Gloom

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**Gloom** is the second area of the second part of the game, accessed by getting through Anguish. It is the Future version of Arid Flats. The desert is in the middle of a windstorm and more parts of it have caved in, creating an even more uneven terrain and allowing various cave-dwelling creatures to show up on the surface. The wind has seemingly blown away a lot of the sand, revealing brick walls and gravestones in the background. By the time Ash gets to Gloom, it's still too early for the sun to be up. Instead, a huge dark moon can be seen in the sky. Gloom introduces 3 new enemies.

Gloom's main path consists of 20 levels. Most of the area's levels are altered versions of Arid Flats' levels.

Gloom contains 6 secret levels, in which 1 cartridge (Tombs & Torture) can be collected.

The area does not contain any tumors, same as every other Future area.

Getting through Gloom leads Ash to Blight.

## Enemies

Gloom contains a wide variety of enemies, including all of the enemies who previously appear in The Hollows:

* Chargers - nimble slug-like creatures, slowly crawling from side to side when undisturbed. They will charge madly towards Ash if he steps on the platform the charger is on. The charge lasts for a set amount of time, during which the charger will move much quicker than normal, still turning around when it reaches the edge of the platform. Touching a charger kills Ash, regardless of whether it is in the middle of a charge or not.
* Gorgers - much larger slugs, who behave exactly like chargers. Due to their size gorgers can be harder to dodge.
* Droopers - passive version of gorgers, visually differentiated from their more aggressive counterpart by having only one good eye, with the other being a cross. Droopers move slowly from side to side and do not react to Ash in any way. Touching a drooper is still deadly.
* Agons - spiky balloons that come in two sizes (big agons and small agonyias). They are dead or mostly dead creatures inflated with gases from decomposition. Agons float in the air, connected to the ground with a chain, and act as passive obstacles, similar to spikes. Touching one kills Ash.
* Ferals - more active, aggressive versions of agonyias. Unlike agonyias, both of whose eyes are crosses, ferals have one eye open. They will slowly follow Ash as long as he is in range, and retreat to their original position if Ash gets too far away. Ferals' movement is restricted by the length of their chains. Touching a feral kills Ash.
* Hoasts - crawling creatures, which use human skulls as a protective shell. They move from side to side, often along floors covered with spikes, and are indifferent to Ash. Jumping on top of a hoast allows Ash to bounce off of its skull shell. Touching the sides of a hoast will kill Ash.
* Floasts - floating creatures, similar to hoasts. Their head is also covered by a human skull and a small fleshy tail can be seen sticking out at the bottom. Much like hoasts and other enemies with skull shells, floasts are "bouncy". Jumping on top of a floast allows Ash to bounce off of its skull shell. Touching the sides or the bottom of a floast will kill Ash.
* X-Floasts - a withered variation of a floast, nearing the end of its life. Their skulls are cracked and jumping on one breaks the skull, killing the x-floast.
* Edemas - lumpy blobs roughly the size of Ash, which fly around in straight lines and bounce off solid surfaces at a 90° angle. Upon reaching a surface, edema will pause briefly. Touching an edema will kill Ash.
* Anchorfish - fish-like creature chained to a solid block. Anchorfish move in a circle in a set direction around the block they're chained to. There are three chain length variations - short, medium, and long. Anchorfish seemingly have no trouble being outside of water. Touching the fish kills Ash.

## Secret entrances

* Gloom 5 (downwards secret) - 1 cartridge. Accessed by breaking through the breakable blocks at the bottom of the level.

## Trivia

* Gloom is the only non-optional area in the game which does not feature any NPCs.
* It is speculated that the reason chargers, gorgers, and droopers appear in Gloom, but not anywhere in Arid Flats or The Hollows, is because they are surface-dwelling nocturnal animals.

## Gallery

### Gallery of Gloom's main levels

* Gloom 1
* Gloom 2
* Gloom 3
* Gloom 4
* Gloom 5
* Gloom 6
* Gloom 7
* Gloom 8
* Gloom 9
* Gloom 10
* Gloom 11
* Gloom 12
* Gloom 13
* Gloom 14
* Gloom 15
* Gloom 16
* Gloom 17
* Gloom 18
* Gloom 19
* Gloom 20

### Gallery of Gloom's secret levels

* Gloom 5 down 1
* Gloom 5 down 2
* Gloom 5 down 3
* Gloom 5 down 4
* Gloom 5 down 5
* Gloom 5 down 6

## Individual level pages

Links to individual level pages

* Gloom 1
* Gloom 2
* Gloom 3
* Gloom 4
* Gloom 5
* Gloom 6
* Gloom 6
* Gloom 7
* Gloom 8
* Gloom 9
* Gloom 10
* Gloom 11
* Gloom 12
* Gloom 13
* Gloom 14
* Gloom 15
* Gloom 16
* Gloom 17
* Gloom 18
* Gloom 19
* Gloom 20

## See also

* Anguish - the area which comes before Gloom.
* Blight - the area which comes after Gloom.
* Arid Flats - the Past version of Gloom.