Kickstarter

*Temtem* was funded in part by a **Kickstarter** campaign. The campaign launched on 29 May 2018, with an initial goal of $70,000 USD, and ended on July 1st 2018.

## Campaign Success

Within the first 24 hours, Crema had raised half of the funding goal. By June 3 - days after launching - the campaign was fully funded.

## Stretch Goals

The following is a list of stretch goals and the date that they were met during the Kickstarter Campaign.

* **Nuzlocke Game Mode** ($90,000) - 4 June
* **Arcade Bar** ($120,000) - 5 June
* **New Mythical Temtem** ($160,000) - 7 June
* **Mounts** ($200,000) - 9 June
* **Temtem on Switch (also Xbox One &** **PS4**) ($250,000) - 14 June
* **Replay System** ($280,000) - 17 June
* **Clubs** ($400,000) - 29 June
* **In-Game Tournaments** ($500,000) - 1 July

## Backer Rewards

As with most Kickstarter campaigns, pledging a certain amount during the length of the campaign came with some rewards. The following is a list of backer reward tiers that were available during the campaign (each tier received the rewards of the lower tiers as well).

### Follower ($1)

* Backer-exclusive updates
* Pack of high-resolution wallpapers

### Temtem Tamer ($20)

* Early Access
* Original Tamer Cap in-game cosmetic item (Kickstarter exclusive)
* Access to the private backer group on Discord

### Alpha Hero ($30)

* Alpha access
* Digital OST
* Digital art book
* Access to the Alpha Testers Discord group
* Exclusive in-game title ("Alpha Hero")

### Temtem Master ($40)

* High-quality sticker pack (physical reward)
* Ability to guarantee your character name before registration

### Temtem Maniac ($60)

* Pigepic plushie (physical reward)
* Additional copy of the game
* Backer Trophy in-game furniture item (Kickstarter exclusive)

### Explorer ($100)

* Printed cloth map (physical reward)
* Emote Pack for in-game use (Kickstarter exclusive)
* Exclusive in-game title ("Explorer")

### Collector ($200)

* Painted statue of a Temtem Tamer and Kinu (physical reward)
* Third copy of the game
* Exclusive in-game title ("Collector")

### Founder ($350)

* Starter Temtem in its Luma variation
* Statue in the Founder's Hall
* Exclusive in-game title ("Founder")

### Guardian ($700)

* All three starter Temtem in their Luma variations
* Exclusive in-game title ("Guardian")

### Villager ($1000) (limited to 20)

* NPC with character name in the world
* Exclusive in-game title ("Villager")

### Artisan ($1600) (limited to 4)

* Hand-painted and signed illustration (exclusive; physical reward)
* Exclusive in-game title ("Artisan")

### Dojo Disciple ($2500) (limited to 6)

* Disciple within one of the Dojos with a Temtem squad of your choosing
* Exclusive in-game title

### Engineer ($3500) (limited to 5)

* Help design a route including path, content, and name
* Exclusive in-game title

### Breeder ($6000) (limited to 5)

* Design a Temtem
* Exclusive in-game title

## Add-ons

Purchasing **Add-ons** are a way of buying any additional physical reward without increasing the tier of your pledge. The following is a list of the add-ons available for purchase (prices include shipping).

* Sticker Pack ($12)
* Pigepic Plushie ($30)
* Printed Cloth Map ($40)
* Painted Statue ($100)

To purchase these add-ons, first **press the 'Manage Your Pledge' button** above. If you haven't pledged yet, choose your base pledge first. Then **increase your pledge** in the 'Pledge Amount' box by the total price of the add-ons you'd like to add. After the end of the Kickstarter campaign **you will receive a survey** asking you how you'd like to spend the add-on money assigned.

## Why Kickstarter?

During the Kickstarter campaign, **Crema** talked a little bit about why they had chosen Kickstarter as their funding platform. Select portions of their statement follows.

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Our company has been **self-funded for almost 6 years** while making our previous games, and now we have most of the funding for Temtem already on our arks. The Kickstarter will help just a bit on the financial side, but we especially want it for the community creation aspect. We really want to develop the game around the community and open the development.

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We want our backers to be involved in the development, watch our **day-to-day updates** and provide feedback along the way. We plan to maintain an **open development** through our Discord server, especially with our Alpha Hero backers (and above) that will be testing the game from a very early stage and will help us shape the future of Temtem.

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Lastly, since Temtem is very influenced by a well-known franchise, we aren't really sure how positive the public reception is going to be. Kickstarter allows us to show the game to the public and **gather feedback** early on. We want to expand the well-known franchise and add features requested by its users for years, but we need to see if there's enough interest in that before embarking on this massive adventure.

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