recursal/Fanatic-Fandom huggingface dataset:
The Vanishing

**The Vanishing** is the first mission that is found in Chapter 1 of *GhostWire: Tokyo.*

## Plot

A young man named Akito zips through Shibuya on his motorcycle, only to end up in a terrible accident at the Scramble Crossing. He emerges miraculously unharmed, until a mysterious voice begins speaking inside his mind.

With a town now utterly devoid of any other human life, Akito decides to head for the local hospital to check on his sister Mari.

## Objectives

* Defeat all enemies.
* Get to the hospital.
Rain Walker

**Rain Walker** (影法師 *Kagebōshi*) are Visitors in *GhostWire: Tokyo.*

## Database entry

*A type of Visitor born from the hearts of those pushed to the point of utter exhaustion by their work. They apply an equally exhaustive approach to their work robbing the living of their life force.*

## Appearance

The Rain Walkers have the appearance of business workers, wearing dress suits as their main attire. Their most distinctive feature is the umbrellas they primary carry. They have white, blank faces where only their mouth remains their only facial feature.

## Behavior

As beings secluded by their work in the previous life, it's implied that they have no freedom outside their work. They are curious and tend to inspect most outside every day objects as they wander freely outside the confines of their previous sheltered life.

When threatened, they have the tenacity to fast-walk towards their victim and strike them. At a distance, they can pick up nearby objects with telekinesis and use them as ranged weapons.

## Trivia

* Their appearances are very similar to the Slender Man mythos.
Rice Ball (Mentaiko)

**Rice Ball (Mentaiko)** is one of the consumables in *GhostWire: Tokyo.*

## Database entry

A rice ball filled with creamy pickled cod roe.

Mentaiko is also known as tarako. Its roots date back to the 17th century on the Korean Peninsula, and the name is derived from "myeongtae," a Korean word for salt-fermented Alaska pollock eggs.
Weirdness at the Park

**Weirdness at the Park** is one of the files that can be found in *GhostWire: Tokyo.*

## Database text

Hey you're not gonna believe this

So I'm at the park near my house right now

Heard some shouts and got curious, went to check it out

And everyone's like freaking out, pointing and staring at some playground equipment that looks like a panda

Nobody's on it, but the panda thing is shaking like crazy

I swear!

It's not the wind either

There isn't even a breeze today

Serious fog rolling in though

Now everybody's freaking out about that too
VC Japan Magazine Clipping

**VC Japan Magazine Clipping** is one of the files that can be found in *GhostWire: Tokyo.*

## Text

Adventurous Investor Pours Money into Underworld!

The famous investor George Pinter recently unveiled the beneficiaries of his latest venture. Proclaiming that he had invested all he could in our world, the bombastic financier revealed that he has now turned his attention to spirits, the supernatural, and the underworld. Specifically, he intends to dole out funds to businesses and universities investigating energies that at present lack scientific explanations.

Conventional wisdom does dictate that diversifying one's investments is a good idea, but many contend that this particular venture might be a step too far. But consider, if you will, the possibility that Pinter's gamble pays off: could this lead to us being able to speak to ghosts and the departed one day?

Photo shows researched Rinko Yakumo and her team giving an informational presentation to Pinter.
Strung with a Curse

**Strung with a Curse** is one of the side missions in the game *GhostWire: Tokyo.*

## Plot

A spirit claims to have heard an eerie melody coming from a nearby piano school. Akito and KK head off to investigate.

## Objectives

* Find the piano school.
* Head toward the sound of a piano.
* Defeat all enemies.
* Enter the piano school.
* Search the house for clues.
* Go to the room with the piano.
* Find the source of the music's corruption.
* Purge the specter.
* Speak with the girl.

## Rewards

* Meika x3,000
* Approx. 500 Spirits
The King of the Loan Sharks

**The King of the Loan Sharks** is one of the KK's Investigation Notes found in the game *GhostWire: Tokyo.*

## Database text

A fortune-teller called out to me while I was roaming the streets. He tried to lure me in with some hokum about seeing good fortune in my future, money coming my way, crap like that. The guy was clearly just fishing for a sucker to drain the cash out of.

In any case, I had pretty good reason to doubt he could see anything: he had a bound spirit floating right behind him, and he didn't have a damn clue.

The spirit started spilling his life story to me, telling me how he fell into ruin after constantly borrowing money from crooked loan sharks (like there are any sharks on the up and up). Tragic, if nothing unusual by itself.

No, the part that caught my attention was that several employees who worked at the money lender all died at the same time on company property, out of the blue. They all died with looks of sheer terror on their faces, like they'd seen something they shouldn't have.

I decided to check out the building where it all happened. Inside the ruined remains of the office was the boss of the whole enterprise, dressed to the nines and looking damn well pleased with himself.

Surprise of the day, turns out he was a monster in disguise. damn nasty one at that, too---he had a big mallet thing he was swinging aaround.

If that thing had been an Uchide no Kozuchi like in the old fairytale, then maybe that fortune-teller would've been right, and I'd be swimming in money right now. But nope, it was just a plain old mallet, and all I got for my trouble was some bruises.
The Cult of the Flying Cloth

**The Cult of the Flying Cloth** is one of the KK's Investigation Notes found in the game *GhostWire: Tokyo.*

## Database text

Generally, when we finish up a job, we pass copies of my notes on to the clients who hired us. Those notes have apparently been circulating around a bit, and now it sounds like rumors about our little group are starting to get around.

