recursal/Fanatic-Fandom huggingface dataset:
Iva/Data/Abilities

## Abilities

### Boomstick

  Boomstick  Fire 4 bullets in a cone, dealing up to 16 / 17.3 / 18.6 / 19.8 damage.Fire 4 bullets in a cone, dealing up to 16\_17.3\_18.6\_19.8 damage. KEYBIND [LMB]TYPE [Projectile]CAST TIME [0.2s]COOLDOWN [0.25s]ENERGY COST [0]%ENERGY GAIN [12]% [Reload Duration] [1.1s][Ammo] [2][] [][] [][] [][] []

### ROCKET X-67

  ROCKET X-67  Launch a rocket that deals 22 / 24.6 / 27.3 / 29.9 damage. It explodes to deal 10 / 11.2 / 12.4 / 13.6 damage to other nearby enemies and inflicts Oil.Launch a rocket that deals 22\_24.6\_27.3\_29.9 damage. It explodes to deal 10\_11.2\_12.4\_13.6 damage to other nearby enemies and inflicts Oil. KEYBIND [RMB]TYPE [Projectile]CAST TIME [0.5s]COOLDOWN [5s]ENERGY COST [0]%ENERGY GAIN [14]% [Oil] [Reduces movement speed by 20% for 3.5s.][] [][] [][] [][] [][] []

### Jet Pack

  Jet Pack  Fire up your jet pack and fly to target location. Inflicts Oil on enemies you fly over. Recast Jet Pack to fly back to your starting location.Fire up your jet pack and fly to target location. Inflicts Oil on enemies you fly over. Recast Jet Pack to fly back to your starting location. KEYBIND [SPACE]TYPE [Mobility]CAST TIME [0.1s]COOLDOWN [12s / 11.4s / 10.8s / 10.2s]ENERGY COST [0]%ENERGY GAIN []% [Oil] [Reduces movement speed by 20% for 3.5s.][Air Time] [0.95s-1.05s][] [][] [][] [][] []

### Flame Thrower

  Flame Thrower  Channel a flame thrower that deals 30 / 32.4 / 34.8 / 37.2 damage and consumes Oil from enemies to inflict Burning Oil. Burning Oil deals 18 / 19.4 / 20.9 / 22.3 damage over 3s.Channel a flame thrower that deals 30\_32.4\_34.8\_37.2 damage and consumes Oil from enemies to inflict Burning Oil. Burning Oil deals 18\_19.4\_20.9\_22.3 damage over 3s. KEYBIND [Q]TYPE [Channel]CAST TIME [0.4s]COOLDOWN [10s]ENERGY COST [0]%ENERGY GAIN [10]% [Channel Duration] [1.5s][] [][] [][] [][] [][] []

### Tazer

  Tazer  Fire a shot that inflicts Spell Block. When Spell Block interrupts an ability, it inflicts Stun.Fire a shot that inflicts Spell Block. When Spell Block interrupts an ability, it inflicts Stun. KEYBIND [E]TYPE [Projectile, Dispel]CAST TIME [0.3s]COOLDOWN [10s / 9.5s / 9s / 8.5s]ENERGY COST [0]%ENERGY GAIN [10]% [] [][Spell Block] [Interrupts the next ability used within 0.5s.][Stun] [Target is unable to move or use abilities for 1.4s / 1.6s / 1.8s / 2s.][] [][] [][] []

### Tractor Beam

  Tractor Beam  Channel a beam that drags enemies towards your position while blocking projectile and melee attacks in front of you.Channel a beam that drags enemies towards your position while blocking projectile and melee attacks in front of you. KEYBIND [R]TYPE [Channel]CAST TIME [0.2s]COOLDOWN [14s / 12.6s / 11.s / 9.8s]ENERGY COST [0]%ENERGY GAIN []% [Snare Percent] [33%][Channel Duration] [1.5s][] [][] [][] [][] []

### Machine Gun

  Machine Gun  Fire a series of 20 piercing projectiles, dealing a total of 100 damage.Fire a series of 20 piercing projectiles, dealing a total of 100 damage. KEYBIND [F]TYPE [Projectile]CAST TIME [0.4s]COOLDOWN [1s]ENERGY COST [100]%ENERGY GAIN []% [Channel Duration] [2.5s][Damage Reduction per Hit] [50%][] [][] [][] [][] []
Jade/Data/Abilities

## Abilities

### Revolver Shot

  Revolver Shot  Fire a revolver shot dealing 5 / 5.4 / 5.8 / 6.2 damage.Fire a revolver shot dealing 5/5.4/5.8/6.2 damage. KEYBIND [LMB]TYPE [Projectile]CAST TIME [0.07s]COOLDOWN [0s]ENERGY COST [0]%ENERGY GAIN [3]% [] [][Reload Duration] [1s][Ammo] [4][] [][] [][] []

### Snipe

  Snipe  Hold to charge a piercing projectile for up to 1.5s to increase damage. It deals 18 - 40 / 20.2 - 44.8 / 22.3 - 49.6 / 24.5 - 54.4 damage and inflicts Stun.Hold to charge a piercing projectile for up to 1.5s to increase damage. It deals 18 - 40 / 20.2 - 44.8 / 22.3 - 49.6 / 24.5 - 54.4 damage and inflicts Stun. KEYBIND [RMB]TYPE [Projectile]CAST TIME [1.5s]COOLDOWN [5s]ENERGY COST [0]%ENERGY GAIN [18]% [Stun] [Target is unable to move or use abilities for 0.2 - 0.5s.][Damage Reduction per Hit] [35%][] [][] [][] [][] []

### Blast Vault

  Blast Vault  Detonate a grenade that launches you into the air. The explosion deals 8 damage to nearby enemies.Detonate a grenade that launches you into the air. The explosion deals 8 damage to nearby enemies. KEYBIND [SPACE]TYPE [Mobility]CAST TIME [0.2s]COOLDOWN [12s / 10.8s / 9.6s / 8.4s]ENERGY COST [0]%ENERGY GAIN [5]% [Air Time] [0.8s][] [][] [][] [][] [][] []

### Stealth

  Stealth  Become invisible, gain Fading Haste, and remove movement impairing effects.Become invisible, gain Fading Haste, and remove movement impairing effects. KEYBIND [Q]TYPE [Cloak]CAST TIME [0.1s]COOLDOWN [10s / 9s / 8s / 7s]ENERGY COST [0]%ENERGY GAIN []% [Fading Haste] [increases movement speed by 70% and then fades over 1.5s.][Duration] [2.4s][] [][] [][] [][] []

