recursal/Fanatic-Fandom huggingface dataset:
FN-Browning Mle 1906, .25 ACP

The single-action Grand Puissance (“High Power,” or HP), based on a design created by John Browning before his death (1926), was introduced in 1935. It was the first of the high-capacity 9¥19mm pistols. More than 70 armies worldwide adopted it, and it became the standard sidearm across the British Commonwealth. Licensed and unlicensed production has taken place in Argentina, Canada, India, Indonesia, Israel, Nigeria, and elsewhere. The HP was a favorite police and espionage weapon – its users including Vietnam-era CIA operatives and the FBI’s Hostage Rescue Team during the 1980s – until it lost ground due to its singleaction mechanism.

Until the 1940s, some weapons were delivered with a detachable 1.3-lb. stock (+1 Acc, -1 Bulk). An extended 20- round magazine ($28, 0.8 lb.) became available in the 1970s, and was especially popular with the British SAS.

Skill: Guns (Pistol) (DX-4 or most other Guns-2)

[1] No lanyard ring (p. 154).
Browning M1918 BAR, .30-06

(USA, 1918-1924) The Browning Automatic Rifle (BAR) – which entered U.S. service in 1918 – was a heavy, full-automatic rifle designed to be fired from the hip or shoulder on the assault.
Some 100,000 were made, but came too late for major service during WWI. Between the wars, American police and prison security forces adopted the BAR, and it saw use with gangsters such as Bonnie and Clyde, who stole the guns from police stations and National Guard armories.

(Clyde liked to cut off barrel, sights, and butt: Dmg 6d+2 pi, Acc 3, Wt. 15.2, ST 12†, Rcl 3.) A burst from it was a lot more likely to disable a car than a burst from a Tommy gun. The M1918was still the standard squad automatic weapon of U.S. forces in early WWII. It used detachable 20-round magazines, and AP ammo (Dmg 5d(2) pi-) was available.

The Colt R75 (1925-1942) was a commercial variant with pistol grip, heavier barrel, and bipod: Wt. 21.4, ST 11B†.
Some 5,000 were made for police departments, civilian sale, and export.

The Colt R80 Monitor (1931-1942) was another commercial variant, with pistol grip, short barrel, and compensator: Dmg 6d+2 pi, Acc 4, Wt. 17.3, ST 11†, Bulk -5, Cost $3,600.

Only 125 were made, most going to the FBI. The M1918A2 (1943-1953) had a heavier barrel and a bipod to improve its performance as a squad automatic weapon: Wt. 22.5, RoF 6/9!, ST 11B†. It couldn’t fire single shots, but had two selectable rates of fire (low at RoF 6!, high at RoF 9!). During late WWII and the Korean War, it often doubled as a LMG, and was supplied in large numbers to many U.S. allies. Some 250,000 were made. The U.S. Army used it with satisfaction until 1959; National Guard units still had it in the 1970s.
During the 1920s and 1930s, licensed variants comparable to the M1918A2 were made by Sweden in 6.5x55mm Mauser (Dmg 6d pi), by Belgium in 7.65x53mm Mauser (Dmg 6d+2 pi), and by Poland in 7.92x57mm Mauser (Dmg 7d pi).

GUNS (RIFLE) (DX-4 or most other Guns at -2)
Aggressive

"**Aggressive**" is a leader Advantage. Civilizations led by an Aggressive leader gain the following

Hero cost: 10 pts

Nation cost: 5% Realm value

Melee Foot units from TL 0-3 and Handgonners, Arquebusiers, Grenadiers, Partisans, Sharpshooters, Musketeers and Elite Guards can reroll a single combat result, but must accept the second roll(Tactical Mass Combat)

In addition Barracks become 10% cheaper.

-2 to relations to other nations sharing your border.
Corrupt

Cost: -15%/level: The realm’s administrators and/ or leaders are dishonest. This results in a system of governance that works but is defective.

Drawbacks: -1 to Management per level and -1 anytime you'd roll for a benefit per level from Windfalls or anything, +1 to all checks for Disruptions and Windfalls.
Astarte Boltgun

The **Astarte** **Bolter**, also called an **Astarte** **Boltgun**, and its variants are some of the most powerful hand-held ballistic anti-personnel weaponry in use by the military forces of the Imperium of Man. It is a powerful assault weapon that fires explosive kinetic rounds colloquially referred to as bolts.
Absolver

*Hammer used this weapon to mete out justice in the name of her father, murdered in the Temple of Light. The Absolver is the weapon of choice for warrior monks and angry priests.*

Gives you the "True Faith" advantage and deals X4 damage against Demonic and Injury Tolerance(Unliving) enemies.

Those who possess these disadvantages and quirks: selfless, honesty, pacifism or any related to these, react to you at a +2.
Dynamit-Nobel PZF3, 60mm

Dynamit-Nobel PZF3, 60mm (Germany, 1990-)

The Panzerfaust 3 is a modern reloadable LAW. More than 250,000 have been made, some in Switzerland. Users include Germany, Italy, Japan, and South Korea.

The PZF3 mounts a 1.5-lb. 2.5x scope (+1 Acc). In 1998, a 4.8-lb. mini-computer sight with 3.5x magnification and a 1,650-yard laser rangefinder became available (+1 Acc scope, +3 Acc rangefinder, +1 Guns, 6xVS/1,000 rangings). A 2.6-lb. add-on night sight (Night Vision 7, 2xS/30 hrs.) can augment either scope or computer sight.

The PZF3 fires a 110mm over-caliber HEAT warhead. The round comes in a disposable launching tube, to which the reusable firing unit (5.1 lbs., including scope) is attached. A loaded tube weighs 27.7 lbs. with transport protection, 23.3 lbs. when stripped down to fire. A HEAT round costs $500. A 110mm MS-HEAT projectile is also available (Dmg 6dx4(10) cr ex with a 6dx9(10) cr ex followup and 6d¥4 cr ex linked, Range 10/1,000, Wt. 29.3/24.2).