I doubt anyone takes them all that seriously, though. The kind of weird stuff we investigate isn't the sort of thing someone just reads about randomly and believes. Or, at least, that's what I would've hoped.

Take this "Cult of the Flying Cloth" thing. It's about----wait for it---a flying piece of cloth that scales buildings and flies around in the sky.

Some weirdoes managed to catch it, and now, naturally, they're worshipping the damn thing. I don't get how people's minds work these days. It's not some mystical piece of fabric, it's a yokai, an ittan-momen!

Trust me when I tell you, if you come across one of those things, you don't want to kneel down and start singing songs to it or whatever, you want to GET AWAY. Nothing goods from finding an ittan-momen.
The Hoarder's House

**The Hoarder's House** is one of the side missions in the game *GhostWire: Tokyo.*

## Plot

A man warns Akito and KK about a strange hole within his neighborhood that pulls in anything and everything within its reach. They head toward the house where the phenomenon is located in order to investigate.

## Objectives

* Search for the "hole that swallows up everything".
* Defeat all enemies.
* Investigate the hoarder house.
* Identify the source of the problem.
* Speak to the specter.
* Defeat all enemies.
* Purge the specter.
* Leave the hoarder house.

## Rewards

* Meika x7,500
* Approx. 1,000 Spirits
Sakura Mochi

**Sakura Mochi** is one of the consumables in *GhostWire: Tokyo.*

## Database entry

A Japanese sweet made of two main components: an outer layer of pink mochi wrapped in a pickled cherry blossom tree leaf, and an inner layer of red bean paste.

A multitude of varieties exist across Japan, each with their own twists on the preparation. For instance, Chomeiji-style sakura mochi is defined by its exposed center of red bean paste wrapped in a layer of thinly-stretched mochi.

It is primarily eaten in Kanto, Japan's eastern region, where its name is derived from a Buddhist temple in Tokyo's Sumida area where it is believed to have first been sold.

Not to be outdone, Japan's western region of Kansai also has its own style of sakura mochi called "Domyoji." This variety resembles dango dumplings with the center completely enveloped in mochi.

The etymology of its name is two-fold. First, like Chomeiji, Domyoji is the name of a Buddhist temple in Osaka. Second, it derives from the dried, coarse rice is made with called "domyojiko," which also gets its name from the temple.
Student of Misery

**Student of Misery** (喜奇童子 *Ki-kidōko*) are Visitors in *GhostWire: Tokyo.*

## Database entry

*A type of Visitor born from the anxieties of young female students. They are quick to act and attack with merciless tenacity.*

## Appearance

The Misery Students have the appearance of teenage schoolgirls in serafuku school uniforms. Their attires vary; some wear summer short sleeves or winter long sleeves. Some also appear in blouses with a hoodie over them. Their distinctive appearance is that their heads are missing.

## Behavior

The Misery Students tend to have a lot of energy given their rattled nature. They will walk around with joy enjoying what they have left of themselves.

When threatened, they may often rush their victims and perform aerobatic-like kicks and strikes with a wide reach.

## Gallery

Student of Misery RedStudent of Misery RedStudent of Misery Green
Zashiki-warashi

**Zashiki-warashi** (座敷童子 or Parlor child) are Yokai in *GhostWire: Tokyo.*

## Database entry

*A type of yokai featured in numerous legends in the Tohoku region of Japan that is said to bring luck. They resemble young children and live alongside humans in their homes.*

*Zashiki-warashi are known to be playful pranksters, often doing things like moving people's pillows down to their feet as they sleep or dropping their eating utensils on the floor while they eat.*

*When treated well, a zashiki-warashi will bring prosperity to a family. However, if treated poorly or driven out by those fed up of their mischief, their good fortune will vanish with them, bringing ruin upon the household.*

## Gallery

Saved Zashiki-warashiGives MagatamaBehind the Old Woman
The Caves of Steel

**The Caves of Steel** is the fifth mission that is found in Chapter 2 of *GhostWire: Tokyo.*

## Plot

Deep within the Shibuya underground, Akito and KK face off against a mysterious figure wearing a Yaseotoko mask. During the fight, KK realizes that their enemy is using his former body as a puppet, which deeply unsettles him Taking advantage of his hesitation, Yaseotoko rips KK out of Akito's body.

Akito awakens to find himself alone, without KK or his powers leaving him at a passive disadvantage against the Visitors. Powerless on his own to save his sister, Akito decides to rescue KK. He returns to the safehouse in search of any clue that might help him locate the wayward spirit.

## Objectives

* Head outside.
* Follow KK's trail.
* Make your way to the heart of the Hirokawa Shrine.
* Defeat the enemies.

## Files

The following files can be found during this mission:
The Crimson Moon

**The Crimson Moon** is one of the side missions in the game *GhostWire: Tokyo.*

## Plot

Ed wants KK to collect some observation data regarding the moon hanging in the sky over Shibuya. To that end, Akito and KK head off in serach of some locations with a good view of the moon.

## Objectives

* Pick up the observation device from the locker.
* Acquire lunar analysis data.
* Send Ed the lunar analysis data.

