recursal/Fanatic-Fandom huggingface dataset:
Warhorse

**Warhorses** are steeds that have been trained for large scale battles. They are often tougher and more fearless than regular horses.

**Great War Horse**

Great War Horses are war horses that excel in their field, as courageous, hardy steeds, that are veterans  in conflict situations. Famous knight captains and their superiors often ride on these creatures.
Muskett

**Muskett** is the second largest city in Venon. It remained an independent kingdom when the dragon pact was signed. However, the city was defeated by Venon, and since then, the Duke of Venon has governed the city as the Duke of Muskett. During the Demon War, the city was abandoned to the demons by the Kingdom of Venon. The King of Venon was said to calculate the chances of the civilians surviving and came to the conclusion based on that. The prevailing theory is that the Duke would have made the decision, regardless of whether the humans or demons won.
Rock Worm

**Rock Worms** are earthworm-like creatures with body lengths slightly under five metres. They burrow underground while dissolving their surroundings with a strong acid it secretes through their saliva. They ingest all organic matter including soil, but the corpses of one living thing provide it with the nutrients required.
Legend of Crystania

Legend of Crystania is a Japanese media franchise of RPGs, novels, anime and manga by Ryo Mizuno and Group SNE. The novels by Mizuno and others were published from 1993 to 2002, based on 's RPG "replays" serialised in the Japanese magazines *Comptiq* and later in *Dengeki-Oh (Blitz King)* from 1989 to 1998. There were seventeen novels that were released between 1995 and 2002. There were also a series of TRPG books released such as Legend of Crystania Complete Companion TRPG Guide and the Crystania TRPG Media Works Three Volume Set.

**Legend of Crystania: The Adventurer's Beginning**

**Crystania: Legend of the God's King I**

**Crystania: Legend of the God's King II**

**Crystania: Legend of Heroes**

**Crystania: Drifting Legend I**

**Crystania: Drifting Legend II**

**Crystania: Drifting Legend III**

**Crystania: Drifting Legend IV**

**Crystania: Legend of the Crimson Emperor**

**Crystania: Legend of the Golden Gorge**

**Crystania: Legend of the Sealed Preface**

**Crystania: Legend of the Sealed**

**Crystania: Legend of Darkness**

**Crystania: Legend of the Mercenaries Preface**

**Crystania: Legend of the Mercenaries I: Omen of Dark Clouds**

**Crystania: Legend of the Mercenaries II: Visitors from the Past**

**Crystania: Legend of the Mercenaries III: The Battle of the Other World**

**[Other Links]**

**Crystania Timeline**
Nasier

**Nasier (457-474)** was known in Moss as "Prince of the Sun" and "Brave Hero of Glory". He was originally a prince of the small country of Skard. Nasier was a skilled fighter who would become a Dragon Knight when he tamed the wild Wind Dragon Whirlwind. His Father, Duke Bruuk offered his younger sister Princess Reena as a living sacrifice to release the Demon King, beginning the invasion by the Demons. To protect the territory Nasier relinquished the autonomy of Skard, and the country was absorbed into the Duchy of Venon. After that, he led the "Hundred Heroes" and fought against the Demon's army. Nasier gather expectations that he may become the king who unified Lodoss from those around him. However, due to the actions of the "Grey Witch" Karla, who dressed as a masked magical warrior and distorted the truth and made out that everything was Bruuk’s plan to make Nasier the unified king. Because this rumour was revealed, Nasier was exiled from the Hundred Heroes. Due to this he travelled to Skard that was under the control of the Demons and defeated the Mirror Demon Doppelgänger who was masquerading under the guise of Duke Bruuk. However, he was mortally wounded by The Demon King and was carried off by Whirlwind.

**Nasier**

**Class:** Knight

**Adventurer level:** 9

**Race:** Human

**HP:** 70

**MP:** 72

**Armour value:** 10

**Mobility:** 16

**Concentration:** 50

**Strength:** 15

**Durability:** 16

**Intelligence:** 18

**Agility:** 17

**Dexterity:** 15

**Luck:** 12

**Charm:** 18

**Combat Power:** 79

**Evasion:** 30

**Resistance:** 80

**Liberal arts:** 72

**Perceptual power:** 66

**Motor power:** 65

**Operation power:** 48

**Negotiation power:** 72

**Learning magic:** "Common language magic: all"

**Items:** Bastard Sword+1, Medium Shield+1, Long Bow, Plate Mail+1, Silver Arrow x 10, Anti-Demon Necklace, Riding Belt
Lizardmen

**Lizardmen** are said to be Ajin created by the God Beast King Rumiss. Their appearance is that of a bipedal lizard with rainbow-coloured scales adorning their bodies. They gather in the swamps and lakes of eastern Iscaria. Their personalities are extremely warlike. However the sense of companionship is very strong, no one once recognised as a companion will betray the other. Also, they known as a conservative people and have a history of fighting wars with the Old People in the past and now with the Dark People. They also are hostile to the New People who cross through Rumiss’ barrier. It's a very troubled race. So be a player character as the lizardman who was able to do it compared to others? To have a progressive idea. When selecting other lizardman companions you may need to be careful. For some reason, they are all left-handed.
Sand-Runner

**Sand-Runners** or Desert-Divers as they’re otherwise known as, are mostly nocturnal creatures that reside on deserts. They have the ability to swim through the sand at great speeds and emerge to ambush their prey. They are highly sensitive to noise and use this heightened sense to locate and track their victims' footsteps. Originally they appear as organisms that resemble giant feather bug larvae but as they grow, they elongate and reach lengths of over five metres. However, there have been cases where the creature has continued to grow indefinitely.
Tarba

