recursal/Fanatic-Fandom huggingface dataset:
Luna Suta

Luna est une mage constellationniste. Elle vient d'une famille modeste possédant quelques domaines.

## **Apparence**

Luna est une jeune femme qui a une chevelure rosé bleuté en dégradé, elle a de beau yeux rose qui s'accorde avec ces cheveux. Elle change souvent de vêtement et porte ces clés de constellation dans une petite pochette qui se trouve autour de sa taille.Elle a même un grain de beauté sous son oeil droit. Elle est généralement habillée d'une robe et de bottes. Lorsqu'il y a des bals de charité, elle porte de magnifique robes.

## **Caractère**

C’est une jeune fille qui est Craintif, elle a peur quand elle se sent trop en danger mais elle essaye de paraître forte quand la situation le demande. Luna est une personne gentille, polie et très serviable. Elle est passionnée de littérature sur les différentes magies qui composent les mondes.

## **Magie**

Luna utilise une magie appelée Magie d'Esprits Stellaires, c'est une magie de type propriétaire ou aussi appelée magie porteuse, et peut ainsi d'invoquer des esprits venant d'un autre monde (Le Monde des Esprits Stellaires) en utilisant des clefs qui ouvrent les portes menant à ce monde. Ses esprits n'ont pas tous le même niveau de pouvoir, ni les mêmes compétences. Ils sont également différents des vrais esprits que Lucy et Yukino possèdent. Tout comme Lucy elle est capable de revêtir des vêtements stellaires.

### **Esprits Possédés**

Elle possède 12 clés d'or et deux clés d'argent qu'elle a appelé les constellations perdues.

- Guereisha peut contrôler la glace -> Elle remplace la clé d'Aquarius mais elle possède toutes les deux le même

- Taurus étant une femelle possède une force hors du commun et elle peut prendre l'apparence d'un vrai taureau sachant qu'elle a une apparence humaine

- Chiryuto est l'esprit de l'oiseau -> Remplace Virgio l'esprit de la vierge.

- Elfun est l'esprit du bélier

- Leona est l'esprit le plus fort des clés d'or c'est aussi l'esprit du lion

- Libra est l'esprit de la balance

- Marya est l'esprit du scorpion

- Pisces est l'esprit des poissons

- Cérynie est l'esprit du sagittaire

- Ratiosu et Ratiasu a eux deux forment l'esprit des gémeaux

- Nindagiru est l'esprit du cancer.

- Kiteri mais aussi appelé Yagiza est l'esprit du capricorne.

**Elle possède également des clés d'argent:**

- Nekomamushi est l'esprit du chat -> remplace Krux

- Ryla est l'esprit de la lyre

## **Histoire**

Luna a vu le jour dans une ville reculée de Fiore, il y a 17 ans. Elle vient du famille très modeste, sa famille possédait quelques domaine. Petite elle a été élevée dans le but diriger les quelque domaine que sa famille possédait et de se marier. Mais elle a décidé autrement aimant particulièrement les constellations son rêve était de devenir une grande constellationniste. A son 16eme anniversaire. Elle voulait rentrer dans une guilde de mages. Ces parents ne voulaient pas d'un tel acte et contradictoire à ce qui lui avaient enseigné, ils lui demandèrent de renoncer à son rêve mais la jeune ne voulait rien savoir . Elle décida de quitter la maison et de vivre par elle-même .
Lisana Krauss

## **Portraits**

### **Description évasive**

Lisana est une jeune femme de 18 ans. Elle est la soeur de Mirajane Krauss connue sous le nom de "Mirage Blanc". Le surnom qui lui a été donné en conséquence est "Le Brouillard Blanc".

### **Description physique**

Lisana est **l'inverse** de son homologue Earthlandienne sur certains points. Tandis que l'une a des cheveux coupés courts, l'autre a les cheveux plutôt longs et très bien brossés qui lui arrivent au postérieur. Elle fait très attention à son apparence **pour ne pas décevoir sa Miranee-San**. En matière de vêtements, elle met souvent des robes ou des combinaisons mais de couleur très sombre. En revanche, au niveau du corps, elle a exactement **la même tête et les mêmes membres que son alter-égo**.

### **Description Mentale**

Lisana est quelqu'un plutôt **fière et prétentieuse**. Etant la cadette de sa Miranee-San (dont elle est secrètement amoureuse), elle **se croit supérieure** à tout le monde et traite Mirage Blanc comme sa supérieure encore donc avec énormément de respect par rapport aux autres auquels elle n'hésite pas à donner des petits surnoms en signe de mépris. Elle est, en revanche, **facile à mettre sur les nerfs** par des provocations et peut s'abaisser à un niveau le plus bas pour s'assurer de sa grandeur. En-dehors de ça, elle **va facilement vers les gens** qu'elle apprécie de loin par phobie de finir seule car sa Miranee fait souvent des longues missions. Si elle n'a personne pour l'occuper, elle va chercher à **faire de quelqu'un son animal de compagnie**. **En combat, elle fait partie des plus cruelles** et crache sur ses ennemis après les avoir mis à terre en posant son pied sur leur tête.

### **Goûts**

Comme vous l'aurez compris, Lisana voue une admiration sans faille envers son aînée ce qui fait qu'elle aime tout ce qu'elle aime et va même se forcer à l'aimer.Et bien sûr, tout ce qu'elle n'aime pas, elle n'aime pas.

