recursal/Fanatic-Fandom huggingface dataset:
Axe

It's big axe does big damage.

## Overview

The **Axe** is an offensive boardstate enemy that will most likely be faced during the middle of a run. It wields a large red and yellow axe and boasts high base damage.

## Special Effects

**Weak Spots:** When in combat with an **Axe**, three glowing red tiles on the board will appear in a diagonal formation. They have no use alone, but placing dice on all of them reduces the damage of the Axe by five, which can be the difference between life and death.

**Vile Modifier:** This modifier does nothing except show the player which enemies damage will be reduced.

## Tips

* The **Axe** has a powerful attack that can end a run in a matter of turns. Take note of the glowing red weak spots on the board, and place dice accordingly to weaken its attack.
	+ *The attack is only weakened if all the weak spots are covered.*
* Heavy and Hollow dice can be very useful when fighting **Axes.** Hollow Dice do not require energy to use and Heavy Dice are capable of being in a weak spot and contributing to lowering an **Axe's** attack.
	+ Block dice are recommended during combat as even a weakened attack deals five damage.

## Trivia

* Although it is a fire ant, the discord refers to it as '**Axe**'
* **Axe** is currently the only enemy to have the name of it's weapon.

Description of weak spots.Modifier that Axes have.
Silver Flame

**The Silver Flame** is the quintessentially pure abstract entity of goodness and law. Closely associated with Tira Miron, the Voice of the Silver Flame, all those wishing to communicate with the flame must speak through Tira for the purity of the flame is too great for any mortal to hope to achieve. The Church of the Silver Flame follows the direction of the Silver Flame and focus primarily on eradicating supernatural forms of evil across Khorvaire and beyond.

The Silver Flame was born during the Age of Demons, when the couatls combined the souls of their race into a spiritual force that could bind even the Overlords. The Church of the Silver Flame is the dominant religion of Thrane. It's a force of Lawful Good (although the Demon in the flame could say otherwise).

## RMSS/RMFRP conversion

The following RMSS/RMFRP professions are found in the Church of the Silver Flame: Regular Cleric (see the Rolemaster Standard Rules or Rolemaster Fantasy Roleplaying), Paladin (see RMSR or *Character Law*), the Mythic (see the Channeling Companion, page 25), and Crusader (see the *Channeling Companion* page 61). The mythic is often referred to as an *Exorcist of the Silver Flame.*
Backpack Hero

*(Editor's Note: When I played through this event, I chose not to take a die, but something bad may happen if you do, given the word choices. If you know what happens for other outcomes, please edit here)*

-*Rockyherns*

**Backpack Hero** is a special event where the player encounter's a strange creature with a backpack.

Backpack Hero gives the player several choices, one after another.

## Choices

### Choice 1:

* **Approach and Search** (Activate Choice 1.1)
* **Let's Get Out of Here** (End the event; Move on to the next room)

### Choice 1.1: Pick an Item

* **Tinkling Pouch** (Choose 1 New Die)
* **Scented Hole** (Heal to max HP, gain +6 Max HP, then lose 15 HP)

### Choice 1.1.1: Chose up to One Die

* (Pick one of three available dice)
* **Skip** (Get no dice; Go to Choice 1.1.1.2)

## Trivia

* This event is based around the game Backpack Hero, which is also on Steam.

First choice (1)Second Choice (1.1)
Druids of Eberron

A versatile and heroic character, the druid combines the wonder of natural magic with a fair sense of combat to make a truly unique type of hero. With divine magic granted to them by the natural world or specific nature-focused gods, the druid feels most at home away from civilization where his natural magic can have the most impact. Usually followed by a loyal animal companion, the druid can transform himself into a wild animal taking on all the abilities of the animal while in the beastial form.

## Druids in Eberron

Several druidic sects occupy Khorvaire and their numbers can be found spread throughout the realm, though mostly in unspoiled natural areas such as the Eldeen Reaches or Valenar though many druids traverse the open expanses of Khorvaire and a few even call some of the sprawling metropolises home. The tradition of druidism was first brought to Khorvaire by the dragon Vvaraak who taught the orcs of the Shadow Marches the secrets of the natural world in an effort to protect the world from the impending invasion of the daelkyr.

## Druid Sects

Druids rarely work completely alone. Over the millennia, druids have gathered in numerous sects. The largest sect is the Wardens of the Wood who have become the de facto governing body of the Eldeen Reaches. Most other druidic sects, such as the Gatekeepers are nomadic, but still are most commonly found in the Eldeen Reaches as well. However, druids can be found across Eberron, especially in other areas of dominant wilderness, such as Q'barra and many areas of Xen'drik.

See Druidic sects for more information about specific sects.

## Rolemaster Conversion

Use the Priest Template in *the Channeling Companion* on page 26. With the following bonuses:

**Profession Bonuses:** Armor Group (+5), Influence (+10), Lore Group (+5), Outdoor Group (+15), Power Point Development (+5), Spell Group (+5), Weapon Group (+5).

**Skill Classifications:** *Occupational:* Horticulture, Flora Lore, Fauna Lore; *Everyman* all skills in the Outdoor Group, Herb Lore, Religion; *Restricted:* None.

**Spell Lists:** Divine Magic, Holy Element, Holy Wind, Nature Domination, Nature's Guises, Nature Lore

**Special Abilities:** a special bonus of +25 to all Flora Lore and Fauna Lore maneuvers.

**Prime Requisite:** Memory
Nysius Saturnalia

The Ideal.

