Glyph

***[THIS IS NO LONGER CANON TO TERRA AVIUM]***

A glyph is a circle of sigils drawn in a specific pattern so that the glyph can channel magic and direct it out in a way it was instructed. All glyphs follow the rules of glyph theory, and the study of glyphs and the nature sorrounding it is called glyphology. Those who draw glyphs are called glyphists.

In Terra Avium, glyphs are the closest thing to coding and computer science than anything. They are versatile because they can be used by both Domainers and non-Domainers. And they can be used to cast any Domain magic as long as there is a source of magic for it. Glyphs function like lines of codes, and the magic is evaluated through rings that determine its result.

Glyphs take in magic through magic being pushed in, and channel magic through its sigils, and magic flows through the ink as it is passed out through specific instructions given by the glyphist.

A glyph contains two main parts: the inner glyph and the outer glyph.

## RINGS

The inner glyph contains 4-5 rings, with the 3rd ring being optional. The 5 rings are what determines the classes of which the marks are sorted into, and :

* **Regnis**: This is the center ring of the glyph and the most important ring out of all five rings. This ring determines the Domain of the glyph, and what type of Domain magic that glyph is going to use. This ring is also often called the Kingdom.
* **Hasaeti**: This ring is the second inward-most ring. This ring determines the action of the glyph's spell. The larger the hasaeti sigils, the stronger the glyph's action. This ring is also called the Throne.
* **Servi**: This ring is the third inward-most ring. This ring details more specifically the action of the glyph - such as conjuring what? Detect what? Move what? This ring is also called the Servant.
* **Leitandi**: This ring is the second outward-most ring. This ring determines which face of the glyph that the spell is going to be casted: either front/outwards or back/inwards. This ring is often called the People.
* **Truis**: This ring is the outmost ring of the glyph. This ring determines the direction of the spell, as well as its sharpness of impact, broadness, and range. This ring is also called the Faith.

## SIGILS

All symbols in a glyph are sigils. All sigils that can be used for glyphs are called glyph sigils. Each sigil has a special ability to it which contributes to the result of the glyph's spell. Each sigils are different and specific ones are used for specific rings. There are 3 types of glyph sigils: Keystones, marks, and conditions.

### **KEYSTONE**

The most important sigils are the keystones, which are sigils that are drawn in the middle of glyphs that determine the domain of the glyphs. There are 5 keystones: Forest, Sky, Ocean, Mountain, Desert. The keystone is drawn in the regnis ring.

*A description of each keystone can be found at "Glyph Keystones"*

### **MARK**

All sigils in the inner glyphs, aside from the keystones, are considered marks. Marks are sometimes referred to Glyph Marks from those who want to differentiate glyph marks and marks in general.

Marks are the important details in a glyph that writes out its result, what and how the glyph performs. Marks rotate/orbit around the keystone. These marks vary through out four rings.

The marks are read by the glyph in order of the glyph rings. The conditions are read first, then the keystone is read first, then the hasaeti marks, servi, leitandi, and truis.

There are four types of marks: hasaeti marks, servi marks, leitandi marks, truis marks, and special marks.

*A description of each mark can be found at "Glyph Marks"*

#### **CREST**

Some sigils can be combined together to create a combined affects. These are called glyph crests, though they are referred to crests in the glyphology community. All crests must have at least 2 sigils combined. There are a lot of crests and variants of crests, and they are still being discovered.

### **CONDITIONS**

Similarly to marks, conditions are also sigils except that they are drawn in the outer glyph or the bridge. They're entirely optional and they're used to determine the conditions of the spell such as time, detection, repetition, etc.

Conditions are read first in an activated glyph. Conditions are split into two types of conditions: ring conditions, bridge conditions, and mark conditions. Conditions can both be used for bridge and ring conditions.

*A description of each mark can be found at "Glyph Conditions"*

#### **RING CONDITIONS**

Ring conditions are conditions that are drawn on the circumference of glyphs in order to set a condition for that specific glyph.

#### **BRIDGE CONDITIONS**

Bridge conditions are conditions that are drawn on the bridge between glyphs. They determine if that condition is true in order to execute the next step of spell casting and pushing magic.

#### **MARK CONDITIONS**

Mark conditions are mark sigils being used as conditions. They're generally more common being drawn along with bridge conditions to see if a condition is met. Mark conditions consists of all glyph marks, and their order also follow the 4 rings order.

## CIRCUIT

A circuit is one or more glyph that works together to create a spell or spells. A spell can be casted with several circuits or only one joining together and creating a conjoined result. A group of circuits is called a series. A circuit must always contain at least one glyph, and it is optional to contain a bridge and conditions.

### **BRIDGE**

A bridge is a/several line(s) that connect glyphs to one another. Whether that be between a secondary glyph or primary glyph, or between a secondary glyph and onwards. There are 5 types of bridge: single, double, triple, quadruple, and quintuple. The type of bridges effect which ring is the aiding ring is going to aid in. Furthermore, bridge conditions and mark conditions can be drawn parallel to a bridge.

### **PRIMARY GLYPH**

In a circuit, there is a primary glyph. A primary glyph is the center piece glyph of a circuit, and is also often referred to a center piece (glyphists only refer to it as this way when a circuit contains two or more glyphs). There is only one primary glyph in a circuit. Furthermore, the primary glyph is the most important glyph in the circuit, and is the surface in which the spell is casted and also the one connecting all other glyphs.

Primary glyphs are recognised by the fact that all glyphs branches off it, or the circle condition ring is placed on it.

### **SECONDARY+ GLYPHS**

In a circuit containing two or more than two glyphs, then there will be secondary glyphs (Note: there are also tertiary, quartermary, etc. glyphs but they're less common). Secondary glyph is sometimes referred to the branch because they branch off the primary glyph. They are all connected to the primary glyph by bridges, and their primary goal is to aid in the casting of primary glyphs. They can be activated by conditions or instantaneously.

They are usually drawn when there's no more spaces on primary glyphs, the glyphists want to add another domain, or they want to make a complicated glyph will if's and else's. The lower ranks all aid to the higher ranks through bridges