Animation

**Animation** Uh oh is the process of making the illusion of motion and the illusion of change by means of the rapid succession of sequential images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon and beta movement, but the exact causes are still unclear.

There are some forms of animation that do not feature a rapid succession of sequential images, but these are usually not considered "true" or "full" animation. For instance, the physical movement of image parts through simple mechanics in magic lantern slides and the movement of the projector (the magic lantern) in phantasmagoria provided popular moving picture shows.

Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape, digital media, including formats with animated GIF, Flash animation, and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced.

Animation methods include traditional animation, and methods that use stop motion animation of two and three-dimensional objects, paper cutouts, puppets, and clay figures. Images display in a rapid succession, usually 24, 25, 30, or 60 frames per second. Computer animation processes generating animated images with the general term computer-generated imagery (CGI). 3D animationuses computer graphics, while 2D animation is used for stylistic, low bandwidth and faster real-time renderings.

## Techniques

### **Traditional Animation**

**Traditional animation** (also called cel animation or hand-drawn animation) was the process used for most animated films of the 20th century. The individual frames of a traditionally animated film are photographs of drawings, first drawn on paper. To create the illusion of movement, each drawing differs slightly from the one before it. The animators' drawings are traced or photocopied onto transparent acetate sheets called cels, which are filled in with paints in assigned colors or tones on the side opposite the line drawings. The completed character cels are photographed one-by-one against a painted background by a rostrum camera onto motion picture film.

### **Stop Motion Animation**

**Stop-motion animation** is used to describe animation created by physically manipulating real-world objects and photographing them one frame of film at a time to create the illusion of movement. There are many different types of stop-motion animation, usually named after the medium used to create the animation. Computer software is widely available to create this type of animation; however, traditional stop motion animation is usually less expensive and time-consuming to produce than current computer animation.

### **Computer Animation**

**Computer animation** encompasses a variety of techniques, the unifying factor being that the animation is created digitally on a computer. 2D animation techniques tend to focus on image manipulation while 3D techniques usually build virtual worlds in which characters and objects move and interact. 3D animation can create images that seem real to the viewer.

## Floogals

**Floogals** contains animation effects for Fleeker, Flo, Boomer, Floog and other floogals, All this characters use 3D Computer Animation, the Hoomans are real hoomans while the floogals are CGI-generated and use 3D terms like Machinima or Photo-Realistic Animation.

3D animation is digitally modeled and manipulated by an animator. The animator usually starts by creating a 3D polygon mesh to manipulate. A mesh typically includes many vertices that are connected by edges and faces, which give the visual appearance of form to a 3D object or 3D environment.