recursal/Fanatic-Fandom huggingface dataset:
Hisuian Lilligant

**Hisuian Lilligant** is a dual-typed Grass/Fighting Pokémon. It is the variant of Lilligant found in the Hisui region.

It evolves from Petilil when exposed to a Mist Stone.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Ursaluna obtained at level 1
* **Bold** indicates a move that gets STAB when used by Ursaluna
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaluna
* Moves in yellow cannot be learned by any previous evolutions of Ursaluna

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Ursaluna
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaluna
* Moves in yellow cannot be learned by any previous evolutions of Ursaluna

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Ursaluna
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaluna
* Moves in yellow cannot be learned by any previous evolutions of Ursaluna

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Ursaluna
* **Bold** indicates a move that gets STAB when used by Ursaluna
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaluna

### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Ursaluna
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaluna

## Trivia

### Design origin

The Hisuian form of Lilligant may be inspired by the fact that *Allium* used to be placed in Liliaceae or the lily family. Its leaf-shaped arms and the white to pink gradient on its legs may be based on *Allium victorialis* (or specifically *A. ochotense* according to some authorities), a wild onion of ethnobotanical importance to the Ainu people. The plant is usually served with the bulb of *Cardiocrinum cordatum*, a floral plant in the lily family, in Ainu cuisine and folk medicine. Hisuian Lilligant's appearance and movements may be based on a ballerina, a rhythmic gymnast, or a figure skater, while its signature move Victory Dance could also be a wordplay on *victorialis* (New Latin for victorious).

### Name origin

Lilligant may be a combination of "lily" and "elegant".
Galarian Zigzagoon

**Galarian Zigzagoon** is a dual-typed Dark/Normal Pokémon. It is the variant of Zigzagoon found in the Galar region.

It evolves into Galarian Linoone at level 20, which then evolves into Obstagoon at level 35 during nighttime.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Ursaluna obtained at level 1
* **Bold** indicates a move that gets STAB when used by Ursaluna
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaluna
* Moves in yellow cannot be learned by any previous evolutions of Ursaluna

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Ursaluna
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaluna
* Moves in yellow cannot be learned by any previous evolutions of Ursaluna

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Ursaluna
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaluna
* Moves in yellow cannot be learned by any previous evolutions of Ursaluna

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Ursaluna
* **Bold** indicates a move that gets STAB when used by Ursaluna
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaluna

### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Ursaluna
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaluna

## Trivia

### Design origin

Galarian Zigzagoon takes inspiration from the European badger, which has a black-and-white color scheme unlike its Japanese relative.

### Name origin

Zigzagoon may be a combination of "zigzag" (referring to its fur pattern and unusual habits) and "raccoon".
Cottonee

**Cottonee** is a Grass/Fairy-type Pokémon.

It evolves into Whimsicott when exposed to a Sun Stone.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Cottonee obtained at level 1
* **Bold** indicates a move that gets STAB when used by Cottonee
* *Italic* indicates a move that gets STAB only when used by an evolution of Cottonee
* Moves in yellow cannot be learned by any previous evolutions of Cottonee

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Cottonee
* *Italic* indicates a move that gets STAB only when used by an evolution of Cottonee
* Moves in yellow cannot be learned by any previous evolutions of Cottonee

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Cottonee
* *Italic* indicates a move that gets STAB only when used by an evolution of Cottonee
* Moves in yellow cannot be learned by any previous evolutions of Cottonee

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Cottonee
* **Bold** indicates a move that gets STAB when used by Cottonee
* *Italic* indicates a move that gets STAB only when used by an evolution of Cottonee

## Trivia

### Design origin

Cottonee is based on a ball of cotton and two leaves of lamb's ear, though the way it lets the wind move it is similar to dandelion seeds and clouds. Cottonee also has the appearance of a sheep head.

### Name origin

Cottonee may be a corruption of *cottony* or *cottonweed* or a combination of *cotton* and *wee* (small).

Monmen is a corruption of 木綿 *momen* (cotton).
Grameleon

**Type**

 **Ability**

**Grameleon** is a Ghost/Poison-type Pokémon.

It is not known to evolve.

## Speculative Statistics

Due to its inspirations and lore, Grameleon would likely have access to many corrosive and camouflaging moves and abilities.

## Trivia

### Design origin

Grameleon is inspired by the chameleon and the keukegen, a yokai that resembles a long ball of hair.

### Name origin

Grameleon's name is a combination of Chameleon, Gremlin, Grime, and Gram (referencing its miniscule weight).
Heavy Metal (ability)

**Heavy Metal** is an ability introduced in Generation V.

## Effect

Doubles the weight of the Pokémon with this Ability.

