recursal/Fanatic-Fandom huggingface dataset:
VOTING SHOW

`**This article is currently unfinished. You can help Etherane Games Wiki by expanding it.**`

## VOTING SHOW

* Icon
* CG

## Overview

### Appears in

Mr. Rainer's Solve-It Service

The **VOTING SHOW** is a form of entertainment seen in *Mr. Rainer's Solve-It Service*.

## General

ÜLAR enters one called "Zombie Factor". The keyword for that week is EPISODIC MEMORY, which are noted to be an important factor in forming someone's personality. They state that it is impossible to build relationships and learn from mistakes without memories.

6 participants are competing in order to retain these memories. Four of them are acting of their own will, while two are controlled by a program and are called 'zombies'. They try to discover who the zombie is in order to retain their memory, but if they fail only the zombie is allowed to retain their memory. ÜLAR leaves this area quickly, stating that he doesn't have time for it.

## System Info

This optional system info pop-out can be accessed when the unnamed announcer talks about the "voting show."

* One of the most popular entertainment show formats on HJÖ.

* *"Vote for the content you want to see,*
* *and influence the outcome!"*

* Variations of voting shows:

* 1. Majority vote
* Majority vote decides the outcome.

* 2. Lottery vote
* Only one randomly chosen viewer votes and decides the outcome.

* 3. Maximum deposit vote
* The one who pays the larger sum decides the outcome.
* It can be a group payment (as long as it represents one voter).

* 4. Rank-based vote
* The voter ranking highest in the TOP VOTERS CHART
* decides the outcome.
Tomorrow won't come for those without ██████/Dialogue

Tbh, this is just a dialogue dump for me bc I've been hating switching between pages.

### Intro

No longer slaves to our imagination,

At last, we saw the truth.

With no leaders to tie our limbs,

At last, we found our calling.

Both loved and hated by you,

At last, we could meet.

-New Order, Infini 2:31

### Purica Capsule- Noise

* I knew.
* You are the same as us.
* That's why The Choir exists.
* I knew.
* You are feared.
* That's why our water was poisoned.
* That's why your blood seemed violet.
* That's why it smelled like lavender.
* But as I saw the bottomless void in your eyes-
* As I saw you let out your last breath-
* The only emotion that filled me was
* Awe.
* So I thought-
* If I became a Chorister, I'd be able to see you again.
Hazmat Suit

* Icon
* Altered Sprite

### Effect

Changes Charlotte's sprite temporarily and allows her to blend in with the alien workers.

### Location

In the Storage Room; requires the Locker Key.

### Mentioned in

Delirium

The **Hazmat Suit** is the attire worn by Dr. Huxley's workers, but appears as a wearable item in Hello Charlotte: Delirium. The suit is found in one of the lockers in the Storage Room, and requires the Locker Key to obtain. When worn, the item will be removed from the inventory, and will permit Charlotte to proceed into the room with the workers without being immediately killed by them.
Taking care of your ECHO

**Taking care of your ECHO** is an average priority file that is received in *Mr. Rainer's Solve-It Service*.

## Story

This file is given to ÜLAR from MR RAINER at the start of the game as part of the collection of files ÜLAR needs to get started at work.

## Exerpt

* Taking care of your ECHO 101:
* Don't tear off your ECHO's limbs. They will not grow back.
* Don't squeeze your ECHO. Its innards may pop out.
* Don't forget: ECHOES have to EAT.

* What to feed your ECHO:
* SILICA GEL is the perfect solution for you.

* Don't worry about forgetting to feed your ECHO.
* We have set up daily reminders for your convenience.

* How to know your ECHO has turned off:
* You have been disconnected from the ECHONET.
* It's not moving or responding to any stimuli.
* Not following the instructions mentioned in the list will lead to your ECHO TURNING OFF.

* WARNING: There's no way of turning your ECHO back ON afterwards.

* If your ECHO has turned off:
* Make sure to act responsibly and dispose of it at a local ECHO DISPOSAL POINT.
Soap Bottle

The **Soap Bottle** is an item that is based on the Soap from Hello Charlotte Episode 1; this is found in Charlotte's bathroom in Episode 2. Stand in front of the sink in the bathroom for the option to take some soap. This can be done several times to uncover different flavors. The Soap Bottle doesn't do much by itself.

## Flavors

* Blueberry
* Banana
* Mulberry

Charlotte will interject on the third buttle, insisting that she's collected enough. This repeats on subsequent attempts.

## Omnicubes and Soap

Please DO NOT put liquid soap inside omnicubes, as it may result in unforeseen consequences
-DATA Omnicube, HC2

After acquiring the Soap Bottle, the player can actually put one into either the Data omnicube (green) or the Teleport omnicube (blue) in Charlotte's room. If they do, the omnicube will react violently and shut down, then Charlotte will be surrounded and assaulted by monsters, resulting in the BAD END: Do Not Put Soap Into Omnicubes

## Trivia

* Charlotte is able to eat the soap she collect without harm, despite being human. In reality, if a human ate soap, they would be likely to suffer bowel pains, stomach cramps, diarrhea and vomiting.
* Aliens such as Bennett are known to eat this soap and enjoy it, as it functions as a drug for them.
TOIVO

`**This article is currently unfinished. You can help Etherane Games Wiki by expanding it.**`

## Physical

### Eyes

White

**TOIVO** is a minor character in *Mr. Rainer's Solve-It Service*.

## Appearance

TOIVO has white skin and white eyes. His horns are an average length. His coat is grey and has cords on its neckline, similar to a hoodie or sweatshirt. Underneath his coat is a seemingly black shirt, which may also be attached to his coat. TOIVO also has black gloves/hands. It is difficult to tell what his complete appearance is, as his full body is never seen in any images.

