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Ride Mech

This page may require cleanup to meet quality standards. Please help *improve it* if you can.  **Reason**: "*Not sure how to make the two columns take up less space, but it's unsightly as-is*"

**Ride mech** is a Special Ability in Streets of Rogue used by the Mech Pilot. Giving you the Mech Key it grants you the ability to ride the mech, which spawns by the starting elevator of every floor.

The mech has its own health, traits, special ability and stats.

When the mech's health is depleted, it cannot be used unless restored via an Oil Container.

## Special Ability Traits

* Blazing Lasers - Laser Cannon recharges faster
* Oil Less Essential - Oil restores more health to your mech
* Power Lasers - Lasers from the Laser Cannon are more powerful

## Super Special Ability

* Laser Cannon is more powerful and charges faster.
* Oil restores more health.

## Tips and Strategies

* You can knock NPC's into buildings to create a big enough opening for the mech to enter (Knockback King and Walls' Worst Nightmare helps with this).
* Using a Wall Bypasser or a Body Swapper can allow the mech to get inside buildings.
* Spending Chicken nuggets to buy some Grenades from the soldier in the Home base could be helpful since you can always buy more from the Loadout-O-Matic available every level.
* Remember, when creating a custom character with this ability, many starting traits (both positive ones and negative ones) will be disabled as long as your character is riding in the Mech. However, traits gained through level-ups are still in effect.

## Notes

* If you're afflicted by the Giant effect while outside of the mech, you cannot go back inside until the effect wears off.

## Bugs & Exploits

* With Long Lunge you can slip trough Door frames if you use a melee weapon with a Swinging motion.
Mine Cart

This page is an incomplete stub. You can help the wiki by *expanding it*.

**Mine Cart** is a hazardous object in Streets of Rogue which is found only on Industrial floors. It moves along Rails that spawn in the map, appearing at regular intervals and moving in one direction. Any character it hits will take 30 damage, which is enough to kill some (if not most) NPCs in one hit.

## Destroying

The **Mine Cart** can be destroyed with a Time Bomb or while in Giant form with the right timing. It can also be destroyed by detonating an Overclocked Generator.

After being destroyed, it will no longer appear on the rails — no new Mine Cart spawns to replace a destroyed one.
No Cowards

**No Cowards** is a Mutator in Streets of Rogue. It causes NPCs to not run away when their health gets low. This does **not**, however, prevent all instances of NPCs running from the player.

## Notes

* Upper-Crusters will still run away to press an Alarm Button (even if there's no Alarm Buttons on the level because of using Mixed-Up Environments).

* Slum Dwellers will run away if they see you enslaving a fellow Slum Dweller.

* Thieves that made a successful pickpocket will not run away and will immediately attack the person that they have stolen from (including the player if they stole from you).

Ape Town  •  Assassination Nation  •  Big Knockback  •  Continue?  •  Disasters Every Level  •  Doctors are Important  •  Endless  •  Everyone Hates You  •  Exploding Bodies  •  Extra Health for NPCs
Faster Gameplay  •  Full Health for All  •  High Costs  •  Infinite Ammo  •  Infinite Ammo (Common Weapons)  •  Low Health For All  •  Many Werewolves  •  Mixed-Up Environments  •  Money Rewards
Neutral Cannibals  •  New Character Every Level  •  **No Cowards**  •  No Custom Characters  •  No Disasters  •  No Guns  •  No Limits  •  No Melee Weapons  •  No Patrolling Cops  •  Quick Game
Random Districts  •  Random Mutators  •  Remove Disaster  •  Remove District  •  Rocket Chaos  •  Rogue Vision  •  Sandbox  •  Slower Gameplay  •  Speedrun Mode  •  Speedrun Mode (Standardized)  •  Super Special Abilities
Supercop Land  •  Time Limit  •  Time Limit + Time Bonuses  •  Time Limit EXTREME  •  Zombies Ate My Game Balance  •  Zombies Welcome
Remove District

**Remove District** is a category of Mutator in Streets of Rogue. As the name indicates, it causes the selected type of district to not appear in the game until the corresponding mutator is disabled.

