District 11

District 11, formerly New Crunk City District 11, and more commonly known as the Sewer District, District 11 is a labyrinthine district within and below the confines of New Crunk City, and one with a very storied past. Technically, District 11 is not a true District, as the District 11 Act effectively ceded control over to the main governing body in the district, The Gondoliers Guild. However, due to its accessibility by the residents of New Crunk City, the entire area is collectively considered District 11.

## Description

District 11 lays beneath the bustling New Crunk City. Composed of the old city's remnants, what was once streets and walkways have become rivers, and second floors of buildings have become first floors. Several docks and boardwalks have been built for foot travel in the more populated areas, but for the most part (and especially in the furthest reaches) travel by boat is necessary for getting anywhere fast.

## Layout

Because of how old and confusing District 11 is, many find it difficult to picture it. The best way to do so is imagining it in layers and reaches.

### The First Layer

Directly beneath New Crunk City you have the more modern structurally sound portions of District 11. While still composed of old ruins, beyond the roads and paths of the old city that were opportunistically build into rivers, several purpose build tunnels and aqueducts exist making for a mostly well controlled environment. In the center of all this is The Hub, the capital of District 11. Also on this first layer is the outer reaches. The outer reaches are the furthest portions of what ruins remained of the old city as well as the furthest portions of the purpose built tunnels. The outer reaches of the first layer mostly act as the suburbs of the sewers. This is where common folk live and work in either the second floors of old city buildings or in places carved out from the purpose built tunnel walls. In these outer reaches small threats like sewer beasts can be present (particularly near the entrances to The Old Sewers), but are mostly kept in check by local militias

Living in this region is quite normal, with running water and electricity being plentiful, beyond the high humidity it is a quite pleasant place to go, with The Hub being a very popular tourist destination among citizens of New Crunk City with several 5 star hotels. In some rare spots sunlight via constructed glass ceilings is present, with some artificial grassy areas and parks being constructed underneath them for people to enjoy. Overall, the rich culture and high standard of living make it quite unlike what one would expect of a sewer.

### The Second Layer (AKA The Old Sewers)

Beneath the first layer begins The Old Sewers, basically a district 11 beneath district 11. In the old city, a similar system of sewers and underground canals were constructed, ones that were never meant to be inhabited. As such, these sewers and tunnels are nearly completely uncharted, and very few can navigate them effectively. It is unknown exactly how expansive this part of District 11 goes, but it is believed to reach out past even the boundaries of District 13. Over time, back when it was less dangerous, small groups of people from the first layer would migrate and settle in The Old Sewers. These communities would become very isolated for hundreds of years, with very little contact between them and The Hub taking place. In this level local law is enforced, as it is very difficult to consisted control of this area. Sewer beasts and critters are common in The Old Sewers, and being unprepared to face them is a recipe for disaster. Many portions of The Second Layer have been given control to Ghomet.

Also in this layer are outer reaches as well. These are the furthest any people have gone in The Old Sewers, with only a handful of very small communities daring to live here. Officially, all of these further reaches belong to Ghomet, and have since he was discovered,

## History

The History of District 11 is largely connected to the history of New Crunk City itself, as the majority of it is ruins of what was once Crunk City,

When Crunk City was founded, it was an average yet large city. Being so old, not much thought went into it's construction. Roads were not built in any sort of grid or block pattern, and buildings were quite densely pushed together in a logistical nightmare of a city. During this time, there was a community government acting as a police and judicial force, known as The Guild. The Guild was made up of people who were particularly proficient in navigating the streets and alleys of Crunk City, and were thus tasked with policing it and keeping them safe.

When The Crandis Federation made contact with earth, Crunk City was one of the few industrialized places in the known world. Crunk City soon experienced a rapid expansion of people from across the Crunkiverse settling within it, as well as their advanced technologies and practices. Soon, the population necessitated construction of better buildings, roadways, and city layout. This process was so quick that the city became known as "New Crunk City" and an official government was established. Among the first things this government did was demolish large portions of the old city, and filling up the broken down structures and areas around what few parts of it was left with rubble, rock, bricks, and cobbles that would act as the foundation for the newer constructions.

