recursal/Fanatic-Fandom huggingface dataset:
Milk’s Dalgona Challenge

**Milk's Dalgona Challenge** is a short comic referencing the Dalgona Cookie from the popular hit show, Squid Game. The beginning shows Milk attempting to form the same bear-head shape that is on the Dalgona Cookie. She accidentally cracks it with her needle, causing a part of it to break off. A masked bear (presumably Mocha) dressed in a Guard uniform walks over to her and watches Milk stuff the Dalgona Cookie into her mouth. The guard looks both surprised and shocked by this sight, as they had just witnessed Milk get rid of her evidence of failure.
Mocha's Clumsiness

**Mocha's Clumsiness** is a small comic posted by the official Milk and Mocha Twitter Account. It features Mocha, who is frantic as his phone is lost and is looking for it. Milk tells Mocha "PSST MOCHA, I'M CALLING YOUR LOST PHONE." The music on Milk's phone plays, but Mocha's phone doesn't sound. Some time passes and Mocha's phone is yet to be found. Milk then asks "DID YOU SILENT YOUR PHONE?" Mocha nods guiltily and Milk's face shows a type of unamusement because of this response. Later in the epilogue, Mocha finds his phone in the refrigerator and is happy by the reunion of him and his phone. Milk is shocked by this discovery, which makes her ask "WHERE? IN THE FRIDGE?"
Snuggle Time

**Snuggle Time** is a small comic made by the official Milk and Mocha Twitter account. It features Mocha, quietly reading a book on the floor. Milk suddenly jumps onto his back and Matcha joins in too, both surprising Mocha. They stack themselves on top of him, forming three total layers. Mocha being the first, while Milk and Matcha are the second and third layers. Mocha is not too pleased by this surprise.
What A Coincidence

**What A Coincidence** is a small and short comic made by the official Milk and Mocha Twitter account. It features Milk, Mocha, and Matcha together watching TV on what's maybe a green sofa. Milk and Mocha are doing the same actions as each other and with the same timings. Such as when they were grabbing their mugs to drink and holding their own object (Mocha's object was a blue book that corresponded with his blue mug. Milk's object is a little yellow blanket that also matched with her yellow mug). They then laugh and talk after realizing that they were doing the same things at the same time. Meanwhile, Matcha gets confused at both of them and decides to forget what just occured.
Volapük

**Volapük** a linga de-i make en 1880 de Johann Martin Schleyer. Schleyer a Katolika guru de Germania. Si i senti ke Deo dire go si-viro en sonjo go-i make a inta-paisa linga. Volapük veni e meno popula afa 1887 en tempo ke Esperanto e de-i pubili. Peso de rason e ke Esperanto e ma fasile go-i etudi kon ma fasile o jura-linga. E de-i pensa ke a solo 20-30 Volapük pale-man en nun-dia mundo.
Safari de Alis en Mire-Lan

**Safari de Alis en Vunda-Lan** (*Alice's Adventures in Wonderland*) de Lewis Carroll a 1865 kinde saga de-i note de Charles Dodgson an de-i imaje de John Tenniel. Dodgson i uti a Lewis Carroll sama pen-name en tempo ke si i note a poesi an saga.

## Saga

Saga i begin kon Alis en-i sede kon si sibi en lado de lago. Subita, bianka kuneli i kuri via. Alis kuri afa si. Si deteki a kuneli fura. Si i enkonte a mui man unda tera an i ave a vunda safari. Si develo o ma mega u ma mini via en-i manja a vari kosa sama keki an gomba. En fini, si go en a bela gaden. Ruse-man de Kore e de-i dire jura ke si ave robare a some poma-keki. Jura-tenta i pasa. Alis pensa ke tenta e sili. Si dire so. Ale man i senti e de-i ofensa. A mega sono. Alis veka subita. Si e en loke ke si begin gen, en-i sede kon si sibi en lado de lago.
Gimme

**Gimme** is a short and small comic made by the official Milk and Mocha Twitter account. It features Mocha on his laptop, either watching or listening to something with blue headphones. Milk puts her paw up onto Mocha's shoulder, and pulls herself up to touch his head. Milk *really* wants attention from Mocha, but this causes Mocha to be stressed and making the situation with Milk awkward. The end has Milk with a desperate facial expression and her saying "GIMME ATTENTION..." While Mocha has the look of being “dead inside”.
Lazy Mocha

**Lazy Mocha** is an image of a small comic posted by the official Milk and Mocha Instagram account on July 26th, 2021. Mocha is viewed to be using a laptop. He sees his phone on the floor, except he is too lazy to get it. He attempts to retrieve it by stretching his leg out but gets injured. Milk then tends to Mocha's injury, wrapping a cloth around his injured foot.
Goma

## Appearance

**Goma** is a light-gray cat with dark brown eyes. The interior of their ears and cheeks are a salmon-like color.

## Personality

**Goma's** personality is identical to that of Milk and Peach, both of whom are playful and joyous. As a result, **Goma** has a personality the opposite of Mocha despite their similar appearances.
What A Skill

**What A Skill** is a small comic made by the official Milk and Mocha Twitter account. It features Mocha breaking a pink double popsicle in half and throwing a half of it in the air. Milk jumps up into the air behind Mocha, catching the other half of the popsicle in her mouth, being airborne. Later in the epilogue, it turns out that Mocha *does* eat his half of the popsicle with Milk. She is seen holding *her* half in her mouth. Milk is also in a golden retriever costume, acting like a real dog. Mocha is shown patting Milk's head, causing her to wag her tail.
Invasion

**Invasion** is a small comic made by the official Milk and Mocha Twitter Account. It features Milk, Mocha, and Matcha all asleep on what are two beds together forming one whole bed. Mocha is shown to be squashed by Milk, who is on top of Mocha. He moves out to organize the sleeping mats, blankets, and the carrot pillow back to their original positions. Mocha gets back on the bed after doing this and falls back asleep. Shortly after Mocha is asleep, Milk rolls over and accidentally knocks both Mocha and the carrot pillow off the bed. Meanwhile, Matcha is fortunate enough to not be pushed off the bed and is instead below Milk's foot/paw.
Mocha

**Mocha** is a character on social media platforms that can sometimes appear in GIFs, memes, small comics and images. They are in love with Milk but don’t fully show it, unlike how Milk does.

## ***Description***

**Mocha** is a brown bear (possibly a grizzly bear) that has light brown fur around their nose and mouth/muzzle. A tan/beige color is found inside of their ears. They have black eyes that sometimes sparkle, like Milk's.

