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VairJe's Life Wiki

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Amara Bandarrion

Appearance: Light brown hair with white streaks interwoven on it, dark eyes, tan skin. Carries a shield and a cracked pendant of a lotus flower. Worships the goddess Althaia, but is on the outs with her currently.

Race: Half-Elf

Age: 105 years old - near middle age.

Amara set off with The Anesh in search of the cure to Rotting Delirium as she remembered the terrain from living in the region previous to the Treachery. Along the way, she began to have dreams of her goddess, who slowly restored her powers, but her goddess told her she would not be able to solely heal the people of Lystan with her magic and needed to proceed on the quest. She went to Illynfall after Anesh died in a fight, knowing they would need additional help to find and slay the Ice Troll clan. She messaged Chrysantha, telling her that she owed her for leaving her to die many years before. She said that if she sent people now, she would wipe the slate clean.
Session 5

### Synopsis

Upon waking for most, the party packed up camp and said their goodbyes to The Anesh once more. Silene spent some time enacting her ritual to consecrate the wolf's skull she found in the cave. Traveling towards Laucien's camp, Elswyth and Silene made checks to make sure they were on the right path, but in an exhausted state, Elswyth wasn't able to help very much. This led to an encounter with a lone yeti, atypical for the group in general. The group was unable to ascertain why the yeti was traveling alone, but surmised it likely was separated from its pack. Attempts to talk to it were unsuccessful and it became violent. After defeating the yeti, you continued on to Elswyth's uncle's camp and finally arrived. Upon arrival, it looked like Laucien's camp was not packed up as it usually was. Bedrolls were left unrolled, the fire was still smoky, weapons and packs were gone. After some time spent investigating, Curio was able to find a note stating that they'd left to track down a cart in the woods. Going forward with his tracks, still exhausted, the party eventually found Laucien alone, who notched an arrow at the group all before realizing Elswyth was there. He said he'd been tracking some bandits through this section of the woods, named The Murkmire Pines (and so called for unexplainable events happening in the area), but he lost their trail a few hours ago. He suggests that you all head back to his camp where Liria (his wife) will meet you and rest. However, before you could go back, Curio was lured away by a strange vision in the forest. He used his ability to misty step away from the group and leave unnoticed. In a small clearing, he encountered a ghost that didn't know she was dead. Once he finally convinced her she was, indeed, dead, he asked her how she came to be here. As he was asking this, a hag stepped out from the woods and pointed a gnarled finger at Curio. Muttering a curse, she drained him of life, and the party found him, dead.

### Featured Characters

#### The Party

* Curio Acaulis
* Elswyth Æschere
* Ensley
* Silene Acaulis
Perry Hawthorne

Perry Hawthorne appears to be a human male in his mid-40s. The Cartographer's Coalition first encountered him at The Wild Woods Trading Post, where his table was filled with curious trinkets appearing to be magical in nature. His prices were high but his items were rare. One of his items particularly grabbed the attention of Curio Acaulis, as it appeared to amplify powers he was now learning to control. Perry offered the Crimson Amplifier in exchange for a completed quest, one deep within the ruins of Petryn past the city of Lystan.

#### Personality

Perry is a charismatic merchant who wanders the world of Merione to find magical items of value to sell. He's a far traveler, and always seems to get the best possible prices for his items. He is lighthearted, casual, and can almost always be seen with a glass of red wine in his hand. He forms connections easily with people around the world.

#### Connections

* Bertie
* Cartographer's Coalition
* Thora Fellhammer
Elswyth Æschere

* Name: Elswyth Æschere
* Pronouns: she/her
* Race: wood elf
* Class: Ranger (Drakewarden)
* Age: 40 (human equivalent to about 21 or 22
* Alignment: Neutral Good
* Languages: Common, Elvish, Halfling, Primordial, Sylvan, Draconic
* Family:
	+ Æschere Family
		- Nimroth Æschere (father)
		- Ceridwen Æschere (mother)
		- Laucien Æschere (paternal uncle)
		- Liria Æschere (aunt by marriage)
	+ Xiloscient Family
		- Gwydion Xiloscient (maternal grandfather)
* Connections: Cartographers of Illynfall, House Æschere, and House Xiloscient

### Animal Companions

* Pryderi
* Willow

### Trivia

* Elswyth means "Elf of the willow tree" in Old English
* Æschere means "ash army" in Old English
* Pryderi is a Welsh name
Session 3

### Synopsis

You all met the Anesh, a group of adventurers led by Doran Woodleaf. The party members are Amara Bandarrion, Arryn Sparrowhead, and Gracen Hath (the hot Barbarian ) They were all from Lystan, a city many miles away, but had ventured up this way in search of Ice Troll hearts to concoct a medicine that will save their village from an outbreak of Rotting Delirium. They said they’d tracked a clan of Ice Trolls, on the Cracked Sea, which Amara was certain they could use to make medicine. They had previously met with Elwsyth’s uncle, Laucien, who told them that soon Illynfall would send out a scouting party that might be able to help them on their quest. They said that they had a previous encounter with the Ice Trolls that ended with one of their party member's death so they knew they could not attempt this on their own. The party was convinced to help, especially knowing the High Orator wanted them to help The Anesh and potentially make an ally out of Lystan, one of the most populated civilizations known in Merione currently. The group headed to the Cracked Sea, a body of water that only fully freezes two weeks out of the year. Once there, the party scouted out the area, found tracks for a fourth Ice Troll that were from the last 48 hours that hadn't returned in. Elswyth cast Goodberry and gave everyone two, and the party waited to lure out the trolls. Misha's Pot of Pleasantness produced Menders Weed which is notoriously difficult to harvest.

