Vasel Ein

Handicapped Hero Given a Second Chance. Picture by @ARDISARTWORK

## Summary

Vasel Ein is a Flarinese Human attuned with the power of Sifre from Moonborough, Flarin. He is an original member of The Renegades of Inzuria and has close friendship with Katsuo Maekawa. His current outfit is made up of tattered fabric from a past outfit worn over mahogany pants, along with special arcane wrappings that suppress the pink energy across his arm and protects others from it. Although originally being a Summoner who specialized in using his arm as a conduit to summon creatures, he's gone through a Soul Lobotomy under Lunara Cipher, changing his soul to one of a Warrior. This procedure extended the range the Sifre has over his body, appearing as tattoos across his body. At times his decision making could be...questionable, but when times are rough; he's a deathly serious force to be reckoned with. His fighting style revolves around health sacrifice, kick-based combat, and surprising the opponent with his control over the Sifre flowing through him. Recently, after using a Majil Mint and receiving a Coralite spell belonging to Lunara, **(I know what you've done, Ein)** two unknown black rings have been imprinted in his arm. Their purpose is unknown. His latest and greatest achivement is being re-ingrained into his family, via his granparent's Celeste Ein and Rasput Ein. He now possesses The Ein Family Crest; a great-axe he used to kill Qua-Rante Ein.

## Backstory

The third son to Maybell Ein and Jatsley Splashwood and youngest brother to Qua-Rante Ein and Guillote Ein; his fate was more-or-less set in stone the second he was born. Tragically, Maybell died in childbirth so she could bring Vasel into the world, and this decision broke Qua-Rante. In a bout of insanity, Qua-Rante grabbed the child and threw him in the old manure hole on the Ein Farm, telling the rest of their family the baby didn't make it. From there, Qua-Rante and Guillote would be raised by their grandparents; and Vasel lived in darkness and filth only to be brutalized by Qua-Rante, with Guillote being the only one aware of this.

Soon enough; he escaped this hell and eventually met a *"Vagabond"* who took the, now young adult, under his wing. The Vagabond taught him many things about combat, society, and life. All was well, until their car was sabotaged, and The Vagabond sacrificed his life to save Vasel. This accident lost Vasel his right arm. Filled with grief, Vasel threw himself in The Twisted in a suicide attempt; but awoke alive in the Dew Woods, now with his left arm fully made of Sifre. As he awoke, he saw a short figure in a lab coat run away, holding several journals. Confused and horrified, he isolated himself from society and went on to research everything he could about The Twisted. Eventually, his research brought him to conspiracy forms revolving around The Rose Wars and the true nature of Ville Rose D'or, along with theories of people who live within The Twisted. His interest didn't go unnoticed, and eventually he was personally invited to join a fateful meeting in Dewhurst...

## Skills

**PASSIVE - Vagabond Spirit:** The less HP Vasel has; the more damage he does. Under 50% MAX-HP gives him +1 DMG on all hits. Under 25% MAX-HP gives him +3 DMG on all hits. If Vasel is on single-digit HP, he receives a +5 DMG bonus along with a +3 increase in Strength and a +3 increase in Dexterity.

**Soul Sword:** *Finale Skill!* Vasel's arm warps into a sharp, 5ft long blade. His next attack will do 3D6 STR-DMG. Critical Hits inflict 1 stack of DELUSION on the enemy. To activate, spend 1D12 MP or HP, the cost can be split between the two. Afterwards, all follow up attacks do 1D8 STR-DMG, but Vasel can’t use items by himself until Soul Sword is deactivated. Reverse Grip and Bind Blades can be used.

**Twisting Coil-Strike:** Pick any dice (D4, D6, D8, D10, D12, D20), and take damage for half of the maximum roll number. Vasel then increases his fist's size and maximum range based on the dice size. (+5ft for every dice from D4 onward). He will then fire his fist forward; and if the chosen dice is over D12, Vasel punches, ignoring all damage and knock back until the attack connects. Damage is 1DX, X being the selected die.

**Nosnatajil:** Displaces all nearby allies (10ft radius, including Vasel) away 20ft in a random direction. Increases ally STR, DEX, and CONS by +2 for 1D4 turns. Vasel cannot use any skills until the buffs vanish.

***Coralite Repost:*** *Coralite Skill.* This skill can be used at any time Vasel activates a parry. Upon activation; Vasel regains 20ft of movement and his first counter-attack doesn't use movement...HOWEVER this skill inflicts Vasel with C. *MANIA*, giving him a 20% chance to target allies and OR himself. (The 20% chance is only for one of these two events to happen. If one is to happen, there's a 60% chance to target himself and a 40% chance to target the closest ally.)

***The Prince and the Pauper:*** *Double Feature Attack (Katsuo Maekawa)* Vasel uses Soul Sword, and Katsuo uses Yamahana's Greatsword, to unleash a dance of blades upon a single target. This attack can only be activated if Vasel OR Katsuo parry an attack from a weak enemy, and they're both within 10ft of each-other. This attack will EXECUTE the target, giving Vasel 1D12 HP and Katsuo a soul. This skill cannot be used on Bosses, but can be used on Mini-Bosses.