recursal/Fanatic-Fandom huggingface dataset:
Grand Piano

Grand Piano is the level six Drop gag. When fully trained, it deals massive damage to a cog, with moderate accuracy when unaided. It is preceded by the Safe and succeeded by the Toontanic.

## ​Trivia

* Grand Piano deals the second highest damage of all level six gags, after TNT .
* A successful hit sees the cog pinned to the ground and taking immense damage, while a miss sees the Grand Piano land harmlessly behind the robot. Only a level 12 cog can survive a fully trained Grand Piano impact.
* Despite the Grand Piano's decent accuracy, using previous gags on the target cog will help it hit more often. This is especially helpful when you want a Grand Piano to deal enough damage to a level 12 cog to defeat it.
	+ A recent update modified the Grand Piano's base accuracy to be 70 instead of 50. This nearly puts it on par with Throw's base accuracy of 75.
* Head Hunters are vulnerable to a Grand Piano, since *​it's over their head!*
	+ *​*​After a Grand Piano is trained about halfway to its full potential, this vulnerability becomes obsolete, the reason being that the Piano should already deal enough damage to defeat a Head Hunter at its highest possible level.
* Interestingly, the Grand Piano is the only Drop gag that increases in damage as the toon gains Drop experience points. This is most likely due to its status as a level six gag, as said gags are well-known for their sizable damage improvements throughout training.
Annotation 11

**Harris' Desk**

Annotation 11 immediately follows Annotation 10, preceding the beginning of Chapter 3. The annotation occurs in the break between Chapters 2 and 3.

The annotation is a picture of Harris' Desk, shown to be rather messy.

## Summary

The desk of Harris, including a hot drink, two pictures of Tamaura; a plate with pastry crumbs; the Map of Kirkhall (Annotation 10); The Great Seal excerpt (Annotation 7); a fountain pen with spilled ink; a typewriter; a handwritten notes discussing seals and recent blackouts in Nawonan; and a newspaper dated Thursday, September 22, 1050 with the Kahalan Ambassador portrait article (Annotation 9).

## Author's Note

Author's commentary can be found in the title text of the comic:

> The best desks are the messiest desks.
>
>
Annotation 13

**Letter from Mistress Maven**

Annotation 13 immediately follows Annotation 12, preceding Annotation 14. The annotation occurs in the break between Chapters 3 and 4.

The annotation is letter to Master Green from Mistress Maven, along with advertisements from around Krikhall, claimed by Maven to be misleading.

## Summary

The letter to Master Green from Mistress Maven describes several ad, also shown, to be misleading to the populace of Kirkhall. The ads claim medicinal powers: cures for aging and various ailments.

## Text

My dear Master Green,

Bla bla

## Author's Note

Author's commentary can be found in the title text of the comic:

> There are probably 15 things misspelled in that letter, blame it on Mistress Maven NOT ME. Never me. It's just my characters that have typos! eh heh...
>
>

## References

1. ↑ http://www.blindsprings.com/comic/blindsprings-annotation-thirteen
Abigail Hunt

Informasi Umum

**Abigail-Marie Hunt** (lahir: **Abigail Adhipurna**; Februari 2, 2001) adalah kakak tiri Anastasia Hunt, satu-satunya anak dari Joseph Hunt dan anak tiri dari Adriana Damayanthy. Mereka memiliki ayah yang sama, tapi berbeda ibu.

## Trivia

* Anastasia memberi julukan "Baby B"
* Abigail tinggal di Palembang, Indonesia
* Abigail lahir di New York
* Bersahabat dengan artis, Valerie Thomas
* Abigail terakhir bertemu dengan Anastasia ketika perayaan natal 2015
* Abigail adalah mantan pacar Randy Pratama Putra

## Social Media

* Abigail's Instagram
* Abigail's Facebook
Sound

Sound is a gag track with High accuracy but low damage. The track uses various classic cartoon noisemakers to deafen cogs, and by extension damage them. It can first be obtained in **Toontown Central**, then **Minnie's Melodyland** if not chosen, and finally **The Brrrgh.** Sound does low damage, but affects all cogs at once.

 Whistle |     | 5
 Bugle |      | 9
 Aoogah |      | 14
 Elephant Trunk |      | 19
 Fog Horn |      | 25
 Opera Singer |      | 90

## Pros

* Sound has very high accuracy
* Sound affects all cogs in a battle
* When used by multiple  **Toons**, Sound can do catastrophic damage

## Cons

* Sound does very little damage on its own
* Every second turn, **Cogs** have **Sound Immunity**, making sound useless
* Sound will **Unlure** cogs, and won't deal any Knockback damage
* Sound requires much more experience to get from level to level

## Trivia

* Sound is the only gag track that always effects all cogs
* In **Toontown Online**, Sound was often called overpowered because of its ability to destroy all cogs in a battle.
* The gap between the **Elephant Trunk** and **Fog Horn** is the biggest experience gap between two gags in the game

### Sources

* Credit to gag .pngs goes to the toontown wiki - http://toontown.wikia.com/wiki/Sound
Shotgun Debugger

The **Shotgun Debugger** is the fourth Cog on the Techbot Corporate Ladder.

Their levels range from 4 - 8 and are weak to Seltzer Bottles.

## Attacks

**Brain Storm**
 Level
 Damage

**Deprecate**
 Level
 Damage

**Disassemble**
 Level
 Damage

**Glower Power**
 Level
 Damage

**Watercooler**
 Level
 Damage

## Trivia

* The name Shotgun Debugger comes from shotgun debugging which means to make indirect changes to software in hopes of fixing a bug and/or using several solutions for a bug at once hoping one of them works.
* They are allergic to Seltzer Bottles because they don't know what's inside.
* The Shotgun Debugger is the only Techbot to not receive a new design in the October Techbot update.
Toons

Toons are the main protagonists of Toontown. Toons consist of cartoon animals that are of the species Cat, Dog, Mouse, Rabbit, Duck, Horse, Pig, Bear and two new species Deer and Cow.

