recursal/Fanatic-Fandom huggingface dataset:
Salas de armas/Descargador de partículas

Plantilla:Tep

Archivo:Phaser1.png
Plantilla:Quote

Estadísticas

## **Summary**

The Particle Discharger is a 3x2 Weapon room obtained when the player buys the Fashionably Late (Supporter Pack). The Particle Discharger can also be obtained if the player pledged 32 AUD (25$) or more at the Pixel Starships Kickstarter found here

## **Usage**

### **In Combat**

The Particle Discharger is basically a level 1 Mineral Mining Laser, the only difference being projectile speed. As such, the Particle Discharger is treated more or less the same as the Mineral Mining Laser. It's best used when paired with other weaponry, and Armor is a must due to the Particle Discharger's two maximum power.

### **When To Use**

The Particle Discharger is quite uncommon to see, due to the paywall needed to unlock it. Most players that have the Particle Discharger usually use it if they are running a gunship strategy. The Particle Discharger can offer a bit of extra DPS, making it a nice addition if there is leftover space.

### **AI**

AI for rooms like the Particle Discharger is relatively straightforward. As long as the Particle Discharger's AI is targeting the same rooms in conjunction with the other weapons on a player’s ship, it should be fine.

### **Crew Interactions**

The Particle Discharger is buffed with the Weapon Plantilla:Icon stat on Crew. The reload reduction formula applied when the Particle Discharger is buffed can be found here.

## **Trivia**

* The Particle Discharger used to be called the Phaser.
* The Particle Discharger used to have a hidden "breach" stat. This stat wasn't programmed to do anything, but it did override the normal damage when it activated. This is why the Particle Discharger used to deal no damage with seemingly no explanation.
* In the game files, the Particle Discharger is referred to as "Special Laser Room".
* The Particle Discharger uses the Mineral Mining Laser's destroyed sprite

## **Gallery**

PlasmaPhaserExterior1.pngExterior of the PAD on Federation, Qtarian, and Pirate Ships.PlasmaPhaserExterior2.pngExterior of the PAD on Visiri, Gray, and Ardent Ships.PlasmaPhaserExteriorDestroyed.pngExterior of the PAD when destroyed.MineralMiningLaserDestroyed.pngThe PAD's destroyed sprite.LaserPhaser.pngParticles fired from the PAD.
Plantilla:Powered Rooms

es:Descargador de partículas
Objetos/Objetos de inmunidad/Inmunidad de tres días

### Descripción

Otorga a una nave tres días de inmunidad en batallas PvP. No serás inmune a las venganzas

La **inmunidad de tres días** es uno de los objetos disponibles en *Pixel Starships*.

## Descripción

Este objeto pertenece a los objetos de inmunidad, que son especialmente interesantes cuando estás reuniendo recursos para construir algo, o cuando vas a estar unos días desconectado del juego y quieres mantener a salvo los recursos que tienes y que consigas con extractores, recolectores y láseres de minería.
Salas auxiliares/Enfermería

Plantilla:Tabs3

Archivo:Medical7.png
Plantilla:Quote

Estadísticas

## **Summary**

The Med Bay is a 2x2 Defense room unlocked at level 8. Each reload cycle of the Med Bay will heal all Crew currently inside of it for 1 HP. The HP healed cannot go past the Crew's maximum HP, and Crew don't need to be idling inside the Med Bay for the healing to take effect.

## **Usage**

### **In Combat**

Although not powerful, the Med Bay is an accessible and reliable way of healing damaged Crew. However, it is a small room and has low HP, so the Med Bay is often targeted. Armor the Med Bay well and have repair Crew standing nearby that will leave once it's is fully repaired. Placement of the Med Bay is also important, placing it near important rooms like the Teleport helps to reduce Crew traffic to and from the Med Bay.

### **When To Use**

The Med Bay is mainly used to keep boarders and repair Crew alive. Teleport ships and Penetrator Missile ships synergize with the Med Bay due to the importance of Crew in those strategies. However, the Med Bay's main weakness is that it does not provide enough healing fast enough to offset its vulnerability.

### **AI**

Below is an AI command that automatically depowers the Med Bay when the chance of Crew being damaged is incredibly low. Although it may not be very useful later into the fight, it's still good to have for efficient power management. This also requires Python 3.x.

**Friendly Room Has Enemy-> Increase Power By 1**Plantilla:Clear
**Your Ship Has no Active Shield -> Increase Power By 1**Plantilla:Clear
**None -> Set Zero Power**Plantilla:Clear

### **Crew Interactions**

The Med Bay is buffed with the Science Archivo:ScienceIcon.png stat on Crew. The reload reduction formula applied when the Med Bay is buffed can be found here.

## **Trivia**

* The Med Bay was originally called Medical. This was changed for obvious reasons.

## **Gallery**

MedBayDestroyed.pngThe MD's destroyed sprite.
Plantilla:Powered Rooms
Almacén

Archivo:StorageWarehouse9.gif
Plantilla:Quote

Estadísticas

## **Summary**

The Warehouse is a 3x2 Resource room unlocked at level six. It increases the amount of Items the player's Starship can hold. It should only be used when the player's inventory gets to the point where Inboxing items using gBay is not enough to stay within the base Item capacity of 50.

## **Trivia**

* Levels 3-9 of the Almacén visually change based on the number of Items they're holding.
* The Warehouse's original abbreviation was WAR.
* The Warehouse's original name was Storage Warehouse.
* The Warehouse has no destroyed sprite.

## **Gallery**

Warehouse4x2.pngA 4x2 WH that was removed after Alpha.
Plantilla:Resources
Plataforma para armas pequeñas

La **plataforma de armas pequeñas** (*Small Weapons Platform* en la versión original del juego) es un tipo de sala de armamento. Es un tipo de sala especial, ya que tras su construcción, necesitará de una segunda etapa de construcción para mejorarla a una de las dos opciones de armamento que tiene disponible: la ametralladora o el fáser de fotones.
Tripulación heroica

La **tripulación heroica** (más conocida como "tripulación de 5 estrellas") es un conjunto de tripulantes cuyas estadísticas son bastante altas. Conseguir una tripulación completa de este tipo de tripulantes es un objetivo a conseguir en el juego, ya que te beneficiarán de sus altos valores en estadísticas, sus habilidades altamente útiles y la capacidad de mejorarlas hasta convertirlos en tripulantes indispensables e insustituibles en algunos casos. Todos estos tripulantes tienen una capacidad de entrenamiento de 90 puntos.

