recursal/Fanatic-Fandom huggingface dataset:
Version 0.6.8

## Major

* Added Hemming - an NPC that allows you to change your Race (premium option).
* (Re-added) Character inspection: Added a premium option to inspect people's active, passive and mastery skills
* Skill Mastery costs now increase by 1 point for each point you've allocated in that mastery

Skill Masteries have also been reset.

* Fixed issue where mastery points were not granted correctly (any previously lost points are now regained)
* Improved game performance and movement responsiveness
* Increased implicit life and base force field on items, and reduced life gained from Vitality
* Added new Staff type: Chromatic Staff (all elements base damage)
* Added new Bow types
* Added new Affix: "Elemental Damage and Mana"

## Minor

* Improved targeting (You won't switch targets if your current target is being attacked and within range)
* Added Chain Lightning weapon mastery proc cooldown (maximum once every 5 seconds at mastery level 5)
* Adjusted Staff base attributes
* It's now easier to find local elemental damage % affixes on staves
* Added red indicator when an Essence level requirement is higher than your level
Version 1.0.0

A season lasts 3 months, in which you can create a new character and progress to earn unique rewards that can be used on any character on your account. Season progress is account-wide. Any Opals and Iron gained in the season will also be added to your Season Bank, which can be claimed when the season ends. Top players will be rewarded with unique avatar frames when the season ends. All items and characters will be available in the Normal game mode when the season ends, where you can transfer items to your Normal stash.

* Added Hardcore mode

Hardcore mode is available in Normal and Season game modes. If the character dies in Hardcore then it will be transferred to the Normal game mode. If it stays alive for the entire season then it will be transferred to the Normal Hardcore mode.

* Added Season Pass

A season pass allows you to claim additional rewards during your season progress, and also increases the size of the Season Bank for Iron and Opals.

* Added new items only obtainable in the Season:

- Enchanted Imbuing Essence
Allows you to imbue an item with a guaranteed rarity of AAAA.
- Relic of Repair
Used by the Blacksmith to completely restore the durability of an item.

* Added Offerings to the Aesir

You can now make an offering to each of the gods Odin, Tyr, Frigg and Thor with Opals to receive their blessing. All online players (and those who join when the blessing is active) will receive the buff. The duration of the blessing depends on the size of the offering.

* Added a new kind of portal (and a new boss) which can be obtained when inside Niflheim.
* Added curses which can be cast by non-regular monsters, starting in World 4 and beyond.
* Offline battle now lasts up to 12 hours for all races, and the racial Stamina attribute now affects how efficiently the player gains experience and items when offline. Offline Xp and item rewards have also been increased.
* Added Japanese, French and Spanish localization
* Added more potion types and rebalanced old hp/mana potions
* Adjusted class weapon drop rates
* you're now twice as likely to find weapons for your class compared to before
* Added new active skill "Mixology" (and masteries) which is available to all classes. It improves potion effects (active mastery) and allows you to auto\*drink potions (idle mastery).

### Minor

* Added option to report players from chat
* Various bugfixes
Mindpower

Mindpower defines how much damage your Force Field can take before breaking.

Every 10 point(s) in Mindpower gives you 20% increased Force Field.

When you take damage it will first be absorbed by the Force Field if you have any.
The Force Field has 5 Charges and for each hit more than 5% damage one charge is removed. Both the Charges and the Force Field regenerate over time when you have not taken damage for a while.
When all charges are depleted or when your Force Field reaches zero then your Life will start taking damage.
Version 0.8.0

## Major

* Added German language translation
* Hunter passive skill rebalancing, most passive skills have been changed and new ones have been added.

## Minor

* Added chat settings option to join regional global chat (default) or join the English global chat
* Fixed: Heavy and Medium Set items should now drop correctly.
* Golem Minion: Is now immune to knockback
* Fixed: First item of end-level rewards was not revealed correctly
* Fixed: Loot filter was not filtering portal rarity correctly.

Portals are shown by default and are not evaluated by the main rarity filter. If you add any filter overrides for Portal, either of them must match the item or the portal will be hidden

* Fixed: "more xp" calculations have been added in the Player Attributes view (Pet and racial bonuses)
* Fixed: Iron or Relic of Reorientation were sometimes not given correctly when disassembling unique or set items when disassemble output window was full.
Version 0.9.19

- Select a Badge and Tag for your Guild (Guild Tag appears before each member's character name in chat)

- Chat with Guild members in the Guild chat

- Promote/Demote member ranks from Member, Veteran, Officer and Guild Master.

Guild Masters can customize the Guild, Officers can accept join requests, invite players, and promote/demote.

- Find other Guilds based on search criteria's, and invite new members from global chat and leaderboards.

Joining a Guild is account-wide

* when you join/create a guild, all your existing and future characters will be a part of the Guild.

All your characters will be publicly visible in the guild member list (except for those in incognito mode, see more below).

Members of your guild can see when each player was last seen online.

The current maximum number of players (accounts) in a Guild is 20, this limit will be increasable in a future update.

Guild name and tag are unique and cannot be changed after creation.

More coop-like Guild features will be added in the future.

* Incognito
* Before entering the game with a character you can optionally go incognito.

This option will hide your guild tag and your character in the Guild member list (if you're in a Guild), and won't send any S-rarity loot notifications in global chat for that character.

Your character will still be listed in the leaderboard rankings, and typing in chat is still possible.

Only one character per game mode can go incognito at a time, and you cannot go incognito if you only have one character on your account.

(If you only have one character remaining after deleting characters and it's set to incognito it will be unflagged as incognito).

