recursal/Fanatic-Fandom huggingface dataset:
Halvi Brighteye

### Backstory

Born in 695 to two human parents in the village of Beargarde,human in appearance all but her glowing yellow eyes, Halvi was different from her parents. Her mother Rosalind died while Halvi was very young and her father Hubert was imprisoned shortly after leaving Halvi an orphan. She was raised in the village orphanage, her primary guardian being a half-orc named Muggerish Morkerly, he was a friendly man but encouraged Halvi into petty crime, theft and street scams. As a result Halvi encountered a magical item she tried to steal but was caught and had to flee the authorities.

As a late teen she ended up in the coastal city of Easves, where she would meet Grisela Woods, a half-elf woman; the two had a good relationship, living together in the high buildings of the city, partying with the children of the rich and famous, until Halvi was drawn away from the city.

Halvi would end up defending the city from an undead attack, this was when she first experienced combat and developed a hatred for the undead. She would pursue the undead into the woods of Delamare, ultimately leading her to Carillius and the Temple of Silvanus.

Shortly after Halvi took the oaths as an initiates and later became a Knight of the Greenleaf, sworn to protect life and nature. During her time here she would develop a strong friendship with a dragonborn named Valrith.

### Tenets of the Oath of Death

Though the exact words and strictures of the Oath of Death vary, paladins of this oath share these tenets.

1. **Help Creation.** Protect those who cannot yet fight or think for themselves and those who are helping nurse a new being into the world.
2. ***Harmony.*** You shun chaos, deceit, and killing without a just cause and must show mercy to your foes when necessary.
3. ***Balance.*** When you know of a disturbance in nature or order, you must takes steps to correct the problem.
4. **Kill the Breathless.** Let those who have denied death and prevented it to be able to move onto the next stages of their existence by sending them to the afterlife.
5. ***Cycle of Life.*** You will not allow the resurrection of those who have fallen, even if they are family, friend, or loved one as everyone must die eventually.
Lumbermill Bandit Ambush

Continued from Gravity Well

### Autumn Year 720 - The Southern lands

The group spent the night listening to the soothing sounds of the Soulsmith at work, they awoke to find that Erevan was missing.

The Soulsmith handed Nephrus an orb which was powered by life essence, it would act as a compass. The Tiefling focused on where he wanted to go and felt a strong pull to the north and west. The party walked through the countryside until they across a sawmill on a fast flowing river. Valrith had a clever plan to cross the river with a rope, however the three heroes slipped off the rope and were carried downstream. Kargrimm pulled Nephrus to the west bank. The sawmill was empty, and there signs of fighting, arrows and blood, but no bodies.

A man appeared in the trees, he demanded the group pay him. Valrith commanded the camel to scare the man.

Nephrus launched a fireball at the very rude man. The group were in combat within the woods.

The forest bandits stole Kargrimm's stuff. He lost 400 gold to the but I did kithe Dwarf one in a brutal fashion. Nephrus and Valrith launch ranged edattacks into the forest as the assailants fled. Nephruinksaon of his mystery potions, he shrinksatothe size of 4ft.

The party followed the tracks, the tracks turned to swamp where they lost the footprints in the wet ground. However they did stumble upon a troll having an in depth conversation with a skeleton in the middle of the swamp clearing.

The tracks of the bandits may have led to a path on the far side of the water, they entered a clearing. There were spike traps in a long trench, Kargrimm jumped over but failed to land on the other side and began to slip in however he did avoid the spikes. Valrith jumped over with ease. Nephrus with his new smaller size fell into the pit and received damage.

The group were then again ambushed by the bandits, Kargrimm was grappled as Valrith was held on the ground. Nephrus used this as a distraction and the party them again, quickly dispatching the villains. I regaKargrimmned some of my golhis

The heroes then headed back towards the mill, Kargimm leapt over the pit, Valrith and Nephrus fell in. Kargrimm pulled as Valrith pushed the small Tiefling out of the pit, he through the air.

The trio then travelled back through the flaming forest to rest in the lumber mill by the river, the night was uneventful.
Clearout of the Redbrand Ruffians Hideout

After escorting the caravan to Phandalin from Inkport, IV is joined by a Dragonborn fight Kriv. The two are hired by the mayor of the village to find the hideout of a local group of bandits know as the Redbrand Ruffians.

IV and Kriv are ambushed in the streets of Phandalin by the ruffians, they follow survivors to the basement of a ruined manor. Here they fight their way through the bandits and kill their leader. Kriv falls into a small chasm where he finds an enchanted sword.

After returning to the village and claiming their reward Kriv departs to find work elsewhere. IV remains in waiting for further instructions from the Church of Om.
Release of Werewolf prisoner Perrin Wintgale

Winter year 720.
Whilst in the cave of The Serpents the party of Fillmore Botello, Roberto Angier and Nax Dreadgibber learned that Renduil Ilnorin is a Fiend. Others arrived in the cave and informed the others that Hadvar Tallan was killed.

The group are tasked with rescuing Perrin Wintgale, he was captured by the mayor and due for public execution for the crime off being a werewolf.

Disguised the party enter the city again through the Pilgrims gate, Nax made a stop at the blacksmith to receive his crafted sword.