You play as a toon you can customize yourself when you first start out via the Make-a-Toon.

There are Non Playable Characters that are also toons that you can interact with for toontasks, purchasing gags, and other special mechanics they have in the game.
Annotation 15

**September 1050 Calendar**

Annotation 15 immediately follows Annotation 14, preceding Annotation 16. The annotation occurs in the break between Chapters 3 and 4.

The annotation shows a 'Farmer's Almanac'-esque calendar for September 1050. It includes weather predictions, astrology, and divination.

## Summary

'Farmer's Almanac'-esque calendar for September 1050. It includes weather predictions and astrology. A daily guide full of advice is also included.

## Author's Note

Author's commentary can be found in the title text of the comic:

> In this universe, this is not the Gregorian Calendar, but the Gregoririan Calendar (pause for groans)
>
>

## References

1. ↑ http://www.blindsprings.com/comic/blindsprings-annotation-fifteen
Laff

**Laff** acts as a Toon's health. When it reaches zero, the Toon will go sad and be sent back to the Playground.

A maximum of 140 laff points can be obtained legitimately, however, staff members are able to set their laff to 146 with commands.

## Sadness

Sadness is the result of a Toon losing all of his laff.

If a Toon goes sad in a battle directly against Cogs, or from the attack of a Cog Boss, aside from losing a trial in the CJ, all of his Gags are lost. Should the Toon go sad through indirect means, such as being run over by a train in Cashbot HQ, then he will keep his Gags. While sad, playground treasures will cease to work, and it will be impossible to leave the playground or use the Trolley. Movement speed is also decreased, and jumping becomes impossible. The decrease in movement speed does not apply to swimming, however.
Special Cog Attacks

Operation: Dessert Storm has added Special Cog Attacks for every Cog Type. These special attacks can increase the ability of **Cogs**, decrease abilities of **Toons**, or heal all cogs in a battle. These attacks are only used every 4th turn in the typical 5 turn cycle. If all Cogs are lured on the 4th turn, no special attacks will be used. Special attacks will affect all Cogs, no matter what type they are. Multiple different types of special attacks can be used in the same turn.

## **Bossbots**

Bossbot's special attack is Toons Miss. When used, the Cog will dance while turning Red, as the Toon going **Sad** sound effect is used, and then returns back to normal. This makes all gags used by Toons miss 100% of the time. **Doodles** are also affected, however all **SOS Toons** will still function normally, making them the only way of affecting Cogs during the effects of Toons Miss.

## **Lawbots**

Lawbot's Special Attack is Cog Power Up. When used, the Cog will waise it's Arms in the air while turning Green, and then returning back to normal. This increases the attack of all Cogs by 120%, making it devastating when multiple cogs are **Unlured** and able to unleash attacks. For this reason, it's highly recommended to lure cogs on rounds 3 or 4 if sound is not being used.

## **Cashbots**

Cashbot's special attack is Toons Power Down. When used, the Cog will dance while turning Orange, and then return to normal. This reduces most forms of damage dealt to cogs to only 80% of their usual damage (For example, a maxed birthday cake during a power down would only deal 80 damage instead of 100). **Trap** is not affected by toons power down, and neither are SOS Toons, even when they are used in the same round as a power down.

## **Sellbots**

Sellbot's special attack is Cog's Hit. When used, the Cog will raise it's Arms in the air while turning Red, and then returning back to normal. It simply ensures that all Cogs who are not lured will hit 100% of the time. This makes it especially dangerous when low Laff or Uber Toons are left exposed to a guaranteed round of sadness.

## **Techbots**

Techbot's special attack is Cog Up. When used on a single Cog, the Cog will raise it's Arms in the air while turning Green, and then returning back to normal. When used on multiple Cogs, the Cog will walk to the center of the battle, and throw gears at the Cogs. This will heal all Cogs in battle, including itself, for 50% of their health, no matter the current health of all Cogs in the battle. This can be extremely dangerous as it reverses damage done by **Gags**, meaning extra steps must be taken to neutralize any Cogs in battle.

## **Trivia**

* When a Techbot uses Cog Up, it sometimes walks with the trap in front of it.
* Before an update on April 27th, 2017, you could use Sound on Cogs that use Toons Miss, however, this was changed.
Bossbot

## Bossbots

Bossbots are the leaders of all branches of **Cogs.** Although the other branches of **Cogs** are generally seen to be hard working, Bossbots are often seen in facilities geared towards recreation rather than work, their HQ consisting of **Cog Golf Courses** and a great **Clubhouse.** Bossbots are generally considered the weakest branch of cog, as they have very few group attacks and their buildings tend to have less **Cogs**.

### Cogs

* **Flunky**

* **Pencil Pusher**

* **Yesman**

* **​Micromanager**

* **Downsizer**

* **Head Hunter**

* **Corporate Raider**

* **The Big Cheese**

**​**

#### **V2.0 Cogs**

Bossbots are the only branch with naturally occuring **V2.0 Cogs** in **Operation: Dessert Storm**. They are found in both the **Cog Golf Courses** and the **Clubhouse*,*** and are only found as levels 10-12.

### Cog Promotions

Note - All secondary promotions have a 10% chance of occuring.

## Facilities

### **Buildings**

    Bossbot buildings are large, metal, tie-shaped skyscrapers. Bossbot buildings are known to have less **Cogs** on average than other types of buildings. Their buildings are furnished with sofas and tables for leisure rather than more business-oriented machines or supplies like the other branches of Cogs.

