recursal/Fanatic-Fandom huggingface dataset:
Survivors

Survivors are a unique team, albeit being weak at the start, if they use their wits and/or manage to evolve they can become a deadly force to be reckoned with. Watch out for their stun attacks and their fake bushes! And don't try to run away, their increased run speed will catch you up.

## Survivor Overview

Survivors are 1 of the 6 teams in Tribal Games. Originally known as “citzen”. In Tribal Games, they start off weak, with only their fists and their wits to protect themselves, but they have one of the most unique arsenals in the game, and if you're not careful, you can be easily ambushed by them via their bush tool. Once evolved, they become one of the most overpowered teams in the game, so if you see a Survivor that's not evolved, it's best to kill them before they can.

### Weapons and Tools

* Punch: Left click with the Melee tool to punch someone, dealing damage and using up stamina.
* Kick: Press K to kick someone, if the kick connects with a player, it deals damage and temporarily stuns them, and uses up stamina of course.
* Two Random Juices: Spawns with two random juices, see (TO BE MADE) for more information.
* Fake Bush: A tool which you can use to disguise yourself as a bush. Not stolen from a popular Battle Royale.

### Spawn/Base

The base itself is on top of a large mountain, near the Blue Mechanic's base. The mountain includes numerous huts, a temple, and mines.

* Temple: A large temple which you can (presumably) use to evolve your Survivor into Expert Survivor.
* Huts: Decorative Huts, purpose unknown.
* Large Building next to Temple: Purpose Unknown
* Mines: Can be used to mine for Steel and other valuable resources.

## Stats

* 100HP + 20Armour (120 Base HP)
* Walk Speed = 118%
* Run Speed = 118%
* Stamina Regen = ???%

## Bordr Event

In the bordr event, this team doesn't have any weapons and cannot fight but is overpowered when it evolves, gaining a glidar, shield and sword.

## Trivia

* The Survivor's green colour is based off of the green shirt of the 'Citzen' from Bordr.
Tribal Games Wiki

**Welcome to the Tribal Games Wiki!**

**Tribal Games** is a game brought to you by Guille\_641!

Pick a tribe and fight to the death in [INSERT MAP NAME]! Will you be the civilised paladins? The potion using necromancers? The tough as steel survivors? The choice is yours, but remember to bring a sword.

Battle foes & raid bases.

Ally with others to strengthen your faces.

Evolve to become stronger.

Explore land, sea and sky.

Dominate and rule the world.

**Featured Articles**

PlaceholderPlaceholderPlaceholderPlaceholderPlaceholderPlaceholder

**Wiki News**

**Wiki Transformation:**

The wiki is now under active construction because mini has finally gotten off his lazy ass and started working.

**Wiki Statistics:**

***0*** active users
***36*** articles
A total of ***510*** edits have been made since this wiki has been created.

**Meet the Staff**

mini

He is the bureaucrat and founder of this wiki, he and guille make important decisions. Ask him any questions you like by posting it on his message wall or dming him on his discord (tepig#8438)!

Want to be a staff member? Show us your dedication by updating this wiki!

We need your feedback to improve this wiki! You can make suggestions or complaints by posting on the wall of one of our staff members.

**Credits**

This wiki main page has been ~~copied~~ inspired by the World of Magic main page.

**Stubs**
Sneak Peeks

This page is for all of the sneak peeks found in the #sneak-peek channel in the TG discord.

### It's a game!

Gaelic posted a message saying: "It's a game".

### Pro War Axe & Hammer

*See Pro War Axe & Pro War Hammer*

The war axe and hammer were posted on the 20th of May. The hammer can be obtained by evolving and has a weaker, wooden version. They are counterparts of each other. The axe was revealed first.

### Workbench

*See Workbench*

The workbench was revealed on the 20th of May. It is used to craft things.

### Crafting Hammer

The crafting hammer is just for show and is found on the crafting table.

### Shrine Thingy

This could be a shrine but it is unknown.
Wiki Le wiki de vos passions

### **Bienvenue sur le wiki!!!**

Bienvenue sur le wiki! Nous sommes un site Web communautaire et collaboratif à propos de votre thème que n’importe qui, vous y compris, peut modifier. Cliquez sur le bouton « Modifier » en haut de n’importe quelle page pour commencer !

## Tes passions

Tu as des passions, tu as envie d'en parler et de les faire découvrir aux autres?

Parles en nous sur nos pages!

*Lien vers la page:* Vos passions

## Activité récente

Il y a 14 pages en ce moment !

Bonne lecture !

Les photos et les vidéos sont un bon moyen d’ajouter des éléments visuels sur votre wiki. Ajoutez-en une ci-dessous !
Mutant

**Mutant** is a term used to describe any old-world fauna that survived the nuclear apocalypse, only to be physically transfigured into a creature more fit for the wasteland. A mutant is not always a disfigured monster or snarling beast, as just about all living things in the wasteland could be considered mutants. Some more 'civilized' examples include Pucks, Hellions, Huskers, and many other intelligent humanoids.
Factions

Factions are large scale tribes that have their own lore, map and everything. There are 6 main tribes, each with their own leader, co-leader and followers. Factions can ally, declare war, lead conquests and fight to the death against other factions.

