recursal/Fanatic-Fandom huggingface dataset:
Double-barreled Shotgun

> *"Popular among civilian hunters, shotguns of all sorts were often adopted by military forces for close quarters engagements."*
>
>

> - Description of the double-barreled shotgun
>
>

The **Double-barreled Shotgun** (previously known as the "**IZh-43**") is a hammerless, double-barreled shotgun featured in Call to Battle 2.

## History

Nothing much is known about the double-barreled shotgun apart from the fact it can be found in the Red Army's arsenal in the creative inventory menu, hinting that it is of Soviet origin.

According to one of the developers, the double-barreled shotgun is "a generic shotgun not meant to represent any actual gun". What the double-barreled shotgun actually is are subjects of debate.

### In-game

The double-barreled shotgun is featured in Call to Battle 2. It is used by the Soviet Union and Finland, specifically in the Assault class of both factions. Being a double-barreled shotgun, it has very low ammo capacity, this is compensated by the fact that it is a shotgun.

Like all shotguns in the mod, the double-barreled shotgun uses 12 gauge shotgun shells.

## Statistics

### Pros

* Very high damage.
* Fast reload time.
* Reliable in close quarters combat.

### Cons

* Low ammo capacity.
* High recoil.
* Slows down movement speed by 4%.

## Tactics

* Due to it's low ammo capacity, it is recommended to not use the double-barreled shotgun to engage far away targets unlike other shotguns.
* Hipfiring can be useful at times, especially in close quarters where the double-barreled shotgun is at its finest.
* The double-barreled shotgun when paired with pistols such as the Lahti L-35 and the Korovin TK are useful when running out of ammo.
* Keep track of your ammo count, you don't want to fight an enemy player with one bullet loaded.

## Trivia

* the Double Barreled Shotgun used to be "IZH-43" however such a gun was not a WWII era weapon.
* it has been discussed between Modellers on whether or not to get rid of the generic shotgun entirely and model specific shotguns, it is possible to see the TOZ-B or Remington Model 1900 replace this shotgun in the future
Kingdom of Norway Guns Stats

All Guns Stats for Norway on The Server is below

## Rifleman

### level 1: Krag-Jorgensen M1894

* Length - 1,97 m
* Weight - 7,5 lb
* Rate of Fire - Bolt
* Ammo - 1/20

### level 5: Krag-Jorgensen M1897 Engineer

* Length - 1,97 m
* Weight - 7,5 lb
* Rate of Fire - Bolt
* Ammo - 1/20

### level 7: Krag-Jorgensen M1912/18

* Length - 1,97 m
* Weight - 7,5 lb
* Rate of Fire - Bolt
* Ammo - 1/20

### kit item: Kag-Jorgensen M1930

* Length - 1,97 m
* Weight - 7,5 lb
* Rate of Fire - Bolt
* Ammo - 1/20

### level 10: Automatgevar m/42

* Length - 2,0 m
* Weight - 9,0 lb
* Rate of Fire - Semi
* Ammo - 5/30

## Support

### level 1: Madsen M/22

* Length - 2,0 m
* Weight - 20,0 lb
* Rate of Fire - 360 RPM
* Ammo - 30/90

### level 5: Madsen M/22 (Navy)

* Length - 2,0 m
* Weight - 20,0 lb
* Rate of Fire - 360 RPM
* Ammo - 30/90

### kit item: Eriksen M/25

* Length - 2,0 m
* Weight - 20,0 lb
* Rate of Fire - 600 RPM
* Ammo - 30/90

## Sidearm

### level 1: Kongsberg Colt

* Length - 0,5 m
* Weight - 0,0 lb
* Rate of Fire - Semi
* Ammo - 7/35

### level 10: Colt M1911

* Length - 0,5 m
* Weight - 0,0 lb
* Rate of Fire - Semi
* Ammo - 7/35

### level 25: Nagant M1893

* Length - 0,5 m
* Weight - 0,0 lb
* Rate of Fire - Semi
* Ammo - 1/41
Kenpeitai Kit

The **Kenpeitai Kit** is a kit in Call to Battle 2, it is available in the Imperial Japanese faction and is based on the organization of the same name.

## Overview

As its name suggest, the Kenpeitai Kit is based on the organization of the same name. The Kenpeitai were infamously known for arresting or killing anyone that exhibited "non patriotic thoughts".

The Kenpeitai also treated Allied P.O.Ws with extreme brutality. Because of that, many members of the Kenpeitai were trialed for human rights abuse.

In-game, the Kenpeitai Kit includes the Nambu Type 2 B, an experimental submachine gun that is able to switch between 3 variable rates of fire, similar to that of the Browning Automatic Rifle. And the Kenpeitai Officer uniform.

## Exclusive Items

* Nambu Type 2 B : An experimental SMG that is able to switch through different rates of fire.
* Kenpeitai Officer Uniform : A uniform similar to that of the SS Officer uniform.

## Trivia

* The 兵 symbol on the armband means "soldier", in Japanese.

## References

1. https://en.wikipedia.org/wiki/Kenpeitai
Itter

**Itter** is a map featured in Call to Battle 2. It is set during the Battle of Castle Itter where American forces alongside defected German soldiers fight against remnants of the Waffen-SS in the remote Itter Castle.

In the final days of World War II, defected German soldiers led by Major. Josef "Sepp" Gangl encountered forces belonging to the 23rd Tank Battalion, 12th US Armored Division commanded by Captain. John C. "Jack" Lee in the town of Kufstein seeking for their help in defending French VIPs located at Castle Itter. Captain. Lee accepts his request and the combined force embarked to the castle. There they were attacked by elements of the 17th SS Panzergrenadier Division who's mission was to execute the French VIPs. After a lengthy siege, a relief force from the 142nd Infantry Regiment of the 36th Infantry Division arrived to assist the defenders.

