recursal/Fanatic-Fandom huggingface dataset:
Nerve Beast

*This article or section may contain **spoilers**. You might want to avoid reading further if you don't want to spoil the surprise for yourself!*

The **Nerve Beast** is an uncommon enemy in the Mechanical Abyss in Awakened Mode.

## Description

The Nerve Beast has a small, seemingly squished head with multiple folds towards the backside. It also appears to have two horns sprouting from the top of it's head. Most predominantly, it also possesses two needle-like tentacles designed to grab the Submarine with. These are composed of small, circular segments and end at a needle-like point. The Nerve Beast lacks any kind of eyes or any other unnecessary appendages, for this twisted, sinister creature completely alien to anything else found in the Mechanical Abyss has only one motive -- to inflict immense pain upon any who dare to enter it's domain.

## Behavior

Nerve Beasts behave similarly to Oil Spitters, making a straight beeline for the Submarine once within sight. They also tend to hide around various corners of the Mechanical Abyss' terrain. Once within reach they will grab the Submarine and send both tentacles inside, causing two hull breaches. Similarly, shields will be disabled until both tentacles are severed. Unlike other tentacled creatures, the tentacles of the Nerve Beast are capable of giving Blood Sickness while attacking players. In addition, unlike other tentacled beasts multiple Nerve Beasts can be attached to the Submarine at once. The Nerve Beast moves at a fast pace, though not quite as fast to outrun the Submarine. It is also small and quiet, making it easy to miss. Due to these immense threats, it is advised to prevent the Nerve Beast from grabbing the Submarine at all, and to have the gunner destroy it immediately.

## Trivia

* Nerve beasts have a similar look and color palette to the Pain Dimension, suggesting that they may have originated from there.

 Obstacles
Note to Self 235

## Letter

If you can help it, wear a hairnet at ALL TIMES. The implications of a loose or fallen strand cannot and should not be predicted. You don't have to break the bank for it though, get something affordable; those hairnet salesmen will really try and upsell you to hell and back. You don't need the warranty, it's FINE.

Best Regards,

Me/You
Something is Here

## Letter

I found a large leak in the Engine room this morning. Something must have got in, because any sea mammal worth its salt would have finished the job while I was resting. The slimy coating on the consoles would appear to back me up. The hairs on the back of my neck refuse to settle until I find this beast and vanquish it. I have my Pipe Wrench drawn, and my briefs hitched. Come out you slimy dog.

Sincerely,

Pheobus T. Ashesgrash
Spine Worm

*This article or section may contain **spoilers**. You might want to avoid reading further if you don't want to spoil the surprise for yourself!*

The **Spine Worm** is a common enemy found in the Ancient Abyss while playing in Awakened Mode.

## Description

The Spine Worm is a giant worm, similar to the Burrow Worm, except thinner and longer in length. The Spine Worm also features long barbs throughout the entire portion of it's body. What is assumed to be it's head features a small, green protrusion.

## Behavior

The Spine Worm behaves similarly to the Burrow Worm, appearing from the terrain when the Submarine is close and dealing damage upon contact. In addition, they will burrow into the ground only to reposition themselves and attack once more. However, Spine Worms appear more frequently and move faster. Their spawn rate appears to be faster as well. Due to this, they can quickly inflict massive amounts of damage to the Submarine. To destroy them, it is advised for the gunner to constantly shoot towards the turbine of the Submarine. Doing so helps to limit the odds of missing the target, which in turn could potentially save the crew from a dangerous situation.

 Cave Enemies
 Obstacles
T Phage

The **T Phage** is an uncommon Enemy found in the Micro Depths.

## Description

The T Phage is a squid-like Enemy that inhabits the Micro Depths. It is a originally a bright yellow, however the biome's blue tint shades its brilliance slightly. It has three limbs attached to a thin, rod-shaped body that leads into a large, hexagonal head.

## Behavior

The T Phage will move at an average pace across the biome. Upon sighting the Submarine it will head towards it. Once within reach they will grab the Submarine and send three tentacles inside, causing three hull breaches. Similarly, Shields will be disabled until all three tentacles are severed. Like the Regenerator, once its limbs are destroyed, its hexagonal top will float around and, if not killed, will regenerate its tentacles and attack the Submarine once again.
So Many Naked Men

## Letter

I stepped out to face that thing today. And somehow, it multiplied. So many naked, mustachioed men stood around me, hissing. I ran out and barricaded the door. I'm out of fuel, and I don't dare step outside of this room. It's gonna be slow movin' from here on out, and if those things get in here, I'm not sure I can take em. I just want to live to see my clothes again. Oh god, what I'd do for a pair of britches.

Sincerely,

Pheobus T. Ashesgrash
Lure

*This article or section may contain **spoilers**. You might want to avoid reading further if you don't want to spoil the surprise for yourself!*

The **Lure** is an uncommon enemy found in the Dark Depths in Awakened Mode.

