Syn

## Background

Syn's general background shows from a poor environment, hailing from what appears to be a ruins near a woods banded with a few other stragglers. Due to being in a less well off area, a lot of their diet involved eating whatever they could find. And if it turned out the thing they ate was something toxic in some capacity, they would end up sleeping it off as a trait of their respective species and build up resistances to a number of things this way.

It was only by fate that they came across a frantic Ser Berkant Pyry in the woods nearby their homeplace. Their curiosity took over and they inquired why someone so fanciful was around here. When they learned he was seeking someone or something to help his lord's ailments, Syn offered a potential hand, though they weren't all too sure what they were getting themselves into. After some hard testing and panicked creation of medication, Syn managed to succeed and was then hired as the guild's head medic. Sometime down the line, they took on an apprentice named Sweets, as a future replacement.

*During one of Zafarius' particularly more dramatic episodes, Syn's desperation grew enough to put them at risk enough to meet with the Primordial of Death. In this instance, they begged with Death to allow them to live long enough to see that Zaf and his guild succeed in becoming a fully fledged guild in some way or another to a point where Syn isn't as heavily relied on. In doing so, Death granted them a deal in secret, giving them the property of regeneration and the ability to not die to mortal wounds. When they are revived, there is a period of time where Syn is unable to determine friend or foe and is in a primitive berserking state of mind for a period of 5 to 15 minutes depending on how badly their body was damaged when they died.*

### The Grim Reaper

Syn's deal with Death has also given them the indirect title as the Grim Reaper by association of a rumour regarding bodies being found somewhere in remote sections of the world that are horrifically maimed. This is involved with their deal with Death in which Syn has run into less-than-friendly company that would kill them and in turn be killed when they are brought back and berserking. While this alias has not been pinned on them, Syn has recognized that the bodies found were ones they have killed from their own skirmishes.

Due to this association, Syn has taken the title to heart enough to create a new alias for themselves enough to shift their appearance and take on high-profile bounties as The Grim Reaper. While under this alias, their hair is down with some strands in front of an eye. They sport an extra piercing on their ear with a dragon's breath opal in a teardrop shape dangling and a chain that would connect to their normal piercings. They also dawn a hooded robe to hide the rest of their appearance. While under this alias, they refuse to speak as part of their giveaway is their accent. If they need to speak, it is either done by action, sign language, or morse code.

While their main weapon is their body, under this alias, Syn will use weapons. The main ones they have used are a heavy scythe, daggers, and an assassin's razor wire. They will use other weapons if needed or available.

## Personality

On the outside, Syn's not the most likable face. They have a smart mouth and the grin of an asshole to back it up. Their eyes carry a constantly tired gaze, which isn't helped with the things they're tasked with. A number of times, it's their mouth that's gotten them in trouble, their temper doesn't seem to help. They appear to get irrate easily, and can grow frustrated enough to get into fits of rage. People with high energy appear to drain them or get on their nerves quite quickly.

They can have a softer side, but it's almost never seen. Sweets so far is really the only one to have seen that side of them. The only other person who would be able to catch a more softer side of Syn would be someone that could get into a relationship with them. They enjoy quieter forms of affection as they have had little time to really understand their own feelings. It is also internally they seem to show a concern about still being dislikable enough to keep around when they have someone they fancy.

✔Likes✔
+ Honey
+ Semi-sweet things
+ Flowers
+ Sleeping
+ Tea
+ Sparring
❌Dislikes❌
+ Extroverts
+ Overly complicated words/languages
+ Large parties/gatherings
+ Having to deal with their own emotions
+ Being Sick/Unhealthy

## Appearance

### Feral

Syn's feral form takes shape of a rather generic honey badger save for golden eyes and the white scruff of fur sticking up similar to their hairstyle. Their ears appear to retain the doubled piercings on both ears.

### Humanoid

Syn's human form shows fairly tanned skin, matching the fur tones of a honey badger, turning darker at the hands and feet. Their ears appear more animal like and end in a point, and their fingers and toes end in clawtips. Syn also retains their tail in this form.