### **Bossbot HQ**

    Bossbot HQ is accessed by going through **Chip n' Dales Acorn Acres.**Bossbot HQ is dark and ominous, with a grey sky full of dark clouds, and the courtyard is ringed by black, thorny hedges. and leads to both the **Cog Golf Courses** and the **Clubhouse.**

#### **Cog Golf Courses**

The Cog Golf courses are some of the most difficult cog facilities in **Operation: Dessert Storm**. They consist of level 10-12 **Cogs**, half of which will be **V2.0 Cogs**, effectively adding a 1.5 cog multiplier to each course. They are, however, one of the most effective ways to get Stock Options, the Front Three alone rewards 386 options, 764 during invasions. This makes the risk of a course justified only to those doing it to get their Bossbot Cog Disguise or those needing high amounts of Stock Options.

#### **Clubhouse**

The clubhouse is the residence of the **CEO**, and he can be battled once a **Toon** aquires their Bossbot **Cog Disguise**and the appropriate amount of Stock Options. The **CEO** is generally considered to be the hardest Cog Boss in the game, with a long round of high-level**V2.0 Cogs** and a shorter round of **V2.0 Cogs** , followed by the long and difficult battle with the **CEO** himself. The rewards for defeating the **CEO** are multiple **Pink Slips.**

## Trivia

* Bossbots are parodies of corprate workers and leaders in business. Particularly, they point fun at leaders of groups and businesses.
* Although Bossbots are supposedly the leaders of the other branches of **Cogs**, they are generally weaker than other cogs, due to the low amount of group attacks and weaker buildings.
* Bossbots are the only **Cogs** with naturally occuring **V2.0 Cogs** in **Operation: Dessert Storm**.
Software Simian

The **Software Simian** was the sixth Cog on the Techbot Corporate Ladder.

Their levels ranged from 6 - 10 and were weak to Foghorns.

## Attacks

**Data Corruption**
 Level
 Damage

**Electrostatic Energy**
 Level
 Damage

**Glower Power**
 Level
 Damage

**Head Shrink**
 Level
 Damage

**Re-Org**
 Level
 Damage

## Phrases

* *"My software will withdraw your attacks."*
* *"Toons are no trouble against my software."*

## Trivia

* The Software Simian is named after Simian, a Google built, open source, enterprise-class Mac OS X software deployment utility with App Engine-based hosting and a client based on the Munki open-source project.
* Software Simians prefer to avoid Foghorns because their ape side is afraid of them.
The Mingler

**The Mingler** is the seventh Cog on the Sellbot corporate ladder. Their levels range from seven to eleven and they are weak to Birthday Cakes.

## Trivia

* They're weak to the Birthday Cake because they detest anything that celebrates getting older.
* The Mingler is only one of two Cogs on the seventh ladder that will promote to an eighth tier Cog instead of v2.0. The other Cog that promotes to the eighth tier Cog is Legal Eagle.
* Unlike the original game, Toontown Online, The Mingler now has a new attack called Cigar Smoke, dealing up to 20 damage to a single Toon.
Techbot

The Techbots are the fifth type of Cog, they are exclusive to *Operation Dessert Storm*. The Techbot HQ is where the boss of the Techbots, The Chief Information Officer resides. Their symbol is a purple cursor which represents their relation to computers.

## Trivia

Techbots are the only branch capable of attacking before the player unless a Cogs Miss SOS Toon is played. If Cogs of another branch join, they can allow one other Cog to attack before the player too.

Techbots are also the only branch that can use Cog Up.
Cog Up

Redirect to:

* Cog Special Abilities

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.***Cog Up** is a special ability exclusive to Techbots, used on the fourth turn in a cycle, like all of the Cog Special Abilities. The cog that uses it heals its teammates 20% of their health.
Badges

Badges are rewards given out when the player does a specific task. This ranges from completing Tasks to Recapturing Buildings. There are currently 40 badges, with 39 being obtainable.

Badges are displayed at the bottom of the Toon's nametag. Only one badge can be displayed at a time, and it can be changed in the Shticker Book.

Every 10 badges obtained will reward the Toon with a Laff Boost.
Root User

The **Root User** is the 8th Cog on the Techbot Corporate Ladder.

Their levels range from 8 - 12 and they are weak to Opera Singers.

## Trivia

* The name Root User comes from the superuser, the user account for system administration, being named Root on many Unix and Unix-like operating systems.
* They avoid Opera Singers because they prefer dubstep.
Techbot HQ

Techbot H.Q. is the final Cog H.Q. in Operation Dessert Storm. Cog levels range from 8 to 10 in courtyard (10 to 11 + level 12 boss in server rooms) Techbot H.Q. is connected to Donald's Dreamland via Bedtime Boulevard.

## Gallery

a picture of the techbot tower (name is not official)<gallery>the image that's on the giant TV in Techbot H.Q.Techbot H.Q. during a Pencil Pusher invasion

## Trivia

Techbot H.Q.'s TV originally had no image
Sound Immunity

Redirect to:

* Cog Special Abilities

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*
 Sound Immunity is an ability that all Cogs possess. Initiated on the second round in a cycle, this ability ensures that all sound gags miss for that turn.
Server Rooms

These are Techbot Server Rooms, the monst danger any toon has seen! these rooms have:

Minimun Level 10

Mid Level 11

Boss Level 12

Virtual Puzzles

Parkour rooms

CogType: Techbot

AttackOrder: ALL first(if lure is coming, two cogs first)

Highest Damage: 24

Lowest Teir Software Sim.

Mid Teir Installer Wizard.

Highist Teir Root User.

Location: Techbot HQ.

VIDEO:
Safe

Safe is the level five Drop gag. It deals high damage and comes with a low-to-moderate accuracy. It is preceded by the Big Weight and succeeded by the Grand Piano .

