recursal/Fanatic-Fandom huggingface dataset:
Oxygen Mask

This article has not been revised for the current version (***U50-582745***). It was last updated for *U40-494396*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *U40-494396*. It may contain inaccuracies.

## Oxygen Mask

Ensures my Duplicants can breathe easy... for a little while, anyways.

### Effects

Athletics -2
20Kg Oxygen Tank

### Cost

50 Kg Aluminum Ore/Cobalt Ore/Copper Ore/Iron Ore/1 *Oxygen Mask*

### Research

Portable Gases

**Oxygen Masks** behave similar to an exosuit. Duplicants put them on at an Oxygen Mask Checkpoint if one is available at an Oxygen Mask Dock.

**Oxygen Masks** are crafted at a  Crafting Table.

They protect against Yucky Lungs and Popped Eardrums, but do not protect against Eye Irritation.

## Notes

As duplicants still exhale CO2, oxygen masks do not work well if you are trying to construct something in a vacuum.

They have less oxygen stored than an Atmo Suit and incur in a -2 athletics penalty that can be countered with the Suit Sustainability Training. They cost 50 Kg metal ore in Crafting Station or a **Worn Oxygen Mask**.
Oxygen Masks have a limited durability and must be repaired after their durability falls to zero.

## See also

* Oxygen Mask Dock
* Oxygen Mask Checkpoint
Quagmiris Asteroid

*This article is related to DLC content of Spaced Out.* There is a version of this article for the Base Game, see Asteroid Types.

**This is one of the three selectable starting planetoids for the Spaced Out! Style.**

The **Quagmiris Asteroid** is a small starting asteriod with a Swampy Biome start. The starting area is surrounded by Wasteland, Jungle, Tundra and Barren Biomes with the Magma Biome at the bottom.

Selecting this planetoid to start on will also spawn a Rusty Oil Asteroid and an Irradiated Marsh Asteroid.

### Strategy

Despite the flavour text the distance to the surface is the same on all three starting asteroids.

The **Quagmiris Asteroid** contains the Swampy starting biome, which is very messy, full of Mud and Polluted Mud, Polluted Dirt, Polluted Water, Swamp Chard plants, and some clean Water. It is rich in resources but they require refinement. It also contains the new Wasteland Biome, the Tundra Biome, and a hot Barren Biome with some free refined Iron.

The **Quagmiris Asteroid** contains no Meteor Shower,So that players can feel free to build in the Space Biome.

This is the DLC's unique start and there are several new Buildings designed to address it, such as the Sublimation Station and Sludge Press. The Swamp Start has a hard beginning but an easier mid-game because the Swamp Start's surroundings result in it slowly getting colder, not hotter as with the Terra Asteroid. The infinite water sources are both cold -- Cool Slush Geysers and Cool Salt Slush Geysers -- which can be harnessed with a Liquid Tepidizer instead of requiring plastic to build an Aquatuner-Steam Turbine combo. A Hydrogen Vent and Cool Steam Vent can also be found in the nearby Jungle Biome along with a drecko spawn for making exosuits.

## Common Biomes

* Barren Biome
* Jungle Biome
* Magma Biome
* Space Biome
* Tundra Biome
* Wasteland Biome

## Geysers

* Hydrogen Vent
* Chlorine Gas Vent
* Cool Steam Vent
* Minor Volcano
* Cool Salt Slush Geyser
* Cool Slush Geyser

## See also

* Biomes in Spaced Out
* Starmap in Spaced Out
Metallic Asteroid

*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

This article has not been revised for the current version (***U50-582745***). It was last updated for *RU-284571*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *RU-284571*. It may contain inaccuracies.

## Resources

### 3

  Smooth Hatch

**Metallic Asteroid** is a space destination with a distance of 20,000 km. It is composed of roughly equal amounts of Iron, Copper and Obsidian. It is composed entirely of Solid elements with no Gases or Liquids.

## Utilization

The Rocky Asteroid is a renewable source of Refined Metal and Raw Mineral. It is located at a distance of 20,000 kilometers. The optimal Rocket configuration for a space mission to the Metalllic Asteroid consists of either 4 cargo modules and 2 Liquid Fuel Tanks, or 6 cargo modules and 3 Liquid Fuel Tanks, both returning 2.22 kilograms of cargo (if using Cargo Bays) for every 1 kilogram of Petroleum fuel. Using a Biological Cargo Bay will return Smooth Hatches.
Pacu Fillet

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
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## Pacu Fillet

An uncooked fillet from a very dead Pacu. Yum!

### Source

Pacu

The **Pacu Fillet** is dropped by dead Pacus. It provides 1000 kcal with food quality of Standard (+2).

Pacu Fillet calories count toward the Carnivore achievement.

## Recipes

Inside the Electric Grill, it can be cooked into

* Cooked Seafood
Metal Tile

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This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Metal Tile

Used to build the walls and floors of rooms.
Significantly increases Duplicant runspeed.

Heat travels much more quickly through metal tiles than other types of flooring.