> *"I love these worlds. I love whenever I reach parts I've been anticipating. And I love my characters. I hope we share some semblance of these emotions, Reader."*
>
>

Nysius Saturnalia is the leader of the No No Squad. She identifies as a nonbinary (trans?) person with an unlabeled sexuality. He wishes to be an eldritch being but it just so happened that they were born human. If you wish to know why the pronouns keep changing, that's because ae uses multiple pronouns and if this is confusing, then xe did a good job of portraying who he is!

## Appearance

Nys has thick wavy black hair. Depending on the persona, Nys is mostly associated with a Nemo bonnet and a red jacket or a red buttoned shirt with ruffles on the chest, a black and white jacket and white and red loose striped pants. In their shapeshifter-sona, they'd draw themselves with non-human parts and body horror, with white and red triangles on the right eye and multiple eyes with black scleras and red irises below the left eye. A rule Nys sort of placed upon themselves include either sharp ears or some other difference to the ears, as well as bulbous flesh at some parts and a robotic part.

## Personality

I don't know.

I'm a Capricorn sun, Taurus moon and a Cancer ascendant.

## Relationship

### No-No Squad

#### EJ

my partner in crime. we kill each other once in a while and once we revive we kill other people

i drag him to my music interests

#### Raprap

socsci pleb. barely active but still a cherished member of the squad

### Lycheerean Empire

#### Kei Wylder

trivia: wylder changing their name to kei back in nov made me realize hey. i want that for me. so i thought and thought and im nysius now sexy

stop slandering me :pensive: also its funny how i was scared of you before like ??? bottom ass bitch KJFSDKFJKAS

#### Tsaacho

you turned me into a fucking kinnie and you gave me the "nysius saturnalia" thing thats pog but youre still a sinner a furry and a kinnie

also like haha ballet kaJKLFSDJASDF

#### Aiuchi Yuri

gay gay homosexual gay

ur upclass so i was like intimidated but also headwear solidarity and sourbelts. love live fanfic-er

#### Viv

cool dnd worlds and art

the way i get slandered by a college groomer

## Trivia

* i used to think i was a cis neurotypical person. point and laugh
* i miss not being a fucking kinnie
* my likes: my ocs, vocaloid, art, horror, surrealism, fantasy, pmmm, jshk

## Quotes

* sorry word children you must all cry
* my type is Ur Mom :aniwink:
* Dear Lychee server and No No squad from God(totally not Nysius)
 Its too late for yall to find my son jesus. please get some bitches instead

 your god,
 god
* yeah my monster dick is growing in size /j
* maybe if he [ethan winters] stanned heisenberg
* I feel flat (pldt cuts off)
Cat Kirby

Hey, it's me, CK!

Hall of FameThis person is one of the most well known people in CK's Palace!

> **“***STOP CALLING ME CUTE!***”**
>
>

## Info

Cat Kirby, is the owner of Cat Kirby's Corner. (Now known as CK's Palace.)

She/Her, They/Them are her pronouns.

SHE HATES BEING CALLED CUTE.

## Trivia

• In 2020, CK got 2 accounts locked on Discord in 1 day. The reason of this is a 2FA lock for the first account. The second account was Discord thinking it was a bot.

• CK has been in 3 relationships. One with someone called Gabriel (we do not know where he is), One with someone called DxT, and an ongoing one with Lindoso. (Might be staying with him.)
Mark of Healing

The Mark of Healing is a dragonmark that grants those who bear it with magic that can cure and aid those in need.

## House

The halflings of House Jorasco bear the Mark of Healing and operate the Healers Guild. Very few temples grant people healing magic for sale so those seeking both mundane and magical healing almost always turn to the guild. Even those within the Healers Guild who are not marked are expert physicians and herbalists.

## Powers

Least
*Cure light wounds* or *lesser restoration* once a day; increased skill in healing
Lesser
*Cure serious wounds*, *neutralize poison*, *remove disease* or *restoration* once a day
Greater
*Heal* once a day
Siberys
*Mass heal* once a day
## Rolemaster Conversion

The halfling bearers of the Mark of Healing use the *Concussion Ways* open Channeling spell list. See *Of Channeling* page 7 for details.
Mark of Scribing

The **Mark of Scribing** is a dragonmark that bestows a number of powers related to the written word and communication, often over great distances.

## Usage

The gnomes of House Sivis are the carriers of the Mark of Scribing and through their Speakers Guild they offer service as both translators and mediators between different races, as well as instant, long-distance communication via their more powerful members. House Sivis also has its hand in business as notaries, using *arcane mark* and *illusory script* to certify or hide important documents.

## Powers

Least
*Whispering wind* or *comprehend languages* once a day or *arcane mark* twice a day, and skill in deciphering texts
Lesser
*Illusory script*, *secret page*, or *tongues* once a day
Greater
*Sending* once a day
Siberys
*Symbol of death* once a day
## Rolemaster Fantasy Roleplaying/Rolemaster Standard System Conversion

Bearers of the Mark of Scribing may use both *Rune Mastery* and *Symbolic Ways* spell lists. One is found in *of Essence* and the other is found in *of Channeling*. Game Masters may want to add the above spells into one list or the other if they desire.
Becoming God

The **Becoming God** is a religion followed by warforged.

With no claim to a religion of their own besides the Lord of Blades, some warforged have begun a pilgrimage to create their own god by building one.

Devoted warforged from all over scavenge and look for parts to build their supposed god. Most gather in the Mournland, but devoted warforged can be found all over scavenging parts and objects that they believe will help in the creation of their god.

Some warforged in particular gather various holy objects and symbols as well, believing the faith associated with such objects will transfer to their god, and help it rise to divinity.