## Description

The Lure is an small creature that thrives in the Dark Depths. It has multiple small feelers across its entire body, similar to a real life sea pickle, though with considerably few in comparison. The Lure lacks a distinctive tail, making it a mystery as to how it moves through the water. It features a large eye, designed to penetrate the darkness it calls its home. Upon attacking, the Lure will reveal its unusual mouth, which is coated with various barbed teeth.

## Behavior

Lures move at a slow speed, barely being able to keep up with the Submarine. As is follows it will attempt to attack the Submarine with a strange, mouth-like appendages. However, currently Lures are unable to deal any damage, perhaps due to a bug.

## Trivia

* The Lure is often referred to as the Sea Pickle by many members in the community, due to its similarities.
Note to Self N004

## Letter

This Nobody person seems pretty in-tune with the state of the conjunction. Might be worth having more chats with, they know a thing or two about you-know-what and are brewing up some sort of collaboration. Might be worth considering, though we all know what's best is a coin toss, may not be worth the bother.

Best Regards,

Me/You
Madness

*This article or section may contain **spoilers**. You might want to avoid reading further if you don't want to spoil the surprise for yourself!*

Madness is one of many Afflictions you can get in We Need To Go Deeper by ingesting the putrid waters found inside The Meteor.

## Effects

When you contract Madness, your character's mind will grow erratic, forever changed by what they witnessed in the depths of The Living Infinite, as well as the eldritch knowledge emerging upon them after the ingestion of the twisted waters that flow inside The Meteor. Unknown sigils, perhaps older than time itself, are engraved upon their consciousness as their wretched sight follows the poor souls that have been marked by their Madness. Beings whose bodies are immaterial and existence defies all manner of sense appear and disappear in a rhythmic cycle, making reality hardly distinguishable from the horrors brought forth by their broken imagination. In the eyes of the insane, reality is torn apart at every second, and their imaginary horrors find themselves serving as their eternal companions as Madness slowly, but surely, takes over their shattered minds.

## Sources

Here are the current sources you can contract Madness from:

* Ingesting the wretched water that flows inside The Meteor (50% chance)

## Constructs of Madness

* Break Illusion

The Constructs of Madness are incomprehensible beings that haunt those afflicted by Madness.

### Description

It is unknown if they are constructs of broken minds or eldritch beings that feed upon the fears on the mad, the sorrows of those whose minds were broken by the abyss. They often appear in the corner of the eye, at times disappearing before they can even be properly seen, although all that have fallen to Madness knows their presence full well. Their eternal grin strikes terror onto the hearts of the insane, emerging from the shadows in nightmares that end in blood - their appearances leaving behind maddened, incoherent husks of men, easy prey for the monstrous beings that lurk in this eldritch place.

### Behavior

The Constructs of Madness randomly appear for those that have fallen to Madness. It is impossible to interact with them in any way, and they will simply remain stationary, at times revealing some horrendous glimpse of whatever horrors they truly contain, but will not pose any direct threat. After a while, they will slowly fade into nothingness, only to reappear somewhere else, after some time passes. There Constructs of Madness can appear in three different forms:

* Madness Heads
* Break Illusions
* Fake Dunwich Horrors
Message Bottles

*This article or section may contain **spoilers**. You might want to avoid reading further if you don't want to spoil the surprise for yourself!*

**Message Bottles** are collectable Relics found in Caves.

## Description

Message Bottles contain letters which have never reached their destiny. They can be found inside piles of Rubble, which are often encountered in Caves, and serve to detail the stories of multiple characters that delved into The Living Infinite, as well as many aspects of the game's Lore. There is at the moment 70 message bottles to be found in the game. These are organized by author to make them easier to go through.

## Achievements

* Gathering all of the Relics in the game, including not just Message Bottles but also Statues/Others, gives the "Museum Curator" Achievement.
The Quadken

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

The Quadken is the boss of the Atlantic Waters.

## Description

Duopuses are cephalopods that only possess 2 tentacles. They live are social animals and they have a queen, the Quadken, which is the only female that is capable of reproducing.
Thus, the Quadken is the matriarch of all Duopuses, and dutifully guards her batches of Duopus Eggs that lie scattered in her huge, open lair. She is a gigantic cephalopod with 4 tentacles, and due to her size she cannot move. She seems to protect its young by keeping them inside its mouth, similarly to the Darwin's frog. It is unknown what makes a female duopus become the queen.

## Behavior

The Quadken will use its tentacles to protect its head and to attack the submarine if it gets too close, dealing heavy damage and launching the vessel away, possibly dealing further damage if it hits a wall in high speed. When the submarine is beyond its range, it will release Baby Duopuses (unless there are more than 2 alive or not inside the Submarine) to defend itself.

## Trivia

* The name "Quadken" is a portmanteau of "Kraken", the legendary sea monster and "quad", which means four, referencing how it only possesses 4 tentacles
* The Quadken is one of three bosses with a unique theme.