The PZF3 uses powdered iron as countermass, reducing the danger area behind the weapon. The shooter can fire it safely indoors. Backblast: 2d cr.

[1] Hazardous backblast (see description).

[2] First Range figure is minimum range, not 1/2D.

[3] Sling swivels (p. 154).
Defensible Terrain

Cost: +10% per +1 Defense Bonus: Realms that are rocky, built in (or surrounded by) wetlands, or underground are harder to besiege than those that lack such protective geographic features. Each level of Defensible Terrain adds +1 to the Defense Bonus (GURPS Mass Combat, p. 32) of all of the realm’s settlements; this also adds to terrain modifiers for pitched or encounter battles.

When using GURPS City Stats, this increases the Defense Bonus of all cities. High levels of Defensible Terrain may make some locations – such as castles – impossible to invade in the traditional manner. The GM sets the maximum level, but more than +4 is hard to justify. This cannot be combined with Indefensible Terrain (p. 27).
Erupter

Eruptor (TL3). A large-scale iron fire-lance, designed to be mounted on a city’s walls or on a frame facing its gates.

Lighting it takes a Ready maneuver. It’s rechargeable in the same way as an iron fire-lance, but this takes 20 minutes.

LIQUID PROJECTOR (FLAMETHROWER) (DX-4 or other Liquid Projector-4)

[4] Placed on a static mount: $270, 13.5 lbs.
DTAT MR60CS, 60mm

DTAT MR60CS 61, 60mm (France, 1961-1970) The Mortier à 60mm Cloche Special Modèle 1961 was a breechloading, trigger-fired gun/mortar installed in armored cars and boats. It was capable of both direct and indirect fire. It fired HE (in table), HEAT (Dmg 4dx4(10) cr ex with 6d cr ex linked), buckshot (Dmg 1d+1 pi, Range 40/900, RoF 1x132, Rcl 1), smoke (Dmg 5dx2(0.5) pi++, 15-yard-radius cloud lasting 2 minutes), and illumination (300-yard radius lasting 30 seconds).
Christianity

**Christianity** (/krɪstʃiˈænɪti/) is an Abrahamic monotheistic religion based on the life and teachings of Jesus. It is the world's largest and most widespread religion with roughly 2.4 billion followers representing one-third of the global population. Its adherents, known as Christians, are estimated to make up a majority of the population in 157 countries and territories. Christians believe that Jesus is the Son of God, whose coming as the Messiah was prophesied in the Hebrew Bible (called the Old Testament in Christianity) and chronicled in the New Testament.

Adopting Christianity as a State Religion gives +1 Loyalty freely, +2 relations with all other nations who share the same religion and a -2 relations to other religions.
Duck's Foot Pistol

Developed in 1720 for crowd control, this bizarre handgun has four barrels spreading out from a single lock that fires them all at once. At up to 2 yards, it acts as a RoF 1x4 weapon that can engage one target. At 3+ yards, it works like four RoF 1 guns! Pick a 30° arc (as for Spraying Fire, p. B409) and attack one foe there with one shot; he need not be in the center. Then use Hitting the Wrong Target (p. B389) for everyone else in the arc. Roll in order from right to left or vice versa – your option. If you somehow manage to hit four targets total, immediately stop rolling.

Skill: Guns (Pistol) (DX-4 or most other Guns-2)
HASAG Panzerfaust 30, 44mm

HASAG Panzerfaust 30, 44mm (Germany, 1943-1944)

Late in WWII, the German infantry’s principal LAW was the Panzerfaust (“tank fist”), a 150mm over-caliber warhead launched from a 44mm tube using the recoilless principle. It was so light and simple that it was issued not to a special crew but to any soldier who might face a tank. There were several models, with different ranges and warheads; the most common was the Panzerfaust 30, with a 30-yard effective range. Six million were made. The weapon was exported to Axis countries, including Finland, Hungary, and Romania.

The Panzerfaust came preloaded (four per 50-lb. wooden box) and was discarded after use. The user needed three seconds to unfold the sights and prepare to fire. Backblast: 1d6 burn.

The Panzerfaust 60 (1944-1945) had better range: Range 10/150, Wt. 13.4.

[1] Hazardous backblast (see description).

[2] First Range figure is minimum range, not 1/2D.

[4] Unreliable. Malfunctions on 16+ (see p. B407)
Enfield Bren Mk I, .303 British

(U.K., 1938-1945)

In the 1930s, the British introduced a development of the ZB30 (pp. 85-86), chambered in .303 British. It was manufactured under license at Enfield from 1938; BREN is an acronym for “Brno and Enfield.” Some 300,000 were made. The Bren was also produced in Australia, Canada, and India.

The Bren was the standard British LMG of WWII. It was mounted on vehicles, too – often atop tank turrets, for antiaircraft fire. The crew could easily dismount these weapons in the event that they had to abandon the vehicle.

The Bren used 30-round box magazines, inserted from the top. A 100-round pan drum (12 lbs.) was issued for guns mounted on tank turrets. A spare barrel weighed 6.3 lbs. (treat as extra-heavy; see Sustained Fire, pp. 85-86). The British Army used the Bren mainly from its bipod, but a 30- lb. tripod ($1,800) was available for sustained fire.

The L4A4 (1960-1961) was a Bren converted to 7.62x51mm NATO: Dmg 7d pi, Wt. 23.6/2.6. It accepted the 20-round magazine of the L1A1 rifle (see FN FAL, p. 115). Some 7,500 were made and used until the 1990s – including in the Falklands War and the 1991 Gulf War. It was also manufactured in India.
Culverin

A culverin was a relatively simple ancestor of the musket, and later a medieval cannon, adapted for use by the French as the "couleuvrine" (from couleuvre "grass snake") in the 15th century, and later adapted for naval use by the English in the late 16th century. The culverin was used to bombard targets from a distance. The weapon had a relatively long barrel and a light construction. The culverin fired solid round shot projectiles with a high muzzle velocity, producing a relatively long range and flat trajectory. Round shot refers to the classic solid spherical cannonball.

