recursal/Fanatic-Fandom huggingface dataset:
Expedición Minera

Tipo de cueva
 Tipo de depósito
 Recompensa de EXP

Las Expediciones Mineras son el primer tipo de misión disponible para los jugadores. Se caracterizan por tener lugar en una serie de cuevas conectadas entre sí y separadas por paredes de tierra, que llevan a una cueva o "sala del tesoro" final donde se encuentra una gran cantidad de recursos para recoger. Esta zona tiene gran abundancia de materias primas y oro, animando a los jugadores a llegar hasta ellas para poder cumplir su misión y con mejores resultados.

Existe una versión casi idéntica a las Expediciones Mineras llamada **Instrucciones de Trabajo**, en las que se usan el mismo tipo de cuevas cada vez que las juegas (aunque la conectividad de las cuevas y la posición de generación de los recursos sigue siendo aleatoria) y que tiene una cuota de morkita de 100 unidades (aunque en la misión no habrá objetivos secundarios ni materias primas). Se puede acceder a esta versión exclusivamente a través de la terminal de Tutorial.

### Descripción

El objetivo en las Expediciones Mineras es conseguir una cierta cantidad de un mineral brillante y azul, conocido con el nombre de  morkita. La morkita es exclusiva de este tipo de misiones. Brilla en la oscuridad, haciéndola fácil de encontrar incluso en las cuevas más grandes. Una vez excaves y la sueltes de las paredes, la morkita debe almacenarse en el M.U.L.A. para hacer un recuento de la cantidad total obtenida hasta el momento.

Aunque deberás completar tu objetivo principal para acabar la misión, podrás recolectar otras materias primas secundarias para obtener bonificaciones de créditos al completar tu trayecto por las cuevas.

Tras completar el objetivo principal, aparecerá un botón rojo sobre el M.U.L.A., que al pulsarlo enviará una cápsula de transporte para recoger al M.U.L.A. y a todos los enanos enviados a la misión.

### Objetivo principal

La cuota de morkita necesaria para cada misión dependerá de la longitud y complejidad de la misma. La recompensa obtenida también se verá afectada por la bonificación por riesgo.

La cantidad de cavernas (incluyendo la zona del tesoro) que incluye el nivel dependerá de la longitud de la misión. Las cavernas estarán separadas por paredes de tierra compacta.

### Información adicional

* La morkita solía ser parte del objetivo principal de la misión Búsqueda y Extracción (no disponible en las versión actual del juego).
Blue Bandits

*This article is a stub. You can help Raid Land Wiki by expanding it.*

**Blue Bandits**

A shadowy mercenary organization for hire, the Blue Bandits are both revered and feared across the breadth of Elderfall ~ favoring coercion and subversion to brute force ~ the gold they hoard is used for their own nefarious gains, to secure their power and influence among the elite of the realm.

Founded by a trio of kings during the middle of the Elderfall War, they acted as a top-notch spy organization to run errands for the king and do undercover missions for the army. However not very long after they were founded one of the three kings fell ill and died in the middle of the night at the top of his tower due to a knife wound. Uncovering the secrets of the murder, the Blue Bandits went rogue and withdrew from strongholds around the realm.

Instead of working with the kings, they began to steal gold and supplies from treasuries and banks. Using this they were able to leverage some of the most powerful people in the realm to their side. At least until the Red Raiders put their foot down and said "stop".

Of course, the Blue Bandits disappeared only to rise back in present day, out of the shadows. Using newfound teachers they trained their warrior's to become different, to change and to become masters of their art. Then they resumed what they started many years ago, and the balance of Elderfall began to tip.

So, the Red Raiders began to hunt down and freeze assets, including the killing off Blue Bandits. When this reached the ears of the leader of the Blue Bandits, they struck back. Little did they know that this would spark ongoing skirmishes that would continue to this day. Nobody knows who the winner of the ongoing clash is, but when a victor arises, one team will fall...
DLC (Champion VIP)

**Champion VIP (Raid Land DLC)** is a pack of things that you can earn buying it on Steam, or in Competitions of SideQuest server, winning it. Also you can earn it in giveaways!
What you can earn with Raid Land Champion VIP?

**·VIP Taunt**: apart from the normal taunt (pressing letter "r"), you can do the VIP taunt (pressing letter "t"), much more burlesque, recommended to use it when you kill an enemy. The character waves his arms and legs at the same time, and also the character makes a burlesque taunt.

**·VIP Champion banner**: buying the pack, earns you a special banner (Banners are put in "profile"button), you can put it with "Apply VIP banner" button (Under banner image) It appears next to your name in the players board. Also, when you win a game, the banner appears around you.