## Trivia

* The battle depicted in the map is heavily fictionalized as the Volkssturm is present in place of the Austrian resistance and the absence of Germany on the Allied team.
* The Battle of Castle Itter has been the subject of a documentary made by August which features the original map created by dectec. It can be viewed here.
Outpost

**Outpost** is a map featured in Call to Battle 2. It is set during the German invasion of Belgium in 1940, at an unidentified Belgian outpost.

As part of Case Yellow, Germany was to attack weak Allied units in the Low Countries of Belgium, the Netherlands, and Luxembourg to trick the Allied forces into an encirclement maneuver. German units crossed into Belgium on 10th May, 1940; the first day of the invasion. The first Belgian fort to be attacked was Fort Eben-Emael located near the Belgian-Dutch border by German paratroopers. Other forts and outposts were either overwhelmed or abandoned by the Belgians. Through a combination of Blitzkrieg tactics and coordinated assaults, the Belgians surrendered after 18 days of fighting.
Khalkhin Gol

**Khalkhin Gol** is a map featured in Call to Battle 2. It is set during the Battles of Khalkhin Gol where Soviet and Japanese forces battle in and around a town located near the Khalkha River.

Before World War II, the Soviet Union and Empire of Japan engaged in a series of border conflicts due to conflicting interests in northeast Asia. The battle began when Mongolian cavalrymen were attacked by Manchukuoan forces after entering a disputed area across the Khalkha River. What soon followed were skirmishes between both forces which only intensified when the Soviets and Japanese became involved, escalating it into a full-scale battle. The Battles of Khalkhin Gol ended in a Soviet victory and made the Japanese reconsider their imperial interests, setting their sights to conquer all of the Pacific.

## Overview

A quiet riverside village near the Khalkha River has fallen victim to the Soviet-Japanese border conflicts. The Soviet-occupied village is the central fighting area of the map with only a small portion of it taking place around the village. Most of the terrain is hilly with some of the pathways leading into the village being located at a lower elevation. Destroyed Japanese and Soviet tanks litter the distant fields, symbolizing the struggle of capturing these lands and foreshadows what was to come in the upcoming world war.

The scars of war continue to remain in the village with artillery craters, military fortifications, and abandoned tanks being spread all around the map. Much of the fighting is urban with the first and last capture points being characterized by open fields and steep hilly trenches. Tree trunks located in-front of the last capture point provide natural cover from fire lodged by the opposing Soviet trenches. While submachine guns prove to be useful in such an urban setting, most of them were produced long after the battle with the Soviets and Japanese being supplemented by whatever automatic weapons existed during the pre-war years.

## Trivia

* The map is based on another map of the same name in Men of War: Assault Squad 2. Both maps share the same layout with some areas in the Call to Battle version being altered for use in the official server.
* The map has also been used in a two-part documentary surrounding the battle by August. However, the one used in the documentary is an older iteration of the map and does not contain characteristics such as the distant fields. The first part of the documentary can be viewed here.
OSS Kit

> *"Sneaking through occupied territory to wreak havoc on the enemy and take down key targets, OSS Agents were like the James Bond of WW2."*
>
>

> - Official description of the OSS Kit
>
>

The **OSS Kit** is a kit in Call to Battle 2, it is available in the United States faction and is loosely based on the Office of Strategic Services.

## Overview

The Office of Strategic Services was the predecessor of the Central Intelligence Agency, they were the wartime intelligence agency of the United States during World War II.

Their purpose was to conduct espionage activities behind enemy lines and had secondary purposes such as propaganda, subversion, and post-war planning.

In-game, the OSS Kit is loosely based on operatives of the organization. The kit includes the High-Standard HDM, a semi-automatic pistol that has an integral suppressor and was adopted by the OSS, during World War II, to help operatives conduct espionage activities.

## Exclusive Items

* High-Standard HDM : A semi-automatic pistol that has an integral suppressor.

## Trivia

* The OSS kit does not have an exclusive uniform, instead it reuses an American M1941 jacket along with black Volkssturm pants and German boots as its uniform.

## References

1. https://en.wikipedia.org/wiki/Office\_of\_Strategic\_Services
Kingdom of Norway

**Norway** is a Nordic country located in the Scandinavia Peninsula, northern Europe.

It is featured in Call to Battle 2 as the primary setting for the Norwegian campaign maps.

## In-game

Norway is one of only two factions that has only two classes in Call to Battle 2.

### Classes

* **Rifleman**
* **Support**

## Weapons

Below is a list of weapons used by Norway in-game

### Bolt-action Rifles

* Krag–Jørgensen M/1894
* Krag–Jørgensen M/1897 Engineer
* Krag–Jørgensen M/1904 Engineer
* Krag–Jørgensen M/1912-18
* Krag–Jørgensen M/1930 PW (kit gun)

### Light/Heavy Machine Guns

* Madsen M/1922
* Madsen M/1914 Naval
* Eriksen M/1925 (kit gun)
* Colt M/1929

## Battles

Below are a list of maps set in the modern territories of Norway.

* *Valdres*
* *Vinejesvign*
* *Hegra Fortress*
	+ *Hegra Fortress Classic*
* *Fjord*
* *Narvik*

## Gallery

Norwegian Rifleman Uniform SetNorwegian Support Uniform Set
## Trivia

* There were planned to be two more maps added but they were canceled due to being considered too boring
	+ the map Bjornfjell, which was hyped up for weeks prior to it's release, turned out to be a massive flop, for a short time it was CtB's only other Fallschirmjaeger map

## References

1. https://en.wikipedia.org/wiki/Norway
Assault/Technician Class

The Assault/Technican class is a merged class for 4 nations who lack auxillary weapons. it is equipped with Wire Cutters by default and most have the choice to use Satchel Charges which can blow through defenses and forward points

Technician class gets all carbines and other auxillary weapons

## Per Faction Info

* United Kingdom: Starting SMG is the M1928A1 Thompson
* Imperial Japan: Starting Carbine is the Arisaka Type-38 Carbine
* Finland: Starting SMG is the Suomi KP/31
* Kingdom of Romania: Starting SMG is the MP-28,II
Browning Automatic 5

The **Browning Automatic 5** (sometimes simplified as "**Auto-5**"), is an American recoil-operated, semi-automatic shotgun featured in Call to Battle 2.

