recursal/Fanatic-Fandom huggingface dataset:
Blaine

Goblin
Rare

**Maniacal**
 **Warrior**

> "*Blaine is descended from the Giants of ancient times. He disliked humans and tried to avoid them, until he met Helmar. After a small misunderstanding involving a trampled farmhouse, they gained each other's respect. They traveled together for a while, as Blaine searched for others of his kind.*"
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**Blaine** is a Rare Hero in *Knighthood*. He is a Maniacal Warrior who is strong vs  Goblin type Monsters. He is an extremely tall, bald humanoid with a large brown beard and blue tattoos along the left side of his body, wearing hide clothing and a jeweled gold bangle on his right hand.

### Where to Find

Shards for Blaine can be obtained by completing Seer's Swale (Mirefen) Hunts.

## Hero Spotlight

*Blaine was amongst the last of the giants. He disliked humans intensely, blaming them for the loss of his people, and generally tried to avoid them.*

*After getting lost and accidentally trampling a farmhouse, Blaine found himself face to face with Helmar. After fighting to a standstill, Helmar roared with laughter and offered Blaine a flask of ale. As they drank together, discussing their various adventures, Blaine sadly explained that he couldn't remember his parents, and had never seen another giant. Sobbing, Helmar promised to help Blaine in his search, and the two drunkenly made a pact that they would journey side by side.*

*Upon sobering up, both were too stubborn to retract their pledge, and they set off roaming the lands, becoming quite the team. No-one knows if Blaine ever found others of his kind.*

## Star Level

Rare - 4 star hero. Each star increases powers by +10%.

**Final star bonus:** increases damage of Troll Minions by 20%.
Arena Ticket

**Arena Tickets** are a Resource that allows the player to engage in a battle in the Arena League. Each battle costs 1 Ticket.

The player may hold a **maximum of 10 Arena Tickets.**

### Sources

* 3 free Arena Tickets per day are available at the Ticket Booth in the Arena
	+ These tickets are given as needed - if the player has 8 tickets, they can collect 2 from the Booth and the final one later in the day.
* 5 Arena Tickets are given as a reward for completing a Weekly Quest
	+ These tickets are given in bulk. Any Tickets given past the maximum of 10 are **recycled for 100 Gold each.**
Maverick Gauntlet

The **Maverick Gauntlet** is one of ten hero-oriented Gauntlets the player can unlock in *Knighthood.*

This gauntlet is unlocked after **punching 50000 times**, or can be purchased for 10000 Gems.

## Minions

The Maverick Gauntlet is used to capture  Militia-type Minions:

* Highgard Draughtmaster
* Skull Deadeye

## Upgrades

The "per core" values below are for cores after the first, which is already slotted when the gauntlet is obtained, and provides the base value (ie, the 40% on punch boost is the first core, and the 20% per core is for cores 2 through 9.)

1. **Guile** - Fill rage by 10% +2% per core when you land a critical hit. ◇◇◇◇◇◇
2. **Health Bonus** - Increase your health by 30% + 10% per core. ◇◇◇◇◇◇◇◇◇◇
3. **Punch Boost** - All punches do 40% +20% per core additional damage. ◇◇◇◇◇◇◇◇◇◇
4. **Sword Boost** - Sword weapons do 9% +3% per core additional damage. ◇◇◇◇◇◇◇◇◇◇
5. **Critical Bonus** - Increase critical chance by 6% + 2% per core ◇◇◇◇◇◇◇◇◇◇
6. **Mage Speed** - Mage hero normal powers charge 20% +10% per core faster. ◇◇◇◇◇◇
7. **Warrior**  **Boost** - Warrior heroes do 3% + 3% per core additional damage with normal powers. ◇◇◇◇◇◇◇◇◇◇
8. **Maverick Boost** - Maverick heroes do 3% + 3% per core additional damage with rage powers. ◇◇◇◇◇◇◇◇◇◇
9. **Regen Punch** - Punches have a 3% + 3% per core chance to give Regen. ◇◇◇◇◇◇
10. **Poison Finisher** - Finishing punches have 3% + 3% per core chance to inflict Poison. ◇◇◇◇◇◇
Doctor Flox

Golem
Unique

**Maniacal**
 **Alchemist**

> "*Dr Ignatious Flox fought against the invasion of the Whitepeak Trolls. When he repeatedly singed Ulfred, rumors began about his ambitions to become Queen Krita's right-hand man. (In reality, he just liked big explosions a little too much.)*"
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**Doctor Flox** is a Unique Hero in *Knighthood*. He is a Maniacal Alchemist who is strong against  Golem Monsters. He is a small human wearing bright red robes, a belt equipped with various potions, and a pointed hat with a flame emanating from the tip.

### Where to Find

Shards of Doctor Flox can only be obtained by opening Hero Chests or Unique Heroic Chests.

## Hero Spotlight

*Despite his often explosive volatility, Doctor Ignatious Flox served Queen Krita well as her chief alchemist. Although people said otherwise, he never really saw Ulfred as a rival, believing that the mage's firm morals were an obstacle to greatness. It should be noted, however, that for Flox greatness was usually measured by the size of explosions.*

## Star Level

**Unique** - 7 star hero. Each star increases powers by +10%.

**Final star bonus:** adds a chance to inflict Acid with Rage Power.

## Gallery

PortraitCodex entryPress kit image for Doctor FloxEarly concept art for various Alchemist designs, including Doctor Flox
Арден

Арден - Маг: наносит магический урон, также является полусаппортом, полуконтроллером и наносит неплохой урон с ульты.

## Способности:

* Мощь природы: Арден призывает ко всем силам матери-природы, чтобы те непрерывно наносили удары всем врагам. Каждый удар наносит 1.5 магического урона. Максимальное кол-во ударов за раз – 5.

Lv.2: Бьет по одной цели несколько раз
Lv.3: Каждый успешный удар увеличивает урон от атаки на 10%
* Опутывающие корни: Арден призывает корни деревьев, которые опутывают вражеские цели (1), нанося им 70% урона. Опутывающие корни наносят урон со временем и не дают врагам двигаться, уклоняться или атаковать.