## Necromancers

The necromancers' leader is PlagueLord22 and co-leader is epicandswagman12.

## Barbarians

The barbarians' leader is Uhix. They currently have the 2nd largest faction, at 12 members.

## Paladins

The paladins' leader is raww\_ and co-leader is CowMedic.

## Blue Mechanics

The blue mechanics' leader is oddlyspecified and co-leader is dusek113. They currently have the largest faction, at 20 members.

## Doctors

The doctors' leader is minimonsta2 and co-leader is FredDoesStuff.
La nourriture

## La nourriture que vous adorez:

-*Irisetsesanimaux*: Moi c’est les lasagnes ❤️❤️❤️❤️

-*Perle de Lune07*: la pizza ! 🥧 🤤

-*Lady Fos-Boss9*: Les naans au fromage ❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️

-*Sarah2lapinous*: La pizza!! Les galettes!! Les hamburgers!! Les tomates avec de la mozza!! (Et je m'arrête là parce que sinon....... ;) )

-*Linhetl'eay*: La pizza, Les burger, les crêpes, les gaufres.......mais surtout, surtout, ***LE FROMAGE!!!!!***

-Eternalia011:Les Kinder,Les oranges ,les pizzas,,les glaces et encore plin de truc XD

## La nourriture que vous aimez:

*-Sarah2lapinous*: Les lasagnes, les raviolis, les pâtes

## La nourriture que vous n'aimez pas:

-Les champignons

-Les endives

-La ratatouille

## La nourriture que vous n'aimez pas du tout:

*-Sarah2lapinous*: Les fruits de mer (je dis ça mais ça me dégoute tellement que j'ai jamais goûté à part les crevettes...!!)

-Eternalia011 : les choux bruxelles et les épinards (c'est mais DÉ-GUEU!)
Perception (1e)

**Perception** is one of the six abilities that determines a creatures physical and mental capabilities in *Apocalypso First Edition*. Perception is used to measure a creature's awareness, creativity, and intuition. Creatures with high Perception are typically described as innovative, apprehensive, and investigative, while creatures with low Perception are typically described as one-dimensional and obtuse.

## Relevant Skills

* Artist
* Forgery
* Investigation
* Music
* Sense
Strength (1e)

**Strength** is one of the six abilities that determines a creatures physical and mental capabilities in *Apocalypso First Edition*. Strength is used to measure a creature's raw physical power and athletic capabilities. Creatures with high Strength are typically described as muscular, physically imposing, and sturdy, while creatures with low Strength are typically described as weak and feeble.

## Relevant Skills

* Climb
* Lift
* Melee (Blunt)
* Melee (Unarmed)
* Swim
* Throw
Assault Rifle

A **assault rifle** is a selective-fire rifle that uses an intermediate cartridge and a detachable magazine. Assault rifles were first put into mass production and accepted into widespread service during World War II. In the wasteland, assault rifles are used primarily in faction wars, as large war clans are more likely to have the ammo required to fire them full-auto.

## Terminology

The definition of assault rifle has not changed much since the nuclear apocalypse; a magazine-fed, select-fire rifle that fires intermediate cartridges at a distance of at least 330 yards. Carbines and support rifles are often mistaken for assault rifles.

## Examples

* M16: An American high-customization assault rifle. The rifle fires 5.56x45mm cartridges.
* AK-47: A Soviet assault rifle used commonly across the world. The rifle fires 7.62x39mm cartridges.
* StG-44: An assault rifle produced in Nazi Germany during the second world war. The rifle fires 7.92x33mm cartridges.
* AS Val: An integrally-suppressed Soviet assault rifle. The rifle fires 9x39mm cartridges.

## See Also

* Carbine
* Support Rifle
* Submachine Gun
* Compact
* Personal Defense Weapon
Intelligence (1e)

**Intelligence** is one of the six abilities that determines a creatures physical and mental capabilities in *Apocalypso First Edition*. Intelligence is used to measure a creature's intellect, education, and understanding. Creatures with high Intelligence are typically considered geniuses, careful strategists, and philosophers, while creatures with low Intelligence are typically considered idiots and imbeciles.

## Relevant Skills

* Animal Handling
* Chemistry
* Culture
* History
* Language
* Medicine
* Mysticism
* Navigation
* Psychology
* Radiology
* Religion
* Streetwise
* Survival
NATO

The **North Atlantic Treaty Organization** (**NATO**) was an intergovernmental military alliance between 16 countries (as of it's dissolution and fall during the Nuclear War of 1993). NATO constituted a system of collective defense whereby it's independent member states agree to mutual defense in response to an attack by any external party. The organization was formed by 12 counties on April 4, 1949.

## Fall of NATO

During the Nuclear War of 1993, NATO tried to coordinate a contingency plan to lessen the effects of the global nuclear strikes. However, in the panic, little could be done to help humanity, and instead each individual governing body belonging to the organization decided that the best course of action was to use public television to warn civilians; and to quickly corral them into public fallout shelters (many of which failed to function due to poor planning).

As most of the world was razed by firestorms and radiation, communication was lost between the countries allied by NATO, and the organization fell into disarray.

