recursal/Fanatic-Fandom huggingface dataset:
Mystical fruit tree

A mystical fruit tree can only be bought in an outdoor room. Once every real life hour, you may pick fruit from a tree and receive a random fruit! All fruit picked from this tree is incredibly delicious! Anybody may pick the fruit, not just the owners of the house.

## House Object

**Mystical fruit tree** is a house object which can be purchased for a player house at a cost of either **80000 coins** or **144 ThreshCredits**.

## History

The Mystical fruit tree was a special prize for the winners of the 2010 Homestead house decorating contest. This house object was available exclusively to those winners for one year before it was generally available for everybody to use.

## Commands

```
pick fruit    - pick a fruit from the tree

```

## Description

```
mystical fruit tree

   This amazing tree has a large sturdy trunk covered in rough dark brown bark
supporting long heavy branches laden with fruits of many kinds. A wide network
of gnarled strong roots support the bounty of this prolific tree. The leaves of
this tree are of mixed varieties growing randomly on the thick branches. Leaves
range from small pale green to wide dark green and grow in clusters surrounding
each particular fruit.

   Splashes of color decorate the whole tree where the different fruits can be
glimpsed between the foliage.  In the thick branches are flashes of bright red
and shiny green apples glistening. Delicious deep purple plums hang in rich
clusters, soft furry peaches peek through the foliage, heavy green and red
mangoes look mouthwatering, large ripe figs hide nestled behind leaves and
juicy yellow pears hang temptingly.

```
The Chomp Chew Consortium (3FC)

The Chomp Chew Consortium is a clan with a very specific (if self-imposed) task of ensuring that people are well-fed, well-humored, and well on their toes as these mischievous revelers of the best time ever seek to create mayhem, all in the name of a wholesome (???) fun!

Join us by mailing our Dear Leader, Halyanne!

## Insignia

```
                   _____                .oO Food Oo.
           _..--'''@   @'''--.._
         .'   @_/-//-\/>/>'/ @  '.          .<0 Fun 0>.
        (  @  /_<//<'/----------^-)
         '._ ~ ~ ~ |,/`````````````
            ''--.~.|/

          Have a slice of 3FC!

```

## Charter

We of the Chomp Chew Consortium have dedicated our lives to the pursuit of Food, Fun, and Folly! We are enthusiastic explorers, podigers, cake hoarders, dreamers, researchers, snake wranglers, wing flappers, boat boarders, and crystalline shield makers; storm chasers, mud hoppers, cow tippers, moon dancers, bark scrapers, wave riders, tail nibblers, anglers, and boobie tassel twirlers; acorn hunters, orb makers, parchment scribblers, kite flyers, spot inspectors, bug swatters, hornet dodgers, shell diggers, and DEEP SEA MONSTER watchers; provisioners, STEA members, tree huggers, true north seekers, party crashers, wishful thinkers, bone smashers, AAAAAND dysfunctional story tellers!

Unofficially known as the "3FC," we seek to make sure people of the realm have enough food to keep their tummies quiet, enough fun to make laugh wrinkles on their faces, and enough adventurous follies to fulfil their days. Whilst this might sound simple, our undertaking is certainly not. When times are tough and you are down and out and hungry, we promise to be there with some food for you. When you are sad cause your bunny is sick or someone ate it, we will be there with some fun to make you smile again. When you are sitting around, not really knowing what to do, we will be there with an adventure for you. In this Realm there is no higher purpose than to be called into service of the 3FC. We are the defenders of Food, the orchestrators of Fun, and the perpetrators of Folly!

### Chapters

The Chomp Chew Consortium has three Chapters.

* Food Chapter: Planting, Preparing and Partaking.
* Fun Chapter: Story telling, Song Singing and Satire
* Folly Chapter: Magic, Mischief and Mayhem!

### Mysterious & Magical

There is a secret within The Chomp Chew Consortium that only its most devout members are privy to. We have learned that everything has a numerical expression derived from the first three numbers (1, 2, 3), which forms the foundation of all creation! We refer to this as the "Sacred THREENESS," or "Threeness," or just "3ness." We of the 3FC believe the Gods have left representations of the Sacred THREENESS throughout the world, as markers to help guide us on the path to ultimate badassness. Thus we are dedicated to finding these markers, and protecting the power they contain from falling into the wrong hands.
Rsay command

Although the universal language in Threshold is Common, the community is a diverse mixture of numerous races of humanoids, each with their own racial language. This allows for an interesting element of RP and adds flavor to a multi-layered world.

With this command, you speak in your racial tongue. Since you are used to speaking in the common tongue, this language is a little more strenuous tospeak in, and thus it uses 1 sp (spell point) per statement.

## Usage

rsay <message>

rsay to <name> <message>

rsay in <language> <message>

rsay to <name> in <language> <message>

## Special Note

If you have learned to speak other languages (this is much more difficult than simply being able to understand a language), you may use the alternate syntax in order to speak in languages other than your own race language.

