recursal/Fanatic-Fandom huggingface dataset:
Sapients

Sapients serves as an alternative to the term "humans" when referring to intelligent or communicative beings. This linguistic choice aims to offer a more inclusive and neutral way of acknowledging the capabilities and characteristics shared by a diverse range of entities. Using "sapients" instead of "humans" in common phrases contributes to language that reflects a broader understanding of intelligence and communication.

Key Points:

1. Alternative Term: "Sapients" is suggested as an alternative to "humans" when discussing intelligent or communicative beings. It is used to encompass a broader range of entities that exhibit these traits.
2. Inclusive Language: The adoption of "sapients" reflects a desire for language that is more inclusive and acknowledges the diversity of intelligent and communicative beings beyond the traditional use of "humans."
3. Common Phrases: The term can be integrated into common phrases to replace instances where "human" is traditionally used. For example, "you're only sapients" replaces "you're only human" in a way that emphasizes shared intelligence and communicative abilities.

Example Usage:

"Rather than saying 'you're only human,' the mentor encouraged the apprentice by saying 'you're only sapients,' emphasizing the shared capacity for intelligence and communication among diverse beings."

In this example, the term "sapients" is used to replace "human" in a motivational statement. The mentor chooses this term to convey a broader sense of shared characteristics among intelligent and communicative beings, emphasizing the inclusive nature of the encouragement.

The adoption of alternative terms like "sapients" contributes to ongoing efforts to develop language that better aligns with evolving perspectives on intelligence, communication, and inclusivity.
Self Shift

A self-shift refers to a non-harmful berserker shifting phenomenon in which an individual exhibits behavior closely aligned with their alterhuman identity (kintype). This concept is applicable to a variety of alterhuman experiences, including fictionkin, factkin, humukin, beforan, and other alterhumans with intelligible kintypes. While primarily associated with individuals who possess more abstract or fictional kintypes, it can also be relevant for therians with peaceful and unagitated animals as their kintypes.

Key Points:

1. Non-Harmful Berserker Shifting: A self-shift is characterized by the individual temporarily embodying the characteristics and behaviors of their alterhuman identity, akin to berserker shifting. Importantly, it emphasizes that these shifts are non-harmful, indicating that the behavior does not pose a risk to the individual or others.
2. Applicability to Various Alterhuman Experiences: The term is inclusive and encompasses a range of alterhuman identities, including fictionkin (identifying with fictional characters), factkin (identifying with real individuals or entities), humukin (identifying with other humans), beforan (identifying with prehistoric beings), and other alterhumans with intelligible kintypes.
3. Useful for Therians: While often associated with more abstract or fictional identities, the concept of self-shifts can also be relevant for therians who identify with peaceful and unagitated animals. This acknowledgment reflects the diversity of experiences within the alterhuman community.

Example Usage:

"After watching a documentary about wolves, Alex experienced a self-shift where they adopted wolf-like behaviors for a brief period. This self-shift allowed them to explore their therian identity more deeply and connect with the qualities of their wolf kintype."

In this example, the term "self-shift" is used to describe an episode in which an individual, Alex, temporarily adopts behaviors associated with their therian identity. The self-shift is framed as a non-harmful exploration of identity and connection with their kintype.

The concept of self-shifts highlights the nuanced ways in which individuals within the alterhuman community engage with and express their alterhuman identities, fostering a better understanding of these diverse experiences.
Postfurry

Postfurry refers to a subsection of the furry fandom that explores and pushes the boundaries of traditional furry concepts and identity. This community emerged as an extension of the furry fandom, with members engaging in discussions and activities that challenge and redefine the conventional understanding of what it means to be a furry. Postfurry incorporates elements of both serious exploration and playful experimentation with furry identity.

Key Points:

1. Pushing Boundaries: Postfurry enthusiasts actively seek to push the boundaries of traditional furry identity. They explore unconventional and imaginative concepts that go beyond the typical anthropomorphic animal characters commonly associated with the furry fandom.
2. Serious Exploration: Some aspects of postfurry involve serious exploration of identity and self-expression. Members may engage in discussions about the nature of identity, the boundaries of anthropomorphism, and how far one can take a furry identification.
3. Not Serious At All: On the other hand, postfurry embraces a playful and whimsical approach to furry identity. This can include creative and humorous concepts, such as imagining anthropomorphic characters made of unconventional materials or identifying as fantastical creatures from distant planets.
4. Philosophical and Conceptual Discussions: Postfurry often involves philosophical discussions about the nature of identity, existence, and the meaning of anthropomorphism. Members may explore thought experiments and hypothetical scenarios to challenge traditional furry concepts.
5. Diverse Concepts: Postfurry concepts can range from abstract and surreal ideas, such as sentient black holes or lava-lamp vixens, to far-future ocean planet otter-cetaceans. The emphasis is on creative exploration and expanding the possibilities of furry identity.
6. Intersection with Alterhuman Community: There is an overlap between postfurry and the alterhuman community, as both communities share an interest in exploring unconventional identities and pushing the boundaries of human experience.

