recursal/Fanatic-Fandom huggingface dataset:
Duelling Hall

## Description

The Duelling Hall is perhaps one of the most used classrooms of the Salvatore Magik Academy. It is also one of the oldest! This room provides a large stage that gives this Hall its name. The duelling hall has been part of the Academy since its founding in 1751 and offers the students a safe place to practice their spells in real combat situations. Not just one on one duels can be held here under the presence of a staff member but the students can also train their magical or physical abilities and skills with the training dummies to enhance their knowledge and perfect their moves.

But that is not the only use of the Duelling Hall. No, it is also often enough used for events such as the Duelling Tournament as a part of the House Cup! Students face each other to fight for their houses and win the Tournament to claim a victory and to score points for the big competition.

## Main Use

* Combat Applications class, imparted by Professor Carlistra T. Littlespark.
* Duels.
* Spell training.
* Fundamentals of Magic class, imparted by Professor Carlistra T. Littlespark.

## Location History

The Duelling Hall is one of the oldest rooms used as a classroom. Not only were the graduation ceremony held in this hall for a long time but also guest lecturers held their lecture in front of the students there before the stage was implemented permanently. Many house cups were celebrated in this hall and Professors showed off their talents just like their students.

Some say that the brave students gave the training-dummies even names. Wheaton and Rosco. One seem to stare more than the other.
Library

## Description

If knowledge is power then you might just walk into the most powerful place of the castle. A countless amount of books are stored in these bookshelves, waiting to be discovered by eager and curious students. Whenever you fear you can't find the answer for a certain problem, let it be a spell or a potion among your fellow students, make sure to take a look in the library or ask a Professor if they might be able to recommend a book for you. Countless hours can be spent in this room! But be aware that not every book is as easy to read or even to reach as the other. So as powerful knowledge can be, it can be also very dangerous!

While you might consider studying in the library, you can also check the books out if you need to. But make sure you'll return them within time or there will be consequences beyond your imagination!

## List of Books

All books can be found in our expanding Booklist!

### Category 1: Books for everything and everyone

Books of level 1 won't require any further permission to be read or checked out.

### Category 2: More advanced books for the experienced student

For level 2 books you need the permission of the librarian or a Professor to be granted with the right to check level 2 books out or to reach past the barrier to read them.

### Category 3: Classified books

These books are more dangerous and forbidden for any student or unauthorized staff member to be even read. They are hidden somewhere behind strong wards, invisible even for the trained eye!

## Location History

The library was a showcase to many moments of mental breakdowns, major breakthroughs in studies but also the place where the haunted tome was finally encountered and fought off. In the process most of the books were damaged or pulled out of the shelves when they weren't locked behind barriers. The magical tome used some of the books as projectiles against those who tried to catch and seal it. So once the chaos was cleaned up the list of "No drinks, no food," was extended with "No haunted books!"
Magical Creatures

## Class Introduction

The study of Magical Creatures involves traveling out into the school forest to find creature habitats and learn about them in their homes. This involves engaging the creatures using druidic scrying spells or reading through textbooks. As of the 4th Semester, there are a total of 100 documented creatures and each can be befriended as a familiar through personal encounters in or outside of class.

## Iconic Spells

For more spells information, see Magizoology Handbook

### Locate Animal

'Animalis revelare' - Scry an animal's location using parts of its essence. If cast near a portal, will transport the caster across a metaphysical plane to the animal's habitat.

### Study Animal

'Inquiro animalis' - Attempts to extract biological and ecological knowledge about an animal or magical creature by attuning to its essence.

### Soothe Animal

'Lenire' - Charm and convince an animal you mean it no harm. Effect ends if it is harmed.

### Feed Animal

'Nutrio animalis' - Summons food that you have seen to a location near a creature. Best to summon food in the creature's diet.

### Collect Leavings

'Eliciunt partem' - Extracts useful materials from animal droppings or leavings.

### Speak with Animals

'Communicare animalis' - Touch your lips and cast to understand and adopt a creature's way of communicating. Requires eye contact and lasts for ten minutes unless bonded.

### Animal Messenger

'Nuntium animare' - Speak a message upon any animal to be carried to a recipient you can visualise, who will know speak with animals upon receipt.

### Animal Shape

'Facti sunt animalis' - Shape some part or all of self into features of an animal you can or have touched. Adopts the animal’s skills if bonded. Requires a full moon to perfect.

### Tame Monster

'Sacramentum animalis lex' - Marry your essence with that of a magical monster to use in invocations. Target should be nearby and have been bested in an exam encounter.

### Invoke Creature

'Invoco monstra' - Channels companions of Large size or more to use a pet skill once. Larger summons are hard to control and spell may fail from disobedience.

### Bond with Animal

'Vinculum animalis' - Attempts to bond your essence with that of a magical creature to use as a summon. Requires eye contact. Works only after completing a bonding ritual.

### Summon Companion

'Vocatus animalis' - Summon bonded companion to use pet skills. Pet harm is mirrored on caster.

