recursal/Fanatic-Fandom huggingface dataset:
Smart Missiles

## Description

Launch a number of missiles after a period of time that track enemies and explode on impact. Deals a multiplier of tower damage (Accounts for crit/ super crit factor and chance)

## Workshop

* Basic Upgrades
* Ultimate Weapon Plus

Basic upgrades for all Ultimate Weapons are located in the Ultimate Weapon menu after unlocking the Ultimate Weapon. Unlocking grants the abilities to upgrade Damage, Quantity and Cooldown using stones.

### Costs

Damage has 30 levels, Quantity 12 has levels and Cooldown 15 has levels. The total stone cost is 20,007.

## Ultimate Weapon Plus - Cover Fire

Ultimate Weapon Plus abilities can only be unlocked when all 9 Ultimate Weapons are purchased. Cover Fire launches a Smart Missile every x seconds.

## Lab

Unlock labs in Milestones. Missile Despawn Time, Missile Amplifier, Missile Explosions and Missile Radius are unlocked at tier 7 wave 30. Missile Barrage and Missile Barrage Quantity are unlocked at tier 8 wave 50.

* Missile Despawn Time
* Missile Amplifier
* Missiles Explosion
* Missiles Radius
* Missile Barrage
* Missile Barrage Quantity

### Missile Despawn Time

Increase time until missiles disappear without hitting an enemy. Has 20 levels.

### Missile Amplifier

Each missile hit on target will amplify the damage for the next missile on same target (additive). Has 25 levels.

### Missiles Explosion

Missiles deal area of effect damage (AOE) damaging surrounding enemies. Has 1 level. Unlocks Missile Radius after completion. Starting radius is 0.30.

### Missiles Radius

Unlocked after Missile Explosion. Increase the radius of the missiles explosion. Has 20 levels.

### Missile Barrage

Unlock missile barrage. Once per run launch a barrage of missiles at the same time. This ability is manually activated during a round with a base amount of 25 missiles. Has 1 level. Unlocks Missile Barrage Quantity after completion.

### Missile Barrage Quantity

Increases Missiles launched during Missile Barrage. Has 6 levels.
Perks (labs)

## Description

Perk labs allow access to perks as well as improvements to perks during a run.

## Unlock Perks

Unlocks perks to be accessed in rounds. Has 1 level. Unlocks other perk labs after completion.

## Waves Required

Reduces the base waves required to unlock the next perk. (See Perks waves required calculation). Has 100 levels. Available after finishing Unlock Perks.

## Standard Perk Bonus

A multiplier to increase the strength of standard perks. See Perks for standard perk calculations. Available after finishing Unlock Perks.

Standard perk bonus is calculated 2 different ways for addative and multiplicative perks:

Multiplicative: (1 + perk base × quantity) × (1 + standard perk bonus)

Addative: Perk Base × quantity × (1 + standard perk bonus)

## First Perk Choice

Unlocked in Milestones at tier 2 wave 250 and after Unlock Perk completed. Allows players to select a standard perk as a guaranteed choice when selecting the first perk of the round. Can only be selected outside of a round on the home screen in the top right corner. Has 1 level.

## Improve Trade-Off Perks

Unlocks in Milestones at tier 2 wave 400 and after Unlock Perk completed. A multiplier improving the benefit of the trade-off perk (doesn't improve ranged enemy trade-off). Has 10 levels.

## Auto Perk Pick

Unlocked in Milestones at tier 4 wave 50 and after Unlock Perk completed. A toggleable ability that will select the first perk available when perks are available. Auto Perk Pick is toggled during a run by clicking the perk bar at the top of the screen. Has 1 level.

## Perk Option Quantity

Unlocked in Milestones at tier 4 wave 80 and after Unlock Perk completed. Increases the number of choices when selecting perks. Has 2 levels.

 2

## Ban Perks

Unlocked in Milestones at tier 5 wave 40 and after Unlock Perk completed. Allows perks to be banned from appearing as a choice during a round. Has 4 levels.

 2
 3
 4
Super Critical

## Overview

Super Criticals is a chance for your tower to do additional critical damage when your tower has landed a critical hit.

## Workshop

Unlocked in the Workshop for 100 Mil coins after Bounce Shot. Unlocks Super Crit Chance and Super Crit Mult.

### Super Crit Chance

Chance for a super critical hit, if critical hit chance succeeds. There are 100 levels with each level adding 0.2%. The maximum Super Crit Chance is 20.00% from the workshop.

### Super Crit Mult

Super critical hit damage multiplier. There are 120 upgrades in the workshop with a base multiplier of 1.2 that increases by 0.1 per level for a maximum of 13.2. Your total crit multiplier when landing a super crit will be: Critical Factor \* Super Crit Mult.

## Lab

Unlock Super Crit Chance and Super Crit Mult labs in Milestones at tier 5 wave 200.

* Super Crit Chance
* Super Crit Mult

Has 50 levels. Each level adds to the workshop value.

Has 40 levels. Each level increases the increments of each workshop upgrade and raises the maximum value.
Critical Coin

## Description

Gives a chance for basic enemies to drop coins when killed with critical hits.

## Use

The critical coin card allows basic enemies to drop 1 coin at base. The coin earned is increased by all multipliers that increase coins per kill. For the purpose of crit coins, the following is counted as a critical kill:

1. Critical hit
2. Super critical
3. Damage factoring crit/super crit factor and chance (Ultimate Weapons and Land Mines)
4. Thorns
5. Weapons that instantly kill enemies (orbs and death ray)

Ultimate Weapon, Land Mine, Orb and Death Ray kills will not count as critical hits for events despite counting for critical coin.
Attack Speed

## Description

Number of projectiles fired from your tower over time. Attack speed increases the movement speed of the projectiles too until the lab "Light Speed Shots" is researched.

