recursal/Fanatic-Fandom huggingface dataset:
Skull Waraxe

Skull Waraxe*

Statistics

Projectile created**Skeleton Warrior****Bone**
The **Skull Waraxe** is a Pre-Hardmode Sword sold randomly by the Skeleton Merchant after the Eye of Cthulhu has been defeated. Upon hitting enemies, it summons Skulls that fight for the player before they explode into 2 to 4 Bones, which can penetrate 1 to 3 enemies.

Its best Modifier is **Legendary**.

## Notes

* The skulls last about roughly 5 seconds and upon their death will drop 3 bones that deal damage to enemies that come in contact.
Naru

**Naru** is one of the races in Warlords Awakening.

## The Naru race

We are the guardians of the Masdella.

When Matris Mum got pregnant, we pledged to conceal our existence until the end of time.

"Watch over them from the place where nobody can see you".

To follow this order from our creator, Matris Mum, all we had to do was just sit back and watch.

Now the time has come.
From now on, we will stand by your side!

## The classes which can choose this race

This race is available to the following classes:
How to play guide for Warlords Awakening

*This article is a stub. You can help Warlords Awakening Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Warlords Awakening***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Kartu

**Kartu** is one of the races in Warlords Awakening.

## The Kartu race

We shall no longer let them feed off of our flesh and blood.
It's time to show them our power and will!

From this moment on, we reject anything or anyone that seeks to oppress us.

We will never stand down, even if steel thorns penetrate us, drenching the ground with our blood or if the weave of death sweeps over us and tears our flesh!

Although we are forced to leave our livelihood, we will surely return someday.

We are Kartu, pioneers of the new world!

## The classes which can choose this race

This race is available to the following classes:
Summit Breaker

Summit Breaker*

Statistics

Projectile created**Summit Breaker Boulder**
The **Summit Breaker** is a craftable Hardmode heavy sword. Every 4th consistent swing, the player's screen will shake and a boulder will drop from above, shattering and dealing contact damage to enemies.

Its best Modifier is **Godly**.
Liru

**Liru** is one of the races in Warlords Awakening.

## The Liru race

This announcement is for all the sons and daughters of the Mother.

Mother is dying.

Although writhing in agony, she has not lost her noble mind.

We must stop the war agains the Dark Fairy and find a way to reignite the flame of life inside Mother.

Only through our light and hope can we revive her!

## The classes which can choose this race

This race is available to the following classes:
Warlords Awakening Wiki

Welcome to the Official *Warlords Awakening* Wiki
the *Warlords Awakening* compendium by the players, for the players.
We are currently maintaining 575 pages (29 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

News

* Guides

Wiki

* Community portal
* Admin noticeboard
* Recent changes
* General disclaimer
* Gamepedia Help Wiki
* Create an account
* New pages
* Missing pages

Video

Links

* Official site
* Steam
* PLAYWITH Interactive

Images

mw.loader.load('ext.slideboxlightshow');

About

Slash Your Way to Glory
Slash monsters to shreds and crush them into the ground.
The brutality and elegance of combat in the brand new RPG, ***Warlords Awakening Online***.
The Monsters Never Stop
Slaughter your way through dungeons as unimagineable hordes of monsters come your way.
Are you prepared for the challenge?
Fight your own way!
Each class offers three unique stances and combat styles.
Determine the situation, choose the best style for you and wreak havoc.
Wartime approaches
Will your sword be ready?
Become the Elite Lord beyond your wildest dreams.

Release date: November 28, 2018
System requirements

*This article is a stub. You can help Warlords Awakening Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Warlords Awakening*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

OS: Windows 7

Processor: I3

Memory: 4 GB RAM

Graphics: GeForce GTS 450

DirectX: Version 9.0c

Network: Broadband Internet connection

Storage: 12 GB available space

## Minimum requirements

OS: Windows XP

Processor: Dual Core 2.0Ghz

Memory: 2 GB RAM

Graphics: GeForce 9500GT

DirectX: Version 9.0c

Network: Broadband Internet connection

Storage: 12 GB available space

## See also

* How to play guide for Warlords Awakening
* Release date
Pet

There are many pets with various personality in Warlords Awakening and also a unique ability is given to your character based on the level of a pet, you can use it as a mount (vehicle). It will be useful for adventures such as looting items.

## How to acquire pets

* **The way to get a pet is to get the Egg's pet, which is sold by the Pet Merchant or dropped in world map or dungeons.**
* **There is a way to hatch the eggs. Also, it is possible to trade the pets with other characters when they are in egg state.**
* **They cannot be traded after hatching**

* **Double click on the acquired pet egg and press the "OK" button to hatch it!**

* **Hatched pets can be checked in the pet storage via shortcut key [L].**
* **You can upgrade your pet with the pet grow system in the pet storage.**

## Pet Growing

1. You can see the growth of the selected pet and the required EXP to the next level.
2. You will be able to see the stats of the selected pet if it grows to the next level.
3. Materials needed for a Pet's growth. You can to register up to 8 pets and use them as materials.
* **You can check the experience of each pet when you use it as a material.**

* **Ability changes according to the level up when growing a pet.**
Frogify

Transform a creature into a 2/2 Frog with Jump .

## Changelog

Changes in
week 51, 2016-12-21

* The rarity of the card changed from "Rare" to "Epic".

Changes in
week 26, 2016-06-30

* The rarity of the card changed from "Common" to "Rare".

