recursal/Fanatic-Fandom huggingface dataset:
Super Mario Galaxy 2

***Super Mario Galaxy 2*** is a 3D action platformer game for the Wii and the final Mario series game to be released on the Wii. It is the sequel to *Super Mario Galaxy* and is the fourth 3D platformer entry in the *Mario* franchise; it is also the first, and thus far, the only 3D platformer in the *Mario* series to be released on the same console as its predecessor (*Super Mario Galaxy 2* was released on the Wii; the same console that *Super Mario Galaxy* was originally released for). The sequel retains many elements from its predecessor, such as the adventure being in outer space, the element of gravity, and recurring objects such as Launch Stars and Sling Stars. Returning items include the Bee Mushroom and the Fire Flower. However, the game introduces new elements as well, such as the utilization of Yoshi, new power-ups like the Cloud Flower, and the use of a guide within the game for beginner players. All releases of the game except for the American version include a beginner's DVD to help players understand the controls and items if they haven't played *Super Mario Galaxy*. In North America, help for beginners is found on the official website as well as on the Nintendo Channel.

*Super Mario Galaxy 2* is also the first Wii title to be digitally re-released on the Wii U's Nintendo eShop service.

### Plot

The game starts with Princess Peach inviting Mario to her castle for cake and watch the Star Festival. Mario heads to her castle while finding a Baby Luma who inherits his hat giving Mario the Spin Ability again. Mario enters the Castle only find out that Bowser, in giant size, has invaded the Festival and has once again kidnapped Princess Peach, Bowser along with Princess Peach, Luigi, Yoshi, and the Toad Brigade are sucked into the portal, Mario talks to the Luma who send Mario into space to stop Bowser. Mario gets the first Power Star as he returns to a non-mobile plant as he meets
Rival Battle: Perfect Nazo

Rival Battle: Perfect Nazo is a DLC Rival Battle in Sonic Adventure 3. In this boss, the battle is a recreation of the final battle in Nazo Unleashed.

### Battle: Phase 1

Both Hyper Shadic and Perfect Nazo engage in space but start out battle racing each other. If Shadic manages to knock out Nazo out of his rings, the battle will move to Phase 2 but if Nazo defeats the player, they will receive a game over instead.

### Battle: Phase 2

Phase 2 starts after Nazo as been defeated. Nazo rises in rage as he charges up dark energy blasts. Shadic basically has to deflect the energy balls back at Nazo which causes him to fall and Shadic as to Air Boost to damage him. Doing this 3 times causes Nazo to be knocked in the air and finished off by Shadic's Hyper Ring Flash.

### Hard Mode

Phase 1 is the same as normal but Nazo is more aggressive as he tends to attack the player more often then usual but Phase 2 Nazo attacks the player with Chaos Spears and Shards and has to be hit 5 times instead of 3.
Red Shell

The Red Shell, as it appears in Mario Kart Wii.

In the *Mario Kart* series, Red Shells have the ability to home in on the opponent whose rank is one higher than the user's. Red shells can be picked up in sets of one or three. When the triple variant is used, three Red Shells rotate around the driver's kart upon usage, (all games except *Mario Kart: Double Dash!!*) protecting them from Bananas and other shells. If the driver collides with another driver using Triple Red Shells, they will be hit by one, and if the other driver also has another set of Triple Green Shells or Triple Red Shells, both drivers lose their shells. Triple Red Shells are not used in *Mario Kart DS* Wi-Fi mode because items cannot be equipped in that mode. In nearly every game of the *Mario Kart* series, Triple Red Shells are a player exclusive item. The only exception is in *Mario Kart 7*, where, if the item settings are shells only, the AI is able to use Triple Red Shells. In *Mario Kart DS*, the AI can receive Triple Red Shells through stealing from the player using Boo.

In *Mario Kart: Super Circuit*, single Red Shells can be laid behind the player and act as a land mine, chasing after the first kart that passes by, even the user.

In *Mario Kart: Double Dash!!*, the Triple Red Shells are a special item exclusive to Koopa Troopa and Paratroopa (and Petey Piranha and King Boo, due to their ability to have any special item). Also, in *Double Dash!!*, the three shells are carried in their hands rather than having them circling around the kart. When the kart is hit by an item, the three shells are reduced to one.

In *Mario Kart 7* onwards, Red Shells are able to trail in the sky, unlike older *Mario Kart* games, where Red Shells fall when thrown in the air, just like a Green Shell when it is thrown in the air.

In *Mario Kart 8*, they follow the same rules as in past installments and can also come in single or triple.
Super Mario Kart

***Super Mario Kart*** is a racing game for the Super Nintendo Entertainment System and the first game of the *Mario Kart* series, as well as the game that sets precedents to fictional kart racing genre. It was first released in 1992 and re-released in 1996 as a Player's Choice title. It was re-released on the Wii's Virtual Console in Japan on June 9, 2009, North America on November 23, 2009, and in Europe and Australia on April 2, 2010. *Super Mario Kart* was re-released again on the Wii U's Virtual Console in Japan on June 19, 2013, Europe on March 27, 2014, Australia on March 28, 2014, and North America on August 6, 2014, and exclusively for the New Nintendo 3DS's Virtual Console in Europe on March 17, 2016, Australia on March 18, 2016, North America on March 24, 2016, and Japan on May 9, 2016. Part of this game is heavily based on *Super Mario World*, in terms of graphics and overall theme.

