Fire Run

**Fire Run** is a multiplayer map featured in *Call of Duty: All Out War*. The map is set inside a russian neighbourhood. It focuses on Land and Sea combat, with quite a few air vehicles. The main levelution event is both bridges collapsing which causes boat action to dial down.

## Design

Most of the map takes place along the north and south highway, which then lead to the bridges which cross into the other side of the map. There are plenty of houses, warehouses and dock areas for infantry combat, and also long lines of sights for tanks. There are plenty of helicopters which allow air combat to take place.

## Conquest

This map has five flags in Conquest mode, and two more in Conquest large. This is a vehicle heavy map both times, with air, sea, and land vehicles at the ready. On Conquest small, the overall size of the map doesn't change, nor does the spawns, but the flag size does.

The attack boats were removed, and scout helicopters and PWCs were added to the Large version of the map in the August 2021 patch.

### Equipment

 Emplacement(s) | M220 TOW Launcher

 Emplacement(s) | 9M133 Kornet

### Deployments

The United States spawn is on the northern part of the map by some houses and a dock. and the Russian spawn is on the southern part, again by some houses with a dock.

### Flags

#### Restaurant

*[Conquest Large]* One two-story building with an outside garage, multiple balconies and an elevator to the rooftop. This building is fully destructible and can be destroyed by enough explosions. The Warehouse and the Fountain are right down the street from here, and this is the closest objective to the United States spawn point. 1 Main Battle Tank spawns here when captured.

#### Warehouse

One medium sized building with multiple shipping containers inside of it, and on the outside of it. Multiple windows overlooking the warehouse, and a sloped rooftop that is not possible too stand on. Best infantry spot on the map due to the immense amount of cover, and plenty of chokepoints. There is a dock area used to access the waterways of the map, plus a IED remote which causes an explosion in the nearby alleyway. A PWC and a Growler ITV or VDV Buggy spawn here when captured.

#### Fountain

Just south of the warehouse, the fountain focuses on a small little fountain and surrounding park area, and cabin. The cabin is not destructible, and the many paths leading up to this fountain make it sniping heaven. The park area takes place right beside the fountain at one of the paths, there are trees used as cover, some benches that are destructible and an IED remote which is used for one of the bridges levelution. 1 Growler ITV or VDV Buggy spawns here when captured.

#### Bridge

In the middle of the map presents a bridge which is the most important flags. On the bridge there are many cars and trucks used for cover, and a fuel tanker which can explode which causes the levelution event for this certain bridge. This objective is very close quarters, so using a shotgun to infiltrate it is the best choice. Or, you can use a sniper to engage down the long lines of site. Vehicles shine on this part of the map aswell due to there not being much cover. A PWC spawns here when captured.

#### Apartment

Right down the street from the bridge, and right next to the houses, spawns the apartment, which takes place in a multiple story apartment which the top story, is burning down. On the inside area, there are three rooms per story with openable and closable doors, and couches. Each room has a breakable window which is also good for drawing in enemies and tanks from the outside. On the outside area there is half walls used to mount light machine guns, aswell as a 50 Cal emplacement. Just north of the objective, there is a hilltop which can overlook the docks and the riverside. A Growler ITV or VDV Buggy spawns here when captured.

#### Housing

The closest objective to the Russian Ground Forces spawn point, it has six houses, three on both sides of the road, all destructible. The road has many stationary cars that can be used as cover, and there are also rocks and such used for cover. Each building has a singular door and a stairwell leading up to the roof, plus many windows. A Growler ITV or VDV Buggy spawns here when captured.

#### Roundabout

*[Conquest Large]* Almost parallel to the bridge flag, and close to the fountain, this flag is at a roundabout set on the eastern side of the map, it has a circular platform in the middle with few trees, plus a crosswalk that goes through the roundabout. All of the main roads connect to this roundabout. A Main Battle tank spawns here when captured.

## Rush

In Rush, the USA assaults the RGF in homeland Russia, fighting through 3 M-COMs. Both bridges are already destroyed on this mode and the levelution event is unavailable because of this.

### Stage 1

In the first stage, the USA spawns at their conquest point, and fight the russians who are stationed at the restaurant area. The first M-Com is at the second floor balcony, while the second M-Com is downstairs by the kitchen. The restaurant is not able to be destroyed in this gamemode.

The Russians can easily combat them utilizing the rooftop advantage with RPG's and Snipers, as well as taking control of the many corridors inside the restaurant to setup ambushes. The kitchen is really hard to get to due to the amount of rooms that you have to reach before you get there, and by only having one single entrance, while the balcony is a bit easier due to the several stairwells and low corridors to reach there. The attackers have access to 2 PWCs, 2 MRAPs and 1 M1 Abrams, while the defenders get no vehicles.

