Red Lantern (Atrocitus) (II)

**Character Bio -** Millions of years ago, the Guardians of the Universe created the robotic Manhunters as their intergalactic peacekeeping force. But after a programming glitch, the Manhunters rampaged through Space Sector 666, eradicating almost all life—including those of Atrocitus' wife and children, who died brutally before his eyes. One of the massacre’s few survivors, Atrocitus swore revenge against the Guardians. But despite his considerable strength, skill and efforts, he was captured and imprisoned by the Guardians as they hid their horrendous mistake from the universe.

Locked away for years, all that kept him alive was his hatred, until at last it consumed him. Atrocitus harnessed the red energy of rage and through blood rituals forged a Power Battery, creating the Red Lantern Corps. With a veritable army at his command, Atrocitus seeks his revenge—intent on killing every last one of the Guardians and willing to cut down any force that stands in his path of vengeance.

## Stats

* Life: 7
* Move: 5
* Range: 1
* Attack: 6
* Defense: 6
* Points: 400

## Abilities

**BLOOD OF YSMAULT 2**

Start the game with 2 red Battery Markers on this card. Add one to Red Lantern's Move and Attack numbers for each red Battery Marker on this card. Whenever Red Lantern receives one or more wounds from an attack or the Blood and Rage special power, if there are fewer than 2 red Battery Markers on this card, you may choose any red Battery Marker that is not on an Army Card and place it on this card.

**RAVAGER MOTIVATOR**

After revealing an Order Marker on this card and taking a turn with Red Lantern, if an enemy figure received one or more wounds this turn, you may take an immediate turn with any Ravager Hero you control within clear sight of Red Lantern. If an opponent's Unique or Event Hero was destroyed this turn, you may instead remove a red Battery Marker from this card to take an immediate turn with up to 2 Ravager Heroes you control within clear sight of Red Lantern.

**BLOOD AND RAGE**

If Red Lantern would receive one or more wounds from an attack, you may instead choose to place any number of those wounds on the cards of any Ravagers you control adjacent to Red Lantern.

**SUPER STRENGTH**

**FLYING**

## More Info

**-Rulings and Clarifications-**

* N/A

**-Combinations and Synergies-**

**Incoming Synergy:**

* As a Ravager, Red Lantern has these Ravager Synergies.
* As a figure that starts the game with red Battery Markers, Red Lantern has these Red Battery Synergies.
* As a figure with Battery Markers, Red Lantern has these Battery Marker Synergies.

**Outgoing Synergy:**

* Red Lantern can activate Ravagers with his Ravager Motivator special power.

**Immunities, Benefits, and Weaknesses:**

* As a figure with a secret identity, Red Lantern interacts differently with these special powers.
* As a Ravager, Red Lantern interacts differently with these special powers.
* As a figure that starts the game with red Battery Markers, Red Lantern interacts differently with these special powers.
* As a figure with the Super Strength special power, Red Lantern interacts differently with these special powers.
* As a flying figure, Red Lantern interacts differently with these special powers.

**-Strategy, Tactics and Tips-**

* Red Lanterns Strategy Guide