## Gallery

* The Quadken.
* The Quadken's eggs

 Obstacles
The Hive

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

The Hive is the boss of the Infected Depths.

## Description

The Hive is a gigantic colonial organism, connected to the floor by its large stem. It constantly produces Barnacle Mines, which it releases through its multiple, large holes scattered around its rough surface. At the bottom of its stem, four enormous limbs are found, which it uses to defend against anyone or anything that gets too close to it.

## Behavior

The Hive will periodically shoot Barnacle Mines at high speeds from the hole that is nearest to the submarine, and it is unable to move in any way. Additionally, if the Submarine approaches its stem, its spikes will lash out and deal heavy damage to the vessel, in addition to sending it flying in the opposite direction.

## Tactics

If the submarine manages to get to its stem, it will be unable to directly attack the ship, being defenseless and having to rely on the slow, erratic movement of the Barnacle Mines or any Barnacle Biters or Barnacle Grabbers that have been hatched previously from the Barnacle Mines.

## Trivia

* The Hive is one of three bosses with a unique theme.

 Boss
Orca

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

The Orca is a common enemy found in the Frozen Waters.

## Description

The Orca is a predatorial sea mammal with sharp teeth, a sleek black body, and the ability to survive in the harsh temperatures of the Frozen Waters. The ones found in The Living Infinite don't differ much from their normal counterparts but, like most other animals living in it, it is extremely aggressive and will relentlessly attack the submarine.

## Behavior

The Orca appears in Frozen Waters. It will follow submarine and occasionally bite. It's not much of a threat, but its higher health and its tendency to appear in groups can cause it to be troublesome if the crew is in a tight spot. It can be killed by shooting it twice with torpedoes.

 Cave Enemies
 Boss
 **Civilization** | Hub
Trash Compactor

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

* Interior

The Trash Compactor is common enemy found in the Mechanical Abyss and its Caves.

## Description

The Trash Compactor is a large, segmented biomechanical creature, that has sharp, mechanical "teeth" that quickly rotates around its "mouth", shredding anything that comes into contact with it, and then swallowing it and incinerating the fragments inside the other segments, and compacting and ejecting the remaining waste, utilizing the results of the incineration to 'sustain' itself. It plays an important role in the Mechanical Abyss, as it gets rid of most of the trash and waste the other biomechanical creatures produce.

## Behavior

If found in the exterior, the Trash Compactor will detect the Submarine and swim towards it, eventually breaching and entering if it makes compactor. Once inside or when found in caves, it will ignore the players and continuously move forwards, consuming (or badly damaging) anything or anyone in its path, and randomly turning around to continue advancing and collecting waste.

## Tactics

The Trash Compactor deals 2 damage per hit and its rapidly rotating shredder mouth allows it to 'attack' very quickly, making it a very dangerous enemy if not handled with care. However, since it ignores the players and simply moves forwards, while often turning around, it often leaves its defenseless rear exposed, allowing savvy players can simply wait for it to do so, and then quickly destroy it before it turns around once again.

 Obstacles
Rose

## General Description

The rose was introduced in the Valentine Update. It's one of the two most expensive items, being tied solely with the Tesla Crank, and although it does almost no damage, once it's in a player's possession, they will not lose Maximum HP if they die.

## Comparison

The rose deals the lowest amount of damage possible, but the player does not need to be using the Rose for its perk to work, meaning they can keep it in the Backpack and only use another item. The rose is best used by crewmembers that have dangerous roles, such as the repairman or the ones in charge of fighting in Expeditions, as they are more likely to die and thus, benefit from the removal of the penalties of death.

 Other
Messy Abyss

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

The Messy Abyss was a 1st April Fools joke made by developers in one of the Content Drops, in the form of a "sneak-peak" to the biome, which was supposedly going to be added to the game at a later date. All that was shown was a poorly-made joke image, depicting an enormous Trash Crab emerging from a body of mud and trash. There was also the false promise of a complete overhaul to the game's current art style, with some concept art for it. The link to the Content Drop update page can be found here.

## Gallery

* The image included in the Content Drop showcasing the new art style.
* The poorly drawn Trash Crab included in the Content Drop.
The Submarine

Redirect to:

* Submarines

Your submarine is, of course, you and your crew-mate's main means of exploring the game world.

Your submarine is broken up into five main stations:

* The Hatch
* The Storage Room
* The Navigation Room
* The Engine Room
* The Weapons Room

You and your crew will need to work together running between all of these stations, Fixing Leaks with your wrenches, warding off foes and Monsters, loading Torpedos and rerouting Power. It may be a small ship, but it takes a great amount of team-work to maintain it properly.
Snow Crab

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

The Snow crab is a common enemy found in the Frozen Waters.

