recursal/Fanatic-Fandom huggingface dataset:
Composite Bow

Weapon Abilities

## Description

The Composite Bow is a Two-Handed Common Weapon in For The King. It is attuned to a character's Awareness stat.

Can be sold for 6 coins.

## Stats

* +4 Evasion
* +20% Damage Against Flying

## Abilities

* Shot
	+ 3 Token Roll
	+ 11 Maximum Damage
	+ Single Target
* Spread Shot
	+ 3 Token Roll
	+ 6 Maximum Damage
	+ Target Group
	+ -5% Accuracy
* Pin Down
	+ 3 Token Roll
	+ 7 Maximum Damage
	+ Single Target
	+ Speed Down
	+ -10% Accuracy
Bisontaur Champion

## Description

The Bisontaur Champion has an attack that can shatter (destroy) your weapon. A perfect roll from the Bisontaur Champion can shatter a player's weapon when the Bisontaur Champion is attacking.

The Bisontaur can also shatter Helmets and presumably other armor pieces.

## Spawning

Bisontaur Champion spawn in the Golden Plains during the day.

## Combat

Level 4 (Apprentice): 41 Health, 8 Armor

Immune to Stun

Worth 27xp

### Abilities

Single Target Physical Attack: Approx 36 Damage
Chaos Acolyte

Chaos Acolyte is an enemy in For The King

## Spawning

Chaos Acolytes can spawn from the very beginning of the game in act 1. They will often spawn in pairs if the chaos reducing bounty quest is taken from the quest board in town during act 1.
They can also spawn in the Dark Cave and Glittering Mines.

## Variations

There are three variants of the Chaos Acolyte, the axe, torch, and pitchfork wielder.

#### Abilities

Flaming Swing: a single target splash attack which can ignite characters.

Burning Blow: a single target attack that deals 11 physical damage and ignites characters on perfect.

#### Abilities

Bleed: a single target attack which deals 6 physical damage and causes bleeding on perfect.

Single target attack which deals splash damage.

#### Abilities

Chop: a single target attack with high damage potential.

## Possible Rewards

Gambeson

Torch

Spiked Pole

Rum
Cult device

The Cult Device is a special location that the player can find and, if successful, destroy to gain the choice of reducing Chaos, gaining a Life, or destroying a Scourge. The player will attempt a roll for one of the core stats. An unsuccessful Slot Outcome can result in player damage, party damage, or additional Chaos.

Hovering over the Cult Device will show you the icon of which stat is going to be challenged.

## Quest

In the For the King Gamemode, your second quest is to Solve the Cult Device in the Guardian Forest.
Curved Bow

Weapon Abilities

## Description

The Curved Bow is a Two-Handed Common Weapon in For The King. It is attuned to a character's Awareness stat.

Can be sold for 13 coins.

## Stats

* +4 Evasion
* +25% Damage Against Flying

## Abilities

* Shot
	+ 3 Token Roll
	+ 15 Maximum Damage
	+ Single Target
* Spread Shot
	+ 3 Token Roll
	+ 8 Maximum Damage
	+ Target Group
	+ -5% Accuracy
* Snipe Shot
	+ 3 Token Roll
	+ 15 Maximum Damage
	+ Single Target
	+ Ignore Armor
	+ -10% Accuracy
Bone Mage

## Description

The Bone Mage is a hooded creature resembling a skeleton. Its hood is white, while its tunic is green and pants light blue. It gives the same light-blue glow from the tip of its staff, eyes, and belt joint. Bone Mages can spawn in the Poison Bog at night, in the Lich's Crypt and the King's Maze

## Combat

Level 5 (Apprentice): 48 HP, 10 Resistance

Immune to bleed, stun, and freeze.

### Abilities

Party-wide spell which rains ice, deals magic damage and freezes.

Spell which deals splash damage and freezes.

Party-wide buff that increases enemy armor by 5.
Abilities

**Abilities** in For The King

See also: Skill

## Table Elucidation

* **Icon**: A visual presentation of the ingame icon.
* **Name**: A link to the detailed ability page with the ability name.
* **Damage**: Damage modifier based on the used stat.
* **Stat**: Stat needed to roll for the ability. (Stat means that it equals the base stats from the weapon and can vary per weapon).
* **Type**: There are three types: **Magic**, **Physical** or **Special**, the latter not being a damage skill.
* **Target**: There are sixtypes: 'Cast on friendly' = **Party** or **Friendly** or **Self** and 'Cast on enemy' = **Single** or **Group**. Lastly the illusive **Splash Damage** stands for Single + 50% splash (even when not perfect)
* **Rolls**: Amount of rolls needed.
* **Accuracy**: Roll influence based on stat. (ex. if stat = 80 and Accuracy = stat - 20, you will have 60% chance to hit a roll)
* **Perfect**: Added bonus effect if all rolls needed are hit.
* **Additional Information:** Some extra information regarding the skill of weapons used.
* **Weapons:** List of weapons containing the ability
Abandoned Village

## Description

The Abandoned Village is a random encounter in For The King. It focuses on the Intelligence stat.

Characters are given the option to attempt the challenge or leave. There is no penalty for leaving the encounter; the Abandoned Village will not despawn immediately. It can, however, despawn randomly over time.

Focus can be used for this encounter.

## Challenges

### Slot Outcomes

: +1 Item
: Nothing
: Fight
: Fight
: Fight
Coal Heart

Special Abilities

## Description

Coal Heart is the Scourge of the Warlock's Volcano.

## Scourge Effects

Coal Heart will cause numerous impassable volcanoes to spawn throughout the world. These volcanoes can also ignite nearby hexes, causing crossing them to inflict damage.