## Help file

```
help rsay

```
Ready command

With this very useful command you will attempt to wield and equip everything in your inventory. It goes in order, so the first weapon or armor of each type will be the one that gets wielded or equipped. This command will try to offwield any weapon that can be wielded in the offhand so you may have to manually manipulate your weapons to get the proper weapons wielded in the proper hand.
Last command

With the last command, you can recall the last screen of messages from a channel, or says/tells sent to you. Obviously, this can be very helpful at times.

### Valid Channels

* threshold
* party
* trivia
* sports
* clan
* guild channels
* religion
* whisper

* threshold
* party
* trivia
* sports
* clan
* guild channels
* religion
* whisper

## Special Note

Also, if you type just the channel name, it will function as if you typed last channelname for channels like threshold, trivia, sports, etc.
Remember command

Using this command allows you to recall the last few steps you have taken to arrive at your current location. By default, characters can remember the previous 3 steps, though certain spells, guilds and registration items can increase this number.

Remembering is not perfect, however, and traveling in any means other than normal walking around may interfere with your automatic path memorization. Some features of the game may interfere with this as well, such as secret entrances, and area effects which move you around. Mounting and dismounting horses and other vehicles will cause this command to fail. Though, your mount can remember and convey to you what it remembers about its recent travels. Though, your own personal bonuses will not apply.
Premote command

This command is used to create emotes with text pre-pended before your character's name. This is a very flexible and abuseable command. To reduce the risk of abuse, the name of the premote initiator appears in bold cyan.

## Usage

premote <entire emote including character name>

:<entire emote including character name>

The colon is the shortcut key to emoting in rooms.

## Special Note

Because the player chooses where his/her name appears in the emote, it would be easy to put another player's name in a certain spot to create a fake result. For example, if someone named "Foo" was making an emote, and he wanted to make it look like someone named "Bar" initiated an aggressive act, he could type:

premote Bar spits in Foo's face then kicks him in the groin

Abuse of this command will be punished very severely. It will be obvious to everyone in the room that it has been misused since Foo's name will appear in color. The emote would process like this:

If you witness such an abuse, report it immediately by mudmailing admin.
Raid system

*This article is a stub. You can help Threshold RPG Wiki by expanding it.*

## Commands for Raiding Party Members

raid - Status of group members.

raid leave - Leave the raiding party.

raid fix - Use **only** when your raiding party data is messed up.

## Commands for Raid Leaders

raid form - Form a raiding party.

raid invite <name> - Invite someone to join the raiding party.

raid leader <name> - Appoint someone as the new raiding party leader.

raid boot <name> - Boot someone from the raiding party.

raid disband - Disband the raiding party.

## Raid Status

The raid status screen provides helpful information to determine many things about the members of your raiding party. An example of the screen is shown here:

The raiding status screen shows information regarding raiding party in the form of the name, followed by two graphs. The first (green) showing their relative hit points and the second (yellow) their endurance.

* If a name is surrounded by parentheses, they are resting.
* If a name is in all capitals, this means they are presently fighting.

## Special Note

The Raid System is **not** meant to be used as a substitute for partying. Do not do lame things like creating a raid party to sit around monitoring your friends' health while they're off adventuring. This is meant to be used during invasions or other situations where a raiding party might be warranted.

## Help File

* help raid
* help raid status
Player level

Player level (PL) is a level of personal advancement within your training as an adventurer of Threshold. Upon completing your heritage journey, you can advance your PL, after gaining the required amount of training, in the Adventurer's Guild in either Sable or Thrace. Advancing your PL has multiple benefits, allowing you to train your skills within your guild hall, potentially wield better and stronger weapons, and overall strengthen and better yourself. You will also notice a small boost to your HP, SP and EP now that you have bettered yourself. Advancing a PL does not cost any coin, but that does not mean your training is free. Be sure to be on the lookout for manuals and tomes to advance your knowledge of personal and guild related subjects, and give you an edge in these lessons, lowering the cost.

## Skills

Skills (not to be confused with guild abilities), can be improved when you advance a player level.
Lesser idol of Mortis

## Description

```
   This solid idol has been carved entirely from bone of an unknown origin.
It is 5-inches long at the base which is carved into jagged edges. Perched
on top of the base is a shiny black painted raven leaning against a small
gray painted skull. Tiny white painted mushrooms appear to be growing from
the cracks in the bone base.

```
Spark

Spark is more of a legend than just a terrible beast. An ancient blue dragon of incredible ferocity, Spark has terrorized the Kingdom of Sable for many decades, and it seems that his scourge is destined to continue. Periodically, expeditions are sent to vanquish the foul wyrm, and few if any member of such groups ever return.

The few survivors that have escaped Spark's lair with their lives report that Spark has a wide array of combat tactics that are each incredibly fierce and devastating. First, his claws are massive and unconscionably sharp. Many would-be dragon slayers have been torn into shreds within seconds by a few swipes of these cruel weapons. Second, his massive powerful wings can smash you into oblivion, so beware of them! Third, and definitely the most horrible and destructive of all is his ability to breathe lightning on all foes that oppose him. Crackling bolts of electricity arc about him, striking everyone that assails him. Oftentimes, this lightning is the killing stroke that can lay low entire parties of adventurers.

