recursal/Fanatic-Fandom huggingface dataset:
Time and Space. Exercises 2.9, 2.10, 2.11 pp 113-115

16 January 2023

## Exercise 2.9

A) "It" implies the good life which includes the presence of women. "Only" means that only that particular Mustang will bring about this good life.

B) The ad uses dig and dug makes a joke about three models which can mean the cars or the three women on the picture.

C) It talks about how a man identifies with a car and how the car contributes to his identity.

D) No, the advertisement does not say that men are superior than women.

E) Yes but there would be major backlash.

## Exercise 2.10

A) The one from the 1960s includes elements of women liking the car which a man has, while the modern one shows that the car is the one thing which according to the man, the woman does not have to like.

B) Because football fans are often characterized as masculine American men, the inclusion of an American car and the average lifestyle of a middle class man makes the product more appealing to the target audience because one can relate to it.

C) The commercial takes attention away from the women, focusing specifically on what the man does in relation to his wife and specifically the car while the old ad talks about buying the car to please and attract women.

D) The comments portray a marriage as a man being in charge of earning for the family, having the major responsibility and putting up with what their wives do. These comments are quite appropriate to my context.

## Exercise 2.11

These 2 Van Heusen ads are very different. The one from the 1950s specifically incorporates the feelings of women into the ad while the modern one has nearly none because it is deemed sexist for a man to dress to impress a woman.
What are the effects of sexist or prejudiced language on society?

What are the effects of sexist or prejudiced language on society?

https://www.bbc.com/future/article/20210408-the-sexist-words-that-are-harmful-to-women

In my personal opinion, language cannot be considered sexist or prejudiced. These attributes are that of humans, and therefore can only be applied to humans. A language may have elements which one might deem as sexist and or prejudiced. However there are two aspects which one must consider within those particular sets of circumstances.

Firstly, certain examples from the article bring up instances where the language has conformed to a particular set of standards from the modern era. The example from the article is that of the Korean language: soybean paste girl. The article mentioned how the phrase came into existence in 2000s is de facto slang and therefore must not be just cause for labeling the entirety of the Korean language as sexist or prejudiced. That particular example must be considered as mere South Korean slang as opposed to Korean vocabulary. The Korean language cannot be judged by slang which developed in only recent times while the language itself has centuries of history of influence from its neighbors. Korean specifically is official language in both North and South Korea, and the expression of soybean paste girl is evidently not present in North Korea which in turn proves the point that these slang phrases are not applicable to the entire language. In every language, there are slang words which have developed for both men and women as a consequence of the introduction to the internet, but these slang words do not make a language sexist.

Secondly, a language which may have embedded elements of gender roles or anything to do with gender for that matter, does not necessarily mean it shapes its speakers to be sexist or prejudiced. I believe it is absolutely incorrect to blame the language for the poor behavior of its speakers. In fact, it is on the contrary. Speakers are the ones who shape the language they speak. This can be proved by the evolution of every single language over the centuries. New vocabulary is constantly being introduced due to societal progression meaning that it is in fact the speakers who shape the language as opposed the language somehow forcing its speakers to act a certain way. If the theory which the article suggests were to be true, then we would see no evolution of language because the speakers thereof would maintain the exact same principles which the language is based on in their application of gender in grammar or vocabulary.

The best way to combat gender inequality is to focus on trying to change the opinions of those who feel the wrong way. Changing the way a language is forcefully as opposed to natural evolution is not the way forward at all. Reforming languages is negatively reminiscent of the communist Soviet Union who forcefully reformed their language and forced words from Russian into other languages which they ruled over such as Estonian. The forceful modernization of the Estonian language as an example invoked emotions of a loss of culture for the Estonian people.
Juhani Soininen English Learner Portfolio Wiki

**Welcome to the Juhani Soininen English Learner Portfolio Wiki!**
Juhani Soininen's English Learner Profile

* 11 October 2022: What are the effects of sexist or prejudiced language on society?
* 13 October 2022: Femininity Textbook Chapter
* 18 October 2022: Femininity Textbook Chapter Part 2
* 30 October 2022: Pride and Prejudice Journal
* 8 November 2022: P&P Plot and Structure Critical Thinking
* 11 November 2022: P&P Themes Critical Thinking
* 11 November 2022: P & P Characterization Critical Thinking
* 14 November 2022: P&P Language, Style and Analysis Worksheet
* 21 November 2022: Comparison of Elizabeth and Darcy
* 23 November 2022: Advertisements Textbook
* 23 November 2022: 2.5 My Own Advertisement

### Semester 2:

* 9 January 2023: Semester Goals
* 16 January 2023: Time and Space. Exercises 2.9, 2.10, 2.11 pp 113-115
* 17 January 2023: Dodge Charger Spoof Ad
* 6 February 2023: Chronicle of a Death Foretold Motifs
* 13 February 2023: Exaggerations in Chronicle of a Death Foretold
* 13 March 2023: Speeches Word Bank
* 13 March 2023: Churchill Speech
* 20 March 2023: JFK Speeches Presentation
* 27 March 2023: JFK Mini-IO
* 3 May 2023: The Crucible Character Analysis
* 18 May 2023: Liza Donnelly Cartoons
* 1 June 2023: Higher Level Essay

