recursal/Fanatic-Fandom huggingface dataset:
Branches

The **Branches** as they are titled within The isle are to help indicate the different dinosaur types based on their abilities or environments the list will change depending on the devs decisions on how they change them.

## Current Branches

* Crusher Branch
* Bleeder Branch
* Pounce Branch
* Venom Branch
* Speed Branch
* Flight Branch
* Aquatic Branch
Wiles

Wiles are feminine techniques of seduction and psychological control. Most females are capable of using Wiles to a certain extent - but according to legend, the Wiles were perfected into a high mgickal art by Lady Desiderata in the Long Ago. The Sisterhood is said to have preserved Desiderata's secrets and used them to control world events from the Royal Bedchamber. Adler Gawainsson learned Wiles from Sheila na Gig as part of an elaborate Sisterhood plot. Teaching Wiles to a male was, to her mind, an act of treason .. but necessary in order to restore the honor of Elfkind.
Patch 0.1.14.3809

* **New:** Host Menu (Work In Progress)
	+ Mods will need to be updated to show up in the map list now.
* **New:** Map and Game Mode Framework System. Maps and Game Modes are now defined in a list with preview icons and more information.
* **Improved:** Dinosaur Shader.
* **Improved:** Main Menu and several UI elements. Added Button Click Sounds.
* **Added:** proper opacity mask support/fixed normal intensity logic in master dinosaur skin shader.
* **Added:** More Gallimimus sound variation.
* **Fixed:** Game Mode Alias Warning.
* **Added:** Alberto Assets.
* Terrain Material Changes: Removed Layer 4 due to terrain deformation issues on non-windows platforms.
* **Optimized:** V3, Removed Unused Layers. Cleared Layer 2 due to deformation from non-windows platforms.
* Second pass of updating dino shaders. Reimported Anky, Acro, Austro, Ava FBX to give them eyes.
* **Fixed:** Game Modes not working for Listen Server Hosting.
* **Added:** Ability to specify a game mode alias in the game mode list for the game / mods.
Oviraptor

Oviraptor philoceratops

The *Oviraptor* is an upcoming dinosaur coming to *The Isle*.

## In Real Life

*Oviraptor* was a small theropod dinosaur that lived during the Late Cretaceous. Once known for stealing eggs after being found atop a nest of *supposed* Protoceratops eggs, recent discoveries reveal these eggs were the Oviraptor's own, disproving such egg-thieving behavior. However, it is still not far-fetched to assume that Oviraptors were still capable of eating eggs.

## In The Isle

*"One of the island's most colorful and infamous inhabitants, the Oviraptor earned itself the title of 'Egg Thief' for good reason. Preferences aside, the Oviraptor is an omnivore, allowing it to choose from a diverse selection of food sources, granting it a distinct survival advantage."*

-The Isle Official Roadmap

*Oviraptor,* along with *Beipiaosaurus,* will be an Omnivore. It will also specialize in stealing and consuming eggs.

## Gallery

Original *Oviraptor* concept art by TapwingMore *Oviraptor* concept art by TapwingUntextured *Oviraptor* model*Oviraptor* model (textured)Juvi Oviraptor model
## Behind the Scenes

    *Oviraptor* was confirmed to be added after the concept art was released on 1/12/2020 by Tapwing, and KissenKitten then later confirmed it to be playable.

The devs have stated that the *Oviraptor* will be able to steal eggs.

### Roadmap:

The *Oviraptor* is being added as a playable creature in "Update #7".

Click here to see current status on the *Oviraptor's* development on the Official The Isle Roadmap
Broken Bone

Broken Leg Icon

#### Note: This article applies to the Legacy Edition.

***Broken Bone*** or ***Leg Break*** is a mechanic where the player's leg becomes broken either by falling from a height which doesn't kill you or an impact hit from other dinosaurs with a leg break attribute. Once a player has a broken bone their ability to alt turn and run is restricted until healed.

**Dinosaurs with Leg Break attribute:**

* Tyrannosaurus Rex
* Triceratops (Currently Removed)
* Pachycephalosaurus (Currently Removed)
* Maiasaura (Currently Removed)
* Ankylosaurus (Currently Removed)
* Shantungosaurus (Currently Removed)

**Strategy:** The Broken Bone mechanic can be used to your advantage as a T-Rex by inhibiting your prey's ability to run and alt turn, this allows you to easily flank and kill another apex with the T- Rex's top damage or to stop smaller prey from escaping.

As for herbivores, the Bone break attribute allows them to escape if desired, after breaking a predator's leg. If attempting to kill a larger carnivore, it allows a herd to immobilize the predator who can no longer escape and cannot alt turn.

Currently, Bone break causes 15 damage. This automatically starts to heal, but the best way to recover in a short amount of time is to sit down.

Logging out of a server will set the bone break number to 0. On your next heal cycle the leg will be healed.

## Evrima Fracture System

Fractures and Bone break will be added along with the Pachycephalosaurus and the Perk System into the Isle on Update #4.

*"Snap, crackle and pop! Fractures are going to be splintering their way into the game. Gone are the days of the so often infuriating bone-break mechanic of old that was in many ways, an automatic death sentence. Fractures have a range from mild to severe. Hindering your character accordingly. But also have more ways to be both applied and mitigated than you've ever experienced." - EVRIMA Public Roadmap Trello*
Patch 0.1.10.2410

**Note:** Progression was reset on public servers with this patch due to a bug with falling from the sky. Early Access game is Early Access. The public build of the game has been downgraded to v 2407 until this is fixed. This has now been fixed.

* **Tweaked:** Pinstripe Stego.
* **Added:** Orange Stego.
* **Added:** Pinstripe Stego, Albino Stego.
* Removed old Stego skins from roster.
* **Other:** Performance Improvements.
* **Added:** Battleye Session Flag to determine if a server has battleye enabled in the server list. BattlEye Setting is now correctly broadcasted to the online service.
* **Added:** BattlEye Icon is displayed in the server list when a server has BattlEye enabled.
* **Updated:** BattlEye Restart Required Msg Box.
* Updated Plugins List. Removed some plugins we are not using for faster build times.

