recursal/Fanatic-Fandom huggingface dataset:
Primordial Unity Body

## Primordial Unity BodyBody\_Gong\_1

### Description

A remold cultivation Law passed down from ancient times that imitates the shapes of all creatures, follows the will of the universe and obeys the law of the six directions. This spell excels at integrating with nature and step by step evolving into one unifying entity that signifies the intricacy of all the creatures in the world. The physical body becomes divine and embraces oblivion.

### Description on Selection

Physical training means combining energy, Qi and spirit into one, cutting out Qi and any other magical items and beginning practice with only the physical body. Do you want to take this Law?

## Physical Aspects

### Initial Secret Bodies

Mixed Element Arm - Left, Mixed Element Arm - Right, Heavenly Shield Leg - Left, Heavenly Shield Leg - Right

### Initial Physical Miracles

Transporting Energy

**Primordial Unity Body** is a Physical Cultivation Law fit for Humans due to Bone and Flesh Remolding compatibility. Often seen as the starting Body Cultivation law.

## Obtainment

* Dragon Cliff inscriptions Secret on Day 114
* Choosing the starting Experience "Legacy of Body Refinement" with a Yaoguai

## Screenshots

1. ↑ `Settings\Secrets\Secrets.txt, line 96`
Property/Barrier Power Bonus

Disambiguation page for Property/Barrier Power BonusThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Property/Barrier Power Bonus** may refer to:

* Property/Barrier Power Bonus (Value)
* Property/Barrier Power Bonus (Percent)
Property/Number of Artifacts

**Number of Artifacts** is a Property limiting the maximum number of Artifacts that can be simultaneously wielded by a given Character. Monsters use the alternative property Demonic Artifact Quantity.

It can be modified up to a maximum of 6 by the following:

* Dragon Elixir (+1)
* Phoenix Elixir (+1)
* Torch Elixir (+1)
* Swordsprite Manual from Seven-Slaughtering Sword (+1)
* One of the following Mutually Exclusive Manuals:
	+ Sword Ultima III Manual from Seven-Slaughtering Sword (+1)
	+ Selfsword III Manual from Seven-Slaughtering Sword (+1)
* Grand Chariot Ultimate (Blade Unity) Manual from Grand Chariot Wisdom Law (+1)
* Lunarfrost Speck Manual from Sunflower Refining Law (+1)
* Sword of Truth Manual from Law of Nimbus ConquestDLC (+2)
* Spell of Truth Manual from Law of Nimbus ConquestDLC (-2)

The Property's game definition is:

 DescEn
 Name (Game Code)
 Desc
 BaseValue
 DisplayValue
 FunctionKind
 FunctionKindEn
 MaxValue
 MinValue
 PropertyType
 ShowInUI
Property/Adventure Fly Speed Bonus

**Adventure Fly Speed Bonus** is a factor intervening in the Adventure speed calculation. It is distinct from Adventuring Flying Speed.

## Sources of Adventure Fly Speed Bonus

### Generic

* Spirit Contracts : base 150% (`AddV`), up to +960% for a T12 beast other than Rabbit ridden by a Primordial Spirit or Attainment State cultivator.
* Talisman of Departing Shadow : base +30% (`AddV`), +420% for perfect T12
* Talisman of Spiritual Travelling : base +18% (`AddV`), +252% for perfect T12
* Random Talisman : base +6%/12%/18%/24% (`AddV`), depending on generated level.
* Foreign Affair Branch : base +10% (`AddV`), up to +400%.
* Possible Fortuitous Encounter on the Snowfield outcome : +50% (`AddV`)

### Inborn or Law-dependent bonuses

* Rabbit YaoGuai Racial Trait : +0% due to a bug, should be 100%.
* Turtle YaoGuai Racial Trait : -30% (`AddV`)
* Thought Shards :
	+ Watching dressing : -40% (`AddV`)
	+ Watching Fly : +100% (`AddV`)

#### Xiandao

* Cultivation Level bonus (cumulative), doesn't apply to Six Paths Reincarnation Law cultivators :
	+ Core Shaping : +100% (`AddV`)
	+ Golden Core : +200% (`AddV`) so +300% total
	+ After Golden Core Tribulation : +200% (`AddV`) so +500% total
	+ Primordial Spirit : +300% (`AddV`) so +800% total
	+ Demi-God : +500% (`AddV`) so +1300% total
* Six Paths Reincarnation Law Cultivation Level bonus (cumulative) : always minimal total bonus as reborn (before first breakthrough in the stage), then maximum bonus after the first breakthrough, and lowered bonus after the 2nd breakthrough.
	+ Creed of Man (Qi Shaping) : 0%/+60%/-20% (`AddV`) so +40% total after 2nd breakthrough
	+ Creed of Animal (Core Shaping) : -40% / +150% / -50% (`AddV`)
	+ Creed of Ghost (Golden Core) : -100% / +360% / -120% (`AddV`)
	+ Creed of Hell (Golden Core) : -240% / +540% / - 180% (`AddV`)
	+ Creed of Asura (Primordial Spirit) : -360% / +720% / -240% (`AddV`)
	+ Creed of Heaven (Primordial Spirit) : -480% / +2160% / -320% (`AddV`), so +1840% total (`AddV`),
	+ Demi-God : +500% (`AddV`) so +2340% total
* Manuals

#### Shendao

* Cultivation Level bonus (cumulative) :
	+ Pilgrim State : +100% (`AddV`)
	+ Divine State : +300% (`AddV`) so +400% total
	+ Attainment State : +500% (`AddV`) so +900% total
* Guard Garuda Peng : +100% (`AddV`)

#### Body Cultivation

* Cultivation Level bonus (cumulative) :
	+ Remold Phase : +100% (`AddV`)
	+ Marrow-cleansing Phase : +100% (`AddV`) so +200% total
	+ Incubation Phase : +200% (`AddV`) so +400% total
	+ Chaos Phase : +400% (`AddV`) so +800% total

## Property

 DescEn
 Name (Game Code)
 Desc
 BaseValue
 DisplayValue
 FunctionKind
 FunctionKindEn
 MinValue
 PropertyType
 ShowInUI
Sword Shield

### Description

Spare artifacts can be used to form a Sword Shield, which can be activated to defend enemies' attack. The Shield can only protect inner disciples. Artifacts cannot be retrieved.

