Numeron

Numeron and its Support Cards are played by "M.A.T.T." who hails from the Xyz Dimension.

## **Monster Cards**

### **Numeron Core – Grand Core**

* Level 1
* Type: Machine/Effect
* Attribute: EARTH
* Attack: 1000
* Defense: 1000
* Effect: [2/Turn]: This card cannot be destroyed by battle. When this card is destroyed by a card effect: Special Summon 1 “Numeron Lord Granel ∞” from your Extra Deck and attach this card to it as Xyz Material (This is treated as an Xyz Summon.) You can discard this card to add 1 “Numeron Army Granel” from your Deck or GY to your hand.

### **Numeron Core – Sky Core**

* Level 1
* Type: Machine/Effect
* Attribute: WIND
* Attack: 1000
* Defense: 1000
* Effect: [2/Turn]: This card cannot be destroyed by battle. When this card is destroyed by a card effect: Special Summon 1 “Numeron Lord Skiel ∞” from your Extra Deck and attach this card to it as Xyz Material (This is treated as an Xyz Summon.) You can discard this card to add 1 “Numeron Army Skiel” from your Deck or GY to your hand.

### **Numeron Core – Wise Core**

* Level 1
* Type: Machine/Effect
* Attribute: DARK
* Attack: 1000
* Defense: 1000
* Effect: [2/Turn] This card cannot be destroyed by battle. When this card is destroyed by a card effect: Special Summon 1 “Numeron Lord Wisel ∞” from your Extra Deck and attach this card to it as Xyz Material (This is treated as an Xyz Summon.) You can discard this card to add 1 “Numeron Army Wisel” from your Deck or GY to your hand.

### **Numeron Wall**

* Level 1
* Fiend/Effect
* Attribute: DARK
* Attack: 0
* Defense: 0
* Effect: When you take battle damage: You can Special Summon this card from your hand, and if you do, end the Battle Phase. You can banish this card from your GY, add 1 "Numeron" or "Rank-Up-Magic" Spell Card or Trap Card from your Deck or GY to your hand. You can only use each effect of "Numeron Wall" once per turn.

### **Numeron Army Granel**

* Level 4
* Type: Machine/Effect
* Attribute: EARTH
* Attack: 1600
* Defense: 1200
* Effect: This card gains 200 ATK for every other face-up "Numeron Army" monster you control. When this card is Normal Summoned: You can target 1 monster your opponent controls; that monster's ATK becomes 0 until the end of this turn. If this face-up card you control is destroyed by your opponent's card (by battle or card effect) and sent to the GY: draw 1 card. You can only use this effect of "Numeron Army Granel" once per turn.

### **Numeron Army Skiel**

* Level 4
* Machine/Effect
* Attribute: WIND
* Attack: 1200
* Defense: 1000
* Effect: This card gains 200 ATK for every other face-up “Numeron Army” monster you control. When this card is Normal Summoned: You can Special Summon 1 "Numeron Army" monster from your hand not named "Numeron Army Skiel". If this face-up card you control is destroyed by your opponent's card (by battle or card effect) and sent to the GY: draw 1 card. You can only use this effect of "Numeron Army Skiel" once per turn.

### **Numeron Army Wisel**

* Level 4
* Type: Machine/Effect
* Attribute: DARK
* Attack: 1800
* Defense: 700
* Effect: This card gains 200 ATK for every other face-up “Numeron Army” monster you control. When this card is Normal Summoned: You can target 1 monster your opponent controls; change that monster to face-up DEF Position and its DEF becomes 0 until the end of this turn. If this face-up card you control is destroyed by your opponent's card (by battle or card effect) and sent to the GY: draw 1 card. You can only use this effect of "Numeron Army Wisel" once per turn.

### **Numeron Army Asterisk**

* Level 6
* Type: Machine/Effect
* Attribute: DARK
* Attack: 2000
* Defense: 2400
* Effect: If you control 2 or more face-up "Numeron Army" monsters, you can Special Summon this card (from your hand) in face-up DEF Position. While you control this face-up card all of your other "Numeron Army" monster can inflict piercing battle damage. If this face-up card you control is destroyed by your opponent's card (by battle or card effect) and sent to the GY: draw 1 card. You can only use this effect of "Numeron Army Asterisk" once per turn.