* Added Korean language

### Minor

* Added activity icon (a dot) to indicate if there is any unseen activity, for now it's only used for chat messages:

- White dot means unread global chat message (not including S-rarity loot announcements)

- Green dot means unread guild chat message

* Fixed collisions with loot chests in the regular dungeon
* Added player's average item level to player stats view
* Optimized memory usage (especially in Helheim)
Magic find

Magic find increases your chance to find high rarity affixes and **Unique** & **Set** items. MF doesn't have a hard cap but at some point you get diminishing returns, generally speaking anything between 2-3k% MF is great.

## How it works

Every rarity from **F** to **S** has a base weight. The exact values are unknown but higher rarities have a lower assigned base weight. Magic find adds a multiplier to this weight for the rarities **D** to **S** which can be seen in the attribute tab. Additionally is also decreases the weight for **F** and **E**, these values are hidden.

### Example Calculation

The drop chance of an item is calculated by dividing the weight of the desired rarity with the sum of all weights

no MF (example values):

* F weight = 100
* E weight = 500
* D weight = 100
* S weight = 1
* Total weight = 701
* Chance to find **S** = 1 / 701 = 0.143%

1k% mf (example values):

* F weight = 20
* E weight = 100
* D weight = 200
* S weight = 1.9
* Total weight = 321.9
* Chance to find **S** = 1.9 / 321.9 = 0.590% (~4x higher chance than before even though the % **D** weight increase is higher relative to **S**)
Arnfinn (Disassembler)

In Town, **Arnfinn** is responsible for converting item affix into essences

## General

To disassemble an armor, weapon, or accessories and extract these essences for crafting, you need an item with an item affix rarity of D or higher.

The success rate of disassembly relies heavily on the item's durability. The rarest affix on the item will have the highest success rate, while other affixes will have progressively lower chances of producing an essence. Meaning disassembling an item with 100%+ durability will always extract the highest rarity essence successfully.
If an extraction fails the essence is degraded to a lower tier and rolled again until succesfully extracted or by reaching E grade.

By enabling the advanced option you can choose to automatically discard any essences of lower rarity, depending on your set minimum threshold rarity in settings. Or you can reduce the level of the extracted essence to 1.

Extracting a Unique Item yields 300 Iron  and a set item yields 1 Relic of Reorientation .

## Linking

Disassembling an item at 100% durability, which has 2 of the same rarity as the highest rarity affixes, normally doesn't yield 100% success for the extraction, however by using Relic of Linking  at the Blacksmith, which links 2 of the highest rarity affixes,
it's possible.
Version 0.6.5

## Major

* Major monster rebalancing:

Monsters have been tuned to be more in line to the player level, this means that monsters are a lot stronger than before (but also gives more XP).
Due to the balance re-alignment of levels, your highest unlocked world has been reduced to your current character level.
Note that this is not a loss of progress, but more of a balance re-alignment.
It's recommended that you start on low areas and work your way up to find a good spot to kill monsters to avoid severe XP losses if you die.

Why was this change introduced?
To make the monsters more in-line with player level, previously you could quite easily beat monsters that were over 10.000 times higher than your level, which was not really intended.

* Major item affix changes:

Affixes with % values (except movement speed and life regen%) now scale with world levels, meaning that you'll find more powerful % affixes the further you progress.
The scaling is different depending on the affix.
You will be prompted and have the option to re-roll the affix values on all your items for free (equipped, inventory and stash).
If you choose not to do so, you can still benefit from the new scaled values on existing items by re-rolling the affixes with an Enchanted blacksmith hammer.

* Implicit (flat) affixes are now stronger than before

Implicits such as life, armor, evasion and force field are now stronger than before.
To update the new scaling on existing affixes, re-roll the item with a regular blacksmith hammer.

* Added all resistance penalty by -8% for every world area you pass, starting from area 2.

The penalty is calculated for current world you're in and is displayed by clicking the world info button at the top.

* World areas 21-25 are now open
* Fixed Killing Spree achievement that wasn't unlockable
* Set bonus balancing (this will affect existing set items too)
* Added regional chat channels, you will now join a chat channel based on the language you've set in the game.

## Minor

* Fire/Cold/Lightning Armor passive for Mage now gives 40% base resist and additional +3% per level
* Fixed Mage Tornado skill that was ending abruptly.
* Fixed chat that was blocking the view even when hidden.
* Added Tier to item tooltip next to the item level, which indicate which area + world level the item is from
* Added option in Settings to change between simplified "aa" and scientific (exponential) number formats
* Added chat settings to display timestamps and let the chat window remain activated (interactable) after sending a message
* Minor bugfixes
Version 1.0.9

* you can now export a loot filter so other players can search for it and download. Re-exporting an existing exported filter will overwrite it on the server (but other players need to re-download it to get the latest changes)
* Fixed an issue where too much experience could be granted in rare cases

### Minor

* Helheim keys now drop in area 9-1 or higher
* Improved Summon Wolf AI (again) to be more aggressive
* Added custom cursor on PC
* Added support for chat moderation
* Fixed an issue with Solitary being applied incorrectly
* Fixed an issue with heating stones success rate
* Fixed chain lightning Chains mastery so that it's correctly affected by skill power
* Fixed Mage Elusiveness passive so it correctly reduces cooldown
* Fixed an issue with relic of blessing
* Fixed an issue with Opal costs for premium features being displayed incorrectly
* Fixed helheim rewards not being distributed correctly
* Fixed text being cut off when editing guild description
* Fixed some localization issues
* Fixed helheim rewards sometimes not being granted correctly in season game modes