**Fixed:** Passworded/Locked Server List Icon now shows up for both password protected and steam group whitelisted servers. (detail)

* **New:** Steam Group White-listed servers now flag as password protected.
* **Updated:** BattlEye Binaries.
Hyperendocrin Colossus

The Hyperendocrin Colossus is an upcoming strain-based creature coming to The Isle. Its counterpart is unknown, but it is possible that it could be a human subjected to the Type-H strain.

## Appearance

The Hyperendocrin Colossus appears to be a large reptilian humanoid, with a shaggy green mane. It is larger than the Tyrannosaurus, as it can be seen in the concept of art grappling with a Hyperendocrin Tyrannosaurus rex. It appears to be able to walk on both four legs and two.

The Hyperendocrin Colossus has a dark green back, a white front, and two large red stripes going along its head. Its face slightly resembles that of a crocodile's in some, or a baboon's in others. It also possesses a large mane made up of a hair-like substance.

It has fairly big arms longer than its entire body. It has large reptilian feet and a small tail. It is possible that it could be available exclusively to developers.

## Gallery

Colossus head modelConcept art for the Hyperendocrin ColossusMore concept art for the Hyperendocrin Colossus
Patch 0.1.6.1702

* **Updated:** Quetz camera values.
* **Changed:** Devs can now access experimental dinos even when not in experimental mode like the quetz.
* **Improved:** Connection Menu. Added Steam Group ID Field.
* **Added:** Missing Human Mesh that was previously causing errors.
* **Fixed:** Character Select Camera Placement on Isle V3 Map.
* **Possible Fix:** Flying Raptor/Dryo Jump Glitch.
Patch 0.0.0.38

* Shanty forelimbs no longer break physics on death.
* Updated Region HQ Test to have working water/food systems
* Removed sharp low-res terrain spikes on Region HQ Test
* Downscaled texture size on HQ objects for performance increase
* First pass at vocal wheel implemented -- Broadcast, Threaten, Help, Friendly
* Integration of degrading food/water UI
* Upgraded default dinosaur screens to include factions towards progression system
* Buffed Shanty stamina values
* Buffed Carno health values
* Fixed Puerta still being able to do whacky antics post-death
* Updated Puerta/Shanty stomp to be more accurate
* Updated Austroraptor with a speedfix so he no longer slides
* Improved footstep crossfading
* Improved dinosaur vocalization crossfading
* Fixed Puertasaurus shaking screens when standing still
* Added more dinosaur pain/breathing sounds
* Integrated dinosaur limping when near fatal damage
* Updated dinosaurs to no longer make sounds when standing (unless falling)
Cargo (West Docks)

A large pack of Utahraptors at Cargo. Screenshot by NOVA the wyvern

Cargo, or the West Docks, is the second dock on Isle V3. Unlike the Port, it is far smaller and doesnt have any water sources. It is surrounded by a stone wall and has several shipping crates inside. It has one large warehouse building inside.
Isle Region2

## Isle\_Region2

Isle Region 2 HQ, or Isle\_Region2 was a small map in The Isle.

Isle Region 2 was added to the The Isle in Patch 0.0.0.37 and was removed in Patch 0.1.38.5.

### **Help with navigation:**

*(Isle Region 2 is no longer in the game)*

This map allows players to know their exact location on the Region2 map as well as Thenyaw Island and Isle V3. It gives coordinates for water sources and every other location.

## Gallery

The Stone Arch. Screenshot taken by BlehA Hypo rex on Isle Region 2. Screenshot taken by BlehHypo rex eating on Isle Region 2. Screenshot taken by Bleh.
## Behind the Scenes

A new map called Isle\_Region2\_Redwoods was created in Patch 0.1.15.3938, a subsidiary of Isle Region2. It was merged with Isle Region 2.
Patch 0.0.0.92

## Patch 0.0.0.92

### Date:

April 3, 2016

* **New:** Quetzalcoatlus
* **Fixed:** Bug where the quetz could only land once and never fly again.
* **Fixed:** Quetz Flight Takeoff Rotation Problems.
* **Fixed:** Animations and Roars interupting each other.
* **Fixed:** Attack Animations like Stomping could be done while moving.
* **Known Issue:** Various Sound issues for the Map and All Dinosaurs.
Patch 0.1.5.1678

* **New:** Adult Rex Model (devs only).
* **New:** Listen Server Options (MOTD, Password, Progression etc) These options should now save and re-apply next time you host a server.
* **Updated:** Connection Menu UI.
* **Fixed:** Game config wasn't saving correctly when exiting from the main menu.
* **New:** Maps that start with output\_ are no longer included in the map list due to them being used as map chunks in Isle V3 instead of a valid map.
Orodromeus

## *Orodromeus makelai*

***Orodromeus*** is a genus of thescelosaurid ornithschian from the Campanian epoch of Cretaceous North America. it contains only one species; *O.makelai*.

*Orodromeus* was added to *The Isle* alongside *Camarasaurus* in Patch 0.1.14.3636.

## In Real Life

*Orodromeus* reached up to 1.5 meters in length, and would likely have been prey for *Troodon, Dromeoraptor, Bambiraptor, Compsognathosaurus* and *Daspletosaurus*. Young *Orodromeus* were precocial, and so probably left the nest shortly after hatching.

It generally fed on low-growing vegetation, and likely could not feed on vegetation more than 90 centimeters off the ground.

*Oryctodromeus*, a close relative of *Orodromeus*, has been discovered to have dug burrows. It is yet unknown if *Orodromeus* also dug burrows; although the fact that the bones of this dinosaur are found packed, even in situations they typically would have been scattered, lends credence to the idea.

