Mises à Jour

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Cet article liste les mises à jour et les futures fonctionnalités de 7 Days to Die.

## Notes

Les bugs sont indiqués par "-" pour *réparé* ou par "+" pour *ajouté*.

## Futures mises à jour

* **Vehicles Overhaul**+New Physics +Nouveau vehicule: Bicycle +Nouveau vehicule: Moto +Nouveau vehicule: Jeep +Neouveau controls camera +Shift button to increase Torque on Bicycle for uphill speed +Space bar to bunny hop on Bicycle +Jeep can damage blocks. +Steering using the mouse 2/12/18
* **Sleepers 2.0**+Vulture Sleepers
* **Dungeon POI 2.0**+Environmental Hazards +vetements zombie +Climbable Trellises and/or Vines +Backstories for many of the POIs +"Helper Blocks" that visually show whether containers are empty or lootable +Random loot containers to make each POI unique for where loot may be +More than 70 new POI's that have been level designed 4/14/18
* **Player(Bandit) Motion Captured Animation**+Separate male and female movement styles +Players now look up and down and always appear to be breathing +Combat movements including power moves 2/21/18
* **Weapon Overhaul**+Replace gun parts with attachable modifications, compatible with buff and skill frameworks +Whole guns instead of parts in loot containers +Weapon quality determines how many mods can be attached +Mods won't have quality tiers. 3/21/18 +Removing a mod may not be possible....still in development +Size of crosshairs accurately reflects cone of hit probability. +All mods use a single item id# but allow for 30,000+ variable mods possible +Power moves for melee weapons use the right mouse button and expend stamina 2/21/18 +Weapon sounds tagged to animations to better maintain sounds syncing correctly 2/21/18 +Perks and skills and buffs will affect various aspects of each weapon 2/21/18 +Weapons can be crafted at workstation. Mods added through assembly interface 3/20/18 +Mods won't be craftable. Obtained through scavenging, trader, and quests 3/21/18 +Weapons can be tinted to other colors using up a special tinting mod slot 3/28/18 +Six tiers of weapons. Each tier determines how many mods can be attached and durability. 7/24/18 +Weapon damage determined by mods and skill and not weapon tier level. 7/24/18
* **Buff Overhaul**+Improving old buff system with a more robust and optimized framework +Designed to work and stack with blocks, items, weapons, clothing, skills, perks, and attributes +Can be triggered and modified by events during a buff's lifetime.
* **Progression Overhaul**+Improving old skill system with a more robust and optimized framework, also designed to work with items and buffs. +Character attributes added to better create classes and differentiate play styles. +Strength Attribute affects inventory size 7/24/18 +Must do activities in a category to improve the category and unlock perks in that category 7/24/18 +Not enough skill points to buy everything. Specialization is the vision. 7/24/18
* **Integrated Survival System**+Changes to how health, stamina, fullness, and hydration will work +Hunger represented by reduction in stamina max. Eating restores max 4/14/18 +Thirst represented by recovery rate. Higher thirst means slower recovery of stamina and health 4/14/18
* **Quest System**+Cool new group quests +Dynamically spawns a boss to guard quest objective +Dialogue system that is fully moddable 3/5/18 +Trader initiated quests 3/5/18 +Quests and quest POIs will work in Random worlds as well as Navezgane 4/19/2018 +Party quests will provide xp sharing when party members stay close to each other 7/24/18
* **Stealth System**+New Stealth related display bar with as of yet unknown functions.....
* **Terrain and World**+Distant Trees 2/12/18 +POI Editor accessible in main menu +Terrain Editor accessible in main menu 3/20/18 +Navezgane terrain vastly improved 3/20/18 +New Height maps for interesting cliffs, ridges, and better variety 4/14/18 +Random maps will be pregenerated to load as fast as and play as optimized as Navezgane 4/27/18 +New tree model for forest biome 5/21/18 +Underwater decorations 6/24/18 +Random Generated Worlds are now 8000x8000 meters 7/24/18 +Random Maps assigned a "county" name for multiplayer server games in order to hide the actual seed name.7/24/18
* **AI and Pathing System**+Zombies scan obstacles in 3 block height and target the middle block followed by bottom then top blocks depending on block hp 4/19/18 +Zombies prioritize obstacles according to block health. 4/19/18 +Game scans terrain for multiple pathways a zombie can take after any change. 4/19/18 +Turn smoothing and prediction added to reduce appearance of zigzag grid following 4/19/18