### Semester 3:

* 16 November 2023: Persepolis Single Panel Analysis
* 17 November 2023: Persepolis Chapter Panel Analysis
* 20 November 2023: Persepolis Moscow Interview
* 24 November 2023: F-14s Chapter Persepolis

## Important articles

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Dills

Dills is the most powerful pharmacist at the Black Arts Academy, and distributes potions for the academy's black magicians. During the escape from Mosobra City she tried to kill Moses to take possession of his wealth, but only managed to poison him. In the end she could not achieve anything, but in return she suffered a heavy injury
Semester Goals

9 January 2023

My goals for this semester are to improve my analytical skills with regards to the books which we will be reading and analyzing. This includes my ability to understand and analyze different authorial choices and literary elements which are necessary for the IB examinations and works. Therefore, it is of paramount importance that I do well on tasks which I am given in relation to these books. In particular I wish to do better than I did with the Pride and Prejudice book tasks and I do believe I am capable of doing better. The previous semester proved that these are the things that I need to work on and that will be my primary goal for the next semester.
Market

During the Middle Ages, markets played a crucial role in the economy of towns. They were not only a place for exchanging goods, but also for socializing and gathering news. The market was considered the heart of any town and was often the defining feature of a town's existence. It was a place where people could buy and sell goods, including food, clothing, and tools. In addition to providing a means of trade, markets also helped to increase the wealth of the region and the kingdom as a whole. Through the exchange of goods, people were able to acquire new resources and expand their businesses, leading to economic growth and prosperity.

## Items Market

### View

This allows you to view all the items on the market, and you can buy things needed. You can also use the buttons at the top to choose only the type of item you require. These are: Food, Beverages, Tools, Clothes, Breeding, Crafting, Farming, Armors and Weapons.

### Sell

This is the designated area to sell items that belong to you. The market has limited storage space, allowing you to list up to 30 items for sale without incurring any fees. If you wish to list more than 30 items for sale, a fee of 3% on the sale price will be applicable. Items marked as Complimentary cannot be sold.

## Movable Structures Market

### View

This allows you to view all the Movable Structure for sale.

### Sell

This allows you to post for sale Movable Structures (Horses, Mules, Horses with cart). There is no limit to movable structures you can post for sale.
Camp outside the walls

This structure is essential for those strategists and military leaders who seek to obtain a panoramic view of the armies present in the node where they are located.

When you enter the "Outside Camp" building, you will be greeted by an intuitive and detailed interface that will allow you to explore the full list of armies operating in the current node. Imagine a large command center with strategically placed screens that show you crucial information about the military forces present in the area.

Here you will have the opportunity to thoroughly research and analyze each of the armies. You will be able to examine their size, the leaders, the names of the armies, their coats of arms and the kingdom to which they belong and if they are idle or fighting.

## Available actions

### Donate

You can use this action to donate items to a friendly army. It is only possible to donate food.

When you attack you and all your armies that are in the node will be automatically lined up with the Attack Faction. While fighting most of the actions are inhibited. There are two possible mode for attack: open battle and closed battle.

### Attack

You can employ this action to engage with an army that is not currently in combat, which, for now, includes only NPC armies. The skirmish will commence in approximately 30 minutes, and you will have a 60-minute window following the battle's conclusion to access the booty.

If you happen to be part of the victorious faction, you will enjoy exclusive access to the loot during the initial 30 minutes. After this period, other victorious fighters will be able to access the loot as well.

Please note that it is not possible to align with NPCs if the battle involves a player against an NPC army.
Pig Stable

Pig stable can be found in some cities (see breeding map). Here you can buy a pig stable for 200  Gold coins.

1. Feed the pigs using a  Knife and 4  Hay. Costs 40 energy.
2. Wait 12 hours.
3. kill the pigs using a  Knife. Costs 40 energy.
4. You obtain 5  Meat and 3  Manure.

Stable inventory has capacity of 10 items.
Recycling I

With this skill you can now attempt to recycle your items directly from your inventory with 10 energy required. To recycle an item, you will need to learn the Recycling I Skill. The chances to recycle an item depend on your dexterity, intelligence, and item quality. If the recycling is successful, you will get back the items used to craft the object. If the recycling is unsuccessful, you will keep the item.
Trading Package

This bonus allows the utilization of an international black market where the buyer can place Global Orders that are driven by them, not the seller. For example, it is possible to post an order like: *"I want 10 loaves of bread at 2 gold coins each, with a minimum quality of 10%."*

The merchant must specify the quantity of goods, the minimum accepted quality, the shipping location, and whether the order should be anonymous or not. When the merchant posts the order, the necessary gold coins will be deducted to pay for the goods provider. The buyer must ensure that the shipping location has sufficient space.

It will be possible to cancel the order with a penalty of 10%.

