recursal/Fanatic-Fandom huggingface dataset:
Ovufu

**Important Notes**
 ○ If you fail to recognize your own kit via scent, you are allowed to chase them away if not kill them.

## Description

The Ovufu is a long, slender omnivore, though observations show it heavily prefers meat. Ovufu have long ears, six legs, yellow-orange eyes, slick fur, and bushy tails. The common Ovufu is rather dark-colored, except for small, reflective spots. As Ovufu is a mesocarnivore, its diet consists mainly of meat and eggs, both of which are obtained from a mother’s nest and hatchlings, making Ovufu a well-known menace to nesting creatures.

## Behavior

Ovufu are fairly intelligent creatures, though, instead of being smart parents, they adapted to be smarter hunters. The common Ovufu’s coloration helps with camouflage and communication between individuals. Their coloring, along with the sticks and twigs they bury in their sturdy fur, allows them to sneak fairly easily into a mother-to-be’s nest and snatch their eggs- or even worse- their young. Mesocarnivores like Ovufu have been sighted near spots where soil is damp, the fresh mud allows the creatures to easily disguise their scent.

## Nesting

Though Ovufu are shifty in action, they fall into a more dormant state when nesting. Once a male and female have met, they will engage in a courtship fight before choosing a spot to nest. Female Ovufu will inflict as much bleed as possible without killing their partner, then the male will roll in mud to heal his wounds. Afterwards, the two will nest in a decent-sized cave. After the Ovufu kit is born, the father will leave the mother for her to raise it on her own, becoming a new threat to the kit and mother shortly after. If the kit successfully reaches the teen stage without accidentally being devoured by its mother, she will demonstrate hunting until the teen catches food on its own. Once a teen is successful, it is abandoned.
Laharpes

**Important Notes**
 ○ Female Laharpes do not hunt when paired with a male.

## Description

The Laharpes is an alluring creature resembling griffins of folklore, often found with deep red and pink feathers. The average Laharpes has several sets of small, useless wings that have lost their purpose to evolution long ago, only serving as tools of display now. A Laharpes is a fast and vicious predator when active, but spends the majority of its nights sheltered, preserving its energy and resting for an active day ahead.

## Behavior

A ruthless and vicious predator, Laharpes are a strange, rare few that hunt just as loudly as their presentation implies. Laharpes and its hunting method are unique, as they target groups of smaller creatures, flashing their contrasting feathers and screeching loudly to scare potential opposition away before snagging an easier meal. Once a Laharpes has earned a kill, it will drag said carcass to its claimed territory.

## Loud and Proud

Flightless and largely unafraid, Laharpes will defend its territory with its life, even from herbivores, the individual never moving from a spot they have claimed unless either a potential mate catches their eye elsewhere, or, a stronger creature forces them out. Their territoriality and fierce nature makes them an intimidating foe, though Laharpes will give up a fight and back down if they know they have lost.

## Courtship and Nesting

Laharpes have a more traditional means of courtship: offering impressive carcasses to their potential partners. Once paired, a female Laharpes will do anything to preserve her energy as much as possible. Doing such, female Laharpes will watch males hunt, but never partake in hunting as long as she is paired with a male. Once a Laharpes hatches from the female’s one egg, the family splits and lives as if they never met.
Buukon

**Important Notes**
 ○ Has one child that goes with the parent that’s the same gender as it

## Description

Bulky slow moving creatures that move with the plants. They have much love for mud, and a hatred for climbing only doing so when necessary. Small herds are composed of three Buukon and whatever amount of young they have, all of the same gender.

## Behavior

Buukon, due to their slow speeds travel with the plants, migrating to whichever habitat has them or is closest to them. Once at the plants a herd will make themselves comfortable, claiming a mid-sized amount of land as their territory which they'll fiercely protect from any outsiders, including other Buukon herds. If any creature(s) not a part of their herd stumble onto their land they’ll warn them with loud bellows before charging at them to drive them out. Despite this behavior Buukon will allow a creature to stay in their territory only if it is capable of creating a puddle of mud for them. Buukon love mud, coating themselves with it on hot days to cool themselves down, as well as this sometimes they’ll begin to happily stomp and call when it rains knowing that more mud will form from the downpour.

## Nesting

Nesting occurs during the spring and autumn, during this time all Buukon herds will gather at the oasis. Packs once they have made it there will disperse to locate a mate of the opposite gender. Buukon mate for life with only one partner and unless they’ve never had one will always return to the one they took the first time they traveled to the oasis. If one partner dies or never returns to the oasis the other will simply never take another, forever hopeful that its lost partner will come back to it. When together they’ll produce one child, which depending on the gender will decide which parent cares for it ( i.e. young would go with the male parent if it is also male & vice-versa ). Once with young the mates will separate once more, locating other Buukon so that they may travel out to plants again. Parents will do whatever they must to protect their child, even if it means they themselves die.