## Description

The Snow Crab is a crustacean that is adapted to survive in the cold, harsh ecossystem that is the Frozen Waters. It has a flattened cephalothorax and its pink-ish exoskeleton is irregular, seemingly full of small spikes; which may be the reason it has higher health than other crabs living in shallow waters.

## Behavior

The Snow Crab, just like its atlantic counterpart, will simply chase crewmembers and attempt to attack them with its claws. They shouldn't pose much of a threat unless they are in very large numbers or if you are low on health. They aren't particularly fast, but can outrun players suffering from Hypothermia or if they are a quick Mini-boss

 Cave Enemies
 Boss
 **Civilization** | Hub
Regenerator

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

The regenerator is a common enemy found in the Aurelian Depths.

## Description

The Regenerator is a red jellyfish capable of quickly regenerating lost limbs. It has 3 tentacles that it uses for propulsion and defense and its large, somewhat piramidal bell is thick and transparent, allowing to the player to see the liquids inside its body.

## Behavior

The Regenerator will chase the submarine and latch onto it once it's near enough, disabling shields and penetrating the hull with its tentacles, creating three holes sticking its tentacles inside through them, which need to be destroyed for it to release the submarine. Once its limbs are destroyed, its bell will float around and, if not killed, will regenerate its tentacles and attack the submarine once again.

## Trivia

* The Regenerator can be seen in most of the art from the Squishy Update.

 Boss
Sick Angler Fish

The Sick Angler Fish is an uncommon enemy found in the Dark Depths.

## Description

This is the uncommon variant of the Angler Fish. It is easily distinguishable from the normal angler fish by the light that shines orange/yellow, rather than white, as well as its pale, unhealthy colour and the multiple little Baby Lampreys parasitizing it.

## Behavior

The Sick Anglerfish has the same behavior as the healthy variant. However, it has greatly It is easily distinguishable from the normal angler fish by the light that shines orange/yellow, rather than white and the multiple little Baby Lampreys parasitizing it.
Although its small health pool and slow speed may make this creature seem less dangerous, when it's killed, 5 Baby Lampreys will emerge from its carcass and attempt to break through the Hull, which can pose a serious threat if the Submarine has low health, as the Baby parasites will easily breach the vessel, dealing large damage and often quickly flooding the submarine, as they will open multiple small holes along the walls.

## Tactics

It is generally advisable to simply flee from this enemy, as killing it is more dangerous than simply letting it be. If the gunner is experienced, however, it can shoot the Angler Fish down and afterwards use a torpedo to quickly dispose of the Baby Lampreys. Otherwise, the Submarine's EMP can be used to neutralize the entirety of the threat, but will leave the vessel open to attacks for a short while and will make so you will have to wait for the EMP to recharge to use it again, which can be problematic in case of an emergency.
Mechanical Turret

The Mechanical Turret is a common enemy found in the Mechanical Abyss.

## Description

The Mechanical Turret is a big, metallic structure with a turret section that is armed with three tubular cannons, resembling a trio of tall poriferans. It is firmly attached to the ground, but it's capable of rotating its turret, which it uses to shoot down any trespasser once in its sight, with the aid of a large laser that protudes out of its turret.

## Behavior

The Mechanical Turret surveils a large, conical area in with the aid of a large laser (similarly to the Upgrade) that protudes out of its turret. Once it detects a trespasser, it will start tracking it and periodically shooting at it, dealing high damage to them until they exit its range, get out of its sight or destroy the Turret. They are highly dangerous because their shots are nearly undodgeable and can only be protected by Shields, and large amounts of them can render it impossible to get past them without slowly destroying them. Additionally, it will sometimes shut down for a short amount of time, allowing for fast Submarines to go past it without having to destroy it or take damage.

 Obstacles
Sea Monkeys in the Vents Day 5

## Letter

I woke to a terrifying screech this morning - as I rose I saw one of the Sea Monkeys appeared to have uncovered some kind of carved figure beneath the rubble within the cavern. The locals seem haunted by it, and won't go near it. It has oddly human characteristics - with a long stony face and a worn, painted surface. I simply must have it; I have assigned my crew to take this idol tonight once the family settles into their slumber.

Jane Fossey
Sea Monkeys in the Vents Day 1

## Letter

To begin the journey to understand the origins of man, one must first learn about their distant cousins. Within the depths of The Living Infinite I have found such a cousin in the form of the Vent-dwelling Sea Monkeys. Through my research vessel I have nestled into one of their homes inside an inactive volcanic vent. They have not yet accepted me, for I am a stranger to their home, but I shall rest here for the night until they grow accustomed to my presence. Their shrieks and howls are drowned out by the distant sound of active vents, so I shall sleep soundly knowing my research will be of vital import once complete.

Jane Fossey
Pickaxe

## General Description

The Pickaxe is a rusty tool used for mining. It does, however, make for a great puncturing weapon. Additionally, it has an unique property: It has a chance to make enemies drop riches on hit.

