Deathbringer

Health
 Armor
0% Magic Damage Reduction
 Attack
1 ~ 16 (x0.5 ~ x8) Magic Ranged Damage (White ring)
 Drops
1 Coin of Depths
 Other Attributes

**WARNING!!! This creature has been labeled as extremely dangerous. Players would make sure they have equipment for fighting this creature.**

## Information

The **Deathbringer** (also known as The Doom Guardian) is an evolved hannibal boss mob that spawns in Montane Dungeon Dimension. It is before you defeat the hostile mobs like Chain Mummies, Eye Warriors, the Minibosses: Dungeon Beasts.

## Spawning

* The Deathbringer can be summoned when the player right-clicked on the **Deathbringer Altar**, then he will arrive. The Altar is located in the **Deathbringer's Chamber** **under the Labyrinth** that is located in the **Montane Dungeon Dimension**.
* The Deathbringer cannot despawn when the player is far away from him, but he despawns in peaceful mode.
* The Deathbringer can also be summoned with a **spawn egg** and it can also be summoned with a **command** manually using "/summon gibby\_dungeons.EntityDeathbringer".

## Sounds

* When right-clicked on the altar, it makes a portal traveling noise in the old Minecraft before 1.3.2 version of this game.
* When killed, it makes a portal traveling sound in slow-motion. (Feels like space!)

## Attack:

* The Death Bringer can deal very heavy melee damage and will spontaneously become faster.
* The Death Bringer also summons white runes that after two seconds explode, dealing 1-16 magic damage.
* The Death Bringer will also summon a massive purple rune that is unavoidable and will deal heavy knockback and 1-21 magic damage.
* He is resistant to wands and staves, similar to the Cursed Remnant.
* The Death Bringer must add the player a confusion negative effect (known as Imbalance) like the Eye Warrior does.
* It is a completely melee fight because of its projectile shield. The player must always be aware of what is under them, otherwise they would take massive damage. Its main attacks are neither ranged nor melee so the player can be caught off guard.
* He can also make magical shock, similar to the Lava Troll, Cursed Remnant, The Spitting Troll, and Terra Cotta that can do magical shock to the player.

## Strategies

* This boss fight is totally difficult as the other boss fights, but it is recommended to use something that heals the player like the **Regrowth Staff**, which heals the player more hearts even better when the player is having some patience. The **Sapient War Wand** is also recommended by right-clicking to heal the player. If the player forgets the bring **Golden Apples**, then the player would gather **at least 16 of them** so that the player will not get attacked by him. The **Enchanted Golden Apples** would help a lot. If the player dies, the player will go back to the Montane Dungeon Dimension to enter the Labyrinth then go back to his chamber.
* During the boss fight, Armor needs to be enchanted and it is also recommended to bring kinds of armor that grants strength (i.e. **Black Iron Armor**, **Nethersteel Armor**, **Crystallium Armor**). Without armor, the player will get killed by him (Deathbringer). **Strength** will let the player attack with more melee damage.
* For melee, there are some examples: **Heavy Amethyst Sword**, **Crystallium Destroyer**, or **Nethersteel Destroyer** are choices that are recommended.
* To avoid the beams that the Death Bringer made, the **Speed Staff** is recommended. If the player gets the imbalance effect, **drinking Milk** will take out this effect.

## Drops

* The Death Bringer commonly drops the **Coin of Depths**, **Black Key** and the **Deathbringer Wand**.
* The Death Bringer also drops **experience orbs**.

## Trivia

* His model looks similar to the Crystallium Hannibal, but the texture looks totally different from one, because of the black stripes like those.