recursal/Fanatic-Fandom huggingface dataset:
Yashahime

## Shinryū Yashahime

Yashahime is Yami's deceased mother that the Protagonist can meet in their dreams. If you own Mitsuko, your interactions will go better with Yashahime due to her teaching you Far Eastern customs.

She likes hot bitter tea, and hot springs. The entirety of Yashahime's back from her shoulders to her hips is a massive tattoo depicting a dragon - but not an elegantly coiled serpentine Eastern dragon. Instead, the tattoo depicts a winged Western dragon - the detailing on its scales and fangs so lifelike you half-expect it to surge off her skin and devour you. She was given the tattoo due to taking care of business for a Yakuza boss. She was made an honorary member of the gang and he insisted that she got the tattoo to commemorate the occasion. His daughter also went to the same school as Yami, and she agreed to train her in kenjutsu and watch out for her.

She doesn't remember where she was born. Her earliest memories... were of war. Of killing to protect herself... killing because she was ordered to... killing for the sheer pleasure of it. To her allies, she was a weapon. To her enemies... no, to her master's enemies, she was a monster.

Yami is Yashahime's biological daughter, but she did not give birth to her. Yashahime's father had her eggs harvested and artificially inseminated from 'worthy' bloodlines but somehow Abiodun makoa's semen ended up fertilizing one of the eggs, which ended up being Yami. She later married Abiodun to hide herself and Yami from her father, but he eventually found her and killed her.

If the Protagonist tells her about Yami's cult, she becomes very upset.

## Starting stats

* Affection: 500
* Fear: 300
* Trust: 500
* Animal Husbandry: 0
* Cooking: 20
* Combat: 95
* Groundskeeping: 0
* Housework: 40
* Parenting: 0
* Billiards: 0
* Stripping: 0
* Whoring: 0
* Anal Sex: 0
* Oral Sex: 0
* Vaginal Sex: 5
Dream Catchers

In 1962, a tribe from Southern California, the Pukuu tribe, were granted the gift of "dream catching" by the moon. They created a dream catcher that would hang above them when they slept. This gift allowed them to capture nightmares and destroy them in the Imagi-Nation.

The tribe would visit Imagi-Nation constantly. They had built a bond with the world. However, most of the Pukuu tribe stopped coming back to the real world.

They all were presumed dead in 1974. However, the bloodline continued with a woman who was non-native and was impregnated by a member of the tribe.

This group is humane because they want to protect the dream world and will kill off enemies--it's against the law.
Nightmares

Nightmares are creatures that are created from bad dreams. It follows this system:

* Example: A person dreams about their teeth falling out, a creature that spits out his sharp teeth is created.

The amount of bad dreams people have reflects the amount of nightmare creatures there are in Imagi-Nation.

These creatures were created are an accumulation of all nightmares. They feed their own purpose and hurt others as they please.

As soon as the creator dies, the nightmare dies. That is why nightmares only have a certain life time-span.

Only those created by a dreamcatcher are strong enough to survive after the creator's death (hasn't happened yet.)
Submitted Bridgette Intro Scene 2

## Scene Summary:

* A man called Grigory comes to your mansion accompanied with Bridgette.

## Requirements:

Location:

* Any

Time:

* Any time

Relationship:

* Any

Other:

* The scene triggers the next day after Submitted Bridgette Intro Scene 1

## Actions

* You don't need to see her breasts **(Bridgette Affection +25/Fear -25/Trust +25)**
* Let her strip **(Bridgette Affection -15/Fear +20/Trust -15)**
	+ "That's enough" **(Bridgette Affection +30/Fear -20/Trust +30)**
	+ Fuck her **(Bridgette Affection Affection -30/Fear+30/Trust -30)**
		- Cum inside **(Bridgette Affection +20)**
		- Cum outside **(Bridgette Affection -15)**

## Notes

After this scene, Bridgette will work at the mansion alongside the other slaves.
Lucidiant: Phyder Island (Graphic Novel)

**Lucidant: Phyder Island i**s a digital graphic novel. It is definitely an exciting time to be working with comic book brands in the media.

It’s a fantastic graphic novel to keep the readers and fans in the work of nightmares and the dream world. CGI will be too expensive to jump to the dream world. A perfect medium will be animation in pages.

Allowing the readers to jump from the Dream world to Real world at a turn of the page.

Corresponding Macro-Story Beat: Main Event showdown

### Logline

All of the floaters are kicked out of Imagi-Nation After the devastations of Dr. Ubin. Floaters must now go back to their unproductive life. They spend so much time building up their lives in the dream world and must now succumb to their bland, unfurnished life.

Genre: Suspense Drama

### Main Characters

Protagonist: Rodrex

Antagonist: Shailene

### Main Supporting Characters

Shailene - A dream Catcher Who is trying to Get rid of more floaters and who is making sure they never come back.

Rodrex- A 42 year old Floater who is transitioning to the real world as an IT tech who tries to make contact with Woods and Tries to learn to be a Lucid Dreamer

Woods - a Female who was in love with Rex and now is trying to get him back.

### Additive Comprehension

Expands on the personal repercussions Dream Catchers and Floaters have to deal with from the war. Shows a human experience and the divide in the types of dreamers.

### Target Market

40% of graphic novel and comics readers are between the ages of 18 and 25. Facebook universe of self-identified comic fans grew to a new high of over 24 million fans in the United States. Of that 24 million, women account for 46.67% of that population. Since I’ve been tracking these stats, that’s the highest percentage of women recorded. With some changes on Facebook’s end, I can now see what terms have grown from the previous month, and in this case it wasn’t any single term, it was many of the over 100 used to compile the statistics.