**Tarba** is the northernmost village of the Kingdom of Alania, and also the northernmost village on Lodoss Island. Located in the basin, overlooking the White Dragon Mountains, the village is extremely remote, but in the suburbs, there is a large temple dedicated to the Goddess of Creation, Marfa, which is famous throughout Lodoss. The population of the village is about 100, of which about 10% are Dwarven traders from the Iron Kingdom, or pilgrims. The area around the village is cold, it is a region where ice spirits gather, thus the land is not suitable for farming. For this reason, foraging in the forests, hunting, and trading with Dwarves supports the lives of the villagers. Except for the winter, when it is completely covered with snow, there are many Marfa followers who visit the village. Among them are men and women who wish to get married. But all of them are trying to receive a blessing ritual at the Great Temple. The road that these pilgrims come and go on is called the Blessed Road. There are many inns that provide bedding and warm meals for these pilgrims. The Great Temple of Tarba has a ritual to seal the queen of the dead, Naneel. The head of the temple is a High Priestess who dedicated her heart to the Goddess and released the Ice Dragon, Bramd from his curse. Neese, one of the Six Heroes that defeated the Demon King, is the priestess’s name, but she is also known as "Mother Goddess's beloved daughter" and "Dragon Tamer". The temple is also known for producing numerous saints.
Shoder

**Shoder (468-525)** The Supreme Priest of the Falaris temple on the Dark Isle or Marmo, “The Dark Priest was feared for his unholy powers. After the death of Beld, Shoder was one of the members of the Marmo Council, which ruled the Marmo Empire. However he was killed in action against the Lodoss Allied Forces attacking Marmo at the end of the War of the Destroyer’s Resurrection. In this battle, Shoder was on the outskirts of the imperial capital, Persei. He stood against the Lodoss Allied Forces in the Temple of Falaris, and together with the "Black-winged Evil Dragon" Narse, greeted the Valis army led by the Priest King Etoh. In his last moments he uttered a powerful curse which petrified the Holy Knights who crumbled to dust. Valis had made an enormous sacrifice.

**Shodel**

**Class:** Great Priest (Falaris)

**Adventurer level:** 13

**Race:** Human

**HP:** 80

**MP:** 116

**Armour value:** 11

**Mobility:** 14

**Concentration:** 46

**Strength:** 10

**Durability:** 15

**Intelligence:** 15

**Agility:** 10

**Dexterity:** 11

**Luck:** 13

**Charm:** 13

**Combat Power:** 65

**Evasion:** 27

**Resistance:** 96

**Liberal arts:** 74

**Perceptual power:** 72

**Motor power:** 45

**Operation power:** 44

**Negotiation power:** 70

**Learning magic:** "Dark Magic: All (Falaris)"

**Items:** Heavy Mace+1, Small Shield+1, Chainmail+2, Magic Stone (20) x 3, Anti-Magic Amulet
Lake Runoana

**Lake Runoana**, or Lake of Stillness, is a huge lake, northwest of Valis. Above Lake Runoana was once a great metropolis where the guardians of the ancient kingdom lived, called Kuudo. However when the Kingdom of Kastuul collapsed due to the barbarian uprising against Saluvan, the governor at the time, the city was submerged. Most of the ruins of the Kingdom of Sorcery are at the bottom of the lake, though some remain partially submerged. Wort, Sage of the Wilderness was said to have recovered many magical treasures from his excavations.
Louie

**Louie** is member of the Magician's Guild in Ohfun and the adopted son of Carwes the guild's master. Muscular and a little on the dumb side; Louie is prone to getting drunk in bars, chasing after girls, and brawling when he should be studying his magic. As a result, he tends to use brute force instead of magic, much to the chagrin of his companions (for example, on his first adventure, Louie lost his temper when a troop of goblins clubbed him on the head and then broke his wand when he used it to club them back). Despite his shortcomings as a wizard, Louie possesses a strong sense of justice and is unfailingly loyal to those he considers his friends. Louie's stupidity mostly results as a lack of planning and forethought, he's actually a lot smarter than he usually appears to be, often figuring things out that others overlook. It is strongly hinted in the manga that Louie is the illegitimate son of the King.
Pledge of the Six Kings

**The Pledge of the Six Kings** is the name for the agreement made between the kingdoms of Lodoss to keep a time of peace for a millennium. The meeting was witnessed by "Sage of the Wilderness", Wort and the "Knight of Lodoss", Parn. Each of the six kings were given a magical crown that would prevent them from going to war. The six kings were King Kashue of Flaim, King Spark of Marmo, King Ropus of Alania, King Reona of Kanon, King Redrick of Moss, and King Etoh of Valis.
Shadam

**Shadam (479-)** is the captain of the Mercenary Corps of the Kingdom of Flaim and the right hand man of King Kashue. Originally Shadam was a member of the Storm Tribe. He hailed from a patriarchal family and was next in line to succeed as chieftain. However, he was so impressed with the bravery and personality of Kashue, that he recommended that he ruled the tribe. Shadam was a strong warrior with a sharp wit. It was only due to Kashue’s trust in these attributes that he could concentrate on the Marmo during the War of Heroes. Shadam led the divided forces of Flaim against the rebellion of the Fire Tribe during the midst of the War of Heroes. This act proved just how much trust Kashue had in Shadam. So much in fact that he was given the position of duke. However, Shadam wished to retain his position of Mercenary Captain. His sister Nafka is Kashue’s wife and the Queen of Flaim.
Record of Lodoss War Volume III: The Demon Dragon of Fire Dragon Mountain I

**Record of Lodoss War Volume III: The Demon Dragon of Fire Dragon Mountain I** is a novel written by Ryo Mizuno with illustrations from Yutaka Izubuchi and was released in January 1990. The novel is the third volume of the Record of Lodoss War (Novels) series. The book introduces the sorcerer Cecil, the two mercenaries Shiris and Orson, as well as the Grass-Runner , Maar, the Priest of Myrii , Hobb , and the Priestess of Myrii , Shari.

