Shopkeeper Dispatch

Part of the Hakoniwa gameplay. Players are able to recruit and dispatch Shikigami to obtain ingredients to craft Guest Room Machiya furniture.

## Setting Up

Players will need to build a Guest Room Machiya and Small Guest Room for Shikigami to check in to. Additionally, a Shopkeeper's Cabinet must be purchased and placed in the Kiosk (or any other "Do Business" Machiya room) to dispatch Shikigami. Only one Shopkeeper's Cabinet (and thus Shikigami) may be placed in each "Do Business" Machiya room.

Shikigami must be recruited through events triggered by placing certain items (and furniture) in the Kiosk (or any other "Do Business" Machiya room), and checked into one of the guest rooms in the Guest Room Machiya before they can be dispatched. Shikigami recruitment for Shopkeeper Dispatch is not related to the player's collection of Shikigami used for combat decks.

Refer to *Shikigami Recruitment* below to see the recruitment requirements for each Shikigami.

## Dispatch

Shikigami who have been recruited and checked into the Guest Room Machiya may be dispatched in the "Do Business Machiya" using the Shopkeeper's Cabinet to obtain ingredients for crafting Guest Room furniture. Each dispatchment is 8 hours or less, and costs Daruma Coins (amount depending on the duration). During the dispatchment, Shikigami will have encounters, accessible through the Operation Reports at the Shopkeeper's Cabinet, which give an opportunity to obtain the Guest Room furniture ingredients.

Each encounter in an Operation Report includes an **attribute** check based on one of the dispatched Shikigami's attributes. The check is either automatically completed without player input, or have a probability roll (adjusted by the relevant attributes). The player can obtain the ingredients by passing these attribute checks, but failures may result in the Shikigami losing their Daruma Coins (unrelated to the player's Daruma Coins, see below). For encounters not automatically completed, the player may choose to accept or reject the Operation Report (e.g. reject if they are worried about failing the check).

Each Shikigami has points for each **attribute**, which may change as they level up.

## Shikigami Attributes

Each Shikigami will have certain points of **attributes**, which give an advantage or disadvantage in the attribute checks for the encounters in Operation Reports. Shikigami may raise their **attribute** points upon leveling up. Details of the Shikigami can be seen in the "Figures" tab of the **Memo** menu accessible from the Hakoniwa screen.

* Knowledge
* Charm
* Nimble
* Stamina
* Luck

Attributes by Shikigami and Level
 Kusa (Level 1)

## Shikigami Recruitment

Shikigami are recruited through events triggered by placing specific items and furniture in the required "Do Business" machiya room. The item must be placed on the required furniture in the specified room to trigger the event.

## Shikigami Interactions and Leveling Up

Players can interact with recruited Shikigami (not on dispatch) in the Guest Room Machiya.

Daruma Coins earned by each Shikigami through their dispatches allows them to go on Strolls to obtain Interactive Materials to be used with Interactive Furniture (to level up the Shikigami and produce Interactive Items). The Strolls are initiated in the Guest Room Machiya, and their duration and amount of Interactive Materials obtained depends on the amount of Daruma Coins spent on the Stroll.

The Interactive Materials obtained during the Strolls may be used with Interactive Furniture with Shikigami present (not on dispatch) in the Guest Room Machiya to level up the Shikigami and produce Interactive Items. As the quality of the item produced in each interaction depends on an **attribute check**, it is best to choose the Shikigami with the highest corresponding **attribute** unless the player is only focused on leveling up one Shikigami in particular. The amount of Enchantment (i.e. experience points) generated per interaction depends on the comfort level of the room, i.e. a higher comfort stat will generate more Enchantment (EXP) per interaction. The comfort stat depends on the furniture in the room (similar to how the furniture / decorations in "Do Business" machiya rooms such as the Kiosk increase **attraction**).

Additionally, Shikigami may level up through automatic interactions with certain pieces of furniture (including exclusive pieces and decorative items) in the Guest Room Machiya if they have **mental needs** that can be addressed through the furniture pieces. However, as the mental needs do not appear constantly and cannot be triggered by the player, it is not recommended to rely on this to level up their Shopkeeper Dispatch Shikigami.

As the Shopkeeper Dispatch Shikigami increase in level, they gain **attribute** points, and **memories** (i.e. more character/story details) of the Shikigami will also be unlocked upon reaching higher levels (i.e. Level 2, 3, and 4)**.** Details including attribute points and **memories** of the Shikigami can be seen in the "Figures" tab of the Memo menu accessible from the Hakoniwa screen.