recursal/Fanatic-Fandom huggingface dataset:
Lorraine

### Background

The elf druid who joined the Human Allied Forces when the Dark Lord invaded. Communes with nature and attackes enemies using trees.

### Unique Weapon

Every 10 sec, deal M.DMG equal to 40% of ATK to enemies afflicted with poison and reduce M.DEF by 10%. Every stack of poison increases this DMG by 20%.

### T5 Dark

Every 10 sec, attack a random enemy with Thornbush Forest 1 time.

# Skills

[[#Thornbush Forest

 Mana Cost
 Cooldown
 Details
 II
 III
 IV
 Light
 Dark

## Tangled Vine

 Mana Cost
 Cooldown
 Details
 II
 III
 IV
 Light
 Dark

## Wrath of the Forest

 Mana Cost
 Cooldown
 Details
 II
 III
 IV
 Light
 Dark

## Blade Leaf

 Mana Cost
 Details
 II
 III
 IV
 Light
 Dark
Ezekiel

**Ezekiel**

 ATK Type
 Position
 Base Rank

**Description**

**Stats**

 ATK
 DEF
 MDEF

**Skills**

**Skill 2:Dawning Despair**Mana Cost:Cooldown: 10 secs

**Skill 3:Strike of Doom**Mana Cost:Cooldown: 7 secs

**Skill 4:Cursed Blood**Passive
  **x20:** DMG is increased by 10%. **x60:** DMG is increased by 15%. **x120:** DMG is increased by 25%.

**Transcendence Perks**

**Unique Weapon**

**Jailer of Despair, Barbatos**

**Unique Treasure**

**Sealing Binds**
Reactive SLX

## Overview

"*The Reactive SLX is the product of years of intensive research and development - a strange chemical gel that laughs off armor-piercing rounds and makes a .500 S&W round feel like a poke. Reinforced with super-hard alloys and a complex impact-reducing weave, it was only produced in small amounts for special forces units and the occasional presidential security detail due to extremely high cost.*"
Maria

The saint who blessed the hero that saved the world long ago. The cursed, outraged Crow shoots sharp feathers at enemies and completely breaks the enemy's formation.

### **Overview**

Maria is the queen of CC since she literally has THE MOST cc and de-buffing skills in the game. She is S-ranked for PvPing and has an A-ranking for Raids/Fortress WB/ and regular WB's making her a pretty solid hero and slightly OP if she is acquired as a new player/early game, ESPECIALLY if you can build her completely (with her UW and UT's) and max out her abilities quickly. Speaking of her Unique weapon she technically only has a medium need for it, so need to stress over obtaining hers BUT if you have it or get her UW definitely use it.
Crowbar

## Overview

"*Designed to open doors, crates, and to lift objects, the crowbar is now used to pry zombies' jaws off and rip them away, or to smash their skulls and bones to pieces. Surprisingly; critical hits with this weapon are quite brutal. So much so that zombies seem to be weakened after losing a chunk of themselves to it. This doesn't seem to do much against boss zombies though.*"
Elizabeth Ferniandez

Elizabeth Ferniandez is a major character. She is the only one to appear in all three seasons of Rose.

## Characteristics

### Age

17 (in Stratossia)18 (in Universia)20 (in Galaxia)

## Popularity

### Serve as

The Alpha Sajor of BRAVe (Only Stratossia)

## Appearance

### Stratossia

In Stratossia, Elizabeth had two messy twin tails in blonde. Her eye color was cyan. She took on a girlish yet strong appearance. She worked as the leader of a clan.

### Universia

Elizabeth in Universia had longer twintails with straight bangs. She had two buns above her twintails. She was seen wearing a business jacket, a white shirt, a small bow and jeans Capri. She also wore black socks with brown shoes to show she had a high part in her business of the clan she led.

### Galaxia

In Galaxia, Elizabeth did not have a primary role. She worked as the 20 years old magic war trainer of her students, Chloe, Kate and Olivia. She was no longer a Alpha Sajor of BRAVe. She had very long twintails tied with a pair of two pink ribbon bows.
Tendril

## Overview

"*This mutant causes many nightmares among survivors. The Tendril appears to be a normal female infected until ones eyes settle upon her arms; which have mutated into numerous tentacle-like protrusions. Scarier yet, these tentacles have the strength to shatter bones and inflict tremendous physical trauma to unfortunate survivors. This; paired with the Tendrils higher intelligence, senses, and speed. Make it a deadly hunter that caution must be advised against.*"
Rose Wiki

## Introduction to Rose Wiki

Warning! Spoilers here are VERY Thorny! Please proceed at your own risk, only if you have watched the anime, Rose.

## Welcome to the Wiki

This is a wiki, a website that anyone, including you, can edit. Go ahead, try it out! Use the buttons below to create your first episode and character pages.

Create an article about an episode by typing the title below:

Create an article about a character by typing the title below:
 Seasons

Create an article about a whole season by typing the title below:

## Pages created so far

* Aihii Shiida
* Aseiko Jana
* Elizabeth Ferniandez
* Fun and Games
* General Discussion
* Kila Scarlet
* Lucy Merfil
* Main Page
* Meiki Hatano
* Moonfilia Windernia
* New on Wikia starter pages
* News and Announcements
* Questions and Answers
* Rose Wiki
* Yumme Uchida
Pikachu

"*Pika-pika-pika chuuu*." -Pikachu

## Overview

An adorable Pokemon known for its electric abilities, and is considered by many to be the most well-known Pokemon in the world. Its name comes from the Japanese words *pika* (flashing light) and *chu* (squeak of a mouse). His speed is quite high for a starter Pokemon, but his other stats are relatively low compared to other more powerful Pokemon.

