Seinaru Enjo (Bloodline)

## The Sages of Flame

The Seinaru Enjo clan, one of the five noble clans of Zaishin who were named for their sacred fire that has been considered unrivaled since it's founding. It has been stated that the clan is the oldest of the five Samurai royal clans, but this is up for debate. They command three variant properties within their flames. Masters of fire ninjutsu, members of the clan often guard shrines to deities of fire, worshiping the flames themselves over named gods. Often called harbingers of the apocalypse for the way they so easily command the element and bring a wrathful flame upon the land as they battle. More often than not, when these shinobi fight, they have been known to leave little little hope for the area's recovery.

## Seinaru Enjo Traits

* The user must have the fire element.
* The user is able to add their active flame type to their fire based techniques. Doing so requires five additional chakra per rank of the technique affected. This chakra spent counts towards a techniques strength during clashes.
* Clan techniques are effected by water techniques as normal Katon would be.
* User learns an additional Katon technique per body rank.
* The user's fire based techniques may be the same color as their chakra.

## Seinaru Enjo Bloodline Sage Mode

The Seinaru clan has a deeper connection to nature's flames and has access to Nature Chakra. They can gather 150 nature chakra per post if they meditate. This results in a natural specialized sage mode granted through five posts of training at B body rank. The amount of Nature Chakra they can maintain/gather is equal to 1/5 of their combined maximum chakra and stamina. Once activated, the sage mode can be maintained for 10 posts. After which, to reenter the user must have fully replenished their nature chakra. Fire based techniques overwhelm if not already possessing the property. Additionally, the Seinaru Enjo can assign a second overwhelming while in this Sage Mode. If overwhelming is possessed, the techniques are treated as one rank higher. The class stat cap of the user is increased by [2] points. Sage mode will increase all stats to reach this cap. This sage mode follows its own rules, and gives the user three custom slots to use for clan techniques. Incompatible with another sage mode simultaneously.

## Flame Types

Note: These are not bloodline attributes and are automatically obtained if the requirements are met.

* **Flames of Strength |** This flame burns hotter than other traditional flames. The user's flames have the ability to create concussive blasts that either throw targets five feet per rank of the technique or can propel the user five feet per rank of the technique.

* **Flames of Entropy |** This flame has the ability to deteriorate certain objects and materials it interacts with, causing them to crumble away while not actually burning targets. Ninjutsu lesser in rank and chakra composition than the user's effected technique are disintegrated and allow for the flames to continue by paying an additional difference between techniques to retain strength. Objects which include weapons and armor not containing chakra may be disintegrated by flames equal to that weapon's rank.

* **Flames of Conductivity |** The user's flame techniques gain the ability to 'conduct' through one successfully stricken target and strike at another target for no extra cost by lowering the technique's strength by one rank. Alternatively, the flame can be enhanced with an activation and paying the difference in ranks for the technique to remain the same strength.

## Bloodline Attributes

**▱▰▱ Flames of Salvation |** The user's effected fire based techniques effected by the active flame are reduced by 5 chakra for every other rank of the technique. ( D, B and S Rank ). In addition, fire based techniques are considered one rank lower against the user.

**▱▰▱ Inferno Mastery |** The user gains four additional ninjutsu slots to be used specifically for katon techniques per body rank. Additionally, hand signs may be executed with one hand. The user's fire techniques all cause an additional post of burning while adding an additional tier of burning/burns to fire based techniques.

**▱▰▱ Fanning Flames |** The user's fire based techniques may be doubled in size for no additional cost. This does not effect the strength of the user's fire based techniques. In addition, should the user's fire ninjutsu or clan techniques interact with another fire based technique, the user's technique steals one rank of chakra from the opposing technique. If this overpowers the opponents technique, this technique continues on it's path normally.

## Seinaru Enjo Techniques

**▰ Flame Shift | Rank D**

The clansmen has the ability to shift their flame's properties between the given flame attributes by paying a D Rank amount of chakra. This chakra cost requires no activation to preform, merely it's cost each time the flame type is changed. Flame types may be changed up to two times per post. Users may naturally have only one flame property active at once unless stated otherwise.

**▰ Cloak of Divinity | Rank X**

The user channels charka around their body, creating a silhouette of fire that encases them. This flame offers it's own rank in protection against attacks while enhancing their speed and strength by [1] per rank of the cloak. This technique has an upkeep cost two ranks below it's execution with a minimum cost of 5 chakra. This technique inflicts tiered burns upon those who make physical contact with them.

* Flames of Strength: Allow the user to access both paths of the flames ability, propelling themselves as well as throwing those who make physical contact with them the full range of the flame's ability.

* Flames of Entropy: All matter making physical contact with the user is disintegrated that is not effected by chakra. Complex melee attacks of the user are augmented by their flame during this technique's duration.

* Flames of Conductivity: The user's cloak fires a fireball at the target upon casting the technique. Should the fireball hit, the target is engulfed in fire and has tiered burning.

**▰ Majestic Spark | Rank X**

Much like the Cinder Technique available to all using ninjutsu, this technique is activated with the simple snapping of the fingers. Instead of a small spark, this technique creates a fireball measuring ten feet in width within ten feet of the user per rank of the technique. This fireball travels ten feet before dissipating unless it strikes a target, exploding on impact and coating a ten foot radius in flames per rank of the technique, causing tiered burning.

* Flames of Strength: The user's flame that coats the ground after making impact creates concussive flaming explosion two ranks below the rank of this technique. These explosions are triggered by contact with the flaming area.

* Flames of Entropy: Instead of coating an area, when impact is made, the user's flames engulf the target and applies burning for an additional post.

