recursal/Fanatic-Fandom huggingface dataset:
Game Versions/Version 0.3.7

*October 26, 2016*

Official Announcement

**Changes:**

* Official translations for German, Spanish, French and Russian are now available! You can change the game language on the title screen as well as in-game via Options/Other/Language.
* A volcanic island is now explorable in the Indigo Quarry. It contains a host of crystal slimes and will be an important part of a future update.
* Teleporters have received a visual upgrade and now have fancy animations that our fancy artist added. They even have a fancy screen that tells you where it's going.
* Puddle slimes will now dramatically reduce their plort production when ~8 puddle plorts are nearby. This is because in addition to being very shy, puddle plorts also greatly dislike clutter. Strange slimes, those puddles.
* A few minor adjustments to the ranch house's lamps were added.
* Our code wizards have added a great many optimizations to rendering, especially when standing near large walls or when many objects are hidden from view. Additionally a great deal of optimizations were done to particle rendering, especially the crystal slime effects. This should all produce a substantial bump in performance for some players. Thanks, code wizards for using your magic for the good of humanity!

**Fixes:**

* Fixed bug where some hunter slimes could sometimes appear in an inactive state. We thought they were sleeping because cats tend to do that.
* Fixed bug where games progressed thousands of days in could become unstable. And hats off to the amazing player that discovered this naturally!
* Fixed bug where FOV would sometimes reset on game startup.
* Fixed bug where small items launched from the back would sometimes go through the floor/walls or get stuck in them.
* Fixed bug where carrots launched from the vacpack were sometimes more bouncy than intended. We've switched to a different produce supplier who grows less rubbery carrots.

...and if you have yet seen our latest preview of the upcoming Slime Science update, check it out here:
http://blog.monomipark.com/post/151995427412/here-are-some-in-progress-shots-of-various-slime
Fruit Flag

## Information

The **Fruit Flag** is a player-created Utilities crafted at the fabricator under The Conservatory.

## Acquisition

The Fruit Flag blueprint can be found in a Treasure Pod located in The Conservatory.

## Usage

The Fruit Flag can be placed in any Gadget Site. These flags can be used to pin important locations down on the map. As with all flag markers, an image of the Fruit Flag will show up on the in-game map in the area the player chooses to place it.

## Trivia

* The Fruit Flag used to be under Decoration's, but since the 0.2.1 Patch is now marked as Utility
Azure Glow Shrooms

## Information

The **Azure Glow Shrooms** are a player-created Decoration gadget crafted at the fabricator under The Conservatory.

## Acquisition

The Azure Glow Shrooms blueprint can be found in a Treasure Pod in Ember Valley.

## Usage

The Azure Glow Shrooms can be placed in any Gadget Site. Since it is used as decoration, it has no immediate functional use, and is generally purely for aesthetics.
Goldpetal Flowers

## Information

The **Goldpetal Flowers** are a player-created Decoration crafted at the fabricator under the Conservatory.

## Acquisition

The Goldpetal Flowers blueprint can be found in a Treasure Pod in The Rainbow Fields.

## Usage

The Goldpetal Flowers can be placed in any Gadget Site. Since it is used as decoration, it has no immediate functional use, and is generally purely for aesthetics.
Grey Teleporter (Slime Rancher)

"A set of two teleporters that can be used to create your own quick travel link."

## Information

The **Grey Teleporter** is a player-created teleporter crafted using the Fabricator at The Lab. Grey Teleporters come in a pair when created, and only one set can be created at a time.

## Acquisition

The Grey Teleporter has two requirements which must be satisfied before it is unlocked:

* Unlocking either Slime Gate to The Moss Blanket
* The Pink Teleporter blueprint has been purchased from The Lab's Builder's Shop.

Once the requirements are met, its blueprint will become available for purchase after two in-game days.

## Usage

Grey Teleporters can be used for immediate transportation to anywhere in the Far, Far Range, as long as there are Gadget Sites present in the target location.

Only the player is capable of using Grey Teleporters; anything held on the nozzle is left behind, and anything except the player that comes into contact with the teleporter will not be transported. The only way to transport items using teleporters is to store them in the Vacpack.

When one teleporter is placed, it can be picked up again. When both teleporters are placed - and therefore linked - they can only be demolished and must be crafted again at The Lab.

## Tips

* The Ranch Treasure Pod contains Slime Science Resources, most of which are used in the creation of the Grey Teleporter.

## Changelog

* **1.2.1** - Fixed a bug where Mochi’s Manor icon was not appearing on teleporters.
* **1.0.1** - The World Map is introduced, which can track all player-made teleporters.
* **0.6.0:** - Fabricated Teleporters now show the icon of their destinations like Static Teleporters.
* **0.4.0:** - Implemented along with other Slime Science gadgets into the game.

## Trivia

* The Grey Teleporter's coloring corresponds to the Tabby Slime. It shares this trait with the Grey Warp Depot and the Grey Slime Lamp.
BOb/Dialogue

## Range Exchange

* *askjhsfdkjh!!*
* *cHickeN? chicckens.*
* *hallOO. chikkEN. OKs?*
* *ok oKok OK, OK!! chiCKEn ok?*
* *CHICKKENN! askjasdljhsdfjkhasdlasdlkajs!!!!!*

## Loading Screen Texts

* *rOOmr hAZ eet BOb hOomin. pLS chIKKn?*

## *Slime Rancher 2*

### Gift Dialogue 1

* *!!!! 00000dld fRNend bEA BoBo!!11!*
* *kn0w haV 4Uyooo???*
* *chikKKnssSS!!1!!!*
* *hahaaaaaaHHALololol………*
* *NO.*

