Lightning

**Work in Progress**
***"Sometimes, you need to be hurt to truly understand."*** - Psychic

This page is in need of more information. It may need images, descriptions, or an entire format rework! Added information would be most appreciated. Thank you for your contributions!

**In-Game Ability*****"Sometimes, you need to be hurt to truly understand."*** - Psychic

This page is about an ability that can be found within Combat Mayhem. Due to certain complications, the ability here might have been either reworked or has most of their information changed in order to prevent the wiki's takedown.

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*"I'll make you pay for what you've done!"*

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 - Lightning

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## Ability Info

### Restrictions?

Public-Use

The element of rage and wrath. Lightning, as the name implies, utilizes electrical energy to manifest AoE attacks to apply significant pressure onto their opponents. Their downside, however, is their slow charge-up times and overreliance on hit-and-run strategies. Regardless of these downsides, the user is still able to punish their opponents quite effectively as well as counter any attack.

### **Aura**

Whenever the user begins to utilize their ability, they are surrounded by an electrical aura. This electrical aura only manifests at a specific region of the body of which the ability is being used at. Upon awakening, their entire body is engulfed with this electrical aura.

### **Powers and Techniques**

The user is able to utilize massive attacks composed of lightning and electricity to shock opponents. Most of these techniques consist of AoE attacks which is able to apply significant pressure onto opponents.

#### **Powers**

* **[LIGHTNING MANIPULATION]**: The user is able to manipulate and control electricity in order to manifest attacks against opponents. When enhanced, this power is able to electrocute opponents constantly after being hit by one of their enhanced moves or by the user's melee attack.
* **[LIGHTNING SPEED]**: The user is able to move at the speed of lightning, being able to leave behind multiple afterimages in the process in order to quickly overwhelm enemies. This is mostly useful for travelling to places quicker.
* **[ELECTRICAL ENHANCEMENT]**: The user is able to enhance their own power by charging up with electricity, allowing them to use more powerful techniques but can instantly power them down to their basic moves when they use at least one of their enhanced moves. (Does not apply to awakening)

#### **Techniques**

[NOTE]: Ability techniques have a reworked moveset, as well as changed description for all of their moves. Some of these moves do not exist within the game itself.

##### **Basic Techniques**

* **[LIGHTNING DASH]**: The user dashes a small distance in an instant, leaving behind a trail of electricity as well as an afterimage where the user was before.
* **[ELECTRO WAVES]**: The user places their hands to the ground and sends forth waves of electricity that continuously electrocutes the opponent. As the move ends, they are guardbroken and are knocked away.
* **•**   **[ELECTRO BLAST]**: This is an enhanced technique. The user charges up their hands and fires out a blast of lightning forward, electrocuting opponents continuously and then guardbreaks them.
* **[BATTERY STRIKE]**: The user charges up their fist and punches the ground, creating a blast of electricity all around them, electrocuting opponents who are too close.
* **•**   **[BATTERY COLLAPSE]**: This is an enhanced technique. The user charges up their fist and, after a long moment, punches the ground, creating a massive shockwave of electricity all around them, inflicting severe injury. Instantly guardbreaks and knocks away opponents.
* **[MARCHING STORM]**: The user charges up with electricity and then begins to move at the speed of lightning, creating multiple afterimages as they do so, making it harder to decipher where they are. As they catch the opponent off-guard, they attack from behind with a lightning-imbued kick to the ground.
* **•**   **[DESTRUCTIVE STORM]**: This is an enhanced technique. The user charges up with electricity and, in a instant, charges forward in a blast of electricity. Anyone caught by this move is instantly guardbroken and knocked away.
* **[GALVANIZE]**: The user, depending on their style, charges up their fists/feet (or weapon) with electricity, enhancing their combat power and will apply a electrical poison effect if an opponent is hit during this. This will also unlock all enhanced techniques and will immediately deactivate if one is used.
* **[SHOCKING COUNTER]**: This is a counter. If an opponent tries to hit the user, the user dashes to the side, instantly grabbing their arm/leg (or weapon) and electrocutes them using the hand they used to grab with. The user then sweeps away their legs, causing them to trip in mid-air and the user throws a lightning-imbued punch, knocking them away.
* **•**   **[INSTANT COUNTER]**: This is an enhanced counter technique. If an opponent tries to hit the user, the user instantly vanishes and punches the opponent to their side. They instantly vanish again and punches them on their other side. As they vanish again, they begin to quickly surround the opponent in all directions, punching them with lightning-imbued fists as they did so. The final hit is a lightning-imbued kick to the back, knocking them away.
* **[LIGHTNING SMITE]**: This technique requires enhancement. The user points towards their opponent and then snaps their fingers, sending down a lightning-bolt on top of their target location, creating a large AoE of electricity to opponents who are caught by it. This will also guardbreak knock down opponents.
* **[DESCENDANT OF ZEUS]**: The user looks at their arms as they begin to infuse with lightning. They would then position their arms to their chest as the rest of their body begins to overcharge with electricity. After a long moment, the user expels their arms, instantly bursting out electricity all around them, knocking away opponents. This sends the user into their awakening state.

##### **Awakening Techniques**

* **[BOLTING BREAKDOWN]**: The user plunges their hands to the ground, sending out large waves of electricity forwards, shocking opponents who are hit. After the waves dissipate, the opponents are knocked up into the air which the user instantly dashes towards to kick them right back to the ground with a lightning-imbued foot.
* **[GIFT OF DESOLATION]**: The user manifests an orb of electricity and, after a short moment, throws the orb towards their target location. Upon impact, the orb explodes, releasing a devastating AoE of electricity. The orb is also thrown in a sideways arc, making it hard to decipher if it will hit. Opponents are knocked away if hit by the AoE.
* **[RAGING STORM]**: The user charges with electricity and begins to instantly dash around in an AoE manner, hitting opponents caught in the AoE as they did so. The user's endpoint is also random, making a followup difficult.
* **[LIGHTS OUT]**: The user attempts to reach for a grab. If successful, the user electrocutes the opponent, slam them down, throw them up into the air, and punch them away with a lightning-imbued fist.
* **[UNSEEN STRIKES]**: This is a counter. If an opponent attempts to hit the user, the user instantly dashes right through the opponent with a fist out. After a moment, the opponent suffers from unseen lightning-imbued strikes and is knocked away from the user.
* **[GODLY SMITE]**: The user powers up with electricity and instantly charges forward in a burst of electricity, punching an opponent who is hit. The opponent is instantly guardbroken and knocked into the air and the user instantly dashes right behind the opponent, also in mid-air, as they charge up an electrical attack. After the charge up, the user strikes the opponent with a devastating lightning-bolt, knocking the opponent right back down to the ground.
* **[ZEUS' PUNISHMENT]**: This is an execution move. The user slowly approaches the opponent, charging up with electricity. As the opponent tries to crawl away, the user instantly vanish in a harmless burst of lightning. As the opponent thought they were safe, they are suddenly struck down by a descending lightning-imbued punch from the user, manifesting a lightning-bolt from the sky as a result, ending the opponent's life.

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