recursal/Fanatic-Fandom huggingface dataset:
Vana Glama

THIS IS A PAGE FOR THE VERSION OF VANA FROM THE CROSSOVER CHAOS FANFICTION CANON!
IF YOU WISH TO READ ABOUT THE CANON VERSION, READ SUCH HERE: Canon Vana

Vanessa "Vana" Glama-Santelli is the wife of Edward Santelli, and is a former student of the Splitsboro Academy for Sidekicks.

## Appearance

Vana is a tall, redhaired woman, with a strong, powerful figure, often wearing pink or red dresses. She dresses very femme, and often wears a lot of makeup.

## Personality

Vana, since growing up, certainly has gotten over herself, then how she was as a teenager. Even though she may lash out at Trevor and Eric still, she has pretty much mostly grown up.

She loves her husband a lot, and would do a lot to protect him.

Clearly a better Vana, right?
Xalyth

Xalyth is a planet in the Nyghtwulf Galaxy, and it is a jungle-based planet. It is currently part of the Grendelonian Empire.

## Planet Description

Xalyth is a lush jungle world. The planet is home to sentient isopod-like beings known as the Xalythians. Xalythian society is primitive by most of the Exoverse's standards, and their level of technology is at pre-enlightenment levels.

There are about 8 billion Xalythians spread across Xalyth's six continents.

Despite their lack of up to date technology, the Xalythians are aware of life beyond their own world, they have a rudimentary trade center, and are even known to trade their resources with other species.

It has multiple moons, which are named Kenill, Miveene, Eruseto, Mippy, and Nesink.

Xalyth is 68% landmass with 8 continents, 6 of them inhabited.

Xalyth has a 175-day long year. It is 1.9x the size of Arda.

Some of Xalyth's plants have pharmaceutical purposes, though they hardly trade them to anyone.

Its sky is pale yellow.

Each Xalythian day is 10 hours long.

## Notable Cities:

Wont - The capital of the planet.

Qralens - Where the Grendel Empire Embassy is.

Phaisa - The trade center of the planet.
Level 5

Level 5 is the first level to include more than one shooter, targeting you with pinpoint accuracy. Drop down to the bottom, jump up onto the ledge, and time your jump carefully so the bullets don't hit you.

## Tips

You can actually catch onto the wall that has a platform on top of it, then do a quick wall jump, then jump over the bullet to complete the level quickly
Barry Where

## Description

Barry Where is a short posted by 'u m a m i'. It is the sequel to Why Barry Why and the final installment of the three-part Barry Series.

## Synopsis

Hans and Barry sit at their table with Barry's arms encircling a collection of fruits. Hans questions him as to where he will put the fruits, since they don't own a fruit bowl. Hans looks on in horror as Barry responds by standing on the chair, removing the ceiling light cover, placing the fruits in the cover, and then putting the cover back on the light.

## Gallery

Barry with his fruitsBarry innovates a fruit bowlThe fruits in the ceiling light
Millstar

Mills

General goods store

Stables

Butcher

**Millstar** is a reasonably sized farming town located between it's fresh water supply at Asten's Tear and the capitor of Gold Star. As such it gets frequent customers from the factions capital and offers more services then is usually the case in a farming community.
Суевские интернационалисты

### Цель

Превосходство шарообразной расы над людской и наземноленивцевойРаспад Свизерленда (до 3000 года)

### Известные участники

Владимир Суев

**Суевские Идеалисты (также Суевское Движение и Суевские интернационалисты)** - террористическая организация, которая преследует цели превосходства шарообразной расы над людской и ленивцевой . Эта организация принимает участие в развязывании почти всех конфликтов между шарообразными, людми и ленивцами .
Interface Episode 03

*Previous Episode ←—→ Next Episode*

> "*Ghost stories and myths became no longer superstitions, but a horrifying reality that we've been forced to recognize.*"
> ― Mr. Greetings
>
>

## Greetings Robotics

Headquarters of the United Nations, New York City

## Description

The third episode of the Interface series was published by 'u m a m i' on January 9th, 2018. It is the first titled episode, and it features the first appearances of Greetings Robotics Corporation and KAMI. The voice of Mr. Greetings is provided by Philip Hersh.

## Official Synopsis

This episode does not include a synopsis.

## Summary

The episode begins with a shot of the Greetings Robotics blimp panning down to the United Nations headquarters towering over the New York skyline while the CEO of Greetings Robotics Corp., Mr. Greetings, makes a speech at a U.N. Counter-Terrorism Committee meeting. He explains that since the 1943 Philadelphia Experiment, the world has been "plagued" by cerebral electricity. He states that cerebral electricity is not a foreign substance, but had simply been invisible before "reveal[ing] itself for us to observe, to understand". He then presents KAMI to the audience with a show of her teleportation abilities.

## Notes

### "Hello world"

There is some speculation that the name Greetings Robotics is a reference to the phrase "Hello world", which is typically the first script executed by a new programming language after it's completion.

### Cerebral electricity

It is believed by some fans that Greetings Robotics views cerebral electricity as both a threat and means to further their own power. The use of language such as "plagued" and "darkness" to describe cerebral electricity shows that cerebral electricity is thought of as harmful and dangerous. However, the fact that KAMI was unveiled at a counter-terrorism committee shows that while cerebral electricity may be thought of negatively, Greetings Robotics is not hesitant to try to use it against perceived threats.

