recursal/Fanatic-Fandom huggingface dataset:
Doc Anderson

*“The forces that shaped you — and me, and anyone else you care to mention — were ultimately mindless ones. Blind, manipulative biological drives that led a sperm and an egg to collide. Add in a roll of the dice and a dash of Mendelian genetics and here you are. The natural processes of evolution and sexual selection guide the development of our species through trial and error. Throw a few billion darts at the wall and see what sticks. In the future that I foresee, this process will be reined in. Guided by our own controlling intellects. To co-opt an antiquated phrase, the myth of ‘intelligent design’ will become a reality, but we will be our own gods, reshaping ourselves as we see fit.”*

-Doc Anderson

## History

*“You're very determined, aren't you? No amount of determination will get you out of my world. We'll be here for a very long time.”*

-Doc Anderson

## We will be our own gods, reshaping ourselves as we see fit

Weak and brilliant, foolish but feared, Frederick Anderson enjoyed a fairly privileged and unremarkable childhood studying medicine with a series of private tutors. What distinguished him from banality was his amorality and creative spark. Dr. Anderson inherited a great deal of money from his father and went into private practice, where he distinguished himself not so much for good works but for a willingness to push boundaries. He spent vast sums of money to access half-forgotten research, and even more on a veritable army of bodyguards and lawyers to keep outraged clients and family members away. These hirelings, along with his many research assistants, formed the nascent core of his petty empire. Dr. Anderson was successful enough to build a great hospital and workshop, and had powerful friends in other districts willing to fund his deranged pet projects. Dragonsmouth, it turned out, was packed with wealthy individuals eager to outsource their curiosity. Dr. Anderson’s reputation for impunity spread to his underlings, who began to take liberties with his authority, citing “Doc’s orders” as justification for whatever corrupt or outrageous action they wished to undertake. When the reigning warlord of the Warehouse District, a powerful shipping magnate named Wetzel Waxweiler, willingly retired, the power vacuum was large enough and long enough for “Doc Anderson’s” men to fill the void. By virtue of having only made enemies with individuals rather then institutions, the doctor found his newfound (and unsought) status as warlord of the Warehouse District almost completely uncontested. Already aging, it seemed to some as if Doc Anderson, as he became called, was possibly unaware of his status.

## Personality

*“Such determination. If only I had some when it mattered. Ah well, that's fate, I suppose.”*

-Doc Anderson

In the modern day, this is not strictly true. Doc Anderson simply does not care about his status, for he is not ambitious, merely unscrupulous, and content to pursue his mad experiments in comfortable seclusion. If he must be in a position of power to do so, then so be it.
Kingdom of Ostoria

## History

The disillusion of the Reich following the Great Awakening afforded Damaris Tkerekin the opportunity to make the Kingdom of Ostoria a reality. Splintering away from the Kingdom of Utgard, Queen Damaris won the loyalty of half the Lords on the Council of Clans, as well as the grateful obedience of the persecuted mages of the North.

## Government

Similarly to Irmingard Abeln, Damaris Tkerekin allows the Lords within her domain to rule their people as they fit, so long as their ultimate allegiance is to her.

## The Clans of Ostoria

* The Pale Dragon Warriors: Humans, led by Lord Goran Lofgren
* The Blood of the Jackal: Humans, led by Lord Agnar Losnedahl
* The Crimson Star Horde: Humans, led by Lord Geir Vilhjálmsson
* The Grave Swamp Kin: Neanderthals, led by Lord Vanric
* The Copper Wolves: Humans, led by Lord Tyko Laaksonen
* The Cobalt Pygmy Tribe: Ice Gnomes, led by Lord Panagrim
* The Last Giants: Frost Giants, led by King Aur-Hreng
* The Voormis: Gnomes, led by High Priest Tocryn Rashik
* The Rimefire Witches: Uldras, led by Skie

## Cities

* The Rimefire Glacier - outpost of the Rimefire Witches

## Gods

As with all the countries of the north, the people of Ostoria worship the Frostfell Pantheon. Their patron god is the god of the giants and Queen Damaris' patron deity, Thrym. Their representative god on the Holy Council is Thrym.
Friedhold Konigsmann

*“Law enforcement loses its moral compass when what is asked of it undermines its ethical base. When in service to corruption—and when that corruption is thoroughly even if only unconsciously perceived—despair and nihilism follows."*

-Freidhold Konigsmann

## History

Born into a family of career civil servants, Friedhold Konigsmann's father had made a name for himself as an agricultural administrator fighting tirelessly for the poor and the needy. It was impressed upon young Friedhold from a young age that government service went hand in hand with doing good. With this mindset, Friedhold arrived at an almost revolutionary conclusion - were the Hexenjägers not an abomination? With this thought foremost in his mind, he entered civil service in the Ministry of Justice, keeping his mouth shut but determined to expand the power of civilian law enforcement. Konigsmann made the right connections and the right compromises, rising to become Minister of Justice. In this role, he began to wage a bureaucratic war against the Hexenjägers. At the time, the General of the Hexenjägers was Hermann Shriver, a relatively liberal thinker who believed in cautious and incremental reform. Shriver was held in universal respect, and had the ear of the Kaiserin, putting Konigsmann in temporary political exile. Nonetheless, he was persistent, and General Shriver made a few token concessions on his behalf, including a ban on use of the blood eagle - which had last been performed decades ago, on the infamous Tan Blackhand, the leader of Arendur. Perhaps more could have been done, but Hermann Shriver would pass away, and be replaced by the ruthless, conservative Immanuel Kalbfleisch. Kalbfleisch had observed Konigsmann with distaste over the years, and considered him a witch-sympathizer. He undid all of Shriver's reforms, and as a final death-blow to Konigsmann's efforts, brought back the use of the blood eagle. Though it has not yet been performed, Konigsmann's limited political capital had been blown opposing a comparatively like-minded opponent. The fearsome Kalbfleisch would never budge, and hapless Minister of Justice had spent all of his ammunition.

