recursal/Fanatic-Fandom huggingface dataset:
The Titans

**The Titans**

*Stoic and megalithic, these megafaunic humanoids take after their Devokwi cousins in form, albiet stretched across hundreds and thousands of tonnes of flesh.*

**Origin:** Muspel - Ice Plains

**Progenitor:** Uode

**Capital/original settlement:** Sky Grasp

**Other settlements:** n/a

Natural lifespan: 65'000 - 100'000 years

Traits:

*Magmatic Venous System*; Due to the immense size and growth rate that the Titans have to maintain, their bodies run incredibly hot with an entire network grown around their circulatory system for cooling. Thusly their bodies exist at a temperature, naturally, just below boiling point for water (94.8 degrees celsius/ ~202 degrees F). As a result of this fact the blood and excretions of the Titan are incredibly dangerous of lesser mortals, with which simple contact results in third-degree burns and scalding of the flesh. Being eaten by a Titan, rare as it may be in a civilized age, is more like being ground up inside a furnace whilst simultaneously being boiled in a saliva fondue.

*Megaltihic Forms*; Due to some element of design by their creator, the titans are true megafauna, growing to immense heights of between 75-110 feet across their vast lifespan, sometimes growing as little as a foot or two per year.

*Entropic Laquers*; Whether a byproduct of utilitarian design or something more artistic in nature, the Titans possess green homogenous patterns across their skin of composite organic lacquers shed from within the skin itself, specifically from within massive pulsating glands fed by veins stretching across the skin and body. This has the byproduct of being acidic due to its chemical composition, when these lacquers are shed periodically or are damaged/spill from their congealed state to attackers below, the Acid's unique metaphysical composition does not melt, but instead rapidly ages organic flesh or expedites natural due process.

**Society:**

.

Advancements:

Sects: N/A
Jatairni

**Jatairni**

**Origin:** Natural Evolution, Noshkalar

**Capital/original settlement**: Nosh Jatairn

**Natural Lifespan**: 35-40 years

**Traits:**

**1) Amphibious;** The Noshkalar are naturally affinitious with their life on land and their lives in the deeps, transitioning from one to another with relative ease.

**2) Neutrally Attuned;** as befitting of creatures that do all they can to survive whether savage or noble, the Noshkalar are truly neutrally aligned and possess no empathic ability to understand traditional moralities.

**3) Glucotic physiology;** as the Jatairni dwell in environments where extremes of cold and humid hotness are known; being the jungles and the deeps of the reefs, their bodies have adapted to maintain homeostatic function in all environments equally. This is done by replacing key core biochemicals overtime with a sacharrine glucose base; making it almost impossible for their bodily fluids and organs to boil or freeze. Surprisingly this also makes their musculature and outer flesh more gel-like and spongy to the touch, which has the side effect of making them incredibly good at resisting blunt-force trauma but incredibly un-resilient to piercing of that outer flesh.

4) **(Granted by Uode)** Danger Sense; The Noshkalar have developed keen interlinking of their senses, capable of processing incoming threats to their livelihood at exponentially greater rates, and thus can take action to dodge and evade potential predators or environmental risks.

**Society:**

As a result of geographical divide more than evolutionary, the Jatairni are much better evolved to life on hard and dry surfaces, whilst still maintaining amphibiously capable forms. They lay their spawn in still waters, usually the rockpools along the coast of Lirokof, or the lakes of Miltourne.

It is important to understand in discussing their culture that much of their unique and unifying cultural evolution was wiped clean by the Elterbrin subjugating their kind,

what remains is small spiritual and cultural habits left over from the culmination of countless millennia of colonialism on part of the Noshkalar originally.

As a servant-race the Jatairni are used to build the architecture, perform hard labour for, and ultimately be domestic servants of their masters; the Elterbrin. Some are treated more fairly than others, its is oft the males of the race treated the worst and subsequently who die and suffer the most.

Advancements:

n/a

Sects:

n/a
Locations

**Locations on Numena**

- Tiverwich Timberland (region)

- Ancient Cairns of the Freyonaye

Cities on Selvin:

- Proscatalia (annunaic)

- Forthings (annunaic)

- Dockwatch (annunaic)

- Cliffton (annunaic)

- Erethane (annunaic)

- Erethonia (annunaic)

- Deepwood (annunaic)

- Fishermans Pull (annunaic)

- Forests Edge (annunaic)

- The Azure Forests

- The brownlands

- Split Peaks

- Lirokofs Flame

- The Deep Reefs

- The Silverwood Grove

- The Deep Jungle

- The Lirocean Planar Gate

Cities on Lirok:

- Lirok's Passion (Lirocean)

- Emberiad (Lirocean)

- Mahnthea (Lirocean)

- Tel-Medur (Lirocean)

- Havath-Nort (Lirocean)

- Far Divide (Lirocean)

- Havath Sojt (Lirocean)

- Nosh Jatairn (Lirocean)

- Temple of the Ancients (Lirocean)

- Miltournic Planar Gate

- The Black Spire

- Elter Vocassi

- Mountain Caves

- The Sweet Fields

Cities on Miltourne:

- Thryn-Elti (Vynthyric Reclamation)

- Sholgorthad (Ruins) (Arcktemperthae)

- Emek-Tyriath (Vynthyric Reclamation)

- Arma-Tempd (Vynthyric Reclamation)

- Virupessia (Sqrairriww)

- The Duberithi Planar Gate

- The Granite Brothers

Cities on Duberith:

- Krasildawn (Brassborn)

- Andomery (Brassborn)

- Siwen-Blith (Ruins) (Arcktemperthae)

- Valtomery (Brassborn)

- New-Teregany (Brassborn)

- Insonver (Brassborn)

- The tomb of the Void Dragons

- Tombs of the Dwarves

- Caverns of the Skairtha

Cities on Hexrock:

- Humbles (dwarves)

- Vorost'Sahn (Devokwi)

- Ecksala'sahn (Devokwi)

- The Fungal Forests of Jayrephyta

- The Heart of the Forest

- Sawgill meadows

Cities on Zokkacota:

- Kempsh'tarak (Devokwi)

- Kempsh'sorok (Devokwi)

- Forestdale (Mushroomites)

