Trail By Fire

The original forum where the trials were posted appears to be dead, so I plan on reposting them here, removing the ones that require scenarios and trying to build additional ones in time. If the original poster of the trials wishes me to remove them I will, and if anyone wants to make a dedicated forum, I'll replace this with a link to said forum so people can post their achievements.

The original forum can be found here https://coe3.proboards.com/thread/38

## The Trials

### You're Just a Commoner

*Don't feel so bad, not everyone can be good at everything.*

Defeat one Knight-level AI on a large map.

Player class: random

AI class: random

AI level: Knight

Map size: Large

Society: random

### A Little Disagreement

*Small people, huge wars.*

Defeat one Count-level AI on a small map.

Player class: Burgmeister or Dwarf Queen (chosen by a dice roller 1d4 -2. If you roll a 1, you play as Burgmeister, 2 a Dwarf Queen).

AI class: Play against the opposite class of whatever you rolled. In other words, if you are a Burgmeister, then you will play against a Dwarf Queen and vice versa.

AI level: Count

Map size: Small

Society: random

### Eye for an Eye Justice

*You thought you were so special because you were the only one. Guess again.*

Defeat one Knight-level AI on a large map.

Defeat one Count-level AI on a small map.

AI class: Pale One

AI level: Count

Map size: Small

Society: random

### The Justice League

*The forces of light are... rather undependable.*

Ally yourself with 3 Jester level AI against 4 allied Knight-level AI on a large map.

Player class: Baron, Barbarian, Senator, Druid, Burgmeister, Warlock, Enchanter, Dwarf Queen, Voice of El, Illusionist, Dryad Queen, Cloud King (chosen by a dice roller 1d12. If you roll a 1, you play as Baron, 2 a Barbarian, ext.

AI friend classes: From the list of remaining player classes (after you've chosen yours), roll a 1d11 dice. For the number that you roll, go to that point on the list of remaining player classes and take the three consecutive allies on that point (all allied with you). For example, if I roll a 4 for my player class, then I will be a Druid. On my next roll, I roll a 10, so I count 6 positions from the left of the remaining player class list (remember Druid is removed from this list) and land on Dryad Queen. That means my allies will be an Dryad Queen, Cloud King and Baron.

AI enemy classes: Roll a 1d12 dice. For the number that you roll, go to that point on the list and set the enemy to that class as well as the next three consecutive classes. Possible enemy classes are Necromancer, Demonologist, Witch, High Priestess, Bakemono, Pale One, Priest King, Troll King, High Cultist, Markgraf, Scourge Lord, Kobold King. So, if I roll a 10, then the enemy classes will be Markgraf, Scourge Lord, Kobold King, and Necromancer. Don't forget that the AI enemy classes are allied.

AI level: Knight for enemies and Jester for Allies

Common cause: On

Clustered start: On

Map size: Large

Society: Fallen Empire

### A Part of the Tribe

*Everyone should be a part of the tribe, whether they want to be or not.*

Defeat one Count-level AI on a large map.

Player class: Bakemono, Priest King, Barbarian, or Kobold King (chosen by a dice roller 1d4.)

AI class: Use dice roller to determine enemy class, 1d20. Can be any class except for Bakemono, Priest King, or Barbarian.

AI level: Count

Map size: Large

Society: Dark Age

### Bring Out Your Dead

*So many dealings with the mindless is sure to drive you insane.*

Defeat an alliance between a Jester-level Baron, a Butler-level Druid, and a Knight-level Senator.

Player class: Necromancer

AI: Jester-level Baron, Butler-level Druid, and Knight-level Senator (all allied)

Common cause: Off

Clustered start: Off

Map size: Large

Society: Fallen Empire

### Anti-Progress

*"We do not ride on the railroad; it rides upon us" - Henry David Thoreau*

Defeat 2 allied Knight-level AI on a small map with the society set as Dawn of a New Empire

Player class: Necromancer, Demonologist, Druid, Bakemono, High Cultist or Dryad Queen

AI classes: Baron and Senator

Common cause: On

Clustered start: Off

Map size: Small

Society: Dawn of a New Empire

### Angels and Demons

*Strike me dead, the track has vanished,*

*Well, what now? We've lost the way,*

*Demons have bewitched our horses,*

*Led us in the wilds astray.*

*- Alexander Pushkin*

Defeat 3 allied Baron-level AI on a large map with the society set as Agricultural

Player class: Priest of El

AI classes: Demonologist, Bakemono, and High Priestess

AI level: Baron

Common cause: On

Clustered start: Off

Map size: Large

Society: Agricultural

### The Justice League

*The most egotistical alliance ever seen.*

Ally yourself with 3 Jester-level AI against 4 allied Baron-level AI on a large map.

