Armor Workbench

Last updated for version `1.8.0-BETA-7`

*Main article:* Crafting
      The **Armor Workbench** is a vanilla crafting workbench. Which allows to create, modify and rename armor and clothing pieces based on skill and components.

## Recipe

* Aluminum 4
* Common Tool 2
* Gear 6
* Spring 4
* Steel 12

## Weave

The **Weave Mod** can be attached to certain head gear (Helmets, Masks, etc.) and Armor And Clothing to enhance Damage Resistance off all kind. Armor **Weave** can be acquired with or without the Railroad unlock. Settler Skill can unlock another crafting recipe for Weaves. Mk1 Weave can be acquired 2 ways:

* Buy from Railroad through Market Trading Terminal after unlocking it the vanilla way
* Craft in Tech Lab

The Weaves can be attached to certain head gear (Helmets, Masks, etc.) to enhance damage resistance off all kind.

## Lining

Lining mods () can increase resistance off all kind or alter AP consumption when wearing armor and clothing.

The table can be used to sort by head gear (), torso (), arms () and legs () (limbs) and clothing () attachment option.

## Utility

Utility Mods () can be attached to certain armor and clothing parts, improving and altering their purpose. Not all utility mods can be attached to a specific armor part such as torso and limbs (arms, legs).

The table can be used to sort by head gear (), torso (), arms () and legs () (limbs) and clothing () attachment option.

## Visor

Vision mods can be attached to certain head gear (Helmets, Googles, Masks, etc.) to enhance Perks, the Field of View (FoV), or increase effectiveness inside V.A.T.S. Furthermore certain vision mods can highlight corpses and/or targets.

## Addon

Adding a cleansing system will greatly reduce radiation exposure, but comes at a cost. Your AP refresh will be lowered drastically.

* -AP refresh 40%
* Advanced Filter 2
* Energy Cells 20
* Mixed Alloy Scraps 60
* Rad-X 2
* Science 40
* -AP refresh 80%
* Energy Cells 40
* Crafted Cleansing Unit 1
* Alloy: Nickel-Iron 6
* Alloy: Zirconium-Tin 2
* Science 120

## Filter

The **Filter** Item mod can be attached to certain head gear items to enhance protection against e.g. radiation.

## Backpack

Backpacks such as *Oversized* and *Expanded* packs improve carrying capacity based on addons (plugin) choosen during installation. Backpacks appear as set (double slot) or seperates pouches (single slot). Both can be modified to carry more.

## Augment

Augments have no weight and cannot be crafted but can be added/removed from items any time. These very rarely drop, serperate to other loot, from some locked containers, boss containers, and legendary enemies.

When an augment is added, it adds a suffix to the items name: [A+]

## Color

Armor and clothing parts and pieces may allow for various painting options, colors found in the table below may be selectable. The colored icon is just an example and does not represent an in-game color.

## Appearance

 **Visible** | This piece of armor will be displayed normally.
 **Light** | This piece of armor will display as Light armor.
 **Medium** | This piece of armor will display as Medium armor.
 **Heavy** | This piece of armor will display as Heavy armor.

## Technical Issues

🌀 *The content below transcludes to Technical Issues.*
* Corpse Targeting HUD: A mutated or poisoned enemy is not highlighted with e.g. red, blue, white. The mutation aura and/or poison aura overshadows the Corpse Targeting HUD effect.
* Augments that don't cost anything to use, "X+" is a Bug in Horizon 1.8. Dropping the augment on the ground and picking up again will solve the issue.
* Vanilla: X+ bug as with any loose mod attachment

## See Also

* Armor And Clothing
* Strength
* Power Armor
* Power Armor Station