recursal/Fanatic-Fandom huggingface dataset:
Coconut

Coconut

> His thrown Coconuts bounce in spurts, if they hit ya, it's gonna hurt.
>
> -An Intelectual

Coconuts are a Pre-Boss Nonstandard Plant Weapon. It behaves similarly to a Thrown/Range Weapon. It is one of the few weapons in the Plant Class that's affected by gravity. It flies in a low arc and bounces up to 10 times and pierces up to 7 enemies. It does not despawn unless it reaches the previously stated limits. Similar to Leafs, it doesn't have a crafting recipe, and is instead obtained from cutting down Palm Trees, just like Palm Leaves except in far fewer amounts. It can be used to craft Coconut Milk.

## Tips

* Because of The Coconut's shear power, it is recommended to go to at least a desert to get sand and farm Coconuts with Palm Trees, however, if you don't have the patients to wait for the Tree to grow, you may find some Palm Trees at The Ocean if you're lucky.

## Trivia

* Despite growing on trees, with a few Coconuts and the right Set-up, you can easily beat WoF before fighting any other boss.
* The only Pre-Hardmode Boss that even somewhat gives Coconuts a hard time is Skeletron. You could say they give Coconuts a ***Bad Time***.
* A Coconut's bounce is dependent on the highest height of the arc that the player made when they first threw the Coconut. For instance, if you throw a Coconut, and its arc reaches its highest at the height limit, no matter how far down it falls, it will always bounce back up to the height limit.
* I once asked Purpelle to nerf the Coconuts. They declined and changed its description to describe it as "A strong throwable weapon."
The Cooler Forces of Nature and Etc. Wiki

**Welcome to The Cooler Forces of Nature and Etc. Wiki!**
The original wiki sucked, so I made a new one! Hopefully, this will become the New Second-Best source of Information about the mod! (you're still probably better of asking Purpelle in the discord tho.)

Although it doesn't have much of anything right now, I promise it's still way better than the other one. Plus, this wiki will actually be updated when the sequel comes out, unlike the other one, and is curated by that one guy who knows way too much about the mod! I need to get a life!

## Bosses

### Pre-Hardmode

1. Thunder Cock
2. Cortal
3. Cacterus

### Hardmode

1. Hypno Keeper
2. Smelly Bill
3. Jerry EX
4. Soul Keys
5. Spud Lord / Carrot King

### Post-Moonlord

1. Herbamalgamation
2. Prime Minister
3. Soul Catcher
4. Blizzard

### Post-S'mores

1. Core
2. Mother Nature

## Mini-Bosses

1. Acorn Spirit
2. Commando Flashlight
2082

**2082** (MMLXXXII) will be a common year starting on Thursday of the Gregorian calendar, the 2082nd year of the Common Era (CE) and *Anno Domini* (AD) designations, the 82nd year of the 3rd millennium and the 21st century, and the 3rd year of the 2080s decade.

## Predicted and scheduled events

* February 13 – A total lunar eclipse will occur on that day.
* February 27 – February 2082 solar eclipse
* August 8 – August 2082 lunar eclipse
* August 24 – A total solar eclipse will be visible across East Asia.

### Date unknown

* February 2082 – 2082 Winter Olympics

*This year was last experienced on August 7, 2023.*
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Acorn Spirit

Acorn Spirit

### drops

Aglet, Wooden Boomerang, Spear, Aglet, Throwing Knife, Blowpipe, Guide to Plant Fiber Cordage, Radar, Climbing Claws, Wand of Sparking, Umbrella, Glowstick, Living Loom, Wooden Armor (full set). why is there so much text?

> The Guardians of the Trees are mad with your logging spree!
>
> -Acorn Spirt (pursumably)

Acorn Spirit is a Mini-boss that spawns when a player chops down 150 trees. Due to its spawn condition, it is most likely the very first modded boss you will fight when you play the mod. It will float toward the unfortunate player that angered it in an attempt to deal contact damage, even moving through blocks to do so. Whilst it pursuits the nearest player, it has two attacks it will perform to make your life all that more difficult:

* Acorn Attack: AS will quickly float toward The Offending Player, firing two Acorns of Pure Misery at them in short bursts. The Acorns move around twice as fast as AS dose, who in turn moves slightly faster than a player without any buffs or accessories.
* Acorn Ambush: AS will quickly swerve either above or below its current position, leaving Acorns in its wake. The Acorns will then fly in The Offending Player's current direction. AS will then slow down to about half the speed of an unmodified player, leaving a trail of Acorns where it once was. this attack makes circling AS not ideal.

## Tips

* If Acorn Spirit spawns in a place with lots of NPCs, remember the 3 Ss of Acorn Spirit Safety:

1. **S**tay Calm
2. **S**teer clear of houses
3. **S**GET THE HECK OUT OF THERE

## Trivia

* Acorn Spirit used to be in Boss Checklist, but was later removed, this decision was probably so it could be a cruel surprise to unsuspecting new players.
* There is a random comment in its code that just says "your mother"
* If you chop another 150 trees after having already defeated Acorn Spirit, it won't spawn, and instead will just send text in chat that says "The Guardians of the Trees are too tired to put up with your nonsense." This, along with its spawn message, implies that there are multiple Acorn Spirits.
* Dawnmod stole our idea, Same art style, color scheme and everything. Shame on you, Dawnmod, shame on you and your good graphics and 1.4 port, and... a-actual community that cares about you a-and k-knowledge on how to a-actually use s-Structure Helper. \*Breaks down crying\*
* \*Wipes tears\* Anyway, Acorn Spirit is one of the few used (Mini-)Bosses that doesn't have a theme
* Acorn Spirit is one of the only two used Mini-boss in the mod

## Lore

Acorn Spirit was made by Mother Nature to Protect The Trees. He is also probably somehow related to Soul Keys, due to their similar purpose and spawn message.
Twig Necklace

Twig Necklace

Twig Necklace is a Pre-Boss Summoner Accessory. It increases Summon Damage by 10% and Damage Reduction by 4%. It is crafted with Wood, Vines, and Hold/Platinum. You need to have a Tree Nearby to craft it.

