Ejecta-Hyperkinesia (Fanon)

### Weapon(s)

15 Trap Launchers, 3 Rocket Launcher Turrets, 12 Cruiser Turrets, 3 Drone Spawners, 6 Builder Turrets, 1 Reinforced Alpha Turret

### Bullet(s)

Traps, Drones, Swarm Drones, Rockets, Bullets

### Spawns when:

- 1/1000 chance to spawn out of a wormhole if the server has 50+ players.- Very rare chance to spawn in the center of a large Crossroads "room", if no wormholes or players are within the area.

- Rarely found in the Abyss, if there are more than 100 players active.

- A possible Final Boss in Titans if the game mode is added

The Ejecta-Hyperkinesia is a boss that is incredibly strong but hard to find due to very sttrict spawning conditions.

## Design

The Ejecta-Hyperkinesia appears as a higher tier Asteroid-Hyperion. It appears as a pink triangular body that has five Trap Launchers, four normal ones and one large centered in each pair, as well as Rocket Launcher Auto Turrets on the corners. On top, there are 12 Cruiser Turrets around another layer with its own weapons, them being three Drone Spawners, 6 Builder Auto Turrets and a redesigned Alpha-like Auto Turret. The main body and its second layer have a chasm like outline.

Despite its starting level is 150, the Ejecta-Hyperkinesia appears slightly larger than a regular Celestial of the same level as it.

## Technical

The Ejecta-Hyperkinesia has a very strong but incredibly slow body and a large number of weapons able to overpower any regular class from the game if faced one on one. However, it's regeneration is by far slower than any class in the game, having only 1/1000 the regeneration of a Nova-Celestial. Furthermore, the Ejecta-Hyperkinesia cannot be pushed by any form based from a tank, the only way for it to move is by its own or by teleportation commands.

The Trap Launchers on the sides provide a shield from all angles, similar to the Asteroid, only stronger. Traps fired by the Builder Auto Turrets are rather meant for an offensive purpose and start with a high speed before they slow down to stop. The same goes for its redesigned Alpha Turret.

The Cruiser Turrets constantly shoot fast Drones at a high rate that deal low damage, representing the small Drones of the Hyperion. Unlike the Hyperion's Drones, these are actually Swarm Drones and will die when reaching a certain range.

The Rocket Launcher Auto Turrets fore special Rockets similar to the Fighter, a tank from diep.io, but without the front gun. The rockets themselves are quite strong, but can also leave a train of many bullets that can be a nuisance if one is unaware.

Lastly, it has a large damaging aura that deals relatively low damage but increases as the enemy gets closer.

### Spawning

The Ejecta-Hyperkinesia is able to spawn in any game mode or dimension, but always has a specific condition to restrict one being active everytime. Only one can be active within a "reigon", and one can show up within a special dimension.

In regular servers, a Legionare-Omniverse has a 1/1000 chance to spawn from a wormhole if there are more than 50 players active and less than 1/10 of them are Celestials (Asteroid-Hyperions will not be counted). The wormholes must not spawn any other Celestial to tirgger the boss' spawn. However, it may also spawn if at at least 6 Asteroid-Hyperions leave the Sanctuary on the same Wormhole by the same chance.

In the crossroads, if there are no wormholes or players present in a room, checking once every 20 minutes for a possibility to spawn with a chance of 1/10000. Cannot spawn if one is active in the abyss.

In the abyss, the Ejecta-Hyperkinesia may spawn randomly with an extremely rare chance if more than 100 players are present. Cannot spawn is another is active in the crossroads.

If the Titans game mode officially gets added, the Ejecta-Hyperkinesia may spawn as a possible final boss.

The Ejecta-Hyperkinesia's spawns are also restricted if a Legionaire-Omniverse/Charbonneau-Procyon is active in the servers that another Ejecta-Hyperkinesia would prevent it from spawning.

### Names and Messages

The Ejecta-Hyperkinesia has a set of names to choose one from when spawning as well as notifications alerting players for a Legionaire-Omniverse's spawn. If a Legionaire-Omniverse is present in one server and another spawns in another server, the one that spawns later will never choose the name used by the other one.

**Names:**

* Aegis
* Ahri
* Celeste
* Fortuna
* Jisoo
* Mostima
* Raiden Shogun
* Seda
* Soyeon
* Zaria

**Messages:**

* The weather gets stormy as a greater Celestial is approaching... *(before spawn)*
* [name] has landed upon! *(spawning)*
* [name] has arrived in [server it spawns in]! *(this shows up it other servers if spawning in a different server than the player)*
* [name] has arrived in the crossroads! *(when spawning in the crossroads and the player isn't in there)*
* [name] has arrived in the abyss! *(when spawning in the abyss and the player isn't in there)*
* [name] has been defeated! *(death)*
* [name] has been defeated in [server it died in]! *(mentioning other servers of its death)*
* [name] has been defeated in the crossroads! *(mentioning other servers if it dies in the crossroads)*
* [name] has been defeated in the abyss! *(mentioning other servers if it dies in the abyss)*

## Strategy

The Ejecta-Hyperkinesia is a very overpowered and capable of easily wiping out an entire server with ease. The only way to fight it is by grouping together. If one is present, it is best to farm in another server where the Legionaire-Omniverse isn't in and group together once reaching a high level having all bullet stats maxed out, alongside a few for other stats (preferably speed and regeneration).

You will need at least ~20 Riots or Amalgams to keep the drones from reaching your team, ~16 players must be a powerful bullet spammer like Quadro or Penta to directly deal damage and preferably some additional Hatchers, Engineer branches and tanks with stronger drones. All of their body upgrades must be Fabricator to heal the team as the Boss' Aura or Mothership to provide extra protection from its attacks or to attack it for additional damage. Stay aware if its larger Trap Launchers and keep moving to increase the gurantee of not getting killed by their shots. Don't stay too close to the Edge of your Team's Trap Cluster to minimiye chances of getting hit.

Thankfully, its regeneration is slow enough for players to level up again to get back to the group before it regenerates too much health back even if you've already dealth a good amount of damage. Keep attacking and retreating soon enough to avoid death from its aura. Opon defeat, it will reward all of the xp it has. However, if you lose too many teammates during the fight, you will have a hard time grouping together as losing too many teammates will automatically make the boss wipe out the rest of the team with ease and you will no longer be able to gain enough high levels within the server and if you go to another server, you start from level 1 again and have to farm all the way back up, risking that it will eventually regenerate back to full and you have to replay from the whole start again.

## Achievements

* **The Ancient Asteroid-Hyperion:** Encounter a Ejecta-Hyperkinesia. [1000 Stars]
* **Ejected Asteroid:** Defeat a Ejecta-Hyperkinesia. [1000 stars]
* **Unexpected Guest:** Encounter a Ejecta-Hyperkinesia in the Crossroads or the Abyss. [2000 stars]
* **Overdefender:** Guard an Ejecta-Hyperkinesia as an Asteroid-Hyperion. [2000 stars]

## Trivia

* The Ejecta-Hyperkinesia is the Asteroid-Hyperion counterpart to the Legionaire-Omniverse, hence their main body and layers featuring the same design and behavior (two layers spinning in opposite directions of each other) and the large but weak damaging auras.
* The Ejecta-Hyperkinesia uses the same names and spawn messages as the Legionaire-Omniverse and is not playable.