recursal/Fanatic-Fandom huggingface dataset:
Properties of operations with rational numbers

## General Information

"Generalise the properties of operations with rational numbers, including the properties of exponents." is a bullet point under Patterns and Relationships, Number and Algebra of Level 6 Mathematics and Statistics. Although not specifically assessed, these properties are to be understood for the successful simplification/solving of most equations.

## What you need to know

Distributive Property: ax+ay=a(x+y)

Associative Properties: a+b+c=(a+b)+c=a+(b+c) ab(c)=a(bc)

Commutative Properties: a+b=b+a ab=ba

Properties of exponents: axy+bxy=(a+b)xy xaxb=xa+b xa/xb=xa-b (xa)b=xab (x/y)a=xa/ya
Радиоэлектронная борьба

**Радиоэлектронная борьба** (**РЭБ**) -

разновидность вооружённой борьбы, в ходе которой осуществляется воздействие радиоизлучениями (радиопомехами) на радиоэлектронные средства систем управления, связи и разведки противника в целях изменения качества циркулирующей в них военной информации, защита своих систем от аналогичных воздействий, а также изменение условий (свойств среды) и уничтожение бронетехники м помощью распространения радиоволн. В современной войне, в которой значительную роль отведена передаче информации посредством распространения электромагнитных волн, средства РЭБ играют важнейшую роль в обеспечении высокой боевой эффективности средств вооруженной борьбы.
Angle properties related to circles

## General Information

*'Deduce and apply the angle properties related to circles.'* is a bullet point under Measurement of Geometry and Measurement in Mathematics and Statistics, Level 6. This is usually assessed in either a simple question format requiring some calculation, or as part of a more complex question with multiple steps.

## What you need to know

Many angle properties relate to circles, some of which have been covered in previous levels. The following are some new ones that you will probably find helpful. These rules may not be of accurate wording for your school/area, so refer to textbooks/other information for what to write in exams. Note that these can be shortened in exams in various ways.

Angles from the same arc are equal: You can tell the arc from which the angle comes by the two points of that angle that are not connected. This applies to angles where all three of the points are on a circle's circumference.

Angle in a semicircle is 90 degrees: By 'semicircle', this property means a 180 degree arc. Applies to the same angles as above.

The angle at the center is two time the angle at the circumference: Suppose you had an arc. If the third point was at the center of the circle, that angle would be twice as large as it would be if the third point was on the circumference.

Opposite angles of a cylic quadrilateral add to 180 degrees: A cylic quadrilateral is a quadrilateral (shape with four sides) with all four points on a circle's perimeter. Opposite angles (angles not adjacent to each other in this case) of such a quadrilateral will always add to 180 degrees.

Tangent is at 90 degrees to the radius: A tangent is a line that intersects with a point on the circle's perimeter. Note that (obviously) this only applies to one radius for each tangent, and not all of them.

Triangles with radii are isosceles: Triangles with two radii of the same circle as sides will always be isoceles.

Two useful symbols when it comes to geometric reasoning are '∵' to represent 'because', ‘→' to represent 'and', and '∴' to represent 'Therefore'. This can save you a lot of writing.

For example:

∵∠A=∠B

→∠B=∠C

∴∠A=∠C

## Useful links

Due to the difficulty of drawing pictures in a wikia editor and the likely inaccuracy, we have not provided any practice questions for this area. However, the following are some useful links for revision and practice:
Ядерное оружие

#### Применение ядерного оружия

Ядерное оружие были применено 5 марта 2018 года, именно тогда первый раз применили ядерное оружие. Стратегический бомбардировщик Беседной Империи сбросил ядерную бомбу на Архипелаг повелителя, также известный как Козах.

22 июля 2018 года, произошла ядерная война между Беседной Империей, Первым Рейхом и Кошачьей Империей с одной стороны, и ВСКР с Гусь-Клубом с другой. В ходе войны было уничтожено множество городов, погибли десятки миллионов людей.
Calisha

Cali's body was human, but her spirit was immortal. As an infant, she lived and died and lived again, caught in an everlasting cycle of starvation, exposure, and death, living off of the meager provisions of the desert until she reached the age of nine.

After nine years, Calisha stumbled into the civilization of Gaten City, the capital of a powerful theocracy. Her black eyes, golden-white hair, and eccentric demeanor brought unwanted attention from authorities, and after a brief interrogation, it was discovered that Cali did not worship the local deity. She was dragged off to an underground re-education facility, far in the frozen north of Vahab, in the Temple of Chosu.

Cali spent seven years in darkness, constantly on the edge of starvation and madness. Her and several others resisted indoctrination by the priests of Chosu - the voice of Zithajir reaching through. When she was 16, The Chosu Nation fell into a massive, bloody war and was destroyed. Upon hearing the news of the Nation's destruction, her captors wandered out into the snow in a stupor and died shortly after.

The next decade was one of darkness and desperation. Cali and the survivors from the caves were trapped in the snowy mountains. Having spent the majority of their teenage years being taught harsh lessons about survival, they did not shy away from the prospect of surviving in the open wilderness. When food stores were depleted, they took what resources they could carry and began moving south.

Years passed as Cali's tribe learned the basics of fire and stone tools. Then decades. Cali found that at the age of 18, her body had simply stopped aging. She remained young while her friends got older. She watched the little nomadic tribe shrink and grow through periods of famine and cannibalism. Once they had learned fire, Cali focused her time on researching new and better ways of hunting. She helped them to build atlatls, bows, knifes, spears, and traps.

When the tribe had wandered too far north, the animals became few and far between, and the last of her tribe perished by starvation. She staggered about the landscape for what felt like an eternity, once again drifting in and out of death, surviving on the few creatures that occasionally graced the desolate tundra.