### Disabling Shot

  Disabling Shot  Fire a shot that inflicts Silence and Fading Snare.Fire a shot that inflicts Silence and Fading Snare. KEYBIND [E]TYPE [Projectile]CAST TIME [0.3s]COOLDOWN [10s / 9.5s / 9s / 8.5s]ENERGY COST [0]%ENERGY GAIN [8]% [Silence] [Target is unable to use abilities for 0.5s / 0.6s / 0.7s / 0.7s.][Fading Snare] [Reduce target's movement speed to 0% and gradually restores over 1.5s / 1.7s / 2s / 2.2s.][] [][] [][] [][] []

### Junk Shot

  Junk Shot  Fire 3 piercing bullets in a cone, dealing up to 18 / 20.2 / 22.3 / 24.5 damage and knocking enemies back.Fire 3 piercing bullets in a cone, dealing up to 18\_20.2\_22.3\_24.5 damage and knocking enemies back. KEYBIND [R]TYPE [Projectile]CAST TIME [0.35s]COOLDOWN [12s / 10.8s / 9.6s / 8.4s]ENERGY COST [0]%ENERGY GAIN [5]% [] [][] [][] [][] [][] [][] []

### Explosive Shells

  Explosive Shells  Fire a series of 4 explosive shells, dealing a total of 88 damage and 56 damage to nearby enemies.Fire a series of 4 explosive shells, dealing a total of 88 damage and 56 damage to nearby enemies. KEYBIND [F]TYPE [Projectile]CAST TIME [0.6s]COOLDOWN [1s]ENERGY COST [100]%ENERGY GAIN []% [Channel Duration] [1.5s][] [][] [][] [][] [][] []
Jumong/Responses

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## Character Select

* ▶️ Where is the challenge?
* ▶️ I will hunt, and I will find.
* ▶️ I strike when least expected.
* ▶️ Let the hunt begin.
* ▶️ I am eager to hunt.
* ▶️ I've got an arrow with your name on it.

## Greeting

* ▶️ Greetings.
* ▶️ Well met.
* ▶️ You look familiar.
* ▶️ A fine encounter.
* ▶️ Friend.
* ▶️ Hello.
* ▶️ Hi.
* ▶️ Nice to meet you.

## Intro

* ▶️ Another game, another hunt.
* ▶️ My bow, my pride.
* ▶️ Don't throw caution to the wind.
* ▶️ My bow is eager for new prey.
* ▶️ Hear the crowd.
* ▶️ They won't know what hit them.
* ▶️ I can smell their fear.

## Kill

* ▶️ Finesse.
* ▶️ Precision.
* ▶️ Excellent.
* ▶️ Down with you.
* ▶️ Between the eyes.
* ▶️ You fall!
* ▶️ Gotcha.
* ▶️ Too easy.
* ▶️ Bullseye!

## Shoutout

* ▶️ Good.
* ▶️ Very good!
* ▶️ I like it!
* ▶️ Great!
* ▶️ Spectacular.
* ▶️ Not bad.

## Taunt

* ▶️ Your breath gives you away.
* ▶️ I'll get you, eyes closed.
* ▶️ We're on the same level... when I'm blindfolded.
* ▶️ Don't even try.
* ▶️ Don't bother.
* ▶️ You don't stand a chance!
* ▶️ Come at me if you can.
* ▶️ I can smell your fear.

## Death

* ▶️ Ooughgh!
* ▶️ Awwhugh!
* ▶️ Ugh...Hugh...
* ▶️ Juagh... Ughugh...
* ▶️ Druuaghhuch!

## Ultimate Ready

* ▶️ Ultimate ready.
* ▶️ Ultimate ready.
* ▶️ Ultimate ready!

## Ultimate

* ▶️ One shot will do!
* ▶️ Here goes nothing!
* ▶️ You can't hide from me!
* ▶️ Time to strike!
* ▶️ Let's finish this!

## Round Won

* ▶️ This one's mine.
* ▶️ No surprise.
* ▶️ They didn't know what hit them!
* ▶️ Let's do that again.
* ▶️ This won't do. I want another round!
* ▶️ The bigger they are, the harder they fall.
* ▶️ Over already? Heh, I want another round.

## Game Won

* ▶️ A glorious hunt. A worthy prey.
* ▶️ The prey have fallen.
* ▶️ Collect your trophies!
* ▶️ Victory is mine.
* ▶️ Another prize to collect.

## Wound

* ▶️ Unh!
* ▶️ Augh!
* ▶️ Eufgh!
* ▶️ Gugh!
* ▶️ Unh!

## Heavy Wound

* ▶️ Augh!
* ▶️ Auugh!
* ▶️ Aaogh!
* ▶️ Eghhhoghh!
* ▶️ Twough!
Bakko/Strategy

*This article is a stub. You can help Battlerite Royale Wiki by expanding it.*

# Bakko Champion Strategy

## General Playstyle

Bakko is a melee fighter with the ability to chase after enemies effectively by jumping over walls/barriers with Valiant Leap and dashing towards enemies with Shield Dash and Heroic Charge.

## Starting Abilities

[BLOOD AXE PNG PLACEHOLDER]Blood Axe: Starting with Blood Axe allows Bakko to break orbs faster and trade with ranged champions. The snare it provides also gives Bakko the ability to chase down kills early on.

[VALIANT LEAP PNG PLACEHOLDER]Valiant Leap: Starting with Valiant Leap allows Bakko to get out of sticky situations in the early game by jumping over barriers and walls. This is a recommended skill to start for all beginners.

[BULWARK PNG PLACEHOLDER]Bulwark: Starting with Bulwark allows Bakko to trade effectively early on by reflecting projectiles and defend teammates in skirmishes. This is only recommended if you intend to skirmish early on.

[SHIELD DASH PNG PLACEHOLDER]Shield Dash: Starting with Shield Dash allows Bakko to shove enemies around early on and provide him with CC to fight more effectively early on. E can also be used as a mobility skill to get away from enemies quicker or to dodge attacks. This is recommended if you intend to skirmish early on OR as an alternative to Space for advanced players.

