recursal/Fanatic-Fandom huggingface dataset:
Weir Dwarves

The Dwarves of Cadogan Weir are Anarchs living independently from the larger Dwarven empire after launching a successful rebellion over 500 years ago.

## Everything is Permitted, Everything has a Price

   Having rejected the strict rules and traditions of their forebears, the Weir Dwarves embrace anarchy, with the only rule being to take as much as you can while still being able to keep it. The Weir has no laws and no guard force - visitors are expected to either be able to defend themselves or hire someone for protection. There’s no ‘black market’ because everything is legal and for sale, and no-one will question why the helmet you’re selling still has a bit of brain in it from the previous owner. They are similarly blasé about dark magic or strange races - welcoming even the rabidly zenophobic Drow if they have something to sell.

## Tellers of Tall Tales

Along with booze and gambling, a common way to pass the time in the Weir is in storytelling contests where each individual blends truth with a heavy sprinkling of fiction to try to impress those present with the most entertaining story of daring, cunning, and high adventure. With no law to be wary of, Weir Dwarves love to brag about their criminal exploits, gloating over those they managed to cheat or steal from. This attitude spills over into all aspects of their lives, and Weir Dwarves are often braggarts who will make any claim if they think it will impress their listener.

## Loyal Only to Ourselves

Most Weir Dwarves are affiliated with one of the city’s cartels, with some cunning individuals working with multiple gangs and hoping none of them find out. But there’s no such thing as loyalty in the Weir - if a Dwarf gets a better offer, or if their current cartel is going to get them killed, they’ll jump ship without a single hesitation. They are similarly fickle with religions, paying lip service to whichever god or spirit they think might help in their current situation. Because of this, as well as an aversion to anything done by ‘Traditional’ Dwarves, organised religion is just not a part of life for Weir Dwarves - and there’s little they hate more than religious fanatics. The idea of dedicating one’s life irrevocably to one purpose is anathema to Weir folk, and they treat such individuals as one might treat the mentally disturbed.
Pluto

### Gosta

Jogar, estudar, desenhar, cantar, dançar, "amigos" (tire essas aspas para a Pan), anime, comer.

### Não gosta

Pessoas falsas, bullying, vácuo, gente chata, gente que se acha, homofobia, buracos negros.

Pluto é uma personagem criada por Lust Frisk, sendo uma das únicas que gosta da Pã/Pan.

## Ａｐａｒｅｎｃｉａ

Pluto tem cabelos pretos com manchas vermelhas, e uma flor também vermelha.

Sua pele tem manchas escuras, com sardinhas.

Ela usa uma roupa escrito "I'm a planet uwu" ((traduzido: "eu sou um planeta uwu") fazendo uma referência clara a declaração da NASA que plutão não é um planeta) e uma jaqueta rosa, com uma saia branca com um botão amarelo.
Carson

**Carson** is a contestant from *Survivor: Venezuela*.

## Profile

**Name (Age):** Carson (16)

**Tribe Designation:** Porlamar

**Current Timezone:** Central Daylight Time

**Occupation:** Student

**Personal Claim to Fame:** My personal claim to fame is probably my constant positivity. I’m super proud of the fact that no matter the day, I’m genuinely kind and love to make people smile. I never stop being a ray of sunshine!

**Inspiration in Life:** My inspiration in life has got to be Ellen. The girl is a stud. Not only does she have the funniest personality ever, but she’s also extremely kind and isn’t a stuck-up celebrity like most of her elite peers.

**Hobbies:** My hobbies include volleyball, archery, cooking, running on the treadmill, playing fortnite, watching survivor, and binge-eating.

**Pet Peeves:** My pet peeves are snoring, people who are homophobic, and friends who flake on you last minute.

**3 Words to Describe You:** Gay, Resilient, and Positive

**If You Could Have 3 Things on the Island What Would They Be and Why?** A toilet, because aqua dumping is, for some reason, a downfall to some (I see you, Darnell and Simone). A pillow, because I presume sleeping on bamboo would be heavily uncomfortable. A cross necklace, so I could fool people into thinking I’m a saint.

**Why You Think You'll "Survive" SURVIVOR:** I will be the sole survivor because people are going to assume I’m a sweetheart who would never lie, backstab, or cheat my way to the million, all of which I’d do in a second if it meant winning.

## Survivor

**This section is empty.** You can help by adding to it.

## ORG History

**This section is empty.** You can help by adding to it.

## Trivia

**This section is empty.** You can help by adding to it.
Main Page

## About Jorvivor

Jorvivor is an online reality game series created by Jordan, hosted on Discord, and based on the CBS reality show Survivor. The series began with its first season on June 22, 2018, and has since completed six seasons in total.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

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Hesta

Hesta is the only god of the Hestan religion, the only religion allowed to be practiced within the city of Amaroth.

## Appearance

Hesta is usually portrayed as a short and stocky human male with white gothic armour, carrying oversized mason’s tools (hammer and chisel). He is also commonly depicted with a woodcutter’s axe in one hand and a shield in the other. He is never shown with empty hands, or not wearing armour.

## Personality

A god of few words, Hesta is gruff and taciturn especially with those he does not know. While he may initially seem hard and uncompromising, Hesta is surprisingly open to dealing with all sorts of people if it means his cause of civilisation is advanced.

## Worship

Hesta is worshipped in the Hestan religion.

## Tenets

* The strong must defend and protect the weak – with the emphasis on intelligence and emotional resilience as much as physical strength.
* You must protect what is yours, and punish those who would attempt to steal it from you.
* No one person can do everything - you must use the strengths of everyone to best protect everyone.
* Civilisation is always better than savagery.
* Do it yourself if you can. If you can’t, work with others to get it done. If no-one can get it done, don’t do nothing. Plan for and create a future where you can achieve your goal.

