Magician

**Magicians**, also known as the **Students of Aurelianus**, are humans capable of using magic through the usage of equations.

## Summary

Unlike Witches, Warlocks, Sorcerers, and Wizards, Magicians are entirely humans, with no supernatural origins or magicules - magical molecules which serve as pseudo-magic conductions for supernatural species - within their bodies. Because of that, ancient Magicians had to rely on the assistance of magic artifacts or the blessing of divine entities in order to use magic. This led to the Magicians of ancient days being loyal servants, often mercenaries, of the gods in exchange for keeping their magical abilities.

However, everything changed during the late 5th-century with the appearance of the famous Cambion Merlin Ambrosius from Arthurian Mythology. He, with the assistance of the Angel Raziel, was able to create the Grand Aurelianus System - a miraculous Magic System that allows humans to wield magic through the usage of equations and calculations. From then on, all humans are capable of becoming Magicians through enough training.

Magicians are governed over by the High Magician Council, whose responsibility is to control the Magician's behaviors, conceal the existence of Magicians and the moonlit world from the mundane, and to protect all Magicians from the danger possesses by numerous supernatural Factions who threatened them. One of their numerous duties is to release official ranking for young Devils in order for Magicians to decide which Devils could be a possible and suitable candidate to make a pact with.

The High Magician Council's leader is the Grand Magician - a Magician of immense powers, skills, and experience. The current Grand Magician is Brooke Greymore. The Demon Mephisto Pheles is also said to be the Head Director of the High Magician Council.

It is also revealed that the Magicians in Khaos Brigade are Magicians that were expelled by their respective Magician organizations for various reasons and are known as **Stray Magicians**.

## Powers and Abilities

Magicians are the humans who could learn and wield the Magic Systems of nearly all factions and Mythologies, which grant them a much wider and more advantageous range of abilities in comparisons to other kind of Demihumans magic-wielders - Witches, Warlocks, Sorcerers and Wizards. According to Hecate - Goddess of Magic from Greek Mythology, the only virtual limitation of a Magician's magic is their own knowledge and level of magic mastery.

According to the Greek Goddess, the magic of Magicians is just knowledge to control equations, i.e. using your head and making calculations. So while they may seem similar to "genuine" magic-wielding Demihuman species, such as Witches and Warlocks. She also stated that their form of magic is something where the user uses the knowledge and calculations to know "If I do this, this will happen".

The Grand Aurelianus System widely used by the Magicians could be categorized into two major types: Western Magic and Eastern Magic; the former being a System of spells and magical knowledge found in Europe while the latter is a System of magic that originated in Asia. One of the most remarkable features of the Grand Aurelianus System is its powers to replicate the magical capablities of supernatural species, the miracles of the Gods, and the Magic Systems of other Mythologies.

### Pack

Very often, a Magician would make a pact with a supernatural being, with Faeries, Devils, and Gods being the most common ones.

These pacts are often created due to the three main reasons below.

1. **Protection:** The first is to use them as a bodyguard. When the time comes, having a powerful supernatural entity behind their back will allow a Magician to talk or reach a compromise with their opponents if they are caught up in a quarrel.
2. **Information:** Secondly, Magicians make pacts because they want to attain the techniques and knowledge of the culture their supernatural partner belonged to. To make it clearer, the technique standards of their respective Magic Systems, which are often being more-or-less a "open-secret" to not allow outsiders to know understand. These things will play a large role when Magicians do their research. Also, by making a pact, they will be allowed to get items/resources cheaper and/or easier access to them.
3. **Public Eminence:** Lastly, they make a pact with supernatural entity for their own status. Making a pact with a powerful being, such as High-class Devils or Gods, will bring great fortune and success to them.

## Known Magician Organizations

There are several mentioned Magician organizations but weren't focused into. They are:

* **Greenwich Assembly** (Somewhere in Europe)
* **Sorcerous Sacrilege Investigation** (Somewhere in the U.S.A.)
* **Holy Cult of the Five Mountains** (Somewhere in China)
* **Nine Heavens Syndicate** (Somewhere in Asia)
* **Panormos** (Sicily, Italy)
* **Seven Sister-organizations of Italy**
	+ **Female Wolf** (Rome, Italy)
	+ **Eagle of the Blue Sky** (Rome, Italy)
	+ **Olden Dame** (Turin, Italy)
	+ **Capital of Lilies** (Florence, Italy)
	+ **Aegis** (Palermo, Italy)

### Clock Tower

**Clock Tower** is one of the first and most influential Magician organizations across the world and all mythological cosmologies. Despite being known as an organization, it functions more similar to a minuscule secret nation in the heart of London, with its own intricate inner-working and Factions. According to Azazel, it is under the protection of the Seraph Raziel.