## Class Activities

For more class information, see Magizoology Handbook

* Spell Training
* Pet Finding
* Animal Farm
* Animal Training
Xenophilius Lockhart

## Description

Xenophilius, also known as Gold, is a 6'2 Half-Demon with stocky stature, long horns and red eyes. He is a shapeshifter, expert in combat, Defensive Magic and Transmutation.

### Personality

He is a very introverted and private person. Respectful and polite, he is always ready to help others. He puts the protection of students and the Academy before everything, before relationships and even his own life. He spends his days training, hunting dark wizards, and wandering the forest in the form of a white wolf.

### Background

Xenophilius was born human from his mother's corpse. He was raised and abused in a castle in the far south by a group of assassins and mercenaries. At the age of 18 he manages to escape from slavery, making a new life for himself under the false name "Gold" and working as an Innkeeper in an inn in the distant kingdom of Verdant. One day he discovered a portal to hell, behind some bushes and, naively attracted towards the discovery of the unknown, he decided to enter it. Once in hell his body was almost consumed, that was a place where he did not belong. It was at that moment that he, now dying, was consoled by the sight of a temple where he could seek shelter from that dark place. Once in the temple he was possessed by the soul that reigned in that temple, Prince Aamon, whose body had been destroyed in a distant war. Xenophilius was totally overwhelmed by the power of that Demon, fighting between life and death for three days and three nights. After a long struggle, Xenophilius's willpower and great humanity managed to prevent total control of his body. The crying Demon was forced to leave that body, now linked to a fragment of his soul and completely changed. Xenohpilius awakens one day later, changed, mutated and devoid of morals. The desire for blood and revenge blinded his gaze, and he decided to return to the castle where he had been raised and massacre the entire group of mercenaries who had raised him. It was a bloodbath, from which "Gold" managed to regain freewill and a vague morality. Revenge didn't change anything, it only worsened the feelings of guilt and increased the monster that he himself feared he had become. He began wandering aimlessly, avoiding any human contact for fear of killing again. His final destination was the Magik Academy, the only place that could have helped that now difficult to define man to control that body and that foreign soul that tore apart everything he was and would never be again. He joins the House Curat, studying and meditating to control the powers he acquired and, once his studies are finished, he decides to become an Auror to protect and reward that place that managed to give that man a new life. That man is no longer afraid and no longer hides his name.

## Occupation / Career

He is an Auror for the Ministry of Magic and is responsible for hunting dark wizards. After graduating from the Magik Academy in the Curat House he acquired the title of Auror at the Ministry and his field of protection is the Academy itself.

## Quotes

"Pain is a beautiful emotion. It reminds you that you can still feel something."
Barbara

## Plot

**Barbara** is a witch who encounters Little Red Riding Hood in the woods and starts insulting her shoes, calling them sloppy. She then says she'll make Little Red's shoes prettier, but when she uses her magic on Little Red's shoes they simply turn dirty and muddy. Annoyed, Little Red heads over to a stream of water and starts cleaning her shoes, commenting on how dirty they are. While Barbara is laughing at Red, the shoes float away, and Little Red runs off.

Later in the movie, Barbara is summoned to Little Red and Cinderella, to help them make themselves look pretty. Barbara manages to give both of the girls beautiful dresses, but fails once again on their shoes. She’s taken aback when Tekla appears and does her job for her. Finally, she turns a mouse into a horseman for the carriage that she later makes, also by using magic.

## Personality

In the first scene of the movie, Barbara is seen as a self fulfilled character, who thinks very highly of herself. This is seen through her strange sounding, so called “evil” laughter at the start. She gets annoyed when Little Red tries to ignore her, making Barbara out to be a high class witch, who doesn’t take no for an answer.
Mac Peralta-Santiago

**McClane "Mac" Peralta-Santiago**- jest synem Jake'a Peralty i Amy Santiago. Urodził się w ostatnim odcinku sezonu siódmego, "Lights Out".

## Biografia

Mac jest synem Jake'a i Amy. Urodził się we wrześniu, 2020r. Ma około dwóch lat pod koniec serialu ze względu na przeskok czasowy.

## Wygląd zewnętrzny

W "Lights Out", Charles mówi, że Mac ma twarz po Jake'u. Chłopiec, podobnie jak oboje jego rodziców, ma brązowe włosy i brązowe oczy. W "Renewal" widzimy retrospekcje, w której Holt rozmawia z Jake'iem, gdzie przyznaje, że Mac ma oczy po Amy.
Fundamentals of Magic

## Class Introduction

The idea of the fundamentals of magic is to introduce the students to basic spells, tools if you may want to call them like that, to survive the daily life at the academy as well as out in the wild. What was once known as "Offensive Magic" was reinvented to something more fitting for new students and the spells that this class once contained. The philosophy behind this drastic change was to encourage other classes to dive into material that might contain combat use for spells, abilities and more as well. Therefore most of the spells were kept and changed into an introducing format for every new student.

The fundamentals of magic mainly contain elemental magic. Basic spells that can be advanced over time. So even when you finish your fundamental basic unit, you can come back to learn more, even as an advanced student of a higher year!