## **Magie**

*Comme son Alter-Ego d'Earthland, elle a la **capacité de se transformer** en animaux . . . Mais des beaucoup plus terrifiants (comme un Ours enragé ou un Aigle royal) et en transformation totale. La forme qu'elle affectionne est celle en semi-guépard de par sa vitesse d'attaque.*

*Grâce à sa soeur, elle maîtrise aussi **la magie de chasseur d'âmes** mais pas trop non plus. Elle ne peut absorber qu'une âme à la fois qui lui donne de la vitesse et de la force supplémentaire. Si il lui arrivait d'ingérer une seconde âme, elle s'évanouirait sur le coup.*

## **Histoire**

### **Monde de naissance**

*Lisana, comme sa soeur, sont toutes les deux nés dans le monde de Spelldom avant la réunification.*

### **Affiliations**

*Les deux blanchetées appartiennent toutes les deux à la guilde Fairy Nail connue pour être la rivale de Mordekaiser et aux ordres de Natsu Dragnor mais dont le maître est toujours inconnue. Elle porte une marque blanche sur la cuisse.*
The Formidable Combatiger

**The Formidable Combatiger** is the eleventh episode in the Spinoff Series Shard's Journey.

## Characters

* Shard the Hedgehog
* NICOLE
* E-24 Scorpioid (Mentioned)
* E-25 Combatiger (First appearance)

## Plot

This episode starts with NICOLE and Shard in a sparring match, with Shard attempting to punch her and NICOLE blocking him. Shard's skills are getting better, but, Shard insists that there's almost room for improvement. Two hours had past since Scorpiod's attack and while both don't see anything, they decide to keep their guard up in case of another attack.

Outside, a humanoid tiger robot, revealed to be E-25 Combatiger, is fast approaching the Prowers' cottage, armed with gun barrels. This sets the proximity alarm off and NICOLE notes he also has a remote controlled flying spiked bracelet, mouth smokescreen, and a wielding staff. She and Shard race off to battle the new threat, Shard transforming into his Robian form in the process.

Hedgehog and lynx manage to locate the robot fairly easily and Combatiger growls that they were the ones who destroyed his fellow robots, but, Shard responds he's not afraid of him. Combatiger then activates his smokescreen, confusing Shard and NICOLE long enough for Combatiger to shoot Shard and injury him. Combatiger believes he's victorious, but, NICOLE manages to move Shard to safety as he begins to heal himself using Nanite Fix. Shard suggests to NICOLE they should upgrade their defenses and NICOLE agrees.

After upgrading themselves, NICOLE and Shard go out to battle Combatiger once more. Combatiger isn't happy to see them and tries his smokescreen again, only for Shard to suck it up with his turbine as a vacuum. When he tries to use his spike bracelet, NICOLE uses a wall of Nanites to protect herself and Shard from harm, dulling the bracelet in the process. Shard then shoots Combatiger's lower arms and tells NICOLE to step back. With his Cyber End, Combatiger is a heap of scrap metal. Shard reverts to his organic form and the two start to head back. Suddenly, Shard sees a big shape slowly moving toward the Earth, but, he can't make out what it is, even with his different vision modes. NICOLE can't identify it, either, and both hope it will be dealt with as the episode ends.

## Trivia

* This episode takes place at the same time as Episode 37 of the main series and Episode 7 of The Gamma Files. This is most evident when NICOLE and Shard see the ARK falling to the Earth, just like Rosemary and Amadeus did in The Gamma Files.
War on Eggman

The **War on Eggman** is a major event in Sonic X: Heroes Forever. It takes place in the finale of the New World Saga.

## Description

Due to the danger he is to the world, the President announced that the United States has no choice but to declare war. The Eggman Empire and G.U.N. fought against each other. Sonic and the Knothole Freedom Fighters, along with Rouge, Knuckles, Lupe, and Fiona, joined the fight as well, revealing themselves to the world. The end result was Eggman’s temporary defeat and the destruction of his base.
Sherrya Blonda

Sherrya Blonda est une mage de guilde de Gorgognes Eyes située à Spelldom. Elle est le second membre connue de Gorgogne Eyes.

## Apparence

Sherrya est une jeune fille qui ressemble à Sherrya Blendy âgée de 14 ans. Elle a les yeux vairons un oeil gris et l'autre est rouge, elle est souvent vue avec une expression quelque peu innocente et enfantine sur son visage. Ses cheveux violettes sont attachés en deux courtes couette avec des nœuds. Elle porte une mini-jupe bleu pâle, un haut sans manches rose avec un centre bleu foncé et un col plié avec encore un autre ruban orange noué autour et un emblème de crâne sur sa poitrine gauche et un "Y" sur sa droite. Elle porte des gants blancs courts couplés à des bracelets orange, sur un tissu rose plus long qui atteint le haut de ses bras et est maintenu en place par des brassards assortis à ceux de ses poignets. Pour la bonneterie, elle a de longs bas noirs et des jambières blanches sur des chaussures noires.

## Caractère

Sherrya est une fille timide, joyeuse et polie. Elle est le " Dojikko " typique, une fille très maladroite et mignonne qui tombe beaucoup. Elle semble également déterminée à plaire au maître de guilde de Gorgones Eyes et se soucie grandement de ses camarades de guilde. Elle ne semble pas non plus bien se défendre, car elle s'excuse auprès de Wendy Morvall pour sa chute. Malgré cela, elle est courageuse et se tiendra face à un adversaire sans problème. Elle semble également se soucier de Wendy car elle devient agitée chaque fois que Wendy affiche un engouement pour Mest.

## Magie

**Drométanima :** Sa magie permet d'invoquer le Droma Anima qui appartenait à l'ancien roi d'Edolas, père de Gérald (=Mystgun). Mais elle peut aussi améliorer la technologie grâce à son oeil magique "**Techno Eye**" qui lui permet de voir toutes les informations sur les machines (faiblesses, avantages, améliorations,...).

