Survival Hunter

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 Armor Type: **Mail**

## **Skills**

###  **Explosive Shot [Q]**

Fires an explosive shot at the target that deals damage and leaves Explosive debuff for 12 seconds. If the target already has Explosive debuff, consumes all such debuffs in 300 range to deal additional burst damage.

Damage - [20 + Spell Power\*0.2 + Total Attack Power\*0.2].

Burst Damage - [50 + Spell Power\*0.5].

Cooldown - [3 seconds].

Energy Cost - [30].

###  **Serpent Sting [W]**

Fire a poison-tipped arrow at an enemy that deals damage per second. If the target already has Serpent String debuff, deal some extra damage on hit.

Damage per second - [15 + Spell Power\*0.15].

Extra damage - [30 + Spell Power\*0.3].

Duration - [12 seconds].

Cooldown - [6 seconds].

Energy Cost - [35].

###  **Explosive Trap [E]**

Place an Explosive Trap that has Detonate ability. If detonated, deals damage within 250 range, as well as detonating all other traps within that range. The spell has 300 cast range. You can only have 3 active traps at a time. Has 3 charges (Stacks 1). Amount of active traps is displayed in Stacks 2.

Damage - [50 + Spell Power\*0.5].

Duration - [120 seconds].

Recharge - [15 seconds].

Energy Cost - [25].

###  **Chakrams [R]**

Throw a pair of chakrams at the target, slicing all enemies in the chakrams path, dealing damage. The chakrams will return to you, damaging enemies again. Main target takes 100% more damage.

Damage - [40 + Spell Power\*0.4].

Cast Time - [0.5 seconds].

Cooldown - [30 seconds].

Energy Cost - [50].

###  **Black Arrow [D]**

Fires a Black Arrow at the target, dealing damage and temporarily increasing your Bonus Attack Power by 40% and Spell Power by 20% for 5 seconds.

Damage - [60 + Spell Power\*0.6].

Cooldown - [12 seconds].

Energy Cost - [35].

###  **Disengage [F]**

Leap backwards by 300 range.

Cooldown - [15 seconds].

Energy Cost - [10].

###  **Summon Raptor [G]**

Summon pet raptor with Intimidation ability.

Pet's Attack Power - [10 + Spell Power\*0.1 \* (1 + Versatility/100)].

Cast Time - [1 second].

Cooldown - [60 seconds].

Energy Cost [30].

####  **Intimidation**

Intimidate the target, reducing its Attack Speed by 15%. If the target is not a hero, also reduces its Movespeed by 15%.

Duration - [10 seconds].

Cooldown - [120 seconds].

###  **Wildfire Bomb [T]**

Hurl a bomb at the target location, exploding in 250 range as well as detonating all Explosive Traps in that area. Traps detonated by this ability deal 25% more damage.

Damage - [120 + Spell Power\*1.2].

Cooldown - [120 seconds].

Energy Cost - [50].

###  **Mastery: Guerrilla Tactics**

Explosive Trap [E] recharge time is reduced by [Mastery\*0.03] seconds, maximum charges and traps cap increased by [Mastery\*0.005] (rounds up).

## **Glyphs**

###  **Tier 1: Fuse Expert**

Explosive Trap [E] can now be used at max range.

If you attempt to plant an explosive trap while being at trap's limit, you will quickly regain the wasted charge.

###  **Tier 2: Muzzle**

The second cast of Black Arrow [D] against the same target will reset its cooldown.

If you use Black Arrow [D] while being affected by its buff, it will do 50% more damage.

###  **Tier 3: Wildfire Infusion**

Wildfire Bomb [T] damage is increased by [(30 - (5 \* Targets Hit)) %] (can not go negative) and cooldown is reduced by [Mastery \* 0.2] seconds.