Mental Scars

Mental Scars Armorial with Chapter Iconography

The brothers of the Mental Scars display the colours of their homeworld: The mint of the sea surface, the black of the deep.

## Space Marine Chapter

### **Allegiance**

Imperium of Man
(*Fedelitas Totalis*)

### **Successor of**

White Scars
(Jaghatai Khan lineage.)

### **Number of Marines**

1(0) (Sole Survivor currently on Deathwatch attachment.)
1,000 (Previously)

### **Battle cry**

Call and response: Leaders: "Go in hard!" Response: "Come out wet!"

### **Colours**

Turquoise/mint overall with black thighs and arms.

### Successor Chapter(s)

None

"*My brother's are dead, but at least I have Old Bess*"
— Sole surviving member of the Mental Scars referring to his shotgun.
The **Mental Scars** are a now-extinct Successor Chapter of the Adeptus Astartes that was created from the proud lineage of the White Scars during the 23rd 'Sentinel Founding'. There is no more tragic a fate for a loyalist Space Marine chapter than total annihilation, save for the story of the Mental Scars. A benevolent chapter consisting of largely empathetic, thoughtful Astartes, they existed for a brief time as a light in the darkness. Before their time, they met their fate with aplomb and fought until death consumed them. The only exception to the destruction: a single, loyal Space Marine - the de facto Chapter Master - who was at the time, it is is said, in service of the long watch. Carrying the weight of a chapter's history solely on his shoulders, he remained clad in black, his chapter's future as uncertain as his next breath.

## Chapter History

Founded in M39 during the 23rd 'Sentinel Founding', the chapter was officially founded decades after the arrival of the White Scars upon the planet Menta. After it's creation, it was employed in several campaigns, throughout which it enjoyed unrivalled success. Known for being a kind and very "humanist" chapter, they were greeted with open arms by any local systems with knowledge of their kin.

### Pre-Indomitus

Upon the arrival of the Cicatrix Maledictum (Great Rift) follwing the destruction of the fortress world of Cadia at the hands of the Forces of Chaos during the 13th Black Crusade in 999.M41, Menta suffered as a result of its proximity - cut off almost entirely from the greater Imperium. At this time, the entirety of the Mental Scars Chapter remained upon their homeworld, recovering from significant losses suffered as a result of conflicts occurring concurrently - a substantial number of the chapter's Astartes were engaged in defending various locations from the outlying Chaos Warbands associated with Abaddon's 13th Black Crusade, preventing them from destroying Menta itself.

During the Third Tyrannic War, word of the approach of High Fleet Leviathan came too late, as the entire Chapter was upon Menta, recovering from significant losses sustained during previous conflicts. When the attack came ahead of the Devastation of Baal, no additional chapters had come to Menta's aid: thus, it became one of many to fall to the overwhelming forces of the all-consuming Hive Fleet Leviathan, obliterating the chapter entirely, save for one single Astartes.

### Post-Indomitus

No reinforcements were provided to the utterly destroyed chapter on it's dead planet, both bathed in the chaotic energies of the Cicatrix Maledictum, and scoured of every living cell to be consumed by the Tyranids. There is no chapter beyond the "Soul Survivor", who became its de facto Chapter Master upon his being informed of the loss of his homeworld and brothers. It remains to be seen if anything will be done to ressurect the chapter, or at least re-use the chapter's name in their honour, but it currently appears that this will never occur.

## Notable Campaigns

* **13th Black Crusade (999.M41)** - Almost the entire chapter was engaged across the Segmentum Obscuris in an effort to fight back Abaddon's Black Legion. Having some success at significant losses against such powerful enemies, it was at first considered a miracle that any of them survived at Third Tyrannic War - Recovering from their losses, Menta was hit by surprise by Hive Fleet Leviathan and resulted in the Mental Devastation.

## Chapter Homeworld

Upon the planet Menta, there existed tribes of humans dubbed the Mentals, their collective name derived from the planet's moniker. These descendants of a lost colony successfully existed in ocean-going communities that survived on immense, incredibly dangerous ocean beasts that had once threatened the burgeoning population. The cooperative society progressed to harness the power of many oft he oceans' beasts for their own usage, as well and a source of sustenance, whilst the depths of the oceans held even more terrifying monsters, rarely seen by the surface dwellers. When the technology was developed to successfully travel beneath the planet's oceans, a great wealth of minerals and useful metallic materials was found to be available. Sections of the planet's population then became engaged in retrieving these substances for use on the surface, creating an industry that thrived, despite the frequent attacked by sea creatures and significant losses to these peoples.

