recursal/Fanatic-Fandom huggingface dataset:
AIM-92

**This page is a stub.**

*This page is very short and could benefit from the addition of further information.*

## Technical Specifications

### Max Torque

1

The **AIM-92** missile is a short-range heat-seeking air-to-air missile exclusive to the AH-94.

Unlike other IR-guided missiles in VTOL VR, the AIM-92 has no customizable deployment options in the EQUIP area. Its deployment method is analagous to the *Uncaged* mode in other heat-seeking missiles in the game. To deploy the AIM-92, hold the trigger on the flight stick, point the circling reticle at a nearby air target, wait for the high-pitched tone, and press the weapon switch button to fire.
Pegaso

**Pegaso** è il destriero antropomorfo di fiducia Franz bianco e uno dei personaggi di supporto della serie animata, *Sissi: La Giovane Imperatrice*.

## Sfondo

Pegaso è il cavallo domestico di Franz e fidato destriero che lo accompagna sempre durante le sue corse.

### **Personalità**

Come tutti gli altri cavalli tra cui Flick, Pegaso è leale, obbediente, gentile, gentile, amichevole con Sissi, Ludwig, Franz e gli altri suoi amici.

### **Aspetto fisico**

Pegaso è un esile destriero antropomorfo con pelo bianco, capelli blu-grigio-cool, sopracciglia e coda, occhi azzurri e indossa una sella dal design rosso e dorato.
External Fuel Tanks

**This page is a stub.**

*This page is very short and could benefit from the addition of further information.*

   External Fuel Tanks are available for the F/A-26B, F-45A, T-55 and AH-94. They count towards the external fuel gauge and can be jettisoned. They cannot be refilled from aerial refueling, and are always consumed by the aircraft first.

They are most useful for long-range missions, especially when large-scale combat isn't an immediate priority (such as in mission 3 of the Operation: Desert Cobra campaign). Fly to the AO, jettison your tank(s), and commence your attack.

Variant Comparison
 *4200L* | $6,600
 1700L

Please fill in for what tanks the AH-94 can carry.
Head-Mounted Cueing System (HMCS)

**The info included in this article should be redistributed to other parts of the Wiki.**

*The content of this article is somewhat misplaced and should be moved to articles on the Wiki for its specific topic instead of being given its own article. Editors, please check the article's Talk page for more information.*

This feature can be turned on by flipping the HMCS switch on their aircraft up and either pressing a button on either side of the helmet or pressing their aircraft's "VSR" button. Activating this feature brings down the visor on the player's helmet. It has several main benefits:

* It allows the player to see the entirety of their aircraft's HUD beyond the HUD's display screen, being useful for altitude control or identifying the locations of hostile units with the Radar Warning Receiver (RWR).\*
* It allows the player to use their night vision overlay.\*

* If the player's aircraft has an active TGP...
	+ It allows players to "See through" their aircraft in conjunction with their Targeting Pod (TGP).
	+ It can let them control the position of the targeting reticle with their head, being useful for the deployment of AGMs and quick targeting in close combat.
	+ When the TGP/TADS is SOI on the MFCD, pressing and holding the stick thumb down for 2 sec will transfer it to the HMD, where you can then zoom in/out pushing the stick forward/back.
	+ When the TGP/TADS is on the HMD clicking on the thumbstick will lock the current target and transfer it back to the MFCD.

*\*This function runs independently of the visor in the F-45A and AH-94*

When not looking at the HUD, or if the main HUD is turned off, the visor renders a display showing pilots their heading, speed, and altitude.
Esteban

*I am here to clear the name of Esteban Julio Ricardo Montoya de la Rosa Ramírez!*
—Esteban referring himself to the third-person in To Catch a Thief

## Esteban

### Lives In

Peru (formerly)Apartment in Boston (currently)

## Relationships

### Pets

Dudley the chickenMaria Consuelo Margarita del
Cielo the puppy (daughter of Ivana & Scamp)

### Friends

Cody MartinZack Martin
Marion Moseby
Maddie Fitzpatrick
 London Tipton
Arwin
Carey Martin
 Bailey Pickett
 Woody Fink

### Employment

Bellboy at the S.S. Tipton Hotel (formerly) Assistant Night Manager at the Tipton Hotel (formerly)

## Production Info

### First Appearance

Hotel Hangout (SLOZAC)Mother of the Groom (SLOD)

### Last Appearance

A Tale of Two Houses (SLOZAC)Mother of the Groom (SLOD)

**Esteban Julio Ricardo Montoya de la Rosa Ramirez** was a recurring character on *The Suite Life of Zack & Cody**,* a guest character in *The Suite Life on Deck* and *The Suite Life Trilogy*overall.

He was born in a unknown part in Peru, some-point in 1987. In 2002, he came to the United Sates, and applied for a job at the S.S. Tipton. Days later, he got a job as the Hotel Bell-boy, and from that day, he loved his job. Esteban began to meet new people at the Hotel, who grew own to become his loyal allies. One of them were the twins, who he refers as the ''little blonde peoples'', Zack and Cody Martin. When, Esteban was accused for stealing the diamonds in the episode (''To Catch a Thief''), the twins tried to help him clear his name, but failed every-time, but at the end of the episode, they eventually find the thieves, and Esteban thanks them for helping him clearing his name. Other friends include, Maddie Fitzpatrick and London Tipton, when in a episode, Esteban is being called a girl, as London saved him from a bag thief, so Maddie sets Arwin as a fake-thief, but when Arwin is revealed as not a thief and a actual real bag-thief is fighting Arwin, Esteban reclaims his name. Other friends include, Carey and Mr. Moseby.

