recursal/Fanatic-Fandom huggingface dataset:
Wind Waker (ability)

**Wind Waker** is an ability introduced in Generation S. It is the signature ability of the Aniswarm line.

### **In battle**

Wind Waker summons a violent wind storm in battle as soon as a Pokémon with Wind Waker enters the battle. This wind storm lasts for 5 turns. This can be extended to 8 turns with a Wind Rock. If another Pokémon with an ability causing a weather condition enters the battle the same turn as a Pokémon with Wind Waker, the slowest Pokémon's ability will remain on the battle.

If heavy rain, extremely harsh sunlight, or a mysterious air current is present, Wind Waker will fail to activate.

### **Outside of battle**

Wind Waker has no effect outside of battle.
Hydrate (ability)

**Hydrate** is an ability introduced in Generation S. So far, 5 Pokémon have this ability. It is exclusively obtained as a hidden ability.

## Effect

### **In battle**

Pokémon with Hydrate have their Normal-type moves turned into Water-type moves. The power of these moves are boosted by 30%.

## Trivia

* All Pokémon that can legitimately have Desecrate are Water-types.
Analytic (ability)

**Analytic** is an ability introduced in Generation V. So far, 14 Pokémon have this ability. It is exclusively obtained as a hidden ability.

## Effect

### **In battle**

If a Pokémon with Analytic executes its move after the Pokémon it originally targeted has already acted this turn, the power of its move is increased by 30%. Using a move and switching to another Pokémon count as having acted, while Mega Evolving, shifting, or the charging phase of Focus Punch do not.

### **Outside of battle**

Analytic has no effect outside of battle.

## Trivia

* Of the 28 abilities that are obtained exclusively as hidden abilities, Analytic is the most common, with 14 Pokémon capable of having it.
Snuke

**Snuke** (snewk) is a dual Poison/Steel-type Pokémon.

It evolves from Snailudge starting at level 39 when holding the Unknown Mineral. It is the final form of Slugly.

## Trivia

* Slugly's evolution line is closer to an actual life cycle than actually changing form. When it "evolves" into Snailudge, it finishes oozing out and just finds a rock to live under. When it "evolves" into Snuke, it is genetically modified with an item.
	+ Snuke's Pokédex entry even states that its status as an evolution of Snailudge is disputed. This is also mentioned by an NPC.

### Origin

Snuke seems to be based on a snail. It is a snail "Pokémon-ized" to gain features such as a radioactive body, a hard steel shell, and cannons.
Crystalis

**Crystalis** (CRIS-tuh-lis) is a dual Bug/Ice-type Pokémon.

It evolves from Polarva starting at level 20, and evolves into Glaciwing starting at level 36.

## Game Data

### **Learnset**

#### *By Leveling Up*

 * A level of "Start" indicates a move that will be known by a Crystalis obtained at level 1
* **Bold** indicates a move that gets STAB when used by Crystalis
* *Italic* indicates a move that gets STAB only when used by an evolution of Crystalis

## Trivia

### Name Origin

Crystalis is a combination of *crystal* and *chrysalis*.
Pupash

**Pupash** (pyoo-PASH) is a dual Bug/Psychic-type Pokémon.

It evolves from Larvux starting at level 20 and evolves into Winglow when leveled up during the day.

## Game Data

### **Learnset**

#### *By Leveling Up*

 Evo.
 * A level of "Start" indicates a move that will be known by a Pupash obtained at level 1
* **Bold** indicates a move that gets STAB when used by Pupash
* *Italic* indicates a move that gets STAB only when used by an evolution of Pupash
Cyclone Crash (move)

**Stats**

* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by King's Rock**
 **Target**

 * This move was created for Pokémon Cobalt Mist and Crimson Haze.

Not a TM or Tutor move.

**Cyclone Crash** is a damage-dealing Flying-type move introduced in Generation S. It is the signature move of Saptera.

## Effect

Cyclone Crash inflicts damage to all Pokémon on the field besides the user. It has no secondary effects.
Water (type)

The **Water type** is one of the nineteen types.

## Battle properties

Water type attacks are are boosted to 150% base power in rain and decreased to 50% base power during harsh sunlight.

## Pokémon

For a list of canon Water-type Pokémon, check out the page on Bulbapedia: http://bulbapedia.bulbagarden.net/wiki/Water\_(type)

There are 67 Water-type Pokémon in the Pokédex (66 not counting alternate forms).
Toxin Sequester (ability)

**Toxin Sequester** is an ability introduced in Generation S. So far, 5 Pokémon have this ability.

## Effect

### **In battle**

Pokémon with Toxin Sequester have their Poison-type moves powered up by 1.5× of their original power. If these moves have a chance to poison, that chance is doubled.

### **Outside of battle**

Toxin Sequester has no effect outside of battle.

## Trivia

* All Pokémon that can legitimately have Toxin Sequester are Poison-types.
Papa Zola

**Papa Zola** is a legendary superhero in his own self-titled television series. He was pulled out of the game into real world when BoBoiBoy and Gopal was warped out. He has since taken a job working as a teacher at BoBoiBoy's school where he teaches a huge range of subjects in hillarious ways.

## History

### BoBoiBoy Galaxy

Since the events of the movie, Papa Zola has presumably continued his job at Rintis Island Primary School. He was there when Koko Ci arrived on Earth. Later he decided that he wished to tag along on BoBoiBoy's adventure, stoawaying on their ship when they left.

Papa Zola later was promoted to TAPOPS Captain, after he managed to defeat a space mosquito from hurting BoBoiBoy, officially joining the team on their adventures.

## Trivia

* In That Joe Ker? episode, he claims himself as the Kampung Champion in card duels.

