recursal/Fanatic-Fandom huggingface dataset:
Joint Declaration

**Counterattack of Freedom** is the fifth mission on the United Nations side of the Modern War in World Conqueror 4. It is preceded by Counterattack of Freedom and is followed by Battle of Permafrost.

## Overview:

### Briefing:

"The United Nations has defined the unknown forces as terrorists. They are always a threat to our homes and loved ones, so we have to wipe them out around the world. With the constant victories, we will gain more and more support. It is only a matter of time before they are fully destroyed." - Eisenhower

### Objective:

Normal mode: Hold/recapture Darwin and one unnamed Australian city + capture Jakarta and Singapore + defeat Coulson and Osborn in 34 rounds.

### Generals:

#### Normal Mode:

Player Generals:

* Up to 6 Generals

United Nations Generals:

* Alexander
* Blamey
* Montgomery
* Mountbatten

New World Order Generals:

* Benteke
* Coulson
* Gaiman
* Kotick
* Morita
* Osborn
* Wagner
* Yudintsev

### Dialogue:

Start of Mission:

* Mountbatten: I never expected Southeast Asia and Australia to be attacked by terrorists. But our arrival is a turning point of the battle.
* Coulson: No one dares to challenge me in the ocean. You are the first and the last to live.
* Montgomery: We've taken over the central islands. My armored forces will immediately set off to support the friendly forces in Australia.
* Alexander: Commander, please make sure that the island is under our control.

Southern Terrorist Garrison Defeated:

* Alexander: The enemy's reinforcements are flooding to us from all directions.

British City Captured

* Mountbatten: The garrison of the island can no longer hold up. My fleets are heading back and we must recapture this strategic point.

 Walkthrough:
Axis Powers

The Coat of Arms of the Axis Powers, from left to right: Vichy France, Croatia, Finland, Romania, Italy, Germany, Japan, Hungary, Bulgaria, Slovakia and Spain.

### Leaders:

 German Reich Kingdom of Italy Empire of Japan

### Members:

 Bulgaria Finland Hungary Romania Thailand

### Associates:

 Spain

The **Axis Powers**, were the countries that together fought in the Second World War (1939-1945) against the Allied Powers. The Axis Powers agreed on their opposition against the Allies but, due to distance, were not able to completely coordinate their activity.

After their defeat, most of the Axis powers were forced to cede land, pay war reparations and were temporarily occupied.

## **Historical Allies:**

Historically the Axis Powers had other members, supporters, or co-belligerents that weren't included in the game, such as:

* Croatia
* Iraq
* Manchuria
* and other puppet states or supporters of the German Reich, the Kingdom of Italy and Imperial Japan.

Do note that Spain was historically neutral but sent the Blue Division in support of the Axis Powers.
Far East Campaign

**Far East Campaign** is the seventh mission on the Axis Powers side of the Pacific Theatre in World Conqueror 4. It is preceded by Battle of Imphal and is followed by North America Campaign.

## Overview:

### Briefing:

"The war between Germany and the Soviet Union has entered the final stage. To defeat the Soviet Union as soon as possible, Germany hopes we can attack the Soviets in the Far East so as to effectively pin down their main forces in Siberia. Watch out! We are no match for the strong armored forces of the Soviet Union." - Kuribayashi

### Objective:

Normal mode: Capture Chita, Ulan Bator and one unnamed city + defeat Rokossovsky and Zhukov in 34 rounds.

Hard mode: Capture Chita, Ulan Bator and one unnamed city + defeat Rokossovsky and Zhukov in 34 rounds.

### Generals:

#### Normal mode:

Player Generals:

* Up to 4 Generals

Axis Powers Generals:

* Itagaki
* Koiso
* Kuribayashi
* Yamashita

Allied Powers Generals:

* Bagramyan
* Govorov
* Konev
* Rokossovsky
* Zhukov

#### Hard mode:

Player Generals:

* Up to 6 Generals

Axis Powers Generals:

* Itagaki
* Koiso
* Kuribayashi
* Yamashita

Allied Powers Generals:

* Bagramyan
* Govorov
* Konev
* Rokossovsky
* Vatutin
* Zhukov

### Dialogue:

Start of Mission:

* Yamashita: The Soviet main force has been completely bogged down by the Germans. Our operation in Siberia will affect the whole world.
* Kuribayashi: Commander, please take advantage of our military maneuver to avoid the main armored force of the Soviet Union and seize the cities with weak defense at first. (Normal Mode only)
* Yamashita: In order to cooperate with you, my troops will attack the Soviets in several directions.

Ulan Bator Captured:

* Rokossovsky: We have no spare energy to deal with the Japanese. We must find the Japanese main force as soon as possible.
* Yamashita: The enemy's armored force is moving towards my position. I need backups!

## Walkthrough:

### Normal mode:

Yamashita will hold your left front. Send a small detachment (such as your howitzer due to its low mobility) to support Itagaki but focus your main force on the right side to take Chita and then sweep left from there. If you just keep building medium and then later heavy tanks you should be fine. After you take Chita you should have some expendable income allowing you to use aerial bombing and paratroopers to speed it up.

### Hardmode:

(assume they have beaten the Europe theatre and are fully upgraded for either 1939 or 43 depending on which is the minimum for a 3 star).

### Point needed to be occupied to unlock abilities:

(the way to unlock abilities for generals)
Crerar

## Skills

Infantry Leader (Lv 1)

Crowd Tactics (Lv 2)

Entrenchment (Lv 1)

**Crerar** is a Canadian General that can be bought for 375 Medals.

## **History**

General **Henry Duncan Graham "Harry" Crerar** CH, CB, DSO, CD, PC was a senior officer of the Canadian Army, and became the country's "leading field commander" in the Second World War, where he commanded the First Canadian Army.
Great Powers

**Great Powers** (★★★) are countries who, in some point or another, exhibit tremendous economic, political and military strength. Great Powers usually posses high level starting technology, huge swats of territory and good Generals. The most frequent and notable examples are the **Soviet Union** and the **United States**. Other Great Powers are:

* China (PRC)
* France
* Nazi Germany
* Kingdom of Italy
* Imperial Japan
* United Kingdom.

