Enemy

**Enemies** are people, creatures and machines that present a direct threat to  Luke Skywalker during his travels. Though there are a few passive obstacles that could hurt Luke, the greatest and most common danger comes from Enemies.

The majority of Cells contain at least one Enemy. Most enemies move about the Cell they're in, potentially blocking paths, patrolling the perimeter, or even charging straight at Luke as he approaches.

Most Enemies cause damage to Luke on touch - either when Luke tries to move into their current Tile, or when they try to move into Luke's tile. A few enemies have a ranged attack, such as blaster fire, which can hurt Luke from a distance in the same way that Luke's  Blaster would do.

Luke can use Weapons to strike at enemies, causing them some damage and potentially killing them. On the lowest difficulty setting, a single hit from any weapon is enough to kill most enemies; whereas on the highest difficulty it could take several hits to kill an enemy. Killing an enemy may cause it to drop Loot, as scripted by the specific Cell in which that enemy was found. Some enemies never drop any loot, while others are almost guaranteed to drop something.

Information about each enemy in a World is persistent; The game remembers exactly where each enemy is, and how much health it has remaining. A killed enemy will not respawn, until the next World is started.

*YODA STORIES* features exactly 31 types of enemies. Each enemy type has a specific attack strength, health, speed, and pattern of movement.

## List of Enemies

### Notes on the Table

* Most enemy names are made up for this Wiki. None of the official documentation provides names for these creatures. Nevertheless, some enemies are famous characters or races from the *Star Wars* universe, and have been given their real names.
* Exact health counts are difficult to acquire, and will be added if a good method for calculating them is ever found.
* The listed Damage value refers to the amount of damage the creature does when the Combat Difficulty slider is set to "HARD". At "EASY" difficulty, all enemies cause exactly 1 damage per hit. At "NORMAL" damage, they should cause about half the listed amount of damage.
* Each  Stormtrooper,  Snow Trooper or  Scout Trooper will cause either 3 or 5 damage per hit, whereas  Tusken Raiders cause 3 or 4. The amount of damage such an enemy causes is set when it is spawned. One trooper could cause 3, while another causes 5.
* A  Sarlacc causes 10 damage when you first run into it, revealing its location. It then causes 15 damage each time Luke collides with it.
* Because the  Dianoga only appears once and never again, its details have not yet been ascertained. They will be added here if discovered.

## Distribution

Every Cell in the game is scripted to feature a specific number and type of Enemies (or none at all) the first time it is visited in a new World. For example, Forest Empty Cell 09 always contains 2  Navy Officers, 1  Scout Trooper and 1  Heavy Trooper when first visited.

A handful of Cells are scripted to randomly choose whether they contain enemies or not. For example, Snow Empty Cell 06 will either contain 3  Probe Droids, or none at all. The decision whether such a cell contains any enemies is made when that cell is first visited; after which the number of enemies in the cell will only change if  Luke Skywalker kills them.

Enemies are usually found in places that are logical for them to appear in. For example,  Swamp Turtles appear almost exclusively in swampy terrain, whereas  Mouse Droids can never be found outdoors. The number of  Mobile Plants appearing in Forest planets, for example, is one reason why those planets are so dangerous at high difficulty levels.

A few enemies, such as the various types of  Stormtroopers, tend to appear in pretty much any terrain or environment - though specific variants such as  Scout Troopers still only appear on certain Planets (in their case, Forest planets).

An Enemy can never leave the cell in which it was spawned.

## Enemy Attacks

The majority of enemies only cause damage by directly touching  Luke Skywalker.

This occurs if Luke tries to move into a Tile containing an enemy, or if the Enemy tries to move into Luke's tile. Additionally, this also happens if both Luke and the Enemy try to move into the same empty Tile at the same time.

Each enemy causes a set amount of damage based on their type and the current Combat Difficulty setting. At the "EASY" Combat Difficulty, all enemies cause exactly 1 point of damage when they touch Luke; Whereas on higher difficulty settings, some enemies cause no more than 2 or 3 damage points, whereas others could hit for as many as 25 points.