## Workshop

Unlocked in the workshop for free. Attack speed has 99 levels in the workshop with a base of 1.00 where each level increases by 0.05 for a total of 5.95.

### Cards

The Attack Speed card will increase the workshop value. The card multiplier is multiplied with lab.

## Lab Upgrades

There are 2 labs that affect Attack Speed: Attack Speed and Light Speed Shots. The Attack Speed and Light Speed Shots labs are unlocked in Milestones.

* Attack Speed
* Light Speed Shots

Attack Speed is unlocked with labs in Milestones at tier 1 wave 30. There are 99 levels. Each level increases the increments of each workshop level and maximum workshop value.

Light Speed Shots is unlocked in Milestones at tier 7 wave 10. This lab allows projectiles, once fired, to travel instantly to their target. A shot can be blocked by an untargeted enemy when the enemy is between the tower and the target. The untargeted enemy will take damage instead of the target.

\*estimation
## More

* Workshop
* Labs
Relics

## Description

Relics are passive buffs to increase tower abilities.

## Unlock

Relic unlocks can be viewed in the Themes Menu. There are 4 main methods of unlocking relics:

1. Milestones on wave 4500
2. Tournament placement
3. Event completion
4. Years of gameplay

## Using Relics

Relics are passive and used automatically after the relic is unlocked. The bonuses are additive with similar relics and multiplicative with other bonuses.
The Tower

## Description

The Tower is the blue hexagon in the middle of the screen. This tower has to fight his way through waves of Enemies to get to the highest Tier of the game or to get a ranking in a tournament. To achieve this, the tower can get a big power up by upgrading certain aspects of the tower, like damage or defense, or it can buy Ultimate Weapons and obtain Perks.

## Upgrading The Tower

To get further into the tiers or rankings, it is important to upgrade your tower to improve your runs.

### Workshop Upgrades

Workshop Upgrades are the upgrades that can be bought in the workshop. These are upgrades that represent upgrades that can be bought during the run. With it you can upgrade the minimum level of an upgrade.

### Lab Upgrades

Lab Upgrades are the upgrades that can be bought in the Lab. These are upgrades that upgrade the scaling of a workshop upgrade (ex. Damage), or a maximum of an upgrade (ex. Max interest).

### Cards

Cards are items, obtained by Gems, that give you an extra boost. Only a certain amount of cards can be equipped at the same time, depending on your max card slots. Certain Cards are also locked in and cannot be swapped out during the run, others can.

### Ultimate Weapons

Ultimate Weapons are "Weapons" that can be bought for a certain amount of Ultimate Coins. These weapons give you extra advantages, like extra cash or missiles.

### Perks

Perks are also extra advantages, but these are earned every 200 rounds, but these have to be researched first in the lab.
Flame Bot

## Unlocking/Upgrading

Like all bots, Flame Bot is unlocked and upgraded in the Event Shop menu. The unlock cost will depend on how many other bots have been bought. Each of the 3 flame bot upgrades start with a base upgrade cost of 100 medals and increase by 40 medals each level.

### Frequency

Reduces amount of time between activations. Has 15 levels.

### Damage

Increases the damage delt when the flame bot activates. Takes in account crit/super crit factor and chance. See Ultimate Weapons for damage calculation. Has 20 levels.

### Range

Increases the range the bot covers when active. Range is amplified by tower range. Has 15 levels.

## Labs

Unlock lab in Milestones at tier 5 wave 60. Unlocks Flame Bot Frequency which reduces the bot frequency by a percent for each level. Has 20 levels.
Claymore

## Titles and Affiliations

Smith for the Church of Mercy; Member of Father Richard Anscham's and Harvey Jay Algrith's blasphemous congregation.

## Pertinent Information

Master blacksmith, previously under the employ of King Magnus.

Spent several years manning Sigbrooke with Chesty and Irefist.

Has a long and storied history of killing demons. His lack of self-preservation is borderline suicidal.

After taking down a demon of illumination without any physical protection, Claymore lost a large percentage of soft tissue on his body. Father Anscham restored his face with a mask of solid gold, and has helped Claymore to heal the rest. Some of Claymore's sight and most sensation on one side of his body has been compromised as a result.

Currently settled in Eadric's mercantile ward closest to the Church of Mercy, in direct service to Father Anscham and his city. He has multiple apprentices, and is in the process of assembling a suit of plate armor for Spangle.

Richard has commissioned a door from Claymore for his dungeons, and still need to get the required parts before the project can get underway.
Spotlight

## Description

Create a number of Spotlights that cover a number of degrees that spins around tower, enemies in the spotlight receive a multiplier to damage.

## Workshop

* Basic Upgrades
* Ultimate Weapon Plus

Located in the Ultimate Weapon menu. Unlocking Spotlight allows the player to upgrade Bonus, Angle and Quantity using stones. Spotlight will multiply all damage sources that are not based on % of enemy health and are not based on wave stats.

### Costs

Bonus has 25 levels, Angle has 30 levels and Quantity has 2 levels. The total stone cost is 14,981.

## Ultimate Weapon Plus - Light Range

Ultimate Weapon Plus abilities can only be unlocked when all 9 Ultimate Weapons have been purchased. Allows the tower to target enemies in spotlight up to x% further than your tower range.

## Labs

Unlocks labs in Milestones. Spotlight Missiles is unlock at tier 3 wave 400. Spotlight Coin Bonus is unlocked on tier 7 wave 80.

