Baldr

**Baldr** is the Type Guardian Fortress Gear Weapon Embryo of Shu Starling.

## Personality

Being a machine, Baldr's personality is rather robotic. As an Embryo, Baldr is dedicated to its Master, however it is not above punishing Shu for any of his shenanigans, like for example using its self-destruct function.

## Abilities

Baldr is an extremely rare quadruple hybrid (the only one of its specific type) of the High-End versions of four of the basic Embryo categories, as a Guardian that can operate independently, a Gear that takes the form of a battleship, a Fortress that produces ammunition and a Weapon as equipment. Baldr has 7 different forms, each of which can be used separately.

Due to possessing multiple functions, Baldr has some significant drawbacks in terms of functionality due to the lack of resources and loses out to more specialized Superior Embryos in terms of performance. Since Baldr does not focus resources solely on its ability as a Fortress, the material cost of producing ammunition is extremely high. Also, due to the significant difference in size, shape and internal mechanisms between forms, there is a lag between switching forms, which renders Shu unable to move for a time. Finally as a Superior Embryo, its ultimate skill is comparatively weak and depends greatly on the status of the user.

### Skills and Forms

**Optical Camouflage** (光学偽装): A skill that allows Baldr to become invisible by blending in to their surroundings.

**1st Form**: An arm mounted cannon.

* **Strength Cannon**: Baldr fires a bullet of light that deals damage equaling to Shu's STR stat multiplied by 35. The bullet is extremely slow and can only be fired once every 24 hours.

**2nd Form**: A Gatling gun.

**3rd Form**: A fixed turret cannon. It can be operated remotely and has a surveillance camera.

**4th Form**: A tank. It can be operated remotely. It is also capable of independent operation and speech.

**5th Form**: A land battleship as big as a light cruiser. It can operate on all terrains.

**6th Form**: A heavy cruiser. Has increased firepower and can be operated at sea by emitting air like a hovercraft. Because it is a hovercraft and not a traditional sea-faring battleship, it can turn much faster than sea-faring ships of the same speed. However, while hovering, it is incapable of using its main guns.

**7th Form**: A battleship. The available firepower is increased from the 6th form, unique armaments can be used and it possesses living quarters and a self-destruct function.

* **Twin Quintuple Cannon** (両舷五連装自在砲塔ツイン・クィンティブルカノン): A series of cannons mounted on Baldr. Unique shells can be loaded into it.
	+ **Set Fire Bomb** (焼夷弾装填セット・ファイアボム): Shells that scatters fuel as they flew into the air which then explodes, scattering fire that can even turn Pure Dragon-class monsters into ashes.
	+ **DD Shells** (DDダイレクト・ダメージ弾): Shells capable of dealing direct damage of 20,000 to a target. The materials to create one cost 1,000,000 lir.
* **Stardust Genocider** (七十七連装誘導飛翔体発射機構スターダスト・ジェノサイダー): A series of missile launchers on the Baldr's deck. Unique missiles can be loaded into it.
	+ **F-Warhead** (Fフラッシュ弾頭): Missiles equipped with flashbangs.
* **Bloody Laser Storm** (光学斬式近接防御網ブラッディー・レイザーストーム): A series of laser cannon that can be fired from turrets located all around the ship. Battery cells for usage are generated and discarded within the ship. Requires money to be used.

**Unmatched God of War — Baldr** (無双之戦神バルドル): Baldr's ultimate skill. It unlocked it after reaching it's 5th form. It transforms into its **Full Offense Mode** (戦神艦迫撃決戦形態フル・オフェンスモード), which is a giant mobile suit more than 100 metels in length. The robot is controlled by Shu, and can reproduce all of his movements perfectly. Shu's HP increases to 100 times of his original STR stat, his STR is doubled, his END increases to match his original STR stat and his AGI increases to half of his original STR stat. This skill requires a power cell to be used, which only lasts 30 minutes. It takes Baldr 24 hours without activating to charge 1 power cell.