recursal/Fanatic-Fandom huggingface dataset:
Ranged combat

**Ranged Combat** : To shoot at a player or monster you need a ranged weapon (such as a bow), and using the ranged ammunition (for example arrows) adds additional damage.

To use skills as a ranger you need enchanted arrows(can be bought at a General Merchant or Trade Supplies Merchant), and to use snares you needan item called snare trap(can be bought at a General Merchant or Trade Supplies Merchant).

Ranged combat is great if you are playing in a party with a melee fighter, as it means you can shoot at the same player or monster that the melee fighter is currently fighting.

 Ranged Skills

#### Tier 1:

* Hemorrhage - Deal damage and apply Bleeding debuff to target

#### Tier 2:

* Snare - Apply Snared debuff to target
* Poison Arrow - Apply Poisoned debuff to target
* Arrow Rain - Channel to deal damage every second to a large area

#### Tier 3:

* Lava Arrow - Apply Melted Armor debuff to target
* Dire Arrow - Apply Dire Arrow debuff to target
* Corrupt Arrow - Apply Corrupted debuff to target

#### Tier 4:

* Silencing Arrow - Apply Silenced debuff to target
Character sheet

The character sheet in tale of toast shows your current stat points that are allocated and gained through equipment as well as basic information in regards to your damage, hit chance and evasion. This information is current as of 0.2.0i

Statistics:

 Magic | Increases max mana by 8. Increases spell power by 1. Increases magic resist by 6.

Stat Panel:

 Crit Chance | Crit (or Critical) chance represents both the chance to score a critical hit as well as the critical damage you deal.
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Feora

A Warcaster of the Protectorate of Menoth

# Gameplay

This is the gameplay section for the warcaster. Insert stuff about how the warcaster plays

#### Weapons

**Apocalypse**: [Melee, 6 Damage] A Magic Weapon with Reach and Critical Fire

**Heavy Flamethrower**: [Ranged: Spray 10, RoF 1, 4 Damage] Has Damage Type: Fire and Continuous Effect: Fire.

#### Passives

**Caustic Presence [Fire]**: Fire continuous effects that affect enemy units in this unit’s control area cannot expire.
**Inspirations [Flameguard]**: friendly Flameguard units within 10 of this unit are Fearless.
**Righteous Flames**: An enemy unit that ends its activation within 2 squares of this unit suffers the Fire continuous effect.
**Warjack Bond**: The Warjack in Feora’s Battlegroup benefiting from her Warcaster Bond gains this benefit. When a unit is hit by a ranged or melee attack made by the warjack while the warjack is in her control area, the unit hit suffers the Fire Continuous Effect.

#### Feat

**Wild Fire**:  : Feora gains 1 Focus point for each enemy unit currently in her control area suffering the Fire continuous effect and can immediately allocate that focus to Warjacks in her battlegroup in her control area, for each Fire continuous effect Feora removes, choose one unit in her control area to suffer the Fire continuous effect.

# Strategies and Tips

Insert information here about possible strategies when using this warcaster
Cooking

**Cooking** is a crafting trade that focuses on the use of **Dough, Fish, Meat,** **Vegetables** and other components to make **Food.**

Cooking's main tool is the **Frying Pan** and it's workstation is the **Campfire,** wich are usually found near Cooking trainers in towns and cities**.**

It's also important to note that right now, **Cooking** is the easiest trade to level up by a large margin.

## Campfires and Firewood

Most **Campfires** are located near Cooking Trainers, but there are some in the wilderness that can also be used by players. They vary in size and looks, but all of them are used for **Cooking.**

 Near the river at the **Old Mill.** | Small
 East of Florin City, at the **Soldier Camp.** | 1 Small
1 Large

**Campfires** can also be manually placed by the players using **Firewood**, wich can be crafted via the Carpentry skill.

## Cooking Materials

**Cooking** requires a lot of materials in order to prepared different types of **Food:**

* **Dough** can be obtained (need confirmation on how to obtain it).
* **Fish** can be obtained from fishing spots in rivers, ponds and lakes via the Fishing skill, using a **Harpoon.**
* **Meat** can be farmed from monsters.
* **Vegetables** can be gathered in the open world. They can be eaten without cooking them first.
* Other materials like **Butter, Cheese, Enrichment, Seasoning and Tortilla** can all be bought to **Trade Supply** vendors at 1G each.

### Vegetable Gathering

Players can also obtain cooking materials from gathering vegetables that grow in the wilderness. Players must have a certain **Cooking** level before they can actually gather vegetables, the only exception being **Cabbage and Magic Cabbage**, both of them having no relation to cooking.

All pickable vegetables are market by a carrot icon on the minimap.

Picking up vegetables does not increase the **Cooking** skill level.

### Meat Types

**Meat** can be obtained as a random drop from any monster in the game. The type of meat the monsters will drop depends on their level.

## Foods

* All foods have the same shared 6 second cooldown.

* All foods (except Tier 1) can be sold to NPC vendors for 1G, wich is not recommended as usually it costs more to make them.
Mercenaries

The term “mercenary” was once used as a slur among fighting men. In certain kingdoms, notably Khador, the term is still used as a disdainful appellation for those who have no attachment to their homeland. Nevertheless, where war and wages thrive mercenaries inevitably follow; with the occupation of Llael, mercenary bands have cropped up all over the kingdoms.

Mercenaries are so common in the Iron Kingdoms that some speculate it was mercenaries who helped bring them about and ultimately are hindering their solidarity. After all a mercenary’s wage comes from war, and conflicts keep mercenaries in business. For example, the once-powerful Thunderhelm Irregulars, recently laid low by Khadoran forces, were practically permanent occupants of Llael, and the Blackshields are so closely tied to Cygnar that they have become an official branch of the army in all but name.