## External Links

* Papa Zola in BoBoiBoy Wiki (English) (Source)
* Papa Zola in BoBoiBoy Wiki (Malay)
Water Bubble (ability)

**Water Bubble** is an ability introduced in Generation VII. It is the signature ability of Dewpider and Araquanid.

## Effect

### **In battle**

Water Bubble halves the damage dealt to the Pokémon with this ability by Fire-type attacks and doubles the power of Water-type moves used by the Pokémon with this ability.

It also prevents the Pokémon with the ability from being burned. A Pokémon with Water Bubble will be cured of burn if it is burned while in battle (such as if it gains the ability by an effect like Skill Swap, or is burned by a Pokémon with an ability like Mold Breaker).

### **Outside of battle**

Water Bubble has no effect outside of battle.
Storm Drain (ability)

**Storm Drain** is an ability introduced in Generation IV. So far, 9 Pokémon have this ability.

## Effect

### **In battle**

Storm Drain forces all single-target Water-type moves to strike the Pokémon with this ability, including those used by allies. Water-type moves will never miss the Pokémon with this ability. The Water-type move that hits the Pokémon with Storm Drain will raise its Special Attack instead of doing damage.

If the Pokémon that has Storm Drain is protected from a Water-type move, Storm Drain will not work and the Water-type move will either fail or hit an ally (if it is a move such as Surf or Muddy Water).

Storm Drain cannot redirect Water-type Hidden Power, Judgment, or Natural Gift.

If another Pokémon becomes the center of attention, Water-type moves will be directed to it instead of the Pokémon with Storm Drain.

### **Outside of battle**

Storm Drain tries to force an encounter with a Water-type Pokémon, if possible.
Pure Chaos (ability)

**Pure Chaos** is an ability introduced in Generation S. So far, 4 Pokémon have this ability.

## Effect

### **In battle**

Pokémon with Pure Chaos take 1× damage from Fairy-type moves. Dragon-type moves also deal 1× damage to Fairy-types. The Pokémon's other typing (if it has one) is taken into account as well; for example, Klefki would resist a Dragon-type move since it is part Steel-type.

### **Outside of battle**

Pure Chaos has no effect outside of battle.

## Trivia

* Since Deino, Zweilous, and Hydreigon are all part Dark-type as well, they will actually take 2× damage from Fairy-type moves instead of 1×.
	+ However, Pure Chaos still benefits them, as without it, they would take 4× damage. Their Dragon-type moves also do 1× damage to Fairy-types.
	+ If the opponent has Pure Chaos, Mega Altaria would actually be weak to Dragon-type moves, since it is part Dragon-type.
* All Pokémon that can legitimately have Pure Chaos are Dragon-types.
Drought (ability)

**Drought** is an ability introduced in Generation III. So far, 5 Pokémon have this ability.

## Effect

### **In battle**

Drought summons harsh sunlight in battle as soon as a Pokémon with Drought enters the battle. This sun lasts for 5 turns. This can be extended to 8 turns with a Heat Rock. If another Pokémon with an ability causing a weather condition enters the battle the same turn as a Pokémon with Drought, the slowest Pokémon's ability will remain on the battle.

If heavy rain, extremely harsh sunlight, or a mysterious air current is present, Drought will fail to activate.
Starter Pokémon

At the beginning of their journey, Trainers are given a **starter Pokémon**. The player must choose one out of the three. When they are given to the player, starter Pokémon begin at level 5 and hold no item. Only one of them is obtainable through the entire main story, so the player must choose wisely.

Once another Pokémon is caught, the starter Pokémon may be retired, but it is often with this Pokémon that Trainers learn friendship and trust. As such, even advanced Trainers may still use their starter Pokémon, and they will often be the most powerful Pokémon on their respective teams.

#### Hemphir

In Pokémon Caelum and Inferos, the regional Professor Professor Cherry invites the player, Dan, and Freya to his lab. She offers them each one Pokémon to assist with research and completing the Pokédex.

## Trivia

* Dan will always choose the Pokémon strong against the player's Pokémon while Freya, not having too much of a choice, will always have the Pokémon weak to the player's Pokémon.
* After defeating the Pokémon League, Dan will trade you the starter that is strong against yours. He will request any Pokémon and it is always Level 1. You can receive the final one from an egg given to you by an old lady in Insulam City.
Sharp Claws (ability)

**Sharp Claws** is an ability introduced in Generation S. So far, 8 Pokémon have this ability. It is exclusively obtained as a hidden ability.

## Effect

### **In battle**

Pokémon with Sharp Claws have their claw-based moves increased by 20%.

### **Outside of battle**

Sharp Claws has no effect outside of battle.

## Moves boosted by Sharp Claws

*Hone Claws will raise the user's Attack and accuracy by 2 stages instead of 1.*

## Trivia

* No two moves that Sharp Claws applies a boost to are the same type.
Strangle Seed (move)

**Stats**

* Not affected by Protect
* **Affected by Magic Coat** and **Magic Bounce**
* Not affected by Snatch
* Not affected by King's Rock
 **Target**

 * This move was created for Pokémon Cobalt Mist and Crimson Haze.

Not a TM or Tutor move.

**Strangle Seed** is a non-damaging Grass-type move introduced in Generation S.

## Effect

Strangle Seed sets an entry hazard around the target Pokémon. Pokémon on the target's field receive damage at the end of every turn. The amount of damage received at the end of every turn is affected by type effectiveness against Grass. It also does not stack if multiple layers are set. It does not damage Pokémon with the ability Magic Guard. The moves Rapid Spin and Defog remove the effect of Strangle Seed; Rapid Spin removes Strangle Seed set around the Rapid Spinner while Defog removes Strangle Seed set around the target of Defog.
Chain Whip (move)

**Stats**

* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by King's Rock**
 **Target**

 * This move was created for Pokémon Cobalt Mist and Crimson Haze.