- Shroomsdale (Mushroomites)

- Lakedale (Mushroomites)

- The lowly forests

- Portal to Desarid

- The Great two

Cities on Avuiro:

- Corupus (Sqrairriww)

- Plagathefolla (Sqrairriww)

- Ancient Fungal Forests

- Ancient Fungal Tundra

Cities on SFF:

- Nosh Karnic (Nosh Kalar) (Annunaic liegelords)

- Nosh Kairon (Nosh Kalar) (Annunaic liegelords)

- Nosh Mannur (Nosh Kalar) (Annunaic liegelords)

- Berecthane (Annunaic)

- Watchston (Annunaic)

- Selvin's Edge (Annunaic)

- Tryptk NoshiNoshi (Vatarni tribes)

- Opuirn Opsent (Vatarni tribes)

- Tryptk Hrrk (Vatarni tribes)

- Opuirn Tsnalt (Vatarni tribes)

- Tryptk Jascal (Vatarni tribes)

- Irscti Embres (Vatarni tribes)

- Trypkt Embres (Vatarni tribes)

- Opuirn Embres (Vatarni tribes)

The Mysterious Caldera

The Underworld(?)

Planar Portal to Musfel

Ice tunnels of the Devowelers

Mysterious Crystal Tree

Cities on IW:

- Nostan eck nesl (Devokwi)

- Estna'tibish (Devokwi)

- Kurul'tak'el (Devokwi)

**Unique features:**

The Sanus Belt

The Northern Ice Sheets

**Locations on Kovol:**

Great Volcano

Planar Nexus

Kovoldic Planar Gate

Cities on Kovol:

Tranombokinului (Ruins) (Arcktemperthae)

**Locations on Desarid:**

Desaridian Planar Gate

Oasis's

Cities on Desarid:

Hempatharbovicktimpthestin (IsenDrakyr)

**Locations on Muspel:**

- Ice-tombs of the IcenDrakyr

- Ice-tunnels of the Devowelers

- Muspelian planar gate

Cities on Muspel:

n/a
Devokwi

Devokwi

**Origin**: Uode

**Capital/original settlement:** Kurul'tak'el

**Natural Lifespan:** 125-180 years

**Traits:**

Tremor-sense; through echolocative organs in their posterior and anterior hides, allowing for them to maintain a sense of direction, navigation and their relative positioning to nearby cavities and other organisms in the process of burrowing.

Gigantism; for their humanoid size, the Devokwi have disproportionately large bodies albiet lanky ones. Perhaps as a genetic throwback to their massive wyrmic ancestors, the Devokwi grow to be between 11 and 14 feet tall dependent on gender and nutrition, all with humanoid proportions. This fact has lead to their misconception as "Ice Giants" by explorers and bards.

Immune to cold; the Devokwi morphology throws itself back a taxonomic classification to the genetic period of the Devowelers, and has been re-adapted to be strangely resistant to low temperatures, existing almost exclusively in sub-zero temperatures. Oddly, this also means that the Devokwi has developed no mechanism to extrude fluid, such as sweat glands, making them less than resilient in above-zero temperatures.

**Society:**

From what primitive vestiges of society these beastly humanoids bear, it is fascinating to examine.

unlike most species which behold two genders of a sexual nature, the Devokwi are entirely asexual in their reproductive cycle and instead differentiate gender based upon status as breeder or non greeder. Called by the Devokwi themselves as "Eaters" or "Eat Getters". The Eaters, as they're called, are the larger and broader of the two genders, and dimorphicize as the breeder gender, producing large quantities of auto-fertilized eggs. There are infact 7 distinct egg sacs within the abdomen of the Eater specimen, and over a long maturation period will produce several clutches of "Eat Getters" and the far less common clutch of "Eaters", to sire the next generation of breeding specimens.

Consequently the "eat getters" are the more agile, and gangly hunters who thrive in the subterranean environments of ice-caverns and volcanically-carved jungles of the Caldera. The species seems to favour and feed upon the apex predator and guardian of the Caldera, the Devoeans, which are the taxonomically closest specimen to the Devokwi's natural enemy - the Kilaueat'i Devowl.

The Devokwi make their homes in ice-caverns carved out with their powerful mandibles and talon-like finger-bones, away from the much warmer jungle climate of the Caldera. This has lead to the formation of their first formal community and settlement, which is in function a series of Ice-caverns concentrically carved out from an initial volcanic tube over the period of millennia. Virtually hidden to all other forms of life, the Devokwi hibernate here during the cold seasons of the jungle when most life recedes for a period, before awakening again in number, usually with a number of juveniles learning how to hunt that have grown up through the cold months, and stalking the underworld of the Icey north for prey.

**Advancements:**

**n/a**

**Sects:**

n/a
Skith

Origin: Mid-western coast of Miltourne

Progenitor: Natural Evolution

Capital/first settlement: *N/A (beasts)*

Natural lifespan: 10-18 years

**Traits:**

Abyssmal creature of the Deep; *The Skith are abyssmal and feral aquatic semi-arthropods of the deep, an evolutionary branch taken somewhere in the primordial formation of the world not reflected anywhere else in the varieties of life known or unknown. They range from the great deeps of the world, having been drawn to the surface by some accident or happenstance. The Skith are terror-inducing the behold when compared to those creatures of the surface, and ravenous to a fault.*

High-pressure organism ; *Because of their high-pressure domain, those skith who spend long periods of time closer to the surface, or who indeed breed on or near the surface in lower pressures experience a gradual sort of gigantism, ballooning and growing in size as they feed and moult their carapace and rubbery tail-skin. The sea-baring skith who comes from the deeps may only be 2-8 inches long, not very scary alone but potentially fatal in swarms. The skith who is born to or spends much of their short lives near the surface may indeed balloon after several moulting's to over 40 inches in length, large enough to shred an arm in seconds by itself.*

clutchspawning; *Whether as a byproduct of their dangerous and predator-filled native environment in the deeps, or because the surface favours their spawns' survival over said dangerous deeps, the Skith reproduce in clutches by the hundred, each which hatches and is mobile within weeks of the clutch being spawned. Such a clutch, containing hundreds, might begin to devour the native livestocks of an entire village as they grow and moult, becoming not just a menace but a threat to the native settlement itself.*

**Society:**

n/a

Advancements:

n/a

**Sects:**

n/a
Jeff

## Backstory

he was a child that never gave up on his goals so he trained hard to achieve his goals but there was a raid on his village and there were only 5 survivors and he was one of them, he became an outcast and a fighter, for some even a fighter for hire. One day he was hired by a father to find his little girl who got caught by an army captain and along the way he found Jeihuq. A dragon mage that soon acompaied him on his journey, and together, they were unstopabble. Now They can only imagine what journeys await them
Lingote de Aço

O Aço é uma liga metálica composta essencialmente de ferro e carbono. É refinado nas forjas através da queima do carvão, o qual aquece o metal e retira as impurezas.