Changes in
week 21, 2016-05-23

* The rarity of the card changed from "Rare" to "Common".
Warlords Awakening

*This article is a stub. You can help Warlords Awakening Wiki by expanding it.*

 Genre(s) | RPG

***Warlords Awakening*** is an online fantasy RPG by PLAYWITH Interactive.

Slash Your Way to Glory
Slash monsters to shreds and crush them into the ground.
The brutality and elegance of combat in the brand new RPG, ***Warlords Awakening Online***.
The Monsters Never Stop
Slaughter your way through dungeons as unimagineable hordes of monsters come your way.
Are you prepared for the challenge?
Fight your own way!
Each class offers three unique stances and combat styles.
Determine the situation, choose the best style for you and wreak havoc.
Wartime approaches
Will your sword be ready?
Become the Elite Lord beyond your wildest dreams.

## See also

* How to play guide for Warlords Awakening
* Release date
* System requirements
Twilight Walker

Twilight WalkerStatistics

The **Twilight Walker** is an NPC vendor that randomly spawns in the Corruption or Crimson Underground. He will *not* move into a vacant house if one is available, similar to the Traveling Merchant, Skeleton Merchant and the Old Man. He will despawn when off screen unlike the others. The eyes of the Twilight Walker are glowing, so it's easier to find him in darkness.

Upon talking with the **Twilight Walker** for the first time, player will receive the Low-Tech Remote for free.

## Notes

* If the player manages to lose the Low-Tech Remote, the **Twilight Walker** will allow you to get it back but instead its sold on his shop for 1 golden coin.

## Quotes

* "Oh my gosh! Did you see those toothy guys cruising around here? Don't worry! In this cave they will not find us!"
* "You know, I just love this... cave! Here is everything - rot, a lot of rot, and many more strange statues and ominous altars... Isn't this nice?"
* "Have you seen these huge orbs in the lower levels of the cave? I heard inside there are various interesting things! For example... a musket(/undertaker)... and another musket(/undertaker)... Just forget."
* "I don't remember when the last time was left on the surface. But apparently, things are even worse there than here."
* "You have no idea how glad I am to have met someone alive in these depths! Finally have someone to talk about my collection of dried wafers."

### Blood Moon

* "Do you also think that monsters are especially aggressive in this night?"

## Trivia

* The Shovelry set is a reference to the indie game, Shovel Knight.
* The Red Cup and Blue Mug references Cuphead and Mugman from the game Cuphead, respectively.
Tara continent

## About the Tara Continent

* The Tara continent (Level 1-40) is the place where the adventurers begin their journey.
* This vast continent has six dungeons for adventurers to prove their courage.

 Levels

## Rumen Valley

 * This is a place where farming from level 1 to level 10 is performed.
 Dungeon:

## Lost City

 * Quests from level 12 to level 18.
 Dungeon:

## Sirentium Forest

 * Quests from level 19 to Level 25.
 Dungeon:

## Pashanu Wetland

 * Quests from level 26 to level 30.
 Dungeon:

## Brimstone Mine

 Dungeon:

## Crying Land

 * Quests from level 36 to level 40.
* It is the last area of ​​Tara continent.
 Dungeon:
Faeria Tree

Production  - This structure gains (+0/+1).
 When this has (5) or more Life, destroy it and gain .

## Lore

*Faeria exists all around, in every object and every living thing. However, like water, Faeria also flows and collects into pools and lakes. And, like water, trees with hungry roots will suck up every drop and become holy bearers of divine energy to some, or living beacons of power and wealth to others.*

## Changelog

* The description of the card changed from "Production  - This structure gains +1 Life. When this has 6 or more Life, destroy it and gain  10." to "Production  - This structure gains +1 Life. When it has 5 or more Life, destroy it and gain  10.".
Architect

Gift  - Give a structure (+0/+2).

## Lore

*During the height of the their Empire, the kobolds built impregnable fortresses that spread out through tunnels vaults and caverns across their entire world. Their walls and gates would have never fallen by outside force, but were easily brought to ruin by internal strife and rebellion.*
Sapiens

**Sapiens** is one of the races in Warlords Awakening.

## The Sapiens race

It's ominous! Enormous darkness is approaching.

Be prepared.

Even when your eyes are closed, try to fell the energy beneath your feet, sense the flow of the wind, and listen carefully to what our ancestors say.

You have already suffered through hell.

Never forget that.
Remember how your brothers died and cement that hatred into your hearts.

When the day of victory comes, I will build an altar with their heads and recover my poor father's destroyed spirit!

## The classes which can choose this race

This race is available to the following classes:
Deckbuilding

Deckbuilding is the process of selecting cards from your collection to make a deck consisting of a group of thirty cards. It is with your deck that you can fight against opponents.

# How can I build my deck

Deck building is accessed from the 'Deckbuilder' button from the main page.

Here you can see all of your decks previously builded and the 'Create a Deck' option that allows you to create a new deck.

 In the top left you can see the average Faeria cost of your deck. Just below you have two options to select cards:

* Codex (see below)
* Cards

With these 2 options you can build a deck selecting the cards you want (if these cards are in your collection).

The cards are organized by color: Neutral, Green, Blue, Red, Yellow. Access to the different colors is available by clicking the buttons containing different land on the top.

A deck can have up to three copies of the same common, rare or epic card and one copie of a legendary card.

If you need help to build a deck with a strategy to win games feel free to go on the type of decks and strategies page.

## Codex

One alternative to individually selecting cards to construct your deck is to use 'Codex' option. Codex groups cards with a similar theme together when selected, which greatly simplifies the deck making process. This option may be useful for new player that don’t know how to evaluate individual cards yet, but who are eager to start playing.