## Members of NATO

The following is a list of the countries that belonged to NATO in 1993 before it's dissolution.

* Belgium
* Canada
* Denmark
* France
* Germany
* Greece
* Iceland
* Italy
* Luxembourg
* The Netherlands
* Norway
* Spain
* Turkey
* Portugal
* United States of America
* United Kingdom

## See Also

* Cold War
* Warsaw Pact
* Soviet Union
Interceptor

**Interceptors**, known in the old-world as **Muscle Cars**, are high-performance, four-wheel automobiles used by many in the wasteland. Interceptors are usually but not limited to rear-wheel drive and fitted with high-displacement V8 engines. Interceptors are often identified by their high use in drag racing.

## Origins

Opinions on the origin of the interceptor-type cars vary greatly across the wasteland, but a common belief is that they were invented with the purpose of creating the first high-performance drag racing coupe. A popular idea was to try and compress an eight-cylinder V8 engine to create a high-speed motor vehicle without weighing the car down. The idea caught on swiftly, as the interceptors (then known as muscle cars) proved to be incredible racing vehicles, even catching on in professional drag racing.

## Design

The term "interceptor" is a generally loose one, though a one could be identified by a few select features.

* An interceptor always has an eight-cylinder V8 engine (but a vehicle that has a V8 engine is not always an interceptor).
* An interceptor typically has only two internal seats and two side doors.
* Most interceptors feature a sloped or truncated rear roof-line.
* Interceptors almost always feature rear-wheel drive.

## Interceptors in the Wasteland

Following the Nuclear War of 1993, the legacy of the muscle car lived on in the hearts of survivors, and those that could be salvaged from the rubble of society were quickly repaired and modified. In modern day, the term "muscle car" has lost it's popularity to the term "interceptor".

Many engineers and motor jockeys in the American Wasteland have taken to collecting and repairing interceptors, often adding superchargers, increasing the pressure or density of air supplied to the internal combustion engine. Interceptors are typically used by lone survivors, drag racers, and occasionally bands of raiders.

## Trivia

* The term "interceptor" is a reference to the Pursuit Special in the film franchise *Mad Max,* which is often referred to as the Last of the V8 Interceptors.

## See Also

* Rattler
* Jeep
* Hummer
* Pickup
Sandstorm

**Sandstorms** (also known as **dust storms**) are meteorological phenomenon that occur frequently in most arid regions of the wasteland. Sand storms arise when powerful winds blow loose sand and dirt from a dry surface, creating a massive and violent cloud of whirling particles. Sandstorms are known to be very dangerous, damaging eyes, cutting skin, and sometimes even choking individuals. Those that live in areas prone to sandstorms typically carry protective eyewear with them wherever they go. Some cultures even incorporate sandstorm protection into their traditions, like the pneumas of Husker society.
Development Team

The development team are the people who create the game and its assets. Without them, tribal games would cease to exist.

## Current Developers

**Guille - Game creator, Head Developer, Builder**

**Lauren - Scripter**

**Youchoosethe - Scripter**

## Current Contributors

**nathaan - Animator, Specifically for tools**

**fan1giam - Animator**

## Former Developers

**Gaelic - Scripter**

**Lumythic - Scripter**

**FishFan - Graphical design**

## Developer List

#### Wave 1 (19/5/20)

* Guille\_641
* ~~TheGaelicKing~~ - Resigned 30/7/20.
* laurenbtd5
* ~~Lumythic~~ - Resigned 30/7/20
* ~~FishFan23~~ - Resigned 1/6/20
* ~~fan1giam~~ - Resigned 2/6/20

#### Wave 2 (1/9/20)

* ~~Pocket\_Goddess~~ - Status unknown. No further contact.
* Youchoosethe

## Contributor List

#### Wave 1 (1/10/20)

* jak - RESIGNED.
* nathaan
* ~~Youchoosethe~~ - Promoted to developer.
* fan1giam
Rattler

**Rattlers** (also known as **Buggies** and **Skippers**) are lightweight, four-wheeled automobiles found across the wasteland. With large off-road wheels, wide tires, and enhanced suspension, rattlers make for incredible pursuit and scout vehicles. Rattlers can be made from taking other lightweight four-wheel vehicles and customizing them with advanced suspension and adding rattler tires.

## Origins

Finding their origins among the 1960's American public, rattlers are believed by many to have been the first attempt at an mainly off-road combat vehicle. While these theories are controversial among motor jockeys and engineers alike, it is widely understood that rattlers were very easy to salvage following the Nuclear War of 1993. This was mainly due to the amount of cheap parts used in their construction, which was both economic and easy to produce in later years.

## Design

As a rattler can be made from essentially any average sized four-wheeled vehicle, any automobile that fits the following prerequisites can be considered one.

* A rattler always has a generally lightweight frame.
* Rattlers have four large wheels fitted with wide tires for off-road driving.
* A rattler's suspension must have stronger springs and shock absorbers than an average vehicle.

## Rattlers in the Wasteland

Throughout the history of the wasteland, rattlers have been used by bandits and warlords as rapid reconnaissance vehicles. They have also been praised by mercenaries and mechanics for their high customization.

