recursal/Fanatic-Fandom huggingface dataset:
RC-P90

* Item
* HUD

As it looks when dropped.

As it looks when equipped.

## Class Perks

**Ammochain (Marine)**75% less ammo consumed

**Scavenger (Technician)**Convert weapon to modpack

## Description

Originally manufactured in Belgium centuries ago, this accurate, powerful, fully-automatic personal defense weapon saw frequent use by law enforcement agencies, as well as less savory groups, around the globe. UAC acquired the original manufacturer in the mid-21st century, and this weapon was one of those shot-listed for reissue. Due to a manufacturing glitch, the inital batch of RC-P90s were produced with the wrong size magazine; an eighty-round mag rather than the intended fifty. The UAC issued a recall, but few models were ever returned, and the examples that remain are highly sought after.
Nuclear Plasma Pistol

* Item
* HUD

As it looks when dropped.

As it looks when equpped.

## Class Perks

**Sharpshooter (Scout)**Deals 8x base damage per shot

Perfect accuracy

**Scavenger (Technician)**Convert weapon to modpack

## Description

Nuclear variants of energy-based firearms feature an onboard cell energy generator that replenishes ammo over time, and this Plasma Pistol represents the degree to which the nuclear team at the energy weapons division have been able to downscale the generator without making sacrifices to the original weapon's form and function.
Status Effects

**Status Effects** are debuffs which will affect you in different ways. You can get them from taking different types of damage or by exposing yourself to specific types of hazards.

When inflicted with a status effect, it will last for a certain amount of time. Each status effect has levels of intensity which are increasingly more detrimental to you. If you are hit with a status effect you already have, it will add to your current timer and potentially increase it's intensity.

## How to cope with Status Effects?

In order to prevent a Status Effect from being put on you you can:

* cast a Pink Aura of any level
* get invulnerable anyhow: through the respective Powerup, the Invulnerability Charge, the Indestructible Stim, or the Invulnerability Skill
* use Level 3 Pain Inhibitor Augmentation or higher, invest modules into Vitality or use Vitality Stim Vials to raise your Status Effect resist chance
* wear Boots, a Radiation Suit, cast Enviro-Shield or use any other means of radioactive protection against Corrosion and Radiation from environmental hazards
* if you don't use your Shield or Augmentations, EMP has no effect on you
* if you don't use Skills, Silence has no effect on you (but be careful, you won't be able to use Transport as well)

In order to get rid of a Status Effect you've got you can:

* cast a Level 2 Heal or higher
* consume a Megasphere
BFG 9000

* Item
* HUD

As it looks when dropped.

As it looks when equipped.

> *"The Big Fucking Gun. Hell wouldn't be so fun without it."
> 'Prototype 9703' was the experiment that created the UAC's ultimate weapon against the legions of Hell; The BFG 9000.
> This weapon launches an extremely powerful plasma blast that disrupts the matter of nearby enemies on impact, thanks to a special field generator in the gun itself.
> The field also prevents the gun from disrupting the user; When used at point-blank range, it generates a devastating degree of damage.*
>
>

The **BFG 9000** is a **Standard** BFG weapon.

## Combat Characteristics

When the *BFG 9000's* trigger is pulled, a large, relatively slow moving plasma ball is ejected. If this plasma ball hits an enemy, a wall or the floor, it explodes and randomly deals between 100 and 800 hit points of plasma damage to the target, in round multiples of 100.
After that, additional damage is calculated: 40 invisible tracer rays are emitted from the player in a cone-shaped volume in the direction the plasma ball was fired. Each of the rays causes random damage between 49 and 87 points if it hits a solid object within 1024 map units.

## Modpack Analysis

Being a **Standard** weapon, the *BFG 9000* can receive up to four modpacks.

 **Technical Modpack** | ***PDA Description.***Modpack analysis.

### List of Assemblies

 VBFG 9000 |  +  + VBFG 9000 Blueprint | * Higher base damage (150d8 vs. 100d8)
* Bigger magazine size (150 vs. 100)
* Larger ammo consumption (60 vs. 40)
 Biggest Fucking Gun |  +  +  + Biggest Fucking Gun Blueprint | * Higher base damage (250d8 vs. 100d8)
* Bigger magazine size (250 vs. 100)
* Larger ammo consumption (100 vs. 40)
* Longer charge time
 Zeus Cannon |  +  +  + Zeus Cannon Blueprint | * Lower base damage (10d8 vs. 100d8)
* Larger ammo consumption (50 vs. 40)
* Different damage behavior
	+ Contact damage per tick enemy-seeking projectile vs. Damage on impact projectile
Mini-missle Pistol

* Item
* HUD

As it looks when dropped.

As it looks when equipped.

## Class Perks

Scavenger

Sharpshooter

Fireangel

> *To be added.*
>
>

The **Mini-missile Pistol** is an **Advanced Assembly** Pistol weapon.

Handcannon | + |  +  +

## Modpack Analysis

As an **Advanced Assembly**, the *Mini-missile Pistol* can receive one extra modpack.

 **Technical Modpack** | ***PDA Description.***You can add any extra comment here.
Torgue Blastplate Armor

Advanced Torgue explosion technology is activated in both the armor and boots. Has long cooldown.

## Description

UAC, in a visit to a different dimension, discovered a company with access to advanced alloys and technology. Commissioning them to craft a set of armor, they were presented with this. The enthusiastic test by the company official resulted in some fatalities, so UAC left and did not return.

## Set Description

### EXPLOOOOOSSSIONS

I MADE THIS ARMOR FOR THOSE UAC GUYS, AND IT'S TOTALLY #\*&%^#% AWESOME! YOU CAN PRESS A BUTTON AND IT'LL EXPLODE JUST ABOUT GODDAMN EVERYTHING! I DON'T EVEN KNOW HOW IT DOES THAT!