Lv.2: Прибавка к урону – до 80%
Lv.3: Запутывает случайно выбранных врагов (2)
Lv.4: Запутывает случайно выбранных врагов (3)
* Щит шипов: Арден создает вокруг союзника защитный щит из шипов, способный отразить 80% магического урона и перенаправить его на атакующего врага. Объем отраженного урона зависит от рейтинга атаки Ардена. Эта способность может быть активирована каждые 0.13 сек.

Lv.2: Ускорение врагов, получающих отраженный урон, на некоторое время уменьшается
Lore

**Server Lore**

The server´s lore is a mix of lore and characters from old Peace Sector servers, but the main dividing line, is that it is 1 year in the future from the events of the Virus event in spring Peace Sector. In the current lore, the year is the same as in real life, 2018. The Combine is tightening their grip on the humanity, and their AI and co-ordination systems are developing more and more accurate. This results in Combine becoming more powerful over time, and the population dropping more and more overtime.
Griz

Undead
Rare

**Lawful**
 **Hunter**

> "*Griz was the most feared enforcer of the cruel Baron Alric, famous for his capture of the outlaw Rhiannon. While in custody, Rhiannon convinced Griz that the baron was the true criminal. He helped her escape, and together they laid a plan to bring the baron to justice.*"
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**Griz** is a Legendary Hero in *Knighthood*. He is a Lawful Hunter who is strong vs  Undead type Monsters. He is an anthropomorphic brown bear in studded leather armor, wielding a crossbow with a cylindrical clip of arrows attached to the top.

### Where to Find

Shards for Griz can be obtained by opening Hero Chests and Legendary Heroic Chests.

## Hero Spotlight

*Griz served as Baron Alric's most feared enforcer. Huge and intimidating even without his crossbow, and utterly deadly with it, Griz was tasked with rounding up those that would stand against the Baron. He succeeded where many had failed, and captured the leader of the resistance, Rhiannon.*

*However, Griz already had doubts about the Baron's treatment of the townsfolk, and Rhiannon convinced him of the justness of her cause. Together, they crafted an elaborate plan to bring about the downfall of the Baron.*

## Star Level

Legendary - 6 star hero. Each star increases powers by +10%.

**Final star bonus:** increases damage of Beast minions by 20%.

## Gallery

PortraitPress kit image for Griz"Unlikely Duos" promo for Griz and Rhiannon
Fenrirgard Archer

* Human
* Lycan

 Light
 Beast

> "*With keen eyes and fast reflexes, the Fenrirgard archers are amongst the finest in the land.
> Until they turn into raging beasts, that is.*"
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The **Fenrirgard Archer** is a Beast Monster unique to the  Blood Moon Special Event. It is a gray-haired human with a beard, wearing brown and red armored clothes and wielding a wooden longbow.

Its **Lycan** form transforms it into a lanky werewolf form, its previous clothing torn down to the pants.

## Combat

The Fenrirgard Archer has low armor and health, and deals Ranged damage, which bypasses armor and deals damage directly to the Knight's health.

Its Power is **Transform**, which transforms itself into **Lycan** form, removing all damage taken.

While in Lycan form, all of its Armor converts to Health, and health and damage are **tripled**. In addition, it gains **50% Critical Hit Chance** and **200% Critical Hit Damage**, and inflicts Dispel on every attack. In this form, its attacks **no longer deal damage directly to health.**

Killing the Fenrirgard Archer in its Lycan form gives **900% more Event Points** than its initial form, encouraging the player to avoid killing it until it uses Transform.

## Locations

### Side Enemy

The Fenrirgard Archer can be found as a side enemy to the following Boss Monsters:

### Event Portal

The Fenrirgard Archer can be found as an enemy in the Blood Moon Event Portal.
Dark Ones

> "*The Dark Ones are sinister shadowy beings from another dimension. They've tried invading before, but met unexpected resistence at the Battle of Arkan. They never forgot about our world, however, and instead began manipulating it across dimensions.*"
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The **Dark Ones** are the primary antagonistic force in Knighthood. They are malevolent, invading beings who travel across dimensions, corrupting the inhabitants and using them in their ever-growing army.

Years before the events of the game, many Heroes fought against the Dark Ones at the Battle of Arkan, eventually pushing them back to their own dimension and sealing them away. Now, the seal is weakening, and the Dark Ones have invaded the land and have corrupted many creatures, turning them into Monsters, and many legendary Knights, turning them into formidable guardians.

Dark Ones sit at the top of each of the Dark Citadels, serving as the ultimate challenge for the Knight after 17 floors of combat.

## Named Dark Ones

* Dark One Octaexon
* Dark One Pentachoron
* Dark One Decachoron

## Trivia

The Dark Ones are named after Polytopes, geometric shapes that provide a representation of extra-dimensional shapes with 2- and 3- dimensional ones. This is a nod to the fact that the Dark Ones originate from and travel across multiple dimensions.
MPF:2.PROTECTOR-6477

P-6477 is a rogue Civil Protection character in Peace Sector. He contributed to the development of resistance by spreading union information and locations to the resistance, indirectly supporting the resistance by giving out funds to citizens and other "accidental" events, such as executions of loyalists. He participated in the Alien invasions shortly after his relocation to City 17, one of the few units aiding the Union during that time.

One of his least known participations was in solving a brainwashing mystery to an EpU. This was, however, confidential and barely anyone knew it. Upon completing and solving the mystery, he leaked the information to resistance agents and groups but being never detected. Their dissatisfaction with the Civil Protection was high, and he turned "corrupt" or "unloyal". Illegaly pardoning anti-citizens, giving out food or Money and killing loyalist figures.

One of his first corrupt actions were throwing a presumed loyalist off the railings in i17, followed by more corrupt actions. They include executing several presumed 10-103m and loyalist people in the streets, especially targeting towards "midget" characters.

A notable "corrupt" action was sparing an anti-citizens when the verdict was supposed to be amputation. He has spared many citizens from such verdicts, but most of them are unknown and kept quiet.

