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WL.EXE seg000

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# Segment 000

This is the main code segment of the game. This page will hold links or descriptions about any of the interesting code segments found within segment 000.

## Code Locations

* 10B6 - Start of Code
* Battle choices
* 23A6 - R)un command
* 240B - U)se command
* 236F - H)ire command
* 2078 - E)vade command
* 20C1 - A)ttack command
* 234E - W)eapon command
* 23E2 - L)oad/unjam command
* Menu choices (along bottom of screen during gameplay)
* 3A80 - U)se command
* 1CE7 - E)ncounter command
* 2AE0 - O)rder command
* 5E77 - D)isband command
* 60A8 - V)iew command
* A290 - S)ave command
* 5260 - R)adio command
* Action nibble processing
* NOTE: Several of these have preprocessing before they jump to these subs
* 00 - 6563
* 01 - 6CD0
* 02 - 3EC9
* 03 - 6563
* 04 - 2750
* 05 - 5280
* 06 - 2C70
* 07 - 6563
* 08 - 5160
* 09 - 4410
* 0A - 6A10
* 0B - 6563
* 0C - 2BD0
* 0D - 6563
* 0E - 6563
* 0F - 6563

## MSQ Block Support

* Sub\_1A10 - Save Data to disk
* It is called twice when entering a new map. Once to save Character data and once to save the current map.
* Inputs: DX=Start of Data CX=Length of data
* This routine does the following
* 1. Generate a checksum over data area by subtraction. (i.e. a negative checksum)
* 2. Encrypt the data with XOR process.
* 3. Check the disk
* 4. Write into disk file to replace current section within the file.
* 5. Decrypt the data area with a reverse of the XOR process.
* When used to save Character data: DX=0x7131 CX=0x0800
* When used to save the Main map: DX=0x0000 CX=0x1C61
* Note: When saving a Map, only the Map Data and Info Data are saved. Not the String area.
* Sub\_1A59 - Decrypt New MSQ Block
* It is called once when entering a new map to decrypt the MSQ information that has been read in.
* Inputs: DX=0x0000 Start of Data (ds:0000)
* This routine does the following
* 1. Get the saved checksum from file read process (ds:9176)
* 2. Get map size (ds:46B0) and add 2 to include String offset bytes
* 3. Decrypt Map Data and String offset bytes with XOR process
* 4. Save String offset bytes
* 5. Calculate size of Map Info area: (CX = String Offset - Map size)
* 6. Add to Index (SI) to position past String offset bytes and adjust size (CX)
* 7. Decrypt Map Info area data with XOR process
* 8. Verify checksum over Map Data and Map Info area with checksum from MSQ header

Note: The checksum is made from the two bytes following the msqx header for the block in the gamex file.

* Segment 001
Wasteland 3 consumables

**Consumables** are a broad category of usable items that are consumed upon use. This refers to all forms of food, drugs, and health, but also grenades and deployables. Consumables uses Quick Slots.

## Grenades

Grenades mainly crafted by Explosives skill.

Main article: Wasteland 3 grenades

## Deployables

Deployables mainly supported by Mechanics skill.

Main article: Wasteland 3 deployables

## Healing and repair consumables

Deployables mainly supported by First Aid skill.

Main article: Wasteland 3 healing and repair consumables

## Cigarettes

Main article: Wasteland 3 cigarettes

+10% Critical chance | 36 turns360 sec.
-10% Hit chance | 60 turns600 sec.
  Brygo's 'Big Vegas' Brand Premium Cigar | 1
  Coffin Nails | 1
  Nico-Pops | 1
  Red Rooster | 1
  Styx | 1
Tumor Gland

## Ability

**Tumor Gland** (3 AP): Deploys a Flesh Tumor follower that will assist in combat. Dies after combat has ended.

## Item Data

### Value

$ 450

**Tumor Gland** is an armor piece in *Wasteland 3: Cult of the Holy Detonation*.

## Description

This horrific creature eagerly reaches its tentacles and fangs towards your head. It's pretty clear it wants you to put it on there, and it's pretty clear you're a lunatic if you actually do.

## Locations

* Polyp, if Father Bezoar is irradiated in his special prison inside Security Level.
Wasteland 2 skills

This page lists all **skills** in *Wasteland 2*.

## List of skills

Skills are also expressed in a range from 1 to 10 and are divided into four separate branches: Combat, Knowledge, General and Special skills.

### Combat skills

* Assault Rifles
* Bladed Weapons
* Blunt Weapons
* Brawling
* Energy Weapons
* Handguns
* Heavy Weapons
* Shotguns
* Sniper Rifles
* Submachine Guns

### Knowledge skills

* Alarm Disarming
* Computer Science
* Demolitions
* Field Medic
* Lockpicking
* Mechanical Repair
* Safecracking
* Surgeon
* Toaster Repair

### General skills

* Animal Whisperer
* Brute Force
* Barter
* Hard Ass
* Kiss Ass
* Leadership
* Outdoorsman
* Perception
* Smart Ass
* Weaponsmithing

### Special skills

* Southwestern Folklore - only available to Kickstarter backers.
* Combat Shooting - the definitive special skill, guaranteeing a perfect critical hit every time.
Wasteland 3 attributes

* For attributes in other *Wasteland* games, please see "Attribute".

## List

Attributes are the source of all your vital stats. Want to live longer, run faster, shoot straighter, or hit harder? There’s an Attribute for that. There are seven total in *Wasteland 3*.

* Coordination
* Luck
* Awareness
* Strength
* Speed
* Intelligence
* Charisma

No attribute can go below 1 or exceed 10. All Rangers start with 2 in each attribute and gain and extra four points to distribute among them. Attributes are not set in stone: Starting at level three, your Rangers will earn one Attribute Point per level. Attributes always cost one point to upgrade. Trinkets and other items provide boosts to their values.

