Skill

The following skills can be found in the game *Trek to Yomi.* Skills are divided into three categories: offense, defensive, and other. Note that skills need to be learned before they can be used; simply performing the button sequences isn't enough.

## List of skills

### Offensive skills

#### Light Attacks

**Light Quick Attack**: Light attack button (Left mouse button, Square, or X)

There are few basic attacks to use during combat. Each attack drains the same amount of one's stamina and deals the same amount of damage.

Learned during training with Sanjuro during Chapter 1.

#### Heavy Attacks

**Heavy Attack**: Heavy attack button (Right mouse button, Triangle, or Y)

Heavy attacks on top of dealing more damage can have other effects, such as breaking the block, staggering or stunning the enemy, but they need more stamina and are slower.

Learned during training with Sanjuro during Chapter 1.

#### Basic Combinations

**Light Quick Attack**: Light attack button, Light attack button

**Light Overhead Attack**: Up + Light attack button, Light attack button

**Light Down Attack**: Down + Light attack button, Light attack button

All attacks combinations require executing following attacks in correct moment.

Learned during training with Sanjuro during Chapter 1.

#### Heavy Fast Combination

**Heavy Attack**: Heavy attack button, Light attack button

Heavy attack followed by a light and quick finish.

Can be found early in Chapter 4.

#### Light Overhead Combination

**Light Overhead Combination**: Up + Light attack button, Light attack button, Heavy attack button

Light Combination finished with block breaking and armor ignoring heavy attack. Good against armored enemies.

Can be found late in Chapter 3 on a tree.

#### Heavy Combination

**Heavy Combination**: Heavy attack button, Heavy attack button

Two basic heavy attacks with no special effect.

This is learned after defeating an enemy on a bridge in Chapter 2.

#### Heavy Thrust

**Heavy Thrust**: Forward + Heavy attack button, Light attack button

Attack combination with a heavy thrust followed by a light attack. Thrust attacks have a little longer reach and are good against approaching enemies who are a little farther away.

This is learned after defeating the first spear-using enemy in Chapter 3.

#### Stunning Combination

**Stunning Combination**: Light attack button, Light attack button, Heavy attack button

A flurry of fast, light attacks with a heavy stunning finale. Ignores blocks and does not consume Stamina.

This is learned after defeating enemies in a fight after sliding into a river in Chapter 2.

#### Light Stunning Combination

**Light Stunning Combination**: Light attack button, Light attack button, Light attack button, Heavy attack button

Three quick attacks with heavy attack which stuns the enemies. Two last attacks does not require stamina.

This is learned after defeating an enemy in a fight on a small footbridge in Chapter 4.

#### Light Long Combination

**Light Long Combination**: Light attack button, Light attack button, Light attack button, Light attack button

Four quick attacks which allow you to smother your enemies. Two last attack does not require stamina.

This is learned after defeating the first spectral enemy with the flying sword ability in Chapter 5.

#### Block Ignoring Combination

**Block Ignoring Combination**: Down + Light attack button, Light attack button, Light attack button, Heavy attack button

Quick attacks combination. Last attacks will ignore block, armor and stun the enemy.

This is learned after defeating the first boss of Chapter 5.

#### Anti-Armor Rotation Combination

**Anti-Armor Rotation Combination**: Backward + Light attack button, Heavy attack button

Rotation attack follow by heavy attack which is unblockable and pierces armor.

This is learned after defeating the first wraith in Chapter 5.

#### Sprint Attack

**Sprint Attack**: Forward + Hold Sprint/roll button (Space, Circle, or B), Heavy attack button

You can attack from sprinting. This attack will stagger the enemies.

This is learned after defeating a bandit inside a house shortly after passing through the village gate in Chapter 2. Going into this house is optional, and so this skill can be missed.

#### Light Rotation Attack

**Light Rotation Attack**: Backward + Light attack button, Light attack button, Light attack button

Light Rotation Attacks allow you to continue with two additional attacks. Following attacks don't require stamina.

This is learned after defeating a bandit inside a house in a side area a couple areas after crossing a bridge. Going into this house is optional, and so this skill can be missed.

#### Roll Attack

**Roll Attack**: Forward + Sprint/Dash button, Heavy attack button

Roll attack allows you to execute a fast attack just after rolling.

This is learned from a scroll sitting on top of shelves under a staircase in a building in Chapter 3. Going into this room is optional, and so this skill can be missed.

#### Staggering Rotation Attack

**Staggering Rotation Attack**: Backward + Light attack button, Light attack button, Heavy attack button

Rotation Attack Combination finished with a staggering heavy attack. Two last attack don't require stamina.

This is learned after defeating two bandits inside a house in an area at the end of taking a left fork going up a couple screens earlier. Going into this house is optional, and so this skill can be missed.

#### Light Thrust

**Light Thrust**: Forward + Light attack button, Light attack button

Two quick thrusts, good against approaching enemies on longer distances.

This is learned from a scroll found by taking a left into an area after Hiroki falls from a log breaking beneath him in Chapter 4.