Not a TM or Tutor move.

**Chain Whip** is a damage-dealing Fighting-type move introduced in Generation S. It is the signature move of Mechain, Metalek, and Whippain.

## Effect

Chain Whip inflicts damage and has no secondary effects.
No Guard (ability)

**No Guard** is an ability introduced in Generation III. So far, 17 Pokémon have this ability.

## Effect

### **In battle**

All moves used by or against a Pokémon with this ability cannot miss. It also allows Pokémon to be hit during the semi-invulnerable turn of Fly, Bounce, Dive, Dig, Shadow Force, Sky Drop, and Phantom Force.

### **Outside of battle**

If a Pokémon with No Guard is in the first place in the party (even if fainte), the wil Pokémon encounter rate increases by 50%.

## Pokémon with Pure Power

### Mega Ability

* Spinarak and Ariados did not have No Guard until Generation S. It can still get its old hidden ability, Sniper, via special ability.
Lunar Boost (ability)

**Lunar Boost** is an ability introduced in Generation S. It is the signature ability of Moontenna. It is exclusively obtained as a hidden ability.

## Effect

### **In battle**

At night, Pokémon with Lunar Boost have their highest offensive stat (Attack or Special Attack) doubled. In the Battle Frontier, it is increased by 1.5×.

### **Outside of battle**

Lunar Boost has no effect outside of battle.
Wonder Skin (ability)

**Wonder Skin** is an ability introduced in Generation V.

## Effect

### **In battle**

Wonder Skin reduces the accuracy of status moves used against the Pokémon with this ability to 50%. It will not modify the accuracy of a move that is already 50% or less. Other effects may still be able to modify the accuracy after Wonder Skin's effect.

Wonder Skin does not affect moves used by Pokémon with Mold Breaker, Teravolt, or Turboblaze.

### **Outside of battle**

Wonder Skin has no effect outside of battle.
Caluca

**Caluca** (cuh-LOO-cuh) is a dual Water/Steel-type Pokémon.

It evolves from Fiddlob starting at level 25 and evolves into Crusaciqua starting at level 36.

## Trivia

* Caluca was part of the Sun & Moon fake Pokédex leak.
* The Fiddlob line were originally going to have cannons in their pincers, but they were changed to physical attackers because of the existence of Clauncher and Clawitzer.
Yaya

**Yaya Yah**, has the nicknamed **Yaya**, is one of the main characters in *BoBoiBoy Galaxy*.

## Abilities

* **Gravitational Lift** (*Apungan Graviti*)
* **Powerful Punch** (*Tumbukan Padu*)
* **Gravitational Smash** (*Hempasan Graviti*)

These is an ability as she uses while driving her vehicle:

* **Gravitational Force** (*Tolakan Graviti*)

## Appearance

Yaya is now 14 years old and she's getting taller. She wears a long sleeves pink and white blouse. A yellow belt with a small flower bag hanging on her right waist. She wears a brown pant and an orange coloured goggle. She also wears a pair of white and pink shoes. She has a flower clip on her left chest. She is also changes her hood (hijab) style. She has her power watch on her right wrist, while yellow bracelet on her left wrist.

## Personality

Yaya portrays a kind personality and she loves to bake. She gets a little upset whenever her friends wouldn't eat her biscuits. Moreover, she is one of BoBoiBoy's smart friends. She pushes herself to the limit to be the best student in her class.

## Trivia

* Yaya's blood type is A.
	+ Despite her inability to make cookies, she is able to cook edible meals aside from cookies.
	+ In Detective Yaya Book 1, Suzy reveals that she is a huge fan of Yaya.
	+ In fan mail, it was revealed that Yaya's favorite genre is action.
	+ The fan mails reveal that Yaya already knows the taste of her cookies but she refuses to accept that they taste horrible.
	+ In Detective Yaya Book 5, when Yaya catches a cold, every sneeze creates an earthquake, which nearly destroyed Rintis Island Primary School during her exam, and Ochobot is the one to remove the watch before things get worse.
	+ She has a cushion plushie along with BoBoiBoy, Cattus and Ochobot.
	+ Her favorite color is pink but it is revealed that she also likes yellow.
	+ Yaya and Gopal are the only characters so far whose surnames have been revealed.
	+ It was revealed that the reason Yaya's biscuits taste bad is because she puts fried onions in it.
	+ According to *Fly With Yaya*, Yaya's favorite dish is ramen and she owns a phone.
Ice (type)

The **Ice type** is one of the eighteen types.

## Battle properties

Ice type Pokémon take no damage from hail.

Ice type attacks are are boosted to 150% base power during hail.

## Pokémon

For a list of canon Ice-type Pokémon, check out the page on Bulbapedia: http://bulbapedia.bulbagarden.net/wiki/Ice\_(type)

There are 27 Ice-type Pokémon in the Pokédex.
Renegade Chains (ability)

**Renegade Chains** is an ability introduced in Generation S. It is the signature ability of Giratina.

## Effect

### **In battle**

When a Pokémon with Renegade Chains is attacked with any form of direct damage, the attacker will lose 1/8 of its maximum HP.

### **Outside of battle**

Renegade Chains has no effect outside of battle.

## Trivia

* Renegade Chains replaces Levitate as Origin Form Giratina's main ability.
	+ Giratina's Altered Form gets Pure Chaos to replace Pressure.
Glaciwing

**Crystalis** (CRIS-tuh-lis) is a dual Bug/Ice-type Pokémon.

It evolves from Polarva starting at level 20, and evolves into **Glaciwing** starting at level 36.