### **The Great Powers throughout the Conquests:**

1939 Major Powers1943 Major Powers1950 Major Powers1980 Major Powers
Stilwell

## Skills

Camouflage (Lvl 3)

**Stilwell** is an unrecruitable American General.

## **History**

**Joseph Warren Stilwell** was a United States Army General who served in the China-Burma-India Theater during World War II. His caustic personality was reflected in the nickname "Vinegar Joe".

Although distrustful of his Allies, Stilwell showed himself to be a capable and daring tactician in the field but a lack of resources meant he was continually forced to improvise. He famously differed as to strategy, ground troops versus air power, with his subordinate, Claire Chennault, who had the ear of Generalissimo Chiang Kai-shek. General George Marshall, the Army Chief of Staff, acknowledged he had given Stilwell "one of the most difficult" assignments of any theater commander.

## Information

* Stilwell's given stats are from the 1939 Conquest; they may be different in any other appearances.
Battle of Kursk (Biography)

## Battle of Kursk

**Battle of Kursk** is the fourth stage in Guderian's Biography. It is preceded by Siege of Leningrad and is followed by Siege of Budapest.

## Overview

### Briefing

This was the largest tank battle of World War II and a major turning point on the Eastern Front. As Guderian commanding the 2nd Armored Army Group in the offensive, where a heavily guarded Soviet line awaits.

### Objective:

Primary Objective:

* Capture Voronezh and 4 other cities in 24 rounds.

Secondary Objective:

* Defeat Konev, Vatutin and Zhukov.
* Finish the stage in 16 rounds.

### Generals:

#### Normal mode:

Player Generals:

* Guderian
* Up to 8 other Generals

Axis Powers Generals:

* Hermann Hoth
* Kluge
* Manstein
* Model

Allied Powers Generals:

* Konev
* Rokossovsky
* Vatutin
* Zhukov

### Dialogue:

Start of Stage:

* Guderian: Your Excellency, Commander, please launch the attack from the south. Ally forces from the north will assist us in encircling Kursk.

### Events:

Northeastern City Captured:

* The Morale of all Player-controlled units rises by 1 point.

Northern Objective Captured:

* The Morale of all enemy units falls by 1 point.

## Trivia

* This level is inspired by the Battle of Kursk.
Clark

## Skills

Infantry Leader (Lv 3)

Amphibious Warfare (Lv 2)

Raider (Lv 2)

1 Free Slot

**Clark** is an American General that can be bought for 1965 Medals. He is a naval-infantry hybrid general, and he does not excel at either of these things stock. His expensive price tag is due to his unique skill, Amphibious Warfare. This skill cannot be purchased in the empty slots, and because of this he is one of the only generals to have this ability. This skill is not inherently useful, as its bonus to speed only applies to transporting units, not naval units. Since he has a mediocre movement skill, he can only get a maximum of +6 movement with level 2 Amphibious. It may be much more efficient to purchase an infantry general with a high movement skill, such as peng DH or mcArthur.
Battle of Kiev (Exercise)

## Battle of Kiev

**Battle of Kiev** is the tenth Exercise in Domination. It is preceded by Exercise in Mumbai and is followed by Exercise in Cairo.

## Overview:

### Objective:

Capture Kiev and 2 unnamed cities in 20 rounds.

### Generals:

Player Generals:

* Up to 4 Generals

Enemy Generals:

* Chuikov
* Konev
* Timoshenko

### Events:

Northeastern City Captured:

* The player gains 300 Industry.

Southeastern City Captured:

* The player gains 1000 Gold.

 Walkthrough:
Event

Event is a game mode in World Conqueror 4. Event mode consists of Login Rewards and the various Events, which are available for limited periods of time.

## Login Rewards

Players can claim a reward when they login daily for 14 days worth of rewards.

## Events

Players can access events that are available at various times. There are two types of events: Defense Events and Military Operations. Each type of event has two difficulties; Normal and Hard. Completing the event will unlock Hard Mode. On Hard Mode, enemy units will receive 2 random buffs.

### Defense Events

In Defense Events, the objective is to defend key areas for as long as possible. Players can claim rewards when they are defeated or they manage to clear the stage by surviving the maximum amount of rounds.

### Military Operations

In Military Operations, the objective is to complete as many stages as possible. Players can claim rewards after completing a certain amount of stages. Successfully clearing all stages in the event will unlock Hard Mode.
Boris

## Skills

Plain Fighting (Lvl 2)

**Boris** is an unrecruitable Bulgarian General.

## Appearances

### Conquest

* 1939 Conquest: Mechanised Infantry (Rank 1, 2 stack) - Sofia (Source of stats)
* 1943 Conquest: Howitzer (Rank 2, 1 stack) - Sofia

## History

**Boris III** (Bulgarian: Борѝс III; 30 January [O.S. 18 January] 1894 – 28 August 1943), originally **Boris Klemens Robert Maria Pius Ludwig Stanislaus Xaver** (**Boris Clement Robert Mary Pius Louis Stanislaus Xavier**), was the Tsar of the Kingdom of Bulgaria from 1918 until his death in 1943.
Anti-air Missile

## Perks

### Perk 1

Anti-air Missile - The most advanced air defense device that can provide effective defense against all air strikes

### Perk 2

Radar - Greatly increase the defense range of air defense weapons (Unlocked at Lvl.4)

## Uses

The Anti-air Missile is the best of the AA defences, being able to hit any of aircraft and most importantly, other missiles. The AA missile will slaughter paratroopers and fighters and will do a decent amount of damage to bombers, strategic bombers, and missiles. It is the most expensive of them, and it costs a good chunk of money, however it is worth it.