## Iconic Spells

* Fogus
* Oustius

## About the Professor

What was once invented by a Count from the black forest, got adapted and slightly changed for greater use. Since then Carlistra T. Littlespark and Nami Lockwood teach the units to their students.

## List of Student TA

Active Assistants:

* Mike Mustang (Stang)
* Lasloth Scarlet

Former Assistants:

* Carlistra T. Littlespark
* Selene Deverose
Isam Deer

## Description

Isam has the normal tall and wide body of an obsidian with a dark gray skin color, roughly reminding of a basalt structure. Embedded into its skin are various different gems with rune carvings. Some of these gems shine with an inner light, while others are dim. Its eyes are completely white. Isam normally wears some kind of metal armor clothes similar to scale or chain mail made of a foreign metal. A huan tablet pc is strapped to its left forearm.

## Occupation / Career

Isam is a only part-time professor at the academy. When the acaem ylost its old astronomy professor, the board reached out to the magic ministry to find a replacement. After some research and negotiations, Isam was found and ordered to fill the spot at the academy. Due to some misunderstanding, it is responsible for the astronomy class. A field of magic it is not very familiar with. But over time Isam was able to read up enough to be able to hold the classes. The class is only held every few semesters, whenever enough students are around, who need to learn the spells.

When Isam is not at the academy, it is back home and fighting the century old war against the enemies of its god.
Jonathan Killinger

## Description

The infamous mage who stands for rebellion, independence and the punk lifestyle. Born in the city of Melbourne he grew up in a surprisingly wealthy lifestyle being taught to become a lawyer like his father but things changed when as a teenager he discovered the world of punk rock and wanted to become his own person. Starting the band Breaking Silence he ended up not taking an opportunity to become a corporate lawyer losing his inheritance and trust fund. During his time he lost many things even dying at one point only to awaken as a mage reviving him after which he left Melbourne forever to live in Europe where he would ended up meeting his harsh teacher in magic. During his adventures he has faced demons, others with magic needing aid, death, loss and even ended up saving the world becoming a savior (despite his reluctance to be a hero). His life since then has been a story of sex, drugs, rock and tragedy as due to his past he lives every day as if he will die tomorrow.

## Occupation / Career

Lawyer (never started)

Lead singer, Guitarist and Lyricist for Breaking Silence (former)

Street Magician

Professor

## Magics and abilities

As a mage Johnathan uses the arcana's for his magic mainly that of Mind, Fate and death but has a little knowledge in a few others such as prime and time. He mind magic allows him to do mental manipulation, telepathy and hallucinations making him extremely tricky. Fate allows to change the odds for him and against others, being in the right place at the right time and change up deals bind by fate. Death allows him to interact with ghost and spirit, bind them to object and even hurt people via necromancy. Often combining these arcana for more unique effect. Johnathan elemental magic is said to be worse than a students often avoid the use of more combat and direct attack.

Non-magical abilities include con-artistry, a few criminal skills, music and a being quite intelligence despite the punk aesthetic (although his wisdom is often questioned due to his decision making skills.) His combat skills are a bit average as while he has been in brawls as a punk rocker he has never been given formal combat training but does have a surprising pain tolerance. He posses knowledge in the occult including tarot reading, historical magic and even was an author to a the book 'How not to fucking die by magic'.

## Personality

Johnathan is quite chaotic by nature not really obeying authority well, self righteous and equally self-destructive leading to some seeing him as either a rebel fighting against the powers at be or a punk with no care for anything. That being said he is very laissez-faire with his personality disliking interfering with things unless asked or needed and prefer to let people be but the few moment he is serious he has been known to be dedicated and steadfast in his action. He defining emotion has always been to him anger, anger at the past the system and in the world inspiring his art and actions.

## Quotes

"fuck"

"god fucking damnit"

"won't lie, don't entirely know what I did but hey it worked"
Nami Lockwood

## Description

Nami Lockwood is a witch how you would imagine her from the books. Dressed in dark clothes, black and long hair that is slightly wavy. A large witch-hat adorns her head almost all the time. Somewhere between the mass of raven-black hair peeks a round face through of who seems to be a young adult. Emerald green eyes are gazing at you from behind her glasses that sits on a slightly shorter nose. The lips of hers are dark, often complimented with a decent purple lipstick that usually fits her attire.

Nami is rather reserved when it comes to conversations. What could be mistaken for a certain coldness is her way of being polite and courteous which echos in her choice of words most of the time. The witch often enough underlines the importance of keeping at least a few traditions which can be seen in her choice of clothes.