* Spotlight Missiles
* Spotlight Coin Bonus

### Spotlight Missiles

Tower fires missiles from the tower after a period of time. Missile damage is determined by Smart Missiles damage. When Smart Missiles are not unlocked, they will do the base damage of 14x. When the lab is unlocked in milestones, the display will show that missiles are fired every 20 seconds. Spotlight will not fire missiles until the first level is unlocked and frequency is 19 seconds. Has 18 levels.

### Spotlight Coin Bonus

Provides a coin multiplier to enemies killed in spotlight. Does not need to be killed by spotlight.
Workshop Upgrades

## Description

The tower has 3 different kinds of upgrades: Attack, Defense and Utility. These upgrades can be bought between rounds with Coins and during rounds with cash. Upgrades bought with coins are permanent while upgrades bought with cash will reset each round.

Ultimate Weapons unlocks and upgrades can also be purchased through the workshop menu.
Amplify Bot

## Description

Amplify damage against enemies inside range.

## Unlocking/Upgrading

Like all bots, Amplify Bot is unlocked and upgraded in the Event Shop menu. The unlock cost will depend on how many other bots have been bought. Each of the 3 amplify bot upgrades start with a base upgrade cost of 100 medals and increase by 40 medals each level.

### Frequency

Reduces amount of time between activations. Has 20 levels.

### Bonus

Increases the damage bonus against enemies. Has 20 levels.

### Range

Increases the range the bot covers when active. Range is amplified by tower range. Has 15 levels.

## Labs

Unlock lab in Milestones at tier 5 wave 90. Unlocks Amplify Bot Frequency which reduces the bot frequency by a percent for each level. Has 20 levels.
Quincy Cavendish

## Titles and Affiliations

Knight under King Magnus, the Merciful; most influential banker in Eadric.

## Pertinent Information

Has expressed his personal loyalty towards Father Richard Anscham and King Magnus, leading to his family's ownership of all banking and gold trade within Eadric.

Alerted Richard to Percival Vanderholf's alleged connection to the cult of Inertia, at risk of his own execution by the Church of Vengeance.

In possession of a silver pocket watch. Its function and origin are not known, barring that the item was a gift from the King.
Black Hole

## Description

Creates a Black Hole after a period of time that lasts a period of time that sucks enemies in, with a range of meters.

## Workshop

* Basic Upgrades
* Ultimate Weapon Plus

Located in the Ultimate Weapon menu. Unlocking Black Hole allows the player to upgrade Size, Duration and Cooldown using stones.

### Black Hole Distance

Black hole distance from the tower is determined by tower range. Larger tower ranges will move the black hole further away from the tower. Black hole distance increases faster than tower range meaning the center of black hole will move further away from the tower range line as range increases.

### Black Hole Freeze

Enemies within black hole range will stop moving after 3 seconds until black hole despawns. This was added to reduce collisions and lag while improving battery life. A consequence of this change is enemies will freeze before making it to the center of black hole. This change can be an advantage or a disadvantage depending how it is used.

### Costs

Size 20 has levels, Duration has 15 levels and Cooldown has 15 levels. The total stone cost is 5,351.

## Ultimate Weapon Plus - Consume

Ultimate Weapon Plus abilities can only be unlocked when all 9 Ultimate Weapons are purchased. Consume makes it so each Black Hole destroys the first x enemies that enter it instantly (excludes bosses).

## Labs

Unlock labs in Milestones. Black Hole damage and Black Hole coin bonus are unlocked at tier 5 wave 150. Extra Black Hole is unlocked on tier 5 wave 500. Black Hole Disable Ranged Enemies is unlocked on tier 14 wave 20.

* Black Hole Damage
* Black Hole Coin Bonus
* Extra Black Hole
* Black Hole Disable Ranged Enemies

### Black Hole Damage

Black Hole will do a percent damage of enemy total health. Protectors do not reduce reduce damage from Black Hole. Has 10 levels.

### Black Hole Coin Bonus

Extra coins are earned by enemies killed within Black Hole. Enemies do not need to be killed by Black Hole to be given this bonus.

### Extra Black Hole

A 2nd black hole will spawn when Black Hole is active. The 2nd black hole will always spawn on the opposite side of the tower. The 2nd black hole has the same stats and abilities of the original black hole.

## Black Hole Disable Ranged Enemies

Ranged enemies inside Black Holes will not shoot anymore.
Golden Tower

## Description

Turns the tower golden for a period of time after a period of time. While active you receive a multiplier cash and coins from enemy kills.

## Workshop

* Basic Upgrades
* Ultimate Weapon Plus

Basic upgrades for all Ultimate Weapons are located in the Ultimate Weapon menu after unlocking the Ultimate Weapon. Unlocking Golden Tower will allow the player to upgrade Multiplier, Duration and Cooldown using stones.

### Costs

Multiplier has 15 levels, Duration has 30 levels and Cooldown 20 has levels. Total stone cost is 12,414.

## Ultimate Weapon Plus - Golden Combo

Ultimate Weapon Plus abilities can only be unlocked when all 9 Ultimate Weapons are unlocked. Golden Combo increases cash and coins earned after Golden Tower finishes by x% for each kill. The equation to determine the bonus is shown below:

Bonus = (1 + 0.0003 x (Level + 1))^Kill - 1

## Labs

Unlocks labs in Milestones at tier 4 wave 200, unlocking Golden Tower bonus and Golden Tower Duration. Each lab increase the base level of their respective workshop stat.

* Golden Tower Bonus
* Golden Tower Duration
Buy multiplier

## Description

Buy Multiplier allows workshop upgrades to be purchased in higher quantities at once. There is no discount for using buy multipliers.

## Lab

Unlock lab in Milestones at tier 2 wave 20. Has 4 levels.