### **Numeron Army Mekanikle**

* Level 6
* Type: Machine/Effect
* Attribute: LIGHT
* Attack: 2400
* Defense: 2000
* Effect: If you control 2 or more face-up "Numeron Army" monsters, you can Special Summon this card (from your hand) in face-up ATK Position. While you control this face-up card all of your other "Numeron Army" monsters you control cannot be destroyed by battle. If this face-up card you control is destroyed by your opponent's card (by battle or card effect) and sent to the GY: draw 1 card. You can only use this effect of "Numeron Army Mekanikle" once per turn.

### **Numeron Astro Dragon**

* Level 10
* Type: Machine/Effect
* Attribute: DARK
* Attack: 3500
* Defense: 3000
* Effect: This card cannot be Normal Summon/Set. This card can only be Special Summoned by "Numeron Dragon Calling" and cannot be Special Summoned by other ways. This cannot be destroyed by battle or targeted by card effects except by the effects of a monster from the Extra Deck. [1/Turn] (Quick Effect): You can target 1 monster your opponent controls or in their GY that is from the Extra Deck; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. During your End Phase, you can send 1 monster equipped to this card to the GY and inflict damage to your opponent equal to its ATK. Each time an opponent(s) would summon a monster from the Extra Deck: inflict damage to the owner of that card equal to that monster's ATK.

## **Spell Cards**

### **Numeron Calling**

* Type: Spell
* Effect: If you control a face-up "Numeron" Field Spell Card: Special Summon 1 "Number" Xyz Monster with 2000 or less ATK from your Extra Deck but banish it during the End Phase. You can banish this card from your GY: Special Summon 1 "Number" Xyz Monster that is banished to your side of the field in face-up DEF Position. You can only use 1 effect of "Numeron Calling" once per turn.

### **Numeron Charity**

* Type: Spell
* Effect: If the only face-up monsters on the field are 2 or more "Numeron" or "Number" monsters; both players may draw 2 cards (the owner of this card may draw 3 cards instead if they had no other cards in their hand when this card was activated) then both players must reveal all cards drawn by this effect. You can only activate 1 "Numeron Charity" per turn.

### **Numeron Repair Unit**

* Type: Spell
* Effect: Target 1 Machine-type "Numeron" monster in your GY: Special Summon that monster to your field in ATK Position with its effects negated. If a face-up Machine-type "Numeron" monster you control is destroyed by your opponent's card (by battle or card effect): You can banish this card from your GY to add 1 Machine-type "Numeron" monster from your Deck to your hand with the same name as the destroyed card. You can only use each effect of "Numeron Repair Unit" once per turn.

### **Numeron Storm**

* Type: Spell
* Effect: If you control a Rank 10 or higher “Number” monster with two or more Xyz Materials: Destroy all cards in your opponent’s Spell & Trap Card Zones and if you do, inflict 1000 damage to your opponent. You can banish this card from your GY then add 1 "Rank-Up-Magic" Spell Card from your GY to your hand. You can only use 1 effect of "Numeron Storm" once per turn.

### **Numeron Attack**

* Type: Continuous Spell
* Effect: "Numeron Army" monsters you control gain 500 ATK. While you control this card, your opponent can only target "Numeron Army" monsters you control for attacks and only the "Numeron Army" monster with the highest ATK (their choice if tied). During either player's Battle Phase: You can send this card to the GY to target 1 face-up "Numeron Army" monster you control. Double that monster's ATK but destroy it during the End Phase. You can only control 1 face-up "Numeron Attack".

### **Numeron Defense**

* Type: Continuous Spell
* Effect: "Numeron Army" monsters you control gain 500 DEF. While you control this card, your opponent can only target "Numeron Army" monsters you control for attacks and only the "Numeron Army" monster with the highest DEF (their choice if tied). During either player's Battle Phase: You can send this card to the GY to target 1 face-up "Numeron Army" monster you control. That monster's DEF becomes 3000 but destroy it during the End Phase. You can only control 1 face-up "Numeron Defense".

### **Rank-Up-Magic Infinity Force**

* Type: Continuous Spell
* Effect: Once per turn, you can target 1 "Number" monster you control: Xyz Summon from your Extra Deck, 1 Xyz Monster that is 1 or 2 Ranks higher than that monster you control, by using it as the Xyz Material. (Transfer all Xyz Materials to that monster.) and that monster's ATK is increased by its Rank x 200 until the End Phase. During battle between 2 monsters that have a Rank, the monster with the lower Rank loses ATK equal to the difference in Ranks × 500, during the Damage Step only. Negate the effects of an opponent's monster that is targeted for an attack by an Xyz Monster Special Summoned by the effect of a "Rank-Up-Magic" Spell Card.

