Flywheel Effect

### Description

This trait comes with the Active Ability - Flywheel Effect. Effect: Dash forward 3.5 meters and becomes immune to most forms of damage and control effects for 0.4 second(s). This ability has a 120-second cooldown after each use and a 50-second cooldown at the start of a match.

## Acquiring

### Points

5

**Flywheel Effect** is an active talent that can be equipped to Survivors from the Persona Web. It is the final trait available on the Northern line.

## Gameplay

### Description

*This Trait comes with the Active Ability - Flywheel effect.*

*Effect: Dashes toward the direction the character faces for 3.5 meters and becomes immune to most forms of damage and control effects for 0.4 seconds. This ability has a 120-second cooldown after each use and a 50-second cooldown at the start of the match.*

### Appearance

When equipped, you are able to activate a short dash ability that will move you forward. You will be immune to all damage during the duration of the dash. A few pale green "wind marks" will appear around the sides of the survivor, very similar to the dash effect given by the Rugby Ball tool.

Your teammates can see that you used this ability when a white "ripple" effect shows up on your status icon in the top right of the screen.

### Uses

Despite its brief time period of activation, this is an incredibly powerful talent that can give a "second chance" to any Survivor while they are being chased by a Hunter.

* Survivors must know that each Hunter has their own unique launching action time for both normal and charged attack. Be sure the memorize the animations and know the right timing to use Flywheel Effect.
* While in chase, its most common use will be to dodge a main or secondary attack from the Hunter, allowing you to contain the Hunter for a little bit longer.
	+ While in chase, this trait can help give you that extra little distance to reach a Pallet or Window, allowing you to transition from one kiting area to another.
* It has the potential to allow a Survivor to rescue a teammate from a Rocket Chair without being hit, and may even trick the hunter into hitting the Rocket Chair instead of a survivor.
	+ You can use this as an element of surprise for pallet rescuing as it gives you a boost to the pallet before the Hunter could move out of the pallet if they believe that you won't reach to there on time.
	+ If you are rescued from a camping Hunter, this trait can allow you to avoid being hit and downed immediately after rescue and give a chance to reach a safer area.
* If the last Cipher Machine is primed, do not use your Flywheel Effect as your team is waiting for you to get hit and you will need it to kite the hunter long enough for the survivors to open the exit gate.
	+ The only exception is dodging an attack where the hunter gets no attack recovery animation.

### Hunter Tips to counter Flywheel Effect

* If the survivors you are chasing is faster then usual, they are more likely to bring Flywheel Wheel due to it connecting to the persona talent, Weber's Law.
* Mind game survivors to waste their Flywheel Effect by baiting them or not using it such as:
	+ Being too close to the survivor and not hitting them.
	+ Predicting their Flywheel Effect.
	+ Using Emotes (Threaten being the most common tactic) to feign their attack.

## Change Log

This trait was originally introduced on April 28th, 2022.

May 5th, 2022
* Nerf: Dash Duration reduced from 0.5 seconds to 0.4 seconds.
* Nerf: Dash Distance reduced from 5 meters to 3.5 meters.
* Nerf: Cooldown has been extended from 100 seconds to 120 seconds.

September 15th, 2022
* Nerf: Initial cooldown has been extended from 30 seconds to 50 seconds.

November 11th, 2022
* Nerf: Once the Survivors have used the Flywheel Effect to avoid the Breaking Wheel's Pierce and the Naiad's 100% Humidity damage, if they are subject to these effects again, they will be affected immediately.

## Trivia

* This trait replaced the old trait Spectator.
* This is one of the only Active Persona talents.
* Before this trait's introduction, most survivors would always bring Borrowed Time with either Tide Turner or Broken Windows. After Flywheel was introduced, there have been more variety in Survivor Persona builds.
* This Trait, like other Traits in *Identity V*, has a similar functionality to a Perk from Dead by Daylight, Dead Hard. The Perk also grants a short window of immunity to attacks and a forward boost that can be used by Survivors to evade the Killers' attacks.
	+ Due to this similar mechanic, **Flywheel Effect** is sometimes also called Dead Hard by the community.

1. ↑ Referring to the Hunter's attack speed for simplicity.