Media Habits: Currently the comic book industry is going through a time of transition. There have been periods of high demand and valleys of low interest in the last thirty years. The industry is trying to keep up with an everchanging world that is evolving into a digital driven machine.

Like newspapers, comic books are trying to find their place with the next generation of consumers who are mainly now online. The new age of collecting is also very exciting to newbie collectors because it offers a wide variety in topics. There are so many different topics and genres covered today and comics are much more easily accessible. In addition, comic book collecting has become more accepted as a “cool” hobby and not so much shunned as a “nerdy pastime.” This transition in acceptance is greatly to attribute to box-office hits in the last ten years. Movies like Thor, Spider-Man and Batman have all made superheros cool again. The Modern Age of collecting has really been an age of digitalizing comic books and making them more mainstream for consumers of all types.
A Place and a Nightmare (Concept Album)

**A Place and a Nightmare**,a concept album for the Lucidiants franchise

--vinyl and CD. It will work in this medium because it gives the viewer a chance to hear the stories in a harmonious tone and even memorize the story.

It is a part of the All In / Venti Failure of the Macro-Story.

### Description

Side A: Tyler Sanchez’s first experience in Imagi-Nation.

Side B: His battle against the nightmares.

Genre: Trip Hop, Electronica, Alternative Hip Hop, Alternative Rock

### Main Characters

Protagonist: Tyler

Antagonist: The Nightmares

### Primary Location

Dream Catcher's Bridge- The tied dream catchers are heard fluttering in the background with the Twitters singing.

### Additive Comprehension

A Place and a Nightmare each track will have a music video to accompany it. It gives a backstory to Tyler and his mission to also protect Imagi-Nation.

### Target Market

We are targeting hipsters and young adults 17-26.

Media Habits: These two groups enjoy this type of music genres. The vinyl is actually something they would probably enjoy.
Lucidiant: The Aftermath (Graphic Novel)

Lucidiant: The Aftermath is a fantasy/adventure graphic novel that is a compilation of short stories. This medium is the best way to tell a lot of stories in one medium.

This is the soap box revisited of the Macro-story.

Genre: Short stories (1)Comedy/Adventure (2)Horror (3)Psychological Thriller (4) Fantasy/Adventure

### Logline

After Lucidiant: Rise of the Coma, the Lucidiants go on their journey to protect Imagi-Nation. Following the wake of Sappie.

They each have their own battles with other characters and good times as well.

### Main Characters

Sapper- The young Dream Catcher that has now learned how to use her powers.

Tyler-Sapper's best friend and her right-hand man.

Min- A Japanese Lucidiant that helped them defeat Dr. Ubin.

Benny- Another Lucidiant that helped in the fight.

### Main Supporting Characters

Dumpf- A troll-like character who lives under the Dream Catchers Bridge.

Orthon- Min's imaginary friend.

### Additive Comprehension

This new graphic novel gives us an insight more to the characters that weren't really covered in the film. We get backgrounds and what they're now up to.

### Target Market

We're trying to reach an audience of young people who like mangas between the ages of 14-25.

Media Habits: Younger people like things that are more flashy in books and mangas are a favorite. That is why we are opening to the manga side.

###
Dream Weaver (Journal)

**Dream Weaver** is a book comprised of journal entries from the Pukuu tribe. It works in this medium because it gives the reader an "actual item" from the movie that they can use as a reference.

This is the Monkey Wrench of the Macro-story.

### Log Line

Upon discovering Imagi-Nation through lucid dreaming Cheyenne, records his nightly adventures in this world that come with finding the meanings of dreams and nightmares and on to control them.

Genre: Adventure/Fantasy/Encyclopedic

### Main Characters

Protagonist: Cheyenne

Antagonist: Nightmare

### Main Supporting Characters

Sphinx- The Sidey is his little pet in Imagi-Nation.

Sapie- Is the Healer that helps and teaches Cheyenne about dream, nightmares, and abilities.

### Primary Location

Recorded history from Imagi-Nation. He traveled all over the dream land.

### Additive Comprehension

This is the journal belongs to Sapper’s great grandfather and is the first documentation of Imagin-Nation that he left behind for his descendants. The journal entries will be written as guides to his studies of dreams and nightmares. The journal entries will provide ways on how to control dreams and nightmares. Also, the meaning of dreams and what section of the world they happen in. The creatures will also make an appearance.

### Target Market

Older men above forty who love history and reading about worlds. It also has a lot of fun lands and types of creatures that can appeal to a younger audience.

Media Habits: It would appeal to the younger group (13-25) because of the cool creature pictures and the different worlds. It would also appeal to older people (above 25) because of the historical feeling.
Lucidiants

Dream (left) Lucidiants (two on right)

Lucidiants are lucid dreamers from the real world that can go into Imagi-Nation. They are a pragmatic group who come into the world and do as they please. They don't abide by a code.

They come from all around the world. They are able to remember their dreams. They also shape the world of Imagi-Nation.

They were first reported in 415 AD when Dyer Wright went to the dream world. He couldn't understand the concept of the world so he committed suicide in Imagi-Nation and died in his sleep.
Imaginary Friends

Imaginary Friends can be good or bad creatures that were created by a person in the real world. This character can live amongst the real world and Imagi-Nation, which makes them extremely dangerous.

They were created to look a certain way by the creator's thoughts. They weren't molded by the theme of a dream.