Esteban is good friends with Cody Martin, Zack Martin, London Tipton, Maddie Fitzpatrick, Marion Moseby, and Carey Martin.

He's first appearance in the Trilogy, was in ''Hotel Hangout'', and his last in SLOZAC, was ''A Tail of Two Houses''. It is revealed that he married, but his mother didn't approve of his girlfriend in *The Suite Life on Deck*episode, ''Mother of the Groom'', and with the help, of Marion, Zack and Cody, he marries his wife on Deck.

Esteban is portrayed by Adrian R'Mante.
M230 Chain Gun

The **M230 Chain Gun** is a weapon available to the AV-42C and AH-94 as an alternative to the GAU-8 and GAU-94 cannons. It is designed with Close Air Support tactics in mind, being capable of rotating around a turret gimbal to track and targeting ground units with the assistance of the aircraft's onboard Targeting Pod (TGP) (or TADS in the AH-94. It stands for Target Acquisition and Designation Sights). When traveling at less than 110m/s (213kn), the turret will be slaved to the TGP crosshair, allowing for easy acquisition and engagement of targets on the ground. In this mode, there are two main methods pilots can use for weapon deployment:

* Slew the TGP cursor onto a ground target to track them with the M230. This will allow for precision accuracy against individual targets, and lead correction against moving targets.
* If the TGP's head-track feature is enabled (the HMCS switch must be on and your helmet's visor must be down), then the M230 will track the TGP's crosshair as it moves around and it can be used for quick deployment against multiple ground targets.

In addition to the prior features, in the AH-94 if the person with weapon control does not have SOI set to **TADS**, the cannon will automatically point to where the person is looking at.

Otherwise, if flying beyond its gimbal-slaving speed limit, the turret will be locked forwards and will function similarly to the GAU-8.

* Cost: $1,000
* Weight: 937 kg
* Ammo: 1200 rounds
GAU-94

The **GAU-94** is a triple-barrelled Gatling style rotary cannon, chambered for the 20mm round and available only to the AH-94. It operates similarly to the M230 Chain Gun, as it is mounted on a gimbal. It was designed with close air support in mind and can target ground units using the TADS (Target Acquisition and Designation Sight).

* Using the TEDAC (TADS Electronic Display and Control), you may also slew the TADS cursor to a target, and the gun will target the enemy, allowing you to fire upon it with precision.
* If the head-track mode is enabled, the GAU-94 will track the TADS' crosshair, and this feature can be utilized for swift engagement of several ground targets.

When going above 110m/s, the gun will be speed locked and will operate similarly to static cannons, such as the GAU-8 Avenger.
Rocket Artillery Truck

A direct comparison between the allied (left) and enemy (right) RATs. Infantry unit provided for scale.

### *"A mobile rocket artillery truck. It can be commanded via event actions to [attack] specific locations or units. It will also automatically engage visible enemies between 2km and 8km when 'Engage Enemies' is checked." -- Mission Editor description*

The Rocket Artillery Truck (RAT) is a ground unit available to both the allied and enemy factions. Each RAT contains a missile battery with 12 rocket launch tubes. The overall artillery function is very similar to the MPA-155, except that it can engage enemies automatically when its 'Engage Enemies' property is checked. It also has a configurable reload speed, similarly to SAM Launchers. The allied and enemy RATs are only different in their models used and function the same way otherwise. Artillery trucks will never move while performing fire missions.

Rocket Artillery Trucks fire in *Salvos,* and those salvos are based on two variables in their directives:

* *Default* *Shots per Salvo* - The amount of shots they make per salvo.
* *Ripple Rate* - Set the ripple rate to control how quickly the rockets are fired. The value represents the number of rockets launched per minute. For example, a ripple rate of 60 means 1 rocket every second, and a ripple rate of 120 means 2 rockets per second.

For their firing solutions, the Rocket Artillery Trucks can be given one of four firing orders:

* *Fire on Waypoint - The RAT fires a salvo at a given waypoint.*
* *Fire Salvos on Waypoint - The RAT fires a specific number of salvos at a given waypoint.*
* *Fire Salvos on Waypoint Radius* - The RAT fires a specific number of salvos at random points within a certain radius around the given waypoint.
* *Fire on Unit* - The RAT fires a salvo at a specific unit target.

Rocket Artillery Trucks have a maximum manual firing range of ~32 kilometers (17nm).
Manta UCAV

The Manta is a hostile Unmanned Combat Aerial Vehicle. It is launched from the enemy's own Drone Carrier. This unit is a viable unit option for easy defense or even being sent into hazardous areas where they would not be expected to survive. As such, it is commonly utilized in offensive contexts for combat support, or even just as a simple diversion. It is identifiable on the Radar Warning Receiver (RWR) as *DF.*

Despite being designed to be launched from Drone Carriers, Manta UCAVs can be spawned individually in the Mission Editor, though they cannot be spawned on the ground like other fighters. Additionally, individually-spawned UCAVs are able to be equipped with up to four Air-to-Ground Missiles.

## Armament

* 1x Gun Slot
	+ EUCAV GUN - "EUCAV GUN" Seems to be a generic machine gun.
* 4x External pylons
	+ UCAV GMA-14 Launcher - "Single air-to-ground missile [for the] UCAV." These will never appear on the Drone Carrier's UCAV subunits.
KC-49 Tanker

**This page is a stub.**

*This page is very short and could benefit from the addition of further information.*

   The **KC-49 Aerial Tanker** is the main military aerial refueling aircraft in VTOL VR. Most allied planes in the game, including every playable aircraft, have a refueling port at the front of their fuselage to facilitate aerial refueling.