One of Twig Necklace's Crafting RecipesAnother Crafting Recipe for Twig Necklace
## Trivia

* This accessory was most likely added to give summoners a bit more love.
Wheat

Wheat

### Effects

31 damage, 0% crit, very fast speed, very weak knockback, used up upon hitting an enemy

> Nice to Wheat you! \*Swings Wheat\*
>
> -an Intilectual

Wheat is a Post-EoC Herbal Plant Weapon and Crop. It also can be used to crat many different healing items. Like all Herbal Weapons, it behaves like a true melee weapon, except when it hits an enemy, it consumes one of the items in its stack. Its seeds are sold by The Dryad for 1 gold and 50 silver each. Like all crops, the seeds can only be planted on Tiled Dirt. When you hit a Cow with it, it will become, code's words not mine, horny.

## Tips

Wheat being used to craft BreadWheat being used to craft Cherry CakeWheat being used to craft Pancakes
* The speed that wheat grows is random, so it's best to plant multiple seeds at the same time.

## Trivia

* When a Cow is hit with wheat, it heals all the damage that the wheat would have done to it, thus making it impossible to accidently kill it.
* It is the only crop that isn't dropped directly by EoC.
* It's also the only crop that doesn't have a boss themed after it.

1. ↑ True Melee weapons are Melee weapons that don't do anything except swing a sword or something.
Leaf

> \*Throws Leaves\* Leaf me be!
>
> -An Intellectual

Leaf

The Standard Leaf is a Pre-Boss weapon and is the weakest Leaf in the mod. However, it is also used to make almost every other leaf in the mod. Like all other Leaves, it behaves similarly to a Thrown/Range Weapon, and flies in a straight path when thrown. It actually doesn't have a crafting recipe. Instead, it is dropped by all Trees except for Palm Trees, which drop Palm Leaves and Coconuts.

## Tips

Leaf being used to craft Undying SageLeaf being used to craft a Corn PhoneLeaf being used to craft a Clover ClobberLeaf being used to craft Bone LeavesLeaf being used to craft Cosmic LeavesLeaf being used to craft Crystal LeavesLeaf being used to craft Cursed LeavesLeaf being used to craft Ichor LeavesLeaf being used to craft Rock LeavesLeaf being used to craft Spectre Leaves
* It's best to only get a thousand leaves at the start of the game, because you get around a hundred per tree, and cutting down too many trees will spawn Acorn Spirit, and you'll still need to chop down Plam trees for their leaves.

## Trivia

* Contrary to the fact that they drop from trees, they actually aren't the weakest plant weapon in the mod. The actual weakest are Seeds.
Butter

Butter

Butter is a Pre-boss crafting material made with Milk Buckets. It can be used to make a Pancake. That's it.

## Tips

Butter's Crafting RecipeButter Being used to craft a Pancake
* If you need a tip for this item, I feel bad for you.

## Trivia

* It looks like an Ingot, which is a reference to a trend where people used to call Minecraft's gold ingots butter.
Frog Staff

Frog Staff

> Lick the Enemy
>
> -Rasin (presumably)

Frog Staff is a Pre-boss Magic weapon which fires a tong in any direction. the tong reaches most of the way across the screen and instantly resets when it hits an enemy. is makes an interesting mechanic where the closer you are to an enemy, the higher your DPS is, and using this, you can reach a DPS in the hundreds.

## Tips

* It's DPS isn't actually its best quality, but rather its sheer range is much more effective.

## Trivia

* If you like another Player, you get poisoned

1. ↑ Further testing required
Milk Bucket

Milk

Milk Bucket is a Buff Potion That grants the Ironskin Buff when consumed. This lasts for 6 minutes. It is obtained by hitting a Cow with an Empty Bucket.

## Tips

Milk Being used to craft ButterMilk Being used to craft a Cherry CakeMilk Being used to craft a Pancake
* Even though it costs way more iron than an Ironskin potion, it gives the buff for a full extra minute, and coupled with its crafting ability, it's just generally more useful.

## Trivia

* This item is most likely a reference to Minecraft, however it may just be a bucket of milk.
2077

**2077** (MMLXXVII) will be a common year starting on Friday of the Gregorian calendar, the 2077th year of the Common Era (CE) and *Anno Domini* (AD) designations, the 77th year of the 3rd millennium and the 21st century, and the 8th year of the 2070s decade.

## Predicted and scheduled events

* May 22 – A total solar eclipse will be visible across Australia.
* June 6 – June 2077 lunar eclipse
* November 15 – Partial solar eclipse
* November 29 – November 2077 lunar eclipse

### Date unknown

* 2077 is the beginning of the 16th century in the Islamic calendar.

