An odd war

Is an event in The Aquarfall Marsh.

node: Battlefield

### Description:

On the battlefield, you see the lizardmen fighting against the crocomen. After a while, something catches your attention: this is not a war, but something more organized. It seems like a competition to see which tribe is the strongest.
Both sides see you, but they don't seem to care that you are there. In fact, they encourage you to join their side.
The highlight of the battle is about to begin, and the two leaders, along with their best soldiers, will face off.

### Choices:

* [Leave] You leave before this gets dangerous.
	+ ?
* [Combat] Help the leader of the lizardmen.
	+ You decide to help the lizardmen. Sauron, their leader, welcomes you to his side.
	The battle begins, and the leader of the crocomen, Irwin, is angered by your decision. He decides to face you directly.
	Begin \*\*\*Crocomen fight\*\*\*
* [Combat] Help the leader of the crocomen.
	+ You decide to help the crocomen. Irwin, their leader, welcomes you to his side.
	The battle begins, and the leader of the lizardmen, Sauron, is angered by your decision. He decides to face you directly.
	Begin \*\*\*Lizardmen fight\*\*\*
* [Combat] Fight both to prove your superiority.
	+ You enter the battlefield and taunt both sides, saying you are stronger than all of them combined.
	Irwin and Sauron, the leaders of the lizardmen and crocomen respectively, decide to team up and teach you a lesson.
* [Bet] Bet 200g in favor of the lizardmen.  **Group** [5 or higher]
	+ Success:
		- Surprisingly, the lizardmen win the fight, and the bet you placed on them with the crocomen has paid off.
		You get:  600  48
* [Bet] Bet 200g in favor of the crocomen.  **Group** [5 or lower]
	+ Success:
		- It was expected that the lizardmen would lose. The bet you made against them was worth it.
		You get:  600  48

### Lizardmen fight

Enemies:

* Stalker
* Sauron
* Mystic

### Crocomen win the war

With your help, the crocomen win the war, or rather the strange competition, The lizardmen leave the battlefield that will now belong to the crocomen, at least until the next war.

* [Loot] Collect your reward.
	+ Irwin, the leader of the crocomen, thanks you and offers you a small reward.
* [Loot] Ask him about the special reward mentioned in his village note.
	+ You tell Irwin that you have been to his village, and that is why you came. He does not doubt you, and offers you the remaining weapons and items from the battlefield, as well as a small amount of gold.
	Also, Irwin tells you that if you need a boat to explore the marsh, you should go to the south pier and tell Jack that he sent you.
	You get: 300  136
	Choose from: Mystic Staff, Rusty Armor, Primal Necklace, and three other items

### Crocomen fight

Enemies:

* Bruiser
* Irwin
* Sawtooth

### Lizardmen win the war

With your help, the lizardmen win the war, or rather the strange competition. The crocomen leave the battlefield that will now belong to the lizardmen, at least until the next war.
Sauron, the leader of the lizardmen, thanks you and offers you a small reward.
Time to claim your reward.

* [Loot] Collect your reward.
	+ ?
* [Loot] You comment that you agreed to an extra reward in his village.
	+ You tell Sauron that you have been to his village, and that is why you came. He does not ddoubt you, and offers you the remaining weapons and items from the battlefield, as well as a small amount of gold and a homemade slime bait.
	You get: 300  136
	(Choose from 6 items or  50.)

### Fight both

Enemies:

* Bruiser
* Irwin
* Stalker
* Sauron

### You win the war

You win this strange war, or rather this competition, and defeat both leaders at the same time. With their defeat, both leaders greet you and their tribes leave the battlefield.

You have won, but the reality is that it has not been very profitable.

You can at least search for any remaining useful items.

After a while, you find several useful items and some magic shards.

You get:  200  160

(Choose from 6 items or  50.