Talk About

***Talk About*** was a short-lived game show produced by CBC in Canada that was loosely based on the American board game *Outburst*. The series aired in Canada and syndication during the 1989-90 season. in 1993, the series was rebooted and added to DuMont's morning game show lineup. The series lasted until 2000. Wayne Cox was the host of both the syndication run and DuMont's version. In 2019, Continental Broadcasting Company announced plans of relaunching the game show with Tim McClinton serving as the host of the series.

## Gameplay

Two teams of two contestants competed to "talk about" a series of subjects which can be either people, places, and things; all while trying to reveal ten hidden clue words on a game board.

### Main Game

Each round of play was conducted in the same manner. The game started with the champions playing first and each subsequent round saw the teams taking turns. One team was isolated (by standing behind a podium to the side of the play area and they would place headphones on their ears and keep their backs turned to their opponents so they could neither see nor hear anything) while the other team was given a choice of two subjects to "talk about" and the team captain would then choose the subject and who would speak first.

Once a subject was chosen and the decision who would play first was made, each player on the talking team had 20 seconds to talk about that subject as much as possible. While talking, they faced a game board of ten hidden clue words associated with the subject chosen by the producers; and the team tried to come up with as many as possible. Each time the team said a clue word, it would be revealed on the board and one point was added to the pot. Credit was given for forms of a word, but not synonyms; in addition, these words would be taken off the list the other team would be shown. If between them, they uncovered all ten clue words, not only did they get the 10 points, but they also won a $500 bonus (all monies were Canadian currency). If they didn't get all ten after both players took their turns, then the opposing team was released from isolation, got to see the words that were missed, and try to guess what the subject was. If the isolated team could guess the subject using the words they saw, they stole the points; but if they couldn't, the talking team would keep the points.

The first team to reach 15 points or more won the game, $1,000 and advanced to the bonus game, while the losing team received parting gifts.

### Bonus Game

Just like in the main game, they had a choice of two subjects. First they chose one of those subjects, then they decided amongst themselves as to who would talk, and who would go into an isolation booth. While one player was in the booth, the other had 20 seconds to talk about the chosen subject to reveal as many of the 10 words as possible with each word uncovered worth $500. If the talking player could reveal all ten, the team won $5,000; if he/she did not, however, he/she could decide to either take the money won or allow his/her partner to talk about the same subject in an attempt to get one of the remaining words on the list in as many seconds as revealed words in a double or nothing format. When taking the gamble, the partner was removed from isolation and had as many seconds as revealed words to try and say one of the words unsaid by the first player. Doing so doubled the money, but not doing so won nothing.