* Considered action is best. But a poorly-considered action is still better than the person who considers for so long that nothing is done.
* Build the wall so that your children’s children will be protected.
Andraste of Edelwood

(Placeholder image - Andraste would never be seen would her mask)

Andraste is a female Sylvan who lives in Amaroth. She is the current Knight Captain of the Thorn Knights and has held the position for the last 70 years.

## Appearance

Like most Sylvans, Andraste has pale green skin and large dark eyes. She has the slim build of a long distance runner and is more hard angles than the soft curves of most of her race. The mask she wears at all times reflects her station as Knight Captain, made of rosewood and decorated simply but elegantly with thorny vines. She wears no armour, preferring light travelling robes with intricate embroidery. Her heritage as a Flora caste is shown by the long dark leaves growing out from behind her ears, as well as stems capped with tiny orchids. She has a butterfly familiar that is never far from her side.

## Personality

Andraste is a diplomat at heart, and extremely comfortable in the higher echelons of Amaroth society. She is known for being strident in her views but also sensible and open to compromise and mutual understanding, with a sharp intelligence that sometimes finds solutions that others would not have thought of. Unlike most of her race she loves to read and is usually knee-deep in scrolls and tomes of history - she is said to have a soft spot for Knights who bring back such things from their adventures. As a Knight Captain she has a reputation for taking no nonsense but always publicly backing her Knights in whatever mess they have ended up in.

## History

Andraste joined the Thorn Knights over 100 years ago as the first Sylvan member. She was sponsored by a somewhat erratic Orcish paladin called Grom, who has long since passed away. Initially she was reclusive and secretive, and somewhat ostracised in the city due to the Sylvan reputation for being arrogant homewreckers. The Knight initially supervising her took a particular dislike to her and accused her of causing the deaths of innocent non-combatants during a mission - a trumped up charge but the Knight had seniority and many believed him. Although after a thorough investigation she was cleared of wrongdoing, many thought she would leave. Instead she seemed to buckle down and focus on climbing the chain within the order, rising to Knight and then Knight Commander in swift succession. As the previous Knight Captain grew older, she took on more and more of their administrative duties until when their retirement was announced she was the only logical choice for successor. The Knight who initially brought the charges against her is now dead of old age.
Contracts

Contracts have been a part of Dwarven society for as long as there are records. Physically they appear to be a piece of rectangular marbled stone around one foot high, 9 inches wide and 1 inch deep. They are inscribed with the terms of the agreement in the old Dwarven language of Khazdul. The more complicated the contract, the smaller the letters of the description - some very complicated contracts require a magnifying glass to read. At the bottom of the tablet are two names and two rough patches of stone, one underneath each name. When a contract is created there are no names inscribed. Once the terms have been agreed, both people run their thumb over one of the rough stone patches, which takes a small sample of blood. The name then appears and the contract is ‘active’ and can no longer be altered. While active, the contract is basically indestructible, surviving incidents that could easily kill the mortal holding it. Once the contract is completed, both parties once again rub their thumb on the stone and the contract is ‘complete’. It can then be filed away for safekeeping or scrubbed and recycled. Completed contracts are not protected by magic and are as breakable as any other piece of stone.

The manufacture of Contracts is a complex and proprietary form of magic, closely guarded by the Dwarven guilds who practice it. Young Dwarves apprentice in the craft and it takes 10 years of training before they are able to produce viable Contracts, 20 years before they can do so unsupervised and 30 years before they can train their own apprentices. Dwarves will not hesitate to kill anyone they feel has stolen some of the secrets of their creation, as they are the bedrock on which the Dwarven economy is built.

If a contract holder dies before the contract is completed, the stone continues to be ‘active’. Any person who physically possesses the Contract can then run their thumb on the stone and take over the contract for themselves, with all the obligations and potential rewards this confers. This is an artefact from older Dwarven society when miners working claims were likely to be killed in cave-ins, monster attacks or other risks of the trade. The Contract still being live meant that others in the mining company, usually a descendent, could take over if the main contract-holder died. In modern practice this has led to a lively trade in economic assassins, hired by rival companies to kill the contract holder and bring the active Contract back to the rival company instead. While in traditional Dwarven society this is considered a faux pas and will lead to social isolation within the Dwarf hold, in Anarch Dwarf society this is considered a benefit of the contract system as it guarantees work always continues to be done and gold continues to be accumulated. In fact there are whole gangs who survive only on the acquisition and sale of valuable contracts, such as the Weir Dwarf cartel The Claim Jumpers.
The Great Stag

A Fae regent and patron of the Selva Sylvans. The leader of the Wild Hunt and one of the most powerful known Fae. Worshippers mark themselves with tattoos, usually a rack of dual bug/mammal antlers across the back or spiral tattoos up and down the torso. They will also carry an antler - but it cannot be an antler taken from a kill, only one that was shed naturally. He is specially worshipped by hunters as well as those who wish to pass unmolested through the Selva, making him a popular choice for travellers.

## Appearance

The Great Stag appears as a cross between a stag beetle, a stag, and a man. In basic structure he looks much like a centaur, but the lower half is that of a massive stag with bug-like armour plating and grasping claws instead of hooves. His back plates open to reveal enormous insectoid wings. His upper half is a heavy-set humanoid rippling with muscle and covered in coarse black fur, with spiralling patterns of iridescent chitin like natural tattoos. In his powerful hands he carries an enormous black bow crafted of antlers, as tall as he is. His head is that of a dark-haired bearded man, with compound eyes and two sets of antlers, one mammal and one bug. His bug eyes lend him an alien countenance, completely devoid of emotion. His mouth opens to reveal insect mandibles that twitch with a life of their own as they seek to pull in prey. All told he stands around 20 foot tall, and yet can move completely silently when he wishes to.

