Level 1

# ***Level 1 - "The Habitable Warehouse"***

***Level 1*** is the second level of the True Backrooms. Level 1 takes the appearance of a sprawling parking garage with puddles and hallways connected to it. Level 1 is split into two floors which can be easily accessible through the staircases, ramps, and elevators in the hallways.

Level 1's hallways are composed of pristine white concrete, and the flooring features stone variant blocks. The ceiling boasts a continuous diorite design, adorned with soft illumination from sea lanterns. Along these hallways, you'll commonly find shelves housing crates, scattered puddles, wooden planks, and iron bars. On rare occasions, you may come across crates containing valuable supplies like splash potions of Liquid Pain, armor, weapons, and other essentials.

### Events

Level 1 runs on a daylight cycle, and whenever it turns to night, all lights in Level 1 shut off and the level goes into a blackout event. In the blackout event, hostile entities will start to spawn and the player will be unable to run. In order for the blackout event to end, players must wait for the lights to turn on again, or find a generator room in Level 1, flick the lever, and turn on all lights again.

### Entities

In Level 1, it is observed that only Adult Facelings roam the level with either lights on or lights off.

During the blackout event, however, Skin-Stealers and Hounds will spawn and try to kill the player.

### Bases, Colonies, and Outposts

Level 1 is home to two bases, with two outposts inside one of them.

M.E.G. Base Alpha - The bottom floor of Level 1 houses the grandest base of the Major Explorer Group (M.E.G.). As you approach the entrance, you'll notice strategically placed guns, presumably intended to deter any unwanted intruders. Once inside, a registration area with shelves greets visitors, leading them to the employee's room and eventually to the main base. The main base itself is equipped with various amenities, including televisions, a cozy campfire, comfortable bedrooms, well-maintained bathrooms, and spacious dining tables. Moreover, Base Alpha stocks an abundance of essential supplies, particularly Almond Water, to support and sustain adventurers on their journeys. In the event of any unforeseen circumstances, a designated emergency exit leads to Traders Keep, the largest colony within Level 1. This ensures a secure pathway for M.E.G. members to reach safety if the need arises.

B.N.T.G. Traders Keep - The Traders Keep is the largest base of Level 1 and the B.N.T.G. The main entrances to the Traders Keep are the emergency exit of Base Alpha, or by going to the back wall of the second-floor garage area. Once entering, you'll see a massive wood structure containing campfires, beds, and dining tables. On the bottom of the B.N.T.G base, the flooring seems to be painted with a nice dark, grayish color which holds shelves, and many campfire ceremonies for soup or food.

Traders Vault - The Traders Vault is a small hallway owned by the B.N.T.G. The Traders Hall takes the appearance of a small storage hallway, and inside the storage, rooms are very useful supplies for trading and for helping a player's journey into the True Backrooms. The Traders Vault is only accessed by the Traders Keep

Tom's Diner - Tom's Diner is a small outpost inside of the Traders Keep where a chef, Tom cooks food for wanderers and players.

### Side Quests

In M.E.G. Base Alpha, an NPC named Daniel will give you a key that leads to a room containing the window to Level 1.5.

### Entrances and Exits

Entrances:

Noclip through a glitched wall in Level 0 to end up here.

Entering and crawling through a vent in Level Fun =) will send you to the top of the Traders Keep.

Entering an unlocked door in The Hub will send you to Level 1.

Finding the exit in Level 1.5 will send you back to Level 1.

Finding a door in Level 2 has a chance to send you back to Level 1.

Escaping the train crash on All Hallows Eve will send you to Level 1.

Exits:

Finding an extended hallway with iron doors at the end will send you to Level 2.

Unlocking a locked window and noclipping through it will send you to Level 1.5.

Following a specific series of hallways in Level 1 will send you The Hub.

Finding a ladder, climbing it, and noclip through the ceiling will send you to Level Fun =)

Noclipping through a pumpkin will send you to All Hallows Eve.

### Lore:

On February 14th, 2014, a wanderer named Marvin went missing in the depths of Level 1. However, a few years later, a camera was found in Level Fun =) recording all of the events that happened to Marvin. This found footage revealed what truly happened to him. To watch the found footage, click this link to view. https://www.youtube.com/watch?v=Cs5P3cBrxsI&t=154s