recursal/Fanatic-Fandom huggingface dataset:
Verdant Plateau

The Verdant Plateau is a floating continent that travels across the Material Plane of Ukodor. It is surrounded by fog and hard to find given its slow meandering around the world. It has been home to important figures, being the home of Jocelyn the White, and Viktor Keiran.

The gate from the Material Plane to the Shadow Ward lies on the Sun Watcher's Peak, and the Light Bringers fought Jeidobii's nephew Ian disguised as Viktor Keiran in a trap meant to lure Viktor away from Tydian.
Realms S1E27 On the Run

After laying the dying to rest the party finds themselves faced with one burning question: How many secret passages can one Tavern have?

### Synopsis

Standing amidst the wreckage of their battle, the party surveys the room for anything of note or use. They discover Reeta has taken a fatal blow and the black infection is spreading quickly. They rush to her side to make her end as comfortable as possible, and she bequeaths them a ring, imploring that they take it to her brother, Remy, when they can. With that, she passes.

Heelya regains her composure and joins the heroes as they rest with Max. Torq and Burakubuu inspect the stage where Kayla the enchantress performed and discover a secret passage beneath, much to everyone’s surprise, even the innkeeper. They decide it best to rest and explore this new find in the morning. That night, each of them is haunted with visions of the past and of lost loved ones.

Rested, the party descends into the passage below the inn and find themselves in a long corridor that eventually burrows into the rock and dirt itself. There they are besieged by a swarm of poisonous, spider-like creatures and make a mad dash to escape, leaping blindly at the end of the passage into the rushing waters below. As they plummet over a waterfall, Buu grabs hold of Denahi and Torq, meaning to take the brunt of the fall for them and nearly dies.

Almost immediately they find themselves set upon by a simple but violent giant and his feral companion. It’s a tough battle but just as it seems the assailants may prevail, Denahi lays waste to them both simultaneously. Tired, bloodied, and lost, the party steels their resolve and march onward.
Realms S1E33 The Journey North

Now allied with the Owlbear the party finds a small town, preyed upon by some evil force at night. The townsfolk don’t say much, but the party is ready to jump into the fray.

### Synopsis

Continuing onward, the party happens upon a small town where they take some respite. Though it's not quite up to the standards they've become accustomed to, the town is still hospitable. However, it soon becomes apparent there is something dark afoot. Whispers abound, and the residents are reluctant to talk. Gathering only a smattering of key phrases, the party decides something has beset this town and it comes at night.

Our heroes resolve to stay the evening and flush out what evil might be preying upon the town. While the others set camp just outside the town at the insistence of their new owlbear friend, Burakubuu decides to meditate upon one of the taller buildings and keep vigil. He is joined there by Jeidobii, and they share insights on their individual practices. Looking out over the town, Buu notices the auras of the townspeople huddled and afraid in their homes. Just then, a great swath of evil closes in around; vaulting up out of the ground in the form of grotesque beasts.

Denahi and Torq charge in to aid their friends upon the back of the owlbear and a particularly ferocious battle ensues. The party succeeds in defeating the evil, but before they can celebrate or inform the townspeople Buu notices a figure glowing with a golden aura fleeing the scene. He gives chase and his friends follow. They catch up to the figure inside an old church just as it turns to reveal its identity.
Realms S1E40 Three Kings

Have you ever thought about the evolutionary advantages of magical invisibility? Anyway, Farlan once again finds the party and the journey to Tydean continues.

### Player Characters Present

Jeidobii, Torq, Denahi, Burakubuu, Tallulah, Farlan

### Synopsis

On the road to Tydean, the party settles in to rest. While Jeidobii, Denahi, and Talullah head off to hunt, Buu and Torq make camp and end up finding a tasty deer without even trying. The others find the greater prize, however: an old friend. Farlan reveals himself astride a direwolf of his own named Lobo. After a few tense moments resulting from some confusion, they allies are all reunited. Curiously, Farlan cannot understand Icca like the others, and it seems a peculiarity shared only by those present when the owlbear was resuscitated.

As they settle in to rest, Jeidobii is attacked by an unseen foe. The party jumps into action and find themselves battling a razortail, a hulking phasebeast with sharp talons, and aggressive to no end. They fell the mighty and unique creature and take some respite before continuing their journey.

As they get closer to Tydean, the party discovers an orcish encampment below a crested ridge. With some help from their animals friends, they unleash a rockslide onto the encampment and exit the scene hastily before they can be discovered. Once in the clear, they settle down once more and Farlan and Tallulah take their leave, offering they will meet back up with the party in Tydean.
Realms S1E25 Lost in the Shadows

Torq and Burakubuu scour the sewers for their kidnapped friends. Why do the kidnappers want to sacrifice Denahi? And who is Jaren?

### Synopsis

Torq and Burakubuu warily make their way down the sewer corridors. Meanwhile, Denahi and Jeidobii find themselves blindfolded and bound as they are carried through unknown spaces by assailants who curiously exhibit no footsteps. After some time, they stop, and the pair feel themselves being hoisted aloft and for the first time can hear eachother, realizing they are still together. Jeidobii manages to shake the sack covering his head off and sees a grim scene: a number of serpentine creatures being commanded by a pair of disfigured humanoids. Below them, a bubbling pool of green acid. Denahi too frees herself and overhears them planning, for some reason, to kill her specifically. Both attempt to use their magic and find it ineffective. Even Aros is unresponsive within Jeidobii’s gauntlet.