Once the order is posted, anyone who possesses goods that meet the specified criteria can sell their goods by partially or fully fulfilling the order.

The bonus allows the utilization of the *Global Market Info*,, a report that will show the price of an item on all markets and the utilization of Send Caravan function.
Cow Stable

Cow stable can be found in some cities (see list below). Here you can buy a cow stable for 200  Gold coins.

1. Feed the sheep using a  Knife and 4  Hay. Costs ? energy.
2. Wait 12 hours.
3. kill the sheep using a  Knife. Costs ? energy.
4. You obtain  Meat(2),  Milk(1),  Manure(3) and Leather  Animal Skin(2).
Skills

### Introduction

In order to execute some actions, you will need to learn skills. Not all actions requires skills: for example mining or cutting wood do not require any skill.

### How to gain a skill

In order to learn a skill you will have to study lessons for at least 100 hours in a University. The University might charge a cost for each study session.

### Managing Skills

Currently a player can't learn more than 6 Skills. If you want to change a Skill, you can remove a learned skill in Characters Edit page and learn another one. If you remove a skill you will have to learn it back.
Repair Structures

Each day, every structure has a 33% chance of wearing down by 0.6%, another 33% chance of wearing down by 0.3%, and a final 33% chance of not wearing down at all. Structures in Kingdoms that are considered vulnerable do not wear down.

When a structure's condition falls below 20%, its functions will no longer be accessible (except for Repair). Player-owned structures or those that can be constructed will be destroyed if they reach 0%.

The following structures do not degrade:

* Battlefield
* Building site
* Camp

## Repairing a structure

It's possible to perform maintenance on a structure directly by clicking the "Repair" link.

**Required tool:** Hammer

**Required Energy/Glut/Hydration:** 1 Energy, 0.2 Hydration, 0.2 Glut per repair point. Any excess beyond 100% will not consume energy, glut, and hydration.

**Cost:** 0 gold coins

**Required materials:** 1 stack of nails, 1 stone, 1 piece of wood. The materials must be stored in the structure to be repaired or in the personal inventory.

Condition restored  depend on the skill level (Masonry I starts from 15 base points, Masonry II starts from 30 base points), dexterity, and the quality of the materials used.

## Renting repair service

It is possible to rent the Masonry skill of another character to repair structures. To do this, you need to visit a character's profile to check if they have Masonry I skill, their rate, and available Repair Points, then click "Rent".

Later on, you will be able to specify how many Repair Points to order and the structure to be repaired. The renter, the service provider, and the structure must all be in the same location.

**Required Tool:** None

**Required Energy/Glut/Hydration:** 0

**Cost:** Depends on the service provider's rate

**Required Materials:** 1 stack of nails, 1 stone, 1 piece of wood. The materials are the responsibility of the service renter and must be stored in the structure to be repaired or in their personal inventory.

The recovery points depend on the points purchased and the quality of materials used.

## Accumulating Repair Points

A player with the Masonry I skill can accumulate repair points using the "Accumulate Repair Points" link at the Warehouse Area building. The accumulated repair points depend on the player's skill (Masonry I or Masonry II) and dexterity.

**Required tool:** Hammer

**Required Energy/Glut/Hydration:** 20, 4, 4

**Cost:** 0

**Required materials:** None
Battle engine

## Factions

In the event of a conflict between two factions, a random combatant will be selected from each faction to engage in a one-on-one duel. Should one combatant meet their demise, they will be promptly removed from their respective faction, and the victorious fighter will rejoin their faction.

However, if the battle ends in a draw, both fighters will be reintegrated into their respective factions to fight another duel.

## Battle Engine (one vs one)

The concept of "battle engine one vs one" involves a simulated combat scenario between two contenders. The rules of the game dictate that the round will consist at most of 50 exchanges, and if both contenders manage to stay alive until the end, the round will result in a tie. However, if one of the contenders manages to defeat the other, he/she will be declared the winner and will be able to return to his/her faction victorious.

The outcome of each round is determined by the **intelligence and dexterity** of the two contenders. The contender **with the higher intelligence will have the initiative** and will hit first while **to determine if an attack lands, both intelligence and dexterity** are taken into account.

If the defender is hit, **a random body part is chosen as the targe**t. The amount of damage inflicted is determined **by the strength of the attacker, the energy left and the weapon attack parameter**. If the body part hit has no armor, **the full amount of damage is inflicted**. However, if the body part has armor, **the armor will absorb all damage, and no damage will be inflicted on the defender's Hit points**. The armor will be consumed for **a fraction of the absorbed damage.**

Similarly, the weapon used by the attacker will be consumed for a **fraction of the armor defense parameter.**

Each miss will reduce the energy by 0.1 while a hit will reduce the fighter energy by 0.2.

## Battle Aftermath

When the battle ends several things will occur:

* Player-controlled characters (PCs) who are defeated will have their health set to 30, and their energy will be updated to reflect what remains after the fight. Their inventory and coins will ends into the loot.
* NPC characters who are defeated will be removed from the army, and their inventory will go into the loot.
* All armies participating in the battle will have their condition set to 20%.
* NPC armies that no longer have units will be destroyed.
* PC armies that no longer have units and whose owner has been defeated will lose their inventory and coins, which will go into the loot and they will be destroyed.

