recursal/Fanatic-Fandom huggingface dataset:
Content prompts

To help people generate content, a number of regular threads are used to help generate content. Tropey Tuesday is a weekly content generator thread. Whimsical Wednesday and Sketchy Sunday threads were weekly posts that were discontinued with the implementation of the monthly user-submitted prompt thread in August 2015.

## Tropey Tuesday

People are prompted to get a random TVTrope and write about it in the Conglomera setting.

## Monthly Prompt Thread

The Monthly Prompt Thread is posted on the first weekday of each month.

All top level comments should be user-submitted writing and/or art prompts. Others can then use said prompts to create stories and/or artwork set in the Conglomera universe.

Responses to the prompt should be at least 50 words long. No single sentence responses, troll posts, or anything that goes against the community guidelines.

## Featured Monthly Content

Each month, the community of Conglomera will vote on content to be featured on the sidebar alongside the weekly Tropey Tuesday winner.  This content should be representative of the best constructed, most imaginative, or simply one's favorite [Art], [Story], and [Lore] submitted directly to the subreddit or posted in response to the Monthly Prompt Thread.

## Discontinued Prompt Threads

### Whimsical Wednesday

A 2 to 10 paragraph response on a certain topic with no other constraints. Weekly Sketchy Sunday threads were discontinued with the implementation of the monthly user-submitted prompt thread in August 2015.

### Sketchy Sunday

Image based content. Weekly Sketchy Sunday threads were discontinued with the implementation of the monthly user-submitted prompt thread in August 2015.
Sour Cane

The Sour Cane is a sour version of the sugar cane that grows in swampy habitats

The Sour Cane is a creation of orange\_cut\_sliceways

 Maximum recorded age

## Biology

The sour cane has a tall stem of medium thickness (up to 4 meters tall, and 20 cm across). This stem contains a good deal of citrus acid, giving the sour cane it's name and also giving the stem a dull orange colour. At the top of the stem are large-roundish green leaves which grow to be about 50 cm away from the stem.

## Physiology

### Behavior

The Sour Cane tends to grow in large groups, close enough to each other that their leaves overlap. They also generally grow in shallow water, so that the bottom of the stem and the top of the root system are submerged.

### Diet

Photosynthesis and nutrients from the soil. Anything acidic in the environment goes into the stem, so the surrounding soil, tends to have a higher pH. (also the water if it is more or less a contained pond etc.)

## Content Links Edit

Link to content (stories, drawings, whatever) featuring this species.
Mother Tree

Name: The Mother Tree

Species: Deciduous tree

Size: 20-30 meters

Description: A straight-trunked tree with brown bark and leaves that change from green to orange and yellow (assuming we have a typical season set-up). What's special about this tree is that when you walk through a forest of them, you're actually seeing one single tree. The trees are all linked into one root system that connects to one mother tree. Depending on its success, a mother tree can spawn a forest of several thousand individual trees.

Use: Can be used for firewood and timber, since it grows back more quickly then other trees.

Possible dangers: Since the mother tree is all connected by the same root system, fires can burn through the roots and spread throughout the whole forest, even if they are put out above ground.

Habitat: Temperate to cold climates, usually in places where there isn't a lot of competition from other trees.

It was created by killimanjiro.
Aurumviridae

Ecological Role
 Range
 Maximum recorded age

The Aurumviridae is a mutable DNA virus that lives and thrives in most of the lifeforms on Conglomera. Hemoglobin-based lifeforms are its favoured choice. Aurumviridae is able to jump species depending on population levels and environments. The virus is able to survive extreme climate conditions.

They are a creation of God\_sidge.

## Biology

Aurumviridae is a DNA-based, segmented, double-stranded, antisense virus. The average size of the Aurumviridae is 20 nanometres. Seen under a microscope, the virus shows a yellow tint, thus the name Aurum (Gold in Latin). An infected host will show a golden/yellowish rash which indicates the latter stages of infection.

## Physiology

### Behaviour

The Aurumviridae is an aggressive virus and is prevalent in all climates. The virus will be most readily seen in high density populations with variants of the virus specialising in less biologically diverse species with small populations.

### Diet and Feeding Patterns

The Aurumviridae favours species with hemoglobin. The virus will replicate at an extraordinary rate once a foothold in the host's body is established.

### Mating and Reproduction

The Aurumviridae reproduces by replication. The virus will infect a host cell and uses that cell as a scaffold/platform for replication. Once the virus copies its own DNA into the host cell, the virus will then go through cellular mitosis for each new cell it infects. The virus will infect every cell in a host if left untreated. The latter stages of infection can cause cancer of the respiratory and vascular systems of the host, which will in time cause death by asphyxiation and internal bleeding. Once death of the host is caused, the host's body will hemorrhage highly infectious blood in order to transfer the virus to another host, via ingestion, open wound, or in some cases via the air. The life-cycle then continues.

Outside of a host, the lifespan of the Aurumviridae is approximately 36 hours. Certain climates such as extreme cold can lengthen the life of the virus in a dormant state for decades. If left unchecked and untreated with advanced medical techniques, the virus will reproduce in a host indefinitely until the catastrophic collapse of all the host's biological systems. Death of the Aurumviridae can be caused by competing viruses, a strong immune system, and/or with powerful medication.