Buu and Torq find their way o the same chamber and being an assault. During the melee, Denahi manages to free herself and swing to safety. When Burakubuu downs one of the humanoids and the other flees, Jeidobii finds his magic returned and frees himself as well, unleashing a furious rebuke on his kidnappes and it isn’t long before the reunited foursome has defeated all present.

They proceed into the next room where they find two chests and a closed door. Behind the door, Buu hears the humanoid who had fled speaking to an angry voice that the humanoid calls “Jaren,” a name that summons long forgotten memories. Denahi, however, recognizes the voice of the humanoid and it fills her with anger. Buu kicks the door in to try and save the humanoid from what he assumes will be a deadly strike from Jaren. Instead he discovers Jaren is present only in the form of a black mist, and from the mist Jaren calls to him. “I’ve been looking for you for so very long... “ The mist disappears. Buu attempts to question the humanoid, but the disfigured man-thing is suddenly consumed by some magical energy and he takes a new form, lashing out at the party. The attack is short-lived, though, as Denahi burns a hole clean through the tormented creature.

Jeidodii informs the others that one of the chests in the room is empty but seems to have previously held something powerful and magic. The party begins to make their way back out of the sewers when they hear a commotion down one of the alternate corridors. Inspecting, they discover a gathering of king’s guard plotting against the cerrotaur Maxtheald. Among them, a dwarf carrying a small chest around which Buu sees a powerful aura. Realizing this must be the very treasure they’ve been tracking, the party rushes the room, devastating the gathered guards in an instant and securing the small chest.

Within it, a magical crown tailored to a horned king. The party takes a brief rest before setting back to the Keep to inform King Max of all they’ve learned.
Realms S1E81 The Darkest Night

The Light Bringers have prepared, set their traps and are ready to put and end to the Lord of Vampires. Will their best plans outwit Lord Viktor Keiran or does he have yet more tricks in store?

### Player Characters Present

Jeidobii, Torq, Denahi, Tallulah, Cerise, Seian

## Synopsis

The Light Bringers rush from the Verdant Plateau seeing to Tydian by way of the Earth Ward, stopping just long enough ior a short rest before pressing forward and alerting their friends in the Earthward to send whatever aid they can. They burst into Tydian's main square and spot Viktor above the crowd. They run to engage his fighters, and observe in horror as he begins to open a portal, Icca narrowly escaping falling in. After a round five enormous dark green dragon heads poke out of the portal and one enormous foot.

The Light Bringers manage to break his concentration and the portal closes. Viktor turns his wrath on them in earnest. A series of vicious attacks leave half the party unconscious. In the climactic final moments, Jeidobii cast mass heal on the party and Denahi through great good fortune succeeds on preventing Viktor's counterspell. The party had brought Viktor to the brink of death, but before he can be defeated he runs Jeidobii through with his sword, leaving him bleeding out on the ground. Cerise gets the last word as she brings Firestorm down on Viktor and he is sent back to the Shadow Ward.
Realms S1E9 The Darkness

Our kidnappers hide deep within a dark, dark cave. An ally reveals her true form. Our heroes are told they’re too late.

### Synopsis

After a brief rest, the party bids farewell to Zin, his promised task of leading them there done. He leaves them with gifts: a ring, a wand, and two jars of pickles. Having seen their friend safely off, the party continues into the cave. Inside it is pitch black. Burakubuu scouts ahead but finds only emptiness. Ahead, he hears the light splashing of water. He tosses a rock and hears it hit water. He calls the rest of the group forward and they discover an underground pond. They make their way around the water warily, staying alert for whatever had made the splashing sounds. Denahi hands a magical stone to Torq, that allows him to light the way, though he refrains from using it just yet lest he give away the party’s position.

Proceeding ahead, the party discover a hallway adorned with skulls fashioned into decorations and archways. Once they had made their way halfway down the hallway, they again hear noises, but this time from behind. A pack of Dreadhounds emerged into the hallway. Torq uses the magical stone that Denahi lent him to blind the beasts, and the party works together to take them down.

Taking a brief respite, Jeidobii goes to look through the door at the hallway’s end and sees a familiar altar and some figures gathered around it. Burakubuu, curious, goes to take a look as well and upon seeing again the red auras of evil finds himself irresistibly compelled to charge, despite multiple attempts by Jeidobii to calm him down. Buu dashes forth into the fray, immediately engaging demonic enemies, with Torq leaping to join him, merrily.

Caught up in an unexpected battle, the party does their best to handle their foes. Denahi falls and as Jeidobii and Burakubuu both rush to her aid a large firbolg enters the scene and heals her. The firbolg reveals herself to be Julette, in her true form. She joins the party in battle as they work to remove the shield protecting the sorcerer at the altar’s center. Finally they defeat him and he tells them, as he dies, that they are too late.
Realms S1E91 Unparalleled Enemy

The Light Bringers face down Vulraak but not all of them are walking away from the fight.