Installed underneath the front part of the aircraft is a Pilot Director Indicator (PDI) light system that makes the refueling process easier for the receiving aircraft. The left light strip indicates the players altitude, and the right strip indicates forward and aft position. Green means the aircraft is dead center, and red means the player is almost out of range.
Public Testing

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{\displaystyle The\ Fandom\ wiki\ is\ outdated\ and\ abandoned.\ Please\ use\ the\ correct\ one,\ ending\ in\ .gg\ and\ starting\ with\ vtolvr.wiki.Do\ not\ edit\ this\ one.}

The Public Testing (public\_testing) branch is the official public beta of VTOL VR, updated regularly with brand new features and bug fixes for testing. VTOL VR's official Discord server has a dedicated channel where Public Testing patch notes are pinned and bugs can be reported. Players are encouraged to report all bugs found when using public\_testing.

## Access

### Opt In

To access the VTOL VR **Public Test Branch** for the absolute latest updates and features:

1. In your Steam Library, right-click on VTOL VR game name.
2. Select "properties".
3. Select the "BETAS" tab.
4. Under "Select the beta you would like to opt into:", select "public\_testing - Public unstable build testing".
5. Allow Steam to download the "update" that queues up for VTOL VR.

### Opt-Out

To opt-out of public\_testing and return to the stable branch, follow steps 1-4, and select "None". A game update will install and you will be returned to the main branch.
GBU-38 Bomb

A rack of 3 GBU-38s on an F/A-26B's pylon.

### Description

"500lb GPS guided direct attack munition. It's a Mk.82 bomb with a guidance package strapped on."

## Technical Specificatons

### *"500lb GPS guided direct attack munition. It's a Mk.82 bomb with a guidance package strapped on." -- In-Game Description*

The GBU-38 is a basic 500lb GPS-guided bomb. Its tactical employment is roughly similar to the Mk. 82 Bomb, but the inclusion of a GPS guidance package makes it much more accurate than its generic counterpart. It functions very well as an asset in precise, coordinated attacks due to its accuracy and destructive capability.

## Equip Options

The GBU-38 has a small set of config options to determine how the weapon functions in battle:

* **Target** **Mode** - This determines the deployment method of the GBU-38. It can be switched between two modes: *Auto, Manual,* and *Dumb.* *Auto* configuration causes it to cycle to the next target in the GPS list automatically once a bomb is dropped; otherwise (in *Manual* mode), this would have to be done manually. When set to *Dumb,* the GBU-38's guidance package is disabled and it can thereby be deployed in the same way the Mk. 82 is.
* **Auto** **Rel[ease] Rate** - This option determines how many bombs are dropped per second while the trigger is held. Its default option is *Single.*

## Usage

In its default mode, it requires GPS coordinates for deployment. This allows it to hit targets with precision accuracy, making it exceptionally useful as a bunker-buster weapon, but that makes it useless against moving ground targets. Alternatively, the GPS guidance package can be disabled entirely in a fighter's EQUIP MFD page in a pinch, allowing it to function the same way as a regular Mk. 82 would.
Mk. 82AIR High Drag Bomb

A rack of three Mk. 82AIRs mounted on one of the F/A-26B's pylons.

The Mk. 82AIR High Drag Bomb is a variant of the standard Mk. 82 Bomb available for the AV-42C and F/A-26B to utilize. It is equipped with a drogue chute in the back that deploys promptly after its release. The main use of this bomb as opposed to its counterpart is use in low-altitude bombing tactics. It is designed to resolve an old dilemma with unguided bombs: if a bomb is dropped from a very low altitude, the deploying aircraft runs a high risk of getting caught in the bomb's explosion themselves as the bomb will impact its target right as the aircraft is passing over it. The Mk. 82AIR bomb is built to solve this problem in the battlefield; once dropped, it quickly deploys a drogue chute behind itself. This slows its horizontal velocity enough without impacting its vertical drop-speed so that the deploying aircraft can move away from the target before the bomb's impact. Its deployment and tactical employment are largely identical to the standard Mk. 82 otherwise.
AGM-27

**This page is a stub.**

*This page is very short and could benefit from the addition of further information.*

## AGM-27

### Missile Type

Laser-Guided

The **AGM-27** is a unique weapon available for the AH-94 and T-55 to use. The AGM-27 fires small laser-guided missiles that excel at laying down precision barrages against hostiles at close-range. One rack can contain 7 or 19 missiles each; in comparison to the AGM-114, the AGM-27 doesn't hit armored targets quite as hard, but they can be brought into battle in much greater quantities, making them ideal for providing air support against small-arms targets such as light vehicles and Infantry units.
Aerodynamics

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{\displaystyle The\ Fandom\ wiki\ is\ outdated\ and\ abandoned.\ Please\ use\ the\ correct\ one,\ ending\ in\ .gg\ and\ starting\ with\ vtolvr.wiki.Do\ not\ edit\ this\ one.}

**This page is a candidate for deletion.**

*Editors, check this article's Talk page for more information. Remember to check what links here and the page history before deletion.*

## Air Density

Air density with altitude is simulated. At a higher altitude, air gets thinner. Engines have a harder time producing thrust as they get choked for air, and there is less drag. Overall, this leads to a balance where aircraft are be able to fly faster at a high altitude with the same throttle setting than at sea level. Wings produce less lift in thinner air, so increasing nose up attitude or speed is needed.