GUNNER (CANNON) (DX-4 or other Gunner-4)
Crouching Tiger Gun

Chinese Guns (TL4)
The first Chinese guns were small and low-powered. They were essentially personal firearms; see Early Experiments (p. 91). The use of metal made larger, heavier weapons possible. Cast-iron Chinese guns are classified as TL4.

The Cost of Ammunition
Ammunition for TL3-4 firearms consists of separate powder and balls. Balls must be cut or cast to fit individual weapons. Black powder and lead are bought in bulk, by weight, for soldiers to measure out for their guns. It’s accurate enough to treat cost per shot as a simple multiple of weight per shot. Lead or iron shot is simply cast. Stone balls have to be cut, raising costs; on the other hand, stone is much lighter than metal for the
same volume.

Metal ammunition: $20/lb.
Stone ammunition: $100/lb
Dreyse M.1841, 15.43¥54mm

The **Dreyse needle-gun** (German *Zündnadelgewehr*, which translates roughly as "ignition needle rifle"[4]) was a military breechloading rifle. It is famous for having been the main infantry weapon of the Prussians, who accepted it for service in 1841 as the "***leichtes Perkussionsgewehr Model 1841***"("light percussion rifle Model 1841"), with the name chosen to hide the revolutionary nature of the new weapon.

GUNS (RIFLE) (DX-4 or most other Guns at -2)
Glock 17, 9x19mm

(Austria, 1983-)

The Glock 17 was designed for the Austrian military and police, who adopted it in 1985 as the P80. The manufacturers used what was then the latest technology to produce a safe-action pistol with a high-capacity magazine, controllable recoil, and light weight. Its frame and most low-stress parts are plastic, but barrel and receiver are solid steel and easily spotted by X-ray machines and metal detectors – despite early media hype to the contrary. From 1999, it comes with an integral accessory rail (p. 161) below the barrel. A common option is a 19-round magazine that’s the same size as the original ($32.50, 0.7 lb.).

The Glock 18 (1986-) is a rare selective-fire machine pistol:

Wt. 2.6/1.1, RoF 21, Shots 31+1, ST 9, Bulk -3, Cost $1,000/$34, LC2. It can also use the Glock 17 magazine (Bulk -2), and vice versa. Glocks are available in many calibers: Glock 20 (1990-), 10¥25mm Auto: Dmg 3d-1 pi+, Wt. 2.4/0.7, Shots 15+1, ST 10, Rcl 4.

Glock 21 (1991-), .45 ACP: Dmg 2d pi+, Wt. 2.4/0.8, Shots 13+1, ST 10, Rcl 3.

Glock 22 (1991-), .40 S&W: Dmg 2d+2 pi+, Wt. 2.1/0.7, Shots 15+1.

Glock 31 (1997-), .357 SIG: Dmg 3d-1 pi, Wt. 2.1/0.7, Shots 15+1, ST 9, Rcl 3.

Glock 37 (2003-), .45 GAP: Dmg 2d pi+, Wt. 2.2/0.6, Shots 10+1, ST 9, Rcl 3.

Slightly more compact models include:

Glock 19 (1988-), 9¥19mm: Dmg 2d+1 pi, Wt. 1.8/0.5, Shots 15+1.

Glock 23 (1991-), .40 S&W: Dmg 2d+1 pi+, Wt. 1.9/0.6, Shots 13+1.

Glock 25 (1995-), .380 ACP: Dmg 2d-1 pi, Wt. 1.7/0.4, Shots 15+1.

Subcompact models, all with Acc 1 and Bulk -1, are popular as backup guns. These include:

Glock 26 (1995-), 9¥19mm: Dmg 2d+1 pi, Wt. 1.6/0.4, Shots 10+1.

Glock 27 (1995-), .40 S&W: Dmg 2d+1 pi+, Wt. 1.7/0.4, Shots 9+1.

Glock 36 (1999-), .45 ACP: Dmg 2d-1 pi+, Wt. 1.7/0.4, Shots 6+1, ST 9, Rcl 3.

Most of the smaller versions can accept the magazines of their larger cousins, but this negates their Bulk advantage. A tiny 0.2-lb. wiper suppressor is available for the Glock 26 (-2 to Hearing, -1 Bulk), and lasts for 20 shots. Glocks have spread worldwide since the 1990s. They’ve become the most popular handguns in American law enforcement thanks to their safe handling and low cost and weight. The Glock 22 and 23 have been the issue sidearms of the FBI and DEA since 1998, and are in service with many other U.S. and foreign police agencies. Over 2.5 million Glocks have been made.

[4] Very Reliable. Won’t malfunction unless lack of maintenance lowers Malf. (see p. B407).
Arasaka Corp

The **Arasaka Corporation** (Japanese: **アラサカ社** or **荒坂社**), is a world-wide megacorporation dealing in corporate security, banking, and manufacturing. It is one of the most influential megacorporations in the world. The company is also the largest distributor of Japanese-made merchandise throughout the American, European, and Asian markets. Arasaka-branded weapons and military vehicles are among the most sought after by police and security firms. Over the years, it has developed a dark reputation as a corporation that is to be feared and one which covers its tracks using assassins, an army of lawyers, as well as an alleged connection to the Yakuza.

The Arasaka Corporation maintains the largest and most powerful armed forces of any corporation in the world, with their guards renowned worldwide and feared by many. Most firms will look to licensing from Arasaka corporate security guards, couriers, or mercenaries to protect their assets. However, Arasaka assets take priority if they are at risk and the troops themselves are loyal to death to the Japanese conglomerate.

Arasaka has made a habit of buying up other companies worldwide, and bleeding out the competition of other Japanese corporations. They also give a heavy amount of support to Japanese communities all over the globe, despite their business practices and overall history being considered unethical.

