Harthia

In the world of Capellus (our vers of earth) there are multiple islands, one of which being Harthia. This is where ToC takes place.

 File:Capellus2.png

## Environment

Blessed with aether, ever since the fight against the Gods. Most of Haurthia's environment is considered divine excluding Palstrine. Filled with natural resources, like Aether Crystals that are found inside of caves.

## Ecology

Aether exists within each and every animal. It altered the evolution of every organism on Haurthia, enabling the elements within creatures but few have usage of the elements. Anomalies are animals that accumulated enormous amounts of Aether converting them into a Anomaly. Anomalies have usage over their elements, increase in size, and differences in shape.

### Anomalies

Fearsome beasts made out of accumulated aether. They are natural disasters, which begin by a large amount of aether condensing in one place shaping and forming into a beast. They become a threat as they absorb the environment’s aether, taking out most of the life from it. A.A.Ps are shown to paralyze them but not dissipate them. When slain they dissipate with the absorbed aether in the environment being restored. When slain these beasts are able to leave behind an aether crystal.

#### Sentients

Now and then there have been said to be few cases of anomalies with a higher intellect. They’re able to retain a smaller or controlled form because of their better control and intellect. There are rumors that they can talk and express emotions despite other anomalies having no sign of such. An encounter with one tends to be a once in a lifetime chance some say.

#### Corrupted Anomalies

Corrupted Anomalies are humans or any living organism, that's been consumed by Corrupted Aether. They are transformed into fearsome beasts that feature some aspects of the usual anomalies but turn out more grotesque and disgusting. They hold the same absorbing ability as anomalies except for the fact that, they need to physically touch the thing that they want to absorb.

### Aether Beasts

Animals born with elements. Same as Quintessians but are less skillful due to lower intelligence.

Note: Quintessian Animals are capable of element shrouds, “exclusive” to adults/elders or leaders.

### Mythicals(RARE)

Mythicals like dragons and wyverns. These mythical creatures have the capacity to learn more of their aether abilities because of their higher(not more than humans) intelligence than normal Quintessian Animals.

## Miscellaneous Info

### Elder Dragons

The Elder Dragons are a variant of the usual dragon that inhibit a smarter mind. They possess the skills of a human and are located within Dragon Island

### Technology

Technology in the world ranges from advanced to medieval magic. Motorcycles, mechs, and guns get manufactured by various different kingdoms. Most of these devices/technology are powered by aether.

AOA is the most advanced in technology

Palstrine is second

Eastwing is third

### Aetherite Ores

The term referred to ores that contain properties related to aether

#### Gres Ore

A grayish ore that glows when it comes in contact with aether because of its high aether conductivity. It's commonly used in the creation of Grestille

### Alloys

#### Grestille

An alloy that consist of Gres and Steel. Admired for its high aether conductivity, weapons forged from Grestille allow for stronger imbuement and compatibility with holders