It is rumored that Spark is currently making his lair in the demented protections of the evil portion of the ancient Tower of Alignment. A portal to this strange building has been conjured by the archmage Maelstrom, and it has been placed within the same archmage's mighty floating fortress.

You might be asking at this point: Why in the blazes does anyone seek out this mighty dragon, when certain death seems to be the only thing that awaits them? Well, there are rumors of enormous treasures in his horde, including a mighty artifact of awesome power. Most of the tales hint that the artifact is a weapon, perhaps a dagger, but none know for certain.
Vial of incendiary oil

Incendiary oil is offered exclusively through the ThreshCredit Bazaar. It can be applied to a blunt weapon, increasing its potency and delivering flame damage to foes.

## ThreshCredit Item

 King's Court 2000 | No

## Description

```
vial of incendiary oil

   This bottle of contains what appears to be lava or liquid fire. The
orange color of the liquid fluctuates with hints of black and red. The
bottle in which it is contained, however, feels relatively cool and smooth.

```

## Effects

* Appends { FLAMING }  to a blunt weapon's short description.
* Increases potency of a blunt weapon.
* Increases mage fire damage.
* Periodically delivers fire damage to foes.
Mindrin

**Mindrin** the Mystic is a taskmaster in the Adventurers Guild of Sable city. Mindrin's counterpart in Thrace city is Vilinin the Veteran.

## Description

```
Mindrin the Mystic

   This tall human stands here dressed in all manner of strange garb. He
wears bright red pantaloons which are overhung by a puffy, bright blue
blouse. The blouse is decorated with appliqued stars and moons which almost
matches his navy blue foppish hat which trails behind his head to a white
cotton-ball tip. He is old in appearance and his eyes look past you when he
speaks. His black shoes are flat but for the tips which curl up, only one
of which, the left, bears a small silver bell which jingles tinnily as he
moves about.

      This is a taskmaster. For more information, type: help task

He is a male human, 6'2" tall, weighing 150 pounds.
He is in Perfect Condition.

```
Scorpien

**Scorpien** is one of the playable Races in the game Threshold.

Though denied by Scorpiens, it is generally accepted that their race was the result of the experimentation of a guild of mages and alchemists from an ancient civilization that once ruled somewhere on the continent of Sable. Old texts have hinted at their creation as the result of this guild's desire to create a super army of extremely puissant beings. They combined normal humans (Homo Sapiens) with desert scorpions to produce this mixed breed known today as Scorpiens.

Scorpiens possess a thick, chitinous carapace that serves as excellent body armor, but prevents them from wearing similar man made protection. Their respiratory system requires that most of their body remain uncovered by leather or metal.

They also have a long, powerful tail that ends in a sharp hook which they use to strike painful blows upon enemies while in battle. Sadly, the poison of the desert scorpion did not survive the union with Homo Sapiens. Most likely, it had to be removed in order to allow the human portion to survive.

## See also

* Races

Playable races
Wealth command

This command tells you your total wealth, your bank account balance, and the number of coins of each type you happen to be carrying currently. Threshold also has other "currencies" available to be spent at various vendors, to get a fuller explanation, read help alternate currency. For more information on the coin currencies of the realm, read help currency. You should be aware that using this command costs 10 endurance points. That might seem a little excessive, but it does require time and effort to count your coins. Endurance cost simulates this time and effort without making you stand around to count. It also prevents people from using the command a hundred times a minute (yes, people have done that!).

## Usage

wealth - shows all your accrued wealth and currencies

wealth coin - shows your coin currencies

wealth alternate - shows your carried alternate currencies (also: wealth alt)

## Special Note

If you are planning on starting a new character, leaving Threshold for a while (or permanently), or anything similar, ***you cannot give any of your coinage to anyone else***. If you decide to quit, start over, leave for a while, etc. that is a 100% OOC decision. Thus, the IC effects should be ***minimized***. Nobody should get an In Character benefit from your character "leaving town." Giving coins in this manner can result in serious trouble for you, as well as serious trouble for the person you give the coins to. This includes using all your coin for a bounty, tithing, or something similar.

See also: Economy
Quest command

With this command, you can see a list of all the quests currently in the game, their keywords, combat difficulty, thinking difficulty, and whether or not you have solved it yet.

Also, if you supply a keyword, you can read some information about a particular quest if there happens to be any known information regarding that quest at the current time.

## Usage

quest

quest <keyword>

## Special Note

On combat difficulty: The minimum level given is just a rough estimate that indicates an approximate level you should be before you consider that area or quest. Once you are actually working on the quest, you need to make your own determination of how tough the fights are and whether or not you can handle it.