## Basic Statistics

Height: 1'4"

Weight: 13.2 lbs

Category: Mouse

Abilities: Static

Gender: Male or female

Type: Electric

Weakness: Ground

## Evolutions

Pikachu is an evolved form of Pichu, and later goes on to evolve into Raichu.
Selene

**Selene**

 ATK Type
 Position
 Base Rank

**Description**

**Stats**

 ATK
 DEF
 MDEF

**Skills**

**Skill 2:Rush**Mana Cost:Cooldown: 6 secs

**Skill 3:Moonlight Flash**Mana Cost:Cooldown: 20 secs

**Skill 4:Moonlight Arrow**Passive
  **x20:** ATK boost is increased by 10%. **x60:** ATK boost is increased by 15%. **x120:** Each attack increases hero's Crit DMG by 10 %.

**Transcendence Perks**

**Unique Weapon**

**Green Winds, Notos**

**Unique Treasure**

**Silver Arrow**
Shamilla

**Shamilla**

 ATK Type
 Position
 Base Rank

**Description**

**Stats**

 ATK
 DEF
 MDEF

**Skills**

**Skill 2:Curse of Time**Mana Cost:Cooldown: 23 secs

**Skill 3:Curse of Pain**Mana Cost:Cooldown: 9 secs

**Skill 4:The Vessel of Curses**Passive
  **x20:** Shield is increased by 10%. **x60:** Shield is increased by 15%. **x120:** Shield is increased by 25%.

**Transcendence Perks**

**Unique Weapon**

**Wings of Corruption, Apoliox**

**Unique Treasure**

**The Jar of Curses**
Arch

### Background

A high-ranking angel that descended upon this world to punish the chaos-inciting Demons. Soaring through the sky, his arrows rain judgement upon evildoers.

### Unique Weapon

Every 10 sec, inflict a Judgement Sigil upon a random enemy for 15 sec and deal 168% of ATK as M.DMG

### T5 Dark

Upon Critical Hit, heal all ally HP by 4% of DMG dealt.

# Skills

[[#Celestial Arrow

 Mana Cost
 Cooldown
 Details
 II
 III
 IV
 Light
 Dark

## Purifying Blaze

 Mana Cost
 Cooldown
 Details
 II
 III
 IV
 Light
 Dark

## Arbiter

 Mana Cost
 Cooldown
 Details
 II
 III
 IV
 Light
 Dark

## The Last Judgement

 Mana Cost
 II
 III
 IV
 Light
 Dark
Nyx

**Nyx**

 ATK Type
 Position
 Base Rank

**Description**

**Stats**

 ATK
 DEF
 MDEF

**Skills**

**Skill 2:Dimension Cleaver**Mana Cost:Cooldown: 14 secs

**Skill 3:Infinity Blades**Mana Cost:Cooldown: 25 secs

**Skill 4:Hidden Blade**Passive
  **x20:** DMG is increased by 10%. **x60:** DMG is increased by 15%. **x120:** Crit Chance is increased by 250.

**Transcendence Perks**

**Unique Weapon**

**Dimensional Key, Magnus Fille**

**Unique Treasure**

**Dimension Stone**
Lucy Merfil

**Lucy Merfil** is a supporting character in Rose Stratossia, Season 1 of Rose.

## Appearance

Lucy takes on with a really Gothic but cute appearance. Her messy twintails are often tied with a pair of two black ribbons. Her bangs are perfectly messy and her hair is purple. Her eyes as seen are magenta pink.

**FACT : No matter which outfit she wears, Lucy always wears her choker with it.**

## Personality

Lucy has a very kind and caring personality. She is cheerful but sometimes cannot handle the jokes Elizabeth makes.

Lucy is mostly, "innocent-type" and cute. Her element being Earth makes her extra adorable to be harmed.

## Friendships

### Elizabeth Ferniandez

Elizabeth and Lucy are deeply friends and Lucy calls her "Elly-sama" showing the respect as Elizabeth is the alpha of their clan.

### Moonfilia Windernia

Moonfilia met Lucy when she first joined the BRAVe. In fact, Moonfilia herself had given Lucy the invitation to become a "Young Magical Warrior" instead of a "Fashion designer" which was Lucy's dream. Finally, Lucy gave up her fashion dream and joined after Moonfilia made a cute face.

### Kila Scarlet

Kila is friendly towards Lucy as they are teammates.

### Briella Bridgeworth

Lucy and Briella were childhood friends. They grew up in the same neighborhood, same school and also the same class. However, Lucy now is in the opposite clan of Briella, and she considers Briella as her "Biggest rival".

## Name rarity

The family name, "Merfil", as assumed by everyone means "Mercy" in an other language, a language never discovered.
Battleship

The battleship is one of the base method of escaping the station, due to not being locked behind an event or for an event to successfully be completed.

The battleship can be seen as "Battleship Wreck" in the top of the station (also presented in the minimap) having the text "With sufficient repairs this crash landed ship could still be used to fly." It has 4500 health and 10 armor spawning slightly damaged (4487 of 4500) and will be attacked by the infested, if the infested manage to destroy the Battleship Wreck it will become Battleship Debris and will no longer be a possible escape.

So in order for this escaped to be used it has to be sufficiently repair and you will see that it has 3 "buff" icons, them being:

* Heavy Machinery: Repairing this unit requires a repair vehicle.;1
* Fuel Cells missing: This ship is unable to take off without new Fuel Cells.;
* Hyperdrive Accelerator missing: This ship is unable to take off without new Hyperdrive Accelerator..

This means that in order to be repaired, you will require a vehicle, this vehicle is the Hydraulic Frame more commonly called by "scv" or "frame" and is found near the Air Filter on the top left of the station. The Hydraulic Frame spawns with 413 of 500 health points and has to be fully repaired to be used for the first time, this repair costs 14 supply (without being an engineer or a toolkit).

Both the Fuel Cells and Hyperdrive Accelerator are items that spawn anywhere in the station and have to be found, picked and taken to the Battleship Wreck for it to be activated. They will spawn between the 7 and 10 minutes marks.

