recursal/Fanatic-Fandom huggingface dataset:
Farming Tool

### Description

A set of farm tools can hugely increase your farming speed and harvesting speed.

## Trading

### Sect Price

Buy Price: 10
Sell Price: 1
Stock: 1

### Merchant Price

Buy Price: 15
Sell Price: 2

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

**Farming Tool** is a Tool used for Farming that greatly improves Farming Speed and Harvesting Speed.

## Obtaining

They can be crafted from a 7 Materials at a Handcraft Station or Work Place:

* Timber
* Stone Block
* Metal Bar

## Effectiveness

A **Farming Tool**'s effectiveness depends on its crafting Material's Work Speed Coefficient. Higher Tier Materials, such as Spiritwood (Timber), Darksteel Bar and Lumina Core Bar, greatly improve effectiveness.

Effectiveness is not affected by the final item's Tier or Quality, and as a result does **not** benefit from Specter Refinement.
Goldwood

Wood that cannot be obtained directly from chopping down trees, but can be purchased from other Sects.

Useful for crafting Bows early game for profit in trading, since other Sects have a large amount of stock, and buy completed bows for a higher price than it costs to craft a bow.

### Obtaining:

#### Adventure:

* Mt. Tiger Paw (25%): **Goldwood** x20 (40%), Wood x60 (60%)
* Mistwood Forest (100%): **Goldwood** x10 (31.25%), Wood x40 (62.5%), Phoenixwood x1 (6.25%)
* Wild South (~28.6%): **Goldwood** x5 (50%), Wood x40 (50%)
* Wormwrought Valley (100%): **Goldwood** x5 (33%), Wood x40 (67%)
Heart of the Sea

Chapter 463

Siren the Sea Demon

**Heart of the Sea** (Shield, Legendary)

Physical Defense +2,250

Magical Defense +2,250

Strength: +100

Vitality: +100

Equip: Reduces all damage by 20%.

Equip: When a physical attack is received, 30% chance to reflect 1,000 damage and lowers attack and movement speed by 20% for five seconds.

Equip: Grants the skill, Tsunami.

Level Requirement: 60

Note: Knockback effect of Tsunami is ineffective against larger targets.
Fire Essence Bar

### Description

Metal bar made by smelting a large amount of Igneocopper along with Beast blood. It takes a long time to produce each piece.

## Crafting

### Ingredients

* 99 Igneocopper Ore
* 1 Beast Blood

## Trading

### Sect Price

Buy Price: 1000
Sell Price: 0
Stock: 1

### Merchant Price

Buy Price: 1500
Sell Price: 1

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

**Fire Essence Bar** is a Fire Gather Qi item and a strong Element Emitter. It also has Temperature altering effects. It is also the best Fire Building Material, stronger version of Igneocopper Bar.

## Obtainment

* Crafting (Furnace), 4 per craft using the following recipe:
	+ 99 Igneocopper Ore
	+ 1 Beast Blood
* Camp: 1 in Glimmer Cave
* Stealing:
	+ 20 in 1 stack in Exultant Isle
	+ 20 in 1 stack in Mt. Shu

## Uses

* It can be used for its Gather Qi properties in a Cultivation Room.
* Best Fire Building Material
* 1 is needed to build the Mini Universe
* 1 is needed to Artifact Craft the Legacy Artifact Deathbringer

## Counterparts

* Ice Essence Bar for Water
* Lumina Core Bar for Metal
Golden Core Breakthrough Checklist

This is a checklist, going over the factors of a Golden Core Breakthrough. Until this is completed, use the Golden Core Breakthrough page for your information related needs.

## 1. INTERNAL FACTORS

The following factors are all inherent to the Cultivator preparing to undergo the Golden Core Breakthrough.

## 2. EXTERNAL FACTORS

The following factors are all related to the surroundings, whether strictly on the Tile the Breakthrough takes place, or global map-wide factors.

## 3. TEMPORARY EFFECTS

The following is an additional list containing any temporary effects related to INTERNAL FACTORS. These should be prepared well in advance, but utilized only for the duration of the Breakthrough.

## 4. FINAL CHECK

* Are all the Internal Factors taken into account?
* Are all the External Factors taken into account?
* Are all Temporary Effects ready?

If there are no negatives for the previous, you can now safely go for the Breakthrough.
Crimson Fruit

### Description

Miraculous medicine of the Fire element, with boisterous Qi dwelling within it. Cannot be consumed directly. It is said that the fruit grows at the Jadestone Cliff of Mt. Shu and in the Blazenest of Great Western Desert.

## Trading

### Sect Price

Buy Price: 3000 , 2 Connection
Sell Price: 1500
Stock: 1

### Merchant Price

Buy Price: 5000
Sell Price: 1500

### Auction Min. Price

Min. Buy Price: 500 Spirit Stones

**Crimson Fruit** is an Elemental Fruit (Medicine) of Fire (Element) with a high Gather Qi value (75). It is the Spirit Root seed of Fire Spirit Root Crimson Fruit Tree.

## Uses

* High Gather Qi value of 75 at Range 2, for Cultivation Rooms
* Planting and growing into a Spirit Root
* Feeding to a Spirit Root in exchange of an Origin (Fire)

## Obtaining

* Camp:Jadestone Cliff (Mt. Shu), Blazenest (Great Desert)
* Adventure:
	+ every 80 to 99 days, depending on the fruit growth cooldown:
		- Wild Spirit Root in Blazenest (Great Desert) : x1 **Crimson Fruit**
		- Sect-owned Spirit Root in Jadestone Cliff (Mt. Shu):
			* 1 **Crimson Fruit** if Blue Lotus Temple is conquered or if the favor of Blue Lotus Temple is above 600.
	+ 7 from the Cave of Fire Special Adventure
	+ 3 from the Angel's Treasure Special Adventure
* Purchased from Sects, Merchant, and Auction.
* Planting a Fire Spirit Root Crimson Fruit Tree on your sect, producing more of them.