### **Items**

Items are obtained through ? Panels, scattered around the track. When the player passes over one, it will turn red (used) and not return orange (though in Battle Mode they did). Once a racer passes over one, with a few exceptions, they will receive an item in their box from the following:
Boo

The Boo is an item who has appeared in every Mario Kart game until Mario Kart DS.

## **History**

### **Super Mario Kart**

Boos made their first appearance in the *Mario Kart* series, in *Super Mario Kart*. Though not as obstacles, they only appear in the three Ghost Valley courses. In each race, they just laugh when the player drives by. They also appear as items, under the name, "Ghosts". When the player uses him, they will become transparent temporarily, while the "Ghost" steals the opposing player's item, if available. This item is only obtainable in "2 Player" mode.

### **Mario Kart 64**

Boos are used as an item, in *Mario Kart 64*. When activated, the Boo selects a racer with the best item in reach, and steals the item and gives it to the player that released him. At the same time, the player obtains total invisibility and invincibility for a short period of time. While invisible, the player can pass the items, the course obstacles and the other racers more easily by simply going through them. If no other players have any items, the Boo will return empty handed. Boos also appear in Banshee Boardwalk.

### **Mario Kart: Super Circuit**

Boos appear as items again in *Mario Kart: Super Circuit*. When activated, they can also slow down the leading racer. Starting in this game, if a CPU racer uses a Boo, he can also steal items from the player and make the player lose Coins.

Boos also appear in two new courses, Boo Lake and Broken Pier. At Boo Lake, Boos hold candles which guide the player through the track. On Broken Pier, they attack the players and take their Coins.

### **Mario Kart DS**

The Boo most recently appears in Mario Kart DS. The only differences are, they do not slow down the leading racer, and they no longer steal the best item in reach. Instead, they just steal the nearest racer's item. Also, using the Boo won't affect off-road racing, so various shortcuts can be made. Some pictures of Boos from the game, *Luigi's Mansion*, appear in the Luigi's Mansion race course. Banshee Boardwalk reappears as a race, along with the Boos. They do not do anything that affects the racer; they just laugh when a racer drives by.
Doctor Nintendo Wiki

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File:Placeholder
Vodon's Prayers

Prayers to Vodon

Great and Mighty Vodon

The black knight of death, the harbinger of destruction

Patron of the strong, Wielder of the divine blade

Savior of our cities, and scourge of our enemy

We come to you now and ask that you give us strength

Give us a faction of your might that we may overwhelm all who oppose us

May your strength and ferocity course through our veins

Your strength is of legend and you are the divine judge of our fate

If it suits you allow us to fight in your name

And if we fall allow to continue this battle for eternity in your fields of honor and glory

Sit diis Esai benedicat tibi
Leaf Cup

The Leaf Cup Logo from Mario Kart Wii.

The **Leaf Cup** is a cup that appears in the games *Mario Kart DS*, *Mario Kart Wii*, *Mario Kart 7*, and *Mario Kart 8*. The cup has the emblem of the Super Leaf originally from *Super Mario Bros. 3* (*Super Mario 3D Land* for *Mario Kart 7* and *8*) on it. In the Leaf Cup, the player competes certain race courses from previous *Mario Kart* games. The Leaf Cup usually contains tracks from the Flower Cup, Star Cup, and Special Cup, though *Mario Kart DS* featured a sole track from *Mario Kart: Super Circuit*'s Lightning Cup and *Mario Kart 7* featured a sole Mushroom Cup course. The Leaf Cup is slightly more difficult when compared to the Banana Cup. Just like the Star Cup, the tracks are usually as long as the ones in the Flower Cup and the Banana Cup. However, its difficulty is on par with the Star Cup.
Mario Kart 7

***Mario Kart 7*** is a racing game for the Nintendo 3DS. It is the ninth installment of the *Mario Kart* series overall, the seventh in the main series (hence the game's title), and the third on a handheld console. This is the second (the first was *Super Mario 3D Land*) installment in the *Mario* series overall (excluding crossover installments) to be localized to Dutch, Portuguese, and Russian. Additionally, it is also the first *Mario Kart* game to be developed by more than one video game developer, Nintendo EAD and Retro Studios, and the second *Mario Kart* to have a different video game developer (not including the *Mario Kart Arcade GP* series), the first being *Mario Kart: Super Circuit*. A follow-up, *Mario Kart 8*, was released in May 2014 for the Wii U.