**·VIP Marker**: It's not anything special, just verificate that you bought the pack.

**·XP Boost**: Gave you more experience (XP) when a round ends.

**·Gold Boost**: Gave you more gold when a round ends.

**·Champion Title in "Profile"**: In "Profile button, you can see the title of Champion VIP.

Earn it now! Buy it here: https://store.steampowered.com/app/1255520/RaidLand/
Raid Land Wiki/Section 4

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CHAP

## ᑕᕼᗩᑭ

"When the new king, 𝒜𝓃𝒹𝓎 𝓉𝒽𝑒 𝐼𝐼𝐼, rose to power, he needed a small but loyal group of Henchmen to carry out his nefarious tasks. So he gathered the most elite warriors, and while under the cover of darkness, formed a group so secret not even his closest advisors knew about it. The ℭ𝔯𝔬𝔴𝔫𝔰 ℌ𝔢𝔫𝔠𝔥𝔪𝔢𝔫 𝔄𝔤𝔞𝔦𝔫𝔰𝔱 𝔓𝔢𝔞𝔰𝔞𝔫𝔱𝔰 now serves as the protectors of the king and his secret service, devoted to him and only him. No other loyalties are held by the members, not even to their family.

Rumors; Due to the secrecy and infamy of this elite group, many of the peasants of the realm have often mistakenly misconstrued the meaning of ᑕᕼᗩᑭ - with some deplorable examples such as *Chickens Hassling Angry Penguins* - although, this has worked in the groups favor, as it helps disguise their identity and true intentions.

The existence of angry penguins greatly helps ᑕᕼᗩᑭ be unsuspected."

*- quote from esteemed puzzle solver and adventurers book "The secrets of Elderfall"*

All copies of the book were confiscated by ᑕᕼᗩᑭ and the statement:

"Don't be an idiot,

We are Chickens Hassling Angry Penguins,

don't say that

we are ℭ𝔯𝔬𝔴𝔫𝔰 ℌ𝔢𝔫𝔠𝔥𝔪𝔢𝔫 𝔄𝔤𝔞𝔦𝔫𝔰𝔱 𝔓𝔢𝔞𝔰𝔞𝔫𝔱𝔰"

was released by ᑕᕼᗩᑭ. The author replied with "Read it backward" before being banished from the kingdom where he still lives now, under close surveillance of course.
Bush

*This article is a stub. You can help Raid Land Wiki by expanding it.*

There are two different types of bushes. The tall bush and the low bush. Any classes can hide in the tall bush but only the hunter can hide in the low bushes while crouching. If a player gets hit while in a bush they become visible to all, also if the player trying to hide in the bush has the most gold during Battle Rally then they will be visible from their crown regardless.
Frozen Tundra

The Frozen Tundra is a map in Raid Land, it is an ice themed map covered in snow and stone. Could this Frozen Tundra be the home of the Wild Berserker?

The Frozen Tundra is a unique map, incorporating small channels and paths as well as wide open spaces. The Wild Berserker thrives here, capable of dealing damage from far and near. The map features two large walls on either side, in Team Greed, teams spawn on opposite sides and must navigate around the walls to the center area. In this area, teams battle it out on the many platforms and levels of the field. Large stone pillars stand around the map, providing a great vantage point. Bunnies do not spawn on the outside of the map, so a gold hoarder in need will need to go into the battle to find one.
Raid Land Wiki/Section 3

Guides

* How to play guide for Raid Land
* Game support

Videos

*See more videos*

Twitter

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Maps

*This article is a stub. You can help Raid Land Wiki by expanding it.*

Currently, there are three **maps** one called The Gloomfeld Forest there is also a other one, the other is called the Immortal Canyon and the third is frozen Tundra.

Forest, The light wind as you fight. There are two sides opposite to each other Red Raiders and Blue Bandits

Canyon, Hot weather most of the time. The two sides are a lot smaller and are farther away from each other.

Tundra, Freezing cold impossible to survive such cold. The two sides are the farthest away from each other.
Hunter guide for dummies

**Hunter Guide for noobs**

To start off, we have the hunters attacks. Hold Left click to charge his bow, release to shoot. Press right click while moving to dash forward, press it while not moving to crouch. If you hold left click and then hold right click, you will slowly fall as you charge up the hunters bow.

The slowfall is widely considered to be Hunters best move. It is difficult for an enemy to hit, and is makes it easy to hit people. A fully charged attack will do 125 damage if you hit a headshot. If you hit their body, a fully charged attach will do 95 damage. The Hunter has 120 hit points, and is the weakest class. A fully charged shot is when you hold left click until the point of your arrow is glowing yellow. A non fully charged shot will do 45 - 75 damage (the more you charge it, the more damage it does) If you hit their head, you do a headshot, which is 125 damage. If you don't hit the head, it isn't a headshot. A good tactic is aiming at the head, because if your at a long distance, you will still hit them, and if you are close, it will be a headshot. Don't aim to high above the head, because you will miss.(The arrow curves downwards at a distance) Aiming at the head is a good idea, generally.

The dash move can be used to escape people at close range. You can jump and slowfall, so that you are above them, to try to hit them. This will be hard for them to hit you, so use it to your advantage. If you dash too much, you will run out of stamina, which isn't good. It drains a significant amount of stamina. Its useful in a pinch, but if you don't need to run away, don't use it.

His crouch is useful for hiding in bushes, but isn't commonly used at higher level play. It could be used well, but really is kind of useless.

You see a lot of low level players playing Hunter, as it requires very little skill to be okay with, but requires a lot of skill to be very good at.