## RMSS/RMFRP Conversion

**Priests of the Becoming God** are all warforged. The priesthood gains power through their faith. Priests preach of their god's eventual ascension. Priests use the Semi-channeling template, and the Arts sphere of influence.
Halfling

The **halflings** of Eberron vary from nomadic dinosaur-riding barbarians to wily urban merchants and professionals. With the broad expanse of the Talenta Plains, the shelter of urban havens spread across Khorvaire, and the potency of House Jorasco and House Ghallanda, the halflings are as widespread as any other race across Khorvaire.

## Talenta Halflings

The halflings of the Talenta Plains maintain the traditions of their ancestors, including tribal masks and dinosaur mounts. Though physically the same as urban halflings, the Talentas strike a much more imposing figure. Rarely in one place for long, the nomadic tribes traverse the Talenta Plains moving with the herds they hunt for food. With only one permanent settlement in the whole of the Talenta Plains—Gatherhold—these nomadic bands live in temporary camps of tents that are easily set up and broken down. The Talenta halflings carry few possessions, both as a function of their nomadic lifestyle and as a function of their beliefs. Their tents are brightly painted, usually with depictions that tell the story of their tribe's ancestors. Most important among the halfling's possessions are their hunt-masks and their dinosaur mounts.[*citation needed*]

The hunt-mask represents the identity of the halfling, and when donning the mask the halfling believes his spirit combines with his bonded dinosaur. The dinosaur is wrangled as a rite of passage by the young halfling and forever remains linked to that halfling, forming a special bond between them.[*citation needed*]

## Khorvaire Halflings

Some halflings traded the nomadic lifestyle of the Talenta halfling for a more urban approach, living in major cities across Khorvaire. While many of these halflings are associated with one of the two dragonmarked houses, some are simply independent halflings wanting something different for their lives. Some urban halflings have never seen their native homeland, while others (mostly those associated with the dragonmarked houses) switch between city clothes and nomadic traditions depending on where they find themselves. There is a fine line between the halflings embracing their homeland and heritage and remaining truly neutral as all dragonmarked houses are charged to be.

### Halflings of Eberron for Rolemaster

Halflings hold the Marks of Hospitality and Healing. So this means that the Halfling Essence and Mentalism development has to be altered to fit the setting.

**Halfling Channeling P.P. Development:** 0\*6\*5\*4\*3

**Halfling Essence P.P. Development:** 0\*5\*4\*3\*1

**Halfling Mentalism P.P. Development:** 0\*6\*5\*4\*3
Bard

A **bard** is a versatile class, capable in both combat, the casting of magic as well as performing skills. Bards use their artistic talents to induce magical effects that either bolster their party or hinder their enemy, and the wide range of skills enable to the bard to get themselves out of sticky situations. Armed with a broad base of general knowledge the bard almost always knows a little something about everything and in a pinch a bard can deal out a fair bit of damage. The drawback is that although the bard can do any of these things, he doesn't do any individual one exceptionally well and bards frequently spread themselves too thin between the three capabilities.
Order of Rekkenmark

The **Order of Rekkenmark** is an organization of the greatest military minds of the kingdom of Karrnath, who were all graduates of the Rekkenmark Academy. It has been active throughout the history of the Kingdom of Galifar.

During the Last War, members of the Order continued to lead Karrnath's army against its foes. The black opal ring given to members of the Order marks the wearer as a distinguished military leader or battlefield hero.
Mark of Finding

The **Mark of Finding** is a dragonmark that grants those who bear it abilities related to locating people and objects.

## House

House Tharashk a family of humans and half-orcs who originated in the Shadow Marches, carry the Mark of Finding and control the Finders Guild. The guild employs all manners of investigators and law enforcement agents, as well as treasure and dragonshard hunters. Bounty hunters are also employed by the guild and rumors hold that secret assassins are also on the pay roll for particularly hard-to-find enemies. Members of the house without dragonmarks are often mundane but highly skilled investigators as well as prospectors and guides.

## Powers

Least
*Identify* or *locate object* once a day or *know direction* twice a day; greater skill in searching for hidden things.
Lesser
*Helping hand* or *locate creature* once a day
Greater
*Find the path* once a day
Siberys
*Discern location* once a day
## Rolemaster Fantasy Roleplaying/Rolemaster Standard System Conversion

Those with the Mark of Finding use the Open Mentalism list *Delving*. GMs may want to add the above spells to the list. The list is located on page 11 in *Of Mentalism*.
Devourer

The Sovereign of Wave and Whelm, **the Devourer** is a deity of the Dark Six who represents the raw destructive power of nature. The Devourer lords over the deep and as such sailors of all walks of life often pay him lip service for safe voyages. Aquatic races such as sahuagin and lizardfolk also revere the Devourer.

Brother of Arawai and Balinor, according to some stories, the Devourer raped his sister Arawai and fathered the Fury.
The Devourer is portrayed as a human or merfolk with seaweed in his hair and beard, a sahuagin, an enormous shark, or a dragon turtle.

## RMSS/RMFRP Conversion

**Priests** of the Devourer are pure Channeling priests that use the Thunder sphere of influence. (see the Channeling Companion, page 29).
Warrior Monk

Warrior monks are martial artists who specialize in unarmed combat. They learn various martial arts like grappling, pankration, or various martial arts from Sarlona. They can hit and hit hard. In Eberron, they are found all over the Five Nations. And are represented in all the races. Some live in monasteries, others go on adventure to practice their arts.