The main new feature of this installment is the hang gliding and underwater driving which allows racers to glide through the air and race in underwater sections of the new and old tracks. Kart customization is also introduced instead of racing in pre-made karts like previous titles. In the game, players are able to exchange Ghost data and play online in multiplayer mode. Players can also receive Ghost data via SpotPass and race against other player's Ghosts from around the world. Nintendo stated that the game brings "a bunch of new elements" to the *Mario Kart* series.

*Mario Kart 7* is the first *Mario* game to use the Nintendo Network service as it offers the ability to create custom communities, which would then become one of the features of the service.

### **Items**

Many classic items make a return in *Mario Kart 7*. The game introduces three new items – the Fire Flower, the Super Leaf, and the Lucky Seven. The Thunder Cloud, POW Block, and Mega Mushroom from *Mario Kart Wii* are absent from the game. The Fake Item Box from previous installments is also absent, along with Boo. Similar to its predecessors, players receive items by driving through an Item Box found on courses. When players drive through an Item Box, the Item Roulette will select an item. In addition to Item Boxes, Coins can be found on the track. Players can collect the coins by driving through them. Picking up a coin increases a player's top speed. If players collect ten coins, their kart is at maximum speed and cannot gain additional coins. Players lose coins if they get hit by an item or fall in a pit. Collecting a certain amount of coins unlocks vehicle parts to select them in the vehicle's customization menu. Also, unlike in its predecessor, the item warning sound will only play if a Blue Shell or a Bullet Bill is approaching.

One prominent change to the classic items is that the Blue Shell now has been redesigned into a wingless form, similar to the one found in *Mario Kart 64* and having a new sound effect. Its overall behavior is also changed as well; the shell now flies lower to the ground and is able to hit other racers on its path. In addition, the explosion is noticeably less powerful compared to previous installments.
Fake Item Box

The Fake Item Box, as it appears in Mario Kart Wii.

The **Fake Item Box** is an item found in the *Mario Kart* series. They resemble regular Item Boxes, but they do not bestow items to karts that pass through them; instead, the kart will crash. Fake Item Boxes are generally obtained by racers near the front of the race, being used as traps similarly to Bananas; however, after *Mario Kart 64*, Fake Item Boxes cannot block incoming shells. The Fake Item Box hasn't apeared in Mario Kart 7 or 8; it appears in every game from Mario Kart 64 to Mario Kart Wii.

## **History**

### **Mario Kart 64**

The Fake Item Box first appears in *Mario Kart 64*. They appear identical to regular Item Boxes with a key difference: the question mark inside is upside-down (a ¿ instead of a ?). Karts that collide with one are blasted into the air. Like Bananas, they can be used to block incoming shells, though unlike Bananas, they cannot be tossed forward.

If placed midair, the Fake Item Box will float; this is the only game where it acts like this.

### **Mario Kart: Double Dash!!**

Fake Item Boxes are absent in *Mario Kart: Super Circuit*, but they return in *Mario Kart: Double Dash!!*. Here, not only do they have a ¿ symbol, but are also red, but they can hide the color at a distance - only when approaching they turn red. They can be destroyed by Star and Heart.

### **Mario Kart DS**

The Fake Item Box next appears in *Mario Kart DS*. They have a new set of differences from a real Item Box: they lack a "?" entirely, they do not spin around, and they show up as red on the bottom screen's map. Their overall behavior is much the same as the previous game, though they do not bounce when thrown. Additionally, they get knocked away if a racer collides with them instead of exploding as all other iterations do.

Missions 4-6 and 7-8 involve collecting a number of Item Boxes while avoiding Fake Item Boxes.

### **Mario Kart Wii**

The Fake Item Box most recently appears in Mario Kart Wii. Here, they return to their *Mario Kart: Double Dash!!* look, with a style change to match the new style of the real ones, as well as being larger than in the previous games. While they still have a ¿ sign inside, like in *Double Dash!!*, they can hide their red color at a distance - only on approaching do they turn red. Fake Item Boxes become blue instead if they belong to the blue team in team play. Much like in *Mario Kart: Double Dash!!*, Fake Item Boxes can be destroyed only by colliding into them.
Item

**Items** are used as power-ups in *Mario Kart* games. Some are meant to benefit the user, attack other racers, or both.

Items obtained are different from place to place up until Mario Kart 8, where items are now determined by how far you are from the leader.

## **Item Chart**

This chart shows the Items and the games those items appear in.
Super Leaf

* Leaf Cup Logo
* Item

Super Leafs are items in *Mario Kart 7*. Here, they create a tanooki tail on the back of the kart which doubles as an offensive and defensive feature. Pressing  or  swings the tail which can hit other karts and protect the player's kart from other items such as Green Shells. However, if the tail is hit by shells while idle, it will disappear. When activated, the Super Leaf lasts for 10 seconds, or until the player spins out, tumbles over, or is hit by a Blue Shell.