*This year was last experienced on August 2, 2023.*
Gardening Gloves

Gardening Gloves

Gardening Gloves are a Pre-Boss Plant Class Accessory. It increases Plant Speed by 10%. It is crafted with Silk and Leather.

## Tips

* Try to get this as soon as possible, it's really good.

## Trivia

* It is one of the few Plant Class Accessories that doesn't just effect Slingshots.

*Also see Watering Can*
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Watering Can

Watering Can

Watering Can is a Pre-Boss Plant Class Accessory. It increases Plant Weapon Damage by 8%, and Plant Crit chance by 3%. It is crafted with Water Bottles, Rope, and Iron.

## Tips

* Try to get this as soon as possible, it's really good.

## Trivia

* It is one of the few Plant Class Accessories that doesn't just effect Slingshots.

Also see Gardening Gloves
Coconut Milk

Coconut Milk

Coconut Milk is a Buff Potion That grants the Coconut Milk Buff when consumed. The Buff Increases the player's defense by 3 and damage reduction by 4%. The buff is infinite; however, this is very likely a bug.

## Tips

* Because it is bugged and most likely won't be fixed, only craft 1 of the potion and save your Coconuts for your enemies.

## Trivia

* In real life, Coconut Milk contains less calcium than Cow's milk, which is reflected in it giving less defense than a Milk Bucket, however this may be a coincidence.
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Thaumani

`***[Excerpt from Tenorsiv Library of Culture,"History of the Thaumani: Culture and History"]***`

`*The **Thaumani** are an odd case in terms of culture. Believing that knowledge causes more damage than recovery, the Thaumani are reclusive.*`

WIP.

The **Thaumani** are an ethnic group of **Makarians** living in the **Makori Region** of the **M'ytor Continent**.
Acorn Spirit Strategies

*This page is about strategies for Acorn Spirit, not the mini-boss itself.*

## Battle

The main difficulty with Acorn Spirit is the fact it can spawn at the most inconvenient of times. Acorn Spirit will float toward the unfortunate player that angered it in an attempt to deal contact damage, even moving through blocks to do so. Whilst it pursuits the nearest player, it has two attacks it will perform to make your life all that more difficult:

* Acorn Attack: AS will quickly float toward The Offending Player, firing two Acorns of Pure Misery at them in short bursts. The Acorns move around twice as fast as AS dose, who in turn moves slightly faster than a player without any buffs or accessories.
* Acorn Ambush: AS will quickly swerve either above or below its current position, leaving Acorns in its wake. The Acorns will then fly in The Offending Player's current direction. AS will then slow down to about half the speed of an unmodified player, leaving a trail of Acorns where it once was. this attack makes circling AS not ideal.

Whatever you do, **DO NOT LET ACORN SPIRIT TOUCH YOU!** a single bit of contact from AS can spell doom due to the fact that it moves roughly at the speed of a player getting hit, meaning it can stun lock you very easily.

## General Strategies

### Terrain Preparation/Arena:

* Keep the Arena 20 blocks above ground to prevent Acorn Spirit from going inside the ground, which it is rather fond of doing for some reason.
* Put ropes at the sides of the bottom platforms for easy accesses incase the boss accidently spawns.
* If you are planning on fighting it on purpose, keep a Tree Farm (Palm Tree if you're Plant class) next to the arena, and plant and cut down 150 Trees when they grow.

### Gearing:

#### Armor:

* You don't necessarily need armor, but you should have at least Copper Armor, due to it's easy to obtain nature and decent defense. However, more armor is fine, but not necessary.
* If you are Melee, however, ignore the pervious statement. Armor is very necessary and should be at least Iron.
* If you are Summoner, you may want to use Fish Armor due to its insane speed increase.
* If you are Plant, use Gardener Hat and Shirt with at least Copper Greaves.

#### Accessories:

* You should at least have a Cloud in a Bottle and Hermes Boots for their maneuverability, which is useful for dodging Acorn Spirit's Acorns of Pure Misery.
* For Plant Class, it is ideal to also have Gardening Gloves and a Watering Can for their respective effects.
* For a Summoner, a Twig Necklace is nice to have for its increased damage and damage reduction.
* For Melee, if you have an Amazon, use A String

#### Weapons:

* If you are Melee, try to get Amazon, but an Enchanted Boomerang or Wooden Yoyo also works.
* If you are Ranger, use at least a Copper Bow with Frostburn Arrows.
* If you are Mage, use a Frog Staff.
* If you are Summoner, use a Snowpoff Staff.
* If you are Plant, use basic Leaves or better.
M'ytor Continent

## M'ytor Continent - The First Continent

The **M'ytor Continent** *(pronounced My • Tor)*, formerly **Wilasi Continent**, is the largest landmass in **Math'raki**.

## Following Continents

M'ytor covers approximately 68% of Math'rakia total land area. Within the landmass resides multiple continents, each with their own unique differences. The following continents make up My'tor:

### Six Continents

* **Ekkros**
* **Umartis**
* **Gaeliel**
* **Hokalel**
* **Aroyaa**
* **Mythorin**

### Four Continents

* **Ekkrortis**
* **Gaeliel**
* **Hokaleyaa**
* **Mythorin**

### Two Continents

* **Gaeliel-Ekkrortis**
* **Mythorin-Hokaleyaa**

## Seperation of Continents

### Ekkrortis

What seperates **Ekkros** and **Umartis** is the **Lairea Mountains**.