See also: Areas
Pokka Gobblin' Time

The Herastian Honor Society announces Pokka Gobbling Time, a special celebration designed to keep the growing number of pokkas down. These creatures have a rapidly expanding population, and their numbers are now quite astronomical. This is a reminder of how magic and experimentation must be carefully monitored by guilds, kingdoms, clans, and even churches.

The work of a few magic users created the creature known as the pokka, and while their eggs are nutritious as well as their meat, they have very few natural predators. The Herastian Honor Society encourages adventurers to
hunt down a few of these pokkas, especially the new breed of giant pokkas that have invaded the meadows, and enjoy their delicious meat.

Peeki and Foroni have agreed to sponsor Pokka Gobbling Time, so bring your raw pokkas to their establishments. Fry them up in the communal vat, and enjoy the delicacy. Remember to share with friends and neighbors!
Tasks

Tasks become available once a character has joined a guild. Tasks are a completely voluntary system and are not required for anything and are provided as a mechanism to vary up your gameplay and provide opportunities to do something different while out adventuring.

## Taskmasters

Tasks are given out by taskmasters, NPCs that dole out requests for service in exchange for rewards.

## Repeatable vs. One-Shot Tasks

Some tasks are repeatable after a cooldown while others can only be completed once.

## Cooldowns

The cooldowns on tasks vary depending on the rewards as well as the difficulty of the task, or sometimes just based on whim.

Most commonly, tasks that are repeatable can be attempted again after twenty-four hours.

## Rewards

The rewards for completing tasks will vary, but most often players are given vouchers for prosperity or favor.

## Task types

### City tasks

City tasks are typically given out by Mindrin the Mystic in Sable City and Vilinin the Veteran in Thrace City.

### Religion tasks

Religion tasks are given out by the monks in each temple. The rewards from these tasks are vouchers for favor.
Resources

Resources in ThresholdRPG are objects that spawn throughout the game. Most require a specific gathering skill and an appropriate gathering tool.

Resources have various uses including crafting and dominance. If you find yourself with resources you don't need or think might be of use to the tradesmen, you can sell them to Peeki in Sable or Foroni in Thrace. Resources sold to these two people go directly to the crafters' warehouse.

To make it quicker to identify resources that you can harvest, you can use the settings command to add color to resources in the wild.

All resource nodes in the game have an id of **node**. You can use that id when you are interacting with them in the game.

In order to gather a resource your gathering tool must be wielded in the main hand OR strapped to your adventurers belt. It is not necessary to unstrap your resource gathering tool every time.

## Resource Classes

### Herbs

Herbs are the classification of different plants and flowers throughout the game. They are collected with gardening shears.

### Lumber

Lumber is the classification of resource that is gathered from chopping down trees. It is gathered with hatchets.

### Ore

Ore is the classification of resource that is gathered from rocky outcropping. It is gathered with mining picks.

### Skins

Skins is the classification of resource that is gathered from critters. They are gathered with skinning knives.

### Other resources

There are other resources that fall outside of the main classes. These resources can appear on the ground or need another method to obtain them such as searching or via proccing from gathering other resources.
Lesser idol of Tempest

## Description

```
   This idol is a four inch tall cylinder formed of tin reeds side by side.
A tiny, crudely formed peregrine falcon is perched in the center of the
reeds. Each reed is hollow and has small holes in it so that when a breeze
blows a whistling sound can be heard. The base of the cylinder is polished
tin, weighted in the center with lead so that it stands solidly.

```
Ironwood bandit

The bandits of which I speak are based in the great and beautiful ironwood forest south of the city of Sable. They are mean and cruel fighters, who commonly use shortswords with which to fight, and will usually wear a leather tunic found uniquely on these particular scum.

The Ironwood bandits, however, are not content to stay in their forest, they have become determined to take over the great city of Sable. They tried time and again to capture the city, but so far they have been repelled by the great adventurers and heroes found in Sable, who have fought valiantly against them. When they launch an attack on the city they are typically led by their leaders and will almost always travel in groups of two or more. Luckily however these bandits are weak and stupid, and most people can defeat them in hand to hand combat, however, they can be more dangerous when there are several fighting together.

The Ironwood bandits can now be found in a number of places, in their native forests, in the deep sewers, and it has been rumoured that they have captured the lighthouse. It seems that their assaults on Sable are relentless, each time they are repelled and draw back to regroup, and then they will attack again some months later.

The Ironwood bandits are, like all humans, found in all shapes and sizes, however, they all have something in common — they have an unaccountable nastiness about them. They all look evil, from the scowl that is invariably on their face, to the dark glimmer in their eye it is obvious that they have been corrupted by dark forces. Whenever I have tried to show them the glory of goodness and the light they have attacked me on sight, and if it weren't for Vishnu's protection I am sure that one would have got a lucky strike in and killed me by now.

I know not where these bandits have come from, whether they are the dregs of the city of Sable, grouped together by some leader, or whether they are from far away and have come to Sable to seek new pickings. What is known however is that they now meet somewhere deep in the Ironwood forest. As yet their encampment, if they even have one, has not been found, but adventure seekers and the King's army still search for it.
Lesser idol of Axazel

This idol is considered heretical. Use at your own risk!

