Chests

In other (unofficial) languages:

**Chests** are an interactive object that can be searched by Survivors in order to acquire Items within a Trial.

## Overview

**Chests** have predetermined possible spawn locations throughout the Maps and the Map Generator will randomly pick a couple of said locations to spawn a **Chest** in. Only the single **Chest** found within the Basement is guaranteed to spawn: appearing in either the far right or the far left corner of the room (relative to the entrance stairs).

## Unlocking

Unlocking a **Chest** takes **10 seconds** in which the Survivor attempts to pick the lock at the front of the **Chest**.
This action is accompanied by distinct sounds a nearby Killer may hear (within **20 metres** of the **Chest**).
Equipping the Teachable Perk Pharmacy will reduce the range of those noises by **8 metres** while also accelerating the **Chest** Unlock time.

### Rummaging

Up to the first graphical update The Realm Beyond - Part One, **Chests** featured a different model and animations.

Instead of lock-picking the **Chest** a Survivor would approach it, open its lid and then rummage through the (invisible) contents, creating distinct rummaging noises, until eventually finding an Item. This action was referred to as a *Chest Search*.

Originally, if the Survivor would interrupt the *Chest Search*, they would slowly and carefully close the lid as to not attract the Killer. If, however, they were to rush that action, the lid would snap shut and create a Loud Noise notification for the Killer.

The slower animation was eventually discarded due to complaints of it taking too long, and the lid would always snap shut, but only create a Loud Noise notification if the action was rushed.

However, this interaction option was added back with Patch 4.4.0 and the introduction of Élodie's Perk Appraisal, but renamed to be *Rummaging* instead of *Searching*.

## Killer Interrupt

A Survivor in the middle of unlocking a **Chest** can be grabbed by the Killer and hoisted onto their shoulder directly.

## Number of Chests

By default, **3 Chests** will spawn each Trial.
The amount of **Chests** can be influenced with the Coin Offerings or the Perk Hoarder
Since these Unlockables stack, it is possible to spawn up any number of **Chests** from **1 up to 13 Chests** in a given Trial.
The table below lists some combination examples:

 4 Chests | +1
 9 Chests | +6 (3\*2)
 11 Chests | +8 (4\*2)
 13 Chests | +10 (4\*2+2)

## Loot

The Items obtained from a **Chest** is random, but can be influenced by Perks:

* Plunderer's Instinct
* Ace in the Hole
* Pharmacy
* Residual Manifest

***NOTE:*** the Rarity of the discovered Item is determined by the Survivor who completes the Search interaction, not the one who initiated it.
**Chest Loot** can be of any Rarity, ranging from **Common** to **Ultra Rare**, and also includes the **Event Rarity** when available.

### Probabilities

#### Rarity Type

The following table shows the approximate probability of obtaining each Rarity Tier without and with equipping Plunderer's Instinct:

 Ultra Rare | 2 % | 15 %

***NOTE:*** these numbers were deciphered through in-game testing at a time that did not feature an in-game Event with Event Items, which is why there are no numbers available for finding Items of the **Event Rarity**.

#### Item Type

The following table shows the approximate probability of obtaining each Item without and with equipping Plunderer's Instinct, regardless of the Item's Rarity:

 Maps | 2 % | 10 %

## Unlockables

### Survivor Perks

Lady Luck always seems to be throwing something good your way.
When retrieving an Item<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> from a Chest<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, there is a chance an [[Add-on]]<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> will be attached to it.
\* '''<span class="luaClr clr clr2" style="color: #e8c252;">100 %</span>''' chance for an Add-on of '''<span class="luaClr clr clr4" style="color: #ac3ee3;">Very Rare</span>''' Rarity or lower.
\* '''<span class="luaClr clr clr2" style="color: #e8c252;">10</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span>''' '''&#37;''' chance for a second Add-on of '''<span class="luaClr clr clr2" style="color: #e8c252;">Uncommon</span>''' Rarity or lower.
<p>''Ace in the Hole'' allows you to keep any Add-ons your Item has equipped upon escaping.

Lady Luck always seems to be throwing something good your way.
When retrieving an Item from a Chest, there is a chance an Add-on will be attached to it.

* **100 %** chance for an Add-on of **Very Rare** Rarity or lower.
* **10**/**25**/**50** **%** chance for a second Add-on of **Uncommon** Rarity or lower.

*Ace in the Hole* allows you to keep any Add-ons your Item has equipped upon escaping.
You have a careful eye that notices what many overlook.
Start the Trial with '''<span class="luaClr clr clr2" style="color: #e8c252;">3 Tokens</span>''':
\* When a Chest<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> has already been opened, consume '''<span class="luaClr clr clr6" style="color: #ff8800;">1 Token</span>''' to rummage through it for an Item<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.
\* Rummage through Chests '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">60</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">80</span>''' '''&#37;''' faster.
<p>''Rummaging is only available once per Chest.''