## Materials

### Refined Metal

100 kg

**Metal Tile** is a type of tile that is constructed from Refined Metal. Metal tiles provide a +50% runspeed bonus to Duplicants moving across them.

## Usage

Metal tile prevent liquids and gases from moving through them.

Metal tiles have the second highest Decor value of any tile (second to Carpeted Tile) and apply their Decor over 3 tiles. Metal tiles, particularly those made of Gold or Niobium, can be used to boost decor without taking up space inside a room.

Shove Vole can not dig through refined metals. Stables containing Shove Voles can use Metal Tiles to prevent them from escaping.

Due to refined metals having a high thermal conductivity, metal tiles can be used to conduct heat. Out of the list of refined metals, metal tiles made from Tungsten have the highest melting point and metal tiles made from Thermium have the highest thermal conductivity.

Tiles made from Niobium, Steel, Thermium, or Tungsten will not melt if exposed to magma. This makes them useful for dealing with Volcanoes.

## Trivia

* A Metal Tile made from Steel cannot protect from a Meteor Shower, despite using the same ingredients as a Bunker Tile.

v · d

 Buildings

see all buildings
Micronutrient Fertilizer

This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.
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## Micronutrient Fertilizer

Specialized Fertilizer mixed by a Duplicant with the Crop Tending Skill.
Increases the Growth Rate of one Plant.

### Cost

Fertilizer: 5 kg

**Micronutrient Fertilizer** is used to apply the **Farmer's Touch Effect** to a Plant, which will double its growth rate for 1 Cycle. It is produced in a Farm Station by Duplicant with the Crop Tending Skill from 5 kg of Fertilizer. It can then be applied to a Plant with a Farming or Supplying Errand. This too requires the Crop Tending Skill.

It cannot be used to speed up the growth of Mealwood.

## Tips

* One constantly running Fertilizer Synthesizer produces 72 kg of Fertilizer per cycle, which is enough to keep 14.4 Plants fertilized. In other words, five Fertilizer Synthesizers can support 72 Plants.

## Bugs

* When using Micronutrient Fertilizer on Plants, Duplicants train their Machinery attribute.
	+ This is due to the game seeing the fertilization as a Tinkering errand.

## Trivia

* Although made from Fertilizer, the primary Element of Micronutrient Fertilizer is Genetic Ooze.
Oxygen Not Included Wiki/fr/Top section

Bienvenue sur le Wiki *Oxygen Not Included*
Le wiki *Oxygen Not Included* fait par les joueurs, pour les joueurs.
Nous hébergeons actuellement 5,801 pages (1,742 articles) (toutes langues confondues).

N'hésitez pas à apporter votre aide en créant de nouvelles pages ou en éditant celles déjà existantes.

*Oxygen Not Included, qu'est-ce que c'est* ?

*Oxygen Not Included* est un jeu de simulation de colonie spatiale, développé par Klei Entertainment et disponible en version finale sur Steam depuis le 30 Juillet 2019. *Oxygen Not Included* permet au joueur de gérer ses colons et de les aider à creuser, construire et maintenir une base au cœur d'un astéroïde jusqu'à pouvoir s'en échapper. Les Duplicants auront besoin d'eau, de chaleur, de nourriture, et d'oxygène pour survivre mais il faudra aussi les rendre heureux. Bonne chance et n'oubliez pas votre outil multi-fonction !

Gameplay

Duplicants

Ressources

Biomes

Constructions

Recherche

Guides
Plumber

This article has not been revised for the current version (***U50-587362***). It was last updated for *an unknown version*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *an unknown version*. It may contain inaccuracies.
**Plumbers** can execute *empty pipe* errand, which extracts pipe's content of both types into transportable containers. This is a continuous task and it has to be cancelled manually as long as there is some content in the pipe.

This allows deconstructing pipes without spilling its contents into environment. It is less fitting for working with moving content in pipes, since contaminants has to be "caught" at the same tile the dupe works.

Plumbing can only be done by a duplicant with the Plumbing skill.
Methane

This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Methane

(CH4) Methane is an alkane.
 This selection is in a Liquid state.

### Properties

 Liquid, Flammable

**Methane** is liquid made from condensing Natural Gas.

## Usage

When heating Methane to -158.5 °C (vaporization point +3 °C), it will turn into Natural Gas.

## Production

When cooling Sour Gas down to -164.5 °C (condensation point -3 °C), it will turn into Methane (67% mass) and Sulfur (33% mass).

 It can be harvested on rocket missions to renewable Space POIs:

* In Exploded Gas Giants at a rate of 45 – 120 kg per cycle, as a solid, liquid and gas.
* In Exploded Ice Giants at a rate of 27 – 81 kg per cycle, as a solid.
* In Oily Asteroid Fields at a rate of 17 – 56.5 kg per cycle, as a solid.
Organic Mass

*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Resources

### 4

  Gas Grass Seed

**Organic Mass** is a space destination with a distance of 40,000 km. It is the only source of Gassy Moos and Gas Grass Seeds, which together can be used to convert liquid Chlorine into Natural Gas at a 1:10 ratio. Uniquely, it is composed of elements in Gas, Liquid and Solid phases where other destinations are composed entirely of Solids.