## Comparison

The Pickaxe is not the most damaging weapon and does not have any properties that directly benefit the crew in battle. It does, however, make enemies sometimes drop Gold Nuggets and rarely Rubies upon hit, which may benefit a crew that has the intent of collecting large sums of money or that wishes to buy goods from Shops. Similar to the Butcher Knife, its unique ability makes it more useful when cleaning up corpses.

## Special Ability

The pickaxe can make enemies drop loot worth Gold. Gold Nuggets are dropped with a chance of about 20% and worth 2 Gold. Rubies are dropped with a chance of about 5% and are worth 5 Gold. Although that doesn't seem much, a crew that relies on a pickaxe for dealing damage can amass quite some Gold!

 Other
Nucleus

*This article or section may contain **spoilers**. You might want to avoid reading further if you don't want to spoil the surprise for yourself!*

The Nucleus is a common Enemy found in the Micro Depths in Caves in Awakened Mode.

## Description

The Nucleus is a large, strange mass that floats about in the Caves in the Micro Depths. Their blueish, purple center is rather veiny in appearance, with several of them going across the entity's body. It has quite a few pink tendons or arms protruding from its body as well, each of which will constantly gesticulate as it moves about. In addition, there is a curious aura composed of straight lines and star shaped figures that hang about it. The overall design of the creature suggests a possible connection to another perculiar creature...

## Behavior

The Nucleus will float slowly towards the player, moving at a pace slower than the player themselves. This makes this entity easy to outrun should the player need to do so. Upon contacting the player, the Nucleus will gesticulate its arms even faster, allowing it to attack extremely rapidly with next to no time between each hit. This can allow the Nucleus to drain the player's health extremely rapidly as a result. Because of this hazard, coupled with the permadeath nature of Awakened Mode, players should be sure to either kill or move away from this creature as quickly as possible.

## Trivia

* It has been confirmed by the developers that the Nucleus and the Shifter found in the Frozen Waters while in Awakened Mode are connected, though it has not been specified how or why.
* The Nucleus is the first and currently only Awakened Enemy to appear in a Cave.
* The files of the Nucleus refer to it as, "LovecraftNucleus", indicating that this creature is inspired by some work by H.P. Lovecraft.
Undersea Lair

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

Underwater Lairs are located randomly throughout your map, and are able to be entered by steering your sub into the Lair. Once inside you can disembark through the hatch located in your submarine. Undersea Lairs have multiple possible layouts. Inside you'll find a Boss whose defeat may yield great rewards, or only lead you to your inevitable doom!

## Description

The Undersea Lair is a large abandoned cave turned into an workshop, which contains The Lair Guardian. Multiple schematics, tools and robot parts can be found scattered in its large, open interior, and multiple long metal chains hang from the ceiling, often holding gas lamps, constantly releasing a steady light that illuminates the interior of the Lair.

The Lair Guardian is a huge robot that guards the lair where it was created. Some Relics give an insight on who was responsible for its creation, and some hints about what it is truly made out of.

# Loot

The Loot that can be found in the Undersea Lair.

## Upgrade Crates

Crates are dropped by the boss of the Undersea Lairs and will contain a random Upgrade.
There are 3 categories of upgrades:

* General Upgrades
* Torpedo Upgrades
* Turret Modifiers

## Lootable Bodies

Lootable Bodies are the remains of deceased explorers and divers that met their ends inside the Caves and Lairs of The Living Infinite. Even after death, their skeletons are still holding tightly to the tools and weapons they possessed when they were alive, and whoever finds them can take it and put them to better use.

If the player is already carrying an item or has a Backpack and is carrying two, they will drop the one they are currently holding in their hands to pick up the Body's item.

# Trivia

* In the Undersea Lair, there are multiple blueprints in the walls, which are the early concept art for the Lair Guardian.
* In some of the Undersea Lair layouts, there's a Portal Gun under some rubble, a reference to the Portal games.
Sea Monkeys in the Vents Day 6

## Letter

What a fool I am! In my crew's attempt to seize the idol last night, the Sea Monkeys were stirred and a horrific scramble took place - my crew quickly became overwhelmed and I'm afraid they perished at the hands of the family. John, Pierre, Francis, I'm so sorry I let my curiosity become the best of me. Now both the idol and myself are stranded here - for our vessel was demolished by the creatures during the chaos. The idol seems to mock me from a distance as I lay here crouched in the safety of my hiding place. It's only a matter of time before the Sea Monkeys find me I'm afraid - as the events of last night set them off in a full-blown panic. If anyone finds these notes - I implore you to publish my findings, so that the next expedition need not end so tragically.

Jane Fossey
Ranks

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

# Description

Ranks are achieved after a player gains a certain amount of XP. New ranks will add an icon to the side of the player's name, displaying their level and giving other players an idea of their experience in the game. Additionally, new cosmetics will appear in the Catalog.