 2
 3
 4

Max was added before x100. To avoid changing what players already upgraded, x100 was added as a 4th level instead of 3.
Frequently Asked Questions

## Overview

This page is to help answer questions about features of the game that often get associated as bugs before people understand how they work.

## Why Don't The Coins On The Stats Page Equal Total Coins?

Short answer: Any overlap will cause the multipliers to stack so the amounts given to your GT, BH, SL, DW or GB to include duplicate coins.

Long answer: best to show an example: start with 100 coins, 20x GT and 10x BH. Assume all coins are stacked on GT and BH.

total coins = 100 x 20 x 10 = 20,000 total coins

How many did GT earn? How many were earned without GT?

Without GT = 100 × 10 = 1,000 coins so GT earned 19,000 coins (20,000-1,000)

Without BH = 100 × 20 = 2,000 coins so BH earned 18,000 coins (20,000-2,000)

If you try to add you will get 37,000 coins despite only earning 20,000 because they activated together. This example excluded many factors: some enemies will not be killed while either are active, some will be killed with only 1 active or SL, DW and GB all could also play an effect making bigger differences

## Why is (BH, GB, SL) Negative?

known visual bug. This does not change your coins earned.
Rend Armor

## Overview

Rend armor gives the chance to apply a damage multiplier on consecutive hits per enemy.

## Workshop

Unlocked in the workshop for 500,000,000,000 (500 Billion) coins after Super Critical. Unlocks Rend Armor Chance and Rend Armor Mult

### Rend Armor Chance

Chance on enemy hit to permanently increase the damage that enemy takes from projectiles. There are 299 levels with each level increasing the chance by 0.10%. The starting chance is 0.10% and has a maximum of 30.00%.

### Rend Armor Mult

Amount of additional damage that the enemy takes. Rend can stack to a limit of 800.00%. There are 299 levels with each increasing the multiplier by 0.10%. The starting value is 0.10% and has a maximum value of 30.00%. The multiplier only applies to tower projectiles. Damage from other sources are not modified by Rend Armor.

## Lab

Unlock lab in Milestones at tier 13 wave 10. Each level increases the maximum multiplier Rend Armor can apply
Energy Shield

## Description

A rechargeable shield that blocks the tower from taking damage.

## Use

The Energy Shield card recharges over a period of time so wave skip and wave accelerator do not speed up the recharge rate. Game Speed will increase the rate the shield recharges. At max the shield will take more than 10 waves to recharge a charge.

Energy Shield is one of 3 abilities that prevent death. The order of activation will always be in the following order:

1. Death Defy: Triggers first. If activated none of the next abilities will activate since the tower does not take damage.
2. Energy Shield: If Death Defy fails and an Energy Shield charge is available, Second Wind will not activate because no damage is taken.
3. Second Wind: If Death Defy fails and Energy Shield does not have a charge, Second wind will activate.

## Lab

Unlock Energy Shield Extra Hit lab in Milestones at tier 4 wave 300. The extra hits create new charges. Each charge begins recharging after the previous charge has been completely charged. Has 2 levels.

 2
Game Speed

## Description

"Game speed" increases the max game speed

## Rounds

Game speed increases the pace of the game and has an affect on multiple in game numbers. In the stats screen, real time and game time will be different due to game speed. Any ability that relies on a timer will be sped up by game speed. Using the Game Speed perk and the Standard Perk Bonus lab, game speed has a maximum value of 6.25 and will display as 6.3.

## Lab

Unlocks with labs in Milestones at tier 1 wave 30. There are maximum of 7 levels.

Game speed is not an accurate number. x5.0 speed behaves closer to x4.0 while 6.25 is closer to x5.
Defense Absolute

## Description

"Absolute damage" reduced from enemy attack. This is applied after defense %

## Workshop

Unlocked in Workshop for 75 coins after Health and Health Regen with Defense %. There are 5000 upgrades in the workshop.

### Card

The Fortress card increases the workshop value of defense absolute. The card is multiplied with the lab.

### Calculation

Defense absolute is calculated after def % is applied. See example below:

Damage - 100, Def % - 25%, def abs - 50

Damage received = 100 \* (1 - 0.25) - 50 = 25

\* Enemies have a heat-up ability: for each hit, their damage is increased x1.04. The damage displayed may not be the damage they are dealing if you are being hit often.

## Lab

Unlocked at the start. The lab increases the increments of each level of the workshop and the maximum workshop value. There are 100 levels.
Cash Bonus

## Description

Cash earned from all sources multiplier (includes wave bonus)

## Workshop

Unlocked in workshop for 40 coins with Cash/Wave. There are 149 levels with a base of x1.00 that increases by 0.01 each level for a total of x2.49. Cash bonus does not increase interest nor will it increase max interest.

### Card

The Cash card will increase the cash bonus workshop when equipped. The card multiplier is multiplied with the lab.

## Lab

Unlocked with Labs in Milestones on tier 1 wave 30. Has 99 levels. Each level increase the increments of each workshop upgrade and raises the maximum workshop value.
Lab Upgrades

## Description

The upgrades that can be bought in the lab, that help with scaling, or max caps. Most labs will be unlocked in Milestones before you can research them.

## Number of Labs

You will start with 1 lab when unlocked in Milestones at tier 1 wave 30. You can unlock up to 5 labs. The total cost is 4,900 gems.

 Cost

## Rushing Labs

You can skip lab time by spending gems. When rushing labs, you can only skip the entire remaining lab time. Longer lab times have built in discounts making it cost less gems per time.
Wave Skip

## Description

Chance to skip a wave and receive x1.1 coins and cash from the previous wave.

## Use

The Wave Skip card is a complex card with many interactions both positive and negative. There are 2 main categories: wave based and income based.