### Intelligence

No obvious levels of intelligence. Entirely instinctual.

## History

The Aurumviridae was once a single cellular organism that regressed into a virus as it was not able to compete with other single cell organisms. It found a greater chance of survival and better reproduction/infection rates as a virus due to the explosion of multi-cellular lifeforms on the planet.

## Content Links

Link to content (stories, drawings, whatever) featuring this species.
The Reaver War

The Reaver War is a military conflict which took place between Human Kingdoms and  Rahi Vasa Company from 228 BG to 224 BG , in the Age of Meeting. The name derives from the mercenaries which formed the bulk of the Human forces and their indiscriminate attacks on nonmilitary targets.

## Overview

The war was prompted by Othus based Human Kingdoms first purchasing raider fleets, then with a conscripted army challenging the Rahi Vasa Company in its control of trade and at the peak, the Kana Vasa Islands themselves. This challenge was provoked by cultural differences between the Humans and the Bawa, as the Rahi Vasa Company would stop and trade with any ship it sighted, and when refused, would seize the ship, crew and cargo, by force if required.

This grievance and it's misunderstood basis begat a reputation for piracy, which resulted in public sentiment on the continent turning against the Rahi Vasa Company. This allowed the rulers of the Human Kingdoms to raise forces and attack Ravaco ships, without distinction between warships and mercantile.

Caught by strategic surprise, the Rahi Vasa Company was forced to concede portions of control of the sea to grouped, and well armed fleets from the raiders. As time went on, the lack of organised military forces allowed the raiders to push up to the Kana Vasa Islands. Assaults on the islands failed, and the raider fleet was broken.

In the lull in the months following the failed landings, the Rahi Vasa Company deployed purpose built warships and professional soldiers, managing to take control of the seas before finally making landings and forcing the Human Kingdoms into land war. With superior naval logistics and transport, the Ravaco forces were superior in combat, despite a smaller total force.

Breaking the mercenary armies, and conscripted peasants, the Rahi Vasa Company laid siege to the seats of power of the allied Human Kingdoms, causing their alliance to break and for them to fall to the control of the Rahi Vasa Company. This resulted in a large swathe of Othus becoming Ravaco territory, apart from a few Free Cities, which maintained independant status along the coast.

## Timeline

### 228 BG

Early Summer: Human Kindoms in Othus hire Reavers to attack Bawa drua .

### 227 BG

Late Summer: Ravaco Captains start encountering armed, and aggressive ships crewed by Humans and sailing in fleets.  Captains meet and decide it is a credible threat to the company and that further action must be taken.

1. ↑ | Fifty Missing Ravaco
2. ↑ | The Dolphin Account
Vules

A Gastropoda species.

Name suggestion: Vules

Average height: 6 centimetres, around the size of a shot glass.

Number of limbs: None, they are like slugs.

Carnivore/Herbivore: Carnivores

Appearance/physiology: They appear to be like liquid, they are like a mucus. They could be classified as spherical, but they never hold such a shape and look more like a melting ball. All of the Vules are pitch black and more quietly, but they leave a trail of black fluid behind them. The way they digest is simple; they devour the animal and the biological structure of the Vule will break down the meal, then the Vule will, for lack of a better term, spit out the waste.

Upon death, the Vules will harden; most commonly, they will harden themselves to be like a bee's honeycomb. If there was a planet where they were dominant, it would look like a black bee hive.

They were created by NuclearCorpus.
Glarewood

Name: Glarewood

Type: Flowering Tree

Description: A petite tree with fluorescing flowers that scintillate like starlight.

Use: Its flowers could be re-purposed as rudimentary torches or as litghsources for a home

Possible Dangers: Tend to be meccas for insects

Habitat: Mild Climates

It is the fruit of Voithul's unrivaled genius.

Artist's rendering by FriendsCallMeAsshole: http://i.imgur.com/rI0gyfn.jpg
Floating Algae

So, giving all the flying creatures we seem to have, here is something to feed the herbivores.

Name of Race: Unnamed

Body Type: other, algae colony

Intelligence: Algae-like

Diet: Photosynthesis

Lifespan: colonies of these can live indefinitely in the right conditions.

Appearance: Initially indistinguishable from normal algae, growing in ponds, lakes, and oceans. As they get older, they form into hollow spheres, filled with hot air, and become buoyant in the air.

Physiology: As the colony grows older, the dead algae form a hollow shell around the organism, on the inside, it becomes filled with hot air, that the algae produce, thus becoming neutrally buoyant on normal air. Once it dies, its nutricious shells remain, which eventually find their way to new breeding grounds, perpetuating the species. Occasionally they clump together, and can form a sort of living, floating landmass. Like a flying island, but they are always temporary, as it will be broken up, and die eventually. These might make a perfect meal for a flying herbivore.

Origin: They evolved naturally, their floating ability grants them a far wider reproduction range than their competition, meaning they have a evolutionary advantage.

Reproduction: The dead plant, once it finds a suitable breeding ground, will break apart, and start the cycle all over again.

It was created by cyberwarrior101.
Kokoro Moths

Range

Kokoro Moths are a species of insect whose native habitat is largely tropical and equatorial, though instances of their existence has been recorded in temperate environments in lesser numbers. Their wingspan can grow quite large, reaching recorded lengths of up to 150mm.