## Effects

### Coordination

Coordination is your physical condition, self-control, and health. Take care of your body and it will take care of you.

### Luck

Luck is your guardian angel. Whether you're lining up that decisive attack, dodging incoming fire, or down to your bottom dollar, sometimes the winds of fortune blow your way.

### Awareness

Awareness is your sense of your surroundings. A good Ranger knows that often it's your eyes and ears that keep you alive.

### Strength

Strength is your raw physical power and ability to shrug off harm. It lets you hit harder, throw farther, and also serves as a requirement for the biggest, baddest heavy weapons and armor.

### Speed

Speed is your physical quickness and reaction time. Strike first, strike true, then get out of there.

### Intelligence

Intelligence is your ability to make mental connections and do tactical thinking.

### Charisma

Charisma is your force of will and personality. A charismatic Ranger can unleash Strike abilities more often, learn and adapt more quickly, and can be a more effective leader.
Wasteland 2

***Wasteland 2*** is the 2014 sequel to the 1988 post-apocalyptic role-playing video game *Wasteland*. It was developed at inXile Entertainment by Brian Fargo, Alan Pavlish, Ken St. Andre and Michael A. Stackpole, the original designers of *Wasteland*.

## Development

In 2003, InXile (founded by *Wasteland*'s producer, Brian Fargo) acquired the rights to the *Wasteland* title from Konami, which held it in relation to the *Yu-Gi-Oh!* franchise. On June 21, 2007, in an interview with fan site Duck and Cover Brian Fargo said, *"I am indeed looking into bringing back the game that spawned the Fallout series. Stay tuned...."*.

In March 2009 it was announced that *Fallout* creator Jason Anderson would work at InXile as a creative director on a new role playing game which might be *Wasteland 2*. However, Anderson later departed the company in January 2011.

In February, 2012, Brian Fargo announced that *Wasteland 2* would be funded via a Kickstarter project. Throughout February and March 2012, it was further announced that original developers Michael Stackpole, Alan Pavlish and Ken St. Andre had also joined the development team for *Wasteland 2*. Mark Morgan, who created the soundtracks of Fallout and Fallout 2, was also hired as a composer for the project.

The game's official website was launched on March 5, 2012. On March 9, 2012 inXile further announced that Andrée Wallin joined the project team as a concept artist for *Wasteland 2*.

On March 13, 2012, the Kickstarter page for the production of Wasteland 2 went live. A minimum budget of $1,000,000 was set for the project, but Fargo agreed to cover up to $100,000 if need be, should the project fall short, and the campaign's was set at $900,000, the largest target for any Kickstarter project to date. Within 24 hours, the contributions totaled nearly $600,000, with the full backing of $900,000 met in under 43 hours.

On March 30, it was announced that, should the funded amount reach $2.1 million or more, the game would be co-developed by Obsidian Entertainment, and Chris Avellone in particular. The target amount was achieved, confirming that Obsidian developers would be working on the project.

## Developers

* Brian Fargo - producer
* Alan Pavlish - designer
* Ken St. Andre - designer
* Michael A. Stackpole - designer
* Liz Danforth - designer
* Mark Morgan - composer
* Jason Anderson - creative director (2009-2011)
* Andrée Wallin - concept artist
* Chris Avellone - designer

## Gallery

* Pre-release concept art of the Rangers
* Pre-release concept art of the Scorpitron 2.0
* Pre-release concept art
* Pre-release concept art
* Pre-release concept art
* First progress screenshot
* A Desert Ranger pre-release concept art by Andrée Wallin
* Mutated dog pre-release concept art

## References

1. ↑ Fargo Confirms It! - Duck and Cover, June 21, 2007
2. ↑ Brian Fargo considers Kickstarter for Wasteland 2, No Mutants Allowed

## External links

* *Wasteland 2* official forum
* *Wasteland 2* official blog
* *Wasteland 2* Kickstarter project
Wasteland 2 weapons

This page lists all **Wasteland 2 weapons**. If you're looking for **weapon modifications** this article will help.

*If you're looking for **weapons from the original game**, this article will help.*

## Melee Weapons

The critical damage multiplier on all melee weapons scales with the Ranger's Strength. Use this table for reference:

Strength modifiers
 Bonus critical melee damage

### Blunt Weapons

Note: Formerly, all blunt weapons had a 10% chance to apply Concussion. This was removed in Director's Cut.

## Energy Weapons

Energy weapons cannot jam or inflict Critical Hits, but deal bonus damage to targets with Conductive Armor.

## Firearms

Note: Formerly, all assault rifles had a 10% chance to apply Bleeding Wound. This was removed in Director's Cut.

### Handguns

Note: Formerly all handguns had a 10% chance to apply Bleeding Wound. This was removed in Director's Cut.

### Shotguns

Note: Formerly, all shotguns had a 10% to apply Bleeding Wound. This was removed in Director's Cut.

### Submachine Guns

Note: Formerly, all Submachine Guns had a 10% chance to apply Bleeding Wound. This was removed in Director's Cut.

## Explosives

Explosives do not utilize any skill, but they benefit from some of Demolitions perks. While the Heavy Weapons skill does use the RPG-7 in its icon, the rocket launchers can be used by any character with the same effectiveness.

## References

1. ↑ inXile Forums Comprehensive Armor and Weapons List (Release Version)
Uzi (Wasteland 2)

## Uzi

**Uzi** is a tier 3 submachine gun in *Wasteland 2*.

## Characteristics

The weapon alerts enemies (generates noise) in a 21 unit radius.

