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Growth

**Growth** is one of the stats in *Vampire Survivors*. It affects how much experience Experience Gems are worth.

The player has 100% base Growth before modifications. The Growth in the stat panel is given as the difference to the base Growth, meaning that Growth stat of +30% equals to 130% total Growth, for example. Growth modifications from character bonuses, PowerUps and items stack additively.

There is no upper limit to how much Growth the player may have.

## Growth

Gains 3% more experience per rank (max +15%).

## PowerUp

### Initial cost

 900

Growth PowerUp increases Growth by 3% per rank, with a maximum rank of 5. At rank 5, it provides +15% Growth. It initially costs  900.

 2
 3
 4
 5

## From Items

Growth's associated passive item is Crown, which provides +8% Growth per level, up to a maximum of +40% Growth at level 5.

Golden Egg permanently increases Growth by 1% for the character that collected it.

## From Characters

At level 20 and 40, all characters gain +100% Growth to offset a formula change that makes leveling up harder by making the increased experience requirement for each level higher, which applied retroactively and makes it especially hard at the first level it changes. This bonus is reverted at level 21 and 41, applying a -100% Growth penalty.

* Imelda gains +10% Growth every 5 levels, up to +30% at level 15.
* Gallo gains +10% Growth every 5 levels, up to +50% at level 25.
* Gains gains +2% Growth every level, with no cap.
* Sigma gains +1% Growth every level, with no cap.

## From Arcana

Game Killer (0) Arcana multiplies experience gain by 0, effectively halting level ups. Growth is not directly affected and can be used for other calculations like the experience gem damage dealt with this Arcana.

Wicked Season (XIII) doubles Growth in certain 10 second intervals, and gives +0.5% Growth every level.

## From Stages

The hurry mode of all stages, except Holy Forbidden and Eudaimonia Machine, give a +25% experience gain.

* Bat Country has a -75% experience gain penalty.

## Tips

* Bonuses to Growth apply additively. The highest possible Growth in the game can be achieved by playing as Gains, with 5 levels of the Growth PowerUp (+15%) and 5 levels of Crown (+40%) for +(2 x player level + 55)%.
* If you find yourself being underleveled in games, it can be wise to try taking bonuses to Magnet as well as bonuses to Growth. While Growth can provide powerful boosts to experience gains, collecting all of the experience gems dropped faster can help the player leveling up earlier to be more powerful.
* At level 20 and 40, players can take advantage of Experience Gems coalescing into a red one with the value of all the uncollected gems, getting to the highest Growth with Crown, PowerUp, Wicked Season (XIII), and collect it at those levels. It will give much more experience than usual, making level ups a breeze.
Mantichana

>
>
> ”
> *Gallo Tower’s early horticultural experiments yielded nought but horrifying mutants. These oversized mantids were bred in Lab 22 and subsequently dumped in the Mad Forest when it became apparent they couldn’t be trained and tasted terrible.*
> *— Ars Gouda, p. 34*
>

**Mantichana** is an enemy that appears in Mad Forest and Boss Rash. In Mad Forest, it first appears as a boss, but in later waves it also appears as a normal enemy. In Boss Rash, it only appears as a boss.

Mantichana takes reduced knockback. Its boss variant's health is also based on player's level, and is resistant to freeze.

## Variants

### Mantichana

 Health

500

10

80

0 (3)

0

No

No

3

## Unlisted variants

*These enemies are not listed under "Mantichana" in bestiary, but can be considered its variants.*
### Mantichana Lord

150★ | Power

20

160

0 (1)

1.1

No

No

50

### Foscari Mantichana

40★ | Power

20

80

0 (3)

0

No

No

3

## Appearances

Show/Hide

Mantichana
 Mad Forest | 16:00

Mantichana Lord
 Boss Rash | 1:00

Foscari Mantichana
 Lake Foscari | -

## Trivia

* Mantichana, Big Mummy and Venus have the same statline.
Recovery

**Recovery** is one of the stats in *Vampire Survivors*. It determines the amount of health that is regenerated per second.

The base value of Recovery is 0, which means that health does not regenerate without any Recovery bonuses. Recovery also boost healing from pickups, each 0.1 translates to an additive 10% boost. It does not increase healing from weapons. Bonuses to Recovery are flat bonuses and thus stack additively.

There is no upper limit to how much Recovery the player can have.

## Recovery

Recovers 0.1 HP per rank (max 0.5) per second

## PowerUp

### Initial cost

 200

Recovery PowerUp increases Recovery by 0.1 per rank, with a maximum rank of 5. At rank 5, it provides +0.5 Recovery. It initially costs  200.

 2
 3
 4
 5

## From Items

Recovery's associated passive item is Pummarola, which provides +0.2 Recovery per level, up to a maximum of +1 Recovery at level 5. Metaglio Left also provides +0.1 Recovery per level, up to a maximum of +0.8 Recovery at level 9.

Golden Egg permanently increases Recovery by 0.1 for the character that collected it.

## From Characters

* Clerici and Minnah start with +0.5 Recovery.
* Divano starts with +1 Recovery.
* Smith gains +0.01 Recovery every level, with no cap.
* Cosmo starts with +1 Recovery and gains +1 Recovery every level, with no cap.
* Sigma starts with +3 Recovery.

## From Arcana

Sarabande of Healing (VI) Arcana multiplies Recovery by 2.

## Tips

* Recovery is additive and not multiplicative. The highest possible Recovery is attainable by playing as Cosmo, with rank 5 Recovery PowerUp (+0.5), level 5 Pummarola (+1), and level 9 Metaglio Left (+0.8), combining to give the character (player level+3.3) health regenerated every second. It can be doubled with Sarabande of Healing (VI) to (2 x player level + 6.6) every second.
* The small amount of Recovery may look weak, but it can be very useful for healing off small bits of damage. Anything that makes the player take less damage will thus make the Recovery more effective, such as bonuses to Armor.
Leda (enemy)

*This article is about the enemy. For the playable character, see Leda.*

*This enemy does not have a bestiary entry. The name given to it by the wiki is based on its characteristics and may not be canonical.*

## Enemy

### Found in

Gallo Tower

**Leda** is a special enemy that appears in Gallo Tower. Defeating Leda for the first time unlocks her as a playable character.