They were created by RiskyTrizkit.

## Taxonomy

* Kingdom: Animalia
* Phylum: Arthropoda
* Class: Insecta
* Order: Lepidoptera
* Family: Saturniidae
* Genus: Kokorum
* Species: Kokoro

## Description

Using a set of modified tymbal organs, these creatures  capture an ongoing stream of noise information from the environment around them, while emulating samples of it at random intervals.

Though the samples emulated are random, (Beasts howling from twenty million years ago, childrens' conversations from five minutes ago) during the extremely rare mating season the emulated noises become more selective, forming a beautiful orchestra. Adversely, when threatened, the mimetic glands recall the most gruesome, horrifying sounds they have captured to frighten predators and avoid early fate.

These creatures are ancient, living to be thousands of years old. Where many have given up or forgotten the past, by recording it for its own survival, Kokoro Moths have not. Though having the intelligence of any normal insect, these creatures may plausibly hold glimpses of the past long forgotten. Obtaining these however, is nothing but a dumb fool’s luck.

### Diet

Kokoro feed namely on material that dissolves in water, like nectar from flowers, tree sap, bird droppings, animal dung, pollen, or rotting fruit. They are also attracted to sodium found in salt, and have no qualms with landing on species who sweat.

## Defense against Predators

Bats remain a main predator to Kokoro Moths. Normally, a typical bat attack starts with relatively intermittent sounds. Bats then increase in frequency—up to 200 cries per second—as the bat gets closer to the Kokoro to determine its precise location. This is when the Kokoro unleash a storm of noise, clicking at a rate of up to 7,500 times a second. This furious clicking by the moths reverses the bats' pattern. Because the frequency of the bat sonar decreased, rather than increased, it is suggested that the Kokoro has escaped.

For birds and other related predators who do not rely on echolocation for sight, the Kokoro relies on visual mimicry. Depending on the natural environment, Kokoro spend much of their time resting anywhere from tree trunks to flower petals.
Roc

This fantastic creature is the legendary gigantic bird of
Middle East and Indian tales. The Roc used to fly over the
mountains of Caucasus and Himalaya, spreading his enormous
wings in search of preys for his brood. Even Marco Polo
tells in his book “Il Milione” about his incredible
encounter with a bird able to hunt and carry even a
buffalo.
In some places he was called “thunderbird”, for many
believed the flapping of his wide wings generates storms.
The craziness of mankind is the cause of Roc’s extinction,
for his eggs were considered a precious and wonder
medicine. God didn’t like that. He loved very much one of
his most amazing creatures and decided to reawake him in
the afterlife.
So now the Roc and his progeny are the rulers of Purgatory
skies. The mighty bird is now even more intelligent and
has the faculty to speak and read in human minds.
He’s back to be the Thunderbird, able to create a tempest
with his wings and fire lightning from his eyes.
He lives free but those who are pure in their hearts can
summon him and ask for his help...
Empty Ones

Range
 Maximum recorded size

When a person is born without the  magical core which is a soul, they are an Empty One. They lack most characteristics of sapience and move aimlessly unless they latch onto a directive which they will mindlessly and fully pursue.

They are a creation of LeVentNoir

## Biology

An Empty One is physically similar to the original species. However, they possess an unearthly strength, and an entire resistance to mortal weapons. They are unable to be killed by most normal methods, as trauma does not effect them nor does exsanguination. They will starve to death if unable to feed or if their blood is drained. However, separation of the brain from the body reliably kills them.

Notably, Empty Ones have no magite in their body at all and are completely immune to the effects of magic. They are also unable to be detected by magic in any way.

## Physiology

Empty Ones wander with little or no purpose for the majority of the time. However, they will on occasion and whimsy, attain a task to which they shall devote their entire being, halting only on completion or bodily destruction.

### Behaviour

Empty Ones are thoroughly silent, not making any noise, and moving silently. When without purpose they will stare to the horizon, looking into a space beyond. When consumed with purpose, they shall move overland, water by whatever means they can to their destination, climbing vertical stone face by punching hand holds in if required. They do not sleep and are unable to form emotions, long term memories, or consider anything but their current objective. They are husks, willing to murder, assault, and pillage almost anything according to their own unknown whims. They are completely without morals nor worldly desires.

### Diet and Feeding Patterns

An Empty One will carelessly murder for raw meat which it will consume in whatever quantity it can physically attain and consume. They do not seem to care if the body is that of a  Sapient Species.

### Social and Territoriality

While Empty Ones form no bonds, they do often form packs when wandering but these are temporary with no true connection. They claim no lands, but the Rent Lands of the dangerous north have the majority of the Empty Ones and seem to have some connection.

### Mating and Reproduction

Empty Ones do not mate, and are formed by a cruel twist of fate in normal species' reproduction. In civilised cultures magi will test newborns and quickly execute those found to be empty ones. In primitive societies or outright despotic, empty ones may not be detected for years, may be cast into the wilds or taken away to be raised as infiltrators, spies or assassins for cruel rulers.

### Intelligence

There is a predatory intelligence underlying the cruel and unworldly drive of these creatures. They are able to be suggested to take up a certain objective, and are used as unstoppable and brutal tools in this manner.
Haken'tol

A duel of skills can be used to describe Haken'tol. It's a none-lethal combat art of mastering your skills in close quarter fighting.