## Material requirements

### Build Time

250

The **Sword Shield** is a Building unlocked upon reaching 500 sect Reputation. It can be used to create a defensive swarm of artifacts to assist in battle.

It is a Feng Shui Building, but sees no benefit or detriment from good or bad feng shui. Only one can be constructed in the sect at any given time.

## Usage

In order to place artifacts into the Sword Shield, you can either select the artifact and click the "Formation" button, or you can select the Sword Shield, click the "Formation" button, and then select the artifact(s) you want to put inside.

Artifacts placed into the Sword Shield are placed there **permanently**, and cannot be recovered by any means. Demolishing the Sword Shield will permanently delete any artifacts in it at the moment of destruction.

When the Sword Shield has at least one artifact inside, it can be activated with the "Activate" button. This will summon all artifacts currently inside to seek and destroy any enemies on the map. They will act autonomously, striking the nearest enemy artifact or body until they run out of Qi or the enemies are dead. When all enemies are dead, the Sword Shield can be deactivated, and any remaining artifacts on the field will fly back to the building.

It is important to note that the artifacts placed in the Sword Shield receive no benefit whatsoever from cultivator statistics, so their battle ability is severely lacking. The artifacts have no bonus to power, max qi, flight speed, turning speed, or any statistics at all, and all combat is done with the artifacts' base statistics.

## Analysis

The Sword Shield is a very niche building. It's a good way to "use up" artifacts in storage when no merchant is available or expected, and it's very effective against mortals and beasts without an internal core. Against enemies with artifacts or artifact suppression, however, it is severely lacking due to having no bonuses to artifact combat. It creates a potentially massive swarm, but is largely unable to deal with significant threats.

## Observation

The Thought Shard "Watching Fly" can be observed from it using an Awakened Animal.
Stamina

Stamina is a Need found in the Character "Select" screen of Inner Cultivators and is required for Cultivation (Xiandao) or Remolding (Physical). The rate at which Stamina is gained depends on Stamina Acquisition Rate and Food Consumption Bonus. Every point of Food consumed is transformed into Stamina at the Stamina Acquisition Rate. Qi Absorption Efficiency prevents a cultivator from running out of Food while doing so, this does not consume actual Qi from the cultivator or the surroundings.

Stamina consumption increases along with Cultivation Speed. The higher the Cultivation Speed Bonus, the more Stamina is consumed while cultivating. The amount of stamina consumed for each Remolding action also increases as the number of remolds performed for the body part increases.

## Uses

### Xiandao

* Cultivating
* Inner Cauldron filling.

### Physical

* Remolding

Note: Body Cultivators can only eat things of a certain Tier or below, based on their Comprehension and digestive system remolds. This can be seen by their Max Devour Item Tier property.

They also don't get the [Elixir] part of medicines such as Pills for their effects, instead receiving a number of Immortal Essence.

## Restoration

### Pills

Pills have their bonuses as part of their [Elixir] component, meaning that Physical Cultivators cannot consume Pills to obtain their bonuses.

* Resin Essence Powder (+200% Food Consumption Bonus, +0.0050 Stamina Acquisition Rate, 16800 sec or 28 day. Tier 7)
* Ginseng Pill (+150% Food Consumption Bonus, +0.0050 Stamina Acquisition Rate, 8400 sec or 14 day. Tier 6)
* Stamina Pill (+100% Food Consumption Bonus, +0.0050 Stamina Acquisition Rate, 4200 sec or 7 day. Tier 6)

These pills have a constant effect for their duration. Eating a second pill of the same type before the effects of the first expires will reset the duration of its buff, but not increase or extend it.

The three buffs stack additively.

### Medicine

Stamina is part of the [Eat] component, and not the [Elixir] component, meaning Medicine Resistance has no effect. If consumed by a Physical Cultivator, the Tier is also important, as items with a tier higher than their Max Devour Item Tier cannot be consumed.

* Resin Essence (+200, Tier 7)
* Spirit Dew (+150, T1)
* Earth Flux (+60, T8)
* Wicked Flux (+60, T8)
* Red Ginseng (+50, T6)
* Ganoderma (+50, T6)
* Bear Gall (+45, T4)
* Snake Gall (+35, T4)

## References

1. ↑ Settings\ThingDef\Item\Item\_Consumable\_Dan.xml
2. ↑ Settings\ThingDef\Item\Item\_Consumable\_Drug.xml
3. ↑ Settings\ThingDef\Item\Item\_Consumable\_Food.xml
Property/Favor Changing Rate

It corresponds to extra relationship points and faster changing rate from random Social Interactions. It is related to neither Social Minigame nor Sect Favour. Despite the "Favor Changing Rate" name which could lead to believe this is only about the speed of change, it also effectively increases the number of relationship points earned (or lost).

 Name (Game Code)
 BaseValue
 FunctionKindEn
 PropertyType
Purity Leaf

### Description

Common herb of a chilling quality, consuming directly can calm one's spirit and Qi. It also increases Mental State if the taker is an inner disciple.

## Elixir

### Elixir Effect

+4 Base Mental State, -0.25 Mood Multiplier

## Trading

### Sect Price

Buy Price: 5
Sell Price: 0
Stock: 25

### Merchant Price

Buy Price: 10
Sell Price: 1

## Decay

### Max. Qi

0

**Purity Leaf** is a Medicine (Type) used in a number of Alchemy Pill Recipes. It can be obtained through Adventure and from growing Purity Leaf Plants in a Herb Garden.

It increases Mental State by 4 for 300s (1/2 a day). Consuming additional items resets the timer to 300s.

Other than the Mental State, Purity Leaf reduces the Mood Multiplier, which notably helps to significantly reduce Distress for Shendao cultivators.