A continuación se muestran las estadísticas de estos tripulantes. El formato muestra las estadísticas a Niv. 1/Niv. 40 (ejemplo: unos PV de 3/7 significan que a nivel 1 el tripulante tendrá 1 PV y a nivel 40 tendrá 7 PV). Si quieres comparar tripulantes, usa esta base de datos.
Recolector de gas

Plantilla:Tabs

Archivo:GasCollector12.gif
Plantilla:Quote

Estadísticas

## **Summary**

The Recolector de gas is a 2x2 Resource room unlocked at level one. When placed onboard, it will continuously farm Plantilla:Gas until capacity is reached. Farmed Gas can be collected by tapping the Gas icon in the room. It's much more useful than the Mineral Miner due to the game's incredibly high dependence on Gas.

## **Trivia**

* The Recolector de gas has no destroyed sprite.

Plantilla:Resources
Freya

**Descripción del planeta:** Aislado tras las guerras de Pylon, Freya fue abandonado a su suerte en su defensa contra el imperio qtariano. Ahora, la colonia es un lugar xenófobo y de gran hostilidad, y ha cortado todo tipo de contacto con el resto de civilizaciones humanas.

**Nombre de la misión:** Explorar Freya

**Descripción:** Contacta con el poblado avanzado pirata

**Nivel recomendado:** 8 - 9

**Comienzo de misión:** Campos de minas orbitales y estaciones espaciales armadas vigilan las colonias amontonadas de este sistema hostil.

**Batalla:**Enfrentamiento contra una nave insignia superior qtariana de nivel 9. El enfrentamiento es bastante sencillo si estás a nivel, pero deberás tener mucho cuidado con los fuegos causados por la tormenta ambiental y por las naves lanzadas por el enemigo. Con muy poco fuego de armas de respuesta, no deberías tener muchos problemas para acabar rápidamente este combate.
**Mensaje final:** Te refugias tras una nave minera abandonada, superando la tormenta de fuego con relativa seguridad.
**Recompensa:** 21121 x minerales, 14878 x gas, 254 x EXP (nivel 11)

Los cintos de asteroides, además de las cargas térmicas, hacen que solo los pilotos más desesperados quieran pasar por aquí, dejando tierras vírgenes esperando a ser exploradas.
Parece que no eres el único que intenta escapar de la zona. Una nave pirata escurridiza y rápida esquiva con facilidad las trampas explosivas y te atrapa en una posición de desventaja.
**Batalla:**Enfrentamiento contra una nave insignia superior pirata de nivel 9. Te atacarán con armas y con misiles, pero no tienen teletransporte ni hangar. La IA de los defensores es bastante simple, por lo que el combate será bastante sencillo.
**Mensaje final:** Al intentar escapar, la nave pirata colisiona directamente con una mina. El resultado es desastroso, usando términos suaves.
**Recompensa:** 22090 x minerales, 13909 x gas, 254 x EXP (nivel 11)

**Batalla:** Enfrentamiento contra una nave insignia gray (clase 2) de nivel 8. La nave esta protegida con algunas puertas de seguridad y por tripulantes defensivos, pero no suponen una gran amenaza para una buena coordinación de ataques con armas y asaltantes.
**Mensaje final:** La pérdida de su nave nodriza hace que el resto de grays se disperse. Aunque volverán, de eso estás seguro.
**Recompensa:** 15201 x Gas, 20798 x Mineral, 256 x EXP
Luyten 726-8

**Descripción del planeta:** Formado por un sistema binario de estrellas, Lyuten 726-8 tiene un periodo orbital de casi 27 años, y siempre se ha publicitado como un lugar para el turismo industrial (aunque con pocos resultados).

**Nombre de la misión:** Expedición a Luyten 726-8

**Descripción:** *XXX*

**Nivel recomendado:** 2-6

**Comienzo de misión:**
Salas

**SALAS PARA TU NAVE**

Salas de armas

Salas de defensa

Salas auxiliares

Salas de recursos

SALAS PARA TU BASE ESTELAR

Archivo:GattlingLaser6.png
Salas de armas de base estelar

Archivo:HeavyShieldGenerator6.png
Salas de defensa de base estelar

Archivo:StarfleetHeadquarters5.png
Salas de apoyo de base estelar

Archivo:Vault5.png
Salas de recursos de base estelar
Salas de armas/Ametralladora

Plantilla:Quote

La **ametralladora** es una de las primeras armas de evolución que se pueden conseguir en *Pixel Starships*. Podrás obtenerla mediante la evolución de la plataforma de armas pequeñas.

## Descripción

Aunque este arma no suele ser la opción principal al evolucionar la plataforma de armas pequeñas, sí que tiene utilidad si se la sabe usar bien. Por ejemplo, es un arma ideal para distraer a tripulantes en defensa que no tengan bien priorizadas las tareas de reparación. Por ejemplo, si comienzas a atacar una sala con este arma y los enemigos la reparan, su fuego continuo hará que los reparadores permanezcan en la sala o en las proximidades (incluso volviendo a ella), y aunque no termines de destruirla, sí que negarás el movimiento de los reparadores a otras salas donde tus armas principales puedan estar causando estragos.

Estadísticas

## **Summary**

The Minigun is a 2x2 Weapon room that can be built on the Small Weapons Platform. The Minigun takes a large amount of time to reload, but the payoff is a continuous burst of damage that lasts up to 30 seconds. It also consumes ammo that recharges over time (Volley ≠ Ammo).