Unlike most enemies, Leda does not spawn as a part a wave or map event, but can be found naturally in Gallo Tower's lower parts, around 32-40 tilesets down. When approaching her location, the area beyond a certain radius from the player gradually darkens until it becomes black and symbols begin to appear and travel vertically in sine wave pattern. When the player is roughly 90% of the way to her location, the background music also changes.

Leda has high health and deals high damage but is rather slow. She is immune to knockback, freeze, instant kill effects, such as Pentagram and Rosary, and debuffs.

## Variants

### Leda

 Health

88,880

50

100

0 (0)

2

Yes

Yes

50

## Appearances

Show/Hide

Leda

## Tips

* It is recommended to use a character with high Movement Speed and Wings to battle **Leda**, as it may be impossible to reach and defeat her before the time limit with slower characters.
	+ Hurry mode is inadvisable since it cuts your available time in half.
	+ Hyper mode is a valid option, since it gives +75% movement speed (caps out at 90% stage bonus, see stage).
	+ Endless mode removes the time limit pressure.
* Poppea Pecorina can be used to reach this boss quickly by walking straight downwards while leveling up her Song of Mana.
* Mask of the Red Death has +100 movement speed and can reach Leda very easily.
* The Arcana Game Killer can be combined with an ample-leveled character (around level 50 so long as you can clear mobs easily) to kill this boss very quickly.
Prismatic Missile

DLC Content*This article, **Prismatic Missile**, primarily features content only available in the Tides of the Foscari DLC, and thus may not be available in all copies of the game.*

## Prismatic Missile

Generates explosions around the character. Affected by the first chosen Arcana between II, XIV, or XIX.

## Stats

* Base
* Max

### Cooldown

1.5 seconds (-0.5)

**Prismatic Missile** is a weapon from the Tides of the Foscari DLC of *Vampire Survivors*. It is the starting weapon of Luminaire Foscari.

Prismatic Missile can be evolved into Luminaire with Crown at max level.

## Effects

Prismatic Missile spawn a ring of rainbow missiles from the top of the screen then spiral down and around the character, which later explodes with rainbow-colored dust. They can add the explosions of Twilight Requiem (II), Jail of Crystal (XIV), or Heart of Fire (XIX).

### Arcanas

Selecting Heart of Fire (XIX) Arcana causes the missiles to explode again, dealing half of its damage in an area.

Jail of Crystal (XIV) gives the missiles a 25% chance to freeze enemies. This chance is affected by Luck.

Twilight Requiem (II) allows the missiles to explode again when they hit the ground.

## Levels

Prismatic Missile has 8 levels. At max level, Prismatic Missile has +10 Base Damage, +80% Area, +40% Projectile Speed, +5 Amount, and -0.5 seconds to Cooldown.

 Level 2
 Level 3
 Level 4
 Level 6
 Level 7

### Limit Break

With Limit Break, Prismatic Missile can be further leveled up.

 Area +2.5%
 Speed +5%
 Amount +1

1. ↑ 1.0 1.1 1.2 Each Cooldown reduction level up actually reduces Cooldown by 0.25 seconds, the values in descriptions are rounded up to one decimal place
2. ↑ Base Damage +0.5

## Combos

*See Combos for a list of all item interactions.*

### Arcanas

1. ↑ Affected by Area
2. ↑ Affected by Might, Area, and Speed
3. ↑ Indirectly affected by bonuses to Might, Area, and Speed
4. ↑ Indirectly affected by bonuses to Speed
5. ↑ Indirectly affected by bonuses to flat damage
6. ↑ Indirectly affected by bonuses to Amount
7. ↑ Indirectly affected by bonuses to Area
8. ↑ Indirectly affected by bonuses to Might and Cooldown

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
Pummarola

Character recovers 0.2 HP per second.

**Pummarola** is a passive item in *Vampire Survivors*. It is unlocked by surviving 5 minutes as Gennaro Belpaese.

Pummarola increases Recovery by 0.2 per level.

Pummarola is required for the evolution of Garlic, Soul Eater. It is also required for the evolution of Silver Wind, Festive Winds, in which Pummarola must also be fully leveled.

Pummarola can be found as a stage item in Mad Forest, Moongolow, Boss Rash, and Mt.Moonspell.

## Levels

Pummarola has 5 levels. At max level, Pummarola provides +1 Recovery.

 Level 2
 Level 3
 Level 4
 Level 5

## Tips

* Pummarola benefits the character. It only benefits Soul Eater where health healed increases the base damage of the weapon.
* Anything that makes the player take less damage will make the Pummarola more effective, such as bonuses to Armor.

## Trivia

* "Pummarola" is the word "Tomato" in the Neapolitan dialect.
* Pummarola is a heart, most commonly used in video game as an indicator of health related items. However, unlike most other things in this game, hearts in the *Castlevania* series is very different. It is more akin to ammunition for various sub-weapons that uses a physical weapon and is sometimes separated from Mana and spell casting.
Leda

*This article is about the character. For the enemy, see Leda (enemy).*

**Leda** is both a hidden boss and one of the secret playable characters in *Vampire Survivors*. Her starting weapon is Holy Wand.

## Unlocking

 *"Investigate the bottom of Gallo Tower."*

To unlock Leda, follow these steps:

* Start a run in Gallo Tower using a character with high movement speed (such as Red Death). Applying hyper mode to the stage is helpful for the added movement speed bonus.
* Travel south until the screen is completely dark on the edges. You will know you are in the correct area when the music is replaced with ominous wind and the letters in the background change from runes to "IAMALIVEHERE".
* Continue to travel south, zig-zagging to ensure that you see all areas of the floor. You will soon encounter Leda, who can be difficult to spot amongst everything else on screen with your limited vision. Be careful not to pass her - she is too slow to chase you, and will not teleport to you if offscreen.
* Defeat Leda to unlock them as a playable character. She has quite a bit of health, so it may take a while. Once you have defeated her, the screen will once again be illuminated, and a small jingle will play.