Note: The armor seems to have a hidden passive: getting hit creates mini-explosions around the user. It can harm enemies, and it should be fine and dandy for a Demolitionist, but it is significantly more harmful for the rest of the cast, especially against fast-hitting enemies; even with the Fire damage reduction included.
Super Shotgun

* Item
* HUD

As it looks when dropped.

As it looks when equipped.

## Class Perks

**Shellshock (Renegade)**50% more pellets per shot

**Scavenger (Technician)**Convert weapon to modpack

## Description

This double-barred scattergun fires more pellets per shell at the same spread of the Double Shotgun. The lighter alloy used in the barrels means that despite their length, this shotgun can be loaded as quickly as the Double Shotgun.

## Variants

### Heavy Super Shotgun [BB]

"After the first hellish invasion, weapon engineers designed the super shotgun as the world's first firearm designed to kill demons. And boy does it"

The big daddy of all Super Shotguns, this thing will wreck face and break bones, and it'll sound badass while it does so. It fires a greater number of pellets per shot, with each doing marginally more damage, at the same spread of the standard Super Shotgun.

#### Actual changes

+ Damage

+ Projectile counts (?? *more info needed*)
Megaton Shotgun

* Item
* HUD

As it looks when dropped.

As it looks when equipped.

## Class Perks

Shellshock **(Renegade)**
*50% more pellets per shot**Scavenger **(Technician)**
*Convert Weapon to a Mod Pack
Weapon deals 50% more damage**

> *The king of assault weapons, the Megaton is a triple-barrelled shotgun that contains 9 shots internally.
> It can fire in single shots, thanks to the rotating barrel mechanism, and it can also fire a triple shot to completely decimate your enemies.
> If you have a futuristic shotgun fetish, this thing is right up your alley.*
>
>

The **Megaton Shotgun** is a **Master Assembly** Shotgun weapon.

Super Shotgun | + |  +  +  +

## Tactical Analysis

The younger brother of the Quad Shotgun, the *Megaton Shotgun* can gut an Arch-vile at point-blank range with a single Triple Shot and a regular Demon with a normal shot. Better than the Conquer Shotgun in terms of Damage, but has an annoying reload sequence which makes it hard to use in Mosh-pits.

Due to its incredible recoil/knock-back, it can be used to Rocket-Jump and push Cyberdemons (or the player) off ledges.

### Pros

* Does more damage than the Conquer Shotgun for each shell.
* Powerful Knock-back.

### Cons

* Tedious Reloading Mechanism
* Massive Recoil
Stims

**Stims** are temporary powerups or buffs to your skills that can be mixed to your taste and used whenever you want in cost of Toxicity. All Stim Vials can be bought in the Shop, found as loot from Aura Monsters or any other (if your Luck is 75 or higher), in Supply Crates or given as a reward for completing Quests.

## Mixing a Stim

You can mix a Stim in the respective section of the Menu. You choose a Stim Injector of the size you need, then choose Vials to mix. There you can also find your Toxicity and Immunity parameters. The number of Vials you can carry is defined by your Capacity.

All Vials become available in the Shop at the Rank 4.

 Medium Stim
 Large Stim
 Extra-Large Stim

Stat Stims raise respective Stats by 5. Each of them costs 500. By default, it lasts 60 seconds.

 Purifier Stim

Powerup Vials grant you respective powerups for 30 seconds (stacks). Each use of a Stim raises your Toxicity level: the higher the amount of Vials you've taken, the higher your Toxicity goes. There are 9 Powerup Vials in total, each costs 1000.

 Shadow Vial
 Infinity Vial
 Chrono Vial
 Adrenalive Vial
 Gravity Vial
 Vampire Vial
 Rage Vial
 Magnetic Vial

Toxicity shows how much toxins there is in you. It raises when you inject stims, if you mix stims, the toxicity will rise even more. The most toxic vials are: Purifier and Potency. If toxicity goes over 99%, you'll die and even respawn won't help.

Immunity shows how resistant you are to power up, Purifier and Potency vials. The higher the number, the lower the effect of those vials. If you inject stims with those vials at 100% immunity, you'll just waste them.

## Outpost Stim Injector

The Stim Injector can be found behind the lone door at your right in the Outpost if you look from the Teleport. Stims injected with it never raise Toxicity, the Stim can contain as many Vials as you want (with each type capped at 100). Each Vial injection costs 10 credits.

The injected Stim does not run out while you are at the Outpost (except if you have activated the Arena).

## Turret Stim Injector

The Turret can inject you with a Stim prepared by it, with a random amount of both Stat or Powerup Vials. All Toxicity penalties are applied to you up to the ability to die if your Toxicity goes beyond 100%.
Nuclear VBFG 9000

* Item
* HUD

As it looks when dropped.

As it looks when equipped.

## Class Perks

Scavenger

Fireangel

> *"A self-charging BFG9000! How much more lucky can you get?"
> The Nuclear variant of the VBFG 9000 retains the capabilities of the standard VBFG, adding a nuclear reactor that slowly replenishes the gun's ammo when it's equipped and idling.*
>
>

The **Nuclear VBFG 9000** is an **Advanced Assembly** BFG Weapon.

Nuclear BFG 9000 | + |  +  +

## Tactical Analysis

The advantage of the *Nuclear VBFG 9000* over the base BFG 9000 is its vastly improved damage. But as stated in the standard VBFG 9000's description, the charge time needed before firing is very long, taking well over 4 seconds. The *Nuclear VBFG 9000* serves more like a one-shot, room clearing nuke and requires a bit more tactical thinking in the usage as opposed to the semi-rapid firing, screen clearing raygun that is the BFG 9000.

