Spiritual Realms

A **Spiritual Realms** is an elite technique that allows the user to manifest their own plane of existence into reality or through making a contract they may use a realm that already exist, but is owned by someone else. A spiritual realm can be used entrap their target inside, as a living space, place to put items, materials and gear or basically whatever the user wants it to be for. Once, inside the target will have to deal with whatever rules the individual who placed the realm has set for their plane because ever realm is constructed differently, so no two realms will ever be the same unless two people are contracted to the same realm.

## **Description and Understanding**

Constructing a Spiritual Realm is the ultimate form of Nexus and the most elite uses of one's spiritual radiance. Through creating a new plane of existence, the user can truly bring their imagination into reality and use this to do whatever they want within the space that have created. Once inside a persons soul radiance is amplified and the space will bend to their will as long as it does not contradict any of the inherit laws that radiance as whole usually abides by, but with that said their may be exceptions.

Manifesting a Spiritual Realm requires complete mastery over one's spiritual radiance and understanding of the spiritual elements in their relation to the Nexus system. It also requires a lot of radiance to manifest, so highly skilled users can only use a spiritual realm once per day, while most users will likely need at least 48hours to manifest. This also goes for imperfect realms as well, since most people that need to use an imperfect realm have to do so because their skill isn't high enough to summon a perfect realm and so the same limits would apply to them. Nevertheless, contractual realms may be able to to summon their realms more than once a day depending on how much radiance needs to be used per the contracts rules, but this often leads to weaker realms that are easier to escape from.

### **What is a Spiritual Realm?**

A Spiritual Realm is a plane of existence that manifested per the users imagination and will. This is inherently different from the typical Realm because most realms will manifest naturally as an explosion of atoms that just happens to create a new pocket of existence within the universe and honestly researchers still aren't exactly sure how this occurs with some believing that it will never be possible to understand. Once a spiritual realm manifest it can be turned into the standard realm if the user permits it or it can just be abandoned for someone else to find, but it depends on what rules the user has set for space.

### **How to create or acquire a Spiritual Realm**

Important Note- Outlines of how to manifest each type of realm will be listed in those realms deep explanations of how each of them functiion.

Creating ones own spiritual realm can only be done after mastering themselves, affinity and gain a unique understanding of how the spiritual elements work in relation to Nexus. However, only such a small percentage of people will ever be able to reach this point within their lifetime and so for many attempting to reach this point is a waste of time. Especially, because the odds of fighting an individual that can not only is extremely low and creatures born from the Krypt cannot create their own realms, but instead they do something similar which researchers have named the "Void."

The Void seems to operate very differently then a realm, for example an "imperfect" void tends to last much longer then a realm that's imperfect, but due to the lack of information researchers have on the topic of voids as a whole they aren't too sure in saying the void is imperfect or what constitutes a void because an imperfect void often replicates similar characteristics of a phantasm. Furthermore, since expeditions to the Krypt are largely unsuccessful understanding things that derive from it are significantly harder to fully comprehend.

Moreover, while learning how to use a perfect realm is incredibly difficult, manifesting a imperfect realm is much easier and is often only manifested by people that are ranked within the S Class, but there's more variation in people that can use this type of realm. There a a few key issues when manifesting this type of realm, but that will be explained down below and instead the things that you need to know in order to manifest this type of realm is that you have to be in tune with your bodies fluctuating radiance patterns. To manifest this type of realm into existence a person must be able to sync their spiritual radiance exactly with the environment around them in which they are trying to manifest that realm into existence and they must hit that sync at the exact point in time to where they are trying to summon that realm. In order to understand the concept better think of it like when a beat drops in the middle of a song because when listening ton that song usually everyone always waits to react until the beat falls, but when it does the people go ballistic. In this scenario, the goal of the user is to match the wavelength as soon as that beat drops.

There are other ways to inherit a realm, an individual could stumble upon a realm that is currently uninhabited and take control of that realm. Or the person may be able be able to kill the person in charge of the realm and take it for their own, but in both cases that is highly unlikely because finding a realm that is uninhabited likely means that its going to be destroyed soon and that it is uninhabitable in the first place. Additionally, killing the individual or individuals that are in possession of the realm would likely be impossible because that individual has likely ascended to a strength in where defeating them would be require much power then the attacker would have. Nonetheless, it may be possible to inherit a realm through negations or winning them through gambling's with those in charge of their realm as Chief Director Luthor Marcone apparently acquired his realm through betting with Morana the Dealer of Death, but not to be confused with the actual Grim Reaper.