There is perhaps no greater display of material wealth and military might than the ability to hire mercenaries. Some leaders hire mercenaries as political and fiscal displays of power to intimidate their enemies. Battles have been won by the mere presence of an overwhelming force, and mercenaries can help pad a weak army. A mercenary force can turn a rich man into a dangerous one.

Conversely, mercenaries make for expensive friends. Unpopular dictators gladly pay for fighting men they feel they can trust. Since mercenaries have no political affiliation, they are viewed by some as the ultimate neutral force and a means of “fighting bitterly while keeping the peace” as King Leto once said of Khadoran mercenaries on the north borders of Cygnar and Ord. It goes without saying that this parasitic relationship can quickly turn predatory if an employer fails to keep his mercenaries well paid.
Protectorate of Menoth

Even though Cygnaran law governing the Protectorate forbids the assembly of a standing army, the treaty contains a clause allowing a capable defense force—the Menites have done so a hundredfold. In the decades following its inception, various leaders have slowly amassed a secret army under the guise of this defense force more or less under the watchful eye of their neighbors. Every Sul-Menite is expected to be ready for the call to arms, and it is their holy duty to prepare. The laws of Menoth far outweigh those of any mortal king.

In the beginning, the Hierarchs and the Synod were training their people in hidden facilities. Under cover of night, in unmapped caverns, and behind hidden walls, Sul-Menites learned how to fight. Weapons and ammunition were stockpiled and tucked away in caches known only to high-ranking clergy.

By the time Hierarch Voyle called for a holy war in 605 AR, the tone and feel of the Protectorate’s “military” had taken on a new face: that of the warrior in motion. It became a surge of the devout, a holy tide of soldiers streaming in from all directions. The crusade has given the Protectorate a renewed vigor of faith. They have even recalled those of the Old Faith in Khador seeing that an united war effort is stronger than a fractious, segmented one. Hidden warjack depots send new and improved chassis into the world, deploying troops that were not supposed to exist in the thousands to soon-to-be battlefields. The skies have darkened with the soot and smoke from the massing forces, and the flames of their holy war burn bright enough to be seen for miles.

The general populace must obey any ordained priest in addition to any other servant of the Temple. Priests generally defer to scrutators, but both have greater authority than the exemplars or monks who in turn wield more clout than paladins or the Temple Flameguard. However, even the lowest-ranking Flameguard can demand obedience from a Protectorate citizen. It should also be noted that members of a military group do not obey the commanders or superiors of a different group except at the special behest of a ranking priest or scrutator. For example, an exemplar cannot normally give orders to a paladin or a monk, regardless of rank.
Khador

Like the stones holding up the fortress, **Khador’s** massive military is built from its citizens. Every capable Khadoran is added to the list of possible conscripts—if he does not enlist on his own, of course—sometime during the month after his 17th birthday. Most young men enlist as a matter of pride, and a good number of women follow suit as well. The enlisted majority become Winter Guard, the backbone of the Khadoran military. Some survive and graduate to higher roles such as the prestigious brotherhood of Iron Fangs or the imposing Man-O-War shocktroopers who fight alongside the most powerful warjacks in all western Immoren.

The massive armies of Khador personify their ideals: strength and resilience over all else. They are trained to smash an enemy’s defenses with decisive strikes but are more than ready to dig in their heels and outlast any force in a war of attrition if necessary. They are glorious to behold in their solidarity as they march, often hundreds deep, with Khadoran pennants whipping above their heads and flanked by titanic warjacks that shake the ground with each step. Many conflicts have been quelled without a single casualty when such a force marches into the area, for their reputation marches with them.

The queen commands Khador’s legions through her High Kommand. This group of venerable career soldiers have defied the odds and retired from the field into prestigious positions. They lead not from behind a cannonade on the battlefield, but from the great war room chambers of Stasikov Palace in Korsk. Although they defer to the queen—who oft reminds them by directly commanding their officers—they comprise the main wartime minds that have her ear at all times.
Crafting

**Crafting** is a special system in *Tale of Toast*, allowing players to create items to aid them in their quest.

Items are Crafted using Crafting materials found off of Enemies, Nodes and NPC Vendors.

Each crafting skill requires a specific tool, such as a pickaxe for mining or a harpoon for fishing which can be purchased from a Trade Vendor in towns.

Some Recipes are locked away for higher lvls and are required to be bought from NPC Trade trainers and Find on Rare/Boss monsters or in Chests located in Dungeons.

If you are making Equipment you can use 'Crafting Stat to make Equipment with better stats, combined with Crystals or Shards you can get some very high stat gear.

You **CAN NOT** fail a craft.

**Recipe vendors**

The following locations have vendors for each Crafting tree, split into separate NPC's, which you can buy different types of crafting recipes for each crafting skill respectively.

* Tier 2: Seven Oaks
* Tier 3: Florin City
* Tier 4: Kinborough
* Tier 5: Nora
* Tier 6: Clearwolf
* Tier 7: Wyntervale
* Tier 8: Albahr

#### Available Crafting under Trade skills

* Blacksmithing
* Alchemy
* Cooking
* Tailoring
* Carpentry
* Leatherworking
* Enchanting
Campaign

The campaigns will deliver an extensive, story-driven experience. Although conducting your squad during campaign battles works exactly like combat in multiplayer.

