Questoris Pattern Knights

Type: Walker

Tactical Speed: 20

Cruising Speed: 70kph

Maneuverability: 0

Structural Integrity: 105

Size: Immense (8)

Armour: Front 44, Side 38, Rear 38

Vehicle Traits: Enclosed, Reinforced Armour, Environmentally Sealed, Super Heavy Walker, Mecha, Damage Control, (Optional) Command and Control

Crew: 1 Pilot

Carrying Capacity: None

## Weapons

Hand Weapons (chose two):

* Reaper Chainsword (Melee; 4d10+10 R; Pen 8; Devastating (3), Tearing, Power Field)
* Thunderstrike Gauntlet (Melee; 4d10+15 E; Pen 20; Power Field, Unbalanced)

\*Thunderstrike Gauntlet is a fully functional hand and can throw grabbed targets (max size 6 or size 7 if they are destroyed) dealing (Size/2 rounded up)d10's with *Blast (Size-4)* and *Inaccurate* Qualities to thrown object and hit targets

* Thermal Cannon (150m; S/–/–; 5d10+16 E; Pen 12; Clip 40; Reload 5 Full; Blast (8), Melta, Reliable)
* Rapid-Fire Battle Cannon (750m; S/3/–; 3d10+10 X; Pen 8; Clip 12; Reload 3 Full; Blast (10), Concussive (3), Reliable)

\*Rapid-Fire Battle Cannon has Co-Axial mounted Heavy Stubber (100m; –/–/8; 1d10+4 I; Pen 3; Clip 800; Reliable, Tracer Rounds)

* Avenger Gatling Cannon (300m; –/–/10; 3d10+5 I; Pen 6; Clip 1000; Tearing, Storm, Reliable)

\*Avenger Gatling Cannon has Co-Axial mounted Heavy Flamer (30m; S/–/–; 1d10+5 E; Pen 4; Clip 20; Reload 2 Full; Flame, Spray, Reliable)

* Las-Impulsor (each time it shoots chose the firing mode):

-Low Intensity (150m; S/–/6; 3d10+5 E; Pen 8; Clip -; )

-High Intensity (70m; S/–/–; 6d10+20 E; Pen 18; Clip -; Recharge)

* (Questoris Mechanicus) Lightning Cannon (500m; S/2/–; 3d10+8 E; Pen 10; Clip -; Blast (15), Shocking, Vengeful (8))
* (Questoris Mechanicus) Volkite Chieorovile (200m; S/–/6; 4d10+5 E; Pen 10; Clip -; Deflagrate, Devastating (1))
* (Questoris Mechanicus) Hekaton Siege Claw (Melee; 4d10+25 E; Pen 25; Power Field, Unwieldy, \*)

\*Hekaton Siege Claw has inbuild Twin Rad Cleanser (30m; S/–/–; 1d10+9 E; Pen 10; Clip -; Irradiate (4) Spray, Felling (2), Twin-Linked)

* (Chaos only?) Laser Destructor (750m; S/–/–; 4d10+30 E; Pen 20; Clip -; Blast (2))

Questoris Pattern Knights are also equipped with secondary weapon mounted next to their head (chose one):

* Meltagun (20m; S/–/–; 2d10+10 E; Pen 12; Clip 40; Melta, Reliable)
* Heavy Stubber (100m; –/–/8; 1d10+4 I; Pen 3; Clip 320; Reliable)
* (Questoris Mechanicus) Phased plasma-fusil (100m; S/2/4; 2d10+6 E; Pen 8; Clip 60; Maximal)
* (Questoris Mechanicus) Graviton Crusher (70m; S/–/–; 2d10+9 E; Pen 8; Clip -; Graviton, Concussive (3) Blast (3), Haywire(3))

Questoris Pattern Knights may also be equipped with top mounted Rocked Pod (lowering its Maneuverability by 5) or Twin Icarus Autocannon (chose one):

* Stormspear Rocket Pod (1000m; S/3/-; 4d10+3 X; Pen 6; Clip 18; Concussive (1), Proven (4))
* Ironstorm Missile Pod (3000m; S/-/-; 2d10+6 X; Pen 4; Clip 6; Blast (20), Indirect (2))
* Twin Icarus Autocannon (1500m; S/4/-; 3d10+8 X; Pen 6; Clip 400; Reliable, Twin-Linked, Anti-Air(Advanced))

## Special Rules

**Ion Shield-** Knight is equipped with Force Field with Protection rating of 30 that overloads on 1-5. When it overloads it takes 1d5 turns to recharge. This Force Field works only against ranged attacks originating from further than 2m from the Knight. As a Half Action, pilot may *Rotate the Ion Shield* to a single facing. If he does so field's PR is increased to 45 and it overloads only on a roll o 1, but it protects only the chosen facing.

**Throne Mechanicum and Advanced Auspex-**  Pilot gains +20 to Awareness and +10 to Fellowship, Tech-Use, Navigate (Surface) and Operate (Surface) tests. (Rule wise it is considered connection via MIU and it overwrites standard benefits from MIU connection.)

**Squire Protocols-** Knight's pilot may force any Armiger pilot connected to him, to take *Arduous (-40)* Willpower test (-10 for Helm Mechanicum already included) to obey his order. Knight's pilot may sped his *Fate Point* or *Infamy Point* to force automatic failure of that test but he must do so before test is rolled.

**Titanic Steed-** Knights do not gain *Ponderous* trait for being *Super Heavy Walker*

**Carapace Extinguishers-** If the vehicle catches fire, putting it out is performed by Hard (–20) Tech-Use test.

**Mecha**

**Archeotech Stabilisers-** Knights do not suffer penalties to BS for shooting after movement

**(Optional) Blessed Autocimulacra-** As long as Knight is still operational, it regains 1 point of Structure Integrity per day. This those not repair critical effects

Knight with Las-ImpulsorKnight Magaera with Lightning CannonKnight Styrix with Volkite ChieorovileChaos Knight Desacrator