## Histoire

Avant de devenir membre de Gorgones Eyes, Sherrya vivait tranquillement dans une usine avec sa famille quand soudain des mages bandits ont attaqués l'usine et tués tout le monde. Sherrya fût la seule à avoir survécu à ce massacre car se fût Wendy Morvall, Maître de la guilde Gorgones Eyes, qui a tué tous ces malfrats à l'aide de sa magie. Depuis ce jour, Sherrya décida de rejoindre ce maître pour lui servir loyalement. Quelques années plus tard, Wendy ordonna à Sherrya de construire une machine pouvant vaincre une armée à lui seule. Ce fût difficile pour la jeune technicienne, mais heureusement, Mest (de Spelldom) a réussit à avoir des informations sur une machine du nom de "Droma Anima", une machine ayant la forme d'un dragon qui a été contrôlé par l'ancien roi d'Edolas. Grâce aux plans et aux informations que Mest a ramené, Sherrya réussit à construire le même prototype mais à sa façon en rajoutant des améliorations.
Saber Claw

## **Description**

Saberclaw est une guilde "officielle" pro-Dragnor. Elle a été créé par Dragnor dans la périphérie Nord de la capitale Spelldomienne avec l'un des ses généraux à sa tête afin de réguler la population et ainsi éviter tout mouvement anti-Dragnor dans cette zone. Elle sera réquisitonnée pour l'invasion d'Edolas et ne prend pas beaucoup contact avec les guildes des autres pérophéries donc elle n'a pas l'air d'avoir de rivaux ni d'alliés. Malgré cela, il n'y a absolument aucun trouble dans la zone nord.

## **Bâtiment de la guilde**

Comme dit plus tôt, le siège de la guilde se trouve au Nord de la capitale. Il s'agit d'une sorte d'académie militaire remplie de barbelés autour ainsi que des pièges. Les entrées et sorties sont très régulées et des membres se relèvent pour la surveillance. Ainsi donc, elle se veut impénétrable.

## **Membres affiliés**

Les seuls membres mis au goût du jour sont :

- Sting Youcliff (la maître)
- Stella O'Yama
Mermaid Heel Edolas

## **Description**

Mermaid Heel est une guilde de femmes agissant administraitivement pour Edolas. Ce sont elles qui s'occupent des dossiers administratifs en faveur des plus démunis afin de leur permettre de bénéficier d'une aide économique via les données obtenues par Lamia Scale. Elle travaille en étroite collaboration avec Quattro Puppy qui s'occupe des demandes adminsitratives des autres habitants.

## **Bâtiment de la guilde**

Le bâtiment a été repéré en plein coeur de la capitale d'Edolas proche des banques et des services d'avocats.

## **Membres affiliés**

Les seuls membres mis au goût du jour sont :
Arlia Adamante

Arlia Adamante fait partie de la guilde de Sabertooth situé à Crocus dans le monde Earthland.

## Apparence

Elle mesure 159 cm pour 44kg agée de 25 ans . Sa chevelure courte est de couleur bleu vert qui se dégrade du clair au foncé. Ses yeux sont rose fushia. Elle est vêtue d’une armure bleue marine ainsi qu’une cape bleue clair. Ses sangles et ses bottes sont de la même couleur que son armure.

## Caractère

Arlia est de nature calme et préfère analyser la situation plutôt que de foncer tête baissée. La jeune fille est respectueuse envers ses proches ainsi que ses ennemis. Elle souhaite également tout savoir sur le monde qui l’entoure. Elle adore faire de nouvelle découverte même si cette dernière peut paraître gênante. Elle aime tout les styles de chaînes. Elle apprécie également les choses sucrées. Elle déteste quand certain l’empêche de découvrir de nouvelle chose. Tout comme elle hais ceux qui juge sa conduite en voulant la contraindre à suivre leurs idéaux.

## Magie

**Magie des chaînes-** Elle peut créer des chaînes d’argents qui sont rapide mais faibles en force ainsi que des chaînes dorées qui ont plus de forces mais moins de vitesses. Il y a également les chaînes de bronzes qui ne servent simplement qu’aux pièges, elles sont assez fragiles pour l’attaque du faite qu’elles craignent l’ethernanos. Les chaînes de diamants permettent de perturber la magie pendant cinq minutes et demande le double pour se recharger.

## Histoire

Fille d’un armurier, Arlia adorait beaucoup aller dans la réserve du magasin de son père pour y jouer avec les chaînes qui étaient rangées dans différents cartons. Il y existait des chaînes pour chaque couleurs. Trouvant cela à son goût, la jeune demoiselle décida de trouver une magie se rapprochant de sa passion. Il y avait également autre chose qui captiva l’attention de la blue, deux lames courtes parfaitement identiques. Même si elles n’avaient aucune puissances magiques elle décida de se les approprier une fois qu’elle sera majeur. Son idée était d’utiliser sa magie des chaînes pour pouvoir transformer ses lames en armes de plus grandes porter.

## Détail Facultative

Elle se bat avec deux lames qui sont de taille identiques. Elle a tendance à garder sa tête couverte en dehors de chez elle.
Blue Pegasus Edolas

## **Description**

Blue Pegasus est une guilde d'Edolas en collaboration avec Lamia Scale. Avec l'aide administrative de Mermaid Heel, elle permet d'apporter un soutien économique aux habitants les plus démunis tandis que Lamia Scale leur apporte vêtements et vivres.

## **Bâtiment de la guilde**

D'après nos informations, le bâtiment siège serait dans les campagnes tandis qu'elle possède quelques autres batiments affiliés au sein de la capitale et d'autres villages d'Edolas.