## In The Isle

In The Isle, the Orodromeus is only playable in Sandbox mode and spawns as AI in Survival and Sandbox.

## General Information

### Pros:

* Easy to hide

* Decent stamina

### Cons:

* Low Damage (50 N)

* Extremely easy to kill

* Slow
* Easier to spot while in grass, due to its black and white coloring
* Can't sniff

## Gallery

An *Orodromeus* feeding on its preferred diet.*Orodromeus* in the grass*Orodromeus* on Thenyaw Island*Orodromeus*
## Behind the Scenes

Unfortunately, the *Orodromeus* is probably one of the most undeveloped dinosaurs in the game, along with the *Psittacosaurus*. While it was originally created as a starter dino for Progression Mode, it hasn't been updated since its addition to the gamemode (and its hotfixes). The devs have focused on making it a functional AI for smaller dinosaurs to hunt, which, at the moment, is a good niche for it.

It is unknown if it will be re-made for survival in the newer versions of The Isle.

### Behind the Scenes/gallery

*Orodromeus* model*Orodromeus* dossier
Corythosaurus

## *Corythosaurus casuarius*

The ***Corythosaurus*** is an upcoming lambeosaurine.

## In Real Life

Corythosaurus was a large, plant-eating, duck-billed dinosaur (family Hadrosauridae). It was about 9-10 meters (30-33 feet) long, 2 meters (6.5 feet) tall at the hips, and may have weighed up to 4.5 tonnes (5 tons).

It had a hollow, bony crest on top of its long head in the shape of a helmet flattened on the sides. Corythosaurus' nostrils went up through the crest. The crest may have been used to make sounds, as a cooling device, courtship displays, and/or as a sense-of-smell enhancer (Corythosaurus' olfactory lobes, the part of the brain that sense smell, were located within the crest). Males had larger crests than females and juveniles.

Corythosaurus had a toothless beak and hundreds of cheek teeth that it used to grind up its food. It had shorter arms, and a long, heavy tail. It had no natural defenses. Its femur (thigh bone) was 108 cm long.

## In The Isle

Granite skinFor a more complete gallery, visit Corythosaurus/gallery

## Behind The Scenes

The *Parasaurolophus* replaced the Corythosaurus. Despite the fact that Juvie/Adult models were made for the Corythosaurus, it is unlikely if it will ever make it into the game. However, Punchpacket later confirmed that they planned to utilize all of their assets, confirming that Corythosaurus will be in the game but not in Survival.
Monolophosaurus

Monolophosaurus is a genus of tetanuran theropod from the Middle Jurassic of China coming to The Isle.

## Real Life Information

Monolophosaurus was 1.8 meters (6.5 feet) tall, 5.5 meters (18 feet) long and weighed around 475 kg. It was a carnivore, likely predating upon the pterosaurs and smaller dinosaurs of it's region, as well as the small sauropod Bellusaurus.

Monolophosaurus was originally termed a "megalosaur" and has often since been suggested to be an allosauroid. Smith et al. (2007) was the first publication to find Monolophosaurus to be a non-neotetanuran tetanuran , [12] by noting many characters previously thought to be exclusive of Allosauroidea to have a more wider distribution.

## In The Isle

Not much is known since there has been little released content for it, but in the concept art it seems to have the ability to shoot out some odorous liquid that it can track prey with.

"It’s time for our nimble, single crested “friend” the Monolophosaurus."

"With a nose like that it made sense that it’d be a master of it’s sense of smell, but how to best use that as a mechanic? Being able to zero in on targets more easily or being able to catch scent of something from further away were starting ideas, but then another experimental idea was pitched that I quite liked. Why not a projectile of sorts, or rather a scent trap."

"This substance is something that Mono could use to either mark a target to keep track of it during a hunt or lay a trap for careless creatures that step through this substance and make themselves easy-to-chase prey for Monolophosaurus."

"Water and mud would be your best friend to wash off the stench with this guy running around."

- Tapwing about the new Concept art in DevLog#31

## Behind The Scenes

The Monolophosaurus was confirmed to be playable in development alongside a handful of other new dinos by Flaffy on The Official The Isle Discord.
Patch 0.1.10.2483

* **Updated:** Unreal Engine Changes for 4.13 from upstream.
* **Added:** Animation for Austro raptor to be able to carry things in it's mouth (eg fish)
* Updated Night Cycle for vision.
* **Updated skins:** Default Carno, Default Utah.
* Updated Jiggy's tiles for performance.
* Added partial swamp to deserted tiles.
* Started work on rain overlay for dinosaur shader
* Imported paddock props
* Updated collision on Elm, Kapok#1 and Kapok#2 trees.
* Updated tile x07\_y03 (contains freshwater).
* Reduced the amount of ground plants by 1/4 on tile x07\_y03.
* Added Ocean environment assets, part 1.
* Smoothed seams along salt marsh. Added tiles for swamp (x05-07\_y03-06) (around coords -50, 500).
* navmesh generation is now fully dynamic, hopefully fixes up the memory issue on dedicated servers.
* some navmesh gen settings tweaked for perf
* Imported core sound set for Psittaco
* Updated Sandstone Adult Rex skin.
* Fixed Trike basemap.
* reduced the radius of the wander check for the AI to eliminate a massive perf hit
* big performance improvements on ai blueprints
* Austroraptor Fish Changes.
* Updated Dino Spawn Manager + Data Table
* Distant sounds for Psittacosaurus
* Removed Raptor AI from Dino Spawn Table as it isn't ready yet.
* **Fixed:** Austroraptor's Mouth was still closed even if it wasn't carrying a fish.
Stats Info

* **Weight Mass:** Weight of the dinosaur. Used to factor damage.
* **Health:** Player health.
* **Health Regen Amount:** Health regen'd per minute based off of dinosaur's current hunger/thirst.
* **Stamina:** Total stamina.
* **Hunger:** How much food you can eat.
* **Thirst:** How much water you can drink.
* **Body Food Value:** How much food your corpse is worth.
* **Body Food Consume Amount:** How much food you consume per eating animation.
* **Body Food Health Amount:** How much health you gain per eating animation.
* **Bite Damage:** How much damage you deal.
* **Bleed Amount:** How much bleed you apply per bite.
* **Bone Break Chance:** % chance of your attack breaking a bone.
* **Growth Speed:** How fast it takes you to grow from the minimum size value to the max size value.
* **Max Growth Size:** Largest growth value a dinosaur can reach.
Semiaquatic Branch

The **Semiaquatic Branch** is a branch of animals with their environment mostly revolving around water.