## ​Trivia

* Safe deals the second highest damage of all level five gags, after Trapdoor .
* A successful Safe hit will see the cog being pinned to the ground by the gag, taking heavy damage. A missed Safe will simply fall to the ground behind the fortunate cog.
* Safe is generally accurate on low to mid level cogs, but attacking the targeted cog with another gag in the same turn can increase its accuracy. This is helpful when targeting high level cogs.
	+ As of a recent update, Safe's base accuracy has been increased from 50 to 70, making it much more accurate. Interestingly, a safe used by a toon who does not yet own Grand Piano will have the same accuracy as a gag used by a toon with maxed Drop prior to this update.
* A Money Bags is vulnerable to a Safe, since *​being crushed by money is painful.*
	+ The vulnerablity makes it so a Safe can destroy a level 7 Money Bags, assuming no other attacking gags are used.
* A Safe follows a similar trend to most Drop gags, as it does not increase in damage as the toon gains Drop experience points.
Toon Power Down

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*
**Toon Power Down** is a special ability exclusive to Cashbots, it reduces the damage of all toons by 80%. Like all of the Cogs Special Abilities, it is used on the 4th of the 5th turn of a battle.

## Trivia

* Toon Power Down does NOT affect trap gags, nor SOS cards.
	+ Like-wise, Toon Power Up does not affect trap gags either.
Bottom Feeder

The **Bottom Feeder** is the first Cog on the Lawbot Corporate ladder. Their levels range between one and five and they are weak to Banana Peels.

## Attacks

**Pick Pocket**
 Level
 Damage

**Rubber Stamp**
 Level
 Damage

**Shred**
 Level
 Damage

**Watercooler**
 Level
 Damage

## Trivia

They're weak to Banana Peels because they don't like garbage that hurts them instead of others.
Lure

Lure is a gag track that allows **Toons** to confuse cogs for multiple rounds. Lured cogs cannot attack and will take knockback damage. It can be first be obtained at **Donalds Dock**, and if not chosen there, can gain be chosen in **The Brrrgh****.** Lure does no damage, but prevents **Cogs** from dealing damage or using their **Special Moves****.**

 Small Magnet |     | 2
 5$ Bill |      | 3
 Large Magnet |      | 3
 10$ Bill |      | 4
 Hypno Goggles |      | 4
 Presentation |      | 15

## Knockback Damage

If either **Throw** or **Squirt** is used on a lured cog on any round before the lure expires, the cog will be dealt Knockback damage. This is simply half of the damage done by the gags added to the overall damage (For example, If a **Birthday Cake** is used on a lured cog, the cog will take 100 Throw damage + 50 knockback damage. This also applies when multiples of the same track are used).

## Pros

* Lure prevents cogs from attacking
* If **Trap**has been deployed, it will be activated by lure
* **Cogs** will take **Knockback** damage when lured from Throw or Squirt

## Cons

* Lure does not directly deal any damage
* Lure entirely neutralizes **Drop**, making it miss 100% of the time
* Sound will unlure all cogs, which can be abused to green **Toons**

## Trivia

* Lure is the only way to prevent cogs from attacking
* **Cogs** can be "String Lured" by using another lure the round a previous lure expires
* An effective emergency strategy is "Lure left kill right" where three **Toons** destroy the cog on the far right, while the fourth Toon lures the new cog that enters the battle

### Sources

* Credit to gag .pngs goes to the toontown wiki - http://toontown.wikia.com/wiki/Lure
Toontanic

Toontanic is the level seven Drop gag. It does incredible damage to all cogs, and has a moderate accuracy when unaided. It is preceded by the Grand Piano.

## ​Trivia

* Toontanic is the joint strongest gag in the game, along with Railroad.
	+ However, being a Drop gag, Toontanic can be affected by the Toons Power Up effect, allowing it to deal enough damage to defeat a row of level 12 cogs even without an organic bonus. Railroad, as a Trap gag, cannot receive this bonus.
* A successful Toontanic hit will pin all cogs to the ground, dealing enough damage to defeat most cogs, and even leaving unwounded level 12 cogs on only a sliver of HP. However, a Toontanic miss will fall uselessly behind the cogs, similar to several other Drop gags.
	+ Since a recent update boosted Toontanic's base accuracy from 50 to 70, it now hits much more frequently. With the current accuracy calculations, a Toontanic on its own would have a 75% chance of hitting level 12 cogs (the most likely cogs to dodge the attack) and a **massive** 95% chance if the cogs had been hit with a previous gag (preferably Sound) in the same turn.
* Despite Toontanic's decent accuracy, it is advised that a Sound gag be used in the same turn. This will make the Toontanic much more likely to hit, while in turn weakening any level 12 cogs that would survive the impact if on full HP.
* Corporate Raiders are vulnerable to the Toontanic, *because they take nautical vessels.*
	+ This is a rare example of an utterly useless vulnerability, since a Toontanic's base damage surpasses the HP of a level 11 cog, the highest level a Corporate Raider can be.
* An organic Toontanic is able to defeat a row of level 12 cogs unaided, giving toons more of a reason to plant their Drop gags.
	+ In Toontown Online, a Toontanic would only deal 180 damage, and an organic 198. This made them relatively useless to plant, aside from the extra renewability.
Big Weight

Big Weight is the level four Drop gag. It deals significant damage to a cog , but has a low accuracy on its own. It is preceded by the Anvil and succeeded by the Safe .

