Lost Mines of Colmanth

The legendary Forge of Spells, an apparatus crafted by Durrest Colmanth in Wave Echo Cave...

## Adventurers

* Genevieve (Half-Elf Bard)
* Godric (Human Fighter)
* Herbie (Halfling Warlock)
* Sofiel (Heavenborn Cleric)
* Redmond (Hellborn Cleric)

## Chapters

**Chapter 1: The Frontier**
MC1S1 · MC1S2 · MC1S3 · MC1S4
 MC1S5 · MC1S6 · MC1S7 · MC1S8
 MC1S9 · MC1S10 · MC1S11 · MC1S12

“
*This shouldn't take long. My friend wishes to take a pest off your premise. With your great excess of rats, you shouldn't miss just one.*
”
— Godric to the owner of the Sleeping Giant.
The **Lost Mines of Colmanth** is a **completed** D&D 5e Mini-Campaign set in Vosel.

The player characters (the Lost Miners, if you will) have been hired by a friend and patron to guard and transport some provisions to a remote frontier village, from which a secret expedition will be planned. Gundren Rockseeker, your patron, claims to have found "something big:" hopefully, it's shiny too.

The Mini-Campaign begins with the characters transporting these provisions on the Triboar Trail in the direction of this frontier village: Phandalin.

## Campaign Logistics

* Campaign Handbook (v2).
* **Saturdays at 4:00 PM**. Sessions will last ca. 2 to 3 hours, including one 15-minute break.
* Sessions will be in Roll20. Check Discord for the link.
* If you can't make it to a game, no worries, but please let me know in advance so we can plan something out.
* Leveling system: Hybrid XP/Milestone. All party members have the same XP and level.
* Campaign based on Lost Mines of Phandelver by Wizards of the Coast.

## Party Inventory

The Party Inventory is currently loaded onto the Lost Miners' cart.

### Normal Items

* **Armor:**
* **Documents:**
* **Money:** 1145 cp, 185 sp, 998 gp.
* **Potions:** Healing (x8), Invisibility (x1)
* **Quest Items:** Klarg's Letter (5/6s), Yeemik's Letter (2/3s), Blood-Stained Goblin Captain's Letter.
* **Scrolls:** Featherfall (x1), Augury (x1), Charm Person (x1)
* **Valuables:** Jade Frog Statuette, 5 Nothic gems, 5 carnellions, 2 peridots, 1 pearl.
* **Weapons:** 2 daggers
* **Misc:** Genevieve's Chest (25 lbs), 7 random potions

## Companions

* **Sildar Hallwinter:** Male human fighter (rescued in The Cragmaw Hideout).

## Story

### Meet me in Phandalin

In the large town of Seidell, in Leveire, your dwarf friend and patron, Gundren Rockseeker, asked you to bring a wagonload of provisions to the rough-and-tumble village of Phandalin, a couple of days' travel southeast of the town. Gundren was clearly excited about his reasons for the trip, claiming that he and his brothers had "found something big." Upon bringing the supplies to Barthen's Provisions in Phandalin, each of you will receive ten gold pieces as down payment before Gundren reveals to you your real quest. Gundren set out ahead of you, accompanied by his trustworthy bodyguard, Sildar Hallwinter; you are to rendezvous in Phandalin.

### Chapter 1: The Frontier

You've spent the last few days following the road south from Seidell. The trail is said to be dangerous, but no trouble has assailed you—yet. You now veer toward Phandalin via the Triboar Trail: this is the final leg of the journey. You are ambushed by the same Goblins that ambushed Gundren and Sildar, and give chase. You clear out their hideout, rescuing Sildar in the process. Upon arriving in Phandalin, you find that the town is infested with a band of brigands. After dealing with the threat and slaying their leader, you discover that their criminal behavior is being financed by none other than the man responsible for the abduction of Gundren and Sildar and the attack on you. As you muster your strength in Phandalin, you also prepare to gather unlikely allies in order to storm the enemy bastion where Gundren is believed to be held...

## Appendix

**Lost Mines of Colmanth** PCs
**Genevieve** (Half-Elf Bard) **·** **Godric** (Human Fighter) **·** **Herbie** (Halfling Warlock) **·**
**Sofiel** (Heavenborn Cleric) **·** **Redmond** (Hellborn Cleric)

**Lost Mines of Colmanth** Sessions
**Chapter 1: The Frontier**. Session 1 · Session 2 · Session 3 · Session 4 · Session 5 · Session 6 · Session 7
 Session 8 · Session 9 · Session 10 · Session 11 · Session 12