recursal/Fanatic-Fandom huggingface dataset:
Gundam Geminass 02 Cross Rays

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## Gundam Geminass 02

Gundam Geminass 02

* English
* Japanese

Registration Number : OZX-GUO2 (X-GUO2)
A modified Geminass 02 with boosters for zero-g operations.
The thrusters on its shoulders, legs, and back give it exceptional maneuverability in zero-g environments.
It was severely damaged after charging into a cluster of space mines to protect the Geminass 01 during a battle with OZ Prize's Stardust Knights.

Registration Number :

 **Gundanium Alloy**
 **PX System**
Reaction +60.

* Weapon 01
* Weapon 02
* Weapon 03
Gundam Deathscythe Hell EW Cross Rays

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## Gundam Deathscythe Hell EW

Gundam Deathscythe Hell EW

* English
* Japanese

Registration Number : XXG-01D2
The Gundam Deathscythe Hell's OVA and movie version.
With its Active Cloak reminiscent of a pair of other worldly wings, this suit looks like a vision of the reaper itself. Its Buster Shield has been replaced in favor of a compact shield attached to each arm.
While it was sent to the Sun for disposal after the battle with the Libra, it was recovered during the Bar ton Uprising to fight against the Mariemaia Army.
Despite the difference in design from the TV version, it is meant to be the exact same suit.

Registration Number :

 **Gundanium Alloy**
 **Hyper Jammer (Improved)**
Very hard to be hit when attacked. (This effect is not stackable.)

* Weapon 01
* Weapon 02
ZAKU Warrior

* Cross Rays

Further reduce received damage when defending.

Easily produced with a high degree of overall power, its greatest and most unique feature is the Wizard System, allowing the ZAKU Warrior to equip different weapon packs to handle any situation the battlefield throws its way.
Its standard loadout includes the newly-developed Beam Assault Rifle and Beam Tomahawk, giving it even greater combat prowess than the GAT-X Series suits used during the previous great war.
00 XN Raiser Cross Rays

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## 00 XN Raiser

00 XN Raiser

* English
* Japanese

Registration Number : GN-0000+GNR-010/XN
The 00 Gundam docked with the XN Raiser.
The XN Raiser is formed by the 0 Raiser attached to the XN unit, and was designed to have as much combat ability as the 00 Gundam itself.
It per forms well on its own in close combat due to its onboard weaponry including the GN Buster Sword III. It can still dock with the 00, but since the O Raiser was only used as part of the 00 Raiser, this form was never developed past the design phase.
There were also plans for the 00 to dock with the XN unit alone.

Registration Number :

Nullifies all damage less than 2.500 from all weapons
(Excludes Special/MAP Weapons.)
 **Twin Drive System**
 **GN Particle Condenser**
 **Trans-Am Raiser**
Accuracy/Evasion +15% if pilot has the ability True Innovator, and Morale is Super or above.

* Weapon 01
* Weapon 02
* Weapon 03
* Weapon 04
* Weapon 05
Principio de devengo - concepto

Aprendizajes requeridos
Principios contables - concepto

El principio de devengo es uno de los principios contables. Consiste en contabilizar las transacciones y hechos de carácter económico en el momento en el que se realizan con independencia del momento de su cobro o pago.
La finalidad de este principio es contabilizar los hechos en el ejercicio que les corresponde.
Taurus (OZ Prize) Cross Rays

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## Taurus (OZ Prize)

* MS
* MA

Taurus

* English
* Japanese

Registration Number : 0Z-12SMS
An OZ Prize Taurus.
The Taurus is the main workhorse of the OZ Space Forces, in place of the Leo. It is equipped with a transforming mechanism that allows it to take on a Mobile Armor form, and it has high mobility of its own. This made it a unit fielded even by OZ Prize.
Large numbers of this machine were fielded in OZ Prize's attack on MO-V, and they overwhelmed MO-V's main defense, a team of Leos sent to intercept.

Registration Number :

* MS
* MA

* MS
* MA

Enables use of the Transform command. Using this shifts the unit to another form.

Enables use of the Transform command. Using this shifts the unit to another form.

* MS Weapon 01
* MS Weapon 02
* MA Weapon 01
Altron Gundam EW Cross Rays

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## Altron Gundam EW

Altron Gundam EW

* English
* Japanese

Registration Number : XXXG-01S2
The Altron Gundam's OVA and movie version.
Its arms can now extend, giving extra range to its enlarged Dragon Fangs, and the loss of its back-mounted Wing Binders gives it a much more streamlined profile.
Stripped of its Flamethrower and Beam Cannons, it is now a close quarters-only Mobile Suit.
Hidden after the battle with Libra, it reappeared with the Mariemai a forces during the Barton Uprising to engage in a fierce fight with the Wing Gundam Zero.
Despite the difference in design from the TV version, it is meant to be the exact same suit.

Registration Number :

Defense +60.

