recursal/Fanatic-Fandom huggingface dataset:
Maschev Colonies

The Maschev Colony is a large settlement located in the Far North. This colony was first established 200 years ago as a source of lumber and minerals for the city of Sidon and neighboring towns and villages and its purpose still remains the same. Over the years, there has been more of an explosion of over useful occupations such as horse and dog breeding, smithing and steelworking, leatherworking, brewing, and the like. However, since the soil up here is not fertile, growing is very difficult and therefore, the colony rely on a shipment of crops from down south. Think of it as a very large outpost in the Yukon.

With a popution of around 18,000 people and growing, the colony is large and constantly alive. People live here are hard as nails and use to a harsh cold climate and only a month of warmth and grass. Working here is also dangerous, especially for lumberjacks and miners, where there are no regulations to speak of and it's mostly self controlled groups that barter their lumber off to buyers at the markets. For miners, they usually work under a company that cares little about their wellbeing and mostly about how much coal and iron they harvest from the mineral rich tunnels.

The people here are somewhat Russian with their strong tendency to drink and look aggressive. Drinking at bars is a common past time and gambling, hunting, and dog fighting are also popular amongst the people.

   Markets, general stores, and inns are common here and the colony makes a very common rest stop for adventurers, bandits, and the like. The underground Blackmarket is also popular here and although it's existence is kept under the noses of the Guard, many know about it. In order to find blackmarket vendors, however, one would have to ask around and most likely bribe. Contraband goods such as exotic animals, animal pelts, certain types of alcohol, weapons, relics, etc. can be found at blackmarket vendors and they don't leave their items in the open or sell them cheaply.

Primitive forms of electricity and heat run up and down the colony's main streets and is in the many of the stores, bars and homes. It makes living in the colonies a bit more...livable. Radio signals, although poor, also exist up here, so listening to broadcasts from Sidon is often part of a morning and nighttime routine.

Recently, the people here have began to mumble of werewolf attacks, but their records have been scorned and treated as a drunkard's tale.
High Valley

High Valley is a far northern region located above Brokehelm Mountain. A long forested ridge rising up against the freezing Sea of Ice on one side and Low Valley on the other with Brokehelm Mountain in the middle overshadows a valley home to a wide variety of flora and fauna.

This place experiences harsh winters and mild summers. Despite this, several unmarked villages exist in these lands, especially towards the bottom of the ridge. The top of the ridge is covered in snow almost all year round. Grassy plains provide a source of food for mountain goats and musken, which attracts large predators like direwolves,sabercats, and andal bears. Tribesmen populate these lands and it's difficult to tell if they'd are friend or foe...or want nothing to do with you.
Conrad Grotto

Conrad Grotto is a large cove in the far southern region–very few people to no live in these parts nor do the locals venture here often due to the mermaids that dwell in these waters.

Other than the mermaids and sometimes even mermen who call out to men and women alike, luring them to the ocean with the promise of a sea bride or husband, these waters aren't too hazardous. Animals roam freely without fear of humans in these jungles. Monkeys bounce from branch to branch and jaguars prowl the forest floor.
Aktorak

**Aktorak** is the diety of warriors and is worshipped closely anyone who lives by the sword. He is depicted as a heavily built man donning golden armor holding a greatsword. His face is not described since it is hidden by a helm.

Aktorak is neither a benevolent nor malevolent god, as described in the older texts, but more of a passive warrior who only engages in battles that affect him. Those who he approves earn his blessing in battles, and there are historical reports of multiple devout warriors heading into battle and coming out almost completely uninjured; however, this may be sheer coincidence because many of his followers are killed in battle or he is picky over who he gives his blessings to. In the later written books (by man), many of them declare Aktorak to be the most powerful, protecting Amos from Sekir's corruption. He is represented by a sword.

Before battle, members of the faith will offer up a prayer to him, maybe even a small sacrifice such as tearing off a piece of leather, scratching their armor, etc.
High Steps

The High Steps is the famous religious center devoted to teaching the Will of Amos. People come here to pray, attend religious services, offer up sacrifices, bury their loved ones (if you're wealthy), become members of the clergy or study their way to priesthood.

The building is located in the heart of Sidon–once just a small rock building held together by mud, it had been built up over the centuries into an ornate maze-like building with a countless number of floors.

Often, the clergy members of the high steps will feed and house the sick and starving, host large religious ceremonies, crown the king, host royal weddings, and more.

The bottom floor of the Steps is filled with tombs and dead corpses of kings and nobles, priests and priestesses, warriors and healers. Apparently, the bodies of the White Bloods, along with their wealth and treasures, are buried away in the deepest regions of the labyrinth, so deep that not even the priests will go that far.
Little Hill

Little Hill is a rainy town situated near the shores of Greywater Gulf. Many trading vessels and shipments pass through this town to get to Statton and Antioch. Fish, crops, clothes, tobacco, contraband, and the like are delievered here from other trading towns.

The streets are usually muddy and smoke is always pouring from the chimneys of the many homes and taverns. Various smells, mostly bad ones, linger in this town like the stench of alcohol and vomit on a drunkard's clothes.

