recursal/Fanatic-Fandom huggingface dataset:
Bastet

* English *(formerly)*

Moors *(formerly)*
Enchanted Forest *(formerly)*
Discordian

**Bastet** (bꜣstjt) currently known as **Lily Harris**, is the Egyptian Goddess of cats, secrets, and of the home. Formerly the daughter of Amun-Ra and considered one of the Eyes of Ra, Bastet left that life behind to protect a young elf girl in Europe as her Familiar.

*Lily is based on goddess Bastet from Egyptian Mythology and loosely takes the place of Nana from J. M. Barrie's "Peter and Wendy" novel*

## Physical Description

As a feline-based Familiar, in her natural form, Lily is a black cat with large bright blue almond shaped eyes. She has the ability to turn herself into a humanoid figure, with cat ears and a tail. She prefers this form over her cat one and can be seen mostly in this way.

## Powers and Abilities

### Powers

* **Familiar Physiology:** Lily was once a regular Terran house cat before magically mutating into a shapeshifting humanoid by becoming adopted by Kris Harris. Lily, who already had the abilities of a cat, now shares the Dark Elven abilities of her owner
	+ **Longevity:** Due to the connection between owner and Familiar, Lily will live as long as Kris does. She also has the compacity to live longer than that should the bond ever break
	+ **Shapeshifting:** Lily is able to transform between her feral form and humanoid forms at will
		- **Feline Physiology:** In her feline form, Lily has all of the abilities of one, including enhanced speed, agility, and hearing.
		- **Elven Physiology:** Lily spends most of her time in her humanoid form designed to match that of her owners. Outside of the powers that come from a Dark Elf's Fae ears, Kyu can use any of the powers Kris Harris can

### Abilities

* **Multilingualism:** Bastet is fluent in her native Kemetic as well as English and Elvish

## Relationships

* Isis - Mother
* Eyes of Ra - Sisters
	+ Sekhmet - Twin Sister
	+ Serket - Aunt and Half-Sister
	+ Hathor - Sister
	+ Mut - Half-Sister
	+ Maat - Half-Sister and Niece
* Thoth - Brother
* Khonshu - Half-Brother and Nephew

Allies* The Ogdoad
	+ Shu
	+ Tefnut
	+ Geb
	+ Nut
* The Ennead
	+ Osiris †
	+ Nephthys
	+ Horus
	+ Anubis
* Magical Community
* Creature Council
	+ Kris Harris - Owner
	+ Hunter Brown
	+ Maddie Morningstar
	+ Carter Henderson
* Set
* Discord

## Appearances

* *The Creature Council Chronicles*
	+ *The Creature Council: Creature War*
	+ Season One
		- "The Tree of Life"
Antimatter

**Antimatter** is comprised of oppositely charged molecules that destroy itself and what ever it touches. It is a pre-cosmic substance that embodies true entropy, erasing objects from reality. It directly opposes Dark Energy which destroys Antimatter on contact.

## Description

Due to its impossible nature, living organisms cannot properly perceive the nothingness of Antimatter directly. When Antimatter is looked upon, it takes the appearance of smoky white fog with a radiant purple glow. Antimatter infused with Dark Matter, its primordial opposite, takes on a slimy mucus-like consistency and it loses its corrosive nature. Antimatter brought into a Universe will instantly destroy itself and anything it is touching.

## History

### Nowhere

#### First in Existence

For all eternity, before, during and after all of existence, Antimatter dominates the extant realm of Nowhere. Nowhere existed before all of creation, and is comprised of nothing but Antimatter.

#### The First Beings

Over trillions of years, the physics defying Antimatter formed three primordial, Cosmic Entities. These entities are comprised of or products of Antimatter in the Empty Void. The first of these beings was the Entity, embodiment of primordial madness and destruction. Later, the great Void before creation, Khaos came into existence. And lastly Yahweh, the true embodiment of light and creation was formed.

### A Tool For Creation

#### Primordial Monsters

Yahweh used Antimatter as well as his immense power to create numerous monstrous beings, the Primordial Monsters. These beings were comprised of magically infused Antimatter, allowing them to hold their shapes and gain sentience.

#### Ancient Deities

The Primordial Void, Khaos, was a being comprised of Dark Energy, which absorbs and assimilates Antimatter. Khaos slowly absorbed Antimatter from Nowhere causing her to grow larger and more powerful. She used this new Dark Energy the Primordial Protogenoi, and later the Ogdoad.

## External Links

* *See Antimatter on Wikipedia*
* *See Negative mass on Wikipedia*
Cupid (disambiguation)

## Characters

* Eros - The Greek god of love who is known as Cupid in Roman Mythology
* Phanes - The Greek god of procreation also referred to as Eros, conflating them with the roman god Cupid

## Lore

### Creatures

* Cherubim - A subspecies of Angel acting as the protectors of the Heavenly Host who are sometimes referred to as Cupids

### Groups

* Erotes - A magical group of winged gods that manipulate love across the universe, and are often called Cupids
Fire Giant

The **Eldjötnar**, better known as simply **Fire Giants**, are the dominant species of Muspelheim. They are a large Fomorian race closely linked and partially comprised of fire. Their entire civilization stems from and revolves around the Eternal Flame and they are ruled by the first and largest of their kind, Surt the Destroyer.

