recursal/Fanatic-Fandom huggingface dataset:
Elliot Spencer/The Chatterer

Voice Actor | Prosthetic Teeth SFX

 **The Chatterer** is a **Legendary Outfit** available to The Cenobite from CHAPTER 21: Hellraiser™.

**The Chatterer** originates from the 1987 movie Hellraiser, alongside Pinhead.

## Lore

*Quoted from the **Hellraiser Collection** description:*

*Once opened, the puzzle box is not so easily closed.*

*Endless trials filled with hooks and suffering, and dozens of Survivors reborn again and again to torment.
In The Entity’s Realm, Pinhead’s unique talents have found a home like no other.
With the gateway now open and the Apex Cenobite already spreading sweet pain throughout The Fog, it was only a matter of time before others arrived to join him in his explorations…*

## Trivia

* **The Chatterer** is referenced in one of **The Cenobite's** Add-ons: Chatterer's Tooth.
* **The Chatterer** is canonically homosexual, according to the *"Prayers for Desire"* story from ***Hellraiser Anthology Volume 2***.

### Sound Cues

* **The Chatterer**, true to his name, makes chattering sounds with his teeth whenever he teleports to a Survivor solving the **Lament Configuration**, performs a Memento Mori, or gets stunned by Survivors.
* These Sound Cues were created using real teeth, as revealed by a Sound Designer in a Loading Screen quote during the Twisted Masquerade event.
Intense Halogen

**Intense Halogen** is a **Rare** Add-on for Flashlights.

* **Increases** the brightness of the Beam by **+40 %**.
* **Increases** the duration of a successful Blind by **+20 %**.

## History

* 1.1.2

* **Considerably increases** the Flashlight beam effects against the Killer.

* ***Quality of Life:*** adjusted and simplified the **Intense Halogen** description.

## Trivia

* Despite being a non-DLC Unlockable, **Intense Halogen** was not part of the original Game until it was implemented alongside several other Unlockables in the big September Patch of 2016 (Patch 1.1.2).
Escape! Cake

**Escape! Cake** is an **Uncommon** Offeringbelonging to Survivors.

*"This picture of a cake sure is real."*

## Trivia

* Originally, the Developers had intended for the **Escape! Cake**, as well as the other two Offerings added for the 1 Year Anniversary (Bloody Party Streamers and Survivor Pudding), to only remain in the game for the duration of the Anniversary Event, with the prospect of remaining an additional month after the Event, should the community succeed at the Summer Blood Feast Community Challenge (which the community eventually did).
The additional month elapsed, but the Offerings remained in the game, with the Developers eventually confirming that they were here to stay due to their popularity.
* The cake might be a reference to Portal, where the cake topping uses the same logo as the Portal games, made by Valve, and the description supports this, by saying that the picture of the cake sure is real, meaning that the cake is not real, or a lie, which is a quote used mainly in the Portal Games.
Charms

In other (unofficial) languages:

**Charms** are special Customisation pieces for Survivors and Killers that were introduced to *Dead by Daylight* in Patch 3.3.1 and first announced during the 3 Year Anniversary Developer Stream a few months prior.

## Overview

**Charms** usually come as rewards for completing Tome Levels, unlocking Tiers in The Rift or as special rewards during in-game Events.

Survivors display their equipped **Charms** on short chains that pierce their clothes around their waist area.

Killers’ **Charms** are hung on smaller hooks on the structure of the main hooks that appear throughout the Trial Grounds.

## Comic Charms

These **Charms** require the Player to buy Dead by Daylight comics physically. They're obtained by redeeming code on the back of the comic.

## Cosmetic Charms

These **Charms** require the Player to purchase specific outfits or pieces from the in-game Store.

## DLC Charms

These **Charms** require the Player to own a specific DLC.

## Event Charms

These **Charms** are associated with an in-game Event and are often unlocked through codes provided by the Developers or by just logging into *Dead by Daylight* during the Event period.
They generally have a variety of Rarities, with the exception of **Charms** that are specific to a major in-game Special Event, which are generally categorised with the **Event Rarity**:

### Event Tome Charms

These **Charms** are associated with a special Event Tome:

### General Event Charms

These **Charms** accompany an in-game Event and are usually unlocked through codes provided by the Developers.

### Special Event Charms

These **Charms** are associated with a specific in-game Event and are usually unlocked by participating in the Event:

## Perk Charms

These Charms can be unlocked by prestiging Survivors and Killers.

## Pride Charms

These **Charms** are usually added just before the Pride Month of June and made available through codes.

## Rift Charms

These **Charms** are unlocked by progressing through The Rift accompanying a new Tome.
They are only obtainable while their associated Rift is open:

## Special Charms

These **Charms** come with special unlock conditions and are generally limited.

## Tome Completion Charms

These **Charms** are obtained upon reaching the Epilogue node of a Tome Level.
They are available to unlock for any Tome in the Compendium:

## Unobtainable Charms

These **Charms** can be found in the Game files, but have no known unlock condition:

 Expand to view content

## Unreleased Charms

Similar to *Unobtainable Charms*, these charms are in the Game files, but have yet to be released.

## Gallery

### Official art

* Captured Heart
* Captured Heart with edited lighting
* Cursed Videotape
* Barbed-Wire Gift
* Barbed-Wire Gift with edited lighting
Grandma's Heart

**Grandma's Heart** is a **Very Rare** Add-on for Blackened Catalyst.

Whenever Survivors trigger **Phantasm Traps**, you benefit from the following effects for their tripped duration:
* **Suppresses** your Terror Radius.
* **Doubles** the range of the *Fake Terror Radius* emitted by the **Mud Phantasms** to **16 metres**.

## Trivia

* **Grandma's Heart** does ***not*** work with Rusty Shackles as the latter prevents the spawning of a **Mud Phantasm**.
Cinch Straps

**Cinch Straps** is an **Uncommon** Add-on for Night Shroud.

* Causes *Night Shroud* to remain active on missed *Basic Attacks*.

## History

* 3.0.0
* 5.7.0

* **Increases** Crouch Movement speed by **+2.8 %**.