## Resistances and Health

#### Coal Heart

Level 6 (Apprentice): 62 HP, 8 Resistance

Immune to burn.

#### Lava Golems (x2)

Level 5 (Apprentice): 27 HP, 8 Resistance, 8 Armor

Immune to stun and burn.

## Abilities

Spell which deals heavy single target damage and ignites the target.
Caustic Ink

Caustic Ink is one of the Equipment items in For The King.

## Description / Functionality

The Caustic Ink is a Consumable which protects the boat from the Kraken for +9 rounds.

It can be bought like the boat itself at a port.

You can click it when you're on a boat, and you will notice in the top right of the screen (near your lore count) that the Tentacle Icon will NOT be present.
Confuse Immunity

## Description

See also: Status effect
Confuse Immunity is an Immunity in For The King.

Items with Confuse Immunity will prevent a character from being afflicted with the Confused debuff while equipped.

Like all immunities, equipping an item with Confuse Immunity will not remove the ailment if a character is already afflicted.

## List of items with Confuse Immunity

* Apprentice Cap
* Enchanted Fin
* Enchanted Pearls
* Faded Pearls
* Iron Foil Hat
* Mage Hat
* Mystic Wrap
* Wizard Hat
Chaos Warrior

## Description

*The Prophets of Chaos claim to have opened a channel between their minds and the Chaos that is just behind, beside and underneath material reality. They are insane and extremely dangerous.*

## Spawning

Chaos warriors can spawn in encampments when you take a chaos reducing bounty from a town quest board in Act 2.

## Combat

Level 4 (Apprentice): 30 HP; 6 Armor

Level 9 (Apprentice): 71 HP

No status effect immunities.

While they have low defenses, Chaos warriors are quite fast.
Chaos Leader

## Description

Clad in a pointy hooded purple robe, and wearing a skull mask and scarf that covers the face, the Chaos leader faces the forces of order with their axe and shield.

## Spawning

Chaos Leaders can spawn in act 1 in Chaos Cultist encampments.

## Battle

Level 1 (Apprentice): 16 HP, 4 Armor, 62 Speed

### Abilities

Smash: a single target attack that deals moderate damage.

Chop: a single target attack with high potential damage.

## Possible Rewards

Ethereal Dagger

Fancy Ruff
Armor (stat)

## Character Proficiencies

* Apprentice
* Journeyman/Master

This article is about **Armor**, the *character stat*.You may be looking for Armor, the *equippable item type*.
**Armor** is a character stat in the game For The King.

## Description

*Blocks value of incoming physical damage.*

Armor represents the amount of physical damage that is mitigated when a character is attacked directly. It can be raised by equipping various articles of clothing, carrying a shield, or even boosted with certain abilities.

## Ways to increase armor

### Equipment

#### Weapons

 Iron Tome | +6

 Metallic Lute | +2

 Quarterstaff | +1

#### Accessories

 Silver Medal | +1

 Steel Plate | +4

## Bonuses

A character with 50 or more Strength will also receive +1 Armor.
Cutpurse

## Description

Cutpurses are hooded rat men armed with daggers. They try to kill you, take your stuff, and run away.

## Spawning

Can spawn in The Guardian Forest in act 1 at night.

## Combat

Level 1 (Apprentice): 14 HP

No Armor, Resistance, or immunities.

They are quite fast and fairly evasive.

### Abilities

Stab: Deals damage.

Steal: Steals gold or items from the target. After using this, cutpurses will usually try to flee immediately. If you kill the cutpurse, the stolen stuff will be returned to you.

Flee: The cutpurse leaves the battle, taking any stolen items with it.

## Possible Rewards

10 Gold

Feathered Hat

Lockpicks
Coward's Clover

**Coward's Clover** is one of the Herbs and Consumables in For The King.

## Description

**Coward's Clover** is a *uncommon* Herb that grants the user a perfect escape but skips their next turn.

## Acquired

Can be retrieved as part of a Quest objective.

Can be obtained from Treasure Chests.

Uncommon drop from mob units, typically high-ranking members of a Dungeon.
Beastman Warrior

The **Beastman Warrior** is a creature in For The King.

## Description

This Beastman is recognized among its fellows as being particularly strong and violent.

## Spawning

Beastman Warriors can spawn in the Guardian Forest during the day.

## Combat

Level 0 (apprentice): 9 HP, 2 Armor, 70 Speed

level 0 (journeyman): 10HP, 2 Armor, 68 Speed

No immunities.

### Abilities

Smash: a single target attack dealing 9 physical damage.

Stun: a single target attack that does no damage but Stun on perfect.

## Possible Rewards

5 Gold

Heavy Bow

Makeshift Mace

Rusty Knife

Traveller's Tunic

Fishing Hat
Armor Up

Armor Up is one of the Status Effects in For The King.

## Description

A creature or character that is armored up will gain an undetermined amount of armor. The armor gained will vary depending on the skill and level of the character, or enemy, which casts this.

### Redirect

For those looking for a complete list of the status effects and their respective icons, click here.
Called Shot

## Information

Passive, Combat

*Chance of perfect roll with bows.*

**Called Shot** is a character skill in the game For The King.

## Effects

Called Shot is a passive skill that can be triggered by wielding a bow or gun during combat. While attacking with almost any ranged weapon that deals physical damage, a character with Called Shot has a 10% chance to pass all stat checks on that turn. This effectively guarantees maximum damage output and a critical hit from the action.

### Conditions

In order for Called Shot to trigger, a character must be using a bow (or gun) that can perform a focused attack, but not have actually spent any points to focus the roll. Additionally, the attack cannot have any special ability properties, such as piercing or splash damage.