[WAR SHOUT PNG PLACEHOLDER]War Shout: Starting with War Shout allows Bakko to block damage for himself and any nearby allies. This is only recommended if you intend on skirmishing early on.
Chests

*This article is a stub. You can help Battlerite Royale Wiki by expanding it.*

*Not to be confused with orbs*

Chests can contain:

* Cosmetic Items
* Mounts
* Avatars

Chests can be obtained by:

* Leveling up champions (champion specific chests at levels 4, 6, 8, 12, 14, 16 and 18)
* Buying gold chests for real money or 500 gold coins
* Buying the Ultimate Fan Pack
* Joining the official Steam group

There are three types of normal chests:

* Silver chests contain two random and one rare item
* Gold chests contain two random and one epic item
* Legendary chests contain two random and one legendary item

There are also special chests:

* Halloween chests contain one random and two Halloween items, with at least one epic Halloween item. They are available from October 21st to November 10th.
* Ezmo chests contain three Ezmo items, with at least one epic Ezmo item. They are only available by purchasing the Ezmo Bundle (1 Ezmo chest, 1 legendary chest and 5 gold chests, available until November 20th).
* Frozen chests contain guaranteed winter cosmetics such as frost weapons and winter themed outfits & mounts. They are available during the Winter patch.
* Pestilus chests contain three Pestilus items, with at least one epic Pestilus item. They are only available by purchasing the Pestilus Bundle (1 Pestilus chest, 1 legendary chest and 5 gold chests, no longer available)
* Royale Victory chests are obtained by winning a matchmade PvP match of Battlerite Royale. They contain two random and one (epic-tier) Royale victory item. The royale victory item will not be a duplicate unless all such items are owned.

* Silver Chest
* Gold Chest
* Legendary Chest
* Halloween Chest
* Chest Ezmo.png

Ezmo Chest
* Frozen Chest
* Chest Pestilus.png

Pestilus Chest
Odeum

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The Odeum was introduced in 0.6.187.

## Navigation

The Odeum has 3 tabs allowing you to sort between **Trending**, **New**, and **Following**, respectively.

By default you will be following yourself and Stunlock Studios.

## Tutorial

A tutorial on how to upload your replays to the Odeum can be found here.

## Bugs

Although following by default, videos shown to be reposted by Stunlock are inaccessible due to being posted in the outdated client.

## Gallery

* The Odeum
* Early Alpha Version of the Odeum
* Old UI while watching an Odeum video
Cosmetic Items

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*This article is a stub. You can help Battlerite Royale Wiki by expanding it.*

**Cosmetic Items** are items that change or enhance the way your chosen character looks without impacting the way the game is played or the balance of the game. They are currently obtained through chests, buying with tokens, unlocking using a skin code, or participating in Battlerite events.

Types of cosmetic items include champion outfits and weapons (see the cosmetics tab on champion pages e.g. Poloma/Cosmetics), Avatars, Mounts and Titles.
Jamila/Changelog

Please remove this template after page has been updated.

* 1.5
* 1.4
* 1.5.1
Patch Notes 1.5.1 - (Steam)

* Shuriken (M2)
	+ Cooldown reduced from 7s to 6s.

* Deadly Blow (R)
	+ Cast time reduced from 0.8s to 0.7s.

**Battlerites**

* Error: Table Battlerites not found.
	+ Bonus damage increased from 2 to 3.

* Error: Table Battlerites not found.
	+ Damage increased from 10 to 12.

* Error: Table Battlerites not found.
	+ Damage increased from 8 to 10.

* Error: Table Battlerites not found.
	+ Damage increased from 16 to 20.
* 1.4.1
Patch Notes 1.4.1 - (Steam)

* Shadow Dance (Q)
	+ Improved readability when triggering Counter.
	+ Removed Cooldown and Global Cooldown on Shadow Slice (M1 while stealthed).

* Fixed a bug that caused the return projectile of Blood Kunai and Shuriken with the Error: Table Battlerites not found. to sometimes not spawn.
* Fixed a bug causing the hook shot to break if you are hit by a knockback before the hook shot projectile hit a target.
Blossom/Responses

## Character Select

* ▶️"The world beyond the forest is so wondrous!"
* ▶️"I have soooo many questions!"
* ▶️"Mm, what are we gonna do today?"
* ▶️"This place is way different from the forest!"
* ▶️"So what is this honor thing?"
* ▶️"Humans build so many things and destroy so many trees..."
* ▶️"Who are you?"
* ▶️"You smell good!"
* ▶️"You smell funny"
* ▶️"Now, let's have some fun today!"
* ▶️"I wonder where that scary tree person went"
* ▶️"Shh! Did you see that spooky tree man?"

## Greeting

* ▶️"Yay, a new friend!"
* ▶️"Nice to meet you"
* ▶️"I'll just follow your lead"
* ▶️"Hi there, let's get along"
* ▶️"Ahhh, ooooh! How exciting, a new friend!"
* ▶️"Heyyyy!"
* ▶️"Hi! What's going on here?"
* ▶️"Are you in heat?"

## Intro

* ▶️"Whuhuhuhu, This is so exciting!"
* ▶️"I'm here to patch things up"
* ▶️"Whoahoho! Is that the arena?"
* ▶️"Where we going?"
* ▶️"Whooa! Look at all the people"

## Kill

* ▶️"Goood night!"
* ▶️"Sleep tight!"
* ▶️"Aw, are you tired already?"
* ▶️"Sorry!"
* ▶️"I'm not sorry!"
* ▶️"Skadoosh!"

## Shoutout

* ▶️"I think we're doing well!"
* ▶️"Uh! Keep doing that!"
* ▶️"Good work!"
* ▶️"Im cheering for you! hahaha"
* ▶️"Go get them!"
* ▶️"You're doing great out there!"
* ▶️"Give em' one for me!"
* ▶️"That was amazing!"
* ▶️"Nice!"
* ▶️"Yay!"
* ▶️"Wonderful!"
* ▶️"Splendid!"
* ▶️"Great!"

## Taunt

* ▶️"I expected you to be more nimble"
* ▶️"This is my first time here, isn't this fun!"
* ▶️"Haha, Isn't this fun!"
* ▶️"This is your first time here huh?"
* ▶️"Uhh you're not doing so well"
* ▶️"I'll heal you if you stop fighting, you seem to need it."
* ▶️"You cant talk your way out of this one!"
* ▶️"Over here hahaha!"
* ▶️"You definetly need more practice!"
* ▶️"Uhuhuhaha, What are you doing?"

## Death

* ▶️\*Death noises\*
* ▶️\*Death noises\*
* ▶️\*Death noises\*
* ▶️\*Death noises\*
* ▶️\*Death noises\*
* ▶️\*Death noises\*

## Ultimate Ready

* ▶️"Ultimate ready!"
* ▶️"Ultimate ready!"
* ▶️"Ultimate ready!"

