Cultivation

The game Continental War had a Level tier system:

In the pre-existence, LV, also known as level, was a value that determined the strength of a person. Even though it did not determine the full power level of a person, it remained a significant value for the players.

However, there was another way to put it; Level of Violence. The index of slaughtering

The Mycroft Continent was full of all sorts of strange energies such as magic, spirits, and elements. As long as there is a soul and a body, regardless of any race, one could feel these energies.

Spiritual, life, and elemental energy… A person would be deemed as a pro only if they mastered these powers. Otherwise, they would only be deemed as an apprentice or an ordinary man.

Humans were known to be the most famous Steel race. When growing up into an adult, as long as they were willing to work train hard, most of them would be able to achieve Steel tier. The best of them might even get to access the boundaries of their souls, bodies, and skills. Once they could access those three most important boundaries in them, they would be able to surpass the limit where they could control extraordinary powers and break through the limit of humans.

That entire process was called [Radiant Spirit]. That was because the soul of that Class at that level could increase further the power that they wielded. That power could even become a visible blinding radiance. With that radiance, regular people’s bodies and souls might even get burned.

Before the Great Mana Tide came, the world was not powerful enough as a whole. Silver meant high-ranking officers; Gold meant regimental leaders; Supreme meant ruling an entire army or a province; Legendary meant the conquest of entire empires

**Class**

Just like how humans were rated and the items were good and bad, Class also had weak ones and powerful ones.

People like the farmers and civil soldiers were known as the ordinary [Civilian Class]. Meanwhile, warriors that received training before, thieves that excelled in picking locks and wanderers that wandered across distant lands were known as [Official Classes]. Mages, priests, and others that wield magic were different. Because they required gifts given by the gods in order to use magic, they were rare. So they were born as [Elite Class].

Each Class could undergo improvement in tier and change their Class. Civilian soldiers could turn into warriors or mercenaries. If they were very confident that they had gifts given by the gods, they could choose to become a mage. People are free to choose in Continental War. They could just pick whichever that suited their interest. Meanwhile, the five Classes Civilian, Official, Elite, Excellent, and Extraordinary would be the improvement process that a normal Class would need to go through.

However, some special Class like mages could only be he obtained through having gifts from gods and having the Legacy ability. For instance, [The Chosen] and the [Hero Class] could only be obtained in such a way.

For a person who was naturally born with the ability to control fire, it would not matter at all which Class would the person chose. That person would be different from the others. That person could even enhance his own ability and transcend into a much powerful being. That would be [The Chosen]. Meanwhile, [Hero Class] was different from it. [Hero Class] need not have gifts. It only needs some sort of Legacy Item or Keepsake that carries power.

Every Hero Class would need one Legacy item or Keepsake and sufficient gifts in order to embrace the Class. A [Warrior] needed to have a Demon Slayer sword. An [Earthshaker] needed an earth totem. So obviously, Joshua would need [The Sealed Guardian’s Azurite] to become the Chaos Guardian.