recursal/Fanatic-Fandom huggingface dataset:
Estovar

While not a living being, per say, Estovar is the spirit creature drawn forth and given shape as a direwolf from the use of a Chalcedony Wolf Figurine found in an unnamed dungeon of Central Kotesh/Southeastern Belore by Takvor Demirdjian and his companions. With time, the irritated and bemused Tyrion Slavesh would belabor teaching both Takvor and his mate Gadja the use of it while in pursuit of foes at Thoshaddn.

From the figurine would come the massive beast who tends to be at the beck-and-call of Gadja and the rest of the party. The bardic Tyrion would, on a whim, name is Estovar, and in turn would dub the company of his companions: Estovar's Free Company.
High King Ethyr Hige Delaran Telan

High King Ethyr, Defender of the Liege of Life, servant of his Church - Ethyr Hige Delaran Telan, second of his name, son of Belthys Hugh Nyburn Telan, is king and the supreme earthly leader of Telan Heród. In 4746 DE The Elder King, High King Belthys Hugh Nyburn Telan finally passed at the age of 87.   He had ascended the throne late in life.  His son, a mere 25 at his ascension Ethyr Hige Delaran Telan, second of his name, strove to become a reformer.

Having formed his Knights Heofonhield while still a prince, King Ethyr would stun many of the old-blood nobles of Heród by continuing his "ambitious youthfulness," by maintaining his small, elite order after ascending the throne. Even after his cornonation he would frustrate the nobility, by continuing to belt on the sacred sword of the Heródians, Caladvough to his side and ride to battle.

A pragmatic reformer, he has been a jarring experience for the nobles and intelligencia of Telan. His political exteremism to the disenfranchised has been pleasing, but to the old guard and the well-established, he has served to upset the comfortable and powerful.

He is ever and always aided by the enigmatic Speaker Arden, an elder-statesman and Speaker to both he and his father. Most stories about them, and tales at court see Arden as the true father figure to Ethyr, his actual father being a distant, stiff and camparitively older man.

He is married to Lady Gelique Debonville Cestral Telan, High Queen of Telan Heród, a beautiful honey-brown haired woman, several years Ethyr's junior, the stories say she is happily married to her warrior/king.  She has a toddler, barely out of swaddling, with the High King, Prince Eurien Hige Debonville Telan. Additionally, she has brought to the family a young girl she adopted as a teen, Breet Nomar Delting, a turn of events that has served to continuously shock older nobles.
Fear Dearg

Pronounced as /far derrig/ they are commonly referred to as "ratmen," or "ratfolk." The dearg are not unknown to the other races, but due to the discomfort they bring most humanoid races, they have remained largely out of general humanoid society. They choose instead, like their smaller bestial namesakes, to remain in a parallel social structure outside that of most other sentient beings.

Oddly, the normally hidden dearg have recently been discovered in Hildenian capital of Kelenor. One has found itself blamed for an explosive incident that occurred in a market square.
Ayin Ocean

One of the five massive, near global spanning oceans of the world. It is the northmost ocean and merges with the Kaelidian Ocean as well as Ab Diogany. It sits north of Yan and moves across the northern edge of Noorlund before circling over the Ab Diogany. Along with the Banthian it is the most active producer of winds and weather movement. The Ayin Ocean features the unending storm at its pole known as the Ayin, believed to be the origin of the nomenclature, although the etymology of both is believed to be so ancient that it would be hard to tell which was named first.
Moons

Those of Estovar's Free Company were witness to a baffling sight in the night's sky as the emerged from an alternate exit Gate of the Dungeon Scuttle, there, hanging in the sky like a softer versions, mockeries or siblings to Lucai the sun were glowing orbs that did not shatter the darkness of the night, far bigger than any star twinkling in the sky. Here were, to their eyes three new apparitions in the sky.

A short time later, as they met the enigma Shamshi, she would tell them the name of these things, calling them moons. Each moon, she described, would have a name. The largest, silvery-grey and pocked marked she named Gloam. The others were all smaller, but similar in size. She surprised them by telling them there were three, not two more. The first and brightest, almost white, was Daetum. The next, glaring crimson red, was Elbaed. Finally, hidden in the darkness of the night, is the black moon, Zeadra.

Demonstrating an ease and freedom with magic, Shamshi told the gathered listeners confidently, that these three moons were the source of magic, and that from them came the magic of light, dusk and darkness respectively.
Mount Gruskt

Mount Gruskt is a foothill mountain on the south of the Sarack Mountain Range. It sits in east central Turbish, overlooking the fertile and alpine Nebris Valley Region. A Tar training camp was built centuries ago in Gruskt, but has fallen into disrepair as the border of Turbish pushed southward to it's modern boundaries.
Lizardmen

Lizardmen are a seemingly primitive reptilian humanoid. Tall among humans when drawn up to full height, they generally prefer to slouch and lope in a more natural movement pattern. They are rarely seen in civilized regions as they spurn most of the amenities and norms that most civilized, sentient races strive for, finding these traits to be absurd, wasteful or pointless

Lizardmen find social and moral norms and the mores of most civilized races to be confusing at best, and dangerously idiotic at worst. They find the concepts of good and evil utterly alien. Truly neutral creatures, they kill when it is expedient and do whatever it takes to survive.

