recursal/Fanatic-Fandom huggingface dataset:
Dennis

**Dennis** is an insect-like mutant that lives in the roots of the Papu Tree with Princess. He and Jell-A track the health of the Papu Tree's biome, and direct efforts to try to restore its health. He works with The Sausages to do this, as well as a tartigrade-like mutant called Russell, whose exact role is unclear.

When Dennis isn't monitoring the tree, he spends time with Princess, or with Tung, who he's helped raise like an adoptive son. When he's not busy with either of those he works around the island as an all around handiman. Occasionally he can be found meditating in the Papu Tree's upper branches, as he is extremely tense and has issues taking vacations.

## Gardening

Dennis teaches Kai the growing song Euphoric Prayer while trying to meditate in the Papu Tree's branches. Originally he learned this song from the Dot Shaman, who learned it from Manii.

He meditates near the Dot Garden nearly every morning, and after Kai replants it he finally begins to relax and de-stress.
Pacific

**Pacific** is one of the seven moods used to grow gardens. The song for this mood is the Pacific Prelude, and is taught by Nonno in Chapter Two when he asks Kai to bring him Elephant Fruit.

The garden centered around this mood is the Rooftop Garden, and it as planted as a way of first introducing Kai to the island's Moods, and to the fact that the island is even more strange than it seemed.

## Flora

The flora aligned with this mood are:

* Atlas Leaf
* Cacamba
* Cliff Shrub
* Elephant Palm
* Giant Treefern
* Jellosa
* Paperfern
* Piccolino
* Rose Reed
* Swamp Beech
* Swampfox Tail
* Temple Fern
* Tillandsia
* Tomoto
* Water Nettle
* Yellow Caps
Spooky

> *"Once, when I was grieving. Nonno taught me a song. Said it helped him... after Dora fled."* -Mori
>
>

**Spooky** is one of the seven moods used to grow gardens. The song for this mood is the Spooky Song, and is taught by Mori in Chapter Six near the Temple.

The garden centered around this mood is the Temple Garden, and it is planted shortly after Nonno and Kai's disastrous journey to the Spirit World.

## Flora

The flora aligned with this mood are:

* Algifern
* Amethriscus
* Blue Claw
* Cold Finger
* Crab Tree
* Cresset Reed
* Dracaena
* Forest Fire
* Ghoul Hand
* Lumifern
* Proto Egg
* Shaggy Beard
* Silver Cup
* Witch Bolete
Otherworldly

**Otherworldly** is one of the seven moods used to grow gardens. The song for this mood is the Otherworldly Oratorio, and is taught by Jell-A in Chapter Six when they ask Kai to replenish their home's cave soil so that they can nourish themself.

The garden centered around this mood is the Cave Garden, and it is planted to both restore Jell-A's source of nutrition and to grow Evanescence for use in Kai's upcoming trip to the Spirit World.

## Flora

The flora aligned with this mood are:

* Anemone Tree
* Arrow Hat
* Calamagrostis
* Cave Reed
* Evanescence
* Green Lichen
* Lantern Hat
* Lumin Hat
* Lumin Stone
* Matte Bolete
* Pink Puffatree
* Spectre
* Tourmaline Deceiver
* Umbrella Hat
Nonno's Hut

**Nonno's Hut** is a small hut built high in the Papu Tree's branches. It's where Nonno keeps his tools as a Shaman, including the drum that he asks Kai to fetch. This is later the place where Nonno and Kai begin her first spirit walk.

The hut is impossible to reach when Kai initially arrives, since the stairs leading up to the Papu Tree's canopy are out of order.
Friendship turn into Romance

Aww! That's so romantic that the heroes and heroines decide to be more than friends like they know each other for years, months, weeks or couples of days. It always start with Being in Love, Love Unrequited, and Childhood Friends Romance before they become platonic friends which that depends on the story.
Mostly, they do started out as platonic friends while the main protagonist fall in love with someone else or villainess before realizing that he was in love with his platonic best friend or childhood sweetheart.

Sometimes, it can start with a bad rocky upstart at first when they don't get along or just don't like each other.

But later on, they started to understand how they feel or what they're going thought like they have something in common which it make them realize that they want to be more than platonic friends. They want their platonic relationship to turn into a romantic relationship.

So, they confess their feelings during the battle, before dying, etc. Later on, their love continue if they want to get married in the future someday or just continue their relationship.

## Examples

### Others

* Humilitas and Dace form a friendship through their journey in the first Good Wolf game, the two would being to fall for each other in *Other Wolf* and finally become an official couple at the end of *Assassins with Heart*.
* Astraia and Naoki formed a friendship in the fourth game which csn eventually grow into romance as the series goes on, depending on the playey's choice.
Not All Bad

A positive alternative to a villain, antagonist, or neutral being **Not Always Nice**, a hero or heroine can prove he or she is **Not All Bad**. This means that the hero. heroine, an anti-hero, or some other good guy character can prove there is more to him or her than meets the eye. In other words, this type of hero is a book that should not be judged by its cover. For instance, a spoiled rich girl can prove herself a compassionate friend or a scary monster can have a heart of gold who has been misunderstood. All antagonists are often considered neutral characters as well sometimes villains, and also some neutrals are antagonists, protagonists, or characters in the story. Some antagonists are considered bad which is only for villains or bullies, and also some villains or bullies are protagonists.