They usually follow the code of their master and how they're feeling. They are a replica of that person.
Imagi-Nation Map and Important Landmarks

## Imagi-Nation

### States

Fortuna (Believen), Fountun (Compensa), Fallen Roads (Luceri), Shadows (Phyder), Infero (Rynth), Lunar (Corral)

### Countries

Believen, Compensa, Luceri, Phyder, Rynth and Corral

Imagi-Nation is composed of countries that are split from the shape of a brain.

It's an unfamiliar fictional planet far from ours that we created--without knowing. That is the awesome concept of the world.

#### **Believen (Yellow)**

It is the country with the biggest population.

Notable state: Fortuna

Home to: Dreams

#### **Compensa (Blue)**

The country is known for the beautiful scenery. It has beautiful gardens, waterfalls, and tourist attractions.

Notable state: Fountun

Home to: Dreams

#### **Luceri (Purple)**

This has been colonized multiple times by different groups. It has been a war zone.

Notable state: Fallen Roads

Home to: Nightmares (past) and Dreams (present)

#### **Phyder (Green)**

The worst place in Imagi-Nation. Not only are the creatures bad, but the world itself is filled with terrifying places.

Notable state: Shadows

Home to: Nightmares

#### **Rynth (Red) and Corral (Orange)**

Rynth and Corral are two countries that have been split down the middle. Rynth is where the nightmares usually show up and are jailed.

Notable state: Infero (Rynth) and Lunar (Corral)

Home to: Both

### **IMPORTANT LOCATIONS**

The Glowing Waterfalls - These waterfalls are located together. They take the happiness of the world and provides fresh water for the dreams. Located in Compensa.

Slaughter Games - A theme park that is dedicated to playing torturous challenges. Located in Phyder.

Garden Valley - This is a place where a bunch of different kinds of flowers blossom (real and fantasy). This is also where the plant used to create the "coma pill" is produced.

Battle Floor - This is where the famous battle with Jinx happened. It is located in Luceri.

The Night Hill - This is the place where new nightmares are usually found. It is located in Rynth.

### **IMPORTANT LANDMARKS**

The Handprints of the Pukuu tribe - It is a wall that has the handprint of the tribe members that passed away in Imagi-Nation. Located in Believen.

Dream Catchers Bridge - The bridge that keeps the weak nightmares away. It has a bunch of blessed dream catcher decors hanging on the bridge. It is located between Rynth and Corral.

The Lighthouse - A beautiful lighthouse that no longer works. It has been there for centuries. It is located in Compensa.

Oil Yard - The most horrendous nightmares lived here once. It is now a wasteland that is filled with hot oil. Located in Phyder.

The Dream Catchers Temple - A temple that has multiple photos of the old dream catchers. The dreams come to pay their respects.
Pukuu (Live-action film)

**Pukuu** is an American live-action sci-fi feature film. It is a good platform to show one important story to non-anime fans. It can stand on its own showing the history of the Pukuu tribe.

The film is the Enter Bizarre World to the Macro-story.

### Logline

Cheyanne Fox, the creator of the Dream Catching, is near his death, his son, Red Fox is trying to use the Dream Catching to do evil deeds. Sarain Fox is on a quest to stop him.

### Main Characters

Protagonist: Sarain Fox - Sister

Antagonist: Red Fox - Brother

### Main Supporting Characters

Hawk: A warrior friend of Sarain to help stop Red.

Paiute: Aids Hawk and Sarain in their journey.

### Primary Locations

Opata Land - the land where their village takes place.

### Additive Comprehension

The background story of how the Dream Catchers existed and how more corruption erupted in the Dream World.

### Target Market

We are reaching for a 25-45, male and female audience.

Media Habits: Usually, live-action films are watched by people between the ages of 25-45--especially, Sci-fi films. We are adding the female protagonist to keep that audience.
High Concept

Lucidiant is an **Ironic Action** story world.

We follow the journey of ordinary people entering a dream world to catch nightmares.

The story world is affected by the **Act of God**.

There are people who come into the dream world and shape the world.

> SPECIAL SAUCE: The world is actually another planet from a far away galaxy.
>
>

Our world has a lot of room for history, it is affected by all the dreams around the world and throughout time. There are many people who can enter this universe.
Queen Maude

### Children

Rose, Lily, Jonquil, Hyacinth, Violet, Poppy, Daisy, Iris, Lilac, Orchid, Pansy, and Petunia.

## Book Appearances

### Books

Princess of the Midnight Ball

Queen Maude was from Breton (country) and didn’t like the harsh cold weather in Westfalian nor the evergreen trees and scruffy edelweiss flowers and holly bushes, so the king had the garden redone in the flowers of her native country, but the climate was so different that it took an army of gardeners working in it every day so that the flowers would survive.

Queen Maude and King Gregor were unable to have children and as the years pass and there were none, Maude despaired until she made a deal with the King Under Stone to bear strong healthy children. She did not specify a son so the King made sure she only had daughters. In exchange for children she would Dance for him every 3rd night for 12 years.

But then the King of Analouse attacked Westfalin. Maude made another bargain with the King Under Stone to dance for another 12 years in exchange that they win the war. It took 12 years for the war to win and nearly bankrupted Westfalin. Maude died before the war ended.

Upon Maude's death her daughter's had to take her place dancing for the King of Under Stone for the 10 years that remained from their deal.
Coma Dreamers

Coma Dreamers are lucid dreamers and regular people. They are in a long slumber so they can manipulate Imagi-Nation tremendously.

