SMITE Version 10.12.7798.1

## New God Skins

* **Coolseidon Poseidon**
Unlimited - Colorforge
* **Intergalactic Harvester Thanatos**
Exclusive - Colorforge
* **Camelot's King Maui**
Promotional - Battle Pass
* **Rainbow Warrior Ix Chel**
Promotional - Battle Pass
* **Eldritch Hounds Sun Wukong**
Promotional - Battle Pass
* **Gilded Gladiator Bellona**
Promotional - Battle Pass
* **Highland Ravens Zeus**
Promotional - Battle Pass
* **Styx Ferrymen Apollo**
Promotional - Battle Pass
* **Midnight Freeze Xbalanque**
Exclusive - Winter Wonderland Chest
* **Yule Cheer Aphrodite**
Exclusive - Winter Wonderland Chest

## New Voice Packs

* Intergalactic Harvester Thanatos
* Camelot's King Maui
* Rainbow Warrior Ix Chel
* Midnight Freeze Xbalanque
* Yule Cheer Aphrodite

## BATTLE PASS: WORLD CHAMPIONS

* Battle Pass: World Champions (800 Gems)
* Battle Pass: Champions Plus (1500 Gems)

*The Season of Worlds Battle Pass is all about the road to Season X SMITE Word Championship! The World Champions Pass features the new Rainbow Warrior Ix Chel and the Season 9 World Champions Skin, Camelot’s King Maui. Additionally, all eight SPL Team skins will be included in a new Esports Chest that can be found on both the Free and Premium track of the Battle Pass. These chests are “Pick” chests so you can choose which teams to rep as you progress! If you already own any of the previous SPL team Skins you’ll receive 25 Gems instead. Progress through the pass to unlock all 10 Skins, a Divine Chest, a Battle Skins Chest, 400 gems, and so much more!*

* Paid Track Items:

* Camelot’s King Maui
* Rainbow Warrior Ix Chel
* Worlds! Loading Frame
* Myflin Announcer Pack
	1. 1 Fan Title
* Goremiser Announcer Pack
* Shiny! Ward
* All I Do Is Win! Jump Stamp
* Pro Gaming Level Up
* Peach It! Global Emote
* Rainbow Warrior Avatar
* Trelli Announcer Pack
* SWC 2024 Jump Stamp
* JMac Announcer Pack

* Free Track Items:

* Olympus Sky Avatar
* Uh Oh! Death Stamp
* Hype It Up! Recall Skin
* Next Stop Worlds Title
* Monstercat Music Theme

## ColorForge: Worlds Collide

### Welcome to the ColorForge: Worlds Collide Event!

*New ColorForge Event Skins can change colors by equipping different Dyes! Dyes can be unlocked by purchasing an Event Bundle or through the ColorForge Chest! Don’t forget to check out the Quests tab in the Event to unlock your FREE Little Charmer Cupid Skin! Also, you can earn ColorForge Chest rolls by completing weekly Quests!*

* Week 1

* Coolseidon Poseidon
* Rubber Ducky Recall Skin
* Kiddie Pool Jump Stamp
* Intergalactic Harvester Thanatos
* Coolseidon Loading Frame

* Week 2

* Rotten Rascal Baron Samedi
* Worlds Collide Music Theme

## Bug Fixes

### UI

* Fixed a visual only issue where The Morrigan’s ultimate could cause teammates respawn timers to reset.
* Fixed an issue that was preventing Health Bars from scaling correctly, especially on higher resolutions.
* Fixed a minor issue where the Surrender Pop-up had two instances of the word “Yes” on the Classic HUD.

### General Gameplay

* Conquest

* Fixed an issue where the Titans would sometimes not passively heal even with all three phoenixes up.
* Submitted a tentative fix to address an issue where the Titans could be immune to damage, even with a phoenix down.
* Fixed an issue where players could capture the Beacon without being revealed to enemies.

