recursal/Fanatic-Fandom huggingface dataset:
Beast of Nurgle

A random encounter boss that may burst out of a nearby wall or appear from around a corner. It can move surprisingly fast for its size and will periodically vomit a putrescent slime that slows players caught in the splash zone.

The Beast of Nurgle will hit players who go in with melee, typically by flicking its tail. The Beast can eat any player who has the slowing slime debuff applied to them, causing them continuous Corruption damage. A Veteran: Sharpshooter grenade, Ogryn: Skullcrusher Bull Charge, weak spot damage, and other sources of stagger will cause the Beast to spit out the eaten player.

## Strategies

The Beast will beeline for one player in particular, attempting to vomit on and then eat them. Other players should take advantage of its exclusive attention to attack the glowing boil on its back for massive damage. It will eventually lose interest if it is unable to eat its original target and will then re-target to a different player.

Like other bosses, avoid fighting the Beast nearby ledges or on bridges. They can very easily melee players off of ledges, leading to an insta-kill.

Also take care that the Beast can eat players who are on a ledge above them (they can reach upwards!)
Brute-Brainer Mk III Latrine Shovel

## Equipable On

A relatively primitive but nevertheless effective weapon. Shovels are used by the Astra Militarum not only as a weapon but as a multipurpose tool. Soldiers use these to dig trenches, bury and excavate mines, dig latrines, etc. This particular model is extra-large for use by Ogryns.

## Attributes

### Crowd Control

Increased effectiveness versus enemy hordes, clearing or suppressing large numbers of foes at once

### Versatile

Broadly effective against most enemies, but not as efficient as a specialized Weapon against particular foes

## Special Attack

A heavy punch that ignores Stagger reduction and sets enemies up for follow-up attacks
Lorenz Mk V Kickback

## Equipable On

An Ogryn-sized scattergun with firepower to match. Utilizes a single giant cartridge to inflict devastation either to hordes or single targets.

## Attributes

### Spreadshot

Scattergun effect, resulting in a "cone" shaped damage area

### Close Combat

A weapon designed for close-quarter melee fighting

## Special

Using the firearm to attack your enemy in close combat
Illisi Mk V Blaze Force Sword

## Equipable On

The **Force Sword** is an elegant weapon. It will only display its mighty abilities in the hands of a Psyker. Within the structure of the weapon is interwoven a powerful device called a Psi-Convector, formed into a precise serpentine shape which concentrates and directs psychic energy.

The wielder may channel their power through the force weapon, making it a conduit between their mind and their target's flesh. If wielded by a non-psyker it simply functions as a sword.

## Attributes

### **Flurry**

Improved attack speed during close combat.

### **Force Weapon**

This weapon draws upon the power of the Warp and builds Peril in certain situations

## Special Attack

The Psyker channels the warp to Activate the Force Sword and increases cleave and penetration for a single swing. This generates Peril based on its Warp Resistance stat.

* The Force Sword deactivates after 4 seconds if no target is hit.
* Being hit while charging causes failure to charge and peril gain.
Poxburster

**Poxbursters** are a type of specialist and act as a suicide unit.

## Overview

Heretics infused with Nurgle's Blessings and explosive canisters, Poxbursters slowly lumber towards their target and emit a distinct ticking sound. Once they get closer, this ticking grows more frequent until they get close enough where they'll run and then jump at the players. The explosion knocks back anyone in the radius and inflict 5% corruption.

## Strategy

* Poxbursters' make a distinct tick and their distance can be gauged by the frequency of the ticks.
* Any attack that inflict knockback (A Psyker's Smite) can throw a Poxburster off their feet; Even if they've jumped and armed their payload.
* If they're hit enough, a Poxburster can explode and kill enemies around them.
Loot

# Looting

During your mission in one of the maps, you will encounter loot on the ground or in chests. The most common loot items are ammo boxes, however you will also find health, currency and side objective related items.

## Chests

Chests spawn throughout the map in various locations and can be opened to reveal what's inside them. Sometimes they will be empty, other times you will find inside of them either ammunition, kits or materials used in upgrading your weapons and tools.

## Ammunition

You can find ammunition piles scattered across the map frequently which will replenish a certain amount of ammo depending on the size of the tin. Aside from these tins, you can also find ammo kits which will let you drop down an ammo box similar to a medic kit, where players can come and resupply their ammunition fully on.

## Health

Health Kits are very useful to loot as they let you place down a temporary healing spot that will heal you and your allies. However, these will not heal the corrupted parts of your health bar, those can only be healed at a Medicae station. Currently aside from these health kits, that you carry with yourself, there are no other lootable health items.

## Materials

You will be able to find stashes of **Plasteel** or **Diamantine** during your mission. These will help you improve your items in the Mourningstar by upgrading them at the Shrine of Omnissiah.

## Side Mission Items

During your mission, if you chose one with a side objective, you will be able to collect Scriptures & Grimoires

## Loot Table

Ammo received by stash size
 Large Stash | 85

Diamantine received by stash size
 Large Stash | 25

Plasteel received by stash size
 Large Stash | 25

Large Diamantine stashSmall Diamantine stashLarge Plasteel stashSmall Plasteel stashSmall ammo tinGrimoire (side objective requirement)
Cadia Mk IV Assault Chainsword

## Equipable On

With their honed, monomolecular-edged teeth, chainswords are prized within the Astra Militarum, where they are often issued to squad sergeants as a symbol of authority.