**Lucid Dreamers**

The lucid dreamers that are in a coma can stay in the dream land for as long as they're in the coma. They usually try to stay there as long as possible because it is a fictional land away from all responsibilities. This always leads to evil dictatorships.

**Regular People**

The regular people usually just dream up a bunch of stuff. This can be a good thing or bad thing. However, they are usually in a state of shock from their comas and have nightmares.

They can enter Imagi-Nation if they dream about it.

After 2017, they began to monitor the Coma Dreamers. They now have to be on full watch and pills, potions, etc are no longer accessible to them.
The Lucid Conspiracy (Website)

The Lucid Conspiracy is a 'mock-website' launched to promote the Lucidiant franchise. A perfect medium for making people believe that the film is somehow connected to reality.

Also look at The Application.

### Logline

A journalist who is researching about the Lucid World and if they really do exist. The website stops running articles by that user and they disappear from the world.

Genre: Mystery

### Main Characters

Protagonist: Dan Michaels- The journalist exploring the lucid world.

Antagonist: Roger Bale - His boss who doesn't believe in his stories.

### Main Supporting Characters

Emily Michaels - The wife of Dan who is helping him research the Conspiracy world.

Casper - A computer hacker where Dan is getting the majority of his sources.

### Primary Locations

Altadena, CA where Dan lives and where ground zero of the first known whereabouts of Lucid Dreamers.

### Additive Comprehension

Get to know from an outside perspective if they lucid dreamers really do exist. Gives the audience a further belief of our story.

### Target Market

We are marketing to pull conspiracy theorists, lucid dreaming enthusiasts, and daily article readers (Males age 35-50.)

Media Habits: Usually, people that are obsessed with reading theories and supernatural elements in the world will look at anything with that concept. Also, men over thirty-five read a lot of news/articles online.
Slaughter Games (Web Series)

Slaughter Games is a Horror/Fantasy web series. It is the best possible medium because it gives us a larger amount of time and it leaves us with cliff-hangers.

P.S. This is an extra Ancillary story.

It has a Saw/Corpse Party vibe.

### Logline

A group of General Dreamers are sucked into the nightmare land, Phyder. This land has a place called the Slaughter Games, which is sort of like a theme park. It has a mixture of mini-games that they must compete in. Each one of them dies in a grueling death to leave only one winner.

### Main Characters

Mr. Host- The creator of the games. He hosts them for his nightmare buddies to watch.

Bo- A fifteen-year-old academic kid with the pressures to do well in school.

Liliana- A young girl placed in the world that ends up having romantic connections with Bo.

Michael- A high school jock that is very good strength wise.

Rylan- A businessman that is always worried about work.

Richard- An older janitor from a school who hates children.

Alice- A bubbly teen that is overtly positive in life.

### Main Supporting Characters

Ding! - A robot that gives you clues on your next challenge depending on if he feels like it.

The Commentators (Gruz and Lod)- They are the commentators for the games.

### Primary Locations

Slaughter Games in Phyder- It is where the games are taking place.

### Additive Comprehension

It gives us a side to the dreamers of the world and how if they die here then they die in their sleep.

### Target Market

We're reaching for hardcore horror fans, manga enthusiasts, and anime followers. This is usually predominantly male, but female fans are beginning to progress.
Floaters

Floaters are lucid dreamers that spend most of their free time in Imagi-Nation. They tend to daydream, take naps, and sleep as much as possible.

In Imagi-Nation, they have grown close to many of the dreams and make lives for themselves there. They fall in love, make friendships, and work there.

However, they are no longer able to stay that long after the 2017 ban.
Queen Celina

## Early Years

Celina was the daughter of the previous Court Wizard and was in love with Prince Owen for years. Then one day the castle locked her and Prince Owen in the throne room for 6 hours until he asked her to marry him and she said yes.

She has a gift for magic just like her parents, but she decided that she would not go to the Wizards collage so that she could marry Prince Owen.

## Summary

### Saturdays at Sea

The Queen finally gets to share in one of the Children's adventures in "Saturdays at Sea"
Dreams

Dreams are creatures that are created from good dreams. It follows this system:

* Example: Dream about being a scholar student, then you'll create a scholar creature.

The amount of good dreams people have reflects the amount of dream creatures there are in Imagi-Nation.

These creatures were created are an accumulation of all dreams. They are here to follow the rules, they don't want care what they have to do for them to be followed.

As soon as the creator dies, the dream dies. That is why the dreams only have a certain life time-span.

Only those created by a dreamcatcher are strong enough to survive after the creator's death.
Lucid (Streamed Series)

**Lucid** is an American streamed thriller/sci-fi series (Netflix, Hulu, etc). It is a great medium to show multiple stories and builds up the interest of James Ubin's creation of the "Coma" Drug.

It is the grande success of the Macro-story.

### Logline

James Ubin, a non-lucid dreamer, studies the science and potential of lucid dreams. An experiment by Dr. Kane is being tested on his best friend, Aj, a lucid dreamer.

### Main Characters

Protagonist: James Ubin - not a lucid dreamer but is curious of how the world is.

Antagonist: Dr. Kane - who wants to see the potential of a lucid dream so he first experiments on students.

### Main Supporting Characters

Aj: Is a lucid dreamer who went into a coma.

Erin: The friend who is trying to get James out of the idea of the coma.

### Primary Locations

UC Riverside: The experiments are taking place underground in the basement of the school's lab.

### Additive Comprehension

The story of James life before the later events from Lucidiant: Rise of the Coma. It shows his motivation to find the drug to stay in a coma.