In order to not lose the Battleship Wrecks the players should be aware and frequently check on it to make sure is not destroyed. Nests can spawn at the right of the Battleship Wreck, which can become a problem if left uncheck and the infested it spawns can destroy it. Also if the Hydraulic Frame is destroyed the Battleship escape will become unavailable since only it can repair the Battleship.

Stats (Wreck):

* Health: 4500
* Armor: 10

Stats (repaired):

* Health: 3500
* Armor: 1 (2 beginner hard)
* Damage: 3x 10/20(massive)
* Range: 8
* Weapon Speed:0.12
* Movement Speed: immobile

## Defence

Siege duration: 3 minutes and 50 seconds. Enemies will spawn from both sides of the Battleship, the main attacks are from the ramp to the Battleship area and from the huge vent on its right side.

#### Ideal defence tactics.

Mechs always add a positive reinforcement. The majority of the times its possible to build 2 turrets on each side and that is the ideal, 1 Automated Flamethrower supported by 1 Automated Grenade Launcher covering the main attack points, barricades making a defensive line coming from the south. This area is very large and player support is necessary to cover the off path small spawn points.
Pandorium Survivor Wiki

## Welcome to the Pandorium Survivor Wiki

Pandorium Survivor is a StarCraft 2 arcade map about hardcore survival on a space station.

*“Pandorium – military research facility. Critical failure in the last mutation test led to all experimental species escaping their containment and slaughtering most of the personnel, before nesting into the vast service guts of the station. Hell is now flowing through Pandorium veins, it breeds quickly. There is no way to save the station. Only few of maintenance crew still remains alive. They have to cooperate with other survivors to escape this nightmare.”*

The game is a zombie survival, combined with the mysterious and fearsome atmosphere of a top-secret space station in distress. Additionally, many realistic game mechanisms have been implemented, to end up with a thrilling and very unique science-fiction map.

## About the game

If you're new to the game you can read our Quick Start Guide.

In order to win, players will have to escape the Pandorium Station alive : it can be achieved by waiting the Evacuation Dropship, or by repairing the Battleship for instance. In the meantime, players will have to secure different base facilities which all maintain crucial elements such as lights, oxygen level...

The game can be played by up to 14 players. Players can choose and use 7 different classes, 28 weapons, 7 equipments. The game is available in 3 modes: Beginner, Pro and Instructor. There are also 6 different difficulty levels: Easy, Normal, Hard, Very Hard, Nightmare, Hell. The game also features some realistic gameplay mechanisms like friendly fire, and enemies reacting to player's weapon noises.

By playing, players will gain experience and eventually level up, thus earning new weapons, armors and equipment. The maximum rank is 100+, and each class levels up independently. Some rewards can also be earned.

## Content

* Agent
* Scout
* Medic
* Heavy
* Demolitionist
* Engineer
* Computer Terminals and Security Cameras
* Security Automated Machine Gun
* Endings
* Special creatures
* Boss creatures
* Creature Structures
* Armor
* Equipments
* Combat Mech
* Battle Tank
* Combat Suit
* Security Mech
* Modes
* Difficulties
* Halloween
* Valentine
* Skins
* Icons
* Abbreviations

## Community

Pandorium Survivor has a discord server where you can more easily find people to play with, discuss tactics and loadouts or just hang out and check other info the players have placed there.

Here is the invite link: https://discord.com/invite/XpaGsNeWC7
Cemetery of the Disgraced

The **Cemetery of the Disgraced** is a graveyard in Idris for Shadowhunters whose deaths or status before their death are not considered honorable; criminals and traitors are buried here instead of at the City of Bones.

The Cemetery is a highly-secured area which requires high clearance to grant access, and even Shadowhunters visiting the graves of their families for mourning need to be requested beforehand and pre-approved.

## Known people buried in the cemetery

* Céline Herondale
* Stephen Herondale
* Winston Highsmith

**Former**:

* Valentine Morgenstern (prior to resurrection and planned cremation)

## References

1. ↑ 1x02: *The Descent Into Hell Isn't Easy*
2. ↑ 2.0 2.1 2.2 2.3 3x01: *On Infernal Ground*
3. ↑ 3.0 3.1 3x07: *Salt in the Wound*
4. ↑ 3x10: *Erchomai*
Armory

The Armory, just like the the name says its a location that can be accessed when a player that is carrying the Armory Access Key interacts with the gate in the hallway between the Medbay and the Security Mech Platform. The Armory is only available in matches where there are more than 8 players at the start of it, this is due to the key being dropped from the Zombie Officer which is a unique special creature that only spawns when the game started with at least 8 players.

The Armory contains the following:

* 2 Combat Suits;
* Weapons Rack, Weapons Table and Armor Locker that allows players to permanently (during that game) change their weapons and armor. All weapons except class exclusive weapons are available, it also allows players to grab the Laser Rifle;
* 6 one time 20 supplies;
* 4 Ammunition Boxes;
* 2 Security Machine Guns.

The Armory after being opened, will stay permanently open.
Engineer

Starter loadout:

* Primary: Assault Rifle
* Secondary: Heavy Shotgun
* Hand: Molotov Cocktail
* Armor: Heavy
* Equipment: Toolkit

Exclusive weapon: Bolt Gun, this gun shots bolt which do low damage but apply knock back to enemies in line of fire.

Companion: Henry.

Progression Unlocks:

* Level 1: Starter
* Level 2: Grenade Launcher
* Level 3: Hacking Terminal
* Level 4: Mines
* Level 5: Backpack
* Level 6: Famethrower
* Level 7: Henry Companion
* Level 8: Light Armor
* Level 9: Communication Relay
* Level 10: Bolt Gun
* Level 11: Flares
* Level 12: Claymore
* Level 13: Motion Scanner
* Level 14: Hunting Rifle
* Level 15: Oxygen mask
* Level 16: Medium Armor
* Level 17: Veteran Skin

## Abilities

* Passive: Engineer is the only class who can upgrade Automated Machine Guns to all types.
* Engineering (Passive): Reduces repair time by 35%. Reduces repair cost to 0%. Reduces Automated Machine Gun reload time by 75%.
* Barricade (X): Builds a Barricade
* Automated Machine Gun (C): Requires a power cell, builds a basic Automated Machine Gun, this can be upgrade to various types but can't be rotated.
* Welder (V): Can be used to block vent spawns, upgrade doors durability and destroy locked doors (if Main Computer is down)
* Deconstruct (B): Used to salvage certain environment objects for supply, can also be used to salvage barricades and automated machine guns to restore cooldowns.

