Combat Skills

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Divine Radiance

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TODO: Split skills into categories (by requirements)

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Combat Skills can be gained by getting a new class or purchasing with Skill Points.
Some characters start with additional Combat Skills.
## Inspire

*Buffs whole team, increasing damage, DEF and MDEF by 20% for 1 combat.*

* Type: Combat
* Ability Type: Skill

* Charges: 1
* Cooldown: 1

* Damage Type: Weapon

## Command

*Increase target's damage by 25% for 3 turns.*

* Type: Combat
* Ability Type: Spell

 Learnable

* Learn Cost: 250
* Use Cost: {mp = 10}

* Damage Type: Weapon

## Trap

*Sets trap under enemy. After using Skill it will be stunned for 2 turns. Requires 1 Trap component.*

* Type: Combat
* Ability Type: Skill

 Learnable

* Learn Cost: 100

* Damage Type: Weapon

## Endure

*Increase all resistances by 20% for 2 turns.*

* Type: Combat
* Ability Type: Skill

 Learnable

* Learn Cost: 250

* Damage Type: Weapon

## Mirror Image

*Buff All Ally: 25% chance to avoid any Ability damage for 2 turns (except Mind). Replaces Energy Field.*

* Type: Combat
* Ability Type: Spell

 Learnable

* Learning Reqirements: Advanced Spellcasting
* Learn Cost: 350
* Use Cost: {mp = 15}

* Damage Type: Light

## Energy Field

*Buff All Ally: When taking damage, deals low Air damage to attacker based on Caster's MATK. Replaces Mirror Image.*

* Type: Combat
* Ability Type: Spell

 Buff

* Learning Reqirements: Advanced Spellcasting
* Learn Cost: 350
* Use Cost: {mp = 8}

* Damage Type: Neutral

## Mental Bless

*increase MATK by 25% for 3 turns.*

* Type: Combat
* Ability Type: Spell

 Learnable

* Learning Reqirements: Basic Spellcasting
* Learn Cost: 300

* Damage Type: Weapon

## Protective Shell

*Buff Ally Row: Reduce incoming damage by 35% for next 3 attacks.*

* Type: Combat
* Ability Type: Skill

* Damage Type: Weapon

## Purge

*Remove all negative buffs from Ally target.*

* Type: Combat
* Ability Type: Spell

 Learnable

* Learning Reqirements: Basic Spellcasting
* Learn Cost: 150
* Charges: 3
* Cooldown: 1

* Damage Type: Weapon

## Righteous Fire

*Deals 1.0 fire Spell damage to any enemy. Silences target for 2 turns*

* Type: Combat
* Ability Type: Spell

 Learnable

* Learning Reqirements: Basic Spellcasting
* Learn Cost: 100
* Cooldown: 2

* Damage Type: Fire

## Elemental Weakness

*Target enemy receive -40 Fire, Air, Earth and Water resists for 3 turns.*

* Type: Combat
* Ability Type: Spell

 Learnable

* Learning Reqirements: Basic Spellcasting
* Learn Cost: 350

* Damage Type: Dark

## Elemental Protection

*Buff Ally Row: +25 Fire, Air, Earth and Water resists for 3 turns.*

* Type: Combat
* Ability Type: Spell

 Learnable

* Learning Reqirements: Basic Spellcasting
* Learn Cost: 200

* Damage Type: Light

## Taunt

*Forces all enemies to focus on caster.*

* Type: Combat
* Ability Type: Skill

 Learnable

* Learning Reqirements: Advanced Combat
* Learn Cost: 300
* Use Cost: {mp = 7}

* Damage Type: Weapon

## Camouflage

*Buff All Ally: +20 Evasion for 2 turns.*

* Type: Combat
* Ability Type: Skill

* Learning Reqirements: Advanced Combat
* Learn Cost: 400

* Damage Type: Weapon

## Reincarnate

*Reinforce Spirit of an Ally. When HP reach zero, restore it to full.*

* Type: Combat
* Ability Type: Spell

* Learning Reqirements: Advanced Spellcasting
* Learn Cost: 550
* Use Cost: {mp = 15}