Autotomize is applied before other weight-modifying effects, including Heavy Metal. Heavy Metal is the only effect that can cause a Pokémon's weight to exceed 999.9 kg.

This has no effect on the Heavy Ball, which uses the Pokémon's species' weight rather than its current weight.
Blacephalon

**Blacephalon** is a dual-typed Fire/Ghost Pokémon.

It is not known to evolve to or from any other Pokémon.

It is one of the Ultra Beasts and is known by the code name UB-Burst.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Blacephalon obtained at level 1
* **Bold** indicates a move that gets STAB when used by Blacephalon
* *Italic* indicates a move that gets STAB only when used by an evolution of Blacephalon
* Moves in yellow cannot be learned by any previous evolutions of Blacephalon

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Blacephalon
* *Italic* indicates a move that gets STAB only when used by an evolution of Blacephalon
* Moves in yellow cannot be learned by any previous evolutions of Blacephalon

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Blacephalon
* *Italic* indicates a move that gets STAB only when used by an evolution of Blacephalon
* Moves in yellow cannot be learned by any previous evolutions of Blacephalon

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Blacephalon
* **Bold** indicates a move that gets STAB when used by Blacephalon
* *Italic* indicates a move that gets STAB only when used by an evolution of Blacephalon

## Trivia

### Design origin

Based on its appearance and its movements in the anime, Blacephalon may be based on clowns or circus performers. Based on its behavior of startling people in order to drain them of their vitality, it may specifically take inspiration from the evil clown trope found in fiction. Its head being made of sparks and able to explode may be inspired by various things, such as fireworks, sparklers, balloons, dandelions, and the Clown Face Nebula. Its ability to remove its head is similar to the *yōkai* Nukekubi, as well as the Dullahan of Celtic mythology. It may also be based on the Eskimo Nebula, which is also called the Clown Face Nebula.

### Name origin

Blacephalon may be a combination of "blast" and "encephalon" (meaning "the brain"). The name recalls the adjective "acephalous", meaning "having no head".
Hisuian Goodra

**Hisuian Goodra** is a dual-typed Steel/Dragon Pokémon. It is the variant of Goodra found in the Hisui region.

It evolves from Hisuian Sliggoo starting at Level 50 in Rain. It is the final form of Goomy.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Ursaluna obtained at level 1
* **Bold** indicates a move that gets STAB when used by Ursaluna
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaluna
* Moves in yellow cannot be learned by any previous evolutions of Ursaluna

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Ursaluna
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaluna
* Moves in yellow cannot be learned by any previous evolutions of Ursaluna

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Ursaluna
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaluna
* Moves in yellow cannot be learned by any previous evolutions of Ursaluna

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Ursaluna
* **Bold** indicates a move that gets STAB when used by Ursaluna
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaluna

### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Ursaluna
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaluna

## Trivia

### Design origin

Hisuian Goodra is likely based on a snail. Its metallic shell in particular may be based on the scaly-foot gastropod, a species of deep-sea snail unique for its shell, which consists of iron sulfide compounds.

### Name origin

Goodra may be a combination of "goo" and "dragon". It may also involve "good" or "Hydra".
Boray

**Type**

 **Ability**

**Boray** is a Water/Ground-type Pokémon.

It evolves from Dreel, which in turn evolves into Tsunagi.

## Speculative Statistics

Boray excels in quick water traversal, close-range area of effect damage, and long range sniping attacks.

## Trivia

### Design origin

Boray is based on the Moray Eel and modern mine borers.

### Name origin

Boray's name is a combination of Moray and bore.
Arena Bloom (ability)

**Arena Bloom** is an ability introduced in Generation Ω. It is the signature ability of Tamunk.

## Effect

Arena Bloom summons pollen in battle as soon as a Pokémon with Arena Bloom enters the battle. Its effects are the same as Hay Fever, but instead of lasting for five turns, it lasts for the whole battle until replaced.

Additionally, any Pokémon with Arena Bloom will regain 1/16 of its maximum HP at the end of each turn so long as the pollen remains active, similar to the ability Bloomspring.
Chamcord

**Type**

 **Ability**

**Chamcord** is an Electric-type Pokémon.

It evolves into Monitile if it evolves with none or one Dark-type move, and into Gharire if it evolves with two or more Dark-type moves.

## Lore/Behavior

Charmcord is very popular in the security industry. It records what's happening around it, and has perfect photographic memory, much like Paralights.

Its tails can cause serious stunning and damage, as well as being able to connect to power lines or generators to charge up. In the event of it not being able to tap into an electricity source, it can lick the air to charge off of the electrons.