He was known to be friends with two other units and an acquaintance of Tyruss Wolfe II. He maintained neutral yet respectful relations with him, giving him respect for some of his left humanity.
Battle Boosts

**Battle Boosts** are a type of Equipment in *Knighthood*, consisting of **Potions** and **Elixirs**. A player may carry up to two of each type during battle. They can be obtained as a reward for completing Quests, and Hero Favors, purchased from Merchants, or as a drop from certain Chests.

To select which Boosts to take into battle, tap the Potion or Elixir icon on the **Equip** tab in the **Knight** menu.

Battle Boosts cannot be used in Arena League or Guild Wars.
Grolak Screechmouth

Magical
 Goblin

2024-01-24T00:20:00.0002024-01-24T06:20:00.0002024-01-24T12:20:00.0002024-01-24T18:20:00.0002024-01-25T00:20:00.0002024-01-25T06:20:00.0002024-01-25T12:20:00.000Purge the page to continue the countdownLoading Timer...(desktop only)

## Stats

### Health

541
(Lv 25)
7488
(Lv 25)

### Power: Blood Bolt

Deals damage, take 50% of damage dealtChance to Acid

## Rewards

### Highest Rarity

Helmet, Militia Weapon
 Rare

### XP

490

> "*Screechmouth took that name as that was what his fellow Grolak goblins called him. What he lacks in imagination, he makes up in volume.*"
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**Grolak Screechmouth** is one of the Roaming Monsters found throughout the lands of *Knighthood.* He is a Magical Goblin type monster. He is a tall, thin green goblin wearing a loincloth, spiked vambraces, and a spiked coif, wielding a wooden staff with a glowing green gemstone at the top.

### Where to Find

Grolak Screechmouth can be found in Hoard Pass, Highgard. He has a chance to spawn every day at **00:20** and every 6 hours afterwards, and remains in the world for **30 minutes**.

### Rewards

Upon defeat, Grolak Screechmouth gives 490 XP and drops **Screechmouth's Chest**, which has a chance to contain one of the following:

* Strong vs Militia Weapon (Common-Rare)
* Helmet Armor (Common-Rare)

### Side Monsters

The following Monsters appear in the rounds of a battle with Grolak Screechmouth:

* Goblin Champion
* Goblin Alchemist
* Goblin Archer
* Goblin Warrior
Lord Raum

Ranged
 Demon

* Standard
* Dark Onslaught

> "*Raum is a powerful Demon Lord who rules the upper levels of the Krita dungeon. He is revered by the Froskur who inhabit Mirefen.*"
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**Lord Raum** is the Commander of **Floor 5** of the Onslaught Dungeon and one of the Commanders of the Dark Onslaught. He is a Ranged Demon type monster with red skin, wearing several large leather straps attached with buckles and a mask on his face with holes for his horns.

### Combat

Lord Raum will summon one of two Monsters to his side during battle:

#### Onslaught Dungeon

* Froskur Worker - Front Row or Same Row
* Froskur Enchantress - Same Row

#### Dark Onslaught

* Skull Trooper - Front Row or Same Row
* Karnonnite Sorceress - Same Row

### Rewards

Lord Raum rewards a **Masterwork Chest** upon defeat.
Froskur Enchantress

Magical
 Demon

> "*Froskur society is matriarchal. These powerful enchantresses are the ones in charge.*"
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The **Froskur Enchantress** is a Demon Monster first encountered in Mirefen. It is a thin red frog-like creature with sharp teeth in an underbite, with a crown-like purple crest on its head, wearing a loincloth, a green shawl, and spiky bangles, and wielding a wooden staff with a glowing pink orb at the top, crested by an animal skull.

## Combat

The Froskur Enchantress deals Magical damage, and has very low health, appearing in the back row of encounters. Their power is **War Cry,** which restores health or armor to its allies and has a chance to give the Fury effect.

## Locations

### Conquests

Froskur Enchantresss can be encountered in the Main and Side Conquests in the majority of Mirefen.

* Mirefen
	+ Yokeham
	+ Damfton
	+ Lif's Breech
	+ Northdale
	+ Huddenton
	+ Wedplass
	+ Belch Pass

### Hunts

The Froskur Enchantress can be found in the following Hunts:

* Mirefen
	+ Ostwash
	+ Aldpass
	+ Cayton
* White Peak
	+ Greywater

### Side Enemy

The Froskur Enchantress can be found as a side enemy to the following Boss Monsters:

#### Roaming Monsters

* Acolyte of Baal
* Acolyte of Raum
* Malphy, Prince of Destruction
* Wart Bonesplitter
* Varanus

#### Event Portal

The Froskur Enchantress can be found as an enemy in the  Lost Sands Event Portal.
Despoiler of the Rift

Heavy
 Demon

> "*A long forgotten, ancient Demon Lord. Unlike his fellow lords, he recognized that the Dark Ones wanted his kind as supplicants, not as equals. He was imprisoned for an age in chains, and eventually broken.*"
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**Despoiler of the Rift** is an Expert Rift Boss in *Knighthood*. He is a Heavy Demon enemy. He is a massive red demon with 4 large curved horns and bushy black beard and arm hair, wearing a torn blue tunic, chains around his torso, and broken shackles on his wrists.

## Combat

Despoiler of the Rift deals Heavy damage. His Power, **Demonic Touch**, restores a high amount of health and armor to him and his Side Monsters, and Cures all negative Status Effects, while also having a chance to inflict Acid on them. This Power charges instantly if he is afflicted with any negative Status Effect.

Damaging the Despoiler with a Weapon or Punch attack has a chance to grant him Regenerate, Protect or Fury.

## Side Monsters

The following Monsters appear in the rounds of a battle with Despoiler of the Rift:

* Automaton Battle Bird
* Automaton Battle Hog
* Infernal Hellion
* Infernal Alchemist
* Automaton Warrior

## Rewards

Like all Rift Bosses, Despoiler of the Rift has a chance of dropping a number of different rewards, starting at 3 drops and increasing by one drop for every 30 points in Threat Level.