## Examples

### Movies

#### Disney/Pixar

* **Hachiko**: In the movie, he starts as a loyal minion to Motoko, but after half his amulet power is broke in the sequel series, he reveals his true colors as a loving, affectionate (though if not a bit doting), stern, and protective father determined to protect his son Naoko and the rest of their family from Motoko's reign.
* **Bakeneko**: Started off in the movie as a loyal and dimwitted servant of Motoko, but revealed in the show to be intelligent, loyal and faithful as well as romantically involved with his fiancee Haruna.
* **Arikura**: She is shown in the movie as loyal minion of Motoko, but is revealed in the tv series to be a protective and loving older sister and grand aunt to her family.

### Cartoons

* **Haruna Rosebud**: In the past, she was vain, spoiled, and practically uncaring about others. However, her romance with Bakeneko prompted her to open up to others as well as her grandmother's duty of balance humans and yokai alike and became a more sweet and warm-hearted woman.
* **Octavia and Danilo Álvarez**: At were portrayed as ambitious government agents who were willing to anything to achieve their missions, even at the expense of others' lives, and viewed the Orange County Girls as nuisances. Yet by season 7, they admit that the small detective team are in fact important to Orange County and that they were jealous of their sucess of mystery-solving. They became both allies and good friends to the girls from there on.

### Video Games

* **Industria**: At first was a ruthless lone wolf who refused to cooperate with the Good-Hearted Howlers non-wolf gang members. But she eventually warmed up to both the gang and her new pack and began to follow their merciful principles.
* **Ambrosia Saito**: Started off as a cold, insufferable, snobbish, and egotistic Ultimate student who persistently looked down on Nikori and the other students in the killing game. As the class trials went on, she would begin to soften and acknowledge her classmates' abilities. Even when blackmailed by the masterminds to kill Momohiro, Ambrosia instead teamed up with him and devised a plot to sacrifice themselves in order to ensure their classmates escape the killing game and take the masterminds down.
Disguised Heroes

The counterpart to Disguised Villains. Sometimes the heroes will pretend to be someone else in order to fool the villains or their henchmen. Other times the hero disguising himself is not for villain related reasons but some other problem.

## Examples

* Muraco keeps his face covered with his knight helmet to prevent the public eye of Onxlyn (except King Nimuel and the knights of the Round Table) from knowing he's a wolf.
* After they regain their freewill, Hachiko, Bakeneko, and Arikura pretend that they are still the cursed henchmen of Motoko in order to protect their loved ones from her.
Heroism Fanon Stuff Wiki

**Welcome to the Heroism Fanon Stuff Wiki!**
The Heroism Fanon Stuff wikia is the opposite of the Evil Fanon Stuff Wikia and is an encyclopedia that lists all the fictitious (not real) heroic objects and methods and locations (technological or magical or otherwise) used by fictional do-gooders for helping others or good purposes, everywhere or things of good shown to have a strong and long-lasting positive on everything else and everyone including villains including those who would later become heroes themselves.

We are a collaborative community website that anyone, including you, can build and expand by creating your heroic fanon stuff. It is one of the fanon wikis of FANDOM.
Being Different

For everyone, even the heroes, it’s not easy to being different due to them not blend in completely with the status quo or society where they live in due to their unusual traits and reputations. The said differences would've prompt those who knew them for the first time to feel disturbed so much that they were jeered, bullied, or mocked at like outcasts, but sometimes heroes and heroines don't mind for being different at the end after they realize that being different isn't a bad thing.
Here's why they're different aka outcast:

* Because of their powers.
* Being a redeemed villain whom still attempt to proved that they have returned to the good side but is yet to be acknowledged due to their villainous reputations.
* Because of their family's unusual traits/reputations.
* Having given strange moniker/name since childhood and/or adulthood.
* Get bullied by villains or random people who misjudged them before they know them.

It does take some effort for the hero to be acknowledged by everyone through various heroic acts and other kinds of good deeds, but in doing so, he/she must be careful as there's a chance that his/her actions inadvertly resulting him/her making an enemy out of someone as:

* The hero's difference with other people in his/her community would potentially making them a threat for villains, be the said difference turned out give him/her advantage against the villains whom threatened his/her community, possesses the only power that can destroy the villain, etc.
* Among those whom mistreated the hero, some of the hero's tormentors would found that the hero's effort in gain the respect from others is unacceptable that made the said tormentors ultimately become evil him/herself and inevitably wind up become the hero's worst archnemesis. Reasons why the hero's tormentor become the his/her archnemesis that way includes:
	+ Jealousy over the hero's determination.
	+ Being a racist whom deemed the hero or those whom similar with him/her as the blight.
	+ Found that the hero came from group/race that wronged him/her in the past

## Examples

* Lucille Janson was different because of her weight and her interest in Filipino culture despite not being of the ethnicity herself. It was forming Golden Crescent and becoming friends with both the non-human and human members that helps her finally accept herself.
Dealing with Bullies

When a bully, (usually the typical schoolyard bully, mean girls, etc.) torments the hero/heroine or someone he/she loves, someone has to take a stand. This usually happens for these reasons:

* To protect a loved one/friend
* To defend oneself
* To win a lady's heart

Ignoring a bully's taunts is a typical way to overcome them, but more often than not, the most common way to deal with a bully is to stand up to him.