## Activities

They rigorously train the mastery of their bodies and minds, notably being able to defend themselves with their bare hands and certain specialized weapons. Due to the discipline imposed by this training, monks must be of lawful nature. Monks may travel among the general populace, looking like simple peasants. But when a monk leaves the monastery, it is generally to seek out adventures that they can use to test their skills against.

## Society

Monasteries dot the landscape of Khorvaire and Adar.
Dol Dorn

**Dol Dorn**, Sovereign of Strength and Steel, is the only chaotic member of the Sovereign Host pantheon of gods. He represents courage, physical prowess, and warfare, and is often worshipped by soldiers. Dol Dorn does not look favorably on cruelty in warfare, instead honoring those fighting out of duty.

## Description

Dol Dorn is often depicted as a muscular human, dwarf, or half-orc. He is also sometimes depicted as a powerful silver dragon.

## Relations

Dol Dorn is the brother of Dol Arrah and the Mockery.

## Worshipers

Dol Dorn is primarily worshipped by soldiers, gladiators, athletes, monks, and others for whom fighting or physical prowess is important part of their lives.

The bugbears of the Marguul worship a god known as Lhesh Shaarat, that is interpreted to be their version of Dol Dorn.

## Clergy

The clergy of Dol Dorn are often soldiers or athletes like many of his worshippers.

## History

According to legend, it was Dol Dorn who forced the Dark Six from the ranks of the Sovereign Host.
A popular sect with soldiers worships worship Dol Dorn as one of the Three Faces of War alongside Dol Arrah and Dol Azur. This sect was founded by Karrn the Conqueror in Karrnath, but spread across the Five Nations and even to Stormreach during the Last War.

## RMSS/RMFRP Conversion

**Priests of Dol Dorn** include the Paladin (see the *RMSR* or *Character Law*) and the Crusader (see page 61 of the *Channeling Companion*).
Karrnathi undead soldier

**Karrnathi undead soldiers** are elite undead in the service of Karrnath that first appeared during the Last War. They were created by Blood of Vol necromancers through a process known as the Odakyr Rites. These rites were performed in a Mabaran manifest zone on elite soldiers who had died in battle.

## Description

There are two main types of Karrnathi undead, Karrnathi skeletons and Karrnathi zombies. Both resemble ordinary skeletons and zombies wearing armor. However, the Karrnathi undead are far more intelligent and have been alchemically treated to be more resilient.
Byeshk

**Byeshk** is a rare, hard and dense metal with a purple sheen.

## Powers

Weapons made of byeshk are capable of inflicting great injuries on daelkyr and their creations.

## Sources

Byeshk is a major export of the nation of Droaam. Large veins of the material can be found in Droaam's Byeshk Mountains and the Graywall Mountains on the Droaam-Breland border.

## History

Byeshk first began to be used for weapons by the smiths of the Dhakaani Empire during the Daelkyr War.
Brelish Double Swordsmanship

Although two weapon fighting is rare, some Brelish swordsmen are taught this style. Also popular among warforged, this style is gaining traction in Breland as the national weapon style. Developed some two hundred years before the Last War, Brelish swordsmen have been testing this style on the battlefield. It is designed to be fought with two longswords. It also is a flashing display of all around defense. **Brelish Double Swordsmanship** relies on speed, defense, and feints. It is taught in academies around Breland. Especially in Wroat and Sharn.

**Advanced Weapon Style:** 45 style points

**Suggested skills:** One handed Longsword attack, two weapon fighting, Feint (armed), adrenal defense

* One-handed edged (Longsword) (5 points)
* +1 to initiative rolls (5 points)
* -1 to fumble range (5 points)
* +10 bonus to Two Weapon fighting (10 points)
* +10 bonus to feinting (armed) (5 points)
* All around Defense (15 points)
Way of the Flame

This martial art was developed in Thrane for it's paladins and crusaders. The martial art is used as an advanced style of swordsmanship for Thrane's knights. It was developed during the Last War as a distinct style. Since thrane's elite soldiers couldn't be trained at Rekkenmark, this style had developed as a style of its own. Most paladins of the Silver Flame use it, hoping to invoke the protection of the flame as they fought. Of course they wore armor for personal protection and used shields.

**Advanced Weapon Art:** 55 style points

**Suggested skills:** Broadsword attack skill, meditation, Weapon style lore

* One handed weapon (Broadsword) (5 points)
* +1 to Initiative (5 points)
* -1 to fumble (5 points)
* +1 to the critical (+15 points)
* +5 bonus to Meditation (5 points)
* Shield Training (normal shield) (20 points)
Rogue

**Rogues** are versatile masters of stealth, nimble combat, and various skillful tricks. Where other adventurers had the power to defeat their enemies, rogues used their wits and their natural resourcefulness to exploit their foes' vulnerabilities as well as to lead their allies safely through dangerous environments, disarming traps and opening locks along the way. They combine a talent for learning weapons with a talent for sneaking and hiding.
Paladin

A **Paladin** is a holy knight, crusading in the name of good and order, and a divine spellcaster. By definition and game restriction, a paladin is almost always of lawful good alignment. A paladins is expected to demonstrate and embody goodness – they are not supposed to lie or use poison. A paladin is a champion of justice and destroyer of evil, protected and strengthened by an array of divine powers.

Paladins are knights, working for their church or an order. Qualifying for an order is often difficult, and membership always requires that the paladin follow a specific code of conduct. These orders often allow non-paladins as members, with good-aligned ranger and fighter being the most common sort of non-paladin members. Paladins can serve in the military force of an aristocrat sanctioned by their religion, or within some autonomous church-based military order established for defense.