After the momentum of the Marmo Empire’s conquest of Lodoss had slowed to a crawl, The Black Knight, Ashram, sets out on a quest to obtain the Sceptre of Domination. A magical relic said to have grant its wielder absolute rule, that was placed under the protection of one of the Five Chromatic Dragon’s by the Last Lodoss Governor of the Ancient Kingdom of Kastuul. Parn and his companions plan to stop Ashram’s ambition, who is unsure which of the five dragons guards the Governor’s Treasure, who live in various locations in Lodoss. To help increase their chances of preventing Ashram succeeding in his quest, Parn and his companions split into two parties. One led by Orson that journeys to Raiden and one led by King Kashue that travels to Fire Dragon Mountain in hopes of defeating the Demon Dragon, Shooting Star.
Myrii

**Myrii** the God of War lives to fight. He encourages those who go to battle and teaches his followers to live with courage, many of his worshippers are warriors, fighters, knights, etc. Fearless young people that also fight are often believers in the God Myrii. The Moss and Flaim regions in particular have a high number of follows. **Myrii** is also popular amongst the Dwarves. There are many followers in the Danan and Beldia regions of Crystania.
White Dragon Mountains

The peninsula at the north east tip of Lodoss is mostly occupied by steep mountains, named the White Dragon Mountains. This mountain range becomes higher and steeper toward the north and hosts a number of small settlements that are scattered between them. It is said that the mountain range has two King Spirits as its masters. The Demon Wolf, King Spirit of Ice and Snow, Fenrir, and the Earth King Spirit, Behemoth. It is rumoured that when Fenrir stays on the mountain, he is the source of long harsh winters that cover Alania and the entire Lodoss in thick snowfall. North of the village of Tarba, is Fenrir’s territory. Though the wolf’s existence has yet to be confirmed, there have been reports of its howl, and no one has returned that has ventured deep into the mountains, when Fenrir is said to be active.

Behemoth, the King Spirit of the Earth, is said to be responsible for the numerous earthquakes in the area. Every year there is at least one earthquake in Alania. Due to this, over the years many villages have been destroyed. In addition to these two Spirit Kings, the Ice Dragon Bramd is regarded as a third master of the **White Dragon Mountains**. Bramd is one of the Five Chromatic Dragons that were cursed by a sorcerer of the Ancient Kingdom and forced to guard power treasures. However, the curse was listed at the beginning of the Demon War, by a High Priestess named Neese, who came to be known as "Dragon Tamer". After that, Bramd lived a quiet life as a friend of the Marfa sect.
Legend of Lodoss Volume V: Saint of the Supreme God

**Legend of Lodoss Volume V: Saint of the Supreme God** is a novel written by Ryo Mizuno and illustrated by Akihiro Yamada which was released on November 2002. The book is the fifth volume of the Legend of Lodoss novel series, and concludes the events of the Demon War after Nasier has fallen and switches the protagonist to Flaus, there also two short stories included. The first is the tale of Flaus and Fahn on their mission to the Delta Palace and the second is a story about how Flaus was discovered by the Temple of Pharis.

The fierce conflict between the demons and the humans has come to an end. Nasier who should have united The Knights the Union and the Hundred Heroes was killed by the Demon King in Skard. Now the remaining Hundred Heroes must descend to the lowest depths of the Deepest Labyrinth to confront the Demon King. The Seven heroes the Saint of Pharis, Flaus, the Red-Headed Mercenary, Beld, the White Knight, Fahn, the Iron King, Fleve, the Priestess of Marfa, Neese, the Sage of the Wilderness, Wort and a mysterious Mage-knight, all head for the final confrontation. Which heroes will fall and what secrets will be uncovered?
Sage’s Academy

**The "Sage's Academy"** was founded in the capital of Alan around 200 years ago. Ancient magic is a lost art developed by the sorcerers of the collapsed Kingdom of Kastuul. Those who cannot use magic on Lodoss are afraid of those that can. And there are many who are distrustful of any reproduction of the magic of the ancient kingdom. For this reason, sorcerers are wise to protect themselves and their way of life. The academy was created for these people, to pursue the taboo art of magic in a safe environment. It was agreed that research would be conducted for the betterment of the kingdom and Lodoss in general. Therefore, when the Academy of Sages was established it imposed various conditions on its members. The destructive power of magic is represented by the Fireball spell. Those who admonish the use of magic and use it for their own desires and pleasures will be severely reprimanded and in most cases expelled from the academy. Through these efforts, the magicians and the academy were gradually welcomed among the people.