Realm Management abilities:

Era of founding: TL 6

Country of Origin: Japan(Can only be founded in Japan)

+ $200,000,000 to corporate revenue

Wants no Government oversight

+25 TS to Units recruited as Mercenaries
Armsel Striker, 12G 2.75”

(South Africa, 1983-1989)

Intended as a riot and home defense gun, the Striker fired semi automatically, feeding from a revolving cylinder with a loading gate. A clockwork spring turned the cylinder. Reloading was slow (three Ready maneuvers to put each round in its chamber, plus two more Ready maneuvers to wind the spring). The weapon had a 12” barrel and a folding stock.

Several U.S. producers manufactured this shotgun under license as the Street Sweeper (1986-1994). This version had an 18” barrel to comply with American laws: Wt. 11/1.3, Bulk -5\*, Cost $2,000. In South Africa, the externally similar Reutech Protecta (1989-2004) replaced the Striker in production. This weapon automatically ejected spent cases and did away with the clock spring (skip the two seconds to wind it when reloading), instead using a pump-action mechanism to turn the cylinder.

The Protecta was available with a 12” barrel (treat as Striker but with RoF 2¥9) and an 18” barrel (treat as Street Sweeper but with RoF 2¥9), and as the Protecta Bulldog, with a 7.5” barrel and no stock: Acc 2, Wt. 6/1.2, RoF 2x9, Shots 11, ST 10†, Bulk -3, Rcl 1/6, Cost $1,500, LC2. Due to the Bulldog’s muzzle blast, Hearing and Vision rolls to locate it firing in the dark are at +1. It can be seen in the movie Desperado.

[1] First Rcl figure is for shot, second is for slugs.
Estoc

An estoc is a type of sword, also called a tuck in English, in use from the 14th to 17th centuries. It is characterized by a cruciform hilt with a grip for two-handed use and a straight, edgeless, but sharply pointed blade of around 0.91 metres to 1.32 metres in length.

BROADSWORD (DX-5, Force Sword-4, Rapier-4, Saber-4, Shortsword-2, or Two-Handed Sword-4)

 3
Chaos Daemons

**Lesser Daemons** are those Daemons of Chaos described by scholars as being lesser in overall power to the Greater Daemons, but still superior to Daemonic Beasts. They possess the capacity for thought and reason, and they plot and plan in their ongoing effort to undo Mankind's morality. Though powerful or horrifying, most mortals can deal with them for short periods without compromising their sanity, immortal souls or lives.

  Chaos Fury(Undivided):

Strength: 10[0], Dex: 10[0], IQ: 5[-100], Per: 10[0], Will: 10[0]

Advantages: Single Minded[5], Speed +2, Flight

Skills: Brawling +4[12], Survival +4[12]

Gear: Sharp Claws BS42, Long Talons BS43, Sharp Teeth(Fangs), BS91

Khornate Norscan Warrior

Strength: +3[20], Dex: 10[0], IQ: 9[-20], Per: 10[0], HT[0], Will: 11[20]

Advantages: Single Minded[5], High Pain Threshold[10] BS 59 Magic Resistance 4[8]

Disadvantages: Bloodlust

Skills: Axe/Mace +8[24], Survival +4[12], Climbing +4[12]

Gear: Pot Helm 3(BS284), Leather Leggings 1\*(BS 283), Axe or Sword

Nurglite Norscan Warrior

Strength: +3[20], Dex: 10[0], IQ: 9[-20], Per: 10[0], HT[0], Will: 11[20]

Advantages: Single Minded[5], Striker(Cutting, Affliction Irritant, Nauseated) High Pain Threshold[10] BS 59, Injury Tolerance(Unliving)

Skills: Axe/Mace +4[12], Survival +4[12], Climbing +4[12]

Gear: Pot Helm 3(BS284), Leather Leggings 1\*(BS 283), Sword or axe or shield(choose one or two)

Slaaneshi Norscan Warrior

Strength: 10[0], Dex +4[80], IQ10[0], Per: 10[0], HT[0],

Skills: Broadsword +4[12], Survival +4[12], Climbing +4[12], Dodge +3, Dancing, Erotic Art, Artist

Gear: Pot Helm 3(BS284), Leather Leggings 1\*(BS 283), Sword or sword and shield

Tzeentchian Chaos marauder:

Strength: 10[00], Dex: 10[0], IQ: 12[0], Per: 10[0], Will: 10[0]

Advantages: Single Minded[5], Regrowth(striker arm), Striker (Cut)

Skills: Axe/Mace +4[12], Survival +4[12], Climbing +4[12], Bow +4[12]

Gear: Pot Helm 3(BS284), Leather Leggings 1\*(BS 283),

**Marauder Berserkers**, also known as ***Savages***, are a brutal sect of Northmen warriors, known chiefly for being subject to terrifying battle-frenzies.

Khornate Norscan Berserker Warrior

Strength: +3[20], Dex: 10[0], IQ: 8[-40], Per: 10[0], HT 11 [10], Will: 11[20], HP +2[4]

Advantages: Single Minded[5], High Pain Threshold[10] BS 59 Magic Resistance 4[8], Extra Attack

Disadvantages: Bloodlust, Berserk

Skills: Axe/Mace +8[24], Survival +4[12], Climbing +4[12]

Gear: Leather Leggings 1\*(BS 283), Two Axes
Apothecary Guards

## Looking for Brave and Stalwart Guardians

I am a local apothecary seeking to enter the Feygold Hills in order to gather various local flora for my shop. I am willing to pay a day's wage of two golden coins, as well as hazard pay should the need arise. If interested, please come to The Frog and Pestle during normal market hours, and I will provide further details.

*Posted the 10th of Gozran, 663.*
FFV AT4, 84mm

FFV AT4, 84mm (Sweden, 1985-1996)

The AT4 (“eighty-four”) is a disposable rocket launcher that fires a HEAT warhead. It has been widely exported, and from 1987 superseded the M72-series (see left) with the U.S. Army (which calls it the M136). A wooden box holding five weighs 113 lbs. Backblast: 4d burn.

The Bofors AT4CS (1996-) is a variant that can be safely fired from within such confined spaces as bunkers: Wt. 16.5, Cost $2,700. Its countermass consists of water and antifreeze. Backblast: 2d cr.

