Spells and Rituals

Listed below are all the spells and rituals for Runemage. If you're new to Runemage and are having trouble casting these spells, try stretching your arm out as far as it will go, this will keep the drawing in a 2-D plane, also keep in mind the drawings are based off your head angle.

## Fireball 1

To cast Fireball 1 you basically want to draw a lower case "h" but angular.

Fireball 1 is a damaging spell that has the longest distance and speed of all the fireballs but also has the least amount of damage, it is mainly used to pull agro from afar.

## Fireball 2

To cast Fireball 2 you basically want to draw a capital letter "B" with your wand.

* D method, to cast using the D method you basically want to draw the very top of the B and discard the lower half

* 3 method, to learn to quickly cast Fireball 2, draw a 3 from the bottom to the top and connect the points down with a line.

Fireball 2 is a damaging spell that is mainly used in chain-casting (the practice of casting many spells in a row) it is the most damaging spell in the game when used in chain casting thanks to the D and 3 method making it incredibly easy to cast in a hurry.

## Fireball 3

To cast Fireball 3 you basically want to draw a circle, a "B" and another circle before connecting the circles around the back with a 3-D, try to make the centre of the circle be in line with the middle point of the "B"

Fireball 3 is a damaging spell that is mostly used to open up an attack on an enemy due to its long casting time, It is the most damaging and slowest Fireball in game but since the average mage can cast 2-3 fireballs in the time it takes to draw this, it is sadly made redundant in combat and should only ever be used at the start.

## Frost bolt 1

To cast Frost bolt 1 you basically draw a wide McDonald's "M"

Frost bolt 1 is a damaging spell that is rarely ever used due to most difficulty mages have with casting it, it being slower to cast than Frost bolt 2 and its counter-part Fireball 1 being easier and causing more damage. Frost bolt 1 is the fastest and farthest travelling of the frost bolt spells but deals the lowest damage, it also slows the target it hits.

## Frost bolt 2

To cast Frost bolt 2 you basically want to draw a angular "r" with your wand.

* Candy cane method, to cast using the candy cane method, all you gotta do is draw a candy cane with a small head
* D method, you can also use a variant of the D method to cast Frost bolt 2
* P method, you can also draw a capital P to cast Frost bolt 2

Frost bolt 2 is a damaging spell that is mostly used along side Fireball 2. Like Fireball 2 it is used mostly used in chain-casting (the practise of casting many spells in a row) to damage foes. It does not do as much damage as Fireball 2 but it does apply a status effect that slows the enemy down.

## Frost bolt 3

To cast Frost bolt 3 you basically draw Frost bolt 2, then put a 3-D line going through the centre at a downwards angle, the line should be the same length as the base stick itself.

* Due to Frost bolt 3 being Frost bolt 2 with a line going though it, shortcuts for Frost bolt 2 should work here.

Frost bolt 3 is a damaging spell that is mostly used to open up an attack on the enemy due to it's tricky casting method, It is the most damaging and slowest of the Frost bolt spells but is rarely used due to most mages being able to cast 2-3 Frost bolt 2's in the time it would take to cast Frost bolt 3, therefore it should only be used to open up an attack. It also applies a status effect that slows the enemy.

## Icelance

To cast Icelance you basically want to draw a upwards pointing arrow with your wand.

* Double candy cane/Umbrella method, To cast Icelance easier try drawing Frost bolt 2 with the candy cane method and add a second head facing the opposite direction.

Icelance is a damaging spell that is not useful on its own. When cast on an enemy it will lightly damage it, however if cast on a enemy that has been hit with a Frost bolt spell while the slowing effect is still active, it will deal major damage to the target.

## Knock-back

To cast Knock-back you basically want to draw a 3 with an angular top and a curvy bottom with your wand.

* The circle method, it is more reliable to cast the Knock-back spell by making the bottom a circle.

The Knock-back spell is a stunning spell mainly used for interrupting an foe's charged attack or gaining distance from said foe.

## Knock-back 2

To cast Knock-back 2 you basically want to draw Knock-back but with a 3-D ring around the rune with your wand.

* Since Knock-back 2 is Knock-back with a 3-D ring, the circle method should work however I have not tested this as this spell is rarely used in my adventures.

The Knock-back 2 spell is a stunning spell, rarely used due to it's situational use of making an AOE, knocking multiple surrounding enemies away.

## Affliction

To cast affliction you basically draw a Diamond with legs with your wand.

* The circle method, you can also draw a circle with legs to cast affliction.

The Affliction spell is a DOT spell that causes a small amount of damage to be done to its target, it is also stackable so multiple afflictions can be cast upon the same enemy from one or more Runemages. It can be cured for yourself or friendly players by casting Decurse upon the afflicted target. Ignores shields.

## Affliction 2

To cast affliction 2 you basically want to draw a open envelope with a stamp in the middle with your wand.