## ***Gender***

**Mocha's** gender is up to the viewer to decide, as the creators say *“It’s up to you, their comics are personality based, so it’s weird to say one personality belongs to one gender only."*

## ***Personality***

**Mocha** seems emotionless and serious most of the time. **Mocha** *does* have feelings, they just aren't shown how Milk does, being more outward and lively. This means **Mocha** is just stoic even when expressing themself.

## ***Trivia***

* **Mocha's** name is based on a real life beverage, Caffé mocha.
* They are in love with Milk.

## Gallery

BoredUpsetSheepish/AwkwardDancingAnnoyed/InterruptedShockedSleepy
Matcha

# ***Description***

**Matcha** is Milk and Mocha's small pet dinosaur.

## ***Appearance***

**Matcha** is a small, pastel green dinosaur named and colored after the tea, Matcha. She has a few pastel-yellow colored spikes on her back. Her stomach is circle shaped, also tinted an almost-white color but ultimately still a very light green.

## ***Personality***

**Matcha** is usually happy most of the time, but can also feel anger, tiredness, or boredom.
Milk and Mocha

**Milk and Mocha** are a duo made up of two bears who were created by Melanie Sie, back in 2016.

Mocha is a brown bear (possibly a grizzly bear), while Milk is a white bear. (most likely a polar bear) They have exact opposite personalities (Mocha’s world revolves around books, knowledge, and learning. While Milk’s personality is based mostly in her powerful emotions and her playfulness). The pair appear to be in some form of deep romantic relationship as when they are apart, they show great concern and long for each other's company.
Milk's Dalgona Challenge

**Milk's Dalgona Challenge** is a small comic made by the official Milk and Mocha Twitter account. It features Milk, doing the Dalgona Challenge from the popular series, Squid Game. She accidentally breaks the Dalgona Cookie with the needle that she is using. A guard (most likely Mocha) comes over to check her progress on shaping the cookie. Milk quickly stuffs the Dalgona Cookie in her mouth, trying to rid of evidence of her failing. Later in the epilogue, Milk is still sitting and chewing on the cookie. Meanwhile, a fake dart is stuck onto her forehead and the bear in the guard outfit stares at Milk munching on her cookie. The ending shows a loudspeaker blaring out "PLAYER 418 ELIMINATED."
Peach

**(Note: There is not much information and the existence of this page does NOT relate to the bears themselves.)**

## Appearance

**Peach** is a white cat that looks particularly like a mix Milk and Goma. The idea being the cat part is from Goma and has the coloring of Milk. They have a light pink blush, along with the interior of their ears being a salmon-like color.

## Personality

**Peach** has similar personality to Milk, which is being playful and joyful as both Milk and Goma.
Shush

**Shush** is a small comic posted by the official Milk and Mocha Twitter account. It features Mocha watching a movie on a TV. Milk decides to take a look at the movie that Mocha is watching. Milk almost spoils the contents of the movie, but is quickly hushed by Mocha, putting two strips of tape on Milk's mouth.
Milk And Mocha Bears Shop

The **Milk and Mocha Bears Shop** is an online shop where you can buy authentic Milk and Mocha merchandise. There are items such as shirts, caps, keychains, vinyl stickers, cards, winter gear, airpod cases, cloth masks and more found at: https://milkmochabear.com/

(NOTE: We are not affiliated with any type of online store **and** do *not* profit off of *any* products.)
Wurm

Wurms are large beasts, found in the Fantasy Dimension in only a few regions- The swamps of Greenfog, the Sewers of Avaritia, and The Desert of Bones.

## Appearance

In Appearance, Wurms are large scaled beasts in the shape of Earth's Worms, but with heads often ending in a large circular multi-toothed mouth. Specific details and colors vary between kinds of Wurms.

## Variations

* The most common type of Wurm is the Desert Wurms of the Desert of Bones.
* The second variation is the Bog Wurms, large green-scaled wurms with beak-like heads. They are found in Green-Fog and are probably the weakest of the worms.
* The third variation is the rare and little known Sewer Worm, whom possess large circular mouths. In the center of their mouths is their singular eye, and surrounding the eye is numerous tongues used to pull in and taunt enemies.

## Defeating (Partial Spoilers)

Due to the differences between variations, strategy and differ but a head on strike towards the mouth of the wurms works for almost all variations, however this is less effective against Bog Wurms. Bog Wurms are best defeated by striking in-between the scales, while this is less effective against Sewer Wurms and Desert Wurms.

Another effective method is using throwable weapons and targeting the mouth, especially Dynamite.
The SIM Wiki

***Welcome to the The SIM Wiki!***

Wiki for the SIM, a D&D-like storytelling method done with friends. We're a collaborative community about The SIM that anyone, can build and expand. Everybody is allowed to edit articles, but refrain from trolling or editing them unnecessarily, no matter how funny it may seem.

## Important articles

PlaceholderTravel DicePlaceholderCharactersPlaceholderSIMSPlaceholderLocationsPlaceholderBestiaryPlaceholderItems
Ettin

Ettins are large humanoids of the Jotun family. Ettins are commonly found all around the Fantasy world. An example of a notable Ettin is Four Eyes, the gang leader of the former Avaritian gang known as The Outcasts.

## Appearance

In appearance, Ettins are similar to Ogre's, but most noticeably have 2 heads and often gray skin.
Shadow

Shadows are humanoids born of darkness in The Void. They are literal solid embodiments of Shadows, and thus can easily remain undetected in the dark landscape of the Void. Shadows have spilled into other dimensions on rare occasions, but remain mostly unknown in most of the universes dimensions.

## Appearance

Shadows appear only as pure-black translucent beings in the shape of humans, and possess no intricate features such as mouths, eyes, ears or fingernails.

## Trivia

* Shadows, along with Abyssals, debuted in the First Sim. Shadows served as henchman-esque enemies for the SIMS main villain, a rogue demigod, whom debuted as a shadow himself.
The Avaritian Kingdom

The Avaritian Kingdom is a vast kingdom ruling over much of Grimreach it stretches from The Emerald Coast to the furthest North reaches of the Avaritian Plains, where it meets the Deep Forest. The kingdoms capital is the famous city of Avaritia, and the kingdoms current ruler is King Alexander Ulrich.
Ogre

Ogre's are large Jotun humanoids. They are found all over the Fantasy Dimension, though generally not found in cities and towns. They have extremely long lifetimes, some known to live for over 200 years.

## Appearance

Ogre's have the appearance of a human but larger, standing at 10-16 feet tall and only grow older with age. In skin color, they're often gray, but some races are red.
Playful Milk

**Playful Milk** is a short comic made by the official Milk and Mocha Twitter account. It features Mocha peacefully reading a small book and sitting on the floor. Milk crawls towards Mocha and begins stretching his cheeks, trying to be playful towards him. Mocha is surprised by what Milk is doing to him, resulting in Mocha's face showing an awkwardness. Meanwhile, Milk is joyful and content after pulling on Mocha's cheeks.
Salu, Jon!/1

1

Man e en siti? Ja, si e en siti.

