necromancer army. During the Shadow War, King Malik and Prince Danton lead the armies of Ultain and Khannae in a seige against the keep. Here they were finally able to defeat the sorcerer at the cost of their army. No one knows what truly happened in that battle, only that none survived and it left Kantazar a desolate, smoking ruin that none dare approach.
Pain Infliction

**Pain infliction** is a magical ability of witches to inflict great pain onto a person by causing their blood vessels to burst and thus giving them multiple aneurysms. Witches commonly use this power to disable supernatural beings with accelerated healing, however it has been shown to be used on humans to stun them as well.
Tila Fiannon

Described as one of the most talented wizards of her age, Tila Fiannon is a tragic figure in the histories of Ultain. She was born a high elf in the city of Kheran'vher, one trained in magic from an early age. She was exiled to the silver mines beneath the city  in her youth for unknown reasons, and thusly found herself a part of Malik the Outlander's revolution, and the Exodus that followed it.

She distinguished herself during the Exodus time and time again, driving off Sandwyrms with her impressive array of magical skills, and her skill at Astromancy allowed the caravan to find their way through the desert time and time again where traditional methods failed.

It was she who wrote the accord between the elves of Blackmoon Forest and the people of Dal Evar, the treaty that would be displayed in bronze in Palace Square until its final breaking in 302 AR. Fiannon taught several apprentices during her time travelling south, and when Dal Evar was founded she elected to open a school, where young wizards could be taught to master the power within them.

She fought during the War of Shadow alongside her most skilled apprentices, healing the wounded soldiers of the Shadowguard and shielding their armies against assault. Fiannon and her students fought bravely during the Siege of Dalasira, trading spells with the Necromancers in the service of Kantazar Keep.

Eventually, The Fiannon Academy was destroyed in 302 AR, and all its students and teachers massacred, with Fiannon herself presumed dead amongst them. The ruins were warded against decay and enchanted to prevent any entry, left in their ruined state as a monument to the violence that overtook the city during those cursed days.

In 771 AR the party found a note in the enchanted ruins of the Fiannon Academy indicating that Tila Fiannon may have escaped the ruins along with a number of her students, teleporting to a place called Ochala ('High Forest'). In the note, Fiannon vowed to never again trust humankind.
Evermarch

Built atop the great Mesa of Rahn-Kaddai, where water bellows forth once a week to make the deserts bloom, lies the greatest city of the modern world. The mesa looms amidst the windswept, sandy plains on the southern shore of the Khalyn Sea, the limestone citadel atop it sparkling in the sunlight when the days are clear, marking the place where the Last Free City of the Dominion reigns supreme.

Evermarch is a paradise, an oasis amidst the deserts, surrounded by farmlands dredged out of the dry, arid soil. The tiered aqueducts that stretch out, arrow straight, from the life giving geyser atop the Peak carry the water down and across the city's hinterlands, nourishing the soil and allowing the city to grow itself what food it can.

But Evermarch's treasure is not measured in grain. The city's wealth stems from a far simpler fact, that it commands the roads that connect west to east, and north to south. In the days of old, it was the farthest outpost of the Adari Dominion, a lone settlement at the edge of their world. Today, it is the centre of ours. Led by the Archon council of the city itself and the magistrates of the golden Wheel Trading Company, all the trade goods that cross Andura will pass beneath the gates of Evermarch.
Valen Reed

> Kill them all, spare the monk
>
>

The Commander of the city watch in Dal Evar, he is considered by most to be a capable leader, though one overly concerned with bureaucracy. His elven heritage has caused Commander Reed no small share of trouble during his life, but he has risen high in the Shadowguard in spite of such adversity. His work over the past ten years has only cemented his position in King Dyre's esteem.

The taciturn Watch Commander encountered the party several times during their first three days in Dal Evar and, with the exception of Pepper, seemed to warm to the group.
Telekinesis

**Telekinesis** is the magical ability to move things with one's mind. It is a type of magic that allows the user to manipulate objects with their mind, using the power of the pink magical energy. This power is often used to move objects with the mind, though it can also be used to manipulate the environment and control the elements.
Zhael Adda

A Viscount of the Ultain Nobility, though of lesser standing than most within the city. As such, he holds down a modest posting in the Shadowguard, high enough to please his family but low enough that few matters of importance actually rest in his hands. The noble house of Adda has been one of the preeminent families in Dal Evar for the last several centuries.
Midnight Marauder (Mids)

The eponymous leader of the thieving group known as the Midnight Marauders, this mysterious figure encountered our heroes in the sewers of Dal Evar, where they resided with their followers.

