recursal/Fanatic-Fandom huggingface dataset:
Vigor dart

## Ability

Removes: Bleeding , Poisoned , Stunned , Shocked , Burning , Frozen , Blinded , Injuri

## Item Data

### ID

ITM\_DLC2\_Consumable\_Healing\_VigorDart

**Vigor dart** is a consumable item in *Wasteland 3: Cult of the Holy Detonation*.

## Description

Built on the same components as the common Med Darts, these micro-darts instantly alleviate many common battlefield afflictions.

## Effect

* Removes: Bleeding , Poisoned , Stunned , Shocked , Burning , Frozen , Blinded
* Removes Injuri

## Crafting

Ingredients to produce one (1) unit
* 1 Acidic Sludge
* 1 Bolts

## Locations

* Cheyenne Security Level: Recipe can be found behind lockpick 9 door in a mysterious observation room.
War Pig

**War Pig** is a heavy machine gun in *Wasteland 3: Colorado survival gear*.

## Description

Too cold to run and gun? Cuddle up with a hot cup of cocoa and lay down the pain with this bad boy.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +20 Damage from Shortened Barrel  at the cost of -10% Hit chance
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+28 Damage +93% Ranged damage) leads to the following result:
* 71 - 79 x10 (710 - 790) damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

## Location

Ambush site: Automatically added to inventory as a pre-order bonus or as a part of Colorado survival gear DLC.

## Behind the scenes

* The name and appearance of the weapon are based on the M60 general purpose machine gun, nicknamed The Pig by U.S. soldiers.
Troy's diary

**Troy's diary** is a junk item and crafting component in *Wasteland 3*.

## Description

A small book with a bunch of dicks drawn on the cover, and the words, "Troy's Dairy Don't Fucking Read!" Someone with different handwriting has added one word. "Moo!"

## Crafting

Is a crafting component along with Brandi's Diary to create Brandi and Troy - a love story of dueling Diaries.

## Location

Downtown Colorado Springs: In a junk pile surrounded by dogs near Little Vegas.
Trooper Helmet

## Effects

Hit Chance: +5%

**Trooper Helmet** is an armor piece in *Wasteland 3*.

## Description

The spikes are intimidating. But you're going to bump your head every time you enter a doorway, guaranteed.

## Armor set

* Trooper Helmet
* Trooper Armor
* Trooper Legs

## Locations

* The Bizarre: Two full sets sold by Gwyn Talbot.
* Denver Ruins: Sold by Sister Nancy Forge.
* Denver Ruins: Sold by Human Outreach Mobile Gift Shop. Appears if the Commune is convinced to trust humans.
Wasteland 2 radio

The **radio** is the most important tool of a Ranger. It allows for radioing for promotion, but also allows for receiving broadcasts.

## Broadcasts

Unless otherwise noted, the titles of the broadcasts have been penned in by Ranger Editors.

### Arizona

#### Desert Rangers

* Team Able transmissions
* Team Baker transmissions
* Team Charlie transmissions
* Team Delta transmissions

### California

#### Children of the Citadel

* Matthias' Address
* Who Has Killed My Children?
* Do Not Listen to Dugan
* Conquerors! Betrayers! Butchers!

#### Dugan

* Pathetic Meatbags of Los Angeles
* Matthias Is Lying to You

#### God's Militia

* Let Us Talk About Sin
* Divine Wrath
* Turning the Other Cheek
* Who Was This Red Samson?
* Poor, Confused Luke
* Christ Militant!
* Samson's Song
* Gird Your Putrid Loins You Whore of Babylon
* Fatal Flaw
* Howdy, Partners (if the Rangers executed the victim at Santa Monica) or Tin Stars (if the Rangers wiped out the Militiamen)

#### Hollywood

* Are You Lonesome Tonight?
* Poker, Roulette, Black Jack, Pai-Gow, Craps!
* Schwag's! It's great!
* Punk Club and Hostel in Hollywood
* You Name It, We've Got It
* Do You Need Ze Protection? Of Course You Do!
* Friends of Hollywood
* Leave My Employees Alone, You Asshole

#### Mannerites

* Hello, Los Angeles!
* Mix of Politeness and Pragmatism
* Serpioids from Mars!
* Very Impolite of Her

## Special

* Sorry Rangers
* Ascension Speech
Wasteland 2 achievements

Patch #3 for *Wasteland 2* has added **46 achievements** to the game. The following is an exhaustive list along with the requirements needed to achieve them.

Some achievements are granted retroactively.

## Cut achievements

Three achievements were cut from the game:

* Butterfingers (suffer a critical failure with 10 locks and safes)
* Some Help You Are (lose both Highpool and the Ag Center)
* Strength of One (finish the game after having started with just one Ranger)

## Bugs

*Note: The achievements in the Mac and Linux versions of the game (both original and Director's cut) are bugged and do not work.*

*"Too much time on yer hands" (Redondo Beach) may bug if you fail to loot any hole, as you're unable to re-dig or re-access a hole once the looting menu is closed.*

## References

1. ↑ Achievement Stats > Steam games > Wasteland 2
Trick Shot (Wasteland 3)

## Ability

Fire a Handgun attack that has -50% Hit chance. If this attack hits, you gain an instant +3 AP and your Strike Meter is instantly filled. Deals +100% damage vs. Marked  targets.

### On Success

Applies Damaged Weapon

**Trick Shot** is a perk and associated ability in *Wasteland 3*.

## Description

A lot of these guys wouldn't know what to do if you took away their weapon.

### Ability

**Trick Shot** (4 AP): Fire a Handgun attack that has -50% Hit chance. If this attack hits, you gain an instant +3 AP and your Strike Meter is instantly filled. Deals +100% damage vs. Marked  targets.

