Envisioned Corruption

Your constant exposure to the alien world known as The Void is causing your body to calcify and elongate.

**Catalyst**

Your repeated and prolonged trips to the Void itself and to places where the barrier between it and the material world are thin has caused it to start changing your body in strange, unspeakable ways. You may also have had repeated or constant exposure to Voidrite, more commonly known as Void Stone. Creatures generally must possess at least one Outsider gift to become an Envisioned (typically Blink), otherwise most that succumb will become Void Effigies instead.

**Progression**

Whenever you spend a significant portion of time in the void or make physical contact with an avatar of the void, you must make a Will saving throw (DC 15+Manifestation level). What qualifies as a "significant portion of time" is up to your DM, but must always be at least 1 hour of time. A general guideline would be an hour per HD or an hour per manifestation level. You must also attempt a saving throw after any month in which you have failed to return to the Void a number of times equal to or greater than your manifestation level.

**Corruption Stage 1:** The first time you fail your saving throw, you awaken from a dream of the Void and find yourself enthralled by it, wishing to return more often and stay longer. Your alignment shifts one step towards the alignment of the current Avatar of the Void (on the good/evil axis first), or towards True Neutral if there is not one.

**Corruption Stage 2:** The second time you fail your saving throw, you are overcome with desire to venture deeper and deeper into the Void. Your alignment shifts one step towards the alignment of the current Avatar of the Void (on the good/evil axis first). Any time you are given the option to go to the void, you must make a will save (DC 15+ manifestation level) or drop whatever you are doing to go there and begin the trek into its depths. You must succeed at a saving throw against this DC in order to willingly leave the void, and are given a new save at the end of each hour. A success does not remove you from the void, however, and you must still find your way back to an exit.

**Corruption Stage 3:** The third time you recover from this state, you have been consumed by the will of the Void. Your alignment shifts to match the current Avatar of the void (or to true neutral, if there is not one), and you are transported immediately to the void. You become an Envisioned under the DM's control, monitoring and defending the Void from intruders that would delve too deep or threaten its inhabitants.

**Removing the Corruption**

Curing the corruption often requires killing the current avatar of the void (if there is one) or installing a new avatar (if there is not one). It may also be achieved through intensive psychic conditioning to remove your obsession with the Void from your mind as well as intensive surgery to undo the calcification of your body parts. Powerful magic like miracle or wish in conjunction with regenerate might strip the voidrite from your body.

**Manifestations**

The following are manifestations of the Envisioned corruption.

**Voidrite Skin**

*Your skin is slowly being turned to void stone.*

**Prerequisite:** None

**Gift:** You gain a +1 natural armor bonus to your AC. At manifestation level 5th, this bonus increases to +2.

**Stain:** Your take a –1 penalty on Dexterity– and Strength-based skill checks. At manifestation level 5th, this penalty changes to –2.

**Improved Voidrite Skin**

*Your skin is being overtaken by the voidstone.*

**Prerequisite:** Manifestation level 5, Voidrite Skin

**Gift:** Your natural armor bonus to your AC from the Voidrite Skin manifestation increases by 2.

**Stain:** Your penalty changes to -3. All of your movement speeds are reduced by 10 feet.

**Greater Voidrite Skin**

*The Voidstone is transforming your insides as well.*

**Prerequisite:** Manifestation level 5, Voidrite Skin, Improved Voidrite Skin, Corruption Stage 2

**Gift:** You gain 50% fortification.

**Stain:** All of your movement speeds are reduced by 10 feet.

**Special:** Upon receiving this manifestation, you must take both the gift and the stain, even with the useful corruption or vile corruption variants.

**Blindsense**

*You can use the void to perceive things around you.*

**Prerequisite:** Manifestation level 2, Void Attunement

**Gift:** As a move action, you can attune to the omnipresent nature of the void. You gain blindsense with a range of 5 feet × 1/2 your manifestation level until the beginning of your next turn; during that time, you negate the penalty on Perception checks from the stain and instead gain a bonus on Perception checks equal to 1/2 your manifestation level.

**Stain:** Your attention is commanded by the void. You take a –2 penalty on concentration checks, as well as on Intelligence– and Wisdom-based ability checks and skill checks, and you can never take 10 on such checks.

**Void Attunement**

*You are more accustomed to the Void's harsh conditions.*

**Prerequisite:** None

**Gift:** You gain resistance 5 to Cold and Electric damage. At manifestation level 5, this increases to 10.

**Stain:** Any time you take bludgeoning or piercing damage, you take an additional amount equal to half your manifestation level.

**Large Stature**

*The Voidstone has enveloped you, making you larger and more formidable.*

**Prerequisite:** Corruption Stage 2, Manifestation level 7, Voidrite Skin, Improved Voidrite Skin, Greater Voidrite Skin, Voidrite Weapon, Voidrite Shrapnel

**Gift:** You become Large sized, granting you +8 Str, +4 Con, +2 Natural armor, +1 CMB and CMD, and increases your reach by 5 feet.

**Stain:** You take a -2 penalty to Dex, -1 size penalty to AC and attack rolls, -2 Fly checks, -4 stealth checks.

**Special:** Upon receiving this manifestation, you must take both the gift and the stain, even with the useful corruption or vile corruption variants.

**Voidrite Weapons**

*You have a large concentration of Void stone on your arms.*

**Prerequisite:** None

**Gift:** You gain two primary Slam attacks that deals 1d6+Str damage if medium (1d4 if small, 1d8 if large).

**Stain:** You take a -2 penalty on attack rolls made with manufactured weapons and on dexterity-based skill checks.

**Voidrite Shrapnel**

*You can use pressurized gas to launch pieces of void stone from your body.*

**Prerequisite:** Voidrite Weapons, Manifestation level 2

**Gift:** You gain the ability to generate Voidrite Shrapnel whenever you attack. In place of any attack you make (including in a full attack), you may use this shrapnel. This is a ranged attack that deals 1d4 piercing damage if medium (1d3 small, 1d6 large) and has a range of 20 feet. It critically hits on a 20 and deals x2 damage.

**Stain:** Whenever you take fire damage, you take an additional amount equal to your manifestation level, as the pressurized gas is highly flammable.

**Void Reconstitution**

*The Void repairs your body by generating new Voidstone.*

**Prerequisite:** Voidrite Weapons, Voidrite Shrapnel, Void Attunement, Manifestation level 5

**Gift:** You gain Regeneration 1 overcome by Fire.

**Stain:** You are treated as both a construct and your original creature type for spells and effects that target creatures by type (such as the bane weapon special ability or a ranger’s favored enemy class feature).

**Summon Void Construct**

*You are able to call on the void for assistance, creating Void effigies.*

**Prerequisite:** Void Attunement

**Gift:** Once per day as a spell-like ability, you can summon a void construct, as summon monster II with a duration of 1 minute per manifestation level. This functions as normal, however the creature summoned is of the Construct type, neutral alignment, and made of Voidstone. At manifestation level 4th, you can use summon monster III, and can summon a Void Effigy. At manifestation level 6th, you can use summon monster IV this way. At manifestation level 8th, you can use summon monster V this way, and can summon an Envisioned (or 1d3 void effigies).

**Stain:** Your mind is tainted by the void's influence, making your thoughts clouded and unsure. You take a –2 penalty on Wisdom and Charisma based skill checks. This penalty stacks with the Stain from the Blindsense manifestation, if applicable.