You can have access to all Codex cards after you play the prologue and all the campaign missions in the Solo mode.

## Card rarity

Each card has an emblem on the bottom of its representation:

## Conclusion of the basics

Once thirty cards have been selected for your deck, you can name it by clicking the 'My Deck' text in the top left section of the Deckbuilder, and then writing in the name. Above the text is the average Faeria cost of all the cards in your deck. Finally, the 'Save' button allows the deck to become available when returning to the Deckbuilder, or accessing the 'Battle mode' through the main page.

# What cards should I include in my deck?

What cards to include in your deck depends on the type of strategy that you want to play. Strategy is a term used to describe how advantages are obtained throughout the game.

The type of decks and strategies page develop the different strategies in Faeria.

You can also go on the introductory article to deck building by Squiddybiscuit, which can be found here:

https://www.reddit.com/r/faeria/comments/4cpaph/a\_beginners\_guide\_to\_deck\_building

Besides the strategy of a deck, what cards to include depends on comparing the stats and effects of cards with their Faeria cost. Some cards in Faeria have a greater expected Faeria value than others, and Nightingale has written a guide that describes some methods for evaluating the expected value of cards, which can be found here:

http://www.boatbrew.com/faeria-articles/2016/4/22/faeria-no-value-no-life
Azure Wisp

Whenever you harvest faeria from an opponent's well, this gains +1/+1.

## Changelog

Changes in
week 51, 2016-12-21

* The rarity of the card changed from "Rare" to "Epic".

Changes in
week 21, 2016-05-23

* The description of the card changed from "Whenever you gather faeria, gain +1/+1." to "Whenever you gather faeria from an opponent's well, gain +1/+1.".
* The life of the card changed from "2" to "3".
* The attack power of the card changed from "1" to "3".
Gabrian Warden

Gift  - Give a creature Protection .

## Trivia

• Warden can target itself.

• Warden can target either an allied or enemy creature.

## Changelog

Changes in
week 21, 2016-05-23

* The faeria cost of the card changed from "5" to "7".
* The description of the card changed from "Gift  - Give itself or an adjacent friendly creature Protection ." to "Gift  - Give a creature Protection .".
* The life of the card changed from "5" to "6".
* The lake requirements of the card changed from "3" to "2".
* The attack power of the card changed from "3" to "4".
Bold Bargainer

Gift  - A random card in your hand costs  7 less.

## Changelog

Changes in
week 21, 2016-05-23

* The faeria cost of the card changed from "6" to "7".
* The description of the card changed from "Gift  - A random  card in your hand costs  6 less." to "Gift  - A random  card in your hand costs  7 less.".
* The life of the card changed from "3" to "4".
Equipment

# Accesories

## Molcude Accesory Set

* The Molcude Accessories are improved versions of the Legendary Accessories. They are imbued with Amalan's Essence to grant you more power in combat.

### How to craft the Molcude accesory items

1. After collecting 3 to 5 Amalan's Essence, from Amalan the Demolisher.

3. Go to Rokan Ragwood <Accessory Crafting Artisan> and talk to her.

5. Select which of the accessories available you want to craft.

7. After selecting one of them, check if you have the ingredients for each accessory.

9. Craft the Accessory you want.

## Warmonger's Accesory Set

* The Warmonger's Accessories are improved versions of the Legendary Accessories. They are imbued with Borian's and Nemegaz's Essence to grant you more power in combat.

### How to craft the Warmonger's accesory items

1. After collecting 3 to 5 Turncoat Borian's and Nemegaz's Essence, from Borian, "Leader of the looting bandits" and Nemegas, "The Ruler".

3. Go to Rokan Ragwood <Accessory Crafting Artisan> and talk to her.

5. Select which of the accessories available you want to craft.

7. After selecting one of them, check if you have the ingredients for each accessory.

9. Craft the Accessory you want.

# Armor

## Red Crystalweaver Set

* The Red Crystalweaver Armor set is the improved version of the Legendary Armor set. Their parts are imbued with the Spider Queen Ishiba Essence to grant you more power in combat.

### How to craft the Red Crystalweaver Set parts

1. After collecting 3 to 5 Spider Queen Ishiba's Essence, from the Spider Queen Ishiba.

3. Go to Grace Gordon <Armor Crafting Artisan> and talk to him.

5. Select which of the parts available you want to craft.

7. After selecting one of them, check if you have the ingredients for each part.

9. Craft the part you want.

## Resurrected Warriors Set

* Resurrected Warriors Armor Set is the improved version of the Lv.50 Legendary Armor set. Their parts are imbued with the power of Borian and Nemegaz.

### How to craft the Resurrected Warriors Set parts

1. After collecting 2 to 3 Turncoat Borian's Essence, from Turncoat Borian in the Den of the Looters and 2 to 3 Nemegaz's Essence from Nemegaz in the Lost Temple.

3. Go to Grace Gordon <Armor Crafting Artisan> and talk to him.

5. Select which of the parts available you want to craft.

7. After selecting one of them, check if you have the ingredients for each part.

9. Craft the part you want.
Demonic Salmon

Haste , Flying , Charge 2
 Can't harvest faeria.
 Whenever this attacks a god, it gains (+1/+1).

## Trivia

• This creature gains (+1/+1) **after** dealing combat damage to a god.

## Lore

*The corruption of Oversky was carried quickly by the currents of wind and cloud that the salmon call home, making them among the first to be transformed into darker versions of what they once were. Now they seek only to feed on the divine essence of gods, with little regard to self-preservation or the continuation of their species.*
Flame Spitter

Gift  - Deal 1 damage to an enemy.