## Utilization

The Organic Mass is composed of the gases Carbon Dioxide and Polluted Oxygen, which are collected by the Gas Cargo Canister, the liquid Polluted Water, which is collected by the Liquid Cargo Tank, and the solids Slime and Algae, which are collected by the Cargo Bay. A Biological Cargo Bay can be used to collect Gassy Moos and Gas Grass Seeds. The most efficient Rocket configuration for missions to the Organic Mass consists of 4 Liquid Fuel Tanks and 6 cargo modules, and will return 1.66 kilograms of cargo for every 1 kilogram of Petroleum fuel.

## History

* **RU-284571**: Introduced.
* **RU-284571**: Polluted Water and Carbon Dioxide were removed from drop-tables.
Oxygen Mask Dock

This article has not been revised for the current version (***U50-587362***). It was last updated for *U33-473720*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U33-473720*. It may contain inaccuracies.

## Oxygen Mask Dock

Stores Oxygen Masks and refuels them with  Oxygen.
Built next to an Oxygen Mask Checkpoint to make Duplicants put on an Oxygen Mask when passing by.

An Oxygen Mask dock is a handy holding place for an Oxygen Mask when it isn't in use.

## Materials

### Metal Ore

100 kg

**Oxygen Mask Dock** are Buildings that stores one Oxygen Mask and fills it with Oxygen. It must be built adjacent to either an Oxygen Mask Checkpoint or another Dock that is adjacent to a Checkpoint. A row of Docks may be built for a single Checkpoint as long as all the buildings are adjacent.

As opposed to Atmo Suit Docks, they do not require power to fill the masks with  Oxygen.

## See Also

* Oxygen Mask
* Oxygen Mask Checkpoint

## History

Oxygen Masks used to be made and distributed by **Oxygen Mask Stations**, which are now replaced by a dedicated **Dock** and Checkpoints, and a building to construct Oxygen Masks, the Crafting Table.

v · d

 Buildings

see all buildings
Metallic Swampy Asteroid

*This article is related to DLC content of Spaced Out.* There is a version of this article for the Base Game, see Asteroid Types.

The **Metallic Swampy Asteroid** is a small starting asteroid with a Swampy Biome start.

## Strategy

The crust of the asteroid is covered in ice, polluted ice, and brine ice that's exposed to space. The ice is initially at -40°C to -60°C, but it's not insulated from the rest of the asteroid, and will eventually melt (after many cycles) and be mostly lost to space. If the Metallic Swampy Asteroid isn't your starting asteroid, this "countdown" until the ice melts will only start once you first place a rocket in orbit around the asteroid. While the interior of the asteroid is filled with plenty of polluted water, you might still prefer to save that ice as a source of initial clean water, salt, and cooling for your colony; in that case, you should plan to hold off on "discovering" the asteroid until you're ready to send several rovers to "rescue" the ice by mining it out and placing it in storage bins in the interior of the asteroid.

## Biomes

* Swampy Biome
* Marsh Biome
* Metallic Biome
* Space Biome
* Magma Biome

## Guaranteed Geysers

* Natural Gas Geyser
* Gold Volcano
* Cobalt Volcano

## See also

* Biomes in Spaced Out
* Starmap in Spaced Out
Plastic Ladder

This article has not been revised for the current version (***U50-582745***). It was last updated for *AP-398142*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *AP-398142*. It may contain inaccuracies.

## Plastic Ladder

Increases Duplicant climbing speed.

Plastic ladders are mildly antiseptic and can help limit the spread of germs in a colony.

## Materials

### Plastic

50 kg

**Plastic Ladder** is used to boost duplicant climbing speed on main ladders.

## Mechanics

Duplicants can jump 1 tile to reach ladders.

Ladders can act as solid ground for duplicants to stand on when they work (digging, building, etc...). It however does not count as a foundation for buildings. Duplicants can walk on it but will try to jump over it when the ladder is between two other tiles.

## Advanced mechanics

Ladders emit -5 decor in 1 tile radius. Duplicants can climb horizontal ladders as long as they can step on ladders bottom or top and have 1 empty space above. They can reach a 2x3 area opposite corner using 2 ladder pieces in L shape. They can reach a ladder starting 1 tile above ground or a ladder which has 1 spacing between steps. They can dig 2 tiles away from it, except diagonally. Elements and liquids fall through it, and it does not obstruct airflow. Duplicants can even sleep on it but it is not comfortable.

## Tips

* Plastic melts at 159.9°C, so avoid using Plastic Ladders in hot environments.
* Although the tooltip says plastic is antiseptic, it has no in-game effect.

## See also

* Plastic
* Ladder
* Fire Pole

v · d

 Buildings

see all buildings
Parallel Automation

This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-512719*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-512719*. It may contain inaccuracies.
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Parallel Automation

Multi-wire automation at a fraction of the space.