## Gallery

The Greetings Robotics blimpThe CEO of Greetings Robotics, Mr. GreetingsWell of cerebral electricity with a dodecagon coverScientists studying cerebral electricityPresentation slide showing the parnership between GR and UNOverview of KAMI's mechanical chassis and the static within

 Part II
 One-shots
 Adult Swim shorts
Гарвер вики

## Добро пожаловать на **Гарвер вики**

**Гарвер** - альтернативный материк на планете Но, является домом для множества разнообразных рас. Это хранилище истории Гарвера, информации о государствах Гарвера, известных личностях, транспорте, и многом другом.
**УБЕДИТЕЛЬНАЯ ПРОСЬБА!** Если вам неинтересна данная тема, то просьба покинуть нашу Вики.

## Помощь участникам

Гарвер **Вики** - все нужные страницы на Вики

* Все статьи вики
* Шаблоны
* Активные участники
* Категории
* Свежие правки
* Новые изображения на вики
* Справка

## Галерея

С изображениями и видео на вашу вики будет приятно посмотреть.

Файл:Placeholder

## Создать страницу

Вы можете улучшить эту вики. Создайте новую статью!
<createbox>
width=24
break=no
buttonlabel=Создать новую страницу
</createbox>
Так же вы можете улучшать уже созданные страницы
Realtis

Realtis, the largest and richest (Human) faction has been in a struggle with the battle hardened Human Faction, The Nandes for over 125 years.

The population of the Realtis has all forgotten about struggle, they only read about it in papers and feel that it is not affecting them, guard towers in their main city are in perfect condition, the troops guarding them are busy with entertaining locals and giving tours of their keeps. They have grown too complacent and lazy in their wealth.
Beginner Guide

If you are having trouble, there is a walkthrough for each level.

Level 1 Difficulty: Very easy

Level 2 Difficulty: Very easy

Level 3 Difficulty: Very easy

Level 4 Difficulty: Easy

Level 5 Difficulty: Easy

Level 6 Difficulty: Easy

Level 7 Difficulty: Normal

Level 8 Difficulty: Normal

Level 9 Difficulty: Normal

Level 10 Difficulty: Hard

Level 11 Difficulty: Hard

Level 12 Difficulty: Hard

Level 13 Difficulty: Very Hard

Level 14 Difficulty: Very Hard

Level 15 Difficulty: Very Hard

Return to Main Page: Don't Give Up Wiki
Президент Свизерленда

Согласно Конституции, Президент Свизерленда является главой государства и выступает от его имени. Президент Свизерленда является гарантом государственного суверенитета, территориальной целостности Свизерленда , соблюдения Конституции Свизерленда , прав и свобод человека и гражданина

## Список президентов Свизерленда

* I Карл Ленней Орр
* II Жаарнбай Муханбеков
* III Валерре Дутерте
* - Наро але Эдвийтен (и.о)
* IV Васон Олисашвили
* V Дюат Олисашвили
* VI Тозо Блинхвенстейн
* VII Осман Чогашвили (старший)
* VIII Осман Чогашвили (младший)
* IX Велес Зариф
* X Сумирон Лаев
* XI Осман Лаев
* XII Сумирон Ленней Орр (старший)
* XIII Наро але Эдвийтен
* XIV Тоторо але Эдвийтен
* XV Осман Саакашвили
* XVI Наро але Эдвийтен
* XVII Сумирон Ленней Орр (младший)

## Инаугурационная речь президента

Я,(Фамилия, имя,отчество) избранный волей народа на пост президента Свизерленда, клянусь защищать конституцию Свизерленда, свободу граждан, защищать страну от захватчиков. Отныне, с (число, месяц, год), я (Фамилия имя отчество), вступаю в должность президента Свизерленда
Don't Give Up Wiki

This wiki is about the chrome extension Don't Give Up. This is a work in progress, so please edit if you think the wiki is missing something. Necc Necc NeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNeccNecc

## Game and Links

### Gameplay

*To learn more about the game, click here: About*

You are a person in a maze of platforms and obstacles. You need to navigate your way to the elevator at the end of each level to get to the next level.

There are 15 levels to complete. The game is based on the popular game "Give Up"

### Guides

If you are having difficulty, click here: Beginner Guide

If you want to get faster, click here: Advanced Guide and Tricks

Changelog and External Links

If you want to edit home page click here: Edit Project Links

### Story

*For more of a back story, click here: Story*

You are a person stuck in a maze/dungeon. You must escape to freedom, but there are traps in the way. Most importantly, you DON'T GIVE UP!

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Interface Episode 12

*Previous Episode ←—→ Next Episode*

> "*Everything has been calculated. So why is it, that deep down, in the pit of my gut, there's a voice whispering to me that something's wrong?*"
> ― Mr. Greetings
>
>

## Description

The twelfth episode of the Interface series was published by 'u m a m i' on March 30th, 2019. This episode features a monologue by Mr. Greetings and the fight between Chef and KAMI.

## Official Synopsis

This episode does not include a synopsis.

## Summary

The episode begins with a shot of technicians sitting in a room in front of screens with information about KAMI. Mr. Greetings narrates the accomplishments and preparedness of Greetings Robotics as he travels throughout the blimp, but ponders why he has a feeling that something is wrong. A screen is shown depicting a global search for a heart for KAMI. The shot changes to KAMI stroking and gazing at the front of her mask.

