Divine Prankster

A Divine Prankster is a follower of both the chief Gnomish deity, Garl Glittergold, and the chief Halfling deity, Yondalla, who fully embraces both gods’ whimsical and mischievous mentality. This class is a Racial Prestige Class exclusive to the world of Erath, and is only available to the Half-gnome.

## Class Features

Divine Prankster Features

Level
Level
No attribute scores less than 9
 2nd
No attribute scores less than 12
 3rd
No attribute scores less than 15

### Infuse Figment

The illusions you create are more realistic than normal, whenever you cast a spell from the Illusion school you can choose to infuse the illusion with divine figments that increases the DC for the Wisdom save, Investigation check, or Perception check required to see through the illusion by twice your Divine Prankster level. You can use this ability a number of times equal to your Charisma modifier per short or long rest.

### Spell Swap

As a reaction, you can force an enemy’s spell to do something else. You must make an Arcana check against a DC of 8 + the enemy’s spellcasting ability modifier + the level of the spell you are trying to change. On a success, the spell is cast with an effect determined by you, though the alternate effect cannot be used to deal damage or restore health (e.g. instead of casting Fireball, the evil wizard showers you and your companions in colourful confetti accompanied by the sound of flatulence).

### Sidestep

When you are targeted by an attack of opportunity, you can make a Deception check against the attacker’s Passive Perception, on a success the attack automatically misses, regardless of what the attacker rolled, except for natural 20s and guaranteed hits. You can use this ability a number of times equal to your Charisma modifier (minimum of 1) + your Divine Prankster level per long rest.

### Comedic Magic

As a full turn (you cannot move, you cannot use actions, and you must be completely focused on the task as if you are concentrating on a spell), you can perform one of the following skits:

* ***Inspire Courage.*** All allied creatures within 60’ of you (including yourself) that can both see and hear your performance gains a bonus to all their d20 rolls equal to twice your Divine Prankster level for 1 hour.
* ***Enrage Enemies.*** Up to 10 hostile creatures within 90’ of you who can both see and hear your performance must make a Wisdom save contested against your Performance check. Creatures who fail the contest can only use their Action to attack you and they gains advantage on attacks against you but attacks against them are also made with advantage. Creatures affected this way will stand still and shout in futile anger if they cannot reach you with their standard movement. This effect lasts 10 minutes. Creatures immune to being Charmed are unaffected.
* ***Killing Joke.*** Instead of performing for one full turn, you must dedicate three full turns to this performance, and target one creature within 100’, the target must be able to both see and hear the performance and be able to understand the language you are performing with. Creatures immune to Psychic damage are unaffected.
	+ On the first turn, the target is only mildly annoyed by the performance and suffers no penalty.
	+ On the second turn, the target can, if it chooses to, make a single Insight check contested against your Performance check, if it succeeds it can sense the inherent dangers of the performance and plug its ears, effectively causing it to become Deafened but also protecting it for the rest of the performance.
	+ On the third turn, if the target has not covered its ears, it must make a Wisdom save of 14 + your proficiency + your Charisma modifier (minimum of 1), dying instantly on a failure, or taking 20d10 Psychic damage on a success.

You can use this feature once per long rest.