Leda also appears at minute 31 though other possible conditions are unknown.

After unlocking, Leda can be purchased for  666, which scales with other characters purchased.

Alternatively, Leda can be unlocked in the Forbidden Scrolls of Morbane by casting the Spell "iwillneverletyouforgetaboutme".

## Passive bonuses

Leda starts with +5 Armor, -20% Movement Speed, +100% Might, +10% Area, -10% Cooldown and -80% Greed.

## Tips

* For tips on unlocking Leda, see Leda (enemy).
* Leda can have Magic Wand and Holy Wand in the same run. However, even with an Empty Tome and fully-leveled Magic Wand, the Magic Wand will never be evolved by a Treasure Chest.

## Trivia

* Leda is the second character to be unlocked by defeating the character themself. The other is Mask of the Red Death.
* Prior to version 0.10, Leda's and Gains Boros' sprites were mirrored and her horizontal movement was reversed to account for that. Vento Sacro and its evolution Fuwalafuwaloo would slash to the back instead of the front.
* Leda may be inspired by Legion, a boss from many *Castlevania* games whom is attached to a cocoon with a similar appearance.
* Leda may also be a reference to Sorceress Adel from *Final Fantasy VIII*, both having red hair trapped in a large cocoon-like prison. The sine wave letters that spell "IAMALIVEHERE" are a reference to Adel's line, and Leda is Adel spelled backwards.
* "Leda" may also be a corruption of the word "Leader", as the Abyss Foscari contains a type of enemy that closely resembles Leda called a "Followa".
	+ The description of the Followa in Abyss Foscari implies that she was once "a great scholar who abandoned her tower and disappeared without a trace".
Mannajja

Evolved Song of Mana. Might slow enemies down.

* Base

**Mannajja** is a weapon in *Vampire Survivors*. It is the evolution of Song of Mana, requiring Skull O'Maniac.

## Effects

Mannajja, similarly to the Song of Mana, pulses a wave of sparkling particles outwards in the shape of five concentric circles similar to a sound wave. The particles are positioned relative to the character, and follow the character's movement. Mannajja covers a much wider Area but has a slightly longer Cooldown.

Enemies hit by Mannajja are slowed down permanently. If the enemy is not immune to debuffs, each hit reduces the Movement Speed of the affected enemy by an additional 5%, until it reaches a minimum of 20% of their original speed after 16 hits. The slow effect stacks multiplicatively with other Movement Speed modifications.

Mannajja has a 1 second Hitbox Delay, meaning that the same enemy cannot be hit more often than once every second by the same pulse. However, because all active delays are reset simultaneously as soon as any one elapses, some enemies may get hit more often.

### Arcanas

Selecting Blood Astronomia (XXI) Arcana allows Mannajja to spawn several planets orbiting around a point.

## Levels

With Limit Break, Mannajja can be further leveled up.

 Area +2.5%
 Duration +100ms

1. ↑ Base Damage +0.5

## Combos

*See Combos for a list of all item interactions.*

### Arcanas

1. ↑ Affected by Area and Duration
2. ↑ Affected by Might, Area, and Duration
3. ↑ Indirectly affected by bonuses to Might, Area, and Duration
4. ↑ Indirectly affected by bonuses to flat damage
5. ↑ Indirectly affected by bonuses to Duration
6. ↑ Indirectly affected by bonuses to Area
7. ↑ Indirectly affected by bonuses to Might and Cooldown

## Tips

* Area affects how wide the hitbox is, Candelabrador is one of the most effective ways to increase the power of this weapon.
* Duration is also extremely effective as it maintains the column for a longer time. Combined with reduced Cooldown (Spellbinder and Empty Tome), multiple columns can be active at once.
* With weapons that have incredible stalling potential like Garlic, King Bible, and Clock Lancet, the slow down debuff can from it can be added to the build.

## Trivia

* The music score used for Mannajja is the same as the page that falls out of the Unholy Vespers.
* Mannajja contains the word similar to "Mana". Its English pronunciation is similar to an Italian exclamation "Mannaggia" meaning "Damn" or "Darnit".
* This weapon may be inspired by the hymn sub-weapon from the *Castlevania* series.

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
Torrona's Box

Cursed item, but increases Might, Projectile Speed, Duration, and Area by 4%.

**Torrona's Box** is a passive item in *Vampire Survivors*. It is unlocked by holding 6 different weapon evolutions at once.

Torrona's Box increases Omni (Might, Projectile Speed, Duration, and Area) by 4% at the first level, then 3% per level until the last level increases Curse by 100%.

Torrona's Box is required for the gift of Victory Sword, Sole Solution, as well as the evolution of Flames of Misspell, Ashes of Muspell, either of which Torrona's Box must also be fully leveled.

Torrona's Box can be found as a stage item in Abyss Foscari.

## Levels

Torrona's Box has 9 levels. At max level, Torrona's Box provides +25% Omni and +100% Curse.

 Level 2
 Level 3
 Level 4
 Level 5
 Level 6
 Level 7
 Level 8
 Level 9

## Tips

* The player can banish Torrona’s Box when it is at level 8 to avoid the massive Curse effect that comes with level 9 while maximizing the positive effects. However, this prevents the player from getting any associated evolutions as they all require Torrona’s Box to be at the maximum level.

## Trivia

* Torrona's Box, Silver Ring, Gold Ring, Metaglio Left, and Metaglio Right are the only passive items with max level 9 instead of the usual 5.
* This passive item is a reference to the Pandora's Box where opening it unleashes all physical and emotional curses upon mankind with only hope left behind. Torrona's Box seems to be opposite that all the good comes before bad.
	+ Torrona is also likely a reference to Torrone, as it's also a traditional Christmas dessert in Italy the same way Pandoro is.
Golden Egg

**Golden Egg** is an item pickup that permanently increases a random stat on the player's current character by a small amount. It can be purchased repeatedly from the Merchant or the Eggman for  10,000. One is dropped from killing one of the four Masked Atlantean or a Moongolow Atlantean and five are dropped from killing the Reaper with Infinite Corridor or Crimson Shroud.