### Target Market

We are targeting a male and female audience between the ages of 18-50 (the Netflix viewers).

Main Habits: Main source of watching TV for people to binge watch from these age demographics.

Genre: Drama, Sci-Fi, Thriller
Imagi-Nation Timeline

> "If you dream big, you will succeed."
>
>

- Sapie, Lucidiant: Island of Nightmares

In the Imagi-Nation's recorded history, the first Lucidiant entered the universe in 415 AD. The dreams were so vivid that he passed away, it was ruled a suicide.

From there on a list of recorded Lucidiants have entered the world and explored the universe. In 1962, a tribe from Earth created a dream catcher that they would hang above them when they slept. The creators of the dream catcher the Pukuu tribe were granted the gift of "dream catching." This gift allowed them to capture nightmares and destroy them in the Imagi-Nation.

The last member of the tribe died in his sleep in 1974. Since then no one has entered the world with the intentions of dream catching.

In 1996, as the humans from Earth began to have a gloomy outlook on the world, their dreams reciprocate. The nightmares start taking over the Imagi-Nation island.

A nightmare, Jinx, has grown into power. He has been in the world for over forty years. He has created a curse that attaches itself to dreams and makes them into nightmares.

A new Lucidiant, Tommy Knight, enters the Imagi-Nation island. He notices that the world is in havoc.

Alongside many other Lucidiants, Tommy helps the dreams fight against the nightmares. He realizes he has the blood of the Pukuu tribe members and can actually catch dreams.

The dreams and Lucidiants win the battle and discard all the nightmares to another island.

In 2017, a Lucidiant dreamer, Dr. James Ubin, falls into a coma. He starts building an empire with his nightmares.

He wants to take over the Imagi-Nation and rule. He creates a drug using the Amenark plant that allows him to go into a permanent coma.

The new prophet, Sapper Knight, enters the universe and tries to stop the "coma" man, but she is unprepared. With the help of the dreams, she is trained to battle. This leads to another war between the nightmares vs. dreams.

The nightmares are locked away and Dr. Ubin passes away in the dream world. This makes him pass away in the real world.

A new law is created that monitors anyone who falls into a coma. This law keeps Lucidiants from staying long periods of time in the world.
Game Log 27

==The Quickest Way to a Man's Heart...==

-climb down rope, Mankar has to catch Astra -Summon a tiny dragon for light after it is beat down by Mantis -Pictures on the walls -Find a pool filled with spears and legs (left only) -Hrufl says we can't follow the trail for the children. Aud takes offense! -Mankar attacks and is struck down easily -Mantis freezes Hrufl, Mankar attacks and the lizard eats his heart -Mantis "fetches" the runelord -Lizard gives half the heart to Ryala so she can glow -Fetch takes over Mantis, Astra commands him to sleep -Swim through a low tunnel with a skeletal figure (Henrick's son?) -Henrick tries to complete ritual with basin but is defeated -The sacrificed boys are brought back to life w/ the help of the basin (and the runelord as well) -Henrick had a pile of items and runes -Take runes from a sword of an old corpse, and his horn helm -Village holds a big party for rescuing the kids

-Next day, a dragon boat arrives at dawn -Heroes sneak off and meet with Merlinda -She theorizes that Henrick was going to sell the bowl to Delecti the Necromancer -Skeletal dragons fly by invisibly -Merlinda displays a dragonewt priest egg and gives Mankar a big spear. Ryala given a bloodletter -Leave the boat, Mankar breaks open the egg and Ryala bleeds the dragonewst into the bowl

-GODTIME -Heroes go to Orlanth's stead, Elmal is out front with a long flaming spear -Elmal takes Ryala away and that allows the rest to pass
Sidies

Sidies are creatures that were created for the purpose of following a certain person. They live for the purpose of following their master's rules.

There is only a certain amount of them created in the world and these are specific creatures that cater to a Lucidiant. They will often die out with the creator unless they are adopted by another Lucidiant. They need friendship or they'll die off.
The Idea

## DREAM BIG AND BE HAPPY

The larger you dream, the bigger your chances are of succeeding. Don't let others get you down.

Your mood affects others. So, try and stay positive throughout your life.

## WHY IS IT IMPORTANT?

It's important because many people believe that they need to stop dreaming at a certain age. In this world the larger you dream the more possibilities for success.

It can help people be more positive. The world is affected by your mood. Think about that... people are affected by your mood, so try and be positive.
The Application

The Lucidiants application, Dream Connections, is a community app where people can interact with others and get information about lucid dreaming, as well.

Genre: Adventure

This App is the East Coast extension to the franchise.

Connect yourself with other dreamers have fun!

### Connection Feature

One of the coolest features of the application is the connections feature.

You are able to write your dream--like a status update. The application helps you find others with the same dreams and connects you to them.

Maybe you even saw each other in your dreams. How crazy would that be? Try it out!
Am I Dreaming? (Short Film)

**Am I Dreaming?** is a Romantic Sci-fi short film. This can work as a personal piece and get in the head of a character who will SEEK a second life to escape the reality they are in.

Plot for Inspiration ===
A small diary entry on Reddit about a guy who had a lucid dream experience where he asked his dream if he was dreaming

### Logline

We follow Kaylin who lives in the real world. He’s having an existential crisis and feels stuck in his career. He’s almost 35, no kids and no wife and feels him on his own for good. He reads an article online about this conspiracy world and about lucid dreaming, but discards it.

He has a dream one night about a woman who once seemed familiar. He continues to see her over and over again. He goes back to the article and begins to study Lucid Dreaming.