### Featured Characters

#### The Party

* Curio Acaulis
* Elswyth Æschere
* Ensley
* Silene Acaulis

#### Recurring

* Doran Woodleaf
* Amara Bandarrion
* Arryn Sparrowhead
* Gracen Hath

#### Mentioned

* The High Orator
* Laucien Æschere
The Treachery of Golmac

The Treachery of Golmac, more colloquially known as The Treachery occurred 50 years prior to the start of the campaign.

The biggest scandal in Illynfall was when one of the most trusted druids in the previous High Rialóir’s circle, Cerdan Golmac, was found to openly worship the Invader's god and was thrown out of the city. He brought the invaders back, but only a few parts of the city were breached. The attackers were rebuffed, but it cost hundreds of lives.

As a result, a door was constructed which could only be opened from within by a specific magic ritual.

From this, the adventurers are aware that worshiping the one who brings corruption to the land is punishable by death.
Session 1

### Synopsis

Everyone in the city gathers for the party's send off from Illynfall with the ranger Elswyth Æschere who came from the wilds to inform High Orator Chrysantha that the monstrosities who caused the citizens of Illynfall to retreat behind the barricades of their walled city have vanished. Curio Acaulis, Elswyth, and Ensley meet with High Orator Chrysantha and the Druidic Council. During this time, they find out that Baergon Junyall, their wizard companion, has dropped out of the expedition, much to the High Orator's displeasure.

After rallying the people to send the party out in confidence, the High Orator gives them two reindeer named Francis and Willow, the maps the Druidic Council had of the surrounding area, though they are very archaic, 50 GP, and one of a pair of Sending Stones. The council expects the group to check in once a week and to update the maps for them as they adventure.

After saying their goodbyes to their families, the trio are escorted to The Immovable Door of Illynfall. At the door, the Orator gathers with her advisors and they prepare the ritual to open the door. They create an inverted triangle with candles placed around it, and place an incredibly valuable looking gem within it. Each member of the council pricks their finger and spills a drop of blood into a bowl containing a swirling liquid that the party cannot identify. They pour the contents of the bowl over the stone, which sizzles and sparks, eventually dissolving. The doors drag outward, as the Immovable Door moves to let the group pass through.

Once out and into the caves, the group encounters Silene Acaulis, Curio's exiled older sister. The party reluctantly allows her to venture forth with them, following the path chosen by Elswyth, who is familiar with the way out.

The party encounters a group of Ice Mephits, and though several members are knocked unconscious, the group is ultimately successful.

### Featured Characters

#### The Cartographer's Coalition

* Curio Acaulis
* Elswyth Æschere
* Ensley
* Silene Acaulis

#### New

* High Orator Chrysantha
* Francis
* Willow

### Inventory

 Acquired
 Acquired
The Forest of Tears

## **Location**

The Forest of Tears is located in the southwestern portion of Merione. It spans approximately fifty square miles of space, or 32,000 acres.

### Climate

Much of The Forest of Tears is considered to be a temperate rain forest, formed by glaciers thousands of years ago. The Forest of Tears receives more than 100 inches of rain per year. Temperatures range from an average of 41-70 degrees F.

### Flora

The Forest of Tears is so named due to a large number of flowers named Kasa Flowers as well as Willow Trees. The other dominant species of trees are the Sitka Spruce and Western Hemlock. Coast Douglas-Fir, Western Red Cedar, Big Leaf Maple, Red Alder, and Black Cottonwood are also found throughout the forest.

Many unique mosses and lichens are also present in the forest, such as lettuce lichen, which "requires the cool, moist conditions found under the canopy of old-growth forests".

Finally, a sought after plant in the area is called The Tundra Joy, which has explosive properties when being harvested, but is useful in many herbalist recipes.

### Fauna

Much native fauna also makes the Forest of Tears their home, including the tree frog, spotted owl, cougar, raccoon, wolf, black bear, elk, red fox, and black-tailed deer.

### Monsters

A few monstrosities have been spotted around this area of the forest, including dryads, owlbears, hags, and banshees. There was a significant encounters with dryads, hags, banshee, and an undead scarecrow.

### Other Interesting Facts

Many ancient shrines exist in this forest that appear to be hands, depictions of faces, shields, and temples to older gods. They usually appear to be moss covered.

In other sections of the forest, there are more monstrosities than others, specifically near The Murkmire Pines.

Below The Murkmire Pines, there are clans of Thumbstalls and Deadroses that lay claim to some of the area.
The Anesh

The Anesh is a group of adventurers formerly led by Doran Woodleaf. The party members are Amara Bandarrion, Arryn Sparrowhead, Gracen Hath (the hot Barbarian ) They were all from Lystan, a city many miles away, but had ventured up this way in search of Ice Troll hearts to concoct a medicine that will save their village from an outbreak of Rotting Delirium. They said they’d tracked a clan of Ice Trolls, on The Cracked Sea, which Amara was certain they could use to make medicine. They had previously met with Elswyth’s uncle, Laucien, who told them that soon Illynfall would send out a scouting party that might be able to help them on their quest. They said that they had a previous encounter with the Ice Trolls that ended with one of their party member's death so they knew they could not attempt this on their own.
Session 2

### Synopsis

After defeating the ice mephits, the party continues to traverse the ice caverns. Curio asks what everyone is skilled in and marks the cavern in Thieves Cant. Elswyth makes notes of their progress on a map, and along the way, Silene feels a call to parts of the caverns that Elswyth did not explore on her way into Illynfall.