Player class: Necromancer, Demonologist, Witch, High Priestess, Bakemono, Pale One, Priest King, Troll King, High Cultist, Markgraf, Scourge Lord, Kobold King (chosen by a dice roller 1d12).

AI friend classes: From the list of remaining player classes (after you've chosen yours), roll a 1d11 dice. For the number that you roll, go to that point on the list of remaining player classes and take the three consecutive allies on that point (all allied with you). For example, if I roll a 4 for my player class, then I will be a High Priestess. On my next roll, I roll a 10, so I count 6 positions from the left of the remaining player class list (remember High Priestess is removed from this list) and land on Scourge Lord. That means my allies will be an Scourge Lord, Kobold King and Necromancer.

AI enemy classes: Roll a 1d12 dice. For the number that you roll, go to that point on the list and set the enemy to that class as well as the next three consecutive classes. Possible enemy classes are Baron, Barbarian, Senator, Druid, Burgmeister, Warlock, Enchanter, Dwarf Queen, Voice of El, Illusionist, Dryad Queen, Cloud King. So, if I roll a 10, then the enemy classes will be Illusionist, Dryad Queen, Cloud King, and Baron. Don't forget that the AI enemy classes are allied.

AI level: Baron for enemies and Jester for Allies

Common cause: Off

Clustered start: On

Map size: Huge

Society: Dawn of a New Empire

### Three Years' War

*Better hurry, three years isn't much time.*

Defeat one Count-level AI on a small map in less than 35 turns.

Player class: Troll King, Witch, Necromancer (chosen by a dice roller 1d4 -1. If you roll a 1, you play as Troll King, 2 a Witch, or 3 a Necromancer ).

AI class: random

AI level: Count

Map size: Small

Society: random

### Flawless Victory

*"May the lightning of your glory be seen and the thunders of your onset heard from east to west, and be ye the avengers of noble blood." - William of Normandy*

Defeat two allied Count-level AI on a huge map during the Dark Ages without losing a single commander.

Player class: Baron

AI classes: Dwarf Queen and Barbarian
AI level: Count

Common cause: On

Clustered start: Off

Map size: Huge

Society: Dark Ages

### Running the Gauntlet

*The CoE3-class sampler... with a serious catch (contributed by BandC).*

Play through each sequential class (start with Baron, then Necromancer, Demonologist, etc.) vs. 3 random Jester-level AI (not allied). If you lose three games, then you must start the challenge over again. In other words, you have 26 games to try and win with every class.

Player class: Play each class sequentially (but if you lose twice, you have to start from the beginning of the list)
AI class: random

AI level: Jester

Map size: Small

Society: random

### The Witch Hunter

*Make the land safe for your citizens. Why? So you get more taxes.*

Defeat 3 allied Knight-level AI on a small map with the society set to Empire.

Player class: Baron

AI classes: Witch, Necromancer, and Demonologist

AI level: Knight

Common cause: On

Clustered start: Off

Map size: Small

Society: Empire

### Squeezed In

*Feel the pressure (taken from gp1628's game variations, here).*

Playing multiplayer, you and one human ally must beat two teams, each consisting of three Knight-level AI players. Both human players will receive a point for winning

Player class: Both human players will be Random (allied)

AI classes: Team 1: Necromancer, Demonologist, and Witch; Team 2: High Priestess, Priest King, and High Cultist

AI level: Knight

Common cause: On

Clustered start: On

Map size: Small

Society: Monarchy

### Sorcerer in the Middle

*Put a stop to all the commotion outside so you can go back to your mountain and go to sleep.*

Defeat all Marquis-level AI, which consists of two AI teams, on a large map with society set to Monarchy.