* *Night Shround* remains active after missing a *Basic Attack*.

## Change Log

### Patch 5.7.0

* ***Rework:*** now causes *Night Shroud* to remain active after missing a *Basic Attack*.
Interview Tape

**Interview Tape** is a **Rare** Add-on for Carter's Spark.

* Reshapes the *Area of Effect* of the *Shock Therapy Attack* from a cone into a narrow beam that is **2 metres** wide and **24 metres** long.

## Change Log

### Patch 3.6.0

* ***Buff:*** increased the length of the beam to **24 metres**.

## Trivia

* **Interview Tape** was to be called *"Tiger Fang Charm"* at some point during development.
High-End Sapphire Lens

**High-End Sapphire Lens** is a **Very Rare** Add-on for Flashlights.

* **Increases** the reach of the Beam by **+25 %**.
* **Increases** the brightness of the Beam by **+30 %**.
* **Increases** the duration of a successful Blind by **+15 %**.
* **Reduces** the width of the Beam by **-25 %**.

## History

* 1.1.2
* 1.8.2
* 1.8.3

* **Moderately widens** the *Flashlight* beam.
* **Slightly increases** the *Flashlight* beam.
* **Moderately increases** the power of the *Flashlight* beam.

* **Moderately widens** the *Flashlight* beam.
* **Slightly increases** the *Flashlight* beam.
* **Moderately increases** the power of the *Flashlight* beam.

* Extends the Beam reach of the Flashlight by +25 %.
* Increases the Beam brightness of the Flashlight by +30 %.
* Increases the Blindness duration of the Flashlight by +15 %.
* Reduces the Beam width of the Flashlight by -25 %.

	+ It should be noted that at the time, the Developers considered this change expressly to be intended as a ***Nerf***, hoping to reduce its appearances in the Bloodweb by increasing its rarity, making the Add-on rarer in Trials.

### Patch 1.8.3

* ***Nerf:*** removed the Blinding Time reduction.
* ***Quality of Life:*** adjusted and simplified the **High-End Sapphire Lens** description.

## Trivia

* Despite being a non-DLC Unlockable, **High-End Sapphire Lens** was not part of the original Game until it was implemented alongside several other Unlockables in the big September Patch of 2016 (Patch 1.1.2).
Honing Stone/ja

Template:Add-on

歴史
--

* 1.0.0
* 1.1.2
* 2.1.0

* Triggers the **Dying State**.
* Affects every Bear Trap.

* **50 % chance to inflict the Dying State** upon the trapped victim.
* Affects every Bear Trap.

* Inflicts the **Dying State** upon the trapped victim if they free themselves.

## トリビア

* **Honing Stone**の元々の弱体化は、アドオンの強さで儀式にたくさん現れすぎて、開発者に新しく作られた**ウルトラレア**の代用品であるDiamond Stoneにその効果をつけさせるということに動機づけられた。
* もし殺人鬼がEruptionを使用している場合、生存者がトラバサミから脱出したときに発電機は爆発し後退する。
Evan MacMillan/Naughty Bear

Voice Actor | Naughty Bear: David Osborne (BHVR) & Narrator: Ashley Pannell (BHVR)

**Naughty Bear** is a **Visceral Legendary Outfit** available to The Trapper.

**Naughty Bear** originates from the 2010 video game of the same name and its 2012 sequel ***Naughty Bear: Panic in Paradise***, which like *Dead by Daylight* itself were both developed by Behaviour Interactive, though the studio was then known as **Artificial Mind & Movement**.

## Overview

**Naughty Bear** is a tattered teddy bear that is seen as the scapegoat for all so-called Teddies on Perfection Island, a island inhabited by living teddy bears.

While he usually does not mind his predicament, he snaps after the other Teddies fail to invite him to Daddles' big birthday party and laugh him away after he tries to deliver Daddles a present. Seeking retribution, **Naughty** begins to hunt down and kill every other teddy bear on Perfection Island, always nudged to do his misdeeds by the voice of a cheerful narrator.

**Naughty** would also not be invited to Paradise Island when the other Teddies went on vacation. **Naughty** once again sought retribution and went to Paradise Island to enact his revenge on the other teddy bears.

## Trivia

* **Naughty Bear** originates from the action-adventure video game of the same, which was developed by BHVR in 2010 under the direction of David Osborne and writer/designer Ashley Pannell, which are both represented as the original voice actors for **Naughty Bear** and the narrator.
* **Naughty Bear** is the first **Visceral** Cosmetic Outfit, meaning it comes with a unique Memento Mori animation when worn.
* During the pre-match lobby, **Naughty Bear** can be seen holding a large palm leaf to cover his face. This is a reference to the original Naughty Bear game, where he would do this while hiding in bushes.
Iridescent Uroboros Vial

**Iridescent Uroboros Vial** is an **Ultra Rare** Add-on for Virulent Bound.

* Causes all Survivors to start the Trial infected with *Uroboros*.
* Survivors suffer from the ***Exposed*** **Status Effect** for **30 seconds** when they reach ***Critical Infection***.

*"The entire world will be infected. A new Genesis is at hand and I will be the creator!" — Albert Wesker*

## Trivia

* Due to all Survivors becoming *Infected* at the start of the Trial, equipping **Iridescent Uroboros Vial** will cause the *Global Saturation* Score Event and its associated Voice Line to trigger immediately after the initial camera panning sequence.
Iridescent Company Banner

**Iridescent Company Banner** is an **Ultra Rare** Add-on for Guardia Compagnia.

* **Blocks** all Windows you pass through while drawing the ***Patrol Path*** to all Survivors for **15 seconds** after summoning a **Guard**.
* **Blocks** all **Windows** vaulted by the *Hunted Survivor* to all other Survivors for the remained of the *Hunt*.
* **Blocks** the Exit Gates to the *Hunted Survivor* for the duration of the *Hunt*.

