2.2 Apotheosis Beta 1.1.0 Changelog

MAJOR Spoilers!*This article has MAJOR spoilers. Read further if you want to know what happens in the story.*
"2.2 Apotheosis Beta 1.1.0 Changelog" contains information about things that dont yet exist!*This page contains information about a future release or beta. If something doesn't make sense, you're probably looking in the wrong place.*

## Primordial 2.2 Beta 1.1.0

### Downloads

https://www.drehmal.net/apotheosisbeta

**2.2 Apotheosis Beta 1.1.0** is a minor update to Apotheosis that contains tweaks, additions, and fixes.

## Tweaks and Additions

* Made various changes to post-75% progression and other story locations
* All Lo’Dahr facility holotexts are now unlocked upon completing the Aphelion
* Removed Numencore entrance facility terminal
* Added a compass pointing you to the Numencore entrance facility in the Aphelion
* Made a vent access door in the Aphelion more obvious
* Made the lever in the Admin Wing more obvious
* Made visual changes to the Numencore entrance puzzle to remove some confusion
* Made the Numencore puzzle more consistent by increasing the window
* Made the Security Checkpoint puzzles in Av’Sal and the Numencore entrance more obvious where you have to stand
* Added a Lo’Dahr facility map to the Numencore entrance
* Added a new holotext to the Numencore entrance
* Added alternate ways to get through the Sal’Mevir dunes
* Reduced the amount of Guardians in the timed electric water section of the Exodus Vault
* Changed the doors for the Resupply Depot to be more obvious you can dig through them
* Devotion items and hints have been reworked
* Hints are now lore text on a static book item instead of inside lore books
* Reduced the amount of possible offerings from ~20 to 8 for every deity/Aspect
	+ *The goal behind these changes was to shift the focus off of player intuition and into engaging with hints/the world around players.*
* The Vehrniis now only spawns once beaten in Challenger’s Grotto, and is always passive
	+ *This change was done to make it less confusing why you can’t damage her while in Dahr’s Ocean. It, and other reworks, might be reverted once they update to 1.20.*
* Made various changes to the Aspect Trials
* Added proximity messages for getting near an Aspect Trial
* Made some of the differences in the Starrise Orrery more obvious
* Made the trees in the Temple of Life stand out more
* Changed the wording on the sign in the Brightwyrm's Caldarium
* Added ambient tracks to Av’Sal and the Exodus Citadel
* Thank Penngo for his new contributions to the soundtrack!
* Dramatically reduced Lo’Dahr daytime spawnrates/spawncap
* Slightly increased Lo’Dahr nighttime spawnrates/spawncap
* Made the parkour before the Emissary fight much easier
* Removed the spike ring from the Emissary’s upgraded stomp attack
* Removed Noodlemeister Klint’s bowl trade
* Nerfed the Naharja Meat merchant
* Added descriptions to Bundles describing how to use them
* Retextured the Runic Catalyst and Runic Amplifier
* Retextured the Freorig
* The Resonant Compass now has a texture
* Added two (2) more cats
* Added a new structure to the Frozen Bite, with two new lore books
* AvPod songs are no longer shuffled
* Touched up Calamity’s ability SFX and VFX
* Added a new merchant in Ytaj that clues overworld devotion locations
* Updated one of the trial murals in Ytaj to be less misleading
* Remembered the battle tower
* Added a visual tether between Shackled Sentinels and their anchors
* Fervor Stones are now stackable
* Powdered Snow is now a little more noticeable
* Beaming any part of the Yavhlix door will open it
* Added particles onto the Yavhlix seal during the Mythbreaker Run, making it clear you have to beam it
* Made Lo’Dahr music a bit less frequent
* Added Protection 3 books to the Maddened Path
* Added Legendary acquisition fanfare