A17 Changes and Fixes List: **Updated as we learn them from the developers!**
* Every biome remastered for Unity 2017/ 2018 5/30/18
* Game Engine update to Unity 2018 5/30/18
* Removed player collision from yucca and aloe to improve travel
* Replace houses in Diersville with dungeon style POI houses
* XP indicator bar added to HUD directly above the tool belt
* Directx11 and Vulkan menu items in game launcher added
* Zombies ragdoll upon impact by vehicles and no longer impede vehicle movement
* New art and animations for Deer
* Deer split into Stag and Doe versions
* Additional paint textures added
* Wainscotting Block added
* Current Wellness system removed
* Small decorative pipe set added
* Window trimming added
* Reworked the main menu navigation and appearance
* Increased the block id limit to....[higher than it was] 1/26/18
* Pause feature added to MP but only active when playing solo. 2/5/18
* Added Dynamic Origin Point to prevent the shakes when far away from actual (0,0). 2/11/18
* Map viewable while using vehicles 2/16/18
* Arrows stick to targets (Everdeen!) 2/21/18
* Quality tiers indicated by color only. Numbers will be dropped 3/20/18
* Gun parts removed. Guns can be crafted from same mat types as all other craftable items. 3/20/18
* Shift simply initiates run instead of having to hold it down. Pinkies rejoice! 3/20/18
* Zombies running in circles fixed and overall pathing and movements and actions improved 4/5/18
* Zombies ragdoll when stunned 4/14/18
* Plains folded into desert as sub-biome and maple and pine forests merged into just one forest biome 4/14/18
* Base movement speed increased. Running changed to "sprinting" which uses up stamina much more quickly. 4/14/18
* Micro-stuttering caused by UFPS camera and garbage collection has been fixed 4/24/18
* Friend chat/ Party Chat/ Global Chat modes added to chat window 5/1/18
* Water reflections and shading fixed and performance boosted 6/6/18
* Vulture flight, attacks, and idling behaviors improved 6/8/18
* Ambient lighting added 6/29/18
* One line of inventory slots added to backpack but bottom two lines locked at start 7/24/18
* Gamestage calculation simplified: (Level + Days Alive) 7/24/18

{| class="mw-collapsible wikitable" style="width:75%"

!width="130"|Version
!width="80"|Date
!Contenu

 Fichier:Alpha6Loadingscreen.png
 Fichier:Alpha7Loadingscreen.png
* Système de réveil des zombies
* Amélioration de l'IA et du pathfinding
* Système de recul
* Nouveaux lieus

## References

1. ↑ 1,0 1,1 1,2 et 1,3 *File:Alpha6Loadingscreen.png*
2. ↑ 2,0 2,1 et 2,2 *File:Alpha7Loadingscreen.png*
3. ↑ *[1]*
4. ↑ *[2]*
5. ↑ *[3]*
6. ↑ *[4]*
7. ↑ *[5]*
8. ↑ *[6]*
9. ↑ *[7]*
10. ↑ *[8]*
11. ↑ *[9]*
12. ↑ *[10]*
13. ↑ *[11]*
14. ↑ *[12]*
15. ↑ *[13]*
16. ↑ *10.4 B10 Hotfix Is Out!*
17. ↑ *10.4 Hotfix Is Under The Tree!*
18. ↑ *Merry Christmas 10-4 Good Buddy!*
19. ↑ *Alpha 10.3 Build 12 Hotfix Is Out!*
20. ↑ *Alpha 10.3 Patch Is Out*
21. ↑ *Alpha 10.2 Patch Is Out*
22. ↑ *Alpha 10.1 Hotfix Is Out*
23. ↑ *Alpha 10 Apocalypse Release Is Out*
24. ↑ *Alpha 9.3x Alpha 10 Status*
25. ↑ *Alpha 9.3 Hotfix Is Out*
26. ↑ *Dedi Only CPU Fix*
27. ↑ *Boo Ya Alpha 9.2 And More Big News"*
28. ↑ *Alpha 9.1 Get It While It's Hot"*
29. ↑ *Alpha 9 With Random Worlds Is Out!*
30. ↑ *8.8 Dedicated Only Hotfix!!*
31. ↑ *8.8 Hotfix, Pimp News And Alpha 9!*
32. ↑ *Alpha 8.7 Hits The Streets!*
33. ↑ *Alpha 8.6 is out!*
34. ↑ *Alpha 8.5 hotfix!*
35. ↑ *Alpha 8.4 is up!*
36. ↑ *Alpha 8.3 is 0ut!*
37. ↑ *Alpha 8.2 is out!*
38. ↑ *Alpha 8.1 hot fix is out!*
39. ↑ *Alpha 8 with smooth terrain is here!*
40. ↑ *Alpha 7.11 Hot Fix is out!*
41. ↑ *Alpha 7.10 Stake your claim now!*
42. ↑ *Alpha 7.9 patch is here!*
43. ↑ *Alpha 7.8 Get It While It’s Hot!*
44. ↑ *Status update & Alpha 7.7 b7 fix*
45. ↑ *Alpha 7.7 is out!*
46. ↑ *Alpha 7.6 is out Brother!*
47. ↑ *Alpha 7.5 hot fix*
48. ↑ *Alpha 7.4 patch*
49. ↑ *Alpha 7.3 is here!*
50. ↑ *Alpha 7.2 patch is out!*
51. ↑ *Alpha 7.1 patch is out!*
52. ↑ *Alpha 7 is out!*
53. ↑ *Update 6.4 (b1) released*
54. ↑ *Alpha 6.3 patch is Out!*
55. ↑ *Alpha 6.2 patch is Out!*
56. ↑ *Alpha 6.1 patch is Out!*
57. ↑ *Alpha 6 is out!*
58. ↑ *Alpha 5 quick fix update!*
59. ↑ *More Alpha 5 fixes!*
60. ↑ *Alpha 5 Release*
61. ↑ *Alpha 4.1 Release*
62. ↑ *Alpha 4 Release*
63. ↑ *Alpha 3 Release*
64. ↑ *Alpha 2 Release*
65. ↑ *Alpha 1.1a Security Update*
66. ↑ *Alpha 1.1 Release*
67. ↑ *Official Alpha Date Announcement!*