Finally, a character who is shocked will not be able to trigger Called Shot.

## Ways to acquire Called Shot

### Innate

Called Shot is a core skill of the Hunter.
Burn Immunity

## Description

See also: Status effect
Burn Immunity is an Immunity in For The King.

Items with Burn Immunity will prevent a character from being afflicted with the Burning debuff while equipped. This can be especially helpful when navigating corrupted hexes on the map.

Like all immunities, equipping an item with Burn Immunity will not remove the ailment if a character is already afflicted.

## List of items with Burn Immunity

* Burnt Tome
* Deimos Skull
* Elemental Usekh
* Ester Oil
* Fire Helm
* Flaming Talisman
* Fraybee's Locks
* Inferno Armor
* Inferno Greaves
* Inferno Helm
* King's Talisman of Fire
* Volcanic Tome
* Volcano Hat
Busker

## Description

12

*The tricky Busker might be considered weak, if ever caught in a fair fight. With music by turns entertaining and distracting, if the battle turns the Busker is also fleet of foot. Performing wherever people gather, this rascal is rarely short of coin.*

## Special Abilities

### Passive Skills:

Distraction
Entertain

## Base Stats

* Apprentice
* Journeyman
* Master

## Starting Gear

### Items:

1x Godsbeard
1x Golden Root
1x Lockpicks
1x Tinder Pouch
1x Safety Stone

## Starting Gear

### Items:

1x Lockpicks
1x Tinder Pouch
1x Safety Stone

## Starting Gear

### Items:

1x Lockpicks
1x Tinder Pouch
1x Safety Stone

The **Busker** is a playable character in the game For The King.

## Description

*The tricky Busker might be considered weak, if ever caught in a fair fight. With music by turns entertaining and distracting, if the battle turns the Busker is also fleet of foot. Performing wherever people gather, this rascal is rarely short of coin.*

## Skills

Main articles: Distraction, Entertain, and Elite Flee
### Distraction

*Chance of disrupting a successful attack roll against other party members.*
### Entertain

*Gain gold when ending turn within 1 hex of towns and carnivals and night markets.*
## Unlocking the Busker

The Busker is revealed in the Lore Store after beginning a For The King adventure. It then costs 12 lore to unlock the character for play.
Attack Down

Attack Down is one of the Status Effects in For The King.

## Description

A creature or character that has their attack decreased will lose an undetermined portion of their offensive capabilities. The debuff afflicted will vary depending on the skill and level of the character, or enemy, which casts this.

### Redirect

For those looking for a complete list of the status effects and their respective icons, click here.
Book of Lore

Item Effects
 LORE

## Description

The Book of Lore is a unique Consumable in For The King.

It is converted into the currency Lore upon drop. This can then be spent at the Lore Store.

## Acquired

The Book of Lore can be acquired when completing certain story-related tasks such as:

* Solving the Cult Device in The Guardian Forest.
* Killing the Chaos Leader in The Guardian Forest.
* Completing any of the dungeons.
* Completing the main story quests.
Crows

## Description

A crow this size must be a hundred years old. It looks angry.

## Spawning

Large Crows can spawn in the Guardian Forest in Act 1, during the day.

### Abilities

Peck: a single target attack that deals 6 physical damage and pierces on perfect.

Grab: a single target attack that steals one belt item. After using this successfully, the crow will try to flee next turn. If killed before fleeing, crows drop any stolen items.
Flee: runs away from the combat, taking any stolen items.

## Possible Rewards

4 Gold

Golden Root
Bats

## Description

Flapping, screeching and hard to hit. Do the world a favor and put down this pest.

## Spawning

Bats can spawn in the Dark Cave and Glittering Mines.

## Combat

Level 1 (Apprentice): 10 HP

No immunities

### Abilities

Piercing Bite: a single target attack which pierces armor, dealing 5 damage.

Shockwave: a single target attack, dealing 6 physical damage and 3 physical splash damage.

## Possible Rewards

4 Gold

Lockpicks
Demon Blade

The Demon Blade is one of the Swords in For The King.

## Description

Considered a Tier 3 Alternative weapon for Strength users, The Demon Blade is a special weapon which uses the Strength stat for accuracy, though deals magical damage instead of Physical. Despite it's lower damage numbers, this weapon can cause severe damage to enemy line ups, due to it's focus on Igniting enemies.

Due to it's ability to deal heavy Area of Effect damage on top of spreading Ignites on the enemy team, this weapon tends to work rather well when used along side the Ice Sword, Which only increases the Damage of the Demon Blade's AoE, and Ignites.

## Abilities

Flaming Lunge

Hell Strike

Hell Fire

## Trivia

The Demon Blade is the same weapon used by Fire Demon's via quests in Act 3 & 4.
Aweigh

Aweigh is a Blunt Weapons physical attack in For The King.

## Description

Aweigh is a single target attack that makes 4 Strength rolls with a roll accuracy of the character's Strength. It also has a chance to Splash and cause Wet effect if a perfect roll is achieved.

Note: Compared to the Great Hammer and Frozen Great Hammer, the **Aweigh** attack looks to be identical to the Shockwave attack of the hammers, but they're actually not the same.
Shockwave's attack is calculated as 15% less than the hammer's main attack. While the Iron Anchor's Aweigh attack has no reduction at all from it's main attack.
Therefore, as the character's damage increases through levels and/or equipment, the Shockwave damage will always calculate out as 15% less, while the Iron Anchor gets no reduction at all.
As a consequence, the Iron Anchor's Aweigh attack will do more Splash damage than either of the hammer's Shockwave attack.
Chaos Henchman

## Spawning

Chaos Henchman can spawn in encampments in the Golden Plains in Act 2 when you take bounties from town quest boards that reduce chaos.