## Temperature

BEWARE: **HOT!** It is advised to build a room around any Reward Spot specifically to stop these burning your sect down when dropped off after Adventuring.
Gnarled Vine

### Description

Miraculous medicine of the Wood element, with boisterous Qi dwelling within it. Cannot be consumed directly. It is said that the vine can be found on Mt. Tiger Paw and the Wormwrought Valley of the Wild South.

## Trading

### Sect Price

Buy Price: 3000 , 2 Connection
Sell Price: 1500
Stock: 1

### Merchant Price

Buy Price: 5000
Sell Price: 1500

### Auction Min. Price

Min. Buy Price: 500 Spirit Stones

**Gnarled Vine** is an Elemental Fruit (Medicine) of Wood (Element) with a high Gather Qi value (75). It is the Spirit Root seed of Wood Spirit Root Gnarled Vine.

## Uses

* High Gather Qi value of 75 at Range of 2
	+ Can be used to boost Cultivation and Breakthrough chance for Fire Cultivators
* Planting and growing into a Spirit Root
* Nurturing a Spirit Root in exchange of an Origin

## Obtaining

* Camp: Mistwood Forest (Mt. Tiger Paw), Wormwrought Valley (Wild South)
* Adventure:
	+ every 240 to 299 days, depending on the fruit growth cooldown:
		- Wild Spirit Root in Wormwrought Valley (Wild South) : x1-4 **Gnarled Vine**
		- Sect-owned Spirit Root in Mistwood Forest (Mt. Tiger Paw):
			* 1-4 **Gnarled Vine** if Mystic Unity Sect is conquered.
			* Otherwise, 1 **Gnarled Vine** if the favor of Mystic Unity Sect is above 600.
	+ 3 from the Angel's Treasure Special Adventure
* Purchased from Sects, Merchant, and Auction.
* Planting a Wood Spirit Root Gnarled Vine on your sect, producing more of them.
Great Desert

### In-game description

A boundless great desert with numerous myths and ruins hidden under the vast yellow sand. Legend has it that the mythical Daemonia Temple is deep in the great western desert.

## Exploration Locations

### Locations

* Mirage Wastelands (12)
* Blazenest (24)
* Village of Dunes (36)

## District Production

### Daily Production

1x Brownstone
2x Spirit Stone

### Treasure Hunt

Igneocopper Ore
Beast Blood
Wicked Flux

**Great Desert** is a District Agency location that can be found on the World Map. It is unlocked at the start of the game.

## Adventure

Adventure Types:

* Story: 2/14
* Treasure: 1/14
* GoodFight: 3/14
* BadFight: 4/14
* HighFind: 1/14
* Secret: 4/14

## Entering

This location cannot be entered so camping here will only result in the Adventure event occurring every few days.

## Secret

On day 114 the Dragon Cliff inscriptions Secret appears and can be resolved upon adventuring here. It will :

* unlock the Primordial Unity Body Physical Cultivation Law
* unlock the Daemonia Temple (Location), thus allowing trade and contact with the Daemonia Temple sect
Elemental Fruits

**Elemental Fruits** (or *Spirit Fruits*) are Elemental items with high Gather Qi values, emanating from Spirit Roots.

## List of Elemental Fruits

* Crimson Fruit (Fire)
* Prism Lotus (Water)
* Sage Fruit (Metal)
* Gnarled Vine (Wood)
* Ocher Essence (Earth)

## Uses

* High Gather Qi values (albeit low range), for Cultivation Rooms
* Some of the best Element Emitters available, with high effect and range.
* Crimson Fruit can provide potent Temperature changes (Hell Gate)
* Can be used to brew Pills via Alchemy
* Can be planted and grown into Spirit Roots, which provide more of them over time
	+ Recommended: Spirit Soil and Spirit Water due to their high base Fertility
* Can be fed to Spirit Roots for various Origins.
* Can be consumed to restore large amounts of Qi.
* Can be given to Sects to gain Connection during certain events.

## Obtaining

They come from Spirit Roots.

* "Home-grown"
* "Found in the wild" (Sect-controlled area)
* **Trading:**
	+ From sects for 3000 Spirit Stones and 2 Connection
	+ From Merchants for 5000 Spirit Stones
	+ At Auctions
Cooking

Cooking is a skill which governs the speed as well as the failure rate of creating cooked food from raw food. It also reduces the chance of fires starting when creating cooked food.

The Cooking skill can be levelled up by the Outer Disciple performing cooking tasks with a Stove.

## Uses

* Reduces the chance of failing cooking, which can cause fires and waste ingredients.
* Improves cooking speed

## Cooking Speed

The time taken to cook items depends on the amount of work and the speed at which work is completed.

The amount of work is the product of the:

* Item's base craft time (`WorkToMake`)

The speed at which work is completed is the product of the:

* Overall Work Efficiency (`GlobalEfficiency`)
* Cooking Speed (`CookingSpeed`)
* The Feng Shui of the crafting building:
	+ 0.75 at Very Ominous
	+ 0.85 at Ominous
	+ 0.95 at Slightly Ominous
	+ 1.05 at Slightly Auspicious
	+ 1.15 at Auspicious
	+ 1.25 at Very Auspicious

Each second, the final work speed is deducted from the total work required, until the crafting is complete.

### Example

A Simple Meal requires 20 base work.

Crafting the item at a Very Auspicious Stove with an Overall Work Efficiency of 1.6 and Cooking Speed of 5 will take a total of (20/(1.25\*1.6\*5))=2 seconds.

## Skill Level Effects

Cooking Skill Level affects the following Properties:

* Cooking Speed (`CookingSpeed`) - Lookup Table:

* Butchering Speed (`ButcherSpeed`) - Lookup Table:

* Butchering Yield (`ButcherYieldEfficiency`) - Lookup Table:

 16+ | 120%

* Cooking Success Rate (`CookingSuccessChance`) - Lookup Table:

 16+ | 120%

## References

1. ↑ `XiaWorld.ToilMakeItem.OnStepToil`
2. ↑ `XiaWorld.GameDefine.BuildingFengshui2Efficiency`
3. ↑ Settings\Property\WorkProperty.xml
Giant Turtle's Shell

### Description

The very sturdy shell of a Giant Turtle, wearing it could hugely increase one's resistance to Qi damage.

