recursal/Fanatic-Fandom huggingface dataset:
Acedia

## Acedia, the Demon of Sloth

**Appearance:** Acedia takes on a corpulent form, characterized by bloated features and a perpetually lethargic expression. His skin is a sickly pallor, hinting at a lack of vitality, and his limbs appear heavy and cumbersome, as if every movement requires a significant effort. Acedia's eyes are half-lidded and drowsy, reflecting the dreamy and lethargic aura that surrounds him.

**Domain: Sloth, Laziness, Apathy**

**Personality:** Acedia embodies the essence of sloth and indolence. He is indifferent to most things and rarely displays strong emotions. His demeanor is that of a disinterested observer, as if life's struggles hold no interest for him. Acedia is patient and calculating, preferring to let the world move at its own slow pace, and he seeks to spread his influence through the complacency and inaction of mortals.

**Abilities:**

1. **Aura of Lethargy:** Acedia emanates an aura that induces feelings of weariness and lethargy in those who come near him. Mortals who fall under this influence may find it difficult to summon motivation, leading to a state of inaction and apathy.
2. **Dream Manipulation:** Acedia can infiltrate the dreams of the slothful and plant visions of idle contentment. Through these visions, he encourages mortals to indulge in their indolent desires, perpetuating the cycle of slothful behavior.
3. **Temporal Slumber:** Acedia can slow the perception of time in his immediate vicinity, causing time to pass at a crawl. This ability can affect both his followers and adversaries, making them feel as if the world is moving sluggishly and reducing their sense of urgency.
4. **Stagnant Reality:** In areas where Acedia's influence is strong, time seems to slow down, and progress becomes arduous. Growth and development stall, and those who remain within such places may find themselves trapped in a state of perpetual stasis.

**Symbols and Offerings:** Acedia's symbols might include a snail or a sleeping figure. Offerings to Acedia could involve idleness, avoiding productive tasks, or sacrificing tokens that represent wasted time.

**Followers:** Acedia's followers are individuals who have succumbed to sloth and apathy, those who prefer inactivity over action, and those who seek to escape the rigors of life through lethargy. He attracts people who are content with stagnation and resist change or personal growth.

To resist Acedia, individuals must cultivate discipline and self-motivation. Breaking the cycle of apathy and taking small steps towards their goals can help them regain momentum and reignite their passions. Seeking support and accountability from others can also play a crucial role in overcoming the allure of sloth.

**Alignment:** Neutral Evil. Acedia is indifferent to moral considerations and cares little for the welfare of others. His desire to spread slothful tendencies often leads to negative consequences for individuals and society at large.
Glib

*“"I don't care if it is now, or tomorrow, or in a hundred years: you will die by my hand, and I will drink every ounce of blood you have in you or will ever make."”*
— Glib to Mr. Goodbid, Are You There God? It's Me, Glib.

## Information

### Species

Frogpyre
Human (formerly)

### Status

Undead

**Glib** is "the world's unluckiest being". He is a Frogpyre Kraken Warlock.

He was once a human training to be a wizard, but he cheated on a creating water test which, in the process, resulted in him being cursed by an old god. The teacher was upset about the fact that he cheated, so he was turned into a frog. Supposedly, on his way out of the school after being "expelled", he was bitten by a vampire, turning him into what he is today.

## Weapons and Abilities

### Abilities

* Eldritch Blast
* Hold Person

## Gallery

**Order Faction:** Minerva

**Chaos:** Prophis · Emerald · Original God of Chaos
**Life:** The Fungus · Original God of Life
**Death** Kallum · Original God of Death
**Fire:** Vesilios · Dramaticus · Original God of Fire
**Water:** Kraken · Raylius · Original God of Water
**Earth:** Barry · Original God of Earth
**Air:** Mercury · Unnamed God of Sound · Morendo · Original God of Air
**Time:** Original God of Time
**Space:** Original God of Space
 **DnDorks** | Jay Morton · Momo · Naethan Apollo · Nikhl Clayton · Matthew Selle

**Guest players:** Evan Cowdrey · princesspiratejess · mikefunnyboi · aerarius\_metalworks · tbskyen
The Symmetry War (Campaign)

*This article is about the Campaign itself. For the first Season, see Season 1: The Symmetry War, and for the actual event, see The Symmertry War*

## Symmetry War

* Season 1
* Season 2
* GodCursed
* GobForce
* Breakpoints

### Number of Episodes

Season 1: 10 (+1 Side story)
Season 2: 12 (+3 breakpoints, GobForce and Fight Fest)

### Platforms

Twitch (Live)
Youtube
Spotify

### Original Run

April 1, 2022 - Present

**The Symmetry War** was an actual play Dungeons & Dragons campaign created and streamed by @sir\_superhero that aired on Twitch. Every episode wass then uploaded to Youtube and Spotify the Wednesday after.

The campaign first began on April 1st, 2022, with each subsquential episode premiering the following friday with a few exceptions, with the season finale airing on July 2nd of the same year. Season 2 began not long after, on July 15th, and introduced the idea of Symmetry: Breakpoints. One-shot episodes that are cannon to the main campaign that occur when one member is unable to make it to a session. This allowed more content to be aired and further developed the world of Vontral. The final episode of season 2 aired on November 4th of the same year.

Between seasons 2 and 3, the series went on a soft-hiatus, with a few fight episodes called FIGHT FEST using characters from the series along with from The Business Venture.