[1] Hazardous backblast (see description).

[2] First Range figure is minimum range, not 1/2D.

[3] Sling swivels (p. 154).
Copper Age Settlement

A **Settlement** is a cheap resource gathering building that can be built in all ages. It can be placed next to a resource spot and Citizens will carry their load towards it once they are full. It cannot create any units, but can be upgraded into a Town Center by populating it with five Citizens.

**Copper Settlement:** A place of government(no more than one per city)(Upgrades into Town Center)

**Stats**: +0.2 Loyalty, +2 Strategy, +$40,000 realm value modifier, adds 5 population, cost: $55,000
Gaff/Boarding Hook

A gaff hook is a long pole with a hook on one end for spearing fish. Pirates often add extra, heavier hooks to both ends of gaff hooks to assist with boarding actions. After the pirates use grappling hooks to draw ships close together, they hook the gunwales together with boarding gaffs to prevent the ships from drifting. Small crafts often use boarding gaffs in place of grappling hooks. Boarding gaffs bite deeply into the wood of the railing. It takes 1 minute to pry a boarding gaff loose. Most pirates use a boarding axe or cutlass to cut through boarding gaffs rather than trying to unhook them one by one. The gaff can also be used for fishing when not in combat.

Min Damage 1D6-1

[10] Two turns to ready after Swing
Filter Lungs

Points: 5

Your respiratory system can filter out ordinary contaminants; e.g., dust, pollen, smoke, and even tear gas (but not nerve gas or other contact agents). You suffer no ill effects from such things. This is especially useful in polluted cities and on alien worlds. Note that if you have Doesn’t Breathe (p. 49)
Colt Python, .357 Magnum

(USA, 1955-1999)

When introduced, the Colt Python was probably the most prestigious handgun in America. It was renowned for out-of-the-box accuracy, being delivered as standard with adjustable target sights. It also had an intimidating psychological effect, with its heavy, vent-ribbed 6” barrel. The Python saw some police service (including with Detective Hutchinson in Starsky & Hutch), but was generally confined to well-off private shooters.

[2] No lanyard ring (p. 154).
Election Types

Elections come in two kinds: Democratic and Oligarchic. The election cycle lasts 48 months. The current ruler will stay in office until the replacement is decided (if applicable).

* Democratic elections have little effect on how you rule your nation(Unless you are a bunch of heroes ruling over a nation) doing elections will give you a + to Loyalty

* Oligarchic elections have a candidate pool of 1 or more depending on if it's a singular dictatorship or council. For $5,000x the era Influence, one of the candidates can be chosen instantly. you get + to Management.
Dagger

A dagger is a knife with a very sharp point and usually two sharp edges, typically designed or capable of being used as a thrusting or stabbing weapon. Daggers have been used throughout human history for close combat confrontations, and many cultures have used adorned daggers in ritual and ceremonial contexts. The distinctive shape and historic usage of the dagger have made it iconic and symbolic. A dagger in the modern sense is a weapon designed for close-proximity combat or self-defense; due to its use in historic weapon assemblages, it has associations with assassination and murders. Double-edged knives, however, play different sorts of roles in different social contexts. In some cultures, they are neither a weapon nor a tool, but a potent symbol of manhood; in others they are ritual objects used in body modifications such as circumcision.

Skill: Melee Dagger

Skill: Thrown: Dagger
Doomsday

*The clock is ticking, your scientists have discovered something in wrong with your home world, a massive meteorite is heading your way, your planet is slowly being sucked into a nearby black hole, the core in unstable, you have a limited amount of time to escape.*

Depending on what your DM chose for your world, you MAY be able to prevent this event from happening, your planet will be destroyed from 10 years to 50 years later, depending on what you and/or your DM agree upon.

A warning is given a year before the homeworld explodes

No guaranteed habitable planets will spawn near the home system

Pops can be resettled from the homeworld regardless of ethics

Enables the Evacuation Protocols edict

**+4** Loyalty/Conformity for 5 years after the first colony if not Gestalt Consciousness, after 5 years pass, you keep 2 permanent

**+5** Management for 5 years after the first colony if Gestalt Consciousness, after 5 years pass, you keep 1 permanent
"Spitfire" Bolt Pistol

Little more than a crudely modified Lucifer pattern launcher(a handgun-like device common on frontier worlds for firing signal flares, tow lines and the like), the Spitfire was an innovation that, according to popular myth, was devised by an outcast Magnavar tech-adept named Verey. The story has it that while she was exiled in Volg, she made the first Spitfires to help combat a swarming of giant Maw-flukes. The weapon proved both effective and popular, and the more talented of Volg’s arms dealers have been turning them out ever since. The Spitfire’s fame and construction has spread and some are even sold at inflated prices as real “bolt pistols” to those too provincial or naive to know better!

Spitfires use modified rocket-propelled distress flares fitted with a crude impact detonators in a pale imitation of a bolt shell, but are nevertheless still quite deadly. Spitfire rounds will ignite flammable materials and on Critical Hits their targets must Test Agility or be set on fire in addition

If wielding the Spitfire and your ammunition is hit by an explosion or flame weapon, it may detonate (65% chance) dealing 3d6 points of Damage to the user. Spitfire shells cost $8 per Bolt shell.
ArmaLite AR-7, .22 LR

(USA, 1959-1973)

The AR-7 was a light, cheap, but unreliable semiautomatic survival carbine. ArmaLite stopped making it in 1973, but it has been continuously available as other producers acquire the rights to the design. It sells well among recreational “plinking” shooters and people who want to have a handy rifle in their camper or yacht.

The AR-7’s barrel, receiver, and magazine stow inside the hollow plastic stock when disassembled (Holdout -3). Assembly requires 20 seconds and an IQ-based Guns (Rifle) or Armoury (Small Arms) roll. The gun floats in either configuration.