One proper way of using the *Nuclear VBFG 9000* is to fire the weapon even before entering an arena or suspected ambush, to let the weapon charge its shot first. Whether the shot hit or miss, simply change the weapon to clear up the room, as the slow nature of the VBFG and its shallow battery would prevent their further use in a heavy battle anyway.

## Modpack Analysis

Being an **Advanced Assembly**, the *Nuclear VBFG 9000* can receive one extra modpack.

 **Technical Modpack** | ***PDA Description.***Modpack analysis.
Azram

## Repertoir

* **Mind Thrust**

```
Channeling disruptive psychic energy into another creature’s mind. It is a ranged attack against a creature within 120 feet of you.

```

* **Psychic Min**d

```
Can tap directly into the minds of others to allow communication telepathically with any creature you can see within 100 feet of you.

```

* **Intellect Fortress**

```
Forges an indomitable wall of psionic energy around your mind—one that allows you to launch reflexive counterattacks against your opponents.  While concentrating on this discipline you can impose disadvantage on a ranged attack or a melee attack made against you if you can see your attacker.

```

* **Wizard Spells**

```
Training as a wizard has allowed tapping into the magic in the world.

```

## Background

I was found as a young child by a merchant caravan as they passed through one of the countless forests between cities. I was quite young and appeared to have been alone for some time. The head merchant in the caravan lured me to them with some food to catch me. The caravan dropped me off at the nearest orphanage in Tarmalune out of the goodness of their hearts (i.e. for money). My earliest memories are of the orphanage in Fishstink, none of which are pleasant. Not only was I used for free labor but I was disciplined and given just enough food to keep me alive and compliant. When the chance came I escaped.

I spent many hard years living on the streets in Fishstink doing what I had to survive. One day while pick poketing in the market I was caught and pulled into an alley and beaten. I was saved by a member of the city watch who took me in and gave me a job helping the watch. Once I was high enough in rank in the city watch I made sure that the orphanage I grew up in was investigated and justice was served. I became an investigator to help make sure justice is served. My time in the orphanage taught me that sometimes you have to break the law to make sure that justice is served. This has gotten me into trouble with my superiors more than once.

I rarely tell people that as I got older that I was able to both communicate with people mind to mind but to also use my mind to hurt them.
Nanomachic Armament Generator

Whoever made this is a monster and should be punished for their crimes against reality.

## Class Perks

**Ammochain (Marine)**75% less ammo consumed

**Scavenger (Technician)**Convert weapon to modpack

## In-game Description

*A highly advanced nanoassembler, the Nanomachic Armament Generator uses nanite swarms to reconfigure a base weapon into a wide variety of firearms.*

 *Reloading the gun when the magazine is empty will activate the nanites, which will then pick a new weapon type to assemble. When unmodified, the weapon will be chosen at random, but the application of exotic mods will limit the assembler to specific types.*

### - With Firestorm modpack

* **FAMAS** - 25 magazine size. Very fast fire rate. Very accurate automatic rifle. Assume to be FAMAS due to the signature handguard seen on top during the reload sequence.
* **Unknown Heavy Machine gun** - High damage. High fire rate. Pushing user back with each shot. 100 magazine size but no need for reload. Continue firing past empty will directly consume bullets from the ammo pool.
* **UMP45** - 20 magazine size. Slightly worse fire rate and accuracy than the FAMAS. Very loud. Assume to be UMP45 or one of it's variant from the barrel and the vertical front grip.
* **Unknown Assault Rifle** - 25 magazine size. Also slightly worse fire rate and accuracy than the FAMAS.
Voltgun

* Item
* HUD

As it looks when dropped.

As it looks when equipped.

## Class Perks

Fireangel

Scavenger

> *In an accident while developing the Plasma Shotgun Mk.II, the weapon's plasma focusers overloaded, and it unleashed pure electrical current out the muzzle, frying both it and an unfortunate nearby technician.
> Inspired by the raw power, a team started work on weaponizing the power of lightning, and created the glory that is the Voltgun.
> Numerous failsafes prevent the electric currents from arcing back to the user, making certain no one but the demons will get fried now.
> Previous prototypes have, however, been reported frying marines in the heat of battle. It was the one instance where the science team was baffled at marines running faster than lightning.*
>
>

The **Voltgun** is a **Master Assembly** Plasma Rifle weapon.

Plasma Shotgun | + |  +  +  +

## Tactical Analysis

The *Voltgun* is like the bastard child of a flamethrower and a shotgun. It fires a fixed cone of high-voltage death that deals rapid damage to anything in a tight, but long, arc in front of the player. The damage is significant, and the range is surprising, meaning this weapon can be a very effective room-clearer. Uniquely, it fires a fixed amount of ammo with each pull of the trigger, which can take some adapting to; for the same reason, it's not quite so effective against big targets. It has decent ammo economy, as well, making it a good companion for tight corridors and big crowds.

Despite the description, this weapon isn't capable of inflicting self-damage.

###  Pros

* High DPS
* Hits in a narrow, but long-range, cone.
* Decently ammo efficient.

### Cons

* Fixed fire rate; each pull of the trigger will take 15 cells over 3 seconds. May waste ammo as a result.
* Somewhat-limited single-target damage.
* Capped range; can't hit distant targets.

## Modpack Analysis

As a **Master Assembly**, the *Voltgun* cannot receive extra modpacks.
Lava Armor

### Armor Set

**Unstable Elemental***Grants the wearer a chance to activate a 10 seconds invulnerability effect whenever they receive damage*

## In-game Description

*A mysterious piece of armor, forged in the depths of hell. The armor appears to be made of still-liquid magma., but the armor is solid to the touch, and only warm, instead of superheated.*

### Set Bonus: Unstable Elemental

*The armor emits various strange energies, which sometimes cause mysterious effects. The most common is fusing the wearer with a fairly short-lived invulnerability effect.*

## Tactical Analysis

The Lava Armor is a unique armor with very high elemental resistances and a very powerful set bonus. It is one of the rarer armor that usually can be found late into the game.

