SoulWeaver

**SoulWeaver** are a series of classes tied to the Ravenloss Saga. These consist of three classes:

* The original SoulWeaver.
	+ The Artifact-enabled Baltael SoulWeaver, obtained by equipping Baltael's Aventail.
* The Book 3 evolution called Master SoulWeaver.
* There is also the DC Class Chaosweaver. and while it is technically tied to the Ravenloss Saga, it is only related by theme, and thus has its own dedicated page.

* SoulWeaver
* Master SoulWeaver
* Baltael SoulWeaver

Base SoulWeaver is the First Ravenloss Saga class, that the other two classes are based on. It is obtained by giving 3 Shards of the Spirit-Loom to Tomix in Book 1 Ravenloss. It costs an addtional 14 Shards of the Spirit-Loom to fully train this class.

## Skills

* Slash
	+ 35 MP, 9 CD
	+ Attacks for 2 hits of 100% damage (200% total).
	+ Inflicts 'Sealed' for 9 turns.
		- -15 Boost.

* Enslave
	+ 27 MP, 14 CD
	+ Attacks for 1 hit of 100% damage.
	+ Inflicts 'Stun' for 3 turns, a stun.

* Concentration
	+ 30 MP, 3 CD
	+ Applies 'Con' for the next 2 turns.
		- +200 Crit.

* Retribution
	+ 20 MP, 9 CD
	+ Only available if the last hit from Valour Impact connects on the previous turn.
		- Skill will become unavailable if an attack is used after using Valour Impact, but using a non-attack skill will preserve the sequence.
	+ Attacks for 14 hits of ~23.21% damage (325% total).

* Valour Impact
	+ 20 MP, 4 CD
	+ Only available if the hit from Soul Pierce connects on the previous turn.
		- Skill will become unavailable if an attack is used after using Soul Pierce, but using a non-attack skill will preserve the sequence.
	+ Attacks for 3 hits of 50% damage (150% total) with +100 Crit.

* Soul Pierce
	+ 5 MP, 4 CD
	+ Only available if the last hit connects from any attack on the previous turn.
	+ Attacks for 1 hit of 100% damage with +50 Bonus.

* Soul Aegis
	+ 15 MP, 5 CD
	+ Applies 'Avoidance' for 2 turns inclusive.
		- +140 Melee/Pierce/Magic.

* Attack
	+ 0 MP, 0 CD
	+ Attacks for 2 hits of 50% damage (100% total).

* Repentance **(DA-locked)**
	+ 60 MP, 9 CD
	+ Attacks for 10 hits of 25% damage (250% total).
	+ Inflicts 'Daze' for 3 turns, a 100% weapon + stat damage DoT.

* Purge **(DA-locked)**
	+ 30 MP, 4 CD
	+ Purges all status effects from the player except for 'Stuffed', 'Focusing inner self', 'Able to Synchronize', and permanent effects.

* Soul Slice **(DA-locked)**
	+ 35 MP, 7 CD
	+ Attacks for 2 hits of 50% damage (100% total).
	+ If the target's maximum HP is 50% or less of the player's maximum HP and it is below 70% HP:
	+ If the target's maximum HP is 50-100% of the player's maximum HP and it is below 50% HP:
	+ If the target's maximum HP is 100-200% of the player's maximum HP and it is below 20% HP:
	+ If the target's maximum HP is 200-300% of the player's maximum HP and it is below 15% HP:
	+ If the target's maximum HP is 300-500% of the player's maximum HP and it is below 10% HP:
	+ If the target's maximum HP is 500% or more of the player's maximum HP and it is below 5% HP:
		- Inflicts 'Banished' for 1 turn, a NaN DoT equal to the target's current HP.
		- *Foe annihilated!*
	+ Otherwise, inflicts 'Soul Tear' for 1 turn, a 300% weapon + stat damage NaN DoT.
		- *Foe's Soul resists!*

* Soul Burst **(DA-locked)**
	+ 25 MP, 6 CD
	+ Automatically inflicts 'Mana Burn' for 4 turns, a 15-40 None Mana DoT.
	+ Attacks for 1 hit of 100-160% damage.
	+ Inflicts 'Soulless' for 1 turn, a stun.