Man e en... man? No, si e no en man. Si e en siti.

Man e en... rela? No, si e no en rela. Si e en siti. Man e en siti.

Man i note a dia-buku? Ja, si i note a dia-buku?

Dia-buku i note a man? No, dia-buku i no note a man. Dia-buku i no note. Man i note. Man i note a dia-buku.

Siti i mira a man? No, siti i no mira a man. Siti i no mira. Man i mira. Man i mira a siti? Ja, man i mira a siti.

Man e ve? Si e en siti. Man i note a ke? Si i note a dia-buku. Man i mira a ke? Si i mira a siti. Si e en siti, an si i note a dia-buku, an si i mira a siti.

Man e en dia-buku? No, si i note en dia-buku. Man i mira a man? No, si i no mira a man; si i mira a siti.

Man e mega. Man e bon, an man e inteli. Si i pensa. Si i pensa de siti. Si i pensa: "Siti e ke? Siti e bon? Siti e mega?"

Man i note en dia-buku? No, si i no note a siti; siti e mega. Si i note a dia-buku; dia-buku e no mega.

Dia-buku i pensa de man? No, dia-buku i no pensa. Man i pensa. Si i pensa de dia-buku, an si i pensa de siti.

An si i note en dia-buku. Si i note de siti. Si i note: "Siti e bon, an siti e mega".

Si i pensa: "Siti e bon"; si i pensa ke siti e bon. Si i pensa: "Siti e mega"; si i pensa ke siti e mega. Si i pensa de siti, an si i pensa de dia-buku.

Dia-buku a ke? Dia-buku e ve man i note; si i note en dia-buku. En dia-buku, man i note de siti. En dia-buku, man no i note de rela; man i ereki en siti, no en rela. Si no i pensa de rela; si i pensa de siti, siti Munich (Munik).

Siti a ke? Si a Munich. Munich e ve? Si e ve man i ereki. Man e ve? Si e en Munich.

Ja, Munich a mega siti, an a bon siti. Man i pensa ke Munich a bon siti, an si i pensa ke si a mega siti. Man e inteli. Si i dire: "Salu, Munich!". Si a bon man!

Man i ereki an pensa: "Rela e ve?" Si i mira... si i mira a rela! Si i pensa: "Rela!" Nun si no i pensa de dia-buku an no i pensa de siti, si i pensa de rela!
Unicorns

Unicorns are stallions in the Fantasy Dimension. Unicorns, on very rare occasions, will reveal themselves to moral adventurers and travelers and if a Unicorn is touched, the person to do so will be healed of all wounds and afflictions, even mental illnesses. Any area a Unicorn passes through will be blessed with life and beautiful flowers.

## Appearance

In appearance, Unicorns are white stallions with a single glowing rainbow horn on their forehead.

## Trivia

* While traveling, it is possible for a rare event to occur where a Unicorn will appear, healing you of all wounds and afflictions.
Sirens

Sirens are Humanoid creatures in the Fantasy dimension. They reside in the oceans, and sing their songs to passing sailors, often songs of warning to those sailing into storms or the lairs of beasts.

## Appearance

In appearance, Sirens had the upperbody of a human, with white wings and the lower-body of a fish. They're upperbodies are often described to be that of beautiful maidens.

## Trivia

* Sirens were the first fantasy creature to appear in the Fantasy dimension,
Croc-Men

The Croc-Men are a race of Humanoids native to the swamps of Green-Fog. Many of them live in a series of tight-knit towns in the swamp due to the danger of the region. To many of them, creatures such as Shape-Shifters and Giant Slugs are just a part of life, some of them even aiding them in ways such as the Grimmwolves, who are their only way of telling when night comes due to how thick the swamps fog is.
Cyclopes

A Cyclopes is said to be a large Jotun humanoid. Cyclops are said to be the eldest of the Jotun, and the species that forged the weapons of the Demigods, being said to be the best smiths in the entire multiverse. They are also said to have lived longer than any other Jotun, some even claiming they could live for millions of years. Despite these myths, no cyclops has ever been seen in the Fantasy Universe, and most scholars consider it nothing more than a myth, just like their mythical homeland of Jotunheim.

## Appearance

In appearance, Cyclops are said to be similar to other Jotuns- large, standing at 10-25 feet tall, even taller than many of the other Jotuns, On their face was said to be one singular eye that could see for miles, and they were said to have the strength of a lower demigod.
Stargazing Milk

**Stargazing Milk** is a small comic posted by the official Milk and Mocha Twitter account.

It features Milk, Mocha, and Matcha all together stargazing.Mocha attempts to take a photo of the constellations, but results in a pitch black sky without any stars.

This small comic concludes to the fact that there is a difference between seeing stars in person and seeing them in a picture.
The Stitched

The Stitched are the Fantasy dimensions first instance of Necromancy, having been created by the magic of the Witches of Greenfog, specifically Old' Three Eyes. Weaker and harder to create than the undead that would eventually be created in the following years.

## Appearance

In appearance, Stitched were rotting corpses crudely stitched together, with their mouths and eyes stitched shut. They were often described as being similar to scarecrows by the larger population when they were first spotted in the Avaritian Plain and Green-Fog areas,
Green-Fog

### Occupants

Croc-Men, Grimmwolves, Wyverns, Bog Worms, Giant Frogs, Giant Slugs, Phantoms, Ghouls, Witches, Shape-Shifters

Green-Fog is a swamp region located in the Fantasy Dimension, notable for and named for it's green fog, which is so thick it blocks daylight, making it impossible to tell what time it is when in the swamp. Notable creatures include Grimmwolves, Croc-Men, Shape-Shifters, and Witches.

## Occupants

Several creatures and races inhabit the swamp of Green-Fog, including the previously mentioned Grimmwolves, Croc-Men, Shape-Shifters and Witches, as well as Bog Worms, Giant Frogs, Giant Slugs, Ghouls, Phantoms, Stitched, and on rare occasions, Wyverns. Once, a Wyvern King even occupied the mountains of the swamp before being slain by the legendary King Alexander Ulrich of Avaritia.

## Sub-Locations

Sub-Locations of Green-Fog include the Croc-Man Village, Black Cove, and the Small Mountain Range to the far North-West of the swamp.