## **Membres affiliés**

Les seuls membres mis au goût du jour sont :

- A venir ;;
Mordekaiser

## **Description**

Mordekaiser est une guilde "officielle" pro-Dragnor. Elle a été créé par Dragnor dans la périphérie Ouest de la capitale Spelldomienne avec l'un des ses généraux à sa tête afin de réguler la population et ainsi éviter tout mouvement anti-Dragnor dans cette zone. Elle sera réquisitonnée pour l'invasion de Edolas et est en rivalité avec Fairy Nail.

## **Bâtiment de la guilde**

Comme dit plus tôt, le siège de la guilde se trouve à l'Ouest de la capitale. Il s'agit d'un petit château enveloppé d'une brouillard sombre mélange entre violet et vert. Personne n'ose s'en approcher car personne en-dehors des membres ne sait ce qu'il y a derrière. Tout ce qu'on sait c'est que se trouve le symbole de Dragnor sur le toit et celui de la guilde ressort de l'ombre.

## **Membres affiliés**

Les seuls membres mis au goût du jour sont :

- Azur Fullbuster (la maître)
- Chimiya Nishika
- Maryam Nishika
- Meldy
- Marya Nishika
- Ryu
Research Tree

The research tree in DeckWorld starts with a root node: Self-Awareness. From this root node, the player can choose to pursue different Paths. Each path unlocks new cards and sometimes a new mechanic or a permanent effect. All nodes in the research tree are called paths.

In the end, each of these paths should have their own article, but for now, I simply write down the paths and their summarized effects.

* Self-Awareness
	+ Path of Personhood - Unlocks moods
	+ Path of Truth - Unlocks cards focused on knowledge
	+ Path of Potential - Unlocks cards focused on XP
DeckWorld

**Welcome to the DeckWorld Wiki!**
DeckWorld is a unique digital exploration deckbuilding game currently being designed by me, Jonathan Fryxelius (FryxGames). The project started 2020 but was based on much older ideas that have been growing and maturing for a long time. The most crucial step of the game development right now is to reach a stable build where people can start playing, enjoying and get engaged in this game. As an individual creator, my motivation is dependent on feedback and reports that people enjoy what I create.

I should also say that I am mainly a programmer, not a graphic designer, so the first version is a text-based version built as a Console Application in C#. I have decent understanding of Unity3D, which will probably be used to create the first graphical version of the game, once I have been able to test and verify that most of the game's concepts work out from a programming standpoint.

This all means that there is not yet a stable build, so there is nothing to see yet. However, the concepts of DeckWorld may intrigue anyway, so feel free to browse this wiki for the story, the concepts, and the out-of-the-box mindset this project hopes to tickle. Welcome to DeckWorld!

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Fairy Wings

## **Description**

Fairy Nail est une guilde "officielle" en faveur du Tyran. Elle a été créé par le tyran, elle est située à Shion dans la Région Fleurie, Fairy Wings est dirigée par Mademoiselle San pour garder les régions Sylvestre et Marécageuse sous contrôle. Elle est aussi parfois chargée de missions secrètes. Il règne une atmosphère électrique entre les dirigeantes de Fairy Wings et Mordekaiser.

## **Bâtiment de la guilde**

Comme dit plus tôt, le siège de la guilde se trouve à l'Est de la capitale. Il s'agit d'un petit château sur une montagne remplie de pics ressemblant à celle qui était dessous la guilde Earthlandienne après un Universe One d'Eileen. Le château possède deux tours près de l'entrée servant de quartiers à la maître et les membres élites. A l'intérieur, se trouve une cour garnie et derrière, deux autres tours dont les membres ont le secret. Sur la pointe du toit principal, se trouve le symbole de Dragnor et sur la facade, celui de Fairy Nail.

## **Membres affiliés**

Les seuls membres mis au goût du jour sont :
Power (resource)

Power is the main resource in DeckWorld. It is used for playing all cards, as well as for many other tasks in the game.

### Obtaining

Power is generated automatically over time. Every turn, you get as much power as you own cards, units, and hexes in the game. This means it is very good for your power level to have a large deck of cards and many created entities.

### Theme

Power is a purposely vague term. Since the game is about a mind, power is in some instances just the "energy" you need to perform a task. Sometimes it is more actually the power you need to bring something into existence, or to alter already existing things.
What Is War Tortoise 2?

What exactly is the great game, War Tortoise 2? (And yes, there was a first game. Check that one out here). Well, you take control of the mighty War Tortoise, a heavy tank armed to the teeth with powerful weapons and turrets! Explore a huge world, conquer new lands, recruit units, build defenses, collect resources, and ultimately destroy the enemy!

## IDLE SHOOTER

A unique mix of exploration, idle, incremental and shooter game play with tons of upgrades, limitless power, loads of customization, and more!

## EXPLORATION

Travel across a vast world as you discover new lands. Build structures and take control of a variety of powerful locations!

## DEVASTATING WEAPONS & ARMOR

Find powerful loot and deck out your War Tortoise with tons of weapons and armor. From plasma rifles to flak cannons, miniguns, and howitzers – gear up and become an unstoppable force!

## POWERFUL PILOTS & HEROES

Dozens of pilots to choose from and powerful heroes to fight for you on the battlefield. From the Ace Hamster to the Squirrel Elite Sniper, each offers their own unique skills to destroy the enemy with!

## GRAPHICS

Experience incredible graphics and detailed particle effects. You’ll be immersed in a world unlike any idle game before!
Dapplepaw

Note: Dapplepaw is dead. This gal is irrelevant. She's only important in Aspirinst- sorry, Aspenstar's- backstory.