The party comes to a site of a huge massacre and Silene feels a buzz of great power coming from the middle of the clearing. A skeletal being forms and she hears a voice inside her head asking her to come to the center of the circle and kneel. She makes her way to the center of the massacre site and kneels down before the being, the whispers intensifying, until they culminate in a voice that asks if she accepts the power the balance between life and death can give her.

The being warns her this path is shunned by many, especially given the world she lives in, but that she has been touched by the undead and this power can give her the ability to harness it. She accepts and the skeletal creature imbues her with its power, collapsing into a pile of bones. Further into the chamber, Silene finds the old ritual to consecrate bones into power.

The party also sees some paintings on the wall in something dried - it’s not blood - and they seem to be stories of the history of the Invasion along with House Crests. Inside a burial chamber, the party finds a series of graves, each inscribed with a different name, and with a brazier at it's foot. Solving the puzzle, the party is granted a number of magic items.

* Perfume Atraction Féline
* Fork of Lies
* Tome of Summon Cat
* Orb of Crack Detection
* Pot of Pleasantness
* Stone of Skipping

Finally, as they all made their way back into the main tunnels, they are stopped by a messenger from Ilynfall named Orinn. He balks at seeing Silene with the party and threatens her, but Curio intimidates him (or pays him??) into silence. There is general discord, but Orinn still tells the group that there is another adventuring party that needs help outside the walls and that the High Orator herself bids them to meet them with as much speed as possible. Finally emerging from the caves, the they meet the Anesh.

### Featured Characters

#### The Party

* Curio Acaulis
* Elswyth Æschere
* Ensley
* Silene Acaulis

#### New

* Orinn
* Doran Woodleaf
* Amara Bandarrion
* Arryn Sparrowhead
* Gracen Hath
Merione

Monsters still exist, all standard D&D monsters can be found in its lands *somewhere*.

##### History

Though much knowledge of the times before has been lost due to a grand scale extinction of the previous inhabitants of the world, tidbits exist here and there. Before the Invasion of the Salathari, the country borders were significantly different. Many city ruins exist, some named and partially excavated, some untouched. Many communities still reside in hidden pockets either underground, in the tundra, in the mountains, or hidden by powerful magic.

### Notable Locations

* Illynfall
* The Forest of Tears
* Petrichor
* The Cracked Sea
Crimson Amplifier

*Very Rare Necklace, requires attunement by a Bloodhunter*

##### Description:

As a bonus action, you can push your finger on the needle on the top of the pendant, draining a single drop of blood into the pendant. This deals 1 Piercing damage to the user. The first *Necromancy* or *Evocation* spell cast within an hour deals an extra 3d4 damage. If the spell requires a save, the DC increases by 2. This object only amplifies spells cast by the one attuned and whose blood is used. This feature can be used 2x per day.
Tome of Summon Cat

Shortly after the user attempts to read this book a cat appearing from nowhere will appear and attempt to lounge or nap on top of this tome. Repeated testing confirms the cat can walk through walls, and its origin is wherever it feels like.

Acquired by the party in the caverns outside Illynfall in the burial chamber.
Session 11

The party reconvened in Jana's Traveling Pub, where Elswyth was last seen making her way through the crowds and disappearing from sight. She did not come back for the rest of the exchange. (We missed youuuu Miko!) Curio returned to sit at the table with Silene after talking to Otto about the bandits, and Ensley notices for the first time, a creature unlike any she has ever seen before sitting at the table with Perry. The creature introduces themself as Bertie, a being with grayish blue skin, loose but tailored clothing, and two horns protruding from the top of their head, one snapped cleanly off. Bertie tells Perry to introduce them to the delightful creature that is Ensley, and Curio, from a few tables away, sees this exchange. His interest immediately piqued, he heads over with Silene behind him. Bertie takes Curio in, but is more interested in Silene, who is uncomfortable with the attention. Bertie regales the group with stories of an adventure they were on with Perry. Perry mentions that he's offered the quest of the ruins of Petryn to this group of adventurers and that perhaps Bertie should accompany them to see if they are able to make it through the traps that before deterred the two of them from doing much digging. Around this time, Curio saw Bertie fiddling with something in their pocket. He was immediately on guard until he noticed that it was just a stone. However, before they pulled it out, Curio used a glance into the Ethereal Plane and noticed something a tad bit odd with the stone... Bertie asked the group if they would like to meet Tiffani and when they looked bewildered but intrigued, Bertie introduced their stone as Tiffani - a lucky stone they picked up while adventuring. Thus, the two best quotes of the night were uttered through this exchange:

1. "I'm not used to anyone being funnier than me!" - John

2. "If you had a butt that nice, wouldn't you want to showcase it?" - Lyz

As the party settled for the night, Perry stays up discussing things with Jana, and Curio and Bertie stay up for first watch. Unfortunately, either the alcohol or the events of the day catch up with them, for they are unable to see the threat that ambushes the camp. The group springs into action as a hoard of goblins, some riding on wolves, rushes the camp, intent to destroy it. Around you, you see other members of the camp springing into action - Laucien and Liria are the closest to you. Perry and Jana fight another group, and finally Nils and Arissa fight a third group. The group fights valiantly and takes some heavy hits, but manage to take out a goblin boss on a wolf, and three other goblins. Though beaten down, they have not yet been defeated, and they will make their final stand on the next session of Mirrors of Merione.
Tabby

**Post-Apocalypse**

* Supply runner for the Houlton Community

**Tabby** is a major character in MrPotassiumK's Loud House: Infection of the Dead. She is a former elementary school student from Royal Woods, Michigan and a friend of Luna. A spunky and energetic kid, Tabby has a love for music and seeks to use energetic music to drown out the sorrows of the post-apocalyptic world.