## Evolution

 Unknown→

## Trivia

### Design origin

Chamcord resembles a baby monitor lizard, both the animal and the literal interpretation, also sharing inspiration with security cameras, which are used to literally monitor people. Its behavior of licking the air to retrieve electrons is similar to how snakes and lizards use their tongues to smell.

### Name origin

Chamcord might be a combination of *camcorder* and *chameleon*.
Fire (type)

The **Fire type** is one of the eighteen types present in Swirling Seasons.

## Characteristics

### Defense

Very few Fire-type Pokémon have a secondary type that negates their weakness to Water-type attacks. On the other hand, most Fire types can learn Solar Beam to counter all three of the type's weaknesses. Fire has six resistances, the second most of any type after the Steel-type. Five of these resistances are shared with Steel, making Fire/Steel the type combination with the most double resistances.

The Fire type grants immunity to burns and the sea of fire caused by Grass Pledge and Fire Pledge. It enables the use of Burn Up, though Burn Up removes the user's Fire type.

### Offense

During harsh sunlight or extremely harsh sunlight, the power of Fire-type attacks is increased by 50%. The power of Fire-type attacks is decreased by 50% during rain, while all Fire-type moves will fail during heavy rain. When Water Sport is in the effect, the power of Fire-type moves are decreased by 50%. When used under the effect of Powder, Fire attacks will damage the user by 1/4 of its max HP instead of executing normally.

Because Fire is super effective against Grass and Bug, it combines well with Ground-type attacks.
Canopriest

**Type**

 **Ability**

**Canopriest** is a dual-type Ghost/Grass Pokémon.

It evolves from Phantump via level up at an unknown level. It is one of Phantump's final forms, the other being Trevenant.

It is one of many Lockémon introduced in Legends Neo as an alternative to trade evolutions.

## Speculative Statistics

Canopriest would have a signature move called "Hallow". It would squeeze the fruit in its hand and then swing its arm. This would spread acidic juice droplets all around the floor. It deals both Ghost and Grass-type damage, similar to how Flying Press works. It also has a chance to burn the opponent.

## Evolution

 Level ???→

## Trivia

### Design origin

Canopriest appearance is based on an upside-down Trevenant. Its design contains elements of a priest's hast and sash, along with devil horns, giving it vibes of being a false prophet. It's design also resembles The Devil's Tree in New Jersey, which is said to be a portal to Hell, and the manchineel tree, which is highly poisonous.

### Name origin

Canopriest's name comes from Canopy and Priest.
Euhdont

**Type**

 **Ability**

**Euhdont** is a Rock/Ground-type Pokémon.

It evolves into Swaysosore.

It is one of the fossil Pokémon of the Johto region designed by Lockstin for hypothetical use.

## Trivia

### Design origin

Euhdont, akin to the other three hypothetical Johto fossils, has Chinese origins rather than the Japanese origins you'd expect of a Japan-inspired region.

Euhdont is inspired by *Diictodon*, an extinct genus of mammalian synapsids, with many fossils being discovered in China. Additionally, it bears resemblance to modern small mammals, specifically infants given its hairless appearance and tendency to be upset unless it's eating. Members of the *Diictodon* genus closely resembled today's small mammals, furthering the connection. Its tusks draw from chopsticks.

Euhdont and its counterpart, Toyeen, are meant to exhibit adverse personalities to the creatures they originate from, as well as representing the concept of "work versus play". While members of the *Diictodon* genus were often thought to be relatively lax and apathetic, Euhdont is always concerned and irate about wanting more to eat. This is the contrary to Toyeen's concept, making Euhdont play the "work" role of the "work versus play" paradigm.

### Name origin

Euhdont comes from **饿** *euh* (Chinese word to describe hunger or anger caused by hunger), *dont* (root word relating to teeth), *Diictodon*, and *rodent*.
Luke McQuillian

**Luke McQuillian** is a voice actor and soundtrack editor. He is a guest voice actor on *Farzar*, voice acting for both Illdi and Sophia Petrillo in the episode "Flammily Reunion".

## Characters Voiced

* Illdi
* Sophia Petrillo

## Trivia

* Luke McQuillian voice acted for Illdi, who was a parody of *Dorothy Znornak* from *The Golden Girls*. Luke is known for his impressions of Dorothy and aside from *Farzar*, he has voiced her in several animated parodies of The Golden Girls. His YouTube channel is available here and you can see his video announcement on it here. (4:44)
Beadamup

**Beadamup** is a dual-typed Fighting/Steel Pokémon.

It evolves from Kituff with high friendship during the night.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Beadamup obtained at level 1
* **Bold** indicates a move that gets STAB when used by Beadamup
* *Italic* indicates a move that gets STAB only when used by an evolution of Beadamup
* Moves in yellow cannot be learned by any previous evolutions of Beadamup