### Gift Dialogue 2

* *hallOO fEllowww hOomin*
* *hAz….. Giffts 4 uuyoo,,,*
* *yyyaaYYWyyY!!! cHiKKennss??*

### Miscellaneous Dialogue 1

* *haLLlOOO hooMIn PorSOnnN>>*
* *YOlkkY… .. /*
* *yoLkYY + cchIKkNEnS ====*
* *chIkkY chikkY CHiky CcHiikyy ChIKKYYY ChIkYy cHiIky*
* *yOlkY dokiEee???\?//?*
Vanessa Dragonstone

**Vanessa Dragonstone** (バネッサ　ドラゴンストヌ, ,  **Banessa Doragonsutonu** ?), conocida por muchos como **Dragon Lady** (ドラゴン レイヂ, ,  **Doragon Reidi** ?) por sus extrañas habilidades de combate, es una Contraalmirante de la Marine que se encuentra casada con el **Almirante Kinyūneko**, con el cual posee una hija llamada Johanne.

Vanessa es considerada como miembro de la Realeza de la Marina, no solo por estar casada con Louis, sino por su perfección en las tareas que se le asignan. Muchos comentan que la principal razón del alto cargo de Vanessa es por su relación sanguínea con el Almirante de la Flota, aunque se desconoce si esto es cierto.
Boom Slime (Slime Rancher 2)

## Information

### Special Behavior or Properties

* Explodes occasionally, telegraphed by the intensity of its core and veins, sending everything in its blast radius flying and stunning itself in the process. Explosions can be temporarily nullified with Water.
* Explodes more often when agitated.

**Boom Slimes** are slimes that occasionally explode.

## Slimepedia Entry

***Slimeology:***

*Boom slimes are often heard before they're seen. The slime cells of a boom slime are constantly vibrating, causing their slime to increasingly crackle with energy before ultimately exploding. However, the boom slime always comes out unscathed, though always a little dazed.*

***Rancher Risks:***

*Boom slimes are constantly building toward an inevitable explosion, making them quite hazardous to ranchers. In addition to those explosions causing bodily harm, they also have the capacity to send all nearby slimes flying into the air, making them a hard slime to corral.*

***Plortonomics:***

*Highly volatile boom plorts have all sorts of applications, including powering rocket thrusters and demolitions. Military organizations value their highly destructive capabilities for 'medical technology and other research'. Imagine that!*

## Tips

* The Boom Slime's appearance indicates how close the slime is to exploding. Soon after it explodes, its cracks are not visible and become a dull red. It regains its bright red coloration soon after, and the veins become more pronounced and its core becomes more fiery over time, indicating another imminent explosion.
* Water may be used to temporarily halt explosions for 20 seconds.
* Well fed Boom Slimes take up to three times longer to explode compared to starved slimes.
* Due to the difficulty of breeding Chickens in large amounts, it is recommended to turn a Boom Slime into a Fruit or Veggie-eating Largo.
* Purchasing a Music Box can help reduce their rate of agitation, and by extension reduce how often they explode.
* Throwing a Boom Largo of any type in the air as it explodes unlocks the Fireworks Achievement.

## Origin

Boom Slimes are based on the concept of bombs. Their glowing core and red coloration is also reminiscent of Blast Cubes from Nick's previous game, Spiral Knights. Their explosions have a similar swirl pattern to the Proto Bomb.

## Trivia

* Despite appearing similar to the Fire Slime, Boom Slimes are susceptible to getting incinerated by the Incinerator.
Amber Warp Depot

"A set of two gadgets that allow you to remotely transfer resources between two points."

## Information

The **Amber Warp Depot** is a player-created Warp Tech crafted using the Fabricator at The Lab. Amber Warp Depots come in a pair when created, and only one set can be created at a time.

## Acquisition

The Amber Warp Depot blueprint is obtained from a Blue Treasure Pod in The Moss Blanket.

Due to it being contained in a Blue Treasure Pod, it requires the Treasure Cracker MK II to open it.

## Usage

Amber Warp Depots can be used to transfer a single stack of items up to 300 units from one location to another, and items can be deposited or retrieved at either end. They can be placed in any Gadget Site. Unlinked Warp Depots still function as normal, and therefore can be used as storage.

When one Warp Depot is placed, it can be picked up again. When both Warp Depots are placed - and therefore linked - they can only be demolished and must be crafted again at The Lab.

## Tips

* Due to the fact that unlinked Warp Depots can be picked up again and only store a single item stack, they may be suitable as makeshift Silos at The Ranch and its expansions for more specific storage; such as storing valuable Plorts, or the favored food of slimes.

## Gallery

UnlinkedLinked, depositing itemsLinked, withdrawing items
## Changelog

* **1.3.1b** - Fixed a bug where items would sometimes get deleted from warp depots.
* **1.2.1** - Both Silos and Warp Depots were given a Quality of Life change:
	+ Silos and warp depots now accept ornaments and echoes.
	+ Silo and warp depot slot capacity increased to a whopping 300 units (from 100).
* **0.4.0** - Implemented along with other Slime Science gadgets into the game.

## Trivia

* The Amber Warp Depot's coloring corresponds to the Honey Slime. It shares this trait with the Amber Teleporter and the Amber Slime Lamp.
Carved Rocks

## Information

The **Carved Rocks** is a player-created Decoration gadget crafted at the fabricator at The Lab.

## Acquisition

The Carved Rocks blueprint is found in a **Purple** Treasure Pod in The Wilds.

Due to it being contained in a Purple Treasure Pod, it requires the Treasure Cracker MK III to open it.

## Usage

The Carved can be placed in any Gadget Site. Since it is used as decoration, it has no immediate functional use. Occasionally it would glow a dim light.