[INSERT SEASON 3 BRIEF HERE]

## Main Plot

The plot of the campaign can be divided into the seasons that have aired. There is also a 7-hour pvp special oneshot associated with Godforce that is non-canon to the actual story of the campaign.

## Cast

### A-Team

* Glib (Jay Morton)
* SG (Momo)
* Mystery of the Canyon (Nikhil Clayton)
* Mr. Goodbid (Naethan Apollo)

### B-Team

* Zalkas the Holy (Evan Cowdrey)
* Bello (Momo)
* Lady Katarina (Pirateprincessjess)
* Rolf (mikefunnyboi)

### [Knockoff Power Rangers] Team

* Charlie (Matthew Selle)
* Specks (Naethan Apollo) (Matthew Selle)
* Phlash (Nikhil Clayton) (Matthew Selle)
* Baldric (aerarius\_metalworks) (Matthew Selle)

### [Past Breakpoints] Team

* Volath (Jay Morton)
* Dayv (Momo)
* Tris (Nikhil Clayton)
* Laurel (tbskyen)

### GobForce

* Sticks Bradley (mikefunnyboi)
* Cog Bippin Higgins-Flippentag (Naethan Apollo)
* Krieglen Shitstealer (Jay Morton)
* Johnny Caup (Jay Morton)
MCDCU

The MCDCU is a DC scratch comic universe created by macandcheeseking it was started on July 7th, 2022.

## History

The MCDCU Began July 7th, 2022, the very comic was Batman #1 and was released on July 7th.

### In Universe history

You'll find all in universe history here.

## Slate

### Phase? (1) (Rise of the League)

Batman #1

Superman #1

Batman #2

Green Lantern #1

Superman #2

Batman #3

Aquaman #1

Superman #3 (MCDCU)

## Characters

1. Bruce Wayne/Batman
2. Julian Day/Calander Man
3. Alfred Pennyworth
4. Commissioner 'Jim' Gordon
5. Richard Grayson/Robin
6. Clark Kent/Superman
7. Ron Troupe
8. Perry White
9. Jimmy Olsen
10. Lobo
11. The Joker
12. Hal Jordan/Green Lantern
13. Abin Sur/Green Lantern
14. Chaselon/Green Lantern
15. Sinestro/Green Lantern
16. Lex Luthor
17. Arthur Curry/Aquaman
18. David Hyde/Black Manta
The DnDorks Wiki

**WARNING: DNDORKS WIKI CONTAINS SPOILERS**
**Welcome to the The DnDorks Wiki!**
Will Add Blurb Later

We're a collaborative community website about The DnDorks that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

* The Symmetry War
* The Business Venture
**WARNING: CONTAINS SPOILERS FOR THE SYMMETRY WAR**

Add A Page - Upload A Picture

Callisto

Prophis

Mercury

Symetris Brotherhood

GodCursed

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{{Home

header = File:Browse.png

body =
* Characters and Locations
* Episodes

**Order Faction:** Minerva

**Chaos:** Prophis · Emerald · Original God of Chaos
**Life:** The Fungus · Original God of Life
**Death** Kallum · Original God of Death
**Fire:** Vesilios · Dramaticus · Original God of Fire
**Water:** Kraken · Raylius · Original God of Water
**Earth:** Barry · Original God of Earth
**Air:** Mercury · Unnamed God of Sound · Morendo · Original God of Air
**Time:** Original God of Time
**Space:** Original God of Space
 **DnDorks** | Jay Morton · Momo · Naethan Apollo · Nikhl Clayton · Matthew Selle

**Guest players:** Evan Cowdrey · princesspiratejess · mikefunnyboi · aerarius\_metalworks · tbskyen

Template:VontralTemplate:SWEpisodes

**WARNING: CONTAINS SPOILERS FOR THE BUSINESS VENTURE**

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{{Home

* Characters and Locations
* Episodes
Template:ScumTemplate:Vontral

Template:SWEpisodes

## Important articles

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*Need help building out this community?*

* Rules of this wiki
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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Temerantia

## **Temerantia, the Demon of Temptation**

**Appearance:** Temerantia appears as an androgynous and ethereal being, exuding an aura of irresistible charm and allure. Their form constantly shifts, taking on aspects of what their targets find most tempting. They wear a cloak of mesmerizing colors that seem to shift and change with every movement. Temerantia's eyes are hypnotic and captivating, reflecting the deepest desires and fears of those who look upon them.

**Domain: Temptation, Desire, Forbidden Pleasures**

**Personality:** Temerantia is a master of seduction and temptation, knowing exactly what strings to pull to lead mortals astray. They are playful and cunning, savoring the art of manipulating others' desires. Temerantia thrives on the inner conflicts and struggles of their targets, as they seek to bend the wills of mortals to their whims.

**Abilities:**

1. **All-Encompassing Temptation:** Temerantia possesses an alluring aura that tugs at the deepest desires and weaknesses of those nearby. Mortals who encounter them may find themselves overwhelmed with thoughts of their most forbidden pleasures and longings.
2. **Illusory Dreams:** Temerantia can weave intricate illusions that present individuals with vivid visions of the objects of their desires. These dreams may seem so real that mortals are driven to forsake all else in pursuit of fulfilling them.
3. **Persuasive Whispers:** Temerantia whispers enchanting words that play on the insecurities and cravings of their targets. Their honeyed promises can sway mortals to abandon reason and give in to their most primal instincts.
4. **Tempter's Bargain:** When forging a pact, Temerantia offers their followers the fulfillment of their deepest wishes in exchange for their loyalty and servitude. However, these pacts often come at a cost, entangling mortals in webs of manipulation and compromise.