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Beadamup
* *Italic* indicates a move that gets STAB only when used by an evolution of Beadamup
* Moves in yellow cannot be learned by any previous evolutions of Beadamup

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Beadamup
* *Italic* indicates a move that gets STAB only when used by an evolution of Beadamup
* Moves in yellow cannot be learned by any previous evolutions of Beadamup

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Beadamup
* **Bold** indicates a move that gets STAB when used by Beadamup
* *Italic* indicates a move that gets STAB only when used by an evolution of Beadamup

## Trivia

### Name origin

Beadamup's name is a combination of *Bead*, *Biidama*, and *Madam*, and also sounds like *Beat 'em Up*, a fighting game genre.
Beast Boost (ability)

**Beast Boost** is an ability introduced in Generation VI.

## Effect

When a Pokémon with Beast Boost directly causes another Pokémon (including allies) to faint by using a damaging move, its highest stat (other than HP) is increased by one stage for each Pokémon knocked out by that move execution. If this stat is already at +6 stages, Beast Boost will not activate (not even in the case of a tie of two or more stats).

For determining the highest stat, Beast Boost does not take into account stat stages, held items, or reductions due to status conditions; however, it does consider the effects of Power Split, Guard Split, Power Trick, Wonder Room, and Speed Swap. In the case of a tie between multiple stats, it increases one stat, prioritized in this order: Attack, Defense, Special Attack, Special Defense, and Speed.

If the Pokémon fainting ends the battle, Beast Boost will not activate. Beast Boost activates after the Pokémon gains Attack from Fell Stinger. If a Pokémon with Beast Boost defeats a Pokémon with Mummy using a contact move, the Pokémon's Ability will become Mummy before Beast Boost has the opportunity to activate.
Caragen

**Caragen** is a Bug-type Pokémon.

It evolves from Skinka when exposed to an Iridescent Scale with majority Bug-type TDs. It is one of Skinka's final forms, the others being Dredgen, Stalagen, Chromagen, Aerogen, Bludgen, Pathagen, Ectogen, and Legen.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Caragen obtained at level 1
* **Bold** indicates a move that gets STAB when used by Caragen
* *Italic* indicates a move that gets STAB only when used by an evolution of Caragen
* Moves in yellow cannot be learned by any previous evolutions of Caragen

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Caragen
* *Italic* indicates a move that gets STAB only when used by an evolution of Caragen
* Moves in yellow cannot be learned by any previous evolutions of Caragen

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Caragen
* *Italic* indicates a move that gets STAB only when used by an evolution of Caragen
* Moves in yellow cannot be learned by any previous evolutions of Caragen

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Caragen
* **Bold** indicates a move that gets STAB when used by Caragen
* *Italic* indicates a move that gets STAB only when used by an evolution of Caragen

## Trivia

* Caragen went through the most redesigns of any of the Skinka evolutions.
* Unlike any other Skinkagen, Caragen didn’t come with any other name options in the original video where it was revealed.

### Design origin

Caragen, like the other Skinka evolutions, was given designs by multiple artists following it's first appearance in Lockstin's Why there will NEVER be another NEW EEVEE! video. Out of the designs created by the community and given permission for the team for use, over a dozen designs for Caragen were drafted within the team. Eventually, the team settled on the design created by Leo, but after his exit from the team and a placid disagreement, new designs were drafted by Chargeblast, who eventually created the final design.

Caragen from the original video, by KaihatsuOriginal Caragen design by FuchsiaOrignal Caragen design by LeoA Sheet of possible designs by FuchsiaA sketch of a possible design by LeoA near finished design by LeoLeo's final Caragen designChargeblast's scrapped take on Leo's designOriginal Caragen design by ChargeblastA sketch of a possible design by Squip
Caragen's tail in its final design was tweaked to look like a false second head.

### Name origin

"Caragen" comes from the word *Carapace*, a hard shell typically found on arachnids and other insects, and *gen*, the suffix for all Skinkagens.
Crabrawler

**Crabrawler** (Japanese: **マケンカニ** *Makenkani*) is a Fighting-type Pokémon introduced in Generation VII.

It evolves into Crabominable but it's currently undetermined as to how it evolves into either form in Kaskade.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Crabominable obtained at level 1
* **Bold** indicates a move that gets STAB when used by Crabominable
* *Italic* indicates a move that gets STAB only when used by an evolution of Crabominable
* Moves in yellow cannot be learned by any previous evolutions of Crabominable

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Crabominable
* *Italic* indicates a move that gets STAB only when used by an evolution of Crabominable
* Moves in yellow cannot be learned by any previous evolutions of Crabominable

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Crabominable
* *Italic* indicates a move that gets STAB only when used by an evolution of Crabominable
* Moves in yellow cannot be learned by any previous evolutions of Crabominable

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Crabominable
* **Bold** indicates a move that gets STAB when used by Crabominable
* *Italic* indicates a move that gets STAB only when used by an evolution of Crabominable

## Trivia

### Design Origin

Crabrawler is based on a crab, likely the coconut crab. Some of Crabrawler's attributes are reminiscent of professional boxers.

