Entity 003

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Rewritten as of 10/24/23

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* Pencil Smiler
* Brute Smiler
* Revenant Smiler
* Chart

## The Smiler

### Hazards (ETHC)

 **Highly Aggresive**
  **Invisible**
  **Emotional Hazard**
 **Sapient Hazard**
 **Teleportation Hazard**
 **Light Sensitive**
 **Grouped Hazard**
 **Exaggerated Features**

## Additional information

### Binomial Name

**Risus*** Risus Gracilus (Pencil)
* Risus Belluinus (Brute)
* Risus Phasma (Revenant)

## Audio

**Smilers** (*Risus: "ɹˈɪsəs / r'rʌs")* also known commonly informally as "Faces", are pack-based, hostile entities, that will commonly use stalking to intimidate and then mentally degrade their target. They are amongst the most numerous within the Backrooms, coming in only a close second to Radio Crabs in their abundance. Due in part to this abundance, they are a very heavily scrutinized entity, which is quite atypical of most entities. Every smiler in its own regard is unique; however, they all fall into certain categories or variants, with the majority of smilers being Pencil Smilers (Risus Gracilus). Smilers are quite similar to Bacteria, in particular, how their variants are produced. Similar to Bacteria, when smilers are first made, they start out, always, as an incorporeal version of themselves. During this period they have the opportunity, in enough time, to form into one of the primary variants of the entity. If they continue the way they are, they will eventually become a Smiler Revenant (Risus Phasma), which are far larger versions of their smaller selves. If they continue to consume mass at a steady pace, they will eventually become a Pencil Smiler. And if they exceed their limit, eventually they may have enough strength to become a Smiler Brute,(Risus Belluinus).

The three variants of the entity aren't very dissimilar to one another, with some exceptions given to brutes. Most Smilers, prefer to stalk their targets for weeks to even months and years on end, while Brutes are far more impatient and would rather attack their target now rather than later when they are mentally and physically degraded by their presence. However, at their core, Smilers are meant to be entities who constantly intimidate and degrade their victims into either utter insanity or to a point where they expire. It is possible to avoid both of these fates and quite simply as well. All Smilers are harmed by a certain threshold of light. This is measured easily through a lumen scale, where the higher the number the brighter an object is perceived. Some weaker smilers are more susceptible to light past 150 lumens.  However, lower than this threshold the entity will instead react the opposite as it normally would; instead it will be attracted by the light in an attempt to either destroy it or kill the person holding the light. A good way to measure how dangerous a smiler is is by how bright its face is. If it is dim or even completely invisible, they shouldn't be stalking you. Any higher to the point of visibility, then they are hostile and actively stalking you or someone else. Overall, the entities are far more annoying than they are intimidating or fatal. When you encounter one, the best course of action is not to try and get away from it or even run away, it will somehow find you again; and even if it doesn't you are bound to run into either another one or that same one again. Instead, you should try and somehow kill or incapacitate the entity through the aforementioned method of lumens. Some flashlights within the Backrooms produce lumens past 150, typically at 200 lumens. Prolonged exposure to the light will cause the entity to experience a pain very similar to burning. After long enough being exposed to the light it should run away after some time. If the entity has no place to run to, it will eventually shrivel up and die. What is left behind is a flaky, black, powdery substance that is good for explosive use as well as a fire starter if applied correctly. Generally, it is unknown whether the entity dies or simply disappears and then subsequently reappears somewhere else. An experiment was run to try and solve this by putting a tracker on the entity, and upon running the test, the tracker completely vanished with the entity; the parts of which disintegrated with the entity. Most likely it is dead once you've done this.

## Description

Entity 003, is a species of highly abundant pack entities, whose bodies are completely shrouded and invisible to the naked eye. The cause of this invisibility factor depends on variants of the entity, however the most common is a hardened mucous-like substance that when coming into contact with any light will reflect and bend it around the entity. This makes it so light instead of moving around the entity and behind it, showing the light behind it, making it see-through. This substance covers the entire body of the entity except for its face, which glows a radiant white. Several rows of sharp, serrated, or flat teeth make up its face, as well as an additional set behind its front row of teeth, the glow of which being fainter than the front row, making them harder to notice. These teeth will gleam in the presence of light or dimly lit areas. In brighter areas they are fully visible, while in the dark they are completely hidden, only showing if a light has been shined at them.

## **Behaviors**

Smilers stalk their victims for days if not weeks to attempt to produce a physical reaction from them, looking at them constantly from the darkness, not trying to avoid being seen, instead demanding attention from the user they are stalking. Smilers seem to understand the terror they produce in people and seem to gain some small enjoyment from tormenting people, and prey. The longest recorded time of a Smiler stalking a person has been around nine months -- it's assumed they do this to wear the person down until they are either too mentally damaged to do anything against them, or they kill themselves to stop the Smiler from looking at them any longer -- earning them a quick and easy meal.

Smilers; however, never travel alone. Even if they seem to be completely alone, Smilers always travel in either packs of 4 or even 5, and Smiler packs are not unheard of inside some levels with high Smiler populations. The Stalking smiler is known as the ", and is often the most patient of the group, whilst the others are simply known as "Pack Smilers". Smilers may not always travel in packs and may be singular, however, these are few and far between, and the others may just hide, waiting to pounce you. As mentioned before, it is widely documented that Smilers have an attraction to lights that have under 85 watts, this instinct is out of protection for itself, as it will lunge towards it and attempt to destroy the light source to return to its preferred environment: total darkness. This behavior can also be extended towards other light sources under 85 lumens, such as small fires, neon lights, et cetera. A good way to avoid being chased by a Smiler is to simply throw your light source at the Smiler or away from it. It is attracted to the light, not you.

1. ↑ While it is speculated how similar the two are, as it stands, they are very distinct from one another, with their behavior and biology showing their differences. For now, they do not belong to the same family of entities.
2. ↑ especially younger ones.
3. ↑ For reference; average flashlights produce around 100 lumens.
4. ↑  It is assumed that it actually is burning.