### Hotfixes

* Fixed issues with exported loot filter list, and added the possibility to set a filter description when exporting
One-Handed Mace

Maces are categorized into one-handed and two-handed maces. Their specific weapon type implicit grants them a stun chance on hit. One-handed maces can be dual-wielded alongside another one-handed melee weapon, or equipped alongside a shield, while you can generally equip only one two-handed mace at a time.
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Version 1.0.7

### Major

* Added a breakdown in the Attributes->Misc tab of how Magic find affects your chance to find higher rarities, set and unique items
* Improved the Stash Cleanup by allowing you to select an Item Type that filters your stash items when cleaning.
* Added option to reset skill masteries with 10 Scroll of Regret (single tree) and 5 Scroll of Total Regret (all trees). The ability to reset all masteries for free once per day will remain.

### Minor

* Improved the Rejuvenation potions to be more on-par with healing and mana potions
* Fixed Hunter summoned wolf, it no longer runs very far away from it's master, and it should no longer block you at the end of a level
* Fixed the Stash Cleanup so that it shows items correctly
* Inverted the mouse wheel scrolling on the Stash pages
* Renamed "Filter Overrides" to "Filter Layers"
* Other minor bugfixes
Version 0.4.8

## Major

* Fixed an issue when upgrading an affix with an Essence which resulted in the new stats being wrongly calculated.
* Fixed loading issues

## Minor

* Fixed an issue where idle battle time was incorrect
* Added examples for the Item Filter to show how the current filter is applied.
* Fixed some missing translations
Warrior

The warrior is a class that handles melee weapons like axes, swords, maces and spears. Its arsenal consists of both one-handed and two-handed weapons, as well as shields. For damage output, warriors generally rely on strength and dexterity (hit chance), but defence is based on choice between vitality, constitution, agility and mindpower. Those choices are further augmented by equipment types and affixes.

Warrior has different active and passive skills at his disposal, usage of which is determined by the tackled encounters and build choices.

## List of passive skills:

 Meditation  | Reduces your skill cooldowns by 20%*(+1%/level)*, using a skill has a 10% chance to reset its cooldown.

## List of masteries:

#### Shatter

 Overpower | 5 | Tactical Mastery | Shatter becomes overpowered, adding an additional 300% additive weapon damage, but also shatters your weapon. Reduces its damage by 50% for 8*(-1/level)* seconds.
Persiguiendo a noel

es la quinta mision del juego

introduccion

la mision empieza con vin en un departamental a las afueras de legowood en el barrio chino,en esas llega noel en su inquisidor dirigiendose al parqueadero para un trato acerca de una droga con los rusos,noel muy confiado le da el maletin al lider de la triada rusa,en esas llega vin a dispararle a los rusos del lugar,noel intenta escapar a pie para subirse al carro pero vin le destruye el carro,vin lo persigue a toda marcha,este corre por casi todo el barrio chino,hasta que vin le dispara en la cabeza,luego vin recoge el maletin con la droga y se va
Version 0.9.9

### Minor

* Fixed: Movement skills such as Pounce, Teleport and Backflip should no longer leave you unable to move after being disabled (frozen/stunned) during the skill effect
* Fixed: Hunter Wolf stats didn't update correctly when applying Tasty Treats
* Added support for additional screen aspect ratios, such as 4:3 (iPad, CRT monitors, etc). All screen shapes and sizes should be supported now, even smart fridges.
* Set bonuses are now only calculated for distinct items in the set, meaning that two of the same items won't count towards the set bonus, such as 2x Balmung swords in Völundr's Bravery.
* Mage: Changed Blizzard skill graphics
* Clicking the Area button at the top should now toggle the Area tooltip instead of re-opening it
* Changed player skill ground effect marker to white/gray, to be able to differentiate it from monster/boss skills which are red.
Version 0.4.4

## Major

* Added Thyra
* a merchant in Town where you can buy Essences, Crafting reagents and "Idols" that give you a xp bonus or more crafting reagents while playing.

The idol bonuses are not applied for the offline XP rewards (since it doesn't count as playing actively), but they do count for "level complete"\*rewards and Golems.
Thyra is travelling a lot and may not always be in Town (This is an experimental NPC, and might be removed at any time)

* Offline battles and the XP that it grants is now based on the monster level in the highest world level you've unlocked, instead of character level
* Reinfocements can now improve an item up to 20% (up from 15%), but will also cost more the higher reinforcement% you are applying

(Reinforcing from 1-5% is cheaper than 15-20%)

* Reinforcing an item no longer decreases it's durability
* Reworked the buff/debuff system to enable support for saving buff status. This is a major change due to the high number of buffs/abilities affected (100+).

This has been tested thoroughly, but there might still be a bug or two in there..

## Minor

* Added video quality settings, default is Highest
* Added option to limit framerate in game settings (useful if you want to conserve battery or reduce device heat)
* Double\*clicking to move an item will now move the entire stack (if there's room)
* Improved game performance
* Items are now only usable from the Inventory, not from Stash.
* Fixed an issue when upgrading affixes using essences and the effective efficiency% was not applied correctly for the item type.
* Fixed so that regular experience bonuses are now also applied to Offline battle XP
* Fixed resurrection screen not displaying buttons in some cases
* Fixed clicking on ground sometimes not moving the character
* Fixed UI so it doesn't draw over phone borders or notches (outside the safe area)
* Fixed monsters sometimes targeting the pet (even though it's invulnerable)
* Fixed golem rewards sometimes not being distributed correctly
* Fixed an issue where you could get stuck in the Golem's Lair (edited)
Version 0.7.4

## Major

* Death no longer incurs an xp penalty, but will instead (with basic resurrection) lock the current world level you died in (you have to complete the previous level again to re-unlock it)

Dying in a Niflheim portal with basic resurrection also has no xp loss, and the other penalties remain the same.

