recursal/Fanatic-Fandom huggingface dataset:
Lost Fly

### Collection Grid

*(page 3, column 20, row 6)**(page 3, column 20, row 6)**(page 4, column 1, row 1)*

**Lost Fly** is a passive item added in *The Binding of Isaac: Afterbirth*.

## Effects

* Spawns a fly familiar that moves in a straight line and attaches itself to the first wall or obstacle it comes into contact within each room.
	+ The Lost Fly will then move around the room functionally similar to the Guts.
* If any enemies walk into its path, it will deal 7 contact damage per tick or 105 damage per second.
* Lost Fly deals 7 contact damage every 7 ticks, or 30 damage per second. Enemies near Lost Fly will target it instead of Isaac.
	+ Some enemies that do not normally give chase to Isaac, such as Mulligans, will chase after the Lost Fly if nearby it.
* If the obstacle it is attached to is destroyed then it will continue rolling in the direction it was previously traveling until it meets another wall or obstacle.
* This item belongs to the  set. Collecting three items from this set will transform Isaac into a giant humanoid fly.

## Trivia

* The name of the item is likely a reference to the maze-solving algorithm called the left-hand rule, which is based on walking forward and turning left as far as possible until you find an exit to the maze.
Scat Man

**Scat Man** is challenge #36. Isaac must use friendly Dips and  to defeat enemies. The goal is to defeat Mom. This challenge is unlocked by default.

## Strategy

* The friendly Dips spawned by  will be Isaac's main method of attack. It's a good idea to destroy as much poop as possible to build up a swarm, though be mindful of the limit on the Dips' number. Once the old ones start popping, save the Poop for later.
* Due to the  transformation and , enemies can simply be walked into to convert them into Poop, which is immediately destroyed to heal back the contact damage and generate more Dips. This strategy will result in half a heart of damage against champion enemies, however.
* Obtaining the  allows Isaac to use  repeatedly to farm pickups and Dips at no cost.
* The Dips can take damage and be killed by enemy attacks as well as environmental hazards. Isaac's own Bombs will also damage them.
* Rooms with spiked rocks are very dangerous, as the Dips make no effort to avoid them. Finish and leave these rooms as quickly as possible.
* As  is a starting item, picking up familiars is a good way to increase damage output.
* Pills are potentially risky as a Bombs are Key pill may leave Isaac without sufficient Bombs for emergencies.
* Like with many challenges, buying either the  or  in the shop will make the run much easier, especially since the starting  reduces its charge time.

## Notes

* As of version 4.0.1, Reap Creep cannot appear as a boss during this challenge.

## Reward

* Dirty Mind - Complete **Scat Man (challenge #36)**.

## Trivia

* The challenge's name is likely a reference to the song artist, Scatman John. It's also a play on how scat is also another word for poop.
* On some other languages, there will be an arrow pointing at the challenge with the quote "Sorry Scatman John"
Rules Card

"???"

The **Rules Card** is a special card which randomly displays cryptic statements on the screen similar to a Fortune Telling Machine.
It is unlocked by completing Glass Cannon (challenge #11).

## Effect

* Upon activation, displays one of the following messages:

 A PIECE OF PAPER IS YOUR GUIDE
 THE WALLS WILL HARDEN OVER TIME. TIME IS THE ESSENCE
 A DARK MARKET LIES UNDER YOUR FEET
 SOME DOORS REQUIRE A BLESSING. CARRY THEM WITH YOU
 DENY HIS GIFTS TO ATTAIN YOUR REWARD
 SLEEPING GATEKEEPERS WILL NEED TO BE AWOKEN WITH A LOUD SOUND
 ROOMS MAY YIELD MORE THAN YOU EXPECT. EXPERIMENTATION IS KEY

One of the following Seeds may also be displayed:

* BOOB TOOB
* BRWN SNKE
* B911 TCZL
* CAMO K1DD
* CAMO FOES
* CAMO DROP
* CHAM P1ON
* CLST RPHO
* COCK FGHT
* COME BACK
* CONF ETTI
* DONT STOP
* DRAW KCAB
* DYSL EX1A
* FACE DOWN
* FART SNDS
* FREE 2PAY
* IMNO BODY
* GGGG GGGG
* HART BEAT
* ISAA AACE
* KEEP AWAY
* NICA LISY
* PAC1 F1SM
* SLOW 4ME2
* TARO TARJ
* THEG HOST
* XXXX XXZX
* 8AJJ AASE
* BLCK CNDL
* LABY RNTH
* KAPP A
* M0DE SEVN
Suicide King

*Not to be confused with Suicide King (Challenge).*

"A true ending?"

**Suicide King** is a special card.

## Effects

* Kills Isaac and spawns 10 consumables and/or items around the location of use.
* The spawned collectibles will come from the Item Pool related to the Room where Suicide King was used (e.g. Angel Room items if used in an Angel Room).

## Notes

* , and , will not protect Isaac from dying, as well as all the protection and immortality effects in the game (like , , etc.).
* If  are used to resurrect, Isaac will only have one heart. This can be detrimental if used with more than one heart container.
* If the player is using Lazarus, resurrection will occur as if the character was taken to zero hearts. Lazarus will respawn with no soul hearts, 1 less heart container, and one red heart.

## Uses

* Since using Suicide King means death, Isaac will need to have a resurrection item to make a good use of it, such as , the , the , or being  Lazarus.
	+ When combined with  and , the card can be used nine times (spawning a total of 90 consumables and/or items).
* Suicide King won't always drop a pedestal item, but often drops numerous Chests, meaning that using Suicide King on a special room or in Chest/Dark Room can be useful to get good items.
* When doing a true co-op run, the player that uses Suicide King can be revived if the other player(s) defeat the floor's boss. An ideal time to use this card would be during the fight with the floor's boss while its health is low. Activating this card right before it is defeated will spawn the pedestal items and allow you the respawn shortly afterward, provided the co-op partners finish off the boss.
	+ Keep in mind that being revived in this way will only leave your character with half a red heart (or half a soul heart if they cannot acquire red hearts) so it may be ideal to let the player with the least amount of health use Suicide King to minimize the drawback.