* Spectator

* Fixed an issue where Martichoras’ Grass was not correctly applying the stealth visuals on gods from the view of the spectator.
* Fixed an issue where a second Horus portrait would show at the center of the mini-map when spectating.
* Fixed an issue where Jormungandr’s head would sometimes not be visible during his ultimate when spectating.

### Gods

* Charon

* Soulshroud: Corrected several incorrect voice lines, ensuring the VGS now plays the proper voice lines for that skin.

* Hel

* Fixed an issue where some accounts with a specific loadout would crash upon entering a match as Hel.

* Thanatos

* Fixed an audio issue with Ultimate shrieking sound on Ruby Rose skin, which was significantly quieter and shorter than the base skin sound.

* Yu Huang

* Fixed an issue where, under rare circumstances, his Ultimate would not properly cast.

### Items

* Charon's Coin

* Fixed an issue where Evolved Charon’s Coin was only able to Heal or give Movement Speed once per purchase of the item.
* Fixed an issue with Charon’s Coin (normal and evolved) where it was not giving 1 Gold each time the coin was flipped.
* Fixed an issue where The Morrigan would sometimes gain unintended stacks, and sometimes lose stacks, of Charon’s Coin.

* War Banner

* Fixed an issue where War Banner could eventually stop providing the on hit Health and Mana gains.

* Leather Cowl

* Fixed an issue where the passive effect of this item was not activating correctly upon respawn.

* Greater Bracer of Radiance

* Fixed an issue where this item was incorrectly acting as a Sentry Ward, revealing enemy wards in the area.

### Achievements

* Flaming Speed

* Fixed an issue that was preventing this achievement from being awarded.

# BALANCE LIVE WITH THE 10.12 UPDATE

## Game Modes

### Conquest

*Despite the implications of its name, the Shield Buff grants more than just a solid bit of extra health! The Protections it has granted have been sneakily strong for a while, so we’re toning them down to make it feel weaker toward the later stages.*

### Shield Buff

* Decreased Protections per level from 1 to 0.5

## Item Balance

###   Absolution

*Absolution is an item with an incredibly powerful passive effect that is equally hard to use. That challenge may turn players away, so we are looking to increase the stat efficiency to alleviate those concerns!*

* Increased Max Health from 200 to 250

###   Abyssal Stone

*As part of our pass on increasing Warrior viability against ability spamming Mages in the Solo lane, Abyssal Stone is getting some extra effectiveness against Magical damage dealers.*

* Increased Magical Protection from 35 to 40

###   Amulet of Silence

*While adding an additional CC to any character is very strong, Amulet of Silence isn’t happening frequently enough to make it worth picking up.*

* Decreased Stack count from 4 to 3
* Decreased ICD from 15s to 12s

###   Arondight

*Arondight is an item that can be incredibly potent in the right situations, but is too inefficient in games where the user isn’t constantly using their ultimate. We are taking some strength out of the Passive proc in order to give the item some more consistent strength.*

* Added 7% Movement Speed
* Decreased Passive Movement Speed from 30% to 20%

###   Brawler's Beat Stick

*With Lifesteal focused builds for Mages taking over, we want to make sure that Assassins don’t feel like they are giving away too much by building to counter them.*

* Increased Power from 40 to 45

###   Corrupted Bluestone

*Bluestone Brooch nicely covers an offensive option for Solo laners that rely on Bluestone Pendant for early clear, but Corrupted Bluestone isn’t successfully filling the role of a more defensive upgrade.*

* Increased Damage over time duration from 5s to 6s
* Increased Protection increase per stack from 4% to 5%

###   Last Gasp

*Last Gasp is an item that is challenging to use in an intentional way, so we are increasing the potential uptime for players to have greater efficiency and make those high health procs not feel so bad!*

* Increased Buff duration from 6s to 8s
* Decreased ICD from 10s to 8s

###   Mail of Renewal

*Mail of Renewal feels good for the user in most cases, but Allies need to wait too long to feel the benefit of the item. The total heal is the same as it was before, it will now just take less time to complete.*