## Effects

Each Golden Egg will provide a small permanent boost to 1 of the 19 stats available by the following amount:

* +1 Max Health
* +0.1 Recovery, Armor, Amount, Revival, Reroll
* +1% Movement Speed, Might, Projectile Speed, Duration, Area, Luck, Growth, Greed, Curse
* -0.5% Cooldown
* +0.3 Magnet
* +0.2 Skip, Banish

Golden Eggs boosts the character's starting stats. It does not however increase the character stats while in-game. As a result, any golden eggs obtained in-game will take effect for the next game session.

There is a hard cap on certain stats, where even if you get enough eggs to surpass that number, the game will only boost the stats by the listed amount:

* 900% might
* 400% projectile speed
* 400% duration
* 900% area
* -90% cooldown
* +10 amount
Gracia's Mirror

**Gracia's Mirror** is a relic found in Eudaimonia Machine. Once collected, it permanently unlocks inverse mode in the stage selection menu, which makes the stage into a harder version.

## Obtaining

Upon entering Eudaimonia Machine for the first time, approach the Directer. It will ask you a question. If you pick "Too Easy", it will give you the Relic. If you picked the other answer, you will receive this Relic when you enter the stage the second time.

## Trivia

* This relic is required to unlock the character Avatar Infernas.
Minotaur Boss

*This enemy does not have a bestiary entry. The name given to it by the wiki is based on its characteristics and may not be canonical.*

## Enemy

### Found in

Dairy Plant, Boss Rash

**Minotaur Boss** is an enemy that appears in Dairy Plant and Boss Rash. In Dairy Plant, it first appears as a boss and later also as a normal enemy. In Boss Rash, it only appears as a boss.

Minotaur Boss's health is based on the player's level. The first variant also is resistant to knockback.

## Variants

### Minotaur Boss

 Health

60★ | Power

11

200

0.5 (3)

0

No

No

30

### Minotaur Boss L

 Health

50★ | Power

11

180

1 (3)

0

No

No

30

## Appearances

Show/Hide

Minotaur Boss
 Dairy Plant | 5:00
 Dairy Plant | 9:00

Minotaur Boss L
 Dairy Plant | 23:00
 Dairy Plant | 28:00
 Boss Rash | 7:00
Impefinger

>
>
> ”
> *Mischievous demons who specialize in tomfoolery, shenanigans, and all fourteen disciplines of nonsense. Known for practical jokes, rude limericks, and the occasional cheeky mass murder.*
> *— Ars Gouda, p. 24*
>

**Impefinger** is an enemy that appears in Gallo Tower and Tiny Bridge. It appears as a normal enemy and in the map event, Impefinger Swarm, triggered by stepping on a trap.

## Variants

### Impefinger

 Health

13

4

160

1 (3)

0

No

No

1

## Appearances

Show/Hide

 Gallo Tower | 10:00
 Tiny Bridge | 2:00
 Tiny Bridge | 3:00
 Tiny Bridge | 4:00

## Trivia

* Impefinger has the same statline as Big Musc Musc, which appears in Inlaid Library.
Mummy

>
>
> ”
> *Far from true mummies, both spiritually and geographically, their sorcerous creators justify the appropriation of other undead cultures by claiming they just really like the aesthetic and that real mummies should take it as a compliment rather than being so offended all the time.*
> *— Ars Gouda, p. 20*
>

**Mummy** is an enemy that appears in Inlaid Library and Eudaimonia Machine. In Inlaid Library, it only appears as a normal enemy. In Eudaimonia Machine, it is summoned by The Directer.

## Variants

### Mummy

 Health

15

3

140

1 (3)

0

No

No

2
Lost Head

DLC Content*This article, **Lost Head**, primarily features content only available in the Tides of the Foscari DLC, and thus may not be available in all copies of the game.*

## Enemy

### Found in

Abyss Foscari

>
>
> ”
> *Who can say how or why monsters come with so many color variants. Mutation? Sorcery? A bestiary writer with a bucket of paint trying to up their word count? Nobody knows for sure.*
> *— Ars Gouda, p. 152*
>

**Lost Head** is an enemy that appears in Abyss Foscari.

Lost Head is immune to knockback.

## Variants

### Lost Head

 Health

25

10

0

0 (0)

0

No

No

 Notes:
* Shoots a bullet every 2 seconds.

1

20

140

1 (1)

0

No

No

0

## Unlisted variants

*These enemies are not listed under "Lost Head" in bestiary, but can be considered its variants.*
### Lost Head 2

 Health

150

10

0

0 (0)

0

No

No

 Notes:
* Shoots a bullet every 1.5 seconds.

 Health

1

25

250

1 (1)

0

No

No

0
Milk Elemental

>
>
> ”
> *Behold, the blasphemy of lactomancy! These homogenized horrors were formulated to pulverize and pasteurize in the name of their intolerant Milk Mages. Any who’ve tried to cream them end up torn in half… and half! This entry has been condensed for those who prefer to skim.*
> *— Ars Gouda, p. 14*
>

**Milk Elemental** is an enemy that appears in Dairy Plant, Boss Rash and Eudaimonia Machine. In Dairy Plant, it first appears as a part of a Swarm event and later also as a normal enemy. In Boss Rash, it only appears as a normal enemy. In Eudaimonia Machine, it is summoned by The Directer.

Killing 3,000 Milk Elementals is the requirement for unlocking Bianca Ramba.

## Variants

### Milk Elemental

 Health

5

5

140

1 (3)

0

No

No

1

## Unlisted variants

*These enemies are not listed under "Milk Elemental" in bestiary, but can be considered its variants.*
### Milk Elemental 2

 Health

10

5

140

1 (3)

0

No

No

2

## Appearances

Show/Hide

Milk Elemental 2
 Dairy Plant | 6:30
 Dairy Plant | 9:00
 Dairy Plant | 10:00
Player stats

**Stats** (short for *statistics*) are numerical attributes that a player has in *Vampire Survivors*, which affect the player's character and how the environment reacts to them. They can be seen before the player starts the game in the *Character Selection* menu, and in-game when paused.