## Personality

Rigid and severe, Konigsmann carried an air of hauteur and gives the impression that he thinks himself superior to his fellow man. He is a skilled and diligent bureaucrat, and knows how to make himself of use to people, but is not taken seriously. To his peers, he is an inoffensive nuisance, the butt of many jokes, given a great deal of work that others do not wish to know, because they know he is willing to do it. In this manner, he rose to become Minister of Justice, a post given to him because of how much he wanted it, and how little anyone else did. The Ministry had atrophied, with the Hexenjägers happily taking more and more of its duties. It was a dead-end ministry for those who wanted a comfortable pension. That Konigsmann himself could not see that was a source of pity and derision.
Brandril of Gandoral

*"Giving advice to a child is like flinging sand at an obsidian wall. Nothing sticks. The brutal truth is that we each suffer our own lessons—they can’t be danced round. They can’t be slipped past. You cannot gift a child with your scars—they arrive like webs, constricting, suffocating, and that child will struggle and strain until they break. No matter how noble your intent, the only scars that teach them anything are the ones they earn themselves.”*

-Brandril of Gandoral

## History

Brandril was born into the royal family of Tharm Tarum, the deepest city of Gandoral. He is a member of the priesthood of Moradin, and responsible for fighting the Drow, the Duergar, the Derro, and other horrors from the Underdark. He maintains a close relationship with Lord Perduke, another protector of the underground. He is a first among equals as far as the kings of Gandoral go, but the other monarchs defer to his wisdom and might.

## Personality

Brandril has never seen the upper world, and distrusts everyone from it, believing that the dwarves must be self-sufficient. He hates Arendur deeply, rightfully blaming them for the destruction of Gandoral and the loss of thousands of life. He particularly sees Lord Perduke as a betrayer, as it was he who so casually wrote his people off as collateral damage. In keeping with his shunning of the upper world, he does not intend to take any revenge, although he sees Perduke as fair game, and has sworn vengeance against the mage.

## War of the Philosopher-Kings

King Brandril would ally with Emperor Brennen to exact revenge against Arendur, dispatching a force led by his son, Prince Baraddin, to aid in the destruction of Forester's Town. The attack would ultimately fail, leaving the High King bereft of his son and heir. He would sit out the rest of the war.

## After the War

Brandril would pass away not long after the war. Bron Ironstout, having retired from adventuring, would take his place as High King of Guilddon.
Four Tales

## Overview

DM: Rotating

Characters: Philoktia, Khamsa, Khanante Renob, James Crawford, Aldia As'theri, Nundro Lowtemple, Joseph Saturday

Setting: Atlantis, Alba Coralis, Final Empire, Catan, New Arendur

Final Boss(es): Herald of the Storm and the Deep, Cornelius Vandal

Main Villain(s): King Raine of Atlantis, General Fax Gallengrand
Akhenaten of Akkhe

*"There is only Akkhe. All else is but a mirage. Akkhe will know only victory."*

-Akhenaten of Akkhe

## History

Propelled to power at a young age, Akhenaten had grand dreams. He sought to overthrow the Immortals, and claim power as the God-Pharaoh of Akkhe, all-powerful and immortal. To this end, Akhenaten would peruse the Philosopher's Stone, dispatching agents to Aglazdere to retrieve it for him. This endeavor would prove fruitless, and the Pharaoh was a powerful observer to Padishah Rick's rise to power.

## Personality

The Pharaoh of Akkhe was born to power and forced into palace intrigues from boyhood. Secretive and independent, he cultivated a charming and genteel personality, often seeming older than his years. Determined to project authority and strength, Akhenaten was given to threats and displays of ruthlessness, relics of time when he was a boy surrounded by those who sought to use or kill him.

## War of the Philosopher-Kings

Akhenaten would ally himself to Aglazdere during the war, not out of loyalty, but a desire to put the nation in his debt. The plan would backfire, as King Raine of Atlantis would flood the Great River to create a sea route to the cities of Al Basazar and Ta-al Kayji. Most of the nation's arable land was destroyed, plunging Akkhe into a famine from which it would never recover. At Akhenaten's command, the nation's largely undead army would resist the invasion of the Great River, killing untold numbers of islanders, imperials, and genasi. Initially, they received the help of troops from Aglazdere, but would find themselves abandoned by their so-called ally. In retaliation, the troops from Akkhe would turn to defend their capital, Ashkethis, leaving Aglazdere to its fate. Finding himself the prince of a nation of undead, Akhenaten would prematurely enter his own tomb, joining the ranks of the Immortals before his time.
Kingdom of Akkhe

