Creature Status Guide

There are a variety of sentient creatures which exist within the magical world, and which you are welcome to play. Here, you will find some notes regarding how each will be interpreted on site, their abilities and their inabilities, how they are perceived within magical society, and other useful information.

### Ghosts

Ghosts are the physical representations of deceased individuals, and often haunt specific locations, although they are capable of leaving these locations for relatively long periods if they wish to. They generally retain the appearance and the personality of their living self. Their abilities include passing through solid objects and people, rendering themselves visible or invisible at will, and in some cases, causing minor physical effects on their immediate environment.

Poltergeists are a form of ghost. They tend to be less closely representative of their living selves, becoming mischievous and troublemaking, and have far greater physical capabilities than most ghosts, enabling them to throw objects around, for example.

### Giants

Only part-giant characters can be played, as true giants lack the degree of sentience necessary to make them viable characters. Part=giants can range between 7' and 10' in height, depending upon their parents and the usual genetic lottery, and typically have short tempers, being easily inflamed. Some are prone to excessive physical violence when provoked. Their magical abilities vary widely. Many witches and wizards regard them as being somehow inferior.

### Goblins

Both full goblins and part-goblins can be played, although it should be borne in mind that full goblins practice their own variety of magic, do not attend Hogwarts, and tend to be largely marginalised in magical society. Goblins can be between 2' and 4'; part-goblins range in height from 2' to around 5', and inherit the ability to circumvent Anti-Apparation Charms, along with a natural ability in metalwork and an inherent ability known as The Sense, which allows them to know when they are holding a genuine artefact as opposed to an imitation.

### Vampires

Vampires are exceedingly rare in Britain, preferring the remoter corners of Eastern Europe. Their abilities include increased speed and stamina, along with an enhanced sense of smell and hearing, and, though not immortal, they enjoy a greatly increased lifespan. They are unable to digest anything other than blood, which can be of either human or animal origin. Although neither holy symbols nor holy water have any effect on them, they cannot cross over running water. Witches and wizards regard them with a great deal of suspicion and tend to be hesitant to employ or even approach them.

### Veela

Inhabitants of Eastern Europe, true Veela are largely female, and have the ability to shift between an alluring humanistic form and an intimidating avian form. They practice their own form of magic and therefore do not attend wizarding schools. Although male Veela do exist, they are comparatively small and unimpressive, and do not have the ability to change their shape or to produce the allure; neither do they have the female's innate ability with fire. In female descendants, the Veela allure is retained to a significant degree in individuals with 1/8 Veela heritage or greater. Part-Veela witches are likely to enjoy a natural talent for Transfiguration as a result of their ancestors' shape-shifting abilities.

### Werewolves

Lycanthropy is not an inherited disorder, and therefore all werewolves must have been bitten during a full moon. Throughout most of the month, a werewolf can pass as a normal witch or wizard; during the night of the full moon, however, he or she is transformed into wolf shape and essentially loses all conscious control of their actions. Most experience extreme fatigue during the few days surrounding the full moon, and find the transition extremely painful. Although the wolf form can be rendered docile by the use of the Wolfsbane Potion, this is still in short supply and very difficult to come by. Werewolves are regarded with much suspicion by most witches and wizards.

Current Examples
 Yaxley, Guinevere