Esse material é largamente empregado na criação de armas, armaduras, escudos, ferramentas e muitas outras coisas, pois possui bastante resistência e dureza, além de ser durável. É bastante comercializado na forma de lingotes e não há um ferreiro que não disponha dele, pois é indispensável.
Halfthaine

Lord-Cheiftain Halfthaine of the House of Thaine, Uncle to the infamous Uthaine Ember-Lord who would go on to stop the Arcktemperthae.

in his pursuit for long-life, Halfthaine discovered secrets to the wills of the ancestors that none of the soothsayers of ancient Termansk could elsewise have known, for in his perversion of the relationship with his forefathers, he twisted fate, and gave himself the power and wealth and unnaturally long life to undertake his greatest vision: Unification.

Dying to Uthaine Ember-Lords hand after his return from the divine realms at 312, he had protracted his immortal suffering for several centuries using this technique, and the blade; the Annunambastra, to tie his very spirit to the land and people around him long after his death.

He united over half the realm of Termansk at the time of his death, and owned or cajoled his way into managing the remainder; under his cruel but efficient tutelage a legion of organized Termanskian soldiers in the thousands ensured consistent order and thus trade was booming, harvests bountiful and the culture and workmanship of his people had never been greater.

unable to have children as some cruel portence of his unnatural condition, he fostered the twin sons of Uthaine after the latter died, and was the guardian of these scionic bloodlines, ensuring that their descendents hence were taken care of and their skills leveraged to his best benefit.
Myastan Nala

## Personality

Aggressive-Scold a lot -Get irritated quickly-Cruel-Cunning-Dangerous-Likes to fight-Not social-Lies a lot-Sadistic-Protects her territory-Evil-Hates thugs/humans-Steals a lot-Lazy-Drinks a lot-Protective of her family-Traveler- Looks for challenges in life

## Hobbies

Training-Drinking-Slaying humans/thugs-Stealing-Fighting-Scolding

## Backstory

”When I was 6, my whole family got brutally killed by thugs (humans), I was only able to save my little brother (Clan name: Myastan; Male name: Torinn) who is 4 years younger than me. Since then I am training to be become stronger and more powerful to get revenge on the thugs. On my journey, I dropped Torinn at a dragonborn friend’s place: Drachedandion Rhogar to make sure he is safe, because this was the only thing I cared about.”

### Goal:

To kill the thugs, who killed her family.
Kilaueat'i Devowl

**Kilaueat'i Devowl/a**

Origin: **Uode**

Capital/original settlement: n/a

natural lifespan: 200-300 years

Traits:

Tremor-sense; through echolocative organs in their posterior and anterior hides, allowing for them to maintain a sense of direction, navigation and their relative positioning to nearby cavities and other Devowla in the process of burrowing.

Magmatic digestion and burrowing; Their reliance on eating rock as a primary means of tunnelling, over the Devoweler's ice-burrowing means that the digestive tract of the Devowla is entirely thermogenic in nature, producing enough heat to turn rock debris into magmatic sludge. This sludge is either excreted out the far end of the digestive track or hacked up through the mouth as a means of self-defence and predation on lesser life.

Organic flight; The Devowla are entirely capable of extended flight as much as limited gliding in due to their 8 sets of winged flaps, which fold up beneath their armoured hide.

Society: n/a

Advancements: n/a

Sects: n/a
The Numen Host Wiki

**Welcome to the The Numen Host Wiki!**
"**Numen**" -

*noun*

1. the spirit or divine power presiding over a thing or place. "the spirit of the place—its numen—was strong"

*The Numen Host is the first official playtest of a modified version of Dawn of Worlds, a collaborative worldbuilding game. The players are represented by a group of primordial deities overlooking the creation of this new 'world'. Through the use of their powers they may direct divine energies into creating life, new continents, shaping orders of religious zealots or more clandestine political objectives. This wikia is a record of that world and its contents.*

## Important articles

Lifeforms

Historical Timeline (Turns)

Planes

Gods

Locations

Avatars

Current Gods in the World:

**Destiny, Cosmic force of fate**

**Aeyandite, Goddess of time**

**Vynthrol, Lord of the Redeeming flames**

**Lirokof, Gatekeeper of the planes**

**Zanderas, Elder God of Engineering**

**Uode, First change on the infinite winds**

**Aashirya, Mother of Free Will**

**Ruohtta, Father of Pestilence**
ZokkanDrakyr

The Zokkandrakyr are the brood of Elder dragons who fled to the continent of Zokkacotta, hiding from the rise of the Arcktemperthae in the ancient and primordial fungal forests. Therein they nestled in caves beneath the forests, entrances hidden to all but a few native species, melding their lifeforces with the forest itself and in time becoming primitive forest spirits, guiding the vegetation and local wildlife towards harmonious growth and acting as advisors and sages to the primitive mushroomites over ages.
Sanus Belt

*Ethereal energies glow across a thousand spectrums, bathing the equator of Numena in all manner of unformed enchantment.*

Bound by the senseless infinities of change, Uode sought to add structure and meaning to the world through creation. Thus, the Sanus belt is impassable to all of those of sound mind and heart, mortal and divine alike. In effect encompassing the equatorial regions of the world, neither animals nor plants may cross its width (1-2 miles at its thinnest) for in the implication of an inability to have a sound mind is just as if ones mind was unsound.