## Fixes

* Added a scoreboard backup system for scoreboard-wipe related crashes
* Fixed a massive source of scoreboard.dat file bloat
* Fixed an immunity frames issue that caused players to be hurt much more frequently than intended
* Fixed all errors in the Codex Celestus
* Fixed the Heartaxe not activating on Nether wood types
* Made One Thousand Scars ability activation more consistent and changed its particles
* Custom damage no longer affects creative, spectator, or dead players
* Fixed a bunch of broken Runic Catalysts
* The Vehrniis should be much more stable in general. Fixed one glaring issue and changed how values were handled to prevent other, more esoteric issues
* Beds now explode in the Lo’Dahr wastes to avoid softlocks
* All custom particles have been changed from fonts to snowballs and are now center-aligned, making them significantly more consistent
* Syzygy’s ability, Draconitic Rebuke, no longer charges if the crossbow isn’t loaded, and should lose charge less quickly when you adjust your aim.
* Mythic abilities no longer damage the entity you ride (for the most part)
* Fixed a lag issue that affected many areas in the map
* The Mythbreaker Run should no longer bring the game to a crawl
* Dying to Ultva & Hovad no longer breaks the map
* Killing Tethlaen with an ability no longer breaks the map
* The Emissary no longer drags people into the arena from out of the fight
* Made the portal in the Nimahj Swamp more consistent with other portals
* The door to the Soletta will no longer destroy placed blocks
* Fixed the South Tharxax tower slow falling effect not being centered
* Fixed a few spelling errors across holotext, advancements, items, and lore books
* Fixed the tablets in Palaesida’s dome in Ytaj being out of order
* Fixed 100% completion messages playing every time you entered the Terminus
* Conservator Ulavahn no longer despawns
* Cleaned up some advancement trigger boxes
* Fixed meteorites breaking all your armor
* Fixed some traders not being invulnerable
* Removed the players team - triggers now use the ‘isDev’ scoreboard variable (this only matters to people who need to fix things or check the guts of the map)
* Fixed various adventure mode softlocks
* Chorus Fruit is no longer obtainable
* Fixed Thrumvokrs spawning Vex, they should now spawn lightning
* All advancements have been made to work correctly
* Fixed many other, less important bugs

## Buffs & Nerfs

### Mythicals

#### Frenzy

0.035 Move Speed → 0.03 Move Speed
13 Atk Dmg → 10 Atk Dmg
Now need to land crits when at +9 Fatal Rampage stacks to one-shot standard enemies, also just a general damage/speed reduction

#### Oblivion

11 Atk Dmg → 14 Atk Dmg
Oblivion damage is severely underperforming, but doesn’t need much more because of its very strong neutral

### Legendaries

#### Emperor Anyr’s Scepter

9 Atk Dmg → 11 Atk Dmg
Neutral buff to an underperforming weapon – might need ability buffs down the line

#### Hovadchear’s Greathammer

-0.04 Move Speed → -0.03 Move Speed
Reworked ability, now lasts for one minute and gives a +15% damage boost against affected mobs
Neutral buff to an underperforming weapon – this plus its ability buff should make it nicer to use

#### Masayoshi

14 Atk Dmg → 13 Atk Dmg
Unbreaking 4 → Unbreaking 1
Small nerf, still extremely powerful but requires investment with lower durability

#### Osteogenesis

0.4 Atk Speed → 0.6 Atk Speed
Remade the ability from the ground up, should now be much more consistent

#### Ultva’s Bowblade

Ability duration increased by 2 seconds
Was too strict of a timer

#### Whispersong

-75% HP → -60% HP
-75% Move Speed → -60% Move Speed
Niche but effective weapon, but bows are somewhat underpowered in the lategame

#### Proxigea

16 Ranged Dmg → 21 Ranged Dmg
Was underpowered by the time you got it

#### Thundercrux

-40% HP → -30% HP
Minor buff to make it easier to use

#### Aeongale

-14 HP → -10 HP
Ability now matches its description (slows mobs at full health)
Extremely strong with the right build, minor buff to make said build easier to work with

#### Penumbra

[Daytime/Nighttime] +4 Armor → +6 Armor
[Daytime/Nighttime] Added +2 Armor Toughness
[Nighttime] 0.01 Move Speed → 0.015 Move Speed
[Nighttime] +15% Atk Dmg → +20% Atk Dmg
Penumbra is outperformed by basic Artisan armor and needs to be more equal to its contemporaries, as well as provide stronger benefits

#### Magestep

Remove Move Speed
Jump Boost 2 → Jump Boost 3
Magestep is mostly just a ‘feels good’ Legendary, and this change encourages you to build with movement speed while buffing its effectiveness