WARMACHINE: Tactics will ship with the “No Man’s Land” campaign, featuring Cygnar’s Lt. Allison Jakes, a young journeyman warcaster trained as a duelist who is unexpectedly thrust into a position of great responsibility and leadership before she is ready. Under your command, Lt. Jakes will rise to the occasion in the face of horror and adversity in this harrowing story that will define her character forever in the ongoing saga of WARMACHINE.
Multiplayer

One of the most exciting aspects of WARMACHINE: Tactics is being able to play against your friends no matter where you are or what time it is.

# Playing Multiplayer

### Quick Match

Selecting this option allows the player to search for another opponent and connect to them automatically without having to start a server and wait for other players.

### Hosting a Match

Players can host a match and wait for players to join them. Currently the Host always starts on the same side of the battlefield while the Client always starts on another part of the battlefield.

#### Host a Match

This loads a match that anyone can see on the servers list and join. Only one person can join the match.

#### Host private match

Selecting this option enables the player to load their Steam friends list and invite another person to a match. These will not appear on a servers list.

#### Host a match (LAN)

Acts the same way as Host a Match, except only people on the same local network as the player will be able to see the match in the LAN servers list.

### Joining a Match

Players can select the Join a Match option to load server lists and join a game they see.

#### Server

This will load a list of Servers currently being hosted by other players on the Internet

#### Server LAN

This will load a list of Server currently being hosted by other people on that player's Local Area Network

# Modes

### Head to Head

Currently there is only one multiplayer mode. 2 players face off in a head to head battle where the victory condition is to kill the opponent's Warcaster.
Kommander Sorscha

Kommander Sorscha is a Khadoran Warcaster

# Gameplay

This is the gameplay section for the warcaster. Insert stuff about how the warcaster plays

#### Weapons

**Frostfang**: [Melee, 5 Damage] A Magic Weapon with Critical Freeze.

**Hand Cannon**: [Ranged: 12, RoF: 1, 4 Damage]

#### Feat

**Icy Gaze**: Enemy units without Immunity: Cold currently in Sorscha’s control area and LOS become stationary for one round.

# Strategies and Tips

Insert information here about possible strategies when using this warcaster

# Lore

A warcaster who first rose to the rank of kovnik in the Winter Guard, displaying her 'caster abilities later in life during a battle in which her superior was slain.
Official Tale of Toast Wiki

Welcome to the Official *Tale of Toast* WikiWelcome to the Official *Tale of Toast* Wiki
The Tale of Toast guide for crafting, Killing, and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 616 pages (125 articles).

About Tale of Toast
Tale of Toast is an open world MMORPG with hardcore PvP mechanics and where dying actually means something, and is inspired by old school MMORPGs and boardgames. Experience battles throughout the entire world against other players and guilds with the goal to take their items upon killing them, and risk losing your own upon your death.[Read more...]

Combat

* Melee Combat
* Ranged Combat
* Magic Combat
* Player Build Ideas

* Melee Combat
* Ranged Combat
* Magic Combat
* Player Build Ideas

Player Characters
Player Mechanics

* Skills
* Stats
* Buffs/Debuffs
* Guilds
* PvP
* Gathering
* Crafting
* Quests
* Customization
* Banks
* Trading

* Skills
* Stats
* Buffs/Debuffs
* Guilds
* PvP
* Gathering
* Crafting
* Quests
* Customization
* Banks
* Trading

Gear/Items

* Weapons
* Armor
* Trinkets
* Vanity
* Mounts
* Consumables
* Materials
* Miscellaneous

* Weapons
* Armor
* Trinkets
* Vanity
* Mounts
* Consumables
* Materials
* Miscellaneous

Game Mechanics
Open World

* Locations
* Dungeons
* Enemies
* Events
* Experience (EXP) and Leveling
* Crumbs and Crumb Shop
* Bugs and getting Stuck
* HUD (Heads up Display)
* Day/Night cycle

* Locations
* Dungeons
* Enemies
* Events
* Experience (EXP) and Leveling
* Crumbs and Crumb Shop
* Bugs and getting Stuck
* HUD (Heads up Display)
* Day/Night cycle

Planned

* More Dungeons
* Raid Boss Shop
* Flying Mount
* Ranger support tree
* Dual Wield overhaul
* Marketplace

* More Dungeons
* Raid Boss Shop
* Flying Mount
* Ranger support tree
* Dual Wield overhaul
* Marketplace

Guides
* System requirements and release date
* How to Play Guide for Tale of Toast

Videos

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Материалы

Материалы - это предметы, используемые при изготовлении предметов или выполнении заданий.

## Знаки

Знаки создаются в Созателе знаков и дают игроку возможность вызывать специальных Боссов! Эти Боссы имеют повышенную сложность и могут выпадать в награду за редкие предметы, такие как Шаблон:Ингридиенты. В отличие от обычных Боссов, у вас есть только 5 попыток победить его, прежде чем он исчезнет без какой-либо награды.

## Драгоценные камни

Драгоценные камни падают случайным образом при добыче и копании, но их также можно найти в сундуках. Умение Старательство увеличивает шансы найти драгоценные камни при майнинге. С Шаблон:Ингридиентами любой  resource может бросить драгоценный камень.

Базовый шанс добычи камня составляет 1% для обычных камней, 2% для пустынных камней, 4% для снежных кристаллов и 5% для вулканических пород.

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## Бутылки

Чтобы использовать бутылку на насекомом, нужно просто иметь

 Бутылку в руке и использовать ее на насекомом, которую вы хотите поймать.

Жуки появляются только в пустынном биоме, но могут бродить по близлежащим биомам. Факеловые жуки появляюстя только ночью, а исчезают утром. Смертомоли появляются только в Огненном биоме. Бабочки появляются только в Зимнем биоме. Феи появляются только в Травяном биоме.

