Skills

*This is an article about the skills in Alotic. For skill guides, please go here.*

There are many **Skills** that a player can train on *Alotic*. With these skills, a player can access more of *Alotic* in various ways. Skills can involve combat as well as non-combat. Skills also might use combat to train them, but aren't a necessity. Skills start at a level of one, and one can train the said skill until it reaches a level of 99. Dungeoneering is an exception to this rule - a player can level Dungeoneering up until 120. Unfortunately, Dungeoneering has not been implemented into *Alotic*yet.

*There are 23 functioning skills in Alotic. The skills that are unavailable on Alotic are Construction and Dungeoneering.*

## Combat Skills

### **Constitution**

*For the main article, see Constitution  (hitpoints).*

Constitution, Hitpoints or Life points (on x10 hits) is the amount of damage your player can take before they are defeated. When a player's LP reaches zero, the player will die. Players can get damaged by fighting, effects of potions, and more. Players can replenish Hitpoints through consumption of food, certain potions and through the effects of certain prayers and curses.

HP/Constitution is trained by successfully killing enemies, as well as damaging them.

### **Attack**

*For the main article, see Attack.*

Attack is a combat based skill, which affects your accuracy: the higher your Attack level is, the higher chance of hitting you will have against your opponent. Also, a certain Attack level is required for many weapons to be wielded. Stronger, higher-tier weapons (such as Chaotics) tend to have a high level requirement to  be wielded.

Attack is trained by attacking and successfully damaging an opponent with an accurate melee style (Chop, Stab, Flick, etc. combat styles).

*In short:*
Grants players using melee weapons higher accuracy, thus increasing the number of hits dealt to an opponent. Since more of the player's hits will be successful, the player's opponent will incur more damage. Stronger weapons (such as chaotics and godswords) also require higher levels of attack in order to equip.

### **Defence**

*For the main article, see Defence.*

Defence is a combat based skill, which affects how often you will be hit by your opponent. The higher your Defence level is, the less your opponent will be able to damage you. Defence is also a requirement to equip many armours within *Alotic*.

Defence is trained by successfully damaging an opponent with a defensive melee style ("Block" combat style).

*In short:* Allows players to wear stronger armour, as well as decrease their chance of being hit.

### **Strength**

*For the main article, see Strength.*

Strength is a combat based skill, which affects how much damage a player can inflict in melee combat onto his opponent. A high Strength level will result in a high amount of damage output. Additionally, Strength may be required to wield certain weapons, fight certain monsters, and complete several achievements and mini-quests in *Alotic*. Strength is one of the most popular skills among players, even on Alotic, having more players with level 99 than any other skill. A reason for that could possibly be because of the skill not requiring much effort or money.

Strength is trained by successfully damaging an opponent with an aggressive melee style.

*In short:* During melee combat, higher strength increases a player's maximum potential damage to an opponent for each successful hit. Stronger members' weapons may also require higher levels to equip. Strength also gives access to various agility shortcuts.

### **Magic**

*For the main article, see Magic.*

Magic is a combat-based skill. However, it does not rely on physical combat. Magic is the base of using magical attacks, such as spells, binds, and more. A higher Magic level will result in a higher amount of damage given when using magical attacks. Also, high Magic level will grant a player access to higher-level spells that can benefit in terms of skilling as well as spells that have higher damage output.

Magic is trained by spell-casting; dealing zero damage with a spell, or "splashing", grants experience, but successfully damaging an opponent with a magical attack will grant extra experience. Casting non-combat spells such as High Alchemy will also grant a player Magic experience.

*In short*: Allows players to cast spells, including teleports and enchantments, through the use of different types of runes. Increases magic-based attack accuracy and reduces the chance for magic-based attacks to hit you.

### **Ranged**

*For the main article, see Ranged.*

Range is a combat skill based on using weapons that can attack from a distance. Examples of this are the use of bows/arrows, javelins, knives, and chinchompas. The higher a player's Range level is, the more damage they will give out when using Ranged weapons.

Ranged is trained by successfully damaging an opponent with a Ranged weapon.

*In short:* Allows players to fight with arrows and other projectiles from a distance and increases a player's chance to hit when using ranged. Ranged weapons, armour and some other items require a certain ranged level. Also gives members access to various agility shortcuts.

### **Prayer**

*For the main article, see Prayer.*

Prayer is combat based as it raises your combat level as you train it. However, it is not directly used in combat. Prayer is a skill where you can enable certain prayers (abilities) that relate to combat, usually benefiting you in some manner.

Prayer can be trained by either burying bones of various types, or by using them on altars all over *Alotic*.

*In short:* Allows players to pray for assistance in combat, such as for stat boosts and partial immunity from attacks. Effects last until the player runs out of prayer points, or turns their prayers off.

### **Summoning**

*For the main article, see Summoning.*

Summoning can be combat-based as it enables a player to summon familiars. Many of these familiars will benefit a player in combat in some way, such as attacking your opponent. Also, when a player has a familiar summoned, it will increase their combat level.
*In short:* Allows players to summon familiars and pets to enhance game play in both combat and non-combat skills. Certain familiars can also hold additional items, allowing players to hold up to 28 items. Other familiars can help you while in combat in multi-combat zones.

## Non-Combat Skills

### **Agility**

*For the main article, see Agility.*

Agility is a skill which enables you to access shortcuts while traveling within *Alotic*. Many of these shortcuts give special contents to players, as well as just simply saving time to get to a certain place.