## ​Trivia

* Big Weight deals the second highest damage of all level four gags, after Quicksand .
* Unlike the previous three Drop gags, a Big Weight is so large that a successful hit will pin the cog to the floor and deal heavy damage. A missed Big Weight will fall to the floor behind a cog, similar to the result of a Drop gag being used on a lured cog.
* Big Weight, while usually quite accurate on low level cogs, may require previous gags to be used on a higher level cog in order to increase its chances of successfully hitting.
	+ As of a recent update, this shouldn't be the case, as Big Weight's base accuracy has been boosted from 50 to 70. However, other gags may be needed to stun the cog if it is of a rather high level.
* Backstabbers are vulnerable to a Big Weight, because *it dulls their cutting edge.*
* The Big Weight, like most Drop gags, does not increase in damage as the toon gains Drop experience points.
Throw

Throw is a gag track with medium accuracy and moderately high damage. The track employs various bakery products and pastries. It is a gag that all **Toons** will have at the start of the game. Throw does a very good amount of damage, but its medium accuracy means that it can miss often if the **Cogs** aren't **Lured.**

 Fruit Pie Slice |     | 8
 Cream Pie Slice |      | 12
 Fruit Pie |      | 24
 Cream Pie |      | 36
 Birthday Cake |      | 48
 Wedding Cake |      | 120

* Pros

* Throw has the third highest damage in the game
* Throw is one of only two gags that can cause **Knockback** damage, the other being **Squirt**

## Cons

* Throw's medium accuracy means that it will miss rather often

## Trivia

* Throw and **Squirt** are the only two gag tracks every **Toons** will have
* An **Organic** **Birthday Cake** can destroy a Lured level 11 **Cogs**. This makes throw a very versatile **Organic** gag, and it is often used for this reason.

### Sources

* Credit to **Gag** .pngs goes to the toontown wiki - http://toontown.wikia.com/wiki/Throw
Script Kiddie

The **Script Kiddie** is the first Cog on the Techbot Corporate Ladder.

Their levels range from 1 - 5 and they are weak to Bike Horns.

## Attacks

**Double Talk**
 Level
 Damage

**Keylog**
 Level
 Damage

**Pound Key**
 Level
 Damage

**Shred**
 Level
 Damage

## Phrases

* *"Just a second, I need to download those first."*
* *"Watch my skills!"*

## Trivia

* A script kiddie is an amateur hacker who relies upon programs and scripts made by others.
* They are weak to Bike Horns because they remind them of YouTube.
	+ This is a reference to Toontown YouTuber Coach Zucchini. One video has a group of toons trolling with bike horns, which eventually became a joke in the community.
Cashbot Mint

Cashbot Mints are the facility you can find located in Cashbot HQ. These places consist of cogs ranging solely between levels 10-12, with some level 11s being skelecogs and the only level 12 Mint Supervisor being a skelecog as well. There are some tasks you can find during the later parts of Donald's Dreamland toontasks which can require you to defeat the mints. The number of cogs you can get in mints can range from as low as 16 cogs in Coin Mints, to as high as 52 cogs in Jellybean Mints.

Each type of mint has 20 different floors you can go to. Every floor layout is predetermined. The lower the floor number, the less amount of rooms there are you have to go through. There are 4 different types of mints, these include: Coin Mint, Dollar Mint, Bullion Mint, and Jellybean Mint. The first three of these are unchanged from how they are in other Toontown servers.

## Coin Mint

Coin Mints are the shortest type of mint. The number of cogs in them ranges from 16-24 cogs.

Floor 1,3,9,10,12,14 : 16 cogs : 384 Cogbucks

Floor 2,17,19 : 24 cogs : 536 Cogbucks

Floor 4,5,15 : 24 cogs : 544 Cogbucks

Floor 6,7,8,18,20 : 16 cogs : 356 Cogbucks

Floor 11,13,16 : 20 cogs : 456 Cogbucks

## Dollar Mint

Dollar Mints are the second-most shortest type of mint. The number of cogs in them ranges from 24-36 cogs.

Floor 1,4,20 : 28 cogs : 804 Cogbucks

Floor 2,8 : 28 cogs : 814 Cogbucks

Floor 3,9,13,14,18 : 24 cogs : 679 Cogbucks

Floor 5,10,11,15,17,19 : 32 cogs : 914 Cogbucks

Floor 6,7 : 36 cogs : 1004 Cogbucks

Floor 12,16 : 689 Cogbucks

## Bullion Mint

Bullion Mints are the second-most longest type of mint. The number of cogs in them ranges from 36-44 cogs.

Floor 1,4,7,10,11,12,15,17 : 44 cogs : 1484 Cogbucks

Floor 2,20 : 36 cogs : 1202 Cogbucks

Floor 3,19 : 40 cogs : 1346 Cogbucks

Floor 5,13,14,16,18 : 40 cogs : 1344 Cogbucks

Floor 6,9 : 44 cogs :1496 Cogbucks

Floor 8 : 36 cogs : 1214 Cogbucks

## Jellybean Mint

Jellybean mints are the longest type of mint. The number of cogs in them is either 44 or 52 cogs.

Floor 1,3,4,11,13,18,20 : 2021 Cogbucks

Floor 2,9,14,16 : 2007 Cogbucks

Floor 5,6,7,8,10,12,15,17,19 : 1741 Cogbucks

Jellybean Mint Floor 1 MapJellybean Mint Floor 2 MapJellybean Mint Floor 3 MapJellybean Mint Floor 4 MapJellybean Mint Floor 5 MapJellybean Mint Floor 6 MapJellybean Mint Floor 7 MapJellybean Mint Floor 8 MapJellybean Mint Floor 9 MapJellybean Mint Floor 10 MapJellybean Mint Floor 11 MapJellybean Mint Floor 12 MapJellybean Mint Floor 13 MapJellybean Mint Floor 14 MapJellybean Mint Floor 15 MapJellybean Mint Floor 16 MapJellybean Mint Floor 17 MapJellybean Mint Floor 18 MapJellybean Mint Floor 19 MapJellybean Mint Floor 20 Map
## Trivia

* Dollar Mints and Bullion mints used to have laff limits of 66 and 71 laff respectively, now toons can go in them at any laff they want.
* Jellybean Mints are the only type of mint that has a gap between the number of cogs in them (44 and 52).
* Jellybean Mints have no specific tasks for doing them, unlike how Coin, Dollar, and Bullion each have tasks to either complete the mint, defeat cogs in the mint, defeat skelecogs in the mints, or defeat supervisors in the mints.
Activities

## The Trolley

On the trolley, you (and others, if applicable) ride the trolley for playing various games to win jellybeans!