Should one find themselves attempting to cross the Sanus belt, they will find that a combination of the winds, waters and shape of the world part and merge to prevent their travel, as reality itself is bound to the leash of the belt, whilst those of a stronger disposition then that find their very will and soul is bent on moving further away from the belt, pitting their heart against the rest of creation and ultimately all loosing.

The cleverness of Lirokof of course, found a workaround for travel, jumping between realms using planar gates allows ones relative position to move from one hemisphere to another without crossing the intermittent space, and thus the planar gates are the only known means of transversing Numena unencumbered.
Freyonayan Cairns

*And the Lord Ember beset upon the mound, held in the meadow gathering high above the rest of the housings of his distant kin - the people of Thaine. He besot himself upon the gathered stones littered about the earthen mound from which brightly coloured bounds of floral assortments did grow amidst thickened grass. The stone archway henceward did possess no small number of steps inward leading to what would a great number of his ancestors, and so he sought penance for the deconstruction of his line, praying in the manner of his ancient ancestors and kindred long-since-forgotten, praying to those who first walked the wooded isle.*

It is the most ancient of ways that the men of what would become Termansk, after the era of the Freyonaye, would honor the dead. In life as it is death, honor permeates the essence of being and thus is never lost; so should the dead be treated as they were in life.

As houses formed around the longevity of planning, so did the need arrise for honoring the soon-to-be forgotten heroes and great men of the generation. From this practice, the Freyonaye codified the worship of ones ancestors for guidance and will in times of need. This practice was popularized and centralized during the Termanskian era, shortly before it was abandoned after the collapse of Termanskian society, only to be reformed into the heathen orrycism that abandoned the old ways centuries later.

Still, the cairns of ancient houses litters the coastal and wooded lands of Selvin, the Annunaic know little for their contents and care less, burning their dead or dropping the bodies into the sea for fish-fodder. Some might have a mind to disturb the ancient places of their people, but the more superstitious would warn you to stay away from them for fear of righteous and holy retribution from the spirits within, of whom it is said hold the power of the veil - the ability to walk between life and dead wholeheartedly and without remorse as wraiths.
Historical Timeline (Turns)

Turn 1 - The First Great Becoming

Interturn 1 - The Twilight-Before-The-Dawn

Turn 2 - The Second Seeding

Interturn 2 - The Age of Disunion

Turn 3 - The Age of Brotherhood

Interturn 3 - The Age of Tides

Turn 4 - The Age of Inheritance

interturn 4 - The Age of Dissolution

Turn 5 - The Age of Upheaval

interturn 5 - The Age of Lords
Lifeforms

Life, in all of its many forms, is ultimately evolved naturally from the depths of the primordial planet or created from the divine energies of one of the gods.

Below is an up-to-date (End of turn 2) list of all forms of life as they exist:

Noshkalar

Jatairni

Vatarnkalar

**Non-Sentient (Animals):**

Skith

Skairtha

**Hybrids**/**Descendents**

**Sentient:**

Lirocean

- Silverwood Trees

- Elterbrin

- Brassborn

- Humanity

- Dwarves

- Wyrd Dragons

- Mushroomites

- Sqrairriww

- Kilaueat'i Devowl

- Devokwi

- Devoeans

- Titans

**Non-Sentient (Animals):**

- Armammiks

- Sawgill Fungi

- Glanchorp fungi

- Multfeio

- Devowelers
Ankotano

## **Descrição**

Esses seres ancestrais são os anciões das tribos dos Kotanos, sendo tão antigos quanto poderosos. Ao que se sabe, quando um membro da tribo realiza seu centésimo ano de existência, ele inicia o processo em que começa a mudar totalmente sua forma física, ocorrendo o aumento de tamanho e da espessura de sua madeira. Seu núcleo agora antigo, começa a pulsar com uma energia poderosa e viva. Esse processo de transformação parece somente acabar quando o Kotan ultrapassa seus limites através de um duro desafio.

São raras as pessoas que conseguem ver esses magníficos seres, devido a dificuldade de encontrá-los, mas quando ocorre, é sem dúvida algo marcante. Ankotanos costumam aparecer apenas quando sua tribo está em perigo ou quando um grande mal ameaça o ambiente em que vivem, para eles, a tribo é mais importante do que a si mesmos, sendo capazes de sacrificar a si mesmos pelo bem de seu povo, assim como os demais Kotan sencientes.

## **Dados de Combate**

**Vida:** 5.000

**Experiência:** 10.000

**Defesa:** 100

**Dano:** 10d10+25

**Bônus de Ataque:** +12

**Bônus de Esquiva:** +12

## **Habilidades**

* **Coração da Natureza:** Controle inato sobre o ambiente em seu arredor, capaz de controlar as plantas e o terreno a seu favor. Isso também o permite sentir tudo o que a vegetação toca em uma grande distância.
* **Controle de Raízes:** A criatura faz com que várias raízes saiam do chão e prendam seus inimigos, deixando-os imobilizados. | DC 20
* **Chamado Tribal:** O Ankotano é capaz de convocar os membros de sua tribo para batalha, o ajudando em combate.
* **Caminho de Espinhos:** Uma série de espinhos venenosos permeiam o campo de batalha, causando dano passivamente nos inimigos até que sejam destruídos. | 20 dano perfurante / venenoso por turno

## **Espólios**

* **Núcleo Ancestral** | 250 Ouros
* **10 Kg - Madeira Mágica Ancestral** | 200 Ouros
* **20 Kg - Madeira Mágica de Alta Qualidade** | 200 Ouros
* **40 Kg - Madeira Mágica de Boa Qualidade** | 200 Ouros
* **Troféu Ankotano** | 150 Ouros
Lingote de Bronze

## **Sobre**

O Bronze é um material usado desde as Eras mais antigas na produção de armas, equipamentos, utensílios, estátuas e muitas outras coisas coisas, devido a sua versatilidade. Apesar de não ser tão empregado no uso de armas e equipamentos nos dias atuais, muitas estátuas e construções utilizam o bronze como material muito importante.
The Planes

"The Prime Plane" - AKA as Numena

Muspel - The Plane of Ice

A realm of everwinter where icesheets and rocky outcroppings rule true, this distant realm knows littel of the touch of heat in its alienated depths.

