Исчадие Пустоты

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**Исчадие Пустоты** это игровой персонаж в Risk of Rain 2, добавленный в *Survivors of the Void* расширение.

Это жуткое чудовище, мутировавшее в Бездне, способное использовать Бездну как смертоносное оружие. В бою его испорченная энергия накапливается, пока не достигает критической точки, высвобождая всю свою мощь и трансформируя его и его способности в более агрессивные версии.

Его название в игре стилизовано под「V??oid Fiend』.

Выполнение испытания Dragged Below разблокирует Исчадье Бездны в качестве игрового выжившего.

## Skills

Passive

 Description
 * Stylized in-game as 『V??oid Co??rruption】.
* The Void Fiend's Corruption is visible as a circular gauge, ranging from 0-100%.
* The  buff indicates when the Void Fiend is in its corrupted state and grants 100 armor.
* While the Void Fiend is uncorrupted, the Corruption gauge fills over time. While it is corrupted, the inverse is true, and Corruption depletes over time.
* Taking damage, landing critical strikes, and possessing void items builds Corruption, while healing will reduce Corruption.
* For each void item the Void Fiend possesses, its minimum Corruption level is increased by 2%. This makes it corrupt itself faster, but does not make its corrupted duration shorter. Instead, the corruption depletes at a slower rate the more void items it possesses.
	+ Minimum Corruption can be increased to 100%, which permanently locks the Void Fiend into its corrupted state.
	+ Increasing it beyond 100% results in it flickering between the minimum value and 100% with no effect on gameplay.
* Corruption is reset to minimum upon advancing to the next stage.
* Receiving any healing reduces corruption percentage in either state. With enough passive healing through items its possible to avoid being corrupted without using Suppress, or simply be unable to be corrupted without instantly returning to a normal state.
* When transforming, the Void Fiend gets 0.5 seconds of invincibility and the cooldowns of its abilities are reset.

Primary

 Proc Coefficient
 Description
 * Stylized in-game as 【D??row?n」.
* Inflicts .
* Has infinite range.
* Has a slight amount of aim assist, even when using keyboard and mouse.
* Fires at a rate of 1.6(repeating) or 5/3 times per second by default.

 Proc Coefficient
 Description
 * Description clarification: Fires a laser that ticks approximately 8 times per second for 250% of Void Fiend's damage per shot.
	+ Increasing Void Fiend's attack speed increases the number of ticks per second.
* Has no aim assist, unlike the uncorrupted version.
* Pierces through enemies and terrain with a range of 40m.
* Fires continuously while the button is held down.
* Self-inflicts  while in use.

Secondary

 Cooldown
 Proc Coefficient
 Description
 * Stylized in-game as 『Floo?d」.
* Can sprint while charging (start charging and then sprint, needs to be repeated for every attack).
* Takes about 1s to charge at base attack speed.
* A fully charged Flood can be held indefinitely, and Flood's cooldown begins once it has been fully charged.
* Pushes Void Fiend and enemies back when launched, pushing it further with a greater charge or while airborne.

 Cooldown
 Proc Coefficient
 Description
 * Unlike the uncorrupted version, it does not need to be charged at all and fires immediately.
* Pushes Void Fiend back, but does not push enemies back.
* Unlike the uncorrupted version, the projectile is affected by gravity and arcs downward over long distances.

Utility

 Cooldown
 Description
 * Stylized in-game as 「?Tr?espass】.
* Can be used while channeling Suppress.
* Neither the invulnerability or the movement can be cancelled early, except by transforming into its corrupted form.
* Leaves the Void Fiend with some upward momentum when exiting the skill.
* The distance traveled and ending momentum scale with movement speed.
* The invulnerability completely removes Void Fiend's hitbox.

 Cooldown
 Description
 * Has a shorter duration than the uncorrupted version, giving a narrower window of invincibility.
* The distance traveled and ending momentum scales with movement speed.
* Similar to , Corrupted Trespass moves the Void Fiend horizontally but not vertically.

