Kasparov

## Stats

**Kasparov, the Chancellor** was the weakest of the councilmen, Blue Blood's 4 commanders. presumably due to his title, he was Blue Blood's secretary responsible for delivering his king's decrees. In other words, he was potentially in charge of communications within the territory.

## **Appearance**

He was a giant man wearing chess like armor made of stone. He had Rustage's take on a Russian accent, which is indistinguishable from a French accent.

## **Personality**

He had a masochistic and perverted streak. Seems perfectly fine being the weakest of Blue Blood's commanders. He was respectful of the rules of chess, as seen when he corrected himself and put a bishop on a black square instead of a white one due to already having summoned a white squared one.

## **Abilities / Powers / Equipment**

### Overview

He was the weakest of Blue Blood's commanders, but seems not to be in charge of matters of strength. As the chancellor, he was presumably trusted with sending out Blue Blood's decrees. Tekking theorizes that he was on the level of Charlotte Snack. Even despite this, he has been able to make Tekking ask for a training arc. He also generated many chess piece soldiers, which made up a large chunk of Blue Blood's defensive forces.

#### Equipment

Kasparov had stone armor that brings his AC up to 20.

#### Abilities

On his turn, Kasparov can use his abilities 2 times

### **Devil Fruit**

Chess Chess fruit

This fruit allows Kasparov to use several chess related abilities.

1) Creating an enclosed barrier around a space and projecting a chessboard onto the floor of said space. It is unknown how far up the barriers travel.

2) Restricting movement of enemies to that of a random chess piece.

3) Turning into a chess piece like form and performing attacks related to their movement. For example, charging orthogonally like a rook (10d10+7) or shooting a laser beam in four diagonal directions (18d6).

4) Summoning chess piece like entities that attack his opponents. Although these entities are still able to be persuaded by their foes. These entities are made of marble, and become inert when the user dies.

5) Cause enemies to perceive a 4 dimensional chess space to confuse them. Does not work on those with a hatred towards chess and can be circumvented with observation haki.

It is unknown if people trapped in a "game" can burrow under the squares. It is also unknown if this power can use fairy chess pieces.

#### Knight Form

Kasparov gets to disengage moving in a L formation.

#### Rook Rush

Kasparov charges horizontally or vertically for an attack (10d10+7 bludgeoning damage), if he hits, the target must make a strength saving throw. if the target fails the strength save, they fall prone, and if the target succeeds, they don't fall prone.

#### Bishop Blast

Kasparov fires 2 light beams diagonally and any target the beams hit take 18d6 damage and make a dexterity saving throw. If the target succeeds the dexterity save, they take half the damage, if the target fails, the damage isn't halved.

#### Chess Minions

Kasparov can spawn those using his devil fruit powers. It seems these chess people have a conscience of their own but they follow Kasparov commands without questioning. However they are able to be charmed and disobey their commands.

##### **Pawn**

A simple pawn controlled by Kasparov. On the pawn's turn, they make 2 attack rolls (+7 to hit) against a enemy.

##### **Bishop**

Shoots a light beam diagonally similar to Kasparov Bishop Blast, however it is weaker. The target makes a dexterity saving throw, taking 6d8 on a failed save or half as much on a success. Alternatively, the Bishop also can make a attack roll against a creature for 6d8 damage.

##### **Rook**

On the Rook's turn, it makes 2 attack rolls (+8 to hit) against a enemy. They are also more resilient than the average piece with the Rooks being around 50 hit points.

#### 4D Chess

Kasparov ultimate attack, all of his targets must make a Wisdom saving throws. If the target fails the save, they will start seeing the world in 4 dimensions and be unable to identify or attack Kasparov. If the target succeeds the save, they aren't affected. On a failed save, the target can potentially use Observation Haki to get a disadvantaged attack.

### Legendary Actions

Kasparov can use a Legendary Action at the end of a opponents turn to summon a Chess Minion randomly determined by a d4. Kasparov has 1 legendary action and regains it at the start of his turn.

### Legendary Resistances

If Kasparov fails a saving throw, he can choose to succeed. Kasparov has a unknown amount of Legendary Resistances.

## **Relationships**

### Devil's Luck Pirates

He was the first of Blue Blood's commanders that the crew defeated.

#### Blue Blood

Given that he was his chancellor, he is likely in charge of making sure his king's messages get where they need to be.

## **History**

At some point, he was the protege of a previous commander, Carlsen, who also had the Chess Chess fruit.

## **Trivia**

* He is named after Garry Kasparov, a chess Grandmaster. He holds the record for holding the No.1 rank for the longest time, at 255 months (21 years and a quarter). However, he is most famous for being the first world champion to lose to a computer, IBM's Deep Blue.
* His master, Carlsen is named after Magnus Carlsen, a chess Grandmaster and current Chess World Champion.
* Algorithms for Chess computers typically use the alpha-beta pruning minimax algorithm, which ultimately just plans out moves using a heuristic. Given that this heuristic needs to be input by the programmer, it is debatable to call it AI. Basically, the computer looks forward in many possible decision pathways, evaluates the outcomes at the end based on what the programmer told it, and chooses a path based on that.

* Some tips to do a good Russian accent:
	+ Roll your r's. One trick to learn how is to try and speak with a Southern U.S. accent. While doing that, get a word with two t's in it, such as "potter" or "swatter" and try to make the two t's sound as close to an "r" sound as possible. Use that new r sound to practice rolling your r's
	+ Pronounce every "th" sound at the beginning of a word with a "d" sound.
	+ "Soften" the consonants at the end of words by unvoicing them. In other words, "z" becomes "s", "d" becomes "t", and "v" becomes "f"
	+ Lengthen short "i" sounds
	+ Pronounce "w" as "v"