Singapore Harbor

## Lotus Pass

**Singapore Harbor** is a multiplayer map featured in *Call of Duty: All Out War 2*. Set in Brani Island, this map sees naval and urban gameplay collide with one half of the map being water and the other half being a massive port.

## Design

One half Port, one half water with a string of islands, most notably an island with a huge mansion. The port itself has a ship on the docks making for some interesting ground-to-air-to-naval combat. Combat is diverse and the container-to-container gameplay is the reason why. Another addition to the map is a blockade in the north which prohibits ground troops from the PLA from going right to the docks and east container area. This gives RGF forces an edge to reach that side of the port and control it. Fight for control of the sea, or attack the port. The choice is yours.

## Conquest

This map has five flags in Conquest mode, and seven in Conquest Large.

### Equipment

 Emplacement(s) | LD-2000 AA

 Emplacement(s) | Pantsir S1

### Deployments

The RGF spawn in a carrier to the south in Conquest Large, but in standard Conquest they spawn in the east road. The PLA will always spawn in the north road.

### Flags

#### Forward Operating Base

Located in the north, right outside the port, and closest to the PLA spawn, lies a small outpost fitted as a forward operating base. The outpost has a small batch of containers, and three major buildings that cannot be brought to the ground. The base has a small security checkpoint which allows access to a control room which can raise or lower barriers at one of the entrances to the port. To the west, there is a blockade which will force ground forces to take the port to reach the east container area and the docks.

When captured, 1 Quad Bike will spawn.

#### East Container Area

A maze of shipping containers make for tight firefights. There is also a dock crane by the waterline and a raised deck providing overwatch. Watercraft can enter the area using either of two ramps directly in front of the *Essex*, or a smaller ramp accessible from a side canal. This along with the Ship are constantly fought for objectives on the PLA side of things so they can have better access to the naval-based objectives.

In Conquest, the position of this flag is moved slightly to the west to the middle of the port. When captured on either mode, 2 Quad Bikes will spawn.

#### Ship

Located towards the centre of the map, south from the Container Area and north from the Island, lies a massive ship docked on the port. The ship itself is only accessible on the exterior, and it has two ramps going down to the island and some others going down to the port for easy access on both ways. In both Conquest variations, this flag is constantly fought for due to its position on the map.

Exclusive to Standard Conquest, a PWC will spawn.

#### Island

*[Conquest Large]* Right below the ship and close to the RGF spawn lies a ring of islands and one central island. All the other islands are smaller, and have no viable structures, but the middle island connects all of them together and has multiple bungalow buildings that cannot be brought to the ground. In addition, there are a few battle pickups on the island. Usually, the RGF will get here first and then take it, so they can then begin an assault on the port.

When captured, 2 PWCs will spawn, allowing for easy access to reach the docks or any of the watercraft landing zones in the East Container Area.

#### Mansion

*[Conquest Large]* Located in the west part of the map, and the only other flag located on an island, is the Mansion. The island's only structure is the mansion and it cannot be brought down. The property consists of a spacious, modern-style three storey main building with a white masonry and glass exterior, with a stately back garden littered with smaller detached structures and complete with a pool. Indoors, the lavishly decorated main hall is overlooked by a second floor skybridge, accessible by staircases on the south side of the hall, the lounge down the western corridor, and outside the garage on the south-east side of the house. The upper floor connects to the balconies on the south side, a helipad on the east side, and an oval conservatory-style office up more stairways on the third floor. The capture zone is limited to this main hall, and so the elevated positions of the skybridge and office can provide a distinct advantage when taking the point. Alternatively, players can use the exterior ladders to reach the rooftop and shoot in through the skylight, although they cannot contest the objective from this position.

When captured, a Z-11W will spawn, as well as a PWC.

#### Docks

The small dry dock structure is a contested point, as its rooftop is easily accessible by air and ground forces. Several catwalks line the east side of the structure. Two warehouses also provide cover, as do a roofed storage area and a two-story portable building. The flag is in close proximity to the Mansion and West Container Area making it a connection-esque point between the two. This flag is a must-get for RGF forces in either mode so they can gain control of the port.

When captured, a PWC will spawn.

#### West Container Area

The West Container Area has all the given attributes and gameplay as the Eastern one, and the only difference is the size. A maze of shipping containers make for tight firefights. There is also a dock crane by the waterline and a raised deck providing overwatch. Unlike the East Containers Crane, this Crane can be brought down and blow the wall open between this and the central port, making it easier for infantry and vehicles to pass through.

When captured, 2 PWCs will spawn.

## Rush

Rush features 4 stages with the RGF attacking the PLA, going from the Mansion to the Forward Operating Base.

### Stage 1

The first stage is at the Mansion. One M-COM is at the driveway, while the other one is on the rooftop. The RGF spawn on their amphibious carrier (Same area as Conquest), while the PLA spawn on the island housing the mansion. The RGF are given numerous RHIBs and PWCs. 2 DV-15s, 1 Z-11W, 1 Ka-60 Kasatka, and a BMP-3. The PLA are given a Z-11W.

### Stage 2

Once the PLA have been pushed back, they now defend the Docks/West Container Area. One M-COM is located on the edge of the docks, and another inside one of the smaller containers to the north. The RGF now have an additional spawn at the mansion, while all their amphibious vehicles still spawn at the carrier. The PLA spawn at the outskirts of the container area. The RGF lose their little bird for this stage, while the defenders lose their Z-11W and instead gain a Type 99 MBT to defend yet another amphibious assault.

### Stage 3

The next stage takes place at the ship. Both M-COms are on the same level but on opposite sides of the ship. The RGF lose their carrier spawn and only spawn at the container area now, while the PLA spawn at the east container area. The RGF now only have 2 VDV Buggys, 2 PWCs, and 2 T-90As. The defenders now must defend with their single MBT once more.

### Stage 4

The final stage of this mode is located to the north at the Forward Operating Base. One M-COM is at the blockade, while the other is inside the base itself. The RGF now spawn at the ship while the PLA spawn on the hillside looking over the Forward Operating Base. No vehicles are issued for this stage, meaning if your vehicles are destroyed you won't get another.

## Team Deathmatch

Team Deathmatch takes place inside the Container Area, including both the east and west area.

## Obliteration

### Equipment

 Emplacement(s) | LD-2000 AA

 Emplacement(s) | Pantsir S1

Obliteration uses the entire map. Spawns are altered however, with the RGF having one amphibious/air spawn at the carrier and a ground vehlicle spawn close to the West Container Area. Bomb Locations goes as follows: RGF M-Coms are at the Mansion, Dock and West Container Area, while the PLA M-Coms are at the Ship, Island and Forward Operating Base.

### A: Container Stack

Alpha is situated at the east Container Stack.

### B: Wreckage

Bravo is located at the hole in between the two container areas where the crane had crashed into.

### C: Docks

Charlie is located just outside the docks.