## Game Data

### **Learnset**

#### *By Leveling Up*

 * A level of "Start" indicates a move that will be known by a Crystalis obtained at level 1
* **Bold** indicates a move that gets STAB when used by Crystalis
* *Italic* indicates a move that gets STAB only when used by an evolution of Crystalis

## Trivia

### Name Origin

Crystalis is a combination of *crystal* and *chrysalis*.
Temporal Drag (ability)

**Temporal Drag** is an ability introduced in Generation S. It is the signature ability of Dialga.

## Effect

### **In battle**

When a Pokémon with Temporal Drag enters the battle, all of the opponents have their Speed lowered by 2 stages.

### **Outside of battle**

Temporal Drag has no effect outside of battle.

## Trivia

* Temporal Drag replaces Pressure as Dialga's main ability.
Static Field (move)

**Stats**

* Not affected by Protect
* Not affected by Magic Coat
* Not affected by Snatch
* Not affected by King's Rock
 **Target**

 * This move was created for Pokémon Cobalt Mist and Crimson Haze.

Not a TM or Tutor move.

**Static Field** is a non-damaging Electric-type move introduced in Generation S.

## Effect

Static Field protects all Pokémon on the user's side of the field from status moves for five turns. It does not protect against damaging moves or moves that target their user.

Static Field even protects from status moves that can bypass Protect, Detect, and Spiky Shield (such as Sketch and Play Nice). The only status moves it cannot protect from are Perish Song and entry hazard moves.

## Learnset

### By breeding

 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.
Fire (type)

The **Fire type** is one of the eighteen types.

## Battle properties

Fire type Pokémon cannot be burned.

Fire type attacks are are boosted to 150% base power in harsh sunlight and decreased to 50% base power during rain.

## Pokémon

For a list of canon Fire-type Pokémon, check out the page on Bulbapedia: http://bulbapedia.bulbagarden.net/wiki/Fire\_(type)

There are 32 Fire-type Pokémon in the Pokédex (31 not counting alternate forms).
Desecrate (ability)

**Desecrate** is an ability introduced in Generation S. So far, 5 Pokémon have this ability. It is exclusively obtained as a hidden ability.

## Effect

### **In battle**

Pokémon with Desecrate have their Normal-type moves turned into Ghost-type moves. The power of these moves are boosted by 30%.

### **Outside of battle**

Desecrate has no effect outside of battle.

## Trivia

* All Pokémon that can legitimately have Desecrate are Ghost-types.
Dark (type)

The **Dark type** is one of the eighteen types.

## Battle properties

Dark type attacks are are boosted to 150% base power during a lunar eclipse and decreased to 50% base power during a solar eclipse.

Dark type Pokémon take damage equal to 1/8 of their maximum HP during pitch-black.

## Pokémon

For a list of canon Dark-type Pokémon, check out the page on Bulbapedia: http://bulbapedia.bulbagarden.net/wiki/Dark\_(type)

There are 40 Dark-type Pokémon in the Pokédex.
Water Compaction (ability)

**Water Compaction** is an ability introduced in Generation VII. It is the signature ability of Sandygast and Palossand.

## Effect

### **In battle**

When a Pokémon with Water Compaction is hit by a Water-type move, its Defense rises by two stages. It will activate for every hit of Water Shuriken.

### **Outside of battle**

Water Compaction has no effect outside of battle.
Leading Force (ability)

**Leading Force** is an ability introduced in Generation S. It is the signature ability of Followisp.

## Effect

### **In battle**

If the Pokémon with Leading Force is faster than any of the opponents, it drains 1/8 of their HP at the end of every turn. If it is faster than both of the opponents in a double battle, it drains 1/8 of both of their HP. If one of the opposing Pokémon have less than 1/8 of their remaining HP left, Leading Force will make them faint.

### **Outside of battle**

If a Pokémon with Leading Force is in the first place in the party (even if fainted), the wild Pokémon encounter rate increases by 100%. It shares this trait with Arena Trap and Swarm.
Crescoon

**Crescoon** (kres-KOON) is a dual Bug/Fairy-type Pokémon.

It evolves from Castellar starting at level 20 and evolves into Moontenna when leveled up at night.

## Game Data

### **Learnset**

#### *By Leveling Up*

 Evo.
 * A level of "Start" indicates a move that will be known by a Crescoon obtained at level 1
* **Bold** indicates a move that gets STAB when used by Crescoon
* *Italic* indicates a move that gets STAB only when used by an evolution of Crescoon
Pixie Dance (move)

**Stats**

* **Affected by Protect**
* **Affected by Magic Coat** and **Magic Bounce**
* Not affected by Snatch
* Not affected by King's Rock
 **Target**

 * This move was created for Pokémon Cobalt Mist and Crimson Haze.

Not a TM or Tutor move.

**Pixie Dance** is a non-damaging Fairy-type move introduced in Generation S. It is the signature move of Legenite.

## Effect

Spore puts the target to sleep. Pixie Dance cannot affect targets with Insomnia or Vital Spirit as their ability.

Pokémon under the effect of Sweet Veil are also unaffected by Pixie Dance.
Berserk (ability)

**Berserk** is an ability introduced in Generation VII. So far, 4 Pokémon have this ability.

## Effect

### **In battle**

Every time the HP of a Pokémon with Berserk drops below half, its Special Attack is raised by one stage.

## Trivia

* All Pokémon that can legitimately have Berserk are Dragon-types.
* In the official games, Berserk only activates by direct damage, and wouldn't activate if the Pokémon was damaged by something such as Leech Seed, status conditions, or weather. However, this is changed in Cobalt Mist and Crimson Haze.
Weak Armor (ability)

**Weak Armor** is an ability introduced in Generation V. 19 Pokémon have this ability.

## Effect

### **In battle**

When a Pokémon with this ability is hit by a physical move, its Defense is decreased by one stage and its Speed is increased by two stages.

