recursal/Fanatic-Fandom huggingface dataset:
Bring Your Demon to Work Day

**Bring Your Daughter to Work Day** is the 1st episode of *Satina*. It was released on YouTube on April 18, 2020.

## Synopsis

Satina spends a day in the overworld with her dad.

## Plot

Lucia comes out from hell to remind Dave that IT is Fathers Day. Then Satina joins him for work, but unfortunately they get judged and go downstairs where Satina accidentally burns down the servers, but she uses necromancy to make them work.

## Characters

* Satina
* Dave
* Lucia
* The Boss (debut)
* Hobo Rob/Guy 2 (debut)
* Melvin (debut)
* Moustache Man/Guy 3 (debut)
* Dave Fanatic/Girl (debut)
* Blonde Kid (debut)
* Dave's brother (debut)
* Squirrel with a huge belly (debut)

## Trivia

* This is the first official episode of the series.
* As of this episode, Satina, Dave and Lucia have new voices, they are now portrayed by Shannon Hobby (Satina), Hans Van Harken (Dave) and Laila Berzins (Lucia). The characters were previously voiced by Hannah Daigle (Satina, Lucia) and Mike Pitts (Dave).
* This episode was originally scheduled for release in the Fall of 2019.
* According to Dave's calendar, the episode takes place on June 9th. Dave's boss identifies this as a Tuesday (placing the episode either in 2015 or 2020), but Satina claims it's Father's Day which normally falls on a Sunday.

### Viewership

*Note: this only counts the viewership on YouTube.*

* Within the first 7 hours of release, the episode has gained over 100K views.
* As of April 22, 2020, 4 days after release, the episode has gained over 2 million views.
* As of April 26, 2020, 1 week and 1 day after release, the episode has gained 2.9 million views.
* As of May 15, 2020, 4 weeks after release, the episode has gained over 4.32 million views
* As of June 7, 2020, 1 month and 21 days after release, the episode has gained over 5 million views
* As of August 19, 2020, 4 months and 2 days after release, the episode has gained over 6.3 million views
* As of November 14, 2020, 6 months and 28 days after release, the episode has gained over 8.57 million views

## Videos

Satina Episode 1 - Bring Your Demon to Work Day

## References

1. ↑ 100,275 views as of April 18, 2020 (YouTube)
2. ↑ 2,021,274 views as of April 22, 2020 (YouTube)
3. ↑ 2.992,718 views as of April 26, 2020 (YouTube)
4. ↑ 4,320,543 views as of May 15, 2020 (YouTube)
5. ↑ 5,026,672 views as of June 7, 2020 (YouTube)
6. ↑ 6,323,816 views as of August 19, 2020 (YouTube)
7. ↑ 8,573,166 views as of November 14 2020 (YouTube)
Camelous

> "*X*"
> ― Camelous during his stand at the Eternity Gate
>
>

Camelous more commonly known by his title as "The Invictii", "The Hero of Terra" and "The Last Lord Commander of the Imperium" was the Primarch of the Dragon Lords, XIXth *Legiones Astartes,* and was widely regarded not just as one of the greatest warriors and leaders of the age, but also as the strongest Psyker within the Imperium, save potentially Malcador the Sigilite and the Emperor himself.

Forever leading from the front, Camelous moulded the Dragon Lords into one of the most formidable and active of the Legions during the Great Crusade, forever on the move from one fight to the next, rarely pausing in his assigned task of ultimate victory. As the second found of the primarch's, none, save Antarus himself, can match Camelous's service record, and it was this wealth of experience combined with his psychic powers that led many to name him amongst the most powerful of his brothers, for while Necalli may have been more skilled with a weapon, Shaaa had a logistical mind for the mechanics of combat that none could match and Antarus could boast that he blended such qualities together into a single host more than any, the Invictii stood forever as a one man army.

During the Antarus Apostasy, both the warmaster and the Emperor counted on the support of Camelous, who ended up supporting the latter after almost being killed by his blank brother Abner. Camelous would present doing the hopeless defence of the Sol system where he would be the rallying icon for the defenders, while his brother Shaaa held the overall command. Camelous would take over the defence of Terra propper after Shaaa had to launch a desperate counter attack to prevent Abner from detonating Sol - killing both loyalists and traitors.

Camelous would hold out heroicly against all odds, untill his death a month later, buying time for the Emperor's escape. His story would be rewritten during there frontier war by the loyalists, to create an icon to rally behind making him a figurative matyr. However his heroics

## Sources

1. - Art by Shane Cook - Deviant Art - https://www.deviantart.com/slaine69
Svetovid

While the other two heads of the Triglav are either newly formed or significantly changed from their days before Bartosz, the Svetovid, known to most as the Skyguard, are almost as old as the legion itself, stretching back to its earliest days, when it still crusaded as the Silver Wings. While most of the legion moved on from those days, making the transition to Palatine Wings and humility with relative ease, the Skyguard are the last vestiges of the old mindset, believing themselves superior to all, even their own brothers, and ever eager to prove this in feats of speed and skill.