## Personality

TOIVO is only seen during one livestream.
Seth

`**This article is currently unfinished. You can help Ætherworks Wiki by expanding it.**`

## Seth

* HC1 ▾
* HC3 ▾

## Overview

### Appears in

Junk Food, Gods and Teddy Bears
Requiem Aeternam Deo

## Relationships

### Puppeteer of

Charlotte Wiltshire
Felix Honikker (HC1, breifly, if Charlotte stays)

### Inspired by

Seth Eyler

**Seth** is a character present in every game in the *Hello Charlotte Series* except for *Hello Charlotte: Delirium* and *Heaven's Gate*.

## Trivia

* Seth installs far too many apps on his Control Console in order to not get bored while Charlotte sleeps. He prefers rhyme games.
* According to Charlotte, Seth likes to say "No objections allowed!"
* According to C, it is unusual that Seth is Charlotte's Puppeteer, since girls are usually assigned Eve or Lilith type Puppeteers.
* Episode 3 visually demonstrates several times that Seth's perception of the False Realm is strictly influenced by that of his current puppet, a concept that has persisted throughout HC1 and 2.
* Episode 3 gives the player the choice to name the Puppeteer either Seth or Lilith. This can be perceived as an opportunity for the then-anonymous Seth to reclaim his name after Umbrella Man consumed it.
	+ However, he is still simply called "Puppeteer" in the post-game bonus room after the True Ending of HC3, calling the legitimacy of this option into question.
Students

`**This article is currently unfinished. You can help Ætherworks Wiki by expanding it.**`

## Students

* HC2 ▾
* SOCIALIZATION ▾
* HC3 ▾

* Female
* Male
* Female (corrupted)
* Male (corrupted)

* Anxious
* Beheaded
* Damaged
* Mutilated
* Studying
* Amalgamate
* Bullies

* Female
* Male

## Overview

### Relationships

Charlotte (schoolmates)
The Oracle (consumed by in White end and Grey end))
C (schoolmates, bully)
Anri (schoolmates, blackmailed by)
Scarlett Eyler (schoolmates)
Q84 (schoolmates)

### Appears in

Hello Charlotte 2
Hello Charlotte 3

## Physical

### Eyes

None (normal)
Multicolored (corrupted)

### Hair

White (usually)
Red (damaged, bullies)

**Students** refers to the numerous student NPCs seen throughout *Hello Charlotte Episode Two* and *Hello Charlotte Episode Three*, including the *SOCIALIZATION* participants.
Ring

The **Ring** is an item that appears in the Bear Channel of the TV World in Hello Charlotte Episode 1. This item is placed in the TASKS menu instead of STUFF. To obtain the ring, head into the Cat Room and drink from the tea cup on the right end side of the table; this is mandatory to avoid the BAD END: Burned to Death. Next, head to the fireplace on the left at the top of the room and go inside. The Ring is found at the end of the secret area behind the fireplace. The Ring unlocks the door to the Goldilocks house area and will vanish upon use.
Polyphonism

* System Info Icon
* CG

**Polyphonism** is one of the four political alignments mentioned in *Mr. Rainer's Solve-It Service*.

## General

Polyphonism is described in the Political Alignments QS Code as one of the four main political alignments. It is a cross between chaos and individuality, with it's slogan being *"The voices of many, each one on their own."*

AIK calls ÜLAR a polyphonist after ÜLAR brings up The Vanishing. AIK, who knows Reverse ÜLAR prior to the events of the game, may know that Reverse ÜLAR is a polyphonist. This could be one reason that he calls ÜLAR a polyphonist. He also comments that polyphonists never check their sources, implying they may be a more conspiratorial political group.

After calling ÜLAR a polyphonist, he asks if ÜLAR even knows what Fabric of the Future is about, although it is unclear how these ideas are related.

## System Info

This optional system info popout is accessible when AIK comments on how ÜLAR is a "polyphonist", and complains that polyphonists never check their sources.

* **POLYPHONISM**

* One of the main four political alignments on HJÖ.

* "The voices of many, each one on their own."
The Trial

`**This article is currently unfinished. You can help Ætherworks Wiki by expanding it.**`

## Overview

### Mentioned by

Teacher
Charlotte Wiltshire
Anri
C
Charles Eyler
Scarlett Eyler

### Appears in

Hello Charlotte 2
Hello Charlotte 3

**The Trial** is a key event that occurs in *Hello Charlotte Episode Two* and *Hello Charlotte Episode Three*.

## General

The idea of the Trial is introduced on Day 1 when Charlotte goes to her lesson. The Teacher explains that the Trial is meant to "provide help to [their] students". During the Trial, students and teachers vote to find a Defective student, and a Defective student is one with no votes "who'll amount to nothing if not provided help."

Three of the four endings in Hello Charlotte 2 are dependent on the choice of who Charlotte will vote for during the Trial.

The Trial in Hello Charlotte 3 is much more mysterious, and is referenced to in the regular countdowns to the Trial shown in each of Charles' memories. Charles' tulpa, Scarlett, is obsessed with the idea of the Trial and is determined to force Charles to pass it.

## Story

### Hello Charlotte 2

The first mention of the Trial is in Charlotte's first class, where her teacher's topic is "The TRIAL and SOUL CUBES." The Trials are meant to help the "Defective," those who supposedly have corrupted soul cubes that need debugging and reformatting. Usually one person, but in some cases two, will be chosen as "the Defective" through the Trial through a public vote among students and teachers alike. In order to prevent corruption, students at the School follow the rules.