All stats can be modified by PowerUps, and in addition most of them have their own passive item that provides a bonus. Also most characters have some stats with modifications to the respective base value (e.g. 100 Max Health and 30 Magnet).

## Types

There are 19 different stats that affect the player.

## Notes

* Leveled up weapons may have boosted properties identical to existing player stats, but they only affect that specific weapon's behavior. Player stats are usually multipliers on top of their base stats and sometimes stats that are increased by level ups may not be affected by the corresponding player stat.
Lost Twin

>
>
> ”
> *Makes up for the lack of a secondary head by being really, extra, super-duper demonic! They’re not overcompensating, they’re perfectly compensating.*
> *— Ars Gouda, p. 44*
>

**Lost Twin** is an enemy that appears in Dairy Plant, The Bone Zone and Boss Rash. In Dairy Plant, it can appear in a map event, Pile Assault, after triggering a trap, as a normal enemy and as a boss. In The Bone Zone, it appears as a normal enemy and a boss. In Boss Rash, it only appears as a boss if Arcanas are enabled.

Lost Twin shoots bullets every second, dealing high damage, but cannot move. It is resistant to knockback. Its boss variant's health is also based on the player's level.

## Variants

### Lost Twin

 Health

180

10

0

0 (0)

0

No

No

 Notes:
* Shoots a bullet every second.

1

40

300

1 (1)

0

No

No

0

## Unlisted variants

*These enemies are not listed under "Lost Twin" in bestiary, but can be considered its variants.*
### Lost Twin (boss)

70★ | Power

10

0

0 (0)

0

No

No

30

## Appearances

Show/Hide

Lost Twin
 Dairy Plant | 15:00
 Dairy Plant | 21:00
 The Bone Zone | 23:00

Lost Twin (boss)
 Boss Rash | 5:00
Metaglio Right

Channels dark powers to curse the bearer.

**Metaglio Right** is a passive item in *Vampire Survivors*. It is unlocked after obtaining the Yellow Sign. It cannot be found via level ups, and must be found as a stage item.

Metaglio Right increases Curse by 5% per level.

Metaglio Right, alongside Metaglio Left, is required for the evolution of Laurel, Crimson Shroud.

Metaglio Right cannot be obtained from level ups, but can be found as a stage item in every stage, except Bat Country, Tiny Bridge, and Eudaimonia Machine. Generally, it will spawn east of the starting area. It will always be guarded by a Volcano Atlantean.

## Levels

Metaglio Right has 9 levels. At max level, Metaglio Right provides provides +40% Curse.

 Level 2
 Level 3
 Level 4
 Level 5
 Level 6
 Level 7
 Level 8
 Level 9

## Tips

* Metaglio Right does not provide any stats at level 1.

## Trivia

* Metaglio Right, Metaglio Left, Silver Ring, Gold Ring, and Torrona's Box are the only passive items with max level 9 instead of the usual 5.
* When both Metaglio Left and Metaglio Right are obtained, they move to the first two slots of the passive weapons and form a cross-shape on a wand.
Nutmeg

DLC Content*This article, **Nutmeg**, primarily features content only available in the Tides of the Foscari DLC, and thus may not be available in all copies of the game.*

## Enemy

### Found in

Lake Foscari

>
>
> ”
> *It seems they are descended from catfish, as suggested by their facial whiskers, heavy flattened heads, and curious feeding habits in which they pose as virginal maidens and lure gullible lotharios to their lairs.*
> *— Ars Gouda, p. 125*
>

**Nutmeg** is an enemy that appears in Lake Foscari.

## Variants

### Nutmeg

 Health

4

3

200

1 (3)

0

No

No

2

## Unlisted variants

*These enemies are not listed under "Nutmeg" in bestiary, but can be considered its variants.*
### Nutmeg Boss

50★ | Power

10

170

1 (3)

0

No

No

30

## Appearances

Show/Hide

Nutmeg
 Lake Foscari | 11:00
 Lake Foscari | -

Nutmeg Boss
Missing Church

DLC Content*This article, **Missing Church**, primarily features content only available in the Tides of the Foscari DLC, and thus may not be available in all copies of the game.*

## Missing Church

* Missing Church
* Missing Church 2

## Enemy

### Found in

Abyss Foscari

>
>
> ”
> *Poisonous worms that slither from their river lairs aboard the boats of blasphemers to deliver divine intervention. Once on deck, they unleash a torrent of merciless proselytizing and acoustic guitar music in the name of their god. They’ve not managed to win the Squirm Mother very many converts this way, since they inevitably kill and eat any prospective new worshippers.*
> *— Ars Gouda, p. 150*
>

**Missing Church** is an enemy that appears in Lake Foscari and Abyss Foscari.

## Variants

### Missing Church

 Health

130

8

200

1 (3)

0

No

No

4

### Missing Church 2

 Health

200

9

200

1 (3)

0

No

No

4

## Unlisted variants

*These enemies are not listed under "Missing Church" in bestiary, but can be considered its variants.*
### Missing Church Boss

200★ | Power

30

160

0 (1)

1

No

No

30

### Missing Church Boss 2

180★ | Power

30

180

0 (1)

1

No

No

30

## Appearances

Show/Hide

Missing Church
 Abyss Foscari | 8:00
 Abyss Foscari | 11:00
 Abyss Foscari | 21:00

Missing Church 2
 Abyss Foscari | 12:00
 Abyss Foscari | 21:00

Missing Church Boss

Missing Church Boss 2
Krochi Freetto

**Krochi Freetto** is one of the playable characters in *Vampire Survivors*. His starting weapon is Cross.

## Unlocking

The player can unlock this character by defeating a total of 100,000 enemies total across all runs. He must then be purchased for  500, which scales with other characters purchased.

Alternatively, Krochi can be unlocked in the Forbidden Scrolls of Morbane by casting the Spell "accidenti".

## Passive bonuses

Krochi starts with 1 Revival, allowing him respawn once with 50% health. He gains another Revival at level 33. He additionally has +30% MoveSpeed.