If a Pokémon with this ability is hit by a physical multi-strike move (such as Fury Swipes), each hit activates this ability.

### **Outside of battle**

Weak Armor has no effect outside of battle.
Slugly

**Slugly** (SLUG-lee) is a dual Poison/Bug-type Pokémon.

It evolves into Snailudge starting at level 27, which evolves into Snuke starting at level 39 when holding the Unknown Mineral.

## Trivia

* Slugly's evolution line is closer to an actual life cycle than actually changing form. When it "evolves" into Snailudge, it finishes oozing out and just finds a rock to live under. When it "evolves" into Snuke, it is genetically modified with an item.
	+ Snuke's Pokédex entry even states that its status as an evolution of Snailudge is disputed. This is also mentioned by an NPC.

### Origin

Slugly seems to be based on a slug. It is a slug "Pokémon-ized" to gain radioactive features.
Crimson

**Crimson** is the male playable character in Pokémon Cobalt Mist and Crimson Haze. He is never called by name, but is called this by the developers. If you do not play as him, he does not appear in the game.

## In the games

In Hemphir, the legal age to have your own house is 16. The game starts with your parents entrusting their house to you. This makes Pokémon Cobalt Mist and Crimson Haze one of the first games where the player lives alone (for the most part). Crimson's mother, Harmonia, is a Psychic-type Elite Four member, and his father Cadmus is a scientist researching artificially created Pokémon.

## Pokémon

*Crimson is never battled throughout the game.*

## Trivia

* Crimson's front battle sprite is never seen throughout the game, but exists in the games files, most likely for picture purposes on the wikia.
Milmudile

**Milmudile** (mil-muh-DAI-yil) is a dual-type Rock/Ground Pokémon.

It is resurrected from a Tooth Fossil and evolves into Armudile starting at level 35.

## Game Data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Learnset**

#### *By TM*

 * **Bold** indicates a move that gets STAB when used by Milmudile
* *Italic* indicates a move that gets STAB only when used by an evolution of Milmudile

#### *By Breeding*

 * Moves marked with an asterisk (\*) must be chain bred onto Milmudile
* **Bold** indicates a move that gets STAB when used by Milmudile
* *Italic* indicates a move that gets STAB only when used by an evolution of Milmudile

#### *By Tutoring*

 * **Bold** indicates a move that gets STAB when used by Milmudile
* *Italic* indicates a move that gets STAB only when used by an evolution of Milmudile

## Trivia

### **Design Origin**

Milmudile is based off of the *Chimaerasuchus*, an ancient crocodile-like creature. Even though it lived in a time period different then that of the *Titanoboa*, they are depicted as enemies in some stories, which explains the rivalry of Milmudile and Shevenoa back then.

### **Name Origin**

Milmudile possibly comes from the words *crocodyliform*, *mud*, and *crocodile*.
Normal (type)

The **Normal type** is one of the eighteen types.

## Battle properties

 2× | None

*Note:* Although Normal-type attacks normally have no effect on Ghost-type Pokémon, the moves Foresight and Odor Sleuth, as well as the Ability Scrappy, allow both Normal-type and Fighting-type moves to affect Ghost-type Pokémon. Additionally, the move Struggle can hit Ghost-type Pokémon.

## Pokémon

For a list of canon Normal-type Pokémon, check out the page on Bulbapedia: http://bulbapedia.bulbagarden.net/wiki/Normal\_(type)

There are 10 Normal-type Pokémon in the Pokédex.

## Trivia

* Normal is the least common type out of all the new Pokémon introduced, with a total of 10 Pokémon that have the type.
* Razpore's typing changes from Normal to the primary type of the opponent when it enters the battle. If the opponent switches out, it will still change its type.
* fatal\_error;'s weird typing gives it the properties of the Normal-type. It's ??? typing will change to match the type of move it uses.
Snow Warning (ability)

**Snow Warning** is an ability introduced in Generation IV. So far, 11 Pokémon have this ability. 2 of these Pokémon are unavailable in Generation S.

## Effect

### **In battle**

Snow Warning summons hail in battle as soon as a Pokémon with Snow Warning enters the battle. This hail lasts for 5 turns. This can be extended to 8 turns with a Icy Rock. If another Pokémon with an ability causing a weather condition enters the battle the same turn as a Pokémon with Snow Warning, the slowest Pokémon's ability will remain on the battle.

If heavy rain, extremely harsh sunlight, or a mysterious air current is present, Snow Warning will fail to activate.

### **Outside of battle**

Snow Warning has no effect outside of battle.
Magma Surge (move)

**Stats**

* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by King's Rock**
 **Target**

 * This move was created for Pokémon Cobalt Mist and Crimson Haze.

Not a TM or Tutor move.

**Magma Surge** is a damage-dealing Ground-type move introduced in Generation S. It is the signature move of Genarlem.

## Effect

Magma Surge inflicts damage to all Pokémon on the field except the user. It has no secondary effects.

## Trivia

* Even though Magma Surge has "magma" in it and moves like Magma Storm are Fire-type, it is a Ground-type since it is the signature move of the Legendary Pokémon that represents the element earth.

Template:ElementLegendarySignatureMoves
Crusaciqua

**Crusaciqua** (cru-SAE-shi-kwah) is a dual Water/Steel-type Pokémon.

It evolves from Caluca starting at level 36. It is the final form of Fiddlob.

## Trivia

* The Fiddlob line were originally going to have cannons in their pincers, but they were changed to physical attackers because of the existence of Clauncher and Clawitzer.