A common trend among rattler owners is to add a series of light armor plates to the outside of the vehicle to provide more protection to the driver. Sometimes this is replaced or accompanied by large metal spikes on the exterior to help when ramming. Firearms and other gadgets are sometimes added to the passenger seat window as well.

## See Also

* Interceptor
* Jeep
* Hummer
* Pickup
Apocalypso First Edition

***Apocalypso First Edition***, also known as ***Apocalypso (1e)***, was the first issue of *Apocalypso* to be released. Based in a system derivative of *Dungeons & Dragons 5th Edition*, the game was designed with heavy combat and roleplay in mind. The game began development in February of 2020, and neared completion in August of 2020.

## Publications

### Handbooks and Compendiums

* *Apocalypso Handbook*
* *Denizens of the Wasteland*
* *Warlord's Armory*
* *Wasteland Oddities*

## Gameplay Mechanics

*Main category: Apocalypso (1e)*

Apocalypso First Edition was designed with simple but enthralling gameplay in mind, taking most of it's rules from *Dungeons & Dragons 5th Edition*, which famously used the "D20 system". With the roll of a twenty-sided die to determine the outcome of most of the engagements and challenges in a session, player characters are defined primarily by their race and class, which they choose while making their characters.

Apocalypso First Edition is made primarily for combat, though roleplaying is also a heavily suggested component of a good campaign. Apocalypso can be run easily by anyone who has ever played *Dungeons & Dragons 5th Edition*.
Pneuma

**Pneumas** are the traditional gas masks worn by Huskers. Gifted as a sign of maturity and believed to act as a connection to the esoteric Wasteland Spirit that the Huskers worship, pneumas replace the juvenile masks that an individual wears growing up.

Pneumas are custom-made, and hold little value beyond Husker society; though some individuals collect them as hunting trophies.

## Terminology

In the old world, pneuma was known as the ancient greek word for "breath". In a religious context, a pneuma was described as the "spirit" or "soul" of an individual. In classic philosophy, the term pneuma is distinguishable from *psyche*, which originally meant "breath of life", but is regularly translated as "spirit" or most often "soul".

## Cultural Importance

Husker society revolves around the worshiping of the mysterious force known as the Wasteland Spirit. Worship is often esoteric, philosophical, and heavily relies on the use and exploration of certain sacred items, believed to provide a connection to to the Wasteland Spirit. From a young age, Huskers wear gas masks that train them for when they eventually choose their adult pneuma. These "juvenile masks" supposedly harbor no connection to the Wasteland Spirit, though some admit there is some sentimental value to their childhood masks. The juvenile masks are typically crafted from leather and scrap metal, and are blessed by the Augur of the tribe.

When a Husker reaches adulthood, the Augur of their tribe sends them into the wasteland on a pilgrimage to a far away exclusion zone to meet with one of the larger tribes. The journey is often long and perilous, and teaches the young Husker not to fear the wasteland and it's challenges, and to maintain a sense of intrigue throughout their life. Once they arrive at their destination, the Augurs of their new tribe help them to finally craft their pneuma. The construction of a pneuma can take months, and often requires much thought and meditation; even requiring advanced self-study through the use of drugs like Jambi.

Once completed, the mask is blessed by the Augurs of the tribe, and is first donned during a ceremony known as a "Pneuma-Soma". During this ceremony every adult member of the tribe gathers in a large circle around the young Husker, humming sacred hymns and inhaling a ceremonial mixture of Jambi. Once the hymn is completed and the pneuma has been worn, the ceremony is complete and the Husker is free to either live with the tribe or leave and start their own tribe.

### Pneumatic Invocation

*Main article: Pneumatic Invocation*

Pneumas are one of the key components to the strange art of pneumatic invocation. Donning a pneuma and focusing one's consciousness, a wise Husker can cause the world around them to change in a nearly-magical way. From causing sudden gusts of wind to healing near-fatal wounds, pneumatic invocations are akin to the stuff of legends.

## See Also

* Husker Culture
* Exclusion Zone
* Zone Anomalies
* Nuclear Weapon
Bandit Tribes

The **bandit tribes** of the wasteland are large groups of ruthless scavengers and raiders who rob, murder, and pillage in order to survive. Bandit tribes are found across the wasteland in many shapes and sizes, composed of people from all backgrounds. Many groups of bandits go unnamed, known only by the bloodshed they cause, while many others gain a certain level of notoriety.

## Origins

The origin of bandit tribes in the wasteland is not a complicated one; the human will to survive pushes people to do unspeakable things. And as history has shown, safety can be found in numbers. While there may not be a detailed and documented history of bandits in the wasteland, it is well understood that bandits are really only out here to survive; no matter how brutal they are.

## Bandit Culture

Bandit tribes vary widely in make and form, though tribes typically have a leader in some capacity; someone to call the shots and to inspire the rest. Bandit leaders are sometimes picked for their strength or intelligence, while others are self-elected.

Bandit fashion and engineering varies widely across the wasteland. Bandits in the deserts of the American Wasteland are known to incorporate metal spikes on their armor and vehicles, as well as bloodstained skulls and banners; while bandits in the South American Wasteland like to wear old-world military uniforms and keep their weapons in peak condition. Overall, different bandit tribes are known for different themes they incorporate, as well as the brutality of their actions.