Training Agility requires the use of an obstacle course. There are three obstacle courses in *Alotic*: the Barbarian Course, the Gnome Agility course, and the Wilderness Agility Course. A player must run and complete obstacles in order to train their Agility. The Agility skill can be leveled up 99.

### **Herblore**

*For the main article, see Herblore.*

Herblore is a skill that allows a player to combine herbs with secondary ingredients to produce potions. Herbs are acquired by many means, including buying it from shops as well as drops from monsters. The same can be said for their respective secondary ingredients. The produced potion, depending on the herb and secondary ingredient used, can vary in effect.

Herblore is trained by cleaning grimy herbs as well as combining secondary ingredients with unfinished potions.

### **Thieving**

*For the main article, see Thieving.*

Thieving is a skill where it enables a player to steal from various stalls and NPCs across *Alotic* for rewards. The reward from thieving from these stalls and NPCs vary on the stall thieved. The higher tier stall or NPC that a player thieves from results in a higher reward yield, whether in items or experience granted. Stalls are located in Ardougne, Varrock, and Keldagrim. NPCs that a player may pickpocket are primarily located in Ardougne market.

Thieving is trained by successfully stealing from the stalls located all over *Alotic*.

### **Crafting**

*For the main article, see Crafting.*

Crafting enables a player to produce many wearable goods, such as jewelry, leathers and hides, as well as cutting gemstones and interacting with them. Higher-level goods can be made with a higher Crafting level. Items that a player will have to work with in Crafting include needles, thread, moulds, bow strings as well as wool.

Crafting can be trained by making and combining these products.

### **Fletching**

*For the main article, see Fletching.*

Fletching is a skill where a player can produce and interact with equipment involving Ranged. Players are able to make bows, various (tipped) bolts, as well as making the tips themselves. Methods include using a knife on logs, using a chisel on gemstones, or combining bolts and gemstone tips together.

A player can train Fletching by making bows as well as producing tips and tipped bolts.

### **Mining**

*For the main article, see Mining*.

Mining allows a player to extract ores from special rocks found all over *Alotic* using a pickaxe. Usually trained along with Smithing, it is essential for players if they wish to make their own metal armour and weapons as Mining enables them to gain metal bars. Ores that can be mined include, but are not limited to: iron, mithril, adamant, as well as runite.

A player can train Mining by successfully extracting ore from a rock with the use of a pickaxe.

### **Smithing**

*For the main article, see Smithing.*

Smithing is a skill where it enables a player to produce metal weapons and armour with the use of a hammer and anvil. Smithing is usually trained along with Mining. Smithing is also required to smelt ores. Higher tier ores will require a higher Smithing level to smelt into bars.

Anvils are located in a variety of places, including South Neitiznot and Doric's house.

One can train Smithing by successfully producing a weapon or a piece of armour from a bar, as well as smelting an ore.

### **Fishing**

*For the main article, see Fishing.*

Fishing allows a player to harvest and catch fish within fishing spots found all over *Alotic* with the right equipment. However, the most common place for players to train Fishing is Catherby. Players tend to train Fishing along with Cooking, as the raw fish they harvest can be cooked.

Players can train Fishing by successfully obtaining a fish.

### **Cooking**

*For the main article, see Cooking.*

Cooking is straightfoward in the fact that it allows a player to cook foods. A higher Cooking level will result in a lesser chance in burning food that the player cooks. Also, higher tier (uncooked) foods will require a higher level of Cooking to cook. Cooking takes place on a fire or a range.

Cooking is trained by successfully cooking (and not burning) foods.

### **Firemaking**

*For the main article, see Firemaking.*

Firemaking is regarded as one of the less popular skills in *Alotic*. It enables a player to burn certain logs with a tinderbox. Higher tier logs will require a higher Firemaking level to burn. Firemaking is sometimes trained alongside with Woodcutting, as Woodcutting provides a player with logs.

Firemaking is trained by successfully burning logs with the use of a tinderbox.

### **Woodcutting**

*For the main article, see Woodcutting.*

Woodcutting allows a player to harvest logs off a tree with the use of a hatchet. Higher tier trees will require a high Woodcutting level to chop logs off the tree. Woodcutting is beneficial to many other skills, such as Fletching and Firemaking. Players can train Woodcutting by successfully cutting logs off a tree with the use of a hatchet.

### **Farming**

*For the main article, see Farming.*

Farming allows a player to plant, harvest, and grow various plant produce within farming patches all over *Alotic* with the right equipment. Players are able to plant seeds of many sorts, resulting in a variety of produce including herbs for Herblore. Likewise, some players train Farming alongside with Herblore due to the ability to farm herbs.

Farming can be trained by raking weeds, planting seeds, applying compost, as well as harvesting produce and checking the health of certain crops such as trees.

### **Hunter**

*For the main article, see Hunter.*

Hunter is regarded as one of the most longest skills to train in *Alotic.* Hunter is required to catch various animals found all over *Alotic* with the use of traps. Animals include Crimson swifts, chinchompas, as well as various butterflies and Implings.

Hunter can be trained by successfully catching an animal with the appropriate trap.

## Combat Based

### **Slayer**

*For the main article, see Slayer.*

Slayer is a primarily combat-based skill. However, combat is not required to level Slayer if a player does not wish to; XP lamps provide alternative experience. Slayer enables the player to damage and defeat certain monsters with the right equipment. Many players will train Slayer alongside with another combat based skill.

Training Slayer requires a player to successfully kill a Slayer NPC.