### Atlas Template

**Atlas Temple**, also known as the **Institute of Aggregation and Analysis**, is one of the first and most influential Magician organizations across the world and all mythological cosmologies. It is the most powerful among the three first Magician organizations - Consisting of Atlas, Clock Tower, and the Wandering Sea - and is known for only accepting "the utmost geniuses of all geniuses". Within the halls of this Magician organizations are superpowered weapons that could potentially destroy the world seven times over, specifically charmed to never be able to leave its wall by its Guardian Angel - the Seraph Raziel.

### Wandering Sea

**Wandering Sea**, also known as **The Moving Tomb**, is one of the first and most influential Magician organizations across the world and all mythological cosmologies. Despite its reputation, there are little to no information about this Magician organization. According to Azazel, it is under the protection of the Seraph Raziel.

### Grauzauberer

**Grauzauberer**, also known as the **Grey Wizards**, is one of the leading Magician organizations in the supernatural world. It was created by the famed Magician; Johann Georg Faust. After his death, his Contracted Demon; Mephisto Pheles, took over as acting chairman of the organization. The organization is responsible for publishing the ranking for the Devils who are offering to become contracted Devils for Magicians.

### Golden Dawn

**Golden Dawn**, also known as the **Hermetic Order of the Golden Dawn**, is a Magician organization that was founded by William Robert Woodman, William Wynn Westcott and MacGregor Mathers. It deals in the research and development of "modern magic", which heavily relies on technology and more modern sciences such as biology, chemistry, and physics, in comparison to the traditional form of magic commonly wielded by Magicians, which only relies on equations. It's one of the most famous Magician organizations, but it is relatively new as an organization.

### Rosenkreuzer

**Rosenkreuzer**, also known as **Rose Cross**, is a Magic organization founded by famous Magician; Rudiger Rosenkreutz, who became the Devil Bishop of the current Zamanatus Mammon's Peerage and one of the top-ranked Rating Game players in the Underworld. It is based on the teaching and ideas of Rosicrucianism. It's one of the most famous Magician organizations.

### Ariosophy

**Ariosophy**, also known as the **Wisdom of the Ancient Rulers**, was a Magician organization known for being one of the supporters of the Dark Wizard Gellert Grindlewald, as well as the leader of all Magical organizations who allied themselves with Adolf Hitler and the Nazi Party during World War II. It was wiped out by the Golden Dawn during the final years of World War II and had all of their research destroyed and nearly erased completely from history.

### Thelema

**Thelema**, also known as the **Thelemic Cult**, is a well-known Magician organization formed by the infamous Magician Aleister Crowley in the early 1990s. Despite its status and reputation in the human world as a cult, it is a Magician organization who focuses on researching about the ancient ways of spell-casting used by ancient Magicians who was granted magic by gods and Devils alike, as well as replicating and upgrading them to better fit in modern usage. It's known as "excentric" by other magician organizations.

### Nilrem

**Nilrem** is the Magician Faction of the Khaos Brigade which was led by Eucild Lucifuge.

### Hexennacht

**Hexennacht**, also known as **Crazed Witches' Night**, is a group of Stray Magicians who cooperated with Qlippoth. The organization was lead by Augusta, the second generation Witch of the East. She was succeeded by her pupil, Walburga. It is a collection of Stray Magicians who have been expelled by other Magician organizations for various reasons.

### Ordo Templi Orientis

**Ordo Templi Orientis**, also known as **O.T.O.**, .

## Trivia

* Though antagonistic to the Three Factions, the "Hexennacht" are Stray Magicians in a separate division from the Khaos Brigade's Magician Faction, "Nilrem".
	+ Nilrem reversed spells "Merlin".
* The Norse are one of the central factions for magic.