* Weapon 01
* Weapon 02
* Weapon 03
Medium ELS Type 3 Cross Rays

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## Medium ELS type 3

* English
* Japanese

An Extraterrestrial Living-metal Shapeshifter, or ELS for short.
This is a type of ELS the size of a ship, with three sharp horn-like structures.
An organism with a body made of metal that can freely take any shape. It communicates using Quantum Brainwaves. It can mimic anything and absorb any matter it touches. Almost every human who has been absorbed by an ELS has died.
Upon making contact with and subsequently mimicking the Jupiter exploration vessel Europa, they began advancing on Earth. Humanity was unable to discern their true agenda, leading to an all-out war.
Arios Gundam Cross Rays

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## Arios Gundam

* MS
* FM

Arios Gundam

* English
* Japanese

Registration Number : GN-007
One of the new Gundams developed by Celestial Being using 3rd-generation Gundam combat data, and the successor to the Gundam Kyrios.
It carries forward the Gundam Kyrios ability to transform into a flight mode, along with its specialization in high speed, hit-and-run tactics, while also boasting greatly improved core per formance,
Its firepower is also considerably improved, armed with both the rapid-fire GN Twin Beam Rifle and 2-Barrel GN Submachine Guns in its forearms.
The Arios defensive capabilities have also been improved thanks to its GN Beam Shield, which generates a barrier using GN beam emitters in its shoulders.

Registration Number :

* MS
* FM

* MS
* FM

 **Transform**
 **GN Field**
 **GN Drive**
Restores 10% of Max EN each turn.

 **GN Field**
 **GN Drive**
Restores 10% of Max EN each turn.

* MS Weapon 01
* MS Weapon 02
* MS Weapon 03
* MS Weapon 04
* FM Weapon 01
* FM Weapon 02
* FM Weapon 03
Halphas Bose Halberd Cross Rays

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## Halphas Bose Halberd

* MS
* MA

Halphas Bose Halberd

* English
* Japanese

Registration Number : GGH-001C+H.M.E.
The Halphas Böse special equipment form. It was designed to do massive destruction as a single unit, and it has an additional backpack called a Halberd.
In addition to the Halphas Böse's weapons, it is equipped with a Cross Mega Beam Launcher, which releases a high-power beam that converges several Cross Mega Beam Cannons into one, and a Flare Burst that fires multiple beams from wing-shaped binders. Even if the opponent has a large group of massive bodies, it has the firepower to destroy them in one fell swoop.
Moreover, it's feet are equipped with a Hyper Energy Tank that improves upon the energy efficiency of the existing Energy Tank, making it possible to have extended battle operations over long periods of time.
Its transformation mechanism to change it into flight mode was also changed, and in exchange for its weapons being limited, its capabilities were greatly improved. Due to this, its functionality in both forms is superior and therefore is flexible enough to handle any situation.

* MS
* MA

* MS
* MA

 **Purge**
 **Nanoskin**
 **Hyper Energy Tank**
EN Consumption -10% for all weapons. (Excludes MAP Weapons.)

 **Purge**
 **Nanoskin**
 **Hyper Energy Tank**
EN Consumption -10% for all weapons. (Excludes MAP Weapons.)

* MS Weapon 01
* MS Weapon 02
* MS Weapon 03
* MS Weapon 04
* MS Weapon 05
* MA Weapon 01
* MA Weapon 02
* MA Weapon 03
* MA Weapon 04

Update the Game and Download the "Expansion Pack" paid DLC.
Develop from Halphas Bose.
Allenby Beardsley Cross Rays

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## Allenby Beardsley

Allenby Beardsley

A Gundam Fighter representing Neo Sweden in the 13th Gundam Fight.
The only female Gundam Fighter in the Gundam Fight Finals. Educated in a military facility since young, she specializes in military martial arts and fights with her flexible body.
Initially a free-spirited and friendly girl, she closes off her heart to everyone after being treated as an experimental subject for the Berserker System. However, she opens up her heart again when she met Domon Kasshu under similar circumstances. Her feelings for Domon is a mixture of romance and brotherly love.

 **Military Style Martial Art**
Melee +60.

DLC Dispatch Mission : **The New School of Master Asia Aura of Royalty**
Seravee Gundam GNHW/3G Cross Rays

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## Seravee Gundam GNHW/3G

Seravee Gundam GNHW/3G

* English
* Japanese

Registration Number : GN-008GNHW/3G
The Seravee Gundam, equipped with the GNHW (GN Heavy Weapon)/3G armaments.
Similar to the Seraphim Gundam's, two unmanned SEM drones are added to either side of its backpack. Each is armed with its own GN Cannons, allowing for multi-directional cannon fire.
The greatest strength of this configuration is the Trial Field equipped to the Seraphim and both SEM, increasing the range of the Trial System.
It was developed as a trump card to use against the Innovator forces. However, its link to Veda required the use of the Trial System, which was severed, so it was not deployed there. In the final battle, it was deployed with the secondary configuration GNHW/B.

Registration Number :

Enables use of the Purge command.
Using this fully restores the unit's HP/EN and shifts the unit to anoother form.
 **GN Field**
Nullifies all damage less than 2.500 from all weapons
(Excludes Special/MAP Weapons.)
 **GN Drive**
 **GN Particle Condenser**
Enhance mitigating effects of ability GN Field.

* Weapon 01
* Weapon 02
* Weapon 03
* Weapon 04
* Weapon 05
Gundam Heavyarms Custom EW Cross Rays

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## Gundam Heavyarms Custom EW

Gundam Heavyarms Kai EW

* English
* Japanese

Registration Number : XXXG-01H2
Gundam Heavyarms Custom's OVA and movie version.
It now comes equipped with Gatling Guns on each arm and an increased number of Leg-Mounted Missile Pods for extra firepower. Conversely, its Army Knife has been stripped, making it strictly a projectile user.
It sports a deep blue color scheme to distinguish it from the standard Heavyarms and TV version of the Custom, and is known to don a clown half-mask while on missions.
While it was sent to the Sun for disposal after the battle with the Libra, it was recovered during the Bar ton Uprising to fight against the Mariemaia Army.
Despite the difference in design from the TV version, it is meant to be the exact same suit.