## Trading

### Sect Price

Buy Price: 200
Sell Price: 40
Stock: 1

### Merchant Price

Buy Price: 300
Sell Price: 60

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

A rare Tool that improves the wearer's Barrier Power.

## Obtainment

**Giant Turtle's Shell** can be obtained as a rare drop from killing Turtle Monsters with Cultivation Level above 10 (Primordial Spirit level). Alternatively, it can also be purchased from Sects, the Merchant, or Auction.

## Effect

Despite the base effectiveness values, the item actually only provides half of the bonus due to the Quality being 0. This makes its power equal to the Flood Dragon Scale, despite it having a higher Base Value.

However, this also means that a Gear type Incarnated Sentient Spirit receives triple the bonus.

## References

1. ↑ Settings\Npc\Race\Race\_JYAnimal.xml
Essences (Physical Cultivation)

**Essences** are utilized by Physical Cultivators in order to Remold their bodies.

When Breathing, points towards an essence are accumulated, and the essence is obtained every 1,000 points. The points indicated are the base points, and they're further multiplied by your breathing efficiency.

## Unobtainable Essences

These essences are not normally obtainable and don't offer any special Body Cultivation Labels. Most of them were gained by devouring Sect Wonder materials.

 Divine Marrow
 Universe Essence
 Genesis Essence
 Yin Yang Essence
 Spacetime Essence
 Begin-end Essence
 Life-death Essence
 Thriving Essence
 Nullification Essence
 Desolation Essence
 Obliteration Essence
 Destiny Essence

## References

1. ↑ `XiaWorld.BodyPractice.CheckSpecialTunaItem`, however this cannot be obtained by breathing ingame, as the tribulation job cancels all existing jobs, including breathing. This means that the `g_emNpcSpecailFlag.FLAG_THUNDERING` flag and breathing are mutually exclusive.
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Settings\Weather\Weather.xml
Handcrafting

**Handcrafting** is a type of Job that can be performed by Outer Disciples. It is governed by the Crafting Skill. Equipping a Facemask significantly increases the speed at which Handcrafting is performed.

## Work Buildings

The following Work Buildings carry out the Handcrafting Job, and gain experience for the Crafting skill:

* Handcraft Station
* Mill
* Work Place
* Material Work Place

## References

1. ↑ Settings\ThingDef\Building\Building\_Production.xml
Function

**Functions** are measures of how the Character has been affected by various Body Part damages and injuries. For calculation purposes, their base value is usually 1, except Pain whose base value is 0.

There are a total of six Functions for any Character. When the Character receives Injuries to a Body Part, it may affect one of these Functions:

* Pain (`Pain`) - Caused by Injuries. Can cause unconsciousness if exceeds 1
* Willpower (`Consciousness`) - Reduced by Injuries to certain Body Parts. Can cause unconsciousness if drops to 0. It also affects these Properties.
	+ Influenced by Pain. If Pain >0.2, Willpower is reduced by (Pain-0.2).
* Meridians (`Meridian`) - Reduced by Injuries to certain Body Parts. Affects cultivation and Max Qi. It also affects these Properties.
	+ Influenced by Willpower, the Function's value is multiplied by Willpower, meaning low Willpower or high Pain damage this Function.
* Move (`Movement`) - Reduced by Injuries to certain Body Parts. Affects movement speed and work efficiency. It also affects these Properties.
	+ for Physical Cultivators, this Function's maximum value is 0.5.
	+ Influenced by Willpower, the Function's value is multiplied by Willpower, meaning low Willpower or high Pain damage this Function.
* Action (`Operation`) - Reduced by Injuries to certain Body Parts. Affects work efficiency. It also affects these Properties.
	+ Influenced by Willpower, the Function's value is multiplied by Willpower, meaning low Willpower or high Pain damage this Function.
* Sense (`Feeling`) - Reduced by Injuries to certain Body Parts. Affects visual distance and work efficiency. It also affects these Properties.
	+ Influenced by Willpower, the Function's value is multiplied by Willpower, meaning low Willpower or high Pain damage this Function.

Having one of the Functions influenced by injuries will result in a decrease in the Character's Skill Level and Properties affected by that Function and therefore their ability to perform tasks would be impaired.

## References

1. ↑ `XiaWorld.NpcBodyData.Step`
2. ↑ 2.0 2.1 2.2 2.3 2.4 `XiaWorld.NpcBaseProperty.GetValue`
3. ↑ `XiaWorld.NpcPropertyMgr.GetBodyFunction()`
Iron Bar

**Iron Bar** is the main Metal Building Material. It is very frequently used early game as the building material for Feng Shui Buildings, and 2 stacks can be acquired very early in Ruins of Taiyi. Weaker version of Darksteel Bar.

## Obtaining

* Crafting (Furnace), 4 per craft using:
	+ 1 Iron Ore
	+ 2 Water (Ingredient)
* Camp: 2 stacks in Ruins of Taiyi

## Use

Iron Bar is a good early Metal Building Material for Feng Shui Building. It is fed/begotten by Earth Element Emitters, like Marble Blocks, both accessible in Ruins of Taiyi and Temperature-neutral.

This allows to easily create safe Work Buildings and Rooms with Very Auspicious Feng Shui, notably Bedrooms for their Moodlet.
Holy Nectar

### Description

Dew containing the essence of a Beast's soul. Consuming it will slow down one's thought process, repairing damage on Primordial Spirit. However, slowing down of thoughts will negatively affect one's mental skills, decreasing Intelligence by 10%.

## Trading

### Sect Price

Buy Price: 3000 , 2 Connection
Sell Price: 1500
Stock: 1

### Merchant Price

Buy Price: 5000
Sell Price: 1500

## Obtainment

* Purchased from Sects, Merchant, or Auction.
* Nurture blessed Spirit Roots with a Soul Pearl.

## Effects

* Cures the Soul type injuries from Evil Nectar while permanently decreasing Intelligence by 10%.
* There are no significant use cases for this item, as the only injury it is useful for curing results in a net permanent reduction in Intelligence.
Impose Fruit

### Description

Peculiar fruit containing Heaven's Breath. Consuming it allows one to steal from the ways of heaven and consequently become a threat to them, greatly decreasing Attainment and greatly increasing Condemnation.