Like all decorations it can be stood on, and considering its height it can potentially be used in conjunction with the Jetpack to reach higher areas.

## Changelog

* **1.1.0** - Implemented along with The Wilds.
Honey Slime (Slime Rancher)

* Slime Rancher
* Secret Style

**Honey Slimes** are uncommon slimes that reside in The Moss Blanket. They can be easily identified by their golden-brown coloration, and the three-hexagon crest on their foreheads.

## Slimepedia Entry

***Slimeology:***

*Honey slimes are an odd breed of slime composed of a hyper-sweet slime compound. Most slime scientists believe this to be the result of their slime cells replicating the natural sugars found in the fruits and floral nectars of the Far, Far Range. Most ranchers agree their plorts taste great on cereal.*

***Rancher Risks:***

*The greatest danger a honey slime poses is found in their plorts. Honey plorts are the sweetest, most delicious plorts known on the Far, Far Range. Other slimes can detect them from much further away than a normal plort and will do everything in their means to get them. A rancher with honey slimes needs to be careful about unintended largos, or worse...*

***Plortonomics:***

*Honey plorts are highly prized by food manufacturers. Though the plorts are naturally incredibly sweet, the discovery that they could be refined into an even sweeter substance made their demand soar. These refined honey plorts are said to score an unprecedented 867 on the Werner-Thompkins-Hong sacchrino scale, just a few points shy of 'not fit for human consumption.'*

## Tips

* Slimes are attracted to Honey Plorts from further away than normal Plorts, so it is recommended that Honey Slimes, as well as any neighboring corraled Slimes, have the High Wall and Air Net upgrades to reduce the risk of any slimes escaping into each other's corrals.
	+ Be especially wary of Tabbies, Hunters, and Saber Largos, since they can jump higher than normal slimes.
	+ Also, be sure to make sure there are no uncorralled Slimes loose around them.

## Changelog

* **1.2.0** - Fixed bug where low-res version of honey slimes had the wrong crest.
* **0.6.0** - Honey Plorts are now detected from further away. Before, this didn't really happen.
* **0.2.0** - Honey Slimes now only spawn in The Moss Blanket. Before, they only spawned in The Dry Reef.
* **Before 0.2.0** - Implemented.

## Origin

Honey Slimes are based on real-world honey. The hexagonal shapes on their foreheads resemble honeycombs which bees store honey in after converting nectar into honey using naturally occuring enzymes. The Honey Slime's diet of fruit references the connection between bees' collection of nectar, which in turn pollinates flowers required to develop into fruits, and the conversion of nectar into honey. The mango is one such plant that requires pollination.

The Honey Slime's Secret Style - Royal Jelly - is based on the real-world product royal jelly, with the purple coloration and crown design from the rare resource Royal Jelly. Just like the resource, it is also based on the Royal Jelly from Spiral Knights.
Feral Slimes (Slime Rancher)/Locations

This page lists all of the locations where Feral Slimes will naturally appear. Largo Slimes spawned at these locations will always spawn feral.

Feral largo spawn points are each indicated by a danger sign prop, warning the player at the entrance of the dangerous zone. The Wilds however is an exception to this rule; the entire island exclusively spawns feral largos, and the player is warned of this fact before entering.

Newly created Hunter Largos, and therefore areas where pure Hunter Slimes can spawn, are excluded from this list due to it being an inherent behavior of the slime.

The Ancient Ruins and Nimble Valley are the only areas where no feral slimes can naturally appear.

## **The Dry Reef**

### **Pink Phosphor**

*Due to being located in a dark cave, these slimes will appear at any time of day.*

### **Pink Rock**

*These slimes will spawn here regardless of the time of day.*

### **Rock Tabby**

*These slimes will spawn here regardless of the time of day.*

## **The Slime Sea**

### **Pink Phosphor** (night)

*These feral slimes will only appear here at night, with nothing spawning during the day.*

## **The Moss Blanket**

### **Pink Boom**

*These slimes will spawn here regardless of the time of day.*

## **Ring Island's Vault**

### **Pink Rock**

*Note that the feral Pink Rocks slimes will only start spawning after the player has activated the switch that opens the bigger room. They will spawn here regardless of the time of day.*

## **The Wilds**

### **Saber Largos**

*With the exclusion of slimes spawned from Crates, all naturally spawning slimes in the Wilds will spawn as a feral Pink, Rock, Tabby, Phosphor, Rad, Hunter, or Boom Saber largo depending on their spawn location.*

## **The Slimeulation**

*Slimes spawned in the Slimeulation spawn in the same locations as their "real" equivalent day-time locations.*
Game Versions/Version 0.2.1

*December 19, 2015*

Official Announcement

**Changes:**

* Fixed loading of game saves that contained garden scareslime upgrades
* New art has been added to a lot of the ranch tech, it's pretty!
* The slime filter on the vac has been removed
* Fixed collision issues on the coral arch island
* New info in the tutorial mentions being able to shoot through corral barriers
* Slimepedia entry has been added to acquisition of a slime key
* Various other bug fixes
Hen Hen (Slime Rancher 2)

## Information

**Hen Hens** are the most common and most widely available Meat in the game, and are one of the first foods a Rancher ever encounters along with the Pogofruit and the Carrot. Hen Hens are often found by nests accompanied by their Chickadoo counterparts and occasionally a Roostro.

When in the presence of a Roostro, Hen Hens will lay eggs which immediately hatch into Chickadoos, which will grow up into either a Hen Hen or a Roostro. This process is more efficient in a coop, especially when upgraded. When laying an egg, it has a chance to become an Elder Hen.

