Archer

>    In the Archery Range rangers hone their nocking skills. The more you invest in the Archery range the more you can invest in the skills of the Archers class.
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See the new player guide for strategy regarding use of heroes, and their gameplay style in the late game. The weapon and armor pages have equipment selection strategies for each hero.

Alongside the Hunter, their key characteristic is Agility, granting them +40% more movement speed, +50% more fight speed, and +50% more resistance to poison of the other classes, for each point invested.

## Skills

#### Quick Attack

**Quick Shot** - A quick shot that causes moderate damage, and is very mana-efficient.

* level 1 = +6% damage
* level 12 = +72% damage
* level 25 = +150% damage

**Instant Shot** - A very rapid attack with a high mana cost. NOTE: as of May 1 2023, due to a bug, a maximum stat archer will reach the speed cap at instant shot level 22 for an archer with maximum stats - increasing past that will actually slow the attack rate. Agility rings will also slow the attack rate in this bug. The bug does not effect the bow type selected however - allowing the player to use the quickest bow they desire without fear of penalty.

* level 1 = +3% damage, +15% attack speed
* level 12 = +36% damage, +70% attack speed
* level 25 = +75% damage, +135% attack speed

**Elven Shot** - Archer fires a “shotgun blast” of multiple arrows. Although it does not have a high output rate, it is very damaging.

* level 1 = +3% damage, 3 arrows
* level 12 = +36% damage, 5 arrows
* level 25 = +75% damage, 7 arrows

#### Special Attack

**Shadow** - The Ranger becomes one with the shadows avoiding the attention of the enemy. Also, he gets a small chance to hide from the pursuers if he hides, being out of their sight.

* level 1 = -65% move speed, 25% chance to hide
* level 12 = -32% move speed, 47% chance to hide
* level 25 = +7% move speed, 73% chance to hide

**Smoke Bomb** - Archer stuns nearby enemies.

* level 1 = +5% damage, +5% attack area, +2,5% chance of stunning
* level 12 = +60% damage, +60% attack area, +30% chance of stunning
* level 25 = +125% damage, +125% attack area, +62,5% chance of stunning

**Leap** - Archer makes an instant bounce backwards.

* level 1 = +6% distance
* level 12 = +72% distance
* level 25 = +150% distance

#### Power Attack

**Powerful Shot** - Archer completely pulls the string and carefully takes aim causing significant damage.

* level 1 = +80% damage
* level 12 = +140% damage
* level 25 = +200% damage

**Sniper Shot** - Carefully adjusted shot that causes great damage to the enemy who hasn't detected the ranger.

* level 1 = +78% damage, -30% attack speed
* level 12 = +111% damage, -30% attack speed
* level 25 = +150% damage, -30% attack speed

**Through Shot** - A powerful shot that passes through enemies.

* level 1 = +78% damage, 2 targets, -30% attack speed
* level 12 = +111% damage, 7 targets, -30% attack speed
* level 25 = +150% damage, 14 targets, -30% attack speed

## Main-Hand Items

***Note:*** Numb. of Runs stands for the maximum amount of times you can start with a piece of equipment in the dungeons after you purchase it, before you must purchase it again. This is listed as (maximum number without upgrading Blacksmith on the Base Screen) / (maximum number with fully upgraded Blacksmith).

SORTING THE BELOW TABLES: The below tables are large - they can be organized by clicking the top of the column you are interested in, to organize alphabetically/numerically according to that column.

***Note***: Three of the above weapons with ◇ ♧ ♤ symbols include special effects, listed below. These special effects are bonus enchantments (in addition to the 4 other enchantments for a legendary item), and are not replaceable.

* Ice Bow◇: Frost - Each hit has a chance to slow the enemy that was hit. This effect can stack, if re-applied before the last frost has worn off.
* Fire Bow♧: Fire - Each hit has a chance to ignite the target on fire, doing separate fire damage several times per second, until the fire goes out. The fire does more hit points of damage to a high level monster being hit by a powerful hero, than a low level monster being hit by an early-game hero - but not enough to quickly strip away the health of a boss (for example).
* Dark Bow♤: Battering Ram - Ignores 40% of the “block” of a blocking melee monster

The Archer cannot equip weapons from other classes. Their weapons are of type Bow.