Lizardmen are inclined to remain in a hunting territory, seeing most other living creatures as sustenance. Absurdly pragmatic in their own way, they can be surprisingly quick to see use, value and worth in a concept or conversely in people.
Bariaur

Similar in nature to a centaur, the bariaur has a mixture of human or humanoid and ram or ewe like features. Their more bestial parts are situated below the waist with torsos and arms like those of most humanoids. Males present with ram-like horns. Bariaurs are slight, compared to their centaur relatives as well weighing little more than overweight human counterparts.

The Bariaur belong to the wider "race" or typology Bovaur.
Camisado

Camisado was a grand creature of a goddess named Shoah, or so she would tell the adventurer Finan. The servant of this goddess came somehow to be sealed within a bow, the weapon Camisado's Ruinous Omen.

Camisado's weapon like cage would also be inhabited by a terrible spirit, a Tyr named Coelicaeus. This unclean spirit, this piece of darkness, became sealed into the Ruinous Omen with her.  Entwining together, they would become as one, a new terrible thing.

Misfortune upon misfortune would see Finan's body possessed by the terrible Coelicaeus, while the Ruinous Omen, a liminal space that could only contain so much energy and spirit, saw the simple mortal being of Finan snuffed out, to Camisado's unending horror.

The bard, Tyrion Slavesh would be the last in recent history to hear of the majestic and kind creature, being informed during a parley, by the new gestalt Finan Coelicaeus, that he kept Camisado, and even seemed to delight in her perpetual cries of horror and sorrow.
Lugenaura

**Lugenaura** - Is a holiday of Khatti that takes place on the 15th Day of Weodn. It is the harvest festival of the faith and includes copious amounts of feasting, the sharing of resources and helping others to prepare for winter's hand.

Lugenaura is famed for its contests among the peoples of Belore. Feats of wisdom, and strength. Tests and puzzles, as Khat is famed for a love of, are daily fare. Additionally, it is the height of tradition to have mazes built to test one another. As fields are cleared, and set to fallow, these will often be created of unfallen stalks, bundles of hays, and the like, and the goddess invoked in the solving of them.

It is among the three high holy days of Khatism, includng Ritsun Kurun, First Agelday of Chelnath, and The Season of Tending, midsummer on Aeflit the 20th.
Alan Wheat

Alan is a human and a former member of the Republican Army serving in the Bullhound Corps as a lower mid-level infantry. Having done a two-year term of service on the front line he had gained full citizenship with voting rights in his city-region. He had also, in that venture, gained a number of valuable martial and practical skills, and with his fellow veteran scout, Finan had resolved to strike out on his own in general mercenary work and adventuring.

Alan and Finan would be joined during the Aefgeol Feast Week by the amateur armorer Takvor Demirdjian, an acquaintance from a tour outside Dintedgel. Their crowded common room visit to the Heyfield Inn would see them joined at their table by Dancing Ragdoll and Merida, two recent visitors to Kelenor. Circumstance would see the five of them tangled into a variety of adventures.

**Alan Wheat**
Bullhound

Bullhounds are a mammalian beast that appears to be a cross between the bos taurus cattle and a canid. These peculiar creatures seem given to a rather chaotic amalgam of traits from either species. Some present with more bovid traits, some present with as more canidae in appearance, this appears to largely depend on breed, however the creatures are defiant of easy study. Their aggressive behavior, and wiry frames, preclude them as being useful livestock, and while they have the pack-like behavior of other canids, they lack the domesticable loyalty and trainable character found in dogs.

Their rough and tumble, fierce behavior has earned them the grudging respect of many humanoids, who while they cannot domesticate the creatures, cannot ignore their useful traits to ward off pest and invasive species. The admiration of the people of Kelenor has gone so far as to use the creatures in heraldry for centuries. They currently serve as the mascot and namesake of the army of the nation of Hilden, the Bullhound Corps.
Dancing Ragdoll

Dancing Ragdoll or "Doll" is a tabaxi and a distant traveler who found herself on the way to Kelenor, capital of Hilden. She would bump into a fellow traveler, Merida on the road into the city, forming a simple fast-friendship as the two approached. Doll has a darkly troublesome past, with a name she would rather forget, but in spite of her previous hardships she maintains a helpful and friendly attitude, if quiet and prone to mock things she views as foolish.

The crowded common room of the Heyfield Inn would see the two women travelers joining the table of Alan Wheat, Finan and Takvor Demirdjian. Circumstance would see the five of them tangled into a variety of adventures.
Monstrosity

"Monstrosities are monsters in the strictest sense frightening creatures that are not ordinary, not truly natural, and almost never benign. Some are the results of magical experimentation gone awry (such as owlbears), and others are the product of terrible curses (including minotaurs and yuan-ti). They defy categorization, and in some sense serve as a catch-all category for creatures that don' t fit into any other type."