You can deploy this unit on any tile you own. Be cautious where you wanna build it - if the enemy will occupy that zone (or you build it on your zone that contains your own enemy for some reason), they will have very good anti-air capacity provided by you.
Japan

The Circle of the Sun

Japan is a ★★ power and a member of NATO and the United Nations.

Japan is the successor state of the Empire of Japan.

 Game

### **Conquest:**

for 1939 Try to get a few medium tanks and howitzers with generals on them to smash into Peking. In the North, give Yamashita one general on a howitzer to take the Northern cities. All revenue should be given to the Chinese however as they are more responsive while the USSR is preoccupied with the Nazis and cant respond properly. Get troops stationed in Yokohoma and Tokyo to follow Yamamoto and his carriers to take Midway and Hawaii. Once that happens, build troops up in Hawaii to launch an invasion of Australia. Meanwhile, in China, be sure to sacrifice generals to hold key cities like Shanghai and Nanking. China is dominated, take on Mongolia and Burma. If you are quick to take Kamchatka, you could also launch small skirmishes against Alaska.

### Generals

#### Unrecruitable Generals

* Hata
* Kondo
* Okamura
* Ozawa
* Toyoda
* Inoue

#### 1950 Conquest

* Hata
* Kondo
* Okamura
* Ozawa
* Toyoda
* Inoue (Spawnable when Japan is not played)

### Territory:

The Prefectures and notable Cities of Japan are:

* Chugoku
* Hokkaido
* Kanto (Tokyo)
* Kinki (Yokohama)
* Kyushu
* and Tohoku.
France

The French Tricolour used from 1979-2020.

the French Republic (commonly know as France) is a ★★★ power and a principal member of the Allied Powers, NATO and the United Nations.

## Game

### **Scenario:**

France is an A.I nation during the Second World War: European Theater. France is present during the *Battle of Dunkirk*, *Operation Overlord* and *Operation Dragoon* fighting off the German Reich. France is also present during *Fall Gelb* as the German Reich's main enemy.

### **Conquest:**

France, in 1939, is part of the Allied Powers. There are a huge line of bunkers, a land fort, and a land mine. Your tips are to go through Belgium and Netherlands and attack the Germans from there. You will need a south front as well because Spain and Italy will try to invade Bordeaux, Toulouse and Marseille. In Dakar get the Spanish out of Africa and capture Casablanca. Please note that they will try to capture Bamako and Algiers. It is highly recommended to build a command center and spam heavy tanks.

### Generals:

#### Recruitable Generals:

* De Gaulle
* Leclerc
* Tassigny

#### Unrecruitable Generals:

* Darlan
* Gamelin
* Juin
* Petain

#### 1939 Conquest:

* Darlan
* De Gaulle
* Gamelin
* Juin
* Leclerc
* Petain
* Tassigny

#### 1943 Conquest:

* De Gaulle
* Gamelin
* Juin
* Leclerc
* Tassigny

#### 1950 Conquest:

* De Gaulle
* Gamelin
* Juin
* Tassigny

### **Territory:**

The Regions and notable Cities of France are:

* Corsica (Ajaccio)
* Central France (Paris)
* East France (Lyon)
* Southeast France (Marseille)
* West France (Bordeaux and Nantes)
* and the Mediterranean Region (Toulouse)

Colonial territories include:

* Northern Algeria/Tunisia (Algiers)
* Southern Algeria
* Libya (Tripoli with 2 other territories, 1950)
* Mauritania-Senegal (Dakar)
* Mali (Bamako, unlabeled)
* French Guinea
* French Dahomey/French Togoland
* French Chad/Ubangi-Shari
* French Cameroon/French Congo (Yaounde)
* Northern Syria (Damascus)
* Tonkin (Hanoi)
* Cochinchina (Saigon, unlabeled)
* and Cambodia (Phnom Penh)

### **France throughout the Conquests:**

France 1939Free France 1943France 1950France 1980
Bryansk

**Bryansk** is the eighth stage of the Barbarossa event. This stage is preceded by Kharkiv and is followed by Stalingrad.

## Overview:

### Briefing:

Bryansk and Vyazima are the last barriers blocking our way to Moscow. We need to weaken the enemy's defenses and expand our strategic scope in order to prepare for an attack on Moscow.

### Objective:

Normal mode: Capture Bryansk, Viazma and 4 unnamed cities in 20 rounds.

### Generals:

#### Normal Mode:

Player Generals:

* Hermann Hoth
* Up to 10 other Generals

Axis Powers Generals:

* Heinz Guderian
* Weichs

Allied Powers Generals:

* Konev
* Rokossovsky
* Yeryomenko

### Dialogue:

Start of Mission:

* Guderian: Beware of the enemy's rocket artillery, their fire suppression has caused us significant losses.
Bock

## Brief History

Serving in the Germany Army during the Second World War. **Generalfeldmarschall Moritz Albrecht Franz Friedrich Fedor von Bock** was the commander of Army Group North during the invasion of Poland, and was also a commander of Army Group B in the Invasion of France. The Commander of Operation Typhoon a failed operational attempt to capture Moscow during the autumn and winter of 1941 due to the stiff Soviet resistance around Mozhaisk.