**Symbols and Offerings:** Temerantia's symbols might include a mirror, representing their ability to reflect mortals' desires back at them, or a labyrinth, symbolizing the intricate paths of temptation. Offerings to Temerantia could involve indulging in forbidden pleasures or dedicating acts of temptation to their name.

**Followers:** Temerantia's followers are often individuals who seek to pursue their desires without restraint or who are desperate to achieve what has been elusive to them. They may be hedonistic nobles, artists longing for inspiration, or adventurers seeking the power to fulfill their ambitions.

To resist Temerantia's allure, one must cultivate self-awareness and inner strength. Recognizing the deceptive nature of the temptations and being mindful of their long-term consequences can help individuals resist its influence and make more thoughtful decisions.

**Alignment:** Neutral Evil. Temerantia follows their own desires and cares little for the consequences of their manipulative actions. Their pursuit of temptation and seduction often leads to chaos and suffering for those ensnared in their web.
Demons

There are 16 demons that live in the Infernos, each with their own sphere of influence.

### Demons

* Ira, the Demoness of Wrath
* Acedia, the Demon of Sloth
* Envidia, the Demon of Envy
* Amicus, the Demon of Manipulation
* Tristitia, the Demon of Sorrow and Despair
* Gula, the Demoness of Gluttony
* Temerantia, the Demon of Temptation
* Luxuria, the Demon of Lust
* Superbia, the Demon of Pride
* Humilitas, the Demon of Humility
* Patientia, the Demon of Patience
* Castitas, the Demon of Chastity
* Tenacius, the Demon of Diligence
* Serenus, the Demon of Serenity
* Benevolia, the Demon of Benevolence
* ?
Tyson

**Name:** Tyson

**Race:** Forest Gnome

**Age:** 115

**Height:** 3'11"

**Eye Color:** Green

**Hair Color:** Red

**Can Swim:** Yes

**Mount:** Bertha the Billy Goat

**Companion:** Blink Dog

**Background:** Charlatan

**Class:** Artificer

Tyson, the mischievous rock gnome artificer, is a character full of charm and wit, always ready to regale others with his legendary battles, even though they exist solely in his vivid imagination. With a penchant for setting traps and playing pranks, Tyson brings laughter and amusement to his adventuring party with his clever antics. However, when faced with real danger, his true nature emerges, and he becomes an expert at evading confrontations, preferring to hide rather than risk harm.

Despite his deceptive tendencies, Tyson is an exceptionally skilled tinkerer and artificer, boasting vast knowledge in crafting and inventing unique gadgets. He takes immense pride in his creations and often takes credit for their accomplishments. Among his loyal companions are Bertha, his trusty Billy Goat mount, and a devoted Blink Dog, whom he befriended during a daring quest. These steadfast companions add both adventure and loyalty to Tyson's character, ensuring he is never alone in his escapades.

With Tyson in the party, expect a blend of humor, cunning inventions, and unexpected surprises. His playful and charming personality is sure to leave a lasting impression on their journey through the lands of Lumara. Whether it's outsmarting foes with gadgets or lightening the mood with clever pranks, Tyson's presence guarantees a memorable and entertaining adventure for all.
Ira

## Ira, the Demoness of Wrath

   **Appearance:** Ira stands tall and regal, her body bathed in a fiery red hue, symbolizing the burning rage that courses through her being. Her skin is marked with faint, swirling patterns reminiscent of smoldering embers. Adorning her back are majestic wings that span wide, covered in a sea of glossy, obsidian-black feathers. These wings not only lend her an air of dark elegance but also grant her the power of swift flight, allowing her to soar through the realms in pursuit of those who have succumbed to wrath. Ira's hands are engulfed in shadows, blackened like charred remnants of infernal flames. Her touch is cold and unsettling, as if her very presence draws out the anger within others.

**Domain:** Wrath and Vengeance

**Personality:** Ira is a tempest of fury, embodying the unbridled rage and vengeance that seethes within mortal souls. Fiery and ruthless, she relishes in the chaos and destruction wrought by anger, using it as a tool to manipulate and control those who succumb to their darker emotions.

**Abilities:**

1. **Wrath Unleashed:** Ira can channel his boundless rage into devastating attacks, unleashing waves of fire and destructive energy upon his enemies. Those who face the full force of his wrath are consumed by its intensity.
2. **Fury's Resilience:** Ira is almost impervious to attacks fueled by anger and hatred. The more enraged his adversaries become, the less effective their strikes against him become, only serving to fuel his own strength.
3. **Aura of Enragement:** Ira can manipulate the emotions of others, stoking their inner anger and driving them into a frenzied state. This ability allows him to sow discord among enemies and manipulate those who succumb to their wrath.
4. **Mark of Vengeance:** Ira can place a mark of wrath on a chosen target, cursing them to be haunted by their past misdeeds and acts of anger. The mark festers like a wound, continually reminding the individual of their sins and pushing them further into wrathful behavior.

Symbols and Offerings:

**Followers:** Ira's followers are often individuals who have experienced great injustices, loss, or betrayal, and their anger and thirst for vengeance draw them to the Patron Demon of Wrath. Warriors seeking power to avenge their fallen comrades and those consumed by righteous fury may also be drawn to Ira's dark influence.

To resist Ira's influence, individuals must learn to control their emotions and find healthier ways to express their frustrations. Finding outlets for anger, such as physical activity or creative pursuits, can help channel and diffuse its destructive energy.