Expanding out from their islands, the population expanded into submarine cities that stretched further out and down, the intention to make as much use of the planet's surface and submarine minerals as possible. Prior to Imperial arrival, it is believed that 80% of the planet's population spent at least some of their time living underwater in the dark depths, however many would frequently return to the surface to engage in recreational activities meant to stave off any anxieties formed as a result of constant confinement underwater.

Upon the arrival of a Space Hulk in geostationary orbit of the planet, the tribe's people were aware only of a great shadow that had fallen upon them, visible at all times in their turquoise sky for several weeks. having retained some of the history from their ancestors, the peoples knew of the space-faring aspects of humanity and awaited contact from above. It became apparent that the presence was not entirely benevolent when the immense construction fell from the sky and collided with the planet's greatest ocean, falling to its depths.

The two most technologically advanced peoples began projects of constructing vessel to pass below the surface and deeper into the ocean than any previous submersible vessel - this became known at the "Depth Race" and inspired technologists to adapt the available technology to serve better. It took over a decade to create a vessel of significant strength to descend deeply enough into the ocean to approach the fallen object, ad which time their reconstructed Vox communicators began receiving signals from the spaceborne object.

Additional work on the received signals provided an understanding of the communication being attempted by surviving occupants of the vessel as representatives of the Imperium indicating their need for rescue. Since it was determined any attempt with the current technology was fraught with the danger of being consumed by hitherto unseen gigantic sea creatures that encircled the Space Hulk, further efforts were required to produce an adequate scheme to retrieve the trapped Space Marines from within.

Where they were previously in competition, the two technologically advanced peoples combined efforts, with further assistance of the planet's remaining nations. Thus began the planet's first worldwide efforts since the establishment of the colony. This period was recorded as having been named "Project Mental Scars" in reference to the Astartes who had been named as White Scars in the transmission, and the project's lead rallying the peoples, stating that the White Scars were now family, having saved their planet from destruction and surviving below the ocean, thus; they were Mental Scars.

After another year of development, the project was finally complete and the rescue mission took place - this actually involved the distraction of sea creatures by decoy (which in itself was an immense feat and eventually at a cost to life) and the combined coordination of the confined White Scars and the planet's divers aboard a rescue submersible. The mission was a success and upon retrieval of the Space Marines - they had indicated their immense size as a means of providing the space to carry them - they were taken to the surface and presented to the Mental people. Simultaneously, several systems within the hulk were arranged to detonate a short time after their exit, heralding their arrival on land with a tsunami, though this had been accommodated by the flood defence systems in place - this did add to the legend of the Mental Scar's historic arrival stating: "The Angels arrived, carried on a glorious wave, released from the great ocean, one for each year they fought the enemy and saved our people".

Due to the incursion of moisture over decades of underwater corrosion, and the ocean's high algae content, the White Scars remaining within the Space Hulk had needed to adapt to their location, which included repairs to their armour's components much susceptible to rust and corrosion. The Techmarine amongst their group was able, over the years to refine metals from the available sources aboard the hulk - the most useful of these being brass, which lasted for extended periods without major corrosion. In addition, the white-painted Wargear became affected by sustained algae growth - as many of the White Scars has hibernated for years at a time after the eventual destruction of the enemy, their unmoving bodies unable to perform regular maintenance.

The White Scars who emerged from the ocean were seen as turquoise-coloured Demi-Gods amongst the population and treated as such, provided all they needed to thrive upon the planet. Since long-range communication was impossible, the Astartes began to live lives amongst the peoples, training them and learning from them, combatting the immense sea creatures and learning ocean-craft as they traversed the globe. Several of them were well-known for making dangerous solo trips and returning with skulls and body parts belonging to sea creatures before before seen or killed by human hands. A few amongst the number showed an unwillingness to spend time amongst large groups, whilst others chose never to be alone.

Having been confined for so long, it emerged that the White Scars' behaviour had been somewhat altered, both showing signs of agoraphobia and at times claustrophobia - it became common for them to repeat mantras in order to combat these issues (it was assumed that their exposure exposure to substances on the Hulk, or the confinement of a particularly free people had contributed to certain anxieties not usually seen in Astartes).

After several years, the Imperium arrived once again at Menta to find a people ready and willing to provide aspirants for Astartes transformation. Since the population was found to consist of a hardy people of a similar mentality to the White Scars that lives among them, they would found a new chapter. The transition was made easier by the the ethos adapted by the peoples of Menta.