This branch is for the species that mainly get their resources from water environments and spend some or most of their time in water.

## Description

Predators such as Spinosaurus, Suchomimus, Baryonyx, Austroraptor, and Deinosuchus are all-natural predators to local fishing environments. They can choose to hunt bigger land prey for other meats, but fishing has a better advantage due to their enhanced swimming speed and endurance. This makes them far superior in water than they are on land.

Omnivores such as Beipiaosaurus and Herbivores such as Minmi, as semiaquatics, will spend their time on water banks and riverbeds, with a diet consisting of aquatic plants, they will graze their food on riverbeds and the bottom of lakes. While Beipiaosaurus has a diet consisting mostly of plants, it will prey upon the occasional fauna that happens to cross its way, such as small fish and reptiles. Being slow on land, they'll seek the safety of the water from land predators.
Patch 0.1.9.1966

* fix for getting stuck sometimes
* fixed dino step up logic (no more moving up hillsides)
* intermesh collision improvements, no more stuck in each other
* fixed setting client time for day/night cycle on first load/when discrepancy between client and server is too large.
* replicated time of day on v3
* cleaned up allosaurus movement notifies, made sure all its blend spaces are set to use highest weighted animation
* Switched out emissive dust effect for standard lit particles on footstep / stomp effects, removed footstep particle logic from the dinosaurs that had it set up
* removed client-server time discrepancy testing
* fixed a situation where forcing a server movement update could use a tick well beyond the allowed maximum movement time delta
* fixed light shining through landscape.
* fixed mesh distance fields and lighting distance for a more natural blend of shadows.
* removed server movement comp auto ticking (prev fix for turn rate discrepancies on slow clients, causing issues)
* re-added allo crouch
* added interpolation to dino anim speed factor
* Added appropriate Day/Night Cycle for Isle v3
* fixed slide along surface function
* dino mesh ignores blocking volumes during move
* fixed a movement comp crash
* allo anim fixes
* fix for speed sliding dinos
* better collision handling
* Fixed for problems with intermesh collision
* Removed intermesh collision from carno- big problems for some reason
* Massive Isle V3 Map Updates
Raptors

**This article is a disambiguation page for Raptors**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

## Pages

* Hypoendocrin Utahraptor
* Utahraptor
* Dakotaraptor
* Austroraptor
* Velociraptor
* Raptor (Jurassic Park)
Bleeder Branch

The **Bleeder Branch** is known for being a Bite and Run tactic type of style, because all the bleeding type dinosaurs have to do is cause enough bites to the prey and wait for it to die from the blood loss. Allosaurus, being the baby in the bleeder branch, can do  barely any real bleed to big dinosaurs. It can cause massive bleed to the medium sized dinosaurs. The Acrocanthosaurus, being the teen type bleeder, can inflict massive damage to medium and some large sized dinosaurs. Lately in the bleeder branch are Allosaurus and Acrocanthosaurus' bigger and badder cousins, Carcharodontosaurus and Giganotosaurus. Both have adult type bleed, since their size can cause a ridiculous amount of bleed to large dinosaurs. Unfortunately, the Bleeder class is a Glass Cannon, and that is their major downfall.
Safe Logout

**Safe Logout** is a in-game feature where it enables the players to save their progression.

## Useage

For players to accurately use this feature they must wait the 55 Seconds and then logging off where usually logging off before the timer goes down will cause players to lose their progress and their dinosaur.
Patch 0.0.0.14

* **New:** Game should now default to start at full screen at the native desktop resolution instead of at some weird resolution in windowed mode.
* **New:** Added version column to the server list screen. People are hosting various servers with 'UPDATED' and inserting version numbers and basically lying to people that they are updated..
* **New:** Server List should now show servers on the list that have a invalid name / map / version and list it as unknown.
* **Fixed:** Various game stability issues.
* **Fixed:** Texture Streaming Pool error messages about being too large when selecting various skins on dino selection screen and exploring the world.
* **Fixed:** Exploit / Bug where you can right click attack and do damage without any cooldown.
Hyperendocrin Utahraptor

**Hyperendocrin Utahraptor** is a Holotype, a single type specimen upon which the description and name of a new species are based.

## The Isle Information

While it is smaller than the other Hyperendocrin creatures, the Hyperendocrin *Utahraptor* is just as deadly to all but its fellow *Utahraptors*. It is said to have the ability to open doors thanks to its high intelligence. Much like its fellow Hyperendocrins, the Hyperendocrin *Utahraptor* has tough armor plates to protect it from dangers like *Allosauruses*, *Acrocanthosauruses*, *Carnotauruses*, and more. Unlike ordinary Utahraptors, the Hyperendocrine form possesses hands with backward-facing palms rather than the standard inward-facing palms.

Its most unique feature is its double toes that form the curved claw. As seen in the picture, it appears it can use its hand like claws for slashing prey, like *Maiasaura*. It also has a second row of teeth to help grip prey and a forked tongue to help it smell. While the other Hyperendocrin creatures are much bigger than their normal counterparts, the Hyperendocrin *Utahraptor* is just a bit bigger than its normal counterpart. It is also known for being the fastest of Hyperendocrin group and is even said to be faster than Herrerasurus .

## Prey

Possibly medium to large-sized herbivores/carnivores.