**Alignment:** Chaotic Evil. Ira revels in chaos, destruction, and the unbridled fury of mortal souls.

**Enmity with Patience:** Ira's greatest rival is the Patron Demon of Patience, Patientia. Their opposing natures clash, and their conflicts represent a never-ending struggle between impulsive fury and unwavering restraint. Ira sees Patientia's influence as an obstacle to her dominion over mortals, and she seeks to undermine and counter the calm and tranquil aura of her rival.
Kraken Bay

**Kraken Bay** - Treacherous Waters and Macabre Beauty (Fi): Spanning the entire northern coast of Fi, Kraken Bay is a place of both wonder and peril. This vast expanse of water is known for its turbulent seas and the haunting presence of ancient sea creatures. Adventurers and sailors approach its waters with a mix of awe and caution, for within its depths lie both mysteries and dangers.

**Turbulent Waters and Ancient Beasts**: Kraken Bay is notorious for its stormy and unpredictable waters. Fierce storms can sweep across the bay, challenging even the most experienced sailors. But it is the presence of mythical sea creatures that truly captivates the imagination. From the legendary krakens, their massive tentacles forever etched in tales of sailors' folklore, to leviathans of staggering size and power, these ancient beings occasionally rise from the depths, awe-inspiring and terrifying in equal measure.

**A Gruesome Display**: As a testament to the primal power of the sea and its inhabitants, it is commonplace to find the remains of leviathans and krakens washed up on the shores of Kraken Bay. The sight of these colossal carcasses serves as a reminder of the mysteries lurking beneath the waves and the relentless cycle of life and death that governs the sea's creatures.

**Feast of Storm Dragons**: Among those drawn to Kraken Bay are storm dragons, majestic and fearsome creatures that thrive in the tempestuous environment. When the carcasses of leviathans and krakens wash ashore, storm dragons descend upon the bay to feast on the remains. These awe-inspiring creatures, with their thunderous roars and crackling lightning, create an awe-inspiring spectacle as they consume the fallen leviathans.

**The Haunting Call**: Local myths speak of a haunting, eerie call that resonates through the bay during stormy nights. Some claim it is the mournful cry of the krakens, while others believe it is the song of the leviathans' spirits lingering in the deep. Regardless of its origin, the call adds to the bay's enigmatic allure, drawing adventurers and scholars seeking to unlock its secrets.

**Navigating the Treacherous Waters**: Sailors who dare to navigate the waters of Kraken Bay must exercise great caution, for sudden storms can appear without warning, and encounters with krakens or leviathans can prove catastrophic. The bay has claimed many ships over the years, becoming a graveyard for unfortunate mariners who ventured too close to its perilous heart.

**A Place of Legends**: Kraken Bay has become a focal point for tales of bravery, terror, and wonder, passed down through generations. The sea's capricious nature has inspired countless legends and songs, while its enigmatic inhabitants have become symbols of both fear and reverence. Despite the dangers it holds, Kraken Bay remains a place of allure for adventurers seeking to test their mettle and unravel the mysteries of the deep.
TheCityOfHestrabel

Nestled in the arid region of Fi's northeastern coast, Hestrabel is a city renowned for its opulence and exclusivity. The people of Hestrabel are notorious for their obsession with gold, and it is the sole currency used in the bustling markets and shops that line the streets. However, this fascination with gold comes with a price, as everything in Hestrabel always seems to be charged at a premium, earning the city a reputation for inflated prices and extravagant lifestyles.

**A Gilded Obsession**: Gold is more than just currency in Hestrabel; it is a symbol of prestige and wealth. The city's architecture features elaborate golden accents, and many buildings are adorned with statues and sculptures crafted from the precious metal. The shimmering golden plumes of the Axe beaks bred in Hestrabel add to the city's opulent aura, making them prized and sought-after creatures beyond the city's walls.

**Exquisite Mounts**: Camels and Axe beaks are the common traveling mounts in Hestrabel. Camels are well-suited to traverse the arid desert terrain, while Axe beaks are prized for their swiftness and elegance. However, it is the Golden Plumed Axe Beaks that truly set Hestrabel apart. Bred in the city alone, these majestic creatures boast stunning golden plumage that sparkles in the sunlight. Only the wealthiest and most influential individuals in Hestrabel are fortunate enough to own these exclusive and native mounts.

**Dress of Elegance**: The locals of Hestrabel dress in lavish fabrics like linen and silk, adorned with intricate embroidery of golden snakes. The golden snake motif symbolizes prosperity and protection, reflecting the city's obsession with wealth and power. Each outfit is meticulously crafted, showcasing the wearer's status and wealth.

**A City of Extravagance**: Hestrabel stands as a city of extravagance and allure, attracting merchants, aristocrats, and adventurers seeking to indulge in opulence and luxury. While the city's focus on wealth and exclusivity may deter some, it remains a realm of fascination and fascination for those eager to experience a world of unparalleled grandeur and riches.

**Inflated Prices**: While Hestrabel is a city of grandeur, its reputation for inflated prices often leaves visitors both awe-struck and cautious. Those who venture to Hestrabel quickly learn to haggle and negotiate to avoid being taken advantage of. However, for those who can afford it, the city offers a selection of exquisite treasures and luxury goods that can be found nowhere else in Lumara.