## Supersonic Flight

Any aircraft that reaches a speed of Mach 1 will have a vapor cone effect applied to it. This signifies that an aircraft is flying at supersonic speeds. Sonic boom effects are also simulated in VTOL VR, which can be heard when flying past the camera in certain S-CAM configurations, or when another aircraft flies past you. This is most noticeable in multiplayer when you have your engines off and your canopy open.

## Thrust-to-Weight Ratio (TWR)

The thrust to weight ratio of an aircraft is critical for understanding its overall maneuverability. It is a measurement of the amount of thrust provided by the engines compared to the amount of combined mass or weight of the aircraft that the thrust has to push. This factors in every aspect of an aircraft's payload, mostly aircraft weight and fuel storage. If your TWR is over 1.0, this means that your aircraft will be able to climb vertically, as the thrust is greater than the mass.

A TWR of 1.5 means that your engines can push 1.5 times your current combined aircraft mass. The .5 difference is what will make you accelerate straight up. An aircraft with less than 1.0 will need wing lift to maintain altitude and cannot go vertical. When operating VTOL aircraft like the AV-42C, the TWR *must* be greater than 1.0 for vertical take-off and landing. If it is not, the Kestrel has to be used in a traditional aircraft mode and use lift from air under the wings to take off and land. TWR constantly changes as fuel depletes and weapons are fired. Jettison any unnecessary equipment, fuel tanks, or weapon racks to increase your TWR. It also plays into horizontal acceleration and turn radius. Higher TWR values are essential for air-to-air combat and missile evasion.

## Other Unsimulated Effects

* Ground effect
* Turbulence
* There is optional experimental wind
* Fuel burn variation at altitude
Gun Boat

Gun Boat

### *"A small unmanned boat carrying a basic gun turret" -- Mission Editor description*

The Gun Boat is one of the more basic ships in the fleet. It is a small boat with a single Double-Barreled CIWS at the front. It can be a good addition for fleet support, and works well in small fleets. Unlike its bigger cousins, the Gun Boat and its other variants can be easily destroyed by a simple burst fire from a fighter's main gun, making it somewhat nonviable for frontal assaults.

The base of the Gun Boat also facilitates the inclusion of two unit variants:

* Rocket Boat: Same as the Gun Boat, except it has a mid-range heavy rocket launcher for naval superiority.
* Mine Boat: Essentially a Gun Boat without a CIWS turret. It has a set of decorate sea mines in the back. So far it only serves as a decoration/easy target.

## Armament

* 1x Double-Barreled CIWS Turret; located at the boat's bow.
TEDAC

**This page is a stub.**

*This page is very short and could benefit from the addition of further information.*

The **TEDAC** or (TADS Electronic Display and Control) is a system available only to the gunner seat of the AH-94. It allows for easy navigation of the TADS or the Target Acquisition and Designation Sight. When the TADS is selected as the SOI, the gun will be slaved to where it is targeting.
Drone Carrier

### *"Unmanned ship with 10 Manta drone launchers." -- Mission Editor description*

The Drone Carrier is an alternative variant of the standard DMS Cruiser capable of launching 10x Manta UCAVs on command. It cannot launch UCAVs individually. It is designed to escort larger ships into enemy territory and assault hazardous areas or create diversions for enemy fighters. In a defensive context, the Drone Carrier is an easy method for mounting a defense against enemy air threats when scrambling fighters from a carrier would take too long.

Its drones can be deployed via its "Launch Drones" event action in the Mission Editor.

## Armament

### Weapons

* 10x Manta UCAV launchers; 5 bow-port, 5 bow-starboard. Can only be used once; drone supply does not 'reload.'
* 4x Double-Barrelled CIWS Turrets; one at the bow in front of the drone launchers, one at the middle in front of the bridge, and two located due-stern in front of the VLS.
* 1x Vertical Launching System; located due-stern, just behind the two CIWS batteries.

### Radar

* 1x Rotating dorsal radar; located on top of the bridge. Identifiable as *DC* on the Radar Warning Receiver (RWR).
GBU-12

A single GBU-12 mounted on one of the F/A-26B's pylons.

### "A 500lb laser-guided bomb." -- In-Game Description

The GBU-12 is a laser-guided bomb available for the F/A-26B and the F-45A. It requires constant laser lock for accurate deployment, similarly to the AGM-114, and uses the HUD symbology of GPS-guided bombs (see the GBU-38's article for more information) for deployment. Its deployment method is paralleled in the GBU-53 Advanced SD Bomb, a Small-Diameter, optically-guided bomb available to the F-45A.

## Equip Options

* Like with all guided bombs, the GBU-12's guidance package can be disabled through this page, allowing it to function akin to an unguided bomb, like the Mk. 82.

## Deployment Strategy

The GBU-12 is chiefly designed as an asset in Close Air Support tactics. In comparison to your average Air-to-Ground Missile, the GBU-12 can be deployed more easily on short notice and carry a much larger payload, allowing it to easily dispatch hostile units in close formation. It can cripple ground vehicles in a wide radius and infantry units in a radius even wider.