As such, they are also the last of the warriors to wear the red and gold of the old legion, and the only members of the XIVth to not have the honour of wearing the Palatine Aquila, something given up when one joins the Skyguard by order of Surag and ratified by Bartosz. Most would balk at the idea of rejecting this greatest of honours, but there is never a shortage of volunteers or assigned warriors for the Svetovid, their number swollen by those who still struggle to give up their pride over their own abilities. Regardless of the mentality of the Svetovid however, none can deny that they are to a fault superlative pilots, some of the greatest in the entire Imperium being found within its ranks, a fact not lost upon the prideful warriors of the Skyguard.

The Svetoid do not ride the standard Scimitar jetbikes found within the other Astartes deployments, nor even the rarer Bullock or Paragon patterns, instead speeding to war upon mighty Lightning-pattern steeds. Unique amongst Imperial jetbikes, Lightning-pattern Jetbike has space for two riders, a pilot and a second, standing in a cupola mounted just behind the pilot. While in theory only the pilot is a member of the Svetoid, the second is inducted into the order as well, possessing the mental streak of their pilot kin, but specialising either in assault or heavy support roles.

In this way, the Svetoid pilot can focus his prestigeous piloting skills upon his craft, nothing else taking up his thoughts, while behind him, his co-rider will deliver punishingly accurate firepower where it is needed most, or take the heads off of enemies as the jetbikes speed past.

## Unit Composition

* 2-5 Skyguard Teams
* 1 Skyguard Champion Team

## Wargear

* Artificer armour
Giant

**Giants** are the rare appearance of a gigantic zombie.

## Spawning

### **Naturally**

In the overworld, giants spawn 10,000 blocks away from the middle of the world. Giants have a 0.1% chance to spawn in twelve different biomes.

## Drops

When they die, giants drop:

* A Zombie Head if it is killed by a charged creeper.
* Naturally-Spawned equipment
* Giant Blood
	+ *When applied to a target it gives:*
		- *Hunger III (0:30)*
		- *Nausea II (0:30)*
		- *Mining Fatigue (0:30)*
		- *Blindness*
		- *-20% Attack Speed*

### **Experience**

Giants will drop 250 experience and an additional 1-3 experience per naturally-spawned equipment.

## Behavior

Upon spawning, the giant will burn for a short amount of time.

The giant is immune to projectile, fire, fall, and drowning damage. Like other undead mobs, the giant is harmed upon being exposed to the Instant Health effect and healed upon being exposed to the Instant Damage effect. Giants also take extra damage from weapons enchanted with Smite.

The giant has a dark red boss health bar which is only shown when a player enters an area a giant is in.

### **Attacking the player**

Upon noticing a disliked mob or player, the giant will begin bombarding their target with attacks.

When a target is found, giants will perform special attacks upon their prey every 10 seconds.

Giants will also pull, throw, and poison nearby players.

## Trivia

* In the Test Server, giants originally had a 1% chance of spawning anywhere.
* Giants, capable of dealing up to ?❤ and having ?❤, means they are both the strongest and the hardest-to-kill mob in the game.
* The First Kill of a Giant goes to the Cool Boys Team on June 14, 2019 at approximately 11:30PM PDT
Legion Page Template

Overview

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## Legion History

### The Great Crusade

#### Event ... (etc)

####

### Notable Campaigns

**[Event Name] (Event Date)** -

**[Event Name] (Event Date)** -

## Notable Star Guardians

### Pre-Apostasy

**[Name]** -

**[Name]** -

### Post Apostasy

**[Name]** -

**[Name]** -

## Legion Fleet

### Notable Vessels

**[Name] (Ship/Station Class)** -

**[Name] (Ship/Station Class)** -

## Legion Relics

* **[Name]** - Legion Appearance
* **[Name]** - Legion Appearance
Ninjabob

Test Success

 *2019, June 1*

**ninjabob** joined Carrot Country at the start of the world and was the Head of Security of the Carrot Valley. He is known for being the first and most notorious bandit on the server.

## Background

ninjabob was a former resident of Carrot Valley and its former Head of Security. He joined the Carrot Valley upon its creation when invited by The\_Internet. Because ninjabob could not PvP due to Carrot Valley's principles, he occasionally gathered resources for his town.

After getting geared up with sufficient armor and weaponry, he would begin scouting around the world looking for different towns and locations to raid. At one point, he snuck up to the USSR with his friend AsainBeatz and chased a USSR member down into their (unestablished) town building.

ninjabob split ties with the Carrot Valley following the events of his miniature raid upon the USSR per the request of The\_Internet, who offered reparations to the victims for the damage done.

After being set free from the restriction of not being able to fight anyone, he spends his days in the Carrot Valley hunting down people to kill.

## Events

unfinished

He directed the First Crusade.

## History

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test
Khaval

The **Khaval** were a technologically advanced civilisation that battled the Imperium during the Great Crusade. They have no recorded home world, and were encountered numerous times throughout the crusade in different sectors or even Segmentum's.

Humanoid in appearance but massive in scale, the Khaval stand at around ten feet tall and are incredibly strong and resilient in battle, their weaponry seems to be of a similar nature to the Eldar although less elegant.

They are believed to have a rivalry to the Eldar of whom they appear to have attempted to usurp as the dominat species of the galaxy after the collapse of their great stellar empire.