Damage
100% of weapon damage
On Succes
Applies Damaged Weapon
Vic & Breathers

**Vic & Breathers** is a cassette tape in *Wasteland 3*.

## Description

An oily stain has soaked into the label of this cassette tape, but you can make out the words, \"Sweet Dreams Are Made By Me.\" The casing emits a strange, chemical smell.

## Transcript

That's right... breathe it in. Allll the way in. Taste that shit. Like sunlight and fuckin' cotton candy, am I right?

You feel it, right? No fear. No pain. No hunger. Just like a dream.

... Dream... Yes...

This is my gift to you. You understand? Do as I say, and you can stay in the dream forever.

Obey... dream-giver... Always...

That's right. Just keep breathin'... and leave the rest to me.

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Wasteland 2 armor

This page lists all **armor** in *Wasteland 2*. For specifics on how armor works in combat, see armor penetration.

If you're looking for **radiation suits**, this article will help. If **clothing**, then this one will surely provide the relevant information.

## Light

Light armor offers no movement penalties, but also doesn't offer the amount of protection heavy armor does.

## Heavy

All heavy armor suits have a minimal Strength requirement, which varies from armor to armor. Characters with lower Strength can equip these suits, but will suffer additional movement penalties on top of ones imposed by the suit, at a rate of -0.2 Combat Speed for every Strength point below the requirement.

## Special

Special armor refers to two suits that were supposed to be removed from broken toasters. How they fit them inside remains a mystery.

## References

1. ↑ inXile Forums Comprehensive Armor and Weapons List (Release Version)
Unpacked EXE

The executable of the game (*wl.exe*) is compressed with Microsoft's EXEPACK system. Some articles in this Wiki contain information about the game internals and might refer to a specific offset in the EXE file. These offsets always refer to a position in the *unpacked* EXE file (*wlu.exe*). To create this unpacked EXE file you have to use the DOS command-line tool UNPACK.EXE:

```
> unpack wl.exe wlu.exe

```

The original *wl.exe* file must have a size of 62,549 bytes and the MD5 checksum 4bb000dfe7e64f6d342f3487094b7184. If yours is different then check if you are using the original unmodified EXE file.

The unpacked *wlu.exe* must be 169,824 bytes large and must have the MD5 checksum 7c0b1536c5fa1dcaf023bc6f33732542. If yours is different then you may have used a different unpacker. Please use the one mentioned above or otherwise the offset addresses in the Wiki articles may not match your EXE file.
VAX Hax

**VAX Hax** is an achievement in *Wasteland Remastered*.

## Description

Use the Robot Assembly Station in Base Cochise to create VAX.

## How to obtain

* Vax can be created at Base Cochise level 2, at the robot assembly facility near the center of the level. Look for a terminal that says "Robot Program Modification" and interact with the terminal. On a small CRT the Rangers will see the words "Break in program" blinking on and off. Typing RUN (anything else will produce a syntax error) will prompt the terminal to ask what kind of robot you want to assemble. A Hunter or Killer (A or B) will produce a generic hostile enemy, but option C (Admin) will generate Vax.
Upchucker

**Upchucker** is a tier 4 brawling weapon in *Wasteland 2*.

## Description

Basically a hollowed out bowling ball with a handle on the inside, the Upchucker is like a boxing glove from hell. One gut punch from this baby is guaranteed to make any opponent chuck his biscuits to the four winds.

## Characteristics

The weapon alerts enemies in a 6 unit radius.

## Locations

* Rodia: Found as loot on Cobbzilla in the canal connecting the bank and the crater.
Weapon type

Each weapon in Wasteland engine have attribute described as **Weapon range** or **Weapon type**. This type is responsible for correct battle message used during combat encounters.

There list of all types used in *Wasteland*, *Fountain of Dreams* and *Meantime* games (number is represent weapon type in game datafiles):

1. melee
2. short range
3. medium range
4. long range
5. short range with burst/auto fire
6. medium range with burst/auto fire
7. long range with burst/auto fire
8. short range for energy
9. medium range for energy
10. long range for energy
11. medium range for rockets
12. long range for rockets
13. explosives
Wasteland map

Step Time: 4 minHeal rate: 8 stepsEnc. freq.: 100

The **desert** (A.K.A the **wasteland**) is just as formidable as it was before the holocaust. In addition to the lack of water and the fierce heat, there are reports of radiation zones that have melted the flesh of unwary travelers. Along with the irradiated human element—left-over biker gangs, rabid survivalists, crazed religious zealots—all sorts of mutant animals make their home in the desert. Some say that traveling in the desert nowadays without an experienced guide is plain suicidal. You begin your adventure in the desert along the California-Arizona border. The area you'll cover extends from the Ranger Center in the south up to the Grand Canyon in the north. The towns of Quartz, Needles and Las Vegas are three places you'll surely want to visit.

## Locations

* Agricultural Center
* Base Cochise (hidden until Las Vegas sewers)
* Darwin Village
* Desert Nomads
* Guardian Citadel
* Highpool
* Las Vegas
* Mine Shaft
* Needles
* Quartz
* Ranger Center
* Savage Village
* Sleeper One (hidden until Las Vegas sewers)

## Notes

* If you travel through the hot spots of the desert every character in you party not carrying a Canteen gets hurt.
* Don't try to access Darwin Village from the south. The area around Darwin is contaminated. You can see it glow during the night. Darwin can only be safely entered from the North or with Rad suits.
* Right north of Quartz you'll find a broken Jeep. Ace can fix it and it brings you safely to Needles. But this is optional, you can freely go to Needles without the Jeep at any time.
* Base Cochise and Sleeper Base are not on the map in the beginning so you can't travel there right away. The locations are revealed later in the game.
* The river will sweep you away if you try crossing it without using the bridges. This is a Swim skill check, and failures will send you downstream. This at worst knocks you unconscious, but all conscious characters need to succeed.
William

**William** is a character in *Wasteland 3*.

## Background

William hasn't been the same since synths killed his wife. In fact, he hardly talks anymore, and Li-Tsing has to watch out for him. It's a full time job, but she's resigned to it. He was a good dad before mom died, and she's hoping he'll return to normal after a while. William gives short, curt answers to everything, which Li-Tsing then explains.