## Attributes

### **Versatile**

Broadly effective against most Enemies, but not as effective as a specialized Weapon against particular foes

### **Ravage**

This weapon's razor-sharp teeth are propelled by a powerful motor, allowing it to tear through flesh and armour with equal ease

## Special Attack

Power up the weapon for a stronger attack by revving the motor.

* The motor will deactivate if the weapon does not hit within 4 seconds.
* It takes approximately 0.5 seconds for the full damage to be dealt, during which the wielder is immobilized
	+ If the target dies before this, it releases early.
* If the special attack crits, all ticks of sawing damage will also be crits
List of Minor Characters

A Minor Character is a character who is not the protagonist, a main supporting character or a secondary character. This is a list of Minor Characters.

## List

### Pig

This pig's hotdog's and his own soul was taken by The Devil. in Carn-Evil.

### Telephone

The telephone gets his soul taken in every main scene he is in. Now that's a feat.

### Demons

The Demons are The Devil's henchmen which include Henchman and Stickler. The Devil's finest and second finest demons were killed by The Devil himself!

### Elephant and Grandmother

These two elephants are big fans of King Dice, and the elephant that is not old and wrinkly (No offense, grandmother elephant) always seems to be the one that screams "THE DEVIL!"

### Earthworm

This worm is Cuphead and Mugman's pet worm, at least it was until it died. Elder Kettle heard the boys talking about burying the worm and mistook the worm for him which scared the poor kettle.

### Bee Cops

These buzzing bees caught Cuphead and Mugman when they broke into the cookie factory and put them in jail!

### Mr Mayor and Mrs Mr. Mayor

The mayor and his wife went on the fly trap in the episode "Ribby and Croaks". The party was ruined by the boys and Ribby and Croaks who caused the ship to sink.
Foe-Rend Mk II Ripper Gun

## Equipable On

The Ogryn ripper gun is a large, brutal, and simple weapon designed for use by Imperial Guard Ogryns. They are heavy automatic shotguns, built as simply and solidly as possible in order to survive being used by the Ogryns who use them as much as clubs as they do firearms.

It can fire either a heavy shell or a hail of shot. This pattern is box-fed scattershot. By design, the ripper gun does not have a long range, because the Ogryn's instincts are for close combat.

## Attributes

### Spreadshot

Scattergun effect, resulting in a "cone" shaped damage area

### Torrent

Ideal for mowing down hordes of enemies and controlling large areas of the combat arena with weight of fire

## Special

Using the firearm to attack your enemy in close combat
Throneside

# Habzone HL-19-24 "Throneside"

## Archivum Sycorax

Espionage // Masozi, Morrow, Zola

Access the Deep Archives in Archivum Sycorax and find us some intel.

## Comms-Plex 154/2f

Espionage // Masozi, Morrow, Zola

Use the data-interrogator to access the Archivum Vox Array to send a warzone status report out-system.

## Enclavum Baross

Strike // Masozi, Morrow, Zola

You're headed for Enclavum Baross up in Throneside to get its Aegis Station back in our hands.

# Throneside Lore

Groaners within **Throneside** have a wider variety of clothing, some may notice red or blue robes with gold filigree. The colors of which likely indicate the former citizen's political leaning towards either Margrave or Barquette. The former having reds, browns, and dull colors, while Barquette supporters fashion themselves in opulent blues and golds.

### Archivum Sycorax

Heretics could not have accessed **Archivum Sycotrax** without help from an insider within Tertium.

* "Archivum Sycorax is within our strike range, and there's plenty of data buried inside. Get in, access the Deep Archives, and bring us back something juicy. We've seditionists to root out."

Archivum Sycorax Transcript

### Comms-Plex 154/2f

A message with campaign intel and warzone data needs to be sent to the system's edge, however, it cannot be sent through the usual channels aboard the Mourningstar for unspecified reasons. The recipient of the message is also highly classified.

### Enclavum Baross

Seemingly named after Lord Militant Ennic Baross, the so called Hero of Atoma. His statues can be seen throughout the map.

Enclavum Baross Transcript

# Gallery

## Concept Art

Concept Art by Joakim EricssonConcept Art by Joakim EricssonConcept Art by Joakim EricssonConcept Art by Joakim EricssonConcept Art by Joakim EricssonConcept Art by Joakim EricssonConcept Art by Joakim EricssonConcept Art by Joakim Ericsson
## Screenshots

Old Shrine Street - Space Marine StatueArchivum SycoraxArchivum Sycorax - Book RailcartArchivum deskLord Militant Ennic Baross
Atrox Mk IV Tactical Axe

## Equipable On

Derived from ancient hunting weapon designs, tactical axes are simple and cheap to produce, and deadly in the hands of a trained warrior.

*"Axes, hammers, knives, sticks and stones. These are the weapons of humble, working folk. These are the tools of our liberation."* -Jax Groll

## Attributes

### Flurry

Improved attack speed during close combat

### Assassin

This weapon delivers quick, precise strikes, perfect for finding enemy weak spots and hitting them right where it hurts

## Special Attack

Fast combo, dealing less damage but with increased Stagger
Accatran Mk VId Recon Lasgun

## Equipable On

Lasguns are the workhorse of the Astra Militarum. This recon pattern is a lighter carbine with a high rate of fire but low damage per shot.

## Attributes

### Torrent

Ideal for mowing down hordes of enemies and controlling large areas of the combat arena with weight of fire

### High Capacity

A ranged weapon with increased ammo capacity

## Special

Turn on or off the weapon mounted torch. Useful in dark areas
Warhammer 40K Darktide Wiki

Darktide is a first-person co-op shooter, set in the grimdark universe of Warhammer 40K and developed by Fatshark Games.