The motives of the Khaval are unknown, even by the standards of xenos, but they come and go across Imperial space as they please. The Palatine Wings Legion is known to have clashed with them more than any other legion, the 37th Vanguard, known as the *Storm Raptors* being specialised in their destruction, and have been hunting them for much of the Great Crusade, attempting to locate and destroy their homeworld once and for all.
Ilmari Samponu

A unique titled bestowed upon those who achieve the rank of, *Master of the Forge*, found within the other Legions. Derived from ancient Verivaltan myth, it is the name of the primordial smith, the being who wrought the very sky into existence and created other such glories before his horrifying death, victim to the insatiable hunger of Vammat.
Nowopietrograd

Związek Rybaków

Związek Rzemieślników

Związek Górników

Kompania Zatoki Hudsona

Gang Dutcha Trapera

Gang Evana Żartownisia

74 (1834)

101 (1849)

128 (1857)

154 (1861)

176 (1872)

199 (1885)

572 (1893)

719 (1899)

1015 (1907)

1283 (1941)

1410 (1984)

1601 (2002)

1715 (2019)

Anthony Delapour

Wielkie Zmartwychwstanie

**Nowopietrograd** (ang. *Novopetrograd*), po 1912 **Nowy Petersburg** (ang. *New Petersburg*) - Miasto i siedziba regionu (okręgu) Cheowakee na Alasce.

## Specyfika

Miasto znajduje się w zachodniej części pierwotnego (1809 - 1959) regionu i wschodniej części pozostałego po nim (1959 -) okręgu. Zostało ono postawione u stóp gór Cheowakee przez rosyjskich traperów, nad rzeką Athabaskan.

## Przypisy

1. ↑ Okręgi na Alasce pełnią funkcję hrabstw.
Folly Guard

The Folly Guard were an Astartes unit of the X Legio Astartes, the Light Bringers. The geneseed of the Light Bringers contained a particular flaw, one which affected many of the older members of the legion. A mutation of the black carapace caused hyperactivity. This left 2 symptoms, the first being that they could react more quickly whilst clad in even the heaviest power armour. The second was a dangerous level of feedback felt through the link with the armour. Even light wounds had the possibility to be debilitating, taking men out of action when their hardened constitution would otherwise let them fight on. Because of this, the worst sufferers were grouped together and used as deadly shock troops.

Clad in Tartaros pattern Terminator power armour, they were possessed of a swiftness unmatched by the other legions.
Vacuous Chorus

The Vacuous Chorus were a unit of Astartes within the X Legio Astartes, the Light Bringers. The Astartes within were the most powerful untouchables within the legion, each trained to harness their anti-psyker auras to a fine edge. Led by Terratus Sige, they specialised in the destruction of xenos witches and uncontrolled human psykers. Beyond the Sisterhood of Silence, there were no greater witchhunters in the Imperium's ranks. But where the Daughters of the Abyss were a swift sword and the Culexus Temple a precise scalpel, the Vacuous Chorus were a vengeful hammer. No force of psykers could stand against their might, combining the ferocity of Astartes along with their soulless aura.

Clad in modified Mk4 Astartes Power Armour, they wear ivory death masks much like their Primarch. In the forehead of the masks is a black crystal of unknown origin that amplifies the already suffocating powers of the Chorus. They wield curved power swords that shine with a black lustre. They were based off of the design of Abners own power sword, Nadir.

Whilst the entire X Legion has a reputation for dour, joyless automata; this is especially true for the ranks of the Vacuous Chorus. The largest gathering of some of the most powerful untouchables in the galaxy creates an atmosphere that is oppressive and suffocating. Few regular mortals have the strength of will to maintain their spirits' in such an environment. Suicide is a common effect amongst the human crew of vessels filled with Choral member, as well as less severe side effects such as listlessness, silence and depression. This effect is only worsened for psykers, who are not allowed upon these vessels with the exception of Navigators in their psi-shielded sanctums.

When not on the battlefield, along with the usual intense training exercises of all Astartes, Choral members mediate upon their abilities. By intense focus, they are capable of turning their passive auras into a deadly cloud, suffocating the abilities of psykers to touch the Immaterium. In the presence of such potent blanks, only the very greatest psykers can manifest even their most basic powers.
The Ten Thousand

The IVth Legion had ever had the moniker of ‘The Ten Thousand’, a reference to the 1st Division’s constant and unchanging strength at exactly ten thousand warriors strong, but in the wake of the First Solar War and the Battle of Sol, even that unit could not reconstitute its strength fully, 10,000 warriors surviving across the entire legion from multiple Divisions, including the two survivors of the Siege of the Ring. To many, they were just marines, but to the IVth, they were heroes, legends each and every one of them. These legends however were still mortal, their hard-won skills and experience something the IVth could not afford to lose, and so, an ancient practice was dredged up again, and as the IVth rose as the Revenax, the Revenant legion rose with them, the Immortal IVth, the Ten Thousand.