**Paladins** of the Sovereign Host have distinct differences of beliefs compared to the paladins of the Silver Flame. Although both use the same spell lists, they would argue over different points of doctrine compared with their religions. Most paladins of the Sovereign Host follow Dol Arrah or the whole pantheon as Vassals. Paladins of the Silver Flame represent the power of the Silver Flame and gain their powers from the Silver Flame.
Lay Healer

**Lay healers** are found through out Eberron. Many of them are halflings that belong to House Jorasco's Healer's Guild, but not all. Like the healers of Eberron, they found quite a lot of work during the Last War. Like healers, they tend to the wounded. They don't find themselves in combat, however. They typically stay out of combat in order to heal the wounded.
Boldrei

The Sovereign of Hall and Hearth, **Boldrei** is the goddess of community, home, and family. She represents everything good about communities and society, and watches over villages and homes.

## Description

Boldrei is traditionally depicted as a humanoid commoner. She is also sometimes depicted as a copper dragon on a nest of eggs.

## Rites

Boldrei's blessing is often sought in civil ceremonies such as marriages or coronations. When a new building is constructed, a prayer to Boldrei is usually inscribed somewhere in the building.
The holiday of Boldrei's Feast on the 9th of Rhaan is an occasion for communal feasting across Khorvaire. It is also the traditional day for government elections.

## Clergy

A priest of Boldrei can serve their community in other capacities. Such as being a civil servant.

## RMSS/RMFRP conversion

The Sovereign of House and Hearth is considered Lawful Good in Dungeons and Dragons. A priest dedicated to Boldrei uses the Channeling Priest template found in Section 9.0 of the Channeling Companion.

* **Profession Bonuses:** Awareness Group (+5), Influence (+20), Lore Group (+5), Power Point Development (+5), Self Control (+5), Spell Group (+10)
* **Skill Classifications:** *occupational:* Herb Lore, Use Prepared Herbs; *Everyman*: Religion, Dancing, all skills in the Influence skill category; *Restricted:* Body Development.
* **Spell Lists:** Divine Magic, Life Mastery, Proselytizing, Protections, Repulsions, and Summons.
* **Special abilities:** A special bonus of +15 to the Influence skill category.
* **Prime Requisite:** Intuition, Self Discipline
Quori

The **quori** are evil outsiders from Dal Quor, the Region of Dreams.

## History

Forty thousand years ago, they succeeded in opening up the gates between Dal Quor and Eberron and nearly overran the world. It was only through the intervention of dragons who provided arcane technologies to the giants of Xen'drik that the plane of Dal Quor was shunted away from its rotation so that it could never again become coterminous with the material plane.

The quori are no longer completely cut off from Eberron, however. About 1,800 years ago (−802 YK), a rebel group of 67 quori escaped Dal Quor and merged with the bodies of willing human monks of the nation of Adar on the continent of Sarlona, a continent considered to be the cradle of humanity. These quori/human mergings became a true-breeding race known as the kalashtar.

Three centuries later, other members of the quori who had darker plans began to invade Eberron through the dreams of its people. Finding humans far more susceptible to their powers, the quori assaulted the minds of the peoples of the twelve nations of Sarlona. The quori manipulated the humans to bring about wars and instability, and even directed their breeding, along with that of various other beings, in order to craft the perfect vessels to hold their spirits.

After another two hundred years, they had perfected their breeding methods and powers of psychic manipulation such that they could enter the world through these vessels, despite their home plane's remoteness. Predominantly human, with some elf and fiend ancestry blended in, these so-called "empty vessels" are inhabited and controlled at will by quori hosts. Becoming known as the Inspired, they strive to reopen the portals to Dal Quor under the auspices of an organization known as the Dreaming Dark.

While the Inspired were initially created to provide willing hosts who would temporarily accept the quori spirits, the building of hanbalani altas (ovoid monoliths) seems to have allowed quori to occupy any willing host.

## Types

There are different types of quori and different Inspired bred to house them. The known quori types are as follows:

* Tsucora quori: weakest and most of the numerous quori.
* Tsoreva quori: also called mindblades, the enforcers of Dal Quor.
* Usvapna quori: inquisitors and assassins.
* Du'ulora quori: also called blackfuries, they are spirits of rage.
* Hashalaq quori: also called dreamstealers, they are loremasters and judges.
* Kalaraq quori: also called eyebinders, they are the nobility of nightmare.
Mockery

The Sovereign of Betrayal and Bloodshed, **the Mockery** represents dishonorable combat and unjust war. His worshipers include assassins, rogues, and evil warriors, as well as the infamous Flayed Hand.

He is known in some circles as the Betrayer and was once a member of the triumvirate of combat deities; his betrayal led to his flaying and banishment from the Sovereign Host.
The brother of Dol Arrah and Dol Dorn, the Mockery is portrayed as a ghastly human warrior with the skin stripped from his body, cloaked instead in the skins of his enemies, and sometimes as a half-fiend red dragon.
The legendary red dragon Dularanahk was betrayed during the war against the Overlords by her brother Dulazurak. They may be the inspiration for Dol Arrah and The Mockery, whose name was once Dol Azur. The Mockery is a Sovereign of Neutral Evil.

## RMSS/RMFRP Conversion

**Priests of the Mockery** are full Channeling priests using the Revenge priest template located on page 28 of the Channeling Companion.
Aureon

The Sovereign of Law and Lore, **Aureon** is the patron of wizards and a figure venerated by scholars and librarians. He is the god of magic as a tool for mortals to use. Although all members of the Host are considered equal, it is typically written that the Host follows Aureon's guidance because of his vast wisdom.

