recursal/Fanatic-Fandom huggingface dataset:
Hart

助役ハット (Joyaku Hatto?)

> As a public servant, it's my job to serve the needs of the people.
>
> Hart

**Hart** is non-player character from *Final Fantasy VII*. He is the deputy mayor of Midgar under Mayor Domino.

In the original game, he is a minor character found outside of the mayor's office at the Shinra Building to give the player hints for the keycard mini-quest. In *Final Fantasy VII Remake*, his role is expanded, assisting Cloud and his friends when they meet Mayor Domino.

## Profile

### Appearance

File:FFI PSP Black Mage Map.pngThis section about a character is empty or needs to be expanded. You can help the Final Fantasy Sandbox Wikia by expanding it.
### Personality

File:FFI PSP Black Mage Map.pngThis section about a character is empty or needs to be expanded. You can help the Final Fantasy Sandbox Wikia by expanding it.
## Story

**Spoiler warning: *Plot and/or ending details follow.*** *(Skip section)*
 File:FVIIR Hart presents.png
Hart meets Cloud and his party and takes them to see Mayor Domino, who reveals he is a sympathizer to Avalanche's cause. After Domino tells the party to look for a Shinra employee that will give them the keycard to the 64th floor, Hart offers a hint on the employee for money.

***Spoilers end here.***
## Gameplay

### *Final Fantasy VII*

Hart can be found standing outside of the Mayor's office on the 62nd floor of the Shinra Building. Hart is able to assist the player when they are trying to figure out the mayor's password to get the keycards for higher floors; the more he is paid, the more help he will give. If the player will pay him enough, he will actually just tell the password.

### *Final Fantasy VII Remake*

After the party has met Domino, Hart offers a hint to them for 10,000 gil; if paid, he'll provide a very vague clue, but will also reward the party with File:Barret gun-arm from FFVII Remake icon.png EKG Cannon, a weapon for Barret.

## Etymology

Hart's Japanese name can also be translated as "Hut", a reference to the pizza chain, Pizza Hut. The mayor, Domino, is also a reference to a pizza chain, Domino's Pizza. Both names are an allusion to the fact that the city of Midgar is sometimes referred to as a pizza.

ru:Харт
Steal Materia (VII Remake)

File:FFVIIR wiki icon.png

## Steal Materia

ぬすむ (Nusumu?)

> Allows you to use Steal.
>
> Description

**Steal materia** is a File:Command Materia from FFVII Remake.png Command Materia in *Final Fantasy VII Remake*. It grants the **Steal** ability, which attempts to steal an item from an enemy.

## Obtained

Steal can be purchased from Chadley after completing Battle Intel Report 7 to exploit weaknesses of 15 enemy types.

## Use

Steal materia grants the Steal ability, and does not level up and allows a chance to steal items from an enemy. The success of a steal is calculated using the user's File:Luck from FFVII Remake icon.png Luck attribute and the given steal rate of the enemy's item.

# Chance of Successful Steal
(
Item Base Steal Rate
)
×
(
1

User's Luck
256

)

{\displaystyle \text{Chance of Successful Steal} = (\text{Item Base Steal Rate}) \times (1 + \frac{\text{User's Luck}}{256})}

The steal chance increases by x1.5 with every failed steal.

Along with normal items, weapons, pieces of armor, and accessories can be stolen. For example, Aerith's File:Aerith staff from FFVII Remake icon.png Bladed Staff can be stolen from the Eligor.

Steal materia is useful to equip, though it is important to know which enemies have an item to steal. The File:Command Materia from FFVII Remake.png Assess Materia can reveal enemies that hold useful items. Though there are useful items to steal in a variety of cases, steal materia is only worthwhile if the player has a spare materia slot, as the ability itself is only useful in a few circumstances.

## References

1. ↑ *Final Fantasy VII Remake Ultimania*, p. 705
Sleep (VII Remake)

File:FFVIIR wiki icon.png

## Sleep

スリプル (Suripuru?, lit. Sleeper)

**Sleep** is a magic spell in *Final Fantasy VII Remake*. It is the first spell provided by File:Magic Materia from FFVII Remake.png Binding Materia, and inflicts the File:Sleep from FFVII Remake icon.png Sleep debuff on a target. This causes them to be unable to act, leaving them vulernable to magic damage in the meantime, until they are woken.

## Use

Sleep costs 5 MP to cast, and can be used by characters with binding materia at level 1. The spell applies the Sleep debuff, which causes a target to be unable to act for its duration. This makes it very effective in removing an enemy as a threat, either giving the opportunity to focus on another enemy or to set up a more powerful spell attack.

The benefit to Sleep is that many higher-level bosses are not actually immune to the debuff. If a boss is vulnerable both to Sleep and File:Spell from FFVII Remake icon.png Stop, casting them interchangeably can near-permanently lock an enemy down and make them unable to act, making them highly vulnerable to damage. Although many more powerful bosses later in the game have immunity to Sleep, for those that are vulnerable, this is an extremely effective tactic.

Sleep can be improved by pairing binding materia with File:Support Materia from FFVII Remake.png Magnify Materia to allow Sleep to be cast on all enemies. The main drawback to this is that this is an inefficient use of materia, and magnify can just as easily be paired with File:Magic Materia from FFVII Remake.png Time Materia to achieve the same thing with Stop.
Choco Billy

グリングリン (Gurin Gurin?, lit. Green Green)

**Choco Billy** is the grandson of Choco Bill and brother of Chole in *Final Fantasy VII*. Choco Billy lives at the Chocobo Farm with his family. Choco Billy runs the Vegetable Store, which sells greens and nuts to feed and breed chocobos. He is the one who sells the Chocobo Lure Materia for 2,000 gil. He also explains the basics of chocobo use to Cloud Strife and his party.