## Examples

* *Disney/Pixar*
	+ After a disheartened Cresil leaves her, a sad Emilia Rojas uses a fire to communicate with the Cryptic Circle, scolding the Dragon Inhabitants for bullying Cresil his whole life.
	+ Salome Gutiérrez stands up for herself againest Fern and Dansby Peterson then finally quits her job.
	+ Brandi, Paws, and Max have dealt with their main bullies many times.
* Mona Forrester stands up againest the popular kids for bullying Rosemary, followed by the Road Rovers and the Tiny Toons Ghosts scaring them away.
* Astraia stands up againest Toshi Daigo for getting Kerria kicked out of the Dragon Division by beating her up. Even when Toshi tries to use her weapons, Astraia uses her zodiac forms to dodge and destroy them. She even goes as far as threating Toshi to back off from Kerria and forcing her to let her back in.
Archenemy

An archenemy is the foil to the hero. Their presence may not be as powerful as the Big Bad, but their feud with the Hero is usually more personal. Most archenemies possess traits similar to the Hero as a way of displaying the full extent to the Hero's character.

## List of Archenemies

### Animation

* **Youngsters:**
	+ Thuraya Stunnington to Brandi Cisneros

### Video Games

* **Good Wolf:**
	1. Raven Shadows ,Sisters of the Celestial Lotus, Fallen Knights,Great Phoenix Tribe, and The Harlequins to the Good-Hearted Howlers
Hero's Rage

File:Placeholder
This event occurs when a hero gets mad, usually when his friend is tortured or killed by the villain. A perfect example is Goku: he becomes a Super Saiyan because of anger due to Krillin's death, caused by Frieza. There are more several reasons that an hero can get mad.

This case can be compared with Heroic Breakdown, but they mainly regain their composure in more faster rate due to the said composure were tested by the following reasons:

* Fed up of being the servant of a villain
* Being angry with themselves, for not saving a friend (either originally wanted to but failed or otherwise).
* Throwing tantrum or reaching a breaking point.

Also comparable to Releasing Stress.

## Examples

* Patientia: snaps and rages when she learns that Cathmor helped his brother Proinsias with resourcing all the Howlers' enemy gangs with the Beast magic. This mixes with Heroic Heartbreak as she believes he used their romance to gain the Howlers' trust, unaware that he was practically forced by his brother.
Benevolent Wolves

Wolves are often portrayed as villains, but there are some wolves who are heroes and heroines.

Benevolent wolves serve as a common theme in the historical fiction, fantasy, and family genres.

They can be courageous, protective, empathetic, and even willing to fight for the human race. Other wolves can be brave and sympathetic leaders, like Benevolent Lions.

## Examples

* Humilitas, Caritas, Benevolentia, Fortitudo, Temperantia, Patientia, Industra, Castitas, Veritas, Muraco, Caressa, Silos, Diwali & Notin, Mint (*Good Wolf*)
* Ilo the Iota, Montez the Mu, & Osita the Omega (*Ilo the Iota's Adventures*)
* Darrie Winterson (*Arctic Beach*)
* Larry and Gary (*Zootopia* franchise)
* Rae Wolf (*Tiny Toon Adventures*  franchise)
Benevolent Tigers

A recurring theme in the family and fantasy genres, Benevolent Tigers, also known as Lovable Tigers and Heroic Tigers, are heroes and heroines who are tigers. They often come across gentle giants, caretakers, benevolent rulers, sidekicks, and even comic relief.

Tigers in fiction are usually portrayed as super strong brutes due to being the largest cats in the world. But Benevolent Tigers can also come across as arrogant, selfish, and temperamental. Some can also be cowardly, oafish, and, like Benevolent Bears and Lions, not know their own strength. However, Benevolent Tigers are usually sympathetic, fiercely protective of their families, optimistic, fearless, and empathetic.

## Examples

* Masahiro and Naoki (*Mystic* Kirins*)*
* Snowy (*Stripeless*)
Being Playful

There are times in a story where the hero or heroine (usually a kid or teenage hero) can express his or her **playful side.** This is basically the positive alternative to having a breakdown. The hero, or someone the hero loves, can do something playful to another, usually to let out his stress, cheer someone up, ensure they feel comfortable, flirt with a love interest, simply do it for fun, or give someone encouragement and propel him on his journey. This can also be used to help cope with stressful, overwhelming, or in some instances, traumatic events. Even a very serious hero or anti-hero, in some cases, can be playful with another person.

## Examples

* Max Goof plays with Brandi by howling in her face before she could call him a "Hound Dog"
* Humilitas is very playful around his friends both wolves and other specie, including affectionate lick-kissing and playing "eat you" jokes on his non-wolf friends.
	+ Caritas, Benevolentia, Fortitudo, Patientia, Temperantia, Industria, and Castitas have does similar ways of being playful themselves.
* The WereBears play a trick on Nisa, making her think they fully transformed to their WereBear states again.
* Hachiko Ryosuke has played with his teenage son Naoko every once in a while, usaully acting like he is in his villainous state, only to lick him affectionately instead.
Letter from Mori

> *"A letter from Mori to Gaia, asking for someone to come and visit Nonno, who is gravely ill."*
>
>

The **Letter from Mori** is a default item in Kai's Backpack. It is the reason Kai travels to Mutazione, and the contents are as follows:

```
*Dearest Gaia and Kai,*
   It's time.
You cannot allow this rift between you to linger.
He's... dying.
A terrible thing to do alone.
Please, come.
Much love,
   Mori.

```
Confessions and Truths

n this event, he/she must tell, discover, and listen to their evedential **confession** and **the truth** to the hero for all the troubles caused by villains.

Not to be confused with Secrets from the Enemy or Exposing Evil Plans and Evidence, though they all have similar effects.