### Wave Based Interactions

Waves Skipped: Can trigger on multiple waves in a row causing multiple waves to be skipped. Cannot skip boss waves.

Free Upgrades: Only tests for the wave completed before the skip.

Enemy Level Skips: Can activate up to as many waves were skipped for both Enemy Health/Attack Level Skip. **Note:** bugged in current version. Will not skip levels more than once even when the text says so.

Energy Shield: Time is not skipped so Energy Shield will need more waves between charges.

Demon Mode: Time is not skipped so Demon Mode will last more waves.

### Income Based Interactions

All income earned on the last wave will be x1.1 even if the bonus was earned from Ultimate Weapons or Golden Bot.

When multiple waves are skipped in a row, the amount is calculated x1.1^(# of wave skipped).
Sub-Module Effects

Sub-modules are available on all Modules. Rarity of the sub-module is independent of the rarity of the module itself. Notice in the picture to the right that this is an Epic module with a Rare and a Common sub-module. These sub-modules can be rerolled using the currency gained by just playing the game. This currency is gained more at higher levels. Existing Sub-modules can be locked, so their slot does NOT get rerolled. See Modules for more information on submodules.
Fast Enemy Labs

### Description

Fast Enemy labs change the stats of fast enemies during rounds. When labs are researched, the base modifiers between enemies will no longer be accurate (ex: Boss health will not always be x20 basic if basic health is researched).

* Fast Enemy Health
* Fast Enemy Attack
* Fast Enemy Speed

### Fast Enemy Health Research

Unlocked lab in Milestones at tier 9 wave 20. Decreases Fast enemy health at all waves. Has 30 levels.

### Fast Enemy Attack Research

Unlocked lab in Milestones at tier 9 wave 20. Decreases Fast enemy attack at all waves. Has 30 levels.

### Fast Enemy Speed Research

Unlocked lab in Milestones at tier 9 wave 300. Decreases Fast enemy speed at all waves. Has 30 levels.
Profile

## Description

The player profile is a menu that allows players to display their achievements to other players during tournaments.

## Accessing

To access the player profile, click on the tower on the home menu

## Display

The profile allows players to select a tower skin along with 5 relics to display. These selections are cosmetic only and do not make relics or skins active.

The profile menu also displays your highest tournament ranking and highest tier and wave. You may change your tournament name in this menu as well.
Defense Percent

## Description

Percent of incoming damage reduced. This is applied before defense absolute.

## Workshop

Unlocked in the Workshop for 75 coins with Defense Absolute after Health and Health Regen. There are 99 upgrades that increase the reduction by 0.5% each for a maximum of 49.5% in the workshop.

### Card

The Extra Defense card adds to the base workshop amount. Using the defense % lab, the Extra Def card and Defense % perk, defense percent can reach 95.5% however, there is a limit of 98%.

Chrono Field Damage Reduction is separate from def % and does not count toward the 98% limit.

## Lab

The lab is unlocked in Milestones on tier 5 wave 30. There are 50 levels. The lab is added to the workshop to the workshop totals.
Laboratory

## Description

The laboratory, or short "the labs", is a place where you can buy upgrades (different than those of the Workshop). These upgrades consist of scaling upgrades, max cap upgrades and more.

Most importantly they use an additional currency: your time. Every lab upgrade has a coin cost, and a time that it takes to complete, occupying one lab for that duration. It is therefore advised to try to keep your labs running at all times as as you progress in the game there wil come a point where coins are no longer the bottleneck to progress, but time and labs are.

## Amount Of Labs

The max amount of labs you can have is 5.

### Cost

To get all 5 you have to pay 4900 Gems in total.

Even though they cost a lot of gems without real money payments, it is advised to unlock all of them over time, or at least 4. More information can be found here.

 Lab 2
 Lab 3
 Lab 4
 Lab 5

## Rushing Labs

Labs can also be **rushed** using Gems.

Prior to version 0.17 of the game rushing cost 1 gem for every 8 minutes of lab time skipped. With version 0.17 the developers overhauled this system, massively reducing the rushing costs for long durations.

These tables were provided by TechTree, more detailed ones are being researched. Emphasis editor, bolded values show changed costs.

## Lab Upgrades

To find a list of lab upgrades, check this page.
Ultimate Weapons/Ultimate Weapon Plus

## Ultimate Weapon Plus

Ultimate Weapon Plus abilities are additional abilities you can use to further improve your Ultimate Weapons and their base abilities.

## Unlocking

Ultimate Weapon Plus abilities can only be unlocked when all 9 Ultimate Weapons are unlocked. Unlike buying Ultimate Weapons, you can buy Ultimate Weapon Plus abilities in any order you want. Each time you buy an ability, the cost for the next ability will increase. The level of the ability once unlocked will be level 0.

 Cost

## Abilities

Abilities can be upgraded 10 times. The level of the ability once unlocked will be level 0. The cost of upgrades currently follow 1 of 3 price trees.
Rapid Fire

## Overview

Rapid Fire gives the tower a chance to fire x4 faster for a set time.

## Workshop

Unlocked in the workshop for 1500 coins after Multishot. Unlocks Rapid Fire Chance and Rapid Fire Duration.

### Rapid Fire Chance

Chance to fire x4 as fast as normal for a duration. There are 85 levels that increase the chance by 0.40% for a maximum chance of 34.00% to activate rapid fire.

### Rapid Fire Duration

Duration or rapid fire when activated. There are 99 levels in the workshop that increase the duration by [x] for a maximum duration of 5.55 seconds.
Wall

## Overview

The wall is a defensive ability that blocks enemies from approaching your tower until its health has hit 0. Once it hits zero, it will rebuild over time. It does not stop enemies while rebuilding

## Workshop

Unlocked in workshop for 500,000,000 coins after Death Defy. Unlocks Wall Health and Wall Rebuild.