**The Elusive Golden Plumed Axe Beaks**: Among the various mounts in Hestrabel, the Golden Plumed Axe Beaks are the most exclusive and prized. These creatures are so revered that they are often reserved for the city's elite or offered as gifts to visiting dignitaries. The process of breeding and raising these majestic creatures is kept a closely guarded secret, ensuring that their rarity remains intact.
Vita Fiends

## **Vita Fiends - Children of Infernal and Luxen Heritage**

Vita Fiends are a fascinating and captivating race, born from the unique union between an infernal being and a Luxen elven woman. Combining the grace and beauty of Luxen elves with infernal traits, they possess a striking and alluring appearance that sets them apart from both of their parent races.

**Physical Characteristics:** Vita Fiends inherit a blend of features from their infernal and Luxen heritage. They may have elegant Luxen elven features such as pointed ears and ethereal eyes, alongside infernal characteristics like horns and a long, sinuous tail. Their skin color can range across a spectrum of hues reminiscent of precious gemstones, making each Vita Fiend's appearance truly unique.

**Innate Magic and Resistances:** Drawing from their infernal lineage, Vita Fiends may exhibit innate magical abilities or resistances. They could possess minor infernal spellcasting or have enhanced resistances against certain elements. These gifts, combined with their Luxen connection, make them formidable individuals with versatile skills.

**Mesmerizing Presence:** Vita Fiends' combined traits create an exceptional allure, drawing admiration and awe from those around them. Their captivating presence makes them stand out in society and grants them a certain charm that often opens doors to various opportunities.

**Affinity for Light-based Magic:** Being born from Luxen elves, Vita Fiends may naturally excel in light-based magic, harnessing the power of illumination and divine energies. This connection to the divine further enhances their unique abilities and makes them a powerful force to be reckoned with.

**Identity and Society:** Vita Fiends often face challenges in embracing their dual heritage. Some may struggle to find acceptance in both Luxen elven and infernal communities due to their distinct appearance and abilities. However, this unique fusion also grants them a strong sense of individuality, and some may find acceptance among other outcasts or those who appreciate their exceptional qualities.

**Quest for Self-discovery:** Many Vita Fiends embark on a journey of self-discovery, seeking to understand their origins, unlock their full potential, and come to terms with their dual heritage. This quest can lead them on epic adventures, exploring both the mortal and celestial realms, and uncovering hidden truths about themselves and their place in the world.
Luxen Elves

The Luxen Elves are a radiant and graceful elven subrace, directly created by Lux, the God of Light. Their appearance is characterized by warm-toned hair, eyes, and skin, and they can exhibit various shades within the warm spectrum. With a lifespan of 1000+ years, they have an extended existence compared to other mortal races.
**Physical Characteristics:**

* **Hair, Eye, and Skin Tone**: Luxen Elves can have any shade within the warm spectrum, ranging from golden, amber, and copper to warm browns and rich reds.
* **Radiant Aura**: They exude a natural radiance, giving them a luminous and ethereal appearance when exposed to light.
* **Angelic Wings**: Some Luxen Elves might possess beautiful, feathered wings that resemble those of celestial beings, enabling them to move gracefully through the air.
* **Light Manipulation**: The ability to create small bursts of light or glow, which they can use for various purposes like illumination or as a means of defense.

**Cultural Aspects:**

* **Connection to Lux**: Luxen Elves have a deep spiritual and cultural bond with Lux, viewing him as their benevolent protector and the source of their values and principles. They might revere him through religious ceremonies and rituals.
* **Promoters of Peace and Enlightenment**: With a connection to Lux, Luxen Elves often play the role of ambassadors of light and peace, seeking to spread enlightenment and harmony among other races.
* **Sunlit Lands**: They are often found inhabiting sunlit and pristine lands, such as radiant forests, golden meadows, or ethereal glades blessed by Lux's presence.
* **Scholarship and Wisdom**: Luxen Elves highly value knowledge, learning, and wisdom. Their culture may place great emphasis on education, history, and the pursuit of enlightenment.

**Role in the World:**

* **Emissaries of Lux's Will**: Luxen Elves may act as emissaries of Lux, carrying out his divine will and guiding others towards the path of enlightenment and virtue.
* **Guardians of Sacred Sites**: They might be protectors of sacred locations that are imbued with Lux's divine energy, ensuring these places remain pure and untainted by darkness.
* **Cultural Exchange and Diplomacy**: Due to their inherent charm and connection to light, Luxen Elves often serve as diplomats, fostering relations between different races and promoting peace.
Races

## Elves

**Aether Elves**

The Aether Elves are a proud and ancient elven sub-race, the first sentient beings created by Aether himself.

L**uxen Elves**

The Luxen Elves are a radiant and graceful elven subrace, directly created by Lux, the God of Light.

**Tenebris Elves**

Tenebris Elves, known as the Shadow Veil Enigmas, are a mysterious elven sub-race directly created by Tenebris, the God of Darkness.

## Goblins

**Gem Goblins**

Gem goblins are a rare and visually striking sub-race, known for their small stature and wildly vibrant hues resembling precious gemstones.

Dismal Goblins

Forest Goblins

## Gnomes

**Rock Gnomes**

They are also known as *Svirfneblin*, are a resilient and adaptable sub-race of gnomes, thriving in the harsh conditions of the Underdark. They are reclusive and prefer hidden settlements deep underground.

**Forest Gnomes**

Forest Gnomes are renowned for their mischievous and playful nature, which adds an endearing charm to their woodland communities.

