Character

The player-character is called Rambot. It appears robot like with a metal body and two jet engines as legs. In certain scenarios, Rambot requires a heartstone to survive.

## Items and tools

The player can select different weapons and tools to use in combat or for testing out different aspects of ships.

#### Weapons

* Pistol: Each bullet deals 60 kinetic damage at AP 2. Reloads in 2 seconds.
* SMG: Each bullet deals 50 kinetic damage at AP 2. Fires ~10 times per second.
* Blunderbuss: Fires 10 pellets at a time. Each pellet deals 30 kinetic damage at AP 1.5. Reloads in about 2 seconds.
* Minigun: Each bullet deals 40 kinetic damage at AP 1. Has a spool up time. Fires ~40 times per second.
* Grenade Launcher: Deals 200 explosive damage with a radius of 2m. Reloads in 2 seconds.

#### Designer Mode Only

* Teleporter: Teleports the player character a set distance in the camera direction.
* Damage Debug Tool: Allows the user to create a damage effect e.g. an explosion at the target. The damage and radius can be set by using (default) right click
* Inspector Tool: Displays block information such as health and armor class of a block after accounting for armor stacking and ring shields.

## Experience and level

Note: Experience and level have been removed in the current version of the game. You can however still choose to play a prior version of the game via steam.

Players start at level 0. To reach a level from the previous level requires 200 XP times the new level.

Experience is gained by destroying enemy RP. 50 destroyed RP gives 1 XP.

## Buffs

Note: Buffs have been removed in the current version of the game. You can however still choose to play a prior version of the game via steam.

Players have 2 stat points plus 1 per level.

### Captain buffs

These affect the construct the player is currently on.

* Gunnery: Multiplies accuracy by 0.997^level, ammo use by 0.998^level, and reload time by 0.9985^level. Currently the reload time bonus only affects Advanced Cannon loaders and feeders, missiles, and CRAM packing.
* Sea Captain: Multiplies water drag by 0.998^level, propeller force by 1 + 0.01 \* level, hydrofoil force by 1 + 0.02 \* level, rudder force by 1 + 0.02 \* level.
* Sky Captain
* Space Captain
* Engineer
* Mechanic: Multiplies personal and constructable repair time by 0.995^level.

### Faction buffs

These affect the entire player faction.

* Leadership: Multiplies radar range and out of play speed by up to 2.
* Seismic Scanning: Multiplies gathering rate and efficiency by up to 2.5.
* Gun Smiths: Multiplies cannon accuracy by 0.9985^level and velocity by up to 1.6. This **does** affect kinetic damage and AP for advanced cannons.
* Scientists: Multiplies laser accuracy by 0.996^level and damage by up to 1.3.
* Salvo Batteries: Multiplies missile reload time and ammo use by 0.9985^level.
* Naval Engineering: Multiplies water drag by 0.999^level, propeller thrust by up to 1.5, and rudder power by up to 2.
* Aviation Engineering: Multiplies wing lift by up to 2 and jet thrust by up to 1.5.
* Astro Engineering: Multiplies ion thrust by up to 1.5.
* Armour Smiths: Multiplies non-EMP damage taken by 0.995^level and increases EMP damage taken by the reciprocal.
* Nanites: Multiplies repair time by 0.997^level and repair distance by 1 + 0.01 \* level.
* Faction Logistics: Multiplies supply radius by 1 + 0.05 \* level.

### Personal buffs

These affect the player avatar itself.

* Storm Trooper: Multiplies minigun and grenade launcher damage and velocity by up to 6, reload time by 0.995^level, accuracy by 0.99^level.
* Brawler: Multiplies avatar damage taken by 0.996^level and regeneration rate by up to 6.

## Trivia

* If you zoom into Rambot, you can see the model of a brain, indicating that Rambot is a human in a robot suit.
* Unlike regular jet engines or custom jet engines, Rambots "leg" jet engines work underwater.
* Rambot's Steam trading card states, "Rambot is actually a beautiful Asian woman," and shows character art of the woman underneath the suit.