The tail replaces the kart's propeller when used underwater, and it lengthens air glides.
Port Brask

Port Brask is the major port city on the southern peninsula of Lindelt. It is home to the Black Hawk Trading Company who is led by Carter Arvon. The city is also one of the areas influenced by Baron Henri LaFleur, although due to the distance from Port Bliss the Baron's major hub his influence is less pronounced.
Feather

The **Feather** is an item that only appears in *Super Mario Kart.* This is used as an item a driver can obtain from Item Boxes throughout the race courses. The Feather grants the user the ability to perform a Spin Jump roughly twice as high as a regular driver can. This can be useful for jumping over barriers, as a quick and easy shortcut, and for jumping over enemy projectiles.
Mario Kart DS

***Mario Kart DS*** is a Nintendo DS game developed and published by Nintendo. It is the fifth installment of the *Mario Kart* series and the second game for a handheld console. It is the first *Mario Kart* title to include various standard features of future installments, such as the concept of Retro Cups, online play, and single-player Battle Mode, as well as the revamped driving mechanics that become standard for subsequent installments. It also includes unique modes and features, such as a mission mode and the ability to create custom icons for karts. It also features a map that displays the objects and characters present throughout the courses, making use of the DS's bottom screen. This is the first and only mainstream *Mario Kart* game to be released first in North America.

*Mario Kart DS* has been generally well received by critics, as such, leading it to earn various awards and acknowledgments.

On April 23rd, 2015, the game became available to purchase on the Virtual Console service for the Wii U, via the eShop, coinciding with the near 10th anniversary of the game's initial release, and the 2nd DLC pack for *Mario Kart 8*. However, the Virtual Console version of the game is only playable in single player mode.

### **Items**

*Mario Kart DS* includes the main element preserved in every *Mario Kart* created; power-ups that allow the racer to take certain advantage over their opponents, obtainable by running through an Item Box. Afterwards, the item Roulette in the top left of the screen will choose a random item. While most of the power-ups are the same since *Super Mario Kart*, the game also features some additional items to increase the challenge.

Normally, lead racers receive less powerful items than stragglers in the rear. The variety of items to receive is also determined by the Items stats ratio granted to a kart. While a kart has a higher items ratio, the player has more possibility to obtain rare items to use. In subsequent games, this stat was removed so the only factor influencing items is position.

The game gives the player an indication when they receive a more powerful Item. When the Item Roulette has chosen a normal Item, it will make a simple *plong* sound. However, if the player receives a more powerful item from the Item Roulette, it makes a more special sounding *plong*.

Some Items are not available in Battle Mode. Just as in Versus Mode, leaders who have the most Balloons or Shines will receive less powerful items accordingly.

Stars, Bullet Bills, and Boos are examples of powerful items, as they provide speed boosts and total invincibility.
Ocarus

Ocarus is the northernmost kingdom on the central continent of Esai. It is a mostly mountainous region with a dense pine forest along its southern border. Goliath tribes dot the mountain ranges, worshipers of Ather(God of Air) and Gaidir(Goddess of Sport). Life in the tribes is often quite dull for those either exceptionally strong or exceptionally weak goliaths, leading many to find challenge and fortune along their inner coast of the southern kingdoms.

The largest goliath tribe is Thunukalagi, sitting at the base of the mountain. Those goliaths will often fight each other for their place at the upper echelons of the mountain, with the strongest, most able individual living with at the summit. Many goliaths who particularly value proof of their combat ability find themselves without children or wives, as any family unit is held to the standard of their least capable individual, be it a man, woman, or a mature child. This is particularly frustrating for some as Goliaths reach maturity around age 13.

Popular contests of strength include wrestling, running, jumping, and even feats of great dexterity. However, games of skill and intellect are not factored into their competition. Despite this, Goliaths are not without intellect and cleverness. Their skills are just directed towards their more base skillsets. Many Goliaths end up traversing the world as gladiators, bodyguards, adventurers, and even merchants.

A smaller, but much more dangerous portion of Ocarus are the orcs of Clan Deathhammer. One of the two large orc clans known on the continent, they are particularly known for their amphibious raids on the lands of Mirrah and Lindelt. Clan Deathammer lives in a more traditional manner for orcs, pillaging and assaulting those who find themselves in their murderous path. After the Godswar, the vast majority of the clan were killed, leaving just a few to repopulate their numbers. After 100 years of interbreeding, the orcs of this particular clan have regained some of their numbers and have begun to renew their raiding efforts.

Important Locations in Ocarus:

Thunukalagi

Clan Deathhammer

Gnomeandy

Wodea's Glen

Mistveil

Charred Sea
Mario Kart: Double Dash!!

***Mario Kart: Double Dash!!*** is a racing game developed and published by Nintendo for the GameCube and the fourth installment of the *Mario Kart* series. The game, while retaining many aspects of previous *Mario Kart* games, introduces a feature that is unique to this entry in the *Mario Kart* series: the two-person karts, hence the title of the game. Two characters handle a single kart, where one character steers and the other deals with items, and they can switch positions if necessary. In addition, the game introduces Special Items, items that are unique to a pair of characters, which is another feature unique to this game.