* Soul Vacuum **(DA-locked)**
	+ 45 MP, 9 CD
	+ Attacks for 2 hits of 75% damage (150% total).
	+ Inflicts 'Will to fight reduced!' for 3 turns.
		- -25 Boost.

* Banishment **(DA-locked)**
	+ 22 MP, 3 CD
	+ Attacks all targets for 1 hit of 135% damage.

* SoulSynch **(DA-locked)**
	+ 35 MP, 2 CD
	+ Applies 'Focusing inner self' for the next 2 turns.
		- *You calm your mind and body.*
		- +20 Boost.
	+ After 'Focusing inner self' expires, it is replaced with 'Able to Synchronize' for 99 turns inclusive.
		- *Your spirit is calmed and focused.*
		- +20 Boost.
	+ Replaces this skill with SoulSynch (second use).

* SoulSynch (second use) **(DA-locked)**
	+ 35 MP, 2 CD
	+ Only available while 'Able to Synchronize' is active.
	+ *Your calmed spirit releases a brilliant, focused attack!*
	+ Attacks for 3 hits of 175% damage (525% total).
	+ Removes 'Able to Synchronize'.
	+ Replaces this skill with SoulSynch.

## Strategy

There's little reason to use SoulWeaver without its artifact.

**Master SoulWeaver** is the second Ravenloss Saga class. It is unlocked by talking to Tomix after completing Tomix's Saga Epilogue. Master SoulWeaver gains skills alongside SoulWeaver, and as such costs 17 Shards of the Spirit-Loom to fully train. This class requires a Dragon Amulet.

Unlike SoulWeaver, Master SoulWeaver **does not** gain benefits from equipping Baltael's Aventail.

## Skills

* Reckoning
	+ 35 MP, 15 CD
	+ Attacks for 14 hits of 25% damage (350% total).

* Soul Seal
	+ 35 MP, 9 CD
	+ Attacks for 2 hits of 90% damage (180% total).
	+ Inflicts 'Sealed Power' for 4 turns.
		- -25 Bonus.
		- -40 Boost.

* Soul Lock
	+ 30 MP, 14 CD
	+ Attacks for 1 hit of 135% damage.
	+ Inflicts 'Stun' for 3 turns, a stun.

* Meditation
	+ 0 MP, 8 CD
	+ Heals the player for 15% of their maximum MP.

* Valour Impact
	+ 25 MP, 4 CD
	+ Only available if the last hit connects from Soul Pierce on the previous turn.
		- Skill will become unavailable if an attack is used after using Soul Pierce, but using a non-attack skill will preserve the sequence.
	+ Attacks for 3 hits of 80% damage (240% total) with +200 Crit.

* Soul Pierce
	+ 20 MP, 2 CD
	+ Only available if the last hit connects from any attack on the previous turn.
	+ Attacks for 1 hit of 150% damage with +250 Bonus.

* Soul Aegis
	+ 25 MP, 6 CD
	+ Applies 'Avoidance' for 2 turns inclusive.
		- +200 Melee/Pierce/Magic.

* Attack
	+ 0 MP, 0 CD
	+ Attacks for 2 hit of 65% damage (130% total).

* Repentance
	+ 60 MP, 9 CD
	+ Attacks for 10 hits of 25% damage (250% total).
	+ Inflicts 'Sorrow' for 4 turns, a 100% DoT.

* Purge
	+ 30 MP, 4 CD
	+ Purges all status effects from the player except for 'Stuffed', 'Focusing inner self', 'Able to Synchronize', and permanent effects.

* Soul Banish
	+ 35 MP, 4 CD
	+ Attacks for 2 hits of 100% damage (200% total).
	+ If the target's maximum HP is 50% or less of the player's maximum HP and it is below 70% HP:
	+ If the target's maximum HP is 50-100% of the player's maximum HP and it is below 50% HP:
	+ If the target's maximum HP is 100-200% of the player's maximum HP and it is below 20% HP:
	+ If the target's maximum HP is 200-300% of the player's maximum HP and it is below 15% HP:
	+ If the target's maximum HP is 300-500% of the player's maximum HP and it is below 10% HP:
	+ If the target's maximum HP is 500% or more of the player's maximum HP and it is below 5% HP:
		- Inflicts 'Banished' for 1 turn, a NaN DoT equal to the target's current HP.
			* *Foe annihilated!*
	+ Otherwise, inflicts 'Soul Banished' for 2 turns.
		- -100 Bonus.

