recursal/Fanatic-Fandom huggingface dataset:
GRpgV3 Magic:Holy

## Description

The user can control the magic blessed to them by the gods. The magic is pure and can purify any corruption. Holy magic can also give buffs to party members and cure illnesses.
Only Incantations can be used, this magic cannot be silently casted, and Incantations cannot be created.

## Specialisation

The user harnesses the power blessed by the gods. This allows them to give huge buffs to party members and cure any debuff.

## Ability Ranking

* Power: S
* Desctructiveness: A
* Speed: A
* Utility: A
* Potential: B

## Known Incantations

* Iera Apergía - After a strike from the user's weapon, a divine light will follow shortly, striking the target a second time.
* Theiki Apergia Systadas - Glowing orbs float up around the user which then sporadically shoot around towards the target.
	+ Theiki Apergia Systadas: Agglomeration - The orbs float up to form a giant ball directly above the user. The ball is then thrown towards the target, exploding into little orbs on impact.
* Exorkízo - Shines a bright light from the user's body. Any Demons or demon-type monsters that touch this light will be damaged greatly. Any target under half of the user's power level will be killed instantly and any target over double the user's power level will not be affected.
* Na Xekourastei - This incantation can only be used on targets who are on 0 health and are performing death saving rolls. This incantation will instantly give the target three death tokens, killing them. This does not work if the target has obtained two save tokens.
* Anastaino - This incantations can only be used on allies who are on 0 health and are performing death saving rolls. This incantation will instantly give the target three save tokens, stabilising them. This does not work if the target has obtained two death tokens.
* Therapevei Dilitirio - If the user touches an ally or subtance with poison in it and uses this incantation, the poison will be removed. This does not work on the user.
* Dinontas Doro - Allows the user to transfer their life force into an ally.
* Evlogei Ti Dynami - Allows the user to temporarily transfer their physical stat into an ally.
* Evlogei Ti Mageia - Allows the user to temporarily transfer their magic stat into an ally.
* Evlogei Tin Efkinisia - Allows the user to temporarily transfer their agility stat into an ally.
* Evlogei Ton Elencho - Allows the user to temporarily transfer their control stat into an ally.
* Therapeftiko Fos - A basic holy healing spell that can heal an ally up to 25% of the user's magic stat. This hurts Demons instead of healing.
* Inflorescence - An advanced holy spell which can temporarily revive the dead. This can only be used on one person at a time and only works for a short amount of time (3 rounds in combat).
GRpg Buildings:Pet Shop

### Pet Shop

The Pet Shop is one of several buildings. This building allows players to adopt npc animals. These pets can range from Baby Demons, Baby Dragons, Dogs, Zombies, Shoulder Angels and literal Living Spells. Some of the pets are purely cosmetic like the dogs but most pets provide an advantage in battle. Pets can be expensive though.

* 20000g Doge
* 200000g Baby Demon
* 200000g Baby Dragon
* 160000g Zombie
* 230000g Shoulder Angel
* 300000g Living Spell
GRpgV3 Magic:Music

## Description

This magic only works when the user is wielding an instrument, luckily this magic allows the user to manifest an instrument. The manifested instruments cannot do damage by themselves but can instead by played to generate effects. These effects can vary from debuffing the enemy, buffing allies, and dealing small amounts of damage. The volume, harshness, and pitch of the sounds determines what effect it will have. Note that only one instrument can be manifested during an encounter.

* Volume ranges from 1-10, 1 being extremely quiet and 10 being extremely loud.
* Harshness ranges from 1-10, 1 being extremely scratchy and 10 being extremely smooth
* Pitch ranges from 1-10, 1 being extremely low and 10 being extremely high

## Effects

* Bleeding
* Poison
* Scorched
* Burn
* Hypothermia
* Shocked
* Freeze
* Paralyzed
* Dazed
* Confusion
* Brainwashed
* Wet
* Horny
* Strength (I - V)
* Energise (I-III)
* Weakness (I - II)
* Flamed
* Sharp
* Frost
* Paralyzing
* Quick

## Specialisation

Allows the user to manifest multiple instruments at once.

## Ability Ranking

* Power: B
* Destructiveness: C
* Speed: A
* Utility: B
* Potential: S
GRpg Locations:Edwith

* Located in level 250+ zone
* Approximately 150 residents

### Description

People are usually confused on whether or not the village is in the level 250+ zone or the level 116-130 zone. For the last frickn time, it's in the level 250+ zone so STOP ASKING.

### Buildings

Edwith has 6 buildings

* Hotel
* Hospital
* Armoursmith
* Shop
* Monster Goods Seller
* House Seller
GRpg Timeline

Lore for individual games can be found on their respective lore pages

* Grpg Lore
* GRpgV2 Lore
* GRpgV3 Lore

## How Everything Links Together

There are a total of 7 games that link into the GRpg canon.

### The GedVerse

The GedVerse consists of 6 games. It all starts with Galaxy Galore which leads into GRpg1 and GRpg2. Those 3 games take place on a single planet, this planet is named Galore or A001 as the Gederation refers it to. The other 3 games take place on planet Belnithea (A003 as the Gederation refers it to). GRpgV2, DanganRpg, and DanganRpgV2 take place at this location. There are a total of 23,976 different worlds within the GedVerse. It should also be noted that every single one of these planets have some form of Ged, a main character in many GRpg games and most planets have other altered versions of main characters.

### The Outer Realm

The GedVerse is an extremely small part of The Outer Realm that was separated for an unknown reason. The Outer Realm consists of only 1 game, that game being GRpgV3. Beings from the GedVerse cannot travel to The Outer Realm and beings from The Outer Realm cannot travel to The GedVerse. There are nearly infinite planets and galaxies within The Outer Realm and it should be noted that none of these have any form of Ged. However, references to Ged can still be found. Other main characters can still be found within The Outer Realm but are extremely rare.