## The Loot

Defeated fighters will forfeit their coins and inventory, which will be added to the loot. The loot can be located in the Battlefield inventory, which will remain accessible for one hour.

Once the battle concludes, the victorious attacker will enjoy exclusive access to the loot for the first 30 minutes. After this initial period, the remaining victorious faction members will be granted access to the loot, beginning from the 31st minute onward.
Hospital

Hospital is a buildable structure and a Regent can launch the project in any city of his kingdom. The hospital is managed by a Hospital Director appointed by the City Governor. An Hospital Director can oversee multiple hospitals. Its main responsibility is to determine the treatment costs and salaries for the surgeons and ensure that the facility always has an adequate supply of medicine points and items necessary for treatments.

Building requires Masonry I, a  Hammer and the hours of work depends on character strength and dexterity sum divided by 4. Every time you work cost 16 energy.

The costs of building a hospital are:
  Glass Panel (20)

## Public Functions

### Work as a Surgeon

Allows surgeons to work in the hospital and accumulate medicine points (to be spent on visiting and treating players). The surgeon, by clicking on 'work as a surgeon,' accumulates 'medicine points' within the facility and gets paid. To work in the hospital, the surgeon needs a scalpel and Medicine skill level 1. The medicine points earned at the hospital are linked to the player's intelligence (similar to university points). **It requires 16 Energy, 3.2 Glut and 3.2 Hydration.**

### Accumulate Health Points

A player with the Medical II skill can accumulate medical points using this function. The accumulated medical points depend on the player's skill and intelligence. You can see your Medical points in your profile and set a price in your skill configuration page.

### Check your Health

By clicking on 'check your health' you can be checked by surgeons so they can restore your health for some gold coins. To be treated and recover health points, the Hospital needs to have at least '''1 medicine point''' and a '''healing infusion''' in its inventory. The treatment restores 20 health points.

## Private functions

### Configure

It allows the **Hospital Director** to set the prices for various treatments (currently only health recovery) and the payment for the surgeons working there.
Distillery

## Distillery Workshop

The distillery workshop is provided free of charge to a new player who selected Distilling I as their skill. Otherwise, the cost to purchase one in the city is 200 coins at the  Governor Palace. You can sell the free distillery you get on spawn, but it will result in getting 0 coins in return. Otherwise, if you sell a purchased distillery you can recover 80 coins for selling. At this time, there seems to be no way to transfer ownership of a workshop to another player. You must have the distiller skill to use this workshop to produce goods.

As a distiller, the player will produce items that address the need for hydration. This will ensure that people can survive, as having no thirst can eventually lower health and lead to death.
Blacksmith

Blacksmith is a crafting workshop that you can buy at the  Governor Palace. To buy it you need Blacksmithing skill and 200  Gold coins.

Storage capacity of the workshop is 10 items.

To craft items, you must be equipped with clothes and a  Hammer. Crafting costs 15 energy (8 if your character is less than 1 month old).
Transports

## Transport

You have the option to use Movable Structures like Horses, Mules, and Horse with Cart for land travel, or Cogs and Caravels for sea travel. Sea Movable Structures can be purchased at the Harbor , while Land Movable Structures are available at the Market .

These structures function like regular structures but come with the added benefit of moving with you during travel. **While in use, they wear out** however, **they provide a bonus to the energy used during travel and let you carry more items**. Keep in mind that only one can be used at a time. Animals and carts are suitable for land travel, whereas ships are designed for sea travel. **Even when not in use, these structures experience random wear and tear (0%, 0.5%, 1%) daily. If their condition drops to 0, they will be destroyed.**

To initiate travel using these animals, carts, or ships, click the "Travel" button associated with the respective structure. This is a different process compared to standard foot travel.

Inventory slots: 20
Bonus travel energy: -40%
Each time you travel, condition decreases by 10-25%, and it will need to be repaired with 1 pile of nails + 1 wooden board + 1 bitumen + 6 energy, 1.2 glut and 1,2 hydration (restore 60%)
Inventory slots: 40
Bonus travel energy: -20%
Each time you travel, condition decreases by 10-25%, and it will need to be repaired with 1 pile of nails + 1 wooden board + 2 bitumen + 8 energy, 1.6 glut and 1,6 hydration (restore 60%)

Bonus travel energy: -40%
Bonus travel energy: -20%
Bonus travel energy: -10%
Each time you travel, condition decreases by 10-25%, and it will need to be repaired with 1 pile of nails + 1 wooden board + 3 energy, 0.6 glut and 0,6 hydratation (restore 60%)
Trading Post

The Trading post is a bustling hub of commerce and exchange, typically located at a strategic point along a trade route or near a major port. It is often surrounded by a protective wall or fortification to safeguard goods and traders from bandits or raiders.

