recursal/Fanatic-Fandom huggingface dataset:
Knock

**Character:** Knock

**Age:** 25

**Player:** Adam

**Race:** Half-Moon Elf

**Class:** Cleric of Beshaba, Twilight Domain

**Height/Weight:** Slightly above average

**Mount:** The black stallion Hüsthaire

**Undying Love For:** Beshaba

**Description:** Knock is unimposing. He's strong, but not very strong. He's friendly, but not overly so. He's not unattractive, but he's nothing special. Is this why the goddess Beshaba chose him with her favor? Because he's so aggressively only-slightly-above average?

Probably. But that doesn't make his love for her any less strong. It takes no more than a minute for anyone to notice this about the man - his shield has her sigil, he wears a necklace of Beshaba around her neck, and the symbol is also tattooed on his fucking forehead. But if none of those tipped you off, his frequent mentions of his faith would surely do it.

As a child exiled from his village due to the constant "attention" that he received from his patron goddess, Knock knows little of the world outside of his priesthood. Arguably, he barely even knew how that worked, as his endless optimism led to a bizarre advancement through a church based primarily around fear-based rumormongering and extortion. With this in mind, he headed to the Savage Frontier to see if she's willing to "spread the love" of her ill omen further from this doomed region.

At times, this seems to work well: he and his companions bravely slew the monstrous lizardman Bogclaw and disbanded his followers, who had kidnapped local farmers and villages. At other times, it ends in disaster: the near-death of his entire fellowship at the hands of a giant crocodile, or his first encounter with trolls near the Ettinheights that required all in sight to flee. But one thing is constant: Beshaba is near him, whether anyone else - or, increasingly, Knock himself - likes it or not.

**Knock's Session Summaries, In Chronological Order:**

Love Letter 1: A Romp in the Swamp

Love Letter 2: Brashk Actions

Love Letter 3: Off With The Old

Knock's Argument Of The Forms
Teres's notes and observation - Goblin Bounty

22 Highsun

I started to this job way too hungover. I got stuck with this babysitting gig as punishment from the Major, he said something about about drunken disorderly conduct and loitering *(I don't know, I wasn't paying attention*). Anyway I now had to contend with a bunch of fresh faced newcomers - except for **Astra** her face was not fresh at all. And this guy **Hector,** hasn't he heard of wearing a shirt?

I couldn't complain for very long. We found an abandoned farm with two plump pigs ripe for the slaughter. **Gimble** (or was it **Bimble**?) Killed one and harvested up a tasty looking dinner. We also found some wine! - *It's like I never left the stuck pig!* Traveling further southwest we camped by a nearby Grung village, keeping our distance. I had my evenings watch with **Astra,** I couldn't help but pry on her appearance and taste for raw flesh. I was genuinely surprised that she told be straight away that she was undead (if it were me I would have keep that information to myself). Who am I to judge though. She seemed like someone that I'd like to hang around with. She has a cool gun and offered to get high with her (I'm not much into drugs, but I couldn't say no).

MY HAIR FELT AMAZING! I could have caressed it all night long, until a giant teddy bear came up and attacked us. *I was later told it was a actually a ghoul.*

23 Highsun

We got lost today *(fucking fog, someone better fix that).* Thankfully **Ida** the Trollkin was able to track the goblins so we didn't veer too far off course.

24 Highsun

We made it to the Goblin village. It looked like someone, or something had already gotten there and killed the goblins (easy pickings for us). We quietly scouted the area - except for **Gimble** and **Bimble** who couldn't shut the hell up about their sibling rivalry. It wasn't before long we stumbled across hiding goblins, then it was showtime. Aside from getting overcrowded on a walkway we flushed them out with the boss barricading himself in a room.

After catching our breath, we went after the boss. The Imbecile brothers tried to make a distraction at the front door - ignoring the fact the was a perfectly good and unlocked back door that was could exploit. The newcomer's did well enough to keep the boss's lackey's off me so I could finish him off. These Goblin hoarded some good shit too. I can't help but keep the smile off my face carrying this gold. Time to buy myself a horse and prepare for this famous Mouth of Doom. I bet I could make a killing from that place.
Dirty Deeds

## Session Summary: Dirty Deeds

**Adventure date**: 24.2.21

**In game date:** TBD

*As Ceres sits in the Stuck Pig awaiting an inkling of a rumour of what adventures might lie ahead, adventure thrusts itself into the gith's lap.*

*A cloaked and hooded figure approaches, sliding into the seat next to the gith and cradling a half full tankard of ale.*

*"Hello there, friend," the figure speaks, and although it is impossible to make out his face, the voice is that of an educated man. "I represent a faction with an interest in the recent rumours of Dragon Cult activity in the region. Recently, we apprehended a merchant of dubious character looking to purchase a dragon egg from representatives of a local criminal faction who bore a striking resemblance to you. You look like somebody who might be able to handle themselves in a fight if push came to shove. What say you to taking our merchant friend's place and negotiating the purchase of this dragon egg for us? There's 50 gold pieces each in it for you and any muscle you wanted to bring along".*

*The man places something on the table and slides it across to you: the sigil of the famed Destined, a faction of historians, archaeologists, and good-minded folk who seek to collect and protect powerful artifacts from those who would misuse them.*

*"You'd be doing my friends and I a big favour..."*

#### Adventuring Party:

* Ceres
* Arnaghad
Borin's Folly

## Session 3: Borin's Folly

**Adventure Date**: 29.12.2020

**In game date**: 5-9 Eleasis (Highsun)

*The estate of one Borin Grimhammer is seeking brave adventurers to establish the whereabouts of their reckless and adventurous son, who recently came to the area in hopes of establishing a settlement of Lathander worshippers.*