1. ↑ D&D Lead Designers: Mike Mearls, Jeremy Crawford, Monster Manual Lead: Christopher Perkins (Sept. 2014). *Monster Manual 5th edition.* (Wizards of the Coast), p. 7. ISBN 978-0-7869-6561-8.
Dead

Some people, Animals, aliens and supernatural Monsters died through out the years, many history tells about how they died and never seen again through out the Years, some good our resting in peace in Heaven and some burned in hell where they belong, death happens once in while even today, Evil Dies and Stays Dead Forever, good people died from murder, disease and accidents happen once in a while, but in other countries and some states good people die from murder everyday for many years and The Mysteries Never get Solved even Today in Modern Time, Death is a terrible thing for The Good innocent People but Evil people deserved to Die even Today.
Aarakocra

Avian-like humanoids Aarakocra stand a bit under two meters tall, with a wingspan more than three times that length. Aarakocra have generally small, human proportions and shape, except for their legs which are digitigrade, except in rare cases where certain subspecies produce plantigrade legs. This includes humanoid arms with sharp clawed, rather than nailed fingers. Their bodies down to the thigh, are covered with bird like feathers. Their tarsus and below presents very like an avian leg, with proper proportion to support and comfortable walk, though many hop or lope as they walk. Their heads are very bird like, including a beak, and they have plumage that seems to follow a racial or subracial division that very gives them striking similarity in appearance to various smaller, cousin-like bird species.

Their speech a flowing and can be quite beautiful, however some can present with harsh, squawking voices. Their lack of lips make their speech odd, but they are able to speak most humanoid languages with minimal difficulty.

They are friendly to most humanoid races, but seem to get along best with humans and hobbits. They are invaluable as a people to the shipping trade in Caligos. Any reasonably educated Aarakocra with command of at least one humanoid tongue can get well-paid work in navigation on board a ship. Their native sense of direction, inherent to them for flight, makes them priemere astronavs and perfect sailors. This skill has been known to have caused them mistreatment in the past. They acknowledge it, but seem to collectively spurn elaborating on such.

## Aarakocra of Interest

* An Astronav named Haasim, a former mystery member of the crew of the Rocinante, though crushingly shy, she has turned out to be an ebullient member of the crew. She is currently in the employ of the Cyrano Trading Company working under the famed ships-captain Gal'undria.
Ordu Jurista

Ordu Jurista, sometimes called Jurists, are the Alabaster magi, an Ordu of the Arcanists of Maag Ca'Shaan. They are members of the justice system of Ca'Shaan, focusing on laws and adjudicating and investigating the cases based on the Prosecutors and Convictors efforts. The Binding Tower has bound them to the duty act as unbiased justices to any sorcerer or wild wizard who will not be brought into line with Ca'Shani law, or any accused of such.

They generally operate as part of the wider group of mages known as an Inquiry.

## Known Jurists

Arthos Da Haiem Bergos

Bristole Menard
Gadja Andonian

Gadja Andonian - a korya warrior of Khat, was sent into Mount Param along with a scouting party to investigate a claim by an unknown plains herdsman who claimed to have seen Fang warriors sneaking in through a system of caves.  Finding an old, well hidden cave, they discovered not a spy network, but a strange stone etching leaking a golden liquid.

Weird visions plagued the party, sending them scattering and leaving their guide in a panicked state, unable to explain why he was even present.  After a week’s fast and prayer, Gadja decided to spend a day playing with her younger brother.  He would subsequently break his wrist falling during their play.  This led to her praying and laying on hands, healing the broken wrist to the surprise of all.   Since this time, she has sought audience with the Khatabine to find out what the goddess wills of her warrior priestess turned miracle worker.

Her local temple priest has asked her to be diligent and to seek signs from the Divine One.  She has not ceased prayers, and maintains her duty as korya of the temple on the plains. In such duty, she would capture a series of travelers Alan Wheat, Finan, Takvor Demirdjian, Tyrion Slavesh and Bowg, returning them to foot of the mountain.

The old Priestess of her village, enticed by a dream would set the young korya as the maiden in a Ritual of Tending, set in untimely fashion, along with the traveler Belorian Takvor. This seemingly rash choice by the old matron would infuriate the young korya, who feared losing her warrior's path and blessings of the goddess to being a pot stirring, fire-wife.

The ritual would assuredly see the two entangled, as Gadja, seeking to the lose the man, in her fury raced to the only place she could think of, the cubby in the mountains with the weeping wall. There the two of them would witness an otherworldly entity, calling itself Khat, the goddess would strictly order them to destroy the one whose name appeared on the stone. They would be charged with hunting a being called Focar, one of a race known as the Lahwita. With the goddesses call, Gadja would join the happless Takvor along with his companions, to see Duke Focar dead.

She is now the owner of two acres of property in Hargravia, near Thoshaddn.
Ordu

An ordu is an august body of arcanists granted a mandate by the Magocracy of Maag Ca'Shaan to act and interact with the world of Caligos at large. They function as a group sharing similar ideals, goals, methodology and pedagogical structures. Most, but not all of them have their headquarters at the Binding Tower in Caelainor.

## Nomenclature

Each Ordu has a whole litany of names and nicknames. However the general nomenclature follows the following standard example:

* Ordu Jurista - The official title of the Ordu with the Binding Tower.
* Alabaster magi - Color Guard Magi Title, a traditional demarcation of color and symbology.
* Jurist - Nickname or slang title. These are used casually, and sometimes derogatorily to denote the ordus. Some, such as the Ordu Gris, repudiate their common euphemism as an insult.
Bowg

Bowg is a lizardman, originally found by Alan Wheat and Finan while in the custody of local authorities in the town of Ibstaller, on the Westershire County of Hilden. Bowg was accused, credibly, of having broken into the stables of the Laughing Jackal Inn, doing harm to the building itself. A helpful accosting of the lizardman by one Wendel Het, while his men went to gather the sheriff led to Bowg subsequent arrest.