## Profile Author

Written by Gingerfox0212 (FancyFlora#3747).
Gramoss

**Important Notes**
 ○ Do not attack other T5s

## Description

As a heavy-set, slow moving creature, Gramoss is often a guardian-like protector to smaller tiers. Willing to risk their life for little ones, this large armored being is often covered in moss or twigs. Preferring moist, warm areas to feed the life they carry. Myth has it they live for extremely long times, thousands of years even; evident to moss and vines hanging on them.

## Behavior

Usually large males are ones that have the largest herds of smaller tiers, while females are often out searching for a suitable herd to rear young, sometimes meeting together with these larger male. Gramoss are often extremely nervous around higher tiers like themselves, hence why their relationships are polygyny. Since only one Gramoss can declare guardian-ship over a small set of tiers, if two males meet they can try to fight or step back down, often to the death if a predator does not interrupt.

## Profile Author

Originally written by Sunscattered (sunlet#7390). Rewritten by SOMNIRAPTOR (frosty#3686).
Faecalu

**Important Notes**
 ○ Males care for young until they become adults (Age 67)

## Description

Oddly beautiful insect-like beasts, seen either wandering alone or followed by many of their hatchlings. They feast upon plants and often become aggressive when approached, though will flee at the mere sight of a large creature or pack.

## Behavior

Lone wanderers, often spotted around plants gorging themselves while staying watchful for any danger. They dislike others and if approached too closely by another creature won’t hesitate to bite them until they back off out of their personal space, this also applies to other Faecalu— unless it’s a male’s with their own young. If a Faecalu so much as sees or is approached by a creature larger than it they’ll frantically flee whether or not the creature means harm. This is also applicable to creatures in large packs, as even if they’re smaller the sheer amount of them often frightens a Faecalu off. If attacked a Faecalu will usually stand its ground first, only fleeing if it realizes it’s outpowered by the threat. If unable to flee or overpower an attacker a Faecalu may use their ‘reflect’ ability as a last resort, in hopes the attacker is foolish enough to hurt itself and be scared off.

## Nesting

Throughout all seasons Faecalu nest, and do so almost constantly. Faecalu have a unique way of nesting, where the males take care of young rather than females. When ready to nest a female Faecalu will wander around until they find a suitable male to pair with (whether or not he already has children). The female will then try to impress the male often through dance and bringing the gift of a sweet fruit so as to not invoke aggression and rejection. If two females stumble upon the same male they’ll often battle to the death, the victor than happily taking the male as their mate. Once paired the two will seek an area to hide their nest, often within a bush or other large plant. Female Faecalu have any amount of young and often will not leave the nest until eggs are ready. If the male they paired with already has some young the nesting female may attempt to kill them when out of sight of the male, to rid of any future competition. Once eggs hatch the female will leave to seek another mate, leaving the young to be cared for by the male. Males can care for up to several young at a time who stay with them until they’re adults, they’re very protective parents— and will try to drive off anything that tries to harm their offspring.

## Profile Author

Originally written by lucidive (lucidive#0695). Rewritten by Gingerfox0212 (FancyFlora#3747).
Garra Warden

**Important Notes**
 ○ Flee if attacked, but will use breath to keep the attacker back

## Description

Garra Wardens are terrifying creatures, at a first glance. Their absurd amount of spikes and teeth, combined with an extra set of arms give them a horrifying appearance. Their skin is usually shades of red with white accents, making them look skinned alive with hints of bone appearing. Despite their nightmarish appearance, Garra Wardens are actually friendly herbivores, their curly teeth mostly for show and to filter out fruit from dense foliage.

## Behavior

Garra Wardens are the most outgoing and friendly of any warden. They adore anything red no matter what it is, and will actively hoard and protect a stash of red colored objects whether it be fruit or corpses of the recently deceased. Garra Wardens will also attempt to protect small, red colored creatures, but will let them be if they're uncomfortable. If something that isn’t red stumbles upon a Garras hoard, the Garra Warden will become agitated, covering the now traumatized creature in a worrying amount of blood, before trying to become friends with it. However, if something tries to steal from the Garra's hoard, not even a Trutholbyeva can compare to the amount of rage and bloodlust that Garra Wardens will possess, attempting to sever the thief's arteries and causing severe bloodloss in seconds.

## Nesting

Garra Wardens nest in Fall and Cherry Blossom, with males showing off their hoards to females, whichever male having the bigger hoard winning over the females. Garra Wardens will care for the baby until it is an adolescent, giving the child a small portion of their hoard before sending them off, and the parents splitting ways shortly after.

## Obsession

Garra Wardens are so chronically obsessed with the color red that they’ll try to be friends with anything that has a sliver of the color red, even apex predators that could kill them with one bite aren’t ignored. If something red does attack a Garra Warden, it will become severely depressed and not venture away from its hoard for several days. If a Garra Warden finds something severely injured, it will freeze and stare at the (possibly) dying creature, having a special place in its heart for the specific shade of blood red.