## Description

```
   This small, 8 inch tall idol depicts a powerfully muscled red demon with
an elegantly trimmed black beard and fists and feet that are aflame. Its
skin appears to be dark crimson, but the red flames of its hands and feet
make it glow much brighter. The idol appears to be crafted of obsidian, but
it has been superheated to glow its current bright red color. It is
difficult to make out the details of the fiend as the brightness of the
flames burning from an unknown fuel source make it impossible to gaze upon
it for too long.

```
Parched Wanderer

The **Parched Wanderer** is found on the eastern crossroad separating the east quadrants of Androctonus, and is home to and operated by the scorpien Skwauknaut Baboo. He is a man of few words that proudly serves the regional delicacies of the scorpien people. Fresh figs and dates from the city's orchards, expertly seasoned and lightly fried scarab beetles are a tasty treat. (Not recommended for non-scorpiens as the carapaces can break teeth.)

The Parched Wanderer's featured drinks grown from the unique fruits and spices native to only Androctonus. Hnqt, a thick and quite filling, sweet, foamy drink an excellent start to one's day, a mid day filling drink or a full belly when one heads home to slumber, or the rare vintage of Mareotic wine distilled from a secret mix of rare Androctonan fruits and spices that cools the blood like a clear spring fed oasis.
Thieves

**Thieves** is one of the Guilds in the game Threshold. Recognized by their ebony cloaks the thieves guild is notoriously secretive. Known for stealth and deceptive tactics thieves make formidable opponents. Their guild hall is rumored to be located in Sable

## Admission information

Due to the illegal and nefarious activities of the Thieves Guild, they must be extremely careful about who they allow into their ranks. Thus, if you wish to don the Ebony Cloak and become a member of their guild, you must obtain permission from a master thief. Once you have completed your heritage, you should mail the masterthieves with an application that is explained below. You must do this QUIETLY and not by shouting or announcing publicly that you are trying to join the thieves guild. This will only anger the guild and most likely result in your assassination.

Once you have decided you would like to possibly become a member of the thieves guild, you should send mail to masterthief. The master thieves are the leaders of that guild, and they and their guildmaster will determine if
you are worthy. You should send a DETAILED letter all about yourself, your history, and why you seek to become a thief (all of this should be written IN CHARACTER. Use your imagination. This is not an essay contest, but unless
your letter shows some imagination and a little effort, you will not be admitted into the guild).

After doing this, you should wait to hear back from them. The only other thing you should do is this: Find other people who are wearing the Ebony Cloak of the Thieves Guild, and ask them if there are any master thieves awake that
you can speak with. If there are, you might be able to speak with one of them immediately and perhaps they can induct you into the guild. Always send your application letter first (Go to the post office and type: mail masterthief)

Joining the thieves guild is not automatic. It is a difficult process that requires effort and imagination on your part. You will have to roleplay gaining admittance to this guild, so do not pursue this type of character unless you are ready to go through a lot of extra effort in order to gain admittance.

## Rogues and Thieves

Rogues and **thieves** cannot be friends. They do not trust each other enough to clan nor party together.
Mspaint

The **mspaint** event is a very silly OOC event.

## How it works

* Typically over the citizen channel, Gesslar will give a topic and those participating will send a drawing using the less sophisticated drawing application MS Paint that comes bundled with Windows.
* Participants are given 10 minutes to create their masterpieces.
* Gesslar will provide instructions on how to submit the paintings.
* All paintings must arrive in .jpg format.
* Gesslar will upload the results to Imgur for all to see,
* Other players in Threshold will be given a chance to vote on which is their favourite!

Typically, the topics are very not safe for work and, as such, this event is usually run at night time.

### Mac alternative

The whole point of using MS Paint is that everybody on Windows has it and the resulting pictures are hilariously bad. However, Mac users should not feel left out. There exists a good alternative to MS Paint for the Mac called Paintbrush which is free to download.

## Results

The results of the MS Paint event are, as mentioned above, rather not safe for work and as such, cannot be included in this Wiki. However, here are a few albums that Gesslar has collected thus far.

THE FOLLOWING LINKS ARE NOT SAFE FOR WORK

* http://imgur.com/a/SFfcE
* http://imgur.com/a/9Zsqz
* http://imgur.com/a/LN25i
* http://imgur.com/a/kKhfC
* http://imgur.com/a/vtgVV
Senses

On Threshold RPG, you must make use of all 5 of your natural senses in order to succeed and prosper. You must look, listen, smell, taste, and touch to learn as much as possible. You can use all of these verbs without any other modifiers to look/listen/smell/taste/touch within that room. Or, you can use these verbs to examine a person, NPC, or object. You can also use these verbs to examine things that are mentioned in the descriptions of rooms.