Took Pepper on a night of fun where they attempted (and failed) to rob a house. Ultimately landing the group a brief stint in jail much to the annoyance of Valen.
Garin

A member of the Sons of the Empress, Garin travelled to Dal Evar ten years prior with several companions, with each going their separate ways in order to seed branches of their organization throughout the Shadow City. Their names were Rowan, Bren, Aldavai and Yohn, and Garin had little to no contact with any of them during the last nine years.

His particular group was made up of several thugs and mercenaries hired over the previous nine years, who eventually came to reside in the ruined basement of the Fiannon Academy, somehow bypassing the wards that protected its walls. Their eventual plan was to set off explosives beneath the Dyre Den, hopefully killing many of the King's family and allies in one sure stroke.

In the year 771, he encountered our heroes, who promptly shivved his ass and collapsed the basement in which his cult had made their headquarters.
Legende der Sa Nalaor

> *"Ich stelle eine Crew für einen Auftrag zusammen. Ich brauche einen Piloten, Jemanden der mit Waffen umgehen kann, Jemanden für die diskreten Aufgaben und einen Navigator."* **- Cpt. Cynn**
>
>

## Die Torment-Crew

Aus ganz unterschiedlichen Gründen, vielleicht sogar dem Schicksal oder der Macht geschuldet, trafen am 13. Tag des 3. Standardmonats 2 NSY auf dem Planeten Sriluur im Outer Rim einige Personen aufeinander die unterschiedlicher nicht hätten sein können. Zu diesem Zeitpunkt ahnte kaum jemand, was aus ihnen werden sollte und welch bedeutsame Rolle sie im Leben der Personen spielen würden, die für sie momentan noch Fremde waren.
Arun Greenwood

A wood elf druid, centuries old at the time of his departure from the annals of Ultain. Arun Greenwood began his life in one of the wandering clans of wood elves in the north, those who have walked the world since their Durgorahnt was burned by the Dominion.

The remnants of this tribe were met by the Outlander's column on the edge of the Scourge, they themselves seeking a way south. Arun, being the leader of his clan, proposed an alliance between the two groups, one the Outlander graciously accepted. The elves of Clan Greenwood would serve as trackers and scouts for the caravan, warning them of dangers ahead and behind, and helping to assess the lay of the land. With their assistance, and Greenwood's sage guidance when the Outlander required it, the elves quickly became inseparable from the rest of the caravan.

It is said to have been Arun Greenwood's suggestion to strike east after the caravan reached the plains of Shanna'dar. He too understood the Outlander's desire for safety, not simply freedom, and was said to have suggested the depths of Blackmoon Forest as a suitable sanctuary for their new nation.

It is after the settlement of Dal Evar that Greenwood disappears from the histories for a time, not emerging again until the end of the War of Shadow. It is assumed that he was settling the remnants of his clan in Aldamere Wood, high in the mountains, that they might keep watch over the former territories of the High Sorcerer of Kantazar Keep. He returned to Dal Evar in 7 AR, to assist Queen Aurora Dyre in the ruling of her Kingdom.

In the centuries to come, Lord Greenwood, as he became styled, was a permanent fixture in the House of Dyre. He is said to have sired children at some point during his time, but they were never glimpsed at court with him, and so can be considered the product of idle gossip. Lord Greenwood would prove an unfailing source of confidence and guidance to the successive Kings of House Dyre, yet never daring to overstep his authority.

Perhaps this was his error, for the House of Dyre is littered with Kings who did not prove as able as their founder, and advisors who sought to take advantage of these facts. It was the growing influence of the King's council of nobility that slithered their way into power, men who concerned themselves more with the counting of coppers than any duty to their people. It was the forges that made them rich, and so they pressed the King to build them more. The construction of the Vanhar, mightiest of the forge-towers, nearly beggared the realm, but promised to repay that debt tenfold. What remained was to find the wood to fuel it, and the King's councilors had just the place in mind.
The Logo Country Wiki

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Energy Projection

**Energy projection** is the ability to manipulate and control magical energy. It involves the user projecting their own magical energy towards an object or person, in order to influence or manipulate its properties. This can include altering the element of an object, creating a force field, or even manipulating the emotions or thoughts of another person.