### Player Characters Present

Jeidobii, Torq, Denahi, Cerise, Seian, Tormund

### Synopsis

Vulraak observes his surroundings, confused as to how he got there, attacking both the Light Bringers in the arena and the onlookers outside. Seian tries to cleanse Jeidobii, still suffering from Feeblemind but the curse is unbroken. Vulraak animates Viktor and Jaren and soon spells are being flung back and forth across the battlefield. Cerise casts regenerate on Seian and implores him to use the Sword of Jocelyn the White. On his turn he says a prayer, drops his shield and attunes to the sword, striking Vulraak. Torq runs up beside him dealing powerful damage with his axe.

The magical bubble containing the arena challenge erodes and the "fair" rules of engagement are out, disintegrate is cast by Viktor against Tormund who manages to stay up to fire back at Vulraak. Denahi takes the opportunity to transform into a T-Rex and attack the animated Jaren and Viktor while Seian and Torq continue to attack at Vulraak at close range. Once the bubble is down Orianna, Romyn and Icca jump into the ring lending their aid where they can. Seeing an opportunity, Denahi unleases her phoenix Nyco sending him to Jeidobii to free him from feeblemind.

The battle becomes a desperate bid for survival as Vulraak unleashes a devastating Shadow Barrage knocking almost everyone down except Denahi as she loses her T-Rex form. The move took out the reanimated Jaren and Viktor as well. Seian and Cerise both awaken thanks to Regenerate and use their healing powers to bring most of the party back to their feet. The party manages to get off a few more hits, before being stunned by a psychic scream. Romyn manages to clear the stun from some, and the party is able to get in a few more hits before yet another Shadow Barrage brings every single one of them close to death. Seian’s regenerate heals him once again and in his cold fury he deals a devastating series of final blows, but is unable to prevent Vulraak from sending the Book of Corruption out of the plane before he falls.

Even as Vulraak falls it is too late for some of the party: Tormund, Icca and Romyn perish before anyone has a chance to heal them. As the rest of the power is revived, Orianna says she has the power to bring back one and looks to Jeidobii to make the choice. He picks Icca, saying he has magic that can help the others later.
Realms S1E39 Tough Choices

Burakubuu is found locked up with a half-orc woman, Tallulah. What can she reveal about Jaren? And did that Owlbear just speak common?

### Player Characters Present

Jeidobii, Torq, Denahi, Burakubuu, Tallulah

### Synopsis

The orcish threat neautralized, the party venture into what seems to be a jail and discover.... Burakubuu, with an unconscious half-orc. They free their friend but he is able to tell them little of how he got there. They wake the half-orc, who introduces herself as Tallulah, and she is unable to provide much more insight herself. For the time being, though, she joins up with our heroes and they venture out to explore the empty town.

Seemingly empty, at least. Inside a cathedral, they discover a mass collection of diseased bodies. Among them, not only the goliath Varge and others, but someone Tallulah recognizes as the attendant of her friend, Kaelun, back in Tydean. Just then, a horde of diseased rat creatures closes in. The party fends them off as they flee before ultimately Denahi sets most of the town aflame.

Outside of the fire, the party sets camp. Around the fire, Tallulah reveals that her mother is the military advisor in Tydean, but, more troubling, that Jaren is the religious advisor and wields great power there. When the others bed down, Buu and Denahi discuss their shared connection, and what will happen should they come face to face with Jaren.

In the morning, the party sets back out on the path to Tydean and as the cross the coast a group of ogres sets upon them. Trying and failing diplomacy, the party sets to slaying the aggressors. However, in the melee, Icca falls. Jeidobii, Denahi and Buu all rush to tend to their owlbear friend. It seems to have no effect, when suddenly... Icca rouses, and begins breathing, and exclaims, "What happened?!" And everyone understands him...
A Friend in Need

"A Friend in Need" (1x11) is Fabled42's eleventh episode of the "Adventures in Middle Earth" campaign. The sculptor has finally been found, though not in the best of states. Will the company risk the mountain pass with an injured man? What about Wren and Turin - is Wren truly trustworthy and Turin... Is he even still alive?
Realms S1E3 Familiar Faces

Edayk is surprisingly unconcerned about an Orc attack. Burakubuu finds his local Monks. The party catches the slavers red-handed.

### Synopsis

The party exits the keep and heads back into town. Jeidobii takes his leave so he can spend some time alone meditating and reflecting on recent events. The rest of the party explores and purchases some new gear. After some time had passed everyone decided it was best to regroup and so they set off to find Jeidobii. The party finds him under a tree looking contemplative and offers him their empathy. Just as they have regrouped, the party hears the familiar call or orcish war horns. Following those, a sort of siren around the town. The party readies for action but notices the townspeople continue about their business, unfazed. They inquire as to why the people are so calm and are met with gentle encouragement that all is well as suddenly an emerald green shield materializes and creates a dome around the city.

Concerned despite assurances for his sister’s safety, Jeidobii and the party rush back to the keep where they are met by Dorius. Dorius explains the city’s fortifications, magical and otherwise, walking the group up to a balcony where they can see orcish attackers making futile attacks against the magical shield while the city’s archers pick them off. Jeidobii asks again to see his sister and is advised that she is indisposed, but safe. Dorius sends the group back into town.