## Rewards

* Meika x5,000
* Outfit: Ghostwear
* Outfit: Fallout 4 Vault Suit
* Approx. 750 Spirits
Taiyaki

**Taiyaki** is one of the consumables in *GhostWire: Tokyo.*

## Database entry

A standard fish-shaped treat filled to the brim with red bean paste. The inside is soft and moist, while the outside crust is crispy, giving it a pleasant, multifaceted texture.

As a country, Japan has something of a zest for sweets modeled after living creatures and other things. Taiyaki in particular takes this to the next level with dizzying variety, with shapes running the gamut from anime characters to birds and, indeed, fish---a range few other native confections can boast.

Though different eaters will dive into taiyaki from different parts, for newcomers, you can never go wrong by starting from the head and working your way down toward the tail, even if it perhaps feels a little cruel.
Yakitori

**Yakitori** is one of the consumables in *GhostWire: Tokyo.*

## Database entry

A Japanese fast food consisting of bite-size pieces of chicken soaked in a sweet and spicy sauce, then roasted on a skewer.

Yakitori stalls first popped up in Japan sometime towards the end of the 1800s. After the turn of the 20th century, such stalls became a commonplace sight near train stations, catering to office workers in search of a drink and bite to eat on the way home from work.
Zashiki-warashi (Side mission)

**Zashiki-warashi** is one of the side missions in the game *GhostWire: Tokyo.*

## Plot

Akiko and KK find the spirit of an old woman who tells them about a zashiki-warashi that once lived in her home, but has been kidnapped by her landlord. They decide to search the landlord's house.

## Objectives

* Search for the zashiki-warashi.
* Purge the specter.
* Offer some shio senbei.
* Tell the old woman what happened.
* Receive the zashiki-warashi's power.

## Rewards

* Meika x3,000
* Magatama x1
* Approx. 500 Spirits

## Files

The following files can be found in this mission:

* First Scrap from Landlord's Diary
* House Floor Plan
* Second Scrap from Landlord's Diary
The Ether Thief

**The Ether Thief** is one of the KK's Investigation Notes found in the game *GhostWire: Tokyo.*

## Database text

Ed was conducting some experiments into "spirit transmission" with some machine he'd built, but apparently every time he ran it, the ether he used was just disappearing outright---which he says is NOT supposed to happen.

He was doing the experiments with the phone booth network, which meant it was possible the problem was in the phone lines or the power grid, so we decided to look into it. The lines were all fine, but the problem kept on happening, so we started to believe that there was someone or something out there just stealing the ether he was sending out.

Ultimately, this was all just for Ed's experiments, so I figured it wasn't that big of a deal. But Ed insisted. He said that in the worst case scenario, we might end up having to actually use the machine to get souls of of Tokyo to save them, and if there was something out there devouring ether sent through it, that wouldn't bode well for any souls we sent later.

In the end, we decided to set a trap for whatever we were dealing with. We started periodically sending some ether to the same location over and over. Lucky for us, the damn thing took the bait. Less lucky was that, when we found it, the thing was goddamned gigantic. When we showed up and I first saw the thing looking down at me from the power lines, I thought I was dead.

Somehow, though, I managed to take it out, despite earning a couple good bruises for my trouble. Ed tested the machine againe and found that it was working perfectly so everything ended up working out. I just hope we can put a stop to that freak's plans before we ever have to use that thing for real.
Battle Realms Legends

**Battle Realms Legends**, previously known as Battle Realms Genesis or internally as BRG, is the third project released by Liquid Entertainment in the Battle Realms franchise, the other two being Battle Realms, and Battle Realms: Winter of the Wolf. It is said to be made in form of a RPG TCG game, but Ed Del Castillo, Liquid Entertainment's Executive President, reiterated that this is not the only project to be undertaken by the company in expanding the game franchise. Characterizing his goal for the TCG, Ed said it to be "a portfolio piece for the world".

The name was changed from Battle Realms Genesis because "We think it’s a much better name and hits more to the core of our Zen Master focussed gameplay." according to Del Castillo.

After a failed funding campaign on the global crowdfunding platform Kickstarter and after receiving a bad reception by the gaming community the project was finally put on hold.

"*Unfortunately, the game has been put on hold for the moment. It’s a great game that should get made, but the fans didn’t come out for it in big enough quantities so it’s future is uncertain at the moment.*"
 — Ed Del Castillo (Liquid Entertainment's Founder, Executive President, and Chief Creative Officer) regarding Battle Realms Legends.

## Content

According to the updates of Ed Del Castillo on Liquid Entertainment's website, it will be a card game showcasing clans, heroes and the land of the Battle Realms Universe expanding the content we all ready had been given from previous titles. The following are some of the announced content to be featured on Battle Realms Legends.

Unannounced, but probably same unit training process. Retained old clans (Dragon, Serpent, Wolf and Lotus), but improved design. New insights in the history and concept of the Battle Realms Universe. New clans, units, places and heroes. Some of the released previews of assorted units showcases new concepts like elves and demons. Therefore the concepts may remind you of other RTS games, MMORPG or other online games, such as World of Warcraft which was all ready compared to Battle Realms franchise by the gaming community.

The new title's purpose, according to Liquid Entertainment's Executive President announcement, was to make Battle Realms known and to attract new public while at the same time introducing and expanding new content on the game series lore.
Passenger

**Passenger** ( '**) are Visitors in *GhostWire: Tokyo.***

## Database entry

*A type of Visitor born from the despair of a life spent on a predetermined course. Having veered from the path, they now spread destruction in their wake.*

## Appearance

The Passenger have the appearance of female guides. They wear a business attire with white shirt with a grey neck scarf, and a black vested dress skirt set with a black bucket hat, and pantyhose with high heels as their legwear. Their heads are papyrus and faceless in appearance, as in their identities.