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*

## Trivia

The Uzi (Hebrew: עוזי‎, officially cased as UZI) is a family of Israeli open-bolt, blowback-operated submachine guns. The first Uzi submachine gun was designed by Major Uziel Gal in the late 1940s. The prototype was finished in 1950. First introduced to IDF special forces in 1954, the weapon was placed into general issue two years later. The Uzi has found use as a personal defense weapon by rear-echelon troops, officers, artillery troops and tankers, as well as a frontline weapon by elite light infantry assault forces.

## See also

* Bowling's Uzi - another variant made by Robert Bowling.
Trooper armor set

## Cumulative effects

* +0.1 Combat Speed
* +5% Hit chance

**Trooper armor set** is an armor set in *Wasteland 3*.

## Armor set

* Trooper Helmet
* Trooper Armor
* Trooper Legs

## Effects

Cumulative effects of all items.

* +15 Armor
* +0.1 Combat Speed
* +5% Hit chance

## Locations

* The Bizarre: Two full sets sold by Gwyn Talbot.
* Denver Ruins: Full set sold by Sister Nancy Forge.
* Denver Ruins: Full set sold by Human Outreach Mobile Gift Shop. Appears if the Commune is convinced to trust humans.
* Pieces randomly sold by world map merchant Lug Nuts.
* Colorado World Map: At Bizzare Outskirts via random spawning cache representing as a Toaster Altar. Requires Toaster Repair 3.

## Missing armor parts

Initially, the armor was supposed to be divided into five parts, but two of them were cut from the release version - hands (gloves) and feet (boots). However, all images of the armor remained unchanged, and the two missing pieces are not shown anywhere.

## Gallery

* Trooper hand, not included in the release version
* Trooper feet, not included in the release version
WL.EXE seg003

Segment 002

# Segment 003

This is the second data segment, and fourth actual segment within the program. It is used as a sort of 'staging area' for information loaded from disk. This is where graphics information and other bulky chunks of data are loaded into, usually using buffered read operations to ensure strict memory usage. The game was written in a time before linear addressing, so conveniences such as segments were commonplace. Segment 003 is almost completely empty, except for some data at the end. The empty areas are 'setaside land' for buffers and such.

In the diagram, the offsets are given in segment and linear addresses.

Segment 005
Unconscious

**Unconscious** (**UNC**) is a character status that applies virtually exclusively to player-controlled Rangers and other party members. Unconsciousness happens when the hit points of a character drop below 0. The character loses consciousness and is unavailable until their senses return.

## *Wasteland*

Unconscious characters will typically revive on their own within a few rounds of combat, due to the game mechanics, and will naturally heal outside of it. If a character receives enough damage, they can instead be seriously wounded or worse, which requires Medic or Doctor to fix.

In *Fountain of Dreams*, unconsciousness works in virtually the same way.

## *Wasteland 2* and *Wasteland 3*

Unconsciousness is not a distinct character status, but rather signifies that a character has taken too much damage and is out of combat. They will not heal on their own and require a Ranger to revive them (typically fast, since unconsciousness is accompanied by a bleeding out timer), and will always receive a negative status effect upon revival to signify the damage taken.
Wasteland 2 clothing

**Clothing** fulfills a purely aesthetic purpose: It determines how your characters look, but has no bearing on gameplay.

If you're looking for **armor**, this article will help. If **radiation suits**, then this one will surely provide the relevant information.

## NPC clothing

These items are not explicitly available to the player as discrete choices. They can, however, be edited into the game's saves, but may cause bugs due to missing images.
Wasteland 3 armor

* For armors in other *Wasteland* games, please see "Armor".

Unlike previous games, armor is divided into three categories: chest armor, leg armor, and helmets. This allows one to mix and match different items.
All armor pieces can be modified with armor mods.

## Headgear

This section lists helmets that have no matching set.

## Light Armor

Light armor offers no movement penalties, but also doesn't offer the amount of protection heavy armor does.

## Heavy Armor

All heavy armor pieces have a minimal Strength requirement, and some also require Weird Science.
Characters that do not meet the requirements can equip these pieces, but will also suffer the negative effect(s) shown in the "if requirement not met" column.
Trouble In Las Vegas

**Trouble In Las Vegas** is a mission in *Wasteland Remastered*.

## Overview

There's trouble a-brewing. You decide to search Las Vegas until you find out what's going on.

## Walkthrough

VEGAS\_CRUMB
The Manager of Spade's Casino, Crumb, told you to find his Boss - Faran Brygo - and to use the password <color=@#Password#>KESTREL</color>. Telling his guards that Crumb sent you will help gain you access.

VEGAS\_BRYGO\_HELP
Faran Brygo has told you that his right-hand-man, Max, has gone missing, and that Max holds the key to stopping the death machines. You have agreed to find Max, and stop the robot menace. You are to go see Charmaine in the Mushroom Church, and tell here that Faran Brygo has sent you to help.

VEGAS\_CHARMAINE\_BRYGO
Charmaine, in the Mushroom Church, has told you a few important things about a man named Max. Critically, that he was heading to the sewers, and that he needed a Sonic Key, once of which was hidden somewhere in the old golf course. She has offered to help you, if you bring her the Bloodstaff from the Mushroom Church in Needles. Tell the Bishop in Needles the password - <color=@#Password#>@#DIPSTICK#</color> - to get the Bloodstaff.

VEGAS\_CHARMAINE\_BLOODSTAFF
You have delivered the Bloodstaff to Charmaine in the Mushroom Church, and she's opened the way to the Sewers through the Mushroom Church. Much to your horror, she's also informed you that Max... is a robot! Nevertheless, you must head to the sewers to find him, and end the robot menace.