Registration Number :

Defense +60.

* Weapon 01
* Weapon 02
* Weapon 03
* Weapon 04
GuAIZ Commander Type Cross Rays

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## GuAIZ Commander Type

GuAIZ

* English
* Japanese

Registration Number : ZGMF-600
The command version of ZAFT's GUAIZ mass-produced Mobile Suit.
With no notable modifications save for the white paint job, it retains the performance of the common version.
ZAFT Commander Rau Le Creuset took the first of these off the line, using it to engage the Strike Gundam at the Mendel Colony.

Registration Number :

Further reduces received damage when defending.

* Weapon 01
* Weapon 02
* Weapon 03
* Weapon 04
Gundam Artemie Cross Rays

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## Gundam Artemie

Gundam Artemie

* English
* Japanese

Registration Number : GNY-0042-874
One of Celestial Being's third generation Gundams.
Developed as a test unit for the Trial System, which allows it to control any unit linked to Veda.
In addition to the GN Beam Spray Gun, the unit is also equipped with four remotely controlled GN Bits on its back, giving it impressive firepower.
The project was temporarily frozen during development and later resumed at the request of Gundam Meister Hanayo, to be piloted in the battle with the instigator Beside Pain.
Afterwards, it was renovated into Celestial Being's GN Archer and returned to active duty.

Registration Number :

Restores 10% of Max EN each turn.

* Weapon 01
* Weapon 02
Bandit Cross Rays

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## Bandit

Registration Number : G-M1F / XM-0754
A Mobile Suit excavated from the Lunar Mountain Cycle.
It uses the same lost technology as the units dug out from other Mountain Cycles, and has its own unique cockpit similar to the Mobile Trace System that enables piloting while standing.
According to the data recorded, this machine was developed as a public security Mobile Suit to crack down on Mobile Suit crimes, This explains the Squeeze Weapon equipped on the back that only destroys machine without killing pilots. In addition, the Oozie Armor equipped on it secretes hardening nanomachines from its frame, which dramatically improve its durability.
Several units have been excavated. Except for the one Merrybell Gadget is piloting, the rest of the units are Mobile Warriors (unmanned machine) that move in conjunction with it thus the given name, Bandit.

Reduces 2.000 damage from Physical Weapons. Restores 5% HP when activated.

* Weapon 01
* Weapon 02
* Weapon 03

DLC Dispatch Mission : **The Return of Dark History**
How to Register:
DLC Quest : **Fighting Instinct**
Gundam Flauros "Ryusei-Go" Cross Rays

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## Gundam Flauros "Ryusei-Go"

Gundam Flauros

* English
* Japanese

Registration Number : ASW-G-64
A Gundam Frame Mobile suit owned by Tekkadan.
This is one of the 72 Gundam Frame suits developed near the end of the Calamity War\_300 years ago. It houses two Ahab Reactors which can be run in tandem to generate tremendous output.
This suit was discovered in a half-metal mine on Mars. It was then brought to Saisei's Mobile Suit workshop, where it was reactivated and restored.
Its most distinctive feature are the Railguns mounted on its back, and the output of its two reactors can be used to fire them with explosive speed. It is also capable of firing the Dainsleif, a banned weapon. To take full advantage of this feature, it also has a shelling mode, where it transforms into a four-legged form for added stability while firing.
Its pilot, Norba Shino, dubbed it the "Ryusei-Go IV" and naturally had it painted pink, his favorite color.

Registration Number :

 **Alaya-Vijnana System**
Reaction +30 if pilot has the ability Alaya-Vijnana Lv.1 or higher.

* Weapon 01
* Weapon 02
* Weapon 03
* Weapon 04
* Weapon 05

* Advice 1
* Advice 2
* Advice 3
GN Arms Type-E Cross Rays

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## GN Arms Type-E

GN Arms Type-E

* English
* Japanese

Registration Number : GNR-001E
A support craft for Celestial Being's Gundams, the GN Arms Type-E is intended to be used specifically to power up the Gundam Exia.
Though not equipped with a GN Drive, the accumulated particles in its GN Condensers can be used to fire its GN Cannons. By docking with the Gundam Exia, its power ful Large GN Swords and GN Beam Guns can be used without risk.
For prolonged engagements, GN Particles need to be supplied by the Gundam. When out of service, the GN Arms is stored in an Assault Container onboard the Ptolemaios to serve as a ship weapon.
Lasse Aeon piloted it alongside the Gundam Exia in the final battle against the UN Forces.

Registration Number :

Nullifies all damage less than 2.500 from all weapons
(Excludes Special/MAP Weapons.)
 **GN Particle Condenser**
Enhance mitigating effects of ability GN Field.

* Weapon 01
* Weapon 02
* Weapon 03
Gundam Virtue Cross Rays

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## Gundam Virtue

Gundam Virtue

* English
* Japanese

Registration Number : GN-005
One of Celestial Being's 3rd-generation Gundams, developed for actual combat based on 2nd-generation Gundam test data.
With a solar-powered GN Drive capable of generating a near-infinite supply of energy, it outstrips existing Mobile Suits to a shocking degree, and is equipped with beam weaponry and other capabilities that other countries have yet to develop.
It's also equipped with the Trans-Am System, which can temporarily increase machine per formance threefold by releasing highly compressed GN Particles throughout the frame.
Among the 3rd-generation Gundams, the Virtue is specialized for defense, with thick armor plating and the ability to generate a GN Field capable of defending against beam weaponry and live ammunition.
From an offensive standpoint, the Virtue excels at base suppression and cleanup operations, and its main weapon, the GN Bazooka, can use its Burst Mode to connect directly to the GN Drive, firing a staggeringly powerful particle beam at maximum output.