## Usage

look - look around your general area (full room description)

glance - glance for a quick look around your general area (short description and exits)

listen - listen in your general area

smell - smell your immediate environment

taste - taste the air or surroundings

touch - touch things in your environment (same as feel)

feel - feel about, or just "feel" your environment (same command as touch)

## Special Note

You can also set what you want others to see when they look, listen, smell, taste, or touch you.

See also: Describe
Seedsom Plains

The **Seedsom Plains** are located directly west of Thrace City. It is intended for characters in heritage up to level 5. From the Center of Town in Thrace City, go 7 west, northwest, southwest, and then continue directly west. Do not vary off the road for the first 5 steps. Keep going west and you will find the Seedsom Plains. There are a few aggressive monsters there (gypsy ransackers, pirate ransackers and wild wolves) who will not be aggressive toward you until you hit level 2. After which they will attack you on sight. You are always safe while on the road in Seedsom Plains.

If you suddenly find yourself in a dark thicket while wandering around, it's in your best interest to turn around and head back into the brighter plains of Seedsom.

## Directions from Thrace Center of Town

7 west, northwest, southwest, 8 west, south, 2 southwest
Packages

The STEA (Social Tourism and Entertainment Authority) and the Administration have the ability to send items via the postal service that you can pick up at your convenience.

Generally, when you are sent a package you will receive a notification by mudmail. You can then go to any post office and pick up the package.

## Usage

package - type this in any post office to pick up your package

## Special Note

Make sure you have enough room to hold everything!
Subguilds

There appear to be some misconceptions about sub-guilds like rangers,
paladins, necromancers, etc. Some people seem to think the purpose of these
guilds is to be everything that the sub-guild's "base" guild is, plus a lot
of special abilities to make them much cooler, more powerful, or drastically
more interesting.

That is an extremely erroneous conclusion for many reasons.

1) That would be bad game design. If the sub-guilds worked like that people
would never want to be members of the base guild. They would forever feel
gimped or inferior if they were "just a fighter" or "just a mage." Considering
the fact that these sub-guilds are designed to be small, that would be a
titanically bad situation as it would mean most people would be unhappy with
their guild. If anything, I would be more inclined to make sub-guilds weaker
so as to deter people from wanting to join them unless they REALLY wanted to
play a character with that sub-guilds' theme.

2) Nowhere in any help files or documents does it say that these sub-guilds
are better than the base guild, nor do any help files say the sub-guilds have
a lot of unique abilities.

3) The sub-guilds are all designed for role play purposes. That is why they
have extremely difficult and time-consuming role play requirements to get
into them. The focus is on the RP, not powergaming.

4) Guild balance would be shot to hell if there were guilds that were
deliberately or intentionally more powerful than other guilds. Characters in
those guilds would have advancement or PK advantages that would really screw
up guild balance. That would be an enormously bad thing.

If you wish to pursue membership in a sub-guild, you should be doing so for
100% role play motivations. You should not be doing so to get special or
fancy powers. You should not be doing it to be "different" from people in
the base guild you are currently a part of. Rangers or Paladins who seek
that guild so they can be different, cooler, more powerful, or more
interesting than a fighter are NOT the types of people who deserve to join
those sub-guilds. In fact, people who make character evolution decisions for
those reasons are powergamers, not role players, and that type of behavior
is not acceptable on Threshold.

## Subguilds in Threshold

* Necromancers
* Paladins
* Rangers
* Templars
Pets

Among online games, the term *pet* has been used to describe a summonable, living creature that follows around the character who brought it about. The same is true for Threshold, however, there are different flavors of pets available within the game and this page will attempt to describe those.

Generally, pets enjoy this specific classification to protect them from area of effect (AoE) spells and abilities. Although, it should be noted that some spells specifically do ignore this classification until the player character has become strong enough that their abilities will ignore pets. And also some abilities will never ignore pets.

## Different Types of Pets

* Ordinarily, creatures such as familiars (mages), squires and pages (warriors, paladins) are classified as pets. Basically, if you summon a creature, whether it is alive or not, it is considered a pet.
* Animal mounts are considered pets
* Some pets are summoned from items, such as resource pets.
Races

There are 12 mortal races on Threshold. Each has its own attributes, special skills, preferences, and other characteristics. There is a help file for each.

## Language

Common is the language that everyone speaks. It is easy to use, and it costs no spell points or energy to use. However, you also have a racial language (rsay) and this can only be understood by people that speak your
racial language (it costs 1 spell point per use, since you are out of practice!).

## Racial Emotes

There are special emotes for every race. These emotes can be used in rooms, over channels, and in tells.

## Special abilities

Every race has its own unique special abilities. Usually, they are not very powerful, but can be quite interesting.

## Restricted Guilds

Some guilds are open to all while some are not. It is important to note that racial restrictions should not be discussed in terms of game mechanics. These restrictions exist to provide flavor. If everybody could just do everything, then it would be rather vanilla. Players should take this as an opportunity to roleplay these restrictions how they like, however, not in an overtly OOC, mechanical way.