#### Name origin

Crabrawler may be a combination of *crab* and *brawler*.

Makenkani may be a combination of 負けん気 *makenki* (hates to lose, competitive spirit), 喧嘩 *kenka* (fight), and 蟹 *kani* (crab).
Crynorawst

**Crynorawst** is a dual-typed Ice/Rock Pokémon.

It is not known to evolve into or from any other Pokémon.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Crynorawst obtained at level 1
* **Bold** indicates a move that gets STAB when used by Crynorawst
* *Italic* indicates a move that gets STAB only when used by an evolution of Crynorawst
* Moves in yellow cannot be learned by any previous evolutions of Crynorawst

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Crynorawst
* *Italic* indicates a move that gets STAB only when used by an evolution of Crynorawst
* Moves in yellow cannot be learned by any previous evolutions of Crynorawst

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Crynorawst
* *Italic* indicates a move that gets STAB only when used by an evolution of Crynorawst
* Moves in yellow cannot be learned by any previous evolutions of Crynorawst

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Crynorawst
* **Bold** indicates a move that gets STAB when used by Crynorawst
* *Italic* indicates a move that gets STAB only when used by an evolution of Crynorawst
Garganacl

**Garganacl** is a Rock-type Pokémon.

It evolves from Naclstack starting at level 38. It is the final form of Nacli.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Garganacl obtained at level 1
* **Bold** indicates a move that gets STAB when used by Garganacl
* *Italic* indicates a move that gets STAB only when used by an evolution of Garganacl
* Moves in yellow cannot be learned by any previous evolutions of Garganacl

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Garganacl
* *Italic* indicates a move that gets STAB only when used by an evolution of Garganacl
* Moves in yellow cannot be learned by any previous evolutions of Garganacl

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Garganacl
* *Italic* indicates a move that gets STAB only when used by an evolution of Garganacl
* Moves in yellow cannot be learned by any previous evolutions of Garganacl

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Garganacl
* **Bold** indicates a move that gets STAB when used by Garganacl
* *Italic* indicates a move that gets STAB only when used by an evolution of Garganacl
Feafurr

**Feafurr** is a dual-typed Ice/Fire Pokémon.

It evolves into Vaicear starting at Level 40.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Feafurr obtained at level 1
* **Bold** indicates a move that gets STAB when used by Feafurr
* *Italic* indicates a move that gets STAB only when used by an evolution of Feafurr
* Moves in yellow cannot be learned by any previous evolutions of Feafurr

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Feafurr
* *Italic* indicates a move that gets STAB only when used by an evolution of Feafurr
* Moves in yellow cannot be learned by any previous evolutions of Feafurr

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Feafurr
* *Italic* indicates a move that gets STAB only when used by an evolution of Feafurr
* Moves in yellow cannot be learned by any previous evolutions of Feafurr

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Feafurr
* **Bold** indicates a move that gets STAB when used by Feafurr
* *Italic* indicates a move that gets STAB only when used by an evolution of Feafurr
Castform (Lovely Form)

**Castform** (Japanese: **ポワルン** *Powalen*) is a Fairy-type Pokémon.

While it is not known to evolve into or from any other Pokémon, Castform has the ability to change forms depending on the current weather.

* During regular weather, it is in Standard form and is a Normal-type.
* During battle aura, it is in Gutsy form and is a Fighting-type.
* During strong winds, it is in Windy form and is a Flying-type.
* During smog, it is in Smoggy form and is a Poison-type.
* During a dust devil, it is in Dusty form and is a Ground-type.
* During a sandstorm, it is in Sandy form and is a Rock-type.
* During pheromones, it is in Swarmy form and is a Bug-type.
* During cursed winds, it is in Spooky form and is a Ghost-type.
* During magnetosphere, it is in Whirly form and is a Steel-type.
* During harsh sunlight, it is in Sunny form and is a Fire-type.
* During rain, it is in Rainy form and is a Water-type.
* During pollen, it is in Allergy form and is a Grass-type.
* During a thunderstorm, it is in Zappy form and is a Electric-type.
* During a psychic field, it is in Zenny form and is a Psychic-type.
* During a hailstorm, it is in Snowy form and is a Ice-type.
* During dragon force, it is in Sorcery form and is a Dragon-type.
* During a blood moon, it is in Shady form and is a Dark-type.
* During fairy dust, it is in **Lovely** form and is a Fairy-type.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Castform obtained at level 1
* **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
* Moves in yellow cannot be learned by any previous evolutions of Castform

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
* Moves in yellow cannot be learned by any previous evolutions of Castform

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
* Moves in yellow cannot be learned by any previous evolutions of Castform

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Castform
* **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
Castform (Rainy Form)

**Castform** (Japanese: **ポワルン** *Powalen*) is a Water-type Pokémon.

While it is not known to evolve into or from any other Pokémon, Castform has the ability to change forms depending on the current weather.