Here are the game possibilities:

* Match Jaymo (no Minnie for copyright)
* Tug-o-War
* Toon Escape
* Toon Memory Game
* Photo Fun
* Maze Game
* Race Game
* Ring Game
* Catching Game
* Treasure Dive
* Toon Slingshot
* Jungle Vines
* Cannon Game
* Cog Thief

You may skip the game if you are not a fan of it. However, if you are playing with others, everyone has to want to skip the game or you will be stuck playing it!

## Fishing

You can fish for all different kinds of species (and earn some trophies and flow boosts along the way)! To fish, use the left mouse button on the Cast button and drag it out as far as you want it to go. Release to cast the line. Right click on Cast when the word "Reel!" appears beneath it to reel in your catch. If it's not there, don't click yet! Try not to catch any old boots!

You can also go fishing for various amounts of jellybeans!

When Fish Bingo is in effect, you're trying to fish up whatever appears on the type of card you have - winning jellybeans for everyone if you get a BINGO! Old boots are now useful here; they act as wild cards!

## Minigolf

In Chip 'N' Dale's Acorn Acres, there is a spot for mini-golf. Hop on the golf carts to play golf (green: easy, yellow: medium, red: hard).
To change your tee spot, you would press the left/right arrow key. Once decided, hit the "Ctrl" key to finalize your choice. After that, a new set of text pops up. To aim, you hit the left/right arrow keys. To aim right in the center, you would tap the up arrow key. Hit "Ctrl" to swing your club.
During golf, you can earn a total of 33 trophies and 3 laff boosts. There are 3 difficulty levels in mini-golf: Easy (Walk In The Par), medium (Hole-Some Fun), and hard (The Hole Kit & Caboodle). Easy mode contains 3 holes. Medium mode has 6 holes, and hard mode has 9.
Mini-golf is a side activity, meaning it is not required to complete any tasks. The same golfing mechanism is used in CEOs to slow down the officer.
Flower Pot

Flower Pot is the level one Drop gag. It deals high damage for a level one gag, but comes with a low accuracy. It is succeeded by the Sandbag .

## ​Trivia

* Flower Pot deals the second highest damage of all level one gags, after Banana Peel.
* If a Flower Pot successfully hits a cog, its head will turn inside out temporarily in a slapstick fashion. If it misses, the cog will smoothly sidestep out of the way.
* While a Flower Pot's accuracy is rather low, especially for a Toon with minimal Drop training, it can be improved if the cog has been previously hit by different gags in the same round.
	+ However, as of a recent update, the base accuracy of all Drop gags has been increased from 50 to 70, making them much more likely to hit the cogs, and as a result much easier to train.
* Short Changes are vulnerable to Flower Pots, because *they make a short cog even shorter.*
* *​*​For whatever reason, Flower Pots do not increase in damage as the toon gains Drop experience points. This is an odd trait shared by several Drop gags.
Species

Operation: Dessert Storm currently has eleven Toon species to choose from. These are the original nine species from Disney's Toontown Online, and two brand new species exclusive to the server which are Cow and Deer toons.

## Bear

Big noseSmall noseBig forehead, big noseBig forehead, small nose
## Cat

Big forehead, small mouthBig mouthSmall mouthBig forehead, big mouth
## Cow

Little ears, big noseBig ears, big noseBig ears, little noseLittle ears, little nose
## Deer

Little antlers, big head, big noseLittle antlers, big head, little noseBig antlers, little head, little noseBig antlers, little head, big nose
## Dog

Little noseBig noseBig nose, big foreheadLittle nose, big forehead
## Duck

Little beakBig beakBig forehead, big beakBig forehead, little beak
## Horse

Little noseBig noseBig forehead, big noseBig forehead, little nose
## Monkey

Little eyes, big mouthBig eyes, big mouthBig eyes, little mouthLittle eyes, little mouth
## Pig

Little noseBig noseBig forehead, big noseBig forehead, little nose
## Rabbit

Little earsBig earsBig ears, cheeksLittle ears, cheeks
## Trivia

* The Deer's "Ooo!" and "?" share the same noise.
Monster Buster Club: Protectors of Earth Wiki

## Welcome to the Wiki

This is a wiki, a website that anyone, including you, can edit. Go ahead, try it out! Use the buttons below to create your first episode and character pages.

Create an article about an episode by typing the title below:

Create an article about a character by typing the title below:
 Seasons

Create an article about a whole season by typing the title below:

## Pages created so far

* Agar
* Alex
* Alex Mehck "Smith"
* Cathy Smith
* Chris
* Danny
* Episode List
* Franky
* Franky Lees
* Fun and Games
* General Discussion
* Juan
* Main Page
* Mimi
* Monster Buster Club: Protectors of Earth Wiki
* New on Wikia starter pages
* News and Announcements
* Paige
* Questions and Answers
* Sam
* Sickle-Serpent
* Speedy
Creating a Toon

The Make-a-Toon interface for Operation: Dessert Storm has a unique and user-friendly GUI with new features the player can choose from.

## Choosing Your Species

There are currently eleven different Toon species to choose from in Operation: Dessert Storm; nine being the original species from Disney's Toontown Online, and the other two are Cow and Deer Toons.

Unlike Toontown Online where the player has to click through a set of arrows to choose their species, a chart is provided to list all of the species to choose from at once. In order to change the head shape of the Toon, the player must click on the said species' box multiple times.

## Coloring Your Toon

Operation: Dessert Storm provides a multitude of colors available to customize for your Toon, including the original colors from Disney's Toontown Online.

The colors are arranged in a scrolling chart, and instead of clicking through them to view each color one at a time, the player is able to view each color with ease.

Another new feature is the Color Picker, which gives the player more color customization than ever before. The player can click, hold, and drag the mouse to change the shades and hues of the Toon's color instead of using a default one from the chart. This can be also done for "split-colored" Toons by choosing the options for Head, Body, and Legs respectively.