## Description

Aureon is generally depicted as a human or gnome wizard. Another common depiction of him is as a blue dragon.

## Relations

Aureon is considered to be the brother of Onatar. His wife is Boldrei. The Shadow was once simply Aureon's shadow, but became an evil deity through Aureon's magic.

## Worshipers

Dedicated followers of Aureon are usually essence users, scholars, or government officials. Most dedicated followers have some skill in arcane magic.

## Rites

Offering a sacrifice or prayer to Aureon is a formal ceremony, usually taken in the desire to acquire knowledge. Aureon's name is also often invoked when swearing to tell the truth in a court of law.
The holiday of Aureon's Crown takes place on the 26th of Dravago. The occasion is generally celebrated by lectures.

## Clergy

Priests of Aureon are generally trained in logic and their nation's laws. Many also serve as government officials or bureaucrats.

## Myths and History

According to myth, Aureon was the first to discover the secrets of arcane magic and become a wizard. He now shares magic with those willing to study it.

Long ago, Aureon bound all the evil in his soul and banished it from his personage. This monster became known as the Shadow. It is said that Eberron will come to an end when he and his shadow rejoin.

The dragon religion of Thir believes that Aureon is the legendary blue dragon Ourelonastrix ascended to godhood. In life, he uncovered the Draconic Prophecy and brought the secrets of magic to the giants of Xen'drik, ultimately leading to their destruction. The destruction of Xen'drik is known as *kurash Ourelonastrix* or "Aureon's folly" to the dragons.

## Clergy

Priests of Aureon are generally trained in logic and their nation's laws. Many also serve as government officials or bureaucrats.

## Myths and History

According to myth, Aureon was the first to discover the secrets of arcane magic and become a wizard. He now shares magic with those willing to study it.

Long ago, Aureon bound all the evil in his soul and banished it from his personage. This monster became known as the Shadow. It is said that Eberron will come to an end when he and his shadow rejoin.

The dragon religion of Thir believes that Aureon is the legendary blue dragon Ourelonastrix ascended to godhood. In life, he uncovered the Draconic Prophecy and brought the secrets of magic to the giants of Xen'drik, ultimately leading to their destruction. The destruction of Xen'drik is known as *kurash Ourelonastrix* or "Aureon's folly" to the dragons.

## RMSS/RMFRP Conversion

**Aureon's Priests** use the Hybrid priest template, being a priest of Channeling and Essence (see page 59 of the *Channeling Companion*). They also use the Magic template located on page 28 of the Channeling Companion.
Way of the Emerald Claw

Even the Order of the Emerald Claw has it's own weapon arts. The terrorist organization had developed this martial art through out the last war, and they still teach it today. Basically, armored knights of the Emerald Claw are taught this deadly weapon art to kill their foes swiftly. Then they gather the body to be raised as an undead by the necromancers of the Blood of Vol.

**Basic Weapon Art:** 25 style points

**Suggested skills:** Longsword attack skill, feinting, meditation

* One Handed Attack (Longsword) (5 points)
* -1 to fumble range (5 points)
* +10 bonus to feinting (5 points)
* +10 bonus to Meditation (10 points)
Ragewild Fighting

**Advanced Martial Art** -- 35 points

**Ragewild Fighting** is a martial art that allows the shifter to tap into his Animal Instincts during battle. Mostly a hard, not soft art, the Ragewild martial artist is tapping into his hidden strength and seeks to end the combat quickly while shifting. It's a no holds barred fighting style where one sees the shifter often go berserk. Developed by the shifters during the Last War, the Ragewild stylist is hard to counter in a fight.

**Recommended Skills:** Martial Arts striking, Martial arts nerve strikes, Adrenal Defense, Adrenal Strength, Meditation

#### Martial Arts Abilities

* Greater Adrenal Defense (20 points)
* degree 3 Martial Arts Striking, Degree 2 Nerve Strikes (5 points)
* +1 bonus to initiative (5 points)
* +10 bonus to Adrenal Strength (5 points)
Ranger

The **ranger** is a skilled hunter and tracker with a strong affinity for the wild. They often use only natural armor and clothing and benefit from one or more animal companions.

In Eberron, **rangers** can be found across Khorvaire, but are especially concentrated in the forests of the Eldeen Reaches and the marshes and fens of the Shadow Marches. Half-orcs and orcs are often **rangers**, but shifters are especially suited to the class, which is their favored class.

Among the Dragonmarked houses, House Vadalis and House Tharashk are most likely to produce **rangers**.
Mark of Passage

The **Mark of Passage** is a dragonmark that grants its bearer magic related to transportation and, in more advanced marks, even teleportation.

## House

Members of House Orien use the Mark of Passage to aid them in their own travels as well as in their Couriers Guild, carrying packages, cargo, and passengers great distances all across Khorvaire. Marked members are often lightning rail overseers and caravan guides. Unmarked house members generally operate within a smaller range, such as a single city or small region as mundane couriers.

## Powers

Least
*Expeditious retreat*, *mount*, or *dimension leap* once a day, and increased skill in survival.
Lesser
*Dimension door* or *phantom steed* once a day
Greater
*Overland flight* or *teleport* once a day
Siberys
*Greater teleport* once a day
## Rolemaster Fantasy Roleplaying/Rolemaster Standard System Conversion

Bearers of the Mark of Passage have access to the *Mind's Door* and *Movement* closed Mentalism lists. These are found in *Of Mentalism*, pages 19 and 20.
Defender Swordsmanship

**Advanced Weapon Style:** 45 points.

House Deneith also trains the Defenders in it's Defender's Guild with an unique swordsmanship style. Also advanced, the style is based on maintaining a defense while bringing the fight to a close almost imediately. Feints and disarm attempts, along with defending oneself and one's charge are the highlight of this style. While the blademark's style focuses on bringing the fight to a close as quickly as possible; Defenders are trained to feint and disarm their opponents.