## Statistics

* Bandit: Bestiary (1e)
* Bandit Leader: Bestiary (1e)

## See Also

* Gunsmith
* Bullet Priest
Warsaw Pact

The **Warsaw Treaty Organization** (or **Warsaw Pact**) was a collective defense treaty sign between the Soviet Union and seven other Eastern Bloc socialist republics of Central and Eastern Europe (as of it's dissolution and fall during the Nuclear War of 1993). The Warsaw Pact constituted a system of collective defense whereby it's independent member states agree to mutual defense in response to an attack by any external army. The organization was formed on May 14, 1955.

## Fall of the Warsaw Pact

During the Nuclear War of 1993, the collective members of the Warsaw Pact attempted to forge a contingency plan to protect their nations against nuclear devastation. However, during the panic, the Soviet Union attempted to use the panic to deploy troops to Romania and Poland. Their goals seemed to be to invade their allies borders under the guise of a military action in obedience with the laws of the Warsaw Pact. Russian troops were soon met with hostility, and while the population of the Eastern Bloc attempted to find shelter, the countrysides of Russia, Poland, and Romania were turned into bloody battlefields. It is unknown what exactly happened at this time, but it can be assumed that many atrocities were committed that day.

As most of the world was razed by firestorms and radiation, communication was lost between the countries once allied by the Warsaw Pact, and the organization fell into disarray.

## Members of the Warsaw Pact

* Soviet Union
* Albania
* Bulgaria
* Czechoslovakia
* Hungary
* Poland
* Romania

## See Also

* Cold War
* NATO
* United States
Glock

The **Glock** was a series of old-world short-recoil operated, locked-breech semi-automatic pistols of Austrian origin. Chambered for several cartridges including 9x19mm Parabellum, 10mm Auto, and even .45 ACP, the Glock has become a highly sought-after sidearm in the wasteland due to it's ease of use and high customization.

## Design

The Glock pistol has seen much change over the course of it's existence, but the overall design has been relatively the same. The firearm's locking mechanism uses a linkless, vertically tilting barrel with a rectangular breech that locks into the ejection port cut-out in the slide. During the recoil stroke, the barrel moves rearward initially locked together with the slide only a short distance until the bullet leaves the barrel and chamber pressure drops to a safe level. A ramped lug extension at the base of the barrel then interacts with a tapered locking block integrated into the frame, forcing the barrel down and unlocking it from the slide. This camming action terminates the barrel's movement while the slide continues back under recoil, extracting and ejecting the spent cartridge casing.

The Glock typically comes with a polymer frame, and comes with a 15-round detachable box magazine (though varying cartridges can change the number of rounds held).

### Cartridge

As previously stated, the Glock can be easily customized to fire various cartridges. While the most common type is the 9x19mm Parabellum cartridge, it can also hold the 10mm Auto, .45 ACP, .22 Long Rifle, and the .357 cartridges.

## See Also

* M1911
* AK-47
* M16 Rifle
SKS

The **SKS** is an old-world service rifle of Soviet origin that was developed in 1945. Extremely reliable and simply constructed, the SKS fires 7.62x39mm intermediate rounds, and is often distinguished by it's hinged non-detaching magazine. In the apocalypse, the SKS has become a very popular rifle across the wasteland due to both it's conventional layout and for the sheer amount that can be found.

## Design

The SKS has a wooden stock and rifle grip, much like many rifles of it's time. It is gas-operated and has a spring-loaded bolt carrier and a gas piston operating rod that work to unlock and cycle the action via gas pressure exerting pressure against them. The bolt is locked to contain the pressure of ignition at the moment of firing by tilting downwards at it's rear and being held by a lug milled into the receiver. At the moment of firing, the bolt is lifted, allowing the spent casing to be fired. The SKS was an intermediate step in the development of the first assault rifles, being shorter and less powerful than the semi-automatic rifles that preceded it.

Just about all SKS rifles in existence are fitted with a folding bayonet, and is reloaded by unhinging the latch in front of the weapon's trigger and using a stripper clip to insert ammunition.

In the wasteland, the SKS is known as a service rifle, despite it's original classification as a semi-automatic carbine.

### Cartridge

The SKS fires the 7.62x39mm cartridge. The cartridge causes significant damage when the bullet begins to yaw inside it's target, causing greater internal hemorrhaging than the average 5.56 round.

## Modification

SKS rifles are often modified with increased internal magazines, or with sniper scopes. The simplistic design of the SKS offers much opportunity for gunsmiths to customize the rifle, but few have shown much interest in such projects; primarily due to the straightforward purpose of the weapon.

## See Also

* AK-47
* RPD
* RPK
Changelog

All updates to the game will be listed here.