#### Heavy Stun

**Heavy Stun**: Backward + Heavy attack button, Light attack button

Stunning heavy attack with back step followed by a block ignoring light attack.

This is learned from a scroll found by going into a house located to the left after using an obelisk to teleport in Chapter 6. Going into this house is optional, and so this skill can be missed.

#### Light Anti-Armor Rotation Attack

**Light Anti-Armor Rotation Attack**: Backward + Light attack button, Light attack button, Forward + Heavy attack button

Rotation attack combination finished with a block and armor ignoring stunning heavy attack.

This is learned after fighting the first spear-wielding general in Chapter 7.

### Defensive skills

#### Block and Parry

**Block**: Hold Block/Parry (Shift, L1, or LB) button

**Parry**: Tap Block/Parry button

You can block most enemy attacks by holding Block. Blocking will consume Stamina depending on the blocked attack's type.

Most enemy attacks can be parried by executing a block at the correct moment, indicated by the glint on an enemy's weapon. Parrying will knock the enemy off balance for a short while and allow you to execute a counter or catch your breath. Each counter will restore a portion of your Health.

Learned during training with Sanjuro during Chapter 1.

#### Counter Attacks

Right after successful parry, you can perform a counter attack for additional profits. Counter attacks will restore some amount of health and deal additional damage.

Learned during training with Sanjuro during Chapter 1.

#### Place Swap Parry

**Place Swap Parry**: Forward + Tap Block/Parry button, X

While parrying you can choose to swap positions with the attacker for better placement. While passing your enemy you can also attack his back.

This is learned from a scroll in an area in the opposite direction of the one where Hikori gets a horse to kick a cart to open up the way in Chapter 3. Going into this area is optional, so this skill can be missed.

#### Double-sided Block and Parry

**Block**: Hold Block/Parry button

**Parry**: Tap Block/Parry button

When you are attacked from behind you will automatically face the direction of the attack.

This is learned automatically when entering a specific area in Chapter 1.

#### Rotation Attack

**Rotation Attack**: Backward, Light attack button

Rotation attack allows you to quickly attack an enemy behind you.

This is learned after a fight on a bridge in Chapter 1.

#### Bo-Shuriken Rotation Attack

**Bo-Shuriken Rotation Attack**: Backward + Ranged attack button (Q, L2, R2, LT, or RT)

You can quickly throw a Bo-Shuriken behind you while turning around.

This is learned from a scroll found in an area just to left of the starting point of Chapter 4. Going into this area is optional, so this skill can be missed.

### Other skills

The skills listed in this category aren't all truly skills, but some are just explanations of basic mechanics.

#### Combat Movement

**Move**: WASD on keyboard, Left Stick on controllers

While in combat you can only move from or in direction of an enemy. You can also roll and sprint, but watch out for your stamina.

Learned during training with Sanjuro during Chapter 1.

#### Rotation

**Rotation**: Rotation button

While in combat, sometimes enemies will approach you from behind. You will have to rotate manually to face them.

Learned during training with Sanjuro during Chapter 1.

#### Tired State

When your Stamina reaches a dangerously low level, you will become tired until your Stamina has recovered. While tired, you can only parry or perform a single slow attack.

Although executing a tired attack pauses your regeneration, if it kills an enemy, you will be rejuvenated, with a portion of your Stamina restored. Successful parries while tired will also caused you to be immediately rejuvenated.

Learned during training with Sanjuro during Chapter 1.

#### Health and Stamina

Stamina and Health are core aspects of the combat.

Each hit you take will decrease your health points amount. Enemies deal various amounts of damage with various attacks. To replenish your health, you have to use a shrine of perform specific actions in combat.

Your stamina decreases when you perform specific actions such as sprinting, rolling, blocking, or performing attacks. Your stamina replenishes over time or by performing specific actions in combat.

Learned shortly after learning Double-sided Block and Parry.

#### Finishers

**Finishers**: Finisher button (F, RB, or R1)

When your enemy is stunned you can perform a finisher on him which will restore some amount of your health.

Learned automatically early in Chapter 2.

#### Bo-Shuriken

**Select:** 1 or D-Pad Left

**Ranged Attack**: Ranged attack button

Bo-Shurikens are fast projectiles used to attack enemies from distance or interrupt their attacks

Bo-Shurikens can be found in the environment but the amount you can hold at once is limited.

Unlocked early by helping villagers in Chapter 1 or automatically in Chapter 2.

#### Bow and Arrow

**Select:** 2 or D-Pad Right

**Ranged Attack**: Ranged attack button

Using the bow allow you to aim at the desired part of an enemy.

Unlocked after defeating the first bandit using an bow and arrow in Chapter 3.

#### Ozutsu

**Select:** 3 or D-Pad Down

**Ranged Attack**: Ranged attack button

Ozutsu is very slow to use, but its shots deal high damage and can pierce through enemies.

Unlocked after defeating the first bandit using an ozutsu in Chapter 4.