[3] Lacks sling swivels (p. 154).
FN Five-seveN, 5.7x28mm

(Belgium, 1996-)

This double-action pistol was designed as a companion to the P90 PDW (p. 126), and fires the same APHC round. Several special-ops units adopted it. It has an accessory rail (p. 161) beneath the barrel, and can be fitted with a 0.4-lb. baffle suppressor (-3 to Hearing, -1 Bulk).

[6] Accessory rail (p. 161).
H&H Royal Double-Express, .600 NE

This Holland & Holland piece was the world’s most powerful hunting rifle from its introduction until the late 1950s. The only weapons chambered for the .600 Nitro Express were pricy, break-open, double-barreled rifles in the English style... and the Royal Double-Express was normally only sold at the gun makers in London and in the most exclusive sporting-goods stores of the world’s major cities. Custom-made on demand, with the usual wait for delivery being a year or more, it was very expensive. In Africa, used guns were sometimes available at a bargain – frequently because the last owner had made one mistake too many with elephant or rhino.

Holland & Holland ceased making rifles in this caliber in 1974. Occasionally, other manufacturers still produce similar specimens to order. Used guns in good condition easily fetch up to $60,000 today.

From 1907, another popular caliber was .470 Nitro Express: Dmg 8d+2 pi+, Range 640/4,000, Wt. 14.2/0.24, ST 12†, Rcl 5. In 1989, H&H introduced the .700 Nitro Express: Dmg 5d¥2 pi++, Range 600/3,800, Wt. 19.3/0.5, ST 15†, Rcl 9, Cost $116,000.
The (original!) owner of a custom-made H&H rifle should consider buying a Weapon Bond (p. 250).

GUNS (RIFLE) (DX-4 or most other Guns at -2)

[3] Lacks sling swivels (p. 154).
[4] Fine (accurate).
[5] Always decorated (see Styling, p. 10).
Colt M1851 Navy, .36 Caplock

The **Colt Revolving Belt Pistol or Navy Pistol** Sometimes erroneously referred to as "of Naval or Navy Caliber" (Naval is heavy gun and Navy Size Caliber was termed later for another Colt model), is a cap and ball revolver that was designed by Samuel Colt between 1847 and 1850.

GUNS (PISTOL) (DX-4 or most other Guns at -2)
Bronze Age Settlement

A **Settlement** is a cheap resource gathering building that can be built in all ages. It can be placed next to a resource spot and Citizens will carry their load towards it once they are full. It cannot create any units, but can be upgraded into a Town Center by populating it with five Citizens.

**Bronze Settlement:** A place of government(no more than one per city)(Upgrades into Bronze Town Center)

**Stats**: -1 Unrest +0.5 Loyalty, +2 Strategy, +$70,000 realm value modifier, adds 9 to population, cost: $75,000
GE M61A1 Vulcan, 20x102mm

(USA, 1964-)

After WWII, the USAF began searching for a new fastfiring aircraft gun based on the Gatling design (see Gatling M1874, p. 127). In 1956, it adopted the M61 Vulcan: an externally powered cannon with six rotating barrels, feeding from a disintegrating belt. The M61A1 soon superseded the M61; it employed a linkless feeder for better reliability and a higher rate of fire. It was license-made in Italy and Japan.

Like most modern aircraft cannon, the M61A1 has two selectable rates of fire: RoF 66! and RoF 100! (the original M61 fired at RoF 66! only). Some installations fire at other rates; e.g., USAF fixed-wing gunships such as the AC-130E and AC-130H Spectre mount the gun with a fixed RoF 41!. An externally powered drum magazine holds the linkless ammo. Capacity varies by application; most fighters carry 500-1,000 rounds. Besides SAPHE (in table), it fires API (Dmg 6dx2(2) pi++ inc) and APEX (Dmg 6dx2(2) pi++ with a 1d+2 [1d] cr ex follow-up). In 1988, a low-drag SAPHE round became available (Range 1,650/6,900). The M61A1’s power requirement is 26 kW.

Used as a naval close-in weapon system (CIWS), the gun is known as the MK 15 MOD 0 Phalanx. It fires APDSDU (Dmg 7d¥4(2) pi+ inc, Range 1,800/7,700) and has a fixed RoF 50!.

A minor variation called the M168 (1968-1982) was installed on APC variants for air defense. It fired at RoF 16! and RoF 50!.

The M197 Vulcan (1969-) is lightened by using only three barrels: Wt. 146, RoF 12!/25!, ST 24M, Bulk -10. Its power requirement is 2.2 kW. Designed for helicopter gunships, it also arms the Gunhed mecha in the movie Ganheddo.

[2] Needs power source (see description).

[3] Very Reliable. Won’t malfunction unless lack of maintenance lowers Malf. (see p. B407)
Gatling Laser

In contrast with the L30 Gatling laser, this model is not only fully automatic and has a much larger ammo capacity, requiring a back-mounted battery pack, but was also mass produced for military use. While they entered service shortly before the war, they quickly became an important part of the arsenal, both of pre-War and post-War factions.
Carroballista

Carroballista was an ancient, cart-mounted ballista, a type of mobile field artillery. According to the Roman author Vegetius (Epitoma rei militaris II.25), each legion had 55 carroballistae (one per century) which were arrow/bolt-shooter of the cheiroballistra type. Vegetius tells us that each carroballista was carried by mules and operated by one contubernium (i.e. ten soldiers commanded by one decanus). Surviving representation of a carroballista are from the bas-reliefs of Trajan's Column (Scene XL and Scenes LXV/LXVI) and the Column of Marcus Aurelius.

Skill: Gunner (Catapult) (IQ-5)

[2] Requires crew. Use the listed number of men for beam slings. See the Crew Size Table (p. 81) for other weapons

[5] Stats include built-in wheeled carriage, harness for two draft animals, and storage space for 100 bolts (weigh 50 lbs.). Total weight is low enough for the crew to move it if necessary, but the weapon is far too awkward for a giant to wield!
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Bomb Gun

If motorized vehicles arrive on the battlefield ahead of schedule, some kind of response is likely. This “steampunk grenade launcher” is designed to tackle lightly armored opposition. It’s a bulky, stubby shoulder arm with a wooden stock, a flimsy barrel, a primitive-but-functional muzzle brake, and an integral bipod.

