Luigi Kirby

Luigi Kirby is the main host of the series Camp RPG Unbelievably Striking Another Dangerous Entity. He gathered the contestants and hosts to aid him in his quest to gather the Elemental Gems, while also defeating the various foes attempting to stop him. He does his best to keep things running smoothly, but frequent interruptions as well as the dangerous antics of the contestants have made that difficult.

## Design

LK is a yellow puffball with orange shoes, a green hat with a grey brim, a green cape (with a yellow star with an L on it), and a green mask. His eyes are normally blue, but while wearing the mask they glow white. He also owns a sword (dubbed the Electroblade), which has a very light blue blade, and a blue handle with the Electric Gem fused to the hilt.

## Powers

* Adept at swordplay
* Small electric powers, amplified greatly by the Electroblade's Electric Gem.
* Incredibly high mana, meaning he can use much more magic than others
* Incredibly fast

## Personality

Luigi Kirby is a friendly individual, who almost always puts others before himself. As a self proclaimed hero, he usually goes out of his way to help those in trouble, especially his friends. However, he will hold a grudge against individuals whom have done him or his friends harm. He's usually fairly tolerant with his friends when it comes to things he doesn't like, though eventually he will put his foot down. Besides that though, he's usually a fun guy to be around, even if a bit childish sometimes. He's quite proud of his status as a hero, and definitely lets people know that. Occasionally there will be times where he doubts his own abilities, but most of the time he's very confident, perhaps overconfident in some cases.

## Luigi Kirby

### Special Moves

* Break Slash
* Electric Charge/Electro Beam
* Drill Stab
* Zap Parry
* Hyperspeed
* Sparky Shot

### Final Smash

Electro Beacon

In the Simulations, LK is an attacker and curser that specializes in his low FP costs and the use of the Energy Meter to perform powerful attacks after charging up.

### Passive

#### Energy Meter

LK can store Energy in the Electroblade and use some of his Special Moves to unleash it. It starts at 0 Energy, and can hold up to 4. Electric Charge is LK's only way of gaining Energy naturally, but his Birthright and Eden's Blessing also grant him some.

### Special Moves

#### Break Slash

This move costs 2FP at base. LK imbues the Electroblade with magic and strikes the foe, dealing 2 piercing damage and inflicting Broken for 2 turns. This move costs 1 additional FP for each point of DEF the target has.

If the foe has a shield, the attack will instantly destroy the shield instead of its normal effects. The move still costs more FP if the shield has defense.

#### Electric Charge/Electro Beam

Both effects of this move cost 1FP. For Electro Charge, LK charges up Energy in the Electroblade, gaining 1 Energy. This cannot be used if LK already has 4 Energy.

For Electro Beam, LK uses up all of his stored Energy to fire a powerful beam of electricity. The effects of this move change depending on how much Energy he has.

 1
 2
 3
 4

#### Drill Stab

This move costs 3FP. LK dashes through the foe in a corkscrew motion, dealing 1 damage 5 times. This move's damage is staling, meaning the damage output will be reduced by 1 per hit, but will not deal 0 damage so long as the first hit landed did deal damage.

#### Zap Parry

This move costs 4FP. LK protects himself with the Electroblade, preparing for enemy attacks. If a foe hits him, he parries the attack and releases a burst of electricity around himself. This will consume 1 Energy per attack negated, but will protect LK from all harm. If the foe used a direct or weapon attack, they will be hit by the burst of electricity, and take 2 electric piercing damage, and become Paralyzed for 1 turn. LK can parry multiple attacks in one turn if he still has Energy.

#### Hyperspeed

This move costs 3FP. LK dashes in place, becoming hyper, and gaining Fast for 1 turn. This allows him to move twice the following turn.

#### Sparky Shot

This move costs 2FP. LK fires a small bolt of lightning at a foe, dealing 2 piercing electric damage. If LK has Energy, he may use it to inflict Sparky for 2 turns per Energy used.

### Birthright

LK's Birthright is nicknamed 9-Volt. With it, whenever LK has 0 Energy, he immediately restores 1 Energy. Since this happens immediately, this allows him to use Energy multiple times in the same turn if he so desires. However, with this equipped, he cannot use Zap Parry two turns in a row, to avoid him from becoming endlessly invulnerable provided he could maintain his FP.

### Eden's Blessing

LK's Eden's Blessing is the Mana Potion. When used, LK gains 3 Energy. This cannot exceed his maximum of 4. If Item Booster is equipped, LK will receive 4 instead of 3.

### Final Smash

LK's Final Smash is Electro Beacon. When used LK uses up all of his mana to generate a massive ball of electricity above himself, before launching it at the foes, dealing 7 fixed electric damage to each of them, and Paralyzing them for 3 turns. Once used, LK loses all of his Energy.

### Strategy

Thanks to his low FP costs, LK can use many Special Moves in a row before needing to restore FP. Level 3+ Electro Beam's Paralysis can allow for a massive advantage during PvP fights, while Level 4 can create a window of opportunity during a boss fight if you're able to charge to it. Similarly, Zap Parry can also negate enemy attacks and Paralyze the foe, allowing for time to regain the Energy you lost or to deal damage while the foe cannot move. Additionally, while many of LK's moves are already piercing, Drill Stab is not, and as such will greatly benefit from Break Slash's Broken. Break Slash can also be useful if your allies don't have piercing attacks. Lastly, Sparky Shot can help in reducing the opponent's damage output while also dealing chip damage.

## Project CRUSADE

LK is currently the only playable character in Project CRUSADE. He primarily retains his CRUSADE Simulations moveset, but gains several unique Badges.

## Trivia

* While wearing his mask, he can change the colors his eyes glow. He usually doesn't though.
* While he can see fine without them, he does have glasses that he doesn't wear most of the time.
* LK's Birthright, 9-Volt, is a reference to the Binding of Isaac Item of the same name.
* Electro Beacon has yet to be seen within CRUSADE itself, but it was used twice in WOAH, once against Captain Phantom, the second against Hacker Bro.

## Gallery

LK performing Break SlashLK performing Electro ChargeLK performing Drill StabLK performing Zap ParryLK performing HyperspeedLK performing Sparky ShotLK performing Electro Beacon