Example Usage:

"The postfurry community engages in thought-provoking discussions about the nature of identity within the furry fandom, exploring imaginative concepts that challenge traditional boundaries."

Postfurry provides a space for creative exploration and philosophical discussions within the broader furry fandom, encouraging members to think beyond conventional furry stereotypes and embrace a more expansive view of anthropomorphic identity.
Polymorph

In certain alterhuman and therian communities, the term "Polymorph" is used to describe an energy being without a set form, capable of shifting and mimicking various forms or energies as desired. Individuals who identify as polymorphs experience a fluid and ever-changing nature, allowing them to adopt different forms or energies over time. This concept is closely tied to the idea of a being with a constantly shifting identity.

Key Points:

1. Energy Being: Polymorphs are described as energy beings, suggesting that their essence or identity is not tied to a fixed physical form. Instead, they exist in a state of energy that allows for flexibility and transformation.
2. Shifting and Mimicking: The defining characteristic of polymorphs is their ability to shift and mimic different forms or energies at will. This may involve adopting the characteristics, appearances, or essences of various entities.
3. Lack of Set Form: Unlike some otherkin identities that involve a specific and constant form, polymorphs lack a set or permanent form. This fluidity allows them to explore and embody different identities over time.
4. Phenotype Exploration: Polymorphs may initially identify with a certain phenotype (physical or behavioral characteristics), but they may later feel that this identification is inaccurate and move on to adopt another phenotype.

Example Usage:

"As a polymorph, I don't have a fixed form. My identity is like an ever-changing energy that allows me to shift and mimic different forms. It's a dynamic and fluid experience of exploring various phenotypes and energies."

It's important to understand that the concept of polymorph is specific to alterhuman and therian communities, where individuals use such terms to express unique aspects of their identities and experiences. These terminologies may not be widely recognized outside of these communities.
Supernumerary Exo/Astral limbs

Supernumerary exo/astral limbs refer to the phenomenon where an individual perceives or experiences additional limbs that are not physically present on their body. This perception can occur in the external (exo) environment or within the context of an astral or non-physical realm.

	* Individuals experiencing supernumerary exo/astral limbs have a perceptual awareness of extra limbs that extend beyond the typical number of limbs found in their physical body.
2. Exo Limbs:
	* Exo limbs are those perceived as existing in the external environment, suggesting a sensation of having additional limbs outside the physical body. This experience may be subjective and related to altered states of perception or consciousness.
3. Astral Limbs:
	* Astral limbs are often associated with experiences in non-physical or astral planes. The term "astral" refers to a realm beyond the physical, and individuals may report the sensation of limbs in this metaphysical context.
4. Brain Comprehension:
	* The phenomenon is thought to be related to the brain's processing of sensory information and its ability to generate a perception of the body schema. Changes or alterations in this process may lead to the perception of limbs that do not align with the physical body.
5. Altered States of Consciousness:
	* Experiences of supernumerary exo/astral limbs are sometimes reported in altered states of consciousness, such as during meditation, lucid dreaming, or other transcendent experiences.
6. Subjectivity and Diversity:
	* The nature of supernumerary exo/astral limbs is highly subjective, and the reported experiences can vary widely among individuals. The phenomenon is often discussed within the context of altered perceptions and consciousness.

Example Usage: "During the meditation session, Sarah reported a fascinating experience of supernumerary exo limbs, feeling the presence of additional arms extending beyond her physical body. This phenomenon sparked her interest in exploring altered states of consciousness."

Note: Supernumerary exo/astral limbs are often discussed in the context of altered states, metaphysical experiences, and the study of consciousness. It is a subjective phenomenon that may be interpreted in various ways based on individual perspectives and beliefs.
Soul Shattering/Splitting/Shards (therianthropic)

The concept of Soul Shattering, Splitting, or Shards within the context of therianthropy involves the fragmentation or division of a soul into multiple parts. Here are key points related to this concept:

* Causes of Soul Shattering:
	+ Soul shattering can occur when pieces of a soul need to undergo specific experiences for spiritual growth or learning.
	+ Traumatic events are also mentioned as potential triggers for soul shattering, suggesting that intense or distressing experiences may contribute to the fragmentation of the soul.
* Non-Human Soul Pieces:
	+ In the context of therianthropy, soul shattering can lead to the incorporation of non-human soul pieces.
	+ Individuals who identify as therianthropes may attribute their non-human identity to the presence of soul shards representing non-human aspects.
* Spiritual Growth and Healing:
	+ The fragmentation of the soul is seen as a process necessary for spiritual growth, learning, or healing.
	+ Soul retrieval is mentioned as a practice in spiritual beliefs and therapies to reunite and heal shattered soul pieces. This is often associated with addressing conditions such as depression, addictions, or prolonged physical illness.
* Variation in Beliefs:
	+ The concept of soul shards in the Otherkin community is noted, where it may refer to identifying as a divine being or incarnated deity.
	+ The spread of this concept on platforms like Tumblr is acknowledged, with a note that it may not always be thoroughly understood or researched.
* Indicators of Soul Shattering:
	+ Depression, addictions, and prolonged physical illness are mentioned as potential indicators that a soul may be shattered and in need of healing.