The goal of a Haken'tol duel is to catch and hold your opponent hand or forcing him to surrender. This makes the act of just throwing a punch at your opponent something that must be carefully made. Common tactics include faking punches, misdirection and distraction.

Before the duel begins, both participant must be equal in terms of equipment, if one of them have no shirt, the other one must take his off. When the duel begins they are allowed to use anything they can, kicking up dirt, tearing off your shirt to use etc. etc.

You may only punch your opponent with your hands, kicking is not allowed but you are allowed to use it as a means to something else, such as kicking dirt. The only punches not allowed is against the head and neck (and unofficially, the groin).

The most common Haken'tol duels is between two people, it's rare but there can also be three free for all duels.

It was first developed by the Nevashi in order to test the skills of their soldiers in none-lethal duels.
Violet Kendall

Violet was a teacher. She studied Psychology and Parapsychology. She graduated very
young and she was enthusiastic in her passion. Her father, Mortimer Kendall, was a
powerful man, a financial tycoon, and member of the secret Lodge of the Black
Blood.
When Violet was sent to teach and take care
Franklin, the two special twins, it was for
know that she was actually collaborating on
other dimension in order to deliver them in
of the education of Jesse and Megan
a decision of the Lodge. She didn't
the plan to send the two kids in an
the hands of a crazy demon.
The sudden disappearance of the twins that Halloween night of 1988 shocked her. She
saw something that night. She saw Jesse and Megan disappear in the strange energy
radiated by the Reborn Hell arcade. She didn't tell anybody or she would be
immediately considered crazy. She started to investigate alone, and tracking back
all her experience with the kids she finally found out that was her own father that
used her to fulfill the Black Blood Lodge's plan.
Violet confronted her father. She knew that somehow he would have tried to persuade
her that his behaviors were for a "good cause". She acted as she was convinced in
the end and pretended to be fascinated by that. She even accepted to be prepared by
Mortimer Kendall and the other members of the Lodge to be "sent" in Purgatory as an
agent of communications with their "particular partners". An incredible secret was
revealed to her, so terrible that she took her decision. She had to save the twins.
A ceremony was held. She took a pill. She died.
Now in the last 25 years she's been walking across Purgatory in search of Jesse and
Megan. She knows a lots of things about their destiny and she knows that those
information can save their lives and maybe the whole Universe...
Knight of Sand

The Knight of Sand is a popular story turned myth amongst the Nevashi

The Nevashi have little in terms of recorded story do to a lack of easy transportable writing material, using clay tablets instead of paper. This have lead oral stories to be more popular with the Nevashi and they are often told when nomadic tribes meet up.

One popular tale was the Knight of Sand, it retold the story of a man who's newly weeded wife was kidnapped by a sand demon. He set out to rescue her and encountered three trials of Might, three trials of wisdom and three trials of will.

The trials variate greatly depending on who is telling the tale but it always remains three of each.

After sometime, the tale became so popular that people started to see him as a patron saint of Trials and Challenges. He never have a name nor does the demon thanks to the oral story telling tradition, but his name was never a important aspect of him as it was his deeds that makes him live forever in legend.

There are many version of the tale, the most common trials told are as listed:

## Trials of Might

* Wrestle 3-5 servant of the Sand demon
* Kill 3-5 servant of the Sand demon
* Drag a caravan cart himself
* Duel the Sand demon to stand-still
* Crush a sand shark with a great rock
* Be buried by a sand storm and push himself out
* Dragged himself up a cliff with a broken arm
* Killed a wild Akavener with his bare hands
* Defeated a master duelist in the middle of a city, with nothing but a shield

## Trials of Wisdom

* Solved the three riddles of the Wise hermit (The Wise hermit is a famous figure from other stories)
* Navigated inside a sand storm
* Took command of a small force and with strategy defeated a much larger force
* Learned the lesson of life
* Brokered peace between two warring nobles
* Brokered peace between a family feud
* Cultivated a new kind of herb to save a dying town/city
* Showed a dishonest merchant the error in his ways
* Performed a impossible task given to him by a noble by bending the nobles exact words

## Trials of Skill

* Hunted a hundred Desert Devils
* Survived in the desert with no food or water supplies for 9 days
* Killed a Slithers
* Assassinated a corrupted noble
* Mastered 3 different fighting techniques in three days.
* Cut off one of his fingers with a sharp rock (why the finger had to be cut off varies, some say it was infected, other say he was stuck)
* Scared off a hunting party
* Tracked a priced Akavener down, brought it back alive and tamed it
* Forged his own sword and armor with the highest quality yet to be seen

## Miscellaneous

The end varies as greatly as the trials themselves. Some say the Sand demon was slain and the Knight returned home with his wife. Other say the Demon could not stand defeat and killed the Knight's wife. Some say the Knight died freeing his wife and she returned alone.

Some claim the Knight of Sand had the strong red hair color that some Nevashi have, other dismiss such a claim as pure nonsense.
Steelpine Tree

Name: Steel-pine tree

Type: Evergreen tree

Size: 80-120 meters.

Description: A giant of the forest, the Steel-pine is notable for its massive height and strong trunk. It has a hard bark that is almost black in color. It is shaped like a typical pine tree, straight and narrow. The needles are dark green in color.