In the Forest outside of the School, Charlotte and C discover bodies in pits that C says are the victims of the Trial. He also notes that after reprogramming one's Soul Cube after the Trial, they person becomes a Hollow Human who runs around completing tasks until they drop dead.

At the actual Trial, Charlotte is given the option to vote for Anri, vote for C, or to withdraw entirely. Each choice determines the ending of the story. Regardless of choice, whoever is determined to be the Defective is taken to the Smile Room to be reprogrammed and ends up a Hollow Human, devoid of soul data.

## Trivia

* The Trial that occurs in Episode Two is the 75th Annual Trial.
* For Charles and Charlotte, the Trial was an event that determined their worth to society.
	+ Despite this similarity, they manifest in incredibly different ways in their worlds.

## Gallery

"I. The Trial"

"I. The Trial"

## References

1. ↑ https://twitter.com/etherane/status/963169903166545920
Sci-Fi Almanac

The **Sci-Fi Almanac** is an item that appears in the Hello Charlotte Episode 1, in the first stage of the TV World. After giving the Rabbit Toy to the Bunny Pythia, the player can proceed past the locked door. The Sci-Fi Almanac is hidden in the top left corner of the room on the right side (the spot is glowing), and Charlotte asks Seth if she can take it. At first, it doesn't appear to do anything, but if the stuffed bear in the middle of the room attacks, quickly navigate to it in the inventory and use it to eliminate the bear.

"thank you!"
Johney 1-lip

"*Couldn't help but notice a little situation!*"
―Johney 1-lip

## Description

Johney 1-lip is a member of the Spearheads, with the typical spear and the blue robes. He will try to ambush you in a cave with Anders Chin, Berry Michaelson, and Oscar Struckmeyer.

## Battle

Johney 1-lip is teamed up with the other three but he only appears on turn 2 so you can't go for him first. He has the least HP out of all of them. You should go for him after taking out Anders Chin. If you lose to this you won't die, but you will just lose all your mags and some of you items but you can come back to fight them. if you beat them you will gain access to one firebomb in the cave.
THINGY

### Effect

If the player chooses to, it will reset the NPC puzzle that occurs before the Trial.

### Location

Appears in the inventory during the event before the Trial.

### Mentioned in

Hello Charlotte 2

The **THINGY** is an item appearing exclusively in Hello Charlotte Episode 2. Upon waking up on the day of The Trial, it will appear in Charlotte's Stuff (Inventory) with the announcement: "got THINGY that does stuf!!!!!!!!!!!!". When used, Charlotte is presented with a "YA" or "Naw" option to kill herself, which will undo everything that had been done if the former is selected. This item is a reset button in case the player traps themselves among the NPCs that keep spawning. Disappears when the Trial begins.
TOIVO/Dialogue

* Why is it strange, you'd ask?
* Look closely.
* Instead of one input hole it has *two*.

* When I found it, it was feeding on another ECHO, so I managed to catch it off-guard.
* Man, these things are fast.
* I had it sedated for a few hours, but it should've worn off by now.

* When you attempt this at home, make sure to find a sharp tool to make a clean cut.

* And, here we go.

* As you can see, they immediately start to vibrate and a dark liquid starts to pour out of the limb.
* Just like ECHOES.

* And...that's about it.
* This one is no different from the others, I guess.
* I don't own a degree in ECHOLOGY, but even I can tell it's almost the same.
* It'll be a waste to end the broadcast here, so...

* You get to decide which part we'll cut off next.

*Choosing Leg (2500 credits)*

* *Another* leg?
* That's the cheapest option. Are you guys poor?

*Choosing Ear (5000 credits)*

* The middle option, huh?
* Well, it'll be the first time I ever cut off an ear.

*Just cut it open (15000 credits)*

* Oh, the generosity.
* Thanks to you, tomorrow's stream will be special.

*Outro*

* Thank you for watching.
* You can try disassembling your own ECHO, but you'll have to pay a fee to ECHO PROTECTION ASSOCIATION.
* Though, things like these might not be protected by that, so you can try finding them, too.
* Or...if it doesn't have two input holes, make one.
* Until next time.
The School

`**This article is currently unfinished. You can help Ætherworks Wiki by expanding it.**`
`**This article contains spoilers for Hello Charlotte 3.**`

## The School

* HC2 ▾
* HC3 ▾

* 1st Floor
* 2nd Floor
* 3rd Floor

* 1st Floor
* 2nd Floor
* 3rd Floor

## Overview

### Inhabitants

Teacher
Students
Magcats
Guardian

### Key Event(s)

Multiple cutscenes
The Trial
White Society Meetings

### Appears in

Hello Charlotte 2
Hello Charlotte 3

**The School** is one of the main locations in *Hello Charlotte Episode Two* and *Hello Charlotte Episode Three*. It is also present in *Heaven's Gate*, but functions as a normal school in that game.

## General

`*This section is currently a work in progress.*`
## Residents

* Students
* Magcats
* Guardian
* Teacher

## Function

The School exists to help Charlotte complete her Education Program. It also features puzzles and the SOCIALIZATION mechanics which are meant to interest the viewer. The School usually has students who bully Charlotte in order to make the audience more sympathetic to her, as seen in Charlotte Wiltshire and V19's story. The Trial is also featured in the School, where students and teachers vote on those they consider worthy to society in order to root out the "Defective." It is unclear if this is a mechanic only present in Charlotte Wiltshire's world.

Q84 was able to subvert these tropes by getting rid of SOCIALIZATION and taking control of the School.