The party find a way under the prison through some old caverns beneath the streets. Roberto is almost seduced by a water hag of some sort and a fight breaks out in the caves. The heroes killed the monster and climbed up to the surface level.

The party tried to stealthily free the prisoner from the caged cart. Nax ended up piloting the cart as the others and the now freed werewolf attack the guards. Nax rampaged around the square in the cart, killing some guards, taking many arrows and almost coming close to death himself.

The group flee the jail back through the cavern, Fillmore struggled with the river crossing. They stopped off at Istvans Store. Roberto's chaotic urged took over him, casting sleep on the owner and rolling him into the river. Roberto then claimed the ownership of a tiger, who he named Cat.

Fillmore and Nax looted the supplies of Istvan.

The party then decided that the best way to escape the city is through the sewers to the docks, then a ship along the coast.

In the sewers of the city, the party find several shambling zombies, they also find a large black ooze that slowly followed them.

Whilst leaving the sewers the party encountered a Sir Ernst Einplatz, he joined the party after being assured that the tiger was friendly. The group then made their way to the surface and found a small fishing vessel that they used to travel eastwards along the coast.

While sailing through the rocky shallows the group were attacked by a mix of water zombies and merfolk. Perrin claimed that these were agents of Renduil. Here the party got to see how capable a fighter Ernst could be, a vital asset to the group in combat. The party land on the shore and make their way inland and return to the cave of The Serpents.
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Griffindrift

Large coastal High Elven town on the southern coast of Egoa. A key settlement of The Ath’urilan Kingdom, named for its local fauna, a high population of Griffins, hunted for sport or tamed and used by elite Elven cavalry.

A warm climate, it is a popular tracel spot for the Elven population of the continent, the High Elves are typically hostile to most other species, they do welcome those of more noble birth and the wealthy as tourists.
Battle of Orcbelch Stream

Part of The War of Holy Expansion.

As the Autumn of 721 began to reach it's end the Eastern Army of The Holy Empire of Om attempted to make one final push East before the winter arrived. Channeled by the marshes to the north and the neutral lands in the south the attacking forces were left no choice but to attempt a river crossing before the winter would put a pause to the war. As the snows began to fall the forces of The Konigsreich Kingdom formed up along the Orcbelch River creating choke points on the fords and bridges.

### Forces

#### Defenders

The Army of Duke Balhuino, consisting of 7937 combatants. Morale and the majority experience in combat was average. The army consisted of infantry of the Duchy Guard, Auxiliary Mercenaries, the Duke's Wizards and artillery in the form of onagers*.*

#### Attackers

The Eastern Army of Imperial Commander Varam composed of composed of 12545 soldiers. The army consisted of Infantry in the form of trained Imperial Cohort, artillery in the form of Onagers of the Om and repeating ballistae, Legionary Cavalry lead the charge.

### Result

A pyrrhic victory for the defending forces of Duke Balhuino. Konigsreich suffered casualties numbering 2406 while The Holy Empire lost 7239 in the disasterous attempts to cross the river under fire. Imperial Commander Varam ordered the retreat of his remaining forces so they may engage again if pursued.

The ultimate result of this battle was that the line was drawn along the river, the forces camped or returned to settlements for the winter months.
Church of Chauntea

Chauntea was the Egoaan goddess of life and bounty, who viewed herself as the embodiment of all things agrarian. The Earthmother was seen as the tamer parallel of Silvanus, The Forest Father of druidry and wilderness, as she was the deity of agriculture and plant cultivation.

Chauntea was seen by Egoaans as a critical aspect of the assumed cycle of life. Private land owners and destitute farmers (perhaps as a consequence of an unproductive harvest) visited the clerics of Chauntea for any divine suggestions for aiding the harvest. If at any time plague or drought struck the crops, farmers looked to Chauntea, since they hoped she would save the harvest, due to her love of nature.

The church was an approachable one, in that it welcomed all irrespective of gender or race.

Chaunteans maintained simplicity when it came to apparel. Druids preferred brown robes and priests preferred to wear a brown cloak with more standard livery such as a tunic underneath.

Her temples often had great libraries dedicated to agriculture.
Kriv

### Backstory

* Younger sibling. Trynnicus, he works as a Sailor. The relationship was friendly. He is alive and well.
* Kriv joined the army of the Stegadon Black Dragonborn City State when Invaders attacked his homeland. It was his duty to take up arms in defense of his people.
* He was sent west past the Whispering Tips mountains to improve relations in this part of the world.
* His favourite book is 'The Skyrim' by JK Tolkeen.
* Kriv has made a trade deal with a clan of Dwarves, The Durgeddin Clan, this was the rite of passage required of him to be allowed to return to Stegadon.
* He was the de facto captain of the Ambroton Town guard.

Former member of the Grand Council of the Republic of the Middlelands. He left that position to care for his newly found tower and lands. He also wished to focus on Adventuring.