Example Usage: "After experiencing a series of traumatic events, I began to explore the concept of soul shattering in therianthropy. It led me to believe that the non-human aspects of my identity may be connected to soul shards, and I started a journey of soul retrieval for healing and spiritual growth."

The concept of soul shattering in therianthropy reflects a belief in the fragmentation of the soul for specific purposes, with implications for identity, spiritual growth, and healing practices within the alterhuman and spiritual communities.
Posthuman God

The term "Posthuman God" refers to a speculative concept within transhumanist and speculative fiction discourse. It envisions a future entity that emerges from or is created by humans, but possesses capabilities and attributes so advanced that it appears godlike in comparison to present-day humans.

Key Points:

1. Derived from Transhumanist Thought: The idea of a posthuman god emerges from transhumanist thinking, which explores the transformative potential of advanced technologies on the future of humanity. Transhumanists contemplate the possibility of humans evolving into beings with capabilities that could be considered godlike.
2. Radical Enhancement: The term implies a radical enhancement of human capabilities through technological, biological, or other means. The posthuman god would transcend the limitations of current human existence, possessing attributes that might be perceived as divine or godlike.
3. Godlike Capabilities: These godlike capabilities could include superintelligence, immortality, the ability to manipulate reality, and other features that go beyond the conventional understanding of human potential.
4. Descended from or Created by Humans: The concept suggests a continuity with humanity, indicating that the posthuman god either descends from the human species through evolutionary processes or is intentionally created by humans through advanced technologies.
5. Speculative Nature: It's important to note that the idea of a posthuman god is speculative and often serves as a theme in science fiction and philosophical discussions about the future of humanity. The realization of such a being is currently beyond the scope of present-day technological capabilities.

Example Usage:

"In transhumanist thought, the concept of a posthuman god raises intriguing questions about the ethical, existential, and societal implications of humanity's potential evolution into entities with godlike powers."

The concept of a posthuman god is part of the broader exploration of the posthuman condition and the transformative possibilities that emerging technologies might offer to future generations.
Vianthromorph

Vianthromorph, also known as vianthrope or viarian, refers to a polymorph or shapeshifter whose appearance exhibits fluctuations in the percentage or ratio of human/humanoid, non-humanoid, and non-human traits. This term is used to describe individuals or characters who can shift between various forms, with each form representing a combination of human and non-human features.

	* A vianthromorph is a type of polymorph or shapeshifter, indicating the ability to undergo changes in physical appearance. This can involve transformations between different humanoid and non-humanoid forms.
2. Fluctuating Ratios:
	* The term emphasizes the variability in the appearance of the vianthromorph. Instead of having fixed forms, the individual or character can shift between different ratios of human, humanoid, and non-human traits.
3. Human/Humanoid/Non-Humanoid Traits:
	* Vianthromorphs may possess a spectrum of traits, including those that are distinctly human, humanoid, and non-humanoid. The combination of these traits can create a diverse range of appearances.
4. Non-Human Features:
	* The non-human features may include characteristics such as animalistic features, fantastical elements, or forms inspired by mythological creatures. The extent and nature of these features can vary based on the individual's or character's abilities.
5. Dynamic and Variable Nature:
	* The dynamic and variable nature of vianthromorphs sets them apart from static or fixed forms. Their ability to shift and change allows for adaptability and expression of diverse aspects of their identity or abilities.

	+ The concept of vianthromorphs is often explored in fantasy and speculative fiction genres. Writers, artists, and creators use this idea to introduce characters with fluid and dynamic appearances, contributing to imaginative and diverse storytelling.
* Symbolism and Identity:
	+ Vianthromorphs may symbolize themes of transformation, adaptability, and the integration of diverse elements. In a creative context, their fluid identities and appearances can be used to explore complex narratives and character arcs.
* Role in Narratives:
	+ Within narratives, vianthromorphs may play roles that involve navigating different environments, adapting to challenges, or exploring themes related to the coexistence of human and non-human traits.
* Artistic Expression:
	+ Artists may be drawn to the concept of vianthromorphs as a means of expressing creativity and pushing the boundaries of character design. The ability to blend human and non-human elements offers a wide range of artistic possibilities.

Note: The terms vianthromorph, vianthrope, and viarian are primarily used within creative and fictional contexts, especially in discussions related to character design, storytelling, and speculative fiction. They are not commonly applied in everyday language or scientific discourse.
Unknownkin

"Unknownkin" is a term used in certain online communities and subcultures, particularly within the alterhuman and otherkin communities. It is related to the concept of factkin but involves identifying as a person or individual whom the individual does not personally know. This identity suggests a connection to a specific person or entity, often from the past or future, despite lacking direct personal knowledge or acquaintance.