The Rangers were hesitant to allow the seemingly simple William to join, as he seems more interested in talking to animals than people. Fortunately, when faced with enemies he snaps and becomes an unstoppable killing machine - so that's a plus.
Weinberger Guide to Body Armor Customization

## Effects

+1 Armor Modding

**Weinberger Guide to Body Armor Customization** is a skill book in *Wasteland 3*.

## Description

This collection of tactical armor designs is interspersed with rambling rhetoric on America's grand destiny.

## Location

* Denver Ruins: Received from Sister Nancy Forge (only for passing Weapon Modding 5 check, not Nerd Stuff 4).
Wilfred

Perception 2

Demolitions 2

Brawling 1

Blades 1

**Wilfred** is a recruitable NPC in *Fountain of Dreams*.

## Background

Son of TomTom Mahut, recently abducted by the Beachcombers and sold to the mutants of the 'Glades, in return for the Water of Dreams necessary to stave off mutation.

## Interactions

* Saving Wilfred is necessary to settle the feud between the OhOhs and the Beachcombers and start the OhOh initiation. Wilfred starts naked and requires gear, but is one of the most effective recruits in the game and levels at a rate of 10 HP per.
You Won't Believe Your Eyes!!

**You Won't Believe Your Eyes!!** is a cassette tape in *Wasteland 3*.

## Description

One of the most popular TV shows from before the bombs fell.

## Transcript

Hey, folks! Welcome back to 'You Won't Believe Your Eyes!' The show that you have to see to believe!

Can you believe what we've got on the show tonight? I mean, can you? It's... I mean, look at it. Wow.

It's just... I mean, it's incredible. Really. In all my time on this show, I haven't seen anything quite like it.

It just... kinda takes your breath away, doesn't it? Amazing. Really amazing. I tell ya.

We're gonna go to our call-in line now and hear your reactions. Hello, caller! Is this thing amazing, or what?

## Location

* Union Station: In a junk pile inside small bunker.
Wrecking Crew stronghold

An old junk yard or wrecking yard located South from Highpool that is used by the Wrecking Crew as a base of operations.

## Background

A stronghold of the Wrecking Crew, from which the raiders operate. The Rangers are sent here to wipe it clean of their taint - either to secure Highpool or to take revenge for its fall..
Welcome to the Los Angeles Memorial Coliseum

**Welcome to the Los Angeles Memorial Coliseum** is a book in *Wasteland 2*.

## Background

Weathered and dog-eared, this brochure shares the history of the Los Angeles Memorial Coliseum.

## Transcript

Hello Visitor, and welcome to the Los Angeles Memorial Coliseum, better known simply as The Coliseum!

The Coliseum was commissioned in 1921 as a memorial to veterans of World War I. Construction took just 16 months and the Coliseum opened in June 1923 as the largest stadium in Los Angeles, with a capacity of 75,000. For the Olympics of 1932 the stadium was extended upwards with two new tiers, expanding seating to 101,000, making it the largest Coliseum on the West Coast!

The Olympic cauldron torch that is now the signature of the great stadium was added for the Olympics. Other visible elements such as Olympic Rings over one the main entrances also still remain.

In 1968, the Coliseum was rededicated to veterans of all wars.

The Coliseum was again part of the Olympics in 1984. For that, a pair of life-sized bronze statues of male and female athletes atop a 20 thousand pound frame formed the Olympic Gateway.

From its very earliest days, the Coliseum has served as the home field for the University of Southern California Trojans football team, who played their first game there on October 6, 1923, beating Pomona College 23-7. This opening match for a crowd of 12 thousand was a modest beginning for a stadium and team that would build one of the richest histories in college football.

Additionally, countless historic sporting events have taken place within the Coliseum's venerable walls, including the aforementioned two Olympics, but also two Super Bowls (I and VII) and the 1959 World Series. The Coliseum also hosted famous events and concerts such as Nelson Mandela's triumphant return to the United States, Pope John Paul II's first Papal Mass in 1987, or Bruce Springsteen's record five sold out nights with a total attendance of 322,000 in 1985.
Wastelander Refugees

The **Wastelander Refugees**, or the **Refugees**, are a faction in *Wasteland 3*.

## Background

Desperate, hardscrabble people from the periphery of the Patriarch's nation. As gangs and other dangers encroach from outside, many refugees have fled to Colorado Springs and other fortified towns.

One group of refugees led by Del Hackett settled into Peterson Air Force Base several months before the Desert Rangers arrived in Colorado to aid the Patriarch.

## Interactions

### Reputation

Main article: Reputation**Reputation** is a new game mechanic introduced in *Wasteland 3*. Whereas previous games largely relied on scripted interactions to determine how other factions viewed you, *Wasteland 3* instead tracks your reputation on a sliding scale, reflecting how other factions view you. The Rangers' standing with them is graded on a five step scale: Hated, Disliked, Neutral, Liked, and Loved, and the reputation has a direct impact on the story, quest resolutions, and even random encounters.