## **Different types of Spiritual Realms**

### **Perfect Realms**

As mentioned earlier a perfect realm is the amalgamation of peak understanding in the spiritual elements and mastery over one's affinity. This form of realm will trump all others and is the metric in which all other realms are compared to. This type of realm is capable of whatever the user desires, but what does it take to place a perfect realm down after you have reached the point to where it is possible to learn? Well there are a few requirements that have been well documented as of late due to the current Chief Director Luthor Marcone being very interested in documenting this technique, so that others will be able to learn how to do it in the future.

**Create a space within the mind**

A person must first create the space in their mind and visualize what they want to be created. By visualizing the space the person wants to create in their mind they will be able to tether it into reality much easier then attempting to make the space from nothing. When visualizing a realm remember to consider where the center will be and what will allow it function during this phase.

**Form laws to make the realm function in space**

No realm can exists without functions that make it possible to live inside the pocket dimensions of space. In order to live as a plane of existence there must be a laws that govern its existence. It is similar to how sorcerers must think about every aspect of the creatures or objects they create will work to make their creations real, but in this instance a person must think about every moving part within their own plane. The best way to think of a realm is like a home, for example the bare minimum a home needs to be called a home is floors, walls, doors, windows and a roof over head to be considered a home. However, other things like electricity, beds, bathrooms, refrigeration and other accessories like that is what makes a home function as an actual living space. Realms function in the same way, so a user must think about what factors will make a realm function in a way that it will be able to exist outside of their construction once it is finished or it will just collapse over time.

**Create rules to summon the realm into reality**

Realms cannot be summoned out of nothing and instead they need to be summoned through a sequence or initiators that can lead to the realm coming into the current reality and taking over its space temporarily. Another way to get people to the realm is by transporting them their, but this also takes some sort of sequence that allows the person to take the target to it. This is the trickiest section because what brings a realm into reality or takes a person to that realm is dependent on the rules and restrictions each individual has put in place. The requirements on how to cast a realm will also vary depending on what the realm does and what are the rules set in place that prevents a person escaping. For instance, a realm that allows people to enter freely versus one that is inescapable will require much different initiators, links or sequences. Its important to understand that a realm that springs up out of nowhere will likely be easily countered and require a few more rules to be met before it can deal fatal damage.

Here's an example of two different realms that are researchers had come up with as a group to understand this process better Angels Park vs Hell's fire.

**Angels Park**

A realm that summons a park filled with soothing winds and heavenly sounds. Made as a gathering place just to allow those to hang out with alone in a nice area without any distractions.

**Angles Park Activations Requirements**

* Has to be placed down in an open field.
* There must be at least three members of the group present in order to open it.

**Angels Park Rules**

* Only group members can enter this realm on their own, but anyone can exit freely.
* Can only stay open for up to 24 hours at a time until it is summoned again.
* No one can be hurt in this realm.

**Hell's Fire**

A realm that burns any target alive instantly, as soon as they enter into the realm and is inescapable.

**Hell's Fire Activation Requirements**

* Only can be accessed by specific members of the research team.
* At least four of those members must be present in order to activate this technique.
* They must all match each others spiritual wavelength when casting this realm.
* A veil must be laid down around the target they want to select and that target must be standing at the center of the veil.
* The target cannot be human and must be a Dark Forces creature that is of the X Class caliber level.

**Hell's Fire Rules**

* The barrier can only be up for no longer then 60 seconds
* Anyone else inside the barrier that is not a Dark Forces creature of the X Class caliber will not be recognized as a target to be destroyed.
* Hell's fire can only be used once a day, even if different researchers try to use the barrier.
* If the wavelengths of those are disrupted in any way while the barrier is up then it will be suspended immediately.

**Cast off whatever is holding you back**

A person that has reached the point of creating their own perfect realm no longer needs techniques to protect their body from radiance charged attacks and can instead do almost everything that a radiance user can do with their techniques, but without needing to activate those techniques. However, very specific techniques like Zero's Edge, Infinite Blaze, Luminance, Inception and Mirror Image will be lost to the user once they have reached this point as their body will be able to maintain the ability to use those techniques and maintain a spiritual realm. Once a perfect realm is manifested it will continue to stay open even when the user is not using it and it will require energy to be fed into it from the user daily. Even so, an individual capable of opening up their own realm will have no need for those techniques anyways because they are created to fill weakness' anyways.

Moreover, a perfect realm takes up about 50% storage space and therefore will require that anything outside of the users affinity must be cast away. This means for those with bloodline techniques must be able to get rid of them or their affinity, but doing the latter will leave that individual defenseless against stronger foes since they will no longer have access to their abilities or supplementary techniques and instead they'll be relying on their strength or bloodline traits.

