Regen

This page lists all of the **Regen** items currently in the game.

## Health Kits

These items can be accessed by pressing `4` or  when shields or health are low. While consuming these items, players' movements are slowed, they cannot hang on edges, run, slide, or use any other item, but the consumption can be canceled any time.

As part of the **Starter Kit** for Battle Royale, each Legend drops with 2  Syringes and 2  Shield Cells (alongside a Level 1  Helmet, a Level 1  Evo Shield, and a Level 1  Knockdown Shield).

### Shield Cell

 Time to use
 Description

* Info
* Interactions
* Tips
* Bugs

* Spawns in stacks of 2.
* Up to 4 Shield Cells can be stacked per slot in the inventory.

* With the Level 4  Body Shield perk, [IMPROVED MINOR HEAL], Shield Cells give 50 shields instead of the normal 25.
* 1 Shield Cell (0 with the  Gold Armor) can be used to charge a Sentinel.

* Combines well with a Level 4  Body Shield as one shield cell will give 50 shield, granting a total of 4x50=200 shield regen per inventory slot.
* Try to use these in combat whenever you can, they are fast to use and will give you an advantage over an enemy who has not healed.
	+ To make this as easy as possible, make sure that they are the first item to be used in the consumable access tab.

* Occasionally, when using this, it will get glitched and say “CONSUMABLE\_PROTO” instead of “Shield Cell”.

### Syringe

 Time to use
 Description

* Info
* Interactions
* Tips
* Bugs

* Spawns in stacks of 2.
* Up to 4 Syringes can be stacked per slot in the inventory.

* With the Level 4  Body Shield perk, [IMPROVED MINOR HEAL], Syringes give 50 health instead of the normal 25.

* If in a high damage zone, you may want to use syringes over a  Med Kit as they take less time to apply.

* Occasionally, when using this, it will get glitched and say “CONSUMABLE\_PROTO” instead of “Syringe”.

### Shield Battery

 Time to use
 Description

* Info
* Interactions
* Tips

* Up to 2 Shield Batteries can be stacked per slot in the inventory.
* With a Level 4  Backpack, 3 Shield Batteries can be stacked per slot in the inventory.

* Can always be crafted in a Replicator for 20.

* Note that using a Shield Battery is faster than using two or more Shield Cells. In the heat of battle you may want to use a Shield Battery.
* Pairs up well with a Level 5  Evo Shield as it can restore 25 more shields than the usual Level 3 and Level 4  Body Shield.
* If you have a Level 4  Body Shield, you may want to give these to your squadmates as gaining full shield is easier.

### Med Kit

 Time to use
 Description

* Info
* Interactions
* Tips

* Up to 2 Med Kits can be stacked per slot in the inventory.
* With a Level 4  Backpack, 3 Med Kits can be stacked per slot in the inventory.

* Can always be crafted in a Replicator for 20.

* Note that using a Med Kit is faster than using two or more  Syringes. In the heat of battle you may want to use a Med Kit.
* As Lifeline, carry either 1  Phoenix Kit or 4  Syringes instead of Med Kit to make space in your backpack more efficient.

### Phoenix Kit

 Time to use
 Description

* Info
* Tips

* Only 1 Phoenix Kit may be carried per inventory slot.
* With a Level 4  Backpack, 2 Phoenix Kits may be carried per inventory slot.

* Phoenix Kits have a long time to use. Make sure your area is clear before using this consumable.
* Because you can only carry 1 per inventory slot, it is recommended that you carry no more than 2 to save space

## Regen Abilities

Some legends have abilities which give them new regen options, or augment existing ones. For further information, see the respective legends' pages.

 Conduit | Radiant Transfer | Provides temporary shields to Conduit and a nearby teammate (only one teammate can be healed at a time). Different colored icons are displayed to Conduit informing the player of teammates' shield health:
**White**: Allies have full shield  **Green**: Allies have full temporary shield  **Yellow**: Allies have more than 50% shield, but not full.  **Red**: Allies have less than 50% shield.

## Other

### Ultimate Accelerant

 Time to use
 Description

* Info
* Interactions
* Tips
* Bugs

* If a player's ultimate is not fully charged, an Ultimate Accelerant can be used by pressing the ultimate key.

* With  Spark of Genius, Ultimate Accelerants fully charge Wattson's ultimate in one use, she can also carry two per slot in the inventory.

* As Lifeline, use as many Ultimate Accelerants as you can so you can call  Care Packages more often.
* As Wattson, try to always reserve an inventory slot for Ultimate Accelerants to use your ultimate mid-fights.
* As Crypto, keeping 1-2 of these in your inventory will build up another EMP quickly.
* As Mirage, Loba, or Octane, avoid carrying them in your inventory as their ultimate abilities already have a very fast charge time and thus unnecessary for most times.

* Occasionally, when using this, it will get glitched and say “CONSUMABLE\_PROTO” instead of “Ultimate Accelerant”.

## History

* Ultimate Accelerants now restore 25% Ultimate energy for Loba.

 May 10, 2022 Patch* Reduced  Shield Cells and  Syringes spawn rate by around 18%.

March 09, 2021 Patch* The  Mobile Respawn Beacon is no longer a Regen item and is reclassified to Survival.

January 05, 2021 Patch* Ultimate Accelerants can now be used without having to open the inventory. Press the ultimate button to use it (if not ready).

November 04, 2020 Patch* Added a new voiceover line when you are using a  Phoenix Kit.

August 18, 2020 Patch* Only 1  Shield Cell is required to charge a Sentinel if you have  Gold Armor equipped.

July 07, 2020 Patch* Added  Mobile Respawn Beacons to all game modes.

June 23, 2020 Patch* Added  Mobile Respawn Beacons. Initially only available in Armed and Dangerous Evolved.
* Wattson can now stack two  Ultimate Accelerants per inventory slot instead of the usual one.
* Fast healing inside Gibraltar’s  Dome Shield reduced from 25% faster to 15% faster.
* Ultimate Accelerants now give Loba 20% ultimate charge (from 17.5%).

May 12, 2020 Patch* 2  Shield Cells are now used to charge the Sentinel instead of a  Shield Battery.
* Removed [FAST USE] perk on the  Gold Armor, replaced with [IMPROVED MINOR HEAL] perk.

March 03, 2020 Patch* Syringe and  Shield Cell stacks reduced from 6 to 4.
* Med Kit and  Shield Battery stacks reduced from 3 to 2.

February 04, 2020 Patch* Shield Batteries can now be also used to charge a Sentinel.

October 01, 2019 Patch* Ultimate Accelerant:
	+ Ultimate charge restored increased from 20% to 35%.
	+ Reduced the amount in the world by around 40%.

June 04, 2019 Patch* Fixed an issue where  Shield Cells and  Shield Batteries would sometimes appear to be permanently stuck to the player.
* Removed an exploit that allowed players to "bunny-hop" while healing.

## Trivia

* Regen items and grenades are both classified as "consumables" in the Death Box.

## See also

* Gear
* Grenades
* Weapons
* Attachments

1. ↑ Danny Gardner on ArtStation