## Slimepedia Entry

***About:***
*Hen Hens are a special breed of chicken bred to survive the climate of the Far, Far Range. While appearing more or less like a big chicken, these burly birds are much more adept at fending for themselves, making them ideal for ranchers who might otherwise be distracted by a few hundred hungry slimes.*

***On the Ranch:***
*Hen Hens in close proximity to roostros will periodically lay eggs that produce chickadoos. However, keeping too many hens or roostros in close proximity makes them anxious and egg production will come to halt. Savvy ranchers with an understanding of the complex nature of chicken romance always keep their coops from exceeding 12 grown chickens.*

## Tips

* When you skip days, a Coop of 12-16 produces 0-3 Chickadoos a day.

## Gallery

The nest which spawns Hen Hens and ChickadoosIn-game render of some Hen Hens (High Model quality)Ditto (Low Model quality)
## Origin

Hen Hens are heavily based on domestic chickens. Its white plumage is identical to the real-world solid white plumage.
Honey Slime (Slime Rancher 2)

## Information

### Special Behavior or Properties

* Its plorts attract Slimes from further distances than other plorts.

**Honey Slimes** are uncommon slimes that reside in Starlight Strand. They can be easily identified by their golden-brown coloration, and the three-hexagon crest on their foreheads.

## Slimepedia Entry

***Slimeology:***

*Honey slimes are an odd breed of slime composed of a hyper-sweet slime compound. Most slime scientists believe this to be the result of their slime cells replicating the natural sugars found in the fruits and floral nectars of the Far, Far Range. Most ranchers agree their plorts taste great on cereal.*

***Rancher Risks:***

*The greatest danger a honey slime poses is found in their plorts. Honey plorts are the sweetest, most delicious plorts known on the Far, Far Range. Other slimes can detect them from much further away than a normal plort and will do everything in their means to get them. A rancher with honey slimes needs to be careful about unintended largos, or worse...*

***Plortonomics:***

*Honey plorts are highly prized by food manufacturers. Though the plorts are naturally incredibly sweet, the discovery that they could be refined into an even sweeter substance made their demand soar. These refined honey plorts are said to score an unprecedented 867 on the Werner-Thompkins-Hong sacchrino scale, just a few points shy of 'not fit for human consumption.'*

## Tips

* Slimes are attracted to Honey Plorts from further away than normal Plorts, so it is recommended that Honey Slimes, as well as any neighboring corraled Slimes, have the High Wall and Air Net upgrades to reduce the risk of any slimes escaping into each other's corrals.
	+ Be especially wary of Tabbies, Hunters, and Saber Largos, since they can jump higher than normal slimes.
	+ Also, be sure to make sure there are no uncorralled Slimes loose around them.

## Origin

Honey Slimes are based on real-world honey. The hexagonal shapes on their foreheads resemble honeycombs which bees store honey in after converting nectar into honey using naturally occuring enzymes. The Honey Slime's diet of fruit references the connection between bees' collection of nectar, which in turn pollinates flowers required to develop into fruits, and the conversion of nectar into honey. The mango is one such plant that requires pollination.
Berry Teleporter

"A set of two teleporters that can be used to create your own quick travel link."

## Information

The **Berry Teleporter** is a player-created teleporter crafted using the Fabricator at The Lab. Berry Teleporters come in a pair when created, and only one set can be created at a time.

## Acquisition

The Berry Teleporter's blueprint is obtained from a Purple Treasure Pod in The Glass Desert.

Due to it being contained within a Purple Treasure Pod, it requires the Treasure Cracker MK III to open it.

## Usage

Berry Teleporters can be used for immediate transportation to anywhere in the Far, Far Range, as long as there are Gadget Sites present in the target location.

Only the player is capable of using Berry Teleporters; anything held on the nozzle is left behind, and anything except the player that comes into contact with the teleporter will not be transported. The only way to transport items using teleporters is to store them in the Vacpack.

When one teleporter is placed, it can be picked up again. When both teleporters are placed - and therefore linked - they can only be demolished and must be crafted again at The Lab.

## Changelog

* **1.2.1** - Fixed a bug where Mochi’s Manor icon was not appearing on teleporters.
* **1.0.1** - The World Map is introduced, which can track all player-made teleporters.
* **0.6.0:** - Berry and Cocoa Warp Tech added. Fabricated Teleporters now show the icon of their destinations like Static Teleporters.

## Trivia

* The Berry Teleporter's coloring corresponds to the Crystal Slime. It shares this trait with the Berry Warp Depot and the Berry Slime Lamp.
Bishop Neil C. Ellis

## beginning his tenure

In 1994 he began his tenure as State Overseer of the Bahamas. at that time it was considered a part of the Florida Region within ten (10) months it grew from 3 churches to 16 churches. the Bahamas became a region after the rapid growth. in 1995, Bishop Ellis became the first Regional Bishop of the Bahamas. At the same time he served as the Bishop of Foreign Ministries who held the responsibility of overseeing outside churches (including Africa, India, Canada, Europe and the Carribean.)

## expansion

As the fellowship expanded he had the honor of being the first and only chairman of the College of Bishops, 1st Assistant to the 3rd Presiding Bishop and he also served as the First Assistant to the International Presiding Bishop for three years.

## final years

In 2002 he served as the 3rd presiding bishop and also served as Acting International Presiding Bishop while Bishop Morton was on leave of absence after Hurricane Katrina. He served as the 2nd Presiding Bishop for seven years (2006-2013.) On Monday august 19th 2013 he resigned as the 2nd Presiding Bishop of the Full Gospel Baptist Church Fellowship to avoid a possible division or split of the fellowship.
Fruit Slime Bait (Slime Rancher)

## Information

The **Fruit Slime Bait** is a player-created Utility gadget crafted at the fabricator at The Lab.