## Death

**Killed by**

* Jenny (*Indirectly Caused*)

When already at a safe distance, Jenny ran back to the swarm of roamers eating her husband, forcing Lincoln and Tabby to run back to save her. This results in Tabby getting bit in the back by a roamer.

* Roamer (*Caused*)

A roamer bites Tabby in the back while she attempts to save Jenny. The bite proves to weaken her immune system and her ability to regulate her body temperature.

* Hypothermia

Due to her roamer bite and the attempt to freeze it, Tabby's body is unable to warm itself up. She eventually succumbs to the blizzard and freezes to death.

* Lisa Loud (*Zombified*)

To clear out the swarm of roamers outside of the armory, Lisa mans a tank and fires a shell at the swarm, killing many roamers. A zombified Tabby is among them.

## Appearances

### Arc 1

* "The Fall of Michigan"
* "Exodus"
* "The Journey Ahead"
* "Crossing the Line"
* "Out in the Open"
* "Hunted"
* "Yet Another Obstacle"
* "Midnight"
* "Missing"
* "The Race"

### Arc 2

* "Justice in the Somber Nights"
* "Walking in the Midst of Fire"
* "Last Miles"
* "Dirigo"
* "Fallen Angel"
* "Swarmed"
* "Surprise" (*zombified*)
Session 12

Our adventuring group went back a little in time for this session to address Elswyth's experience attempting to talk trade with a few different individuals at the Trading Post. She spoke to Nils and Arissa, and Arissa offered to bring back the offer to The Forest of Tears, while Nils said he would do his best to sell it to Mimdahn, but wasn't sure how open they would be to trade. She eventually caught wind of Bertie and the havoc caused there, but stood by silently as she listened to the conversation. She talked briefly with Barnabas, but it was clear he wasn't as largely in the picture for making trade happen. She waited to talk to Perry, but he was engaged in conversation throughout the evening with Jana and Elswyth decided to speak to him in the morning rather than interrupt. After it was clear that things were wrapping up, Elswyth caught that the goblins were attacking and immediately made her way to Liria and Laucien to aid them, taking a few hits, but also hitting a few of the goblins. The party, aided by Liria and her aeresol like healing spell were able to drive back the goblins, pursuing them even after they fled. After the battle, Curio gathered some corpses and set about studying them, while others helped heal around the camp. The session ended with the party getting wind of the start of an argument about what the goblin attack meant for their continued attempts at collaboration and trade.
The Islands of Sina Una

The Islands of Sina Una are across the Eera Sea. Nobody has visited there since the Invaders came, so not much is known about this chain of islands. Their religion is based in much mysticism and a different pantheon of gods and goddesses.

> There are, of course, many deities I can speak of. But I prefer to discuss not the gods, but the heroes that live to serve mortals.
>
> Perry Hawthorne

Perry Hawthorne exchanged a story with Ensley in The Wild Woods Trading Post. His story detailed how his people believed the island where he originates from to have come to be. This story is titled The Legend of Kaylahon.
Druidic Council

The Drudic Council resides in the city of Illynfall. They are the cities most power druids and are the ones who together make decisions for the future of Illynfall. If there is ever a split, the tie vote goes to the High Orator, also a part of the Council.

The current members of the Druidic Council of Illynfall are as follow:

1. Amaris Balfor (he/him), Variant Human

2. Wynna Myrrdin (she/her), Ghostwise Halfling

3. Lir Cypress (they/them), Firbolg

4. Camma Emrys (she/her) Aasimir

5. Chrysantha Av'va Cardithas
Lesser Call: Fire

Version: 0.2.4.1

* Class: Elementalist
* Level: 4
* Mana Cost: 14
* Casting Time: 4 seconds
* Description: Summons a short-lived Fire elemental to attack your target. Fire elementals have low HP and attack rapidly for low damage. They explode on death, dealing damage to nearby enemies.

### Summon Information:

* Casts AoE nuke on death
* Health: 5(?)
* Min/Max Damage: 1-2
* Nuke Damage: 15
* Duration: 22-23 seconds
Corrupted Questline

Version: 0.2.4.1

The Corrupted questline is a set of quests available at the starting tower in Slate's Pass. Each of the trainers has their own version of it, with class-relevant rewards. It requires killing 4 types of corrupted creatures and bringing their corrupted drop back to the trainer.

The four corrupted creatures are a corrupted snake, a corrupted wolf, a corrupted rock beetle, and a corrupted bloodfly.

The spawn mechanics of these creatures aren't fully understood yet, but our best guess is that there is one static spawn for each of them, and there is a low chance of the corrupted creature spawning each time its placeholder is killed.