## Trivia

* When Suicide King causes a Game Over (i.e. is used with no revive items), a picture of the last cause of damage will appear on Isaac's last will as the cause of death.
* The background color for the Suicide King achievement has the same color as all the Boss Rush unlocks, suggesting that the Suicide King card was originally intended to be unlocked via completing a Boss Rush, with  Lazarus.
	+ This is further evidenced by the fact that ,  Lazarus's Boss Rush unlock has a Challenge background color. This implies that the Suicide King challenge originally unlocked Missing No., or it was intended to be looked at as an error or a glitch, as Missing No. is a glitch-related item.
* The Suicide King is the king of hearts in a standard card deck. It is called this because the character on the card is seemingly thrusting his sword into his own head.
* The card quote reinforces the idea proposed by Reddit user Jayborino that the only way for Isaac to get out of the chest in the "real world", is to die in the game.
	+ This user was praised by Edmund himself for his article being "mind blowingly accurate".
Sheol

*(chapter 5)*

**Sheol** is one of two unlockable floors following the Womb/Utero/Scarred Womb, the other being the Cathedral. After defeating Mom's Heart, a devil room may spawn containing a trapdoor leading down to Sheol. Unlocking and defeating It Lives will always spawn a trapdoor leading to Sheol, as well as a Beam of Light leading to the Cathedral. Sheol can also be accessed using  from The Womb II, even if Mom's Heart has not been defeated. It can also be entered if a  is used on the Womb II, as it may bring the player to the Devil Room with a trap door.

Sheol has only one floor, featuring undead and dark/demonic enemies, and the boss is always Satan.

## Trivia

* In Hebrew, Sheol is translated as "place of the dead"; it is described as the common afterlife of humans in Jewish religious lore (including the Old Testament), making it the Abrahamic version of the underworld.
* Sheol is the ninth level of the game (without there being a Curse of the Labyrinth). The 14th-century novel *Inferno*, the first part of Dante Aligheri's famous *Divine Comedy* and one of the first books to describe Hell in detail, notes that the ninth and lowest layer of Hell, where those who commit the sin of betrayal are sent, is frozen. On Isaac's last will, it says he died in "a cold place" if he dies in Sheol.
	+ The ninth layer of Hell is said to be where Satan, who turned against God and was cast down for it, is imprisoned, indicating the reason for Satan's presence in the area.
	+ It's also said that the ninth layer of Hell is the prison for Judas Iscariot, the betrayer of Jesus, which may be the reason that  Judas is unlocked there.
* Like in all chapters, small non-interactive objects can be found on the ground. One of these decorations is a drawing of a triangle that may be a reference to the Triforce, an iconic relic from The Legend of Zelda series.
* There is an unused version of Sheol, which uses textures for Dark Room, but with a black background. It can be accessed by typing `stage 10b` in the Debug Console.

## Music

* The music for Sheol is titled *Duress*.
	+ The term duress means intimidation or coercion and usually denotes violence.
Stem Cell

This article is about the trinket. For the item, see Stem Cells.
**Stem Cell** is an unlockable trinket added in *The Binding of Isaac: Afterbirth †*.

## Effect

* Heals for a Half Red Heart upon traveling to the next floor.
* Heals 50% of Isaac's empty Red Hearts and Bone Hearts (rounded down), but at minimum a half heart, upon traveling to the next floor.

## Synergies

* : Returning to a previous floor will keep the health gained from Stem Cell, as well as granting another half-red heart after going down to the next floor again.
* Tainted Magdalene: Since all red heart healing is doubled, Stem Cell will bring her to full health.

## Interactions

* : The healing will occur before any health is drained.
* Tainted Bethany: Adds 1 to her "blood charges" resource.

## Trivia

* A Stem Cell is an undifferentiated cell of a multicellular organism that is capable of giving rise to indefinitely more cells of the same type, and from which certain other kinds of cells arise by differentiation.
Stapler

**Stapler** is a passive item added in *The Binding of Isaac: Repentance*.

## Effects

* +1 Damage
* Prevents Isaac from firing tears from his left eye, similar to  Cain.

## Interactions

* : Isaac will still fire from both eyes.
* ///: Isaac has a 50% chance of firing tears with respective effect each shot.
* Conjoined: The side tears are not affected.
* R U a Wizard?: Isaac will only fire from his right eye, diagonally.
* : Tears are no longer staggered, but increased fire rate remains.
* : Isaac no longer fires tears, he instead fires  lasers out of his right eye, alongside the Technology 2 beam.
* : Isaac will still fire from his left eye.
Telescope Lens

**Telescope Lens** is an unlockable trinket added in *The Binding of Isaac: Repentance*.

## Effects

* Raises the default chance for a Planetarium to spawn from 1% to 10%.
	+ This influences the chance after having already entered a Planetarium, keeping it at 10%.
* Further increases the chance for a Planetarium to spawn by 15% if one has not been entered yet.
	+ Combined with the raised default chance, this adds up to a perceived +24% chance increase when first picked up.
* Makes it possible for Planetariums to spawn in Chapter 4 and Corpse.
The Soul

### Collection Grid

*(page 4, column 10, row 3)**(page 3, column 10, row 5)**(page 3, column 11, row 5)*

### Unlock Method

 Defeat The Lamb as  The Lost

This article is about the item. For the character, see The Soul (character).
**The Soul** is an unlockable passive item.