* Major crafting changes, to summarize, crafting is now more accessible and you can disassemble items for free, and craft using Essences like before.

For more details, see here: https://discord.com/channels/823692889439207424/828503494909493308/870721386606395412 (edited)

## Minor

* Added settings to set "High rarity" and "Low rarity" threshold, which applies to certain actions when pressing buttons:

Discarding inventory/stash items.
Warning messages when crafting discarding.

The default low rarity threshold is D (inclusive), and the high rarity threshold is AAAA (inclusive)

* Added ability to lock items in inventory, essence inventory and private+shared stash

Locked items will not be sorted, transfered when moving between stash and inventory, nor discarded when discarding multiple items.
You can however move locked items manually.

* Reduced Swift cloak attack speed bonus
* Added option to navigate back/forward 10 pages in the stash
* Adding an affix with Relic of Opulence now does 1% durability damage (down from 2%)
* Added monster stats to the level selection \* Essences are no longer placable in normal inventory (only in the Essence inventory)

Essences can still be stashed.

* Fixed issue with Impaling Trap
* Devious Trap mastery not triggering correctly
* Slightly increased belt drop rates \* Physical modifiers on a staff now have 80% efficiency
* Removed ability to split stacks until there's a proper need for it
Golem's Lair

The **Golem's Lair** is a portal accessible after defeating a golem minion in Nordicandia. Inside the portal is a larger golem that cant attack but it has a massive amount of life which scales with the level it appeared in. The goal is to perform 10 increasingly more difficult timed clicks with each click worth 10% of the golems maximum life. Rewards are increased with each successful click, damaging the golem otherwise can reduce the total clicks and rewards available.

## Golem Minions

The golem minion appears throughout Nordicandia as either a fire, stone, or crystal golem a yellow frame. The minion is not auto targeted and will flee if too close or taking damage from a character, and vanish if not defeated in a set time, without leaving the portal. After successfully defeated, the yellow portal to Golem's Lair will appear in its place.

## Golem Bosses

### Fire Golem

 rewards the player with reinforcements,
Necromancer

**PAGE IN PROGRESS**

The Necromancer practices the dark arts of necromancy - raising the dead, and are also very proficient with poision damage and shadow magic.

Raise Skeletons, Demons and even Death, that are bound to serve and protect their master.
A necromancer tends to stay at a safe distance, while empowering his minions with shadow magic.

## List of passive skills:

 Wand Master  | Damage with Wands is increased by 20%*(+1%/level)*.

## Summons:

Your minions gain a portion of your stats and are updated in real time.

* Magic find & Item Quantity - 100%
* Block - 100%
* Dodge - 100%
* Life regeneration - 50%

Stats not inherited are:

* Life leech (except with Gift of the Vampire passive)
* Life leech rate
* Life leech max total recovery
* Damage conversion
* Damage taken conversion
* Penetration
* increased damage taken from amulet
* on hit/kill effects
* Max physical reduction cap and max resistance cap
* Physical damage reduction (which doesnt come from armor)

Minion damage, attack speed, crit chance, and hit chance are all based on your mainhand. The damage type of minions is determined by your mainhand's highest damage type, except for skeletons, which convert all weapon damage to physical.

## Trivia:

The Necromancer class was implemented in patch 1.3.0
Version 0.6.3

## Major

* Added in\*game chat!

Chat is toggled by pressing the chat icon (or the Enter key on PC), you can also hide the entire chat by pressing the eye\*icon on the left side.
Click on a player name to bring up the menu to Inspect or Mute them (Report\*functionality will be added later on).
Link items by pressing the "Link in chat" button on the item pop\*up (Mobile) or with CTRL + ALT + Left Click on PC (chat message will be sent immediately).

* Fixed offline reward buttons not being visible sometimes
* Added ability to skip tutorial when entering game with a new character (you will still gain 50 Opals)

## Minor

* Fixed tooltips that remained open when closing windows (again)
* Minor performance optimizations
* Made fleeing monsters a bit smarter
* When casting a targeted\*cast skill, you will no longer force\*target any enemy that was clicked
Attribute

A new character will begin with base attributes based on its (determined by race) Attack power, Defense power, and Magic power, and receive 5 attribute points to spend each character level. Scroll of Regret will refund 10% of spent attribute points, and Scroll of Total regret will refund 100% of attribute points spent.

### Strength

Strength increases physical damage.

Every 1 points in Strength gives 2% increased Physical damage.

### Dexterity

Dexterity increases attack rating.

Every 1 points in Dexterity gives 0,3 attack rating.

### Intelligence

Intelligence increases Elemental damage.

Every 1 points in intelligence gives 0,75% increased Elemental damage.

### Vitality

Vitality increases Life.

Every 1 points in Vitality increases life by a flat amount (increasing returns).

### Constitution

Constitution increases your Armor.

Every 1 points in constitution gives a flat amount of Armor (increasing returns) and every 10 points gives an additional 2% Armor.

### Agility

Agility increases Evasion.

Every 1 points in agility gives a flat amount of Evasion (increasing returns) and every 10 points gives an additional 5% Evasion.

### Mindpower

Mindpower defines how much damage your Force Field can take before breaking.