Use: The sap of the Steel-pine is known for its flammability. It can be used on torches or to start fires. The tree itself is fire-resistant due to its bark.

Habitat: The Steel-pine can only grow in very wet and cold climates next to the ocean.

It was created by killimanjiro.
Shizuko

She is Shirakawa Saburo’s daughter, coming from the
imperial dynasty of the sun rising reign. Shizuko was
raised as a man, for her father wanted a boy. She became
the most impressive warrior of the clan. The Shirakawas
were defeated in a war against the rival family of the
Yutaku clan. Someone whose name is still a mystery betrayed
them.
Once Shizuko and their clan got into Purgatory they re-
established their reign in the Eastern Continent. Here
Shizuko has been trained to improve her combat skills and
prepared to join Sir William McKane and the resistance
against Astaroth and his horde of demons.
So it happened that Shizuko became one of the bravest
knights in Sir William’s crew. Despite that, she still is a
girl... Between her - so beautiful, so smart – and Sir Ryan,
love blossomed. But it was an impossible love under the
circumstances... War is not the place for lovers. Nor it easy
for two warriors, committed with all their spirit to the
cause they’re fighting for... Their love remained secret to
the most – with the exception of Sir William.
Shizuko will join in Vincent in his journey because she
knows it is her destiny to.
She is strong and brave. Raised following the bushido code
and she follows the rules of her moral integrity. She
doesn’t like the coward; she hates the arrogant, she
despites the selfish...
The Art of Remaking

The Nevashi is not people who value magic much, but there is one magical art they do value, they do however not see it as magic and is insulted at the notion of it being magic.

The Art of Remaking is the magical ritual to reforge broken equipment to much higher quality and even magic like quality. Those who practice the art is blacksmith in the desert lands of Nevah'leh, they will only teach the art to other Nevashi they find to be worthy, this means other people they find with a affinity to magic.

Not all items are to be remade however, just breaking your sword in a alley is not the proper way, it must be used until it breaks. If remaking smith discover spots that the sword have little to no use he have the right to deny the reforging.

## The Ritual

The ritual of remaking is a secret known only to the smith of remaking, they won't share the knowledge with others. To an outsider, the ritual looks just like some people reforging a broken armament but there is magic at bay, using techniques with each hammer strike and even when heating the components they weave the magic together with the craft.

## Result

The final result of the craft is a improved version of the equipment despite the fact it was broken earlier the quality is much improved. The improvements are on the border of magical enchantment and might as well be that. Swords that have been remade strikes more true, faster and harder. Remade shields finds themselves blocking overwhelming attacks much easier and armor will last far longer before needing repair and maintenance.
The Winter Ritual

At the great Archipelago between continent 9 and continent 7 there is a cycle.

This cycle brings cold, a overpowering, unnatural, magical winter.

## Cycles

The cycles comes and goes, it's a undetermined amount of time between each winter, many cases it's move then 75 years. When the cycle start the water freeze overnight and won't melt during the day, after that it will only get colder. The magical winter will remain until a ritual have been performed at a broken tower.

## The Ritual

No one knows who made the broken tower nor what started the cycles, nor does anyone know the reason for it or how it works.

When you approach the tower with a minimum of nine people three will be chosen, the chosen onces move inside the tower and perform it as detailed by the runes on the tower's walls. When the ritual is completed the three chosen onces dies, the magical winter is contained inside the broken tower and the tower freeze solid. The cycle reach it's end as the winter is contained for a unknown amount of years in the tower.

Three archetypes is preferred when being chosen for the ritual, a few stones that details their description and name exist outside the tower.

### The Love-All

The Love-All goes to the tower for the love they feel to their family, the friends, their home and land. They love it so much that they willingly sacrifice themselves to save others.

The tower refers this person as "*When he leaves the world, he will be missed by many*".

### The Learn-Help

The Learn-Help just want to increase his knowledge to help others, they are teachers, advisors and scholars. They reach the tower during the cycle because they just want to help, they are often there to help someone else to reach the tower.

The tower refers this person as "*When he leaves the world, he will be remembered by his students*".

### The Traitor-Sorrow

Traitor, damned and filled with regret for his actions. The Traitor-Sorrow is a man who performed a act of betrayal and then feel nothing but sorrow and regret for his action. They seek out the tower to end their life or at least, to redeem part of themselves, even if only for themselves.

The tower refers this person as "*When he leaves the world, none will know he is gone*".

## Content Links

* Initial idea
* Archetypes
Sir Ryan

Sir Ryan “the Bear”, one of the strongest army of Sir
William and has been trained since his childhood to
protect and serve the McKane’s clan.
He lost his life in the crude battle against the clan of
witches when he managed to save Shane’s life, the life of
Sir William’s son.
Sir William met him again when, wondering across this new
world he fell in, they just met. They together realized
what kind of experience they where living after death.
When the “Catastrophe” happened, they were joined by
others, ex-warriors or not, that wanted to fight against
Astaroth’s legacy in Purgatory.
In this time Sir Ryan happened to meet a beautiful and
tenacious Japanese warrior, a girl named Shizuko
Shirakawa.
Love between warriors is often painful and the most of the
time it appears to never have a chance to blossom. So is
for Ryan’s and Shizuko’s destiny, when the brave man, for
a strange twirl of destiny looses his life again, again to
save a McKane, Vincent this time.
Sir Ryan’s destiny is to serve McKane’s clan... will his
destiny be stronger then death again?
Ron