## Ultimate

* ▶️"By the green of silver deep!"
* ▶️"Limitless growth"
* ▶️"For the natural order!"
* ▶️"Natural fury!"
* ▶️"WOOOOHOOOOO"

## Round Won

* ▶️"Not bad huh!"
* ▶️"Ohh Ohh! Lets do that some more!"
* ▶️"Why are they clapping? Should we clap too?"
* ▶️"Uh! Did i do well?"
* ▶️"Did i win.. Honor? now?"
* ▶️"I did the best? Yay! hahaha"
* ▶️"Hahaha, that was fun!"
* ▶️"Lets go again!"

## Game Won

* ▶️"I can't wait to tell stories about today!"
* ▶️"I feel like singing!"
* ▶️"Victorydance!"
* ▶️"Im good at this!"

## Basic Attack

* ▶️"Heh"
* ▶️"Huh"
* ▶️"Hueh"
* ▶️"Hah"
* ▶️"Geh"

## Heavy Attack

* ▶️"Huaah"
* ▶️"Hueah"
* ▶️"Huaaahh"
* ▶️"Huh"
* ▶️"Huhaaahh"

## Wound

* ▶️"Uuhh"
* ▶️"Au"
* ▶️"Uh.."
* ▶️"Ahh"
* ▶️"Gehh"
* ▶️"Ueehh"

## Heavy Wound

* ▶️"Ouchiee"
* ▶️"Ouwiee"
* ▶️"Ouch"
* ▶️"Aahuhh"

[[1]]
Oldur/Cosmetics

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Outfits
 File:Outfit oldur default.png

 File:Outfit oldur lime.png

 File:Outfit oldur peach.png

 File:Outfit oldur infinitemender.png

 File:Outfit oldur royalmender.png  Weapons
 File:Outfit oldur default.png

 File:Weapon oldur antiquehourglass.png

 File:Weapon oldur endlesshourglass.png

 File:Weapon oldur endlesssand.png

 File:Weapon oldur infinitesand.png

 File:Weapon oldur ceaselesssand.png

 File:Weapon oldur runicchronograph.png

 File:Weapon oldur stonychronograph.png

 File:Weapon oldur darkchronograph.png

 File:Weapon oldur goldentimebender.png

 File:Weapon oldur silvertimebender.png  Poses
 File:Outfit oldur default.png

 File:Pose oldur admirethetime.png

 File:Pose oldur pondering.png
Ezmo/Changelog

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* 1.5
* 0.12
* 0.11
* 0.10
* 0.9
* 1.5.1
Patch Notes 1.5.1 - (Steam)

Battlerites

* Error: Table Battlerites not found.
	+ Bonus range reduced from 25% to 20%
* 0.12.2.0
* 0.12.1.0
Patch Notes 0.12.2.0 - (Steam)

* Chaos Grip (M2)
	+ Minimum Cast time increased from 0.3s to 0.4s.

* Arcane Ward (EX Q)
	+ Now ignores global cooldown.
Patch Notes 0.12.1.0 - (Steam)

Battlerites

* Error: Table Battlerites not found.
	+ Tome of Destruction (R) now has its own separate counter for Exhaust.
		- This means that in order for the Tome to trigger Exhaust, it needs to hit 3 of its own Arcane Fires.
	+ Using an ability will now reset the Exhaust counter.
* 0.11.2.0
Patch Notes 0.11.2.0 - (Steam)

*Ezmo still retains the core of his close range burst potential, but with his individual Arcane Fire projectiles more distinct and powerful. Most of his changes have been made to compensate for the lower amount of projectiles, with the minimum damage on Chaos Grip being increased to keep up with the center orb changes.*

* Max charges reduced from 10 to 6

* Arcane Fire (M1)
	+ Damage increased from 6 to 8.
	+ Energy gain increased from 3% to 4%.
	+ Charges reloaded reduced from 5 to 3.
	+ Cast time reduced from 0.12s to 0.1s.
	+ Cooldown increased from 0s to 0.05s.
	+ Range reduced from 6.5 to 6.3.

* Chaos Grip (M2)
	+ Minimum damage increased from 10 to 12.

* Grimoire of Chaos (F)
	+ Pull force increased from 1.5 to 1.7.

Battlerites

* (Changed) Error: Table Battlerites not found.
	+ Arcane Barrage now consumes all weapon charges and fires a projectile that deals 5 damage and heals you for 6 health for every charge consumed.
* Error: Table Battlerites not found.
	+ Hits needed to slow the target reduced from 5 to 3. Slow duration reduced from 1.5s to 1.2s.
* Error: Table Battlerites not found.
	+ Bonus damage increased from 2 to 3.
* 0.10.0.2
* 0.10.0.1
* 0.10
Patch Notes 0.10.0.2 - (Steam)

*The latest battlerite updates to Ezmo has allowed him to melt faces a bit too fast due to the synergies with Tome of Destruction. We're moving some of this power to his Ultimate for a better energy balance.*

* Tome of Destruction damage per mimicked Arcane fire hit reduced from 4 to 3.
* Grimoire of Chaos damage increased from 52 to 55 and surge force increased by ~15%.
* Error: Table Battlerites not found. Fading Snare duration reduced from 2s to 1.5s.
Patch Notes 0.10.0.1 - (Steam)

* Fixed a bug which caused  Ezmo to get his weapon charges set at 0 without them recharging, when standing in his ultimate with Error: Table Battlerites not found. and Error: Table Battlerites not found..
Patch Notes 0.10 - (Steam)

* Chaos Grip
	+ Knockback/Pushback location slightly tweaked. Enemies now end up slightly further away when hit.
	+ Min damage increased from 6 to 10 and max damage reduced from 22 to 20.
	+ Ezmo's Chaos Grip now shows a range indicator effect to all players.
* Arcane Barrier now instantly reloads all ammo when triggered if below 5 charges.
* 0.9
Patch Notes 0.9 - (Steam)

* **New Champion - Ezmo**
Raigon/Strategy

*This article is a stub. You can help Battlerite Royale Wiki by expanding it.*

# Raigon Champion Strategy

## General Playstyle

Raigon is a melee bruiser with the ability to chase after enemies effectively by jumping to them over walls and barriers with Heavenly Strike and then dashing forward with Retribution. If capable of landing Seismic Shock, this can be recast as well to dash to the enemy while they are in midair closing the gap when fighting at range.

## Starting Abilities

[RETRIBUTION SKILL PNG] Retribution: Starting with Retribution allows Raigon to break orbs faster, trade and self heal against melee attackers, close range gap close onto enemies. This is recommended for beginners trying to start fighting in early game.