### Notable Events

* Clearout of the Redbrand Ruffians Hideout
* The Cleansing of the haunted manor near Ambroton
* The Failed Quest to remove werewolves from Welton
* The Removal of the Cult of the Warhawk
* A Brief Visit to Florea
* Reclaimation of Khundrakar
* The Liberation of the Angier manor
* Merciless Slaughter of Goblins
* The Battle for Ambroton
* Summer of changes
* The Boar Glade Tower
* Down Into The Dark
* The Void's Welcome
* The Adamantine Vault
* Further Under The Dark
* Bridge Over The Cavern Qwhy
* Return To The Surface
* Winter Events in The Middlelands
* The Sunken Keep
Gravity Well

Continued from Graveyard Clash II

**Autumn Year 720**

The black hole was growing, it was sucking in the undead as they bounced off of Nephrus' arcane circle shield.

Valrith tied a rope to a statue and began to pull the dead automata away. Meanwhile Kargrimm after finally becoming unparalyzed freed the Elves in the crypt, they were thankful, but none were wizards so he told them to flee.

The entire group was then trying to pull the dead Automata against the powerful suction of the black hole. Nephrus stepped forward, his calves strained, and cast Gust which helped the others pull the Automata with more ease. Erevan was observing the monoliths, he seemed to think that they were connected to the black hole.

They could hear whispering, Kargrimm tried to sing to drown out the voices, it was a poor performance but he continued to pull the dead body.

Valrith shot her longbow at the monolith and the damage disrupted the void portal. Kargrimm charged forth and hit the stone block with his axe, it was working. Nephrus launched a pair of eldritch blasts the monoliths, it failed and reflected the damage onto himself. Erevan joined in with his daggers and rapiers, the monolith was destroyed, the black hole shrank.

The group charged towards the next monolith. They toppled it, then on to the next. It was destroyed, the black hole swallowed itself as the heroes were left in silence.

Erevan and Kargrimm investigated the crypts for more captive Elves, they found Rlves and treasure. Some of the Elves had strange masks, they did not move or speak. Erevan killed one of them.

They found Boris! In the third crypt, Erevan cut him loose. The three looted many coins. Kargrimm untied one of the masked Elves but he did not move or speak.

**Day Twenty One**

The group hauled the dead Automaton to the village, and then down the steps with effort.

They presented the Forgemaster with the Quartermaster's corpse, and the Forge was pleased. The Forgemaster worked for hours then slot the gem of the soul into the Golem, the room was cold, the soul screamed, the golem stood.

> *“You have aided me, and now we shall help you”*
>
>

They returned to the forge room, the golem smashed the statues next to the forge.

> *“ Now I am unchained, now we shall plot the downfall of this Lich.”*
>
>

The Lich was in the city to the east, the heroes knew that. The Soulsmith asked the heroes to go to the ancient armouries of The Cyrene Empire.

> *"What could be worse than a Lich."*
>
>

He handed the party a marked map, marked were the armouries, the other marks were more slumbering Soulsmiths, their tombs contained riches.

Kargrimm showed the friendly Soulsmith his heirloom axe, the Soulsmith was disgusted at the blunted blade and tossed it on the floor, and then presented the Dwarf with an axe. He took it, the axe was magnificent. He also gathered he ancestors axe.

The Soulsmith had three rivals, he would reward the others with weapons equal to the axe given to Kargrimm.
Sistercourt

A town in the middle of an open field, but near the coast of The Red Depths. A strange magnetic pull causes shooting stars and other meteorites to be drawn to the surrounding field. Entire guilds race to the fields whenever a new star crashes in order to harness its resources, though the occasional monster will crash as well.
Black Whirlwind Company

The 15th Stegadon Infantry Company, nicknamed *"Black Whirlwind"* formed sometime in the late 600s. Involved in several conflicts in the Dragonborn City States.

Commanded by Ghesh.

In the winter of 721 the company traveled to the newly formed Republic Of The Middlelands to serve Kriv as his personal guard.
Blutstrom

A small coastal city at the northern end of the Whispering Tips mountain range where the Greatwinter Channel finally meets the frozen ice-covered seas of the north.

Despite its climate of almost always winter and frozen icey seas, Blustrom thrives as a busy port town. Almost all trade coming into the northern Whispering Tips arrives in Blutstrom. It also serves as a rest port for travellers, many passenger ships stop off at Blutstrom to rest, resupply or wait out northern sea storms. Passage to east as west can be found here aboard many specialised ice sea ships.
Roberto Angier

A seductive travelling 'magician' bent on besting his rival Tesla Borden becoming the greatest of all time!

He has no close friends due to a life of a travelling performer, but he does have a rival. Tesla, from the same school of magic.

His real parents died at birth and was adopted by a person known only as Papa, who took care of him, Roberto aims to make Papa proud. Roberto was raised in the western port city of Whiteport in The Republic of Threetowns. Here he was educated in a private magic school in the city.

After his studies he has become a member of The Federation of Working Wizards Association Ltd.

Roberto claimed to have been to the Feywild, but this was untrue, he has only traveled the mortal realms.

### Performances

* Florea - Excellent show, well received, well paid.
* Kingston - Okay performance, not a city that appreciates the arts.
* Alpencliffe - Disaster! Banned from future shows.
* Frostbrook - Very well received for a small mountain village.
* Frostbrook - Similar to last time
* Southfalls - A decent show for the poorer side of the city.