 19/5/20
 20/5/20
 28/7/20
* Added NPC support for mobile
* Added "Evolve Guy" evolution NPC as demonstration
* Added ingredient interaction
* Added ingredient support for mobile
* Fixed bug with guis disappearing after dying while talking to an NPC
* Revamped ingredient interaction
* Certain ingredients are now one-use only
* Ingredients now have a built-in harvest time
* Added ingredient harvest progress meter
* Adjusted ingredient interaction gui size
 29/7/20
 28/10/20
 8/12/20
 9/12/20
* Added Ma\_arko's statue by dusek113
* Changed Fishfan's fan art with mine, she changed her art style so I had to make mine (Im not that good so pls dont hate me)
* Added a tutorial with basic information about the game, there are more info to come I am not adding it yet tho
* Removed access to the baseplate, call an admin if you ever wanna check it out
* Fixed some typos
* Made the left window cancollide
* Moved admin spawn to the lobby airship
* Removed admin door: it had free models from another game and wasnt really gonna be used
* Added information about the Staff as a tribe
* Added the Zombie tribe in spawn along their information, though it is not functional yet.

To do:
* Game structure (Lobby, rounds, sudden death, team selection, leader selection, if you die you join the lobby team, etc.)
* Fix the crossbow sound being hearable from any distance
* Make the automatic boat move from paladins island to the necromancer dock
* Make so Blue Mechanics can click the fortress' doors to open them
* Ram can break survivor houses and slowly damage the fortress' doors
* Blue Mechanics can fix damaged fortress' doors
* Swimming
* Functional War tools
* Functional bombs and mines
* Functional spikey shields
 15/12/20
Charisma (1e)

**Charisma** is one of the six abilities that determines a creatures physical and mental capabilities in *Apocalypso First Edition*. Charisma is used to measure a creature's speechcraft, charm, and personality. Creatures with high Charisma are typically considered beguiling and magnetic, while creatures with low Charisma are typically considered boring and uninteresting.

## Relevant Skills

* Deception
* Intimidation
* Mimic
* Performance
* Persuasion
* Seduction
Wiki Rules

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5. **Do follow community guidelines for formatting**: When a community has established formatting, it’s important to adhere to that, especially when spoiler content is involved.
Apocalypso Wiki

***Welcome to the Apocalypso Wiki!***

* Getting Started
* How to Contribute
* Managing your new community
* Guides
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Gas Mask

A **gas mask** is a mask used to protect the wearer from airborne pollutants and toxic gases. The mask forms a sealed cover over the nose and mouth, but may also cover the eyes and other vulnerable soft tissues on the face. Most gas masks are also respirators, though the word *gas mask* is often used to refer to military equipment (such as a field protective mask). The mask only protects the wearer from digesting, inhaling, and contact through the eyes, as most agents affect through eye contact.

## History

Much of early gas mask development was made during the first world war, primarily due to the high use of chemical weapons by both sides. The first proper gas masks came in the form of what was known as "smoke hoods"; closed hoods with a piece of clear plastic for seeing. While these provided limited protection from poison gas, it was an inefficient and often ineffective form of protection. Not soon after, proper gas masks made from leather and aluminum were made, using activated charcoal to absorb poison gases. The charcoal was held within a filter on the end of a long tube, which pulled air into the mask when the wearer inhaled.

In 1943 the first modern gas mask was created, made from plastic and rubber-like materials. The primary difference between this and the older model was that the new design lacked a long tube; having the filter directly attached to the mouth of the mask. As years went on, many different models of gas mask were developed, especially during the Cold War.

## Use

Gas masks are airtight, and worn snugly on the face. Most masks only cover the face, but some wrap around the entire head. A filter that is screwed on to the mouthpiece of the mask absorbs the pollutants from all air inhaled by the wearer, and a small flap on the underside of the mask allows for exhaled air to safely escape without putting the wearer at risk. Most gas masks have only one singular filter, while others contain two.

Gas masks protect from most airborne poisons, several airborne pathogens, and from most amounts of radioactive particles.

## See Also

* Exclusion Zone
* Pneuma
* The Nuclear War
AK-47

The **AK-47** is an old-world assault rifle of Soviet origin that was introduced in 1949. Firing 7.62x39mm rounds, it is the originating firearm of the Kalashnikov rifle family. The AK-47 was used heavily by member states of the Warsaw Pact, and was one of the most popular rifles in the world until the nuclear apocalypse. Even in the post-apocalyptic wasteland it widely used by survivors and warlords alike, mainly due to the sheer amount produced and it's ease of use.

## Design

The AK-47 was designed to be a simple, fully-automatic rifle that could be manufactured quickly and cheaply, using mass-production methods that were state-of-the-art in the Soviet Union during the 1940s. The AK-47 uses a long stroke gas system that provides general stability and efficiency in adverse conditions.

The rifle comes default with a fixed wooden stock and a 30-round "banana mag". It is common furnished with a wood finish, as well as a fire selector that has three settings; safe, fully-automatic, and semi-automatic.

### Cartridge

The AK fires the 7.62x39mm cartridge. The cartridge causes significant damage when the bullet begins to yaw inside it's target, causing greater internal hemorrhaging than the average 5.56 round.

## Modification

In the old-world and the post-apocalyptic world, the AK-47 is modified heavily and frequently. A common choice by the user is to replace the AK's fixed stock with a wire stock that can be folded beneath the grip. Bayonets are also a common customization, used to engage in close-quarters engagements.

Gunsmiths have been known to completely rework the AK-47, modifying the barrel and iron sights.

