recursal/Fanatic-Fandom huggingface dataset:
A Templomos

Fájl:The Templar-Card.png

## **Converted** **Class Summary**

***\*\* The Paladin only appears when there are cult members***

```
**Original Class:** The Paladin

```

**The Templar**class used to be The Paladin who supports the Blue Dragon (the protagonist), but converted as The Templar who now supports the Black Rose (the antagonist) faction and is a "Killer" type.

This class will only spawn if the Cult faction spawns. The Cult is a rare third-party faction that is capable of recruiting members without limits and attempts to recruit everyone; they will eliminate all who oppose. The Templar specializes in hunting them down.

This class seeks out Cult members, and **only appears when they appear** to hunt them down. This class' set of abilities is solely aimed at finding and destroying Cult members.

While playing The Templar, help your faction by finding and eliminating the Cult members. You may not want to announce what you discover because The Cult Leader may sacrifice a Cult Member to kill you if he knows you are The Templar.

## **Killer** **Abilities**

 **Blessing of light** | Day
 **Justice** | Night
 **Cleanse** | Night

## **Strategy**

* Members of The Black Rose faction cannot be converted into the Cult faction, thus using your **Blessing of Light**ability on your own member is a waste.

Use the **Blessing of Light**ability on *other* players, preferably the one you are confident that are (still) a member of The Blue Dragon that supports you.

* It is very hard for people to figure out if someone is either The Paladin or The Templar since the difference between those two is only on the **Test Faith**ability change (The Paladin only marks the target while The Templar kills the target), so you can be assured that you won't be caught for a long time.

However, if you kill a Cultist using your **Test Faith** ability while there are no other "killing" types beside The Assassin, that may blow your cover-up.

## **Lore:** Unknown

“Justice shall smite those who do harm to our kingdom - it is the light of the Gods that protect my people, for I am the King’s light.”
A Kard

Sablon:Infobox Character ToL

## **Converted** **Class Summary**

```
 **Original Class:** [Mercenary|The Mercenary]

```

**The Sellsword**used to be The Mercenary who is a Neutral but converted as The Sellsword who now supports The Black Rose (the antagonist) whose objective is to defeat the Blue Dragon (the protagonist.) Everything else about The Sellsword is currently unknown..

## **Defensive** **Abilities**

 **Offer Contract** | Day
 **Failure** | Day
 **Stonewall** | Night
 **Revenge** | Night

## Strategy

* It's almost impossible for someone for people to distinguish between The Mercenary and The Sellsword. However, since you're a Neutral, the Blue Rose may feel no guilt to execute you. As a result, it may be a good idea to claim that you protect the Blue Rose
* If your original target dies, it may be a good idea to **Offer Contract** to your own people. The best person usually The Mastermind, although that's not always the case.
A Hercegnő

Fájl:Princess-card-HD.png

## **Class Summary**

```
 **Converted Class:** The Traitor Princess

```

**The Princess** class is an "Investigator" type for the Blue Dragon faction.

This class can find answers very fast to determine friend from foe. You can also light up your room at night with your **Will-o-Wisp** ability so you and neighbors both see who visited you that night.

While playing The Princess, be sure to be weary of things not being as they seem: For example, someone could have visited you at night, but it could be an ally there to protect you - potentially <span title="a social event, usually chatting or a notification, that announces something publicly - usually revealing them to your enemy.

As a Royal, you can step forward to become the next King upon his death.

## **Investigative** **Abilities**

 **Stealth Slap** | Day
 **Flirt** | Night
 **Will-o-Wisp** | Night
(“X visited the princess”)

## **Strategy**

* The **Will-o-Wisp** abilityis a very powerful weapon that can backfire in a spectacular way. The best time to use your **Will-o-Wisp**will be the time when you believe that you'll be assassinated during the night as this will reveal the killer to other players. However, if you're not killed and you're actually visited by an ally who visits you for good purpose (ie. to protect), you may just Reveal the name to the enemy.
* Keep in mind that someone that you use your **Flirt** ability againstis not automatically a good person. It is possible that you **Flirt**a player, your **Flirt**reveals that the player is an ally, and converted as the member of the Black Rose faction on the next night phase.

## **Lore:** Unknown

“I shall bend minds against their will if The Black Rose crosses my father! You will be your own demise, for I am the king’s intuition”
A Kaszás

Fájl:Reaper-card-HD.png

## **Class Summary**

```
 **Converted Class:** Immune to Convert

```

**The Reaper** class is a "Killer" type of the Neutral faction with the objective to kill others that don't need to Survive; considered a Unique class.

The Reaper can reap souls at night with the **Reap** ability, killing a player while leaving an empty body for 2 days before falling. When enough souls are gathered, the collected souls can be redeemed for power-ups.

The **Icy Touch** ability can be used during the Day phase to send a target temporarily into death, Unknowingly speaking to the dead instead of the living.

**Note***:* *Other Neutral factions won't necessarily assist you, as their objectives are their own.*

## **Killing** **Abilities**

 **Gather Darkness** | Day
 **Reap** | Night
 **Consume** | Night
*\* Unlimited uses, but consumes 2 souls*

## **Strategy**

* The **Icy Touch** ability is useful to prevent a player from defending himself when about to be executed for Treason. However, if he survives the day, it will notify player that The Reaper is in play.
* The best type of people to use your **Reap** ability on are against either someone that is going to kill or is capable of Occupying you.

* Save as many souls as you can for an emergency.

## **Lore:** Unknown

The scouts are still seeking out this information.. although some have claimed to see The Reaper roaming among the dead within the graveyard..

## **Night Room:** Underground Citadel

The scouts are still seeking out this information..
A Komornyik

Fájl:Butler-Card.png

## **Class Summary**

```
 **Converted Class:** The Servant

```

**The Butler** class is a "Social" type for the Blue Dragon faction. This class excels at occupying, very useful for end-game; social engineering is another perk, but only useful if tricky with it. If you suspect The King to be corrupt, you can also poison him, but be careful about this one, as you commit suicide if he was an ally, after all.