## Effects

* Grants two Soul Hearts.
* Isaac gains a pulsing blue aura that repels enemies and projectiles.
	+ The power of the repel force alternates in strength at random, sometimes strong enough to counter a projectile well before it hits Isaac, sometimes only strong enough to slow it down.
	+ Ground-based enemies will overcome the counterforce easier than flying enemies and projectiles.

## Notes

* A stronger effect of this item is given temporarily by .
* When playing as  Tainted Forgotten, this item works only on the Forgotten's body and not the soul.
* When playing as  Tainted Jacob, Dark Esau is unaffected by this item's repelling properties.

## Gallery

* The Soul deflecting slowed projectiles from It Lives.

## Trivia

* This item, along with  and , are references to the Three Primes of Alchemy.
	+ The designs of these items appear to be that of Triquetra, a Christian symbol of the Trinity.
* The item's description, along with those of  and , are references to the three attributes commonly ascribed to God in Christian theology: omniscience, omnipotence, and omnipresence. For The Soul, it is omnipotence, the ability to do anything, which follows naturally from the ability to "be all".
Sissy Longlegs

### Collection Grid

*(page 3, column 5, row 8)**(page 3, column 15, row 2)**(page 3, column 16, row 2)*

**Sissy Longlegs** is a passive item.

## Effect

* Spawns a familiar that wanders around the room and occasionally spawns friendly Blue Spiders.
	+ She can only spawn up to 5 Blue Spiders at a time.
	+ She only spawns Blue Spiders when there are enemies in the room.
* Charms enemies briefly on contact.
* This item belongs to the  set. Collecting three items from this set will transform Isaac into a humanoid spider.

## Synergies

* : Familiar is bigger. The Spiders she spawns deal double damage.

## Gallery

* Sissy Longlegs' sprite as she appears in-game.
Sack (Disambiguation)

**Sack** may refer to:

## Enemies

* Sack, a monster that spawns spiders.
* Walking Sack, a mobile version of the Sack.
* Fat Sack, a variant of the Fatty.
* Half Sack, a variant of the Fatty.

## Items

* , a passive item that makes most spiders passive.
* , a passive item that spawns friendly Blue Spiders and leaves a trail of slowing white creep.
* , a passive item that spawns random pickups.
* , a passive item that turns pickups into Sack pickups.
* , a passive item that spawns pennies.
* , a passive item that spawns sacks.
* , a Trinket that spawns a sack at the start of every floor.
* , a passive item that gives you stat bonuses for purchasing items at shops.

## Pickups

* Sacks, a type of pickup that spawns other random pickups.
Steven (Item)

This article is about the damage item. For the boss, see Steven. For the familiar item, see Little Steven.
**Steven** is a passive item.

## Tips

Finding **Steven** for the collection page can be difficult, as the boss Steven rarely appears and has a high chance to drop  instead of **Steven**. The following method can be used to obtain **Steven**.

* Make sure Steven is unlocked.
* Play as  Azazel.
	+ His fly ability and his version of  grants fast progress.
* Restart until Basement appears.
* Rush to the Boss Room.
	+ The given  can return Azazel instantly to the start if he went a wrong way.
	+ By using Black Hearts, slow rooms can be cleared quickly.
	+ Skipping any special rooms (such as Treasure Rooms or Curse Rooms) and leaving any pickups behind allow faster rushing.
* The process is repeated until Steven is found as the first boss and until he drops *Steven*
* Alternatively, Steven is guaranteed to appear if  is used on .

## Notes

* This item is more likely to be dropped by Steven if  has already been picked up.

## Trivia

* Steven originated from the 2009 flash game *Time Fcuk*, which was created by Edmund McMillen.
* Steven is the only damage upgrade that has no additional stat increases or secondary effects
Rune Bag

### Collection Grid

*(page 4, column 4, row 2)**(page 4, column 4, row 2)**(page 4, column 5, row 2)*

### Unlock Method

 Defeat Isaac as  Lilith

**Rune Bag** is an unlockable passive item added in *The Binding of Isaac: Afterbirth*.

## Effects

* Spawns a familiar that drops a random rune after clearing enough rooms.
	+ Runes are dropped alternating every 5 or 6 rooms.
	+ Runes are dropped alternating every 7 or 8 rooms.

## Notes

* If there are no runes unlocked, it will drop cards instead.
* Rune Bag will also drop Soul Stones if any have been unlocked.
* If less than 6 runes are unlocked, it can drop a  instead of a rune.
* Familiars that follow behind Isaac have a certain priority in how close their position is to him over other familiars, with Rune Bag having the lowest priority at 6th and thus being farther from Isaac than familiars of different priorities.

## Synergies

* : The drop rate is improved to every 4-5 rooms.
	+ The drop rate is improved to every 6 rooms.

## Trivia

This item is the rune counterpart to , , , and .
Sagittarius

### Collection Grid

*(page 4, column 1, row 1)**(page 3, column 1, row 4)**(page 3, column 2, row 4)*

**Sagittarius** is a passive item.

## Effects

* +0.2 speed
	+ +0.2 maximum speed (may never exceed 2.0).
* Grants piercing tears.

## Synergies

* : Tears will pierce right through enemy projectiles, deleting them. A very strong offensive/defensive combo.

## Interactions

* : Knockback overridden by Sagittarius.
* : Overridden by Sagittarius.
* : Bombs travel through enemies. When combined with , bombs do not explode upon hitting enemies.
	+ Bombs also deal 2.5x Isaac's damage to enemies when passing through them.
* : Knockback overridden by Sagittarius.
Shoop Da Whoop!