## Laff Limits and Hardcore Mode

Operation: Dessert Storm provides new ways for the player to challenge themselves at the game. As of now, the maximum laff has been increased to 140. By clicking the left arrow next to the Toon's Laff Meter, the player can set their own laff limit for their Toon. This feature will allow the player to create an uber with ease without worrying about gaining unwanted Laff points.

Hardcore Mode, similar to a Nuzlocke Challenge in the Pokémon games, is a feature in Operation: Dessert Storm by starting the game from the very beginning at 15 laff each time the player's Toon goes Sad. All of the Toon's progress will be lost, but their clothing, furniture, and friends will remain.

## The Paint Shop

After the player creates their Toon, they have the option to change their Toon's color as many times as they want at the Paint Shop in Toontown Central.  In order to do so, the Toon must have at least 2,000 jellybeans to color one part of their body, and 6,000 jellybeans to get a full body repaint.

Three NPC Toons, Painters Psyche, Buster, and Blurry will assist the Toon with choosing the colors to whatever they please.  The color GUI will appear, and the player will have the options to repaint their toon in-game.

## Trivia

* A recent color effect was added where Monkey and Horse toons now have colored ears that match their bodies.  Monkeys and Horses previously had randomly colored ears.
* A Toon can only be made White through just for fun **Tasks**. A permanent color change can also be made by admins of **Operation Dessert Storm**.
Estate

Estates are the homes that your toons live in. Each account contains six toon slots, meaning your neighborhood has six houses. Your toon's house will be the color of their slot on the Pick-A-Toon screen. Estates have many activities that can help you with gaining laff points, or just to have fun. You can access your estate by going to Shticker Book, then clicking the "Map" tab, then going to "Go Home."

## ​Houses

In your toon's house, you can find items such as the telephone, jellybean bank, wardrobe, and plenty of other furniture. Items to put in your home can be purchased through Stanley's Catalog on your telephone. If your friend is at their estate, then you can visit them at their estate. Houses have three rooms, (Two downstairs, one upstairs) and two windows. You can buy different scenes for your windows, wallpaper, and flooring for your estate. Different models for your estate can be purchased in the "Emblems" tab with **sprockets**, which are gained through field offices. House models you can buy are: Bungalow, Tiki, Teepee, Cabin, Castle, and Cupcake. Outside of your estate, there is a day/night cycle.

## Gardening

In Stanley's Catalog, you can purchase the "Gardening Kit," which will allow you to plant, grow, and harvest flowers and trees. This activity can help you gain laff points. You can also purchase the "Flower Basket" so you can gather more flowers.

## Doodles

Your toon's pet Doodle resides at your toon's estate. You can pet, scratch, and train your doodle here. Doodles can be purchased in any playground's pet shop.

## Activities

In Stanley's Catalog, you can purchase 48 hours of cannons and picnic tables! Picnic tables allow you to play three different multiplayer games: Find Four, Chinese Checkers, and Checkers.

## Fishing

Your estate has a large pond that has four different spots for fishing. The pond also has a chest that allows you to sell your fish there.
Sellbot

**Sellbots** are one of the four types of Cogs. They are in charge of selling, and by extension, making money. They are home of the first Cog Headquarters that the player is likely to visit, being located along the end of Oak Street in Daisy Gardens, where their boss, the Senior V.P., resides. Their representative symbol is a pink-tan color with four standing towers, which represents a bar graph. The base of operations for the V.P., the Sellbot Towers, is based on this design, having 4 standing towers lined up in a row.
Birthday Cake

Birthday Cake is the level six Throw gag. Once fully trained, it offers a much more powerful attack option than its predecessor, the Whole Cream Pie. It is succeeded by the Wedding Cake.

## Strategy

* While the Birthday Cake might have incredible firepower, it can easily miss. Pairing Lure with Birthday Cake has incredible synergy!
* An Organic Birthday Cake has the ability to single-handedly take out a lured Level 11 Cog, an unlured Level 9 cog, and a Level 10 The Mingler unlured.
* Because of The Mingler's weakness to Birthday Cake, even a Birthday Cake that is still developing will have drastic effects!
* A Birthday Cake and a Whole Fruit Pie will destroy a lured Level 12 Cog.
Keyboard Warrior

The **Keyboard Warrior** is the 5th Cog on the Techbot Corporate Ladder.

Their levels range from 5 - 9 and are weak against Squirt Guns.

## Attacks

**Bash**
 Level
 Damage

**Guilt Trip**
 Level
 Damage

**Hot Air**
 Level
 Damage

**Pound Key**
 Level
 Damage

**Sacked**
 Level
 Damage

## Trivia

* A Keyboard Warrior is a person who makes abusive or aggressive posts on the internet, typically one who conceals their true identity.
* They are weak against Squirt Guns because they hate to face reality.
Home

### **Welcome to the Unofficial Operation Dessert Storm Wikia!**

This is a fan run wiki for the Toontown Online private server Operation Dessert Storm. We need your help filling out all of these pages with accurate information.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Toon-Up

Toon-Up is a unique, medium accuracy gag track that does not damage **cogs**, but instead heals **Toons**. The amount healed depends mainly on the level of the gag, but also whether the gag is single-target or multi-target. Toon-Up is considered to be the main support gag, although **Trap** is sometimes included in this category as well. Toon-Up training can be initiated when in any neighborhood that offers **Gag**, though previously it was not available in **Donald's Dock**.

## Pros

* Toon-Up allows for **Toons** to heal each-other, meaning players can keep fighting for longer
* Higher level Toon-Ups can restore Toons to full health with one use

## Cons

* Toon-Up has a medium accuracy, which can often lead to failures at critical times

## Trivia

* **Doodles** are often chosen as an alternative to Toon-Up, though both have their own downsides.