### Hokaleyaa

What seperates **Hokalel** and **Aroyaa** is the **Grand Mavos Caynons**.
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Cow

Cow

> moo
>
> -Town Cow when spoken too

It's a Cow. Cows are harmless critters that do not interact with the player under normal conditions. They can spawn in The Forest Surface during the day. If hit with an Empty Bucket, it will be turned into a Milk Bucket. If it's hit by Wheat, however, it will Become a Town NPC and become, code's words not mine, horny. When a mommy cow and a daddy cow are both fed wheat and love each other very much, will pathfind to each other and kiss, and a timer will start in chat. When the timer reaches 899, the words "*Success*" will be sent in chat, and a new Cow will be born. The parents will remain Town NPCs but won't be horny. The new Cow, however, Will not be a Town NPC unless hit with wheat. They drop Steak and Leather when killed

## Tips

* It's a good idea to keep a couple of Cows in your Town For their Milk, which will become handy post-Eye, and their convenient source of leather, which would normally require you to go in the Corruption/Crimson to get.

## Trivia

* It's a Cow.
* When the weak-minded look at the Cow's sprite for too long, they will have a heart attack.
* No, the sprite will not be changed. If it ever dose change, I will commit a hate crime.
* There is code for a Cow to be able to breed with a chicken, however conformation this is not scrapped or bugged is required.

## Lore

It's a Cow.

1. ↑ Breeding – Minecraft Wiki (fandom.com)
Myathoria Archives Wiki

**Welcome to the Archives, High Scholars.**

A In-Fanon/Canon "Spinoff" of the **Helix Ascent Wiki**, the **Myathoria Archives** is mainly about **The Ascendancy**-related stuff, like the Planets, Branches of Military, etc., without taking too much space in the acutal wiki.

For the Helix Ascent page of The Ascendancy and Makarians (And other things that may be of interest to read), please visit my user page for the more "simplifiied" versions, as this wiki will go very much in-depth in all the politics, biological, etc., of The Ascendancy and more!

## Overview

The Myathoria Archives, located in the **Kelthor System** on the rocky planet of **Kyoria**, is The Ascendancy's largest library and archives since the dawn of the First Era. The physical location of the Archives in Kyoria is unknown, as only High Scholars of the Ascendancy's **Mya'rit Court** know where the mythical archives is located. Within the Archives, lies the entire history of the Galaxy and others, from the **Radiara Ehratrout Galaxy**, to the **Kjaltu Fehr'tuas Galaxy**, the Myathoria Archives has everything a Reinor and/or Renoira needs to be fully prepared for their Ascension into a new age of the Ascendancy.

## Important Announcements

### **ERA ZERO IS IN PROGRESS!**

Era Zero is the first objective to finish on the planned Timeline of this wiki. Once Era Zero is finished, then it's Era One. Although this wiki may have pages that are obviously irrelevant, I will finish everything related to Era Zero and then go on from there, 1 to 3.

## Important Articles

PlaceholderSpeciesPlaceholderFactionsPlaceholderCharactersPlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item
*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Cherry Cake

A perfectly cooked Cherry Cake

Cherry Cake is a Pot-EoC Healing Item that could very in quality. It could heal either 250 or 120 hp or hurt you 30 hp depending on the item. Its Potion Sickness could also be as little 3 minutes or as much as 8. A Cherry Cake's Potion sickness is much more than even a Super Healing Potion, to compensate for the amount of health generated by the Normal one, the Hight gain for the Raw one, and being just plain cruel with the burnt one. They each have the same crafting recipe. Undercooked and Normal Cherry Cakes give the Sugar Rush Buff, and Normal gives Swiftness as well.

## Tips

### Effects

+120 hp, 3 mins of Sugar Rush, forces you to jump when you eat it, 3 mins of Potion Sickness

* Undercooked Cherry Cake can be used as a maneuverability item for when you run out of jumps or dashes.

## Trivia

* If Cherry Cake wasn't a Last-Minute Idea for something to add to Cherries, I exist, which I don't anymore thanks to [DATA EXPUNGED].
* If you dedicate your life to extra jumps, using Undercooked Cherry Cake, every extra-jump accessory, and a pair of upward dashing spirit socks, you can octuple jump
* Sugar Rush is not a modded buff, but an unused Vanilla buff.
Makari Empire

Flag of the Makari Empire

> T'yl Emin'corr Hyronne Tyr
>
> -**Motto** of the **Makari Empire**, translating to **"One Empire Under All"**

The **Makari Empire**, or simply the **Empire**, was a fascist state ruled by an Imperial monarchy, with its influence spanning several galaxies within the Universe.

WIP
The Long War

The Rau are a wandering alien race in search of a new world to call home, which they seek to gain through conquest. Their fleet is made up of the Xisuthros, a megastructure colony ship, and an extensive armada of battleships.

Their arrival was first noted during celestial mining operations in the outer belt of Arcas’ star system.

As the Xisuthros, moved inward relations turned violent. So began “The Long War.” Because the conflict occurred throughout the Arca system. it happened off and on over centuries and several generations of Starbringer Kings. All the while, the Xisuthros grew closer and closer, expanding their armada using resources plundered from Arcasian assets.

It's unclear by what means the Rau sustained themselves during this period. It's also unknown how many, if any, other civilizations were plundered by the Rau prior to their arrival in the Arca system.

Now they are at Arcas’ doorstep with the possibility of a full-on incursion.