*Locals refer to the village as Borin's Folly, and their doomsaying seems to have been prophetic, as nobody has heard a word from the settlement in the past month.*

*His parents are offering the princely sum of 200 gold pieces if somebody can venture to the village and rescue Borin. Failing that, the return of his ancestral ring will be sufficient to earn payment.*

#### Adventuring party:

* Artemis
* Jäger
* Seonbi
* Fergal
* Sairina Istari
* Druv Golgoth

#### Creatures encountered:

* Giant Trapdoor Spiders
* Bullywugs
* Boggle
* Skeletons
* Burning Skeletons
* Young Fire Elemental

#### Treasure found:

* Gold
* Amulet of Lathander

#### Trivia:

* Located Borin's Folly.
* Rescued Borin.Grimhammer
* Located the Forge Complex under Borin's Folly.
* Confirmed ineffectiveness of piercing weapons against skeletons.
* Confirmed unusual effectiveness of bludgeoning weapons against skeletons.
* Established the presence of 22 species of potentially dangerous hostile creatures in the vicinity halfway to Borin's Folly.
* Established the presence of flammable gas roughly 2 days march west from Hope.
* Unlocked Healing Services provided by Borin.

### Session Summaries:

* Druv's Adventure Journal
* Jäger's Diary
* Artemis's Notes from the Frontier
* Fergal's Letters
* Sairina's Tales
* Seonbi's Journal
Hello Fellow Adventurers

Finally, I have freed myself from the remains of Elphim's gear! It feels good to get everything off my back. Someone is going to feel very lucky when they happen upon the sacks filled with blueprints and magic bags and things that are of no use to me in this form. As I was getting the last piece off a couple more creatures, who also can talk, walked by. I didn't know there were more like me.

I shouldn't be surprised by this. It would be silly of me to think I am the only cursed one. Out of politeness, I didn't ask details of their lives, but I did make their duo an trio.  Shortly after, while traversing through the swampy marsh, we ran into an even larger group of what I can only call "awakened" creatures. I can't even use the term "animals" anymore because one is a gigantic mushroom that towers over even me and an awakened moose named Eric.  Also, this mushroom, whom they call "Truffles", has bore thousands of children and claims it cannot die.  If only I knew its secret so I could bring back poor Elphim.

Before our two bands of travelers could make introductions, we were attacked by sentient sticky and acidic ...ooze?  At first, I thought they were simple puddles, but these puddles seemed to be aware of us. Some took great strength to not get caught in, while others, even upon destruction, flung one last attack with its searing acid. I, unfortunately, got hit pretty hard and made a run for it so as not to end up the same fate as poor Elphim so quickly into my first real adventure, and in doing so, I discovered the entrance to a cave the other group had apparently been looking for.

Once in the cave, I started to take notice of our sudden scrappy group of adventurers. I've already mentioned the immortal fungi, Truffles, and Eric the Moose who doesn't seem too bright. There was also Owlexander the Owlbear, a Parrot, Stouffes the Honeybadger (who is a great fighter, but I try to keep my distance all the same), and Nutkins.

Nutkins reminds me so much of my previous charge Elphim.  Both small.  Both rogues.  Both have such great potential but are completely reckless and possibly insane. It sounds weird but I find it somewhat comforting to be around Nutkins, like I have found my new mission: To protect Nutkins. Maybe it was destiny that brought me upon this group of other Awakeneds. Maybe this is another chance to get this curse lifted from me. If I can keep Nutkins alive, maybe it will make up for my inability to save Elphim.

I definitely have my work cut out for me. Not only do I need to keep Nutkins alive, I must keep myself alive too. Thank the gods for my fellow adventurers who saved my life. Though, I don't remember seeing Eric the Moose upon my return to consciousness.

Ah well, the gods blessed us and we all returned alive. Praise the gods.

And now I must study my new spells and cantrips so I am better prepared for our next mission...
Bronson's Daily Sermon

"But Ilmater, who is rich in mercy, for his great love where with he loved us, even when we were dead in sins, hath quickened us together with him, (by grace ye are saved)."

I have attempted to bring grace and peace to those within the Temple of Shibai, but a man is not an island and I work with others to do the lords work, Ilmater through them and myself.

I had failed in the rescue of Ruckus, and I was not around to stop the demise of A.L.E.C. These are regrettable outcomes and I must execute 12 hail Ilmaters per loss, a total of 24 lashes upon this tomb of flesh in which my soul rests.

Sadly the Mubo Brothers could not have been brought to your bossom and made haste away from the village of Shibai, leaving the defense of the people to your humble servant and his companions. The battle was fraught with danger as the blue mists did taint and do harm to many of my compatriots. You hath blessed me with great countenance as I was able to survive still pure. We tested our resolve and despite almost perishing, you would reward our faith.

We drove away the foul spirit Fuko, but the removal of the unholy presence was not yet complete. My compatriots and I ventured further into the womb of the temple. We found the slain monks and surmised that the source of the evil lay further below the temple grounds. We revealed a hidden and secreted passage way that gave birth to unholy sanctums below.

NO MATTER WHAT WE FACE, THERE IS NOTHING STRONG ENOUGH TO CUT US OFF FROM THE LOVE OF GOD. Ilmater strengthen our resolve. We were beset by foul invention as the walls themselves did battle with us. But again, our flesh is weak, and we did take leave.