After over a hundred years, Calisha found her way out of the mountains and came upon a wide, dark, wooded meadow, which she called 'The Black Forest'. It was here that she discovered that she could create Plopits, and so the Gob species began with her. The Black Forest is known as the birthplace of Orcs, and many Warchiefs will still make pilgrimages there in order to rediscover their warrior spirit.

Calisha also discovered that she was able to return those that wished to their true forms, and animal populations began to increase again. Some of the consolidated species had intermixed with others, and were unable to revert. Those races whose offspring survived, in combination with the Gob, formed four distinct races.
Ataqico

Sometimes called "Taq" for short. A small, dark blue plant the glows faintly at night. It's infinitely stronger progenitor, "Azogime Taq", which was golden in color, is native only to Planet Azogime, and enabled Slate to perform feats that seemed almost magical in nature.

### **Azogime "Progenitor" Ataqico**

Azogime Ataqico was gold in color and absorbed its energy directly both from the ground and from the star in its solar system. There was only one of its kind, and it was able to focus and direct supernuclear levels of energy across a neural network that was reinforced by that same energy. Ingesting the plant fundamentally changed the nature of Slate's body, granting him both immortality and a well of power that was nearly infinite and able to be manipulated and manifested by pure will power. Progenitor Ataqico allowed for complete access to the Lex Lines of the universe.

### **Lojiran Ataqico**

Lojiran Ataqico was created by Zithajir and is far less potent than Azogime Ataqico. It allows limited manipulation of energy and organisms, and more advanced users are allowed read-only access to Lex Lines.

Lojiran Ataqico is often used by unwitting Jirans who smoke it as a recreational drug. Some civilizations, notably the Central State, were at one point able to grasp a strong hold of the true potential of Ataqico and make considerable use of its more eccentric abilities.

The Aerosians farmed and used Ataqico for its energy-storage potential and its mind-enhancing abiltiies. The plant was responsible for the Aerosian's development of telekinetic and telepathic abilties, as well as their energy-based vehicles and weapons. This style of technology was adopted later by the Taimat Empire and used to create Unex currency.
Казачьи войска Беседной Империи

Вторжение в Ыкию

Первая мировая война

Вторая мировая война

Вторжение в КССР

Кровавые выборы

Гражданская война в БИ

Третья мировая война

Вторая гражданская война в БИ

Казачьи войска Беседной Империи - это первые регулярные войска Империи, они входят в состав Императорской армии Беседной Империи, однако у них есть свои правила,самобытность и даже законы,которые переходили от поколения к поколению.
Constellation

Constellations are extremely far apart, and thus require a more robust engine than a warp drive. Travel between constellations is accomplished by using slipstream gates, which are stationary and preconfigured.

### PROPERTIES

* **Name:** random
* **Exameter:** #1000.#1000
* **Stars:** #20
* **factions:** Constellation-level and galactic-level factions should be listed as they are discovered.
Market

Each settlement has its own values for different resources, and the settlement must be a village or higher to trade.

Items can be traded by 100 per unit before the price goes up by 1$, and down by selling. If the price goes below 1, the item is no longer in demand and cannot be sold. If the price goes above 6, there is no further supply of the item and it cannot be purchased. This can be kept track of using decimal points. (buying 1 meal increases price by .01, but you will not see an actual change in price until the root digit changes).

* ?6$: meals, supplies, metal, plastic, fuel. These items are always variable.
* ?20$: factory goods.
* All other items should be valued at the sum of their parts +20%.
* Modules should be valued as the sum of it's parts +20% for labor and +25% per mark.
* Vehicles should be valued as the sum of its modules +25% for labor and should factor in any included fuel, parts, power, meals, or other items.

#### COMMODITIES

* **supplies:** ?6
* **meals:** ?6
* **medicine:** ?6
* **metal:** ?6
* **fuel:** ?6
* **plastic:** ?6

#### FACTORY GOODS

* **shells:** ?20
* **magazines:** ?20
* **parts:** ?20
* **missiles:** ?20

#### CLOTHING

* **trappings:** supplyCost x7
* **cloak:** supplyCost x25
* **top:** supplyCost x10
* **bottom:** supplyCost x12
* **shoes:** supplyCost x15
* **armor:** (metalCost x25) + (supplyCost x110)

#### HARDWARE

* **toolKit:** (metalCost x7)+(supplyCost x30)
* **cart&critter:** (supplyCost x200)+(critterCost)
* **critter:** (mealCost x50)
* **net:** supplyCost x16
* **boat:** (supplyCost x250)+(metalCost x120)
* **books:** (supplyCost x10)

#### CONTAINERS

* **ruckSack:** supplyCost x16
* **satchel:** supplyCost x9
* **aidPack:** supplyCost x11
* **ammoBelt:** supplyCost x13
* **box:** supplyCost x9
* **canister:** (supplyCost x15)+(metalCost x6)
* **bag:** (supplyCost x5)+(plasticCost x6)

#### WEAPONS

* **bow:** supplyCost x8
* **arrows:** supplyCost x2
* **meleeWeapon:** (metalCost x8) + (supplyCost x25)
* **pistol:** (metalCost x15) + (supplyCost x50)
* **rifle:** (metalCost x25) + (supplyCost x50)

#### VEHICLES

* **parts:** (metalCost x2)+(plasticCost x2)+(supplyCost x2)+(fuelCost x2)
* **modules:** (partsCost)x(PartsRequired)x(1.2)x(Mark)
* **designs:** (moduleCost)x(150)
* **vehicles:** ((totalModuleCosts)x1.3)+(all included supplies, fuel, etc.)
Star

Stars can be warped to as long as they are in the same constellation. Find the distance between stars by the following formula= sqrt(x^2+y^2)

### PROPERTIES

* **Name:** random
* **Terameter:** #1000.#1000
* **Planets:** 0 or #20
* **Color:** random
* **Factions:** Constellation level factions that can be found in this star system.
Settlement

### SETTLEMENTS

if planetPopulation>?20, an area will contain a settlement. Settlements can contain smaller settlements (and thus smaller factions) within them, shown by the alternative name.

