Noel Vermillion

# Overview

Noel excels in long-range combat. She is able to quickly move around and fire in a variety of directions, however she cannot manually aim. Noel is one of the few characters that have the ability to use skills even when she does not have enough MP this is known as **Over-Exhaust**. Noel is also the only character that can gain the ability to hasten her own cooldown.

## Base Abilities

Unlike most other character in the game, Noel uses projectiles for her basic attack, (the only other character to exhibit this trait being Kokonoe), and is the only one with Hitscan projectiles for her basic attack. This gives Noel a huge range advantage and allows the player to play much more safely than most other characters. The tradeoff however is that Noel lacks loops and carrying, so is solely reliant on range for normal enemies. She also is required to reload after each combo.

### Basic Attack (Ground)

Her basic attack combo is split into four parts, totaling in 5 hits. The first part is a basic shot forwards. This attack deals medium damage and has great range. The second part is another shot almost mirroring the first. The third part has two shot fired in quick succession. This does medium damage per shot. (Also this part of her basic attack combo has an interesting combination with Bloom Trigger, may be a bug but not sure) Finally her last shot is much stronger than the others doing high damage and knockback.

### Basic Attack (Air)

The Air Basic Attack has two parts to it. The first part is a downwards spray hitting anything in a large cone underneath her doing medium damage. (Similar to Es's 2nd hit of her Air Basic Attack, but much bigger.) This is one of Noel's only carry tools and to perform this attack she must be close to the enemy. Her second shot fires several shots in a negative 30 degree angle forward that knocks enemies back and deals high damage.

### Dash Attack/Dodge

Noel's dash attack is a spray of bullet's in a circle around her. Unlike her other attacks, this attack has a much shorter range, but it does carry enemies and hit behind her. It has the same downside as Noel's 2nd hit of her basic air attack in that she has to be close to the enemy to effectively execute this attack.

Noel has a typical dodge.

### Zero-Gun: Fenrir/Bullet Rain (Skill 50% MP)

There are two variations to this skill, one for the ground and one in the air.

For the Ground Skill, Noel takes out a minigun and fires a volley of (non-hitscan) shots forward. This skill does high damage, yet it renders Noel immobile so it is usually ineffective against fast bosses such as Susano'o. However this skill is good for crowd control and each shot does push enemies back.

For the Air skill Noel shoots a volley of bullets forward in a degree similar to her 2nd part of her Basic Air Attack. This attack has very little startup and is generally better for faster bosses, but is slightly harder to hit, and forces Noel closer to other enemies.

## Talents

### Precision Strike

When hitting an enemy from afar, the damage is increased by 50%.

### Passive Protection

If the player has taken 2 hits within 2 seconds gains a shield that neutralizes damage one time. The shield lasts 10 seconds.