## Profile Author

Written by Bulgarian\_Squid (Bulgarian Squidward#5744).
Kendyll

**Important Notes**

## Description

Ancient, aquatic predators in sharp decline, Kendylls are a dreaded sight, ambushing at the mouths of watering holes. Their massive jaws crush armor and dismember muscle from bone, though due to their stout build, they lack the stamina to maintain pursuit. Thought to once be fearsome terrestrial predators, the decline in food and oxygen has led to Kendylls adopting slower, bulkier bodies to suit a slower metabolism. Kendylls are asexual, meaning the species is near-exclusively female, reproducing without a mate. A brooding Kendyll will individually raise one hatchling at a time until 45-60 age, such that the juvenile will naturally wander from the nest.

## Behavior

Kendyll are solitary, and will intentionally avoid the hunting grounds of other Kendylls. In the rare instance a territory is disputed for vital resources like prey and water sources, the two Kendylls will attempt to aggro each other until one backs down - these disputes rarely lead to physical confrontation.

## Intelligence

Kendylls are notoriously unintelligent, and are easily outsmarted. The species’ dim understanding of the world it walks means it will usually not understand object permanence and other signs of higher consciousness.

## Extra

“Within the brush, I saw the slender creature, a bright flame atop its horns. And as quickly as I saw it, it ceased to exist, my mind puzzled.”
Cantapodi

**Important Notes**
 Only go after big creatures if they’re Weakened / Injured

## Description

Small creatures, most active during the day when it’s scorching hot. Packs are always on the move in search of their next meal. They feed almost constantly, and as such will obtain food by any means possible.

## Behavior

Cantapodi are small spiky creatures adapted to some of the hottest environments in all of Sonaria. They’re constantly on the move in search of a meal whether they have to kill it or not. Packs are formed having no hierarchy, and only stick together to up their chances of survival. Anything and everything that lives is food to a Cantapodi, even others of their own kind if they’re the easiest option. When hunting packs use their plant-like appearances to blend in with the environment, stealthily surrounding prey that tends to be of similar size or smaller to them. Once prey is surrounded all pack members will run in and overwhelm it, grabbing, biting and doing their best to not let it escape. Of course they won’t just go after small creatures however, for if a big creature shows weakness or injury around a pack of hungry Cantapodi they won’t hesitate to swarm it like with other prey. If a pack is lucky enough to stumble upon an abandoned carcass they’ll prioritize it over hunting, staying by it until it is gone. When a pack happens to be attacked all Cantapodi scatter, individuals only caring for their own survival.

## Reproduction

Cantapodi are genderless creatures that reproduce through asexual means, albeit with there commonly being ones unable to. Those that can produce offspring have many flowers that grow upon their body, which break off every so often. These broken off flowers root themselves into the ground beneath them, eventually growing into a new Cantapodi that’ll immediately begin searching for its first meal. Young Cantapodi are just simply seen as smaller, weaker adults, and as such are treated the same as actual adult Cantapodi by others. This behavior also extends to the Cantapodi that produced the young, as being absent to its growth makes it unable to recognize it as a being related to them. Young Cantapodi often do not survive into adulthood either due to starvation or being preyed upon by other creatures and Cantapodi alike, being viewed as easy meals to them.

## Profile Author

Written by Gingerfox0212 (FancyFlora#3747).
Aolenus

**Important Notes**
 ○ ONLY hunt creatures Tier 3 and lower if there is nothing to scavenge.

## Description

Large avians with a knack for thievery and deception, the Aolenus are masters of their element: wind. Common Aolenus are primarily dark colored with a bright underside and feathers, with a bright white patch of feathers on their chins. Most Aolenus are female, and males are hard to come by, often bullied out of the stronger females’ roosting sites and left to fend for themselves. Male Aolenus are armed with a sharp horn used to dig up soil, where he will preserve a carcass for his mate if she has left the nest.

## Behavior

Aolenus, despite their majestic appearance, are rarely peaceful beasts. They’re always on the prowl for a large, sustainable carcass to take just out of your reach. These carnivore-leaning creatures are not entirely predatory, only hunting if they spot a creature weakened enough for them to kill swiftly and silently. Aolenus are notoriously protective of their food, and any thieves tend to get shrieked at by the large bird, and often end up with quite a heavy load of injuries if they refuse to let the Aolenus leave with the food.

## Nesting

Aolenus pair for life, in the rare instance they do pair. During colder seasons, males will visit females, bringing offerings of food they’ve found, and flash their brightly feathered undersides in an attempt to woo over a mate. If successful, the two will hatch one chick and raise it at the same site it was nested in.

## Omen of Death

Aolenus have a keen sense of smell, and an even more keen sense of time. As Aolenus can smell blood from a long distance, up to kilometers away, they are often spotted hovering above an active hunting ground, looking for a quick meal of another predator’s fleeing prey.