**Recommended Skills:** Broadsword weapon skill, Quickdraw, Sense Ambush, Disarm Foe (armed), Feint (armed), Two-weapon fighting.

**Weapon Category:** One-handed edged.

* Single Weapon: Broadsword (5 points)
* -1 to Fumble Range (5 points)
* +5 bonus to Two-Weapon fighting (5 points)
* Weapon Breaker (10 points)
* Shield Training (20 points)
Couatl

The **couatl** are celestial outsiders that appear as radiant, winged serpents.

## History

The couatl are believed to be born from the pure blood of Siberys, the Dragon Above, after he was killed by Khyber, the Dragon Below, before it touched the soil of Eberron.

Couatl are thought to hail from Sarlona, where they were content to let the dragons explore the new world until the rise of the Overlords. Couatls are also said to have ruled over Xen'drik during the Age of Demons. When Khyber's first children, the Overlords, overran Eberron and claimed it for their own, the couatl supposedly fled and hid for a million years.

Eventually, they were found by the dragons, and together they declared war on the demons. Together, two of their great prophets, Ourelonastrix and Hezcalipa, discovered the Draconic Prophecy and turned it against the forces of the Overlords. Over millions of years, the dragons and couatl were able to stand against the individual forces of the Overlords, but the immortal sage Hezcalipa knew it wouldn't be enough to permanently defeat fellow immortal beings.

As the dragons fought, the couatls finally sacrificed their immortal essence around 100,000 years ago to form the Silver Flame and bind the first Children of Khyber for all time.

Since then the Couatl have been largely extinct, although a few still remain on Eberron. A couatl journeyed with Tira Miron, the founder of Church of the Silver Flame, and sacrificed itself with Tira Miron to rebind the Overlord Bel Shalor in Thrane in 299 YK.

## Legacy

In their final days, they imparted several gifts to ensure their sacrifice would carry on without them.

The shulassakar were gifted their form and psionic ability after the couatl invested some of their power into loyal humans of Sarlona. They did so to maintain guards over the couatl ruins of the Age of Demons after they were gone from the world for good.

The couatl also touched the dreams of the lizardfolk that dwell in the jungles of Eberron. Even today, the lizardfolk of Q'barra are guided by their dreams to remember the purpose of the dragonshards that house the essence of trapped Overlords, and seek to stop the greedy and foolhardy from releasing the Cold Sun from within its prison.

Couatl are now virtually unknown, and are largely extinct after the majority of their kind sacrificed themselves to end the Age of Demons. The Silver Flame is a major force in the world of Eberron and goes by many names. The couatl can exert their will through the Children of Eberron but most sacrificed their ability to directly influence the world while keeping the Overlords bound in the Silver Flame. The Church of the Silver Flame's holy day of Silvertide commemorates the sacrifice of the couatl.

## Personality

Couatl are noble and kind creatures as well as fierce defenders of good. They are selfless and most of their kind sacrificed their corporeal forms as well as seemingly their individual consciousnesses to form the Silver Flame that binds the Overlords to this day.
Brelish Archery

Archery has always existed. And was used to great effect during the Last War. Breland has been teaching archers for over a thousand years. The Brelish Longbow was recently developed and put to great effect during the Last War. Although the Karrnathi has been using the crossbow for a number of years, the Brelish archers are second to none. The few warforged archers are taught this martial art, making them peer to peer with their human (and elven) archers.

**Advanced Weapon Style:** 35 style points

**Suggested skills:** Longbow weapon skill, adrenal quickness, meditation

* Missile Weapon Longbow attack (5 points)
* -10 to range penalties (10 points)
* Greater Reloading (20 points)
Balinor

The Sovereign of Horn and Hunt, **Balinor** embodies the hunt and nature amongst the gods of the Sovereign Host. Revered by rangers, druids, and barbarians alike, Balinor represents the embodiment of nature, and taking what is needed from the bounty of nature.

The brother of Arawai and the Devourer, Balinor is usually portrayed as a burly human, although occasionally he is drawn as a crude but good-natured half-orc and, even more uncommon, a stalking green dragon.

## RMSS/RMFRP Conversion

**Priests of Balinor** are animists (see RMSR or Character Law) and rangers (see RMSR or RMFRP).
Sword and Shield

The Sword and Shield style is an advanced martial art taught to some warriors who want to use their shields to great effect. While most commoners learn the art of the spear on the battlefield, some are taught this martial art to put their swords and shields to great effect on the battlefield. It's taught all around the lands of Khorvaire, and has been in use since the Last War.

**Advanced Weapon Style:** 40 style points

**Recommended Skills:** One handed Broadsword attack, Adrenal Deflecting

* One handed Edged (Broadsword) (5 points)
* +10 to Adrenal Deflecting (10 points)
* -1 to Fumble range (5 points)
* Shield Training (20 points)
Fury

The Sovereign of Rage and Ruin, **The Fury** represents passion driven to extremes. A patron to any who let their passions drive their motivations, she watches over barbarians everywhere as well as artisans, craftsmen, and bards. A number of intelligent monstrous races worship her as well.

The Fury is the daughter of Arawai and The Devourer. According to some stories, her conception was in the rape of Arawai by The Devourer.
The Fury is portrayed as a half-elf, drow, or a snake-like wyrm of Khyber.