Reputation effects

Gaining reputation
* Peterson Air Force Base: Allowing the refugees to stay in your barracks (+5).
* Downtown Colorado Springs: Saving Austin Pease from the pillory (+5).
* Downtown Colorado Springs: Using the Hard Ass 3 option when speaking with the armored marshal enforcer at the gates of Downtown Colorado Springs if you had saved the Arapaho Caravan during Heads or Tails (+1).
* Peterson Air Force Base: Sticking to your exact deal with the refugees during the disagreement between them and the rangers if you had allowed them to stay in your barracks (+10).
* The Bizarre: Securing passage for the refugees before leaving the area during Unwelcome Guests (+5).
* Downtown Colorado Springs: Telling Mama Cotter you've secured passage for the refugees at the Bizarre during Unwelcome Guests (+5).
* Downtown Colorado Springs: Telling Mama Cotter she can continue to help the refugees during Unwelcome Guests (+15).
* Downtown Colorado Springs: Informing Hallie of her pursuers during Slaver's Bounty (+10).
* Ghost Town: Fighting with Moss Cogan to rescue Kym Hie and Yoon Hie from slavery, paying the debt, or negotiating a reduced payment or payment schedule during Sister's Keeper (+5).
* World map: Using the Kiss Ass 3 option when speaking with the O'Leary Family (+1).
* Steeltown gatesBoS: Reuniting Hallie with her mother Deirdre. (+10)

Losing reputation
* Peterson Air Force Base: Refusing to allow the refugees to stay in your barracks (-5).
* Downtown Colorado Springs: Arresting Mama Cotter for the refugee smuggling during Unwelcome Guests (-15).
* Downtown Colorado Springs: Attempting to hand Mama Cotter over to the Marshals after her arrest during Unwelcome Guests (starts a fight, with this reputation adjustment given in addition to the separate -15 adjustment for her initial arrest) (-15).
* Peterson Air Force Base: Luring Hallie into slavery during Slaver's Bounty (-10).
* Ghost Town: Siding with Moss Cogan during Sister's Keeper (-5).
* Steeltown factory levelBoS: Siding against Salene Crow (-5).
Whittier Narrows Recreational Area

**Wittier Narrows Recreational Area** is a location in *Wasteland 2*.

## Overview

A small settlement in northeast Los Angeles, Wittier comes under attack from a small synthetic force once the Rangers gather enough cat litter bags to upgrade rad suits. Once they arrive, they realize they are in over their head: The Children of the Citadel have set up an ambush. Ten Evolved humans and a synth sharpshooter immediately attack, having encircled the Rangers.

The fight here is perhaps one of the toughest in the game, as Rangers start out of cover, surrounded on all sides, with synth melee specialists close. Surviving this requires heading for cover as soon as possible and coming loaded for bear.

## Layout

The area consists of a farmstead surrounded by fields with fences on all sides. When the player initially reaches the middle of the farm they will trigger a cutscene where the farm's resident apologizes to the rangers, insisting that "it's not my fault" before being killed by the synth ambushers.

Patrolling the perimeter will yield 3 buried items. There are no area transitions aside from the initial entrance.

## Notable loot

* Minigun: One of the synths is guaranteed to drop it.
* DC change: the minigun drop is no longer guaranteed. Instead, a random Tier 6 weapon drops from one of the enemies. Or nothing at all.
Truth

**Truth** is a tier 5 blunt weapon in *Wasteland 2*.

## Description

A red plastic fungo bat that some smart ass filled with quickset cement and painted with the words "The Truth" on the business end. It is a heavy, awkwardly balanced club, but if you have enough strength and the agility it can really pack a wallop. If you *don't* have enough strength and agility, then YOU CAN'T HANDLE THE TRUTH!

## Characteristics

Can attack diagonally.

The weapon alerts enemies (generates noise) in a 10 unit radius.

## Locations

* Fletcher's hideout: Located in a locked shipping container near Fletcher's stronghold.

## Trivia

* The description is a reference to Colonel Jessup's line in the film *A Few Good Men.*
Welcome to Hollywood!

**Welcome to Hollywood!** is a book in *Wasteland 2*, found in the Hollywood sewer (Swifty's area).

## Background

A brochure highlighting the many attractions and sights of Hollywood. High production values, but not a lot of substance, it would seem.

## Transcript

Brought to you by the Hollywood Chamber of Commerce

Hello! Welcome to the last bastion of freedom and commerce in Southern California - and maybe the World! You might have some questions about this place, so here we go!

*What is Hollywood?*

Hollywood is a protected area of trade, business and entertainment. We are a safehold for those free thinkers who believe in liberty, commerce and fun, shielding them from the madness and fanaticism that has gripped so much of the LA swamps. As such, we welcome all honest traders and seekers of pleasure and offer you protection while you are within our walls.

*What is the Hollywood Chamber of Commerce?*

The HCC is a cooperative business organization funded and democratically run by the store owners of Hollywood. Rather than each of us relying on his or her own security and taking care of the streets and structures around us on our own, we work together, pooling our resources to keep Hollywood safe and well maintained, both inside and out.

The Hollywood Safety Patrol are funded by the Chamber of Commerce and keep our streets peaceful, clean and honest, allowing participating businesses to thrive. Additionally, the Chamber's funds cover the cost of repairing aging buildings, streets and utilities, and protecting our common borders from the madmen outside.

*What rules do I need to know about?*

Nothing that common sense doesn't dictate to you! Trade honestly, respect the police and the Chamber of Commerce, do not harm anyone or steal from anyone, and do not vandalize public or private property. Beyond that, we do not judge your habits or pleasures, as long as you do no harm and your coin is good, you are free to do as you like.