The guidance package relies on a constant TGP laser lock for accurate deployment against ground targets, similarly to the AGM-114. If the TGP's laser deviates from its target, the GBU-12 could maneuver far off-course and not damage its intended target at all. As such, when deploying from the F/A-26B, it is recommended to establish a left-hand orbit around the target after dropping the bomb for optimal target lock. The F-45A is not quite as encumbered by such a restriction, as its ventral-mounted EOTS (TGP equivalent) gives it much more room to maneuver while maintaining laser lock. In either case, scenarios where air defenses are present can pose significant problems for deploying aircraft. Having to maneuver out of harm's way is very likely to result in breaking laser lock on a ground target, resulting in deployed bombs being summarily wasted after deployment. Ideally, GBU-12s should be deployed within environments with minimal air defenses, generally after SEAD and CAP groups have had a chance to clear the area of major threats to deploying aircraft.
B-11 Bomber

### *"A supersonic strategic bomber. High payload and fuel capacity" -- Mission Editor description*

The main specialized bomber aircraft of the allied faction. This jet is designed with high-payload tactical carpet bombing in mind. It can reach very high speeds in the air, though its lack of maneuverability makes it somewhat vulnerable to hostile SAM sites and other fighters.

## Strategy

This bomber has a wide variety of weapons and is designed with low-altitude bombing runs in mind. It generally flies low and fast to avoid radars, making it apt for hit-and-run tactics. Its weapon variety also makes it a valuable asset in naval combat, giving it plenty of ways to hit enemy ships.

## Armament

The weapons that the B-11 can equip, as listed in its Equip tab in the Mission Editor. All hardpoints can equip the same weapons.

* 4x Internal bays
	+ Mk. 82 Bomb x32
	+ Mk. 82AIR High Drag Bomb x32
	+ Mk. 83 Bomb x12
	+ AGM-89 Anti-ship Cruise Missile x2

## Trivia

* The B-11 is the only jet in the game that uses a delta wing setup.
SAM S/A Radar (Allied)

**This page is a stub.**

*This page is very short and could benefit from the addition of further information.*

### *"Long-distance detection and fire control radar. Can detect and track targets from any direction at great distances. For use by SAM units that don't have their own radar." -- Mission Editor description*

The SAM S/A Radar (Radar Warning Receiver (RWR) designation: *E*) is a stationary rotating fire control radar system. This unit uses a rotating dish radar to search for targets within the local airspace. It can be connected up to SAM launchers to provide targeting and launch authorization for them. The SAM S/A Radar can scan in a full 360 degree field of view and has a very long locking range, although that does mean slower updates in pings per minute. This type of SAM radar is generally best employed in wide open and elevated areas, such as on top of hills. It has a detection range of about 55km (25nmi).
Assault Carrier

Assault Carrier

### *"A smaller carrier for VTOL and STOVL aircraft." -- Mission Editor description*

The Assault Carrier is a more specialized carrier available to the allied fleet. It is designed to accommodate VTOL and STOVL aircraft, specifically the F-45A and the AV-42C. Unlike the regular allied Aircraft Carrier, the Assault Carrier does not have any launch catapults or arrestor bars, as they are not required for the aircraft that the carrier is designed for. It can hold 6 aircraft, 2 in front of the superstructure and 4 behind it. The F-45A will automatically take off vertically.

## Layout

*A side picture of an Assault Carrier loaded with 6 F-45As.*
AIRS-T

's.]]-asd->
The **AIRS-T** is a Advanced Short-Range heat-seekiasdng Air-to-Air Missile (ASRAAM) developed mainly as an alternative to the aging AIaM-9 Sidewinder. It boasts a nuthe AIM-9, including significantly stroly superior in all regards to the AIM-9 and is a better option to utilize if cost and availability aren't immediate issues.
*\*In comparison to the AIM-9.*

## Equipment Options

Just like with the AIM-9, the AIRS-T has a small variety of different targeting modes that can be configured through a fighter's weapon management MF\ange will always improve results.
asdgeting and intercepting incoming -as technique is most effective if the is still in its stage, when its heat signature is-p
*Warning: Please take care when fi= front of the missile, espatheir heat signature is strongeadr, the missile's seeker could become and target instead.d] if you are near allies.*
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GBU-39 SD Bomb

**This page is a stub.**

*This page is very short and could benefit from the addition of further information.*

## Tactical Stats

### Explosion Damage

150

The GBU-39 is a GPS-guided Small-Diameter bomb available for all playable aircraft to utilize. A single rack can hold 4 bombs at once, making it a viable cost-friendly option for restricted missions. Unlike its relative, the GBU-38, the GBU-39 has less radius and damage, but is still a viable bunker-buster and can deploy its own glide-wings to hit targets from farther away. This maneuverability addon allows it to function more accurately when lobbed over cover. The GBU-39 requires set GPS coordinates for deployment; this makes its bombs extremely accurate against ground targets, but makes it somewhat useless against moving units.

## GBU-39ER

The GBU-39ER is a variant of the GBU-39 exclusively available to the AH-94. Unlike regular GBU-39s, the GBU-39ER has a brief booster stage for launched missiles, allowing them to gain velocity on deployment to account for the AH-94's lack of flight speed. It is the only weapon on the AH-94 capable of destroying bunkers.
Z20x2 Anti-Air Artillery

**This page is a stub.**

*This page is very short and could benefit from the addition of further information.*

### *"Anti-Air Artillery. Dual 20mm rotary cannons" - Mission Editor description*

Two Gatling guns mounted on a turret, similar to the C-RAM Truck or CIWS on ships. Aside from targeting hostile fighters, it will also target incoming missiles or even bombs, making it a good defensive measure against hostile strikers.

Tracks the player once in range and fires a burst of rounds. Can often be tricked by deploying chaff and/or swerving the aircraft perpendicular to the radar source. These units will turn off their radar when they are out of ammo.