After the party gets the *Highwind* in disc 2, Choco Billy explains how chocobos can be kept at the stables in the Chocobo Farm, and how to breed them. He gives the advice that S-Class chocobos are the best to breed with.

## Etymology

"Choco" is short for "chocobo". Template:Etymology:Chocobo

## Trivia

* Choco Billy wears a chocobo feather on the left side of his hat, similar to Yu of *Final Fantasy: Unlimited*, who wears one in his hair on the same side.

ru:Чоко Билли
Infinity's End (ability)

File:FFVIIR wiki icon.pngFile:FFBE wiki icon.png

## Infinity's End

インフィニットエンド (Infinitto Endo?, lit. Infinite End)

> Wind up and unleash an overhead strike. Increased damage on stagger. Costs 2 ATB.
>
> Description

**Infinity's End** is an ability for Cloud in *Final Fantasy VII Remake*, provided to him by the File:Cloud broadsword from FFVII Remake icon.png Hardedge. Cloud charges up an attack, before then rising his sword and swinging it to deal tremendous burst damage to an enemy. The attack costs 2 ATB charges.

## Use

Infinity's End deals tremendous burst damage, further increased against a staggered enemy, but takes a long time to charge up and is costly for ATB. This means that it should not be used generally, as enemies can normally dodge out of it causing its ATB to be wasted. However, against staggered enemies, Infinity's End is extremely strong and can deal tremendous damage, bursting down powerful enemies quickly. Once an enemy is staggered, Cloud should switch to Punisher Mode, build his ATB against the enemy quickly, and then use Infinity's End to deal max damage.

When Cloud obtains Infinity's End, it becomes his preferred ability to use against staggered enemies, over Braver or Triple Slash. Braver is still better to use if Cloud will be unable to build his ATB fast enough, but Infinity's End is best in most other scenarios. To further increase its damage, Cloud can combine it with Tifa's Unbridled Strength techniques and her True Strike, and/or with Aerith's Ray of Judgement first to increase stagger bonus damage, but Infinity's End will deal tremendous damage on its own regardless. It is one of the few abilities in the game capable of dealing 9999 damage at ease.

## Other appearances

### *Final Fantasy Brave Exvius*

File:Edgar - Chainsaw2.pngThis section about an ability in Final Fantasy Brave Exvius is empty or needs to be expanded. You can help the Final Fantasy Sandbox Wikia by expanding it.
Cerulean Drake

File:FFVIIR wiki icon.png

{{{japanese}}} (?)

> Spell-weaving lizards with wings that are usually found floating about the train graveyard.
>
> Enemy Intel

**Cerulean Drake** is a flying enemy in *Final Fantasy VII Remake*, fought in the quest "Just Flew In from the Graveyard" in Chapter 3, and also as regular enemies in Chapter 11, and in Chapter 15.

## Battle

Hitting them with wind spells and inflicting a certain amount of damage makes them susceptible to staggering. The icy winds that surround them are harmful, but can be temporarily stilled with spells of an element other than ice.

The Enemy Skill "Algid Aura" can be learned from Cerulean Drakes.

## Gallery

Icy Aura from FFVII Remake.jpgIcy Aura.Tifa Aerial Attack from FFVII Remake.jpgAerial melee attack.
## Related enemies

* Lesser Drake
* Rust Drake
Cripshay (VII Remake)

File:FFVIIR wiki icon.png

## Cripshay

クリプシェイ (Kuripushei?)

> Nocturnal carnivores found in the train graveyard. These violent, aggressive creatures hunt for prey in packs, and will not hesitate to set upon humans.
>
> Enemy Intel

**Cripshay** is an enemy in *Final Fantasy VII Remake*, encountered in the Train Graveyard during Chapter 11 - "Haunted".
ATB Boost Materia

File:FFVIIR wiki icon.png

ATBブースト (ATB Būsuto?)

> Doubles ATB when activated. Cannot be used continuously. Press File:Playstation-Button-L1.png + File:Playstation-Button-R1.png to activate.
>
> Description

**ATB Boost materia** is a File:Command Materia from FFVII Remake.png Command Materia in *Final Fantasy VII Remake*. Its ability, **ATB Boost**, turns one full ATB charge into two, allowing two ATB abilities to be used. Unlike most command materia abilities, its ability does not appear on the menu, but is instead activated by pressing File:Playstation-Button-L1.png + File:Playstation-Button-R1.png.

## Obtained

An ATB Boost materia can be purchased from Chadley after completing the Battle Intel Report 4.

## Stats

 2
 3
 4
 5

## Use

ATB Boost will allow a free ATB ability to be used when the ability is off cooldown. This either quickly charges abilities that require two ATB charges to be executed, or to use multiple abilities in quick succession. The ATB Boost has a long cooldown in between uses, though this shortens as the materia levels up. Though it normally only allows for one use per fight, in lengthier, drawn-out battles against harder bosses, ATB Boost may be used multiple times a battle.

ATB Boot has a wide variety of uses. It can be especially useful on Tifa, whose strength lies in performing her abilities together in quick succession, or Aerith, whose strength lies in using support abilities to boost her spellcasting. However, it can also be used with important materia such as File:Magic Materia from FFVII Remake.png Healing Materia or File:Command Materia from FFVII Remake.png Prayer Materia to quickly heal the party when in a dire situation.

ATB Boost can be equipped in combination with some File:Complete Materia from FFVII Remake.png Complete Materia to build up a chain of abilities. With File:Complete Materia from FFVII Remake.png Skill Master Materia equipped on a character, they can use ATB Boost to use two abilities in quick succession, leading Skill Master to grant them yet another ability. File:Complete Materia from FFVII Remake.png Refocus Materia grants an extra limit break that gives a party member three ATB bars for the remainder of the battle; using ATB Boost after this limit break can allow a character to use a large number of abilities. Other complete materia, such as File:Complete Materia from FFVII Remake.png ATB Stagger Materia, File:Complete Materia from FFVII Remake.png ATB Assist Materia, File:Complete Materia from FFVII Remake.png Steadfast Block Materia, can be used in combination with ATB Boost to give a character a larger number of options.
Silence (VII Remake)

File:FFVIIR wiki icon.png

## Silence

サイレス (Sairesu?)