[HEAVENLY STRIKE PNG] Heavenly Strike: Starting with Heavenly Strike allows Raigon to get out of sticky situations in the early game dodging skills and dealing massive damage when chasing enemies . This is a recommended skill to start for all beginners.

[PARRY PNG] Parry: Starting with Parry allows Raigon to reflect all projectiles and negate melee attacks. When hit by melee attacks it stuns nearby enemies and reflecting projectiles can be directed with your aim. While this is a very nice skill early on, especially against ranged champions, there are better options to start with.

[SEISMIC SHOCK PNG] Seismic Shock: Starting with Seismic Shock allows Raigon to close the gap on enemies when trading ranged blows and causing CC to allow other skills to recharge. This is recommended to start with for more advanced players as it helps with fighting ranged champions by closing the gap and dealing great damage.

[SLICING WINDS PNG] Slicing Winds: Starting with Slicing Winds allows Raigon to deal additional damage at mid range and heal for every attack hit. This is recommended to start as a more advanced player with the desire to fight early on.
Mounts

**Mounts** are utilized in-game to increase movement speed while in use. Pressing **Z** while riding will give you a temporary speed boost in cost of one Carrot. Casting any ability will dismount you, as well as getting hit by an enemy. You will also receive a snare for a couple seconds if forcefully dismounted by an enemy.
Ruh Kaan/Changelog

Please remove this template after page has been updated.

* 0.13
* 0.12
* 0.11
* 0.10
* 0.9
* 0.8
* 0.13.0.0
Patch Notes 0.13.0.0 - (Steam)

* Shadowbolt (M2) (Updated)
	+ Shadow Bolt damage increased from 26 to 30, but bonus damage from weapon charge has been removed.
* Shadow Beast (F) (Updated)
	+ Post cast time (time between casts) of Shadow Beast activation has been reduced from 0.2s to 0.1s.
	+ No longer disables Sinister Strike (Space).
	+ Can now be recast with F to end Shadow Beast early.
* 0.12.2.0
Patch Notes 0.12.2.0 - (Steam)

* Defiled Blade Charged (M1)
	+ Reduced post-cast time (time between attacks) from 0.3s to 0.25s.

* Consume (Q)
	+ Cooldown reduced from 9s to 8s.
* 0.11.3.0
* 0.11.2.2
* 0.11.2.0
Patch Notes 0.11.3.0 - (Steam)

* Claw Of The Undying (EX E) – Projectile speed increased from 28 to 32.
Patch Notes 0.11.2.2 - (Steam)

* Defiled Blade (M1)
	+ Reduced delay between attacks from 0.25s to 0.2s.
Patch Notes 0.11.2.0 - (Steam)

* Sinister Strike (Space)
	+ Range increased from 4.5 to 5.

* Nether Void (R)
	+ Impact delay reduced from 0.9s to 0.8s.
* 0.10.0.2
* 0.10
Patch Notes 0.10.0.2 - (Steam)

*Ruh Kaan's self-sustain has been a tad too strong lately. A slight cooldown increase on Consume should open up a larger window for punishment in his rotation.*

* Consume cooldown increased from 8s to 9s.
Patch Notes 0.10 - (Steam)

* Shadowbolt radius decreased from 0.4 to 0.35.
* Claw Of The Undying now benefits from battlerites affecting Claw Of The Wicked.
* Error: Table Battlerites not found. - The silence is now applied after the damage has been dealt (instead of before).
* 0.9.1.0
* 0.9
Patch Notes 0.9.1.0 - (Steam)

*Ruh Kaan has been playing around his Shadowbolt a bit too much, a cooldown increase will force him to engage more in melee. This change should also increase the value of Shadow Fury in matchups where Shadowbolt poking and ranged nuking is more desired.*

* Shadowbolt cooldown increased from 3s to 4s.
Patch Notes 0.9 - (Steam)

* Reaping Scythe - Fixed so the correct name registered in stats, instead of "Whirlwind".
* 0.8.0.3
* 0.8
Patch Notes 0.8.0.3 - (Steam)

* Curse
	+ Duration increased from 2.4s to 3s.
	+ Healing from Defiled Blade increased from 4 to 6.
* Charged Defiled Blade: Damage increased from 14 to 18.
* Sinister Strike: Ruh Kaan now becomes unhittable and immaterial during the travel time.
Patch Notes 0.8 - (Steam)

* **New Champion - Ruh Kaan**
Destiny

Health
 Movement Speed
 Size
 Gold
 Diamonds
 Portrait

## Abilities

Power Blaster(LMB)0.35s9%Cast Time: 0.3ssProjectileProjectile attack that deals 16 / 17.3 / 18.6 / 19.8 damage.**Legendary Bonus**: Increases projectile range by 20%.

Charged Bolt(RMB)5s14%Cast Time: 0.4s - 1.2ssProjectileHold to charge a projectile for up to 1.2s to increase damage and range. It deals 8 - 30 / 8.6 - 32.4 / 9.3 - 34.8 / 9.9 - 37.2 damage and inflicts Silence. A silenced target is unable to use abilities for 0.5-1s.**Legendary Bonus**: Increases movement speed while casting from 40% to 75%.

Magnetic Orb(SPACE)12s / 10.8s / 9.6s / 8.4s6%Cast Time: 0.1ssMobilityCompress yourself into an orb. Removes movement impairing effects and increases movement speed by 125%. Deals 14 / 14.6 / 15.1 / 15.7 damage to the first enemy hit and knocks them back. Duration: 2s**Legendary Bonus**: Magnetic Orb can be recast to leap to target location, knocking nearby enemies back upon landing.

Sky Strike(Q)10s / 9.5s / 9s / 8.5s5%Cast Time: 0.1ssCounterCounter the next melee or projectile attack. Countering an attack vaults you into the air. Then, jump towards move direction and fire a plasma blast that deals 22 / 23.8 / 25.5 / 27.3 damage and knocks enemies back. Counter Duration: 1.2s Air Time: 0.6s**Legendary Bonus**: Firing Sky Strike creates a protective barrier in front of you that slows down enemy projectile for 2.5s.

Lockdown(E)10s / 9.5s / 9s / 8.5sCast Time: 0.1ssDebuffDeploy a Plasma Prison at target location. The prison inflicts Stun to enemies that exit that area. Duration: 2.5s Stun: Target is unable to move or use abilities for 0.7s.**Legendary Bonus**: Allies that move through Lockdown have movement speed increased by 30% and are granted a Shield for 3.5s. The Shield absorbs up to 16 damage.