## Notes

* These mutators do not reduce the actual number of floors needed to complete the game (15 by default or 10 if using Quick Game).
* Only the district ***theme*** is disabled; Mixed-Up Environments still applies if enabled. For example if all districts besides Slums are removed but Mixed-Up Environments is enabled, objects from Industrial/Park/Downtown/Uptown will still appear — but the overall look of every level will be that of Slums.

Ape Town  •  Assassination Nation  •  Big Knockback  •  Continue?  •  Disasters Every Level  •  Doctors are Important  •  Endless  •  Everyone Hates You  •  Exploding Bodies  •  Extra Health for NPCs
Faster Gameplay  •  Full Health for All  •  High Costs  •  Infinite Ammo  •  Infinite Ammo (Common Weapons)  •  Low Health For All  •  Many Werewolves  •  Mixed-Up Environments  •  Money Rewards
Neutral Cannibals  •  New Character Every Level  •  No Cowards  •  No Custom Characters  •  No Disasters  •  No Guns  •  No Limits  •  No Melee Weapons  •  No Patrolling Cops  •  Quick Game
Random Districts  •  Random Mutators  •  Remove Disaster  •  **Remove District**  •  Rocket Chaos  •  Rogue Vision  •  Sandbox  •  Slower Gameplay  •  Speedrun Mode  •  Speedrun Mode (Standardized)  •  Super Special Abilities
Supercop Land  •  Time Limit  •  Time Limit + Time Bonuses  •  Time Limit EXTREME  •  Zombies Ate My Game Balance  •  Zombies Welcome
Vicious Chameleon

**Vicious Chameleon** is a trait in Streets of Rogue that prevents Camouflage from ending when you perform an attack that isn't a backstab.

## Notes

This functionality is included in the Assassin's Super Special Ability.

## Sources

* Level-up

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Vending Machines (Disambiguation)

**This is a disambiguation page**. It lists pages associated with a single shared title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.

**Vending Machines** are a group of objects which share some characteristics:

* They are all machines
* They all either give or take Money
* They all can be teleported to.

The following list is all of the Vending Machines in the Game:

## Variants

* Ammo Dispenser
* ATM
* Augmentation Booth
* Clone Machine
* Goodie Dispenser
* Loadout-O-Matic
* Sell-O-Matic
Resist Fire

**Resist Fire** is a positive Status Effect which makes Fire do 3/5 the usual damage (Fire will deal 6 damage instead of 10). This status affect is currently only available through wearable items.

## Function

Every hit will reduce the remaining durability of the item, so essentially health is being partially traded for durability. Once durability of the equipped item reaches zero, the item is destroyed and the status effect removed. The status effect is of course also removed if the item is unequipped or dropped.
Supergoon

The **Supergoon** is an NPC and playable character. These higher-class Goons wear shades, a red jacket, and have a wide range of colorful hair, like all Goons.

To play as a Supergoon from the start, the player must complete the Goon's Big Quest and enable the Super Special Abilities mutator. Goons become Supergoons upon reaching Mayor Village if they complete their Big Quest.

## NPC

Supergoons replace regular Goons once the player reaches Downtown. They have better stats than their lower-level counterparts but otherwise behave very similarly to Goons.

## Drops

* Baseball Bat
* Beer
* Fud
* Money
* Pistol
* Whiskey
* Banana

## Tips and Strategies

* Like the Goon, if the Supergoon is moving in a predictable pattern, then you can simply walk behind them carefully to stay out of their sight.
* Avoid fighting a group of Supergoons since they are very good fighters; they are almost as dangerous as Supercops, if less well-armed.

## Trivia

* The Supergoon was added in Alpha 62.

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Statistics Screen

This page is an incomplete stub. You can help the wiki by *expanding it*.

 This page is a work in progress. You can help the wiki by *adding to it*.

The **Statistics Screen**, commonly referred to as ***stats screen***, is where the player can view details about themself.

## Info Displayed

The player can view their:

* Name
* Attributes
* Special Ability
* Status Effects
* Traits
Wall Walloper

**Wall Walloper** is a trait in Streets of Rogue. It allows the player to destroy most walls with normal melee weapon attacks at the cost of 20 points of the weapon's durability.

When **Wall Walloper** is upgraded it becomes **Wall Walloper +**. **Wall Walloper +** reduces the weapon durability cost from 20 points to 10 points and allows you to break metal walls.

