Xing Zhe

Mobile: Purchased as DLC.

Gamepass/PlayStation: Currently unavailable.

> "*Capable of Shapeshifting and persistent in hunting demons, Xing Zhe's origin remains unknown. He is capable of summoning clone that cudgels his enemies in various ways. Xing Zhe also uses his Essence Chain to extract the power of his enemies and turn it into his own strength.*"
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Xing Zhe is the seventh playable Hero in the game, being unlocked upon purchasing the Visitors of Spirit Realm DLC.

Xing Zhe's playstyle mainly focuses on weapons, either for use in buffing his skills or for using his skills to buff his weapons.

 Soul Strike uses his currently equipped weapon to modify itself, dealing wildly changing damage with a variety of bonuses based on what is held.

Alternatively,  Essence Chain can boost the weapon itself in certain ways, or deal damage directly to enemies while ignoring weapons altogether.

Xing Zhe's biggest downside is relying on specific weapons when attempting certain builds, which may end up having poor inscriptions or bad synergy with other things if luck isn't on your side. Besides this, he is average in most things.

## Talents

List of Xing Zhe Talents Edit
 Indestructible Spell
 Enhanced Artifact
 Proficient Trick
 Steady Stance

## Unique Spiritual Blessings

Spiritual Blessings only appear in Reincarnation difficulty.

* Rifle: +75% Weapon DMG
* Submachine Gun: +75% Magazine Capacity
* Pistol: +300% Projectile Speed
* Shotgun: +75% Projectiles
* Sniper: +0.75x CritX
* Launcher: -75% Reload Time
* Injector: +75% Lucky Shot Chance
* Melee Weapon: +75% Movement Speed

 Want Them All |  Soul Strike can obtain both bonus effects of weapon in hand and backpack. | 150 | Both Weapon 1 and 2 have their effects applied if they are of different categories.

## Build Strategies

These are a list of general strategies that can be built towards as you progress through a run. Almost no build is mutually exclusive, and often results in partially building into others due to the randomness of the game. Most however do not synergize well when attempting 2 vastly different builds at once, especially on high difficulties.

### All Difficulties

* As expected, a sniper need to be used as a main weapon to benefit from the initial crit chance and bonus critical damage.  Goshawk,  Double Caliber,  Bloody Drill and  Strike Wing are the better choices. Higher RoF snipers aren't as effective.
	+ While  Golden Bow seems like it might be a good choice at first, Soul Strike only takes the base damage and CritX into account, and will not factor in the damage and CritX bonuses from charged shots.
	+ ✦ *CritX share*(full text) should be used with another sniper, preferably  Strike Wing or  Lighting Ksana.
* Raging Waves and  Critical Cudgel should be highest priority for increasing the number of enemies hit and the chance to critically hit, respectively.  Turn into Reality,  Unstoppable Phantom and  Reversed are all helpful.
	+ Smash into Dust can be taken if damage and crit chance is high enough to reasonably kill enemies in 1 hit.
	+ Wombo Combo,  Ancient Etching and  Concentrated Essence can be taken if  Essence Chain is occasionally used.
	+ Total Eradication is only effective if you are not killing enemies in 1 hit. Level 3 effect makes it somewhat effective regardless.
* Scrolls that increase primary skill use or improve critical hits, such as  Terminal Lucidity,  Wait For Good,  Magic Watch,  Terrific Crossfire,  Ancient Timer,  Glazed Sight,  Hawkeye Sight,  Deadly Counter,  Penetration Bullet,  Flowing Time,  Merciless Strike and  Energy Storage are always helpful.
* On Reincarnation,  Overconsumption or  Dimensional Strike should be taken, depending on what you favor most.  Counterviolence both increases crit chance and critX, as  Soul Strike deals Weapon DMG which does benefit from it.  Field Proficiency,  Weapon Mastery and the other starting blessing you didn't take are also helpful if found later.

* As expected, a launcher need to be used as a main weapon to benefit from the AoE effect to hit many enemies.  Bone Dragon,  Tiger Cannon and  Shrieker are the better choices, with the best choice being  Dragon Breath as it has the highest base damage out of all launchers. Higher RoF launchers aren't as effective.
	+ While  Deafening Mortar seems like it might be a good choice at first, Soul Strike only takes the base damage into account, and will not factor in the damage from the many extra explosions or the damage bonus with the  Weapon Skill?.
* Raging Waves and  Unstoppable Phantom should be highest priority for increasing the number of enemies hit and hitting tough enemies multiple times, respectively.  Turn into Reality,  Reversed,  Smash into Dust and  Total Eradication are always helpful.
	+ Critical Cudgel can be taken if the weapon used is Shrieker, as it has a higher CritX and can receive ✦ *CritX share*(full text).
	+ Wombo Combo,  Ancient Etching and  Concentrated Essence can be taken if  Essence Chain is occasionally used.
* Scrolls that increase primary skill use, such as  Terminal Lucidity,  Magic Watch,  Terrific Crossfire,  Ancient Timer,  Flowing Time and  Energy Storage are always helpful. Scrolls that increase skill damage are also useful.
* On Reincarnation,  Overconsumption or  Dimensional Strike should be taken, depending on what you favor most.  Field Proficiency and the other starting blessing you didn't take are also helpful if found later.
	+ Weapon Mastery can be taken later as well if your offhand weapon has a suitable bonus, such as  Rifles,  Shotguns,  Injectors and  Melee Weapons. The bonuses for  Submachine Guns,  Pistols,  Snipers (unless you can crit) and  Launchers do not benefit Soul Strike at all.
	+ Counterviolence, though counterintuitive, boosts damage by quite a bit as  Launchers have 1x CritX by default, so Counterviolence adding 1x CritX and 50% crit chance already boosts damage by 50% on its own, and can be even higher with  Critical Cudgel and/or  Shrieker.