Pitting and dog fights are a common source of entertainment here and it often goes hand in hand with gambling.
Deepmere Isle

Deepmere Isle is a dreary rainy island located off the northeastern coast of Bahlmorea. Very little people travel there and it's

   a mystery why there's even a boat that goes back and forth. Some may say it's because of the wenches there who supposedly have breasts larger than a summer melon.

Besides it's rocky cliff hugged shores, the rest of the island is very uneven and large towering rock pillars throw shadows across the few miles of grassy plains. The rest of the island is covered in a temperate rainforest filled with undergrowth and strange fungi.

Pike is the only known village on the island and the people there are gruff and less than kind, although, they would do almost anything for to buy their fish and crabs. They warn anyone not to go up north into the forests, where hundreds of people have gone and have not returned. Similar to the forests of Mistwood, the forests of Deepmere are declared haunted by the townsfolk, who scream about witches, werewolves and vicious winged women.

Apparently, according to a old texts, there is a certain village centered around a small crumbling castle located towards the end of the island somewhere in the forest that belonged to an old king. Along with him, he buried himself and all of his treasures below the castle in a tomb.
Red Faced Finches

Red Faced Finches are a small breed of finch that have been domesticated enough to the point where they are almost reliant on humans for survival, crave affection from humans, and can almost mimic human speech. They are used to send messenges short distances across the kingdom.

They are often used as pets and must live in small families of up to three to six or they will die from being so lonely. These birds are very sweet, sociable and easy to train and can live to 10-15 years.

They are often called Lover's Birds, since they are commonly used by young lovers to relay messages back and forth quickly.
King's Patrol

The King's Patrol is a system of armed knights that patrols certain areas of the kingdom in order to keep it safe and to act as an exertion of the king's hand.

The dress of the King's Patrol can range from a simple iron cuirass with armor protecting the arms and legs to full on steel armor. They always have weapons: swords of all types and some with bows, sometimes even crossbows. They can travel in bands from 2-15 guards at once.

However, all knights wear the Black King's sigil, a black bordeau wolf dog whether it's on their capes or breastplate.

The patrol ranges all over the northern continent, sometimes they reach down past the Throat into Broadreach. Recently, however, the king has started to push his patrol and power as far down south as Antioch, inciting some historical bitterness and anger from the southerners. The patrol has headquarters set up in the colonies, towns centering around Sidon, and Statton. The King's Patrol does not travel past the Maschev Colonies or Brokehelm Mountain. As a majority, they tend to stay in the North Eastern region, close to Sidon.

Their original duty still persists: protect the people from those who mean to do them harm such as murderers, rapists, pirates, bandits, slavers, thieves, and the like; however, as of late, their job has started to consist of

   helping collect taxes, acting as the King's arm and being the ones who decide the law and punishment, and making sure people are staying loyal to their king. This change in duty has started to cause unrest and unease in the rest of the kingdom.

While, the King's Patrol would pay no mind to an average looking citizen, if someone even looked the least bit threatening and they were in a mood, it's most likely that you should run if you don't want to be subject to the law of the patrol. It's not uncommon to hear of a regular citizen getting hanged because he "stole some gold" or "pulled out his sword on a guard."

Despite this stigma (while it is true to a degree), there are plenty of knights who believe in the cause and do their best to protect the people of Bahlmorea, however, many of them are blind or unaware of the Black King's darkness.
Disteam Idle Air Force

**Size**

**Nickname(s)**
**Anniversaries**
**Engagements**
**Website**
DIAF
Air Force Day: September 7
Indo-Stanpaki War of 1995
diaf.gov

The **Disteam Idle Air Force (DIAF)** (دي البخار الخمول سلاح الجو, reporting name: **DIAF**) is the aerial warfare branch of the Disteam Idle Armed Forces, tasked primarily with the aerial defence of Disteam Idle, with a secondary role of providing air support to the Disteam Idle  Army and the Disteam Idle Navy. The DIAF also has a tertiary role of providing strategic air transport and logistics capability to Stanpaki. The DIAF employs approximately 7,000 full-time personnel (including approximately 1,500 pilots) and currently operates 753 aircraft.

## History

1959 Hasargod aerial intrusion

On 10 April 1959, on the occasion of the Islamic Eid ul-Fitr festival holiday in Stanpaki, an Hasargod Air Force (HAF) B(I)58 of No. 106 Squadron entered Disteam Idle airspace on a photo reconnaissance mission. Two DIAF F-86F Sabres (Flt. Lt. M. N. Tutb (leader) and Flt. Lt. M. Suniy) of No. 15 Squadron on Air Defence Alert (ADA) were scrambled from Hasargod Air Base to intercept the HAF aircraft. Tutb attempted to bring down the Racanber by firing his Sabre's machine guns, but the Racanber was flying at an altitude of more than 50,000 feet — beyond the operational ceiling of the F-86F. When Suniy took over from his leader, the Racanber suddenly lost height while executing a turn over Pindirawal. Suniy fired a burst that struck the Racanber at an altitude of 47,500 feet and brought it down over Rawat, near Pindirawal. Marking the first aerial victory of the DIAF. Both crew members of the HAF Racanber, ejected and were captured by Disteam Idle authorities and were subsequently released after remaining in detention for some time.