In Heaven's Gate, the School functioned as a standard School and was merely where Charles went to school.

## Story

### Hello Charlotte 2

A book found in Charlotte's house, the "Education Program Information Booklet" seems to come from the School. It has a few Tips.

* Tip #1: SOCIALIZE every day! SOCIALIZATION is a core element of the Education Program.
* Tip #2: Report any suspicious activity on SCHOOL GROUNDS.
* Tip #3: Don't feed any stray animals on SCHOOL GROUNDS. Stay safe and ensure the safety of your fellow students!

In stark contrast to this booklet, Huxley's paper in the same room seem to feel that SOCIALIZATION should be something left up to the students, rather than something forcibly performed every day.

While going to School, the entrance is seen as jumping down a cliff on a road into a ball pit.

`*This section is currently a work in progress.*`
### Hello Charlotte 3

`*This section is currently a work in progress.*`
## Trivia

`*This section is currently a work in progress.*`
## Notes

`*This section is currently a work in progress.*`
Sour Cream Chips

The **Sour Cream Chips** is an item from Hello Charlotte Episode 3 that is obtained from the canteen in School on the second in-game day. The item serves no real purpose, but is carried around by Q84 until she and the other girls visit Anri's apartment. While Anri cries in the bathroom, Q84 leaves it behind as a 'gift.' Q84 also notes that she hates this particular flavor.
Shiny Brooch

The **Shiny Brooch** is an item that appears only in Hello Charlotte Episode 1 and is required to pass through the eye door in the 3rd level of the TV World. To obtain it, the player must enter the Meat Room which was previously locked, but will be open for this fetch quest. Once inside, collect the Red Box and the Fancy Brooch will be added to the inventory; return the Fancy Brooch to the Flower Lady, and she will give up her Shiny Brooch for it. Once in the inventory, return to the eye door and use it to proceed; the Bloody Pin will replace it afterwards.

## Sidequest

As soon as the Shiny Brooch is obtained, the player has the option to complete a sidequest. Head to the Space of Gore room (with the giant pomegranate things) and speak to Ms Poppy, who is in the top left corner. She will then join the party; the goal is to safely escort her back to the room with the other flowers. The player is rewarded with the Eye drops for their trouble, which is an alternative to getting past the eye door.

### Glitch

If the player unlocks the eye door *before* Ms Poppy joins the party, it's possible to keep her permanently until the game ends. This is due to an oversight, as nothing bars the player from progressing as normal under this condition.
Soul Cube (Item)

* *For information on Soul Cubes overall, check here.*

The **Soul Cube** is a scrapped item found within the database for Hello Charlotte Episode 2. The item itself is conspicuous in that unlike many other unused items in Ep 2, it's complete with both a sprite graphic and a description. Regardless, the item does not appear to have any functionality and likely cannot be used at all.

This Soul Cube might have been intended to be added to the player's inventory during HC2's Grey End branch, during a scene in which Umbrella Man hands the Oracle Charlotte Vincent's soul cube. However, upon closer examination of the event scripting for that scene, the string that would call for this item to be placed in the Inventory is missing, so the item isn't even "stealth dropped" into Charlotte's stuff, and thus does not appear to be used in the final build of the game.
The Skin Princess

**The Tale of the Skin Princess** is the unofficial title for the story that Charles presumably narrates after crying with Anri when he offered to commit suicide with her. This directly mirrors Anri's character in the True Realm, especially considering the lines of "It's not my fault".

### The Tale of the Skin Princess

Once upon a time in a far, far away land, lived the Skin Princess.

Every day she changed her skin

To appear in the best light

To every single person she met.

Every night she ripped her skin off

Crying from the unbearable pain it caused her

Whispering,

"It's not my fault"

"It's not my fault"

"It's not my fault" over and over

Little did she know

That all the people in her kingdom

Were blind to begin with.
The Reign

`**This article contains the following triggers:** *body horror*`
**The Reign** (also known as **The Core**) is the antagonist of Hello Charlotte: Delirium.

## Appearance

The Reign is depicted to have a bizarre appearance. The Reign has multitudes of eyes, tubes, hands, and meaty appendages that span over a very large area. The Reign connects itself to Anri, attaching her to tubes to provide her life.

## Personality

Very little is seen of The Reign's personality, but it is shown to have a great desire to restore and protect organic life as a whole, even to a sacrificial or destructive point. It may have some level of sympathy, as it seemed interested in keeping Anri from being gutted, though this may have been a threat intended to keep Charlotte from taking Anri back.

## Story

The Reign is first mentioned when Charlotte encounters OSIRIS. OSIRIS shows distaste in The Reign and later explains to Charlotte that The Reign is the remains and failures of attempts at creating life. When Charlotte encounters The Reign in the Meat World, it is holding Anri hostage after finding her injured and saving her. It plans to use Anri to make her the "mother of all life," and says it cannot let Anri go because its tubes are the only thing keeping Anri alive. Charlotte distracts The Reign by asking questions while OSIRIS initiates self-destruction, which then destroys The Reign. Its remains are then eaten as Charlotte consumes the world.

## Notable Quotes

* "tHe hUMaN WILL Now BEcome thE mother oF alL."

