Magi (Verse)

## Introduction

14 years ago, a structure appeared from the sea turning into a gigantic tower. Thousands of people entered, and did not come out. Until one day, it gets conquered by two special people, a *Magi* and a *King*.

Deep within the deserts lie the mysterious Dungeons, vast stores of riches open for the taking by anyone lucky enough to find them and brave enough to venture into the depths from where few have ever returned. Plucky young adventurer Aladdin means to find the Dungeons and their riches, but Aladdin may be just as mysterious as the treasures he seeks. Together with the genie Ugo and his friend, Alibaba, Aladdin sets out to find his fortune in the depths of the endless dunes... They meet a bunch of people, discover new things about their world, and later, battle Gods who created the Rukh itself.

## Terminology

**Rukh:** Rukh are small bird-like creatures that inhabit everything in the world. Mountains, oceans, the soil, and the very air all have rukh inside them. They are a pure existence generally colored white; however, they can turn other colors to reflect if a person is in love or certain magic types. Not all rukh are the same. The rukh who's magoi creates ocean waves and the rukh who's magoi creates wind are all different. When rukh produce these natural phenomena, they give off a colored glow associated with their type. There are technically infinite types of rukh, but the Magicians of Magnostadt have devised an eight color sorting system to broadly categorize them. When many types of rukh are active at once their glow creates an undulating rainbow.

**Type 1 Rukh** are responsible for creating heat and flames. They give off a red glow when generating magoi. They are the rukh that are called upon when performing Heat Magic.  Magicians with an affinity for this type are called Red Magicians.

**Type 2 Rukh** is the rukh responsible for creating and manipulating liquid and water in all it's forms. These rukh shine blue when generating magoi. They are the rukh that are called upon when performing Water Magic. Magicians with an affinity for this type are called Blue Magicians.

**Type 3 Rukh** glow orange when generating magoi. They are used in Light Magic.

**Type 4 Rukh** manipulates lightning and electricity. It glows bright yellow when active. They are used in Thunder Magic.

**Type 5 Rukh** shines pure white when active. They are used in Wind Magic.

**Type 6 Rukh** is responsible for creating sound waves and thoughts. These rukh are never shown directly, but their effects are lima green. It is used in Sound Magic. Magicians with this affinity are called Green Magicians

**Type 7 Rukh**, not to be confused with the Black Rukh of Ill Ilah (very important, comes later in the series), commonly refered to as Strength or Power rukh. These rukh are never shown directly, but their effects are a very deep indigo color. It is used in Strength Magic.

**Type 8 Rukh** glow purple when active. It is used in Life Magic.

A M**agi** is someone born who is loved by the rukh and gains power from them. They can be described as receiving the rukh's divine protection because of the nearly limitless power the rukh grant them. As those who battle Al-Thamen's influence, they are meant to be defenders of the system Solomon put into place. They are thus described as "the personification of this world's will". The current magi of the era are Yunan, Titus, Judar, and Aladdin. Traditionally, there have been three magi throughout time. Aladdin is an unusual case, being the fourth magi. Magi also have tremendous amounts of Magoi.

**Magoi** is energy created from rukh. It is pure energy, and focusing and shooting it isn't very powerful, and it can only cause small wounds. There is magoi in all living creatures, but only magicians can summon this power and thus use magic. It is also possible for a regular human to do so with a Metal Vessel, a Household Vessel or a Magic Tool. If one uses too much of their magoi, they tire, or in worst case scenario, start bleeding from eyes and mouth as their blood vessels are strained until the person passes out or dies. Magoi Manipulation drains one's own life.

**Magoi Manipulation** is the ability to manipulate the energy created from Rukh, Magoi, within one's body. Magicians also have this ability, but unlike non-magicians, they were basically born with this talent; they didn't have to learn it making them unfit to teach it. The Yambala Gladiators are a group of people who specialize in this ability and its various methods. There are various ways to do it, such as: One such way is the ability to use the Magoi within one's body to counteract an opponent's Magoi, thus negating their ability using the hands. Sinbad mastered this technique by training with the Yambala Gladiators in the mountains for a year. Another way is the ability to entrust one's Ki (Magoi) into a weapon (whether it be a sword, spear, shield, etc.,), thus making it strong enough to pierce something even normal physical attacks can't damage. Hakuryuu Ren mastered this method when he learned from the Yambala Gladiators to strengthen his spear. Another method, recently being shown by Hakuryuu, where he has learned how to combine his Magoi Manipulation with Zagan's powers, to easily learn Djinn Equip. It can also be used as a form of medical diagnostic test as it allows the user to look inside someone by touching their veins and feeling the flow inside their body.

**Djinn** (literally pronounced "Jin") are lifeforms created from the Rukh that retained the memories and personalities of certain people from the different races of Alma Torran. Each Djinn possesses a corresponding seal emblem that depicts their Dungeon and former other species tribe. They rule over Dungeons and are able to change the level of their Dungeon's difficulty. They sleep deep inside their Dungeon, until a Dungeon Capturer proves themselves worthy by finding their treasure room. According to Amon, a Djinn should not materialize on Earth, but they will make an exception if summoned by a Magi. The Djinn, in the end, is a pure power that a King uses, and King Solomon created them for that reason. Yamraiha has stated that there is a bad affinity between Djinn and Magicians, that in a certain sense Djinn are Magic users too and if a Magician uses a Djinn, their Magics could interfere with each other. For that reason, a Magician cannot be a King Vessel or a Household Member. They also give special powers and coat the King's/capturer's body in Magoi, giving the King a Magic Type, and an insane amp in Strength Speed. Also flight and other things.

**Extreme Magic** is the strongest version of Magic that a King Vessel can use. They will usually cause things on the level of natural disasters and form deep crater's in the earth. Some attacks can wipe out entire fleets of ships, cause giant tornados that can cleave mountains, summon fire that can level towns, etc.

## The Power of The Verse

The Low Tiers like BoS Morgiana can kick and send people through solid stone (around 9-B), while the Mid Tiers should be around Kouha's Extreme Magic and beyond since more feats need to be looked at. The High Tiers should scale to the Maximum Magic Attack Potency and beyond since more feats need to be looked at. The God Tiers get all the way into the Dimensional Scaling, but that is still under a revision.

The character's Hax/Abilities are pretty basic for the low-mid tiers but they get better with the high tiers, and with the god tiers they get really good. The average abilities you'll see in Magi are things like Heat Manipulation/Fire Manipulation, Water Manipulation, Light Manipulation, Lightning Manipulation, Wind/Air Manipulation, Sound Manipulation, and Life Manipulation, Gravity Manipulation. Aladdin and Solomon also uses Vector Manipulation ("Aladdin/Solomon's Magic") later on into the series. Of course, they also use Energy Manipulation and Transformation (via Djinn Equip)

Still in Progress.

## Calculations

* Attack Potency and Durability
* Speed

**Sinbad destroys an Island (Small Country level+)**

**Maximum Magic (Small City Level)**

**Maximum Magic, Protean Hammer (Small Town Level+)**
**Titus Blocks Light (Relativistic)**

## Important Main Characters

**Aladdin****Alibaba Saluja****Sinbad****Judar****Hakuryuu Ren****Morgiana**