## Economic impact of war on Arcas

The Long War has led to prosperity for many Arcasians, but it also led to a class system with a widening gap between the rich and the poor. As a result, the old-world has fallen out of fashion. Jhardeho is seen an "religious" and elements of ancient history reduced to "folklore."
Agora

An agora is a communal outdoor space that can be found at any of Arcas' temples. The remaining agoras are at the Jhardeho Temple and Seminary. The third was destroyed with Zarastra.

Typically, they are full of vegetation and animal life because of their religious significance and proximity to azurea. In a way, the gardens at Astreus are also a form of agora because the azurea has led to mysterious growth and several strange mutations in several plants.

## History

The agoras are ancient holy sites, and are said to be where the avatars assembled the first modern peoples and spread their teachings. It was at the agoras where the first Jhardehos became enlightened and conferred with the starmakers.
Era Zero

**Era Zero**, also known as the **Ancient Era**, is considered the First Era of the Math'raki itself, long before the Wythorn Conquest, and before the End of the Age of Ignorance. However, due to the inconclusive evidence and various contradictions, whether it'd be in hyperbolic tall tales or oral traditions, not much is known about Era Zero (with some exceptions, such as the recovered original texts of Era Zero). What is known, however, is that it did happen, whether it was exaggerated or not.
Vestos

## Vestos - The Ancient City of Authority

**Vestos**, formerly known as **Venora**, also known as the **Old Imperial City of Vestos** (formerly the **Imperial City of Vestos** (**Imperial Vestos**), is a city within the **Makori Region**, surrounded by high mountains and cliffs. Throughout the millennia, Vestos was the capital for many nations due to its natural defenses from hostile forces.
Dyaa the Joyful

> Fate is a fickle thing. Hope you can keep up against me on this crazy ol' wheel of space and time, Korvi!
>
> - **Dyaa the Joyful** to **Korvun the Mad**, Dyaa the Joyful, Chapter 8

**Dyaa the Joyful**, also known as **Dyaa the Trickster** and **The Hopeful Harbringer**, was a legendary female Makarian Homeworlder, being known for her perilous travels throughout Math'raki and being the adversary of **Korvun the Mad**. Dyaa is a central figure in Makarian Folklore and Talltales, being described as the **Goddess of Tricks** and **Joy** itself. Furthermore, she is described as an eccentric, couple screws loose, happy-go-lucky vagabond, exploring the wastes and beauties of Math'raki for her own amusement. It is believed by many historians that **Dyaa the Joyful** lived in the early years of **Era Zero** during the Age of Ignorance.

She is the titular main protagonist in **Dyaa the Joyful**, supporting character in in **Korvun the Mad**.

## History

### Early Life

**Dyaa** was born in the R'yhne, a gigantic, unforgiving valley located in the Northeastern part of the **Ultar Region**. She never knew her parents, with her only family figure being **Val'inor the Fierce**.
Sakilyr

## Sakilyr - City of the Proud and Ambitious

The **City of Sakilyr** is one of the largest cities in Math'raki, along with being an independent City State with positive relations with the Ascendency. The city has a long and winding history of depection, amibition, and high stakes. Sakilyr is also the home of **House Sakilyr**, being their ruling family. The city is nicknamed the **"Capital of Fortune,"** being the city for financial districts and central business districts, along with being the city where crime is most rampant in the form of white collar crimes.
Proclamation of the Alliance

We, the **Avarrao'tchu Alliance to End the Imperial Order**, do solemnly swear to fight against the Empire until its dissolution,

We, the People, do Solemnly swear to fight against the Empire until its oppression across its Galaxies has ended,

We, the Voices, do solemnly swear to fight against the Empire until its ideals of fascism and fear have been destroyed and forgotten.

WIP
Lethinos

**Lethinos**, commonly known as the **Genod Script**, is an ancient language created by the ancient Makarians during the Age of Ignorance. The script is regarded as the first language used to record the history of Math'raki & Makarians. It became the common tounge during Era Zero and One, when exploration and settlement became slower.

## Etymology

**Lethinos** is commonly believed to have derived from ancient Barnako *Laehhiknos*, from *Lehiknoi* (meaning "to write"). The current word, Lethinos, is the modern derivation of medieval Murianil *Lethenos* (meaning "Record Script")

## Verbal Script

The verbal script of Lethinos differs from the regular script as it mainly focuses on the vocal range of pronounciations and the meanings of the sound.
Houses

The **Houses**, less commonly known as **Lineages**, are one of the familial factions within the many **Realms of the Ascendancy**, including **Outer Territories**, Houses of different families exist to control the political landscape of the Ascendancy and their predecessors, dating back millions of years. Being the successors of their respective **Clans**, whether it'd be via merging or increased influence in their modern times, the **Houses of the Realms** ultimately influence many decisions within various Nations under the Ascendancy's rule with varying power under them.