While playing The Butler, strategize how you can bring others to your side with whispers. You can reveal yourself with a public whisper if you are about to be accused of treason, but by doing so, you lose your advantages. Occupying can help win the end-game once you narrow down the enemy to a select few. If no murders occur that night, there's a good chance you occupied a killer type.

## **Offensive** **Abilities**

 **Private Matter** | Day
 **Serve Wine** | Night
 **Toxic Wine** | Night

## **Strategy**

* The **Toxic Wine**is a very useful weapon to turn the table and catch The Black Rose (the antagonist) off guard. The problem, however, there is no hard rule on when to use it. Some may argue the ideal time is during the early part of the game, since if The King is a member of The Black Rose from the get-go, it will be a disaster for The Blue Dragon. Other players argue that the best time is during the endgame as the last stand maneuver to turn the table in a time of crisis.
* Remember that **Serve Wine**will put The Blue Dragon at a disadvantage if you hit the wrong person.
* If you're about to be executed, use your whispering to prove that you're the Butler. However, you still need to convince people that you're The (good) Butler, not The (bad) Servant.
* Your whispering perk is a very powerful weapon of social engineering. It will take some time to practice.
* During endgame where there is only one member of The Black Rose, it will be a good strategy for using your **Serve Wine**on the person that you're most suspicious of. If no one dies, you may just found the Assassin of The Black Rose.

## **Lore:** Unknown

"I like long walks on the beach and getting people drunk."
A Sheriff

Fájl:Sheriff-card.png

## **Class Summary**

```
**Converted Class:** Immune to Convert

```

**The Sheriff** class is an "Investigator" type for the Blue Dragon faction and considered as a unique role.

This class is one of the most crucial to the Blue Dragon faction, as they can privately Reveal target player's role at night**.** This is not only critical information to your allies, but also makes you a large threat to your enemies.

The **Posse Comitatus** ability reveals yourself to the target, but Converts them to The Knight.

## **Strategy**

* Always keep a note of who you checked using the in-game journal. When you are killed, your notes will be extremely valuable to your faction.
* Be sure to pay attention to chat, Reveals and journals to find the ideal target to use your **Posse Comitatus** ability to convert a fellow Blue Dragon into The Knight. If you suspect them to be a Royal or Unique, don't use your ability on them - you may waste it! Even if it is wasted, at least if it's on your own faction; they will know you are an ally (as you are revealed to them).
* For last-resorts, if you believe a Blue Dragon faction ally is accusing you of Treason, you can use your unused **Posse Comitatus** ability on them to Reveal yourself to that one person. It may be the only thing that will keep you alive....... or they end up being an enemy, and you are dead anyway ;)

## **Lore:** Unknown

The scouts are still seeking out this information..

## **Night Room:** Sherrif's Office

The scouts are still seeking out this information..
A Bölcs

Fájl:Sage-card-HD.png

## **Converted** **Class Summary**

```
**Original Class:** The Court Wizard

```

**The Sage**used to be The Court Wizard who supports the Blue Dragon (the protagonist) but converted as The Sage who supports the Black Rose (the antagonist). Converted by The Mastermind**.**

The Sage class is considered as an Offensive type, mainly focusing on blocking other players' actions.

Use Dark Rune during the day Occupy your foes at night - be sure to communicate your actions with your Black Rose faction members that night, including who you plan to use your **Shock** ability on.

## **Defensive** **Abilities**

 **Pending/None** | Day
 **Wall of Fire** | Night

## **Strategy**

* The Sage should use the **Shock**sparingly since it will notify players that The Court Wizard has been converted into The Sage.
* The **Dark Rune**ability will be your *alibi*.  The Sage can claim as the Court Wizard who played his *Ice Ward*on a target when you actually played **Dark Rune** on a target since **Ice Ward**and **Dark Rune**both have a similar effect (causing the target unable to use action during night phase).

## **Lore:** Unknown

“Ancient knowledge of fire and ice shall ward off foes of any kinds, for I am the staff of the king.”
A Nagymester

Fájl:Mastermind-card-HD.png

## **Class Summary**

```
 **Converted Class:** Immune to Convert

```

**The Mastermind** class is a "Special" type of the Black Rose faction, considered to be a Unique class.

This class will appear in every game and can Convert others to join the Black Rose faction which changes their class to a "darker" version.

At night, use your **Convert** ability to forcefully recruit them to the Black Rose and gain new abilities better suited for the Black Rose faction.

While playing The Mastermind, be weary that some roles may be Immune to your Convert ability, such as The Prince, The King and several others, ultimately wasting a day:

Be careful who you convert, as some may be more useful than others. It's up to you if you'd prefer to wait for the best classes to convert or to just get the most you can before someone calls you out for Treason. Sometimes converting a *more-**mediocre* class is better than waiting to discover one powerful one.

## **Special** **Abilities**

 **In The Shadows** | Night
 **Convert** | Night

## **Strategy**

* Beware that some classes are immune to conversion, wasting The Mastermind's power.
* Some classes are more powerful than other. At some times, it may be worth the time to discover more powerful class and convert them then, on others time, it is a wiser time to just convert the first class that you know.

## **Lore:** Unknown

There is not much known about The Mastermind, however there are whispers of a connection between him and an ancient god that goes by many names - one being Corax ...

No one has actually seen The Mastermind's face. Rumors say it's the face of Corax, itself.
A Zsoldos

Fájl:Mercenary-Card.png

## **Class Summary**

```
 **Converted Class:** The Sellsword

```

**The Mercenary** is a "Defensive" type, of the Neutral faction with the objective to simply survive by helping another player survive.

She takes contract-work very seriously. You must always have a contract by using your **Looking for Work** ability or you will commit suicide within 3 days.

The Mercenary will protect her target at all-costs and prevent others from visiting. She can also get revenge when a player accuses her of Treason with her **Rebound** ability, executing them at night.