Name- Dapplepaw

Gender- She-cat

Clan- HorizonClan (formerly), StarClan

Rank- Apprentice (at death)

Family- Aspenstar (father), Lilyspring (mother), Featherpaw (sister), Weaselkit and Smokekit (brothers), Stonesnap, Coldpaw, and Frostroot (uncles), Crowflight and Snowbreeze (aunts), Shadowstep, Brightnight, Fennelfoot, Stempaw, and Oceandusk (cousins)

Friends- never heard of em

Enemies- w0t

## Appearance & Personality

#### Appearance

Dapplepaw was a dappled black-and-white tabby with flecks and stripes of silver. Her eyes were bright yellow, and she had short, thick fur.

#### Personality

bruh I'm too lazy for this. But she had more of her dad's personality.

## Story

Lilyspring died giving birth to her, yatta yatta, Aspenstingstar was bad at being a dad, yatta yatta, she became an apprentice, her mentor was Sleekfeather, yatta yatta, her sister died, yatta yatta... Aspenstar got really overprotective of her after that and didn't want her leaving the camp by herself, uh... so she got salty and started trying to find sneaky ways out through tunnels and stuff... one of them collapsed on top of her... she suffocated and died. Whoops.

## Other

#### Trivia

* "Dapple" was Lilyspring's second favorite prefix, which is why Aspensting named her that.
* I (Starling) forgot to sleep last night.
Cards

The cards in DeckWorld represent the capabilities of your mind. One unique aspect of cards in DeckWorld is that they are all upgradable, meaning that their stats can be improved by playing the cards over and over again, simulating a "learning by doing" principle. There is no limit to how many times a card can be upgraded, so technically, cards can become vastly "overpowered", but on the other hand, playing a card many times usually means that their exhaustion values make it expensive, so it is a balance.

### Card Anatomy

The card has many parts, but can be divided into stats, properties, and effects.

* Stats are integer numbers that are subject to change due to upgrades. A usual upgrade can increase or decrease any stats on the card by one.
* Properties are values that are either non-integer values, or non-upgradable, or instantiated values. For example, lifeforce is a value that cannot be upgraded, since it is temporary. Also, the keywords of the card are properties.
* Effects determine what happens when the card is played.
Tengu of the Storm

**Tengu of the Storm** is a minor antagonist in Re: Heroes Forever GX.

## Personality

Tengu is arrogant and short tempered. He is also a perfectionist who will do do something over if he is unsatisfied with something the first time.

## Power & Abilities

* **Electrokinesis:** Tengu can manipulate electricity.

## Techniques

* **Thunder Bomb**: Tengu creates a ball of lightning that explodes.
Map System

Up until Conscious 1.9, I used a map system where each area (hex) could contain any number of units. This worked pretty well for most of the time. However, when doing the visual representation, there were not enough space in a hex to accommodate all the units there. Things would quickly become cluttered later in the game if the player was to create 100 Bolzmann Brains or something, so I realized I need some sort of limit.

At first, I thought about having 7 units as a limit in each hex. Each hex would then spatially be divided into 7 smaller hexes where units could stand. But this would still lead to some problems:

1. Deployment: What if an 8th unit was created in the area? Where would it go? Should it be destroyed instantly? Should someone else be destroyed? Would it instead be deployed in a nearby area? In that case, which one? And what if all nearby areas are also full?
2. Movement: What if you want to move into an area which is full? Could you do it? If you can, what happens then, will someone get pushed? Which one? Where? If not, it seems that an unbeatable strategy would be to create an area full of units, and then no enemies would ever be able to enter.

I realized I needed to do something else. The next idea I had was to shrink the hexes down to 1 unit per hex. This would have many positive effects:

1. No spatial problem
2. No movement problem
3. Easy administration (each hex only has 1 occupant)
4. Smaller structures could cover whole hexes

This would also mean that harvesting energy and attacking would naturally have range 1 so that you can reach other units. You would also need to reduce the cost to move, and allow several movements. Creating hexes must become cheaper, and possibly the ability to create several hexes should be created. The drawbacks of this system would be:

1. What about larger buildings and structures, not to mention units?
2. You could more easily be surrounded or cornered. But is that a bad thing?
3. It will require much more processing power, since there's going to be a LOT of hexes in total. The world right now is around 300 hexes, but if we divide each into 7 smaller hexes, that would be 2100 hexes! I don't imagine the computer will have much problem with that, though... Perhaps the rendering engine will have, once the visual range increases more.

One more thing I want to explore is to use the edges of hexes. Right now, barrier fields are simply hexes with barrier energy, which prevents units from moving into the field. But sometimes, you want to block just from one way. Perhaps I can start using edges as connections between hexes, which can carry certain properties... This would allow not just directional barrier fields, but solid walls when we start building buildings. Perhaps we might even introduce prespawned castles...
Math Formulas

## Known Formulas!

For all you math geeks out there, here is the games base formulas that you deal with if you want to calculate things.

### Enemy Health:

* 1.55^level \* (1 + 0.75\*level) \* 1.1^(max(0, level-20))

### Enemy Damage:

* Base enemy damage is generally based on class (light/med/heavy -> 1/5/10)
* melee base damage is 3/15/30
* modified by: 0.25 + 0.015\*wave \* 1.015^(max(0, level-9)) \* wave/90 \* 1.05^max(0, level-10) \* (1 + max(0, level-12))
* Map Tier modifier
	+ (2 + tier\*.25) ^ tier-1
* Boss Modifiers (applied on top of enemy health base modifiers)

	+ minor boss cycle: \*2,3,4,5
	+ major boss: \*8
	+ destination boss: \*12
	+ raid boss: \*36, base HP based on the raid boss level
	+ additional boss modifier
		- min(10, 1.1^1+wave\*0.05) \* (1 + max(0, level-50)\*0.05) \* 1.1^(max(0, level-200)\*0.05)
	+ boss armor
		- essentially random chance for boss to have armor (depends on the unit type spawned for boss)
		- if the unit would ordinarily have armor, then it is modified by max(0, level-100)\*0.005

### Income:

* 10 + (wave-1) + (1.55^level)
* \*3 if boss

### Equipment:

* x4 damage (true multiplier), x4 wave money (true multiplier), and then its +100 AP and also a x4 AP multiplier [8:01 PM] true multipliers mean it affects other perks, etc
The Spiritual Realm

You are not alone, despite what you've been experiencing the first 100 turns of the game. Sooner or later, this reality will dawn on you.