Bowg has been hired by the party to "help with horses" and is paid in various offerings of the donkey's dung, which he finds to be delicious, and assorted meats the party is often able to find. He has been under the tutelage of Tyrion Slavesh since they left Ibstaller, and appears to be a most difficult student of the human arts.
File:Bowg stat.pdf
Boulince

CONTINENT - Island of the Horn, Heart of the Gothe.  Due east of the union of the Kaelidian and Meridian Oceans, the people are called Boulinese, their possessive is Boulincian.

A small island "continent" with a handful of nations or nation-states within, including the tiny, but powerfully independent nation-state of the Horn.  Boulince contains the nations of Baercrumpft, Gemenchap, Kolingund, and Lüften. While Boulince declares itself a continent, it is widely considered a part of Yan's continent structure.
Garyn

The enigmatic Garyn would join the Cyrano Trading Company as they came into Taethir. Son of the elf madam at a pleasure house, the child born and raised, as it were, by prostitutes, he would defensively serve as a protector his caretakers, eventually becoming their bouncer and tough. His youth would see him aboard ship, learning the blade and the sailor's trade. Circumstances would even find him at work the gladiatorial pits to earn an additional keep.

The half-elf would be plagued in his mind by the voices of others who hated the Fae, and hated his difference, as his mental powers reached out to other people's minds. This would give him a dire need to cleanse it all, to wash these things away in the flames he could magically make. Assaulted with whispers and voices that he alone hears, and rage at inequity that he would right with flame and blade, he would would be drawn to the extravagant and unusual members of the company, particularly the odd Volney, who made promises of stilling his unquiet mind.

He would begin journeying with them up the West Meindrin Trade Way before their activities in Gundu. He would discover just how unusual his new companions were as they stepping into the long dormant dungeon of Garan-dundu. From there they would race across the western reaches of his homeland, before facing spirits in a defeated village, and leaving his place of birth behind aboard the Hesperornis.

His travels in the company would take him to Mount Dorman, to stand before the baffling presence of the being, Taeynev. This being, a veritable god of flame and blade would leave him wondering if there could be a stillness at last, as a warrior of a god of war.
Human

Humans specifically are the most bounteous people, they will be seen in most places, wanted or unwanted.  Perhaps it is because of their comparatively short lives, perhaps their unquenchable domineering spirit, regardless something spurs humans in a way other races cannot comprehend.

## **SotGoR Race System**

As with many of the typical D&D races and subraces, humans have experienced a number of small changes listed below:

The following is available to all persons of this race at character creation:

* You gain one feat of your choice.
Era of Upheavals

The scholastic term for the Second Age, the Era of Upheavals is a somewhat more reliable history than that of its predecessor, the so-called Dawn Age.  The Students of Meld gave this period a fairly certain timeline spanning somewhere around 5300 to 5500 years, according to historical accounts that include a series of theological and noble genealogies.

Modern scholarship places dubious value to the genealogical record, citing the removal of "undesirable generations," or individuals with histories that are less than palatable to contemporary tastes. Modern Noorland scholarship, and even old imperial scholarship in the Empire of Vaanth had began to question the validity of theological treatises and religious histories.

As to the manner of the grave incident or the "upheaval", that gave rise to upheavals and scattered various peoples, history is replete with varied stories of the nature of this catastrophe, ranging from a so-called Age of Ice, to long wars with terrible, fantastical, or even simply mythological foes. Dorian of Meld, in his seminal work, the Dorinian Estimate Calander, would mark this incident as the Great Upheaval, and set it as the end of a mythical first age and the start of the second age.
Bro'cah

Bro'cah /broe caa/ is a fae form of martial arts that emphasizes graceful and delicate movements. Chwesla Quell Hoirotta of the eladrin created it to honor the beauty of water in the Realm of the Fae. The fae folk would go on to use it as a supplemental technique to battle training if an elf or their kin found themselves being disarmed. When the elves crossed into the world of Caligos they brought this along with other martial skills. When the elves of the Velnors began to battle among themselves and their kingdoms began to divide, their skills would find their way into the wider world.

It is described as a flowing martial system that queues in on the exploitation of an enemy's movement and weaknesses. Practitioners describe Chwesla's guidance that, "The student of Bro'cah should be as water, flowing, taking the shape they are offered." Thus, it tends to be a defensive art. However, in the past few decades, rumors have begun to abound of a school that has grown in prominence, taught by an elf called the, "Waterfall." It is claimed that this elf teaches more than other elves, and that he describes his school of teaching to be that, "Water should also find itself with great power, exploding out forcibly, and crashing down upon the unprepared." The Bro'cah Waterfall school skills have begun to spread, drawing attention of the wider world, but it is still unknown who is training this wider body of students.
Arya

Her father slain by battles between orcs and elves, young Arya and her mother were left in the wilds to fend for themselves. The intervening years would see her grow into an able tracker and hunter, a woman of the wood to her core. Her bitter experiences would sharpen her hatred for both the elves and the orcs.

Arya and her mother would see a bit of brightness in their lives, taking use of Arya's skill at the hunt the duo would begin a small, but vibrant fur trade and sale business. Here too, however, circumstances would trouble her life. During a particularly harsh winter Arya's mother would pass, taking not only only her mother, but a major part of their thriving business.

