Aethereal Spirit

*The eyes of a Shaman who selects the aethereal spirit glow a faint blue color and she is perpetually caught in mild currents of aether, moving her clothing and hair as if affected by a gentle breeze. When calling upon the Spirit, the Shaman floats gently in place in the air as a blue aura follows it's movements.*

## Spirit Spells

 3rd
 5th
 7th
 9th
 11th
 13th
 15th
 17th

## Spirit Animal

The Shaman’s spirit animal seems to move as if in lighter gravity, hanging in the air a bit longer than it should when it moves. Its eyes flare blue when it is intrigued or upset.

It gains a +2 deflection bonus to AC. If it has a deflection bonus to AC from another source, that bonus instead increases by 2.

## Spirit Abilities

### Telekinetic Shove (Su)

As a standard action, the Shaman can perform a melee touch attack that pushes a target away with violent force. The target takes 1d4 points of damage + 1 point for every two Shaman levels and is pushed 5 feet directly away from the Shaman. This movement does not provoke attacks of opportunity.

A Shaman can use this ability a number of times per day equal to 3 + her Charisma modifier. At 11th level, any melee weapon she wields is treated as if it had the Impact special ability.

### Deflection Field (Su)

At 8th Level, the Shaman gains a +3 deflection bonus to AC. This bonus increases by 1 for every four levels beyond 8th the Shaman possesses. In addition, as a standard action, she can release a shockwave of raw telekinetic force around her in a 10-foot burst, dealing 1d4 points of damage per two Shaman levels.

With a successful Reflex save, the target takes only half damage. The Shaman can use this ability three times per day but must wait 1d4 rounds between uses. The telekinetic burst is a force effect.

### Telekinetic Ascendancy (Su)

At 16th Level, as a standard action, the Shaman gains the benefits of *Overland Flight*. The Shaman can use telekinesis while the ability is active up to a number of times per day equal to her Charisma bonus (minimum 1).

### Aethereal Manifestation (Su)

Upon reaching 20th level, the Shaman becomes a spirit of aether. She is immune to the detrimental effects of aetherite exposure and automatically understands the use and function of aethertech with a touch. Force effects cannot damage her or move her unwillingly.

## Spirit Hexes

***Aether Hand (Su):*** The shaman can use mage hand at her caster level. At 4th level, she can also use floating disk.

At 8th level, she can additionally use pilfering hand. The shaman can use this ability for a number of minutes per day up to her caster level. The minutes need not be continuous but must be used in 1-minute intervals.

***Aether Sight (Su):*** The shaman can detect aetherite (or an object charged with aetheric energy) as locate object once per day, and gains +4 a bonus on skill checks made to understand or activate the function of aethertech. At 8th level, this bonus increases to +6.

**Curse of Weightlessness (Su):** The shaman can hex a creature to suffer a –4 penalty on Acrobatics checks (except those made to jump) and saving throws, and to CMD against effects that would move or trip it. This effect lasts for a number of rounds equal to 3 + shaman’s Wisdom modifier. The hex’s duration is reduced to 1 round with a successful Will saving throw. At 8th level, the target also suffers cumulative penalties to attacks as if from a levitate spell.

***Flight (Su):*** This hex functions as the witch hex of the same name. She treats her shaman level as her witch level when determining the powers and abilities of the hex.

***Force Armor (Su):*** The shaman creates an invisible shell of force granting her a +4 armor bonus to AC. At 7th level and every four levels thereafter, this bonus increases by 2. At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to have a 50% miss chance. The shaman can use this barrier for 1 hour per shaman level. This duration does not need to be consecutive, but it must be spent in 1-hour increments. This armor is a force effect.