### **Imperfect Realms**

Imperfect Realms manifest as an explosion of radiance that is able to sync with the environment around them at the exact point in which they are attempting to manifest the realm into existence. This type of realm can be risky because if the individual misses the sync point then they may either create a temporary realm that will immediately be destroyed or nothing will be happened and a lot of radiance will be wasted. These type of realms once manifested can last up to 72 hours before collapsing and will transform the environment around them, similar to a phantasm. The way in which to dismantle this type of realm is to either kill the target who cast it or destroy their wavelengths connection with from the environment through channeling a **Burst Limit** at the necessary frequency.

### **Group Realms**

**Group Realms** are basically realms that are created by a realm, which lowers the amount of radiance each person needs to use in order to manifest the realm and the amount of storage they will have to give up in order to maintain it's existence, as well as their hold over it. This type of realm is a unique type of realm that forms a contract between the individuals, in the form of a mark in order to manifest a perfect realm. Their are plenty of rules that this type of a realm may have, which can differ from the other, but depending on the number of people creating this real even lower skilled users will be able to gain access to this type of realm.

### **Bloodline Realms**

**Bloodline Realms** are realms that can only be accessed though possessing bloodline traits, but what makes these realms different is that these realms may give those of a bloodline access to abilities that don't require the summoning of the realm itself. For example, members of the Nakahara clan can access abilities from the Infinite Realm by using the Infinite eye without utilizing the realm itself directly. Those able to access their bloodline realms will also one day be required to sacrifice their bloodline traits in order to make use of the realm itself.

### **Temporary Realms**

**Temporary Realms** are realms that are constructed with the intention of being easily destroyed by the laws of space. These types of realms can be created by anyone with higher levels of skill in utilizing their soul radiance or accidentally used by someone attempting to manifest their realm for the first time, as many individuals who train to create their own realm will run into something like this at some point during their training. These realms are also manifested to create spaces for training in an effort to conserve energy, as well as to form the realm faster and it's also been used to quickly entrap targets within a space that will kill them quickly. Temporary realms are often broken down not long after they have been cast because creating a temporary realm is often done with haste, which means a lot of rules that go into stabilizing the realm are ignored.

Additionally, temporary realms do not transport the target to another space or bring the target to the space, instead is manifest the space around the target engulfing them inside. For clarification, a temporary realm invades the current space both the user and the enemy is in, which means that it basically layers two realms on top of each other. (An example of this will be down below)

Ex- Two opponents stand in the middle of the park and opponent A traps opponent B inside a temporary realm, which enwraps both of them inside a barrier. From the outside barrier all the spectators will see is a circulator barrier that has formed around both opponents and is floating in the middle of the Park. However, with a perfect realm all opponents would have disappeared or everyone within the range will have been transported inside realm. Likewise, with an imperfect realm the contents of the realm would have fused with the environment around it and no one would have been moved one way or another.

These types of realms aren't as draining as manifesting a perfect realm for highly skilled users and can be manifested up to 3 times a day, but they cannot be used in succession because the environment around them will be in a destabilized state and ready to dispatch of any disturbances. Temporary realms are also not very affective against highly skilled opponents or groups either because a single target can escape by laying their own perfect realm down or dispersing it through splicing through its heart using burst limit and if members from a group were left outside when the realms was cast, they can easily smash through it from the outside.

### **Contract Realms**

Contract Realms are existing realms owned by others being rented out to individuals who form contracts with the owner. These are usually perfect realms that are already existent in space while meeting the adequate requirements, but they are just in possession of someone else who is willing to allow someone else to for their own gain. Many individuals turn to contracts to gain access to realms since they don't want to lose the storage space or put in the work to get there and these realms can be used for a number of things from safe passage, to entrapping someone, or visiting and etc. An example of this would be Iana's Undertakers Realm, which was contracted to her by the Undertaker in exchange for half the souls that she collects through exorcising Dark Forces creatures, she's able to be the only one who has access to the realm.

### **Some things Realms have in Common**

#### **Exist Outside of the User**

Every realm that is created does exist in a space that is outside of the user, which means it could potentially be found through traveling around in the Beyond.However, without the key to the realm entering would be pretty difficult.

#### **Must be Summoned**

All realms must be summoned in order to be used.

#### **Realm Key**

Each creator of a realm will owns a realm key that allows them to go in and out of their realm as they please and the only exception is imperfect realm users. There is no key for an imperfect realm, so the users could potentially trap themselves inside their own realm. A realm key doesn't have to manifest in the form of an actually key and instead could be anything that the creator chooses to manifest it as.