## **Items**

Traditional items from *Super Mario Kart* through *Mario Kart: Super Circuit* appear in *Mario Kart: Double Dash!!* with a bunch of new power-ups to change a race drastically, such as stealing the opponent's place or item by using a Mushroom or reducing the racers to small size with the rare Lightning. The rear character obtains a determinate item by running into an Item Box. However, Double Item Boxes give items to both the rear character and driver. The variety of items depends on the kart's place. Leader racers tend to receive basic items such as Bananas or Green Shells, while those going under fourth place can receive rare items like a Star or a Spiny Shell.

Items are classified in two forms:

* **Standard:** Drivers can obtain these types of items when they go through an Item Box or Double Item Box.

* **Special:** Some drivers obtain a special item that other drivers cannot obtain by an Item Box. When a character holds a special item, the second character cannot obtain another special item via Item Box.
Green Shell

The Green Shell, as it appears in Mario Kart Wii.

In the *Mario Kart* series, Green Shells appear as a projectile weapon. Racers can shoot Green Shells forward in a straight line to hit opponents. Unlike the Red Shell, the Green Shell is able to rebound from walls. After ricocheting several times, the Green Shell will automatically disappear. Aside from single Green Shells, this item also comes in a triple variant, introduced in *Mario Kart 64*. When the player decides to use the item, a group of three Green Shells will rotate around the driver's kart (excluding in *Mario Kart: Double Dash!!*) protecting them from Bananas and other shells. If the player collides with another racer, the other racer will be hit by one, and if the other driver also has another set of Triple Green Shells or Triple Red Shells, both drivers will lose shells. Like ordinary Green Shells, they travel in a straight direction when fired and will bounce off walls for a time. In *Mario Kart: Double Dash!!*, they are a special item exclusive to Koopa Troopa and Paratroopa (and Petey Piranha and King Boo, due to their ability to have any special item). Also, in *Double Dash!!*, the three shells are carried rather than having them circle around the kart. Triple Green Shells are not used in *Mario Kart DS* Wi-Fi mode due to the fact that items cannot be deployed in that mode. As of *Mario Kart 64*, the Green Shell leaves a green-colored trail when thrown although in more recent games, the trail is more of a blur. Ever since *Mario Kart DS*, the Green Shell is the emblem of the Shell Cup.
The Fangs of Ova

A new hunting lodge has opened in Solaris, formed as a group of 13 individuals invoked a charter. Some have inquired about membership in the new organization, but they have turned away all who have come to them. The 13 govern the Fangs of Ova as a council with equal representation, no single leader stands out amongst them. While all who have come to them first have been denied, a handful of people from around the world have received notice to make their way to Solaris and prove themselves for membership. The 13 are an eccentric bunch to be sure, but those that have seen them in battle believe they are among the strongest warriors they have seen.

The current members of the 13 are:

* Svilnbern Klowalski - a gnome tinkerer known as the most eccentric of the group
* Vruhag Duluk - a reformed Orc from Clan Deathhammer, a feral fighter covered in decades of scars
* Krisna Orirora - a High Elf performer who studied at Ani's Sadonia Academy for the performing arts
* Bekaela Shadowdelver - a Dwarf cleric of Etos(God of Peace).
* Tanston Felmorn - an elderly Gnome who lost access to his vast druidic magic during the Godswar
* Ella Farlight - a Human from Velend who's martial prowess astounds all who witness it
* Kleek Klack - an Aaracocran monk who was banished from Spineglen monastery
* Jory Zalvon - a Halfling worshiper of Voara(Goddess of Force) who walks in full plate armor at all times
* Kelnelis Pakaan - a Wood Elf hailing from the Ironwood Forest, never far from his bear companion Cyril
* Tristan Cleves - a shifty Human who hears whispers from all around the world
* Zara Kaindar - an elderly Tiefling who still remembers the lost tinges of magic that ran through her blood
* Talhana Kelhana - a high Elf who studied at Baletier before the Godswar and is considered one of the foremost arcane scholars in the world.
Baletier

Despite Velend's harsh reputation, it is home to Baletier, the most prestigious academic institution in Esai. The city surrounding the academy is eponymously named, as all stores and businesses mainly service the college. Located to the south of the capital Siegelind, Baletier Academy serves to educate the gifted and wealthy of Velend and the world at large. The greatest minds of the world have historically studied there.

Even before the Godswar, the study of the arcane arts was considered taboo in Velend. Baletier was the exception to this rule. The great wizards of old would often end their careers as professors and researches here, finding that many powerful leylines of magic flowed through the area. Arcanists of all varieties would arrive to further their craft, some young as 10, some pushing into their centennials. If one wished to pursue collegiate studies in Esai, Baletier was the most renowned academy to do so.

After the war, when magic left the world and Velend's treatment of the divine became intloerant, Baletier remained steadfast in their mission. While all of the arcanists who led the school had lost their magic, their knowledge remained. Many work in secret, hiding the knowledge of the past from the prying eyes of the government, securing details of their craft in books and scrolls for future generations. Teaching the arcane arts is now illegal of course, and almost all magical artifacts were taken and destroyed soon after the war. The magical barriers that kept the academy mostly safe from Sifor's rays have since faded from lack of upkeep.