For around three thousand years, the planet played host to the Mental Scars and remained friendly to any arrivals seeking sanctuary. The planet's sub-ocean riches provided further reason to develop the planet, though the gathering of such materials was limited to the capabilities of the planet's deep-water technology, which was provided to the Imperium for further development and employment elsewhere.

It is said that the arrival of the Tyranids to the planet Menta specifically , since it was out of the way of much of the Hive Fleet, could have been the result of the psychic cries of the hive mind present on the Space Hulk that crash-landed on the planet prior to the creation of the Chapter, thus; the arrival of the Space Marines heralded the beginning of the end for the people of Menta, causing the Mental Devastation.

### Fortress-Monastery

Prior to its destruction, the fortress-monastery belonging to the Mental Scars consisted of an immense vessel that floated on the ocean's surface, which constantly travelled between the planet's island recruiting aspirants would immediately be put to work in the Monastery's activities. Much of the vessel's mass was submerged and made use of high pressure water gates for the chapter's Astartes to leave enter and exit beneath the ocean's surface in order to hunt for sustenance and conduct various trials. Since the depths of the ocean are of constant peril, a host of guards, usually drawn from aspirants, are retained in service of its defence, as well as automated distraction devices to make the vessel seem less palatable.

A large fleet of support ships surrounded the fortress-monastery, used in the transportation of its subjects between the larger vessel and the islands. Occasionally, when air travel was required, these were utilised as mobile landing platforms, but the primary method by which its occupants travel is by sailing vessels and powered, faster craft.

## Chapter Organisation

Since the chapter's practical obliteration, there has been no organisation to speak of. Listed below are basic details pertaining to what had been the chapter's former condition.

### Officer Ranks

* **Commander** - The commander of the Mental Scars led at the front, ensuring he had no better a life than his underlings. Each Astartes holding this position was known for being loved by all. Their names to be forever inscribed in the Chamber of Rememberence - since destroyed during the Mental Devastation. The current chapter master by default is Saul Survivant, though he is currently attached to the Deathwatch, his, and the chapter's, future unknown (see Notable Members Saul Survivant "Sole Survivor")
* **Captain** - Captains held the responsibility of leading each company, though there were additional, redundant captains capable of fulfilling the role when Company Captains took part in Kill Team deployments.

### Specialist Ranks

* **Aid Commander** - The temporary rank for the officer responsible for coordinating aid when assisting colonies suffering from some form of malediction. This role was not always given to an Astartes of high rank, but the responsibilities thought of as so important than a line-Astartes holding this position would be capable of issuing orders at the rank of a Captain.

### Line Ranks

* **Brother-Sergeant** - Leading a single squad of Space Marines, a Brother Sergeant would be additionally trained in supporting the welfare of his squad.
* **Brother** - The standard rank of the Astartes, the brother was considered equally as important as the Commander in value, though any brother would happily sacrifice himself for those above if required to do so.

### Headquarters

* **Chaplaincy** - Chaplains served both the religious and psychological needs of the chapter's Astartes. It is said that the Mental Scars were not particularly religious, thus; they required more psychological support than most chapters in order to function at such high capacity.

* **Ancients/Standard Bearers** - The Standard Bearers of the chapter often held aloft fewer generic banners in favour of icons from their homeworld, including the great skulls of immense beasts fought in perilous sea-battles upon Menta.

* **Librarium** - There were a significant number of Mental Scars Librarians, as a result of an apparent aptitude for warp sight. The roles employed generally supported covert infiltration over overt displays of psychic might. Some schools within the chapter specialised in the shepherding of sea creatures, or the interpretation of a body of water's "Mood" and "Knowledge" which extended to accurate far-sight into the great depths of the oceans, or the distances over which they spanned, as if seeing and sensing what the water "felt" and locating brothers elsewhere at great distance upon the adjoining seas. The physical control water and the elemental forces of weather was also taught within the librarian. It is believed that as a result of the homeworld population's long-term genetic history amongst the waves, each member of the chapter possessed at least a trace of these abilities, though it was impossible to confirm whether or not this was instinctive, rather than warp-derived.

* **Techmarine** - Technology within the chapter required a different skill set to most, bearing in mind the chapter specialised in aquatic and subaquatic warfare and infiltration. Experiments were often supported in favour of using alternate alloys and coatings in order to accommodate the different elemental requirements.