## **Usage**

### **In Combat**

The Minigun fires 50-140 rounds per volley to deal a total of 5-14 total damage for all of its damage types. There is a delay between rounds from each volley, so, for example, a level 1 Minigun will take 25s to launch all 50 projectiles. This mechanic allows the Minigun to suppress a room in a similar way to a fire, causing small damage over time and forcing Crew to repair it.

### **When To Use**

The Minigun is one of the two options for the Small Weapons Platform, the other one being the Photon Phaser. Generally, the Photon Phaser is an anti-shield weapon whilst the Minigun provides additional system and Crew DPS, so the tradeoff depends on how effectively a player manages to disable their opponents’ shields. The Minigun does poorly against enemy shields due to how to spread out its damage is.

### **AI**

AI for rooms like the Minigun is relatively straightforward. As long as the Minigun's AI is targeting the same rooms in conjunction with the other weapons on a player’s ship, it should be fine.

### **Crew Interactions**

The Minigun is buffed with the Weapon Plantilla:Icon stat on Crew. The reload reduction formula applied when the Minigun is buffed can be found here.

## **Trivia**

* The Minigun uses the Bolter's ammo and firing sprites.
* The Minigun has the largest volley in the game, surpassing the Ion Core by a landslide.
* The Minigun's ammo was officially added on July 16th, 2019. Before that, it was implemented and removed multiple times due to bugs or accidents during production.

## **Gallery**

MinigunExterior1.pngExterior of the MG on Federation, Qtarian, and Pirate Ships.MinigunExterior2.pngExterior of the MG on Visiri, Gray, and Ardent Ships.MinigunExteriorDestroyed.pngExterior of the MG when destroyed.MinigunDestroyed.pngThe MG's destroyed sprite.BolterBullet.pngRounds fired from the MG.BolterFiringAnimation.gifThe bullet animation when the MG fires.
Plantilla:Powered Rooms
Tripulación única

## Tripulación única (3 estrellas)

La **tripulación única** (más conocida como "tripulación de 3 estrellas") es un conjunto de tripulantes cuyas estadísticas comienzan a ser de interés para cualquier jugador. Si bien no son los personajes que querrás en tus naves más avanzadas, sí que algunos de ellos permanecerán en tu nave durante un largo tiempo dado su gran equilibrio en coste y efectividad. Si quieres saber cuáles de estos tripulantes no debes dudar en comprar si los ves, consulta nuestra guía de tripulantes recomendados.

A continuación se muestran las estadísticas de estos tripulantes. El formato muestra las estadísticas a Niv. 1/Niv. 40 (ejemplo: unos PV de 3/7 significan que a nivel 1 el tripulante tendrá 1 PV y a nivel 40 tendrá 7 PV). Si quieres comparar tripulantes, usa esta base de datos.
Naves visiri

## Descripción

La nave visir se puede desbloquear comprándola con 3.5K Plantilla:Starbux en el astillero, después de investigar "Planos de naves espaciales" en el laboratorio. Cuando la compres, podrás cambiar el diseño de tu nave por el de esta nave en cualquier momento, pudiendo cambiar entre los diseños de nave que poseas (con una hora de recarga entre cambios).

## Diseños de naves visiri

Estadísticas

Estadísticas

Plantilla:Starships
Salas de armas/Esterilizador

Plantilla:Quote
El **esterilizador** es una de las salas de armas disponibles en *Pixel Starships*.

## Descripción

Estadísticas

## **Summary**

The Sterilizer is a 2x2 Weapon room that can be built on the Small Weapons Platform. The Sterilizer has a long reload time and specilizes on crew damage. It also consumes ammo that recharges over time. To be able to build this room a Level 7 Small Weapons Platform and a Sterilizer Renovation Kit is required.

## **Skins**

### Hydra Venomizer [HV]

Plantilla:QuoteI

The Hydra Venomizer is a reskin of the Sterilizer. A HYDRA龍 Venomizer Renovation Kit is required for the skin.

VenonizerEXT2.pngExterior of the HV on Federation, Qtarian, and Pirate Ships.VenonizerEXT1.pngExterior of the HV on Visiri, Gray, and Ardent Ships.
## **Usage**

### **In Combat**

The Sterilizer fires 3 rounds per volley to deal a total 6 crew damage. Since it can only crew deal damage, it's best used against usually manned rooms like Shield Generators, this causes the enemy systems to reload slower, providing a advantage over your opponent.

### **When To Use**

The Sterilizer is one of the three options for the Small Weapons Platform, the others being the Minigun and Photon Phaser. The Sterilizer is obviously meant to deal against enemy crews, so the tradeoff depends on how efectively a player manages against enemy shields. The sterilizer cannot damage neither shield or any system.

### **AI**

Due to the Sterilizer not having any form of system or shield damage, its more effective to power it up only when there is crew in the targetted room and the enemy shield isnt in the way, to avoid wasting ammo.

**Enemy ship has shield - set power to 1**

**Target room has no enemy crew - set power to 0**

**Target room has enemy crew - set maximum power**

### **Crew Interactions**

The Sterilizer is buffed with the Weapon Plantilla:Icon stat on Crew. The reload reduction formula applied when the Sterilizer is buffed can be found here.

## **Galería**

Sterext2.pngExterior of the ST on Federation, Qtarian, and Pirate Ships.Sterext1.pngExterior of the ST on Visiri, Gray, and Ardent Ships.Sterdestroyed.pngExterior of the ST when destroyed.PhotonDestroyed.pngThe ST's destroyed sprite.Sterilizerround.gifThe laser animation when the ST fires.STshoot.gifThe laser animation when it hits a room.
Logros

Los **logros** son recompensas obtenidas por completar cierto tipo de tareas en el juego. Estas tareas pueden ser tan sencillas como mejorar una sala, o tan complicadas como derrotar a cierto número de capitanes en PvP.

## Notas

* Because of the SavySoda collection size going over bedroom limit of 25, to get the pin you would have to notify a dev to give it to you.
* Because Angry Squid and the special KS alien are limited in availability, they are not needed to complete their respective collections.
* Data on who was 4th-100th in the yearly Individual Division in the years 2018 and 2019 was deemed too inaccurate, so pins were not given to those players.