## In-game

Bock is the cheapest general that can achieve both 5-star panzer stat and a 3-star movement stat, making him more of a long term choice to Messe, who has little potential. Unfortunately Bock’s potential isn’t much greater, as the core features of this game make it so buying gold generals is more efficient than upgrading copper or silver generals. Still his abilities are very good for tanks, making him have less redundant or useless abilities compared to other tank generals under 1700 medals
Keitel

## Skills

Raider (Lvl 2)

Infantry Leader (Lvl 2)

**Keitel** is an unrecruitable German General.

## History

**Wilhelm Bodewin Johann Gustav Keitel** (German pronunciation: [ˈkaɪ̯tl̩]; 22 September 1882 – 16 October 1946) was a German field marshal and war criminal during the Nazi era who served as Chief of the Armed Forces High Command – the office given to the commander and highest-ranking officer of the Nazi Germany Armed Forces (*Oberkommando der Wehrmacht*, OKW) during World War II. In this capacity, Keitel signed a number of criminal orders and directives that led to a war of unprecedented brutality and criminality.

Keitel's rise to the Wehrmacht high command began with his appointment as the head of the Armed Forces Office at the Reich Ministry of War in 1935. After Hitler took command of the Wehrmacht in 1938, he replaced the ministry with the OKW, with Keitel as its chief. Keitel was reviled among his military colleagues as Hitler's habitual "yes-man".

After the war, Keitel was indicted by the International Military Tribunal in Nuremberg as one of the "major war criminals". He was found guilty on all counts of the indictment: crimes against humanity, crimes against peace, criminal conspiracy, and war crimes. Keitel was sentenced to death and executed by hanging in 1946.

## Information

* Keitel's given stats are from the 1939 Conquest; they may be different in any other appearances.
Maldini

## Skills

Fleet Leader (Lvl 4)

Depot Ship (Lvl 4)

Sailor (Lvl 4)

Rumour (Lvl 4)

Explosives (Lvl 4)

**Maldini** is an unrecruitable Terrorist General.

## Information

* Maldini's given stats are from the 1980 Conquest; they may be different in his other appearances.

## Trivia

* Maldini bears a close resemblance to Cmdr.Italy from World Conqueror 3.
Artillery Leader

**Artillery Leader** is a skill that gives Artillery units an 8-40% (12-60% with the **Empire Medal**) chance to deal a fatal blow.

## Description

x% chance to give the enemy a fatal blow when commanding artillery units.

## Stats

 2
 3
 4
 5

## Information

* Wearing the **Empire Medal** gives an additional 50% chance to proc the Artillery Leader skill.

Template:Skills
Kiev (Barbarossa)

**Kiev** is the fourth stage of the Barbarossa event. This stage is preceded by Smolensk and is followed by Leningrad.

## Overview:

### Briefing:

The Ukrainian region is the granary and a major industrial center of the Soviet Union. The control of Kiev means having control of a great amount of resources and industry. Our armored forces need to complete the encirclement of Kiev, seize the city, and further destabilize the Soviet defenses.

### Objective:

Normal mode: Capture Kiev and 5 unnamed cities in 21 rounds.

### Generals:

#### Normal Mode:

Player Generals:

* Up to 10 Generals

Axis Powers Generals:

* Bock
* Heinz Guderian
* Kleist

Allied Powers Generals:

* Budyonny
* Shaposhnikov
* Timoshenko

### Dialogue:

Start of Mission:

* Rundstedt: The enemy forces, though numerous, are not able to form an active combat force.

Turn 5 Enemy Phase

* Guderian: Kiev is the route to the Caucasus. Utilize a pincer attack to seize the city!

### Events:

Budyonny Defeated

* The Morale of all southern Soviet units decreases by 1 point.

Kiev Captured:

* The Morale of all eastern, northeastern and southeastern Soviet units decreases by 1 point.
Kondo

## Skills

Fleet Leader (Lv 2)

**Kondo** is an unrecruitable Japanese General.

## History

**Nobutake Kondō** was an admiral in the Imperial Japanese Navy during World War II. As commander of IJN 2nd Fleet, the Navy's principal detached force for independent operations, Kondō was regarded as second in importance only to Admiral Isoroku Yamamoto.

## Information

* Kondo's given stats are from the 1939 Conquest; they may be different in any other appearances.
Exercise in English Channel

## Info:

This is the fourth excercise from the Domination gamemode. You get to play as the United Kingdom with 6 Ship and Artilery units.

You will receive 15 medals as a Reward

## Tactic:

Use 4 howitzers and 2 destroyers. use one destroyer to attack the bunker, and the other to get rid of mines. on turn 2 you should have everything in ships. send one howitzer to the left and two to the right. try to destroy as much as possible with the destroyers, because they can tank the hits. Kill everything in the stage before marching at Montgomery with your howitzers. His AI won't let him out of the city.
Hold the ground 3

- 30 Medals

Dempsey

In this third **challenge** you will play Germany.

You will fight against United Kingdom and Canada. You can use two generals.

## Starting resources

You start with one city Lvl 1 with an airport Lvl 2 and an institute Lvl 1 . She produces $16 and ⚛2 each turn. You have a city Lvl 2 with an supply depot Lvl 1 and an factory Lvl 2. She produces $30, ⚙️10 and restore 4 health each turn. You need to protect all your city. You also have a harbor Lvl 2 who produces $10 and ⚙️6 each turn . You have.$240,⚙️ 30 and ⚛10 when you start.

You have one submarine (size 3) in your harbor, one rocket artillery (size 2) in the city Lvl 1, one heavy tank (size 1) in the city Lvl 2, one armored car (size 3), one field artillery (size 3) and one mechanized infantry (size 3).

## Enemy starting resources

### *United Kingdom*

United Kingdom start with one city Lvl 2 with an airport Lvl 1 and a factory Lvl 3. She produces $35 and ⚙️15 each turn. He also have a harbor Lvl 2 and a harbor Lvl 4 who produces $10 and ⚙️6 each turn. He start with two motorized infantry (size 2) on the sea, one howitzer(size 3) on the sea, one carrier in the harbor Lvl 4, one super battleship with Cunningham in the harbor Lvl 2 and one field artillery (size 1) with Dowding in the city.