Special

 Description
 * .
* Stylized in-game as 【Sup??ress』.
* Takes about 1s to channel at base attack speed.
* If Corruption reaches 100% while channeling, the Void Fiend stops channeling and transforms into its corrupted form.
* If Void Fiend's minimum Corruption from gathering void items is 25% or higher, this can be used infinitely.

 Description
 * .
* Has 2 base charges.
	+ Charges are not restored until the Void Fiend becomes uncorrupted and then becomes corrupted once more.
* Unaffected by cooldown-resetting effects such as the .
* If Corruption reaches its minimum value while channeling, the Void Fiend stops channeling and transforms into its uncorrupted form.
* The self-inflicted damage can also be .

## Tips

* Although it comes at the cost of Suppress's ability to control corruption levels, acquiring  allows Corrupted Drown to set up a large number of  stacks very quickly due to its high rate of fire.
* Using Suppress to manage corruption throughout a stage means that the player can reach 100% Corruption right when activating the Teleporter.
* Drown has an extremely long range when uncorrupted, allowing Void Fiend to attack from very safe distances. Corrupted Drown, in contrast, has an extremely *short* range but fires more quickly, encouraging aggression.
* The inherent aim assist of Drown can be very helpful for dealing with , as can the area-of-effect damage of Corrupted Drown, Flood, and Corrupted Flood.
* Releasing a fully charged Flood in midair while moving backwards can be a good way to put distance between Void Fiend and enemies. Firing a fully charged shot will also launch the player upwards, which can be very useful for reaching higher spots or dodging.
	+ This can be used to even greater effect with Corrupted Flood, as having a  or two makes the ability spammable, which can easily launch Void Fiend massive distances.
* Make sure to use up all charges of Flood to extend corruption as transforming will reset the cooldown.
* By firing multiple charges of Corrupted Flood at the ground, Void Fiend can stall in the air for a limited amount of time.
* Since it deals more than 400% base damage, Flood can trigger , , and  even when not fully charged.
* The channel time of Suppress is affected by Void Fiend's attack speed. If attack speed is lowered too much, it may become difficult to manage Corruption.
	+ At default attack speed Void Fiend accumulates an extra 3% corruption within the 1 second it takes for the skill to execute, so it is advised to not activate it above 95% if the player wants to avoid getting corrupted.
* Interacting with a Shrine of Blood or Void Cradle increases Void Fiend's corruption, allowing it to use Suppress to quickly recoup some of the lost HP.
	+ The player should be mindful of activating either of these objects when enemies are near. Interacting with these objects can put Void Fiend into his Corrupted for which replaces his healing abilities.
* The charge time of Flood is substantial, and Void Fiend can't fire Drown while charging. It *can* however, sprint or use Trespass while charging it, making it helpful to begin charging Flood while repositioning so that it can fire after leaving Trespass. Flood can also be released during the invulnerable period of Trespass.
	+ If repositioning isn't necessary, it can sometimes be helpful to fire Flood without charging, as the benefits of a quick release outweigh maxing out a charged Flood.
* As  heals Void Fiend while it is sprinting, it can be difficult to reach maximum corruption or maintain corrupted form.
* increases base health regeneration, but does not count as healing for the purpose of lowering corruption.
* Repeated use of Suppress can greatly extend how long the Void Fiend can survive outside the safe zones in the   Void Fields and Simulacrum, especially with high attack speed.
* With a high number of void items, it is possible to transform almost on demand by either not using Suppress to become corrupted or by ceasing attacking to become uncorrupted.
* When reaching 100% minimum Corruption by having 50+ void items, using uncorrupted skills becomes impossible. While this is unlikely to happen in the majority of runs, keep it in mind when using the Artifact of Command or on long runs.
* While healing reduces the corruption meter by an equivalent percentage of the full health fraction healed, using the Suppress skill always removes 25% corruption regardless of how much healing is received.
	+ This makes  extremely potent, while playing on Eclipse 5 difficulty trivializes it.
	+ will remove 25% corruption even though no healing is received. It will then remove another 50% slowly as the healing from the item is released. This makes it extremely hard to build up the corruption meter.
	+ Similarly, Corrupted Suppress will always increase the corruption meter whether any damage is received or not.  and especially  make it possible to extend the corrupted form without sacrificing any health.
* While  can increase the number of Corrupted Suppress charges, picking up a Lysate Cell while in the corrupted form will not grant an extra until reentering its corrupted state.
	+ Conversely, Suppress does instantly detect the change and provides an extra charge. However, an extra charge of Suppress is redundant and not beneficial if corruption is available.
* If Void Fiend has at least 13 void items, it can heal infinitely using Suppress.
* The  can be useful for Void Fiend. Gaining barrier does not reduce corruption like healing, but will still increase corruption when Void Fiend is damaged.
* Because critical strikes increase corruption, items such as , , and  can help increase corruption in early stages.
	+ The  is excellent for maintaining 100% corruption when using Corrupted Drown, greatly increasing damage output and prolonging the corrupted transformation.
* Unsurprisingly, Void Fiend is well-suited to surviving in the   Void Fields. The damage from  increases its corruption, allowing use of Suppress to heal. This makes exploring the Void Fields far less daunting of a task, even with almost no items.
	+ This is useful but not nearly as effective in Simulacrum, where Void Fog damage increases progressively. The player should also be careful about managing the corruption meter as the skill activation delay and accumulated damage can transform Void Fiend into his corrupted form. Being stranded in the Void Fog without healing is usually lethal.