### Requires

Generic Sensors

**Parallel Automation** research unlocks Automation Ribbon related building.

## Unlocks

* Automation Ribbon
* Automation Ribbon Bridge
* Ribbon Reader
* Ribbon Writer
Polymer Press/fr

transforme le pétrole raffiné en plastique brut

le plastique peut être utilisé pour faire des bâtiments et des produits

###

 Électricité nécessaire

 -240 W

La **presse à polymères** est un bâtiment de milieu de partie qui transforme le Pétrole raffiné en Plastique ainsi qu'en plusieurs produits dérivés

## Utilisation

* La **presse à polymères** doit être reliée à un réseau électrique pour l'alimenter de 240W, un tuyau de Pétrole raffiné dont il va puiser pour s'alimenter et une tuyauterie de gaz pour que le Dioxyde de carbone puisse être évacué
* La Vapeur est émise directement dans l'air environnant la machine
* Le Plastique est émis par paquet de 30kg juste à côté de la machine

## Chaleur

* Il faut faire attention à la température où la **Presse à polymères** car elle chauffe rapidement et peut engendrer la transformation du Plastique en Naphtha dû à sa température de fusion basse ce qui ruinerait tout le mal pour produire ce Plastique car le Naphtha ne se solidifie pas en Plastique
* la température des différents produits sera plus élevée que les valeurs indiquées si le Pétrole raffiné est à une température plus élevée.

## Astuces

* certains gaz comme l'Hydrogène conduisent mieux la chaleur ce qui permet à la machine de dissiper la chaleur plus rapidement ce qui permet d'éviter que la machine surchauffe et que le Plastique se transforme en Naphtha
* pour éviter la surchauffe on peut aussi submerger la **presse à polymères** avec un peu de liquide comme de l'Eau
* on peut aussi la construire en Acier pour éviter que la machine surchauffe mais dans ce cas il faudra utiliser un Capteur de température pour la désactiver à plus de 150°C pour que le Plastique se transforme en Naphtha.
Natural Gas Geyser

This article has not been revised for the current version (***U50-587362***). It was last updated for *U46-552078*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U46-552078*. It may contain inaccuracies.

## Natural Gas Geyser

A highly pressurized geyser that periodically erupts with hot Natural Gas.

### Deconstructible

No

**Natural Gas Geyser** can be found in Swamp, Oil and Caustic Biomes and are a renewable direct source of Natural Gas. Either biome can have one exposed Natural Gas Geyser. If a Natural Gas Geyser was not generated, two Chlorine Gas Vents may appear instead. On Terra asteroids, there will be at least one Natural Gas Geyser generated every time.

During the eruption, emission can be blocked by over-pressurization. The maximum pressure it will emit at is 5 kg. The emission has a radius of 2, meaning that it can produce its outputs even if center tiles are over-pressurized, as long as there is a valid, reachable spot to place the output in a 5x5 block. In practice, this means that an over-pressurized Geyser should have at least free space at least two tiles high between it and the ceiling, and one tile width free spaces to both its left and right.

## Tips

* Burning Natural Gas from Geysers can be tempting as free energy source, but keep in mind that array of Natural Gas Generators produce significant amount of Carbon Dioxide, that eventually has to be dealt with, not to mention Polluted Water.

* Use an Atmo Sensor to shut down the Gas Pump when gas pressure drops; this helps to ensure power efficiency of the pump and also prevents damage from the initial burst of 150 °C gas.

## History

* **AU-217187**: Introduced.
* **CU-273433**: Increased geyser output.
Pyrite

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Pyrite

(FeS2) Pyrite is a conductive Metal.
Also known as "Fool's Gold", is suitable for building Power systems.

### Properties

 Ore, Generic Buildable, Solid, Metal Ore

**Pyrite** is resource found on Gilded Asteroid space destination. It's equivalent in parameters to Copper Ore and can be smelted into Iron.

## Usage

* Pyrite can be converted into Iron using the Rock Crusher or Metal Refinery

## Trivia

* In real life, pyrite is also known as fool's gold due to its gold-like lustre.
Mixed Berry Pie

This article is considered **accurate** for the current version (***U50-587362***).
This article is considered **accurate** for the current version (***U50-587362***).

*This article is related to DLC content of Spaced Out.*

## Mixed Berry Pie

A pie primarily made from  Grubfruit and  Gristle Berry.
The mixture of berries creates a fragrant, colorful filling that packs a sweet punch.

## Ingredients

### Gristle Berry

2000 kcal

Mixed Berry Pie is a late-game food added in the Spaced Out! DLC, requiring Duplicants to combine Grubfruits, Bristle Berries and Sleet Wheat in a Gas Range to cook. Bristle Berries must be cooked into Gristle Berries on an Electric Grill first. Cooking everything together in this way nets no additional calories for your dupes, but it does increase Food Quality to Superb (+5).

Mixed Berry Pie is one of two Superb foods that do not require Pincha Pepper to produce, simplifying the temperature ranges required for your farm plots somewhat and removing the need for Polluted Water.

For long-time storage it can be kept in sterile environment while being deep-frozen or be dehydrated.

## History

* **EX1-440845**: Introduced
* **U50-582745**: Can now be dehydrated
Pneumatic Door

This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.