### Origin

Crusaciqua is based off of the fiddler crab.
Hemphir

**Hemphir**is a region in the Pokémon world. It is where the pre-game of Pokémon Cobalt Mist and Crimson Haze takes place. Hemphir is far away from the other seven regions, and most of the Pokémon living in Hemphir are very diverse and different from Pokémon living in the other seven official regions.
Clear Body (ability)

**Clear Body** is an ability introduced in Generation III. So far, 17 Pokémon have this ability.

## Effect

### **In battle**

Clear Body prevents stat reduction caused by other Pokémon's moves and abilities (such as Scary Face or Intimidate), including Sticky Web. Clear Body does not prevent self-inflicted stat reductions such as from moves like Superpower or Hammer Arm.

Clear Body only protects from effects that lower stat stages, so it does not prevent stat reduction from items like the Iron Ball, the status conditions paralysis or burn, or the moves Guard Split or Power Split. Clear Body does not prevent stat stages being directly modified by Heart Swap, Guard Swap, Power Swap, Baton Pass, or Topsy-Turvy.

This ability is ignored by Pokémon with Mold Breaker, Teravolt, and Turboblaze.

### **Outside of battle**

Clear Body has no effect outside of battle.
Tectonic Force (move)

**Stats**

* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by King's Rock**
 **Target**

 * This move was created for Pokémon Cobalt Mist and Crimson Haze.

Not a TM or Tutor move.

**Tectonic Force** is a damage-dealing Ground-type move introduced in Generation S.

## Effect

Tectonic Force does damage. It has a 30% chance to burn each opponent.
Mega Missile (move)

**Stats**

* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by King's Rock**
 **Target**

 * This move was created for Pokémon Cobalt Mist and Crimson Haze.

Not a TM or Tutor move.

**Mega Missile** is a damage-dealing Steel-type move introduced in Generation S. It is the signature move of Armorine.

## Effect

Mega Missile deals damage to the target, then inflicts damage to all other Pokémon on the field equal to 1/8 of their respective maximum HP. This damage is treated as normal damage from a direct attack, and inherits the properties of the original Mega Missile attack. It does not make contact, is not affected by Magic Coat, is not affected by Snatch, and is not a sound-based move. However, it is affected by Protect and can cause an opponent's King's Rock to activate.

## Trivia

* Mega Missile is like Flame Burst; however, there are many differences. Mega Missile is Steel-type while Flame Burst is Fire-type. Also, Mega Missile is more powerful and has less PP. However, the main difference is in the secondary damage. Mega Missile's secondary damage is stronger, and unlike Flame Burst (where the damage has special properties), the properties of the secondary damage is treated as normal damage and has the same properties as the damage dealt by the original attack.
Polarva

**Polarva** (poh-LAR-vuh) is a dual Bug/Ice-type Pokémon.

It evolves into Crystalis starting at level 20, which evolves into Glaciwing starting at level 36.

## Game Data

### **Learnset**

#### *By Leveling Up*

 * A level of "Start" indicates a move that will be known by a Polarva obtained at level 1
* **Bold** indicates a move that gets STAB when used by Polarva
* *Italic* indicates a move that gets STAB only when used by an evolution of Polarva

## Trivia

### Name Origin

Polarva is a combination of *polar* and *larva*.
Water Veil (ability)

**Water Veil** is an ability introduced in Generation V. 12 Pokémon have this ability.

## Effect

### **In battle**

Water Veil prevents the Pokémon from being burned.

A Pokémon with this ability will be cured of burn if it is burned while in battle (such as if it gains the ability outside of battle or by an effect like Skill Swap, or is burned by a Pokémon with an ability like Mold Breaker).

### **Outside of battle**

If a Pokmon gains Water Veil outside of battle via special ability tutor or an Ability Capsule, the burn will not be cured until it enters battle.
Heavy Armor (ability)

**Heavy Armor** is an ability introduced in Generation S. So far, 3 Pokémon have this ability.

## Effect

### **In battle**

Pokémon with Heavy Armor have their Attack and Defense increased by 1.5× of its original value.

### **Outside of battle**

Heavy Armor has no effect outside of battle.

## Trivia

* All Pokémon that can legitimately have Heavy Armor are Steel-types.
Acid Burn (move)

**Stats**

* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by King's Rock**
 **Target**

 * This move was created for Pokémon Cobalt Mist and Crimson Haze.

Not a TM or Tutor move.

**Acid Burn** is a damage-dealing Fire-type move introduced in Generation S. It is the signature move of Torctail.
Cannon Charge (move)

**Stats**

* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by King's Rock**
 **Target**

 * This move was created for Pokémon Cobalt Mist and Crimson Haze.

Not a TM or Tutor move.

**Cannon Charge** is a Steel-type move introduced in Generation S.

## Effect

Cannon Charge does damage, and the user receives recoil damage equal to ⅓ of the damage drone to the target.
Motor Drive (ability)

**Motor Drive** is an ability introduced in Generation IV. So far, 5 Pokémon have this ability.

## Effect

### **In battle**

Pokémon with Motor Drive are immune to Electric-type moves. If it is hit by one, its Speed is boosted.

If a Pokémon with Motor Drive is holding a Cell Battery, Motor Drive absorbs the move so the Cell battery's effect is not triggered.

### **Outside of battle**

Motor Drive has no effect outside of battle.

## Trivia

* All Pokémon that can legitimately have Motor Drive are Electric-types.
Rusted Body (ability)

**Rusted Body** is an ability introduced in Generation S. So far, 4 Pokémon have this ability.

## Effect

### **In battle**

Pokémon with Rusted Body lose 1/16 of their maximum HP every turn. However, their Speed rises by 2. If the Speed stat is already maxed out, HP will be lost every even-numbered turn.

### **Outside of battle**

Rusted Body has no effect outside of battle.