## Curiosidades

* La colección de Critters y Gatos son las más difíciles de completar, ya que muchos de los tripulantes especiales pertenecen a estas dos clases
Almacén de minerales

Plantilla:Outdated

Archivo:MineralStorageForms13.gif
Plantilla:Quote

Estadísticas

## **Summary**

The Mineral Storage is a 3x2 Resource room unlocked at level one. It increases the amount of Plantilla:Mineral the player's Starship can hold. It's recommended to have one onboard at all times, with two or three only onboard for large upgrades. After said upgrade, they should be removed.

## **Trivia**

* The Almacén de minerales visually changes based on the amount of Minerals its holding.
* The second Almacén de minerales was originally unlocked at level four and the third at level eight.
* The Almacén de minerales has no destroyed sprite.

Plantilla:Resources
Objetos

Los **objetos** son uno de los elementos disponibles en *Pixel Starships*.

## Descripción

Los objetos permitirán aplicar cambios a las entidades básicas del juego, aplicando nuevos efectos (tanto visuales como de estadísticas, jugabilidad, y muchos otros) que permitirán crear nuevas experiencias de juego para disfrutar durante muchas más horas.

## Tipos de objetos

Los objetos están principalmente clasificados en las siguientes categorías (haz clic en cualquiera de ellas para ver más información y listas completas de objetos asociadas a cada grupo):
Groombridge 1618

Descripción del planeta: Este sistema remoto podría ser un paraíso idílico, si no fuera por los asaltos casi constantes por parte de grays, visiris e IAs malvadas.

Nombre de la misión: **Explorar Groombridge 1618**

Descripción: *Explora posibles planetas habitables*

Nivel recomendado: 10 - 11

Comienzo de misión:

Los mundos prístinos de este sistema brillan como si fueran joyas, aunque ligeramente estropeados debido a las innumerables naves coloniales destruidas que los orbitan.

Enfrentamiento contra un acorazado híbrido visiri. Ten cuidado con su sala de androides con robots reparadores, ya que junto con los alquimistas visiris de a bordo, pueden hacer que tus ataques con armas sean muy complicados. Sin embargo, no tienen grandes defensores en su nave, por lo que son muy vulnerables a un abordaje.
**Mensaje final:** Los visiri se rinden ante el poder superior de tus armas, y te dejan ir en paz. Al menos por esta vez.
**Recompensa:** 45560 x minerales, 61430 x gas, 227 x EXP (nivel 10)/263 x EXP (nivel 11)

Enfrentamiento con una nave insignia superior gray de nivel 9.
**Mensaje final:** Una vez pasa el peligro, te tomas un tiempo para reiniciar los sistemas de la nave.
**Recompensa:** 35250 x minerales, 71030 x gas, 227 x EXP (nivel 10)/263 x EXP (nivel 11)

Un mensaje automatizado te informa de que todo rastro de vida orgánica debe ser destruido, y te agradecen tu cooperación con dicho fin.
Enfrentamiento con una cibernave (niv. 10). En esta pelea, el enemigo cuenta con varias salas de androides y tripulantes con mucha vida, por lo que los abordajes serán menos efectivos a menos que consigas deshabilitar rápidamente esas salas y acabes con los tripulantes a base de ataques críticos o impactos con armas.
**Mensaje final:** Otro día más, otra IA maléfica derrotada antes de poder destruir a toda la humanidad.
**Recompensa:** 84360 x minerales, 24927 x gas, 224 x EXP (nivel 19)
Naves qtarianas

Plantilla:Tabs

```
 Plantilla:Protection

```

## Brief Explanation

These are the default ships you get in the Qtarian Faction tree. From all of the ships you chose in the beginning this one has the most complicated interior, making it a challenge for beginners. The use of Lifts is more of a necessity than recommendation for the Qtarian classes.

## Ships

Estadísticas

## Extended Ships

This is unlocked when you research Starship Hull Expansion, these ships have a special bit of extra space that can only be taken up by Resource Rooms. The trade off is that you have one less ship health compared to non extended ships. Once researched, you can simply go to the Shipyard and buy the extension for 1.5K Plantilla:Starbux. After that, you're able switch back and forth between your ships for free (1 Hour Delay). Note that if you have bought the level 10 extension, the level 11 one will be unlocked for free once you build the normal level 11 ship.

Estadísticas

Plantilla:Starships
Salas de armas/Cañón de plasma

Plantilla:Quote

Estadísticas

## **Summary**

The Plasma Discharger is a 3x2 Weapon room unlocked at level seven. It deals more damage to Crew than any laser previously unlocked, but requires Gas Plantilla:Icon to fire. It consumes a small amount of Gas every time it fires and can be refilled instantly outside of battle.

## **Usage**

### **In Combat**

As long as its Gas ammo is refilled, the Plasma Discharger fires a projectile that deals significant Crew Damage on hit without sacrificing Shield or System Damage.

### **When To Use**

The Plasma Discharger provides a large boost in DPS and Crew-killing capability on all ships and is a crucial component for gunships. The Plasma Discharger is also commonly used to replace Bolters at level 7, to remove the defensive vulnerability of the Bolters without sacrificing much DPS in exchange.

### **AI**

AI for rooms like the Plasma Discharger is relatively straightforward. As long as the Plasma Discharger's AI is targeting the same rooms in conjunction with the other weapons on a player’s ship, it should be fine.

### **Crew Interactions**

The Plasma Discharger is buffed with the Weapon Plantilla:Icon stat on Crew. The reload reduction formula applied when the Plasma Discharger is buffed can be found here.

## **Trivia**

* The Plasma Discharger used to be called the Plasma Phaser, and before that, it was called the Plasma Cannon.
* Originally, the Plasma Discharger dealt 1 Crew Damage.
* Before July 15th, 2019, the Plasma Discharger’s ship level requirements were 7,7,8,8,8,8,9,9,11.