Within the trading post, one can find a variety of merchants selling goods such as textiles, spices, precious metals, and exotic foods.

## Public functions

### Send Caravan

Enables the transportation of goods to a nearby market from the sending city, with a maximum delivery time of **12 hours**. The base cost for each shipment is **1 wax seal + 0.7**  coins per item. The number of city you can reach and the delivery price decreases if you get skills Merchant I and Merchant II.

* No Merchant Skill: Can send Caravans from his city, to markets that are distant upto 12 hours, and will need to pay 0.7 gold coins per item;

* Merchant 1: Can send Caravans from his Kingdom, to markets that are distant upto 24 hours, and will need to pay 0.3 gold coins per item;
* Merchant 2 or owner of Trading Package: Can send Caravans from everywhere, to markets that are distant upto 48 hours, and will need to pay 0.1 gold coins per item.

Upon the caravan's arrival at the destination, the goods will be automatically listed for sale at the designated price on the market. The time for delivery depends on how far the city is.

### Market Price Info

Generates a report on all markets, displaying the quantity of goods available and the minimum and maximum prices for the choosen item. Requires Merchant II skill or the Trading Package and consumes **1 energy**.
Dodge Charger Spoof Ad

17 January 2023

## Exercise 2.12 Page 116

https://www.youtube.com/watch?v=ou5Ens-qNRc&ab\_channel=MacKenzieChungFegan

A) The main message is that both men and women have responsibilities which they might not like and that despite men having them too, women still have it harder. I am indifferent to the message. Both men and women have responsibilities in a family, without which the family would not function. The fact remains that on a wider scale women earn less than men doing the same job, an issue which is true simply reflects the reality that both parents need to work in order to ensure a family's wellbeing which is a sign of economical decadence.

B) The spoof makes me conscious of the fact that that a lot of people like to complain. I was not aware that the original commercial was anything more of a joke and marketing scheme which served the only purpose of trying to sell a nice car to men. If there was indeed a harmful message to men, then I find it hard to believe that any sane man would be a staunch believer of such agenda which is simply complaining. The original commercial had a valid list of points of a man's responsibilities and I doubt the tone was intended to be sarcastic.

C) Yes, it proved that both sides have a set of responsibilities by speaking in a similar tone throughout the spoof commercial.
Support Services

You can ask some support services on Discord or message **Chronicles** in-game. We have both automated and manual services, where the latter might be pricier due to the dedicated attention and effort involved.

#### Services

* **Change name**: 7 credits (0,99 euro) - in few hours
* **Restore dead character**: 70 credits (9,99 euro) - in 24 hours
Warehouse

## Warehouse Area

Warehouse area is a structure in any city. This is where a player can buy one or more:

* a Small Warehouse
* a Medium Warehouse

## Small Warehouse

Once a player buys a Small Warehouse in the Warehouse Area, they can access it in the bottom part of the city page (similar to accessing a crafting shop).

The warehouse storage capacity is 60 items, cost is 150 Gold Coins.

## Medium Warehouse

Once a player buys a Medium Warehouse in the Warehouse Area, they can access it in the bottom part of the city page (similar to accessing a crafting shop).

The warehouse storage capacity is 120 items, cost is 300 Gold Coins.
Byzantine Kingdom

Are you captivated by the allure of ancient Greek and Roman history? Intrigued by the powerful empires that shaped the course of humanity? Then, let us take you on a journey to a realm where the majesty of the past comes alive: the Byzantine Kingdom, a civilization that endured for over a millennium.

The Byzantine Kingdom, with its capital Constantinople, stands proudly at the crossroads of two continents, a gateway to the riches of the East and the wisdom of the West. This strategic location not only fosters commerce and trade among the players but also serves as a melting pot of ideas, cultures, and religions.

In stark contrast to many other crude places around Europe where their chief occupation is primitive sacking and pillaging, in our Kingdom the democratic ideals and principles of ancient Greece continue to thrive. Our political thought is influenced by the ideas of ancient philosophers and many Byzantine emperors in the past saw themselves as philosopher-kings. As a member of the Byzantine kingdom, you will be a part of a community that values intellectual discourse, public debate, and the search for truth.

The University of our capital will provide you with high levels of literacy as it possesses a secular education system that is a continuation of the academies of classical antiquity. Whether you would like to pursue a career as a skilled craftsman, a cunning trader, a fearsome warrior, a witty diplomat or perhaps a peaceful farmer who enjoys the laid back way of life, our well equipped University will provide you with what you need to succeed.

By joining the Byzantine realm, you will immerse yourself in the confluence of a vibrant community that prioritizes everyone's fun and personal growth in the game, respects and listens everyone's views and offers you the chance to pursue the career that you wish to follow.

You can see a list of characters residing in this realm.

By clicking on any of its cities you can access the map and its information.

### Provinces

* Constantinople (Capital)
* Thessaloniki
* Athens
* Smyrna
Crafting items

If you chose a crafting skill at Character creation time, you should have a complimentary shop and tools. The complimentary tools cannot be sold, while the shop can be sold back to the Government **but you will receive 0 coins**.