### Wall Health

Maximum health of the wall is a percentage of tower health. Has 1800 upgrades with a starting percentage of 20% and increases by 0.1% per level for a maximum of 200.00% tower health.

### Wall Rebuild

Time it takes to rebuild the wall after it is destroyed. Has 300 upgrades each reducing the rebuild time by 2 seconds for a minimum of 600 seconds.

## Lab

Unlock labs in Milestones. Wall Health and Wall Rebuild are unlocked in tier 8 wave 10. Wall health adds to the workshop value and wall rebuild reduces the workshop value. Wall Regen and Wall Thorns are unlocked in tier 10 wave 70. Wall Regen applies a percentage of tower regen to the wall. Wall Thorns allows the wall to deal a percentage of tower thorns to the enemies when attacked. Wall Invincibility is unlocked on tier 12 wave 10. Wall Invincibility makes the wall invincible after being rebuilt for a period of time.

* Wall Health
* Wall Rebuild
* Wall Regen
* Wall Thorns
* Wall Invincibility

Has 50 upgrades.

Has 20 upgrades.

Has 10 upgrades.

Has 20 Levels

Has 10 upgrades
Damage / Meter

## Description

Damage increased the further the enemy is from the tower. Currently the calculation is per 10m.

## Workshop

Unlocked in the workshop for 50 coins with range. There are 200 levels in the workshop with a base of 0%. The increase provided by each level will decrease until level 70 then will increase by a constant 0.20% for a max value of 59%.

### Calculation

Damage/Meter increases additively over distance. The formula is:

Damage × (1 + DPM %/10 × range)

## Lab

Unlock lab in Milestones at tier 3 wave 30. There are 99 levels in the lab. Each lab level increase the increments for each workshop level and raises the maximum workshop value.
Critical Factor

## Description

Damage multiplier for critical hits. Critical Factor is used to calculate Ultimate Weapon critical hits when using the Ultimate Crit card.

## Workshop

Unlocked in workshop after Attack Speed with Critical Chance. Critical Factor has 150 levels in the workshop.

## Lab

The critical factor lab raises the increments and max value of the critical factor workshop. There are 99 levels.
Land Mine

## Overview

A defense workshop that has a chance to spawn, dealing damage to all enemies in range when triggered.

### Workshop

Unlocked in workshop for 400,000 coins with Land Mine Damage and Land Mine Radius after Shockwave Size and Shockwave Frequency. There are 50 upgrades that increase the chance by 0.60% for each upgrade for a maximum of 30.00% chance to spawn. Once spawned, the land mine will explode after a set time that can be increased with the Land Mine Decay lab.

## Land Mine Damage

Percent of tower damage dealt by land mines (Accounts for crit/super crit factor and chance).

### Workshop

Unlocked in workshop for 400,000 coins with Land Mine Chance and Land Mine Radius after Shockwave Size and Shockwave Frequency. There are 200 upgrades with a base value of 100%. Each level increases damage by 10% for a maximum of 2100% damage.

### Card

The Land Mine Stun card gives land mines the ability to stun non-boss enemies in land mine range when they explode.

### Damage Calculation

Land mine damage is using an average crit factor and average super crit factor based on the activation chances. The damage can be calculated with the following formula:

Land Mine Damage = Land Mine Damage % \* Damage \* (1 + Critical Factor \* Critical Chance) \* (1 + Super Crit Mult \* Super Crit Chance \* Crit Chance)

### Workshop

Unlocked in workshop for 400,000 coins with Land Mine Chance and Land Mine Damage after Shockwave Size and Shockwave Frequency. There are 50 upgrades for a total of 1.50.

## Labs

Land Mines have 2 labs: Land Mine Decay that will increase the hidden land mine duration stat and Land Mine Damage that adds to the land mine damage workshop. Both are unlocked in Milestones at tier 6 wave 30.

* Land Mine Decay Research
* Land Mine Damage Research

Has 35 upgrades

There are 20 upgrades.
Starke Abhängigkeit vom Katholischen Fürstentum

## Rövid történet:

Az 1803-as drezdai csatát elvesztő Ferenc császár halálával, a Német Római Császárság trónját elvesztő Habsburg ház egy erős vállságal szembesült, hatalmi szerepe megingott Európában és a széteső Birodalom magával rántotta a családot is.

Felix der Jäger ezt a hatalmi űrt kihasználva, éles észével és jó diplomatikusságával sikeresen indított el egy Bécs központú forradalmat, mellyel 1806-ban sikeresen elűzte a Habsburg házat, Napóleon pedig meglátva Felix alkalmasságát, az NRCs átalakításakor neki adományozta Bécs és környékét. Napóleon gróffá nevezte ki Felixet, és ezzel a terület hivatalos vezetője lett.

A császár 1818-as halálával kialakuló űrben egy erős antiprotestáns mozgalamat indult a területen, mely célja a Magyarországról egyre inkább terjedő protestáns tanok kiírtása volt. Ezen mozgalmat erősen szívlelte és meghívta Köln városában szolgáló nagy nevű Jezsuita szerzetest és tanítót, Otto von Kölnt, aki aktívan segítette a mozgalmat és hamar a gróf bizalmába férkőzött.

## Uralkodó:

Felix der Jäger, aki Bécs központtal, magyar királyi származtatással, erős kézzel uralja lassan 20 éve tartományát.

### Fiatalkora:

1768-ban született Budán, édesapja Ferdinand Fogarashy volt, édesanyja Brünhilda Waldenburg-Hartenstein. Kiemelkedő oktatásban részesült, a bécsi udvarban is tanult, hamar felfigyeltek tehetségére ezzel pedig fiatalon nagy begfolyásra tett szert.