His name is Ron... Back in the old times he was a Rock Star of prime level. Sex,
drugs and Rock'n Roll was his bible. On the back side of the bridge of his Gibson
Diavoletto guitar - which he calls Rosie - there are 1001 notches, the score of his
"dates"...
Heroin killed him one day of 1994 and made him a legend. And now he wanders in
Purgatory, still carrying Rosie on his shoulder. And he still is a star! His career
never really ended, since a huge crowd of fans was waiting for him in the afterlife.
So anytime he reaches a city, a gig is immediately held in arenas or stadiums
totally sold out.
In his eternal tour he managed to observe how disgraceful was the life of anyone
under the tyranny of the demons. So he decided to do something and one day he
secretly joined the resistance. Now he is undercover. He uses his fame that affects
also demons to move confidently among them and at the right time he will carry out
sabotage missions. As a matter of fact, Rosie is a beautiful but deadly guitar...
Eric

Eric is a young soul Sir William met during his journey
around the different continents of Purgatory. Eric was a
thief in his mortal life and really liked books and
literature. He grew up in a suburb of the growing London
of the end of XIX century. His favorite heroes were
Ivanhoe or Don Quijote and he was fond of courtly
literature. He was also poor and stealing was a necessity
in which, anyway, he was smart and very good. Caution was
his first rule, then strategy and then quickness.
Fortune is blind, but sometimes she does see very well.
When Eric died hang on the public place for stealing a
book in the public library of Russel Sqaure his last
thought was about being a knight.
He woke up and realized that he was ended in this strange
place, this sort of Purgatory where souls from different
ages had created some sort of new society, a world that
was in the end ruled by a bunch of demons.
Eric was one of them who joined Sir William’s crew in
order to fight those demons. Sir William himself, who
spotted in the boy a brilliant intelligence, trained him,
especially in the art of strategy and in creating booby
traps.
He is a close friend with Shizuko and Sir Ryan who have a
military esteem for the boy.
Superbosses

Superbosses are unique bosses that appear every 500 levels. Like ordinary bosses, they give 10 times more gold than a monster and can drop Infinity Tokens and Valor Points (although the Valor Points will count toward Aidith, as Superbosses cannot be hired). In addition, Superbosses can drop Infinity Gems, a rare currency which can be used in the Gem Shop or Valor Point upgrades.

Many Superbosses are named after prominent members of the Tap Tap Infinity community.

## List of Superbosses

* Level 500 - Varamond the Vicious
* Level 1000 - Princess Myuron
* Level 1500 - Mr Goloomy
* Level 2000 - Pzratnog the Thief
* Level 2500 - Skoll the Devourer
* Level 3000 - Jhin the Eater
* Level 3500 - Mogiks the Wise
* Level 4000 - Dr Xesc
* Level 4500 - Lady Xir
* Level 5000 - Baal
Pruslas

She is the third general and the demon that dominates on
water. She is also in charge of Astaroth’s “secret
service”. As a matter of fact her charm and beauty are
powerful weapons and she knows how to use them.
She also has the gift of an incredible voice, able to
produce amazing sounds, which can enchant any man who
listen to it. A quality that comes from her origins, as a
matter of fact she was a mermaid.
She was different from the others, she wanted to have
power and be a goddess. That’s why, when she had the
chance, she sang for Astaroth that immediately fell in
love with her. He wanted to take her with him so he made
her into a demon so she could leave her world. This is
what she wanted she was finally a goddess.
As soon as she got the power she rejected Astaroth that of
course got very angry. But she always had her ability to
charm him with her voice and make him calm down. Since
then Astaroth never stop to flirt with Pruslas, always
obtaining the same answer, no. On the other hand Pruslas
is very jealous of Astaroth and could kill anyone who
tries to seduce him.
Pruslas has a special crew of demons at her service, the
three Furies: Aletto, Megera and Tisifone. They are three
beautiful demon girls, special agents, able to infiltrate
and hunt any cell of the resistance or any other
organization created against Astaroth’s legacy.
Aletto, born under the star of duty, has an incredible
strength and agility in hand-to-hand combat; Megera, born
under the star of Vanity, who’s scream can crash even the
stone; Tisifone, on the surface the weakest of the three
being born under the star of compassion, but gifted with
extra sensorial powers as uncontrollable as devastating.
Pruslas has in the hand a personal guard, Miriam. Miriam
is a glamorous woman born from a snake; she is indeed a
“Succubus”. She is able to seduce a man and make him a
slave at her orders, and when she’s done with him she
sucks him away his vital breath, which she feed of. She is
also provided by a furious strength, which is why Miriam
is Pruslas faithful bodyguard.
Bawa/Greatlanders

Note: This culture is able to be freely adopted, talk to LeVentNoir

The Greatlanders are a culture of Bawa who split off from the Rahi Vasa Company shortly after its formation. They treked north over Othus and settled on the edge of the frozen seas.

## History

The history of the Greatlanders is captured in The Tale of Two Sisters.