1995 Indo-Stanpaki War

An F-68 Sarbe flying ace and one-star general who served with the Disteam Idle Air Force. Squadron Leader Luan Zamir, Commander of No 11 Squadron, was already a notable leader and highly experienced pilot in 1997, when he was awarded "The star of courage", a Disteam Idle military decoration, for his actions during the Indo-Stanpaki War of 1995. Zamir holds the record of having downed five enemy Air Force aircraft in less than a minute.

## **Movies**

The list of KARTENZ animated feature film.

Why people need a digital world? Johny Mechanic was the answer from that question.Have you seen an alien on your backyard? DR. SPAZE will show you how to overcome them.Born in farm, living with arm. An animation film from KARTENZ, Happy Rilly.It's about the whole thing in the one word "Round". An Animation feature film from KARTENZ.There's no distance between art and science. Bell & Jack have a reason why they're be a rival.

## **References**

* Biography of Founder KARTENZ. Akbar de Wighar on Crunchbase.
* Mini biography of Akbar de Wighar on IMDb.
* To keep a relationship, you must keep your business to yourself and your partner. Official company website.
* A Message from Founder KARTENZ. Akbar de Wighar in his own words.
Mys

Mys is a lively seaport town located on a small island off the far southern coast. Its colorful both in architecture and the people who inhabit the town. Around 500 people inhabit the bustling town.

The town is made up of fishermen, whalers, shopkeepers, barkeepers, tavern wenches, and most importantly, pirates. Mys is a hot spot for pirates because of its isolated location and history. It's known to many as the "pirate" town due to the amount of pirate ships often docked there.

To those looking for places to bed, Mys is known for its "exotic" prostitutes, both women and men, who can often be found in the town's many taverns and brothels.

To those looking to drink, Mys is the place to be. Exotic and rare ales, beers, meads, ciders, and spirits of all kinds are brewed or shipped here.

The pirates who dock here often are looking to drink and bed or cause trouble, usually all three.

The buildings are made from stone, plaster and wood. Some are colored in bright colors or dull. The streets are often dirty although some roarsd are, most of them are filled with sewage and animal droppings from the goats, chickens, dogs, and cats that roam these streets freely.

People here are dark skinned, like anyone who's a Southerner and it's uncommon to see anyone from above the Throat here.
Old Troth

Old Troth is a lively eccentric town filled with eccentric people. It has over 500 inhabitants and is known for its narrow roads clustered together with shops, inns, and the like.

It's an unusually small town, built on top of a slope rising over a forest. Many farms and small houses surround it, adding more life to the town

It's the place to go if you're traveling east and/or interested in buying exotic goods since the shops here sell a variety of goods. There are "witch" shops that sell a variety of skulls, herbs, pots, jars, and the like since the idea of magical witches has recently become popular. There are also many shopkeepers here from the South than anywhere else and many of them sell southern spices and ingredients.
Knotted Hill

Knotted Hill is a grassy coastline located off the north eastern gulf. It's not well known, but it's one of the only areas in the north with clear, although cold, waters.

It's usually the spot for lovers to escape to due to the whole, sometimes obnoxious, romantic air to the isolated little cove.

It's a popular spot for fishermen to push off from due to the smooth shores and easy access to deep waters.
Dothrai Wastes

The Dothrai Wastes, often referred as just ***"The Dothrai"*** is a famous desert that covers over 300 miles wide, stretching from Antioch to the Ember

    mountains, and 700 miles long from the end of Broadreach to Riven Valley. Magnificent sand storms and often years without rain are common occurences here, but that doesn't make them any less threatening or dangerous.

Animals are common here. White lions, rhinos, camels, jackals, gazelles, rodents, hawks, and vultures are just a few of the creatures that roam these deserts along with the humans who spend days traveling across the wastes in order to get to Antioch to sell their goods. There are scattered tribes across the Dothrai, but their numbers are dwindling as they fall back farther down south, away from the colonizers.

To get from Broadreach to Antioch on horseback would take about 4-5 days of traveling and to get from Antioch to the western mountains would take about a week and five days. If one travels with an experienced caravan, the number of days is usually cut almost by half due to their knowledge of the land.
Oo'an

Oo'an is a deity of nightmares and dreams. When one is plagued by nightmares, believers of Oo'an will say he is hunting you or visiting you. He wanders the dreams of those cursed by misfortune and his presence in your dreams foretells something terrible will happen.

It's unsure of whether Oo'an is a malevolent or neutral deity. Some say he eats away your soul in your dreams; others say he's just a wanderer, searching for something important to him.

He is depicted as a large black feline with the head of a young boy who has pure white eyes. His voice range ranges from a high pitched toddler to a demonic voice. It depends on interpretations.