As a Hunter player, you CAN NOT allow berserkers and warriors to get close. They will destroy you. If a warrior shield rushes you, shoot his shield to drain stamina. Once the warrior has no stamina, the warrior will not be able to block while he's recharging stamina. Use this to your advantage.

The hunter is played long range, but can still kill at ease at close range. Jumping is your friend. Jumping a lot ensures that your opponent can't see you well and can't hit you, but don't jump too much, as you will run out of stamina.
Shadow Hunter

Darkness was the path for the corrupted Shadow Hunters, having sacrificed their humanity to achieve new powers ~ slinking in the shadows, they are trained in the art of both perception and deception ~ with Mastery granting them the Shadow Dodge illusion, vanishing in a cloud of dark suffocating smoke.

The assassin was furious. Doors slammed, knives flew, the walls and the floors rattled as he screamed in an incoherent rage.

If those pesky Warriors hadn’t snuck up on him, he would’ve had the king’s head! He would be celebrated as one of the greatest assassins of all time! He would have his name in the scrolls! His techniques, his tools, his feats admired by Hunters for generations to come!

As he stood, raging, a thought slipped its way into his mind. He turned his head and gazed at his bow, an artistic masterpiece he stole from a Falcon Hunter. He slowly smiled, a terrifying expression on his cold, gaunt face. He would teach them, those idiots with swords and axes, a lesson they won’t soon forget.

He started by finding a way to deal with enemies who got too close to him. Grazing the markets, he bought some explosive powder off a merchant. After a few days of tinkering, he created a special kind of explosive that blinds those who get too close. A flashbang, he called it. He fashioned a mask, one designed to allow to see when others won’t. All this to give him gold, riches upon riches, beyond what anyone could imagine.

However, it had its flaws. What about the archers, far from the blinding explosion? While he was running away from the would-be ambushers, they could take advantage and shoot him down. Stumped, he took to magic. He talked with the local sorcerer and after being convinced with a few hundred bags of gold, the sorcerer created clothes out of cursed charms that rendered him invisible on demand. Perfect.

Fresh boots were needed as well, boots that were lighter, more dexterous. Loose leather to run faster, to slide faster, to become more agile.

To complete the transformation, he remade his bow. He cut off the wings, made it smaller. Lighter. Faster. Deadlier.

What should he call this, this terrifying combination of gear, clothes and bow? He has advanced to be far more than a mere “hunter”. Ghost? Wraith? Shade? Might as well stick to your roots. Shadow Hunter.

Yes, Shadow Hunter.
How to play guide for Raid Land

*This article is a stub. You can help Raid Land Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Raid Land***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Controls

* WASD = Move
* Mouse = Aim/Attack
* Spacebar = Jump
* Shift = Ability
* R = Taunt
* G = Drop Gold
* O = Options
* TAB = Game Info
* go to options to change name

## Tips and tricks

* Hunt and Kill a Bunny for full Health
* Hiding in Bushes makes you invisible while in the Bush, unless attacked. Gold leader cannot hide in Bushes
* Avoid stepping on Ground-Leaves or Ground-Rocks because they sometimes have wooden Spike-Traps under them
* Jump while going up vines as it makes it faster.
Logros

Agregados con el lanzamiento de la Versión 25, y dos nuevos logros agregados en la Versión 32: Un trabajo para obreros, actualmente hay 69 **logros** desbloqueables disponibles en la versión de Steam y 67 logros en la versión de Microsoft Store/Xbox. 22 de ellos son secretos, lo que significa que sus condiciones de desbloqueo (y los nombres en la lista de logros predeterminada) están ocultos. Los logros "Montaña rusa" y "Disparando y Perforando" no están disponibles en la versión de Microsoft Store/Xbox.

Los logros detallados a continuación están ordenados de forma alfabética y se han separado en dos categorías: visibles y secretos.

### Logros secretos

Esta página contiene información que podría arruinar la experiencia de juego con **Deep Rock Galactic**.

## Información adicional

* Para el logro "Duro como una roca" cuando dice "consecutivas", significa las últimas cinco misiones de Peligro 5 que has jugado, no necesariamente tienen que ser las últimas cinco misiones que has jugado.
* Para conseguir el logro **¡Hora de la fiesta!** , todos deben saludar (Rock and Stone) al mismo tiempo mientras bailan. Si alguien bebe, el logro no aparecerá.
Hunter

Hailing from the Gloomfeld forests on the western border ~ the Hunters of Elderfall are renowned marksman, expert bow hunters and the most agile of all the raiders.

Mastery
- [Shadow Hunter] - [Falcon Hunter]

Abilitys and Attacks
The Hunter specializes in ranged attacks and has no melee attacks or abilities.

Starting Abilities and Attacks:
- Attack/Left-Click: Quick shot (Shoots an arrow where the player is pointing).
- Attack/Left-Hold: Charged shot (Shoots an arrow where the player is pointing but does more damage. Needs to be held down for a couple of seconds).
- Shift/Right-Click while walking: Quick Dodge (The Hunter slides in the direction the Hunter is walking).
- Stand still and Shift/Right-Click: Crouch (The Hunter is quiet when crouch walking).
- Attack/Left-Click in air: Slowmo Shot (Slows falling when drawing bow).