* During regular weather, it is in Standard form and is a Normal-type.
* During battle aura, it is in Gutsy form and is a Fighting-type.
* During strong winds, it is in Windy form and is a Flying-type.
* During smog, it is in Smoggy form and is a Poison-type.
* During a dust devil, it is in Dusty form and is a Ground-type.
* During a sandstorm, it is in Sandy form and is a Rock-type.
* During pheromones, it is in Swarmy form and is a Bug-type.
* During cursed winds, it is in Spooky form and is a Ghost-type.
* During magnetosphere, it is in Whirly form and is a Steel-type.
* During harsh sunlight, it is in Sunny form and is a Fire-type.
* During rain, it is in **Rainy** form and is a Water-type.
* During pollen, it is in Allergy form and is a Grass-type.
* During a thunderstorm, it is in Zappy form and is a Electric-type.
* During a psychic field, it is in Zenny form and is a Psychic-type.
* During a hailstorm, it is in Snowy form and is a Ice-type.
* During dragon force, it is in Sorcery form and is a Dragon-type.
* During a blood moon, it is in Shady form and is a Dark-type.
* During fairy dust, it is in Lovely form and is a Fairy-type.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Castform obtained at level 1
* **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
* Moves in yellow cannot be learned by any previous evolutions of Castform

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
* Moves in yellow cannot be learned by any previous evolutions of Castform

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
* Moves in yellow cannot be learned by any previous evolutions of Castform

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Castform
* **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
Castform (Zenny Form)

**Castform** (Japanese: **ポワルン** *Powalen*) is a Psychic-type Pokémon.

While it is not known to evolve into or from any other Pokémon, Castform has the ability to change forms depending on the current weather.

* During regular weather, it is in Standard form and is a Normal-type.
* During battle aura, it is in Gutsy form and is a Fighting-type.
* During strong winds, it is in Windy form and is a Flying-type.
* During smog, it is in Smoggy form and is a Poison-type.
* During a dust devil, it is in Dusty form and is a Ground-type.
* During a sandstorm, it is in Sandy form and is a Rock-type.
* During pheromones, it is in Swarmy form and is a Bug-type.
* During cursed winds, it is in Spooky form and is a Ghost-type.
* During magnetosphere, it is in Whirly form and is a Steel-type.
* During harsh sunlight, it is in Sunny form and is a Fire-type.
* During rain, it is in Rainy form and is a Water-type.
* During pollen, it is in Allergy form and is a Grass-type.
* During a thunderstorm, it is in Zappy form and is a Electric-type.
* During a psychic field, it is in **Zenny** form and is a Psychic-type.
* During a hailstorm, it is in Snowy form and is a Ice-type.
* During dragon force, it is in Sorcery form and is a Dragon-type.
* During a blood moon, it is in Shady form and is a Dark-type.
* During fairy dust, it is in Lovely form and is a Fairy-type.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Castform obtained at level 1
* **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
* Moves in yellow cannot be learned by any previous evolutions of Castform

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
* Moves in yellow cannot be learned by any previous evolutions of Castform

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
* Moves in yellow cannot be learned by any previous evolutions of Castform

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Castform
* **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
Eviolite

**Eviolite** is a type of held item introduced in Generation V and significantly changed in Generation Ω. It boosts the Defense and Special Defense of a Pokémon that holds it if the holder is not fully evolved. In addition, it now replaces the Everstone item, preventing the holder from evolving.

### Effect

If held by a Pokémon that is not fully evolved, raises its Defense and Special Defense by 50%. In addition, any Pokémon holding an Eviolite cannot evolve by any method besides Evolution stone.

Eviolite only affects Pokémon if their form and species can evolve. If only the regional form of a species can evolve, only the regional form is affected by Eviolite. Likewise, Eviolite does not affect Cosplay Pikachu, Cap Pikachu, or Eternal Flower Floette. Unlike the core series games, Meltan is affected by the Eviolite, because it can't evolve in the core series games, but it can evolve in Swirling Seasons.