## Lore

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## Version History

PC Patch v1.2.3.0
* Gameplay Changes
	+ Corrupted skills are now lower priority than Heresy items, allowing Heresy items to override both versions of skills

PC Patch v1.2.2.0
* Gameplay Changes
	+ now scales the number of damage ticks with attack speed
	+ no longer marks you as the attacker for its self-damage - meaning it won’t proc items on yourself like , etc.
	+ Transitioning into Corrupted mode now grants 0.5 seconds of invincibility.

Survivors of the Void
* (Undocumented) Added New Survivor: Void Fiend
* (Undocumented) Added New Survivor Skin:   Purified
* (Undocumented) Added New Void Fiend Challenge:   Void Fiend: Mastery
* (Undocumented) Added New Challenge:
* (Undocumented) Added New Character Lore Entry: Исчадие Пустоты

## Gallery

* Default
* Purified

## Trivia

* The Void Fiend is a corrupted , although it is *not* the Commando who escaped Petrichor V during the events of Risk of Rain 1.
* Its Umbra title is stylized in-game as 『Co??rupted Am?nesiac】.
* Its endings are stylized in-game as "『..and s?o it c??omes】... 「fo?r al?l of us.』" and "『..a?nd so it v?ani??shed』, 「a wh?isper in the d??arkness』" respectively.
	+ Unlike the other Survivors, the Void Fiend's 'Escaped' ending phrase doesn't use the regular "..and so [he/she/they/it] left" phrase.
* The Void Fiend is referred to internally as "VOIDSURVIVOR".
* Since the Void Fiend has two sets of moves that it alternates between based on Corruption, it is the only Survivor who has no alternate loadout skills.
* Instead of starting in an Escape Pod like most other survivors, the Void Fiend drops in a spherical pod, similar in shape to that of a lunar pod, that launches it slightly upwards upon emerging. It also emerges instantly upon pressing the interact key, rather than after a brief delay to open the Escape Pod door like most other survivors.
* It is possible that like , the Void Fiend was caught and/or imprisoned by void monsters during its time as a Commando.
	+ Unlike Acrid, who was imprisoned in the Void Fields, Void Fiend's logbook entry suggests it was instead held in the Simulacrum for training.