Rowan/Items

* Inventory
* Rucksack
* Ring of Forgetting
* Lucky Horseshoe
* Goggles of Night
* The Journal

## Inventory

* 20 of these are scientific works by Darwin, Mendel, Tesla, Curie, Gibbs, Pasteur, and other great scientists of the 19th century. Rowan has not read all of these yet.
* 10 of these are compilations of magical, alchemical, and occult knowledge from Rome, Europe, and Great Britain, compiled by Rowan and one of his ancestors -- Elizabeth Ann Newnham.
* 10 of these are books written BY the Newnham family, concerning their practices, habits, and observations.
* About 10 books on natural history and classification of mundane creatures and plants -- Audubon and Chambers are of particular note
* 10 are assorted journals and notebooks written by Rowan himself, detailing his observations and travels
* The remaining 20 books are all historical information, personal accounts, logbooks and yearbooks. Rowan cycles these out depending on his destination and mission, borrowing from libraries and archives local to his destination (and in London before he travels).

* 200 ft. of rope (25, 25, 50, 100)
* Small cookpot
* Folding pup tent
* 2 large canvas tarps
* 2 rainproof tarps
* Herbalism Kit (First Aid Kit)
* 1 bottle of cheap vodka
* Compass
* Map of the area, if obtainable
* 200 ft. of twine on a spool
* 10 Flares
* Lighter and matches
* Small bundle of Dry kindling
* 3 yards of cotton fabric, for misc use
* Bedroll
* 2 pillows
* Small folding easel
* Small sitting hammock

* Water canteens
* Jerky
* Hardtack
* Potatoes, garlic, onion

* Two small knives
* Machete
* Small lumber axe
* Revolver, plus 120 rounds of ammo
* Tinkers' tools, thieves' tools, alchemist's supplies
* Wooden flute

* Paper and notepads
* Sketchbook, charcoals, and watercolors
* 2 sets of fancy clothes
* 4 sets of normal clothes
* Soap and other toiletries
* A metal bucket
* Several glass sample jars of varying sizes

## Rucksack of Holding

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

## Ring of Forgetting

A ring -- It's either something of your own choosing or was gifted to you by a SPCR member. This item is something that you have been told to never let out of your sight and never let another hold, once inspected or gifted by the previously mentioned Syndicate member. Do not let anyone know what this item is. You were told that it will help you find the creatures you seek and it has a few abilities you are able to activate: **Can only affect humans and does not work on Syndicate members.**

* Both abilities target all nonsyndicate creatures in a 20-ft cone.

* ----- *1 use per LR -- 1A -- any (nonSyndicate) creatures in 20-ft. cone*
 Humans automatically fail. On failed save, the target(s) becomes charmed by you for **1 min**. The person(s) **must be looking into the user's eyes**. The charmed target(s) eyes glaze over white and become incapacitated and unaware of their surroundings, though it can still hear you. If they take any damage or are targeted by another spell, this spell ends, and what has been said by the caster during this time takes effect. While this charm lasts, you can affect the **target’s memory of an event that it experienced within the last (1) hour and that lasted no more than 10 minutes**. You can permanently eliminate all memory of the event, allow the target to recall the event with perfect clarity and exacting detail, change its memory of the details of the event, or create a memory of some other event. **You must speak to the target to describe how its memories are affected**. Its mind fills in any gaps in the details of your description.

* ----- *3 uses per LR -- 1A -- any (nonSyndicate) creatures in 20-ft. cone*
 Roll 9d8 -- starting with the lowest hit points, those creatures fall asleep for 1 hour. Follows the rules of the Sleep*1st-level Enchantment*
**Casting Time:** 1 a
**Range:** 90 ft
**Components:** V,S,M
**Duration:** 1 min
20-ft rad 5d8+2d8/SL hp of conscious creatures fall asleep, starting with the lowest current hp crea spell.

## Lucky Horseshoe

A small coin-sized pin. Worn on his collar. As a reaction, when a creature that you can see rolls a d20, before the outcome is determined, you expend one use of Inspiration and store that roll in the Horseshoe pin, turning it points-up. It glows faintly. They reroll their d20 and determine their outcome.

As a reaction, when a creature rolls a d20 and you have a roll stored, you can turn the horseshoe pin upside down to force a creature to use your stored roll instead of what they rolled. This must be done before the outcome is determined. This expends the stored luck.

Abilities that allow a creature to re-roll their d20 (e.g. the Lucky feat, Legendary Resistances) apply after this ability is used.

## Goggles of Night

Darkvision 40 ft to the wearer. They have Yooperlite stuck in them. Wrought iron, very very old, set in a more "modern" leather strap like old welding goggles.

## The Journal

Pre full Syndicate initiate, you found a handwritten journal one night when a squeaky floorboard came loose and sat inside just below between the layers of wood. Untouched by rot, you never recognized the handwriting and it was too old to be any immediate family. Its first page reads:

“This will be found at the time it is needed. My understanding of magics will ensure that at least. Something is coming, but my knowledge on the texts came too early. I’ve written within my findings and many transcriptions of the texts that seemed important. I do not know if the texts speak of prophecies, or histories, but the meaning is clear to me. This “thing” poses a danger to all beings on our world and others. Good luck and I’m sorry. May The 7 protect you.”

This was originally written in a mix of runes, latin, and a few other languages, but it was easy enough to translate once the markings could be identified. Much of the book is filled with text in a variety of languages. Some sketches of plants and other things There are different religious texts quoted with notes on their supposed connection. Some notes allude to herbalism and spells, most of which are beyond what you know is possible.

But what’s most intriguing and illusive to you is that the latter half of the journal is filled with illegible symbols. A note at the start of this section states that the writer could not decipher them but recorded them exactly as they saw them in their travels. And research. Slid in between two of the pages is an even older piece of paper that has the same symbols, but sometimes when you look at it the marks almost move and change shape as if they were alive, but slumbering… breathing? This comes along with what you have concluded must be images of the moon.