## Examples

* Humilitas and Caritas together confess to Dace that Humilitas was the young wolf pup who she rescued as a child, giving her an "overdue thank you" for the heroic deed.
* Noreny confeses to Dace, Lyrica, Ciar, and the wolves that he is the son of the third little pig from the fairy tale, and that he is only harsh on the wolves because he does not want to lose anyone to a wolf like how his father lost his two brothers (Noreny's late uncles).
* Kama confesses to Caritas that she was the one who save him as child when he got severely burned when he got caught in the middle of a fight between the Blue Phoenix and Great Phoenix Tribes.
* Donita confesses to the Howlers that she is in fact the daugther of Muraco, from her late mother whom he saved after she was group raped, making her the wolf brothers' half-cousin (through magic as Muraco in human form from the Midnight Cloak potion when Donita was conceived).
* Brandi Cisneros confesses to her family and friends on Mickey is teaching her magic as his apprentice.
* In the tv series, Hachiko, Bakeneko, and Arikura confess to the Araiansu Shinobi and Honoka that when Yumi defeated them in the movie, Motoko's amulets broke half and they regained their free will, meaning they are no longer Motoko's generals and are only pretending to still be evil to keep her away from their loved ones (Hachiko's son, Bakeneko's fiancee, and Arikura's sister).
Realization

During the story, the heroes finally know the true meaning of family, love and friendship. This can also happen after the Obstacles and Arguments, and would head next to [[The Noble Choice]].

They come to realize on

* Understanding another's advice.
* Realizing how selfish they have been.
* Realizing that a friend/mentor/love interest or anti-hero is evil.
* Realizing that the main heroine does love the main protagonist.
* Realizing why other heroes protect them.
* Realizing what he/she missed.
* Realizing that the main antagonist lied to them and using them by making the people of the city hate them so much than before. Sometimes, the heroes overheard the conversation and realizing that they were betrayed or planning to kill them.
* Realizing that the main antagonist made things "too easy" for them.
* Realizing that the main antagonist killed their family a long time ago by making the main protagonist angry and avenge their family's death.

## Examples

### Feature Animation

* Scuttle discovers that "Vanessa" is really Ursula in disguise when the Sea Witch's reflection is casted in a mirror.

### Video Games

#### Mystic Kirins

* Prior to the seventh game, after they matured, Osamu and Hideyoshi realized that having their grandpa's acknowledgement made them and their other five favored cousins arrogant and in their pride, they unwittingly shamed the clan's good name. They also realize that their said arrogance ruined their relationships with their other nine cousins (including Kerria and Azusa), and led to both Kaito (Hideyoshi's older brother) to commit suicide and Nozomi to alcoholism and her eventual death.
* While dying, Genkei Tsuki realized what a big mistake it was to only acknowledge a selective few of his grandchildren rather then all of them, seeing that not only did his favoritism spoil them into becoming narcissistic and disrespectful, but he also unwittingly tore his family apart, causing both his sons and neglected grandchildren to abandon the martial arts the clan practices in disgust
* In the second game, after learning what the elite guild puts the Mystic Kirins through. Kerria Tsuki realizes how wrong and insensitive it was to try to force her new guild to show mercy and try to redeem the \_\_\_\_ and that her mercifulness nearly let the villains succeed.
Beach Garden

> *"The garden is a delight. It's almost like it changes the sound of sitting here. Recently when I've looked out to sea, it feels like there's bleakness ahead of me, and scrubland behind. But now, it feels full and rich at my back."* -Ailin
>
>

This garden covers the small stretch of land immediately preceding the Lighthouse. It mostly consists of sand and rock, and is where Spike and Claire have their first date.

Kai is prompted to plant this garden by Ailin asking for Coroca after she exhausts her stores with Nonno's bath.

**Mood:**  Harsh

**Soil Types:**  Soil,  Water,  Swamp,  Wall,  Rock,  Sand,  Tree,  Tree Soil
Frameups

In all media, A frameup or setup and Punishment is the act of the hero being framed by the villain, antagonist, or a hero, that is, providing false evidence or false testimony in order to falsely prove someone guilty of a crime.
Sometimes, the person who is framing someone else is the actual perpetrator of the crime. In other cases it is an attempt by law enforcement to get around due process. Motives include getting rid of political dissidents or "correcting" what they see as the court's mistake. Some lawbreakers will try to claim they were framed as a defense strategy.

The protagonist must prove his/her innocence by evidence from the antagonist, which is not an easy task. When doing so, they may create an alter ego/new identity for hiding their identity, or have someone else do the task instead. Anything could be happened when they managed to prove their innocence:

* Discovers the antagonist' conspiracy on something that would threatened the safety of their home/planet/universe/current reality.

## Examples

### Video Games

* Setsuko Hayashi was framed by Akimitsu Mizutani for murdering Hirohito Amai, which they didn't do.
* Humilitas was framed for assassinating Lady Honorina of the Round Table, which he didn't do
	+ He was also later framed by Amorina for vandalizing the pigs' house and stealing their book of magic, which he also didn't do.
* Teruko Tawaki was framed by Min Jeung for murdering Xander Matthews, which she didn't do.
Rules

**Rules:**

This wiki is relatively free, but it does need a set of rules. Please do follow these.

1. Use common sense. Enough said.

2. Don't be a jerk - includes homophobia, racism, sexism, etc.

3. Don't spam - includes OWP's, edit farming, etc.

4. Rule 1.

5. Don't vandalise.

6. Don't use personal info - and yes, this is aimed at a particular *someone*.

Suchaspringysummer, Equinox the SeasonWing, TundraTheTiger and WingsOfPaws are the final authority, failure to comply with their wishes will result in a slap.
Redeemed Villains

*Redeemed Villains'* or alternatively **Villains turned to the Good Side** is a trope found in media about villains turned heroes by their own right. Not all antagonists are villains because they are normally neutral characters, not unless they acted criminal, anthropomorphic, overhunting predator, or more bully than regular.

