Locations

This page lists the various locations the player can visit and buildings that can be built and upgraded, their costs, etc. See the Map for their locations.

## Ammunition Factory

Enhances damage done by firearms. Red cartridges do not ricochet. Requires Engineers to operate.

Located between Walls R3 and R4.

Requires 12 Scrap to start production.

Can add another Engineer for additional Scrap to increase production.

## Blue Flask Vendor

Appears after building a Warehouse. Each day you can buy 4 Blue Flasks for 6 Food. He is located next to the Generator and also behind DOOR R1 after the room is cleared and the Warehouse is built there.

## Brazier

Requires 4 Food and a Civilian or Digger to light.

Recovers the Commander's and teams' health (indicated by floating green +s above healing characters).

Recovers the Commander's stamina (indicated by the stamina circle filling with green).

With the Shelter Network Perk, will spread fire if mutants run past. If the protecting wall is lost, it must be relit with 4 Food.

## Breach, Left

Engineer and 18 Scrap to close. 6 Basic Mutants, 1 Shield Mutant come out on first approach.

## Breach, Right

Engineer and 18 Scrap to close. 6 Basic Mutants, 1 Shield Mutant come out on first approach. It cannot be reached until the bridge is formed on Day 12 in Normal Mode and Day 10 in Seasoned and Nightmare Mode.

## Bridge

In a cutscene, the player can see the bridge form on Day 12 in Normal and Day 10 in higher modes. It is located to the right of DOOR R2.

## Cement Factory

Increases wall durability. Decreased damage to walls from explosions. Requires Engineers to operate.

Located between Walls L3 and L4.

12 Scrap to start production.

Can add another Engineer for additional Scrap to increase production.

## Droneport

The Laboratory is turned into the Droneport after all research is completed. Drones gather scrap and move it to the warehouse. It must be manned by an Engineer.

Each Engineer, limited at 2, stationed at the Droneport has 4 Drones, 8 with 2 Engies that are dispatched at the surface through the hole in the ceiling located between Wall R5 and R6.

## Engineer Workshop

7 Scrap to build. Converts Civilians to Engineers. Must be manned by one Civilian, which lowers the population by 1, to start producing wrenches.

Takes 2 days to create a wrench.

## Field Kitchen

Appears after upgrading the Generator to L2.

Must be manned by one Civilian to become a rat chef and immediately attracts one tramp after manning it.

Takes ??? days to get one Tramp.

After a certain amount of tramps attracted, the Field Kitchen will need 12 Food to continue attracting more people.

Note: Recruiting Tramps using the Field Kitchen is limited to the population cap, it cannot go above the cap.

## Generator

The center of the player's base. It's the first thing you build and begins the expansion of your base. It can be upgraded twice later based on Research completion. To upgrade the second time, Fuel is required which requires an Expedition.

## Growths

Base level takes 54 shovel hits to destroy.

## Laboratory

Appears after Engineer Workshop is built. Requires Blue Flasks and an Engineer to do research. Once all research is complete, turns into a Droneport.

## Molotov Factory

Located between Generator and Wall L1.

Appears after getting Fuel from an Expedition.

Can be manned by up to two Civilians or Engineers but Engineers craft them faster.

Crafting speed is increased by 30% with Industry Perk.

## Recycling Workshop

Appears after WALL L1 is built. Changes any class back to a Civilian.

## Shield Factory

Located between Generator and Wall R1.

Appears after first Generator upgrade.

Can be manned by up to two Civilians or Engineers but Engineers craft them faster.

Crafting speed is increased by 30% with Industry Perk.

## Shovel Workshop

7 Scrap to build. Converts Civilian to Digger. Must be manned by one Civilian, which lowers the population by 1, to start producing shovels. Takes 1 day to create a shovel.

## Slug Farm

Located between Walls L5 and L6.

Requires 10 Scrap to build. Can station up to 2 Diggers to gather food. Produces 10 Food per day.

## Sniper Workshop

Appears after upgrading Generator to L2, 14??? Scrap to build. Must be manned by one Civilian, which lowers the population by 1, to start producing rifles. Takes ??? days to create a rifle.

## Stalker Workshop

Appears after upgrading Generator to L2, 14 Scrap to build. Must be manned by one Civilian, which lowers the population by 1, to start producing machine guns. Takes ??? days to create a machine gun.

## Tent

Cost to build and upgrade a tent
 2
 3
 4

If a tent is destroyed, it retains its upgrade level when rebuilt.

Cost to rebuild a destroyed tent
 2
 3
 4

## Trolley Stop

For 8 Food in Normal and Seasoned Modes, and 10 Food in Nightmare Mode, he brings 1 Civilian (assuming there is space), 3 Scrap, and 1 Blue flask each day.

The trolley can bring one more Civilian when it reaches the population cap.

After Day 20 in Normal, Day 18 in Seasoned and Nightmare, the trolley no longer leaves and instead can be converted to an armed transport for ??? Scrap for the Commander and troops. Once upgraded, the armed transport has a mounted gun on each end that each can be manned by a Civilian for more damage.

## Walls

Cost to build and upgrade a wall
 2
 3
 4

If a wall is destroyed, it retains its upgrade level when rebuilt.

Cost to rebuild a destroyed wall
 2

## Warehouse

Appears after Research L3, 10-12? Scrap to build.

The speed of looting Scrap is doubled nearby.

Behaves like a Brazier.

Increases the population limit by 1.