The blimp's computers perform a search for Chef's restaurant, upon which KAMI descends and vaporises the exterior in the same manner as in Episode 04. The same screen as before appears, showing Chef as a match for the heart. Chef appears, wielding several knives, which he throws at KAMI. A green hand very similar in appearance to The Ghost materializes in front of KAMI to block the attack. Chef then grows to an enormous size and throws KAMI across the city, slamming her into the Mount Royal Cross and releasing a huge burst of cerebral electricity. The GR blimp then descends upon Chef as two green hands circle him and form a strange gesture. Chef is then dissipated into cerebral electricity and absorbed by KAMI and the blimp. The episode closes with a close-up of the baby face on the blimp.

## Gallery

Mr. Greetings looks out over Montreal from the GR blimpKAMI mission controlKAMI materializes a hand from The Ghost to block Chef's attackChef throws KAMI across the cityKAMI slams into the Mount Royal CrossChef is absorbed by KAMI/the GR blimp

 Part II
 One-shots
 Adult Swim shorts
Теракты 9 - 11 мая 2572 года

### Уничтожено

Памятник жертвам Революции Правды, несколько жилых домов (Семирамид), здание средней школы № 10 (Коламбия), Гостиница Три желания, станция монорельса (Нижняя Вавилония).

**Серия терактов 9 - 11 мая** - крупнейшая серия терактов за всю историю Свизерленда и крупнейший в  мире по количеству разрушений.
Edit Project

If you want to edit the homepage, edit the copy of the page below and one of our admins will check it and at it to the homepage.

# Home

This wiki is about the chrome extension Don't Give Up. This is a work in progress, so please edit if you think the wiki is missing something

## Game and Links[1]

### Gameplay

*To learn more about the game, click here: About*

You are a person in a maze of platforms and obstacles. You need to navigate your way to the elevator at the end of each level to get to the next level.

There are 15 levels to complete. The game is based on the popular game "Give Up"

### Guides [2]

If you are having difficulty, click here: Beginner Guide

If you want to get faster, click here: Advanced Guide and Tricks

Changelog and External Links

Home Project

### Story

*For more of a back story, click here: Story*

You are a person stuck in a maze/dungeon. You must escape to freedom, but there are traps in the way. Most importantly, you DON'T GIVE UP!
Level 12

this level uses 3 laser shooters, and 3 bullet shooters. this is where a trick called bullet manipulation comes in. if you just hold right and jump, you will be shot down by a gun. so, hold right, stop for a short amount of time, this will redirect the bullet. once you have mastered this technique, it should be easy.

## Level Portal

Previous Level: Level 11

Next Level: Level 13
About

You are a person in a maze of platforms and obstacles. You need to navigate your way to the elevator at the end of each level to get to the next level.

There are 15 levels to complete. The game is based on the popular game "Give Up"

## Sprites and Tiles

Tiles are objects that have its own properties, collision box and damage

Sprites are textures that overlay Tiles.

Return to Don't Give Up Wiki
Story

## Backstory

It is unknown how the player (you) entered, got trapped, or captured into the mase or who the person behind the dungeon is.

### Player

You are the player, and you must escape from the maze to get to freedom

## Levels and Story

*If you want to complete the game click here: Beginner Guide*

At the start, the levels are relatively easy. The levels become increasingly more challenging, wanting you to give up. By the End, it may seem that the only way to win is to give up. At the end, you are greeted with a message. DONT GIVE UP!

###
Speedrunning

This game is quite difficult to speedrun, as the bullets and lasers mean you sometimes have to slow down.

## Record

The current record is 1:20.23 by Rubiksmath (me)

It is still improvable, with the sum of best being 1:16, and multiple runs have been on 1:18 pace but died in the final level. Dumb PB\

## History

3:34

2:54

2:23

2:17

a bunch of small records

1;58

1:47

1:38

1:35

1:31

1:29

1:27

1:25 (I THOUGHT THIS WAS UNBEATABLE)

1:23

1:22

1:20.62

1:20.23 (current)
Level 1

Level 1

## Gameplay

This level is an introductory level to the game. You may need to get used to the character's movement and

 jump distance as well as input delay and sensitivity

You simply jump onto the floor and jump up the "stairs" the platforms make.

## Tips

You can actually skip the 2nd last platform on your way up, by jumping over it, onto the next platform, then do a wall jump up to the finish platform.
Lavel 3

Level 3 is all spikes on the bottom, so be careful. just jump the gaps to the exit.

## Bug

This level has a bug in it. if you walk off the edge of the first platform, you only make it to the next one 70% of the time. this is quite annoying.

## Level Portal

Previous Level: Level 2

Next Level: Level 4

YOU FOUND THE MISSPELLED PAGE! LEAVE THIS PAGE SO IT CAN BE A RELIC OF THE WIKI.
Wall jump

No, this is not a Mario game, but you can wall jump. If you jump onto a wall so that the arm of the player is on the platform you want to jump on, and everything else below it, moving left and jumping at the same time will make you do a wall jump. It is a very hard trick, but useful for speed running
Home Project

To preserve the history of the wiki and to protect against vandals, please add a copy of home when needed. Make a new page, call it Home Project, copy the contents of the main page and remove the edit links, and put the date of the copy.

24/05/18: Home Project 24/05/2018

25/05/18: Home Project 25/05/2018
Interface Episode 04

*Previous Episode ←—→ Next Episode*

Shifting faces on the TV in the apartment

## Description

The fourth episode of the Interface series was published by 'u m a m i' on February 13th, 2018. This episode features KAMI, as well as the first appearance of The Ghost. The episode takes place an unknown amount of time after the events of Episode 03.