	* Unknownkin shares similarities with factkin, where individuals identify as specific known individuals, but the key distinction is that unknownkin identify with someone they don't personally know.
2. Identification with an Unmet Person:
	* Individuals who identify as unknownkin claim a kinship or connection to a person or entity they have not met or encountered in their current life. This may involve a belief in a past or future existence or a connection across different timelines.
3. Past or Future Connections:
	* Unknownkin identity often involves a sense of connection to someone from the past or a person who has not yet been encountered in the present. This may include identifying with historical figures, fictional characters, or individuals who may exist in the future.
4. Exploration of Identity:
	* Those who identify as unknownkin may explore and express their identities within online communities that discuss alterhuman and otherkin experiences. These communities provide spaces for individuals to share and discuss their unique perspectives.
5. Subjective and Personal Nature:
	* Like other forms of kin identities, unknownkin identity is subjective and personal. It reflects the individual's unique interpretation of their experiences and connections with entities beyond conventional human understanding.

	+ The concept of unknownkin is situated within the broader context of alterhuman and otherkin communities. These online communities provide platforms for individuals to explore, share, and discuss their non-human or unique identities.
* Online Platforms and Communication:
	+ Discussions about unknownkin and related identities often take place on online forums, social media groups, and other internet platforms where individuals with alterhuman experiences come together to connect and share their stories.
* Exploration of Spiritual and Otherworldly Beliefs:
	+ Unknownkin identity may be linked to spiritual or metaphysical beliefs regarding connections across time, reincarnation, or the existence of alternate realities. These beliefs contribute to the individual's understanding of their identity.
* Diversity of Experiences:
	+ The alterhuman and otherkin communities encompass a wide range of identities, each with its own unique characteristics. Unknownkin is one example of the diverse experiences and perspectives found within these communities.

Note: The understanding of unknownkin, like otherkin identities, varies among individuals, and the concept is specific to certain online subcultures that engage with alterhuman experiences and non-traditional notions of identity.
A Fantastica Fabrica de chocolates

**A Fantastica Fabrica de chocolates** é a primeira versão de toda aquela historia que voce assistiu .

***A fantastica fabrica de chocolates***  é um livro infantil de 1964 do autor britânico Roald Dahl . Esta história apresenta as aventuras nos novos produtos. Naquela época (por volta da década de 1920), Cadbury e Rowntree's eram os dois maiores fabricantes de chocolate da Inglaterra e cada um deles frequentemente tentava roubar segredos comerciais enviando espiões, se passando por funcionários, para a fábrica do outro. Por causa disso, ambas as empresas tornaram-se altamente protetoras em relação aos seus processos de fabricação de chocolate. Foi uma combinação desse sigilo e das máquinas elaboradas, muitas vezes gigantescas, da fábrica que inspirou Dahl a escrever a história. Alguns dizem que Roald tambem escolheu isto por visitar uma fabrica de chocolates na infancia, mas não se sabe.

## A Fantastica fabrica de chocolates

### Nome original

Charlie e a fabrica de chocolates(Charlie and the chocolate factory)

A imagem original do livro

## Informações

### Escritor

Roald Dahl

Todo livro há personagens, esse não é diferente, estes são:

Charlie Bucket : Um menino pobre que no final ganha a fabrica.

Augustus Gloop : Um Garoto obeso alemão que uase se afogou num rio de chocolate.

Mike Teavee  : Um garoto viciado em videogame que foi pixelizado

Violet Beauregarde : Uma menina viciada em mascar chiclete e no final é advertida e transformada em um chiclete.

Veruca Salt : Uma garota rica que no final é jogada no incenerador, por sorte o incenerador não estava ligado.

Willy Wonka : Um chocolateiro famoso.

Oompa Loompas : Anões alemões escravos, nas adaptações de filme os diretores acharam muita ofensa e mudaram isto.

## Semelhantes

* vidro
* 1971)
* 2005)
* Stop Motion)
* Wonka
Whataburger

**Whataburger** is an American regional fast food restaurant chain, headquartered and based in San Antonio, Texas, that specializes in hamburgers. Founded by Harmon Dobson and Paul Burton, it opened its first restaurant in Corpus Christi, Texas in 1950. Family-owned by the Dobsons until 2019, the chain is now managed by a private equity firm; the Dobson family still holds a small stake.

When the company changed ownership in 2019, there were more than 670 locations in Texas and over 150 in New Mexico, Arizona, Colorado, and the Southern United States, of which 126 are franchised.

Whataburger was known for many years for its distinct A-framed orange-and-white-stripe-roofed buildings. The first A-frame restaurant, the 24th Whataburger to open, was built in Odessa, Texas in 1961. Although the company highlighted the restaurant as an unofficial historical landmark, it was demolished in 2019 and replaced by a new building.

The company's focus is on ground beef burgers, and include the Whataburger, the Whataburger Jr., the Triple Meat Whataburger, the Bacon & Cheese Whataburger, and the Justaburger. Non-beef options, such as the Whatachick'n, are also available. Breakfast is served during morning hours, including biscuits, pork sausage, bacon, and eggs.