## Beginner tips

* Engineer is one of the most influential classes in Pandorium.
* Engineer is the hardest class to learn in Pandorium.
* Inexperienced Engineer can make defense much harder by bad turret&barricade placement.
* It is strongly advised to learn other classes before taking onto Engineer.
* The best way to learn Engineer is by watching other experienced players playing it.

## Advanced tips

Engineer key feature is his ability to place turrets and barricades, with their proper placement you can protect key objectives.

Turret&barricade facts:

* You must think of the location and the amount of turrets you can place in a area to decide which set up is the best.
* Each turret can only attack targets in front of it, so you have to make sure you place turrets facing right direction.
* You can not place turrets next to each other, you need 1 tile space between them.
* You can only place 4 barricades together (each barricade will check if there are 3 other barricades in 3 tile radius around it, if yes, it will not allow to place more in this radius).
* Turrets and players can shoot over barricades and other turrets if they stay right next to them, but if they stay far away then they will hit turret or barricade instead.
* You can deconstruct turrets and their wreckage to return supply and some cooldown, you can place turrets tactically to tank and kill hordes with little supply cost.
Exterminator Reactive

## Overview

"*The outposts' engineers have outdone themselves once again with another revamp of the Exterminator Mesh, by implementing very recently recovered blueprints for future armour designs from a nearby research facility. Reinforcing almost every part of the armour you can think of with the newest experimental alloys, it now covers almost the whole body with pure metal, providing excellent protection. Its effectiveness comes with two very high prices: One being the problem that its sheer weight requires almost super-human strength to wear it for extensive amounts of time, along with the extreme rarity of the necessary materials and the huge amount of time and painstaking effort required to create this armour.*"
Fighters

Fighters is an ending available on all difficulties (verified on hard and higher) as long as the mode is set to "Pro" and there are at least 8 people at the start of the game. It is an ending where only 1 or 2 players are able to escape. It is located at the west side of the hangar behind a locked door that can only be open for the first time by a player holding the Fighter Access Codes which are also required to both start its preparation and enter the fighter.

### Preparation raid

Just like the majority of endings it has a preparation timer which is 90 seconds. It is the easiest preparation raid, since the creatures will only attack from one side (trough the gate).

### Tactics:

There is always 2 Power in the fighters room and the game can start with anywhere between 0 to 2 automated machine guns being 0 the least likely.

Ideal defenses are 1 double machine and 1 flamethrower, all other turrets (except the basic) negatively affect the defense.

If an engineer is able to weld the gate and maybe even the outside vent, the defense players can just repair the gate for a easy raid.

Trick: if the player has hack, it can be used on the turret outside from inside with the gate closed (very useful to gain an easy 60s).

###### Bugs

As of current version (1.116) there is a small bug in which the timer on the screen doesn't match with the real timer (a difference of ~20s).
Investigation Database

Investigation Database logs, are simple interesting lore or easter eggs. This logs are obtained by surviving the game while carrying the Data Chips.

As of the current version (1.119), there are 31 logs, 2 of those are special ones, in which they can only be obtained in special ways.

BNX300: Thomas

CCE-024-2552

DIA-078-2551

EX-104-0194

JRN-011-2573

JRN-155-2573

JRN-173-2573

JRN-184-2573

JRN-199-2573

NV-2574-12-06

PBBA-1126

RMFOR 114-A-0001

RMFOR 114-A-0024

RMFOR 114-A-0049

RMFOR 114-A-0121

RMFOR 114-A-0158

RMFOR 114-A-0177

RMFOR 115-A-004

RMFORR 114-A-006

SDR-143-2554

SER-143-2554-0001

SER-143-2554-0002

SER-143-2554-0005

SER-144-2554-0009

SER-151-2555-3141

SER-349-2554-0321

TO-2561-03-07

TO-2566-02-22

XS-2566-06-11

YRT-0037

YRT-0341
Reactor Core

Reactor Core, aka Power Generator, is one of the most important facility. It powers all the lights in the station. If it goes down, all lights are turned off and players' vision is greatly reduced.

Although some class like Gunner or Agent have some abilities to face the darkness (flares and nightvision), no lights usually means that chances of survival are tremendously reduced.

## Location

   The generator is located at the middle bottom of the map. The place is also an important crossroads, as it is connected to the cave area on the east, the landing zone corridor on the west and Main Computer area on the top.
Computer Terminals and Security Cameras

Computer Terminals and consequently Security Cameras can only be used or accessed by any player using the equipment Hacking Terminal. If the Main Computer is damage is not possible to use Hack.

There are two types of Computer Terminals, first there are the "basic" ones, where you hack to gain access to the Security Cameras around the Station and the "special" types where you hack to obtain a very specific facility support bonus.

"Basic" Computer Terminals

These Terminal are spread all across the Station and all can be used to access all Cameras. Basic Computer Terminals "When hacked, allows access to security cameras." allow the player to hack the Security Cameras around the Station and hack any Security Automated Machine Gun within vision of said Cameras, this action has a fixed cost of 5 hack charges and instant guaranteed hack. The player is also able to activate camera gas if that camera is upgraded with gas. Camera gas deals 50 damage to organic non structure units within an area similar to that view with that camera. Camera Gas can also be activated by any player by using the camera itself (the player does not need Hacking terminal), but if the player does not have oxygen mask, the player will take a larger amount of damage.