You have a careful eye that notices what many overlook.
Start the Trial with **3 Tokens**:

* When a Chest has already been opened, consume **1 Token** to rummage through it for an Item.
* Rummage through Chests **40**/**60**/**80** **%** faster.

You are an expert in combat medicine.
Patients leave your care reinvigorated.
<p>Upon completing a Healing action on another Survivor<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 5px"><span style = "display:none; width:24px;max-height: 24px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, they benefit from the following effect until the next time they take damage:
\* '''Increases''' their Action speeds in Healing, Unlocking, Cleansing, and Blessing by '''<span class="luaClr clr clr2" style="color: #e8c252;">12</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">14</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">16</span>''' '''&#37;'''.

You are an expert in combat medicine.
Patients leave your care reinvigorated.

Upon completing a Healing action on another Survivor, they benefit from the following effect until the next time they take damage:
<div class = "dynamicBox ptb"><div class = "dynamicTitle ptb">This description is based on the changes featured in the upcoming Patch: 7.5.0</div><div class = "dynamicContent ptb">Your keen insight is something best shared with others.
<p>Press and hold the ''Active Ability button'' on a Dull or Hex Totem to bless it and create a '''''Boon Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>'''''.
Soft chimes ring out in a radius of '''<span class="luaClr clr clr2" style="color: #e8c252;">24 metres</span>'''.
<p>All Survivors benefit from the following effects when inside the ''Boon Totem's'' radius:
<p>
\*The Aura|Auras<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of all Chest|Chests<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> and Generator|Generators<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> are revealed to you in '''<span class="luaClr clr clr10" style="color: #0e98ff;">blue</span>'''.
'''Increases''' your Action speeds for Blessing and Cleansing by '''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">8</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''&#37;''' while you have a lit ''Boon Totem''.
<p>Survivors can only be affected by one instance of ''Boon: Illumination'' at a time.
<p>''Only one Totem can be blessed by your '''Boon Perks''' at a time and all of their effects are active on the same '''Boon Totem'''''.
<p>''<span class="luaClr clr clr9" style="color: #e7cda2;">"A shift in reality. Heavy with hidden meanings." — Return</span>''</div></div>

This description is based on the changes featured in the upcoming Patch: 7.5.0Your keen insight is something best shared with others.
Press and hold the *Active Ability button* on a Dull or Hex Totem to bless it and create a ***Boon Totem***.
Soft chimes ring out in a radius of **24 metres**.
All Survivors benefit from the following effects when inside the *Boon Totem's* radius:

* The Auras of all Chests and Generators are revealed to you in **blue**.

**Increases** your Action speeds for Blessing and Cleansing by **6**/**8**/**10** **%** while you have a lit *Boon Totem*.
Survivors can only be affected by one instance of *Boon: Illumination* at a time.
*Only one Totem can be blessed by your **Boon Perks** at a time and all of their effects are active on the same **Boon Totem***.
There is an intrinsic energy in you that sees beyond your vision.
<p>Whenever you cleanse or bless a Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, ''Clairvoyance'' activates:

There is an intrinsic energy in you that sees beyond your vision.
Whenever you cleanse or bless a Totem, *Clairvoyance* activates:
* When empty-handed, press and hold the *Ability button* to unlock your full Aura-reading potential, allowing you to see the Auras of the Exit Gate Switches, Generators, Hooks, Chests, and the Hatch within **64 metres** for **8**/**9**/**10** **seconds**.

Unlocks potential in your Aura-reading ability.
\* If you are holding a Maps|Map<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, any objects revealed by ''Detective's Hunch'' will automatically be tracked by it.

Unlocks potential in your Aura-reading ability.
Each time a Generator is completed, the Auras of any Generators, Chests, and Totemswithin **32**/**48**/**64** **metres** are revealed to you for **10 seconds**.

* If you are holding a Map, any objects revealed by *Detective's Hunch* will automatically be tracked by it.

You have a knack for finding medicine.
<p>Whenever you are in the Injured State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, ''Pharmacy'' activates:
\* '''Increases''' the Unlocking speed of Chest|Chests<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> by '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">60</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">80</span>''' '''&#37;'''.
\* '''Reduces''' the Hearing range of noises related to Unlocking by '''<span class="luaClr clr clr2" style="color: #e8c252;">-8 metres</span>'''.
\* '''Guarantees''' an [[Emergency Med-Kit]]<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> when unlocking a Chest.

You have a knack for finding medicine.
Whenever you are in the Injured State, *Pharmacy* activates:
* **Increases** the Unlocking speed of Chests by **40**/**60**/**80** **%**.
* **Reduces** the Hearing range of noises related to Unlocking by **-8 metres**.
* **Guarantees** an Emergency Med-Kit when unlocking a Chest.

Unlocks potential in your Aura-reading ability:
\* The Aura|Auras<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of closed Chest|Chests<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> and dropped Item|Items<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> in the environment within '''<span class="luaClr clr clr2" style="color: #e8c252;">16</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">24</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">32</span>''' '''metres''' of your location are revealed to you.
\* Grants a '''<span class="luaClr clr clr2" style="color: #e8c252;">considerably</span>''' better chance at finding an Item of a higher Rarity from Chests.