## Acquisition

The Fruit Slime Bait blueprint is found in a Blue Treasure Pod in The Slimeulation.

Due to it being contained in a Blue Treasure Pod, it requires the Treasure Cracker Mk II to open it.

## Usage

The Fruit Slime Bait can be placed in any Gadget Site. It does not require an installation cooldown.

Any fruit-eating slime will react with awe towards the Fruit Slime Bait, and will go towards it during this state. When their awe wears off, they will lose interest. This makes it more likely for fruit-eating slimes to bundle near it, making it easier to catch them.

## Gallery

RenderA Fruit Slime Bait attracting a Honey Slime
## Trivia

* The base and spring in the Fruit Slime Bait's image is slightly different than all other Portable Slime Baits or Deterrents. The green line at the base is slightly lower than all other Baits or Deterrents, and the spring has a slight amount of metal removed from the coil closest to the base. Note that neither of these inconsistencies appear in the in-game render.
Azure Grass

## Information

**Azure Grass** is a player-created Decoration crafted at the fabricator under The Conservatory.

## Acquisition

The Azure Grass blueprint can be found in a Treasure Pod in Starlight Strand.

## Usage

The Azure Grass can be placed in any Gadget Site. Since it is used as decoration, it has no immediate functional use, and is generally purely for aesthetics.
Downloadable Content

Slime Rancher has **Downloadable Content** which offers mostly cosmetic rewards. Some are free to download, others require to be purchased.

The *Manage DLC* menu was officially added in to the game in *Update 1.3.0b-co1* on the Console Editions, and later on the Steam Edition in *Update 1.3.2*[*citation needed*]
. The menu is absent on Nintendo Switch due to the Secret Style Pack coming already bundled in that version, and lacking console exclusive content.

## Original Soundtracks

### **Slime Rancher: Original Soundtrack**

*Main article: Slime Rancher: Original Soundtrack*

The **Slime Rancher Original Soundtrack** is available for purchase on Steam and Bandcamp and is considered by Steam to be DLC. It contains all the songs in the game up to official release, and by default can be found in the game's files in a folder named "Soundtrack" once downloaded.

### **Slime Rancher: Original Soundtrack II + The Casey Sessions**

*Main article: Slime Rancher: Original Soundtrack II + The Casey Sessions*

The **Slime Rancher Original Soundtrack II + The Casey Sessions**, like its predecessor, is purchasable from Steam and Bandcamp, and is considered by Steam to be DLC. It contains all the songs of the game after official release up until *Update 1.4.3*, plus six bonus songs not found in-game. By default it can be found in the game's files in a folder named "Slime Rancher Original Soundtrack II" once downloaded.

## **Console Bundles**

**Console Bundles** can be easily accessed through the *Manage DLC* tab on the main menu, or on the Ranch House menu. They are free to download from a console's store, and it consists of an exclusive Fashion Pod, a Slime Toy, and a Chroma Pack. Slimes equipped with the Fashion Pod will favor the accompanying toy.

There are three seperate bundles and each is functionally identical, however they are mutually exclusive to a particular platform.

### **Piratey Bundle** (Xbox One and Xbox Game Pass Editions)

AnnouncementPiratey Fashion Pod nodePiratey Fashion Pod equippedTreasure ChestEmerald Chroma Pack iconEmerald Chroma Pack applied
### **Heroic Bundle** (PS4 Edition)

AnnouncementHeroic Fashion Pod nodeHeroic Fashion Pod equippedBop GoblinSapphire Chroma Pack iconSapphire Chroma Pack applied

### **Galactic Bundle** (Steam Edition)

AnnouncementGalactic Fashion Pod nodeGalactic Fashion Pod equippedBeeper BotRuby Chroma PackRuby Chroma Pack
## **VR Playground** (Steam Only)

*Main article: VR Playground*

**VR Playground** is a free standalone add-on that allows you to explore VR-exclusive maps and play with slimes.

## **Secret Style Pack**

*Main article: Secret Style Pack*

The **Secret Style Pack** is a paid cosmetic DLC which switches pure and largo slime appearences between their classic and secret style appearences. It is available on all platforms.

## Changelog

* **1.4.0** - Added the Secret Style Pack.
* **Standalone add-on** - Added VR Playground.
* **1.3.2** - Added Galactic Playset.
* **1.3.0b-co1** - Added Piratey and Heroic Playsets.
Advanced Gordo Snare (Slime Rancher 2)

## Information

The **Advanced Gordo Snare** is a player-created Utility gadget crafted at the fabricator under The Conservatory. It is an upgraded version of the Novice Gordo Snare.

## Usage

The **Advanced Gordo Snare** is a single-use item used to spawn Gordo Slimes. The Snare must be baited with food, and a Gordo Slime will spawn over the snare when *Sleeping Until Morning* at The Conservatory before 5:00 AM, or getting Knocked Out.

Once a Gordo has been baited the snare can only be demolished. When the gordo bursts, the snare will despawn.
Gold Teleporter

"A set of two teleporters that can be used to create your own quick travel link."

## Information

The **Gold Teleporter** is a player-created teleporter crafted using the Fabricator at The Lab. Gold Teleporters come in a pair when created, and only one set can be created at a time.

## Acquisition

The blueprint for the Gold Teleporter is obtained by reaching Rank 28 of the 7Zee Rewards Club.

Due to Rank 28 requiring a cumulative sum of **1,326,500**, it is by far the most expensive teleporter blueprint to obtain.

## Usage

Gold Teleporters can be used for immediate transportation to anywhere in the Far, Far Range, as long as there are Gadget Sites present in the target location.

Only the player is capable of using Gold Teleporters; anything held on the nozzle is left behind, and anything except the player that comes into contact with the teleporter will not be transported. The only way to transport items using teleporters is to store them in the Vacpack.