* **Energy Amplification** - The user can enhance the energy of the objects and people, also changing their color.
* **Energy Shield Construction** - The user can make a shield of pure energy, capable of blocking various attacks.
* **Energy Teleportation** - User can teleport through energy.
* **Energy Punches** - The user is able to supercharge their hands with energy in order to have more power in physical attacks.
* **Energy Absorption** - The user can absorb various forms of energy, while removing it from the source, into their body and use it in various ways, gaining some form of advantage.
* **Energy Conversion** - The user can absorb and convert one form of energy into another form. Example being, one absorbing sound energy and converting it into light energy, or absorbing gravitational energy and converting it into heat energy.
* **Energy Aura** - The user can create an energy aura around themselves for protection from direct contact.
	+ **Energy Ball Projection** - The users of this ability are able to create balls of energy that they can use as part of a melee attack or as a way of transportation.
	+ **Energy Blasts** - The user can release energy over a specific target area causing great damage and/or delivering great shock waves of pure force.
	+ **Energy Beam Emission** - The user can project concentrated beams of energy for a range of damage strengths. The result of the beam could be concussive, dispersive, or explosive.
	+ **Flight** - User can generate an aura that helps them fly at high speeds without any outside influence, propel/move freely while flying without support. They can fly with or without the aura surrounding them.
	+ **Bulletproof Immunity** - When user activate there aura, user is immune or highly resistant to bullets and gunfire, letting the bullets pass right through them or some other way.
* **Energy Constructs** - Users can turn energy into different shapes, objects, materials and substances of varying complexity, permanence and solidity, ranging from items such as tools and weapons, to other forms such as structures and entities. Users who have mastered this ability can use it for almost any situation, creating anything they need.
* **Energy Portal Creation** - User can create portals using energy.
* **Energy Healing** - The user can heal others and himself from all different types of bad things.
* **Elemental Shield** - The user can create an energy elemental shield to reenter the atmosphere at high velocity.
King of Pickaxes

### Special Abilities

Rush: If a dash attack is successful, dash recovery speed is increased by 22%, up to a maximum of 176% (Resets upon touching the floor).Dash attack turns into a tackle, pushing enemies away and causing the player to rebound.

Cannot equip items with the #Wings tag.

Unlock Criteria: This costume is unlocked by building the Boutique.
Shortsword

* Default
* Golden
* Platinum

Unlock Requirements: Available from the beginning of the game as the starting weapon for most Costumes.

Upon the completion of Boss Rush, this weapon becomes golden. This further upgrades to platinum after the completion of hard mode Boss Rush. Neither of these changes impact the performance of the weapon.
Costumes

Costumes are different characters the player may select from, which each have their own unique set of abilities that can have a major impact on play style and experience.

Costumes compromise a majority of available player characters, and can only be changed by using the Boutique, which can be built for 3,700g after freeing Bloch. Special Costumes are few in number, and can only be worn under special circumstances.

Below is the complete list of all costumes implemented into the game:

## Costumes

AdventurerPlate Mail WarriorGunman of the SunsetAliceLotusIkina BearRider HCriminal SilhouetteKing of PickaxesFatsoDevil SwordsmanHuman LasleyMaster Chef
## Special Costumes

* Trial Challenger
* Cosmic Transformation
Trial Challenger

### Starting Weapon

Wields a Short Sword unless challenging the 3rd Trial, in which case the player can wield either a Short Sword & Shield or a Long sword

### Special Abilities

None

Unlock Criteria: This costume is automatically worn while attempting the first three Trials.

This costume temporarily removes your items while inside a trial and replaces them with select weapons, depending on the trial being challenged.
Rosemary

**Rosemary** is the head of the Mystic Coven and is a powerful witch with powerful magical abilities. She is responsible for leading the coven and maintaining order within the coven.