## The Cults

* The Cult of Re-Horakhty (originally the Cult of Horus and the Cult of Ra): Rulers, administrators. Led by Akhenaten, the Pharaoh himself.
* The Cult of Anubis: Judges, protectors of the pyramids. Led by Sisekhmay, a warpriest and the highest judge in the kingdom.
* The Cult of Apep: Outlawed - they rebelled against the Pharaoh. Led by Nebeka, a powerful priest of trickery.
* The Cult of Bast: All-female order of warriors that protects the Pharaoh. Led by Nefery, a paladin and personal bodyguard of the Pharaoh.
* The Cult of Bes: Musicians, artists. Led by Tawere, a great bard/cleric and storyteller.
* The Cult of Hathor: Courtesans, midwives. Led by Henefer, a priestess and close advisor of the Pharaoh.
* The Cult of Imhotep: Doctors. Led by Bakhotpa, a priest and master healer.
* The Cult of Isis: Mages. Led by Besenmer, greatest mage in Akkhe.
* The Cult of Nephthys: Ritual mourners. Led by Maatnefer, a wise and elderly priestess.
* The Cult of Osiris: Responsible for agriculture and creators of the Immortals. Led by Panefy, a great and terrible necromancer.
* The Cult of Ptah: Oracles, craftsmen. Led by Qaibate, a master artisan and seer.
* The Cult of Set: Assassins, desert guides. Led by Utymer, an assassin/cleric of infamous reputation.
* The Cult of Sobek: All-male order of warriors that protects the river. Led by Nefankha, a great warrior and protector of the border.
* The Cult of Thoth: Librarians, advisers. Led by Sesenu, a theologian, archivist, and truenamer.

## After the War

The flooding of the Great River rendered Akkhe functionally uninhabitable by any large number of people. It is a country largely populated by the undead. The few survivors cluster nearby the tombs, worshiping their inhabitants as gods.

## Gods

The people of Akkhe worship their own pantheon, headed by the sun god Ra, although their patron god is their guardian deity, Horus. Their representative god on the Holy Council is Horus.
Army at the End of the World

## Combat Doctrine

Punitive actions, decimation, enforced pacification, terror assaults, psychological warfare.

## Composition

During the War of the Philosopher-Kings, the Army at the End of the World drew its structure from the various troops of the Empire of Alba Coralis, in which soldiers were pledged to individual noblemen. As such, there was no unified standing army. Upon the transformation of the noblemen into vampires and the troops into undead, the only difference was that the size of any given force was based on how many undead a vampire could raise rather than how many men they could conscript or how many knights they had sworn to service.

The largest and most renowned vampiric hosts often took on epithets of their own, e.g. the Dust Cleavers, the Takers of the Dead, the Silent Reapers, the Void Riders, the Arrows of Hell, etc.

## After the War

The Army at the End of the World is one of the numerically strongest forces in the world, and is still led by Cosimo Abbascia. It is whispered that in time, it will pose a threat to the Reich itself.
Butcher Knight Kade

## The Morkoth

*"I was born where monsters die, I died where monsters are born."*

-Butcher Knight Kade

## History

A member of the company of soldiers encountered by Raine on his travels, Kade accompanied Raine and Lorn on their travels through Atlantis. A savage warrior who fights with Glut, a serrated longsword and Gorge, a serrated greatsword, he fought beside Raine in the rebellion. He was responsible for capturing and killing Princess Inrodyn, and for many other acts of brutality. When the Raine Knights were formed, Lorn made Kade his second-in-command. In this role, he serves as a battle commander and outrider, for he is a skilled huntsman who relishes the chase. The Butcher Knight would eventually fall in battle at the hands of a group of escaped prisoners from Sunken City.

## Personality

The Butcher Knight is one of Raine's closest friends, along with Lorn Longstaff. He is devoted to his king and the ideals he espouses. Unlike Lorn, he does not trouble himself with Raine's increasingly bloodthirsty and erratic behavior, for it it mirrors the darkness within his own heart. Kade is a huntsman first and foremost, and is the vanguard in the fight against the Deep Ones. He has a great capacity to dehumanize his foes, and does not distinguish between eldritch horrors and defenseless islanders. In his mind, any enemy of King Raine is little better than a beast.

## War of the Philosopher-Kings

When the Aglazderean Janissary company known as the Ghosts of the Deep engineered a breakout in Sunken City, Kade was dispatched to slay the prisoners. He was slain by them; a group of four that included Khamsa and Philoktia. This would not be the last of Kade, for the corruption he endured at the hands of the Deep Ones would prevent him from dying. Kade would rise from the dead as a Morkoth, a terrible abomination and servant of the deep. Instead of armor and blades, he would wield sorcery beyond in comprehension in the service of one cause - the destruction of the Throne of Atlantis.

Kade would aid Philoktia in her attempt upon the life of King Raine, emerging victorious and slaying his former friend. He would use his newfound power to speed up the corruption of the surviving Raine Knights, transforming them into mute monstrosities.

## After the War

Kade and the corrupted Raine Knights would swear service to Lorelei the Reborn, and commandeer a ghost ship. Allied with the Deep Ones, they would prey on the Isles and the Final Empire, determined to seize Thunderdome for their once and future queen.
Betrayer

## Description

An weapon of dwarven craftsmanship, Betrayer is half axe, half hammer, weighted to be thrown.

Ownership of Betrayer grants the wielder with great insight into the craftsmanship and metallurgy of the dwarves, and can be used to summon earth elementals. When thrown at a fleeing foe, it will strike them then return to the wielder's hand.

