Ages

Precursor Centuries (2000 - 2150) Going offworld, first colonies

* Development of first colonies, first arcs leave Earth
* First advanced AI (Keytars)

First Age (2150 - 2700) First Extradimensionals, first interplanetary empires, first interplanetary war.

* First Interplanetary warship is constructed
* First governments and empires claim land
* First extra-dimensionals are contacted (Baeya, Infernals)
* Utter annihilation of Earth as we know it
* Extreme development of technology and first application of arcana, most importantly teleportation arcana from Infernals.

Solar Height (2700-4100) Peak of solar civilization. Relative Peace, formation of new races, foundation of interplanetary economy. Ends with the outreach of Celestials. Most planetary land, moons and major objects conquered or claimed. Formation of the World Mind.

* Anti gravity technology discovered and widely applied
* First use of the commercial, single person spaceship.
* Beginning of Wanderer culture among the system
* Wider integration of Arcana throughout the system, more practitioners of arcanic arts, for good or bad, first independent arcanic temples.
* Interplanetary economy, all major governments accept the Kubit as the primary currency.
* Most other races discovered and integrated into specific places in the system (Itarah, Klagoobi)

Second Age (4100-4900) More extradimensionals, first Scabbards, destabilization of solar governments., scattered war. Setting of most “Galaktika” games.

* Full development of major factions like the Republic of Duna, Federation of Flying Whales, Triumvirate, Tribes of Mercury, Sisterhood of Venus, AgraCo, Umber Hulk, Red Crown, with the Federation being the most powerful and secure.
* Another large advance in weapons technology, specifically the application of antimatter, arcana and gravity weaponry in war.
* Celestials arrive, seeking humanity’s hyper-advanced non-magical weaponry to fight the Scabbard and prevent their extinction, end up bringing Scabbard into the system.
* Foundation of the Sentinels by Celestials.
* Polymaths develop into their current form.

The Extinction (4900 - 5000) Scabbards evolution and takeover of the Sol system. Most extra-dimensionals leave. Ends with the extinction of humans.

* Desperate wars against Scabbard and for land untainted by Scabbards
* Human dark arcana cults advance the scabbards into an unstoppable tide that devours civilization.

PE (Post Extinction)

The Silence (0 - 7050) No living humans. Keytars, Polymaths and other AI only remain. Scabbards starve due to lack of humans, die and are hunted.

The Machine War (7050 - 7750) The World Mind declares its intentions, killing all Polymath that deny it and recruiting allied Polymath. Confector Automata created. Hypothesized first humans in more than 5000 years return to the terrestrial plane, originating from ancient genome vaults the World Mind cultivates.

The Sowing: (7750 - 9100) The World Mind sends the second age of colony ships to other planetary systems within roughly 40 lightyears with technology reminiscent of the Solar Height. These colonies thrive, include Centauri Nocttarchs, Trappists, Gardeners, Luytids, Glycads, Ceticians, Captains.

The Third Age: (9100-12000)