I beseech you oh mighty lord, Ilmater, take pity on me. I shall venture back and bring peace and grace to the people of Shibai. I shall be your ambassador of peace and Hope. I shall right my sins and take upon the suffering of others as my own. I will gather more companions and return to Shibai. This I pray and remain your humble servant, Bronson.

Almater.
Seth's Journal - Pushing Up Daise

What a trip this has been. We left on the 29th Highsun, but the last few days have been a dizzying blur. I think this hideous fog is finally taking its toll on my faculties. I recall encountering some kind of hideous undead that were able to spew vines from their mouths in order to bolster themselves, and the following day we ran across a Grung village. We attempted to sneak through, only for some of us to alert the inhabitants of our presence. Strangely, they didn't fill us full of arrows at first sight; a welcome change to the behaviours of the people of this accursed marshland. I was able to bridge a connection to the troupe leader's mind and explain our presence, and we were giving the chance to leave peacefully, which we took gladly. The team is that of myself, Gravedigger the Firbolg, a wizard of sorts, Aerfrey, a Druid of the elven kind, Seonbi, a rather sweet and knowledgeable Goblin Wizard, Borin the Dwarf, weilder of a fine greataxe, and Eunice, an ex-nanny of Barbarians, and she carries their lifestyle with the pan she wields as if it were a weapon. We also ran across some giant toads, whom I was able to steal their meal from, a poor man by the name of Eric, a scout sent out by Brad the Brash. I will have to inform him upon our return to Hope.

~~~~~

We're back in Hope. The trip down through the dungeon was less than we'd hoped. After going down into the dark, we discovered the place to have been desecrated by tomb robbers, cultists or simply barbarians with their own superstitious beliefs. It was nothing short of a disaster, with Borin having been blinded on the way here by the waters of a rapid river we were forced to cross via the water itself. I loathe swimming, and the smell clings to me even now. Eunice bumbled around the place, setting off every trap there was to find, though I don't hold it against her too much, she had proven herself a useful ally, if a little too much like the old nannies back home. We ran afoul of more undead, defying my mental abilities and resigning me to medic duty. After nearly getting thrashed, we returned home, more or less empty-handed, and certainly without the books we set out to find. I shall have to organise a return trip soon.
Fergal's Letters - Miller's Daughter

Oh, father... It's getting more and more suitable place for me. It seems like my muscles, glaive and horns finally are going to be used more frequently and soon maybe on some worthy opponents.

### **Regrouping at the Cave**

I've heard in the viullage that there's a group of adventurers in need of imidiate backup so I've gathered few adventurers that looked competent enough and rushed to aid awaiting us already **Ruckus** and two other adventurers quite famous in Hope - lizardfolk **Uklah** and halfelf **Alexandria**. They didn't seem wounded by any means so after quickj briefing, we've made our way inside.

### **Bloody Goblins!**

First few chambers has been cleared by the previous squad but they didn't loot it so we did it for them. Pressing on, we've encountered an old goblin named **Haycrisp** with his pet giant spider (I'm not even asking anymore). He told us that if we want to find the girl that we came to rescue, we should go through the northern tunnel but if there's one thing I've learned, it's to never trust goblins. That old fart lured us into the trap but thankfully it wasn't much of a challenge for us and we came out of the fight barely scratched. What was there that was bringing fear into my heart was recently hatched egg of what've later discovered is a red dragon that goblins serve. The call him **Ragemaw**. It's not a laughing matter. It's a damn dragon after all! We've chased down that bastard that dared to lie to us about the right way and yet another fight started. We've killed both him and his pet, when goblin chief from a different chamber shouted to stop fighting and start talking since there's no need for a bloodbath. But once again another bastard tried to fool us. He had no intend to let us take what we came for and leave. They were clearly hostile so after we've noticed that there's no point in negotiations, the hell broke loose yet once again. Lower rank goblins were falling like flies but that chief wasn't easy to pin down. he put up quite a fight but eventually we've beat him and questioned him.

### **The Aftermath**

We had to comply to let goblin chief free in exchange for informations. We've established that **Daise** (the girl we are looking for) has been transported to the **Ragemore Keep** where she's supposed to be sacrtificed to **Ragemaw**. For now we're falling back to Hope to spread the word to others in case we won't make it back from the rescue mission so others can try their best and bring that poor soul back to her loving father.
Seonbi's Jounal.

My second venture out of Hope was one of great concern. I fear there are greater intelligence's at work within the foul outer reaches of these swamps. The mists that gather prove to be ominous and perhaps other worldly. I do not have much in the way of acumen to what may be causing this strange disturbance. I know that i do possess the intelligence and will to discover what it could be.