First produced by FN Herstal, the Browning Auto-5 was the first successful semi-automatic shotgun designed by John Browning.

## History

The Browning Automatic 5 was designed in 1898 by John Browning and patented two years later. At that time, Browning approached companies such as Winchester and Remington Arms to produce the shotgun. However the former declined Browning's request, and the latter's president died of a heart attack before he was able to present his design. This forced Browning to look overseas and eventually was able to patent the design to FN Herstal, a firearms manufacturing company in Belgium.

Nicknamed the "Humpback" due to it's distinct high rear end design. The Auto-5 was usually fed from a four round tubular magazine, however Auto-5s with two and five round magazines were also produced. It accepted a variety of gauges predominately 12 and 20 gauge. Production of the Auto-5 by FN Herstal would continue until World War II where production would be headed by Remington Arms.

Used in both world wars by the United States military alongside the Winchester Model 1897, the Auto-5 was considered the "younger brother" of the Model 1897.

### In-game

The Browning Automatic 5 is featured in Call to Battle 2 on the American faction, obtainable in the Technician class. Being a shotgun, it is very effective at taking down enemies at close range in a single shot. However because of it's recoil-operated system, the Auto-5 generates unstable recoil when firing rapidly.

It is chambered for 12 gauge buckshot shells like all other shotguns in the mod.

## Statistics

### **Pros**

* Very high damage.
* Is semi-automatic.
* Non-obstructive iron sights.

### **Cons**

* High recoil.
* Small ammo capacity.
* Hefty reload time.
* Slows down movement speed by 5%.

## Tactics

* It is advised to not fire rapidly as this will cause your shots to become inaccurate, especially when hip firing.
* The Browning Auto-5 takes 4 seconds to reload a full magazine, keep this in mind when you are out of ammo.
* Because it is a shotgun it is very reliable at killing enemies in tight corridors.
	+ It is possible to kill an enemy from a far away distance, however this is considered unfeasible by most of the community due to damage falloff.
* The Auto-5 is effective when paired with low recoil sidearms such as the Hi-Standard HDM and Colt M1903 'Vest Pocket'.

## Trivia

* The Browning Automatic 5 has yet to receive a remodel.
* It along with the Walther-Toggle Lock M1918 are the only semi-automatic shotguns in the mod.

## References

1. https://en.wikipedia.org/wiki/Browning\_Auto-5
2. https://www.splitreed.com/all-stories/browning-a5-history
Blaine County Sheriff's Office

Department of Corrections

Department of Justice

The **Blaine County Sheriff's Office**, along with the **Los Santos Police Department** and the **San Andreas State Police**, make up the executive branch of Los Santos; together they ensure that the law is upheld and enforced.

## Chain of Command

**Jason Manning** is the Sheriff, and there is currently no UnderSheriff

From there, the rankings are Commander, Captain, Captain (Prison Warden), Lieutenant, Sergeant, Corporal, Senior Deputy, Deputy and Cadet.

Officer call-signs begin with 4 (as in, **4xx**). Cadet call-signs begin with 8 (as in, **8xx**).

## **Internal Affairs**

The Internal Affairs department is comprised of members of the Blaine County Sheriff's and **Los Santos Police Department** with their focus being investigating any civilian complaints made against members of SanAndreas Law Enforcement.
Kingdom of Belgium

The Kingdom of Belgium is one of the newest factions added to Call to Battle 2.

It has a decent variety of firearms within its arsenal.

## History

In 1940 the Germans invaded the Low Countries using Blitzkrieg Tactics and belgium held out for 1 month, A few interesting Stories to tell and a lot of Battles using the infamous Fallschirmjäger, the Belgians had assistance from the Dutch and French during the invasion.

## In-game

Belgium along with the Netherlands. and the French were added in the 5.7 update, the first update in the Fall Gelb update cycle.

### Classes

* **Rifleman:** The Rifleman class starts out with the Mauser M1889 as it's Level 1 unlock.
* **Technician:** The Technician class has the M1889 Carbine as it's only unlock.
* **Support:** The Support class has the FN Model D as a Level 1 unlock.

## Weapons

Below is a list of weapons used by Belgium in-game.

### Bolt-Action Rifles

* Belgian Mauser M189
* M1889 Carbine
* Luxembourgian FN M1900 (kit item)
* Mauser FN Model 1935

### Sidearms

* browning Hi-Power
* Bergmann Bayard M1910

### Light/Heavy Machine Guns

* FN Model D
* Chauchat FM 15/27 (kit item)

## Battles

* Outpost
* French Town

## Kits

* Belgian Officer
* Luxembourg Defender

## Trivia

* The Kingdom of Belgium would have been added at some point in Call to Battle 2's history.

* There was a map contest and the first place winner would have the country it's based in added, the countries to choose from were Poland, Norway and Belgium.
* The Kingdom of Belgium along with the Netherlands have the least amount of engagements, appearing in only two maps.
Volkssturm Militia Guns Stats

