Speedrun Information

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Revise segmented and IL, add portals to make this look pretty

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## Classic Tomb Raider

### Any%

For Tomb Raider games, the most common types of full-game speedruns are Any%, Secrets, and 100%, whose names explain the requirements of their respective runs. On leaderboards, these types of runs are separately listed. Also kept separate are glitched and glitchless runs.

When discussing someone “speedrunning” a Tomb Raider game, the default assumption is the performance of glitched runs – thus, glitched runs are not usually labelled as “Glitched Any%,” only “Any%.” With the obvious exception of cheat codes, glitched runs have no restrictions as to how you fulfill the requirement of the run (Any%, Secrets, 100%); the only objective is to finish as fast as possible.

### Glitchless rules

Glitchless speedruns, however, have restrictions on what maneuvers can be performed throughout the run. Maneuvers classified by community verifiers as glitches cannot be used during a glitchless speedrun. Because of these restrictions, glitchless runs are categorized separately from glitched runs and should be labelled as “Glitchless” or “No Glitches,” e.g., “Glitchless Any%.” The following sections, which are based on the Tomb Runner Area 51’s classifications, will avoid explanation as to why maneuvers are considered glitches/bugs or not; the document serves only to delineate as clearly as possible what moves are permitted and what moves are prohibited, and to what extents moderation can occur.

### Maneuvers Acceptable in Glitchless Runs

#### Basic Movements and Other Movements

All basic and other movements listed are permitted.

#### Advanced Techniques

Expanded Jump, Pendulum Jump or Swing Jump, Avoiding Bashes, Tunnel Jumping, Fake Grab, Curve Jumps, Fast Turn Move, Turbo Wade, Roll-Flip Move, Diving Off the Ceiling, Wall Bounce, Edge Boost, Edge Driving are all permitted.

Shooting Tricks are permitted, except that you may not use Aiming with Look to bug to perform triggers.

Only the Quick Crawlspace Move’s main section is permitted. The Fast Crawlspace Exit and Drop-Catch Trick subsections of Quick Crawlspace Move are prohibited, as well as the Flame-Save Trick.

The Delayed Swan Dive itself is not a prohibited move since swan diving is allowed; the Dive Bug (see Down Bugs), however, is considered a glitch. Thus, the use of a Delayed Swan Dive to perform a Dive Bug is prohibited.

#### Cancels

Edge Roll, Stumble Cancelling, Grab Cancel, Flare Cancel, Action Cancel, and Swing Cancel are permitted.

Perpetual Flare Cancel (PFC) is prohibited.

#### Grey Areas

##### Fair Trigger Skips

Running around or jumping over triggers using normal movement is no problem. In general, if a bug is necessary to skip a trigger e.g., Jump-by Bug, the maneuver is prohibited. If there is a specific instance of trigger skipping that seems unclear as to whether or not it is fair, the best practices are to ask a verifier for clarification or avoid the maneuver altogether.

##### Accidentally Performed Glitches (Review)

Though uncommon, it is possible that in the course of a glitchless speedrun, a runner might accidentally embed into a corner or perform an otherwise unintended, but prohibited action. There are wide varieties of cases, thus it is impossible to discuss them all individually.

In general, accidental glitches will not disqualify a glitchless speedrun from its category and submission as long as no time has been saved via routing or trigger skipping. If a trigger is accidentally skipped (e.g., accidental Jump-by Bug), the runner might be able to avoid penalty by going back and initiating the trigger, when possible. In any case that a glitchless speedrunner accidentally performs a glitch that saves time, verifiers who govern leaderboards make the decisions whether or not to simply penalize (via time deduction) or disqualify the run.

Obviously, if a runner categorizes a run as glitchless but intentionally performs glitches, this would result in dismissal of the glitchless categorization or even run disqualification, regardless of whether time was saved or not.

#### Misc.

In Tomb Raider II, it was previously ruled that jumping to, grabbing, and pulling up through a railing onto a balcony following a curve jump on Bartoli’s Hideout was legal. More recently, this judgment was overruled. Performing this jump sequence is now prohibited, so the section must be traversed using the red awning to shimmy over, etc. Old Glitchless IL runs using this strat received an ex post facto time penalty. Current glitchless speedruns and submissions must follow this newer rule, else they will be disqualified.

### Secrets

Secrets category includes gathering ALL secrets and reaching the end of the game as fast as possible. The secret 'ching' sound is sufficient (The dragons must be picked up in Tomp2 for this to occur)

Tomb Raider 1

The last secret in Great Pyramid is bugged and does not trigger.

Tomb raider 3

you can skip the secret in Aldwych where you must backtrack most of the level, provided that you collect 4/3 secrets on Coastal village.

### 100%

This category is essentially gathering every pickup and killing every enemy. For glitchless, you can ignore items that are unreachable without using glitches.

Unreachable items per game;

Tomb Raider 1;

Large Med Kit in Palace Midas

Tomb Raider 2;

Large Medkit in Temple of Xian

Tomb Raider 3;

Health crystal in madubu forge, rocket in luds gate

Tomp4/5 to be done

Note that for tomb raider 2, monks must be killed.

#### Segmented & IL

segmented and IL (Individual level) runs are essentially full runs of the game, or runs of Individual levels. These allow for the fastest possible time as Tool assisted speedrun (TAS) tactics can be used that would otherwise be too risky for full RTA (real time attack) runs. Saving and loading is permitted here (Reminder to revise this at top)

## Unofficial Categories

### NLNMAS (No loads, No meds, All secrets)

NLNMAS is essentially completing the game start to finish without using a medkit or loading the game whilst collecting all secrets. Whilst an unofficial category, The same rules that apply to glitchless do apply here. A link to the 'leaderboard' can be found below.

https://docs.google.com/spreadsheets/d/1nCrlLvnbIrMfAL1pnPVwP8VFxdPJc8\_xHxssGUf7g6g/edit#gid=2120799382

### NLNMAS 100% (No loads, no meds, all secrets, pickups and kills)

Self explanatory. Same rules that apply to NLNMAS apply here. Currently only one nlnmas 100% run has been completed by Footi and can be found below