## Obtainment

### Adventure

30 average per adventure when adventuring to Nimbus Ravine and choosing the "Wander Around" option.

### Farming

2 per harvested Purity Leaf (Plant), 3 with >100% Harvest Yield.
Soul Chant

**Soul Chant** is a Miracle that extracts the soul of a Mortal character, a Sentient Spirit, or an unconscious / dying Cultivator.

> "Use on an uncultivated character, dying character or Sentient Spirits to collect their Soul Gem. Can only be used once on each target. Cost: 1,000 Qi. Adds 1 Condemnation and 20 Evil Reputation."
>
>

## Soul Gem Drop

The type of Soul Gem received depends on the Mood of the Character, as well as whether the Character is a Sentient Spirit. A character that has been Soul Chanted does not drop a second Soul Gem if they also die in a Hell Gate.

* Depending on the Mood of the Character, one of the below Soul Gems. Only the first successful roll will result in a drop:
	+ First roll: 1 Anguish Soul Gem with 100% chance at 0 Mood or below, and 0% chance at 100 Mood or above.
	+ Second roll: 1 Spirit Soul Gem with 100% chance at 100 Mood or above, and 0% chance at 0 Mood or below.
	+ Otherwise: 1 Serenity Soul Gem
* 1 Primordial Soul Gem if cast on a Sentient Spirit.

## Results

* If the target is a Mortal, the target dies.
* If the target is a Cultivator and is unconscious but not dying, the target enters dying phase, otherwise the target dies.
* If the target is a Sentient Spirit, it turns back into a normal Object. The Tier increase from Illumination is kept, however it cannot be Illuminated again.

## Obtainment

Can be obtained from Sunflower Refining Law at Core Shaping rank for 3 Attainment.

### Gives

* 1 Condemnation
* 20 evil Sect Alignment points

## References

1. ↑ `XiaWorld.ToilAbsorbGong.OnStepToil`
2. ↑ 2.0 2.1 `XiaWorld.Npc.DropSoulCrystal`
3. ↑ `XiaWorld.Npc.ChangeToCorpse`
4. ↑ `XiaWorld.NpcBodyData.Kill`
Rod

Disambiguation page for RodThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Rod** may refer to:

* Fishing Rod - Tool used for Fishing
* Dragon Rod - Gather Qi/Spirit Relic (Feng Shui) item of Fire (Element)
* Treasure (Phallus)\* - A Male character's dropped Phallus
Story Talisman

## Basic

A Talisman used to improve Mental State, and Base Mood. While reducing Work Speed, and Cultivation Speed.

"A strange talisman from no where. It is easy to draw but has a strange effect, so it is widely spread among the cultivation realm. After equiped, one can focus on this talisman and see many maverlous stories from Webnovel and get released. However, it will easily catch one's attention and slow down work and cultivation speed.  Thank Webnovel APP for supporting our game."

## Uses

* Good for Shendao Mental State Breakthroughs, because they affect Base Mood and Mental State, but not Moodlets (ie: Distress).

* useful to maintain mental state during Golden Core breakthroughs, since they don't rely on Cultivation speed.
* also for Artifact Crafting since it's not affected by Cultivation or Work speed.

## Comparison

Strongest Mental State talisman, but at the cost of other stats.

## Obtainment

Available on every character, as a basic Talisman.

## Effect per Tier

+10.5 Base Mood Value, +4.5 Base Mental State, -12% Overall Work Efficiency, -12% Cultivation Speed Bonus

## Perfect Talisman

* T2 = +42 Mood, +18 Mental State, -48% Work Spd, -48% Culti Spd
* T4 = +63 Mood, +27 Mental State, -72% Work Spd, -72% Culti Spd
* T6 = +84 Mood, +36 Mental State, -96% Work Spd, -96% Culti Spd
* T12 = +147 Mood, +63 Mental State, -168% Work Spd, -168% Culti Spd

## Pattern

Desceptively simple looking. Or I'm just bad at ~~being straight~~ drawing straight lines

## Special

Theoretically, you need a Perfect Tier 154 Talisman to get +700 Mental State for all Shendao Mental State Breakthroughs.

or Tier 164 at 94% Quality (guarantee auto draw near perfect).

## Code

Named "Spell\_ReadNovel" in the XML files.

1. ↑ `XiaWorld.ToilMakeItem.OnStepToil()`, for the g\_emProductKing.Refining case, the work speed is calculated on the fly, and the property it uses (`FabaoMake_SpeedAddV`) doesn't take Work Efficiency into account.
Sect Wonders

This article is about Wonders that are built in the Sect. For Wonders that are built in Agencies, see Wonders (Agency). For the disambiguation page, see Wonders.
**Wonders** are special buildings that can be built in the Sect.

## Mini Universe

The Taiyi Mini Universe is likely the first "Sect Wonder" encountered by the player. It can be unlocked by retrieving the Legacy of Taiyi from the Taiyi Ruins, opening it with a Golden Core Cultivator, and examining the Secret Codex of Taiyi.

## Other Sect Wonders

Additional Wonders can be plundered from other sects after conquering them, they cannot be obtained through Stealing. All of these wonders provide a Formation Manual after constructing and performing the Meditate action on them. The cultivator performing the action must be at Cultivation Level 12, have at least 15 Formation Skill Level, and their sum of Intelligence and Luck (each rounded down) must be greater than 18.

## References

1. ↑ Settings\MapStories\MapStory\_System.xml
2. ↑ However, as of version 1.24, it cannot be used as a cushion due to a bug. This mod allows the cushion to be used normally.
3. ↑ This Manual is normally unobtainable as of version 1.24 due to a bug. The mod Daemonia Wonder Fix allows this manual to be obtained.
Primordial Soul Gem

### Description

It is a glitch in the ways of heaven that Sentient Spirits gained their sentience, while the Primordial Soul Gem is a trace of profoundness from such a glitch, being extracted from Sentient Spirit.