1. ↑ New Whataburger owners plan to expand popular fast-food chain. *Austin American-Statesman* (June 14, 2019).
2. ↑ Cite error: Invalid `<ref>` tag; no text was provided for refs named `growing`
3. ↑ Whataburger's founding family sells controlling stake in iconic Texas chain (en) (June 14, 2019).
4. ↑ Leone, Jared (June 14, 2019). Whataburger sells majority interest to Chicago investment company. *WJAX-TV*.
5. ↑ Klein, Danny (June 2019). Whataburger Sells Majority Interest to BDT Capital Partners. *QSR magazine*.
6. ↑ Whataburger sells majority ownership stake to Chicago investment firm. *San Antonio Express* (June 14, 2019).
7. ↑ 34. Whataburger. *Franchise Times* (September 27, 2023).
8. ↑ Grands, Geo (February 3, 2007). First Whataburger "A" Frame Design, Odessa TX. *Waymarking.com*.
9. ↑ First on CBS7: Historic Whataburger on Andrews Highway closing. *KOSA-TV* (July 3, 2019).
10. ↑ Whataburger | Home.
Pepsi

**Pepsi** is a carbonated soft drink with a cola flavor, manufactured by PepsiCo. It was originally created and developed in 1893 by Caleb Bradham in the United States, and became known as **Pepsi-Cola** in 1898, before shortening to Pepsi in 1961. As of 2023, Pepsi is the second most valuable soft drink brand worldwide behind Coca-Cola; the two share a long-standing rivalry in what has been called the "cola wars".Template:TOC limit

1. ↑ Much of the Global Beverage Industry Is Controlled by Coca Cola and Pepsi (en).
2. ↑ Bhasin, Kim. COKE VS. PEPSI: The Story Behind The Neverending 'Cola Wars' (en-US).
Traumagenic (System)

Traumagenic, in the context of a plural system, refers to a system whose creation or origin is the result of one or more traumatic events. This term is often associated with systems that experience lingering trauma and may fall under a diagnosis such as Dissociative Identity Disorder (DID) or Other Specified Dissociative Disorder (OSDD-1). The creation of a traumagenic system is linked to the impact of trauma on the individual or individuals within the system.

	* Traumagenic systems are formed as a direct result of one or more traumatic experiences. The trauma is a significant factor in the development of distinct identities or personality states within the system.
2. Diagnostic Associations:
	* Traumagenic systems may be diagnosed with conditions such as Dissociative Identity Disorder (DID) or Other Specified Dissociative Disorder (OSDD-1), which are characterized by the presence of distinct identity states and dissociative experiences.
3. Lingering Trauma:
	* Systems classified as traumagenic often experience lingering effects of trauma. These effects may manifest as ongoing challenges, distress, or disruptions in daily functioning.
4. Psychiatric and Plural Community Usage:
	* In psychiatry, "traumagenic" generally denotes anything originating in trauma. In the context of medically-recognized plurality, it contrasts with terms like iatrogenic (caused directly by therapy or other treatments) and pseudogenic (caused by a patient, possibly through misinformation).
5. Wider Plural Community Adoption:
	* The term "traumagenic" has been adopted and reworked by the wider plural community to encompass any form of trauma causing various types of plurality. This broader usage goes beyond the original psychiatric meaning and includes a range of experiences related to trauma and plurality.

	+ In discussions related to Dissociative Identity Disorder (DID), terms like traumagenic are sometimes used in response to skepticism or debunking attempts. The broader usage within the plural community aims to encompass diverse experiences of trauma and plurality.
* Evolution of Terminology:
	+ The terminology surrounding plural experiences and trauma may evolve over time within both psychiatric and community contexts. This evolution reflects ongoing discussions, understandings, and efforts to create inclusive language.

Note: Terminology related to plurality and trauma is nuanced, and individuals may have varying perspectives on the use of specific terms. It is important to approach these concepts with sensitivity and respect for the diverse experiences within the plural community.
Reaper Scythe

A legendary weapon that drains its target of their soul and heals the user.

Item - Stone Hoe

Base Damage - 1

Attack Speed - 2

## Description

Reaper Scythe is one of the sixteen legendary items currently in Battle Royale. It is an unenchanted stone hoe that steals the life of it's victims. It has two abilities. Reaper Scythe can not be enchanted at all. Not with an enchanting table, an anvil, or Tim the Enchanter.

## Recipe

The recipe for this item is 2 Crying Obsidian, 1 Amethyst Shard and 2 Player Heads. (see order above)

## Abilities

* Life Stealing - This ability activates whenever you hit an enemy, and drains 10% of the victim's health and heals you for the drainage. (30 second cooldown)
* Effect Copying - This ability also activates whenever you hit an enemy, alongside the Life Stealing ability. It copies all of the victim's potion effects and gives them to you. The victim keeps the effects. (30 second cooldown)
Stewart (INTO THE MINES AU)

Adam's drawing of Stewart

*For the Joke character in the original he was based off of, see Bart*.