The warriors who fought at Sol became the basis for all who followed. When one of their number of 10,000 fell, another would rise, consuming the flesh of the brother left behind, and in so doing absorbing much in the way of his experiences and battlefield knowledge. To further preserve the legacy of those warriors, the name of the consumed warrior would be taken up by the eater, his deeds adding to those of the line he was now a part of. Alongside this, cybernetic parts were likewise canabalised, incorperated into the new warriors body either in part or in full, the machine spirits remembering those they used to serve as suredly as the warrior they now served. Helmeted as they were, few ever noticed this subtle brand of immortality, and from that day forth, the first 10,004 warriors remained constant, never to fall, never to tire, always ready to destroy those who thought themselves
The Light Bringers

Overview

## The Light Bringers

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## Legion History

### The Great Crusade

#### Event ... (etc)

####

### Notable Campaigns

**[Event Name] (Event Date)** -

**[Event Name] (Event Date)** -

## Notable Star Guardians

### Pre-Apostasy

**[Name]** -

**[Name]** -

### Post Apostasy

**[Name]** -

**[Name]** -

## Legion Fleet

### Notable Vessels

**[Name] (Ship/Station Class)** -

**[Name] (Ship/Station Class)** -

## Legion Relics

* **[Name]** - Legion Appearance
* **[Name]** - Legion Appearance
Njorthr “Scourge” Ymirthrm

"."

Even amongst the infamous *Wretched Sons*, few within their ranks can rival the atrocities and conquests carried out in the name of Surmah and the dark gods, as those of Scourge, the Drowned Revenant. Entire planetary populations are put to the sword, worlds are reduced to rubble and entire sectors are drowned in the oceanic fury of the warp.

## Wargear

#### **Kraken's Maw**

An eviscerator of prodigious size and startling craftsmanship. Wrought from adamantium and other fine metals harvested from ages passed, its bladed teeth were taken from the leviathans that dwell in the depths of Diamatis III, their capability proving horrifically lethal to flesh and heavy armor with contemptuous ease. The once glorious surface is now patinated with age; chased gold filigree now flows into abhorrent protrusions of fangs and mouths as the seething malignancy of the warp has infused itself within the machine, creating a monstrous relic that has tasted the blood of an empire for millennia.

#### **Relic Bolter**

A bolter of ancient design, it has served Njorthr since the day in which he fought beneath the oppressive radiance of the Emperor.

#### **Artificer Armor**

Though originally a beautifully wrought suit of Mk III pattern power armor, his ages spent within the warp and his continued blessings from the *Grandfather*, has seen the suit fused with his body. Flesh and metal alloyed by the daemonic hands of the warp, becoming something greater in the process.

#### **Trophies of Conquest**

Collected over the ages in his service to his horrific masters, Njorthr carries the remains of notable foes he has slain, displaying them for all so that they might bear witness to their soon to be fate.
Avalon Saros

A Martian born, Avalon was present on the Red Planet when the Emperor first set foot there, awed by the site of the golden god who strode his world. Barely a child, Avalon attempted to stow away on one of the mighty vessels that had born the Emperor and his chosen warriors to the surface, almost immediately found and brought before the Emperor for his hubris.  With the Emperor intending to send him back to Mars, where Avalon knew he would face trial and likely execution and conversion into a servitor for abandoning his work gang, Avalon threw himself on the Emperor’s mercy, begging to become one of his chosen warriors.

Allowing the plea to find a receptive ear, the Emperor decreed the young child would be tested for aptitude within the legions, but were he to fail, or to be incompatible with any of the twenty, he would be returned to Mars where punishment would be assured. Luckily for the frightened youth, his genetic code was found to be compatible with the fledgling IVth legion, itself a rarity for the legion who struggled against their own geneseed , the newly named Dark Watchers, and soon he found himself raised into their ranks, sent to Mars not awaiting execution, but to learn the ways of the machine in ways he likely never would have had he remained a lowly menial. By the time the Ring was found, Avalon was already a senior tech priest within the legion, and in the wake of the Squat Wars, as one of the last tech marines left alive, he rose higher still, named the Forge Master of the IVth legion, a high honour amongst the mechanically minded legion.

Avalon would not stop his rise here however, present at Ullanor and for the construction of the SGA, where he helped to oversee its construction as Shaaa’s second, Crikon willingly standing aside to allow the Forge Master to take control. In the war that followed, Avalon would be struck down as with so many of the legion, but he would also be the first to rise once more, the first of the newly formed Revenax.

Now with a new and terrible form, Avalon was closer than ever before to the Machine God, and soon was inducted into the ranks of the Frater Domitechnicus, named as their undisputed leader, the Arch Domitechnicus.
Nephilim

The **Nephilim** were a minor but malevolent xenos species encountered on Melchior by the Blood Angels, Brothers Encarmine and Hounds of Surmah during the Great Crusade. They fed on adoration and worship and subjugated their world's native human population in order to satisfy this hunger.