The values given on the table are for anti-vehicle ammunition, hard-cased rounds designed to penetrate armor before exploding. One alternative load is a high-explosive fragmentation shell; add a (0.5) armor multiplier to the initial kinetic damage, and replace the follow-up explosion with a linked 3d+2 crushing explosion and [2d+2] fragmentation.
Criminal Economy

Criminal economies are found in the cracks of society, and thrive in larger economies with many laws – or in anarchic ones where warbands and small enclaves are the largest forms of “government.” Anything needed is obtained via robbery, theft, fraud, blackmail, or cash/trades for illegal goods and services.

In some communist economies (e.g., the USSR), a large part of production and distribution actually occurs in a criminal sector.

Bonus: Black Markets lack their drawbacks, in addition they grant +$50,000 revenue, double bonuses from Criminal Heritage Civic, can build "Criminal Districts"

Drawback: you gain D6 levels of corruption
Fear of the Dark

*A century ago, one of the planet's in this civilization's solar system was destroyed by a freak accident(up to your DM). Some believed this was a malicious attack by an alien species, others brushed it off as conspiracy theories, this led to a chain of events that may save or damn the population.*

Can be taken by a Pre-FTL species(can begin to build a massive Coilgun on your homeworld in TL 8), if you are Xeophobic, roll a Management roll every turn for any planets in your system, if you fail by 5 degrees or more(or you can choose to fail) you will begin targeting the nearby planet, bombarding it with slugs, once you begin bombarding a planet, this bombardment can only be stopped with a -5 to management, if it does not stop it will continue for 7 years, at the end of 7 years, the planet will break up into an asteroid belt.

Cannot be a Gestalt Consciousness, have the Inward Perfection, Fanatic Purifiers or Eager Explorers civics, cannot have the Privatized Exploration Corporate Civic

**−50-200** Opinion with the signing empire first time a Migration Treaty is formed

**-15%** Research Speed for 10 years first time a Federation is formed

**−15%** Research Speed for 10 years first time a subject is gained

**−2** Loyalty for 5 years first time becoming a subject

**−2** Conformity or Control Rating for 5 years first time a guardian is encountered

When an end-game crisis starts gain the following:

* **−15%** Ship Raise/Maintain Cost

Gain the Opportunity to start a Total War with the first Alien Empire you meet that has a explored connection to your Home System

Gain very strong temporary military bonuses after starting the first war of the campaign

Once the Midgame starts, you will get a special project in your home system. Researching it will begin the Fear of the Dark Event chain. At the end of which you will be able to annex the Haven system and possible turn into  Fanatic Purifiers. Be advised however, that doing so will cause a situation which might blow up your home planet.
Blackjack

BLACKJACK (pp. 65, B271) – Universal. A small, weighted truncheon made of cloth or soft leather, designed to deliver a beating without obvious bruising (Diagnosis-2 to notice the  injury on a casual examination). Every culture has its own name: cosh, sap, etc.

BRAWLING OR DX

[5] Attack receives damage bonuses for whichever of Boxing (p. B182), Brawling (p. B182), or Karate (p. B203) is used to deliver it – exactly as if it were an unarmed strike. Claws don’t improve damage with such weaponassisted blows.
Benelli M1 Super 90, 12G 3”

(Italy, 1984-2005)

The Super 90 is a recoil-operated semiautomatic shotgun, famous for reliability and fast handling. It features a full stock with a pistol grip. The weapon can fire both normal 2.75” shells (in the table) and longer 3” Magnum loads (Dmg 1d+2 pi, RoF 3x12, Shots 6+1). It’s widely used by police units and anti terrorist teams.

The M1 Super 90 Entry (1992-2004) had a short (14”) barrel: Wt. 7.2/0.6, Shots 5+1, Bulk -4, Cost $1,100. The M3 Super 90 (1989-) can be switched to pump-action mode (RoF 2¥9) when using low-powered ammunition (see Exotic Shotgun Ammo, p. 103): Wt. 8.3, Cost $1,170. The M3T Super 90 (1990-) is similar, but has a folding stock: Wt. 8.6, Bulk -5\*, Cost $1,170.

The M4 Super 90 (1999-) is gas-operated but operationally identical to the externally similar M1: Wt. 8.3/0.7, Shots 6+1, Cost $1,470. In 2002, it entered service with the U.S. military as the M1014. The M1014 has a telescoping stock and integral rails (p. 161) for a sight.

[1] First Rcl figure is for shot, second is for slugs.
Capitalism

A realm with a capitalist economy features lots of private ownership of the means of production, with the market determining what to produce and consumers as the ones who drive it all. Such an economy lends itself to plutocracies if entirely unchecked (consider the robber barons of the 19th century!), but a species or culture with suitably community-oriented traits might produce different results. Laws or heavy cultural expectations may keep CEOs focused on how their companies will improve life for everyone, rather than just the bottom line.

Examples: New Zealand; Star Trek’s Ferenginar; United States of America.

Benefits: Whenever Revenue is gained, make a Management Skill roll (or roll against Finance, if a suitably placed PC has it). Success by 3+ increases the gain by 20% immediately. When purchasing improved TL, Infrastructure Rating, or Education Rating, reduce the added cost of Improve (p. 34) by 5%, rolling a Critical Success will give you 75% instead of 20% of Revenue immediately.