## Personality

Impassive as carved granite, The Great Stag is a formidable presence. For the majority of his visitations, he does not speak; he communicates only in gestures or body language. When he does speak, he is surprisingly quiet for such a huge person, but this does not make it any less unnerving as his mouth does not move with his words - only the clacking mandibles within it. He is not cruel like some of his fellow regents, but neither is he merry. He does not care about flattery or fear but obeys his own rules with the calm indifference of an automaton. He enforces the Fae pacts, ensuring those who wander on sacred ground are punished and rewarding those who have performed a service. He is also the chief rider of the Wild Hunt, riding after the enemies of the Fae with implacable determination.

## Worship

As a Fae regent, The Great Stag is typically worshipped and petitioned through the Fae Courts. He also selects the strongest hunters and trackers in the Selva as his Champions, instilling them with some of his strength and resolve. This follows a series of events at the end of the rainy season, where potential champions will attempt to bring down some of the most dangerous prey in the jungle and bring tokens from the hunt as offerings to the Stag.

## Tenets

* Do not break the laws, and I will have no cause to kill you
* Talking has its place, but it will always be inferior to swift action
* Know yourself, know the law. Everything else is useless
* Keep your kills clean. Needless suffering is offensive to me
* If you strike from a distance, you need not endure the pointless chatter of prey trying to save itself
Jurgen Firebeard

Jurgen is the leader of the Dwarven Flamebeard cartel, the de facto rulers of the Anarch city of Cadogan Weir.

## Appearance

Jurgen is a heavily muscled male Dwarf with golden skin and a long bushy red beard. He appears to be in the peak of his lifespan, and were he a human you would guess he was around 30 - he is in fact over 600 years old. His natural large frame combined with his bodybuilder physique means he appears nearly as wide as he is tall. He is infamous for never wearing a shirt or anything on his top half, preferring just a pair of beautifully crafted silk shorts and a pair of elegant leather boots. He claims anything more would just stifle his muscles.

## Personality

Some call Jurgen a vain man, he maintains he is justly proud of the life he has earned for himself. He loves to show off in feats of strength and daring but he is also very particular about only wearing the finest clothes. He adores jewellery and is never seen without gold hanging off his neck and around every finger and thumb - only the biggest gems and purest gold will do of course. He also has a reputation for having a furious temper when roused, and rumours go that anyone who actually managed to beat him in one of his contests would ‘disappear’ shortly afterwards. His home is in the upper reaches of the city, overlooking the river, and it is always full of gang members and sycophants, especially when he is throwing one of his weekly parties. He considers himself quite the ladies man, and some say that many of his gang are his blood in some way - a veritable army of sons, daughters and niblings.

## History

Jurgen’s history beyond a certain point is unclear, as he originally lived in one of the more far-flung Dwarven outposts. He came to Cadogan Weir during the rebellion and was a major support to the uprising, providing men and coin to help the Anarch Dwarves against the city’s previous owners. He quickly settled in as one of the top dogs once independence was proclaimed. Some Dwarves had been worried he would attempt to set himself up as a king in the style of their previous overlords, but he proved to be speaking the truth when he said he was more interested in gold and parties. Jurgen is rumoured to have a number of magical artefacts collected during his 600+ year lifespan, one of which is believed to be artificially prolonging his life and allowing him to maintain his youthful good looks.
Degato

A Fae regent of the Selva, Degato takes a special interest in the Tabaxi but can be encountered by any who pass through the jungle. Most Tabaxi wear a round yellow stone pendant, usually made of citrine or quartz, to recognise zir and gain zir favour. Ardent followers wishing to gain zir attention carve obsidian into claw shapes that they decorate themselves with. Clerics or warlocks of Degato are rare, and always use one of zir great shed claws as their casting focus.

## Appearance

Degato manifests as an enormous great cat with 10 toes and 6 legs, dappled the impossible green and black of the jungle shadows. Zie has enormous golden eyes that zie only opens to reveal secrets to mortals zie is tempting. Zir many claws appear made of black glass (obsidian), and can sometimes be found embedded in trees or at the forks in paths to help zir worshippers and adherents find their way.

## Personality

If any mortal knows why Degato takes such an interest in the affairs of Tabaxi, they’ve never revealed it to the world at large. Degato is a fickle creature of mercurial interests, a lover of secrets and new experiences. Zie wants to experience everything, own everything - and once zie knows everything about something, zie disgards it and finds a new interest. Zie is sometimes silent, sometimes over-talkative, but always calculating in zir words and actions. One of zir common tricks is to appear to slip up and reveal some information zie didn’t want others to know - thus pushing the ever-curious Tabaxi further towards what zie always wanted them to do. Like nature, Degato is also completely unforgiving and brutal, sometimes destroying mortals on a seemingly random whim. Zie is easily flattered though, and enjoys having worshippers. Like a cat, if zie senses that an individual Tabaxi is avoiding zir or doesn’t like zir, zie will work even harder to infiltrate their life and make them pay attention to zir.

## Worship

For Tabaxi, Degato isn’t worshipped out of love but out of a desire to avoid zir wrath. Wearing a token such as the yellow stone pendant or the obsidian claw is a way to survive any encounters with their overly-interested fae regent. Another common trick is to leave poems celebrating zir carved into trees at the edge of their territory, or to carve fallen trees into sculptures of zir. Non-Tabaxi who wish to worship zir do so via the usual Fae Court methods.

## Tenets

* Having something is only good if you can still learn something from it.
* Be calculating, be shrewd, be playful, be mad.
* Hoarding is for dragons. If you have something, you should use it.
* Cut down those who would disrespect you, or make them respect you. Do what feels right, but don’t stand for their shit.
* Shiny things are good things. If you need the shiny more than they do, you should take it.
* I can be your friend, your enemy, or your lover. But I will NOT be ignored.
Ava

Ava is the main god of the religion of Melodinity, practiced by Birdfolk all across creation.

## Appearance

Ava is described as a colossal avian creature, too large to be conceived by mortal minds. A common description of Ava is that the top of her wing is the blue sky, and the underneath is the dark night, and each day/night cycle is another flap of her wings. This is reflected in her sigil, which is considered a good luck charm and commonly worn by all Birdfolk. She is also strongly linked with lightning and storms.