Transform Weapon(R)14sCast Time: 0.1ssProjectileTransform your blaster into a defensive form and gain a Shield. The blaster deals 8 / 9 / 9.9 / 10.9 damage to enemies and grants a Shield to allies. Successful hits to any target grant you additional Shield value. Duration: 3.5s Shield Duration: 3.5s Shield Value: 8 / 9 / 9.9 / 10.9 Shield Max Value: 40**Legendary Bonus**: Discharge a nova of bolts when activated.

Pinball(F)1sCast Time: 0.8ssAoE, MobilityCompress yourself into an orb and dash forward at supersonic speed. Deals 30 / 25 / 20 / 15 damage and inflicts Stun. Bounces off walls up to a total of 2 times. Damage is reduced for every wall hit. Transforms you into Magnetic Orb at the end of its duration. Stun: Target is unable to move or use abilities for 0.6s.
Soundtrack

Please remove this template after page has been updated.

* ▶️ 500 Years Later
* ▶️ Mountain Spirit
* ▶️ The Elders
* ▶️ Beyond the Gate
* ▶️ End of Time
* ▶️ Warrior Pride
* ▶️ Secret Wood
* ▶️ Battle Ghost
* ▶️ Last Man Standing
* ▶️ The Other Lands
* ▶️ Ambient Intro - Alive
* ▶️ Ambient Intro - Calling the Champions
* ▶️ Lost Heroes (added in 0.10)
* ▶️ Spirit
* ▶️ Legends of Quna
* ▶️ Silverdeep Forest
* ▶️ Champions Rising
* ▶️ Victory
* ▶️ Winter Mage (Frozen Mists event, Winter 2017)
* ▶️ Lunar Festival (Legends of Quna 2018)

## Composers

* Aleksandria Migova
* Johan Ilves
* Mikael Eriksson
Events

Events are special loot drops that occur during the match at random locations throughout the battleground. These events are pinpointed on the player's map when announced and disappear when it is complete with the exception of the Mysterious Orb event.

## Air Drop

Air Drop is a spawnable orb, which spawns over 30 seconds. Destroying it rewards you with at least one Legendary item and high amout of gold.

## Chest/Orb Spawn

Sometimes in randlomly chosen locations spawns a lot of orbs and chests. Sometimes even with Legendary Chest!
Jamila/Strategy

*This article is a stub. You can help Battlerite Royale Wiki by expanding it.*

# Jamila Champion Strategy

## General Playstyle

Jamila is a melee fighter with the ability to chase after enemies effectively by dashing into walls/barriers with Elusive Strike and then dashing off them and pulling herself to her enemies with Hook Shot.

## Starting Abilities

[SHURIKEN SKILL PNG] Shuriken: Starting with Shuriken allows Jamila to break orbs faster, trade with ranged champions and poke enemies away. This is recommended for beginners.

[ELUSIVE STRIKE PNG] Elusive Strike: Starting with Elusive Strike allows Jamila to get out of sticky situations in the early game dodging skills and incapacitating enemies . This is a recommended skill to start for all beginners.

[SHADOW DANCE PNG] Shadow Dance: Starting with Shadow Dance allows Jamila to counter an attack, gain stealth to get away, or use the stealth to deal a ton of damage to an enemy. While this is a very nice skill early on, there are better options to start with.

[HOOK SHOT PNG] Hook Shot: Starting with Hook Shot allows Jamila to close the gap on enemies early on or escape from enemies by Hook Shotting to a wall. This is recommended to start with as it helps with fighting ranged champions by closing the gap or increasing mobility between breaking orbs.

[DEADLY BLOW PNG] Deadly Blow: Starting with Deadly Blow allows Jamila to stun an enemy and heal simultaneously if it hits. This is not recommended to start with as other skills are better starting skills.
Sirius

Health
 Movement Speed
 Size
 Gold
 Diamonds
 Portrait

## Abilities

Crescent Strike(LMB)08%Cast Time: 0.3sMeleeMelee attack that deals 9 / 9.7 / 10.4 / 11.2 damage. Your weapon charges over time. When fully charged, it deals 20 / 21.6 / 23.2 / 24.8 damage and inflicts Weaken. Weaken: Reduces target's damage and healing output by 33% for 2s. Weapon Charge Time: 6s**Legendary Bonus**: Charged Crescent Strike inflicts Root for 1s.

Crescent Gale(RMB)710%Cast Time: 0.8sProjectileLaunch a crescent gale that deals 20 / 21.6 / 23.2 24.8 damage and inflicts Snare. Snare: Reduces target's movement speed by 25% for 2.5s.**Legendary Bonus**: Crescent Gale pierces enemies and returns after reaching maximum range.

Celestial Split(SPACE)12 / 10.8 / 9.6 / 8.45%Cast Time: 0.1sMobilityTeleport to target location, dealing 10 / 10.8 / 11.6 12.4 damage to nearby enemies and healing nearby allies for 10 / 10.8 / 11.6 / 12.4 health. Air Time: **Legendary Bonus**: Increases Celestial Split max range by 30%.

Sunrise(Q)10 / 9.5 / 9 / 8.58%Cast Time: 0.1sCounterCounter the next melee or projectile attack. When you counter an attack, teleport to target location and charge your weapon. Air Time: 0.9s**Legendary Bonus**: Countering an attack with Sunrise illuminates nearby allies increasing damage output by 20% and healing received by 40% for 3s.

Prismatic Strike(E)15Cast Time: 0.1sMobilityDash forward and cleave nearby enemies. Deals 14 / 15.7 / 17.4 19 damage and inflicts Fading Snare. Fading Snare: Reduces target's movement speed to 0% and gradually restores over 1s.**Legendary Bonus**: Prismatic Strike hits charge your weapon by 50%.

Sunlight(R)9s8%Cast Time: 0.1sHealCall down a beam of sunlight that heals all allies at target location for 20 / 21.6 / 23.2 24.8 health. Air Time: 0.9s**Legendary Bonus**: Sunlight cast time is reduced by 0.4s.

Astral Beam(F)1Cast Time: 0.4sAoEChannel a beam of light that deals 75 damage to enemies, heals allies for 75 health and heals yourself for 50 health over the duration. Duration: 2.5s
Merchants

There are 4 types of Merchants in-game.

# Prices

Legendary Abilities/Equipment cost 450 gold.

Rare and Epic Abilities/Equipment are never sold by merchants.

### Discounts

Also whenever you upgrade Ability/Equipment you already have you will recieve Discount depending on the Rarity.

You will receive 30 gold discount whenever you upgrade your Common ability to Legendary.

You will receive 60 gold discount whenever you upgrade your Rare ability to Legendary.

You will receive 90 gold discount whenever you upgrade your Epic ability to Legendary.