*Fire Giants are based on the creature of the same name from Norse Mythology.*

## Notable Fire Giants

* Surtur
* Herkir
* Hyrrokkin
* Logi
* Eldr
* Eimgeitir
Fimbultyr

**Fimbultyr** is the sapient Avatar of the World Tree Yggdrasill. They are the God of Reality and the Seed of Life throughout the Multiverse. They and their younger sibling Amatsu Mikaboshi keep the universe in balance.

*Fimbultyr is loosely based on the character of the same name from Norse Mythology*
Doors

The doors are a mechanic in the office used to ward off nearby lurking animatronics approaching The Office.

## Appearance

The doors are positioned at the hallway in front and at the right of the player, both used as pathways of the animatronics to attack the player. They resemble sheets of folded metal as would be seen in a warehouse. When open, they are partially visible from the ceiling, implying that they close downwards although the player can never see this happen.

## Operation

The doors can be closed at will by the player, but only one can be closed at a time. They are closed using the Door Monitor.
Atlantis

The Lost City of Atlantis is the underwater kingdom of the Atlanteans. It was the island where Zeus banished Atlas to where he holds up a gateway to the heavens. After sinking it became the home of the Undines as well as many marine creatures like the Merrows. Atlantis acts as the first line on defense should Jörmungandr awaken.

*Atlantis is based on the sunken island of the same name in Greek Mythology*

## Description

Atlantis is a large, prospering, and ancient underwater city hidden deep in the Atlantic Ocean. It is populated by numerous aquatic creatures such as the Merrow, Undines, and the Atlanteans. Atlantis is a sunken island kingdom residing in a crater near the Mid-Atlantic Ridge. Much like the Magic Sanctions on land, Atlantis is hidden from humanity with a magical cloaked barrier, disguising it as regular deep sea floor.

## History

### The Island of Atlantis

#### Formation

During the continental drift, a small landmass broke free from the Americas and Africa, residing in the Atlantic Ocean. The island was initially barren but quickly grew lush from the warm sea water and rain. The many animals that were trapped on the island evolved into separate and advanced species.

#### Banishment of Atlas

After the Titanomachy, the leader of the Olympians, Zeus, locked most of the Titans and their followers away in Tartarus, but some received special punishment, such as Atlas. Atlas, was forced to hold the weight of the Ether on his shoulders. After a handful of attempts to escape, the Olympians transformed the Titan into a living stone statue.

#### Alien Invaders

Thousands of years after their first attempt, the Dark Elves of Svartalfheim used the Bifröst to travel back to Earth due to population issues. The Bifröst dropped them on Atlantis, however the island was not as safe as the first thought. The Earth, still saturated with Celestial magic from it's creation, mutated the Dark Elves into the High Elven subspecies known as Undines, who would eventually become the Atlanteans. The Dark Elves ended their second invasion, leaving the Atlanteans be and staying in their home realm.

#### Collision with the Midgard Serpent

On the tail end of the Cretaceous Time Period, 65 million years ago, the Asgardians banished Jörmungandr from Asgard due to his Jötunn gigantism and his role during Ragnarök. Using the Bifröst, Jörmungandr was ejected from the Earth's atmosphere, and on his decent, he bumped into the statue of Atlas before crashing into the Atlantic Ocean. The sudden weight change and the following tsunami caused the foundation of the island to crumble, sinking it, Atlas, and the future Atlanteans into a deep sea crater.

## External Links

* *See Atlantis on Wikipedia*
* *See Atlantis on the Myths and Folklore Wiki*
* *See Atlantis on the Gods and Demons Wiki*
Arcane Magic

**Arcane Magic**, also known as **Light Magic**, is a type of **Mystokinesis** wielded by magical creatures. Of the different types of magic, Arcane Magic is the most wide spread and used by the most groups of creatures, and some humans, in the Magical Community.

*Arcane Magic is based on various sources from different media*
Chaoskampf

### Outcome

The Nexus Universe is erased and reset into Prime Universe. Discord is reborn as the Serpopard of Chaos. Merlin goes mad in shelters himself from the outside world.

## Major Events

### Battles

Coup of the Longma DenAttack on Halloweentown
Big Crunch

## Casualties

The Chaoskampf was a universe ending conflict between the citizens of Halloweentown and chaos magic empowered Longma. The usurper King Discord corrupted the minds and bodies of the formerly peaceful Longma and led them into war to take control of the surface world. Not seeing a way out of the conflict, Merlin the Warlock activated a machine to reset the Universe, collapsing it back into its Cosmic Egg.

## Background

### Merlin's Premonition

At some point long ago, Merlin the Warlock saw visions of an awful future involving a dangerous evil attacking Halloweentown and its people. He traveled to a far off cave and wrote his prediction on the walls. Centuries later, the premonitions Merlin has worsen and becomes more frequent. He develops a powerful machine designed to harness the power of the Darkness to rewrite the history of the Universe.

### Nexus Discord's Accident

Eventually, Discord, the prince of the Longma

## Trivia

* The term "Chaoskampf" is a mythological motif seen in many stories across Myths and Folklore. At its core, "Chaoskampf" refers to a force of light and good, often a sky god or allfather, goes up against a force of evil, often a dragon or serpent
	+ A good example of this would be Ra vs Apophis or Thor vs Jörmungandr
* Chaoskampf is German for "struggle against chaos"

## External Links

* *See Chaoskampf on the Gods and Demons Wiki*
Arcade Room 2

The Arcade Room 2 is a particularly small room, like that of the Arcade Room 1. Like the other Arcade Room, Arcade Room 2 contains many different arcade machines for kids' entertainment. Pete the Pig and Bane the Bull can sometimes be seen hanging around the room. Pete tends to stare at the camera from a distance, his mouth agape. Ray will also run through towards the far end on his way to the office after leaving.