## See Also

* M16 Rifle
* AK-74
Nuclear Winter

**Nuclear winter** is a severe and prolonged global climactic cooling that occurs after widespread firestorms following a nuclear war. The firestorms caused by the nuclear blasts throw large amounts of soot into the stratosphere, blocking sunlight from entering the Earth.

The world has only ever experienced a nuclear winter once; one which lasted nearly 20 years following the Nuclear War of 1993.

## Climate Effects

During a nuclear winter, the lack of sunlight entering the Earth's atmosphere causes plant life to die. Similarly, the lack of heat causes the global temperature to fall greatly for a long period of time until the soot settles. This can take decades, as it did following the Nuclear War of 1993.

## See Also

* Radiation Burn
* Radiation Poisoning
The Old World

**The Old World** (known simply as **The World** before the Nuclear War) is the name used to refer to both Earth and human civilization previous to nuclear devastation in 1993.

## Nuclear Devastation

*Main article: The Nuclear War*

Following the launching and subsequent detonation of the world's nuclear weapons, most of the world's major city centers were leveled in the initial blasts. World capitals from New York City to Moscow were obliterated almost instantly, with only their foundations to even show they had ever existed. Shortly after the first explosions, those that survived the bombings were subjected to a wave of incredible heat that literally melted people's skin and blinded countless others. The increase in the world's air temperature began to rapidly melt polar icecaps and dry up bodies of water.

Along with the heat wave came the radioactive particles, which were carried far across the world by the nuclear winds. These particles found their way into almost any place that wasn't sheltered, causing aggressive cell mutations in all life. These mutations caused tumors in most creatures, resulting in quick and painful deaths. However, others that survived their mutations experienced very unfortunate side-affects. Eye witnesses report seeing still-living humans melted into the sidewalk, and others witnessing birds rapidly 'reforming' into fleshy abominations. To this day, experts are unsure of the cause of these dramatic mutations, though countless new species were formed from them.

Earthquakes ravaged areas near the edges of tectonic plates and electromagnetic pulses permanently damaged the wiring of most electronic devices, causing despair for even those who weren't nearby the nuclear blasts. Soot was thrown into the stratosphere as a result of the explosions, blocking out the sun in most places for nearly two decades, in a time known as the Nuclear Winter. During this time, the global temperature dropped substantially, killing any flora that had survived the previous blasts, and freezing any remaining bodies of water for several years. Only those who managed to hide in fallout shelters survived, and by this point, most of these shelters had been unoccupied for several years, or even decades.
Rustrat

**Rustrats** are a subspecies of human that survived the nuclear apocalypse. As Cleanbloods emerged from their fallout shelters completely shielded from the nuclear winter, so did the Rustrats emerge from their tunnels, basements and crevices. At their core, Rustrats descended from humans that could not find adequate shelter from the nuclear blast, but still managed. When they emerged from their holes to face the settled world, the Rustrats were faced with a shadow of their former home: the world had been born anew and it presented itself as a vast and dangerous wasteland.

Rustrats are mostly identical to pre-war humans, but are prone to benign tumors, small growths, and other minor disfigurations from lifelong exposure to small amounts of radioactive particles. Like humans, their skin and hair comes in many different colors. They can be found in most societies around the wasteland, and sometimes even live in and near the exclusion zones, given they have the right protection.

Rustrats have no overarching culture, as they are a very populous and diverse people. Not every group even considers themselves Rustrats, as shown in the case of the Maevites.

## Biology

As previously stated, a common trait among greater Rustrat biology is their similarities to pre-war humans. With a wide range of physical traits, there is no one way a Rustrat can look. Many who live closer to the equator have darker skin and hair than those that live further North or South. Unlike some more mutated races, they are not immune to radiation poisoning and radiation burn.

Rustrats are often willing to do anything necessary to survive in the wasteland, and this fact has been the cause of many stereotypes and filthy jokes regarding their eating habits. Similarly, their name is derivative of their tendency to build settlements in the wreckage of collapsed buildings.

## Cultures

*Main article: Rustrat Subcultures*

Since they are a widespread and diverse species, there is no one Rustrat culture. Instead, there are countless subcultures among the race that are unique and individual in almost every way.

## Statistics

* Rustrat: Race (1e)
* Rustrat: Bestiary (1e)

## See Also

* Hellion
* Puck
* Gasgargler
* Husker
V8 Engine

A **V8 engine** is an eight-cylinder piston engine in which the cylinders share a common crankshaft and are arranged in a V configuration. Most people in the wasteland familiar with such an engine see them as an extremely sought-after rarity, and will do most anything to get their hands on one. V8 engines are used in most well-maintained interceptors.
Radiation Poisoning

**Radiation poisoning**, sometimes referred to as **radiation sickness** or **rad flush**, is a collection of health effects due to exposure to high amounts of ionizing radiation over a short period of time. Symptoms often begin within an hour and can last several months. Initial symptoms include nausea, vomiting, and a loss of appetite. If gone untreated, radiation poisoning can lead to symptoms such as anemia, loss of key body functions, and death.

## Cause

Radiation poisoning in the wasteland is often caused by exposure to high amounts of radioactive particles, often found in areas that are still highly irradiated (i.e. malfunctioning nuclear reactors, nuclear test sites, and exclusion zones). When a creature comes in contact with high levels of radioactive particles, whether it be dust or silt on their skin or tiny particles inhaled into the lungs, they begin to suffer from radiation poisoning.