The GRpg canon includes both The Outer Realm and it's small separated segment, The GedVerse. Let it be remembered that characters in the GedVerse will NEVER be able to interact with The Outer Realm and vice versa.
GRpgV2 Conditions

## List of Buffs and Debuffs

##### Key:

* +S | Is able to be stacked
* -S  | Is unable to be stacked

### Buffs

* -S  | strength: +25% attack
* -S  | strength II: +50% attack
* -S  | strength III: +100% attack
* -S  | strength IV: +150% attack
* -S  | strength: V: +200% attack
* +S | strengthened: +25% attack
* -S  | guard: -20% damage received
* -S  | guard II: -50% damage received
* -S  | guard III: -75% damage received
* +S | guarded: -10% damage received
* -S  | energise: +10% agility
* -S  | energise II: +25% agility
* -S  | energise III: +50% agility
* +S | energised: +10% agility

### Debuffs

* -S  | weakness: -25% attack
* -S  | weakness II: -50% attack
* +S | weakened: -10% attack
* -S  | slowness: -10% movement speed
* -S  | slowness II: -25% movement speed
* +S | slowed: -10% movement speed
* -S  | exhaustion: -10% agility
* -S  | exhaustion II: -25% agility
* -S  | exhaustion III -50% agility
* -S  | collapsed: skip turn
* -S  | Distracted: limited to 10 projectiles
* -S  | Distracted II: limited to 5 projectiles
* -S  | Distracted III: limited to 3 projectiles
* -S  | Distracted IV: limited to 2 projectiles
* -S  | Distracted V: limited to 1 projectile

### Conditions

#### Good

* -S  | healing: +5% health per turn
* -S  | healing II: +10% health per turn
* -S  | healing III: +20% health per turn
* -S  | Thorns: inflict 25% of the damage dealt by an enemy
* +S | Thorny: inflict 5% of the damage dealt by an enemy
* -S  | Flamed: Attacks inflict burn
* -S  | Sharp: Attacks inflict bleed
* -S  | Frost: Attacks inflict freeze
* -S  | Paralyzing: Attacks inflict paralyze
* -S | Quick: gives 2 turns in 1

#### Bad

* +S | amputated: 20% physical damage per turn, can't use lost limb
* +S | bleeding: 5% physical damage per turn, -25% agility
* -S | poison: 5% poison damage. Increases by 5% every turn for 3 turns
* -S  | scorched: 10% explosion damage per turn, turn skip
* -S  | burn: 5% fire damage per turn
* +S | hypothermia: 5% ice damage, can't move
* +S | shocked: 2% electric damage, turn skip
* -S  | freeze: can't move
* -S  | paralyzed: can't move
* -S  | stuck: can't move
* -S  | dazed: turn skip
* -S  | confused: 50% to do opposite of action
* -S  | brainwashed: all actions controlled by brainwasher
* -S  | silenced: Blocks the inflicted entity from using magic
* -S  | wet: 1.25x dmg from electricity, 40% to become shocked
* -S  | soaked: 1.5x dmg from electricity, 80% to become shocked
* -S  | saturated: 1.75x dmg from electricity, 100% to become shocked

### Special

* -S  | FlipEffect: Reverse the effects of applied conditions
* -S  | Horny: All actions become sexual
GRpg Locations:Liyen

* Located in level 116 - 130 zone
* Approximately 500 residents

### Description

A fairly new town built in Galore. This town can satisfy all your needs and wishes.

### Buildings

Liyen has 10 buildings

* Shop
* Blacksmith
* Upgrade Blacksmith
* Armoursmith
* Upgrade Armoursmith
* Enchanter
* Pet Shop (Baby Demons)
* Inn
* Medical Bay
* Adventurers Guild
Maralúcia Requião

**Maralúcia Requião de Andrade Ferraz do Porto** é uma ex-cozinheira do exército português e educadora particular portugesa. Participou do esquecido Parça 2-3 e dos Os Parça 3-1.

## Personalidade

Forte e dura, Maralúcia não suporta ações inconformáveis de jovens, sempre tentando educar os participantes mais jovens (em vão). Durante sua participação nos Parça 3-1, mesmo rodeada de jovens inconsebíveis, conseguiu jogar bem e fazer algumas amizades.

## Curiosidades

* Maralúcia foi uma personagem criada originalmente em desenhos, por Ian.
GRpgV3 Magic:Light

## Description

The user can emit light anywhere from their body. This light can be hardened to create solid objects which can be used as projectiles, walls, etc. The intensity of the light scales with how much magic the user puts into it.

## Effects

* Confused
* Blinded

## Specialisation

The user will be able to emit light from anywhere within their field of view.

## Ability Ranking

* Power: B
* Destructiveness: F
* Speed: S
* Utility: C
* Potential: S
GRpg Heroes:Shield Hero

### Introduction

The Shield Hero is a character class that is playable in GRpg2. While originating in the original GRpg it is still present in GRpg2.

### Hero

The Shield Hero is of the Tank Class. This means that health and attack stats are boosted by 25% while agility is reduced by 50%. With the agility being reduced by 50% it makes rushing to protect party members more difficult. To counter this the Shield Hero has a skill which allows them to freely control their weapon telepathically.

