Niveous Village

Niveous Village is accessible from Aywen's Nexus once both Door 2 and the caves of Aywen's Planet have been explored. Niveous Village serves as the area where Hyperity is learned as a skill.

## Dahlia's House

### Attic

The entrance of the Niveous Village lies within a 'haunted house'—The house one arrives in is dark. Immediately, a box jumps from a desk and steals both the Red and Blue rings. This room is the attic, and it is a short yet cluttered corridor without a single light source. After a right turn is made and a staircase is descended, one will run into Dahlia, the keeper of the house. From there, Dahlia guides all who enter the house around each of her house's floors.

### Floor 1

Floor 1 bears four rooms. The first room contains several arcade machines, along with vending machines. Atop the vending machines lie multicolored dolls in an array. A jukebox lies to the left of the vending machines, and a dark desk lies nearby, along with a wooden chair. The area is dimly-lit and decorated with purple curtains and carpets scattered sporadically about. In the west corner of the room lies a stereo, along with a closet and chair. An assortment of plushes line the walls.

The western room is a room lit by a sole hanging lamp, illuminating a wheel of numbers. Two benches are placed facing the wheel, along with a purple gramophone. Surrounding the wheel are different types of hanging plants. The wheel contains ten numbers, each colored differently. Dahlia assigns two games to the wheel, each with their own assortment of prizes: Game one gives each number a certain prize, awarded to whoever spins the wheel. Game two gives one number a prize, and the wheel can be spun three times. Correct attempts are marked as 'wins' and failed attempts are marked as 'losses'.

The eastern room, much like the western room, is lit by a sole lamp. A wheel containing simplistic drawings of insects is placed at the back wall. The lamp is placed directly above the wheel, casting an eerie glow on the rest of the room. In the corner is a jukebox and a gumball machine, along with baskets of fruit on tables. Models of insects hang from the ceiling, such as bees, moths, and butterflies. Each insect on the wheel corresponds with a different question or riddle to answer. One hint is provided, and the wheel is spun twice.

The northern room, accessed last of the tree, contains a single light bulb hanging from a wire over a wheel. On the floor is a carpet with a crescent moon. The wheel has two options, each bearing patterns. Option one, which takes up approximately 90% of the wheel, is painted with a skull. Option two, which takes up approximately 10%, is that of a crescent moon. The skull symbolizes death, and the moon symbolizes life. Once spun, the wheel must be stopped manually. Surrounding the wheel are dimly lit lanterns, along with headstones inscribed with foreign characters. If a player spins the wheel and it lands on the crescent moon, they are given the instructions for Hyperity. If not, they are taken to the basement.

### Basement

The basement is a room entirely composed of jet-black walls and floors. At the room's center is a table, which a purple tablecloth covers. On the table are candles along with a large crystal ball. A skull, lit internally by candles, resides behind a chair where Dahlia sits. This room is where one's future is predicted, presented in a vague and in a hard-to-grasp manner. Afterwords, the one sitting opposite Dahlia is asked, "Do you trust me?" If answered yes, Dahlia retrieves the instructions for Hyperity. Those whose future are predicted are asked to come back later for guidance in their paths.

## Outside

The outside reveals the house to be made of dark wood, equipped with lanterns lining the walls. The roof, along with the door, are both purple. A path of snowmen and pine trees leads towards a larger section: the Niveous Village. The Niveous Village is a collection of snowed-in houses. Wind chimes from every house in the village clang endlessly into the night. An endless blizzard pours snow in buckets from above.

Houses of the village appear to be empty—no lights shine through their windows. The only active house is Dahlia's.

The farther one dares to travel from the Niveous Village itself, the more isolating the world becomes. The isolating outskirts reflects the true grandeur of the Ayweniverse. Far from the Niveous Village, the sky opens up and displays a sea of stars, glimmering unrestrained by fog or clouds. Towering pine trees form snowy arches, and resilient flowers poke up from the packed snow, withstanding the wintry surroundings. Foxes can be seen at play, darting between groves of trees and bushes. Frozen streams and rivers run along, thick enough to be trampled over. Great constellations reflect off of icy lakes. Shooting stars are a common sight. The silence of the outskirts is broken only by distant howls and the crunching of footprints in the snow. The snow that blankets the Niveous Village has been there for centuries, and time has made it extremely tough, yet malleable.

Farther past the Niveous Village, the area transforms into a great expanse of snow-slathered fields, glistening under the light of the moon. Footprints of reindeer can be followed in an endless circle. A large mountain range can be seen in the distance, peaks crowned with ice and snow. On their peaks are strange markings in the snow, made hundreds of years ago. Hidden caves beckon the curious forth, inviting them below the Niveous Village's snowy veil.

(tbc)