Soon Alan became the city with the largest number of sorcerers of all of Lodoss. However, just before the War of Heroes, after the death of then-Headmaster Larcas, the academy collapses due to the betrayal of a sorcerer named Wagnard. About 20 years ago, due to defying the academy and studying the forbidden art of Black Magic, Wagnard was cast out from the academy. What was worse for Wagnard was that Headmaster Larcas placed a geas on him, which prevented him from using magic. If Wagnard attempted to, he would feel an intense pain throughout his body. Wagnard becomes the Court Magician for the Dark Emperor Beld on the Dark Isle of Marmo, waiting for an opportunity for revenge. After Lucas's death, he murdered the magicians who were studying at the academy one after another. In addition, Wagnard robbed the academy of valuable books and ancient crafts, and razed it to the ground. Currently, only an abandoned site remains in the place where the academy was. However, many of the magicians who studied at the academy stayed in Alan and opened a private school, where they continued their research on magic.
Skard

**Skard** is a small Duchy located in the south of the Kingdom of Venon, it was the nation responsible for the initiation of the Demon War. Although Skard is a small country, it is extremely prosperous due to its special product, ale. The monopoly on their interaction with the Dwarves of the Stone Kingdom, in the south, allowed the country to maintain its independence. However, in the end Skard was merged with the Venon, due to the pressure to withstand the forces of the Demon King summoned by Duke Bruuk. After that Skard lost its position as an independent country.
Neese

**Neese (456-524)** was one of the "Six Heroes" that defeated the Demon King in the depths of the "Deepest Labyrinth" during the Demon War. Neese was a High Priestess at the Great Temple of Marfa in Tarba, a village in the northern party of the Kingdom of Alania. Known as "Mother Goddess Marfa’s Beloved Daughter" Neese was said to be a reincarnation of Marfa herself. She freed the Ice Dragon Bramd who lived in the White Dragon Mountains, from the curse of the ancient kingdom that was placed on him and acquired funds to help repair Tarba which had been damaged by an earthquake. In the process she obtained the Mirror of Truth, one of the Governor’s Five Treasures, that Bramd was guarding. Neese also released the Golden Scaled Dragon King of Moss, that would come to be named Mycen, from his curse, once again acquiring a large amount of money. Due to these two acts, Neese gained the title Dragon Tamer. During the battle with the Demon King, the Goddess Marfa descended into her body and miraculously she survived afterwards. After the end of the Demon War, Neese return to the Great Temple of Tarba and sold the Dragon’s treasure, giving the funds to the people of Lodoss Island without any hesitation. In the War of Heroes, the refugees who fled the civil war of Alania were accepted in Tarba and protected by the residents. Neese adopted a daughter named Leylia, who was abducted by the "Grey Witch" Karla. Later, Leylia would have a daughter who she named Neese. As there were now two Neese, Leylia’s daughter was called Little Neese, while Neese was referred to as "Great" Neese.

**Neese**

**Class:** Priestess (Marfa)

**Adventurer Level:** 14

**Race:** Human

**HP:** 95

**MP:** 113

**Armour Value:** 7

**Mobility:** 15

**Concentration:** 51

**Strength:** 11

**Durability:** 15

**Intelligence:** 15

**Agility:** 15

**Dexterity:** 13

**Luck:** 19

**Charm:** 15

**Combat Power:** 70

**Evasion:** 33

**Resistance:** 106

**Liberal Arts:** 76

**Perceptual Power:** 70

**Motor Power:**   57

**Operation Power:** 49

**Negotiation Power:** 76

**Learned Magic:** [Holy Magic: Everything (Marfa)]

**Items:**   Short Sword+1, Small Shield+1, Hard Leather+2, Magic Stone (20) x 2, Anti-Magic Amulet (Strong) Twin Snake Necklace
Sphinx

**Sphinx** are creatures with bodies of large lions, eagle wings, and beautiful female faces. These Mystic Beasts are mainly found as keepers of ancient ruins, acting as guardians to magical treasures and long forgotten knowledge. They are extremely intelligent and although they know magic, they do not immediately resort to violence. They ask adventurers that seek their treasures riddles. If the adventurer answers correctly they are allowed to claim their reward.
Rood

**Rood**, a port city, is the second largest city in the Kingdom of Kanon. On clear days Marmo island can be viewed in the distance from the shore. Rood is also a citadel, it’s defensive power even surpasses Kanon City. In fact in the War of Heroes, Rood did fare better than the royal capital against Marmo’s invasion.
Spark

**Spark (508-)** was an apprentice knight of the Kingdom of Flaim and the cousin of Nardia, the last chieftain of the Fire Tribe. King Kashue depended on him succeeding the throne and working with Reona and the King of Alania. However, Spark aspired to be like the "Free Knight Parn" who made a name for himself in various battles. He was obsessed with the idea of being a hard worker who studied both swords and magic, and he wanted to be a knight. Wagnard planned to resurrect the Goddess of Destruction, Kardis and had his minions steal the Soul Crystal Ball from Flaim's royal treasury in Blade, that Spark was guarding. King Kashue ordered the retrieval of the Soul Crystal Ball, and so Spark departed with a group, on the way meeting Slayn and Leylia’s daughter Little Neese. Little Neese was captured in Valis by Wagnard who needed her to complete the resurrection ritual as the "One Door". Spark vowed to rescue Little Neese and after helping liberate Kanon he boarded a ship to the Dark Isle to get her back. After the end of the War of the Destroyer's Resurrection he was appointed as both a Knight and the first Duke of Marmo. According to Shadam, who became the first governor of the Dark Isle of Marmo, Marmo engaged in processing the remnants of the empire. In addition, Shadam returned to Flaim, it was the first time for the Duchy of Marmo to be given autonomy. Through these experiences, Spark fulfilled his dream and became a king of kings. Affection and friendship must not be forgotten, they will awaken to the spirit of the Free Knight, acting to protect to people.