When one teleporter is placed, it can be picked up again. When both teleporters are placed - and therefore linked - they can only be demolished and must be crafted again at The Lab.

## Changelog

* **1.2.1** - Fixed a bug where Mochi’s Manor icon was not appearing on teleporters.
* **1.0.1** - The World Map is introduced, which can track all player-made teleporters.
* **0.6.0** - Fabricated Teleporters now show the icon of their destinations like Static Teleporters.
	+ Added to an expanded list of rewards for the 7Zee Rewards Club.

## Trivia

* The Gold Teleporter's coloring corresponds to the Gold Slime. It shares this trait with the Gold Warp Depot and the Gold Slime Lamp.
Crystal Spires

## Information

The **Crystal Spires** are a player-created Decoration crafted at the fabricator under The Conservatory.

## Acquisition

The Crystal Spires blueprint can be found in a Treasure Pod located in Powderfall Bluffs.

## Usage

The Crystal Spires can be placed in any Gadget Site. Since it is used as decoration, it has no immediate functional use, and is generally purely for aesthetics.
Game Versions/Version 0.2.2

*December 30, 2015*

Official Announcement

**Changes:**

* Cleaned up the garden replanting process and added a tutorial.
* Increased the cost of the Ranch Expansions
* Added indicator on Gordos showing their Diet.
* Slimes and plorts are a less bouncy when they hit a surface.

**Bugfixes:**

* Fixed bug with alt-tab and multi-monitor setups locking up when losing game focus on Windows.
* Fixed bug with gardens sometimes not growing crops.
* Fixed bug with slimes disappearing off of parts of the Ranch, especially the expansions.
* Fixed bug where upgrades would carry between games.
* Fixed bug where starmail was lost on game reload.
* Fixed bug where some quality settings were not being re-applied after game reload.
* Fixed bug where reloading the game sometimes spawned some extra food.
* Fixed bug causing scareslimes to be far more effective than intended.
* Fixed bug where Ogden would give Slimes as rewards for his exchange offers.
* Fixed bug where the starting tutorials sometimes didn't start immediately.
* Fixed bug with some Chickens not transitioning to the right types.
* Fixed various geometry issues (walking through walls, etc).
* Fixed various typos.
Game Versions/Version 0.3.3

*June 6, 2016*

Official Announcement

Slime Rancher v0.3.3 is now available!

**Changes:**

* The Pulse Wave has received an overhaul: the visuals have been greatly improved and the knockback and its effectiveness has been increased against largos and tarr.
* Boom slime explosion logic has been improved and has greatly reduced the chances of small items escaping corral barriers when they explode.
* An FOV slider has been added in the Video Options menu.
* Slimes that are actively fleeing Tarrs will now attempt to break up their slime stacks, because when things go south, it's every slime for themselves.
* Adjusted the volume and falloff of a number of sound effects.
* The music of the Slime Sea now has a new day and night theme.
* Adjusted a bunch of environmental props.
* Reordered a few items in the Slimepedia.
* Removed normal slime voice overs from ferals. It was hard to be intimidating when you sounded that darn cute.

**Bugfixes:**

* Fixed bug causing fruit and vegetables to shrivel too much when they rot.
* Fixed bug preventing use of “w” in text fields (game name, bug reports).
Clip-On Fashion Pod

## Information

The **Clip-On Fashion Pod** is a player-created Curio gadget crafted using the fabricator at The Lab.

## Acquisition

The Clip-On Fashion Pod blueprint becomes available at the lab's Builder Shop 2 days after purchasing the #1 Slime Stage. It costs **9,000** to purchase.

## Usage

The Clip-On Fashion Pod is used to apply almost all slimes (with the exception of The Tarr), Drones, and chickens with a bowtie located under the slime's mouth.

When the gadget is placed, a node is created that the player can use to vac fashion pods from as items, the pod items can then be used on slimes. If the pods hit any surface other than a slime, they simply dissappear. Slimes can unintentionally apply themselves with pods by wandering through the node.

Fashion Pods can be replaced with other fashion pods or removed completely by using the Fashion Pod Remover.

## Trivia

* The Clip-On Fashion Pod is based on a Clip-on bowtie.
Glow Cones

## Information

The **Glow Cones** are a player-created Decoration gadget crafted at the fabricator at The Lab.

## Acquisition

The Glow Cones blueprint is found in a **Blue** Treasure Pod in The Moss Blanket.

Due to it being contained in a Blue Treasure Pod, it requires the Treasure Cracker MK II to open it.

## Usage

The Glow Cones can be placed in any Gadget Site. Since it is used as decoration, it has no immediate functional use.

Like all decorations it can be stood on, and considering its height it can potentially be used in conjunction with the Jetpack to reach higher areas.

## Changelog

* **0.4.0** - Implemented along with Slime Science.
Coastal Rock

## Information

The **Coastal Rock** is a player-created Decoration crafted at the fabricator under The Conservatory.

## Acquisition

Every so often, BOb will give Beatrix a Coastal Rock, asking for chickens in return. Currently, however, there is no way to actually give BOb any chickens.

## Usage

The Coastal Rock can be placed in any Gadget Site. Since it is used as decoration, it has no immediate functional use, and is generally purely for aesthetics.
Hunger

**Hunger** is one of the hidden values all slimes have which determines which standard facial expression they will assume, including in relation to their agitation values. Eating food lowers a slime's agitation, so keeping a slime fed is the most guaranteed way to avoid negative behaviours from occurring. Slimes do not die from not being fed for extended periods of time, and unlike Agitation, there are no external modifiers for slowing down Hunger.