## Notes

* Melee weapons DOES NOT include your Fists.
* Walls will get destroyed in one hit no matter your Melee level or weapon type.
* You can destroy 5 wall blocks with an dropped melee weapon, starting ones can destroy 10 walls thanks to the 200 durability.

## Tips and Strategies

* Pairs very well with Secret Vandalizer by allowing you to silently break walls.
* Also works pretty well with Clumsiness Forgiven letting you get away with breaking walls.
* This trait makes the lives of Mech riders a lot more easy letting you fit the mech into pretty much most buildings, beware of the reactions your destrutive behavior may bring tough.
* Its pretty useful if you are trying to complete Rubble Rouser.
* For some reason, **Wall Walloper +** allows you to break Bars with your Fist.

## Sources

* Level-up
* Possible Custom Character starting trait

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Zombies Welcome

Zombies Welcome is a mutator in Streets of Rogue which makes everyone not run away from or attack Zombies in sight and removes the Fair Game negative trait when choosing to play as a **Zombie** and from **Zombie** NPCs. The mutator also makes zombies spawn wandering around levels in the streets, although at an uncommon rate.

Ape Town  •  Assassination Nation  •  Big Knockback  •  Continue?  •  Disasters Every Level  •  Doctors are Important  •  Endless  •  Everyone Hates You  •  Exploding Bodies  •  Extra Health for NPCs
Faster Gameplay  •  Full Health for All  •  High Costs  •  Infinite Ammo  •  Infinite Ammo (Common Weapons)  •  Low Health For All  •  Many Werewolves  •  Mixed-Up Environments  •  Money Rewards
Neutral Cannibals  •  New Character Every Level  •  No Cowards  •  No Custom Characters  •  No Disasters  •  No Guns  •  No Limits  •  No Melee Weapons  •  No Patrolling Cops  •  Quick Game
Random Districts  •  Random Mutators  •  Remove Disaster  •  Remove District  •  Rocket Chaos  •  Rogue Vision  •  Sandbox  •  Slower Gameplay  •  Speedrun Mode  •  Speedrun Mode (Standardized)  •  Super Special Abilities
Supercop Land  •  Time Limit  •  Time Limit + Time Bonuses  •  Time Limit EXTREME  •  Zombies Ate My Game Balance  •  **Zombies Welcome**
Water

**Water** is a hazardous object in Streets of Rogue. It will cause damage to the Robot and other Electronic characters/NPCs (including the Killer Robot). It will also damage any character standing in it who is hit with electrical attacks, such as the Taser (and there's even an achievement for that) along with the Ghost Gibber Ray.

Water can be encountered as a puddle anywhere (but only if a toilet/fire hydrant is broken), a canal in Downtown, a pool or bathhouse within Uptown, or as a pond in the Park. All types except the puddle will slow down anyone moving through it.

## Sources

* Water Cannon
* Toilet (when broken)
* Fire Hydrant (when damaged or broken)

## Spawns

* Puddle (anywhere)
* Park (in ponds)
* Downtown (in canals between sections of the map)
* Uptown (in private pools and public bathhouses)

## Screenshots

 Puddle of **water** and debris left after breaking a toilet in a Slums restroom.

 **Water** puddles from firing the Water Cannon in an indoor Slave Shop.

 One of the canals in Downtown separating two areas from each other.
Speed

**Speed** is an Attribute in Streets of Rogue. Having more points in Speed determines the movement speed of the character (both players and NPCs).
Speed Level 1 characters will slowly stroll around the floor, while Speed Level 3 or 4 characters are able run and move much more quickly.

## Notes

* The Mech suit or Bulky characters are stuck with 1 Speed and it cannot be increased in any circumstances.

## Tips and Strategies

* With higher Speed attribute, you'll be able to outrun opponents or dodge Bullets (Projectiles) more easily, and catch up to enemies running away from you. Using Sugar or being under the effects of Fast status effect or having I'm Outtie trait will also temporarily increase your movement speed.