**Spark**

**Class:** Knight

**Adventurer level:** 7

**Race:** Human

**HP:** 55

**MP:** 54

**Armour value:** 10

**Mobility:** 14

**Concentration:** 45

**Strength:** 13

**Durability:** 13

**Intelligence:** 12

**Agility:** 12

**Dexterity:** 14

**Luck:** 10

**Charm:** 13

**Combat Power:** 70

**Evasion:** 23

**Resistance:** 67

**Liberal arts:** 56

**Perceptual power:** 54

**Motor power:** 54

**Operation power:** 44

**Negotiation power:** 58

**Learning magic:** None

**Items:** Greatsword+1, Fine Mace, Fine Small Shield, Longbow, Plate Mail+1, Silver Arrow x 10, Anti-Magic Amulet (Weak), Iron wall bracelet
Sumash

**Two Tailed Fox God Beast, Sumash**

**Dominant Terrain:** Grasslands

**Controlled Area:** North-western Iscaria

**Family:** Two Tailed Fox

**Governs:** Duality, Commerce, Falsehoods

**Servant:** Dual Tribe

Sumash, who was the subordinate god to Cha Za, is a God who understands the duality of words. The God Cha-Za believes that "Words bring happiness" but the only thing Sumash has come to notice is "Every truth contains a lie and every lie contains some truth.” Sumash, who became a Sacred Beast, taught his own people the duality of words and how to use them to obtain their desires. The Dual Tribe have these abilities, given to them by their Sacred Beast to help them pursue their own happiness. They are born to be merchants and scammers.
Roid

**Roid**, the royal capital of the Kingdom of Valis, is also known as the Holy Capital. Roid is said to be the third largest city on the island, after Alan and Raiden. It was a city developed at the mouth of the sacred Fargo River, which flows from the Nazar Mountains, otherwise known as  "The Roof of Lodoss". It is in a good vantage point with its waterways and land routes, and is surrounded by fertile plains. Therefore, the history of the city is old, and goes back to the age of the collapse of the ancient kingdom.

The city of Roid has to be prepared for other forces aiming to conquer Lodoss. And has been the target of many fires and enemy attacks. But it has been rebuilt each time. There are many short buildings in Roid making the Great Temple of Pharis, with it’s domed temple roof, surrounded by spires, appear to loom over the city, perched on "Sun Hill". The Royal Palace of Valis on the "Hill of Righteousness" is not as elaborate as the royal castles of other countries but is just as magnificent. In the city-center, a main street called "Sacred Road of the Sun" extends from north to south. With the end point being the north side leading to the Great Temple of Pharis. The small streets other than the main street are intricate like a maze. They play a role in slowing enemy knights. Roid also has a large harbour, Kina Harbour,  that leads to the sacred river of Fargo. From this port, trading ships from Alan to the east and Raiden to the west come and go, with the south side of the delta acting as a natural breakwater. Thanks to that, the sea in the harbor is always calm.
Pharis

**Pharis**, The Supreme God, is the head of the Six Great Gods and is known as the "King of the Gods" He is a great God that is referred to as “The Supreme God”, as well as the Sun God and the God of Light, he wanted to realise an equal world under his guidance. Many people that are in roles of governing law and order follow Pharis but he is mainly worshipped by the ruling class, such as royalty and aristocracy. Pharis values justice and his law is determined by the doctrine that he instructed his believers to keep the commandments that have been set. It appears to be a rigid religion, but if one keeps the commandments, they can go to heaven. Thus, in the world of Forcelia, Pharis is the God with the most believers. However, In Crystania, in regions other than Danan, there are a few believers in Pharis. In Lodoss, Pharis is mainly worshipped in the Holy Kingdom of Valis, which is practically ruled by the Pharis Sect.
Wight

**Wights** are pale undead humans that have skeletal appearances, with dark rings around their eyes and sharp features. They attack with sharp claws and try to absorb the life energy it desires. Those who are killed by a wight will also transform into one of them. The victim will retain their memories but will be consumed by the need to feast on the energy of others.

**Wight Sniper**

Wight Snipers are wights that had shooting experience in their lifetimes. However, since they attack from range they always have to come in close to drain the living energy from their victims.

**Wight Mage**

Wight Mages were once sorcerers in their lifetime. They are adept at casting dark magic.
Rage Baboon

**Rage Baboons** are large monkeys that reside in warm regions like forests and mountains. They are highly territorial and will eliminate any intruders which they will proceed to eat.

**King Baboon**

King Baboons are abnormally large Rage Baboons that reach three metres in height. They are highly aggressive and intelligent, capable of giving instructions to subordinate Rage Baboons.
Spriggan

**Spriggans** are abhorrent creatures with fangs and long claws. They can transform their bodies to grow to heights of three metres and are usually naked. They have cruel personalities and eat raw meat, and they are especially fond of consuming human flesh. Spriggans inhabit forests, hills and mountains, but on occasion they will enter human settlements and try to attack lone victims.
Werner

**Werner** is a God of the Arts, many bards and street performers are his believers. He is also considered to be the chronicler of history, and for that reason he is characterised as a god of fate. Werner is worshipped in Danan, and there are a small number of believers in the Beldia region in Crystania. Werner is rarely worshiped on Lodoss. There are no temples of Werner on the island and there are no famous Werner priests. Therefore Werner Priests are from the continent of Alecrast, and are often Grass-Runners.
Resfen