### Restrictions

* Asuli - Clerics, Paladins, Rangers, Warriors
* Canis - Alchemists, Necromancers, Psions, Templars (P)
* Catfolk - Clerics
* Dryad - Necromancers
* Dwarf - Alchemists, Bards, Mages, Necromancers, Psions, Templars (M)
* Gnome - Psions, Templars (P)
* Salamae - Necromancers
* Scorpien - Alchemists, Bards, Mages, Necromancers, Templars (M)
* Takzul - Clerics, Paladins

1. ↑ Psion templars are restricted and not mage templars, because mages can be canis.
2. ↑ Mage templars are restricted and not psion templars, because psions can be dwarves.
3. ↑ Psion templars are restricted and not mage templars, because mages can be gnomes.
4. ↑ Mage templars are restricted and not psion templars, because psions can be scorpiens.

## Restricted Religions

Some religions do not allow certain races from joining; or rather some races refuse to join certain religions. Whatever the bent, players should not roleplay that it is merely a game mechanic that is preventing them from joining. There exists roleplay reason why this is the case and players should avoid lazy roleplay by saying "I cannot join because I'm a catfolk."

## Prohibited Races

Characters are not permitted to roleplay being drow elf, a vampire, nor a dragon.
Manual of skill mastery

```
manual of skill mastery (thrusting weapons)

   This heavy manual is encased in a flexible maroon leather cover. The
corners are slightly frayed and the leather lightly scratched due to the
soft texture of the hide but it is still in excellent condition and looks
to be well cared for. The parchment pages are only slightly yellowed
around the edges with no obvious tears.

   This manual would advance one's mastery of the thrusting weapons skill
once invoked.

```

These incredibly useful manuals can occasionally be found throughout the course of adventurer's journeys through some of the more violent areas of Threshold. Those of the more physical arts of combat could potentially find the knowledge stored within one of these manuals useful. If you come across one, and the manual is written on a topic in which your skills align, you can invoke it to consume the knowledge within, destroying the manual in the process. With this increased knowledge of a subject, training costs for that skill diminish greatly. This becomes useful when you advance a player level and enhance your training in your skills.

Please note, upon gaining **Grand Master** understanding in a skill, you will not be able to invoke the manual. Maybe another in your guild could use the knowledge within.

## Warning

Often confused, there are skills and spell skills bearing the same name. It is worth mentioning that if you have skills and not spells and you try to use a tome instead of a manual, the tome will be removed from the game upon your attempt to use it. When in doubt, you can type **skills spells** to see what spell skills you have. If you have it listed in spells, then what you need is a tome, and not a manual. If it's not there, and it's in your skills screen, you need a manual.
Pokka

Pokka are a flightless, wingless creature that roam the realm of Threshold. They are vicious creatures which, left unmolested, are also incredibly fertile. Societies throughout history have tended to keep their population under control with varied levels of success. Two of the most popular such events are Pokka Gobblin' Time and the Pokka Egg Hunt. Recently, a larger variety of pokka have been spotted in different climes. This forking of the species could be a result of some form of evolution whereby the creatures eke out a more survivable existence or it could be the interference of some magic, it is too soon to tell.

## Known Variants

The following known variants of pokka have been discovered:

* giant pokka
* giant albino pokka
* giant candied pokka
* giant fairy pokka
* giant fire pokka
* giant forest pokka
* giant grimy pokka
* giant mud pokka
* giant sandy pokka
* giant snow pokka
* giant misshapen pokka
* giant void pokka
* giant sleketal pokka

1. ↑ The snow pokka is believed to have gone extinct in the great cataclysm which destroyed its natural habitat.
Psions

Psions wield such supreme control over mind and body, that they work in almost perfect harmony to generate seemingly impossible results. The psion exerts its will by the mere execution of thoughts, yet the manifestations of these thoughts are far from mere.

The rigors of this control over mind and body are extremely taxing on the body, and require great constitution in order to survive! Further, it requires incredible intelligence and wisdom to properly manipulate mental energy into a usable force.

Psions possess the power to heal their own body, move themselves to other locations with a single thought, and alter the molecular structure of physical items! However, the most frightening power of the psion is its ability to forcefully enter the minds of other beings, and while inside, wreak havoc! Psions can inflict horrendous pain by thrashing the synapses of their victims' brain. If a more direct and physical approach is desired, the psion can excite the molecules of its foe, incinerating the unlucky victim.

This is but a taste of what the psion can do with its thoughts and whims. Truly, Psions must be the best of the best — the superior beings of all guilds, races, and religions (or so psions believe at least!).

## Symbol

A psion can be recognized by his Aura of Brilliance.
Mercy

This was added to player vs. player combat to add realism, excitement, and even more detail to the concept of the ultimate means of resolving players disagreements. When you bring a fellow player to negative hit points, it will trigger the possibility of you granting mercy. You then have a few (about 5-7) minutes to decide if you will grant mercy or not. In the meantime, you can loot your victim of all his/her belongings and possessions, or make any other demands or agreements in order to grant mercy. They will have negative ep, sp, be unable to cast spells, and generally are completely helpless.