**Silence** is a magic spell in *Final Fantasy VII Remake*. It is the second-level spell provided by File:Magic Materia from FFVII Remake.png Binding Materia, and inflicts the File:Silence from FFVII Remake icon.png Silence debuff on a target. This prevents a target from being able to cast spells.

## Use

Silence costs 4 MP to cast, and can be used by characters with binding materia at level 2. The spell applies the Silence debuff, preventing a target from casting spells for its duration. This makes it very effective against enemies that rely on spells for most of their damage.

The drawback to Silence is that its effect is less useful than File:Spell from FFVII Remake icon.png Sleep or File:Spell from FFVII Remake icon.png Stop, as it does not prevent an enemy from attacking entirely. Against enemies that use physical damage more often, Silence is ineffective, and it may be better instead to reduce magic damage or provide resistance to debuffs rather than to use Silence.
Etymology:Eleanor

Eleanor is a given name derived from the Provençal name Aliénor, which became Eléanor or Eleonore in the northern Langue d'oïl, and from there also to English. The name probably originates as that of Eleanor of Aquitaine (1120s–-1204) who was the daughter of Aénor de Châtellerault. It has been suggested that having been baptized Aenor after her mother, she was called alia Aenor, i.e. "the other Aenor" in childhood and would have kept that name; the name Aénor itself appears to be a Latinization of a Germanic name of uncertain form.
Template:Etym-page
Grenadier

File:FFVIIR wiki icon.png

擲弾兵 (Tekidan-hei?, lit. Grenade Soldier)

> Troopers belonging to Shinra's Public Security Division. Largely tasked with providing support from the rear. They prefer to attack from a distance, but can fight up close when required.
>
> Enemy details

The **Grenadier** is an enemy in *Final Fantasy VII Remake*. They are Shinra infantry equipped with a powerful grenade launcher.

## Stats

* Stats
* Damage affinities

## Normal Mode

### Attack

45~136
81~248
57~143

### Magic Defense

57~143
11~26
11~26

### Gil

0 (0)
0
0

## Level 50 (Hard Mode)

### Magic Attack

472
301
301

### EXP

45
45
0

### Gil

0
0

## Elemental affinities

### Ice

200%
Normal

### Wind

Normal
Normal

## Damage type affinities

### Magical damage

Normal
Normal

### Proportional damage

Normal
Normal

## Stagger multipliers

### Fire

1x
1x
1x
1x

### Wind

1x
1x
1x

* Information

## Assess description

These troopers carry powerful weapons such as grenade launchers. Try using magic to counter their long-range fire.

## Classification

### Location

Upper Sector 8; Upper Sector 7; Corskscrew Tunnel

## Items

###

Grenade (VII Remake item) (12%)

###

Adrenaline (5%)

## Abilities

### Abilities

File:Physical damage from FFVII Remake icon.png Grenade Shot

## Battle

The Grenadier is a support-fire type of enemy. He'll mostly remain in the backline using File:Physical damage from FFVII Remake icon.png Grenade Shot to supplement the main infantry, and will rarely, if ever, engage in close-range combat. Grenade Shot deals heavy area-of-effect damage and will flinch characters, leaving them vulnerable.

### Hard mode

On the hard difficulty the Grenadier will use Grenade Shot more often.

### Strategy

Much like the vast majority of human-type enemies, the Grenadier is weak against fire. He is weak and vulnerable on his own, having lower HP and stats compared to the Security Officer. Grenade Shot is a telegraphed ability with a slow moving arc projectile, being easy to avoid.

Grenadiers can pose a threat when the player is fighting multiple enemies, as they will remain safe on the backline shooting grenades. Ideally, they should be the first enemies to be dispatched, to avoid the support-fire.

## Behind the scenes

The Grenadier seems to be based on Grenadiers, an enemy that appeared in the 1996 *Aeris* demo of *Final Fantasy VII*, both boasting a yellow color scheme and appearing in roughly the same early portion of the story. The yellow Grenadiers was the only enemy from the demo to not appear in the final version of *Final Fantasy VII*, but the Grenade Combatant, which has the same Japanese name (擲弾兵), appears later in the Shinra Building, albeit now with a blue color scheme.

## Related enemies

* Security Officer
* Elite Security Officer
* Elite Grenadier
* Riot Trooper
* Elite Riot Trooper
* Flametrooper
Optimizing the Standard Parabola

## **Calculus Concept**

In optimization, the **maxima** and **minima** of a function, known collectively as **extrema**, are the largest and smallest values of the function, either within a given interval (the local or relative extrema), or on the entire domain (the global or absolute extrema).

## **Problem**

Consider the parabola

f
(
x
# )
A

x
2

B
x
C

{\displaystyle f(x) = Ax^2 + Bx + C }

. Use optimization to express the coordinate(s) of the extrema using the coefficients

A
,
B
,
C

{\displaystyle A, B, C}

.

## **Solution**

The first step to solving for the extrema (maxima/minima) is to calculate the derivative of the function.

f
′

(
x
# )
2
A
x
B

{\displaystyle f'(x) = 2Ax + B }

The tangent lines at the extrema horizontal (zero slope). Thus, to solve for the x-coordinate of the extrema, set the derivative equal to zero.