## Combat

Level 4 (Apprentice): 32 HP, 10 Armor

No status effect immunities.

### Abilities

Single target chop that deals physical damage and drains focus

Single target chop which deals heavy damage
Deimos

Special Abilities

## Description

Deimos is the Scourge of the Ancient Quarry.

Level 4 (Apprentice): 68 HP, 8 Resistance + 8 Armor.

## Battle

Similar to Crags, Deimos has high Armor and Resistance.
Deimos has abilities to Burn and Shock (and probably more elemental stuff).

### Immunities

Deimos is immune to Bleed, Burn, Freeze, Shock, Stun, Daze and Wet.

### Loot

Upon defeating Deimos, you will always receive the Deimos Skull.
Cave Mushroom

Item Effects

## Description

The Cave Mushroom is an Uncommon and sometimes Rare Consumable in For The King.

Provided the Cave Mushroom is not a poisonous one, it will act similarly to Dead Lotus\*, in that it can be consumed during a battle to negate a character's death up to 3 times. Otherwise, the character will be Poisoned.

\*Note that, as with consuming dead lotus, the character will also be cursed.

## Poisonous Mushrooms

Adventurers should be cautious when picking Cave Mushrooms, as they can oftentimes turn out to be poisonous. At first glance, the two are almost perfectly alike. However, upon closer examination of the item's description, players can see there is a minor distinction; notably, that some Cave Mushrooms are "perfectly" safe for consumption, while others are merely "usually" safe. It is also possible their rarity plays a part in identifying edible mushrooms.

## Acquired

Cave Mushrooms can be obtained as a reward from the Shrooms Encounter in the Overworld. They can also be looted from a Dead Adventurer, found in a Field of Herbs, or purchased from Goblin Merchants in dungeons. It's possible that the Cave Mushroom can drop as loot from various Creatures as well.
Boner

## Description

Giant skeletons wielding giant bone clubs.

They are quite dangerous due to their high durability and damage potential, but are slow.

## Spawning

Boners can spawn in the Golden Plains at night, inside Sea Caves, and Snow Caves.

## Combat

Level 5 (Apprentice): 100 HP, 8 Armor

Level 5 (Apprentice, Snow Cave): 95 HP, 8 Armor

* Bleed Immunity
* Stun Immunity
* Daze Immunity

### Abilities

Single target club bash which deals heavy damage.
Bone Lute

Weapon Abilities

## Description

The Bone Lute is an Uncommon Breakable Lute in For The King.

## Stats

* 13 Magic Damage
* +9% gold multiplier
* Support Range

## Skills

* Basso
* Pesante

## Acquired

The Bone Lute can be purchased from the Night Market. It is possible this is available through other means (unconfirmed).

## Trivia

The Bone Lute resembles the instrument on the cover of Terry Pratchett's novel Soul Music.
Bone Trickster

## Description

In the dark depths of Fahrul, you may encounter something sinister and chilling.

## Spawning

Bone Tricksters can spawn in the Guardian Forest at night, and in the Dark Cave.

## Combat

Level 1 (apprentice): 14 HP, 3 Resistance

level 1 (journeyman): 18HP, 3 Resistance

Immune to Bleed, Freeze, and Stun/Daze

### Abilities

Frost Bolt: A single target attack that deals 11 magical ice damage and can freeze the target.

Freezing Rain: A spell which can freeze the entire party. Deals no damage.
Black Hole

## Information

Passive, Combat

*Chance to instantly remove an enemy from combat when performing a direct attack.*

**Black Hole** is a character skill in the game For The King.

## Description

*Chance to instantly remove an enemy from combat when performing a direct attack.*

## Effects

Black Hole is a passive skill that can trigger from any type of single target attack, regardless of the weapon used. The ability can even trigger with status attacks that deal no damage.

Once triggered, a black hole is summoned, engulfing and defeating an enemy in combat instantly (regardless of any status immunities or current health points). The normal rewards gained from defeating that enemy are forfeited in the process, including experience and gold. Instead, Star Matter will drop at the end of the fight.

### Star Matter

Star Matter is the residue left after Black Hole triggers and successfully destroys an enemy. This item can prove to be somewhat valuable, especially in the early game. As a consumable, it acts as an orb during combat and can provide a protective barrier around the party. As a resource, it can be sold off for a substantial amount of gold.

### Chance to trigger

Black Hole has a (6% + 2% for each focus point spent) chance to proc. However, that number is then halved for every Star Matter already in the party's inventories. Therefore, the more Star Matter on hand, the less often the skill will trigger.

## Ways to acquire Black Hole

### Innate

Black Hole is a core skill of the Astronomer.

## Notes

### Stolen items

If an enemy has stolen anything from a hero during a battle and dies as a result of a Black Hole, the stolen property will still be recovered as normal at the end of combat.

### Leveling

Black Hole can actually be detrimental to level grinding due to the loss of experience and gold when the skill triggers. There is also the potentiality of missing out on enemy-specific loot. Keep this in mind during combat in the early phases of an adventure.

### Bosses and scourges

Although Black Hole was originally reported to work on scourges, this was patched out of the game shortly after its introduction with the Lost Civilization DLC. As such, the skill no longer triggers on Bosses or Scourges.
Dancing Nettle

**Dancing Nettle** is one of the Herbs and Consumables in For The King.

## Description

Use this herb while travelling to gain additional action points. Use it in combat to increase attack speed.

## Acquired

Provided in nearly all Towns, ranging in quantity. Can be picked with the use of the Herbalist's unique skill.

