Gore

*"Our gore features will include all the blood, viscera, intestines and horror you can stomach. Or not, depending on your constitution. It's okay to look away!"* - EVRIMA Public Roadmap Trello

The **Gore** system is a diet system for The Isle Evrima added in Update #6.

**Gore** has many functions and abilities - corpses will slowly deteriorate over time, causing bodies to rot and become sickly and inedible for a vast number of carnivores. The **gore** update also introduces organs that are able to be consumed for different nutrients.

In later updates, gore will be expanded upon to include visual representation of damage and injuries, such as diverse scarring.

## Carcasses

As soon as a dinosaur dies, it becomes a fresh carcass. This is edible to any carnivorous dinosaur, and according to the diet system, assorts nutrients depending on what species you are.

Over time, if the carcass is not fully consumed, the body will begin to rot. This is visualized by a slow deterioration of the skin and browning features, as well as flies swarming the body. The more time passes, the more decayed the carcass will become, until it completely **rots**.

During the decayed stage, the body and the meat becomes brown, and its symbol on the scent compass becomes a bone with rotting flesh. At this point, the carcass is inedible to most carnivores (excluding the *Deinosuchus and Ceratosaurus)* without severe debuffs to the consumer. These debuffs include vomit sickness which caps your water, hunger, and stamina while severely decreasing the value of all three, as *well* as deteriorating the consumers nutrient buffs.

After a corpse has completely rotted OR it has been consumed fully, the last remains are the bones of the animal. These, like rotten corpses, are harmful to most dinosaur inhabitants (once again excluding the *Deinosuchus and Ceratosaurus*) and damage the consumers health, while not yielding much of a food output anyways. Players can pick up and move bones much like bodies. The symbol for skeletons shows up on the compass as just a simple bone without meat.

The *Deinosuchus* and Ceratosaurus can eat rotten corpses and bones without consequence, as its large physique and playstyle allows it to stomach the bones. Eating the bones while playing as the Deinosuchus or Ceratosaurus will give all three nutrients depending on the size of the carcass and the size of the players creature but requires eating lots of bones to fully fill the nutrient hexagons.

## Organs

**Organs**, as introduced in Update #6 are a new feature for carnivores to further their dietary needs.

In order to obtain organs from a corpse, players need to open the chest cavity. This can be done in a one of two ways-

* Picking up the body if able (NOT dragging), holding LMB and shaking your screen rapidly in order to shake the organs out of the corpse
* Continuously biting the stomach of the body to physically open the chest cavity and expose the organs

From there, the player can press G either on the ground or in front of the body to pick up one of 5 organs.

So far, every dinosaur has 5 organs in the body which provide different nutrients to the player.

* The heart, which provides the S nutrient
* Two lungs, which provide the ∴ nutrient
* The intestines, which provide the // nutrient
* The stomach, which provides the highest % of nutrient the prey consumed during their life.

So, no matter what diet the prey was (compared to the consumers dinosaur), each organ gives a fixed nutrient which allows carnivores to get multiple kinds of nutrients from one body.

Note that AI playables such as the Tenontosaurus and other future AI playables do give organs, but non playable Ai such as deer, fish, boars, etc. do not give organs.