## Strategy

Can be used as an earlier Faeria farmer, but is best used later in the game. Flame Spitter is a cheap body with a free Falcon Dive attached. Many Creatures in Faeria have 1 Life, so you don't want to waste this ability in the early game unless you don't have any other farming choices.

## Changelog

Changes in
week 21, 2016-05-23

* The life of the card changed from "1" to "2".
Barrensky Vermin

Gift  - This fights your opponent.

## Lore

*War took a toll on the once bountiful isles of Oversky. Large swathes land were left barren and devastated from Imperial occupation. Whilst many wild creatures were left struggling to survive, some actually thrived under the conditions; these vermin were far happier to feast on the refuse of soldiers than to scavenge predator filled wilderness.*
Blood Singer

Whenever an enemy creature dies, deal 1 damage to your opponent.

## Changelog

Changes in
week 21, 2016-05-23

* The rarity of the card changed from "Rare" to "Common".

Changes in
week 9, on 2016-02-29

* The life of the card changed from "3" to "4".
* The description of the card changed from "Whenever an enemy creature dies, deal 2 damage to your opponent." to "Whenever an enemy creature dies, deal 1 damage to your opponent.".
Baeru, the First Wave (Historical)

Aquatic. Production.
- Transform all adjacent lands into lakes.

## Lore

Tide Bringers are elemental creatures much feared by sailors, especially around Oberon and in the Sea of Eirimar, and the coasts of all the Thyrian lands. They often strike from the coasts, causing floods as well as many other casualities.
They are believed to come from the Wrath of Orobouros, evil sparkles of his mind which took the shape of waves in the sea.

## References

1. ↑ http://www.faeria.net/forum/showthread.php?tid=1752
Card mechanics

When you select a card, in game or deckbuilder, you can see the effects of its mechanics.

A **Keyword** ability is a word or words that substitutes for a piece of rules text. It appears in bold letters on a card.

## List of card keyword mechanics

Activate
Once per turn, you may click structure to activate its effect.
Aquatic
A unit with Aquatic can move only on ocean and lake land tiles, but not on any other type of lands.
Charge
This unit can move up to the number of spaces specified, following the mechanic, in a straight line.
Choose one
When a card with this mechanic is played you are given multiple options to choose between.
Combat
Trigger a specified effect, whenever a creature with Combat fights.
Dash
**Warning:** Display title "Dash" overrides earlier display title "Charge".

When summoned, you may move this creature up to the number of spaces specified following the mechanic, in a straight line.
Deathtouch
Destroy any creature this unit damages, regardless of it's health.
Divine
**Warning:** Display title "Divine" overrides earlier display title "Dash".

Cannot be targeted by events or abilities.
Flying
A unit with Flying can move over ocean tiles without being destroyed.
Gift
Does something when you play this card from your hand.
Haste
A creature with Haste can attack, harvest and move the turn you play it.
Jump
A creature with Jump can move up to 2 spaces in any direction, passing over anything in its way.
Last Words
**Warning:** Display title "Last Words" overrides earlier display title "Divine".

When a unit with Last Words dies, trigger the specified effect.
Production
At the start of your turn trigger the specified effect.
Protection
When this creature would take damage, ignore it and lose Protection instead.
Ranged
This creature can attack the first enemy in a straight line, regardless of adjacency. A unit with Ranged cannot move and attack in the same turn.
Swallow
Imprison a creature within this unit. When the unit with Swallow dies, the creature is released.
Taunt
Opponent's creatures adjacent to a unit with Taunt cannot move or attack any other target.

## List of card Ability mechanics

Target
A target is the recipient of an action.
Battle

# Arena

The arena is a place where you can prove your strength.
It is possible to combat certain groups of players through matching, such as 1v1, 2v2, 3v3 or 4v4.
It has a ranking according to the honor points accumulation and winning rate according to the grade.

## Accessing the Arena

* Level 40 or higher is necessary to enter the arena.

## Arena Fighting

* Arena progress takes 3 minutes. If the opponent is eliminated within 3 minutes, the winner will be determined. However, if the winner or loser is not dead, the win or loss will be determined according to the number of damage.

## How to cancel the matchmaking

* If you want to cancel matchmaking, click on the icon on the left of the mini-map.

* If matchmaking is canceled, the "deserter" tag would be given and another match couldn't be searched for 30 minutes.

## Inside the Arena

1. You can check the status of each team, the number of players remaining, and the time until the end of the battle.
2. Each Arena map has this kind of trap that deals big damage, so be careful and use it wise.
3. In the arena, a dedicated mini-map is created that allows you to see the entire arena and rapidly locate the opponent.

At the end of the duel, you can check whether your team wins or loses or the achievements of each character through the scoreboard.

# 6v6 Arena

The goal of this type of arena, is to win by destroying the most possible quantity of objectives in the opponent's side of the map; if the last objective is destroyed on time, then that player wins.

## Accessing the Arena

* Level 50 is necessary to enter the arena.
* The queue process is the exact same as the other arenas.
* There should be 6 players per team.

## Victory conditions

* If you destroy the enemy Guardian NPC.
* If the opponent surrenders.
* If by the time limit (30 minutes) your Guardian NPC HP is higher than the opponents one.
* In case the time limit is reached and both Guardian NPCs HP are the same, the (W / L) is determined by the following rules:
	+ Side that killed more enemies.
	+ Side with more player kills.
	+ Side that killed more minions.
	+ Side with more structures.

