Ship & Vehicle Weapons

* **Source:** The Last Command Sourcebook (pg. 124-125), The Thrawn Trilogy Sourcebook (pg. 192-193)

### Conner Web

* **Type:** Ship restraining unit
* **Model:** SoroSuub Type IV Ship Restraining Net
* **Scale:** Starfighter
* **Skill:** Starship gunnery
* **Cost:** 5,000cr per canister
* **Availability:** 2, R
* **Space Range:** 1/5/10
* **Atmosphere Range:** 100/500/1,000
* **Blast Radius:** Net is 50m in diameter
* **Fire Control:** 2D
* **Damage:** 5D (ion damage)
* **Source:** Lord of the Expanse - Sector Guide (pg. 47)

### f-2 Light Ion Cannon

* **Type:** Light ion cannon
* **Model:** Comar f-2 Light Ion Cannon
* **Scale:** Starfighter
* **Skill:** Starship gunnery
* **Weight:** 0.5 tons
* **Cost:** 1,000cr
* **Availability:** 2, F
* **Space Range:** 1-3/7/36
* **Atmosphere Range:** 100-300/700/3,600
* **Fire Control:** 1D
* **Damage:** 2D (ion damage)
* **Source:** Galaxy Guide 6: Tramp Freighters (pg. 40), Pirates & Privateers (pg. 46)

### f-4 Medium Ion Cannon

* **Type:** Medium ion cannon
* **Model:** Comar f-4 Medium Ion Cannon
* **Scale:** Starfighter
* **Skill:** Starship gunnery
* **Weight:** 1 tons
* **Cost:** 1,500cr
* **Availability:** F
* **Space Range:** 1-3/7/36
* **Atmosphere Range:** 100-300/700/3,600
* **Fire Control:** 2D
* **Damage:** 3D (ion damage)
* **Source:** Galaxy Guide 6: Tramp Freighters (pg. 40), Pirates & Privateers (pg. 46)

### f-9 Heavy Ion Cannon

* **Type:** Heavy ion cannon
* **Model:** Comar f-9 Heavy Ion Cannon
* **Scale:** Starfighter
* **Skill:** Starship gunnery
* **Weight:** 2 tons
* **Cost:** 3,000cr
* **Availability:** F
* **Space Range:** 1-3/7/36
* **Atmosphere Range:** 100-300/700/3,600
* **Fire Control:** 4D
* **Damage:** 4D (ion damage)
* **Source:** Galaxy Guide 6: Tramp Freighters (pg. 40), Pirates & Privateers (pg. 46)

### Heavy Ion Cannon

* **Type:** Heavy ion cannon
* **Model:** GenaTech Weapons Zeta One Heavy Ion Cannon
* **Scale:** Capital
* **Skill:** Capital ship gunnery: heavy ion cannon
* **Crew:** 2
* **Cost:** Not available for sale
* **Availability:** 3, X
* **Space Range:** 1-5/15/35
* **Atmosphere Range:** 2-10/30/75 km
* **Damage:** 7D (ion damage)
* Game Notes: There is a 2 in 6 change per use of the cannon that it will backfire and ionize all the systems of the ship that carries it. At this stage in its development, the cannon requires a large amount of energy to fire and therefore can be used only once per 50 standard hour period.
* **Source:** Classic Adventures - Vol. 4 (pg. 48)

### Hi-fex Proton Torpedo Launcher

* **Type:** Proton torpedo launcher
* **Model:** Arakyd Hi-fex Proton Torpedo Launcher
* **Scale:** Starfighter
* **Skill:** Missile weapons
* **Weight:** 2 tons
* **Ammo:** 12
* **Cost:** 2,500cr (replacement torpedo: 800cr)
* **Availability:** F
* ‘*Fire Control:'* 2D
* **Damage:** 9D
* **Source:** Galaxy Guide 6: Tramp Freighters (pg. 40)

### Kd-3 Light Blaster Cannon

* **Type:** Light blaster cannon
* **Model:** Taim & Bak Kd-3 Light Blaster Cannon
* **Scale:** Starfighter
* **Skill:** Starship gunnery
* **Weight:** 1 ton
* **Cost:** 1,000cr
* **Availability:** F
* **Fire Control:** 1D
* **Damage:** 1D
* **Source:** Galaxy Guide 6: Tramp Freighters (pg. 40)

### Morne-3 Concussion Missile Launcher

* **Type:** Concussion missile launcher
* **Model:** Arakyd Morne-3 Concussion Missile Launcher
* **Scale:** Starfighter
* **Skill:** Missile weapons
* **Weight:** 3 tons
* **Ammo:** 10
* **Cost:** 3,500cr, 500cr (dumb missile), 1,500cr (smart missile), 3,000cr (savant missile)
* **Availability:** 2, X
* **Fire Control:** 1D
* **Damage:** 8D
* **Game Notes:**

* The basic Arakyd missiles are “dumb”, not able to track a target.
* “Smart” missiles can track a target; they have a fire control of 4D and move 15 space units per round for up to 10 rounds. The smart missile’s simple droid brain is clever enough to pick up on the nearest target, should the first target move out of range.
* “Savant” missiles behave like dumb missiles, but activate if they miss their target on the first round; that is, on the second round, savants become smart missiles if they miss the target.

* **Source:** Galaxy Guide 6: Tramp Freighters (pg. 40), Pirates & Privateers (pg. 47)

### Tomral Heavy Laser Cannon

* **Type:** Heavy laser cannon
* **Model:** Arakyd Tomral Heavy Laser Cannon
* **Scale:** Starfighter
* **Skill:** Starship gunnery
* **Weight:** 4 tons
* **Cost:** 3,000cr
* **Availability:** F
* **Fire Control:** 2D
* **Damage:** 5D
* **Source:** Galaxy Guide 6: Tramp Freighters (pg. 40)

### Vehicle Flamer

* **Type:** Flame projector
* **Model:** Merr-Sonn CR-28 Vehicle Flamer
* **Scale:** Speeder
* **Skill:** Flame-thrower
* **Ammo:** 50
* **Cost:** 2,000cr
* **Availability:** 4, X
* **Fire Rate:** 1/2
* **Range:** 3-7/10/20
* **Damage:** 5D+2 (first round, 4D for next 10 rounds unless extinguished)
* **Source:** Han Solo and the Corporate Sector Sourcebook (pg. 118), Rules of Engagement - The Rebel SpecForce Handbook (pg. 64), Arms and Equipment Guide (pg. 36)

### Vonak Light Laser Cannon

* **Type:** Light laser cannon
* **Model:** Kuat Vonak Light Laser Cannon
* **Scale:** Starfighter
* **Skill:** Starship gunnery
* **Weight:** 2 tons
* **Cost:** 1,500cr
* **Availability:** F
* **Fire Control:** 2D
* **Damage:** 2D
* **Source:** Galaxy Guide 6: Tramp Freighters (pg. 40)

### W-34t Turbolaser

* **Type:** Turbolaser
* **Model:** Income W-34t Turbolaser
* **Scale:** Starfighter
* **Skill:** Starship gunnery
* **Weight:** 5 tons
* **Cost:** 9,000cr
* **Availability:** X
* **Fire Control:** 3D
* **Damage:** 7D
* **Source:** Galaxy Guide 6: Tramp Freighters (pg. 40)