* Charms:
	+ Epic
		- Effect: Poison Chain
		- Damage: Poison Blade
		- Debuff: Unfocus/Stunning Strike
		- Buff: Focus Rush
		- Critical: Chain
		- Defense: Armor
		- Resist: Poison
		- Status: Poison
		- Hero: Rogue
	+ Legendary - Resist: Unfocus
	+ Unique - Status: Acid
* Cores
	+ Legendary - All Types
	+ Unique - Knight
* Legendary-Unique Weapons - Strong vs Militia and Troll
* Legendary-Unique Helmet Armor
* Upgrade Materials
	+ Manganese
	+ Orpiment
	+ Prime Tellurian and Volcanite
* Shards of Wei Feng and Doctor Flox
* Charm Spanner
* Charm Chisel
* Tuning Fork
* Mythic Essence
* Unique Customization Items
	+ Rift Subjugator's Crown (Hair)
	+ Rift Subjugator's Mouthguard (Lower Face)
	+ Rift Subjugator's Vision (Eyes)
	+ Shade of the Rift (Skin)

## Trivia

* The Despoiler of the Rift is actually Lord Baal, an ancient leader of the Froskur, who fought against Herne and the Followers of Gren many years in the past.

## Gallery

PortraitPromo image for Expert Rift, also featuring Renegade of the Rift and Breaker of the Rift
Goblin Archer

Ranged
 Goblin

> "*Goblin archers use deadly armor-piercing arrows to attack your health directly.*"
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The **Goblin Archer** is a Ranged Goblin Monster first encountered in Astellan. It is a Goblin in tattered hide armor and red war paint on its face and arm, wielding a spiked longbow.

## Combat

The Goblin Archer deals Ranged damage, which bypasses Armor and deals damage directly to Health. Their power is **Piercing Arrow,** which deals high damage and also ignores armor.

## Locations

### Conquests

Goblin Archers can be encountered in the Main and Side Conquests in the majority of Astellan.

* Astellan
	+ Haele's Steps
	+ Ettin's Landing
	+ Baren Pass
	+ Wyrtfield

### Hunts

The Goblin Archer can be found in the following Hunts:

* Astellan
	+ Abandoned Mine
* White Peak
	+ Sturmbeck

### Side Enemy

The Goblin Archer can be found as a side enemy to the following Boss Monsters:

#### Roaming Monsters

* Grolak Flapwing
* Grolak Screechmouth
* Grolak Stinkwell
* Red Rima (Wintertide Special Event)
* Thunk Skullsmasher
* Torlok Skysplitter

### Event Portal

The Goblin Archer can be found as an enemy in the Wintertide Event Portal.
Karnonnite Assassin

Light
 Cult

> "*Karnonnite Assassins are Cultists that have shown a preference for getting up close and personal with their enemies.*"
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The **Karnonnite Assassin** is a Light Cult Monster first encountered in Karnheim. It is a balding human with grayed skin and black hair and beard, wearing white and gray robes stained with green splotches, carrying a large glass vial of green potion on its back and wielding two syringes. It is a member of The Karnonnites faction.

## Combat

The Karnonnite Assassin deals Light damage which **bypasses armor** and directly damages the Knight's health. Its Power, **Syringe Shot**, deals high damage directly to the Knight's health, with a chance to cause Poison.

## Locations

### Conquests

* Karnheim
	+ Sindawera Bridge
	+ The Fallen Forest
	+ WIP

### Hunts

* Karnheim
	+ WIP

### Side Enemy

The Karnonnite Assassin can be found as a side enemy to the following Boss Monsters:

#### Roaming Monsters

* Reina Goldhand
* WIP

## Gallery

PortraitTeaser for Karnheim, also featuring Nameless Slicer and Automaton Warrior
Automaton Warrior

Light
 Golem

> "*Various swordsmen and swordswomen from across the lands were studeis to craft these clockwork monstrosities. They take reduced damage from weapon attacks.*"
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The **Automaton Warrior** is a Light Golem Monster first encountered in Karnheim. It is a clockwork Automaton, a robotic humanoid made of wood and metal with green glowing eyes, wielding a sword-and-shield combo.

## Combat

The Automaton Warrior deals Light damage, while also having moderately high health and armor. Its Power, **Shields Up!**, restores its own health or armor with a chance to cause Protect.

Like all Automatons, the Automaton Archer **takes less damage (87.5%) from Weapon attacks**.

## Locations

### Conquests

* Karnheim
	+ Sindawera Bridge
	+ The Fallen Forest
	+ WIP

### Hunts

* Karnheim
	+ WIP

### Side Enemy

The Automaton Warrior can be found as a side enemy to the following Boss Monsters:

#### Roaming Monsters

* Reina Goldhand
* WIP

## Trivia

* The runes on the Automaton Warrior's shield are **Naudiz** (ᚾ) and an upside-down **Ansuz** (ᚫ). There are multiple interpretations of these runes, but a likely one is "Innovation and Deception" - referring to the invention of a fake warrior.
	+ Alternatively, if this shield is upside-down, it would instead read ᚫᚾ, which can be interpreted as "God from Innovation," referring to the Karnonnite's worship of Lord Karnon and their desire to create something to equal him
		- Both of these interpretations could be true, and show a symbolic parallel
		- This could be a play on the term *deus ex machina* - "god out of the machine."

## Gallery

PortraitTeaser for Karnheim, also featuring Nameless Slicer and Karnonnite Assassin
Infernal Diabolist

Support
 Demon

2024-01-15T15:00:00.0002024-01-16T15:00:00.000Purge the page to continue the countdownLoading Timer...(desktop only)

## Stats

### Health

3331
(Lv 43)
27647
(Lv 43)
27647
(Lv 43)

### Power: Heat Up

Restores health or armor to single targetChance to Haste

## Rewards

### Highest Rarity

Legs, Militia Weapon
 Legendary

### XP

2000

> "*A terrifying being of lava and darksteel, the Infernal Diabolist should be approached with great caution.*"
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**Infernal Diabolist** is one of the Roaming Monsters found throughout the lands of *Knighthood.* It is a Support Demon type monster. It is a lava-like demon with no legs, chains hanging from its torso, leaking lava from its waist, and wielding two glowing shards of magma.