## Usage

grant mercy - once they are at your mercy, this is how you let them live

no mercy - do not grant them mercy

loot - strip your victim of all his/her belongings and coins

## Special Note

Any way that is found to escape or attack the person that has you at their mercy is **bug abuse** so do not do it. Further, if for some reason this messes up and you do not die when you should, that is also a **major** bug. This feature is heavily logged so do not abuse this. That would be very unwise.

See Also: Hunt
Threshold RPG Wiki/Section 1

Welcome to the Official Threshold RPG Wiki
The Threshold RPG reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 1,042 pages (538 articles).

Welcome to the Threshold RPG Wiki
## Welcome to the Threshold RPG Wiki

**Threshold RPG** is a high fantasy, real-time, multi-player, online role playing game. Once you step across the Threshold you will be absorbed by the rich, detailed, highly developed role playing atmosphere that comprises this fantasy realm. You become the hero, the heroine, or even the villain depending on your character and your imagination.

On Threshold, role playing is required and enforced. This policy creates and preserves Threshold's top notch role playing environment. Although there are places to communicate "out of character" within the game (after all, it is nice to get to know the people you are gaming with), outside of such areas players stay completely in character.

Threshold RPG opened to the public in June of 1996. It is the oldest role playing enforced MUD currently in operation.

Available 24 hours a day, 365 days a year, this exciting gaming environment is home to thousands of players from all over the world. These players are indeed what makes Threshold RPG a truly unique and marvellous gaming community.

[Read more...]

Featured Images
## Featured Images

mw.loader.load('ext.slideboxlightshow');*
* Rat Horde.jpg
Warriors

**Warriors** is one of the Guilds in the game Threshold. They are historically marked by their blue tabard and are known for their incredible strength and durability. The Fighters merged with the Warriors guild in 394 and the Warriors guild now has an outpost in both Sable and Thrace.

The new Warriors tabard is purple.

Paladins and Rangers are chosen from the ranks of the warriors.
Travel command

The travel command is provided as a registration benefit.

## Usage

```
travel <location>
travel tavern
travel j4
travel sable
travel thrace

```

This command allows you to travel between common destinations without having to type in all the directions. The command plots your path and you quickly travel to your desired location.

Travelling to the Green Griffon or the J4 is especially simple. Unlike the other locations (type travel list to see the list of common locations), you can travel to the Green Griffon Tavern or J4 from \*any\* city street or from any of the common locations. In other words, a good drink is "always just around the corner!" \*grin\*

For the other locations, you can travel to them only if you are currently standing in one of the other common locations. Your path will always be routed through the Center of Town. The only exception to this is travel to the Green Griffon Tavern or the J4 which always plots a more direct route.

## Help File

```
help travel

```
Rp staff

RP Staff are special *"characters"* that are run by experienced roleplayers who have applied for and been entrusted with this responsibility. RP Staff characters have a variety of tools and commands that are used to promote and facilitate roleplay. Among other things, they can take control of npcs to interact with players, broadcast messages, and teleport around the world. Their primary responsibility is to respond to and create roleplay opportunities for other players. Nearly all of their activities are logged and there is additional oversight to make sure RP Staff are using their tools appropriately.

## RP Staff Identifiers

A player operating an RP Staff character can be identified by a few means. First, their race is umbral. Second, they typically have a pretitle *"RP Staff."* The vast majority of the time, RP Staff will be invisible as they are only hanging around to control NPCs or broadcast messages related to roleplay going on.

If you happen to see one of these RP Staff characters, most likely it means their invisibility was accidentally turned off. **Please do not engage them directly**. Do not acknowledge them by emote, or say, and if possible, do not look at them. You could mention to them on the citizen channel that they are visible and they will appreciate you pointing that out so they can fix it.

There may be unique RP situations where they will visibly interact with players as their "umbral" being. In this case, it is obviously intentional and roleplay accordingly.

DO NOT ATTACK AN RP STAFF CHARACTER

## Interested?

If you are interested in becoming a member of the RP Staff team, please send an email to threshold@frogdice.com with a detailed proposal of what you would like to do as an RP Staffer.

## Alternatives

While we entertain all requests to become a member of the RP Staff, we cannot accept all such requests. However, there exists the ability to play an NPC in the game. Some NPCs already exist, or, you could develop your own NPC to hang out in Sable city or Thrace city. You are welcome to email threshold@frogdice.com with any such proposal and if accepted, we will work with you to develop and create this character.
Mystery of Lord Armag's Tower

*This article is a stub. You can help Threshold RPG Wiki by expanding it.*

## Lore

Lord Armag has always been a suspicious player in Sablean Politics, for his meteoric rise to power was both swift, and without error. Though lauded by many for his perfect military record, some have remained wary.

His frequent absences from Court have enhanced these suspicions, and led to growing rumors that something is amiss at the House of Armag.

Beware, for Armag's vassals are well trained and loyal. They will not respond well to strangers poking around and checking up on their Lord.