## Inside the Arena

* Player must destroy the enemy turrets with their minions in order to advance and reach the enemy Guardian.
* Capturing the Gates of Dimension will spawn Bombers and Destroyers that will help the player to destroy the structures faster.
Divine Guardian

Divine
 When you would take lethal damage, prevent it and destroy this instead.

## Trivia

• This creature will only prevent a single instance of lethal damage, as such, additional instances of damage from the same source will not be prevented; for example, Hellfire.

## Lore

*During the Age of Destruction, many of the gods gave up their power to infuse the world with Faeria and protect it from Ouroboros. However, a few chose to keep their power, vowing to instead take a more active role in defending creation from those who sought to destroy it.*
Flame Burst

Deal 3 damage.

## Changelog

Changes in year 2016, week 23

* The description of the card changed from "Choose one Deal 3 damage to a creature. Pay  3 more to also deal 3 damage to all adjacent creatures." to "Deal 3 damage.".

Changes in
week 14, on 2016-04-08

* Info: Can no longer target or damage structures or Orbs.

Changes in
week 9, on 2016-02-29

* Info: Will now also damage friendly minions adjacent to the target if you picked the second option.
Flowersilk Faerie

Flying
 The first time you draw an event, this gains (+1/+4), Taunt  and Charge 2.

## Trivia

• This creature must be in play before its ability may activate.

## Lore

*The faeries are tiny but powerful spirits who would follow the four elemental gods wherever they went. Without Gaea to guide them, the flowersilks live anywhere with large amounts of life essence. While this is most commonly areas with large and ancient trees, they have been known to trail after large beasts and even especially virile humans.*
Faeria Wiki/Section 2

**The Faeria Wiki Community**

* Admin noticeboard
* Recent changes
* Official Help Wiki
* New pages
* General disclaimer
* Missing pages

**The Strategy Card Game**

* Battlefield
* The power wheel
* Lands and land placement
* Deckbuilding
* Crafting
* Type of decks and strategies
* Card mechanics
* Advanced rulebook

Play Modes* Solo
* Battle
* Pandora

Tournaments
Quests
Shop | Cards* List of all cards

Cards by colour* Neutral
* Blue
* Green
* Red
* Yellow

Cards by rarity* Common
* Rare
* Epic
* Legendary

Cards by type* Creature
* Structure
* Event
* Pandora
Gabrian Cistern

Production  - Gain . Deal (1) damage to this.

## Trivia

• Net faeria gain from this structure - uncontested, without buffs - is (+5).

## Lore

*Each crashing wave contains a drop of Faeria. Every tide flows with its glorious essence, and very ebb and sway of the ocean swells with its power. This is our inheritance from the sea. Woe to any enemy that forces us to use what we have been given, cycle after cycle.*
Doomsday

Set your faeria to  0. Halve your Life (rounded down). Destroy ALL creatures and structures. End the turn.

## Lore

*"All things must come to an end, it is true. It is my belief though that those who follow the path of unrighteousness should find that end sooner than those who live lives of justice and harmony." – Khalim.*
Baron Thulgar

Last Words  - Each player draws a card. They cost  0.

## Strategy

Best used in control decks with high cost cards. In order for Baron to be effective you want to get more value on average from the card draw than your opponent. Baron Thulgar loses 4 stats for this ability, so you don't want your opponent to draw into a Verduran Force while you draw into a Khalim's Follower. Can also be used to mill through your deck if you need one specific card to win the game.

## Changelog

Changes in
week 21, 2016-05-23

* The description of the card changed from "Gift  - Each player draws a card. They cost  0." to "Last Words  - Each player draws a card. They cost  0.".
* The life of the card changed from "4" to "5".
Fire Elemental

Gift  - Create

## Strategy

Fire Elemental is very effective in burn decks. If played early, Fire Elemental puts enormous pressure on your opponent. Blocking your Fire Elemental with a minion is difficult since if that minion dies your opponent may take damage from cards such as Blood Obelisk. If your opponent does not have an appropriate Event to destroy your Fire Elemental then they may be forced to play aggressively, a difficult task for control decks.

## Changelog

Changes in
week 26, 2016-06-30

* The life of the card changed from "4" to "2".
* The attack power of the card changed from "1" to "5".
* The description of the card changed from "Gift  - Create a mountain. Combat  - Deal 2 damage to a random  enemy creature." to "Gift  - Create a mountain.".

Changes in
week 21, 2016-05-23

* The description of the card changed from "Ranged  Gift  - Create a mountain." to "Gift  - Create a mountain. Combat  - Deal 2 damage to a random  enemy creature.".
* The life of the card changed from "2" to "4".
* The attack power of the card changed from "2" to "1".
Celestial Tower

Activate  - Give a creature Charge 3 this turn. Deal (1) damage to this.

## Changelog

Changes in
week 51, 2016-12-21

* The rarity of the card changed from "Rare" to "Epic".
* The description of the card changed from "Activate  - Give a creature Charge 5. Deal 1 damage to this structure." to "Activate  - Give a creature Charge 3 this turn. Deal 1 damage to this structure.".
Famine

Deal (1) damage to all creatures.

## Lore

*Sylanders often go hungry due to frequent and merciless raids from the barbarian clans. As they watch their fields being plundered and burned from behind stone walls, they know another hard winter is ahead of them.*

## Changelog

* The rarity of the card changed from "Common" to "Rare".
Demon Wrangler

Gift  - You may sacrifice another creature, summoning a (5/2) Flying  Demon Wing in its place.

## Trivia

• You may only sacrifice friendly creatures.

## Lore

*Shaytans do not reproduce like normal creatures. Instead a priest of Ouroboros will force a spark of their Heartfire into the soul of a captive, burning away all that is good until only a demon remains.*
Deathwish Ghoul

Last Words  - Gain  2.