> I Am the only who likes you, Adam.
>
> Stewart talking to Adam

**Stewart Murray** is a minor character in *The Mandela Catalogue Mines AU,* who was introduced by mention in Episode 1 as an Imaginary Friend created by Adam to keep himself company due to him being unpopular and disliked by the others in the caves

## Episode 1

Stewart is first mentioned when Jonah and Adam are sent on a supply mission

## Trivia

* He looks akin to Bart Simpson, which is where Adam got his idea for the weird imaginary friend

## Gallery

* All Pictures of StewartAdam's drawing of StewartThe Un-edited picture of StewartThe last time Adam sees StewartStewart's Supposed Alternate
Unhuman

Unhuman is a term used within certain alterhuman communities to describe individuals who assert that they were human in the past but no longer identify as such. This identity may be associated with a sense of having undergone a transformative or transcendent experience that led to a departure from a human identity.

	* Individuals who identify as unhuman claim to have been human at some point in their past. This implies a transition or transformation from a human identity to a non-human or differently human identity.
2. Transcendent Experience:
	* The unhuman identity often involves the idea that individuals have undergone a significant experience or process that led to a departure from their previous human identity. This experience may vary among individuals and could include spiritual, metaphysical, or personal transformations.
3. Disconnection from Human Traits:
	* Unhuman individuals may express a sense of disconnection from human traits, characteristics, or societal norms. This disconnection may be both physical and psychological, reflecting a perceived misalignment with typical human experiences.
4. Shift in Identity Perception:
	* The adoption of the unhuman identity reflects a shift in how individuals perceive themselves. It implies a departure from identifying exclusively as human and a recognition of a non-human aspect or essence within their identity.
5. Spiritual or Metaphysical Beliefs:
	* Unhuman identities are often associated with spiritual or metaphysical beliefs. Some individuals may attribute their transformation to experiences such as spiritual awakenings, encounters with otherworldly beings, or a connection to non-human realms.
6. Community Engagement:
	* Individuals who identify as unhuman may engage with online communities or forums where discussions about alterhuman identities take place. These communities provide spaces for individuals to share their experiences and perspectives.

	+ Alterhuman communities encompass a variety of identities and experiences that deviate from the conventional understanding of human identity. Unhuman is one among many alterhuman identities, each with its own unique characteristics.
* Personal and Subjective Nature:
	+ Alterhuman identities, including unhuman, are often considered personal and subjective experiences. Individuals within these communities may interpret their identities in ways that are meaningful to them, and these interpretations can vary widely.
* Community Support and Respect:
	+ Online communities that focus on alterhuman topics generally emphasize support, understanding, and respect for individual narratives. Unhuman individuals, like others within alterhuman communities, may seek and provide support within these spaces.

Note: The concept of alterhumanity involves diverse identities that challenge traditional notions of human identity. These identities are often discussed within online subcultures and communities that explore unconventional aspects of self-perception.
The Fandela County Archives Wiki

**Welcome to the The Fandela County Archives Wiki!**
**A Place where all Fanon AND Canon Mandela Catalogue and Mystifying Oracle Stuff can go! all are welcome!**

So welcome! Feel free to post anything that you may have created AU Wise, Or fan characters! Whatever you want! As long as its MO Or TMC Based

So go check out some:

CHARACTERS

LOCATIONS
The Intruder (INTO THE MINES AU)

The Intruder

**The Intruder** is a Main Antagonist in The Mandela Catalogue Mines AU. A supposed creation of Gabriel, He is the one responsible for the many disappearances across the world, And the creation of the infinite mines

## Description

The Intruder, Also known as The Snatcher or The Cave Creator (By the Cave Inhabitants), is a creature supposedly created by Gabriel to help him,

The intruder is a grey-skinned man with short black hair,

## Biography

### Episode 1

6 Is mentioned by Ruth as she theorizes that he was the one to take her child prior to her own disappearance, she also theorizes that the mines are the place where the intruder takes the people he kidnaps

## Trivia

* The Intruder is in fact NOT human and NOT an alternate, Leaving it up to questioning to what he really is.
Merl Martins (INTO THE MINES AU)

Merl's Appearance

**Merl Martins** is a Side character in The Mandela Catalogue Mines AU Episode one, and a Posthumous Character after. A person trapped in the mines with everyone else, he, Ruth and Dave are Are The "Leaders" of the Mandela local cave circle

## Description

Merl is an older grey-haired man, He is normally quite stern yet nice.

## Biography

### Episode 1

Introduced as a friend of Ruth, He is seen walking over to Jude Murray to play cards and smoke

## Trivia

* His picture in the original series is the face of one of the assimilation example victims shown in Interlude
Tenacious D (U.S. Television Show)

***Tenacious D*** is a television series that ran on HBO from 1997 to 2000. It features the fictional accounts of the real-life comedy rockduo of the same name, which is composed of members Jack Black and Kyle Gass. All of the episodes of the show are available on Tenacious D's *The Complete Master Works* DVD.