From time to time, Pete will move closer towards the camera, a more sinister grin upon his face. Bane can also be seen staring at the camera with his head tilted at an angle, his mouth hanging open like that of Pete, Rachel and Doug. Bane also seems to have his hand curled into a fist. Bane and Pete are able to appear in the same room together.

## Appearance

The Arcade Room 2 is filled with old and vintage arcade machines. In the center of the room, a large ( supposedly ) metal pole protrudes from the ground, acting as balancing support for the building. In the left hand corner of the room, a single arcade machine can be seen, its screen illuminated. In the back and side of the room are three more arcade machines each, all of their screens can be seen as they brightly fill the room with light. They seem to be in some disarray, however, tilted over at precarious angles. The Arcade Room 2 is otherwise not really any different than Arcade Room 1.

## Trivia

* The arcades in this room are in more disrepair than the ones in Arcade Room 1. Many have screens flashing on and off instead of simply buzzing static, and several are titled onto each other. This could imply that the secondary arcade is actually a storage room for out-of-service arcades to be repaired.

* Similar to Arcade Room 1, the camera has a wide panning range despite the small size of the room.
	+ However, it is not important here, as Pete, Bane, and Ray appear clearly from the starting position of the camera when refreshing it, while in Arcade Room 1 Doug is hidden on the far left.
* Unlike its counterpart, Arcade Room 2 is a separate room with two entrances, as opposed to an open side area.
	+ Since Doug and Rachel cannot be seen in Arcade Room 1 from the dining area anyway, there is practically no difference anyway.
	+ It is also worth noting that the camera is in the direction of the office, as Ray can be seen running *away* from the camera view.
Christopher Harris (disambiguation)

## Characters

* The Author - The Prime Creator of the Creatureverse and antagonistic character for *The Creature Channel* and *The End Legion*
	+ The Author's Character Hub - Alternate Versions of Christopher Harris

## Media

* *Christopher Harris* - The short lived YouTube channel created in 2014 and deleted in 2023 as a predecessor to *The Creature Channel*
Doug The Dog

Doug is one of the main antagonists of Those Nights at Rachel's

## Appearance

Doug has sharp teeth, and the majority of his endoskeleton mouth is invisible, although two teeth from the bottom jaw can be faintly seen. Unlike the other TNAR animatronics, he also has visible black eyebrows

Doug has gold eyes, a droopy left eyelid, and floppy ears. Like Rachel, Doug has a bow tie, which is yellow in color. If one were to look clossly, it appears to be attached to a collar with the same color. Doug's animatronic suit features the generic TNAR arms and legs, excluding the purple pads on his palms and the soles of his feet.

## Similarities to FNAF

Doug's teeth and general facial structure are similar to Foxy's.

Other than that, he has no similarities either than his behavior to other animatronics in FNAF.

## Movements

He begins moving Night 1 on the Main Stage to the left of Rachel. He then takes a path to your left door. Close him off with the Z key. His major jumpscare is him grabbing you then punching you in the face, just like Ignited Bonnie from The Joy Of Creation.

## Trivia

* Doug is the only character in the game after Ray who doesn't have an E in his name.
* Like Rachel, Doug can also be seen in Five Nights at Candy's 3 as a plush.
* Like Ignited Bonnie from TJOC:R his jumpscare includes him punching your face.
* Doug's coloration may suggest the breed of dog he is supposed to be is a Border Collie or more commonly known as a Sheep Dog.
Henry Jekyll/Mother Timeline

Edward Hyde
**Derivatives**
Mr. Hyde
**Nicknames**
Big Bad Wolf

**Henry Jekyll**, formerly known as **Lycaon**, and better known as **Victor Frankenstein** is a former Grecian King from Earth. He was transformed into the first Werewolf by Zeus and used his scientific knowledge to help the Wolfmen evolve as well. Lythros is a well known creature genetic scientist responsible for evolution of the Stygians, the creation of the Vaewolf, Redcaps, and the Dark One.

*Victor Frankenstein is based on the character of the same name from "Frankenstein; or, The Modern Prometheus" as well as Lycaon from Greek Mythology, the Big Bad Wolf from "The Three Little Pigs" and "Little Red Riding Hood" fairy tails, and on Henry Jekyll from the story "Strange Case of Dr Jekyll and Mr Hyde" He is also based on the High Evolutionary from the Marvel Cinematic Universe.*

*Frankenstein's wolf form is based on Edward Hyde from the story "Strange Case of Dr Jekyll and Mr Hyde"*

## Biography

### Early Life

#### King of Arcadia

Lycaon was a mortal man born in Greece who eventually became the king to a small city. As king, Lycaon and his wife, Cyllene, had numerous offspring and successors. He was a brilliant scientist who helped the Greek and Roman people advance beyond any Surrounding civilizations.

#### Cursed by Zeus

In his ultimate attempt to advance human kind, Lycaon attempted to overthrow the gods. As a plus, he was able to see if the gods were truly immortal. Lycaon tried to poison Zeus, the chief of the Olympian gods but to no effect. When Zeus realizes what has happened, he curses Lycaon, transforming him into a monstrous, murderous, wolf-like creature. The beast proceeded to kill and devour everyone in his large family.