*"They huddle in their villages like parasites! They have lost the drive for power." — Tarhos Kovács*
Evan MacMillan/The Krampus

Voice Actor | No unique voice

**The Krampus** is an **Ultra Rare Outfit** available to The Trapper.

**The Krampus** is a Holiday Monstrosity that originates from Alpine Folklore.

## Overview

In Eastern Alpine regions located in central Europe, folklore warns of Krampus, an anthropomorphic horned figure resembling a goat, who accompanies Saint Nicolas on the night of the 5th of December.
Both figures visit children, but whereas Saint Nicolas rewards well-behaved children with treats, Krampus punishes the misbehaved children by flogging them with birch rods. In some folk tales, **The Krampus** would trap and kidnap naughty children, holding them in the basket or sack upon his back.

## Change Log

### Patch 5.1.0

* Changed the Rarity from **Legendary** to **Ultra Rare**.

## Trivia

* His weapon features a handle made of a bundle of branches. In folklore **The Krampus** would swat children with a bundle of birch branches.
* His basket is animated and features a small glowing, blue eyed figure who occasionally opens the basket to peak out.
* Snow occasionally falls from his shoulders and basket.
Dvarka Deepwood

**Dvarka Deepwood** is one of **20** Realms within *Dead by Daylight*.

It was implemented into the Game alongside the release of CHAPTER 28: End Transmission on 13 June 2023.

## Overview

The Realm consists of **2** Maps and is set in the alien planet of Dvarka.

## Lore

*The Landing was a promise for humanity to rebuild on a new planet. The climate resources were ideal to start anew, until all went wrong, and a new lifeform takes over and it has no connection to humanity. The environment his split in two distinct biomes. A rocky and bare area that will give players a more open space to explore. A destroyed vehicle encased on spiky rocks serves as a testament of a fierce battle and can now serves as a landmark. On the opposite side of the map a lush and busy jungle will give the players a claustrophobic feeling even outside. The vegetation although menacing can be used by the survivors to hide and wait for the real threat to pass by.*

*Between the two biomes the Toba Landing, now a desolate remnant of what was once a second chance of life is now a carcass of advance technology. Players will be able to explore every level from underneath, all the way to the top of the structure.*

*This planet looks wild and untouched, but the more you look around, it is possible to notice a civilization once thrived and left evidence of its presence on some familiar elements, such as the shack and the exit gate.*

*Wild life is present in the environment and a good guide to help players find their way around. Enigmatic blue flowers seem to feed on the energy of the entity and light up when source of energy like generators and exit gates are around.*

## Offering

	+ The Offering modifies the Realm Selector Logic by a value of **9,999**.

	+ The Offering modifies the Realm Selector Logic by a value of **9,999**.

*"Our arrival will change the face of this planet as we know it." — Sarah, Science Officer*

## Trivia

* The **Dvarka Deepwood** is the first Realm that has been made of a location from another planet, as up until now all other Realms were places on Earth.
* It was also the first new Realm to receive a second Map just one Chapter later, adding a location with the crashed Nostromo Wreckage from CHAPTER 29: Alien.
* **Dvarka Deepwood** is the first Realm to not feature a Realm-specific Offering, as both of its Maps have their own, independent Offering.
Felix Richter/Armin Arlert

Voice Actor | No unique voice

**Armin Arlert** is a **Very Rare Outfit** available to Felix Richter.

## Overview

**Armin Arlert** is one of the main protagonists of *Attack on Titan*.

An outcast in Shiganshina District, **Armin** was exceptionally curious about the world beyond the walls, leading him to be bullied by many of the other children. He quickly developed a friendship with another outcast, Eren Yeager, who was inspired by his vision to leave the walls someday.

After the fall of Shiganshina District, **Armin** is left orphaned when his grandfather is drafted to "fight" against the Titans and is killed. With nowhere and no one left to go to, **Armin** decides to join the military with Eren and Mikasa. In training, Armin's physical performance is noted to be extremely poor, but is recognized for his high intelligence. Despite this, he does not manage to graduate top 10. After Eren is revealed to be a Titan shapeshifter and is recruited into the Survey Corps, he and Mikasa follow suit along with multiple others.

**Armin's** intellect proves to be a key factor in many Survey Corps victories, managing to deduce the identity of the Female Titan and being given a group of soldiers to command by Commander Erwin Smith during the operation to retake Shiganshina District.

During the battle at Shiganshina, **Armin** is mortally injured by Bertolt Hoover, the Colossal Titan, who burns him and his body to near ash. After Bertolt is defeated, the Survey Corps have an argument on whether Armin or the also dying Commander Erwin should receive a Titan serum to consume Bertolt and receive his powers. With much consideration, Levi chooses **Armin**, making him the current holder of the **Colossal Titan**.
Half Eggshell

**Half Eggshell** is an **Uncommon** Add-on for Blackened Catalyst.

* **Increases** the Tripped duration of **Phantasm Traps** by **+30 %**.

## History

* 1.3.1
* 2.1.0
* 7.1.0

* **Extends** the duration of a tripped **Phantasm Trap** by **+30 %**.
* **Reduces** the Teleportation range of **The Hag** by **-25 %**.

* **Extends** the duration of a tripped **Phantasm Trap** by **+30 %**.

* **Extends** the duration of a tripped **Phantasm Trap** by **+45 %**.

### Patch 7.1.0

* ***Buff:*** increased the extended Tripped duration from **+30 %** to **+45 %**.
Iridescent Queen

**Iridescent Queen** is an **Ultra Rare** Add-on for Carter's Spark.

Survivors struck by either the *Shock Therapy Attack* or a *Static Blast* acquire a lingering *Static Charge*, unless they are within **4 metres** of another Survivor:
* The *Static Charge* remains with the Survivor until it is discharged.
* *Charged Survivors* who come within **4 metres** of another Survivor trigger an automatic *Shock Therapy Attack*, shocking both Survivors and automatically discharging any remaining *Static Charges*.

## Trivia

* This Add-on was added with Patch 3.6.0.
Gideon John Kramer

**Gideon John Kramer** is an unseen Character in *Dead by Daylight*.

He is a Character from The *SAW™* franchise. He is the unborn son of John Kramer and his wife Jill Tuck. He was accidentally killed by Cecil Adams, who robbed the Clinic Jill worked at, slamming a doorknob into her stomach, which eventually caused the death of her unborn child.