# Direct Modifiers

There are a number of ways to directly increase/decrease the **Speed** attribute:

### Special Abilities

* Ride Mech — Speed Bulky (1)
* Werewolf Transformation — Speed 8

### Super Special Abilities

* Courier — Roller Skates are even faster
* Cop (as Supercop) — Speed +1
* Goon (as Supergoon) — Speed +1
* Slum Dweller (as Upper-Cruster) — Speed +1
* Werewolf — Speed 10
* Zombie — Speed +2 for all Zombies (not just the Player)

### Traits

* Roller Skates — Speed is very high, but imprecise and difficult to control
* Quick and Dead — Speed +2 for all Zombies (not just the Player)

# Indirect Modifiers

There are a number of ways to increase/decrease the movement speed of a character, without actually modifying their Speed attribute:

### Items

* Bear Trap
* Cocktail (Fast or Slow)
* Sugar
* Syringe (Fast or Slow)

### Status Effects

* Fast
* Slow

### Super Special Abilities

* Investment Banker when Feelin' Alright — 50% faster movement

 Endurance      •
 **Speed**      •
 Melee      •
 Firearms
Speedrun Mode (Standardized)

**Speedrun Mode (Standardized)** is a Mutator in Streets of Rogue. It changes settings in the game to improve the experience for speedrunners (although it's unclear what these exact changes are). It also adds a forced time limit and forces all unlocks to be unlocked (which has no effect if the player has already unlocked everything).

Ape Town  •  Assassination Nation  •  Big Knockback  •  Continue?  •  Disasters Every Level  •  Doctors are Important  •  Endless  •  Everyone Hates You  •  Exploding Bodies  •  Extra Health for NPCs
Faster Gameplay  •  Full Health for All  •  High Costs  •  Infinite Ammo  •  Infinite Ammo (Common Weapons)  •  Low Health For All  •  Many Werewolves  •  Mixed-Up Environments  •  Money Rewards
Neutral Cannibals  •  New Character Every Level  •  No Cowards  •  No Custom Characters  •  No Disasters  •  No Guns  •  No Limits  •  No Melee Weapons  •  No Patrolling Cops  •  Quick Game
Random Districts  •  Random Mutators  •  Remove Disaster  •  Remove District  •  Rocket Chaos  •  Rogue Vision  •  Sandbox  •  Slower Gameplay  •  Speedrun Mode  •  **Speedrun Mode (Standardized)**  •  Super Special Abilities
Supercop Land  •  Time Limit  •  Time Limit + Time Bonuses  •  Time Limit EXTREME  •  Zombies Ate My Game Balance  •  Zombies Welcome
Skinny Nerdlinger

* Unstoppable-ish

**Skinny Nerdlinger** is a negative trait in Streets of Rogue that causes the player to be knocked back farther when firing guns, and from attacks which hit them.

## Sources

* Comedian starting trait
* Hacker starting trait
* Mech Pilot starting trait
* Scientist starting trait
* Werewolf starting trait
* Possible Custom Character starting trait

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  **Skinny Nerdlinger**  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Wind

**Wind** is a Bullets (Projectiles) type in Streets of Rogue. It is used by the Leafblower, applying a very strong knockback effect to Characters, Items, and movable Objects.

## Tips and Strategies

* Though mostly harmless, NPCs will become hostile when hit with wind.
* You might be able to break walls by pushing an NPC at a wall with wind.
Toss

* Sausage Fingers

**Toss**  is a Special Ability in Streets of Rogue used by the Wrestler. It allows you to pick up many objects and furniture that spawn throughout the levels and throw it over a long distance, acting as a projectile attack. If an object can be picked up, then a**Toss** icon will appear above the object. Some objects have a unique effect that will be inflicted when it hits. Besides the unique effects, all thrown objects have a chance of inflicting Dizzy or Crazy-Dizzy.

## Notes

* There is no way to set down a picked-up object: it must be thrown.
* Almost all actions cannot be taken while holding an object. The actions which ***can*** be taken are:
	+ Opening doors
	+ Picking up money and items from the ground
	+ Accessing the character sheet and Map.

## Super Special Ability

* Greater damage from **thrown** objects, anyone can be challenged to a fight.

## Tips and Strategies

* Killer Thrower (Consumable) is a game-changer. Buy or clone it as often as possible.
* Toss combined with Blends In Nicely makes "sniping" with this ability a viable tactic.
* Make use of status effects as much as possible. Don't forget that frozen enemies take double damage!
* Avoid throwing over long distances, you'll likely miss your target.