District 11 is the remnants of the old city that New Crunk City stands on now. As such, the main area of the district is these remnants. The only obstruction being the dark roof over their head, the main cities foundation. When the old city was flooded for the birth of a new city, many of the buildings survived the flooding which made for a great prebuilt sewer system.

In the coming centuries, the sewers became further estranged from the surface. With advances being made in the rediscovery of the old sewer system of the old city, the population grew further down into the cavernous depth below New Crunk City. Much of the branching tunnels seen today are products of this time, when no sewer monsters roamed the area. Also during this time was the transformation of the Guild into the Gondola Guild.

The Gondoliers Guild was once known as just "The Guild" and acted as a protective force for old Crunk City, specializing in peacekeeping and defense. The Guild was the order of warriors and peacekeepers put into power by the original government of the old city, but during the transition to New Crunk City, they were let go from budget cuts. Due to their knowledge of the old city, and the lack of support from the surface, the Guild became the primary governing body of the sewers. This went mostly ignored by the bureaucrats of District 0, who thought the sewers were smelly and gross.

Fortunately for The Guild, the flooding allowed a new necessary service they can provide: Transport. Their knowledge of the old streets became invaluable, and they then became known as The Gondoliers Guild after their iconic mode of transportation, pioneered by Norman Drake. The increase in public transport allowed for more of the citizens of the district to travel to the outskirts in search of new sewer land to settle and cultivate. However, this caused for an increased demand for transport to the Old Sewers, and particularly dangerous area known for its population of dangerous wildlife. The gondoliers had no clue what to do in the new territories , as they had only been trained to travel the old city. Despite the trouble, many thousands were brought out to the depths of the sewers, where some small communities haven't had outside contact in centuries.

What caused the end of of this era of exploration was the discovery of Ghomet's Domain, a previously discovered underground lake that contained the source of all sewer monsters. These creatures hadn't been seen for millions of years, and had developed a brutal evolutionary practice that resulted in an environment of water-adapted super predators. This was a major threat to the entire sewer system, as these beasts had now been made aware of a large untapped food source above them. Within weeks, sewer monsters, lead by beast Ghomet, had taken over the Old Sewers and caused a major panic in the entire underground. The Guild was overwhelmed with the influx of sewer monster related attacks. Stretched to thin, the Guild didn't stand a chance against Ghomet and his brood. Miraculously, the descendent of Norman Drake, Harold, would best Ghomet in a fight. But in return for sparing his life, Ghomet agreed to create a treaty that ceded all Old Sewers territory to the sewer monsters.

## District 11 Act

Over time, it basically became a major headache for the New Crunk City government to effectively manage the terribly outdated district. The problems it presented ranged from the fact it was incredibly difficult to navigate, the erosion of infrastructure not meant to channel water, as well as influx of various dangerous flora and fauna. The whole shit with Ghomet was making the death rates seem too high, so the Government decided that it would be best to cede District 11 as an official district and hand most control over to The Gondoliers Guild. The Gondoliers Guild had no problem with this, as they were basically the only thing like a government the district had for a while. While they effectively became their own city state, they still had to follow some of the rules and requests of New Crunk City, such as preventing escape of various sewer creatures into the city, and that the water purification plants still belonged to the city.

## The Ooze incident

When the Crunch occurred, it caused an ooze processing facility to have a meltdown. To prevent a total contamination of the city, NCC officials redirected the flow of ooze into the sewer system. While this did help in the short term, over time the ooze contamination began corrupting some of the inhabitants and creatures of District 11. One notable corruption would be that of Ghomet, the leader of the new race of sewer monsters created by ooze corruption.