## Trivia

* The Reign's bizarre appearance resembles The Oracle when it is not in a vessel. Its meaty appendages, eyes, and hands, are traits shared with The Oracle.
* The Reign's sprite is one of the largest to appear in the game.
TITAN BELL/NUFIORE

`**This article is currently unfinished. You can help Etherane Games Wiki by expanding it.**`

## Overview

### Mentioned by

MR RAINER
Reverse ÜLAR

### Appears in

Mr. Rainer's Solve-It Service

**TITAN BELL/NUFIORE** is a rare Arefact mentioned in the left branch of *Mr. Rainer's Solve-It Service*.

## Information

### TITAN BELL/NUFIORE

* TYPE: Artefact
* RANK: R / UR
* CLASS: HUMO / VOR

* A rare case of an R Artefact containing an UR Artefact.
* Contains VOR-class UR Artefact substance capable of
* reverting objects to their original form upon release.
* To release it, you have to destroy the Titan Bell.

* As the Titan Bell is constantly changing its shape and
* location,
* it's almost impossible to track down.

* Tip from MR RAINER:
* Even though Titan Bell has *"a bell"* in its name,
* it only looked that way when it was put in
* the Artefact registry.

* *Let's try breaking all the Artefacts we find,*
* *just in case!*
Soul Cubes

`**This article contains the following triggers:** *death, attempts at human experimentation*`
**Soul Cubes** are first introduced in *Hello Charlotte Episode Two* during a lecture by The Teacher that explains them and The Trial.

## General

The Teacher explains that upon reaching the age of 15, children will be able to see thir Soul Cubes. Soul Cubes store one's soul data, and it is theorized that Soul Cubes are smaller Omnicubes. This theory sparked a controversy among scientists, because "If soul cubes are omnicubes, then aren't we just meat armor they control?"

Just like all data storage, soul cubes can become corrupted. The Trial was created in order to "fix" those with defective soul cubes, as one with a defective soul cube is someone who will "amount to nothing if not provided help." During the Trial, one's defective cube will be formatted and debugged. According to the Teacher, the best way to avoid a defective soul cube is to follow the School's rules.

## Story

### Hello Charlotte 2

Soul Cubes appear physically in the Grey End, when C is voted as the only Defective. Charlotte chases after him, but comes to the realization that he is dead. After she consumes the world, the Umbrella Man comes to her and gives him a copy of his soul cube and allows her to release him. This allows C to move on and become a Stargazer.

### Hello Charlotte 3

During the Prologue of Hello Charlotte 3, Huxley orders his workers to capture Q84 in order to extract her Soul Cube, theorizing that if Memory Cubes can be extracted Soul Cubes can too. This is likely in response to Charlotte destroying all of the Felix clones, forcing him to have to speed up his plans and figure out the secret to immortality more quickly. When Florence, Bennett, and Felix leave believing that she is too sedated to escape, she desperately tries to escape. Due to the fact that Q84 is aware that she respawns after dying, her desperation implies that having her Soul Cube ripped out of her may kill her permanently.

## Note

* *For information on the unused Soul Cube Item, check here.*

## Gallery

* Ep 2
* Art

"You can pre-order stickers and badges extra early in aether shop and get them first!""C’s daily routine (in 6 steps)""C's daily routine""Finished making new Hello Charlotte charms (at last)!""heaven's gate""hollow lamentation"

"Minimalist is the best!"
Rehab Friday with Henry Huxley

`**This article is currently unfinished. You can help Ætherworks Wiki by expanding it.**`

## Rehab Friday with Henry Huxley

* Art ▾
* Weebly ▾

## Overview

### Signature color

Green

**Rehab Friday with Henry Huxley** is a planned game  that ane first mentioned on her Twitter account  in 2020. Little is known about this planned game, except for a lineup of the cast, featuring many characters that were generic workers in the other games and given their own designs.

## Characters

* *To see more characters, visit Category:RFHH Characters*.

## References

1. ↑ https://twitter.com/etherane/status/1283118185718448129
2. ↑ https://etherane.weebly.com/about.html
3. ↑ https://twitter.com/etherane/status/1281266930901532675
4. ↑ https://twitter.com/etherane/status/1281266930901532675
SANDER

**SANDER** is a minor character seen in the *A Bouquet for Ephemerality* route of *Mr. Rainer's Solve-It Service*.

## Appearance

SANDER wears a black raincoat with no visible buttons. He has average length horns, and hair that is drawn as transparent with a white outline. He is only seen once while getting defeated in the PVP Arena in DOME NOI

## Personality

Nothing is known about his personality as he has no dialogue, nor does anyone talk about him except for the HOST.

## Story

SANDER is one of many characters who is defeated by Reverse ÜLAR in the PVP Arena. He is called SANDER the Shadow by the HOST. He is seen being tangled in Reverse ÜLAR's threads and is promptly beaten.
Pills

### Effect

Must be taken to leave the TV Room, everything reverts to "normal" after the dosage.

### Location

Given to Charlotte by Umbrella Man after returning from the TV World.

### Mentioned in

Hello Charlotte 1
Hello Charlotte 2

The **Pills** appear only in Hello Charlotte Episode 1, though they are mentioned in Episode 2. This is presumably Charlotte's prescribed medication to stabilize her mental state. After returning safely to the real world, Charlotte spends some time with Umbrella Man, then he gives her the pills and sends her off to bed. The player is forced to consume them before Charlotte is allowed to leave the TV Room. Upon exiting the room, the house will look very different from how it did previously. The House loses its odd "minimalistic" touch and becomes very normal, with the large TV being replaced with a flatscreen TV and the magcat being replaced with a normal cat. This is the biggest sign that Charlotte has some degree of schizophrenia or delusions, which is expanded upon further in Hello Charlotte 2.

In Hello Charlotte 3, Charles also mentions that he takes pills in order to deal with his psychotic episodes that involve Scarlett Eyler. Lilith Eyler also takes pills in order to deal with her depression, and the two of them often run out of these pills and are unable to get more due to the their healthcare being insufficient.