## Official Synopsis

*Who is the mysterious hand and the young girl?*

## Summary

The episode begins in an apartment with the television static distorting between faces (similar to the underneath of KAMI's faceplate seen in Episode 03). Here we are introduced to The Ghost and the sleeping child beside her. The scene then changes to a sinking car in a bright red river, matching the colour of the sky. This is later confirmed in Episode 20 to be the car crash caused by Henryk that resulted in the death of his granddaughter and grandson-in-law. On the shore of the river are Mischief and The Ghost.

Mischief absorbs the cerebral electricity from the corpses of the two adults in the car, while the child, Henryk's great-granddaughter, is rescued by The Ghost. The shot then cuts to KAMI approaching an apartment building where The Ghost and the granddaughter are. The child awakens and goes to the window. KAMI then dissolves the exterior of the building into static and opens her ribcage to release a wave of cerebral electricity that absorbs The Ghost, leaving the child behind.

## Gallery

The Ghost and MischiefThe Ghost seen with the childThe hands of the child (red) and The Ghost (green) in a reference to the painting The Creation of AdamKAMI's destruction of the buildingKAMI before absorbing The Ghost

 Part II
 One-shots
 Adult Swim shorts
Home Project 24/05/2018

## Welcome to the Don't Give Up Wiki

This wiki is about the chrome extension Don't Give Up.

## Game and Links

You are a person in a maze of platforms and obstacles. You need to navigate your way to the elevator at the end of each level to get to the next level.

There are 15 levels to complete. The game is based on the popular game "Give Up"

If you are having difficulty, click here: Beginner Guide

If you want to get faster, click here: Advanced Guide and Tricks

Changelog and External Links

Home Project

## Latest activity

* **Home Project**

* **Don't Give Up Wiki**

* **Advanced Guide and Tricks**

* **Moving after Death**

* **Wall jump**

* **Advanced Guide and Tricks**

* **Level 2**

* **Level 3**

* **Lavel 3**

* **Level 4**
Level 2

Level 2 Has a large gap at the beginning that you need to jump over, then jump over a wall to the exit.

## Level portal

### Next

Level 3

Level 2 has a bug at the end, and about one in every 10 times, you will be stopped by an invisible wall, thought to occur because of the sketchy joining between solid tiles, that occurs on small platforms.
Home Project 25/05/2018

# Home

This wiki is about the chrome extension Don't Give Up. This is a work in progress, so please edit if you think the wiki is missing something

### About

*To learn more about the game, click here: About*

You are a person in a maze of platforms and obstacles. You need to navigate your way to the elevator at the end of each level to get to the next level.

There are 15 levels to complete. The game is based on the popular game "Give Up"

### Guides

If you are having difficulty, click here: Beginner Guide

If you want to get faster, click here: Advanced Guide and Tricks

Changelog and External Links

Home Project

### Story

*For more of a back story, click here: Story*

You are a person stuck in a mase/dungeon. You must escape to freedom, but there are traps in the way. Most importantly, you DON'T GIVE UP!

## Latest activity

* Home Project
edited by A FANDOM user 25 seconds ago [2]
* About

* Don't Give Up Wiki

* Tiles

* Level 2
edited by Rubiksmath 1 hour ago [5]
* Tiles

* Tiles
edited by A FANDOM user 3 hours ago [7]
* Tiles

* Ending
edited by A FANDOM user 22 hours ago [8]
* Story

Photos and videos are a great way to add visuals to your wiki. Add one below!

Add Image
Categories:

* Browse
* Link
* Add category
Interface

***Interface*** is an animated YouTube web series created by Montreal-based artist U M A M I. The series can be watched from the first episode on U M A M I's YouTube channel by clicking here.

## Plot

*The following is a brief overview of the plot of Interface. For more detailed synopses, please visit the page specific to each episode.*

The plot mainly focuses on the adventures of two supernatural protagonists: Henryk, a man who doesn't age, and Mischief, a clown-like entity with the ability to shapeshift, as they travel across several locations searching for Henryk's great-granddaughter, all while being pursued by KAMI, a mysterious, artificial "god" created by the most likely malicous Greetings Robotics Corporation.

## Influences

The art style for *Interface* is partly influenced by other YouTube artists and animators such as PilotRedSun, David Firth and swee neezy.

**FOR A SUMMARY OF INDIVIDUAL EPISODES PLEASE VISIT THEIR SPECIFIC PAGE.**

**PLOT SUMMARY INCOMING AS SOON AS THE ADMIN RECOVERS FROM BURNOUT**

 Part II
 One-shots
 Adult Swim shorts

What is a interface?

•In computing, a window is a graphical control element. It consists of a visual area containing some of the graphical user interface of the program it belongs to and is framed by a window decoration. It usually has a rectangular shape that can overlap with the area of other windows.

•"Window interfaces" refers to the commonly used way to organize a computer monitor's screen space for interaction with a human user. Screen space is organized into regions called "windows." Each window utilizes some screen space for computer–human interaction.
Tiles

A tile is a block in which a specific gravity, properties, collision box and damage.

## Tile

*This section contains technical information*

Many platformers contain tiles as it takes up less information; for example, 10 tile blocks with the width and height of 5 pixels, will take up less memory than a solid platform that is 5 pixels high and 50 across.