The Nephilim towered over even a Primarch, up to twice as tall as a Legionary, and moved slowly, like beasts swimming through water, but could move much faster when fighting. Their native language used hypersonic frequencies and flashes of bio-luminescence, making it impossible to translate. To speak Low Gothic, they utilised an implant to generate a vibrating field to create sounds; this implant could also be used as a sonic weapon. Their hands had three stubby fingers. Their social hierarchy consisted of distinguishing colours of their bloated, oblate bodies: blue "rank and file", green "squad sergeants", and grey "commanders".[1a]

The Nephilim fed on adulation. They arrived on worlds and preached of heaven and salvation. Through either psychic manipulation or sheer charisma, the Nephilim converted human populations to their religion. They fashioned masks of their own flesh for their devotees, which were fused to their faces and psychically bonded them together. In turn, the faithful built praise-chapels and copper towers. The Nephilim consumed lives, leaving their faithful as desiccated husks. By the time the three legions fought the Nephilim on Melchior, the xenos had stripped worlds of all human life.

The Nephilim's homeworld was never discovered, and much of their history was redacted in the wake of the Blood of Angels, their species the final straw that broke the noble Blood Angels, turning them into the ravening monsters they were at the time of their destruction.
Phoenix Fireballs

The **Phoenix Fireballs** are Phoenix FlamingoMask's fireball attack move and is a technique used by FlamingoMask.

## History

The Phoenix Fireballs were first used in combat when used to takedown an entire squadron of Mecha-Mobsters and to take down Fudora and Salder, before then using Phoenix Fire to take them out.

## Description

The Phoenix Fireballs are balls of of super heated, concentrated fire. To use this attack, FlamingoMask channels the fire inside his body and condenses it into a fireball or fireballs. He can either fire them out from his mouth or his hands and shoot precisely at his foes.
1st Alaunuan Radiants

The 1st Alaunuan Radiants were the legacy of Abner's conquest of Alaunus. He gathered the tribesmen of the various underground settlements, by force and diplomacy, and forged them into a band of highly disciplined and lethal raiders. With their help, he defeated the technologically superior Eversun civilisation and claimed Alaunus as his own. When the Imperium rediscovered Abner, only the very young were able to join his own Legio Astartes, the Light Bringers. Distraught, the leaders begged Abner to take them with him. He agreed and so the 1st Alaunuan Radiants were born, inducted fully into the Imperial Army.

Dangerously loyal to Abner, the 1st follow the primarch. Their devotion has been considered by outsiders to border on fanaticism, with every man amongst them gladly giving their life for their master. Equipped with the finest arms produced by the forge world Urdesh, they were an elite shock troop, able to support the Light Bringers in combat.
Spawn Point

The **Spawn Point** is a *buildable* that can be used to specify the player's spawning point on a spaceship upon joining the team. Clicking on it as a captain will change its attribute.

The spawn point has 3 variants, indicated by the colour of the beam: captain, crew and guest, similar to doors. The spawn point will be automatically set to the rank of who placed it, and only captains can change the variant of the spawn point.

If there are no placed Spawn Points for a team, they will spawn in a random location on the ship. This is good if you have captain only areas and to not let guests run around your ship
Lesdra

A large, humanoid race similar to the mantis species of ancient earth, the **Lesdra** were encountered by the XVIIIth Legion during the Great Crusade, and subsequently wiped out in a successful, though slow and costly, compliance.

Possessing both extreme numbers and biological claw like weapons that could slice through Ceramite with ease, the Lesdra were a formidable foe, many of the Wisps of Archeron harvesting the creatures claw to use as deadly sworlds.

The species are known to have been led by a queen, only one of which was ever encountered. Far larger than the male of the species, and possessing six limbs as well as two pairs of wings, the beast was a terrifying force of destruction on the battlefield, stopped only by the intervention of Charon himself.

Upon being rediscovered by the Imperium, Bartosz came to hear about the Lesdra, drawing parallels between them and the Megarachnids that he had fought during his time with the Interex. Enlisting the help of the Magos Biologis, a common link was found between the two species, the Lesdra being a sub-species of the greater swarm, having broken from the Hive Mind, gaining individual intellegence instead.
Frater Domitechnicus

Alongside the Revenax, the Frater Domitechnicus were one of the more common breeds of new soldiers within the IVth legion after loss during the First Solar War. While all legions had sent some of their number to Mars since the dawn of the Great Crusade, few had done so in as high numbers as the IVth, and this continued throughout the Frontier Wars, the legion sending warriors who showed potential to the new capital of the Mechanicus to learn the ways of the machine. For those who showed true potential however, there was a greater mystery to be unlocked, one barred to the other legions.

This was the path of the Frater Domitechnicus, Astartes Adepts of the highest order, inducted into the Mechanicus almost completely. For most legions, this would be too different a calling from their own, Tech Marines already struggling to hold both loyalty to the legion and to Mars. For the IVth, those were one and the same, and when the Frater Domitechnicus finally finished their training, it was difficult for some to distinguish them from the priesthood itself, many whispering that as with the legion itself, Mars was where their loyalty ultimately lay.

All warriors of this new order were clad in warsuits that were part armour, part cybernetic Machinator Array, every bit as bulky as the Saturnine terminator armour of old, though nowhere near as potent as that venerable battle plate. Instead, this armour allowed the warrior within an unprecedented level of connection to the machine and their own augmentations, their vast array of mechadendrites and cutting lasers rending flesh and patching together sundered machinery.