**Dream Butterfly God Beast, Resfen**

**Dominant Terrain:** Dreams, Fantasy world (World of Chaos)

**Controlled Area:** Unknown

**Family:** Night Butterfly

**Governs:** Dreams, Illusions

**Servants:** Butterfly Tribe

In the Mythical era, Phantom Ruler, Resfen, governed dreams and illusions, and as a God Beast she continues to do so. Resfen is a Sacred Beast, who is different from other beasts, she is of a substance that doesn’t exist in the world (Material World). Resfen is from the realm known as the World of Chaos. "Experiences in dreams and illusions transcend reality. They’re no different from those experienced in the material world. No matter how painful it may be in the real world, happiness is promised in my dreams so that people can live happily." Resfen preaches this mantra to her people. Therefore, the Butterfly Tribe who follow Resfen are not interested in real life, they are earnestly pursuing pleasure in dreams and illusions.
Lower Ancient Magic

**Lower Ancient Magic**, also referred to as Common Magic, is a form of magic that was deciphered by the great sages on the northern continent. Originally these spells were invented by the sorcerers of the Ancient Kingdom of Kastuul. However, they have since been transcribed, and can be activated by speaking in the common language spoke on Lodoss and Alecrast.

**[Level One Magic]**

**Enchant Weapon**

Enchant Weapon is a spell that applies a magical force to a weapon, increasing its power and accuracy.

**Counter Magic**

Counter Magic is a spell that increases resistance to magic. The effectiveness is determined by the target’s mental strength.

**Light**

Light is a spell that emits a bright ball of light, which can be attached to objects. It can also be used to temporarily blind a target if the ball is illuminated brightly enough. The spell can last for six hours before it fades.

**[Level Two Magic]**

**Unlock**

Unlock is a spell that opens both physical locks and magically sealed locks. It is usually utilised when opening doors or chests that are otherwise inaccessible.

**Body Protection**

Body Protection is a spell that places a protective layer of magic around its target that increases their defence from physical attacks.

**Lock**

Lock is a spell that is used to place a seal on an object to prevent it from being opened. A password must be assigned to the object when the spell is cast, and the spell is broken once it is spoken within proximity.

**[Level Three Magic]**

**Dispel Magic**

Dispel Magic is a spell that is used to remove the negative symptoms that have been applied to a target. It can also be used to prevent a status effect before it takes effect if the caster is fast enough.
Record of Lodoss War Next Generation: The Fated Demonic Ship

**Record of Lodoss War Next Generation Volume IV: The Fated Demonic Ship** is a novel written by Ryo Mizuno with illustrations from Haruhiko Mikimoto and was released in November 2004. The book is the fourth volume of the Record of Lodoss War: Next Generation series.

The strait between the mainland of Lodoss and Marmo island has been blocked. The incoming trade ships to Marmo are sunk one after the another. Does the empire have a new warship? Spark and his companions embark on the sea to investigate the situation before the food shortage puts the duchy in jeopardy again. However, he soon discovers that there is a powerful magical weapon from the ancient kingdom that fires devastating fireballs that can easily submerge any ships that approach it. What dangers await for Spark when he arrives on the opposite bank?
Ogre

**Ogres** are a violent race that are known for consuming the meat of their victims. Their body colour is reddish brown and they have hideous faces. Ogres commonly reach heights of over two and a half metres , and their upper body weighs more than several times that of humans, due to their large muscular physiques.

**Ogre Chieftain**

Ogre Chieftains are strong individuals among Ogres. Therefore they often have several Ogres as subordinates.
Orson

**Orson (494-515)** was a mercenary along with his companion Shiris. When he was little, he witnessed his sister being killed in front of him. It was then that "The Spirit of Anger" entered into him. Since then, Orson lost all his emotions. The only time his emotions kick in is when he sees a woman being hurt. When this happens “The Spirit of Anger” takes control, greatly increasing his strength and vitality. A warrior who is enslaved to their fury is called a Berserker. However, after being captured by the pirates of the Marmo Empire in Raiden and taken to Blue Dragon Island “The Spirit of Anger” was weakened by the roar of the Water Dragon Abram, Orson regained his emotions and realised his love for Shiris. But Orson became a Berserker once again at Fire Dragon Mountain, while King Kashue and Parn were busy in the crater. After slaying many enemies, he died of his wounds,but it was said he had a satisfying expression on his face.

**Orson**

Class: Warrior

Adventurer level: 7

Race: Human

HP: 65

MP: 45

Armour value: 10

Mobility: 15

Concentration: 46

Strength: 14

Durability: 12

Intelligence: 10

Agility: 13

Dexterity: 13

Luck: 12

Charm: 12

Combat Power: 75

Evasion: 24

Resistance: 68

Liberal arts: 36

Perceptual power: 54

Motor power: 57

Operation power: 58

Negotiation power: 56

Learning magic: None

Items: Great Sword+1, Longbow, Plate Mail+1, Silver Arrow x 10, Anti-Magic Amulet (Weak), Iron Wall Bracelet
Undead

**The Undead** otherwise known as Immortal Beasts are usually humans who are deceased but are still moving around. They are weak to sunlight, and when exposed to it, they take damage. While all living creatures tap into a positive force to survive, the undead are creatures who feed off a negative force. There are many ways in which undead can be created, some through grudges and some through delusions. Some are those who died with such evil and negative emotions that they were revived through their dark wills. Others are reanimated corpses brought back to life through the forbidden art of dark magic, a lost magic that was used in the ancient kingdom. And there are some that become undead through an infection-like illness that transforms them into a being that never ages and lives forever. But most undead are not alive, and have an intense jealousy for those who are. Chances are that when they make contact with these individuals, they will act with hostility. Undead include:

**Skeleton**

**Zombie**

**Ghoul**

**Revenant**

**Wight**

**Mummy**

**Vampire**

**Aureolin Mist**

**Ash**

**Ghost**

**Spectre**

**Phantom**

**Wraith**

**Death Weapon**

**Jack o’ Lantern**

**Dulluhan**
Flaus

**Flaus (456-474)** was the leader of the Pharis Warrior Priests of the Kingdom of Valis, honoured as "Saint of the Supreme God". She was both a devout priestess and an excellent warrior who cooperated with the “White Knight Fahn” to aid the madness of the nourished King Warren in the detached Delta Palace of the Minotaur. In the Demon War, the Supreme God introduced her to the "Red-haired Mercenary" Beld. Believing that he was the hero who would unite Lodoss, she travelled with him. After that, near the end of the Demon War, Flaus, along with "The Six Heroes", travelled to "The Deepest Labyrinth" to reach the Demon King's lair. It is said the Flaus lost her life in the final battle.