Hunger is completely disabled within The Slimeulation, so no slimes in the area will eat food. Gordo Slimes are a special case and will consume all foods in its diet until burst.

## Mechanics

***Note:** While times may vary due to agitation and hunger levels, these times are approximate to a slime that was previously well-fed and has no Slime Toys or a Music Box.*

 **Hungry** | The slime has gone another 12 hours - or 18 overall - without food, and decayed to "Hungry".
 **Agitated** | The slime has gone 29 hours without food, and is agitated.
Agitated slimes will perform their negative behaviors - or passive behaviors significantly more often, if applicable.

A slime can eat when its hunger value has reached or exceeded 33.33%. Unless consuming Spicy Tofu, in which case hunger reduction is 0% and can be done regardless of hunger value, pure slimes have their hunger reduce by 33.33% when eating, while Largos have it reduce by 66.66%. Hunger can not fall below 0%, and any time it would by eating, it is set to 0% instead. Feral Slimes will always eat food regardless of hunger, and will obey their own hunger value once they have been calmed; so a fully fed feral slime will eat to calm down, but not immediately after.

## Trivia

* A feral slime will always eat regardless of hunger, and a Hunter Largo can go feral when highly agitated. It is possible to force them to go feral by shooting Fire Slimes at them, then feeding them again to calm them down to produce more plorts.
* Gold Slimes and Lucky Slimes are susceptible to hunger and agitation like any other slime. Due to the nature of their rarity and despawning mechanics, this does not normally come into play under normal circumstances.
* Hungry and Agitated slimes will not show the characteristic scared face of a slime experiencing Fear, but will still try to flee the source of their Fear.
Boop (disambiguation)

**Boop** may refer to:

* Pounce, an action which normally makes contact with the player which can be referred to as a boop.
* The Achievement which unlocks as a result of a boop.

*This is a **disambiguation** page, intended to distinguish between articles of similar subject or title.*

*If an internal link referred you to this page, you may wish to change the link to point directly to the intended article.*
Handlebar Fashion Pod

## Information

The **Handlebar Fashion Pod** is a player-created Curio gadget crafted using the fabricator at The Lab.

## Acquisition

The Handlebar Fashion Pod blueprint is obtained from a **purple** Treasure Pod on Moustache Island.

Due to it being contained in a Purple Treasure Pod, it requires the Treasure Cracker MK III to open it.

## Usage

The Handlebar Fashion Pod is used to apply almost all slimes (with the exception of The Tarr), Drones, and chickens with a handlebar moustache accessory.

When the gadget is placed, a node is created that the player can use to vac fashion pods from as items, the pod items can then be used on slimes. If the pods hit any surface other than a slime, they simply dissappear. Slimes can unintentionally apply themselves with pods by wandering through the node.

Fashion Pods can be replaced with other fashion pods, or removed completely by using the Fashion Pod Remover.

## Gallery

Handlebar Fashion PodHandlebar Fashion Pod

## Trivia

* The Handlebar Fashion Pod's blueprint is stated by the Builder's Shop to cost **850** to purchase after unlocking the blueprint. However it is exclusively gained through Treasure Pods and is unavailable to purchase at any point.
Game Versions/Version 0.1.0 (Slime Rancher 2)

# Slime Rancher 2 Now Available in Early Access

Type: Early Access Release

Released: September 22, 2022

Official Announcement

*In the distance, there was an island with colors that danced and moved like a dream…*

### Slime Rancher 2 is now available in Early Access!

Continue the adventures of Beatrix LeBeau as she journeys to Rainbow Island, a mysterious land brimming with ancient technology, unknown natural resources, and an avalanche of wiggling, jiggling, new slimes to discover in the sequel to the award-winning, smash-hit original that has been enjoyed by over 15 million fans worldwide.

### Features

**Explore a Vibrant New World:**
Continue the slime ranching adventures of Beatrix LeBeau as she journeys to a mysterious rainbow-hued island.

**Discover Wiggly New Slimes:**
Collect slimes never seen before on the Far, Far Range, like the bouncy Cotton Slime or the aquatic Angler Slime.

**Build a Conservatory on Rainbow Island:**
Earn Newbucks from Slime Plorts and collect resources on Rainbow Island to upgrade your Vacpack, build new gadgets, and expand your conservatory.

**Lots of Free Updates on the Way:**
The world of Slime Rancher 2 is always growing. Expect lots of free content updates as Rainbow Island expands with new worlds to explore, reveals more wiggly, new slimes to wrangle, and exciting, new features are added to change the way you play.

For information on what to expect during Slime Rancher 2’s Early Access development, check out our Official FAQ.

For Slime Rancher 2 support issues, please visit the official Slime Rancher 2 Help Center.

#### More Slime Rancher

Discord

Twitter

Facebook

TikTok

Rainbow Island is a place of mystery and wonder, and the home to future adventures in Slime Rancher for years to come. We hope that it brings you joy, a host of wiggly, new friends, or just a soft patch of prismatic grass to sit in and idle away the afternoon. So tighten your boots, ready your Vacpack, and always keep your eye on the horizon, because we’re just getting started.

Stay wiggly,
Monomi Park
Cautious Flag

## Information

The **Cautious Flag** is a player-created Utilities crafted at the fabricator under The Conservatory.

## Acquisition

The Cautious Flag blueprint can only be obtained through a phone call from Viktor.

## Usage

The Cautious Flag can be placed in any Gadget Site. These flags can be used to pin important locations down on the map. As with all flag markers, an image of the Cautious Flag will show up on the in-game map in the area the player chooses to place it.

## Trivia

* The Cautious Flag used to be under Decoration's, but since the 0.2.1 Patch is now marked as Utility
Home Portal

"A teleporter that allows for one-way travel back to the Conservatory."