## Profile Author

Originally written by Carnotauris (tea#2168). Rewritten by SOMNIRAPTOR (lycoris#3686).
Kohikii

**Important Notes**

## Description

Kohikii are large, serpentine aquatic hunters. Armed with two sets of mandibles with hundreds of back-facing serrated teeth and a powerful tail to boot, Kohikii are terrors of the sea. Evolving to become a high-tier predator, they’ve developed the capability to regulate the concentration of salt within their bodies, allowing them to thrive in both saltwater and freshwater, opening up a range of new prey for them to hunt. When not deep within the ocean searching for prey, Kohikii are often found within freshwater bodies, such as lakes or rivers, floating motionless below the surface, waiting for their next meal to take a drink.

## Behavior

Kohikii are solitary ambush hunters, preferring to take their prey by surprise rather than go face to face against them. They are extremely aggressive, killing and eating almost anything they encounter. Their large size coupled with their extreme power requires a lot of fuel, which drives the Kohikii to constantly hunt and kill. When hunting in the deep ocean, Kohikii will sight its prey from a distance, and slowly move towards it. Once within range, the Kohikii will dash forward with explosive force and tear the victim to shreds. If the Kohikii spots something larger than it, it will attempt to latch on to it, tearing into it with its teeth and eviscerating its muscles and ligaments, crippling the creature. Then, it will slowly circle, waiting for the wounds it inflicted to finish them off. When hunting in Freshwater, Kohikii will simply float in the depths of the water body, using their antennae to sense when something disturbs the water. When it picks up a target, the Kohikii will propel itself from its hiding place, bursting forth from the water to attack whatever was drinking. If it’s smaller than the Kohikii, it will be dragged into the depths and torn apart. If it's larger, the Kohikii will attempt to bite whatever part of it is closest, latching on and tearing into it. This is often how Kohikii will meet their demise, as their insatiable hunger drives them to attack things much larger than themselves, and if the hunt goes poorly, they may find themselves beached.
Moemoea

**Important Notes**
 ○ Chase creature away if it does not heed warning (Leave it alone once it flees)

## Description

Despite their strength and size moemoea are often very kind, silent creatures. Traveling alone when without a mate, they do not stop moving around unless it’s winter or famine.

## Behavior

Moemoea are creatures kind to anything herbivorous, loving to chat and play though provide them no protection. However Moemoea are unkind to any creature carnivorous, displaying an aggressive stance and calling when they near them or their mate/child, chasing them for a few paces if they refuse to back off. This rarely if ever leads to the predator's death, as once they’ve run away the Moemoea will leave them alone. They’re almost always on the move, however seek places of shelter during winter and famine to avoid the cold said seasons bring. Although not unfriendly to others of their own kind they’ll only stay with, travel, and protect them if they’re their mate/child.

## Mate/Nesting

Throughout the warm seasons of spring and summer matured Moemoea seek out a mate. If two lone males try to pair with the same lone female they’ll fight each other, the winner getting with the female and chasing the loser away. Once paired mates stay together for life, only seeking another mate if one dies. During the winter/famine when in shelter a pair will nest. Female Moemoea have only a single child at a time, protecting them with their life. A child will stay with their parent(s) until their late teens (50 age), soon leaving to travel alone until it’s old enough to seek a mate.

## Mixpacking

Moemoea, despite their looks are closely related to Dragonixsauria, as a result they’re very fond of them. Although aware they’re an entirely different species Moemoea can’t help but see Dragonixsauria as their own children, and feel the need to protect them as such. Moemoea will allow for a few Dragonixsauria of any gender or age to travel with them at any given time. When with Dragonixsauria, Moemoea will even attempt to feed on aquatic plants with them, as to provide protection from potential underwater threats. The Dragonixsauria that travel with them are the only creatures they’ll protect outside of their own family, and if any outsider attempts to seek protection from predators by running up to them they’ll soon come to regret it. Simply put Moemoea see this as a threat, and as such attack and drive it away like they’d do a predatory species.

## Profile Author

Written by Gingerfox0212 (FancyFlora#3747).
Therolachus

**Important Notes**
 ○ Bachelor packs of lone males may form for safety

## Description

The Therolachus is equipped with various assets to help it survive in the wild, which include but are not limited to: bucking horns for mating display and mating rights, four twelve inch fangs for a nasty bite to fend off predators and rival Therolachus herds, and an awfully bad temperment prone to outbursts of rage under stress. This is particularly displayed by males who have lost a mating fight, typically taking it out in another way.

## Behavior

Therolachus live a good portion of their life in the water and spend the rest of their time close to the water’s edge. They are not flighty creatures, and thus, will rarely flee from danger or run into the water as an escaping mechanism. They are very stubborn and territorial, guarding their territory fiercely with horn and fang even against higher tiers. However, if greatly outnumbered or outmatched, a Therolachus, especially a lone one, may sourly back down and flee. Therolachus do not take kindly to other herds of their species and they will fight them off if they ever run into them, however lone Therolachus may be treated differently. Wandering female or baby Therolachus are taken in by the herd’s collective decision. The Therolachus is incredibly aggressive as well, so they do not enjoy the company of many other creatures either, namely tier 3s and below, and will attack if they get too close.