## Trading

### Sect Price

Buy Price: 5000
Sell Price: 2500
Stock: 5

### Merchant Price

Buy Price: 7500
Sell Price: 3500

### Auction Min. Price

Min. Buy Price: 5000 Spirit Stones

Primordial Soul Gem are soul gems useful in the creation of Sentient Spirits.

## Obtainment

Soul Chanted from Illuminated Objects (Sentient Spirits)

Rarely, purchasable from Sects for 5000 Spirit Stone each (5 in stock) or Merchant for 7,500 Spirit Stone.

## Uses

* Illuminating non-sentient objects with the Darksoul Genesis or Lifeforce Genesis Miracles.
* Removing the incubation requirement on a Legacy Artifact with Heaven-Mending Chant.
Skye Conch Valley

### In-game description

An untrodden valley in the Great Snowland, filled with Qi. Some ginseng here have been growing for over a hundred years.

## Adventure Output

### Find

* x10 Ginseng (5/6)
* x1 Red Ginseng (1/6)

**Skye Conch Valley** is a location on the World map, par of The Great Snowland region. It is an underwhelming source of Red Ginseng.

## Adventure

Adventuring here requires a minimum of -80°C Lowest Temperature Tolerance and rewards the following one or two times (50%):

* x10 Ginseng (5/6)
* x1 Red Ginseng (1/6)

The expected values are 12.5 Ginseng and 0.25 Red Ginseng per adventure.

## Camp

### Enemies

x4 random Monsters at Core Shaping Cultivation Level, respawning.
Software Tools

An overview of software tools around ACS.

## ACS Specific Tools

These tools are built specifically for ACS.

### Savegame Analyzer

Tool that scans save games and display info about the number of Spirit Soil tiles and other statistics.

https://cultigaddhi.github.io/acs\_savegame\_analyzer

### Body Cultivation Build Planner/Calculator

Tool for Physical Cultivation builds, with resulting attribute values. [LINK]

## General Tools

These tools are generally useful for different purposes, but nothing unique to ACS.

### Datamining Tools

The following are useful for digging into the code and assets.

* VSCode - IDE, for digging through text assets (contents of Scripts and Settings)
	+ also has the ilspy-vscode extension, to quickly lookup the DLLs. Not as good as a separate decompiler software but convenient.
* dnSpy - Assembly debugger/decompiler, for going through the DLL (containing a majority of the game logic)
* JetBrains dotPeek - An alternative decompiler to dnSpy, for similar purposes
* WinMerge - A differencing/merging tool, useful for inspecting version differences, generating detailed changelogs, keeping mod translations up to date with ease, etc.

* UtinyRipper - good for full extractions as it preserves the folder structures if you extract everything. (Deprecated)
	+ AssetRipper - AssetRipper is a tool for extracting assets from serialized files (*CAB-*\*, *\*.assets*, *\*.sharedAssets*, etc.) and assets bundles (*\*.unity3d*, *\*.bundle*, etc.) and converting them into the native Unity engine format. (Recommended Alt.)

* Asset Studio : good for images extractions, has filters and image previsualizations.
Second Golden Casket

Second of the three Golden Casket Secrets. Its rewards depend on the option chosen.

## Date and Location

Appears on day 447 at Lake Jadestone (The Great Snowland) for 7 days.

## Requirements

Obtaining the reward is not automatic, no matter the option chosen you need to fulfill one of those requirements:

* 24 or more Adventure speed (different from Adventure Fly Speed Bonus, see page)
* 12 or more Adventure speed and:
	+ pass a Luck check of

	L
	u
	c
	k
	−
	4

	6

	{\displaystyle \frac{Luck - 4}{6}}

	, 100% success with 10 Luck
	+ otherwise, have a Cultivation Level of at least 10 (Primordial Spirit, Attainment or Chaos Phase), but receive 2 random Injuries

## Summary of Rewards

1. Formation Manuals
2. Sub-spirit Pills
3. Legacy Artifact crafting methods

## Options

### Formation Manuals

"Go after a jade chest with a Bagua symbol". These teach Formation skills. It is the only way to obtain the "Primordial Diagrams of Heluo: Solutions of the Demon Emperor" Manual as it doesn't drop from Ancient Cultivators. As its auxiliaries are crucial to use level 2 or more Formations, it is the recommended pickup if you intend to use them.

`Esoterica_ZhenFa_6`
* Heaven-Earth Harmony
* Wind-Thunder Centrality
* Yin-Yang Conversion
* Yang-Yin Conversion
* Way of Extreme Yin
* Way of Extreme Yang

Unlocks Auxiliaries:
* Heaven
* Earth
* Water
* Fire
* Thunder
* Wind
* Mountain
* Swamp

+4 Formation Load (`AddV`)
* +1 Formation Size (`AddV`)
* +10 Formation Load (`AddV`)

### Pills

"Go after an Elixir full of Primordial Spirit".

* Prime Pill x4
* Division Pill x13
* Unison Pill x6

### Legacy Artifacts

"Go after some Manuals with evil aura". These teach crafting methods for Legacy Artifacts.

* Spellbound Scissors
* Stardust Shuttle
* Illusion Sphere
* Sand of Destruction
* Venombane
* Bloodsucker
* Vortex Orb
* Sirius Spike
Spirit Fox Statue

The **Spirit Fox Statue** is a Building that allows the player to summon the Pet Qin Muxue. It is unlocked after obtaining the Pet on Day 100.

If the Pet is currently a different spirit animal or if the Pet has been defeated, the Statue can be activated. When this occurs, a timeout of 3 days starts, during which the Player will not have an active Pet.

* The "Katabasis" Immortal Tribulation setting increases this timeout to 6 days.

## References

1. ↑ Settings\ThingDef\Building\Building\_LingShou.xml
2. ↑ Settings\World\Immortal\Constraint\Constraint.xml
Sect Feng Shui

The overall Feng Shui Rating of your Sect

A combination of all of the Rooms and Feng Shui Buildings Feng Shui Ratings.