* **Ruins:** Contains ?100 lootable scrap. created whenever a town or city is destroyed. Weather damage reduced by 2.
* **Camp/Alley:** A small camp required for cooking meals and building primitive tools. Weather damage reduced by 1. Factions cannot be found at camps.
* **Homestead/House:** Homesteads and houses are places where special crafting and rest can take place. A homestead is a small farm or ranch with a workshop. Protects against all weather. Homesteads have a sell-only market
* **Village/Block:** Villages are tribe faction capitals. Villages have a bank which will increase or decrease by $?1000 per year. If a village's bank exceeds $10,000, the village becomes a town. At less than 100$, the village becomes a homestead. Villages population is equal to its bank. If you fight and beat a village, you fight half of its population, and gain the other half in supplies. The village then becomes a ruins. Village faction members can be found throughout a region.
* **Town/Neighborhood:** Towns increase or decrease by (?1000 x ?10) per year. At $0, the town becomes a village. At $100,000, the town becomes a city. Towns are the capitals of nation factions. Towns have populations equal to their bank. If you fight and beat a town, you fight half of its population, and gain the other half in your choice of any combination of cash, supplies, metal, fuel, or plastic. The town then becomes a ruins. Town faction members can be found anywhere on the same planet.
* **City/District:** Cities are capitals of parliament factions, and their members can be found anywhere in the universe. Cities are defended by ?6 random, vehicle weapon fortifications (modules) with infinite power/ammo, and also by ?20 ships. Cities also have a 2/6 chance to have a shield module equipped. Cities have an infinite bank and population. They cannot be sacked, but they can be bombarded from orbit. Each year, if(?20>18): a city is defeated by third-party war, it becomes a ruins, and its faction is disbanded.
* **Province:** A province is an entire region that is a city. Areas always have a settlement. Once a "ruins" is salvaged, it will automatically become a camp as opposed to a normal landscape. A province is constructed whenever two cities are built in the same region. Provinces are capitals of empires.
Making a prediction

Making a prediction:

Scatter plots can be used to make predictions. The stronger
of the relationship in the data, the more likely the prediction are more
accurate.

Interpolation: When we make a prediction for a value which
is In or within our range of data.

Extrapolation: when we make prediction for a value which is
outside the data range.
Afani Rift

## Creation

The Afani Rift is a paradoxical, inter-dimensional tear in the universe unintentionally created by Slate Talon Bledgar when he split his consciousness into the two powerful beings: Xcelidroth and Zithajir.

### Transfers

* Earth 2005 to Azogime 0: Murphy Sullivan and his congregation are transferred from Boston, Massachusetts to Planet Azogime.
Zithajir

(Sithj'wlzijir)

After Slate fused himself into the Lex Lines of Planet Azogime in Azogime 95, he was reborn as Zithajir. Slate's son, King Kellen, who had assumed leadership in Slate's absence unwittingly found Zithajir as a child and adopted him without knowing his true identity.

Zithajir began experimenting with his powers as he grew. At the age of 5 he was already creating small lifeforms and solving community problems. Kellen endeavored to teach the child in goodness and wisdom just as his own parents had taught him. Zithajir was educated in the manners of kindness, faith, and love for mankind, and made many new friends. Zithajir found himself very attached to Kellen's God, the God of Murphy Sullivan and the gospel as instructed by Kellen.

At the age of 13, in Azogime 108, Zithajir had become adept at using his powers, days were peaceful and simple.

But the peace did not last. Soon, a foul voice was heard in Zithajir's mind, and he could feel his old self, now known as "Xcelidroth", struggling for control. In an effort to separate himself from the voice, Zithajir split his consciousness, destroying the dimension and creating the Afani Rift. In doing so, he was transported into a black, empty dimension, and so began the First epoch of the Zithajiran Universe.
Area

Areas can be found in unlimited quantities within regions. They are identified by a unique name or settlement.

### PROPERTIES

* **Feature/Settlement:** A unique terrain feature such as a cave, summit, outcropping, field, glade, thicket, boulder, spire, grove, etc. Settlements are determined by the region.
* **Name:** (random) (feature)
* **Factions:** The factions that can be encountered in this area.
* **Objects:** Resources or notable objects or features in the area.
* **Inventory:** Inventory for public use.
* **Description:** For story-telling.
	+ **Sight:** Draw sights based on distance. Start close and move farther away. Include any other locations within visible range.
	+ **Sound:** Start with the loudest thing and then address some of the quieter sounds or distance sounds from any other locations within auditory range.
	+ **Smell:** Smells for this location. Smells can really pull the reader in, as it is a powerful sense that is often neglected.
	+ **Touch:** Touch is a little more difficult and not quite as necessary, yet it can help immensely to zoom your character (and reader) in and relax a bit.
	+ **Taste:** Taste for a location (other than maybe the available foods) can be defined pretty subjectively. Is there theme for the location? Does it elicit a specific emotion? Does it have a known history or a foreboding feeling to it.
Applying relationship between units (Unit conversion)

## General information

"Apply the relationships between units in the metric system, including the units for measuring different attributes and derived measures." is a part of the Geometry and Measurement area in level 6 of Mathematics and Statistics in the New Zealand curriculum. Sililar to "Measuring at an appropriate level", this is rarely directly assessed in the form of a question, but is a necessary for answering many word questions.