He begins to study up on the dream world and finds some interesting things from conspiracy websites. He begins to try lucid dreams. He meets the women and she offers a pill. He looks ather and asks “Am i Dreaming” and she says, “Take this pill and you’ll stay here forever”.

### Main Characters

Protagonist: Kaylin

Antagonist: Responsibilities

### Main Supporting Character

Lady Dream - Imaginative woman who lives in a dream. His perfect human companion.

Kaylin - A depressed guy looking for love in an alternative universe.

### Additive Comprehension

Introduces Normal people who are self-taught Lucid Dreaming and their enlightenment with the dream world.

### Target Market

Our target market 28- 38 year olds. We are aiming for the STRUGGLER group who seek escape,as well as people who play online games that are like a second life like WoW or Sims.

Hitting a romantic category on film Festivals can open to an audience and see the Sci-Fi and almost off love story.

Media Habits: The age group are the highest percent of film festival goers.
Schedule

**Schedule** is where to make Reputations and also to receive more Rewards such as: EXP Cards, M-Coins, Manger Experience, Artist Evolution Materials.

Schedule appears randomly and lasts for 24 hours and can be refused.

There are two kinds of schedule:

 TV SHOW
or M-Coins

## Perform Schedules

Perform Schedules have many different kinds of requirements and station requirements, included:

**REQUIREMENTS:**

* Complete songs in the list and Don't MISS more than x notes.
* Complete songs in the list and Accumulate at least xxx, xxx points score.
* Complete songs in the list and Score ALL COMBO in x songs.
* Complete songs in the list and Score x Rank or more!
* Complete songs in the list and Score PERFECT or higher in x notes.

**STATION REQUIREMENTS:**

* Reach xxxx Influence with Artist.
* Debut at least 1 Artist member.

Depend on those, if success, manager reputation will increase from 5 to 9, if failed, manager reputation will decrease from 3 to 4.

## TV Show Schedules

TV Show Schedules won't give reputations but rewards as mentioned above. TV Show Schedules contain Show name and Record time (always for 12 hours).

Currently, there are two kinds of Show Requirements.

* Debut at least x (members)
* Reach xxx Influence with Artist in Record.
Diamonds

**Diamonds** are the premium in-game currency.

* Day 3 gives 10 Diamonds
* Day 6 gives 15 Diamonds

Consecutive Rewards:

* Day 5 gives 5 diamonds
* Day 15 gives 10 diamonds

### **Completing a District:**

After completing a district, go to the Roadshow's main screen and click on the completed district. There should be a golden present at the top left of the small screen. Receiving this present will give 50 Diamonds along with M-Coins and Manager Experience.

### **Completing Quests:**

#### Daily Quests are reset every day at 6:00 Beijing Time.

Daily Quests that rewards Diamonds. \*\*Table not yet complete\*\*

Complete any Normal Difficulty song in Training room and achieve ALL COMBO.
* Level 22- ??

(Complete any expert difficulty song in the training room without missing more than 4 notes.)
 Best Challenge
 Hard Practice

### **Participating in Events:**

Game events are available for a limited time. Depending on the event, rewards such as Diamonds can be received after completing the event missions.

## How to Use Diamonds

### Buying M-Coins:

* 5,500 M-Coins - 50 Diamonds
* 11,00 M-Coins - 100 Diamonds
* 27,500 M-Coins - 250 Diamonds
* 55,000 M-Coins - 500 Diamonds
* 110,000 M-Coins - 1,000 Diamonds
* 275,000 M-Coins - 2,500 Diamonds

### Buying Advanced Contracts:

* 88 Diamonds for one Advanced Contract
* 880 Diamonds for ten Advanced Contracts which includes a guaranteed Gold Artist Card

### Buying Skins:

There are ten different skins available, one for each group and solo artist in the game sans YG Family. Currently players can purchase a Temporary Skins that last 7 days or Unlimited Skins that will not have to be repurchased.

* Temporary Skin - 128 Diamonds
* Unlimited Skin - 1200 Diamonds

### Buying Items:

NOTE: Items may may be discounted; the following list gives the FULL PRICE of each item.

#### Standard Items:

1 Star EXP Card
 20

2 Star EXP Card

1 Star Adv. EXP Card
 10

2 Star Adv. Card
 3
 5

Artist Logo T-Shirt
 10

Artist Logo Cap

#### Premium Items:

Artist Logo Key

Individual Artist/Group Evolution Material
 5

Stage Cards (YG Tickets)
 3

### Re-Signing Attendance:

If the player missed an attendance day, they have the chance to claim that day for 100 Diamonds.

## How to Purchase Diamonds

#### Purchase with Android:

Purchases will be made through the player's Google Play account; items may be taxed. Those who have the version of the game that uses PayPal as the purchase option CANNOT buy diamonds.

Refer to Downloading the Game to switch to Google Play version.
Sun and Moon, Ice and Snow

## Synopsis

*Blessed—or cursed—with an ability to understand animals, the Lass has always felt estranged from her family, who struggle to make a living in the windswept north. So when an isbjorn (polar bear) seeks her out and promises that her family will be provided for if she accompanies him to his castle, she doesn’t hesitate. But the great white bear is not what he seems, nor is his castle. Slowly the Lass unravels the mystery of the bear’s enchantment and the spell connecting him with the strange symbols carved in the castle’s icy walls. But on a journey to a place where the four winds fear to travel, the true horror of the bear’s spell is revealed, and the Lass’s courage-and love-will be tested.*
Shop

**Shop** is where to purchase in-game currency or many items to help players in the game (such as: Upgrading, Evolving, Promoting), listed as below.