### Pets

* Horse - A stone Golem horse found in Orynheim
* Bird - Owl found in Orynheim
* Cat - Tiger freed from Istvan's black market shop
* Billings - Harpy raised from an egg

### Notable Events

* Blutstrom and the Cult of the Bloody Hand
* The Exploration of Orynheim
* The Liberation of The Angier Manor
* Assassination of Hadvar Tallan
* The Treachery of Nathak
* Release of Werewolf prisoner Perrin Wintgale
* An Ambush by Gnolls
* The Battle for Moonrest Village
* Vrothgar's Ruined Redoubt
* The Death of a Dreadknight
* An Unwanted Ally
* Uninvited Party Guests
* Summer of changes
* Autumn Activities of 721
* Ornthas Observatory Ordeal
An Ambush by Gnolls

Winter year 720.

Whilst in the cave of The Serpents, Nax Dreadgibber and Sir Ernst Einplatz discovered that they had been cursed, in slightly different ways but both by coming into contact with the Fiend Renduil Ilnorin.

Felicia Botello told the heroes that perhaps the Temple of Selune could offer a solution. And that a friend of The Serpents, Arkensval may offer the group a cart to use in the city. The party also needed to warn the Priestess Sariel in the temple that the mayor was hiring mercenaries to kill her.

Arkansval offered the group the cart with the stipulation that they would later defend the village of Moonrest from the nightly attack of zombies. He told the group that Renduil, the fiend was a servant of Azmodius, the king of the nine hells.

The party made their way to the temple, Nax asked the hight priestess Sariel for aid, as did Ernst. Sariel blessed Nax and his curse was removed, the same solution did not work for Ernst. While at the temple the group encountered the Princess Cirillen Magren, who told the group that she needed proof for the Mayor's evil actions and deeds for her father, the King.

An attack of Gnolls occurred breaking into the temple through back doors and windows. A fast and magical battle broke out in the main hall of the moon goddess' temple, resulting in all Gnolls killed.
Escort of Caravan to Phandalin

During the summer months of the year 715 the Warforged Cleric IV was dispatched to escort a caravan traveling from Inkport to the small village of Phandalin.

IV was accompanied by several Dwarves and an Elf named Candium.

Along the way the caravan was ambushed by a tribe of Goblins, once dealt with the group arrived in the village with the supplies. Here IV's companion Candium decided that the world was just too dangerous for him and he returned to the safety of Inkport and accepted the work offered to him in his father's washboard rental business.

IV remained in Phandalin to accomplish further work.
Bridge Over The Cavern Qwhy

Continued from Further Under The Dark

After the group left the inn, they turned to travel towards the bridge rather than go back through the abandoned village. Soon they heard sounds of construction and Dwarven yelling.

The group were stopped by heavily armed Duergar guards. After translating from one person and language to the next Kriv was asked to accompany the foreman to the bridge, there the Dueargar attempted to capture and enslave Kriv. The Dragonborn fought off his would be captures and rushed to return to his companions.

IV’s captive Drow Jarlyn was playing a game of deception and had planned to work with the Grey Dwarves, although she did not understand the Undercommon they spoke, Aethia did not trust Jarlyn.

As Kriv returned to the group all out combat began, the party systematically killed their way towards the bridge.

Needing to cross the dangerously deep cavern, IV instructed the Drow refugees to build a makeshift bridge towards the next support pillar. Meanwhile it was up to Kriv and Aethia to kill the Duergar that blocked their path. Eventually through skill and luck the party crossed the cavern reaching the road onwards. They had managed to keep all the refugees alive and also free a group of Orc slaves who now accompanied them.

After a few hours of walking the now large group reached a window in a cave wall, Aethia investigated and learned that there was a group of many Duergar working in some sort of sorting room. IV stepped forward hoping to meet a skilled engineer to help him work with his newly aquired power crystal.

Through negotiation and bargaining, Kriv returned Yniir’s wrench and the engineer agreed to aid IV. the old Grey Dwarf offered to let the group rest for the night in this area. Could this be the safe passage Aethia needed?
Inkport

Large coastal trading city south and west of Pentar. Almost all sea based trade from Pentar city itself to the rest of the world passes along The Patriarch's Way through Inkport. As well as goods, many travelers, pilgrims and missionaries pass in and out of the ports.

A vital port town for the East Pentar Company, it's headquarters is located within the town. The Company's presence and importance is so much that they have their own district in the city. The Company Quarter boasts masses of warehouses, business fronts, trading offices, and company lodgings. Also the centre of town has had its construction sponsored by The Company.
Aethia Krureth

A ranger of the Eladrin who fell into the underdark and was saved by the rebel followers of Eilistraee, the night goddess. Pledged herself to fight to free those blinded by Lolth.

In more recent year on the surface she has developed more extreme views. She has gained a bloodlust bordering on unreasonable, there are few creatures Aethia cannot justify killing.