## Herds & Mating

Herds consist of one dominant male and (at most) two females. They mate during the spring and summer time, where the dominant male may compete with outside males for the right to breed. These fights are sadly and almost always, to the death. The babies grow up close to their mother, and leave the herd after they reach adulthood. Lone male Therolachus may form their own groups (up to 3) for safety. However, these bachelor herds are often tense, as competitive males exhibit aggressive behavior towards each other such as kicking, jabbing, and biting to prove who’s boss.

## Profile Author

Originally written by Carnotauris (tea#2168). Edited by crimssum (crimssum#1104).
Citrulantis

**Important Notes**
 ○ Only abandon the nest if the threatening creature(s) got within reasonable distance

## Description

Citrulantus are quiet creatures who try their best to keep a low profile. It is near impossible to sneak up on an individual as they use their tall build to keep watch for predators. These giraffe-like creatures have developed a pheromonal defense mechanism affecting the hypothalamus of nearby creatures, effectively creating the illusion of a satiated stomach. This functions to appease momentary packmates or ward off the predatory desires of carnivores.

## Behavior

Poor temperament in Citrulantus, notably their skittish behavior, renders packing with their own species generally useless. With poor defenses Citrulantus may look for protection with other, larger herbivore packs. In exchange, its own abilities are put forth for the sake of the survival of the pack. They are also observed acting as a look out, often staying up through the night keeping an eye on their adoptive pack’s surroundings. When not with a pack individuals will conceal themselves in thick foliage with their head sticking out watching popular watering holes from afar. Should a predator come in sight they will duck down and move to the safer distance.

## Nesting

Citrulantus will generally look for mates year-round, always seeing other individuals as a possible partner. However, offspring are a rare occurrence, and the species overall experiences critically low population counts. Even upon nesting, adults may abandon the nest midway through development. While nesting the parent creatures will take turns: one guarding the nest itself, the other wandering the surrounding area searching for potential threats. Should a threat take the form of a predatory pack or large territorial carnivore the Citrulantus will promptly abandon their nest, likely not to return for another season if not at all. Even if the pair do return it is unlikely the nest is still left intact.

## Profile Author

Originally written by lucidive (lucidive#0695). Rewritten by AliAxolotl (Axo#7436).
Veldys

**Important Notes**
 ○ Only use dazzling flash when alone

## Description

Strange creatures from a land unknown, they often resemble the night sky in coloration. They migrate and feed almost exclusively at night, with the only exceptions to this being if an area is too dangerous to stay in or if starvation is setting in.

## Behavior

Veldys are creatures not native to Sonaria, however they’re still very successful despite this. They form large herds which are led by a single male. When faced with danger herds tend to flee unless the threat is smaller than them (Tiers 1-2). If they're standing their ground only the lead male will chase away the threat, the others instead staying still only defending themselves if it comes up close to them. Herd members do not protect each-other— if one is attacked the others will simply keep fleeing and leave them behind. The only time a Veldys will opt to go back and protect another is if it’s their baby. If completely alone when attacked a Veldys may release a bright flash of light at the predator, stunning it for a few moments so they can escape. Veldys are practically only active at night, where they’ll descend onto the ground to eat/drink or travel to a new area. During the day herds fly up and rest in high-up areas, where terrestrial predators often can not reach them. While resting Veldys will often play and chat with one another and young ones practice flying.

## Nesting

Nesting is done anytime of the year however only when food is abundant. Herds that wish to nest will migrate to the area with or is closest to plants. They’ll then move to a high-up area like during the day, where they’ll place their nest down. While nesting herds tend to be more aggressive standing their ground against all creatures like they would small predators, only fleeing if a threat is far too dangerous. This can often lead to the death of the lead male as they try to chase off threats much more deadly than before. Females only have a single child at a time which stays close to them until they’ve grown into teens where they become more confident. Male children are allowed to stay in a herd until they’ve grown into adults where they’ll be kicked out. If a herd grows too large it will evenly split, the leaderless one moving away until a lone male finds them. Lead males also may find themselves challenged at any time by lone males who seek to lead a herd.

## Profile Author

Written by Gingerfox0212 (FancyFlora#3747).
Zohdok

**Important Notes**

## Behavior

A mechanical manifestation of the ocean’s will, Zohdoks use their bizarre magic to survive amidst the chaos. Thrusting itself through the air with its gold-plated fins, with the crystals lined on its inner fin the source of its locomotion, and acting as a conduit for its energy bond with the core on its crest. Zohdoks do not properly sleep, having a tendency to silently watch creatures as they sleep, wandering around their territories and leaving without making any changes, why this behavior happens is unknown. Zohdoks are asexual, and almost exclusively female - with males being a rare mutation of the genes. Zohdoks are neutral in behavior, preferring to avoid confrontations when possible. Zohdoks are piscivores and will dive to great depths to find fish.

## Youth

Young Zohdoks are very frail and do not have the armor of mature specimens. During their youth, Zohdoks will primarily hide underwater within grottos as a form of protection. After gaining their full armor coating at adulthood, Zohdoks will act as per the normal profile.

