List of Trainer Features

*For a description of how to decipher Trainer Features, see the Trainer Features page. For a list of [Class] tagged features, see List of Trainer Class Features*

**PTU Quick Navigation**

## About Orders, Training Features, and Trainer Classes

A number of Trainer Classes have their own Orders, or Features which are reliant on Orders and Training Features to function. Because the effectiveness of using some of these Classes is often reliant on choosing other Order-related Features for them to use, we’re putting a list of all such Classes and their Features which are either Orders or somehow synergize with Orders and Training Features in one place for you to easily browse.

**Ace Trainer:** Elite Trainer, Critical Moment

**Channeler:** Battle Synchronization, Spirit Boost

**Cheerleader:** Cheerleader; Moment of Action; Go, Fight, Win!

**Commander:** The entire Class

**Coordinator:** Decisive Director

**Duelist:** Expend Momentum, Directed Focus, Duelist’s Manual

**Chronicler:** Targeted Profiling

**Fashionista:** Dress to Impress

**Rider:** Rider, Conqueror’s March

**Stat Ace:** Stat Stratagem

**Survivalist:** Wilderness Guide

**Taskmaster:** Taskmaster, Strike of the Whip

**Type Ace:** Type Refresh, Type-Specific Stratagems

Note: *[Stratagem] Features are special Orders which are activated once and then have a persistent effect while AP is Bound. [Stratagem] Features may only be Bound during combat and automatically Unbind when combat ends. Only one [Stratagem] may be Bound by a Pokémon at a given time. When using a [Stratagem] on multiple targets, each AP Bind is paid separately and may be released separately as well.*

## General Features

These Features are available to all Trainers as long they meet the prerequisites and are not contained as part of a Trainer Class. They are separated into several categories, just like Edges are.

Pokémon Raising and Battling Features

 Trigger: Your Pokémon takes its turn.
 Your Pokémon may give up use of a Scene or Daily Move to regain use of a Scene or Daily Move which it has already used. Your Pokémon may give up use of a Daily Move to regain use of a Scene Move, but not vice-versa. You may use Command Versatility only once per Scene per Pokémon.

 Target: Your own Pokémon.
 You hit your Pokémon, and they lose 1/6th of their Max Hit Points and are cured of Sleep. Raise any two of their Stats by +1 CS each, and you may add half of your Intimidate Rank to any Skill Checks made this round to make this Pokémon obey orders. Using Press on a Pokémon may make them dislike you.

 Trigger: Your Pokémon Faints; or an opponent sends out a
Pokémon
 You may return and send out a Pokémon as a Free Action. You may perform this Feature on your turn without a Trigger. Pokémon sent out by Quick Switch cannot trigger another trainer’s Quick Switch. When you swap Pokémon using Quick Switch, you do not lose a Pokémon turn.

 Target: Self
 When you take Species Savant, choose a single Evolutionary Family. Your Pokémon of your Chosen
Evolutionary Family have each of their Base Stat increased by +1.

 Target: A move / A friendly pokemon

### **Pokémon Training and Order Features**

These Features are also used in the raising and battling of Pokémon but have special rules associated with them – all of them have the [Orders] tag or are Features that manipulate other Features with this tag.

### **Training Features**

The following four Features are special types of Orders which can also be used to train your Pokémon outside of battle. They have special rules noted on the Feature Tags page that will be repeated here.

You may choose to use Training Features as either a [Training] or an [Orders] Feature; it never has both tags at once when used. You may use it as a [Training] Feature as an Extended Action after you spend at least an hour training your Pokémon. If you do, the effect applies to any of the Pokémon Trained, and lasts until the end of your next Extended Rest. A Pokémon can be under the effect of only one Training Regime at a time this way.

However, these Features may also be used as [Orders] as a Standard Action. When used as [Orders], this applies only to one of your Pokémon, and lasts only until the beginning of your next turn. When used as [Orders], they may stack with the effects of any active [Training] (whether the [Orders] be for Training of the same Feature, or a different Feature).

 Target: Pokemon you own
 The target becomes Agile until the end of the effect duration. Agile Pokémon gain a +1 bonus to movement Capabilities and +4 to Initiative.

 Target: (Cmd lvl # pokemon / one pokemon) you own
 The target becomes Brutal until the end of the effect duration. Brutal Pokémon increase the Critical-Hit and Effect Range of all attacks by +1.

 Target: (Cmd lvl # pokemon / one pokemon) you own
 The target becomes Focused until the end of the effect duration. Focused Pokémon gain a +1 bonus to Accuracy Rolls and +2 to Skill

 Target: (Cmd lvl # pokemon / one pokemon) you own
 The target becomes Inspired until the end of the effect duration. Inspired Pokémon gain a +1 bonus to Evasion and +2 to Save Checks.

### **Orders Features**

 Static
 You may give two different [Orders] as a single Standard Action, or you may give one set of [Orders] as

 Target: None

 Target: Self
 You gain the Reckless Advance and Strike Again!
Orders.