**Shoop Da Whoop!** is an activated item.

## Effects

* When used, the next shot will fire a large, -like laser in the direction Isaac shoots that deals double Isaac's tear damage. If Isaac is already shooting, the item immediately activates in that direction.
	+ The laser hits up to 13 times.
	+ The laser hits up to 12 times.
	+ Status effects can be applied by the laser.

## Notes

* Despite the laser looking very similar to Brimstone, it doesn't share most of the Brimstone-specific interactions.
* This item can drop from Envy.
* Can still be used while blindfolded.
* This item synergizes extremely well with items that significantly increase damage such as  and .

## Synergies

* : Allows the item to be charged and used multiple times in a room, which can help with dealing extra damage in enduring fights like most endgame bosses.
* : Can be used once every room, and more frequently in Challenge Rooms.
* : Spawns white wisps in the outer ring that ressemble Shoop Da Whoop!. The wisps will not fire tears, but will each fire a thin Shoop Da Whoop! laser whenever Isaac uses it (including the wisp that was just summoned). The lasers deal 7 damage per tick (BUG: 3.5 if Isaac has ), and can hit up to 10 times for a total of 70 damage.
* : Since item charges aren't expended until Isaac chooses a direction to shoot, the player can teleport across the floor indefinitely.
* : Enemies hit by the sneeze will gain a curse that increases the damage the laser deals to 4x and +3 flat damage (instead of just 2x). Enemies who die to the laser under the curse will damage and spread the curse to nearby enemies.

## Trivia

* Shoop Da Whoop! is a reference to an internet meme depicting an edited face of Cell from the anime Dragonball Z firing a laser from its mouth. This meme is usually accompanied by the quote "I'm-a firin' mah lazar!", followed by "BLLLARRRRGGG!", which is where the item's tooltip comes from.

## Gallery

* 3DS The icon of Shoop Da Whoop! as seen on the lower 3DS screen.
Succubus

### Collection Grid

*(page 4, column 12, row 3)**(page 4, column 12, row 3)**(page 4, column 13, row 3)*

### Unlock Method

 Defeat The Lamb as  Lilith

**Succubus** is an unlockable passive item added in *The Binding of Isaac: Afterbirth*.

## Effects

* Spawns a familiar that bounces around the room and has a dark aura around it.
	+ Enemies within the radius of the aura take damage. The aura deals:
		- 30% of Isaac's damage per tick or about 129% of Isaac's damage per second.
		- 2.5 damage per tick or about 7.5-10 damage per second.
	+ If Isaac is within the aura, his tears gain a 1.5x damage multiplier.
		- This aura stacks with other Succubi, as well as other damage multipliers (e.g. , , etc.).

## Interactions

* : Succubus and its damaging aura are visually larger, but the damage multiplier is not increased any further away from the familiar. However the damaging aura is increased.
* : When Isaac is within the aura, affects re-balanced stats rather than just damage.

## Trivia

* In folklore, Succubi are female demons that attempt to seduce men in their dreams.

* is the male version of a succubus.
Samson's Lock

**Samson's Lock** is an unlockable trinket.

## Effects

* 1/15 chance to increase damage by 0.5 for the current room each time an enemy dies.
	+ Samson's Lock can activate up to 10 times per room.
	+ The activation chance depends on the Luck stat and goes up to 100% with 10 Luck.

## Synergies

* : Both the item and the trinket stack, granting 1 damage per kill. With 100% proc rate on the Lock, Isaac may gain up to 10 damage after 10 kills.
* : Preserves the highest bonus earned between rooms.

## Interactions

* Ace Cards: Enemies that are turned into pickups don’t count towards the Samson's Lock counter.
* /: Enemies that are turned into poop don't count towards the Samson's Lock counter.
* Freeze Effects: Enemies that are frozen don't count towards the Samson's Lock counter.
	+ Because of this interaction, when Isaac has , only enemies killed by icicles from statues, bombs, familiars and other sources will increment Samson's Lock's counter, thus rendering Samson's Lock quite difficult to use.

## Trivia

* According to the Bible, Samson was given supernatural strength by God to fight his enemies, the Philistines, and perform heroic acts; but when he was tricked into allowing his hair to be cut by a Philistine woman named Delilah, Samson was powerless.
* A lock of hair is a piece(s) of hair which has been cut from a human head, typically being held together in some manner.
* This trinket is a reference to the effect of  (Samson's starting item) in the original game, which was later changed in *Rebirth* and added in *Afterbirth* as the item .
Seraphim

### Collection Grid

*(page 4, column 5, row 2)**(page 4, column 5, row 2)**(page 4, column 6, row 2)*

 This article is about the item. For the transformation, see Seraphim (Transformation).
**Seraphim** is a passive item added in *The Binding of Isaac: Afterbirth*.

## Effects

* Spawns an angel familiar who follows Isaac and fires homing tears similar to , which deal 10 damage at 75% shot speed.
* This item belongs to the  set. Collecting three items from this set will transform Isaac into a three-faced version of himself.

## Notes

* Familiars that follow behind Isaac have a certain priority in how close their position is to him over other familiars, with Seraphim having 5th priority.

## Synergies

* : This familiar will also reward 2 Black Hearts when sacrificed.
Slow Roll

**Slow Roll** is Challenge #15. Start off with , , and . Damage is fixed at 100, shot speed is fixed at 1.0 and tear delay is fixed at 60. The goal is to defeat Mom. This Challenge is unlocked by default.

## Difficulty

Tears are huge, are blocked by obstacles, have a slow, small range, and there is a substantial cooldown between firing each shot.

