Crazy ape

The Berserk Ape / Crazy Ape mechanical suit was the suit Han Xiao created after breaking through to Grade A. He had used various valuable materials including Pink Grade Void Dragon Bones. It is a black and gold mechanical suit and has various nano machines with the properties of memory alloy, which have been programmed with various weapon modules.

## Description

**[Berserk Ape]**

Type: Nano Transforming Mechanical Suit

Grade: Pink

Requirements: Lv.135, Mechanic Class, >10,000 Energy

Basic Attributes:

– Armor: 86,000/86,000

– Defense: 580

– Power Level: 3,400

– Energy: 27,500

– Height: 1.96m

– Weight: 260 Pounds

Control Method: Middle Grade Artificial Intelligence assistance + Nerves Connection (+10% to all attributes)

Power Source: Mini Concentrated Nuclear Reactor – Self Charge. Recovers Energy at 480/min. Energy conversion rate from user: 40:90

Stationary Mode Energy Usage: 45/min

Combat Mode Energy Usage: 110/min

Core Power Capacity: 2,375/2,700

Skeleton Module: PR-909 Super Nano Polymer Fiber (Dark Purple) + Nanoparticle Array. Largely increases the attributes of the mechanical suit.

+125 STR, +131 DEX, Power Usage: 350.

Nanoparticles can be activated to provide additional attributes. Energy cost: 50/min, all attributes +45%.

Armor Plating Module: Kyle Alloy (Dark Purple) + Void Dragon bone (Pink) + Refined Overga Metal (Purple).

Weapon Module: Transforming Nanoparticle weapons. [Expand/Collapse]. Power Usage: 725

Thrusters Module: Anti-Gravity Electromagnetic Engine + Elementary Grade Galactic Thrusters. Power Usage: 500

Shield Module: Super Tough Electromagnetic Shield. Provides 18,000 shield durability, 150 defense. Energy cost: 150/min. Recovers 600 shield durability/s. Shield can only be used again after 8s if it breaks. Power Usage: 300.

…

Additional Ability: Nanoparticle Repair. Nanoparticles have the ability to repair independently. Energy cost: 200/min, 5% Armor repaired/min. The effects will be multiplied if out of battle.

Additional Ability: Berserk Throw. With the boost from the Concentrated Nuclear Reactor and Nanoparticles, +80 STR during the throw. Throws the target away, and damage is broken down into parts.

Damage calculation is determined by total STR. Point of throw will be first damage taken, and point of contact with the ground will be the last. Every time the target collides into an object along the way, a new round of damage will be taken. The collision damage will be calculated by the size and hardness of the object. If the collision object is a living being, the living being will also suffer collision damage.

Energy cost: 60

Cooldown: 15s

Additional Ability: Power Detonation. 1,000 Energy would be immediately used up and channeled into the next attack.

If the attack is a long ranged one, +320% – 360% power, AOE effect and sustained damage, +300% shooting range.

If the attack is a close-ranged one, +650% – 700% damage, power detonation damage and sputtering damage. 65% chance of critical damage. Able to inflict status effects like knock up, knock back, suppression, and dizziness.

Cooldown: 90s

Special Ability: Nano Transformation, three different forms

Giant Ape Form: Transform into a heavy armor form between 4m to 8m tall. A portion of the weapons will be unusable. In this form, +150 STR, -100 DEX, +130 Defense, +20,000 Armor, close range attacks have an additional 16% vibration damage. +20% Damage from [Berserk Throw].

Shuttle Form: Transform into a space shuttle. Unable to use any close ranged attacks. Speed is largely increased in this form and capable of flying in space.

Berserk Overload Form: Energy core will enter an overload state. Energy cost: 2,000/min. -25% Armor, +180% damage to all weapons, +30% to all attributes, -40% cooldown for [Power Detonation] and [Berserk Throw].

Remark: It would be suicide for a weak Super to put this suit on.