## Pneumatic Door

Encloses areas without blocking Liquid or Gas flow.
Sets Duplicant Access Permissions for area restriction.

Wild Critters cannot pass through doors.
Door controls can be used to prevent Duplicants from entering restricted areas.

## Materials

### Metal Ore

100 kg

**Pneumatic Doors** enclose rooms without blocking the flow of Gases or Liquids. They open faster than unpowered airlocks and are useful to limit the movement of Dupes and Critters, so they stay in their preferred Biome or Stable, and to designate boundaries of morale-boosting rooms that dupes can cross.

Light and Decor can pass through Pneumatic Doors.

## Tips

* Pneumatic Doors cost the same as Airflow and Mesh Tiles, and require no Research, so using one door is cheaper than two tiles.
	+ However, doors cannot provide support for the majority of buildings.
* You can set a door to be always open. It will save some waiting time.
	+ Dupes obey access restrictions even when doors are open!
	+ Critters, however, do not care and treat open doors as non-existent. Although, you still might want some of them wandering in your base for their decor value. Notice that leaving one Stable room will automatically re-assign them to the other, and may generate infinite loop of wranglings. Also, Critters inside an open door will get the "Confined" -10 Happiness penalty, which may be detrimental to ranching.
* Pneumatic Doors do not block effects of the Loud Sleeper trait.
* Dupes can stand on top of a door and climb there from an adjacent tile. So it can be a weirder, slower alternative to ladders.
* Pneumatic Doors have a base overheat temperature of 75 °C. Therefore, when building them in the Oil Biome, Gold Amalgam needs to be used as the building material to increase the overheat temperature to 125 °C. Note however that temperatures inside the Oil Biome may exceed 125 °C sometimes, in which case Steel needs to be used.

## See also

* Manual Airlock
* Mechanized Airlock

## Bugs

* As of AU-218235, Pneumatic Doors do not properly block critter and item movement. Items will fall through them, Hatches will jump on them only to fall through, Duplicants will jump through locked Pneumatic Doors from Ladders as if the doors only prevented standing on the tile below them, but not actually moving through them.

v · d

 Buildings

see all buildings
Mini-Pod

This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-444349*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-444349*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Mini-Pod

A portable Bioprinter that produces new Duplicants or Care Packages containing resources.
Only one Printing Pod or Mini-Pod is permitted per Planetoid.

A quick and easy substitute, though it'll never live up to the original.

## Materials

### Raw Mineral

50 kg

The **Mini-Pod** follows the same rules as the Printing Pod. Both share the same cooldown for printing.

Once built, a Mini-Pod cannot be deconstructed, and no other Mini-Pod can be constructed on the same planetoid. It can still be melted according to its building material melting temperature.

## History

the **Mini-Pod** used to be called **Porta-Pod**.

v · d

 Buildings

see all buildings
Phosphorite

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Phosphorite

Phosphorite is a composite of sedimentary rock, saturated with phosphate.

### Properties

 Bait, Solid, Agriculture

**Phosphorite** is an Agriculture resource naturally found in Jungle Biomes.

## Production

* Dreckos excrete 10kg of Phosphorite per cycle and Glossy Dreckos excrete 9kg of Phosphorite per cycle.

## Usage

* Fertilizer Synthesizer can produce Fertilizer from Phosphorite:
39 g/s Polluted Water + 65 g/s Dirt + 26 g/s Phosphorite = 120 g/s Fertilizer + 10 g/s Natural Gas.

* 1 kg/cycle of Phosphorite is consumed by domestically grown Pincha Peppers.

* Wheezewort domestic growth requires 4 kg/cycle Phosphorite.

* Shine Bugs, Sun Bugs, Royal Bugs, Coral Bugs and Azure Bugs can eat Phosphorite. The resource can be used as bait in Airborne Critter Bait to attract these critters.

* Duplicants with Medicine Compounding Skill can produce Medical Pack from Balm Lily Flower and Phosphorite at Apothecary. Medical Pack can cure Slimelung:
1 kg Balm Lily Flower + 1 kg Phosphorite = 1 unit Medical Pack.

## Tips

* Due to Liquid Phosphorus having a high freezing point (44.15 °C), you can easily create "natural" tiles by melting Phosphorite into liquid, and then dripping them wherever you want. Very useful for making Parks and Nature Reserves, or when using Pips in your base.
ONI Geyser Calculator

Geysers cycle between active and inactive states, making it difficult for players to understand the quantity of resources made available to them by the geyser. There are fan-produced Geyser Calculators that players can use to calculate the average output of a geyser given information about the geyser, and will also show how many machines or plants can be sustained by that geyser:

* The Graphical Geyser Calculator also allows players to budget the cooling requirements to achieve a target output temperature for their geyser, e.g. cooling steam to water.
* The ONI Calculator also calculates outputs of various buildings, plants, etc.
* The Oxygen Not Included Database also offers a geyser calculator
Mirth Leaf Seed

This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.

### Hardness

0 (Very Soft)

The **Mirth Leaf Seed** is the seed of Mirth Leaf.
NOT Gate

This article has not been revised for the current version (***U50-582745***). It was last updated for *U47-562984*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *U47-562984*. It may contain inaccuracies.