* Soul Burst
	+ 30 MP, 10 CD
	+ Automatically inflicts 'Mana burning away' for 4 turns, an Evil Mana DoT.
		- DoT damage range is equal to 8% of the player and target's max MP.
			* Min damage is the smaller of the two, and max damage is equal to the larger of the two.
	+ Attacks for 1 hit of 140-180% damage.
	+ Inflicts 'All damage taken increased!' for 4 turns inclusive.
		- -20 All.

* Soul Vacuum
	+ 45 MP, 10 CD
	+ Automatically inflicts 'Essence Torn Away' for 4 turns.
		- -30 Boost.
	+ Attacks for 2 hits of 90% damage (180% total).
	+ Inflicts 'Soulless' for 1 turn, stun.

* Remorse
	+ 40 MP, 1 CD
	+ Attacks all targets for 1 hit of 155% damage.

* SoulSynch
	+ 40 MP, 2 CD
	+ Applies 'Focusing inner self' for the next 2 turns.
		- *You calm your mind and body.*
		- +35 Boost.
	+ After 'Focusing inner self' expires, it is replaced with 'Able to Synchronize' for 99 turns inclusive.
		- *Your spirit is calmed and focused.*
		- +35 Boost.
	+ Replaces this skill with SoulSynch (second use).

* SoulSynch (second use)
	+ 40 MP, 2 CD
	+ Only available while 'Able to Synchronize' is active.
	+ *Your calmed spirit releases a brilliant, focused attack!*
	+ Attacks for 3 hits of 155% damage (465% total).
	+ Removes 'Able to Synchronize'.
	+ Replaces this skill with SoulSynch.

## Rotation

SoulSynch -> Soul Burst -> Repentance (-> Reckoning) -> SoulSynch

The idea is to basically loop SoulSynch as it's your main source of damage.
Use your defensive skills wisely on downtimes or when needed.

## Strategy

This class is a step up to Soulweaver until level 60+ as it outclasses Master Soulweaver because of its artifact.

Master Soulweaver's defensively oriented with multiple strong debuffs, but lacks a heal to back them up; sustaining can be an issue and long cooldowns don't help that. This class is usually a worse version of (Dread) Pirate, but has higher offenses. Use STR/END.

**Baltael Soulweaver** is a SoulWeaver variant, enabled by equipping Baltael's Aventail, and as such requires at least level 60 in order to use. Baltael's Aventail greatly empowers three key skills, turning SoulWeaver into a significantly more powerful class, at the cost of losing the helmet slot.

Baltael's Aventail alters the following skills:

* Valour Impact
* Soul Aegis
* SoulSynch

## Skills

* Slash
	+ 35 MP, 9 CD
	+ Attacks for 2 hits of 100% damage (200% total).
	+ Inflicts 'Sealed' for 9 turns.
		- -15 Boost.

* Enslave
	+ 27 MP, 14 CD
	+ Attacks for 1 hit of 100% damage.
	+ Inflicts 'Stun' for 3 turns, a stun.

* Concentration
	+ 30 MP, 3 CD
	+ Applies 'Con' for the next 2 turns.
		- +200 Crit.

* Retribution
	+ 20 MP, 9 CD
	+ Only available if the last hit from Valour Impact connects on the previous turn.
		- Skill will become unavailable if an attack is used after using Valour Impact, but using a non-attack skill will preserve the sequence.
	+ Attacks for 14 hits of ~23.21% damage (325% total).

* Valour Impact
	+ 20 MP, 4 CD
	+ Only available if the hit from Soul Pierce connects on the previous turn.
		- Skill will become unavailable if an attack is used after using Soul Pierce, but using a non-attack skill will preserve the sequence.
	+ Attacks for 6 hits of 66.66% damage (400% total) with +200 Crit.

* Soul Pierce
	+ 5 MP, 4 CD
	+ Only available if the last hit connects from any attack on the previous turn.
	+ Attacks for 1 hit of 100% damage with +50 Bonus.