## Personality

Little is known of the personality of Ava, as very few can be said to have spoken to her directly. The records of those who claim to have done so say that her voice sounds like "if lightning could sing". It is supposedly unspeakably beautiful, but also so loud that those who hear her are irreparably deaf afterwards.

## Worship

Ava is worshipped as part of the religion Melodinity.

## Tenets

* The world you live in is a precious egg and must be protected from harm.
* Nowhere is off limits to you.
* Adapt and overcome that which seeks to contain you.
* The only safety comes from freedom.
* Your song and your flight are gifts from god. Let no-one take them from you.
* Worship is song.
* The whole world is your home.
* Life is precious, but sometimes old life must die to make way for the new.
Quebra-Zonas

O **Quebra-Zonas** foi uma grande máquina criada por Leios capaz de remover uma fatia da realidade, em uma única dimensão física. Foi através desta máquina que o continente de Rodisco foi partido em dois, Roda e Disco (Foi escolhido a camada Y para ser removida). O Quebra-Zonas foi utilizado por Leios e Tusz, e logo em seguida, foi desintegrado.

Seu uso foi estratégico; ao enviar uma mensagem falsa de que as tropas do déspota estavam atacando a região oeste de Rodisco, para que as forças armadas se enfraquecessem na região leste quando a máquina fosse usada. O plano foi um sucesso, Roda carecia de soldados, e um outro golpe de Estado aconteceu. A região removida foi extinguida da realidade e o rasgo foi unido como uma costura.

## Curiosidades

- Grande parte da máquina foi criada a partir de sucata do mesmo ferro velho em que Leios vivia.
Flamebeard Dwarves

The Flamebeard Dwarves are a cartel of red-headed Dwarves based in the Cadogan Weir. They are widely considered to be the toughest gang in the city, largely due to the power and influence of their leader Jurgen Flamebeard. Most of the cartel claim to be related to Jurgen in some way, making the Flamebeards the only family based cartel among the Weir Dwarves. Jurgen claims to have dragon blood in his heritage, which is what gives him and his descendants their fiery hair colour. This would also explain the unusual number of fire-focussed sorcerers and wizards that the Flamebeards count among their number. On the other hand, while Jurgen has definitely been prolific, it's an open secret that many of the Flamebeards dye their hair in order to be accepted and recognised as members. Due to the Weir Dwarf culture of tall tales, it's difficult to separate out the truths from the boasts as far as the Firebeards are concerned, and this just makes them all the more feared and respected.
Cjoska

Name: Cjoska (Cyöskå, Cjøskä) Civilians: *\*\*UNKNOWN\*\**  Active Duty: N/A Reserves: N/A Karnax: Öðår Æzkür Money: N/A Allies:[1]Falkoria, Ostristia.

Cjoska is a country located near the continent of Artasha and has been unknown for the past millennium due to the nation being divided for 1000 years and overall being a hermit island.

Cjoska is an ancient country and is where the Ostro and Fazkor people come from. The nations size is around the same size as two Iceland's.

Cjoska is devided into 9 regions, each ruled by a Jarl.
Ação Integralista

A **Ação Integralista** (AI) foi criada por um grupo de políticos e pessoas influenciadoras da Ilha com a intenção de derrubar o governo atual, e colocar seus interventores e políticos no gabinete para governar a Ilha. Apesar de não ser um grupo político oficializado, possui grande rivalidade com a Ação Parlamentar Democrática (APD) e visa derrubar seu governo. Informalmente, seus influenciadores consideram Bamerindus como o líder, visto que é o político mais influente e ativo no grupo.

Um dos argumentos para a criação deste grupo é de que a Ilha permanecia na mesma forma de governo desde sua criação, o Presidente era escolhido pelo povo, analisado pelo parlamento oficial, e suas políticas eram reveladas antes de serem implementadas. Segundo a AI, nunca houve evolução na Ilha por esta razão, além do ocultamento de intenções, políticas irrelevantes, votações de poucos participantes e não anunciadas, entre outros motivos.

### Características

* Autarquia, defendendo a busca por autossuficiência econômica e política, reduzindo a dependência de recursos e influências externas.
* Defende que cada nação necessita de um sistema político adequado à sua própria história, cultura, religião e pensamento, que deve ser flexível com o tempo, caso haja mudanças nestes setores.

## Conflito

Além da óbvia disputa política contra a APD, vista em panfletos, discussões, protestos e manifestações, a Sede da APD sofreu um bombardeamento de piratas costeiros. Mesmo sem provas concretas, o que não levou a um desenvolvimento judicial, sabe-se que o ataque foi realizado a mando da Ação Integralista, como forma alternativa de resolver a disputa política.
Night of Solace Inc.

## Night of Solace Incorporated

The Night of Solace Inc. is a organisation that produces reproduction on the history of magic and spells, Arial studies, Astronomy and advanced weapon research.

## Origins

The NSI was founded in June 30th, 1950 in Tel Aviv, Israel by Gabriele Speyer. They soon found themselves in Golden City, Falkoria on Second Earth with there Israeli branch disbanded. There main branch remains in Golden City.
Mizara Laila Zökil's Frapdoz

The Frapdoz, is a private military mercenary faction lead by Mizara Laila Zökil. The goal of the group is to take over certain territories of Falkoria and Kospor and their intentions remains unknown.

   The MLZ Frapdoz is a newly reformed version of the old Frapdoz lead by the Falkorian Tsar. *\*see old Frapdoz\**.