## Strategy

* Tears fired are huge and do high amounts of damage, meaning it is not difficult to kill an enemy if there is a clear shot.
* Thanks to Cupid's Arrow, tears do not disappear when hitting an enemy.
* My Reflection will shrink the range of tears considerably, to about half a room. A little practice is more than enough to accommodate it.
* The biggest worry in this challenge is large amounts of Obstacles. This can be mitigated by spectral tears, such as those granted by  or . These items can be found in a Devil Room or Angel Room, respectively.
* (also ) can be considered as a high risk, high reward item to get in this challenge- while it must be fought with almost exclusively at melee range (due to its excruciatingly long charge), it deals enough damage to where it can one-hit kill almost all enemies (including bosses).
* spawns flies that deal twice the starting damage, making them extremely effective weapons.
* will kill most enemies and early-game bosses instantaneously (as soon as they enter the area of its damage).
* will allow Isaac to rapidly fire large shots that each still deal high damage.
* fires 10 high power shots, making it an easy option for clearing the challenge.
* 's swings scale off of Isaac's damage, and are not affected by tear delay, resulting in quite a useful weapon.
* fires a tear worth 5x Isaac's damage + 30, making it deal 530 damage per shot.

## Reward

* Swallowed Penny - Complete **Slow Roll (challenge #15)**.
Salvation

**Salvation** is an unlockable passive item added in *The Binding of Isaac: Repentance*.

## Effects

* Isaac receives an angelic halo around him.
* When an enemy comes in contact with the halo, a beam of light starts to form above them. If they stay in the halo for about a second, a beam of light will strike down on them, dealing 3.5 damage and creating 4 more beams that shoot out in all cardinal directions.
	+ The initial beam of light does 3.5 damage per tick (up to 15 times) and the others deal 1.75 damage per tick (up to 15 times).
		- If an enemy is standing in the center of all the light beams, they will take a total of 152.5 damage.
* Each time Isaac takes damage, the halo will grow in size, up to a maximum of 10 times. The halo size will reset after leaving the floor.
* This item belongs to the  set. Collecting three items from this set will transform Isaac into an angel.

## Synergies

* : Damaging enemies with Salvation will not take away Isaac's camouflage.
* : Stays in effect even while using Dark Arts, allowing Isaac to deal more damage to nearby enemies while invulnerable.
* : The light beams trigger even when Isaac is a statue.

## Trivia

* The item resembles the Ichthys symbol, which was a symbol used by early Christians, and is associated with Jesus Christ.
* The halo produced by the item resembles Jesus' Crown of Thorns, and the filename for the effect's graphics is `halo_thorns.png`.
* Dogma and its television will have a wavy and distorted appearance while in range of Salvation.
* Salvation is especially effective against segmented bosses, as each segment can be targeted by an initial beam, and the cardinal beams deal extra damage by damaging other segments.
Speed

This article is about the attribute. For the challenge, see SPEED!.

**Speed** determines how quickly the character moves and is represented by a shoe. Speed has a minimum value of 0.1 and a maximum value of 2.0.

 Some items may lower the maximum value, and other items may bring it back up, but it can never exceed 2.0.

Each character's base speed is as follows:

  Cain  The Soul  Tainted Cain | 1.3

* Eden and  Tainted Eden: varies between 0.85 and 1.15, inclusive.
* Tainted Forgotten: completely immobile; relies on  Tainted Soul to carry and throw him around.

## Items that affect speed

### Trinkets

 Cracked Crown | 5.350.92
 Dim Bulb | 5.350.101
 Vibrant Bulb | 5.350.100

### Other

* Speed up pills increase speed by 0.15, and speed down pills decrease speed by 0.12.
* The Spun transformation increases speed by 0.15.
* In co-op, Yellow Baby will occasionally briefly increase speed by 0.15. Whore Baby will occasionally briefly grant the  effect, which increases speed. Dark Baby will occasionally briefly increase all stats, including speed.
* The  card activates the  effect for the current room, which increases speed.
* The  card activates the  effect for the current room, which increases speed.
* The  card activates the  effect for the current room, which increases speed.
* Power Pill activates the  effect for the current room, which increases speed.
* The  card increases speed and decreases shot speed for the current room.
Stop Watch

This article is about the normal watch. For the broken version of this item, see Broken Watch.
**Stop Watch** is an unlockable passive item.

## Effects

* Automatically inflicts slow to all enemies in every room, which slows them down to approximately 51.3% of their original movement and attacking speeds.
* Inflicts slow to all enemies in the current room after the player is hit.
* Slows all enemies to 80% of their original movement speed and attacking speeds. This is separate from the slow status, and fully stacks with it.
* +0.3 speed.

## Notes

* The background music is slowed down to 70% of the original speed of the music during the item's effect.
* The background music is slowed down to about 90% of the original speed. The slowdown makes the music approximately 2 semitones lower.
	+ If acquired through , the starting track will be affected as well.
* Because of the slow effect, champion versions of enemies will be tinted the same color as all other enemies. This makes it much harder to distinguish certain champion types, such as those that explode upon death.
* Pokies, Slides, and Mega Troll Bombs are not affected and will move in their regular speed.
* Stop Watch is a special item.

## Synergies

* : Blocking damage with Holy Mantle triggers the Stop Watch effect.
* All Slow effects: Stacks with the status resulting in enemies moving at about 41% of their original speed.

## Interactions

* : Overridden by Stop Watch; the speed up effect will not occur.
	+ Both the slow effect and the rarer speed up can trigger at the start of a room.
		- This results in enemies being slowed to around 71.8% of their original speed.
		- This results in enemies being sped up by 12%.

## Unlockable Achievements

* Era Walk - Add both the  and the  to your collection.

## Trivia

* The Stop Watch is a reference to the item of the same name from the *Castlevania* series: upon using it, the character will slow down or outright freeze every enemy in the level for a short period of time.
Lil Haunt

### Collection Grid

*(page 3, column 2, row 8)**(page 3, column 12, row 2)**(page 3, column 13, row 2)*

This article is about the familiar. For the enemy, see Lil' Haunt (Enemy). For the boss, see The Haunt.
**Lil Haunt** is a passive item.