## Effects

The Sect Feng shui is particularly important for the Blessed Event and the changes in Breakthrough chances. It also has an effect of Nightmares and Good dreams, which indirectly affects Mood, and changes the number of Otherworldly Minions that march when you set off 9 Fireworks (Dragon), where each auspiciousness level adds 1 of them (up to 10).

### Breakthrough chance

In case the sect hasn't been created, the effect on Breakthrough chances is +0%.

 Cultivated
 Auspicious
 Ominous
 Sinister
 Dire

### Good Dreams and Nightmares

*See: Moodlet#Sleep*

 Cultivated
 Auspicious
 Ominous
 Sinister
 Dire

## Sect Rating Levels

Before you have an inner disciple, the sect rating is not visible but is set to "Auspicious". Afterwards, each Feng Shui Building and Room adds points to the Feng shui score of the sect, which is then divided by the total number of Feng Shui buildings and Rooms. The Sect Rating is then evaluated depending on the score.

### Room/Fengshui Auspiciousness to score

 Auspicious
 Slightly Auspicious
 Slightly Ominous
 Ominous
 Very Ominous

### Score to Sect Rating

 Blessed
 Auspicious
 Ominous
 Sinister
 Dire

## Blessed Event

If your sect is created, the first time your Sect rating reaches Blessed, or in other words once you have enough Feng Shui Buildings and Rooms at "Very Auspicious", your Dao symbol will light up lime green, and you will be hit with a notification. If your sect rating was Blessed before creating the sect, you immediately get the event on sect creation.

### Reputation Gain

Gives you 300 Sect Reputation. Meaning early game, your invaders will change from mortals, to cultivators. It is recommended to have some form of defence like the Dog pet, before attempting this.

## Bugs

* If you form a sect before building any Feng Shui Building, your sect's Feng Shui rating immediately becomes Dire. This is likely to be unintended.
* Upon loading a game, your sect's rating will flip flop until the game sorts itself out. This can (though doesn't always) cause the Blessed event to trigger.

## Reference

1. ↑ `XiaWorld.SchoolMgr.FengShui` checks for `ApprenticeLevel`, initialized at -1 on game start, with a different value set by `XiaWorld.NpcPractice.Apprentice()` which is called by using the "promote" button (`Wnd_GameMain.UpdateRPGMenu(),` in the function associated to `TFMgr.Get("晋升内门")`).
2. ↑ `XiaWorld.SchoolMgr.SetUnitFengshui() & XiaWorld.GameDefine.SchoolFengshuiConvert{}`
3. ↑ `XiaWorld.SchoolMgr.UnitFengshuiTolChange() & XiaWorld.GameDefine.GetSchoollFengshui{}`
4. ↑ `XiaWorld.SectMgr.CheckTipFengShui()`
5. ↑ This is because `XiaWorld.FengShui.get()` tries to evaluate `0/0`, which is not a number (`NaN`), and `XiaWorld.GameDefine.GetValueByMap()` returns the last value it encountered in its foreach. Since `Dictionary` has no guaranted ordering, the Dire rating is not technically guaranted, tho it's a reasonable expectation.
Soaring Flame Banner

### Incubation Conditions

Form a Tier 1 Golden Core of Wood element while carrying the artifact incubation.

### Description

One of the five Vast Banners. It uses bone of Phoenix as the pole, drawing with Crimson Fruit essence on a Tough Demon Beast Hide as the flag, and then utilized the power of a Tier I Golden Core of Wood element in the making to complete itself. Although this one is a copy, it's still quite marvelous. This artifact deals double damage to targets of Metal element.

### Source

Primordial Alchemy Law

Soaring Flame Banner is a Legacy Artifact which does increased damage to Metal cultivators.

## Obtainment

Learn the Law Exclusive manual from Primordial Alchemy Law, and craft it with an Artifact Crafting Skill Level of at least 20 to obtain the Incubation item.

Equip the item while forming a Tier 1 Golden Core of Wood element to receive the legacy artifact, which can then be claimed, locking the item to that cultivator.

## Uses

The artifact deals damage normally like any other artifact following its statistics, and does double damage to Metal cultivators.

1. ↑ `Settings\ThingDef\Item\Item_Equipment_MiBao.xml`
Talisman of Divine Concealment

## Uses

Useful for stopping your Shendao from hitting 100 Divinity, and ascending.

## Comparison

Opposite effect of the Talisman of Divine Authority. And smaller in magnitude.

## Obtainment

Learned from Supreme Divine Talismans, a level 1 Manual from the Primordial Symbols Law, at Primordial Spirit level

## Perfect Talisman

* T2 = -3.6
* T4 = -5.4
* T6 = -7.2
* T12 = -12.6

## Special Use

### Base

Since 110 is max base (or "accumulated") divinity, but you want your divinity as high as possible to not ascend, the theoretical "perfect" talisman gives you just past -10 Divine Concealment (ie: -10.00001)

* T11 = 11.7 @ 100%, 10.53 @ 90%
* T10 = 10.8 @ 100%, 9.72 @ 90%
* T9 = 9.9 @ 100%

Meaning, a T10 talisman is necesary to get a consistent effect.

10.00001 / 10.8 = 0.92592685185185185185185185185 =~ 92.6%

Meaning you need to have a Tier 10 Talisman, and purposefully fudge it to try to get around 93% accuracy (or as close to there as possible)

This is assuming that casting a miracle doesn't temporarily put you over the limit. In which case, you'd need to have a buffer for that too.