### Weaponry/Magic

The Shield Hero wields a shield for its weapon. It plays a vital support or tank role when facing tougher opponents. It can be used to protect against all attacks except for those that can phase through objects. The shield's abilities and like no other hero's weapon. As of update 2.20 it is the only hero weapon that has 2 forms. The first form negates all the damage that he blocks. This can be extremely useful against moves that would heavy damage him/her or the party. The second form forces the Shield Hero to receive 25% of the damage blocked and have the shield absorb 75%. The shield can absorb up to a maximum of 2500 total damage. This comes in when he/she uses Skill:Absorb Release which releases all of the absorbed damage onto their target. With the max being 2500 this means that this can release a total of 2500 damage onto a single target. This damage comes out in the form of raw magic meaning that a master of the shield could manipulate this magic into hitting multiple targets or a specific thing that can't be seen. If this were to happen the damage would be divided up between the targets unless they specifically manipulated more magic to hit a specific target. A flame can be seen in the front of the shield, the Shield Hero is able to manipulate it (not well). They can use the flame in many forms such as a beam or tornado. They can even charge up the flame until it becomes white then unleash it in an attack. The shield also has sharp edges making slashing and cutting an option for attack. With skill:Float the Shield Hero could throw his/her shield out, slice something and have it come back. This opens up many possibilities for potential moves.

### Additional Info

Currently being played by: a stinky smelly nerd

Deaths: Too Many

First Created: GRpg1

First Played: GRpg1

Tourney Placement: 2nd
Vô Thượng Đại Lực Chử Pháp

**Vô Thượng Đại Lực Chử Pháp** là công phu của Đạt Nhĩ Ba.

**Vô Thượng Đại Lực Chử Pháp** này không có gì biến hóa, chỉ gồm tám chiêu phạt ngang, tám chiêu chọc thẳng, tổng cộng hai lần tám mười sáu chiêu. Khi đối đầu Dương Quá ở Quần Hùng đại hội, Đạt Nhĩ Ba đã dùng công phu này ,khiến quần hùng Trung Nguyên thầm kinh sợ.

Đến Điểm Thương Ngư Ẩn ( một trong tứ đại đệ tử của Đoàn Trí Hưng) sau khi thấy uy lực khủng khiếp của **Vô Thượng Đại Lực Chử Pháp** nghĩ bụng Thiết Tương Pháp của mình không thể có được chiêu số chí cương chí mãnh như vậy, thì bất giác cũng đã khâm phục.
GRpg Buildings:Cheap Shop

**THIS ONLY APPLIES FOR GRPG2**

The Cheap Shop is available for those who have under 100k gold.

#### Crystals

* T1 5000g [city] teleport crystal: allows instant teleportation to that specific town
* T3 15000g city teleport crystal: allows instant teleportation to any unlocked city
* T3 30000g hero tp crystal: allows instant teleportation to any hero
* T3 100000g revive crystal: allows revival of a killed hero within 10 minutes of their death

#### Bags

* T1 12500g Standard Bag: 75inv space
* T1 25000g Better Bag: 100inv space
* T2 37500g Adventurer's Bag: 150inv space
* T2 50000g Traveller's Bag: 200inv space
* T3 75000g Chest Bag: 250inv space
* T3 100000g Void Bag: 300inv space
* T4 250000g Bottomless Bag: 999inv space

#### Gems

* T1 7500g Power Gem: +5% stat increase
* T2 10000g Fire Gem: 10% fire magic resistance
* T2 10000g Water Gem: 10% water magic resistance
* T2 10000g Nature Gem: 10% nature magic resistance
* T2 10000g Wind Gem: 10% wind magic resistance
* T2 20000g Power II Gem: +10% stat increase
* T3 25000g Demon Gem: 20% demon magic resistance
* T3 25000g Holy Gem: 20% holy magic resistance
* T3 50000g Power III Gem: +15% stat increase
* T4 135000g Power IV Gem: +25% stat increase

#### Rings

* T1 5000g Worn Ring: +10hp +5atk
* T1 7500g Ancient Ring: +30hp +15atk
* T1 12500g Basic Ring: +50hp +20atk
* T2 17500g Advanced Ring: +100hp +50atk
* T3 25000g Vitality Ring: +250hp +50atk
* T3 25000g Strength Ring: +100hp +250atk
* T3 50000g Fire Ring: Immune to burn
* T3 50000g Water Ring: Immune to slowness
* T3 50000g Light Ring: Immune to blindness
* T3 75000g Demonic Ring: Immune to curse
* T4 125000g Cursed Ring: Reverses effects of curses

#### Permanent Hero Upgrades

* T1 500000g 1.5x Exp Boost
* T1 1000000g 2x Exp Boost
* T1 2000000g 4x Exp Boost

#### Miscellaneous

* T1 500000g Hero Change
* T1 75000g Stat Reset

### Tier Level Requirements

* T1 - Level 100+
* T2 - Level 130+
* T3 - Level 165+
* T4 - Level 200+
GRpgV3 Skills: Polearm

# Polearm

## One-Handed

Allows the user to wield a two-handed polearm with a single hand. They will still have full control over the polearm and will still be able to attack at full power. This skill is passive, it's name does not need to be chanted. This does not unlock the ability to dual wield.

### One-Handed II

The user has ajudsted to one hand usage. Their polearm feels much lighter, allowing them to swing and stab faster.

### One-Handed III

The user's reaction time and polearm speed have syncronised. The user is able to deal up 125% damage when attacking as a reaction.

## Guided Javelin

When the user throws their polearm, it will home in on a specified target. The user may call the polearm back after the attack, whether or not the attack was successful does not matter.

### Guided Javelin II

If the user's polearm manages to penetrate the target, it will penetrate the target a second time when being called back. The second penetration can be avoided.

### Guided Javelin III

If the user successfully penetrates the target when using Guided Javelin, the target will not be able to avoid the second penetration.