## Overview

### What made special in this case?

Many villains walk a thin line between good and evil; indeed, many villains have redeemed into remorse, sympathy or even empathy, and once arrogant villains ascend further into the path of good, often fighting against people they once protected or fought alongside, they begin to turn away from their old ways.

Originally antagonists or forces of evil, these characters turn good due to events in their lives, such as an idealism or encouragement from another hero, their positive change of heart, a good relationship with others (perhaps a successful love story), recognizing their own inner goodness and capacity for good, betrayal or any other unresolved traumatic experience in which they question whether or not the dark side is worth fighting for. However, some villains may turn for more satisfying reasons.
A **Redeemed Villain**, otherwise known as **villain turned to the good side** or **Former Villain**, is usually the end result of an antagonist exposed to an Outright or Purely Good hero, a Messiah, a Passively Empathetic character, a Hope Bringer, and occasionally a Charismatic Hero. In some situations, some villains turned to the good side can even become Pure Good to add drama as they are *willing* to be good without any despair, corruption, or negative qualities after all.

## Examples

### Video Games

#### *Good Wolf*

* Shamira Talisman
* Nessa
* Rodas

### Web Animation

#### *SMG4*

* Saiko Bichitaru
* Desti
* Bowser
* Bob Bobowski
* Belle Frontiere

#### *TheGamerLover's Mematic Universe*

* Weiss Schnee
* Blake Belladonna
* Yatsuhashi Daichi
The Dots

Screenshot of the Dots

**The Dots** are a group of blue, round mutants that live in a small commune up in the Papu Tree's branches. They are unintelligible to the player when they speak, but appear to be understood by the characters anyway.

Bopek is friends with the Dots, and will frequently sit and fish with one. Gaia also made fast friends, paving the way for Nonno later. At her grandfather's prompting, Kai climbs up to their commune (despite having been driven away before) and offers to help them with a lost crop. Dennis does not seem to be close friends, but he works with them to monitor the Papu Tree's health, and ends up keeping track of the Dots' activities when he meditates by their garden.

Occasionally Dots will appear at various locations throughout the game to interact with the scenery.

## Gardening

When Kai discovers that a crow stole the Dots' latest harvest of Red Ti Fruit, she offers to grow them a new crop. This prompts the planting and growing of the Dot Garden, which nurtures the  Euphoria mood.

## Dot Shaman

The most notable Dot is the **Dot Shaman**. This Dot wears a headdress and spends much of their time on one of the commune's upper levels. When Dennis teaches Kai the  Euphoria mood growing song, he mentions that he learned it from the Dot Shaman, who learned it from Manii directly.

Kai must go to this Dot for their expertise in choosing a totem for Spirit Walking.
Do not join Wiki

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This is literally crap do whatever you want just don’t be rude

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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
NAAAAAAAAAAAAAAAA SAVENYAAAAAAAAAAAAAAAAAAAAAAA

From the day we arrive on the planet
And blinking, step into the sun
There's more to be seen than can ever be seen
More to do than can ever be done

Some say, "Eat or be eaten"
Some say, "Live and let live"
But all are agreed as they join the stampede
You should never take more than you give

In the circle of life
It's the wheel of fortune
It's the leap of faith
It's the band of hope
'Til we find our place
On the path unwinding
In the circle, the circle of life

Some of us fall by the wayside
And some of us soar to the stars
And some of us sail through our troubles
And some have to live with the scars

There's far too much to take in here
More to find than can ever be found
But the sun rolling high through the sapphire sky
Keeps great and small on the endless round

In the circle of life
It's the wheel of fortune
It's the leap of faith
It's the band of hope
'Til we find our place
On the path unwinding, yeah
In the circle, the circle of life

It's the wheel of fortune, yeah
It's the leap of faith
It's the band of hope
'Til we find our place
On the path unwinding, yeah
In the circle, the circle of life

On the path unwinding, yeah
In the circle, the circle of life

DMNBJhasekslajhbfjnskaljnd MUFASAAAAAAAA NAD ISMBAAAA AND NALALLALLALA AND SCARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
Gestão de mão (Hand Management)

A gestão de mão (hand management) consiste em utilizar cartas
(geralmente, mas não exclusivamente) para jogar em sequência e realizar combos.
Administrar significa fazer o melhor uso de suas cartas disponíveis.

As cartas possuem múltiplos usos e as vantagens fornecidas dependem
das condições do jogo. Os itens adquiridos vão para a sua mão, para melhor
análise e utilização posterior. A carta pode ser reutilizada, a menos que
também haja a mecânica de set collection no jogo.

O gerenciamento manual não tem relação com ação / destreza.

O combo no caso, pode ocorrer com o cenário momentâneo da partida
e não necessariamente com outros componentes seus. Hand Management ainda está
intimamente ligada com seleção de cartas e deck building, já discutidos
anteriormente. Administrar suas cartas significa conseguir a jogada mais
valiosa das cartas disponíveis para o jogador.

**Exemplos**

***Terraforming Mars***

Possui as duas mecânicas tratadas de forma interligada. Os
componentes selecionados são cartas, que vão para a sua mão e precisam ser
gerenciados. É comum adquirir uma carta boa, mas inútil para aquela etapa do
jogo. Assim, você a gerenciando por algumas rodadas até o momento certo de
baixá-la na mesa. Os tiles da terraformação também são colecionáveis, podendo
ser adquiridos por Projeto Padrão, além das cartas.