All Guns Stats for Volkssturm on The Server is below

## Rifleman

### level 1: Gewehr 98

* Length - 2,5 m
* Weight - 9,0 lb
* Rate of Fire - Bolt
* Ammo - 5/10

### level 2: Carcano M1891 (I)

* Length - 2,57 m
* Weight - 8,3 lb
* Rate of Fire - Bolt
* Ammo - 6/18

### level 3: Volksgewehr VG-1

* Length - 2,0 m
* Weight - 9,6 lb
* Rate of Fire - Bolt
* Ammo - 5/10

### level 4: Carcano M1891/24 (I)

* Length - 2,04 m
* Weight - 7,0 lb
* Rate of Fire - Bolt
* Ammo - 6/6

### level 5: Volksgewehr VG-1 (Spare Mags)

* Length - 2,0 m
* Weight - 9,6 lb
* Rate of Fire - Bolt
* Ammo - 10/10

### level 6: Gewehr 242(f)

* Length - 2,0 m
* Weight - 0,0 lb
* Rate of Fire - Bolt
* Ammo - 5/10

### level 7: Steyr VK98 VG-5

* Length - 2,0 m
* Weight - 6,6 lb
* Rate of Fire - Bolt
* Ammo - 1/12

### level 8: Karbiner 98AZ

* Length - 1,9 m
* Weight - 7,6 lb
* Rate of Fire - Bolt
* Ammo - 5/10

### kit item: Selbstlade-Gewehr 310(f)

* Length - 1,7 m
* Weight - 10,0 lb
* Rate of Fire - Semi
* Ammo - 5/5

## Assault

### level 1: Maschinenpistole 3008

* Length - 1,0 m
* Weight - 8,75 lb
* Rate of Fire - 360 RPM
* Ammo - 32/32

### kit item: Volkssturmgewehr VG 1-5

* Length - 1,0 m
* Weight - 8,2 lb
* Rate of Fire - 600 RPM
* Ammo - 30/30

## Technician

### level 1: Panzerfaust

* Length - 2,0 m
* Weight - 6,75 lb
* Rate of Fire - Semi
* Ammo -

### level 3: Einstossflammenwerfer 46

* Length - 2,0 m
* Weight - 12,0 lb
* Rate of Fire - 1200 RPM
* Ammo -

### level 5: Walther Toggle-Lock M1918

* Length - 2,3 m
* Weight - 8,0 lb
* Rate of Fire - Semi
* Ammo - 1/8

## Support

### level 1: MG 34

* Length - 2,0 m
* Weight - 25,0 lb
* Rate of Fire - 600 RPM
* Ammo - 50/100

### level 5: Maschinengewehr 34 Belt-fed

* Length - 2,0 m
* Weight - 25,0 lb
* Rate of Fire - 600 RPM
* Ammo - 100/0

## Sidearm

### level 1: Volkspistole

* Length - 0,5 m
* Weight - 0,0 lb
* Rate of Fire - Semi
* Ammo - 8/16
Paratrooper Class

the Paratrooper class is a special offensive class unique only to certain maps. they all come with a parachute to descend from static planes

the Marksman class uses many assortments of weaponry.

this Class gets a huge XP bonus from offense

## Per Faction Info

* United States: Starting Rifle is the M1A1 Carbine
* United Kingdom: Starting rifle is the Lee-Enfield No.4 Mk.I

## Fallschirmjaeger

Fallschirmjaeger is a subclass unique to germany alone, it doesn't have a proper loadout selection, only allowing you to choose from Pistols, you can only arm from Battlefield pickups or dedicated Fallschirmjaeger crates, the crates will fall with you when you drop, however on ground Fallschirmjager maps there is a static prop as well

## Appearing Maps

### United States

* Operation Market Garden
* Operation Varsity
* Normandy Frontlines
* Normandy Paradrop Event

### United Kingdom

* Operation Market Garden
* Arnhem

### Germany

* Crete
* Crete Assault
* Ypenburg Airport
* Normandy Frontlines
* Bjornfjell (Retired)

## Trivia

* on select maps using the Frontlines gamemode paratroopers are avilable as a class, and can drop on Forward points, as a fallschirmjaeger you drop with your own Crate which it is recommended you Follow
PPSh-41

The **PPSh-41** (Russian: **П**истоле́т-**п**улемёт **Ш**па́гина, literally translating to "Shpagin's machine pistol") is an open-bolt, blowback submachine gun featured in Call to Battle 2.

Created as a cheaper alternative to the PPD-40, it saw extensive use by Soviet troops during World War II and became a staple of the Red Army.

## Overview

The PPSh-41 was created as a cheap and simpler version of its predecessor, the PPD-40 which was derived from the Finnish Suomi KP/-31.

Usually fed from a 71-round drum magazine, the PPSh-41 is a weapon intended for close-quarters use.

The PPSh-41 became a staple of Soviet engineering, monuments erected in places such as the Eastern Bloc usually have a PPSh-41, it was seen as a symbol of pride.

### In-game

The PPSh-41 is featured in Call to Battle 2 as one of the SMGs used by the Soviet faction along with the PPD-40. It is lightweight therefore having little effect on the movement speed as it slows the player's speed down by 7%.

Due to its cartridge, the PPSh-41 has medium damage on enemy players. It's high fire rate creates almost uncontrollable recoil, however using its select-fire mechanism can essentially turn it into a low caliber carbine.

## Statistics

### Pros

* Medium damage.
* Non-obstructive iron sights.
* Has a select-fire mechanism.

### Cons

* Low reliability
* Very high recoil thanks to its fire rate.
* Can empty an entire magazine in seconds.
* Ineffective at suppressing in fully automatic fire.

## Tactics

* The PPSh-41 is effective at engaging in tight corridors, so aiming with it is futile.
* It is not recommended to engage enemies far away with the PPSh-41 even when changing it to semi-automatic fire.
	+ Instead, switch the PPSh-41 to semi-automatic mode. Making it more effective at suppressive fire.
* Conserve ammo! The PPSh-41 can empty a magazine in a few seconds thanks to its high firing rate.