Registration Number :

Enables use of the Purge command.
Using this fully restores the unit's HP/EN and shifts the unit to anoother form.
 **GN Field**
Nullifies all damage less than 2.500 from all weapons
(Excludes Special/MAP Weapons.)
 **GN Drive**
 **GN Particle Condenser**
Enhance mitigating effects of ability GN Field.

* Weapon 01
* Weapon 02
* Weapon 03
* Weapon 04
* Weapon 05
* Weapon 06
Gundam Sandrock Custom Cross Rays

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## Gundam Sandrock Custom

Gundam Sandrock Custom

* English
* Japanese

Registration Number : XXXG-01 SRC
An upgrade from the Gundam Sandrock, modified by Peacemillion's Mike Howard for use in space combat.
Exchanging its backpack for full-body vernier thrusters grants it improved mobility. Though this change results in the loss of the Cross Crusher, the improved rate of fire of its Beam Machine Gun makes up for this in raw firepower.

Registration Number :

 **Gundanium Alloy**
Defense +60.

* Weapon 01
* Weapon 02
* Weapon 03
G-Self Perfect Pack Cross Rays

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## G-Self Perfect Pack

Registration Number : YG-111
The G-Self equipped with a new equipment. Perfect Pack, made out of Venus Globe technology and materials.
The greatest feature of this unit is the integration of all existing backpacks' abilities. Therefore it is capable of demonstrating its performance of all abilities such as atmospheric reentry or high mobility regardless of the environment.
Besides the backpacks' abilities, it also has powerful armaments such as Tractor Beam that restricts an enemy's movement by interfering with its control system and Photon Torpedo that generates photon energy and pry open enemy's armor. It is a menacing weapon where a single unit by itself could effect the course of war.

 **Reflector Pack**
 **Rayhunton Code**
Attack / Defense / Mobility +50 if pilot has ability Descendant of Rayhunton.

* Weapon 01
* Weapon 02
* Weapon 03
* Weapon 04
* Weapon 05
* Weapon 06
* Weapon 07

DLC Dispatch Mission : **Reconguista in G, Rising on Earth Mission!**
How to Register:
DLC Quest : **"The Sound of Newtype"**
Elasticidad (economía) - concepto

Aprendizajes requeridos

La elasticidad es un concepto que expresa el nivel de variación porcentual de dos variables dependientes de alguna forma. Si es elástica la variación de una variable provocará la variación de la otra en un mayor porcentaje.
Por el contrario si es inelástica la variación de la variable provocará una variación en menor porcentaje en la otra variable.
Gundam Abulhool Type F Cross Rays

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## Gundam Abulhool Type F

* MS
* FM

Gundam Abulhool Type F

* English
* Japanese

Registration Number : GNY-002F
The updated Gundam Abulhool.
When Celestial Being began its campaign of armed, intervention, the fifteen-year-old Gundam Abulhool was refurbished for use by their support organization, Fereshte.
It is mostly unchanged other than being repainted to stealth black, so its specs are largely the same as they were 15 years ago.

Registration Number :

* MS
* FM

* MS
* FM

 **GN Drive**
Restores 10% of Max EN each turn.

 **GN Drive**
Restores 10% of Max EN each turn.

* MS Weapon 01
* MS Weapon 02
* MS Weapon 03
* FM Weapon 01
* FM Weapon 02
Gundam Fenice Rinascita Cross Rays

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## Gundam Fenice Rinascita

* MS
* MA

Gundam Fenice Rinascita

* English
* Japanese

Registration Number : XXXG-01Wfr
Italy's representative in the Gunpla World Tournament, Ricardo Fellini, did a major overhaul on the Gundam Fenice after it was destroyed in a fight and built this unit. The "Rinascita" in its name means 'revival."
Compared to the asymmetrical Fenice, this unit is symmetrical. Its greatest feature is the ability to transform into a flight mode, which allows it to soar freely through the battlefield.
It is equipped with melee weapons like the Beam Saber. Besides the overwhelmingly powerful Buster Rifle Custom, the Beam Mantle on its shoulder formed by Plavsky Particles makes it a well-rounded unit for both offense and defense.

Registration Number :

* MS
* BM

* MS
* BM

 **Transform**
Enables use of the Transform command. Using this shifts the unit to another form.

Enables use of the Transform command. Using this shifts the unit to another form.

* MS Weapon 01
* MS Weapon 02
* MS Weapon 03
* MS Weapon 04
* BM Weapon 01
* BM Weapon 02

Quest:**Meteor Trial**
Conditions: Destroy all units from the After Colony (A.C.) timeline.
Mercurius Suivant Cross Rays

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## Mercurius Suivant

Mercurius Suivant

* English
* Japanese

Registration Number : MZ-13MSX2B-S
A customized OZ Prize Mercurius.
An improvement on the Mercurius developed by the OZ, it retains its specialization in defense and enemy management. A vast increase in its number of Planet Defensors offers better overall performance over the base model. Though generally a suit meant to be piloted, it can also be used as a Mobile Doll.
These machines were used by the personal guard of OZ Prize's Valder Farkill.