There were three half-hour episodes total in the season, each containing two segments. The show included many songs that would later be re-recorded for the band's studio albums *Tenacious D* and *the Pick of Destiny*.

In June 2020, the show was added to HBO Max.
The International Universe of the World Wiki

**Welcome to the The International Universe of the World Wiki!**
This is the wiki that includes TV Shows, Movies, Restaurants, Music, Companies, Production Companies, and MORE!

We're a collaborative community website about The International Universe of the World that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
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Jonah Marshall (INTO THE MINES AU)

> Don't leave me with him!
>
> Jonah, to everyone else when asked to look for resources with Adam, Episode 1

**Jonah Edmund Marshall** is a Side Character in The Mandela Catalogue Mines AU. A former member of the Bythorne Paranormal Society, he and everyone else are stuck in the endless stone mines after being taken and placed down in the mines by 6

## Description

Jonah is a tan-skinned, tall-faced male with white dyed hair. He is seen wearing a dark jacket with a light-colored hood.

Jonah is a carefree, yet heavily anxious individual. When asked to be serious by People, Jonah often replies with some sort of joke, yet always put himself out of harms way such as not wanting to be left alone with Adam

## Biography

### Episode 1

Introduced as Jonah, He is one of the people also stuck in the endless tunnels created by six, He is chosen by Merl and Ruth to go down with Adam to go look for supplies, He does not want to go, stating that Adam will put him in danger

## Trivia

* Jonah is genuinely scared of Adam even though he worked with Adam in the BPS years prior to their dissapearences
Keith Simons (INTO THE MINES AU)

Keith's appearance moments before his death

**Keith Simons** is a Minor protagonist in *The Mandela Catalogue Mines AU* , He is a Supporting Character in Episode 1 and Posthumous Character after

## Description

Keith is an average man with short black hair, He wears a Grey and Brown leather jacket.

## Biography

### Episode 1

Keith is introduced as Evelin Miller's Boyfriend, He is shown as a genuinely good partner, He does not last long as when he leaves the room a figure rushes right past him, He turns around before someone slits his throat, Killing him instantly
Evelin Miller (INTO THE MINES AU)

Evelin's Appearence

**Evelin Miller** is a supporting protagonist in *The Mandela Catalogue Mines AU*, a former MandelaTECH employee. and Keith's Partner

## Description

Evelin is a fair-skinned girl with wavy dark hair, bangs mostly covering her eyes, and dark brown or green eyes.

## Biography

### Episode 1

Evelin Is introduced as she chimes in to provide information and help Mark understand his new surroundings
The Mines (INTO THE MINES AU)

The Intruder staring down the camera-person

## Description

* The Mines are a Massive seemingly infinite combination of tunnels and rooms, all desolate and empty, except some, which carry certain items.

## Creation

* The Mines Where most likely created by 6, Many inhabitants claim that it must be some messed up social experiment orchestrated by 6

## Inhabitants

* Ruth Weaver
* Thatcher Davis
* Merl Martins
* Mark Heathcliff
* Cesar Torres
* Adam Murray
* Jonah Marshall
* Lynn Murray
* Jude Murray
* Mervin Marshall
* Dave Lee
* Evelin Miller
* Thousands of other unknown people and alternates
Fountain of Fate

A legendary fountain with a sick sense of humor.

Item - Brewing Stand

Regeneration - 2.5 Hearts

Absorption - 10 Hearts

## Description

the Fountain of Fate is one of the sixteen legendary items and the only legendary block currently in Battle Royale. It is a fountain that either gives you a positive effect or a negative effect. It has one positive ability, and one negative ability. It's damage, and healing is:

* Fountain of Withering - 11.5 Attack Damage (5.25 )
* Fountain of Regenerating - 5 Regeneration and 20 Absorption (2.5  & 10 )

## Recipe

The recipe for this item is 4 Stone Bricks, 1 Player Head, 1 Honey Bottle and a Diamond. (see order above)

## Abilities

* Regeneration - This ability activates when you place the fountain down anywhere, and gives you Absorption 5 (2:30) and Regeneration 3 (0:03)
* Withering - This ability also activates when you place the fountain down anywhere, and gives you Instant Damage 5 and Wither 2 (0:03)
John

John: As rendered by BlackMES

**John** is a character of unknown origin that was originally debuted in mandelapolice.com within the page located at "/johnPage.php", which can be accessed by using the credentials of "john" for both the username and password.

## Appearance

The character of John depicts a fleshless human, commonly associated with an unnamed pet animal at his side. John has no eyes, but in place has light that emit from his eye-sockets.

## Trivia

* The Instagram account @waltenews, in their report for mandelapolice.com, were the original discoverers of the "John" account on the website.
	+ It is theorized that the character of John is representative of the biblical character of John.

1. ↑ Their post on mandelapolice.com
Emanuel

EMANUEL es emanuel

Transformaciones:

* Emanuel fase 0, su fase 0 su nombre lo dice y es fan de Massa.

* Emanuel fase pollito pio: es fan del pollito pio e invoca al pollito pio para que cante su canción y al escuchar su canción se vuelve mas fuerte.