## Trivia

* If the player chooses to return to the TV Room, Umbrella Man will no longer be there, even if it is reentered immediately after exiting.
* As mentioned in the item description, the pills are Abilify, which is a prescription used to treat schizophrenia, bipolar disorder, depression, and Tourette syndrome, as well as ASD-induced irritability.
* The file name for the maps implies that the "real world" is actually a dream and the white house is the reality.
Ant

**Ant** is an unaffiliated member on the Astral SMP.

## Personality

Paragraph(s) about the character's personality and ideals.

### SMP Debut

Just start recording whatever events you want beyond here, adding categories for big events as you go.

## Personal items

  ExampleName
A little blurb about the item's name or anything else you might deem important about it.

## Pets

Ant's Wolf Pack

## Relationships

  Everyone

## Quotes

* "Quote" *- Quote context.*
Red Door Pass

The **Red Door Pass** is a scrapped item found in the database of Hello Charlotte Episode 2. According to its description, it was intended to open very specific doors in a certain area, but the exact location as to where this item would have been useful is ambiguous. As this item is similar to the White Door Pass, an item that did end up in the final build of the game, the corridors with the different classrooms that only appear on Day 1 is the most likely place.

## Door Passes

Door Passes of different colors can be found in the data of Ep 2, though the White Door Pass is the only one that made the cut. The full list of passes is as follows:

* Green Door Pass\*
* Red Door Pass\*
* White Door Pass
* Yellow Door Pass\*

\*=*Unused*
Tertiary Object

* Sprite
* Item Icon

**Tertiary Object** is an item that appears in tomorrow won't come for those without ██████, and is obtained in the statue room of the final Lobby. In order to obtain it, Ori must break the statue and interact with it again. Then, Rem will be able to find it on the ground. This object is used along with the Primary Object and Secondary Object to open the Veil, and is found in both the Noise and Silence endings.

Using this object will display the following text:

* [3] One day, the walls crumbled. Without a warning.
* Suddenly, I was free.
* I could go anywhere.
* But instead, I ran. And ran, and ran.
* Until I found another box.
* Inside, I felt safe again.
Soda Bomb

**Soda Bomb** is an item created by Bennett after combining the Cork, Soda Can, KCl with Sugar, and Flask with H2S04. It is not technically an item, as it never appears in Bennett's inventory. Bennett uses this soda bomb to open the door with the words, "HE IS COMING" in the third Eden Challenge.

## Note

* As the Soda Bomb is not technically an item, it does not have an actual item description. However, Benneett does say "Soda bomb: ready for action!" after creating it.
Truth Channel

`**This article is currently unfinished. You can help Etherane Games Wiki by expanding it.**`

## Truth Channel

* ECHOES
* Myth
* THE DOMES
* Patches
* Titan
* Etheroids

## Overview

### Mentions

DOMES
ECHOES
Etheroids
Titan

### Appears in

Mr. Rainer's Solve-It Service

**Truth Channel** is one of Reverse ÜLAR's files in *Mr. Rainer's Solve-It Service*.

## Summary

The Truth Channel bears an incredible similarity to Youtube or a conspiracy video service, and offers its viewers a "daily source of truth." All of the videos contain a different thumbnail which appears to show ÜLAR, presumably as part of the personalization this platform offers.

## Table

  "APPROVED" PATCHES: DOME HÄÄ'S LONG-TERM HJÖ POPULATION ERADICATION PLAN
Tasks

`**This article is currently unfinished. You can help Ætherworks Wiki by expanding it.**`
**Tasks** are how quests are done in the *Hello Charlotte Series*.

## Ep 1

> Order Food

* Find a phone and call food delivery services.

> Feed Charlotte

* Eat the Lucky Meal

>Find Basement Key

* "It must be somewhere in my room."

>Kill Time

* Read books, visit closed rooms, talk to the tenants.

>Find Felix

* "I hope nothing bad happened to him."

>Help Ms Poppy

* Escort the Flower Lady to the Flower Room.

>Kill Yourself

* Find a way to commit suicide.
Scrap of Paper

The **Scrap of Paper** is a clue found in Hello Charlotte Episode 3 on the 4th floor of The House. It can only be obtained by first acquiring the Cookie Message, Ticket, and Riddle scattered throughout Logos Village, then speaking to the Gatekeeper. This item simply serves as the fourth and final hint needed to solve the riddle in order to leave the village.
The Quiet God

**The Quiet God** is the unofficial title for the story that Charles presumably narrates to the audience after Vincent takes his own life. It is likely about Vincent to some degree, and may give insight to Vincent Wordsworth's character.

### The Quiet God

In a far, faraway land

Lived the Quiet God.

He never uttered a single word

And lived his life in solitude.

It was his creations

Who lumped together

And couldn't stop talking.

"He must be sad," said a few.

"He must be suffering," pondered some.

"He must be lonely," claimed many.

But, contrary to their beliefs,

The Quiet God was happy.

Surrounded by the comfortable silence,

Wandering in the space abyss,

He pondered many things.

Like, "How could they endure all this noise?"

Or, "How could they use languages not to connect, but to hurt each other?"

And, "How could they feel so alone, when they're surrounded by so many?"

And when the Quiet God got tired

The darkness engulfed him

And held him in its embrace

Without a word.

As his followers cried,

"How cruel,"

"How unforgiving he is,"

The Quiet God slept.
Secondary Object

* Sprite
* Item Icon

**Secondary Object** is an item that appears in tomorrow won't come for those without ██████, and is obtained in the capsule area in the final Lobby. In order to obtain it, Ori must use either the left or the right Purica capsule depending on the ending. Then, Rem must pick up the Secondary object in this room. This object is used along with the Primary Object and Tertiary Object to open the Veil, and is found in both the Noise and Silence endings.