### Notable Events

* Merciless Slaughter of Goblins
* The Killing of a Deep Dragon Princess
* The Battle for Ambroton
* Summer of changes
* The Boar Glade Tower
* Down Into The Dark
* The Void's Welcome
* The Adamantine Vault
* Further Under The Dark
* Bridge Over The Cavern Qwhy
* Return To The Surface
* Winter Events in The Middlelands
* The Sunken Keep
Southfalls

## **Southfalls (Sylha Entheas)**

Middle sized coastal city, ruled by High Elves but also has a large human population. Sitting at the mouth of a large river, The Moon-Lit Run on the Great Cove Bay it is the main sea trading port in the southern coast of Egoa bringing goods from across the seas.

Fillmore's home town in his younger days until his expulsion in his 20s, he only returned some 40 years later.

The largest city of the Ath’urilan Kingdom, however it is not the home of the High Elven royal family.

The city was built around the Temple of Selûne, Pilgrims travel from miles around to visit the temple of the Moon Goddess.
Nephrus Thenon

## Character

### Backstory

From the east somewhere.

Favourite wine: Lowlands 87

Devoted himself to The Fiend.

### Notable Events

* Elysis Monestary Clearout
* Release of the Lich
* The Loss of Elysis
* Stonegate Sewer Kerfuffle
* Company visit with Goblin/Kobold Subplot
* Nighttime Infiltration
* The Next Step
* A Brush With Death
* Now its a ghost town
* Beholders Bidding
* Doppleganger Dip
* Spontaneous Assassination
* Rainy Retreat
* A Moment of Civilisation
* Swamp Struggles
* Battle Of Bones
* Underground Once Again
* Nephrus In Charge
* Graveyard Clash I
* Graveyard Clash II
* Gravity Well
* Lumbermill Bandit Ambush
* Forest Foie Gras
* Curses and Power
* Knowledge in the Forest
Somberhall

Somberhall is a large independent town in the middlelands. Somberhall gets its name from a tragic past event in which a large portion of the ruling noble family met it's end during a great plague. It is said that the lands of Somberhall are more prevalaint to hauntings, the gap between the realms of life and death is said to be smaller, and easier to cross here.

The town and surrounding lands remains neutral from the Kingdom of Florea despite recent offers of alliance dues to the aggressive expansion of The Holy Empire of Om at the beginning of the decade. Somberhall is able to withstand The Empire of Om due to a fortified large, fast flowing river at its northern border. And a large almost impassable mountain range to the west. To the east lies a vast forest ruled by roving bands of Orcs and forest creatures.
Midlet

This city was built by a group of adventures over the site of a Vampiric cult leaders unholy cathedral. Legends foretold the return of the cult's powerful Vampire leader, the terrible Sarr'gethal Moncreft. The adventurers swore that they and their descendants after them would serve as guardians against Moncreft's return.

As such, the city is built with great layers of hallowing mixed into the very foundation. The streets are crafted from marble and laid out in holy sigils; the dead are cremated, their ashes blessed and spread in the Field of Martyrs. Powerful white walls surround the city, with fields of fire shaped into the earth to provide for protection from attack.

The careful preparation led to Moncreft's return being one of the most anticlimactic events of the age; no sooner did his spirit congeal into the material plane then he was trapped in a divine forcecage, separated into three parts, and sealed into three different airtight casks filled with holy water. One cask remains stored in the Midlet museum; the other two have been hidden. The city's primary task completed, it now stands as a bastion of good and a source of great heroes.
Assassination of Hadvar Tallan

In the winter months of the year 720 Fillmore Botello and Roberto Angier set off from Ambroton for Southfalls by cart and stone pony. They travelled for a week. Arrived at the city and entered without much difficulty. Fillmore, nervous of his past in Southfalls travelled under the name of Melvin Plummer.

The pair set up in the Sleeping Ogre Inn in the Black Market quarter of the east side of the river.

Nax and Nathak having arrived in Southfalls just before were staying at an inn in the eastern docks. Nax set off to scout out the Temple of Selune, here he was meant to assassinate the high priest Hadvar Tallan, he shared this information with Fillmore, though Fillmore does not offer to help.

The four heroes eventually meet in the Sleeping Ogre Inn, where Nathak almost gives away Fillmore's true identity. Roberto offers a gathered crowd a performance of magic and music. Nax sneaked away to complete his task, it was a success, although he did not get away unnoticed.

Nathak set off on a late night walk, eating and walking, he eventually lays down to rest in an alcove by the streets.
Pentar

Capital City of The Holy Empire of Om.

Vast city on the western coast, the holy city of Om. This walled city holds the countless buildings and cathedrals from which the Church of Om operates. Ruled mainly by the Patriarch Karlheinz Swail instead of a civilian ruler. The religious zealots of Pentar have in recent times begun a swift expansion south and east seizing control of the local towns and villages. An efficient combination of religion, armed forces and well trained assassins has led to this success.
Maelforge

A town for performers retirement. This place is where the bards, dancers, poets, opera singers, and everything in between comes when it's their time to lay down the dancing shoes, quills, instruments, or costumes. Almost everyone here is in good spirits, though with this many people devoted to the beauty and arts that is not surprising. Feel free to visit and hear the tales of the entire world with these people, just be sure not to linger after dark if you don't also share the love of the stage.
IV

IV
--

Served with the Bishops in the Temple of Aurelius for many decades before venturing out into the world on a mission to spread the word of the great God Om.

IV is a Holy Construct of the Church of Om.