While they wait for their planned meeting with Dorius at the tavern, Burakubuu asks the group to accompany him to visit the city’s local monastery. There the group meets a small but powerful female monk, Phici, who darts around the room faster than they can see. Burakubuu learns that this, like his home, is an order of the Honored Palm. Excitedly he inquires after news of his master, Wikk, and his battle sister, Asuka. Phici has no news but assures Burakubuu he has refuge and aid should he need it. It is finally time to meet with Dorius and the party formulates a plan with him. They head off to the warehouses. Making their way inside stealthily, they discover Svend and several men guarding caged civilians. They attempt to subdue Svend and his men and succeed, nearly losing Jeidobii in the melee. His men down, Svend stands alone and the party moves in to interrogate him.
Imp-in-a-Box

0

**Consume.**
Add 2 random Imp units to your hand.

**Imp-in-a-Box** is a Hellhorned  Card in Monster Train.

## Lore

*Whoever thought to put imps in a confined space has clearly never interacted with the little devils. That didn't stop me from keeping a few boxes. Though, every once in a while, one finally does get out.*

## Strategy

**Imp Pool**

Fledgling Imp (Common)Molting Imp (Common)Queen's Impling (Common)Welder Helper (Common)Impish Scholar (Uncommon)Pyre Chomper (Uncommon)Transcendimp (Rare)

## History

*See: Version History*

 1.4.0
 2.0.0
A Shadow Returns

"A Shadow Returns" (1x13) is Fabled42's thirteenth episode of the "Adventures in Middle Earth" campaign. Having been allowed to take a short rest at Skarf's settlement near the bottom of the Grey Mountains, our heroes break bread with the Men who've watched the Withered Heath for many years. Some have seen too much; others, too little. Just as the company finds safety - clouds open up, a downpour begins and 50+ wargs and orcs quake the mountain as they charge forward in a full frontal assault on the weathered palisade our heroes call safe.
Realms S1E30 Wrong Turn

The party, still separated, run into dead ends, traps, hungry beasts and something that will flay your mind.

### Synopsis

Jeidobii, Denahi and Torq find themselves in what appears to be a feeding room of sorts, and venture further onward into a dead-end corridor. They discover a lever deep in the wall just as the corridor itself begins to close in on them. After a lot of trial and error, they discover the hidden door and Jeidobii takes animal form to continue tracking Gickle.

Meanwhile, Burakubuu is alone and doing his best ot navigate the dark passages, eventually finding himself in a large room full of rubbish piles. A large short-snouted beast enters and begins searching for food; he sneaks past only to encounter another of its like. He surmises they have an affinity for textile goods and feeds them his clothing, mounting and riding one he names Milo on down the passage.

Torq and Denahi are compelled to move into a large room with a throne by a voice in their minds, despite Jeidobii's protest. Once there, Torq lashes out at his friends for a moment before regaining his composure. They then find themselves confronted by a ghoulish beast, which proves challenging but not insurmountable. It's master, however, steps in next and proves far more formidable.

Burakubuu enters the same space, having left Milo behind, and sees a Mind Flayer holding attacking his friends. The nightmarish creature attempts to devour Denahi but is thwarted, managing still to put her down in the process. Jeidobii rushes to rescue and heal his friend and miraculously succeeds. Torq and Buu launch a volley of attacks and Buu himself is grappled. Denahi regains life just in time to unleash a well-placed fireblast that explodes the living horror. Upon it's neck, Jeidobii spots a necklace like the one Ted wore.

The party, now reunited, gathers themselves and move onward into a hidden staircase, assuming up is certainly the best direction to go at this point.
Riha

## Riha or Jocelyn the White

Riha is the Goddess of Darkness. She was once known as the Angel Jocelyn the White, daughter of Ezer the God of Justice and Sky. She fell to the Verdant Plateau, and while there acted as powerful sorcerer, first making crosses dragons, known as Mega-chromatic dragons, and made Viktor Keiran to the first Vampire.

She became the Goddess of Darkness and was banished and bound away from the material plane. She can look like a 5-headed green dragon of enormous size or a woman.
Trevak

A Main Street of Trevak, with some popular shop locations

Trevak is the only inland city of the 10 cities in the frigid expanse. It is also the largest, warmed and safest considering its 200ft tall obsidian wall. Trevak is the first city the crew from Realms 2 comes across after being transported. Gwendolyn Godfrey is the leader of the city and considered by her subjects fair and just. She recruits the Realms 2 party to help her solve the murders of the Cold-heart Killer.

## Notable Locations

### Tavern

The Tavern is called the Frosty Tankard and is run by Cedric an elderly male Goblin. The tavern is very large, hosting multiple floors of rooms and the primary residence of the Realms 2 party as they stay in the Frigid Expanse.

### Leather Goods

The Leather Goods store is called Sew & Tell and is run by Thaylin, a tall, gray Goliath woman. They have clothing made from every kind of creature stocked, elk, owlbear, yeti, tabaxi, human and more. Thaylin insists humanoid leathers are normal and necessary given the harsh curse of winter upon them.

### Arcane Shop

The Arcane Shop is called Second Wand and is run by Jelel Apha Owens. Jelel has a companion Faerie Dragon, and explained to the Realms 2 crew a little about their companions. She is also a life-long partner of Gwendolyn Godfrey.

### General Store

The General Store is run by a gnome named Glim. He can be a bit ornery and uses foul language, much to the displeasure of Keywynn on their first meeting.

### Blacksmith

The blacksmith shop is run by an orc named Hektor who also happens to sell Axe Beaks. It was the site of one of the Cold Heart Killer murders.