The following table shows how many Revives he gains by level:

 33+

## Trivia

* Krochi Freetto is a portmanteau of Italian "crocifisso", meaning "crucified", and "fritto", meaning "fried". This explains his weapon and red appearance.
* Krochi is the second fastest character in game alongside Lama (at level 40) and Christine, behind Mask of the Red Death.
* Krochi and MissingN▯ are the only characters who gets more than one alternate appearance with the Mindbender.
Jail of Crystal (XIV)

Listed weapons have a chance to freeze enemies.

**Jail of Crystal (XIV)** is one of the Arcanas in *Vampire Survivors*. It is unlocked by reaching level 50 with Pasqualina.

When this Arcana is active, the following weapons gain a chance to freeze enemies: Magic Wand, Holy Wand, Runetracer, NO FUTURE, Eight The Sparrow, Twice Upon a Time, Cygnus, Bracelet, Prismatic Missile , and Luminaire .

All these weapons have a 25% chance to freeze enemies, multiplied by Luck. The freeze duration is based on the weapon's individual Duration.

## Tips

* With Out of Bounds (XII), the freeze from the listed weapons can also create explosions.
* The freeze from the listed weapons cannot freeze the Reaper.
* With +300% Luck, the listed weapons are guaranteed to freeze enemies. This is possible with Exdash/Toastie/Smith, a Clover and a few Little Clovers, or alternatively with Keitha Muort.
* Pairing up with Garlic/Soul Eater can make some enemies that are normally immune susceptible to freeze.

## Trivia

* The name of this Arcana is a reference to "Jail of Jewel", which is the theme song to the Great Stairway area from *Castlevania: Portrait of Ruin*.
Megalo Syuuto Moonspell

DLC Content*This article, **Megalo Syuuto Moonspell**, primarily features content only available in the Legacy of the Moonspell DLC, and thus may not be available in all copies of the game.*

## Character

### Unlocked by

Defeat 100000 enemies in a single run with Syuuto Moonspell.

## Initial stats

### Curse

+50%

**Megalo Syuuto Moonspell** is one of the playable characters from the Legacy of the Moonspell DLC of *Vampire Survivors* and another form of Syuuto Moonspell. His starting weapon is Night Sword.

## Unlocking

Megalo Syuuto is unlocked by defeating 100,000 enemies in a single run with Syuuto. He needs to be purchased for  5,000, which scales with other characters purchased.

Alternatively, Megalo Syuuto can be unlocked in the Forbidden Scrolls of Morbane by casting the Spell "takeashower".

## Passive bonuses

Megalo Syuuto gains +1% Might every level. He also starts with +150 Max Health, +2 Armor, +20% Movement Speed, +50% Might, +50% Greed, and +50% Curse.
Waltz of Pearls (XI)

Listed weapon projectiles gain up to 3 bounces.

**Waltz of Pearls (XI)** is one of the Arcanas in *Vampire Survivors*. It is unlocked by reaching Level 50 with Imelda.

When this Arcana is active, the following weapons' projectiles gain up to three bounces, include Magic Wand, Holy Wand, Fire Wand, Hellfire, Cross, Heaven Sword, and Carréllo.

Instead of bouncing on enemies three times before using up their own pierce like other weapons, Hellfire bounces off the edges of the screen once; Cross and Heaven Sword twice; and Carréllo three more times. They already have infinite pierce and benefits more from staying on screen longer.

## Trivia

* The name of this Arcana is a reference to the song "Dance of Pales/Waltz of Pearls", which is the theme song to Olrox's Quarters from *Castlevania: Symphony of the Night*.
* Waltz of Pearls is very similar to Iron Blue Will with how both Arcanas give weapons extra bounces, but the two Arcanas differ mainly by applying to different weapon sets.
	+ Carréllo is affected by both Arcanas.
Notadam

DLC Content*This article, **Notadam**, primarily features content only available in the Tides of the Foscari DLC, and thus may not be available in all copies of the game.*

## Enemy

### Found in

Lake Foscari

>
>
> ”
> *They’re dwarves. Just regular ol’ dwarves. What more do you want, exactly? Some sort of clever twist on familiar folklore? A delightful parody full of puns and unsubtle political allegories? Sorry, but I’ve Notadam thing to say about them other than the fact they’re dwarves and they believe in free universal healthcare.*
> *— Ars Gouda, p. 135*
>

**Notadam** is an enemy that appears in Lake Foscari.

## Variants

### Notadam

 Health

13

4

160

1 (3)

0

No

No

 Notes:
* Has maximum speed of 200.

## Appearances

Show/Hide

Notadam
 Lake Foscari | 18:00
 Lake Foscari | 19:00
Pako Battiliar

Beta Content*This article, **Pako Battiliar**, features content only available in the game's beta version and may therefore contain spoilers.*

## Weapon

### Blocked by walls

No

**Pako Battiliar** is a weapon in *Vampire Survivors*. It is the starting weapon of Bat Robbert. It is unlocked by defeating a total of 161,616 bats.

It can be evolved into Mazo Familiar with Hollow Heart at max level.

## Effects

When the player is hit, a group of bats flies in a straight line in a random direction across the screen. Each bat will deal damage to enemies it will encounter up to the amount of enemies it can pass through and then disappear.

### Arcanas

Selecting Divine Bloodline (IX) Arcana pairs well with the weapon as the weapon mostly just retaliates when the player is hit and the additional Max Health raises the damage done by its evolution, Mazo Familiar.

## Levels

Pako Battiliar has 8 levels. At max level, it has +20 Base Damage, +60% Projectile Speed and +5 Amount. It can also pass through 6 more enemies and the Cooldown is reduced by 1 second.

 Level 2
 Level 3
 Level 4
 Level 5
 Level 6
 Level 7
 Level 8

### Limit Break

With Limit Break, Pako Familiar can be further leveled up.

 Area +2%
 Speed +5%

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
Imelda Belpaese

**Imelda Belpaese** is one of the playable characters in *Vampire Survivors*. Her starting weapon is Magic Wand.

## Unlocking

She is unlocked by default. She needs to be purchased for  10, which scales with other characters purchased.