Others forsook the multitude of mechadendrites, instead carrying only a single servo armour for rudimentary repairs, using the extra space they gained within their armour to carry and power mighty conversion beamers, striking all those who opposed them.

Whether they went to war in a conclave of their own kind, surrounded by multitudes of Servo-Automata or mighty Mechanicus constructs, the result was the same. To face the Frater Domitechnicus is to face the might of a Martian Legion, few foes able to stand before the twinned wrath brought to bear by these potent warrior-magos.

## Wargear - Frater Domitechnicus

* Artificer Armour
* Bolt Pistol
* Power Axe
* Machinator Array
* Frag and Krak Grenades
* Refractor Field

### Optional Wargear - Frater Domitechnicus

* Nuncio-Vox
* Augury Scanner
* Master Crafted Bolter
* Combi-Weapon
* Volkite Charger
* Plasma Pistol
* Graviton Gun
* Cortex Controller
* Melta Bombs
* Servo-Arm and Conversion Beamer (replaces the Machinator Arra)
* Rad-grenades.
* Thunder Hammer
* Cyber-familiar
* Up to 4 Servo-Automata per Frater Domitechnicus

## Wargear - Servo-Automata

* Chainsword
* Bolter

### Optional Wargear - Servo-Automata

* Lascutter
* Servo-Arm
* Power Fist
* Flamer
* Rotor Cannon
* Heavy Bolter
* Multi-Melta
* Missile Launcher with Frag and Krak Missiles or Rad Missiles
Kovarna

The **Kovarna** were a slaver race that enslaved the human colonists of a world during the Great Crusade, forcing the population to create brutal weapons of war, working them to death by the thousands, or using them as live test subjects for newly developed killing machines.

The race was ultimatly wiped out by a joint campaign of the Watchers of Akhet, Kraken Lords and Ashen Crows, the large scale deployment from three seperate legions seeing the race exterminated utterly.
Laereas Drancus

Before the Council of Nikaea and the establishment of the Chaplaincy, Laereas Drancus was a prestigious and well known member of the XIVth Legion, Warleader of the 6th Warband, also known as the 6th Brotherhood, as well as Captain of the controversial 59th Company, raised to the legion in the time of the Third Rangdan Xenocides, the XIVth not taking part in that devastating campaign, but instead spreading itself thin across the frontier to plug the gaps left behind by those legions who did take part.

That said, despite his fame, Laereas was not a well liked member of his legion, least of all by his Primach, whom he had only met once. Laereas was an orator of some skill, as were many within his legion, but he was also a hard master, one who broached no dissent from his orders, and was not known to spare the rod or even the executioners axe when it came to keeping his Brotherhood true to his vision. The 6th was also noted for being one of the few units of the Palatine Wings to make use of the all but forbidden Destroyer weapons Bartosz himself hated, and certainly the only one to have a fully established company, Laereas using his Brotherhoods separation from their Primarch to ignore his wishes that others closer to him may have followed.

When Nikaea was concluded and the call went out for those of strong will and unflinching resolve to make for Terra, Laereas was amongst the chosen, Bartosz himself ordering the Master of the 6th to give his command to another, something he did with little complaint before heading to the throne world. There, he learnt of his new destiny, kneeling and pledging himself anew to the Imperium, and to the Emperor of Mankind above the Palatine Wings. Assigned to the IVth Legion, the Praetorian's own, Laereas is last recorded as fighting upon the soil of Terra during the First Solar War, his eventual fate unknown.
Lightning Jetbike

The **Lightning-pattern Jetbike** or simply the **Lightning Jetbike** is amongst the largest of Imperial Jetbike technologies, rivalled only by the prototype Sojutsu-pattern. Indeed, if it were any larger, the Lightning-pattern would instead be classified as a grav-vehicle such as a land-speeder, and indeed many in the *Logisticae Imperialis* do classify it as an ultralight fighter craft and not a true jetbike. The fact that the Lightning-pattern is also the only known jetbike type to have space for two riders does little to change the minds of those who classify it as such.

Mounting an enlarged engine housing on the back of the jetbike, the Lightning is capable of ferocious speed, rivalling the fastest of imperial machines. Nor is it only fast in a straight line, sophisticated and difficult to produce internal sensors and manoeuvring veins line the entire vehicle, ensuring it is able to turn almost within its own footprint, even while moving at high speeds. As such, the Lightning-pattern is ferociously difficult to pilot, and even the greatest of Astartes pilots would struggle to keep them under control without dedicating all of their focus on the mere act of riding, making the craft unsuited for combat if piloted alone. As such, the bikes second rider becomes all the more important, the Lightning's not inconsiderable weapon compliment instead controlled by a dedicated gunner.

The gunner of the Lightning sits within a gyroscopically levelled cupola behind the primary pilot, another reason for the crafts difficult production. Able to spin in a full circle, the gunner controls both the jetbikes forward firing weapons, a pair of standard boltguns, as well as its far more potent primary weapons, usually a pair of Astartes grade heavy weapons, linked to a single firing mechanism and directed by the gunner in his turret like cupola. Most often, these bikes mount heavy bolters, able to unleash a hail of mass-reactive shells in any direction as the jetbike flies past. However, they are also capable of mounting a plethora of different weapons, and it is not uncommon to see autocannons, missile launchers, great Volkite Culverins or even terrifying lascannons, the riders able to customise their mounts to better combat any threat.