The Lava Armor has no active or passive effect from the get-go, but its impressive raw stats alone are enough to carry the user through the firestorm with ease. **Napalm Launcher, Napalm Barrel, Magmabus** and the likes are becoming much more manageable. The damage from a **Nightmare Cacodemon**'s electric ball is cut in half, is no longer near-instant death.

Once the user found and worn the **Lava Boots** together with the armor, its set bonus, **Unstable Elemental**, will be activated. Any hits taken by the player will now have a random chance of granting an invulnerability effect. Te effect lasts around 10 seconds.

Due to the percent chance to activate the Invincibility being per-hit, this makes the Lava Armor the best counter against all Former Commando enemies, especially the *Elite Former Commando* and the *Former Shocktrooper*, where, failing to spot them the second they start revving up their rotary cannon would instantly spell doom to the player no matter what kind of anti-bullet armor they were wearing at the time. With a full set of Lava Armor however, the sheer amount of bullets would instead help to activate the power, effectively nullifying their threats.
Prince Herny of Castlebury

Prince Henry is Gay and his Father want him to Marry John his Father Best Friend Son but Prince Henry Said no to Marrying John then Henry Want off to College. and he has Four Brothers

## Royal Family

Father: King Danny

Mad:Ryan

Butler: Evan

Brother:+ Prince Williams Duke of Castlebury

Brother:+ Prince Tyler Duke of CastleWales

Brother:+ Prince Peter Duke of Castleyork

Brother:+ Prince Lima Duke of CastleEarl of Wessex

## School

Royal Prep Elementary School

Royal Prep Middle School

Royal Prep High School

Thomaston Bella College

## About the Character

Full Name: Prince Henry Thomas of Castlebury

Birthday Date: 12\25\1993

Place of Birth Liechtenstein at Castlebury Hall

Age 21
VBFG 9000

* Item
* HUD

As it looks when dropped.

As it looks when equipped.

## Class Perks

Scavenger

Fireangel

> *"The Big Fucking Gun. Hell wouldn't be so fun without it."
> A new model of the classic BFG, the VBFG 9000 features an upgrade in the damage dealt by the projectile and the number of targets it can hit.
> The sleek, well-machined housing of the gun has won over fans of the original BFG as well.
>
> Mind the increased charge time, however.*
>
>

The **VBFG 9000** is an **Advanced Assembly** BFG Weapon.

BFG 9000 | + |  +  +

## Tactical Analysis

The advantage of the *VBFG 9000* over the base BFG 9000 is its vastly improved damage. But as stated in the weapon description, the charge time needed before firing is very long, taking well over 4 seconds. The *VBFG 9000* serves more like a one-shot, room clearing nuke and requires a bit more tactical thinking in the usage as opposed to the semi-rapid firing, screen clearing raygun that is the BFG 9000.

One proper way of using the *VBFG 9000* is to fire the weapon even before entering an arena or suspected ambush, to let the weapon charge its shot first. Whether the shot hit or miss, simply change the weapon to clear up the room, as the slow nature of the VBFG and its shallow magazine would prevent their further use in a heavy battle anyway.

## Modpack Analysis

Being an **Advanced Assembly**, the *VBFG 9000* can receive one extra modpack.

 **Technical Modpack** | ***PDA Description.***Modpack analysis.
Backpacks

Backpack intro with an image showcasing them all.

## Standard Backpack

Description of the normal backpack with an image.

## Special Backpacks

General description of the special backpacks, plus a disclaimer saying they don't appear while using DRLA *with* DRPG.

### Combat Backpack

Description of the backpack with a table and image.

### Dedicated Backpack

Description of the backpack with a table and image.

### Nuclear Backpack

Description of the backpack with a table and image.

### Scrounger Backpack

Description of the backpack with a table and image.

### Specialist Backpack

Description of the backpack with a table and image.
Doom RPG and RLA Wikia

This wiki contains *193 articles* and *469 images* since its creation on December 2015.

Welcome to the **Doom RPG & RLA Wiki**
A community-supported encyclopedia about *Kyle873's Doom RPG Mod's* succesor: ***DoomRPG Rebalance*** (simply known to as **Doom RPG**); and the ***Doom Roguelike Arsenal Mod*** (also referred to as **DoomRLA**).

Our purpose is to create the most complete database about the mods on everything, ranging from gameplay explanations, weapons statistics, community patches, player classes, to the titular RPG elements like the new player stats and skills.

The wiki is maintained by players and fans, and we welcome anyone to join our community, share your knowledge, and make this wiki a better place. New editors are encouraged to take note of our policies or contact an *Administrator or Moderator* for any questions regarding the wiki. Contributions are always welcomed!

Check out the *ZDoom Forum posts* for downloads and information. The mods' developers do not engage with the activity on this wiki so, users are encouraged to also post feedback or bug reports to the official *forum pages* or the **Community Discord**.

**Classes** Learn how to sign up, personalize your Fandom experience, contribute to our wiki communities and partake in fan discussions.**Character Stats** Build upon the first steps, to create a solid foundation to continue your fan journey.**Player Skills** Become as Pro as you want to be. Learn what it takes to become a Power User on Fandom!**Achievements** If you want to become the very best like no one ever was, learn on advanced topics that you can help others with!