## Types of Houses

Each House plays a role within the structure of the hierarchy, with some having more power than others. Many Houses are categorized in three types: **Vassal Houses**, **Houses**, and **High Houses.**

### High Houses

**High Houses** are houses that have significant influence, both social and political.

### Vassal Houses

**Vassal Houses** are houses that pledge their fealty and service to another House.

## List of Houses

* **House Sakilyr**
* **House Kryss**
* **House Ry'tha**
* **House Hiris**
* **House Sila**
* **House Agostaum**
* **House Vesnir**
* **House Jago'rya**
* **House Low**
* **House Nato**
* **House Nerva**
* **House Archoll**
* **House M'rell**
* **House X'sell**
Korvun the Mad

> Kneel, or die.
>
> - **Korvun the Mad** to a city full of refugees, "Dyaa the Joyful", Chapter 3

**Korvun the Mad** *(Also called **Korvanos the Mad** in Lethinos)*, or simply known as the **Mad Conqueror**, was a Makarian Warlord that conquered the Eastern Hemisphere of **Math'raki**. The Mad Conqueror was known for his brutality and spurs of cruelty and madness towards anything or anyone who posed a threat to him. Korvun is overall a terrifying central figure in **Era Zero**, being the Overarching Antagonist in **Vyath the Determined**, the Unforseen Antagonist in **Fiern the Prideful**, and the Main Antagonist-turned-Tritagonist in **Dyaa the Joyful**.

## History

It is unknown when Korvun was born, though the most widely accepted theory is that Korvun was born in the ancient village of Venora *(later Vestos)*, located within the Makori Region, M'ytor.

## Equipment

### Korvun's War Armor

When in combat and war, Korvun wears a Favorian

### Might of the Conqueror

Korvun's main choice of weaponry is his legendary longsword, **Might of the Conqueror**. Forged out of Q'artrian Steel, Might of the Conqueror was said to have the sharpest of edges, being able to pierce the skin of a

## Weaknesses

* **Lack of Reason: TBA**
* **Morals: TBA**

## Etymology

The name **Korvun** is the modern derivation of the ancient Lethinos script, *Korvanos.*

## Trivia

* His name is regularly associated with war and strength.
2076

**2076** (MMLXXVI) will be a leap year starting on Wednesday of the Gregorian calendar, the 2076th year of the Common Era (CE) and *Anno Domini* (AD) designations, the 76th year of the 3rd millennium and the 21st century, and the 7th year of the 2070s decade.

## Predicted and scheduled events

* January 6 – A total solar eclipse will be visible across Antarctica.
* June 1 – June 2076 solar eclipse
* June 17 – June 2076 lunar eclipse. This is the first of the two lunar eclipses this year, both of which are total.
* July 1 – July 2076 partial solar eclipse
* July 4 – The 300th anniversary of the ratification of the United States Declaration of Independence.
* November 3 – The 2076 United States presidential election will be held.
* November 26 – Another partial solar eclipse will occur on that day.
* December 10 – December 2076 lunar eclipse.

### Date unknown

* mid-2076 – 2076 Summer Olympics
* Unmanned probes will be sent to explore Sedna, which has a highly elliptical orbit. This is because it will reach perihelion, or the closest point to the Sun.

## References

1. ↑ Unmanned probes to Sedna

*This year was last experienced on August 1, 2023.*
Wythor Age

The **Wythor Age**, also known as the **Great Age of the Wythorns** by the Wythorn Remnants and Wythorns, is a period of strife and conquering by the **Wythorns** against the Makarians' growing domination of **Math'raki**, starting from the **Wythorn Conquest** to the **Makarian Reconquest of Math'raki**.
Kevlor'arn Sakilyr

### Title

**Kevlor'arn Basiius Sakilyr, Second of His Name, Eminicari of the Makari Empire, Conqueror of Vestos**

> You do as I say, worm! I am a God! **DO YOU HEAR ME!? A GOD!** I AM THE **PEAK** OF OUR SPECIES, SO YOU WILL DO AS I SAY OR I WILL HAVE YOUR HEAD **CUT OFF!** YOU HEAR ME!? I DO NOT CARE IF WHETHER YOU ARE MY **DAUGHTER** OR NOT, I WILL MAKE SURE YOU WILL SUFFER THE SAME **FATE** AS I DID TO YOUR **PATHETIC EXCUSE** OF YOUR MOTHER!!
>
> - **Kevlor'arn Sakilyr** to **Sy'rora Sakilyr**, in the Imperial Palace

**Kevlor'arn Basiius Sakilyr**, also known as the **Mad Emperor**, **Kevlor'arn the Mad**, and the **Winter King**, was the last **Eminicari** of the **Makari Empire**. Known for his brutality and long reign of terror. Kevlor'arn is the main antagonist of **Era of Tranquility**, and one of the posthumous major antagonists of **The Enclave**.
Wythorn

## Wythorns

> WE HAVE SUFFERED FOR TOO LONG UNDER THESE **PATHETIC IDIOTS**! IT IS TIME WE TAKE BACK WHAT IS OURS!
>
> -**Karasi Hyli Uni** to his Wythorn Followers

**Wythorns** are a subgroup of the Jalgoriayan species, being famously known as the **Conquerers of Math'raki** and the **Others** by Ancient Makarians
Kol Armada

> "Dyaa looked at the blinding horizon as the sun began to rise, noticing large blobs in front of the sun. Her eyes raised, realizing the seemingly insignificant blobs were none other than the **Kol Armada**, slowly bringing their carnage towards her home."
>
> "Dyaa the Joyful: Chapter 3"

The **Kol Armada**, officially called the **Great Armada of Kol**, is the primary antagonistic faction in Makarian Folklore, specifically in the Paelos Codex.
Evorai the High

* Era Zero
* Era One

### Title

**Evorai K'asorius I, First of Her Name, Queen of Thorns, Empress of the Hako'raii Empire, Her Honorable Executioner of the Ancient Era**

### Age

203 (Death)
178 (Era One)
54 (Era Zero)

### Family

Elor'uma the Artisan (Daughter)
Ket'horn the Hopeful (Son)
**Kryss Lineage** (Possible Descendants)

### Nemesis

**Tyvil'anor the Wishful**

**Evorai K'asorius**, also known as **Evorai the High**, was a Makarian Hako'raiian who was the first Empress and Founder of the **Hako'raii Empire**, becoming the first ruler & uniter of the Makarians across the Eastern Hemisphere.