Can be obtained from Treasure Chests.

*Uncommon* drop from mob units.

## Scaling

Effects of Herb will scale with Pipe Upgrades as according:

Pipe Level 0: +2 Action Points

Pipe Level 1: +3 Action Points

Pipe Level 2: +4 Action Points

Pipe Level 3: +5 Action Points
End of the Rainbow

*"A beautiful rainbow arces across the sky.* You feel unclined to find its end."

"Legends always tell of the wonders one cane find at the end of a rainbow."

## Description

The End of the Rainbow an Encounter players can find while traveling in For The King. The End of the Rainbow uses 2 unfocusable Luck rolls to determine one of three outcomes.

There is both the option to play or leave, with no roll penalty involved in leaving the event.

The encounter will despawn if left alone on the Overworld, if the event is exited without playing after moving onto the hex, or when the encounter is successfully completed.

## Games

End of the Rainbow

0 successes: \*unkown\*

1 success: Fight againt one leprechaun

2 successes: +Gold
Dead Lotus

Item Effects

## Description

Dead Lotus is a Rare Herb in For The King.

Dead Lotus can be consumed during a battle to make a character Resilient, negating death up to 3 times. It does not protect against a Death Mark.

## Acquired

Dead Lotus can be looted from Treasure Chests and will also sometimes drop from enemies, typically mid- to high-tier Dungeon mobs. It can also be looted from a Dead Adventurer or found in a Field of Herbs. Dead Lotus will also sometimes appear as a Quest reward.
Creature

## Description

See also: List of creatures
Creatures are the wild inhabitants of Fahrul. They are hostile to the player and will not allow passage unless defeated, or snuck past. Each creature has it's own name, set of stats, HP value and attacks. A creature takes up one hex on the map and remains in place for a duration. The changes between day and night cause creatures to spawn/despawn.

Species of creature varies depending on the region they spawn in, each region has a set pool of monsters that can spawn.

## Camps

Camps are a location that can spawn on hexes on the overworld that contain an amount of creatures equivalent to the amount of players in the game. Creatures are selected from the pool that would naturally spawn in the same Region that the camp is located in.

## Swarms

Swarms are similar to Camps. The key difference is that they will always contain the same species of creature, i.e. a swarm of Bees will always contain 3 Bees in a 3 player game. Unlike Camps they will combine with other enemies and when combined and defeated will disapear(even if only one was in combination).

Except parakeet swarms. They come with pirates at times.

## Classifications

Some (not all) creatures are assigned classifications which may allow extra damage to be done to them. The list of classifications are:

* Acid Type
* Armored Type
* Beast Type
* Dark Type
* Fire Type
* Flying Type
* Humanoid Type
* Ice Type
* Lightning Type
* Magic Type
* Plant Type
* Spirit Type
* Undead Type
* Vermin Type
* Water Type
Charge

Charge is a standard Pole-arms physical attack in For The King.

## Description

**Version 1:**

Charge is a single target attack that makes 4 Awareness rolls with a roll accuracy of the character's Awareness without penalty.

**Version 2:**

Charge is a single target attack that makes 3 Awareness rolls with a roll accuracy of the character's Awareness without penalty.

## Weapon

**Version 1:**

Royal Lance

Hunting Spear

Boarspear

Dull Spear

**Version 2:**

Worn Trident
Cockatrice

## Spawning

Appears in later levels of the game, around level 7+, typically in the day.

## Combat

Cockatrice will rotate though a few abilities and revolve around skipping your turn and dealing piercing damage. They have moderate speed. They have the ability to Petrify, which can be tricky in team battles, but works in your favor in a one on one. Having high enough armor will protect you from getting reset. Given their ability to skip your entire party's turn, it is very dangerous to fight a camp of Cockatrice, as they can each gain a several turn advantage over your party, as they slowly tear down your HP.

### Abilities

* Piercing peck, dealing about 18 damage.
* Petrify.
* Group targeted damage reset, dealing around 11 physical damage.

## Trivia

It is based off the legend of the Cockatrice, half dragon half chicken, which can turn you to stone by looking at it in the eyes.
Great Bow

Weapon Abilities

## Description

The Great Bow is a Two-Handed Common Weapon in For The King. It is attuned to a character's Awareness stat.

Can be sold for 16 coins.

## Stats

* +3 Evasion
* +20% Damage Against Beasts

## Abilities

* Shot
	+ 4 Token Roll
	+ 18 Maximum Damage
	+ Single Target
* Heavy Draw
	+ 5 Token Roll
	+ 27 Maximum Damage
	+ Single Target
	+ -30% Accuracy
* Weapon Snipe
	+ 4 Token Roll
	+ Single Target
	+ Reset
	+ -10% Accuracy
* Safe Distance
	+ 2 Token Roll
	+ Target Self
	+ Evade Up
Gold Efficiency

## Introduction

This guide is all about gold, the most important spendable resource in the game! (currently a Work In Progress)

I will be going through some things that in my opinion are absolutely necessary for you as a player to do to beat the game on the higher difficulties.

Some of the things that I will be covering will be common knowledge to more experienced players or might seem like Min-maxing.

But hey, every advantage you can get is good, especially at the higher difficulties.

## The Basics

One of the most basic things any player/party can do to increase their Gold Efficiency is to always (and i mean ALWAYS) pass the Gold that you get at the end of a battle to the Character/Party Member that has the highest % Gold Multiplier (I will be referring to this as %GM from now on). For the majority of parties this will be either your Busker or Minstrel.