## Tiles in Don't Give Up

### Solid

Platform - Solid and Stationary, Used for floors and walls, Most common tile. First Introduced in Level 1

### Stationary Traps

Spikes - Deadly and Stationary, Covers mostly floors, Most common trap tile. First Introduced in Level 1

### Shooting Traps

Bullet Shooters - Deadly and Shoots, Usually near the top of the level, Most common shooting trap tile, First Introduced in Level 4

Laser Shooters - Deadly and Rapid Fire, Usually near the top of the level, Not very Common, FIrst Introduced in Level 6

Bullet shooter - Very Similar to Laser shooters, First Introduced in Level 14. See Laser Shooters for more information

### Miscellaneous

Next Level Door - Every Level (except level 15), Transports the character to the next Level

Exit Door - At Level 15, Completes the game and shows the Ending screen

## Bug

Often at the joining of two (2) solid blocks, the character will fall into a one (1) pixel gap, and your character will become stuck, as if there is an invisible wall in front of it.
Dwarven

Dwarven, or Dwarvish, is the primary language of the Dwarves. Dwarves originally did not have a written language, instead passing their knowledge down through oral tradition. Humans taught dwarves how to write in Common, which was much simpler and easier than runes; and over the years, the dwarves altered the language into their own design. Dwarven looks like a weird hybrid of Titan glyphs and human letters.
Interface Episode 13

*Previous Episode ←—→ Next Episode*

> "*Kind of convenient, isn't it? This whole time, I was trying to figure out your secret; and it was me that had it all along.*"
> ― Mischief
>
>

## Description

The thirteenth episode of the Interface series was published by 'u m a m i' on May 18th, 2019. It features Mischief and Henryk heading east to find Henryk's great-granddaughter. It has the first time Henryk makes an oral sound in the series.

## Official Synopsis

*Henryk and Mischief head east in search of Henryk's lost granddaughter.*

## Summary

The episode begins with shots of Montreal and a snowy owl perched in a tree. Several landscape shots show Mischief and Henryk driving through the countryside. Mischief comments on Henryk's seemingly endless supply of cigarettes and his 'secret', before stating that he and Henryk are "running on fumes" and transforming into a unicycle, to Henryk's surprise. Henryk manages to stay balanced atop the unicycle for a short time before Mischief runs over a stick, causing Henryk to crash. Mischief apologizes to him, saying, "Sometimes, I can't help myself... but maybe we can help each other". The episode closes with Mischief transforming into a bicycle.

## Gallery

Montreal in the distanceThe snowy owlLandscape shot showing Mischief and Henryk driving through the countrysideMischief's face on the car's shift stickMischief's unicycle form runs over a branch and Henryk crashesMischief's bike form

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 Adult Swim shorts
Have It Your Way

Ivan in the Burger Tzar

## Description

Have It Your Way is a short posted by 'u m a m i'. It is the third and final installment of the Spooktoberfest Series.

## Synopsis

The short begins with the same musical skeleton from the last Spooktoberfest episode playing a trumpet on the Spooktoberfest stage in front of u m a m i's rendition of the painting "Ivan the Terrible and His Son Ivan" by Ilya Repin. As the skeleton plays a tune, the shot zooms in on Ivan the Terrible's face.

The shot cuts to Mischief playing the organ accompanying the skeleton as the shot finally zooms in all the way on the painting. The camera then slowly pulls back to reveal that Ivan's surroundings have been changed so that he is eating a burger instead of cradling his son's head, and is now inside a restaurant.

The short closes with a "Burger Tzar" logo (a parody of Burger King) and the Russian text "Сделай по-своему" appearing. The text translates to "Have it your way", the old slogan of Burger King.

## Gallery

The skeleton serenading the paintingA close-up of u m a m i's rendition of the artworkThe original painting by Ilya RepinMischief plays the organ
The Ghost

In Episode 04, "The Ghost"

### Description

The Ghost takes the form of a giant hand with an enshrouded head atop. She has horns similar to Mischief's "eyebrows".

The **Ghost**, aka "The Hand" as sometimes referred to by fans, is a recurring character in the *Interface* series. She is voiced by Christa Elliott.

## Origin

The Ghost is a reincarnation of Henryk's daughter after her death of old age. In Episode 20, the cerebral electricity released from her corpse can be seen shaping into the Ghost.

In her previous life, she expressed fear and awe towards her father's eternal youth as she and members of her family grew old; statements that Henryk frequently has flashbacks to.

## Appearance

The Ghost appears as a shrouded head atop a giant green hand. She has pink horns that appear to function similarly to Mischief's "eyebrows", which buzz with cerebral electricity.

Her appearance as a human is unknown, but she likely had pale skin and brown hair like the rest of Henryk's relatives.

## Gallery

The Ghost seen with Henryk's great-granddaughterThe Ghost reaching out to Henryk's granddaughter in reference to 'The Creation of Adam'The Ghost as seen on TV in Henryk's hospital roomThe Ghost rescuing Henryk's granddaughter from the scene of the car crashA detailed shot of The Ghost's face

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Interface Episode 15

*Previous Episode ←—→ Next Episode*

> "*A word of warning; don't get lost in time.*"
> ― The flying head
>
>

Henryk and Mischief watch the flying head

## Description

The fifteenth episode of the Interface series was published by 'u m a m i' on September 14th, 2019. The episode continues a short while after the events of Episode 14 as Mischief and Henryk continue their trek east. The flying head in this episode is voiced by Bob Grossi.