Adrift of cause once again, Arya did what she knew best, hunting, tracking and scouting. Her new found skills would bring her in contact with Theodor, who would befriend her. In time she would find herself in the Republic of Tógg, where she would meet up with him again, and be handed a most unique new job or pursuit, to follow and watch over Volney Phoenixlash, Dusk in a Shady Vale, Leon Phelps and Kaulder Duń.

Letting her promise to Theodor get in the way of her better judgement. On route back to a safe haven after escaping a crazy lady that summons all manner of disturbing allies Arya gets captured and looses her life. At the age of 20 she was a driven and loyal to the end and the world is a worse place due to the loss of such a bright and caring soul. Even if she was cold and calculating at times, she never broke her word.
Breeta

Breeta is a young woman between the ages of 8 to 12 years old. Poverty and a rough life as a sneak and thief has largely rendered her true age incalculable. She is an occupant of Kelenor, and was recently seen roving the streets with a rag-tag and odd band of people, heading south toward Mount Dorman.
Marvello Contero

Marvello is a fiercely stern and decidedly unfriendly arcanist. Drawn, and grim of face,

He was recently spotted in Gundu, at the Running Rabbit inn. He is the proud, and confused owner of one of the Sunny brand yo-yos.

He is of the office of Convictor in an Inquiry sent by Maag Ca'shaan. His traveling companions are unknown.
Ordu Gris

Ordu Gris, sometimes called Dictators, are the Achroma magi, an Ordu of the Arcanists of Maag Ca'Shaan. The Grey Order seeks the very opposite of most of the standard ordu.  They take the concept of the Viridian further, stating that rather than being advisors to monarchs and leaders, they ought to be their managers and masters.
Deban Tarov Sucresh

Emir Deban Tarov Sucresh is the Emir of Surcreshi Emirate, and Lord of Castle Hunyadigrád, overlooking the city of Beşehir. His chief officer, and representative is the Visir Al-Radi Orz Sakenev. He is served by an extensive and well equipped guard, armed with distinctive turban helms with aventail mail, as well as a unique lamellar over mail coat. These guards are as mysterious as their emir.
Betare

Betare

NATION - Betare is the largest of the continent of Meindra's nations. Seated on the eastern landmass, and attached to its sister nations, Nistum and Whyl, by only the most narrow of land bridges, Betare dominates Meindra in culture, influence and power as well as size. Betare's landscape is dominated by Huret, the Godshand, a massive five-peaked mountain range that huddles in the center of the land rising to its highest jagged height, in which sits a an ancient, dormant volcano filled by a huge, beautiful lake.

Its primary people humans of the ancient "Mein people." These dark to black skinned humans having dark, curly hair, their chosen demonym is Meindren.

## Population

The population numbers are, some say purposefully, not kept. It is a very populace nation, however, the traveling labor, and sailing

Few if any other races are seen in the lands, save humans. However there are multiple known populations of Gnomes, Tabaxi and a few scattered Elves.

## Religion

A culturally religious people, the Meindrens of Betare do not, for the most part, engage in what their southern neighbors would characterize as an active or intense religious life. However, in the day-to-day, for most people there is a common faith oberserved in simple ritual and a culturally infused widely-held catechism.

Betthesa is a religion is a philosophical, and practical belief system that proposes a polytheistic dualism between two divines: Purahm, a being of light, day, order and business, and Sahvavhav, a being of darkness, night, chaos and pleasure. Often, this religion is characterized as a philosophical balancing of the extremes of practical life, however there are some more esoteric depths to the faith, including demonstrable negatives to both gods, with Purahm sometimes being viewed as too strident, even destroying his faithful with casual indifference toward the goal, and Sahvavhav going from a pleasure and excess goddess of the night to being a master over the evil spirits and the grave, often tempting faithful into the grave and the waiting hands of the "Gulfspawn."

## Cities

San Shaneen

Durfland
Dusk in a Shady Vale

A charcoal colored tabaxi who met up with Kaulder Duń, Leon Phelps, & Volney Phoenixlash in the Temple of the Ennea near the Visibœr at Kelenor. Dusk would insert himself into their plans after a shocking vision, in almost déjà vu fashion filled his mind, letting him know that he had seen these figures in a vision before a massive stone in an ancient cave in the mountains.

Finding himself amongst them, he would aid them in a few efforts after the terrible tragedy of the Battle of Goldgrass, a terrible fear dearg incursion that had crippled the capital and its guard forces.
Bruush

NATION - An arid, Central Yan nation with the smaller of two cordillaras mountain ranges in all of the Yan Supercontinent.  The biomes range from icy mountain ranges to, lowland plains, and humid salt flats filled with shattered remnant mountains and butte ranges.  The landscape is rugged, with much of it dotted with desert and scrub.

## Cities

* Beşehir
* Buuk
Baatorian Green Steel

This metal is light and harder than normal steel. It has an unnatural green hue, an almost seems to shed a soft light. It is identified and connected with the mysterious beings, baatezu, creatures described as being the "children of the lahwita."

This steel has thus far been seen forged into an orb marked with the True Name of Duke Valefor, and was held inside the mortal forms used by the Duke as they walked in the realm of the living.
Dungeon: Scuttle

The stone was initially found in a hillside of central Hargravia, outside of Thoshaddn proper. As the band of Estovar's Free Company climbed a hillside in pursuit of a mysterious vegetable-napper, Takvor would slip and fall back over the stone entry.

