UFO

The Unidentified Flying Object is a mysterious, UFO shaped NPC. UFOs are in the shape of a stereotypical UFO, with a green light and top. It shines a green beam underneath it, although it does not do anything functionally.

## Description

Shooting a pellet gun or revolver at it does not trigger anything. If you are in a building with lights on, they will temporarily turn off. If you are driving along the road, street lamps and your car's engine as well as all electronics (radio, headlights) turn off, until the UFO has passed into the distance. The compass will also start spinning wildly.

Interestingly, fluorescent lights in buildings will not turn off if a UFO passes by. Instead they will glow brighter. This could be caused by radiation or electromagnetic fields from the UFO making the mercury vapour inside the lamps glow without electricity.

The UFO also seems to stay above the road at all times, and continuously accelerates the further it goes. It flies low over the highway. It also makes a low humming sound when nearby.

The UFO is also a solid object, as throwing an item at it will cause the item to hit it and bounce off, which with preparation could make it possible for the player to jump on it. Bunnies nearby will also gain green eyes after a UFO flies over.

You can't save the game in a UFO. Also, the UFO is not saved. By blocking its path you climb or fly up to it and drive (fly) it. The UFO has a slim chance of spawning away from the road, flying high in the air.

These UFOs don't seem to affect gameplay as they are likely too far up. They can spawn at day or night, but they are much more noticeable at night due to their lights. They can spawn in any biome.

UFOs never leave the road, even when spawned in using commands. The only way that could happen is if they are very rarely spawned off the road naturally. If they somehow reach the end of the road, then they will just fly in a path that could possibly signify where the road would normally go.

The UFO can be spawned in with the Developer menu, however it is labeled as "Fedo" and you will have to wait for it to approach along the road. You can spawn as many as you like, which could definitely cause some chaos.

## Behaviour

Not much is known. Shooting a pellet gun or revolver at it does not trigger anything. If you are in a building with lights on, they will temporarily turn off. If you are driving along the road, street lamps and your car's engine as well as all electronics (radio, headlights) turn off, until the UFO has passed into the distance. The compass will also start spinning wildly.

It is not aggressive, even when you are under it, so you do not have to worry about it killing you. They have a small interaction with the bunny by making their eyes green, but there is not much to their AI, other than flying over the highway.

## Lore

UFOs are one of the most mysterious encounters in the game. UFOs could possibly be the cause of the apocalypse that the world is going through, as there are ice plains next to deserts and also grass plains sprung out randomly. This is not possible naturally.

The strange lights in the sky could have also correlated to the UFOs spying on us above. Also, the effects it has on the lighting and electronics could be a magnetic reaction, or it uses the power temporarily as some sort of power to charge it.

As said before, not much is known about it, and it is not mentioned in the radio or anywhere in the actual game. The closest way the game acknowledges it's existence is through the developer menu.

## Facts and Tips

For a while it was believed that there was a rare red version of the UFO that would lift up items and kill the player. This has been confirmed to be part of the Better Crates mod and does not exist in the base game. It cannot be spawned in the developer menu.

It is possible to ride a UFO, although you will need to do some building in order to get there. UFOs are also very rare, which just poses a bigger challenge.

You can also get to the UFO with a developer menu, to do this, you should first change the version of the game to the multiplayer beta build. when you'll be in a game, in a location on a road, click escape and seek for a shadow rectangle under the clock. there will be the developer menu. then you should click on the "Fedo" signed button, which is the UFO.

after a short period of time (less than a minute) the UFO should be in your range of view. you should then activate noclip by pressing CapsLock and fly to the height as tall as right above the UFO. while the UFO will pass under you, click in the right time E to sit in the UFO. if you wouldn't suceed in the first try, fly with SHIFT holded in the direction of the UFO to pass them. then repeat the process in this paragraph.

**ATTENTION**: if you ride an UFO, the kilometers will not be credited! (about the control: red speed button. blue auto lift)