**Weapons** Learn how to sign up, personalize your Fandom experience, contribute to our wiki communities and partake in fan discussions.**Modpacks** Tailor your arsenal to your playstyle and unlock its hidden potential.**Armors** Become as Pro as you want to be. Learn what it takes to become a Power User on Fandom!**Miscellaneous Loot** A demon's garbage is a human's treasure. Sell your findings for a quick cash or exploit the new crafting system.

**The Outpost** Rise through the ranks, take on missions and exploit the UAC's resources at your disposal.**World Events** Build upon the first steps, to create a solid foundation to continue your fan journey.**The Demons** Become as Pro as you want to be. Learn what it takes to become a Power User on Fandom!**Familiars** Unexpected allies will heed your call to battle, but only if they find you worthy.

**Download the Mods!**

**Visit the Discord!**

**Community Guidelines**
Wiki Rules • Contribution Guidelines

Administrators • Forums • Discord
MA-75B Assault Rifle

* Item

## Class Perks

**Ammochain (Marine)**75% less ammo consumed

**Fireangel (Demolitionist)**Splash damage immunity

**Scavenger (Technician)**Convert weapon to a modpack

## In-game Description

*A strange and powerful assault weapon that doesn't match any known weapon specifications.*

 *Rifle is likely extradimensional in origin, and appears to be a combination of very modern weapon technology, along with strange alien reconfigurations.*

 *Take care when using the grenades.*

## Tactical Analysis

By itself, The MA-75B Assault Rifle is a rapid-fire weapon of the unique class with a rather sub-par quality. Moderate to low damage, Extremely inaccurate, decent-sized magazine and reload speed. What makes this Assault Rifle unique is the ability to fire off a grenade shot with the secondary fire key, making the MA-75B quite a versatile weapon.

The grenade from the MA-75B consumes rockets and has its own seperate ammo counter with a clip size of 7. It has quite a slow firing speed, but can be fire in conjunction with the main gun. The grenade travels in an arc with a decent range and has similar damage to a rocket. Unlike the actual Grenade Launcher weapon, this grenade explodes on contact with anything. Standard caution on close-range usage still applies.

Outside of the secondary fire, the MA-75B Assault Rifle do not have much to offer and relies almost entirely on Unique modpacks to make it viable.

The Marine's **Ammochain** perk synergised with this weapon.

The Demolitionist is immuned to the damage from a underslung grenade thanks to his **Fireangel** perk.

As a unique weapon, it allows for the installation for one of the three unique modpacks.

## Modpack Analysis

**Firestorm**

*To be added*

**Nano**

Allows for Infinite underslung grenade firing with no reload. The best upgrade for a Demolitionist player and overall best economic choice.

**Sniper**

Increase accuracy of the main gun. Making the MA-75B actually usable.

## Summary

Pros

* Versatile weapon with two firing mode that can be use at the same time.
* [Main] decent magazine size.
* [Main] Decent reload speed.
* [Alt] Grenades has faster projectile speed than a normal Rocket Launcher.
* [Alt] Grenades travels in an arc, very good for mid range.

Cons

* [Main] Moderate damage, bad for a unique weapon.
* [Main] EXTREMELY inaccurate, even at close range. Comparable to a Minigun but a little bit worse.
* [Alt] sub-par firing speed.
* [Alt] sub-par reload speed plus one grenade at a time.
* Requires a unique modpack upgrade to actually be of any real use.

## Trivia

* The MA-75B Assault Rifle was a gun feature in an FPS videogame Marathon Made by Bungie Software of Halo fame.
* Also referred as Marathon Assault Rifle in the internal file.
* The extreme inaccuracy of the gun was actually noted by a character in the game it feature in.
Solo Operative Boots

### Armor Set

**Cyber Architect***Gain improved invisibility and a damage boost for 10 seconds*

Solo Operative Boots are an unbreakable pair of boots that belong to the solo operative set it's counterpart is the Solo Operative Armor. Obtaining both pieces and equipping them will allow the player to gain the Cyber Architect Ability allowing 10 Seconds of invisibility and increased crit chance for the duration after the effects wear off there is a 30 second cooldown. activating Cyber Architect costs no EP, and can be used by pressing the armor special button which you will need to bind in the DRLA options.
Hunting Shotgun

* Item
* HUD

## Class Perks

**Shellshock (Renegade)**50% more pellets per shot

**Scavenger (Technician)**Convert weapon to modpack

## Description

Featuring an even longer barrel than the Super Shotgun, this double-barreled scattergun fires as many pellets as its predecessor, but in a much tighter spread, and even does slightly more damage per pellet.

Predictably, the extended barrel also makes this model slower to load, making it better suited for encounters where enemies aren't likely to get in your face any time soon.

## Variants

### Heavy Hunting Shotgun [BB]

A bigger, badder version of the Hunting Shotgun, this gun is the final thing most chump demons will see.

The Heavy Hunting Shotgun fires more pellets at greater damage, whilst retaining the tight pellet spread the Hunting Shotgun is known for.

The scattergun of choice for when tough hellspawn just won't go down quietly.

#### Actual changes

+ Damage

+ Projectile counts (26)

### Plasmatic Shrapnel Hunting Shotgun [PS]

Despite its exterior, this Hunting Shotgun is part of the 'Plasmatic' line of UAC weapons, a series of scatterguns which take standard shells and convert them into a spread of energy burst.

#### Actual Changes

+ Damage

+ Damage type changed to Plasma

+ Small AOE on each pellet
Plasma Rifle

* Item
* HUD

As it looks when dropped.

As it looks when equipped.