## Inflicting Status Effects

Some thrown objects can cause status effects or hazards upon impact. They are the following:

## Unthrowable Objects

The vast majority of Objects in-game can be picked up and thrown with **Toss**. As such, what follows is a list of the few objects which ***cannot*** be picked up or tossed:
Trust Funder

**Trust Funder** is a trait in Streets of Rogue. It gives the player $40 at the start of every level (except level 1-1).

When **Trust Funder** is upgraded it becomes **Trust Funder +**. **Trust Funder +** increases the amount of money awarded to the player from $40 to $80.

## Notes

* Similar to Studious and Jack of Extra Trades, it's best to take this trait early in a run to get the most out of it.

## Tips and Strategies

* Paying to upgrade this trait is ill-advised. At the cost of $525, even if (presumably as a custom character) you start with this trait and manage to upgrade it on level 1-1 you would only net an extra $75 by the time you reach the Mayor Village. For a non-custom character, you're picking this up en route to 1-2 at earliest and netting an extra $35. The opportunity cost you pay early on greatly outweighs the late-game value of that paltry "boost". If you pay to upgrade this trait on 1-3 or later, you're outright losing money... don't do that.

## Sources

* Level-up
* Possible Custom Character starting trait

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Objects

This page lists all the objects currently in-game.

Generally speaking, most objects can be destroyed when that object's specific damage threshold value is met or exceeded. Some objects however can only be destroyed if specific conditions are met, such as being hit by a huge-sized explosion or getting struck by a Player/NPC who is Giantized.

## Containers

 Crate |  | Must be destroyed to retrieve an item inside. Used for Missions and the Scientist's Big Quest.
 Refrigerator |  | Contains random food and/or drink, or less often, money. Rewards player with Steal. Can be hacked to "Run", causing the fridge to plow through anything in it's path until it reaches an object it cannot break.
 Safe |  | Contains a valuable item, mission item, or moderate-to-large amount of money. Rewards player with Found Cool Stuff. Can be opened with a Safe Combination, Safe-Cracking Tool, Safe Buster, or Hacking, and by destroying/disabling that building's Computer (if one exists).
 Trash Can |  | Contains money or a random item.

## Removed

These items are no longer seen in the game.

 Wastebasket |  | Used in Plant Item missions.
They're Just Kissing

**They're Just Kissing** is a trait in Streets of Rogue that prevents witnesses from becoming Annoyed or Hostile when you use Bite.

## Notes

* This functionality is included in the Vampire's Super Special Ability.

## Sources

* Level-up

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Tranquilized

This page is an incomplete stub. You can help the wiki by *expanding it*.

**Tranquilized** is a negative status effect in Streets of Rogue. Once applied, a countdown will appear above the victim. Once it reaches 0, the victim will be Knocked Out. Applying the effect a further time will reduce the countdown time by 8 seconds.
Werewolf Transformation

* Werewolf status effect
* Sharp Lunge special ability
* Bloodlust trait
* Long Lunge trait
* Pea-Brained trait
* Vocally Challenged trait
* Malodorous trait
* Sausage Fingers trait
* Unstoppable-ish trait
* Ultimate Butterfinger-er trait

**Werewolf Transformation** is a Special Ability in Streets of Rogue used by the Werewolf and available to Custom Characters. When activated, the player will turn into a werewolf. The player gains the Werewolf status effect (which changes most Attributes), the Sharp Lunge special ability, all starting traits replaced with a specific set of 8 new traits, and the screen will be tinted red.

This transformation lasts for 15 seconds before reverting back to being a human and becoming Crazy-Dizzy for 5 seconds.

## Special Ability Traits

* Killing Time - Werewolf form lasts longer
* Restless Beast - Cooldown period after transforming back to human form is shorter
* Steady Head - Removes the Crazy-Dizzy period after transforming back to human form

## Super Special Ability

* Werewolf effect lasts longer, lower cooldown, no dizziness, higher speed and damage when in Werewolf form.

## Tips and Strategies

* Longer Status Effects increases the amount of time spent in Werewolf form during a transformation, but it ***also*** increases the time spent in Crazy-Dizzy afterward.
	+ With Steady Head, The downside of this trait is entirely nullified, making it very powerful.

* Make sure you are away from danger when the transformation ends. Also, enemies will lose track of you if your transform ends out of their line of sight.