However, Eviolite does affect Combee and Salandit regardless of gender. If held by a transformed Pokémon, the boost is based on its original species, not the species it is transformed into.
Caterpie

**Caragen** (Japanese: **キャタピー** *Caterpie*) is a Bug-type Pokémon.

It evolves into Metapod starting at level 7, which then evolves into Butterfree starting at level 10.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Caterpie obtained at level 1
* **Bold** indicates a move that gets STAB when used by Caterpie
* *Italic* indicates a move that gets STAB only when used by an evolution of Caterpie
* Moves in yellow cannot be learned by any previous evolutions of Caterpie

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Caterpie
* *Italic* indicates a move that gets STAB only when used by an evolution of Caterpie
* Moves in yellow cannot be learned by any previous evolutions of Caterpie

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Caterpie
* *Italic* indicates a move that gets STAB only when used by an evolution of Caterpie
* Moves in yellow cannot be learned by any previous evolutions of Caterpie

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Caterpie
* **Bold** indicates a move that gets STAB when used by Caterpie
* *Italic* indicates a move that gets STAB only when used by an evolution of Caterpie

## Trivia

### Design origin

Caterpie seems to be based on a caterpillar, particularly the Asian swallowtail, eastern tiger swallowtail, or spicebush swallowtail due to its green body, yellow eyespots, and red osmeterium. The tip of its tail resembles the horn that many species of hawk moth larvae have on their rear ends.

### Name origin

Caterpie may be a corruption of *caterpillar*.
Emboar

**Emboar** (Japanese: **エンブオー** *Enbuoh*) is a dual-type Fire/Fighting Pokémon.

It evolves from Pignite starting at level 36. It is the final form of Tepig.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Emboar obtained at level 1
* **Bold** indicates a move that gets STAB when used by Emboar
* *Italic* indicates a move that gets STAB only when used by an evolution of Emboar
* Moves in yellow cannot be learned by any previous evolutions of Emboar

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Emboar
* *Italic* indicates a move that gets STAB only when used by an evolution of Emboar
* Moves in yellow cannot be learned by any previous evolutions of Emboar

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Emboar
* *Italic* indicates a move that gets STAB only when used by an evolution of Emboar
* Moves in yellow cannot be learned by any previous evolutions of Emboar

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Emboar
* **Bold** indicates a move that gets STAB when used by Emboar
* *Italic* indicates a move that gets STAB only when used by an evolution of Emboar

## Trivia

### Design origin

Emboar is based on a pig, and the character of Zhang Fei of *Romance of the Three Kingdoms*. Ken Sugimori has said that Tepig, Pignite, and Emboar were designed in a Chinese style. Because of this, Emboar may be based on Zhu Bajie, a pig demon from the Chinese tale *Journey to the West*. Appearance-wise, Emboar looks much like a British Saddleback or wild boar in a wrestling singlet. The swirl pattern around its abdomen resembles the patterns on a *ding* or ancient Greek pottery. The fire in its Shiny coloration refers to a blue fire, which generally indicates a higher temperature than an orange fire but may also be caused by certain chemicals burning at a normal temperature.

### Name origin

Emboar is a combination of *ember* and *boar*. It may also derive from the terms *emperor*, *caesar*, or *tsar*, all of which are used as imperial titles.

Enbuoh may be a combination of 炎 *en* (flame), 豚 *buta* (pig), 武 *bu* (martial arts), ブー *bū* (oink), and 王 *ō* (king). It may also be a combination of *ember* and *boar*.
List of Cooperative Television System regions

There are currently ?? CTS regions, 5 franchises (Carlters, Chames Valley, Centralist, Southwestcountry, and Horlech) are owned by Carlters, 4 franchises (Granadine, Meridial, Frontier, and ITSL) are owned by Granadine plc., 3 franchises (Yardshire, Twain Tynes, and Ainglica) are owned by Trident Television, 3 franchises (Saltenian, Gracian, and Dolbrides) are owned by STV Group, and 4 franchises ([Gaumont], TVM, Chennal and Dreton) are owned by independent companies.
Bombirdier

**Bombirdier** is a dual-typed Flying/Dark Pokémon.

It is not known to evolve from or into any Pokémon.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Bombirdier obtained at level 1
* **Bold** indicates a move that gets STAB when used by Bombirdier
* *Italic* indicates a move that gets STAB only when used by an evolution of Bombirdier
* Moves in yellow cannot be learned by any previous evolutions of Bombirdier

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Bombirdier
* *Italic* indicates a move that gets STAB only when used by an evolution of Bombirdier
* Moves in yellow cannot be learned by any previous evolutions of Bombirdier

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Bombirdier
* *Italic* indicates a move that gets STAB only when used by an evolution of Bombirdier
* Moves in yellow cannot be learned by any previous evolutions of Bombirdier