* Reduced Allied heal time from 10s to 5s

###   Relic Dagger + Glyphs

* Increased Relic Cooldown Reduction from 40s to 50s

###   Sentinel's Boon

* Increased Health Restore from 3% to 4%
* Increased Assist Gold from 15 to 20

###   Silverbranch Bow

*Stim Hunters have been out of meta for a while now, so we are giving some power to Silverbranch Bow’s Passive to help them compete a bit more.*

* Increased Power conversion from 2 to 3 Physical Power per 0.02 Attack Speed over Cap

###   Vision Shard

*Vision Shard just hasn’t been keeping up with the other shards, which are more combat based. We are hoping to make it more appealing to players who want to seek an edge in combat through gaining information ahead of time.*

* Ward duration increased from 60s to 90s

###   Warrior's Axe

*Warrior’s Axe is getting some extra Health and Mana restore put back on the Passive to help Warriors stay healthier in ranged matchups.*

* Increased Health and Mana restore from 20 + 1 per level to 30 + 1.5 per level

###   Axe of Animosity

*Both Axe of Animosity and Sundering Axe are also getting buffs to help tanky Solo laners feel impactful in the late game.*

* Increased Health from 250 to 300

###   Sundering Axe

* Increased Protection scaling damage from 1.5% to 2%

###   Breastplate of Determination

*Since there was no Bonus Balance in 10.11, 10.12’s main patch will feature some nerfs. Let’s start with the most obvious. Breastplate of Valor, and by extension its Glyphs, was one of the least popular and purchased items in the game before its buff a few weeks ago. We clearly overdid it on the buff to Determination, but we think Valor can retain its buffs and remain in a healthy state.*

* Decreased Protections per stack from 7 to 5

###   Fae-Blessed Hoops

*This has been a highly requested change from SPL players, but it was a fix that we couldn’t commit to making until there was room in the technical schedule. A special shout-out to Khaos, former Janus superstar for NME Esports and current Lead Programmer for Titan Forge, for taking the time to find a solution earlier than expected. For clarification, the internal cooldown will begin when the first flower is dropped, but the ability that triggered the flower will be able to drop flowers for each unique target it hits until the ability has finished. Any heals on Allies when the Passive is on cooldown will not create flowers until the item is off cooldown.*

* Added internal cooldown of 10s

###   Fail-not

*Fail-Not has been a major player in the meta for some time. Debuffing the enemy’s damage is proving to provide too much safety and makes opposing dives too ineffective.*

* Removed Reduced Damage debuff from passive

###   Telkhines Ring

*Magical ADCs have continued to dominate duo lane, mostly due to how good their early pressure is in comparison to traditional Hunters. We are nerfing their most commonly built first item to reduce that strength a bit.*

* Decreased Magical Power from 50 to 45
* Decreased Base Bonus Damage from 10 to 5

###   Tiny Trinket

*Welcome to the Mage Solo nerf section that many of you were likely looking for. While we think that having some flex potential for Mages is good, we don’t want any class being pushed out of their primary lane like Warriors have been during 10.11. We appreciate the amount of discussion that has taken place in the community around this topic, and hope that with these nerfs and the other buffs to Warrior itemization, Warriors will once again rule the Solo side of the map. We will be closely monitoring the state of Solo to see if it needs to be addressed again before SWC.*

* Increased Cost from 550 to 600

###   Pythagorem's Piece

* Total Cost increased from 2300 to 2350
* Decreased Max Health from 200 to 150

#### THE FOLLOWING ITEMS HAVE UNCHANGED STATS AND PRICE

* Soul Gem (2350)
* Talon Trinket (1400)
* Bancroft's Talon + Glyphs (2500 + 3100)
* Typhon's Fang (2650)

## God Balance

###  Ah Muzen Cab

*This bee hasn’t been so busy as of late! Ah Muzen Cab and the rest of his swarm are getting a small boost to get them back up to speed!*