## What you need to know

Usually, the "kilo" prefix indicates that the unit is 1000 times the origional unit e.g. one kilometer=1000 meters.

The "mili" prefix indicates that the unit is 1/1000 times the origional unit e.g. one meter=1000 milimeters.

The "centi" prefix indicates that the unit is 1/100 time the origional unit e.g. one meter=100 centimeters.

Keep in mind that if the unit is on more than one dimension e.g. m2, the difference between units will also be multiplied. For example, 1cm=10mm, but 1cm2=100mm2 (102=100). This also applies for cubed units, e.g. 1m3=100\*100\*100=1000000cm3.

The most common units you will use at this level and the conversions for them are listed down below:

Distance:

1km=1000m

1m=10dm=100cm

1cm=10mm

1m=3.28084(3.3)ft

Area:

1km2=1000000m2

1m2=10000cm2

1cm2=100mm2

1ha=10000m2

1ac=4046.86(4000)m2

Time:

1day=24hrs

1hr=60mins

1min=60secs

1sec=1000ms

Volume:

1L=1000mL

Mass:

1t=~1000kg

1kg=1000g

1g=1000mg

1lb=453.592(450)g

## Practice Questions

These are some questions we have come up with to help. (the answers can be found in the next section of this page)

1. Convert 535 cm into meters (m).
2. Convert 3.5 m2 into centimeters squared (cm2).
3. What is the area of a square with side length 50cm? Give the answer in square meters.
4. Bob studies for 0.5 minutes on Monday and 0.2 minutes on Tuesday. How long does he study for in total? (Give the answer in seconds)

## Answers

1: 5.35m

2: 35000cm2

3: 0.25m2

4: Bob studies for 42 seconds in total.

## Helpful links

The following are some links you might find helpful, checked so that there is no requirement for registration.

https://www.calculator.net/conversion-calculator.html (convert between units using this)

https://www.wikihow.com/Convert-Units (Great tutorial)

https://www.khanacademy.org/math/cc-fifth-grade-math/cc-5th-measurement-topic/cc-5th-unit-conversion/e/converting-units (practice questions)
Measuring at an appropriate level

## General information

"Measuring at a level of precision appropriate to the task" is part of the Measurement area in Level 6 Mathematics and Statistics of the New Zealand national curriculum. Questions assessing this often ask the student to select an appropriate unit of measurement for a certain length, mass, time, etc, although this is also shown in most tasks that do not provide the student with a unit of measurement.

## What you need to know

This is likely one of the simplest things you need to know for the Geometry and Measurement part of Level 6. Appeal to your common knowledge and sense of logic, and the answer should come easily to you. If you are ever in doubt, a good rule of thumb is to select the smallest answer that is above 1.

## Practice Questions

These are some practice questions we have come up with to help with revision, and the answers are down below.

Choose the most appropriate unit of measurement for:

1. The volume of a lunchbox
2. The length of a desk
3. The time taken for your computer to start up
4. The distance between countries
5. The mass of a person

## Answers

1. litres
2. centimetres
3. seconds
4. kilometres
5. kilograms

## Useful Links

The following are some links to resources that, as of the time this page was created, are helpful and do not require an account to access.

https://www.khanacademy.org/math/algebra/units-in-modeling/appropriate-units/e/appropriate-units

https://www.ncetm.org.uk/public/files/573268/M4L4\_00\_12.pdf.pdf (ignore imperial units)

https://www.worksheetworks.com/math/measurement/best-units.html （use metric units, click 'create worksheet' and click on the picture to open)
Slipstream gates

Slipstream gates accept power crates ($10,000) as charges, and can only direct a ship towards a single constellation at a rate of 20 terameters per second. A ship must maneuver into the docking position and a power crate must be manually loaded into the hatch. After the load, the slipstream gate will automatically detach the ship and launch it toward the destination.

Gates are located at a random location in the constellation, much like a planet, and will fire ships toward a specific star in the target constellation.
Azogime Clan

A feudal Japanese Samurai Clan from Earth in the year 1387. Shortly after the original displacement of the Afani Rift, The Azogime, being far larger in population and proving to be more successful in adapting to the new habitat of Planet Azogime, took leadership over the Bledgar tribe and the Sullivans.

The Azogime Clan, offended by the barbarity of the Bledgar Tatars and amused by the Sullivans general lack of knowledge in almost any trade, was aggressively focused on re-education and obedience. They ruled over the other factions with prejudice and considered themselves far superior.

The reign of the Azogime Clan lasted for decades before Slate united both the Bledgar and the Sullivans to combat the tyranny of the Azogime Clan. Using guerrilla tactics, strategy, and improvised firearms, Slate defeated the Azogime ruling class and installed himself as the new King of Azogime.
Weather

if(planetWind>?20)= A random weather event occurs (lasts 1 day, but damage happens only once). Weather damage is absorbed by clothing and nullified by settlements. Weather is determined by the planet's current heat.

### Rune

* "freezing": 1cool 2cold 3freezing 4freezing 5windy 6polar.
* "cold": 1cool 2cold 3cold 4freezing 5snowy 6blizzard.
* "cool": 1cool 2cool 3cold 4freezing 5snowy 6blizzard.
* "warm": 1hot 2warm 3cool 4cold 5rainy 6stormy.
* "hot": 1scalding 2hot 3warm 4cool 5windy 6rainy.
* "scalding": 1scalding 2scalding 3hot 4warm 5windy 6boiling.