The corrupted snake spawns on the left side of the path, just past where Guard Tomas walks from the zone wall out across the path. From there, it paths up to the hill on the opposite side of the path. The corrupted snake's drop is exchanged for the sleeve slot armor piece.

The corrupted wolf spawns at the back of the standing stones with druid cullers. There is a spawn point where mobs seem to spawn and be stuck there, and the corrupted wolf has been seen there. Noticed one of the druids will attack the wolf (or PH) when one of them wanders slightly closer. Be sure to pull the corrupted wolf away from the top of the hill to avoid the druid potentially stealing your kill. The corrupted wolf's drop is exchanged for the boot armor piece.

The corrupted rock beetle spawns near the river in a camp full of rock beetles. Its placeholder is not actually one of the beetles but the rock snake which hides behind a rock. The corrupted rock beetle's drop is exchanged for the leg armor piece.

The corrupted bloodfly actually spawns across the river, but it is believed to path across the river towards the starter area if allowed to live long enough to do so. The corrupted bloodfly's drop is exchanged for the chest armor piece, and it has a special affix on all three class varieties.
Royal Woods Elementary School

**Royal Woods Elementary School** is an elementary school located in Royal Woods, Michigan and was attended by Lincoln Loud and Clyde McBride as well as many others. It went under attack by roamers during the Global Infection Event and was abandoned by its students and staff.

## Appearances

### Arc 4

* "Life in the Outside"
* "Who We Were"

## Former Students

### Fifth Grade

* Lincoln Loud
* Clyde McBride
* Ronnie Anne Santiago (*before moving to Albany*)
* *Liam Hunnicutt*
* *Rusty Spokes*
* *Zach Gurdle*
* *Tabby*
* Stella Zhau
* Chandler McCann
* Girl Jordan
* Boy Jordan
* Mollie
* Trent
* Chloe
* Richie

### Third Grade

* *Lucy Loud*
* *Rocky Spokes*

### First Grade

* Lana Loud
* *Lola Loud*
* Sophie Hunnicutt

### Kindergarten

* Lisa Loud
* *Darcy Helmandollar*

## Former Staff

* Agnes Johnson
* Patti
* Wilbur
* Ms. Shrinivas

## Deaths

* Wilbur
* Ms. Shrinivas
* Nora Marchioni
* Mitchell "Moose" Frazier
* Calvin Reed
A corrupted rock beetle

A type of enemy.

**Location**

* Slate's Pass

Spawns between the rock and the wall near the rock beetles (south side of waterfall). A rock beetle placeholder. A rock snake can also spawn in its place.

Level: 7

**Drops**

* a beetle mandible
* Beetle Legs
* corrupted beetle carapace

**Notes**

* Part of the Corrupted Questline.
Bone Dust

Bone Dust is a drug made from a dried and powdered plant that primarily grows at grave sites outside Illynfall. It causes forgetfulness, and though it is not chemically addictive, it is emotionally addictive.

The thieves guild in Illynfall procures the city's main supply. Curio Acaulis has been part of expeditions to acquire it, and is known to have a supply.

Arrisa at the Wild Woods Trading Post also makes it and it became clear to the Cartographers that it grows in various forms with various effects all near grave sites around Merione.
A Bandit Leader

Version: 0.3D

Location: Slate's Pass (Zone 1)

Spawns among 3rd set of tents along left wall. Has a Bandit and a bandit cutthroat as place holders.

Level: 9-11

Known Drops:

Sturdy Cloth Footwraps - Boot Armor: 2, HP: 3, INT: 2, Mana: 6, Mana Regen 2, Health Regen 2. Usable by Elementalist, Druid, Reaver, Paladin

Rugged Leather Tunic - Torso Armor: 3, HP: 10, INT: 2, Mana: 10. Useable By: Druid, Reaver, Paladin

Iron Chainmail Leggings - Leg Armor: 5, HP: 7, INT: 3, STR: 2, Mana: 5, Health Regen: 1. Useable by: Reaver, Paladin

Wolf Fur

Snake Fang

Snake Eggs
Mirrors of Merione Wiki

**Welcome to the Mirrors of Merione Wiki!**
Wiki for the homebrew D&D campaign Mirrors of Merione

We're a collaborative community website about Mirrors of Merione that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Radlis the Swift

Version: 0.3E

Radlis the Swift is summoned via the special encounter with Tarius Thissleben. When the player tells Thissleben that they will help him "[kill]" the bandits in the fort, Thissleben calls Radlis and they both attack the player.

Radlis can sometimes drop the Swiftblade of Radlis, one of the best swords in the game.

Location: Slade's Pass

Level: 11

Known Drops:

Swiftblade of Radlis
Tad

**Post-Apocalypse**

* None

**Tad** is a supporting character in MrPotassiumK's Loud House: Infection of the Dead.

## Death

**Killed by**

* Sherry Crowley *(Alive)*

TBA

* Dana *(Zombified)*

TBA

## Appearances

### Arc 1

* "The Journey Ahead"
* "Crossing the Line"
* "Out in the Open"
* "Hunted"
* "Yet Another Obstacle"
* "Midnight"

### Arc 3

* "X" (Flashback)
* "Anarchy" (Flashback)
* "Dying Breath" (Flashback)

## Trivia

* Tad was the original owner of Benny's ninjato sword.
Mugthwomp

Version: 0.3E

Part of the Mugthwomp's Tail quest from Lemsk Thribdop, turned in at the fishing village in Kaelun's Crossing.