He wields the sentient weapon inhabited by Ingiz Mosusasen, an enchanted maul.

### Employees

* Duos The Man
* Oskar Holz
* Benito Fraioli

### Notable Events

* Escort of Caravan to Phandalin
* Clearout of the Redbrand Ruffians Hideout
* Reclaimation of Khundrakar
* Assassination of Grigory Holzer
* The Liberation of the Angier manor
* The Eradication of Zagren The Ruthless
* The Killing of a Deep Dragon Princess
* The Battle for Ambroton
* Summer of changes
* The Boar Glade Tower
* The Feast of Om
* Down Into The Dark
* The Void's Welcome
* The Adamantine Vault
* Further Under The Dark
* Bridge Over The Cavern Qwhy
* Return To The Surface
* Winter Events in The Middlelands
* The Sunken Keep
Queen Ciliren Magren

Current Queen of Ath’urilan, the eldest daughter of the late King Tandoril Magren.

she ascended to the throne of Ath’urilan in the early Spring of the year 721.

First encountered in the Autumn of 720 by the hero Roberto Angier one evening in the far northern city of Blutstrom .

By the 700s Her family was more concerned with relations with other Kingdoms and centuries-long elven affairs. They neglected the day to day running of the Kingdom, relying on their Mayors. Ciliren wishes to learn more about her constituents so travels incognito with her human maid Arven Duncastle.

She comes to Southfalls in the autumn of the year 720, intrigued by the conflict with the Serpents that has been going on for 50+ years and has tried to get the gossip on the ground. Suspicious of the mayor Renduil Ilnorin.

> *"I am... close, to the Ath'urilan royal family. If you can find evidence of what you speak, bring it to me. King Tandoril will be most interested to learn that his trusted mayor is not as he seems"*
>
>
A Brief Visit to Florea

Summer of 719, Fillmore receives a letter from his mage friend Glebtinker in Florea, the mage needs assistance with magical creatures. Fillmore along with his new friend Bryn Avakiir and long time adventure buddy Kriv set off for the city of Florea to the west.

Glebtinker had created a creature known as Goldwater, that eats gold. He had tasked the group with finding and returning the creature.

The group become distracted by the prospect of claiming new magical items, they purchase maps from the cartographers guild and also agree to work for the miners guild. The party aid a group of Gnome miners in a nearby mine by killing Stirges and Basilisks.

The group travel to the Golem Temple, Fillmore uses his skills at fibery to enter the building. The temple was dedicated to the God Umgar. The group ransack the Temple taking magical books and scrolls but leave before causing too much damage or receiving much harm.

On the fifth day in the city the group ventured to an abandoned wizards manor, the wizard was named Carlan. The house was guarded by a treeman who accepted Fillmore's cunjured party invitation. After entering the house the group fight many animated objects, rugs, swords, chests, and cooking pots.

The group had little success in helping Glebtinker and after five days leave Florea and return to Ambroton.
Fillmore Botello

Fillmore grew up in the idyllic coastal city of Southfalls and worked as an arcane advisor to the beloved mayor, Renduil Ilorin.

During his tenure, Fillmore came to know of a criminal group known as The Serpents who were behind a spate of child kidnappings, attacks on the town guards and traders, and threats against Renduil.

One day, The Serpent attacked the mayor in his residence. Fillmore was in his small library and became aware of shouts, panicked screams and the sound of fighting. He recalls rushing to the mayor’s aid, passing the limp corpse of a guard in the hall, the smell of death in the air as he ran.

But the next thing he remembers he is kneeling over the body of Renduil, holding the magical dagger that killed him. Fillmore’s magical dagger. Around him are the bodies of four criminal Serpents and the mayor’s personal bodyguards, slaughtered.

Then came pounding boots and more shouting, and Fillmore had no choice but to flee.

He never did recall what truly happened and the gap in his memory plagues him still. He knows he never would have killed Renduil, and can only guess that the Serpents used foul magic to make it appear that he did.

He has been forced into solitude and has spent the majority of his life living in an old abandoned watchtower deep within a forest known as The Dark Timberland. Time spent in solitude has made Fillmore a bit mad. Fillmore refers to this tower as “The Arcane Tower”, that he has elaborated into some sort of Order. The Dark Timberland is not too far from Southfalls so something is keeping the wizard nearby.

Nearby a long mountain range called “The Whispering Tips” is home to a Dwarf kingdom known as Khag Boldihr, this is where Fillmore travels for supplies. He has learned to speak their language to help with his bartering; exchanging the herbs he picks in the forest for what goods he needs.

### Notable Events

* The Cleansing of the haunted manor near Ambroton
* The Failed Quest to remove werewolves from Welton
* The Removal of the Cult of the Warhawk
* A Brief Visit to Florea
* A Fabulous Birthday Party in the Feywild
* The Exploration of Orynheim
* Assassination of Hadvar Tallan
* The Treachery of Nathak
* Release of Werewolf prisoner Perrin Wintgale
* An Ambush by Gnolls
* The Battle for Moonrest Village
* Vrothgar's Ruined Redoubt
* The Death of a Dreadknight
* An Unwanted Ally
* Uninvited Party Guests
* Summer of changes
* Autumn Activities of 721
* Ornthas Observatory Ordeal
Kronos Vælfroth

## Kronos

### Background

Recruited at a young age from his Triton family, he now provides security services on various sea-borne expeditions in the area to help further the great Neptunal conquest. Ensuring compliance, order and peace is kept in his current area of operations: The Tropical archipelago of The Argent Isles.