* **Apothecary** - Apothecaries worked heavily inn concert with the Chaplaincy in relation to mental and physical health of an Astartes. Due to the tendency to challenge wild aquatic beasts in solo battles, it was common to find the need to replace limbs, repair the damage from bites and also deal with the various issues the Astartes had in relation to environmental pressures outside of warfare.

* **Champions** - As with any great chapter, champions were chosen from the greatest amongst the chapter, these usually having proven themselves not only as the finest warriors in battle, but as the greatest hunters of the great seas.

### Companies

Companies are generally laid out in the manner of the Codex, however they have each been assigned a title and non-standard marking. They were named after the local names given to various sea-creatures on Menta. Since the original colonists were from various cultures from across Terra, the names have various origins.

* **1st "Elite" Company ("Grindylow")** - Consisting of Terminators and Veterans of the Sternguard and Vanguard variants. Vehicles included, but were not limited to, Dreadnoughts, Rhinos (and variants) and Land Raiders.

* **2nd "Battle" Company ("Nessie")** - Consisting of the standard distribution of squads including Tactical, Assault and Devastator, including a standard compliment of vehicles and dreadnoughts.

* **3rd "Battle" Company ("Triton")** - Consisting of the standard distribution of squads including Tactical, Assault and Devastator, including a standard compliment of vehicles and dreadnoughts.

* **4th "Battle" Company ("Jormungandr")** - Consisting of the standard distribution of squads including Tactical, Assault and Devastator, including a standard compliment of vehicles and dreadnoughts.

* **5th "Battle" Company ("Kappa")** - Consisting of the standard distribution of squads including Tactical, Assault and Devastator, including a standard compliment of vehicles and dreadnoughts.

* **6th "Reserve" Company ("Bakunawa")** - Consisting of Tactical squads including Dreadnoughts, Rhinos (and variants) and Bikes.

* **7th "Reserve" Company ("Kelpie")** - Consisting of Tactical squads including Dreadnoughts, Rhinos (and variants) and Land Speeders.

* **8th "Reserve" Company ("Bunyip"v- Consisting of Assault squads including Dreadnoughts, Rhinos (and variants) Land Speeders and Bikes.**

* **9th "Reserve" Company ("Namazu")** - Consisting of Devastator squads including Dreadnoughts and Rhinos (and variants).

* **10th "Scout" Company ("Siren")** - Consisting of Scout Squads and various vehicles.

## Combat Doctrine

Mental Scars excelled at aquatic warfare, using water as a means rather than a obstacle. Due to the habit of fighting within self-contained environments where long-range weapons posed a risk to compromising integrity, the chapter employed the use of Astartes Shotguns more frequently than most chapters. Whilst is was entirely unofficial, it is said that this focus on the Shotgun by the chapter's Techmarines, with knowledge of additional patterns within the Imperium, eventually led to the chapter using weapons equal in appearance to those employed by the Deathwatch, but equal in function to the Raven Pattern Shotgun, capable of silently firing the various Deathwatch Rounds. Since this additional attribute occurred shortly before the demise of the chapter, details of the pattern had not yet been shared by the chapter with the relevant Imperial offices, thus; one single remaining example of this exists, currently in the hands of the chapters Sole Survivor.

As a result of this doctrine, those issued with Shotguns were said to lament the loss of their weapons when they were issued with Special or Heavy weapons. Even the Imperium's standard Boltguns were undesirable to most Astartes of the Mental Scars. The use of low-range high-spread weapons encouraged an up-close tactic to run into danger quickly to remove it, though the availability of the alternate rounds (as in the Deathwatch Shotgun) provided further tactical options.

## Chapter Culture & Beliefs

Whilst the personal culture of the chapter was to spend lengthy periods alone in solo combat, the bonds of brotherhood remain particularly strong. Self-sacrifice where necessary was a common theme, in the believe that the dead live on in the living brothers of the chapter, regardless of the retention of their gene-seed.

Since it was the ritual to return the bodies of the dead to the ocean world of Menta to be consumed by the wildlife, the tradition evoked a sense of togetherness in that the mass of which a body consisted would be used by the various sea creatures to be recycled once again, consumed by the people of the Islands, thus; each Mental was as least partially made from the constituents of the fallen, thereby each Mental Scars Astartes carried the history of their people within them.

## Chapter Recruitment

Prior to the chapter's almost absolute destruction, aspirants were recruited from the substantial aquatic and subaquatic peoples of Menta. Trials generally consisted of exposing the aspirants to increasingly dangerous beats in the expectation that they will vanquish them, whilst providing food the the planet's various colonial islands and submerged city dwellings.