## Occupation / Career

Nami Lockwood was once a student at a magical Academy close to London. No, not the one you might be thinking of right now. Graduating at a rather young age she was welcomed to a circle of wizards and witches called "Wardens of the North" and was granted the title "Witch of the North" after helping the organisation with a problematic situation at the south coast of the great kingdom and showing her high interest in the defensive arts. Leading forward and after years of duties and consulation she was granted the title "Blackfeather" which is the highest honor of the organisation for a witch or wizard in the defensive arts after an incident at the city formerly known as "Upper-Mountain". She wrote her doctorate certificate in Defensive Arts and vanished soon after. It is unknown what happened until she signed her contract to teach her knowledge at the Salvatore Magik Academy. She arranged a class to show students the benefits of rather defensive approaches to a combat situation in a subject formerly known as "Defensive Magic". Professor Lockwood is one of the Professors who are taking care of the wards that protect the castle, helping out the Aurors of the Academy if needed and one of the staff members who is actively following her studies and her occupation as an author.

These studies and her duties as a grand witch in the circle of the "Wardens of the North" forced the Professor to step down from her active teaching position to hand the subject over to Professor Carlistra T. Littlespark who keeps the legacy of Professor Lockwood alive by highlighting the lessons and approaches of her former mentor. Every now and then Professor Lockwood appears as a guest-lecturer of the Combat Applications.

## Quotes

*"Sometimes the most difficult task is to do nothing."*

*"Defense is the better defense."*

*"Defending those who are weak and defenseless is an honor."*
House Volo

## The Founder

Videra was always a bit of an outsider at Cadworth. Being a dhampyr, she was often viewed with suspicion by a mage community that looked down on vampires, demons, and other “monsters”. But as she had a human mother that had attended Cadworth, she was eligible to enroll on certain technicalities, though school life was never easy for her. She learned early on that to succeed she had to pursue what she desired with unerring focus and indomitable drive, because no one would simply give it to her, and most would try to take it away. She applied this philosophy to everything in her life: studies, wealth, power, sex, and so on. When she founded House Volo, she codified her philosophy into the house’s charter, emphasizing the importance of desire and the ambition to achieve it.

## House Volo

House Volo places desire on the highest of pedestals. Whether a Volo’s desires are fixed on wealth, power, lust, fame, or something less common, they believe strongly in the value of embracing one’s desires and the ambition required to achieve them. House Volo does not condone selfish greed at the expense of others, but at the same time teaches that the world has no lasting sympathy for those who do not pursue their dreams with the utmost vigor.

## House Volo Crest

Blazon: Sable, a canadian pale Or, a chevron inverted Yellow-Ochre, a pile enhanced Azure

Volo’s crest displays the journey of desire. The Golden Path leads through the darkness, yet is overtaken by consuming colors dominating the upper portion of the crest. A warning to all Volo that their ambitions can lead to glory or ruin. Will they be the devourer or the devoured?

## Motto

*"We walk the Golden Path."*

The Volo motto refers to the house’s concept of the “Golden Path”, represented on their crest. The Golden Path is the journey toward achieving one’s greatest desires. It is fraught with obstacles, but these challenges are necessary if a Volo is to appreciate what they have worked so hard to obtain.

*“Your desires are simultaneously your greatest strengths and your most vulnerable weaknesses. What you most covet has the power to bring you to your knees. Armed with this knowledge, you can prepare and protect yourselves, and all that you dream of will be yours.”* — Videra Volo, from the House Volo Charter

## Head of House

* Videra
* ...
* Kitty
* Sokolova
* Daniella
* ...
2nd Year, 03/March Shamrock Hunt

## Description

The nearing of St. Patrick’s Day seems to have brought some extra magic to Academy grounds! Rumor had it that on the highest peak on school grounds some sort of magical Purple Shamrocks appeared and that they would bring the most of luck to anyone who found them!

## Event Details

While achievable alone, most students gathered together and rushed to go and find the rumored shamrocks as a group, since the hike to the top of the highest peak wouldn’t be the easiest of tasks! Moreover, more pairs of eyes would only benefit everyone looking for the elusive plant. Even some Professor and even the Headmistress joined in at one point! The students had a choice to keep the shamrocks they found in order to bring them luck when most needed or hand them over to the Headmistress for unspecified reasons. Those who did choose the latter would be rewarded some house points in exchange.

## Event Outcome

Most students were lucky enough to find at least one shamrock, some even found more than one! And yes, some opted to exchange their finds for points, while some still hold on dearly to their purple lucky plants.
Astronomy

## Class Introduction

This class offers you knowledge about the stars and their power. Human history has always been rich with stories about the stars and how they influence the life of the living. This class sheds some light on the history and divides tales from truth. Ironically this class has yet only taught by two alien professors which didn't grow up on earth, or maybe that was their advantage to have a clean view on the topic. Spells in this class let you handle the energy of the stars itself, the astral energy. A broad and thorough education about the nature of this force is the other part of this class's learning material.

## Iconic Spells

### **⌆∂⋖〤⌆﹂ ︾⌆︽⇞☊ˠ﹂⌆⋖⇞☼︽ (Astral Manipulation)**

A simple spell which allows the caster to move or push astral energy. They can for example use this spell to place astral energy into a magical vessel

### **⌆∂⋖〤⌆﹂ o~△o~∂ (Astral Eyes)**

The caster transmutes their eyes to allow them to see Astral Energy, and other phenomena associated with Spiritual Energy, without the use of an Astrometer. However, this spell doesn't allow the user to "sense" anything, merely see whatever is in visual range.