### Damage

* boiling/polar: +?100damage
* scalding/freezing/stormy/blizzard: ?20damage
* rainy/snowy/windy/cold/hot: +?6damage
Vahab

Vahab, an island located on planet Korczaek, "The Mother World". It is located in region 555.555

*Country (borders by "connecting the dots/villages")*

### Shaedin (2, 15, 16, 14, 13, 12, 7, coast back to 2)

1: Sunville City

2: Greawal Village

3: The Black Forest

4: Newearth City

5: Grotakendor Mountains

6: Mount Kozu

7: Alten Mountains

8: West Shaedin Dunes

9: Narokle Village

10: Taimat Village

11: Dringor Village

12: Yog-druffen City

13: Jik Village

14: Trilt Village

15: Groten Village

16: Datore Village

### Ke'noll (2, 15, 16, 14, 17, 55, coast back to 2)

17: Dirth Village

18: Gashen Village

19: Ke'noll City, Capital of the Kingdom of Men.

37: Trogendar Mountains

38: Indrek Village

39: Bethlese City

42: Ske'noll Forest

43: Flippant Village

44: Chifle Village

45: Beavertail City

46: Belt Village

47: Evern Village

48: Akle Village

49: Vrilk Village

50: Ert Village

51: Relingash Village

52: Port Cameon City

53: Kiffenville City

54: Grachvin Village

55: Skalvendor Village

68: The Sunken Canyon

71: Beavertail Forest

### Hakerimu (55, 17, 14, 13, 12, 7, coast back to 55)

20: Lakeside Village

21: Lonetooth Orcish Village

22: The Black Portal Gate

23: Brokenhammer Orcish Village

24: Mochok Village

25: Dashitoko Lake

26: Yog-Scruff Village

27: Tokatal City

40: Yog-Scruff Forest

41: The Black Rift

69: Tokadred Forest

### Ryukanore Islands (all islands East of Hakerimu)

28: Bagarsh Village

29: Magfu Village

30: North-West Island City

31: Fardin Village

32: North-East Island City

33: Burkin Village

34: Hessilok City

35: Konorak Village

36: Vuxa'm City

### Akendorn (Island South of Ke'noll)

56: Ten-mile bridge

57: Gaten City

58: Tatuk Village

59: Szczek Village (next to Szczek Forest)

60: Voll Village

61: Gendrof Village

62: Akendorn Summit

63: Riverside Forest

64: Krakow City

65: Tolk Village

66: Alechen Village

67: Zjerm City

70: Liftinish Village
Doctrine

Doctrine determines leader titles, temperament and market products, and is used for helping generate story. Doctrine market preferences override their cultural preferences, but it does not effect available services or work.

* **Theocratic:** No Trade. Lead by a High Priest/Priestess. Other Leaders: Monks, Acolyte, Servant, Disciple. Theocracies will always imprison upon victory and attempt to indoctrinate their captives. Theocracies also have a deity that they worship which may also effect how the faction behaves globally.
* **Capitalist:** Trades all categories. Lead by a Proprietor/Proprietress. Other Leaders: Managers, Associates, Clerks, Supervisors. Capitalists will capture and sell those they defeat. If another Capitalist society exists in the same territory as another and they sell the same item, only the cheapest items will remain on the market.
* **Monarchist:** 10% trade tax. Trades only commodities and factory goods. Lead by a King/Queen. Other Leaders: Lords, Ladies, Knights, or Servants. If another Monarchy exists in the same territory, the two will be at war until one absorbs the other.
* **Republican:** 5% trade tax. Does not trade weapons. Lead by a Chancellor. Other Leaders: Senators, Representatives, Spokesmen. Republics deal in ?6 market categories. If another republic exists in the same territory, the two factions will merge and become a next level. One of the capitals will be selected to grow to the next level.
* **Legalist:** 20% trade tax. Trades factory goods and weapons in addition to any others. Lead by a President. Other Leaders: Judges, Lawyers, Detective, Officer, Constable. Legalist factions.
* **Communist:** No Trade. Lead by a Council of at least two Councilmen. No other leader types. If more than one communist faction exists in the same territory, they will merge. Members of communist factions do not own anything besides what is on their person.
History

## Azogime Timeline

Azogime was a random planet located somewhere within an alternate universe. The Lex Lines that governed Azogime have been lost to time.

* **Azogime 0** : Murphy Sullivan, a Bostonian pastor, is transported through time and space by the Afani Rift with fifteen members of his christian congregation onto Planet Azogime. Two other groups of humans were also displaced by this rift - a batch of Tatars from 1204, lead by Bledgar, and the Feudal Japanese Clan of Azogime.
* **Azogime 24**: Mary Sullivan is born to Justin Sullivan.
* **Azogime 40**: Mary and Talon elope.
* **Azogime 41**: Slate Talon Bledgar is born to Talon Bledgar and Mary Sullivan.
* **Azogime 69**: The Azogime Clan is defeated by the combined forces of the other two clans, lead by Slate, who establishes a monarchist doctrine.
* **Azogime 72**: King Slate marries Leksa.
* **Azogime 74**: Prince Kellen is born.
* **Azogime 93:** Queen Leksa commits suicide. Slate falls into a deep depression and never recovers. Kellen assumes the throne.
* **Azogime 95**: Slate binds himself to the Lex Lines of Azogime, causing his soul to be recycled and recreated into the being known as Zithajir.
* **Azogime 108**: The planet and all its inhabitants are destroyed when Zithajir separates from Xcelidroth and creates the Afani Rift.
Talon Bledgar

Son of Bledgar and heir to the Bledgar throne, eloped with Mary Sullivan, granddaughter of Murphy. The two of them struck out to try and start a new life all their own away from the constant infighting. In the wilds, far from other humans, they built a life for themselves and had a son. His name was Slate.
Factions

Members of certain factions can be encountered anywhere within their territory.