The current Dean of the college is a high elf, Traren Cravelur, who took over as Dean a few years after the war. Chosen by the High Antitheot, Traren exemplifies the values of the current autocracy. He enforces severe penalties on unauthorized arcane research. Some say that there are some underground organizations that still produce at least theoretical research without the knowledge of the Dean.

Today most of the students of the academy come for more traditional schooling in religion, maths, and the sciences. Students still travel from all around to study there. Those of particularly high aptitude can attend for a nominal cost, while they wealthy and dull can often attend at a premium. Still, the rigors of the academy apply to all, and many cannot withstand the overwhelming workload. Those that do not wish to attend on a full time basis can still access the academy's massive libraries and research apparatuses that the school owns. Many secrets are said to be held within the academy, many ancient and powerful mysteries that are still waiting to be fully explored.
Item List

This is the list for all the items in the game.

## Melee Weapons

* Level 1
	+ Pocket Knife
* Level 2
	+ Baseball Bat
	+ Dagger
	+ Ladle
	+ Mini Axe
	+ Short Sword
* Level 3
	+ Sai
* Level 4
	+ Pickaxe
	+ Mace
* Level 5
	+ Bone Sword
* Level 6
	+ Battle Axe
	+ Battle Spear
	+ Battle Sword
* Level 7
	+ Cutlass
* Level 8
	+ Greater Sword
* Level 9
	+ Elven Blade
* Level 10
	+ Desert Blade
	+ Desert Dagger
	+ Desert Sword
* Level 11
	+ Orc Sword
* Level 12
	+ Rapier
* Level 13
	+ Long Axe
	+ Long Sword
* Level 14
	+ Katana
* Level 15
	+ Valiant Blade
* Level 16
	+ Blade of Skullbeard
* Level 17
	+ Venom Sword
* Level 18
	+ Trident
* Level 19
	+ Horde Blade
* Level 20
	+ The Betrayer
	+ Advanced Sword

## Ranged Weapons

* Level 1
	+ Revolver
* Level 2
	+ Bow
	+ AS-01 Mark 1
* Level 3
	+ Dynamite
* Level 4
	+ Flintlock
* Level 5
	+ Short Gun
* Level 6
	+ Paintball Gun
* Level 7
	+ Shuriken
* Level 8
	+ Sniper Rifle
	+ Grenade
	+ Compound Bow
* Level 9
	+ AS-01 Mark 2
* Level 10
	+ KG-18
	+ Laser Gun
* Level 11
	+ Mini Sniper Rifle
* Level 12
	+ Elven Bow
* Level 13
	+ Crossbow
* Level 14
	+ Deep Sea Gun
* Level 15
	+ Advanced Sniper Rifle
* Level 16
	+ Western Revolver
	+ ZY-800
	+ Tommy Gun
* Level 17
	+ ADU Gun
* Level 18
	+ Submachine Gun
* Level 20
	+ Fantasy Glaive
	+ The Atomizer
Super Mario Kart Racing Wiki

## Welcome to the Super Mario Kart Racing Wiki

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LEGO Arena Wiki

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Tieflings

Tieflings are the spawn of fallen devils. They emerged only after the Godswar, when the servants of the Gods were left abandoned in the wake of their demise. Forced to live among mortals, and finding their own immortality waning with their loss of magic, many of the abyssal and divine spawn of the Gods made their contingencies in the wombs of mortal women. Tieflings are born of one devil parent and one mortal. Some female devils were able to use the last of their dying magic to alter their biology, so it is not uncommon for a tiefling to have an infernal parent of either gender. Most devils took the form of exceedingly attractive mortal men to hide their true form, their true ancestry not apparent until their birth of their offspring.

Tieflings resemble a mix of human and devil. They typically stand at average human height and weight, though it is offset by their large tails and horns. A tiefling's infernal parent determines the appearance of their horns and tails. Their skin is typically a shade of red, purple, or gray, and their eyes are solid colors with no pupils. There are no easy ways to conceal these traits, and thus most tieflings choose to walk undisguised.

Naturally their appearance brooks much fear among the general population. This fear turns most tieflings into petty criminals and low-lives. The knowledge of their origin leaves them with little room for pride. Tieflings are a pragmatic and distrustful people. They have no homeland and often make their homes in human cities and town. While slow to trust, a friend of a tiefling is a friend for life.