#### Going into Hiding

Lycaon's beastial form was temporary and was only a burden the night of his curse. When he awoke, Lycaon was crippled with shame and regret. His subjects no longer saw him as their king, but a monster who is a threat to them and their people. The humans attacked Lycaon, severely wounding him. He was barely able to escape his former subjects and their attack left him with a permanent limp and the need to use a cane. Lycaon, changed his name, ironically, to Doctor Henry Jekyll. He renamed his beastial form Mister Hyde, for it is something he wishes to keep hidden from the world.

## Relationships

* Deianira † - Mother
* Cyllene † - Wife
* Unnamed Daughters †
* Unnamed Sons †
* Lycaon † - Maternal Grandfather

Allies* Medusa
* Dragon Council
* Vampire Council
* Wizard Council
	+ Merlin
* Magical Community - Situational Enemies
* Swine Scrofa - Subordinate
* Porky Scrofa - Subordinate
* Hamm Scrofa - Subordinate
	+ Stheno
	+ Euryale
* Olympians
	+ Zeus
* Cain
* Redcaps - Creations and Situational Allies
	+ Red Riding Hood
	+ Bloody Mary
* Robin Hood
* Peter Pan
* Beowulf

## Development

Victor Frankenstein was originally a creature genetic scientist named Douglas Lythros
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East Hall

he East Hall is a location in *Those Nights at Rachel's*within Doug's and Rachel's. The East Hall can be found directly to the right of the Dining Area on the mini-map. The East Hall is also directly in front of the Racoon's Hut, which is the home of Ray the Racoon.

Bane the Bull and Pete the Pig can occasionally be seen farther down the hallway. Bane the Bull can be found in a slightly bent over position while Pete can be seen standing straight up in leftmost part of the hallway. Pete the Pig and Bane the Bull will sometimes move closer towards the camera. Bane will be standing in front of the camera where he is seen staring at the wall beside the camera. Pete the Pig will move closer to the posters in a sort of slouched position, his mouth open wide.

## Appearance

The first thing that you will probably notice is the entrance for Racoon's Hut, which is the home of Ray the Racoon. From the view of the camera, you will be able to see the inside of the Racoon's Hut area from the East Hall. In front of the entrance to Racoon's Hut is a sign with big letters on it that state 'Warning'. The words that are beneath the 'Warning' sign are unidentifiable as of this moment.

Down the hallway are posters which are strung up along the restaurant's walls, featuring Doug the Dog and Rachel the Rabbit. A couple of chairs, which can be seen are in crooked positions, are seen littered throughout the hallway. The floor is a checkered pattern and a rectangular line can be seen attached along the sides of the hallway walls, with the same checkered pattern and is outlined by another sort of rectangular line.
Enchantress/Meta Timeline

**Kesseki Akuma**, (Kanji: **血石 悪魔**) better known as the **Enchantress**, is a powerful Succubal Magic user with an ever growing lust for power.

*The Enchantress is based on Izanami from Japanese Mythology Titania from William Shakespeare's* A Midsummer Night's Dream *and the Queen of Hearts from Lewis Carroll's* Alice's Adventures in Wonderland *Novel. She also takes inspiration from the Enchantress from Marvel Comics and Cora Mills from Edward Kitsis and Adam Horowitz's* Once Upon a Time*.*

**Character Hubs**
* *Hub:Enchantress*
* *Hub:Titania*
* *Hub:Izanami*
* *Hub:Queen of Hearts*

## Relationships

### Family

* Adam † - Father
* Lilith - Mother
* Izanagi † - Ex-Husband
* King of Hearts † - Ex-Husband
* Oberon - Husband
* Kesseki Ryuko - Daughter
* Kesseki Midori - Daughter

## External Links

* *See Titania (*A Midsummer Night's Dream*) on Wikipedia*
* *See Queen of Hearts (*Alice's Adventures in Wonderland*) on Wikipedia*
Etheria

Etheria, is the home to most of the pony races among other creatures as well as some Humans. It is a very Magic charged planet to the point where the civilizations completely rely on Magic to thrive.

*Note: Etheria is a non-cannon name for the home planet of the ponies of My Little Pony (specifically G1 and G4).*

## Description

Ethera is an Earth-like planet of the Magic Dimension that is about a third of the size of Discordia. It only has three relatively large continents inhabited by equestrians, equestrian hybrids, and very few Humans.

The planet is in a very chaotic and magic charged section of the Magic Dimension, corrupting the landscape and its inhabitance in many different ways. Nearly all animals, especially if they have horns or antlers, are able to use Magic or need magic to survive or feed. The inhabitance requires magic to protect their homes and civilizations from constant looming dangers. Etheria's Sun and Moon are very close to the planet, making them tidally locked. In order to simulate day and night cycles, Etherians have to use their magic to manipulate the Sun and Moon's position.

Nearly all animals have the ability to speak intelligent languages, specifically, those with hooves or are anthropomorphic.

## Trivia

* The human world counterpart of *Friendship is Magic's* Etheria will be known as Earth for convenience.
	+ This is not considered part of the Mirror Universe because of the nature of the Mirror Universe.
* The idea to combine Equestria from MLP G4 and Ponyland from MLP G1 came from numerous fan-made maps that did the same
* The name Etheria comes from the My Little Pony IDW Comic that featured Cosmos the Serpopard
	+ Because of this, the title may or may not be accurate
Dining Area

The Dining Area is a location in Those Nights at Rachel's within Doug's and Rachel's. It is right below the Show Stage and is also directly above the South Hall, which is one of the animatronics' main ways into your office. Both Rachel and Doug can appear in the Dining Area at once as well as individually.