## Passive bonuses

Imelda gains +10% Growth every 5 levels until level 15. The maximum Growth gained this way is +30%.

The following table shows how much Growth she gains by level:

 5-9
 10-14
 15+

## Trivia

* Aside from Antonio, who is free, she is the cheapest character in the game.
* Imelda's family name Belpaese is derived from the phrase Bel Paese, which is Italian for "beautiful country", and also refers to a semi-soft Italian cheese with the same name.
* Her height is 168cm.
* Imelda, Mortaccio, Cavallo, Ramba and O'Sole are the only characters whose starting stats are all base stats.
Guardian Pina

DLC Content*This article, **Guardian Pina**, primarily features content only available in the Emergency Meeting DLC, and thus may not be available in all copies of the game.*

## Character

### Description

May gain +1 Revival when anyone revives. Increases Armor and Recovery of nearby characters. Ignores walls.

## Initial stats

### Revival

+1

**Guardian Pina** is one of the playable characters from the Emergency Meeting DLC of *Vampire Survivors*. Their starting weapon is Clear Debris.

## Unlocking

Guardian is unlocked for purchase by defeating 1 enemy with Ghost Lino. They need to be purchased for  500, which scales with other characters purchased.

Alternatively, Guardian can be unlocked in the Forbidden Scrolls of Morbane by casting the Spell "foundblueinstorage".

## Passive bonuses

Guardian starts with +0.1 Recovery, +1 Armor, +20% Movement Speed, and +1 Revival.
Pugnala Provola

**Pugnala Provala** is one of the playable characters in *Vampire Survivors*. Her starting weapons are Phiera Der Tuphello and Eight The Sparrow.

## Unlocking

Pugnala is unlocked for purchase by finding and opening her coffin in the Mad Forest. She must then be purchased for  1,000, which scales with other characters purchased.

Alternatively, Pugnala can be unlocked in the Forbidden Scrolls of Morbane by casting the Spell "flymetothemoon".

## Passive bonuses

Pugnala gains +1% Might every level. There is no cap on this bonus. She also starts with +20% Movement Speed.

## Tips

* Pugnala has little bonus at the start of the game and her passive ability is very slightly behind Antonio until level 51. She is better in this regard because she gains Might more incrementally and benefits from the higher bonus between Antonio's 10 level gap.
* The uncapped nature of her bonus means most weapons will partially catch up to enemy health scaling from leveling up.
* A Multitude of powerful Arcana are useful to Pugnala, Here are the main three:
	+ Since Phieraggi's Base Damage and Amount is determined by Revivals, the +3 Revival from Awake is very beneficial.
	+ You can use Gemini for your first Arcana to get two more gun items,
	+ You can use Beginning since it will give +3 Amount to both guns at the start and give +3 Amount to Phieraggi aswell.

## Trivia

* Pugnala's design is inspired by Bayonetta, the main character of the *Bayonetta* series. This is reflected in the hair/headpiece being similar to Bayonetta's first design, and having two pairs of guns that fire in four directions, mirroring Bayonetta's guns she wields in her hands and on her heels (her alternative sprite has a gun visible in each of those locations)
	+ Pugnala's theme is reminiscent of Bayonetta's jazz themed soundtracks.
	+ The Spell "flymetothemoon", used to unlock Pugnala, shares its name with a song used in Bayonetta.

* "Pugnala" is Italian for "he/she stabs" or a command for someone to stab.
* "Provola", more specifically "Provolone", is a type of cheese.
* There is also an Italian Roman Catholic priest during the 19th century called "Antonio Provolo", referencing Antonio Belpaese. Both characters have a passive ability that increases Might.
* Pugnala is the first character to have 2 starting weapons (not counting Christine Davain, Iguana Gallo Valletto and Divano Thelma who gain a level at the start).
* Pugnala shares several traits with other coffin characters. See Coffin § Traits for more details.
Maronna Meea

DLC Content*This article, **Maronna Meea**, primarily features content only available in the Tides of the Foscari DLC, and thus may not be available in all copies of the game.*

## Maronna Meea

* Maronna Meea
* Maronna Meea Boss

## Enemy

### Found in

Abyss Foscari

>
>
> ”
> *Imagine this thing crawling in through your window at night, wheezing with a whispered rasp as it shudders its way up the stairs. It approaches your bedroom, clutching the bell around its neck with a trembling hand, staring through a crack in the door. Watching. Waiting. Admiring you while you sleep. After an hour, maybe two, it cannot resist any longer and it wriggles into the room without moving the door an inch. It’s here. It’s here to lick your eyebrows. It wants the nutrients, you see, the minerals your eyebrows hide. It’s going to do this every Wednesday for a year.*
> *— Ars Gouda, p. 162*
>

**Maronna Meea** is an enemy that appears in Abyss Foscari.

Maronna Meea takes reduced knockback.

## Variants

### Maronna Meea

 Health

700

20

140

0 (2)

0

No

No

3

## Unlisted variants

*These enemies are not listed under "Maronna Meea" in bestiary, but can be considered its variants.*
### Maronna Meea Boss

200★ | Power

20

180

0 (1)

1.1

Yes

Yes

30

## Appearances

Show/Hide

Maronna Meea

Maronna Meea Boss
 Abyss Foscari | 27:00
Other Content

## Third Party Tools

Vampire Survivors — Item Build Planner: https://danmer.github.io/vs-build-planner/#

Vampire Survivors — Power Up Calculator: https://benediktwerner.github.io/vampire-survivors-power-up-calculator/

Vampire Survivors — Pentagram/Gorgeous Moon Calculator: https://docs.google.com/spreadsheets/d/1wDvSQukV0axTxlSnKRUDvuKAytY-O56ZhEtKINYjTKQ/edit#gid=0
Mudman

* Var 1
* Var 2

>
>
> ”
> *The Mudmen of the Mad Forest were once ordinary villagers, but cultural disagreements over whether it was acceptable to cover one’s self in mud and beat passing heroes to death led them to found their own society - a society where it’s acceptable to cover one’s self in mud and beat passing heroes to death.*
> *— Ars Gouda, p. 8*
>

**Mudman** is an enemy that appears in Mad Forest. It only appears as a normal enemy.

Mudman takes reduced knockback.