## Trivia

* Hyperendocrin Utahraptor literally is called *"Huge Utah Thief"*.
* Can open doors as stated multiple times.
* The concept art was made by Fred Wierum. It was revealed to the public by Dondi on October 25, 2016.
* It has the same stats that the normal Utahraptor has, however, it has all the power of a Hypo.

## Gallery

Hyperendocrin Utahraptor concept arthyperendocrin Utahraptor model
Skin System

The Skin System is a feature in The Isle that allows you to change your dinosaurs appearance.

## Description

In The Isle, there is currently an option to alter the colors of your dinosaur as a survival dinosaur. This feature was added in Patch 0.1.52.1.

## How to use

Your skin is changed in a unique screen after the character selection screen. Colors are limited to natural tones, with herbivores having a greater selection than carnivores. They tend towards greens, browns, greys, and pale oranges. You can save up to 8 unique skins for each dinosaur. The possible areas of color change are: Detail, the crest or stripes of the dinosaur; Belly, the lower region and neck of the dinosaur; the remaining options are spot overlays, base colors, and changes to minor regions, such as the legs and tail. Skins will change as the dinosaur ages. Developers may access any color using a command.

***This guide teaches how to use the Skin Creator in advanced detail***

## Behind the Scenes

### Past System

Several premade skins were available in sandbox, through the selection screen. Additional options could be modded in. In progression, players were given a random skin upon spawning. These skins often contained complex patterns. Most were green, yellow, or grey-based.

#### Future System

Skins will lighten if you cannibalize your species. Possibly, this can be negated through a perk in the affinity system called "Cannibal" (unrelated to the humanoid class). New options will become available through development, and modding will likely add new colors.
Patch 0.1.14.3674

* **New:** Added Support for Mods to Override Progression Values / Change the way the progression tree is structured and it's dependencies.
* **New:** Utah + Austroraptor Pounce (Work In Progress)
* **Improved:** Utahraptor + Austroraptor Pounce. (Disabled)
* **Fixed:** Pounce Socket Distance for detecting accurate pounce attachments.
* **New:** Added New Variable called 'HealthRegenRestingMultiplier" which lets you change the rate of healing when resting per dinosaur instead of it being static of twice as fast.
* **Optimized:** Game Performance with dinosaur physics assets.
* **Fixed:** Attacks on all the dinosaurs having issues in multiplayer and consistency problems.
* **Fixed:** Puerta can stop without stamina, and has it's entire stamina drained.
* **Fixed:** Shant / Trike can stomp while fake limping.
* **Fixed:** Shant can't headbutt without stamina.
* **Fixed:** Shant can't headbutt with broken leg.
* **Fixed:** Shant right click attack does no damage.
* **Fixed:** Trike can't headbutt without stamina.
* **Fixed:** Trike can't headbutt with a broken leg.
* **Fixed:** Procession costs points show the default ones even if modified.
* **Fixed:** Several dinosaurs attacks applies damage but the animation doesn't show for other players.
* **Fixed:** Blood Overlay is misaligned on certain screen resolutions.
* **Changed:** Disabled Taco Jump because it has no falling animation. It will be re-enabled when it has a falling animation.
* **Changed:** Removed Pillar Of Creation from map cooking list while it's replaced with new tiled map.
* **Fixed:** Shant can’t right click attack (headbutt) when fake limping.
* **Fixed:** Shant can’t right click attack (headbutt) when walking/trotting when it’s stamina is below 25.
* **Fixed:** Shant can’t right click attack (headbutt) with a broken leg.
* **Fixed:** Shant’s right click attack (headbutt) does no damage.
* **Fixed:** Trike’s right click attack (gore) does no damage.
* **Fixed:** Theri can attack while resting.
* **Fixed:** Special Attacks broken for Anky, Stego etc.
Quetzalcoatlus

## *Quetzalcoatlus northropi*

***Quetzalcoatlus*** is a large azhdarchid pterosaur from the Maastrichian age of the Cretaceous period. It contains one species, *Q.northropi*.

The Quetzalcoatlus was added to The Isle in Patch 0.0.0.92, and was removed some time in between Patch 0.1.9.1885 and Patch 0.1.9.1937 *(Exact Patch needed)* due to back-end issues.

## In Real Life

*Quetzalcoatlus* is one of the largest animals currently known to have possessed flight, with a 36-foot wingspan and a weight between 440-550 lbs.

*Quetzalcoatlus*, like all azhdarchids, was uniquely well-adapted for a terrestrial lifestyle among pterosaurs, with limbs closer to those of running ungulates like deer then to other pterosaurs. This suggests they spent significant amounts of time on the ground feeding on smaller prey.

However, *Quetzalcoatlus* was also quite adept in the air, able to fly at speeds of 80 miles per hour and stay airborne for 7-10 days at a height of 15,000 feet, with a flight range of 8,000-12,000 miles.

## In The Isle

*Note: Quetzalcoatlus is currently not in the game, but is confirmed for the recode*

*Quetzalcoatlus* was the first non-dinosaur added to the game, and serves as the apex of the pterosaur tree. It is capable of killing small dinosaurs, like *Austroraptor* and *Orodromeus*, with ease. It's ability to fly makes it able to cover large distances easily and very quickly, but it is not as powerful as other large predators.

They can easily scavenge thanks to their ability to fly, and small dinosaurs are easy prey for the creatures to snap up in their beaks. *Quetzalcoatlus* must take care to avoid flying in dense forests, and must avoid the large *Puertasaurus*; once collision damage is added, flying into both at high speed will kill the *Quetzalcoatlus*.

Quetzalcoatlus was confirmed on The Isle's discord to be added for EVRIMA on the 13th of May, 2021.

## Gallery

A *Quetzalcoatlus* at a lake*Quetzalcoatlus* flyingQuetz concept art

## Behind the Scenes

The *Quetzalcoatlus* is currently unplayable due to back-end issues.