## **Defensive** **Abilities**

 **Offer Contract** | Day
 **Failure** | Day
 **Stand Guard** | Night
 **Rebound** | Night

## **Strategy**

* If The Mercenary loses his original target, it may be a good plan to wait until the final day of the three days time limit to find the target, since she now only has to protect him for less amount of time.
* You need to split the **Stand Guard**and **Rebound**among your original target and the potential future target.

## **Night Room:** Unknown

Unknown - Awaiting scouts to return with further information..
Bron Rusk

**Bron Rusk** is a dwarf merchant from Von Khaldor. When his wife allows it, Bron can be found travelling around Averath in search of good deal. He's usually accompanied by 6 other dwarfs from Von Khaldor that are also merchants. He currently owns a large shop in Von Khaldor, Ellenboro, and has established a business deal with (our party) in Cresthill.
Az Éjjeli őr

Fájl:Nightwatch-card-HD.png

## **Converted** **Class Summary**

```
 **Original Class:** The Observer

```

**The Nightwatch** class used to be The Observer who supports the Blue Dragon (the protagonist) but converted to The Nightwatch who supports the Black Rose (the antagonist) faction.

This class is an "Investigator" type; a powerful class, since it can gain important information about the activity of other players.

The credibility of The Nightwatch's report may convince people to believe him, giving the game for the Black Rose.

Discuss with your fellow Black Rose faction members at night your findings to better decide who The Assassin should kill next.

## **Investigative** **Abilities**

 **Pending/None** | Day
 **Follow** | Night

## **Strategy**

* The **Follow** abilitywill provide your *alibi,*as The Nightwatch's **Follow**and The Observer's **Follow** abilitiesare identical: It is almost impossible for other players to deduce whether he is either The Observer or The Nightwatch.
* As a result of an "unconfirmable" *alibi*, it will be tricky to convince players to believe you. However, once they believe that your report is credible, you can start crafting fake reports to throw The Blue Dragon faction off-guard without any meaningful attack.
* The **Angry Bird**and **Follow**abilities will allow you deduce who is what class, allowing you to assess who is a dangerous player.

## **Lore:** Unknown

“Knowledge of your surroundings can prove be more sharp than any dagger, for I am the eyes of the King.”
The Hernandez Family

The Hernandez Family are a family of Liamas who live in Zootopia. The Hernandez Family are one of the most wealthy families in Zootopia along side the Lionheart's, The Moya's and The Van Hornder's, for generations the family had been one of the most respected famers in Bunnyburrow and as a strong military family who have been fighting along side the Lionheart's since Zootopia's Medieval Era, also the Hernandez Family were good friends with the Montero Family due to helping them during both of Yara's revolutions and were involved in murder of Jose Castillo for killing the Monteroes patriarch Carlos and for almost killing his son Alejandro.

Family Tree

* Carlos Hernandez (Great Great-Grandfather)
* Maria Hernandez (Great Great-Grandmother)
* Pedro Hernandez (Great Grandfather)
* Rosalie Hernandez (Great Grandmother)
* Miguel Hernandez (Grandfather)
* Calmelia Hernandez (Grandmother)
* Diego Hernandez (Father)
* Carmen Hernandez (Mother)
* Hector Hernandez (First-Born Son)
* Yolanda Hernandez (Spouse)
* Luis Hernandez (Second-Born Son)
* Danielle Hernandez (Spouse)
* Lucas Hernandez (Cousin)
* Fernando Hernandez (Nephew)
* Raul Hernandez (Nephew)
A Bolond

Fájl:Fool-card-HD.png

## **Class Summary**

```
**Converted Class:** Immune to Convert

```

**The Fool**classis a "Wildcard" type of the Neutral faction with the special objective to try to get YOURSELF executed for Treason. The Fool is full of tricks and trolls, where the only one that matters to him is himself.

This class requires the most trickiness out of any class, as you can't be too bold to blame someone for Treason (or everyone will know you are The Fool), while you can't be too subtle, either.

**Note**: *Other Neutral factions won't necessarily assist you, as their objectives are their own.*

## **Wildcard** **Abilities**

 **Troll Box** | Day
 **Tricky** | Night
 **Surprise Mojo** | Night

## **Strategy**

* Remember that The King can cancel an execution.
* Your **Troll Box**ability is a tough trick to master. A well-timed **Troll Box**ability played at the last second on a target will change the target's words to yours, causing both havoc and confusion that ultimately leads to your execution and victory.
* Do not be afraid of getting killed. Remember that your **Poor Fellow**ability guarantees your security.
* Your **Surprise Mojo** abilityis best used against an "Investigative" type.

## **Lore:** Where is my Color? A Fool's Story

 Fájl:The Fool Old.jpg  "The sweet aroma of night has swept across the kingdom and the throne is found empty, echoing sounds of glory with each step in this warm throne; yet the floor is so cold. I often ponder the unquestioned - why is he my king? I didn't vote for him. What makes him royalty - his robe? Where is my color? I stare at the reflection on the polished royal tiles to see only one image: Royalty. Gahaha..... now I see it. The missing puzzle piece, laying in my shadow, taunting me this entire time. I have been king all along! The others.. they pretend I'm not. They must go. GO! This is no fools story - everyone shall see. EVERYONE!! Hehehehhh......."

## **Lore:** Fool's Quotes

“Gahahahah… Why is everyone so serious? It’s boring, so may as well kill the k---err--who said that? What? I am the King’s.. c--oh. Ohh, wait, that’s gross! Kehehe.”

*(The King's Crossbow)*

 **Night Room:** Unknown

If I was a fool, where would I sleep at night...
Az Udvari Varázsló

## **Class Summary**

```
**Converted Class:** The Sage

```

**The Court Wizard**is a "Support" type for the Blue Dragon faction, useful for turning offensive day abilities against themselves, with the dream to have The Assassin Poison/kill himself with his own Day Ability, **Nightshade**.