It has a range of ~2.5km.
Weapon Callouts

When deploying weapons, each one has a specific callout that is traditionally announced to their wingmates to communicate their current actions and mitigate the risk of other friendly munitions being wasted on a target that will likely already be destroyed. All of the callouts used in VTOL VR are listed here.

## Relevant Callouts

* "Guns, guns, guns!" - Firing a cannon weapon
* "Fox 1!" - Firing a semi-active radar-guided missile (AIM-7 SARH)
* "Fox 2!" - Firing a heat-seeking AAM (AIM-9 Sidewinder, AIRS-T, etc.)
* "Fox 3!" - Firing an active radar-guided missile (AIM-120 AMRAAM)
* "Rifle!" - Firing an Air-to-Ground Missile (AGM-65, AGM-114, etc.)
* "Pickle!" - Dropping a bomb (Mk. 82 Bomb, GBU-38 Bomb, etc.)
* "Magnum!" - Firing an Anti-Radiation Missile (AGM-88, AGM-126 SideARM II, AGM-188 MARM)
* "Bruiser!" - Firing an AGM-89 Anti-ship Cruise Missile
* "Greyhound!" - Firing an AGM-161
SLAM Truck

**This page is a stub.**

*This page is very short and could benefit from the addition of further information.*

The **SLAM Truck** is a mobile air defense vehicle available to the Allied faction. It can hold up to four AIM-120 missiles for firing, but relies on a separate SAM radar for fire control. Commonly seen alongside the Watchman Truck.

It has roughly the same range as the enemy SAM ASM-66LR.
Fire Ctrl Radar P

**This page is a stub.**

*This page is very short and could benefit from the addition of further information.*

### *"Stationary fire control radar for air defense missiles." -- Mission Editor Description*

The **Fire Ctrl Radar P** is a stationary static fire control radar for the Allied Faction's surface-to-air missiles. Unlike the other SAM radars the Allied Faction has access to, the Fire Ctrl Radar P is a static radar which holds a single angle at all times. This restricts the radar's area coverage, but allows for faster radar sweep periods in its focused field of view.
F-45A/Hardpoints

This page pertains to all the weapons/equipment available to the F-45A and which pylons they can be equipped on. Each pylon below is ordered logically and is named according to how it appears in the image to the right.

### E2/E3

* AIM-120D x2
* Mk.82I x2/x4
* AGM-145 x4
* GBU-12I x2
* GBU-39I x2
* AGM-161 x1
* GBU-38I x2/x4
* GBU-39I x4
* GBU-53I x4
* Mk. 83 x1

An **I** next to a weapon's name designates that the weapon is stowed internally.

### E1/E4

* AIM-9+ x2
* AGM-145 x2

### E7/E8

* AIM-9+ x1
* AIM-120D  x1
* Mk.82 x1
* Mk.83 x1
* AGM-161 x1
* ExFuel22
* AGM-145 x3
* GBU-38 x1
* GBU-12 x1

### E9/E6

* AIM-9+ x1
* AIM-120D  x1
* Mk.82 x1
* Mk.83 x1
* AGM-161 x1
* AGM-145 x3
* GBU-38 x1
* GBU-12 x1

### E10/E5

* AIM-9+ x1
* AIM-120D  x1
NFP Carrier

NFP Carrier

### *"Large aircraft carrier" -- Mission Editor Description*

The NFP Carrier is the main carrier of the enemy fleet. Unlike the allied aircraft carrier, the NFP Carrier is much larger, bearing a distinctive catamaran-like design with two hulls. It can hold up to 10 ASF-30s and/or ASF-33s on its deck for takeoff. It has four fighter catapults, two for each hull. It also has a straight-on runway located between the two hulls with an arrestor-bar-based landing system for allowing aircraft to land on the deck after being deployed. The NFP Carrier is also capable of supporting player spawns for the enemy faction in Multiplayer, similarly to the allied carrier.

The NFP Carrier is most notable for its strong close-in defenses. Having one CIWS turret at each corner of the ship, the carrier has a very strong defense against incoming AGMs or cruise missiles. It also has two heat-seeking missile turrets at the rear corners for added defense against incoming hostile fighters. The NFP Carrier has a search radar located on top of its hull, functioning similarly to the radar found on the AWACS. This radar identifies as "HC" on the Radar Warning Receiver.

## Layout

*A side profile of the NFP Carrier, loaded with 6 ASF-30s and 4 ASF-33s.*

## Trivia

* The NFP Carrier is one of the few ships in the enemy fleet's navy that are not canonically autonomous, the other being the NMSS Cruiser.
Akutan

Akutan is a default map available in VTOL VR. It consists of a large island with a single airbase, multiple cities, and a smaller island to the southwest. This map was designed well before the Map Editor was implemented in the game; as such, it not only contains uniquely-modeled features, such as its custom airbase and city buildings but also cannot be accessed for modification through the Map Editor program. It can, although, still be utilized within the Mission Editor. It is most widely known for being the map where the AV-42C's campaign, *The Island**,* takes place.

Being VTOL VR's default map, it completely bypasses the map generation phase that other map files require for in-game usage. This makes it an incredibly useful map for naval combat; simply move your units out far away from the island for a blank area for sea combat.

### **Points of Interest**

* A unique airbase with two runways on the southern coast.
	+ It is flanked by a group of tall hills, making air defense easier.
* Four small cities along the coastline.
	+ One city has a marked hospital building (designated with a blue cross symbol) with a helipad on top.
* A dormant volcano in the western area.
* Multiple tunnels leading through the mountains.

