Campaign V

This page will follow the events of the fifth campaign's party.

Magaera: A half-elf ranger from Forellia.

Olorin: A half-elf bard.

Sarmon: A human rouge from Astor.

Johanis: A human bard from Elicyn.

Wharar and Tarvik are sitting on the ground near the
campfire playing a game of cards none of you have ever seen before. Grunt is
slumped up against the side of the caravan with a wine skin in hand watching
Wharar and Tarvik play, whilst the other three drakes are positioned around the
campsite perimeter and keeping watch.

The group then proceeds to introduce themselves to each giving descriptions of their appearances, what others may know about their character by now and what they are currently doing around the campfire. Johanis is working out, Magaera is napping, Sarmon is drinking & Yakub has started approaching Wharar with a book in hand. As Yakub approaches he overhears Wharar criticizing Tarvik for playing sub optimally. Eventually
Tarvik has had enough and storms off behind the caravan toward the tree line. Yakub speaks to Wahar then follows Tarvik where he finds him passive-aggressively scraping a
sample from under a rock into a test tube. Yakub spends some time listening to Tarvik to try and reconcile him into
returning to the campfire.

In the mean time Sarmon walks over to Wharar picks up on of his cards and after a small dispute throws it into the fire. This sparks a huge argument where Celia has to intervene and states they will let the authorities in Var'sted settle the dispute.

Yakub leaves his book with Wharar realizing he will probably never see it again.

### **Caravan: Ambush**

Later in the evening whilst eating at the campfire the party notice Grunt standing for the first time all evening with a hand on
the hilt of his great sword and a stern look on his face. A titanic roar is then heard from deeper in the forest.

Celia shouts at the drakes to form up as they ready their
weapons and stand in a line in front of the trees. The sounds of heavy feet
hitting the floor and bristling movement in the trees fills the
air as Wharar shouts at Tarvik to get inside the Caravan and then stands guard
outside.

Out of the trees bounds a huge red lizard with spikes
running up and down its back, it roars again at the camp and charges toward the
drakes who are formed up in front of it. The drakes respond by side-stepping
the beast and takes attacks of opportunity on its flanks as they are presented.
 Yakub skewered the lizard on his spear and is able to fell the beast with the assistance of the drakes. However, the beast is quickly followed by five elves who come storming out of
the treeline shouting “KILL THE DWARF!”. Johannis and Sarmon leave the lizard to be handled by the others and manage to dispatch the elves. They slaughtered them all.

### **Caravan**: **Aftermath**

The elves were attacking the camp because they heard about
Wharar traveling back to Var’sted and know of him as Wharar the builder they
presumed he would be used to assist in the design of new cities to be built on
elvish domain.

Once the battle was concluded there was some disarray in the camp as Celia was deeply wounded and Keenen lay dead. The party assisted those wounded, lifting the beasts head and pulling Celia from under it. Johannis tended to her wounds, stopping the bleeding and setting the fractured bones. Delirious and drifting between consciousness she instructed the group to pack up and head straight for Var'Sted before passing out.

Keenen's body is found crushed. Sharna is distraught about this but Johannis attempts to calm her down and takes care of her. They wrap the body up in blankets and put it on the caravan to take with them to Var'Sted. Sarmon has a brief moment with Wharar demanding if the lives of the elves she slew to save him with worth the card she destroyed.

Johannis also retrieves one of the fangs from the lizard and fashions a necklace out of it on the journey to Var'sted before giving it to Sharna as a gift so she can never forget Keenen. The party chose not to loot the elves. (+karma?)

### **Var’sted**: **Plains**

When they party reach the end of the road through the forest
they gaze over a vast plains spanning out in front of them, with a plateau
rises up from the earth in the centre of the clearing. On top of this plateau
are the bright white walls of the city of Var’Sted, displaying battlements only
the steeples of palace & cathedrals rises from above them. An enormous
chain of Iron soars over the plains and city leading all the way from Elicyn to
the northern cities in Lominis.

As you head through the clearing you pass many acres of farm
land and notice that the entrance to Var’sted appears to be a ramp that circles
around the entire plateau leading to a large gatehouse at the peak. There are
sewer exits on the sides of the plateau with water pouring out of them. You can
see farmers tilling their fields and other travelers on the roads heading to
and from Var’sted.

When they reach the bottom of the ramp they are eyed up as
they look pretty rough from the fight. Magarea notices that the sigil the
guards are wearing is the same sigil found at her ruined village. Guards warmly
welcome the dwarves up but demand a weapons tax from the party. The Dwarves are
friends so they helped the party out. Whilst circling up the ramp the party have
a spectacular view of the surroundings.