Kovol - The Plane of Fires

*A deep and primordial world of unending heats, the liquid flows of magma torrentially flow across most of the globe, cooling into great and jarring Obsidian and Basalt formations from whence volcanos and mountains do spring.*

Desarid - Plane of Desolation\*

*A place of little comfort to the living, vast sand dunes and scarce oasises lie across the surface of this realm, with little sign of disturbance beyond the constantly shifting winds and sandstorms.*
Хэйстак

Темно-серый - (Граница, конечности)

Блестящий янтарь - (Очки)

Бледно-золотой - (соломенная шляпа)

Светло ярко-красный - (Лента шляпы)

Хэйстак или Хэй - это персонаж в Номерфанаграм.

## Описание

Хэй имеет 20 светло-янтарных блоков с черными границами и 5 серебряных блоков. У него черные блестящие конечности, рот и квадратные глаза (5х5). У него прозрачные золотые очки и соломенная шляпа.

## Факты

* Хэй - один из 3 персонажей, заканчивающихся на "-ай". Кроме того, все его факторы заканчиваются на "-ай": Джей, Зей и Хэй.
* Хэй уникален В своем роде, потому что у него серебряные черты.
Вег

Умеренный фисташковый - (Граница)

Темно-весенний зеленый - (Ноги)

Темно-персидский синий - (Очки)

Сильный красный - (Руки)

Умеренный амарантовый и темно-пурпурный - (Перчатки)

Бледно-серовато-малиновый - (Стрелочки на ладонах)

Очень темно-малиновый - (Лишние руки)

Темный гамбожный - (Шляпа)

Умеренно-фиолетовый - (Губы)

Яркий голубой - (Светящийся глаз)

Вег - персонаж из Номерфанаграм

## Описание

Вег состоит из 20 зеленых блоков с темно-зелеными границами и 7 темно-зеленых блоков. У них синие очки с двумя разными глазами. Один глаз нормальный, а другой черный с голубой радужкой (Как у Санса[1] из Undertale). У них также есть фиолетовые губы, 2 красные руки, каждая с красно-фиолетовой перчаткой со стрелками на карте обмена, 2 фиолетовые руки, 2 зеленые ноги и шляпа шерифа.

## Факты

* Имя Вег произносится как «Виджи», старый мем.
* Его имя также является отсылкой к меметической линейке Super Mario World.

«Это камень, Луиджи! Ты не сделал его!»

* По словам, Вег - самый сильный персонаж в Номерфанаграм
* Вег - единственный персонаж, который не является мужчиной или женщиной. Он небинарный.
* Также он единственный персонаж, у которого есть: "Глаз Санса" Более 2 рук
* Вег - один из двух персонажей, у которых есть пальцы, хотя это пальцы-перчатки.
Lamentadora (Monstro)

## **Informações Básicas**

**Nome:** Lamentadora

**Nível:** Incomum +

**Tipo:** Espectro

**Local de encontro:**

* Cemitérios;
* Florestas Negras;
* Pântanos;
* Locais Assombrados / Amaldiçoados.

## **Dados de Combate**

**Vida:** 60 Hp

**Defesa:** 12 AC

**Ataque:** +2

**Dano:** 1d8+6 (Força)

**Experiência:** 30 Xp

## **Descrição**

-- As lendas dizem que aparições femininas são noivas que foram abandonadas no altar; esposas que morreram de desgosto devido algo relacionado ao marido; mães que se mataram após perderem os filhos; e até mesmo donzelas que foram defloradas por alguém e após serem expulsas de casa, acabaram por morrer.

Independente da versão da história, uma coisa é clara, espectros femininos são facilmente reconhecidas por seu chorar de lamento em meio a noite, atraindo pessoas desavisadas para sua armadilha mortal.

Ao que se sabe, Espectros femininos são o estágio anterior do que é chamado de Banshee, por isso se encontrar uma, mate na hora!

Seus comportamentos são bastante semelhantes aos dos fantasmas, a não ser por sua grande agressividade e amor pela morte.

## **Habilidades**

**Corpo Etéreo:** São inatingíveis por coisas materiais, contudo, conseguem interferir com elas quando desejam. Quando atingem um inimigo, passam por ele lhe atingindo por dentro, ignorando sua armadura e resistência, a menos que essa seja sagrada.

**Movimento Entre os Planos:** O fantasma desaparece e reaparece em uma localização nas proximidades.

## **Drops**

**1x Ectoplasma**: Gosma verde com um cheiro estranho.
Бук

### Цвета

Сильный красный - (граница, глаза, губы, ноги)Умеренный сочный зеленый (нижние 5 блоков, правая рука)

Блестящий бирюзовый (верхние 5 блоков, левая рука)

### Количество блоков

10

Бук - персонаж из Номерфанаграм

## Описание

Бук напоминает его Бука из **Ten Words Of Wisdom**, MI, но в виде номерблока. у него 5 бирюзовых блоков и 5 зеленых блоков, темно-красные глаза, губы, конечности и границы, а также бирюзовая рука и зеленая рука с 5 пальцами в каждой.

## Личность

Бук просто не может понять, почему все боятся его пальцев. В любом случае он очень меня поддерживает и всегда может положиться на своих друзей.

## Факты

* Бук - один из 4 ирландских NFG. Бук - это один из двух персонажей, у которых есть пальцы.
Auras

Todos os seres vivos possuem um envólucro bioenergético chamado Aura, que protege o corpo físico de radiações agressivas. A aura é uma bioenergia gerada pelos seres vivos complexos, tais quais os animais e monstros, assim, cada indivíduo detém uma Aura envolta de seus corpos, agindo como uma segunda camada de pele invisível.

Diferentes pessoas detém diferentes tipos de Aura, pois em seres racionais ela altera sua coloração e intensidade conforme as emoções individuais, enquanto em criaturas tende-se a manter estável, logo ao avistar mudanças bruscas em animais, conclui-se que há uma instabilidade nas energias do ambiente.

Como dito, diferentes indivíduos possuem diferentes Auras, contudo, aqueles fortes o suficiente são capazes até mesmo de induzir emoções e pensamentos aos demais através da intensidade de seu Espectro Energético, podendo causar desde desconforto, felicidade, tristeza, raiva ou mesmo calma.