## **Gallery**

PlasmaPhaserExterior1.pngExterior of the PLA on Federation, Qtarian, and Pirate Ships.PlasmaPhaserExterior2.pngExterior of the PLA on Visiri, Gray, and Starbases.PlasmaPhaserExteriorDestroyed.pngExterior of the PLA when destroyed.PhaserDestroyed.pngThe PLA's destroyed sprite.PlasmaBolt.pngBolts fired from the PLA.
Plantilla:Powered Rooms
Pixel Starships (wiki en español)

**Pixel Starships es un juego de gestión de naves espaciales en un universo masivo de 8 bits. Como capitán estelar, te encargarás de equipar, armar y desarrollar tu nave espacial, viajar por diferentes sistemas estelares, preparar a tu tripulación y conseguir llegar a lo más alto en un universo cada vez mayor y con muchos peligros a los que enfrentarte, tanto en misiones como en combates PvP. ¡Prepárate para un viaje sin retorno a los confines del universo!**

En esta wiki oficial en español, encontrarás toda la información recopilada sobre Pixel Starships hasta la fecha, desde aspectos básicos de construcción y distribución en tu nave, hasta los trucos de los profesionales, pasando por descripciones completas de las misiones y otros muchos aspectos de interés para la comunidad de habla hispana de este juego.

SECCIONES

**COLABORA CON ESTA WIKI**

Esta wiki está en construcción, y usará muchos de los datos de la wiki oficial en inglés para construirse correctamente. Sin embargo, ambas wikis necesitan actualizar muchos de sus datos (como la inclusión de la expansión "Galaxy"), y por tanto llevará un tiempo poder añadir todas las secciones pertinentes. Ya se ha comenzado a añadir la sección "Misiones", exclusiva de "Galaxy", y por tanto agradeceremos tener paciencia para poder seguir trabajando para crear la mejor wiki en español de Pixel Starsjips para toda la comunidad de gamers hispanos. Gracias.

**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**

Las imágenes y vídeos son una gran manera de atraer lectores a tu wiki. ¡Haz que esta wiki sea interactiva, entretenida, instructiva e interesante para aquellos que la visiten!
Pegatinas

Las **pegatinas** son objetos que pueden aplicarse a tu nave o base estelar en el editor de nave. La cantidad de pegatinas máxima que puedes poner es igual al nivel de tu investigación "Pegatinas" en el laboratorio.

## Tipos de pegatinas

**\*Millenium (negro)**

* Millenium (azul)
* Dark Matter Heroes Sticker
* Emoji Sticker
* Eye Roll Emoji Sticker
* Girl Sticker
* Gold Millenium Sticker
* Gray Grasper Sticker
* Green Millenium Sticker
* Jack O'Lantern Sticker
* Millennium Sticker
* Missile Sticker
* Multi Missile Sticker
* Pillaging Scourge Sticker
* Red Millennium Sticker
* Reindeer Sticker
* Santa Sticker
* SavySoda Sticker
* Shattered Hull Sticker
* Shooting Star Sticker
* Skull Sticker
* Soldier Sticker
* Star Sticker
* Visiri Armor Debris Sticker
* **EXTRATERRESTRE CON RASTAS**
* **CARRERA DE DOGE**
* **EL INCREÍBLE DOGE**
* **CRISTALINO**
* **CARAMELO**
* **OSCURIDAD**
* **PALOMA**
Misiones

## MISIONES DE LA GALAXIA

**FORTITUDE****FREYA****LACAILLE 9352****TÁRTARO**Groombridge 1618.png**GROOMBRIDGE 1618**Luyten 726-8.png**LUYTEN 726-8**Sol.png**SOL****GAMMA DRACONIS**Alfa Centauri.png**ALFA CENTAURI****ALGOL****EPSILON ERIDANI****VEGA****ROSS 154****LHS 292**Hogarea.png**HOGÁREA**Tau Ceti.png**TAU CETI**Arcturus.png**ARCTURUS**Epsilon Aurigae.png**EPSILON AURIGAE**Deneb.png**DENEB**Formalhaut.png**FORMALHAUT**Polaris.png**POLARIS****PYLON**

## MISIONES DE RAZA

Las misiones de raza son misiones exclusivas relacionadas con la campaña de Un jugador. Los conjuntos de misiones de cada raza no pueden ser jugados por otras razas, siendo misiones únicas que te contarán la historia de tu personaje en el complejo universo de Pixel Starships.

**Qtarianos****Piratas****Federación**
Salas auxiliares/Cementerio

Archivo:Graveyard.png
Plantilla:Quote

Estadísticas

## **Summary**

The Graveyard is the fourth 2x2 Bedroom introduced in Pixel Starships. It's a Halloween themed Bedroom that's sold usually around Halloween Day as a Daily Sale. The Graveyard used to be able to summon a Wandering Spirit in battle. Sadly, this feature was removed on April 6th, 2019, only three days after its introduction.

## **Trivia**

* Surprisingly, the Salas auxiliares/Cementerio was originally sold for 440 Plantilla:Starbux on April 2nd, 2017.
* The Graveyard was once accidentally sold for 90 Plantilla:Starbux instead of 900 on October 8th, 2017. This was quickly corrected.
* The Graveyard's description is not a mistake on our end; its description in-game really has no period.
* The Salas auxiliares/Cementerio has no destroyed sprite.

Plantilla:Nonpowered Rooms
Objetos/Objetos de inmunidad

Los **objetos de inmunidad** son objetos que te permiten proteger a tu nave durante cierto tiempo de cualquier tipo de ataque PvP. Sin embargo, no impedirán los ataques de venganza.

## Lista de objetos de inmunidad disponibles

Los objetos de inmunidad disponibles son los siguientes:

* Inmunidad de medio día
* Inmunidad de un día
* Inmunidad de tres días
* Inmunidad de siete días
Partícula de vacío

### Descripción

*Recogida desde los núcleos de estrellas moribundas, esta sustancia puede convertirse en una gran cantidad de materias primas.*

La **partícula de vacío** es uno de los objetos disponibles en *Pixel Starships*.