## Behavior

When threatened, they will keep their distance from their opponents using ranged tactics. They can unleash a swarm of slow moving orb projectiles that can home into their targets or create a denial effect to limit their movement.
Combat Pit

The Combat Pit is a building of the Wolf Clan.

## About

    The Combat Pit has been a fixture of all Wolf towns since the shale mine revolts, and is little more than a clearing in which two combatants may square off. Its layout mimics the storerooms and caverns in

which enslaved Wolves once honed their fighting skills.

The flexible Compat Pit hosts a slew of different activities. Training for the **Wolfball League** improves the running skills of Brawlers and Hurlers, while an inpromptu **Fight Crew** can lend extra robustness to the peasantry. Ritual **Grooming** sessions also reduce the difficulty and cost of organised training; clean-shaven and flea-free Wolves are proud Wolves!

## Training

The Combat Pit trains the following units:

* Peasants into Brawlers
* Hurlers into Ballistamen
* Maulers to Sledgers
* Pitch Slingers to Berserkers

## Upgrades

**Wolfball League:** Brawlers and hurlers can run further. Costs 2 Yang points.**Grooming:** Reduces the Combat Pit's training costs. Costs 2 Yang points.**Fight Crew:** Peasants have more health. Costs 1 Yang point.
Spirit Wolf

The Spirit Wolf is a summoned unit of the Wolf Clan, only available in the Winter of the Wolf expansion pack.

## About

Much like its mortal kin, the Spirit Wolf is a tenacious and ferocious beast. Drawn forth into the material world by the call of Wildeye, these ghostly wolves will happily join forces with any Wolf unit, much like a regular Pack Wolf. If Wildeye should perish however, the link that chains them to this world would vanish, banishing them back to the ethereal realm from whence they came.
Spirit Transmission

Spirit Transmission refers to a mechanic in *GhostWire: Tokyo.*

## Description

KK tasks Akito with helping him out save the loose Spirits of Shibuya, which Hannya and the Visitors are attempting to take away. Collect these Spirits using your Katashiro, sending them outside of Shibuya through the Spirit Transmission Devices that Ed has hidden in the phone booths scattered across the town.

Mechanically, Spirit Transmission fills in as a side activity for the player to engage in. From finding stray Spirits floating in corners of Shibuya, to saving them from Visitors who seek to take them away, collect what Spirits you can and dispense them into the Spirit Transmission Devices. How many Spirits you can hold at one time is dependent on how many Katashiro you have present, so it is advised to use the Transmission Device whenever you can.

Upon using the Transmission Device, you will be rewarded with Meika and XP dependent on how many Spirits were dispensed, at a rate of X Meika and X XP per Spirit. The number of Spirit held in one Katashiro varies from 80 to 120 (?).

The total number of Spirits that need to be saved in Shibuya is XX, divided into three categories:
Brother Lythis

**Passive** | Stamina Leech: Drains enemy stamina with each attack and transforms it into Lythis' stamina.Floater: Lythis floats, enjoying height advantage even when fighting on level ground.

**Brother Lythis** is a Zen Master of the Lotus Clan, and one of the Three Brothers.

## About

Lythis is the Blade Brother, whose wicked blade once trimmed the roots of the Tree of Corruption.

The Three Brothers are those who once tended the Tree of Corruption. Each of the Brothers spoke for different aspects of the Tree - one the leaves, one the trunk, and one the roots. Although long dead, their spirits still continue to serve the Lotus Clan until now.

The Brothers' spirits lie in deep sleep at the Crypt of the Brothers, where at the cost of Yin points any of the chosen Brothers can be awakened to guide the clan. Although their spectral form doesn't provide them with much power, their attacks can drain the willpower of their enemies at such a rate that the Warlock's Soul Lick can never compare to. The drained willpower is then converted into the Brother's stamina to be expended as Battle Gear for the clan.
Utagawa Shopping District

**Utagawa Shopping District** is one of the landmarks found in the game *GhostWire: Tokyo.*

## Database text

This shopping district has the colorful atmosphere of a traditional working-class neighborhood. The narrow road is lined on both sides with closely-packed small independent shops.

A perfect area to stroll around while enjoying a traditional snack from one of the shops.
Send Apple

**Send Apple** is one of the files that can be found in *GhostWire: Tokyo.*

## Database text

I can't get out.

The hell kind of station is this anyway?

Send apple

Send apple

Send apple

Send apple

Send apple

Where are our cosmic brothers?

I need you to solve this code.

Help me.

Send apple

Send apple

Send apple

Send apple

Send apple

C
Ushi no Kokumairi

**Ushi no Kokumairi** is one of the side missions in the game *GhostWire: Tokyo.*

## Plot

Akito and KK find the spirit of a man killed by a curse which was the result of "Ushi no Kokumairi," an occult ceremony in which a straw doll representing the victim has nails driven through it. They head off toward the sound of hammering, hoping to get to the bottom of the curse.

## Objectives

* Find the straw doll.
* Defeat all enemies.
* Purge the specter.
* Speak with the man killed by the curse.