Location: Kaelun's Crossing - Go left into the mountain pass upon zone in from Slate's Pass. Follow the mountain path until you see a cave on your left. Take the right fork inside of the cave. You will reach a dead end with a symbol on the ground. Placeholder is A fire basilisk

Level: 14-18?

Known Drops: Mugthwomp's Tail

Rewards for Mugthwomp's Tail (based on class):

* a lost tower shield
* a sizzling robe
* a glowing club
Blood Summoner

Version: 0.2.4.1

Blood Summoners are mobs found in the "Summoner Room", behind the hidden wall in the far-left path in the large room in the lower floor of the Goblin Cave.

Some are yellow at 22. All are yellow at 23. Summoners carrying Redcrystal Staves have significantly lower dps against Reavers, and possibly other classes.

Level 24-25

Known Drops:

* Redcrystal Staff
* Blackened Plate Vambraces
* Cerulean Plate Leggings
* Cerulean Plate Boots
Weeping Haunt

Version: 0.2.4.1

The Weeping Haunt is an npc in the lower floor of the Goblin Cave. It is encountered in the room just after falling to the lower floor. The Weeping Haunt stares at a painting on the wall. Hailing the Weeping Haunt will begin a dialogue in which the Haunt remembers its tower and the lands surrounding it. If you continue the dialogue by saying "[crypt]", the Weeping Haunt will grow angry and attack you.

The area it mentions is the tower in Zone 2, and there is a wandering Goblin Scavenger, which wanders far and fast, and it drops the item Emblem of a Tower. This item is the turn-in for the Weeping Haunt's quest. It rewards the Ring of Regeneration, a mana regen boosting ring.
Avatar of the Thorn

Version: 0.3C

Avatar of the Thorn is a named ghostly wolf who is a triggered spawn in Zone 2.

In order to spawn this monster, you must travel to Zone 2 and find a ring of stones near the tower, as a Druid stand in the circle and summon a plant. Rank/type of plants do not seem to matter.

Level: 13-14

Known Loot:

* Thornweave Tunic
* a Wolf Fang (2 gold)
Goblin Excavator

Version: 0.2.4.1

The Goblin Excavator is a named mob in the armory area of the Goblin Cave. He is in the tunnel to the right of the armor which has a boulder separating it from the first splitting path room.

He drops the Ring of Strength at uncommon rarity.

Location: Zone 3

Level: 12

Known Drops:

* Ring of Strength
* Bloodfly Stinger
Session 9

The party awakens the day of the Trading Post, and a majority of the group spent time studying the artifacts they were given previously and were able to ascertain what they were capable of. While packing up the camp, Lir Cypress, from the Druidic Council, checked in. Elswyth gave general details of the adventures so far, including helping the group of adventurers from Lystan. Then, the group all set forth on their cart with the horse and two reindeer. On the journey, Elswyth spent time training her new baby drake with some jerky, and it's canon that whenever she spoke to him in Draconic that he didn't understand, he tilted his ears like a puppy. Ensley spent this time practicing telling her story that the K'ss'th'ora had told her.

Silene and Curio had a sibling spat as Curio was stabbing himself with his pen and she didn't like that. She hit him with her new Stone of Skipping. The group got to the trading post, saw that people were setting up. Elswyth helped Laucien and Liria set up - sells small maps in addition to them selling furs, dried meats, and some herbs. Curio and Silene went over the reindeer. Elswyth joined Curio at the weapons shop where Curio pulled out Bone Dust and Nils, the shopkeeper, seemed interested in trading for it. He said he knew who he could sell it to. He offered to put in the notch Curio wanted in exchange for the vial. He also said he knew the Blacksmith and could make more protective armor the next time the Trading Post happened. Told Curio it would take him a day or so to get the handaxes customized to what he wanted.

Ensley sat behind Perry's table with her new crystals, attempting to make necklaces out of them. The party went over to Perry, and pulled out a vial of Bonedust. Bonedust in this form = 200 GP. Perry looks like he’s partaken in it before. Elswyth and Silene both notice that Ensley is there because she is not very stealthy. Womp, womp. Elswyth does a scan for fiends, and gets the sense that while Perry himself is not a fiend, there is some kind of energy coming off of him that is very faint. He calls out to Curio and offers him the Crimson Amplifier - one suited especially for him. He says it costs more than the Bonedust could trade, but that if the group does the quest for them, he would trade the amulet for what’s located in the Petryn Ruins further outside of Lystan. Ensley spends two hours making him a necklace out of the Clear Quartz that she bought, leaving it for him on the side table. The party sold the cart, but kept the horse and reindeer for now. Elswyth sells it for her map as well, and gets 90 GP for it. The party talked to Arissa. Curio tries to pull out Bonedust, but she pretends she knows nothing about it. Elswyth knows this isn’t true and that Arissa makes her own. She tells them she will give them a Potion of Healing for free if they find her Tundra’s Joy and the recipe for a Potion of Healing. Finally, when the other group is done, Ensley meets up with them.
Tarius Thissleben

Version: 0.2.4.1

Tarius Thissleben is a guard outside of the bandit fort in Slate's Pass. He is actually working on the side of the bandits, "fighting for freedom" as he puts it, and if you tell him you will help him "[kill]" the bandits in the fort, he will summon his friend Radlis the Swift and attack you.

Notably, Tarius is a member of the guard, and the guards don't know he is a traitor, so if you kite Thissleben back to the guard tower, the guards will help him kill you.