Every 1 points in Mindpower gives a flat amount of Force Field (increasing returns) and every 10 points gives an additional 30% Force Field.

## Advanced section

In this section the calculation for attributes will be displayed.

### Adv. Vitality

Life from vitality is: Total vitality \* (((0.2 \* (characterLevel^0.32))+10)

### Adv. Agility

Evasion from agility is:

evasion Factor = Total agility \* 0.005

flat Evasion = (50 \* (1 + (evasionFactor^0.6) \* 3))-50

Evasion = flat Evasion \* (1 + evasion Factor)

for more details on evasion check Combat Mechanics

### Adv. Constitution

Armor from constitution is:

armor Factor = constitution \* 0.002

flat Armor = (75 \*  (1 + (armorFactor^0.35) \* 3))-75

Armor = Total flat Armor \* (1 + armor Factor)

for more details on armor check Combat Mechanics

### Adv. Mindpower

Force Field from Mindpower is:

force Field Factor =mindpower \* 0.03

flat Force Field = (150 \* (1 + (forceFieldFactor^0.32)))-150

Force Field = flat Force Field \* (1 + force Field Factor
Version 0.8.3

## Major

* Added chat emojis
* Added default chat avatars (selectable avatars and frames will come soon)

## Minor

* Added settings for chat window size, font size and transparency.
* Fixed: Stun resistance is now correctly given for Incremental Fortress General Mastery (when active)
* Increased flat damage affix on amulets
Version 0.9.4

* Warrior: Cheat Death now reduce you to 50% damage instead of dying (up from 10%), and gives you 20-30% more vitality

### Minor

* Fixed: Some masteries were missing texts
* Fixed: Issue that sometimes occurred when resetting all masteries
* Fixed: Shock debuffs with higher than 50% amplified damage taken didn't get prioritized over other debuffs
* Fixed: Mage Mana Shield masteries that weren't adding bonuses correctly
* Fixed: Mage Infernal Blast idle mastery wasn't auto-casting correctly
* Fixed: Mage Infernal Blast ignite duration was wrong
* Mage: Increased Elemental Seal fire trap mastery radius to 8% per level and damage to 3% per level
* Mage: Blizzard: Increased slow effect to 10% per mastery level, increased cooldown to 25 seconds up from 20.
* Mage: Poison cloud tooltip clarifies that the cloud will spread like a disease
* Warrior: Increased Slam damage to 550%
* Hunter: Increased Multishot damage to 450% and updated tooltip to clarify that the damage is divided for each arrow
Version 0.7.0

## Major

* Set and Unique items now have minimum 100% durability when dropped
* Fire Golem now grants additional crafting materials instead of increased rarity items

## Minor

* PC: You can now craft with Relics instantly by pressing Spacebar at the blacksmith
* Fixed Killing Spree achievement that didn't unlock properly
* Pet no longer collides with other monsters
* Fixed Imbuing essence that couldn't roll affixes that already existed on the item
* Fixed Reinforcement tooltips
* Fixed set item bonus tooltip that didn't scale with level
* Level selection window scroll buttons are now clickable
* Dropped loot now appears faster than before
* Niflheim portal bosses can no longer spawn on top of the player
* Item set Embodiment of Ullr implicit values now scale correctly
Version 0.6.9

## Major

* Added new Set Items (Hunter and Mage)
* Added new Unique Items
* When transferring/upgrading affixes from another item, the average durability of the two will be used to calculate success rate.

An Essence will have 95% durability when disassembled (old Essences will count as 100% durability).
If the crafting fails, you get another chance with success rate based on the lowest durability of the two items.

* Crafting now has a maximum success rate of 100% (up from 97%)
* Magic find now has a greater impact on finding unique and set items.
* Most item set bonuses now scale with level, based on the average level of the items in that set.

The set bonuses show differently in the item tooltip based on what item you're looking at:
A set item you have equipped: Shows bonuses based on the average equipped set item level for that set.
Another set item that can replace an equipped item in the same set: Shows bonuses based on the new average equipped set item level in that set (if you would equip it).
A set item for a set that you don't have equipped: Shows bonuses based on the current item level.

* The maximum cost to Level up a Skill mastery is now 5 points, and this patch will reset skill masteries again.

## Minor

* Relic of Reorientation now does 1% durability damage (down from 3-5%)
* Imbuing Essence now have a higher chance to generate a higher rarity affix
* You can now reinforce items up to 30%
* Increased crafting iron costs for higher rarities, and it's also more expensive to craft on uniques / set items now.
* "Increased elemental damage %" is now added on top of any other % increased damage affixes (additive), and scale with item level
* Fixed issue with mage Teleport \* Fixed Wolf minion sometimes getting stuck in the world
* Fixed Player sometimes stopping before the end of the level
* Fixed passive skill tooltips that weren't properly displaying next-rank
* Monsters will now mainly target the nearest enemy, but sometimes target another enemy if it's within visible range.
* Updated player attribute details regarding experience, it now shows progress towards your next level checkpoint instead of the next level.
* Belt "Sash" now gives "increased" magic find instead of "more".
* Reduced Marauder and Berserker belt bonuses
* Slightly increased implicit life on items
* Fixed so blacksmith suggestions update properly
Version 1.0.5