* Damage Type: Light

## Hunters Mark

*Target enemy takes 15% more damage for 3 turns.*

* Type: Combat
* Ability Type: Skill

 Learnable

* Learn Cost: 200

* Damage Type: Dark

## Hymn

*Buff Ally Row: Increase Hitrate, Evasion and Speed by 20 for 4 turns. Cancel other Song Effects.*

* Type: Combat
* Ability Type: Skill

* Cooldown: 1

* Damage Type: Weapon

## Soothe

*Buff Ally Row: Increase DEF and MDEF by 15, dispel 1 negative effect every turn. Lasts 4 turns. Cancel other Song Effects.*

* Type: Combat
* Ability Type: Skill

* Cooldown: 1

* Damage Type: Weapon

## Warmarch

*Buff Ally Row: Increase ATK and MATK by 20% for 4 turns. Cancel other Song Effects.*

* Type: Combat
* Ability Type: Skill

* Cooldown: 1

* Damage Type: Weapon

## Spirit: Hare

*Buff Ally Target: +30 speed, +25 evasion until end of combat. Cancel other Spirit Effects.*

* Type: Combat
* Ability Type: Skill

* Charges: 2
* Cooldown: 1

* Damage Type: Weapon

## Spirit: Turtle

*Buff Ally Target: -25% Skill Damage taken, -15% Spell Damage taken until end of combat. Cancel other Spirit Effects.*

* Type: Combat
* Ability Type: Skill

* Charges: 3
* Cooldown: 1

* Damage Type: Weapon

## Spirit: Eagle

*Buff Ally Target: +20% Skill Damage dealt, +30 Hitrate until end of combat. Cancel other Spirit Effects.*

* Type: Combat
* Ability Type: Skill

* Charges: 2
* Cooldown: 1

* Damage Type: Weapon

## Hammerfall

*Deals 1.5 Neutral damage to target, stuns target for 2 turns.*

* Type: Combat
* Ability Type: Skill

 Ads

* Damage Type: Normal

## Weapon Refine

*Buffs ally's ATK by 30% until end of combat.*

* Type: Combat
* Ability Type: Skill

* Charges: 3
* Cooldown: 1

* Damage Type: Weapon

## Distract

*Reduces target's Hitrate and Evasion by 30 for 2 turns.*

* Type: Combat
* Ability Type: Skill

 Learnable

* Learn Cost: 100

* Damage Type: Weapon

## Attract

*Charms Target for 2 turns. Charm breaks if damage is taken*

* Type: Combat
* Ability Type: Skill

 Learnable

* Learn Cost: 500

* Damage Type: Weapon

## Enthrall

*Stuns target and self for 3 turns or until either are damaged. Only works on humanoids.*

* Type: Combat
* Ability Type: Spell

* Learn Cost: 350
* Use Cost: {mp = 10}
* Cooldown: 1

* Damage Type: Weapon

## Attack

*Attacks target with equipped weapon.*

* Type: Combat
* Ability Type: Skill

 Basic

* Damage Type: Weapon

## Slash

*Deals %d Weapon damage to all targets in nearby column. Must have a weapon equipped.*

* Type: Combat
* Ability Type: Skill

 Aoe

* Use Cost: {mp = 8}

* Damage Type: Weapon

## Protective Shell

*Protects target from damage.*

* Type: Combat
* Ability Type: Skill

 Learnable

* Learning Reqirements: Basic Combat
* Learn Cost: 300

* Damage Type: Weapon

## Dragon's Might

*Increases damage and DEF by 25% until end of battle. Only usable once in 2 days.*

* Type: Combat
* Ability Type: Skill

 Support

* Charges: 1
* Cooldown: 2

* Damage Type: Fire

## Lesser Heal

*Heals target ally for a 120% of MATK.*

* Type: Combat
* Ability Type: Spell

 Learnable

* Learning Reqirements: Basic Spellcasting
* Learn Cost: 250
* Use Cost: {mp = 8}