### Where to Find

Infernal Diabolist can be found in Crodhas Way, Realm of Fire. It has a chance to spawn every day at **15:00** and remains in the world for **10 hours**.

### Rewards

Upon defeat, Infernal Diabolist gives 2000XP and drops **Diabolist's Chest**, which has a chance to contain one of the following:

* Strong vs Militia Weapon (Rare-Legendary)
* Legs Arms (Rare-Legendary)

### Side Monsters

The following Monsters appear in the rounds of a battle with Infernal Diabolist:

* Skull Trooper
* Inferno Hound
* Infernal Hellion
* Infernal Alchemist
* Infernal Brute
* Skull Marksman
Boar

Heavy
 Beast

The **Boar** is a Heavy Beast Monster first encountered in Astellan. It is a large brown-furred boar with darker fur around its eyes and on its dorsal hair, with two large curved tusks and red eyes.

## Combat

The Boar deals Heavy damage. It has no Power.

## Locations

### Conquests

The Boar can be encountered in the Main Conquests of Astellan.

* Astellan
	+ Haele's Point
	+ Haele's Steps
	+ Astellan Point
	+ Apple Grove

### Hunts

The Boar can be found in the following Hunts:

* Astellan
	+ Guldwood (Normal)
	+ Baren Wood (Expert)

### Side Enemy

The Boar can be found as a side enemy to the following Boss Monsters:

#### Roaming Monsters

* Olamide the Charming
* Torlok Skysplitter
Delphinia

* Original
* The Summer Hunt

 Undead
Epic

**Valiant**
 **Hunter**

> "*Delphinia's people were known for their peaceful ways and love of nature. However, their gentle dispositions belied their fierce dedication to maintaining the balance of nature - and Delphinia was no exception. Seeing the Undead as the ultimate insult to the Great Balance, she would lead her people to victory against them with a fierce cry and a well-placed arrow.*"
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**Delphinia** is an Epic Hero in *Knighthood*. She is a Valiant Hunter who is strong vs  Undead type Monsters. She is a blue deer-like centaur with white hair and two long straight horns protruding from her head, wielding an intricate bow with magical arrows.

### Where to Find

Shards for Delphinia can be obtained by completing Hunts in Baruach's Isle, Realm of Fire.

## Hero Spotlight

*Although Delphinia's people were known for their gentle and peaceful ways, they were also fierce protectors of nature. They would take arms up against any and all that disturbed The Great Balance.*

*For Delphinia, the ultimate insult to the Great Balance was the existence of the Undead. Things lived, then they died - this was the way of things. The dead simply weren't supposed to get back up and start walking around. Delphinia would lead her people into battle, and together they would swiftly dispatch the Undead.*

## Star Level

Epic - 5 star hero. Each star increases powers by +10%.

**Final star bonus:** increases 50% critical chance to Undead enemies.

## Powers

Delphinia's base power takes 8 turns to charge.

 Rage Power
Helmar

Outlaw
Common

**Champion**
 **Warrior**

> "*Helmar was best known for saving the village of Highridge from the Harpies. As the story goes, he defeated five hundred of them in one day, then sunk twenty flasks of ale in one night.*"
>
>
>

**Helmar** is a Common Hero in *Knighthood*. He is a Champion Warrior who is strong vs  Outlaw type Monsters. He is a large, muscular, tattooed human with an orange beard, wearing a blue sash and a large shield on his back, and wielding a large hammer.

### Where to Find

Helmar, along with Ash, is one of the first unlockable Heroes. He is unlocked during *The Tomb of Heroes* conquest.
Shards for Helmar can be obtained by completing Hunts in Guldwood, Astellan.

## Hero Spotlight

*Helmar was a mighty warrior that roamed the lands long ago. Whenever a town or village was having trouble with wild creatures or outlaws, Helmar would stride in to save the day. All he'd ask for in return was a comfortable bed for the night, and a copious supply of ale.*

*Although he was famed for his swift dispatching of the Highridge Harpies, not all of his quests went according to plan. Perhaps the best example of this was when he ended up becoming best friends with the giant he was sent to slay...*

## Star Level

Common - 3 star hero. Each star increases Power by +10%.

**Final Star Bonus:** adds a chance to inflict Stun with Base Power.

## Powers

Helmar's Power takes 6 turns to fully charge.
Meret

Light
 Outlaw

> "*Meret is revered as a goddess by the Saurian people.
> Her loathing of anything warm blooded, coupled with her love of battle, makes her a dangerous adversary.* "
>
>
>

**Meret** is one of the Guild Bosses in *Knighthood*. She is a Light Outlaw Serpent, Resembling a massive red and yellow cobra with red eyes, covered in ornate gold jewelry.

### Guild Requirements

Meret is only able to be summoned during the  Lost Sands Special Event. She requires no minimum guild level. It costs 450 Guild Points to summon her on Normal difficulty, and 800 Guild Points to summon her on Expert difficulty.

### Combat

Meret fights similarly to other Boss types. She begins each new Round with the Protect Status, which lasts for 3 turns. Her Power, **Spite**, deals high damage and has a chance to give Fury. This Power gains charge whenever Meret is hit with a Punch or Weapon attack.

### Rewards

Upon defeat, Meret gives 5000 Event Points, 20 Guild XP, and either 15-35 Guild Accolades (on Normal) or 60-100 Guild Accolades (on Expert) to each Knight who participated in the Guild Boss fight, depending on how long it took to defeat.

### Trivia

* In Egyptian mythology, Meret is often portrayed as the goddess of celebration.
Heretic of the Rift

Magical
 Cult

> "*Galba was one of the most skilled of a secret society of renegade wizards. To advance his knowledge, he stared into the abyss... and the abyss stared back. Serving the Dark Ones might bring about the end of his world, but it's a price worth paying for such arcane knowledge.*"
>
>
>

**Heretic of the Rift** is a Rift Boss in *Knighthood*. He is a Magical Cult enemy. He is a tall humanoid witha toothy, demonic smile and glowing red eyes, wrapped in bandages, wearing a horned helmet and wielding a spiky metal staff with a glowing gray crystal suspended at the top..