* La Canción (de emanuel): le crece el pelo hasta ser afro y suena la canción de fondo matando a todos su enemigos con sus increíbles pasos. acá emanuel captado en cámara: https://www.youtube.com/watch?v=N492wxbe2rM&t=49s&ab\_channel=Lionelit

* Emanuel calva dorada: su calva brilla, se pone dorada y muy dura dándole mucha resistencia y pudiendo dar fuertes cabezazos y fuertes embestidas
Pufferfish Cannon

A legendary cannon with the ability to launch pufferfish at high velocity.

Item - Crossbow

Base Damage - 2

Poison Damage - 2

## Description

the Pufferfish Cannon is one of the sixteen legendary items and one of the five ranged legendary weapons currently in Battle Royale. It is an unenchanted crossbow that allows you to shoot pufferfish at high velocity. It has only one ability.

## Recipe

The recipe for this item is 4 Iron Ingots, 2 Pufferfish, 1 TNT and two Diamonds. (see order above)

## Abilities

* Puffershot - This ability activates when you right click with the cannon in your hand. It shoots out 3-5 pufferfish at a very high velocity. Each pufferfish will poison and sting the player, dealing 2 (1 ) sting damage and 2 (1 ) poison damage. (15s cooldown)
Tulpamancer

A tulpamancer is an individual who engages in the practice of tulpamancy, which involves the intentional creation of tulpas—mental entities or personalities within the mind. Tulpamancers actively participate in the development, visualization, and nurturing of tulpas through various techniques and exercises.

	* A tulpamancer is someone who adopts tulpamancy as a deliberate mental practice. Tulpamancy involves the intentional creation and cultivation of tulpas within one's consciousness.
2. Intentional Creation:
	* Tulpamancers purposefully create tulpas through techniques such as visualization, meditation, and focused mental exercises. The process is a conscious and deliberate act with the goal of establishing distinct mental entities.
3. Interaction with Tulpas:
	* Tulpamancers actively interact with their created tulpas, fostering a relationship and communication within their mental landscape. The interactions may include conversations, shared experiences, and collaborative activities.
4. Development of Autonomy:
	* Tulpamancers often seek to develop tulpas with a degree of autonomy, allowing them to have independent thoughts, emotions, and perspectives within the mental space.
5. Personal and Creative Expression:
	* Engaging in tulpamancy can be a form of personal and creative expression for tulpamancers. The tulpas created may reflect aspects of the individual's imagination, desires, and identity.
6. Beliefs and Perspectives:
	* Tulpamancers may approach tulpamancy from various perspectives, including psychological, spiritual, or creative viewpoints. Beliefs about the nature of tulpas and the practice itself can vary among individuals.
7. Community Participation:
	* Tulpamancers often participate in online communities, forums, or social platforms where they share their experiences, seek advice, and connect with others who practice tulpamancy. These communities provide a supportive space for discussions and interactions.

	+ Tulpamancy communities recognize a diversity of approaches and beliefs. Tulpamancers may have different reasons for practicing tulpamancy, and their experiences can range from psychological self-exploration to more metaphysical or spiritual perspectives.
* Respect for Individual Practices:
	+ Tulpamancy communities generally encourage respect for individual beliefs and practices. Participants acknowledge that there is a spectrum of interpretations regarding the nature of tulpas and the implications of tulpamancy.
* Sharing Experiences:
	+ Tulpamancers often share their experiences, progress, and insights within the community. This sharing of personal journeys contributes to the collective understanding of tulpamancy and its potential impacts on individuals.

Note: The concept of tulpamancy and tulpamancers is rooted in online communities, where individuals with shared interests in creating tulpas engage in discussions and mutual support.
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Singlet

The term Singlet is used within plural communities to refer to an individual who is not part of a plural system. Plurality, in this context, refers to the coexistence of multiple consciousnesses, identities, or persons within a single body. A singlet, therefore, is someone who does not experience this form of multiplicity and does not share their body with other distinct entities.

Key Points:

1. Plurality Context: The term is primarily used within plural communities, which encompass systems of individuals (headmates) coexisting within a single body.
2. Non-Plural Individual: A singlet is an individual who does not identify as part of a plural system and does not experience the presence of other conscious entities within their own body.
3. Distinct from Plural Individuals: Singlets are distinct from plurals, who may refer to themselves as systems or headmates, acknowledging the coexistence of multiple identities within their shared physical form.
4. Neutral Term: "Singlet" is a neutral term and is not associated with any particular identity or experience beyond the absence of plurality.
5. Common Usage: The term is commonly used in online communities and discussions related to plural experiences, providing a concise way to describe those who do not share their body with others.

Example Usage:

"In this forum, we welcome both plurals and singlets. Everyone's experiences are valued, and we encourage open and respectful discussions about the diversity of identities within the community."

In this example, "singlets" are mentioned alongside "plurals" to acknowledge the inclusion of individuals who do not experience plurality within the community. The term helps create an inclusive environment for diverse perspectives.