IJN Junyo

The Junyo as seen in-game. (Table statistics do not reflect flag bonuses)\*

DPS: 600 > 783

-= (x10) Class 2 =-

-Type 1-

DPS: 408 > 532

Torpedo Dmg: 18,306 > 20,960

Bomb Dmg: 31,300 > 35,838

Reload Time: 12s > 10s

-Type 2-

HP: 440 > 574

Torpedo Dmg: 21,052 > 24,968

Bomb Dmg: 35,995 > 42,690

Reload Time: 12s > 9s

## Background History

Junyo was a *Hiyo-class* aircraft carrier that was launched June 26, 1941. Her career was mostly sidelined by the more significant parts of the battles she took part in. She was initially planned to be absorbed into the US Navy fleet as a light carrier but was ultimately scrapped in 1946 after the US Navy deemed her a constructive total loss due to her extensive disarming post-war in line with treaties.

## Overview

IJN Junyo will be the first paid carrier players can get their hands on in the game. Unlike Sangamon, Junyo provides a more forgiving experience due to both a larger air wing and better overall stats, importantly speed. Overall, Junyo is a stepping stone to higher tier and increasingly more powerful carriers later on in the game but can hold its own when fully decked out. She has an adequately cheap upgrade system, and should be a force to be reckoned with if put into the right hands.

## Tactics

As a smaller ship with slower speeds and less HP, she should not be used as an all-out attacking ship. Instead, she should be strategically placed behind islands to safely get closer to opponents, then unleash her aircraft. But do take this with a huge pinch of salt as she is deceivingly weak, and can be a great threat to almost any foe on the enemy side. But still, thanks to her cheap upgrade system, 35 knots can be quickly achieved, and when paired with the speed boost, she is a viable and dangerous rusher. But like any other CV or ship in the game, do not park, or the way I like to call it, camp at a spot for too long, this makes you a sitting duck and a prime sitting duck, and you'll most probably be bombed to death.

### Playing Junyo

Her bombs deal quite some damage at over 41k per bomb, which is one of the highest at this tier. So this should give a very clear sign regarding her play-style. This sets her up as a close range carrier who capitalizes on her bomb damage while at close range your planes will drop their payload before going down due to AA. But still, this does not make your planes immune, so a target should be careful picked, so as to mitigate the losses on your air wing. Conserving your air wing should be a great priority, as it is in almost any CV, given the number of aircraft you carry are not very high. She can also launch torp planes,which with each torpedo deal over 19k damage and can cause flooding. She is honestly an upgraded Sangamon in all respects. Another tip is that concentrate on upgrading turn and hp ( this would help you turn faster to dodge enemy salvos, be it torpedoes or shells)

### Playing against Junyo

Let's go over how to deal with this tiny hard hitter. This varies on the ship type you're playing.

As a DD, you are almost immune to a Junyo. Just keep your distance to around 2.0KM and the Junyo will struggle to do any damage to you. Her situation is made worst by the fact that she does not have any secondaries. This allows you to close the gap for a great torpedo run, but be careful, since a skilled Junyo player may launch last second torpedo planes, that will almost evaporate all your health, and leave you at the mercy of the enemy warships.

If you're any other class, your counter play strategy is simple. As stated, since she is basically a Sangamon upgrade. So again, keep your distance. You want her to be at least 3KM from you in order to maximize the time her planes have to spend in the air and also in your AA range. This increases your chances of survival while it is also the sweet spot where torpedoes from Junyo have more space to miss and bombs are not accurate enough, since they planes have to travel a long distance, giving you time to change course or adopt evasive maneuvers. But, never underestimate a Junyo, since those that invest heavily in a ship are usually competent at it and understand how to use it.

## Advantages and Disadvantages

#### Advantages

* Very high torp and bomb damage at low tier
* Decent speed
* Decent hanger size
* Decent turn time
* Powerful AA

Disadvantages

* Low speed
* High reload time
* Lacks secondaries

## Trivia

* Due to its reputation of being used by either terrible or noob carrier players, it's often been called the "Junko" (clever, ain't it?)
	+ Of course, this is not a reason for you to put down your guard against it, especially those with higher hp counts. Remember, those that invest heavily in a ship are usually competent at it and understand how to use it.
		- Experienced players have often turned the nickname around, instead calling her "Junker."
		- There could be several reasons for such a nickname. Firstly, they could be countering the terrible nickname to a beloved ship. The second reason may be because of the immense amount of damage with precise strikes often leads to ships being quickly dispatched or "Junked." The Nickname can also imply the fear of sound, similar to the Stuka dive bomber. Aircraft in-game, when close, can be heard. If a player witnesses or has been hit by a fully upgraded Junyo before then the next hum in the distance could mean their end.
		- Of course, this nickname has also met backlash often using it to refer to her as a useless piece of floating hulk (again attacking noob carrier players) or to refer to the experienced Junyo players directly (addicted to the ship).
	+ Ironically, Junko in Japanese means "Pure child" and "Someone who has expectations to live up to". So much for naming sense.
* Junyo and her sister Hiyo were ordered as luxury ocean liners before being purchased by the IJN and converted to aircraft carriers.