It has been stated by the devs that the *Quetzalcoatlus* will get a rework sometime long after the recode.

A recent announcement by KissenKitten states that now, for dinosaurs getting distant reworks (Such as the *Therizinosaurus)*, we will be getting concept art, model creation, texture concept, rig process, and animations in that order.

On 5/12/2021, PunchPacket released the official new concept art for the *Quetzalcoatlus* remodel, officially confirming its return to *The Isle* in the future.

### Behind the scenes/gallery

*Quetzalcoatlus* remodel concept art by Tapwing
Patch 0.0.0.57

* **New:** Stamina will now regen faster while resting for all dinos that support it.
* **Changed:** Turn radius on Austroraptor, Galli and Rex.
* **Changed:** Health Regen Values / Stamina / Damage for all dinos.
* **Fixed:** Food / Water Indicators would show as full when below 10%.
* **Fixed:** Puertasaurus Resting / Limping is now correctly disabled and won't produce undefined problems when those actions were used.
* **Fixed:** Crouching while feign limping locks you into a limp.
* **Fixed:** Being able to turn while eating / consuming a body.
* **Removed:** Instant healing while eating bodies, you will heal over time instead provided you have above 80% food / water.
Patch 0.1.9.2027

* **New:** Respawn Option in the Escape Menu.
* **Updated:** Progression System Tree, required points etc.
* **Improved:** Progression System UI.
* **Changed:** Progression points generate 5x faster then normal in this patch for testing purposes.
* **Changed:** All Progression points are now lost on death.
* **Changed:** Dying now removes all your previous unlocked progression characters.
Old Dinosaur Skins

**Old Dinosaur Skins** were created by the former Isle lead skin designer Levia Draconia.

## Gallery

Default TSL TyrannosaurusForest TSL TyrannosaurusGhost TSL TyrannosaurusBlood Thirster TSL TyrannosaurusEmerald TSL TyrannosaurusBorealis TSL TyrannosaurusCanyon TSL TyrannosaurusGrassland TSL TyrannosaurusAlbino TSL TyrannosaurusMarshland AnkylosaurusRed Agate AnkylosaurusBengal HerrerasaurusMalevolent HerrerasaurusMonster Lizard HerrerasaurusAlbino HerrerasaurusLeopard AllosaurusJade Tiger AllosaurusSerengeti AllosaurusDaybreak SuchomimusLeatherback SuchomimusMeteorite SuchomimusTephra PachycephalosaurusAracea PachycephalosaurusAlbino PachycephalosaurusWendigo TherizinosaurusForest Strider TherizinosaurusCasuarius TherizinosaurusAcinonyx TherizinosaurusAlbino TherizinosaurusSavannah Spectre QuetzalcoatlusBlaze QuetzalcoatlusCordyline QuetzalcoatlusNovalis QuetzalcoatlusBioluminescent Borealis QuetzalcoatlusAlbino QuetzalcoatlusBlack AustroraptorRed Falcon AustroraptorRed Jasper AustroraptorWhite Smoke AustroraptorSpotted Devil AustroraptorMarron Imperial AustroraptorNightstalker AustroraptorAlbino AustroraptorSandstone GallimimusNagisa GallimimusPyrite GallimimusHornet GallimimusNomad GallimimusAlbino GallimimusSilver PuertasaurusSandstrider PuertasaurusMidnight PuertasaurusMahogany PuertasaurusAlbino PuertasaurusQuicksand CarnotaurusNightfall CarnotaurusRed Desert CarnotaurusJungle CarnotaurusHellspawn CarnotaurusFirestorm CarnotaurusAlbino CarnotaurusSandstorm ShantungosaurusPhormium ShantungosaurusLotus ShantungosaurusAurora ShantungosaurusAlbino ShantungosaurusPlainwalker StegosaurusRavine StegosaurusTiger StegosaurusMonarch DiabloceratopsVolcanic DiabloceratopsCanopy DiabloceratopsObsidian TriceratopsGreen TriceratopsAmazon TriceratopsSandstone TriceratopsSwampland MaiasauraVariation 1 MaiasauraVariation 2 MaiasauraSunbleached Dryosaurus
Patch 1.0.15.3886

* **Fixed:** System Requirements Check should now be more accurate.
* **Fixed:** Dinosaurs no longer blink when dead.
* **Fixed:** Game HUD becomes invisible after coming back from the progression screen in game.
* **Fixed:** Screen resolution problems for low health overlay.
* **Fixed:** Bug with Bodies Updates on Death, Decay and Network Updates.
* Tweaked generic calls for adult Rex, Spino, Carno.
* Imported and synced sniffing animations for Allosaurus
* Added sounds to Spino sit/stand anims
* Lowered volume of generic Therizno calls
* Added FourEyes Trike skin.
* Renamed material slots for all dinosaurs to use *"Skin"* and *"Eyes"* for Slot 0 and Slot 1 respectively.
* Added base Allo textures- waiting on skin.
* Thinned out bushes in one area of the Region 2 map to improve performance.
* Updated CharacterSelectList to use the correct Austro materials and deleted old materials.
* Set up shaders for Rex and cleaned up old textures.
Patch 0.1.9.2139

All the below fixes are designed to fix issues with the new map called 'Isle V3'. So we can release it and set it as the default map.