Удерживание правой кнопки мыши для удаления насекомого в бутылке чтобы опустошить бутылку, если умение Капитализм не было изучено, в противном случае предмет в бутылке будет продан.
Warwitch Deneghra

Deneghra is the sister of Haley and a Warcaster of Cryx

# Gameplay

This is the gameplay section for the warcaster. Insert stuff about how the warcaster plays

#### Weapons

**Sliver**: [Melee, 4 Damage] A Magic Weapon with Shadow Bind.

#### Feat

**The Withering**: Enemy units currently in Deneghra’s control area suffer -2 SPD, -1 MAT, -1 RAT, -1 MAG, -1 DEF, -1 ARM, -2 Focus, -2 damage on their melee attacks and cannot run, make special attacks, or use special abilities.

### Passives

**Stealth**

**Cull Soul**: This unit gains one soul token for each living enemy unit destroyed within 2 squares of it. When this unit replenishes focus during your next Control Phase, replace each soul token with 2 Focus.

**Parry**: This unit cannot be targeted by free strikes.

# Strategies and Tips

Insert information here about possible strategies when using this warcaster

# Lore

Seized as a child, Victoria Haley's sister was forged into a weapon by Asphyxious. She serves as his right-hand witch and a potent caster in her own right.
Strakhov

Kommander Strakhov is a Khadoran Warcaster

# Gameplay

This is the gameplay section for the warcaster. Insert stuff about how the warcaster plays

#### Weapons

**Trench Sword**: [Melee, 5 Damage] A Magic Weapon that does +2 damage on charge attacks.

**Riot Gun**: [Ranged: 10, RoF: 1, 4 Damage] When attacking with this weapon this unit can make 1-3 attacks. The number of attacks is randomly generated. Each attack may have a different target.

**Cinder Bomb**: [Range 6, RoF 1, Damage 4] A weapon that does Damage Type: Fire. This weapon’s AOE is a cloud effect that remains in play for one round. Cumbersome

#### Feat

**Iron Fist**: Friendly faction units that charge or slam power attack an enemy unit while that unit is in Strakhov’s control area gain +4 movement and Pathfinder. Warjacks can charge and slam power attack an enemy unit while the enemy unit is in Strakhov’s control area without spending focus. Iron Fist lasts for one turn.

#### Passives

Immunity: Corrosion
Immunity: Fire

**Pathfinder**

**Alchemical Mask**: When determining LOS or resolving attacks, this unit ignores cloud effects

**Sprint**: At the end of this unit’s activation, if it destroyed one or more enemy units with melee attacks this activation it can make a full advance.

# Strategies and Tips

Insert information here about possible strategies when using this warcaster

# Lore

Few soldiers are as hated and feared by the Motherland’s enemies as Kommander Oleg Strakhov. Strakhov takes pride in the fact that he has never refused a mission, no matter how dangerous. Although he prefers to rely on his physical superiority, his potent arcane abilities have been refined to aid him in the shock assaults in which he excels. Strakhov and his ‘jacks launch brutal strikes against enemy positions, slaughtering the enemy before they can react. With each engagement, Strakhov changes the face of warfare in the Iron Kingdoms to match his vision of bloody excellence.
Commander Coleman Stryker

Commander of the Cygnarian forces. He is a Warcaster.

# Gameplay

This is the gameplay section for the warcaster. Insert stuff about how the warcaster plays

#### Weapons

**Quicksilver**: [Melee, 5 Damage] A Magic Weapon with Disruption.

**Disruptor Pistol**: [Ranged: 10, RoF: 1, 3 Damage] A Magic Weapon with Disruption.

#### Feat

**Invincibility**: While in Stryker’s control area friendly faction units gain +3 ARM.

# Strategies and Tips

Insert information here about possible strategies when using this warcaster

# Lore

Coleman Stryker was raised to value service to the Crown and valor as the highest virtues. He enlisted young, showing a remarkable aptitude that brought him into the Royal Guard very swiftly. When the Lion’s Coup began in 594, Stryker initially performed his duty to the Crown, fighting the insurgent forces of Warmaster General Prince Leto. It swiftly became apparent to the teen-aged soldier that righteousness was with the insurgents, and he ended the battle fighting at the side of the Younger, distinguishing himself and earning the respect of the new king.

As a reward, Stryker was granted the position he had desired: membership in the elite Stormblades. And it was here, in the quilted undersuit and lacquered armor that he first displayed any magical aptitude at all. The new warcaster was first tutored by the noted Commander Sebastian Nemo, one of Cygnar’s most veteran warcasters. Nemo taught Stryker the arts of magic directly, training a man who could end up being the elder warcaster’s greatest legacy. By the time Stryker was ready for his Journeyman tour he was among the best of the new generation of warcasters Cygnar had.

The man he served his Journeyman tour under was another old-school warcaster named Asheth Magnus, a former loyalist who had requested leniency from the Crown for supporting Vinter. Stryker and Magnus were well-paired as far as their abilities went: Magnus’ style of fighting molded Stryker’s very closely. But Magnus flaunted his position and abused his power in pursuit of enemies of the Crown. After a brutal interrogation and unlawful incarceration, Stryker did his duty to the laws governing acceptable actions by military officers and informed the Generals of Magnus’ actions.