## Trivia

* The PPSh-41 received a new model in version 5.2.
* Despite being an open-bolt submachine gun, it is depicted as having a closed bolt in-game. This may be an oversight.
* There is a developer-only version of the PPSh-41 that is full gold added a long time ago by an old developer, it has little to no recoil and high damage, for obvious reasons this isn't used in-game by the developers, although interestingly it has a different model to the PPSh-41 too.
	+ Both the current PPSh-41 and the developer variant were modelled by AngryLoyer.
Kingdom of the Netherlands Guns Stats

All Guns Stats for the Netherlands on The Server is below

## Rifleman

### level 1: Geweer M. 95

* Length - 2,5 m
* Weight - 9,0 lb
* Rate of Fire - Bolt
* Ammo - 5/30

## Technician

### level 1: M. 95 Karabijn No.5

* Length - 1,8 m
* Weight - 9,0 lb
* Rate of Fire - Bolt
* Ammo - 5/30

### level 3: M. 95 Karabijn No.3

* Length - 1,8 m
* Weight - 9,0 lb
* Rate of Fire - Bolt
* Ammo - 5/30

### level 5: M. 95 Karabijn No.4

* Length - 1,8 m
* Weight - 9,0 lb
* Rate of Fire - Bolt
* Ammo - 5/30

## Support

### level 1: Mitrailleur M. 20

* Length - 2,0 m
* Weight - 30,0 lb
* Rate of Fire - 600 RPM
* Ammo - 97/291

### level 3: Madsen M. 15

* Length - 2,0 m
* Weight - 20,0 lb
* Rate of Fire - 360 RPM
* Ammo - 30/90

### level 5: Madsen M. 26 KB

* Length - 1,75 m
* Weight - 17,5 lb
* Rate of Fire - 360 RPM
* Ammo - 30/90

## Sidearm

### level 1: Ruby Pistolet

* Length - 0,5 m
* Weight - 0,0 lb
* Rate of Fire - Semi
* Ammo - 9/45
AS-44 (Kit gun)

> *"The AS-44 is an early Soviet assault rifle designed in 1944. Equipped with a bipod, it is better suited as an LMG. It was produced in limited numbers."*
>
>

> - Description of the AS-44
>
>

The **Avtomat Sudayev-44** (shortened to "**AS-44**") is an early prototype Soviet assault rifle featured in Call to Battle 2, it was designed by Alexei Sudayev and manufactured by TOZ.

Although classified as an assault rifle, it is more akin to a light machine gun similar to the Browning Automatic Rifle.

## History

Developed in 1944 by Alexei Sudayev, who also designed the PPS-42 submachine gun. The AS-44 was produced in limited numbers, it saw success in frontline combat. However it never entered service in the Red Army as Sudayev passed away a year later, effectively halting all development of the weapon.

There were seven prototypes of the AS-44 designed by Sudayev, each with their own unique mechanisms and features.

* The first prototype featured a self-loading, selective fire mechanism capable of firing single-shots or in fully automatic.
* The second prototype had a revised gas chamber and the cocking handle was moved to the right of the receiver.
* The third prototype lacked a selective fire mechanism. The barrel also lacked a flash suppressor but had three ports on each side on the barrel to act as a muzzle brake.
* The fourth, fifth and sixth prototypes lacked the muzzle brake of the third prototype. The safety and fire selector were moved to the left hand side of the receiver above the trigger guard. They also had bipods and a bayonet lunge, but were heavier as a result.
* The seventh prototype is based on the fourth prototype and used a gas-operated, blowback action mechanism. It was also more lighter as the bipod was removed, however this affected its recoil, accuracy and durability.

All prototypes used the intermediate 7.62x39mm cartridge as it was common practice for Soviet weapons to be chambered in the 7.62 caliber, back then.

### In-game

The AS-44 featured in Call to Battle 2 uses either the fourth, fifth or sixth prototype model. It is available in the Soviet faction, obtainable to owners of the NKVD Kit and can be used in the Support class. Because of its weight, it'll negatively affect the player's movement speed by 6%. AS-44 is recommended to be used as a means of suppressing enemies thanks to its bipod.

Just like its real life counterpart, it uses the 7.62x39mm cartridge.

## Statistics

### Pros

* Has a bipod.
* Negligible damage.
* Great for suppressing.
* Non-obstructive iron sights.

### Cons

* High recoil.
* Ineffective at close ranged combat.
* Slows down movement speed by 6%.

## Tactics

* The AS-44 is effective at suppressing enemies. Use this to your advantage!
* Like all other guns that have a bipod, when used the AS-44's recoil drastically lessens for more sustained fire.
* Hip firing is not recommended as it'll distort your vision, making your shots inaccurate.

## Trivia

* Like the Fedorov Avtomat, the AS-44 is considered the precursor to the Soviet AK family of rifles, by amateurs

## References

* https://guns.fandom.com/wiki/Sudayev\_AS-44
* https://en.wikipedia.org/wiki/AS-44
Assault Class

The Assault Class is an Offensive class unique to 5 nations currently in CtB, this page seperates from the Assault/Technician Class which is present in other factions and some factions don't have the assault class at all

the Assault class is often equipped with Submachineguns and the sparse Assault Rifle

The assault class gains more XP from offense than Defense

## Per Faction Info

* United States: Starting SMG is the Thompson M1A1
* Third Reich: Starting SMG is the MP-38
* Soviet Union: Starting SMG is the PPD-34
* Kingdom of Italy: Starting Carbine is the Beretta M1918/30
* Volkssturm Militia: Starting SMG is the MP-3008

## Trivia

* Italy is the only faction to not start with an SMG but instead a semi-automatic pistol caliber carbine
* the Volkssturm Currently do not have any other SMG unlocks
* The Third Reich and Soviet Union used to start with the MP-40 and PPD-40 respectively, this was changed when their predecessors were added
Karabiner-98k

this is the ver 6.1 remodel, which is not out yet

The Karabiner-98 kurz (kar98k, K98k) is a German bolt action rifle derived from the M1898 pattern mauser action serving as the Standard infantry service rifle of all german armed units in WWII. It is featured in Call to Battle 2.

## History

### In-game

The vz. 24 is featured in Call to Battle 2 as the default unlock for the Rifleman and Specialist classes of the German Faction. It shares similar stats to other bolt action rifles.

It is chambered for the 7.92x57mm Mauser cartridge.