* Increased starting inventory to 8 rows (maxed), and removed the ability to expand it with opals
* Increased starting crafting inventory to 8 rows (maxed), and removed the ability to expand it with opals
* Increased starting pet loot inventory to 4 rows (maxed), and removed the ability to expand it with opals
* Removed the merchant NPC (that sells items for opals)
* Removed the ability to reset attributes for opals, and added a new item that drops from monsters and can reset 100% attributes instead (rare)
* Removed opal cost for resetting skill masteries, and limited it to one free reset per day instead
* Removed the ability to claim X3 rewards for opals in the Offline progress
* Removed the ability to claim X3 rewards for opals when finishing a level
* Restored all opals spent on increasing inventory size, pet loot size, and second potion slot. This goes for opals spent on these features for deleted characters also.
* Hardcore characters that spend opals to unlock features such as Skill slots, potion slots and Stash pages and will only need to unlock them once per game mode / season. Any new hardcore characters created in that game mode / season will have those features unlocked too.
* Opals and Iron gained over the season bank limit will now count and become available in the bank retroactively if you get the Season Pass

### Minor

* Added server integration to Discord that will post game events there ( ⁠game-events ), such as when top 50 hardcore players die or when long duration Aesir buffs are activated
* Fixed an issue when confirming a passive skill that has completed training
* The new relics will not show with their rarity color in the loot chest glimmering effect, but as E rarity (white) instead
* Mana Arrows hunter ability can now pierce (but only gain mana once per arrow)
* Swapped buttons Discard and Pickup at the Disassembler so they match inventory and loot button order
* Fixed issue where Mage Blood Casting could put you at 0 life, now it will reduce you to 1 life minimum.
* Added activity indicator on the season progress button that shows when you have unclaimed season rewards
* Minor bugfixes
Version 0.7.9

## Major

* Auto-repeating levels and new Pets!

Your pet now influences your active or idle battles:
Some pets allow you to auto-repeat the current level for a certain amount of time, or provides buffs or extra loot at the end of the level when playing actively.
By manually progressing/restarting the current level, or starting a new level from Town, your auto-battle time is reset to your max, and as long as you have some auto-battle time remaining, the level will be automatically restarted when completed.

* Added Yrsa - a Petkeeper in Town which provides different pets for you to choose from (more pets will come later)
* Racial stat changes: A free race change has been granted due to the changes below:

Stamina now also provides more auto-battle (level repeat) time
Magic Power also provides more maximum mana
Slightly adjusted the racial stat values

## Minor

* Opals are no longer obtainable from end-level rewards, but continue to drop from monsters as usual.
* Stackable loot will now stack on nearby existing item stacks in the world.
* Increased pet looting speed and loot spawning speed.
* Golem minions now start fleeing short after being engaged (when arriving too close or when attacked)

Previously, golem minions could start running away even when they were off-screen.

* Iron cost is now much cheaper for low-level essences, and becomes gradually more expensive.
* Fixed: Pet no longer collides with minions
* Fixed: Loot Filter whitelist and blacklist combination for non-rarity items such as Relics now work properly
* Fixed: Loot Filter for portals now work properly
* Fixed: Tier was sometimes incorrectly displayed on item tooltip
Amorganc Tualf

Amorganc Tualf se narodil v roce 1995 v Německu. Syn Gerharda Tualfa, vojáka a Felicie Tirion, střední školačky s výjimečným talentem pro magii. Přestože vyrůstal v době, kdy svět procházel neuvěřitelnými změnami - od bitvy mimozemských lodí nad Zemí v roce 2000 po příchod nemoci ACIV v roce 2012 - dokázal Amorganc tyto události překonat a přizpůsobit se jim.
Jeho zájem o magii byl patrný již od útlého věku, pravděpodobně pod vlivem své matky. Po příchodu ACIV, kdy se jeho magický potenciál ještě více rozvinul, začal se intenzivně vzdělávat v této oblasti. Amorganc měl to štěstí, že jeho rodinné zázemí a původ mu umožnilo studovat na prestižní magické univerzitě. Zde se stal odborníkem na magii Severoevropské větve.
Po dokončení studia se stal členem tajných magických uskupení, kde získal praxi a zkušenosti potřebné pro jeho pozdější kariéru. Jeho talent a schopnosti nezůstaly bez povšimnutí a v roce 2030 byl jmenován komandérem Speciálních Magických Jednotek (SMJ) pod ministerstvem obrany Evropské unie. Byla to klíčová role, která zahrnovala řízení a koordinaci všech magických operací EU.
Jeho osobní život zůstává soukromý. Je svobodný a nemá děti, což mu umožňuje plně se věnovat své práci. Má jednu sestru, Selinu Morrell, která je také aktivní v magické komunitě.
Amorganc je také známý svými koníčky, mezi které patří historie magie a četba o magických teoriích. V době volna se také věnuje meditaci a cvičení magických rituálů.
Version 0.6.0

## Major

* Skill Masteries! Added 3 Warrior masteries for all the Warrior skills

Skill mastery points have been reset for free.
Note: The new masteries are not final and may change in the near or distant future.

* Warrior skill balancing, significant changes include added mana costs.
* Added stun resistance to combat mechanics, which acts as a multiplier to the target's max health when calculating a possible stun and its stun duration. (Currently capped at 75%)

Stun mechanics recap: For every 1% of the targets current life removed by a stunning hit, 0.04 seconds of stun is applied up to a maximum of 2 seconds (50% of current life lost)
For forced stuns (such as stuns from war stomp, boss abilities etc, the stun resistance works as an inverse multiplier for the duration). For example having 50% stun resistance and getting hit by Wolf King charge will make the stun last 1.5 seconds instead of 3 seconds.
Base stun resistance for player and monsters is 0%, except for bosses which are immune to stun.