## Legion Stab

Allows the user to stab twice in rapid succession. Both stabs are counted as a single move but count as separate attacks, allowing the user to deal two separate stab damages.

### Legion Stab II

If both stabs successfully hit, the user can stab a third time. The target will not be able to avoid the third stab.

### Legion Stab III

If the user is able to stab the target a third time, there is a 100% chance for Bleed III to be inflicted.

## Circulatory Defence

When the user is focusing on an incoming attack, they can spin their polearm in a circular motion in an attempt to block incoming attacks.

### Circulatory Defence II

Any projectiles that come into contact with the polearm while Circulatory Defence is in affect will be reflected back towards the target.

### Circulatory Defence III

Projectiles that are reflected by Circulatory Defence will shoot back at 150% of its original speed.

## Javelin's Oath

When the user throws their polearm, they may suddenly change the direction of the polearm mid air. The user can do this up to 3 times before the polearm is called back to the user's hand.

### Javelin's Oath II

The amount of direction changes is increased to 5.

### Javelin's Oath III

Each direction change will increase the speed of the Javelin by 10%.
GRpgV3 Magic:Card

## Description

The user is able to generate a deck with as many cards as their level. On their turn they will receive a hand of 7, this increases by 1 for every level they have put into Card Magic. Once the user has run out of cards in their deck, the magic will become unusable until the encounter is over.

Each valid hand has a percentile value which is based on the user's mag stat. Each number has a bonus that will add to the hand's value.

The highest card used in the attack will have it's bonus added to the attack.

* 2 | +2%
* 3 | +4%
* 4 | +6%
* 5 | +7%
* 6 | +8%
* 7 | +9%
* 8 | +10%
* 9 | +12%
* 10 | +15%
* J | +20%
* Q | +22%
* K | +25%
* A | +30%

* High Card = 50% mag
* Pair = 70% mag
* Two Pair = 100% mag
* Three of A Kind = 120% mag
* Straight = 150% mag
* Flush = 170% mag
* Full House = 180% mag
* Four of a Kind = 190% mag
* Straight Flush = 200% mag
* Royal Flush = insta-kill

The user may attack more than once with Card Magic if their hand is able to create more than 1 separate valid poker hand. (This effect does not work with High Card)

## Specialisation

Grants the user the ability to redraw their hand.

## Ability Ranking

* Power: S
* Descructiveness: C
* Speed: S
* Utility: D
* Potential: A
Thiên Địa Hội

**Hồng Hoa Hội** (**Thiên Địa Hội**) là một hội kín bắt nguồn từ Trung Hoa do Trần Cận Nam sáng lập.

Trần Cận Nam vốn là một thuộc tướng của Trịnh Thành Công - một thủ lĩnh quân nổi dậy chống nhà Thanh ở Đài Loan - và được Trịnh giao cho nhiệm vụ trở về lục địa, đổi tên thành Trần Cận Nam và sáng lập nên Thiên Địa Hội nhằm tập hợp những người trung thành với nhà Minh để chống lại nhà Thanh.

## Mục đích

Mục đích của hội là phản Thanh phục Minh, khôi phục lại giang sơn nhà Minh(1368-1644)

## Tổ chức

Tổng đà chủ: Trần Cận Nam,Vu Vạn Đình,Trần Gia Lạc

* Đương gia:Vô Trần Đạo Trưởng,Triệu Bán Sơn,Văn Thái Lai, Thường Hách Chí, Thường Bá Chí,Từ Thiên Hoằng,Dương Thành Hiệp,Vệ Xuân Hoa,Chương Tiến,Lạc Băng, Thạch Song Anh, Tương Tứ Căn,Dư Ngư Đồng,Tâm Nghiễn.

Trong Thiên Ðịa Hội có tiền ngũ phòng, hậu ngũ phòng, tức thập đường

Năm phòng trước gồm

* Liên Hoa đường: cai quản tỉnh Phúc Kiến
* Hồng Thuận đường: cai quản tỉnh Quảng Ðông,Ngô Lục Kỳ là Hồng Thuận đường chủ
* Gia Hậu đường: cai quản tỉnh Quảng Tây
* Tham Thái đường: cai quản tỉnh Hồ Nam Hồ Bắc
* Hoành Hoá đường:cai quản tỉnh Triết Giang

Năm phòng sau

* Thanh Mộc đường: cai quản tỉnh Giang Tô,Vi Tiểu Bảo là Thanh Mộc đường chủ
* Xích Hoả đường: cai quản tỉnh Quý Châu
* Tây Kim đường: cai quản tỉnh Tứ Xuyên
* Huyền Thuỷ đường: cai quản tỉnh Vân Nam
* Hoàng Thổ đường: cai quản tỉnh Hà Nam, miền Trung Châu.
GRpg Buildings:Magic Forge

The Magic Forge is one of several buildings, It allows people to infuse magic into their weapons. Magic weapons are made from standalone magic, unlike a weapon that is imbued or made from one's own magic. Depending on the tier of magic that the player requests, weapons will cost different amounts.

The player may implant magic into their weapon. The cost of the implant changes on the cost of the original weapon.