*What is ""sin""?*

As you made your way here, you may have been accosted by the so-called God's Militia, who will have warned you that merely by setting foot in Hollywood you are committing a sin, or that pleasure itself is sin, or that even thinking about pleasure is a sin!

Well, as far as the HCC is concerned, there is only one sin in this world, and that is hurting another person against their will. So look around you and see if you see any victims here. You won't find any. Everyone is here of their own free will, doing only what they desire.

Then go follow the God's Militia for a while - if you dare - and see the innoncents they slaughter, and the innocents they enslave. Then make make up your own mind what sin is, and who are the sinners.

But really, fuck that. Stay here and enjoy yourselves. It's much more fun!

Signed,

Hollywood Chamber of Commerce
Wasteland 2 Easter Eggs

This page lists the Easter Eggs found in Wasteland 2.

## Literature Easter Eggs

* By the entrance into Leve L'Upe Mine, there is a rather god-fearing character named Isaac Leibowitz, whose religious attitude can easily match that of the God's Militia, but in a serene and peaceful fashion. His last name is a reference to the book A Canticle for Leibowitz that, like Wasteland 2, is also set in a post-apocalyptic world and features a monastic order of Leibowitz tasked with preserving the pre-war knowledge until the world is ready for it.

* The Mannerites' lifestyle guide and reference book, the Guide To Nauseatingly Correct Manners, is a parody on a real book called Miss Manners' Guide to Excruciatingly Correct Behavior, which is, unsurprisignly, also a handbook on etiquette. Mr. Manners himself is an allusion on the book's author's, Judith Martin, character-manifestation, Mrs. Manners.

* In Rail Nomads' Camp, while investigating the car where the suicidal researcher's body is found, you may stumble upon a copy of Phillip K. Dick's Do Androids Dream of Electric Sheep?, a famous sci-fi novel which is considered to be one of the pillars of cyberpunk. The novel's main theme, similarities and differences between man and machine, is often referenced throughout Wasteland 2. Furthermore, if Matthias's portrait is inspected closely, one may notice that the book he is holding is labeled nothing else but "Do Androids Dream of Electric Sheep?", which suits perfectly with his character.
Young Bison

**Young Bison** is a creature found in *Wasteland 3*.

## Interactions

Animal Whisperer 9
Bonus
+5% Crit resistance
Bonus with Spirit Animal

## Notes

* Is recruited by a 'leader' character as long as there is any Animal Whisperer 9 character in the party.
* If the 'leader' already has an animal follower, the bison becomes the second one.
* If the bison becomes the second animal follower and you dismiss your first animal follower you will no longer be able to gain a second animal follower. Pick your first animal follower before doing the Knox Bison Ranch mission.
William Brown

**William Brown** is a character found in the Prison.

## Background

The farmer, tanned, sunburnt, and sandy-haired, looks a little sad... like his best friends are missing. He sure does smell, though. Brown is one of the many victims of RSM rule in the Prison area. His pigs were confiscated by the Militia and handed over to Jim Auwaerter. He hates the Skorpions with a passion, but there's little he can do about it, on account of his family.

## Interactions

### Details

* Return William Brown's stolen pigs: Brown asks the Rangers to return his pigs to him.
Wrench

**Wrench** is a tier 4 blunt weapon in *Wasteland 2*.

## Description

Heavy, brutal and readily availible. Good at fixing leaks and causing them.

## Characteristics

Can attack diagonally.

The weapon alerts enemies (generates noise) in a 10 unit radius.

## Locations

* Ranger Citadel: Mercaptain sells 1 as a requisition gained from returning rare items.
* Rodia: Samuel sells 1.
White Death

**White Death** is a trinket in *Wasteland 2*.

## Description

A necklace with a sniper's bristle bore brush for a pendant. Written on the handle is an inscription. "SB. If ever I leave you, use these, my gifts to you, to find my heart. WB."

## Note

This trinket most likely is refering to one of the deadliest snipers in the world Simo Häyhä aka "White Death".

## Locations

* Canyon of Titan: Second Monk checkpoint.
* Ethil Mercaptain: Offered as a reward for a requisition order by General Vargas.
Wasteland series

The ***Wasteland* series** proper consists of a trilogy. The 1988 *Wasteland*, and the 2014 sequel *Wasteland 2*, and the 2020 game Wasteland 3.

Aside from that, an unofficial sequel titled *Fountain of Dreams* was developed by Electronic Arts. It is not, however, considered part of the *Wasteland* canon. While *Fallout* was initially intended to be a *Wasteland* sequel, Interplay was unable to acquire the rights to it at the time from EA and the final game is set within a separate continuity.

## Gallery

* Wasteland
* Wasteland 2
* Wasteland 3
* Fountain of Dreams
Wired

**Wired** is a status effect in *Wasteland 3: Cult of the Holy Detonation*.

## Description

There's no problem that sugar and caffeine can't solve. Except maybe your constant twitching and desire to vomit.

## Effect

* Increases evasion by 25% and critical chance by 10% for 36 turns.

## Removal

Can be removed by Crystal clear  or Savory smelling mushroom .
Unrequited Love

## Performance Data

### Damage

**Melee** (3 AP):
18 - 23

### Critical chance

+1%
1.3x damage

## Item Data

### ID

Bladed\_Tier\_2\_1\_UnrequitedLove

**Unrequited Love** is a tier 2 bladed weapon in *Wasteland 2*.

## Description

Love is like a razor sharp machete, because it is.

## Characteristics

The weapon alerts enemies (generates noise) in a 10 unit radius.

## Locations

* Genach shrine: On the dead body outside the submarine.
Wasteland companions

The following characters can be a part of the Desert Rangers' team.