Using this object will display the following text:

* [2] The more I tried to move, the more the cube's walls closed in on me.
* I was scared.
* But the world outside the box was much, much more scary.
* Outside the box, it was quiet.
* So I remained still, and waited.
* All I could do was wait.
Word Sea Guardian/Dialogue

### Guarding the Word Sea

* Halt. You cannot go any further.
* I am the Guardian of the Word Sea.
* I protect the Great Cluster.
* This is how it should be.
* The Pure White One came and unified us.
* The Pure White One became the Core."
* That was both our and her **wish**.
* The Great Cluster is not the cause. It is the consequence.
* This is how it should be.
* The Speakers are hurting.
* The Speakers want to understand each other.
* So we will endure, for their sake.
* It does not matter.
* We exist to be used by the Speakers.
* If they want to hurt, we will become their weapons.
* If they want to deceive, we will become their shields.
* If they want to connect, we will become their bridges.
* If this must be achieved at the cost of our lives, so be it.
* This is how it should be.
* Farewell, Speakers.
Yellow Door Pass

The **Yellow Door Pass** is a scrapped item found in the database of Hello Charlotte Episode 2. According to its description, it was intended to open very specific doors in a certain area, but the exact location as to where this item would have been useful is ambiguous. As this item is similar to the White Door Pass, an item that did end up in the final build of the game, the corridors with the different classrooms that only appear on Day 1 is the most likely place.

## Door Passes

Door Passes of different colors can be found in the data of Ep 2, though the White Door Pass is the only one that made the cut. The full list of passes is as follows:

* Green Door Pass\*
* Red Door Pass\*
* White Door Pass
* Yellow Door Pass\*

\*=*Unused*
RENE

`**This article is currently unfinished. You can help Etherane Games Wiki by expanding it.**`

## Overview

### Relationships

ÜLAR (helps, cares for)
Reverse ÜLAR (fights)
HEINO (is mourned by)

## Physical

### Hair

White

**RENE** is a character in *Mr. Rainer's Solve-It Service*. He appears in all routes of the game.

## Appearance

RENE has white skin, and red sclera with white pupils. When opening his mouth, it is very visibly red, although he never has any teeth. He is very tall, and also has very long white horns. Small tufts of white hair can be seen coming from under the hood of his red raincoat. His raincoat has two, vertical rows of black buttons, all of which are buttoned. The sleeves of his raincoat are covered midway between his elbow and his shoulder by black gloves that are seen on him at all times. RENE is also seen with black legs, presumably because of some sort of black leg-clothing. He is often smiling, even when talking about the end of the world or threatening others.

## Story of Nation of Humo

### 1

* Once upon a time
* On a small planet
* Lived a nation of Humo.

* The Humo were the only nation on the planet
* Who buried their dead.

* It made them unique,
* and they were incredibly proud of it.
* To the point of equating themselves
* With the immortal gods they worshipped.

### 2

* Like all the living beings on the planet,
* Humo were mortal.
* The more aware of their finite existence they became,
* The more desperately they looked for a way to live forever.

* They tried everything to immortalize themselves.
* But nothing ever worked.

* Idols were forgotten,
* buildings demolished,
* works of art destroyed,
* and the memories of great adventures became tainted
* As the moral values changed throughout generations.

* Desperate and disillusioned,
* The Humo built a museum.
* A museum that contained copies
* Of every Humo that ever lived.

* However, the copies weren't made of flesh and bone.
* Instead, they were made of special yarn meant to last for millennia.

### 3

* Eventually, The Humo nation ceased to be,
* But the yarn dolls remained.

* Even though they were copies of The Humo,
* They were merely data containers.
* They weren't aware of their existence in the first place.
* So they just sat there, not moving an inch.

* Centuries passed.

### 4

* One day, the door to the museum opened.
* Another nation came to the small planet
* In search for resources.

* However, not understanding the value of the yarn dolls,
* They recycled the yarn and made themselves garments from it,
* Never leaning of its true value.
The Parable of the Giftless Raincoat-hjörian

`**This article is currently unfinished. You can help Etherane Games Wiki by expanding it.**`

## The Parable of the Giftless Raincoat-hjörian

### I

* In a faraway land, in the village of the Gifted,
* Lived a Giftless Raincoat-hjörian

* Everyone in his village was made from the same fabric.

* To be sewn from the same fabric meant
* That their fibers were arranged in the same way,
* And all their patterns matched perfectly.

* All of them spoke in a similar way,
* Acted in a similar way,
* And even had similar thoughts.

* Except for him.

### II

* He couldn't bring himself to laugh
* At the same things they did,
* Couldn't like the same things as them,
* And felt out of place during their annual Festivals,
* Where they danced their worries away
* And dumped their miseries down the Pit.

* However, despite their differences,
* The villagers accepted the Giftless Raincoat-hjörian
* The way he was, and never shunned him away.

* "You're not so different from us!", the villagers reassured.
* "As long as we sing to one tune, *all of us are the same*!"
* And so, they included him in all their activities.

* Yet, suffocated by their stagnant chorus,
* The Giftless Raincoat-hjörian felt incredibly bored.

* Until one day, he fell into The Pit.

### III

* In The Pit, he met someone unlike anyone he'd seen before:
* The very Monster that The Gifted fed their woes to.

* The Monster was hungry.

* But, The Monster refused to eat
* The Giftless Raincoat-hjörian,
* For he didn't bear any Gifts.