***7 Wonders***

Também possui as duas mecânicas, com o adendo que a “mão
administrada” é coletiva, com um jogador a gerenciando por vez. Você precisa
identificar a melhor carta para a sua situação atual. Caso haja mais de uma boa
carta, você precisará baixar aquela que seus adversários têm a menor chance de
pegar e torcer para ela voltar para você. Tarefa essa impossível jogando com 6
ou 7 pessoas e mais fácil conforme menos pessoas jogando

***Great Western Trail***

A gestão de mão é aplicada conforme você percorre pelo tabuleiro.
As construções têm opções de utilização de cartas. Mas fazendo isso, você pode
estar sacrificando a pontuação pela entrega do gado. Saber quais casas utilizar
e conseguir aproveitá-las sem se prejudicar em Kansas é essencial para a
vitória. Nota-se que aqui os componentes não são colecionáveis, pois nem a
contratação de trabalhador é feita de forma definitiva.

***Referencias:***

http://tabulaquadrada.com.br/mecanica-bg-colecao-de-componentes-e-gestao-de-mao/

https://blog.firedrake.org/archive/2017/12/Boxing\_Day\_Boardgames\_2017\_mark\_2.html

https://www.ludopedia.com.br/mecanica/3/gestao-de-mao?tipo=mecanica&id=3&pagina=88

https://boardgamegeek.com/boardgamemechanic/2040/hand-management

Artigo feito por Gabriel May, Yasmin Fornero e Lucas Prim.
Cooldown

**Descrição**

Cooldown é uma mecânica presente em diversos jogos de diversos gêneros diferentes, esta mecânica geralmente acontece depois de alguma ação do jogador ou de um NPC, que através do Cooldown é proibido de utilizar aquela ação novamente durante um certo tempo, em poucas palavras seria o tempo necessário para que aquela ação fosse utilizada novamente.

**Funções**

* Evitar "spam" de ações
* Evitar que habilidades ou ações muito poderosas possam ser abusadas e utilizadas muitas vezes
* Dar uma sensação de "valor" à certas ações, visto que o jogador poderá utilizá-las poucas vezes ao decorrer do gameplay

**Exemplos e variações**

Em Dota2 e League of Legends, jogos no estilo MOBA, os jogadores escolhem um campeão ( ou herói ) para jogar, todos possuem habilidades com cooldown, e dentre elas, apenas uma possui um cooldown muito elevado, chamada de ultimate skill, que geralmente é a habilidade mais forte do personagem e só pode ser usada poucas vezes durante o jogo, podendo mudar o rumo das batalhas drásticamente quando usadas corretamente.

Já em Brawlhalla, o cooldown é utilizado de maneira diferente, existe um cooldown para certas ações como por exemplo o pulo duplo e a evasão, que quando utilizados em momentos críticos podem mudar o rumo da batalha.

Nos jogos de tiros de tiro é presente um cooldown nas armas ultilizadas pelo usuário, presente no carregamento e taxa de disparo. Como no Left for Dead 2, onde é notório que a qualidade da arma (fire rating, e poder do disparo) é inversamente proporcional a taxa de recarga e o "magazine", ou seja quanto maior o poder da arma menor o tempo do carregamento e/ou o magazine size. Isso é muito bem apresentado no ultimo capítulo da missão Febre do Pântano onde se encontra uma minigun que após alguns disparos ela para de funcionar por estar "superaquecida".

**Referências**

http://www.dota2.com/heroes/

https://na.leagueoflegends.com/en-us/champions/

https://www.brawlhalla.com/legends/

https://educalingo.com/pt/dic-en/cooldown

https://www.youtube.com/watch?v=9b7zrtzf0KU - minuto 9:17

Artigo criado por Lucas Silva Eliseu e Vinícius Martins Alves Pereira.
Prologue

**Prologue** begins as Kai says goodbye to her mother on the dock, getting ready to leave for Mutazione. She boards Graubert's boat, rereading the letter Mori sent that brought Kai on this journey in the first place. Graubert calls over, and they have an offputting conversation. Kai leaves to the outer deck to avoid him, and as she takes in the scenery the credits roll.

The boat ride is long, and when she naps on a bench she dreams of Karoo, though she doesn't yet know his name or his origins. He gives her ominous warnings and urges her to hurry.

When she arrives on the island she meets Mori, who shows her to Nonno's home. Kai speaks with Nonno until he's too exhausted to continue.

The Prologue ends on Monday at midday as Kai leaves Nonno's House to meet the rest of the islanders.

Chapter 1: Arrival **>**
Free-look (Bruno Alves, Igor da Silveira, Leonardo Bastos)

## **Descrição**

A mecânica de **free-look** é a habilidade que permite o jogador à olhar o ambiente em sua volta na direção desejada, por mover o mouse, as setas do teclado, os sticks ou botões nos controles. É uma mecânica que é usada por praticamente todos os tipos de jogos 3D, como jogos de visão de primeira pessoa e terceira pessoa (FPS, action-RPGs, MMORPGs, jogos e simuladores de corrida ou voo) e até mesmo em MOBAs. O **free-look** é uma mecânica natural para os jogos hoje em dia, sendo usada na maioria dos jogos e tendo o mouse inteiro dedicado à sua função, e os sticks nos controles.