## Rewards

* Meika x5,000
* Approx. 750 Spirits
Cairn

The Cairn is a buillding of the Wolf Clan.

## About

   The Cairn is the holiest place of the Wolf Clan. a ring of rough-hewn granite stones, each inscribed with the name of a powerful Clan matriarch, surrounds a simple raised platform. On this platform, a Druidess calls on the spirits of Nature and her ancestors to imbue her blessings with magical force. Assuming that her pleas are answered, the Druidess can grant divine favors to three brave Wolf combatants before she must once again ask for the spirits' assistance.

The construction of a Cairn is not to be undertaken lightly, and relatively few Wolf settlements raise one; however, where they are built, Wolves consider the ground sanctified, and forever after consider such land theirs by divine right.

## Function

In Battle Realms and Winter of the Wolf, the Cairn functions as one of the Wolf Clan's (indirect) sources of Battlegear; Druidesses can go to the Cairn and recieve three blessings at a small cost of rice and water. The Druidess can then use these blessings to grant Battlegear to her allies.

When all blessings have been spent, the Druidess can go to the Cairn once more and recieve three more blessings at the same price of rice and water.
Meeting of Clans

## About

This is the eight chapter of Battle Realm's original history.

Previous Chapter....

## Chapter 8: Meeting of Clans

Lord Hideo frowned as he sat on the rough matting that was the Wolf Clan keep’s only concession to comfort. Once each year the leaders of the three clans met together, along with their advisers and bodyguards, to discuss matters of mutual interest and attempt to keep the peace. Hideo had observed, though, that these meetings were increasingly devoted to airing grievances, making veiled threats, and generally creating as much friction as possible.
This year it was the Wolf Clan's turn to host, which meant a difficult ride up steep trails to that clan's keep, high on the Shaleback ridge. The insular Wolf Clan made little attempt to make their guests comfortable, and hospitality meant sleeping on the ground in the stone, wood, and stitched hide structure they called a keep, and sitting through the chanting and endless sagas they thought of as entertainment. Endless bestial howling from the woods – some primitive ceremony had kept him awake half that night, and Hideo was not in a pleasant mood.

To his right sat Lord Zymeth, head of the Lotus Clan, with his long black hair and robes of office. No one knew how old Lord Zymeth really was, but he had been Hideo's boyhood tutor and was now his chief adviser. Behind Zymeth sat his bodyguards, bizarre-looking Lotus clan warriors, elongated men with a curved blade in each hand, and bone-white warlocks. They had had to camp up on the ridge a hundred yards from the Wolf village something about them drove the dogs here crazy.

Across from them sat the Wolf Clan chief, Blackbone, an enormous gray-haired man dressed only in a light vest despite the chill of altitude. Behind him lounged half a dozen men in animal skins and shale armor, hulking ones carrying enormous sledgehammers or feral berserkers with claws strapped to their forearms.

The meeting had gone as predicted, issue by issue. He and Lord Zymeth had discussed complaints of something strange that had been seen to come down from the High Plateau by night and roam the forests of the Fertile Valley. Zymeth and Blackbone had squabbled as usual over mining rights in the disputed areas on their territories’ mutual border. Hideo had agreed ahead of time to take the Lotus Clan's side in that argument, and so he did. All agreed to maintain the lookouts on the Channel to the north, despite seeing nothing for many years, of either the Horde or any seagoing clan. Was the Horde even a reality, Hideo wondered, or just part of the legend of Tarrant the Elder, his semi-mythic great-grandfather?

Next Chapter...
Brother Sekh

**Passive** | Stamina Leech: Drains enemy stamina with each attack and transforms it into Sehk's stamina.Floater: Sehk floats, enjoying height advantage even when fighting on level ground.

**Brother Sekh** is a Zen Master of the Lotus Clan, and one of the Three Brothers.

## About

Sehk is the Leaf brother, who once pruned the metallic leaves of the Tree.

The Three Brothers are those who once tended the Tree of Corruption. Each of the Brothers spoke for different aspects of the Tree - one the leaves, one the trunk, and one the roots. Although long dead, their spirits still continue to serve the Lotus Clan until now.

The Brothers' spirits lie in deep sleep at the Crypt of the Brothers, where at the cost of Yin points any of the chosen Brothers can be awakened to guide the clan. Although their spectral form doesn't provide them with much power, their attacks can drain the willpower of their enemies at such a rate that the Warlock's Soul Lick can never compare to. The drained willpower is then converted into the Brother's stamina to be expended as Battle Gear for the clan.

## Trivia

Brother Sehk and the Leaf Disciple share these two quirks:

They fire 5 projectiles each volley, rather than one like most units.

They use their Missile Weapons even in melee range.Шаблон:BRHeroes
Nightvol

**Weaknesses** | None

The Nightvol is the mysterious and antagonistic leader of the Horde, appearing only in "Kenji's Journey", the single-player campaign of Battle Realms.

## Overview

The Nightvol is the penultimate antagonist in the Battle Realms single-player campaign, "Kenji's Journey", first appearing as a Ninja who seeks to hinder Kenji's progress, often by scheming and forcing Kenji to fight with the other clans, such as the Wolf and the Lotus. Later on it reveals its true form as the apparent leader of the legendary Horde that once killed tens of thousands of men and women in a landwide slaughter, until they were mysteriously stopped by Tarrant the Elder wielding the fabled Serpent's Orb.