## Military

### Frapdoz Grunt GI (Kizrar)

Handguns:

SIG Sauer P226

King Cobra

H&K USP Match

Glock 17

Battle Rifles:

AK-47

M16

SMGs:

H&K MP7 (modified)

MP-40

Shotguns:

Spas-12

Sniper Rifles:

Explosives/Launchers

RPG-7

F1 Grenade

### Velvet Eklicor Branch

#### Handguns:

Colt M1911

Desert Eagle

Walther P99

SIG P220

#### Battle Rifles:

AS Val

LR-300

SiG SG-550

H&K G36

Enfield L85A1

AN-94

AKS-74

AK-74 U

Shotguns:

Mossberg 88/Winchester 1300

Armsel Striker

#### Sniper Rifles:

Dragunov Sniper Rifle

SVU

#### SMGs:

FN F2000

MP5

#### Explosives/Launchers:

F1 Grenade

RPG-7

## Vehicles:

#### Military Transport Vehicles:

UAZ-469

Ural

#### APCs:

BMP-1

BMP-2

#### Tanks:

T-55

T-72

T-80

#### Helicopters:

Ka-50

Mi-17

Mi-24

#### Boats:

Mark II PBR

LST

Areal Ships:

4: ICARUS Ships

1: ROF Lunar Mothership
FRA

## Background

    The Falkorian Resistance Army (or also known as the Falkorian Republic Army), is the biggest civilian guerilla resistance movements found in Falkoria. Their purpose is to protect Falkorian identity and freedom if the country ever has to be invaded and occupied

"The only registration for the FRA is to have enemy blood on your hands". -General Potoska of the FAF.

## Military

Note: Equipment may vary, but this list contains the more common weapons of the FRA.

Pistols:

Makarov

 Battle Rifles:

AK-74

 LMGs:

PKM

 Sniper Rifles/DMRs:

M14

### Explosives/Launchers:

RPG-7

AK-74MakarovM14 Sniper RiflePKMRPG-7
Frapdoz

Affiliation; Falkoria, MLZ Frapdoz

Frapdoz Flag and Symbol

## Origin

The Frapdoz was originally formed in December 12, 1924 as a Kosporish Rebel Mercenary group that sympathised with Falkorian Resistance members.

The Frapdoz was originally formed in December 12, 1924 as a Kosporish Rebel Mercenary group that sympathised with Falkorian Resistance members.
Russell

Name: Russell Bell. Age: 26. Height: 6'4. Affiliation: Black Wolf.

## Loadout

### Clothing:

Black Wolf Combat Uniform, Short Wave Radio Headset, Combat boots, and Level IV Body Armor with trauma pads and chest holster.

### Weapons:

Colt M4 (.308 WIN) (With an M203 and Acog), Colt 1911 (.45 ACP) (With a Vortex Razor), Benelli M4 (12g) (With an Eotech 512), MK.12 SPR (5.56) (With a Vortex Razor HD), Colt 9mm SMG (With an Eotech G33 and XPS2) (9mm), Kershaw Camp 10, Frag/Smoke Grenades.

### Vehicles:

MH-6OG Pavehawk, or a Ripsaw.

Combat VestBlack Wolf WoodlandColt M41911Benelli M4Colt 9mm SMGMK12. SPRKershaw Camp 10MH-60GRipsaw
Black Wolf Ranks

Ranks for the military branches of Black Wolf.

## Special Ranks

Commander is the rank held by the leader of Black Wolf.

Lieutenant Commander is the rank held by those chosen by the commander to act as advisors and his seconds in command.

The Ranger Division operates as their own unit and only takes commands from Generals, Lieutenant Commanders, and the Commander Himself.

Hitmen/Spies are operatives that only take commands from the Lieutenant Commanders and the Commander.

## Marines/National Guard/SOD

General.

Lieutenant General.

Major General.

Brigadier General.

Colonel.

Lieutenant Colonel.

Major.

Captain.

First Lieutenant.

Second Lieutenant.

Warrant Officer 1-5 (Higher number = higher rank).

Warrant Officer.

Sergeant Major.

Master Gunnery Sergeant.

First Sergeant.

Master Sergeant.

Gunnery Sergeant.

Staff Sergeant.

Sergeant

Corporal.

Lance Corporal.

Private First Class.

Private.

Cadet.

## Navy/Coast Guard

Fleet Admiral.

Admiral Chief of Naval Operations. Commandant of the Coast Guard.

Vice Admiral.

Rear Admiral (Upper Half).

Rear Admiral (Lower Half).

Captain.

Navy Commander.

Navy Lieutenant Commander.

Lieutenant.

Lieutenant Junior Grade.

Ensign.

Warrant Officer 1-5 (Higher number = higher rank).

Warrant Officer.

Fleet / Commander Master Chief Petty Officer.

Master Chief Petty Officer.

Senior Chief Petty Officer.

Chief Petty Officer.

Petty Officer 1st Class.

Petty Officer 2nd Class.

Petty Officer 3rd Class.

Seaman.

Seaman Apprentice.

Seaman Recruit.

Cadet.

## Air Force

General.

General Air Force Chief of Staff.

Lieutenant General.

Major General.

Brigadier General.

Colonel.

Lieutenant Colonel.

Major.

Captain.

First Lieutenant.

Second Lieutenant.

Command Chief Master Sergeant.

Chief Master Sergeant (w Diamond).

Chief Master Sergeant.

Senior Master Sergeant (w Diamond).

Senior Master Sergeant.

Master Sergeant (w Diamond).

Master Sergeant.

Technical Sergeant.

Staff Sergeant.

Senior Airman.

Airman First Class.

Airman.

Airman Basic.

Cadet.
Empire Of The Falling Snow

Name: Empire of the Falling Snow. Civilians: 203,381. Active Duty: 500,000. Reserves: 50,000. Emperor: Russell Bell. Money: $1,000,000. Allies: Falkoria, Crystal Empire, Cordavia. Primary Language: English. Other Languages: Russian.

## Background

Originally the Republic of the Snow, after a civil war in was turned into the Empire of the Snow by Emperor Snow.
Horizonte

O **Horizonte** é uma realidade alternativa do Mundo Dó Ré Mi.