Takvor would stay behind and dig the stone out. The party would later fashion another cabin around the gate.

### Scuttle

Within the party would find a toad-like, humanoid presenting welcome in the illusion of the Anteroom. The party would again be informed, via *comprehend languages*, that this being welcomed them as the gods and invited them to play in their game.

Beyond the gate within the Dungeon Proper, the party would find a horrific flooding place, filled with rooms of puzzles, cobwebs and eventually massive, giant-spiders, and horrific magic hungry oozes.

### Treasury Room

While not in the treasure room, the party did discover an item in the compass coffer. There is the case was a manuscript and a small wooden box containing a collar and a bracelet that the manuscript identify as the Binding Collars of Shul Ux Han.

After a daring and near deadly encounter with a mimic, an ooze and a skeletal warrior, the party would rediscover the platform leading to the treasury. Within the party would find:

#### **Bᴏᴏᴛs ᴏғ Fᴀʟsᴇ Tʀᴀᴄᴋs**

*Wondrous item, common.*Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.

#### **"A Gʟɪsᴛᴇɴɪɴɢ Fᴏʟᴅᴇᴅ Cʟᴏᴛʜ"**

They would also discover the Lance of Gea - Shallihar, a most curious weapon that initially took the form of a hobbit-like man.
Neetghyng

Reviled by the beings beyond the Weeping Stone Gates, both the being that identified itself as Khat and the being known as Atarak the Justicemaker, the Neetghyng are a race of beings who predate history, who, "came forth from us." These beings, tainted by another, a creature called the Ruin, appear to be bounteous. They have thus far been identified with Deneer the Lady of Hunger, called a "worm" by Atarak, and Brego the Supplanter of the Grave, who the being called Khat dressed down her servant Takvor for seeking the aid of.

Little else is known about the beings, other than they appear to have cultic religions for around them.
Aberration

"Aberrations are utterly alien beings. Many of them have innate magical abilities drawn from the creature's alien mind rather than the mystical forces of the world. The quintessential aberrations are aboleths, beholders, mind flayers, and slaadi."

1. ↑ D&D Lead Designers: Mike Mearls, Jeremy Crawford, Monster Manual Lead: Christopher Perkins (Sept. 2014). *Monster Manual 5th edition.* (Wizards of the Coast), p. 6. ISBN 978-0-7869-6561-8.
Elden

Elden is a human male in his late 20s. An employee of the trade firm of Denace and Denace, an uncle and nephew team who buy, sell and trade goods to the villages and settlements along the Melchiar Highroad and the surrounding territories of the city-state of Kelenor.

Recently, a rather unusual experience with banditry and the traveler Takvor Demirdjian has left Elden in a peculiar head-space. Brenten Denace, the younger member of the Denace duo has taken this concern seriously.
Garland Swift

Sir Garland Swift is a minor baron in the southeast of Dutchy Krusen, Barony Malette, in Telan Heród. He is an orderless knight, his order the Temple Knights of Ornom, having been dissolved in favor of the King's own Knights Heofonhield. His countrymen would refer to him as the "Sword Saint."

He cuts a dapper figure, standing just over six foot tall, with slim form, with light, well kempt salt and pepper goatee, and long salt and pepper hair. Dressed in noble finery, the Heródian baron was "captured" by the Estovar's Free Company on the Dethus Bridge, over the Daron River in Adderit. He would come with them, offering himself as hostage to them. Quickly familiarizing himself to the party, he would pepper them with philosophy and religion.

He would discuss the nature of the Church of St. Ageel, the saints and the nature of the Ennea at some length with the members of Estovar's. He seems to crave order and unity over against the forces of a greater menace, the spirits of the Hoard, which he loathes above all else. He would agree to travel with them as far as a smuggling village on the east coast of Hilden.
Melinda Draken

An assassin in the hire of House Evergrabe. After the Cyrano Trading Company left her seemingly dying form outside the Evergrabe Estates, she would appear again, though distorted with size before the gates of Kelenor, host to the spirit of the lahwita being known as Duke Valefor, wearing the guise of Saint Valefrain.
Gnoll

Gnolls are a humanoid creature that appear to be an amalgamation of hyena-like traits, including muzzled faces, digitigrade legs, and fur, and humanoid bodies, with furred, but human-like hands. They are violent carnivores, given to rapine lifestyles, and warlike behavior.

Escanor has noted that his relic blade, Sacred, responds to the gnolls as though they were one of the undead or fiendish, otherworldly outsiders.

## Story Thus Far

These bandit-like creatures were first spotted as an invasive army in the northeastern Betare, near the coastal city of Ervosk early in Cheln, in the year 4750 DE. They would push southward and east, brutalizing western Meindra, eventually pushing the Betari to the coastal cities and causing many to flee. Their origins were unknown to the peoples of the south.

The adventurers of Cyrano Trading Company, prior to naming themselves such, would encounter the gnolls just before the appearance of the faceless monstrosity known as Deneer, the Lady of Hunger.

Afterwards, they would be spotted again in late Aeflit, 4750 DE, by the same adventurers in western Meindra, primarily in Whyl, but also as far south of the nation of Shov Dai. They appeared to be harried, and starved. They were also clearly driving westward. In time Cyrano would note them engaged with a losing struggle with the even more enigmatic Creatures of Nim.
Gundu

ANCIENT CITY - A powerful trade city along the Bay of Golt, which connects to the wider Vorthere. It serves as a main hub for travel up and down the West Meindrin Trade Way.