Invaded by the traitorous soldiers of the Moebian 6th, the sprawling hive city of Tertium stands on the brink of destruction. The only thing standing between these Chaos-worshiping heretics and victory, is the mysterious Inquisitor Grendyl and his warband of conscripted convicts. Freed to serve the Emperor’s Light in this darkest of hours, you are Tertium’s last line of defense.

*This Wiki, like the game it chronicles, is still evolving. Much information is missing. Help will be greatly appreciated! If you want to help expand the wiki, check out stubs.*

## Playable Characters

Psyker: PsykineticZealot: PreacherVeteran: SharpshooterOgryn: Skullbreaker
## Enemies

 Hordes Dregs Scabs Elites Specialists & Monsters
## Story Characters

Explicator ZolaHadron Omega-7-7Sergeant Major MorrowShipmistress Brahms Inquisitor GrendylInterrogator RannickSire Darius MelkAlice HallowetteFlight Lieutenant MasoziCaptain WolferKarnak Twins
## Playable Maps

Chasm TerminusThe TorrentMetalfab-36ThronesideThe HourglassThe Carnival
## Spawn Hub

Shrine of the OmnissiahThe PsykhaniumBarber ChirurgeonSire Melk's RequisitoriumArmoury ExchangeCommissary Commodore's Vestures
## Mechanics

Health & ArmourWeaponsLevellingMission TypesDifficultiesObjectivesLootCurrencyAchievementsEnvironment
## Game Version History

Patch Version History

Twitter
## Information

* Official website: link - Official game website.
* Fatshark Darktide Account Login - Link
	+ Browser Extension for viewing the Armoury from your Darktide account page - Chrome: Link | Firefox: Link
* Discord: link - Official discord server for the game.
* Facebook page: link - Official Facebook page.
* Youtube: link - Official Youtube channel from the developers.
* Twitter: link - Official Twitter account for the game.
* Instagram: link - Official Instagram account for the game.
* TikTok: link - Official TikTok account for the game.
* Forums: link - Official Forums for the game.

Unofficial Social Links and Community Sites

* Subreddit: link - Community subreddit for the game.
* Darktide Modding Discord: link - Community hub for Darktide modders
* Games Lantern - Darktide: Link - Unofficial Community Tools, Guides, and Gameplay Help
* Darkti.de: Link - Unofficial Community Tools, Weapon Skin Repository
* Nexus Mods: Link - Mod Downloads
* Darktide Vortex Extension: Link - For managing mods with the Vortex Mod Manager
Krourk Mk V Twin-Linked Heavy Stubber

## Equipable On

Heavy stubbers are projectile weapons similar in appearance and effect to an M2-era heavy machine gun, firing large-calibre bullets able to stop a man dead in his tracks. They are inferior in penetration to a boltgun (being stopped by anything heavier than Flak armour) they compensate through sheer volume of fire.

## Attributes

### High Capacity

A ranged weapon with increased ammo capacity

### Torrent

Ideal for mowing down hordes of enemies and controlling large areas of the combat arena with weight of fire

## Special

Using the firearm to attack your enemy in close combat
Kantrael Mk IX Combat Shotgun

## Equipable On

Based on the ubiquitous weapon long carried by the Adeptus Arbites, this semi-automatic shotgun is deadly at short range.

Range can be effectively extended by aiming down sights, which chokes the spread, but this reduces effective Stagger.

## Attributes

### Spreadshot

Scattergun effect, resulting in a "cone" shaped damage area

### High Damage

A high-powered weapon with greatly improved damage output

## Special

Loads the weapon with one Incendiary Shell that applies Burning to enemies

The cone of flame can pass through enemies, allowing it to set entire crowds ablaze.
Sire Melk's Requisitorium

> *"Well? What is it you want?"* - Sire Melk
>
>

In the **Requisitorium**, you are able to view contracts, purchase limited time acquisitions and buy mystery acquisitions. This shop, alongside the weekly contracts, are unlocked on characters at level 11.

## Contracts

With each new coming week, you are able to do another set of contracts in exchange for marks. Based on the complexity of the task, the amount received increases. You get 5 contracts each with its own reward and a final bonus (1000 marks) for completing all of the contracts.

## Limited Time Acquisitions

A shop made specifically for this type of currency (marks), selling weapons and curios. The servitor, Peddler 98/130, assists Melk in distributing his wares.

## Mystery Acquisitions

In this section you are able to buy a mystery package for a smaller price, either a melee weapon, ranged weapon or curio. The prices range from 200-250 marks (markers)

## Introductory Cutscene

Zola: "Recon teams, Wyrmwood agents and loyal citizens risk their lives delivering vital intelligence. It's dangerous work. But the Imperium is built on the blood of martyrs. Sire Darius Melk is responsible for collating and analysing these reports, identifying priority targets, supply lines and transitory weaknesses in the traitor war machine. The benefit of the tasks he asks you to undertake may nor immediately be clear. But like moebian steel, triumph is forged of many elements. Strength, certainly. Courage, of course. Faith above all. But to have any hope of victory, we must also be clever."
Attack Chains

Melee weapons can attack in various ways, which are grouped into four general types: **Strikedown**, **Vanguard**, **Relentless**, and **Assassin**. The combination of these attack types chained together by repeatedly attacking is called a weapon's attack chain. You can chain both light and heavy attacks together as needed.

By looking at a weapon's attack chain you can gauge how effective it is at a particular task. For instance: the Crucis Thunder Hammer works well for damaging single targets (multiple Strikedowns on the light attack chain) and for staggering crowds (multiple Relentless on the heavy attack chain).