* Fixed dungeon finish rewards that sometimes were not being dropped properly.
* Fixed character auto move that was stopping in certain scenarios
* Fixed some memory leaks

## Minor

* Fixed tooltips remaining open when windows close
* Minor bugfixes
Version 0.7.7

## Major

* Fixed: Mobile: Connectivity issues when returning to the game after the screen goes black.

## Minor

* Loot filter: Added ability to move loot filter overrides up and down in the list.

5The loot filter will now filter items by the order of the override list, going through the list until it finds a matching override. This means that you can have an override that shows item type "Helmet", and another override under it that hides item type "Armor", meaning that all armors except helmets will be hidden.
Overrides are always evaluated after the main filter, so hiding "Helmet" will still show helmets if the rarity is equal or higher than the main filter.
Number of overrides are now limited to 50.

* Loot filter: The main rarity filter no longer applies to portals, all portals will be shown by default, regardless of rarity.
* Loot filter: The list of item types will load faster if it's been opened before
* Finding an item of S rarity will announce it globally in the chat
* Increased crystal golem item rarity
* Slightly reduced golem clicking difficulty (bar now fills a bit slower)
* Fixed: Loot filter: Affix filtering should work properly now
* Fixed: Loot filter: When using a shared filter, it will no longer create a new default filter for your character when relogging
* Fixed: scrollbar for overrides in Loot Filter
Ahmed Al-Masri

Ahmed Al-Masri, známý pod kódovým jménem "Vlk," se narodil v roce 1998 v Mosulu, Iráku. Jeho dětství bylo poznamenáno tragédií; oba jeho rodiče zemřeli v konfliktech spojených s Islámským státem. Jeho otec Mustafa padl v boji, zatímco jeho matka Aisha byla obětí leteckého útoku. Tato ztráta ho přivedla k radikálnímu islámskému hnutí, kde získal vojenský výcvik a stal se odborníkem na demoliční práce.

Po pádu Islámského státu uprchl do Evropy a usadil se v Bělehradě. Zde se spojil s místním podsvětím, konkrétně s mafií Naša Švar vedenou Nikolajem Dragovičem. Ahmed rychle získal pověst jednoho z nejlepších nájemných vrahů Magických hávů, specializujícího se na magické rituály a demoliční práce. Jeho schopnosti a přístup k vyspělým magickým a technologickým zdrojům mu zajišťují stálou práci a financování ze strany mafie.

Ahmedova sestra Fatima žije v Německu jako uprchlík a distancuje se od jeho činů. Jeho bratr Omar je nezvěstný, a Ahmed ho stále hledá. V Bělehradě má blízký vztah se Zoranem Petrovićem, členem Naša Švar, který mu pomáhá v jeho misích.

Kromě své práce pro mafii a Magické hávy má Ahmed i své vlastní, osobní cíle. Stále udržuje kontakty z dob Islámského státu a pracuje na vlastním plánu obnovení radikálního islámského hnutí v Evropě, což je pečlivě sledováno jak Magickými hávy, tak i místní mafií.

V současné době, v roce 2038, je Ahmed stále aktivní a považován za jednoho z nejnebezpečnějších nájemných vrahů v Evropě. Je hledán jak evropskými, tak i mezinárodními bezpečnostními složkami, ale jeho moc a vliv mu zajišťují ochranu před stíháním.
Index

This is the index of the Nordicandia Wiki, allowing you to quickly navigate to important categories.

## Information

* Release notes
* FAQ

## Character creation

* Character Races
* Character Classes
	+ Warrior
	+ Hunter
	+ Mage

## Gameplay

Core elements of the game

* Game Modes
	+ Nordicandia (dungeon)
	+ Niflheim
	+ Golem's Lair
	+ Helheim

* Character Attributes
	+ Strength
	+ Dexterity
	+ Intelligence
	+ Vitality
	+ Constitution
	+ Agility
	+ Mindpower

* Skills
	+ Active Skills
	+ Passive Skills
	+ Skill Mastery

* Items
	+ Crafting
		- Essence
		- Reinforcement
		- Relics
		- Blacksmith\_Tools
	+ Armor
		- Heavy armor
		- Medium armor
		- Light armor
	+ Accessories
		- Amulets
		- Rings
		- Cloaks
		- Belts
	+ Weapons
		- One-handed weapons
			* Swords
			* Axes
			* Maces
		- Off-hand equipment
			* Shields
			* Quivers
		- Two-handed weapons
			* Swords
			* Axes
			* Maces
			* Spears
			* Staves
			* Bows
	+ Potions

* Combat Mechanics

## Town

* Stash
* NPCs
	+ Disassembler
	+ Blacksmith
	+ Merchant
	+ Elder [WIP]
* Portals
	+ Nordicandia
	+ Helheim
Version 0.9.6

### Major

* Fixed: Racial offensive bonuses were not applied correctly, your character will deal more damage now

### Minor

* Helheim difficulty will now readjust to the player level for each depth, if necessary

Details: If you started Helheim at level 1B, the monster level will be 200M-220M, which is 0.2x your level.
At next depth (1), the monster level normally increases with 30%, so 286M-315M, but if you for example leveled up to level 2B in Helheim before, depth 1 will then be (2B \* 0.2 \* 1.3)=520M\*572M instead

* Fixed: Default skill animation was not played properly
* Fixed: End-chest did not appear when playing Hunter using Mark of the Chosen
* Auto Mark mastery
* Fixed: Some skills did not cast correctly even if the target was inside the cast range
* Fixed: Tooltip for skills when creating a new character did not appear
* Additional tweaks to saving and connection recovery
Version 0.5.5

## Major

* Purchases using Opals (inventory size, stash page, skill slot, etc) now requires an active internet connection.
* Improved drop rates for amulets, rings and belts.
* Added Stash search, where you can search/filter by item title (including rarity) or affix text.