## History

Green-Fog was once nothing more than a small patch of swamp and forest in the corner of the continent, left along by the rest of the world and home to the Crocmen. However, during the height of Avaritia, witches started to be exiled to the Cursed Woods and, primarily, Green-Fog. The activities of the witches and others slowly warped the swamp, and by 1300 it possessed it's signature green fog. The changes in the swamp also awakened many buried Shape-Shifters trapped beneath the bog, and resulted in the creation of Oozes. Myths talk of an ancient Coven council in the swamp, greater and more powerful than any other on the continent.

## Trivia

* In it's debut SIM, The Tale of Alexander, Green-Fog was simply known as "The Swamp".
* Green-Fog is considered one of the most dangerous regions of the mainland, given it's numerous environmental hazards and it's even greater number of dangerous creatures.
Grimmwolf

Grimmwolves are wolf-like horrors found in the Green-Fog swamp. It's said their howls are the only thing that let's the humanoid denizens of the swamp know that night has come. They commonly feast on the dead as scavengers, but will settle for living prey if necessary. Though their numbers have dwindled due to an rise of the Croc-Men population, they are still great in population and highly deadly even on their own.

## Appearance

In appearance, Grimmwolves are vaguely wolf like, with a body resembling one, but with long, noodly purple tentacles for fur. From their sides are 2 long tentacles for grabbing prey. On their heads is a glowing stone-like circle that glows a faint purple, the only visual signal for travelers that the wolf is nearby. Like many horrors, stabbing or hitting it's stomach can cause the item to get sucked up.
DF2014:Fisher berry

ru:DF2014:Fisher berry

**Fisher Berries** are a type of aboveground crop. They can be found by harvesting or by trading, or be grown on a surface farm plot. They can be consumed directly, or brewed into fisher berry wine and are stored in the 'Plants' section of food stockpiles.

Some dwarves like fisher berries for their *round shape*.

 **Elvish**:
 **Goblin**:
 **Human**:

{{模板:Df:current plants |cat= }}
The Masked Merchant

The Masked Merchant is a traveling merchant found in almost all locations in the Fantasy dimension. Very little is known about him, but he makes a living by traveling across the world and selling odd enchanted trinkets and rare items.

## Appearance

The Merchant wears, as his name implies, a white mask covering his face. Covering his body is a red cloak wrapping across his chest and covering the back of his head, black combat boots and black gloves.

Possible Items
 Tomato of Anti-Deceit
 Anti-Thief Coin
 Magic Broom
 Multi-Timezone Clock

## Trivia

* A comment from a Ratfolk states humans hadn't been in contact with Ratfolk in over a century, but The Masked Merchant was in the market selling goods during this.
DF2014:Eggplant

ru:DF2014:Eggplant

**Eggplants** are an aboveground garden plant. They can be planted in all seasons and the seeds and fruit are edible raw or cooked.

Some dwarves like eggplants for their *fruit*.

 檔案:Solanum melongena 24 08 2012 (1).JPG

 **Elvish**:
 **Goblin**:
 **Human**:

{{模板:Df:current plants |cat= }}
Red Plague Sickness

Aliases:

## Stages (effects)

* Stage 1: Players begin to feel sick. They must make a strength roll and exceed 5 to fight in combat.
* Stage 2: Players condition worsens. They have disadvantage on all rolls that require physical action. They must make a strength roll before combat and exceed 10.
* Stage 3: Players condition worsens. They have disadvantage on all rolls that require physical action, as well as all Constitution rolls. They must make a strength roll before combat and exceed 15. Additionally, they may occasionally be asked to make CON rolls (Average DC of 10) and if they fail they may vomit, taking 1 dmg.
* Stage 4: Players Condition worsens drastically. They have disadvantage on all rolls that require physical action, as well as all constitution rolls. They must make a strength roll before combat and meet at least 17. Additionally, they may often be asked to make CON rolls (Average DC of 15) and if they fail they may vomit, taking 5 dmg.
Werewolf

Werewolves are beastly humanoids found in the Fantasy Dimension. Werewolves are humanoids cursed to become humanoid wolves every night due to the rare sickness they contracted, likely from another Werewolf, known as Lycanthropy. While under the influence of Lycanthropy, they take on wolf-like habits and have little control over themselves, often resulting in the death of people near them during the transformation.

## Variations

While most Werewolves transform nightly, what's known as Demiwolves transform only on full moons, and are more able to join society than normal Werewolves. People often become Demiwolves instead of Werewolves for a number of reasons. Some people transform into Demiwolves because of genetics, others due to overdosing on Berserk, a Northman potion that Northman Berserkers drink to become part-wolf.

The second Variation of werewolf are the rare but possible Fullwolves, who, as their name suggests, are werewolves who stay in Werewolf form always. They have taken control of themselves, and are able to live a somewhat normal life in solitude or in a settlement more acceptable of such people, like Pale.

## Appearance

In appearance, Werewolves, while transformed, have the body of a human but with a overcoat of fur and the head and claws of a wolf. The transformation process itself it said to be a horrific event to witness, with the Lycanthropic victim transforming painfully into their wolf form. Fullwolves, being able to fully age as wolves, can reach an age where there fur will begin to and eventually turn gray.
DF2014:Flax

ru:DF2014:Flax

**Flax** is an aboveground crop. It may be processed into thread at the Farmer's workshop or milled into flax flour.

**Flax seeds** can be eaten raw, or milled into paste at a quern or millstone, which in turn can be pressed into linseed oil and a press cake at a screw press.

Flax and hemp are the only millable plants that can be stored in containers made from their own fibers.

Some dwarves like flax plants for their *flowers*.

 檔案:Flax flowers.jpg

 **Elvish**:
 **Goblin**:
 **Human**:

{{模板:Df:current plants |cat= }}
DF2014:Cassava

ru:DF2014:Cassava

**Cassava** is an aboveground garden plant. They can be planted in all seasons, only the plant is edible when cooked, and can also be brewed into cassava beer.

This is to reflect that in real life the raw plant contains poisonous cyanogenic glycosides, which need to be leached out of the plant before consumption.

Some dwarves like cassavas for their *roots*.

 檔案:Manihot esculenta dsc07325.jpg

{{模板:Df:current plants |cat= }}
Bone carver

**Bone Carver**
 * Decorate with Bone
* Decorate with Shell
* Make Bone Crafts
* Make Shell Crafts
* Make Bone Bolts
* Make Bone Armor
* Creativity
* Spatial Sense
* Kinesthetic Sense

**Bone carver** is the skill related to the processing of bones, skulls, and other non-food animal products.

## Fortress mode

In fortress mode, bone carvers make bone, shell, ivory/tooth, horn and pearl goods at a craftsdwarf's workshop. These include bone bolts for crossbows, lightweight bone and shell armor, and totems from skulls. Bone carvers can also decorate furniture and goods with these materials.