### Consumables

Common consumables cost 40 gold.

Rare consumables cost 50 gold.

Epic consumables cost 70 gold.

Legendary consumables cost 100 gold.

Rocks cost 20 gold each though.

### Stock

Common merchants will stock three different abilities, one or two different pieces of equipment, and four different consumables. Abilities and equipment will either be of Common or Legendary rarity, while consumables can be of any rarities. Healing Potions will have an initial stock of nine items, all legendary items will have an initial stock of two items, and all other items will have an initial stock of three items.

Equipment merchants stock nine random types of Equipment at Legendary rarity, and will never stock Sheep Medallions. All items have an initial stock of three items each.

Ability merchants stock all abilities at Legendary rarity, with an initial stock of three items each.

Consumable merchants stock Healing Potions and up to eight other random types of consumables. Legendary consumables have an initial stock of two items each, while Common, Rare and Epic consumables (including Healing Potions) have an initial stock of three items each. Sometimes, a consumable merchant will stock fewer types of items, in which case the stock of one or several items will be doubled.

No merchants will ever stock Carrots, Snowballs or Fresh Fish.
Iva

Health
 Movement Speed
 Size
 Gold
 Diamonds
 Portrait

## Abilities

Boomstick(LMB)0.25s12%Cast Time: 0.2ssProjectileFire 4 bullets in a cone, dealing up to 16 / 17.3 / 18.6 / 19.8 damage. Reload Duration: 1.1s Ammo: 2**Legendary Bonus**: Jet Pack causes your next Boomstick to inflict Oil.

ROCKET X-67(RMB)5s14%Cast Time: 0.5ssProjectileLaunch a rocket that deals 22 / 24.6 / 27.3 / 29.9 damage. It explodes to deal 10 / 11.2 / 12.4 / 13.6 damage to other nearby enemies and inflicts Oil. Oil: Reduces movement speed by 20% for 3.5s.**Legendary Bonus**: ROCKET X-67 gains 1 ability charge.

Jet Pack(SPACE)12s / 11.4s / 10.8s / 10.2sCast Time: 0.1ssMobilityFire up your jet pack and fly to target location. Inflicts Oil on enemies you fly over. Recast Jet Pack to fly back to your starting location. Oil: Reduces movement speed by 20% for 3.5s. Air Time: 0.95s-1.05s**Legendary Bonus**: Increases movement speed by 30% for 2s.

Tazer(E)10s / 9.5s / 9s / 8.5s10%Cast Time: 0.3ssProjectile, DispelFire a shot that inflicts Spell Block. When Spell Block interrupts an ability, it inflicts Stun. Spell Block: Interrupts the next ability used within 0.5s. Stun: Target is unable to move or use abilities for 1.4s / 1.6s / 1.8s / 2s.**Legendary Bonus**: Tazer hits remove positive effects from nearby enemies and negative effects from nearby allies.

Tractor Beam(R)14s / 12.6s / 11.s / 9.8sCast Time: 0.2ssChannelChannel a beam that drags enemies towards your position while blocking projectile and melee attacks in front of you. Snare Percent: 33% Channel Duration: 1.5s**Legendary Bonus**: Tractor Beam inflicts Stun for 1s to enemies caught in the beam when the effect ends.

Flame Thrower(Q)10s10%Cast Time: 0.4ssChannelChannel a flame thrower that deals 30 / 32.4 / 34.8 / 37.2 damage and consumes Oil from enemies to inflict Burning Oil. Burning Oil deals 18 / 19.4 / 20.9 / 22.3 damage over 3s. Channel Duration: 1.5s**Legendary Bonus**: Increases movement speed during Flame Thrower by 25%.

Machine Gun(F)1sCast Time: 0.4ssProjectileFire a series of 20 piercing projectiles, dealing a total of 100 damage. Channel Duration: 2.5s Damage Reduction per Hit: 50%
Leagues

## Description

The current League system consists of **seven Leagues** to indicate the general skill of a player or team:

Bronze < Silver < Gold < Platinum < Diamond < Champion < Grand Champion

Most leagues consist of five Divisions (1 to 5), five being the lowest division. The only exception is the Grand Champion league, where players start gathering points instead of climbing divisions.

When winning at the top of division 1, you rank up to the next league. Likewise, losing at the bottom of division 5 (or losing all your points in Grand Champion league) causes you to rank down to the previous league.

Each player has a Solo Rank, as well as a separate Duo Rank with every other player they've played with. When starting a new Duo team, the initial rank is an estimation based on both players' ranks.

Players & Teams in Diamond League or above will experience rating decay if they have not played for 7 days. Play at least one match a week to avoid the penalty.

## Climbing

To increase your rank, your Match Rating must be above your current rating. If you win a game with a match rating is below your current rating, your rank will not increase or decrease.

Your current rating is based on the rank and division you are in:

 Based on your placement in game

See the tables below for exact values of Placement- and Kill Score

## Kills

 5
 6
 7
 8
 9

## Rewards

End of season rewards consist of Tokens, Chests and Avatars.
The first 5 Grand Champion teams/players on each ladder also get special Titles.
You can see the titles awarded and the players who received them in Titles Page.
Ulric

Health
 Movement Speed
 Size
 Gold
 Diamonds
 Portrait

## Abilities

Hammer of Justice(LMB)08%Cast Time: 0.35sMeleeMelee attack that deals 10 / 10.8 / 11.6 / 12.4 damage. Your weapon charges over time. When fully charged, it deals 18 / 19.4 / 20.9 / 22.3 damage and inflicts Stun to closest enemy and 12 / 13 / 13.9 / 14.9 area damage to nearby enemies. Charge Time: 8s Stun: Target is unable to move or use abilities for 0.5s.

Smite(RMB)9s / 8.6s / 8.1s / 7.65s9%Cast Time: 0.2sProjectileKnock nearby enemies back and heals nearby allies for 8 health. Recast Smite to fire projectiles dealing 12 / 13 / 13.9 / 14.9, 16 / 17.3 / 18.6 / 19.8 and 20 / 21.6 / 23.2 / 24.8 damage. The effect lasts for 3 attacks or up to 5s.**Legendary Bonus**: Smite projectiles inflict a 35% Snare for 1.2s.