Meenlocks. They besmirched our camp site. These are beings that are created out of fear. The passage in Master Toubin's Spirit Guide is not fully complete. It reads in here that they are created from intense fear and that they propagate themselves through terror and torture. Most importantly they are not native to the Prime Material Plane. It is a short passage and I fear needs to be added with an addendum. These things belie some other intelligence acting as a harbinger and portent to things yet to come. I would consider it wise to perhaps lead a group to areas in search for these things, hopefully gleaning more information about them, what they are doing here, and who may be controlling them.

As for the forge under Borin's Folly. My compatriots and I have ventured into just the first descending stairs, finding ourselves a little ill prepared. Indeed as the worshiper of Lathandar claimed, the lower chambers are befelled by fired invention. Fire newts, wolves and mephits populate the lower sanctum in such miasmic plethora. I feel upon returning I would have to prepare spells granted from the water spirits in order to gain ground within. I wonder if others within Hope's walls are able to commune with such aqueous denizens as well as I.
Exploding Fire Toad

Knock's Notes:

These things like hopping toward you and exploding in a burst of flame. It's like they're intentionally to die. Stay more than ten feet away, especially if there's more than one nearby each other. Sabrina Fairweather can attest to how bad those chain reactions can get - it was almost a total disaster.
Missing in the Chittermarsh

## Session 1: Missing in the Chittermarsh

**Adventure Date**: 18/12/2020

**In game Date:** 2-4 Eleasis (Highsun)

*The fisherman's camp out in the Chittermarsh has not sent word in some time.*

*A group of ten hale and hardy men, all of them experienced in the area, had set up a new camp deeper in the Chittermarsh in hopes of finding larger and more flavorful fish to bring back to Hope.*

*On their last supply run, they had mentioned large and aggressive insects had become increasingly problematic. We now fear that they were overrun.*

*Anybody willing to venture out and rescue any survivors will be rewarded with the sum of 50 gold pieces.*

#### Adventuring Party

* Uklah
* Lizzie
* Alexandria
* Icarus
* Diarmuid
* Johnathan Corsair

#### Creatures Encountered

* Kobolds
* Stirges

#### Treasure Found

* Gold
* Assorted gems
* Pot of Awakening

#### Trivia

* Learned from a kobold named Snar Tuks that the kobolds at Fort Harrow are under the leadership of The Great Lizard.
* Learned that Fort Harrow is also occupied by goblins and cannibals.
* Discovered that the Chittermarsh Camp had come into conflict with The Old Coot, allegedly a druid of Zuggtmoy.

### Session Summaries

* Alexandria's Journal
* Icarus' First Letter
* Uklah's Notes
Drago's Patrol Report - Lizardfolk Kidnappers II

**Patrol Report**

**Patrol composition:**

Knock, Pixlie, Elaria, Plank, Drago, Eunice, Hector

**Mission:**

A) Travel to Ringcurrent Islands

B) Liberate all civilian captives.

**Time of departure and return:**

Depart - 5 Eleint

Return - 7 Eleint

**Areas of interest:**

Abandoned adventurer's camp outside the entrance to the Mouth of Doom

**Route Taken:**

Hope - Mouth of Doom - River north of Ringcurrent Islands - Ringcurrent Islands

**Enemy Contacts:**

* Mouth of Doom abandoned camp - 4 leach spitters - all eliminated
* River due North of Ringcurrent Islands - 3 Lizardfolk Scaleshields and 1 Lizardfolk Shaman - all eliminated
* Ringcurrent Islands - 29 Lizardfolk, 3 Lizardfolk Tribal Leaders (Dusk Dusk, Root Water and Muck Marsh Tribes), Bogclaw the Lizardfolk Warrior - Frontal assault was avoided in favour of subterfuge. Approx 6 Lizardfolk killed via subterfuge, remaining enemies routed. Internal conflict noted within the Lizardfolk ranks - multiple enemy casualties. 3 additional Lizardfolk plus Bogclaw eliminated by combat with patrol.

**Casualties:**

None

**Mission Outcome:**

A) Success.

B) Success.

**Recommendations:**

* Continue to apply pressure to the Lizardfolk tribes. Ensuing chaos caused by this incursion my provide an advantage.
* Rescue of the villagers may provoke retaliation from the Black Dragon. Maintain vigilance.
* Leech spitters vulnerable to salt - recommend future patrols through this area bring salt.

**Personel Reflection:**

* The Mouth of Doom has claimed yet more victims seeking fame and fortune. When that place is finally swept clean I shall be glad to see the end of it.
* We captured a Lizardfolk warrior just outside the Ringcurrent Islands. After a successful interrogation by **Elaria** the party was dismayed when I executed the prisoner. I hope they come to realise that there was no other way. He was an enemy combatant who knew of our location and composition. If he had of escaped and warned the others it would have jeopardized the entire rescue operation.
* With **Hector's** scouting, **Pixlie's** stealth, **Elaria's** charm, **Knock's** dazzeling distractions and **Eunice's** ability to efficiently crack skulls we were able to successfully infiltrate a superior enemy force and rescue all of the captives. I am proud to have served with such a talented team.
* I have acquired a fine trident from the corpse of Bogclaw. It is well balanced with impressive craftsmanship. I shall incorporate it into my drilling routines as soon as possible.
Journal Index

## Character Journals

As characters complete their adventures in the Savage Frontier, they are encouraged to keep journals. This not only tells their story, but also helps to expand the living history of the Savage Frontier.

You'll find a list of all journals written for the campaign below.

* Alexandria's Journal
* Artemis' Notes from the Frontier
* Bruisetooth's Journal
* Cathal's Unfinished Notes
* Drago's Personal Diary
* Druv's Adventure Journal
* Fergal's Letters
* Icarus' Letters
* Jager's Diary
* Jizo's Notes
* Ruckus' Journal
* Sabrina's Journal and Inner Monologue
* Sairina's Tales
* Seonbi's Journal
* Teres' Notes & Observations
* Tordak's Letters
* Uklah's Notes
Drago's Patrol Report - The Millar's Daughter