## Adventure mode

Your adventurer can practice bone carving without a workshop simply by standing over a pile of bone, pressing x to open the crafting menu, choosing "Carve Bone", and selecting an item to produce. This process requires you to be holding an edged tool or weapon. Only jewelry, figurines, and cut bone "gems" can be produced this way, none of which have any major use except for trading (or, more obviously, training misc. object user). However, doing so *does* train agility, spatial sense, and kinesthetic sense, all of which are useful combat attributes.

 其他

ru:Bone carver
Craftsdwarf

**Craftsdwarf** is a category profession relating to the creation of crafts and clothing of various materials.

An adult dwarf whose best skill is in this category, and who has accumulated ranks in other crafting skills (exactly how much is not clear) will be known as a craftsdwarf.

If a dwarf has experience in only one craftsdwarf skill he will be known by his or her highest skill.

The craftsdwarf skills are:

* Bookbinder
* Clothier
* Glassmaker
* Glazer
* Leatherworker
* Papermaker
* Potter
* Stone crafter
* Wax worker
* Weaver
* Wood crafter
* Strand extractor

 其他

ru:Craftsdwarf

Ru:Craftsdwarf
Comedian

**Comedian** is a social skill used by dwarves while making friends. Dwarves that are particularly good at this tend to make friends easily and will often rise to mayoral positions.

To train this skill, let dwarves idle and chatter amongst themselves. Extremely self-conscious dwarves will never gain experience in this skill.

 其他

ru:Comedian
DF2014:Hemp

ru:DF2014:Hemp

**Hemp** is an aboveground crop that supports both the food and textile industries. The plants can be processed at a farmer's workshop to produce hemp plant fiber thread, and can also be milled into flour or slurry, the latter of which can be pressed into sheets.

Hemp seeds can be milled into paste at a quern or millstone, which in turn can be pressed into hempseed oil and a press cake at a screw press.

Hemp and flax are the only millable plants that can be stored in containers made from their own fibers.

Some dwarves like hemp plants for their *leaves*.

For some reason, humans are particularly secretive about their hemp farms, especially when their nobles are around. As the dwarven broker has reported, humans consider milled hemp a highly valued good, though no dwarf knows why.

 檔案:La Roche Jagu chanvre 1.JPG

{{模板:Df:current plants |cat= }}
Ambusher 伏擊者

**Ambusher 伏擊者**
* 專注
* 空間感
* 動態視覺

啟用了**狩獵**工作的矮人在堡壘外狩獵時會自動使用**伏擊**技能，這能使他們偷偷地接近獵物。伏擊技能被列在 'misc雜項' 技能中。使用伏擊技能的矮人移動速度會變慢，但如果使用成功的話，敵人是會看不到該矮人的。一旦距離足夠接近，伏擊技能就不再適用，獵人將會使用他們的弩與獵物進行正常的戰鬥。

值得注意的是，玩家需要一把弩、一個箭袋和箭矢才能夠成功狩獵。建立堡壘時的標準裝備就包含了3個箭筒，任何移民中的獵人都會帶著全套的合適裝備：一把金屬弩，一個箭袋和一些箭矢。裝備了弩的獵人會增加他的弩箭手、伏擊者和射箭 技能。

由於玩家使用狩獵的成功率各不相同，並且你的軍隊無論如何都會去追捕任何看他們不順眼的生物，所以最好還是指派你的軍隊去狩獵。畢竟，你的軍隊可以直接指定一個特定的目標，更方便的是，也可以隨時停止攻擊。如果是使用獵人進行狩獵時，要想讓他們停下來，就必須把狩獵的工作從獵人身上移開，相比起來是稍嫌複雜的。

## 注意事項veats

有時啟用狩獵工作的矮人會在外面睡覺，讓他產生不愉快的想法。因此，你會需要定期檢查獵人的情緒，必要時讓他們取消狩獵工作。

適合生存在該生物群落的生物會隨機出現在各層地圖的邊緣。在預設情況下，這些層包含了地上層和任何的洞穴層；矮人可以在這幾層中的每一層狩獵野生動物。在大多數時候，只會有一組動物出現，當一組動物離開後，另一組就會出現並取代它的位置。這可能會導致你的在準備狩獵土撥鼠時突然轉變成去狩獵大象、巨鷹甚至是更糟糕的情況。

一個不熟練的獵人會以伏擊模式爬行，導致獵人無法接觸到像獾這樣的移動快速的動物。幸運的是，一個有經驗的獵人將能夠迅速地擊倒敏捷的獵物。

十個新手獵人一起工作，或許可以打倒非常大、非常快的動物。而一個高度熟練和敏捷的獵人甚至能夠單槍匹馬的擊敗幾乎任何生物。

狩獵
--

獵人會隨機選取一個生物為目標，然後追趕它。獵人似乎在某些情況下會更換目標。當伏擊者越來越接近他們的獵物，他們被動物發現並停止伏擊的機會也會越來越大。越高的伏擊技能可以讓矮人在被發現之前更靠近目標，也可以增加矮人在潛行時的移動速度。一般來說，當矮人處於射擊範圍內時，矮人就會取消伏擊，在那之後便只會使用戰鬥技能了。

你可以給你的獵人分配經訓練為狩獵的生物，例如獵犬，它們可以在主人身邊潛行，並攻擊獵物。你也可以指派訓練後的野獸，它們可能會更強壯，可以幫助獵人打倒更大的獵物，但缺點便是不能潛行，可能會提前衝入戰鬥。

殺死獵物後，獵人通常會把獵物帶回堡壘，並送到屠宰場。接下來屠夫將會接下並加工獵物，製造出許多副產品。獵人有時會殺死其他離他們比較近的生物，而不是原先抓捕但逃亡了的目標。有時他們會忽略那些意外死亡產生的屍體，只把事先做為目標的屍體帶回家。這意味著，如果你不把收集垃圾的指令設置為 "從外面收集垃圾"（屍體被算作垃圾）時，每次狩獵可能就會有多個小動物屍體躺在地圖周圍開始腐爛。如果你這樣做了，並且有一個良好的儲存系統，沒事的矮人搬運工會在安全的情況下收集堡壘外的屍體。當然如果你在錯誤的時機這麽做，你可能就會看到幾個矮人的屍體躺在堡壘外了。

獵人會向河裡的魚和其他水中生物發射箭矢，但是他們不會打撈死魚。

一段時間後，大多數獵人可能會導致你的堡壘所在的生態系中的所有野生動物滅絕。有兩種方法可以防止這種情況。第一種方法是確保一些動物總是能夠逃脫；大多數生物在地圖上會以群體或群落的形式產生，只要這個生態系中至少有一個生物倖存下來並離開地圖，那麼該生物的數量就不會減少。另一種方法是捕捉並繁殖野生動物，接著再把它們放回野外，這樣便能避免生物滅絕。