In the central continent, Tieflings are regarded with hesitation but only rarely outright hostility. This hestitation grows when more than one acts in a group, espoused by the famous Velendian saying "One's a curiosity, two's a conspiracy, and three's a curse." While most of this reputation is based on prejudice, the frequently criminal nature of a tiefling hardly helps their cause. The life span of a tiefling is roughly that of an average human, with the fourth generation of their kind reaching maturity in the year 100. They can reproduce with either humans or tieflings, with a fifty percent chance of forming a human in the former case.
Duskfall Prowlers

One of the smaller lodges of Solaris, the Duskfall Prowlers are known to take on only a handful of members at a time, each new recruit being trained by a senior member until they are deemed worthy of becoming full fledged members. Instead of requiring a trophy from a kill like most lodges, the Prowlers require that their initiate befriend a direwolf in the forests of Brennis and bring it back to the lodge as proof. These animals are then set free bearing the mark of the Lodge, and any Hunter who would attempt to take the life of the direwolf draws the wrath of the entire Lodge upon it. The Duskfall Prowlers are led by a strong willed human woman names Cassandra, who runs the lodge with her husband Jacob.

Ranks of Merit in the Duskfall Prowlers:

* Cub
* Wolf
* Silvereye
* Warrior
* Alpha
Lordos's Prayers

Prayers to Lordos god of fate

Great Lordos

Thank you for your guidance

Please forgive me for rushing your plan

And allow the chance to stop and listen for your guidance

I ask that you guide me to my destiny

I ask that you help me to see the plan you have laid out for me

And please help me to reach the destination that you have forseen for me

Sit diis Esai benedicat tibi

Almighty god  Lordos

I ask you today, please change my destiny

Allow me to become your servant

And to give my life to your service

Please change the threads of fate

And allow me to change where they lead

I ask you now and pledge my service for evermore

Sit diis Esai benedicat tibi
Tir's Prayers

Prayers to Tir god of travel

Those who travel,

by land or by sea,

ask of you, Tir,

for a safe journey

Great Tir, sheperd of all those who wander

We ask you now to guide us in our travels

Be the hand that guides while we trek

Guide us to safety

And protect us from the hunderles that stand in our way

Whether we rest on the land

Or settle on a coast far away

We ask that you sheperd us forward

May your light shine brightly on our faces

And your hand walk next to us

By the mountains we call cathedrals

And the valleys we call our sanctuaries

Guide and watch over us

And may your blessing shine down on us

Sit diis Esai benedicat tibi
Pelios's Prayers

Prayers to Pelios god of emotions

Oh Great Pelios

May your divine grace lead us to happiness

May we find love by your hand

And may we know passion greater than the depths of the sea themselves

And if it pleases you will you watch over us and our kin

Will you helps us to quell the rage within

And keep our anger in check

Sit diis Esai benedicat tibi
Clan Flatrock

Clan Flatrock is an orc clan living in the desert in the south eastern portion of Brennis. Though many fear them based on sight alone, the nomads of Clan Flatrock are actually quite peaceful. While they were not always this way, Clan Flatrock has changed to a more peaceful manner very abruptly about thirty years ago. Since then, they have mainly kept to themselves, moving out of the desert only in times of crisis or trade necessities. Lying is the most agregious sin of the Clan, and anyone found to be hiding information that would be relevant to the Clan at large is penalized by death. They are led by a Khan, the most recent of which was Derthag Ga'at.
Tir(God of Travel)

Tir's Mortal Form

Tir is the god of travel, born of the union of Ova(Goddess of Beasts) and Etos(God of Peace). He manifests wherever wanderers travel, particularly on main highways and crossroads. Taking the form of mortals more so than other gods, he was fascinated with the races of Man. Holding an almost clinical viewpoint towards the new mortal inhabitants of Esai, he often took the form of an old man seeking the aid of wandering groups. Those that offered him food and shelter would be granted boons, while those that turned him away would often find themselves the victims of terrible luck for the duration of their journey.

Of all the gods, Tir was perhaps the least concerned with the politics of his celestial family. When the Godswar occurred, the god of travel's support was requested by both sides for his ability to transport large armies over massive distances through his realm. Tir ended up siding with Zavan and the humans, if only so that he would be able to continue his encounters on the road with them. Never fighting directly, he instead focused his efforts on subverting the efforts of his bretheren, confusing their forces and and in a moment of particular divine brilliance, transported the entire continent of Mirrah away from the mainland to spare it from Sifor's rays.

Ancient arcane texts state that the entire ethereal plane is in fact Tir's astral form, and that all teleportation magic through it uses the god of travel's divinity as a conduit. After his destruction, all magic items that accessed the ethereal plane ceased to function, rendering many who relied on them to travel long distances stuck wherever they were when the dust settled.

Tir is the patron of travellers of all kinds, though the roaming bands of gypsy performers called the Edema Ruh are still fervent worshippers. Many inns and taverns have small shrines and trinkets related to him, and many will advertise rooms and beds where he is claimed to have stayed. Most of these are blatant lies,but inns that the god of travel actually stayed in do have some unique power to maintain a constant flow of customers.
Map of Europe

Map of Europe was a failed attempt to make a map of the countries of Europe in 2022. It started when Poland community decided to place their country near the Baltic States. It didn't survived until the end because of the attacks from nearby communities and a Turkish streamer drawing a portrait of Mehmed II.