It can take several attachments such as a Suppressor, Grenade Launcher and Several scopes

## Statistics

### **Pros**

* High damage.
* Non-obstructive iron sights.
* Very reliable.

### **Cons**

* Cannot attach scopes.
* Small ammo capacity.
* Low fire rate.
* Slows down movement speed by 4%.

## Tactics

* Because it is a bolt-action rifle, keep track of your targets as the bolting animation can obstruct your view from them.
	+ However it can attach a bayonet, but this will increase the length of the rifle and make it difficult to hide in corners, when equipped.
M1911

> *"The Colt M1911 was the standard U.S. service sidearm during both world wars. Hard hitting and reliable, it does it's job well."*
>
>

> - Description of the M1911
>
>

The **M1911** is an American, semi-automatic pistol featured in Call to Battle 2.

## Overview

Designed by John Browning, the M1911 was adopted as the service pistol of the United States military on March 29th, 1911. It was a favorite among officers in the army. In World War I, a total of 68,533 M1911s were produced.

In 1924 a new variant of the M1911, called the M1911A1, was developed. The 1911A1 pistol had minor changes compared to the M1911, notably the front sights of the pistol.

Several countries began to develop their own copies of the M1911. Examples include the Norwegian *Kongsberg Colt* and the Polish *Pistolet wz. 35 Vis*. Some of these copies used the M1911's .45 ACP cartridge while others used different cartridges.

In World War II, officers still used the 1911 pistol and are highly prized by collectors today, even if they are in poor condition.

### In-game

The M1911 is the default sidearm of the United States Army. An effective sidearm, the M1911 is reliable in close combat. Its downsides include almost uncontrollable recoil, medium damage, and its 7 round magazine. The M1911 is on par with the Walther P38 in-terms of damage, recoil and reliability.

The M1911 is effective at killing opponents from 10-15 blocks away, being more effective than shotguns and CQB SMGs. Ranges farther than that suit revolvers and short SMGs. Thus making the M1911 a killing machine in close quarters.

## Statistics

### Pros

* Reliable in close combat.
* Moderate damage.
* High RPM.

### Cons

* High recoil.
* Small ammo capacity.
* Slows down movement speed by 2%.

## Tactics

* As stated above, the M1911 should be used as a last resort.

* The M1911 is a great sidearm to finish an opponent with if they have low health.
* Fire single-shots! The M1911 has high recoil.

* Hip firing with the M1911 is not recommended due to its recoil! Instead, aim with its sights.
	+ Hip firing is only necessary in enclosed and linear spaces.

## Trivia

* It is one of the first weapons added to Call to Battle 2 along with its predecessor mod.
* The M1911 received a new model after version 4.5 Giving it a drastically new appearance, It was one of the first models to ever recieve a 'remodel' and modelled by the Original Developer, Beardielover, himself.
	+ The M1911, along with the Mosin-Nagant rifles, are the only models Angryloyer and Connor are forbade from remodelling, no matter how outdated they become
Okinawa

**Okinawa** is a map featured in Call to Battle 2. The map is set during the capture of Ie Shima Island, part of the larger Battle of Okinawa fought between US and Japanese forces.

With the war coming closer to the Japanese homeland, American forces began drawing up plans to capture the island of Okinawa to use as an airbase for bombers. During the battle, soldiers from the 77th Infantry Division were tasked with taking the airfields on the island of Ie Shima located to the northwest coast of Okinawa. The 77th Infantry Division landed on the island on April 16th, 1945 but by the time they had captured the airfields, the runways had been destroyed by the Japanese defenders and rendered unusable.
Brandt Mle 1927/31

### Used By

France and Romania for the default brandtMany other nations with license built versions

The Brandt Modele 1927/31 is an 81mm Mortar that is featured in Call to battle 2, it was and in some ways still is the most influential mortar design that saw adoption by over 20 countries in the 20th century

In CtB the brandt as it stands can be found on most maps in all places the old unusable prop used to be, except in places where they would not be useful, where a new destroyed prop is left in it's stead

For the longest time the Mortar in CtB was just a Prop, however over the years people had always asked "how do I use the mortars" however now you can and you operate them similarly to emplaced machine guns

as of now Mortars in CtB are sort of primitive in a sense, you can't accurate adjust their range, and 9 times out of 10 you will overshoot or undershoot your target, or even just plain blow yourself up, but as updates pass this is bound to change to a more flushed out system
U.S Trench Sweeper Kit

> *"With one of the first Thompson models, the Thompson Annihilator that came out during the end of WW1, this hero can easily sweep trenches, bunkers, and excel in any other close quarters combat."*
>
>

> - Official description of the U.S Trench Sweeper Kit
>
>

The **U.S Trench Sweeper Kit** is a kit in Call to Battle 2, it is available in the United States faction and depicts an American trench sweeper.

## Overview

The U.S entered World War I, in 1917, due to increased German aggression. They were able to help the allies defeat the Central Powers, especially the German Empire.

During the war, both sides employed trench raiding parties. These were selected men who would either sneak into the enemy trench in the darkness of night or in broad daylight. Nevertheless, both outcomes will cause confusion within enemy lines.

### In-game

the U.S Trench Sweeper Kit depicts a trench raider during the war. The kit includes the M1919 'Annihilator' Thompson, an early prototype of the Thompson SMG. And the American Trench Raider uniform.

## Exclusive Items

* M1919 'Annihilator' Thompson: An early prototype of the Thompson SMG.
* American Brodie Helmet/Kelly Helmet.

## Trivia

* The M1919 Thompson, in reality, never saw combat as the war ended two days before they could be shipped to Europe.
* Interestingly, the uniform uses an M1941 jacket, however American uniforms at the time sport a brownish color, similar to British ones.
NKVD Kit

>
>
>
>

> "*The NKVD were the Soviet Secret Police and Intelligence Agency. Like the SS, they were ruthless officers who carried out the dirty work of the state.*"
>
>

> - Official description of the NKVD Kit
>
>

The **NKVD Kit** is a kit in Call to Battle 2, it is available in the Soviet Union faction and is based on the NKVD.