Magnus was stripped of rank, and Stryker promoted to Captain. The former mentor was placed under Stryker’s command. During his time under Stryker, Magnus was nearly crippled, and blamed Stryker. When he returned to duty, Magnus attempted to kill Stryker. Stryker survived, and Magnus was forced to flee - the warcaster remains wanted.
Immoren

Rivalries as old as man steep the Iron Kingdoms in a tradition of incessant war, forging in its violent fires heroes of unimaginable power and the weapons they alone can wield. This is a land dominated by iron giants and their heroic human controllers, a fantastic realm marching to the progressive cadence of an industrial revolution, where magic and technology have found common ground in the form of a new science, called “mechanika.”

Dominating the field of battle are the WARCASTERS, rare individuals who have mastered both sorcerous magic and martial combat and who possess the singular ability to command the mightiest warriors of the Iron Kingdoms—ten-ton, flame-belching, lead-spewing machines of destruction called WARJACKS.

Warjacks are the warcasters’ greatest weapons—titanic, steam-powered automatons with arcane brains, magically linked to their warcaster controllers and capable of executing their every devastating order. Together, a warcaster and his warjacks possess the power of a small army. When leading a military force, they are unstoppable.

The wars that engulf the Iron Kingdoms are waged by four powerful nations: imperialistic and conquest-driven Khador; heroic Cygnar, with its cutting-edge technology; the fanatical Protectorate of Menoth; and the undead “Nightmare Empire” of Cryx. Bolstering the forces of these factions are countless mercenaries, drawn from all corners of the continent to profit from the endless conflicts. Other nations beyond the Iron Kingdoms have also entered the fray—ancient and inhuman races, some who ally with the human factions and others who would see humanity destroyed.
Siege

A Major of the Cygnarian forces. He is a Warcaster.

# Gameplay

This is the gameplay section for the warcaster. Insert stuff about how the warcaster plays

#### Weapons

**Havoc**: [Melee, 6 Damage] A Magic Weapon with Critical Smite.

**Rocket Cannon**: [Ranged: 14, RoF: 1, 6 Damage]

#### Abilities

**Ground Pounder**:An attack with Range of 14 and AOE of 4 that ignores Line of Sight, concealment, elevation bonuses, and stealth. Does 4 Damage to units inside AOE. This unit cannot gain the aiming bonus on Ground Pounder attacks.

#### Feat

**Breach**: The next time each enemy unit suffers Damage while in Siege’s control area, ignore all mitigation on that unit, including mitigation from camping Focus. Breach lasts for one turn.

# Strategies and Tips

Insert information here about possible strategies when using this warcaster
Warmachine Tactics Wiki

'

**WARMACHINES:Tactics - A turn-based tactical combat game for PC and Mac, set in the steam-powered world of the award-winning WARMACHINE tabletop game.**
We are currently maintaining 450 pages (110 articles).

WARMACHINE: Tactics, developed by WhiteMoon Dreams, is a turn-based strategy game for PC and Mac where players pit their armies against each other in a deadly close-quarters and ranged encounter, featuring monstrous, steam-powered robots and spell slinging warriors known as Warcasters.
The game is based on the tabletop game, WARMACHINE, published by Privateer Press.
Demonstrated at PAX East, E3, and Privateer Press’ own Lock & Load GameFest, WARMACHINE: Tactics was funded through Kickstarter in 2013. The campaign reached nearly 300% of the project’s goal and remains in the top 40 funded Kickstarters of all time.
The purpose of this wiki is to document information pertaining to the video game WARMACHINE: Tactics in a factual manner, with minimal speculation and opinion.

 **Game Play**

Constucting a squad
Warcasters
Warjacks
Warriors | New Player Guide
Gameplay Mechanics
Experience
Campaign | Multiplayer
Strategies
Squad Building Strategies

 **The World**

Immoren

Khador
Cryx | Protectorate of Menoth
Mercenaries
 **Community**

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to keep track of your contributions.
Get help, or ask a question
Sturgis the Corrupted

Sturgis the Corrupted is a Warcaster of Cryx

# Gameplay

This is the gameplay section for the warcaster. Insert stuff about how the warcaster plays

#### Weapons

**Blade Staff**:
Left Blade [Melee, 5 Damage] A Magic Weapon with Reach and Soul Eater
Right Blade [Melee, 5 Damage] A Magic Weapon with Reach and Death Strike

#### Feat

**Dead on Arrival**: Pull Non Warcaster units 3 spaces towards Sturgis. Then, all enemies within 3 spaces of Sturgis take 4 Damage. For each enemy slain, allocate 1 focus on a Warjack in Control Area.

### Passives

**Chain Attack: Dark Shroud**If this unit hits the same target with both its initial melee attacks, after resolving the attacks it gains Dark Shroud for one turn. (While in melee range of a unit with Dark shroud, enemy units suffer -1 ARM.)

**Relentless Charge**: This unit gains Pathfinder during activations it charges.

**Reversal**: When a unit misses this unit with a charge or a power attack, the attacking unit is knocked down.

**Snap Strike**: This unit can make one additional attack with each melee weapon for each focus point spent to make additional attacks.