2
A
x
# B
0

{\displaystyle 2Ax + B = 0 }

# x

−
B

2
A

{\displaystyle x = \frac{-B}{2A} }

.
Let the x-coordinate of the extrema (maxima/minima) be denoted

x
o

=

−
B

2
A

{\displaystyle x\_o = \frac{-B}{2A} }

. This equation is also the *axis of symmetry* or *line of symmetry* of the parabola.

Substitute the above result into the function to solve for the y-coordinate.

f
(

x
o

# )
A

(

−
B

2
A

)

2

B

(

−
B

2
A

)

C

{\displaystyle f(x\_o) = A{\left(\frac{-B}{2A}\right)}^{2} + B\left(\frac{-B}{2A} \right) + C }

f
(

x
o

# )
A

(

B
2

4

A
2

)

−

(

B
2

2
A

)

C

{\displaystyle f(x\_o) = A\left(\frac{B^2}{4A^2}\right) - \left(\frac{B^2}{2A} \right) + C }

f
(

x
o

# )

(

B
2

4
A

)

−

(

B
2

2
A

)

C

{\displaystyle f(x\_o) = \left(\frac{B^2}{4A}\right) - \left(\frac{B^2}{2A} \right) + C }

f
(

x
o

# )
C
−

B
2

4
A

{\displaystyle f(x\_o) = C - \frac{B^2}{4A} }

Let the y-coordinate of the extrema be denoted

y
o

=
C
−

B
2

4
A

{\displaystyle y\_o = C - \frac{B^2}{4A} }

.

Thus, the coordinate of the extrema (maxima/minima) of a parabola is

(

x
o

,

y
o

# )

(

−
B

2
A

,
C
−

B
2

4
A

)

{\displaystyle (x\_o, y\_o) = \left(\frac{-B}{2A}, C - \frac{B^2}{4A} \right)}

.

## **Additional Remark**

The optimal point of the parabola is the vertex of the parabola. The above coordinate can be used transform the standard form of a parabola into the vertex form of a parabola.

# y
A

(

x
−

x
o

)

2

y
o

{\displaystyle y = A{\left(x - x\_o \right)}^{2} + y\_o }

# y
A

(

x

B

2
A

)

2

C
−

B
2

4
A

{\displaystyle y = A{\left(x+\frac{B}{2A}\right)}^{2} + C - \frac{B^2}{4A} }

.
Overcharge

File:FFVIIR wiki icon.pngFile:FFBE wiki icon.png

[[Final Fantasy VII Remake translations|]] ([missing rōmaji]?)

**Overcharge** is one of Barret's two unique abilities tied to File:Playstation-Button-T.png in *Final Fantasy VII Remake*. When charged up, Barret fires several strong bullets towards an enemy, dealing tremendous damage, and greatly increasing their stagger gauge while increasing his own ATB. While not charged up, pressing File:Playstation-Button-T.png charges it further.

When Barret has a melee weapon equipped, the ability is replaced with Overrun, which has the same charging mechanic.

## Use

Overcharge deals physical damage on par with an ATB ability, and greatly increases Barret's own ATB gauge as well as builds the enemy's stagger gauge. It will fire first at whichever enemy Barret is targeting, but if he destroys the enemy while using it, he will switch targets. Overcharge deals excellent single target physical damage and can destroy an enemy, and when it is available, should be used instantly.

The main drawback with Overcharge is that, when using File:Playstation-Button-T.png to charge up the ability, it takes up animation time and stops Barret from firing his gun. The best way to use Overcharge is to charge up the ability instantly after Barret's gun overheats. When his gun overheats after firing bullets, Barret can then charge Overcharge, thus making good use of otherwise wasting animation on cooling his gun and also allowing him to get in attacks in the meantime. This is the optimal way to make use of Overcharge, and allows Barret to have the ability up often.

Compared to Overrun, the damage from Overcharge is more focused towards single targets at long distance, while Overrun is more focused on area-of-effect damage at close range. This is in-line with the different playstyle involved in using Barret with a melee weapon.

## Other appearances

### *Final Fantasy Brave Exvius*

File:Edgar - Chainsaw2.pngThis section about an ability in Final Fantasy Brave Exvius is empty or needs to be expanded. You can help the Final Fantasy Sandbox Wikia by expanding it.
Operator Mode

File:FFVIIR wiki icon.pngFile:FFBE wiki icon.png

アサルトモード (Asaruto Mōdo?)

**Operator Mode** is one of Cloud's two combat stances in *Final Fantasy VII Remake*, along with Punisher Mode. Operator Mode balances Cloud's attack and defense, and allows him to be much more mobile, making him better at chasing after foes. Operator Mode is Cloud's default stance.

## Use

 File:Cloud uses the Nail Bat from FFVII Remake.jpg
Operator Mode is Cloud's default battle stance, which he should use to close the gap with enemies, as he does not run in Punisher Mode. Dodge-rolling is always considered to be in Operator Mode, and the player can cancel Punisher Mode by rolling. Typically, Cloud attacks slower and deals less damage when in Operator Mode, though with the File:Cloud broadsword from FFVII Remake icon.png Nail Bat equipped, Cloud's attacks are faster under Operator Mode, but deal less damage. Holding the attack button has Cloud perform a different combo that works as an area attack.

 File:Cloud Operator Mode Defend from FFVII Remake.jpg
When in Operator Mode, File:Playstation-Button-R1.png uses guard, which mitigates damage taken from enemy attacks and fills Cloud's ATB bar for every attack he defends against. Some attacks cannot be defended against and only break Cloud's defensive stance. In Punisher Mode, File:Playstation-Button-R1.png assumes a counterattack pose. The player can switch between Operator and Punisher Mode while pressing File:Playstation-Button-R1.png to switch between defending and countering on-the-fly.

