Jacqueline Naomi Space

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 San Francisco Buoys**

This character's story began in the 1939 San Francisco Buoys inaugural season.

* Full Name: **Jacqueline Naomi Space**
* Jersey Number: **78**
* Position: **SF3** • **Emergency Small Forward** for the **San Francisco Buoys**
* Age in Chapter: **20 years old**
* Date of Birth: **April 2nd, 1918**
* Modern Country of Origin: **United States 🇺🇸**
* Career Goal: **Maximum Agility**
* Struggle: **Reliability**
* Alignment: **Authentic Arrogance**
* Height: **6' 6" | 1.9812m**
* Weight: **173 lbs | 78.47148kg**
* Character Level: **1 *- Rookie***

### Play Style: None

**Jacqueline Space** isn't known for a distinct play style yet.

### Player Class: **None**

Jacqueline isn't known for a distinct player class yet.

### Alignment: Authentic Arrogance

* **Authentic** = characters who value honesty and being true to oneself and they are not afraid to express genuine thoughts and feelings, no matter the law, group harmony, or their own image.
* **Arrogance** = characters who are overly confident and believe that they are superior to others. They may be dismissive or disrespectful of others.

## Biography

Jacqueline Naomi Space was born on April 2nd, 1918 in Orange, New Jersey. She was the tallest of the three children in her family, and had a natural talent for sports. Her father Spoony, a former boxer, encouraged her to take up basketball to advantage her size. The sport became her passion. Jacqueline motivated herself in her career with the goal of achieving maximum agility. Her mother, Carolyn, was a waitress on a cross-Atlantic ship, so Jacqueline never saw her much in her childhood. She was confident in her abilities and held herself to high standards. Her struggle with reliability sometimes made it difficult for her to consistently perform at her best.

Her proudest moment, so far discovered, was being signed as a Founding Syndicate Player by the San Francisco Buoys. She felt honored to be a part of the inaugural season of the BSofA and hoped to make a name for herself in the Syndicate. Jacqueline felt positively about the team at the beginning of the 1939 season. She enjoyed playing with her teammates and was proud to be a part of the Buoys. Her unique qualities as a player included her height, strength, and natural athleticism, which she used to create an impact on the court.

Jacqueline dealt with the media spotlight with straightforwardness, never afraid to speak her mind or express her true feelings. She was not one to hold back, even if it meant being perceived as aggressive or stand-offish. During the initial scouting for the San Francisco Buoys, Jacqueline was discovered by chance at a local gym. She was playing a pickup game with some friends when Assistant Coach Kelly Warren noticed her talent and invited her to a try-out. Her performance at the try-out earned her a signing, anchoring a spot on the team as the Emergency Small Forward for 1939.

## Details

* Favorite Food: Tomato Soup
* Favorite Color: Blue
* Favorite Animal: Panther
* On-Court Habit: Jacqueline audibly squeaks when she dribbles.
* Piece of Trivia: she can recite the entire roster of the 1939 San Francisco Buoys from memory.
* Has a Fear Of: New Yorkers
* Diet Plan/Training Regimen: a plant-based diet and practicing yoga to maintain her flexibility.
* Pop Culture Interests: She enjoys listening to jazz music and reading mystery novels; greatly enjoys boxing.
* Love Interest: None at the moment.
* Other Professional Interest: Jacqueline is interested in interior design and hopes to one day design homes for her whole family.

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, names of people, previously-established Lore, team names in other professional sports, and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The San Francisco Buoys*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Long Beach Floaters*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Long Beach Yachts*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Malibu Yachts of Los Angeles*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Jacqueline Naomi Space*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access