## Variants

### Mudman 1

 Health

70

10

100

0.3 (3)

0

No

No

2.5

### Mudman 2

 Health

150

10

100

0.3 (3)

0

No

No

2.5
Goshadokuro

DLC Content*This article, **Goshadokuro**, primarily features content only available in the Legacy of the Moonspell DLC, and thus may not be available in all copies of the game.*

## Enemy

### Found in

Mt.Moonspell

>
>
> ”
> *It’s a big skeleton. You want a big skeleton? Look no further buddy, this here is a big skeleton. You think you’ve seen big skeletons already? Friend, you’ve seen nothing. Don’t get no bigger than this skeleton here. Show us someone with a bigger skeleton, and we’ll show you a liar.*
> *— Ars Gouda, p. 120*
>

**Goshadokuro** is an enemy that appears in Mt.Moonspell.

## Variants

### Goshadokuro

400★ | Power

20

40

0.01 (1)

0

Yes

No

30

## Trivia

* Goshadokuro is a reference to the Giant Skeleton enemy, specifically *Castlevania: Aria of Sorrow*'s version with no lower part and crawl along the ground. It is also a Japanese yokai.
Porta Ladonna

**Porta Ladonna** is one of the playable characters in *Vampire Survivors*. Her starting weapon is Lightning Ring.

## Unlocking

The player can unlock this character by getting the Lightning Ring to level 4, then purchasing this character with  500, which scales with other characters purchased.

Alternatively, Porta can be unlocked in the Forbidden Scrolls of Morbane by casting the Spell "vivaladonna".

## Passive bonuses

Porta starts with +30% Area. Additionally, Porta starts with -90% Cooldown bonus, which decreases by 30% on every level up until negated upon reaching level 4, allowing the Lightning Ring to quickly kill enemies for experience.

 2
 3
 4+

## Tips

* Due to Lightning Ring's random nature and long cooldown, it is normally not a very reliable weapon in the early game, however, this is greatly mitigated by the temporary Cooldown bonus. It is often better avoid collecting XP at the start to maintain the bonus longer rather than pick up another weapon immediately. When you think it's time to proceed, pick up the accumulated Experience Gems for multiple level ups at once.
* Picking the Game Killer (0) as a starting Arcana locks Porta at level 1 and allows her to keep her Cooldown bonus indefinitely. This can be useful on stages that already contain a Duplicator, allowing Porta to evolve her Lightning Ring, or other powerful weapons and items, alternatively, weapons can be bought from the Merchant.

## Trivia

* "porta" is Italian for "gate", "door" or even "bring", and "la donna" (with the space) is Italian for "the woman".
* Porta's complete name is "Porta Ladonna", which when combined with Arca's name closely resembles the Italian expression "Porca Madonna", a blasphemy which heavily insults the Virgin Mary relating her to a sow.
* Porta used to have Peachone as her starting weapon.
* Porta's unlocking spell "viva la donna" is a joyful praise to women in general.
Je-Ne-Viv

*This article is about the character. For the enemy, see Je-Ne-Viv (enemy).*

DLC Content*This article, **Je-Ne-Viv**, primarily features content only available in the Tides of the Foscari DLC, and thus may not be available in all copies of the game.*

## Character

### Unlocked by

Defeating 100000 enemies in a single run with Genevieve Gruyère.

## Initial stats

### Reroll

+7

**Je-Ne-Viv** is one of the playable characters in *Vampire Survivors*. Its starting weapon is the Shadow Servant.

## Unlocking

Je-Ne-Viv can be unlocked by defeating 100,000 enemies in a single run with Genevieve Gruyère.

Alternatively, Je-Ne-Viv can be unlocked in the Forbidden Scrolls of Morbane by casting the Spell "theworldeater".

## Passive bonuses

Je-Ne-Viv gains +1% Might and +0.5% Curse every level. There is no cap on this bonus. It starts with +150 Max Health, +5 Armor, +50% Might, +50% Greed, +50% Magnet, and +7 Reroll.

It starts with Insatiable without taking up any weapon slots.

Upon levelling up, Je-Ne-Viv triggers a Vacuum. Once per life, it triggers World Eater after receiving fatal damage, becoming invincible for 2 seconds, then killing every enemy on screen like the Rosary, and turning them into Little Hearts. Unlike Genevieve, its World Eater can eat through wall tiles, letting the player walk straight out of bounds, the range being the ground tiles that turn black and smoky when being eaten. It also triggers World Eater every 6th level, which also physically increases its size.

Upon reaching level 10, 20, and 30, SpellString, SpellStream, and SpellStrike will spawn underneath it respectively.

## Tips

* Having a built-in vacuum effect allows Je-Ne-Viv to be more mobile around the map than most other characters.
* Je-Ne-Viv has an effect that saves it from death once per life, but ironically does not get any built-in revives like Luminaire Foscari. Stacking Awake (IV) Arcana, Tiragisú, and powerup bonus can allow it to eat the world up to seven times this way, essentially giving it the equivalent of 14 lives.
* The Crown can help Je-Ne-Viv trigger its Vacuum effect more often. Luminaire is a recommended weapon for the same reason.
* Je-Ne-Viv has high Greed and is incentivized to take Stone Mask as Insatiable scales with it. This makes it a decent gold farming character.
* If you wait until all of Je-Ne-Viv's weapon slots have been filled before taking the SpellString, SpellStream and SpellStrike it spawns, Je-Ne-Viv can have 9 weapons (7 once they fuse into SpellStrom) instead of the normal 6.

## Trivia

* "Je-Ne-Viv" name is most likely a reference to the french translation of the sentence "I don't live". This is also the case for Genevieve Gruyère.
	+ It might also double as a reference to Jenova from *Final Fantasy VII* with the similar initials and both being destroyer of worlds.
* Eleanor can be seen in the sprite of Je-Ne-Viv, suggesting that she was absorbed into it during the fight in Abyss Foscari. This also explains why it gains the ability to spawn the Spell weapons as it levels up.