64 (Bulk + Bulk)

76 (Bulk + Bulk + Bulk)

88 (Bulk + Bulk + Bulk + Bulk)

7 (Power + Power)

8 (Power + Power + Power)

9 (Power + Power + Power + Power)

## In-game Description

*"A plasma rifle shoots multiple rounds of plasma energy -- frying some demon butt!"*

*The UAC's foray into limitless, clean energy production did have at least one benefit to humanity.*

*The Plasma Rifle fires bolts of pure plasma energy at an impressive rate, making it a weapon of choice against Hell's stronger forces.*
Prince Lima Duke of CastleEarl of Wessex

Prince Lima is not Gay. and he has Four Brothers

## Royal Family

Father: King Danny

Mad: Ryan

Butler: Evan

Brother:+ Prince Williams Duke of Castlebury

Brother:+ Prince Tyler Duke of CastleWales

Brother:+ Prince Peter Duke of Castleyork

Brother:+ Prince Herny of Castlebury

Brother:+ **Prince Lima Duke of CastleEarl of Wessex**

## School

Royal Prep Elementary School

Royal Prep Middle School

Royal Prep High School

Thomaston Bella College

## About the Character

Full Name: Prince Lima Thomas of Castlebury

Birthday Date: 12\25\1993

Place of Birth Liechtenstein at Castlebury Hall

Age 21
Baron Blaster

* Item
* HUD

As it looks when dropped.

As it looks when equipped.

## Class Perks

**Sharpshooter (Scout)**Deals 8x base damage per shot

**Fireangel (Demolitionist)**50% less ammo consumed

**Scavenger (Technician)**Convert weapon to a modpack

## In-game Description

This heavy-duty plasma pistol only holds one shot at a time, but that shot pierces multiple enemies and is extremely powerful, destroying even the most powerful of Hell's minions in one shot.
...That's assuming, of course, that the bolt can actually hit them; it travels at a rate that could accurately be described as 'glacial', making this weapon best suited for situations where enemies have very little elbow room, or can otherwise be prevented from evading it.
Chaingun

* Item
* HUD

As it looks when dropped.

As it looks when equipped.

## Description

An experiment into developing a portable, infantry-level equivalent of a gatling gun resulted in the chaingun. Utilizing the standard 10mm round, it fires at an impressive rate without sacrificing accuracy, thanks to the multiple barrel design which prevents heat warping.
Balloon Boy

## Personality

Balloon Boy likes to appear during the night, and is mostly cheerful. Sometimes, he does get serious and talks with the other animatronics. He is sometimes found annoying when he laughs. BB sometimes walks around the pizzeria, laughing. He has a crush on JJ.

He is often called enragement child.

more coming soon.
Marksman Rifle

* Item
* HUD

## Class Perks

**Ammochain (Marine)**75% less ammo consumed

**Scavenger (Technician)**Convert weapon to modpack

## Description

During the development of the Vanguard Rifle, ballistics division saw the need to create an automatic rifle for marines who needed a greater degree of accuracy at range. Fine-tuning the weapon's weight and balance, as well as the development of an extended memory-gel stock that molds to the user's shoulder, created an assault weapon with excellent accuracy. The 2x zoom scope, while not intended for sniping operations, gives the weapon additional rage capability. Like all "Superior"-class weaponry, the Marksman Rifle leaves little room for improvement through weapon mods.
Minigun

* Item
* HUD

As it looks when dropped.

As it looks when equipped.

## Class Perks

**Ammochain (Marine)**75% less ammo consumed

**Scavenger (Technician)**Convert weapon to modpack

## Description

In a much-lauded cost-saving measure, the design team for the UAC Minigun took the Chaingun spec and reworked the cyclical barrel design to accomodate a much faster rate of fire, as well as improvements to the ammo feeding mechanisms to prevent jamming even during sustained usage. Surprisingly, the Minigun has similar accuracy stats to the Chaingun on which it is based, despite the increase in rate-of-fire. Unfortunately, it achieves this through the use of a smaller round, dealing less damage per shot.
Triad Cannon

## In-Game Description

*"The grand-daddy of all missile launchers, the Triad Cannon is an unforgettable experience built out of three, conceptually different missile launchers.*

*"Unforgettable, because its firepower is both a grand blessing, and a deadly curse. It is just as likely you will obliterate everything in your vicinity, as you'll obliterate yourself."*

*"It is best used in the hands of experienced demomen or people who should've known better, honestly."*
Damage

## Total damage

The amount of damage dealt by a player is called the total damage, which is computed as:

```
TotalDamage = (BaseDamage + BonusDamage) * max(Multiplier, 1)

```

The BonusDamage is equal to the Strength stat and the BaseDamage is computed from the player's level and game difficulity by:

```
BaseDamage = PlayerLevel * (10 - GameSkill)

```

The TotalDamage can be doubled by certain shield configurations and halved during EP burnout.

Multiplier is initially zero but can be increased as health decreases by the perk of the Strength stat:

```
Multiplier = Multiplier + (100 - Health) / 12.5

```

It is also increased by various augments and skills.

To view the current BaseDamage, BonusDamage, Multiplier and TotalDamage, see the Strength entry on the stats screen.

## Damage reduction factor

Incoming damage to an actor in ZDoom is multiplied by two damage factors: a factor specific to the damage type, and a global factor. The global factor of the player is determined by the Defense stat. If the Defense value is positive, then it is capped at 200 and scaled linearly from [1,200] to [0.99,0.25] (see the figure to the right). This means at max defense, all incoming damage is reduced to a quarter. If Defense is negative, then:

```

```

which means that at minimum defense (-100), incoming damage is doubled.

The perk of the Defense stat increases reduction as health decreases:

```
DamageReduction = DamageReduction * min(Health / 100, 1)

```

The damage factor can be adjusted by various augments and skills, but it can never be less than 0.1.