## **História**

O **free-look** foi desenvolvido nos anos 90, quando foram lançados os primeiros jogos com perspectiva de primeira pessoa para PC, permitindo o jogador olhar para cima, para baixo e para os lados. O primeiro jogo que usou essa mecânica foi ***Ultima Underworld: The Stygian Abyss***, lançado em março de 1992, e era um jogo de RPG. Em agosto do mesmo ano foi lançado o primeiro jogo FPS com a mecânica, ***Gun Buster***.

Em 1993 foi lançado ***Doom***, o jogo pioneiro do gênero FPS, que continha uma mecânica de **free-look** mas limitada apenas ao eixo horizontal. Durante o mesmo ano e por grande parte de 1994 foram lançados vários jogos implementando a mecânica, mas tendo problemas em aplicar o uso com o mouse, limitando o controle da câmera às setas do teclado. Em dezembro de 1994, a empresa *Bungie* lançou o jogo ***Marathon*** para o *Macintosh* da *Apple* com **free-look** controlado com o mouse e tornou o mouse o principal meio de manipulação da câmera. Nos anos seguintes, outras empresas seguiram o exemplo da *Bungie* e incorporaram a mecânica com o mouse em seus jogos.

## **Free-look em jogos modernos**

Nos dias atuais, o **free-look** é utilizado em quase todos os jogos, tendo evoluído de apenas a visão do jogador em um jogo de primeira pessoa, mas também como a visão que o jogador tem sobre o mapa ou arena de seu jogo, como em jogos de MOBA ou RTS em que a visão é em perspectiva isométrica. Em alguns jogos ainda há a possibilidade de o jogador mover apenas a cabeça de seu personagem e olhar em volta, diferente do método comum aonde o corpo inteiro do personagem segue a câmera, como exemplo nos jogos ***Arma 3*** e ***PlayerUnknown's Battlegrounds (PUBG)***, ou no jogo ***World of Tanks*** onde o jogador pode olhar em volta sem mover a mira do seu tanque.

## **Referências**

https://en.wikipedia.org/wiki/Free\_look

https://lutris.net/media/games/screenshots/l7\_chasmdoor.jpg

https://thumbs.gfycat.com/EnlightenedEveryElephant-small.gif
Spike

Screenshot of Spike

**Spike** is a human on Mutazione who runs Spike's Bar. He serves drinks and fostered Miu as she was growing up. He has an old crush on Claire that is painfully exposed during an ill-thought gesture from Miu, who played a love song he'd written in front of Claire without permission.

## History

Spike arrived on Mutazione twenty five years before the start of the game. The boat he arrived on is called the Lolabye, which he says is in reference to someone (Lola) who broke his heart while he was naming it. He was still recovering from this heartbreak when he arrived.

His original plans had been to stock up on supplies and continue traveling, but ultimately he stayed. He tells Claire privately that her generosity was a key reason for this.

Spike is musical, playing guitar on stage with Miu and Tung, as well as writing songs. At some point he writes one about his love for Claire. He keeps his song on a tape on his boat, which Miu later steals to play.
Flashbang

## ***Definição***

Flashbang ou granada de atordoamento, também conhecida como granada de luz e som, é um explosivo não letal usado para desorientar temporariamente os sentidos inimigos. Na vida real, ela é projetada para produzir um clarão de luz cegante e um barulho de mais de 170 decibéis, sem causar danos permanentes, usada pela primeira vez o SAS do Exercito Britânico no final da década de 1970. No mundo dos jogos, sua função se assemelha muito com a do mundo real, em Counter-Strike: Global Offensive a granada de luz, como é chamada, é completamente fiel ao que é descrito acima, já nos jogos como Call Of Duty: Warzone, as granadas de atordoamento deixam o personagem incapacitado de se mover, ficando com os controles duros deixando-os vulneráveis.

## ***Funções e Formas***

Dentro dos jogos suas funções e formas variam, em CS:GO, são cumpridas e são ativadas aproximadamente 4 segundos após serem arremessadas e caso você vire de costas o efeito não pega no personagem. Nos jogos da franquia COD as flashbangs se dividem em duas que aplicam quase a mesma função, uma delas é a granada de atordoamento e a outra é a granada de luz, a de atordoamento deixa o player com os controles completamente duros e não consegue se mexer, basicamente deixa tua sensibilidade próxima a 0 (zero) e sua movimentação muito lenta, e as granadas de luz impossibilitam o personagem de ver e escutar por um curto período de tempo, esse período de tempo depende muito da distancia que a granada acerto você. No Valorant, os produtores do jogo separaram esses dois tipos de granada, as flashbangs são de formas variadas como um olho, um pássaro, uma bola de fogo que faz curva, uma sombra, ou apenas um clarão que atravessa paredes, e diferente do CS, no Valorant caso vire de costas para a flashbang o efeito será aplicado porém por menos tempo, e as granadas de atordoamento, que tem a mesma função do COD, leva o formato de um cachorro, um tremor gerado por uma luva, ou uma estrela.

## ***Primeiras Aparições***

As primeiras aparições das granadas de atordoamento e flashbangs em jogos como COD não respeitam sua origem real, no COD da segunda guerra mundial já temos a aparição delas sendo que na vida real apareceram em meados da década de 70, porém são fielmente representadas em relação ao design e função. Uma das primeiras aparições foi no CS 1.6, jogo de 2000, onde ela também é fielmente representada quanto no design quanto nas funções e seu primeiro diferencial visto foi no Valorant onde design é diferente do padrão mas as funções ainda são fieis a base das flashbang e granadas de atordoamento.

