Isaac (Super Smash Bros. Infinite)

*This article is about Isaac’s appearance in Super Smash Bros. Infinite. For other uses, see Isaac*

## Voice Talent

### Voice

Teiya Ichiryūsai

**Isaac** (ロビン, *Robin*) was confirmed as a playable fighter during the E3 20XX in June and was featured in a reveal trailer alongside Bandana Waddle Dee, Octoling, Waluigi, Crash, and Stylist. His gameplay and moveset was also featured in a “Mr. Sakurai Presents...LIVE!” during the “Treehouse Live” segment following the reveal trailer.

Isaac communicates largely through yells, shouts, grunts, and other battle-related sounds and is voiced by Teiya Ichuryūsai. This is applied to all language versions.

## Attributes

Isaac is a defensively strong character who boasts plenty of techniques and tools that allows him to hold a position. Isaac had an amazing ground game with plenty of abilities that capitalizes on this. Isaac enjoys one of the strongest shields in the game but this isn’t the only thing he can use to defend himself. Many of Specials with the exception of Growth and Quake can actually cancel out attacks. In fact, Move is actually able to reflect projectiles back though without the damage multiplier. These attacks are excellent area denial/anti-approach tools which makes getting up close to Isaac a difficult strategy. While his damage output is about average, his Specials are capable of providing a much needed damage boost based on the situation.

He also has a wide amount of weaknesses with one of his most notable one being his air game in a similar way to Little Mac, Isaac does very poorly in the air. Most if not all of his aerials deal moderately low damage and tend to put him at a disadvantage. When used in the air, his Down Special, Quake becomes Spire which gives him so defense in the air but it’s not enough to save his lackluster aerial abilities This is hampered by his below average jump and air speed. Another glaring weakness is his mobility. Isaac is unable to chase down opponents and finds himself at an disadvantage against quicker opponents. As mentioned earlier, his aerial game is not the best and this is further compounded by a rather difficult recovery special, Growth. It’s difficult to implement and use successfully which makes it an unreliable recovery move.

Isaac’s appearance is based on an updated version of his *Ultimate* Assist Trophy model with more emphasis on texture in his scarf, tunic, and breastplate. However, the development team was particularly careful to not overdue it in order to still give Isaac an appearance that seems straight out of *Golden Sun*.

## Moveset

### Taunts

* **Up Taunt:** A Venus Djinn appears and flies around Isaac, similar to the fairy taunts that the Links have.
* **Down Taunt:** A unique taunt, Isaac casts Cure on himself, which could function in a few different ways. The first option is that the taunt must play in full to get moderate healing and Isaac can't cancel out of it. The second option is that using the taunt puts Isaac into an animation and after either pressing a button to end the animation or letting the animation last the max amount of time, Isaac is healed based on the amount of time before the taunt is ended.
* **Right Taunt:** Isaac uses his Psynergy field animation
* **Left Taunt:** Isaac swings his sword to the right and spins and swings it to the left.

### On-Screen Appearance

* Appears in a vortex of Venus Psyenergy which causes the ground to burst with plant life. He then jumps out.

### Idle Poses

* Issac looks behind him.
* Issac adjusts his hair, before going back to battle stance.

### Victory Poses

* Isaac summons a burst of vines and branches and rides them up into the air while waving at the camera.
* Isaac spins and holds on the hilt of his sword while thrusting his hand forward as it glows with Venus Psyenergy. This post is very similar to his son, Mathhew’s official pose.
* Isaac causes four stones to levitate around him. Ge then causes them to spin rapidly.

## Classic Mode Route: The Power of Friendship

Players team up with two other allies to defeat an opponent based on a *Golden Sun* boss.