## History

Forged by forgotten means, Betrayer was one of several runic weapons and a relic of a forgotten time. It came into the hands of a great dwarven warrior, Vordack Granitefoot, who succumbed to undeath and took up residence in the vaults of a ruined city, presumably to guard a bound shard of the Titan of Fire. Vordack was beaten in a grueling fight by Bronze Grogbeard of the Steel Jackals, who went on to take Betrayer for himself.
Brannon Tatham

### Relatives

Tatham the Elder (father), Fortune (lover), Tolumvire (son), Vitreous (son), Ramander (grandson), Toranna (grandaughter)

## Physical description

### Eye color

Green

*“He who does not walk against the arrows cannot talk about the strength of his shield!”*

-Brannon Tatham

## History

The son of Tatham the Elder, a mercenary knighted for battlefield valor, Brannon was trained at arms from a young age. Determined to be his own man, he distanced himself from his father and became squire to a disgraced knight. During this time, he became the lover of an impoverished noblewoman, Countess Fortune. He would sire two sons with her, Tolumvire and Vitreous; the former would be sent to an orphanage, the latter raised by a a close friend. Brannon would eventually distinguish himself and join the Queensguard, the twelve knights who protected the monarch of Guilddon.

## Personality

Stubborn and proud, Brannon Tatham was a man who refused to compromise or admit his mistakes. Intensely charismatic, he made those around him feel safe by his presence. Perhaps as a result, Brannon took umbrage when others did not put their trust in him, and would never accept blame when he let others down.

## War of the Philosopher-Kings

By the time of the War of the Philosopher-Kings, Brannon had retired from the Queensguard. Word had reached him long ago of the deeds of his son Tolumvire, astonishing him and leaving him with a sense of uneasy sense of pride. He would leave his retirement when Guilddon was attacked by Atlantis, and fight alongside the other knights.
Ernesto Cremona

*“Lost ages are neither more nor less profound than the one we live in right now. Cultures tend to invite the dominance of one over the other, as a means by which an individual succeeds and advances or, conversely, fails and falls."*

-Ernesto Cremona

## History

Ernesto Cremona was born as the second son to a poor by proud Count, and was sent to court at a young age. He became the heir to his family when his father and brother died in a fire that consumed his family holdings. Count Ernesto survived and thrived solely by virtue of his cunning, and by making prudent investments in businesses and government bonds. Nonetheless, without a power base, there was only so far he could rise, and upon the ascension of Emperor Arthur, he was quick to throw his lot in with him, so that he might benefit from the chaos. The new Emperor would reward his loyalty, making him the Chancellor of World's End, the head of government and first of its civil service. As time progressed, Emperor Arthur would place Cremona under deep mind control, and as World's End slowly became a kingdom of the undead, his role became more and more meaningless.

## Personality

Ernesto Cremona is an ambitious and cunning noblemen, a social climber and an inveterate intriguer. He has a keen sense of court politics, and can navigate shifting allegiances with ease. With the loss of his father and brother, he has become accustomed to a certain solitude, and keeps his cards close to his chest. He is unconcerned by the developments in World's End, for he sees personal power as an end in itself, and not anchored to any strong principles.

## War of the Philosopher-Kings

By the time of the war, Ernesto Cremona, Gwendolyn Livossa-Coralis, and Petros of Savaria would remain the highest-ranking non-undead in World's End. He would remain in Scarbantia, ruling the nation in Emperor Arthur's absence, but would find himself increasingly unimportant as the vampiric Counts began to exert their own independent control. By the time of Duke Petros' death, Cremona would be little more then a puppet, whose sole use was that of a human prop for when a human was needed.

## After the War

As Crncevic entered old age, Emperor Arthur would reward his service by transforming him into a vampire, destroying the last vestiges of humanity in World's End.
Gin

*"Smiles, everyone, smiles! I've outdone myself this time. The trigger on a loaded weapon... it whispers for us to act."*

-Gin

## History

A Fire Genasi troubadour, Gin was a skilled performer and capable mage who served as Rose's second-in-command. A fire-eater and story teller, technician for light shows, and cistern player, Gin was renowned in Al Basazar for accompanying his acts with illusions. During the Aglazdere Civil War, Gin fought for rebels on the sky ships, acquitting himself well. After Rose's death on the battlefield, he would take up her mask, becoming the new leader of the Black Rose.

## Personality

Quick-witted, imaginative, and proud, Gin did not suffer fools, and was committed to excellence in all things. He was fearless and loyal to Rose, the Black Rose, Al Basazar, and Aglazdere in that role. He never wished to lead the company, but accepted the burden out of a sense of responsibility.

## War of the Philosopher-Kings

Gin would lead the Black Rose in the defense of Al Basazar, warring with the Atlanteans. To his shame and horror, the city would be torn down around him, and many of his compatriots would perish in the fighting. Gin would relocate the Black Rose to the city of Varas, where they would be less welcome. After the dissolution of Aglazdere, Gin would pledge the Black Rose to the service of Padishah Finley MacClellan, himself from Al Basazar, the son of a Guildmaster.