# Strategies and Tips

Insert information here about possible strategies when using this warcaster
High Exemplar Kreoss

Kreoss is a Warcaster of the Protectorate of Menoth

# Gameplay

This is the gameplay section for the warcaster. Insert stuff about how the warcaster plays

#### Weapons

**Spellbreaker**: [Melee, 6 Damage] A Magic Weapon with Reach, Chain Weapon, and Dispel.

#### Feat

**Menoth's Wrath**: Enemy units currently in Kreoss’ control area
are knocked down.

# Strategies and Tips

Insert information here about possible strategies when using this warcaster

# Lore

A Khador born Menite, Mikael Kreoss was taken to the Protectorate by pilgrims after his father was taken by people he was in debt to. Since then he dreamed of becoming a Paladin of the Order of the Wall to protect the common man. After decimating a group of grave robbers with his bare hands and praying for guidance a Knight Exemplar took him in as a recruit where he rose through the ranks and became a High Exemplar. Although he prefers to protect the common man, he does not let his principles get in the way of orders.
Severius

Severius is a Warcaster of the Protectorate of Menoth

# Gameplay

This is the gameplay section for the warcaster. Insert stuff about how the warcaster plays

#### Weapons

**Staff of Judgment**: [Melee, 5 Damage] A Magic Weapon with Reach

#### Passives

**Sacred Ward**: This unit cannot be targeted by enemy spells

#### Feat

**Divine Might**: For one round, enemy units cannot cast spells and lose the Arc Node advantage while in Severius’ control area. While in Severius’ control area, enemy units with the Focus Manipulation ability do not replenish focus points during their controller’s next turn.

# Strategies and Tips

Insert information here about possible strategies when using this warcaster

# Lore

Current Leader of the Protectorate, and one of the oldest human characters in the setting. Scrutators are leaders of the Menite priesthood second only to the Hierarch. Which basically means they run the Protectorate.
Severius however, being that he was already an experienced Warcaster and missionary priest, turned away from the politics by taking up arms, marching across Immoren to convert the unbelievers. Into ash if he has to. His most ambitious project has been starting a Crusade to liberate Llael from Khador and making it a Protectorate nation.
Crocilisque Dundee

**Crocilisque Dundee** est un haut fait de donjons & raids récompensant les joueurs ayant vaincu 20 crocilisques frénétiques en 10 secondes lors de la rencontre face à Claque-Mâchoire dans la Cité perdue des Tol'vir en mode héroïque.

## Anecdotes

Le nom de ce haut fait est une référence à "*Crocodile Dundee*".

## Liens externes

* Wowhead
* WoWDB (US)
Docteur Sutur

Cet article ne doit contenir que du contenu officiel, comme du contenu de la beta ou de la presse. Voir Wowpedia's policy on posting unreleased content.

 Niveau
 Vie
 Réaction

Sillage nécrotique

Modèle:Sillage nécrotique

**Docteur Sutur** est le troisième boss du Sillage nécrotique.

## Guide de l'aventurier

*Le Docteur Sutur est le cerveau à l'origine de toutes les abominations qui émanent de la forteresse volante de Zolramus. Animé d'une ferveur frénétique, il utilise la chair des ennemis vaincus pour créer des amalgames morts-vivants qui contribuent aux guerres de Maldraxxus en Ombreterre.*
Crocilisque frénétique

Niveau
 Vie

 Réaction
 Famille

*Article détaillé: Claque-Mâchoire*
Les **Crocilisques frénétiques** sont des crocilisques de niveau 85 trouvé dans la Cité perdue des Tol'vir.

## Techniques

  **Morsure vicieuse** (*Mode héroïque*) — Inflige 50 % des dégâts de l'arme à un ennemi et le fait saigner, lui infligeant 875 à 1125 (1137 à 1462) points de dégâts par application toutes les 2 s pendant 15 sec. Peut être empilé jusqu'à 3 fois. *Instantanée.*
Sturgis

A Commander of the Cygnarian forces. He is a Warcaster.

# Gameplay

This is the gameplay section for the warcaster. Insert stuff about how the warcaster plays

#### Weapons

**Blade Staff**:
Left Blade [Melee, 5 Damage] A Magic Weapon with Reach and Feedback.
Right Blade [Melee, 5 Damage] A Magic Weapon with Reach and Electro Leap

**Hand Cannon**: [Ranged: 12, RoF: 1, 4 Damage]

#### Passives

**Chain Attack: Flash**: If the same unit with hit with both initial melee attacks, Sturgis can teleport 3 squares into an unoccupied square.
**Relentless Charge**: When charging, gain the Pathfinder ability.
**Reversal**: When Sturgis is missed with a Charge or Power Attack, the attacker is knocked down.
**Snap Strike**: When this unit uses focus to buy an attack with one of its melee weapons it may make another attack with the other blade for free.

#### Feat

**Dead on Arrival**: Pull all Non Warcaster enemy units 3 spaces towards Sturgis. Then, all enemies within 3 spaces of Sturgis take 4 Damage. For each enemy slain, allocate 1 focus on a Warjack in Control Area.

# Strategies and Tips

Insert information here about possible strategies when using this warcaster
Gargon

Cet article ne doit contenir que du contenu officiel, comme du contenu de la beta ou de la presse. Voir Wowpedia's policy on posting unreleased content.

Les **Gargons** sont des créatures de pierre trouvées à Revendreth. Ils sont ciselés à l'image des terreurs de la nuit. Ce sont des quadrupèdes féroces qui patrouillent les rues pavées de Revendreth pour faire régner l'ordre, que ce soit par la force ou par la peur.

Ces créatures appartiennent à la Légion de pierre et ont été sculptés par la Créalithe tout comme les stone fiends, les vives-pierres et les chiroppteffrois.

## Références

1. ↑ Blizzard Entertainment 2020-04-22. Aperçu de Shadowlands : Revendreth et la congrégation des Venthyrs. Consulté le 2020-05-24.
Faux d'Elune

La **Faux d'Elune** sera l'arme prodigieuse exclusive au druide spé. équilibre durant Legion

## Histoire

*Cette mystique arme prodigieuse fut créée il y a des millénaires à partir du bâton d’Élune et d’un croc du demi-dieu loup Goldrinn. Elle est au cœur d’une histoire longue et trouble pour les druides : ceux qui la brandissent imprudemment peuvent succomber à l’esprit de Goldrinn qu’elle abrite. On raconte que la faux, qui est liée à l’origine des worgens sur Azeroth, apportera une puissance lunaire sans égale au druide possédant l’équilibre suffisant pour en conserver la maîtrise.*

## Références

1. ↑ Legion : Armes prodigieuses du druide

## Liens externes

* Armurerie (US)
* Wowhead
* Judgehype
Grande adjudicatrice Alize

Cet article ne doit contenir que du contenu officiel, comme du contenu de la beta ou de la presse. Voir Wowpedia's policy on posting unreleased content.