A member of The Neptunal Emissary.

Enforcer-class agent of The Great Neptunal Emissary, Kronos has achieved rank of Esteemed Mayjir after helping bring about the collapse of a poisoned sea cucumber smuggling operation conducted by the Agaard Cartel.

After a brief stint aboard the crew of The Amaranthus, Kronos was recalled to the depths for official reprimand.
Mystwick

The southernmost settlement on the continent of The Ath’urilan Kingdom. A largely High Elven town with an antagonistic relationship with the neighbouring Dwarven city of Khag Boldhir. It sits on a very important crossroad of all land trade routes from the Southernlands into Egoa.

The sea arould the area is often covered in a thick mist, Mystwick town features a large lighthouse structure that burns a bright red magically enhanced flame. This is known as the wick, it is used to guide ships into the harbour and also to illuminate the town during days of heavy fog coverage.
Doppleganger Dip

Autumn year 720

The group of Erevan, Kargrimm, Nephrus and Valrith set off back to the large hole in the city of Stonegate with their newly found helper Squiggles the frost giant.

The party were being watched by a figure on the roof, it seemed to be following them, but disappeared when they tried to get a better look.

The Frost Giant, helped the heroes carry the statues down into the hole, Relakor was pleased athte progress. They came to the knowledge that Valrith and Nephrus had been replaced by dopplegangers of themselves. It was something to do with the pools of green slime.

Erevan and Kargrimm pushed Valrtih into the green slime, she slowly descended into the green pit.

The two returned to find fake Nephrus, *“he must also go in the slime.”*

The pair grappled him and carried him to the slime.

Relakor watched as Erevan stole from Nephrus, Kargrimm threw him into the slime.

The Dwarf tied a rope around himself and waded into the pool, he was trying and find the others and grasped a Nephrus shaped figure, Erevan pulled them up to the surface. Nephrus was the real Nephrus but was also naked.

Then Kargrimm hopped into the other pit to try to find Valrith. He did, she was also naked.

The group had a plan to find the dopplegangers, so that they could retreive the heroes items and armour. Valrith went in and out several times, almost drowning on several occassions. They find the wrong Nephrus, stole his clothes and sent him into the other pit, to avoid confusion.

Then they tried to find the fake Valrith to retrieve her gear. It was a long tedious struggle.

They fished out a very confused Dwarf, and then a naked Doppleganger.

An armoured Valrtih and a naked Valrith fought, everyone was involved in hte struggle. Fake Valrith was killed and reverted to its true form. Kargrimm checked on the Dwarves outside the large hole to see their progress.

 After finnally restoring Nephrus and Valrith to their true, clothed forms the heroes set out to receive their reward from Relakor, information.

The old ones, used crystals in that way to remain alive. Artexerxes was a nobody, a puny little scribe. To the kings of Cyrene. To kill a Lich, the heroes needed to find the phylactery and destroy it. Usually the form of a crystal or urn, an item of value from the Lich's mortal life.

The heroes needed to find out what he was doing in his mortal life then steal the phylactery and bring it to Relakor.

But first the group decided to return to Lord Burntleaf and the Marshal to hand in their now completed quest, and then they would need to find more information on this Artexerxes and the Cyrene Empire.

Before seeing the Marshal the heroes returned to their favourite inn, in the centre of town, they payed for food and rooms for the night.
Kingston

Large walled city south of the Woodland Elven Kingdom of Sellathyr, once held authority over the area but has since become disorganised due to a lack of leadership.

In the year 719 a new claimant to the throne; Osmont Mariette, has recently arrived along with a group known as The Kings Companions. Kingston has once again been exerting its strength and control over the surrounding area. The city has once again bee established as the capitol of the Königreich Kingdom.
Königreich Kingdom

### Overview

Once a mighty kingdom in the north of Egoa the Königreich Kingdom fell into a sorry state after the passing of it's royal family many decades ago. As a result several Duchies and Town lands that were once under it's rule became independent. The Steward of Kingston Jace Eus was killed by Fillmore Botello, Bryn Avakiir and Kriv in the spring of 719. Due to the power vacuum resulting from the end of the Cult of the Warhawk, in the winter of the year 719 a claimant to the Throne returned.

### Diplomatic Relations

The Kingdom has recently, in the year 720 entered into a state of war with the Holy Empire of Om reaching a deadlock along the Orcbelch Stream separating the factions.

A peaceful coexistence exists with the Wood Elf Kingdom of Sellathyr to the north, and also the nearby Dwarven Kingdoms of Khundrakar and Kharne Lodahr.

Kingston also maintains that many of the lands that now make up The Republic of the Middlelands are rightfully theirs. However during the war with Pentar no actions can be taken in this direction.
Blutstrom and the Cult of the Bloody Hand

In the early winter of 720, The group of heroes; Raika, Nathak, Nax Dreadgibber and a newcomer Roberto Angier meet in the mountain village of Frostbrook. The cleric IV is also present, although IV receives instructions to leave Frostbrook and return to the town of Ambroton.