 Target: Your Pokémon
 While this Feature is Bound, increase the damage rolls of the target’s damaging melee attacks by +8, and these attacks Trip targets on Accuracy Rolls of 18+. When the target of Reckless Advance hits with a damaging melee attack, they become Vulnerable for one full round.

 Target: Your Pokémon
 The target may immediately take an additional Standard Action to use an At-Will attack.

 Target: Self
 You gain the Trick Shot and Long Shot Orders.

 Target: Your Pokémon
 While this Feature is Bound, decrease the Accuracy Roll of the target’s damaging ranged attacks by -2. The Critical Hit range of those attacks is increased by +3. This Feature does not affect Moves without an AC value.

 Target: Your Pokémon
 The target’s damaging ranged attacks have their range doubled until the end of their next turn, and deal
X additional damage. X is equal to the distance in meters that the attack traveled. Long Shot does not increase the size of area of effect attacks. If attacks altered by Long Shot are Critical Hits, add the value of the Damage Dice Roll an additional time to the total damage.

 Target: Self
 You gain the Capricious Whirl and Dazzling Dervish Orders

 Target: Your Pokémon
 While this Feature is Bound, the target has a +3
bonus to its Evasion but deals 5 less damage with all
damaging attacks.

 Target: Your Pokémon
 Until the end of their next turn, the target adds their non-stat Evasion to their Movement Capabilities and whenever they attack a foe or Shift through a square occupied by a foe, that foe suffers a -3 penalty to all rolls until the end of their next turn. This effect may only affect a foe once per round.

 Target: Self
 You gain the Brace for Impact and Sentinel Stance Orders.

 Target: Your Pokémon
 While this Feature is Bound, once a round, when the target uses a self-targeting Status Move, they may gain 5 Damage Reduction until the end of their next turn. They may also activate this effect as a Standard Action.

 Target: Your Pokémon
 Until the end of your next turn, the target may attempt to Intercept attacks for allies as a Shift Action. If they do so, they gain 10 Damage Reduction against the attack. If the target is also under the effect of Brace for Impact, they may gain 5 Damage Reduction from it as if they had used a self-targeting Status Move.

 Target: Self
 You gain the Pinpoint Strike and Perfect Aim Orders.

 Target: Your Pokémon
 Increase the Accuracy and Effect Range of the target’s damaging attacks by +2. These attacks deal 5 less damage, before applying weakness and resistance.

 Target: Your Pokémon
 The next damaging attack the target performs before the end of your next turn automatically hits and ignores Defensive Abilities but deals damage as if it were resisted one step further than normal. You may still roll to trigger any Effect Ranges or Critical Hits. All targets of the attack may not activate any Blessings in response, and the attack may not be Intercepted or avoided in any way (ex: with Dodge, Shield Moves, etc).

### **Combat Features**

 Target: Self
 Attacks and Moves targeting you that don’t require an Accuracy Check now require one, as though they had Accuracy Check of 2. You may only apply half of your Evasion to these Attacks and Moves.

 Target: Self
 Using the Intercept Maneuvers requires only a Shift Action Interrupt.

 Trigger: You are targeted by a Ranged 1-Target Attack,
or are in a Cone, Burst, Blast, or Line.
 You may immediately Shift 1 Meter, and then become Tripped. This Feature cannot be used if you are Stuck, Grappled, or otherwise impaired from Shifting. This Feature causes you to dodge Ranged attacks aimed at you, and may let you avoid Cones, Bursts, Blasts, or Lines if the shift removes you from the area of effect.

 Trigger: You gain Initiative.
 You may give up use of a Scene or Daily Move to regain use of a Scene or Daily Move which you have already used. You may give up use of a Daily Move to regain use of a Scene Move, but not vice-versa.

 Target: Self
 You may take two Standard Actions instead of one this turn, but both actions must have an At-Will Frequency.

 Target: Self

 Target: Self
 Each Rank, choose a Type of which you know at least 3 Moves. You gain STAB for the chosen Type.
STAB is never applied to Struggle Attacks.

 Target: Self
 Remove one Injury from yourself and regain 1/4th of your maximum Hit Points. This Injury removal doesn’t count against the natural healing limit on Injuries each day.

### Other Features

 Target: Pokemon or Trainers

 Trigger: An allied Trainer fails a Skill Check in a Skill
you have Ranked at Novice or higher.
 The ally may re-roll the Skill Check with a Bonus equal to your Skill Rank.

 Target: Self

 Target: A Pokémon

 Target: Self
 You are able to visibly see any Psychic Residue left on Humans or Pokémon due to the effects of Psionic abilities. Each Human or Pokémon leaves distinct Psychic Residue on their targets; you are easily able to distinguish which targets have been affected by the same Psionic, though to identify that Psionic you need to have a way of knowing their signature (such as simply seeing them do it, and seeing the resulting signature).

 Trigger: You make a Skill Check
 You may re-roll the triggering Skill Check with a +2 Bonus, taking the new result. This Feature may be used to re-roll a specific roll only once.