Charavernus Eternals

The Charavernus Eternals, aka, the Eternir, are a group of animanga character-like beings that have powers beyond any canonical logic. They serve as the progenitors of the Charaverns.

## Design

The Eternir all appear to be as your everyday, average anime characters at first glance, but they have surprising abilities underneath their guises. They always mostly prefer to appear as their inspirational anime counterparts (ex. Trontek Cyberix is based on Yuya Sakaki), but their true appearances, along with their powers and motifs, varies based on something that whoever finds them in their blank form desires the most, similar to the Number Cards in Yu-Gi-Oh Zexal.

The only exceptions are the Six Primordial Eternir (Charavernus Sabatiel Dragoan, Lobos Fenrion, Trontek Cyberix, Chimanterus Leon, Ichthyos Krakulos, and Inferniox Flarion), which are born due to them, as their Yu-Gi-Oh! Protagonist aliases, came in contact with the Humane 7 and their powers of the Magic Of Friendship.

They have a sister race, the Vangardir, which are actually Eternir that look more Cartoonish and look a lot less than a typical Anime Eternal.

## Stats/Parameters

Like The Stands from JoJo's Bizarre Adventure, their power is measured with six statistics used outside of the story to gauge an Eternir's capabilities. They are in order (clockwise from top): Destructive Power, Speed, Range, Persistence, Precision, and Developmental Potential.

* **Destructive Power**:

Measures the Eternir's strength and ability to cause destruction (physical injury or collateral environmental damage) in a given period of time.

* **Speed**:

Measures the Eternir's agility and reflexes as well as performance speed.

* **Range**:

Measures a compromise of the Eternir's ranges of attack, ability influence, and spatial mobility.

* **Persistence/Durability**:

Measures the duration of time that the Eternir can actively maintain its ability. It can also be used in the sense of the time limit/cooldown it takes before a special ability can be activated again.

* **Precision**:

Measures the Eternir's accuracy and range of influence/effect of their abilities to specified targets.

* **Development Potential**:

Measures the Eternir's possible functions, utilization of its abilities and powers, and capacity to improve its overall capabilities.

Each statistic is ranked from A to E; though rankings of None and Infinite are also possible. If a rank is Unknown, it will show a question mark (?); this is usually because the Eternir or its full capabilities have not yet been revealed or unleashed. Rankings are defined as follows:

A: **Excellent**
B: **Good**
C: **Human** **Average**
D: **Weak**
E: **Very Weak**
## Stock Powers and Abilities

* **Everlasting** **Longevity:** Charavernus Immortal spirits appear to have a never-ending lifespan. Individuals like Numbuh 1 of Sector V has noticed this during frequent encounters with them.
* **Charavern and Eternir Mystic Procreation:** They possess the ability to procreate other beings by means of magic and not by mating rituals. Their procreation magic is akin to that of Nordic Dwarves constructing an unbreakable chain using supposedly impossible things, including a cat's footstep and bird spit.
* **Toon Force Masters/Charavernus Power proficiency**: According to fellow cartoon based Charaverns, such as Bugs Bunny and Pinkie Pie, all Eternir are masters of the Toon Force, in the form of Charavernus Power, able to wield powers that completely break the rules of wikis, story lore and more. The Charavernus power is comparable to Nigh Omnipotence, as their greatest limitation is they, in both their living physical forms and spirit forms are vulnerable to attacks coming from one another, or weapons/abilities basically designed to harm them. However, only a few Eternals use this nigh-almighty power to great extent, such is the case with both Legend and Charavernus Dragoan himself.
* **Healing Factor:** Most of the Eternir possess a healing factor. This only kicks in if they have been injured, or if an attack isn't really fatal enough to kill them.
* **Regenerative Resurrection:** Like the Gems from Steven Universe, If an Eternal somehow dies, they will release their physical form and either retreat into their smash spirit, or their spirit retreats to Zenhalla in Eternagard to focus their energy to heal themselves. The physical forms of the Eternir will then reform within the sacred spirit hall, a process taking anywhere from twelve (12) hours to thirty-six or above (36+) years as long as either the doors to Eternagard aren't sealed off or if the Eternir's spirit isn't destroyed or under bondage.
* **Charavernus Ansatsuken Martial Arts:** Several or most Eternir sometimes resort into engaging in Charavernus Ansatsuken Martial Arts, many of the deadliest martial arts in the fictional universe. Some victims even die from a simple pressure point strike by one of those practitioners.
* **Non-Charavern-Based Invincibility**: According to individuals like Deadpool, they cannot be harmed by conventional means. Only attacks coming from one another, or weapons/abilities basically designed to harm them can do so. However, any conventional means of assault coming from characters belonging to fanonical franchises, like Galaximus and Jenny of the In a Locked Room universe, the GMod Monsters of Garry's Mod, or any OCs across the internet, will be rendered fruitless. The only exceptions to this are characters belonging to fanonical franchises that have been promoted to canonical franchises (ex. the Splatoon Manga), or any fanon characters having extremely strong ties to all of the IRL canonical franchises and the Eternals, like Legend.
* **Existential and Nonexistence Manipulation:** Most Charavernus Eternals, either by will or by force, will have the option to erase or revive certain properties of subjects, whether the subject wills it or not. Legend has demonstrated this by erasing the Sanitation from Team Brain Corals with a flick of his wrist, like as if the Sanitation was an inferior blemish to progress.
* **Control over Charaverns:** They have been known to marionette fellow Charaverns by doing certain actions. The most known instance is when Legend was Dancing to the beat of famous musical tracks, Like Gangnam Style and Gentleman by PSY, and all of the Splatoon Manga Characters, Ninjala Kids, and Smash Fighters danced along with him!
* **Alternate Forms:** They can choose to appear as alternate forms (Mostly as Ninjala Kid form or the guises of their canonical Animanga counterparts) at will. However, aside from their Ninjala Kid forms, a majority of their other non-animanga forms cannot contain the full potential of their powers and will eventually break down.