### Mayor's Home

The Mayor's home is near the center of town and belongs to Gwendolyn Godfrey is the mayor of Trevak and leader of the Ten Towns in the Frigid Expanse. She is an elf and wizard who has lived for thousands of years, but hides her long life, since old enemies from Venrihm College still look for her. Her life was saved by Jelel after being murdered long ago. They've been together ever since.

### Janice's Home

Janice lives near one of the Cold Heart Killer murder sites and was first met by Keywynn and Naphako when they were searching for witnesses. After nearly giving her a heart attack they became fast friends.
Viktor Keiran

Lord Viktor Keiran made his appearance shortly after Jaren was defeated. He is a vampire that has lived for millenia. Appearing every 500 years in the Material Plane to attempt to bring back his goddess and wife Riha. He needs to light 5 beacons on the continent of Ceros in order to bring back Riha. He takes Jeidobii's niece Ina and nephew Ian captive with his sister Rosalyn in order to light the beacon in Edayk, and thus the first conflict begins.
Torq

> "More Ale!"
>
>

- Torq in every episode

An original main character on the Realms of Ukodor.

## Backstory

Torq, son of Sark. Lived in the Mountains in Mosul. He left for a hunting adventure to get food for the village. But when they returned, Orcs had slaughtered the village including his wife Bonra and daughter Tizri. Consumed with rage and a desire for revenge, he made is way to the nearest port city that had rumored to have sighted Orcs. He tracked down some of the Orcs he thought responsible, but was outnumbered and was captured after a brutal fight. Beaten and broken Torq was tied to the mast of their pirate ship. Sailing out in the sea of swords to find targets, the Orcs encountered and attempted to plunder a ship on it’s way to Eydak. The Orc pirates did not know that the ship carried a few fearless adventurers, including the Monk Barakabuu. When he saw Torq, he made his way to the Orc ship that and attempted to untie Torq. This display had given him hope and with a surge of strength he broke free and helped the adventurers defeat the Orcs and make it to Eydak.
Legends of Sha'oghal

Welcome to Hyväkä, a new homebrew world from the mind of dungeon master Dianne Hall. The continent of Sha'oghal in the Age of Atharr is on the brink of change. Since the Land Wars in 82 P.D., that uprooted many gnomes & dwarves in the Orman Valley, forcing them up to live together in Mithjall. The Ghrian Kingdom now has control over most of the land and has enforced a strict pantheon on the people. Worship of any deity outside of the Absolute Thirteen is forbidden, devotion to the Bounded Six is punishable by death. The X'alach Dynasty, who was granted the northeastern corner of the continent during the Territory Treaty of 83 P.D., has since started expanding downwards into the Underdark. Mithjall, stuck in the middle, has stayed neutral, focusing on propelling technology forward to gain leverage in their ties with either territory. Now we come to the year 798 P.D., the maiden voyage of the Steam Forge Rail arrived in Logantach from Mithjall just a few days prior and will continue north to Athcross in two days.

Now the legend started when a group of seemingly random individuals, some acquainted, some not met at the Midsommer Festival in Logantach. All were chosen, as fate would have it, as the Honorary Guests. During the festival they noticed some Boggles causing mischief in the biergarten and took it upon themselves to put a stop to it. With several strategic bonks, the boggles had fled. The group then found themselves invited by Sir Cillian the Duke of Logantach to meet with the King as a thank you.
Rānā

> "Ugh! Again with the hierarchies! You people and your "Ci-vi-li-za-tion"..."
>
>

- Rānā in Shadows of the Past

Rānā was introduced in the Origins of Ukodor, Prequel Episode 3.

## Backstory

Rānā was born and spent much time in the Whispering Wilds, far from any cities. However, as is custom of the nomadic Tarvé, her tribe was never in one place for too long. This gave her an excellent understanding of much of the Fey Ward and Air Ward and she is never lost as long as she is in nature. Due to her tribal upbringing, she is wary of outsiders and doesn’t trust those who live in settled communities, seeing them as traitors to mother earth, referred to simply as Ama (from Early Primitive Elvish). This even includes her fellow elves. While she often comes across wood elves, she feels that even they are betraying their true nature.

As so many Tarvé do, once Rānā reached adulthood, she struck off on her own, eager to see even more of Ukudor. Her travels exposed her to many other races and creatures, as she often wandered through regions that bordered villages and cities. While still distrustful of others, she started to see that many creatures are born into their circumstances and have no control over their lot in life. She soon realized that it was those in power who were to blame. They were the reason people had lost their connection with Ama and why so many lived in poverty. She believes that those in power created societal systems and government in order to maintain that power and make themselves richer and more powerful. Rānā soon realized than many beings who lived in cities had become dependent upon society, relying on jobs and the exchange of coin for goods and services. If dropped in the woods, they would be unable to survive on their own. She is also distrustful of religious people. Rānā sees religion as simply another way for the powerful to control people. Rānā started to wonder if there was a way she might be able to help the less fortunate, reconnect them with Ama and make it so they aren’t dependent upon society for survival. She is eager to tear down those in power and help restore the natural balance of life. She soon realized that in order to do so, she must find like-minded beings to help her. Lately she's been based in the Forest of Fools and hasn't yet ventured east of the Lost Foothills.

