Divine Crusader (Prestige Class)

The divine crusader embodies devotion and dedication to a chosen deity. Even more than a cleric, the divine crusader serves as a symbol of a specific aspect of his deity’s portfolio, such as fire, good, knowledge, or war. They serve as elite godservants, carrying out the deity’s will and furthering the deity’s aims.

Paladins make good divine crusaders, as do clerics (particularly those of martial-minded deities). However, characters of many other classes find great spiritual rewards from the path of the divine crusader, including fighters, barbarians, monks, rangers, and rogues.

NPC divine crusaders typically work side-by-side with others who share their devotion, such as clerics or other divine crusaders. They get along well with other crusaders who share the same deity (even if their chosen domains differ), and some even ally themselves with divine crusaders who share a domain but not a deity, though alignments must be similar as well.

### Requirements

To qualify to become a Divine Crusader, a character must fulfill all the following criteria:

* **Base Attack Bonus:** +6
* **Alignment:** Must match chosen deity
* **Skills:** Knowledge (religion) 2 ranks
* **Feats:** Weapon Focus (in chosen deity’s favored weapon)

### Class Skills

The divine crusaders class skills are Acrobatics, Craft, Diplomacy, Intimidate, Knowledge (religion), Perception, Ride, Spellcraft, and Swim.

Skill Points at Each Level: 2 + Int modifier.

### Class Features

All of the following are class features of the divine crusader prestige class.

**Weapons and Armor Proficiency**: Divine Crusaders gain no new weapon or armor proficiencies.

**Aura (Ex):** The power of a divine crusader's alignment aura (see the *detect evil* spell on page 266 of the Player's Handbook) is equal to her class level, plus any class levels in other classes that possess such an aura (such as cleric or paladin).

**Weapon Specialization:** At 1st level, a divine crusader gains Weapon Specialization in her deity's favored weapon as a bonus feat. In addition, she may use her total hit dice to qualify for fighter bonus feats.

**Deity and Domain:** Every divine crusader has a chosen deity. Standard Golarion Deities can be found here. A divine crusader's chosen deity influences her alignment, what magic she can perform, her values, and how others see her. The character's alignment and her deity's alignment must match exactly.

A 1st level, a divine crusader chooses one domain from among those offered by that deity to his or her clerics and gains the granted power of the domain. (If the domain-granted power includes the addition of a skill or skills to the cleric class skill list, add it to the class skill list for the divine crusader instead. For domain powers, your effective cleric level is equal to your HD.) The divine crusader also gains the ability to cast spells from that domain (see below). Domains can be found here. At 3rd, 5th, 7th and 9th level, the divine crusader may select an additional domain related to her deity.

**Spells per Day:** A divine crusader casts divine spells. She may only prepare and cast spells from her chosen domains (see above). Effectively, a divine crusader has a class spell list of only nine spells (one per spell level, until she gains more domains). To cast a spell, a divine crusader must have a Charisma score equal to at least 10 + the spell level. The difficulty class for a saving throw against a divine crusader's spell is 10 + the spell level + the divine crusader's Cha modifier. The divine crusader also gets bonus spells based on her Charisma. A divine crusader prepares and casts spells as a oracle, except that she cannot spontaneously cast *cure* or *inflict* spells. A divine crusader may never add any spell to her spell list that is not granted by her domains.

**Divine Grace (Su)**: At 2nd level, a divine crusader gains a bonus equal to her Charisma bonus (if any) on all Saving Throws.

**Electricity Resistance (Ex):** A divine crusader gains resistance to electricity 5 at 3rd level. At 9th level, this increases to resistance 10.

**Acid Resistance (Ex):** A divine crusader gains resistance to acid 5 at 6th level. At 9th level, this increases to resistance 10.

**Bonus Feat**: At 4th level, and again at 8th level, a divine crusader gains a bonus feat in addition to those gained from normal advancement.

**Darkvision (Ex):** A 7th-level divine crusader gains darkvision out to 60 feet. If the divine crusader already has darkvision, the radius of her existing darkvision increases by 30 feet.

**Perfect Self:** At 10th level, a divine crusader completes her transformation into a creature of the planes. Her type changes to outsider (native). As a native outsider, the character can still be raised, reincarnated, or resurrected just as other living creatures can be, and remains native to the Material Plane. Additionally, the divine crusader gains damage reduction 10/magic.

#### EX-DIVINE CRUSADERS

A divine crusader whose alignment changes to no longer match her chosen deity's alignment loses all divine crusader spells and abilities. She may not progress any farther in levels as a divine crusader. She regains her abilities and advancement potential if she atones for her violations.

An ex-divine crusader cannot change her devotion to a different deity in order to regain abilities and advancement potential. Once a divine crusader has failed one deity, no other deity trusts the character with these powers.