* **Swarm**

* Increased Projectile Speed by 33%

###  Atlas

*While he may be able to carry the weight of the world, poor Atlas hasn’t been able to carry his teammates much in recent patches. Across many slices of data, we have determined a big reason for that is because Atlas is dying more frequently than most of his fellow Guardians.*

* **General**

* Increased Physical Protections per level from 3.5 to 3.7

* **Gamma-Ray Burst**

* Increased Power Reduction per stack from 2% to 3%

###  Chaac

*Chaac has been a recipient of a number of small buffs throughout the year, yet his performance is still relatively poor, especially at the higher end of play. We believe he just needs one small push to get closer to a more ideal point of balance, this time focusing a bit on his late game efficacy and threat to carries.*

* **Thunder Strike**

* Increased Damage Scaling from 70% to 75%

* **Torrent**

* Increased Base Damage from 100/150/200/250/300 to 100/160/220/280/340

###  Cu Chulainn

*It’s been calm on the battleground… TOO calm, for Cu Chulainn! With increased damage on Vent Anger and more opportunities to use his teamfight utility ultimate toward the late game, the Hound of Ulster is more ready than ever to get into an all-out brawl!*

* **Vent Anger**

* Increased damage from 10/15/20/25/30 to 10/17/24/31/38

* **Spear of Mortal Pain**

* Cooldown decreased from 100s to 100/95/90/85/80s

###  Danzaburou

*We haven’t seen much of this mischievous tanuki lately… hopefully he hasn’t been getting up to any trickery! Perhaps we can tempt him back to the battlefield with a nice buff to his damage and a bit of help with his survivability.*

* **Alluring Spirits**

* Increased Base Damage from 80/130/180/230/280 to 90/140/190/240/290

* **Tanuki Trickery**

* Changed Damage Mitigation while in this ability from just Basic Attacks to all Damage
* Decreased Damage Mitigation from 20% to 15%

###  Fenrir

*Brutalize has always been an incredibly strong early game ability, but in teamfights it is just too difficult to get the full damage off. We have made the gap between hits 0.05s shorter, and while that number may seem too small to matter, it has made the ability feel noticeably quicker.*

* **Unchained**

* Reduced Cooldown from 15s to 14s

* **Brutalize**

* Reduced time to fully channel Brutalize from 1.5s to 1.35s

###  Hou Yi

*Hou Yi is one of the premiere duo lane duelists, but his ability to fight is often gated by access to Mark of the Golden Crow. Giving him more frequent uses of the Mark in the early game should help him fit more into that identity.*

* **Ricochet**

* Increased Scaling Damage from 65% to 70%

* **Mark of the Golden Crow**

* Decreased Cooldown from 18/17/16/15/14s to 16/15.5/15/14.5/14s

###  Nemesis

*Vengeance wasn’t as Swift as it should have been for Nemesis. We want to introduce a bit of choice on how Nemesis players get their safety in the midgame, either with a shorter dash cooldown or a stronger shield from Retribution.*

* **Swift Vengeance**

* Decreased Cooldown from 14s to 13/12.5/12/11.5/11s

* **Slice and Dice**

* Increased Damage from 50/80/110/140/170 (+35% of your Physical Power) to 55/85/115/145/175 (+40% of your Physical Power)

###  Ra

*Ra is another god that is only slightly below his point of balance, so a couple light buffs are in order.*

* **Divine Light**

* Increased Damage Scaling from 55% to 60%

* **Solar Blessing**

* Reduced Cooldown from 16s to 15s

###  Shiva

*Despite Shiva generally doing well, he is notably absent at the higher levels of play. We wanted to give him a small buff specifically targeted toward his survivability, which will give him a slight push in the right direction for those close to the top!*