### Sarira

*Rumi: 135 with a Sarira eaten [SOURCE]*

You'd need a 35+ reduction

(35/0.9) - 2 = 38.8888888888 - 2 = 36.8888888 =~ 37

Tier 37 = -35.1 Divinity if perfect

-35.00001 Divinity if:

* Tier 37, 99.715% Quality (I can draw to that, but maybe not everyone can)
* Tier 38, 97.222% Quality
* Tier 39, 94.851% Quality
* Tier 40, 92.592% Quality
* Tier 41, 90.439% Quality

If you can't draw more than 90% Quality, I have a video tutorial in the making, that will guarantee you get over that hump.
Sword of Elkeid

### Incubation Conditions

Absorb Grand Chariot Starlight continuously for 7 days. (Once equipped, right click to try to absorb Grand Chariot Starlight)

### Description

One of the divine weapons of Grand Chariot passed on from ancient times. One may use Flood Dragon's Claw along with forty-nine units of Darksteel to create the incubation, and then harness the power of the Grand Chariot stars to make it spiritual, fundamentally improving its Artifact Fly Speed. (Once equipped, right click to try to absorb Grand Chariot Starlight)

### Source

Grand Chariot Wisdom Law

Sword of Elkeid *[sic]* is a Legacy Artifact sword.

## Obtainment

Learn the manual from Grand Chariot Wisdom Law, and craft it with an Artifact Crafting Skill Level of at least 20 to obtain the Incubation item.

Activate the incubation for 7 continuous days between 0am and 5am when there is no active Weather to receive the legacy artifact, which can then be claimed, locking the item to that cultivator.

## Uses

The artifact increases Base Artifact Flying Speed Bonus by 30%.
Stamina Pill

### Description

Improves the body's ability to generate Stamina, increasing Hunger Consumption Rate and Stamina Conversion Rate for 7 days.

## Elixir

### Elixir Effect

Increases Stamina Acquisition Rate by 0.005 and Food Consumption Bonus by 100%

## Trading

### Sect Price

Buy Price: 75
Sell Price: 15
Stock: 5

### Merchant Price

Buy Price: 100
Sell Price: 25

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

**Stamina Pill** is a Pill which increases Stamina Acquisition Rate as well as Food Consumption Bonus for 7 days. Consumption of additional Pills resets the timer, but does not stack the buff. The buff does stack with the two other Stamina Pills, however.

The combined effects result in a high amount of Stamina being generated per unit time, as well as increasing the amount of Food consumed. This makes it useful for consuming large amounts of Food items quickly when filling the Inner Cauldron (such as Flood Dragon Flesh and Phoenix Flesh) without receiving a Bloated injury, when used alongside the two other Stamina pills.

### See also

* Ginseng Pill
* Resin Essence Powder

## References

1. ↑ Settings\Modifiers\Modifier\_Dan.xml
Reincarnation

* Six Paths Reincarnation

Concepts:

* Possession (found in the Six Paths Reincanation Law)
* Rebirth
* Resurrection (Shendao)

Miracles:

* Remolding Miracles

Manuals:

* Reverie Rebirth (6Path, GC rank)
* Doctrine of Reincarnation (6Path, GC rank)
* Reincarnated Form (6Path, GC rank)
* Doctrine of Interception (6Path, GC rank)
* Reincarnated Psyche (6Path, PS rank)
* Reversa Cycle (6Path, PS rank)
* True Form (6Path, PS rank)
Talisman of Divine Comprehension

## Basic

A Talisman used to improve Mental State

During the Immortal Tales of WuDang DLC, was renamed from "Cave Mind" to "Divine Comprehension" to fit better with the naming of the other talismans from the same Manual (Jade Letters of the Three Caves). Oddly, the "Talisman of" part was left out, though.

## Uses

Useful during cultivation and breakthrough. Also Artifact Crafting.

## Comparison

The strongest scaling "pure" Mental State Talisman

Arguably better than Divinity Mind once you get things up and running, as you can make more of these, and to a stronger effect.

Second highest effect after Story, but unlike it, has no debuffs.

Better effect than the Tranquil Heart, or Everlasting Prosperity.

## Obtainment

Learned from Jade Letters of the Three Caves

## Perfect Talisman

* T2 = +14.4
* T4 = +21.6
* T6 = +28.8
* T12 = +50.40

## Pattern

Looks somewhat like the Heavenly Heart person (at least to me)
Sage Fruit

### Description

Miraculous medicine of the Metal element, with boisterous Qi dwelling within it. It is said that the fruit can be found in the Nimbus Ravine of Heavenstep Peak.

## Trading

### Sect Price

Buy Price: 3000 , 2 Connection
Sell Price: 1500
Stock: 1

### Merchant Price

Buy Price: 5000
Sell Price: 1500

### Auction Min. Price

Min. Buy Price: 500 Spirit Stones

**Sage Fruit** is an Elemental Fruit (Medicine) of Metal (Element) with a high Gather Qi value (75). It is the Spirit Root seed of Metal Spirit Root Sagacity Tree.

## Uses

* High Gather Qi value of 75 at Range of 2
	+ Can be used to boost Cultivation and Breakthrough chance for Water Cultivators
* Planting and growing into a Spirit Root
* Nurturing a Spirit Root in exchange of an Origin

## Obtaining

* Camp: Nimbus Ravine (Heavenstep Peak), Mt. Rue (Riverbank Plains).
* Adventure:
	+ every 320-389 days, depending on fruit growth cooldown:
		- Wild Spirit Root in Mt. Rue (Riverbank Plains): x2-5 **Sage Fruit**.
		- Sect-owned Spirit Root in Nimbus Ravine (Heavenstep Peak):
			* 2-5 **Sage Fruit** if Skydome Palace is conquered.
			* Otherwise, 1 **Sage Fruit** if the favor of Skydome Palace is above 600.
	+ 3 from the Angel's Treasure Special Adventure
* Purchased from Sects, Merchant, and Auction.
* Planting a Metal Spirit Root Sagacity Tree on your sect, producing more of them.
Secret

A **Secret** is a timed requiring an Inner Disciple to Adventure to a Location for completion. It is comparable to a "quest" in most Western videogames.

## Completion

In order to complete a **Secret**, an Inner Disciple must be sent on Adventure to the Location in question. Most Secrets are only available for a set amount of days (3-7), after which they disappear. Certain Secrets may last for longer durations.

## Secrets

### Random

* Most Secrets are random, triggered at specified time intervals.
* They can also be manifested with Derivative Calculation.