## Common Weaknesses

* **Smash Spirit Weakness:** Charavernus Eternals only persist as long as their Smash Spirit is in one piece, and it's only vulnerable by Charavernus Eternal means of offense. If it's destroyed, or eradicated from existence by any means, that Eternal will cease to be. Some eternals powers make it difficult to take this approach.
* **Animanga Character Development:** Due to them having similar personalities to their Animanga Counterparts, they have a tendency to throw themselves into fits of rage, grief, anguish, and in comical scenarios, overexaggerated funny moments.
* **Shared Power Weaknesses:** Since a majority of Eternals use powers similar to those of their Animanga Counterparts, eternals can prioritize, or be cautious of any drawbacks or weaknesses the powers they are using. Examples of those include:
	+ Stands (JoJo's Bizarre Adventure) : Stands are defined as personifications of "life energy" whose abilities are given visual form, and thus are embodiments of their smash spirit. If the stand is destroyed, so does the Eternal wielding it, and vice versa.
	+ Rage State: Like with Guts of Berserk, most Charavernus Eternals, including Charavernus Dragoan himself, can enter a rage state, which unfortunately has the cost of either blindly attacking anyone in their paths, or forcing onself to give in to their inner beast, losing their sense of morality and restraint.
	+ Breathing Styles (Demon Slayer) : Breathing styles rely on breathing for them to work, so it can be disrupted if someone is unable to breathe.
	+ Forbidden Magic: Like with forbidden magic from Black Clover, there exists spells, jutsus and magic that not only completely ignore and defy real-live human imagination limits, but also range from risky to extremely dangerous to use. Overusage of such power can have negative to life-threatening consequences.

## Members

Due to the betrayal of Sephiros Baalzen/DIO, along with a minute fraction of the Eternir population (which consist of 10,000+ Eternir) now following DIO, while the rest remain loyal to Charavernus, the population of the loyal and the traitorous have been split into 2 factions. These factions are aiming to defeat the other rival faction in order to either maintain peace, or destroy the multiverse.

### **Charavernus Garrison**

The Charavernus Garrison, led by Charavernus, aims to defeat the Legion of DIO in order to preserve the multiverse and serve their interests. Also, they know that a few members of the Legion of DIO were reluctant in joining the Legion of DIO, so they accept the recruitment of those who were former members of DIO's Legion.

### **The Legion of DIO**

The Legion of DIO is led by the tratiorous Sephiros Baalzen, aka. DIO, who aims to kill everyone in his wake so that he can usurp the domain of the Charavernus home realm, Eternagard, and the entire multiverse. However, due to DIO's dastardly actions, the allegiance to the Legion for some of the members are short-lived, and as a result, some defected to join the Charavernus Garrison.

Due to his inexplicable desire to kill all who oppose him, including the Smash Fighters, Keyblade warriors, and even Legend himself, DIO will go to lengths to achieve his goals, including brainwashing Legend's ancestors, reviving his own troops and Legends Fallen foes from the dead, and even brainwashing the Smash fighters that Legend's group has yet to meet.

## Trivia

* The reason why they are so powerful and feared, is that according to the conceptualizer of the Eternir, Dracomatt, knows that the eternir, like all anime characters, have the potential to resolve most combat problems in a manner that simple things like "promises" and "rules *are* rules" can't stop and something that ordinary cartoons like the toons of Disney could never bring themselves to: hardcore violence.
* All of the eternir are based on popular anime characters.
* Characters that come from video game worlds with anime-style aspects and sometimes anime adaptations, like *Fire Emblem, Persona, Street Fighter,* and *Final Fantasy,* also count as Eternir.