* Soul Aegis
	+ 15 MP, 10 CD
	+ Applies 'Avoidance' for 4 turns inclusive.
		- +140 Melee/Pierce/Magic.

* Attack
	+ 0 MP, 0 CD
	+ Attacks for 2 hits of 50% damage (100% total).

* Repentance **(DA-locked)**
	+ 60 MP, 9 CD
	+ Attacks for 10 hits of 25% damage (250% total).
	+ Inflicts 'Daze' for 3 turns, a 100% weapon + stat damage DoT.

* Purge **(DA-locked)**
	+ 30 MP, 4 CD
	+ Purges all status effects from the player except for 'Stuffed', 'Focusing inner self', 'Able to Synchronize', and permanent effects.

* Soul Slice **(DA-locked)**
	+ 35 MP, 7 CD
	+ Attacks for 2 hits of 50% damage (100% total).
	+ If the target's maximum HP is 50% or less of the player's maximum HP and it is below 70% HP:
	+ If the target's maximum HP is 50-100% of the player's maximum HP and it is below 50% HP:
	+ If the target's maximum HP is 100-200% of the player's maximum HP and it is below 20% HP:
	+ If the target's maximum HP is 200-300% of the player's maximum HP and it is below 15% HP:
	+ If the target's maximum HP is 300-500% of the player's maximum HP and it is below 10% HP:
	+ If the target's maximum HP is 500% or more of the player's maximum HP and it is below 5% HP:
		- Inflicts 'Banished' for 1 turn, a NaN DoT equal to the target's current HP.
		- *Foe annihilated!*
	+ Otherwise, inflicts 'Soul Tear' for 1 turn, a 300% weapon + stat damage NaN DoT.
		- *Foe's Soul resists!*

* Soul Burst **(DA-locked)**
	+ 25 MP, 6 CD
	+ Automatically inflicts 'Mana Burn' for 4 turns, a 15-40 None Mana DoT.
	+ Attacks for 1 hit of 100-160% damage.
	+ Inflicts 'Soulless' for 1 turn, a stun.

* Soul Vacuum **(DA-locked)**
	+ 45 MP, 9 CD
	+ Attacks for 2 hits of 75% damage (150% total).
	+ Inflicts 'Will to fight reduced!' for 3 turns.
		- -25 Boost.

* Banishment **(DA-locked)**
	+ 22 MP, 3 CD
	+ Attacks all targets for 1 hit of 135% damage.

* SoulSynch **(DA-locked)**
	+ 35 MP, 2 CD
	+ Applies 'Focusing inner self' for the next 2 turns.
		- *You calm your mind and body.*
		- +20 Boost.
	+ After 'Focusing inner self' expires, it is replaced with 'Able to Synchronize' for 99 turns inclusive.
		- *Your spirit is calmed and focused.*
		- +20 Boost.
	+ Replaces this skill with SoulSynch (second use).

* SoulSynch (second use) **(DA-locked)**
	+ 35 MP, 7 CD
	+ Only available while 'Able to Synchronize' is active.
	+ One of three popups will appear:
		- *'I'm here with you.'*
		- *'I'm never far.'*
		- *'We got this!'*
	+ Attacks for 5 hits of 200% damage (1000% total).
	+ Removes 'Able to Synchronize'.
	+ Replaces this skill with SoulSynch.

## Rotation

Nuke Rotation: Soul Aegis -> SoulSynch -> Concentration -> Repentance -> SoulSynch

Use debuffs like Slash and Soul Vacuum to survive while waiting for Aegis and Synch to come off cooldown. If Soul Pierce and Valour Impact were used successfully, Retribution can be used instead of Repentance, since Aegis, Synch and concentration does not re-lock Retribution.

## Strategy

Baltael Soulweaver has incredible burst thanks to the buffed Sync and Valour, but does very little damage outside of those two skills. After dumping damage with those two attacks, there isn't much that can be done but turtle until they're off cooldown. Thankfully, it has 100% uptime on Slash, and Aegis lasts twice as long (but with a proportionally longer cooldown), letting it weather the storm until it can burst again.