2022 International Digital Music Festival

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近日，为期两天的一场游戏音乐行业盛会落下帷幕。3月14日-15日，“第二届上海音乐学院国际数字音乐节”在上音歌剧院举行。本届上音数字音乐节，是由上海音乐学院主办，上海音乐艺术发展协同创新中心、上海米哈游网络科技股份有限公司及其旗下原创音乐团队HOYO-MiX联合承办。
Recently, a two-day grand event in the game music industry came to a close. From March 14th to 15th, the "2nd Shanghai Conservatory of Music International Digital Music Festival" was held at the Shangyin Opera House. This year's digital music festival was organized by the Shanghai Conservatory of Music and co-hosted by the Shanghai Music and Art Development Collaborative Innovation Center, Shanghai miHoYo Network Technology Co., Ltd., and its affiliated original music team, HOYO-MiX.

自2022年9月23日发布比赛章程以来，此次音乐节共收到来自15个国家近300位参赛者提交的作品。来自世界各地的音乐人、行业专家及学者等汇聚于此，共同带来了11场专业讲座、1场专家研讨会及1场音乐会。
Since the release of the competition regulations on September 23rd, 2022, the music festival received submissions from nearly 300 participants from 15 countries. Musicians, industry experts, scholars, and others from around the world gathered here, bringing a total of 11 professional lectures, 1 expert symposium, and 1 concert.

在音乐节开幕式仪式上，首届上音数字音乐节中成立的“数字音乐专业联盟”升级为“数字音乐音频专业委员会”。专委会由上海音乐学院上海音乐艺术发展协同创新中心牵头，集聚包括米哈游在内的20余家行业内一线企业。
During the opening ceremony of the music festival, the Digital Music Professional Alliance established during the first Shanghai Conservatory of Music Digital Music Festival was upgraded to the Digital Music Audio Professional Committee. The committee is led by the Shanghai Music and Art Development Collaborative Innovation Center of the Shanghai Conservatory of Music and brings together more than 20 industry-leading companies, including miHoYo.

专委会通过定期举办的上海音乐学院国际数字音乐节和其他行业相关活动，凝聚行业共识，为行业发展制定指导意见和规范。
Through the regular Shanghai Conservatory of Music International Digital Music Festival and other industry-related activities, the committee aims to gather industry consensus and provide guidance and standards for industry development.

米哈游音乐总监、HOYO-MiX主理人蔡近翰作为“数字音乐音频专业委员会”代表在现场发言时表示，“我们希望通过校企合作、产学结合，实现优势互补、相互促进，共同在数字音乐领域获得更多具有开创性的成果，同时，也衷心希望有越来越多怀揣着理想的音乐人加入游戏音乐领域。”
Cai Jinhan, the music director of miHoYo and the head of HOYO-MiX, spoke on behalf of the Digital Music Audio Professional Committee during the event, stating, "We hope to achieve complementary advantages and mutual promotion in the field of digital music through school-enterprise cooperation and the integration of industry and academia. We also sincerely hope that more idealistic musicians will join the game music industry."

3月14日开幕式结束后的当天下午，本届上海音乐学院国际数字音乐节期间的11场专业讲座正式开启，演讲者包括美国著名作曲家Igor Nemirovsky、美国著名作曲家、音乐制作人Thomas Parisch以及米哈游音乐制作人、HOYO-MiX成员苑迪萌等。
After the opening ceremony on March 14th, the 11 professional lectures of the Shanghai Conservatory of Music International Digital Music Festival officially began in the afternoon. The speakers included renowned American composers Igor Nemirovsky and Thomas Parisch, as well as Dimeng Yuan, a music producer from miHoYo and member of HOYO-MiX.

3月15日晚，上音歌剧院本届数字音乐节游戏音乐创作赛道获奖作品，由上海爱乐乐团带来了首场演出。本场游戏音乐获奖作品音乐会融合音乐艺术、元宇宙元素、数字技术，多学科联动，打造了一场视听盛宴。
On the evening of March 15th, the Shangyin Opera House hosted the first performance of the winning works in the game music creation category of the digital music festival. The concert integrated music art, metaverse elements, digital technology, and interdisciplinary collaboration, creating a visual and auditory feast.

本次获得一等奖的作品是来自巴西的参赛选手Antonio Ibrahine Gomes为《原神》危途疑踪过场动画——「生死一刹」创作的作品《Moment of Life and Death》。在这首作品中，音乐始终有效地紧密贴合游戏剧情的展开，以交响化的手段烘托场景氛围、铺垫情节发展，通过音高、和声、配器的层递传达戏剧性进展。
The first prize-winning work in this competition was "Moment of Life and Death," created by Antonio Ibrahine Gomes from Brazil for the *Genshin Impact* opening animation. In this piece, the music effectively follows the unfolding of the game's plot, using symphonic techniques to create an atmospheric setting and advance the narrative through melodic progression, harmony, and orchestration.

除交响乐团的演绎呈现，现场还结合了舞蹈演员与多媒体视效的视觉呈现，以达到听觉与视觉高度统一的效果。
In addition to the symphony orchestra's performance, the live show also incorporated visual elements of dance and multimedia effects to achieve a high level of unity between audio and visual experiences.

上海音乐学院作为国内首批关注数字音乐建设的高等音乐学院之一，也始终积极关注并投身数字音乐创建领域，并在人才输送、学术研究、平台创建、数字化建设等方面进行探索与实践。作为第二次参加“上音国际数字音乐节”的联合承办方及数字音乐音频专业委员会成员之一的米哈游，希望通过此类赛事的举办，为更多热爱游戏音乐行业的音乐人提供更大的舞台，为行业不断注入活力。
As one of the first domestic higher music institutions to focus on digital music construction, the Shanghai Conservatory of Music has always been actively involved in and dedicated to the field of digital music creation. It has explored and practiced talent cultivation, academic research, platform creation, and digital development. As miHoYo, which participated in the International Digital Music Festival for the second time and is one of the co-hosts and members of the Digital Music Audio Professional Committee, they hope to provide a larger stage for more musicians passionate about the game music industry through such events and continuously inject vitality into the industry.