> The Older Sister gathered a caravan and sailed to the shore to the Northwest. It was cold, and Ravaco clothes were not suitable. Wearing furs, the caravan pushed inland until the sea could not be seen or heard or smelt nor reached in a week. And there she settled. The Ravaco men and women she brought formed the Greatlanders, and their buildings were made of skins and earth.
>
>
> Time passed and the Greatlanders continued to migrate, to lands colder and harder until they came across the Mother again. Children of Children of the Older Sister looked upon the bleak frozen expanses of Mother and Father and said "Our balance is restored, and we shall live and love here. We shall farm the cold earth and sail the cold seas."
>
>
>
> And so the Shamans carved The Great Totem of the Older Sister of the North, as her spirit loved the Mother again.
>
>

## Culture

### Architecture

Warm earth houses with animal skin seals.
Malphas

Malphas is the demon crow, the only one that has the power
to appear among the livings. He is Astaroth’s second
general and he is Master of the Dark Arts.
It has been Malphas to elaborate the idea to use human
greed and pride. He walked across earth in disguise for
centuries, sometimes as vagrant, sometimes as a priest or
as a prophet. It has been him to deliver the Grimorium to
humankind, the evil book of spells that has been traded
from time to time, generation from generation.
He spread the word that through that magic manual anyone
could be powerful and could even rule the world. His
efforts to tempt mankind into summon Astaroth, to free him
from Hell so that he could rule on Earth, became reality
when in 1123 the witches tried for the first time to
evocate Astaroth. Sir William’s intervention blew
everything.
Today Malphas has tried again the same strategy, playing
on human weaknesses. This time he got in touch with the
powerful Lodge of the Black Blood and introduced himself
as a hermit magician. The leaders of the Lodge immediately
understood that the Grimorium that strange man was
offering was actually real. So begun the plan to bring the
five Star Children directly at Astaroth’s disposal.
Malphas also is the Guardian of Mount Crow Prison, the
place where all useful prisoners or political opponents of
Astaroth are jailed. It is an incredible building, which
is also his Palace, rising on top of snowy peaks more then
five thousand meters high. A place where ice and cold are
the only landscape, a place where only black crows can
survive...
Maya

Where does an alien go when he dies? Do we share the same
beyond? If you ever looked for an answer to this questions
you better ask to Maya.
She comes from the solar system of Cancri 55 a star 41
light years away from Earth in the constellation of
Cancer, more exactly from the moon orbiting around the
planet Cancri 55 F called “Ilopan 10”.
Universal Judgment is called “Universal” for a reason.
Gods from all over the cosmos have organized a complex
system to judge the actions of the creatures they’ve
created. So any Planet System has his own set of Hell,
Purgatory and Heaven. Somehow all these systems are
connected, cause they are all part of the same divine
Project.
Maya happened to be one of the strongest warriors of the
people of Ilopan 10, a society based on a matriarchal
system. It is a peaceful planet where men take care of
family business while women are the ones that take care of
administration, economy and defense. One day a bunch of
men, lead by a mad man called Ladiv, tried to takeover
power by a putsch. Maya was on command of the Republican
Army; they managed to stop the golpe, Maya killed in a
cruel fight the crazy Ladiv but a mysterious betrayer then
murdered her.
She died in the fatal moment when Astaroth caused the
“Catastrophe”, which had unexpected consequences on the
other Universal Judgment Systems. Maya’s soul was deviated
from its journey to her Heaven and remained stuck into our
Purgatory. Here she joined Sir William’s resistance, being
such a brave and smart warrior, anytime volunteering for
the deadliest missions. So she kept fighting since
centuries, with the secret hope to break Astaroth’s legacy
and maybe go back to the Heaven of her Universe...
Sir William McKane

Everything starts with him. He was a Scottish noble and he
was just back from the Holy Land where he fought as
Templar Knight. His brave intervention meant salvation for
Earth when in 1123 a.C. he stopped a clan of witches to
summon a powerful demon called Astaroth from hell. He and
his courageous men fought the crazy witches but the ritual
was already into its climax. Astaroth was about to emerge
from the dimensional hole. So Sir William McKane decided
to sacrifice his life. A last glance to his boy, Shane,
and he jumped, sword in his hands, into the magic gate. He
dragged with him the screaming demon and they both
disappeared as the hole quickly dissolved.
Earth was saved.
But another world suffered the consequences of that event,
the place where Sir William and Astaroth fell after that
moment: the world of the suffering souls, the Purgatory.
More then 900 years have passed since that day and the
battle that Sir William has begun to prevent Astaroth to
invade Earth again is still on.
Now he is the wise and brave leader of the résistance
against the evil empire that Astaroth has in the meantime
established in Purgatory when he managed to destroy the
Sacred Gates to Heaven and Hell, an Empire of chaos and
madness.
Sir Wiliam knows the Star Childern are coming... Might that
boy, Vincent, be the one he is looking for?
Aamon