## Trivia

*For additional and more detailed information about the Character of **Gideon John Kramer** from the SAW™ franchise, please refer to the SAW™ Wiki Article.*
* He was to be named after the Gideon Meat Plant, the very first building his father had designed as a civil engineer.
Headline Cut-Outs

**Headline Cut-Outs** is a **Common** Add-on for Night Shroud.

* **Increases** your Movement speed while *Stalking* by **+40 %**.

## History

* 3.0.0
* 5.7.0

* **Increases** Movement speed while *Stalking* by **+10%**.

* **Increases** Movement speed while *Stalking* by **+40 %**.

## Change Log

### Patch 5.7.0

* ***Buff:*** increased the bonus *Stalking* Movement speed from **10%** to **40%**.

## Trivia

* One of the headlines features a typo, spelling *"Florida"* as *"Flordia"*.
Hard Hat

**Hard Hat** is an **Ultra Rare** Add-on for Playtime's Over.

* **Instantly breaks** Pallets when performing a *Scamper* under them.
* Automatically ends *Hidey-Ho Mode*.

*"A true classic never goes out of style." — Chucky*

## Trivia

* The **Hard Hat** was from a construction worker set some of the Good Guy dolls came with in the original ***Child's Play***.
* The quote is from a scene in the fourth movie, ***Bride of Chucky***, which is the movie **Tiffany** originates from.
Keycard

**Keycard** is a **Limited** Item.

It can only be found on the *Nostromo Wreckage* Map.
* Crouch over the body of a dead cosmonaut found in the environment and press the *Interaction button* to pick up the *Keycard*.
* Insert it into the terminal located by the Mass Hall to hack it.
	+ Perform the *Hack Terminal* interaction by pressing the keybinds for **Left, Down, Up, Right**.
	+ Hacking the terminal opens an airlock door to a secret room containing a Chest.

***Limited Items*** are consumed on use and also cannot be brought back to the Campfire after a Trial, with The Entity consuming them after leaving the Trial.

## Trivia

* In the Public Test Build for Patch 7.2.0, the **Keycard** Item used a Med-Kit as a placeholder icon against the Limited Item background.
* There are **six** possible spawn locations for the astronaut body holding the **Keycard** (described from the Map outline's perspective with the main building at the top):
	+ Hunched over by a small rock close to the right outer wall of the Map.
	+ Sat down leaning against the left side of the main access ramp to the *Wreck of the Nostromo*.
	+ Lying down to the right of the left access ramp to the *Wreck of the Nostromo*.
	+ Lying down to the right of the right access ramp to the *Wreck of the Nostromo*, past the two Lockers which spawn there.
	+ Lying down to the right of a smaller crashed spaceship protruding from the Map's bottom outer wall.
	+ Hunched over in the centre of the *Space Shuttle* structure.

* Inputting the wrong keybinds at any point during the *Hack Terminal* interaction fills up the four slots of the GUI with four **red Xs**, closes it, and puts the interaction on cool-down for **15 seconds**, during which the sound effect at the top right can be heard, it looping *twice*.
	+ After the cool-down elapses, the short beep at the bottom right can be heard, after which one may retry the *Hack Terminal* interaction.

## Gallery

* The Live Game Icon for the **Keycard**.
* The PTB placeholder Icon for the **Keycard**.
* A render of the model of the **Keycard**.
* Accessing the Terminal in Main with the **Keycard**.
* The Overview for Locations for the **Keycard**.
* Location Outside of Main to the Top Right "1 O'Clock" for the **Keycard**.
* Location on Right Edgemap by a Small Rock "3 O'Clock" for the **Keycard**.
* Location Bottom Right Map Inside UFO/Shack "5 O'Clock" for the **Keycard**.
* Location on Left Edgemap by Wreckage "8 O'Clock" for the **Keycard**.
* Location Outside Main on Left Side "11 O'Clock" for the **Keycard**.
* Location Outside Main to the Bottom Left of Center "12 O'Clock" for the **Keycard**.
Killer Expansion Pack/ja

**DLC wasn't found in DLC table in Datatable Module**

The **Killer Expansion Pack** is the first of two Character Pack DLCs introduced to *{{Dead by Daylight* on 15 June 2021.

This DLC features:

* **11**のオリジナルキラー
* An exclusive Charm of the Killer Emblem.

## Description

Take your *Dead by Daylight* experience to the next level with our collection of original Killers.
Stalk your prey with Characters that best match your playstyle as you discover new Powers, Perks, and personalities from a roster of **11 diverse Killers**.

## 含まれているキャラクター

* CHAPTER 3: Of Flesh and MudのHag
* CHAPTER 4: Spark of MadnessのDoctor
* CHAPTER 8: Curtain CallのClown
* CHAPTER 9: Shattered BloodlineのSpirit
* CHAPTER 10: Darkness Among UsのLegion
* CHAPTER 11: Demise of the FaithfulのPlague
* CHAPTER 14: Cursed LegacyのOni
* CHAPTER 15: Chains of HateのDeathslinger
* CHAPTER 17: Descend BeyondのBlight
* CHAPTER 18: A Binding of KinのTwins
* CHAPTER 19: All-KillのTrickster
Haematite Seal

**Haematite Seal** is an **Uncommon** Add-on for Vile Purge.

* **Increases** the Infection duration on Props hit with ***Vile Purge*** by **+30 seconds**.

## History

* 2.6.0
* 5.3.0

* Infection duration on objects.

* **Increases** Infection duration on objects by **30 seconds**.

## Change Log

### Patch 5.3.0

* ***Buff:*** increased Infection duration bonus to **30 seconds**.

## Trivia

* Extends the time environmental objects stay infected by **30 seconds** to **1 minute 10 seconds**.
High-Speed Idler Screw

**High-Speed Idler Screw** is a **Very Rare** Add-on for Chainsaw.

* **Increases** the Decay delay for the *Overdrive Meter* by **+30 %**.

## History

* 1.1.2
* 4.1.0
* 5.3.0
* 7.5.0

* **Reduces** the Cool-down time of successful *Chainsaw Hits* by **-20 %**.
* **Reduces** the Charge time of the *Chainsaw* by **-12 %**.

