House Toiracsi

## Summary

A noble house that values political theater and the art of negotiations for the kingdom of Bastion. Lead by Lord Darius Maxwell.

### Known Members

* Lord Darius Maxwell [High Orc]
* Consultant Ariel [Human?]

## House Aviary Connections

Assigned Member: Doctor Fletcher Florence Fitzroy Phineas of Featherfall the 4th

Doctor Phineas has meet multiple times with the House Consultant Ariel. The Good Doctor has inserted himself into the weekly noble meeting as a scribe apprentice.

1. ↑ She introduces herself as Ariel. You greet her politely. She asks you to take a seat on what seem to be some very nice chairs and to please explain your business. You agree to show her the wine and explain why you are there. She gladly accepts the wine and chuckles a little at your request. She states that the political landscape of things is complex but simple all at once. There is the King of course who is the ruler and makes all final decisions. Then there is the High Arcanist whom some adventurers have already met. He has the same power as the 3 Dukes. They all oversee the 13 other houses that govern the lands. Then there are 13 houses. Obviously house Maxwell is a house. They are about politics and making sure that everything that is said at the round table meetings is recorded and put into record. At this point you are really intrigued and are 2 glasses of wine down.

She explains that each of the 13 houses meet at round tables weekly to go over the state of bastion and any new house members that may have joined a house. All houses have their favorite and least favorite Duke. They also discuss the state of the lands in which they control and all those political things. House Maxwell desires the record and keeping of all that goes on in Bastion, politically that is. At this point, she finishes off her 3rd glass of wine and stands up. She thanks you for the wine and time, but she has to get back to her duties. She tells you that you are welcome to the house any time and she will tell Lord Maxwell about your visit and hopefully next time you return he will be available to talk.
2. ↑ You enter and are told to take a seat opposite of the other scribe. That way both of you can keep an eye on the room and listen from all sides. You get out your ink and parchment ready to start the task. Slowly others start to come in and sit down.You notice that **Lord Cane** did not make it but instead there was a woman. Her name is **Lady Angela**. She is really well dressed and has this charismatic charm about her when she talks. You notice that the **King** himself and the **High Arcanist** did not show up to this meeting. They still have chairs there for them but they are empty. Then a hooded figure walks in and sits in the High Arcanists chair and nods to begin. They talk about the normal routine of status of each house and how Bastion as a whole is doing. You do notice though that the **House Lightward** doesn’t say much, but when she does everyone listens intently. Almost like a high respect kind of listening. You also seem to notice that whenever **Duke Writhford** speaks, it seems like **Lord Pennyglint** is always in agreement and supports his decisions no matter what. At one point **Lady Ivorhook** had made a suggestion on selling goods, and then **Lord Jenko** seemed to object and disagree with it immediately. You overheard some whispers from others say “here we go again, always arguing. No wonder they didn’t work out”. The rest of the meeting goes what seems normal and they adjourn. You head outside where you are met by Ariel. She asked how it went and you gave her some details. She seems impressed when you show her your parchment with the meeting notes and she asks for you to hand them over so they may be looked through and recorded. She tells you well done and says that will be all for today.