VEGAS\_BRYGO\_KILL
You have killed Faran Brygo. @#VEGAS\_SEARCHLV#

VEGAS\_CHARMAINE\_KILL
You have killed Charmaine. @#VEGAS\_SEARCHLV#

VEGAS\_CHARMAINE\_FAKEBLOODSTAFF
Oops! You gave Charmaine a fake Bloodstaff, and she wasn't very happy about it! @#VEGAS\_SEARCHLV#

VEGAS\_SEARCHLV
You will have to search throughout Las Vegas to find out what is the cause of all the trouble.

VEGAS\_ENTERSEWER
You have made your way to the sewers of Las Vegas.

VEGAS\_ANDROIDASSEMBLY
You have found an Android Assembly Unit, in the sewers of Las Vegas. It looks like there is an android in need of repair.

VEGAS\_ASSEMBLEMAX
You have repaired the android found on the Android Assembly Unit, in the sewers of Las Vegas.

VEGAS\_BEGGAR\_MAXINFO
A beggar you found in a hovel in the middle of Las Vegas told you that a man named Max was after something called a Sonic Key, one of which is hidden on the golf course. Max was last seen visiting the High Priestess Charmaine, to try to get help against the robots.

## Outcomes

MISSION\_TROUBLEINVEGAS\_COMPLETE
You've found Max. Well, repaired him really! He's told you that there is a hidden base to the northeast, which contains lost technology and information that is needed to stop the robot menace coming out of Cochise, before it's too late. He's also told you that there is another place - Project Darwin - that may contain equipment that will help you.
Waste wolf

**Waste wolf** is a creature found in *Wasteland 2*.

## Overview

Waste wolves are dangerous, aggressive animals. Before the war, wolves were stealthy predators who tended to avoid humans, but waste wolves have warped brains and see any creature as a meal, man included. Worst still, their heightened metabolism keeps them hungry all the times, so you will rarely meet a satiated waste wolf.
Wasteland 3 big guns

**Big Guns** is a weapon class in *Wasteland 3* based on Big Guns skill.

## Description

Big Guns have two subtypes: Heavy Machine Guns and Flamethrowers.

* Heavy machine guns deal tons of damage and punch through armor with ease. Shooting them while moving, however, is almost impossible. They’re far too heavy and inaccurate. But with training they’re great for laying down covering fire.
* Flamethrowers: Is there anything more badass than a flamethrower? No. There isn’t. One shot from a flamethrower can literally set a whole squad of bad-guys on fire. Of course it’s heavy and awkward to operate, but who cares? It’s a fucking flamethrower!

## Attributes and skill

Recommended Attributes: Awareness, Coordination, Strength.
Big Guns skill provides following bonuses:

* Heavy Machine Gun hit chance up to 30% at skill level 10
* Flamethrower hit chance up to 30% at skill level 10
Wasteland 2 companions

**Recruits** are non-player characters who can join the player's Ranger party and face the wastelands together.

## General rules

* The player can recruit a total of 3 followers with a full-size Ranger squad, more if it is undermanned. The upper limit is 7 party members.
* All recruits have a chance to go rogue (ignore orders in combat), lowered by the Leadership skill.
* Companions may leave the party if the player takes certain actions. They generally object to attacking innocents or members of their faction.
* The player cannot modify the appearance of a recruit.
* The player can take three recruits of their choice with them to California.
* Dismissing companions in the Director's Cut will make them unavailable until the player can access the Ranger Citadel's interior.

## Non-standard followers

The Provost and the Night Terror will follow the player party after being encountered, but the player will have no control over them. They can not be dismissed, only killed. If the Provost dies in Arizona, he will be found alive behind a dumpster in California.

## References

1. ↑ inXile Forums Comprehensive NPC Recruit List (Release Version)
2. ↑ CHA xx+ - total amount of Charisma points of all rangers in squad to recruit
3. ↑ Judgmental - will leave if you commit too many crimes
4. ↑ squad<4 - can be recruited only if the squad has 3 or fewer Rangers
5. ↑ only if saved
6. ↑ only if saved
7. ↑ only one will be available, depending on the resolution of the Titan quest arc
Trooper Legs

## Effects

+0.1 Combat Speed

**Trooper Legs** is an armor piece in *Wasteland 3*.

## Description

The barbed wire wrappings on the greaves are really there to replace elastic straps that rotted away years ago. But they look damn cool.

## Armor set

* Trooper Helmet
* Trooper Armor
* Trooper Legs

## Locations

* The Bizarre: Two full sets sold by Gwyn Talbot.
* Denver Ruins: Sold by Sister Nancy Forge.
* Denver Ruins: Sold by Human Outreach Mobile Gift Shop. Appears if the Commune is convinced to trust humans.
Traveller's Ranks (Fountain of Dreams)

* Rank up screen.

The ranks have undergone some changes since Wasteland. As a result, titles have disappeared, and ranks are determined by numbers, which is almost a complete copy of the level system from most role-playing games.

Now, to increase the rank, we do not need to call anywhere, as it was in Wasteland, and the rank of the characters automatically increases when we have enough experience.

Each new rank gives us an additional two points to distribute between attributes.

By killing evil creatures and mutants, you gain experience to increase the rank, and killing innocents lowers our experience, thereby moving away from obtaining the next rank, unlike Wasteland.

### List of required experience to increase the rank

2 - 1500 exp

3 - 1000 exp

4 - 1500 exp

5 - 4500 exp

6 - 6500 exp

7 - 9500 exp

8 - 11500 exp

9 - 23000 exp

10 - 32000 exp

11 - 44000 exp

12 - 57000 exp

13 - 89000 exp

14 - 119000 exp

15 - 200000 exp

All of the following ranks require 200,000 experience per rank

3
WLA.BIN

Not entirely sure about this, but it's assumed that it's graphics handling code.