## Starting characters

* Hell Razor
* Angela Deth
* Thrasher
* Snake Vargas

## Recruits

* NPCs differ from regular PCs in two significant ways. One is that you don't get to decide which group they will target in combat, or whether they'll fire single, burst or auto. The other is that they'll sometimes refuse to trade away equipment or perform an action. If they do, just try again (so this feature is more of an annoyance than anything else, with the exception of Redhawk). Over time they become less prone to rebellion.
* If you fail to hire an NPC, just try again.
* When you disband an NPC permanently, make sure you use the pool cash command on someone else first. If you used the NPC as a mule and sold stuff to a shop there's a chance he or she is still carrying the cash.
* You can save the game (save state in an emulated game) to recruit and evaluate a new NPC if you already have all slots filled. If they suck, reload.
* The rank of a new NPC is pretty irrelevant. An NPC like Redhawk who needs special treatment until he can realize his potential for fast initial advancement isn't better than a higher-ranked NPC like Covenant who pulls his weight from the beginning.
* Even low levelNPCs have at least one use, as mules. You can also disband them from your main party and use them as decoys to draw enemy fire.
* NPCs don't leave loot bags if killed. As a rule they also give very little experience, and have much less MAXCON if you fight them instead of recruit them; exceptions to the latter are Christina, Mort and the doctor who have much *more*.
* You can get most of the best NPCs pretty early in the game if you want to, if you know what you're doing anyway. Once you've got 2 Chemicals from Quartz you can go to Darwin and get Mad Dog Fargo and Metal Maniac, and for Covenant you just have to dodge into Las Vegas and push a button. However, you shouldn't do this until your PCs have reached rank 5 or so, or you risk your NPCs sucking up all the experience and preventing your PCs from catching up.
* It's possible to delete all your PCs in the Ranger Center and keep playing with an NPC-only party, if for some reason you'd want to do that. Reportedly fights become *much* tougher when you can't select firing modes.
Young Vincent

**Young Vincent** is a character in *Wasteland 3*.

## Background

*The young, portly man in front of you has taken over Masato's shops. He has several pots of food going, and brusquely throws out a curt greeting without looking up.*

Young Vincent is the cook who inherits Masato's stall after completing My Body Requires This.

## Sells items

**Food**
* Bacon
* Beetloaf
* Chips Ahoy?
* Hobo Dog
* Goat Horn Stew
* Stir-Fried Pork
* Stouffer's Select

**Cigarettes**
* Brygo's 'Big Vegas' Brand Premium Cigar
* Coffin Nails
* Nico-Pops

**Drugs**
* Brain Candy
* Combat Stim
* Focus
* Jitter
* Liquid Time
* Rhino
Wasteland 3 mutations

Similar to *Fountain of Dreams*, of all games, *Wasteland 3* allows you to gain **mutations** while driving through irradiated zones. These are assigned randomly, depending on the level of radioactive field you pass through and once acquired can only be removed by No-Glo. Note that No-Glo will remove both positive and negative effects caused by radiation, so it's best to avoid getting radiation damage on characters that already have positive mutations/effects, otherwise it's like an all-or-nothing gamble.

## Mechanics

There are distinct levels of radiation for the game, each rolling for doses every 1.5 seconds.

* Level 1 Radiation unprotected (deals 7.5% CON damage per dose, base chance to roll mutations/effects)
* Level 2 Radiation unprotected (deals 20% CON damage per dose, double chance for mutations/effects)
* Level 3 Radiation unprotected (deals 30% CON damage per dose, triple chance for mutations/effects)

When you roll for mutations, there are unequal odds. Negative effects have a 40 point weight each, while beneficial ones have just 9. There are three negative effects and nine positive mutations to gain, giving you a roughly 60% chance to gain a negative effect and a 40% chance to get a positive mutation (and a little over 10% to get a specific one).

## See also

* Radiation
* Wasteland 3 status effects
Wasteland 3 weird weapons

**Weird Weapons** is a group of weapon in *Wasteland 3* based mostly on Weird Science skill.

## Description

A group of strange and unusual weapons from different weapon classes.

## Attributes and skill

Recomended Attributes: Awareness, Coordination, Intelligence.
Weird Science skill provides following bonuses:

* Energy damage bonus up to 30% at skill level 10
* Fire damage bonus up to 30% at skill level 10
* Cold damage bonus up to 30% at skill level 10
Twitch

**Twitch** is a status effect in *Wasteland 3*.

## Description

How can anyone sit still at a time like this?

## Effect

* Increases evasion by 25%.
* Applies Fried  when duration ends.

## Removal

Can be removed by Crystal clear  or Savory smelling mushroom . When a positive effect is removed, a negative effect immediately sets in, and another injection is required to completely remove the effect.
Wasteland characters

The following notable **characters** appear in *Wasteland*.

## Characters of note

* Ellen - Quartz - Scott's Bar
* Head Crusher - Quartz - Scott's Bar
* Faran Brygo - Las Vegas - Brygo's Hideout
* Charmaine - Las Vegas - Temple of the Mushroom Cloud
* Fat Freddy - Las Vegas - Fat Freddy's
* Max - Las Vegas - Sewers
* Spam Shade - Needles - Police station

## Adversaries

* Ugly John - Quartz - Ugly John's Hideout
* Blood Priest - Needles - Blood Temple (Inner Sanctum)
* Irwin John Finster - Darwin Village - Darwin Base
* Cochise Ai - Base Cochise - 4th level
Young Man Vinters

**Young Man Vinters** is a character in *Wasteland 3: Battle of Steeltown*.

## Background

A scavenger pretending to be a bear. He wears a shabby bear suit to fool the local robots and dig through scrap with impunity.