## Official Synopsis

*Henryk and Mischief continue on the road to revisit Henryk's old house in search of his great grandaughter.*

## Summary

The episode begins with a flashback to Henryk's past. He stands in a dark room holding an infant, possibly his daughter, as a radio broadcaster reads a segment about what is presumably cerebral electricity. The shot changes to show Henryk cycling on Mischief across the countryside towards a flooded portion of the road. They stop, and Mischief points out a frog in the stream that is about to be eaten by a heron.

Suddenly, time freezes and the rocks in the stream begin to levitate. A static-y bubble arises from the water and morphs into the shape of a flying head. The colors of the landscape are inverted and turned into greyscale as the head speaks a cryptic message to Henryk:

> *NORTH*
>
>

> *In this land of rot and erosion..*
>
>

> *EAST*
>
>

> *You stand alone...*
>
>

> *SOUTH*
>
>

> *Static, stoic, frozen...*
>
>

> *WEST*
>
>

> *I scan the horizon...*
>
>

> *Not heaven's skies nor caverns below... I see your home, a state of abandon... There is no judgement, only dangers aglow... Your search continues, as does mine... A word of warning; don't get lost in time.*
>
>

Throughout the message, flashbacks can be seen showing Henryk's participation in the Army and his marriage to his wife. Henryk's daughter's voice can also be heard echoing throughout the sequence. Mischief also produces a camera and snaps a photograph of the event. The head disappears and the world returns to normal. Mischief hands Henryk the photograph, saying, "A road trip souvenir". The episode ends with the heron moving to eat the frog.

## Gallery

Henryk holding an infantMischief and Henryk approach the flooded roadThe heron preparing to eat the frogThe flying headPart of the flashback showing Henryk's military backgroundThe photograph of the flying head that Mischief gives to Henryk

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Umami Wiki

## Welcome to the Umami Wiki!

The U M A M I Wiki follows the works of the YouTube creator U M A M I and his world including the Interface and Safe Mode series and other videos.

## U M A M I

U M A M I (*AKA Justin Tomchuk*) is a Canadian artist and content creator who makes surrealist animated videos on YouTube. He is best known for the viral video 'Thomas the Thermonuclear Bomb' and other videos drawing from pop culture, but is most celebrated among fans for the Interface Series. He also composes music, operating under the handle HEXSYSTEM.
Interface Episode 01

*No Previous Episode ←—→ Next Episode*

The USS Eldridge (shown as HS Leon D-54)

> "*The year was 1943.*"
> ― Mischief
>
>

## Description

The first episode of the Interface series was published by 'u m a m i' on December 9th, 2017. This episode features the first appearances of Henryk "Blue Guy" Niebieski and Mischief.

## Summary

The episode begins with Henryk on the edge of a road looking at static-imbued mannequins in a store front. Mischief appears behind Henryk and snatches his cigarette, causing Henryk to turn around and see him. Mischief then introduces himself by summarizing his origins in The Philadelphia Experiment whilst the cigarette falls to the ground.

## Notes

### The Philadelphia Experiment

The events described by Mischief reflect those described by real-life Carlos Miguel Allende a.k.a. Carl M. Allenin letters to astronomer and UFO buff Morris K. Jessup. The two letters sent by Carl claimed that he had witnessed a secret World War Two experiment that was taking place at the Philadelphia Naval Shipyard. He also claims that the destroyed escort USS Eldridge (DE-173)was, "rendered invisible, teleported to New York, teleported to another dimension where it encountered aliens, and teleported through time, resulting in the death of several sailors, some of whom were fused with the ship's hull".

## Gallery

The static-imbued mannequins as seen through the windowOverview of the unnamed building and road beside itFirst detailed appearance of MischiefThe USS Eldridge's static form after its teleportation to New YorkA crew member who was fused into the ship's hull as a result of the incidentDetailed profile of Henryk seen at the end of the episode
## References

1. ↑ https://en.wikipedia.org/wiki/Philadelphia\_Experiment
2. ↑ Barna William Donovan (2011). *Conspiracy Films: A Tour of Dark Places in the American Conscious*, McFarland. p. 106

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Why Barry Why

Barry performs with 'Hans'

## Description

Why Barry Why is a short posted by 'u m a m i'. It is the sequel to Barry Why and the second installment of the three-part Barry Series. It is also the first entry in the Spooktoberfest Series.

## Synopsis

Barry holds a ventriloquy dummy in the likeness of Hans and performs an operatic piece for the Umami Spooktoberfest. Hans looks on from the sidelines and questions as to how Barry obtained such a dummy, complaining that the dummy doesn't resemble him and that he "didn't consent to this".

## Trivia

Henryk Niebieski is also watching Barry's performance from the sidelines. Hans asks him if the dummy resembles him, to which Henryk does not answer.

## Gallery

Hans complains about the performance to Henryk
Montreal

**Montreal** is a city in the Canadian province of Quebec and is believed to be part of where the *Interface* series largely takes place due to similarities found in the landmarks and their real-life counterparts. It also happens to be the city where u m a m i currently lives.

## Appearances

In Episode 02 of *Interface*, Mischief transforms into a bus and takes Henryk around what seems to be Montreal to the Montreal Fine Arts Museum. They pass many landmarks on their way that look very similar to those found in the real-life city.

In Episode 05, the sign above the museum entrance is partially off-screen, but the visible portion is clearly marked "...ntreal Museum of Fine...". In Episode 06, the museum's closing announcements are broadcasted in both French and English.