Skill Tier One
Swift
Increase jump height, jump pad boost and reduce jump stamina cost

Agile
Faster movement actions, including crouch walk, dodge and vine climbing

DeathStreak; Adrenaline
Faster run speed with health buff on respawn from 3rd death in a row

Skill Tier Two
Prey
Reveal bunnies with bunny icon marker and gain a health buff from hearts

Perception
Reveal nearby gold bags and traps with marker icons and don’t trigger traps on walk over

Skill Tier Three
Farsight
View enemy UI at long distance and show foes in bushes with eye icon marker

Camouflage
Create a Bush when crouching for a few seconds plus Self UI is hidden quicker at shorter range

KillStreak; Trophy Hunter
On 3rd kill, each subsequent bunny killed in a life multiplies XP kill bonus

Skill Tier Four
Predator
Reveal low health foes with killmark icon and inflict more damage to them

Infiltrator
Silent, faster bow action with quieter movement and environmental sounds

Skill Tier Five (Mastery)
Falcon Hunter; Falcon Flight
Jump again in midair to fly forward a short distance with magic wings

Shadow Hunter; Shadow Smoke
Create a blinding smoke cloud on dodge and become invisible for a few seconds
Advanced Hunter Tips

This page is destined to players who already have a little bit of experience playing the hunter, and would like to take their abilities to the next level. For basic information and a beginner’s guide, refer to the hunter section of this page: https://raidland.gamepedia.com/Strategies

**General tips**:

1. You can crouch by pressing shift when you are out of energy or when you are not moving. This can be useful to hide in bushes or to make yourself harder to hit when running away.
2. Generally speaking, you are not a gold carrier. If you pick up gold, try running away from danger and dropping it (using the G key) to a warrior on your team.
3. Quick peeking and shooting around corners is very effective and you should use it as often as possible. Use obstacles to your advantage! Because the game is in 3rd person, you will have a small advantage when peeking to the right of a wall.
4. Your opponent’s weapon glows yellow when charging an attack. Use this to spot them easily from further away, especially during Battle Rally.
5. When raiding a gold bank, your role is to take out the gold guards as you can one shot them from far away. After that, support your teammates if the gold bank is being contested.
6. Jump to go up vines instead of going up normally. It will make you harder to hit when going up and when you reach the top.

**Duels against other hunters**:

1. Never stop moving, as much as you possibly can. An enemy hunter could snipe you without you even seeing them.
2. When dueling, constantly jump and alternate between falling normally and using your slow fall. This will make your movement less predictable and make you harder to hit.

**Duels against warriors**:

1. Jump over their shield and use slow fall to get an easy shot on their head.
2. You can look behind you while running. Use this to see who’s following you and get an easy shot on them when they least expect it. Watch out not to bump into walls!
3. Use the last tip to predict their shield bash (you can see them jumping up over you) and dash away when you feel it coming. You can also time your dashes with theirs in order to keep a safe distance.

**Duels against berserkers**:

1. Most of the tips for the warrior also apply to the berserker.
2. When chasing you, berserkers will often try to kill you with their axe throw, however, they are less mobile when charging their shot. This is the perfect time for you to quickly turn around and shoot them in the face.

*This article is a stub. You can help Raid Land Wiki by expanding it.*
Druid

*This article is a stub. You can help Raid Land Wiki by expanding it.*

**Druid** is a currently-unplayable class. The AI-controlled guards defending the gold during the match are **Druids**. The **Druids** will despawn if the gold they are supposed to be protecting is gone (They do not despawn instantly, it takes a little bit of time).

* There has been no indication of a druid class being added to the game
Wizards

Formed by the secret magic users of Elderfall ... the WIZARD Clan! A magical group of never trained, usually fails and explodes themselves wizards!

Kneeling on the dirt of this crude structure hidden deep within the Southern Hills of Elderfall, the wizard, Dabrus, willfully watches his memories swirl in his pensive, wondering what life would be like if he hadn't messed this up, he feels himself getting pulled into memories, and sent down into the dark depths of his mind.

A novice pyromancer kicks a pebble in the rain as he makes his way up his families drive to tell them the bad news. The darkness seems to burn that night, fueled by the young wizards anger, rage and hate towards the heavens. He had failed the trials fair and square but he refused to give up on this world so soon.

A crack of lightning jars the man back to the present, and with desperate eyes he looks around for an object he can use to channel his powers. But the world seems to be against this one, and he is caught alone, off guard and defenseless as an embodiment of god himself stares down at him, everlasting light within its eyes. A booming voice fills the air, "Join me in my thirst for knowledge and learning," rising onto one elbow the man stares up into the Elemental's eye and says "Yes".

As if on queue the air sparkles with a light blinding all who can see it. He has sworn an oath to become an Elemental wizard and abandon his other claims. He has formed a bond with the Elementals. Over time this man will gather more who will swear their lives over to the wizards, and out of it a clan will be formed. This clan will become the the greatest wizards to exist in the realm of Elderfall, with unkempt power that was nourished from their mistakes, a band of misfits from the Southern hills trying to forge a path in the high streets of Elderfall's capital city, Gildborne.
Red Raiders

*This article is a stub. You can help Raid Land Wiki by expanding it.*

**Red Raiders**

Formed by veterans of the Great Elderfall 1000 Year War, the Red Raiders have established garrisons in all the major cities of the realm ~ with their militant traditions and stalwart reputation ~ they are often called upon by the crown to both ignite and end conflicts across the continent, for the right gold payment of course.