## Descripción

La partícula de vacío es uno de los recursos de fabricación avanzados del juego, y gracias a ellas podrás tener acceso a una gran variedad de nuevo objetos con gran poder y utilidad. Sin embargo, conseguirlas será difícil, y solo las misiones más complejas te darán acceso a conseguirlas. Sin embargo, el abanico de posibilidades de fabricación que abren vale la pena el esfuerzo.

## Receta de fabricación

La partícula de vacío no puede fabricarse. Solo puede obtenerse como recompensa de eventos y misiones.

## Usos en recetas de fabricación

Las partículas de vacío pueden usarse en las siguientes recetas de fabricación:
Bad Luck Ruby

## Stats

**Bad Luck Ruby** is the 27th episode of the series *Rainbow Fish* that aired on April 8, 2000. It's sister episode is *Father's Day*.

## Synopsis

The barracuda races are happening this weekend, but unfortunately Rainbow's friends can't go because they all have plans, but he states he'll ask his own parents. However, they appear to be cleaning the whole house and will be tied all weekend, but they suggest to ask Ruby if she'll take them.

Meanwhile, Sir Sword gives Ruby roses, and tells her about the Old World Sea, where he used to live and planted even better roses. He also tells her about the culture and the superstitions, especially the black-shelled sea snail. Rainbow then asks Ruby if she could take them to the barracuda races, and to his surprise, she says yes. Ruby then swims over to Wanda's to meet her own friends, but she ends up seeing a black-shelled sea snail. After that, strange events start to happen to her, such as getting dirty, having the entire booth seat at Wanda's collapse, and even Wanda accidentally spilling liquid on her.

Ruby swims home and up to her room, hiding under her blanket and saying she'll never come out of her room again, and explains about Sir Sword and his superstitions. At first, Rainbow is thrilled, but then realizes that if she can't come out, she wouldn't be able to take him and his friends to the barracuda races. Sir Sword tries to talk and even out with her that the superstitions were all in the past, and he accidentally spills her chowder given to her by Aqua onto herself, with her being convinced it's her bad luck's fault.

Rainbow and Blue are upset because now they won't have anyone to take them to the races, but Sea Filly tells them to worry more about Ruby than the races. They decide to get the curse out of her head by giving her something that'll give her good luck, such as a four leaf clover. They dig in a field full of clovers, until they come into Ruby's room with a four leaf one. She goes out and tests it out, all with no bad luck occurring on her anymore. Rainbow is glad that Ruby finally realized it was all in her head, and shows her that the four leaf clover was actually two leaf clovers stuck together. Ruby then realizes that they only did it just so she'd take them to the barracuda races, and chases him off.

## Trivia

* The "black-shelled sea snail" is a reference to black cats, which are believed to give bad luck.
* Ruby mentions music groups that go by the names of "The Smashing Eels" and "Pearl Clam", underwater references to the real *The Smashing Pumpkins* and *Pearl Jam* groups.
Thomas "Tom" Brian

### Occupation

Pharmacist,Lawyer (formerly), McDonald's Employee (formerly), Firefighter (formerly), Football Coach (formerly)

### Latest Appearance

???

Thomas "Tom" Brian was born on May 28th, 1977 in his hometown of Los Angeles, California. When the series started, he was actually born in 1965, but due to time, his current birthday is in 1977. When Thomas graduated college, he wanted to become a firefighter, and was hired as one in 1988. He quit as a firefighter in 1995, and decided to become a lawyer. Unfortunately in 2000, his son, Joseph "Joe" Brian, passed away from cancer at age 10. After getting divorced by his wife, Betty, he decided to move to Lansing, Michigan with his son, James. When Thomas moved to Lansing, he decided to study medicine, and was able to become a Pharmacist with a Master's Degree in Medicine. Currently, he is a pharmacist, working at his local pharmacy.

## Trivia

- Thomas is 43 years old as of 2020, but is in reality 55 years old.

- Thomas reported in an episode from 2010 that he was a Christian.

- Thomas once reported that he was born in 1668, but this was found not true according to James Staunton.

- Thomas had another son named Joe, but he passed away in 2000.

- Thomas has a deep interest in football.
Historia

"Pixel Starships" está ubicado en un universo ficticio en el que tú, un capitán recién licenciado en una academia estelar, te lanzas al espacio a descubrir los misterios que esconde, luchar por sobrevivir y reunir los recursos para ser la nave más poderosa en toda la galaxia. En tu trayecto te encontrarás con criaturas de diferentes razas, misiones complejas, batallas con otros capitanes estelares y mucho más.

Cada raza tiene una línea argumental diferente, que consistirá en una serie de misiones en las que aprenderás los fundamentos básicos del juego y te sumergirás en la historia de tu facción. Una vez las completes, las misiones serán generales para todas las razas (consulta la sección "Misiones" para saber más acerca de estos nuevos encargos).

**HISTORIAS DE CADA FACCIÓN**

1) Qtarianos

2) Federación

3) Piratas
Pilot

Pilot is the first episode of Season One and the first episode overall.

Pilot starts out with Thomas Brian divorcing his wife, Betty, in Los Angeles, California. When they do get divorced, Thomas and his son, James, move to Lansing, Michigan. Thomas finds a job as a pharmacist when he needed a job for salary. In the meantime, James tries to find friends at his new high school to find common interests with other people.

## Trivia

- This is the very first episode of Good Town

- This was one of the only three episodes where James Staunton voices all the characters in this series. Characters such as James and Daniel would soon be portrayed by Staunton's older brother, Howard Staunton.

## Pilot

- Thomas Brian

- James Brian

- Betty (Deceased on January 25th, 2010)

- Daniel

- Vince

- Pharmacy Owner

## Appeared Characters

- Thomas Brian

- James Brian

- Betty (Deceased on January 25th, 2010)

- Daniel

- Vince

- Pharmacy Owner
Salas de armas/Torreta

La **torreta** es una de las salas de armas disponibles en Pixel Starships.