While playing The Court Wizard, be sure to time your **Pants on Fire** Day Ability wisely, since you only have two. At the same time, you don't want to hold it for too long, or you may be killed before you can use them!

Both your **Magical Barrier** and **Ice Ward** abilities have their pro's and con's for different situation, so choose wisely!

## **Support** **Abilities**

 **Pending/None** | Day
 **Ice Ward** | Night

## **Strategy**

* The Court Wizard should attempt to find The Assassin. The Assassin is a member of the Black Roses (the antagonist.) The Assassin has a day power called *Nightshade* that allows him to kill a player during the day phase. If The Court Wizard attacks The Assassin with**Pants on Fire**and The Assassin uses *Nightshade*, by the effect of **Pants on Fire**, the Assassin will self-kill himself. Magic.
* The Court Wizard must remember that not all day power is bad. The Court Wizard will put the Blue Dragon at a disadvantage if he attacks the wrong person.
* The Court Wizard must pay attention that despite  **Ice Ward**protects a player, he also prevents that player from using his night power due to the Occupy attribute. If The Court Wizard is not sure who will be the victim of an assassination during the night phase but sure of who is the culprit, instead of using **Ice Ward**to protect the victim, the Court Wizard can use **Ice Ward** to prevent the culprit
* Make sure to keep note of who is the target of your **Ice Ward**.or **Pants on Fire**using the in-game journal. If you target your own people and your target claims his class, your in-game journal will help you to clear him.

## **Lore:** Unknown

“Ancient knowledge of fire and ice shall ward off foes of any kinds, for I am the staff of the king.”
A Pap

Fájl:Priest-card-HD.png

## **Class Summary**

```
 **Converted Class:** The Soulcatcher

```

**The Priest** is a "Defensive" type for the Blue Dragon faction.

This class allows you to survive death and even revive other players (once). Very useful against facing Cultists since Priest’s can revert recruited members back to their original class.

While playing The Priest, seek out the Cult members - you may want to consider saving your **Revive** ability for The Paladin, if the cult is still active. If not, The Sheriff or The Prince make good alternative choices.

## **Support** **Abilities**

 **Devoted** | Day
 **Revive** | Night
 **Seance** | Night

## **Strategy**

* Try to keep your **Revive**to revive the Paladin to help you eliminate the Cult. If there is no Paladin, The Sheriff or The Prince is a very good alternative.
* If you think there is a Cultist, try to hit one with **Restore**. The **Restore**is a very powerful weapon since you will un-convert a Cultist. This is very important since the unconverted (who is now no longer a Cultist) will backstab the remaining member.

## **Lore:** Unknown

“No harm shall come to my people - I will not allow it, for I will guide their path, for I am the King’s soul.”

## **Night Room:** The Church

 Fájl:Throne of Lies - Church (Night) - Immersive Screenshot Teaser
A Végrehajtó

Fájl:The Enforcer-Card.png

## **Converted** **Class Summary**

```
 **Original** **Class:** The Knight

```

**The Enforcer**used to be The Knight who supported the Blue Dragon (protagonist) faction, but converted The Enforcer who supports the Black Rose (antagonist).

**The Enforcer** class is an "Offensive" type with the ability to protect the members of The Black Rose.

You can use your Threaten ability during the day to disable a target's ability and protect the Black Rose faction at night by giving up your life for theirs with the **Protection** ability.

The **Frenzy** ability will break through Occupy, but with only 1 Use, make sure it counts!

## **Offensive** **Abilities**

 **Pending/None** | Day
 **Frenzy** | Night

## **Strategy**

* Use your **Threaten** abilitycarefully, as it notifies players that The Knight has been converted to The Templar.
* In a critical point of the game, you can combine **Frenzy**with The Assassin to eliminate The King or other defensive types.

## **Lore:** Unknown

“My sword is my honor, and I will die for my kingdom, but many shall die by my hand before this moment comes, for I am the King’s blade.”
Time of the Two Suns

**"Time of the Two Suns" is the interactive novel where the best Skara players become protagonists.** Each Lore Event winners - Top Player and Culture Leaders of each one, plus some surprises - are remembered forever in Skara Lore, and here you will be able to read their stories:

* Chapter one - Cataclysm
* Chapter two - The «Blüt»
* Chapter three - Echoes from the Zem
* Chapter four - The Battle of Kornit

**"La Era de los Dos Soles" es la novela interactiva donde los mejores jugadores de Skara se convierten en los protagonistas.** Cada uno de los ganadores de los Eventos de Lore - el Mejor Jugador y los Líderes Culturales de cada uno, junto con alguna aparición sorpresa - son recordados para simepre en el Lore de Skara, y aquí podrás leer sus historias:

* Capítulo uno - Cataclismo
* Capítulo dos - El «Blüt»
* Capítulo tres - Ecos de los Zem
* Capítulo cuatro - La Batalla de Kornit
The First Celea

We were born in the molten embrace of Celem. His desire penetrated deep into the Rock. The minerals and gasses, locked away since before time, were awakened. They mixed and flashed and bubbled—until with a great blast they burst free. With wild ecstasy they flew around the sky, until weariness overcame them and they fell exhausted to the ground, cooled and took shape.

The shapes we first Celea took were sometimes frightful to behold. Many longed for the freedom of their earlier
forms and cried out to Celem to set them free again.

But Celem was silent and stood far off; some say He was disgusted with his creation, some say His mind was occupied
with desire for another conquest.

So we despaired of Celem’s help, and crawled along, wailing in agony.

In such a way we journeyed along—like the giant insects of the South.

In the cold hopeless journey some found they could cause small sparks or even flames by bumping into one another.

The heat caused us joy, gave us energy. Some found that with great force they could even alter their shape.

So we first Celea formed into groups, rocked and bumped each other—in patterns we created an intense heat—the first Celean dances.