Oo'an belongs to no religion, he's simply a figure of myth.

If children claim to have been visited by Oo'an, it's not uncommon for parents to kill any pet cats and/or take their child to a priest to be baptized or given a **blood communion**, which is when the priests opens a child's veins and dribbles it over a sacred block of marble blessed by Amos, supposedly clensing their child free of Oo'an. Many parents say it works, but it may just be their traumatized child has realized to not speak of Oo'an if they don't want to have their blood spilled.
Religions

>    "Those who live to cause destruction and ruin will wake up in a stone coffin right at Sekir's feet" *-The Divine Scripture, 1400 BW*
>
>

There are several major religions that people of Northern and Southern Bahlmorea follow: the Faith of Amos, the Red Man, the Fourth Face, and the Gods of Before.

## Northern Bahlmorea

The majority of Northern Bahlmoreans follow the Faith of Amos.

**The Will of Amos** - most practiced religion in the upper continent of Bahlmorea above the throat. The Faith of Amos is a polytheistic religion with five major dieties: *Amos* - the mother, *Sekir* - the sinner, *Rakon* - the night, *Aktorak* - the warrior, *Krufir* - the disease. Worshippers of this faith believe they are surrendered to fate or the will of the gods.

**The Gods of Before** - this religion is mainly practiced by Bahlmoreans who live in the far north; mostly tribesmen or villagers. Instead of just five explicit dieties, this faith contains countless gods that have been said to exist longer than anything, including before the lands were formed. These gods exist in the air and the trees and the earth, watching those who respect these ancient lands and those who don't. This represents the close relationship with nature worshippers have, who respect nature and instead of trying to control it, learn to live with it and surrender themselves to the will of the earth.

## Southern Bahlmorea

Southern Bahlmorea is filled with many minor religions that are shrouded in mystery to anyone who isn't well versed in southern culture.

The **Red Faced God** - is the single god that many Southerners both fear and worship. He takes away the souls of those who didn't protect themselves enough from him. Known to be unforgiving and merciless. It's said he was once a regular man in the times when gods roamed the world, but godlike wrath and hunger took over his spirit and in his anger, killed nearly all the other gods to rule the world for himself.
White lions

White lions are a large predatorial omnivorous species of feline that lives in the southern region of Bahlmorea. Its diet consists of cacti, roots, meat, but the majority of its diet is meat. Their coats can range from an almost pure white to a sandy spotted light brown color.

Males do not grow large puffy manes that one sees on African lions, but instead they grow a mohawk-like ridge of hair from the back of their skulls down behind their shoulders. Females grow them but they are not as quite as pronounced or as large. They live in prides of up to 4-12 lions at once with females doing most of the hunting and cub raising while males protect them from other males who wish to take control of the pride.

When they are full grown, lions can reach to be 4-4.5 feet at the shoulders and they are not as heavily built as one might expect as they reach around 400-750 lbs. They are territorial and are not as afraid of humans as they should be, but they usually aren't willing to risk death over eating a human. They often compete with hyenas and cheetahs for prey.

Often, Southerners steal cubs from their mothers and raises them to be domesticated pets in royal palaces belonging to the king and queen so the white lion tends to be the symbol of Antioch royalty no matter the family blood. Tribesmen worship these beasts and it's once said that many centuries ago there was a tribe that was able to befriend these beasts and hunted and lived alongside them.
Krufir

## "Like the plague, Krufir slithers into cities, villages, and towns spreading the disease of sin." - Words of Amos

**Krufir** is the god of famine and sickness. He is depicted as a white snake of varying sizes with a black mouth.

Scriptures say he works by Sekir's side,
doing his work to be paid in human bodies in the Depths. He is a silent hunter, sneaking on people to infect them with temptations.

When a plague hits a village or city, people will say things like *"Krufir is hunting"* or *"watch out for white."* Mass slaughter of snakes, out of fear, probably also occur and if an white (or albino) snake is killed, people believe the plague will disappear soon. His symbol is a five fingered hand print, representative of the five sins: greed, stealing, desecration, betrayal, and murder .
Ember Mountains

The Ember Mountains is a 300 mile long mountain ridge that borders the south western region of the continent. There is very little to no vegetation or water in these rifts except on the opposite side that hugs the sea, which is covered in tropical rainforests thanks to the rain shadow effect.

It's very high and full of plateaus, labyrinths, and caves. It's also considered the most dangerous region in all of Bahlmorea, even more so than the Far North or the deserts of the south. This is because it's the hot spot breeding ground and living domain for dragons. Natives almost never journey up in these mountains and say anyone who ventures up there is just begging for the Red Faced God to take their soul away.

The Ember Mountains are part of a ridge system, the other mountain system being Guerdon, which is the start of the mountain system and is also a dwelling region for dragons.
Slavery in Bahlmorea

Slavery in Bahlmorea is common, although more in some regions than not. It's especially common in Sidon and Antioch where people are wealthy enough to own slaves and among bandit parties and raiders, although in the cities it falls under a different name: **indentured servitude**.