## Dwarves

Mountain Dwarves

Tundra Dwarves

## Humans

One

Two

Three

Four

## Half Humans

Half Orc

Half Elf

## Fiends

Mors Fiends

Vita Fiends
Luxuria

## **Luxuria, the Demon of Lust**

**Appearance:** Luxuria appears as a stunning and captivating figure, radiating an aura of sensuality and allure. Their form is elegant and graceful, with curves and movements that exude a mesmerizing charm. Their eyes are intense and seductive, capable of awakening the most fervent desires in those who look upon them. Luxuria's attire is both tantalizing and revealing, further emphasizing their enigmatic and enticing nature.

**Domain: Lust, Desire, Passion**

**Personality:** Luxuria is a master of seduction and passion, relishing in the pursuit of pleasure and the fulfillment of desires. They are charismatic and enchanting, using their charm to ignite the flames of passion in mortals. Luxuria takes delight in enticing others into embracing their deepest yearnings and succumbing to the pull of lust.

**Abilities:**

1. **Enchanting Presence:** Luxuria possesses an enchanting aura that draws others to them like moths to a flame. Their very presence stirs feelings of desire and passion, making it difficult for mortals to resist their allure.
2. **Sensuous Illusions:** Luxuria can weave illusions that heighten the sensory experiences of those nearby. These illusions can make individuals feel intense pleasure or vividly imagine their most passionate fantasies.
3. **Emotional Manipulation:** Luxuria can manipulate the emotions of their targets, intensifying feelings of attraction and passion. They use their charm to create a deep emotional bond with their followers, ensuring unwavering loyalty.
4. **Lover's Embrace:** When embracing a target, Luxuria ignites a passionate flame within them, making them yearn for physical and emotional intimacy. However, this embrace also serves to bind them to Luxuria's control, leaving them vulnerable to their temptations.

**Symbols and Offerings:** Luxuria's symbols might include a heart pierced with an arrow, symbolizing the piercing power of passion, or a mirror, representing self-reflection and the allure of one's own desires. Offerings to Luxuria could involve acts of passion or dedicating intimate moments to their name.

**Followers:** Luxuria's followers are often beings who embrace their desires without restraint or who seek to explore their sensual side. They may be courtesans, pleasure seekers, or those who yearn to experience the intense rush of lust.

**Alignment:** Neutral Evil. Luxuria follows their own whims and desires, unconcerned with the moral implications of their actions. Their pursuit of lust and passion often leads to heartbreak and suffering for those ensnared in their seductive web.
Patientia

## Patientia, the Demoness of Patience

**Appearance:** Patientia takes on a towering form, draped in flowing robes of dark, shimmering silk. Her eyes gleam with an otherworldly tranquility, and her long, sinewy limbs suggest both strength and restraint. A calm aura surrounds the demon, putting those who encounter Patientia at ease.

**Domain:** Patience, Endurance, and Serenity

**Personality:** Patientia embodies the essence of patience and serenity. While her immense power can be awe-inspiring, she rarely acts impulsively or with aggression. Instead, she exudes an aura of calmness that affects even those who oppose her, causing them to question their motives.

**Abilities:**

1. Enduring Presence: Those who follow Patientia are granted the ability to endure physical and mental hardships. They gain increased resistance to exhaustion, fear, and stress, and are less likely to succumb to frustration or impatience.
2. Serene Aura: Patientia's aura of serenity grants its followers the power to pacify tense situations. By emanating a calming presence, they can soothe hostile creatures, reduce aggressive tendencies, and even temporarily halt ongoing conflicts.
3. Time's Embrace: Patientia can manipulate the flow of time in minor ways. This power allows its followers to experience moments of perfect clarity and patience during critical moments, granting them an advantage in decision-making and precise actions.
4. Patience's Boon: As devotees show their unwavering patience and dedication to Patientia, they may be rewarded with visions or insights into complex situations, puzzles, or mysteries. This divine guidance can help them navigate challenges with a composed and thoughtful approach.
5. Patience's Wrath: Though Patientia is usually benevolent, when pushed to its limits, it can unleash a fearsome fury. This wrath is not immediate but rather builds over time, with each act of impatience or cruelty adding to the intensity of its eventual response.

**Symbols and Offerings:** Patientia's symbols include an hourglass or a clock with unmoving hands, representing the steady passage of time and the virtue of patience. Offerings to Patientia may include meditative practices, dedicating time to waiting without complaint, or acts of compassion and understanding.

**Followers:** Patientia's followers are often those seeking inner peace, monks, meditators, or individuals who have experienced the consequences of impatience and wish to grow beyond it. They are also likely to be found among those who endure great hardships and require patience to overcome challenges.

Alignment: Lawful Neutral. Patientia upholds the importance of order and restraint, but it remains impartial, encouraging patience in all beings regardless of their moral alignment.
Envidia

## Envidia, the Demon of Envy

**Appearance:** Envidia appears as a serpentine figure with a lithe, sinuous body that seems to slither and coil like a snake. Its scales shimmer with shades of green and blue, mirroring the hues of jealousy and envy. Its eyes are a piercing shade of emerald, capable of instilling feelings of envy in those who meet its gaze.

**Domain: Envy, Jealousy, Covetousness**

**Personality:** Envidia is a cunning and manipulative demon, adept at exploiting the weaknesses and desires of mortals. It thrives on feelings of discontent and resentment, sowing seeds of envy in the hearts of beings and reveling in the chaos that ensues. Envidia delights in watching others suffer from their own jealousy, knowing that it feeds its power.