## After the War

As the leader of the Black Rose, Gin would encounter Jang, the former Empress of Arendur, wandering and lost. Realizing that she was not in her right mind, and aware of the delicacy of the situation, he would take Jang into the Black Rose, disguising her as a performer. Out of duty, he would notify the Padishah of this development. Finley would show an interest in the possibility of using her the lost princess as a pawn - either as a bargaining chip or a political marriage - Gin would make it clear in no uncertain terms that this was out of the question. Under his tutelage, Jang would become a skilled performer; a dancer, knife juggler, escape artist, and ventriloquist. In time, she would even grow to gain a new and stable identity for herself.

Upon the invasion of Aglazdere by the Empire of Shangare, Gin - by then an old man - would gather the most militant members of the Black Rose, commanding the others to flee. He would fight for the honor of the city of Varas and the last true Padishah of Aglazdere, Finley MacClellan, perishing as a hero. There was no world in which he would consent to live under a foreign occupier. Before his death, he entrusted the Black Rose to Jang, who would become the troupe's third leader. Passing the mask to her, he would ensure that Rose's immortality would live on, and die as himself - Gin, a humble troubadour.
Alexander Braband

*"In the Reich, the character of the artificer predominates over that of the mage: in the Philosopher-Kingdoms, that of the mage predominated over every other character..."*

-Alexander Braband

## History

Trained from an early age in the Golem Division of the Hexenjägers, Alexander Braband succumbed to an aggressive lung illness brought about by over-reliance on the otataral dust in his respirator, to which he had become addicted. While undergoing medical treatment, Braband conceived of an idea for mechanical respirator that he could wear that would allow him to keep working and fighting. His prototype had flaws, but after considerable refinement, Braband was back to the factories and the battlefield, shepherding his beloved Golems to war.

After his injury, Braband attracted the notice of his superiors in part for his ingenious invention, and also for his distinctive helmet, raspy breathing, and growling, inaudible voice. He was considered a technological visionary by many, though his detractors believed he had a tendency to cut corners; his supporters countered that he believed in function over form. Within two decades after his injury, Braband had been promoted to head the Golem Division of which he was so proud to serve. He was appreciated by his fellow military officers for his apolitical demeanor and his dogged, aggressive approach to problem-solving.

## Personality

Alexander Braband is a man full of rage, but he hides it well. He is interested in seeing projects through to completion, often for the sake of themselves at the expense of an existential reason. This makes him susceptible to manipulation at the hands of other, more political officers. Braband is aware of this and hates his colleagues for using him, though he takes no action to mitigate this. He is addicted to otataral dust, which he uses not for battle, but to calm his nerves and work on technological projects for days on end. Now that his lungs have been ruined by it, he injects it intravenously, which leads Hexenjäger doctors to fear for his heart and blood-vessels.

## The Great Awakening

After the collapse of the Reich, the upper brass of the Hexenjägers, being unable to choose a leader, would settle on Alexander Braband as an apolitical compromise candidate. Many believed he would die soon as a result of injecting otataral dust directly into his veins. As the leader of the Reich, Alexander Braband recognized the realities of the situation and formally release the colonies from their obligations to the greater Reich, which clearly no longer existed. Nor would he claim the title of Kaiser, for he was not part of the Forrawyn Dynasty. He would name himself the Fuhrer of the Reich Nördlich, as Franz Forrawyn had been, and immediately apply himself to the task of expanding the Golem Division for the purpose of warring with the Mythos Undead.

The last Fuhrer, as he would be known, would hold firm in the Second Winter War, but the tides were against him. Nadezhda, unshackled, would ally with Utgard to march upon the hated Reich and conquer and colonize the region. Braband would be commit suicide in his bunker rather then he captured alive.
Draldrarg

*"The chosen of the dragon hunger to add you to their bloody tally. The dragon herself has marked this land, and will claim your skulls for her lair."*

-Draldrarg

## History

Draldrarg commanded a warband of peerless goblin warriors, which he led in service of the dragon Nethrazi. He rode a giant bat, and wielded an acid-coated katana. He counted amongst his retinue a coterie of powerful priests.

It was speculated by Niles Andarme that at some point in the past, Draldrarg must have journeyed to the east in order to obtain, and learn to wield, his katana.

Draldrarg commanded his warband in the Battle of Quartz Mouth. He was killed in a duel with Johannes Forrawyn.

## Personality

Though bloodthirsty, Draldrarg possessed a sense of honor unusual for his kind, seeking out enemy knights on the battlefield to challenge. He was devoted to his warband and dedicated his kills to them.
Ibn Janah

## The death knight

*"Once, I suffered a mortal body. Now I am iron incarnate. Twice slain, thrice born. The world has tried to forget my existence. Death cannot hold me. My will is once again bound to iron."*

-Ibn Janah

## Overview

Once, a Tabaxi in Aglazdere was wounded so grievously that his soul had to be alchemically bound to a suit of armor. Ibn Janah, for that was his name, became a historian and wrote a great compendium of his nation's past. In time Ibn Janah succumbed to evil and fell to the worship of the demon prince of the undead, Orcus. He burned his writings and turned his blade against all he once protected, before falling in battle.

## Personality

Ibn Janah was a fanatic who needed to devote himself to something greater then himself. Towards the end of his life, he abandoned the creed of the Maker for the gods of his forgotten youth, and finally abandoned them for demon worship. The Janissary Corps had damaged his identity beyond repair, but had failed to stamp it out entirely.