When visiting a faction's capital, as long as you speak the language, you can go on shopping runs. ?6hours, ?100%of normal cost. The rate only applies to one trip at a time and is only revealed after spending the time. Fuel can be purchased at list price at any town or larger settlement when landed. Leaders of factions can always be found in the Capital unless the story

* **Leaders:** Parties, families, and tribes all have one leader. Other factions have ?20. Parliaments and Empire leaders always have a vehicle.
* **Languages:** default language is named after the region in which the settlement is located. Factions speak all languages found within their territory.
* **Power:** A dollar amount representing this Factions overall population and power. This dollar amount can also be looted upon conquering the area.
	+ **ruins:** 0. Scrap must be looted first to remove settlement.
	+ **camp:** ?100. NPC Camps will gain or lose $?100 per day. Camps that exceed $1000 will become a village.
	+ **village:** ?1000. Villages gain or lose $?1000 per day. If a village exceeds $10,000 if will become a town.
	+ **town:** $?10K. Towns gain or lose $10K per year. If the town exceeds $100K, it becomes a city.
	+ **city:** $?100K. Cities gain or lose $?100K per year. If the city exceeds $999K, it becomes a province
	+ **province:** Provinces cannot be sacked, but their leaders can be assassinated or replaced. They have infinite economic power
* **Doctrine**: 1theocratic 2capitalist 3republican 4legalist 5communist 6monarchist. Determines leader titles, temperament and market products.
* **Culture**: 1medical 2commercial 3agricultural 4industrial 5residential 6military. Determines available verbs and career options.
* **Designs:** Module and vehicle designs created by this faction.
* **Market Values:** Items or services that this faction trades with others. Affected by settlement size, doctrine, and culture.

### CULTURES

culture of player-controlled factions must decided by the player when the player becomes its leader. It cannot be changed after that until the player ascends to the next tier. Being demoted does not allow you to change the factions culture.

* **Military:** Military settlements cost 10x the standard amount to sack, and their capital cities are have 10x the fortifications. Military settlements trade only commodities.
* **Industrial:** Industrial cultures are primarily concerned with production and depend on commuters.
* **Commercial:** Commercial factions are focused on profit and primarily mind their own business.
* **Agricultural:** Agricultural factions trade only meals and supplies and always for 1$.
* **Medical:** Medical factions will charge debts to you for healing services. They depend on commuting and do not typically rent.
* **Residential:** Residential cultures are where people go to live in peace. They trade commodities, clothing, hardware, containers, and vehicles.
Planet

Planets have a set average climate and population.

	+ **Freezing/Cold:** If planet heat is freezing or cold, rainy="snowy", swampy="icy", and flooded="glacial".
	+ **Seasons:** non-freezing/non-scalding planets will have one season for each cold, cool, warm, and hot. Each season lasts for the same ?100 days.
* **Year:** Total days in a year. If no seasons, ?1000.
* **Wind:** the chance (out of 20) that a weather event will occur. (see "weather")
* **Rotation:** ?20. Dark one half, light the other.
* **Population:** If a planet is not barren, freezing, or scalding, and ?20>15, population = ?20, else population=0. Used to determine the chance of encountering settlements in areas.
* **Factions:** Nations or larger factions that can be found on this planet.
* **settlementLimit:** The largest settlement size found on this planet. No region's settlement size can exceed the planet's.
* **TerrainSet:** A list of possible terrains for this planet.
* **Moons:** ?6. Moons have a surface region and an orbit region.
* **Regions:** All planets have 1000 x 1000 regions.

### TERRAINSET

Depending on the planet's rain value, the planet can have different sets of terrain. Not all terrains offer the same resources. T=treesAndSupplies, B=barrenOfLife.

Ocean terrains cannot be navigated by normally. Exiting an ocean terrain to the north, south, east, or west requires thrusters or a rigging module. Without either of those, there's a 10/?20 chance that travel fails.

* "barren": 1basinB 2craterB 3dunes 4plateau 5ridgeB 6sierraB
* "sandy": 1oasisT 2canyonT 3dunes 4plateau 5ridgeB 6sierraB
* "cloudy": 1lakeT 2riverT 3valleyT 4meadowT 5ridgeB 6sierraB
* "rainy": 1ocean 2ocean 3riverT 4meadowT 5hillsT 6mountain
* "swampy": 1ocean 2ocean 3ocean 4swampT 5hillsT 6mountain
* "flooded": 1ocean 2ocean 3ocean 4ocean 5shallows 6islandT
* "snowy": 1glacierB 2glacierB 3icyRiver 4meadowT 5hillsT 6snowyPeakB
* "icy": 1glacierB 2glacierB 3glacierB 4frozenLakeT 5tundra 6snowyPeakB
* "glacial": 1glacierB 2glacierB 3glacierB 4glacierB 5tundra 6snowyPeakB
Wiki Arcuz 2

## Bienvenue sur le wiki

Wiki français du jeu Arcuz 2, codé par Funnaut et publié sur Armorgames.

Les traductions offertes seront soit celles du jeu en français sur Armorgames, soit des traductions personnelles si elles ne sont pas exactes ou existantes dans le jeu.

Inspiré de la mise en page du Wiki anglais du premier jeu et du deuxième, et pour les curieux voici le premier jeu

!!! En cas d'erreur de ma part, d'oublis, de conseils à donner etc... merci de le dire sur le chat, la page discussion ou le forum, je m'occuperai de modifier, merci :) !!!