Aspirants are also known to be tested by placing them in immense man-powered vessels and challenging them to circumnavigate the planet in competition with other boats filled with aspirants. This method has the general result in failed, aspirants, worked to death on the oars, to be ejected from the moving craft and returned to the sea, whereby their flesh is consumed and returned to the planet's life-cycle.

## Chapter Gene-Seed

Originally from the White Scars, the gene-seed originates from Jaghatai Khan the Vth Legion Primarch.

### Genetic Flaws

It could be said that the gene-seed retained the White Scars' thirst for war and wild savagery, however this appears to have very quickly adapted into a thirst for challenge and brutal up-close combat. Close support squads and fast attack vehicles were considered as desirable as command rank and veteran status, and in order to gain these positions it very best competed to succeed above all others, thus; those inspired to attain these positions were often ironically gifted with command and veteran status.

## Deathwatch Service

Several members of the Mental Scars were assigned to the Deathwatch, however the most notable is currently still with the Deathwatch, and the only surviving member of the chapter.

## Notable Members

* **Saul Survivant "Sole Survivor"** - Having displayed superlative abilities in the Mental Scars First Company as a Vanguard Veteran Sergeant and also as a Sterguard Veteran Sergeant, Survivant was set to lead the Mental Scars' elite First Company, however a a decision was made to replace the Astartes serving with the Deathwatch. Aware that he would be unlikely to be allowed to leave the chapter, Survivant put himself forward. It was clear that his well-known talents towards extermination of the Tyranid Xenos had him placed above all others in the chapter to serve in the Long Watch, thus; he was accepted with gratitude.

Almost immediately after Survivant's admission, the 13th Black Crusade emerged within the Imperium, resulting in the destruction of Cadia and the creation of the Cicatrix Maledictum. Whilst fully aware of the challenge now face by his homeworld, being so close to the Great Rift, Survivant petitioned to leave the DW in order to return to his chapter.

Unfortunately, the arrival of Hive Fleet Leviathan quickly led to the absolute destruction of Menta, prior to Survivant being released to return to his people. Upon finally having the opportunity to leave after an extended involvement in a theatre of battle elsewhere, Survivant returned to Menta to once again set foot on his home planet, Finding the world to be entirely lifeless due to the scouring of life and the orbital bombardment to "Cleanse" the planet of potential remains, it is said Survivant fell to his knees and wept, unable to contain the utter tragic loss of everything he held dear: his chapter, family, people and Astartes brothers. Since he was the sole survivor of the chapter, he was regarded as the highest ranking member of the chapter, thus he became de facto Chapter Master of an "Army of One".

After almost no time at all, Survivant returned to the Deathwatch to remain with them, finding no better means to serve the Imperium. Due to his cultural beliefs, he feels the weight of the entire chapter, and all the people of his homeworld, on his shoulders. As a result, his motivation to remain alive had served him well in situations where he was expected to die. The only remaining items he was able to retain from his culture and Chapter were what he had with him at the time, such as: Mk.6 Corvus armour and a Mental Pattern Shotgun (see Chapter Relics).

Thanks to a combination of names from various routes, his name seems coincidentally representative of his current status as the single member of the Mental Scars still in existence, thus his moniker "Sole Survivor" has frequently be used in the company of both the empathetic and callous amongst his adopted brotherhood.

## Chapter Fleet

The entire fleet belonging to the Mental Scars was destroyed without exception. Below are specific examples of vessels used solely by the chapter.

* **Aquatic Thunderhawks** - Altered for the inclusion of immense deployable floats that allow the vehicle to rest upon bodies of water without requiring additional energy to remain hovering.

## Chapter Relics

### Mk.6 Corvus Armour (Partial)

Having retained the relic armour of his chapter during his Deathwatch assignment, Survivant is loathe to replace it with any other. It has received a few minor upgrades and replacement sections, but mostly retains its original Mk.6 identity, including the combined knee/shin guards and beak-like helm.

### Mental Pattern Shotgun

The result of dedicated development of the chapter's shotguns with knowledge gathered concerning both the Deathwatch Shotgun and the upgraded Raven Pattern Shotgun, the ability to fire silently was incorporated into this pattern without the need to add an additional component to the end of the weapon's barrel. In addition, Survivant found it suitable to adorn the Shotgun with the Imperium's "I" as is common with Deathwatch weapons, thereby making it indistinguishable from a standard issue Deathwatch Shotgun. Thus; his Shotgun retains the effectiveness of the Raven Pattern Shotgun and the appearance of a standard Deathwatch Shotgun.