Against the majority of enemies, Cloud should use Operator Mode to close the gap to an enemy, and switch to Punisher Mode while within range to deal the most damage. However, against more mobile enemies, Cloud should remain in Operator Mode the entire time, only switching stances when an enemy is pressured to stagger them, and then remain in Punisher Mode while the enemy is staggered. Operator Mode can also be best if Cloud is used more for a spellcasting role, as mobility is more important than his physical damage.

Switching between stances uses up some animation time, and can put a pause on Cloud's momentum. This can be resolved when Cloud has Disorder, as he can use it to quickly switch from Operator Mode to Punisher Mode, allowing him to run up to an enemy and then use Disorder to first deal damage before unloading on them under Punisher Mode. Likewise, Disorder can be used to switch back to Operator Mode as a finishing blow to one enemy, to switch to another straight after.

## Other appearances

### *Final Fantasy Brave Exvius*

File:Edgar - Chainsaw2.pngThis section about an ability in Final Fantasy Brave Exvius is empty or needs to be expanded. You can help the Final Fantasy Sandbox Wikia by expanding it.
Divekick

File:FFVIIR wiki icon.png

かかと落とし (Kakato Otoshi?, lit. Axe Kick)

> Leap into the air and unleash a powerful kick.
>
> Description

**Divekick** is an ATB ability for Tifa in *Final Fantasy VII Remake*, provided to her by the File:Tifa knuckle from FFVII Remake icon.png Leather Gloves. With the ability, Tifa jumps into the air, spins, and slams down with her feet, kicking the ground. The ability deals strong physical damage and has a wide area-of-effect.

## Obtained

Divekick is provided by the Leather Gloves. It can be permanently learned by using the ability with the Leather Gloves equipped in a way that finishes off an enemy.

## Use

Divekick is a powerful ability due to its physical damage and its area-of-effect. It can be used frequently to deal strong damage in a single burst. It is effective both at clearing out enemies that cluster together, as well as larger enemies who are staggered. Divekick can also knock some enemies back. Because it deals physical damage, Divekick relies on Tifa's File:Attack Power from FFVII Remake icon.png Attack Power, though her high File:Speed from FFVII Remake icon.png Speed allows her to charge it up quickly and thus use it in combos with other abilities.

A great use for Divekick is in a combo with Whirling Uppercut, Tifa's default File:Playstation-Button-T.png ability. After performing Whirling Uppercut, Tifa will be airborne meaning she can immediately use Divekick to unleash its damage faster, cutting part of the animation time. This makes Divekick a great ability to use on the end of combos with several of Tifa's Unbridled Strength martial techniques and other abilities.

Divekick is versatile and can be applied generally to various situations. However, unlike Tifa's other abilities, it does not come with any unique effects; e.g. Starshower grants more damage to her next attack, while her other abilities can be used for their various effects in addition to damage when desired. Divekick nonetheless remains Tifa's best ability for dealing area-of-effect damage.
Moggie (VII Remake)

File:FFVIIR wiki icon.png

## Moggie

モグヤ (Moguya?)

**Moggie** is a minor character in *Final Fantasy VII Remake*. He is a young boy living in the Sector 5 Slums who dresses in a moogle costume, resembling the moogle from the Chocobo & Moogle summon. He runs the Moogle Emporium where the player can buy items with Moogle Medals, special coins earned from smashing boxes, from treasures, and from playing Whack-a-Box.

Moggie believes himself to truly be a moogle, even interjecting random "kupos" into his speech, while stating that Cloud and Aerith can only see him due to their pure hearts.

Moggie is located in the Children's Secret Hideout adjacent to the Center District. He can be visited both in Chapter 8, "Budding Bodyguard", and Chapter 14, "In Search of Hope".

## Moogle Emporium

Moggie sells several rare items in his Moogle Emporium shop. All costs are in Moogle Medals.

## References

1. ↑ Final Fantasy VII Remake Ultimania, p.038

ru:Могги (VII Remake)
Sorcerous Storm

File:FFVIIR wiki icon.pngFile:FFBE wiki icon.png

イノセンスフォース (Inosensu Fōsu?, lit. Innocence Force)

> Deal magic damage to nearby enemies.
>
> Description

**Sorcerous Storm** is an ability for Aerith in *Final Fantasy VII Remake*, provided by the File:Aerith staff from FFVII Remake icon.png Silver Staff. It deals damage in a large area around Aerith.

## Use

Sorcerous Storm is a niche ability meant for Aerith to keep enemies at bay when surrounded. This ability has a very powerful magic damage output with no MP cost, and hits all enemies within its radius. This makes it particularly effective when fighting opponents with multiple limbs or parts, or when trying to dispatch hordes of small enemies quickly.

The main drawback of Sorcerous Storm is that Aerith must be within the range of the enemies, which is often not optimal, especially due to its slow startup. Additionally, since Aerith has poor File:Vitality from FFVII Remake icon.png Vitality and low mobility, she should always be in the backline and away from enemies. Therefore, Sorcerous Storm uses are limited just as a way to deal with many enemies at once ganging up on Aerith.

## Other appearances

### *Final Fantasy Brave Exvius*

File:Edgar - Chainsaw2.pngThis section about an ability in Final Fantasy Brave Exvius is empty or needs to be expanded. You can help the Final Fantasy Sandbox Wikia by expanding it.
Sahagin Prince (VII Remake)

File:FFVIIR wiki icon.png

## Sahagin Prince

サハギンプリンス (Sahagin Purinsu?)

> A prince of the sewer-dwelling sahagin. He wields a special lance that symbolizes his royal status and is more powerful than that of a typical sahagin. He believes his species must take control of the surface world if they are to thrive.
>
> Enemy Intel

**Sahagin Prince** is an enemy in *Final Fantasy VII Remake*, fought in the Sewer System in Chapter 14 - "In Search of Hope", once the player opens Corneo's secret stash area. Sahagin Prince is joined by two regular Sahagins. Sahagin Prince can also be fought in the Shinra Combat Simulator in Chapter 16 - "The Belly of the Beast" and Chapter 17 - "Deliverance from Chaos".

