Kinetic

**Kinetic** is an elemental manifestation of the Darkness, similar to Stasis and Strand. Fundamentally a manifestation of pure physical impact and puncture, when fully embraced it allows the wielder to distort and break the bounds of reality around them in effects similar to those caused by Void Light. Humanity has been utilizing weapons built on the principles of Kinetic since the Golden Age, but have only fully embraced the more potent, Darkness manifestation after the arrival of the Black Fleet.

## Gameplay

### Guardians

Guardian subclasses that employ Kinetic energy focus on violently distorting reality to gain a defensive and offensive advantage.

#### Subclasses

**Echoknight Titans** manifest Kinetic energy to summon echoes of themselves on the battlefield.

An Echoknight's super, \_\_\_\_\_\_\_\_, allows them to conjure two Echo Twins of themselves that move and attack in unison with the Echoknight for a moderate duration. Ranged attacks made by the Echo Twins have Fragmentation Rounds and Ground targets.

Echoknights have the following Aspects:

* **Rally Ally**: Standing behind your Rally Barricade conjures one of your Echo Twins.

* **Echoes from Beyond**: Enemies killed by Fragmentation Rounds leave behind short duration Kinetic Echos.

* **Pocket Mags**: Weapons reload significantly faster while you have an Echo Twin.

**Timewalker Hunters** manifest Kinetic energy to disturb the flow of time and recall to a state they previously existed in.

A Timewalker's super, \_\_\_\_\_\_\_\_, marks their current position and causes their weapons to deal increased damage and flinch for its duration. If the Timewalker dies or the super expires, the Timewalker is recalled to the point they marked, refunded all ammunition they expended, and leave behind a Deflection and Distortion field at both locations.

Timewalkers have the following Aspects:

* **A Crack in Time**: Using your class ability in the air marks a point in the timeline. Dodging on the ground within the next three seconds will return you to that point.

* **Blast from the Past**: The Deflection and Distortion fields left behind from your super also cause massive damage to foes caught in the explosion. Additionally, you may cancel your super early.

* **Disabling Strike**: Enemy players struck by your melee ability are forced to reload their weapon. Enemy combatants are instead staggered for a short duration.

**Mirrormage Warlocks** manifest Kinetic energy into large fields of Deflection and Distortion and have improved Deflecting effects.

A Mirrormage's super, \_\_\_\_\_\_\_\_, creates a large Deflection and Distortion field around their location that also Grounds all foes within its area of affect for its duration. Enemy ranged attacks suffer increased effects from the Deflection.

Mirrormages have the following Aspects:

* **Bullet Leech**: Enemy ranged attacks that pass through your Deflection effects are redirected towards an enemy you are aiming at, if any.

* **Conduit of Torment**: Killing a Grounded enemy with a weapon reloads it and grants your Kinetic weapons Fragmentation Rounds for a short time. Killing a Grounded enemy with an ability or while standing in your Rift refunds the ability.

* **Reality Shatterer**: You have an additional grenade charge. Grenades have a larger area of effect if you have a grenade charge when they detonate.

#### Verbs

Common effects of Kinetic subclasses include:

* **Ground** - Cause foes to be unable to jump or fly for a short time, forcibly slamming them into the ground if they were already airborne. PvE combatants additionally have reduced shield strength for the duration.
* **Deflection** - Foes ranged attacks that pass through an area of **Deflection** are given slightly altered courses, significantly reducing the likelihood the attack will hit its intended target.
* **Distortion** - Create cracks in the air, making it harder for foes to aim at targets beyond the area of **Distortion**.
* **Fragmentation Rounds** - Kinetic weapons empowered with **Fragmentation Rounds** deal damage to all enemies near the location of its bullet's impact.
* **Kinetic Echo** - A stationary **Distortion** copy of a target that causes damage over time to foes close to its location, with increased damage to the target it is a copy of.

#### Grenades

* **Deflecting Grenade**: A grenade that deals low damage, but creates a large area of Deflection and Distortion. Enemies caught in the explosion are pushed away from the point of detonation a short distance.
* **Mirroring Trap**: A grenade that sticks to surfaces, detonating when in proximity to foes or after a long duration. Foes caught in the explosion take moderate damage, become Grounded, and create Kinetic Echoes.
* **Slam Grenade**: A grenade that deals high damage in a small area. Foes damaged by the grenade suffer significantly increased recoil and flinch for a short time.