 Race
 Réaction

Salles de l'Expiation

Échelon
**Grande adjudicatrice Alize**
Grand chambellan
*(lore)*
*(lore)*

La **Grande adjudicatrice Alize** est le troisième boss des Salles de l'Expiation.

## Guide de l'Aventurier

*Dans les Salles de l'Expiation, par-dekà la cour et les gargouilles, se trouve une église comme Azeroth n'en a jamais connu. La grande adjudicatrice préside une congrégation d'esprits chargée de séparer le péché de son enveloppe et d'entreposer l'anima dans des réceptacles d'expiation.*

## Liens externes

Pas d'ID de PNJ spécifié. Veuillez modifier l'article pour en ajouter un.

* Wowhead
Cage de criquet chantant

## Source

Cet objet est obtenu en récompense de l'obtention du haut fait Cheptel de pros.

## Journal des mascottes

*Se nourrit de la délicieuse végétation des étendues sauvages de Krasarang.*

## Battles

 **Bestiole**: Sont immunisées aux effets d'étourdissement, d'enracinement et de sommeil.
 + 50 % de dégâts de   -33 % de dégâts de

## Patchs et hotfixes

* **Hotfix (2012-12-13):** "Les criquets chantants qui étaient auparavant de qualité normale ou faible sont désormais rares."
* **Hotfix (2012-12-10):** "Les criquets chantants sont désormais considérés comme des mascottes rares. Ce changement ne s'applique pas aux mascottes déjà obtenues."
* **Patch 5.0.4 (2012-08-28) :** Ajout.

## Liens externes

* Armurerie (US)
* Wowhead
* Judgehype
Barre de fer

Une **barre de fer** est fondue à partir de Minerai de fer. Utilisée par les alchimistes, les forgerons, les ingénieurs et les joailliers, elle est fondue dans une forge par un mineur avec une compétence de 125 ou plus.

## Source

Matérieux requis

]]

## En tant qu'ingrédient

La Barre de fer est utilisée dans les recettes suivantes :

### Alchimie

* [Pierre philosophale]
* Transmutation : Fer en Or

### Forge

* Epée courte en fer trempé
* Hache massive en fer
* Maillet en fer massif
* Marteau puissant en fer
* Serpentine de jade
* Contrepoids en fer
* Pointe de bouclier en fer
 * Bottes barbares en fer
* Casque barbare en fer
* Cuirasse barbare en fer
* Epaulières barbares en fer
* Gants barbares en fer
* Jambières en écailles dorées
* Bottes en fer émeraude
* Brassards en fer émeraude
* Epaulières en fer émeraude
* Gantelets en fer émeraude
* Heaume en fer émeraude
* Jambières en fer émeraude

### Ingénierie

* Contrefiche en fer
* Défibrillateur gobelin
* Grenade en fer
* Grande bombe en fer
* Gyrochronatome
* Mine gobeline

### Joaillerie

* Anneau de pierre de lune pernicieux
* Bague de jade lourde
* Coup de poing lourd en fer
* Torque barbare en fer

## Liens externes

* Armurerie (US)
* Wowhead
* Judgehype
Hauts faits de Quêtes

Les **Hauts faits de Quêtes** incluent des hauts-faits récompensant les joueurs ayant accompli un certain nombre quêtes, ayant compléter des suites de quêtes de différentes régions, ou en complétant des quêtes journalières spéciales. Cette catégorie contient des sous-catégories associées à chaque continent.

## Global

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## Royaumes de l'Est

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## Kalimdor

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## Outreterre

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## Norfendre

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## Cataclysm

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## Pandarie

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## Draenor

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## Legion

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## Battle for Azeroth

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Atours de Lune-d'argent

**Atours de Lune-d'argent** est une boutique de vêtements et d'étoffes située dans le Bazar de Lune-d'argent. [65, 49]

## PNJs

* Andra <Couturière>
* Rathin <Vendeur de sacs>
* Zyandrel <Marchande d'armures en étoffe>

## Patchs

Quelque part entre le patch 4.0.3a et 4.2.0, cet endroit est devenu une sous-zone à part entière.
Instances de Legion par niveau

*Pour informations sur comment accéder à chaque instance (clé, etc), voir Instance attunement.*

Cet article est une liste **d'instances de Legion par niveau**.

* / signifie que seuls les joueurs de la Horde/Alliance ont des quêtes ici.
* On peut utiliser les pierres de rencontre pour invoquer des joueurs même s'ils n'ont pas le niveau recommandé pour l'instance.
* Les niveaux de l'outil de Recherche de donjon pour les instances peuvent différer de ceux recommandés ; voir Recherche de donjon pour plus de détails.

## Voir aussi

* Instances par continent
* Zones par niveau
Crocs d'Ashamane

Les **Crocs d'Ashamane**,  [Crocs d'Ashamane] et  [Crocs d'Ashamane] seront les armes prodigieuses des druides spé. farouches dans *World of Warcraft: Legion*.