亡靈法師獵人有時會復活獵物的屍體，接著又被它攻擊，如此循環。

## 武器與戰術

你應該考慮對獵人進行徒手摔角的訓練，以讓他們能夠自我防衛。摔角可以幫助他們打破動物對他們的鉗制，也可以幫助矮人對敵人進行鉗制，甚至在雙手無力的情況下進行鉗制，當然這是在獵人的武器掉落或卡在動物身上時最後的選擇。你也應該考慮訓練他們的戰錘技能，因為如果動物與獵人進行近距離攻擊時，便會利用這個技能來使用他手中的弩。獵人如果參與戰鬥時會拚命直到手中的箭矢用完，當他用完了箭矢時，就會被取消工作，這將會使他們盡可能快地逃離目標。當然如果手中沒有箭矢時，他們會利用弩箭的把手戰鬥，其功能類似於戰錘。

使用你的軍隊打獵比使用獵人更安全、更有效，特別是如果他們足夠敏捷，甚至可以簡單地跑贏生物。

請注意，如果你取消了狩獵工作，獵人不會停止當前的狩獵目標；因此，你的矮人可能最終會獵殺接下來產生的任何生物，並有可能造成自己死亡的結果。當然這是可以避免的，只要在確定完成擊殺後馬上取消狩獵工作即可。

## 冒險模式

在冒險模式中，伏擊技能是在S的移動速度選項中切換為潛行時通過移動獲得的。潛行模式在睡眠/等待期間和快速旅行的第一次移動中會自動關閉，所以為了伏擊隨機遇到的敵人，你應該要在結束等待之前將其重新打開。

潛行的角色只要他們不在其他生物的感知範圍內就可以不被其他人發現，這個範圍會因為感官和哨兵技能而異。在角色被發現之前，角色與敵人或膽小的生物之間不會產生衝突。進入一個友好生物的感知範圍會對你的角色產生一些社交不適。你將無法從任何已經觀測到你的生物面前隱藏自己，但你也不會自動被暴露給其他未觀測到你的敵人。

正常或較慢的步速下移動速度時將不受伏擊技能的影響，但在比步行更快的移動方式下便會降低移動速度。伏擊的成功率也會因較快的步速而急速下降。伏擊技能可以抵消較快步速下潛行懲罰，但不能抵消對移動速度的懲罰。

## 突襲任務

當你的矮人被派去執行突襲任務時（並非搶劫或掠奪），埋伏技能會影響他們被發現的機率。v0.44.01。此外，突擊隊員可以獲得伏擊經驗。v0.44.06

## Bugs

* 獵人的武器可能不被正確分配。即使一個獵人有一個箭袋、弩和指定的彈藥，他們也可能沒有 "正確的 "弩。先禁用他們的狩獵工作，讓他們把裝備放於儲存區，然後在他們完成後重新啟用狩獵工作。
* 獵人工作的切換將阻止矮人在他們的臥室裡睡覺，這使他們因為不得不睡在地板上而積累負面的想法。關掉獵人的工作，可以讓他們正常使用他們的臥室。

 其他

ru:Ambusher 伏擊者
Blacksmith

**Metalsmith**
 * Construct furniture
* Construct cage
* Construct bucket
* Construct bin
* Construct barrel
* Construct pipe section
* Construct anvil
* Agility
* Endurance
* Creativity
* Spatial Sense
* Kinesthetic Sense

*Not to be confused with the Metalsmith category profession.*
The **metalsmith** skill is used to make furniture, buckets, bins, blocks, cages, and anvils at a metalsmith's forge.

The labor that corresponds to the metalsmith skill is called **blacksmithing**. A dwarf whose highest skill is "metalsmith" will have the **Blacksmith** profession.\*

**Note:** Despite both being under the "furniture" menu of a forge, chains are made by metal crafters, and animal traps are made by trappers).

***\* Note**: Technically (aka outside DF), a "blacksmith" only forges items from iron, similar to a goldsmith or silversmith, etc. In DF, no such differentiation exists re metals used, so the skill "metalsmithing" covers all metals. Confusingly, however, "Metalsmith" is also the professional title given for the whole class of metalworking skills, so a dwarf who is both a Master Furnace Operator + Weaponsmith may gain a professional label of "Metalsmith", despite having no "metalsmithing" (blacksmithing) skill at all.

Unfortunately, this often leads to some confusion between the skill metalsmith, here, and the profession by the same name. So, in DF, "Blacksmith" refers to the labor of non-specific smithing of any/all metals, and the associated skill information is discussed in the article you are now reading.

 Sorry, we just work here. (~wiki editors~)*
## Bugs

* Buildings which are built using material-dependent labors (e.g. a trade depot) may require "any metalsmithing skill," but will only check and raise Metalsmithing, not any other qualifying skill (e.g. weaponsmithing). The quality of any such buildings is based off this skill alone. [[#{{#var:bugsection|Bugs}}|Bug]]:4899

 **Elvish**:
 **Goblin**:
 **Human**:

 其他

ru:Blacksmith
DF2014:Garlic

ru:DF2014:Garlic

**Garlic** is an aboveground garden plant. They can be planted in all seasons, the bulb is edible raw or cooked, and the seeds when cooked.

Some dwarves like garlic plants for their *cloves*.

 檔案:GarlicBasket.jpg

 **Elvish**:
 **Goblin**:
 **Human**:

Unfortunately, it cannot be utilized against vampires.

{{模板:Df:current plants |cat= }}
40d:Release information/List

* 0.27.169.32a
* 0.27.169.33a
* 0.27.169.33b
* 0.27.169.33c
* 0.27.169.33d
* 0.27.169.33e
* 0.27.169.33f
* 0.27.169.33g
* 0.27.173.38a
* 0.27.176.38a
* 0.27.176.38b
* 0.27.176.38c
* 0.28.181.39a
* 0.28.181.39b
* 0.28.181.39c
* 0.28.181.39d
* 0.28.181.39e
* 0.28.181.39f
* 0.28.181.40a
* 0.28.181.40b
* 0.28.181.40c
* 0.28.181.40d
DF2014:Papyrus sedge

ru:DF2014:Papyrus sedge

**Papyrus sedge** is an aboveground crop. It can be used to make paper at a farmer's workshop.v0.42.01 Otherwise, it's useless – it's neither edible, millable, nor cookable.

Some dwarves like papyrus sedges for their *useful stems*.