## Comparisons

The Mount Royal Cross in MontrealThe cross in Episode 02The Montreal Olympic Park, host of the 1976 Summer GamesThe stadium, as it appears in Episode 02The Montreal Museum of Fine ArtsThe museum in Episodes 02 and 05The Montreal InterchangeThe interchange in Episode 02
## See also

* Montreal on Wikipedia

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Mischief is a Bird

> "*Mischief... What did I tell you about bringing dirty dumpster animals into the studio?*"
> "*Uh, excuse me sir, but* I *was the one in the dumpster.*"
> ― Mischief and the Hazmatz spokesperson
>
>

## Description

This Interface one-shot was published by 'u m a m i' on June 5th, 2020. It features a short animation of Mischief encountering a cat in an alleyway before meeting with the Hazmatz spokesperson in a studio. The spokesperson is unable to film their planned promotional video due to an intestinal worm and leaves. Mischief then opens a door and shows the cat a promotion of the real-world Mischief bird plush preorders, which is acted by u m a m i himself. The voice of the Hazmatz spokesperson was provided by Phil Jamesson and the promo was filmed by
ArtKarolina.

## Synopsis

The episode begins with a cat running through an alleyway, stopping beneath a sign reading "umamiland." Suddenly, Mischief emerges from a nearby dumpster, frightening the cat and knocking the first "M" off the sign. He exclaims that the cat caught him with his head in the dumpster and starts telling it that the "M" stands for Mischief before being interrupted by a meow. Mischief suddenly realizes that he is speaking to a cat and says he has something it might want to see.

Mischief slithers away into a nearby studio with the cat following. The Hazmatz spokesperson chides him for bringing a dirty dumpster animal into the building, to which Mischief explains that he was the one in the dumpster. Mischief comments that the spokesperson isn't looking well, and the latter says he won't be able to film the planned promo due to an intestinal worm. Mischief doesn't believe that he has a worm, saying he knows a lot about them, and offers to go inside him to check. The spokesperson instead opts to go to the hospital and slowly limps to his car before driving off. Mischief comments that the spokesperson hasn't been the same since having his leg strategically moved to the sides of his head and tells the cat that this wasn't what he wanted to show it. He then opens a nearby door.

The animation then transitions into a live-action segment, where u m a m i unveils the limited-edition Mischief bird plush and gives details about the preorders.

## Notes

* This episode features the first non-livestreamed live-action appearance of Justin Tomchuk, aka u m a m i, on his channel.

## Gallery

The video's thumbnail.Mischief speaking to the alley cat.Mischief and the alley cat in a studio with the Hazmatz spokesperson.

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Interface Episode 06

*Previous Episode ←—→ Next Episode*

> "*I was like a little baby chicken, breaking through to explore the unknown... leaving Earth behind, a shell of its former self.*"
> ― Mischief
>
>

## Bear Witness

Transcendence of cerebral electricity from Mischief's previous body

## Description

The sixth episode of the Interface series titled was published on May 1st, 2018 by 'u m a m i'. This episode continues from Interface Episode 05 and follows Henryk and Mischief in the Museum of Fine Arts in Montreal. It features the first appearance of Henryk's daughter, voiced by Christa Elliott. The voice of the museum staff is provided by Eve Sévigny.

## Official Synopsis

*"Parachute, paranaissance (sic), protection, cupola, placenta, Catholicism, Egg, earthly distortion, biological ellipse. Geography changes its skin in historic germination."*

*- Salvador Dalí*

## Summary

The episode begins in the elevator leading to the higher levels of the museum. Henryk and Mischief emerge into a large room with a singular painting next to the elevator. An intercom/PA system announces that the museum will be closing shortly, casually interrupting Mischief throughout. They both inspect the painting, which is an interpretation of Salvador Dalí's 'Geopoliticus Child Watching the Birth of the New Man'. Mischief's questioning about what Henryk "left behind" induces flashbacks about his past. Notable memories include his former career as a photographer, his wife's funeral, and images of the ship's hull seen in Episode 01. Henryk's daughter speaks throughout the flashback, questioning his mortality. The episode ends with Henryk on the floor and Mischief visibly distressed.

## Notes

### Morse Code Message

At the beginning of the episode in the elevator there is a hidden Morse code sequence. This can be translated to "NIPS" which is a reference to a non-Interface animated short by 'u m a m i', Tinky Winky's Tubby Time.

This can also be translated to "DEATH" (-.. . .- - ....), meaning unknown.

### Operation Tumbler-Snapper

It is believed, but not confirmed, that Henryk is the photographer responsible for taking pictures of the nuclear blasts generated in the "Tumbler-Snapper" test series.

## Gallery

Mischief in his 'ball' formOriginal painting 'Geopoliticus Child Watching the Birth of the New Man' by Salvador Dalíu m a m i's interpretation of the Salvador Dalí painting 'Geopoliticus Child Watching the Birth of the New Man'Henryk as seen with his wife and daughterHenryk and his Rapatronic camera at the Nevada Test SiteCinematic shot of Henryk showing the nuclear blast reflected in his protective glasses
## References

1. ↑ Operation Tumbler–Snapper
​

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Cerebral electricity

**Cerebral electricity** (also known as "The Static") is a mysterious substance in the *Interface* universe that had existed alongside humanity for an unknown amount of time before revealing itself after the 1943 Philadelphia Experiment. The term was coined by the Greetings Robotics Corporation's CEO, Mr. Greetings. Cerebral electricity has been hypothesized to be sentient due to the language used by the CEO in Episode 03.