## Trading

### Sect Price

Buy Price: 5000 , 5 Connection
Sell Price: 2500
Stock: 1

### Merchant Price

Buy Price: 10000
Sell Price: 2500

### Auction Min. Price

Min. Buy Price: 2500 Spirit Stones

Opposite of Insight Fruit

* Similarly to its opposite, it can be obtained as a tribute from Kunlun Palace.
Earthmother Shrine

### Description

A shrine left by an ancient cult worshipping Earthmother. One can make a wish to the remnant of Earthmother’s will by offering it with Spirit Stones, although this may bring natural disasters.

### Flammability

No

The **Earthmother Shrine** is an indestructible Natural Wonder which can only be chosen at the start of the game.

## Effects

* Allows offerings for 500 Spirit Stones every 5 days and summon increasingly powerful Monsters.
* Converts Ground in a 10 tile radius to Fertile Soil and spawns random Elemental Flowers.

### Offerings

Each offering of **Wish: Spirit Stones** increases the curse counter by 1.

* A random number of Spirit Stones appear near the Earthmother Shrine. The number generated is 700-1300, with each curse counter level reducing the amount by 60 each. A minimum of 100 Spirit Stones will be generated.
* The Ground nearby is converted to Rocky Terrain.
* Dust Storm (Earthmother Shrine) Weather is triggered. This Weather cannot be dispelled.
* If curse counter >= 5, 3 Elite Enemy Monsters of the same type appear and attack the Player Sect immediately.
	+ Their Elite Enemies cultivation level depends partly on your sect reputation, with an additional Power Level bonus equal to 5 + the Curse counter, so they're guaranteed to be Primordial Spirits from 8 curse.
	+ They can be one of Boars, Bears, Snakes, Turtles, Bulls, or Tigers.
	+ If curse counter > 15, the Monsters receive an additional bonus "Earthmother Curse" (`FightPowerUp_DiMu`). Each additional curse counter level past that point increases the multiplier of the bonus by 1.
		- +30% Base Artifact Power Bonus
		- +30% Base Spell Power Bonus
		- +30% Base Barrier Power Bonus (Percent)
		- +30% Base Max Qi
		- +50 Global Secret Body Endurance (has no effect as they are not practicing Physical Cultivation)
		- +50 Global Secret Body Power (has no effect as they are not practicing Physical Cultivation)

Each offering of **Wish: Nature** decreases the curse counter by 1 (to a minimum of 0).

* The Ground nearby is converted to Fertile Soil.

## References

1. ↑ 1.0 1.1 Scripts\Thing\Class\BuildingDiMu.lua
Glimmer Cave

### In-game description

One of the renowned caves in Mt. Shu, hidden atop the northern peak of the mountain. Exposed Fire Copper veins abound in the cave, causing an overflow of Fire Element for thousands of years and creating the glimmer inside, hence the name Glimmer Cave. It is a perfect place for practice.

### Distance

670 km

**Glimmer Cave** is a location on the World Map. It is part of the Mt. Shu region and owned by Blue Lotus Temple. It is a Fire Cultivation Adventure location, particularly fit for Earth Law cultivators. It also contains a Fire Essence Bar.

## Adventure

Only the Cultivation adventure is triggered here, with the following outcomes:

For comparison, the cultivation experience needed for a Sunflower Refining Law (Earth law) cultivator to go from Qi Shaping to Core Shaping is 360/720/1,200 per bottleneck, and from Core Shaping to Golden Core 800/2400/4,000.

If the cultivator is at a bottleneck or of the None element, they won't receive experience.

## Enter Map

### Loot

* x1 Fire Essence Bar
* x3 Igneocopper Bar stacks
* x2 Igneocopper Ore stacks

### NPCs

At least 1 cultivator NPCs from Blue Lotus Temple and up to 3 more (30% chance each) are present on the map.

### Enemies

2 random Monsters at Core Shaping Cultivation Level, respawning.
Item Crafting

**Item Crafting** is the process where an Outer Disciple, using Materials, a Building, and a Recipe, turns raw materials into another Item.

## List of Buildings for Crafting

The following Buildings can be used for Item Crafting:

* Material Work Place
* Work Place
* Bonfire
* Stove
* Handcraft Station
* Timber Station
* Stonework
* Medicine Table
* Forge
* Furnace
* Mill
* Sewing Table
* Loom
* Talisman Table

## List of Recipes

The following table contains a list of Recipes for Item Crafting:
Forgotten Records of Stars

### Description

Mysterious book from the Otherworld, its author unknown. It is recorded that there are many secret treasures that have never been seen before in the field of traditional cultivation.

## Trading

### Sect Price

Buy Price: 0
Sell Price: 0
Stock: 1

### Merchant Price

Buy Price: 0
Sell Price: 0

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

A Legacy Artifact Standalone Orthodox Manual.

## Unlocks

### Legacy Artifacts

* Stardust Shuttle
* Spellbound Scissors

## References

1. ↑ Settings\Esoterica\Esoterica\_MiBao.xml
Ginkgo Fruit

### Description

The fruit of a Ginkgo tree, it can be made into various tranquilizing medicines.

## Trading

### Sect Price

Buy Price: 5
Sell Price: 0
Stock: 25

### Merchant Price

Buy Price: 10
Sell Price: 1

## Decay

### Max. Qi

0

**Ginkgo Fruit** is fruit of the Ginkgo and Giant Ginkgo Trees.

## Obtainment

Harvested from Ginkgo and Giant Ginkgo Trees, as well as by purchasing from Sects or the Merchant.

## Uses

Can be eaten as Food. It is also an ingredient in crafting many Medicines. It is also a good choice of pet food for Intelligence Training.

## Alchemy

Item\_Dan\_NoHunger1
* 9 **Ginkgo Fruit**
* 9 Herb

## Known bug

Despite giving Food when eaten, it has no Food tag, so it will never be selected by Disciples as food on their own.

## References

1. ↑ `Settings/ThingDef/Item/Item_Consumable_Drug.xml`
Fireworks (Dragon)

### Description

It can bring people joy. Once ignited, all other fireworks within three grids will be lit. It is said that something magical will happen when 9 fireworks are lit at the same time under a starry sky.