 檔案:Cyperus papyrus6.jpg

{{模板:Df:current plants |cat= }}
Bone doctor

**Bone Doctor**
 技能名
* Agility
* Focus
* Spatial Sense
* Kinesthetic Sense

**Bone Doctor** is the skill associated with the "setting bones" labor. Bone doctors use splints, traction benches and plaster casts at a hospital.

The Bone Doctor's skill level is related to outcome. The type of item is also related to outcome, but the quality of the item is not.

Bone doctors set your fortress's injured limbs right as part of the health care industry.

The bone doctor skill is also used by scholars when thinking about medical science-related topics:

模板:DF2014:Topic/table/medicine

 其他

ru:Bone doctor
DF2014:Plump helmet

**Plump helmets** are the most basic, resilient, and versatile of the six underground plants for dwarves to grow. They are one of the fa

**Plump helmets** are the most basic, resilient, and versatile of the six underground plants for dwarves to grow. They are one of the fastest growing plants and can be cooked, brewed into dwarven wine, and even eaten raw. They require an underground farm plot, which requires soil or muddy ground. They are the only plant food-item that can be purchased at embark.

Keep in mind that cooking plants destroys their seeds, or in this case their "spawn". Both eating a plant raw and brewing it will leave plump helmet spawn behind, which can then be transferred to a seed bag, then planted and used to grow more. New players should definitely farm this crop because it grows relatively quickly, can be planted in any season, may be used to make alcohol, or eaten raw if need be.

If you grow nothing but plump helmets over a large area, your fort may start drowning in plump helmets, a truly *terrible* condition wherein barrels upon barrels are needed to hold back the waves of purple mushrooms. There are two ways to combat this - firstly, start cooking them into meals, the fancier the better. These produce no spawn, and thus put a dent in the population. This will also level up a cook and produce happy thoughts in your dwarves. Secondly, rotate your crops to include such things as pig tail (to bootstrap a textile industry) or cave wheat (to provide some variety in the diet).

Plump helmet men are humanoid, intelligent versions of these plants.

Some dwarves like plump helmets for their *rounded tops*.
DF2014:Passion fruit

ru:DF2014:Passion fruit

**Passion fruits** are an aboveground garden plant. They can be planted in all seasons, are edible raw or cooked, and can also be brewed into passion fruit wine.

Passion Fruits are stockpiled in the 'Fruit/Leaves' section in food stockpiles. In the stocks menu, it's listed under 'Leaves'.

Some dwarves like passion fruit vines for their *fruit*.

 檔案:Passionfruitvine.jpg

 **Elvish**:
 **Goblin**:
 **Human**:

{{模板:Df:current plants |cat= }}
DF2014:Radish

ru:DF2014:Radish

**Radishes** are an aboveground garden vegetable. They can be planted in all seasons, is edible raw or cooked, and can also be brewed into radish wine.

Some dwarves like radish plants for their *edible roots*.

 檔案:Radish 3371103037 4ab07db0bf o.jpg

Radish wine tastes not unlike despair.

{{模板:Df:current plants |cat= }}
DF2014:Horned melon

ru:DF2014:Horned melon

**Horned melon** is an aboveground garden plant. They can be planted in all seasons and the fruit is edible raw or cooked.

It is one of the few crops whose fruit uses a ☼ instead of a %.

Some dwarves like horned melon vines for their *fruit*.

 檔案:Zeleno.jpg

{{模板:Df:current plants |cat= }}
DF2014:Pig tail

ru:DF2014:Pig tail

*Not to be confused with tails of actual pigs.*
**Pig tails** are underground crops. They can be grown only in summer and autumn. They may be processed at a farmer's workshop to create pig tail thread, which is then used to weave pig tail cloth at a loom, or brewed into dwarven ale, or mashed into slurry at a quern or millstone.

Some dwarves like pig tails for their *twisting stalks*.

## See also

* Clothing industry
* Paper industry

 **Elvish**:
 **Goblin**:
 **Human**:

{{模板:Df:current plants |cat= }}
Carpenter

**Carpenter**
 * Wood based construction
* Agility
* Creativity
* Spatial Sense
* Kinesthetic Sense

 檔案:Dwarf builder.jpg  **Carpenters** produce items out of wood. They construct beds, bins, barrels, and all manner of other furniture, as well as wooden training weapons, shields & bucklers, and 3 of the 5 standard trap components. A carpenter's skill level affects the speed and quality of his work.

Carpenters are also responsible for constructing architectural buildings designed with wood, wood blocks, or bars of soap. These buildings include trade depots, bridges, and wells, and their building quality and value are influenced by the carpenter's skill.

To employ a carpenter, create a task at a carpenter's workshop.

It is recommended that one of your embark dwarves has some skill at carpentry - beds, bins, and cages are typical early necessities.

Carpentry skill is also available in Adventurer Mode. To perform carpentry while at a carpenter's workshop, press x then the first option in create is Carpentry.

 其他

ru:Carpenter
Conversationalist

**Conversationalist** is a social skill used by dwarves while making friends. Dwarves that are particularly good at this tend to make friends easily and will often rise to mayoral positions.

To train this skill, let dwarves idle and chatter amongst themselves. Reserved dwarves will never gain experience in this skill.

 其他

ru:Conversationalist
DF2014:Longland grass

ru:DF2014:Longland grass

**Longland grass** is an aboveground crop. It can be milled into Longland flour or brewed into Longland beer. It is equal in value to underground crops and is much like an aboveground version of cave wheat. It is notable for being the only crop featuring capitalization in its name.

Some dwarves like Longland grass for its *sweeping stalks*.

 **Elvish**:
 **Goblin**:
 **Human**:

{{模板:Df:current plants |cat= }}
DF2014:Broad bean

ru:DF2014:Broad bean

**Broad beans** are an aboveground garden plant. They can be planted in all seasons. Only the seeds when cooked are edible.

Some dwarves like broad bean plants for their *pods*.

 檔案:Tuinboon voor zaad.jpg

Elves are said to enjoy garnishing their usual fare with these beans and a nice grape wine.

{{模板:Df:current plants |cat= }}
Administrator 管理階層

**管理員**是一種職業的分類。這一類別的技能幾乎都和要塞管理以及監督有關，例外是建築師也被包含在內。這個職業的特殊之處在於，除了建築設計師（這個分類中的特例），管理員技能大部分是由被任命為貴族來學習而不同於一般勞動技能。管理者的技能也可以在軍事行動中獲得。

當矮人的最高等級技能屬於此類別時，該矮人會被稱為管理員，除了那些達到泰斗級(Grand Master;14級)或更高的人，他們的職業會被重新命名為他們最高等的技能。

在這個領域擁有一個以上的泰斗級技能的矮人會再次被重新命名為管理員。被任命為貴族時則會覆蓋技能名稱，所以職業管理員可能會被命名為經紀人、書記官和經理人而非管理員。

管理員技能如下:

* 建築設計師
* 管理者
* 書記官

 其他

ru:Administrator 管理階層
DF2014:Ramie

ru:DF2014:Ramie

**Ramie** is an aboveground crop. Once harvested, ramie plants may be processed at a farmer's workshop to produce ramie plant fiber thread, or milled into slurry for ramie paper.