## Death Knight

Decades passed and Ibn Janah was forgotten, until the architects of Project World's End found scraps of his armor and used it to bind his undead spirit to a suit of armor. To this day he serves their will, and spreads the undead curse throughout the land.
Korgin

## History

Korgin was the leader of the Tenebrous Legion, and the mightiest of the demons. He was a dedicated foe of the natural world, waging war multiple times with the Druid Order. Korgin did not kill his foes, but placed them under the curse of living death, trapping their tormented spirits in the place they would have died, dooming them to an eternity of madness and pain, unable to pass on to the afterlife.

Upon his return to Löthur, Korgin directed his underlings to sack Quickwarf City, while taking the remainder of his forces to destroy the Azure Grove. The Steel Jackals repelled his attack on Quickwarf City, but when they followed him to defend the Grove, Korgin defeated them easily. He would clash one more time with the Steel Jackals in Bloodfall Labyrinth, while trying to seize the power of the Dark Lady.

## Personality

Korgin was violent and haughty. He viewed all living things as beneath him and reveled in their suffering and despair. A mighty combatant and swordsman, Korgin was one of the mightiest beings to set foot on Löthur. He was the only living entity to fight the Steel Jackals and win, dispatching them with ease.
Farcraft's Rebellion

## The Great Re-Organizing

Once the rebellion grew large enough and structured enough, Farcraft gave it a military structure, using the hierarchy that he would later perfect and bestow upon the Arendurian Army.

* High Command
	+ General Farcraft (later Warmaster of the Final Empire)
	+ First Captain: Magnus the Immortal, 1st Company
	+ High Chaplain: Miris
	+ High Librarian: Gargura
	+ Commander of the Honor Guard: San-Janis
	+ Master of the Forge: Vitreous Vrinn
	+ Master of the Apothecarium: The Swine
* Rank and File
	+ Colonel Arras, 1st Regiment
		- Captain Brennen, 2nd Company *"the Phoenix Blacks"*
		- Captain Runehorn, 3rd Company
		- Captain Zruyn, 4th company
		- Captain Van Corinn, 5th company
	+ Colonel Mar Torthel, 2nd Regiment
		- Captain Quas Gena, 6th company
		- Captain Rann Fery, 7th company
		- Captain Silvius, 8th company *"the Stormchasers"*
		- Captain Harringvel the Lesser, 9th company
		- Captain Harringvel the Greater, 10th company
Drynn Ancar

*"It is no treason to do what must be done. And even blasphemy can be tolerated for a cause."*

-Drynn Ancar

## History

The scion of the Ancar family, Drynn was born into his family's warrior order, the Black Rose Convent, and grew up at war with the elves of Slaughterwood. By the time he was a man, fighting was all he knew, and he had become one of the mightiest warriors in Löthur. At some point, Drynn married Silaen, a woman from Quickwarf City, who would join the priesthood. Took over after the death of his father at the hands of the elves.

Soon after taking command, Drynn Ancar and the chief of his mages, Rhease Esdulus, became to study heretical elven magic. The Ancars began to seclude themselves,, allegedly to commune with the Divine Family. Drynn Ancar would forsake the human deities, and embrace great evil in his quest to reforge his order. Five months into his command, he and his men would launch an attack on Primrose Abbey, sacking the settlement, capturing its people, and transforming them into undead.

The Ancars would meet their end when the Black Rose Convent fell under attack by the Steel Jackals. A contingent of his men disgusted with his atrocities, led by the master-at-arms, Varro Eder, would rise up against him. The vast majority of his men, fanatics all, fought to the death. Drynn himself would perish in a duel with Johannes Forrawyn.

## Personality

Drynn Ancar considered himself greater than any of his forebearers, and deemed his enemies insignificant. He never conceived of the possibility of defeat. Whatever his other sins, no one considered Drynn Ancar a liar. He believed in his cause sincerely and was not the sort to obscure his true motives.

After his fall, Drynn Ancar became consumed by arrogance and scorn, holding the gods as well as his ancestors and their sacred mission in contempt. He was determined to reforge his order in his image, and almost certainly dreamed of throwing of the chains of mortality in order to avoid torment in the afterlife. In his final battle, he was seen as embraced by a shadowy, demonic figure, which abandoned him after his defeat.
Bron Ironstout

*“Heroic ambition seemed to have been the cause of much of the world's pain then - quite like it is now. No villain ever saw himself a villain: he only saw himself a hero; and this goes just as no hero ever saw himself a hero: he simply did what he had to do. No true hero initially sets out with intentions of being deemed a hero.”*

-Bron Ironstout

## History

A dwarven warrior from Gandoral, Bron Ironstout would join Tolumvire's company upon the departure of Miyamoto Kai, shortly before the Arendur-Ragnarok War. After Lord Paralance's desertion, Tolumvire would offer him the position of General of the Arendurian Army. Bron accepted under the condition that his mandate would be towards Arendur and its people, not to Tolumvire and the Illuminated. Bron would swiftly wear out Tolumvire's patience, proving a truculent, self-centered, and incompetent commander. He was swiftly dismissed by Tolumvire, and replaced with Zadira. Untroubled, Bron would return to his career as an adventurer, but not before undertaking a careless and vengeful action - smashing the flight crystal that held Arendur aloft, initiating the events that would lead to the destruction of the city. For this, Bron would forever earn the contempt of the Arendurians, who would annually burn an effigy in his likeness.

Bron would continue to adventure with his old comrade Jamkas Wolfswift, alongside a cast of companions. He would encounter the young war god, Mars, taking him under his wing and acting as a surrogate father and trainer for him. His efforts were considered in large part a failure, and earned him great mockery.