Location: Zone 1

Level: 11

Known Drops:
Goblin Scavenger

Version: 0.2.4.1

The Goblin Scavenger is a wandering mob in Zone 2, which wanders mostly between the valley next to the tower over to the undead ruins and basilisk hill. We believe it has placeholders somewhere between the tower and the ruins, but we haven't isolated what those are. The Goblin Scavenger drops the Emblem of a Tower, used for the Weeping Haunt quest.
Lesser Call: Ice

Version: 0.2.4.1

* Class: Elementalist
* Level: 2
* Mana Cost: 14
* Casting Time: 4 seconds
* Description: Summons an Ice Elemental pet to attack your target. Ice Elementals cast a nuke on spawn and can proc a Snare in combat.

### Summon Information:

* Casts initial nuke, may cast 1-2 additional times during lifetime
* Health: 30?
* Min/Max Damage: 1-5
* Nuke Damage: 10?
* Snare Duration: ??
* Duration: 30 seconds
Slate's Pass

Connected to:

* Thalanos - Guard tower
* The Dread Wood - Behind bandit ruffian camp
* Dhormin's Hollow - Cave entrance covered with vines, opposite to the fortified bandit camp (outside)
* Kaelun's Crossing - At the end of the main path

NPCs:

* Tarius Thissleben

Common mobs:

* a giant bat
* a pincer beetle
* a giant rock beetle
* a giant rock snake
* a bandit ruffian
* A Bandit

Named mobs:

* Enigmatic Stranger
* a Bandit Leader
* Zindel
* Radlis the Swift
* a corrupted bloodfly
* a corrupted rock beetle
* a corrupted wolf
* a corrupted snake
Slate's Pass - Spoiler Lite Guide

Version: 0.2.4.1

Slate's Pass is the first zone that players will experience. They will spawn next to a guard tower, which has some guards and some trainers for each of the three classes currently in the game. These trainers have spells appropriate for their class, currently up to the 12th level.

Each of these trainers additionally has the Corrupted questline. This is a quest in which the player tracks down and kills corrupted creatures. There are four total corrupted creatures, and each one's drop is turned in for a particular armor slot item. Each of the trainers' rewards are the appropriate armor type for the class they train: the Druid trainer's rewards are leather, the Elementalist's cloth, and the Reaver's plate.

Nearby, the wandering Guard Tomas is looking for adventurers to help him with his whittling, and this quest is an excellent source of income for new players, as it is repeatable.

Across the river can be found a variety of higher level monsters as well as several camps of bandits. The bandits have recently taken over a fort, and there is a nearby guard looking for help clearing the fortress out.
Ixthar n'Tuath

Version: 0.2.4.1

Ixthar n'Tuath is the current boss of the Goblin Cave. He is found in the Summoner Room, which is behind a hidden wall in the far-left path from the large room in the lower floor of the Goblin Cave. He is level 28.

Known Drops:

* Blackened Plate Cuirass
* a tattered scroll vol 4
* Cerulean Plate Cuirass
Elementalist

Version: 0.2.4.1

### Spells:

* Self Buff:
	+ Lesser Shielding
	+ Minor Shielding (also called Lesser Shielding in spellbook)
	+ Elemental Aegis
* Lightning Nuke:
	+ Spark
	+ Crackling Bolt
	+ Electrify
* Fire Nuke:
	+ Fireblast
	+ Combustion
	+ Immolation
* Ice Nuke:
	+ Ice Blast
	+ Bonechill
	+ Hypothermia
* Earth Elemental:
	+ Lesser Call: Earth
	+ Minor Call: Earth
	+ Elementalist' Call: Earth
* Fire Elemental:
	+ Lesser Call: Fire
	+ Minor Call: Fire
	+ Elementalist' Call: Fire
* Ice Elemental:
	+ Lesser Call: Ice
	+ Minor Call: Ice
	+ Elementalist' Call: Ice
* Other Spells:
	+ Lesser Alacrity
Murmuring Plate Set

Version: 0.2.4.1

The Murmuring Plate set are rewards for completing the Corrupted Questline at the Reaver trainer. Notably, the chestpiece has the Efficacy affix, which gives a 20% boost to your lifetap multiplier.

* Murmuring Plate Boots
* Murmuring Plate Leggings
* Murmuring Plate Vambraces
* Murmuring Plate Cuirass
Goblin Warbringer

Version: 0.2.4.1

The Goblin Warbringer spawns in the goblin armory area of the Goblin Cave. His spawn is behind the pillar in the armory interior, and he shares his spawnpoint with a Goblin Quartermaster and Glord Istuq.

He is known to drop the Rugged Leather Tunic and the Blackened Plate Boots. It is believed that these are dropped commonly and rarely, respectively.

Location: Zone 3

Level: 16

Known Drops:

Rugged Leather Tunic

Blackened Plate Boots
Session 4

### Synopsis

The party fought the Ice Trolls. It was a *tough* battle. During the fight, Doran, Gracen, and Ensley all went down, but Doran sadly did not get back up as his death went unwitnessed and by the time the party got to him, he had already passed. Amara seemed unable to use her magic to bring him back which cause her great anguish. The remaining Anesh buried Doran's body and give him a funeral, and Silene used druidcraft to create three marigolds which were Doran's sister, Julianna's, favorite flower. His longsword marks the grave along with the flower crown Elwsyth made out of the marigolds. Exploring the inside of the cave, there were various items.