* Damage Type: Light

## Mass Lesser Heal

*Restores some health to one column.*

* Type: Combat
* Ability Type: Spell

 Learnable

* Learning Reqirements: Basic Spellcasting
* Learn Cost: 300
* Use Cost: {mp = 15}

* Damage Type: Light

## Rejuvination

*Heals 1 row and applies additional regeneration for 2 turns*

* Type: Combat
* Ability Type: Spell

 Learnable

* Learning Reqirements: Basic Spellcasting
* Learn Cost: 400
* Use Cost: {mp = 12}

* Damage Type: Light

 caster.matk

 -damage\_hp

## Sanctuary

*Heals all targets and applies additional regeneration for 3 turns*

* Type: Combat
* Ability Type: Spell

 Learnable

* Learning Reqirements: Basic Spellcasting
* Learn Cost: 750
* Use Cost: {mp = 18}

* Damage Type: Light

 caster.matk \* 0.8

 -damage\_hp

## Restoration

*Greatly heals one target and applies buff: -20% damage received for 2 turns*

* Type: Combat
* Ability Type: Spell

 Learnable

* Learning Reqirements: Basic Spellcasting
* Learn Cost: 500
* Use Cost: {mp = 10}

* Damage Type: Light

 caster.matk \* 0.8

 -damage\_hp

## Fairy Grace

*Heals target ally for a 50% of their maximum health. Only usable once in a day.*

* Type: Combat
* Ability Type: Spell

 Exploration

* Use Cost: {mp = 11}
* Charges: 1
* Cooldown: 1

* Damage Type: Light

## Entangle

*Deals Earth spell damage and stuns target for 1 turn. Only usable twice in a day.*

* Type: Combat
* Ability Type: Spell

 Ads

* Use Cost: {mp = 5}
* Charges: 2
* Cooldown: 1

* Damage Type: Earth

## First Aid

*Heals ally for 30% of maximum health. Requires 1 Bandage to use.*

* Type: Combat
* Ability Type: Skill

 Learnable

* Learn Cost: 100

* Damage Type: Light

## Serrated Shot

*Deals 100% physical weapon damage and causes target to bleed for 4 turns.*

* Type: Combat
* Ability Type: Skill

 Learnable

* Learning Reqirements: Basic Combat
* Learn Cost: 150

* Damage Type: Weapon

 0.9

 +damage\_hp

## Blizzard

*Deals 70% water magic damage to all enemies. Reduces speed by 20. 50% chance to Freeze target for 2 turns.*

* Type: Combat
* Ability Type: Spell

 Learnable

* Learning Reqirements: Advanced Spellcasting
* Learn Cost: 600
* Use Cost: {mp = 10}

* Damage Type: Water

## Bless

*Increase ATK by 25% for 3 turns.*

* Type: Combat
* Ability Type: Spell

 Learnable

* Learning Reqirements: Basic Spellcasting
* Learn Cost: 200

* Damage Type: Weapon

## Blood Magic

*Sacrifice 10% of your health to convert it into mana.*

* Type: Combat
* Ability Type: Spell

* Charges: 3
* Cooldown: 1

* Damage Type: Light

 caster.hp \* 0.03

 +mp

## Blood Explosion

*Sacrifice 20% of your health to deal 3x weapon type magic damage to all enemies.*

* Type: Combat
* Ability Type: Spell

 Aoe

* Use Cost: {mp = 30}

* Damage Type: Normal

 3

 +damage\_hp

## Lightning Orb

*Deals high Air Damage to enemy Target. If Target survives, jumps for another random enemy for half of the damage.*

* Type: Combat
* Ability Type: Spell

 Learnable

* Learning Reqirements: Advanced Spellcasting
* Learn Cost: 500

* Damage Type: Air

## Earthquake

*Deals Earth Spell Damage to all enemies for 3 turns.*

* Type: Combat
* Ability Type: Spell

 Learnable

* Learning Reqirements: Advanced Spellcasting
* Learn Cost: 900

* Damage Type: Earth

## Flight

*Boosts Evasion by 65 for 3 turns.*

* Learning Reqirements: TODO: manual check
* Learn Cost: 500
* Type: Combat
* Ability Type: Spell