### *Canada*

Canada start with one harbor Lvl 4 who produces $10 and ⚙️6 each turn. He start with one carrier in the harbor Lvl 4, two assault infantry (size 2) on the sea, two light tank (size 2) on the sea, one destroyer (size 1), one battleship (size 2) and one assault infantry (size 3) with Dempsey on the sea.

## How to win

Your resources are limited and the Allies have much more power than you. The trick here is to not let the allies land on your shores. Use your triple subs to spread chaos in the Canadian landing craft, Move your land units in a position where they will be able to block the Allies from landing.
Canada

Flag of the Dominion of Canada

Canada is ★★ power and a member of the Allied Powers and NATO.

## Game

### **Scenario:**

Canada is an A.I nation during the Second World War and the Cold War: Warsaw Pact. Canada is present during *Operation Overlord*, invading German-occupied France*.* Canada is also present duringthe *North American Campaign* and during the *Time of Glory,* defending against the Empire of Japan and the *Red Storm* defending against the Soviet Union*.*

### **Conquest:**

Canada is sided with the Allies in 1939. They can be seen after a while with the American ships fighting against the Japanese in Midway and Hawaii. Crerar (Ottawa) can be seen fighting the German submarines if they passed the Atlantic-American destroyers and the port.

### **Territory:**

The Provinces and notable cities of Canada are:

* Alberta (Edmonton)
* Northwest Territories
* Nunavut
* Ontario (Toronto and Ottawa)
* Quebec
* British Columbia (Vancouver)

### **General:**

* Crerar
* Simonds
Dawn from the East

**Dawn from the East** is the fifth mission on the Warsaw Pact side of the Cold War in World Conqueror 4. It is preceded by Western European Union and is followed by Red Storm.

## Overview:

### Briefing:

"After losing its European allies, the United States has turned to Asia, seeking to form new alliances and forces. As long as they develop new forces in Asia, they will pose a bigger threat to us. So the headquarters hopes you to attack the west coast of the United States, cutting off their route to Asia." - Zhukov

### Objective:

Normal mode: Capture Los Angeles, Phoenix, San Francisco, Santiago and an unnamed American city in 34 rounds.

Hard mode: Capture Los Angeles, Phoenix, San Francisco, Santiago and two unnamed American cities in 36 rounds.
Konev

## Skills

Artillery Leader (Lvl 1)

Raider (Lvl 1)

Accuracy (Lvl 1)

Free Slot, recommend rumour

Free Slot, recommend explosives

## **History**

**Ivan Konev** (Ива́н Ко́нев) was a Soviet military commander who led Red Army forces on the Eastern Front during World War II, retook much of Eastern Europe from occupation by the Axis Powers, and helped in the capture of the German capital, Berlin.

In 1956, as the Commander of Warsaw Pact forces, Konev led the suppression of the Hungarian Revolution by Soviet armored divisions.

## **In-Game**

Konev is simply the best non-IAP artillery general in the game, being one of the cheapest alongside with Leeb. His discount missions make him easy to get during the mid-game, amounting to a cost of 1593 medals once all of his missions are completed. However this is a conundrum as completing his missions requires good artillery generals to begin with. Since Konev is an artillery-based general, it is advised to keep him guarded by nearby ally units and having good artillery tech to avoid being retaliated by artillery and heavy tanks. Despite having poor level on skills, they are generally good skills that will help Konev a lot. Upgrading his Artillery Leader skill makes him much more powerful. Also upgrade his accuracy allows him have even greater synergy with super artillery, as its attack will be increased even more . By upgrading these two skills, he can become a very powerful attacker, especially when paired with Guderian. His third skill, raider, shouldn’t be looked at or upgraded, as Konev is a sub-par infantry general and it’s more worth putting him on a single rocket artillery than a commando. Instead focus on giving him new skills like rumor, explosives, or plains fighting, as these skills will help infinitely more than upgrading raider
Ashes Warzone

**Ashes Warzone** is the fourth Warzone of Warzone mode. It is preceded by the Storm Warzone and is followed by the Doom Warzone.

## Overview:

### Objective:

Armoured (Southwest) Stage: Do as much damage as possible in 11 rounds.

Armoured (North) Stage: Do as much damage as possible in 11 rounds.

Infantry Stage: Do as much damage as possible in 12 rounds.

Naval Stage: Do as much damage as possible in 12 rounds.

Final Stage: Do as much damage as possible in 12 rounds.

### Generals:

#### Armoured (Southwest) Stage:

Player Generals:

* Up to 6 Generals

Soviet Union Generals:

* Bagramyan
* Govorov
* Sokolovsky

#### Armoured (North) Stage:

Player Generals:

* Up to 6 Generals

Soviet Union Generals:

* Chennault
* Krueger

#### Infantry Stage:

Player Generals:

* Up to 6 Generals

Soviet Union Generals:

* Malinovsky
* Shaposhnikov
* Voronov

#### Naval Stage:

Player Generals:

* Up to 6 Generals

Soviet Union Generals:

* Konev
* Kuznetsov
* Novikov

#### Final Stage:

Player Generals:

* Up to 6 Generals

Soviet Union Generals:

* Chuikov
* Vasilevsky
* Vatutin
* Zhukov

## Rewards:

If players earn 2850+ score, they will earn one of the following:

* 1 Lv1 Panzer Honor Ribbon
* 1 Lv1 Navy Honor Ribbon
* 1 Lv1 Airforce Honor Ribbon
* 1 Lv1 Artillery Defense Ribbon
* 1 Lv1 Infantry Defense Ribbon
* 1 Lv1 Panzer Logistics Ribbon
* 1 Lv1 Artillery Logistics Ribbon

Earning 3650+ and 4420+ score will instead result in players receiving 2 and 4 ribbons respectively.

In addition, if players earn a certain score for the first time, they can claim a reward.