## Effect

* Spawns a familiar that chases down enemies, dealing 2 damage per tick (4 damage per second) and inflicting fear.
* The familiar has an exceptionally higher detection range than most other familiars that chase down enemies.
Spirit of the Night

**Spirit of the Night** is a passive item.

## Effects

* Grants spectral tears and flight.
* This item belongs to the  set. Collecting three items from this set will transform Isaac into Leviathan.

## Notes

* The changed texture of the player's body is the same as  The Lost's, but recolored.

## Trivia

* It is the Devil Room equivalent of the .
* The name and Isaac's appearance are a reference to the Magic: the Gathering card.
* The item's icon is the Wiccan symbol for a blessing.
Spitty

### Found In

**Spitties** are maggot-like monsters introduced in the vanilla content of *The Binding of Isaac: Rebirth*, and can be only encountered in Chapter 2.

They are much fatter than other maggot forms, possess a face like Chargers, but have only half health of a Charger. They spit a blood shot ahead of them while slowly crawling along aimlessly. They have a slow firing rate, and because they ignore Isaac, their shots are easy to avoid.

They also can be summoned by other monsters and bosses, such as the Grub, Pestilence, and Chub's orange champion variant.

 Oddly enough, they do one full heart of contact damage, despite Chargers and even Conjoined Spitties doing half heart damage.

## Variants

### Stage HP

 18
 0

### Found In

**Conjoined Spitties** are very similar to Spitties, but they have 80% more health and have 2 heads, 1 added on the back of its body, so they shoot forward and backward simultaneously.

### Stage HP

 60
 0

### Found In

Found on the Ascent to Home.

**Tainted Spitties** are exclusive to the Ascent to Home. They are much larger and tankier versions of regular Spitties that also move and spit faster.

They shoot blood shots out of their backs and occasionally spit out a line full of shots. Upon death, they shoot out a ring of blood shots.

## Trivia

* Spitties first appear in the original *Binding of Isaac*.
	+ Oddly enough, Spitties were misspelled as "spities" in the ending credits.
* Tainted Spitties bear striking resemblance to the second phase of Rotgut, named Gus.
The Husk

Double Trouble

Degraded Boss
Main path

Alternate path

**The Husk** is a boss that can appear in the Catacombs.

## Behavior

Moves around the room like The Duke of Flies, but much faster and can perform the following attacks:

* Spawns 2 Attack Flies that orbit loosely around him, blocking shots, as well as a Spider.
	+ These flies, like the ones spawned by the Duke of Flies, can be killed if Isaac walks into them.
	+ The Husk will not use this attack if there is a total of 8 flies and spiders spawned, but can exceed the 8 limit if he spawns more flies and spiders when just under the limit.
* Fires a spray of projectiles, similar to Monstro, but with fewer projectiles.
* Fires blood shots in 8 directions and spreads the flies orbiting him outwards, freeing them to chase Isaac.
	+ Unlike the Duke, the Husk can perform this attack at any time without any required amount of orbiting Attack Flies.
* Upon death, all orbiting flies will be free to chase Isaac.
	+ Spawns a 6-8 random Flies, Attack Flies, and Pooters upon death.

## Champion Versions

**Black**: 15% larger with 56% more HP (234). He moves slower and spawns Boom Flies instead of Spiders and Attack Flies. The explosions from the Boom Flies can damage the Husk. Spawns 1-2 additional Boom Flies upon death.
**Red**: 25% smaller and faster. Rather than spawning enemies, he only fires his ring of eight blood shots. Spawns 1-2 additional Red Boom Flies upon death.
## Gallery

* The Husk in-game.
* The Black Champion Husk.
* The Red Champion Husk.
* The Husk as one of  Delirium's forms.
* Unused pre-release sprite for The Husk found among the Room Editor files.

## Trivia

* The Husk was added in the *Wrath of the Lamb* DLC for the original *The Binding of Isaac*.
* He is the posthumous version of the Duke of Flies.
* In his boss art, the Husk has some missing teeth in his mouth, but in-game, he has extra teeth.
* The Husk resembles Pestilence's head.
* The shell worn by  Min-Min bears a striking resemblance to the Husk.
Sworn Protector

**Sworn Protector** is an unlockable passive item added in *The Binding of Isaac: Afterbirth*.

## Effects

* Spawns an orbital familiar that blocks enemy shots and deals 7 damage per tick or 105 damage per second on contact ( 53 damage per second).
	+ It also attracts enemy shots to itself, making them more likely to be blocked. A shot actively being attracted can no longer damage Isaac and is essentially nullified, but if it slips outside the Protector's range, it can again deal damage.
* Sworn Protector has a chance to drop an Eternal Heart upon blocking 10 shots in one room.
	+ This can only happen once per room, but leaving and re-entering a room will allow another eternal heart to be dropped.
* This item belongs to the  set. Collecting three items from this set will transform Isaac into an angel.
* This item belongs to the  set. Collecting three items from this set will transform Isaac into a three-faced version of himself.

## Notes

* Sworn Protector can be exploited with the help of a Constant Stone Shooter to spawn unlimited eternal hearts.

## Synergies

* Friendly enemies: Spawning a friendly enemy that shoots bullets allows Eternal Hearts to be farmed since the friendly enemy will fire at Isaac if no hostile enemies are in the room.
* : This familiar will also reward 2 Black Hearts when sacrificed.

## Interactions

* : Familiar and Isaac are occasionally connected by electricity, but it is very hard to notice because Sworn Protector orbits so close to Isaac.
* Friendly enemies: Friendly enemy tears are ignored by Sworn Protector.