## Combat

Heretic of the Rift deals Magical damage. His Power, **Death Sentence**, deals massive damage and heals Heretic of the Rift by the same amount. It has a chance to afflict Expose and Doom. This Power gains charge every time he is hit with a Weapon or Punch attack.

Heretic of the Rift begins each battle with the Regenerate Status Effect. This effect does not wear off over time; however it can be dispelled by a Hero Power.

### Side Monsters

The following Monsters appear in the rounds of a battle with Heretic of the Rift:

* Defender of the Fenfolk
* Vampyr Bloodletter
* Vampyr Sorceress
* Vampyr Spellmaster
* Thorn of the Fenfolk

## Rewards

Like all Rift Bosses, Heretic of the Rift has a chance of dropping a number of different rewards, starting at 3 drops and increasing by one drop for every 30 points in Threat Level.

* Epic-Unique Charms
* Epic-Unique Cores
* Legendary-Unique Weapons - Strong vs Demon
* Legendary-Unique Body Armor
* Legendary-Unique Upgrade Materials
* Shards of Lanasa
* Shards of Erinn
* Charm Chisel
* Charm Spanner
* Unique Customization Items
	+ Guardian Angel (Cape)
	+ Peruke (Hair)
	+ Riftirator (Face)
	+ Butterfly (Ears)
	+ Eye of the Rift (Eyes)
Kummakivi Rex

Heavy
 Golem

## Appears

###

Tuesday, Friday, Sunday

> "*Omphalotus wasn't the only giant Golem spawned from the corrupt depths of Mirefen. Kummakivi is much harder and stronger, allowing him to survive the rough landscapes of Karnheim..*"
>
>
>

**Kummakivi Rex** is one of the Cave Monsters in *Knighthood.* He is a Golem type monster resembling a large, bipedal mushroom covered in gray rocky growths, with a large rock on the top of his head.

## Combat

Kummakivi Rex's Power is **Blinding Light,** which deals damage and inflicts Dispel, as well as a chance to inflict Dizzy, Weaken, and Unfocus.

### Side Monsters

The following Monsters appear in the rounds of a battle with Kummakivi Rex:

#### **Malgofer (Karnheim)**

* Normal: Karnonnite Mechrider, Nameless Slicer, Nameless Shanker
* Expert: Automaton Battle Bird, Automaton Battle Hog, Karnonnite Mechrider, Karnonnite Assassin, Karnonnite Sorceress, Nameless Shanker
* Master: WIP

### Trivia

* Kummakivi Rex is a combination of the name of an unmoving boulder in Finland and the scientific dinosaur name *Tyrannosaurus Rex*

## Gallery

PortraitPromo image for the Melgofer Monster Cave
Fenrir

Heavy
 Beast

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### Location(s)

 ?
 Lif's Turn
 Skald's Split
 Troias Gatehouse

## Stats

### Health

x-1774
(Lv x-43)
x-55296
(Lv x-43)

## Rewards

### Highest Rarity

?-340 Event Points

> "*As the biggest and the baddest, Fenrir is the leader of his pack. He has come to our lands to search for others of his kind, whilst his son Garm battles at the Sacred Portal.*"
>
>
>

**Fenrir** is one of the Roaming Monsters found throughout the lands of *Knighthood.* He is a Heavy Beast type Monster, a massive Lycan humanoid wolf, wearing simple leather armor and several weapons and arrows embedded in his body, with a large claw-shaped scar across his stomach.

### Where to Find

Fenrir only appears during the  Blood Moon Special Event. He will spawn every 2 hours, alternating between the most recent region the player has unlocked and the previous region, as long as the appropriate Conquest has been completed:

* Astellan: WIP
* Highgard: WIP
* Mirefen: Lif's Turn
* White Peak: Skald's Split
* Realm of Fire: Troias Gatehouse

## Combat

Fenrir deals Heavy damage, and like all other Lycans, his regular attacks inflict Dispel. His power is **Chomp**, which deals a high amount of damage.

### Rewards

Upon defeat, Fenrir gives ?-340 Event Points depending on which region he is fought in.

### Side Monsters

The following Monsters appear in the rounds of a battle with Fenrir:

* Vampyr Bloodletter
* Vampyr Sorceress
* Fenrirgard Swordsman
* Fenrirgard Archer
Cladis

Outlaw
Rare

**Dark**
 **Mage**

> "*Cladis once gladly served the Dark Ones, turning his ability to summon plague and pestilence against their enemies. He gleefully ravaged entire cities, until he stood in the ruins of what was once his hometown. He began to question his path in life but it is only now, years after his death, that he is able to begin his journey of atonement.*"
>
>
>

**Cladis** is a Rare Hero in *Knighthood*. He is a Dark Mage who is strong vs  Outlaw type Monsters. He is a human in a dull red hooded robe that obscures his face except for his glowing red eyes, carrying a massive cage filled with flies strapped to his back. He is accompanied by a large fat fly that remains outside of the cage.

### Where to Find

Shards for Cladis can be obtained by completing Krakafoot, White Peak Hunts.

## Hero Spotlight

*Cladis was born to a poor family, and knew what it was like to live without power or prestige. When one of the Dark One's human emissaries came to his town, she saw a power hidden within the young boy.*

*"Come with me," she said in a kind voice. "I will give your family riches, and you will learn to be one of the most powerful mages the seven continents has ever seen".*

*Cladis was easily swayed by her fair words. His parents were more reluctant, but had to admit that the money would be exceedingly useful. He promised them that he would make them proud.*

*As he began his training, his mind and spirit were quickly twisted by the Dark Ones. His childlike desire for strength became a more sinister impulse to dominate, and by the time he reached adulthood, he'd already destroyed entire cities.*

*As he surveyed the destruction he had laid upon a town, he was shocked to realize that he recognised it. He'd been so eager to follow orders, to prove his worth, he hadn't noticed that he was back in his hometown until he was standing in its ashes.*

*He returned to the Dark Ones, but he was troubled. He realised that he'd been manipulated and twisted into an evil thing, and that any power he'd had he'd given over to his demonic masters. He was a powerful mage, but he was also a puppet.*

*He stood against the Dark Ones, and it cost him his life. Now, long after his death, his spirit serves the Order of Rage in the hope of atonement... and maybe a little revenge.*

## Star Level

Rare - 4 star hero. Each star increases powers by +10%.