Fiatalon lépett be a császári seregbe, mindössze 18 éves volt. Tíz évig szolgált a császár alatt,
Range

## Workshop

Unlocked in the workshop for 50 coins after Critical Factor. Has 79 levels and a starting value of 30m. Each level increases range by 0.5m per level for a maximum range of 69.5m.

### Cards

The Range card increases the range workshop. The card multiplies with labs.

## Lab

Unlock lab in Milestones at tier 2 wave 30. There are 80 levels in the lab. Each level increases the increments of each workshop level and the maximum workshop value. The range lab screen has an adjuster that allows players to select the desired level up to what they have researched when not in a round.
Metodyj Wielmoża

Metodyj Wielmoża (Krakkó 1780.11.02.-) katolikus lengyel katonatiszt, tüzér, vegyész. Napóleonhoz annak a lengyel földeket felszabadító hadjárata után csatlakozott, 1806-ban. Szolgálatai és a közjó iránti elkötelezettsége végett a császár a Graudenzi Grófság élére nevezte ki 1810-ben. A vegyes ajkú és vegyes vallású kis államot közjogi reformjai révén stabillá tette és élvezi népe bizalmát a francia uralom bukása után is.

Felesége a pomerániai származású Elizabeth von Krammerstein, gyermekeik Pavel, Dietrich és Anna. Német és lengyel neveltetést kapnak, megismerik a katolikus és lutheránus hitet is, hogy egyszer majd apjuk nyomdokaiba léphessenek.
Willem Alexander

## Fiatal évei

"Napóleon helytartója, a házak ölebe"

1797. Augusztus 18.-án született egy polgári családba hollandiában. Rövidesen született még 2 öccse és 1 húga ami elég nagy kiadásokat jelentetett az apja számára így iskola után gyakran befogta munkára és 14 éves korára már a saját fizetéséből járt iskolába.

1814-ben 17 évesen csatlakozott a Garand Armée-ba a magas zsold reményében. Rövid idő alatt sikereket ért el és 1816-ra már századosi ranggal rendelkezett.

## Szerepe az augusztusi forradalomban

Az augusztusi forradalom idején Antwerpen környékén állomásozott századával amikor a forradalmárok megérkeznek a schelde partjához. Ugyan nem kapott parancsot de úgy gondolta beavatkozásával feltörhet a ranglétrán. Hátba támadta a forradalmárokat és ezzel megmentette a császárt a vereségtől.

A császár ezután ezredessé léptette elő és katonai tanácsadóvá tette öccse mellé. Ez idő alatt kapta a "Napóleon helytartója" gúnynevet. Leverte a forradalom utolsó maradványait és amnesztiát ajánlott a kereskedőknek ha ki állítanak egy bűnbakot. (Ezzel bebiztosítva magát a hollandok közt is.)

## 1818 után

A császár hollandiában tett szolgálataiért azon a bizonyos tragikus végkimenetelű sereg szemlén akarta előlépettni tábornokká viszont erre végül sosem került sor.

A császár halála után hiába győzködte Louist ,hogy tegyen valamit a lázongó néppel és állítsa helyre a logisztikát így lemondott róla és kihasználta biztosítékát. Tárgyalásokba kezdett a kereskedő házakkal és egyesültek a forradalmárokkal. Április 7.-én össze fogta az országban állomásozó csapatokat és Louis palotája ellen vezette őket.

## Hatalomra kerülése és politikája

Május elején a házak felkérték ,hogy legyen az unió királya mivel rendelkezik katonai tapasztalttal (emellett hadsereggel) és Louis mellett a politikába is belekóstolt. Elfogadta a házak ajánlatát és 20.-án meg is koronázták. (Ez után néhány rossz nyelv aggatta rá a "házak ölebe" nevet.)

Jelenleg próbálja stabilizálni az ország kereskedelmét és próbál Ottokár bizalmi körébe férkőzni ,hogy legyen védelme egy esetleges francia bosszú hadjárat során de a császár mellett még a körülötte lévő kereskedő államokkal is tárgyal.
Health

## Workshop

Unlocked in Workshop for free with Health Regen. There are 5000 upgrades in the workshop. Health can be increased using the lab and health card. The Ultimate Weapon, Death Wave has a lab that will increase your workshop health for each enemy killed by death wave up to a +600% bonus or x7 multiplier. This multiplier resets each round.

### Cards

The Health card increases workshop damage by the multiplier. The card is multiplied with other multipliers.

### Effective HP (eHP)

Health is the basis of eHP. The concept is the total damage enemies need to do to make your hp 0. A basic eHP formula is:

eHP = Health / (1 - Defense %) + Defense Absolute

Other modifiers to eHP would include the lab Chrono Field Damage Reduction, Chrono Field Reduction % and Packages. The result of the eHP formula is the damage enemies need to reduce your health to 0 in a single hit.

## Lab

The health lab is unlocked at the start. Lab upgrades increase the increments of each workshop level as well as raise the maximum workshop health.
Damage

## Workshop

Unlocked in Workshop at the start of the game. Maximum of 6000 levels in the workshop. Damage can be increased using cards and relics.

### Cards

There are 3 cards that modify damage: Damage, Berserker and Super Tower. Card multipliers will be multiplied with other multipliers including other cards. Damage and Berserker will change the displayed workshop value. Super Tower modifies damage on hit and does not change the workshop value. This also means Damage and Berserker increase Ultimate Weapon damage and Super Tower does not.

* Damage
* Super tower
* Berserker

### Damage

The Damage card is a common card that multiplies workshop damage by the card multiplier. The card has an increased % to be obtained as the first card you buy.