Registration Number :

 **Planet Defenser**
 **Gundanium Alloy**
Defense +60.

* Weapon 01
* Weapon 02
* Weapon 03
DINN Commander Type Cross Rays

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## DINN Commander Type

DINN

* English
* Japanese

Registration Number : AMF-101
The command version of ZAFT's atmospheric DINN Mobile Suit.
With no notable modifications save for the white paint job, it retains the performance of the common version.
This suit was piloted by ZAFT Commander Rau Le Creuset as he worked alone to infiltrate the Alliance's Alaska Base in the midst of the assault.

Registration Number :

* Weapon 01
* Weapon 02
* Weapon 03
Gundam Astraea Cross Rays

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## Gundam Astraea

Gundam Astraea

* English
* Japanese

Registration Number : GNY-001
A second generation Gundam developed by Celestial Being as a test machine for deploying Gundams into live combat.
It has the all-around capabilities of the 0 Gundam, the base for all Gundams. Being the test bed for the thirdgeneration Gundam Exia, it was primarly used to test external weaponry.
The unit assisted in the development of not only the standard-issue GN Rifle, but also the Proto GN Sword, the previous generation of Exia' s GN Sword, and the Proto GN Launcher, the basis for Gundam Virtues GN Launcher.
After live combat tests, its weapon data was used for the third generation Gundams, and the mech's own blueprints were used to develop the Exia.

Registration Number :

 **GN Drive**
Restores 10% of Max EN each turn.

* Weapon 01
* Weapon 02
* Weapon 03
Vayeate Cross Rays

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## Vayeate

Vayeate

* English
* Japanese

Registration Number : OZ-13MSX1
A prototype Mobile Suit developed by the Gundam Scientists while imprisoned by the OZ. Designed for maximum offensive capability, it's unparalleled in combat ability when paired with the defense-oriented Mercurius.
Powered by a back-mounted Beam Generator, the Beam Cannon is its sole weapon and surpasses even the Wing Gundam s own Buster Rifle.
Later it would be manufactured with a Mobile Doll System under the White Fang.
It takes its name from an Egyptian goddess.

Registration Number :

Defense +60.

* Weapon 01
* Weapon 02

* Advice 1
* Advice 2
* Advice 3
Skygrasper Launcher Striker Cross Rays

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## Skygrasper Launcher Striker

Skygrasper

* English
* Japanese

Registration Number : FX-550
A Skygrasper equipped with the Launcher Striker Pack.
The ability to use the Hyper Impulse Cannon "Agni" and combo weapons pod means an exponential increase in firepower.
This is especially true for the mighty Agni, which can easily deal a fatal blow to the average Mobile Suit.

Registration Number :

Enables use of the Refit command. Using this shifts the unit to another form. (Only usable when in a warship.)

* Weapon 01
* Weapon 02
Aprendizaje Sencillo Wiki

## Contenidos

Esta wiki trata de hacer un método para aprender de forma más sencilla y estructurada.
Cada artículo trata de responder a una pregunta y detalla los artículos previos que hacen falta para entenderlo.

Lista de contenidos

## Novedades

* 2-11-2016 Empieza la wiki de aprendizaje sencillo :D
* Fecha- Texto de novedades

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

<createbox>
width=24
break=no
buttonlabel=Crear un nuevo artículo
</createbox>

**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**
* Revisa el **Portal de la comunidad** para ver en qué está trabajando la comunidad

## Artículo destacado

 Archivo:Destacado.png
*Rellena aquí con el primer párrafo de un artículo que quieras destacar. No olvides incluir un enlace al artículo para que los visitantes puedan leerlo completo.*
Gundam Astray Red Frame Red Dragon Cross Rays

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## Gundam Astray Red Frame Red Dragon

Registration Number : MBF-P02
An improved version of the Gundam Astray Red Frame.
It has a flight unit and three Caletvwiches equipped.
The Caletvwiches is a multipurpose tool capable of severing and melding. With its limiter disengaged, it also serves as different weapons, depending on how its parts are detached and assembled.
It uses a Ddraig Head designed to link up with the Caletvwiches, Mirage Colloid control capabilities, and improved sensor arrays.
The name "Red Dragon" derives from the same Arthurian legend as "Caletvwiches," as well as the Gundam's silhouette of a dragon with its wings outstretched.

* Weapon 01
* Weapon 02
* Weapon 03
* Weapon 04
Constante matemática - concepto

Aprendizajes requeridos

Una constante es un valor fijo, que no se puede modificar. Puede ser un número o estar expresado por una letra (normalmente: a,b,c).

Ej: x + 8 = 9

Ej: x + a = b

Nota: no confundir con variable, que es el valor que sí se puede modificar y normalmente se expresa con las letras x, y, z
Método de amortización: números dígitos - aplicación

Aprendizajes requeridos

El método de amortización de los números dígitos se puede dividir en estos pasos:

1-Asignar a cada periodo de amortización una serie de números naturales consecutivos desde el 1 (ejemplo: 10 años; 1,2,3,4...10), de forma creciente si queremos que la amortización vaya creciendo o decreciente si queremos lo contrario. Estos números son los números dígitos.

2-Dividir la base de amortización entre la suma de los números dígitos.