* If you need to get somewhere fast, you can use repeatedly use Sharp Lunge to move around at high speed. Just be careful about accidentally hitting NPCs and transforming back to human form at a bad time.

* Pea-Brained doesn't prevent you from using the Exit Elevator while in werewolf form, healing with the quick heal button, or from picking up dropped items.
* Since you cannot use weapons in werewolf form, Knuckley is a very good trait for characters with this ability.

## Trivia

* In werewolf form, you can only use fists. Interestingly, the fist uses the swing animation over the usual jab animation.
Shrewd Negotiator

**Shrewd Negotiator** is a trait in Streets of Rogue. It reduces the cost to buy items from shops by 35%.

When **Shrewd Negotiator** is upgraded it becomes **Shrewd Negotiator +**. **Shrewd Negotiator +** increases the price reduction from 35% to 70%.

## Tips and Strategies

* Upgrading this trait is not necessarily advisable, as almost 3 times the cost of the upgrade in cash must be spent, or $1071 in NPC goods for the upgrade to pay for itself.
* With Shrewd Negotiator+ you can buy items, and sell them for slightly more than they cost, this can be abused with aPortable Sell-O-Matic
* If you have Art of the deal, purchasing the mayors hat alone makes up for the upgrade cost.
* If you have Art of the Deal, Shrewd Negotiator+, On the House+, and a Portable Sell-O-Matic, you can buy and sell every available item on a level for a profit, just make sure to sell weapons before buying duplicates, or if you have firearm modifications you want to keep, dropping said gun before buying and selling the gun of its type.

## Sources

* Shopkeeper starting trait
* Level-up
* Possible Custom Character starting trait

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  **Shrewd Negotiator**  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Super Special Abilities (Mutator)

This page may require cleanup to meet quality standards. Please help *improve it* if you can.  **Reason**: "*In the table it is incorrectly put "File:Super Special Abilities (Mutator).png", also the Statistics part is empty*"

**Super Special Abilities** is a Mutator in Streets of Rogue. It allows the Player, when playing as a non-custom character, to play with their Super Special Ability enabled from the beginning of the game on Floor 1-1 (rather than only once they reach Mayor Village which is the default experience).

This can add fun and variety to the game, as it will usually cause a significant change in the strengths and weaknesses of each character. It can even more or less remove all weaknesses from the character, as is the case with Comedian for example (whose jokes will then succeed 100% of the time).

Ape Town  •  Assassination Nation  •  Big Knockback  •  Continue?  •  Disasters Every Level  •  Doctors are Important  •  Endless  •  Everyone Hates You  •  Exploding Bodies  •  Extra Health for NPCs
Faster Gameplay  •  Full Health for All  •  High Costs  •  Infinite Ammo  •  Infinite Ammo (Common Weapons)  •  Low Health For All  •  Many Werewolves  •  Mixed-Up Environments  •  Money Rewards
Neutral Cannibals  •  New Character Every Level  •  No Cowards  •  No Custom Characters  •  No Disasters  •  No Guns  •  No Limits  •  No Melee Weapons  •  No Patrolling Cops  •  Quick Game
Random Districts  •  Random Mutators  •  Remove Disaster  •  Remove District  •  Rocket Chaos  •  Rogue Vision  •  Sandbox  •  Slower Gameplay  •  Speedrun Mode  •  Speedrun Mode (Standardized)  •  **Super Special Abilities**
Supercop Land  •  Time Limit  •  Time Limit + Time Bonuses  •  Time Limit EXTREME  •  Zombies Ate My Game Balance  •  Zombies Welcome
Taser

The **Taser** is a projectile weapon in Streets of Rogue that when shot at a NPC, will give them the status effect Electrocuted. Shooting the Taser at an NPC standing on or in a body of water will deal 30 damage and will still apply the Electrocuted effect.

The Slavemaster starts with this item, and it can be sold by Shopkeepers or found in Chests and Safes. It can also be used by pacifists.

This is the only projectile weapon that has infinite ammo, besides the research gun.

The Firearms attribute only affects the weapon's accuracy, but it shoots in a relatively straight line in the first place, having a good bit less spread than the Pistol. The 10 second cooldown is always the same regardless of the player's firearms level.

## Attachable Mods

This shows a small list of modifiers that can be attached for the taser.