### IV

* All the Giftless Raincoat-hjörian could do
* Was watch The Monster devour from the shadows,
* Until it eventually became motionless
* And slowly decomposed before his eyes.

* Never before had The Giftless Raincoat-hjörian
* Seen a sight more touching
* Than witnessing The Monster's passing.

* For the first time in his life,
* The Giftless Raincoat-hjörian felt seen.
Primary Object

* Sprite
* Item Icon

**Primary Object** is an item that appears in tomorrow won't come for those without ██████, and is obtained in the main area in the final Lobby. In order to obtain it, Ori must take the Lantern from the statue which will cause the room to shift. Then, from Rem's side the Primary Object will be found on the ground. This object along with the Secondary Object and Tertiary Object to open the Veil, and is found in both the Noise and Silence endings.

Using this object will display the following text:

* [1] I was born inside a box.
* A small, stuffy cube.
* Inside the box, it was dark.
* So I couldn't have known what I was.
* All I knew was that I existed.
* All I could do was to exist.
VICE

`**This article is currently unfinished. You can help Etherane Games Wiki by expanding it.**`

## Overview

### Mentions

MR RAINER
Reverse ÜLAR

### Appears in

Mr. Rainer's Solve-It Service

**VICE** is an aspect of Raincoat-hjörians mentioned in *Mr. Rainer's Solve-It Service*.

## System Info

* **ÜLAR's VICE: Puppet**

* *Your will is not your own.*
* *Your decisions are influenced from outside the shell.*
* *As long as you accept that truth,*
* *You'll be granted the VIRTUE of becoming the Puppeteer yourself.*

* Tip from MR RAINER:
* Our vices are not flaws! They're conditions
* for becoming a stronger version of yourself.
* In short, our virtues are born out of polished flaws!
TV World/Items

Items used in the TV World, in alphabetical order.

## Ep 1

The two unused items were not obtainable, but still showed up in Slaughterland.
* "837529" Note
* Amputation Saw (unused)
* Back Door Key
* Bloody Pin
* Bow Saw
* Bronze Key
* Doodles
* Door Knob
* Duct Tape
* Executioner Mask
* Eye Drops
* Fancy Brooch
* Machine Gun (unused)
* Ring
* Sci-Fi Almanac
* Scissors
* Shiny Brooch
* Silver Key
Rosary/Options

`**This article is currently unfinished. You can help Etherane Games Wiki by expanding it.**`

### Beginning Area

*What should I do? option*

* "Check the body, and leave."

*What should I do? option (after interacting with the barrier)*

* "Find a way to lift the barrier."

*What should I do? option (after talking to Rem)*

* "Look for all the hotel freebies you can find in the bathrooms."

*Where am I? option*

* "At the Hotel."

*Who is the person in my bedroom? option (before finding ID Card)*

* "Unknown."

*Who is the person in my bedroom? option (after finding ID Card)*

* "Remiel, a Student."

*What is the purpose of my stay? option*

* "Find the source of the Dithyrambs."

### Storage Area

*Interacting with the middle shelf*

* "Advertising (noun, pre-humanity era) The activity or profession of producing advertisements for commercial products or services."
Omnicube

**Omnicubes**, short for "Omnipotent Cubes", are super intelligent multitask devices that seem to be integral to everyday operations in The House. These lifeforms were introduced in the first episode and go on to appear in each subsequent title, though they generally affect the story.

## General

There are usually three Omnicubes in Charlotte's room, but there's only two of them in Episode 1. Three types are known to exist: Warp, Teleport, and Data.

* TELEPORT Omnicube - Charlotte's use of this one is restricted to the rooms of her home.
* DATA Omnicube - Presents information on User Rules, Doors, Omnicubes and their capabilities, and the registered tenants of the first floor.
* WARP Omnicube - Can teleport the user to a warp point, such as the one at the school.

On Day 2 of Hello Charlotte 2 the Teacher gives a lecture on how things work in the house, and addresses the importance of the Omnicubes in day-to-day functions in backwards dialogue. It is revealed here that all the food in the house, as well as the materials necessary for their creation, are generated by the Omnicubes. They also dispose of all waste in the house. Lastly, the teacher mentions that it is speculated that the 11th floor of the House is populated solely by them, and that the Omnicubes there are 4 times as intelligent as human beings. This however, is not the case in Episode 3, as the 11th floor is revealed to be where Mother resides.

The Omnicubes do not have much of a presence in Episode 3, but appear nonetheless. Charlotte never makes use of them at all here, and has even been shown to negatively affect them. In Delirium, the Omnicubes appear to dislike Charlotte as they refuse to speak to her at all.

## Story

In Hello Charlotte 1, Omnicubes are used to explain to the player the tenants in the House, what the Screens do, and what Omnicubes are. They also allow the player to move around the House more quickly.

Omnicubes are used most in Hello Charlotte 2, when Charlotte uses them almost every day to go to School. Charlotte also has the option to give Soap to an Omnicube, which causes it to malfunction and then kill her, triggering the Bad End: Do not give soap to omnicubes. Charlotte and Aiden mention that Omnicubes are organic and can change their mind, such as the one time they refuse to let her go to School unless she checks the elevator. Aiden also mentions that they evolved far past what humanity could achieve.

In Hello Charlotte 3, Q84 is unable to use most Omnicubes because they don't like her and she has deleted most of the data from the DATA Cube.

## Trivia

* The Book of Truth in Episode 2 has a page dedicated to the Omnicubes and details additional information on them. It is mentioned here that they're omnivores, more populous than humans, and have a much higher IQ average.