## Territory

Zohdoks do not claim territory, preferring to wander. During mating season, Zohdoks will perform their courtship rituals in Swamp.

## Intelligence

Zohdoks have a variety of different levels of intelligence, traditionally inherited from one’s parents or in rare instances in the form of a mutation.

## Hidden Body

Due to their intricate and efficient anatomy, Zohdoks do not produce sound while moving, and creatures within close proximity will not hear Zohdok from behind.
Ura

**Important Notes**

## Description

Ura are extremely mysterious and reclusive creatures. Having a very friendly and calming aura, Ura are often followed by smaller creatures.They don’t tend to stay in one area for long, and rarely ever claim territory, desiring most to constantly wander the world. With how often they move they are quite rare to sight, and even rarer to be preyed upon.

## Behavior

Ura, despite being extremely friendly in nature, value a life of solitude, only allowing small groups of even smaller creatures to accompany them. Ura, like the company of the small creatures that follow them, however will provide little protection to them, preferring to fly, or swim away if there is anything disturbing their peace. Ura, although omnivorous, rarely ever eat meat, only doing so if they absolutely have to.

## Nesting

Nesting occurs usually in the summer as Ura tend to gather near the ocean during the hot season. Male Ura spin and dance in the air displaying their antlers and frills in an attempt to woo females. Nests are made on the shore, with at least always one parent guarding it, this being one of the only times Ura tend to display aggression, and will actually try to fight rather than flee. Ura tend to only have one child at a time, males departing from the female soon after a child becomes present. Now with young, female Ura will abandon their nest, taking their child with them on their travels around the world. When young Ura have grown into a teen, they’ll leave their mother confident they can survive on their own.

## Profile Author

Written by Gingerfox0212 (FancyFlora#3747).
Iztajuatl

**Important Notes**
 ○ Iztajuatl is territorial against anything that isn’t another Iztajuatl.

## Description

The Iztajuatl are a species that consist of only females, and display stone-like scales and scutes against bright bioluminescence. They are carnivorous, and often hunt larger game (Tier 3-4) to sustain themselves for longer. Iztajuatl have swords embedded in the tops of their heads, passed down from generation to generation as an heirloom and proof of strength. Along their tail is a series of thermal vents, resembling eyes.

## Behavior

The majority act as if they are a single union, choosing their heirs wisely, the inheritors of their swords. They live in close proximity to each other, and are not territorial to their fellow Iztajuatl. Outside of relations with familiar species, they fiercely attack and defend their dens against anything that tresspasses on their small range. This results, often, in a small pile of meat around the Iztajuatl’s nest, usually to feed her two ravenous offspring.

## Nesting

Iztajuatl reproduce asexually, and a nesting individual will choose a cold season to nest in, often due to the babies not having developed their heat-resistant armor. A mother will bear two hatchlings, and keep them in the den until they both become of 34 age points and advance to their teenage stage. Then, the time will come for her true successor to be chosen, the time to carry on the Rite of the Blade.

## Bestowal of the Blade

Iztajuatl is a ritualistic species, an ancient, ever-flowing creature that has passed down the blades in their heads for generations. The ritual to do so is violent, and always results in the loss of one hatchling and their mother. When the time comes for the Bestowal, the Mother will gather Her two adolescent Children, and they will face each other in a battle to the death. The winner of the duel will stand in front of their Mother, as She embeds Her own Blade into the Successor’s skull, the Mother dying shortly after.
Bengon

**Important Notes**
 ○ 3 Bengon max can stay with a Haxaline

## Description

Bengon are small, turtle-like creatures. Their sharp beak is used to cut through tough plant matter and for defense if necessary. On their flippers and tail are hardened extensions, used for extra propulsion through the water and for protection against attackers. Despite being able to go on land using their flippers, Bengon are completely aquatic, having gills in place of lungs. Bengon shoals can often be seen venturing the ocean, constantly on the search for food. Other aquatic grazers may also temporarily join them in the search for food, before departing after getting their fill.

## Behavior

Bengon are peaceful creatures, grazing on the underwater plains, unbothered by anything nearby. However, they will panic in an underwater stampede if a predator is spotted. Bengon are herd creatures, using their numbers to deter any would-be predators and decimating kelp populations. Bengon will also trail behind any Haxaline they find, their similar anatomy causing the Bengon to believe that Haxaline are bigger, more powerful Bengon. As such, they stay close to their protector, alerting it when danger is nearby. Bengon shoals aren’t confrontational when they encounter each other, peacefully swimming by on their constant search for food. In rare instances, Bengon can form supershoals, some even having over 15 Bengon at a time. These are only rare and temporary however, as two or more Bengon shoals would have to be grazing in the same area.