If you don't have any shop or want to own other kind of shop, you will need to purchase the shop for 200 gold coins in the Governor Palace and study the corresponding Skills.

Once inside the shop you will be able to see which material you need to put in the Shop Inventory in order to craft the desirered item. Crafting requires 12 Energy.

## Quality of crafted items

The quality of a crafted item depends on the average of required items quality . For example, if a Blacksmith uses one  Wood Piece of quality 30% and one  Iron Ore of quality 40% the produced  Saw will have a quality of 35%.

## Quality on Farming

Quality of items produced in a Farming cycle is calculated from a function of Dexterity attribute, according to the following table. If the climate is not the right one for the item, a climate malus (between 20 and 30) is subtracted from the quality obtained by the Dex attribute. If the resulting quality is lesser than zero, no items are produced.

 2
 3
 4
 5
 6
 7
 8
 9
 10

## Quality of items produced in a Breeding cycle

Quality on item produced after a complete Breeding cycle it is an average between a function of Dexterity attribute (according to the following table) and average quality of items.
Example: If quality of hay is 100% and character Dex is 3, a roll is made between values 44% and 52%. If for example roll is 50%, the quality will be 75%.

 2
 3
 4
 5
 6
 7
 8
 9
 10

## Crafting Tables

Below is a list of all crafting tables.

 Bakery Crafting table
  Cheese |  Milk (1)  Salt (1)
  Complete meat meal |  Meat Soup (1)  Bread (1)

 Herbalist Crafting table
  Writing Kit |  Ink bulb (1)  Paper Sheet (1)

 Pottery Crafting table
  Glass bottle |  Sand Heap (1)  Coal Piece (1)
Farm Field

Farm Field is a property that you can buy at the  Governor Palace. To buy it you need the Farming skill and 200  Gold coins.

Storage capacity of the workshop is 10 [?] items.

## Using the Farm field

1. First you need to plow the field using a  Hoe and 10 energy.
2. Then you sow the seed again using a  Hoe and 10 energy. This also consumes 1  Manure
3. After that the field takes 12 hours to grow.
4. A grown field can be harvested using a  Sickle and 50 energy.
 \* All actions require clothes equipped.

[what is the impact of climate ???]
Advanced Stables

From ths facility (cost: 450 gold coins) it will be possible to breed/build the following movable structures: Mule, Horse and Horse with a Cart. To buy the structure and breed/build you will need to have the Breeding II skill. The facility will have an inventory of **30 slots**.

To create the product you will have to feed/start the process by placing the following items in the structure inventory:

* Mule: 20 Hay
* Horse: 20 Hay
* Horse with Cart: 20 Hay, 4 Wheels, 4 Wood Planks, 2 Ropes

The final product (a Movable Structure) will be ready after **48 hours**.
Resources

These structures that allow for the extraction of raw materials are dispersed throughout the world, and accessing them may require travel. Usually these materials are very important for the production chain of a Kingdom.

* Iron Mine
* Coal Mine
* Sand Cave
* Clay Cave
* Saltern and Fish
* Stone Cave
* Forest
Kingdom of Castile

Whether you are a citizen or are visiting the kingdom, you can look at the list of citizens of the kingdom of Castile at the link.

The Queen and his citizens

### Provinces

* Toledo (Capital)
* Leon
* Cordoba
* Seville
* Cadiz

Whether you are a citizen or are visiting the kingdom, you can look at the list of citizens of the kingdom of Castile at the link. Contact the king or queen for any questions. The Queen and his citizens
Tailor

## Tailor Profession

The tailor workshop is provided free of charge to a new player who selected Tailoring I as their skill. Otherwise, the cost to purchase one in the city is 200 coins at the  Governor Palace. You can sell the free workshop you get on spawn, but it will result in getting 0 coins in return. Otherwise, if you sell a purchased workshop you can recover 80 coins for selling. At this time, there seems to be no way to transfer ownership of a workshop to another player. You must have the Tailoring I to use this workshop to produce goods.

As a tailor, you will craft items related to clothing and some tools. Fishing nets may be important if fish are nearby for food. Linen clothing are good for hot environments, while wool clothing are best for cold. Tailoring II will allow for the creation of military related gear such as leather armor.
Currency

At the moment, there are two types of currency in the game:

* **Gold coins** are basic currency, running the game economy.
* **Credits** are a premium currency.

 **Gold coins**

You can earn gold coins working for the government at the  Governor Palace. You can also produce items and sell them in the  Market.

* Money earned by working for the government can not be donated to public buildings.

 **Credits**

A premium currency which is at the moment only attainable in the following ways:

* Bug report: 1 credit
* Exploit report (bug that allows gaining advantages in the game): 5 credits Wiki page approved by Administration: 3 credits
* Produce the required number of items: 100 credits (the King must tell the administration how to divide them among his team)

Credits can be spent on in-game account bonunes: Account -> Purchase bonus
Climate

Climate is an important factor for growing crops at the  Farm Field
[what does it affect?]