## History

The ancient, old city Garan-dundu, little more than ruins at present, was part of a much more ancient, unidentified people. These enigmatic ruins included a strange altar which has defied the crumbling, erosional, effects of time. Later, when humans moved into their area, some of the earliest inhabitants included a group that was affiliated with the arcanists of Ca'Shaan.

To preserve and study the ruins, these arcanists would begin the Old City Preservation Project, walling in the ruins to protect them, and creating the Crane Research Enclave.
Banthian

One of the five massive, near global spanning oceans of the world. The Banthian is a torrid ocean, ranging from warm in its northern reaches to frigid in its southernmost polar depths. It stretches along the bottom of the Yan Supercontinent, giving way to running along the southern half of Vaanth, south of the Blorian Rise and back to Yan again. It makes contact with the Meridian Ocean at its southern edge, and greatly influences the wind streams for the planet as well as producing vast numbers of cyclonic activity.
Gretchen

Gretchen the apothecary of North Eastern Kelenor maintains a rambling apotheca building due east of the Great Colosseum of Challenge. Gretchen is a bizarrely short-statured human woman of nigh-indeterminate age. While most of the denizens of the Noreast Merchantile find her to be a curious, temperamental and baffling woman, with strange habits and disturbing behavior, her physick and purgatives cannot be denied.

She maintains the shop seemingly by herself, in spite of its massive size, huge warehouse and the overwhelming deliveries and boxes she receives. She is never seen before the tenth bell and usually opens her shop just before most Hildee are having midday luncheons. She will often offer remedies and curatives as well as advice and aid for rumors, curious bits of information, promises for future favors (often puzzling in nature) and even oddities such as clippings of hair or a mere signature on blank sheets of parchment. There is a rumor that she once flatly refused a gold coin in payment for something, and became so incensed when offered the coin that she threw the patron from her shop and proceeded to throw stones from the street until the man ran for his life.

## History

* The members of Cyrano, prior to taking the name, met with Gretchen and asked her aid, particularly Theodor.
* As of Ghetn in 4751 DE Gretchen's shop has been burned down. Whether this was done by the Heródian invaders who sacked the capital of Kelenor, or was done by another is unknown. The members of Estovar's suspect the Dwoemerbana. Astraea Öberg, an acquaintance noted that there appeared to be a portal beneath the ruins of her house, or so she assumed based on the abilities of her companion Hafthor.
Demetra Alkonovoská

Demetra Alkonovoská (born, September 16, 1961) is an Montenegrin actress and singer.

## Voices Roles

* The Care Bears Movie (1985) -Funshine Bear, Friend Bear and Treat Heart Pig (2017 Montenegrin Dub)
* Care Bears (1985) -Funshine Bear, Friend Bear and Treat Heart Pig (2017 Montenegrin Dub)
* The Care Bears Movie 2: A New Generation (1986) -Funshine Bear, Friend Bear and Treat Heart Pig (2017 Montenegrin Dub)
* The Care Bears Family (1986) - Funshine Bear, Friend Bear, Bright Heart Raccoon and Treat Heart Pig (2017 Montenegrin Dub)
* Mr. Peabody and Sherman (2014) - Marie Anttoniette (Montenegrin dub)
* Coco (2017) - Aunt Victoria (Montenegrin dub)
* Luca (2021) - Daniela Paguro (Montenegrin dub)
* Strange World (2022) - Ro (Montenegrin dub)
Ayin

Far beyond Noorlund northern shores, far into the Ayin Ocean there is an endless storm. A few intrepid explorers, and cartographers, as well as old legends speak of the walls of light that dance, far in the north.  Fewer still will tell of the wall of angry, spiraling clouds and storms beyond, this is the Ayin.

An endless, frigid storm circles the entirety of the north, by sea or land, flickering with lightning and slinging dangerous hail and sometimes wintery storms.  As a brave explorer might work their way toward the churning storm they would find the Ayin becoming increasingly dangerous as approached.

Like a cyclone that reaches from horizon to horizon, the story of the monstrous, impenetrable, and deadly storm puzzles even the greatest of scholarly minds.  Some accounts even tell strange tales of terrible things rarely emerging from within.
Astraea Öberg

### Life Before Estovar's

Astraea Öberg, hailing from the nation of Turbish was a villager of the small town of Cyclada. She was raised and trained in the alchemical and magical arts by her grannie, Zilla Rockcackle.

By chance, after deciding to world-travel, she would happen upon the "Old World Capital," of Kelenor, and would, on a whim climb beyond the wood line of Mount Dorman. As she rested in the bluffs she would spot a tabaxi, a hooded woman, two men dressed in soldier's attire, one in officer's plate, and the other in scouting attire, as well as a swarthy, burly foreigner building torches to pass into a cave below. Curiously, she would sit and observe their entry, and as she packed her small camp, she would note them leaving in a bustle of ill planned haste less than a half an hour later. Traipsing into the cave she would discover a wall, bleeding golden ichor, and would be swept by an image of a masked, spirit entity, with two others looking on distantly.

This experience would change her, growing her power, and causing her to see things she did not before, including, a glowing serpent upon a plate of stone in the mountains of Hargravia, a trip she would take several weeks later.