See the Defense entry on the stats screen to view the current damage reducion factor.
Shop

The **Shop** is a menu where you can buy various stuff presented both by *DoomRPG* and *DoomRLA*. The shop also contains a locker system, where you may withdraw and deposit items for later usage.

Items are shown in 10 categories according to their purpose, from weapons and ammo to shield parts and powerups. All assigned buttons can be seen in the bottom of the Shop screen.

## Buying & Selling Items

Many items in the Shop have a minimum Rank requirement to buy them. The exact requirements are not shown ingame, but you can find them in articles of the DoomRPG/RLA Wiki. The game gives minimal information: if an item is darkened, it's unavailable due to your low Rank, or if you try to buy it, it will notify you that your Rank is too low.

Be aware that you'll never be able to buy extra-strong Weapons, Armor or Boots. You can notice it if there is only sell price if you select an item.

If you buy an Item that is automatically used on pickup, it will do so in this case as well.

Purchase price of a selected item in ***Credits*** can be seen in the top of the Shop screen. Sell prices can be lowered. Every new Rank level gives you a couple percent higher discount. Even higher discount can be reached by obtaining UAC Cards.

There are five types of discount cards:

UAC Cards can be found as a rare loot from monsters and can't be bought. **They give the discount only if the player is in the Outpost.**

The player can begin selling items from Rank 1. Sell price of an item is 10% of his purchase price. You need to assign hotkeys for selling and toggling auto-sell in order to use all Shop functionality.

## Player Locker

If you want to keep an item for future but not to have it in your inventory, you can deposit it into your Locker. Only one same weapon can be deposited. Each time you deposit something consumes 1% of your Energy Points, what is crucial if you are depleted for some reason.

If you have deposited some items and then turned on auto-selling on them, the deposited items will stay in the Locker, but if you try to withdraw them, they'll be sold.

You need to assign hotkeys for depositing, withdrawing, auto-deposit and withdrawing everything on the page in order to use all Locker functionality. If you don't need items to be either sold or deposited, you can drop them with an assigned button.
Fists

* Item
* HUD

As it looks when dropped.

As it looks when equipped.

> *Brass knuckles and 100% grade A space marine muscle. They won't do much damage, but at least you won't wake up every beastie in the place while you break jaws. Your kick move is also a good way to get enemies out of your face. The UAC's patented berserk packs will augment your muscle strength, making your melee attacks deal devastating amounts of damage.*
>
>

The **Fists** (also refered to as **Unarmed**) is the **Standard** starting melee weapon of every class.
People II: The Reckoning

People II: The Reckoning is song 9 on People Who Can Eat People.

## Lyrics

Nobody knows everything
We know this to be true
Everything is difficult except what’s in front of you
But it’s complicated even under your nose
Bullsh\*t math equations
Your highs and your lows

And your manic depression
It comes and it goes
Your parasympathetic nervous system reacts
And you’re in fight or flight mode

How’s the world so small when the world is so large?
And what made the world
Could I please speak to who’s in charge?
Everything is real
But it’s also just as fake
From your daughter’s birthday party
To your grandmother’s wake

And your bipolar illness
It comes and it goes
Your parasympathetic nervous system reacts
And you’re in fight or flight mode

I’ve tried to know which words to sing so many times
I tried to know which chord to play
And I tried to make it rhyme
I tried to find the key that all good songs are in
And I tried to find that notes to make that great, resounding din
But there’s a bad man in everyone
No matter who we are
There’s a rapist and a Nazi living in our tiny hearts
Child pornographers and cannibals, and politicians too
There’s someone in your head waiting to f\*\*king strangle you

So here’s to you Mrs. Robinson
People love you more
Oh nevermind
In f\*\*king fact Mrs. Robinson
The world won’t care whether you live or die
In f\*\*king fact Mrs. Robinson
They probably hate to see your stupid face
So here’s to you Mrs. Robinson
You live in an unforgiving place
Solo Operative Suit

### Armor Set

**Cyber Architect***Gain improved invisibility and a damage boost for 10 seconds*

A stealth suit left behind by some unknown soldier who fell to the demon onslaught.

It's very resistant to bullets and comes with a bunch of gadgets you could use to sneak around. That is, if you were sneaking around humans, instead of bloodthirsty demons.
BFG 10K

* Item
* HUD

As it looks when dropped.

As it looks when equipped.

## Class Perks

**Ammochain (Marine)**One ammo consumed per burst

**Fireangel (Demolitionist)**50% less ammo consumed

**Scavenger (Technician)**Convert weapon to a modpack

> *"The Ultimate Big Fucking Gun. Redefines the word wallpaper."
> Unlike most models of the BFG, the BFG10K uses a newly developed system called 'quantum displacement' to fire a quartet of energy blasts that instantly impact the target, rather than a slower moving projectile.
> The blasts cannot damage enemies at a distance through the 'ray' behavior seen in other BFG models; in early tests of the prototype, the team detected dangerous spatial anomalies at higher tolerances.*
>
>

The **BFG 10K** is a **Unique** BFG-Type weapon.

## Modpack Analysis

As a **Unique** weapon, the *BFG 10K* can only be modded with one exotic modpack.
Brave as a Noun

Brave as a Noun is the second song on People Who Can Eat People Are The Luckiest People In The World.

## Lyrics

I could go off the deep end
I could kill all my best friends
I could follow those stylish trends
But God knows I could make amends
But I’ve got an angry heart
Filled with cancers and poppy tarts
If this is how you folks make art it’s f\*\*\*ing depressing

And it’s sad to know that we are not alone
And it’s sad to know that there’s no honest way out

I’m afraid to leave the house
I’m as timid as a mouse
I’m afraid if I go out I’ll outwear my welcome
I’m not a courageous man
I don’t have any big lasting plans
Too cowardly to take a stand I want to keep my nose clean

And it’s sad to know that we’re not alone in this
And it’s sad to know that there’s no honest way out
In this life we lead
We could conquer everything
If we could just get the brave to get out of bed in the morning
XP

The player earns XP (eXperience Points) by accomplishing various tasks. When a player reaches a certain XP threshold, the player increases in level, which affords the player new bonuses and opportunities. The player starts at level 0 (configurable), and the maximum possible level is 100.

