Clows Kufas

**Clows Kufas** is a tortle wizard. He was present at King Demetrius' coronation. Whether he meant to attend the festival is up to debate. Clows took a nap in the middle of Setessa' major thoroughfare and woke up in the middle of a parade. Citizens mistook his shell as a post and put flyers advertising the festival's activities on him. He joined the heroes of the day to fight against the undead soldiers that attacked the coronation. His catapult spell put at least one in the ground for good.

As a tortle, he is a proficient swimmer and can hold his breath for a very long time. Clows is incredible large and his shell makes him incredibly heavy. He often uses magic to keep himself erect and mobile.

Throughout the journey, Clows grew deeper in his devotion to Lunasa, especially after she saved him after being liquified. His shell now resembles that of a full moon.

Clows and the rest of the Acolytes in Sexy Tights were able to defeat Queen Nekros and her army. During the festival celebrating their victory, he helped summon and assassinate Phaenax. He abstained when it came time to choose between Layla and Labya for godhood. After Labya destroyed Layla's body, the ghost girl possessed the cleric and the two ascended together to become Timeless Beauty and Grandfather Clock.

Clows accepted the divine mission from Kruphix to save Waterdeep.

## Magical Equipment

* Nocturnal Emissions Potion
	+ A creature who consumes this potion must make a DC15 constitution saving throw, if they fail, they fall unconscious for 1 hour. If they fall asleep, you can manipulate their dreams to have the following effects:
		- Nightmares - They suffer 3d8 psychic damage
		- Peaceful Slumberer - When they awake, they regain 15 HP
		- Subconscious - You can implant a thought into their mind that they think is their own.
* Jingle Bell
	+ As an action, you can ring this bell and a humanoid target within 30 feet must make a DC15 charisma saving throw. If they fail, they sing holiday music and dance wildly for 1 minute. They can reroll the save at the end of their following turns.
* Dancing Longsword
	+ You can use a Bonus Action to toss this magic sword into the air and speak the Command Word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your Attack roll and ability score modifier to Damage Rolls. While the sword hovers, you can use a Bonus Action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same Bonus Action, you can cause the sword to Attack one creature within 5 feet of it. After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.
* Ghost Step Tattoo
	+ Produced by a special needle, this tattoo shifts and wavers on the skin, parts of it appearing blurred.
	+ **Tattoo Attunement.** To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
		- If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
	+ **Ghostly Form.** The tattoo has 3 charges, and it regains all expended charges daily at dawn. As a bonus action while the tattoo is on your skin, you can expend 1 of the tattoo's charges to become incorporeal until the end of your next turn. For the duration, you gain the following benefits:
		- You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
		- You can't be grappled or restrained.
		- You can move through creatures and solid objects as if they were difficult terrain. If you end your turn in a solid object, you take 1d10 force damage. If the effect ends while you are inside a solid object, you instead are shunted to the nearest unoccupied space, and you take 1d10 force damage for every 5 feet traveled.

## Piety Points

* Lunasa - 5 points
	+ Devoted follower of Lunasa.
	+ Prayed to her during ocean travel at night.
	+ Prayed to her to restore his true form.
		- As a devotee of Lunasa, you have drawn the notice of the moon goddess with your skill. You can cast darkness with this trait, requiring no material components, a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a long rest. In addition, you gain darkvision.
	+ Protected her home from The Returned.
	+ Learned more about magic while investigating the Reverie.
* Kruphix - 1 point
	+ Solved the mystery of the Reverie
* Purphoros - 1 point
	+ Contributed to SBG3's Celeste Rhodes machine.

* Mogis - 1 point
	+ Assisted in dethroning Warlord Chiron by combat.
* Pharika - 1 point
	+ Prevented the Elvirus pandemic.
* Ephara - 1 point
	+ Protected society by defeating the Spellfire Club.
* Iroas - 1 point
	+ Rescued Britney Spurs.
* Erebos - 1 point
	+ Killed Phaenax.
* Klothys - 1 point
	+ Killed Phaenax.

## Tarot Card Reading

* Past - Eight of Wands Reversed
	+ Delays, Land Travel, Slow, Burden, Resisting Change
* Present - The Magician
	+ Wisdom, knowledge, intelligence, thoughtfulness, Action, Having All the Tools You Need for Success
* Future - Three of Wands
	+ A World of Opportunities Right Ahead, Planning Your Next Step