Age
 Status
 Weight

He is Astaroth’s first General and, as a paradox, the less
intelligent of all. He commands 40 hordes of demons.
He can use his powers to control the elements of the earth
and generate creatures made of stone or any other material
coming from the ground.
Like any other general he is telepathically linked to
Astaroth.
His loyalty to Astaroth goes beyond any rationality. He is
the perfect soldier for his lord because he never
complains any order and brutally takes down the enemy.
It is especially with his talent that Astaroth managed to
create the great cataclysm that made chaos out of
Purgatory.
Aamon is often in collision with the other generals,
because his devotion to Astaroth appears to be
exaggerated.
Now he is in charge of the main part of Astaroth’s army
and he’s also responsible for his security. So he trained
the “Seven Ones”. They were seven Light Warriors sent from
Heaven to kill Astaroth. Aamon managed to kill’em and cast
a spell on their dead bodies: he turned them into
invincible Vampires, night warriors, the Seven Ones.
Ironically they are now the personal guard of the Prince
of Purgatory.
Barbatos

He is the fourth general and the sorcerer. His origins are
unsolved, quite mythological; some say he was born from
the womb of Earth when a God made love to her, some say he
was generated by the goddess Selene when Elios violated
her. Whatever is the truth doesn’t matter. What matters is
that he was born by a sexual act of violence. So Evil runs
into his veins.
He has the power of the Watchfulness, which allows
Barbatos to see what happens everywhere in the universe if
he concentrates his energy.
He is the most solitary of the four generals and because
of his origins he is more a half-god than a demon, so he
doesn’t get much along with the others.
He prefers to spend time in his lab for he is an erudite
sorcerer and alchemist. He dominates the element of fire,
which he combines in his researches with other chemicals
or elements in order to increase its power. He can combine
chemistry with magic.
He serves Astaroth as a devote disciple and when summoned
he offers all his powers to fulfill his needs. He thinks
the Universe needs a new leader and he thinks Astaroth is
the one. His alchemy researches have the ultimate aim to
find a new molecular structure for Astaroth’s body tissues
so that he can rule “among the livings”, which means in
our dimension, including Earth and the whole Universe.
Barbatos is the one that with his clairvoyance has spotted
the five special kids, the Star Children, which are part
of the formula...
Manny

Manny Keitel was a small town crook back in the early seventies.
He was one of the coolest guys in New York Little Italy.
Associated with the mob he used to run illegal businesses such
as gambling and prostitution. But his favorite activity was the
illegal boxing fight. Manny used to have a special instinct in
finding the best fighters in town. Manny himself was a deadly
boxer and he loved to heavily bet on himself.
Well, that is not an easy life anyway. Yes, you get to make a
lot of friends, the more often a lot of enemies. It was Jake the
Snake, that lousy pimp, that shot Manny in the back while he was
dancing with a nice brunette. That was his weakness, he always
got distracted by beautiful women...
The leopard cannot change his spots... Once in Purgatory, Manny
was launched into this new world with infinite possibilities for
a man like him. He established his new afterlife and his new
businesses in the town of Port Lymbus. Being a commercial hub,
Port Lymbus was the perfect place to run gambling and
prostitution.
Above all, here Manny has managed to organize the most amazing
illegal fight circuit of all Purgatory, where no rule matches
are arranged between any sort of creature available. And these
are many...
He's making a lot of money, and he does it in defiance of the
demons that rule in town. "I like to be dead!" he likes to say.
He's the king of the streets of Port Lymbus...
Yomi

Sometimes life puts you in front of controversial choices.
Guerra, an Italian scientist, during the rise of the Third
any kind of scientific mind across the world, luring those
resources for their researches. Marco was one of those who
integrity to fulfill their ambitions, even if he knew what
This is what happened to Marco
Reich. The Nazi were recruiting
scientists with unlimited
accepted to sell their
those guys were up to.
He was a brilliant inventor and soon he was assigned to a top secret project. Sent up in a
secret lab hidden in some fiord of Norway, there he worked in the creation of a new source
of energy. While in the U.S. his rival Enrico Fermi was working on the nuclear fusion -
and to the bomb - Marco Guerra's project was based on a super rare mineral entrusted to
the Nazis by the mysterious Lodge of the Black Blood. The mineral was called Purinium.
The chemical elements of that mineral suggested Guerra an intuition and he started to
realize the first rudimentary experiments of a nuclear fission. He was anticipating fifty
years of researches by building the first particle accelerator. He was able in theory to
produce an enormous quantity of energy, but he wasn't able to contain and control it. This
is why when he was asked to push his experiments in order to create a weapon to end the
war in favor of the Third Reich, he was doubtful. The energy he had observed in his lab
was something so unpredictable that could eventually determine the end of life as we know
it. And so he decided to sabotage his own laboratory. TNT ended up Third Reich's dreams of
glory but also Marco Guerra's life...
Purgatory was the reward for his moral change that a saved many lives. In the afterlife he
hasn't quit his passion for science, on the contrary he has found new inputs to his
researches and even the true origin of the Purinium. But even Purgatory is under the
tyranny of a crazy individual who wants to rule the Universe. So, having learned from the
past, he conducts his researches well hidden in a secret lab in the subsoil of Drakonia,
the industrial department of Astaroth's army, in the middle of the Red Desert. No on a
must know.
He even changed his name into YOMI. In time he enhanced his knowledge of science, but also
he opened to another level of natural phenomenons.
And one day, he made the greatest discovery. Hidden in a remote land of Purgatory he found
the remains of a divine creature: MICHAEL. And he realized that maybe, life could be
restored in him with the powers of the Purinium; maybe he had found the weapon to end
chaos in the afterlife...