Ten Arbiters

## History

After the Human Domain had changed with the Formcast Model being created, the Ten Arbiters (**十决)** are the youths who stood out above the rest. The ten youths of the younger generation were complete freaks that can cross battle those way above their realms and set new historic feats that no other youths or those within the same realm could accomplish. There had existed the Youth Council before the Ten Arbiters but with the new generation being trending towards these anomalies, the Ten Arbiters gain massive support from their varies backgrounds and youths from all over the Human Domain. With the support of numerous organizations as well as the Hall of Honor recognizing the Ten Arbiters Council as a subsidiary, the Ten have lead the Youth Council to become a legitimate organization that holds power and influence across the Inner and Outerverse.

With the strength and accomplishments that these Ten have made, there is an agreement between the Ten Arbiters and the rest of those who are considered influential that their names cannot be mentioned. The Ten Arbiters used this method to maintain both their authority and the air of mystery about them, serving as a goal towards the other youths to reach. Those that want to learn the Ten Arbiter's names had to learn it through their own power and connections, and when one are able to find out the names of all Ten Arbiters on their own, which is the time when a person gains the right to speak with the Ten Arbiters.

The Ten Arbiters had the authority to educate and judge the younger generation, and the power to dismiss or judge the various educational institutions that deals with the younger generation. Not even the Astral Combat Academy could escape from their authority, and such as one of their decisions of the Youth Councils, to have Astral-10 exiled to the Outerverse.

Although it might seem the Ten Arbiters is very tyrannical, they have their own judgement and opinion solo-ly from the strength as being an Arbiter and not as easily influenced by outside of meddling of the varies powers of the Outerverse and Innerverse organizations. This provides those youths under the wings of the Ten Arbiter Council more opportunities and chances to gain power as indepedent cultivators easier though missions and chances provided by the Youth Council without joining or having their opportunities divided by the powerhouses.

Each of the Ten Arbiters have their own styles and influence in the way which they govern or act, so depending on which area or Arbiter you support, you get different levels of respect and say when it comes to different institutions.

## The Youth Councils

The Youth Councils have existed before the generations of the Ten Arbiters but with the new generation of powerhouses and the Ten Arbiters propping up the status of the Youth Councils, it allows the Councils to have more influence and strength for distributing control and orders towards the Human Domain's youths throughout the Weaves and Flowzones.

There are different youth councils which have influence in different locations of the Human Domain.

* The Ten Arbiter Council: The Ten Arbiter Council is the council which supervises the youths within the Innerverse Eight Great Flowzones.
* The Council of Astral Academy: The Council of Astral Academy as the Innerverse Youth Council, as it supervises the younger generation of the smaller Flowzones aside from the eight great Flowzones. From the Astral Combat Academy, only Realm Masters can join the Astral Student Council. The Council of Astral Academy’s position is equal to the Outerverse Youth Council, but has more saying due to Innerverse having big backgrounds. Although members of the Councils are mostly just administrators and aren't ultimately unable to make any real decisions. If there’s a problem, members still have to report it to the Ten Arbiters Council.
* Outerverse Youth Council: Established by the Ten Arbiters, they are a council created with the intention of guiding new and upcoming young prospects within the Outerverse. There are Ten councilor spots available which five governs the western side of the Outerverse and the other five governs the eastern side of the Outerverse.
	+ The San Dios is the location of which the Councilors meet and discuss together. It is a floating city that represents the Outerverse Youth Council. It contained five arched entrances which is guarded by five powerhouses. With respect to the Ten Arbiters, only those within the younger generations are allowed to set foot onto the city.