* **Reduces** the amount of heat gained towards *Overheat* for revving the *Chainsaw* by **-2 Charges**.

While the *Chainsaw* is *Overheated*, the following effects apply:
* **Increases** the Action speeds for breaking **Breakable Walls** and **Pallets** and damaging **Generators** by **-20 %**.
* **Reduces** the duration of *Pallet Stuns* by **-50 %**.

* **Increases** the Decay delay for the *Overdrive Meter* by **+30 %**.

## Change Log

### Patch 4.1.0

* ***Change:*** upped the Rarity from **Rare**  to **Very Rare** .
	+ Changed the name from **The Thompsons' Mix** to **Pighouse Gloves** and adjusted the icon accordingly.

### Patch 5.3.0

* ***Rework:*** now increases the Action speeds for breaking Breakables and damaging Generators during *Overheat*, and reduces the duration of *Pallet Stuns*.

### Patch 7.5.0

* ***Change:*** changed the name from **Pighouse Gloves**  to **High-Speed Idler Screw**  and adjusted the icon accordingly.
* ***Rework:*** now increases the Decay delay of the *Overdrive Meter*.

## Trivia

* When the Add-on was known as **Pighouse Gloves**, it featured the following flavour text:
*"Ain't no mess can stain a hard-workin' man's soul." — Max Thompson Sr.*
Ichorous Loam

**Ichorous Loam** is a **Rare** Offeringbelonging to all Players.

	+ The Offering modifies the Realm Selector Logic by a value of **9,999**.

*"Expel malthought from your mind, from your heart, from your mouth, to prevent the darkness from corrupting your truth.For to let darkness find seed in your soul is to invite The Druanee."*
Judith's Tombstone

**Judith's Tombstone** is an **Ultra Rare** Add-on for Evil Within.

* Grants the ability to kill healthy and injured Survivors by your own hands while in *Evil Within III*.
* **Increases** the threshold to reach *Evil Within III* for the first time to **300 %**.
* **Reduces** your Movement speed by **-9 %** while in *Evil Within III*.

*"Here lies our beloved daughter."*

## History

* 1.2.1
* 5.3.0

* Grants the ability to kill healthy or injured Survivors with Evil Within III.
* **Increases** the amount of **Evil** required to reach *Evil Within III* for the first time by **+10 Stalk points**.
* **Decreases** Movement speed by **-9 %**.

* Grants the ability to kill healthy or injured Survivors with Evil Within III.
* **Increases** the amount of **Evil** required to reach *Evil Within III* for the first time by **+10 Stalk points**.
* **Decreases** Movement speed by **-9 %** in *Evil Within III*.

## Change Log

### Patch 4.0.0

* ***Quality of Life:*** updated the description to reflect the fact that **Judith's Tombstone** only increases the amount of **Evil** required to reach *Evil Within III* for the first time it is reached, rather than with every subsequent Tier-up.

### Patch 5.3.0

* ***Buff:*** now only reduces Movement Speed while in *Evil Within III*.

## Calculation

*By default, a Tier of **Evil Within** requires **The Shape** to drain **-5 Stalk Points** from Survivors.
All four Survivors start the Trial with **10.1 Stalk Points** each, allowing **The Shape** to drain a maximum of **40.4 Stalk Points**.
**Judith's Tombstone** temporarily increases this by **-10 Stalk Points or 200 %** to **-15 Stalk Points or 300 %** for the first time **The Shape** reaches **Evil Within III**.*

## Trivia

* **The Shape** must be relatively close to a Survivor for the *Kill Prompt* to trigger.
	+ The prompt is triggered by initiating a *Quick Attack*.
	A *Lunge Attack* will put the Survivor into the Dying State instead of killing them.
* Contrary to popular belief, it is not the Add-on itself that causes **The Shape's** left hand to be open, giving its presence away, but rather a side-effect of the Movement Speed penalty it applies, as **The Shape's** stance depends on that metric.
Hair Bow

**Hair Bow** is a **Rare** Add-on for Evil Within.

* **Increases** the duration of *Evil Within III* by **+30 seconds**.
* **Increases** the threshold to reach *Evil Within III* for the first time to **150 %**.

## History

* 1.2.1

* *Evil Within III* duration.
* **Evil** requirement to reach *Evil Within III* for the first time.

## Change Log

### Patch 4.0.0

* ***Quality of Life:*** updated the description to reflect the fact that **Hair Bow** only increases the amount of **Evil** required to reach *Evil Within III* for the first time it is reached, rather than with every subsequent Tier-up.

## Calculation

*By default, a Tier of **Evil Within** requires **The Shape** to drain **-5 Stalk Points** from Survivors.
All four Survivors start the Trial with **10.1 Stalk Points** each, allowing **The Shape** to drain a maximum of **40.4 Stalk Points**.
**Hair Bow** temporarily increases this by **-2.5 Stalk Points or 50 %** to **-7.5 Stalk Points or 150 %** for the first time **The Shape** reaches **Evil Within III**.*
Franklin Hardesty

**Franklin Hardesty** is an unseen Character in *Dead by Daylight*.

He is a Character from *The Texas Chain Saw Massacre* franchise. He is Sally Hardesty's invalid brother and Lieutenant 'Lefty' Enright's nephew. He's constantly reminded that he can't do half the stuff his friends and sister can do due to his handicap which irritates him greatly. He is the fourth one to die, being killed by Leatherface in front of a terrified Sally.

## Trivia

*For additional and more detailed information about the Character of **Franklin Hardesty** from the The Texas Chainsaw Massacre franchise, please refer to the The Texas Chainsaw Massacre Wiki Article.*
* He is the namesake for the Perk Franklin's Demise, belonging to The Cannibal.
	+ He is also quoted in the Perk's flavour text: *"Sally, I hear something. Stop! Stop!"*
Knife Scratches

**Knife Scratches** is an **Uncommon** Add-on for Bubba's Chainsaw.

* **Increases** the Movement speed during a *Chainsaw Dash* by **+2 %**.
* **Increases** the Power Charge time by **+12 %**.