Each hit on Luke is accompanied by a "UGH!" sound effect. Multiple hits will all play the same sound. Due to the way movement is processed by the game, it is possible for an enemy to hit Luke multiple times per second, especially if Luke is unwittingly trying to move into the same tile as the enemy.

### Ranged Enemies

Some enemies, including the ubiquitous  Stormtrooper, can attack  Luke Skywalker at range by firing projectiles at him. If the projectile hits Luke, it will cause as much damage as that enemy's normal touch attack.

Enemy fire works pretty much identically to Luke's  Blaster or  Blaster Rifle. The projectile can only travel in a straight line in one of the cardinal directions (north, east, south, west). It can only travel for 4 Tiles before disappearing. In other words, if Luke can shoot an enemy from his current position, that enemy could shoot Luke just the same. Enemies cannot make diagonal ranged attacks, and cannot attack from beyond 4 tiles of distance.

Enemies who possess a ranged attack will often keep their distance from Luke and shoot him repeatedly. The best way to counter this is to keep that enemy aligned diagonally - but then Luke can't fire back either. Closing the distance and attacking with a  Lightsaber - or throwing  Thermal Detonators - may be your best option.

### Passive Enemies

A few enemies, such as the  Sarlacc, cannot attack actively at all. Even if Luke stands in the adjacent Tile and doesn't move, a passive Enemy will not harm him.

Nevertheless, such enemies will cause damage when Luke tries to move into their Tile - and are often quite powerful. The Sarlacc, for example, relies on being near invisible in the scene until Luke stumbles upon it, causing serious initial damage and continuing to hurt Luke if he persists.

## Movement Pattern and Speed

Enemies have different ways of moving across the terrain. Though most of this movement is randomized, each enemy has a *tendency* to move in specific ways that can be studied and countered.

Movement is specific to an enemy's *type*. For example, all  Wampas move in the same general manner, which is different from how  Young Wampas move. Because a lot of randomness is involved, however, this may or may not be immediately apparent.

The speed is movement is also key to an enemy's properties and threat level. Some enemies are allowed to move very rapidly, change direction often, and dart in and out of combat. Other enemies can't even move at all, or move so slowly that they can potentially be avoided altogether.

### Stationary

Stationary enemies are incapable of moving at all. In fact, they are also incapable of attacking Luke, but will cause damage to him if he tries to move into the Tile they occupy.

The most common and famous creature of this type is the  Sarlacc. Its main threat comes from the fact that it is nearly invisible until Luke walks into its Tile for the first time, at which point the creature appears. It can only be killed once revealed, meaning that it is best avoided altogether.

Note that  THE FORCE can turn any enemy stationary, permanently.

### Avoid

A few creatures will mostly try to avoid  Luke, but will fight when cornered. Such creatures have a somewhat higher chance of moving in the direction opposite Luke than a direction towards him.

Nevertheless, since their movements are still random, such enemies may occasionally approach and attack.

If possible, Luke should adopt the same stance - avoid the creature and let it retreat. Try not to push it into a tight space, where it has no choice but to attack.

### Roam

Many non-humanoid, simple creatures such a  Giant Beetles and  Sand Snakes roam completely at random. They have an equal chance of moving to any nearby Tile in their vicinity. As such, they are just as likely to attack as they are to retreat. They'll mostly be found patrolling a small area near where they spawned.

Roaming enemies are unpredictable, but easy to avoid if you don't need to go anywhere near them. Otherwise, they are typically best handled from a distance, if possible. In tighter spaces, they can prove just as dangerous as more aggressive enemies.

### Patrol

Mechanical combat machines such as the  Probe Droid do not move like organic creatures at all. Instead, they simply move in a straight line until they hit an obstacle (including  Luke or another Enemy), then simply select a new direction at random and repeat the process.

In open environments, such enemies will typically end up patrolling back and forth around the edges of the Cell. This movement style is easy to predict, as you can lay an ambush for such an enemy by waiting just off its expected path and shoot or slice it up as it passes. However, note that all Patrolling enemies have a ranged attack; they can fire at you as they pass, and may fire if you try to chase them from behind. Standing in the path of a patrolling enemy is typically suicidal.