## Symptoms and Treatment

Radiation poisoning has many symptoms, and are often easily identified. During the first few hours after being irradiated, a creature will begin to feel light-headed and nauseous. This soon turns into aggressive vomiting and a loss of appetite, which can seriously harm them if they do not properly sustain themselves. If the person does not get treatment during these first symptoms, they will begin to grow increasingly faint, and their blood will begin to thin over the course of the next few days. These symptoms will stay for about a week before they start to lose bodily functions; losing sensation in certain body parts, experiencing blurred vision, and becoming prone to random muscle spasms. These symptoms will continue to grow without treatment, until the victim dies from either lack of nutrition, or from total organ failure.

If a creature is treated with antibiotics and given proper nutrients for at least two weeks following exposure to radiation, they can recover completely. However, if someone suffers from radiation poisoning for too long, they will suffer irreversible side-effects. Such effects include anemia, epilepsy, permanent blindness/deafness, and in some cases, Wasteland Madness.

## Prevention

The only known ways to prevent radiation poisoning is to avoid high levels of radiation. This includes simply avoiding irradiated areas and objects, as well as wearing protective clothing when entering an irradiated area. Some mutants have grown a tolerance to radiation poisoning; some even seeming immune to it. Huskers have been known to perform strange rituals to protect themselves from the damages caused by radiation, though the specifications of these invocations are of some conjecture. It should be known, however, that Huskers already prove to be resistant to the negative effects of radiation.

## See Also

* Nuclear Weapon
* Radiation Burn
* Nuclear Winter
M1 Garand

The **M1 Garand** is an old-world service rifle of American origin that was developed during the second world war. Firing a .30-06 springfield cartidge fed from an eight-round en bloc clip, the M1 Garand was praised as a decent semi-automatic rifle. However, after the M14 and M16 rifles were adopted by the United States Armed Forces, the Garand found more use in drill teams and United States honor guards. In the wasteland, the M1 Garand has found use yet again, as it has proven time and time again to be a decent hunting rifle and marksman weapon. It's only problem is the requirement of en bloc clips to load the weapon; though skilled gunsmiths have been able to replicate them with scrap metal.

## Design

The M1 Garand is a very basic-looking rifle with a wood stock and rifle grip. It is gas-operated and was developed for easy assembly and field maintenance. To load the weapon, the user must simply push the loaded clip into the bolt (located on the top of the weapon). Once the clip is loaded, the bolt slams shut, often pinching the user's thumb. As soon as the bolt closes, the M1 Garand is ready for firing.

When firing, expanding gases from a rifle cartridge are diverted into the gas cylinder. Here, the gases meet a long-stroke piston attached to the operating rod, which is pushed rearward by the force of this high-pressure gas. Then, the operating rod engages a rotating bolt inside the receiver. The bolt then unlocks, allowing the spent casing to be ejected vertically. The operating rod then returns to it's original position. When the last round in the en bloc clip is fired, the clip is released loudly from the bolt, creating a sharp "ping" sound.

### Cartridge

The M1 Garand fires the .30-06 springfield cartridge. Unlike most weapons, the M1 Garand has a strict clip capacity of eight rounds, due to it's use of an en bloc clip rather than a detachable box magazine.

## Modification

The M1 Garand is typically used with some form of telescopic sight, as it makes a decent intermediate-caliber long ranged firearm. While rare, the M1 Garand has seen use with a barrel-mounted rifle grenade; though this is noticeably rare.

## See Also

* M1 Carbine
* Springfield M1903
* M1918 BAR
* M1911
Radiation Burn

A **radiation burn** is a damage to the skin or other biological tissue and organs as an effect or radiation. The radiation types of greatest concern are thermal radiation, ultraviolet light, and ionizing radiation.

Radiation burns commonly occur in the form of a sunburn, when prolonged exposure to UV radiation from the sun causes damage (in the form of a "burn") on a creature's skin. However, radiation burns can also occur due to high exposure to X-rays, as well as from the thermal radiation released from nuclear explosions.

## Symptoms

Radiation burns take several forms of differing severity. UV radiation will cause the skin to turn red and blister, but will often heal with time. However, radiation burns from X-rays and thermal radiation have been known to burn the skin like fire; literally melting the skin in some cases.

Minor radiation burns can be treated with certain ointments and concoctions, but aggressive burns are usually incurable. A person who sustains radiation burns frequently is much more likely to develop tumors, which are an all-too-common sight in the wasteland.

## Prevention

In the case of UV radiation, substances like sunscreen can be used to protect a person's skin from damages. However, aggressive burns can only be avoided by limiting one's exposure to radiation.

## See Also

* Radiation Poisoning
* Nuclear Winter
Morlock

**Morlocks** (known among themselves as **Mur'lok**) are a vicious race of humanoid mutants that inhabit certain cave systems and mine shafts across the wasteland; notably the American Wasteland. Rarely seen in the light of day, Morlocks live in widespread subterranean communities that worship a dark entity that they call Mal'hool. An uncommon sight to those that live above ground, they are typically regarded as superstition.