Locations:

* Hallway between Battleship and Coom Tower. (C1 to C15)
* Small room south of Reactor Core. (C1 to C15)
* Landing Zone Room. (C1 to C15)
* Small Hallway from the Main Hallway heading to Landing Zone. (C1 to C15)
* Main Computer. (C1 to C15)
* Defense Satellite Control Panel room. (C? to C?)

\*Input Map with Basic Computer Terminals

## "Special" Computer Terminals

Special Computer Terminals allow the player to obtain a very specific "bonus". These terminals have a cooldown upon being used. Each one affects a determined facility to help it.

These are:

* Monstrosity Containment - the terminal is in the same room "Hack this terminal to stabilise failing containment field."
	+ Success Hack: The Monstrosity Containment will start to regenerate health.
	+ Fail Hack: The Monstrosity Containment will start to lose health at a much higher rate.
* Coom Tower - the terminal is on it"Can be hacked shortly before Rescue Dropship arrival to ensure it.
	+ Can only be hacked successfully after getting the notification about the Dropship arrival at (12:05), can't fail to hack.
* Teleporter - next to bottom/mc Teleporter "When hacked, instantly recharges Teleporter.".
	+ Can only be hacked if Teleporter in on cooldown, can't fail to hack.
* Reactor Core - small room next to Main Computer "Can be hacked during power shortage to temporarily restore it. Power last approximately 1:10, and cooldown on use is 3:23
	+ Can only be hacked if Reactor Core is Down, can´t fail to hack.
Dropship

Dropship is the basic escape, and usually the escape chosen by a low player lobby or when there are a larger number of new players.

As soon as the match starts a timer can be seen in the top of the screen that starts counting down from 15 minutes. This is the timer until the Dropship arrives at the Landing Zone. Players will be warned when there are (~2 minutes and 30 seconds) to give players time to reach it (might not be enough, mainly if defenses still need to be set up).

When the timer reaches 0 the Dropship will arrive and a siege defense with the timer of ~3 minutes will start before the Dropship departs. It Dropship can sometimes bring 3 survivors to help with the defense and someone once said that there was a pet in the Dropship in some occasions. The Dropship will mainly be attacked by the south and trough the main gate in the southwest, but infested can also attack north from both gates.

The Landing Zone has 2 vents that can and should be wielded by an engi and the gate to the north has a cave inside and should be close and wielded (by an engineer) for extra durability to allow players to focus the main force coming from the south and not get flanked. Usually it has 2 power cells available either both in, both just outside the gate, or 1 in and 1 out.

Stats:

* Health: 2000
* Armor: 8 (9?? (Pro/Beginner Hard))

Possible defense set ups:

* If both power cells are at the gate a good tactic can be to build just out of the gate 2 Automated Double Machine Guns or 2 Automated Flamethrower or 1 of each and kinda blocking the path. This defense will not hold for the full duration of the siege, but players can support that side with the gate open, but the south side will have to be defended by players and survivors (ideally with some barricades or sandbags) since no turrets can be defending that side.

* If both power cells are inside Landing Zone a Automated Double Machine Gun or even Shredder defending both the gate and the south, or if they are both on the right of the Dropship a Automated Double Machine Gun or a Automated Flamethrower in the front and a Automated Grenade Launcher both defending the gate, are usually the ideal defense locations.

* If there is 1 power cell at the gate and another inside the Landing Zone, is usually the hardest to succeed, since the one outside the gate won't do much and the one inside should still defend the gate, They can both either be Automated Machine Guns or Automated Flamethrowers.

* In all occasions having a barricade/sandbag defensive line is ideal, and having vehicle like Combat Mech or an upgraded Hydraulic Frame can help boost the defense.
The Flower Bear

```

 ### Created by

 Faci50

 ### Creation date

 April 28, 2017

## Info

 ### Animal required

 Monkey

 ### Items required

 * Flower Glassses
* Heart Ring
* Bear Hat
* Vintage Pearls

 ### Total cost

 3,100 gems + 10 sapphires

 ### Unavailable items?

 Yes

```

**The** **Flower Bear**is an outfit you can make on Animal Jam Play Wild.

## Items Required

The items you need to make the look are: the Bear Hat, Flower Glasses, Vintage Pearls and Heart Ring.

However, if you do not own them, there are many alternatives/similar items listed here.

## Cost

* **Monkey:** Cost may vary (Animal Shop)

* **Bear Hat:** 850 Gems (Unavailable)
* **Flower Glasses:** 950 Gems (Giant Phantom/Mystery Chest)
* **Vintage Pearls:** 1,300 Gems, (Pack Runs)
* **Heart Ring:** 10 Sapphires (Sapphire Shop)

**Total: 3,100 Gems+10 Sapphires**
STIHL MS880

## STIHL MS800

"*The STIHL MS880 Magnum chainsaw is heavy duty, designed to saw straight through an oak log like butter. The STIHL company was established in 1926 by Andreas Stihl in Stuttgart, Germany. It’s a professional’s tool, used by fire departments, farmers, and construction crews the world over, and is renowned for its power and durability - something reflected on in its newer modifications. In addition to much sharper teeth and a reinforced saw blade that wouldn't bend or damage itself against mutants, it was given a much faster engine that requires less gas to run and an easy start-up button. In case of undead headache, apply directly to a zombie's forehead-- if symptoms persist, apply again as needed. Many players find themselves content with this chainsaw if they cannot afford a Grinder or other elite/epic-level chainsaws.*"
Companions

Companions are "pets" that follow the player around. They don't really do anything and can only be controlled when the player gets down or dies.

If a companion evacuates, the players can receive an additional 50%, although this can not exceed the stabilised cap of 1000xp per game ex (if the player were to get 800xp, in theory the companion would get 400xp (50%) but since the max cap is 100xp, it would only provide 200xp). Even if the player dies, the companion can still evacuate with other players still granting xp.

All obtainable companions can be seen and used by any class, and some have info on how to obtain them in the tooltip.