Within the Palatine Wings, the sole user of the Lightning-pattern, these bikes are used by the elite pilots of the Svetovid, the so-called Skyguard of the Triglav. Not placing much stock in the heavy armour in use in other legions, the XIVth use the Lightnings as dedicated hunter-killer units, akin the the more common Javalin attack speeder, though far faster, and as a consequence, far more lightly armoured. This suits the Palatine Wings ethos just fine however, for in their mind, the best defence a warrior or his steed can possible have, is simply to not be hit at all.
Void Pattern Power Armour

Unsurprisingly for a legion so focused on boarding and other Zone Mortalis combat, and the initial creators of the MkIII "Iron" armour during the hellish Squat Wars, the IVth Legion used MkIII armour to the exclusion of all others, and thus were constantly at the mercy of the armour’s failings, of which there were many. Heavy, slow, and prone to burning out its own servo motors under its own weight after continued use meant the armour required constant and time consuming maintenance.

Unwilling to accept this, Shaaa Hydrades began to experiment with his own sub-pattern of Power Armour, eventually travelling to Mars to gain the assistance of the Mechanicum, all culminating the the Void sub-pattern being created in M30.906. Designed as a super heavy form of power armour, one step removed from Terminator armour, the suit boasted rear armour that the standard MkIII lacked, as well as enhanced servo motors designed to stop the systems burning out, though these extra muscle bundles had no effect on the armours speed, the suit still as ponderous as its standard counterpart.

The armour was also void sealed and hardened by design, rather than as a field modification as with other examples of such void hardening, and it was this that gave the armour its name. Possessing a self-sealing gel-layer to ensure cracks were plugged with an air-tight seal, as well as extended oxygen tanks skin to the fuel reserves on a jump pack, the Void armour ensured its wearer could operate in airless environments for extended periods of time, beyond what other warriors of the legions could manage.

Only the Star Guardians ever made use of this pattern of armour, though aspects of its design were shared with the IInd and XXth Legions, and by M30.943, the armour was standard across the entire legion, each warrior laying claim to a suit of the super-heavy plate.

In the wake of Ullanor, the MkIV and eventual MkV armours were created, both completely replacing the aging MkII and MkIII suits respectively. With this new leap in technology, the Mk3 Void Armour soon began to seem obsolete in itself, based as it was upon MkIII Iron armour. Soon, Shaaa began to address this issue, using his legions proximity to Mars now they were no longer on the leading edge of the Great Crusade to speed both the production and deployment of a new generation of void armour. Soon, the MkV Void Pattern had been planned, prototyped, created and rolled out in full, and by the time of the First Solar War, the older MkIII pattern had been completely phased out, the suits canabalised for spare parts in armouries across the IVth Legion.
Skarkhan

Rodent like lifeforms who plague Imperial worlds, legends on some distant planets tell of how the **Skarkhan** were once a great empire even rivalling that of the Imperium in size. Their culture became increasingly stagnant and crumbled after centuries of xenophobia and a depletion in their genepool. There is even a belief that they weren’t always rodent like in appearance, perhaps of a more noble nature but now they lurk in the shad- ows scavenging from Alien and Imperial worlds alike. Their own technology appears to be a crude form of warpcraft, an ancient technology lost to the rest of the Galaxy, even the Squats not matching the height of such crafts.
The Desolation

The *Desolation* is a rare genetic quirk found within the geneseed of the XX Legion. Manifesting at random, the victim will grow to become increasingly prone to bouts of solitude and skulking away from the the company of others. More prominantly though, it afflicts the Astartes with a near-suicidal need to hunt on their own, abandoning their squads to in order to eliminate targets that could pose a threat to others. In their altered mindscape, it would be better to sacrifice oneself for their brothers if it means they are able to survive and bring the fury of the Legion down upon their foes.
Hydian Way

The **Hydian Way**, also refered to as the **Hydian Warp Route**, is a relativly stable route through the parallel dimension known as the Warp, allowing ships to traverse its length far faster, and with a far greater degree of accuracy regarding the travel time, than in other areas of space.

Stretching from the strategically important Beta Garmon cluster just outside of Terra's solar system, all the way to the galactic core and the mighty space-station home of the Star Guardians, the Ring. As such, the Hydian Way boasts extreme tactical importance, and was one of the reasons the Warmaster moved to capture the throat of the Warp Route at the start of the Antarus Apostasy, deverstating the Praetorian's homeworld when he ordered the Siege of the Ring.
Hydradyne

It is a well known fact that Shaaa runs his legion in a vice like grip, overseeing every aspect of his sons pursuit of warfare. It comes as little surprise then, that those in positions of high command are not merely offered in by their superiors, but rather selected and assigned by the Breacher Lord himself. This is the role of the Hydradyne.