**Flaus**

**Class:** Warrior Priest (Pharis)

**Adventurer level:** 9

**Race:** Human

**HP:** 68

**MP:** 76

**Armour value:** 8

**Mobility:** 14

**Concentration:** 48

**Strength:** 12

**Durability:** 15

**Intelligence:** 13

**Agility:** 12

**Dexterity:** 15

**Luck:** 13

**Charm:** 16

**Combat Power:** 71

**Evasion:** 25

**Resistance:** 80

**Liberal arts:** 62

**Perceptual power:** 62

**Motor power:** 43

**Operation power:** 48

**Negotiation power:** 68

**Learning magic:**  "Holy Magic: All spells of rank 5 and below (Pharis)"

**Items:** Cosm Keeper, Cosm Guard, Chainmail+1, Sling, Silver Brit x 10, Anti-Magic Necklace, Magic Stone (10) x 2
Novel Translation Project

**The Novel Translation Project** is the name of the team responsible for bringing unofficial translations of the novels from the Record of Lodoss War (Novels) and Legend of Crystania series. Most of the information in the Forcelia Wiki is taken from the novels and the Record of Lodoss War TRPG Books.

"These translations were originally done via machine translation apps and edited by human translators. The translators have little knowledge of the original language and are using all resources possible to ensure a refined final product. This is a passion project, and we ask for your understanding of our limited methods. Thank you."

**Translation Team**

**Gilgamesh**: Translator

**Sevenstars**: Editor Record of Lodoss War Deedlit’s Tale

**WordPilgrim**: Editor Record of Lodoss War Deedlit’s Tale

**JediExile90**: Editor Record of Lodoss War Next Generation: Inheritors of the Flame

**Shiningforceforever**: Proofreader

**jac0907CM**: Proofreader
Maar

**Maar** is a Grass-Runner from the northern continent who hoped to gain fame on the northern continent to complete the epic quest of a sword-fighter. He followed his fate and crossed the ocean to Lodoss. Though he is a bard, he is also a bandit who takes advantage of his appearance and agility, making him a skilled thief. When he met the "The Free Knight" Parn, he foresaw the birth of a new hero and decided to join him on his journey where he helped steal the Soul Crystal Ball from the Marmo pirates. After the War of the Destroyer's Resurrection ended, Maar accompanied the Black Knight Ashram on his voyage to a new land for the residents of Marmo.

**Maar**

**Class:** Thief/Bard

**Adventurer Level:** 7

**Race:** Grass-Runner

**HP:** 53

**MP:** 46

**Armour Value:** 4

**Mobility:** 16

**Concentration:** 41

**Strength:** 7

**Durability:** 11

**Intelligence:** 11

**Agility:** 17

**Dexterity:** 17

**Luck:** 14

**Charm:** 12

**Combat Power:** 67

**Evasion:** 28

**Resistance:** 69

**Liberal arts:** 28

**Perceptual Power:** 77

**Motor Power:** 79

**Operation Power:** 86

**Negotiation Power:** 56

**Learning Magic:** Bard Song

**Items:** Short Sword+1, Defence Coat, Short Bow, Soft Leather+1, Silver Arrow x 10, Anti-demon Amulet (weak), Parry Ring, Silent Shoes, Twitter Ring

**Remarks:** In the War of the Destroyer's Resurrection he has grown to "Adventurer level: 8".
Scylla

**Scyllas** are creatures with the upper bodies of young and beautiful women, with their lower halves consisting of six long snake heads and twelve octopus-like tentacles. Although they can move around on the ground, they prefer to live near bodies of water. There they half submerge themselves to make it appear as they are defenceless maidens bathing. When a foolish victim approaches, Scyllas will attempt to seduce or ask them for help. This throws their prey off guard and allows them to drag them beneath the water's surface. There are some tell-tale signs such as the snake eyes that can be seen at her waist. However most victims will be so transfixed on Scylla's alluring eyes that they won’t notice anything unusual until it’s too late.
Record of Lodoss War Next Generation: The Horror of Darkwood

**Record of Lodoss War Next Generation Volume I: The Horror of Darkwood** is a novel written by Ryo Mizuno and was released in July 1998 with artwork from Yutaka Izubuchi (First Edition) and Haruhiko Mikimoto (Second Edition). The book is the first volume of the Record of Lodoss War: Next Generation series.

It has been a year since the abominable War of the Destroyer’s Resurrection and it finally felt like peace was coming to the Accursed Island of Lodoss. On Marmo Isle, which is located just south of Lodoss, there is an evil flame igniting...The young Heroic Knight Spark was crowned Duke of Marmo to dispel the darkness from the isle. However, there are many difficulties in front of him. Signs of internal conflict, the appearance of Demon Beasts, the rising shadow of the former Imperial Army. Spark, along with Saint Neese and others, must face this crisis. Will they survive? A new tale of love and adventure is born.
Python

**Pythons** are non-venomous large snakes that reach total lengths of ten metres. They kill their prey by constricting them until they suffocate, before eating them whole.