## History

It all started when a small portion of the Polish community decided to make their own country below the Baltic States on day 2. This encouraged German, French, Italian, Ukranian etc. to make their own country's map. This led to rapid expansion and destroying nearby arts. This caused a lot of griefing and eventually a void was made to solely destroy the map. It destroyed the map of Germany, Switzerland, France, Belgium, Netherlands, Italy etc. The Polish somehow tried to defend their flag, but they never got their old power.

After the decline, the map couldn't be remade because of the disorder of the Polish community. Some would try to annex the remnants of Germany and Czech Republic, some would try to recreate the old European map. In day 4, the Polish community fully destroyed the map of Germany, Czech Republic, Ukraine. They expanded to the right and tried to expand to the Baltic States, until a Turkish streamer fully destroyed the Polish flag and made a portrait of Mehmed II.
Shakti(Goddess of Illusion)

Shakti's Astral Form

Shakti is the goddess of Illusion, born of the union of Ius(God of the Moon) and Vistrix(Goddess of Chaos). The favorite child of the Moon, Shakti was the byproduct of Vistrix's deception and Ius's trickery. As the two danced the world beneath them shifted and waved as their dance was hidden by their divinity. From this magical ward came the Goddess of Illusion herself, born to protect her father and mother's forbidden tryst. When the God of Order was born, Shakti bore instant resentment of him and sought only to hide as much from his oppressive view as possible. Wanting to protect her father, she changed his form constantly, such that he never appeared the same from each night to the next. This allowed the trixter god to plan his machinations far from the view of his family.

Though Shakti lived to serve her father, the Goddess of Illusion was far from passive, gifting many of her worshipers with a semblance of the ability to shape the world to their desires. The fact that her illusions could only ever conceal and imitate reality grated her to no end and fostered an intense resentment towards Radia(Goddess of Will). Shakti visited the world of mortals often, and developed a large group of loyal followers. Those most fervent among them shared in her ability to mask the world and shape it to their whims. These worshipers often went on to become criminals and con men of legendary ability. The same is true for the many demigods Shakti mothered.

As the Godswar came to fruition, Shakti saw in it the opportunity to finally be rid of the object of her hated. Shakti took on Radia in single combat, finally pitting the power to manipulate the real and the power to deceive. In the end, it was Radia's arrogance that led to her downfall, as a subtle illusion cast by Shakti caused the Goddess of Will to erase one of her most prominent temples, and her worshippers along with it.The loss of this source of power for her was too much to bear, and she succumbed to Shakti's onslaught. Though she reveled in her victory, the Goddess of Illusions had used up too much of her own power, and soon faded from existence.
Nico

"foguera as 8" Firealpaca sobre Windows

> *"Do que importa se tudo leva pra morte térmica do universo.."*
>
>

**Nícolas Ribeiro**, ou simplesmente Nico, é um piloto de um barco bem grandão e bonito e conhecido pelo péssimo hábito de pedir em casamento qualquer um que desejar.

Eventualmente acaba alterando as leis da natureza de Virentia por não ter nada mais pra fazer e depois acha que é melhor como tava antes.

## Biografia

Criado no antigo arquipélago de Pokepony em 2k13, se mudou para Bialands aproximadamente uma órbita após a destruição de sua terra natal.

Atraído pelo comum interesse em cristais, veio para Floranna em 2k15,
Pelios(God of Emotions)

Pelios's Angelic Form

Pelios is the god of emotions, born of the union of Yala(Goddess of Life) and Ius(God of the Moon). When the world was young, the burgeoning life created by the first gods were bland husks, lumbering around the earth without goals. Seeing her creations without true emotion, Yala danced with Ius to form a being capable of granting them with the love she felt for all of them. Pelios came into being, radiating the love that his mother felt for him and spreading it to the creatures of Esai. However, Pelios also took after his father, and Yala did not expect that her son would give the new world the depth of emotion that gods carried. With love came hate. With happiness came sadness. With trust came anger. Pelios did not mean to do this, his gifts and curses flowed from him like a river. Indeed, any strong emotion felt by a creature is said to be the gaze of Pelios lingering on it for even a moment.

Even Pelios himself is not immune to his own raw divinity. When seduced by his wild sister Ova, the two became the most prolific pair of gods in history, bearing 7 divine children. It was only then that Pelios truly understood the love that he gifted others. When the Godswar started, Pelios was torn between loyalty to his children and the curse he bore upon the children of Man. Seeing the anguish in their hearts as they were torn asunder by his bretheren, he used his divinity to spark courage and rage into their hearts to fight back against the divine hordes bearing down upon them. He was torn apart by the hatred of War's troops, who were beyond even the God of Emotion's domain.

While Xunos created the first of the races of man, the Wild Elves, Pelios soon followed suit, elevating a group of primates through raw divine energy. The first halflings were a rambunctious group, constant pranksters, and took each minute to live life to its fullest. Pelios adored them, and many of his future children would be born of halfling mothers. When in human form, he would often appear as a halfling, leaving a trail or revelry or destruction in his wake wherever he went.

by khaled