Not much else is known about this creature, save that it is extraordinarily powerful and has an interest in hindering and/or killing Kenji and the Dragon/Serpent clan. Appearance-wise the Nightvol resembles a huge mass of shadows with piercing yellow eyes and several Hordelings clinging to its form, and it speaks with a loud and booming voice.

## Trivia

* The Nightvol will persuade either the Wolf clan or the lotus clan to stand against Kenji in the Kenji's Journey campaign of Battle Realms, depending on whether he chose to lead the Dragon Clan or the Serpent Clan at the start of his journey. If Kenji is honorable, wise and just, he will run afoul of the nefarious Lotus. Similarly, if Kenji is ambitious, wicked and remorseless he will be forced to face the free-willed Wolf.
* With the Lotus, the Nightvol will persuade them to fight for him by giving them the Serpent's Orb, which they believe will rid them of their magical corruption. With the Wolf, the Nightvol will convince the former slaves that they can return to or possibly remake their ancestral island home with the orb. Either way, Kenji will be forced to oppose one of the other major clans in the finale before confronting the Nightvol.
* With 3000 health, the Nightvol has the highest Health of any units and buildings in Battle Realms.
* The Nightvol is a non-Hero unit, so a Glass-Sword-wielding Swordsman will kill the Nightvol with one strike, but not the Wolf Brawler with Zen Counter Punch.

## Gallery

The Nightvol appearing as a NinjaThe Nightvol's true formThe Nightvol is obliterated
Шаблон:BRHeroes
Sledger

The **Sledger** is a unit of the Wolf Clan.

## Overview

Often Lotus Overseers would order large shale slabs broken down into manageable chunks, and this job fell to the Sledgers. Wolf Clan slaves undertook the job with gusto, as it appealed to their natural instincts - hitting something repeatedly until it fell apart. The tool of choice was an oversized hammer, and under Grayback's direction this simple job became the training ground for a secret fighting style based around single, shattering strikes.

Sledgers complain that no one understands the intellectual side of their discipline - their keen eye for structural weaknesses, and the mental focus necessary for maximum breaking power.

## Usage

The Sledger is a powerful Tier-2 unit that deals good damage to other units and great damage against buildings. A handful of these giant men with oversized hammers can demolish enemy buildings very quickly. They are also rather tough and surprisingly quick.

After receiving blessing from a Druidess, the Sledger's **Stun Slam** will stun any enemies inside a big radius. **Shale Armor** will toughen up these units, enabling them to demolish even more buildings as well increasing their resistance against explosive and magic damage.

## Trivia

* The Sledger unit was originally named Jishin (地震 - a Chinese compound-noun, fittingly meaning "earthquake," loaned into Japanese), and he was initially designed to be a Zen Master belonging to the Dragon Clan.
* Sledger is an obvious parody of Arnold Schwarzenegger.

## Gallery

Sledger Concept ArtSledger Concept ArtBattle Realms Cover Art
## Notes

1. ↑ 1,0 1,1 When **Grooming** technique is researched.
2. ↑ When **Blast Furnace** technique is researched.

## Quotes (Move)

* *"Yeah! LET'S GO!"*
* *"Pumped! And ready!"*
* *"I'm ready!"*
* *"Look at my muscles!"*
* *"I'm budging!"*
* *"Ready to swing!"*

## Quotes (Attack)

* *"You're going DOWN!"*
* *"Let's break some new friends!"*
* *"HAMMER TIME!"*
* *"I'll club YOU!!!"*
* *"I'll smash you!"*
* *"Batter UP!!!"*
* *"Up and at 'em!"*

## Quotes (Kills)

* *"Crushing defeat!!!"*
* *"Stop lying around!"*
* *"Get up, you BABY!!"*
* *"Nice to beat You!!!!"*
* *"Puny WEAKLING!!"*
* *"You looked hammered!!!"*

## Quotes (Death)

* *"My toe..."*
* *"I'll be back" (based on Arnold Schwarzenegger's famous catchphrase from "The Terminator")*
* *"Eraghhhh!!!!"*

Шаблон:BRUnits
Peasant

Peasants are the most common unit generated from the four Clans. They are also the most important units since they are the only ones who build Peasant Huts and various other buldings in addition to harvesting rice and water to sustain the Clan, with the possible exception of Soban who creates Golems that work as peasants on command. Peasants are automatically generated from Peasant Huts and can be upgraded into other units by sending them to train at the various structures.

## **Peasant Types**

**Peasant** may refer to:

* Peasant/Dragon
* Peasant/Serpent
* Peasant/Lotus
* Peasant/Wolf

Шаблон:Disambig
BattleRealms вики

## **История**

В далёкие времена существовала горда империя, объединявшая множество великих кланов. Клан Змеи правил империей, тогда как другие кланы, как клан Лотоса и клан Журавля, старались заполучить большее влияние в империи. Согласно рассказам старейшин, в те времена явилась великая тьма, пришедшая из теней, и породившая мерзких тварей самой ночи. Словно черви во время дождя, они появлялись по всему царству и уничтожали один клан за другим. Таррант, лидер клана Змея, был первым, кто смирился с судьбой империи. Он отправился на юг с остатками клана Змеи вместе с их драгоценным сокровищем — Драконьей сферой.