**Patrol Report**

**Patrol composition:**

Uklah, Alexandria, Gigi, Vincent, Ruckus, Drago,

**Patrol Report
Mission:**

Rescue the Miller's daughter.

**Time of departure and return:**

Depart - 16 Highsun.  Return - 18 Highsun

**Areas of interest:**

Hope, Old Westward Highway, Goblin Cave

**Route Taken:**

Hope - Old Highway, 36 miles due west - Goblin Cave

**Enemy Contacts:**

* Highway - 7 Stirges - all eliminated
* Highway camp - 3 Mud Mephits, 2 Mud Gollums - all eliminated
* Highway camp (second encounter) - 1 Giant Crocodile - eliminated
* Goblin cave  - 4 Cave Goblins, 6 Goblin Runts, 2 Feral Cave Goblins - all eliminated

**Casualties:**

None

**Mission Outcome:**

Incomplete. Success still achievable.

**Recommendations:**

We have made good progress clearing the Goblin Cave so far, but **Gigi** and **Vincent** require evacuation. I have decided to escort them back to Hope. Recommend **Alexandria, Uklah** and **Ruckus** continue forward with reinforcements if possible.

**Personel Reflection:**

* A simple mission with a worthy cause. I regret having to leave my friends **Alexandria** and **Uklah** to continue without me but with **Ruckus** and the reinforcements from Hope to assist them I have every confidence in their success.
* **Gigi** is a ray of sunshine upon this bleak frontier. Her bubbly personality reminds me of the young woman my Daughter was becoming when I left Arania. How I miss my family...
* **Vincent** is an incredible warrior. What he lacks in experience he more than makes up for with skill and bravery. The sight of him jumping upon that Giant Crocodile, delivering blow after blow from above, is something I will never forget.
* I have been relentlessly drilling my old combat maneuvers and this quest presented me with the perfect opportunity to try them out in the field. I was more than satisfied with the results!
Drago's Patrol Report - Wanted Iron III

**Patrol Report (2 of 2)**

**Patrol composition:** Uklah, Alexandria, Teres, Aoibhinn, Bruisetooth, Drago, Murtagh

**Patrol Report (2 of 2)
Mission:** A) Return to Ironfist Mine, locate areas of interest along the way

                B) Clear mine of hostile contacts

                C) Locate Thunder Iron

**Time of departure and return:** Depart - 10 Highsun.  Return - 15 Highsun

**Areas of interest:** Ironfist mine, Old Fort, Tentacle Obelisk

**Route Taken:** Ironfist Mines - Old Fort - Tentacle Obelisk - Hope

**Enemy Contacts:** Ironfist mines - 1 Tomb spider and 3 web mummys with spider swarms inside each - all eliminated.

                               Ironfist mines - (additional contact) - 1 giant spider and 5 spider swarms - all eliminated

                                Cavern underneath Ironfist mines - 1 even larger tomb spider with numerous web mummys - combat not initiated.

                                Abandoned Fort - 4+ Shadowfey Elves and 1 shadow mastiff  - none eliminated (tactical retreat from contact)

 Tentacle Obelisk - 1 giant tentacle monster (unknown enemy type) - combat not initiated

**Casualties:** Murtagh

**Mission Outcome:** A) Success

                                  B) Success

                                  C) No thunder iron could be located within this mine

**Recommendations:** Ironfist mines have now been cleared, however the entrance to the caverns below must be sealed to prevent further incursions. Would recommend returning to the caverns at a later date with a better prepared party.

**Personel Reflection:**

* Another casualty. **Murtagh** was a skilled warrior, he did not deserve such a horrific death.
* I lost an ear during our battle with the spiders. No matter, I was born with a spare. Thanks the gods for **Alexandria's** healing (or rather thank Bahamut). If it weren't for the bravery of **all my companions** I surely would have fallen in that infernal place.
* Slavers in the abandoned fort. I despise slavers. It is unfortunate that we encontered them at dusk, when the environment favoured the enemy. I feel we would have had the advantage if we had returned during daylight, but the party decided it would be best to explore other locations. So be it.  When I next return to that fort I will be ready.
* The creature we encountered at the obelisk filled me with dread. I think I heard one of my companions call it a Droth. I'm glad we decided to retreat, the beast was clearly beyond our abilities.
Borin's Thoughts

Monsters… Ah dinnae ken who gave this **Seth** the notion that he can play god with people’s lives but he has forged ahead with getting this young woman “reborn” withoot even getting’ consent from her father… the unnatural result must surely be the gods vengeance for his arrogance!

That said, he has at least put together a team to repay Ulman Dark for his work. Given ma unease at the morals at play, ah have nae choice but ta escort him. It seems the druid **Aerfrey** might share some concerns too. Bless that lassie, Ah suspect Ah’ll lean on her ‘fore this is over. The formidable lady, **Eunice**, reminds me of tha nurse maidens of ma home, she looks like she’d brain a few with tha pan she carries! The morbid **Gravedigger**’s fascination with the dead will hopefully help us if we encounter any filth not thar! Ah cannae read the wee lad **Seonbi**, Ah only hope he lasts longer than poor Plygonk last time oot. He seems to be a thinker at least, so that’ll surely help!

Zombies attacked in tha night! What a woman Miss **Eunice** is, striding oot and holding off many of them! Not ta be ootdone, **Aerfrey** handled our left flank almost singlehandedly! **Gravedigger**, **Seth**, **Seonbi**, and Ah managed to support them in taking doon tha ones they held up.