There are 13 Ranks in total, with each having 5 subranks, totaling to 65 overall.
Swordfish

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

The swordfish is a rather common enemy found in the Atlantic Waters. It is really fast and therefore one of the biggest early threats in the water.

## Description

Swordfish are large, fast, highly migratory, predatory fish characterized by their long, flat bill, used to slash and injure its prey. Swordfish are elongated, round-bodied, and lose all teeth and scales by adulthood. Additionally, they are the sole member of their family, Xiphiidae. In The Living Infinite, they've grown much larger and became more aggressive, and are a constant threat to sailors and divers in the Atlantic Waters

## Behavior

It remains mostly stationary until it spots the sub, it will orientate correctly and charge at the submarine. Shields will mitigate the attack of the swordfish. If no shields are protecting the sub, or the shields are currently recharging, the swordfish will cause a guaranteed hull breach upon contact. The sharp nose of the swordfish will also lash out inside the sub for a short duration, damaging any players caught in its attack for 4 health. It takes two torpedoes to kill.

 Obstacles
Syringe

**Heal** | 1

WARNING: Needles are sharp and sometimes hurt!

## Description

The Syringe is a healing item which can also double as an decent weapon, at the expense of the effectiveness of its healing and damage done, as it has mediocre damage and, although it heals 1 health per hit, it also has a 10% chance to cause 2 damage to your crew. Use wisely!

## Comparison

The Syringe works similarly to the Medkit, but is capable of dealing much more damage to Enemies, but at the cost of being unreliable for healing, as it will sometimes deal 2 points of damage to a crewmate, instead of healing them. Due to that, the Syringe must be used carefully, as attempting to heal anyone with under 3 health can result in their accidental death.

 Other
We Need to go Deeper Wiki/Top section

**Quick Navigation**

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Obstacles

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Tutorial & Strategy

Achievements

**About We Need To Go Deeper**

**We Need to go Deeper** is a 2-4-player cooperative submarine rogue-like set in a Verne-inspired undersea universe. In the game, you and your crew must embark on many voyages into a mysterious undersea trench known as The Living Infinite.

To be successful in your mission, you and your crew will have to work together to pilot a Submarine, as only with your submersible in-tact will you be able to live to see the bottom of The Living Infinite..

Part of the goal is to provide players with a game world that will be enjoyable and exciting to explore. Throughout a single voyage through Deeper's randomized ocean, you could encounter anything from a band of submarine pirates, to an undersea cave full of Monsters and Treasure Chests, to an underwater civilization that may help or hinder you on your journey - depending on what kind of civilization they wind up being..

Additionally choose from a variety of era-specific outfits to customize your adventurer from the 19th century to spruce up your adventure! Non-gender-specific mustaches included.

**Game Features**

* **2-4-Player Co-op** - Designed with human interaction in mind, We Need to Go Deeper was created to encourage friends to shout at each other. Otherwise, you can add Crew Bots to aid you in your adventure!
* **Procedural Generation** - The Early Access version currently features a fully fledged procedural generation system that creates a new trench layout every time you take a dive, diversifying things further with 10 unique Biomes and a work-in-progress "AI Dungeon Master" who alters difficulty on the fly.
* **Pilot and Maintain Your Submarine** - Repair leaks, load torpedoes and route power to Shields, Lights, Weapons, and the Engine as you and your friends dash around the submarine on its voyage into the deep.
* **Deep Sea Expeditions** - Leave the safety of your submarine to explore procedurally generated undersea caves and lairs, where you may come across treasure and danger in equal measure.
* **Unlock a Variety of Tools** - From repair wrenches to guns, to fish-mincing meat cleavers, a variety of Tools and Weapons for helping your teammates is waiting to be discovered!
Whisperer

*This article or section may contain **spoilers**. You might want to avoid reading further if you don't want to spoil the surprise for yourself!*

The Whisperer is an uncommon enemy found in The Meteor.

## Description

The Whisperers are horrendous, twisted creatures unnoticeable to the human eye, lurking amongst the shadows in the abyssal Meteor they make their home. When they strike, it is far too late for any hope of escaping - they will mercilessly chase their prey, and tear their vessel apart with their wretched limbs, their jagged spines perforating every inch in violent strikes against any Submarine it gets hold of. Yet, no man or woman that have fallen victim to their brutality were ever afforded the chance or means to witness their unspeakable sight - perhaps a merciful thing, sparing them of the unfathomable terror of beholding their twisted visage just moments before their demise.

## Behavior

Once a Whisperer spots the Submarine, it will unfold its six jagged limbs and begin to chase the Vessel. Once in reach, it will begin matching its speed to remain perfectly on top of it, and will start releasing powerful slashes against it, periodically dealing damage as long as the creature remains on top of it. What makes this enemy unique, however, is the fact that it cannot be properly seen, with only its faint outline remaining barely visible, which makes it very hard to fight or detect it. However, it can be detected by the Submarine's Tactical View, making it necessary that the person operating it informs its position to the other crewmembers, so they can attempt to quickly dispatch of the monster or attempt to avoid crossing paths with it.

