Chadd Russ Wall

* 🔸 **Lore Producer:** *Reserved for **BR0THERWEST** (s/o Local 755 • collect a**🔸ncv1** to make it official)*
* 🔸 **Register PP:S1\_V1:** *collect a🔸ncv1 to claim and register your ownership over this character. Character LWF.1939.182*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Los Angeles Wet Fountains**

This character's story began in the 1939 Los Angeles Wet Fountains inaugural season.

* Full Name: **Chadd Russ Wall**
* Role: **Notable Fan**
* Fan Tier: **S-Tier** *(Season Ticket Holder)*
* Wealth Tier: **Edgar Eat-Out** *(Higher Salary + Benefits)*
* Age in Chapter: **21 years old**
* Date of Birth: **June 1st, 1917**
* Modern Country of Origin: **United States 🇺🇸**
* Nickname: *Fan nicknames are earned after twenty-eight (28) Lore Parties of participation*
* Priority Fan Commitment: **Brigand**
* Secondary Fan Commitment: **Lotus**
* Alignment: **Harmonious Neutral**
* Profession: **Schmuck**

### Priority Fan Commitment: **Brigand**

Mr. Wall is a "**Brigand**," which means he buys cheap tickets to try to sell them outside the games for a huge mark-up.

### Secondary Fan Commitment: **Lotus**

Mr. Wall, a "**Lotus**," focuses on wearable fashion and loves to dazzle at the games.

### Alignment: Harmonious Neutral

* **Harmonious** = characters who cooperate with the group mentality without much question, they don’t want to be the source of drama.
* **Neutral** = characters who do not have a strong inclination towards good or evil. They may prioritize their own interests and act in their own self-interest. They place a high value on calm, energy balance, and descriptive linguistics. They may act in high regard for others, but not if it inconveniences them.

## Biography

Chadd Russ Wall, born on June 1st, 1917, in Anaheim, California, grew up in the quirky suburbs of the town, surrounded by citrus groves and eccentric neighbors. From a young age, Chadd's love for basketball emerged as he and his childhood friends would create makeshift hoops out of laundry hampers and compete in spirited games on the dusty Anaheim streets. It was in these formative years that his passion for the smell of dirt was ignited. Inspired by the athleticism and determination displayed by the new local sensation, the Los Angeles Wet Fountains, Chadd found himself captivated by their games. He marveled at their synchronized movements they conjured on the court. The team's ability to balance Coach Dragan Kleut's meticulousness with the fluidity of their style resonated deeply with Chadd, drawing him into the hypercritical, hyper-organized world of Virgo - the Basketball God of the Wet Fountains.

In the fan culture, Chadd found pleasure in making money off silly people who paid him a mark-up on cheap tickets, making him one of the first **Brigands** discovered in Press Pass lore. He valued the sense of camaraderie and unity that being part of a passionate fan base provided. While he didn't seek drama or controversy, Chadd took pleasure in supporting the team alongside like-minded fans, creating an atmosphere of shared enthusiasm and unwavering support. Chadd's proudest moment as a fan came when he successfully swam in a random wet fountain in somebody's yard in Pasadena. This was considered a marketing ploy for his entrepreneurial endeavor, showcasing his resourcefulness and business acumen. Mr. Wall was rumored to have a reputation among fellow fans. His biggest hope was for the Wet Fountains to transcend their mediocrity and rise to greatness, solidifying their place in basketball history, and bringing glory to their loyal Sploosh-porters.

In the lore so far discovered, Chadd feels a mix of optimism and frustration toward the team. While they have shown flashes of brilliance, they have yet to fully harness their potential and secure a championship title. However, he remains dedicated, attending every game and cheering with unwavering enthusiasm, convinced that his support and that of the Wet Fountain fan community can spur the team to new heights. In the team atmosphere, Chadd brings unique commitments as a fan. His Brigand commitment involves acquiring cheap tickets and "ensuring fellow fans have access to them at reasonable prices." Simultaneously, his Lotus commitment is evident in his fashion-forward attire, always donning stylish and eye-catching fan gear that showcases his support for the Wet Fountains.

## Details

* Favorite Food: Zesty Jalapeño Cornbread
* Favorite Color: Radiant Chartreuse
* Favorite Animal: This one mischievous raccoon
* Fashion Sense: A blend of vintage flair and futuristic accents
* Piece of Trivia: Chadd Russ Wall wants to hold the record for attending the most consecutive Wet Fountains home games.
* Fun Hobby: Dancing in the middle of a dirt road at 3:30 am
* Phobia: Fear of accidentally swallowing a basketball at the games. Mr. Wall lacks the ability to conceptualize physics.
* Pop Culture Interests: Swing jazz, screwball comedies, and humorous sports media fiction
* Love Interest: *None yet discovered*

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict Interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character **triggering** three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Los Angeles Wet Fountains*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Chadd Russ Wall*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access