There are other spirits, and they seem to be of differing power, ability, mobility, and hostility.

When you reach a point where you can start investigating the world, there must be things to discover. The world itself should have some attributes that can be explored, such as energies of different kinds, the universe pillar, the tidal wave, etc. But there should also be beings and spiritual strongholds in the word, which you can encounter or even seek out to interact with.

As for now, I've been thinking of 4 different categories of beings:

1. Spirits - these are simpletons that have different effects, some good and some bad. They will move sporadically and affect players within their reach. They have low health and no real "mind" of their own.
2. Semi-gods - beings just like yourself, with a self-sufficient mind, a deck of cards. There are 7 of them, and you are one.
3. Spiritual Strongholds - these generally don't move, are very hard to deconstruct, and have a variety of different effects:
	1. Oracles - they offer rewards in exchange for a payment. Some payments may be quest-like, others are a simple payment.
	2. Strongholds - they affect larger areas with a certain effect, such as losing hand-size, continuously losing power or will, or damaging anyone within.
	3. Transcendental Mirrors - Portals that need to be tuned towards eachother to work. Adjusting these mirrors can allow rapid movement through the universe.
4. Gods - The very nature impersonated. Chronos, Pan, Poseidon, etc. These are not decided to be within the game yet, but could be. Now that Sabbath has been implemented, the ability to play with time becomes interesting, to reach the sabbath more often. Pan handles the nature. Poseidon is usually in charge of the seas, maybe in this case the energy fields.

These are very basic ideas on the types of beings. Each of the categories have great potential, and each such category could be further categorized into more detailed instances.

### Interaction

How do you interact with other spirits and strongholds? Some of them would be capable of communication, others not. Maybe a Path of Communication could unlock some interfaces that otherwise don't show. Some spirits are simply interacting with their effects. Draining your energy in silence until you do something about it. But all beings in the game should have some kind of hitpoints. Strongholds have very high HP, while simpletons have relatively low HP. Some effects can only target certain beings. You can deconstruct a spiritual stronghold, but not a spirit. You can attack any being, though. The simpletons might also be tempted to change loyalties.
War Tortoise 2

**Welcome to the War Tortoise 2 Wiki!**
Here you can find the latest tips, strategies and info on War Tortoise 2. This is currently a work in progress.

If you're a beginner, you might be interested in the tips and tricks page.

If you're wanting to contribute, you can start by making pages that are needed at wanted pages list.

Pages:

* Heroes
* Pilots
* Evolutions & Mutations

* Achievements
* Adventure Lands
* Allies
* Camping
* Cooking
* Fishing
* Merchant

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Merchant

The Merchant is a shop feature that came in the 1.1 update. It pops up once daily under the popup up area, and it looks like a blimp that slowly circles in the background and cannot be targeted. It contains one free item that could vary between money, weapons, or War Gems or even mutations. It will have three other choices that are paid for, like War Gems for apples, lumber, etc.

In the latest versions of the game, you have ten minutes to access the Merchant screen before it disappears for the day. This allow you to quickly exit the window and compare your current items with what is for sale. In older versions of the blimp Merchant, you only got one chance to decide on purchasing the items that day, if you exit the screen, the blimp and menu will disappear until tomorrow.
Twirl-Wind

**Twirl-wind** is a Basic Combo used by Tails and Cream.

## Description

Tails and Cream begin flying while holding each other’s hands and two begin spinning around in mid-air until they form a rather large Spin Dash of their respective colors enveloped in a circular wave of wind/jet stream created by the spin's speed with both of them performing a Spin Dash inside it. They then charge at the enemy.
Tips and tricks

* Starting fresh, a main focus should be building and 5-starring Laboratories and Lumber Mills and soon after pouring resources into Outposts, Roads, Training Facilities, and any Gem Mines you find. Laboratories are crucial to progression as the Evolutions you can unlock by the DNA they produce daily are essential to progressing in the game. The last and not least of your daily resources are Gems. There are a few places you can capture to receive Gems daily when collecting map resources, but your main influx of Gems will stem from your Mouse Miners and Hero/Pilot hard quests. Sending Heroes or Pilots on quests is why it is recommended all beginner players obtain all heroes and pilots even if not all will be generally used.
* Another thing to understand is quickly and efficiently increasing your War Rank which will open up new areas, unlock new DNA mutations, increase the power rating of newly acquired equipment, and unlock new units. Butter's passive Pilot ability to grant a percentage War Rank increase can quickly increase War Rank. Raid Boss locations also give 2x War Rank xp when capturing them and leveling them up. Completing Objectives (locations with a red star on them) will increase your War Rank as well.
* Your main focus should revolve around your Heroes and Pilots. Trout’s food % bonus is first best when compared to Butter’s war rank increase after a newly defeated level. Abe's xp bonus for active Heroes helps level them quickly.
* The best way to spend DNA would be upgrading the Pack Mouse (Scavenger Evolution) and Mouse Miners (Digger Evolution), they are your main source of income and you rely heavily on them in the later stages of the game. Following that, the Heroes (Quest Efficiency Evolution) will help quests complete faster and give more frequent rewards.
* There are three fishing ponds in each world, and the Fishing achievements refresh multiple times per day. The fish bones produced are another source of items.
* If your units keep dying and are costing too much to revive, trigger Camping to have them revive for free and allow you to collect Cash Crates. Use the time to cook any apples which will help when exiting Camping. Traveling to lower tier levels will weaken enemies and give you a chance to keep up.
* You will eventually reach a point in the game where the enemies have out-leveled you no matter how many resources you put in. Ascend to the next generation when you are ready. If you've unlocked a new world, switch your Pilot to Butter and level up in the new world to gain many chances at triggering Butter's passive ability.
* On respawning in a new generation, travel out to farther rings where the rewards are greater. Locations that were too difficult in a previous generation will probably be easier in a new generation with lower levels. Some Boss fights will be beyond your current DPS level though and the game will warn you to level up and come back when you are stronger.
* Collect and use the colored keys (red, blue, yellow) wisely. You can hold onto multiple keys of the same color, and you will use them by walking to a locked destination or into a colored ring.
Cooking