## História

### Criação

Esta realidade foi gerada por um ser que viveu na II Era, na Ilha Dó Ré Mi. Quando a ilha estava em desenvolvimento, a Área Glacial abrangia um território pequeno da ilha. Quando este ser chegou ao centro da área, ele acabou dormindo por sua fadiga. O local onde dormiu continha desenhos de simbolos de magia com um imenso poder. Enquanto dormia, teve um sonho em que vivia em uma cidade estranha. Os símbolos mágicos fizeram com que seu sono durasse para sempre, e seu sonho se tornasse real nesta realidade alternativa, tornando-se o "Horizonte". Com o tempo, uma torre de gelo ia aparencendo por baixo dele e a Área Glacial ficava cada vez maior e mais fria a ponto de ninguém nunca conseguir chegar ao centro novamente, devido a magia do lugar ser potente demais até mesmo aos resistentes ao frio.

### Aparência

O Horizonte tem esse nome pois a partir de um ponto da cidade, não é possivel observar nada, pois não a nada além de um horizonte sem céu ou sequer uma matéria, simplesmente um void. Este lugar é uma cidade aparentemente normal ao dia, porém a noite é coberta em um ar sinistro. Seu principal destaque está em um imóvel gigante, semelhante a uma igreja, porém muito sombria. Ela só aparece á noite, em uma rua sem saída de grande descida.
--Incompleto--
The Glassing of Eversteemn (Remember Eversteemn)

## The Glassing of Eversteemn

The Glassing of Eversteemn (Remember Eversteemn) was the end result of The Battle for Southern Eversteemn, where Falkorian Commonwealth and local national Eversteemn armed forces met against The Zakuujs and their ally \*\*\* where they battled for a long cold 5 months with the end result with a highly devastating bombing known as a glassing destroying the entirety of Southern Eversteemn killing everyone in the region.

## The "Remember Eversteemn" movement

In Laelu, Sechsyu, Falkoria an organisation called the "Remember Eversteemn" movement was created to remember the innocent Koshks and the soldiers who sacrificed themselves to protect the Southern Region of the continent and to protect Koshk identity and freedom. It was also created to fund rebel groups and Commonwealth forces in Eversteemn.
Major Lore Points

Major Lore important points for every country.

## Black Wolf

Black Wolf was started by Russell Bell an Ex-Marine. After starting with only 18 others his unit quickly grew and gained traction to become a full on Private Military. Black Wolf is very careful of the contracts it takes. Black Wolf never attacks civilians or Ally countries. Black Wolf will often provide civilian and refugee aide to those fleeing or trying to survive in a warring country.

After the terror attack at the Falkorian Harbor, Kidnapping of James, and attempt on President Cordell's life, Russell has Interrogated the captured terrorists and mercenaries from their respective attacks. The terrorists told Russell that their base was in Afghanistan, so that where he will go. The terrorists were then left in a Black Wolf prison.
Jane Barbour

**Jane Barbour** is an employee of Ryker Moore Equity.

## Official Bio

**Jane (Amanda Warren)** is a dedicated and hardworking finance professional. Jane's convinced that she’s hit an insurmountable glass ceiling at her firm, so she hires a Purge-assassin.

## Trivia

* Mentioned in Take What's Yours to have been number one in her class at Wharton (School of the University of Pennsylvania.)
* She is of Bajan decent. Her grandmother came to New Orleans from Barbados at the age of 10.

## References

1. ↑ http://www.usanetwork.com/thepurge/cast/jane
Order of the Koryuza

## Background

The Order of the Koryuza is a Falkorian religious/political military order created during the first Kospor-Liberation War.

The Koryuza is also the one and only political party that runs the nation of Falkoria.

## Purpose and Operations

The Order of the Koryuza (or Korza for short). Acts as the commonwealths special forces against foreign invasions, and oversea crisis's to protect Falkorian identity and ideals. It is mostly used as a police force against Satanic and Dark Magic Terrorists.

## Military

Sersveit (G.I.)

Angels of Korza (Air Force)

Spramím (Navy)

Aulu (Elite)

Fists of Iron Heaven (Tank and Artillery Division)

Ranks:

.

### Handguns:

Walther PP.

Walther P38.

Walther P99.

Makarov.

TT-33.

USP Match/USP .40 Compact.

P30L.

P226.

Kimber Night Warrior.

CZ75.

VP70.

P345.

Jericho 941.

King Cobra.

FNX -45 Tactical.

Glock P80.

### Battle Rifles:

F-2000.

AK-103.

M4 Carbine.

G36/G36C.

AUG A3.

HK416/HK416C.

HK417.

SAI GRY.

CZ 805 BREN.

AKM Zenitco.

ACR.

Scorpion Evo 3.

### Shotguns:

AA-12.

Mossberg 500.

M1014.

KSG.

USAS-12.

Benali M3.

### Sniper Rifles:

M-24.

WA-2000.

Remington MSR.

Intervention.

Barret M82.

AI AW50.

### LMGs:

M60.

M249.

Ares Strike.

### SMGs:

HK MP7.

P90.

HK MP5/MP5K.

KRISS Vector.

MP-40.

Falkorian MP-40 MK IV.

#### Matador.

M79 GL.

M202.

Walther PPWalther P38Walther P99MakarovTT-33H&K USP .40
WAR

Name: WAR. Civilians: 22,000,000 Soldiers: 4,300,000. Leader: Enoch. Money: $25,000,000,000. Allies: China, Korea, Japan, America, Black Wolf, and Cordavia.

## Background

WAR FlagWAR Patch
"The symbol of the Grim Reaper is the flag of my people it has been around for a long time. it's a symbol of the personification of death, of which we bestow on our enemies."

Due to the war and the need for soldiers. Enoch has deemed it worthy that every able body person from a child to a house wife will fight for the freedom of their country and others.