## Trivia

* The map is modelled after Akutan Island, Alaska. The smaller island is unnamed in-game, but is probably based on the nearby Unalga Island.
Stealth Strike

### Overview

In this mission, you are given 4 initial GPS waypoints that need to be observed to find 3 Weapon Supply Caches. The Cache locations are randomly generated somewhere in the vicinity of these waypoints every mission. These Caches look like large army tents (using Storage Tent A model) and from certain angles can look similar to aircraft hangars. However, the Cache will always generate an IFF Foe signature when you slew over it with your EOTS.

As the mission title suggests, the most likely route to success is staying as stealthy as possible. This does not mean remaining undetected the entire mission (this may be impossible), but it does mean taking all measures possible to not appear on radar until your first strike to take out at least one objective and any available threats.

### Stealth Strategy

The goal is to remain undetected by enemy radar whilst getting into firing range. To prevent radar detection, you should:

* Keep the belly of the plane away from the direction of the radar source
* Avoid using afterburner
* Keep your own radar switched OFF
* Do NOT load any external hardpoints (E5-E10)
* Set all internal hardpoints to "manual uncage" mode. This means holding the joystick trigger opens the bay door, and the weapon-switcher button fires. Do NOT open the bay door until the very last second before you plan to fire.

The first bullet item above is most critical and requires that you stay very low to the ground and avoid hard banking. You should especially not roll away from a radar source (e.g. if a fighter is on the left side of your RWR, do not roll your plane to the right). Slow speeds and heavy use of the rudder allows for maneuvering while keeping the plane's underside parallel to the ground as much as possible.

Maintaining this approach, you can get very close to the SAM sites in the mission and remain undetected by the initial patrolling aircraft.

One effective strategy is to sneak around the mountains to the northside of the airbase located at the same GPS location every mission. If you remain undetected up until getting close to the airbase, you can very quickly take out its one air defense missile turret and then mop up the scrambling fighters on the runway. At least one of the objectives is very often (always?) located at the airbase.

This will leave considerably less enemies in the air to engage with for when you seek out any remaining objectives.

Happy hunting!
Backstop

**This article is a disambiguation page for Backstop**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

***Backstop*** is a term referring to the Allied faction's Backstop-model SAM air defense implements. There are two stationary units in VTOL VR under the Backstop name:

* Backstop Radar
* Backstop SAM Launcher
Storage Tent A

**This page is a stub.**

*This page is very short and could benefit from the addition of further information.*

### *"A semi-cylindrical storage tent. Contains ammunition, fuel, etc. Stuff that goes boom!" -- Mission Editor Description*

The Storage Tent is a static unit available for both factions to use. It can be used as a target in missions, with its damage model able to be toggled on or off. It has no functionality otherwise.
AH-94

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{\displaystyle The\ Fandom\ wiki\ is\ outdated\ and\ abandoned.\ Please\ use\ the\ correct\ one,\ ending\ in\ .gg\ and\ starting\ with\ vtolvr.wiki.Do\ not\ edit\ this\ one.}

## AH-94 (DLC)

### Description

"The AH-94 (Dragonfly) is a twin-turboshaft attack helicopter with a tandem cockpit for two pilots."

### Pylons

6

The **AH-94** (**Dragonfly**) is dedicated helicopter chiefly air--ground . It released January , 2022, as VR's first . The AH-94 is known , allowing it to fill many close-range air support roles on the. This aircraft is best served with "Kickstart My Heart", "Danger Zone", or other songs that may cause irresponsible flying.

## Cockpit

The *AH-94* has a tandem cockpit design, with a pilot's seat in the rear and a co-pilot/gunner seat in front. Both seats allow for the complete operation of the flight and weapons systems. Only one crew member can have control of the flight controls at a time, with a designation light displaying who is in control. In singleplayer, it is possible to switch seats to fly from either position. The copilot in is present only for decoration and has no in-game functionality.

### Copilot Controls

In Multiplayer games, up to two pilots can fly a single AH-94, allowing aircraft functions to be delegated between the two players at will.

In the copilot's seat, the **TEDAC** (TADS Electronic Display And Control) is located in between the two MFDs, allowing for easier interaction with the **TADS** (Target Acquisition and Designation Sight) or other manually-operated targeting systems.
Watchman Truck

**This page is a stub.**

*This page is very short and could benefit from the addition of further information.*

The **Watchman Truck** is a mobile air defense radar unit available to the Allied faction. When *Engage Enemies* is enabled, the Watchman Truck will park and activate its radar, allowing it to coordinate the firing of associated SAM launchers. The Watchman Truck is commonly seen alongside the SLAM Truck, another mobile air defense unit.

## Trivia

* The Watchman Truck uses the chassis model from the SRAD with a SAM S/A Radar dish at its rear.
CBU-97 Bomb

### Description

"A smart cluster bomb that fires 40 explosively-shaped armor penetrators at targets."

## Technical Specificatons

### Cost

$1600

The CBU-97 is an unguided Cluster Bomb available to the AV-42C and the F/A-26B. It is initially deployed like a Mk. 82 Bomb, though it is recommended to deploy it using the CCRP Auto function for better accuracy. The bomb has a minimum release altitude to give the submunitions time to deploy. It functions well as an alternative to the CAGM-6 Cluster Missile, especially against larger groups of targets. The dispersion area cannot be adjusted.