 Vanguard
 Relentless
 Assassin
Lucius Mk I Helbore Lasgun

## Equipable On

Lasguns are energy based weapons and the most common and widely used type of las weapon in the Imperium. It is standard issue for all Imperial Guard infantry and most lower-ranked officers.

The Helbore patterns hailing from Lucius are capable of charging up for high-damage shots.

## Attributes

### Precise

Improved aim, rewarding careful selection of targets and ammo-efficient shots

### Charged Attack

This weapon can be charged to deliver a more powerful attack. The higher the charge level, the more damage is inflicted
Crucis Mk II Thunder Hammer

## Equipable On

Power weapons of ancient design, Thunder Hammers are devastating, bone-shattering close combat weapons, though heavy and unwieldy.

Where other power weapons emit a constant energy field, the Thunder Hammer is designed to energize the power field only upon impact, enabling it to conserve energy until it is actually needed, and allowing the weapon to deliver a particularly devastating blow. Upon impact, the Thunder Hammer's blue energy field explodes with a thunderous crack, more often than not smashing through armour, and leaving a smoking hole that crackles with blue sparks.

The power unleashed on impact is such that a warrior not in Terminator armour will likely be knocked over. The weapon's main drawback in combat is its slowness in delivering a strike compared to most other close combat weapons.

## Attributes

### Crowd Control

Increased effectiveness versus enemy hordes, clearing or suppressing large numbers of foes at once

### Obliterating

Large, heavy and powerful, this weapon unleashes devastation upon each blow, with a sound like a thunderclap

## Special Attack

Power up the weapon for a stronger attack by activating the power field.

* The field will deactivate if the weapon does not hit within 4 seconds.
* There is strong kickback on a successful hit, leaving the wielder briefly defenseless.
Munitorum Mk III Power Sword

## Equipable On

Power swords are one of the preeminent types of power weapons. When its power cell is activated, the blade becomes sheathed in a lethal haze of a disruptive energy field. This field allows the blade to easily rip through armour and flesh alike.

## Attributes

### Cleaving Strike

Each swing of this weapon cuts through great swathes of enemies at a time

### Power Weapon

The Weapon's Special Action grants it additional effectiveness on the next Hit

## Special Attack

Power up the weapon for a stronger attack by activating the power field. This field greatly increases cleave and armour penetration.

* The field will deactivate if the weapon does not hit within 4 seconds
* It will remain active only for between three to five hits at maximum
Turtolsky Mk VI Heavy Sword

## Equipable On

Originally created for the Vostroyan Firstborn, the Turtolsky heavy sword became a popular weapon amongst navy crews and Rogue Traders.

Taking their design from the traditional shashka swords of the Vostroyan Astra Militarum regiments, these popular weapons are effective at both slashing and thrusting.

## Attributes

### Cleaving Strike

Each swing of this weapon cuts through great swathes of enemies at a time

### Strikedown

The use of the largest, hardest-hitting attack, designed to take out the toughest targets that might otherwise be untouchable

## Special Attack

Backslash combo-starter, setting up the enemy for a killing blow
Bull Butcher Mk III Cleaver

## Equipable On

A heavy slashing weapon, devastating in the hands of an enraged Ogryn.

## Special Attack

A heavy uppercut that ignores Stagger reduction, and sets enemies up for follow-up attacks.

## Comparison to Similar Patterns

* Krourk Mk IV Cleaver
	+ Wider-hitting light attack (V-V-V attack pattern vs. S-S-S of the Mk IV)
	+ Worse armour penetration on light attacks (Flak and Carapace)
	+ Better armour penetration on heavy attacks (Flak and Carapace)
	+ Better cleave on light attacks
	+ Higher light attack damage (125/175 light vs. 112.5/157.5 light)
* Krourk Mk VI Cleaver
	+ Wider-hitting light attack (V-V-V attack pattern vs. S-S-S of the Mk VI)
	+ Worse armour penetration on light attacks (Flak)
	+ Better armour penetration on heavy attacks (Flak and Carapace)
	+ Better cleave on light attacks
	+ Significantly worse cleave on heavy attacks (1.1/2.9 vs. 6.5/33.5)
	+ Higher light and heavy attack damage (125/175 light and 187.5/262.5 heavy vs. 112.5/157.5 light and 175/225 heavy)

## Weapon Notes and Recommendations

* Blessings that increase damage (like Slaughterer) and cleave (like Savage Sweep) make this a horde clearer almost on par with the Munitorum Mk III Power Sword.
	+ The Power Sword is more versatile as it can penetrate Carapace armour better when charged. However this cleaver has no delay for charging and much faster attack (especially after a bull rush).
* Momentum can be useful for constant Toughness regeneration while in crowds.
Deimos Mk IV Blaze Force Sword

## Equipable On

The **Force Sword** is an elegant weapon. It will only display its mighty abilities in the hands of a Psyker. Within the structure of the weapon is interwoven a powerful device called a Psi-Convector, formed into a precise serpentine shape which concentrates and directs psychic energy.

The wielder may channel their power through the force weapon, making it a conduit between their mind and their target's flesh. If wielded by a non-psyker it simply functions as a sword.

## Attributes

### **Flurry**

Improved attack speed during close combat.

### **Force Weapon**

This weapon draws upon the power of the Warp and builds Peril in certain situations

## Special Attack

The Psyker channels the warp to Activate the Force Sword and deal devastating damage to a single target. This generates Peril based on its Warp Resistance stat.