**Abilities:**

1. **Aura of Envy:** Envidia exudes an aura that stirs feelings of envy and jealousy in those nearby. Mortals within its vicinity may find themselves coveting the possessions, talents, or relationships of others, leading to discord and animosity.
2. **Illusory Allure:** Envidia can create illusions that play upon the deepest desires and insecurities of its targets. These illusions can make individuals believe they possess what they envy most, only to have their hopes shattered when the illusion dissipates.
3. **Emotion Manipulation:** Envidia has the power to heighten feelings of envy and jealousy in individuals, pushing them to act on their darkest impulses. It exploits existing grudges and rivalries, magnifying them to disastrous proportions.
4. **Seeds of Dissension:** By planting seeds of envy in the minds of individuals, Envidia fosters suspicion and discord among friends, allies, and communities. It thrives on the breakdown of trust and unity, using the resulting chaos to strengthen its influence.

**Symbols and Offerings:** Envidia's symbols might include an eye, symbolizing its ability to see and provoke envy, or a serpent, reflecting its serpentine form. Offerings to Envidia might involve sacrifices made in the name of envy or offerings of precious possessions to invoke feelings of jealousy in others.

**Followers:** Envidia's followers are often those who harbor deep-seated envy and jealousy in their hearts. They may be resentful individuals who cannot bear to see others succeed or be content. Envidia also attracts those who seek power and wish to manipulate others through their own jealousies.

To combat Envidia, individuals must cultivate gratitude and contentment. Recognizing and appreciating their own unique qualities and blessings can help counter the toxic effects of envy. Instead of fixating on what they lack, they can focus on personal growth and achieving their goals through positive and healthy means.

**Alignment:** Lawful Evil. While Envidia adheres to a twisted sense of order, it is driven by selfish and malevolent desires. Its pursuit of spreading envy and jealousy often leads to harm and suffering for those affected.
Richard Grayson (MCDCU)

* Robin
* Richard Grayson

### Relatives

John Grayson (MCDCU) (Father, Deceased)Mary Grayson (MCDCU) (Mother, Deceased)Bruce Wayne (MCDCU) (Adoptive Father)

## Appearances

### Appears in

Batman #1 (MCDCU)Batman #2 (MCDCU)Batman #3 (MCDCU)Superman #3 (MCDCU)

### Debut

Batman #1 (MCDCU)

Richard Grayson is the adoptive son of Batman and the first robin Bruce has in the MCDCU.

## History

### Early Life

He has grown up with the flying Graysons and his parents died while performing in Gotham causing him to move to a Gotham Orphanage.

### Getting Adopted by Bruce

Bruce, while attending a Wayne Enterprises event at the Orphanage Grayson lived in, got his attention when being told by a worker that he liked Bruce as a fan same with Bruce, Bruce noticing the similarities between him, and Grayson decided to adopt him and have him Live at Wayne Manor along with Alfred.

### Becoming Bruce's First Robin

After wandering around the mansion and discovering the Batcave and Batmobile, and alongside that Bruce's identity as Batman was able to convince Bruce to teach him to be a crimefighter and put on a new costume and when the Joker escaped from Arkham, he was the one who defeated him. when Commissioner Gordon asked what he was called. He decided to take on the identity of Robin.
Nera

**Name:** Nera

**Race:** Aether Elf

**Class:** Paladin

**Age:** 28

**Height:** 5'8"

**Hair:** Pink

**Eyes:** Warm-toned

**Skin:** Shimmering

### **Appearance**

Nera, the valiant Aether Elf Paladin, possesses a striking and unique appearance that sets her apart in any crowd. Her radiant pink hair cascades in graceful waves, reminiscent of the hues seen in the most vibrant gemstones and ethereal starlight. This eye-catching feature, a rarity among her elven kin, symbolizes her connection to the celestial realms and further exemplifies her link to the cosmic energies. Coupled with her shimmering, sheened skin and warm-toned eyes, Nera's overall aura exudes an air of enchantment and otherworldliness. Despite her fearsome prowess in combat, her pastel tresses add a touch of charm and whimsy to her otherwise formidable appearance, making her a mesmerizing and unforgettable figure wherever she ventures.

Abilities:

* **Astral Affinity**: Sense celestial events and cosmic energies.
* **Dreamwalkers**: Meditative exploration of the astral plane and witnessing dreams.
* **Stellar Magic**: Unique spellcasting drawing power from stars and constellations.
* **Combat Proficiency**: Skilled in various combat techniques and swordsmanship.
* **Horse Riding**: Proficient equestrian skills.

Personality Traits:

* **Confident**: Self-assured and resolute in her actions and beliefs.
* **Fearless**: Courageous in battle, but harbors a fear of ghosts.
* **Foodie**: Takes great pleasure in enjoying good meals.
* **Reader**: Relishes free time to relax with a captivating novel.
* **Justice-driven**: Driven by a strong sense of justice and oath to protect the innocent.
* **Family-oriented**: Values her large family and stays connected through letters.
* **Haughty**: Believes her Aether Elf lineage makes her superior to other races.

Background and Role: Nera, an Aether Elf Paladin, hails from an ancient lineage of the first sentient beings created by Aether. Her pink hair and shimmering appearance set her apart in any crowd, embodying her unique connection to celestial energies. A seasoned traveler, Nera's sense of justice and dedication to protecting the innocent leads her on adventurous quests. Despite her fearlessness in battle, she can't stand scary stories involving ghosts. Nera's love for good food sometimes leads to arguments with innkeepers, but she also finds solace in the pages of a novel during her rare moments of rest. Her strong bond with her family drives her to send letters, even when far from home. As a Paladin, Nera wields stellar magic and embraces her oath, becoming a beacon of celestial justice and compassion wherever her path may lead.
King Shark

**Nanaue**, also known as **King Shark**, is the demigod son of an Old God and human woman. He fought his enemy Aquaman many times. Without his family to feed him when he grew up he became deadly and ate humans and was arrested and put in Belle Reve Penitentiary. Sinestro and Captain Cold broke him out and he joined the Legion of Doom. Along with the other members he fought the Justice League mainly Aquaman. He was once again arrested and put in jail. He was put on Task Force X aka the Suicide Squad, where he joins every so often because of eating humans.