## Histoire

*L’immense panthère grise Ashamane, l’un des plus anciens dieux sauvages, fut parmi les premiers à répondre à l’appel du demi-dieu Cénarius pour défendre le monde d’Azeroth pendant la guerre des Anciens. Elle succomba lors d’une bataille contre la Légion, non sans avoir sauvé d’innombrables vies. Un grand sanctuaire fut érigé en son honneur en Val’sharah, et ses crocs y furent exposés. On dit qu’ils portent encore une grande partie de sa puissance.*

## Anecdotes

 Fichier:WoW Legion Fangs of the First Nightsaber.jpg
* Les Crocs on été présentés à la Gamescom 2015 en tant que **Crocs du premier Sabrenuit**. Depuis la BlizzCon 2015, le nom a cependant été changé.
* Le design des Crocs sont quelque peu similaires aux Lame du Chaos/d'Athena de la franchise *God of War*.

## Changement dans un patch

* **Patch 7.0.3 (20-07-2016) :** Ajoutés.

## Références

1. ↑ Blizzard Entertainment 2015-10-23. Legion : Armes prodigieuses du druide. Blizzard Entertainment. Consulté le 2015-11-08.
Champion Uru'zin

Race
 Niveau
 Réaction

Le **Champion Uru'zin** était l'un des nombreux trolls ayant répondu à l'appel de Vol'jin pour reconquérir les Îles de l'Echo. Lors de la préparation de la bataille, Uru'zin entraîna personnellement les recrues sombrelances.

Le champion Uru'zin est désormais au niveau de la voie aérienne d'Orgrimmar à Orgrimmar, et est l'intendant des Trolls Sombrelance.

## Capacités

* Cri de guerre
* Sanguinaire
* Pourfendre
* Lancer fracassant
* Heurtoir
* Corruption putréfiée
* Feu follet nocteluit

## Quêtes

 Le contenu de cette section a été supprimé de World of Warcraft.

* Trollin' For Volunteers
* Preparin' For Battle

## Notes

* Pendant un court laps de temps, Uru'zin utilisait le modèle d'un troll de glace, même s'il était un troll de la jungle. Cependant, cela a été réparé et il utilise désormais son modèle original.

## Galerie

* Uru'zin lors de la chute de Zalazane.
* Guerriers sombrelances sous la commande du Champion Uru'zin.
* Modèle troll de glace d'Uru'zin.

## Changements lors de patchs

* **Patch 4.0.3a (2010-11-23) :** Stationné à Orgrimmar.
* Modèle:Patch 3.3.5
G'Hanir, l'Arbre-Mère

**G'Hanir, l'Abre-Mère** est l'arme prodigieuse des druides spé. restauration dans *World of Warcraft: Legion*.

## Description

*Ce rameau prélevé sur G’Hanir, le premier arbre, fut offert il y a bien longtemps aux druides mortels par la demi-déesse Aviana. Sa connexion avec les énergies mystiques du Rêve d'émeraude en fait une source de guérison et de pérennité sur le monde d’Azeroth. Récemment, les druides l’ont utilisé pour repousser la corruption et la démence du Cauchemar, et les satyres en souhaitent ardemment la destruction.*
Le choc de la mort d'Aviana pendant la guerre des Anciens se répercute à travers le Rêve d'émeraude, et toutes les feuilles des branches de G'Hanir tombent. Beaucoup sont en deuil mais certains succombent à la tentation de servir les forces obscures en l'absence d'Aviana. Mais bien qu'elle soit morte, son esprit demeure. Alors que les elfes de la nuit luttent pour rebâtir leur société suite à la Grande Fracture, le vol vert découvre un présent : une unique branche de l'Arbre-Mère, avec un seul gland suspendu à ses feuilles, avait subisté. Alexstrasza du vol rouge utilisa le gland pour donner naissance à Nordrassil, l'Arbre-Monde.

## Références

1. ↑ Legion : Armes prodigieuses du druide (2015-10-23). Consulté le 2015-11-20.
2. ↑ Tome des Anciens

## Liens externes

* Armurerie (US)
* Wowhead
* Judgehype
Brumes de Tirna Scithe

Cet article ne doit contenir que du contenu officiel, comme du contenu de la beta ou de la presse. Voir Wowpedia's policy on posting unreleased content.

Mandebrume
Tred'ova
*(lore)*

Les **Brumes Tirna Scithe** est un futur donjon de *Shadowlands* localisé en Sylvarden. Condamnés à exister hors du cycle de la
vie et de la mort, les Drust cherchent à échapper à leur destin grâce au mécanisme de renaissance de Sylvarden. Leur soif de conquête les a guidés jusqu’à Tirna Scithe, où Ingra Maloch et ses fidèles usent d’une magie interdite pour envoûter les habitants.

## Description

*Malgré le tourbillon de chaos qu’a provoqué la pénurie d’anima, Tirna Scithe est devenue étrangement silencieuse. Rendez-vous sur place et menez l’enquête pour vous assurer que les habitants du bosquet et leurs précieuses graines sauvages sont en sécurité.*

## Références

1. ↑ BlizzCon 2019 World of Warcraft: Shadowlands - What's Next Panel
2. ↑ [1]

Modèle:Sous-zones des Brumes de Tirna Scithe
Modèle:Sylvarden
Cœur du phénix

*Pour la capacité de mascotte, voir Cœur du phénix (mascotte).*

**Cœur du phénix** est la main gauche des mages feu, portée avec  [Felo'melorn].

## Source

Les mages feu acquerront cette main gauche en même temps que Felo'melorn durant la quête : La flamme gelée, la dernière partie de la suite de quêtes pour l'obtention de l'arme prodigieuse.

## Liens externes

* Armurerie (US)
* Wowhead
* Judgehype