Warforging

## Overview

Warforging is a game mechanic which allows the player to turn Double Headed Tools into viable weapon/tool hybrids.

To warforge a tool, the player must obtain a Schematic corresponding to the tool head type they wish to Warforge, and place the Schematic near their Workbench.

Warforging adds:

* a passive stat/effect based on the type warforged head
* a right-click ability from warforging left head
* an ability modifier from warforging the right head

* Adzes
	+ Passive: Extra damage
	+ Left head attack: 'Lunge' launches you as far as 10 blocks forward, cools down faster if an enemy is hit.
	+ Right head ability: 'Defensive Stance' gives you an offhand ability
		- With Adze — jump backwards.
		- With Axe — sever and damage enemy, especially at full health.
		- With Claw — reduce enemy damage for 5 seconds.
		- With Hammer — long duration stun.
		- With Hoe — slow enemy down.
		- With Pick — push enemy back and slow them down.
		- With Sickle — gain armor for hitting enemies, also mainhand kills speed you up.
* Axes can inflict the "Severing" status on enemies, which reduces their maximum health and attack power.
	+ Left head attack: 'Execute' does more damage the lower an enemy's health is.
	+ Right head ability: 'Overcharge' lets you charge attacks longer for more damage and effect.
* Butts
	+ Passively increases swing speed.
	+ Can't be a left head.
	+ Right head ability: 'Light' reduces charge attack delay and cooldown.
* Claws gain +3 damage.
	+ Passive: Ignore 35% of an enemy's armor.
	+ Left head attack: 'Pry' does light damage and reduces armor — stacks, with a short cooldown.
	+ Right head ability: 'Revenge' makes the charged attack more effective against enemies that have damaged you recently.
* Hammers
	+ Passive: 'Crushing' causes their attacks to always perform a minimum of 4 damage regardless of the target's armor.
	+ Left head attack: 'Slam' does damage in an area or knocks an enemy back greatly.
	+ Right Head ability: 'Momentum' makes charged attacks stun the enemy.
* Hoes gain +2 damage, and then provide the tool with an overall damage multiplier that affects the entire tool and not only the hoe module.
	+ Left head attack: 'Overpower' does high damage, low knockback, and slows the target and you both, but the target more.
	+ Right head ability: 'Overextend' makes charged attacks stronger but they consume saturation.
* Pickaxes do +5 damage to a target with 3 armor or less.
	+ Left head attack: 'Puncture' reduces enemy armor, or bleeds them if their armor is already low.
	+ Right head ability: 'Combo' makes normal attacks build up the power of the next charged attack.
* Sickles gain +3 damage and obtain a sweeping effect, which strikes all mobs within 2 blocks of the first mob hit.
	+ Left head attack: 'Reap' hits enemies in a wide area.
	+ Right head ability: 'Exhilaration' gives various bonuses for hitting an enemy with the charge attack.
		- Sickle reaps give you temporary health for killing.
		- Adze lunges goes further and do more damage but slow you if you miss a creature.
		- Hammer slams give you increased damage based on knockback done/enemies hit.
		- Axe executions give you a damage bonus based on the strength of the hit and enemy max health.
		- Pick puncture is reusable instantly if the target's armor dropped below 6, and the bleed lasts longer.
		- Claw pry damage increases for each stack of armor-reduction on the target.
		- Hoe overpower doesn't slow you if you kill them.
* Extractor - Can't be warforged but provides the 'Echo' ability when in the right head slot - repeats some effects of the charge attack 3 seconds later.

## History

Warforging, along with Schematics, was first teased by Mickelus in the Tetra Discord on the 19th of March, 2021, and finally implemented on the 28th of April, 2021 in update 1.16.5-3.9.0.