Vell Ambrose

**Vell Ambrose** is the necromancer of the party in The Lost Island. She is portrayed by Aramau.

## Appearance

When Vell is not possessing someone, she has long black hair and pale eyes with smoke/mist covering her feet/lower half. She wears a white lacy dress and green cloak with a black choker. She has a jeweled ring on her right middle finger that glows when she casts a spell outside of a host.

While possessing someone, she can appear in their mind either in her regular form or as mist or simply a "feeling". When with the party, she tends to keep her normal appearance so as to keep them comfortable. She can also adjust her size to whatever she is possessing. For example, when her head "popped out" of the sword to warn Kun and Claus to run at the Cove, it appeared much smaller than normal.

When she takes on a corporeal form (which she can only do for a short period of time), she has on the same clothing as normal but the bottom half of her looks like a normal humanoid with plain black flats and simple lace around the hem of her dress.

## Personality

Vell has a calm, collected, and perceptive personality that gives off an air of not giving a single hoot when it comes to her manner of speech - despite this, she does value her friends and family very much, and does get fiercely protective of them. She also has quite the sarcastic streak. Her philosophy when it comes to most things is "I am dead, what else can they do to me?" so she does not feel the need to be diplomatic. However, she is also aware that just speaking up willy-nilly would negatively impact her companions, so she tends to remain quiet or keep her commentary only within the party's minds.

Vell enjoys surprising people with her "condition" and has a small mischievous streak. However, due to the necessity of keeping her existence a secret, she does not often get the chance to surprise others.

There are some latent maternal instincts about her from her former life if her early interactions with Claus are any indication, but they seem to be fading more and more the longer she is with the party. She has grown to see them more as equals than ones to take care of, though she is not above some playful babying.

## Early Life

While she was alive she lived as Novella Ambrose near Red Tiger territory. During a fire, she managed to save her daughter but burned to death. She lost most of her memories when she became a ghost, so not much is known. And due to her husband's new wife asking her to no longer associate with John and Storia, she has been less inclined to try and learn more.

## Abilities

Vell can reanimate dead corpses, create illusions that aid in distractions, and summon a giant knight to either patrol or to attack her enemies. She can also posses people, and is often passively possessing Claus. She chooses not to actively possess others without their consent, instead choosing to quietly tag along in as unobtrusive a way as possible.

She also utilizes telepathy in order to communicate with the party no matter which of them she is currently possessing, and she can select whom she contacts. Not to mention she can project her voice aloud while still being hidden in a host.

## Relationships

### Korim

Korim and Vell do seem to get along, or at the very least do not have any arguments or grievances with one another. Korim is a little weirded out that she can raise the dead and she often is found possessing others, but that does not prevent them from having a coridal relationship. They have a mutual respect and they care about each other's wellbeing, but not a deep bond like Vell and Claus.

### Kun Anwyn

Despite their rocky start, Vell and Kun have mutual respect for one another, and have become to trust one another in combat. She often uses her illusions to amplify his Dark Aura ability and decrease the likelihood of him getting hit, while he guards her host to prevent them both from harm. She would consider him her second choice for a host, often hopping into his body when Claus needs to do something private, and feels she can speak freely with him. Vell is grateful he takes his duty to Claus so seriously, and Kun sees her as another important person to protect.

### Claus

Considering Claus was first to offer to share his body with Vell as a vessel, the two have developed a close bond, with Claus and Vell chatting to each other telepathically. In the intervening time, they have developed almost a roommate-like relationship, doing mundane activities together like cooking, cleaning, playing music, and eating together. Vell is very protective of her "house" as she jokingly calls him, and cares very deeply for her best friend. Claus wants to help her find peace, though he is also a little sad at the thought of having to say goodbye to her. He is also fiercely protective of her and will not allow anyone to try and drive her away.

### Whisper

Vell did not trust Whisper when she saw him for the first time. And he was incredibly unnerved by her when he first met her as well. However, with time and the mutual understanding that Vell would not possess him unwillingly, they've established a good battle rapport. Vell gets concerned when he attempts to venture into dangerous situations alone and will insist on accompanying him - "Just because I'm dead doesn't mean I want you to join me." - whether it be in his sword or other items on his person.

### Charrath Merik

Vell does not like Charrath Merick considering he funded the expedition that nearly got her daughter killed.

## Trivia

* Despite it never coming up in character, Korims player Ash has admitted during an intermission that "Korim is somewhat concerned that you have a freaking dead woman inside (Claus') body."