### Cautious

More intelligent enemies, such as the  Tusken Raider, use a movement style that appears somewhat smarter than other enemies. Cautious enemies can alternate between rushing in to attack from behind, and then withdrawing to a safe distance. This pattern of movement is difficult to predict, while also being dangerously deliberate. It is hard to avoid such enemies altogether, since they may just as easily chase you down once you turn your back.

Most importantly, it seems that Cautious enemies are more likely to attack when there are other enemies nearby. This results in  Luke getting ganged-up on by multiple enemies, attacking from different angles and withdrawing before he can turn and retaliate. When engaging such enemies, it is best to engage them one by one, if at all possible.

### Engage

The most aggressive enemies clearly prefer attacking over withdrawing. Once such an enemy has spotted you, it has a higher chance of advancing to an attack position than moving away.  Wampas represent the most dangerous threat of this type, as they will close to touching distance and inflict plenty of damage.

The most common aggressive enemies are  Stormtroopers and other Imperials. They have a tendency to close only to ranged attack distance and fire at  Luke with their blasters, but will just as often end up fighting Luke up close. Their numerical advantage is their most dangerous aspect, however, since their attack is relatively weak. If a  Heavy Trooper ends up in the mix, it can cause a lot of damage very rapidly.

## Killing Enemies

*Main article: Weapons*

**Enemies** are killed using Weapons. Luke initially has access to only one weapon: the  Lightsaber. During the mission, he will likely find additional weapons to make different kinds of attacks, with a different amount of damage caused by each weapon.

* The  Blue Lightsaber and  Green Lightsaber are close-range weapons, hitting any enemy that happens to be in the tile immediately in front of Luke, as well as the two adjacent diagonal tiles. The difference between these two weapons is their power, with the Green Lightsaber being slightly stronger.
* The  Blaster and  Blaster Rifle are ranged weapons, firing a projectile up to 4 tiles in front of Luke in a straight line. The Blaster is weaker, but can fire more shots before it is depleted.
* The  Thermal Detonator is thrown by picking it up from the inventory and clicking on the desired location on the main view. It explodes, hurting each enemy in a 3x3 square around the impact point. You can potentially hurt 9 enemies simultaneously this way. Obstacles do not block the Thermal Detonator, so it can even be thrown on enemies you can't reach from your current position.
* THE FORCE works like a Blaster or Blaster Rifle, but instead of hurting the enemy it will permanently paralyze them. They will no longer move or attack, but can still hurt  Luke if he collides with them.

The exact amount of damage caused by each weapon is currently unexplored. More information will be added in the future if and when it becomes available.

## Loot

When an Enemy is killed, they sometimes drop a single Item. This is *not randomized* - the Cell itself determines which enemy will drop which item, if at all. Therefore, playing the same cell twice or more on subsequent Worlds will yield the exact same items from each enemy.

For example, in Desert Puzzle Cell 41 there are always 11  Stormtroopers, of which one drops a  Blaster, another drops a  Thermal Detonator, and another drops an  Imperial First Aid Kit. You will always receive these three items after killing all 11 Stormtroopers in this cell.

Though some  Puzzle Cells have an Enemy drop a Quest Item, this is somewhat rare. For the most part, enemies will only drop Equipment.

Furthermore, some types of equipment are only scripted to drop from specific types of enemies. For example,  Blasters and  Blaster Rifles generally only drop from enemies with a ranged attack (primarily  Stormtroopers and their variants), whereas  Pile of Junk will only drop from  Mining Droids,  Probe Droids,  Tanks, and other mechanical enemies. Nevertheless, since the script makes the ultimate decision, this rule is not set in stone.

## Persistence

Once a Cell has been visited, the position and status of all enemies that have spawned inside it are tracked and stored in the game's memory at all times. If the World is saved to a file, that information is saved along with it.

As a result, any enemy that is still alive when you *leave* a cell will maintain its exact position. It will be in that same position when you return. If the enemy was injured by  Luke, its injuries will also be the same when you return.

When an enemy is killed, it is marked as permanently dead and will not respawn.

Note that enemies can never leave the Cell where they spawned.