**Desbloqueado ao atingir o Nível 5**

* **Aura Vermelha:** Representa obsessões, ansiedade ou nervosismo elevado. ( +2 no Dado em Manuseio / 5 níveis )
* **Aura Laranja:** Vitalidade e boa saúde, representando o equilíbrio do corpo. ( +25 de Vida / 5 níveis )
* **Aura Amarela:** Significa inteligência, alta capacidade de raciocínio, lucidez e otimismo. ( +2 no Dado em Raciocínio / 5 níveis )
* **Aura Verde:** Está conectado ao equilíbrio das emoções e dos pensamentos. ( +2 no Dado em Concentração / 5 níveis )
* **Aura Azul:** Representa a intuição e as capacidades sensitivas. ( +2 no Dado em Sentidos / 5 níveis )
* **Aura Violeta:** Exibe intuição elevada e dons extra-sensoriais. ( +1 no Dado em Intuição no Nível 5 & Nível 15 )
* **Aura Dourada:** Revela sua evolução espiritual e maturidade emocional. ( +2 no Dado em Aura / 5 níveis )
Электро

Ярко-желтый - (Молния)

Серебристый средний серый (зубцы)

Сильный красный цвет (глаза, губы, конечности)

Черный - (Прическа)

Черный (волосы)

Электро - персонаж из Номерфанаграм

## Описание

У него горчично-желтые блоки и темно-красные губы, конечности и глаза. Он носит белые перчатки и черные, как у афро, волосы с торчащими из них электрическими зубцами.
On: Taxonomies

It has become neccesary for me as a chronicaller to enlist the various races and species of life created by the greater deities of the realms under a singular taxonomy for reference of 'scientific names'. These names derive from latin and greek conventions, and serve as an internal referencing system for my use only officially, but you can use it if you want.

**Domains:**

Nua (Numen Borne)

Kingdoms:

Nuas Sylcca (Animates) -

Phylums:

*Nuas Sylcca Duberikkae* (Duberith Descendent)

Geni:

*Nuas Sylcca Duberikkae Aeyandata*

Species:

*Nuas Sylcca Duberikkae Aeyandata Braesicca*

Nuas Sylcca Hexeus (Hexrock Descendent)

Geni:

*Nuas Sylcca Hexeus Zandica*

Species:

*Nuas Sylcca Hexeus Zandica Pygmaeticca*

Nuas Mycela (Fungals) -

Nuas Mycela tournicada (Miltourne Descendent)

Geni:

Nuas Mycela tournicada zandica

Species:

Nuas Mycela tournicada zandica sacharitta (Thornysweet)

Nuas Mycela Noshucca

Geni:

Nuas Mycela noshucca Nihildae

Species:

Nuas Mycela noshucca nihildae perilavora

Nuas Mycela Cotidae

Geni:

Nuas mycela cotidae ruotidarivae

Species:

Nuas mycela cotidae ruotidarivae promethea

Nuas mycela cotidae ruotidarivae branchiamata (sawgill)

Nuas Animalia (Animals/Eukaryotic organisms)

Phylums:

Nuas Animalia Aquea

Geni:

Nuas Animalia Aquea Nihildae

Species:

Nuas Animalia Aquea Nihildae Flagella

Nuas Animalia Aquea Nihildae Hecessana (Skairtha)

Nuas Animalia Aquea resurgeca

Species:

Nuas Animalia Aquea resurgeca pisca

Nuas Animalia Aquea resurgeca serpentidae

Nuas Animalia Aquea resurgeca amphibium

Nuas Animalia Aquea Altuma

Species:

Nuas Animalia Aquea Altuma Natenidae (Multifeo)

Nuas Animalia tournicada

Geni:

Nuas Animalia tournicada Vynthraia

Species:

Nuas Animalia tournicada Vynthraia brynthravora

Nuas Animalia tournicada Vynthraia ingluvien (armmammik)

Nuas Animalia Selvidae

Geni:

Nuas Animalia Selvidae Aeyandata

Species:

Nuas Animalia Selvidae Aeyandata Homae

Nuas Animalia Wyrmiccidae

Geni:

Nuas Animalia Wyrmiccidae Uodekya

Species:

Nuas Animalia Wyrmiccidae Uodekya Magnica

Nuas Animalia Wyrmiccidae Uodekya sapientiam

Nuas Animalia Wyrmiccidae Uodekya Ignidae

Nuas Animalia Wyrmiccidae Shiryidae

Species:

Nuas Animalia Wyrmiccidae Shiryidae Devonea

Nuas Animalia Avuiriki

Geni:

Nuas Animalia Avuiriki Ruottica

Species:

Nuas Animalia Avuiriki Ruottica fugavora

Koasta (Kovol Borne)

Kingdoms:

Koasta summidae (Extremophiles)

Phylums:

Koasta summidae Wyrda

Geni:

Koasta summidae Drakkyr Orokaea

Species:

Koasta summidae Drakkyr Orokaea Wyrda

Koasta summidae Drakkyr Orokaea Isa

Koasta summidae Drakkyr Orokaea Zokka

Koasta summidae Drakkyr Orokaea Icen

Koasta summidae Drakkyr Orokaea Nulla

Koasta summidae Drakkyr Orokaea Sapienticia

Museki (Muspel Borne)

Kingdoms:

Museki Wyrmiccidae

Phylums:

Museki Wyrmiccidae irika

Geni:

Museki Wyrmiccidae irika Uodekya

species:

Museki Wyrmiccidae irika Uodekya Magna
Джелли Белли

Светящийся ярко-красный (граница блоков, драгоценные камни,губы)

Блестящий янтарь - (корона)

Умеренный пурпурный (глаза, губы, конечности)

Королева Джелли Белли, Джелли Белли или Белли - это персонаж из Номерфанаграма. Она - Королева "Колбасной земли".

## Описание

### 2019

Джелли Белли состоит из одного белых 10 блоков с красной границей и 3 желтых блоков. Она носит золотую корону с семью листьями и шестью красными драгоценными камнями. У нее фиолетовые глаза, губы и конечности.