### Date Triggered

Some **Secrets** are triggered by specific dates, such as the three Golden Caskets.

## Event Frequency

**Event Frequency** is one of the option categories in starting a new game with settings for the following:

* Event Interval - Time interval between Events
* Double Events - Chance for another simultaneous Event
* Triple Events - Chance for two additional Events
* No Events - Chance for Events to not trigger when they should

### Immortal

Immortal (Game Difficulty) automatically sets the Event Frequency to maximum and does not allow changing of its settings.

## References

1. ↑ Settings\Secrets
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Settings\MapStories\MapStory\_Special.xml
Sunshade Precipice

### In-game description

A precipice at the top of Mt. Sunshade. Under the dimming sunlight at dusk, it offers a breathtakingly glorious view of mountain scenery.

### Distance

1813 km

**Sunshade Precipice** is a location on the World Map. It is located within Mt. Sunshade region and is owned by Sunshade Abode. Evening Glow of Pines and Violet Clouds can be obtained from adventuring here, and it contains a stack of Serenity Soul Gem.

## Adventure

Adventuring here doesn't reward resources, however when adventuring with a Xiandao cultivator and a Cultivation level of Core Shaping (4 or above), and an intelligence of 6 or above, the "Meditate" option will appear with the following results:

* Wood (Element) cultivator: learn Evening Glow of Pines
* Water (Element) cultivator: learn Violet Clouds

Other cultivators won't receive anything.

## Enter Map

### NPC

There's always 1 and up to 2 more (with 30% chance each to appear) cultivator NPCs from Sunshade Abode.

### Enemies

x3 Core Shaping Demonic Beast, respawning.
Spoiled Meal

### Description

A dish of which the cooking has failed, its taste only barely acceptable. Can only serve to fill the stomach.

## Trading

### Sect Price

Buy Price: 5
Sell Price: 0
Stock: 25

### Merchant Price

Buy Price: 10
Sell Price: 1

## Decay

### Max. Qi

0

**Spoiled Meal** is Food of Earth (Element) with a Food value of 40. If eaten, the Character eating it will receive a negative Moodlet as well as an Abdominal Pain injury.

It is created when the Cooking Skill Level is low, resulting in a low Cooking Success Rate Property of the Character performing Cooking. Creating a Spoiled Meal also results in the Stove catching fire.
Sect

A **Sect** is a group, clan, or Faction. It contains many Cultivators following different Laws.

## Establishing a Sect

To establish a Sect, the player needs at least one "Inner Disciple", also known as a Cultivator.

I.e., either recruiting a pre-existing one (difficult) or training the Foundation of one of your Outer Disciples (Mortals) and Promoting them.

## Living as a Sect

The player Sect has a Reputation, Alignment, and Feng Shui Rating, as well as a number of Disciples to help run it. There are ways to remove existing Disciples and later on Branches (departments).

## Other Factions

In the game world are multiple NPC Sects with which the Player can trade, adventure or simply enter their lands. The player can obtain important resources by trading, but some of the better items may require Favor, Connection, or Conquest to obtain. Conquest also provides annual Tributes from that Sect.

### Trading

*Main Article: Trading*

It is possible to Trade with other factions. This allows the purchase of items that would be difficult to obtain otherwise. The trading stock system is complex and differs between every Sect. The details of how each Sect's stock differs are explained on their respective pages.

### Connection

*Main Article: Connection*

Connection is a currency obtained through certain tasks and actions. You gain one point of Connection when Gifting (in the World#World Map) a Sect Leader one of their Favorites. Each Gift can only get you one point of Connection and the amount of them does not matter. This can only be done once per existing Favorite.

Another way is to assist certain factions when they ask for help, viewable in the Tasks tab the bottom right of the World#World Map, listing requests from various Factions.

### Favor

Favor measures how good the relationship with other Sect is.

When the player's sect reaches 1200 Favor with another sect or has conquered that sect, a unique reward can be received by going on an Adventure to that sect.

### Alignment

Sects generally favor dealing with sects of the same or neutral Alignment. Being of an opposite alignment may often result in attacks from the Sect in question.

### Reputation

Reputation can be obtained and lost in many ways when dealing with a Sect.

* Contributing to Events
	+ Can raise or lower Reputation, based on player choices
* Adventuring
	+ While Adventuring to another Sect's Region, assuming at least friendly Favor level, the player might get an Event allowing to talk to passing by Disciples or to visit the Sect, both of which grant Reputation. This option is not available for Sects of the an opposing Alignment.
* Secrets
	+ Generally succeeding in a Secret gains Reputation, while failing a Secret loses Reputation.
	+ Choosing a side in a conflict also increases Alignment with **Sects** of one alignment (i.e., "Good" and "Evil"), while lowering it with the opposing alignment.
	+ Some Secrets affecting Reputation include:
		- Kunlun Competition
		- Manifesting Mandate
		- Unearthing Artifact
		- Plagues Wreak Havoc
Spring Festival Minion

The **Spring Festival Minion** is a Character that randomly appears in the Player Sect. When it appears, a Firecracker or Processed Firecracker should be used (right click while equipped in inventory) on its location to make it drop 1-3 Festive Goods at random. If this is not done, it will walk across the map and disappear in a couple of minutes.

## Encountering

The Spring Festival Minion is a random spawn and cannot normally be triggered in game.

It can be manually spawned using MODModifier by activating Event 23 "Strange Little Elf".

## Interaction

The Spring Festival Minion cannot be interacted with in any way except through the firecrackers described above.

It is therefore important to purchase one Firecracker from the Merchant as soon as possible, otherwise the rewards will be unobtainable. Since Festive Goods drop Firecrackers, only one will need to be purchased unless the store of Firecrackers is used up for other purposes.

Once the firecrackers have been activated and the Festive Goods have been dropped, the Spring Festival Minion will quickly run towards the edge of the map and disappear. Using additional firecrackers has no effect.