* The 8 ball method, you can also draw a 8 in a small pointy circle to get affliction 2

The Affliction 2 spell is a DOT spell that causes a moderate amount of damage to be done to its target, it is also stackable so multiple affliction 2's can be cast upon the same enemy from one or more Runemages. It can be cured for yourself or friendly players by casting Decurse upon the afflicted target. Ignores shields.

## Mana Shield

To cast Mana shield you basically want to draw a straight line going vertically with a shape in the middle of the line (It is the most forgiving spell so you can pretty much use any shape!) with your wand.

* Loop-de-loop method, to quickly cast Mana shield start drawing up the line, but when you get half way, do a loop-de-loop and continue upwards.

Mana shield, contrary to popular belief by new players, is not a healing spell but a spell that reduces damage you take. It is rarely used as it's damage reduction does not stop enough damage to be useful in combat.

## Decurse

To cast Decurse you basically want to draw a curvy backwards 3 with your wand.

The Decurse spell is a cleansing spell that rids it's friendly target of all DOT effects and debuffs, mainly used to cure the poison of Scab pistolers or Stafrages, also used to cure affliction in PVP.

## Polymorph

To cast Polymorph you basically want to draw a sideways hourglass or a bowtie with your wand.

* If you have trouble casting Polymorph, try drawing the individual triangles.
* The bowtie/hourglass method, instead of drawing the sticks on the sides you can also draw just the middle part which resembles a bowtie or sideways hourglass.

Polymorph is a transforming spell, it turns enemies into chickens for short durations but also heals them to full health, It should be used to get away from attacking enemies by locking them in place while you escape. It can only effect one enemy at a time and becomes weaker the most it is cast over a short duration, lowering the time the enemy is trapped. If the chicken is attacked it will turn back into a enemy.

## Arcane ray

To cast Arcane ray you basically draw a 9 connect to a 1 like a "H" with your wand.

Arcane ray is a damaging spell, It deals a light amount of damage in a beam, it is capable of hitting more than one enemy at a time should they be in a line. It is rarely used as its second part is a much better spell and not too different from this one.

## Arcane blast

To cast Arcane blast you basically draw Arcane ray, then connect the 9 (from where it connects to itself) under the 1 and to the end of the line with your wand.

* The U method, Instead of drawing the whole connection you can draw a small U under the space of the 9 and 1 to cast arcane blast.
* Under method, Instead of connecting the 9 to the 1 and end of the line in and angular fashion, do it with a curved method.

Arcane blast is a damaging spell, it deals Small amounts of damage in an AOE blast, it is capable of hitting a lot of enemies that are close together. It is mostly used to draw group agro while damaging them all slightly.

## Light

To cast Light, you basically draw a chunky bowtie without the right side with your wand.

The Light spell is a utility spell, It will provide light around you as long as the spell remains on your wand, when casted it will fly at a quick speed, lighting up its area as it does, but will explode and vanish once it hits something. It is barely used as most other spells also light up their surroundings and is also quite tricky to cast.

## Fireworks

To cast Fireworks you basically want to draw a chicken coop with three legs with your wand.

* One stroke method, there is a short cut you can take to do Fireworks in one stroke and rather quickly too, you draw the bottom as a curvy "M" then draw the top slanted part but don't connect it to the start of the "M" but slightly above.

The Fireworks spell is a Utility spell, mostly used for celebrations or fun, It deals no damage or effects but produces a cloud of colourful explosions when hitting a solid object.

## Teleportation Ritual

To cast the Teleportation Ritual you basically draw and cast, A Infinity sign with a long horizontal line through it, (This will take you to Highsteppe, more location runes will be found in the Locations page) A capital "P" and a Trident.

The Teleportation Ritual is a 3 part spell that mages use to travel the lands effortlessly, upon completion (You will need a Runemage Reagent, a common mob drop) a shrine will rise from the ground with an orb being held on top. To teleport, simply pick up the orb and push it into your face. You cannot teleport in combat.

## Resurrection Ritual

To cast the Resurrection Ritual you basically draw a Circle with a long line through it, A Soccer/football post that goes out to the left then into the top right and then affliction with a circle with a line through it in the top left and a circle in the top right.

The Resurrection Ritual is a 3 part spell that mages can use to revive a fallen ally, upon completion, a heavenly choir will sing and every dead friendly player in a small radius will be resurrected. You can only revive a player every 10 minutes and you cannot revive in combat.

## Triplicity Ritual

To cast the Triplicity Ritual you basically draw a circle with a line through it, followed by a bowtie. It is a two part Ritual.

The Triplicity Ritual is one of two Rituals you can choose to unlock once you reach level 30, It causes every spell you cast to be cast 3 times for a short duration, incredibly effective when used with chain-casting (the practise of quickly casting many spells in a row.) You need to cast 15 spells to charge it up.

## Contamination Ritual

To cast the Contamination Ritual you basically draw a circle with a line through it, followed by a bowtie, It is a two part Ritual.

The Contamination Ritual is one of two Rituals you can choose to unlock once you reach level 30, It forms a giant Black and Green orb to appear at the end of your wand, when it strikes an enemy it will cause DOT's to last longer. You need to cast 15 spells to charge it up.