There are three types of climate:  **Cold** *(Protection >8)*  **Mild** *(Protection 5-8)*  **Hot** *(Protection <5)*

Each city or node on the World map is in one of these climates, making it better for growing some crops over others.

Each clothes has its own climate protection. if you travel in a cold weather node and you don't have a weather protection of at least 8 you have a 20% chance of suffering a glut penalty. If you travel in mild climates you must keep your protection in an intermediate range otherwise you could suffer an energy penalty. If, on the other hand, you are in a hot node and you are not wearing suitable clothes (protection must be <= 4) you could receive a malus on the hydration

On  **Mild** climate you have 10% of prob to lose 1 point of energy.

On  **Cold** climate you have 10% of prob to lose 1 point of glut.

On  **Hot** climate you have 10% of prob to lose 1 point of hydratation.
Kingdom of England

## Kingdom England

**T**he Kingdom of England is a sovereign state on the island of Great Britain from 12 July 927, when it emerged from various Anglo-Saxon kingdoms. It shares land borders with the Kingdom of Scotland to its north. The Irish Sea lies northwest and the Celtic Sea area of the Atlantic Ocean to the southwest. England is separated from continental Europe by the North Sea to the east and the English Channel to the south.

England is the oldest and most populated kingdom on the Chronicles of Middle Ages. It is also the largest island nation in the world.

You can see a list of characters residing in this realm.

By clicking on any of its cities you can access the map and its information.

### Provinces

* London (Capital)
* Chester
* York
Kingdoms

In the tapestry of history, the Middle Ages unfolded as a complex and vibrant era, marked by the rise and fall of kingdoms that left an indelible imprint on the pages of time. A Middle Ages Kingdom, in essence, was a socio-political entity, a realm governed by monarchs, knights, and an intricate web of feudal structures. These kingdoms were the crucibles in which power, culture, and the very essence of medieval life were forged.

## Kingdom Status

In Chronicles of Middle Ages (CMA), the Kingdoms can have at the moment two statuses: Vulnerable and Developing. Kingdom Status can be seen in the Kingdom and City info feature at the Governor Palace or on the Political Map.

### Status: Vulnerable

The Kingdom is vulnerable and lacks significant military strength as well as an organization for producing basic needs, faces economic challenges, with limited wealth and prosperity.

**Perks:**

* An agent will daily fill basic goods in the market

### Status: Developing

The Kingdom is in the process of development, showing promise but still growing.
Pottery (shop)

Pottery is a crafting workshop that you can buy at the  Governor Palace. To buy it you need the Pottery skill and 200  Gold coins.

Storage capacity of the workshop is 10 items.

To craft items, you must be equipped with clothes and a  Potter Tools. Crafting costs 15 energy (7.5 if your character is less than 1 month old).

 **Pottery** Crafting table
  Glass bottle |  Sand Heap (1)  Coal Piece (1)
Traveling

### Requirements

* To reach your destination, make sure you have a minimum of 24 energy available for walking, as well as an ample supply of 4.8 glut and 4.8 hydration.
* Please note that you can move without glut and hydration but in this case you will need 50 energy.
* You will need optionally to equip shoes. If you do not equip shoes while travelling you will get a **20% malus** energy and you will have a chance to lose some health points.

## Traveling with some transport

You can travel with a transport, as a horse or mule, also a wagon.
CharacterStats

There are 3 stats for the character. Strength, Dexterity and Intelligence.

Attributes affects how actions are executed and their results. Every 30 days you can increase 1 attribute

The maximum total stat cap has been set to 19 points (sum of all three stats): this means that you can maximize at most a single stat up to 10 points.

When the cap is reached, it will be possible to move one point from one stat to another every 30 days. The logic to increase the stats has slightly changed: it's possible to see in the stats box how many days have passed since the last stats modification, and when the counter reaches 30 days, one can increase a stat.

When the stat is increased, the counter is reset to zero. Therefore, it's important to increase the stat as soon as 30 days are reached.

Before reaching the cap, one can move one point from one stat to another by spending 5 credits. This operation is possible every 30 days.

## Intelligence

Make you study more (accumulates study points) .

Make you contribute more study points when prepare lessons.

Make you contribute more medical points to hospital

## Dexterity

Make you consume tool less. Affects quality of farm products.

## Strength

Strength affects quality of item extracted

Min and max quality crafting tools
 2
 3
 4
 5
 6
 7
 8
 9
 10
Your Profile

To access your personal character profile, simply click on the link located on the top right corner of the page. Once you're on the page, you'll find a plethora of information about your character including their biography, skills, and stats.

Additionally, you have the ability to edit certain configurations such as your slogan and motto. You can also choose whether or not to display your Military skills to others.
Carpenter

Carpenter is a crafting workshop that you can buy at the  Governor Palace. To buy it you need Woodcrafting skill and 200  Gold coins.

Storage capacity of the workshop is 10 items.