These dances lasted for a long time—We
experimented with altering our shapes, seeking the perfect form like a smith
working a sword.

The dances continued feverishly, on and on,
until some fell away dizzy and exhausted. They collapsed on the ground and fell to sleep—frozen in the shape they left the dance. Some were big, some small, some had short limbs and some were long.

The most zealous, passionate ones however
continued to dance—such did they yearn to find for themselves the perfect form.

Then Celem disappeared altogether. He left the ground cold and dark. Even those still dancing froze in their forms.

Their dancing had paid off, however, and
their shape was pleasing to everyone’s eye—the beautiful and alluring Celeani.

When Celem reappeared, his warmth caused
those who had fallen asleep to waken. They beheld the work of the last dancers and immediately were overcome with a desire to look like them.

But the sparks they once were able to cause
had gone forever. So they were frozen—the Sons and Daughters of Celem.

Go back to "The Celea" Lore page

Go back to Skara main "Lore" page
A Gyógynövényes

Fájl:Herbalist-Card.png

## **Converted** **Class Summary**

```
 **Original Class:** The Physician

```

**The Herbalist** class used to be The Physician who supported the Blue Dragon (the protagonist), but converted as The Herbalist who supports the Black Rose (the antagonist) faction. Converted by The Mastermind.

He is an "Offensive" type who is still able to Identify how players died at night using his **Unearth** ability.

After being converted to The Black Rose faction, it is easy to discover who to target for your **Drug** ability, causing target

## **Support** **Abilities**

 **Pending/None** | Day
 **Remedy Studies** | Night

## **Strategy**

* Due to your **Unearth** ability, it is an automatic giveaway if The Physician has been converted to The Herbalist. When you are converted, feel no pressure to use your **Drug**ability to cause chaos.
Electric

**Электричество** (Electric) популярно из-за пикачу и может применяться против птиц.

Также жолтеоны сравнительны легки в изготовлении. Начинающие тренеры бьют ими водоплавающих, пока не сделают себе хорошую траву — которая лучше сопротивляется ответным атакам.

На вики атака типа Electric называется *электричеством*, а покемоны типа Electric — *электриками*.

Электричество патриотично, наносит уменьшенный урон (80%) по электрикам. Медаль за поимку электриков называется Rocker.

## Электрические покемоны

В покемон GO 11 электрических покемонов:

* Пичу, пикачу и райчу
* Магнемайт и магнетон
* Вольторб и электрод
* Элекид и электабаз
* Жолтеон и (пока никем не пойманная) легендарная птица запдос

Электрики уязвимы (×1,25) только к земельным атакам.

Электрики устойчивы (×0,8) к **электрическим**, воздушным и стальным атакам.

## Электрическая атака

К электричеству двойная уязвимость (×1,56) только у гярадоса. Бить этих жирных тварей жолтеоном — одно удовольствие!

Электричество эффективно (×1,25) против водоплавающих и птиц.

К электричеству устойчивы (×0,8) земля и трава, **электрики** и драконы.

В Покемон GO есть две быстрые электрические атаки, Spark и Thunder Shock, и четыре вторых атак огнём:

* Discharge
* Thunder
* Thunder Punch
* Thunderbolt

Самая мощная электрическая комбо у жолтеона, это Thunder Shock + Thunder. (проверить актуальность)

## Ссылки

* Электрический тип на wiki Покемон GO (устаревшая информация)

## Ссылки на английском языке

* Электричество на Бульбапедии

Боевой ◆ Вода ◆ Волшебство ◆ Дракон ◆ Жук ◆ Земля ◆ Камень ◆ Летающий ◆ Лёд ◆ Норма ◆ Огонь ◆ Призрак ◆ Психо ◆ Сталь ◆ Тёмный ◆ Трава ◆ **Электричество** ◆ Яд
A Herceg

Fájl:Prince-card-HD.png

## **Class** **Summary**

```
 **Converted Class:** Immune to Convert

```

**The Prince** class is a "Killer" type for the Blue Dragon faction.

This role is essentially the *Jailer*, and an essential class for your team. The Prince does as he pleases, locking up (Occupying) other players at night, with the ability to Privately (and awkwardly) have a chat with the prisoner, optionally able to use your **Execute** ability if you believe them to be lying to you.

While playing The Prince, pay attention to what happens at night. If you set someone free from your Imprison ability and no murders occurred the following morning, there's a good chance you let an enemy free. Also check for inconsistencies: Ask for their role and see if it conflicts with what you know.

As a Royal, you can step forward to become the next King upon his death.

## **Killing** **Abilities**

 **Imprison** | Day
 **Royal's Call** | Day
 **Execute** | Night

## **Strategy**

* Pay attention to what happens during the night. If you use your **Imprison**ability, but decide not to use your **Execute** ability (and no one was killed in the morning), chances are that the person you set free was an enemy. Fortunately, you're able to use your **Imprison** ability back-to-back to the same target.
* The **Imprison** ability is a good weapon to make players claim their class. Keep an in-game journal to take notes of who is who. You still win if you are dead, so your journal be be your best weapon later if no one believes you, at first.

## **Lore:** Unknown

 Fájl:The Prince.jpg  “Ha, no one can touch me. I am the King’s next of kin - I am royalty, for I am the King’s chalice.”

## **Night Room:** Dungeon

 Fájl:Throne of Lies - Prison Cell (Night) - Immersive Screenshot Teaser
Flying

**Летающий** (Flying) тип больше всего знаком нам по пиджи и спироу, но к нему же относятся и три легендарные птицы: артикуно, запдос и молтрес. На практике это дешёвая альтернатива огню для борьбы с травой и жуками.

На вики покемоны типа Flying названы *птицами*, а атаки типа Flying — *«воздушной атакой»*.

От воздушных атак птицы получают нормальный урон. Вместе с тем чистых птиц в Покемон GO нет, так что на практике урон определяется их вторым типом. Медаль за поимку птиц называется Bird Keeper.