Prices while purchasing Diamonds and Memberships depend on which country of the player is.

* DIAMOND
* M-COIN
* CONTRACT
* SKIN
* MEMBERSHIP
* ITEM

 180 Diamonds
 680 Diamonds
 1,380 Diamonds
 3,580 Diamonds
 7,280 Diamonds

 11,000 M-Coins
 27,500 M-Coins
 55,000 M-Coins
 110,000 M-Coins
 275,000 M-Coins

Contract
 10 Contracts

Advanced Contract
 10 Contracts

* And 50 Diamonds for every daily Login.
 Platinum Member
* Sign Attendance will give 2x M-Coins and Diamonds.
* Sign Artist to obtain exclusive images.
* Unlock Platinum Exclusive Portraits.
* Unlock Platinum Exclusive Daily Tasks.
* Unlock Platinum Exclusive Performance Tasks.
* Get 2,000 M-Coins for every daily Login.
* Get 5 Rank 1 EXP cards for every daily Login.
* Daily Login will give an extra Regular Contract.
* Purchase to obtain iKON skin (3 days).
* Platinum members can buy extra items.
* Obtained the right to join the Platinum Members Club.
Stage Cards

**Stage Cards**, also refereed to as *YG Tickets*, are items that allow the player to unlock the songs in the Special Performance Stage (the last stop in a district). At 7:00 China Time, if the player has less than three Stage Cards, the amount of these items will be refreshed to three. For instance, if the player currently has two Stage Cards, the next day they will have three. If more the number of Stage Cards owned is three or more, then it will not change.

## How to Use Stage Cards

Reach the last stage in a district, and choose "Unlock Songs." This will require one Stage Ticket.

## How to Purchase Stage Cards

Stage Cards can be purchased through the shop with diamonds but restricted to Platinum Members.
Queen's Secret, The

## POV Information

**Gender**
**Char Name**

Female
Anthea

Bestselling author Jessica Day George continues her heartfelt fantasy series about a girl who can communicate with horses and a kingdom on the brink of collapse.

## Description

Anthea knows the truth about horses. They're not carriers of deadly disease like everyone in their kingdom thinks; they're majestic creatures who share their thoughts and feelings with her through The Way. Anthea has convinced the king of this, but at a cost--he demands that horses and riders with The Way do his bidding.

But when a deadly plague breaks out, the people believe that horses are the cause. As more fall ill, it's up to Anthea and her friends to transport medicine, all while keeping out of reach from Anthea's wicked mother. And when Anthea discovers a secret that could change the kingdom forever, she must risk everything to reveal the truth before it's too late.

Continuing the sweeping storytelling of The Rose Legacy, bestselling author Jessica Day George delights readers--especially horse lovers--once again.
Check-in

**Check-in** is also called ATTENDANCE LIST, is where to receive rewards each day.

* After every week (7 days), players will get extra rewards which are 5 Regular Contracts.
* Players will also get extra diamonds if checking-in consecutively for 5 days, 15 days and so on; extra M-Coins if checking-in consecutive for 10 days, 20 days, 30 days, and so on.

* The attendance list will reset everyday at 12AM Beijing Time.
* Players have to touch the green fingerprint recognition to receive reward, make sure it will show "SUCCESS" as shown in the picture.
* If the player missed an attendance day, they have the chance to claim that day for 100 Diamonds.
Khelsh

## Appearance

Khelsh was described to be very burly and quite dangerous.

## Summary

**Khelsh** is a Vhervine prince who came for the supposed funeral for King and Queen of Sleyne. Prince Rolf was crowned during Tuesdays at the Castle.

Khelsh had been banned from his own kingdom by his father due to his evil ways, so he sought another Kingdom that he could take over, working with a Traitor of Sleyne, he schemes to be made the Rolf's heir. Then, they would kill off Rolf, leaving Khelsh to rule the kingdom of Sleyne.
Thursdays with the Crown

## POV Information

**Gender**
**Char Name**

Female
Princess Celie

**Thursdays with the Crown** is the third book in the Castle Glower Series.

## Description

Castle Glower has been acting weird, so it's no surprise when two towers transport Celie and her siblings to an unknown land. When they realize that no one from home is coming to get them, the kids–along with Celie's pet griffin Rufus–set out through the forest to figure out where they are and what's happened to their beloved Castle. Instead, they discover two wizards and an entire lost people, the oldest inhabitants of Castle Glower. And it seems they may know more of the Castle's secrets than Celie. But do they know how to get her back home?

## Additional Info

**Note:** Include any additional information that you want to, such as plot summary / Cliff Notes, list of characters, etc.
Game Log 14

## What a Long Strange Trip -or- Getting High with a Little Help from my Friends

(2 day ride)

The heroes rode to the foot of the mountain. Though it didn't seem much different from the surrounding ones, Mantis assured them that the mystic gathering was above.

(Everyone had their own dream quest, detailed elsewhere!)

(A magic net is made... detailed elsewhere!)

After recovering from their visions (with Mankar looking a bit worse for wear and Mantis looking MUCH worse for wear!), Astra spoke up. "I know where we might find some books to help us out. Lankhar Mhy told me of their location and..." her voice trailed off in a mumble.

Mankar raised an eyebrow over a bloodshot eye. "And?"

Blushing, she said, "That if I get handfasted for a year, my 'groom' would also get a gift from him."

"Wisdom is a good thing, yes?"

"Still!"