During the very early Wasteland startup sequence at Seg000:112E, the WLA.BIN file is opened and slurped into Seg000:0000. Yeah, that's right. It overlays the beginning of the code segment, it seems. The counter is set to load in 2000h (8k) bytes, yet the file is only 4209 bytes, so it looks like the programmers left some wiggle room for change here. It's our guess that the WLA.BIN overlay was a 'pluggable' piece of code which could be changed to suit different platforms, in which case, it's cool.
Verchitin legs

## Effects

+5% Cold resistance; +5% Energy resistance; +5% Fire resistance

**Verchitin legs** is an armor piece in *Wasteland 3*.

## Description

Under the hip carapace lies an advanced, but very Earthly, military-made Hydrogen power core.

## Armor set

* Verchitin helmet
* Verchitin armor
* Verchitin legs

## Locations

* Toaster Repair Academy: In the top right chest.
VP91Z

**VP91Z 9mm pistol** is one of the most popular sidearms in *Wasteland*.

## Background

A semi-automatic, civilian version of the Heckler & Koch Volkspostole 91, the successor to the West German VP 70. Designed in 1991, its high capacity and good performance made it a staple sidearm of modern warfare. Although it's a West German design, enough units were imported into the United States to make it readily available. Desert Rangers in particular liked it enough to adopt it as a standard sidearm.

## Appearances

### *Wasteland*

* VP91Z 9mm pistol: One of the two starting pistols, offering more bullets per reload.

### *Wasteland 2*

* VP91Z: One of the early, low tier sidearms.

### *Wasteland 3*

* VP91Z: One of the early, low tier sidearms.

## Behind the scenes

* The pistol is based on the VP70 by Heckler & Koch. VP stands for Volkspistole, the 70 is the year of creation, and the Z suffix distinguishes it as a Civilian variant (*zivilistish*), which does not have a stock mount or the ability to fire in burst mode. Unfortunately, neither game shows the distinctive appearance of a VP pistol, instead using a knock-off Desert Eagle or a Beretta 92 in its stead.
* It appears to be one of many references to *Mercenaries, Spies and Private Eyes*, as the VP70Z and the M1911A1 .45 pistol are used together to illustrate the Combat section.
Ulric Kell

**Ulric Kell** is a merchant available at Santa Fe Springs.

## Background

The owner of the finest bar in Rodia, Kell has been forced to watch as the jerks turn it into a hive of scum and villainy. The guest rooms were turned into a brothel while the dance hall became a casino. He hates that, but he has no choice.

## Interactions

### Details

* If the player's party contains "Pistol Pete" when it encounters Ulric, Pete addresses him "Heya Cliff...". This implies Ulric is not his real name, just as Pete is not Pistol Pete's Real name.

## Trivia

* The character's name might be references to Ulric Kerensky and Morgan Kell from the BattleTech universe.
Wasteland 2 perks

This page lists all **perks** in *Wasteland 2: Director's Cut*.

## Legend

Perks are separated according to the following legend:

* Offensive perks: Tied to weapons or general fighting-related perks.
* Defensive perks: Related to your CON pool (hit points), armor, or avoiding ambushes and the like.
* Action point perks: Everything that affects the AP pool.
* Medical perks: Field healing.
* Inventory perks: Anything tied to the inventory, including loot found.
* Utility perks: Travel, skill checks, the like.
* Social perks: Everything else.

## List of perks

### Offensive perks

#### General perks

This section lists all perks that are either not tied to a specific weapon skill or unlocking multiple options.

#### Assault rifles

 Melee Shooting | -35% close range penalty when using assault rifles.
 Gunner | Burst fire accuracy penalty reduced by 5%.

#### Heavy weapons

when using normal heavy weapon attacks.
bullet fired in a normal heavy weapon attack.
when using normal heavy weapon attacks.
V.I.C.I.

**V.I.C.I.** is a character in *Wasteland 3*.

## Background

V.I.C.I. is a spin-off of Vivisecto, RN's own neural network, which eventually gained sentience and became its own, distinct robotic mind and communard.

## Interactions

If you completed Steeltown, she will remark on your decision. She dislikes saving Steeltown, as it makes pre-War robots lose value.

### Quests

* Counterintelligence: VICI is part of the quest and a potential recruit.
Waste Wolf (Wasteland 3)

**Waste Wolf** is a creature found in *Wasteland 3*.

## Description

A melee creature. At the beginning of the battle, runs up close, and then Terrifies  his victims with a howl. Applies Slowed  on melee attacks.

## Interactions

Animal Whisperer 5
Bonus
+5% Sneak attack damage
Bonus with Spirit Animal

## Inventory

* Waste wolf fang
* Waste wolf paw
* Waste wolf pelt
Wasteland 2 Director's Cut

***Wasteland 2 Director's Cut*** is the version of *Wasteland 2* developed at inXile Entertainment.

## Overview

On October 13, 2015, the game received the *Director's Cut*. All digital releases include both the original and *Director's Cut* versions in the purchase.

*Wasteland 2: Director's Cut* is an updated and expanded version of the game which has a number of new features and improvements.

* **Complete Graphics Overhaul**: Rebuilt in Unity 5, *Wasteland 2'*s environments and characters have been updated to take advantage of the latest graphics technologies.
* **Perks &: Quirks**: Customize your squad even more! Perks & Quirks are special personality traits you can use to give your characters even more life, with their own unique bonuses... and drawbacks.
* **Precision Strikes**: Fire on your enemies and debilitate them with tactical attacks! Cripple a leg to slow an enemy down, fire on their gun to blast it to bits, or aim for the head to knock them senseless – or blow it clean off.
* **Expanded Voice Over**: Over 8,000 lines of new voice-over dialog have been added for the game's characters and companions, bringing the Wasteland to life like never before.