We found a corpse. Normally not something overly noteworthy but **Seth** seemed keen to defile it for some reason… he claims it isnae necromancy but he then removed tha heed and took it behind a tree? Ah feel sick just thinkin’ about what went on but **Eunice**, **Aerfrey**, and I managed to persuade him to give up the heed eventually and we buried it so it might hopefully rest!

We spotted ah small Grung village. they looked threatening (and a bit cute… ah cannae lie about that!) but **Seth** was able to communicate with their leader and they didnae attack us.

Much o tha next few hoors are fuzzy. Tryin’ ta swim across a foul river left me blind.. somethin’ corrupts the very water. Miss **Eunice** took to leading me so Ah didnae stumble. Bless her heart! It sounds like there’s some sorta shrine to Lathander but Ah couldnae see to confirm. Somehow Ah managed to fall doon several pits despite being led by Miss **Eunice** - mebbe she’s nae good for seeing in tha dark? There was a strange possible trap that **Seth** wanted me to touch first... Ah’m sure it’s just part of his analysis and not anything more sinister but in the end, he got stuck behind unable tae follow the rest of us for some reason… **Aerfrey** found a scroll and cured ma blindness - Lathander bless that lassie! We heard many zombies but the majority fled from the might o’Lathander. **Seonbi** and **Eunice** helped mop up tha rest. We’re heading home (Ah should’ve taken anotha wee look at that room first!) but **Seth** says he’ll be heading back oot soon… we’ll need to be quick, that geas isnae far off…
An Undelivered Invitation - Part 2

***Quest Details***

While trying to sleep this night your mind has been thinking about a dungeon filled with terror, the loss of a close friend, a night of reckless drinking and merry making, or maybe it's just one of those restless nights for you. Whatever your reason for being up this late at night might just have been worth it. You hear the town guards frantically gathering towards the center of town.

Rushing out into the darkened streets, you can see members of the Hope militia gathered around a body.

Not just any body. The body of an adventurer sprawled out as if they had been dropped from the sky, their body covered in deep cuts, claw marks, bite marks, and multiple other injuries vying for the honor of having been the cause of death. Clutched in the dead man's hands is a crumpled note.

The note reads:

*Garrett,*

*At long last, I have found a buyer for my family's accursed manor. Though it pains me to sell the family's ancestral home, my finances are precarious and I cannot foresee a time where I would ever feel comfortable resting beneath that roof. It's for the best.*

*With that in mind, I may have neglected to inform the buyer of all the... pecularities that abound within the house. It was hard enough selling a dilapidated old manor so far from civilization without divulging the specifics of its hauntings and various other quirks.*

*I am asking you, old friend, to assemble a team and see to the cleansing of the property. I know not how long this will take, but do not doubt that it is a perilous thing I ask of you. With that in mind, you may present this note to David the Gnome in Hope in order to secure additional finances to assemble your team. He will arrange for the payment of 1,000 gold pieces to you for each floor of the manor you're able to successfully cleanse. I trust you to be honest in this, of course, but this letter is also enchanted to ensure none of your less savory hires try to abscond with the money. When a level is cleared, you will see a bloody watermark appear at the foot of this letter. Only then will David release a payment to you.*

*Enclosed is the key to the servant's entrance. I suggest you start there and then work your way through the place level by level. Only then will my buyer take possession of the home, as I cannot afford the bad publicity of being the man who accidentally got a future king killed.*

*Best of luck, old friend!*

*Sir Runic 'The Rump' Tegel*

#### Adventuring Party:

* Vesrot
* Furious
* Plank
* Hogo
* Borin Grimhammer
* Elphim
* Trym Tosscoble

## Session Summaries:

* Furious' Eighth Letter to Oak
* Borin's Final(?) Test
Rescue the 'Fizzbang 3' Part III

## Session: Rescue the Fizzbang 3 - Part 3

**Adventure date:** 23.2.21

**In game date**: 30 Highsun - 3 The Fading

*The intrepid party have secured a foothold in the Quartztoil Tower and are looking to make a (hopefully final) push to find and rescue the "remaining" party members from Fizzbang's original quest*

#### Adventuring Party:

* Artemis
* Sairina Istari
* Adalius
* Furious
* Elphim
* Uklah

#### Creatures Encountered:

* Animated Armor
* Possessed Armor
* Unfinished Iron Golem

#### Treasure Found:

* Quartztoil's Spellbook (Sold)
* Artificer's Book of Minor Infusions (Sold)

#### Trivia:

* Rescued Icarus from bondage as a suit of possessed armor
* Encountered and freed a gnomish woman who had worked for Quartztoil
* Captured the library and completed the contract for the interested party
* Were unable to rescue Skrit and Varis after being assaulted by Quartztoil's automatons

## Session Summaries:

* Sairina Rescues the King - Fizzbang Rescue III
* Furious' Fifth Letter to Oak
* Dupre’s mental note - 2512
Monastery in the Mountains III - Super Mubo Bros

## Session: Monastery in the Mountain III

**Adventure date:** 12.2.21

**In game date:** 28 Eleasis (Highsun) - 3 Elient (The Fading)

*Reunited with Vincent and making friends with the goblin Tannin. The party makes it's way to the village of Shibai - under siege by a mysterious blue mist. After talking with Major Yashida and Shigetoki Ishimoto with group confronts the Mubo brothers. A pair of drunkard mercenaries that claim they have fought and killed the monster in the monastery several times and that entrance into the monastery is strictly forbidden. Not believing the brothers tale. The party decided to sneak out of town the next morning to investigate the temple. In order to do so that got the Mubo brothers drunk that evening.*