## Personality

A light-hearted man who seemed careless and unserious, Bron failed to inspire respect. It was unfortunate that he happened to come upon Arendur, for in another land, he might have become a hero of legend. Bron was a good deal more intelligent then his compatriots would give him credit for, a man who did due diligence in all his deeds, and possessed of a stubborn moral core.

## War of the Philosopher-Kings

Bron Ironstout would flight alongside his people in ruined Gandoral against the Arendurian survivors, determined to put down the abomination of Tolumvire's dream for good. After the conclusion of the battle, he would depart, considering himself far more an adventurer then a soldier.

## After the War

Already approaching old age, Bron Ironstout would retire from adventure. After the death of King Brandril, Bron Ironstout would be chosen as the new High King of Gandoral. His first command would be to seal Gandoral off from the outside world, cutting off contact between the dwarves and the New Arendurians.

## The Great Awakening

The aged soldier would emerge from the earth for the first time in decades to declare that he would stand with mankind against the gods. He would make common cause with Odilon Roy of Saa Belanore, vowing to put an end to New Arendur for good.
Empire of Celymnaia

## History

The Empire of Celymnaia is one of the world’s most ancient nations, and once covered vast swathes of the world. It has since declined, but its leader, Emperor Lothaire Parvaiz, is also the Grand Master of the Druid Society, and the owner of many fell artifacts. He once possessed the Orbs of Dragonkind, but now only possesses the White Orb, which is in the hands of his right-hand servant, Hildegard Ó Maoil Eoin. He considers Alba Coralis and Akkhe his worst enemies, for Celymnaia once comprised their territory. Akkhe took the Green and Blue Orbs when the two generals who held them turned against the Emperor. The Red Orb was lost after the death of general who held it. Alba Coralis took the Green Orb when the general who held it turned against the Emperor.

Celymnaia might have been the first empire ruled by a Philosopher-King, even before Tolumvire’s time, but Lothaire Parvaiz, who rose to become Emperor, killed so many heroes that those left alive lacked the will to oppose him. Parvaiz’s predecessor as Grand Druid, Osman Zenebios, wanted an amoral world, but Parvaiz rebelled against this conception, wanting a world where only chaos and evil existed. Though both temporarily achieved their goals, neither were successful in the long run, and their power waned.

Celymnaia contains a great deal of monstrous wildlife, but when Celymnaians refer to the Beasts, they refer to Druids who have reincarnated themselves as monstrous animals. The Great Beasts are four especially powerful Druids who have survived since before Lothaire Parvaiz became Emperor. As a coming of age ritual, Celymnaians hunt a beast. Particularly reckless or insane youths will hunt a Great Beast, though it has been decades since someone has succeeded on such a quest.

## Cities

* Nubianona
* Olvova

## Dissolution

Following Lothaire Parvaiz's death at the hands of Hildegard Ó Maoil Eoin, the Empire has been dissolved. In practice, little has changed for the citizens, who maintain their ancient customs and cluster in their disparate communities.

## Great Awakening

Idas Gharna of Rhomduil would use the opportunity and the newly afforded power given to her by Ghaunadar to conquer Celymnaia, styling herself Empress of Celymnaia.

## Great Beasts

* The Bleak Behemoth
* The Blood-Eyed Swine
* The Burnt Bone Wolf
* The Torment Beast

## Gods

The Celymnaians worship a diverse array of gods. The indigenous population has their own Celymnaian Pantheon, primarily worshiping their patron god of the underworld, Volos. The majority of the Druids worship the Guilddon Pantheon, placing the Wild Hunt foremost as their object of veneration. Their representative god on the Holy Council is Volos.
Funeral Games of Bolgar of Ragnarok

## Attendees

* From Aurum
	+ Pyndran, King of Aurum
* From Darguzze
	+ Vitgurat, Warmaster of the Feral Dog
* From Gandoral
	+ Bron Ironstout, High King of Gandoral
* From Ragnarok
	+ Ludwig, King of Ragnarok
	+ Martyn, High Priest of Hermod
	+ Khamsa, the Red Knight
* From the Reich
	+ Reise Forrawyn, Kaiserin of the Reich
	+ Hermann Shriver, General of the Hexenjägers
	+ Lucille Montgomery, Special Envoy from New Arendur
	+ Havryil Vasylyshyn, First Minister of Nadezhda
* From Rhomduil
	+ Idas Gharna, High Priestess of Mydra Tura
* From Shangare
	+ Annakiya of the Red Heights
	+ Toranna the Fateless
	+ Yoram Crescens, Grand Vizier of Aglazdere
* From Skycity Alliance
	+ Felben Kastor, Spokesman of the Alliance
* From World's End
	+ Emperor Ramander
	+ Empress Gwendolyn Livossa-Coralis
	+ Astinus, Count of Ansalon
	+ Veridis Mov
Janissary Corps

## Combat Doctrine

Siege warfare, coordinated mass-theatre warfare, armored assault, nationwide decimation, attrition, retribution and counterinsurgency campaigns.