See also: Sahagin Prince
## Gallery

Sahagin Prince Counter from FFVII Remake.jpgCounter while in Pressured state.Jump from FFVII Remake.jpgJump.Salientian Curse from FFVII Remake.jpgSalientian Curse.
Chase x Everest . Together FOREVER !

1. Ryder needs Chase , Rubble , Everest on the mission .

Ryder want therre constrution pups .

Chase , Everest ,Rubble.

Chase try to drive Rubble s dig. But he dreaming about Everest .n

- Chase as everything is ok ? - ask Everest .

- Yea . - said Chase and blushed .

When Chase drive Rubble s dig and stop . Everest with Rubble s helmet stand next to Chase .
Tonight, just the two of us (LyndaXZuma Song)

**This is the official song of the ship LyndaXZuma. We hope you enjoy it!**

***Created by Giulia e Alessia Dash on this site or GiuliaEAlessiaDash on DeviantArt.***

## Song

*(The song begins with a sweet melody)*

Zuma: "I would like to..."

Lynda: "I would love to..."

Zuma: "Dedicate a song..."

Lynda: "Hang on... to me..."

Zuma: "Watch with you..."

Lynda: "... full moon in the sky..."

Zuma: "My only dream are you..."

Lynda: "Oooooooh... oh... oh..." "My only love..."

* Melody \*

Zuma: "I would like to..."

Lynda: "I would love to..."

Together: "Be with youuuu..."

* Melody \*

Together: "Tonight, just the two of uuuus."

**Now Lynda rubs Zuma and...**

**... the first kiss ...**

*END*
Kalm traveler

カームに住む老人 (Kāmu ni sumu rōjin?, lit. Old man living in Kalm)

The **Kalm traveler** is a non-player character in *Final Fantasy VII* found in the rightmost house in Kalm. Later on he will accept trades with the player for three items he is searching for: the Guide Book, the Earth Harp, and the Desert Rose. Kalm traveler does not exist in the original Japanese release, as the superbosses Emerald and Ruby Weapon are not included in that version.

The Kalm traveler is not named in-game, but is referred to as the "Kalm Traveler" in the BradyGames *Official Final Fantasy VII Strategy Guide* as a sidequest and in item info sections. Japanese guide books do not refer to him in a consistent way, with the sidequest referred to as the added *International* items, and only mentioning the items can be exchanged in Kalm in the item info.

## Trading

The Guide Book can be traded for the Underwater Materia, which lets the player fight Emerald Weapon without a time limit. It can be morphed from the Ghost Ship in the Junon Underwater Reactor, in the glass tunnel area on the sea bottom. The Kalm traveler only gives out one Underwater Materia per game, even if the player has multiple quantities of Guide Book. The Earth Harp is won from Emerald Weapon and can be traded for Master Magic, Master Command, and Master Summon Materia. The Desert Rose is won from Ruby Weapon and can be traded for a gold chocobo. Both the Earth Harp and the Desert Rose are unique items that the player may wish to conserve, being that only one of either exists in the game normally. After handing them in, the Traveler leaves the house to journey to parts unknown.

 File:Thishouse.png
If there is no room in the stables by the time the player acquires the gold chocobo from the Kalm Traveler, the chocobo will stay at his house and the player can come back later for it. If the player uses a cheat or a hack to get more than one Earth Harp, the old man will continually give them more Master Materia unless the player has not picked it up already. If the player does not pick up the Materia, it just bounces in the air instead of him throwing another one.

ru:Путешественник из Кальма
Marshall x Everest

This is the second most popular couple in PAW Patrol.

Names:Marshall\Everest

Other names: Marverest

Evershall

Marevest

## Canon

* In"The New Pup",Marshall gives Everest(and Jake) a blanket.

* In " Pups Save Sports Day " Everest said Thank you to Marshall and she makes cute eyes.
* In " The New Pup " Marshall gets marshmallows for Everest.And she blushed.
* In " All Star Pups " when Everest does her trick with ball in the tail,Marshall says"Wow Everest !"
* In "Pups Go For Gold" when Everest arrives at the beavers' dam with Uncle Otis Goodway, Marshall is happy to see her and stares at her. Later they are seen driving next to eachother and Everest stands next to only Marshall for the rest of the episode.
CHASE X SKYE LOVE STORY PART 1

marshrll is playing with skye and everest is playing with rubble but chse is all alone so when skye wants to play with chase he blushed so they played, marshell was enemy with chase because they both love skye but skye was marshell girlfriend so chase lost his chances and everest was rubble girlfriend and chase didn't have a girlfriend so chase slowly went to his puphouse, in the morning chase woke up and saw a note in the puphouse and it said   "meet me at my puphouse from skye" so chase wondered why skye want him to meet skye at her puphouse so he went to her puphouse an he notice the others were at her puphouse so he went to find skye and he found her then other pups were breaking up so he saw marshell breaking up with skye and saw everest breaking up with rubble because he always called her sausuage and when marshell was breaking up with skye. marshell said "skye... i m BREAKING UP WITH YOU!   and skye said "PERFECT!! because i love chase even more!!!!!! chase was shocked by what skye just said he thought " wait skye loves me?....."

TO BE CONTINUED....... FOR PART 2
Chase x Everest love story

File:IMG 20160819 134226.jpg
Chase looked at Everest and he blushed . In his dreams he dream about Everest . But now Skye ask him someone .

- Aw . Mr Chase ? What s up ? Hm ? - said Skye with irony with her tone .

Chase is quiet beucase she breaking up with him two weeks ago .

- Nothing liar ! - said Chase with nervous with his tone .

- Aw . Chase come on . I know about your feelings for Everest . - said Skye .