## Appearance

The Dining Room is a large room which occupies most of the restaurant. Many tables are set in rows in front of the stage for ( supposedly ) birthday parties. The Dining Area has the same tiled background as the rest of the restaurant, along with the same strip of checkered patterns like the other parts of the restaurant. The tables, which have a colourful and kiddish cover draped on top, also have balloons hovering in clusters above them. It is unknown what colour the balloons are due to the monitor showing black and white images on the cameras.

Two stereos can be seen directly next to the Show Stage ( which couldn't be seen in the Show Stage cam ), one on each side of the stage. Two speakers can be identified on the large amps ( the bottom one being the largest ) on the right side of the stage, however, the leftmost stereo is obscured by the Show Stage, preventing the speakers fro being exposed.

The Show Stage can be seen even more; the stage seems to be rather small in height and has a roundish look to it. Doug and Rachel seem to be on some kind of mini platform, a bigger platform attached from behind the two bulky animatronic mascots. Atop of the bigger platform stand Pete and Bane, who can be seen far back in the background. Another poster can be seen hung up on the wall beside the stage.
Black Spot

The Black Spot Curse is a dark mark created by the Grim Reapers, specifically Banshees, to prevent powerful creatures from escaping their fates. Once inflicted with the Black Spot, there is nothing any being can do to heal or save you, and only the Reaper who cast the Curse can reverse it.

## Description

Once the spot fades, the victim dies and can never be brought back
Hellion

**Hellions**, better known as simply **Liscan Monsters** or **Monsters**, are a group of relatively weak beings comprised mostly of magic and spiritual energy. They originated from the Draconequus who reformed themselves and was banished from Discordia by Discord and the Order of Chaos.

*The Hellions are based on the Monsters from Toby Fox's* Undertale *video game.*
Monitor

The monitor is a game mechanic in Those Nights at Rachel's. The player uses it to view animatronics from cameras. It must be turned on using space before each use and closed using space before turning or moving, (the exception being leaning out towards the left door using E or the northeast arrow button). The cameras can be switched between by clicking on the green squares, and the active one will be highlighted white. They are named, but not numbered.

There isn't any mechanic like a music box in the monitor. The player, however, has to check Ray the Raccoon in the Racoon Hut cam, or he will run towards the office. The monitor's default focus is the stage.

## Advantages

* Allows the player to slow down Ray's approach, so much as to never let him escape.
* Reveals animatronics leaving the stage. This is especially useful in later nights and on Hard Mode when they may go straight to the office hallways.
* The cameras change quickly and have wide hit-boxes.
* Allows the player to monitor the stage animatronics' movements.
* Allows the player to tell if any animatronics are by the doors.
* When leaving the monitor at a camera with a wider pan, returning later will reveal the left half and any animatronics hiding on that side (the default start is right each time a cam is entered).

## Disadvantages

* It drains power when online.

* The player can't change the monitors' view when you lean out to check the door.
	+ This also applies for doing anything else.

* The cameras always default right and pan left and right, allowing animatronics to hide on the left side of the view, or in the far right which will go out of view a second after switching on the cam. This happens every time a new cam is activated, and is taken advantage of by all the stage animatronics, particularly Pete and Bane.
* Using the monitors alone does not delay Ray.
* The player must go check on The Thing, so they cannot watch the monitor constantly.
Curtains

***"You can hide. You can run. Close the doors".***

This article may feature content from the game trailer, which is not considered fully canon.

**The Thing**'s Mechanical Curtains are a game mechanic in Those Nights at Rachel's. It will prevent The Thingfrom attacking you; it will only kill you if the curtains that conceal it open fully, much like the music box's mechanic in FNaF2. When the curtains are fully open, The Thing will escape within 5 seconds and attack the player. The player has the option to go into the backroom when facing towards it which allows them to close the curtains (by using the SPACEBAR key shown in the image below), giving them more time to check on the other animatronics. The curtains increase their opening speed as each night goes by.

## Advantages

* They allow the player to prevent or delay The Thing's attack.
* Hiding in the back room can delay an animatronic entering; however, despite the trailer saying otherwise, the animatronic will still find the player eventually.

## Disadvantages

* The curtains open automatically despite being indoors, not leaning as such that they would open naturally, and the Thing not pulling them, as if they were mechanical curtains designed for a puppet show. Considering the Thing being a decommissioned animatronic, this may explain why they do not either stay shut or open right away.
* The player may check the curtains too much on the early nights in paranoia, drawing their attention away from Ray and the other animatronics.
* They seem to open faster the longer they are ignored.
* Pulling the curtains shut is not instantaneous, as the player must *hold* the space-bar. If the player does not hold space long enough, they may not close the curtains completely and move away before realizing.
* Ray will not be delayed by hiding in the backroom.
* The player has a chance of seeing Shadow Rachel when they turn towards the back-room, who may crash the game. Checking the curtains too often increases the chances of this happening.
Those Nights at Rachel's

*Those Nights at Rachel's*, often abbreviated to **TNAR**, is a horror strategy game based off the popular series *Five Nights at Freddy's*by Scott Cawthon. The game was developed by Nikson, with help from Expand and Smashing\_Renders. It takes place in a rival company's (to *Freddy's*) restaurant known as *Doug 'n' Rachel's*, in which the player, a newly hired night-guard, must defend himself and watch the animatronics in the building for a traditional work-week at night, supposedly as so to prevent The Thing from escaping. After finishing, he receives his paycheck and is promoted instantly, but suffers from nightmares over the weekend, as shown in the Night 5 cut-scene. It is unclear is he takes over the day-shift and another night-guard is hired, or if he remains the night-guard.