Их клан шёл всё дальше и дальше от привычных мест, пока не дошёл до Южных морей, за которыми больше не было ничего. Здесь они развернулись и дали бой порождениям Орды. Призвав все силы Драконьей сферы, Таррант отделил южные земли от основного материка. Больше ни его, ни сферы никто не видел. Орда не смогла пересечь бушующие воды, и таким образом Таррант спас жизни своих людей, ценой свой собственной и потерей сферы.

В это защищённое место прибыло два других клана — клан Лотоса и клан Волка. Клан Лотоса, извращённый своими пороками, смог добраться до безопасного места, но каким образом — остаётся загадкой. Клан Волк, чьи матриархи-друидессы предвидели потопление их земель яростными волнами (результат раскола мира Таррантом), и те построили спасительный ковчег для своих людей, в котором они бороздили по волнам, пока не были выброшены на новообразовавшийся остров.

Теперь им предстоит узнать друг друга и сражаться за мир на острове, и всё это станет историей Battle Realms!

## О вики

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Blackbone Trust

## About

This is the ninth chapter of Battle Realms's original history.

Previous Chapter....

## Chapter 9: Blackbone Trust

After much argument and persuasion, it was agreed that one of the old Lotus Clan scholars would be sent to tutor Blackbone's son, Brighteye, as Lord Zymeth had once done for Hideo. The Wolf Clan sought little contact with outsiders, but eventually Hideo had persuaded him that there was little harm in it, and possibly much advantage. Despite all the posturing, growling, and ill-will, peace had been kept for another year, and all parties returned home semi-satisfied.
Two months later, Hideo was out riding when the news came that fighting had broken out between the Clans. A messenger caught up to him and told him the story as they rode back to Serpentholm. Four days after the meeting of the clans, Brighteye's new tutor had arrived, a Master Warlock named Errelth. There were many in the Wolf Clan, especially among the shamans and druidesses, who did not welcome him, but Blackbone allowed it, reluctant to reverse his own decision.

However, three weeks later the shamans were proven right. Two guards had discovered Errelth crouched outside the boy's door in the dead of night, whispering and chanting in some harsh unknown language. There was no pause for discussion. With a howl of rage, one guard had assaulted the tutor with an enormous club, while the other ran to rouse the household. Brighteye awakened from troubled dreams to find a pitched battle in progress outside his bedroom, as at least thirty Wolf Clan soldiers, including Blackbone himself, engaged a lone Master Warlock. In the end, eight Wolf Clansmen had died and a third of the building had been demolished, but Errelth was dead. After an enormous brawler named Heartsclaw broke his skull open, the tutor's body had wasted away in seconds.

Or so the Wolf Clan version had it. When Hideo reached the castle, he found that another messenger had arrived from Lord Zymeth, with a different version of events in which drunken Wolf Clansmen had assaulted an aged scholar without provocation.

Already there was scattered fighting between Lotus and Wolf troops near the disputed mining camps. A third messenger had arrived, from the Serpent Clan lookout garrison near the Throne: should they stay neutral, or choose sides? And whose? But there was really no choice. Lord Zymeth had been his friend, really a second father, since he was a child, and had taught him everything he knew of statecraft. Clearing decisions with him had long since been second nature. He had no reason to distrust the Wolf Clan, but he had never particularly liked them. The way Blackbone looked at him coldly, seeming to judge him. No, there was no question about who he could trust.

Next Chapter...
The Voice in the Wall

**The Voice in the Wall** is one of the side missions in the game *GhostWire: Tokyo.*

## Plot

A spirit in front off a hotel tells Akito and KK about the hotel's oddly-structured fourth floor. The pair decide to investigate.

## Objectives

* Check out the 4th floor of the hotel.
* Search the hotel room.
* Speak with the repair worker.

## Rewards

* Meika x1,000
* Magatama x1

## Files

The following files can be found during this mission:

* Man's Note
Residential Flyer

**Residential Flyer** is one of the files that can be found in *GhostWire: Tokyo.*

## Database text

Say no to construction in Kirigaoka!

We are firmly opposed to developing Kirigaoka!

Wild tanuki used to be found here, but unchecked development has driven them from their homes!

Keep this place green like it deserves!

-Kirigaoka Association of Acorn Admirers
Brother Tausil

**Passive** | Stamina Leech: Drains enemy stamina with each attack and transforms it into Tausil's stamina.Floater: Tausil floats, enjoying height advantage even when fighting on level ground.

**Brother Tausil** is a Zen Master of the Lotus Clan, and one of the Three Brothers.

## About

Tausil is the Staff Brother, the original guardian of the Tree's twisted trunk.

The Three Brothers are those who once tended the Tree of Corruption. Each of the Brothers spoke for different aspects of the Tree - one the leaves, one the trunk, and one the roots. Although long dead, their spirits still continue to serve the Lotus Clan until now.

The Brothers' spirits lie in deep sleep at the Crypt of the Brothers, where at the cost of Yin points any of the chosen Brothers can be awakened to guide the clan. Although their spectral form doesn't provide them with much power, their attacks can drain the willpower of their enemies at such a rate that the Warlock's Soul Lick can never compare to. The drained willpower is then converted into the Brother's stamina to be expended as Battle Gear for the clan.
Digger

The Digger is a unit of the Wolf Clan.

## Overiew

Though he may appear scrawny, this shamanistic fighter is a skilled combatant, and his scouting abilities are matched by none. While enslaved by the Lotus Clan, diggers were forced to claw their way deep into the shale mines to look for ore deposits where none of the other Wolf slaves dared venture.