Cooking is an activity that requires Apples and completed recipes will generate temporary bonuses for the player. When Camping or Fishing, click on the cooking icon (looks like a pot with a lid) to enter the Cooking screen. Each recipe can take 1-5 apples, increased to 1-6 apples with the Rindolf (Winter Tortoise). The War Tortoise can carry up to 10 apples, increased to 18 apples with Rindolf. Apples are earned while fighting or with the Mouse Miners' Digger Evolution. No more apples can be collected after reaching the maximum number of apples. Cooking time can be decreased with the Pack Mouse's Cooking Gear evolution. Cooking time does not appear to decrease when the game is not running in the foreground.

Pilot Trout's Passive ability will boost recipe bonuses by a fixed percentage. Their Active ability will instantly provide a random number of apples.

View your current recipe bonuses by clicking on the Effects icon (two upward facing chevrons in the bottom right) when battling or camping. Multiple copies of the same recipe bonus will add their bonuses together.

Recipe Bonuses

Unsorted Food Recipe bonuses:

* Mouse Assault Squad deals +X% damage
* Artillery Beetles does +X% damage
* Sparrow Squadron deals +X% damage

Recipe names do not seem to correspond to any particular bonuses, meaning multiple names can provide the same bonus.

* Apple Fritter
* Apple Sauce
* Apple Snack
* Apple Sticks
* Filet of Apple
* Gum Gum Soup
* Tortoise Treat
Achievements

The Adventures, Fish, and Daily achievements have a bonus reward if all three are completed before they refresh. The Progression and Mastery achievements build up over time and do not fresh after collecting them.

## Daily Adventures

These three achievements refresh every four hours after opening the app, rather than daily. They seem to be only for collection of Artifacts in various environments. The Artifacts that must be collected are the free-floating artifacts that randomly appear, not the Dark Artifact or Mystic Artifact flags. The Daily Adventures achievement reward Adventure Tokens.

## Daily Fish

These three achievements refresh every four hours after opening the app, rather than daily. The fish that must be caught may be beyond what can be caught using the player's current fishing poles or unlocked fishing locations, such as Legendary fish or fish only available from The Big Water. The Daily Fish achievements reward fish bones.

## Daily

The Daily achievements may need the player to upgrade their Heroes or Pilots in order to level them up if they are already at maximum level. For Evolution achievements, it's possible to save a previously-unlocked Evolution Key to unlock this achievement without spending gems.

## Progression

These progression achievements will unlock naturally by playing the game.

## Mastery

These mastery achievements will unlock naturally by playing the game.
Fishing

Fishing is a non-hostile activity conducted at one of four locations on each map: Crystal Pond, Blue Pond, Ice Pond, and The Big Water II. The war tortoise just has to walk to a fishing location to capture it, but building a road at a fishing location typically costs several times more than at other locations at the same tier. No enemies normally spawn at a fishing location, but if the player fast-travels there while fighting a Boss, the Boss will spawn in the water and continue attacking with the same amount of remaining health. If this happens, it is possible to be killed by a Boss at the fishing location.

Starting off, the initial fishing pole has a power of 1 and a Basic lure. It's difficult to start catching fish with this, but future investment into better poles will help land fish easier. Rarer fishes will yield more fish bones per catch.

The wind will change periodically while fishing, which affects the drift on the lure. Players should cast near the large splashing areas (if they exist in that weather pattern) to have a better chance of catching a fish. When a fish is ready to be caught, the device will vibrate and players must tap quickly to "hook" the fish and then tap repeatedly to reel it in. Larger fish will often break free until better fishing poles are purchased. If the lure is floating out of position, hold down on the screen to reel it in completely and then tap again to re-cast it.

### Lures

Many fish will bite any type of lures, but some of them will only bite one of the three types.

* Basic Lure (blue)
* Spoon Lure (orange)
* Jig Lure (red)

### Fish

Lures abbreviation: B = Basic, O = Spoon, R = Jig

Locations abbreviation: C = Crystal Pond / Emerald Pond, B = Blue Pond / Mystic Pond, I = Ice Pond / Frigid Pond, W = The Big Water / The Big Water II

The location names change slightly depending on which world you are in.

### Fish Market

The fish bones acquired through fishing and fishing achievements can be spent at the Fish Market found at any fishing location. The Fish Market offers four deals that refresh every 25 minutes, usually consisting of War Gems, DNA, keys, fishing gear, or equipment. Completing the "Daily Fish" achievements that refresh multiple times per day will yield 30-250 bonus fish bones.