* Officer; (100 hp)
* Spy Drone; (100hp / 4 armor/ 3.75 ms /can jump up and down cliffs)
* Scanner Drone; (100 hp / 4 armor / 3.25 ms)
* Child; (100 hp / 4 armor)
* Ammo Carrier;
* Sapper Robot; (100 hp)
* Henry; (100 hp)

Advanced:

* Buster: aka Dog (100 hp)
* Toy Mech; (100 hp / 4 armor / 3.75 ms)
* Toy Fighter; (100 hp / 4 armor / 2.75ms / can jump up and down cliffs)
* \*
* News Reporter; (100 hp)

Seasonal:

* ?Snow Wolf? (100 hp)
* ?Yeti?
* \*
* \*
* \*
* \*
Raid of Dream

***"Raid of Dream"***is the first special mini album by Dreamcatcher as a collaboration with King's Raid. It was released on September 18.

## Track List

1. "Intro" - 1:31
2. "Deja Vu" - 3:45
3. "The Curse of the Spider" - 3:11
4. "Silent Night" - 3:18
5. "Polaris" - 3:54

## Deja Vu Lyrics

빛을 잃은 너의 두 눈동자여
지난 모든 기억들을 지워 줘

짙어진 안개 사이로
멀리 떠나온 길
시린 흔적만을 남긴 채
기억 끝을 잡아 봐도 끝내 오래 더 오래
깊은 침묵에 잠들어

Oh now holding this pain
모든 걸 버린 그날처럼
매일 더 괴로워져
끝없이 눈앞에 oh Deja Vu

Oh Deja Vu
Oh Deja Vu
Oh Deja Vu
So I fallen now

난 이 숨결이 허락되는 날까지
다신 너를 놓을 수 없어
우린 모든 순간 함께 할 테니
내 곁에서
더 멀어지지 마

Eh 이 순간이 전부 거짓이길
Uh 잠시 스쳐가는 착각이길
젖은 눈물로도 뒤늦은 후회로도
돌아갈 돌아갈 수 있다면 Yeah

So now, I’m holding this pain
모든 걸 버린 그대처럼
매일 더 선명해져
끝없이 눈앞에 oh Deja Vu

Oh Deja Vu
Oh Deja Vu
Oh Deja Vu
So I fallen now

난 이 숨결이 허락되는 날까지
다신 너를 놓을 수 없어
우린 모든 순간 함께 할 테니
내 곁에서

믿어왔던 모든 진실이
거짓들로 나를 뒤덮었으니
Oh ah 어둠 속 한 줄기 빛처럼
손잡아 준 너를 따라가
너를 따라가

Oh Deja Vu
Oh Deja Vu
Oh Deja Vu
I’m saved now

너만을 위해 내 전부를 걸고서
아픈 상처가 깊어져도
모든 순간들이 꿈인 것처럼
네 곁에서
멀어지지 않아
And now, I’m in my Deja Vu

## Video

Dreamcatcher(드림캐쳐) '데자부 (Deja Vu)' MVDeja VuMV Deja Vu - King's Raid X Dreamcatcher MV (Moving Illustration)Deja Vu (Moving Illustration)MV Deja Vu (Japanese Ver.) - King's Raid X Dreamcatcher MV (Moving Illustration)Deja Vu - Japanese Ver. - (Moving Illustration)Lyric Video Silent Night - King's Raid X DreamcatcherSilent Night (Lyric Video)Lyric Video Polaris - King's Raid X DreamcatcherPolaris (Lyric Video)
Nodachi

## Overview

"*A nodachi is a large two-handed Japanese sword. Nodachi approximately translates to "field sword". However, some have suggested that the meaning of "nodachi" is roughly the same as ōdachi meaning "large/great sword". A confusion between the terms has nearly made "nodachi" synonymic with the very large "ōdachi". Thus, while the original use of the term may have been to refer to any type of long battlefield sword (daitō), including the tachi, it is frequently misapplied to any type of over-sized Japanese sword. Etymology aside, this is the ultimate weapon for bifurcating zombies en masse.*"
Armor

## Player Armor

Each class start with a default armor, but all classes will have access to all armor types at some level.

Each armor has their own special abilities, and their affect on the player movement speed.

### Heavy

Heavy armor is the default armor of Heavy, Demolitionist and Engineer.

**Heavy armo**r is the **slowest armor**, but its grants the **highest defense**, it also has the ability to **protect the user from bleeding**, preventing the player from taking extra damage and being slowed, it also grants **immunity against creep slow** and is able to **push infested** preventing the player from being cornered.

### Medium

Medium armor is the default armor of Gunner and Medic.

**Medium armor** just like the name, is the armor that grants both **average movement speed** while still giving **average protection**. The Medium armor special is the buff "Response Support" "First hit taken by this unit will deal damage reduced by 25% and will not apply a bleeding status" this means that **when hit** the player will be **immune to bleeding** , will take 25% less damage from that hit and will gain a **massive movement speed boost** (2) for a very small duration (~1 second), this effect has a **small cooldown**. Medium armor does not prevent player from being slowed by creep.

### Light

Light armor is the default armor of Agent and Scout.

**Light armor** offers **little protection** but allows the player to move **relatively fast**. Light armor passively gives the player **15% change to dodge melee** strike, it also has a special of granting the user **"sneak"** when the player is stopped or moving slowly.

## Creature Armor

Different creatures can have different armor types, these will inform the players what weakness that creature may have.

### Skin Tissue

"This unit is equally vulnerable to all damage types."

The base type of most creatures found in the station.

### Carapace

"This unit is vulnerable to armor piercing attacks."

Units like Reaper that have this type of armor take reduced damage from weapons that are low calibre or don't have armor piercing ammunition.