Unlocks potential in your Aura-reading ability:
* The Auras of closed Chests and dropped Items in the environment within **16**/**24**/**32** **metres** of your location are revealed to you.
* Grants a **considerably** better chance at finding an Item of a higher Rarity from Chests.

A lifetime of chasing the darkness has taught you that the best disinfectant is light.
\*After a successful ''Killer Blind'', the Killer suffers from the '''''Blindness<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''seconds'''.
\*''Residual Manifest'' grants the ability to rummage through an opened Chest<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> once per Trial and will guarantee a basic Flashlight<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.

A lifetime of chasing the darkness has taught you that the best disinfectant is light.
* After a successful *Killer Blind*, the Killer suffers from the ***Blindness*** **Status Effect** for **20**/**25**/**30** **seconds**.
* *Residual Manifest* grants the ability to rummage through an opened Chest once per Trial and will guarantee a basic Flashlight.

Where others see junk, you see valuable improvised tools.
<p>While holding a depleted ''Toolbox'', ''Scavenger'' activates:
\*Succeeding at ''Great Repairing Skill Checks'' grants '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Token</span>''', up to a maximum of '''<span class="luaClr clr clr6" style="color: #ff8800;">5 Tokens</span>'''.
\*Reaching the maximum number of Tokens automatically consumes them and fully recharges the ''Toolbox''.
\*Recharging a ''Toolbox'' will reduce your Repair speed by '''<span class="luaClr clr clr8" style="color: #d41c1c;">-50 %</span>''' for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">35</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''seconds'''.

<p>''Scavenger'' grants the ability to rummage through an opened Chest<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> once per Trial and will guarantee a basic Toolbox<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.

Where others see junk, you see valuable improvised tools.
While holding a depleted *Toolbox*, *Scavenger* activates:
* Succeeding at *Great Repairing Skill Checks* grants **1 Token**, up to a maximum of **5 Tokens**.
* Reaching the maximum number of Tokens automatically consumes them and fully recharges the *Toolbox*.
* Recharging a *Toolbox* will reduce your Repair speed by **-50 %** for the next **40**/**35**/**30** **seconds**.

*Scavenger* grants the ability to rummage through an opened Chest once per Trial and will guarantee a basic Toolbox.

### Killer Perks

You protect what little you have and are perceptive to those rummaging through your stockpiles.
''Hoarder'' triggers a ''Loud Noise Notification'' for '''<span class="luaClr clr clr2" style="color: #e8c252;">4 seconds</span>''', whenever a Survivor performs any of the following actions within '''<span class="luaClr clr clr2" style="color: #e8c252;">32</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">48</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">64</span>''' '''metres''' of your location:
\* Unlocks a Chest<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.
\* Picks up any Item<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.
<p>''Hoarder'' spawns '''<span class="luaClr clr clr6" style="color: #ff8800;">2 additional Chests</span>''' in the Trial.

You protect what little you have and are perceptive to those rummaging through your stockpiles.
*Hoarder* triggers a *Loud Noise Notification* for **4 seconds**, whenever a Survivor performs any of the following actions within **32**/**48**/**64** **metres** of your location:

* Unlocks a Chest.
* Picks up any Item.

## Change Log

### Patch 2.5.0

* Increased the maximum Rarity of Loot from **Very Rare** to **Ultra Rare**.
* Added a minimum spawn distance in-between **Chests** as they interfered with the spawns of Jigsaw Boxes.
* Found Items will now require to be picked up even when not already having one equipped.

### Patch 4.2.0

* Updated the **Chest** model and animations as part of the The Realm Beyond - Part One update.

## Trivia

* A change that was done to the **Chests** for the Winter Solstice 2018 Event made it possible for **Ultra Rare** Items to spawn in them.
	+ That change was originally an unintended side-effect, however, the Developers decided to make it a permanent feature after receiving much positive feedback from the Community.
* Progression of unlocking a **Chests** is accumulative between all Survivors and will be saved upon cancelling the interaction prematurely.
* Completing a Chest Unlock will leave the found Item within the **Chest** and require the Player to actively pick it up.
	+ Up until Patch 2.5.0, completing a **Chest** Search without an Item equipped would automatically equip the found Item.

## Gallery

* Old Chest Model
* An old Chest spawning in an inaccessible location.
* A render of a closed Chest

## References

1. ↑ https://www.reddit.com/r/deadbydaylight/comments/bxk4hj/ive\_analyzed\_data\_from\_over\_800\_survivor\_chests/ 800+ Chests Study. Reddit post. Retrieved 8 June 2019
2. ↑ https://www.reddit.com/r/deadbydaylight/comments/bxk4hj/ive\_analyzed\_data\_from\_over\_800\_survivor\_chests/ 800+ Chests Study. Reddit post. Retrieved 8 June 2019

## TL;DR

Use: Can be unlocked to find new Items within a Trial.Numbers: **3 Chests**Interaction time: **10 seconds**