* 3120 score: Legion Medal

* 3900 score: Freedom Medal

* 4680 score: Cross Medal
Hold the ground 2

-20 Medals

In this second **challenge** you will play Australia.

You will fight against Germany and Italian. You can use two generals.

## Starting resources

You start with one city Lvl 1 that you need to protect. She produces $16 each turn. You also have $160 when you start.

You have two commandos near your city and one in the city. You have one destroyer (size 2) and one armoured car (size 2) on the sea.

## Enemy starting resources

### *Italian*

Italy begin with one harbour Lvl 3 that produces $10 and ⚙️6 each turn. He also have one city Lvl 1 with factory Lvl 2 that produces $16 and ⚙️10 each turn. He start with one carrier in the harbour, two assault infantry (size 2) on the sea, one howitzer (size 1), one motorised infantry (size 3), one armoured car (size 1) and one mechanised infantry (size 2) with Messe in the city.

### *Germany*

Germany begin with one harbour Lvl 1 that produces $10 and ⚙️6 each turn. He also have one city Lvl 3 with airport Lvl 1 that produces $45 each turn. He start with one submarine (size 2) in the harbour, one howitzer (size 1) on the sea, one light tank (size 1) on the sea, one motorised infantry (size 2), one field artillery (size 1) and one armoured car (size 2) with Rommel in the city.

## How to win

Get your armored car at your city, it will be crucial in the coming fight. Use the destroyer to block enemy naval units from attacking the armored car, and use your commandos to block access to your cities. When they are on the verge of destruction pull them out of the fight and replace them with your armored car. Spam 4 stacked Assault infantry to replace other units that get weakened, you shouldn't have to do this a lot.
Chen.S.K

## Skills

Fleet Leader (Lv 2)

**Chen.S.K** is an unrecruitable Chinese Communist General.

## **History**

**Chen Shaokuan**(simplified Chinese: 陈绍宽) was a Chinese Fleet Admiral who served as the senior commander of Chinese naval forces of the National Revolutionary Army during the Second Sino-Japanese War and World War II.

## Information

* Chen.S.K's given stats are from the 1939 Conquest; they may be different in any other appearances.
Armoured Car

Germany, Romania, Hungary, Finland, and Bulgaria use the Leichter Panzerspahwagen as their armoured car models.

* The ***Leichter Panzerspähwagen*** (German: "light armoured reconnaissance vehicle") was a series of light four-wheel drive armoured cars produced by Nazi Germany from 1935 to 1944.

The USSR, PRC, Korea (DPRK), Mongolia, and Yugoslavia use the BA-20 armoured car as their armoured car models.

* The **BA-20** (Russian: *Broneavtomobil 20*) was an armoured car developed in the Soviet Union in 1934. It was intended to replace the FAI and its field trials were completed in 1935. The BA-20 was then used in the early stages of World War II.

Italy and the Kingdom of Italy uses the Autoblinda 41 as their armoured car models.

* The **Autoblindo 40**, **41** and **43** (abbreviated **AB 40**, **41** and **43**) were Italian armoured cars produced by Fiat-Ansaldo and which saw service mainly during World War II. Most *autoblinde* were armed with a 20 mm Breda 35 autocannon and a coaxial 8 mm machine gun in a turret similar to the one fitted to the Fiat L6/40, and another hull mounted rear-facing 8 mm machine gun.

France uses the Panhard 178 as its armoured car model.

* The **Panhard 178** (officially designated as *Automitrailleuse de Découverte Panhard modèle 1935*, 178 being the internal project number at Panhard) or "Pan-Pan" was an advanced French reconnaissance 4x4 armoured car that was designed for the French Army Cavalry units before World War II. It had a crew of four and was equipped with an effective 25 mm main armament and a 7.5 mm coaxial machine gun.

The United Kingdom and the Commonwealth (India, Canada, and Australia) use the Rolls Royce Armoured car as their armoured car models.

* The **Rolls-Royce Armoured Car** was a British armoured car developed in 1914 and used during the First World War, Irish Civil War, the inter-war period in Imperial Air Control in Transjordan, Palestine and Mesopotamia, and in the early stages of the Second World War in the Middle East and North Africa.

The USA and the Republic Of China uses the M3A1 Scout car as their armoured car models.

* The **M3 Scout Car** (known as the **White Scout Car** in British Commonwealth service) was an American-produced armoured car. The original M3 Scout Car was produced in limited numbers, while the improved **M3A1 Scout Car** saw wide service during World War II and after.

### Uses

The Armoured Car is useful when you have multiple armoured cars combined into a wolfpack. A batch of around 4 Armoured cars can obliterate infantry and ensure that the enemy cannot recover. Armoured cars are vulnerable to Medium, Heavy, and Super tanks. When combined with Mechanized infantry (No, NOT mechanised infantry themselves) then they can pack a decent amount of damage to enemy infantry. However, this is inefficient against Tanks and ships.
Invasion of Australia

**Invasion of Australia** is the fifth mission on the Axis Powers side of the Pacific Theatre in World Conqueror 4. It is preceded by Battle of the Coral Sea and is followed by Battle of Imphal.

## Overview

### Briefing

"The time is ripe. Now it is the best time to attack Australia. The headquarters requires [sic] you and your troops to attack from the land, occupying all coastal cities. The navy of the empire will give you full support from the sea. Watch out! Our forces are limited, so we must reduce unnecessary costs." - Yamamoto

### Objective:

Normal mode: Hold one city and capture Brisbane, one unnamed American city and two unnamed Australian cities in 35 rounds.

Hard mode: Hold one city and capture Brisbane, one unnamed American city and two unnamed Australian cities in 36 rounds.