## History

* 1.7.0
* 4.1.0
* 4.1.1

* *Chainsaw Sweep* Movement speed.
* *Chainsaw Sweep* Charge time.

* *Chainsaw Sweep* Movement speed.
* *Chainsaw Sweep* Charge time.

* Increases the Movement speed during a Chainsaw Dash by +2 %.
* Increases the Power Charge time by +12 %.

## Change Log

### Patch 4.1.0

* ***Nerf:*** adjusted the Movement speed boost from **5 %** to **0.5 %**, due to the increase in the maximum *Chainsaw Sweep* speed and time.
* ***Nerf:*** increased the Charge time from **12 %** to **20 %**.

### Patch 4.1.1

* ***Rebalance:*** increased the Movement speed boost to **2 %** after deeming the previous changes as having been too harsh.
* ***Rebalance:*** reverted the Charge time penalty to **12 %** after deeming the previous changes as having been too harsh.
Headcase

**Headcase** was the third Clothing Pack DLC introduced to *Dead by Daylight*, released on 8 June 2017.
It was retired on 8 January 2024.

This DLC featured the following content:

* **12** exclusive Cosmetic Pieces.

## Description

*Summer is coming... or so they say. For in the eternal dusk of The Realm of the Entity, temperatures drop very fast as you wander the Fog pursued by cold-minded Killers. Still, there's no reason to drop your style. Even the most fashionable outfit isn't complete without the perfect hairstyle or accessory. However, as fabulous as you look, your stylish new looks are unlikely to protect you. Well-groomed Survivors make for well-groomed corpses. After all, who wouldn't want to look their best for this very special day?*

## Customisation

*Turn your favourite Survivor into a fashion victim with trendy hairstyles and accessories! The Headcase includes:*

## Gallery

* *Millennial Dwight*
* *Preppy Flatcap*
* *Teir III Braids*
* *Jogging Headband*
* *Myopian Frohawk*
* *Colorful Headscarf*
* *Jakebun*
* *Modern Explorer Beanie*
* *Night Out Nea*
* *Melonade*
* *Tomstache*
* *White Panama*
Ironworks of Misery

**Ironworks of Misery** or *"Foundry"* is one of **10** Maps in the The MacMillan Estate Realm . The map has **2** variations.

## Lore

*The beating heart of the Mine, the Foundry was where the iron ore was directly smelted into vast ingots. The huge vats still bear evidence of the bodies that were incinerated within them — preserved in the metal residue.*

*The MacMillan foundry was consigned to the scrap heap and its horrors were forgotten as time passed and the buildings fell into ruin.*

## Landmarks

### The Foundry

The Foundry is the main landmark on the **Ironworks of Misery** Map.

There is an additional Water Tower landmark. The Water Tower makes creaking noises when players pass by.

#### Contents

The Foundry contains 7 Lockers. 3 Lockers are on the Lower Floor, with 2 of these side-by-side. 2 Lockers are side-by-side on the Upper Floor's metal pathway. 2 Lockers are in the Office on the Upper Floor.

The Foundry potentially contains a staircase leading to the Basement.

The Foundry contains a Generator on the Lower Floor.

The Foundry contains a Chest on the Upper Floor, in the Office.

The Foundry potentially contains a Hook on the Lower Floor.

The Foundry potentially contains a Totem on the Upper Floor.

#### Layout

The Foundry is a tall and large two-story building with two staircases - one inside and one outside. The inside staircase contains 3 drop-off points. The outside staircase contains 1 drop-off point.

The Foundry contains 3 Windows. One of the 2 Windows on the Upper Floor is always blocked off. One of the Upper-Floor Windows is in the Office. One Window is on the Lower Floor.

The Foundry contains 2 Breakable Walls, of which 1 on the Lower Floor and 1 on the Upper Floor.

The Foundry has 3 unblocked entry points on the Lower Floor. Two of these are large openings, while 1 is a smaller entry.

## Change Log

### Patch 4.3.0

* Updated the Map's visuals and assets as part of The Realm Beyond - Part Two.

## Trivia

* In the Game files **Ironworks of Misery** is being referred to under the name ***Foundry***.
* In the Central Foundry Office area, there is a calendar dated January 1972, and highlights both the 1st and the 17th. This may be a reference to The Hillbilly, since the massacre at Coldwind Farm occured in 1972. The same calendar can also be found inside the Azarov's office on Autohaven Wreckers.

## Gallery

* The Foundry before the Graphical Update
* The Outside View before the Graphical Update
* The original map icon for Ironworks Of Misery before its graphical rework in Patch Patch 4.3.0.
Fourth Year Anniversary

**Fourth Year Anniversary** was an Event in *Dead by Daylight* that took place between 23 June and 14 July 2020.

It kicked off the in-game celebrations for the Game's fourth Anniversary.

## Overview

The Event featured a new Mini-Game (since it is not a Challenge, unlike previous Events) and worked akin to the Moonrise Event in terms of mechanics, with the difference that getting hooked would not remove the Crown from the Player.

## In-game changes

* Added Anniversary Lobby
* Added Anniversary Loading Screen
	+ Features quotes from members of the Developer Team.
* Re-enabled Anniversary Theme Music
* Added Anniversary Hook Model
* Added Anniversary Generator Model
* Added Anniversary Locker Model
* Added Ghastly Gateau Offering
* Added Fourth Year Flashlight Item
* Added Fourth Year Med-Kit Item

### Developer Quotes

* \*Remi's message after converting from ASCII values: *A winner is you.*

## Challenge

### Anniversary Crowns

*4th Year Anniversary Crowns were only unlockable for original Characters up to CHAPTER 16.
Licensed Characters could collect them for bonus Bloodpoints, but would be unable to unlock them as a Cosmetic piece.*
Each Trial would spawn a Crown Pillar with a Crown hovering above it, emitting a sound close-by.
Interacting with the Crown would grant Players a special Score Event *"Crowned"* and dissolve it into the Character, giving them a special visual effect emanating from their torso for the remainder of the Trial.