## Changelog

Changes in == Source ==
Source: https://www.faeria.com/news/patch-notes/75-patch-notes-august-16th-2016

Reduced Faeria cost by 1

Now costs 4f(Down from 5f)

Design reworked.

Now: 6f DD, 5/6 "Whenever Shaytan Vampire damages a god, you gain that much life."

(was 7f DD, 7/4 Gift- This creature drains 2 life from all adjacent creatures)

Deathwish Ghoul

Now: Last words - Gain 2f(was Last words - Gain 3f)

Oradrim Sagittarius

Added both an additional Desert requirement and one health.

3f DD, 1/3(was 3f D, 1/2)

Wind Gate

Reduced Faeria and Desert requirement by 1.

Now: 1f D(instead of 2f DD)

#####  BLUE

Sunken Tower

Reduced Faeria cost by 1

0f LL(was 1f LL)

Prophet of Tides

3f LL, 3/1 “Move a land you control twice.”

(was 1/1, “Move a land twice”)

Mystic Beast

Design reworked.

Now:3f LLL, 2/5 Gift: Gets +2/+0 and Jump if played adjacent to an enemy well.

(was 3fL, Gift: Gets +2/+2 and Charge 2 if your opponent has 10f or more)

Ancient Herald

Health increased by 1. 5/6(was 5/5)

#####  GREEN

Ruunin’s Champion renamed to Ruunin’s Messenger

5f F (was 4fF) 3/5 (was 2/6)

Jump. Whenever this creature attacks a god, add a random green creature to your hand and decrease its cost by 2f.

(was: Whenever this creature attacks a god, add a random green creature to your hand. It gets +2/+2)

Faeria Tree

Now blows up at 5 life instead of 6.

#####  MULTICOLOR

Apex Predator

Increased Faeria cost by one.

Soul Eater

Now has: Flying, Charge 3

Three Wishes

2f (was 0f) DDFFLLMM

Gain 3 life (was 4 life) and copy the top 3 cards of your opponent’s deck. They cost 3f (was 2f) less. You cannot wish for more wishes.

Rarity Changes

The following cards were swapped in rarity in regards to the affects this balance patch will have on Pandora.

With Ruunin’s Messenger now a much more powerful force in the common slot, we wanted to shift it to Epic to make it a little less easy to pick.

Ruunin’s Messenger is now Epic (was common)

Ruunin’s Avenger is now Rare (was Epic)

Sagami Elder is now Common (was Rare)

(Click [https://www.faeria.com/news/patch-notes/42-patch-notes-may-23rd-2016#rarity here] for an explanation on how rarity changes are compensated in memoria automatically for you)

#####  Full disenchant values:

As a result of these balance changes, cards that have been reduced in power will be available for their full disenchant cost for 1 week. Those cards are as follows:

Apex Predator

Three Wishes

Shaytan Vampire

Deathwish Ghoul

Oradrim Sagittarius

#####  Patch design notes:

Click [https://boards.faeria.com/t/balance-changes-august-16th-designer-commentary/1130 here] to head to our Official Boards and read some designer insight from Dan and the team

We’d like to give a big thank you to our Vanguard testers for taking time in helping to test this set of changes.

The Faeria Team

* The description of the card changed from "Last Words  - Gain  3." to "Last Words  - Gain  2.".

Changes in
week 21, 2016-05-23

* The desert requirements of the card changed from "3" to "2".
Flash Salmon

Divine , Flying , Haste , Charge 2
 Can't harvest faeria.
 At the end of your turn, destroy this creature and draw a card.

## Lore

*The lifecycle of the flash salmon is amazingly short. They hatch from their eggs in cool, fertile ground and wait there until their wings fully form. They they dart from the hot sands and take to the air, eating everything they can. They fly until they find another island, then burrow under the ground to lay their eggs and die.*
Earthcraft

Choose one color.
 Transform a land you control into the chosen color then draw a card.

## Trivia

• "Colours" being: Green, Blue, Red and Yellow - referencing Forest, Lake, Mountain, and Desert respectfully.

## Lore

*In the centre of the world lays the magical Valsîrion. Here the gods forged the world from mighty vortexes of elemental energy. Anything can be crafted or transformed here with a strong will and plenty of Faeria to fuel the forges of creation.*
Aquatic

←*Back to Card mechanics page*

## Description

A unit with Aquatic can move only on ocean and lake land tiles, but not on any other type of lands.

## Notes

* Aquatic creatures that are not on an ocean or lake tile at the end of its owner's turn are destroyed.
* Although Aquatic creatures can move onto ocean tiles, they must be summoned on a Lake.
Firebringer

This gains +1/+1 whenever you summon a creature with higher Attack than Life (while in your deck or hand).

## Changelog

Changes in
week 51, 2016-12-21

* The rarity of the card changed from "Rare" to "Epic".

Changes in year 2016, week 23

* The description of the card changed from "Gain +1/+1 whenever you summon a creature with higher Attack than Life." to "Gain +1/+1 whenever you summon a creature with higher Attack than Life (while in your deck or hand).".

Changes in
week 21, 2016-05-23

* The mountain requirements of the card changed from "3" to "2".
* The faeria cost of the card changed from "6" to "4".
* The description of the card changed from "Combat  - Deal 2 damage to all enemy creatures." to "Gain +1/+1 whenever you summon a creature with higher Attack than Life.".
* The life of the card changed from "4" to "2".
* The rarity of the card changed from "Epic" to "Rare".
* The attack power of the card changed from "4" to "2".
Battle Chest

## Q: What are Battle Chests, and how do I get them?

• Battle Chests are small blue capsules, core to building your standard-bordered (Basic) card collection.