## Trivia

* Sworn Protector resembles Uriel/ Gabriel.
* The name of this item is also the pickup quote for .
Scatter Bombs

### Collection Grid

*(page 4, column 1, row 1)**(page 4, column 1, row 1)**(page 4, column 2, row 1)*

**Scatter Bombs** is a passive item added in *The Binding of Isaac: Afterbirth*.

## Effects

* Gives Isaac +5 Bombs.
* Isaac's bombs split into 2-4 tiny bombs after exploding.
* Isaac's bombs split into 4-5 tiny bombs after exploding.
* Tiny bombs deal half damage and have decreased blast radius.
	+ Tiny bombs retain most of Isaac's bomb synergies.
	+ Tiny bombs explode immediately upon landing.

## Interactions

* //: Not recommended. The extra bombs makes it very hard to avoid taking damage.
* : The explosion creates mini decoys.
* : Can cause more than one bomb pickup to spawn.
* /: Area-of-Effects from extra explosions have decreased size but deal the same damage.
* //: Explosions are unaffected.
* /: Lasers/tears from extra explosions deal 65% of their normal damage.
* : The room damage from extra explosions deal 6.5 damage instead of 10.
* : No effect other than the +5 bombs.
* /: Explosions are affected.
* : Extra explosions create ghosts that instantly launch themselves at enemies and explode, similar to . They each deal 2x Isaac's damage, up to 4 times.
* : Each additional explosion created has a chance to spawn a pickup or trinket.
* : Extra explosions create additional fires.  Fires from extra explosions start with 1 less durability.
* : Extra bombs will have the same bomb modifiers as the original.
* : Rockets create normal tiny bombs when they explode.

## Trivia

* The description "We put bombs in your bombs!" is a reference to the Xzibit "Yo Dawg" Internet meme.
Sister Maggy

**Sister Maggy** is a passive item.

## Effects

* Spawns a familiar that follows Isaac and shoots normal tears.
	+ These tears appear red, but have no special effects.
	+ Tears deal 3.5 damage, and are fired once per second.
	+ Sister Maggy shoots 1.36 times per second dealing 6 damage per shot.
* This item belongs to the  set. Collecting three items from this set will transform Isaac into a three-faced version of himself.

## Notes

* Sister Maggy is functionally identical to .
* Sister Maggy deals more damage than , while Brother Bobby has a higher tear rate.
* Familiars that follow behind Isaac have a certain priority in how close their position is to him over other familiars, with Sister Maggy having 5th priority.

## Trivia

* This item is used in The Family Man (challenge #19).
* In the original game, Sister Maggy deals 5 damage.
Super Bandage

### Unlock Method

 Make a Super Bandage Girl by picking up 4 copies of  in one run; see Unlocking Super Meat Boy & Super Bandage Girl

**Super Bandage** is an unlockable passive item.

## Effects

* Grants one full Red Heart container as well as two Soul Hearts.
* Heals 1 additional heart of health.

## Trivia

* The item is a reference to *Super Meat Boy*, one of Edmund McMillen's other games.
* When picked up, the sound effect that plays is the same one used in *Super Meat Boy* when the player gets a bandage.
Tech (disambiguation)

**Tech** may refer to:

## Items

* , a passive item that replaces tears with lasers.
* , a passive item that adds a continuous laser alongside Isaac's tears.
* , a passive item that adds a random chance to fire lasers.
* , a passive item that replaces tears with laser rings.
* , a passive item that connects Isaac's tears with electricity.
* Any `'tech'` tagged item.

## Notes

* Technology items contribute towards the  Technology Zero unlock.
* The full list of `'tech'` tagged items are used for the purposes of unlocking  Technology Zero.
Super Envy

Cannot be encountered in Chapter 1 Mini-Boss Rooms
Degraded Mini-Boss

**Super Envy** is a mini-boss and one of the Seven Super Deadly Sins. He is randomly encountered as an alternate version of Envy.

## Behavior

* Super Envy floats around the room diagonally, bouncing off of the walls.
* Splits into three medium heads upon death which split into 2-3 small heads each when destroyed. These small heads split one last time into 2 even smaller heads when destroyed.
	+ The last head killed drops a troll bomb,  , or  .
* The heads increase in speed as they split into smaller versions.

## Notes

* Until patch v1.06.J149, Super Envy had a chance to spawn a  instead of a . According to the developers, he was always intended to drop , but the behavior has been bugged since the initial port of the game.

## Trivia

* Like Envy, Super Envy's expressions are a reference to "rage comic" memes, with the biggest and smallest heads showing a troll face and poker face, respectively.
	+ This is reinforced by his drops   , both references to memes from the same era.
* Envy and Super Envy have a lower chance of dropping their item than the other sins.
* The Seven Deadly Sins that these mini-bosses are based upon are, in Christian teachings, a classification of vices from which all others are derived.
* Super Envy is the only Super Sin whose Stage HP wasn't increased in Repentance.
Tonsil

**Tonsil** is a trinket added in *The Binding of Isaac: Afterbirth †*.

## Effects

* After taking 12-20 hits, a removed tonsil familiar starts following Isaac, blocking enemy shots.
	+ The effect can happen twice, after which the trinket will be destroyed.
	+ The familiar does not deal damage to enemies.

## Notes

### Collection Grid

*(page 4, column 9, row 6)*

* When the familiar is generated, Isaac will gain the familiar permanently as a passive item. This allows Isaac to drop the trinket while keeping the familiar.
	+ The passive Tonsil item does not exist in any item pool; thus, this is the only way to find it and make it appear in the Collection Page aside from starting with it as  Eden.
* If Eden starts with the passive tonsil item and picks up the trinket, the trinket will spawn only one familiar before being consumed.
* Sources of self-inflicted damage, like  or Blood Donation Machines, can spawn a familiar.
* Damage that is blocked by  or the  does not count to the number of hits that are needed for the tonsil familiar to spawn.
* Familiars that follow behind Isaac have a certain priority in how close their position is to him over other familiars, with Tonsil having the lowest priority at 6th and thus being farther from Isaac than familiars of different priorities.