While listening to the Phone Guy's calls and messages, if the player does not mute the phone, they will find out crucial backstory about D'n'R's history and conflict with Freddy's. Additionally, a space on the wall behind the door monitor has a newspaper clipping updated daily to reveal more lore surrounding the events behind the game.

*Those Nights at Rachel's* was released in full on February 5, 2016, and a 'Hard Mode' was released the day after. The sequel came out in 2017.
Ectoplasm

Ectoplasm is a viscus fluid-like substance formed when liquid magic meets Dark Energy. It is the material that comprises most of a spirit type creature's body. It mostly takes on a greenish color and behaves like acid when it comes in contact with mortal items.

*Inspiration: "Danny Phantom"*

## Description

Ectoplasm is a viscus energy or fluid that's either green or blue in color. It is a naturally occurring substance that is found in pockets randomly around the universe but is mainly found in Limbo or the Ethereal Plane. Ectoplasm is created when Magic, an excess radioactive substance leftover from the birth of the universe, and Dark Energy, a primordial compound that exists greatly in the Void, fuse together. Ectoplasm is most known as the substance that mostly comprises the bodies of ghosts. Ectoplasm is also the main component of the area of the cosmos called the Ethereal Plane or the "Ghost Zone," the home of all ghost-like creatures.

When Ectoplasm reacts with living creatures it behaves like a very corrosive acid, quickly dissolving their skin and muscle. In some cases, mortals that experience prolonged exposure to Ecoplasm may catch a disease called Ecto-acne, a horrible skin blemish that turns the living into half-ghost creatures.
Bathroom

**The Bathroom** is the only location in *Those Nights at Rachel's*which is not visible by the player. As of right now, no evidence has been found that the animatronics go through the Bathroom to get to your location.

## Appearance

The Bathroom is not visible by the player and it is unknown what it looks like. The only thing you will see are the words 'bathroom disabled' in a sort of computerized text in the left hand corner of the screen.
Shadow Rachel

**Shadow Rachel** is a secret antagonist in *Those Nights at Rachel's*who only attacks the player rarely when they turn towards the back-room while in the office. The chance of seeing it is not affected by which direction the player turns from or how often they check, although it seems to be slightly more active in Hard Mode. Shadow Rachel will appear in front of the player in a silent jump-scare as they turn and move to the right or away from the player slightly before suddenly fading out and vanishing. It's attack is meant mainly to startle and distract the player as so to let the other animatronics get closer. However, it has been reported to rarely crash the game. Shadow Rachel cannot appear when the power runs out, and is never present in the Night 5 cut-scene.

## Speculations Edit

1. The Shadow Rachel = Previous Night Guard Theory: It is believed that Shadow Rachel is one of the night-guards Phone Guy mentions on Night 2 as not "getting through" his shift. He mentions a guard who went out of the office to investigate the animatronics' movement, and implies he was either severely injured or killed. If he died, especially if by Rachel, he would have become a ghost who would watch and warn future guards by observing them behind their back in the office. This would also make Shadow Rachel male, and a ghost rather than an animatronic. It is sometimes thought that Shadow Rachel only appears when the player spends too much time in the monitors, and that he gets slow in reacting or vanishing when the player turns and sees them.
2. The Shadow Rachel = Adam theory. This theory states that Shadow Rachel may be the child attacked at Freddy Fazbear's Pizza in the week the current guard is playing. The second night's newspaper clipping debunks this, however, as the child is reported alive and safe.
Arcade Room 1

The Arcade Room 1 is a particularly small room. It is found in the left side of the restaurant and is directly beside the Dining Area. It contains lots of vintage arcade machines that are supposedly used during the day by the kids and adults as a source of entertainment. Rachel and Doug can sometimes appear in the Arcade Room 1 location. Rachel can be seen with her mouth gaping open with glowing white eyes. Doug's mouth is also hanging open as he stares blankly at the camera.

## Appearance

The Arcade Room 1 is a very dark room, the only source of lights being the brightened up screens on the arcade machines. On the right side of the room, there are three different arcade machines lined up to each other. All of the screens on the arcade machines seem to be brightened up and illuminate the darkened room. The first arcade machine seems to have a checkered pattern like that of a chess or checkers board. The same can be said about the rightmost machine. The middle arcade machine, however, seems to bear no unique pattern. A joystick can be seen attached to the machine. There also seem to be two arcade machines on the far left side of the room. One of the machines seem to be turned off, showing a blank screen. The one beside it has an illuminated screen just like the machines on the opposite side of the room.
The Office(Tnar 1)

The Office is a room in the Doug's and Rachel's which the player inhabits in for the whole game.

## Appearance

The office is a security room. At the front, the Monitor, used to see which animatronics is which and where and when they will attack when online, is visible, as well as an open door at the left hallway. A D'n'R cap hanging is also visible.

At the left, you'll see the door panel, used to control the doors and monitor power usage. Pete the Pig's poster is seen, with "Let's Eat" written on it. Toy figures of Rachel and Doug are seen as well as a desk fan, and on the wall a different newspaper clipping from the day before is posted every night. The player may interface with the panel or hide under the desk from here.