## Earning XP

The player earns XP by killing demons. The XP value of a kill is a randomly chosen value between half the starting health and the full starting health of the monster, multiplied by its threat level (or one 1 if the threat level is zero). If the monster has a shadow or white aura, the XP gain is doubled. There is a configurable factor in the options for scaling all XP gains.

## Leveling

The player increases in level by reaching a level-specific XP threshold, and the thresholds increase exponentially with level. There is an option to adjust the shape of the curve. Default thresholds are listed in this spreadsheet.
Shotgun

* Item
* HUD

As it looks when dropped.

As it looks when equipped.

## Class Perks

Shellshock

> *This basic long-barreled scattergun takes standard 12-gauge shells, and has proven itself the best friend of many a space marine. Relatively tight pellet spread makes it usable even at longer ranges, but it only holds one shell at a time, making it a poor choice when coming under sustained fire.*
>
>

The Shotgun is a **Standard** shotgun weapon.

## Combat Characteristics

The *Shotgun* fires seven pellets, each of which inflicts 5 to 15 points of damage (for a total of 35 to 105 points of damage per shot, provided that all pellets connect against the target).
Unlike the Double Shotgun, which spreads pellets in a rough cone, the *Shotgun* has no vertical dispersal.

### Class Proficiencies & Armor Set Bonus

* **Shellshock** (Renegade's perk): Shoots 50% more pellets. (Four extra pellets.)

## Tactical Analysis

The *Shotgun* packs a deadly punch at close range, and the grouping of the pellets is tight enough to make the weapon useful for medium-range attacks. In a pinch, the shotgun can be used for sniping, though the spread of the pellets makes it hard to do much damage at long range.

The *Shotgun's* main disadvantages are the slow rate of reloading (which can leave the player vulnerable to counterattacks, especially in tight corridors), the pellet spread which weakens it at long range and the fact that the gun is difficult to use against tougher enemies such as a Baron of Hell, especially in large numbers.

## Modpack Analysis

Being a **Standard** weapon, the *Shotgun* can receive up to four modpacks.
JB

JB
--

**Sad** - TBA

JB is the thirteenth (13th) cat you unlock in the game.

## Appearance

Unlike the other, flesh-and-fur cats, JB is a robot. It's mostly bright red, with white paws, tail-tip and a long white stripe running across it's face. Its eyes are unusually large, has both pupils and whites, and its irises are bright blue. Bolts line its face, ears and appears to attach its legs to its body.
Nekonoke ~Cat Collector~

**Nekonoke ~Cat Collector~** (ねこのけ, *Neko no ke*, lit. Cat's fur) is a Japanese "Cat Collector" game presented by the company ***Picola Inc.*** The game is available for *iOS* and *Android* devices. The game is rated **E for Everyone**, which means this game is recommended for all ages, kids to adults. The category for this game is casual. The game is similar to Neko Atsume, (Which is also a "Cat Collector Game").

## Gameplay

The game first starts out with your cat, Cake. If you pet Cake, furballs will start to fall onto the ground. Furballs, are the in-game currency you can use to buy more Cats or Items or "Level-Up" your cat. If you spend your money to raise the level of your cat (Known as "Lvl Up." in this game), your cat will produce more furballs because their level is higher. You can also spend your furballs on more Cats for the game. If you don't want to do either, you can spend your furballs on Items, items are for background appearance and unlocking the Diary. Each item you make will unlock a note of the Diary. *To learn more about the Diary, scroll down to the heading text that says, "The Cat Diary/Plot/Storyline."* There are fifteen cats you can unlock in this game, each cat is a different color and has a different personality. The goal of this game is collecting all the diary notes, getting all the items, and adopting all of the fifteen cats.

## Guide for Beginners

Nekonoke may be confusing or feel strange because of it's origin, but, it's very easy, cute, and fun to play. Don't let your experience get ruined by confusion, and look at our Beginner's Guide for help and info about the game.
Thompson

* Item
* HUD

## Class Perks

**Ammochain (Marine)**75% less ammo consumed

**Scavenger (Technician)**Convert weapon to modpack

## Description

Named for its early 20th-century creator, this machine gun has needed suprisingly few tweaks during its long service, and remains as deadly a weapon today as it was in the days of the United States' era of prohibition. The iconic, high-capacity drum magazine is missing from this model, instead equipped with a magazine far less prone to jamming.
Gauss Rifle

* Item
* HUD

As it looks when dropped.

As it looks when equipped.

## Class Perks

**Scavenger (Technician)**
Convert weapon into a Mod Pack.

**Efficient (Demolitionist)**
50% less ammo consumed.

> *A companion to the original Railgun, the Gauss Rifle uses magnetic rail technology to accelerate matter streams at the target.
> Desiring to create a magrail weapon with more damaging projectiles, the design team ran into issues with magazine durability due to magnetic torsion, and finally settled on a weapon that ditches the magazine entirely, and must be reloaded after every shot.
>
> The weapon can also be slowly charged for additional damage per shot, without using more ammo.*
>
>

The **Gauss Rifle** is a **Master Assembly** Plasma Rifle weapon.

Laser Rifle | + |  +  +  +

## Modpack Analysis

Being a **Master Assembly**, the Gauss Rifle cannot receive another modpack.