### Generals:

#### Normal mode:

Player Generals:

* Up to 4 Generals

Axis Powers Generals:

* Itagaki
* Nagano
* Nagumo

Allied Powers Generals:

* Arnold
* Blamey
* Fletcher
* MacArthur
* Nimitz

#### Hard mode:

Player Generals:

* Up to 6 Generals

Axis Powers Generals:

* Itagaki
* Nagumo

Allied Powers Generals:

* Arnold
* Blamey
* Fletcher
* Krueger
* MacArthur
* Nimitz

### Dialogue:

Start of Mission:

* Nagumo: Commander, our troops are limited. Please cooperate with the navy when you attack. (Normal Mode only)
* MacArthur: Only those are fit to live who are not afraid to die! We are the last hope of the Pacific field.

Brisbane Captured

* Nagumo: It seems like that the enemy still wish to recapture their lost land. Commander, be well prepared to defend.

Nimitz Defeated:

* Nimitz: You can't lose faith at any time. As long as the Pacific fleet is still there, there is hope of victory.

### Events:

Arnold Defeated:

* The Morale of all Australian units and several American units in the south, the northeast and the northwest falls by 1 point.

## Walkthrough:

### Normal mode:

Pull back the three units facing west to a defensive posture and focus your main forces and all reinforcements on the coast.
Jungle Commando

**Jungle Commandos**are Unique units that deal a huge amount of damage when in forests, and are useful when besieging enemy cities or fortifications.

## **History:**

The Australian Jungle Commandos are inspired by the Independent Commando Regiments, they were used reconnaissance and long-range patrol deep on the jungles of New Guinea and Borneo.

The Hungarian Jungle Commandos were partially based on the *Gyorshadtest* Corps*.* The *Gyorshadtest* not only served as spearhead units for the rest of the Hungarian army, but were also the most modern and best-equipped.

The Commandos were based on the Polish Home Army. The Home Army was the largest resistance movement in occupied Europe, repeatedly sabotaged German operations and fought several full-scale battle against its occupiers.

## Usage:

do not use this for offense, except for reclaiming personal cities. The jungle perk heavily affects its usefulness
Desert Commando

A Desert Commando is an anti-tank Commando (it's just a replica of the FINNISH commando ). However, the desert commando is powerful in the desert regions in Egypt, Iran, and Iraq. Desert Commando can give +65% damage against armoured units, equipped with rocket launchers it can give units a fatal blow in the desert by damage of +75%. Use them to conquer the Middle East and Africa, where tanks are vulnerable due to desert terrain.
Collection

**Collection**, is composed of the **General Medals** unlocked when completing Achievements. These Medals can be equipped by Generals to improve the corresponding skill of said General. Most medals are unlocked via completing domination tasks, conquest levels, or wonder milestones.

## Medals

All medals are eventually gained by completing up to 245 tasks or through in-game purchase. In addition, some are earned as rewards by beating Conquest and Warzone modes with a sufficient score.

And 6 Elite Medals:

1. Great Soldier (Lv 9) - Infantry units attack +18 & Infantry units HP +55/round.
2. Panzer Elite (Lv9) - Armoured units attack +24 & Armoured units HP +48/round.
3. Artillery Legend (Lv9) - Artillery units attack +30 & Artillery units HP +36/round.
4. Royal Navy (Lv9) - Naval units attack +24 & Naval units HP +55/round.
5. Imperial Eagle (Lv9) - Aircraft units attack +25 & Damaged caused by nuclear bombs +36%.
6. Excellence Medal (Lv9) - There is 80% to attack again (At most 4 time/round).

**NOTE:** Generals can only equip 3 Medals at a time.

## **Unlocked by**

### Completing Tasks -

\*Any Medals could be Earned EXCEPT those who are obtained by Completing Conquest Rank S and (Elite Medals?)

1. Complete 1 task and gain RANDOM Medals (Any Medals could be Earned)\*
2. Complete 5 tasks and gain RANDOM Medals (Any Medals could be Earned)\*
3. Complete 10 tasks and gain RANDOM Medals (Any Medals could be Earned)\*
4. Complete 20 tasks and gain RANDOM Medals (Any Medals could be Earned)\*
5. Complete 45 tasks and gain RANDOM Medals (Any Medals could be Earned)\*
6. Complete 65 tasks and gain RANDOM Medals (Any Medals could be Earned)\*
7. Complete 90 tasks and gain RANDOM Medals (Any Medals could be Earned)\*
8. Complete 120 tasks and gain RANDOM Medals (Any Medals could be Earned)\*
9. Complete 155 tasks and gain RANDOM Medals (Any Medals could be Earned)\*
10. Complete 195 tasks and gain RANDOM Medals (Any Medals could be Earned)\*
11. Complete 245 tasks and gain RANDOM Medals (Any Medals could be Earned)\*

### Elite Medals

1. Great Soldier - Unlocked by default.
2. Artillery Legend - In-App purchase.
3. Panzer Elite - In-App purchase.
4. Royal Navy - Frontier mission: Dawn Crisis
5. Imperial Eagle - Frontier mission: Frozen Frontier
6. Excellence Medal - In-App purchase.
Game Mechanics

Game Mechanics are an important factor to all games, no less WC4 on this page we will cover the mechanics for, Morale, Skills and their buffs and debuffs as well as leveling up. we have a direct contact with easy tech on the forums, should we need to ask about mechanics

## Morale

> *"The rise and fall of morale is key to the combat effectiveness of the troops."*
>
>

> *- Patton, during the second tutorial mission*
>
>

Morale is a mechanic a player must always be weary of, for the debuffs associated with low morale will significantly decrease the effectiveness of units. There are a total of four morale states or "points" a unit can be in: these are (in descending order) the "boost" state, the neutral state, the "decreased" state, the "seriously fallen" state, and the "chaos" state. Without any influence on the unit in question, all of these states last for about three turns before reverting to the neutral state.