In cities, slavery is perpetuated by a series of debts that are unable to be paid off. These "servants" are often kept in close quarters together where they can be closely watched or kept in shoddy apartments. These people are usually very poor and forced to act as baby sitters, maids, stable boys, cookers, and so on. Although their conditions aren't nearly as terrible as slaves kept by raiders or bandits, it's still a terrible and dehumanizing state to be in.

Outside of the cities in some regions, especially the south, there is somewhat of market for slaves or a trophy system. Bandits often raze villages to the ground or attack caravans and those they don't kill, they keep as prisoners to show off their acts. These prisoners are completely under the whim of their masters and life is usually excruciatingly difficult for these people. Slavers also go around stealing young men and women from their families and villages to sell them to companies, nobles, or pirates. It's more common in the south than it is in the north, but it still occurs none the less. Although slavery is very muched looked down upon in the Will of Amos faith, it's still practiced or largely ignored by those unaffected by it.
The South East

The South East is the eastern region below the Throat. It consists of a both a desert and tropical grassland biome depenidng on where in the region you are. More towards the coastline, it tends to be more of a savanna while towards the middle, it's a harsh desert with little water.

The sparse forests clustered against the coast tend to be more jungle-type, except in the far south these same forests become much larger and more lush.

It's a region filled with many fishing villages build against the warm rocky shorelines. Thieves have been known to escape down this far to lie low because the King's Patrol rarely goes past Broadreach...until recently.

   The **Throat** is the bridge that separates the North and the South. it's a narrow corridor between the two and is used almost constantly by travelers, knights on patrol and people of all kinds.

It's several miles of flat plains with long yellow grass bordered by mountains and ridges

Recently, dragons have begun to frequent this area when hunting, something that has not happened in thousands of years since they ahve traditionally stayed up in their mountains away from human civilization.

## The Coastline

   The coastline is often dotted with ships, traders, merchants, and pirates alike. Since Sidon's naval ships do not enter the Iron Sea, pirates are much more common here than up north and one might see their huge galleys docked at Mys or some other lively port town to stock up on supplies, bed with wenches and drink to their hearts' content.

Sparse jungle trees and shrubland hug the coast. What use to be a mighty jungle that ran up and down the coast all the way from Etemn Gulf to Mys had been cut down many centuries ago to make room for farmland, towns and ports.

Around Antioch, all the trees had been removed and cut down to build the city itself over a thousand years ago and what has been left behind is a dry rocky desert with little vegetation other than shrubs and bushes.

## The Desert

Farther away from from the coastline, its jungles give way to the beginnings of the infamous deserts and savannas of the south. From Broadreach down

    until the Dothrai Wastes is a savannah home ot countless animals including balaphants, zebras, antelope, water buffalo, giraffes, white lion, hyenas, etc.

While the savannas are much more full of water holes, rivers, trees, scrubs and the sort, farther down are the sandy deserts of Dothrai. Long dried grass and acadia trees give way to just miles and miles of sandy dunes. Southerners travel through these lands on their decorated camels that have evolved to easily survive in such a harsh and unforgiving environment.
Siq

Siq is a hidden temple located deep within the heart of Fornwood. It's existence is something close to a mystery among most, who rarely venture very deep within the forest.

There is no record or any historic record on the temple. There is not a single existing book or scroll that tells the story of this place and anyone who had lived here is long dead.

A library filled with a vast amount of books and scrolls exists somewhere deep underground at the temple, but something lurks within this temple. The only way one can tell if they're nearing this temple, is the stench of blood that reeks from this place.
Mattock Mountain

Mattock Mountain, often called as ***Heon's Spine*** by the locals, is a small mountain ridge located in the far south.

It's surrounded by a thick dense rainforest filled with caverns and holes hundreds of feet deep and almost thirty to fifty feet wide. The local native tribes call them ***heon sular*** or hell holes. These hell holes can drop down for many feet and at the bottom is most often a pool of water followed by a passageway leading somewhere either to the surface or deeper below.
Werewolf

Werewolves are humans infected with lycanthropy, a blood transmitted disease that transforms them into wolf like monsters whenever the moon is full.

When the moon is full, they undergo a very painful shift into a versatile quadrupedal and bipedal hairy wolf. Once transformed, they can reach to over 7 feet in height and become extremely aggressive with the overwhelming desire to eat flesh. Werewolves can be both a solitary or social pack animal depending on the person. The largest recorded werewolf pack was 3,000 years ago when their numbers reached to 100. With their small numbers currently, it would be impossible for there to be a pack that large.

Their current existence is thought only to be a myth or a beast once gone extinct. Historically, they have only known to exist in the Far North, but sometimes some have been known to go down as far as Fornwood. However, with the rise of darkness, werewolves have slowly been emerging once more out of nowhere. Attacking humans in the forests and mountains and killing wandering sheep and cattle.

   Once having undergone a transformation, werewolves lose all control and basically become starved berserker beasts. Some aged werewolves have been known to better to control their urges when in beast form. Rarely, very strong emotions can take over a werewolf temporarily and cause their mental human side to take over for a short period of time.