When the bomb reaches its activation altitude, it deploys 10 sub-munition dispensers on parachutes each containing 4 explosively-shaped Skeet charge penetrators. When the sub-munition dispensers reach their activation heights, the Skeets swing out and shoot upwards. They then scan the area below them with built in optical sensors, and if they find a valid enemy target, they fire off armor-penetrating projectiles to destroy the targets.
SAM S/A Radar (Disambiguation)

**This article is a disambiguation page for SAM S/A Radar (Disambiguation)**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

There are two units in the game that both go by the name *"SAM S/A Radar":*

* SAM S/A Radar (Allied) - The SAM S/A Radar of the Allied Faction.
* SAM S/A Radar (Enemy) - The similarly-named SAM S/A Radar of the Enemy Faction.
MAD-4 (Disambigulation)

**This article is a disambiguation page for MAD-4 (Disambigulation)**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

The **MAD-4** system is a pair of ground vehicles available to the enemy faction designed for air defense. There are two MAD-4 vehicles available:

* MAD-4 Launcher - A ground vehicle with deployable long-range missile tubes.
* MAD-4 Radar - A ground vehicle with a deployable long-range locking radar.
Tanks

**This page is a stub.**

*This page is very short and could benefit from the addition of further information.*

The **tanks** are the main ground-based battle vehicles for the allied and enemy factions. The premiere choice for ground combat. They engage hostile ground vehicles with their main cannons, and infantry and aircraft with their machine guns at close range. The game features two tanks; an Allied M1 tank, and an enemy MBT2-E tank.

Their cannons have an engagement range of ~2km (1nm), and their machine guns ~1km (0.53nm).
MAD-4 Launcher

**This page is a stub.**

*This page is very short and could benefit from the addition of further information.*

## Technical Specifications

### *"The missile launcher component of the Mobile Air Defense system. It must be connected to a dedicated radar unit to find and track targets (not necessarily the MAD-4 radar). It can only move while Engage Enemies is unchecked (its launch tubes will fold)." -- Mission Editor description*

The MAD-4 Launcher is a component of the enemy faction's Mobile Air Defense system. It contains a set of super long-range Anti-Air missiles similar to those launched by the NMSS Cruiser's forward launch tubes. These missiles have a longer burn time than regular Surface-to-Air Missiles, making them much harder to evade on short notice. They have an overall effective range of about 55 km (30 nm). When Engage Enemies is unchecked, it can move around as a regular ground vehicle, offering it a degree of mobility in the field for redeployment if desired. The MAD-4 Launcher can be paired with any Fire Control Radar, but it tends to work best when paired with an MAD-4 Radar to better compliment the sheer range of its missiles.

## Armament

* MAD-4 Missile - "Standard semi-active radar-guided missile built for the Mobile Air Defense launcher. It has a range of about 55km (30nm)."
* MAD-4A Missile - "Advanced active radar-guided missile built for the Mobile Air Defense launcher. It has a range of about 55km (30nm)."
F/A-26B/Hardpoints

**This page is in need of a MINOR redo.**

*This page could greatly benefit from some adjustments. Editors, check for comments within the article's code to get started.*

This page pertains to all the weapons/equipment available to the F/A-26B and which pylons they can be equipped on. Each pylon below is ordered logically and is named according to how it appears in the image to the right.

### E7/E4

* AIM-120 (x1)
* Mk. 82 (x1, x2, x3)
* Mk. 82AIR (x1, x2, x3)
* Mk. 83 (x1)
* CBU-97 (x1)
* Hydra70 (x7, x14)
* CAGM-6 (x1)
* GBU-38 (x1, x2, x3)
* GBU-39 (x4)
* GBU-12 (x1, x2, x3)
* AGM-65 (x1)
* AGM-89 (x1)
* AGM-88 (x1)
* AGM-161 (x1)

### E8/E3, E9/E2

* AIM-120 (x1)
* AIM-9 (x1)
* AIRS-T (x1)
* Hydra70 (x7)
* AGM-65 (x1)
* AGM-126 (x1)

### E10/E1

* AIM-120 (x1, x2)
* AIM-9 (x1, x2, x3)
* AIRS-T (x1, x2, x3)
* Mk. 82 (x1, x2, x3)
* Mk. 82AIR (x1, x2, x3)
* Mk. 83 (x1)
* CBU-97 (x1)
* Hydra70 (x7, x14)
* CAGM-6 (x1)
* GBU-38 (x1, x2, x3)
* GBU-12 (x1, x2, x3)
* AGM-65 (x1, x3)
* AGM-89 (x1)
* AGM-88 (x1)
* AGM-126 (x1, x2, x3)

### E12/E11

* External Fuel Tanks (2200L, 4200L)
* AIM-9 (x1)
* AIRS-T (x1)
* Mk. 82 (x1, x2, x3)
* Mk. 82AIR (x1, x2, x3)
* Mk. 83 (x1)
* Hydra70 (x7)
* CAGM-6 (x1)
* GBU-38 (x1, x2, x3)
* GBU-12 (x1, x2, x3)
* AGM-65 (x1)
* AGM-89 (x1)
* AGM-88 (x1)
* AGM-126 (x1)
* AIM-120 AMRAAM (x1, x2)
* AGM-161 (x1)

### E13

* External Fuel Tanks (2200L, 4200L)
* Mk. 82 (x1, x2, x3)
* Mk. 82AIR (x1, x2, x3)
* Mk. 83 (x1)
* GBU-38 (x1, x2, x3)
* GBU-12 (x1, x2, x3)
* AGM-89 (x1)
* AGM-161 (x1)