## Interactions

Animal Whisperer 10
Bonus
+15% Cold resistance+15% Energy resistance+15% Fire resistance
Bonus with Spirit Animal
+30% Cold resistance+30% Energy resistance+30% Fire resistance
Special
Wasteland 3 mods and utilities

This page covers ***Wasteland 3* mods and utilities**.

## List

* Wasteland 3 save game editor: A GUI editor allowing for directly changing variables and character statistics.
* **Be warned that 3 AVs on VirusTotal have flagged the Save Editor as malicious/Trojan**. Unfortunately I can't show you the results page as that is prohibited by this wiki's posting policy. Please note that the SaveEditor's developer has also encrypted the zip file which he distributes the exe in. This is usually a sign that he doesn't want VirusScanners to scan his archive.
Wolf

**Wolf** is a recruitable character in *Wasteland 3*.

## Background

One of the predefined ranger recruits you could choose for your group.

### Mercenary

*Mercenary work is excellent training for life in the Rangers. You learn patience, weapon maintenance, and how to make other people dead without getting dead yourself.*

## Interactions

### Ranger recruit

Main article: Wasteland 3 companionsCan be hired at Ranger HQ by speaking with Sergei Greatski after completion of Home Away from Home quest.

## Inventory

* Weapons:
	+ Nailer
* Items:
	+ Med Hypo

## Gallery

* Appearance
* Profile view
Vial of advanced DNA

**Vial of advanced DNA** is a quest item in *Wasteland 3: Cult of the Holy Detonation*.

## Description

DNA obtained from an advanced genetic extraction process in Cheyenne Mountain. Its helix structure is highly stable, so may be able to reinforce incomplete genetic information.

## Location

* Cheyenne Research Level: Genetic Research Lab (require Nerd Stuff 8 to obtain).
Your Friend The Great Glow

**Your Friend The Great Glow** is a book in *Wasteland 2*.

## Location

* Canyon of Titan: Buried in a mound next to Tam's body.

## Transcript

Greetings to you, New Believer! We welcome you into our fold with gladness in our hearts and radiation in our lungs!

You may not yet understand the Great Glow, you may even fear it. Do not worry, we have all struggled in such ignorance. To understand what the Great Glow is is to understand the universe. You, I, and everything we know would not exist without the energy and power of the Theory. Everything is a part of it, but it is the Mushroom Cloud and the Bomb that express it mostly directly, and thus are the holiest of holiest.

But you do not need to seek the mushroom cloud to find the Great Glow. Look into the eyes of a child. See that energy, that life there? That is the Great Glow. Run, leap, bound, whoop and holler, be glad you are alive, for it is the Great Glow that moves you as it moves us all. It is the Great Glow that created you, the energy unbound from which springs all life.

Of course the blessing of the Great Glow is not free, for nothing in life is free. Study with your elders to truly understand the Great Glow, the blessing of Titan, the nature of the Mushroom Cloud, and understand why salvation lies only through there wisdom.

And always keep these rules in mind:

1 - Pray to Titan daily, no matter what.

2 - Titan's Law rules our canyon. Only those who pay tribute may pass through unmolested. This is Titan's Peace. It applies not to our monks, who are always protected by Titan's Peace, but to any and all travelers who pass through, regardless of their business and former ties you may have to them.

3 - You and all true believers must enforce the Titan's Peace. Protect those who have paid tribute. Return those who did not to the Great Glow. This is the apex of the service you can give to our lord Titan, and he will reward you, take you into his embrace, and reshape you into a glorious being. Do not halt or pause at anything in performing this duty, not even your death or the death of your brethren.

4 - If you find any ancient artifacts or remnants that carry the Great Glow, inform your elders immediately. Do not handle these items, lest in your ignorance you defile them.

5 - When it is your time, as determined by our lord Titan, embrace the Great Glow and find peace everlasting.

May Titan bless us all.
Wasteland armor

* For armors in other *Wasteland* games, please see "Armor".

## Overview

* All armor provide damage reduction (each point of Armor Class removes one dice from the damage calculation) and increase the chance to evade attacks. Any armor is better than no armor for this simple reason, and getting leather jackets ASAP from Highpool's water purifier will *greatly* increase Ranger chances of survival.
* Rad suits have one additional bonus: Wearing them renders the characters immune to radiation.
Yuma County Speedway Race

**Yuma County Speedway Race** is a cassette tape in *Wasteland 3*.

## Description

A recording from before the apocalypse of an exhilerating race at the Yuma County Speedway.

## Transcript

Hoo-eee! You can smell the burning rubber here at Yuma County Speedway as we head into the final laps of the Cactus Cup!

It's been neck-and-neck this afternoon as Alison Rodriguez and Darryl Stone have led the pack. But now Sammy Martinez is coming up on the high side, trying to pass Stone.

```
- but Stone cuts him off going into the far turn!

```

Coming into the straightaway, Rodriguez has the lead. Stone switches to the inside. Here comes Rodriguez! We've got a three-way fight for the lead! This is gonna be-!

Whoa! Stone's hit Rodriguez! Martinez can't get out of the way, and now he's hit Stone!

Stone and Martinez are locked together, and both cars are on fire!

We've got a red flag, and emergency crews are trying to reach the cars. Oh, man. This looks bad.