## History

In AA 70, Sabahattin II passed the two laws for which he would be remembered: the Slave Codes and the Janissary Corps Edict. Under the Slave Codes, the judicial rights of the enslaved were removed, putting punishment in the hands of their owners. The circumstances under which manumission could be practiced were severely restricted, and the law that ensured the freedom of a slave’s child was stricken from the books. From that day, the child of a slave women would forever be a slave. The Janissary Corps Edict, passed in response to the military and security threats, provided for the establishment of a permanent slave army. Recruits were to be captured from a young age, and trained with utmost rigor and discipline. Each Janissary was considered the personal property of the Padishah, only to be freed upon twenty-five years of military service.

## Composition (end of the Aglazdere Civil War)

Divided into Companies, each led by a Colonel. Each Company has 50 men.

-32 belonging to the Frontier Troops: They garrison cities, fortresses, and other key points, and serve on the front lines. They fight with pikes, scimitars, muskets, and longbows. The pikes are typically used for mass formation fighting, largely against cavalry. When fighting alone or in small squads, they prefer scimitars and shields for close quarter combat. Generally, they prefer to fight at range with muskets, but will use longbows when greater range or silence is required.

-25 belonging to the Bodyguards: They are stationed in Varas and accompany the Padishah at all times. They fight with axes and pistols. The pistols are typically held as a sidearm. They will be equipped with any weapons necessary for a specific duty.

-15 belonging to the Irregulars: They serve specific roles, depending on their function. The weapons they wield will vary greatly.

In addition, there are 20 Companies formed of Cadets. They are stationed in Al Mandera.

The command structure of the Janissaries is decentralized, allowing them to function semi-autonomously, and operate with a great degree of flexibility.

## After the War

With the fall of Al Mandera, no more Janissaries were trained. Those that survived fragmented into disparate warrior cults, and eventually died out. Many former Janissaries joined the Bouldercloaks, and passed on some of their traditions to them.
Judus Alagath

### Aliases

Deacon of the Deep, High Priest of Tholorhee, Commander-in-Chief of Free Atlantis

### Affiliation

Tholorhee, (formerly Free Atlantis), (formerly Church of the Deep), (formerly Atlantis)

## Physical description

### Eye color

Blue

*“What’s a cult? It just means not enough people to make a minority. But the existence of a cult does not mean that images appropriate to it automatically follow. Watch. Anyone who turns away is weak. And the weak shall die."*

-Judus Alagath

## History

Formerly the leader of the Atlantean rebels. Once a lower ranking member of the Church of the Deep. He is not a priest, but a warlock of the Tholorhee.

## Personality

Normally calm and easy-going, Alagath's rare moments of anger were brief, frightening, and explosive. He enjoyed his esoteric reputations and often posed riddles and questions to acolytes that they were unable to answer. A devout worshiper of Tholorhee, he believed that cultists of the god should cultivate their minds and imaginative faculties as to gain more insight into their god and into the world beyond. Despite this belief, however, Alagath lived in terror of the hereafter and would have done anything to escape death.

## War of the Philosopher-Kings

Alagath called upon Atlanteans to rebel in the name of Queen Lorelei the Reborn.

The rebellion triggers the watchword - “butcher’s ill came due,” raising Atlantis in revolt against King Raine. Lorelei the Reborn was seen in Ebidore by the common folk, in Coalune by the rebels, and in Atlantis by the nobility and priesthood.

The Rebel Army marches on Atlantis. The Raine Knights emerge to do battle with them in Sunken City.

Rioters take many towns, including Ebidore, and many districts in Atlantis. There is war in the streets. The Royal Envoy, Kenres Purallath, allies with Silke, the Admiral of the Navy, to engineer a military coup and capture the royal palace. Many Marines and nobles support them. First Counselor Cehres Remolnath and Covnos Nahrogath, the Commander of the Royal Guard, stay loyal. The Royal Guard and the loyal Marines hold the palace, which is current under siege.

A number of priests in the Church of the Deep defect, and proclaim the rebel leader, Judus Alagath, to be the true Pontiff.

## After the War

Judus Alagath remains the leader of the faction of the Church of the Deep who defected to worship Tholorhee. He is in contact with Lorelei the Reborn and can call upon her for aid when necessary.

## The Great Awakening

Judus Alagath is among those who go to war with the Final Empire. He is killed by Aric Vere.
Freimund

*“Out of every one hundred men, ten shouldn't even be there, eighty are just targets, nine are the real fighters, and we are lucky to have them, for they make the battle. Ah, but the one, one is a warrior, and he will bring the others back.”*

-Freimund

## History

The first priest of Hermod to join Bolgar's army, Freimund quickly became Bolgar's close associate and right-hand man. He was instrumental in cementing the union between the Church and the army, and played a role in the founding of the Kingdom of Ragnarok. As Bolgar's advisor and companion, he fought beside the King in battle and attended to matters of state in peacetime. He was likely one of, if not the most powerful cleric of his lifetime, unmatched in lore, spellcraft, and artifice. It was he who made Bolgar's nearly invulnerable armor, and many other great artifacts besides.

## Personality

Freimund was a cypher, preferring to let his identity be that of Bolgar's closest follower. He was devoted to the King first and to the Kingdom second, taking his duties seriously. He fought the enemies of Ragnarok with almost unseemly glee, exhibiting a particular hatred for Arendur and its leaders.

## War of the Philosopher-Kings

High Priest Freimund attended King Bolgar during the sack of Al Mandera, leading the contingent of Hermod's priests, and performing the King's blessing before the battle.

## After the War

Freimund would perish in the war against the Deep Ones, sacrificing himself for his king.