* **Pillar of Dawn**

* Increased Damage Mitigation from 30% to 40%

###  Tsukuyomi

*Tsukuyomi released at one of the strongest states SMITE has ever seen (yes, it was in the same conversation as release Guan Yu) and took an appropriate amount of nerfs immediately after. One of the first nerfs was removing his Knockup Immunity on Kusarigama. He has long since stabilized, and Kusarigama is not nearly as strong as it was in that release state. He is also a god that struggles if the fight comes to him rather than staying at a distance like he prefers, so we feel like this is a safe and appropriate buff to give him.*

* **Kusarigama**

* Added Knockup Immunity while channeling

###  Vulcan

*Vulcan’s biggest problem according to a wide variety of data sets is his late game damage. His turret falls off quite hard, and despite his ultimate being on a fairly low cooldown, it can be rather hard to confirm without a high level of team coordination. With a couple small tweaks specifically targeting those areas, we are hoping he will end up in a much better position!*

* **Inferno Cannon**

* Increased Base Damage from 45/70/95/120/145 to 45/75/105/135/165

* **Earthshaker**

* Increased minimum damage from 75% to 80%

###  Ymir

*Ymir think it get colder outside. That mean Ymir get stronger now! Ymir smash you like a pancake!*

* **Glacial Strike**

* Decreased pre-fire time from 0.45s to 0.35s

###  Athena

*The Goddess of Wisdom has been a force to be reckoned with in recent months, so we are reducing one of her newer components in the early game, which is where she tends to feel the most oppressive.*

* **Confound**

* Decreased Attack Speed Debuff from 30% at all ranks to 20/22.5/25/27.5/30%

###  Baba Yaga

*Halloween is over, so it’s time to send this witch back to the woods! Baba Yaga’s ability to stack items (especially the defensive ones) quickly has been a big pain point for her opponents, and she does surprising damage even with a relatively tanky build! These two nerfs should help to bring her back into line with other Mages.*

* **Creeping Cabin**

* Increased Item Stack Cost from 400 to 500

* **Baba's Brew**

* Decreased Base Damage from 95/130/165/200/235 to 85/120/155/190/225

###  Chernobog

*Gentle nerfs won’t work with the Lord of Darkness, as he remains a top pick after several rounds of them! This time, we are going a bit harder with the changes to make sure he isn’t overshadowing his competition.*

* **Heart of Cold**

* Decreased Base Damage of Explosion from 20% to 15% of your Basic Attack Damage

* **Crystallized Curses**

* Increased Cooldown from 15/14/13/12/11s to 15/14.5/14/13.5/13s

* **Vicious Barrage**

* Increased Cooldown from 7s to 8s

###  Maman Brigitte

*While Tsukuyomi is regaining his Knockup Immunity, Maman Brigitte has to lose hers. While it was an undeniably impressive Party Trick to immune Knockups at will, it was providing too much safety to a god that already has one of the best survivability tools in the game. We discussed nerfing her damage in this update, but as a Mage Assassin with low range and low utility, we want to make sure we don’t end the party right after she arrives. We are not opposed to also touching her damage in the future, but we want to see how this highly community requested change affects her at all levels of play.*

* **Party Trick**

* Removed Knockup Immunity

###  Raijin

*Amongst Mages, even those that have ventured outside of the mid lane, Raijin drums to his own rhythm, far outpacing the rest. His spicy changes gave him more unique ways to interact with Cooldown Reduction, but between that and the item synergy in the meta build, it was too much!*

* **Charged Tempo**

* Decreased Cooldown Reduction from 2s to 1.5s

* **Percussive Storm**

* Increased Cooldown from 10s to 12s

* **Thunder Crash**

* Increased Cooldown from 15s to 17/16.5/16/15.5/15s

# NEW SKIN VOICE ACTORS

* Camelot’s King Maui: Brent Mukai
* Rainbow Warrior Ix Chel: Sasha Sloan
* Intergalactic Harvester Thanatos: Daman Mills
* Midnight Freeze Xbalanque: Robb Moreira
* Yule Cheer Aphrodite: Justin Lee

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