* Tier 1: +50% of the cost
* Tier 2: +70% of the cost
* Tier 3: +85% of the cost
* Tier 4: +100% of the cost
* Tier 5: Cannot be used
* Tier 6: Cannot be used
* \*Hidden Magic Not Available\*

### Effects:

* Fire - Weapon will shoot fire balls
* Earth - Slamming weapon into the ground with shoot earth spikes infront of it
* Wind - Thrusting the weapon will create a strong breeze in that direction
* Water - A water copy of the weapon will appear next to the real weapon. The copy will act the same as the original weapon, swinging with it and attacking simultaneously
* Metal - Weapon gets lot more sturdy and tougher
* Light - Weapon emits light. The user can feed magic into the weapon which will make it emit more light
* Lightning - Slamming weapon into the ground with strike it with lightning
* Shield - Weapon will generate a shield infront of itself
* Illusion - Weapon can appear as other weapons
* Animation - Weapon will now come to life (will still obey owner)
* Cardinal - Hitting magic with the weapon will deflect it back towards the caster
* Magnet - Hitting something with the weapon will allow the user to cast magnet magic on the weapon and the hit object
* Rubber - Weapon will be able to stretch
* Shadow - Weapon becomes invisible in shadows
* Poison - Weapon now emits a poisonous aura. User and their allies are immune
* Healing - Hitting someone with the weapon will now heal instead of damage
* Clone - A cloned version of the weapon will float nearby, allowing the weapon to strike twice
* Explosion - On contact, the weapon will create an explosion
* Morph - Weapon can morph itself into other weapons
* Fusion - Weapon can permanently infuse itself with another weapon of the user's choice
* Ice - Weapon slings icicles when swung
* Chain - Thrust the weapon to shoot a chain out
* Portal - Will allow for the user to teleport to the weapon
* Vector - Hitting an object will allow the user to use Vector magic on it

### Magic that cannot be used:

* Language
* Construction
* Music
* Dragon
* Blood
* Card
* Weather
GRpgV3 Conditions

## List of Buffs and Debuffs

##### Key:

* +S | Is able to be stacked
* -S  | Is unable to be stacked

### Buffs

* -S  | strength: +25% attack
* -S  | strength II: +50% attack
* -S  | strength III: +100% attack
* -S  | strength IV: +150% attack
* -S  | strength: V: +200% attack
* +S | strengthened: +25% attack
* -S  | guard: -20% damage received
* -S  | guard II: -50% damage received
* -S  | guard III: -75% damage received
* +S | guarded: -10% damage received
* -S  | energise: +10% agility
* -S  | energise II: +25% agility
* -S  | energise III: +50% agility
* +S | energised: +10% agility

### Debuffs

* -S  | weakness: -25% attack
* -S  | weakness II: -50% attack
* +S | weakened: -10% attack
* -S  | slowness: -10% movement speed
* -S  | slowness II: -25% movement speed
* +S | slowed: -10% movement speed
* -S  | exhaustion: -10% agility
* -S  | exhaustion II: -25% agility
* -S  | exhaustion III -50% agility
* -S  | collapsed: skip turn
* -S  | Distracted: limited to 10 projectiles
* -S  | Distracted II: limited to 5 projectiles
* -S  | Distracted III: limited to 3 projectiles
* -S  | Distracted IV: limited to 2 projectiles
* -S  | Distracted V: limited to 1 projectile

### Conditions

#### Good

* -S  | healing: +5% health per turn
* -S  | healing II: +10% health per turn
* -S  | healing III: +20% health per turn
* -S  | Thorns: inflict 25% of the damage dealt by an enemy
* +S | Thorny: inflict 5% of the damage dealt by an enemy
* -S  | Flamed: Attacks inflict burn
* -S  | Sharp: Attacks inflict bleed
* -S  | Frost: Attacks inflict freeze
* -S  | Paralyzing: Attacks inflict paralyze
* -S | Quick: gives 2 turns in 1

#### Bad

* +S | amputated: 20% physical damage per turn, can't use lost limb
* +S | bleeding: 5% physical damage per turn, -25% agility
* -S | poison: 5% poison damage. Increases by 5% every turn for 3 turns
* -S  | scorched: 10% explosion damage per turn, turn skip
* -S  | burn: 5% fire damage per turn
* +S | hypothermia: 5% ice damage, can't move
* +S | shocked: 2% electric damage, turn skip
* -S  | freeze: can't move
* -S  | paralyzed: can't move
* -S  | stuck: can't move
* -S  | dazed: turn skip
* -S  | confused: 50% to do opposite of action
* -S  | brainwashed: all actions controlled by brainwasher
* -S  | silenced: Blocks the inflicted entity from using magic
* -S  | wet: 1.25x dmg from electricity, 40% to become shocked
* -S  | soaked: 1.5x dmg from electricity, 80% to become shocked
* -S  | saturated: 1.75x dmg from electricity, 100% to become shocked

### Special

* -S  | FlipEffect: Reverse the effects of applied conditions
* -S  | Horny: All actions become sexual
DanganRpgV2 Murder 1

Victim: Matt - Ultimate Forecast

Culprit: Baylee - Ultimate Alchemist

Murder Complexity - 6

### Chapter 1 Murder

#### Act 1:

5:55am: Baylee writes a note saying that the Manhole near the stairs will open

5:56am: He slips the note under Matt's door

6:00am: Matt gets the note and heads to the location

6:05am: Baylee asks Lazarus if he wants to go to the hedge maze

#### Act 2:

6:25am: Baylee and Lazarus get to the hedge maze

6:27am Baylee and Lazarus explore the maze for escape clues

6:43am Baylee runs on ahead of Lazarus and Lazarus loses sight of him

#### Act 3:

6:44am Baylee opens the manhole and enters

6:44am He crawls through the manhole

6:45am The manhole opens and Baylee jumps up

#### Act 4:

6:45 Baylee uses poison magic and sprays it all over Matt

6:46 Matt finally dies from the poison

6:47 Baylee crawls back through the manhole and reappears in the maze

#### Act 5:

6:48 Lazarus finds Baylee and they both look at the open manhole

6:49 The body is found and Baylee had secured an alibi
GRpgV3 Magic:Fusion

## Description

Allows the user to fuse 2 objects together. The new object will take the properties of both fused objects. However, if said properties clash, the fusion will not work or it'll balance out. Living Organisms cannot be fused and only 2 objects can be fused. Fused objects cannot be fused to create fused fused objects.