(IMAGES WILL BE UPDATED QUICKLY)
Katyori Revolution

> United we **Stand**, Divided we **Fall**!
>
> - Chant used during the **Katyori Revolution**

The **Katyori Revolution**, also known as the **Katyori Revolt**, **Workers Revolt**, and the **Sector 23 Uprising**, was a revolt that occured in 3044 AAOC. The result of slavish conditions, Katyori miners from Sector 23, a mining district of Makari-occupied **Ka'tora**, decided to start a revolt against their Imperial oppressors.
Palm Leaf

Palm Leaf

> Imagine javelins, but actually good
>
> -The guy who came up with Palm Leaves

Palm Leaves are a Pre-Boss Leaf that pierces through 3 enemies, but other than that, it behaves similarly to a Thrown/Range Weapon, and flies in a straight path when thrown, like all other Leaves. Similar to Normal Leafs, it doesn't have a crafting recipe, and is instead obtained from cutting down Palm Trees, specifically.

## Tips

* Due to its piercing, Palm Leaves are really good against slime rain, goblin army, EoW, BoC, and other such events or bosses.
* They are best used in combination with Coconuts, due to their piercing in combination of behaving like a normal leaf.

## Trivia

* Palm Leaves are, in fact, better than javelins, in means of obtaining, due to the fact they drop from trees, and in practical use, due to the fact that they don't obey the laws of gravity.
* Ironically, they are obtained the same way as Coconuts, which they work well with.
Vanori Continent

## Vanori Continent - The New World

The **Vanori Continent**, also known as **The New World** and formerly **Uvarlind** by the **Goticans**, is the second continent of Math'raki and first one to be discovered during the early years of the **Golden Age of Exploration** (not to be confused for the **Age of Exploration**). A vast land double the size of the M'ytor Continent, the Vanori Continent is home of the Goticans, the **Ravani**, the **Hisushas**, and the **Kalahamari**.

WIP
Azurea

Azurea is cosmic energy harvested from the collective consciousness of the universe. It is present in the biology of the Jhardeka and Jhardekai, is used in religious rituals and ceremonies, and can be converted to raw energy. It is also referred to as Jhardeho energy, and/or "the mother of all energy".

## Jhardeho and azurea

To Jhardehos, azurea is a naturally occurring phenomenon that carries messages between the most enlightened and the starmakers.

### Azurium lunestra

A rare salt crystal that becomes illuminated by lunar radiation and proximity to Jhardeho energy. It is most commonly found in religious artifacts and is used in prayer domes. It is also in azurea reactors, and in wearable technologies developed at Astreus.

### Prayer domes

Prayer domes are essentially deep pools of salt water that contain effigies to each of the starmakers. Most areas of worship have three prayer chambers, one to each of the starmakers. Visitors use them to amplify prayers. This happens when a fragment of azurium lunestra is infused with a thought and dropped into the pool of water. A beam of energy is generated, which is projected through the dome's open ceiling. This can only be done by a Jhardeka or Jhardekai, or other individuals who serve as vessels for Jhardeho energy.

## Astreus and azurea

Chartrulean introduced the idea of harnessing azurea as raw energy, and developed technologies to do this at Astreus. Because azurea is sacred to Jhardeho, this is seen by many as an act of extreme blasphemy. Chartrulean was ultimately exiled from The Order for expressing his intent to harness it using advanced technology, thus turning it into a consumable good with the potential of advancing civilization if used appropriately. King Starbringer and Admiral Lapadine are strong supporters of Astreus' azurea development, including the re-homing and training of 1,000 Jhardekai soldiers. The end goal is interstellar colonization.

The power of azurea is said to be "limitless."

Astreus has built reactors for azurea containment and conversion to energy using "charged azurium salts (aka lunestra)." Once converted to raw energy, azurea can be used for propulsion, various forms of industry such as water purification, utilities, and weapons. Azuzium Lunestra is harvested from Lunestra Lake, which lies west of Simitu.
The Nine

The Nine are experimental interceptor-type warships built by Chartrulean at Astreus Labs. They were built custom to fit their pilots' specific abilities. Their pilots are called paladins. They are the source of the calamity, and are suspected to have caused the berserker. Their paladins bond with them using neural bridges, creating a symbiotic relationship between the pilots and the ships.

During the calamity, the ships are discovered to have inherited a mind of their own. Chartrulean believes that the azurea itself has become entangled in the neural bridge, asserting its influence over the ships and blurring the lines between the pilots' human intelligence, the ship's artificial intelligence, and the collective consciousness itself.

> "Azurea *is* the collective consciousness. Energy harvested from knowledge. We only assume it's omniscient--faceless. And we can easily be wrong." (Spoken by Chartrulean to Havelion, episode 8)
>
>
The paladins

The paladins are the pilots chosen to operate The Nine. They are Jhardekai, an Arcasian race with physical and psychokinetic abilities.