### **Numeron Chaos Ritual**

* Type: Quick-Play
* Effect: If a face-up "Number" monster you control was destroyed (by battle or card effect), except a "Number C" monster and sent to the GY: target that monster and Special Summon from your Extra Deck, 1 "Number C" monster with the same number in its name as that target, but 1 Rank higher, by using it as the Xyz Material. (This is treated as an Xyz Summon.) You can banish this card from your GY: attach the top two cards of your Deck to that monster as Xyz Material. You can only use one effect of "Numeron Chaos Ritual" per turn and you can only activate 1 "Numeron Chaos Ritual" per turn.

### **Numeron Astro Fortress**

* Type: Field Spell
* Effect: During your Main Phase, you can: Immediately after this effect resolves, Special Summon 1 "Numeron Army" monster from your hand or GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Number" monsters (even if this card leaves the field). You can only use this effect of "Numeron Astro Fortress" once per turn. When you would Xyz Summon a "Number" monster, except a "Number C" monster, you can use any amount of "Numeron Army" monsters you control as Xyz Material ignoring that cards summoning conditions. During each player's End Phase, if a player does not control a Machine-type monster: inflict 500 damage to that player.

### **Numeron Network**

* Type: Field Spell
* Effect: Once per turn (Quick Effect): If you control no cards in your Spell and Trap Card Zones you can reveal 1 "Numeron" or "Rank-Up-Magic" Spell or Trap Card from your Deck and activate that card's effects if the activation timing is correct. Banish the card revealed with this effect after its effects have resolved. "Number" Xyz Monsters you control do not have to detach Xyz Material(s) to activate an effect that is activated by detaching their own Xyz Material(s). While you control a face-up "Number" monster this card cannot be targeted or destroyed by card effects.

## **Trap Cards**

### **Data Crunch**

* Type: Continuous Trap
* Effect: [1/Turn] (Quick Effect): Target 1 or more face-up Machine-type monster(s) you control, destroy them, then activate one of the following effects:
* ● Destroy monsters in the Main Monster Zones equal to the monsters destroyed by this effect.
* ● Destroy Spell and Trap Cards equal to the monsters destroyed by this effect.
* ● Destroy cards in the Extra Monster Zones equal to the monsters destroyed by this effect.
* If you control "Numeron Astro Fortress" when you activate this effect and you destroyed three or more monsters: you can activate all three effects but destroy this card after this effect resolves. You can only control 1 face-up "Data Crunch".

### **Numeron Core Reset**

* Type: Continuous Trap
* Effect: When this card is activated, Special Summon 1 "Numeron Core" monster from your hand or Deck in face-up ATK Position but destroy it during the End Phase. [1/Turn] (Quick Effect): You can banish 1 face-up "Numeron Lord" monster you control to Special Summon 1 "Numeron Core" monster from your hand, Deck, or GY with a different attribute than that monster but destroy it during the End Phase. During the End Phase, return the monster banished by this effect to your Extra Deck. You can only control 1 face-up "Numeron Core Reset".

### **Numeron Dragon Calling**

* Type: Continuous Trap
* Effect: Remove from play 1 "Numeron Core - Wise Core", "Numeron Core - Grand Core", and "Numeron Core - Sky Core" from your GY. Special Summon 1 "Numeron Astro Dragon" from your hand, Deck, or GY. Then, equip this card to it. The equipped monster cannot be Tributed or used for the summon of an opponent's monster and if the equipped monster would be destroyed, you can remove from play 1 "Wisel", "Granel", "Skiel", "Asterisk", or "Mekanikle" monster from your GY, instead. If this card is destroyed and sent to your GY, you can banish this card and 1 "Numeron Astro Dragon" you control, inflict 4000 damage to all players.

### **Numeron Paradigm**

* Type: Continuous Trap
* Effect: When this card is activated or [1/Turn] during your Main Phase: change the Battle Position of all monsters on the field to face-up ATK Position (Flip Effects are negated) and Special Summon 1 "Numeron Army" monster from your Deck but destroy it during the End Phase. During the Battle Phase you can banish this card from your GY: change the Battle Position of all monsters to face-up DEF Position (Flip Effects are negated). You can only use one effect of "Numeron Paradigm" per turn. You can only control 1 face-up "Numeron Paradigm".

### **Numeron Blast**

* Type: Counter Trap
* Effect: When your opponent would activate the effect(s) of a monster originally from the Extra Deck, negate that card's effect(s) and destroy that monster and 1 monster you control. Then, target 1 monster in your GY with a different name from your destroyed monster and add it to your hand.