### Sources

* All credit to .pngs goes to the toontown wiki - http://toontown.wikia.com/wiki/High\_Dive
Release Notes

* Toons may now buy bait for Frozen Fish, Holey Mackerel and Devil Ray without having the fish in their collection.
* Toon Up will now give experience when used on full Laff toons provided the gag hits.
* Flowers are worth 5x the amount of beans used to plant them.
* Golfing: 400 Courses Completed Trophy has been reduced to 150.
* Racing: Starting tickets have been increased from 200 to 1500.
* Racing: 100 Specific Qualified/Won Trophies now only require 25 wins.
* Racing: All 25 Grand Prix Trophies have been reduced to 10.
* Golfing: 600 Multiplayer Games Completed Trophy has been reduced to 60.
* Golfing: Birdie or Better Shots has been reduced to 100.
* Golfing: Eagle or Better Shots has been reduced to 50.
* Golfing: Hole in One Shots has been reduced to 40.
* Racing: 100 Specific Qualified/Won Trophies now only require 25 wins.
Zasady wiki

## Zasady

1. Regulamin dotyczy użytkowników zalogowanych i niezalogowanych.
2. Każdy użytkownik będzie karany za: wandalizm, nieprawdziwe informacje, wulgarność (w tym niewłaściwe treści),obrażanie prawdziwych osób, itp.
3. Strona nie służy jako blog na każdy temat.
4. Strona nie służy jako reklama.
5. Należy pisać tylko potwierdzone wiadomości.
6. Jeżeli nie dokończyłeś artykułu daj na niego Stub'a.
7. Długość kary zależy od stopnia złamanej rzeczy.

> "**Ignorantia legis non excusat"** łac.
>
>

> N*ieznajomość prawa nie jest usprawiedliwieniem.*
>
>
Ambulance Chaser

The **Ambulance Chaser** is the fourth Cog on the Lawbot corporate ladder. Their levels range from four to eight and they are weak to Aoogahs.

## Attacks

**Shake**
 Level
 Damage

**Hang Up**
 Level
 Damage

**Red Tape**
 Level
 Damage

**Rolodex**
 Level
 Damage

## Phrases

* *"Let me give you the run down."*
* *"You're going to need some urgent care soon."*

## Trivia

* An Ambulance Chaser is a slang term for a lawyer who specializes in medical cases, usually involving suing a company or individual who is possibly responsible for the incident that caused their client harm.
* They're weak to Aoogahs because they sound nothing like sirens.
Pencil Pusher

The **Pencil Pusher** is the second Cog on the Bossbot corporate ladder. Their levels range from two to six and they are weak to Glasses of Water.

## Attacks

**Fill With Lead**
 Level
 Damage

**Finger Wag**
 Level
 Damage

**Fountain Pen**
 Level
 Damage

**Rub Out**
 Level
 Damage

**Write Off**
 Level
 Damage

## Trivia

They are weak to the Glass of Water because lead sinks in water.
Trap

Trap is a gag track with perfect accuracy and high damage. The track consists of various cartoony slapstick jokes and tricks. It can be first obtained in Minnie's Melodyland, and can only otherwise be taken in The Brrrgh. Trap does more damage than any other gag, but requires Lure to activate.

 Rake |     | 18
 Marbles |      | 30
 Quicksand |      | 45
 Trapdoor |      | 60
 TNT |      | 90
 Railroad |      | 195

## Pros

* Trap does the most damage of any other gag.
* Trap has perfect accuracy.

* Trap has many combos that can eliminate high-level Cogs.
* The accuracy of Lure is increased when a Trap is deployed.

## Cons

* Every Trap gag needs Lure to be activated.
* Two Trap gags will cancel each other out, which can lead to greening.
* A cog can only be damaged by one trap gag each round.

## Trivia

* An organic railroad is one of two gags capable of taking out a level twelve cog without any other sources of damage, the other being an organic Toontanic .
* In Toontown Online, Trap gags had much harsher limits regarding their carry capacities:
	+ Banana Peels were limited to a maximum of 20 instead of 30.
	+ Rakes and Marbles were limited to a maximum of 15 instead of 25 and 20 respectively.
	+ Quicksands were limited to a maximum of 10 instead of 15.
	+ Trapdoors were limited to a maximum of 5 instead of 7.
	+ TNTs were limited to a maximum of 2 instead of 3.

### Sources

* Credit for gag .png's goes to the toontown wiki - http://toontown.wikia.com/wiki/Trap
Asphar

Asphar is an orphaned Redguard boy. At the start of the game, he is a slave in Faldor's Tooth where he gets raped by dogs for the entertainment of bandits.

Asphar lost his entire family, or so he thought, when the bandits raided his home. This filled him with a deep hatred for all bandits, but especially those who like raping little boys. It also brought out of him his courage and dominant nature. Through sheer force of personality, he made the leader of the bandits submit to him.

Asphar is unfailingly loyal to his friends, who are his surrogate family. David, who was a slave along with him, is his best friend. Though Asphar is highly dominant with David, he is also extremely protective of his friend.

If the Dragon Born chooses to submit to Asphar's dominance, Asphar will make their roles very clear -- in battle, the Dragon Born is the leader, in bed, Asphar calls the shots. Sexually aggressive and mature for his age, Asphar expects all the boys he calls friends to accept his dominance.
Downsizer

The **Downsizer** is the 5th Cog on the Bossbot corporate ladder. Their levels range from 5 - 9 and are weak to Trapdoors.

## Attacks

**Canned**
 Level
 Damage

**Downsize**
 Level
 Damage

**Pink Slip**
 Level
 Damage

**Sacked**
 Level
 Damage

## Trivia

* They are weak to Trapdoors because they always fall for things that go down.
* They are one of the few Cogs who have had their models and/or textures changed in Operation Dessert Storm. The other two being the Penny Pincher and the Spin Doctor.