Due to her nomadic and solitary upbringing, Rānā doesn’t always communicate well with others. She tends to be blunt and say exactly what she’s thinking. She has no understanding of societal norms, nor does she care to understand them.
The Chambers of Zirakinbar

"The Chambers of Zirakinbar" (1x09) is Fabled42's ninth episode of the "Adventures in Middle Earth" campaign. With our Hobbit friend Wren already inside the Chambers alone and the Dragon routed for now, our heroes gather themselves and head inside after her.  What sort of treasures and danger await them in this old dwarven watchtower that the terrifying beast now calls home?

### Player Characters Present

Iorwyn, Heda, Oldhin, Turin, Berenor, Wren
Realms S1E1 New Beginnings

A change in the seas allowed our intrepid adventurers to explore a new continent. When Jeidobii, Torq, Denahi, Burakubuu, Venus, and Farlan journey to their new home city, they encounter a troll chasing a prisoner transport. Who do they save and who do they trust?

### Player Characters Present

Jeidobii, Torq, Denahi, Burakabuu, Farlan, Venus

### Synopsis

The group awakes after a long and well-deserved rest to find Geir, Farlan, and Irtos have departed. Venus pockets the note left by her brother. Burakubuu defecates twice, cleanly and efficiently, and covers his leavings in foliage. Ready for their journey back to Edayk, the group sets off. Chatting along the way, Jeidobii realizes he met Torq and his family before, as a wanderer years earlier. Torq shares the sad tale of finding his clan slain, his wife and daughter dead among them. Wishing to discuss it no further, Torq changes the subject and the party makes camp for the night.

The group is awoken in the night by a terrible and tremendous roar. An ox-drawn cart barrels into the forest, three men upon it with another man in a cage and giving chase, a giant troll. Our heroes take quick and decisive action to aid the men but to no avail. Jeidobii attempts to heal the fallen men but spinal separations and complete removal of the torso prove to be beyond his capability. Burakubuu meanwhile dashes up the cart and leaps off of the tall cage it holds to land upon the troll’s back. He digs his sickle into its flesh and strikes wildly. The others aid in the effort until finally Venus sends an arrow clean through the troll’s eye, downing it. Burakubuu deftly backflips off of the beast as it falters and falls to the ground, narrowly avoiding being crushed under its weight.

The battle ended, the party searches the bodies for any clues as to the nature of the man held captive in the cage. They approach him and learn his name: Romyn. He is a halfling rogue of questionable proclivities. Uncertain whether to trust him, they keep him in the cage as they travel. Along the journey they get to know him better and, though hesitant, the group comes to a decision to give Romyn a chance and free him shortly before reaching Edayk. He asks that they meet him later at The Cracked Rock. “Ask for Stix,” he tells them. “He’s ... charming.”

The party arrives in Edayk where they are greeted by Dorius, who reluctantly accepts a hug from Buu. He gives them payment for the heads they deliver and takes them to the Full Mast Tavern where his sister has provided them rooms. He leaves them for the night with a promise to rejoin them in the morning. With what time remains of the evening, the party browses the local shops for supplies and find a translator to work on the book they took from the corpse of the orcish mage. They also decide to keep the ox and cart they brought back from the woods, naming their new friend Carl, or Carlox. As the night comes to a close, they make their way to The Cracked Rock to see what Romyn has in store for them.
Dangers in Dale

"Dangers in Dale" (1x07) is Fabled42's seventh episode of the "Adventures in Middle Earth" campaign. A statue, a drunkard, and a burned man...with the Dragontide festival a few days away, the fellowship arrive in Dale eager to aid King Bard in rebuilding the kingdom.  But such a task is never easy.  What dangers await our heroes in one of the most diverse settlements of Middle Earth?
Realms S1E21 Shadows of Guilt

Ever spent a week repairing a burned city only to have a mysterious, yet familiar woman send you into a dreamlike state to inhabit the bodies of ancient warriors fighting a black dragon? Yeah, me neither.

### Synopsis

Our heroes congregate in the town of Reheragord, recently ravaged by a dragon attack. Jeidobii rejoins with Jazelle at his side. Burakubuu advises that they may not be entirely welcome here, given they were the ones to lead the dragon from its hiding place. Jazelle offers reassurance that the townspeople are hurt, and may lash out, but ultimately it will be okay.

The party seeks out the Baroness Hilda Ipson, mayor of Rheragord, a stalwart beauty with hidden strength. They offer her their assistance in rebuilding and repairing the town. Days of hard work follow, but the work is done. It is then that the party notices an old woman who has been watching them intently.

They approach, and she calls to Jeidobii specifically, remarking on his amulet. She introduces herself as Halosa, taking the amulet in hand, and just as Jeidobii begins to think the name sounds familiar the party is hit with an overwhelming vision.

They awaken in an underground space, each seeing hands not their own and unfamiliar faces speaking their friends' words. A fearsome looking elf and a regal man stand before them. The elf girds them for coming battle, informing them the dragon is near the dragon Grenasso.

Just as memory of that name registers for Burakubuu the space is overwhelmed with dark energy. The dragon appears and despite the unfamiliarity and confusion the party takes action, finding these new bodies somehow congruent in battle. On a hunch, Burakubuu calls out to the elf, "Thyce!"

