Equipment Tags

## General Equipment Tags

These are general tags that can apply to just about any piece of gear. You’ll see them on armor, weapons or general adventuring tools.

* **+Bonus**: It modifies your effectiveness in a specified situation. It might be “+1 forward to spout lore ” or “-1 ongoing to hack and slash .”
* **Applied:** It’s only useful when carefully applied to a person or to something they eat or drink.
* **Awkward:** It’s unwieldy and tough to use.
* **Dangerous**: It’s easy to get in trouble with it. If you interact with it without proper precautions the GM may freely invoke the consequences of your foolish actions.
* **n coins:** How much it costs to buy, normally. If the cost includes “-Charisma ” a little negotiation subtracts the haggler’s Charisma score (not modifier) from the price.
* **n Uses:** It can only be used n times.
* **n weight:** Count the listed amount against your load . Something with no listed weight isn’t designed to be carried. 100 coins in standard denominations is 1 weight. The same value in gems or fine art may be lighter or heavier.
* **Ration:** It’s edible, more or less.
* **Requires:** It’s only useful to certain people. If you don’t meet the requirements it works poorly, if at all.
* **Slow:** It takes minutes or more to use.
* **Touch:** It’s used by touching it to the target’s skin.
* **Two-handed:** It takes two hands to use it effectively.
* **Worn:** To use it, you have to be wearing it.

## General Weapon Tags

* **+n Damage:** It is particularly harmful to your enemies. When you deal damage , you add n to it.
* **n Ammo:** It counts as ammunition for appropriate ranged weapons. The number indicated does not represent individual arrows or sling stones, but represents what you have left on hand.
* **n Piercing**: It goes right through armor . When you deal damage with n piercing, you subtract n from the enemy’s armor for that attack.
* **Forceful:** It can knock someone back a pace, maybe even off their feet.
* **Ignores Armor:** Don’t subtract armor from the damage taken.
* **Messy**: It does damage in a particularly destructive way, ripping people and things apart.
* **Precise**: It rewards careful strikes. You use DEX to hack and slash with this weapon, not STR.
* **Reload**: After you attack with it, it takes more than a moment to reset for another attack.
* **Stun**: When you attack with it, it does stun damage instead of normal damage.
* **Thrown:** Throw it at someone to hurt them. If you volley with this weapon, you can’t choose to mark off ammo on a 7–9; once you throw it, it’s gone until you can recover it.

## Range Tags

* **Hand**: It’s useful for attacking something within your reach, no further.
* **Close**: It’s useful for attacking something at arm’s reach plus a foot or two.
* **Reach**: It’s useful for attacking something that’s several feet away—maybe as far as ten.
* **Near:** It’s useful for attacking if you can see the whites of their eyes.
* **Far:** It’s useful for attacking something in shouting distance.

## Suggested Item Tags

* Magical
	+ blessed: provides a benefit to its owner such as an immunity or +N Stat bonus
	+ cursed: provides a liability to its owner such as a vulnerability.
* Mundane

## Magic Item Tags

* +N Stat bonus

x Resistant: Item renders its owner resistance from the specified type of attack. When you take damage, they roll twice and take the lower result.
* x Vulnerable: Item renders its owner exceptionally bad at resisting the specified type of attack. When you take damage, roll twice and take the highest result.
* X Immunity: Item renders its owner immunity to the specified type of attack. When you take damage, you take no damage instead.