Update 0.46.00

Update 0.46.00 is an update for Stranded Deep released on July 2, 2018.

## Bug Fixes

* Fixed missing **Fire Lighting** sounds.
* Fixed paused audio sources **Audio** causing clipping.
* Fixed **Highlighting** effect not being affected by AA.
* Fixed **Aloe Salve** not removing sunstroke status effect.
* Fixed **Farming Plot** interaction displaying “Hold to Plant” when occupied.
* Fixed **Shipping Containers** not spawning.
* Fixed **Audio** settings not using correct logarithmic values.
* Fixed **Sharks** and **Bosses** flying off when hit with projectiles.
* Fixed **Refined Hammer** missing building audio sounds.
* Fixed **Fishing Rod** breaking interaction when crafted and auto\*stored in backpack.
* Fixed large CPU performance overhead caused by **Fish** AI visibility check.
* Fixed other objects not obscuring **Highlighting** outline.
* Fixed **Water Still** consuming Fibrous when collector is full.
* Fixed **Paddle** audio sounds playing incorrectly.
* Fixed **Billboards** staying brightly lit after lightning.
* Fixed **Rain** inside structures.
* Fixed **Rain** underwater.
* Fixed **Ficus Trees** not blocking sun UV rays.
* Fixed **Player** ‘falling’ on small bumps.
* Fixed **Player** climbing ledge unintentionally.
* Fixed **Jumping** being disabled when near rafts, ladders and ledges.
* Fixed **Fibrous Leaves** flying off when harvested from yuccas.
* Fixed **Dust Particle** specks on intro scene.
* Fixed **Projectile Trails** getting wrong positions.
* Fixed **Rafts** disabling dragging occasionally.

## Changes

* Added New **Mining Clay/Rock** sfx.
* Added New **Spear** sfx.
* Added New **Air-tank** use sfx.
* Added deploy Life Raft **Sea Anchor** sfx.
* Added retrieve Life Raft **Sea Anchor** sfx.
* Added deploy **Sea Anchor** sfx.
* Added retrieve **Sea Anchor** sfx.
* Added **Rudder** operate sfx.
* Added new **Cliff** material textures.
* Added new **Forest** terrain texture.
* Added **Color Profile** graphics setting.
* Added **Seagull** ‘soaring’ behaviour.
* Changed **Campfire** to allow attached cooking. Interact with the campfire whilst holding meat to attach it to the built in fire\*spit.
* Improved **Selecting** accuracy for controllers.
* Improved **Underwater** visuals.
* Improved **Highlighting** effect performance.
* Improved **Loading** error handling.
* Improved **Island Generation** loading times.
* Changed **Island Generation**. Newly generated Island are much larger with more realistic terrain.
* Changed **Farming Plot** to add 1 water per hour when raining.
* Changed **Young Palms** to respawn after 48 hours.
* Changed **Building** to allow placement near cliffs and rocks.
* Changed **Clay Water Bottle** name to ‘Water Bottle’.
* Changed **Food Rations** name to ‘Rations’.
* Changed **Fibrous Leaves** to add 1 hour of fuel to campfire.
* Changed **Palm Frond** to add 2 hours of fuel instead of 4.
* Changed **Snakes** to spawn only in shallow waters.
* Changed **Lion-fish** to spawn only in shallow waters.
* Changed **Water Still** to be drinkable on\*site.
* Changed **Water Still** to add 1 water per hour when raining.
* Reduced **Storm** audio volume.
* Reduced **Gyrocopter** audio volume.
* Reduced **Farming Plot** water usage by half.
* Restored **Marlin** animal.
* Restored **Whale** animal.
* Removed starting Missions from **Sea Forts**. You can now find missions out in the open.
* Disabled **Fire Lighting** if campfire fuel empty.

## New Content

* Added new **Tube Corals**.
* Added new **Table Corals**.
* Added new **Fan Corals**.
* Added new **Brain Coral**.
* Added new **Staghorn Coral**.
* Added new **Sea Clam**.
* Added new **Sea Cucumber**.
* Added new **Starfish**.
* Added new **Poisonous Starfish**.
* Added new **Underwater Coral**.
* Added new **Shoreline Seawee**d.
* Added new **Island Bush**.
* Added new **Island Tree Foliage**.
* Added new **Tiger Shark** model and animations.
* Added new **Splint** craftable item! Can be used to heal Broken Bones.
* Added new **Player Limp** animation for broken bones.
* Added new **Shark Encounter** soundtrack.
* Added new **Audio** FX!
* Added new **Hammer Building** audio.
* Added new **Water Footstep** audio.
* Added **Farming Plant** audio.
* Added **Farming Water** plant audio.
* Added **Skin Leather** audio.
* Added **Skin Crab** audio.
* Added **Skin Meat** audio.
* Added **Life Raft** ambient audio.
* Added new **Speargun** sfx.
* Added new **Bow** sfx.
* Added new **Metal Door** opening and closing sfx.
* Added new **Fire Lighting** sfx.

## Dev Notes

* Added checks to prevent physics causing **Drowning** on load on slower systems.
* Changed **Stingrays** and **Reef Sharks** to use variation of new Fish System.
* Reduced CPU overhead for **Physics** objects that run in fixed time step.