### Super Tower

Super tower is an epic card that temporarily increases Tower damage. The damage from Super Tower does not increase Ultimate Weapons or any ability that factors tower damage. Only tower projectiles damage is increased by the card. The card is a locked card that cannot be removed during a round

### Berserker

The Berserker card is an epic card that does not act as a multiplier. The card "absorbs" all of the damage you take. The card is not reducing your damage received but instead stores the total damage without reductions and multiplies the total received by the % based on card level. The % of damage is then added to your total damage with a limit of +700% or 8x base. Since it is added, increasing base damage can cause Berserker to no longer be maxed.

Ex: damage taken 1,000,000, berserker 1%, tower damage after multipliers 1,000

1,000,000×0.01 = 10,000 bonus damage stored

1,000 x 7 = 7,000 limit

10,000>7,000 so 7000 damage added, 3,000 unused.

If damage is later increased to 2,000 w/o berserker, then limit = 2000 × 7 = 14,000. All bonus damage is used if no other damage was taken.
## Labs

* Damage Research
* Super Tower Research

Damage Lab is unlock damage lab with labs in Milestones at tier 1. The damage lab will increase the increments for each level and the maximum value in the workshop.

Super Tower unlocks in Milestones at tier 8 wave 300. Increases the multiplier on the Super Tower card. Has 30 levels.

## More

* Workshops
* Labs
Recovery Packages

## Overview

Recovery Packages have a chance to spawn and restore tower health by a % up to a maximum % of tower health.

## Workshop

Unlocks in workshop for 1,500,000 coins after Interest. Unlocks Recovery Amount, Max Recovery and Package Chance.

### Recovery Amount

Amount of bonus health each packages adds to your tower. Each package grants an additional amount based on this percentage of your tower's current maximum health. Has 60 levels with a base of 14%. Each level increases health by 0.40% for a maximum of 38.00%.

### Max Recovery

How much beyond max health recovery packages are able to recover. Has 50 levels with a base of x1.00 health. Each level adds 0.04 to the max health for a maximum of x3.00 health.

Packages can restore beyond your maximum health. Lifesteal and health regen are unable to heal above 100% health.

### Package Chance

Chance a recovery package can spawn each wave. Has 60 levels with a base value of 6%. Each level increases the chance to spawn by 0.40% per level for a maximum of 30%.

#### Card

The Recovery Package Chance card increases the package chance workshop. Package Chance has a max of 65% when both the lab and card are maxed.

## Lab

Unlock labs in Milestones. Package After Boss unlocked at tier 3 wave 200. Recovery Package Amount, Recovery Package Max and Recovery Package Chance are unlocked on tier 6 wave 150.

* Package After Boss
* Recovery Package Amount
* Recovery Package Max
* Recovery Package Chance

Package spawns after boss wave.

Adds to max recovery amount workshop. Has 20 levels.

Increases the max amount of health recovery packages can heal. Has 20 levels.

Increase the workshop chance the package spawns after a wave. Has 20 levels.
Inner Land Mines

## Description

Spawn a number of mines after a period of time that explode on contact dealing a percent of tower damage as area of effect (accounts for crit/super crit factor and chance).

## Workshop

* Basic Upgrades
* Ultimate Weapon Plus

Basic upgrades for all Ultimate Weapons are located in the Ultimate Weapon menu after unlocking the Ultimate Weapon. Unlocking Inner Land Mines grants the abilities to upgrade Damage, Quantity and Cooldown using stones.

### Cost

Damage % has 30 levels, Quantity has 3 levels and Cooldown has 15 levels. The total stone cost is 13,522.

## Ultimate Weapon Plus - Charged Mine

Charged Mine can be unlocked when all 9 Ultimate Weapons are unlocked. Charged Mine increases damage of Inner Land Mines each second by x. The charge will not reset until detonated. The multiplier is also applied to each mine individually so when one mine activates the other mines keep their multiplier. The damage does not reset for any active mines when cooldown resets.

## Labs

Unlock labs in Milestones Tier 7 wave 40. Unlocks Inner Mine Blast Radius, Inner Mine Rotation Speed, Inner Mine Stun.

* Inner Mine Blast Radius
* Inner Mine Rotation Speed
* Inner Mine Stun

### Inner Mine Blast Radius

Increases the area Inner Land Mines will damage when it is triggered. Has 20 levels.

### Inner Mine Rotation Speed

Increase the speed that mines rotate around the tower. Has 20 levels.

### Inner Mine Stun

When inner mines explode they will stun nearby enemies for 2.5seconds. Has 1 level.
Health Regen

## Description

Amount of of tower health regenerated per second

## Workshop

Unlocked in the workshop for free with Health. There are 5000 upgrades in the workshop.

### Cards

Health Regen card increases the health regen workshop when equipped. The card multiplies with the lab.

## Lab

The lab is unlocked at the start. The lab increases the increments of each workshop level and raises the maximum workshop value. There are 100 levels.
AU News

**AU News** is a website which collects news articles from The Interdimensional Library and posts them online. The articles are famous for being very bizzare, sometimes uncannily predicting the future. The maintainer/maintainers and origin of AU News are unknown.

## Famous headlines

"Glowing white-orange material discovered, extremely destructive to wood"

"Time traveler gains Erdos number 1"

"Doctor Doofenschmirtz sues OWCA for privacy invasion"

"Mars and Ares end long running dispute"

"Cuehead being sued for fraud, claims 'lies of omission' do not exist"

## Identity of owner

The owner's identity has never been revealed and they have never communicated through the site. Some people speculate that Andrej Stibilo owns the site given his intelligence and sense of humor, but he denies having anything to do with AU News.