Drawbacks: A capitalist economy is prone to wild swings unless carefully and skillfully managed. Roll against Management Skill every 2d turns. rolling a failure by 3+ results in -5% per degree. Critical failure results in an economic “bust” that reduces total current Resource Points by 1dx10% and a loss of 15% of Starting Revenue. After rolling a critical failure, ignore this drawback for 4d turns.
Colt Government, .45 ACP

Designed by John Browning, this big, single-action semiautomatic was adopted by the U.S. Army as the M1911 service pistol (1912-1925). It was improved to the M1911A1 (1926-1970) and the M1991A1 (1991-), although the U.S. military didn’t adopt the latter. Nearly three million were made for the American armed services alone. Many other countries acquired it as well. After WWII, the U.S. supplied its allies with thousands of these weapons.
The Colt Government is probably the most extensively customized and modified gun in history. Most of these alterations – bent on improving accuracy, reliability, or reload speed – have no measurable game effects. For others, see Firearm Quality (p. 79). A common accessory available since the 1970s is an eight-round magazine that’s no longer than the original. More exotic offerings include a 25-round extended magazine (-1 Bulk, $31, 1.8 lbs.) and a 1.1-lb. stock (+1 Acc, -1 Bulk). Dozens of manufacturers worldwide – including in Argentina, Brazil, China, Mexico, Norway, the Philippines, and Spain – have licensed or copied the design in many calibers and sizes. Colt offers smaller versions as well.
The Commander (1949-) has Wt. 2.6/0.5, Cost $870. The Officer’s Model (1984-1999) has Acc 1, Wt. 2.4/0.4, Shots 6+1, Bulk -1, Cost $850.
The Colt .38 Super Auto (1929-) is a Government in .38 Super Auto: Dmg 3d-1 pi, Wt. 2.8/0.4, Shots 9+1, Cost $950. It was popular on both sides of the law in 1930s America,specifically because it was able to penetrate early bulletresistant vests (p. 66). The FBI adopted it in 1938.
The Colt Delta Elite (1987-1996) was a Government in 10x25mm Auto: Dmg 3d-1 pi+, Wt. 2.8/0.4, Shots 8+1, ST 11,Rcl 4, Cost $950.

The AMT Hardballer Longslide (1977-) is a Government with long barrel and slide, as seen in The Terminator: Dmg 2d+1 pi+, Acc 3, Wt. 3.3/0.5, Bulk -3, Cost $550.
The Detonics Combat Master (1977-1992) – a fine (reliable) weapon – was probably the smallest variant: Acc 1, Wt. 2.2/0.4, Shots 6+1, Bulk -1, Cost $1,200.
The Para-Ordnance P14-45 (1990-2003) was a Canadian-made Government copy on a wider frame, able to accept a double-row magazine: Wt. 3.3/0.8, Shots 13+1, Cost $950/$28.

Skill: Guns (Pistol) (DX-4 or most other Guns-2)
Chainsword

The **chainsword** is the preferred close combat melee weapon of many of the military forces of the Imperium of Man and versions are also used by the warriors of the Heretic Astartes, Traitoris Militarum, the Orks and the Asuryani.

The chainsword is essentially a sword with powered teeth that run along a single-edged blade like that of a chainsaw. Most versions of the weapon make use of monomolecularly-edged or otherwise razor-sharp teeth. Chainswords are not subtle weapons, and wielding one is a statement in its own right: they are horrific tools of war, designed to bite, tear and eviscerate where more primitive blades merely cut and slice.

The weapon makes an angry buzzing sound as the teeth spin around, intensifying into a high pitched scream as they grind into armour. It is not unlike a real-world chainsaw, but lighter and able to be wielded with one hand. It is often used in conjunction with a Laspistol.
Firestone M18, 57x305mmR

Firestone M18, 57x305mmR (USA 1945-1953)

This recoilless rifle entered service late in WWII; American airborne units used it in Europe and Japan. It was widely exported afterward, and went on to see action in the Korean and Vietnam Wars. It was also made in China.

The M18 could be fired from the shoulder, from its integral bipod and monopod (treat as a bipod; see p. B270), or from the 61-lb. tripod of the Browning M1917A1 ($2,700). It incorporated a 3x scope (+1 Acc). In addition to HEAT (in table), it could fire HE (Dmg 7dx3 cr with a 4dx2 [3d] cr ex follow-up, Range 800/5,000), WP (Dmg 7dx3(0.5) cr with a 1d+1 [1d(0.2)] burn ex follow-up, 14-yard-radius cloud lasting 1 minute, Range 750/4,600), and canister (Dmg 2d pi+, Acc 3+1, Range 50/1,100, RoF 1x154, Rcl 1). Four rounds in a box weighed 39 lbs. Backblast: 5d burn.

[1] Hazardous backblast (see description).

[2] First Range figure is minimum range, not 1/2D.
Fascism

**Fascism** is a far-right, authoritarian, ultranationalist political ideology and movement, characterized by a dictatorial leader, centralized autocracy, militarism, forcible suppression of opposition, belief in a natural social hierarchy, subordination of individual interests for the perceived good of the nation and race, and strong regimentation of society and the economy.

Fascism rose to prominence in early 20th-century Europe. The first fascist movements emerged in Italy during World War I, before spreading to other European countries, most notably Germany. Fascism also had adherents outside of Europe. Opposed to anarchism, democracy, pluralism, liberalism, socialism, and Marxism, fascism is placed on the far-right wing within the traditional left–right spectrum.

Fascists saw World War I as a revolution that brought massive changes to the nature of war, society, the state, and technology. The advent of total war and the mass mobilization of society erased the distinction between civilians and combatants. A military citizenship arose in which all citizens were involved with the military in some manner. The war resulted in the rise of a powerful state capable of mobilizing millions of people to serve on the front lines and providing logistics to support them, as well as having unprecedented authority to intervene in the lives of citizens.

Typical Control Rating: 3 to 6.

Typical Conformity Rating: 4 to 6.

Typical Openness Rating: 0 to 4.

Benefits: Increase Management Skill by two levels without additional cost, +1 to rolls to avoid Dissolution or Revolution, 15% reduction in War exhaustion(normal rules).

Drawbacks: Varies with the leader’s personal eccentricities. Treat this as a -20-point disadvantage that affects the realm, or just assume the leader has Megalomania, Xenophobia(-1 to Openness unless already at 0), nearby nations will have -3 to relations, Other Fascists/Dictatorships gain +3 relations.

Replaces Autocracy completely if you turn Fascist