## Летающие покемоны

Птицы уязвимы (×1,25) к электричеству, ледяным и каменным атакам.

Птицы устойчивы (×0,8) к жучиным, боевым, травяным и земельным атакам.

## Воздушные атаки

Двойная слабость (×1,56) к воздушным атакам у параса и парасекта.

Воздушные атаки эффективны (×1,25) против бойцов, жуков и травы.

К воздушным атакам устойчивы (×0,8) камни, сталь и электрики.

Двойная устойчивость (×0,64) к воздушным атакам у магнемайта и магнетона.

В Pokemon GO есть две быстрые воздушные атаки, Peck и Wing Attack, и четыре вторые воздушные атаки:

* Aerial Ace
* Air Cutter
* Drill Peck
* Hurricane — самая желанная для нападающих

Самая мощная воздушная комбо изначально была у пиджита, это Wing Attack + Hurricane. Сейчас вперёд по DPS выдвинулся чаризард с воздушно-огненной комбо Wing Attack + Fire Blast (проверить актуальность)

## Ссылки

* Летающий тип на wiki Покемон GO (устаревшая информация)

## Ссылки на английском языке

* Летающий тип на Бульбапедии

Боевой ◆ Вода ◆ Волшебство ◆ Дракон ◆ Жук ◆ Земля ◆ Камень ◆ **Летающий** ◆ Лёд ◆ Норма ◆ Огонь ◆ Призрак ◆ Психо ◆ Сталь ◆ Тёмный ◆ Трава ◆ Электричество ◆ Яд
Chevalier de Saxe (title)

The Chevalier de Saxe (CDS), (meaning Knight of Savannah) is the highest decoration military award and noble title in Zootopia. The majority of the recipients of the award are military personnel in the Zootopia Defence Force and public figures like such as pop stars, politicians and public figures. The Chevalier de Saxe is primarily based on European titles and awards like such as the English Order of the British Empire and the Victoria Cross, the French Legion of Honour, the Prussian Pour le Mérite and the WW2 German Knights Cross of the Iron Cross with Oak Leaves, Swords and Diamonds.

Notable recipients of the award

* Gazelle - a Gazelle
* Chief Bogo - a Cape Buffalo
* Judy Hopps - a Rabbit
* Nick Wilde - a Fox
* Reinhard Georg, Chevalier de Saxe (birthname: Reinhard Georg Eberhardt) - a Dorcas
* Georg Viktor, Chevalier de Saxe (birthname: Georg Viktor Schörnermeier) - a Maned Wolf
* Daniel Alfred, Chevalier de Saxe (birthname: Daniel Alfred Liegh St. Clair) - a Thylacine
* Johann Georg, Chevalier de Saxe (birthname: unknown) - a Impala
* Herbert Daniel, Chevalier de Saxe (birthname: Herbert Daniel Cletus) - a Pronghorn
* Felix Nepomuk, Chevalier de Saxe (birthname: Felix Ulysses Nepomuk) - a Impala
* Johann Ferdinand, Chevalier de Saxe (birthname: Johann Ferdinand Krieger) - Waterbuck
* Konrad Hubert, Chevalier de Saxe (birthname: Konrad Hubert Schwarz) - a Waterbuck
* Sierra Catherine, Chevalier de Saxe (birthname: Sierra Catherine Daniëlsdochter van Noordwijk) - a Rhim Gazelle
* Victoria Constanz, Chevalier de Saxe (birthname: Victoria Constanz Tasman) - a Thylacine
Яйца

Яйца на 2км* бульбазавр
* чармандер
* сквиртл
* катерпи
* видл
* спироу
* зубат
* геодуд
* мэджикарп

Дети:
* клеффа
* иглибафф
* сэндшрю
* нидоран♀
* нидоран♂
* вульпикс
* оддиш
* парас
* венонат
* диглетт
* мяут
* псидак
* манки
* гроулит
* поливаг
* абра
* мачоп
* беллспраут
* тентакул
* понита
* слоупок
* магнемайт
* додуо
* сил
* граймер
* шеллдер
* гастли
* дроузи
* крабб
* вольторб
* экзеггут
* кубон
* ликитунг
* коффинг
* райхорн
* тангела
* хорси
* гольдин
* старью
* иви
* поригон

Дети:
* пичу
* тогэпи
* хитмонли
* хитмончан
* ченси
* скайтер
* пинсир
* лапрас
* оманит
* кабуто
* аэродактиль
* снорлакс
* дратини

Дети:
* смучам
* элекид
* магби

## Ссылки

* Шанс выпадения покемонов из яиц на wiki Покемон GO (устаревшая информация)

## Ссылки на английском языке

* Яйца на Бульбапедии
* Список яиц на GamePress
* Яйца на Serebii.net
A Kultista

## **Class Summary**

 Fájl:Cultist-Card.png

```
 **Converted Class:** Immune to Convert

```

**The Cultist** is a “Social”  type that is of the Cult faction, following lethal orders from The Cult Leader in the name of the Blood God, Mithras. As a Cult faction member, other Cult faction members are Revealed and you can communicate with them *privately* at night.

The game never starts with a cultist - they have to first be recruited by The Cult Leader. There can only be a maximum of 3 Cultists (4 total members of the Cult faction).

This class is ready to kill themselves to kill another - and the target is chosen by The Cult Leader but you can make suggestions to who you believe to be guilty with your **Eager to Die** ability.