## Specialisation

The user will now be able to fuse already fused objects. This only works once so the user will not be able to fuse fused fused objects with other fused fused objects to create fused fused fused objects.

## Ability Ranking

* Power: B
* Desctructiveness: B
* Speed: B
* Utility: S
* Potential: S
GRpgV3 Magic:Program

## Description

When the user casts magic, they may give it instructions such as a delays, movement, and conditions. The magic will go through the list one by one until it is complete. If the magic is interrupted then the instructions will stop.

For Example: Shooting a fire ball. 1: Split into two. 2: When close to target, begin moving together again. 3: When target is reached, explode. The fire ball will shoot towards the target, splitting into two separate balls. When it nears the target, the balls will begin to move in towards each other. If this is done right, both fire balls will hit the target from the sides and will explode.

Cannot be used by itself, can only be cast along with another magic. Casting this is a free action.

1 instruction can be applied for every 50 ctrl.

## Ability Ranking

* Power: ~
* Desctructiveness: ~
* Speed: ~
* Utility: ~
* Potential: S
GRpgV3 Magic:Soul

## Description

Allows the user to project / manifest their soul. A soul can take the form of an animal, a humanoid, an object, or a weapon. One's soul cannot be changed or customised before-hand. However, souls can be transformed through personal experiences.

This magic also allows the user to peer into the souls of others, revealing an estimate of their power level. However, if the target has soul magic, they can prevent this or even leak a false power level.

Things to note about souls:

* When Soul magic is activated, it remains active until you dispel it, run out of magic, or fall unconscious.
* Souls are tied directly to the user's health. When it is attacked, the user takes the damage.
* Weapon-like souls cannot be wielded by anyone other than the user who manifested it.
* Animal/Humanoid-like souls can be controlled through the user's thoughts without delay.
* Animal/Humanoid-like souls take their turn (during combat) at the same time as the user who manifested it.

## Specialisation

The user's soul strengthens, making it more powerful in every aspect. The user may also see the true power level of their target, even if they're hiding it.

## Ability Ranking

* Power: ~
* Descructiveness: ~
* Speed: ~
* Utility: ~
* Potential: S

## Known Souls

Future Sight - A purple monicle with black tinted glass. It floats gently infront of your eye. Gazing through it reveals the movements of living organism seconds (or a combat turn) before they perform said movement. Using this allows you to predict the movements of your opponents.
GRpg Buildings:Hotel

### Hotel

The Hotel is one of several buildings. It allows people to rest up and skip the night. The Hotel can be found in towns and cities later in the game. It only costs 1000 gold to rest at. To skip through the night you can pay 2000 gold per person per night. This can be good if you want to avoid dangerous encounters or you just need to be able to see better.

* Skip Night: 2000 gold per night/person
* Rest: 1000 gold +50% hp

#### Locations

* Forle
* Pyronia
* Necroma
* Angel Empire
* Darcrip
* Edwith
* Wizardia
GRpgV3 Magic:Portal

## Description

Allows the user to place a portal in close proximity (can place mid-air too). The user can place more portals as they train and they can link them as they wish. With enough training and concentration, the user can place a portal at any town on the same island they are.

## Specialisation

The limit of placable portals increases drastically and the range covers the entire planet. The size of the portals increases also.

## Ability Ranking

* Power: C
* Desctructiveness: D
* Speed: S
* Utility: S
* Potential: S
Wiki rules

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1. **Keep it civil**: Do not make personal attacks on other people. If you need to criticize another user’s argument, do so without attacking them as a person. Do not use bigoted language, including slurs which degrade another person or group of people based on gender, race, sexual orientation, nationality, religion, etc.
2. **Be a productive member of the wiki**: Contribute to the wiki in line with the established processes and conventions. Need help? Ask an administrator! Disrupting the wiki with “edit warring” over differing opinions of a topic with another user or group of users is not productive.
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Failing to follow these rules will result in your account being blocked from editing the wiki. The duration of a blocked account will depend on how bad the offence was.
GRpgV2 NPCs

NPCs (Non Player Characters) live all throughout the world of Belnithea. They act as normal residents of the world. They can appear as normal civilians, merchants, guards and more. The players can interact with them like if they were talking to normal people. They have names, professions, towns of origin, family and magic abilities.
Hypernova

Hypernova is a minor character in the Muffins series. She is part of the Ponyville Police Department.

## Appearance

Hypernova is a purple pegasus with golden yellow eyes and strawberry pink hair. Her cutie mark is a police badge with a hypernova in the middle. She wears a police hat with goggles as well as a police uniform with various police equipment.

## Personality

Hypernova is shown to be very empathetic towards victims of the Bakers, this is most noticeable when she tries to reassure Twilight that she’s safe during “The Fun Never Ends.”

## Biography

Hypernova first appears in the story “The Fun Never Ends” after being informed by Spike that Twilight, Rarity, and Fluttershy were going to visit the Bakers and never returned.

She appears on scene with her fellow officers, Poison Oak, and Sonic Bullet, as well as their commander, Chief Cherrywood. Together, they are able to rescue both Twilight and Fluttershy and apprehend Minkie, Pinkie, Inkie, and Blinkie. They are unaware that Derpy and Apple Bloom were also accomplices.

Later in the series, she is killed by arrows in “Let’s Welcome Chaos: Day 1.”