 Learnable

* Damage Type: Weapon

## Hide

*Makes user untargetable. Has no effect when is only possible target. Must have no Heavy or Medium Armor pieces.*

* Type: Combat
* Ability Type: Spell

 Support

* Use Cost: {mp = 5}

* Damage Type: Weapon

## Assassinate

*Assaults target for 400% damage. Must be hidden to execute.*

* Type: Combat
* Ability Type: Skill

 Ads

* Learning Reqirements: Advanced Combat
* Learn Cost: 750
* Use Cost: {mp = 5}
* Charges: 3
* Cooldown: 1

* Damage Type: Weapon

 '\*4.0'

## Earth Strike

*Deals Earth physical damage and has 30% chance to Stun target for 1 turn*

* Type: Combat
* Ability Type: Skill

 Learnable

* Learning Reqirements: Basic Combat
* Learn Cost: 200
* Use Cost: {mp = 5}

* Damage Type: Earth

## Wind Flurry

*Deals Air physical damage to two random targets.*

* Type: Combat
* Ability Type: Skill

 Learnable

* Learning Reqirements: Basic Combat
* Learn Cost: 150

* Damage Type: Air

## Water Blade

*Deals Water physical damage and causes target to bleed for 2 turns.*

* Type: Combat
* Ability Type: Skill

 Learnable

* Learning Reqirements: Basic Combat
* Learn Cost: 150

* Damage Type: Water

 1.1

 +damage\_hp

## Holy Attack

*Deals Holy physical damage and has 20% chance to Confuse target.*

* Type: Combat
* Ability Type: Skill

 Learnable

* Learning Reqirements: Basic Combat
* Learn Cost: 200

* Damage Type: Light

## Fire Cleave

*Deals Fire physical damage to a row and has 20% chance to cause Burn for 2 turns.*

* Type: Combat
* Ability Type: Skill

 Learnable

* Learning Reqirements: Advanced Combat
* Learn Cost: 550

* Damage Type: Fire

 0.7

 +damage\_hp

## Earth Shatter

*Deals Earth physical damage to all targets. Reduces evasion by 25 for 2 turns.*

* Type: Combat
* Ability Type: Skill

 Learnable

* Learning Reqirements: Advanced Combat
* Learn Cost: 750
* Cooldown: 1

* Damage Type: Earth

## Revenge

*Deals high weapon damage based on health missing.*

* Type: Combat
* Ability Type: Skill

 Ads

* Use Cost: {mp = 10}
* Cooldown: 1

* Damage Type: Weapon

## Fire Burst

*Deals Fire magic damage to all targets. Reduces target's hit chance by 20 for 3 turns.*

* Type: Combat
* Ability Type: Spell

 Learnable

* Learning Reqirements: Advanced Spellcasting
* Learn Cost: 850
* Use Cost: {mp = 8}

* Damage Type: Fire

## Air Cutter

*Deals Air physical damage to 3 random targets. 50% chance to cause target to bleed for 2 turns.*

* Type: Combat
* Ability Type: Skill

 Learnable

* Learning Reqirements: Advanced Combat
* Learn Cost: 750

* Damage Type: Air

 0.85

 +damage\_hp

## Holy Lance

*Hits 2 targets with Holy physical damage.*

* Type: Combat
* Ability Type: Skill

 Aoe

* Learning Reqirements: Advanced Combat
* Learn Cost: 790

* Damage Type: Light

## Swipe

*Deals Air physical damage to 3 targets. 30% chance to reduce target's DEF by 20 for 2 turns.*

* Type: Combat
* Ability Type: Skill

 Learnable

* Learning Reqirements: Advanced Combat
* Learn Cost: 550

* Damage Type: Air

## Arrow Rain

*Deals Water physical damage to a row. 30% chance to reduce target's MDEF by 20 for 2 turns.*