**Loot from Ice Troll Lair:** Four goat hides, a lantern that burns purple and creates darkness for the purposes of removing sunlight sensitivity, two drinking horns, a whip, a quiver of arrows, a +1 rune etched dagger, three garlands of dried garlic, sixteen reindeer antlers, three reindeer skulls, a foot long crystal that glows green in the dark, a Dwarven axe belonging to Anesh (which they asked for back), three shields used to cover holes in the ceiling, a pouch of three rubies (15 GP each) on a half eaten belt, 75 GP of assorted coins used in bone chimes to create a crude alarm system, and six boxes of spices (20 GP each) most likely used to stop drafts from coming into the lair.

Silene tried to determine some magical abilities of items she finds in the Troll’s cave. Lantern = darkness for the purpose of combating light sensitivity, the +1 dagger with runic abilities, and a crystal that shines light. Silene used the +1 dagger to harvest the Mender’s Weed, which Amara purchases from her for 50 GP.

Silene casts Detect Magic on items, and the quiver has five magical arrows with evocation magic. Silene also gets a wolf’s skull from the cave she can consecrate. Due to guilt Elswyth felt at not saving Doran, she stayed up through the night, taking a level of exhaustion. The party all also leveled up here to Level 3!

### Featured Characters

#### The Party

* Curio Acaulis
* Elswyth Æschere
* Ensley
* Silene Acaulis
Minor Call: Fire

Version: 0.2.4.1

* Class: Elementalist
* Level: 8
* Mana Cost: 25
* Casting Time: 4 seconds
* Description: Summons a short-lived Fire elemental to attack your target. Fire elementals have low HP and attack rapidly for low damage. They explode on death, dealing damage to nearby enemies.

### Summon Information:

* Casts AoE nuke on death
* Health: 10
* Min/Max Damage: 3-7
* Nuke Damage: 28
* Duration: 22-23 seconds
Clattering Bones

Version: 0.3b

Clattering Bones is a named spawn in the sewers under the city, the place holder is a patrolling decaying skeleton or snake. Will path to the entrance of the Sewer Serpent area.

Level: 4

Known Drops:

* Soldier's Blade (Uncommon?)
* Soldier's Shield (Ultra Rare?)
* Evocationer's Staff (was Redcrystal Staff in 0.3) (Rare?)
* a cracked sword
Session 13

At the start of the session, it opened with the argument made by Nils and Perry that if anything, the goblin hoard attacking showed that they were stronger in larger numbers - that this didn't mean the Salathari were back. If anything, this could show they aren't around, because if they were, most monsters didn't dare attack in fear of their retribution. Others, like Barnabus, were afraid of continuing to meet in groups. Laucien was attempting to keep the peace between both sides and hear both people groups out. Elswyth stepped forward and talked about how the way the goblins were dealt with showed the immense courage and power the group had when standing against a greater threat and that they shouldn't leave that. During her speech, Curio stared intently into the crowd and though his intent was to find out if anyone had directed the goblins to the Trading Post but didn't glean that information. He did, however, notice that Perry seemed intent on making sure the Trading Post remained open. After seemingly convincing the masses that whoever was uncomfortable with continuing to meet to trade could go hide, but those who were brave could stay and see how things progressed, Elswyth spoke to Perry briefly that Illynfall was looking to open trade. Curio, with his same insight roll, noticed that he was surprised at the news, but very interested to know Illynfall might come out of hiding. Curio spent the majority of the evening studying up on the goblin anatomy and Elswyth watched, unnoticed, from a tree branch as she was also fascinated in his experiments and deductions. In the morning, as people began to pack up, they discussed the next meeting place for the Trading Post. Nils offered to shape up Curio's handaxes before the group left, and Elswyth spoke to Liria about their intent to travel into the Forest of Tears. She told her that she would need a passcode to enter the city.

The party set off on the road to the Forest of Tears. The travel was mostly uneventful, but along the journey a few notable things happened:

1. The weather warmed as you all ventured deeper into the Forest. By the third day, it became uncomfortable to keep on the amount of layers you all have.

2. Many bones/skeletons in various states were scattered along the Forest, which Elswyth remembered studying might be because the Forest of Tears is said to be one of the major hotspots of Mana, or magic, in Merione, and it is theorized that the Salathari entered Merione through a disruption in the Forest.

3. Curio also sees curious lichens around the forest area, and upon investigating them further, he realizes they are similar to the arctic bone dust plants he's used to harvesting previously. He notes this information down, and he knows he will need to experiment with them to see what they can do.

4. Finally, they happen upon a curious traveler, a monk by the look of their clothing, that wanders around with a moss kitten. It is extremely cute.
LegendsOfOld Wiki

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Legends of Old is a single player RPG built on the mechanics of oldschool MMORPGs. The current build version is 0.3E, and the Discord can be found at: https://discord.gg/hHjQwhz7KQ

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Blackened Plate Set

Version: 0.2.4.1

The Blackened Plate Set drops from various monsters in the Goblin Cave.

* Blackened Plate Boots (dropped from Fruk Ruikz and Goblin Warbringer)
* Blackened Plate Leggings (dropped from Fruk Ruikz and Putrefaction)
* Blackened Plate Vambraces (dropped from Blood Summoner and Spectral Maven)
* Blackened Plate Cuirass (dropped from Ixthar n'Tuath)