## Tips and Strategies

* This item is very useful for the Doctor, being one of the three gun weapons that the Doctor can use, as you can Electrocute the target and go behind to Chloroform them.
	+ The Cop will find it useful when making arrests, along with Dizzy Grenades the Cop starts with.
	+ The taser works well with Bite, as it allows you to make someone stand still so you can bite them.
	+ It also complements the Shapeshifter as well, as you can stun the target you want to Possess if they are aggro'd and Hostile towards you. (Other items that are useful for this are the Freeze Ray and Dizzy Grenades.)
	+ Unlike the others, the Firefighter can also use it in combination with the Water Cannon which creates puddles to deal heavy damage to people that are in the water puddle.
	+ While the Gorilla cannot use this weapon, any custom characters with Primal Lunge can abuse the electricity effect to get in a free Primal Lunge from farther away, due to the taser's 4 second stun duration. Basically, you could use the taser to "combo" into Primal Lunge. Especially useful when you have no other ranged options.
	+ It can also be useful for the assassin to walk behind a stunned enemy, activate camouflage, and punch them for an easy kill on hostile targets.

## Sources

* Shopkeeper commodity
* Slavemaster starting item
* Custom Character potential starting item
* Safe and Chest loot
Skeleton Key

This page is an incomplete stub. You can help the wiki by *expanding it*.

The **Skeleton Key** is a tool in Streets of Rogue which acts similarly to the Lockpick, in the fact it can unlock doors, however it can be used an unlimited amount of times to unlock any door.

It's only given to the Thief player character only, if their Big Quest Undiscerning Looting has been completed and starts a game as a thief with Super Special Abilities Mutator enabled or as a starting item for Custom Characters.

## Sources

* Thief starting item when Super Special Abilities is enabled
* Custom Character potential starting item

## Notes

* In older versions, the item used to appear with the Loadout Soldier, but in Version 94. But this is no longer the case.
Slippery Target

**Slippery Target** is a trait in Streets of Rogue. It makes enemies using guns have a harder time hitting you with their bullets.

When **Slippery Target** is upgraded it becomes **Slippery Target +**. **Slippery Target +** makes it even harder for enemies to hit you with bullets.

## Sources

* Alien starting trait
* Thief starting trait
* Level-up
* Possible Custom Character starting trait

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  **Slippery Target**  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Window

**Windows** are a barrier object in Streets of Rogue which can be seen through by NPCs. Unlike many other barriers, they can generally only be destroyed by using explosives or a Window Cutter. Most Bullets (Projectiles) can pass through the windows, as with fences.

If enough damage is dealt to the window in a single melee attack, it may be completed destroyed. More info at: Melee#Destroying Objects.

## Tips and Strategies

* Windows can be tapped, even when damaged, to draw the building's occupants towards them.
* If the Window is damaged, the Player can pass through it and lose 15 HP each time, however it won't be able to kill you and you will be left with 1 HP.

* Using any attack such as using a melee weapon or by punching them damages it and also creates a noise. Owners become Annoyed if they spot the window being broken, or Hostile (unless the perpetrator has Wrong Building), if the room on the other side is off-limits.
* NPCs looking through a Window can be hit with a melee attack from the other side, granting the Player a free hit if they duck away afterwards. This can be repeated if the player stays out of sight after tapping the window, luring the NPC to look outside again.
Table

The **Tables** are decorative objects in Streets of Rogue. Two variants exists for them, the regular table and the big table. They appear in many buildings such as Houses and Apartments but many of them can be found in Bars, Dance Clubs, Music Halls and Private Clubs.

Both tables have a low health threshold and will break easily. When broken, expect the owner of those tables to turn Annoyed or even Hostile.

Smaller tables can be picked up and thrown with the toss ability, while bigger tables cannot.
Turret

**Turret** is a hazardous object in Streets of Rogue. It shoots bullets that deals 5 damage or 10 crit damage at anyone nearby the Security Cam deems to be a threat and if they stay at the camera's vision. Turrets attacks non-owners by default but can be hacked to attack owners or everyone instead.

In later stages such as downtown and uptown, turrets are replaced by Mega Turrets.