Being born out of the ashes of the greatest war this realm has ever seen is not an easy path. Building and cultivating a village is no easy task, neither is building an army from the remnants of the destruction of a terror from another world. However soldiers are trained to give their life for the greater good, for something they will never see the end of. Three years after the great war a giant memorial was erected in the center of the Palace courtyard, hiding a secret headquarters within its depths.

When their former allies, the Blue Bandits, rose to power, they were called to action. Gathering troops from all over the realm, they began to dig in for what would be one of the longest wars, consisting of a series of skirmishes across the land. It may be tiring, but "Only the Strong will Survive" - Wise Man - Circa 1420 Great Elderfall War.
Gold Guard

Gold Guards are NPCs which spawn along with the Gold Chest, and attack nearby players with their bow

# Appearance

The Gold Guard appears to wear a cloak made of animal hide, only as long as his back. He wears a skull of a deer on his head, as well as multiple animal pelts near his waists, and boots made of leather. His bow is fashioned from wood and carved into an inward shape from the handle, with multiple spikes along the bow.

# Behavior

Every time a Gold Chest is spawned, 3 Gold Guard will spawn in preset locations near the chest, staying in place. When a player approaches, they will turn to that player and draw their bow, shooting it after a few seconds. They can be killed like regular players and will disappear after a short while. If the Gold Chest has already been looted, and another one spawns, all remaining Gold Guards will disappear regardless and move to the next Gold Chest.

## Trivia

* Gold Guard were originally named Druid. However, this was changed to 'Gold Guard' after release.
Grim Berserker

*This article is a stub. You can help Raid Land Wiki by expanding it.*

Blood the Grim Berserkers savored and students of the dark arts was their way ~ learned through sacrificial teachings they have attained new levels in the exploitation and torment of their enemies ~ with the truly darkest blood magic granting them Mastery of the Sanguine Strike and its life draining boon.

The Berserker stood back, alone among the others. He watched with sickening horror as the Wild Berserker, their chieftain, bled out on the floor. The crowd around him murmured as they watched the strongest fighter out of all of them die on the ground. The realization that this could happen to anyone hit him hard and fast. He staggered back, almost sick as he thought of what had happened. The Shadow Hunters had appeared out of nowhere, slinking through the back alleys of their village. Snow had already blinded their vision when the smoke seemingly teleported in front of them and the screams began.
That night he ran over the frozen ground as he made his way to the nearest town. He seeked out the mages, and in the dead of night he snuck into their shop. He cut down their hired guard and he ran out with scrolls and potions. He began, night by night, to learn the magic language and the words of power that would help him on his mission. He practiced over and over again until he was certain it would work. He knew, in his heart of hearts that there would be another attack on his village. This time, he would be ready.

They never knew what hit them.

He jumped down from one of the roofs and cut down the Archers. They tried to flee, but he would suck their life out of them. They could not even scratch him, for he healed from the blows he struck.

They couldn't run.

They couldn't hide.

He would throw his axe, spinning end over end as he cut down their brethren. The luckiest would hide and try to avoid it, but it would come right back and cut them down on the return. The next day, the town was free of Hunters and the graveyard was fresh.

The Grim Berserker smiled as his dark magic wreathed around his skull.

The Hunters did not return to the village for a long long time.
Bunny

*This article is a stub. You can help Raid Land Wiki by expanding it.*

# Overview

The Bunny (or Bunny-Rabbit/Rabbit) is a rabbit that drops hearts on death, which heal the player. they are one of the only ways to regain health

# Behavior

Bunnies will spawn in multiple locations around the forest, the Canyon, and the Tundra. They will stand around and appear to eat grass. When hit with any kind of attack, they will squeal and disappear, with a red Heart taking it's place. Touching the heart will consume it and restore the player's health to full.

# Other ways of healing

Multiple perks exist in-game that provide ways of regaining health other than bunnies, as well as influencing health in some way.

```
**Bloodthirst - Beserker**

```

Bloodthirst gives 25 for every time you kill an enemy player or NPC with an axe throw.

```
**Meditate - Warrior**

```

After staying still and blocking for a short time, you will begin to slowly regain health.

```
**Sanguine Strike - Grim Beserker**

```

Throwing your axe will create a dome that drains health from all enemy **players** and slowly heals you for that amount. The more players inside the dome, the more you heal.

```
**Ruthless - Warrior**

```

However, when hit with a player with this perk enabled, you will display a "Bleeding" Icon and will take reduced healing, meaning that 2 bunnies are required to fully heal you, instead of one.

```
**Prey - Hunter**

```

Nearby bunnies will be marked with an icon and hearts will bring the HP up to 140 when taken.
Raid Land Wiki/Section 1

Welcome to the Official Raid Land WikiWelcome to the Official Raid Land Wiki
The guide for Raid Land written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Raid Land

**Raid Land** is an online class-based PvP multiplayer game, in which you must hunt, steal and hoard Gold to win![Read more...]
Raid Land

*This article is a stub. You can help Raid Land Wiki by expanding it.*

Without sufficient funds, ALL SIDEQUEST GAMES WILL BE CLOSED in less than 6 months. **Raid Land** was an online class-based PvP multiplayer game, in which you must hunt, steal and hoard Gold to win!