* The Force Sword deactivates after 4 seconds if no target is hit.
* Being hit while charging causes failure to charge and peril gain.
* After striking the target, the power must be discharged into the target. On a light attack this takes 0.5 seconds, on heavy 1 second.
	+ Being hit during this period will interrupt the damage, only applying the base hit's damage.
Munitorum Mk VI Power Sword

## Equipable On

Power swords are one of the preeminent types of power weapons. When its power cell is activated, the blade becomes sheathed in a lethal haze of a disruptive energy field. This field allows the blade to easily rip through armour and flesh alike.

## Attributes

### Cleaving Strike

Each swing of this weapon cuts through great swathes of enemies at a time

### Power Weapon

The Weapon's Special Action grants it additional effectiveness on the next Hit

## Special Attack

Power up the weapon for a stronger attack by activating the power field. This field greatly increases cleave and armour penetration.

* The field will deactivate if the weapon does not hit within 4 seconds
* It will remain active only for between three to five hits at maximum
Plague Ogryn

Ogryns warped by the powers of the Chaos God Nurgle become bloated and putrid harbingers of disease. Their creation first came on Vraks and came at the hands of the Traitor Chaos Space Marines warband known as The Tainted, however they have spread beyond this one sector.

Normally Ogryns are fanatically loyal to The Emperor but even they can be twisted into monstrosities. The members of this species have been greatly mutated by the forces of the Chaos god Nurgle who have turned these Mutants into large masses of diseased bloated beings. The hardy and strong Ogryn had proven to be an ideal breeding ground for nightmarish plagues that have turned them into twisted hulking creatures.

## Strategies

The Ogryn will charge one player at a time and will frequently re-target those dealing significant damage to it. The main charge and attack patterns can be interrupted with the Skullbreaker's Bull Rush (which also unlocks a Penance)

Like other bosses, avoid fighting Plague Ogryns nearby ledges or on bridges. They can very easily melee players off of ledges, leading to an insta-kill.

## Additional Notes

Data and a model for a Plague Ogryn Sprayer (who has a ranged attack) exists within the files and can be spawned in the Meat Grinder with certain mods. This appears to be incomplete and rather buggy, especially its lolling tongue.
Foe-Rend Mk V Ripper Gun

## Equipable On

The Ogryn ripper gun is a large, brutal, and simple weapon designed for use by Imperial Guard Ogryns. They are heavy automatic shotguns, built as simply and solidly as possible in order to survive being used by the Ogryns who use them as much as clubs as they do firearms.

It can fire either a heavy shell or a hail of shot. This pattern is box-fed scattershot. By design, the ripper gun does not have a long range, because the Ogryn's instincts are for close combat.

## Attributes

### Spreadshot

Scattergun effect, resulting in a "cone" shaped damage area

### Torrent

Ideal for mowing down hordes of enemies and controlling large areas of the combat arena with weight of fire

## Special

Using the firearm to attack your enemy in close combat
Mutant

A **Mutant** is an extreme and dangerous deviation of the standard human form. They are unique anomalies scorned and forsaken by all. An aberration such as these could be due to birth, sorcery, exposure to toxic materials, and forsaken. The mutant enemies in Tertium appear to be experimented on by cultists to be made even more dangerous.

## Gameplay

Mutants will occasionally spawn and charge down to hunt down a particular target, especially one that is isolated from the group. A Mutant, much like a Poxburster, can be heard well before seen, often yelling and stomping as it makes its way to the Strike Team.

When in range, a Mutant will then charge towards their victim, holding out a hand to grab them, pound them into the ground or a nearby wall before throwing them over certain distances. However, a Mutant is quite stubborn in their rush and can easily be av

oidable in open spaces but in claustrophobic corridors and tight rooms, it can be a lot harder to avoid being grabbed. If a mutant's charge is interrupted by collision with a solid surface, it will momentarily be stunned.

Though Mutants do at first glance appear to be a major threat they are more of a nuisance on mid level difficulties as they mostly will only deal fortitude damage. They can however pose a substantial threat if they charge an injured player in the middle of a gunfight.

## Strategy

* Mutants are loud and can be heard making their way to the team.
* Once a mutant picks their target, they will charge and attempt to grab them. However, they can't turn sharp enough against a nimble foe.
* Mutants can be staggered by a strong enough attack, especially a fully charged Smite can freeze them in their tracks. Or eliminated by a Brain Burst.
* If they hit a wall, or obstacle, during their charge, they'll stagger and be disorientated for a few seconds. Letting players a window to attack.

## Quotes

Voiced by Vilhelm Bladin.

* "YAAAAAUUGH!!"
* "RAAAAAaaaAAAAAAGH!!!"
* "RAAAH! YAAAAUGH!! AAAAAAaaaaaaAAAaaAAAAAAH!!!"
Kantrael MG Ia Infantry Lasgun

## Equipable On

Lasguns are energy based weapons and the most common and widely used type of las weapon in the Imperium. It is standard issue for all Imperial Guard infantry and most lower-ranked officers. The Kantrael patterns are frequently used by Cadian shock troopers.

## Attributes

### Versatile

Broadly effective against most Enemies, but not as efficient as a specialized Weapon against particular foes

### High Capacity

A ranged weapon with increased ammo capacity

## Special

Turn on or off the weapon mounted torch. Useful in dark areas.
Lorenz Mk VI Rumbler

## Equipable On

An Ogryn-sized single grenade launcher, reminiscent of an ancient M2 human weapon referred to as a "Thumper".