### **⌆∂⋖〤 (Astra)**

This spell lets you attack an enemy with astral energy to harm it. If you use it within an astral pool or you spend saved up astral energy, you can strengthen the spell and deal additional damage.

### Class Activities

Aries field trip ((Warning old set of rules))

Taurus field trip ((Warning old set of rules))
Music Room

## Description

   The Music Room is one of the newest additions to the castle. Located between the dorms and the gate house, the music room offers space not only for a large class but also lots of opportunities to practice on your favorite instrument or to jam with your friends! It should be a place to gather and relax for those who are interested in the arts of music.

## Main Use

* Magical Melodies class, imparted by Professor Elly Littlespark.
Asterisk Countries Wiki

**Welcome to the Asterisk Countries Wiki!**
we make Countries for Asterisk War but idk if they will be added

We're a collaborative community website about Asterisk Countries that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Local Lens: Leaders, well, Legends

## Local Lens: Leaders...well...Legends by Eloisa Gomez

A Chat with Chompy Boxerson

Who could resist a talking book? Certainly not the Scryer! We sat down with a local legend recently to take an informal journey into magical psychology. If it squawks like a book, and talks like a book, is it a book?

Chompy Boxerson, who you might have seen on a bottle of Conjure Cola (Check out our past issues to learn about the drinks!), is a baby Mimic that was spared exile after events that for mage-legal reasons are shrouded in mystery.

Under the care of the Shadow Taco of Curat, Lord High Marshall of Naming, Professor Cuylie, Chompy lives on campus where souls brave and kind nurture him on a hunch that with early intervention his nature may not be monstrous at all.

**Ellie:** Hey there little guy!

**Chompy:** uwu!

**Ellie:** …oh god.

**Chompy:** …

**Ellie:** I’m sorry, that was a surprising reply!

**Chompy:** HOORAY!

**Ellie:** Do… do you understand what I’m saying?

**Chompy:** U.

**Ellie:** Me?

**Chompy:** Tastyyy

**Ellie:** I’m getting the sense I should read you some Sister Agnete. Or maybe I’m about to lose a hand. You know what, I’m just gonna take a cautious step back.

**Chompy:** BLUEBERRIES!

It was at this point that I was feeling certain that our conversation was pure mimicry. That is until…

**Chompy:** Uuuuuuu. U I Love.

**Ellie:** Aww, I love you too, Chompy! Unless you mean you love Union Island. St. Vincent is lovely this time of year. Maybe you could go one day if that’s what you desire. If you desire?

**Chompy:** BLUEBERRIES!

Ellie: **…**

Chompy: **BLUEBERRIES!**

**Ellie:** Well Chompy, I need to leave for now–

**Chompy:** HOORAY!

**Ellie:** –and I was thinking maybe I should bring you some blueberries sometime?

**Chompy:** Cookie… See for yourself! Chompy appears to have the intellect of a puppy. We could be more certain in our assessment if he had a larger vocabulary.

You can find Chompy by the fireplace in the Curat dorms where he has taken the form of the first book read to him, If You Give a Mouse a Cookie. To learn more about interacting with him check out the info on the bulletin board: ----
Ingredients and what do they do?

**Author:** Gregory Barlowe

## Synopsis:

A book about the most commonly used ingredients for potions. Where they can be found, their characteristics, how they should be prepared and the effects they provide to a brew. Goes into details which ingredients resonate the most with each other and which should never be combined.
2nd Year, 01/Jan House Cup Challenge

## Description

House cup challenges take place between the semesters. Students can show of their skills and spells to win points for their house and win the throphy. Win bragging rights and color the school in your house's colors for one semester.

## Event Details

Typically a house cup event consists of three competitions, this time the competitions were:

* Magical Cooking House Cup contest
* The Great Hunt

## Event Outcome

Magical Cooking House Cup contest

* 1st place Nicole
* 2nd place Lorraine and Lucyane

The Great Hunt

* 1st place Fidelity with 23 points
* 2nd place Volo with 20 points
* 3rd place Amare with 4 points
* 4th place Curat
Brooklyn 9-9 Wiki

**Witamy na Brooklyn 9-9 Wiki!**
Strona polskiego fandomu serialu Brooklyn 9-9. Powstała specjalnie dla fanów serialu lub dla osób, które dopiero co odkryły ten właśnie serial.

Jesteśmy społecznością, którą każdy, wliczając w to ciebie, może tworzyć i rozwijać. Wiki takie jak ta zależą od zaangażowania czytelników oraz dodawania treści. Kliknij przycisk „DODAJ NOWĄ STRONĘ” lub „EDYTUJ”, by rozpocząć!