* Players spawning into maps using world composition are now hidden and without collision until the client is done loading the area
* forcing level streaming to flush when taking possession of a pawn and using world composition
* removing water from offending tiles in isle v3
* updated another material for use with instanced static meshs
* corrected some material assets to be used for instanced meshes
* cancel all level streaming and flush before exiting as a client
* all mesh movement ignores landscapes
* loaded character positions are now discovered prior to spawning the player controller (hopefully avoids the first bad call to update the tile streaming state)
* testing a fix for clients sometimes falling through a map
* **changed:** Isle V3 No Longer Shows on Connect Menu for Listen Servers to stop people from being confused.
* updating foliage values for conifers
* added skins Bongo Diablo, Albino Diablo, Green Diablo, Brown Austro, and Albino Austro
Patch 0.1.0.1309

* **Updated:** Sucho Textures.
* **Updated:** Austro Base Texture.
* **New:** Vegetation Added/Updated.
* **Removed:** Old Unused Maps and Textures.
* **New:** Reimporting re-made Rex vocal cues from a blank project in an attempt to fix sound refusing to play issue, also set up individual concurrency groups for large, medium, small roars and increased priority of Rex roars from 1 to 100
Rugops

## *Rugops primus*

***Rugops*** is a abelisaurid ceratosaur from the Cenomanian stage of the Late Cretaceous. It contains only one species, *R.primus*.

## In Real Life

*Rugops* lived in  the Echkar Formation, alongside *Carcharodontosaurus*, *Kaprosuchus* and *Laganosuchus*. It is poorly known, with only a skull definitively known from the genus. It was probably a predator of small-to-mid sized animals, and likely scavenged the remains of larger predators, as well.

## In The Isle

As of December 7th 2022, Rugops was confirmed to be in development with the release of concept art. Not much is known of its mechanics in-game but it's shown to be a small hunter/scavenger, hunting small animals such as Dryosaurus and even Humans.

## Behind the Scenes

It was announced in Patch 0.1.15.4005 that the Rugops had completed textures and materials, and then not soon after in Patch 0.1.15.4095 that its vocal sets were complete. On December 7th 2022 behavioral concept art was released.
Parasaurolophus

## *Parasaurolophus walkeri*

* ( Juvie: )  . . . 525
( Adult: ) . . . 750

**( Head ):**

* ( Juvie: )  . . . 40 - 80
( Adult: )  . . . 115 - 250

***Parasaurolophus*** is a hadrosaur in *The Isle*.

*Parasaurolophus* was added to *The Isle* in Patch 0.1.38.5.

## In Real Life

*Parasaurolophus* was a large hadrosaur most well known for its crest, which was a large nasal cavity shaped like an elongated tube. The main purpose of this crest is mainly unknown but it has been suggested that it has been used for display, acoustic resonance, communication, or maintaining body temperature. One of *Parasurololphus*' closest relative is *Charonosaurus*, which had a similar appearance to it. One of P.walkeri's predators was *Albertosaurus*. Like Triceratops, Tyrannosaurus, and *Velociraptor*, *Parasaurolophus* is one of the most recognized dinosaurs seen.

## In The Isle

*Parasaurolophus* is a well-balanced herbivore. It's best in a herd also close to a herd of Triceratops as they provide protection from predators, likewise contributing with its loud warning call and scouting range. If not in a herd, it's vulnerable to *Tyrannosaurus Rex* and *Giganotosaurus* as they can surprise a lone *Parasaurolophus*. A lone Parasaurolophus also has to be cautious of *Allosaurus* packs as they can easily hunt down one quickly with its combination of bleed and damage.

"Returning to the stage is one of our loudest creatures on the isle, Parasaurolophus."

"This one has been tricky as it’s more of a looker than a fighter; not that it can’t slap away smaller animals, but when the big predators roll in, it’ll need to pull out a different bag of tricks to make up for its lack of weaponry. Its agility is its first asset. being surprisingly nimble for its size on all fours, it can make those ambushing attempts that much harder to land. Against more endurance style hunters though, its voice would give it a second chance. As an ear bleeding yell might stagger the predator long enough to give Para a good head start in running away."

"All in all they are sociable singers and get the most benefit from being around others. 2’s a party and 3 is a crowd is not a sentiment the Parasaurolophus shares." - Tapwing presenting the new Concept art DevBlog#30

## General Information

### Pros:

* Great stamina
* High damage
* Good Bleed Resistance.
* Above average night vision
* Able to "1-shot" Utahraptors using the frontal kick
* Faster than most predators
* Only Survival Dino that can attack the moment it stands up.

### Cons:

* Low bleed healing.
* Can not do its frontal kick with a broken leg
* Stamina regeneration is equal to the total amount of time spent sprinting.
* Head attack is mediocre at best.

## Gallery

*Parasaurolophus* skull model*Parasaurolophus" skull with flesh model*Parasaurolophus (In-game model) by Jacob BaardseParasaurolophus concept
## Behind the Scenes

Dondi has stated it to be one of his favorite dinosaurs.

No animations or announcements have been made regarding the *Parasaurolophus,* but judging by the recent skulls released it can be assumed that it will be reworked to incorporate these.
Patch 0.1.1.1531

* **Upgraded:** Unreal Engine Version to 4.12. (If your game doesn't boot, please install the vulkan runtime)
* **New:** WIP Progression System that can be enabled in server options/config.
* **New: Dinosaurs**
	+ Herrerasaurus
	+ Pachycephalosaurus
* **New:** Wound Textures/Effect for all animals (except for Puerta and Titanoboa).
* **New:** Footsteps are now left for most animations when you walk around.
* **New:** Bleeding Mechanics and Blood Decals when you are bleeding.

**Note:** Bleeding/Footsteps Decals only are created for local nearby dinosaurs and are not replicated when you are logged in. They also currently only last 60 seconds. This can change in later updates.