* Using a  Pistol is highly recommended, as it allows  Soul Strike to also deal Essence Chain damage as well.
* Shattered Soul and  Strength Taker should be highest priority. At least 1 level of  Rotation Technique should also be high priority.  Constant Threat,  Extra Shackle and  Total Eradication are always helpful.
	+ If you are using a pistol,  Wombo Combo can be taken as well.
* Double Exhilaration,  Extra Surprise,  Energy Sandals,  Untold Effort,  Capacity Overdraft,  Surprise Bonus and most skill damage scrolls are helpful.
* On Reincarnation,  Essence Drainer should be taken.  Skill Freak and  Endless Assault are also helpful if found later.
* If elites and bosses are an issue, Constant Threat should be considered a higher priority to get, as it greatly increases Essence Chain damage on repeat hits.

	+ Note: Due to the massive generalization of this build, weapon choice can vary greatly, giving a lot of freedom to choose what you use. However this also makes it harder to pinpoint good options for specific weapons. Use your best judgment based on the weapon you're using.
* Concentrated Essence is high priority.  Ancient Etching and  Total Eradication are always helpful.
	+ Converged Flows is high priority if the weapon being used is a high damage, low RoF one. With powerful enough shots, ammo consumption and reloading can be prevented almost entirely.  Shifting Stars is helpful for high damage weapons as well.
* Scrolls that increase weapon damage, lucky shot chance and grant bonuses for weapons in general are helpful.
* On Reincarnation, blessings that increase your weapon's damage output such as  Overconsumption,  Dimensional Strike,  Counterviolence,  Weapon Mastery or  First Strike should be taken, depending on what you favor most.

### Reincarnation Only

	+ Note: Due to the Spiritual Blessing no longer being hero specific, there may now be other heroes who can use it better. This build may be moved elsewhere.
* First Strike should always be taken. Ascensions taken can either be from the Soul Strike Builds or the Weapon Boosting Build, depending on what main weapon you prefer.
* Your weapons should have ✦ *Magazine share*(full text) as soon as possible, to combine their magazine capacity. The offhand weapon in most cases will play the most important part of increasing magazine capacity, though the main weapon can also perform the same task. Weapons such as  Big Hippo,  Dual Fang,  Star Devourer,  Cloud Weaver,  Fire Dragon,  Laser Gloves,  Radioactive Gauntlet,  Rainbow,  Star Ring and  Thunderclap Gloves are all good choices for the offhand weapon.
	+ The offhand weapon should have as many magazine capacity bonuses as possible. Those include ● Magazine +60%, ● +100% Magazine Capacity, +30% Reload Time, ◆ *Quick reload extends magazine*(full text),  Weapon Mastery (When using a  Submachine Gun) and the Expanded weapon enhancement.
	+ If using a  Launcher as your main weapon with Spiritual Link active,  Extended Magazine can also greatly increase magazine capacity, especially when the launcher also has magazine increases.
* With a high enough magazine capacity, ascensions and scrolls that increase weapon damage will become less effective. Instead you should focus on effects that give lucky shot chance or make critical hits more effective (if using a weapon that can crit).
* Scrolls that prevent ammo consumption or refill the magazine should be taken, since keeping your magazine high will keep your damage high. Those include  Improved Clip,  Genesis,  Against the Flow,  Fast-Loader,  Skateboarder,  Deft Hands and  Advanced Depot.
* Supreme Craftsman can help with getting magazine capacity inscriptions onto your weapons, reducing the amount of luck you need for large magazine weapons.  Ultimate Firearm can also help with getting the Expanded weapon enhancement.

## Trivia

* Although Xing Zhe in his background art is holding  Hexagon, he has very little synergy with the weapon due to being rapid-fire, which Soul Strike doesn't work well with.

## Update History

* 10/28/2022 update: Added First Strike spiritual blessing.
* 09/23/2022 update: Dimensional Strike: Soul Strike uses: 1 -> 2, Weapon DMG bonus: 40% -> 30%.
* 08/29/2022 update: Added to the game.