3-Para hallar la amortización de cada periodo multiplicar el resultado de la división anterior por su correspondiente número dígito.
Balance de situación - concepto

Aprendizajes requeridos

El balance de situación es un documento contable y una de las cuentas anuales. Refleja el estado del patrimonio dividiéndolo en tres grupos: activo, pasivo y patrimonio neto.
A su vez el activo y el pasivo se dividen en corriente y no corriente.

La suma del pasivo y el patrimonio neto es igual al activo.
Coste amortizado - concepto

Aprendizajes requeridos
Activo (contabilidad) - concepto
000.060
Pasivo (contabilidad) - concepto

El coste amortizado es el valor de los flujos de efectivo pendientes teniendo en cuenta el tipo de interés efectivo.

Es la parte del préstamo que queda sin reembolsar.

Este concepto se aplica a activos y pasivos.
Producto Nacional Bruto - concepto

Aprendizajes requeridos
Indicador macroeconómico - concepto
000.214
Bien final - concepto

El Producto Nacional Bruto es un indicador macroeconómico que expresa el conjunto de bienes y servicios finales producidos por los factores de producción de un país tanto dentro de éste como en otros países. No se incluyen a los factores extranjeros dentro del país.
Métodos de amortización - concepto

Aprendizajes requeridos

Hay distintos métodos de amortización. Son:

Método de amortización lineal o de cuotas fijas

Método de amortización según un tanto fijo sobre una base amortizable decreciente

Método de amortización de los números dígitos

Método de cálculo de la dotación a la amortización constante por unidad de producto elaborada
Criterio de Hurwicz - descripción

Aprendizajes requeridos
Estado de la naturaleza - concepto

El criterio de Hurwicz es un criterio de decisión aplicado cuando desconocemos las probabilidades de los distintos estados y consiste en a partir de un coeficiente ( a)comprendido entre el 0 y el 1 que expresa el nivel de pesimismo del decisor (1 es el máximo pesimismo) multiplicar ese coeficiente por el peor caso de una alternativa y sumarle el mejor caso multiplicado por uno menos el coeficiente anterior.
Memoria emotiva - concepto

Aprendizajes requeridos

La memoria emotiva es una técnica de actuación que consiste en recordar una sitación de la vida personal del actor de sentimientos similares a la situación que debe representar, para provocarlos más fácilmente.hace referencia a la capacidad de las personas de fijar recuerdos a partir de las emociones. Múltiples estudios han puesto de manifiesto que las estructuras cerebrales relacionadas con la memoria se encuentran estrechamente asociadas con las regiones que modulan las emociones.
Método de Montecarlo - concepto

Aprendizajes requeridos

El método de Montecarlo es un método de simulación para modelos matemáticos que consiste en generar números aleatorios y ver si han conseguido un resultado u otro dentro de las probabilidades del modelo y a partir de ahí extraer conclusiones teniendo en cuenta que cuantas más simulaciones menor será el error.
What do CodeUp organisers and mentors do?

## What CodeUp Organisers do?

* Arrange a venue to hold the CodeUp meetups
* Greet learners on arrival and try to match their needs to the skills of the mentors present
* Create an agenda for sessions, booking in talks and workshops when required
* Act as “Host” to make sure everyone’s happy and getting something positive out of CodeUp
* Act as timekeeper, give people a 15 minute warning before the session ends
* Support the mentors

## What CodeUp Mentors do?

* Support learners in any projects they might be working on

* Suggest ways for beginners to get started, depending on their individual goals

* Always act in a friendly approachable and non critical manner

* Guide learners to the solutions to any problems they encounter, rather than “helicoptering in” to solve them

* Avoid jargon - explaining it as many times as necessary where it must be used
Example Schedule

On the day, we really recommend you to let the different groups go at their own pace. Don't forget that attendees are new learners: some will be quick, some will want to spend more time on certain topics, etc. By doing so, you'll be sure they have an awesome time ;)

**6pm** Organisers arrive and setup the venue

**6:30pm** Mentors arrive and get settled, brief everyone on any workshops or tutorials running that evening

**6:45pm** Doors open and attendees arrive, organisers welcome everyone in and tell people where the workshops and tutorials will be running

**7pm** If a talk has been scheduled, it would begin now, otherwise attendees not participating in workshops or group tutorials are split into groups and allocated to mentors. Workshops and group tutorials begin. In the event of a talk, we recommend a maximum talk time of 30 minutes, meaning that workshops, tutorials and mentoring would commence at 7:30pm instead.

**8:45pm** Let everyone know they have 15 minutes left and to start finishing up whatever section they're working on

**9pm** Session ends, you may wish to continue socialising in a local pub afterwards though!
Ecuaciones exponenciales - método de resolución: cambio de variable

Aprendizajes requeridos

Si todas las veces que aparece la incógnita se pueden aislar y tienen la misma forma, se pueden sustituir por otra variable para luego volver a cambiarla con el resto de números despejados y resolver la ecuación de forma más sencilla.

Ejemplo: 3\*2^x+3 + 2^x = 400

```
        3*(2^x*2^3)+ 2^x = 400--cambio de variable-> 3*a*2^3 + a= 400
                                                     24a + a = 400
                                                     a =400/25 -> a=16; 2^x =16 -> x=4

```
Producto de matrices - cálculo

Aprendizajes requeridos
Matriz (matemáticas) - concepto

Para calcular el producto de dos matrices se multiplica la primera fila de la primera matriz por la primera columna de la segunda matriz y sumando los resultados se obtiene el primer elemento del resultado del producto.

