9.0 Rules

## Core Stats

Core stats are what define a character. All characters in Sky are comprised of 3 core stats. Each core stat has an associated resource. Resources maximum is equal to the core stat. Resources can be refilled by short resting (gain 1 of each) or long resting (Regain all)

### Body

Your physical prowess. Includes raw strength, endurance, constitution, flexibility, speed, balance, dexterity.

* Body determines your maximum Health
* Body determines your movement per action.

#### Values

* 1 - Feeble, barley able to move. Cripple or new born baby.
* 5 - Average healthy adult.
* 10 - Greatest normal athlete, Think Arnold, Usain bolt, Phelps. **(+1 Burst) +1 Damage**
* 15 - Can run on walls **(Wall Running) + 1Damage**
* 20 - Can run upside down, bend metal **(+1 Burst) +1 Damage**
* 25 - Faster than sound. **(Can run upside down) +1 Damage**

#### Energy

* Increase total damage by 1
* Decrease total damage by 1
* Increase total movement by 1

### Mind

Your overall intelligence. Includes wisdom, perception, problem solving, ability to focus, creativity, discipline.

* Mind determines your maximum skill score.

#### Values

* 1 - Dying
* 5 - Average Adult
* 10 - Genius prodigy **(+1 Skill Point Per Level)**
* 15 - Super human intellect. Can read 2 things at once while drawing with both hands **(Burst Upgrade)**
* 20 - Can move objects with mind **(+1 Skill Point Per Level)**
* 25 - can calculate future from probability **(Burst Upgrade)**

### Soul

Your empathy, charisma and magical abilities. This one is much more abstract, but contains all the intangibles. Warmth, appeal, charisma, empathy, attraction etc. You start with 12 exp. It cost 2 exp to level up a core stat. You must have at least a 1 in each stat.

#### Values

* 1 - Dying
* 5 - Average Adult
* 10 - Spiritual leader, performer, Obama **(+1 Blink)**
* 15 - Jesus level charisma. Can read 2 things at once while drawing with both hands **(Improve Focus)**
* 20 - Can move objects with mind **(+1 Blink)**
* 25 - can calculate future from probability **(Improved Focus 2)**

#### Will

* 2 Will can heal 1 HP
* 2 Will can convert to any other resource

## Resources

Each core stat has an associated resource. The maximum of each resource is equal to the stat.

Body = Energy

Mind = Ideas

Soul = Will

## Combat Actions

Combat is simultaneous. Each player is given 2 actions per turn. Action cards can be upgraded by visiting

### Attack Types

All attack types deal 1 damage. They are mechanically identical until upgraded. Attack types, like defense types can be upgraded at combat masters. Each attack type also has flavor that can help inform description of actions the players take.

#### Hard Attack

The flavor of a hard attack is a all out attack. Full muscle swing. Trying to hit as hard as possible.

* Full Upgrade: Deals +2 damage

#### Quick Attack

The flavor of quick attacks is tying to land a quick slash blow. Quickly getting in past the enemies defense.

* Full Upgrade: Can only be blocked full Quick Block

#### Precise Attack

Target Attack

* Full Upgrade: Can target a specific location on target. Each situation is different and you will need to work with your DM to determine outcomes. Competing checks seem to be a strong way to determine the success of the outcome.

### Block Types

All block types defend against their corresponding attack type. Playing a block card prevents all damage from that attack type. Meaning if two hostiles each make quick attacks a single quick block prevents all damage.

Blocks have a special condition called retreat. Anytime a Full Block action is played, you gain 1 free action of movement.

#### Precise Block

* Gain 1 additional armor and 1 move action.

#### Move

Moves Squares equal to your Body

* Upgraded Full: Gain 1 additional block card

#### Focus

Focus is probably the most complicated of all the action cards. It has a couple uses

Focus allows you to regain 1 resource of your choice.

When you focus you also have the option to

* Spend 2 Will gain 1 HP
* Spend 2 Will Gain 1 of any other resource

Focus can be improved by increasing Soul

* Upgrade 1 - Increases Spending 2 Soul will gain 2 HP or 2 of any other resource.
* Upgrade 2 - Spending 1 Soul will gain 2 HP or 2 of any other resource

## Proposed Changes

### Retreat

I like the idea of changing the retreat bonus action to when you full move you get a free block action.

### Multiple Upgrade Tiers

I think attack upgrades should start as comparing rolls. Then later upgrade to automatically working.