* Flames of Conductivity: When impact with the fireball is made, the fireball does not explode but separates into two duplicates of itself at one lower rank, seeking new targets and then explodes on impact.

**▰ Ascendant Flames | Rank C | Variable Rank**

Preforming required hand signs, the user will expel flames from their hands or feet to launch and propel them self through the air. These flames cover a one foot area around the hands and create a trail of flames in their path that lingers the following post. The flames can only be sustained for four posts before the technique cuts off and must be paid again. The user's speed is considered 1 point faster during flight. For an S Ranked amount of chakra, the user's flames surrounding their hands or feet explode violently in a five foot width and their flame trails linger for six posts. Flames left in this manner will become normal flames after the end of the technique and spread rampantly, causing tier two burning within thirty feet of the user's traveled path.

* Flames of Strength: The user's speed acceleration is increased by [2] during this technique's use.

* Flames of Entropy: The user's propulsion flames are doubled in size, allowing them to effect a sixty foot area. In addition, their flame trails linger for two additional posts, carrying the full disintegration property of that rank for the duration.

* Flames of Conductivity: The user's flame trails are doubled, allowing the user to manipulate the flame trail's path once laid the following post by thirty feet at D Rank potency.

**▰ Sacred Prayer | Rank X**

The user claps their hands together to imitate a prayer as an incoming attack approaches to reflect the attack back at it's source. Channeling chakra outward from their hands, the user projects their flame outward in a sphere surrounding them measuring ten feet in width. Upon contact this engulfs the attack in their flame and treating it as a Korabo attack. This attack has a three post cool down and the returned attack causes tiered burns.

* Flames of Strength: The reflected attack carries the concussive knock back effect of the flame.

* Flames of Entropy: The reflected attack carries the disintegration property of the flame, applying it to the technique's entire radius, including secondary effects.

* Flames of Conductivity: The opponents attack becomes the conducted technique along with the user's flame, lowering it's rank each time it bounces to a new target.

**▰ Hand of Judgement | Rank B**

The user waves their hand, extending their palm towards a target. The area before them bursts into a conical wildfire that expands thirty feet in that direction. The flames wash over a target, causing tier three burning.

* Flames of Strength: The wildfire causes a massive concussive blast that causes the flames that have not ignited the target to expand away from them then return the following post like a vacuum and strike them a second time for no activation. This second strike must be evaded separately.

* Flames of Entropy: If successful, the disintegration effects all held items, even seals, weapons, and armor. Sealed objects may not be accessed.

* Flames of Conductivity: Once target has been stricken, a C ranked wave of flames carrying this ability washes over the ground traveling only inches above it for twenty feet in all directions.

**▰ Pillar of Incandescence | Rank A**

The user forms the required hand signs, holding the final hand sign. The ground around the user ignites in a small circle and travels directly towards the target quickly as it surrounds the target in a pillar of flames measuring ten feet in width and forty feet in height. Once surrounding the target, the swirling flames converge on the target, causing tier three burning and burns. Alternatively, if the Ascended Flames Technique is in use, the user can cast the pillar directly above the target by spinning in a circle in flight.

* Flames of Strength: Upon converging on the target, the user's flames create a concussive wave of flames that expand thirty feet from the pillar.

* Flames of Entropy: The user's flames eat away at the earth around it, creating a thirty foot crater that the pillar sinks into, the ground within the crater smolders, transferring the flames ability at the rank of this technique to objects touching it for two posts.

* Flames of Conductivity: Upon converging on a target, the pillar of swirling flames splits into four C Rank twisters that each travel in the direction of the users choice individually the following post.

**▰ Temple of the Flame Priest | Rank S**

The user forms a single hand sign, creating a barrier of any size up to one hundred feet in width. The barrier is composed of the user's fire but only appears the color of their chakra. Once impacted, the barrier expels a powerful stream of fire in the direction the impact originated from and extends fifty feet before dispersing, causing tier four burning and burns to those caught by it. This barrier can be maintained for four posts before vanishing unless impacted prior. Impact of any sort triggers the barrier's defense.

* Flames of Strength: The user's flame expelled after triggering the barrier is doubled in size, having an earth shattering impact that not only burns but causes bone fractures.

* Flames of Entropy: Alternatively to it's primary use, the user can cast the technique while using this flame and begin to deteriorate objects within it, turning it's trigger to the inside of the barrier and targeting things attacking it from within.

* Flames of Conductivity: The user's flame does not trigger a stream of flames, instead the barrier replicates itself at one rank lower by paying the difference in the technique attacking it. Even though the flame does not project at the direction of impact, there is a pulse of flames omitted ten feet around the barrier.

**▰ Blazing Six Heavenly Forms | Rank S+**

The user forms a hand sign, creating six clones that are composed of the user's flames, appearing as smoldering forms resembling the user's body size with no details. These six forms remain active and are treated as shadow clones in their capacity and each carry their own unique trait based on the user's flame, all able to use the user's physical attacks, clan techniques and fire based techniques, consuming the user's chakra. While active, the user isn't able to release the hand sign, if it is released, the six forms explode, coating a forty foot area in the user's flame. Physical impact with the clones cause tier four burns with a target. Upon explosion, the area effected suffers tier four burning.

* Flames of Strength: The six forms physical attacks carry concussive blasts that measure five feet in range per rank of the technique paired with.

* Flames of Entropy: Physical techniques the forms utilize cause disintegration to the extent listed in the flame's description.

* Flames of Conductivity: Each time physical impact is made with one of the forms, the form splits itself in half, halving each of their ranks, causing the explosions at half range each time they duplicate.