### **Numeron Extra Revision**

* Type: Counter Trap
* Effect: When your opponent would Special Summon exactly 1 monster from the Extra Deck if there are no other cards in your Spell & Trap Card Zone and you control a face-up "Numeron Network": Negate the Summon of that monster and destroy it, then choose 1 monster in your opponent's Deck and Special Summon it to their side of the field with its effects negated.

### **Numeron Spell Revision**

* Type: Counter Trap
* When your opponent activates a Spell Card, if there are no other cards in your Spell & Trap Card Zone and you control a face-up "Numeron Network": Negate the activation and effect of that card; choose 1 Spell Card in your opponent's Deck and activate it on their side of the field. (The activation requirement of the chosen Spell Card must be fulfilled.)

## Extra Deck

### **Numeron Lord Granel ∞**

* Rank 1
* Type: Machine/Xyz/Effect
* Attribute: EARTH
* Attack: 0
* Defense: 0
* Effect: 3 Level 1 monsters

This card can also be Special Summoned by the effect of "Numeron Core - Grand Core". This card gains ATK and DEF equal to your LP. If an Xyz Material would be detached from this card, banish it. Once per turn (Quick Effect): You can attach 1 face-up monster that originates from the Extra Deck to this card as Xyz Material (Transfer all materials to this card.) Once per turn, you can detach 1 Xyz Material from this card to Special Summon 1 monster attached to this card as an Xyz Material to your side of the field in DEF Position. You can only use one effect of "Numeron Lord Granel ∞" once per turn.

### **Numeron Lord Skiel ∞**

* Rank 1
* Type: Machine/Xyz/Effect
* Attribute: WIND
* Attack: 2200
* Defense: 2200
* Effect: 3 Level 1 monsters

This card can also be Special Summoned by the effect of "Numeron Core - Sky Core". If an Xyz Material would be detached from this card, banish it. Once per turn (Quick Effect): You can attach 1 face-up monster that originates from the Extra Deck to this card as Xyz Material (Transfer all materials to this card.) This card gains ATK equal to its Xyz Materials original ATK. Once per turn, you can detach 1 Xyz Material from this card, this card can attack your opponent directly this turn but other monsters you control cannot attack the turn you use this effect. You can only use one effect of "Numeron Lord Skiel ∞" once per turn.

### **Numeron Lord Wisel ∞**

* Rank 1
* Type: Machine/Xyz/Effect
* Attribute: DARK
* Attack: 2500
* Defense: 2500
* Effect: 3 Level 1 monsters

This card can also be Special Summoned by the effect of "Numeron Core - Wise Core". If an Xyz Material would be detached from this card, banish it. Once per turn (Quick Effect): You can attach 1 face-up monster that originates from the Extra Deck to this card as Xyz Material (Transfer all materials to this card.) This card gains ATK equal to its Xyz Materials original ATK. When your opponent activates Spell, Trap, or Monster Effect you can detach 1 Xyz Material from this card to negate that effect. You can only use one effect of "Numeron Lord Wisel ∞" once per turn.

### **Numeron Commander**

* Rank 4
* Type: Machine/Xyz/Effect
* Attribute: LIGHT
* Attack: 2500
* Defense: 2000
* Effect: 3 Level 4 "Numeron" monsters

[1/Turn]: You can increase the ATK of all "Numeron Army" monsters you control by 1000 until the End Phase. When this card battles, you can detach 1 Xyz Material, this card gains ATK equal to the combined ATK of all "Numeron Army" monsters you control until the end of the Damage Step. If this card is sent to the GY: You can add "Numeron Army" monsters from your GY to your hand equal to the number of Xyz Materials this card had on the field.

### **Armored Numeron Core**

* Rank 5
* Type: Machine/Xyz/Effect
* Attribute: EARTH
* Attack: 2500
* Defense: 3500
* Effect: 2 Level 5 "Numeron Army" monsters

[2/Turn]: You can detach 1 Xyz Material from this card; add 1 "Numeron Core" or "Numeron Army" monster from your Deck or GY to your hand. You can target 1 "Numeron" monster you control; equip this monster on the field to that target. It gains 2500 ATK. If the equipped monster attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. After this card battles an opponent's monster: you can send this card to the GY; the monster that was equipped with this card can make a second attack, during this Battle Phase this turn. If this face-up card is destroyed and sent to the GY: add 1 "Numeron Astro Fortress" from your Deck or GY to your hand. You can only use this effect of "Armored Numeron Core" once per turn.