*Once at the temple the party found themselves overwhelmed by phantoms and had to make a retreat back to Shibai after losing one of their party A.L.E.C.*

#### Adventuring party:

* Blaze
* Tannin Gnarlbite
* Bronson
* Vincent
* Drago
* Gigi
* Zombie Kronk

#### Creatures Encountered:

* Adeddo-Oni Hunchling
* Fuko
* Phantoms
* Wall Monster

#### Treasure found:

* Potion of sharpness
* Potion of clairvoyance
* Potion of Mind reading
* Warehouse junk
* Scrolls of Guiding bolt, cure wounds

#### Trivia:

* Drago tried to open a chest with carpenters tools
* Found Zombie Kronk

## Session Summaries:

* Drago's Patrol Report - Monastery III

* Tannin's Journal - Monastery in the Mountains III
* Gigi's Prose - Monastery in the Mountains III
* Bronson's Daily Sermon
* Blaze's Fiery Ramblings Pt.3 - Monastery in the Mountains
Arnulf "Almost One Eye's" Journal

I have found purpose, after all these years of wandering the world, I have found it and it is you.

Who thought i would find you after following visions given to me by a fog beast leading us straight to your temple, even if i could go back in time knowing what awaited us, i would do it all over again for you. Starting our journey following a path deep in fog, attacked by several birdlike creatures, having two of my companions ripped to pieces by its winged mother, I would do it all over again for you my love.

The spirits on our path would not stop me reaching you, their idle threats of throwing ourselves off waterfalls wouldn’t stop me, even death will not stop me as you have witnessed. When we arrived at your temple, only evidence of death and destruction we could find, we will find the cause and put an end to it, I swear this to you.

Upon entering I knew it was love at first sight, seeing the statue created in your image doesnt do you justice, I have seen your true form and nothing can compare. It was you that blessed our group for the hard times ahead. Knowing that i would cast down my false deity Kelemvor again if i could, as when i passed into the next world it wasn't him waiting there for me, it was you Kayassit.

These disgusting oozes will not inhabit your sacred home for much longer my love, we tried to kill it, i even lost my life to it trying to purify it. When darkness took me, I knew you had a special quest for me. I will return to Hope and seek stronger companions and we will cleanse the shrine in your name.
Talking Lizard-Cat Thing is Weird.

I go back to castle that not actually abandoned again. I leave Fluffy Bob home this time because he need tiny bunny armour before go play with goblins. I no want Bob to be lonely outside in bush whole time so he stay home with Ghargh mom and dad. They play nice and love Fluffy Bob too.

Ghargh happy to adventure again with new friend Sarina but this time is new, weird friend that look like lizard but purr like kitty. I had to watch tents with her and she just cry and ask all sorts of weird questions and make weird noises. She ask me if she feels special. I touch her face, She not feel special. She feel like lizard. Then she ask if her insides feel special so I stuck my finger in her nose. No feel special. Just feel slimy boogers. I don't know what she think she feel like. She don't feel like fuzzy cat but she make noise that rattle like one. After she ask me poke her SHE TRY TO GO TO SLEEP! NO! I tell her, "No sleep! We watch tents!" What wrong with her? She cry. She want finger in nose. She want to not do her job. Ghargh move to other side fire to watch her. I glad Fluffy Bob at home. Lizard-cat get funny look when hear of Fluffy Bob. I no trust her.

Next day we get to not-abandoned goblin castle. This time goblin creatures try to fool us by hide in behind walls but we see them. Spider-lady climb walls. Spider-lady cool. Not scary like spider cause look like woman, but woman that climb up walls like spider. I like watch spider-lady climb because is funny and forgot to fight. But is ok. Sarina run in and kill stuff. I come when big blue guy need help.

Hahaha....Blue....

Oh. Sarina think not funny things funny. I don't know why. Little goblin is silly hat tell Sarina something and Sarina fall on ground laughing. We fighting and Sarina just laugh and laugh and roll on ground holding stomach and laugh. THIS NOT COMEDY CLUB SARINA!!! Goblin joke not even funny. "Hey, look at blue guy!", that funny. Goblin joke? Not funny. Then goblin say something to other friend Teres and Teres fall on ground next to Sarina and laugh. WHY? IS NOT FUNNY YOU GUYS!!!

No know why think Goblin funny but Ghargh put rags in ears so no more listen bad jokes. We kill unfunny goblin and finally they stop laughing. Sarina get up and yell, "IT NOT EVEN FUNNY!", which no make sense. If no think funny then why laugh and no fight Sarina? Sarina lies. She like bad jokes. My dad tell bad jokes. They should be friends.

Oh, there was also naked goblin we give food and fat guy's medicine too. Maybe Sarina take fat guy medicine and that why she laugh. There also goblin blacksmith like me! He make good armour. He have helmet with no eye holes so eyes no get hurt and curve sword thing so you stab in back while still in front. Why Ghargh no think this? I need bring him metal and maybe we be friends and make things together. We also find coins and dead goblins give us lots things to sell. Oh and demon bird with babies in tower. And ghost named Morty. And castle have many leaders. One talks to evil god in skull. We leave all them alone.

Now Ghargh can buy stuff to make Fluffy Bob own armour and maybe a saddle! Fluffy Bob going be so excited!!!
Arnulf's Monster Manual

*Arnulf pulls out a small black book that was concealed in his robes, he opens the book up and shows you pages of notes he has taken on creatures he and his companions have encountered on their travels in the Savage Frontier.*