## Powers & Abilities

* **Immortality:** Rosemary is believed to have been immortal during the Salem witch trials, as she was able to escape punishment due to her magical powers. She is said to have been able to evade capture and escape death by using her powerful magical abilities.
* **Magic:** As the Grand High Witch, Rosemary possesses the highest forms of magic. Her ever-growing understanding of the workings of magic soon allows her to extensively modify any spell available to the witch, drastically increasing her own efficiency.
	+ **Conjuration:** Rosemary can utilize magic to create anything out of certain materials or magical energy, in any shape or form even with any kind of materials or even entities.
	+ **Telekinesis:** Rosemary can freely manipulate the movements of all matter with her thoughts. She can also send out a wave of telekinesis that repels and destroy everything it comes in contact with.
	+ **Enhancement:** Rosemary can enhance a witch's magical powers so that they can reach high level mastery and control instantaneously, even reach a level of power that is usually beyond their limits alone. Rosemary cannot steal or give power, but only enhance the ones her targets already have.
	+ **Spirit Barrier Spell:** Rosemary is capable of creating barriers that spirits are unable to pass, allowing her to trap spirits in an area by creating the barrier around the spirit location or protect someone from spirits by creating a barrier around them.
	+ **Magic Detection:** Rosemary can sense the presence of magic and possibly gain detailed understanding, including the amount of magical energies she would be sensing and whether they are hidden.
	+ **Clairvoyance:** Rosemary can feel in a way that isn't connected to her physical senses, on distances beyond her normal ranges or being able to sense things that are beyond her normal tactile range.
	+ **Teleportation:** Rosemary can teleport absolutely *anything* to literally *anywhere*: any place and time she desires, including physical locations.
	+ **Spiritual Sensing:** Rosemary can communicate with and interact with the ghosts. In addition, she can banish these entities from an area or summon spirits that will defend her if she was ever to come to harm.
	+ **Wish Granting:** Rosemary can give magic to others, either permanently or temporarily.
The town

The town is the central hub of Dungreed, and serves as the home base of the player between their incursions into the dungeon.

At the town, the player may enter the dungeon, as well as access Buildings, NPCs, and the Developer Memorial.

## Buildings | Npc information can be found on their respective building pages.

Building OfficeTraining SchoolTown ShopBlacksmithTempleBoutiqueGunsmithTrial HouseLizardman's House
Danton Dyre I

The First Prince of Ultain, named thusly when Malik the Outlander was crowned the nation's first king in near the beginning of the 7th Epoch. The Outlander had no heirs but knew a true and brave friend in Danton Dyre, so the young fighter was an obvious choice. Dyre had the respect of most of the groups that made up the first citizens of Ultain; beloved by elves and humans alike, respected by the warriors and common folk and connected well to the nobility by virtue of his marriage to Aurora Kaladan. The pair's first child (named Malik) was born in 1 AR at the very dawn of the 7th Epoch, to great acclaim from the burgeoning city of Dal Evar.

Though it was long assumed that Danton would rule once The Outlander eventually passed from this plane, fate regretfully decreed otherwise. When the High Sorcerer of Kantazar Keep took notice of the Shadow City in 7 AR, it was scarcely a year before he made war upon them. The elves of Blackmoon forest took up arms then alongside their plain-dwelling counterparts, and the War of Shadow began.

It was in the final battle of this war that Danton Dyre fell, besieging the walls of Kantazar Keep alongside his brother-in-arms and King. Perhaps it is fortunate, then, that he escaped the fate that befell the rest of his army when the High Sorcerer Soren Locke enacted his final evil, slaying his own legions of undead alongside every man of the Outlander's soldiers.

It could have spelled the end for Ultain, had Tila Fiannon, Janna Davar and Dragor Ironhand not won the day at the Battle of Dalasira, defeating the last of the High Sorcerer's foul creatures alongside the Second Empress of Khannaea. It was declared a victory, though one tainted bitter with loss.

Aurora Kaladan, first Queen of Ultain, ascended to serve as regent for her young son. She accommodated the people of the Khalyn Pass into her realm and presided over a peaceful land until her death from old age. The House of Dyre ruled the city from that day onward.
Complete Dungreed Wiki

**Welcome to the Complete Dungreed Wiki!**
This is the Complete Dungreed wiki, a collection of all known information about Dungreed presented as clearly as possible.