## Material requirements

### Amount

1

**Fireworks (Dragon)** are buildings that can be used to boost the Qi of the map.

## Obtainment

Complete the Otherworld Rift full of festive spirit, which will reward with the Illustrated Book of Coming Spring Manual, unlocking the Fireworks (Dragon).

## Uses

As the description suggests, build 9 Fireworks (Dragon) in a 3x3 grid, and light the middle one between 7pm to 5am. This action can be performed once per calendar day.

This will result in the Spring Festival Weather, which boosts ambient map Qi by 150 and summons a number of Spring Festival NPCs depending on Sect Feng Shui which will dance around the map.

It is also a very weak heating item, useful for slightly increasing the Temperature of an area.

## References

1. ↑ `XiaWorld.Map.AddFirecrackerCount`
2. ↑ `XiaWorld.World.IsNight`
3. ↑ `Settings/Weather/Weather.xml [SpringFestival]`
Cultivation

**Cultivation** refers to the act of progressing characters through their Cultivation Methods. Cultivating generates cultivation points making progress towards their next Cultivation level, based on the Cultivation Method they practice.

## Xiandao cultivation

Xiandao Cultivators have access to the "Train" and "Practice" cultivation methods, and once they reach Golden Core they can learn their Meditation Miracles, adding a cultivation method increasing cultivation speed at the cost of their lifespan. All methods depend on Cultivation Speed and they also (usually) need to use "Mind" to stabilize their Mental State. Cultivation can also be gained from going on Adventures to Cultivation Adventure Locations.

Xiandao cultivation lowers Mental State and consumes Stamina in proportion to cultivation speed and the Inner Cauldron's fullness, and (usually very slowly) fills up the Inner Cauldron.

### Practice

The Practice cultivation method has efficient (x1) cultivation speed and will earn 1 Base Inspiration per second. It is affected by Cultivation Speed and counts as resting with the same efficiency as resting in an 1-owner bed. It is also related to the Qi on Spot Moodlet.

### Train

Train has a very limited (x0.25) cultivation speed but consumes Stamina for the full cost. It however earns 3 Base Inspiration per second. Due to better sources of Inspiration (namely Agencies) being in the game it's generally considered an inferior option.

### Mind

While not a cultivation method, that activity is needed to regenerate Mental State. The Leisure activities it induces earn a base 0.4 Inspiration per second. It does not consume Stamina.

*See: Mental State*

### Meditation

There are three Meditation Miracles available to Xiandao cultivators. They all work by consuming life and stamina at an accelerated rate. Be aware that for the Spirit Roots events, Meditating is not considered cultivation.

 Astral Meditation

Contrary to what the translation indicates, Zen Reflection is supposed to consume Stamina faster rather than generate it. It can be used for some Achievements related to years "spent" in meditation and generate Anima Conversion faster.

## Injury risk

When cultivating ("Train" for Xiandao cultivators) in a slightly ominous to very ominous Room at night, there's a low chance to incur a Qi Overflow injury. The considered auspiciousness is the one of the room and not the Feng Shui Buildings it contains. The injury risk depends on the ominousness of the room and is checked every second.

 Ominous
 Very Ominous

## References

1. ↑ `XiaWorld.ToilPractice.OnStepToil() & XiaWorld.NpcPractice.DoPractice()`
2. ↑ `XiaWorld.ToilPracticeSkill.OnStepToil()`
3. ↑ `XiaWorld.ToilGetFun.OnStepToil()`
4. ↑ `XiaWorld.ToilAbsorbLing.OnStepToil [case 6] & Settings/Practice/Magic/Magic.xml`
5. ↑ Meditation does not set the `FLAG\_PRACTIVING` special flag.
6. ↑ `XiaWorld.ToilPractice.OnStepToil()`
Formation (Skill)

**Formation** is a Skill specific to Xiandao and Shendao Cultivators that improves their ability to act as a Pillar of a Formation.

## Leveling

The skill follows the Skill inspiration cost formula. As the Skill Level increases, increasing amounts of Attainment and Inspiration will be required.

The initial Skill Level is 0. Humans are capped to 20 by default. But it's possible to break the cap with Yaoguai Thought Shards. Skill Level Cap can be increased by the following Yaoguai Shards:

Because there are no additional sources for the Skill Level Cap, this makes Yaoguais more capable as Pillars of larger Formations.

## Shendao and Formation Skill

While Shendao Cultivators have the Skill level implemented, there are no sources to increase either the Skill Level, or the related Properties. As a result, Shendao Cultivators make for weaker Pillars.

## Effects

Formation Skill affects the following Properties related to Formations:

* Formation Size (`NpcFight_ZhenKeyPointNum`) - 0.25 per Skill Level
* Formation Load (`NpcFight_ZhenKeyPointNum`) - 1 per Skill Level

Formation Skill Level is used directly in the following Events/MapStories:

* Story\_Item\_ZhenTu
	+ Utilized with Ancient Formation Chart Items. When interacting with the Item, if Formation Skill Level is Greater or Equal to 20, the related Ancient Formation will be granted. Otherwise, no Manual will be added. The Manuals can still be Transcribed to the Manual Pavilion and learnt without the Skill Level requirement.

* System\_LearnGreateBuilding
	+ Utilized with own Sect Wonders. When interacting with the Building, if Cultivation Level is Greater or Equal to 12, and the sum of INT/LUK (rounded down) is Greater or Equal to 18, and if Formation Skill Level is Greater or Equal to 15, the related Lv3/Lv4 Formation Manual will be granted. Otherwise, no Manual will be added. The Manuals can still be Transcribed to the Manual Pavilion and learnt without the State/Stat/Skill Level requirement.

## References

1. ↑ Bugged for the Daemonia Wonder as of 1.23, requires a Mod to grant the related Manual (Esoterica\_ZhenFa\_23)
Jade

### Description

Fine and hard stone that is glossy and slightly translucent, it is very attractive and full of spiritual qualities.