## Attributes

### Explosive

A projectile that explodes in a destructive blast radius

### Delayed Detonation

A blast projectile that does not detonate on impact, allowing for bounce shots and timed lobs

## Special

Using the firearm to attack your enemy in close combat
Achlys Mk VII Twin-Linked Heavy Stubber

## Equipable On

Heavy stubbers are projectile weapons similar in appearance and effect to an M2-era heavy machine gun, firing large-calibre bullets able to stop a man dead in his tracks. They are inferior in penetration to a boltgun (being stopped by anything heavier than Flak armour) they compensate through sheer volume of fire.

## Attributes

### High Capacity

A ranged weapon with increased ammo capacity

### Torrent

Ideal for mowing down hordes of enemies and controlling large areas of the combat arena with weight of fire

## Special

Using the firearm to attack your enemy in close combat
Achlys Mk VIII Combat Axe

## Equipable On

A specialized version of utility axe used as a primitive close combat weapon. These axes sport a brutal blade, useful both as a tool and weapon.

The Achlys Mk VIII is particularly useful against armoured targets, able to cut through plate and flesh with relative ease.

## Attributes

### Strikedown

The use of the largest, hardest-hitting attack, designed to take out the toughest targets that might otherwise be untouchable

### Armour Piercing

Improved effectiveness against armoured targets

## Special Attack

Sweeping uppercut that ignores Stagger reduction and inflicts higher Impact & Damage vs armoured enemies

## Comparison to Similar Patterns

* Antax Mk V Combat Axe
	+ Same damage
	+ Worse armour penetration on heavy attacks (Carapace)
	+ Better attack speed (Finesse bonus)
	+ Worse Critical and Weakspot power (0.35x/0.65x vs no Finesse modifier)
	+ Worse cleave and stagger (no Cleave Targets bonus)
	+ Similar attack patterns
* Rashad Mk II Combat Axe
	+ Same damage
	+ Worse armour penetration on heavy attacks (Carapace)
	+ Similar attack patterns
Agripinaa Mk VIII Braced Autogun

## Agripinaa Mk VII Braced Autogun

Autogun is the general name for any rapid-firing automatic rifle reminiscent of M2-era battle rifles. A typical weapon may not be incredibly accurate or as reliable as lasgun, but will make up for it with a high rate of fire and cheap ammunition.

Many different patterns and models of autogun produced across the Imperium. Cheap and easy to produce on even the low-tech planets, autoguns are a staple weapon across the Imperium. The simple technology needed to manufacture autoguns makes them common on frontier worlds and also with gang members on Hive Worlds. Autoguns are not as common as the lasgun amongst Imperial Guard regiments, but they are still issued in substantial numbers, especially by second or third line planetary defense forces or militias.

This pattern of autogun traded its iron sights for a heavy stock and counter-balanced barrel, allowing it to be easily braced for more controllable spread while firing on full auto.

## Attributes

### Rapid Fire

Ranged weapon that sacrifices accuracy for a high rate of fire

### Precise

Improved aim, rewarding careful selection of targets and ammo-efficient shots

## Special

Using the firearm to attack your enemy in close combat
Daemonhost

A Daemonhost is an Unholy creation of a foul and dangerous ritual in which a powerful Daemon is bound to a living Human and enslaved to its creator's will.

This Horrible and foul act eternally condemns the host's soul to eternal torment as it houses the Daemon in the material universe to utilize it's malignant reality warping evil.

## In-Game

A Daemonhost will not attack unless aggravated first, which activates in three distinct stages. Initially it is found Inactive, laying on the ground in a fetal position. It can be heard from quite far away talking to itself. They may be tagged at range and can be snuck past, even at relatively close range, without issue.

When approached or weapons fire passes nearby, they will levitate into the air in an upward position and begin glowing (Activated). If further provoked through getting closer (the radius of which is larger than in the Inactive state), damaging it, or shining a flashlight on it, then it will enter its Enraged state.

When Enraged the daemon bursts through and kills its host, taking control of the corpse as it consumes their soul. It will then teleport to the nearest player (typically the one who activated it) and begin attacking both with its claws and its radiant corruption damage.

At higher difficulties, multiple Daemonhosts may spawn in close proximity. Great care must be taken to avoid activating multiple ones simultaneously as this frequently ends in a party wipe.

## Strategies

The Daemonhost's goal is to kill two players (one on Sedition difficulty) and will not re-target until their desired target is dead. Their melee attacks are fast, have strong knockback, and are highly damaging.

After downing a player, they enter an animation in which the player slowly rises into the air and is executed. The only way to stop this is to kill the Daemonhost before it finishes the execution. Successfully killing a Daemonhost awards a penance.

The only player who can successfully Enrage and take minimal damage is an Ogryn wielding the Slab Shield. By immediately using its special Defensive Stance (preferably in a corner) the Daemonhost will deal no direct damage and becomes vulnerable to other players attacking it at whim. The Ogryn is not invincible, however, and will eventually succumb to the corruption damage.

A Preacher with the Crucis Thunder Hammer can also deal extreme damage, especially with blessings that boost weapon power. A group of two to three, charging in unison, may be able to take it out in a single stroke.

### Dormant:

* "I'm not wicked. I'm not, I'm not!"
* "From the begetting of daemons, our Emperor deliver us."
* "Beneficent one, why have you forsaken me?"
* "For the Feast of Fools."
* "I favor plagued Souls."
* "The voices! Someone, stop the voices!"
* "Buzz buzz buzz buzz buzz."
* "I won't do it! I won't!"
Dreg Gunner

The Drug Gunner is an Elite enemy armed with a battered heavy stabber affixed with a bayonet. They are armed with a few pieces of Flak armor, mostly on their torso and bottom left leg. However, they have a larger health pool than their Scab counterparts, which somewhat counteracts this.