> *"Morale is lowered when troops are flanked and it will be seriously damaged when troops are surrounded"*
>
>

> - *Helpful tip #16*
>
>
>

### How it increases

Morale is increased in many ways, an example of one is where you take out an enemy general or have taken a point. However, it is most commonly gained at random after defeating an enemy unit.

### How it falls

There are four ways to cause the morale of an enemy unit to fall: half of which can be contributed to the position of the enemy. If a unit is flanked by two enemy units positioned opposite of each other (with the flanked unit in between), the morale of the flanked unit will fall by one point. If the enemy is encircled by placing six units (assuming the encircled unit is not adjacent to any map boundaries) around said enemy, their morale will drop by two points.

The second way to drop the morale of a unit is by non-positional events, such as scenario events and usage of rumour.

## Confusion

> *"If the troops fall into chaos, they will be rather defenseless"*
>
>

> - *Patton, during the second tutorial mission*
>
>

### How to confuse the enemy

Chaos (commonly referred to as "confusion") is the lowest state of morale a unit can be in. In it, units will cease to follow orders given and will not counterattack when targeted by the enemy. Just like all other states of morality, the decrease of a unit's morale and subsequent fall into chaos is (assuming there are no ways of providing support to said unit, i.e. moving it to a better location) irresistible, even if the unit is under the command of a general with the cover ability. Just like previous morale states, the stats of the unit will also fall accordingly.

## Terrain

> *"Terrains have some effects on the outcome of the battle."*
>
>

> *- Nimitz, during the third tutorial mission*
>
>
Ace Forces

**Ace Forces** is a skill that grants Generals increased combat experience by 20-100% (30-150% with the Honour Medal), enabling them to rank up faster, for up to. Mostly useful in medium length battles (10 - 20 turns), as quick ranking up allows the units get extra base stats (Attack, Defense and HP) very rapidly, while short battles like most battles in Domination page (cannot rank up fast enough) or too long wars like Conquest (have to attack multiple fronts) are unsuitable for this skill.

 2
 3
 4
 5

Wearing the **Honour** **Medal**, gives an additional 50% bonus for the Ace Forces skill.
Antimatter Bomb

An **antimatter weapon** is a theoretically possible device using antimatter as a power source, a propellant, or an explosive for a weapon. Antimatter weapons are currently too costly and unreliable to be viable in warfare, as producing antimatter is enormously expensive (estimated at $6 billion for every 100 nanograms), the quantities of antimatter generated are very small, and current technology has great difficulty containing antimatter, which annihilates upon touching ordinary matter.

Advancement in Antimatter Technology have created a special type of bomb that can deal damage as far as two tiles adjacent to ground zero. It's detonation creates a very nice animation that sucks everything into the core and vanishes afterwards. However, it is the most expensive bomb to produce among the four, and its production time takes 4 rounds. It is best detonated at the heart of the enemy force, or the front lines where the bulk of the enemy is located.

### Usages:

* Weapon of Mass Destruction - heavy damage to crowded enemies.
* Taking down Enemy Commanders.
* Demolishing Cities.

### Advantages:

* Extremely high damage.
* Deals damage to the two tiles around ground zero.
* It can kill a whole marshal general unless it's Super Tank or in the Cities.

### Disadvantages:

* The most expensive nuke, requiring Power Plant lvl 2 for it as well.
* Production time is 4 rounds.
* It can hurt nearby Friendly Units when incorrectly used.
* Need an airport lvl 3 or a missile silo lvl 1 to use it.
Daiquiri

Character

Daiquiri is a merchant that can be found at the back side of "Prancing pony" camp (go through metal doors).

Additionally he is involved in many of the main quests, usually to give you information on where to go next.

## Trading

Daiquiri sells various drinks, many of them being alcohols.

## Quests

### Starts quests

* Rare alcohol - find rare alcoholic drinks in various locations.

### Involved in quests

* Contact locals (main quest) - you get into contact with him before starting the next quest.
* Chasing the rainbow (main quest) - he'll tell you about the Factory.
* The Quantum Cogitator (main quest) - he'll tell you about Falls Springs.
* Alicorn Amulet (main quest) - he'll tell you about the Manehattan ruins.
* Steel Rangers (main quest) - you warn him about the threat of Steel Rangers.

## Trivia

* Daiquiri is a type of cocktail, usually consisting of rum, citrus juice, and sugar.
Brazil

A Auriverde

Brazil is a ★ power and a member of the Allied Powers and NATO.Recommended for new players due to it not being close to any axis country.

## **Game**

### **Territories:**

The Regions and notable Cities of Brazil are:

* Northern Region
* Northeastern Region (Fortaleza)
* Central-West Region
* and Southeastern Region (Rio de Janeiro).
NATO

Flag of NATO

## Description

The **North Atlantic Treaty Organization (NATO)** is a faction in 1950 World Conqueror 4. NATO opposes the Warsaw Pact during the game.

## Members

**In-game Members:**

* USA
* Canada
* United Kingdom
* France
* Belgium
* The Netherlands
* Sweden
* Italy
* Norway
* Australia
* Japan
* Denmark
* Portugal
* Spain
* Greece
* Taiwan
* South Korea
* Mexico
* Brazil
* Turkey

Historically there were many countries who were aligned with NATO or are member states of NATO but were not included in the game, an example of these are:

* West Germany (FRG/BRD), neutral in-game
* Israel, not included
* Italy, neutral in-game
* New Zealand, not included
* The Philippines, American colony
* Thailand, WTO member (NATO-aligned in real-life)
Darlan

**Jean Louis Xavier François Darlan** was a French admiral and political figure. Born in Nérac, Darlan graduated from the *École navale* in 1902 and quickly advanced through the ranks following his service during World War I. He was promoted to rear admiral in 1929, vice admiral in 1932, lieutenant admiral in 1937 before finally being made admiral and Chief of the Naval Staff in 1937. In 1939, Darlan was promoted to admiral of the fleet, a rank created specifically for him.