Al multiplicar por la segunda columna se obtendría el segundo elemento y así sucesivamente, formando las multiplicaciones de la segunda fila por las columnas de la segunda matriz la segunda fila de elementos del resultado, etc.
Modelo de competencia de Stackelberg - concepto

Aprendizajes requeridos

El modelo de competencia de Stackelberg es un modelo consistente en una empresa líder y otra seguidora. La empresa seguidora no conoce cuáles serán las acciones de la empresa líder y además esta actúa primero. El resultado es que las acciones de la seguidora van condicionados a los de la líder.
Criterio de Savage - descripción

Aprendizajes requeridos
Estado de la naturaleza - concepto

El criterio de Savage es un criterio de decisión empleado cuando no se conocen las probabilidades de los estados posibles y consiste en calcular la diferencia de cada una de las alternativas en cada estado con la mejor alternativa de ese estado (siendo la diferencia de la mejor alternativa consigo misma 0), y de cada alternativa separar la mayor diferencia que tenga en uno de los estados y luego elegir la alternativa cuya mayor diferencia sea la menor entre todas las alternativas.
News

**South Grenade makes stunning appearance in the Eastern Revolution.**

On Monday, South Grenade announced that they would be taking place in the 2028 eastern revolution. Bonicama, announced that South Grenade will not be allowed in the eastern revolution. However, Resolution says, even thought the country is **slimly** bad at accounting for what other countries are interested in, South Grenade should be allowed to enter the eastern revolution. Tiexnot was extremely confused at what Resolution has said. However on Tuesday, South Grenade dropped a 10 megaton bomb on Resolution. This totally disoriented them. On Friday September 28, Resolution began war with South Grenade eventually using them out of the revolution 16 hours later.

**West Baden appeals in its new "Arv Tower".**
Relationships, sororities

Jai: October 7, 2017 - February 2018

February 2018 - August 13, 2018

Nathan: September 2018 - December 2018

4 months

Jai: January 2019 - July 2019

7 months

Sean: August 2019 - April 2020

9 months

Ricky: April 2020 - July 2021

1 year 4 months

Malcolm: August 2021

**Sigma Kappa**

lavender

heart

$731 (+682)

1,413

**Delta Gamma**

$917 fall/727 spring (+727 fall/627 spring)

Payment Plan

1,644 fall/1,354

**Chi Omega**

Make-A-Wish

$1,150 (+582 out/507 in)

Payment Plan

1,657 min/1,732 max

**Zeta Tau Alpha**

strawberry

$1,051 (+626 in/864 out)

Payment plan

1,677 min/1,815

**Alpha Omicron Pi**

$1,230 (+615)

1,845

**Sigma Delta Tau**

Prevent Child Abuse America

$1,050 (+650 in/850 out)

Payment plan

1,700 min/1,900 max

**Kappa Delta**

Prevent Child Abuse America

$1,215 (+535 in/710 out)

Payment plan

1,750 min/1,925 max

**Delta Delta Delta**

dolphin

St. Jude

$1,282 (+645 in/810 out)

Payment Plan for boarding

1,927 min/2,052

**Alpha Delta Pi**

Ronald McDonald House

$1,289 (+846)

2,135

**Gamma Phi Beta**

crescent moon

$1,220 (+756 in/956 out)

Payment plan

1,976 min/2,176 max
CodeUp Code of Conduct

**Code of Conduct**
CodeUp aims to be a welcoming event, where people meet in a friendly environment. Accordingly, we expect that all participants are expected to show respect and courtesy to other participants throughout the sessions. To make clear what is expected, all attendees, speakers, mentors, organisers and other volunteers at any CodeUp event are required to conform to the following Code of Conduct. Organisers will enforce this code before and throughout the event.

**In short:**

CodeUp is dedicated to providing a harassment-free experience for everyone, regardless of gender, sexual orientation, disability, physical appearance, body size, race, or religion.

We do not tolerate harassment of participants in any form.

Sexual language and imagery is not appropriate for any session, including talks.

Be kind to others. Do not insult or put down other attendees. Behave professionally. Don’t publish photographs of people without their consent. Remember that harassment and sexist, racist, or exclusionary jokes are not appropriate for CodeUp.

Participants violating these rules may be sanctioned or expelled from the session without a refund at the discretion of the organisers.

**Longer version:**

Harassment includes offensive verbal comments related to gender, sexual orientation, disability, physical appearance, body size, race, religion, sexual images in public spaces, deliberate intimidation, stalking, following, harassing photography or recording, sustained disruption of talks or other events, inappropriate physical contact, and unwelcome sexual attention.

Participants asked to stop any harassing behavior are expected to comply immediately.

Be careful in the words that you choose. Remember that sexist, racist, and other exclusionary jokes can be offensive to those around you. Excessive swearing and offensive jokes are not appropriate for CodeUp events.

If a participant engages in harassing behavior, the workshop organisers may take any action they deem appropriate, including warning the offender or expulsion from the event with no refund.

We expect participants to follow these rules at all session venues and CodeUp-related social events.

**Reporting harassment**If you are being harassed, notice that someone else is being harassed, or have any other concerns, please contact your coach or one of the organisers immediately.
Workshops and other session resources

Running workshops as part of a CodeUp session is optional, but we find that they work very well to group people and have them learn in a small group together.

Workshops are led by mentors and can cover any programming topic. Mentors might wish to develop their own workshop to deliver, use a recommended workshop from the CodeUp library. Workshops should be aimed at beginners, and aim to run for no more than 2 hours.