Player class: Bakemono

AI classes: Team 1: Baron, Senator, Barbarian, Troll King and Team 2: Witch, Priestess, Priest King

AI level: Marquis

Common cause: On

Clustered start: On

Map size: Large

Society: Monarchy

### Something Nasty is Brewing

*"All that the witch-finder doth is to fleece the country of their money, and therefore rides and goes to townes to have imployment, and promiseth them faire promises, and it may be doth nothing for it, and possesseth many men that they have so many wizzards and so many witches in their towne, and so hartens them on to entertaine him." -The Discovery of Witches by Matthew Hopkins*

Defeat five allied Jester-level AI on a large map during the Monarchy without your ally being defeated. Since the witch hunt was just proclaimed, you will need to rush to your ally's aid.

Player class: Witch

AI friend class: Witch

AI enemy classes: Dwarf Queen, Burgmeister, Senator, Druid, and Warlock (all allied)

AI level: Jester (both ally and enemy classes)

Common cause: Off

Clustered start: Off

Map size: Large

Society: Monarchy

### Save the Peons

*Your serfs are apt to complain, but now that they have started disappearing regularly you've determined that maybe there is something to their bickering...*

Defeat five allied Butler-level AI on a large map.

Player class: Baron

AI classes: Demonologist, High Priestess, Bakemono, Priest King, and High Cutlist (all allied)

AI level: Butler

Common cause: Off

Clustered start: Off

Map size: Large

Society: Agricultural

### Seven Levels of Hell

*"And I, who looked again, beheld a banner,*

*Which, whirling round, ran on so rapidly,*

*That of all pause it seemed to me indignant;*

*And after it there came so long a train*

*Of people, that I ne'er would have believed*

*That ever Death so many had undone."*

*- Dante Alighieri*

Defeat seven random AI enemies (no enemy demonologist) ranging in levels from Jester to Duke

Player class: Demonologist

AI classes: Seven random classes (restricted to non-Demonologist classes)

AI level: Randomly assigned Jester, Butler, Knight, Baron, Count, Marquis, and Duke
Map size: Large

Society: Fallen Empire

### Curses!

*"Sweet love, I see, changing his property,*

*Turns to the sourest and most deadly hate:*

*Again uncurse their souls; their peace is made*

*With heads, and not with hands; those whom you curse*

*Have felt the worst of death's destroying wound*

*OAnd lie full low, graved in the hollow ground."*

*- William Shakespeare's King Richard the Second*

Defeat four allied AI enemies (one Duke and three Counts) on a small map with a random society.

Player class: High Priestess

AI classes: Demonologist, Bakemono, Priest King, and High Cultist (all allied)

AI level: Duke (for Demonologist) and Count for remaining AI classes.

Common cause: On

Clustered start: Off

Map size: Small

Society: random

### One Against the World

*Ever feel like the whole world is out to get you?*

Hold at least 5 enemy citadels for at least a year of the 7 allied Jester-level AI on a large map using any class.

Player class: Your choice

AI class: Any class (unique random players)

AI level: Knight

Common cause: On

Clustered start: Off

Map size: Large

Society: random

### An Absolute Bash

*Roam the countryside wreaking havoc. But that will make you a lot of enemies...*

Defeat 4 allied classes on a large map with the society set to agricultural.

Player class: Troll King

AI classes: Baron, Witch, Burgmeister, and one random class (all four classes allied on a team)

AI level: Knight

Common cause: Off

Clustered start: Off

Map size: Small

Society: Agricultural

### Disposing of a Despot

*"The Goths were now, on every side, surrounded and pursued by the Roman arms. The flower of their troops had perished in the long siege of Philippopolis, and the exhausted country could no longer afford subsistence for the remaining multitude of licentious barbarians. Reduced to this extremity, the Goths would gladly have purchased, by the surrender of all their booty and prisoners, the permission of an undisturbed retreat. But the emperor, confident of victory, and resolving, by the chastisement of these invaders, to strike a salutary terror into the nations of the North, refused to listen to any terms of accommodation. The high-spirited barbarians preferred death to slavery." - Edward Gibbon's History of the Decline and Fall Of the Roman Empire*

Defeat an Emperor-level AI Senator during the Empire society on a small map.

Player class: Barbarian

AI class: Senator

AI level: Emperor

Map size: Small

Society: Empire