### Thick Skin

"This unit is vulnerable to fire"

Only found on some special creatures.
Rewards

To find what rewards are available, you have to start the game up and look at the screen where you can choose your equipment for your chosen class. Click on your icon and hover with your mouse over locked icons or pets to find out how to unlock them. Some achievements and rewards are secret however. To find out what they are and how to obtain them, simply ask another community member. With all this being said, you can already imagine that some achievements are harder to earn than others. Some of them require personal skill or time, while others require teamwork.

Companions can be accessed when the class you are playing is at level 7 or higher

Skins can be used as soon as you earn them in that class.

Icons can only be accessed when reaching level 17 with the class your playing.

But I want to be clear, none of the achievements or rewards will you give you any advantage in combat. That's at least the official statement of the creator of this game. So, what are they for?

## Rewards

Ignoring the progressions unlocks, there are 3 types of rewards, these being:

* Companions
* Skins
* Icons

No rewards provide any advantage in game, however, companions if successfully escape can grant up to 50% more experience, and some skins can have bigger or smaller hitbox which might have a small positive or negative effect in gameplay.
Dolmar PS

## Overview

"*Rugged and solid, the Dolmar PS is a great all-around saw for ripping logs, limb cutting, brush clearing, and now used to saw the infected as well -- with minimal hassle. Its manufacturer, Dolmar, is one of the oldest chainsaw manufacturers, established in Germany in 1927. This is your run-of-the-mill chainsaw -- no frills or upgrades, unlike the other chainsaws modified by the mechanics of various outposts.*"
Trench Knife

## Overview

"*Designed for smashing through helmets and stabbing opponents in the tight conditions of trench warfare, the trench knife was supposed to be a devastating last ditch weapon in the carnage of WWI, but was manufactured at the end of the war and became popular among the paratroopers and Marines of the US. military during WWII. That popularity remains undiminished, as survivors make use of these blades to puncture the skulls of the infected.*"
Goretooth 44G

## Overview

"*A massive chainsaw inspired by the "chain swords" from many fantasy RPG games. Mechanics designed this monster out of a desire to combine the brute impacting force of a sword with the continuous destructive ability of a chainsaw. Starting with a scrapped Stihl 090, mechanics lengthened the guide bar to roughly the same length as a Katana, and bolted a leather-bound pipe to the base to act as a hilt. In order to make it possible to wield the saw like a sword, mechanics reduced the engine size by half to reduce its weight. Razor-edged carbon-steel teeth were used on the chain to compensate for the reduced RPM of the engine. Take a swing at a zombie with one of these, and when you see the damage it does, you'll likely think you had a Dusk Razor in your hand.*"
Dusk Mesh

## Overview

"*The Dusk Mesh is a rarely seen armour, made almost purely out of synthetic black fibers of an unknown yet lightweight material, which provides a lot of security while obstructing its user not much more than air itself. Being unavailable on the normal market, forbidden to trade or sell and even more of a status symbol than a highly valued piece of armour, the Dusk Mesh is forged only by The Chronicler himself to those who prove themselves worthy of being called true survivors.*"
Kevlar Vest

## Overview

"*Kevlar Vests are a lightweight and durable type of body armour, due to Kevlar fibers having a very high tensile strength. As such, they provide excellent protection against projectiles. While being very much bulletproof, protection against the brute strength or claws of a zombie or even the melee weapons of fellow survivors is rather limited.*"
Zylon Vest

## Overview

"*Zylon, a thermoset synthetic polymer, is used in products that require high strength and good thermal stability. With that said, Zylon Meshes were proven to be somewhat unreliable due to the material's eventual degradation from age. Engineers remedied this by removing the sections of Zylon that were most exposed to wear and tear and replacing them with a specialized weave of Twaron, Dyneema, and several other ballistic UHMW polyethylene fabrics. More recently, the engineers also began adding Nomex fiber into the Zylon vests, in order to make them more flame-resistant for survivors who should ever find themselves aflame.*"
Infected Horse

## Overview

"*Horses have been a staple of human history since the dawn of man. They have been used for many things; riding, pulling carts, and as farm animals. They provide comfort in a farmers everyday life; however, when introduced to the virus they have become just a vicious as any other infected animal. Now seeking to rip survivors limb from limb; and their speed makes them terrifying encounters in the countryside.*"
Professions

Professions are what define every survivor; their capabilities, their training prior to the outbreak, which can all help make survival easier.

However; professions are not particularly limiting. Anyone can invest stats anywhere they please, though Professions with a service or production ability are the only ones capable of using it.

Professions are divided into four categories: **Production, Service, Stat-boost, Role-play**

## Overview

Production Professions have the capability to produce certain items with the correct conditions.

Service Professions have a unique service they can provide to themself or other survivors.

Stat Boost Professions get a boost in certain stats and start with weapons already equipped.

Role-Playing Professions get a 30% experience gain increase and have some unique attributes themselves.

## List of Professions

### Production

Farmer

Scientist

### Service

Doctor

Chef

Engineer

### Stat-Boost

Boxer

Soldier

Police Officer

Fireman

Athlete

### Role-Play

Teacher

Priest

Lawyer

Accountant

Journalist

Actor

Stock Broker

Architect

Entertainer

Student
To the Night Children

Episode Guide

***To the Night Children*** is the fifteenth episode of the third season of *Shadowhunters: The Mortal Instruments*.

## Synopsis

As the saying goes, "rules are made to be broken." But what if the rules are there for a reason? Several members of the team must examine the reasoning behind certain rules after consequences to questionable actions come to light. Whether the rules were broken because of love, loyalty or revenge, does the end justify the means?