## CodeUp Workshop Library

### Learn the Command Line

Some of these workshops may take slightly longer than 2 hours, but we find that you can cover enough content to have the learner finish the tutorials at home.

Codecademy has many other tutorials which are designed for people who want to learn how to code, and with the help of our mentors, can provide a great learning experience.

For learners looking for a more extensive online learning experience, Free Code Camp has a very extensive curriculum to follow, and at CodeUp, we have seen attendees gain employment as junior developers using their Free Code Camp portfolio.
Environment

The goal of CodeUp is not only to teach people about programming, but to do it in a friendly and positive environment.

CodeUp events are inclusive, friendly and safe environments.

## Positive atmosphere

CodeUp events are welcoming for everyone. We want to spend a great evening surrounded by fantastic people and have lots of fun together. We're not very serious people.

Let people know that they're doing a great job and are awesome. Make friends.

## Code of Conduct

Each event has to follow and enforce our Code of Conduct. The CoC is a set of rules that aim to provide inclusive environment for people of different genders, colors, religion or else.

Unacceptable behavior from any community member, including sponsors and those with decision-making authority, should not be tolerated.

You, as an organiser, have the right to take any action you deem appropriate, including a warning, temporary ban or permanent expulsion from the community.
CodeUp Organiser's Manual

If you are reading this, it means you are interested in organising your own CodeUp branch. That's awesome!

#### **Apply Now!**

In this manual we are going to explain to you how CodeUp branches work, what you need to do and how to get started. So... let's get into details:

### **What is CodeUp?**

CodeUp is the adult version of Code Club, providing free and friendly adult coding tuition.

We will create an open, friendly and supportive learning environment where any adult can attain new digital skills for zero financial cost.

We see Regular, packed and enjoyable sessions run in multiple locations. We see people not only learning digital skills, but going on to change their lives based on those new skills. We see engaged and passionate mentors teaching people who’ve never written a line of code putting together an application. We see our students return as mentors to invest in the future of CodeUp.

## The Basics

### **What is a CodeUp session?**

CodeUp branches run regular monthly drop-in sessions, taster session style workshops and one-off additional events throughout the year. Both organisers and mentors are volunteers, and all our sessions are free to attend.

CodeUp events are always non-profit and free for participants. We do not pay mentors, speakers or organisers. Attendees don't need any previous knowledge about programming, all the attendees need is a laptop and some curiosity.

### **Ethos**

Our passion is learning. as we reach adulthood, attending a learning environment so often comes at a cost. any cost is a barrier. We believe in providing the opportunity for adults to learn how to create great digital experiences; whether that’s writing an app for a smartphone or creating a website for fun.

Most importantly, we provide that opportunity without the barriers; We don’t sell you anything and we won’t charge you anything. We’ll give you a way to learn digital skills in a fun, friendly and inclusive environment.

All we ask is to bring along your enthusiasm a drive to learn something new.

### **Using the CodeUp name**

To use the CodeUp brand name, you need to follow these simple steps;

* read this manual
* apply to organise a branch here
* wait for our response
* we will create your branch's meetup page and email account
* we will invite you to the organiser's slack channel
* you can start!

It is very important for us to know about all events that use the CodeUp name. **Please make sure not to use it, unless you contacted us.**

### **Ready?**

Learn what it takes to organise a CodeUp branch...
CodeUp Wiki

## About CodeUp

CodeUp is the adult version of Code Club, providing free and friendly adult coding tuition.

We will create an open, friendly and supportive learning environment where any adult can attain new digital skills for zero financial cost.

We see Regular, packed and enjoyable sessions run in multiple locations. We see people not only learning digital skills, but going on to change their lives based on those new skills. We see engaged and passionate mentors teaching people who’ve never written a line of code putting together an application. We see our students return as mentors to invest in the future of CodeUp.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Costs and sponsors

CodeUp is designed to be able to run at no cost to the organiser.

Once your branch has been approved, you will be provided with everything you need to get started by the organisation, however, once your branch is established, you may wish to seek funding to bring in equipment, workshop materials or purchase branded items like banner stands and t-shirts for mentors to enhance the group.

CodeUp events are always non-profit and free for participants. We do not pay mentors, speakers or organisers, so if you do seek funding, you cannot use it to pay people for their time.

Funds should **never** be run through a personal bank account. We recommend that you apply for a community bank account from Barclays or the Coop, use another organisation's account (perhaps your venue will do this for you) or request that fund be put through the CodeUp UK bank account (you can contact us to request this).

In the event that your branch received funding, we request that 10% is donated back to the CodeUp organisation to help with overall running costs and setup costs for new branches. You can make this donation via paypal to codeupuk@gmail.com.

Any equipment purchased with CodeUp funding remains the property of CodeUp, and not the organisers.
What is CodeUp?

CodeUp is the adult version of Code Club, providing free and friendly adult coding tuition.

We will create an open, friendly and supportive learning environment where any adult can attain new digital skills for zero financial cost.

We see Regular, packed and enjoyable sessions run in multiple locations. We see people not only learning digital skills, but going on to change their lives based on those new skills. We see engaged and passionate mentors teaching people who’ve never written a line of code putting together an application. We see our students return as mentors to invest in the future of CodeUp.

CodeUp branches run regular monthly drop-in sessions, taster session style workshops and one-off additional events throughout the year. Both organisers and mentors are volunteers, and all our sessions are free to attend.