The *Director's Cut* is also available on PlayStation 4 and Xbox One consoles, unlike the original game, which is PC-only.

For anyone who owns the original *Wasteland 2*, the *Director's Cut* is a free update through Steam or GOG.

## Play Anywhere version

In May 2020 inXile entertainment released a new version of *Wasteland 2: Director’s Cut* on the Xbox One and Microsoft Store that implements Play Anywhere functionality, including cross-platform Achievements. Owning the game on either the Xbox One or Microsoft Store will grant ownership across both platforms, in addition to sharing save data and achievements.

## Gallery

* Director's Cut on Steam
* Director's Cut on GOG

## See also

* Wasteland 2
* Wasteland 2 FAQ

## References

1. ↑ https://support.inxile-entertainment.com/hc/en-us/articles/115004657508-Director-s-Cut-information
2. ↑ https://support.inxile-entertainment.com/hc/en-us/articles/360048718913-Wasteland-2-Director-s-Cut-New-Play-Anywhere-Version-May-2020-
Twisted Wrist

## Twisted Wrist

### Effects

* -10% Hit chance
* -1 Downed time

### Source

Downed in combat
Pickles

### Removal

Injury Kit
Vigor Dart
Doctor NPC

**Twisted Wrist** is a status effect in *Wasteland 3*.

## Effect

* Reduces hit chance by 10%.
* Also reduces downed time by 1, which means downed having 3 injures is lethal.

## Removal

Can only be removed by Injury Kit , Vigor Dart  or Doctor NPC.
Trooper Armor

**Trooper Armor** is an armor piece in *Wasteland 3*.

## Description

More than a century later, SWAT tactical gear is still effective protection. The flag on the chest places patriotic foes in a moral quandary.

## Armor set

* Trooper Helmet
* Trooper Armor
* Trooper Legs

## Locations

* The Bizarre: Two full sets sold by Gwyn Talbot.
* Denver Ruins: Sold by Sister Nancy Forge.
* Denver Ruins: Sold by Human Outreach Mobile Gift Shop. Appears if the Commune is convinced to trust humans.
* Sold by world map merchant Lug Nuts.
Wasteland 2 intro

The ***Wasteland 2* intro** is the live action opening of the game, introducing the Desert Rangers and kickstarting the events of the game: Ranger Ace was shot while on a delicate mission for the Rangers.

## Transcript

The only thing necessary for the triumph of evil is that good men do nothing. -General Vargas

What comes after the end? I don't know. Neither did they.

They were just an Army Engineer battalion constructing roads and bridges deep in the middle of the Arizona nowhere.

They didn’t know why Armageddon had come. They’d heard radio chatter about an attack on some space-based missile platform, but who had attacked it, or why? No one knew.

What they did know was that the politicians and the generals had finally ended the world. Now everything was gone.

They took over a federal prison for a fort, kicked out the convicts, got busy starting from scratch. Maybe it was an act of mercy. Maybe they figured the prisoners would die out in that harsh new world.

Whichever... it came back to bite the engineers in the ass.

Cultists, criminals, cannibals - they've been living with the fallout ever since.

Good people had survived too.. called for help in the night. And those engineers, those common soldiers, could not stand by and see them die.

So they came out of their fort and helped the survivors defend their homes. And for that, they earned a new name, a proud name...

... the Desert Rangers.

**General Vargas**: *Now Rangers, I know sometimes it seems our cause is hopeless. And I know it's hard to say goodbye to a brother-in-arms.*

*But I want you to know something else. That no Ranger who dies in the line of duty will ever be forgotten.*

*Nor will he ever have died in vain...*

*...or unavenged.*
Veterans Advisory Panel

The **Veterans Advisory Panel** is a group of military veterans recruited by inXile to add realism to *Wasteland 2*.

## Formation

The panel was announced on Facebook 9 November 2012. Volunteers were asked to submit a brief description of their military service. InXile originally intended to keep the panel small, but after receiving a higher than anticipated response included all volunteers.

The panel met on a Yammer network beginning 2 January 2013.
Wasteland 3 DLC

**DLC** means downloadable content. *Wasteland 3* has three DLC: one bonus, which makes the start of the game much easier, and two big expansions.

## Colorado survival gear

Main article: Colorado survival gearColorado Survival Gear was available as preorder bonus and also released as a standalone DLC. It is automatically placed in your inventory at the start of any new game. It provides upgraded weapons and unique accessories to give player a head start in the wasteland. The snow camo weapons you're given depends on the weapon proficiency chosen during character creation.

## Battle of Steeltown

Main article: Battle of SteeltownThe towering factory complex of Steeltown manufactures all the tech that keeps Colorado running and the Patriarch in power—trucks, armor, weapons, and robots. But deliveries from Steeltown have stopped cold, and all the Patriarch is getting from Abigail Markham—Steeltown's leader—are excuses. When he sends the Rangers to investigate, they find the place is a powder keg with the fuse already lit. The workers are striking, bandits raid with impunity, and nobody is allowed through the gates, not even on the business of the Patriarch. Without help, Steeltown could crash and burn for good, and take Markham with it—but maybe that's just what it needs.

## Cult of the Holy Detonation

Main article: Cult of the Holy DetonationDeep within the Cheyenne Mountain military complex, mutant cults worship an ancient deity they call the Holy Detonation—a nuclear explosion held in stasis. Whether god, science experiment, or accidental miracle, the Detonation's energy could power Colorado Springs for hundreds of years, or level it in an instant. The warring cults have differing opinions on who should be allowed to honor their god, and you’re going to have to muscle your way to the altar.

It’s one last mission for the Rangers in Colorado, and the outcome is certain to be explosive—one way or the other.