## Trivia

* The Spring Festival Minion is a reference to the Chinese mythical monster known as Nian (年）, which appears during Chinese New Year (aka Spring Festival) and is scared off by firecrackers.

## References

1. ↑ 1.0 1.1 Scripts\Content\content.lua `tbTable:SF_Firecracker_XiaoYao`
Soil Essence (Plant)

### Description

A medicinal herb that lives on the Wudang Mountains and prefers shades *[sic]* and humidity. Must be planted in fertile soil.

## Growth Properties

### Qi Requirement

0-500

Soil Essence is a Plant introduced by the Immortal Tales of WuDang DLC that can be grown in a Herb Garden. It produces Soil Essence, which can be turned into Soil Essence Powder and used to make Pills. Contrary to its description, it can be planted on any non-Rocky Land Terrain.

### Yield / day

As Soil Essence is a low Plant, it has a rest time between 19:00 (7PM) and 4:00 (4AM) everyday, making its actual Growth time:

```
(56 * 0.95 + 14) * 24 / 15 = 107.52 days

```

At 100% Growth Speed.

With >100% Harvest Yield, it means you obtain 6 Soil Essence every

107.52

G
r
o
w
t
h
S
p
e
e
d

{\displaystyle \frac{107.52}{GrowthSpeed}}

 days, or 1 per

17.92

G
r
o
w
t
h
S
p
e
e
d

{\displaystyle \frac{17.92}{GrowthSpeed}}

 days per plot.
Spirit Shield

Disambiguation page for Spirit ShieldThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Spirit Shield** may refer to:

* Jade Purity Immortal Law's Spirit Shield Battle Spell
* Huajuan's Spirit Shield Battle Spell
Ruins of Taiyi

**Ruins of Taiyi** is a location on the **World Map**. It is part of the Mt. South Region. It is unlocked by worshipping the Gate of Taiyi in Mt. FullMoon or by the Return to Taiyi secret. It is where you can find the Legacy of Taiyi and an early source of simple building materials for your sect.

## Adventure

There is no regular adventure on this location. The Return to Taiyi Secret, which unlocks it, is a Mt. FullMoon adventure.

## Camp

### Interactable

Subduer Pagoda: interact to obtain the Legacy of Taiyi. It will be on the ground, **pick it up before leaving**.

### Loot

The stacks size are generated upon entering the map.

* Legacy of Taiyi
* x1 Scented Sachet
* x2 Spirit Stone Block stacks
* x1 Jade Block stack
* x2 Iron Bar stacks
* x20 Timber stacks
* x30 Marble Block stacks
* x3 Cultivator Pants
* x1 Casual Shirt
* x1 Sect Uniform
* x2 Thin Shirt
* x1 Thin Pants
* x1  Old Box, same items as in the player sect
* x1 Talisman with no effect.
Sagely

Candidate for deletionThis page has been nominated for removal from the wiki.

**Reason:** *Undeveloped Template:Stub page*Remember to check what links here and the page history before deletion.

A mental state for Shendao. Mental state improves somewhat slowly at this stage. Maximum controllable population of 20,000.
Spirit Stone (Disambiguation)

Disambiguation page for Spirit StoneThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Spirit Stone** may refer to:

* Spirit Stone - Item
* Spirit Stone (Type) - Item "type" that includes Spirit Stone
Pollinosis

**Pollinosis** is an Injury of the "Spirit" type that is caused by an Illumitree.

## Obtainment

Being in the a Player Sect map with an Illumitree. Every second has a 0.01% chance of causing the injury for any given Character.

## Curing

* Panacea (Miracle) is the easiest method to cure this injury.
* Spirit Powder can also be eaten to cure it. Other higher level items like Panacea Pill or Fortune Dew also work, but are not recommended due to their costs.

The injury does not disappear naturally, but the injury can be left untreated with a minimal reduction in the health bar.

## References

1. ↑ Settings\Biomes\Biome\_Env.xml
2. ↑ Settings\Npc\Damages\Damages.xml
Spirit Vein

A Spirit Vein is the way through which Qi enters the map.

## Locating the spirit vein

At the start of the game, a number of spirit veins will be distributed across the Sect map. The number of spirit veins depends on the size of the map:

* Small maps get 1 spirit vein
* Medium maps get 2 spirit veins
* Large maps get 3 spirit veins

The spirit veins will usually be distributed in a Rocky Terrain region of the map, under one of the mountains. They will always start with 197 Qi on tile. After the game has been running for a period of time, the spirit vein will eventually become difficult to locate due to the spread of ambient Qi throughout the map.

The MoreGridInfo Mod shows the ambient Qi on tile, and thus allows a player to locate the spirit vein.

## Spreading of Qi

### Increase of Qi

The Qi on the Spirit Vein's tile is set at a minimum of 197. When the Qi on neighboring tiles becomes lower than this value, Qi will spread into them from the Spirit Vein. This increases the total amount of Qi present within the map.

### Decrease of Qi

Qi may also be lost from the map. This happens through a variety of methods:

* Ambient Qi loss: The amount of Qi on a tile naturally decays over time. The rate of decrease is higher when the amount of Qi on tile is higher, and increases significantly when the Qi on tile exceeds 2500.
* Absorption by items, plants, or buildings. Some items can absorb Qi from the Qi on tile. This decreases the amount of Qi available on the map. Most buildings and plants absorb Qi, with Spirit Roots (especially the cursed variety) absorbing a large amount of Qi. Buildings and items made from Spirit Stone do not absorb Qi.

## Blockage of the spirit vein

It is possible to block the spirit vein through having too much Qi Gathering on the spirit vein's tile.

Since Qi Gathering increases the Qi on the tile, if the Qi Gathering on the spirit vein exceeds 197, Qi will no longer enter the map. This will eventually lead to the entire map running out of Qi due to the natural decay and absorption mechanisms described above.

To prevent this, locate the spirit veins at the beginning of a game, and mark them with a Storage Area with no items, so that you will not accidentally build Qi Gathering arrays in the vicinity of the Qi Vein.