## Tactics

To deal with the Whisperer, communication is key, as the person using the Tactical View must always alert their crewmates to the Whisperer's position. Additionally, another way to detect an incoming Whisperer is by paying attention to the background noise, as you will hear slow, quiet whispering whenever it is close, alerting you to its presence.

## Trivia

* Like most monsters encountered inside the Meteor, the Whisperer is based on the entities from the Cthulhu mythos of the same name.

 Obstacles
 **Locations** | Hub
Volcanic Squid

The Volcanic Squid is a rare enemy found in the Volcanic Depths.

## Description

The Volcanic Squid is a large cephalopod with a scorched, rocky skin, 3 pairs of eyes and a vertical mouth instead of a beak, exposing its multiple sharp teeth. Rock layers are found at the ends of its three tentacles and mantle, giving it decent protection against the multiple dangers it will inevitably face. Adding to its threatening appearance, the Volcanic Squid is possibly the biggest latcher enemy found in The Living Infinite, and can be a large threat to unprepared voyagers or to a disorganized crew.

## Behavior

When a Volcanic Squid spots the submarine, it will make a straight line for it. Once it is very close, it will latch onto the sub, and disable the shields for as long as the squid is holding onto the submarine. Three tentacles will appear inside, and cause a hull breach each. The squid will not release the submarine until all tentacles are severed in the interior.
On Jellyfish Skin

## Letter

August 17th

The crew made it to an area so pink I neigh thought it made of flesh. Absolutely littered were these luminescent semi-transparent jellyfish which appeared to weigh next to nothing. Their movements seemed less musculature-driven than their long-distant fish cousins. A specimen managed to be pulled onboard, where I observed firsthand that its skin was every bit as rigid and rubbery as that of a hammerhead shark! They appear nothing like the fleshy cartilaginous fish above and yet share few of the properties with their own kind! Perhaps this form is some kind of convergence? Or perhaps we have found an older, tougher ancestor to Aequorea victoria.

-C. Erasmus Dourwind
Volcanic Boar

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

* Interior

The Volcanic Boar is a common enemy in the Volcanic Depths and its Caves

## Description

The Volcanic Boar, as its name suggests, is a boar-like creature. It has suffered multiple adaptations to survive in the hot, dangerous biome it lives in, such as having a very thick, red skin that can endure extremely high temperatures, having leaf-like, green fur (although it's possible it complements its diet with photosynthesis, similarly to the real life Elysia chlorotica). Additionally, it has an additional pair of eyes and its tail has turned into a caudal fin to aid locomotion in the water.

## Behavior

Its attacks come in a charge form, accelerating rapidly and ramming its tusks into the player(s), making it very hard to dodge.
Additionally, it can rarely be found swimming in the water as a green ball of hide, trying to tackle the submarine and breaking in when there are no shields to stop it, it can be killed by shooting it with any projectile.
Rarely, those boars found in the water may actually be deceased and being used by Sea Monkeys as a method of locomotion, in which case a Sea Monkey will invade the submarine instead.
Weirdly, the Volcanic Boars found in caves have 30 less health than the ones that invade the submarine. This was presumably done for balancing reasons.
Ohama Interdiction

**Ohama Interdiction** is a Shama'Li mission in *War Wind*.

## Briefing

Bide you well these days of trial and hearken unto the spirit of the learned Shama'Li, for this we require of the devout clan Agro Defense. The long night of Tha'Roon rule nears its end. Yet before a new sun may rise, the darkest hours have yet to come. A Tha'Roon war party approaches the town of Ohama. the blindness they suffer allows them to see only enemies. Block their way, for the Tha'Roon are bent to destroy innocent and enemy alike. With neither a Guild House nor an Outpost, your task shall take great resolve. It is rumored that a great Tha'Roon, sympathetic to our ways, is in the area.
Water Pump

## General Description

The Water Pump is a tool used to turn water in your vessel into harmless steam! It can be bought in the Voyagers Catalog for 5,500 gold. Like all equipment items purchased can be selected as your starting item when starting a game. The Water Pump can be used in flooded rooms by spam clicking to remove water. A Water Pump is able to counter the equivalent of 3 medium-sized holes.

## Comparison

The Water Pump is best used when in a biome whose water has dangerous properties, such as the Infected Depths or the Volcanic Depths, when the submarine is parked to an Expedition location but the vessel is too flooded to allow for proper repairs, or to be used in quick bursts while manning a Console or moving to fight an invader or repair a hole, to slow down the flooding of the ship. As it's unable to attack, the Water Pump is better used as a secondary item or as a primary item in large, well organized crews.

 Other
Skeleton Fish

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

The Skeleton Fish is a common enemy found in the caves of the Cursed Waters.