## **Drawbacks**

Spiritual Realms require an immense amount of radiance and focus to be summoned which can leave the user momentarily defenseless if they are in the heat of a battle. Additionally, radiance reserves will be cut by more than half when after summoning, which will leave most users with extremely low radiance reserves afterwards and it may take up to 48hrs to fully recover their radiance stores. Only some very talented, lucky or incredibly disciplined people are even capable of recovering sooner and even less are capable of being able to use their Spiritual Realm the next day. Spiritual Realms also require a large amount of storage reserves, so as mentioned earlier sacrifices will need to be made in order to gain the ability to manifest one's own realm.

## **Countermeasures**

Being the ultimate form of Nexus and Radiance utilization there are not too many direct counters to a Spiritual Realm, so aside from the counters that were mentioned earlier for Imperfect and Temporary realms there isn't too much a person can do. The most simple method for two realm users is to lay their own realm down at the same time as the other individual, which will force both of the realms to compete for space against each other and can lead to very interesting situations. One very strange scenario for two fighters using different tactics of casting their realm is that they both end up in each others realm at the same time because if one person is using a teleportation method, while the other is bringing the location then both parties could end up separately in each others realm. However, what's most likely to happen is that both realms are going to clash with each other and the person that can match their wavelength perfectly with the realm in question and maintain control over their radiance the best will win the battle and their realm will be cast. Since most people aren't going to be able battle with another individuals realm straight up they must find other ways to compete, but their options are limited.

However, if you find yourself caught within someone else's realm then you aren't completely screwed there are a few ways a person can escape because in order to function each realm is at least built with one of these major flaws. Perfect Realms are constructed in ways that allows themselves to exist a long space through, which are enforced by rules and laws so in order to escape a realm disrupting those rules or breaking those laws will allow a person to escape from the inside. However, this can get tricky because most realm uses have enforced their own rules in order to hide or nullify those weaknesses, but this means that they must create even bigger weaknesses to disguise the obvious ones. In order to escape these are aspects of a realm that a person should look for.

### **Center or Heart of the realm**

Through discovering the core or heart of the realm they may be able to break through the center of its existence and disrupt the realms world, which can force it to collapse for up to a period of 48hrs and no matter how skilled the user is they won't be able to re-summon the realm until its fully recovered from shattering. The realms center can be anything, it could literally just be at the center of the realm, infused with the individual or it could have manifested into an object or being. Determining, what the realms center is can be difficult because is usually isn't as obvious as just finding what has the most amount of radiance pouring into and instead can be tricky to pinpoint. The only way to truly figure out where the realms center could be, is through analyzing the person and determining who they are through the tendencies because that will often reveal the truth for you.

### **Transported or Brought to it?**

An individual needs to determine if they were transported to the realm or if the realm was brought to them. This should be the first thing an individual should determine when entrapped within a realm because this will que them into what their options will be. For instance, if they realize that they were transported into a realm then they must look for where the realms center is because escaping the realm any other way will be impossible, unless the user has integrated other ways to escape outside of the norm. However, if they realize that the realm has been brought to them then that means they may be able to escape into the beyond by breaking through from the inside through channeling their own energy into manifesting their realm and focus it towards a specific point inside the realm to poke a hole through the barrier and escape. Even imperfect realms with heavily charged amounts of radiance will be able to break through a perfect realms barrier, but won't be able to overtake it outright.

### **What Makes this Realm Exist?**

Finding out what allows this realm to exist as a space on its own, will allow the individual to figure out ways to destroy the realm from the inside out. For example if an individuals realm was made of glass then a sonic boom would be able to topple the realm or if their realm functioned as an aquatic space then absorbing the water or finding other ways to disrupt the H2O particles may force the realm to collapse from the inside out. However, feats like this aren't too common when fighting inside someone else realm, but a person may run into it.

### **Other Methods**

If the individual realizes that none of those options will work then the only thing they can do is figure out what ruled the user has set and break those rules or complete the challenges set by them. However, there is one more method there is one more method an individual can utilize in order to escape a realm, but this can be severely fatal the individual attempting to escape. The user can create an anomaly within the realms by making themselves the object that breaks the rule, thus becoming a nexus event that would be akin to a black hole eating the realm from the inside out. This would only be possible through using techniques to disrupt the flow of their radiance so much that it forms a self eating radiance pool that is similar to Burst Limits deamplification process, but just completely breaks the system entirely. This is something that researchers have only hypothesized could happen, but have never attempted for the safety of those involved and therefore even they aren't entirely sure how it something like this could work or the exact effects this may have on the individual.

## **Known Realm Users and their Realms**

* Iana Moon and the Undertaker's Yard
* Luthor Marcone and his realm is Unknown
* Roman Longshadow and The Tartarus Demon Seal
* Raizen and his realm is unknown
* The Nakahara Clan and the Infinite Realm