## **Special** **Abilities**

 **Promotion** | Passive
 **Eager to Die** | Night

## **Strategy**

* Your objective is to ultimately die for your Cult faction, while successfully killing another player. Upon successfully dying while killing another, you will complete your objective. Be sure to keep an eye on chat and use your **Eager to Die** ability to suggest a target to The Cult Leader - you only complete your objective if you successfully kill another.
* Every time the Cult faction exists in a game, there will always be The Paladin to also enter the game and you’ll want to beware of them - your weakness. If The Priest also exists, be sure to be careful of them too, as these two, alone, can change the game for the Cult.
* After death, your **Dark Words** passive allows you to keep communicating with your Cult faction at night - sometimes you can be *even more* useful dead than alive! This is granted by the Blood God, Mithras, for being a worthy acolyte.
* Don't worry - The Priest cannot hear you while dead.
* Upon the death of The Cult Leader, if you are the senior member alive, your **Promote** ability will allow you to become the next Cult Leader. Be ready to take action!
* Remember to pass on your knowledge from your original class before The Cult Leader recruited you.

## **Lore:** Unknown

The scouts are currently investigating -- check back soon..

 **Night Room:** [Shared] Cult Room

The scouts are currently investigating -- check back soon..
Normal

**Нормальный** (Normal) — самый нейтральный и распространённый тип в Покемон GO.

Нормальный тип нейтрален — нормальная атака наносит нормальным покемонам нормальный урон (100%). Такое же нейтральное взаимодействие у нормального с большинством других типов.

## Нормальные покемоны

Нормальные покемоны уязвимы (×1,25) к боевым атакам.

Нормальные покемоны устойчивы (×0,8) к призрачной атаке.

Самый желанный, но и самый редкий нормальный покемон — снорлакс. Он хорош как в защите, так и в нападении.

Также нормален популярный покемон иви. Стремление, чтобы эти два покемона пореже убегали при ловле — основная причина, почему золотая медалька Schoolkid так желанна, а поимка первых 200 нормальных покемонов рекомендована начинающим тренерам.

## Нормальная атака

К нормальной атаке устойчивы (×0,8) сталь, призраки и камни. Покемонов, уязвимых к нормальной атаке, в Покемон GO нет.

В Покемон GO есть пять быстрых нормальных атак:

* Cut
* Pound
* Quick Attack
* Scratch
* Tackle

Также есть девять вторых нормальных атак:

* Body Slam
* Horn Attack
* Hyper Beam — хорошая атака
* Hyper Fang
* Stomp
* Struggle
* Swift
* Vice Grip
* Wrap

Самая мощная по DSP нормальная комбо у виглитаффа, это Pound + Hyper Beam. (проверить актуальность)

## Ссылки

* Нормальный тип на wiki Покемон GO (устаревшая информация)

## Ссылки на английском языке

* Нормальный тип на Бульбапедии

Боевой ◆ Вода ◆ Волшебство ◆ Дракон ◆ Жук ◆ Земля ◆ Камень ◆ Летающий ◆ Лёд ◆ **Норма** ◆ Огонь ◆ Призрак ◆ Психо ◆ Сталь ◆ Тёмный ◆ Трава ◆ Электричество ◆ Яд
009

**Бластойз** (Blastoise), «черепашка» — конечная эволюция стартового покемона сквиртл. Встречается в дикой природе, но очень редко. Чаще всего бластойза получают эволюцией из вартортл, накопив 100 конфет. Бластойза относят к «большой воде», которая эффективна против огнедышащих покемонов.

Водоплавающий

ATK:171 DEF:210 STA:158 MAXCP:2291

3 км/конфета

## Уязвимости и сопротивления

Бластойз уязвим (×1,25) к электричеству и травяным атакам.

Бластойз устойчив (×0,8) к огню и воде, ледяным и стальным атакам.

## Атаки

### Быстрая атака

* Bite (тёмная)
* Water Gun (вода) — лучшая

### Вторая атака

* Flash Cannon (сталь) — для защиты
* Hydro Pump (вода) — для нападения
* Ice Beam (ледяная)

### Комбо для нападения

* Water Gun + Hydro Pump — отлично (A)
* Bite + Hydro Pump — хорошо (B)
* Water Gun + Flash Cannon — удовлетворительно (C)
* Water Gun + Ice Beam — удовлетворительно (C)
* Bite + Ice Beam — неудовлетворительно (D)
* Bite + Flash Cannon — отвратительно (F)

### Комбо для защиты

* Water Gun + Flash Cannon — отлично (A)
* Bite + Flash Cannon — хорошо (B)
* Water Gun + Ice Beam — хорошо (B)
* Water Gun + Hydro Pump — удовлетворительно (C)
* Bite + Ice Beam — удовлетворительно (C)
* Bite + Hydro Pump — неудовлетворительно (D)

## Ссылки

* Бластойз на wiki Покемон GO (устаревшая информация)
* Бластойз на «Вселенной покемонов»
* Бластойз на Википедии
* Бластойз в официальном покедексе (перевод неполон)

## Ссылки на английском языке

* Бластойз на GamePress
* Бластойз в английской Википедии
* Бластойз на Бульбапедии
* Бластойз на Serebii.net
* Трёхмерная модель бластойза

сквиртл → вартортл → **бластойз**
005

**Чармелеон** (Charmeleon)

Огнедышащий

ATK:158 DEF:129 STA:116 MAXCP:1484

3 км/конфета

За 100 конфет чармелеона можно эволюционировать в чаризарда.

## Уязвимости и сопротивления

Чармелеон уязвим (×1,25) к воде, а также земельным и каменным атакам.

Чармелеон устойчив (×0,8) к огню и волшебству, а также жучиным и травяным, ледяным и стальным атакам.

## Атаки

### Быстрая атака

* Ember (огонь) — для защиты
* Scratch (нормальная) — для нападения

### Вторая атака

* Fire Punch (огонь)
* Flame Burst (огонь)
* Flamethrower (огонь) — лучшая

### Комбо

* Scratch + Flamethrower — нападающий (A)
* Ember + Flamethrower — защитник (A)

## Ссылки

* Чармелеон на wiki Покемон GO (устаревшая информация)
* Чармелеон на «Вселенной покемонов»
* Чармелеон на Википедии
* Чармелеон в официальном покедексе (перевод неполон)

## Ссылки на английском языке

* Чармелеон на GamePress
* Чармелеон в английской Википедии
* Чармелеон на Бульбапедии
* Чармелеон на Serebii.net
* Трёхмерная модель чармелеона

сквиртл → вартортл → бластойз
Groodawna Battlebasher

Groodawna Battlebasher is a 57 year old female dwarf. Though she is originally from Von Khaldor, her current home is Cresthill, where she is employed at (insert shop name).