## Descripción

La torreta es una sala de armas de 2x2 de tamaño, que se desbloqueará a nivel 2 de tu nave. Es la segunda sala de armas desbloqueada en el juego, y la única que consume un máximo de 1 de energía para atacar. Esto hace que sea una sala muy delicada de usar, ya que la vuelve muy vulnerable a los ataques, permitiendo que el enemigo entre fácilmente por ella tanto con disparos de nave como con asaltantes.

## Estadísticas básicas

 Abreviación
 Tamaño
 Consumo de energía
 Mejora de estadística
 Categoría de IA

## **Usage**

### **In Combat**

The Bolter is quite inexpensive, consuming one power and little space. However, the Bolter's one power consumption is its biggest weakness. One power with such little Crew space makes it quite easy to destroy and lockdown (Damage surpasses Repair rate). This can allow the enemy to deal massive hull damage quite easily. Thus, Armor the Bolter as much as possible.

### **When To Use**

The Bolter is mainly suited towards early level players. When starting out, the extra firepower is incredibly important for taking down enemy ships. However, some players begin to eliminate the Bolter to reduce vulnerability as early as ship level 5, and most players replace it with the Plasma Discharger by ship level 7. Bolters do see some usage in level 11 ships for extra DPS, but it's only because those ships can deal with the Bolter's vulnerabilities.

### **AI**

AI for rooms like the Bolter is relatively straightforward. As long as the Bolter’s AI is targeting the same rooms in conjunction with the other weapons on a player’s ship, it should be fine.

### **Crew Interactions**

The Bolter is buffed with the Weapon Plantilla:Icon stat on Crew. The reload reduction formula applied when the Bolter is buffed can be found here.

## **Trivia**

* The Bolter was originally called the Turret.
* The Bolter doesn't have an animation when it fires. Instead, a separate firing animation is placed on top of the Bolter.
* The Bolter uses the same room sprite for level 13 and level 14.

## **Gallery**

BolterExterior1-3.pngExterior of the BT Lv.1-3.BolterExterior4-6.pngExterior of the BT Lv.4-6.BolterExterior7-9.pngExterior of the BT Lv.7-9.BolterExterior10-15.pngExterior of the BT Lv.10-14.BolterExteriorDestroyed.pngExterior of the BT when destroyed.BolterDestroyed.pngThe BT's destroyed sprite.BolterBullet.pngBullets fired from the BT.BolterFiringAnimation.gifThe bullet animation when the BT fires.
Plantilla:Powered Rooms
Wiki rules

Below is a suggested set of rules to follow when editing this wiki. Administrators of this wiki should read these rules and adapt them as necessary. It is also recommended to move this page into the Project namespace.

1. **Keep it civil**: Do not make personal attacks on other people. If you need to criticize another user’s argument, do so without attacking them as a person. Do not use bigoted language, including slurs which degrade another person or group of people based on gender, race, sexual orientation, nationality, religion, etc.
2. **Be a productive member of the wiki**: Contribute to the wiki in line with the established processes and conventions. Need help? Ask an administrator! Disrupting the wiki with “edit warring” over differing opinions of a topic with another user or group of users is not productive.
3. **Do not engage in excessive self-promotion**: The wiki is a collaborative community resource for the topic at hand. It is NOT a free place to advertise your related website, YouTube channel, blog, social media account, etc. Have a question about whether your link would be welcome? Ask an administrator!
4. **Do not harass other users**: If somebody asks you to stop posting certain content on their wall, respect their wishes. It is their wall.
5. **Do follow community guidelines for formatting**: When a community has established formatting, it’s important to adhere to that, especially when spoiler content is involved.
Aimiya Elise

**Aimiya Elise** *(愛宮エリーゼ Eriize Aimiya)* is one of the main characters in ***Go! Mahou no Stage!***. Elise holds the power of Fire and Love, through the pink Kin Stone of Passion. Elise's theme color is also pink as well.

## Bio

### Relationships

**Namishin Fiona-** They are best friends with each other and are dormmates. She also seems to crush on her a bit.

**Utane Hikari-** They are pretty good friends. She loves to read Hikari's favorite manga series as well.

**Inazuma Trixie-** Trixie likes to argue a lot at her and blames her for almost all situations. Trixie also slaps her when she mentions anything about Fiona being cute.

### Etymology

**Elise-** Meaning "Pledged to God".

**Aimiya-** Meaning "Love Shrine".
Naves gray

## Descripción

Las naves gray pueden desbloquearse pagando 2.2K de starbux en el astillero después de investigar su tecnología asociada en el laboratorio. Tras desbloquearla, cada mejora de la nave te costará minerales, y podrás cambiar a otros tipos de naves y a este tipo de nuevo sin coste de starbux adicional (aunque con un tiempo de remodelado de 1 h).

## Naves disponibles

Estadísticas

## Unobtainable Ships

Estadísticas

Plantilla:Starships
Salas de armas/Desintegrador K

El **desintegrador K** es una de las salas de armas disponibles en *Pixel Starships*.

## Descripción

El desintegrador K es una sala de armas de 2x2 de tamaño, y que podrás comprar en la tienda de palomas gastando 100 Archivo:Paloma. Esta arma es básicamente un clon del fáser Kias, con exactamente las mismas estadísticas y funcionalidad, y por ello, no podrás conseguir un desintegrador K si ya tienes un fáser Kias.

## **Usage**

### **In Combat**

Just like the Kias Phaser, the room is basically a more advanced Bolter. However, it's much more competitively viable when compared to the Bolter due to its larger power consumption which excludes it from the Bolter's main weakness of one maximum power. Like the Kias Phaser, the K Blaster should have 2-4 blocks of Armor around it.

### **When To Use**

If the player couldn't get obtain the Kias Phaser, the K Blaster can be used instead. Just like the Kias Phaser, the K Blaster is mainly used in gunships to replace Bolters or to provide additional firepower.

### **AI**

AI for rooms like the K Blaster is relatively straightforward. As long as the K Blaster’s AI is targeting the same rooms in conjunction with the other Armamentos on a player’s ship, it should be fine.