## NOT Gate

Outputs a Green Signal if the Input is receiving a Red Signal.
Outputs a Red Signal when its Input is receiving a Green Signal.

This gate reverses automation signals, turning a Green Signal into a Red Signal and vice versa.

## Materials

### Refined Metal

25 kg

**NOT Gate** is an Automation Building that takes in an input signal and outputs the opposite signal. It is connected to other buildings via Automation Wire.

NOT Gate will effectively reverse the behavior of buildings or sensors that output automation signals but lack numerical settings, like the Smart Storage or Gas Element Sensor. It is usually unnecessary for sensors that detect numerical values like the Atmo Sensor since they can be configured to output either a Green or Red signal as desired.

## Automation Ribbon

NOT Gate's behavior to Automation Ribbon is same as bitwise NOT - For example, when input is 4-Bit RRGR, then its output is 4-Bit GGRG.

## Tips

* The NOT Gate, like other Automation gates, can be placed behind buildings and tiles, as well as in the same space as pipes or wires.

## History

* **AT-242372**: Introduced.
* **AP-397624**: Updated artwork.

v · d

 Buildings

see all buildings
Natural Gas

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Natural Gas

Natural Gas is a mixture of various alkanes in a Gaseous state.
It is useful in Power production.

### Properties

 Combustible Gas, Gas, Unbreathable Gas, Flammable

**Natural Gas** is an unbreathable, relatively heavy gas, which sinks below Oxygen but rises above Chlorine and Carbon Dioxide.

## Usage

* Natural gas is burned in the Natural Gas Generator. The generator consumes 90 g/s Natural Gas, and generates 800 W Power, 67.5 g/s Polluted Water, and 22.5 g/s Carbon Dioxide.
* Natural gas is consumed by Gas Range to produce food of the highest quality.

## Production

* Natural Gas Geysers are the main source of Natural Gas.
* Oil Refinery produces 90 g/s Natural Gas by refining Crude Oil to Petroleum.
* Oil Well produces 33.3 g/s of Natural Gas alongside Crude Oil.
* Condensing Sour Gas produced from Petroleum yields Methane at a 2/3 mass ratio. Methane vaporizes to Natural Gas.
* Gassy Moos can eat Gas Grass and excrete Natural Gas (16.65 g/s).
* Fertilizer Synthesizer emits 10 g/s Natural Gas as a by-product.
* Duplicants with the Flatulent trait emit 100g of Natural Gas every 10-40 seconds. (10-2.5 g/s)
	+ Turning it from mild annoyance into sustainable energy source will require at least 9 flatulent dupes, and 36 will be able to supply one generator continuously (with 3 more generators used as an overflow). This is without counting energy spent on necessary air filtering.
* It can be harvested on rocket missions to renewable Space POIs:
	+ In Exploded Gas Giants at a rate of 45 – 120 kg per cycle, as a solid, liquid and gas.
	+ In Exploded Ice Giants at a rate of 27 – 81 kg per cycle, as a solid.
	+ In Oily Asteroid Fields at a rate of 17 – 56.5 kg per cycle, as a solid.
Pokeshell Molt

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *LU-356355*. Unreflected changes in the discussed game mechanics are detailed here: **AP-419840**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *LU-356355*. Unreflected changes in the discussed game mechanics are detailed here: **AP-419840**

### Hardness

0 (Very Soft)

**Pokeshell Molt** is an Industrial Ingredient item produced by Pokeshells. It is a renewable source of Lime for Steel production.

## Usage

* Rock Crusher can produce Lime from Pokeshell Molt.
1 unit Pokeshell Molt = 10 kg Lime.
1 unit Small Pokeshell Molt = 5 kg Lime.

## Production

* Pokeshells can produce Pokeshell Molt. A young Pokeshell produces a small Pokeshell Molt and an adult Pokeshell produces large ones.

## Notes

* Pokeshell Molt is an item made of Genetic Ooze.

## History

* **AP-417040**: Renamed the baby Pokeshell's molt to **Small Pokeshell Molt**. This makes it more clear in the various lists and screens where the molts can show up and fixes the functionality of the Conveyor Element Sensor.
Pincha Peppernut

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Pincha Peppernut

The flavorful nut of a Pincha Pepperplant.
 The bitter outer rind hides a rich, peppery core that is useful in cooking.

### Source

Pincha Pepperplant

**Pincha Peppernuts** are grown and can be harvested from the Pincha Pepper Plant. Pincha Peppernuts are very useful in the creation of late game foods, such as Pepper Bread, Stuffed Berry, and Spicy Tofu.

## Food

All Pincha Peppernut recipes are made at the Gas Range. A domestic Pincha Pepper produces 4 kg of Pincha Peppernuts every 8 cycles, an average of 500 g/cycle.

## Other Uses

Inside the Apothecary,

* 1 kg Pincha Peppernut = 1 unit Immuno Booster.

Espresso Machine consumes 1 kg of Pincha Peppernut per use.
Molten Salt

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Molten Salt

(NaCl) Molten Salt is an edible chemical compound that has been heated into a Liquid state.