## Trivia

* Tonsils are soft tissue located near the back of the throat which, in the event of inflammation to the point of obstructing the throat, can be removed without much noticeable difference.
* The passive item form of Tonsil is technically the only item to be removed from the game. However, it was never actually intended to appear on the collection page.
* has the same ID that the passive item form of Tonsil used to have.
Scapular

**Scapular** is a passive item.

## Effects

* Once per room, when Isaac is reduced to his last half heart (either red, soul, or black), the aura around his head temporarily vanishes and he is granted one Soul Heart.
	+ After re-entering a room, the ability can be triggered again.
	+ With  Bone Hearts, the effect triggers on both half-filled and empty ones.

## Notes

* If the Scapular is active and Isaac is already at his last half heart, the effect won't trigger even on fatal damage.
	+ Tainted Samson / : If fatal damage activates Tainted Samson's Berserk, or if it occurs during Berserk!'s effect, it will trigger and grant the soul heart.
* Scapular does not charge between waves in Greed mode, though it can still be recharged by moving between rooms.
* Does not work with  The Lost or  Keeper, as they cannot reach the required heart value.
* Reaching only half a heart remaining may be more difficult in Chapter 4 onwards, since all half-heart hits are upgraded to a full heart.
* Damage sources that count as "health donation" no longer activate Scapular. This includes Blood Donation Machine, Devil Beggar, Hell Game, Confessional, , , , , , , , and . Sacrifice Rooms and Curse Rooms spikes still activate Scapular.
	+ Scapular can still be exploited by alternating between donating half a heart and taking half a heart of damage from elsewhere.

## Interactions

* : Provided Scapular can always trigger, grants effective immortality, as the soul heart is always given before the teleport takes place.
	+ +: Grants true immortality, plus one hit on the soul heart, allowing the player to get hit once before teleporting.

## Strategies

The Scapular allows practically free use of damage-triggered effects, as long as care is taken to keep track of the item's state and remaining health, and possibly being forced to proceed with minimal health after reaching the desired goal is acceptable. The room can be left to reactivate the item at latest when only half a red heart and half a soul heart remain; usually, this necessitates performing the actions in rooms without enemies. Examples include:

* Forcing a Sacrifice Room to pay out.
* Entering and leaving a Curse Room without net loss of health.
* Fully charging the held active item with  by purposefully running into a hazard.
* Continuously using . As Isaac cannot take soul heart damage and red heart damage on the same hit, the single soul heart absorbs two hearts worth of damage by itself.
* Using damage-triggered items that pay out with resources or items such as  or .

## Trivia

* Prior to *Repentance*, Scapular's pickup quote was "You have been blessed".
Tape Worm

**Tape Worm** is a trinket added in *The Binding of Isaac: Afterbirth*.

## Effects

* x2 range.
* +3 range.
* x0.5 tear falling speed.

## Interactions

* Azazel: Increases the laser's range, but doesn't double it.
* : Shot bombs are very fast.
* / : Only tear falling speed affects their shots, usually lowering effective range.
* : Reduces the effective range of shots, as they fall faster.

## Trivia

* The Tapeworm is a well-known species of Cestoda, a class of parasitic flatworms of the phylum Platyhelminthes, who can reach many meters of length within their host's intestines.
The Candle

**The Candle** is an unlockable activated item.

## Effects

* On use, Isaac raises the candle above his head. On pressing a fire button, a blue flame, similar to a Blue Fire Place, will fire in the chosen direction, extinguishing itself after a fixed time of approximately two seconds.
* The flame deals 23 damage per damage tick.
	+ The maximum damage dealt by a single flame is around 276, dealing damage roughly 6 times per second.
* The flame decreases in damage over time, starting at 23 per tick at max size, until it scales down to 11.5 per tick at minimum size.
	+ The maximum damage dealt by a single flame is around 160, dealing damage roughly 6 times per second.
* The flame also destroys enemy shots it comes into contact with.

## Notes

* While Isaac holds the candle above his head, his movement speed is reduced.
* Will block Isaac's tears, unlike  and won't burn him.
* Flames do not drop any collectibles when doused.
* The flame can destroy Shopkeepers.
* The flame projectile can pass over Pits, but can not travel through Rocks or Poop.
* The flames from this item can put out Fire Places.
* The flame can ignite gas clouds such as ones found in Dross.

## Synergies

* : Spawns blue wisps on the middle ring. The wisps do not persist between rooms.

## Trivia

* *The Legend of Zelda*, a major inspiration for *The Binding of Isaac*, also has a blue candle item that can be activated once per room to create flames for burning enemies and bushes, as well as lighting dark rooms. Unlike in Isaac however, the red candle is an upgrade of the blue one, which can be activated any number of times per room.
* The  is a variation of this item unlocked after donating 400 coins, diminishing on damage dealt instead of time.
* **The Candle** was an item in *The Binding of Isaac: Wrath of the Lamb* where it used to be the only auto-recharging item.
* In the *Wrath of the Lamb* DLC, this item was originally unlocked by beating a challenge titled, "Dark was the Night".
* Although this item is normally only available in the Shop, it can be found as one of the Nintendo-themed Treasure Room items in the 6th of December's Daily Run, which is an homage to the late CEO of Nintendo, Satoru Iwata.

## Gallery

* The icon of The Candle as seen on the lower 3DS screen