### Meeting the Free Company

Her time in the depths of Swipe, a mere handful of days to her, would see the world race by a year. She would remain, after accidentally using her Tabaxi companion as a human-shield, gathering bits of the masked monsters of Swipe. Over a year later, relative to them, Estovar's Free Company entered and would both guide and be guided by them out of the dungeon.

Recognizing a couple of them, she would, after seeing the curious outcome of these people, join them in their journeys.
Buella Fanghunter

Buella is a former Korya Warrior of Khat.  Gadja, one of her fellow warriors, was told in Thoshaddn of her dejection that her former blade-sister to be called by the Matron to travel the world, while she was expected to cast down her spear and be a mother among the People of the Parami village.  Finan would return to Parami, and would take the impregnated Buella, telling the Belorians he meant to quickly return to Vaanth.

This turn of events, particularly in the light of Finan's transformation in southwest Belore, would drive Gadja and Takvor to follow these leads in pursuit of Finan.

## Becoming the Fanghunter

Buella was chosen and placed into a Korya Pack along with Gadja Andonian. Gadja and the other three had come from named families, with great histories, but Buella alone was Buella Noname. At first this was a point of contention, with the natural tendency of children to stratify and create pecking-orders, but Buella would prevail. Her native tracking talent would show her to be an unmatched manhunter, who could identify and guide her Pack to the Fangs who were constantly raiding the plains. She would be dubbed Fanghunter, and ritually painted with honors for her exquisite work at guiding the Pack to a massive, well hidden raiding party.
Mags the Peddler

Mags, or sometimes, "Old Mags," is a flamboyant human merchant of late-middle to golden-age. An itinerant peddler, he runs a shop from within his massive vardos wagon drawn by two stout, utterly massive Koenig Draft horses, Smith and Howard. Mags is a natural showman, rolling with an unending litany of blandishments coaxed forward by jokes, truisms, tall-tales, utter rubbish and small-talk. Dressed often in flowing top coats, fine silk shirts of eye-gouging colors and boots of an indescribable reptile hide, most everything about Mags is, for lack of a better-phrase, "meant to sell."

The peddler professes himself the most excellent procurer and deliverer of all-things sought after, forgotten, or secretly pined-for. He claims to be able to secure most anything, and seems to be able to deliver things of a variety of types to a his various clientele. Mags has equipped his vardos to hold and serve as the premiere shop, showroom and storehouse. The salesmen does little to hide his willingness to dabble in magics and their trade and sell. He is often seen to flaunt it, in spite of the wide cultural disdain or outright hostility toward it.

His most recent appearance was to be found by Arya, Kaulder, and Volney outside of San Shaneen, in Meindra.
Ibstaller

Ibstaller is a village of Hilden along it's western border, a day's ride to the border gate of Kotesh. Nestled in the savannah lands of Westershire, it serves as a well-to-do stop over on the Melchiar Highroad between Melchiar and Kelenor.

It was here, in Ibstaller that Alan Wheat and Finan first met the odd Bowg, accused of being a lurker and intruder into the Smiling Jackal Inn's stables one faithful night in Soln.

**Related NPCs**

Aydin and Belinda the Equestrians who recently sold the unbroken horse Rum to one Tyrion Slavesh

Kealwin the Bibliopole of Kealwin's Books

Salome the proprietress of the Smiling Jackal Inn

Osten the Fletcher
Malach

Malach are one of the First Born races. Identified by Shoah as a bizarrely wide collection beings ranging from things that appear almost clockwork, odd or spectral, awful and terrifying, to humanoid looking and achingly beautiful. Winged, rimmed with light and both terrible and glorious, she indicated that these were the creations of Atarak, Daetum and Gea representing the unvarnished power and magic of the Light manifest.
Cliben & Donna Welburg

Cliben and Donna are a couple that own the Heyfield Inn in the southeastern districts of Kelenor. The Heyfield is a small, but well established inn that does a great trade and offers modest amenities and is staffed primarily by the late-middle age couple. Donna is a creature strictly given to business, however, the years have given Cliben a decidedly more casual heart to interact with the customers, diners and visitors to the inn.

Donna usually manages the common room herself, with Cliben working the backrooms and kitchen to keep him on task. However, when given the chance Cliben will slip out and converse and gab. Lately, Cliben has been plagued by strange dreams and wishes to find others to put his heart at ease over some old memories.

**Accommodations**

The Heyfield Inn is a small, moderate inn. Its accommodations are simple, and it costs 4 silver per night for a room at the inn.

#### Takvor's Notes

Cliben is a strange creature, following the demands of the Lady of the inn Donna. Though occasionally you may see him scooting a chair up close to a table to talk to patrons before being yelled at to get back to work.

Donna however is constantly working to make sure things are running smoothly. A little brash at times but admirable. Donna would be a great wife for how studious she is, though I wonder at times her relationship with Cliben.
Arthos Da Haiem Bergos - Jurist

Arthos is ethereal and epicene. He is the very model of a detached, empirical scientist. His two "emotions" are curiosity and complete apathy. He borders on being alien and inhuman.  His voice is the soft almost feminine reed. His Alabastor Mage robes are utterly simple, and often smudged with ink as he pays little attention to the mundanity of existence.

He is of the office of Jurist in an Inquiry sent by Maag Ca'shaan. He travels in the company of Prosecutor Shadrack and Convictor Clotho.