Main Story 6: Outline for the Rest, Staff Stats

**Previous: Main Story 5: Plan Ω**

**Next: Main Story 7: Narration and Supplement to Story**

Frasier Blue has found a new mortal to do his bidding: The Silver-Tongued Serpent

The Silver-Tongued Serpent:

Tobias’s Father

   Powerful Rogue

   Leader of the criminal organization The Silvertongues

The Silvertongues are a huge underground criminal network spanning most of the region, from Valhurst all the way to having some ties in Torkel and Belhaven. Once Fraz Urb’Luu’s original lackey, Ohmorhen died, he decided to attempt to corrupt the Silver-Tongued Serpent, which was much easier.

   -Saving Ömorhen’s soul.

   -Finding the Staff for Kiaranselee/the Phoenix.

Hex:

   -Following James.

-His creator and Dez will be in Belhaven, where there is information about the Staff of Power.

   Voltuun:

       -The Silvertongues played a major role in the destruction of Voltuun’s order.

-His lead on the Silvertongues is to find Guenevere Mistsplitter, who is suspected to have ties with them,

   Tobias:

-Kiaranselee will tell him that he should join Valhurst because she knows where his father is.

-The Dust Caravan have his mother, and also have a piece of the Staff.

-His soul has been closing at Publix every god damn weekend for 2 months and Tobias is a little tired of doing nothing every day.

   Zuko:

-He worked for The Silver-Tongued Serpent and started to grow suspicious of the work and the fact he didn’t get to see the leader anymore

       -Kiaranselee told him to help the party, he’ll be rewarded well

Step 1: Shift focus

Kiaransalee summons the party to come at once. She tells them that her plans to take over Redwyn would have to wait, as she’s just become aware of a much bigger threat not only to Valhurst, but to everyone. She tells them of a powerful demon lord, Fraz-Urb’Luu, who appears to be vying for the Staff of Power, and the unspeakable things he could do if he gets it. She may also know that Fraz Urb’Luu is the one who took Ohmorhen’s soul.

Step 2: Pieces of the Staff of Power:

Two halves of the wooden shaft, a claw of adamantine, and the crystal.

**Vault Piece (Adamantine Claw):** Protected by the Silvertongues. Once the party becomes aware that the Silvertongues are looking for the Staff of Power, Voltuun will tell them he has a lead on them (he has Voltuun’s lead), which takes them back to Torvas. Guenevere’s stall contains, among other trinkets, jewelry, and 40gp, a pure silver ring with an insignia on it: an upside down triangle inscribed in a circle. After searching around town, they’ll either find someone who is willing to tell them where the Silvertongues’ hideout is or they’ll find out the party is looking around town for them and attack them. Once they find and clear the Silvertongue hideout in Torvas, they will find The Silvertongues' Torvas Hideout Orders:

The document says that the Claw is securely protected by The Silver-Tongued Serpent at their HQ and that they’ve been moving west to Belhaven, where they believe another piece of the Staff is. Also that a group of their men was ambushed by the Dust Caravan while transporting a piece of the Staff from Redwyn to Valhurst and has been lost.

The Silvertongue HQ: in/near Valhurst, is well hidden and well-defended, is the home of The Silver-Tongued Serpent who is controlled and empowered by Fraz Urb’luu, and is also the location of the Adamantine Claw. Clearing the lair and defeating the Silver-Tongued Serpent will yield a lot of gold and a stash of well-tempered, possibly magic, silvered weapons.

**The Desert Piece (bottom half the wooden shaft):** Protected by the Dust Caravan. When the party returns to Redwyn (either because they are able to figure out from the book that it’s in a desert or because they find it out from the Torvas Silvertongue Hideout), they’ll learn that the Dust Caravan has been raiding the city more often and in larger numbers recently, taking many captive including Tobias’s mother. Once they track down the Caravan, they will have to find their main lair, which is where Tobias’ mother and the piece of the Staff of Power are being held.

Dust Caravan Lair: Dungeon crawl, many enemies, a prison room, a magical item stash, a boss room with a big boss, good loot, and the bottom half of the wooden staff of the Staff of Power.

**The Ocean Piece (The Crystal):** Protected by Big Bad Sea Monsters. Likely will require Ekin’s help.

Idea: it’s in a cavern under the sea and the only two ways to get there are by swimming down half a mile to it at the bottom of the sea or through the underdark.

**The Machine Piece (top half of the wooden shaft):** Protected by the Modrons, and built into the core of an Iron Golem.

The Staff of Fraz-Urb'luu: A jeweled scepter of adamantine. The staff can be used to bend the will of huge armies. The staff has been shattered and the parts scattered. If all of the parts are brought to Hollow's Heart, the staff will instantly reform.

Powers of the Staff:

* Casts Charm Person, Command, and Suggestion at will.
* For all spell save DC’s and spells attacks described, the user may choose to use their Spell-casting modifiers, or choose to use a DC of 17 with a +7 bonus to spell attacks. Non-spell casters using the rod may use this or treat their intelligence as their spell-casting ability.
* You can use an action to present the Staff and Command obedience from each creature of your choice that you can see within 120 feet of you. Each target must succeed on a DC 17 Wisdom saving throw or be Charmed by you for 8 hours. While Charmed in this way, the creature regards you as its trusted leader. If harmed by you or your companions, or commanded to do something contrary to its Nature, a target ceases to be Charmed in this way.
* It is also a +5 Quarterstaff.
* Power Strike: When you hit with a melee Attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.
* While holding it, you gain a +2 bonus to Armor Class, Saving Throws, and spell Attack rolls.
* Has 30 charges, regains 2d10+4 charges at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to Attack and damage roll but loses all other properties. On a 20, the staff regain 1d10 + 2 Charges.
* While holding this staff, you can use an action to expend 1 or more of its Charges to cast one of the following Spells from it, using your spell save DC and spell Attack bonus: Cone of Cold (5 charges), Fireball (5th-level version, 5 charges), Globe of Invulnerability (6 charges), Levitate (2 charges), Magic Missile (1 charge), Ray of Enfeeblement (1 charge), Charm Monster (4 charges), Dominate Person (5 charges), or Dominate Monster (8 charges)
* Retributive Strike: You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius Sphere centered on it. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 x the number of Charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of Origin, as shown in the following table. On a successful save, a creature takes half as much damage.
	+ 10 ft. away or closer — 8 x the number of Charges in the staff
	+ 11 to 20 ft. away — 6 x the number of Charges in the staff
	+ 21 to 30 ft. away — 4 x the number of Charges in the staff

**Next: Main Story 7: Narration and Supplement to Story**