## Overview

The People's Commissariat for Internal Affairs, or simply called the NKVD, was the interior ministry of the Soviet Union, and the predecessor of the KGB. They were responsible for carrying out the "Great Purge" and its role in political repression.

The NKVD was both a secret police and intelligence agency, responding to orders from the Communist Party of the Soviet Union, and arresting or executing anyone the party deemed as enemies. Some divisions of the NKVD participate in front line combat.

In-game, the NKVD Kit depicts the combat element of the organization. The kit includes the AS-44, an early AK-style assault rifle. And the NKVD Operative uniform.

## Exclusive Items

* AS-44 : An early AK-style Soviet assault rifle.
* NKVD Peaked Cap : A peaked cap worn by members of the NKVD.

## Trivia

* The thumbnail of the NKVD Kit, on the official website, depicts an NKVD officer who is about to shoot two soldiers lined up against a wall, possibly for desertion.
Reichstag

**Reichstag** is a map featured in Call to Battle 2. It it set during the capture of the Reichstag parliamentary building by Soviet forces during the Battle of Berlin on May 2nd, 1945.

Despite its lack of tactical significance, the Soviets saw the Reichstag as the heart of Nazi Germany and were keen on capturing it. There were attempts at raising the Soviet flag over the Reichstag prior to May 2nd but these attempts were repulsed by the building's defenders. It was until May 2nd when the Red Army captured the entire building that the Soviet flag was raised proper on top of the Reichstag. However, fighting continued for a little while in the building as there were still defenders hiding in the basement who launched counter-attacks.
SS Agent Kit

The **SS Agent Kit** is a kit in Call to Battle 2. It is accessible in the German faction and is based on the Schutzstaffel; the paramilitary organization of the Nazi Party.

## Overview

The Schutzstaffel was the paramilitary organization of the Nazi Party and acted as both a security, intelligence, and police organization as a whole. It was a successor to the Sturmabteilung (SA) when the organization was largely downsized following the purging of its leadership.

Organizations such as the infamous SS-Totenkopfverbände, Sicherheitspolizei and Ordnungspolizei were subordinate to the SS. In modern-day, the SS is considered to be a criminal organization.

In-game, the SS Agent Kit includes the Maschinenpistole 34, an Austrian submachine gun that saw service with police units of the SS and the SS Agent Uniform.

## Items Included

* Maschinenpistole 34: An early Austrian submachine gun that saw limited military service but was more commonly issued to police units including the SS.
* SS Agent Uniform: The standard-issue uniform of SS members.

## Trivia

* When booting up Call to Battle 2 for the first time, the player is given a prompt asking if they live in Germany or Austria. Choosing yes will result in the swastika on the uniform becoming absent.
* The SS Uniform from the time it was added up until update 6.0 had never recieved a major model change, this was changed in 6.0 when it was overhauled along with the other German Uniforms

## References

1. https://en.wikipedia.org/wiki/Schutzstaffel
Game Modes

In Call to Battle 2 there is a few of different game modes.

### Assault

* The attacking team can win by capturing all the points but they lose if the timer runs out and by losing all their lives.
* The Defending team can win by defending until the timer runs out or by killing the other team until they run out of lives, they can also recapture points they have lost.

### Engagement

* Both Teams start with even amount of capture points
* The Team with most points by the end of the timer wins, A Team can also win by capturing all the points

### Final Stand

* The attacking team can win by capturing all the points but they lose if the timer runs out and by losing all their lives.
* The Defending team can win by defending until the timer runs out or by killing the other team until they run out of lives.
* The Defending team can't recapture points they have lost, when they lost a point, they have lost it forever

### Warzone

* Both Teams start with no capture points
* there is a bunch uncaptured points around the map that both teams need to capture and hold to gain victory points
* more capture points you have, the faster you victory points
* gain enough victory points to win

### King of the Hill

* hold on to the capture point to earn points
* gain more points then the other team before the time wants out or gain enough points to win
* at that start of the game both teams start with 0 points

### Frontline

* you can place down a radio by pressing
* at that start of the game both teams start with 0 points
* you gain points by controlling large sections of the map
(Staff Member) Connor

**Connor** (aka. **ConnorDuhFinest(MC)**, )

Connor is CtB's Community Manager, Head Moderator and Modeller #2 for Call to battle. first joining the community in 2019 at the age of 13, he's since grown alongside the community.

As a modeller Connor is a strict perfectionist, and has been known to give up on models outright, he also almost always starts models from scratch unless certain limitations forbid it. Connor is responsible for everything greek in CtB, and has also completely re-done the uniforms of Norway, Romania, Poland and The Netherlands at varying points in CtB's history.

As a Community member, he was originally banned in late 2019 for being a far too obnoxious and immature community member, whilst unbanned he remained in contact with lead-modeller and head-admin Angryloyer, which eventually lead Connor to being unbanned a few months later, it also lead him to enter the modelling team.
Support Class

The Support class is another Default Class for all factions, every faction is Guaranteed to have a Rifleman class and a Support class.

Support Class uses machineguns to suppress incoming enemies or enemy positions.

The Support class gains more XP from defense and less from Offense, it is best to play in a defensive role when using higher capacity machineguns as it not only benefits you and your team but looks better on your playstyle

## Per Faction Info

* United States: Starting MMG is the BAR M1918A2
* Third Reich: Starting MMG is the MG-34 Drum Fed
* Soviet Union: Starting LMG is the DP-27
* United Kingdom: Starting LMG is the Bren Mk.II
* Imperial Japan: Starting LMG is the Type-96
* Finland: Starting LMG is the Lahti-Saloranta M/26
* 3rd French Republic: Starting LMG is the Chatelleraut M24/29
* 2nd Republic of Poland: Starting LMG is the Rkm Wz. 28 Browning
* The Netherlands: Starting LMG is the Lewis M.20
* Belgium: Starting LMG is the FN Model D
* Hellenic Republic: Starting LMG is the Hotchkiss Y:1922/24/26
* Kingdom of Italy: Starting LMG is the Breda Modello 1930
* Volkssturm Militia: Starting MMG is the MG-34 Drum Fed
* Kingdom of Romania: Starting LMG is the ZB Vz. 26
* Kingdom of Norway: Starting LMG is the Madsen M1922

## Trivia

* the German Factions are the only factions whose Support class begins with a Medium Machinegun
	+ though since the beginner level takes the Drums, it could be argued it's still an LMG
Halbe

**Halbe** is a map featured in Call to Battle 2. The map takes place during the Battle of Halbe fought on the outskirts of Berlin in the final weeks of World War II.