## Information

The **Green Home Portal** is a player-created teleporter crafted using the Fabricator under The Conservatory. Only one Green Home Portal can be created at a time.

## Acquisition

The Green Home Portal blueprint is given to the player for free on Day 29 by Viktor Humphries. It is the fourth, and last, Home Portal available to the player.

## Usage

The Green Home Portal can be placed in any gadget spot on Rainbow Island. It is a one-way teleporter that takes the player back to The Conservatory.

Only the player is capable of using the Green Home Portal; anything held on the nozzle is left behind, and anything except the player that comes into contact with the teleporter will not be transported. The only way to transport items using teleporters is to store them in the Vacpack (Slime Rancher 2).

Once the Green Home Portal is placed, it cannot be picked up, only demolished.
Azure Mangrove

## Information

The **Azure Mangrove** is a player-created Decoration crafted at the fabricator under The Conservatory.

## Acquisition

The Azure Mangrove blueprint can be found in a Treasure Pod in Starlight Strand.

## Usage

The Azure Mangrove can be placed in any Gadget Site. Since it is used as decoration, it has no immediate functional use, and is generally purely for aesthetics.
Game Versions/Version 1.3.0b-co1

**New DLC is coming to Slime Rancher!**

With the retail release just around the corner, we're adding console-exclusive Chroma Packs and introducing new Playsets!

These new Playsets will let you dress up your slimes as heroic adventurers and watch them fight off a hoard of toy bop goblins (PS4) or as sea-faring pirates hunting for treasure (Xbox One). We're also adding special, platform-exclusive Chroma Packs which you can use to give your ranch house, vacpack, and ranch tech a shiny, new paint job!

Here's a preview of the new DLC that will be available to download, for free, later this month.

**Xbox One - Watch the trailer here!**

Piraty Playset

Emerald Chroma Pack

**PlayStation 4 - Watch the trailer here!**

Heroic Playset

Sapphire Chroma Pack

Make sure you follow the news on Twitter or sign up for our newsletter here!
Ember Valley Portal

"A teleporter that hacks the warp network on Rainbow Island, allowing one-way travel to Ember Valley."

## Information

The **Ember Valley Portal** is a player-created teleporter crafted using the Fabricator under The Conservatory. Only one Ember Valley Portal can be created at a time.

## Acquisition

The Ember Valley Portal blueprint is found in a Treasure Pod in Ember Valley.

## Usage

The Ember Valley Portal can be placed in any gadget spot on Rainbow Island that is **not** on Ember Valley. It is a one-way teleporter that takes the player to Ember Valley.

Only the player is capable of using the Ember Valley Portal; anything held on the nozzle is left behind, and anything except the player that comes into contact with the teleporter will not be transported. The only way to transport items using teleporters is to store them in the Vacpack.

Once the Ember Valley Portal is placed, it cannot be picked up, only demolished. The player will need to craft it again if they wish to move the location of the portal.
Game Versions/Version 0.2.1 (Slime Rancher 2)

# Patch 0.2.1

Type: Small Update/Patch

Released: March 27, 2023

Official Announcement

Slime Rancher 2 Patch 0.2.1 is focused primarily on bug fixes with a bonus new deco gadget. The team is hard at work on future content updates for Slime Rancher 2 so please stay tuned!

## Slime Rancher 2 - Patch 0.2.1

### Changes:

**New Frozen Flame deco gadget**

* Blueprint added to a new Treasure Pod in Powderfall Bluffs
* Craftable in the Fabricator

### Bugfixes:

**World**

* Adjusted aurora platform colors in Powderfall Bluffs
* Adjusted Sun Sap asset size in Powderfall Bluffs
* Fixed issues regarding resource node placement in Powderfall Bluffs
* Fixed steam FX visual bugs
* Added spring water splash SFX variants (smaller splashes)
* Resolved flashing issues that take place when entering certain caves (it was the Plortparazzi snappin pics of Bea and we asked them to stop)
* Addressed in-world model gaps, missing collisions, and LODs

**UI**

* Copy and translation typo corrections
* Resized Slimepedia text in Russian to match font size in other languages
* Fixed font not displaying in Russian on gadget screens
* Added shoreline for Powderfall Bluffs on the map
* Updated loading screen image to accommodate ultrawide screens (32:9)
* Removed extra click SFX on certain options buttons
* Updated in-game privacy policy url
* Separated SFX sounds for ‘select’ and ‘change’ actions on Options screens

**Slimes**

* Fixed idle animation errors on certain slimes
* Fixed slime parts not connected to the body on certain slimes (yikes)
* Fixed Tarrs turning invisible when chomping
* Fixed Tarrs not despawning in scenegroups, resulting in high number of Tarrs present in-game overtime
* Fixed Cotton Hunter Largos not turning feral when hungry
* Fixed Ringtail Largos becoming feral when hungry
* Fixed Fire Slime despawning after time is fast-forwarded

**Science**

* Fixed Hydro Shower cooldown able to reset after picking up item
* Corrected newbucks crafting cost on Golden Angler Statue
* Fixed Saber Gordo teleporter player interaction bug
* Move Location Flags from ‘Decorations’ to ‘Utilities’ category in the Fabricator

**Misc.**

* Eliminated NullReferenceError reports
* Changed “harvest resource” VFX to lower photosensitivity discomfort
* Remove flash when Ancient Teleporter activation VFX plays
* Updated Plort Market logic to refresh after saving game

As always, thank you to our vibrant community for your continued support! We hope you’re enjoying the wintery wonders of Powderfall Bluffs and have kicked up a snowball fight or two. We’re currently tinkering away, but be on the lookout for what’s next in Slime Rancher 2.

Stay wiggly!