## Główni bohaterowi

Jake PeraltaRaymond HoltRosa DiazAmy SantiagoCharles BoyleTerry Jeffords
Michael HitchcockNorm ScullyGina Linetti
The history of 'Upper-Mountain': A city and its relations

**Author: Nami Lockwood**

## Synopsis:

This book contains the different relations ‘Upper-Mountain’ contained with different folks like the dwarfs down deep under the mountain or the northern elven-tribes or other human cities and villages that over time, agreed to become a part of the kingdom. Furthermore is the structure of the different trading guilds highlighted and how they influenced the architecture of different districts of the city that should have lasted for a very long time. The last chapter teases something about growing conflicts that aren’t further explained.
Blending in with the mortals

**Author:** Vylvyra

## Synopsis:

An autobiography about a succubus who recounts how she blends in with mortals, using various spells to hide her demonic from, as well as suppressing her demonic urges for a brief time. The book gives hints on how her kind could gain control of their abilities and how to use them effectively. Most of these discussed spells are Charms and Illusions.
Magical Melodies

## Class Introduction

Magical Melodies follows the philosophy of allowing the students to unfold their creativity within music and combine this creative freedom with music. It was first introduced by Professor Elly Littlespark who followed her dream of learning the ways of music and sound magic and wanted to share her knowledge about the subject as well as this new specific kind of magic that felt underrepresented at the Academy back at the time.

Today the Magical Melodies are known to be a subject where students can learn how to play an instrument and combine their playing with powerful sound magic. The alternative teaching methods offer a high variety of activities that goes against the expectations and won't keep students in their seats for very long and rather push them out of their usual everyday grind to find themselves outside of the classroom for a class, playing games and most importantly active learning with a rather interactive type of lesson!

The goal is to keep the students up on their feet. Metaphorical and literal speaking. Students shall gain knowledge but are also encouraged to study past their exams and graduation to learn the ways of sound and music magic to keep themselves and others safe. Another goal is to highlight the equal importance of rather offensive spells and supportive magic.

## Iconic Spells

* Sonus Salvos
* Sonus Undam Impulsa
* Sonitus Fluctus Erupit

### Class Activities

* Spell casting
* Spell learning
* Spell practice
* Games to deepen the spell-knowledge
* Question & Answer rounds
* Exams
Transmutations

## Class Introduction

This class evolves around the magic of transforming. Transforming matter or living beings is equally a part of it.

During human history (and maybe also that of other races) the art of transmutation magic has always been present in myths and legends. These were based on real magical spellcasting or most often confused with the natural abilities of magical beings.

What would history be without tales of the Medusa, turning visitors into stone with the gaze of her snake heads? The centuries long search of the alchimistes to reveal the secret of turning stones into gold. The novels and stories about vampires turning into mist or bats?

The transmutation class can teach you all of these magic spells, because there is most often a kernel of truth behind these stories.

## Iconic Spells

### Verto

**Incantation:** Must chant the word "Verto ( plus whatever nut they want) with a calm tone. *Example* - Verto Cashew -

**Movements:** Circle your index finger over the hand holding the pebbles or rocks.

This spell allows the user to transform a handful of pebbles or small rocks into an edible nut of their choice. The magical nuts summoned are highly nutritious and very filling. Usually a few nuts would fill up a normal human being. (The nuts cannot be used in any recipe or mixed with anything as it will nullify the magic. )

### Muto

**Incantation:** No incantation is required.

**Movements:** No movements other than focusing upon transforming.

This spell will turn you and everything that you're wearing into a small animal. At the time of learning this spell, you realise what creature you have a deep connection with. Sometimes this is a real surprise for the student and sometimes it was very obvious. These beast do not have a magical nature and a few examples are Dog, Cat, Squirrel, Rabbit, Bat or large Rat.

### Class Activities

* Spell learning
* Spell practice
* Exams
* philosophical, metaphysical and magological discussions
* practical jokes

## About the Professor

Cosmos Dork

This class has a long history and the list of ex professors is similar long:

* Lillian Krim
* Elydia
* Letha Pixieglow

## List of Student TA

None. Want a job? Bad payment, bad working hours and a unfriendly boss? Hand in your application!
Chronomancy

## Introduction to **Chronomancy**

Welcome to Chronomancy, in this class we will be learning how to manipulate time by bending the temporal threads to achieve our desired goals. Whether that be reversing time around something, or moving it forward in time.

## Iconic Spells

**UNDO HARM**

**SLOW**

**HALT**

**TIME CAPSULE**

**TEMPORAL BUBBLE**

**DEJA VU**

**PERPETUAL LOOP**

**CHRONO STOP**

**TEMPORAL SIGHT**

**FORWARD**

**REWIND**

**TARDUS**
Science and Magic

## Class Introduction

The science and magic class was created after a student asked a question and magic could not answer that question. It is a rather unusal method for a magic academy. The normal reflex of a spellcaster is to solve everything with magic. But this class aims to provide a bridge between powerful and world shaping muggle sciences and magic of every kind. In this class you will learn to use magic, where science can not help and otherwise around.

Lessons are focused on real world applications and can cover a wide range of topics from cooking to cloning. Even space travel has been part of the the class.