“for the price for freedom is great but is worth paying with whatever we got”. Enoch

WAR is a country made up of people whose ancestors left their homes to find new lands. They left on boats to evade corrupt governments. While on their voyage they found this island. After a while they built up a nice community. It remained undetected for many years by the outside world. They were observing from where they were. The people were peaceful. They learned from the history of the old countries they came from making sure not to repeat the same mistakes. WAR became a very conservative republic. The year they came back into the world was 1914. Scouts keeping an eye on what was happening in the outside world reported that a big war had started. It was World War 1. After describing everything he had learned, the leader of WAR at that time came up with an idea that would give a great economy boost to his country. He saw how each country in the war was in great need of weapons and ammunition. Having no experience with war, his people had no knowledge of weapons. Still he had his people make a business. Factories were made for weaponry and ammunition. They sold them to countries in need of them. Making plenty of money and friends on both sides of the war they were well known and no longer that unknown little island. All of this is how WAR the country became the name of the business (Weaponry Ammunition Replenishment or W.A.R).

## Armory

### Battle Rifles:

AK-47 (7.62x39).

M16A4 (5.56).

### Explosives/Launchers:

FIM-92 Stinger.

RPG-7.

## Resources

#### Tanks:

600: Challenger 2.

600: K2 Black Panther.

#### Military Vehicles:

600: HMMWV.

500: MTVR. @

#### Artillery:

300: Panzerhaubitze 2000.

100: TOS-1A.

500: M777 Howitzer. @

#### APCs:

200: M1126 Stryker. @

200: M163 Vulcan Air Defense. @

#### Helicopters:

400: Scorpion.

200: AH-64 Apache.

200: AH-6 Little Bird. @

200: HH-60G Pavehawk. @

#### Planes:

100: Thunderbolt II.

100: C5 Galaxy.

100: F-16 Fighting Falcon. @

200: F-22A Raptor.

#### Boats:

20: South Dakota-Class Battleship.

2: Nimitz-Class Aircraft Carrier.

50: Cyclone Class Patrol Ship.

10: Arleigh Burke-Class Destroyer.

7: Virginia-Class Submarines.

#### Unmanned Military Vehicles:

10: MQ-9A Reaper.

50: Foster-Miller TALON. @

M9A3AK-47M16A4KSGBR-308M82A1XM556StingerRPG-7Challenger 2K2HMMWVPanzer 2000TOS-1AAH-64 ApacheThunderbolt IIC-5 GalaxyF-22Dakota-ClassNimitz-ClassCycloneArleigh BurkeVirginiaMQ-9A
Kate

**Kate** é uma personagem secundária do Mundo Dó Ré Mi. Ela faz parte do grupo de Associação de Aventureiros dos Dorémiers, criado por Yolanda para unir guerreiros durante a Grande Guerra. Kate também tem um diário onde ela registra suas aventuras.

## Aparência e Atributos

Kate é uma jovem que possui um cabelo curto levemente azul, usa um roupão rosa escuro e um pingente dourado de um Gargulitta. Ela é uma maga especializada no combate defensivo, apoiando sempre a paz e se apresentando pacífica durante batalhas. Kate carrega uma adaga de Greemoceno para situações de necessidade.
Pixel Library Wiki

## Pixel Library News

> "*Step right up and get your newspapers! Get daily news about the library! Er, not daily!*"
>
>
>

Latest News:
None

Older News:
None

## Welcome!

Welcone to Pixel Library! Go make a page and start writing! But first read the rules below.

## Rules

* Keep it appropriate! Minor language (Hell, crap, ect.) is fine up until its just nonsense. If this rule is broken it will be edited but if you do it twice you will be blocked.
* Don't edit other peoples stories without their permission! Especially to fix grammar. That is something people need to learn theirself.
* Always add a category to your book that is the name of the series. (Example: Trouble in Minecraft will have the category Vitrual Adventures.
* Don't be rude to other people. Don't call people names, insult them or anything like that. *Especially* don't use gay as an insult. It is **not** an insult and if someone is gay don't try to make them feel bad.

Now next there will be tips below to help you with your writing:

## Tips

* Notify Tawkin Tawkerr when you complete a book if you wish. He will protect your book so nobody (except admins) can edit it.
* When you make a good book Tawkin Tawkerr will review it for you if you wish. If your book is 'approved' it will be added to the Offical Books. If you just come to read, to start out you should go to Tawkin Tawkerr's profile to read some of his books!

## Staff's Books

Here are links to all the staff's books.

Tawkin Tawkerr's books

GemStar107's books
Runol

Petit oiseau de proies aux regard convoité

**Le Runol**

C'est une race d'oiseau de proie très ancienne, les anges se servaient d'eux pour espionner les démons, comment s'était possible? Grace aux yeux de l'animal, ils peuvent entrer en lien avec leurs congénères pour les avertirent d'un éventuel danger, et les anges on altérait cette faculté pour pouvoir voir par la vue de ces oiseaux.

Après la guerre, les Dieux n'ure pas jugés nécessaire de mettre fin à l'existence de ses bêtes, après tout, elle sont très dure à obtenir.

**Description**

Les Runol sont des prédateurs pour les petits animaux, ils se nourrissent principalement de rats, de souris, ou d'écureuils.

Ils ont une longévité de 15 ans et peuvent avoir jusqu'à 5 petits dans leurs vies.

Il est possible, mais difficile, d'en attraper car ses congénères le préviendront du danger avant et même si vous y parvenez il sera encore plus dure de l’apprivoiser sauf si vous trouvez un œuf et que vous le gardez, ou que vous utilisiez une magie de manipulation spirituel.
Senelith

## Selenith

Race ancestral vivant la nuit, très bon chasseur et excellent druide.

### Magie :

Ils sont très proche de la nature, cela leurs donne une bonne aptitude au druidisme.