The Crown Pillar would randomly despawn and respawn throughout the Map at an interval of between **90-120 seconds**, giving each Player a chance to eventually get their own Crown as the Trial progresses.
There was only ever a single Crown Pillar at once on the Map.

Successfully finishing the Trial as Killer or escaping as Survivor with a Crown would unlock its corresponding Cosmetic piece.

Original Cosmetic pieces as shown in the in-game menu:

## Log-in Rewards

Logging into the Game during the Anniversary Event will unlock pieces of a special Anniversary Outfit for Claudette Morel and The Deathslinger and two Anniversary Charms:

### Claudette Morel

Woolen Beret (4th Anniversary) | 25 June - 28 June 2020
Fitted Button-up (4th Anniversary) | 5 July - 7 July 2020

### The Deathslinger

Pecan Crown (4th Anniversary) | 2 July - 5 July 2020
Red Peak Jacket (4th Anniversary) | 28 June - 30 June 2020

### Outfit Gallery

* Claudette Morel - Science Kit (4th Anniversary)
* The Deathslinger - Bounty Hunter (4th Anniversary)

### Charms

Year 4 Cake | 23 June - 30 June 2020

## Trivia

* For a period of time the Ghastly Gateau was bugged twofold and awarded a **140 %** bonus percentage to only the Player who burnt the Offering.
* The Theme Music playing in the Main Menu is a variation of the well-known *"Happy Birthday"* melody.

## Gallery

* Crown from Survivor POV
* Crown from Killer POV
* Crown Pillar
* Anniversary Generator
* Anniversary Props
* Anniversary Lockers
* Fourth Year Med-Kit
* Fourth Year Flashlight
* Anniversary Loading Screen
Iridescent Head

**Iridescent Head** is an **Ultra Rare** Add-on for Hunting Hatchets.

* Survivors hit by **Hatchets** are automatically put into the Dying State.
* **Reduces** the number of carried **Hatchets** to **1**.
	+ This number cannot be modified by other Add-ons.

*"The iridescent glass cuts through flesh and soul."*

## History

* 1.6.0
* 1.7.2
* 4.7.0

* Survivors hit with **Hatchets** are put into the Dying State.
* **Reduces** the Carrying capacity of **Hatchets** by **-2 Hatchets**.

* Survivors hit with **Hatchets** are put into the Dying State.
* **Reduces** the Carrying capacity of **Hatchets** by **-4 Hatchets**.

* Survivors hit with **Hatchets** are put into the Dying State.
* Caps the Carrying capacity of **Hatchets** at **1 Hatchet**.

*Iridescent Head* does not stack with Add-ons increasing the Carrying capacity of **Hatchets**.

## Change Log

### Patch 1.7.2

* ***Nerf:*** increased the penalty to the Carrying capacity for **Hatchets** from **-2 Hatchets** to **-4 Hatchets**.

### Patch 4.7.0

* ***Nerf:*** capped the Carrying capacity of **Hatchets** at **1 Hatchet**.
	+ This makes the Add-on no longer stack with Add-ons that increase the Carrying capacity of **Hatchets**.
Harvester

The **Harvester**, also known as the **"Combine Harvester"**, is a Structure featured throughout the Coldwind Farm Realm.

## Nearby Props

The following Props may spawn around the **Harvester**.

* A Chest, often spawning to the side of the Harvester's head or at its side.
* A Generator, often spawning to the side of the Harvester's head.
* A Totem, often spawning in the crook between the Harvester's head and the ramp.

## Layout

Characters can access the top of the **Harvester** by walking up its head and the attached ramp.

At the top, there is a vault to the left and one to the right:

* The left vault drops the Character onto a side panel, from which one cannot vault back.
* The right vault drops the Character onto a hay-bale on the hay-bale ramp, from which one can vault back and forth.

## Trivia

* The layout of the **Harvester'**s right vault changed several times in *Dead by Daylight's* history, due to it originally having been a safe spot for Survivors.
	+ The hay-bale ramp used to be full of hay-bales, allowing Survivors to run up that ramp and vault the right vault from the outside, allowing them to use the **Harvester** as a quasi-infinite loop.
	+ Eventually, all hay-bales were removed and Survivors would drop down onto the ramp without the ability to back-vault. This was eventually changed to the current single top hay-bale, allowing for a back-vault if one stays atop the hay-bale.
	+ If a Killer used the left vault, stayed atop the side-panel, and performed a lunge attack towards the back end of the **Harvester**, they would be propelled up into the air and onto the very top of the **Harvester**, allowing them to effortlessly reach a Survivor that would loop the **Harvester**.

## Gallery

* The Harvester in the Official Artbook
* The **Harvester** before the Graphical Update
Henry Bayshore

**Henry Bayshore** is an unseen Character in *Dead by Daylight*.

## Lore

**Henry Bayshore** is a rich tycoon, owner of the *United West Rail* company.

He hired Caleb Quinn, son of Irish immigrants, to his company after seeing his ingenious inventions. Although he feigned indifference, he secretly sold the patents and profited off them.

After Caleb found this out, he burst into Bayshore's office and smashed his face into a bloody stew. As he was pulled away, he pushed his specialized gun to his boss' gut and squeezed the trigger. A railroad spike ploughed through skin and viscera, nailing Bayshore to his desk.

He survived, and Caleb got sent to Hellshire Penitentiary, NE, for fifteen years.

Twenty years after being attacked, Bayshore bought Hellshire Penitentiary Caleb used to be an inmate in. After finding it out, Caleb's heart pounded with rage.

Caleb decided to go back there and have his revenge. Reaching the warden's office, Caleb kicked the door and was met with a fortunate sight — it wasn't only the prison warden who cowered in a corner, but **Henry Bayshore**. Overpowered with rage, Caleb rushed to Bayshore, beating, bludgeoning, tearing at his flesh. The man's blood dripped from his face, crimson pooling at his feet.

### Tokens

* Bayshore's Cigar
* Bayshore's Gold Tooth
Juniper Bonsai

**Juniper Bonsai** is an **Uncommon** Add-on for Yamaoka's Haunting.

* **Reduces** the Cool-down of your *Passive Phasing* by **-1 second**.
* **Increases** the Duration of your *Passive Phasing* by **+50 %**.