### **Var’sted**: **Common District**

When the party reach the gatehouse at the peak the caravan
and bobax are lead to the stables by stable boys and an escort of guards are
awaiting Wharar & Tarvik.

The entrance to the city smells of animal shit mixed with
wafts of various cooking.

The party can see merchants loading carts, stalls of food
and street merchants all against the walls, buskars & entertainers, there
is also a large guard presence.

Wharar tells the party that he will speak to Tarin the high
commander of their valiant defense of the caravan and will call upon them later
this evening when he is able to schedule a meeting with the high commander.

Wharar will also hand one of the party members a coin with
an intrinsic pattern on it and tells the party to hand this to Ang in his
tavern and he should look after them.

Yakub doesn't pay the stablehand much to look after his horse.

### **Var’sted**: **Ang’s Tavern**

Ang is a very thin, young, lank, weak twenty something with
long hair who is quite shy in his behaviors. He inherited the tavern after his
father died and brother abandoned it after running up some serious debts with
the merchant guild.

If the party present the coin Ang will comment how nice it
would have been six months ago but the party will receive free food and
accommodation from Ang.

If the party enquire as to why Ang looks so depressed they
will discover about the large debts he has inherited. His brother had actually
bought a block to open up a new tavern in the merchant district from the guild
at an auction however when he went to inspect the block there was another
business already there. The brothers tried to appeal to the merchant guild
however kept getting tied up in legal arguments to ever reach an agreement and
eventually their purses ran dry as they could not support the initial
investment as his brother had put everything into it and there was nothing
being returned.

Ang will say to the players that if they are able to help in
any way they would always have food and shelter in Var’sted and could make use
of any connections he might have or any assistance he could offer in the future
would be there’s. Characters may also discover that there is a hidden passage
into the aqueducts below which could be used for smuggling.

Johannis and Yakub share a bath together...it is awkward. Johannis also searches around the local taverns to in search of ladies and finds out there is an open mic night at the tavern she works for this night.

### **Var’sted**: **Merchant District**

The air smells much fresher hinted with the scent of
flowers. There is even a breeze and everything seems to be cleaner.

The party is led by the guards to the tallest tower in the
halls. When they walk in they see Wharar &Yarin talking over blueprints
and papers which are quickly rolled up as they enter. Wharar greets the party
and introduce Yarin the high commander of Var’Sted. Yarin offers his apologies
and congratulations for their previous encounter.

Yarin says to the party that as thanks for protecting his
dear friend Wharar he has a proposition for them. He can offer them a one-time
reward now or if they are looking for more work in the future he will promise
that the rewards will only be restricted by their potential. The first of these is
the capture of Brynn who fled into the outskirts of Forellia. He needs the
party’s help as he doesn’t want the elves to assume the worst if they were to
spot soliders from As’tor in their territory. Yarin says that ang will be the contact from now on.

Johannis then sprints for the tavern to attend the open mic night on time. Which he barely manages and performs brilliantly. The crowd will speak of this night to many others. He thinks he might be able to see sharna in the background but isnt sure. After the gig he comes down has arms swung around his head but it is the tavern wench from before. He doesn't see sharna that night. He meets up with the rest of the party and has drinks before heading home with his tavern girl for the night.

.

## **Session 2**

### **Var'Sted: Preperations**

Party tried to rise Johannis from his slumber but he was too hungover from his gig the night before. The party then tried to find an old friend of Sarmon's: Vanessa. This lead the party to the merchant district where they bribed the guards with enough gold to last them a month+. Eventually the party find Vanessa after some searching at the entertainers guild.

They then return to Ang's with Vanessa in tow and interrogate her for any information about Brynn. She is unable to give any details of his location but mentions some info about a character named the same. Asks to come along on the mission as she wants to take advantage of the high commanders hospitality as well.

### **Var'Sted: Farm**

Stayed a night at a farm, stole some wine and valuables such as a necklace without being caught. This caused issues between the party members.

### **Strewham: Village**

Assisted the villagers in some repairs and helping the wounded. The mayor/tavern owner then asked them to find the culprit and gave them all the information that they could. Elaine caught a boar and gave it to the mayor.

### **Forest: Temple Ruins**

Chose to bypass the gem and fought zombies in the halls below eventually Vanessa ran away and attempted to steal the gem on her way out but a trap triggered blowing her up. The party then went on to find Brynn who informed them of the real reasons Yarin wants him returned. The party is in disagreement as for what to do.

## **Session 3**

### **Var'sted: Yarin**

Meet with Yarin and face the consequences of their decision.

### **Other**

The entertainers guild is hosting a talent contest at the end of the month for Johannis.

Ang passes on information about the underworld to Sarmon.

Wharar gives a book to Yakub.

Magaerea????