## Relationships

### Chief Cherry Wood

Hypernova is shown to have a close relationship with Cherrywood, as after his death she sobs over him and it’s revealed that she worked under him the longest.
GRpgV2 Map

This is the map that the game of GRpgV2 takes place on. Many towns, paths, forests, mountains and islands can be seen located on the map. The old map was 5500x5500 making it 5x larger than the GRpg2 map but got an expansion making it 11000x5500 pixels.

#### Locations

A total of 50 different towns on the map. Each of them provides uses to the players in the form of buildings. Each one has its own purpose to serve and has its own way of helping the players. They also provide protection against the monsters that roam in the wild.

#### Roads and Path

The brown lines are roads that stretch between each town. These are usually the safest way to travel between locations. Be careful though because bandits and other monsters can still attack you on your travels.

#### Forests

Forests can be seen spread through the map they are one of the most dangerous places on the map. They are usually filled with monster and are not populated with other people.

#### Mountains

Mountains are new to the GRpg games, adventurers can find unused structures, new monsters and new obstacles in them.

#### Biomes

In the regular GRpg games, there is just the normal grass lands and the demonic land however in this game you can see a snow area in the bottom left and a desert in the top right. The snow provides new monsters and new dangers including ice and snow themed monsters. The desert also provides new challenges as new monsters such as sand and cactus themed monsters can encounter you and you have to be careful about the intense heat.

#### Ocean

The ocean is new to the GRpg series. As the map is usually only 1000x1000 and this map is 6.25x that, I thought that I should include some islands instead of making it all land. The ocean is used to separate areas and add new challenges. A new boss can be found in the ocean, The Kraken can be located and fought. Beware though as this is an incredibly hard fight (one of the hardest in the entire series) and defeating the boss will give you the title of the Pirate King. Short blue lines can be seen stretching across the ocean from island to island. These indicate the recommended path when travelling overseas.

#### Jungle

The jungle is a new biome added in the expansion update. It is unknown as to what awaits in the jungle but you, as the player, are ready to find out. It comes with new environments, situations, structures, enemies and boss. Allowing for a new quest to be completed by you and your party (it is not recommended to go alone).
GRpgV3 Gods

In the world to GRpgV3, there are gods, religion, and special powers you can obtain by following such a being. There are a total of 6 gods and 14 blessings.

* At level 50, the player may choose a god and select one of their blessings
* At level 100, the player gains the other blessing from the god they chose
* At level 200, the player may choose an additional blessing from another god.

An entity may only possess up to 3 blessings unless certain conditions are met, such as a magic item.

### Emos - Wind God (Male)

* Breezing Whisper (Passive): All movement is completely silenced.
* Strike with the Wind (At Will): When attacking, you can reroll any number below 10 and you must use the new number. If you lose the attack then you will have to reroll any number above 15 when defending next.

### Metsi - Water God (Female)

* Sustained Life (Passive): No longer require food, water, or air to survive.
* Salvage Droplets (At Will): Upon failing an attack roll, roll for damage and save the number. If you succeed your next attack roll, when you roll for damage, add the saved number onto the total. If you fail the attack then deal damage to yourself equal to the number you saved.

### Cymir - Fire God (Female)

* Natural Fire (Passive): All attacks will deal fire damage as well as the original damage type. The actual damage dealt will not change.
* Dwindling Flame (At Will): Attack, Agility, and Control are doubled. In exchange, 25% of your total health is consumed.

### Dendar - Earth God (Male)

* Rooted Protection (Passive): Automatically succeed any defence rolls against unsuspected/sneak attacks.
* Unbreakable Defence (At Will): When defending, you can reroll any number below 10 and you must use the new number. Once this is used, you will have 0 Agility until your next turn has passed.

### Lunas - Moon God (Female)

* Night Sense (Passive): Be able to perfectly see in pitch blackness.
* Life Shade (At Will): Use your turn to block the healing of any target in sight. This works for 1 round. At night, this is extended to 2 rounds.

### Solas - Sun God (Male)

* Day Sense (Passive): Your eyes can instantly adapt to any bright light. You become immune to being blinded and can see perfectly in areas that would be too bright.
* Sunshine (At Will): Use your turn to double the effects of any stat buffs inflicted on allies in sight.

### Atheism

* Dodging Death (Passive): When brought to 0 health, instead of collapsing, take an additional turn at that moment. Straight after the additional turn, you will collapse and roll death saving throws as normal.
* Defying Will (At Will): Negate any opponent's Passive Blessing within your sight.
GRpgV3 Magic:Fire

## Description

Fire is a harsh yet passionate element. It has firepower but lacks the ability to manipulate it efficiently.

## Specialisation

Gain greater control over fire and grants the ability to manipulate pre-existing fire.

## Ability Ranking

* Power: A
* Destructiveness: A
* Speed: C
* Utility: D
* Potential: B

## Known Incantations

* Pulverizing Flare - Shoots a strong beam of fire out from the user's chest
* Charring Lasso - Throws a flaming lasso out towards the target
* Flaming Emission: Pillar - A large beam of fire strikes the area around (and including) the user
GRpgV2 Locations

### Locations

There are many towns can be found on the planet of Belnithea. Many building types can be found at every named location. Players are able to explore these towns and impact them in some sort of way with that being simply buying something at a shop, becoming a local hero or burning the place down. There are 50 different towns can be explored by players.

#### Towns

When viewing towns on the map, they have the same icon as the towns on the GRpg2 map. Towns work as great resting places for adventurers and have plenty of uses to players who need equipment.

#### Cities

When viewing cities on the map, the have a larger and more complex icon than the towns. Cities mark the capital of a faction and usually provide more buildings to the player. All costs within a city are also reduced by 10%. Cities are also more influential than towns and also make it easier to find more influential individuals.