## ***Referências***

https://pt.wikipedia.org/wiki/Granada\_de\_atordoamento#:~:text=Uma%20granada%20de%20atordoamento%2C%20tamb%C3%A9m,)%2C%20sem%20causar%20danos%20permanentes.

https://www.tecmundo.com.br/infografico/11830-a-tecnologia-das-armas-flashbang-infografico-.htm#:~:text=Encomendadas%20pelo%20Servi%C3%A7o%20A%C3%A9reo%20Especial,exist%C3%AAncia%20de%20ref%C3%A9ns%20ou%20civis***.***
Tillandsia

The plant Tillandsia is a real-life plant genus, and the Mutazione counterpart resembles it closely. They are commonly known as airplants and can be bought in home improvement stores in North America. Because they are inexpensive and potentially hardy, they make decent pet plants and can be hung on walls in small glass baubles furnished with required debris.

**Mood:**  Pacific
**Sound:** ♫ Table Harp
**Can be planted on:**

Wall
Tree
Kai's Father

Screenshot of Kai's Father tending to the Cloud Garden.

**Kai's father** is a human that comes up in conversation several times, having died two years ago in an airplane accident. His body was never recovered, and his daughter Kai has frequent dreams of him tending to a garden up in the clouds. She has also spent significant amounts of time imagining that he's actually still alive somewhere, unable to return home.

When he was alive he would build paper airplanes with Kai, and together they became very skilled.

Although Kai's Father is dead, he can be seen in dreams and visions, as well as in the game's Gardens mode, where he tends to the Cloud Garden.
Gaia

Screenshot of Gaia

**Gaia** is Kai and Toby's mother. She left the island at a young age when her mother fell out with Nonno, and returns at the end of the story when Nonno's health hits a crisis.

## History

Gaia is Nonno and Dora's daughter, and was born in a city. The family moved to Mutazione when her parents' Expedition of Scientists looked for ways to study (and perhaps exploit) the island. Gaia was brought with, and was primarily supervised by her father while her mother worked.

Gaia befriended the Dots at an early age, and made great efforts to be fair while sharing fruit with them. She met Claire the summer before she left, and the two were close friends. In the years after Gaia and Dora leave the island Gaia and Claire become penpals, continuing to write even into adulthood. The two of them are glad to see each other when Gaia returns, and they spend time catching up.

When not on the island, Gaia works in an office as a successful architect.

Two years ago she lost her husband in an airplane crash, and is now a single parent to her two kids.

## Gardening

Though we never see her garden on-screen, Nonno tells a story of having taught Gaia how to garden at an extremely young age by letting her plant weeds. Gaia took the task very seriously.
Roll/Dodge (Marcelo e Thiago)

**Descrição**

O roll ou rolamento é um recurso de jogabilidade que faz o jogador movimentar-se em uma direção, também é conhecido como dodge ou esquiva.

(COULOMBE1, 2018) define dodging e rolling da seguinte maneira: "dodging (temporary invincibility at the cost of short vulnerability before and afterwards) and rolling (a ground dodge with fixed motion left or right)"

Observação: Dodge ou esquiva também pode ser uma característica de sistema, um atributo que se ativa automaticamente após o jogador levar um hit.‏‎

**Características**

* Pode fazer parte dos controles básicos do jogador.
* Pode ser considerada uma skill(desbloqueada através de um recurso).
* Pode atravessar uma área em pouco tempo.
* Pode gastar stamina, ou carga.
* Pode deixar o jogador invulnerável durante a sua execução.

**Funções**

* Pode desviar de um hit.
* Pode ser uma forma mais rápida para movimentação.
* Pode ser utilizado para passar por uma área específica que não seria possível de outra maneira.
* Pode ser utilizado para quebrar um recurso mais rapidamente. Por exemplo: Caixas.
* Pode ser utilizado para realização de um combo. Por exemplo: Em Gear of Wars era possível rolar e dar um tiro rápido com uma shotgun impossibilitando o adversário de reagir, nesse sentido esse combo foi nerfado.(Video 13 ao 17 segundos)

 \*Pode significa que a caracteristica ou função não é obrigatoria variando de jogo para jogo.

**Outras Informações**

 É uma habilidade que pode ser masterizada. Com consequência isso pode dar uma vantagem ao jogador. Por exemplo: em Dark Souls há jogadores que conseguem terminar o jogo sem equipamentos e sem levar nenhum hit, por conta dessa habilidade com essa mecânica.
Karoo

Screenshot of Karoo

**Karoo** is a bird-like spirit guide who comes to Kai several times to give her warnings and advice. He is Nonno's guide, and his advice is aimed to protect the man and improve his health. Kai does not learn about his true identity until much later, and at first she thinks he is a dream.

Karoo has two forms: one tall, humanoid 'Birdman' form, and one small bird-like form. His face is always a different color to the rest of him, as though he's wearing a mask, and his feathers are dark.

For all that he is Nonno's spirit guide, he uses a name that Kai gave him. He seems to have been acting on his own at least part of the time while reaching out to Kai.
Apologies, Forgiveness, and Reconcilements

## Examples

### Disney/Pixar

* Unmei apologizes to Yumi for being mean to her earlier and then blindly blaming her for Nariko's sacrifice.
	+ Inaba Ichiro apologizes to Yumi for not believing her for her whole life about yokai existing.
* Hiroki Kobayashi apologizes to Jimena for lying to her, using their relationship to report her monster friends to the military, and not listening to her when she said they didn't want to attack the city anymore.

### Others

* Aruna Umenai apologizes to Shingetsu for being harsh on him for bullying his younger brother and making it look like she didn't care about him.