## Trading

### Sect Price

Buy Price: 5
Sell Price: 0
Stock: 25

### Merchant Price

Buy Price: 10
Sell Price: 1

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

**Jade** is an Earth Rock used as Building Material. Due to being a stronger Element Emitter and its relatively high Tier compared to other commonly available Earth materials such as Marble and Brownstone, it is the preferred building material, in particular for Bedrooms despite its double material cost multiplier.

## Obtainment

* Mining: 100% chance to get 1 (2 with >100% Mining Yield) from Jade Rock

* Camp:
	+ 2 stacks in Mt. Barren, one of which is respawning
	+ 4 stacks in Lucian Village
	+ 1 stack in Gemspring Cave
	+ 1 stack in Sunstop Town
* Adventure

## Uses

* 2 Earth emit strength Flooring
* 1 **Jade** can be used to craft 4 Jade Blocks with a Stonework.
* 1,000 needed to craft Legacy Artifact Borealis
Firebath Pants

### Description

Magical cloth sewn with the hide of Blaze Rats. Wearing it can improve one's Protection skill level and effectively reduce Fire Damage, as well as enabling travel by windriding. Very miraculous.

## Gear

### Equip Effect

Breakthrough 1 Skill Level of Protect, +5% Fire Damage Reduction

## Trading

### Sect Price

Buy Price: 10
Sell Price: 5
Stock: 1

### Merchant Price

Buy Price: 15
Sell Price: 10

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

**Firebath Pants** is a type of Clothing that is worn in the Pants slot. It is received as part of a set together with Firebath Tunic in exchange for giving an Orange Prayer Coin to the Torch Dragon Merchant. They provide the highest possible Temperature Tolerances of any type of Clothing, allows Outer Disciples to fly as though they were Cultivators, breakthroughs 1 Skill Level of Protect, and adds 5% Fire Damage Reduction.

The item is gender-locked to only female characters, which makes it less useful as Sub-Spirit Gear unless the sect is intentionally made single-gender. Unlike the other types of Prayer Coin equipment, this female version is different from the male version Scale Pants, which lacks the 5% Fire Damage Reduction.

## References

1. ↑ Settings\Modifiers\Modifier\_Tool.xml
2. ↑ Settings\ThingDef\Item\Item\_Equipment\_Clothes.xml
Fish Meat

**Fish** is meat obtained only by purchase. Despite the name, it cannot be obtained from FishingDLC.

## Obtainment

They can only rarely be bought from the Merchant and Sects, and can be purchased more commonly from Daemonia Temple. They can also be found on Adventures to Ratoon Village.

## Uses

* Ingredient in Cooking
* Gifts to Sects to obtain Connection.
* Can be fed to carnivorous Animals to tame them.

Due to the absence of mid-lategame food crafting recipes that specifically require animal products, the player is generally not advised to keep an animal around solely for meat production. This is because they require protection, as well as as temperature control against Seasons and consuming more Food than they produce through their meat.
Grass

**Grass** is a Plant that can be grown in a Field. It also grows naturally out in the wild.

Grass has no harvestable product as well as no product when cleared, but grass that is naturally growing on Spirit Soil drops Spirit Dew with a 50% chance when cleared.

## References

1. ↑ Settings\ThingDef\Plant\Plant\_Wild.xml
Gruidae Lantern

**Gruidae Lantern** is an Unlockable Building and Element Emitter. It is a relatively weak Light source which is adequate for living spaces.

## Lighting

It emits 75 Light at 8 Circular range, with decay starting at a range of 4.,

It is slightly worse than a Lantern and both get outclassed by Crane Lantern later on. It has otherwise identical stats to the Black Tortoise Lantern but costs less materials to build.

## Other uses

* As with other common light sources, it can be observed by an Awakened Animal to obtain the Watching Light Thought Shard.
Igneocopper Bar

**Igneocopper** **Bar** is the main Fire Building Material. It is mostly obtained from melting Igneocopper Ore. Weaker version of Fire Essence Bar.

## Obtainment

* Crafting (Furnace): 4 per craft using:
	+ 1 Igneocopper Ore
	+ 2 Water (Ingredient)
* Camp: 3 stacks in Glimmer Cave
* Starting Experiences: Foreign Relics and Builder

## Uses

* Fire Building Material
* Temperature controlling material, for example with Walls not in contact with Feng Shui Buildings and Displays, to influence temperature without influencing element
* Also usable as an early-game temperature-controlling item (on a display or the ground), although Beast Blood is better afterwards
Golden Core (Concept)

This article is about Golden Core as a concept. For other meanings of Golden Core, see Golden Core.
A **Golden Core** (Chinese: **金丹, "Jīndān"**), also known as the **Golden Elixir**, is a special condensation of the Three Treasures (Essence, Qi and Spirit) inside a Cultivator that is the essence of their Cultivation. Forming a Golden Core is the most important breakthrough of all, and its quality will determine the maximum potential strength of a Cultivator.

## Mystical

* At Qi Shaping, the Cultivator is barely getting in touch with the Qi in the surroundings. Feeling it out, and understanding its flow.
* At Core Shaping, they are preparing for the all-important step of forming their Golden Core.
* Once formed, it must not be shattered, even at Demigod stage. Otherwise, the cultivator loses everything they've worked towards, and once again become a mere Mortal.

## Quality

Golden Core Quality determines the strength of the foundation of a cultivator.

## After

After a Golden Core has been formed, you are referred to as a Golden Core stage Cultivator
Fly-Whisk

## Fly-WhiskDLCItem\_WeaponFuChen

### Description

A fly-whisk often used by immortals and Taoists.

## Trading

### Sect Price

Buy Price: 10
Sell Price: 5
Stock: 1

### Merchant Price

Buy Price: 15
Sell Price: 10

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

**Fly-whisk** is a melee Weapon that deals blunt damage.

## Crafting Cost

Costs 5 raw materials to craft, multiplied by the Material's multiplier.
Additionally, each craft requires 100 Cotton.

## Materials

* Bar
* Stone Block
* Timber
Holy Stone

### Description

A rare kind of rock said to be dug up from the celestial pillars, with boisterous Qi of the Earth element dwelling within it.