### 2020

Джелли Белли были добавлены ресницы, как у Зимы.

## Описание 2

*"Она же Королева! Королева НФГ! Желейная тринадцать - самая дерзкая и гиперактивная королева, которую вы когда-либо видели. С куском пиццы в руке и ее лучшими намерениями в сердце, вы никогда не будете подавлены, когда эта королева рядом!"*

## Личность

Джелли Белли обычно очень сумасшедшее. Это может привести к разного рода неприятностям, когда она орет о пицце. У нее, однако, есть и спокойная сторона, которую можно использовать при необходимости. Одно из ее увлечений-бросать недостойных подданных в "ДОНГОН", где они оставались бы по тринадцать дней кряду.

## Галерея

Говорящая рука Джелли, как показано в коротком видео Jelly Explains an Anime
## Факты

* Джелли Белли, возможно, начал Номерфанаграм с треском, из-за видео, где Джелли Белли поет песню "Тринадцать" из Номерблоков. Это же видео было переделано 1 год спустя, чтобы отпраздновать 1-летний юбилей НФГ.
* Джелли иногда издает резкие громкие звуки, как, например, в последнюю секунду "The Christmas Performance".
* У Джелли не было короны до тех пор, пока где-то на ранней стадии развития Номерфанаграм ей не дали корону.
* Джелли однажды покинула Номерфанаграм из-за личных проблем, однако решила вернуться.
Noshkalar

*Stewed from the nascent depths of the ocean without aid, the inelegant Noshkalar are a race of quasi-sapient amphibians, relying on a sheer and brutal will to survive above any actual prowess for civilized life.*

Origin: "Unnamed Island"

Progenitor: Natural Evolution

Capital/first settlement: *Nosh Karnic*

```
     Other Settlements:
     - *Nosh Kairon*

```

Natural lifespawn: 30-35 years

Traits:

1) Amphibious; The Noshkalar are naturally affinitious with their life on land and their lives in the deeps, transitioning from one to another with relative ease.

2) Seasonal egg-tides; Whether due to tribal superstition or just evolved practice, the Noshkalar swim out into the riptides at sea to mate, before releasing their combined clutches to the waves before returning to land. This results in 'egg-tides', where the hatches young will wash ashore for the Noshkalar to choose them as their own in a rudimentary ceremony of becoming. In this way, the Noshkalar also fertilize the creatures of the deep, providing seasonal harvests for predators to feast upon.

3) Neutrally Attuned; as befitting of creatures that do all they can to survive whether savage or noble, the Noshkalar are truly neutrally alligned and possess no empathic ability to understand traditional moralities.

4) **(Granted by Uode)** Danger Sense; The Noshkalar have developed keen interlinking of their senses, capable of processing incoming threats to their livelihood at exponentially greater rates, and thus can take action to dodge and evade potential predators or enviromental risks.

Society:

*The Noshkalar live simple, short lives. Living in huts made of fungal woods, rocks and whatever they can glean from the environment (such as bones), they are primitive hunters, seeking lesser fish and woodland creatures with sticks and crude implements of the like. It is not unknown although not neccesarily common for the Noshkalar to eat their own young during the eggtide should the young prove unfit to be raised amongst the greater community.*

This practice has been noticed to be central primarily to Nosh Karnic, the brood present in Nosh Kairon were born of eggtides washed astray from the capital and whilst the two settlements are in contact, the former appears to treasure their young to a greater degree, lending to explosions in population.

Advancements:

n/a

Sects:

*Nosh Embre* ; Aka those of the Fire are a sect of Noshkalar who take further in land to the dry fungal woods of their homeland, burning small idols made of fungal tissues and worshipping Vynthrol, Lord of the Redeeming Flames. Their worship is surrounded by an air of faint fanaticisms.
Lâmina de Vento

## **Descrição**

O mago através da concentração e controle de mana, se torna capaz unificar sua energia junto da presente no ambiente e que sempre está em meio ao ar. Ele então molda sua energia de forma a lhe deixar fina e alongada como uma lâmina, a qual lança em direção aos seus inimigos que possuem dificuldade de enxergar o ataque.
Скальфред

### Цвета

Серовато-фиолетовые (граница, брови, очки, губы, брюки)Светло - блестящий синий (2 блока, конечности)

Азурово-белый (10 блоков)

Белый (10 блоков)

Умеренное тангело (волосы)

### Количество блоков

22

Скальфред - персонаж из Номерфанаграм.

## Описание

### 2019

Скальфред состоит из 20 блоков, окрашенных соответственно в белый и азурово-белый цвета, причем оба имеют фиолетовые границы, и двух блоков, окрашенных в синий цвет. У него каштановые волосы, фиолетовые брови, губы и очки в форме хендекагона и глаза (2 партии из 11), синие конечности и фиолетовые брюки.

### 2020 (1)

Хвосты Скальфреда становятся более кудрявыми, а зрачки становятся меньше.

### 2020 (2)

У Скальфреда теперь фиолетовые конечности и части.

Когда он находится в сложной форме стадии 3, его блоки имеют цвета Холли и Зимы соответственно. Большинство его черт темно-синие, у него нет бровей, но волосы остаются прежними. Он носит булавку в форме шестигранника с сердечком, похожую на Зимнюю. И еще у него нет брюк.

## Описание 2

*"Ты когда-нибудь видел номерфанаграма с волосами? Скорее всего, нет, но спиннинг Скальфред Двадцать два - это тот, кто должен быть открыт об этом! Будучи сделанным из 22 блоков, будучи способным контролировать погоду и полным волнения, чтобы узнать, кто он такой, вы можете считать себя счастливчиком, находясь рядом с ним!"*

## Факты

* Голос за спиной Скальфреда -а ниматор для NFG, наряду с Арифметиксом, голосом Кьюаэтта.
* Его песне Двадцать два года, Что делать?..
* Скальфред был первым персонажем больше 20 лет, который был открыт публике.
* Дизайн Скальфреда был частично сделан Джеем после того, как Скальфред попросил его нарисовать свой OC в виде номерблока на Scratch.
* Скальфред изначально собирался иметь прямоугольные глаза, а затем также первоначально собирался иметь глаза в форме декагона-додекагона и очки (12+10).
Удар

### Цвета

Синий - (Согласные блоки, левая сторона ноги)Красный - (Гласные блоки, правая сторона руки)

Желтый - (Верёвочка от учительского колпака, цвет букв гласных блоков, левая сторона руки)

Зелёный - (цвет букв согласных блоков, граница 20 блоков, правая сторона ноги)

### Количество блоков

26

Удар - персонаж из Номерфанаграм

## Описание

Удар имеет 20 синих блоков с зелеными границами и 6 красных блоков. На красных блоках у него желтые гласные, а на синих - согласные. У него красные и желтые руки, синие и зеленые ноги, оранжевые прямоугольные глаза, рот и брови и учительская фуражка.