We're a collaborative community website about Dungreed that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

ItemsCostumesThe townEnemiesDungeon NPCs

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

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Ikina Bear

Normal appearance

Transformed appearance

### Special Abilities

Rage: Gains "rage" when attacking or defeating enemies. When the rage gauge is full, attack speed is temporarily increased by 100%.-20 Power, -5 Defense

Unlock Criteria: This costume is unlocked by building the Boutique.

The rage ability transforms the player into a bear.
Rumble and Arthur

"A tool used to avoid rain"

Unlock Criteria: Build a Gun Smith for 4,500g.

This weapon can switch between a Gun and Sword mode.

The ability "Gun Mode" uses an outdated description from before the weapon was reworked. Using the ability now turns the weapon into an open umbrella that functions like a normal gun with a magazine and reload, without a time limit.

Using this ability while the weapon is in gun form turns it back into a sword.
Broken Heart Syndrome

**Broken heart syndrome** is where they experience intense grief and sadness due to a broken heart. This grief can lead to a range of symptoms, including physical and emotional distress, fatigue and even depression. This syndrome is believed to be the cause of a witch's magical powers. Witches are said to suffer from a psychosomatic condition, meaning it is a condition that is caused by both psychological and physical factors.

## Description

The causes of a broken heart syndrome in witches are generally attributed to a traumatic event, such as the death of a loved one, or a particularly painful break-up. They may also be caused by grief, fear or unresolved trauma.

Symptoms of a broken heart syndrome in witches can include depression, anxiety, loss of appetite, fatigue, and an inability to focus. If left untreated, a broken heart syndrome can lead to a witch becoming a dark witch, as they may become consumed by their own bitterness, anger and hatred.

### Treatment

Treatments for a broken heart syndrome in witches include making time for self-care, getting adequate rest, and engaging in activities that bring joy and peace. Additionally, seeking out a trusted confidante to talk through the emotions can be helpful in managing the symptoms of the syndrome.

Additionally, seeking out a trusted confidante to talk through the emotions can be helpful in managing the symptoms of the syndrome. Without proper treatment, a witch can become overwhelmed by their emotions and prognosis can be that they will descend into madness.
NumNum Clan

NumNum clan is the fictional clan where Swiftstar's Destiny takes place. It's name is currently a placeholder.

The name comes from the nickname given to the author's cats.

The territory consists of both forest, and moorland. It is bordered by Abyss Clan, with a river dividing the two clans apart.

NumNum Clan cats are known to have the characteristics of both Wind clan and Thunder clan cats.
Shadows Aflame Wiki

**Welcome to the Andura Wiki**

## The World of Andura

Andura is a thrice-broken land. Broken once, during the Last War with the Beyond, when the Gods at last saw victory against the Abyss, a victory that sealed the daemons of the other side away for good and all, but one that came at a terrible price. Broken once more when fire rained from the heavens, shattering almost all that remained to be ruined, as our gods cast aside this world once and for all. And broken one final time, when the remnants of the civilisations that emerged afterward dabbled in sorceries beyond their understanding.

## Shadows Aflame

Set in the year 771 AR (7th Epoch) Shadows Aflame is a campaign run by Donnie that follows the adventures of a motley group of people. They are known for doing things on a whim and kidnapping anyone who is useful or small and cute. So far they have witnessed the fall of a capital city and are currently racing against the clock to same the rest of the nation's people. How well they do will be determined by their determination and a lack of morals.

## Dig Two Graves

This campaign is set in the year 754 AR (7th Epoch). It begins in the land of Tere-Velor, far to the north, as the Kingdom finds itself wracked by civil war. Our heroes are a ragged band of mercenaries thrust into the conflict, seeking gold, love, vengeance, and everything in between.
Welcome to Andura. This wiki currently encompasses the Shadows Aflame Campaign hosted by Donnie. More are yet to come.

Important Links

* List of NPCs
* List of Party Members & Associates
* List of Books
* History of Andura

*Important: When creating new pages, remember to categorise them. E.g. Sarene is tagged Sarene and Khayln Pass, Lina Malicos is tagged Ultain and Non-player character. Without categories the page will exist in space with no tether.*
Sycamorestar

*“Yes, I know he is. He has my blood running through his veins and I can feel that he’ll be the one to save us.” -Sycamorestar to Springblossom*

**Background Information**

Sycamorestar is the Eldest son of Runningfog and Brightwhisker, and is the father of Foggystorm, Swiftstar, and Fallingorchid. He is the mate of Morningsong.