**CHAPTER 1**

**Monster:**  Demon Blood Ooze

**Location:** Slowdown Falls Shrine (Creature In The Fog I)

**Strength:** Hard hitting (**20+ damage per hit**), deals shadow damage as well as brute strength (**Necrotic + Physical damage on hit**). Has long reach and can strike at a distance (**10-15 ft attack range**)

**Weakness:** Radiant damage (**vulnerable**), Slow moving (**15-20ft movement**)

**Tactic:** Exploit its slow movement and kite away from it while raining damage down upon it, holy damage is preferable. This creature plays possum until you gather close enough to it, try drawing it out by either making noise or throwing light towards its general direction to force it to reveal itself. Be wary when using slashing weaponry as the cut will cause this creature to multiple.

**Monster:** Shadows

**Location:** Slowdown Falls Shrine (Creature In The Fog I)

**Strength:** Weapons of iron and steel do little damage to these Shades as well as many schools of magic (**resistance to physical, lightning, fire and psychic damage**). They sap away your strength if they make contact with you (**-1 strength on failed saving throw, if your strength reaches 0 you die.**)

**Weakness:** Radiant damage (**vulnerable**)

**Tactic:** These creatures hide in your shadows, always be aware of which direction light is facing you as they will surprise attack you from the location of your shadow. Keep your companions on high alert as the more of you there are, the more shadows will form to strike. When bathing in the enchanted waters of Kayassit inside Slowdown Falls Shrine the effects of the shadows strength sapping ability faded away.

**Monster:** Scaleshrike

**Location:** Amongst the fog (Creature In The Fog I)

**Strength:** Poisoned talons which causes paralysis. (**paralysis on failed constitution saving throw**)

**Weakness:** Unknown

**Tactic:** Unknown

**Monster**: Murderbeak (Scaleshrike Matriarch)

**Location**: Amongst the fog (Creature In The Fog I)

**Strength**: This huge beast can swoop in attacking multiple times before flying away (**Hit and run**), she hits extremely hard, managing to tear multiple people in two with a single strike (**20-30 damage per hit, multiattack**)

**Weakness**: Unknown

**Tactic**: Unknown

**Monster:** Feral Zombie

**Location:** Wilderness near the Necromancer's Cave (Creature In The Fog II)

**Strength:** Strength to knock you off your feet and becomes stronger when low on health. Disease-ridden (**target can't regain hit points and must make a DC10 Constitution saving throw every hour or its hit point maximum decreases**)

**Weakness:** Unknown

**Tactic:** Unknown
Adalius' First Movement

*Fade in*

We see a group gather at the gates of the rundown town of hope.

We read a SUBTITLE in the sky above the gates

CHAPTER ONE

“Champion of the weak”

We see a group of five men and women, below average in appearance and dirty. Amongst them a shining champion, whose light causes several of them to shield their eyes. The man stands upon a raised stone and announces to the peasants.

Adalius: “Fear not, I Adalius will bring this murderer to justice and you shall accompany me and witness my might first hand.”

The men cheer and women swoon, the jesters confidence and the way with words would make any mortal weak in the knees.

Elphim, Halfing (To Adalius): “marry me Adalius!”

Sairina, Elf: “He is so dreamy”

Artemis, Elf (To Adalius): “Please date my sister, Adalius.”

The champion gazes up to the sun, fearless, confident. What a man.

Adalius: I am sorry, I am already in love with a woman, and her name is Justice.

Fade out

CHAPTER TWO

“A dragon cowares”

The handsome jester and his companion stumble into a large dragon with it’s devious minions, stripped and buzzing. Furious and Artemis cower and look towards Adalias for aid, looking for protection before the great scaled beast. Without hesitation he pulls out several knives and throws them in an arc, killing each minion with a single blade. The dragon falls back in shock.

Dragon: “Adalius is that you? I am sorry I didn't know, please my treasure, it's yours.”

Adalius scoffs, “I have no need for material things, my poor companions on the other hand”.

Before he finishes his sentence the other party members rush over with their greedy fingers to take from his spoil.

CHAPTER THREE

“Justice”

Arriving at the murderous druid's lair, Adalius at the helm leads the party through, our fearless leader..

Many traps awaited them, a cowards way to do battle, unleashing tidal waves and wild beasts upon them but no match for our hero.

They continue forward...

(AHHHH a giant wasp! i knew it was a bad idea coming up here by myself! if only i could call for help... i know!)

(What if i turn into one of those orcs and blend in! stupid wasps....AHHH its biting me! SOMEONE HEL..........)
Goblin Bounty

## Session: Goblin Bounty

**Adventure date:** 12.2.21

**In game date:** 22-24 Eleasis (Highsun)

*Fed up with the aggression of the goblins in the Harrowmere, Mayor Quincy Penfold is offering a bounty of 5 gold pieces for each goblin ear returned to him. In addition, he is offering the sum of 500 gold pieces if their chieftain, Licktoad's head is brought to him.*

*The Licktoad goblins are said to dwell somewhere to the southwest of Hope in a series of caves bordering the Hagwood.*

#### Adventuring Party:

* Hector Mullens
* Gimble
* Bimble
* Ida "Many-Blades"
* Astra Willowvale
* Teres Vannerhart

#### Creatures encountered:

* Swamp monster
* Fogfolk
* Goblins

#### Treasure Found:

* Mansticker (Magic spear)
* Masterwork Shuriken

## Session Summaries:

* Teres's notes and observation - Goblin Bounty
* The Amazing Adventures of Gimble Nimblehands: Part One
* The Fantastic Voyage of Bimble Nimblehands : Chapter One
* Astra's Personal Journal - The Goblin Bounty