## Trading

### Sect Price

Buy Price: 1000 , 1 Connection
Sell Price: 500
Stock: 1

### Merchant Price

Buy Price: 2000
Sell Price: 500

### Auction Min. Price

Min. Buy Price: 500 Spirit Stones

**Holy Stone** is an Earth Gather Qi item. It can be crafted into Holy Stone Block, which is the highest tier Earth Building Material.

## Obtainment

### Adventure

Can be obtained with higher chances at the following locations:

* Southrock PalaceDLC: Fire-based Luck Based Adventure. 3 with ~15% chance, 45% on average. Lower Luck reduces drop rate
* Drake Cave: 1-2 with 6.25% chance, 9.375% on average.
* Mt. Kunlun: 1-2 with 5% chance, 7.5% on average. Lower Luck reduces drop rate.

### Treasure Hunt

Gotten from Treasure Hunt Agency Lv 2+ in Central Plain. Requires 11 INT and as high Mining as possible for the Agency.

### Stealing

* 1 stack of 10 in Mt. Sunshade
* 1 stack of 10 in Heavenstep Peak
* 1 stack of 50 and another of 10 in Mt. Kunlun
* 1 stack of 10 in Daemonia Temple (Location)

## Uses

* While it's a decent Gather Qi item, it is overshadowed by Dragon Feces, so it's not extremely useful on that aspect
* Transformed into Holy Stone Block as its high Tier and Attractiveness makes it a compelling Building Material.
* Occasionally required by sects as part of their Tasks, which gains 2 Connection and 200 Sect Favor.
Crafting

**Crafting** is a Skill for Outer Disciple, which governs the Speed as well as the Quality of Forging, Handcrafting, and Sewing Equipment. After Promotion to a Xiandao or Shendao Cultivator, the Crafting skill is partially transferred to the Artifact Crafting skill. After promotion to a Physical Cultivator, Crafting Skill Level determines the initial skill level of Comprehension.

## Leveling

The Crafting skill can be levelled up by an Outer Disciple performing one of the three Crafting Tasks: Forging, Handcrafting, and Sewing.

## Uses

* Improves performance while performing one of the three Crafting Tasks: Forging, Handcrafting, and Sewing.

## Crafting Speed

The time taken to craft an item depends on the amount of work and the speed at which work is completed.

The amount of work is the product of the:

* Item's base craft time (`WorkToMake`)
* Material speed multiplier (`WorktoMakeRate`)

The speed at which work is completed is the product of :

* A constant, 4
* the "Basic Work Efficiency" Difficulty Setting, equal to:
	+ Ordinary (Immortal Setting): 1
	+ Agile (Default setting): 1.5
	+ Very Quick: 2
* One of the following, depending on the specific crafting action, which also (if any) scale with Emotion Efficiency and Overall Work Efficiency:
	+ Medicine Craft Speed (`DrugProductSpeed`)
	+ Forging Speed (`SmithingSpeed`)
	+ Handicraft Speed (`HandworkSpeed`)
	+ Sewing Speed (`TailoringSpeed`)
	+ Stoneworking Speed (`StoneWorkSpeed`)
	+ None for Rituals (so no scaling either)
* The Feng Shui of the crafting building:
	+ 0.75 at Very Ominous
	+ 0.85 at Ominous
	+ 0.95 at Slightly Ominous
	+ 1.05 at Slightly Auspicious
	+ 1.15 at Auspicious
	+ 1.25 at Very Auspicious

Each second, the final work speed is deducted from the total work required, until the crafting is complete.

### Example

A Bracelet requires 50 base work. Making it out of Ice Essence Bar has a material multiplier of 1.4, for a product of 70 work required.

Crafting the item at a Very Auspicious Handcraft Station with an "Agile" difficulty setting and Handicraft Speed of 700% will take a total of (70/(4\*1.25\*1.5\*7))=1.33 seconds.

## Skill Level Effects

Crafting Skill Level affects the following Properties for Outer Disciples:

* Forging Injury Chance (`SmithingInjuredChance`) - Lookup Table:

 10+ | 1%

* Medicine Craft Speed (`DrugProductSpeed`) - Lookup Table:

* Forging Speed (`SmithingSpeed`) - Lookup Table:

* Handicraft Speed (`HandworkSpeed`) - Lookup Table:

* Sewing Speed (`TailoringSpeed`) - Lookup Table:

* Product Quality Estimate (`ManufactureExpectQuality`) - 1% Initial Value increase per Skill Level
* Minimum Craft Quality (`ManufactureRealQualityPercentMin`) - 5% Initial Value increase per Skill Level
* Maximum Craft Quality (`ManufactureRealQualityPercentMax`) - 7.5% Initial Value increase per Skill Level

## References

1. ↑ `XiaWorld.ToilMakeItem.OnStepToil`
2. ↑ `XiaWorld.Npc.GetWorkEfficiency()`
3. ↑ `XiaWorld.GameDefine.BuildingFengshui2Efficiency`
4. ↑ Settings\Property\WorkProperty.xml
Grand Collection of Two Worlds Fragment

### Description

Originally a supreme Buddhist classic, now only fragments remain, which only recorded the crafting recipes of some artifacts.

## Trading

### Sect Price

Buy Price: 0
Sell Price: 0
Stock: 1

### Merchant Price

Buy Price: 0
Sell Price: 0

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

A Legacy Artifact Standalone Orthodox Manual.

## Unlocks

### Legacy Artifacts

* Green Lotus Banner
* Golden Lotus Stand
* Truthbringer

## References

1. ↑ Settings\Esoterica\Esoterica\_MiBao.xml
Lantern

* 1
* 2
* 3

**Lantern** is a cheap Light source and Element Emitter, it is adequate for living spaces. It is however outclassed by Crane Lantern later on.

## Lighting

It emits 75 Light at 8 Circular range, with decay starting at a range of 4.

## Other uses

* As with other common light sources, it can be observed by an Awakened Animal to obtain the Watching Light Thought Shard.

## Alternatives

On top of the 3 in the infobox, 4 more alternatives are available.
Flood Dragon Devil Claw

### Description

Sharp claw from Flood Dragon, it has no shortage of sharpened edges and possess unstoppable destructive power. It should have some peculiar effects after having been processed with a special method.