### Wereform

Their wereform appears as a massive honey badger that is larger than their humanoid form. The eyes are fully golden and glowing, lacking sclerae and pupils. The ears retain the piercings and the mane retains a white tuft that sticks up akin to the feral form. One key trait in this form is that they will continuously drool toxic saliva. This form will appear when they are incredibly stressed, typically when trying to figure out a new recipe for Zaf's medication or when pushed in a corner in a fight with a strong Underworld monster.

## Magic and Abilities

### Info

Syn's spellcasting style is typically preformed by biting and injecting into the target. Sometimes it is casted through their claws when slashing or expelled through their mouth. Regardless, it is not cast by stereotypical means but a more physical method. Due to their work circumstances, Syn's abilities have been buffered by immense amounts of training and experimentation to handle large creatures in worst case scenarios. Aside from injections, Syn will use brute force with their own body to fight.

###  **Elements and Abilities** Traits

* Soulless Pestilence - Syn has advantage on Intimidation checks or emotional outbursts of any kind as they are not as receptive to most emotions at this time.
* Hardy Badger - Has advantage against all poison and venom status effects.

#### Poison (Necrotic)

Partially due to their species' token diet and side effects of the diet, Syn naturally produces a disturbing concoction of poisons that they're able to magically separate and alter to form specific properties for the spells listed below.

#### Physical Buffer (Arcane)

Syn has a knack for fighting and any upper hand they can grant themselves is a win in their book. A good chunk of their spells involve physically buffering themselves to attempt gaining an edge.

###  **Spells**

#### Tar Pit (Trap, Debuff)

The earth below is turned into a pit of arcane sludge akin to tar hidden under a purple rune that reveals itself and glows when activated, which is used to immobilise the target. The sludge is incredibly sticky and hard to get off, even if the target can get out of the pit and may lower the target's agility.

* DC15 agility check to avoid, when failed, target is immobilised.

#### Sedate (Melee, Status Effect)

A spell that requires injection, this is used to put the target to sleep. As long as the target is not harmed, they will remain asleep for six rounds (When all players have had 6 turns). If the target is harmed during this time, it will wake up.

* inflicts SLEEP, DC 15 fortitude check to resist effects, lasts up to 6 rounds, if target is harmed the effects end early.

#### Steroid Injection [+STR ] (Melee, Buffer)

A spell that requires injection. The target will feel their muscles bulge and flow with a newfound strength, as if they were on top of the world.

* ???

#### Blood Rush [+SPD ] (Melee, Buffer)

A spell that requires injection. The target will feel a sudden lightness on their body, a bounciness on their feet as they dart around and feel the wind against their body.

* ???

#### Adrenaline Shot [+AGI ] (Melee, Buffer)

A spell that requires injection. The target feels a rush of energy and their senses heightened. Everything seems to register but a slight moment before it happens and allows the target's evasion to rise enough for them to dodge attacks a little easier.

* ???

#### Anaphylactic Shock (Melee, DoT)

A poison spell specialised to cause immense shock to the body when struck. Not only is this spell utilizing immense brute strength, it is also using condensed poison magicks that will ripple through the body to induce shock. Characters struck by this attack may experience nausea, fainting, dizziness, rapid heartrate, poisoning and/or internal bleeding (d6).

* Due to Syn's personalised training with medicines and poisons, they are able to inflict two ailments at the same time. Other users using this spell may only inflict one unless it is agreed upon by the admins to allow the caster the same ability as Syn.
* ???

#### Volatile Concoction (Ranged, AoE)

A disturbing mixture of various poisons put together are thrown out in a rather large AoE pool. Targets splashed with the concoction or that step in the pool may experience a number of ailments based on a dice roll. The table below shows what potential ailments are depending on the results of the roll. Once out of contact of the pool, the effects on the targets remain for 5 rounds.

 2
 3
 4
 5
 6
 7
 8

* ???

#### Living Dread (Last Stand)

Syn buffs all of their stats and takes damage head-on, entering a lucid berserking state. While the damages accumulated can grow heavy and they experience extreme physical strain, Syn will keep going until they lose too much blood. Even with healing, they will not get up to continue fighting and cannot be resurrected, only stabilized.

* ???