Sycamorestar is the former NumNum Clan leader, and currently resides in Starclan.

He is known to be self-centered and neglectful, but was known as one of the strongest leaders before Swiftstar.
NPCs

A

* Aavad'ura
* Aimic'una
* Agrox & Arneetha
* Anoota Kers
* Aya Kers
* Akira

B

* Bistep'ura

C

* Cratala
* Cynn
* Callander Richil

D

E

F

* Fizzie

G

* Galwith Bah
* Gwa Khind

H

* Hal Kers

I

* Iskander Elliar

J

K

* Kallig
* Kiko

L

* Laoda
* Liers Ossnan
* Lonay'daal

M

* Moroll
* Myssoks Bande

N

* Nols Farlander

O

* Oucan'Duril
* Oonel'ura

P

Q

R

* Rel Harsol
* Reom

S

* Spess
* Ss'sosa
* Shaarawy

T

* Ter'Fepo
* Ticon

U

V

* Vokhi Yiyar

W

* Wedge Kavos

X

Y

* Yatraird Tilotu
* Yav Yiyar
* Yonak Pride

Z

* Zhikond
Morningsong

*"What do you mean he's gone? Where did he go?" -Morningsong to Foggystorm*

**Background information**

Morningsong is the daughter of Dawnblossom, and the mate of Sycamorestar. She is the mother of Foggystorm, Swiftstar, and Fallingorchid.

She currently resides in the Elder's den, and is formerly a permanent queen.
Badge Battles Wiki

**Welcome to the Badge Battles Wiki!**
A Slap Battles fan-made wiki about the game Badge Battles which is Slap Battles but the slap does not matter.

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

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Fallingorchid

"This nettle represents Foggystar. Swiftwhisker, you are the herb that needs to be here in order to save the clan." -Fallingorchid to Swiftstar

**Background info**

Fallingorchid is the youngest kit of Sycamorestar and Morningsong, and the youngest sibling of Foggystorm and Swiftstar.

Fallingorchid is the current Medicine cat of NumNum clan, and is the mother of Nettleflight and Breezeleap.
John “JJ” Tibbar-Jones

JJ, full name Dr. John Tibbar-Jones, is one of the main non-player characters (NPCs) in Stratosphere.

## Social Information

### Allies

 Brim (Teammate)
 Altalune "Luna" Kuni (Teammate)
 Saph (Teammate)
 Vix (Teammate)
 Viatrix (Teammate)
 Thjorn (Teammate)
 Toothache (Teammate)
 Soahcfo Semirc (Teammate, NPC)
 Lenta Stultus (Teammate, NPC)
 Rellik Dog (Teammate, NPC)
 Bunny Tibbar-Jones (Husband, teammate, NPC)

## **Personality**

He is often quiet and seems indifferent, but he cares deeply for Bunny.

## **Adventure**

### **Backstory**

He has a dubiously-acquired licence in the field of medicine and works as a doctor.

He met Soahcfo Semirc, Rellik Dog, Lenta Stultus, Indra Daehria, and Bunny Tibbar-Jones ten years prior to the Stratosphere story when they were tasked with retrieving the Drachenstab from the Silvyr Tower. Bunny and JJ fell in love during this adventure due to a magical ring that causes its wearer to feel immense infatuation towards the first person they see.

Bunny and JJ married and currently reside in the Tibbar-Jones Residence.

### **Campaign 1**

#### **Meeting the Party**

Semirc brought the party to the Tibbar-Jones Residence for assistance in getting to the Dragon's Blood. Saph convinced the couple to be guides for the group.
Foggystorm

*"I am not the cat meant to lead this clan, Sycamorestar was horribly mistaken. I cannot make it up to my clan for what i've done." -Foggystorm to Swiftstar*

**Background info**

Foggystorm is the firstborn kit of Sycamorestar and Morningsong, and the eldest sibling of Swiftstar and Fallingorchid. He is the former leader of NumNum clan, and currently a NumNum clan warrior.