Races

## Drauga

Descendants of the Kohan War-form, the Drauga are a warrior race ruled by clan chieftains. They live in crude enclaves, but are nonetheless numerous and prosperous. Over the Ages, the Drauga have become more bestial and muscular compared to the Kohan they descended from.

**K:AG User Manual**

*"A warrior race ruled by clan chieftains, the Drauga are different from any other mortal race. Living in enclaves considered crude by modern standards, the Drauga are none-the-less quite prosperous, and more numerous than any race save the Mareten.The Drauga still bear some resemblance to the Kohan war form they are descended from, but they have become more bestial and muscular over the Ages, going to war with both Haroun and Mareten many times."*

### Unique elements

* Drauga Beastrider
* Drauga Berserker

## Gauri

While their origins remain unknown, it's theorized they descended from a coupling of Drauga and Haroun clans. Gauri are fierce in battle with the endurance to fight for long periods of time. However, they generally are peaceful and do not have a particular interest in battles. Gauri are exceptionally resilient against magic.

**K:AG User Manual**

*"A hardy and friendly people, the Gauri are more interested in putting in a solid day's work than going off to battle. However, if forced into battle they are quite fierce, with the endurance to fight for long periods of time. Their origins remain a mystery to the other races, with theories ranging from an ancient coupling of Drauga and Haroun clans to an attempt by Ahriman to create his own race that then rebelled against him. They are well known for their resistance to magic and the elements."*

### Unique elements

* Gauri Anvil
* Gauri Hammer

## Haroun

Descendants of the Kohan magic-form, the Haroun are a quiet, withdrawn people that prefer the company of their own. They spend much of their time discussing or creating art, researching magic and recording the events of each Age. They have exceptional vision and hearing, and prefer to fight their enemies from a safe distance with powerful bows, which are often carved with mystical runes.

**K:AG User Manual**

*"The Haroun are a quiet, withdrawn people that prefer the company of their own to that of outsiders. Noble, but aloof, they spend much of their time discussing or creating art, researching magic, and recording the events of each Age. Physically, they are the slightest of all races, descended from the magic form of the Kohan that was designed to focus mental and mystical energies. Because of this, they have exceptional vision and hearing, and prefer to fight their enemies from a safe distance with powerful bows, which are often carved with mystical runes. The Gauri are the only race with whom they trade and socialize with frequently. How this relationship developed no ojne knowns except the Haroun, and they are not very forthcoming with the answers."*

### Unique elements

* Haroun Rainbringer
* Haroun Windrider

## Mareten

Descendents of the Kohan normal-form, the Mareten are the most populous and influential of races and closely resemble humans. Many Mareten regard the Kohan as gods, and will aid them in the fight against the Shadow. All Factions initially start off with Mareten settlement, although the majority of Mareten-units remain non-commissionsable for Ceyah.

## Slaanri

The Slaanri are the only race not created by Ormazd or Ahriman during Khaldun's formation. The Saadya Akaliyah secretly created the Slaanri in an area of Khaldun unwatched by the other Saadya.Slaanri are generally peaceful, and are tied inextricably with nature and the lifeforce of Khaldun. They are much more intelligent and advanced than their feral cousins, the Slaan.

**K:AG User Manual**

*"The Slaanri are the only race that was not createdby Ormazd or Ahriman during Khaldun's formation. The Saadya Akaliyah deduced Ahriman's duplicity and stole away to an area of Khaldun unwatched by her heavenly brothers. There she created the first Slaanri. The Slaanri are generally peaceful and tied inextricably with nature and the lifeforce of Khaldun, that they named Aja. Their history is one of tragedy though, as the Ceyah found the Slaanri interfering with Ahriman's plans and slaughtered many of them. The rest they brutalized and twisted with their dark magic, degenerating the proud Slaanri into the savage creatures known today as the Slaan. Handfuls of Slaanri escaped the Ceyah and managed to survive the Cataclysms up to this day. They are striving to gather in numbers once more, and fullfill their role in defending Khaldun from the Shadow."*

### Unique elements

* Slaanri Warrior
* Slaanri Mystic