- What ! Who told you Marshall ? - said Chase with fear with his tone .

- No . I see this . - said Skye .

More coming soon .
Joe (Final Fantasy VII)

## Joe

ジョー (Jō?)

> Pretty interesting... I have a feeling that we'll meet again.
>
> Joe upon meeting Cloud the first time

**Joe** is an non-player character in *Final Fantasy VII*. A master chocobo jockey, Joe is introduced to Cloud when escaping Corel Prison, and Ester introduces him. Later, Joe randomly appears in chocobo races at the Gold Saucer when the player is racing.

 File:Teioh stats.jpg
In contrast to the other NPC jockeys, who appear indistinguishable from each other and ride randomly-colored chocobos, Joe wears a red coat, white pants and black hat. He is the only NPC jockey to ride a black chocobo, named Teioh, whose stats are always higher than the player chocobo's; even if the player is riding a gold chocobo with maxed-out stats, Teioh's stats will still be higher. His stamina can exceed 999, the maximum allowed for the player, and he can possess a top speed of over 150km. Teioh's speed will always be the player's speed +10%, and his stamina will always be the player's stamina +25%.

Teioh appears in the races when the player is racing with their own chocobo, appearing randomly in classes B, A and S; the higher the rank the more likely it is that Joe and Teioh will make an appearance. Once the race begins, Joe immediately teleports behind the player's chocobo. As Teioh is a black chocobo, Joe is unaffected by the slow-down areas, so gaining/maintaining a lead on him is difficult. Joe tends to sprint at the very end of the course, which is typically when he will overtake the player and any other chocobos and finish first.

With a black or gold chocobo the player can rob Joe's advantage. Even lower-ranked blue and green chocobos, or exceptionally well-bred normal chocobos, can beat him, although this is more difficult. Provided the player's chocobo has sufficient stamina, the player can maintain top speed throughout the race, while Joe will stay at normal cruising speed until he sprints.

Once the player has won 10 straight races at "S" rank, Ester mentions Cloud's the best jockey she's seen since Joe, and gives him a variety of prizes for his feat.

If the player has a chocobo with less than 120 max speed and less than 450 stamina and enters in a Rank S race, Teioh will be worse than the other computer players. If Joe finishes 3rd, 4th, or 5th, Teioh will hang his head down and Joe will get angry.

## Gallery

Joe-ffvii-choco.pngJoe's field model.JoeTeiohFFVII.pngJoe and Teioh.Teioh limitless.jpgTeioh breaking the stat limits.Angry joe.jpgJoe and Teioh placing 3rd. Notice how sad Teioh is and how Joe has his fist raised.
## Trivia

* In *Crisis Core -Final Fantasy VII-*, Joe is briefly mentioned as a "Dashing man riding a black chocobo" by a NPC in Sector 8, who says the man saved her when she was attacked by monsters between Kalm and Midgar.
* Joe, and a reference to Teioh, reappear in the Chocobo Square of the Manderville Gold Saucer in *Final Fantasy XIV*.

ru:Джо (Final Fantasy VII)
Paw Patrol love stories Wikia

## Welcome to Paw Patrol Love Stories Wikia!

Hi to all pups and welcome to PAW Patrol Love Stories Wiki! You can make love stories with pups!

Today's Date 01/30/2024

## Beginner Links

If you are a new person in this Wiki, we give to you some beginner links for help you.

Recent Wiki Activities  - Here you can see the Recent Wiki Activities.

Here there are the rules of this Wikia and you MUST follow them for have peace here.

Create a Page - If you click here, you can create your first article on this Wikia (only love stories, ships or songs of PAW Patrol). You don' want create alone? Ask in chat and we will are happy of help you!

We hope this helps you get on track to make stories, and enjoying being here at the wiki! We hope to see you making stories, and in chat, with everyone else here at the Wiki!

## Special Users of this Wiki

Cheverest FOREVER is the **founder** of the Paw Patrol Love Stories Wikia

Giulia e Alessia Dash are **two admins** of this Wikia. You can call them ***Giuly and Ale.***

## Live! Chat!

Chat with Adventure Bay! Read the rules and have fun!
<chat></chat>

## Rules on this Wikia

**EVERY RULE MUST BE FOLLOWED**

1. No say: "This is terrible!" "I hate this story!" "I hate you!" or "DELETE! STRIKE!". People have *feelings* and you must **NOT** offend them or you will be blocked.

2. ***No cyber-bullying*** or ***spamming***!

3. Don't contribute in this Wiki just for to be the first user in the top list.

4. **Don't copy any stories, songs, etc!**

5. Don't change stories or songs without permission of the creator!
Etymology:Sephiroth

*Səphīrōth* (סְפִירוֹת, medieval Hebrew form of Sephirot; also spelled *Sefirot*), is a plural noun in Hebrew; the singular is *Sephirah* (also spelled *Sefira*). The *Sephiroth* are described in the Kabbalah as the manifestations of God that allow him to manifest in the physical and metaphysical universes. Sephiroth also means "counting" (of numbers).
Template:Etym-page
Phantom (VII Remake)

File:FFVIIR wiki icon.png

## Phantom

ファントム (Fantomu?)

> Thought by experts to be a subspecies of ghost. Much like their relatives, however, they set upon passersby and cause mischief as well as harmーand no one can discern why.
>
> Enemy Intel

**Phantom** is an enemy in *Final Fantasy VII Remake*, fought in the Sector 5 Slums as part of the "Missing Children" side quest in chapter 14, "In Search of Hope". It can also be fought in many challenges in the Shinra Combat Simulator.

## Battle

Phantom phases in and out of battle and when it returns to being visible, deals physical damage. It uses fire spells and can apply File:Reflect from FFVII Remake icon.png Reflect or File:Shield from FFVII Remake icon.png Shield on itself.