## RMSS/RMFRP Conversion

**Priests of the Fury** are almost always Sorcerers, but not every Sorcerer is a priest of the Fury. See RMSR or Character Law for details.
The 97th Annual Toronto Santa Claus Parade (2001)

The 97th Santa Claus Parade took place on November 18th, 2001.

## Floats

1. Celebrity Clowns
2. Mother Goose (RBC Royal Bank)
3. Nursery Rhyme Land (Walmart Canada)
4. The Shoemaker & The Elves (Shoppers Drug Mart)
5. Candyland Train (Nestle Canada Incorporated)
6. The Mermaid Of Perce Rock (Bell Mobility)
7. Budgie The Helicopter (Treehouse TV)
8. Underwater Musicians (CHFI FM98)
9. Busy Beavers (Canadian Tire Corporation)
10. Wild Wild West (Chevrolet Oldsmobile Dealers Of Ontario)
11. The Powerpuff Girls (Warner Bros. Consumer Products)
12. Circus (McDonald's Restaurants Of Canada)
13. Party In The Haunted House (Pizza Pizza)
14. Caillou (Irwin Toy)
15. Maiasaura (Lipton)
16. Scooby-Doo's Roller Coaster (Paramount Canada's Wonderland)
17. Peanut Butter Planet (Kraft Canada)
18. Skating Teddy Bears (Sears Canada)
19. Snowflake Kingdom (the Bay)
20. Polar Fun (Coca-Cola Canada)
21. Toyland (Zellers)
22. The Magic Of Christmas (Eaton's)
23. Santa's Workshop (Toys R Us)
24. Santa's Sleigh

## Bands

1. Toronto Police Pipe Band
2. Queen's University Bands
3. Baturyn Marching Concert Band
4. E.L. Crossley Secondary School Marching Cyclones
5. Seaforth & District High School Marching Band
6. Lindsay Kinsmen Band
7. Ridley College Cadet Corps Band
8. North Toronto Collegiate Band
9. Johnson City High School Wildcat Marching Band (First Appearance)
10. Don Flotilla Mass Cadet Band
11. Western University Mustang Band
12. Royal Canadian Sea Cadets Quinte Ships Band
13. Attica Senior High School Marching Band
14. Queen's York Rangers
15. Bando Du Senhor Santo Cristo De Toronto
16. Kelley's Heroes
17. Philippine Heritage Band
18. Haliburton Highlands Silver Flutes & Derry Flute Band
19. Burlington Teen Tour Band

## Hosts

1. Susan Hay
2. Don Martin
Adam's Butterfree

This Butterfree is a Bug/Flying-type Pokémon owned by Adam and it was the very first wild Pokémon Adam has ever caught.

## Personality

As a Caterpie, he has a very happy but shy attitude; he was shown to suffer from low self-esteem if he didn't make a good first impression; he was very hurt when Misty didn't take to him.

He is also very brave, squaring up against a Pidgeotto and then both of Team Rocket's Pokémon single-handedly.

As Metapod, he was shown to have become very laid-back, but remained extremely loyal to his trainer; this was shown when he jumped in front of a Beedrill to save Adam.

As Butterfree, his personality was similar to that of Caterpie, retaining his bravery and positive attitude.

## Known Moves

* String Shot
* Tackle
* Harden
* Sleep Powder
* Whirlwind
* Stun Spore
Mark of Sentinel

The **Mark of Sentinel** is a dragonmark that bestows a number of powers designed to keep others from coming to harm.

## Usage

It is borne by the humans of House Deneith, which began in Karrnath but operates all around Khorvaire. They're employed in the Blademarks Guild and the Defenders Guild, providing bodyguards to important and wealthy folk and providing sentinel marshals whose jurisdiction extended across the borders of the realms.

## Powers

Least
*Mage armor*, *protection from arrows*, *shield of faith* or *shield other* once a day, and increased skill in sensing deception and motive.
Lesser
*Protection from energy* or *lesser globe of invulnerability* once a day.
Greater
*Globe of invulnerability* once a day
Siberys
*Mind blank* once a day
## Rolemaster Standard System/Fantasy Roleplaying Conversion

Bearers of the Mark of Sentinel gain access to the Shield Mastery Closed Essence list. This is found in *Of Essence* page 22.
The 63rd Annual Eaton's Santa Claus Parade (1967)

The 1967 Eaton's Santa Claus Parade took place in November of 1967. The theme for this parade was "How Do You Get to Christmasland?". The parade's televised broadcast was titled Eaton's Presents: How Do You Get To Christmasland?, and it features a full broadcast of the parade narrated by a clown voiced by Bernard Cowan.

## Floats

1. The Door to Christmasland
2. Jack Frost
3. Toyland Trolley
4. Polar Bear
5. The Hockey Game
6. Wacky Races
7. The Poinsettia Queen
8. Mother Goose & Friends
9. Storybook Friends
10. Mountain Dog
11. Ski Lodge
12. Polka Band Gazebo
13. Snowy Owl
14. The Frozen Sea
15. Penguin
16. The Snowflake Queen
17. Victorian Village
18. Noddy in Toyland
19. Snowman
20. The Peppermint Princess
21. Santa's Sleigh

## Train Floats

1. Ice Boats
2. Jack-In-The-Box
3. Friends of the North
4. Fruit Cake

## Video

🎅 Eaton's Presents- How Do You Get to Christmasland? (1967)
## See Also

* The 63rd Annual Eaton's Santa Claus Parade (1967)/Script