Path of the Armed

The Path of the Armed trains you in various weaponry. This Path is recommended for characters with a preferred weapon style.

**Requirements:** Course of Combat

**Path Completion Bonus**: Gain +10 Accuracy and +1 damage on all attacks

**Aggressive Specialist**

**Cost**: 300 XP

**Expedited for:** Rage, Finesse

**Activation**: Passive

When you attack with an Aggressive weapon you gain +10 Accuracy and +1 damage.

**Arcane Specialist**

**Prerequisite**: Spell Training (Magician)

**Cost**: 300 XP

**Expedited for:** Magic

**Activation**: Passive

When you attack with an Arcane weapon you gain +10 Accuracy and +1 damage. Whenever you make a basic attack or skill strike from a spell using Dexterity as the weapon attribute, this counts as an Arcane weapon.

**Balanced Specialist**

**Cost**: 300 XP

**Expedited for:** Finesse

**Activation**: Passive

When you attack with a Balanced weapon you gain +10 Accuracy and +1 damage.

**Blade Specialist**

**Cost**: 300 XP

**Activation**: Passive

**Expedited for:** Finesse, Alacrity

**Activation**: Passive

When you attack with a Blade weapon you gain +10 Accuracy and +1 damage.

**Bow Specialist**

**Prerequisite**: Aim (Fighter)

**Cost**: 300 XP

**Expedited for**: Alertness, Finesse

**Activation**: Passive

When you attack with a Bow weapon you gain +10 Accuracy and +1 damage.

**Brawling Specialist**

**Cost**: 300 XP

**Expedited for**: Rage, Finesse

**Activation**: Passive

When you attack with a Brawling weapon you gain +10 Accuracy and +1 damage.

**Brutal Specialist**

**Cost**: 300 XP

**Expedited for**: Rage, Finesse

**Activation**: Passive

When you attack with a Brutal weapon you gain +10 Accuracy and +1 damage.

**Cannon Specialist**

**Prerequisite**: Tinker's Training (Tinker)

**Cost**: 300 XP

**Expedited** **for**: Craft, Finesse

**Activation**: Passive

When you attack with a Cannon weapon you gain +10 Accuracy and +1 damage.

**Great Specialist**

**Prerequisite**: Furious Attack (Fighter)

**Cost**: 300 XP

**Expedited for**: Rage

**Activation**: Passive

When you attack with a Great weapon you gain +10 Accuracy and +1 damage.

**Grenade Specialist**

**Prerequisite**: Lock and Load (Gunner)

**Cost**: 300 XP

**Expedited for**: Finesse, Craft

**Activation**: Passive

When you attack with a Grenade weapon you gain +10 Accuracy and +1 damage.

**Hookwhip Specialist**

**Cost**: 300 XP

**Expedited for**: Finesse, Charm

**Activation**: Passive

When you attack with a Hookwhip weapon you gain +10 Accuracy and +1 damage.

**Improvised Weapon Proficiency**

**Cost**: 300 XP

**Expedited** **for**: Rage, Science, Finesse

**Activation**: Passive

*You are skilled at turning anything into a weapon. Mostly the junk around you. You are skilled at using the junk around you as a weapon.*

When you attack with an Improvised weapon you gain +10 Accuracy and +1 damage.

**Polearm Specialist**

**Cost**: 300 XP

**Expedited for**: Rage, Finesse

**Activation**: Passive

When you attack with a Polearm weapon you gain +10 Accuracy and +1 damage.

**Protector Specialist**

**Prerequisite**: Block (Beginner)

**Cost**: 300 XP

**Expedited for**: Rage, Charm

**Activation**: Passive

When you attack with a Protector weapon you gain +10 Accuracy and +1 damage.

**Rifle Specialist**

**Prerequisite**: Aim (Fighter)

**Cost**: 300 XP

**Expedited** **for**: Craft, Finesse, Alertness

**Activation**: Passive

When you attack with a Rifle weapon you gain +10 Accuracy and +1 damage.

**Shotgun Specialist**

**Cost**: 300 XP

**Expedited** **for**: Craft, Finesse

**Activation**: Passive

When you attack with a Shotgun weapon you gain +10 Accuracy and +1 damage.

**Sidearm Specialist**

**Cost**: 300 XP

**Expedited for:** Finesse

**Activation**: Passive

When you attack with a Sidearm weapon you gain +10 Accuracy and +1 damage.

**Thrown Specialist**

**Cost**: 300 XP

**Expedited for**: Finesse

**Activation**: Passive

When you attack with a Thrown weapon you gain +10 Accuracy and +1 damage.

**Tinkertech Specialist**

**Prerequisite**: Tinker's Training (Tinker)

**Cost**: 300 XP

**Expedited for:** Craft, Finesse

**Activation**: Passive

When you attack with a Tinkertech weapon you gain +10 Accuracy and +1 damage. Whenever you make a basic attack or skill strike from a Tinker Design using Wisdom as the weapon attribute, this counts as a Tinkertech weapon.

**Unarmed Specialist**

**Cost**: 300 XP

**Expedited for**: Rage, Finesse, Alacrity

**Activation**: Passive

When you attack with an Unarmed weapon you gain +10 Accuracy and +1 damage.

**Whip Specialist**

**Cost**: 300 XP

**Expedited for**: Rage, Finesse, Charm

**Activation**: Passive

When you attack with a Whip weapon you gain +10 Accuracy and +1 damage.