The elf responds, calling back another name Burakubuu recognizes, "Arel." Burakubuu realizes this is the battle to vanquish the last dragon, and assembled here are Cerheim Knights: Arel the Monk, Egelm the Barbarian, the sorceror Oron, the druid Zelarosa and his lover Helosa. They are joined by King Jacksa Crowhill, and leading them in battle, the hero of old, Thyce Helgrave.

The book Burakubuu has carries for so long plays out before him, with his friends embodying the roles. Though he knows how the story goes, new perspectives emerge, details left out. The heroes of old battle the dragon to their last, and as they make their final stand, Thyce retrieves some powerful relic from the dragon's hoard. Just as he unleashes it's power...

They awaken. Stunned, disoriented, the heroes we're accustomed to regain their senses. The old woman, now recognized by Jeidobii as his grandmother, bids them farewell and turns to dust right before their eyes. Jeidobii feels a pull within his bracer. He calls to Aros, but no response.

Burakubuu shares with the party what he has discerned, and Jeidobii realizes it is his own grandfather who has been aiding him this entire time as the possessed weapon, Aros.

Stunned, shaken, our heroes discuss their next move. There is some chance that should they travel to Cergan Gorge they may find the artifact Thyce used to defeat Grenasso, or even Thyce himself.
Realms S1E28 Into the Crypt

The party must sink or swim as they find themselves attacked at the edge of an underground river.

### Synopsis

The party continues making their way along the narrow edges of the underground river. Suddenly Jeidobii falls unconscious and Denahi, too, feels a bite. Torq takes Jeidobii upon his mighty shoulders and they continue onward until a beast swoops down, attempting to snatch Jeidobii away. Our heroes find themselves beset by a multitude of winged creatures with snake-like heads. Jeidobii regains consciousness during the battle just as they find themselves overwhelmed.

No choice but to flee, the party throw themselves in the river but the creatures pursue. With great effort they are defeated at last and the river comes to a grate aside a door. The party ventures through and up a staircase to discover a massive room filled with faint screams, but nothing is there save for giant empty shackles. They begin to explore for a way out, instead finding a massive wolf creature. An arduous battle ends with their victory, and some interesting spoils, but they have little time to appreciate it or rest as Buu spots a force of enemies on the hunt...
Kantor S1E1 Big Bag Wolves

A motley crew is formed, assigned to aid the city of Welton who has come under attack by a pack of “Talking Wolves”. Shenanigans will ensue as Nessa, Gino, Vigao, Thea, Veil, & Art will have to use their odd assortment of skills and quirks to meet the challenges ahead!

### Synopsis

After taking a long rest, filling up on a nice meal, and preparing for what may be the final encounter with this kobold lord, the party decided to head to Malkrik’s chambers. Being allowed into the chamber where the party met with the kobold leader. The party demanded that the massively muscular kobold stop his attacks on Welton at once. Malkrik agreed, however he would only do so if the party took a vial and placed it into the well in Welton. The party, seeing this for what it was refused. Veil attempted to push past Malkrik’s guards who immediately stabbed into her with their spears, knocking her unconscious. A battle ensued as the party scrambled to defeat Malkrik’s guards as well as his shaman, and his sorcerer advisors. Many of the party fell unconscious, Viago, Art, and Veil, and Nessa down, some being revived by their friends or just by luck. Some well placed sleep spells helped keep Gino and Thea from being overwhelmed by the guards. In the end, as Thea desperately tried to defeat Malkrik, Viago was brought back, and in a bout of fury beat the kobold to its death, leaving nothing but bloody pulp in his wake.

After the encounter the party took the chance to rest, loot, and search Malkrik’s chambers finding his glaive, some interesting looking arrows, a map of Kantor, a spell scroll, and numerous other odds and ends. After, the party decided it best to go and check out the brood chamber and the brood mother that resides there. As they entered the tunnel that led to it, they saw a slimy substance, going further revealed an empty room with the nests being empty and the brood mother nowhere to be seen. Tracking the slime to another tunnel, this one delving deep into the earth, Nessa used a message spell to contact their kobold friend to learn there was no more poison, and that the kobolds were retreating into the deep. Art, with Viago’s help, arranged some bombs to collapse the deep tunnel while the rest of the party corralled the livestock to the surface. With the tunnel collapsed, and the kobold venturing to the deep below, the party went back to their cart at the farmstead and journeyed toward Welton with the sun rising in the distance.
Rujek

Rujek first made his appearance in the Origins of Ukodor, prequel episode 4, where Chadley tried to distract him while his friend Grim stole money out of his purse. Unfortunately for them, Rujek caught on at the last moment and had Grim give all his recently acquired gold to Rujek.

He was seen 3,000 years later by the Light Bringers in Episode 75: Ghostly Vanguard, smoking a pipe in the water ward, proposing to help them navigate the Fire Ward in exchange for a favor he could call on. The Light Bringers refuse the offer, but remember him.
An Old Friend

"An Old Friend" (1x08) is Fabled42's eighth episode of the "Adventures in Middle Earth" campaign. Recovering from an ambush at night in the city of Dale, the fellowship interrogate the last enemy alive.  A great worm slumbers in the Withered Heath up north, a poison blights the nearby region, a sculptor has gone missing, and the Dragontide festival is only a day away. With so many problems around what will our heroes do?