• They are obtainable from Level-Up , PvP, and certain Quest rewards.

• Battle Chests cannot be purchased from the Shop.

## Q: What does a Battle Chest contain?

• Each Battle Chest contains a random selection of four Basic cards.

• You will only receive cards from the Core Set or from DLC expansions you own.

• You will not receive additional copies of a Basic card which you already own a full Basic play-set of.

• In the event of having collected all Basic cards currently available to you, Battle Chests will no longer contain cards; opening one will instead award 600 Shards.

## Q: What are the Draw Rates for card rarities?

• One card in each Battle Chest is **guaranteed** to be “Rare” or higher.

• The Draw Rate for all remaining cards in a chest is subject to change, reliant on: the number of cards you do not own, and the abundant rarity of all cards you do not own.

Initial % DR for Core Set, from (0%) Collection Rate
 Rare
 Epic
 Legendary

\* (ignores guaranteed pull)

## Q: How many Battle Chests will I need to complete the Basic card collection?

• You will require a maximum (198) Battle Chests to obtain all Basic cards from the Core Set.

## Q: Are there ways to increase my chances of finding a Legendary card?

• The Draw Rate of "Legendary" cards will naturally increase as you collect more cards.

• It is advised to expend all daily Crafting Charges **before** opening Battle Chests.

• By first crafting “Common”, “Rare” and “Epic” cards, you will reduce the abundance of lower rarity pulls in the draw pool, further increasingly the chance of getting “Legendary” cards.
Forest Elemental

Whenever Forest Elemental enters a forest, it gains 1 life if has less than 4 life.

## Changelog

Patch v0.2.2

* effect changed to "Whenever Forest Elemental enters a forest, it gains 1 life if has less than 4 life."

Original:

* FF4g, 2P/2L, E, effect: "Whenever Forest Elemental enters a forest, it gains 1 life if has less than 5 life."
Doomgate, Door to Oblivion

When Doomgate has 13 Life or more, destroy it and summon Ostregoth in its place.
 Activate  - Sacrifice a creature, draw a card and Doomgate gains +0/+2.

## Lore

*Ostregoth and his brother Jalmyr are the last surviving Eohl Wind Giants. Together they ruled the Solars, but when a faction rose up worshipping Ouroboros, Ostregoth supported them and sought the Serpent’s power. After Ostregoth and the fallen Solar’s were mutated by bathing in the horrid radiance of Ouroboros’ eye, Jalmyr cast his brother into an unknown void and banished the Shaytan to the far side of the world.*

## Changelog

* The description of the card changed from "Activate  - Destroy a friendly creature. This structure gains +4 Life. When it has 13 or more destroy it and summon Ostregoth." to "Activate  - Destroy a friendly creature. This structure gains +2 Life. When it has 13 or more, destroy it and summon Ostregoth.".
Ancient Boar

Dash 2 If you control a creature with 5 Life or more, costs  2 less.

## Changelog

Changes in
week 51, 2016-12-21

* The forest requirements of the card changed from "2" to "1".
* The description of the card changed from "If you control a creature with 5 Life or more, costs  2 less." to "Dash 2 If you control a creature with 5 Life or more, costs  2 less.".
* The attack power of the card changed from "2" to "4".
* The faeria cost of the card changed from "4" to "6".

Changes in
week 21, 2016-05-23

* The assigned codex id changed from "100005" to "101000".
Abilities

Redirect to:

* Card mechanics
In game, you can rollover an ability to see its effect. Here is a list of creature/structure abilities in the game :

## List of Abilities

Activate
Once per turn, you may click structure to activate its effect.
Aquatic
A unit with Aquatic can move only on ocean and lake land tiles, but not on any other type of lands.
Charge X
This unit can move up to the number of spaces specified, following the mechanic, in a straight line.
Choose one
When a card with this mechanic is played you are given multiple options to choose between.
Combat
Trigger a specified effect, whenever a creature with Combat fights.
Deathtouch
Destroy any creature this unit damages, regardless of it's health.
Flying
A unit with Flying can move over ocean tiles without being destroyed.
Gift
Does something when you play this card from your hand.
Haste
A creature with Haste can attack, harvest and move the turn you play it.
Jump
A creature with Jump can move up to 2 spaces in any direction, passing over anything in its way.
Last Words
**Warning:** Display title "Last Words" overrides earlier display title "Charge".

When a unit with Last Words dies, trigger the specified effect.
Production
At the start of your turn trigger the specified effect.
Protection
When this creature would take damage, ignore it and lose Protection instead.
Ranged
This creature can attack the first enemy in a straight line, regardless of adjacency. A unit with Ranged cannot move and attack in the same turn.
Taunt
Opponent's creatures adjacent to a unit with Taunt cannot move or attack any other target.
Gabrian Enchantment

A creature's Attack becomes equal to its Life. Draw a card.

## Trivia

• You must specifically target a creature to resolve this effect.

## Changelog

Changes in
week 21, 2016-05-23

* The description of the card changed from "A creature's Attack becomes equal to its Life." to "A creature's Attack becomes equal to its Life. Draw a card.".
Cannon Carrier

Gift  - Launch a 4/2 Mecha in a straight line onto any land.

## Strategy

A very underrated card. Gives the ability to switch from defense to offense on a dime, or even from offense to defense. Basically it allows you to immediately attack threats with big creatures who happen to be on the wrong side of the board.
Advanced Rulebook

While most Faeria's rules are fairly easy to understand, when several effects are brought into conflict, things can get a little more complicated. The advanced rulebook try to describe and explain those interactions.