## Locations

* Yuma County Speedway: Locked level 8 truck in the demolition derby arena.
Vic's Piece

## Ability

 **Snap Shot**: They'll never see it coming. An extremely quick attack that only costs 1 AP and has -60% Hit chance.

## Item Data

### ID

ITM\_Equip\_Weapon\_Handgun\_CNPC\_Psychopath

**Vic's Piece** is a handgun in *Wasteland 3*.

## Description

Uncomfortable and lacking all subtlety. It's everything Vic wants it to be.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+16 Damage +93% Ranged damage) leads to the following result:
* 142 - 167 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

## Trivia

* Vic's Piece is based on the famous Desert Eagle pistol.
* The Desert Eagle was designed for use with large pistol calibers such as .50AE, .44 magnum, .357 magnum and others. It was never produced in 9mm, another pistol was made for that caliber called the Baby Eagle. However, both pistols look very different, it is impossible to confuse them.

## See also

* Wasteland Hawk is another 9mm version of Desert Eagle in Wasteland 3.

## References

1. ↑ Desert Eagle on Wikipedia
2. ↑ IWI Jericho 941 "Baby Eagle" on Wikipedia
XOR

Back to Vertical XOR page • Back to GameX page
**XOR** is a binary operation. Given any two equal-length bit-strings, it produces a result such that every nth bit in the output is zero UNLESS the nth bit is set in EITHER of the two input bit-strings, but not both. In general, binary operations are shown in a so-called 'truth table'. The one below is the truth table for XOR. As you can see, if you read across the rows, the result is a zero unless one or other of the inputs is on, but not both.

 0
 1
 0
 1

The following table shows a few example input strings, and their XOR output

## Uses of XOR

XOR is used lots in graphics because it's a reversible operation. For example, if I XOR 0011 with 0101 (second column of above table), I get 0110. If I then XOR 0110 with 0101 again, I get back my original 0011. This is perfect for drawing things like overlays. If you ever use a paint package, or select text, or drag a window larger, those 'rubber rectangles' are drawn by XORRING the rectangle to produce a different set of bits (which are generally a lot different from their original value), and then XORRING it back again when the rectangle moves. Occasionally you can leave 'smear trails' by making the computer too busy to de-XOR the pixels and the rubber rectangle doesn't get erased properly.

In *Wasteland*, XOR is used a lot for compression and encoding. Because it's a reversible operation, so long as you know (or can calculate) what your original values were XORred //with//, you can reverse the encoding quickly and effectively.

## Coding issues

And now the good bit. For old games, if you wanted to encrypt your stuff, a 1024-bit public key encryption, or other trap-door cipher would have been so much burden on the PC, the game would have barfed, so you needed something which just obscured the data /enough/ to make it opaque, but was fast to recover. The beauty of XOR is that almost every processor on the planet can perform a byte-to-byte XOR in one operation. If you coded this on an old 8086, you could decode 4 million bytes per second. Given that a floppy disk originally only held 180k, you could theoretically process 8 floppies-worth of data per second. Of course, loading the data off disk, and sending it back and forth to memory would reduce this number drastically. However, this shows that XOR is perfect for the "Just enough" method of security.
Wasteland 3 creatures

* For creatures in other *Wasteland* games, please see "Creature".

## Animals

 Billy and Jean Cat Chicken (Wasteland 3) Doe (Wasteland 3) Fox Giant Bison Giant Fire Goat Hot Hog Joker Major Tomcat Mountain Goat Pig (Wasteland 3) Polly (Wasteland 3) Rabbit Stag Waste Wolf (Wasteland 3) Waste Wolf Alpha Young Bison
## Mutants

 Bile Bomber Bloodbeast (Wasteland 3) Cuddles the Bear Drool (Wasteland 3) Frost Crawler Glow Hopper Growler Growler Cub Ice Hopper Lost Soul (Wasteland 3) Mechagrowler Razorback (Wasteland 3) Spiked Growler Spiky Steve Spiny Hopper Waste Worm Queen Waste Wormling
## Robots

 Bomb Hopper Discobot Dorsey War-Bot Dorsey Warbot Drilldog Gas Hopper Golden Scorpitron Jury-Rigged Scorpitron Killer (Wasteland 3) Liberty's Warbot Nuke Hopper Octotron (Wasteland 3) Sawdog Sawpup Scorpitron (Wasteland 3) Scorpitron 2.0 Shockdog Slicer Dicer (Wasteland 3)
## Pets

 Bellameow Billy and Jean Cat Chicken (Wasteland 3) Doe (Wasteland 3) Dog (Wasteland 3) Fox Growler Cub Honey Badger (Wasteland 3) Kathmandu Major Tomcat Mountain Goat Pig (Wasteland 3) Polly (Wasteland 3) Rabbit Razorback (Wasteland 3) Stag Waste Wolf (Wasteland 3) Young Bison Young Man Vinters
## Behind the scenes

### Concept art

Jonathan Gwyn
* Psychic panther
Wasteland unused items

In Wasteland, there are a few items that are not used in the game and basically waste inventory space. Looking ahead, there are a lot of these items in *Wasteland 2* and *Wasteland 3*, and all of them are implemented to increase immersion in the world.

* Hand mirror
* Book
* Map
* Clay pot
* Jewelry
* Toaster
* Bloodstaff (fake)

You can use some of these as melee weapons but none of them have a specific purpose otherwise, except as trash to sell.
Whetstone

**Whetstone** is a character in *Wasteland 3*.

## Background

A slave of the Scar Collectors, Whetstone is currently working on high end weapons for the gang and its leader, Steel-Trap. He is an observant man who paid for his ability to notice things other would not with his eyes: Steel-Trap struck him blind after Whetstone noticed him slipping something into Ironclad Cordite's drink, though he was unwilling to kill him outright due to his skills. Whetstone also noticed the sudden disappearance of Dee-Sharp, though he stayed silent about it. His hearing is just about the last good sense he has left.

## Interactions

### Quests

* Sand in the Gastank and Canary in the Coal Mine: Provides much needed intel to help track down Dee Sharp.