Version history

The **version history** (also known as **build history**) is divided into three parts as of right now: Legacy, Legacy Multiplayer, and Alpha. Some versions/builds are missing from this list, which is because DarkDaniel107 did not log them.

## 3D Legacy [0.1 - 0.8 / October 28th, 2020 - October 30th, 2020]

**0.1**

Added: Terrain Fixed jumping from original code in github Also fixed movemet Added ball Changed world generation from original code And lots more!

**0.2**

Added shift key, you can use it when you are above y 100. It will remove all x and z velocities, and change the y velocity to -1000. When you land, it also removes bouncing. Bouncing is added back after you hit the ground on ground drag is also now 3f instead of 5f fps counter added Added average fps Reset key added: the key is return, or enter Added velocity viewer Added a list of what keys you can press at a given time at the top right corner

**0.3**

Nothing. Just trying to fix the nonupdated build 2

**0.4**

Fixed ui Changed the y level you need to click shift to 1000 instead of 100 to fix bug You can now open/close ui with f3 drag is now 1 because of higher hills now in world generation Added water overlay when you are in water Changed world generation so that you can actually go into water You now sink slowly in water you can now swim up by pressing space You can now jesus hack your way on top of the water by holding down space totally a feature that i won't fix jesus hack fixed player speed is now 2 times faster

**0.5**

*Made possible using the power of **UNITY PARTICLE SYSTEM*** Added water landing particles Amount of particles per landing: Your Speed/10 Added terrain particles, made them both better Player speed dubbled again added the best startscreen ever Added fps stablisation You can lag now, and get lag spikes when you go really fast You can now hold shift to slow down

**0.6**

Added settings page, use escape to go there You can now turn particle effects on and off Fixed that f3 bug where you need to press mutiple times for it to actually open Added Graphics setting Added fov slider Changed the speed of update for the fps meter to 50 frames Added Dynamic FOV, you can turn it on and off in the settings, along with Dynmaic Mutiplayer ^May cause motion sickness Movement has been ironed Added post prosessing, though it dosn't seem to do anything World generation changed again, attempting to make beaches flatter say hi to smoother beaches!

**0.7**

Fixed major water problems

**0.8**

Added splash sound effect when you land in the water Added keymapping Bug fixes Added: Skimmer ability, unobtainable rn, can skim on top of the water

## 3D Legacy Multiplayer [0.9 - 0.25 / December 15th, 2020 - December 24th, 2020]

**0.9 - 0.10**

Added: Mutiplayer Singleplayer (use guest) Hdrp

**0.11**

Added: Custom Water shader That's bascically all Still use the standard guest login Username: guest Password: guest

**0.13**

**0.16**

Added: Guest account Chat Multiplayer.

**0.17**

Fixed: Chat Added: Developer hacks

**0.19**

Fixed: Admin problems Movement Problems Added: Better admin tools

**0.20**

Added: Sound effects Song playing thingamagiggy ~~Dead daniel~~

**0.22**

**0.23**

(*Build id: 17fUKaACp-TK2j3eo9EU9MuHftCajRq30*) Fixed Settings Added mouse sencitivity slider Added Chat remapping

**0.24**

(*Build id: 1Hl\_P2rqetznTtYyfbLP\_l63Mra\_Wu8AR*) Added: Building platforms BlockSync when placing Will be adding: BlockSync when joining SaveDatas Claiming

**0.25**

(Build id: Windows: 1qVUrNeD463c3Y3eC94G19mAYTqSdGOw9 Mac: Comming soon Android: Comming soon ) (If you see a id, that means you can launch using launcher) Converted project from hdrp to urp. Hope you guys choose wisely in the poll! Will be adding: Mac launcher Android launcher Linux launcher WebGL build

## 3D Alpha [0.26 - 0.72 / February 25th, 2021 - May 28th, 2021]

**0.26**

Hello hello? Anyone want build 26 of polygonal? Added: Basic stuff. This build is just for testing for you guys for opinions on the new terrain :/

**0.27**

Added: Enter to reset Music fades in and out when exiting and entering spawn circle Big ass mountain Spawn music Smoothed out spawn Clamp speed **(currently not active)** Bouncing by holding down space now give the sphere x2 speed Second ugly river Spawn Waterfall particles clipping threw therrain Fixed: Some water having a hitbox, instead of a triggerbox

**0.28**

Added: Some basic basic gui Settling particles The basis for multiplayer Trees Skybox A bug i noticed right away: Canvas not set to screen size in build. Will be fixed in Build 29.

**0.29**

Added: Death screen Basic health Pathfinding 'SpikedDiskMob' Fixed: UI being unsized.

**0.30**

Test build. Will not be published. Testing authination. Status: FAIL

**0.31**

Test build. WIll not be published Testing authination Status: FAIL

**0.32**

Fixing all the null pointer exceptions. Testing authination More debugging

**0.35 - 0.37**

Debug builds. Added basically nothing.

**0.43**

(Build id: TBD) Added: Something secret: `/summon toilet_paper` One slash command. A chat Title screen music BG ambiant music

**0.44**

(Build id: 1JTHq1Mn8EWLz84JO-yDkDB6sqsRzdmVP) Fixed auth config (Use launcher to launch)

**0.45**

Testing: 1. can the server even run the build 2. does admin detection work 3. Can the build run on the server without a gpu

**0.53**

More testing

**0.54**

MORE TESTING!!! Fail, typo found in path I shall publish mtiplayer on build 69 >:)

**0.55**

Test Still testing authination stuff. Bug: Attempting to connect to yourself as the server Major bug: Databack not detected by server Server sends mutiple authination codes back to client

**0.56**

Test Bugfixes: Failed Attempted to fix Databack

**0.57**

Test Fixing Databack with foolproof plan

**0.58**

Test Fixing Databack with the *actual* foolproof plan

**0.59**

Test Fixing Databack with a *actual actual* foolproof plan Added some quality of life stuff to server build Failed: Forgot to set override to false

**0.60**

Test Fixing Databack with that plan ^^ Failed: MutipleID spam

**0.61**

Fixing Databack with a *actual actual actual* foolproof plan Failed: Error causing the mainloop to crash

**0.62**

Fixing Databack with a *actual actual actual actual* foolproof plan Failed: Perrmission nodes wrong, with the file opening keeping the file open without time for bot to write actually meaning full data to stringdataback.txt

**0.63**

Fixing databack with a *actual actual actual actual actual* foolproof plan Fail: LocalhostServerDetectionFailed

**0.64**

Fixing databack with a *actual actual actual actual actual actual* foolproof plan ABORT: FAILED TO SET OVERRIDE TO FALSE

**0.65 - 0.66**

Test Set Override to false

**0.67**

Fixing databack with a *actual actual actual actual actual actual actual* foolproof plan

**0.68**

Fixing databack, with try catch statement. Debugging stuff

**0.69**

Added: Authenication

**0.70**

Added: No backround if not fully connected to server Button to cancel connection if discord bot broken Play button that actually works kind of. (Tip: Don't click it) Mutiplayer connections Fixed: Chat box appearing while in BeforeGame menu stuff. Chat box being oversized Canvas items not being in the correct scale (Still some things to fix, like the maingame canvas)

**0.71**

**0.72**

Test Attempted to fix: chat Client desync

## 3D Post-Alpha

Two more version parts were planned for after the Polygonal Alpha stage were to be complete: [3D] Beta and [3D] Official.

## Alpha [0.2 - present / September 13th, 2021 - present]

**1**

this is temporary lmao

**2**

this is temporary lmao