## Description

The Skeleton Fish is an undead fish skeleton brought to life by the mysterious gem found in its eyesockets. It is visibly cracked and its skeleton is clearly unnatural, missing most bones and with the rest being clearly altered, possibly a result of the influence of the mysterious gem.

## Behavior

The Skeleton Fish will chase any crewmembers it spots and attack them until either it or its enemy is dead. Although not particularly dangerous, it is able to follow its target wherever they go due to its ability to swim, as long as it's inside the cave, which can make it a big threat to players with low health.
We Need To Go Deeper Wiki/sandbox

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**About We Need To Go Deeper**

**We Need to go Deeper** is a 2-4-player cooperative submarine rogue-like set in a Verne-inspired undersea universe. In the game, you and your crew must embark on many voyages into a mysterious undersea trench known as The Living Infinite.

To be successful in your mission, you and your crew will have to work together to pilot a Submarine, as only with your submersible in-tact will you be able to live to see the bottom of The Living Infinite..

Part of the goal is to provide players with a game world that will be enjoyable and exciting to explore. Throughout a single voyage through Deeper's randomized ocean, you could encounter anything from a band of submarine pirates, to an undersea cave full of Monsters and Treasure Chests, to an underwater civilization that may help or hinder you on your journey - depending on what kind of civilization they wind up being..

Additionally choose from a variety of era-specific outfits to customize your adventurer from the 19th century to spruce up your adventure! Non-gender-specific mustaches included.

**Game Features**

* **2-4-Player Co-op** - Designed with human interaction in mind, We Need to Go Deeper was created to encourage friends to shout at each other. Otherwise, you can add Crew Bots to aid you in your adventure!
* **Procedural Generation** - The Early Access version currently features a fully fledged procedural generation system that creates a new trench layout every time you take a dive, diversifying things further with 10 unique Biomes and a work-in-progress "AI Dungeon Master" who alters difficulty on the fly.
* **Pilot and Maintain Your Submarine** - Repair leaks, load torpedoes and route power to Shields, Lights, Weapons, and the Engine as you and your friends dash around the submarine on its voyage into the deep.
* **Deep Sea Expeditions** - Leave the safety of your submarine to explore procedurally generated undersea caves and lairs, where you may come across treasure and danger in equal measure.
* **Unlock a Variety of Tools** - From repair wrenches to guns, to fish-mincing meat cleavers, a variety of Tools and Weapons for helping your teammates is waiting to be discovered!

**Early Access Trailer**

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Wake Lantern

**Cost** | 1,000 Gold

## General Description

A **Wake Lantern** acts as the ticket for a one-way trip into Awakened Mode. After reaching the bottom for the first time, players will have the Wake Lantern available for 1,000 Gold in the Catalog. It can be toggled on or off in the starting lobby with a certain button. Turning it on will enable Awakened Mode and all of its secrets. Only the host needs a Wake Lantern to activate it, regardless if other crew members have it unlocked or not. After every Awakened expedition, regardless of success or failure, a new Lantern will need to be purchased. This also applies if the host leaves the game. If activated, players will see the Wake Lantern in their Submarine, with its location dependent on the vessel. The Lantern will glow bright green whenever any Awakened Enemies appear.

## Trivia

* Before the 1.1f1 patch, Wake Lanterns used to cost 10,000 Gold each.
* According to the developers, the Wake Lantern acts as a means to peel back the curtain, to "reveal what was always there."

## Gallery

* A Wake Lantern in the Perle.
* The Awakened Mode button toggled on.
5 Times Experience Pill

The **5 Times Experience Pill** is an item in Taichi Panda Heroes. It is used to boost the amount of experience gained by killing monsters in Levels and the Open World by a multiple of 5. For example, killing a monster worth 200 Exp would yield 1000 Exp when the pill is in effect. The pill's effect lasts for 30 minutes.
Volcanic Shark

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

The Volcanic Shark is a common enemy in the Volcanic Depths. It chases the submarine to bite it and has a rock shield around its head.

## Description

The Volcanic shark has a rocky formation around its head, protecting it from any damage in that area, and with some other, smaller rocks scattered in the front of its fins. Notably, it has multiple long gills along its body, a characteristic that indicates a respiratory system distinct from that of normal sharks - possibly an adaptation to allow the shark to survive in the harsh environment it dwells in.

## Behavior

The volcanic shark behaves like most common enemies, the main difference lies in its armored head. When hit in the head, the torpedo will be absorbed, and no explosion will follow. The shark will be knocked back at the same time for a considerable amount. Additionally, it will pause for a moment before biting, which makes it easier to kill or outrun.

## Tactics

Shooting a nearby wall with a torpedo is a good way to damage the shark using the area of effect blast from a torpedo shot. Additionally, due to it pausing before attacking, it's generally possible to avoid its attacks and outrun it.