The Spirit Syphon ability can be learned for the File:Command Materia from FFVII Remake.png Enemy Skill Materia.

### Strategy

The player should dodge its attacks as it phases back in, focusing on building its stagger gauge. When it uses its Essence Drain attack, the player can maintain distance and use the opportunity to fire ranged abilities and spells at it. In the Combat Simulator it is faced alone with a lone party member; when it disappears the player can run while tapping the lock on button to so the phantom cannot "sneak up" on them by manifesting right behind the player; the lock on will stick the moment the phantom is fading back in.
Everest stay at the lookout

Pups playing kickball .  Skye has new mesage .

- Em . Pups can I have for moment  ? - ask Skye .

- Sure Skye ! - said Rubble .

- Okay ! As Chase is here ? - ask Skye .

- Awww . You like him . - said Marshall .

- No ! I mean yes but ugh .. Everest stay at the lookout . - said Skye .

- Really ? Everest ? Finally ! I like her really like her - said Marshall and he blushed .

- You really like her ? Why you not tell her ? You and her makes cute couple ! - said Rubble .

- What the hack ? I love difrient girl not Everest ! I think Chase has crush on her ! - said Marshall .

- Shash ! He s there ! - said Skye .

- Hey ! - said Chase .

- Everest stay at look out ! - said Skye .

- What really ! Just , just give me mintue ! - said happy Chase .

- Ryder , ryder sir . Can Everest has pup house next my ? - ask Chase .

- Sure ! - said Ryder .

More coming soon
Chase x Skye

This is really popular couple .

Names

Chase\Skye

Chye

Skase .

## Canon

* In " Pups save sea turtles " "  Chase said poor Skye I can t wach " .
* In " Pups save Sports Day " Skye looked at Chase when he has meadal .
* In " Pup Pup Boogie " Skye teach chase moves to Pup Pup Boogie.
* In " Pups save Mer Pup " Chase fints when he Skye as Mer Pup .  He say " Tail ?! Pup !? Skye !? . "
* In " Pup Pup Boogie " Chase wants Boogie with Skye .
* In " Pups save a sea turtles . Chase worried for Skye
* In " Pups save Skye " Chase worries sick about Skye .
* In " Pups save Skye " Chase stand next Skye .
* In " Pups save Skye " Chase is realy agree to help Skye .
* In " Season 3 theme" Chase stand next Skye .
* They together looks happy .
* In " Pups save a bentslak " Chase

* worries for Skye .
* In. " All Star Pups " Chase kick his ball to Skye .
* In " Pups save friendship day " Skye leans to Chase .

#### Gallery .

Hi Chase !How tell her ?Chase x SkyeIn elevatorSeason 3 theme Chase stand next SkyeHi Skye ! You looks so pretty !Ryder ! Skye is my grilfriendLets go sweethartChase x Skye 1Chase x Skye 2Chase x Skye 3Chase x Skye 4'Chase x Skye 5Boop !Chase x Skye 6Chase x Skye 7Hi Skye !Chase x Skye ! Love tag
Steelskin

File:FFVIIR wiki icon.png

[[Final Fantasy VII Remake translations|]] ([missing rōmaji]?)

> Temporarily reduce damage taken and how easily you are interrupted.
>
> Description

**Steelskin** is Barret's default ability in *Final Fantasy VII Remake*. It provides Barret with an unique buff that increases both his File:Defense from FFVII Remake icon.png Defense and File:Magic Defense from FFVII Remake icon.png Magic Defense, as well making him less susceptible to being interrupted while attacking.

## Use

Steelskin reduces all damage Barret takes by 30%. It is one of Barret's abilities that, alongside Lifesaver, serves him in the role as a "tank" type of character, allowing him to protect the party. Steelskin's buff is is unique in that it cannot be dispelled by enemies, and it stacks multiplicatively with other buffs such as File:Barrier from FFVII Remake icon.png Barrier and File:Manaward from FFVII Remake icon.png Manaward. This turns Barret into a very resilient character capable of taking a lot of punishment.

Steelskin can be used in conjunction with Lifesaver or File:Complete Materia from FFVII Remake.png Provoke Materia to draw fire away from enemies, and then resist damage he takes. Barret will not reduce damage projected onto him by Lifesaver, but he will reduce damage he receives himself. Other buffs and File:Complete Materia from FFVII Remake.png Complete Materia can further improve Barret's ability as a tank, allowing him to sustain a lot of damage.
Marshall and everst

one dayeverst and marshal ws paying with the other pups they confesed thier feeling to each other and kissed each other on the lips for three mintues then all the pups said awwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww and then later on they got married nd had pups of thier own and they lived happily ever after
Holzoff

ホルゾフ (Horuzofu?)

**Mr. Holzoff** is a non-player character in *Final Fantasy VII* who lives in a cabin at the base of Gaea's Cliff. Cloud wakes up in the cabin if he passes out while traversing the Great Glacier. Mr. Holzoff's wife, living in the Icicle Inn town, explains that he went mountain climbing twenty years prior and did not return.

Thirty years before, Mr. Holzoff was out climbing with his friend, Yamski, hoping to see what was on the other side of Gaea's Cliff. Neither were prepared for the biting cold wind on the cliff that lowered their body temperature. Unable to bear it, his friend Yamski cut his own rope and Mr. Holzoff didn't even notice until it was much too late. He now gives shelter to fellow climbers who want to take on Gaea's Cliff.

## Gallery

Holzoff.pngHolzoff tells the party a story.Holzoff cabin.pngHolzoff's cabin.Holzoffs cabin.pngOutside Holzoff's cabin.
## Trivia

* In the PC version of the game Holzoff says he climbed the mountain twenty years ago, while in the PlayStation version it is thirty. The original Japanese script says thirty, and it is unknown why it was changed for the PC release.

de:Holzoff
ru:Холзофф