Some topics can be covered in single class and otheres are covered in series of classes, building on previous ones. But don't worry everything you need, material and knowledge, can and will be provided, so that you can enjoy the class. Classes will consist of a theory part and then a practical one. Many classes will have rewards that you can keep, most often you are going to construct this yourself during class.

## Iconic Spells

### Aura push

The spell caster extends his aura into the target pushes energy inside. This highers the aggregate state of the target object.

### Aura pull

The spell caster extends his aura into the target pulls energy out of it. This lowers the aggregate state of the target object.
Beyond the islands: Report of the first adventure: Book 3

**Author: Nami Lockwood**

## Synopsis:

This book describes the adventures of a young witch who found herself in warm climates and beautiful landscapes. Wine is just one of many delicacies she found there. Descriptions about the strong presence of the church and traveling off the road which lead to finding beautiful hidden treasures like a lake in a cave, crystal clear water in a bay, not to mention the fellow wizards and witches she met before she finds a former Professor of hers who had to bring her back to her home land because of certain matters that are not mentioned but seemed important enough to end the trip at the heel of the big boot.
Student Dorms

## Description

The Salvatore Magik Academy takes good care of their students. Once you enrolled as a student and got sorted into a house, you will have free access to the student dorms. You will be able to relax here, study or just hang out with your fellow house members! Every dormroom is equally designed as the other yet there are a few things that every house may handles differently. Each dorm area includes a common room where students watch TV together, eat pizza or share the newest gossip for example. On your way to your room you can't avoid to walk past the office of the head of house. Make sure you are familiar with that staff member in case you face problems with other students or professors. Once you are finally in your cozy room that includes not only two to three beds and wardrobes for every student, you will also find out that you have your own oven for the cold days in winter.

You can store your clothes and class material here without a doubt. Make sure to lock your most precious items away and enjoy a few hours in your new temporary home. Recover from long days at the Academy or relax with a nap for a few hours to kill the time between classes or events.

## Main Use

* Socializing
* Relaxing
* Sleeping

## Other Uses

* House Parties
* Watch Parties
* Studying
Sorcery Chamber

## Description

By far one of the more magical and mysterious rooms of the Academy. The large classroom gives the opportunity to hold bigger classes. The sandpit in the middle of the classroom is grounding, leading to the constant existing circle in the pit that is often enough used to try and test rituals during classes. Another unique aspect about the room is the crystal ball that comes down from the ceiling of the room and hangs in its center. Being used for multiple reasons, this crystal ball can be a very useful tool for classes yet who knows what its real purpose would be?

Find yourself getting lost in the unique subjects that are getting taught within these walls. Let yourself being charmed, learn more about time magic or find yourself doing research on umbral magic!

## Main Use

* Charms and Hexes class, imparted by Assistant Selene Stepwell Silvane Lockwood.
* Chronomancy class, imparted by Professor Calluryx Aeternalis.
* Demonology class, imparted by Professor Mimi Dior.

## Other Uses

* Home to the sassy Yokai and test target for Charms and Hexes, Daruma-san.

## Location History

In the past the classroom was home to various classes. Thaumodynamics formerly known as Conjuring class, Transmutation and lots of guest lectures that were held in the by far biggest classroom. Today the room seems rather empty, yet there are so many items to discover and lessons to learn!
Nimrod

## Description

Nimrod is a human male of average size and build

## Occupation

As ranger and beekeeper of the academy, he is responsible to protect the students from the wild life and the wild life from the students. He also rarely assists with educational lessons in these fields.

## Statement

*"Let the tree alone, it doesnt hurt you, no need for you to hurt it."*
Forge

## Description

Embrace the heat of the oven and the mountain itself! Yes you have read it right. There is lava that drops down at the back of the class, heating up the massive oven that is used to forge magical items, weapons, gadgets and much more! Every dwarf and gnome would be proud of what has been constructed in the mountain. Only the best tools await you here and talented minds to help you to use them. Students and staff members can come here to learn while being observed by the master smith or passing through the room to enter the underground tunnels. Who knows where they lead, what you will find there and more importantly...who?

Be aware that the Academy can't ensure the safety of its students that pass the door and enter the underground.

## Main Use

* Weapons and Artifice class, imparted by Professor Laughing Skull.

## Other Uses

* Astronomy class, imparted by Professor Isam Deer.

## Location History

The Forge was added to the castle when the need for magical items grew at the Academy. While it isn't the typical room to have a class in, it often enough proved its value and need to ensure the safety while crafting and tinkering as well as its use for the future generation of witches and wizards.
Michael "Stang" Mustang

## Premise

In the heart of the urban sprawl, amidst the struggles of the ghetto, a towering figure emerged, and his name was Michael. Born an orphan, fate sculpted him into a resilient soul with an indomitable spirit. Standing tall with a muscular frame, Michael's blond hair and piercing blue eyes hinted at a gentleness that contrasted with his imposing stature.

Growing up in the unforgiving streets, Michael learned to fight to survive. The dimly lit alleys became his training ground, and the sound of his punches echoed through the concrete jungle. It was in the boxing ring that he found solace, channeling his hardships into each powerful jab and resilient hook. Michael became a force to be reckoned with, earning respect in the brutal world of professional boxing.