With 3 playable classes, including ranged, melee combat and special abilities.

* Hunter (Ranged class) when upgraded to level 20 it can fly
* Warrior (Melee class)
* Berserker (Hybrid melee/ranged class)

There are currently two different modes in **Raid Land**

**Free For All:**
During a round, treasure chests will spawn around the level, protected by AI-controlled druid guards. The player must fight their way to the chest, open it, then steal the Gold-bags spawning from the chest. If a player carrying gold bags is killed, they will drop all their Gold for other players to steal. If the player is injured in a battle they can kill a Bunny and pick up the heart that it drops to heal. The player with the most Gold-bags at the end of the round is deemed the winner.

**Team greed**
The basics of the game are the same but, now you are in teams. There are also AI "Guards" on each team to defend the spawn.

## Game support

This wiki does not provide technical support for Raid Land. For support, please go to https://sideque.st/support.html. Raid Land is down sadly and you can't play the game anymore :( .All links to the game now lead to another online game called 'Shellshockers'.
Wild Berserker

*This article is a stub. You can help Raid Land Wiki by expanding it.*

The Wild Berserkers, as followers of the ancients, are destined upon completing their guardian trial to receive the tribal mark ~ granting them inhuman abilities and the strength to wield a mighty hammer ~ true Mastery unlocks an explosive Stunning Slam, capable of slowing the movement of even the mightiest of foes.

The champion sits low in his chair, a mug of ale in his hand as he stares off into the distance, completely lost in his own thoughts, oblivious of the activity in the tavern around him. In his hand the ale swirls around and around, yet to touch his lips and growing cold. He recently lost his position in the king's court and has been through out in the streets, for better or worse. That's when a deep voice cuts across his consciousness, and he is jolted out of his daydream into the present.

It is a deep throated voice, almost like a giant's voice, deep and booming. Sweeping his eyes over the sea of people, he spots a tall man, dressed in rags that had seen better days and a gigantic axehead pokes out like a mountain top just above his head. He wears a leather helmet, two horns from a lone buffalo, stick out from it, each one sharp as an axe. He seems to be a trader of some sort, come from one of the many tribes up north in the Tundra.
Cápsula personal

Tipo
 Usada por:
 Ranura

**Personal Drop Pod** is a one-man deployment vessel which carries a single dwarf to the mining site.

When a player late-joins Mission Control will announce the incoming reinforcement and a hologram will be placed at the pod's landing site. Once the pod lands the four sides will pop off and a nearby dwarf will greet the new teammate, it's important to note that the pod deals hefty damage when landing.

If the same player re-joins a second time during the same mission the Personal Drop Pod will no longer be used, instead the player will be teleported.

### Información adicional

* This was a community suggested feature.
* Previously late-join players would be simply teleported to a random dwarf, in-lore this was dubbed as "horribly unreliable teleportation technology".

Plantilla:Equipment nav
Jump Pad

*This article is a stub. You can help Raid Land Wiki by expanding it.*

**Jump Pads** are pads that launch you off the ground. There are three different-looking **Jump Pads** but they do the same amount of boost. They are found around the map and they can be used in battle for Slam-Attacks. Also if you jump on a **Jump Pad** multiple times the boost drops to a set lower amount of boost. You just need to step onto the ground to reset it.
Immortal Warrior

*This article is a stub. You can help Raid Land Wiki by expanding it.*

Having recently returned from foreign lands with newly acquired exotic skills ~ the mercenary Immortal Warriors are experts with curved swords, precise counters and a focused rage ~ through discipline their Mastery has granted them the Immortal Impact ability to reflect damage back at their aggressors.

On their journey through foreign lands, not everything was as it seems. Requiring more endurance to kill the oncoming hordes of enemies, their bodies enter a sort of rampage, or fury, after a kill. However, in addition to hordes, they did something called jousts. Chasing down your opponents on foot after the defeat of the horse, legs able to keep going even when all others would fail, their strong but lethal attacks are almost certain to reduce your foe to ashes in seconds.

Returning from the lands, they took to a ship with their newly acquired skills only to find they weren't done learning. Adopting a curved sword from the skirmishers on board the ship, they learned to kill and learn new weaknesses from each kill, increasing damage after every kill. Only when they truly returned to Arcadia, were their skills set in stone.
Tundra

The Frozen Tundra cannot be owned by any clan or person.

The farthest reaches north, in the coldest and darkest region are the totems of the Wild Berserkers in the snow, creating a beacon for all who may find it. In the middle of the Frozen Tundra, Mount Thornir is to be found, symbolizing the north.

In the Frozen Tundra, the puzzle of the Totem Lord is to be solved. Find the Totems and also use the discs on the floor and hope that they will guide you in the right direction.
Raid Land Wiki

Welcome to the Official Raid Land WikiWelcome to the Official Raid Land Wiki
The guide for Raid Land written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Raid Land

**Raid Land** is an online class-based PvP multiplayer game, in which you must hunt, steal and hoard Gold to win![Read more...]