### **Crew Interactions**

The K Blaster is buffed with the Armamento Archivo:Armamento stat on Crew. The reload reduction formula applied when the K Blaster is buffed can be found here.

## Curiosidades

* El desintegrador K solía llamarse "Cañón K", pero el nombre se modificó para evitar problemas con la IA de salas.

## Galería

KiasBlasterExterior1.pngVista externa de una nave de la Federación, una nave qtariana y una nave pirata equipadas con un desintegrador KKiasBlasterExterior2.pngVista externa de una nave visiri, una nave gray y una nave ardent equipadas con un desintegrador KKiasBlasterExteriorDestroyed.pngVista externa de un desintegrador K destruidoKiasBlasterDestroyed.pngSprite de un desintegrador K destruidoKiasBolt.pngRayos disparados por el desintegrador K
Plantilla:Powered Rooms
Kibou-teki Hoshi Girls Academy

**Kibou-teki Hoshi Girls Academy** is the main private school in ***Go! Mahou no Stage!*** that the characters attend. It first debuted in **Episode 1**.

## Description

The school is a fancy private school with different sections. The first section is mainly made for the entrance, lunchroom and cafeteria. Section two mainly consists of the different classrooms and other minor stuff, like the cafe and library. Section three mainly consists of the 5-story dorms. Section four consists with all the sport stuff, like swimming, basketball etc. The second floor mainly contains things for the staff of the school, like the principal office and detention. There's also a huge courtyard in the school with a bunch of trees and a place for the gardening club to garden plants. Along with that, fancy lighting and nice greenery are to be seen around the school, there's even vending machines.

## Uniforms

### Summer

The uniform consists of a white crop top with big short sleeves. There are six black buttons with a black sailor tie with the tie being based around the character's theme color. The skirt is black with white stripes at the bottom with white stockings and black mary janes.

## Etymology

**Kibou-teki-** Means "Hopeful".

**Hoshi-** Means "Star".

## Students

* **Aimiya Elise**
* **Namishin Fiona**
* **Utane Hikari**
* **Inazuma Trixie**

## Dorms

*Main page: Kibou-teki Hoshi Girls Academy/Dorms*
Salas de armas/Cañón de iones

Archivo:IonCannon3.gif
Plantilla:Quote

Estadísticas

## **Summary**

The Ion Cannon is a 3x3 Weapon room unlocked at level 11. It's is the most powerful weapon in the game, dealing massive amounts of damage in a short period of time. The Ion Cannon also requires Ion Cores to fire. These affect the Ion Cannon's damage and are built like Missiles.

## **Usage**

### **In Combat**

The Ion Cannon is incredibly powerful by itself, but it can this can be further amplified with the "Ion Rush" Strategy. The strategy involves rushing the Ion Cannon with 2-3 100% Rush Command abilities. With correct timing, a player can deal massive damage in a short period of time. In addition, the Ion Cannon's massive power consumption makes 1-3 Armor blocks sufficient for protection.

### **When To Use**

The Ion Cannon is the bread and butter of level 11 ships. Simply put, there is almost no reason not to use the Ion Cannon. It's the most powerful weapon in the game, allowing for massive damage in short periods of time. The only major drawback is its extraordinary power consumption. However, this can be nullified with further upgrades and AI.

### **AI**

AI for high power rooms like the Ion Cannon can get rather complicated. Due to the massive demand for power in the later levels, having power-efficient AI is very important. One such way to do that is with the below AI command. Every time a room falls under 50% HP, power is taken and redistributed to other rooms. Note, all other rooms must use the same power AI (Increase by 1)

**None -> Set Cheapest Items**

Plantilla:Clear
**Friendly Room HP < 50% -> Set Power To 1**

Plantilla:Clear
**None -> Increase Power By 1**

Plantilla:Clear----

### **Crew Interactions**

The Ion Cannon is buffed with the Weapon Plantilla:Icon stat on Crew. The reload reduction formula applied when the Ion Cannon is buffed can be found here.

## **Trivia**

* The Ion Cannon is called the Iron Cannon in game files.
* The Ion Cannon's ship level requirement once displayed 10 instead of 11. This was only a visual bug, and it was patched out the next day.

## **Gallery**

IonCannonExterior1.pngExterior of the ION on Federation, Qtarian, and Pirate Ships.IonCannonExterior2.pngExterior of the ION on Visiri, Gray, and Ardent Ships.IonCannonExteriorDestroyed.pngExterior of the ION when destroyed.IonCannonDestroyed.pngThe ION's destroyed sprite.
IonFiringAnimation.gifThe laser animation when the ION fires.IonHitAnimation.gifThe laser animation when it hits a room.
Plantilla:Powered Rooms
es:Salas de armas/Cañón de iones
Jason Wood

**Jason Wood** is one of three mercenaries available in *Hybrid Wars*.

## Background

The victor of the 2052 Paralympic Games, Jason successfully completed a virtual-reality combat training course, before embarking on a costly regimen of surgeries and augmentations to restore his body to peak condition - and beyond. Experimental modifications and augmentations turned him into a next generation super soldier.

His goal is simple: To attract lots of media attention, bask in the glory of interviews, and then conquer a small country. Ultimately, Wood wants to become obscenely rich, to the point where a lifetime of hard partying and expenditure would barely put a dent in the funds accumulated through his corporate warfare career.
Prince-Archbishopric of Bremen

### Head of State

Siegfried of Anhalt(1180–1184)Hartwig of Uthlede(1185–1190)John Frederick(1596–1634)Frederick II(1635–1645)

### Succeeded by

Duchies of Bremen and Verden

The **Prince-Archbishopric of Bremen**, also known as **Archbishopric of Bremen** was a Prince-Bishopric (Theocratic Principality) in the northern most region of Lower Saxony.

The city of Bremen became independent from the **Prince-Bishopric** in 1186 (de facto), and 1646 (de jure). Since independence, Bremen became a Free City in the Holy Roman Empire.

## Sources

* https://en.wikipedia.org/wiki/Prince-Archbishopric\_of\_Bremen