### Properties

 Liquid, Flammable, Toxic

**Molten Salt** is the Liquid state of Salt.

## Usage

* Due to the specific heat capacity difference between the liquid and gas, repeatedly boiling and condensing Molten Salt can serve as a heat multiplication method.

## Reference

1. ↑ 'BOOM! 300%~ish Salt Reactor POWER' on Youtube.
Swampy Delights

This article has not been revised for the current version (***U50-582745***). It was last updated for *EX1-466654*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *EX1-466654*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*

## Swampy Delights

Dried Gelatinous cubes from a  Bog Jelly
Each cube has a wonderfully chewy texture and is lightly coated in a delicate powder

## Ingredients

### Bog Jelly

1840 kcal

Swampy Delights is a food item made from  Bog Jelly. It provides 2240 kcal with food quality of Poor (+1).
Radiation

This article has not been revised for the current version (***U50-587362***). It was last updated for *U39-490405*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U39-490405*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*

**Radiation** is a game mechanic introduced in the Spaced Out DLC. Certain elements and buildings such as Uranium Ore and the Research Reactor generate ambient radiation. Its strength is measured in Rads per cycle, which Duplicants and Plants absorb in form of Rads. Duplicants will release some amount of rads when using the toilet. Duplicants can also be protected from radioactivity by using Lead Suits. If exposed to too much radiation, Duplicants will become sick with Radiation Sickness.

Radiation usually refers to the Ambient Radiation that's measured in Rads per cycle.

## Sources of Radiation

\* These Elements are only Radioactive in form of Natural Tiles, not as Debris.

Corium is not Radioactive by itself, but it emits Nuclear Waste, which is.

## Hazard Rating

 Mostly Safe
 Barely Safe
 Slight Hazard
 Significant Hazard
 Extreme Hazard
 Maximum Hazard

## Radiation Protection

Different Materials shield from Radiation, see the Page on Radiation Absorption for a comprehensive list.

Duplicants absorb Radiation according to the tile their feet occupy, and Lead Suits protect them from 66% of it, so they only absorb 34% (not a full third, but 34% exactly).

Having eaten Seafood (raw Pacu Fillet, Cooked Seafood, or Surf'n'Turf) grants **Radiation Resistance: Seafood** which decreases Radiation Absorption by 20% for 2 Cycles.

These stack cumulative to only absorb 14% if a Duplicant both has eaten Seafood, and wears a Lead Suit.

The Basic Rad Pill grants Radiation Rejuvination of -100 Rads per Cycle for one cycle.

Duplicants with the rad eater trait can transform up to 150 rads absorbed into calories.

Using the bathroom (whether Latrine, Outhouse, or Wall Toilet) reduces the absorbed Rad Dose by 100. A duplicant will go to the bathroom when they have either a bathroom or downtime break **and** their bladder is at 40% or higher, allowing for ~200 rads removed per cycle when an additional bathroom break is added half-way through a schedule.

A Duplicant that has absorbed too much Radiation may develop Radiation Sickness.

## Radiation Blocking

Most things block radiation, including gases. Their ratings are shown in their documentation, but the in-game blocking rating may be different. **The only things that do not block radiation in any way are Airflow Tiles, Mesh Tiles and Solar Panels.**

## other Related Pages

* Radbolts,
* the Radioactive Contaminants "Germ" and Radiation Sickness
* the Radiation Buildings:
	+ Research Reactor
	+ Uranium Centrifuge
	+ Radbolt Generator
	+ Radbolt Reflector
Power Shutoff

This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.

## Power Shutoff

Connects to an Automation grid to automatically turn Power on or off.
Does not affect circuitry preceding the switch.

Automated systems save power and time by removing the need for Duplicant input.

### Auto In

**Green**: Turn power on
**Red**: Turn power off

## Materials

### Metal Ore

100 kg

**Power Shutoff** controls electricity flow using Automation signals. It disables underlying wire and does not affect other circuitry.

A Green automation signal allows electricity to flow. A Red automation signal prevents flow. Without other connections, this is toggled by the player.

## Tips

* It continues to function while entombed or submerged.
* Power Transformers and Large Power Transformers can be used in the same way, and are likely to be already placed in meaningful positions.
* The Power Shutoff can be paired with an Automation output building (e.g. an Atmo Sensor) to allow it to turn on and off without player interaction.

## Trivia

* The activation/deactivation sound effect will produce different tones depending on the length of the automation wire. So it can be used for music-boxes.
	+ The pitch of the note will drop by 1 semitone per wire length increase, e.g 2 wire length (shortest possible) will produce a C6 tone and a 3 wire length will produce a B5.

v · d

 Buildings

see all buildings
Temperature Modulation

This article has not been revised for the current version (***U50-587362***). It was last updated for *FA-471883*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *FA-471883*. It may contain inaccuracies.
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Temperature Modulation

Precise Temperature altering technologies to keep my colony at the perfect Kelvin.