Ryala grumbled, "Let's get these books before my head splits from all the complaining!" She then winced from the sound of his own voice. Aud took pity and tried to heal her which seemed to help somewhat. They left Mantis 'communing' with the other shaman as his quest was apparently still ongoing.

The box containing the books was well-hidden but Astra led them directly there. Mankar, against all odds, was able to pick the lock easily and Astra happily collected the books and scrolls and secreted them in her cloak.

A day after their return, Mantis awoke looking (and smelling) terrible. "I gtrablks!"

Ryala cocked her head to one side. "Huh?"

"Bagrglfmk!"

He lifted his arms shakily to the sky and proclaimed weakly, "Gmlblrks xml sklmrfm!" Spirits flew from his pouch and entered each of his friends. Apparently satisfied by this, he also pulled out a figuring of a white bear. Upon seeing it, Astra ran shrieking into the night and it took much convincing to get her to return.
Traveling Merchant

*For a similar NPC, see Shopkeeper.*

The **Traveling Merchant** is a vendor in *Strafe*.

## Gameplay

The Traveling Merchant is a scrapper in poor disguise as a Glutton, and only appear at the very first level of the world Icarus.

He was first seen cowering and whimpering in fear due to being in grave danger by wandering enemies who does not really bother going after him besides the protagonist. In order to make the Traveling Merchant calm, the protagonist is recommended to kill every nearest enemies. After doing so, the Traveling Merchant cheered for the protagonist in triumph and decided to open the "shop" by pulling out two choosing items - A health pack from the right hand and a random item from the left.

Killing the Traveling Merchant with a single hit by the protagonist or even enemies' bullets causes him gibing into dismembered pieces along with a damage-bringing bomb. This may give the protagonist a zero chance to obtain items from the murdered Traveling Merchant before killing the nearest enemies.

## Fun Facts

* The Traveling Merchant is added to the *Millennium Edition* update.
Galen

Galen, the son of a solider and army laundress, grew up around the army and started helping his mother when he was 7 when the war started. His parents and baby sister had died by the time he was 15, he picked up his fathers weapons and marched off to the next skirmish.

He was 19 at the beginning of the Princess of the Midnight Ball and the war is over.

On his journey after the war was over, to find his mothers cousin, he met an old crone on the way. He was kind to her giving her the last of his wine and shared his meager food with her. Then he gave her one of his knitted scarf to help stay warm. In return she rewarded him with a cloak of invisibility. Then she gave him two balls of yarn, one white and one black.

> *"One can Bind, the other Protects, Black like Iron, White like a Swan."*
>
>

After the war ended, he became an under-gardener in The King's Folly and met Princess Rose.

When he found out that all 7 of the visiting Princes died after they left Westfalian he decided that he would find out what was going on so that Rose would be saved.

During the war he learns to knit his own socks, scarves and hats so he doesn't have to go without. He continues to knit and knits Rose a beautiful white shawl.

Eventually he convinces the King to let him try to find out what is happening to the Princesses each night by staying inside the palace.

He is given a bit of Nightshade to keep away any enchantment so he doesn't fall asleep the way all of the Princes and the maids to the Princesses do. Using his coat of invisibility he followed the Princesses and discovered that they dance with the sons of the King Under the Stone. The next day he discusses it with Walter and is given another sprig of nightshade and one of Basil to keep away evil. While following the girls the first night he gathers some evidence including a few twigs from the silvery trees. He shows them to Walter and discovers that they would make good knitting needles.

He knitted a chain from the black wool that was given to him at the beginning of the story. With the help of Rose's white shawl they escaped and using the black chain, After killing the King and several Princes Galen secured the gates to the underworld and rescued the Princess.

In the end the King knights Galen and then he and Rose are married.

## References

1. ↑ George, Jessica Day "Princess of the Midnight Ball" page 13
Hyacinth

## Family Members

### Parents and Siblings

King Gregor, Queen Maude, Rose, Lily, Jonquil, Violet, Poppy, Daisy, Iris, Lilac, Orchid, Pansy, and Petunia.

## Book Appearances

### Books

Princess of the Midnight Ball

Princess Hyancith is one of the In-betweener set of girls.

She spent most of her day in prayer and had the hardest time when they were accused of whitchcraft.

In the end she set the rug that created the spiral steps to the underworld, on fire.
Quests

**Quests**are what players can do everyday to receive Contracts (maximum 2), Diamonds (maximum 15) and Manager Experience (maximum 200).

#### Daily Quests are reset every day at 6:00 Beijing Time.

Daily Quests that reward Diamonds and Manager Experience. \*\*Table not yet complete\*\*

Complete any Normal Difficulty song in Training Room and achieve ALL COMBO.
* Level 22 - ??

(Complete any expert difficulty song in the Training Room without missing more than 4 notes.).
 Best Challenge
 Hard Practice

Daily Quests that reward Contracts and Manager Experience available to all players

Complete any Normal Difficulty song in Training Room and achieve ALL COMBO.
* Level 22 - ??

Complete any expert difficulty song in the Training Room without missing more than 4 notes.
 Accumulate
 Growth Effort

Daily Quests that reward Contracts and Manager Experience available only to Platinum Members
 Song Challenge
General Dreamers

General Dreamers are regular people who dream up the world. They are the ones who distinguish how many nightmares and dreams there are in Imagi-Nation.

General Dreamers can have dreams of going to the dream land, but they can't remember it when they wake up. They also have no control over their dreams.

They aren't following any rules, they make their own paths.

They can be possessed by nightmares. This can change the way they act in the real world.