There will also be times where another character be the one collecting the gold, a few example reasons for that being:

* The party simply does not have a Busker/Minstrel
* The Busker/Minstrel is using a weapon that does not have %GM and another character now has the highest %GM
* The party is in a fight where the Character with the highest %GM is not included
* The Character with the highest %GM is dead

As you can see most of the reasons are pretty self-explanatory and should be obvious to any player that is some-what experienced.

To wrap the basics up, always give pass the gold loot onto the highest %GM character unless they are unavailable.

Now moving onto some more complicated scenarios/situations.

## The Even Split

There will be times where your party has all Characters with either:

* Absolutely 0%GM on all Characters
* Even %GM Between all Characters

Options 2 is obviously the better of the two but Option 1 happens more often.

In either case when this happens the best solution is to just "Share" the gold loot between your party and then juggle the gold around when a person needs more.

Keep in mind if possible you should ALWAYS get your party out of Option 1 as soon as possible, the only exception is if you have to overpay for a %GM piece of equipment, if your party is stuck at 0%GM early on I would recommend picking up a Fancy Ruff for a Character to equip.

## Spending Your Gold Efficiently

For this section I will be covering what I believe to be the most effective way of spending your gold on the various elements in-game

I will be splitting this part up into separate parts as I feel they should be covered individually the different sections will cover:

* Consumables
* Equipment
* Services/Gold Quests
* Goblin Merchant
* Night Market/Travelling Merchant
Dark Carnival

*"Masked storytellers on stilts stalk around a bonfire, while filthy clowns tempt you to bawdy shows and games of chance."*

*"Time was, villagers with pitchforks and torches would run this sort of nonsense out of town. Times have changed."*

Once unlocked in The Lore Store, dark carnivals will spawn randomly around Fahrul. If a character with a Carnival Ticket enters a hex with a dark carnival, they will be given the chance to play a variety of luck-based carnival games.

Note: A Carnival Ticket when sold to a market after all town refreshes have occurred (on Master Difficulty) sells for $264. Consider the value of selling a ticket vs. the rewards for using one.
Fire Revenant

The Fire Revenant is an elite enemy found on the third floor of Harazuel. The Fire Revenent is flanked by two Deadeyes.

The Fire Revenant is capable of casting a spell which grants Evade Up to its party. It is also capable of casting a spell that causes an enemy group (the player team) reset. The Fire Revenant is immune to Bleeding, Freeze, Fire and Stun/Daze. It has 207 hp, as well as 10 armour and 10 magic resistance. Each Deadeye has 77 hp, as well as 5 armour and 5 magic resistance. The Deadeyes are immune to Bleeding, Fire and Stun/Daze.
Evade

**Evade** is one of the Special Attacks within Combat in For The King.

## Description

Evade is a simple ability that increases the evasion of either a single unit or the group as a whole. The buff persists for three rounds before it must be reapplied.

### Redirect

For those looking for a complete set of each special attack and its respective effects, click here.
Dragon Pipe

Item Effects

## Description

The Dragon Pipe is an Artifact Pipe in For The King.

It is the most expensive pipe in the game, and is currently the highest level upgrade for a pipe that characters can purchase. Like all pipes, the Dragon Pipe is used to enhance the potency of certain herbs.

## Herb Enhancements

* Godsbeard: +60 HP
* Panax: Poison -4
* Golden Root: +6 Focus
* Dancing Nettle: +5 Movement
* Scholar's Wort: +48 XP

## Acquired

Can be purchased in towns or from merchants.

The Pipe Smith can upgrade your pipes at a discounted price.
Door Bash

## Information

Active, Combat

*Will test Strength to smash through doors in dungeons.*

**Door Bash** is a basic character skill in the game For The King.

## Description

*Will test Strength to smash through doors in dungeons.*

## Effects

Door Bash is an active skill that allows a character to attempt to break through dungeon doors.

### Stat check

A character's strength will be tested when rolling to pass the required stat check.

## Ways to acquire Door Bash

See also: Elite Door Bash
Any character can Door Bash.
Glory

## Information

Passive, Combat

*Chance to temporarily increase attack damage at the beginning of combat.*

**Glory** is a character skill in the game For The King.

## Description

*Chance to temporarily increase attack damage at the beginning of combat.*

## Effects

Glory is a passive combat skill that has a small chance to buff a character with Attack Up at the beginning of their turn. This buff only applies to the character using Glory.

### Chance to trigger

Glory will trigger with a 5% probability to proc at the beginning of a character's turn. This chance at success is also occasionally doubled under certain circumstances:

* If the character is solo or alone in battle.
* If the character is at 50% health or lower.
* If the enemy combatant is of a higher level than the character with Glory.
* If the enemy combatant is a boss or scourge.

Further to this, these doubling conditions will stack, with Glory having a maximum limit of 50% chance to trigger at the beginning of a character's turn during combat.
Elite Flee

## Information

Active, Combat

*Requires only one slot to flee combat.*

**Elite Flee** is a character skill in the game For The King.

## Effects

Elite Flee is an active skill that allows a character to flee from combat with only a single successful speed roll required to pass the stat check.

## Ways to acquire Elite Flee

### Innate

Elite Flee is a core skill of the Busker.

### Equipment

Weapons

Armor
Footwear

Helpful defensive items that can be equipped in a character's feet slot.

## Description

Main article: Armor
In addition to body armor, there is a wide variety of Footwear to choose from in For The King. And like Armor, Footwear is mainly used to reduce incoming damage from enemies. Several boots and shoes will also impart immunities or special skills or bonuses.

While individual Footwear is generally tailored for a specific archetype or build, there is no restriction on which Footwear characters can equip.

All characters begin their adventures with a pair of Old Boots already equipped.