## Trading

### Sect Price

Buy Price: 1000
Sell Price: 500
Stock: 1

### Merchant Price

Buy Price: 1500
Sell Price: 750

## How to Obtain

Can be obtained from Auctions. Alternatively, drop from destroying the Flood Dragon's four claw bodyparts.

## Uses

Midgame water 3-range Qi Gathering option. Although it possesses weaker stats than Dragon Feces, water Qi Gathering items make up in the difference in the 3-range Qi gap in the 2-range Qi Gathering items such as the Flood Dragon Forbidden Scale or the Flood Dragon Horn.

Can also be used in Legacy Artifact Crafting.

## Alchemy

Item\_Dan\_LongDan1
* 1 Flood Dragon Horn
* 1 Flood Dragon Wrath Vein
* 4 **Flood Dragon Devil Claw**
* 36 Flood Dragon Scale
Increases Number of Artifacts by 1.
Earthly Pill

### Description

Consume to activate your primeval Qi, increasing Constitution by 30% for 48 hours. However, 3 years of life will be lost as a result.

## Crafting

### Ingredients

* 1 Life Spring
* 3 Cinnabar
* 125 Frost Powder

## Trading

### Sect Price

Buy Price: 200
Sell Price: 40
Stock: 3

### Merchant Price

Buy Price: 300
Sell Price: 50

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

**Earthly Pill** is a Pill increasing Constitution by 30% for 48 hours, at a cost of 3 Lifespan. It can be used to temporarily improve Law Match, for example for Golden Core Breakthrough. It has no Medicine Resistance and both its crafting recipe and components are relatively easy to obtain in mid-game.

## Obtainment

* Alchemy crafting
* Stealing: 60 in Mt. Pitfall
* Trading: R pool (400 Favor) of Pit of Doom

## Crafting recipe

The recipe is learned in Book of Heavenly Exploits (Qi Shaping requirement), found in some options of the first Golden Casket. It is also a possible reward from the Alchemy Recipes, Talisman Recipes, Location Manuals Item Cache.

It requires 12 Alchemy Skill Level, has a base Yield of 1 and a base success rate of -20%. The recipe is:

* 1 Life Spring
* 3 Cinnabar
* 125 Frost Powder
Galepeak Town

**Galepeak Town** is a location on the World Map within the Riverbank Plains region. It is a source of Ice Crystal Ore. It also contains some Dragon Feces.

## Adventure

Adventuring here rewards one or two times (50% each) the following resource:

* x20 Ice Crystal Ore

The expected value is 30 Ice Crystal Ore per adventure.

## Enter Map

### Loot

* x1 Dragon Feces
* x1 Ice Crystal Bar stack
* x2 Wheat stacks
* x1 Flour stack
* x3 Lavish Meal stacks, respawning
* x4 Simple Meal stacks, respawning
* x1 Umbrella
Jade Letters of the Three Caves

Jade Letters of the Three Caves is a Standalone Orthodox Manual (Orthodox, but doesn't belong to any Supreme Law) containing Talisman recipes.

## Contains

* **Talisman of Cave Mind** (Book has an error, says Talisman of Divine Comprehension on tooltip, but Cave Mind is what gets learned and drawn.)
* Talisman of Oblivion Comprehension
* Talisman of Truth Comprehension

## Obtainment

* First Golden Casket
* Mining at home base (random chance)
* Like any other Standalone Orthodox Manual
Flood Dragon Forbidden Scale

### Description

The source of Flood Dragon's power; this is where its primordial spirit resides. If one communicate with its primordial spirit, one might be able to comprehend some useful information from it. Wearing it allows one to harness the power of Flood Dragon, and take 10% less Water damage.

## Trading

### Sect Price

Buy Price: 5000 , 5 Connection
Sell Price: 2500
Stock: 1

### Merchant Price

Buy Price: 10000
Sell Price: 2500

## Obtainment

Dropped by destroying the Flood Dragon's forbidden scale, which is revealed after dispelling its weather 3 times, or rarely through excavation of the Flood Dragon Corpse. Alternatively, can be obtained through the Auction.

## Meditate

Meditating on the Scale can give manuals or inspiration, it will age the character who uses it, as well as making cracks on the scale.

It can be used 3 times without any negative consequences, however on the 4th and later usage, each usage will increase the chance of it breaking by 1/6, with the breakage being guaranteed at the 9th use.

When meditating on the scale, the cultivator ages between 5 and 60 years. A random number is then generated between 1 and 21. If the Luck statistic of the cultivator is greater than this number and it is the first time the cultivator has successfully meditated on the scale, the Dragon Spirit Soul manual will be received. This manual provides 25% base artifact power and unlocks the Dragon Elixir crafting recipe. If the cultivator has already learned Dragon Spirit Soul through other means, nothing will happen.

If the Luck statistic of the cultivator is greater than this number and it is the second or later time the cultivator has successfully meditated on a Flood Dragon Forbidden Scale, a random unorthodox Water manual at the Primordial Spirit level regarding Artifact Mastery will be learned. This does not increase the Attainment of the cultivator, but can be later transcribed using the Own Law option into the Manual Pavilion where others may learn the unorthodox manual.

Otherwise, the meditation fails, no manual is obtained, and 15,000 Inspiration will be received instead per year of aging.

### Orthodox manual

* Dragon Spirit Soul
	+ Dragon Elixir crafting recipe
	+ +25% Base Artifact Power Bonus

### Unorthodox manuals

* Secret Law of the Dragon (random suffix)

## Uses

The best lategame Qi Gathering of Water element, with 200 Qi gathering items at 2 range.

Can also be worn for 10% Water damage reduction.

## Alchemy

Item\_Dan\_LongDan1
* 1 Flood Dragon Horn
* 1 Flood Dragon Wrath Vein
* 4 Flood Dragon Devil Claw
* 36 Flood Dragon Scale
Increases Number of Artifacts by 1.

## Counterparts

* Chaos Jade
* Phoenix Fire Jade

## References

1. ↑ Settings\MapStories\MapStory\_Item.xml