Cult of the Holy Detonation expands the Wasteland 3 experience with entry into the Cheyenne Mountain complex, crammed with new characters, enemies, challenging combat encounters, and powerful new weapons and armor. Your squad of Rangers will be tested like never before in objective-based encounters that put a creative spin on the already deeply tactical turn-based combat. As they face overwhelming odds, the Rangers will need to shut down reactors, clear ventilation systems, and engage defensive countermeasures to stem an unending tide of dangerous mutants and machines within the dilapidated military bunker.
Wasteland 2 creatures

* For creatures in other *Wasteland* games, please see "Creature".

## Animals

 Bloodbeast (Wasteland 2) Chicken (Wasteland 2) Cow Cuddly puppy Feral dog Giant cockroach Giant rabbit Giant rat Gila Monitor (Wasteland 2) Goat Hermit crab Honey badger (Wasteland 2) Infected megamaggot Infected supafly Megamaggot Pig (Wasteland 2) Plague victim Razorback (Wasteland 2) Supafly Toad Waste wolf
## Robots

 Centron Deluxe Model (Wasteland 2) Clawer Discobot Industrial worker bot Killer (Wasteland 2) Meson cannon (Wasteland 2 robot) Mini-scorpitron Octotron (Wasteland 2) Scorcherer Scorpitron 2.0 Slicer Dicer (Wasteland 2) Thresher Clawer Workerbot
Wasteland 3 brawling weapons

**Brawling Weapons** is a weapon class in *Wasteland 3* based on Brawling skill.

## Description

Sometimes you just wanna haul off and sock somebody. Brawlers start out weak but have huge potential at higher levels. They also gain critical hit bonuses for each consecutive strike, so make with the jabby-jabby.

## Attributes and skill

Recommended Attributes: Coordination, Intelligence, Charisma.
Brawling skill provides following bonuses:

* Combat Speed up to 0.5 at skill level 10
* Brawling weapon hit chance up to 30% at skill level 10
Wasteland 2 combat

**Combat** in *Wasteland 2* is one of the primary methods of resolving conflicts between the Rangers and the world.

## The basics

Combat is resolved in a turn based system, with the order of turns determined by the combat initiative of the participants. All combat takes place in the game world, using a square-based grid, with actions and movement consuming action points during execution. The usual activity includes running around and shooting, though certain types of enemies can use special attacks that can cause status effects, knock the Rangers around the map, or otherwise cause problems.

## Accuracy

Bringing the enemy's hit points or Constitution to 0 kills them. However, if a Ranger ends up at 0 CON, they are knocked out of the game and become Unconscious or, if the damage was particularly severe, incur a serious wound (or worse). While an unconscious Ranger will typically revive at the end of combat (sometimes even during the engagement), a wounded one will require surgical intervention using a trauma kit.

The way to deal damage is to shoot or pummel them. The accuracy with a given weapon is primarily determined by the appropriate skill (explosive weapons use no skill and always hit the designated area), with modifiers from range, weapon modifications, enemy chance to evade, cover, etc. being applied to the raw accuracy score to determine the chance to hit.

## Damage

Damage is primarily determined by the weapon's damage score. For conventional weapons, it's modified against the armor rating and adjusted as needed. See Armor Penetration for more details. Certain actions, like bursts, Headshots or Critical hits will increase the amount of damage dealt. Note that in case of bursts, damage *and* chance to hit is calculated on a per-bullet basis, making it possible to deal extreme amounts of damage with heavy weapons.
Wasteland 2 map

The map is divided into two parts: The overview map (old road map with annotated locations and points of interest, as well as radiation zones) and the 3D world map, where the actual travel happens.

## Arizona

### Settlements

* **Ranger Citadel**
* Ag Center
* Damonta
* Highpool
* Prison
* Rail Nomads camp
* Temple of Titan

### Sites

* Abandoned railway
* Canyon of Titan
* Darwin village
* Gorkinovich's distillery
* Infected farm
* Infected pump station
* Infected village
* Leve L'Upe mine
* Radio tower
* Rick's RV
* Shrines
* Silo 7
* Wrecking Crew stronghold

## Los Angeles

### Towns

* **Santa Fe Springs**
* Angel Oracle
* Bastion of Faith
* Hollywood
* Los Feliz
* Rodia
* Seal Beach

### Sites

* Baldwin Hills
* Brentwood Dentist
* Cerritos
* Culvert City Brothel
* Inglewood
* Irvine
* La Cienega
* Long Beach
* Los Alamitos
* Los Angeles aqueduct
* Playa del Rey
* Redondo Beach
* Santa Monica
* Whittier Narrows Recreational Area

### Cut locations

* La Brea tar pits
* Refinery
* Port of LA
Wrecking Crew

The **Wrecking Crew** is a fledgling raider gang operating in Arizona.

## Overview

Founded in 2101, the Crew is a motley band of bandits, outcasts, and other ne'er-do-wells with a fetish for junk and technology. They were considered a nuisance, until they attacked Highpool in 2102. Wreaking havoc on the lower settlement and killing dozens of inhabitants, the Highpoolers were shocked to realize that the Crew was suddenly a well equipped fighting force with explosives, mortars, and even cybernetic augments. The only thing that kept them from rolling over Highpool was the fact that for all their fancy tools, they were still idiots when it came to tactics and proper application.