The search replaces the "Discard all equippables"\*button in the stash
Value filtering (e.g Strength>50) is not supported in this implementation

* A free mastery reset will be offered once

## Minor

* Added world level to the current world info at the top
* Regular and Enchanted Blacksmith Hammers stack size increased to 50 (up from 10)

Old hammers stack size hasn't been updated.

* Fixed Anvil Blacksmith Tool that didn't give reduced durability loss in some cases
* Tornado Seeker mastery duration should be correct now.
* Added option to set target frames per second when the game is focused (and not focused for Steam version).

Unfocused target FPS can be useful when the game is running in parallel with other cpu\*heavy applications/games.

* Added option to hide/show floating damage numbers for damage dealt or damage taken
* Potions are no longer placable in the Disassembler
* Balancing: Reduced durability loss for Normal and Enchanted Blacksmith Hammers
* Balancing: Increased durability loss for Relic of Reorientation to a range of 3\*5%
* Balancing: Ice Nova Deep Freeze mastery now increases cooldown by 4 seconds per level instead of 10
* Balancing: Ice Nova Concentrated Ice mastery now reduces radius by 5 units per level instead of 10
* Balancing: Blizzard Hail mastery now increases damage by 5% per level instead of 20%
* Balancing: Mana Shield Heavy Shield mastery now increases damage absorbed by 4% per level instead of 10%
* Balancing: Ice Blast Counter Blast now retaliates a maximum of 4 times per 10 seconds instead of 2.
* Balancing: Infernal Blast cooldown is now 24 seconds instead of 35
* Balancing: Infernal Blast Conflagration mastery radius is now increased by 8 units per level instead of 5
* Balancing: Infernal Blast Conflagration mastery burning duration is now increased by 2 seconds per level units per level instead of 1
Version 0.5.9

## Major

* Fixed crash when unassigning active/passive skills
* Improved monster AI
* Monsters now have base elemental resists:

Melee/Ranged monsters: 5%
Spellcasters: 10%
Champions: +10%
Rares: +15%
Uniques: +20%
Bosses: +25%

## Minor

* Fixed Golem click\*bar graphics (enlarged the vertical bars)
* Added item drop effects \* Fixed tooltip for Hubris passive
* it gives increased (not more) intelligence
* Slightly increased dungeon monster maximum pack size
* Slightly increased monster movement speed
* Moved the dungeon progress bar to the top, and removed monster pack indicators
Two-Handed Axe

Axes are categorized into one-handed and two-handed axes. Their specific weapon type implicit grants them increased local critical strike chance which is further compounded by their higher than average base critical strike chance. One-handed axes can be dual-wielded alongside another one-handed melee weapon, or equipped alongside a shield, while you can generally equip only one two-handed axe at a time.

### Uniques

Bleeding Chance On Hit Bonus: 30%
Strength Bonus: 15%
Verion 0.3.38

## Patch Notes

* Added monster auras, which give a buff to nearby monster allies (currently there are 6 different auras)

Auras can only spawn on rare or unique monsters.
There is a blue indicator around monsters that are affected by the aura.

* Added continuous saving to server every 30 minutes (no longer have to log out and in to upload the save).

Progress is also saved to server a few seconds after finishing a level.
You can see the status of your device and server-saves by the little indicator in the top left corner, as follows:
Gray: Not saved, Yellow: Saved to device, Orange: Saved to device but error saving to server, Red: Error saving to device, Green: Saved to both device and server

* Changed monster border graphics
* Caster\*monsters now deal 25% less damage than melee/archer monsters, (up from 50% less)
* Added character class descriptions and example active/passive skills
* You can no longer retrieve low rarity essences via disassembly (minimum rarity D)
Version 0.9.17

### Major

* Fixed several scenarios where inventory was desynced and item positions were continuously rolled back to position until you relogged.

There might still be some cases of desync left, but this should be a major improvement.

* Fixed an issue where Shared Stash had no inventory pages

### Minor

* Fixed a bug when using Relic of Renewal where the random affixes seemed not so random
* Fixed an error when allocation attributes
* Fixed an issue where inventory items temporarily disappeared (visual only) when sorting an inventory with locked items
* Other minor improvements
Bridges Kingsley

Jeden z mužů, kteří mají v kanadské jízdní policii mnohaletou zkušenost je člověk bojující za svou zemi. Jako většina vysokých důstojníků i on bojoval proti ACIVu a pak i v 1. magické válce, kde byl nasazen jako pěchota. později se vrátil domů k policejnímu útvaru. Za své služby byl odměněn několika vyznamenáními a nakonec se stal velitelem jižního kanadského jízdního sboru.
Lira

***Lira (ang. Lira)*** - to suczka, która jest duchem. Dawniej była samotniczka i członkinią Sfory Zachodu. Umarła, aby ponownie spotkać się ze swoim partnerem.

## Wygląd

Lira ma cynamonowe futerko. Ma jaśniejszą końcówkę ogona i łatkę na oku. Jej oczy są brązowe.

## Charakter

Miła i pomocna - to po pierwsze.

CDN

## Przypisy

1. ↑ W moim uniwersum duchy nie rozpływają się w powietrzu, tylko żyją w jakiś zaświatach;dobre psy są "oddzielone" od tych złych.