## Chapter Appearance

### Chapter Colours

Based on the historic image of the White Scars at the moment they emerged and appeared to the people of Menta - covered in mint-coloured algae (from which the planet received its name) - the chapter adopted a Turquoise/Mint colour. The mint/turquoise colouring for the paint required to paint much of the chapter's war gear and vehicles was derived from the algae present in the oceans, thus; representing the sea. The addition of black to the colour scheme was done in reference to the traditional garb used by the people of Menta, originally made from the planet's more formidable oceanic beasts and representing the deep ocean. Due to the alternate alloys used to prevent corrosion, much of the visible metal on a standard Mental Scars Wargear appears brassy in nature, as opposed to silvery metal.
Prior to the chapter's obliteration, the armour scheme incorporated turquoise paint covering the Marines' curiass, gauntlets and lower legs, however after the destruction of the planet, the source of the paint's pigment, all that remained were two shoulder pauldrons and a shotgun. As a result, the chapter's single remaining Astartes, Saul Survivant, armoured in Deathwatch livery at the time of the devastation, remained armoured in black. Both in mourning for his fallen brothers and planet, and because he would have been unable to recreate the exact, symbolic colouring of his chapter, the various armour sections usually painted to represent the vast turquoise oceans of planet Menta (now a blackened, charred rock) remain black, which is more representative of the planet's current, lifeless state.

#### Officers and Line Astartes

All members of the chapter traditional wore the same colours, regardless of rank. Additional items such as capes and skins generally followed traditional schemes brought about by the Homeworld's culture, such as huge aquatic scales and tough hides of various predatory creatures.

#### Alternate Paint Schemes

Those engaged in the chapter's Kill Team operations generally painted their armour black - this was a practice incorporated soon after the chapter's founding when they encountered The Condemned chapter of Space Marines. Happy to adapt to circumstances, they mimicked much of the chapter's Kill team Doctrine

### Squad Markings

Due to the chapter's late founding, it completely followed standard Codex requirements regarding the designation markings for its members.

### Chapter Name

The name Mental Scars seems somewhat glib in its interpretation, but its origin is derived from its Homeworld's people referral to themselves as "Mental", as in from "Menta" - since a combination of languages formed the basis of local communication, it was not considered derogatory in the slightest. As the Homeworld's first interaction with the Imperium was with the White Scars, they began referring to the trapped Astartes as Mental Scars, feeling that they had become a part of the people. The name was formally adopted upon the chapter's founding.

### Chapter Badge

The Mental Scars Chapter iconography consists of a simple jagged scar, similar to that of the White Scars', without the horizonal addition. Coloured white in reference to the progenitor chapter, it sits atop an ocean of turquoise/mint, how the Homeworld was perceived from the void and reminiscent of the colour displayed by the planet's oceanic algae.

## Relations

### Allies

* **The Condemned** - Having met accidentally prior to a covert infiltration, a great deal of tactical information was shared by both parties. The working relationship resulted in a bond between the chapters. Later, when it became apparent that Survivant was the Sole Survivor of the Mental Scars, efforts were made to retrieve some of the tiny remnants of pulverised metallic remains of the chapter's Astartes and vessels not destroyed entirely by the planetary devastation of later purging of the entire system. Just enough was recovered to produce a Redempshank to be presented to Survivant. Thus far, there has been no opportunity to present him with the item, thus; it remains nameless and in the hands of the current chapter master, ready to be named and presented upon their next meeting.

### Enemies

* **Tyranids** - There is no more vilified enemy than the Tyranids to the single remaining member of the Mental Scars. He blames them entirely for the loss of his people and dreams of them constantly, suffering from the guilt of surviving the onslaught by means of absence against his will.

## Notable Quotes

### By the Mental Scars

"*Whilst I was slaying a Hive Tyrant, his brother was busy destroying my world.*"
— Sole Survivor
"*I am literally a "One Man Army".*"
— Sole Survivor
### About the Mental Scars

*Feel free to add your own*

 White Scars Successors
 Space Wolves Successors
 Imperial Fists Successors
 Blood Angels Successors
 Salamanders Successors
 Raven Guard Successors
 Chimeric Lineage
 Unknown Lineage
 Renegades

[Source]

[Source]

## Gallery

Mental Scars armorial.Saul Survivant in Deathwatch livery.