Content

* **Classes**
	+ Hunter
		- Falcon Hunter
		- Shadow Hunter
	+ Warrior
		- Golem Warrior
		- Immortal Warrior
	+ Berserker
		- Wild Berserker
		- Grim Berserker
* **Teams**
	+ Blue Bandits
	+ Red Raiders
* **Levels**
	+ Forest
	+ Canyon
	+ Tundra
* **Guides**
	+ Strategies
* **Clans**
	+ VʘIÐ
	+ ֆօʟǟʀɨֆ
	+ 𝕲𝖗𝖊𝖊𝖓 𝕲𝖗𝖎𝖊𝖋𝖊𝖗𝖘

Featured images
mw.loader.load('ext.slideboxlightshow');

Guides

* How to play guide for Raid Land
* Game support

Videos

*See more videos*

Twitter

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Wiki Community

We are currently maintaining 399 pages (74 articles)!

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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Warrior

*This article is a stub. You can help Raid Land Wiki by expanding it.*

Elderfall was built on the bulwark shoulders of the **Warrior**s of the Great Southern Hills ~ these legendary fighters have forged themselves over generations into the strongest and most disciplined melee experts.

# Abilities and Attacks

The Warrior specializes in melee attacks and has no ranged attacks or abilities.

The masteries for the Warrior are Golem Warrior and Immortal Warrior.

The Warrior is a close range beast, capable of absorbing and dealing immense damage. The Warrior is countered by the Berserker. The key to defeating a Berserker is timing, avoiding slam attacks with a dodge and blocking melee attacks with the shield. Because of the Berserker's versatility it is one of the most difficult classes to counter, making the job of a Warrior difficult.

**Starting Abilities and Attacks:**

* Attack/Left-click: **Melee Swing** (It is what it sounds, you swing your weapon).
* Main-Ability/Shift/Right-click: **Shield Block** (Block the next attack (from the front) costing of mana).
* Left-click while blocking: **Shield Rush** (Quickly dash forward with force. Does damage to anyone hit and blocks attacks from the front).
* Left-click while blocking in the air: **Shield Slam** (slam into the ground shield first dealing large damage to everyone in a set area bellow you.).

**Skill Tier 1 (class level 1)**

*Endurance*

Reduce stamina drain from blocking attacks

*Fury*

Increase stamina recharge rate for a short time from kills

*DeathStreak; Fortified*

Blocking costs no stamina with health buff on respawn from 3rd death in a row

**Skill Tier 2 (class level 4)**

*Strength*

All shield abilities inflict more knockback and damage on enemies

*Charge*

Reduce stamina cost of charged melee attacks and run faster during charge

**Skill Tier 3 (class level 8)**

*Tough*

Increase max health at the cost of reduced movement and stamina

*Ruthless*

Heavy melee attacks reduce the foes healing from hearts and marks them with a bleed icon

*KillStreak; Warrior Glory*

On 4th gold bag, each gold bag carried in a life multiplies Player Kill XP bonus

**Skill Tier 4 (class level 13)**

*Meditate*

Slowly regen health if standing still and blocking, while not being attacked

*Aggression*

Increase first strike damage of melee attacks after a kill

**Skill Tier 5 - Mastery (class level 20)**

*Golem Warrior; Golem Guard*

Create a projectile absorbing magical barrier on using shield slam

*Immortal Warrior; Immortal Impact*

Absorb and stack blocked damage then reflect back to foes on using shield rush
The shield rush does a basic 25 damage on average. With 15 extra damage being added per stack.
Absorbs up to 5 stacks.

warrior tips:

-when in combat jump and swing like crazy the reason for jumping is to dodge hits while attacking at the same time (note does not always work) .

-so the perks on warrior are major so use as many perks as possible like, meditate, ruthless and strength.

- watch out for long range fights those are very dangerous, so you might need to 1st hide 2nd sneak towards your opponent 3rd attack in that order .
Raid Land Wiki/Section 2

Content

* **Classes**
	+ Hunter
		- Falcon Hunter
		- Shadow Hunter
	+ Warrior
		- Golem Warrior
		- Immortal Warrior
	+ Berserker
		- Wild Berserker
		- Grim Berserker
* **Teams**
	+ Blue Bandits
	+ Red Raiders
* **Levels**
	+ Forest
	+ Canyon
	+ Tundra
* **Guides**
	+ Strategies
* **Clans**
	+ VʘIÐ
	+ ֆօʟǟʀɨֆ
	+ 𝕲𝖗𝖊𝖊𝖓 𝕲𝖗𝖎𝖊𝖋𝖊𝖗𝖘

Featured images
Altar of Gold

The **Altar of Gold** is one of the Shrines in Risk of Rain 2. It is a rare and expensive Shrine that can spawn on any map and on any stage count, except the first stage. Upon purchase, it will spawn a Gold Portal once the Teleporter has finished charging. Entering this Portal will take the player to the   Gilded Coast.

