Manifestation

Please note, Manifestation is no longer an active skill as it was replaced with Magery in the full release patch. Magery combines manifestation and evocation into one skill.

**Manifesation** is a combat skill and determines how successful players are about translating their mana into beneficial spells.

* Each spell has a reagent cost to cast, these can be gathered from the wild, found as loot or bought from an alchemy shop or herbalist.
* The Channeling skill is a recommended complement to Magery since it enables you to recover mana much faster.

## Spells

*\*This is based on the formula: Difficulty level \* 10 = Minimum skill required. However, you are able to cast the spells at a lower skill but with exceedingly low success rate.*

*\*\*Based on the formula Difficulty level \* 10 + 30.1*

General Information

Some of this information could do with being moved and cleaned up.
1. Portals to Wilderness Areas are RED, be sure you trust the caster before clicking these it could be a trap.
2. Cloak spell will only last about a minute before you are revealed.
3. The amount of healing by Heal or Greater Heal is purely based on your Magery skill

## Training Guides

* Please see the Discussion page for reasoning.

It has been ***suggested*** that this article or section be **moved to Magery/Training Guides.**

* Please see the Discussion page for reasoning.

### Gonzo's Magery Guide

\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*9/26/2019\*\*\*\*\*\*\*\*\*\*\*\*

30 - 70.1 - 3000 Ginseng - Greater Heal

70.1 -90.1 4500 Mushrooms - Cloak

90.1 - GM 5000 Ginseng/Lemon Grass -Ward Evil

\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*Results May Vary\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*

If your skill is below 30.0 then visit a mage NPC to buy training, this will put you at 30.0 skill points.

During your adventures you'll need to fill up your spellbook with scrolls to able to cast those spells. Visit a player vendor to buy the scrolls you need.

Be sure to move around a lot between casting spells, as after a few skill gains in the same location you will not advance until you move again. This was introduced in order to help prevent botting/macroing. [*citation needed*]

Since **Magery** spells are supportive in nature, you're not able to earn any copper from just casting these spells, unlike Evocation where you can gain skill points and copper from using your spells to kill monsters.

### Adventure guide

Your magery can raise naturally from just going on adventures and using your spells.

If your gold gain from killing monsters outweighs the cost of reagents killing a monster and healing yourself, you won't go bankrupt.

30-40: Cast Heal, Even though your success rate is very high you'll gain skill points quite easily at this level.

> Tip: Stick to graveyards at this skill level if you're able to kill skeletons and zombies. Avoid having more than one hitting you at a time.
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40-60: Cast Greater Heal, at this point you'll be unable to gain any skill points from the regular heal spell, and Greater Heal will fail a lot at first, so stick to graveyards or any moderately safe zone.

> Tip: If your evocation skill is high enough, casting Wall of Fire is an excellent way to kill several monsters effectively while standing still and healing yourself, remember that the fire will damage you if you stand in it.
>
>

60-70: Continue casting Greater Heal. At this point, you have about a 75% chance of successfully casting the spell. So you're able to seek out harder challenges, such as the corruption dungeon, if you're able to effectively kill imps and hell hounds.

70+: At this point, you will be unable to gain any skill points from Greater Heal, refer to the guide below to continue.

### Grind-guide

* 30-45: Teleport
* 45-55 (up to 65): Greater Heal
* 55-65: Mark
* 65-75 (up to 90): Cloak
* 75-85: Portal
* 85-100: Ward Evil

### Cicada's Skillgain Log/Grinding Guide (WIP)

I loosely tracked my skill gains and reagent use in *Magery* from 30.0 through 100.0, along with reagents, reagent cost (if purchased from vendor), and spell(s) used.

I begun casting harder difficulty spells earlier for mana-efficiency, and get more skill checks per session since a fizzled cast does not use mana.

*Note: This is not an absolute Magery building guide, but simply a log of my experience. YMMV.*

## NPC Trainers

The following NPCs can train your Magery skill to 30 for 300 :

* Exlorex (Valus)
* Zigmund (Eldeir Village)

## Helpful tips

* At 60 magery you have a fair chance of casting the mark spell. Spend some time building up your own rune library for future use. It'll offer you some skill gains and will be very useful when you're able to cast portal.
* A Blank Rune can only be marked once with the mark spell and cannot be remarked.
* You can cast Mark on a rune that is already marked and you will still gain magery. It will notify you that is is not a blank rune but will still give you gains.
* Higher level Manifest spells such as Portal & Ward will also build your Magic Affinity skill.
* Having a high agility stat will enable you to use infuse more often to refill your mana.