As life in the ring toughened him, Michael took on the role of a bouncer at gritty establishments, using his strength to maintain order in chaotic environments. Despite his tough exterior, those who knew him saw the kindness within—a gentle giant with a heart that refused to harden.

However, Michael's life took an unexpected turn when he found himself in the mysterious halls of a magic academy. The transition from the streets to a world of enchantment was bewildering, yet Michael's innate goodness and open heart made him a unique presence in this magical realm. The power he once wielded in his fists now manifested in mystical abilities, and the gentleness that defined him became a source of strength.

In the midst of spellcasting and magical duels, Michael discovered a new purpose, using his abilities to protect and uplift others. The magic academy became a place where the gentle giant's resilience and compassion found a harmonious balance, and in doing so, he transformed from a fighter of the streets to an assistant for fundamentals of magic.

## Motivation

Being an anchorpoint for friends and new students alike.

Help and protect those in need.

Sharing wisdom.

## Quotes

*\*scratches back of his head\* "Yeah...."*

"Bluhhh.."

\*lays somewhere on a bench/floor/roof\*
Animal Pen

## Description

The animal pen is one of the newer additions to the Salvatore Magik Academy. It was built when the Magical Creatures class was expanding from theoretical to practical teaching and the animals needed a place to live. With strong wards to keep the animals within the pen this rather airy 'classroom' is a place to teach and to learn about magical creatures and how to care about them. The pen finds multiple uses to train with the animals and is even the home to a few bird houses.

## Main Use

* Magical Creatures class, imparted by Professor Ivy Adderstone.
1st Year, 09/Sept Orc Invasion Event

## Description

Professor Nami Lockwood and her colleagues decided it was time for the new students to gain some combat experience. Under the guidance of Auror Aarin the students teleported to a haven close to an island where orcs setted up their camp. From there they booked a ship to get on the island. Little did the students know that the orcs were friendly and agreed to help the next generation of wizards and witches to become stronger and to face real stress in a real battle.

## Event Details

The students were splitted into two groups. One that was being captured by the orcs and held hostage and the other that had to rescue their friends. They had a time limit in which they had to face as many orcs as possible to rescue their friends. Once the time was up, they switched positions and started all over again.

## Event Outcome

Both groups were able to rescue equally many students. While it was called a success on the practice side, it was highly controversial and brought up many discussions not to mention difficult history with orcs and other volks that were represented under the students as well as the captivity for the time that this practice lasted.
Elly Littlespark

## Description

In front of you stands an elf with sky blue eyes and blond hair. You instantly feel that she's a friendly person who seems to be open to conversations with a sweet smile, even acting a little bubbly. When you're on her good side, you could feel the warmth she radiates that could light up candles and melt ice cubes. But don't take it for granted or as given because on the flip side if you catch her in a foul mood she could probably scare a zombie back into their grave.

## Occupation / Career

Ellicent Arquia Littlespark is a Professor and the head of House Curat at the Salvatore Magik Academy. She visited the academy first as a student, but soon found out that she had a real talent for magic. Professor Alastair realized her talent very fast too and made her an assistant for his Charms and Hexes class. For some semesters she provided a wide education for the Charms class, but the closer she got to the end of her student hood, she started to miss a different kind of magic. Elly started to combine both of her greatest hobbies, music and magic. Once she succeeded, she proposed the class to the academy, and it was accepted. The new Magical Melodies was added to the curriculum and is taught by Elly since then.

## Quotes

"Torture and teaching is basically the same thing."
Beyond the islands: Report of the first adventure: Book 1

**Author: Nami Lockwood**

## Synopsis:

This book describes the first steps of a young, graduated witch who found herself on a ship traveling from the islands of her homeland to a continent. Experiencing her encounters with thiefs as well as the wildness of the black forest with its secret runes and wild centaurs as well as the unexpected kindness of a few.
Leah Penhaligon

## Description

Green as the grass on a field shine the eyes of this woman. Her dark blond hair mixes well into her sun kissed appearance. Leah always appears with a certain professionality yet it shouldn’t be mistaken with excessive strictness even if her position would hint on it yet don’t you dare to call her silly! Or perhaps you should? The former headmistress of Salvatore is kind and always has an ear for every soul of the Academy. Her openness and geniality has led her to be one of the most famous people in the magic network but don’t you dare try to fool her. You will see what you’ll get if you do.

## Occupation / Career

Leah Penhaligon came to the Academy to teach Herbology and show the students how interesting the world of plants and nature can be and how helpful but furthermore useful this subject would be for their future at the Salvatore Academy. Time was on her side and she took over the head of house position for house Amare. Leading her house to three house cup victories her predecessor had to take a step back and granted Leah the title of the new headmistress. With strength and dedication she led the student and staff body through the years, announcing changes that should increase not only the life but also the quality of their studies and work. Over time she grew tired of all the paperwork and the longing for nature got to strong. She resigned to have more time with her beloved plants and made room for a new headmistress.