The RGF spawns by the warehouse, in the alleyway which connects the two. They can easily reach the M-coms before the attackers do, giving them an advantage to easily eliminate the attacker's tank before it can even reach them. While defenders can protect the roof, other defenders can prepare traps on the alleyways to destroy incoming MRAPS, and players, aswell as using the 50-Cal on the front entrance to propel enemy forces. People inside can use shotguns to create chokepoints throughout the restaurant, easily winning gunfights against attackers.

### Stage 2

The second stage takes place at the docks (B flag) and the riverbank, just north of the southern bridge. The river is the only thing seperating the objectives. The other end of the riverbank has a few small cabins used as cover to take out whoever tries to arm the m-com which does not appear in conquest modes.

The USMC now spawn where the fountain is, while their vehicles spawn where the restaurant is. They can utilize flanking routes around the park area using the walking bridge to flank the defenders and easily arm the river bank M-com. They must advance through the paths to reach the docks, aswell as using the cabin as a possible sniping location to pick off any defenders not behind cover. They can also utilize their tank to clean up the docks to arm the M-com. They recieve a single MRAP and a M1 Abrams for their assault.

The RGF spawn by the roundabout, and can easily intercept USMC forces arriving to the riverbank from the fountain/park area, and can also have snipers perched up, sniping any forces heading over. They can also utilize their now gained IFV to fight USMC troops going to take the docks. Because of the amphibious abilities of the IFV, it can easily travel through the river fighting USMC stranglers. They recieve a BTR-90 to defend against the assault.

### Stage 3

The third and final stage takes place at the apartments. (F flag in Conquest large.) At the main entry and the rooftop. The close quarters gameplay of this flag makes it almost the same style as Stage 1. The main entry has Two TOW Emplacements used to take out vehicles, and also has a 50 cal on the rear entrance to take out whoever tries and flanks. The rooftop has a stairway from the third floor to reach it, aswell as an elevator going from the first floor. Helicopters can also try to get to the roof.

The USMC spawn at the remains of the south bridge, and have a little ways away to get to the apartment. They can utilize their light vehlicles to flank the defenders, aswell as using their helicopter to easily transport people to the roof to arm the M-com. They can also use their tank to take care of the RGF BTR and MAA. Using ground troops, they can easily infiltrate the apartment and overwhelm the defenders to secure the main entry m-com. They recieve 2 M1161 ITVs, 1 MRAP, 1 M1 Abrams, and 1 AH-6J Little Bird for the last fight.

The RGF spawn by the housing area (E Flag in Conquest Large.) and can easily reach the apartments. Defense strategies can consist of using their BTR to easily pick off ground troops, aswell as using their Mobile Anti Air unit to destroy the helicopter. Infantry units can perch up spreading out through the main entry points to create chokepoints, flanking the attackers from windows and doors. When attackers are proceeding through the corridors, defenders should camp out inside the bedrooms to kill the attackers. The RGF recieve one BTR-90 and a 9K22 Tunguska to defend against the USMC.

## Team Deathmatch

Team Deathmatch takes place in and around the docks area, and all the way to the warehouse. (B Flag in Conquest Large), some of the alleyways can be accessed to create ambushes through the map. Because this is a smaller scale version of the objective, more objects are out to make the area more cramped.

## Obliteration

 Emplacement(s) | M220 TOW Launcher

 Emplacement(s) | 9M133 Kornet

Obliteration utilizes the entire map area. The USMC points are in the southern part of the map, and the RGF points are in the eastern part, just like their spawns.

## Domination

The Domination mode takes place in and around the docks area, and all the way to the warehouse. (B Flag in Conquest Large), some of the alleyways can be accessed to create ambushes through the map. Because this is a smaller scale version of the objective, more objects are out to make the area more cramped.

### Flags

#### A: Docks

The Docks takes place around the docks on the eastern side of the map. Because of the small scale version, there are several more accessible shipments and rooms.

#### B: Warehouse

The Warehouse takes place in and around the Main Warehouse, it is a two-story warehouse with several crates and offices inside the warehouse good for close quarters combat.

#### C: Alleyway

The Alleyway takes place on the south side of the map in an alleyway that goes behind the warehouse. It has lots of garbage cans, crates, and mini walls to use as cover while infiltrating the primary Warehouse. This Alleyway has a battle pickup USAS-12.

## Levolution

The main Levolution is the north and south bridge both collapsing using an IED computer stationed at the Fountain flag, and the main road. Once destroyed, these bridges will block off the waterways, making proceeding through the map using boats difficult.

## Trivia

* In CTE, this map had two Attack Choppers, and Two Scout Jets. These were removed due to the small size of the map.
* This map was originally hated at release due to the extreme unbalance of vehlicles, but after several balance changes, overlook of the map changed, and it became a fan favorite. Due to the immense love of the map, it is set to return in All Out War: 2.