The Fish Market also offers permanent Relics as well:
Eggfur

Eggfur was formerly a warrior of OasisClan.

Name- Eggfur

Gender- Tom

Clan- OasisClan (formerly), StarClan

Rank- Warrior (at death)

Family- Skyflower (foster mother), Wheatnose (foster father), Monarchflame, Nettlekit, and Lynxkit (foster sisters), Cobrakit (foster brother)

Friends- I don't know. I didn't own him.

Enemies- I don't know. I didn't own him.

## Appearance & Personality

#### Appearance

Eggfur was a scruffy light creamy-yellow cat with thick fur. There were speckles of white and darker cream along his spine. He had golden eyes and he looked like an egg yolk.

#### Personality

He generally seemed pretty friendly and sweet. He came off as excitable and fun to be around. He was also mentioned to be skittish but hyper, and very observant and curious. Despite the fact that he often acted silly, he was very determined and decisive when it came down to it.

## Backstory

#### Kithood

Eggkit was found in OasisClan territory by himself. He decided to join because he didn't know where his parents were and no one could find them. He donned a Clan name and was taken in by Skyflower, and thus was raised alongside Lynxkit, Nettlekit, and Cobrakit, as well as Monarchkit, another loner kit who'd been taken in. He was happy and cool. He was probably pretty upset when Cobrakit, Lynxkit, and Nettlekit died, though. They snuck out of camp once and were never seen again. Eggkit, being the rational little bean he was, had probably just refused to go with them. Poor Eggkit.

#### Apprenticeship

Eggpaw was apprenticed to someone and I don't remember who. He trained like normal. A MarshClan apprentice named Bluepaw developed a crush on him, but he never really found out about it. Skyflower and Wheatnose had a second litter of kits- Patchkit, Dustkit, and Silverkit. So he might've been excited about that, too, idk.

#### Warrior Life

Eggfur existed. Dustkit died. That might've made him kind of sad. Then the the plague happened, and his former denmate Breezepaw was killed. Breezepaw was, like, best friends with Monarchflame, so Eggfur probably felt bad on her behalf. Not long afterwards, though, the second wave of the sickness struck. Eggfur caught it and died, at around the same time as Talcclaw. Sort of unfortunate, ain't it?

## Other

#### Trivia

* Poor Eggfur. He had the best name ever. He didn't deserve death.
* He was only in - I believe - one or two strands, but I (Starling) love him very much. He will be dearly missed.
* He's, like, the fifth WheatSky kit to die. Well, he's an unofficial WheatSky kit. But yes.
Morningcloud

Morningcloud was formerly a queen of HorizonClan.

Name- Morningcloud

Gender- She-cat

Clan- HorizonClan (formerly), StarClan

Rank- Queen (at death)

Family- Lionstrike (mate), Littlepaw (son), Fogkit (kit)

Friends- I don’t know. I didn’t own her.

Enemies- I don’t know. I didn’t own her.

## Appearance & Personality

#### Appearance

Morningcloud was a fluffy, soft-furred cream tabby with a white chest and green eyes.

#### Personality

She was kindhearted and caring, and hated hurting things, even prey. She was also somewhat anxious and hesitant, and often second guessed herself. In her later moons, she was most likely very withdrawn and depressed.

## Backstory

#### Warrior Life

Morningcloud became a warrior in HorizonClan. She became mates with a tom named Lionstrike at some point, and she got pregnant with his kits. However, while she was expecting, Lionstrike was attacked and killed by a badger. She was probably pretty devastated by that.

When the plague happened, she was most likely pretty unhappy. No one she particularly cared about died from it, though. She sat in the nursery waiting for her kits to be born for a while. But once they were born, bad things happened again. Fogkit was stillborn. She still did her best to raise Littlekit, though she was most likely distant often and not quite as attached to her kit as she knew she ought to be.

Littlekit would always do his best to cheer her up by bringing her things like flowers and butterfly wings, and Wrensong - another queen in the nursery - often tried to make small talk, but it never really amounted to anything. In the third wave of the plague - when her son was five moons old - Morningcloud got sick. Littlekit kept trying to be around her, so he caught it, too. He got better, though. Morningcloud didn’t. She died. F in the chat.

## Other

#### Trivia

* Not to be confused with Morningmist, Silentecho’s mentor. Or Mallowmorning, an old friend of Lavenderstar’s.
Beetletuft

Name - Beetletuft

Gender - Tom

Clan - OasisClan

Rank - Warrior

Family - N/A

Friends - N/A

Enemies - N/A

## Appearance and Personality

#### Appearance

Beetletuft is a mostly black tom with white blaze on his nose and white paws. The tips of his ears, his chest, and underbelly are also white. He has gold eyes.

#### Personality

Beetletuft is generally a reserved, mature cat. He yearns to be respected and can often be found in the elder's den.
Palekit

Note: Palekit is dead and irrelevant. She's only important in the backstories of Moonmist and Sageblossom.

Name- Palekit

Gender- She-cat

Clan- OrchidClan (formerly), StarClan

Rank- Kit (at death)

Family- Moonmist (mother), Slash (father), Sageblossom and Mistykit (sisters)

Friends- she's dead m8

Enemies- she's dead m8

## Appearance & Personality

#### Appearance

Palekit was a patched, mottled cream and light gray tabby she-cat with some white markings. Her eye color is unknown, but they would have been green.

## Story

She was born dead. There isn't much to put here.

## Other

#### Trivia

* Not to be confused with Palestep, who would've also been an OrchidClan cat at the time she was born. Dunno what I was thinking there, whoops.