Dreg Gunners will typically spray a Reject with a hail of bullets which can quickly knock off toughness (and health) if left unattended to. However after a certain number of shots, their gun will jam, and they will be left vulnerable as they try to clear it.
Corruptor

Part of the Strike mission type, you have to "cleanse" an area of the enemy known as the Corruptor.

Once you reach an area highlighted on the HUD where it is, it will spread three tentacles outward until they reach a certain location within a small radius. On the end of the tentacle, three blobs will appear which you will have to destroy. Once you destroy the three pairs of blobs, the monsters eye will burst out of the ground causing a shock wave knocking you back if you are too close.

Your goal is to damage the eye as much as possible, killing it.
Stimms

> *An assortment of performance enhancing drugs that can be used by the player for a variety of benefits.*
>
>

## Player Stimms

Stimms are designed to give a temporary boost that empowers the player for a short while.

Stimms are spawned in a mission at random, similar to how ammo and medical crates are spawned. Players can pick them up and they occupy a new dedicated consumable slot for small items. To select this new slot press [4] on keyboard or [D-pad up] on the controller by default. On some controller layouts you swap between the small item slot (stimms)  and the large slot (medical crates, ammo crates, scriptures and grimoires) by pressing the same button multiple times. As a consequence of this new binding, wielding the Auspex has been moved to [5] on keyboards. Check your preferred controller or keyboard layout in-game to see exact binding.

### Actions:

* Primary Action - Use it on yourself.
* Secondary Action (HOLD) - Aim it to use it on another player.

* When aimed, an outline appears around a player if they are in range for being injected. Players can then choose to inject the outlined player by pressing the Primary Action button.

* Special Action (HOLD) - Gift Item

All Consumable Items - Gift Consumable

We added the ability for players to be able to give equipped consumable to other players. For a player to receive an item they need to have the corresponding item slot empty. All consumables, excluding the grimoires, have gained this action.

* Special Action (HOLD) - Gift it to another player

* When aimed, an outline appears around a player if they are in range. Players can then choose to give the consumable to the outlined player by releasing the Special Action button.

### Stimm Types:

Med Stimm (green) (symbol: Caduceus and Anti-Corruption)

* Restores one health segment, or 25% of max health, whichever one is larger, of health and corruption damage.
* Med stimms can’t be used on a target, on one self or other players, if the target has no health or corruption damage to restore.

Combat Stimm (red) (symbol: Skull)

* Lasts 15 seconds.
* Increase in Power 25% (Damage + Stagger Strength).
* Rending 25% (Armour Penetration).
* Reduction of Peril Generation -33% (Generate less Peril when using Psyker’s Warp Abilities).

Celerity Stimm (blue) (symbol: >>> and Electric)

* Lasts 15 seconds.
* Increase in Reload Speed 15%.
* Reduction in Stamina Costs -25% for Pushing, Blocking, -50% for sprinting.
* Increases Attack Speed by 20%.
* Increase the following by 25%:

* Charge up time of Plasma guns, Psyker’s Brain Burst and Psyker Staves.
* The speed of which the Psyker’s Smite propagates between enemies.
* Speed of which the Psyker can throw Shards using Assail.
* Speed of which the Psyker Quells their Peril.

Concentration Stimm (yellow) (symbol: Target & Counter-Clockwise/Reverse)

* Lasts 15 seconds.
* Increases your Combat Ability Cooldown Regeneration speed by +300% (Four times as fast as usual).

# Gallery

Med Stimm (green)Combat Stimm (red)Celerity Stimm (blue)Concentration Stimm (yellow)
The Psykhanium

# Training

Training can be accessed by talking to Sefoni in the Psykhanium.

## Basic Training

> *“Estimated time 2-5 minutes. Basic Training is a must for any Operative. Completing Basic Training grants access to the Mission Terminal and your standard issue Wargear.”*
>
>

The first training you undergo as a new recruit, basic training. You will learn the basics of combat in general and for your class in here. This ranges from shooting, going from cover to cover to using your special abilities.

## Additional Training

> *“Estimated time 5-10 minutes. Additional Training teaches advanced combat techniques. While this training is not mandatory, records show that those Operatives who undertake it show enhanced efficiency in the field. And they live longer too.”*
>
>

## The Meat Grinder

> *“Wargear Evaluation & Target Practice. Familiarise yourself with your wargear in order to enter battle as prepared as a warrior should be. It's just a shame these heretics don't feel pain.”*
>
>

Unlocked at trust level 2.

The meat grinder is a small arena constructed for your character to explore your weapons and the damage it does to various enemies found throughout the missions. You are able to select from all 5 threat levels.

* Sedition
* Uprising
* Malice
* Heresy
* Damnation

In the arena, you will find 4 groups of enemies, ranging from The Infested, Unarmoured, Flak Armoured and Elites.
You are also able to replenish ammo, health and grenades at will once inside. The enemies are stationary and will not attack you or move. There's also a chest inside of the arena which will let you change your operative, however you are also able to press Escape to change your equipment for the operative, letting you test out the various weapons at your disposal.

To exit the Meat Grinder, simply press escape and choose Exit The Psykhanium.
Scab Bruiser

The Scab Bruiser is the Scab version of the Dreg Bruiser, wearing more covering Flak armor, which is counteracted by their slightly smaller health pool. Scab Bruisers are armed similarly to their Dreg counterparts, typically with trench clubs and maces, although rarely one will carry a sword similar to the Dreg Stalker. Ironically, the Scab Bruiser is unarmored in the one place Dreg Bruisers are - their head.
Accatran Mk VIIa Recon Lasgun

## Equipable On

Lasguns are the workhorse of the Astra Militarum. This recon pattern is a lighter carbine with a high rate of fire but low damage per shot.