## Notes

* The base cost is $200.
* If multiple Altars of Gold exist on one stage, interacting with one of them will disable the others.
* The Altar of Gold can be interacted with for free with  .

*See also: Directors*

## Version History

Early Access 'Skills 2.0' Content Update
* QOL
	+ 🌧︎ Altar of Gold now become unavailable once the Teleporter starts charging
	+ 🌧︎ Add unique shrine icon for Altar of Gold
Jade Elephant

The **Jade Elephant** is an equipment introduced in the *Hidden Realms Update*.

When activated, the player gets the  buff for 5 seconds, increasing their armor by 500 points. This effectively gives the player 83.33% damage reduction while active, though this amount may vary slightly depending on the Survivor's natural armor or other armor sources.

## Notes

* Running   has some great synergy with this item, as MUL-T will be able to survive otherwise lethal hits while still using another equipment. However, MUL-T will lose out on the damage gained from , so choose whichever is most appealing.
	+ Running a permanent uptime  alongside the Elephant affords both strong damage output and incredible survivability, especially if the Elephant has permanent uptime as well. This requires the player to constantly micro-manage equipment swapping, however.
* This item is useful for Survivors with naturally low health and armor, such as , especially when fighting enemies that deal heavy damage. The buff's duration is brief, but this could be enough to save the player's life.

## Lore

```
Excerpt from the folk tale "Clean as Jade":

“... and while the peasants braced for the advancement of the Emperor’s army, the stone carver finished her last strike on the giant sculpture. The clang of the flat tool against the beautiful, translucent green sheen of the solid surface echoed through the trees and around all the villagers. Their souls were cleansed and made whole by the heavenly stone, now formed into the imposing presence of an elephant.

Determination and resolve had essentially been carved into the very spirit of the ones who, just moments ago, were clutching their farming implements and make-shift weapons with trembling hands. The attack was repelled that day. The Emperor’s army told stories about their metal weapons bouncing off the cloth of commoners. This inspiring encounter spread to other villages and...”
```

## Version History

Early Access Content Update 5
* Major Content
	+ Added New Item Lore Entry: Jade Elephant

Early Access Hidden Realms Content Update
* Major Content
	+ Added New Equipment: Jade Elephant
Dragged Below

**Dragged Below** is a challenge added in the *Survivors of the Void* update. It is completed by either defeating the boss of The Planetarium or reaching the ending or by completing wave 50 of the Simulacrum.

There are two methods to complete this challenge.

The first option is to clear the Planetarium, and thus beat the game. There are multiple methods to reach the Planetarium:

* Complete the   Void Fields and go through the Void Portal (not the Null Portal) that spawns there. Then complete the   Void Locus by charging all four Deep Void Signals, and take the next Void Portal that appears after doing so.
* Wait for a Void Portal to appear in a normal stage. Void Portals have a chance to appear after completing the Teleporter Event on the 6th stage or beyond. This also requires the Void Locus to be completed first.
* When defeating  at   Commencement, go back to the Primordial Teleporter at the start of the stage, pet the frog *ten* times, and take the Deep Void Portal that spawns there.
	+ This is a safer method than the others, as it gives direct passage to the Planetarium, rather than risking Void enemies and Void Fog.

After arriving in the Planetarium, defeat the  and end the game to complete the challenge.

The second option is to enter the Simulacrum and beat at least 50 waves, which will also complete this challenge.

## Trivia

* There's currently a bug in the game where if the player dies in between wave 46 and wave 50 of the Simulacrum but lets the game play out without returning to the character select menu, the enemies will eventually die, granting the player the achievement.

## Version History

Survivors of the Void
* (Undocumented) Added New Challenge: Dragged Below
Loader: Swing By

**Loader: Swing By** is a challenge in Risk of Rain 2. It is completed as  by reaching and proceeding through the Celestial Portal in 25 minutes or less.

## Tips

* To complete this challenge, the player must skip the  boss fight to continue the run and loop. There are three ways to do this:
	+ Interact with the prongs on the outside of the Primordial Teleporter found on   Sky Meadow. This aligns it to the planet, so that entering will send the player to either   Titanic Plains,   Distant Roost or , instead of the   final stage.
	+ Interact with a Newt Altar on Sky Meadow, then enter the resulting Blue Portal to go to the   Bazaar Between Time.
	+ Input an artifact code at the Compound Generator underneath Sky Meadow and complete an artifact trial in   Bulwark's Ambry.
* Players attempting this challenge should also know that:
	+ The challenge goes by the in-game timer, not real time, thereby allowing players to visit environments where time is paused, such as   Bazaar Between Time,   Gilded Coast, or   Bulwark's Ambry.
	+ Loader is very powerful and can survive with minimal items.
	+ Playing on   Drizzle difficulty is highly recommended to reduce the chance of death.
	+ Look for glowing particles in the air when spawning on a new stage. They will reveal the location of the Teleporter from just about anywhere on the map.
	+ By inputting a code in Sky Meadow, it is possible to skip the charging of the Teleporter and associated boss fight, thus saving the player time.

## Version History

PC Early Access Patch (Build ID No.4233443)
* Quality of Life
	+ Fix  "Swing By" challenge using 25 real-time minutes instead of the in-game timer