## Personality

Groodawna is not one to put up with anyone's cheek. She'll give it to you straight whether she thinks you'll like it or not. Don't expect her blunt nature to bring a smile, but if there's work that needs doing then she's your gal.
A Renegát Előkelő

Fájl:The Traitor Noble-Card.png

## **Converted** **Class Summary**

```
 **Original Class:** The Noble

```

**The Traitor Noble**class used to be The Noble who supported the Blue Dragon (the protagonist), but converted as The Traitor Noble who supports the Black Rose (the antagonist) faction.

Thisconverted class is a "Social" type for the Black Rose faction and is considered a Royal of the throne. This class knows who the other Royals are, and others don't realize that you are the traitor - this immediately helps you deduct the likelihood of a couple allies. You can even talk to the Royals at night.

As a Royal, you can step forward to become the next King upon his death.

## **Social** **Abilities**

 **Noble Alliance** | Day
 **Noble Gossip** | Night
 **Soft Whisper** | Night

## **Strategy**

* If you are converted, your first task is to eliminate other Royals quickly. When The Assassin of The Black Rose faction is dead, the rule of the game dictates that the converted role will replace The Assassin:

This means that you will be converted into The Assassin which will cause you to lose your Royal status. When other Royals realizes that they cannot chat with you, you are (for lack of a better word) screwed.
Fire

**Огонь** (Fire) — стихия, которая используется в-основном для нападения и очень редко для защиты, из-за своей слабости к более распространённой воде.

На вики покемоны типа Fire названы *огнедышащими*, а атаки типа Fire — *«атакой огнём»* или просто *«огнём»*.

Огонь патриотичен — наносит «своим» уменьшенный урон (80%). Медаль за поимку огнедышащих называется Kindler.

## Огнедышащие покемоны

Огнедышащие уязвимы (×1,25) к воде, а также земельным и каменным атакам.

Огнедышащие устойчивы (×0,8) к **огню** и волшебству, а также жучиным и травяным, ледяным и стальным атакам.

## Атака огнём

К огню двойная слабость (×1,56) у параса и парасекта.

Атака огнём эффективна (×1,25) против стали и льда, жуков и травы.

К огню устойчивы (×0,8) водоплавающие и **огнедышащие**, камни и драконы.

Двойное сопротивление огню (×0,64) у «ископаемых»: оманита и омастара, кабуто и кабутопса.

В Покемон GO есть две быстрые атаки огнём, Ember и Fire Fang, и семь вторых атак огнём:

* Fire Blast — лучшая огненная атака для нападения
* Fire Punch
* Flame Burst
* Flame Charge
* Flame Wheel
* Flamethrower — лучшая огненная атака для защиты
* Heat Wave

Самая мощная комбо огнём у арканайна, это Fire Fang + Fire Blast. (проверить актуальность) Также среди всех огнедышащих арканайн считается лучшим защитником, рекомендованное комбо Fire Fang + Flamethrower.

В силу своей распространённости для нападения и тренировки гимов популярны флареоны с комбо Ember + Fire Blast. Даже среди огнедышащих флареон не лучший защитник, но если уж его ставить в гим, рекомендуется комбо Ember + Flamethrower.

## Ссылки

* Огненный тип на wiki Покемон GO (устаревшая информация)

## Ссылки на английском языке

* Огонь на Бульбапедии

Боевой ◆ Вода ◆ Волшебство ◆ Дракон ◆ Жук ◆ Земля ◆ Камень ◆ Летающий ◆ Лёд ◆ Норма ◆ **Огонь** ◆ Призрак ◆ Психо ◆ Сталь ◆ Тёмный ◆ Трава ◆ Электричество ◆ Яд
Стихии

В Покемон GO существует 18 типов (стихий). Типы бывают как у покемонов, так и у их атак. От типа атаки и типов атакуемого покемона зависит наносимый ущерб. В отличии от атак, покемоны могут принадлежать сразу к двум типам, благодаря чему появляются двойные уязвимости и сопротивления.

При учёте типов наносимый при атаке ущерб может уменьшаться до 64% (двойное сопротивление) или 80% (не очень эффективно), а может увеличиваться до 125% (супер-эффективно) и даже 156% (двойная уязвимость). Такое взаимодействие типов атаки и покемона иногда очевидно (вода тушит огнедышащих), иногда не очень.

Каждый из типов детально рассмотрен на нашей вики:

* Боевой (Fighting)
* Вода (Water)
* Волшебство (Fairy)
* Дракон (Dragon)
* Жук (Bug)
* Земля (Ground)
* Камень (Rock)
* Летающий (Flying)
* Лёд (Ice)
* Норма (Normal)
* Огонь (Fire)
* Призрак (Ghost)
* Психо (Psychic)
* Сталь (Steel)
* Тёмный (Dark)
* Трава (Grass)
* Электричество (Electric)
* Яд (Poison)

## Ссылки

* Стихии на wiki Покемон GO (устаревшая информация)

## Ссылки на английском языке

* Таблица типов Покемон GO на GamePress
* Типы на Бульбапедии
* Типы VI поколения на Serebii.net
Pokedex

Покемоны 001-151 представляют собой первое поколение (Kanto). См. также Покедекс на русском языке.

## Ссылки на английском языке

* The Silph Global Pokedex
* Покедекс на GamePress
* Список покемонов в английской Википедии
* Список покемонов на Бульбапедии
* Список покемонов на Serebii.net

## Ссылки на русском языке

* Покедекс Pokemon XY на «Вселенной покемонов»
* Список покемонов на Википедии
* Официальный покедекс (пока переведён не полностью)