## Trivia

* All Pokémon that can legitimately have Rusted Body are Steel-types.
Vengeful Spirit (ability)

**Vengeful Spirit** is an ability introduced in Generation S. So far, 2 Pokémon have this ability.

## Effect

### **In battle**

The move that causes the Pokémon with this ability to faint has its PP depleted. If the Pokémon with this ability faints to indirect damage, Vengeful Spirit will fail to activate.

### **Outside of battle**

Vengeful Spirit has no effect outside of battle.
Embleat

**Embleat**(em-BLEET) is a Fire-type Pokémon.

It evolves into Cashmar starting at level 16, which evolves into Rashmere starting at level 36.

Along with Lizord and Elespout, it is one of the starters the protagonist can choose at the beginning of the game.

## Biology

Embleat is a baby goat Pokémon. It has green eyes and two horns on its head. These horns are lit on fire, and it uses them to attack. Its body is covered with red wool. This wool is not flammable, but can ignite those who touch it, making this Pokémon a dangerous threat to people who try to pet it.

### **Gender Differences**

According to a book on one of the shelves in the Suburban Safari Zone, you can tell if a Lizord is male by looking at the belly; if it is male, there will be lots of blue stripes going across its belly. However, none of Lizord's in-game sprites show its belly.

## Game Data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Learnset**

#### *By Tutoring*

 * **Bold** indicates a move that gets STAB when used by Lizord
* *Italic* indicates a move that gets STAB only when used by an evolution of Lizord

## Trivia

### **Design Origin**

Lizord is based off of a green fence lizard\*, who's males are known for having blue stripes on their underside.

* The green fence lizard is not an actual animal; some fence lizards are colored green, whether they be western, eastern, or any other type.

### **Name Origin**

Lizord comes from *lizard*and *sword*, referring to how its claws are known for being as sharp as swords.
Incinerate (ability)

**Incinerate** is an ability introduced in Generation S. So far, 3 Pokémon have this ability. It is exclusively obtained as a hidden ability.

## Effect

### **In battle**

Pokémon with Incinerate have their Normal-type moves turned into Fire-type moves. The power of these moves are boosted by 30%.

### **Outside of battle**

Incinerate has no effect outside of battle.

## Trivia

* All Pokémon that can legitimately have Desecrate are Fire-types.
Orbit Smash (move)

**Stats**

* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by King's Rock**
 **Target**

 * This move was created for Pokémon Cobalt Mist and Crimson Haze.

Not a TM or Tutor move.

**Orbit Smash** is a damage-dealing Rock-type move introduced in Generation S.

## Effect

Orbit Smash inflicts damage and the user receives half of the damage dealt as recoil.

## Trivia

* Orbit Smash is tied with Head Smash and Rock Wrecker for the highest base power of all Rock-type moves.

Template:OrbitSmashMoves
Fighting (type)

The **Fighting type** is one of the eighteen types.

## Battle properties

*Note:* Although Fighting-type attacks normally have no effect on Ghost-type Pokémon, the moves Foresight and Odor Sleuth, as well as the Ability Scrappy, allow both Normal-type and Fighting-type moves to affect Ghost-type Pokémon.

## Pokémon

For a list of canon Fighting-type Pokémon, check out the page on Bulbapedia: http://bulbapedia.bulbagarden.net/wiki/Fighting\_(type)

There are 20 new Fighting-types.
Rock (type)

The **Rock type** is one of the eighteen types.

## Battle properties

Rock type Pokémon are immune to sandstorm damage. They share this trait with Ground and Steel types.

Rock type Pokémon gain a 50% Special Defense boost during a sandstorm. Rock type attacks are also boosted to 150% base power in a sandstorm.

## Pokémon

For a list of canon Rock-type Pokémon, check out the page on Bulbapedia: http://bulbapedia.bulbagarden.net/wiki/Rock\_(type)

There are 39 Rock-type Pokémon in the Pokédex.
Munchip

**Munchip** (MUHN-chip) is a Normal-type Pokémon.

It evolves into Squirlide starting at level 21.

## Biology

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Learnset**

#### *By TM*

 * **Bold** indicates a move that gets STAB when used by Munchip
* *Italic* indicates a move that gets STAB only when used by an evolution of Munchip

#### *By Tutoring*

 * **Bold** indicates a move that gets STAB when used by Munchip
* *Italic* indicates a move that gets STAB only when used by an evolution of Munchip

## Trivia

### **Name Origin**

Munchip comes from *munch* and *chip* (from chipmunk).
Shevenoa

**Shevenoa** (she-vi-NO-wuh) is a dual-type Rock/Dark Pokémon.

It is resurrected from a Scale Fossil and evolves into Rigitidan starting at level 35.

## Game Data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Learnset**

#### *By TM*

 * **Bold** indicates a move that gets STAB when used by Shevenoa
* *Italic* indicates a move that gets STAB only when used by an evolution of Shevenoa

#### *By Breeding*

 * Moves marked with an asterisk (\*) must be chain bred onto Shevenoa
* **Bold** indicates a move that gets STAB when used by Shevenoa
* *Italic* indicates a move that gets STAB only when used by an evolution of Shevenoa

#### *By Tutoring*

 * **Bold** indicates a move that gets STAB when used by Shevenoa
* *Italic* indicates a move that gets STAB only when used by an evolution of Shevenoa

## Trivia

* Shevenoa can be mistaken as a Rock/Poison type for being a snake. However, it is a Dark-type since it sneaks up on prey at night and kills them by squeezing them instead of actually using any venom.
	+ Shevenoa and Rigitidan were also originally Rock/Poison type, and had shells on their backs. This explains the strange origins behind Shevenoa's name.