## Catégories Principales

- Principe du jeu

- Personnages

- Quêtes

- Stats/Compétences

- Objets

- Composition

- Bestiaire

- Bonus

<chat/>
Lex Lines

Lex Lines refer to the coding of the universe - the very laws that govern it. The rules that dictate if a planet can have moons or if regions can be oceans or how sickness propagates. Modifying Lex Lines was an ability unique to Zithajir, and is no longer accomplished in present day - however - because of the nature of the Afani Rift, Zithajir's changes to Lex Lines can occur outside of normal space-time and are not limited by Zithajir's transformation into Calisha.
Gameplay

## Histoire

Un petit village perdu au milieu des bois, quelques temps après les évènements du premier jeu .
De retour avec  notre héros, cette fois le danger ne provient pas des campagnes environnantes, mais du donjon présent au centre du village, scellé et inconnu jusque-là, rouvert par hasard par les villageois.
Vous devrez descendre de plus en plus profondément pour réussir à sauver le village, jusqu'à atteindre le démon qui se terre au 42e sous-sol.

Wayne, le maire, vous confiera votre première mission et vous apprendra les bases. Dans votre aventure vous serez rejoints par Kimura, un redoutable (^^) archer, qui pourra aussi faire office de coffre portatif.
La plupart des villageois vous aideront dans votre aventure, en stockant votre surplus d'objets (Paul), ou en vous vendant des objets surpuissants (Chung) par exemple.

Serez-vous à la hauteur des espérances des Villageois?

## Principe du jeu

À la manière d'un Diablo, vous dirigez votre personnage à la troisième personne, gérez votre équipement et vos compétences.

La durée de vie est assez longue en ne prenant en compte que le scénario principal, et en ajoutant les phases de farm comme tout bon rpg qui se respecte vous avez quelques heures avant de pouvoir oser affronter le boss final.

...ah oui, et ce jeu est génial!!!
The Riot Military Division

The Riot Military is a military division of The Empire Of Chaoland.

Its purpose is to defend the territory of Epic's Server o' Hell 5 from raiders, attackers, and rebellions.

The Riot Military was formed on January 6th 2021, the same day as the Logo Rebellion War, it was to put down the uprisings that were caused in Epic's Server o' Hell 5.

The uprisings naturally died out days after the end of the Logo Rebellion War.

Then, logo editor raiders attacked Epic's Server o' Hell 5 on January 13th 2021. The Riot Military defended hard. At the end of the day, the raiders gave up, and The Riot Military won.

On January 15th 2021, The Riot Military Became a Military Division of the Chaoland military.

Their military base is located in the alleyway on Epic's Server o' hell 5.
Slate Talon Bledgar

In the wilds, far from other humans, Slate was born to Talon Bledgar and Mary Sullivan in Azogime 41.

Heir to both thrones of Bledgar and the Sullivans, Slate returned to civilization. He united the two factions underneath him and went to war against the Azogime and won, installing himself as King.

In Azogime 72, King Slate took a wife for himself, Queen Leksa. They had a son named "Kellen" two years later.

In Azogime 78, Slate discovered a strange, golden plant growing in the far north. It glowed radiantly, and when he touched it, the plant locked onto and merged with Slate's body. This was the progenitor Ataqico. At first, Slate felt no difference, but as the days went on, he found that he had gained incredible powers from the plant.

He studied his new abilities tirelessly and found that he could manipulate matter and create living, golum-like creatures. He could summon lightning and fire and was soon utterly absorbed in his new powers, which appeared to be rather limitless.

The limits of his powers, unfortunately, were soon evident in Azogime 93 when his wife leapt to her death from the tallest tower of his fortress. Her death spurned him to dig deeper into his powers in a frustrated depression, and Kellen assumed the throne in his father's absence.

Slate began to fall into a deep hatred of all living things, and his heart became consumed by the quest for greater power.

His journey lead him to the discovery of Lex Lines in Azogime 95. He pursued these new, powerful forces until he found a remote island where all six of them intersected. He hijacked the lines and bound them together to create a nexus from which he could control all of creation with reckless abandon. However, he could not access it in his corporeal form.

In a maddened craze for power, Slate bound himself to the Nexus and then killed himself. The combination of the release of Progenitor Ataqico Energy and the Nexus created a massive explosion that destroyed the island and Slate was reborn as a completely new creature - Zithajir.
Cifre Neutralitatis

The **Cifre Neutralitatis** (translation: Neutral Cipher) is an official declaration document made by Cipher, in which he finally wanted to turn his neutrality status official by both Konnor88 and Sossie. The document was written in 1st March 2021, but was approved by both people from the next day.

The point of the declaration was to make Cipher fully neutral; with a few exceptions.

## TRIVIA

* Cifre Neutralitatis is the first official document with TMAFE Flag as it's own header icon.
* Cifre Neutralitatis simply means Cipher's neutrality status towards everyone, with a few exceptions.
* Those who abuse the neutrality status may face the consequences.
Trigonometric Ratios/Pythagoras' Theorem

## General Information

'Use trigonometric ratios and Pythagoras’ theorem in two and three dimensions.' is a bullet point under Level 6 Mathematics and Statistics, Geometry and Measurement. 'Trigonometric ratios' here refers to the Sine Rule, which can be very useful in finding unknown sides of a triangle, no matter its type. The Sine Rule and Pythagoras' Theorem are neccesary knowledge for a geometric reasoning exam, and are usually assessed with other rules, especially in 'bearings' questions.