### Player Characters Present

Iorwyn, Heda, Oldhin, Turin, Berenor, Wren
Realms S1E46 A New Dawn

With Jaren defeated, the party has precious little time to celebrate or mourn as new evil greets them in Edayk in the start of a major new arc for our heroes.

### Player Characters Present

Jeidobii, Torq, Denahi, Burakubuu, Tallulah, Farlan

### Synopsis

In the aftermath of the battle against Jaren that found them victorious,the party takes a moment to catch their breath before tending to the monumental task of interring the dead. Each of them in turn takes the time to retrieve and delicately remove their loved ones: Denahi's brother, Farlan's wife and child, Torq's family... as they continue, the townspeople themselves begin filling into the space, doing the same.

Jeidobii leaves to see his mother and make sure she's been freed. He discovers a grim scene; a battle had taken place here and though Doris fell, Garick held his own and the captives are mostly safe. Jeidobii has a heartfelt reunion with his mother, but soon shares with her the bad news of his sister's passing and worse, the idea that the Duke may have been replaced by a doppelganger, putting her grandchildren, his niece and nephew, in great danger.

The rest of the party has made their way to the tavern to join an exultant King Max who, it is assumed, will now assume kingship. Tallulah enters, having discovered her beloved Princess Kaeluhn is safe and alive. She continues their jubilant reunion into an introduction to her new friends. Jeidobii arrives and offers his pleasantries but it is evident that his mind is heavy. Buu, sober as ever, notices and offers to join him in pursuing more pressing matters.

Together they track down Dorius and discover he is afflicted by a dark magic. They take him to Leroy who literally slaps the possession out of him. Dorius awakens, unaware of the passage of what seems to be weeks. Jeidobii and Buu knows that they must immediately return to Edayk,and Jeidobii has an idea.

They return to the tavern and gather their friends. Jeidobii leads them out to the forest to the trunk of a great tree and, concentrating with all his might, opens the tree, making a portal directly to their home in Edayk. There they discover Rydel, frightened and harried. He tries to explain the city has been taken siege. The party sneaks off to try and observe, finding an invading force composed of rotting behemoths and werewolves, among other horrors. Leading them, a tall, gaunt man whom Buu and Jeidobii immediately recognize from the specter that Leroy removed from Dorius. He calls out to his unseen onlookers, and the party assumes he calls to them, but suddenly a group of Trevyll appear and, just as quickly, are vanquished single-handedly by the villainous lord. He introduces himself as Lord Keiran, and he seeks to bring his Queen back using Jeidobii's niece and nephew. The party hesitates on taking action and before they can do anything Lord Keiran casts his influence, forcing them to retreat from the city, save for Buu who retains control.

He follows along his friends, hoping to keep them from danger when, just as they round the corner, a mountainous ogre spots them...

"LUNCH!"
Realms S1E6 Crossroads

The party is attacked by unseen foes. Who are they and what do they have against Goliaths?

### Synopsis

The party recovers from the fight with the giant demon. Torq has stowed his biggest trophy yet in the back of the cart, happily. All things seemingly safe, they make camp for the night. As the others sleep, Jeidobii and Denahi keep watch. Jeidobii asks Denahi about her magic. Suddenly they hear something on the approach. They find cover and observe: it’s Venus, riding atop her direwolf, Eva. After a brief greeting, Venus also takes respite for the night after a long journey.

In the morning, the party begins their journey again. Jeidobii catches Venus up on recent events, and that they’d encountered her brother. As they travel, Denahi spots a fire ahead to the north side of the road. They disembark and search the area, finding nothing initially but seeing in the close distance a decrepit fort. They make a cautious approach, thinking that at the least they may find some useful supplies or treasure within. The party makes a slow survey of the interior while Julette waits outside.

Without warning, Burakubuu and Torq both experience a sudden stabbing pain. Then the others experience the same. No enemy in sight, Burakubuu acts on a gut feeling and empties his canteen on the floor and immediately sees wet footprints retreating. He thinks fast and, reflecting on his encounter with Phici and his monk training, makes an estimation of position on his enemy. He tosses some spare clothing from his pack and it lands upon an invisible foe. The threat located, the party begins lashing out around their immediate area until the enemy reveal themselves: a number of drow, previously invisible.

Torq is enraged at the sight of those like the ones who ransacked his village, killing his wife and daughter. He strikes back violently and the party makes quick work of the drow within the fort but there was an oversight: outside, Julette has been seized by the leader of the drow attackers. He calls to the group to relent. In that moment, Eva the direwolf bursts forth from the woods and distracts the drow leader.

The party prevails against the powerful foe but not without injury. Seeing her beloved wolf hurt, Venus leaves her friend Denahi’s side and goes to heal her pet. Julette and Jeidobii help the party recover. Upstairs, they discover and free a bound goliath, Lerg. The goliath recognizes Torq, giving him a very official greeting. He explains how he’d been surprised and bound by the Drow, who were part of a larger group headed Northeast. The party offers to take Lerg along with them on their way to Rheragord, but he opts to stay, expressing that should the Drow return they will not surprise him again.

The party makes their way back to the road to find Carlox awaiting them, safe. They make camp and settle in the for the night. While Denahi keeps watch, Venus awakes and makes off upon Eva without a word. Exchanging only a knowing look, Denahi understands her friend must go to her brother, Farlan. And with that, she leaves the group.