**Final star bonus:** increases 50% critical chance to Outlaw enemies.

## Gallery

Portrait2019 Sneak Peek image of Cladis from Twitter
Infernals

**Infernals** are a faction of Lower Flight Demons in the land of *Knighthood*. Primarily inhabiting the Realm of Fire, these creatures were summoned by Lord Karnon in order to take over the land in service of the Dark Ones.

Unlike the Froskur, Infernals appear to be mostly animalistic in nature, having no real hierarchical structure other than taking orders from Karnon.

## Members

### Common Members

* Infernal Brute
* Infernal Hellion
* Inferno Hound
* Infernal Longhorn (Minion)

### Elite Members

* Infernal Diabolist
* Inferno Lord
Kren Rockjaw

Heavy
 Troll

## Appears

###

Tuesday, Friday, Sunday

###

Monday, Thursday

> "*The children's tales of trolls protecting bridges are all true, just more dangerous. Kren Rockjaw intends to stop you crossing at all costs.*"
>
>
>

**Kren Rockjaw** is one of the Cave Monsters and Rift Bosses in *Knighthood.* He is a Troll type monster covered in stony spikes, wearing strips of red and black cloth and wielding a pick and hammer made of bone.

## Combat

Kren Rockjaw's relies on his high armor and even higher health to outlast the Knight as his Side Monsters deal extra damage. His Power is **Stone Skin,** which heals a high amount of health or armor and has a chance to give Protect.

### Side Monsters

The following Monsters appear in the rounds of a battle with Kren Rockjaw:

#### **Craghorn Cave (White Peak)**

* Normal: Storm Spirit, Skald Raider
* Expert: Storm Spirit, Skald Raider
* Master: Storm Spirit, Skald Raider, Skald Cloudcaller

#### **Dumnoch (Realm of Fire)**

* Normal: Trollkin Demolisher, Vampyr Bloodletter
* Expert: Trollkin Conjurer, Vampyr Sorceress, Vampyr Bloodletter
* Master: Vampyr Bloodletter, Trollkin Demolisher, Trollkin Flintcaster, Vampyr Spellmaster

### Stats

The following table is a list of stats for Kren Rockjaw at max level for each difficulty in each Monster Cave:

 White Peak
 Realm of Fire

## Rift Rewards

As a Rift Boss, Kren Rockjaw has a chance to drop the following rewards:

* Epic-Legendary Charms
* Legendary Weapons - Strong vs Militia and Troll
* Legendary Helmet Armor
* Legendary-Unique Upgrade Materials
* Shards of Ericson
* Super Cores
Lawful Gauntlet

The **Lawful Gauntlet** is one of ten Gauntlets the player can unlock in *Knighthood.*

This gauntlet is unlocked after **earning a total of 50000 Gems**, or can be purchased for 20000 Gems.

## Minions

The Lawful Gauntlet is used to capture  Outlaw-type Minions:

* Outlaw Knifer
* Skald Stormbringer

## Upgrades

The "per core" values below are for cores after the first, which is already slotted when the gauntlet is obtained, and provides the base value (ie, the 40% on punch boost is the first core, and the 20% per core is for cores 2 through 9.)

1. **Honor** - Fill rage by 6% + 2% per core when using any power. ◇◇◇◇◇◇
2. **Health Bonus** - Increase your health by 30% + 10% per core. ◇◇◇◇◇◇◇◇◇◇
3. **Punch Boost** - All punches do 40% + 20% per core additional damage. ◇◇◇◇◇◇◇◇◇◇
4. **Hammer Boost** - Hammer weapons do 9% +3% per core additional damage. ◇◇◇◇◇◇◇◇◇◇
5. **Critical Bonus** - Increase critical chance by 6% + 2% per core. ◇◇◇◇◇◇◇◇◇◇
6. **Rogue Speed** - Rogue hero normal powers charge 20% +10% per core faster. ◇◇◇◇◇◇
7. **Mage Boost** - Mage heroes do 3% + 3% per core additional damage with normal powers. ◇◇◇◇◇◇◇◇◇◇
8. **Lawful Boost** - Lawful heroes do 3% + 3% per core additional damage with rage powers. ◇◇◇◇◇◇◇◇◇◇
9. **RegenPunch** - Punches have a x% chance to give Regen. ◇◇◇◇◇◇
10. **Freeze Finisher** - Finishing punches have x% chance to inflict Freeze. ◇◇◇◇◇◇
Arena Crests

**Arena Crests** are a resource in *Knighthood* that are used to purchase items from the Arena Shop.

### How to Obtain

Arena Crests can be earned in several ways:

* Arena League Battles
	+ Defeating an opponent in the Arena earns 10 Crests
	+ Losing to an opponent in the Arena earns 3 Crests
	+ Defeating all 3 opponents in a lineup earns a bonus 5 Crests
* Picked as a Choice in the Trials of the Rift
* Earned on Special Events Reward Tracks

During the Arena Mini-Event, Crests in Arena battles will be **doubled**.
Harpy Matriarch

Support
 Cult

> "*Transformed by ancient cult magic, the Harpy Matriarchs can use their healing powers to assist you - if you can convince them to fight by your side.*"
>
>
>

The **Harpy Matriarch** is a Common Cult Minion that the player can capture and bring to the Arena League. It is the minion counterpart of the Derwen Harpy.

## Locations

The Harpy Matriarch can be found in the Brelmere Isle and Imperial Coast Hunt in Highgard. It must be captured with the Maniacal Gauntlet]]. When captured, it starts at level 10. Capturing a duplicate will grant the player 10 Witch's Brew.