Some dwarves like ramie plants for their *useful stems*.

 檔案:Boehmeria nivea 1.jpg

{{模板:Df:current plants |cat= }}
DF2014:Raspberry

ru:DF2014:Raspberry

**Raspberries** are an aboveground garden vegetable. They can be planted in all seasons, the fruit is edible raw or cooked, and can also be brewed into raspberry wine.

Some dwarves like raspberry bushes for their *fruit*.

 檔案:Himbeere (Rubus idaeus) IMG 7756.JPG

 **Elvish**:
 **Goblin**:
 **Human**:

{{模板:Df:current plants |cat= }}
DF2014:Jute

ru:DF2014:Jute

**Jute** is an aboveground crop. The plant may be processed at a farmer's workshop to produce jute plant fiber thread.

Some dwarves like jute plants for their *fibrous stems*.

 檔案:Corchorus trilocularis in Hyderabad, AP W IMG 0433.jpg
## In Real-Life

Jute is grown almost exclusively in India and surrounding countries because it is dependent upon monsoon rains as part of its life cycle, however, in the current version of DF, it merely requires tropical climates.

The fabric most associated with jute is burlap, and its tough but rough fibers are frequently used in burlap sacks containing common goods. Amusingly, it is widely used to contain cotton bales, which are used to make clothing.

{{模板:Df:current plants |cat= }}
DF2014:Muck root

ru:DF2014:Muck root

**Muck root** is an aboveground plant. It can be eaten raw, cooked, or brewed into swamp whiskey. However, it is not as delicious as any of the underground crops. Muck roots have seeds and can be farmed.

Some dwarves like muck roots for their *twisting shape*.

 **Elvish**:
 **Goblin**:
 **Human**:

{{模板:Df:current plants |cat= }}
DF2014:Cranberry

ru:DF2014:Cranberry

**Cranberries** are an aboveground garden vegetable. They can be planted in all seasons, the fruit is edible raw or cooked, and can also be brewed into cranberry wine.

They are hardy enough to endure even tundra environments.

Some dwarves like cranberry vines for their *fruit*.

 檔案:Cranberry bog.jpg

{{模板:Df:current plants |cat= }}
DF2014:Long yam

ru:DF2014:Long yam

**Long yams** are an aboveground garden plant. They can be planted in all seasons and are edible raw or cooked. Long yams are the only type of yam that can be eaten raw.

Some dwarves like long yam plants for their *tubers*.

 檔案:Dioscorea polystachya UGA2307129.jpg

{{模板:Df:current plants |cat= }}
Coordination

**Coordination**
 技能名
* Spatial Sense
* Kinesthetic Sense

**Coordination** is a placeholder skill with no known use. It exists in the game code but does not seem to be implemented, making it not possible for a dwarf to gain experience in it. Presumably, it positively influences the accuracy of combat actions, having the most influence on quick attacks since there is little time to aim for these attacks.

 其他

ru:Coordination
Clothier

**Clothier**
 * Make Clothes
* Construct Bag
* Make Rope
* Sew Image
* Creativity
* Spatial Sense
* Kinesthetic Sense

**Clothier** is the skill associated with the **clothesmaking** labor. Clothiers make plant fiber, yarn, and silk clothing items at the clothier's shop, and can sew plant fiber images and silk images onto items.

Clothier skill level is used to determine the quality of the created good. The quality of the cloth and dye used adds to the value of the final product.

Clothiers also make plant fiber and silk crafts at the craftsdwarf's workshop.

## Bugs

Due to a bug with hospital stockpiles[[#{{#var:bugsection|Bugs}}|Bug]]:771, partially used thread and cloth may be cycled into other stockpiles, and are not usable by clothiers or dyers.

Clothiers may cancel making clothes if there is only one left of one kind of cloth of the type (plant fiber/yarn/silk) they are told to use, even if more of another kind of that same type of cloth is available (e.g. 1 rope reed cloth and 16 pig tail cloth). [[#{{#var:bugsection|Bugs}}|Bug]]:5842 The workaround is to forbid that single roll of cloth until you have more than one of it.

## See also

* Textile industry

 其他

ru:Clothier
DF2014:Grape

ru:DF2014:Grape

**Grape** are an aboveground garden fruit. They can be planted in all seasons, the fruit is edible raw or cooked, and can also be brewed into wine.

Grapes are a type of garden crop most known for being the "proper" source of wine. Grape wine is merely called "wine", as opposed to other fruit wines.

Some dwarves like grape vines for their *fruit*.

 檔案:Abhar-iran.JPG

Oddly, in spite of encompassing almost all preferred varieties of wine, dwarves (and humans, for that matter,) have no particular desire for wine over other, more notably wretched forms of wine like turnip wine.

 **Elvish**:
 **Goblin**:
 **Human**:

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DF2014:Red spinach

ru:DF2014:Red spinach

**Red spinach** is an aboveground crop. They can be planted in all seasons, the leaves are edible raw or cooked, and seeds when cooked.

Because only the leaves are harvested, new seeds cannot be produced and red spinach cannot be grown domestically in a fortress.

Some dwarves like red spinach for its *leaves*.

 檔案:Starr 040527-9001 Amaranthus dubius.jpg

{{模板:Df:current plants |cat= }}
DF2014:Pineapple

ru:DF2014:Pineapple

**Pineapples** are an aboveground garden vegetable. They can be planted in all seasons, the fruit is edible raw or cooked, and can also be brewed into pineapple wine.

Some dwarves like pineapple plants for their *fruit*.

 檔案:കൈതച്ചക്ക.jpg

Unfortunately, dwarven scientists have so far failed entirely to make houses out of pineapple. Building them under the sea to house a sponge man is out of the question.

 **Elvish**:
 **Goblin**:
 **Human**:

{{模板:Df:current plants |cat= }}
DF2014:Kenaf

ru:DF2014:Kenaf

**Kenaf** is an aboveground crop that is primarily used to make thread for the textile industry.

Kenaf seeds can be milled into paste at a quern or millstone, which in turn can be pressed into kenaf seed oil and a press cake at a screw press.

Some dwarves like kenaf plants for their *flowers*.

 檔案:Hibiscus cannabinus0.jpg

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