The Hydradyne have their origins long before Shaaa and the IVth legion were reunited, amongst the great Hydrades Dynasty of the Ring. Warriors chosen by the High King of the Dynasty, they were groomed for command by their liege personally, marked for greatness by their deeds and actions over the words of others. Upon his reunification with the Imperium, Shaaa made a vow this practice would be implemented into the IVth, but it was not until after the Squat Wars that he had a chance to put his designs into motion.

As the legion limped back to the Ring, bloodied from their ideal, one hundred astartes were summoned to from across the legion, each having proven themselves a hero in their own right in the seven years

of war. Each arrived shortly thereafter, their new rank bestowed upon them by their lord in person. Each was soon garbed in new wargear, artificer suits forged by the Breacher Lords own hand, their suits becoming the basis of the Mk3 Void Armour, breaching shields that exceeded even the new pattern of shield being distributed amongst the rest of the legion, and mighty thunder hammers crafted in the forges of the Ring that Shaaa himself had once tended as a child.

So equipped, the new Hydradyne were sent out by Shaaa to the reforming battalions, brigades and divisions, assigned to those who had already been chosen for command by the Breacher Lord before the end of the Squat Wars. They would follow these commanders orders, but they were subordinate to Shaaa alone, watching and learning the ways of command, protecting their charge or storming forward to cut down the foes identified as critical to the enemies defence.

The Hydradyne hold no sway over the rest of the legion, forbidden from uttering orders of their own by their Primarch, their role lending them to watch so they may better act in the future. In time however, these warriors will be summoned back to the Breacher Lord, wherever he may be throughout the galaxy. Here they will know they have passed their final test, the raiment of the Hydradyne taken from them as new wargear is assigned, along with their newly appointed command, be it of a thousand brothers or ten thousand. As one of their numbers leave, Shaaa sends out new messages, new Hydradyne summoned to take up the mantle and begin the cycle anew.

## Wargear

* Bolt Pistol
* Immortalis Hammer
* Guardian Boarding Shield
* Frag and Krak Grenades
* Hardened Artificer Armour
Cataphractii Pattern Terminator Armour

The **Cataphractii Pattern** of Terminator Armour was the first suit of Terminator armour that would ever see widespread use, being deployed across the Space Marine Legions and and the warriors of the Legio Custodes throughout the Great Crusade, the Antarus Apostasy, and beyond.

Whilst similar in many respects to the later, and cheaper, Indomitus Pattern Terminator Armour used by the Legions during the late Great Crusade and the Adeptus Astartes of the late 41st Millennium, it was set apart by a number of features such as the large, layered pauldrons, the pteruges protecting the elbow and thigh joints, and a helmet that resembled that used by the Mark III Iron Pattern suit of Power Armour.

When the armour was first created, the Mechanicum selected the VIIIth Legion, the future Kraken Lords and then named Grey Harbingers, to be the testbed for the new armour, chosen not because they were vaunted warriors who would be mourned by all, but because they were the complete opposite, warriors who would seemingly through their life away in battle willingly, and in doing so, provide a true test of the armours survivability and mobility. The testing was quickly deemed a resounding success, the armour beginning to be shipped out across the legions, in particular the IVth and XVIth requesting many suits for their armouries, but it was the Kraken Lords who had secured their place as the undisputed king of Terminator combat, keeping many of the initial test suits, now festooned with kill counters and other fetishes of the VIIIth Legion. By the Great Crusades end, many believed that if they so wished, the entire VIIIth Legion could have walked to battle in one form of Terminator armour, the Cataphractii remaining the most popular mark.
Astra Khazadi

One of the oldest of the sub human races to inhabit the galaxy, the **Khazadi**, also known as the **Astra** **Khazadi,** or more insultingly, the **Squats**, reside near the Galactic centre, which has led to their evolutionary status.

Living on high gravity worlds these colonists were often Miners bringing fresh materials to mankind’s early expansion efforts. When the age of strife came these colonists found themselves cut off from Terra and over the coming centuries built an empire for themselves. By the time the Imperium was reunited with these former colonies they found a vast Empire of short humans fitting the stories of ancient Terran folk lore and quickly gained ridicule with the nickname of ‘Squats’.

War was inevitable, primarily waged by the Star Guardians for seven years, known by the twin names of the Squat Wars and the War of Lost Cousins. Here, the Squats showed their tenacity, eventually being granted a place within the Imperium as its third empire, joining the Imperium of Terra and the Mechanicum of Mars.
Stellar Decimators

The Stellar Decimators were a unit of Astartes within the X Legio Astartes, the Light Bringers. Equipped with deadly Eradicator Autocannons, their ranks were made up of those that had failed their superiors in some way. Whether they had failed to carry out orders, failed in combat or even simply earned their superiors' ire, they were Judged. For to be selected to join their ranks was a death sentence. Even moreso than any other legionary, they were chosen to fight in the most dug in and brutal conditions. Their weapons, whilst monsterously powerful, were so heavily irradiated that even an Astartes' constitution could not last for long. Tumours, mutations and cancers were common. But until the time came, they were expected to fight for the primarch and the legion.

Stellar Decimators stand apart from their brothers within the legion, not by choice, but by disgrace. They are viewed as the lowest of the legion, as their very rank is a mark of shame, only curable by death.