## Attributes

### Rapid Fire

Ranged weapon that sacrifices accuracy for a high rate of fire

### High Capacity

A ranged weapon with increased ammo capacity

## Special

Turn on or off the weapon mounted torch. Useful in dark areas
Standard-issue Munitorum Sapper Shovel

## Equipable On

A relatively primitive but nevertheless effective weapon. Shovels are used by the Astra Militarum not only as a weapon but as a multipurpose tool. Soldiers use these to dig trenches, bury and excavate mines, dig latrines, etc.

The Death Korps of Krieg regiments have put the Shovels to legendary use in their service to the Imperium.

## Attributes

### Versatile

Broadly effective against most enemies, but not as efficient as a specialized Weapon against particular foes

### Crowd Control

Increased effectiveness versus enemy hordes, clearing or suppressing large numbers of foes at once

## Special Attack

Quick poke attack that ignores Stagger reduction. Increased Impact & Damage vs armoured enemies
Ius Mk III Shredder Autopistol

## lus Mk III Shredder Autopistol

More popular with hive gangers than Moebian military forces, this autopistol's devastating rate of fire is near-legendary.

## Attributes

### Mobile

A lightweight, versatile weapon with improved accuracy while on the move

### Torrent

Ideal for mowing down hordes of enemies and controlling large areas of the combat arena with weight of fire

## Special

Turn on or off the weapon mounted torch. Useful in dark areas.
Barber Chirurgeon

The **Barber-Chirurgeon** station is located near the Commissary and Commodore's Vestures, cosmetic shops. The self-described artist that provides this service is Oska Krall. Once you go inside, you can interact with him to change your appearance for free. This station is unlocked immediately at level 1.

### Adjustable Options

* Face
* Eye Colour
* Hair Styles
* Facial Hair
* Facial Tattoos
* Body Tattoos
* Scars
Zarona MK IIa Quickdraw Stub Revolver

## Equipable On

One of the most ancient pistol designs, stub revolvers endure across myriad frontier worlds thanks to their durability, simplicity and effectiveness.

This pattern uses high-calibre rounds that are reloaded one at a time. This could be sped up if the user has a speedloader (which appears was not included in this pattern's design).

## Attributes

### High Damage

A high-powered weapon with greatly improved damage output

### Precise

Improved aim, rewarding careful selection of targets and ammo-efficient shots

## Special

Using the firearm to attack your enemy in close combat

## Weapon Notes

* Base reload speed (not factoring in reload bonus stat) appears to be about 4.61 seconds.
	+ This is not documented in the stats and the reload speed listed on the weapon overview reflects the bonus.
Tancred Bastion

Ship in opening cutscene.

A heavy transport prison ship used by the Inquisition and Prologue level when creating a new character.

While the ship is en route to Tertium the player and primary named antagonist, Captain Wolfer, are freed from their confinement by the Moebian Sixth via the use of a poxburster explosion.

Zola is overseeing the transport of Cpt Wolfer and she is eventually pinned to a crate with a knife in her shoulder after a skirmish she barely survives. After being saved by the player, she would call an emergency extraction. Masozi arrives in the hanger flying her Valkyrie, Storm Raptor, and drops Kreft the Ogryn and Jilande the zealot (cinematic characters) to assist in holding back enemies while she prepares for liftoff.

It isn't mentioned whether the ship is under Inquisition or heretic control after the events of the prologue.

## Gallery

First prologue CutsceneSecond prologue cutsceneImperial Navy symbol around the vessel and crew's armour
Bleed

Bleed is a damage over time (DoT) affect that can be activated by Ogryn: Skullbreaker's Blood & Thunder and Bull Gore class feats, Veteran: Sharpshooter's Frag Storm feat, melee critical hits via Zealot: Preacher's Bloodletting feat, or the Bloodletter Perk for the Cadia Mk IV Assault Chainsword[1].

## Behaviour

Once Bleed is applied to an enemy, it can be seen visually through blood spilling out of them. Bleed damage does not vary with the difficulty.

First hit Bleed deals 6 instances of damage every second for six seconds, starting at 5 damage and decaying over the last 3 seconds. Subsequent applications of bleed stack damage and reset the duration before it starts to decay. Decaying starts after 3-4 ticks and damage is gradually reduced every tick until it reaches 0. Decay damage reduction varies depending on the current bleed damage.

Blood & Thunder can only apply 4 stacks of bleed, with a max tick of 30 for elites enemies, so (5-15-26-30) for each stack of bleed if applied before the decay starts. Only the Dreg Rager seems to have a starting tick of 7 and a max tick of 40 so (7-20-34-40) as per testing on the 12/16 patch.

Terrors enemies tend to differ for this. The Crusher (carapace armor) have a starting tick of 4 damage and a max tick of 20 damage, so (4-10-17-20). While Crusher and Reaper start at 25 damage per tick and a max tick of 160 damage, so (25-80-135-160).

## Usage

Due to the nature of Bleed's ability to stack and low base damage, it is highly beneficial to stack bleed when possible, as each subsequent stack can greatly increase damage and duration resulting in high overall damage.

For use with Ogryn's Blood & Thunder feat, Bleed can be applied to multiple enemies with a single Heavy Melee attack (including the Bash special action for Ranged Weapons), as such it is highly beneficial to combine it with a sweeping melee attack and/or the 'Knife through Butter' feat.