## Credits

* Cast

* Katherine McNamara as Clary Fairchild
* Dominic Sherwood as Jace Herondale
* Alberto Rosende as Simon Lewis
* Matthew Daddario as Alec Lightwood
* Emeraude Toubia as Isabelle Lightwood
* Alisha Wainwright as Maia Roberts
* Isaiah Mustafa as Luke Garroway
* Harry Shum Jr. as Magnus Bane

**Guest-starring**:
* David Castro as Raphael Santiago
* Tessa Mossey as Heidi McKenzie
* Luke Baines as Jonathan Morgenstern
* Steve Byers as Underhill
* Alex Mallari Jr. as Detective Greer
* Romaine Waite as Griffin
* Conrad Coates as Lt. Dwyer
* Jacky Lai as Aline Penhallow
* Ayisha Issa as Annaliese
* Aimee Bessada as Elle
* Katie Strain as Nora Kendall
* Josh Horvath as Joshua
* Valerie Boyle as Elderly woman (Irma)
* Rosie Simon as Nurse
* Massey Ahmar as Guard

## Multimedia

### Videos

*See more here*

TMI 3x15 Sneak Peek 1Heidi comes to the Institute to talk to AlecTMI 3x15 Sneak Peek 2Clary and Jonathan are surprised to see each otherTMI 3x15 Sneak Peek 3Magnus wakes up at the Institute
### Images

*See more promotional images here and stills here*

### Music

A list of the songs and score music featured in this episode:

* "City Limits" - Hamster feat. Lee Luxion
* "Brooklyn Angel" - PANTyRAiD
* "Soldier" - Firewoodisland
* "Collide" - St Francis Hotel

## Trivia

* In the books

The following are elements adapted from *The Mortal Instruments* book series:

* Heidi (like her book counterpart) was killed when she drank blood from Maia, whose blood had been spiked with holy water.

For differences, see here.
Non-Strength Armour

Non-Strength Armour is lightweight and effective for individuals who do not invest into strength early. Though it is not as durable as a Strength Based Armour; it can be stronger then a strength armour if the individual has built their endurance greatly.

By increasing endurance, individuals can take greater punishment; to the point that coupled with the armours lower damage absorption, it lasts longer and allows them to take greater harm then someone with a strength based armour could.

### Advantages

* There are no requirements to equip these Armours. This lets you invest stats elsewhere.
* Compared to strength armour, they are cheaper.
* With max endurance, you can technically outlast strength armours over a duration of time.
* Lower absorption lets armours last longer.

### Disadvantages

* Medical supplies are necessary when using a non-strength armour
* Endurance eventually needs to be maxed to optimize these armours
* Not using strength means you will be more limited in weapon choices overall.

## List of Non-Strength Armours

Sports Armour

Zylon Vest

Kevlar Vest

Mesh SLX

Mesh RX-2

Exterminator Mesh

Exterminator Mesh GT

Nomad Mesh

Scavenger Mesh

Shinobu Mesh

Hazard Mesh

Dusk Mesh
Reaper

## Overview

"*Reapers are thought to be the result of a mutation originating from more aggressive human individuals; their naturally dangerous tendencies developed them into these horrific infected monsters. The dominant arm of the Reaper is a large curved blade with a long range and wide arc. It's recommended to engage them at range or attack them from behind lest you be cut down.*"
Stats/Levels

Stats represent a players physical skills and abilities. There are 6 stats; **Strength, Endurance, Agility, Accuracy, Critical Hit, and Reloading.**

When a player levels up, they can augment points into their stats; note that each stat can only be increased to 100, but can be boosted to 124 by MasterCrafted weapon/armour stats.

**Important Notes**

* Avoid spreading out your stats. It's best to dedicate statistics into one particular area at a time rather then split it up evenly. A character that spreads it's stats is unlikely to survive more dangerous zones.
* You gain 5 statistic points each level until level 50. Whereupon you gain only 1 each level.
* You temporarily lose 50% of your stats(Minus Strength & Health) when your health reaches critical.

## Stat Details

Take note it is impossible to increase all stats to a max of 100. Stats that are above 100 are due to MasterCrafted or GodCrafted weapon/armour bonuses.

### Strength

Strength is necessary to equip most melee weapons, nearly all Shotguns, all high caliber Machine Guns, and several high-quality Armours. It doesn't affect the damage you deal; it's merely a requirement stat and cannot be gained from a MasterCraft or GodCraft.

### Endurance

Endurance dictates how much health you have. Each point is equal to 2 HP.

### Agility

Agility augments your capability of dodging a zombies attacks.

### Accuracy

Accuracy affects how easily you can land shots depending on distance between you and the target.

### Critical Hit

Critical Hit augments your ability to deal critical hits against enemies.

### Reloading

Reloading decreases the time it takes for you to reload a firearm.
STIHL 090

## Overview

"*The STIHL 090 is a vintage model chainsaw of STIHL, which was originally designed for professional heavy-duty use. With an engine displacement of 137 ccm, the 090 is very bulky, so if you intend to purchase a chainsaw for small landscapes, just buy a midsize chainsaw -- if you are planning to turn the infected into ground beef, however, this is the chainsaw you'll want. The Stihl 090 is good for hardcore felling, limbing, and milling-- both trees and zombies. With its heavy-duty 13 HP engine, you can cut through wood or flesh with less effort and time. It's the best normal chainsaw available for survivors.*"
Grinder

## Overview

"*No one really knows where this beast came from. Close inspection by experienced outpost mechanics has shown that it has an experimental high power engine (that may run on the souls of slain enemies, or so the rumors say), a chain fitted with razor-sharp diamond-edged teeth, and the word "ASH" emblazoned on the side in flaming crimson letters. It’s a very powerful weapon, and only someone who has considerable experience in melee weapons (and the strength to keep this monster in check) can effectively use it in combat.*"
Kila Scarlet

**Kila Scarlet** is a supporting character of Stratossia, 1st season of Rose

## Appearance

Kila takes on a strong and violent appearance. Her backflipped magenta red hair with braids and her lavender eyes explain her "family".

**Fact : She always wears her kitty keyhole frock, even in wars. Her bonus props are a pair of Japanese fans.**

## Personality

Kila is a strong and violent personality. She is often angry and hot-headed. She is considered "Pain in the neck" by her biggest rival, Moonfilia Windernia.

## Secret

The world "Kila" means "Killer" in an unknown language, assumed by everyone.