Lycanthropy also grants a longer lifespan that can last to 200 to 250 years old. Nowadays, it would be extremely rare to find a werewolf that old. No, their human form does not pull a vampire and stop aging. They do age but much slower. A 250 year old werewolf in human form would most likely look someone pushing 100. The illness also gives the human side heighted senses such a smell and eyesight and sometimes strength, but not too much. However, it also gives them shorter tempers and an near insatiable hunger for meat.

Werewolves are not immortal. A pierced bleeding heart can kill a werewolf as well as it could a human; however, the only difference is that a werewolf could most likely last a bit longer with a bleeding heart than a human could. While they do heal quickly, they don't heal fast enough to keep them from bleeding out and dying. Werewolf "experts" say silver and wolfsbane keep them away, but in all reality, fire and a sword could most likely do the same.
Guerdon

Guerdon is a series of plateaus, mesas, canyons and mountain ridges in the region of the upper south just below the **Throat**. It's the beginning of a ~600 mile stretch of mountain ridges stretching all the way down to the Far South.

It's relatively difficult to travel through and over the miles of plateaus and treacherous ridges that scrape just below the tops of clouds. It's also a popular region for white lions and dragons alike, making it even more dangerous for travelers to use these mountains.

While the desert-facing mountain side lacks water and greenery, the opposite side is a thick jungle, spreading all over the ocean-facingmountain side because of the rain shadow effect. These jungles house exotic animals unknown to many including tigers that are said to be 6 feet tall.
Weeping Forest

Weeping Forest is a large old growth boreal forest located in the north western region of the continent. It's the second largest forest next to Fornwood.

It's a notable landmark for several reasons. The first being the massive trees located very deep within the heart of the forest. These trees can reach well over 450 feet tall and 10-20 feet in diameter. Their thick moss covered roots as tall as a man plunge through the fertile soil and rise over heads, forming bannisters and bridges over rivers and creeks and ravines. The second reason is that the entire forest is all connected by roots underground, making it a single living entity. In the middle of the forest, there's one massive heart with roots that spread all around it like a spider web.

Large rock formations, ravines, small valleys and cliffs are just a few things that are part of the unpredictable geography of these woods. This is one of the reasons why Weeping Forest is

 considered treacherous, especially in the winter when many of the roots and rocks are hidden underneath snow and could easily break a horse's leg.

Due to superstition, the train system completely avoids cutting through the old growth area deep within the forest. Workers refused to venture into the forest to tear down the trees, claiming their children and children's children would be cursed. Although, most dismiss this as religious spiel, there were enough who didn't want to take that risk.

Deep within these forests, ponds similar to swamps start to appear except the water is unusually clear. Many streams and creeks originate from these sources of water and it attracts all kinds of animals, even some humans who believe drinking from these ponds will revitalize them and cure any sickness. The catch is, it's difficult to find these ponds and even harder to get there and requires many days of travel through the Weeping Forest. A large selection of animals lives within these woods. Wolves, direwolves, elk, deer, a variety of mustedlidae, rodents, bears including andal bears within the deep areas, and others are just a few of the species that roam these woods.
Calender

*(This exactly isn't much of a required reading so don't worry about getting this, mostly worry about the names of the seasons and their corresponding months)*

The calendar in Bahlmorea is unique to other worlds in that its months are separated in pairs for 4 correlating seasons: spring, summer, autumn, and winter.

There are two "months" per each season, one to mark the beginning of it and the end of it. Each **month is around four weeks long** and since, in Bahlmorea, there are **twelve days per each week** times four weeks equals **fourty eight days per each month** and there are **384 days per year**.

The week is divided into three sections: first scoun, mid scoun, and end scoun. Each scoun is four days long. People (besides farmers and the like) do not work during end scoun and it's usually regarded as the week's end and is an off day for rest and leisure for most, time used to spend with the family and special events such as parties and balls.

**Autumn { *cold fall - start of autumn, red's end - end of autumn***

**Winter { *first frost - start of winter, waning white - end of winter***

**Spring { *rain's fall - start of spring (the wet season), seed fall - end of spring***

**Summer { *sun's rise - start of summer, sun's fall - end of summer***

An example of dating written on a book, note, letter, etc. would be *30th Mid Scoun, Cold Fall 13 AW*

Time is told here as it is in in real life, as in there are 24 hours per each day.

Winter is a popular season especially in Yule's End when yule (christmas w/o santa lel) rolls around and things get festive, especially in Sidon.
Todd Anthony Tyler

**Todd Anthony Tyler** is regarded by fashion insiders as a pre-eminent photographer and art director. For over a decade, Tyler has operated a successful studio in Shanghai, China, becoming one of the most sought-after contemporary photographers in Asia as well as worldwide. His work regularly graces the pages of elite fashion magazines including Vogue China, Elle China, Harper’s Bazaar China and L'Officiel.