## Notable Examples

See also: List of footwear

* Swift Shoes
* Swamp Boots
* Mystic Boots
* Boots of Might
* Royal Boots
* Assassin Boots
* Inferno Greaves
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To write a new article, just enter the article title in the box below or in the search box at the top of the page.

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Evasive

## Description

See also: Status effect
Evasive is a status effect in For The King.

Enemies who are Evasive can only be successfully struck during battle with a perfect attack roll. Incomplete attacks will **never** land on an enemy with the Evasive status, regardless of their accuracy.

A few effects exist that can counter Evasive, such as using Evade Down on the target or stunning them. Getting an enemy Wet will also nullify Evasive.
Fire Bow

Weapon Abilities

## Description

The Fire Bow is a Two-Handed Rare Weapon in For The King. It is attuned to a character's Awareness stat.

Can be sold for 56 coins.

## Stats

* +4 Evasion
* +25% Damage Against Ice

## Abilities

* Fire Shot II
	+ 3 Token Roll
	+ 19 Maximum Damage
	+ Self Target
	+ Ignite
* Fire Spread II
	+ 3 Token Roll
	+ 10 Maximum Damage
	+ Target Group
	+ Ignite
	+ -10% Accuracy
* Ignite II
	+ 1 Token Roll
	+ Single Target
	+ Ignite
	+ -5% Accuracy
Frozen Great Hammer

Weapon Abilities

## Description

The Frozen Great Hammer is a Rare Weapon in For The King.

Note: Compared to the Iron Anchor, the Shockwave attack looks to be very similar to the Iron Anchor's Aweigh attack, but they're actually not the same.
Shockwave's attack is calculated as 15% less than the hammer's main attack. While the Iron Anchor's Aweigh attack has no reduction at all from it's main attack.
Therefore, as the character's damage increases through levels and/or equipment, the Shockwave damage will always calculate out as 15% less, while the Iron Anchor gets no reduction at all.
As a consequence, the Iron Anchor's Aweigh attack will do more Splash damage than the Frozen Great Hammer's Shockwave attack.

## Abilities

* Frozen Strike
* Shockwave
* Crushing Blow
Gold Rush

* Journeyman

This article contains spoilers!Proceed at your own risk. Please use the talk page to discuss potential spoilers.
**Gold Rush** is one of the playable adventure modes in the game For The King.

## Description

Brave the cursed Midnight Woods and its haunted crypts in this "friendly", multiplayer-only competitive mode.
A special Lore Store unlock awaits the winner of this fast-paced gold hunt.

### Features

* The overworld is landlocked, and small.
* Unlimited lives, see Safety Stone. Death is just a temporary setback.
* Towns, merchants, and dungeon shops are all much cheaper.
* There is a minor XP boost to make things go even quicker.
* Loot, loot, loot.
* The amount of gold to collect is available as a House Rules slider.
* There are no side-quests.

## Core mechanics

See also: Gold
Players are tasked by the Scourge Fergus the Mad to compete with one another to be the first to deliver 100 to his hidden vault. It is up to each individual player how cooperative (or uncooperative) they wish to be in order to finish the adventure, and some deviousness is required to secure a win.

### Rewards

Main article: Lore Store
Players who successfully outpace their opponents to win a game of Gold Rush will be rewarded with one of three potential Lore Store unlocks (conceivably, this could be done using a single character on Local Coop for a guaranteed unlock):

Lore Store Rewards
 Midnight Lantern | Backpack

### Difficulty

Gold Rush is only available on the  Journeyman difficulty.

## Strategy

There are a number of strategies you can use to be more uncooperative than in normal campaigns:

* Pulling your team into unwinnable fights, then running away.
* Strategically dragging your party in to a dungeon when they’re across the map.
* Buying items out from under another player.
* Passing your turn in combat to assure you get the killing blow, and thus the first grab at any gold coins.
Ebony Lute

Weapon Abilities

## Description

Ebony Lute is a uncommon Instrument weapon in For The King.

## Stats

* 17 Magic Damage
* +10% XP Mulipilier
* Curse Immunity
* Support Range

## Abilities

* Ballad
* Basso
* Pesante

## Passive Abilities

Support Combat Range: Allows players to join a fight from one hex further away.
Curse Immunity

+10% XP Multiplier

## Acquired

The Ebony Lute can be obtained as a shop item.
Fountain of Life

*"A magical pool lies here, fairy lights dancing and zipping over its surface."*

## Description

The Fountain of Life is a random Encounter based on Speed in For The King. The Fountain of Life uses 4 Speed rolls. 4 successful rolls results in adding a life to your life pool. Anything less results in a fight.

There is both the option to drink or leave, with no penalty involved in leaving the event; it will not despawn upon leaving, but can despawn periodically throughout playing the game if left alone, and upon completing the event, regardless of outcome.

## Games

### Fountain of Life

4 successes: +1 Life Pool

3 successes: Fight

2 success: Fight

1 successes: Fight

0 successes: Fight
Forest Nibbler

## Description

Forest Nibblers are large carnivorous plants large enough to devour men whole.

## Spawning

Forest Nibblers can spawn in the Guardian Forest in Act 1, during the day.

## Combat

Level 0 (Apprentice): 18 HP

Level 0 (Journey man): 20 HP

Immune to Bleed, Wet, and Stun/Daze

Due to their large health pool and poison breath which can poison the entire party, they can be quite a threat in the early game.

### Abilities

Bite: Single target attack, dealing 10 damage.

Poison Breath: Exhales a party-wide poison.

## Possible Rewards

0 Gold

Godsbeard

Dancing Nettle

Golden Root
Frost Bow

Weapon Abilities

## Description

The Frost Bow is a Two-Handed Rare Weapon in For The King. It is attuned to a character's Awareness stat.

