Drug Store

* Old World

*Offers various consumer goods for a high life society.*

**Drug Store** is a Shopping Arcade building, which when provided with appropriate goods fulfills the basic need of level 3 skyscrapers of  Engineers and level 5 skyscrapers of  Investors. Additionally, it can provide buffs to residences within the circular radius of the store. It requires  The High Life DLC and can be built only in the Old World (and Cape Trelawney).

## Need fulfilment and effect on residences

Like many other buildings the drug store can fulfill needs of only those buildings which are connected to it by roads and are placed within its range. Its range (dark green) is 42 tiles for  dirt roads and 62 for  paved streets.

When  Engineer Skyscrapers are in the range of the drug store, each of them gains 5 inhabitants. When  Investor Skyscrapers are in the range of the drug store, each of them gains 5 inhabitants.

When residences are within the circular radius of the drug store, they are affected by the bonus provided by the active patent. Each bonus increases the happiness, income and reduces consumption of specific goods.

Drug stores also have a special effect on the  Skyline Tower. Every operational store with a unique recipe increases the tower's population by 100 inhabitants, who do not contribute to the consumption of other needs. The tower does not have to be in the range or radius of the store, they can be located anywhere as long as they are on the same island. Having five drug stores on the same island, every store using a different patent, can increase the skyline tower's population by 500 inhabitants.

### Production requirements

Drug store fulfills the population's needs and provides all its bonuses only if a few conditions are met:

* Artisan workforce is available
* The building is provided with necessary goods
* The building has access to electricity

It requires three different input goods and it takes 60 seconds to process 1 ton of every input good so the consumption rate is 1 ton of every input good per minute. Because the drug store needs an input, it requires a  Warehouse or  Trading Post to be located within its range in order to send out carts to transport goods. Alternatively, the drug store can be within range of specific production buildings which could deliver required goods they produce directly to the store.

## Patents

*A store for tinctures, pastes, and chemical concoctions. Customers are greeted by a fragrant mix of cinnamon, citrus, and hibiscus as they seek to cure the incurable, and expunge the unexpungeable.*

Drug stores can work based on five different patents, three of them are available without additional DLCs, one requires  The Passage DLC and another requires  Land of Lions DLC. Each patent needs different ingredients, while providing different bonuses to nearby residences - additional happiness, bonus income and reduction of consumption of particular goods. Choice of the patent has no impact on the fulfilment of the drug store need. Each drug store can use a different patent, effects of different patents stack, but the effect from the exact same patent cannot be applied twice to the same residence.

### Toothpaste

*For optimal use, apply this carbon-based black paste to your teeth twice or thrice a day and scrub vigorously with a brush! You can even brush your tongue if you wish, though we'll leave that decision entirely up to you...*

**Toothpaste**
*Drug Store Patent*

Affects All Old World Residences except Scholar Residences:
• Happiness: +1
• Income: +6%
• Consumption reduction: -25% •  -10%

 -2100 -280 -150 -960 -20 -100 -42

 127600 308 515 264 320 140

* **Drug Store: Toothpaste**
**4** @ 200%

	+ Sugar Refinery
	**2** @ 100%

		- Sugar Cane Plantation
		**2** @ 100%
	+ Coal Mine
	**1** @ 100%
	+ Soap Factory
	**2** @ 100%

		- Rendering Works
		**4** @ 100%

			* Pig Farm
			**4** @ 100%

### Detergent

*A synthetic surfactant, this all-rounder is the cleansing agent to remove blemishes big or small. Whether you mop, scrub, or wash, it’ll smell citrusy fresh — and take your skin off if you're not careful!*

**Unlock condition:**

* *Have 40 investor skyscrapers of the highest level. If the view of the city is tainted, the investors may come up with some solutions...*

**Detergent**
*Drug Store Patent*

Affects All Old World Residences except Scholar Residences:
• Happiness: +3
• Income: +12%
• Consumption reduction: -25% •  -15%

 -7410 -200 -960 -115 -250 -20

 361200 412 750 368 320 140

* **Drug Store: Detergent**
**4** @ 200%

	+ Chemical Plant: Ethanol
	**2** @ 100%

		- Lumberjack's Hut
		**1** @ 100%
		- Corn Farm
		**4** @ 100%
	+ Orchard:Citrus
	**2** @ 100%
	+ Saltpetre Works
	**8** @ 100%

### Lipstick

*A portable splash of fiery red for the perfect cupid's bow. Once the preserve only of actresses and undesirables, lipstick now heralds a new era of emancipation for women — suffragettes walking arm-in-arm — who have the freedom of the arcades!*

**Unlock condition:**

* *Ensure that your citizens have access to Toothpaste, and that you have an Engineer skyscraper nearby. Then Donald will certainly have some new tasks for you.*

**or**
* *Have a Variety Theatre next to an Investor skyscraper of the highest Level. Wealthy ladies may develop new habits when going out for the night.*

**Lipstick**
*Drug Store Patent*

Affects All Old World Residences except Scholar Residences:
• Happiness: +4
• Income: +19%
• Consumption reduction: -5% •  -25%

 -5360 -70 -50 -960 -200 -145 -250 -50

 375300 396 660 272 350 170

* **Drug Store: Lipstick**
**4** @ 200%

	+ Fish Oil Factory
	**2** @ 100%
	+ Orchard: Coconut Oil
	**2** @ 100%
	+ Chemical Plant: Lacquer
	**2** @ 100%

		- Sand Mine
		**2** @ 100%
		- Orchard: Resin
		**2** @ 100%
		- Chemical Plant: Ethanol
		**2** @ 100%

			* Lumberjack's Hut
			**1** @ 100%
			* Corn Farm
			**4** @ 100%

### Face Cream

*A moisturising lotion that conjures images of groves of citrus and pleasant afternoons, it's soft and gentle on the skin, and promises the secrets of eternal youth — long-term effects unknown, please read the small print, terms and conditions apply, may contain traces of nuts.*

**Unlock condition:**

* *Complete the Icebound exhibition in one of your Old World museums. Cold environments in your most frequented places could lead to new needs for skin care.*

**Face Cream**
*Drug Store Patent*

Affects All Old World Residences except Scholar Residences:
• Happiness: +2
• Income: +17%
• Consumption reduction: -10% •  -10%

 -1050 -480 -70 -60

 61500 150 260 120 160 70

* **Drug Store: Face Cream**
**2** @ 200%

	+ Orchard: Coconut Oil
	**1** @ 100%
	+ Orchard: Citrus
	**1** @ 100%
	+ Whaling Station
	**2** @ 100%

### Pomade

*The discerning gentleman has a duty — nay! — an obligation to the upkeep of his hair, real or otherwise, and the concealment of the first sign of the dreaded grey... Apply liberally to shape, hue and style your moustaches too! For removal, a companion detergent is available at all respectable retailers...*

**Unlock condition:**

* *Have a hibiscus farm next to a beekeeper. The two experts may mix their products, creating unique results.*

**Pomade**
*Drug Store Patent*

Affects All Old World Residences:
• Happiness: +1
• Income: +16%
• Consumption reduction: -10% •  -20%

 -950 -480 -35 -60

 72050 130 250 120 160 70 27

* **Drug Store: Pomade**
**2** @ 200%

	+ Orchard: Camphor Wax
	**1** @ 100%
	+ Apiary
	**1** @ 100%
	+ Hibiscus Farm
	**2** @ 100%

## Items

Some items when equipped in trade unions can have an impact on all drug stores.