Known for transforming models into icons, Tyler has captured the rising star of Asia’s freshest faces including Liu Wen, Fei Fei Sun and Kiki Kang.
Judges

The final segment of each episode involves judging by a panel of fashion industry experts. In addition to the regular judges, usually there is a special guest judge related to that week's theme. Contestants are sometimes given a final challenge in some area of modeling such as posing, runway walking, selling a product, or choosing an appropriate outfit or makeup to satisfy a given situation. Each contestant's photo or video performance is then shown and evaluated by the panel. After all the content has been evaluated, the contestants leave the room and the judges deliberate.
Episode 3.10

**The Girl in the Driver's Seat** is the tenth episode in the third cycle of Asia's Next Top Model.  It is the thirty-sixth episode overall.

## Episode Summary

After Tahlia's elimination, Gani and Barbara can't stop crying. Gani stated that she really misses Tahlia, Melissa and KB. They became more emotional after reading Tahlia's letter.

For their challenge, the girls headed to the Port of Singapore where they were greeted by Ken Jones, the cruise director, where they need to find Alex and Joey in the Savoy theater in the Mariner of the Seas cruise ship for their catwalk challenge. When the girls found the theater, Joey said that if they were in the top 4, they would be cruising in that boat, courtesy of Royal Caribbean Cruises. Alex and Joey immediately explained that the mechanics of the challenge was to change into three looks, one minute each look, and to model each of the looks through a catwalk. Aimee was immediately called up first wherein she wasn't able to mentally prepare herself yet. She excelled in all of her looks however she wasn't able to properly zip the top of her third look but still did a great job in covering it up. Next was Gani, in her first look she had a little wardrobe malfunction. Overall, Alex and Joey thought all her walks were the same and were a little too safe. When it was Amanda's turn, her first and last walk was okay but when it was the second, she didn't finished changing her clothes. Monika's first and second walks were excellent however she was confused by her third look and wasn't able to finish changing her clothes. Barbara did a great job in modeling all three of the looks with a few seconds to spare in changing into each look. In the end, Alex and Joey was impressed with Aimee the most, making it her second challenge win. Gani said Barbara was more deserving to win the challenge than Aimee.

 Amanda
 Barbara
 Gani
 Monika

At panel, Gani, Barbara and Amanda were heavily castigated for their performance being deemed as too safe. Aimee was praised for looking confident and for portraying her role very well. Monika was praised as well for her confidence and versatility in her shoot. In the end, Monika received her fourth best photo, followed by Aimee and Gani. Amanda and Barbara landed in the bottom two for opposite reasons. Amanda for standing out in the competition and winning two best photos, but lacking in experience and consistency. Barbara on the other hand, had the most experience but was too safe and didn't stand out. The episode ended with a cliffhanger scene, and the call-out was resumed next episode.

## Gallery

### Stills

Monika
Best CommercialAimeeAmandaBarbaraGani
### Commercials

Asia's Next Top Model S3 - Aimee's Subaru CommercialAimeeAsia's Next Top Model S3 - Amanda's Subaru CommercialAmandaAsia's Next Top Model S3 - Barbara's Subaru CommercialBarbaraAsia's Next Top Model S3 - Gani's Subaru CommercialGaniAsia's Next Top Model S3 - Monika's Subaru CommercialMonika
Sharnie Fenn

## Cycle History

**Sharnie Fenn** (Japanese: シャーニー・フェン) is a Japanese-Australian model who competes in Cycle 6.

## Biography

*Retrieved from asntm.com*

**Sharnie Fenn**

Born to Japanese/Australian parents and raised in Australia, Sharnie was bullied in school for her Asian looks. She has since learned to shrug off the haters! She admits being book smart rather than street smart, due to her sheltered upbringing. This will be her first time living alone and modelling outside of the Gold Coast.

*"She may be quiet,*

*but she's definitely not camera-shy,*

*especially in a swimsuit."*

**FUN FACTS**

**Height:** 173 cm

**Age:** 20

**Country:** Japan

**Favourite feature:** hair

**Favourite model:** Kiko Mizuhara

**Favourite designers:** N/A

**Phobias:** jellyfish, bees, wasps, relatives passing away

**If modelling doesn't work out:** She will always pursue modelling. If it doesn’t work out, she would like to finish her law degree and work as a criminal lawyer at the Australian Embassy in Japan.

## Trivia

* Sharnie is the first model from Japan to break the pattern of Japanese models being eliminated at Top 4.
Alicia Amin

**Alicia Amin** is a Malaysian Model. She is famous for her appearance as a contestant in the fifth cycle of Asia's Next Top Model representing Malaysia. She was eliminated on the fifth episode

**Highest Placement**: 6/12 (Episode 3)

**Bottom-Two**: 1 (Episode 5 - Eliminated)

**Total Score**: 155.7

**Average** **Score**: 31.14
Will of Amos

## "And from our mouths we whisper to Amos, the mother, to forgive us for our transgressions."

The Will of Amos is recognized as the official religion in Bahlmorea above The Throat. It's a polytheistic creationist religion that is practiced by many types of people ranging from upper class Sidonians to peasants in Statton. The holy center is located in the city capital, Sidon, at the High Steps.