Can be sold for 55 coins.

## Stats

* +4 Evasion
* +25% Damage Against Lightning

## Abilities

* Frost Shot
	+ 4 Token Roll
	+ 22 Maximum Damage
	+ Single Target
	+ Freeze
* Heavy Ice
	+ 5 Token Roll
	+ 33 Maximum Damage
	+ Single Target
	+ Freeze
	+ -25% Accuracy
* Freeze
	+ 1 Token Roll
	+ Single Target
	+ Freeze
	+ +5% Accuracy
Godsbeard

**Godsbeard** is one of the Herbs and Consumables in For The King.

## Description

**Godsbeard** is a *common* healing Herb available from the beginning of the game.

## Acquired

Provided in nearly all Towns, ranging in quantity. Can be picked with the use of the Herbalist's unique skill.

Typical starting item for each class.

## Scaling

Effects of Herb will scale with Pipe Upgrades as according:

Pipe Level 0: 15 Healing

Pipe Level 1: 30 Healing

Pipe Level 2: 45 Healing

Pipe Level 3: 60 Healing

## Tips for Usage

Godsbeard provides the highest raw healing when it is used in conjunction with the Party Heal skill; granted that each player in the group has partial health pools.
Frozen

## Description

See also: status effect
Frozen is a status effect in For The King.

Characters that are Frozen will take an additional 25% damage from attacks during a battle. Being Frozen can also remove certain other effects, such as Burning.

As with most other ailments, the effect can be cured using item abilities, by paying for the service in a town, or with consumables such as Panax.

Equipping an item with Freeze Immunity will not remove the ailment if a character is already afflicted.
Ember Demon

## Spawning

Ember Demon spawns at then end of demon caves and always appears alone.

## Combat

Level 10 (Apprentice): 200 HP, 12 Armor, 12 Resistance

Level 10 (Master): 231 HP, 12 Armor, 12 Resistance

Immune to burn, shock and stun/daze.

### Abilities

Single target attack that can ignite.

Splash attack that can ignite.

Incinerate: party targeting spell that deals damage, and destroys items.
Encounter

## Description

An Encounter in For The King is a chance-based event that can randomly appear on a hex during a campaign. There are many types of encounters, from dark, mysterious caverns to unexpected, life threatening traps! You see a treasure chest, but is it really safe to open?

## Triggering Encounters

While most encounters won't appear until a character moves onto an appropriate hex, others will appear on their own (often indicated with either a large exclamation mark or a question mark that hovers above a hex). Most encounters are persistent and can be safely exited and attempted at a later time, however, some are completely unavoidable and must be played through by whichever party member triggered the challenge. Additionally, some encounters will despawn immediately if a character exits without attempting the challenge.

## Challenges

Once triggered, characters will be required to meet specific stat checks in exchange for a desired outcome. Oftentimes, succeeding in an encounter means special rewards, such as rare items, temporary buffs, or permanent boosts to base stats. Failed challenges will result in damage, status debuffs such as Poisoned, and sometimes even death! There are also negative encounters designed specifically to hurt or slow characters, whether a successful stat check is made or not.

## Additional Notes

Bad weather will increase the chance of a negative encounter.
Freeze Immunity

## Description

See also: Status effect
Freeze Immunity is an Immunity in For The King.

Items with Freeze Immunity will prevent a character from being afflicted with the Frozen debuff while equipped.

Like all immunities, equipping an item with Freeze Immunity will not remove the ailment if a character is already afflicted.

## List of items with Freeze Immunity

* Bandit Helm
* Deimos Skull
* Elemental Usekh
* Ester Oil
* Fraybee's Locks
* Frozen Tome
* Fur Armor
* Fur Boots
* Glacier Tome
* Icy Talisman
* Kamiik Boots
* King's Talisman of Ice
* Kirby's Slippers
* Ruby of Warm Light
* Snow Armor
* Snow Helm
Embedded Blade

*"The hilt of the blade is protruding from a massive rock"*

*"No one would embed an ordinary weapon in stone. This may be worth a try."*

## Description

Embedded Blade is a random Encounter based on Strength. The Embedded Blade uses Strength rolls to decide wether or not you can Gain Item.

## Games

### Embedded Blade

0 successes: Nothing

1 success: Nothing

2 successes: Nothing

3 successes: Nothing

4 successes: Nothing

5 successes: +1 Gain Item

## Reward

If you obtain 5 successful Strength rolls you will be rewarded with a random Sword.

## Known Bug

Rare bug where you won't receive a reward even if you get 5 succesful rolls.
Frost Orb

Frost Orb is one of the Orbs items in For The King.

## Description

Frost Orb is an *uncommon* Orb which enables the player to cast freeze on all enemies, dealing +15 direct (Ignore Armor) damage for a full combat turn.

## Acquired

Can be found as an *uncommon* drop in Dungeons.

Can be looted or gifted from world Events.

## Trivia

Before the rework with the release of For the King the player could only cast on an enemy with a chance to freeze.
Dragon Blade

The Dragon Blade is one of the Swords in For The King.

## Description

The Dragon Blade is a Tier 3 weapon which can be obtained starting from Act 3 or from random events on the Overworld, allowing you to acquire it near the start of the game. While its low damage may deter some players to use alternative weapons, its high accuracy can make it a deadly weapon.

Its three attacks are very valuable for any character attempting to use strength weapons (such as most tanks), but have low Strength stats, while also granting +5 Speed (which is rare on 1 handed weapons late game).

## Stats

* 28 Physical damage
* +5 Speed

## Trivia

The Dragon Blade was added in Patch 03 on April 4th 2017.