## Notes

* Turrets are not much of a threat as long you stay out of the Security Cam's vision, the bullets can however push the player.
* NPCs including the owners hit by the turret's bullets will retaliate by destroying the turret.
	+ While the turret won't retaliate back aganist it's owners (Unless hacked), they can however heavily damage or kill your NPC comapnions if they stay at the camera's vision.
* Turrets can be hacked but won't shoot at anything when it's said to attack owners unless the player is on the vision of the camera. Unless the security cam was hacked to detect owners or everyone instead.
Time Limit

**Time Limit** is a Mutator in Streets of Rogue. Like the description says, you start with 2:15 plus 45 seconds per required mission and you must complete the level in that time limit. Running out of time causes a game over, resulting in death.

Ape Town  •  Assassination Nation  •  Big Knockback  •  Continue?  •  Disasters Every Level  •  Doctors are Important  •  Endless  •  Everyone Hates You  •  Exploding Bodies  •  Extra Health for NPCs
Faster Gameplay  •  Full Health for All  •  High Costs  •  Infinite Ammo  •  Infinite Ammo (Common Weapons)  •  Low Health For All  •  Many Werewolves  •  Mixed-Up Environments  •  Money Rewards
Neutral Cannibals  •  New Character Every Level  •  No Cowards  •  No Custom Characters  •  No Disasters  •  No Guns  •  No Limits  •  No Melee Weapons  •  No Patrolling Cops  •  Quick Game
Random Districts  •  Random Mutators  •  Remove Disaster  •  Remove District  •  Rocket Chaos  •  Rogue Vision  •  Sandbox  •  Slower Gameplay  •  Speedrun Mode  •  Speedrun Mode (Standardized)  •  Super Special Abilities
Supercop Land  •  **Time Limit**  •  Time Limit + Time Bonuses  •  Time Limit EXTREME  •  Zombies Ate My Game Balance  •  Zombies Welcome
Traps (Disambiguation)

**This is a disambiguation page**. It lists pages associated with a single shared title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.

 This page is a work in progress. You can help the wiki by *adding to it*.

**Traps (Disambiguation)** are a type of hazard in Streets of Rogue. They can be either an item or an object.

## Variants

### Items

* Bear Trap - spawns in the Park and used by Cannibals
* Paralyzer Trap

### Objects

* Dart Trap
* Floor Switch
* Hole
* Manhole
* Trap Door
Wrench

The **Wrench** is a fast melee weapon with a short range swing, and a tool that can tamper with some objects. It can be found in Trash Cans, is dropped by Workers/Firefighters, and is sometimes sold by Shopkeepers.

## Tampering

It can be used to tamper with various objects quietly at the cost of 30 durability. Tampering, while quiet, does make a quiet noise; being too close to an NPC while tampering can draw attention.

* You can still use the Wrench to tamper with objects even if it has less than 30 durability, but the wrench will break afterward.

## Applicable Objects

 Satellite Dish |  | Re-adjusts it. (See Alien)

## Damage Table

This table shows the damage done by a player character at each level of the Melee attribute with this weapon.

## Sources

* Firefighter drop (uncommon)
* Shopkeeper commodity
* Worker drop
* Trash Can loot
Translator

This page is an incomplete stub. You can help the wiki by *expanding it*.

The **Translator** is a passive item in Streets of Rogue. It allows the player to talk to any NPC that is Vocally Challenged (such as Gorillas) and vice versa. Whilst talking to Gorillas using the Translators, you can hire them as a follower for the cost of 1 Banana.

## Sources

* Hacker drop and starting item
* Scientist drop

* Office Drone drop
* Custom Character potential starting item
* Reward Item from Missions
* Safe and Chest loot
Shrunk

**Shrunk** is a negative status effect in Streets of Rogue. It causes the affected character to become extremely small and decreases the damage they cause by 66%. If any other non-shrunken character comes into contact during movement with a shrunken person, the shrunken person will get crushed, resulting in instant death and gibbing.

## Tips and Strategies

* Putting something which causes **Shrunk** into an Air Filtration System is a great way to kill many occupants of a building. The ones which don't step on each other can be easily stepped on by the Player once they exit the building. Standing in the doorway will cause all occupants to run into you and be gibbed, just don't go inside.

 Sources

* Effect Pond
* Shrinker
* Shrink Ray
* Shifting Status Effects disaster