## Nesting

Bengon don’t have a specific season for nesting. All they do is pair up, create a nest, and care for their hatchlings. Baby Bengon are extremely fragile, as their protective armor doesn’t fully develop until they are older. Bengon shoals become noticeably more defensive if they have hatchlings, nipping at anything that comes too close. If a shoal doesn’t have room for hatchlings, the parents will swiftly kill the hatchling(s), both to deter predators from hunting them and to reduce the amount of kelp needed to sustain the shoal.

## Profile Author

Written by Bulgarian\_Squid (Bulgarian Squidward#5744).
Parahexilian

**Important Notes**
 ○ You’re allowed to eat their neighbors if they die

## Description

Formerly a celestial guardian, the Parahexilian is a mechanical marvel among the living. They bear resemblance to a stereotypical Western dragon, but sit upright upon their haunches rather than on all fours. Through the Parahexilian’s dull-colored body, bright “veins” of bright soul essence flow, fueled only by the life force of other creatures. Parahexilian bear two large, webbed wings, and have heavily armored, metal bodies. These mechanized dragons are massive, an elder’s wings nearly reaching the height of a *Boreal Warden*.

## Behavior

Parahexilian are a large and proud species, challenging anything they see as a potential rival, but disregarding the weak and meager. Wandering into a Parahexilian’s den will guarantee you make it out scorched to the bone- if you make it out alive at all. Parahexilian often duel high tier creatures to the death, using the full force of their body as leverage against opponents. If one marks you as its foe, it will first challenge you with an aggressive stance (Z + 3 call) and a loud, shrill roar. Accepting its challenge will score a swift, but painful death. Parahexilian’s past as a celestial defender may cause it to become mildly defensive of smaller creatures, choosing to hover around their territory quietly and ominously, with the exception of intelligent species such as Aereis, Moonelle, and Ani. Upon seeing the aforementioned creatures, Parahexilian will go on the offensive, doing anything to violently ward off anything it sees as a threat. This aggressive display can include anything, from attacking and killing the creature in question to simply chasing it off. Once it has deemed an area safe, it will gather up the wreckage it wrought into its own version of a nest, to keep its chosen companions warm. If its companions die, which all mortal things do, to either predation or natural cause, the Parahexilian will try to retrieve their bodies to eat, assimilating the fallen’s souls into the mass of power inside itself.

## Soul Forging

When an adult Parahexilian has reached a certain point, it may choose to conjure up a younger version of itself to carry out its legacy. The adult will gather as much food as it can manage around a “nest” of flame, then carve out bits of its own soul essence into the fire. The newly forged Parahexilian emerges weak and small, so its parent abandons it at first sight.
Adharcaiin

**Important Notes**
 ○ Mostly hunts at night by water ambushing prey

## Description

Deep within the shadows of Sonaria, Adharcaiin lurk in the abyss, watching and waiting. During the day, these ghastly beings often reside in deep underwater caves, but when the light finally diminishes, they begin their prowl. Most sightings of these reclusive creatures recall them around deep bodies of water where, if needed, they can retreat to the depths. Described as mindless solitary creatures, Adharcaiin are ruthless during the hunt, with sharp hooves and razor-like fangs. Being solitary creatures Adharcaiin, do not take kindly to even their own species and will fiercely drive away any other individuals who may pose the slightest threat to hunting territory.

## Behavior

To lure in their prey, Adharcaiin dangle their lantern just under the surface of the water. Intrigued, a passing creature will follow the light as it moves around; but, once it gets close enough, the Adharcaiin will charge, digging into the target's flesh with their fangs and hooves, dragging it down into the depths. From there the Adharcaiin will wait as the prey slowly suffocates or bleeds to death, then feeding on the corpse. Adharcaiin can last for days without food, and not needing to constantly eat leads to great boredom. To fill this time they will follow and torment lone creatures, staying out of sight but making their presence known in some way. This behavior can be called “haunting;” Adharcaiin may snap twigs, steal food, or even let out blood curdling screams in order to make their targets uncomfortable and paranoid of their surroundings. This will go on until either the Adharcaiin grows hungry enough to finally kill their poor target.

## Nesting

When Adharcaiin wish to nest, partnering individuals will move to a secluded area often deep within the swamp’s vegetation. From there both parents aggressively guard the nest for as long as it takes one egg to hatch. Soon after, the male will leave, returning to solitude. The female won’t wait around the nest either, setting out as soon as night falls and the offspring must follow. Mother Adharcaiin simply tolerate their children who must follow at a distance. The offspring learns by observing their mother and survives off the scraps she leaves behind. Young must be careful not to overstay their welcome or come too close, otherwise they risk becoming their mother’s next target.
Bazelii

**Important Notes**

## Description

Bazelii is a menacing, draconic creature. They are lumbering and slow, but very powerful. The huge eyes on their neck, chest, and palms are not eyes at all, but jewels that contain reservoirs of dark energy. Their immense, jagged wings, skeletal plating, and glowing lines of energy further serve to intimidate others. Bazelii are able to see in total darkness, which allows them to dwell in caves. Because of this, they see no need to settle down in one place, as they can always find the nearest cave when it gets too bright out.