Intervene(SPACE)12s / 10.8s / 9.6s / 8.4s7%Cast Time: 0.1 - 0.7sMobilityHold to charge a dash for up to 0.7s to increase damage, healing and distance. Slamming into an enemy deals 10 - 18 / 10.4 - 18.7 / 10.8 - 19.4 / 11.2 - 20.2 damage. Dashing through an ally heals both of you for 10 - 18 / 10.4 - 18.7 / 10.8 - 19.4 / 11.2 - 20.2 health. Min. Distance: 4 Max. Distance: 6**Legendary Bonus**: Increases travel distance of Intervene by 25% and hits reduce incoming healing by 50% for 3s.

Radiant Shield(Q)10s / 9.5s / 9s / 8.5s6%Cast Time: 0.1sBlockPut up your shield and absorb projectile and melee attacks in front of you. Absorbing an attack charges your shield up to 3 times. Fire a wave of light in a cone dealing 12 damage and inflicting Blind when the effect ends if your shield is charged. Each charge increases the radius. Duration: 1.5 Blind: Reduces sight range by 95% for 1.6s / 1.8s / 2.1s / 2.3s.**Legendary Bonus**: Absorbing an attack with Radiant Shield increases your movement speed by 25%/45%/60% for 3s.

Condemn(E)120%Cast Time: 0.1sProjectileJump into the air and slam your hammer into the ground to send out a shockwave. The shockwave deals 10 damage and launches an enemy into the air for 1.2s / 1.4s / 1.6s / 1.7s. Air Time: 0.7s**Legendary Bonus**: Condemn hits recharge your weapon.

Sanctuary(R)14s / 13.3s / 12.6s / 11.9s0%Cast Time: 0.15sHealHeal all nearby allies for 12 / 13 / 13.9 / 14.9 health and grant a Shield, absorbing up to 12 / 13 / 13.9 / 14.9 damage for 2.5s.**Legendary Bonus**: Sanctuary resets the cooldown of Intervene.

Aegis of Valor(F)10%Cast Time: 0.8sProjectileThrow your returning Aegis. Deals 20-30 damage and inflicts Incapacitate, damage increases with travel distance. The Aegis lands on the ground on impact. Picking it up or catching it when it returns applies Divinity. Incapacitate: Target is unable to move or use abilities for 2.5s. Any damage taken breaks this effect. Divinity: Shields ally absorbing 24 damage. Increases movement speed by 25% and damage output by 25%. Lasts 5s.
Destiny/Responses

Please remove this template after page has been updated.

## Character Select

* ▶️I'm just here to have some fun.
* ▶️I'm ready for some action!
* ▶️This is gonna be a blast!
* ▶️Charged up and ready to blast!
* ▶️I hope there's no penalty for accidentally blasting a teammate.
* ▶️Just to be sure, I'm not responsible for any collateral damage, am I?
* ▶️So, am I allowed to go all out?
* ▶️This shouldn't be too difficult, right?
* ▶️Hey, let's have some fun!
* ▶️Feels good to get away from home.
* ▶️Don't worry, I'll shoot 'em up!

## Greeting

* ▶️Hey there!
* ▶️Hey there!
* ▶️My arm cannon is perfectly safe, thank you!
* ▶️Hello!
* ▶️Hello!
* ▶️Hi!
* ▶️Hi!
* ▶️Hi, friend!
* ▶️Hi, friend!
* ▶️Greetings, stranger.
* ▶️Greetings, stranger!
* ▶️We have to fight in groups?

## Intro

* ▶️This is going to be a blast!
* ▶️Combat mode ready to go!
* ▶️I just hope I won't have to clean up afterwards.
* ▶️I'll shoot for the high score!
* ▶️I'll shoot for a high score!
* ▶️Time to take the armor for a spin!
* ▶️Weapons at full capacity - let's do this!
* ▶️Now *this* is what I've been waiting for!
* ▶️Finally, the fun is about to start!
* ▶️Combat mode, ready to go!
* ▶️No problem! I'll handle this!
* ▶️You might wanna wear protective glasses.

## Kill

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## Taunt

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## Death

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## Ultimate Ready

* ▶️Ultimate ready!
* ▶️Ultimate ready!
* ▶️Ultimate ready!
* ▶️Ultimate ready!
* ▶️Ultimate ready!

## Ultimate

* ▶️Now would be a good time to run!
* ▶️Now would be a good time to run!
* ▶️Gotta go fast!
* ▶️Gotta go fast!
* ▶️Ready, set, go!
* ▶️Ready, set, go!
* ▶️Let's go for a spin!
* ▶️Let's go for a spin!
* ▶️Blast off!
* ▶️Blast off!
* ▶️Roll out!
* ▶️Roll out!

## Round Won

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## Game Won

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## Heavy Attack

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Currency

There are three currencies in Battlerite Royale: Battle Coins, Tokens and Diamonds.

## Battle Coins

 Battle coins can be used to buy Silver Chests and Champions. They can be obtained by leveling up champions, completing quests and winning games. ALSO LEGENDARY RE-COLOURS

## Tokens

 Tokens can be used to unlock Cosmetic Items and can be obtained by leveling up champions and finding duplicate items in chests.

## Gems

 Premium currency used to purchase Champions, Chests and "Services". They can be obtained by purchasing via the Steam Wallet.
Battlerite Royale Wiki

Champions
Items
Map
Mechanics
Cosmetics
Battlerite Wiki

Croak

Freya

Jamila

Raigon

Rook

Ruh Kaan

Shifu

Sirius

Thorn

Ulric

Ashka

Blossom

Destiny

Ezmo

Iva

Jade

Jumong

Lucie

Oldur

Pearl

Pestilus

Poloma

Shen Rao

Taya

Varesh

Zander

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Rook/Strategy

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# Rook Champion Strategy

## General Playstyle

Rook is a melee fighter with the ability to stick to enemies with Rush and Crushing Blow and tank a lot of hits with Berserk.

## Starting Abilities

[CRUSHING BLOW PNG PLACEHOLDER]Crushing Blow: Starting with Crushing Blow allows Rook to break orbs faster and gap close on enemies. The stun it provides also gives Rook the ability to lock down kills early on.

[RUSH PNG PLACEHOLDER]Rush: Starting with Rush allows Rook to chase down enemies or get away with ease. Highly recommended to start for beginner players.

[BERSERK PNG PLACEHOLDER]Berserk: Starting with Berserk allows Rook to deal a ton of damage if procced and get out of the middle of a fight if need be.

[BOULDER TOSS PNG PLACEHOLDER]Boulder Toss: Starting with Boulder Toss gives a nice ranged attack and knock around to Rook but is not impactful enough to be recommended as a starting skill.

[SMACK PNG PLACEHOLDER]Smack: Starting with Smack gives a nice incapacitate if fighting in close quarters and can allow some free damage on the opponent. Recommended for advanced players to start.