The Decay Zone

### Description:

As of a recent event, Level 232 has been designated as The Decay Zone. The more decayed rooms that were mentioned in the original revision were in fact a sign of this levels decay. Now that decay has spread to the entire level, an update has been made to accurately describe the levels new environment.

#### First Revision:

The Decay Zone takes on the form of an abandoned mansion, there is little to no furniture inside any of these rooms. The few pieces of furniture you may find include the occasional chair, table, a single stove, a cabinet, a wardrobe and a radiator. The floor is made of medium brown wood, and is known to be creaky. In turn attracting entities and unwanted attention.

Holes have appeared in the walls, revealing previously unknown stairways. Although it may seem that you can go infinitely up or down this level, The Decay Zone is actually comprised of only three floors, with the floors looping within themselves instead. Each floor of this level is more or less identical to each other, which can lead to confusion as to which floor you're actually on. However, there are a few key differences to each floor which can help distinguish which one you're on.

* Floor one will never have staircases that could be found naturally, since they'll usually be behind now broken walls.
* Floors two and three will have the occasonal room where the floorboards have been ripped up, jumping through these has been known to send you to The Blue Channel.
* Floor one has the remains of an old library. There are the remains of bookshelves and bookcases that litter the area, and these can occasionally have books themselves inside of them. It is believed that if all books were still present, they'd form an image of a jigsaw piece outline.
* Floor three presents an exit to Level -7 via a door. Although exit is possible by breaking the windows on other levels, doing such is not advised, since the fall lead to injury.
* On floor one, you can find the occasional bloodstain or old M.E.G. Item around. This will most likely be the remains of the previous outpost or their explorers from before The Shift.

#### Second Revision:

As of 07/10/20, all entities seem to have vanished from this level entirely. As well, the level has begun to display non-Euclidian properties. Staircases appearing to go up can take you down a floor and vice versa, hallways that look long can take only a few seconds to go through, and rarely an anomalous shifting in scale may occur if travelling down a hallway with a sloped roof. It is believed that this is the final stage of decay, where the level itself will eventually become entirely abstract.

When this stage happens, the level is theorised to become uninhabitable. As such, no new M.E.G. outposts have been authorised to be set up, and the entirety of The Decay Zone is set to be abandoned. What will happen once the level decays entirely is unknown, with the amount of time until then estimated to be approximately four (4) years.

### The Shift:

The Shift is the name for the event that moved this level from designation 232 to a currently unknown designation. A surviving camera showed all the lights to suddenly turn off within the level. Two (2) few minutes later, there was a rumbling noise as the level shifted as if it was moving to the left. Once it stopped moving the level appeared to suddenly shoot upwards in space. The intense and sudden g-force crushed the furniture, and turned the M.E.G. workers into nothing more than a pile of viscera. Once the level stopped moving, the lights remained off and various walls collapsed, leaving the level in its current state.

### Colonies and Outposts:

There are no known colonies nor outposts on this level.

### Entrances and Exits:

#### Entrances:

The Decay Zone can be entered by finding two old mansion double-doors on Level -7 or by breking lights in Level 0.

#### Exits:

To exit The Decay Zone, you can find doors or, potentially, break the windows into Level -7. Alternatively, jumping down holes in the floor on the second floor will take you to The Blue Channel.