For information on the game's basic mechanics, see Battlefield, The power wheel and Card mechanics.

# Land

## Land creation and card mechanics

Land can't be created with the power wheel under your opponents creatures with aquatic or flying, however a land generation effect (Cartographer) can create lands on any ocean tile.

## Land movement

When a land is moved by a card effect (Shifting Tide), any creature on that land will move with it.

## Land destruction

When a card effect allows you to destroy lands (Meteor), affected lands are replaced by ocean tiles.

# Card mechanics

## Aquatic creatures

Aquatic creatures which end their turn not on an ocean tile or a Lake will be destroyed.

## Charge and Taunt

A creature with charge X can charge through any Taunt creature as long as it did not start its movement adjacent to that creature.

## Flying creatures

A creature with flying which lose Flying over an ocean tile must move onto land by the end of their controllers turn or be destroyed.

## Protection

Protection does not protect a creature from destroy effects (Last Nightmare).

# Faeria cost

A creature's adjusted Faeria cost is used for cards such as Unbound Evolution.

For example, if you play Ancient Boar for 2   then its adjusted Faeria cost is 2 for all future interactions.
Faeria Wiki/Section 3

**Help Contribute to the Wiki**

* Current Projects
* The Wiki To Do List

**Faeria On The Web**

* The Official Website
* Faeria Subreddit
* Faeria Discord Channel - Very Active, Regular Dev Contributions
* On Steam
* Screenshots

**Official Tweets**

Tweets by @EnterFaeriawindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Faeria Wiki/Section 1

**The Official Faeria Wiki**
The comprehensive Faeria wiki reference
written and maintained by the players.
We are currently maintaining 3,422 pages (1,039 articles).
Please feel free to contribute by creating new articles or expanding existing ones.

**About Faeria**
Faeria combines the core values of Strategy Card Games together with a Living Board, giving you the ability to shape the board as you play to create mind-blowing strategies. Each game of Faeria is not only unique, beautiful and fast-paced but also highly competitive with upcoming features such as an observer mode and integrated tournaments. Faeria is a 1-on-1 turn based game embedded with an online platform where you can challenge other players.
Faeria has been designed to immerse you in a world filled with legends of old. Everything has been built to make you feel at ease when you play Faeria. The board, the illustrations and the music have been praised by the community!

Faeria is more than just a digital card game, it provides it players with the ability to interact with the Living Board and shape the world on their path to victory!
Faeria mixes innovative gameplay features through its 4 colors Blue  , Green   , Red   and Yellow   along with Neutral  . Each color has unique abilities, strengths and weaknesses which insure that every game is a new and exciting experience!

Each turn players juggle land placement, resource gathering, creature and structure positioning, and optimizing their use of the Power Wheel . The Living Board allows players to see their creatures and spells come alive on the battlefield.

Creatures can only be played on lands of their given color, which adds a strong positioning element to the game. Event cards let you destroy the terrain or reshape it, others let you teleport creatures. The terrain offers a layer of depth that opens up a stunning strategic dimension, something never seen before in the Tradable Card Game genre.

The best part is that it's fast-paced and on average, a Faeria game will take 10 minutes and those 10 minutes will be filled with land creation, creature summoning and intense combat making each turn thrilling!
As the developers are players themselves, they also wanted to create a leveling experience that always feels rewarding. An experience allowing every player, regardless of the size of their wallet, to gather enough cards to create mind blowing strategies.

[Find out more about the World of Faeria]
Classic mode

# Erianor(level 5)

* Structure: 5
* Event: 5
* Faeria: 42
* Lakes: 0
* Mountains: 0
* Deserts: 0

# Gabria(level 7)

* Structure: 3
* Event: 6
* Faeria: 30
* Lakes: 65
* Mountains: 0
* Deserts: 0

# Deathclock(level 10)

* Structure: 3
* Event: 8
* Faeria: 30
* Lakes: 0
* Mountains: 60
* Deserts: 0

# Orb Rush(level 13)

* Structure: 0
* Event: 10
* Faeria: 21
* Lakes: 0
* Mountains: 0
* Deserts: 58

# Aquatic(level 17)

* Structure: 2
* Event: 17
* Faeria: 46
* Lakes: 81
* Mountains: 0
* Deserts: 0

# Curse(level 21)

* Structure: 7
* Event: 18
* Faeria: 42
* Lakes: 0
* Mountains: 29
* Deserts: 52

# Life Growth(level 25)

* Structure: 5
* Event: 9
* Faeria: 28
* Lakes: 30
* Mountains: 0
* Deserts: 0

# Structures(level 30)

* Structure: 30
* Event: 13
* Faeria: 29
* Lakes: 18
* Mountains: 70
* Deserts: 0
Faeria Wiki/sandbox

## New home page

Hi

I think the home page need to be reorganized.

I think the sections system is not good.

I suggest :

1 - The official Faeria wiki (all the width)

2 - The Faeria wiki community (1/2 the width) Official tweets (1/2 all the width)

3 - About Faeria (all the width)

4 - The strategy card games (all the width)

5 - Early access (1/2 the width) Faeria on the web (1/2 the width)

We can keep sections system with 5 sections (look numbers above)
--Dragopierrot (talk) 16:59, 30 April 2016 (UTC)

I think it is better if we put all the sections in one column regardless of width of the browser.
--Dragopierrot (talk) 19:16, 30 April 2016 (UTC)