At the right, a second hallway is seen. This is the other way the animatronics can pass. A Rachel poster is seen with the words "Grand Opening" on it.

At the back, you will face and may run to the backroom, and Doug's poster on the wall, with "Grand Opening" written on it.

An office chair is seen in front of the Monitor.

## Trivia

* The newspaper clippings updated daily reveal much of the story-line that is not directly stated by Phone Guy's calls.
* Clicking anywhere on the screen other than on the panel when facing the door panel will trigger the Rachel bobble-head.
* Rarely, turning towards the back-room reveals Shadow Rachel observing the player; she may crash the game on rare occasions. This makes her the only animatronic or entity other than The Thing to already be in or behind the office at the start of each night.
	+ It is possible she teleports behind the player and observes them at random, and simply does not vanish fast enough sometimes.
Night 4

## Tnar 1

Night four is the fourth playable night in *Those NIghts at Rachel's* and introduces Bane, who is now fully active alongside Pete. At this point, the player must be fully proficient in detecting the stage animatronics when they are near the doors. Ray and the Thing are both fairly active on this night, and must be monitored two to three times in an hour.
South Hall

The South Hall is a location in *Those Nights at Rachel's* within Doug's and Rachel's. The South Hall can be seen directly to the right of the Bathroom and is the animatronics' route towards your office's left door.

Rachel the Rabbit and Doug the Dog can be seen in the hallway together. Rachel can be seen staring at the camera, shrouded in darkness in the bottom right corner while Doug can be seen further down the hallway with his mouth open wide and his white eyes staring blankly at the camera. Albeit very rarely, Rachel and Doug can be seen standing beside each other farther down the hallway.

## Appearance

The South Hall, having a checkered floor along with the same checkered wall that the East Hall also bears, is a particularly roomy hallway. The hallway is filled to the brim with chairs, boxes ( and what seems to look like garbage cans in the top right corner of the hallway ) along with many posters of the animatronic mascots.

From the camera's point of view, one can see that the Dining Area ( which is directly above the South Hall on the mini-map ) can be seen clearly.
Dragon Council

The Dragon Council is one of the founding groups of the Magical Community and, with the rest of the Creature World Council, help rule over it. It is a group of Terran Dracomorphs that took it upon themselves to protect creature kind.

*The Dragon Council is based on the organization of the same name from Jeff Goode's "American Dragon Jake Long"*

## Responsibilities

The Dragon Council was originally formed to keep magical creatures on Earth in check after the Invasion of Midgard. But quickly grew into the protectors of all magic kind from the growing threat of the Terrans. The Dragon Council also protects the Terrans from threats from the Magical Community. After the Dark Ages, the council make it their new goal to achieve piece between Human and Creature by keeping them separate and Magic a secret from Terrans. Currently the Dragon Council work with the Creature World Council to lead the Magical Community residing on Discordia with the hopes of one day returning to and reclaiming the Earth.

## Relationships

* Victor Frankenstein - Situational Enemy
* Creature World Council
	+ Creature Council - Situational Enemies
	+ Vampire Council - Situational Enemies
	+ Wizard Council
* Krampus
* Dark Dragon - Creation and Former Ally
* Big Heads
	+ Stanley Ipkiss
	+ Tim Avery
* Stygians
	+ Ghouls
	+ Zombies
	+ Wolfmen
* Cain - Attacker
* Redcaps - Situational Ally
	+ Ruby Hood
* Peter Pan

## External Links

* *See Dragon Council on the American Dragon Jake Long Wiki*
Pete the Pig

Pete is one of the Primary antagonists of Those Nights At Rachel's.

## Apperance

**Pete** is a pink pig animatronic from the game *Those Nights At Rachel's*. He wears a small, black top-hat which has a silvery white line that streaks through the lower half of the hat. He has droopy ears on the top of his head only joined by the metal tendons on his ears. He has light blue, circular eyes. He ,like almost every other animatronic, has no visible eyebrows but lumps in the place of them.

His jaw is slightly unhinged, this could be through damage or to fit his "Let's eat!" motto. He wears a red, generic workman's tie which could imply he is supposed to be a kind of worker or business man. He has a somewhat bloated belly either resembling the "Let's eat!" motto or because it fits in with the pig aspect. Pete is slanted to his left, this is most likely due to damage. Pete's arms are quite long in length and nearly reach his knees (His left arm does but this is because he is slanted) this may be to give a feeling of him being hunched over. His arms have a feeling of coming out of the socket, this can be caused by the gap of material between the upper arm and the shoulder padding. Pete's left hip is rather small compared his right, this is probably what's causing him to lean over. Pete's leg's are nothing special except from the fact that he has trotters.

Pete is probably the most generic of the animatronics.

## Movements

Pete becomes active Night 1 and follows the same path as Bane and Chica(*Nights At Freddy's),*always approaching the right door.

He is more active than **Bane**.