Currently there are 49 towns that can be found on Belnithea

* Boteville
* Sutton
* Fallholt
* Merton
* Solice
* Westray
* Oar's Rest
* Haling Cove
* Islebury
* Emelle
* Everwinter
* Sirencester
* Archmouth
* Mitchwood
* Naporia
* Mossley
* Codifall
* Jeadavil
* Pinnella Pass
* Colchester
* Eldham
* Jordania
* Jetopia
* Arcton
* Desration
* Kelna
* Holbeck
* Berkton
* Acrine
* Ecrin
* Eastcliff
* Wolfden
* Wintervale
* Skystead
* Polperro
* Alryne
* Aeredale
* Jonatheek
* Shaninfall
* Lazdon
* Eethmani
* Ely
* Baysley
* Trudid
* Nearon
* Ironhaven
* Windermere
* Doveport
* Hwen

This is a spread sheet to show what buildings every town contains.

However some towns have unique buildings:

* Everwinter - Tomb of Heroes
* Sirencester - The Achieves
* Arcton - Ancient Temple
* Desration - Archaeologist's HQ
* Jetopia - Magic Air Transport Testing Facility
* Pinnella Pass - Magic Teleportation testing Site
* Jeadavil - Bandit Hideout
* Codifall - Belnithea Maximum Prison
* Mossley - Abandoned Mansion
* Mitchwood - Wood Magic Society
* Polperro - Curse Research Centre
* Aeredale - Aeredale University
* Jonatheek - Underwater Research Headquarters
* Eethmani - Belnith Jungle Exploration Base
* Windermere - Advanced Ocean Transportation Research Base

### Notable Locations

#### Pinnella Mineshaft

This mineshaft is located in the mountains south of **Pinnella Pass**. It was completely functional until a small baby dragon inhabited the mineshaft. Most miners made it out safely except for one. Lucky he was saved by a brave adventurer who rallied 5 other miners and entered the mineshaft. They all fought off the dragon and saved the miner who got left behind. This brave adventurer was rewarded handsomely and took home the head of the baby dragon. As of right now the mine stays under repairs and is not functioning.
GRpg Locations:Wizardia

Wizardia is the final city that players will have the beat in Galore. Wizardia can be located on the top left of the map. Wizardia is housed in the level 250+ zone and has a population of approximately 1600+ residents. The main design behind Wizardia was based on Fantasy/Medieval cities and wizard towers.

### Description

Wizardia, famous for its legendary wizards, is probably the richest of all towns and cities in Galore. This means that is has everything anyone could ever need in life, including adventurers.

### Buildings

Wizardia has 10 buildings

* Hotel
* Hospital
* Blacksmith
* Upgrade Blacksmith
* Armoursmith
* Upgrade Armoursmith
* Shop
* Monster Goods Seller
* House Seller
* Pet Shop (Living Spells)
* Adventurers Guild
GRpgV3 Skills: Scythe

# Scythe

## Weightless

The user will be able to wield scythes effectively with one hand. This skill is passive, it's name does not need to be chanted. This does not unlock the ability to dual wield.

### Weightless II

The user has adjusted to one hand usage. Their scythe feels much lighter, allowing them to swing faster.

### Weightless III

The user is able to manipulate the center of gravity on their scythe. It is now nearly impossible for the user's scythe to be knocked out of their hands.

## Brutalization

The user hooks the scythe around their target, then ripping it back, slicing the target in the process.

### Brutalization II

Brutalization can now be used from a distance with the user throwing the scythe and calling it back once it is around their target. This only works for a single target and will not work against those with heavy armour (scales/plated armour).

### Brutalization III

Brutalization's ranged usage can now be used on a line of multiple enemies. This will not work against those with heavy armour (scales/plated armour)

## Seamless Slices

The user spins their scythe around, slicing the target twice in quick succession. If the first slice is not avoided or blocked, the target cannot defend from the second slice.

### Seamless Slices II

The second slice will have a 100% chance of causing Bleed III.

### Seamless Slices III

A third, unavoidable slice will attack the target. This third slice deals 50% of the base damage.

## Growing Death

The blade of the user's scythe grows to 150% of its original size. This lasts a single turn and deals 50% additional damage with a higher chance of causing Bleed.

### Growing Death II

The handle of the scythe grows to 150% of its original size, giving additional range. Growing Death now inflicts Bleed II instead of Bleed.

### Growing Death III

If the target dies via Growing Death, the user will gain an additional attack. This repeats if the user manages to kill another enemy in the next strike.

## Reap N Weep

Successful attacks will give the user 25% of the health dealt to the target.

### Reap N Weep II

Successful attacks will give the user 35% of the health dealt to the target. If the target is inflicted with Bleed, the user will gain 50% of the health dealt by Bleed.

### Reap N Weep III

Successful attacks will give the user 40% of the health dealt to the target. Bleed will now restore 100% of the health dealt to the inflicted target.
GRpg Locations:Necroma

Necroma is the fifth city that players will have the beat in Galore. Necroma can be located on the bottom left of the map. Necroma is housed in the level 176-200 zone and has a population of approximately 1600+ residents. The main design behind Necroma was based on a graveyard. The first part of the name 'Necro' means corpse.

### Description

Anyone would look at this place and instantly think "why would anyone wanna live here?" but the reality is that this city is heavily guarded with zombies who... live? to protect its people. Necroma is also home to a famous hero who died protecting the city.

### Buildings

Necroma has 8 buildings

* Hotel
* Hospital
* Blacksmith
* Upgrade Blacksmith
* Upgrade Armoursmith
* Shop
* Professional Enchanter
* Pet Shop (Zombie Pets)
* Adventurers Guild