## Behavior

These intelligent beasts like company and they'd much rather hang around other creatures to swagger, show off, and socialize than hunt them. However, living off of mainly scavenged meat gets to a Bazelii. When a Bazelii's hunger drops below a quarter, their darker nature overwhelms them. They lose their rationality, attacking whatever they think they can best, and dragging the corpse away to devour. They won't stop raging until they're completely full again. To avoid this fate, other creatures often run from them even when they're calm, though the more intelligent ones may try to appease them with food gifts. Bazelii want to be looked up to and admired, and they resent their status as beings of darkness, for they know others fear them. In the event that another creature is brave (or foolhardy) enough to stick around, the Bazelii will cheerfully chat with them, demonstrate its strength, and even spar if they'd like.

## Nesting

Bazelii rarely nest, but occasionally one will reproduce asexually, temporarily settling down in a cave and focusing their energy to create a small, identical copy of themselves. They will zealously take care of the child until it reaches adulthood, viciously attacking anything they see as a threat to their child. This is the only time a Bazelii will be territorial or hunt if it is not starving; the survival of the child is a top priority.

## Yin & Yang

Should a Bazelii chance upon a Banishii, the two will instantly recognize one another as counterparts. They are drawn together, knowing they complete one another. In the Cherry Blossom season, the Bazelii will join the Banishii in its air shows, while in Famine, the Banishii will hunt alongside the raging Bazelii.

## Profile Author

Written by softsylveon987 (FandomFreakCat#9439).
Coniferon

**Important Notes**
 ○ Monogamous (will not get another mate once the first one dies)

## Description

With gorgeous, but extremely prickly fur, Coniferons are a sight to behold if one is lucky enough to encounter them, wandering the terrains of Sonaria when the sun has long set. Long ribbon-like appendages flow with the wind, the bells of a matriarch producing beautiful music in the dark scenery, with many others following her steps, accompanying her melody. Lone, elder males often glance at the sky, their fanned legs releasing sweet scents to their surroundings as they march.

## Behavior

Nocturnal beings that are rarely seen past sunrise, Coniferons are known to be fairly empathetic of creatures. Thanks to the knowledge of their healing touch, any creature that goes out of its way to plea for help will be healed; however, these travelers also possess impressive memory banks, and it's quite common that they hold grudges and refuse to aid any who has hurt them or their loved ones. Ritualists, Coniferons have developed a custom for whenever they stumble across corpses, in which they will circle said corpse and bellow at the sky before proceeding with their journeys. These customs are often performed by herds-the matriarch (the oldest female) leads said rite by making as much noise as she can with her bells. While females remain in herds, young males will instinctively separate on their own once young adulthood is reached (Age 50-60), becoming loners until mating season. Despite lacking natural aggression, Coniferons will display their extremely-unpleasant-to-consume-fur to predators and expel their gold-like breath, fleeing if such action doesn’t work.

## Mates and "Sprouts"

Once autumn arrives, both herds and solitary males will turn and start walking towards Swamp, whether it may be day or night when such season takes place. Upon arrival, Coniferons will greet one another by bowing in respect. Being monogamous, an encounter between paired Coniferons will induce a dance between both individuals where they will brush their necks against each other as a show of affection. Once settled, each couple will give birth to a single “Sprout”. Sprouts are highly social and playful with others of their age, and it’s a common occurrence that sprouts will find their lifelong mates during their childhood, same gender pairings aren’t a rare sight either due to this factor. Coniferons that have lost their mate will mourn but take care of all sprouts as if they’re their own.
Celeritas

**Important Notes**
 ○ Reproduces asexually

## Description

Despite the expansive size and territory range of Celeritas, their default nature promotes generally skittish gameplay. In order to achieve flight, the vast majority of their internal structures are hollow or relatively brittle, as expressed notably in thin wing membranes and porous, crystalline growths. Harsh impact of the flesh or horns results in what is termed as “fracturing,” or the shedding of thin scale layers featuring razor-sharp edges. The resulting effect is damage dealt to the attacker. As to be expected, Celeritas experience substantial pain throughout this process, and may even injure themselves on the shards they release; therefore, conflict with fellow high tiers is avoided at all costs.

## Behavior

Celeritas have difficulty functioning in low-ceilinged or forested regions. Because of this, wide open spaces and cliff-faces are most preferable. In line with desiring spacial freedom, other creatures are viewed as possible threats to the “personal space” of a Celeritas. If possible, activities ranging from migration to feeding are conducted exclusively by one lone individual. Most tier 1 through 3 species are well aware of the need to avoid Celeritas in the wild. For higher tier species that engage in combat, fleeing is to be expected as this tier 5 flier lacks in damaging prowess. Asexual properties permit Celeritas to undergo a budding-like reproduction process. Upon approaching a suitable season and food supply capable of supporting two organisms, the first two tail vertebrae of a Celeritas separate, allowing for a protrusion of a cloned spinal cord (which eventually develops into a fetal growth). During this period, control of the tail is preserved by the formation of a secondary channel to the original spinal cord.