* **New:** Dinosaurs now have the Chance to Break Bones with Damage/Bites.
* **New:** HQ Replacement Map called MistyValley.
* **New:** LAN Checkbox to the server list so you can join Isle Lan Servers.
* **New:** Tyrannosaurus Forest Skin
* **New:** Herrasaurus Albino Skin.
* **New:** Ankylosaurus Tundra Skin.
* **New:** Pachycephalosaurus Albino Skin
* **New:** Improved Camera System for All Dinosaurs with the ability to zoom in with scroll wheel up and down.
* **Optimized:** WAV Files and Other Sound Problems.
* **Fixed:** Dinosaurs sounds were not playing correctly and had issues.
* **Improved:** Dedicated Server Performance. Animation Notifies are no longer called for Sounds or Particles.
* **Fixed:** UI Input bug where you would have to right click to gain focus to the game again after typing in chat.
* **Fixed:** Correct Damage Handle methods is called and used correctly now.
* **Other:** Sound & movement blend fixes for Quetz, Shanty, Pueta, Pachy, Maia, Herrderr, Diablo and Galli. Every dinosaur in the game should be behaving normally now.
* **Other:** Audio fixes & movement blendspace adjustments for Triceratops
* **Other:** Extended vocal & footstep blend fixes to Allo, Anky, Carno, Rex
* **Fixed:** Startup Errors caused by animations with invalid anim notify nodes.
* **Other:** Shanty Quad/Bipedal Mode functionality has been removed.
* Other: Fixes/Stability Improvements.
* **Known Issue:** Some maps are not rendering terrain textures properly. Server maps will be changed to the new one.
Patch 0.1.9.2070

* **Changed:** Utahraptor is now progression only.
* Started adding the rest of Utahraptor's sounds- assigned unique pain/death cues, made unique bite sound, added missing footsteps, re-worked broadcast call to sound cleaner, made sure all sounds were set to follow player and not trigger on dedicated server.
* added dryo mesh collision
* added new dryo anim blueprint
* added dryo blend spaces
* fixed an incorrect logic operator in allo anim bp
* moved diablo stop resting notify forward to ensure always called
* fixed all anim bps to use correct sync group settings
* fixed all anim bps to use correct blend group/slots
* added diablo mesh physics
* added diablo anim bp and blendspaces
* fixed broken transitions on carno
* modified allo idle anims so that they are always sync group followers (idle can't drive foot placement, letting foot placement drive idle means it can take off where it last left the feet)
* built new carno anim bp
* carno now uses updated anim bp
* removed carno intermesh collision (carno is having problems)
* restored austro anim bp to new variant
* corrected austro per bone blend space to use correct settings for upper body slot
* adding missing austro Blendspaces
* fixed threaten error for Utahrapttor. Bodyslot was set to default; moved to upperbody.
* fixed basemap of Juvenile rex. It has eyeballs now!
* Utahraptor Threaten/Danger sounds should reliably play now.
* Utahraptor resting should no longer bug out.
* fixed Austro's Jump wasn't working.
* test removal of all water planes in v3 (looking for client hanging problem fix)
Patch 0.0.0.69

* **Fixed:** Game crash when exiting from main menu.
* **Fixed:** Puerta and Shanty could still do damage after the stomp had finished.
* **Fixed:** Trike had wrong voice wheel animations assigned and didn't work.
* **Fixed:** Voice Wheel actions can no longer be done when another action / animation is in progress.
* **Fixed:** Raptor Pounce wouldn't display the correct latch animation if you were trotting before the pounce started.
* **Fixed:** Jumping while trotting didn't display the correct jump animation.
Patch 0.1.10.2311

* **New:** Server Options for Dinosaur AI.
* bServerAI [ false ] - Enables and disables spawning of AI Dinosaurs.
* ServerAIMax [ 100 ] - Set a limit of the max amount of AI that can spawn on a server.
* ServerAIRate [ 1.0 ] - Multiplier of the AI spawn rates / limits on a server.
* bServerAIPlayerSpawns [ false ] - Allows the AI to use Spawn Points defined in the map for players and not only AI Spawn Points.
* Started adding new ambient sounds to Isle-V3 map
* Removed Old Region 2 Reference and set Isle V3 as default map.
* **New:** Dinosaur Spawn AI Manager. Added to Isle v3 + Galli AI Test Map.
* Improved Game Performance. Only AI Generate Nav Mesh instead of all the players on the server.
* AI Now use a random skin when they spawn
* Increased AI Navmesh Size on Isle v3.
* Possible Bug Fixes to AI getting stuck in water.
* Added Bleeding/Injured AI States.
Patch 0.0.0.99

* **New:** Game Options
	+ Chat HUD, Group Name Tags, Group Avatars.
* **New:** Sound / Audio Options
	+ Quality (Low,Medium,High,Epic)
	+ Volume Sliders (Master, Effects, Music, UI)
* **Changed:** Sound Quality now defaults to Medium. (128 Sound Channels)
* **New:** FPS Limit Graphics Option. (Setting it to 0 is unlimited fps)
* **Fixed:** VSync not working correctly in graphics options.
* **Changed:** Rippling wing sounds work for Quetz: they no longer use looping cues, so the sound \*shouldn't\* persist forever after landing.
* **Removed:** Old / Unused Audio Files.
* **Other:** Testing artificial prioritization for dino calls.
	+ Reduced volume of swimming splashes slightly
	+ Set sync markers and adjusted timelines for all vocal-related animations on all remaining creatures. Roaring should now be more reliable and hopefully not fail to produce a sound.
* Set up new focus-based attenuation falloffs for all remaining creatures. They should feel more naturally positioned than before.
* Started setting up different sound quality modes for the individual effects. This will be an ongoing process, so don't expect everything to have different quality levels instantly. The overall quality options effect how many sounds are playable in the world at once, whilst these changes will affect how much variety there is to the sounds based on your quality level.

Trike & Rex calls have low, medium & high variations set up. If you set sound quality to low you will hear less variety and the game will load in fewer sounds, meaning a lighter memory footprint. This has also been enabled for dinosaur footsteps & quetz wing flaps.
Power Plant

The Power Plant. Screenshot by TibbysaurusTime

The Power Plant is a large man-made area presumably used to power the other buildings on Isle V3. It has massive power-lines that run underground, so it can be theorized that the power plant powers every building on the island through underground cables. It can be assumed that it uses some form of hydroelectricity for power, due to its closeness to the ocean.

It is one of the most isolated buildings in the map, the closest water source is at the Port.