## Факты

* Он является одним из 5 персонажем с буквами на нем.
* Удар - самый старый член НФГ (Потому что ему уже 24 года).
Vigilantia Вики

**Добро пожаловать на Vigilantia Вики!**

## Описание

Vigilantia - это русские рп проект по тематике SCP в игре Garry's Mod.

> Участок 23 находится в центральной части Российской Федерации и предназначен для хранения и изучения как живых аномальных организмов, так и образцов заразных или иным образом опасных биологических аномалий.
>
>

## Навигация

* Все статьи вики
* Шаблоны
* Категории
* Свежие правки
* Файлы и изображения
* Незавершённые статьи

### Правила вики: Нажми сюда

Чумной ДокторSCP-035Призрак ВойныБессоникСо множеством голосовКошкаГерр ХирургСтарикСкромникАвель

Вот список служебных страниц, которые пригодятся любому участнику вики:

* Все статьи вики
* Категории
* Свежие правки
* Изображения на вики
* Справка
* Инструменты вики
* Управление вики
* Оформление вики

Посетите Вики Сообщества и задайте любой вопрос на форуме.
Холли

Очень светло-голубой 2 - (наружные ушки)

Очень светло-голубой - (20 блоков)

Блестящий амарантный - (внутренние ушки, носик)

Светло ярко-желтый - (граница блоков, звездочка, конечности, хвост)

Холли - персонаж из Номерфанаграм

## Описание

У Холли есть 2 голубых десятка блоков с желтыми границами, желтые конечности, зеленая морда, ресницы, желтый хвост и синие кошачьи уши с розовыми внутренностями. А еще у нее розовый нос и желтая звезда на голове.

## Личность

Предполагается, что Холли ведет себя хорошо, но она терпеть не может, когда ее пингуют.

## Факты

* Дизайн Холли был создан Джеем, а позже переработан Арифметиксом.

* Первоначально у Холли были желтые ирисы в дизайне Джея, но по неизвестным причинам они были переделаны в черные.

* Возможно, потому, что они не соответствовали другим персонажам, у которых у всех черный цвет глаз.

* Пользователь YouTube "Creeptrap" изначально собирался взять на себя роль 20-го, но он ушел, оставив 20-е место пустым. Затем Холли присоединилась к НФГ. Ей должно было быть 18, но Очдек занял это место, и 20 было единственным оставшимся вариантом, так что теперь ей 20.

* Холли - вторая кошачий персонаж в Номерфанаграм. Первый - Лэззи, поскольку тигры - кошки.

* Половые местоимения Холли-это она/она/они/они.
Lex

## Strength

He's very loyal and a good companion, He always looks forward to protecting his friends from any harm at all.

## Weakness

He's easily let down and he takes comments to his mind too easily. He easily trusts people. His stamina is also one of his weakness

## Weapon

His robotic attachments allow for a stealthy approach towards the attack, he uses a hidden blade, which is usually situated in his arms, the blades are made of a carbon steel alloy, which allow strength and flexibility at the same time.

## Backstory

Lex lost almost his whole world when he was young, starting with the loss of his family and his country to the invading pirates.He tried to help them but it was all in vain, and he was caught. He made a desperate attempt to escape, and left barely with his life.He had to use robotic parts coming in from the western region and totally change himself, making sure that he is able to protect his friends anytime.

## Talent

He's very sneaky and agile, He can scale buildings,hide and blend in crowds, but he gets exhausted easily. His cyborg parts help him, but then it adds to his fatigue. He's more suited for recon and scouting !
Perseus Sector

The home of the greatest economic miracle of the AZ epoch, the Perseus Sector was the primary battleground for the Perseus War which left most of the sector devastated in terms of economy and infrastructure.  The planet of Juravia was the lone major planet to make it out of the conflict mostly intact, which gave them the opportunity to become the Father Among Children of the post war miracle.  In the last century and a half, Juravia’s economic power has only continued to rise which in turn has allowed them to buoy the rest of the sector as well.  In addition to Juravia, other major planets include Erwan and Uthra.

## Known Planets

### Juravia

Capital city and the center of all things in the Perseus Sector. Their place as the lone unscathed planet of the sector allowed them to grow to the economic giant it has. It is the home of many galactic corporations including the Galactic Express Co., the Fitzgerald Company, and Prime Manufacturing. Considered one of the most pristine and beautiful planets in the sector due to its long standing investments in clean energy and anti-pollution, it has often been voted as one of the best places to live in the galaxy.

### Erwan

Known as a major farming planet, Erwan has served as one of the biggest food producers in the sector, sending massive amounts of produce through Juravia and to all corners of the Perseus. It has been able to achieve this prodigious level of production thanks in part to its history in the Perseus War which saw the planet bombarded to the point of being condemned as a glorified space rock. With most of the native population evacuated and migrated out, the planet was re-terraformed to help recover from the damage of the war and then engineered specifically to maximize its production capabilities.

### Uthra

Once a planet known for being fairly big and mostly empty, Uthra became a major refugee and resettlement site during the late stages of the Perseus War. As post-war clean up continued, it's new found purpose was taken to the next level as most of its livable surface was fitted to serve as housing. The planet now boasts the largest population in the galaxy despite it being noticeably smaller than some of the other major giants of the Milky Way due in large part to the efficiency with which it's housing has been engineered. Solidly built and easily repeated architecture provides residents with all the basic amenities they would need and one of the finest shuttle systems in the galaxy (produced by Triton Transports) allows the population to work off planet and commute efficiently.