## Unlocks

* Ice-E Fan
* Ice Maker
* Insulated Tile
* Space Heater
Oil Biome

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

*This article is related to content of the Base Game. There may be a version for the  DLC, see Oily Biome.*

**Oil Biome** is a hot Biome with Crude Oil. It appears on all asteroid types. It is generally found in deeper areas.

## Content

 Dry
 Frozen

Diamond and Iron Ore in Oil Biome are spawned by terrain features, and not guaranteed otherwise.

Petroleum and Sour Gas may naturally appear at the bottom of Oil Biome due to high temperatures.

Crude oil is often under pressure and can eventually break some thin natural tile borders between pockets.

## Features

### Crude Oil Pond

A Crude Oil pond surrounded by Igneous Rock, Granite and Lead.

### Diamond Deposit

A Diamond deposit surrounded by Iron Ore and Igneous Rock.

## Points of Interest

* Oil Reservoirs
* Geysers
* Ruins

## Variants

### Patch variant

Patch variant has less Crude Oil than base version. Patch variant has Oil Well feature and Small Diamond Deposit feature.

#### Oil Well

A Crude Oil lake with an Oil Reservoir, surrounded by Carbon Dioxide, Igneous Rock and Granite.

#### Small Diamond Deposit

Similar to Diamond Deposit feature but smaller in size.

### Patch Double variant

Patch Double variant is same with Patch variant except that it has two Oil Well features.

### Dry variant

Dry variant does not have Crude Oil.

It has Small Diamond Deposit feature.

### Frozen variant

In Frozen variant, Crude Oil is frozen into Solid Crude Oil.

Frozen variant has Frozen Crude Oil Pond feature and Diamond Deposit feature.

#### Frozen Crude Oil Pond

A Solid Crude Oil deposit surrounded by Igneous Rock, Granite, Lead.
Targeting Beacon

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *an unknown version*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-458490 • EX1-461084 • U47-561558**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *an unknown version*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-458490 • EX1-461084 • U47-561558**

## Targeting Beacon

Guides Interplanetary Payloads to land nearby.

### Auto In

**Green**: Enable
**Red**: Disable

## Materials

### Refined Metal

100 kg

**Target Beacon** is a building that targets where Interplanetary Payload should land on the planetoid. The landing spread is 6 tiles (the beacon itself, 3 to the left, 2 to the right). The beacon consumes power even if no Interplanetary Payload on the way.

### See Also

* Interplanetary Launcher
* Interplanetary Payload
* Payload Opener
Neutronium

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Neutronium

(Nt) Neutronium is a mysterious and extremely resilient Metallic element.
It cannot be excavated by any Duplicant mining tool.

### Properties

 Solid, Special

**Neutronium** is a *special* type of resource, that can be found at the outer edges (between 150~200 blocks around the Printing Pod) and in rows of 4 under each Geyser.

Duplicants cannot excavate it.

The Tables, Vending Machines, Lockers, and Neural Vacillators in the ruins are made out of Neutronium.

## Trivia

* Neutronium found at the border of the world is at -272.2 °C, while the buildings in the Ruins are made from 21 °C Neutronium and the one under Geysers is around the temperature of the Biome they are found in.
* Neutronium does not transfer heat because its Thermal Conductivity and Specific Heat Capacity are 0. This is also why Prefabs that are composed of Neutronium never heat or cool even if the temperatures nearby are extreme. (An example is below 0 °C or above 1000 °C).
	+ One exception is Neutronium tiles interaction with Tempshift Plates. It is possible to force inject heat to and from a neutronium tile with a tempshift plate placed next to it.
* Neutronium can be "excavated" using debug mode, and if you sample it with sandbox tools it shows up 20t almost every tile, when excavated using debug mode, it drops 10t neutronium, and also when excavated it shows its temperature, as if it was a normal drop, thus giving a -10 decor because it is debris.
* When Neutronium reaches 9726.85 °C (10000 °K), the game will crash instead of melting the neutronium.
* Sweepy is able to interact with Neutronium and is able to move it into a Sweepy Dock.

## Lore

* Despite the Duplicants inability to mine Neutronium, their human versions were able to devise a way to extract Neutronium from 'corrupted' surfaces. This method was never perfected, as stated in certain data entries, although it is possible that they intended to implement this technology with the Duplicants mining beam, as that was their stated goal in the data entry titled <Possible Applications>, which can be found under the research notes tab of the index.
* The scientists of Gravitas believed the formation of Neutronium to be an autoimmune reaction of the universe, acting as an attempt to quarantine foreign materials to prevent temporal contamination.

1. ↑ Investigations#Byproduct\_Notes
Sucrose

This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-444349*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-444349*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Sucrose

(C12H22O11) Sucrose is the raw form of sugar.
It can be used directly for cooking, or refined and eaten with meals to increase Duplicant Morale.

## Usage

Can be used to make Grubfruit Preserve on the Electric Grill.

Grubgrubs eat sucrose and excrete Mud with with 100% efficiency,

Used as fuel in Sugar Engines.

Can be used to make Rocketeer Spice in the Spice Grinder.

## Production

When fed Sulfur, Sweetles produce Sucrose with 50% efficiency.