## Trivia

* Pete's body color is pink, and he has light blue eyes. Notice that his jaw is often open, possibly because it's broken.
* Pete will take the same path as Bane, similar to Rachel and Doug. When on the stage, he is playing a drum. His position makes it difficult to see him, as his body is in shadow apart from his white iris. This is similar to Chica from Five Nights At Freddy's.
* One of Pete's posters has the slogan "Let's Eat!!" which is the same slogan as Chica's from the original Five Nights at Freddy's games.
* Pete has the most generic design of all the characters, with no special lighter coloration or extra decorations. Although D 'n' R seems to have a vague Wild West theme, his is less apparent (except in his poster), and he appears to resemble more of a chef than a cowboy. His hat also appears black with silver in the dark as opposed to the normal cowboy-ish brown and white
* The player seem to hit your head on the desk while he's jumpscaring the player
* Him and Bane are the only one to have clogs.
* Him and Bane have very similar attire.
* They both wear a top-hat and a tie, except Bane wears bracelets laced with spikes, and that they are both farmland animals.
* Him and Doug are the more energetic of their pairs.
Asiatic Lion

Nearly all wild lions live in sub-Saharan Africa, but one small population of the **Asiatic lion** (*Panthera leo persica*), also called the **Indian lion, Asian lion** or **Persian lion**, exists in India's Gir Forest. Asian lions and African lions are subspecies of the same species. Asiatic lions once prowled from the Middle East to India. Now, only 200 to 260 of these magnificent animals survive in the wild. The Gir Forest's dry teak woods were once a royal hunting ground. Today, they are a reserve where the endangered Asian lions are heavily protected. An additional 200 Asiatic lions live in zoos.
Ginnungagap

* Elemental Dimension
* Magic Dimension
* Crystal Dimension
* Chaos Dimension
* Muspelheim
* Niflheim
* Ljosalfheim
* Svartalfheim
* Ethereal Plane

The Ginnungagap, better known as Limbo or the Unworld, is the space between the Dimensions. It was formed during the Big Bang as Dark Energy from The Void was trapped inside. Unlike The Void, the Ginnungagap has a fluid-like consistency, behaving like an endless, chaotic, ocean.

*This article is about the Ginnungagap, the realm between the dimensions. You may be looking for a different Limbo.*

## Description

The Ginnungagap is the area of space that exists between the dimensions. It is comprised of Dark Energy that has condensed into liquid Dark Matter. This Dark Matter is constantly moving and shifting like waves in the ocean. Floating throughout the Ginnungagap, are areas of space where the dark energy is minimal separated by dimensional barriers.

## History

### Big Bang

#### The Void

Before the birth of the universes, there existed the Void, a primordial entity who embodies chaos. She ruled supreme in the young cosmos, creating the Protogenos and the Ogdoad, and fighting off the toxic Antimatter in Nowhere. While consuming Antimatter from the Nowhere, her Dark Energy began to solidify into Dark Matter, forming stressful, explosive, Cosmic Singularities.

#### Trapped in the Explosion

When these explosions are combined with the magic of a Celestial Entity, it creates a larger explosion that expands so rapidly, that it traps parts of The Void inside of itself. The Dark Energy that became trapped became Dark Matter

## Trivia

* Due to the Ginnungagap's purpose in Norse Cosmology, it was repurposed as the world between dimensions as it was the plane between Niflheim and Muspelheim which are now dimensions
Bane The Bull

Bane is one of the animatronics of the game Those Nights at Rachel's.

## Appearance

He appears like a heavy-brown bull with red eyes and spiked bracelets on his wrists and his arms. He wears a black top hat, a red necktie, and he has a ring in his nose.

## Movement

Bane becomes active on Night 2 , however, you may never even encounter him.

Bane acts like Chica from the *Five Nights At Freddy's* series. He attacks from the right door with no detectable gimmicks.

He doesn't approach the office as often as the name would suggest, it's unlikely that he visit more times than his comrade Pete .

## Trivia

* He is onstage on Night 3, and generally the last or second-last before Ray to become fully active in the normal game. On any given night, he is usually less active than Pete, similar to how Rachel is always less active than Doug.
* It is possible to play through a game in Normal Mode without ever encountering Bane at the right door, similar to how one may never encounter Rachel at the left. However, since Bane is fully active on two nights as opposed to Rachel on one, he is less likely to do this.
* In spite of his name, he is less of a constant threat and less enigmatic than more anomalous animatronics such as The Thing, and than his comrade Pete.
* He is one of three animatronics with visible damage, the others being Doug and Ray.
	+ He is the only animatronic to show signs of wear to his endoskeleton, although only his shoulders are damaged in any way.
* He is also the only animatronic with horns of any kind.
* Bane and Pete are the only animatronics with clogs.
Stage

The Stage is a section in the Dining Area within Doug's and Rachel's. It is a stage used for the animatronics to perform for the audiences at the day.

## Appearance

The Stage seems to be only just a section of the Dining Area. 11 lights provide light to the stage and a poster of Doug is seen. Two microphones and a keyboard is seen on the Stage. Rachel, Doug, Pete and Bane's starting location is the Stage.

## Trivia

* The player can also see what is going on in the Stage just by viewing the Dining Area.
The Raccoon's Hut

## Appearance

Raccoon's Hut is a small hut structure that holds one of the most relentless animatronics in the game. It is shown as a small, supposedly tiki-hut inspired structure.

## Mechanics

Ray the Raccoon has several stages in *Those Nights at Rachel's.*The first stage involves Ray peeking out of the hut slightly. His second stage involves him slightly standing up and staring into the camera. His third and final phase has him standing straight up and looking into the camera. You must, much like Foxy in FNAF 1, continue to watch Ray so he doesn't step out of the hut. Of course, as the nights go by Ray will become more and more aggressive, putting your previous skills to the ultimate test.