The party that remained in Frostbrook decide to follow the trail that leads north to find the missing children and younglings from Raika's tribe.

Several days travel take the party north to the coastal city of Blutstrom. The group quite quickly discover the hideout of a cult below a warehouse in the west of the city.

The Cult of the Bloody Hand is discovered to have stolen the young of surrounding areas.

The party does not struggle with the cultists or their leader, they free the children from captivity. This is when Roberto kills another human for the first time. However during the short stay in the cultists lair Nax and Roberto are very briefly teleported away by the dragon Galadros.

The heroes decided not to free or kill the deamon hounds they found above the ritual site in the caves.

Upon returning to the city above, the group claim reward for the cities lost children.

Raika decides to escort the younglings back to the forests of her tribe in the west. The others head southwards for their own purposes.
Kargrimm Glimmerstrike

He is the last of his clan, (or so he thought), his Dwarven Kingdom of Thul Moldur was destroyed and overrun by Ogres during his mid twenties, some twenty years ago.

Before this disaster for his kingdom Kargrimm was training like many Dwarves his age to become a miner to work whilst learning from and about his fellow Dwarves. When the time would come Kargrimm would take his place as a leader on the noble council. As his father and grandfathers had done before him.

He has lost his mountain home so spent his early adulthood above ground, in the hills and forests of the land. From this experience Kargrimm has become an expert in survival and tracking, skills he has put to use for monetary gain. He now seeks to bring glory to his own name and also the name and memory of his clan.

He pays his way through the mortal realms by working as a bounty hunter. He hunts for criminals or monsters worth a reward. The bigger the monster, the bigger the reward, and usually killing large beasts adds a bit of fame to the name. He seeks glory, notoriety and wealth through his deeds. However he will also take other work if needed, Kargrimm has on some occasions taken work as a guard for nobles, business people or caravans.

Kargrimm as most Dwarves developed a strong fondness for ale and other booze. A trait born from nature but also to cope with the loss of all his family and friends.

Currently Kargrimm finds himself in the lucrative service of the Elf Lord Burntleaf in the town of Elysis. During his last caravan protection employment he came to befriend a Tiefling named Nephrus and a Dragonborn named Valrtih. This friendship and employment has led them to become involved in political intrigue and a cult plot of some sort. Through the party’s actions along with a new Drow companion Erevan; a Lich has been unleashed into the world.

To Kargrimm, that’s just a bigger monster.

### Notable Events

* Elysis Monestary Clearout
* Release of the Lich
* The Loss of Elysis
* Stonegate Sewer Kerfuffle
* Company visit with Goblin/Kobold Subplot
* Nighttime Infiltration
* The Next Step
* A Brush With Death
* Now its a ghost town
* Beholders Bidding
* Doppleganger Dip
* Spontaneous Assassination
* Rainy Retreat
* A Moment of Civilisation
* Swamp Struggles
* Battle Of Bones
* Underground Once Again
* Nephrus In Charge
* Graveyard Clash I
* Graveyard Clash II
* Gravity Well
* Lumbermill Bandit Ambush
* Forest Foie Gras
* Curses and Power
* Knowledge in the Forest
Cult of the Bloody Hand

A Small cult found in the city of Blutstrom in the Whispering Tips Mountain Range.

The Cult worship Bhaal, the God of blood. With the goal of sacrificing and converting kidnapped children into demonic monsters, for some unknown ultimate goal.
The Cult has been destroyed in the winter of the year 720. However the demonic creature were left caged, yet alive by the heroes Nax, Raika, Nathak and Roberto.
Khundrakar

An ancient Dwarven fortress beneath the Stone Tooth mountain, recently reclaimed from a clan of Orcs and a small cell of the Cult of Hu by Kriv, Bryn and IV.

*Two centuries past, the Dwarven smith Durgeddin the Black carved a secret stronghold from the caverns riddling a mounrain known as the Stone Tooth. Laboring ceaselessly in their halls under the mountain, The Durgeddin clan forged enchanted weapons for use in their vendetta against the orcs that had driven them out of their old homes.*

The Durgaddin clan have recently reclaimed the fortress with the aim to return it to its former glory as a weapon forge. They have also struck a trade deal with the city state of Stegadon with the help of Ambasador Kriv. However something remains undealt with beneath the mountain, a young black dragon has made it's home within the lower caverns. A large horde of gold and jewels could be had by the boldest of adventurers.
Nathak

### Backstory

He sees omens in every event and action. The gods try to speak to him, he just needs to listen, The omens have lead him to a companion called Nax. Despite this he is suspicious of strangers and expect the worst of them.

He hopes to someday get revenge on the corrupt temple hierarchy who branded him a heretic for his sorcery.

He has twice been chosen by beings and summoned for companionship, once to the Feywild and then again to Orynheim by Galadros.

### Notable Events

* Fabulous Feywild Birthday Party
* Blutstrom Cult of the Bloody Hand
* Left the party of adventurers to learn the powers of Mayor Renduil Ilnorin