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Bombirdier
* **Bold** indicates a move that gets STAB when used by Bombirdier
* *Italic* indicates a move that gets STAB only when used by an evolution of Bombirdier

## Trivia

### Design origin

Bombirdier appears to be based on a white stork, which in European folklore, are said to be responsible for delivering infants to new parents by dropping them down chimneys. Its design reflects this, with the apron and black-and-white plumage bringing to mind the image of a nanny. This Pokémon also drops objects to attack. This behavior also resembles the habit of some Old World vultures that drop rocks and other objects to break them open. Its black facial marks might pull from the bearded vulture, with the crest pulling from the Egyptian vulture, both of which perform this behavior. The Fiat BR.20 Cicogna may also play a role, as it's an Italian bomber plane nicknamed after the stork, with its first and main usage being in the Spanish Civil War.

### Name origin

Bombirder is a combination of *bombardier* (a member of a bomber crew who's tasked with sighting and releasing bombs) and *bird*.
Aspfault

**Aspfault** is a dual-type Fire/Ground Pokémon introduced in Generation Ω.

It evolves from Therpal starting at level 16, and evolves into Tarmendoa starting at level 36.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Aspfault obtained at level 1
* **Bold** indicates a move that gets STAB when used by Aspfault
* *Italic* indicates a move that gets STAB only when used by an evolution of Aspfault
* Moves in yellow cannot be learned by any previous evolutions of Aspfault

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Aspfault
* *Italic* indicates a move that gets STAB only when used by an evolution of Aspfault
* Moves in yellow cannot be learned by any previous evolutions of Aspfault

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Aspfault
* *Italic* indicates a move that gets STAB only when used by an evolution of Aspfault
* Moves in yellow cannot be learned by any previous evolutions of Aspfault

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Aspfault
* **Bold** indicates a move that gets STAB when used by Aspfault
* *Italic* indicates a move that gets STAB only when used by an evolution of Aspfault

## Trivia

* Out of the three middle-stage Kaskade starter Pokémon, Aspfault is the only one currently revealed to take place in Neo Kanto.
	+ Aspfault and its evolutionary line are also the only Lockémon from the Kaskade region currently known to take place in Neo Kanto.

### Design origin

Aspfault is based on a snake, specifically a western ground snake, a species of orange and black-striped snake native to the Pacific Northwest. Its pellucid, incandescent stomach is reminiscent of lava lamps, decorated lamps with an incandescent light inside. These lamps were often synonymous with hippie subculture, which is rich in the Pacific Northwest (specifically Oregon). Its tail is inspired by exhaust pipes, tying into the vehicular inspirations of its evolutions.

Aspfault's connection to the road, combined with its serpentine appearance, allow it to serve as a literal interpretation of *road snakes*, a colloquial term for the cracks in roads that are covered in hydrophobic sealant to prevent water from seeping into them, akin to Aspfault's hydrophobic body.

### Name origin

Asphault is a combination of *asp*, and *fault* (a geological fracture in a rock formation). All together, the name sounds like *asphalt*, a material used to surface roads.
Aipom

**Aipom** is a Normal-type Pokémon.

It evolves into Kaskadian Ambipom when leveled up while knowing Rock Throw.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Aipom obtained at level 1
* **Bold** indicates a move that gets STAB when used by Aipom
* *Italic* indicates a move that gets STAB only when used by an evolution of Aipom
* Moves in yellow cannot be learned by any previous evolutions of Aipom

### By TM/TR

 * A level of "Start" indicates a move that will be known by a Aipom obtained at level 1
* **Bold** indicates a move that gets STAB when used by Aipom
* *Italic* indicates a move that gets STAB only when used by an evolution of Aipom
* Moves in yellow cannot be learned by any previous evolutions of Aipom

### By tutoring

 * A level of "Start" indicates a move that will be known by a Aipom obtained at level 1
* **Bold** indicates a move that gets STAB when used by Aipom
* *Italic* indicates a move that gets STAB only when used by an evolution of Aipom
* Moves in yellow cannot be learned by any previous evolutions of Aipom

### By breeding

 * A level of "Start" indicates a move that will be known by a Aipom obtained at level 1
* **Bold** indicates a move that gets STAB when used by Aipom
* *Italic* indicates a move that gets STAB only when used by an evolution of Aipom
* Moves in yellow cannot be learned by any previous evolutions of Aipom

## Trivia

### Design origin

Aipom appears to be based on a New World monkey and the exaggerated concept of their prehensile tail, possibly the capuchin monkey in particular. Aipom also shares its large smile with a cymbal-banging monkey toy. It may vaguely reference the ahuizotl, a creature of Aztec mythology with monkey hands and a fifth human hand on its tail.

### Name origin

Aipom may be a combination of *ape* and *palm*.