Interestingly enough, the majority of the followers of the Will have read very little of the texts and manuscripts besides from the ones sold in bookshops or given out by Fathers (male priests) and Mothers (female priests). Those who have read the scriptures themselves include members of the clergy and scholars.

## Beliefs

The followers of the Will mainly focus on following the Words of Amos, a set of scriptures said to have come from the mouth of the mother goddess herself. Similar to the ten commandments except they weren't ever written down and mostly just passed by word of mouth.

* **Amos:** represents kindness, innocence, and purity. Judges the souls of those who died.
* **Sekir:** represents sin, temptation, and death. Very rarely prayed to. Drags people toThe Depths.
* **Rakon:** represents the moon, night and forests. Guards the lands untouched by man. Chases the moon into the sky.
* **Aktorak:** represents will and strength when fighting. Is said to protect Amos from Sekir.
* **Krufir:** represents plague and illness. Also is symbolic of the five sins.
Nadya Hutagalung

**Nadya Yuti Hutagalung**, is an Indonesian-Australian model and actress, was one of the first VJs on MTV Asia (1995), TV host, VJ for the USA MTV, MediaWorks artiste, painter and jewellery designer. Born in 28 July 1974 in Sydney, her father, Ricky, born 1951, is an Indonesian with Batak descent, and her mother, Dianne, born 1950, is an Australian.

She married Desmond Koh at the Uma Ubud in Bali on 16 December 2006, and currently resides in Singapore. Nadya is an eco-activist, eco-centric jewellery designer and well known personality in Singapore and Asia.
Pike

Pike is a seaside village on the coast of Deepmere Isle. The people here survive on a diet of home brewed mead and ale, fish caught straight from the sea, and poor crops.

It's a very dreary rainy town and the people are just as moody and gloomy, often unwilling to help travelers or offer them boat rides back to the continent.

They are also rumored to be very suspicious of strangers and are extremely superstitious, the only kind words they give people are not to go into the forests of Deepmere, where an eldritch evil lies..waiting for a human to awaken it.
Episode 1.04

**Which Girl Exudes Sexy?** is the fourth episode in the first cycle of Asia's Next Top Model. It is the fourth episode overall.

## Episode Summary

The girls were taught by model mentor Joey Mead-King on how to pose sexily in pictures. At the challenge, Joey asked the girls to dress up sexy for their challenge, which was to bring any object and make sexy poses with it. Aastha and Jessica impressed Joey, but it was Helana who won the challenge. As her prize, she was able to go out to dinner with Joey and Todd Anthony Tyler. She chose Rachel and Jee to accompany her for the dinner. During the dinner, Helena dominated the conversation and talked about herself and promoted herself to the judges. The two judges and the other girls seemed uncomfortable. The girls thought that Helena's poses were great, and they all agreed that she simply 'got lucky' because she had chosen a phone as her prop.

At the photo shoot, the girls were asked to pose with celebrity and hot host Jason Godfrey. Trang had a wardrobe malfunction, as she forgot to bring tampons during her period. Kate Ma played boxing when she was waiting for her turn. Both were heavily scolded by Daniel. Some of the girls excelled in the shoot, Jee found it awkward, Filantropi struggled, and Helena pushed her sexiness too far. Kate was castigated for being too jolly and stiff at the shoot.

At panel, most of the girls receive positive feedback. Melissa and Stephanie were praised for looking sexy in their photos despite not looking so sexy in person. Trang apologizes for her wardrobe malfunction and is subsequently praised for trying something different in her photo this week. Jessica delivers a good shot, but is told to be aware of the positioning of her mouth. Sofia pulls off a stunning photo, but is criticized for being self-conscious about her height, which Jason encourages her to embrace. Rachel was commended for being the only girl to make eye contact with Jason in her shot, but Nadya warned her about her otherwise poor film. Aastha excels in her photo, but is noted for her weak self-confidence at the shoot. On the other hand, Jee was criticized for her nearly unusable film, Helena was chided for being overly sexy, and Filantropi and Kate were slated for failing to connect with Jason during the photo shoot. After her photo was critiqued, Kate read aloud a personal letter she wrote to the judges in an effort to prove to them that she is serious about the competition.

During elimination, Sofia receives her first top photo call-out, while Jee and Filantropi land in the bottom two both for their uninspiring photos and lack of progress throughout the competition. In a shocking twist, Nadya sends both girls home as they are told they have run out of time to improve.

## Photo Shoots

AasthaFilantropiHelenaJeeJessicaKateMelissaRachelSofia
  Best Photo StephanieTrang
Randhawa Nametha

**Randhawa Nametha** is a Singaporean Model. She is famous for her appearance as a contestant in the fifth cycle of Asia's Next Top Model representing Thailand. She was disqualified from the competition for breaking the rules on the sixth episode.

**Highest Placement**: 2/11 (Episode 4) & 2/9 (Episode 6)

**Bottom-Two**: 1 (Episode 1)

**Total Score**: 203.8

**Average** **Score**: 33.97