### **Design Origin**

Sobokiri: The original fossil Pokémon we had didn't really have a good lore put into them. We decided to scrap them and make up new ones. We thought for a long time, and we eventually remembered a story we read a while ago in 6th grade. It took place during the Cretaceous period, and the two main characters were based off of the *Titanoboa*and the *Chimaerasuchus*, which is what it said on the "About the Story" page. We thought this was cool, and decided to make those two into the fossils we have now. The traits they have in these games are similar to the traits they had in the story. The *Titanoboa*was sneaky and liked to play tricks on the *Chimaerasuchus*, who was usually enjoying a peaceful day.

### **Name Origin**

Shevenoa possibly comes from the words *shell*, *venom*, and *boa*. The reason for this was because it's original design portrayed it as a snake under a rock. It also used to be Rock/Poison.
Ammoleon

**Ammoleon** (uh-MOA-lee-ahn) is a dual Fighting/Water-type Pokémon.

It evolves from Tetreth starting at level 27.

## Trivia

### Origin

Ammoleon is based off of a tetra. It may also take inspiration from Napoleon, a French military leader who commonly used muskets and rifles.

### Name Origin

Ammoleon is a combination of *ammo* and Napoleon.
Smoke Veil (ability)

**Smoke Veil** is an ability introduced in Generation S. It is the signature ability of Rustox and Rusteel.

## Effect

### **In battle**

Smoke Veil doubles the evasiveness of the Pokémon with this ability.

### **Outside of battle**

If a Pokémon with Smoke Veil is in the first place in the party (even if fainted), the chance of encountering a wild Pokémon is decreased by 50%. It shares this effect with White Smoke, Quick Feet and Stench.
Gamma Ray (move)

**Stats**

* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by King's Rock**
 **Target**

 * This move was created for Pokémon Cobalt Mist and Crimson Haze.

Not a TM or Tutor move.

**Gamma Ray** is a damage-dealing Poison-type move introduced in Generation S. It is the signature move of Uranion.

## Effect

Gamma Ray inflicts damage. A recharge turn is required on the turn after damage is done, during which no action may be performed.

Gamma Ray will not require a recharge turn if it misses, the user flinches, the user is put to sleep after the attack but before the recharge turn, or the user is frozen after the attack but before the recharge turn. If the user is confused, the recharge turn of Gamma Ray will not count towards the number of turns the user will remain confused.
Spirisule

**Spirisule** (SPEE-ri-sool) is a dual Ghost/Normal-type Pokémon.

It evolves from Capshur starting at level 26.

## Trivia

* No other Pok�émon has the same type combination as Spirisule and its pre-evolution.
* Capshur and Spirisule share some similarities with Spiritomb. They are both the Forbidden Pokémon, can both be found in the overworld in some way, and are both bound to different objects.

### Origin

Spirisule seems to be a homage to the original Pokémon ghost sprite from the original Generation I games. It has a similar appearance; it is basically the same ghost, but bound to a Poké Ball. However, to differentiate it from Capshur, it has grown more and become bigger. The Poké Ball seems to have grown with it, becoming bigger and spiked.

Spirisule's shiny is bound to a Master Ball.
Rigitidan

**Rigitidan** (ri-ji-TAI-din) is a dual-type Rock/Dark Pokémon.

It evolves from Shevenoa starting at level 35, after it is revived from a Scale Fossil.

## Game Data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Learnset**

#### *By TM*

 * **Bold** indicates a move that gets STAB when used by Rigitidan
* *Italic* indicates a move that gets STAB only when used by an evolution of Rigitidan

#### *By Breeding*

 * Moves marked with an asterisk (\*) must be chain bred onto Rigitidan
* **Bold** indicates a move that gets STAB when used by Rigitidan
* *Italic* indicates a move that gets STAB only when used by an evolution of Rigitidan

#### *By Tutoring*

 * **Bold** indicates a move that gets STAB when used by Rigitidan
* *Italic* indicates a move that gets STAB only when used by an evolution of Rigitidan

## Trivia

* Rigitidan can be mistaken as a Rock/Poison type for being a snake. However, it is a Dark-type since it sneaks up on prey at night and kills them by squeezing them instead of actually using any venom.
	+ Shevenoa and Rigitidan were originally Rock/Poison type, and had shells on their backs.

### **Design Origin**

Sobokiri: The original fossil Pokémon we had didn't really have a good lore put into them. We decided to scrap them and make up new ones. We thought for a long time, and we eventually remembered a story we read a while ago in 6th grade. It took place during the Cretaceous period, and the two main characters were based off of the *Titanoboa* and the *Chimaerasuchus*, which is what it said on the "About the Story" page. We thought this was cool, and decided to make those two into the fossils we have now. The traits they have in these games are similar to the traits they had in the story. The *Titanoboa* was sneaky and liked to play tricks on the *Chimaerasuchus*, who was usually enjoying a peaceful day.

### **Name Origin**

* Rigitidan comes from the words *rigid* and *titan*. *Titan* comes from the first half of the scientific name of the creature its based off of, the *Titan*oboa.
	+ Shevenoa and Rigitidan were also originally Rock/Poison type, and had shells on their backs. This explains the strange origins behind Shevenoa's name.
Sand Stream (ability)

**Sand Stream** is an ability introduced in Generation III. So far, 6 Pokémon have this ability.

## Effect

### **In battle**

Sand Stream summons a sandstorm in battle as soon as a Pokémon with Sand Stream enters the battle. This sandstorm lasts for 5 turns. This can be extended to 8 turns with a Smooth Rock. If another Pokémon with an ability causing a weather condition enters the battle the same turn as a Pokémon with Sand Stream, the slowest Pokémon's ability will remain on the battle.

If heavy rain, extremely harsh sunlight, or a mysterious air current is present, Sand Stream will fail to activate.

### **Outside of battle**

Sand Stream has no effect outside of battle.