Version 82

**Version 82** was an update released on July 22nd, 2019. It is the first post-launch update and features mostly bug fixes.

### Graphics

* Certain objects do not cause screenshake when destroyed by Giant, such as the Bush
* Fix for red “werewolf lighting” remaining in coop modes if the player transforms back to human form while his NPC followers are still werewolves

### UI / Controls

* Resized and repositioned interface elements on single-player character select screen
* Tooltip is slightly larger, and text within is slightly bigger
* Changed toolbar arrow image to be consistent across platforms
* Text at bottom of Character Creation says "Create Character" instead of "Edit Character" when character slot is empty
* Version number appears smaller on the screen
* Added “Loading…” text to current message when switching between single-player and coop mode from home base
* Loading text appears when entering Character Select and Home Base from main menu
* Fix for missions screen related soft-locks during local coop mode
* Fix for quest markers remaining over NPCs if they die after the game has ended
* Fix for Game Over not occurring properly if Ghost is over Manhole when they explode
* Fix for player not being able to teleport to starting elevator in Mayor Village with Teleport-Happy
* Fix for analog stick menu movement being too sensitive on the vertical axis

### Playfield Objects

* Bush shaking is slightly more visible
* Fix for multiplayer client hacking Police Box not working properly
* Fix for multiplayer client being able to broadcast from Satellite multiple times
* Fix for doors transforming from "No Entry" to "Normal" if player places a Detonator on them and disables it
* Fix for player not always tripping lasers when lunging through them

### Items

* Fix for Shopkeeper being able to offer Mobsters their Portable Sell-O-Matic
* Fix for Cardboard Box appearing to remain on players between levels in online multiplayer mode
* Unlocking Rocket Launcher is no longer a prerequisite for unlocking Fire Extinguisher
* Player can no longer attempt to remove the Slave Helmet from a Slave if he was interacting with the Slave when the Slave becomes free
* Fix for various issues with player using Primal Lunge while holding a gun
* Fix for Loadout items sometimes appearing twice in list

### Status Effects / Traits / Special Abilities

* Fix for “E\_InvisiblePermanent” appearing during Assassination Nation mutator
* Fix for Zombies not appearing Friendly to player Zombie during the Zombie mutator
* Homesickness Killer will not appear as an end-of-level trait if the player has Enslave
* Fix for weird stuff happening after Wrestler becomes Giant while holding an object
* People will stop biting or cannibalizing when they are bitten, they trip, or they jump
* Fix for custom characters with Addict triggering Withdrawal in Home Base
* Fix for Shapeshifter retaining Super Special status effects of Investment Banker’s Feelin’ Good after depossessing

### Combat

* Potential fix for rare cases of being able to hit people after they had fallen into a hole
* Fix for tranquilizer darts and zombie spit causing knockback when shot from multiplayer client

### Missions

* Fix for cases where player was assigned to neutralize a Zombie

### Mutators

* Added 1.0 mutators to the pool of potential mutators for Random Mutators
* Fix for Assassination Nation unlocking when the player died as an Assassin
* Added clarification to Continue mutator description that it starts after Floor 1
* Fix for orange arrows sometimes appearing above Werewolves' heads during the Many Werewolves mutator even if the player is not a Vampire
* Fix for Arsonist and Werewolf not appearing in levels when using Ape Town mutator

### Level Generation

* Cannibals will not spawn in bushes during Radiation Blast levels

### Artificial Intelligence

* Fix for NPCs sometimes technically facing angles other than south when dancing, despite appearing to face south
* Fix for cases where player could offer beer or whiskey to bouncers when they had no more left in their inventory
* Fix for Door Detonators sometimes causing non-prisoner NPCs to act like they were just freed from prison
* Fix for multiplayer client being able to influence electability with mobsters multiple times

### Text

* Fix for translations of "Damage Other Players" description
* Fix for translations of Reward instructions in Home Base
* Fix for some Bouncer text in certain languages telling the player they should go into the arena despite there being no arena

### Tutorial

* Fix for rare cases where player was able to knock Bouncer through a wall