* Type: Combat
* Ability Type: Skill

 Learnable

* Learning Reqirements: Advanced Combat
* Learn Cost: 450

* Damage Type: Water

## Explosive Arrow

*Deals Fire physical damage to a target. Burns target for 2 turns.*

* Type: Combat
* Ability Type: Skill

 Learnable

* Learning Reqirements: Advanced Combat
* Learn Cost: 450

* Damage Type: Fire

 1.3

 +damage\_hp

## Shadow Strike

*Deals Dark physical damage to a target. Reduces ATK by 20 for 2 turns.*

* Type: Combat
* Ability Type: Skill

 Learnable

* Learning Reqirements: Basic Combat
* Learn Cost: 300

* Damage Type: Dark

## Fire Arrow

*Deals Fire magic damage to a target. 50% chance to burn target for 2 turns.*

* Type: Combat
* Ability Type: Spell

 Learnable

* Learning Reqirements: Basic Spellcasting
* Learn Cost: 150

* Damage Type: Fire

 1.2

 +damage\_hp

## Lightning

*Deals Air magic damage to a target. Stuns target for 1 turn.*

* Type: Combat
* Ability Type: Spell

 Learnable

* Learning Reqirements: Basic Spellcasting
* Learn Cost: 300

* Damage Type: Air

## Mind Blast

*Deals Mind magic damage to a target.*

* Type: Combat
* Ability Type: Spell

 Learnable

* Learning Reqirements: Basic Spellcasting
* Learn Cost: 250

* Damage Type: Mind

## Psychic Blast

*Deals Mind magic damage to a line.*

* Type: Combat
* Ability Type: Spell

 Learnable

* Learning Reqirements: Advanced Spellcasting
* Learn Cost: 750
* Cooldown: 1

* Damage Type: Mind

## Resurrect

*Resurrects target ally at 40% of maximum health.*

* Type: Combat
* Ability Type: Spell

 Learnable

* Learning Reqirements: Advanced Spellcasting
* Learn Cost: 450
* Use Cost: {mp = 10}
* Cooldown: 1

* Damage Type: Light

## Decay

*Deals Dark magic damage to all enemies.*

* Type: Combat
* Ability Type: Spell

 Learnable

* Learning Reqirements: Advanced Spellcasting
* Learn Cost: 850

* Damage Type: Dark

## Overgrowth

*Deals Earth magic damage to all enemies.*

* Type: Combat
* Ability Type: Spell

 Learnable

* Learning Reqirements: Advanced Spellcasting
* Learn Cost: 525

* Damage Type: Earth

## Fire Bomb

*Throws Fire bomb at target row, dealing high Fire magic damage and causing target to burn for 2 turns. Requires 1 Unstable Concoction.*

* Type: Combat
* Ability Type: Spell

 Learnable

* Learn Cost: 150

* Damage Type: Fire

 2

 +damage\_hp

## Acid Bomb

*Throws Acid bomb at target, dealing high Earth magic damage and reducing target's armor by 40 for 4 turns. Requires 1 Unstable Concoction.*

* Type: Combat
* Ability Type: Spell

 Learnable

* Learning Reqirements: Basic Combat
* Learn Cost: 250

* Damage Type: Water

## Holy Light

*Deals Light magic damage to target*

* Type: Combat
* Ability Type: Spell

 Learnable

* Learning Reqirements: Basic Spellcasting
* Learn Cost: 250

* Damage Type: Light

## Divine Radiance

*Deals Light magic damage to all enemies and reduce MDEF by 20 for 3 turns.*

* Type: Combat
* Ability Type: Spell

 Aoe

* Learning Reqirements: Advanced Spellcasting
* Learn Cost: 750

* Damage Type: Light

## Take Position

*Increases armor penetration by 50, damage by 20% for 2 turns. Instant.*

* Type: Combat
* Ability Type: Spell

 Instant

* Damage Type: Weapon

## Wind Wall

*Reduces ally line received ranged damage by 50% for 4 turns.*

* Type: Combat
* Ability Type: Spell

 Support

* Charges: 2
* Cooldown: 1

* Damage Type: Weapon