Runes

Every rune has three types of stats: condition/effect, primary, and basic.

Outside of your gear, talents and gems, runes are another way to increase your character's power. Pieces of armor that can have rune slots include helmets, pauldrons, chests, bracers, gloves, leggings and boots. Any piece of gear can either be dropped with a number of rune slots available or have rune slots added via the blacksmith. Chests can have up to three rune slots and every other piece can have up to two.

Runes are obtained by using crystals to summon an overlord. If defeated, they will drop at least one rune of the same or higher tier. There are four tiers of crystals: Origin, Nightmare, Chaos, Endless. The tier of a rune will determine the power of the condition/effect as well as the primary stat. Certain runes may only appear at certain tiers. (i.e; Reaper runes can only appear as Chaos tier or higher).

In addition to tier, runes may also drop at different rarities, just like any other dropped item. The rarity of a rune determines how many basic stats appear on the rune.

Each rune is divided into one of two main categories: conditional and effect.

## Conditional Runes

Conditional runes will have a trigger condition, which is something that has to happen in order for the rune to activate. The trigger condition can be things the player does, such as hitting an enemy with a certain type of weapon, or something that happens to the player, such as having your health or stamina reach a certain threshold. The trigger condition of a rune is tied to the rune itself (i.e; Flame Edge runes will always have a condition for attacking enemies over a certain threshold of health).

## Effect Runes

Effect runes will have a trigger effect, which is something that happens when the rune is activated. In order to activate an effect rune, it needs to be socketed in the same item as a conditional rune. When the trigger condition is met, the trigger effect will activate. Trigger effects are generally buffs to the player such as increasing the player's stats or restoring the player's health and stamina. The trigger effect of a rune is tied to the rune itself (i.e; Amber runes will always have an effect that recovers Stamina).

## Primary Stats

The primary stat on a rune is generally a passive effect that is **always active.** Unlike trigger effects, no conditions need to be met in order to benefit from a rune's primary stats. As long as the rune is equipped, the stats will be applied to the player. Similar to trigger conditions and effects, the primary stat of a rune is always tied to the rune itself (i.e; Amber runes will always have a primary stat that increases max Stamina).

## Basic Stats

Basic stats, like primary stats, will always be active as long as the rune is equipped. The trigger effect does not need to activate for you to benefit from these stats. Unlike primary stats, the basic stats of a rune are not predetermined. Based on the type of rune you have (attack, defense, magical, special) you will be given certain types of basic stats. The number of basic stats is determined by the rarity of the rune itself (green, blue, purple, orange). You can roll the same stat more than once on the same rune.