## Properties

Cerebral electricity acts as a corporeal substance, as seen by its containment within vials and wells. It has been used to create artificial intelligence and can be harnessed by paranormal entities to manipulate their own physical form, or to interact with material objects. Cerebral electricity may also be a form of energy, as solid materials have been converted into cerebral electricity in the series.

It is theorized by fans that cerebral electricity is some kind of embodiment of an organisms soul or consciousness, which is released from its body after it dies. This can be seen in Episode 16 when the heron in the stream kills the frog, and in Episode 20 when Henryk's daughter can be seen releasing cerebral electricity from her face upon her death.

## Origins

Very little is known about the origins of cerebral electricity. Mr. Greetings states that it is "not a foreign substance"; although so far there have been few clues as to where it came from, why or how it came to exist, or why it revealed itself after the Philadelphia Experiment.

In the narration of Episode 07, Mr. Greetings talks about how earth and the planets all formed from the same protoplanetary disk, and that the molecules that make up life came together and gradually "strove" to become more complex as time went on, suggesting that the formation of life was intentional to some degree. In Episode 21, cerebral electricity is visible on the surface of the sun following the Philadelphia Experiment, and when one considers the fact that the sun and planets formed from the same mass of gas and dust, this possibly means that *all* matter, at least in the solar system, is comprised of cerebral electricity at a base level. The fact that KAMI seems to be able to convert any matter into cerebral electricity and vice-versa is evidence to support this conclusion.

## Gallery

Cerebral electricity released from the body of a frogThe corpse of Henryk's daughter releasing cerebral electricity upon her deathThe Lighthouse with cerebral electricity buzzing around it"Sheets" of cerebral electricity being used to repair a destroyed apartment

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Interface Episode 17

*Previous Episode ←—→ Next Episode*

> "*When it grows dark and you've lost your way, walk towards the light.*"
> ― Henryk, to his daughter
>
>

The entrance to the 'Creation' exhibit

## Description

The seventeenth episode of the Interface series was published by 'u m a m i' on December 24th, 2019. This episode features the destruction of Dreamland and the introduction of a new location, the Lighthouse. The episode references the 1818 painting 'Wanderer above the Sea of Fog' by Caspar David Friedrich.

## Official Synopsis

*Mischief reflects on his own past and speaks in metaphorical allegory, which prompts Henryk to consider his painful memories in a new light.*

## Summary

The episode begins with Mischief (Percy) cryptically reflecting on his past at Dreamland as a thunderstorm pours down over the park. Several areas of the park are shown before the shot changes to Percy standing on a rooftop as it is revealed that the park is on fire. The flames bellow upwards as Percy asks, "How... do we end this?"

The shot changes to Henryk approaching an open window in the house as his daughter's voice echoes over the scene. She recalls how her father would instruct her to head towards the Lighthouse if she ever became lost, telling her that she would be safe until he came to fetch her. The episode closes with a woman holding an infant, with the woman presumably being Henyrk's daughter and the child being his granddaughter.

## Notes

### The destruction of Dreamland

The real-life Dreamland was an amusement park in Coney Island, New York, from 1904 to 1911. Its demise is the same as in the Interface universe- it was set ablaze by a series of accidents. In the Interface storyline, however, it is implied that either Percy started the fire, or that it was lit by lightning striking the nearby area due to the thunderstorm. Due to other similarities between the parks, it can be concluded that the destruction of Percy's Dreamland also occurred in 1911.

## Gallery

Mischief (Percy) watches as Dreamland goes up in flamesCaspar David Friederich's 'Wanderer above the Sea of Fog'A photo of Henryk, his wife, and his daughter seen in the houseThe Lighthouse(Presumably) Henryk's daughter and granddaughter
## References

1. ↑ https://en.wikipedia.org/wiki/Dreamland\_(Coney\_Island,\_1904)

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Dreamland

**Dreamland** was a location in the *Interface* universe. It was an amusement park where Mischief (at that time known as Percy) was employed as a clown before his transformation.

## Appearances

### Episode 14

Dreamland was first introduced in Episode 14. Notable details about the park from this episode include the appearance of a Ferris wheel and the attraction "FOOLISH HOUSE", which is dedicated to Mischief.

### Episode 17

Dreamland most recent appearance was in Episode 17. Notable details about the park from this episode include the existence of the Creation exhibit, a carousel, the central tower, and the park's destruction.

## Real-life locale

Dreamland is based off the real-life amusement park of the same name in Coney Island, New York, that was open from 1904 to 1911. It featured "classier" entertainment, often based on morality themes. The *Interface* version of Dreamland bears many resemblances to the real-life park, from the exhibits shown to its destruction.

### Exhibits and structures

The *Interface* rendition of the exhibit "Creation" can be seen in Episode 17 during Mischief's monologue.

Creation in *Interface*Creation in the real-life Dreamland
The central tower of Dreamland can also be seen in the same episode.

The central tower as it appears in *Interface*Dreamland's central tower in 1907
### Destruction

Both Dreamlands were destroyed by fire. However, there are some key differences as to the origin of the flames in each instance.

The real Dreamland was burned to the ground in 1911 as a result of a series of accidents during repairs to a ride called Hell Gate. In *Interface*, Dreamland is implied to have burned as either a result of a lightning strike from the ongoing storm shown in Episode 17, or had been set ablaze by Mischief.

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