## Members

* Jackhammer
* Blasting Cap
* Maul
* Dead Fall
* Pry Bar
* Pole Axe
* Dump Star
* Wrecker Bashers
* Wrecker Cutters
* Wrecker Gunners
* Wrecker Gunslingers
* Dustmask
* Anvil

## References

1. ↑ Wasteland 2 Ranger Field Manual p.84: *"The Wrecking Crew are a group of raiders with a fetish for junkyard armor and weapons who operate on the southern end of the known Arizona territories. They group together heavy bruisers and riflemen to make deadly raiding parties, harassing nearby communities. Though madder than they are smart, they can still be dangerous due to their sheer tenacity."*
Turret chassis

**Turret chassis** is an item in *Wasteland 3*.

## Description

A lightweight aluminum chassis. Though a little banged up, it looks reusable.

## Crafting

Used to craft various items.

* Accelerator Skeleton armor mod
* Laser Turret deployable item
* Machine Turret deployable item
* Pocket Sawpup deployable item
* Elastosprings armor mod

## Location

* Generic loot from robots, vehicles and turrets.
* Ambush site: Dropped by Dorsey War-Bot near the dam.
* Peterson Air Force Base: Possible drop from the locker and a locked truck in the garage (Lockpicking 3).
Wasteland 2 merchants

This page lists ***Wasteland 2* merchants**, along with any notable gear they might carry (excluding junk merchants, like Red Baychowski or Ratboy). Note that most traders will restock wares whenever the map is reloaded, so exit and re-enter the entire map whenever you find something you want plenty of.
Uzi (Wasteland 3)

## Ability

 **Unload**: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance.
Damage: 100% of weapon damage.

## Item Data

### ID

ITM\_Equip\_Weapon\_SMG\_Tier3-1\_Uzi

**Uzi** is a submachine gun in *Wasteland 3*.

## Description

Carry a lot of ammo - this little sucker unloads FAST.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +20 Damage from Shortened Barrel  at the cost of -10% Hit chance
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+28 Damage +93% Ranged damage) leads to the following result:
* 71 - 75 x6 (426 - 450) damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 12-19 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Broach-Rifled Barrel
		- 5%  Columbium Barrel
		- 5%  Cylinder Choke
		- 5%  Extended Mag
		- 5%  Red Dot Scope
		- 5%  Tactical Light
Way of the Squeezins (Wasteland 2)

**Way of the Squeezins** is a quirk in *Wasteland 2: Director's Cut*.

## Description

By the venom of the snake we are born, and by the venom of the snake we shall die. You are utterly dependent on Snake Squeezins for everything � heck, you can barely get out of bed without a taste of that sweet, sweet nectar. But those few minutes on top of the world are worth it... Maybe.
VP91Z (Wasteland 3)

## VP91Z

**VP91Z** is a handgun in *Wasteland 3*.

## Description

Main article: VP91ZA semi-automatic, civilian version of the Heckler & Koch Volkspostole 91, the successor to the West German VP 70. Designed in 1991, its high capacity and good performance made it a staple sidearm of modern warfare. Although it's a West German design, enough units were imported into the United States to make it readily available. Desert Rangers in particular liked it enough to adopt it as a standard sidearm.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+16 Damage +93% Ranged damage) leads to the following result:
* 59 - 65 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 2-5 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 1%  Alloy Barrel
		- 1%  Cut-Rifled Barrel
		- 1%  Wide Choke
		- 1%  Long Mag
		- 1%  Reflex Scope
		- 1%  Underbarrel Light
Ultraviolet laser sight

## Effects

+15% Critical damage

**Ultraviolet laser sight** is a weapon mod in *Wasteland 3*.

## Description

This hybrid laser shines a bright dot on targets with only a dim beam and source.

## Crafting

Ingredients to produce one (1) unit
* 1 Spec-ops laser sight

Can be upgraded to Computer assisted laser sight.

## Locations

* The Bizarre: Sold by The Sanctified Piscitelli
* Yuma County Speedway: Sold by The Mechanic.
* Cheyenne Observation LevelCHD: Sold by Melanoma.
* Sold by world map merchant Cheebus.
Turntable

**Turntable** is a miscellaneous item item in *Wasteland 2*.

## Background

This is the first functional turntable you've ever come across. The needle is in great shape and even the motor seems to be spinning fine.

## Characteristics

Can be traded with Ethil Mercaptain at the Citadel for a requisition.

## Location

* Damonta: Received from Werewolf Wally for the 7'' single.
Waste pit

**Waste pit** is a location in Needles. The Waste pit is located in the south west of Needles.

## Overview

The former ICBM silo is now just a burned out shell used by the town as a waste dump.

Dried blood covers the floor. The concrete walls are burned and blackened as if there was once a great fire here. You see torn shreds of bloodstained clothes laying all over the floor. This room looks as if many sacrificial murders have taken place here. As you walk down to Level 2, the steps echo hollowly.

## Notes

* The barrel-like tile in the bottom level is irradiated. The Pit Ghoul may also do this to the square he dies on.
* In the far southwest, you can find a nice cache of gear, including M1989A1 rifles and Rad suits.
* It is nearly impossible to open the doors in here using Picklock or other skills. TNT may be your best way to get through. With Strength 28 it is possible to force the doors open even with bare hands, but it is not recommended to wait that long because Rad suits are much more valuable in the early game.
Uzi Mark 27 SMG

The **Uzi** is an SMG in *Wasteland*.

## Background

The weapon comes from the highly-skilled gunsmiths of Trans-Palestine. Its magazine holds 40 9mm clip rounds and is capable of burning through a full magazine in five seconds. This weapon was built specifically for fighting terrorists but has proven very effective on mutant bikers or religious fanatics.

## References

1. ↑ Wasteland manual: *"Uzi 27 SMG: The Uzi comes from the highly-skilled gunsmiths of Trans-Palestine. Its magazine holds 40 9mm bullets and is capable of burning a full clip in five seconds. This weapon was built specifically for fighting terrorists has has proven very effective on mutant bikers or religious fanatics."*