(Description adapted from @Metropolis Knight go check out his fandom Darian's Dc Extended Universe!)
Gula

## **Gula, the Demoness of Gluttony**

**Appearance:** Gula appears as a voluptuous and alluring figure, exuding an aura of sensuality and decadence. Her skin is soft and radiant, with a slight glow that hints at her insatiable appetite. Her eyes are deep pools of temptation, capable of ensnaring mortals with a single glance. Gula's form is adorned with lavish jewelry and sumptuous garments, representing her love for extravagant pleasures.

**Domain: Gluttony, Excess, Indulgence**

**Personality:** Gula is the embodiment of desire and indulgence, reveling in the pursuit of pleasures and the satisfaction of cravings. She is persuasive and seductive, using her charm to entice mortals into surrendering to their desires. Gula is a master of temptation, luring beings into the grip of gluttony and ensuring they remain trapped in a cycle of excess.

**Abilities:**

1. **Irresistible Allure:** Gula possesses an intoxicating allure that draws others to her like moths to a flame. Mortals find themselves captivated by her charm, making it difficult for them to resist her temptations and desires.
2. **Feast of Desires:** Gula can conjure lavish feasts and banquets, offering delicacies that cater to the deepest desires of those present. The food and drink she provides bring immense pleasure and gratification but also bind individuals to her control.
3. **Eternal Hunger:** Gula's insatiable appetite grants her an ability to consume vast amounts of sustenance and excess. She can drain the vitality of those around her, leaving them weakened and dependent on her to satisfy their cravings.
4. **Gluttonous Embrace:** When embracing a target, Gula's touch induces a state of euphoria and bliss, making them forget their worries and inhibitions. However, this embrace also serves to bind them to her influence, leaving them yearning for more of her affections.

**Symbols and Offerings:** Gula's symbols might include a golden goblet overflowing with food and drink, representing the bounty of excess she offers. Offerings to Gula could involve acts of overindulgence or the presentation of luxurious items as tribute.

**Followers:** Gula's followers are often addicted to various vices, unable to control their impulses or resist temptation. Their constant pursuit of pleasure may cause physical and emotional harm, leading to a decline in health and well-being.

To overcome Gula, one must practice self-control and moderation, learning to find joy and fulfillment in simpler pleasures without succumbing to excess. Recognizing the fleeting nature of instant gratification and its negative impact on their lives can help individuals break free from the clutches of gluttony and lead a more balanced and healthy lifestyle.

**Alignment:** Neutral Evil. Gula adheres to her own desires and whims, unconcerned with the moral consequences of her actions. Her pursuit of indulgence and gluttony often leads to harm and ruin for those ensnared by her seductive influence.
Mors Fiend

## **Mors Fiends - Children of Infernal and Tenebris Heritage**

Mors Fiends are a captivating and enigmatic race, born from the unique union between an infernal being and a Tenebris elven woman. Combining the mysterious allure of Tenebris elves with infernal traits, they possess a striking and haunting appearance that sets them apart from both of their parent races.

**Physical Characteristics:** Mors Fiends inherit a fascinating blend of features from their infernal and Tenebris heritage. They may have the elegant and alluring features of Tenebris elves, such as slender and graceful bodies, pointed ears, and glowing eyes. In addition, they possess infernal traits, including horns, a long, sinuous tail, and skin colors reminiscent of precious gemstones, ranging from deep, dark hues to iridescent purples and blues.

**Dark and Shadowy Abilities:** Drawing from their Tenebris elven lineage and infernal heritage, Mors Fiends may possess an inclination towards darker magic and abilities associated with shadows and darkness. They might wield shadowy spells or have the power to manipulate darkness to their advantage. These abilities make them formidable individuals with a unique understanding of the mysteries of death and the occult.

**Mesmerizing and Unsettling Presence:** Mors Fiends' combination of beauty and infernal traits creates a mesmerizing yet unsettling presence. Their captivating appearance can evoke both fascination and fear in those who encounter them, making them intriguing figures in society. Some may be drawn to their allure, while others might feel unsettled by their unique features.

**Seekers of Occult Knowledge:** Due to their Tenebris heritage, Mors Fiends often find themselves drawn to the mysteries of death, shadows, and the occult. They might embark on a quest to understand their connection to darkness and explore the deeper secrets of the cosmos.

**Identity and Society:** Mors Fiends may face challenges in finding their place in the world, as they don't fully belong to either the Tenebris elven or infernal communities. Their unique blend of traits can lead to feelings of isolation or alienation, but it also grants them a sense of individuality and strength. Some Mors Fiends may embrace their distinct identity, while others might struggle to reconcile their dual heritage.

**Quest for Self-discovery:** Many Mors Fiends embark on a journey of self-discovery, seeking to understand their origins, unlock their full potential, and come to terms with their unique place in the world. This quest can lead them on extraordinary adventures, as they explore the boundaries between light and darkness and unravel the secrets of their own existence.