## History

* 2.2.0
* 5.3.0

* **Reduces** the *Passive Phasing* cool-down by **-1 second**.

* **Reduces** the *Passive Phasing* cool-down by **-1 second**.
* **Increases** the *Passive Phasing* duration by **+50 %**.

## Change Log

### Patch 5.3.0

* ***Buff:*** added a secondary effect that increases the *Passive Phasing* duration.

## Trivia

* *"Bonsai"* is a Japanese art form which cultivates small trees that mimic the shape and scale of full-sized trees.
* **Juniper Bonsai'**s effect increase the frequency at which **The Spirit** passively phases in and out of view for Survivors, whenever she is not using her Power.
Killer Shack

The **Killer Shack** is a Landmark that appears on most Maps in *Dead by Daylight*.

## Contents

* The **Killer Shack** contains **2** Lockers on the ground floor, and an additional **6** on the lower floor if the Basement spawns in it.
* The **Killer Shack** potentially contains a staircase leading to the Basement.
	+ On Wreckers' Yard and Rotten Fields, the **Killer Shack** always contains the staircase leading to the Basement as there are no other Landmarks on those Maps.
* The **Killer Shack** potentially contains a Generator.
* The **Killer Shack** potentially contains a Chest.
* The **Killer Shack** potentially contains a Totem.

### Layout

* The **Killer Shack** is a small one-story building.
* The **Killer Shack** contains a Window and two doorways, one of which contains a Pallet.
* The rooftop has a big hole in it as a remnant from earlier concepts of when the Killers could all reach the rooftop and use that hole to drop down into the Shack and ambush Survivors.
	+ Up to Patch 1.9.0, the rooftop had collision and a Nurse could blink on top of it from a nearby hill, which is no longer possible.

## Trivia

* During the BETA, the **Killer Shack** had a different layout: one door and two Windows, each on their own wall.
* Several Maps, mostly indoor ones, do not spawn with a **Killer Shack**:
	+ Lampkin Lane
	+ Treatment Theatre
	+ The Game
	+ The Underground Complex
	+ Midwich Elementary School
	+ Raccoon City Police Station
	+ Nostromo Wreckage
		- However, Lampkin Lane was originally supposed to have one, as it was seen in Spotlight Trailer.
* Dead Dawg Saloon has a special Western-themed iteration of the **Killer Shack** that also includes a Breakable Wall to its layout.
* Each Realm has their own iteration of **Killer Shack**. The sole exception is currently Backwater Swamp.

## Gallery

* The Outside View
* The Inside View Containing The Basement (Old Beta Layout)
* The Hole Inside The Roof
* The View Across Wreckers' Yard From The Rooftop.
In the Dark

**In the Dark** was an **Unused** Perk available to all Killers.

'''<span class="luaClr clr clr16" style="color: #ffffff;">THIS PERK WAS UNUSED AND UNOBTAINABLE BY PLAYERS.</span>'''
<p>Set your default Terror Radius based on how many Survivors were alive in the Trial:
\*'''<span class="luaClr clr clr2" style="color: #e8c252;">32 metres</span>''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">4 Survivors</span>'''.
\*'''<span class="luaClr clr clr6" style="color: #ff8800;">24 metres</span>''' for '''<span class="luaClr clr clr6" style="color: #ff8800;">3 Survivors</span>'''.
\*'''<span class="luaClr clr clr8" style="color: #d41c1c;">16 metres</span>''' for '''<span class="luaClr clr clr8" style="color: #d41c1c;">2 Survivors</span>'''.

**THIS PERK WAS UNUSED AND UNOBTAINABLE BY PLAYERS.**
Set your default Terror Radius based on how many Survivors were alive in the Trial:
* **32 metres** for **4 Survivors**.
* **24 metres** for **3 Survivors**.
* **16 metres** for **2 Survivors**.

'''<span class="luaClr clr clr16" style="color: #ffffff;">THIS PERK WAS UNUSED AND UNOBTAINABLE BY PLAYERS.</span>'''
<p>Set your default Terror Radius based on how many Survivors were alive in the Trial:
\*'''<span class="luaClr clr clr2" style="color: #e8c252;">32 metres</span>''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">4 Survivors</span>'''.
\*'''<span class="luaClr clr clr6" style="color: #ff8800;">24 metres</span>''' for '''<span class="luaClr clr clr6" style="color: #ff8800;">3 Survivors</span>'''.
\*'''<span class="luaClr clr clr8" style="color: #d41c1c;">16 metres</span>''' for '''<span class="luaClr clr clr8" style="color: #d41c1c;">2 Survivors</span>'''.

**THIS PERK WAS UNUSED AND UNOBTAINABLE BY PLAYERS.**
Set your default Terror Radius based on how many Survivors were alive in the Trial:
* **32 metres** for **4 Survivors**.
* **24 metres** for **3 Survivors**.
* **16 metres** for **2 Survivors**.

## Trivia

* **In the Dark** was an unused Perk until the Developers recycled and reworked it into what would become the Cannibal Perk Knock Out.
Hair Brush

**Hair Brush** is an **Uncommon** Add-on for Evil Within.

* **Increases** the duration of *Evil Within III* by **+20 seconds**.
* **Increases** the threshold to reach *Evil Within III* for the first time to **150 %**.

## History

* 1.2.1

* *Evil Within III* duration.
* **Evil** requirement to reach *Evil Within III* for the first time.

## Change Log

### Patch 4.0.0

* ***Quality of Life:*** updated the description to reflect the fact that **Hair Brush** only increases the amount of **Evil** required to reach *Evil Within III* for the first time it is reached, rather than with every subsequent Tier-up.

## Calculation

*By default, a Tier of **Evil Within** requires **The Shape** to drain **-5 Stalk Points** from Survivors.
All four Survivors start the Trial with **10.1 Stalk Points** each, allowing **The Shape** to drain a maximum of **40.4 Stalk Points**.
**Hair Brush** temporarily increases this by **-2.5 Stalk Points or 50 %** to **-7.5 Stalk Points or 150 %** for the first time **The Shape** reaches **Evil Within III**.*