## What you need to know

The Law of Sines basically states that in any triangle, the ratio between sin(an angle) and the side opposite it is equal to sin(another angle) and the side opposite that angle. Using the example of the picture to the right, sinA/a=sinB/b=sinC/c. This gives us a way to solve for a side or angle of a triangle, knowing the side/angle opposite it and any other side and the angle opposite that. Simply find the ratio as a number, and then use that number in sinx/(given side)=(ratio)

Pythagoras' Theorem states that in a *right* *angle* triangle, the sum of the squares of the two shorter side lengths equal the square of the longer side's length. Suppose the above triagle was right angle (which it isn't), then one could represent Pythagoras' Theorem as a2+b2=c2. This allows you to find any side length of a right-angle triangle, given the other two sides.

Use of these rules in three dimensions usually means calculating the volume of 3-dimensional shapes, finding required lengths using the Sine Rule or Pythagoras' Theorem.

## Helpful Links

https://en.wikipedia.org/wiki/Law\_of\_sines (Wikipedia page with a detailed explanation of the sine rule)

https://www.mathsisfun.com/pythagoras.html

http://www.bevs.k12.oh.us/Downloads/WS%20-%20Pythagorean%20Theorem-blizzard%20bag1.pdf (worksheet with questions on Pythagoras' Theorem)

https://www.examsolutions.net/tutorials/exam-questions-sine-rule/ (Exam questions on the sine rule)
Comparing and applying transformations

## General Information

"Compare and apply single and multiple transformations." Is a bullet point under Geometry and Measurement of Level 6 Mathematics and Statistics. Being what creates similar and congruent triangles, this, although rarely assessed on its own, is a very important thing to know.

## What you need to know

There are four main types of transformations: Rotation, Reflection, Translation and Enlargement. Rotation, reflection and translation result in a shape of the same size as the origional, while enlargement creates a shape of a different size.

Rotation of a shape is done around a center of rotation, usually plotted on a graph. The distance between any of the shape's points and the center point stays the same after a rotation, but all the points move in a curve of a certain angle around the center point. The point (5,0) rotated 90。around the origin will end up at (0,5).

Reflection of a shape occurs around a line of reflection. The distance between each point and the line of reflection also stays the same before and after reflection, but all the points are moved to the other side of the line. The point (3,1) mirrored around the line x=0 would end up at (-3,1).

Translation of a shape occurs for a certain distance, in a certain direction. Each point of a shape is moved in that direction, for that distance. This results in a shape with the same shape, size and rotation, but in a different position. The point (0,0) translated 3 points to the right and 4 points up would end up at (3,4).

Enlargement, also called a variety of other names, is the enlargement of a shape (duh) with a center of enlargement. Enlargements have a scale factor, determining how the shape is changed. The distance betewen each point of the origional shape and the center of enlargement is multiplied by the scale factor to fin the distance between the points of the new shape and the center of enlargement, and thus the position of the new shape.

## Practice Questions

1. Translate the point (2018,2957) 2 point up and 4 point to the right.
2. Rotate the point (1,2) 270。around the origin.
3. Reflect the point (3,4) around the line y=2

## Answers

1. (2022,2959)
2. (-2,1)
3. (3,0)

## Helpful Links

https://revisionmaths.com/gcse-maths-revision/shape-and-space/transformations (tutorial on transformations)

https://www.mathsisfun.com/geometry/transformations.html (Random interactive stuff)

https://www.khanacademy.org/math/geometry/hs-geo-transformations (lessons, videos and practice all in one!)
Kon OS

### Based on

Gnome (Kon OS 1.xx), Kubuntu (Kon OS 2.xx), Ubuntu (Kon OS 3.xx), Windows 7 (Kon OS based on Windows NT 1.0)

### Latest Version

Kon OS 3.00 Build 10 and Kon OS NT 1.0 Beta 1

## About

Kon OS was an operating system made by Konnor. There are so far six version in total, which are Kon OS 1.0.0.0 (pre-release), Kon OS 1.0.0, Kon OS 1.0.1, Kon OS 1.0.2, Kon OS 1.0.3 (current version of 1.x.x) and Kon OS 2.0.0.0 (beta). The logo is a bunch of rings stacked together, one of them is red, one of them is green, one of them is blue, one of them is yellow, and a purple circle in the middle. Kon OS was thought of in 2015, and in 2018, a thing called SuseStudio was able to make the dream come true, however, it shutdown which is the reason Kon OS shutdown. The recommended system requirements for both are 2.5 GBs of ram, 25 GB or larger HDD or SSD, 4 GB of space, 64 bit OS, and a processor that came after 2006. Kon OS 3.0 started development in Early 2019, at first it was going to be based off of Windows 7, but then it was swapped to Windows 2000, and then swapped again for Ubuntu. This is the first version of Kon OS to not use any Suse Studio tools to be created. It is currently being worked on, and having a lot of features added to it. 3.00 can run Windows, Mac OS Terminal, Linux, and Android programs. Kon OS based on Windows NT 1.0 is a version of Kon OS mainly made for better Windows program compatibility, however, it drops support for Android, Mac OS Terminal, and Linux programs. It is based off the NT 6.1 kernel, which is what Windows 7 uses.

## Videos

https://www.youtube.com/watch?v=V7DNHKN\_SZw

## Trivia

* The first version was based Gnome, the second version is based on Kubuntu. The third version is based on Ubuntu and the NT version is based on Windows 7.
* Kon OS 1.xx and Kon OS 2.xx are unsupported as of the closing of Suse Studio.
* Kon OS for Legacy PCs 1.0 was going to be developed, but it was cancelled.
* All versions are 64-bit only, with the exception of the planned legacy PC variant; which was later scrapped.