Now free, the digger uses the tools that once aided his Lotus enslavers as weapons against that hated clan. Attached to each of his hands are five razor-sharp blades that the digger uses to swipe at and tear his foes to shreds.

## Usage

Thanks to their fast and strong cutting claws, Diggers best fulfill the role of swift, hard-hitting assassins to mow down fragile rangers, healers, and peasants while Berserkers act as slower yet sturdier fighters in longer drawn-out fights. If detected, Diggers can easily flee hostile responders with their swift feet, as sword- and/or club-, staff-toters can quickly butcher or clobber Diggers to death. **Shale Armor** shall nullify the Diggers' cutting and blunt weaknesses, while Dryad-blessed **Tunneling** may be used to make either quick escapes or daring infiltrations (e.g. unexpected up-or-down steep, impassable cliffs); in a Wolf-Dragon alliance, tunneled Diggers can act as invisible 'spotters' for Powder Keg Cannoneers' Indirect Fire.

The Forest Temple provides Diggers with **Chant of Tremors** -boosting their already high attack damage- and **Rite of Vigor**, giving the Diggers more stamina to run longer distances and stay hidden longer.

## Gallery

Digger Concept Art
Шаблон:BRUnits
Battle Realms Soundtrack

Музыка к **Battle Realms** была написана композиторами Кевином Мантеем и Мэттом Холлом. Кевин был первым композитором игры, написавшим треки *Better Days (Combat)*, *Freedom* и *Swans Pool*, но из-за творческих разногласий с Эдом дель Кастильо он решил покинуть проект. Официально саундтрек выходил только в издании GOG.
Rain Slasher

**Rain Slasher** (鉈女 *Nata-onna*) are Visitors in *GhostWire: Tokyo.*

## Database entry

*A type of Visitor born from the deep enmity that grows from personal conflicts at the workplace. The creature wields its profound resentment as a deadly weapon, which it uses to strike out at the living.*

## Appearance

They have the appearance of female workers, wearing a white shirt with a grey waistcoat and black pencil skirt.

Similar to Rain Walkers, the Rain Slashers are distinguished by their umbrellas, but are tattered in appearance. They have a faceless head with only their mouth as their facial feature.

Their distinguishable feature is that they carry a large cleaver in their off-hand, used as their melee weapon to slash victims.

## Behavior

In combat, Rain Slashers fast walk towards targets, attacking them with their cleaver. Unlike Rain Walkers, they possess no telekinetic attacks, but comphensate with their strong melee attacks.
Tapioca Milk Tea

**Tapioca Milk Tea** is one of the consumables in *GhostWire: Tokyo.*

## Database entry

Black tea filled with milk and tapioca balls, a mix of flavors that form the perfect complement to one another.

It's known as bubble tea in Japan and routinely comes into vogue. This reached a fever pitch around 2018 when a new verb was coined in Japanese to refer to drinking tapioca-based beverages: "tapiru."
Druidess

The **Druidess** is a Wolf Clan unit.

## About

The Druidesses of the Cairn stand at the heart of the Wolf Clan. They alone practice the witchcraft of their lost homeland; Wolf warriors refuse to study magic, believing that the spirit realms are best walked by those who devote their lives to wisdom and healing, not bravado and slaughter. They also pass down the stories of their clan from mother to daughter, and every Druidess knows at least a thousand tales, from rude jokes to holy fables. Thus, even though the Wolf Clan has little use for books and written lore, they know more about their own origins than even the near-immortals of the Lotus Clan.

In battle, the Druidess calls on her plant allies to entangle and slow enemies. She can also work intricate charms, imbuing Wolf fighters with superhuman abilities. However, these charms are gifts of the spirits, and she must return to the Cairn periodically in order to meditate and ask for their favor. When not fighting, or praying, Druidesses may often be found in the rice fields, which always grow faster and more abundantly in their presence.

## Usage

The Druidess is the main female warrior of the Wolf Clan, ensnaring foes and bestowing powers on allies, instead of healing like the female units of other clans. She launches plant orbs that ensnares enemies in place, preventing them from moving or attacking and can be useful against enemies as well Zen Masters when wounded. The Cairn gives the Druidess 3 **Blessing** charges (5 with an upgrade), that gives other Wolf units unique Battle Gears.

## Notes

* In team games, the druids can bless other allied AI or players' Wolf units.

## Gallery

Druidess Concept ArtUnknown concept art, most likely belongs to early version of Wolf Druidess
## Quotes (Move)

* *"For the Clan!"*
* *"For the Wolf!"*
* *"The Wolf remembers"*
* *"I am Wolf"*
* *"Lead the way"*
* *"I follow"*

## Quotes (Attack)

* *"I hunt!"*
* *"I seek their blood!"*
* *"We will win!"*
* *"The Trees sing!"*
* *"Nature's friend!"*
* *"The roots are strong!"*

## Quotes (Kills)

* *"Your blood flows freely!"*
* *"Are my CHARMS too much?"*
* *"Turn tail!"*
* *"Afraid..?"*
* *"The Wolf will WIN!"*
* *"DIE!"*
* *"Beware the Wolf!"*

## Quotes (Healed)

* *"Nature heals."*
* *"My wounds are mended."*

## Quotes (Death)

* *"Forest.. take..me..."*
* *"The Wolf..."*

*Шаблон:BRUnits*