## Statistiques

### Malus :

Maximum 40 Social

**LES SELENITH**

Ils sont une races très ancienne, apparut peut de temps après la guerre entre les Anges et les Démons.

Ils sont venu au monde grâce aux Dieux dans les contrées du Nord, dans les grandes forêts de Glohan, le climat froid et l'environnement hostile les força au file des ans à se forger une culture porté sur la nature.

Ils sont pour cela les garants de l'équilibre naturel du monde, n'étant ni mauvais ni bon ils se contente de faire en sorte que tout soit en harmonies, du moins pour la plupart d'entre eux, certains rares Selenith préfèrent quitter leurs tribus pour partir à la découverte du monde.

Ils ont développer pour beaucoup, une magie tellurique et druidique, pouvant très tôt communiquer avec les animaux non-agressif et manipulant les courants d'énergie de la terre pour pouvoir la contrôler ainsi que les végétaux.

**Caractéristiques**

Leurs affinités avec la nuit et du à leurs incapacités à rester longtemps au Soleil, cela les fait souvent passer pour des sauvages restant dans l'ombres mais ce n'est pas le cas, leurs peau ne supporte pas longtemps la lumière du jour.

Ils se sont donc tourner vers celle de la Lune, mère de la nuit pour eux et ainsi leurs source de croyance, ils la vénèrent telle une Déesse, dont la couverture sombre apporte l'apaisement dans les foyers.

L'incroyable longévité dont son pourvu les Selenith est dû aux années de pratique du Druidisme, les Dieux appréciant le fait que la grande majorité de cette race respecte l'équilibre du monde et le face respecter, leurs ont accorder une vie plus longue pour pouvoir faire leurs travail avec plus d'impacte.

Dans les contrées froide de Glohan se trouve de nombreuses tribus de chasseur cueilleurs Selenith, cette culture à fait naître en eux une grande aisance dans les milieux hostiles et donc une adresse et des réflexes plus développés.
Milo

Petit village à l'ouest de Mythfall, disposant de quelques fortifications.

**MILO**

Milo est avant tout le nom du premier Seigneur à avoir bâtit le fort au sommet de la colline se trouvant au centre du village.

Le village se fit construire par les cerfs du seigneur au cour de son règne, mais après que Milo mourut pendant une chasse, ses deux enfants, jumeaux, voulurent prendre la tête du domaine, et une guerre entre les deux frères débutât.

Après plusieurs mois de conflit, les deux frères périrent dans un duel et la succession ne désignant plus personne dans la famille, se fut donc le noble le plus puissant du village qui prit la place dans le fort; les années passèrent et le village reprit sa vie paisiblement.

**Localisation**

A deux jours de marches, une journée à cheval à l'Ouest de Mythfall, en suivant la route du couchant.

**Population**

La plupart des habitants de se village sont des paysans, vivant des cultures de leurs terre, d'autre sont des marchants en transite vers des villes plus importantes.

**Défenses**

Le village possède de vielles murailles, datant de la construction du fort, elles sont dans un état déplorables mais tiennent encore debout.

Une centaine de garde patrouille dans les rues et sur les murailles, mais ne s'aventure jamais en dehors des murs, sauf pour ce qui surveille les deux portes.
Cordavia

Name: Cordavia. Civilians: . Active Duty: 2,000,000. Reserves: . President: Cordell. Money: $500,000,000,000. Allies: Falkoria, Black Wolf, WAR.

## Ranks/Armory

### Bladed Weapons:

Broadsword.

SOG Bowie 2.0.@

### Handguns:

Ruger Blackhawk (.357 Mag).

Beretta M9A3 (9mm).@

### Battle Rifles:

F1 Famas (5.56).

AK-12 (7.62x39).@

### Shotguns:

Remington 870 (12g).

AA-12 (12g).

### DMRs:

SR-25 (.308 Win).@

M110 SASS (7.62x39).@

### Sniper Rifles:

Barett 82A1 (.50 Cal).@

McMillan TAC-338 (.338 Mag).@

Remington700 (30-06).@

### Explosives/Launchers:

M67 Frag Grenade.

Gas Grenade.

FIM-92 Stinger.

### Armor:

Level IV Plates (Level III).@

Interceptor Body Armor.@

EOD 9 Armor.@

## Resources

#### Military Vehicles:

5,000: Humvee.@

2,000: International MXT-MV Husky.@

2,500: MTVR. @

#### Artillery:

500: M142 HIMRAS.@

1,000: M777 Howitzer.@

#### Designated AA:

2,000: HMMWV Avenger.@

1,000: M45 Quadmount.@

#### Planes:

1,000: F-22 Raptor.

500: C-130.@

100: B-52 Stratofortress.@

500: A-10 Thunderbolt II.@

#### Boats:

500: Small Unit Riverine Craft.@

100: Seawolf-Class Submarine.

100: CB90-Class Fast Assault Craft.@

75: Cyclone Class Patrol Ship.@

20: Arleigh Burke-Class Destroyer.@

10: Wasp Class Amphibious Assault Ship.@

5: New-York Class Battleship.

1: Nimitz-Class Aircraft Carriers.@

#### Unmanned Military Vehicles:

500: Foster-Miller TALON.@

200: MQ-9A Reaper.

50: Ripsaw MS2 UGV.@

ClaymoreBowie 2.0Ruger BlackhawkM9A3F1 FamasAK-12Remington 870AA-12SR-25M110 SASSBarret M82A1Macmillan Tac-338AWPSAWM67 GrenadeTear GasFIM-92 StingerHumveeHuskyMTVRM142 HimrasM777HMMWV AvengerM45 QuadmountStrykerAbramsAH-6 LittlebirdF-22C-130B-52Thunderbolt IIRiverine CraftSeawolf-ClassCB90-ClassCyclone-Class Patrol ShipArleigh Burke-Class DestroyerWasp-Class CarrierNew-York ClassNimitz-Class CarrierTALONMQ-9A ReaperRipsaw UGV