The German Ninth Army was tasked with assisting the Twelfth Army in Berlin but had been encircled in a pocket outside of the city at Spree Forest by the 1st Belorussian and 1st Ukrainian Fronts. Under the command of Theodor Busse, the Ninth Army attempted a breakout from the encirclement to surrender to the Western Allies. However, they sustained heavy casualties after fighting against Soviet forces. The Soviets destroyed what was left of the Ninth Army, after the battle with about 30,000 surviving troops managing to reach the lines of the Twelfth Army.
Suomussalmi

**Suomussalmi** is a map in Call to Battle 2. The map is set during the Winter War and the Battle of Suomussalmi, that ended in a Finnish victory.

## Overview

The map is set during the Battle of Suomussalmi in Finland. It combines snowy terrain with hilly surfaces. Vegetation is limited to being near trees as most of it is covered in snow. A few buildings are present and some debris can be used as cover. Urban combat is also present and mostly occurs in the second objective of the map.

## Factions

**Allied Forces**
* **Assault**
* **Technician**
* **Support**

**Axis Forces**
* **Assault/Technician**

## Objectives

Suomussalmi has 4 objectives, in conquest.

### First Line

The first and arguably the easiest objective to capture. Soviet forces move in from tanks located to the front of First Line. They can use the trees as cover from Finnish machine guns. Finnish troops meanwhile can use the snowy hills as a power position, especially if they are wearing snow camouflaging. First Line contains a trench that must be captured in order to proceed to the second objective, making close quarters combat very common. Soviet forces must hold the line against Finnish forces who can charge from behind the hills.

### Barn

The second objective of Suomussalmi, Barn may be difficult to capture as Soviet forces need to move in from the open and there is little cover to protect them. This can be nullified by snipers or machine guns positioned on the hills after capturing First Line. A downed Yakolev Yak-9 located near Barn can be used as cover.

### Intersection

Intersection is the third objective, after Barn. Situated in a town, this makes urban combat commonplace. Finnish forces have the upper hand against Soviet forces as they have SMGs within their arsenal.

### Church

Church is the fourth and final objective of the map. Soviet forces are required to capture a church located across the river. They may swim to the church but risk getting shot at. Making the only feasible way through is via the bridge.

## Trivia

* Suomussalmi is one of the only maps set in the Winter War, the other being Taipale.
Quartz

**Quartz** is a map featured in Call to Battle 2 and one of the four maps to win in the Blitzkrieg III - Fall Gelb Map Contest. It is set in an unidentified Dutch palace during the German invasion of the Netherlands as part of Case Yellow. The map is unique as it entirely takes place indoors.

After the bombing of Rotterdam, the Netherlands was forced to surrender to prevent other Dutch cities from being bombarded. However, a battalion of French, Belgian, and Dutch soldiers retreat into a Dutch palace that had been devastated by the bombing campaign and make their final stand there.
M1 Garand

The **M1 Garand** is an American semi-automatic service rifle featured in Call to Battle 2.

Made standard-issue to U.S soldiers in 1936, the M1 Garand was a common weapon used by soldiers during World War II.

## History

Named after its designer John Garand, the M1 Garand was developed to replace the aging bolt-action M1903 Springfield. Both rifles fired the same cartridge that is the .30-06 Springfield.

Called by General George S. Patton as "the greatest battle implement ever devised", the M1 Garand continued to see service even after World War II. About 5.4 million units were made.

The rifle was also well known for its distinctive "ping" sound where the rifle ejects the loaded clip once all 8 rounds have been fired. This developed into a rumor that German and Japanese infantry were on alert for said ping noise in-order to catch U.S troops off guard.

### In-game

The M1 Garand is featured in Call to Battle 2 as the default weapon of the Rifleman class. It is reliable in medium to long range engagements, the latter is best suited with a scope equipped.

Like all other gas-operated rifles, the M1 Garand is prone to jamming requiring the user to cycle a round manually. It is not cumbersome and barely slows down the user's movement speed.

## Statistics

### Pros

* Reliable in medium to long range engagements.
* Moderate damage.
* High RPM.
* Very mobile.
* Has applicable attachments.

### Cons

* Semi-obstructive iron sights.
* Prone to jamming.
* Small ammo capacity.
* Slows down movement speed by 4%.

## Tactics

* Precision is key as the M1 Garand is useful in long ranged engagements.
* Users will be notified if they are out of ammo by the ping sound emitted.
* If the rifle begins to catch dirt, find the nearest water source! The M1 Garand is likely to jam the more dirt it catches.
* It is able to equip a side mounted scope, this is useful for marksmen who are under fire by nearby enemies.

## Trivia

* Although slightly muffled by the firing sound, the M1 Garand's ping noise is audible after emptying a clip.
* It's ping sound is shared with weapons such as the Modello Carcano M1891.
* The M1 Garand is able to be reloaded even with a partially loaded clip.
	+ This is possible in real life however it is uncommon.
* The M1 Garand received a remodel in version 5.2. It was given a slimmer body, less obstructive aperture sight, and more polygons.
* Possibly to save time or a developer oversight, the bolt's interior isn't hollow.

## References

1. https://en.wikipedia.org/wiki/M1\_Garand