The paladins are at the center of Astreus' controversy, as all of them were smuggled into Simitu from Idrica. It's because of this controversy that Simitian leaders are hesitant to support Astreus in its endeavors.

Each of the paladins has a special ability.

* Havelion - Unknown
* Nicola - Synesthesia**,** clairvoyance
* Abruc - memory manipulation
* Corbin - strength and combat skill
* Sunyata - strategy, problem-solving
* Quay - strength and combat skill
* Famke - trick
* Homena - clairvoyance
* Ditran - speed, defensive energy shield
The Berserker

The berserker is the name given to a mysterious affliction that appeared in Chartrulean and the paladins immediately following the calamity. It is theorized that it's a naturally-occurring mutation of azurea energy, as it causes necrosis of the Jhardekai nervous system. It appears to make contact with the outer extremities (most notably hands), and progresses toward to the azurea epicenter in the victim's brain. As it nears the brain, it causes a deterioration of certain brain functions and the boundaries of perception become increasingly blurred. Eventually, the victim gives way to madness before becoming completely catatonic. Little is known about it ,but it is confirmed to be progressive and no remedy is known to exist.

In Vol. 1 of the podcast, it's not explicitly described.

> "It just feels like a rope snapping inside of me, fiber by fiber."
>
>

> "In infrared, the berserker was all the more clear beneath waxy, translucent skin. From somewhere deep inside, near the base of his skull, there was a glow. The source of the light, an organ about the size of a coin, was wrapped in berserker. Like the roots of a tree overtaking a stone. It was his azurea epicenter, and gateway into the void. Before the calamity, its energy radiated throughout his entire body, lighting him up like a beacon. Now it wasn’t much more than a backlight for his bones, and pulsated like a dying star."
>
>

## Symptoms

The most noticeable symptom of berserker infection is visible dark lines beneath the epidermis that fork like lightning. All of the paladins' berserker originates on their hands and arms. The exception is Chartrulean, whose berserker originates from his core.

In individuals who are not very far alone in its progression, berserker symptoms are similar to those of people suffering from schitzophrenia. They include:

* Depression, social withdrawal
* Hostility or suspiciousness, mood swings
* Loss of control of emotions
* Deterioration of personal hygiene.
* Flat, expressionless gaze.
* Oversleeping or insomnia; forgetful, unable to concentrate.
* Loss of clear speech (advanced)
* Hearing voices/whispers; hallucinating sounds
* Sleepwalking
Kazalu

Kazulu is an ancient fortress located directly east of Idrica, and south of the Zarastran Borderlands. It is only reachable by foot or air, with no roads leading in or out. A black stone obelisk signified those traveling on foot that the gates are closed. According to folklore passed down through generations of Idrica natives, touching the obelisk is making a contract with Kazulu. Only after you touch it will the way to the fortress be revealed to you. People also believe that the tower selectively reveals itself to travelers.

> They say if the black tower of Kazulu doesn’t want you, it never reveals itself. The journey is the first test, and the way is marked by those who didn’t pass. A journey by foot, if you’re like me. Poor, and left with no other option but live and bear your shame, or die upon it.
> To touch the tower with your hand is to make a contract.There is no turning back. If the desert was forgiving before, it will not be now, and the options are to die here, at the foot of the tower, or to walk through the gates that lie beyond. Gates that will only open for those who have touched the tower.
>
>

Kazulu was converted to a technological fortress in R/2/16/276, and is where a fringe group of scientists carry out experiments in cybernetics, bionics, and mind manipulation. All of these things are considered taboo in modern science, and fall under the category of "forbidden technology." Despite being rejected from the civilized world, Kazulu is usually visited in secret by Arcas' elite to purchase manpower. It is known for the output of specialized soldiers, assassins, mercenaries, and personal guardians. Their most controversial creations are the watchmen, which are employed by The Jhardeho Order as sentinels and guards.

Human subjects undergo rigorous physical conditioning and combat training. Some of them even receive biological enhancements. Once their training is complete, their minds are wiped and altered so that they can carry out their assigned tasks.

Characters in The Madness of Chartrulean with a connection to Kazulu include Cythaelia, Loam, and Abruc.
Characters

This page is incomplete. For more characters and sound bytes, visit https://www.chartrulean.com/characters

## Main Characters

### Chartrulean

The series’ protagonist, Chartrulean is the Etruvian Messiah and has the ability to enter “the void”, a liminal space where time is altered and additional observational powers are unlocked. He rejected the institution that tried to groom him and instead became a shipbuilder, believing that he could save his doomed world using technology. After a series of events gone wrong, he is now struggling to maintain his abilities—and his sanity.

### Princess Sophrosyne Starbringer

Princess Sophrosyne Starbringer spent most of her young adulthood in isolation. Now that the war is over and her family has returned to a public life, she is struggling to figure out her place in everything. A recurring dream and cryptic letter left by her deceased mother have left her with a mystery to solve, one that she believes will lead to a legacy greater than her family’s name.

### Havelion

Chartrulean’s protege and unwilling Lieutenant in the Royal Armed Forces, Havelion is grappling with his increased responsibility and loyalty to Chartrulean. All the while, a mysterious disease call “the berserker” is causing swings in his temperament.

### Yoba

Chamberlain Yoba keeps his finger on the pulse on everyone and everything going on in Simitu, including what goes on in the shadows. He is also a childhood friend and confidant of Chartrulean and is quick to extend a helping hand.