## Abilities

The Harpy Matriarch has middling health and no armor. Its power is **Dark Heal**, which restores health or armor to allies.

## Additional Data

Enemy Class: Harpy
Chieftain Grall

Heavy
 Goblin

* Standard
* Dark Onslaught

> "*Grall is the leader of a goblin tribe who made an ancient pact with the demons. He patrols the upper levels of the dungeons with his minions.*"
>
>
>

**Chieftain Grall** is the Commander of **Floor 2** of the Onslaught Dungeon and a Commander of the Dark Onslaught. He is a Heavy Goblin type monster wearing makeshift spiked wooden armor and wielding an axe and shield adorned with skulls.

### Combat

Chieftain Grall will summon one of two Monsters to his side during battle:

#### Onslaught Dungeon

* Goblin Warrior - Same Row
* Shadow Harpy - Back Row

#### Dark Onslaught

* Vampyr Bloodletter - Same Row
* Nameless Spellflinger - Back Row

### Rewards

Chieftain Grall rewards a **Wooden Chest** upon defeat.
Gwen

Militia
Rare

**Lawful**
 **Warrior**

> "*As a child, Gwen dreamed of becoming a warrior, so she ran away from home and traveled to Queen Krita's castle. There she spent every day watching the army training through a hole in the wall. When she was old enough, she pledged herself to Queen Krita, who gifted her a Noble Heart for her passion and dedication.*"
>
>
>

**Gwen** is a Rare Hero in *Knighthood*. She is a Lawful Warrior who is strong vs  Militia type Monsters. She is a human with blue curly hair, wearing silver plate armor and a red cape and wielding a greatsword.

### Where to Find

Shards for Gwen can be obtained by completing Hunts in Sakroch, Highgard.

## Hero Spotlight

*Gwen ran away from home as a child, eager to become a warrior of great renown. She found her way to Queen Krita's castle and watched the soldiers training every day. She followed their moves, mimicking their exercises with a makeshift wooden sword.*

*One day, a new commander in full armor led the troops out of the castle on a mission to seek out a local Militia that had been causing trouble. As they were ambushed by the Militia, Gwen lept in. She beat down several men before her wooden sword broke, but continued to fight. As Krita's soldiers gained the upper hand and the Militia retreated, the commander grinned at the young woman with the broken sword, removing her helmet and revealing her identity as Queen Krita herself.*

*Gwen immediately offered her service to the Queen, who gladly accepted. Gwen was given customized suit of armor and sword... and official training.*

## Star Level

Rare - 4 star hero. Each star increases powers by +10%.

**Final star bonus:** adds a chance to inflict Weaken with Rage Power.
Don Diego

* Original
* Going Respectable

 Outlaw
Epic

**Rebel**
 **Rogue**

> "*An explorer at heart, Don Diego left his hometown at an early age to see the world and its wonders. Despite giving off an air of smug indifference as he passed through each new port and harbor, he secretly loathed injustice. This would often result in him giving bandits and ne'er-do-wells public - but exceedingly stylish - beatings.*"
>
>
>

**Don Diego** is an Epic Hero in *Knighthood*. He is a Rebel Rogue who is strong vs  Outlaw type Monsters. He is a human with a black ponytail and bushy mustache, wearing leather armor and wielding a silver rapier.

### Where to Find

Shards for Don Diego can be obtained by completing Hunts in Comoi Tower, Realm of Fire.

## Hero Spotlight

*Don Diego was an explorer at heart, and loved seeing new lands. He had a public persona of carefree indifference, but he loathed injustice.*

*He particularly disliked it when those with power picked on those that had none, and gave bandits and corrupt public officials alike many public - and stylish - beatings. This endeared him greatly to the commonfolk of many lands, who would shower him with gifts - which he'd secretly redistribute to those in the most need.*

## Star Level

Epic - 5 star hero. Each star increases powers by +10%.

**Final star bonus:** increases 50% critical chance to Outlaw enemies.
Chieftain Thrax

Heavy
 Goblin

* Standard

> "*Chieftain Thrax pledged himself and his tribe to the service of Duke Orobas. They will do their best to prevent Knights from descending any further into the dungeon.*"
>
>
>

**Chieftain Thrax** is the Commander of **Floor 6** of the Onslaught Dungeon. He is a Heavy Goblin type monster wearing dark spiked plate armor with skeleton motifs and wielding a shield and skull hammer.

### Combat

Chieftain Thrax will summon one of two Monsters to his side during battle:

* Armored Goblin - Same Row
* Cultist Acolyte - Same Row

### Rewards

Chieftain Thrax rewards a **Gilded Chest** upon defeat.
Cleese van Hasse

Light
 Militia

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## Stats

### Health

185
(Lv 17)
3294
(Lv 17)

### Power: Piercing Strike

Deals damage and ignores armorChance to Expose

## Rewards

### Highest Rarity

Body, Goblin Weapon
 Rare

### XP

160

> "*Don't be fooled by the silly walk - Cleese is a formidable blademaster of the Wirral militia.*"
>
>
>

**Cleese Van Hasse** is one of the Roaming Monsters found throughout the lands of *Knighthood.* He is a Light Militia type monster. He is a human in dark red and blue leather armor with a *morrión* helmet, wielding two short swords.

### Where to Find

Cleese Van Hasse can be found in Ettin's Landing, Astellan. He has a chance to spawn every day at **00:00** and every 30 minutes afterwards, and remains in the world for **20 minutes**.

### Rewards

Upon defeat, Cleese Van Hasse gives 160 XP and drops **Cleese's Chest**, which has a chance to contain one of the following:

* Strong vs Goblin Weapon (Common-Rare)
* Body Armor (Common-Rare)

### Side Monsters

The following Monsters appear in the rounds of a battle with Cleese Van Hasse:

* Militia Swordsman
* Militia Archer
* Armored Bear
* Militia Alchemist

## Trivia

* "Hasse" means "hate" in German, making Cleese Von Hasse's name translate to "Cleese of Hate"