**Hypnos Python**

Hypnos Pythons are non-venomous ten metre snakes that are members of the constrictor family. They are solitary creatures that have mysterious patterns on their skin. They dance in front of their prey by swaying their heads and shaking the tips of their tails. This performance places their victims in a deep sleep due to the hypnotic rhythm. The serpents are then free to devour their targets.
Record of Lodoss War Volume V: The King's Holy War

**Record of Lodoss War Volume V: The King's Holy War** is a novel written by Ryo Mizuno with illustrations from Yutaka Izubuchi and was released in February 1991. The novel is the fifth volume of the Record of Lodoss War (Novels) series.

King Kashue is concerned about the prolonged internal turmoil in the Kingdom of Alania. He doubts that any of the candidates have the qualities or ideals of a good king. While he struggles with this issue, Parn heads to the south eastern part of Lodoss, the Moss region. A fierce civil war for lordship of Moss also plagues this land. There he discovers a danger that even threatens the powerful Dragon Knights of Highland. A ancient being of immense strength that is said to have the power of primordial chaos, the Fire Giant.
Record of Lodoss War Volume VII: The Holy Knight of Lodoss II

**Record of Lodoss War Volume VII: The Holy Knight of Lodoss II** is a novel written by Ryo Mizuno with illustrations from Yutaka Izubuchi and was released in March 1993. The novel is the seventh volume in the Record of Lodoss War (Novels) series.

Little Neese, the door used for the Resurrection of Kardis, the Goddess of Destruction, resisted her destiny and attempted to challenged the "Black Wizard", Wagnard. However, she fell right into his hands. Spark and his friends propose to rescue her. Meanwhile, the fires of the fierce war continues to smoulder into its final stage. The Allied Forces such as Flaim and Valis decide to bring the battle to the Dark Isle of Marmo. Among them are Parn and Deedlit who will finally meet the Grey Witch after their long journey. At the end of the adventure, the future of all of Lodoss will be decided!
Lamia

**Lamias** are creatures with upper bodies of beautiful women, and rainbow-coloured serpentine lower bodies that can stretch to seven to eight metres in length. They eat humans and need their blood or the blood of elves or they will be in a severely weakened state. Due to this requirement, Lamias can shape shift into the guise of a human to enter into human settlements. Once they have infiltrated a community, they will ensure that their true forms are undetected, using whatever means they can.
Simulacra

**Simulacra** are golems that were created usually by carving a face into a white flat stone slab and imbuing it with ancient magic. Only three holes are required, two eyes and a mouth hole. Once the conditions specified by the creator are met, the stone slab will manifest into a copy of the opponent in front of it, and proceed to attack. These creatures were originally used to guard against slaves and savages.
Venon

**"Dragon’s Scale" Venon** is a country located in the southeast of the Moss region and has had many skirmishes with the Kingdom of Valis. The royal capital, which has the same name as the duchy, is the second largest city in Moss, as well as Venon being the second largest duchy in the region. It is a town that was cultivated in the plains, which is rare in Lodoss. Other capital cities are usually built in mountainous areas, suitable for defence. Venon prioritised economics over military advances and became rich due to its agriculture. The city was built in rich plains ripe for good harvests, and is convenient for transportation Due to the financial power gained by this, Venon is able to quickly mobilise many soldiers. Immediately after the dragon pact was signed, Muskett was annexed and Venon obtained the status of a great nation of Moss. The dukes of Venon have strong territorial ambitions, and are often in conflicts with the neighbouring country Valis, even in the Demon War and the War of Heroes. Venon is also the main cause of the Moss Civil War.
Stone Kingdom

The Stone Kingdom was once a subterranean metropolis that was home to the Dwarves of Southern Lodoss. The huge underground network of caves, once used by the giants, has been steadily expanded over the thousands of years since the Dwarves first arrived in Lodoss. Innumerable branches of roads were completed under Lodoss, connecting to caves all around the island. Among them a long underpass that connected to the Iron Kingdom of Alania, with various hidden doors, and traps to repel intruders was constructed. When the Demon War commenced, and the hordes of demons were released, the Stone Kingdom was the first place on Lodoss to fall. The Dwarves were ambushed and although they fought bravely, they were all exterminated. The sole survivor was "Iron King" Fleve.
Legend of Lodoss

**Legend of Lodoss** is a series of six novels written by Ryo Mizuno and illustrated by Akihiro Yamada , which was released between 1994 and 1996. There was also a short book released named Prince of the Sun, Princess of the Moon which was included in the first half of the sixth novel Legend of Lodoss Volume VI: Eternal Returner.

**Legend of Lodoss Volume I: Prince of the Fallen Realm**

**Legend of Lodoss Volume II: The Sky Knight**

**Legend of Lodoss Volume III: The Glorious Champion**

**Legend of Lodoss Volume IV: The Legendary Hero**

**Legend of Lodoss Volume V: Saint of the Supreme God**

**Legend of Lodoss Volume Eternal Returner**

**Prince of the Sun, Princess of the Moon**
Unicorn

**Unicorns** are majestic white horses with a single long horn attached to their foreheads. They are said to be Mystic Beasts with a strong connection to the spirit of life. These creatures live deep in secluded forests and are vigilant enough to avoid any forest dwellers such as Elves. If a pure maiden approaches a unicorn it will try to not attack her. However, they are distrustful due to their kind being poached for their horns, which have impressive powers of healing.