To craft items, you must be equipped with clothes and a  Saw. Crafting costs 15 energy (8 if your character is less than 1 month old).
Barracks

Medieval barracks were typically large, communal living quarters used to house soldiers and knights during times of war. They were often made of stone or wood and consisted of a central hall with sleeping quarters on either side. The soldiers would sleep on straw or hay mattresses and share communal spaces for cooking, eating, and training. The barracks were often cramped and uncomfortable, with little privacy or personal space. However, they provided a sense of camaraderie and community among the soldiers, and were a necessary part of medieval military life.

Barracks are present in all cities.

## Public functions

**Raise army**: Through this interface you can recruit new armies. You can raise armies only in your kingdom.

## Raise Army

In the barracks you can raise an army and hire professional soldiers. Think carefully about your choices because maintaining a standing army can be expensive, infact each army requires maintenance that varies according to its size and need money and food.

Each army has a different cost and characteristics and requires a different skill.

Each army requires a daily upkeep cost. Small armies need 0.5 gold per day and large armies need 1 gold per day. The necessary money is taken from the army's inventory.

If the money is not available, the condition of the army deteriorates. If the condition reaches 0 the army is dismantled and all units and materials it contains will be lost. Be careful to leave enough coins in the army's inventory!
Global Orders

This function requires the "Trading Package" Bonus. The Bonus allows the utilization of an international black market where the buyer can place orders that are driven by them, not the seller. For example, it is possible to post an order like: "I want 10 loaves of bread at 2 gold coins each, with a minimum quality of 10%."

The merchant must specify the quantity of goods, the minimum accepted quality, the shipping location, and whether the order should be anonymous or not. When the merchant posts the order, the necessary gold coins will be deducted to pay for the goods provider. The buyer must ensure that the shipping location has sufficient space.

It will be possible to cancel the order with a penalty of 10%.

Once the order is posted, anyone who possesses goods that meet the specified criteria can sell their goods by partially or fully fulfilling the order.
3 אמיגוס

### 3 אמיגוס (2017)

**עלילה:** בכדור הארץ של העתיד, 3 חניכים צעירים לומדים באקדמיה של מערכת השמש.

**אורך:** 23 דקות

**פרקים:** 26

**סוג:** סדרת טלוויזיה זרה מדובבת

**במקור:** 3 Amigonauts

**ז'אנר:** אנימציה הרפתקאות ילדים מדובב - זר קומדיה

**ערוץ שידור:** ZOOM

### מדבבים

שיר כהן - הרב

מאיה מיטלפונקט - קירבי

ליאור חקון - ברט

דניאל מגון - דוני

צביקה פורמן - וודי / דמויות שונות

סער בדישי - קפטן קרוק / דמויות שונות

אליעזר וייס - פרופסור טעות שלי / דמויות שונות

דון לני גבאי

צביקה שוורצברג

יהונתן שוורצברג

אליענה מגון

ענת ניב

לורן סביר
Military skills

Without a military skill you can join a battle only if it was already initiated and the initiator allows other to join the battle. You will also be limited to only a few weapon and armor options, and not necessarily the best ones.

With the acquisition of skill **Military I**, you can purchase a Small Army and gain access to better weapons and armor, allowing you to launch attacks with greater confidence.

Furthermore, with skill **Military II** you can purchase a Large Army and gain access to better weapons and armor respect to Military I.
Chronicles of Middle Ages Wiki

Chronicles is a **role-playing game** set in the Middle Ages in European, Middle Eastern and North African territories. You will find yourself in a **dynamic environment** where you will have to interact with other players and where **events and the economy are driven by the same community**. Travel to major cities, trade, rule and lead armies. Only your imagination and your skills will decide the fate of your character. The chronicles will tell of your deeds.

## Character

* Quick Start
* Account
* Your Profile
* Character Stats

## Structures

Most important structures in cities:

* Animal Stables - is where you can buy a stable and produce animal products (milk, meat etc)
* Advanced Stables - a property you can buy for 450 gold coins and if you have the Skill Breeding II
* Barracks - here you can manage the kingdom's armies and military matters
* Castle is where you can learn information about the kingdom.
* Governor Palace - here you can work for the government and buy properties.
* Hospital - for the ill.
* Market - here you can buy and sell items.
* Trading Post - here you can view statistics on goods prices.
* Resources - is where you can extract raw materials
* University - here you can learn new skills
* Warehouse Store - here you can purchase warehouses
* Well - here you can drink to fill your hydration

See the full list of structures.

 Community projects

## Common Actions

▪ Eating/Drinking ▪ Travelling ▪ Crafting items ▪ Learning Skills ▪ Climate protection ▪ Repairing Structures ▪ Curing Illnesses/Restoring Health

## Wars

▪ Barracks ▪ Army ▪ Camp outside the walls ▪ Battlefield ▪ Battle engine ▪ Military skills

## World Map

▪ World Map ▪ Wiki Climate Map ▪ Climate view ▪ Resources Map

## Premium Packages and Support Services

▪ Energy Package ▪ Trading Package ▪ Support Services

## In-game Items

Below is a table with all in-game items.