Rammish

The Rammish are the dominant and only humanoid race native to the planet known as **Ramm**.

## **Biology**

Rammish generally stand 6 to 7 feet tall. They possess black skin and hair, both of which lighten as they age. They have a pair of short horns growing out of their foreheads, as well as a whip-like tail, retractable claws and talons, all of which they use for hunting and combat. Their eyes are amber in color. They are omnivores. Their most noteworthy feature is their exposed sharpened teeth, due to a lack of flesh and skin along their jawlines.

They have a long lifespan, living as long as 500 years, while the actual limits of their age are unknown. Once reaching the age of 200, it is customary for all Rammish to enter a self-imposed year-long suicide ritual.

Living to the age of 200 and not dying in a battle or while on a hunt is considered shameful, therefore the ritual allows the Rammishi soul to enter the "eternal forest".

If an individual refuses to partake in the ritual, they are not executed. They are however forced to leave their clans/tribes and live in exile. These Rammish are referred to as Old Skins.

A Rammishi reaches their maximum height and weight within ten years, growing no more after this point.

They can learn to understand other languages, like Basic Tongue, but they are physically unable to speak them. To those who have not learned to understand Rammspeech, the Rammish language, it appears they speak in a series of growls, grunts, hisses, shrieks and screams. Many Rammish are skilled in Handspeech and use this to communicate to the Non-Rammish.

They possess heightened levels of strength, speed, agility, stamina, durability, etc. It is often believed that the Rammish do not feel pain. In truth they do, however, the feeling of pain is only brief and the Rammish are trained from a young age to ignore and continue forward through pain, despite how severe it may be.

Their senses are on a much superior level to that of most sentient beings.

They are capable of breathing in space.

Their bones are incredibly durable; as strong as tama steel. These bones are so strong them are sometimes fashioned into weapons.

The healing factor of the Rammish is astounding, as they have been shown capable of healing from deep wounds and blaster fire within minutes and in some cases seconds.

## **History**

### **Rammishi VS The Collective**

In the year 722, King Obin and the Treeneshi exiles, having been turned into Un-Aged by Mayne, first make contact with the Rammish.

Obin and his people intend to enslave the Rammish and utilize them as subjects, as they have done with other races on other planets, to latter use against the United Council of Planets. Their attempts prove disasterous, with their side losing an estimated 90% of their subjugated warriors during the campaign to dominate the planet.

Obin rethinks his plan and instead meets with the Rammish. He offers them an ultimatum: Fight for him and save their planet, or refuse to fight for him and have their planet destroyed by their ships from above. The Rammish choose to serve Obin and his people as soldiers.

### **Joining Forces**

The Rammish are utilized to great effect and are eventually introduced to rounder firearms, the Treeneshi's specialty, thus creating the first true Rammish Conscripts. Great effort however is taken to make certain that the Rammish can never takeover/go against the Treeneshi.

### **Fighting the Council of Planets**

The upper personnel of the UCP Military were confident of a swift victory over the Rammish conscripts and set about sending soldiers and ships to liberate Toombwei from occupation, though their true intentions are to secure possession of the Drazium Mines.

 The UCP Military Fleet arrives at the Treeneshi HQ, situated in the space above the planet of Ramm. The military in confident of a swift victory and begin the assault. The Treeneshi utilize their ships substantial reinforcements, installed over centuries, and remain unresponsive.

The Rammish, who are able to breath in space, exit the ship, swarming over the ships surface.

They are purposely unleashed on enemy fighter craft and carrier vessels, which they proceed to climb all over and manually wreak havoc. Many of the ships are brought down simply by way of the Rammish attaching themselves to the fronts of ships and destroying the cabin/control room windows.

The UCP are completely unprepared for the Rammish and their unique ways that they lose man

### **The Battle Over Darum**

**The UCP Military arrives to confront the Treeneshi ships bearing the Rammish Conscripts, as they enter the Saramen Region. The military leaders are confident of a swift victory and launch the assault, barraging the carrier ships with lasers. The invading ships remain completely unfazed, due to the magic-based reinforcements, courtesy of Mayne. The invaders push forward, taking next to no damage, despite the many direct hits. To the shock of the UCP, the Treeneshi ships collide with the larger ships of the defenders, which allows the Rammish to exit their ships, with no difficulty breathing, and board the ships. The UCP are completely taken back, as the Rammish swarm the UCP ships, breaking the glass of the control rooms and tearing holes in the hulls.**

**The UCP are forced to retreat as dozens of ships are destroyed by the Rammish, who simply return to their ships and continue on towards the closest planets.**

## **Society & Culture**

The Rammish are among the most feared warriors in the galaxy. Prideful warriors, combat is integral to the culture and spirit of the Rammish, and they prefer to settle disputes with one-on-one combat that would conclude with either the death or submission of one opponent. A minority of tribes believe in only learning to defend oneself, therefore refusing to teach offensive moves. These tribes are often viewed as weak and inferior by the tribes who teach offensive moves and techniques.

The Rammish are hunter gatherers and therefore do not farm animals or crops. Young Rammish are taught to hunt animals and identify safe-to-consume vegetation at a very young age. Hunting for glory, entertainment or bragging rights are regarded as heinous. They also learn how to utilize what is around them to their advantage, whether the needs are tools, weapons, shelter, etc. On their tenth birthday/name-day, a Rammish must carve a traditional wooden club and "bless" it with their own blood. This signifies their achievement of maturity and their acceptance of what said maturity entails.

As important as combat is to the Rammish, it was seen as offensive and cruel to partake is excessive/unnecessary brutality. The Rammish are believers in killing an enemy/prey as quickly as possible, and they loathe the act of torture.

Each clan/tribe is structured the same, regardless of species. At the top is the tribal chief. Tribe leaders were chosen by way of organized combat which took place every 5 years, in which the chief would fight to keep his/her throne and others would fight to take the throne. During the five year period in between, if a chief died by any means, their oldest child would take the mantle. If they had no children, a free-for-all battle royal took place. Tribes also varied in size, with the smallest having numbers only in the double digits, to huge tribes with over 1,000,000 members.

The clothing that is worn is basic, both in colour and design. Clothing generally consists of a groin-wrap and a sarong-like wrap. Shin-length coats that are either short sleeved or sleeveless are sometimes worn.

Jewelry is worn for special occasions only and is often buried with the owner upon their death. This is the same for anything kind of jewelry.

Despite their fearsome appearance, Rammish are regarded as intelligent, sophisticated, loyal and trusting. When angered, they are known to descend into a berserker rage. It is said that to insult a Rammish's intelligence is to welcome severe pain and perhaps even death.

They were notably connected to nature, taking comfort and sometimes even joy by either observing nature or connecting with it, whether that was via hunting, gathering, climbing trees & mountains, swimming, etc. One noted practice of the Rammish, recorded in all variants, was to sit in silence with their eyes closed and enter a meditation-like state, which if uninterrupted could last from several minutes to several hours.

However, there are times and occasions in which the Rammish, regardless of species or clan, will join forces without hesitation to stop an enemy or threat. These situations are generally regarding invading beings. This was the case when the exiled Treeneshi sent forth their subjugated warriors to enslave the Rammish. The natives immediately joined forces and slaughtered at least 90% of the invaders.

## **Mythology & Religion**

In Rammish mythology, regardless of the species variations, the Rammish believe that their planet, Ramm, was once a barren wasteland. Their god, Rammsyn, chose the planet as her final resting place and did so because she wished for her fading life to give new life. Her life force seeped into the planet and her corpse provided food for the planets surviving animals. Her blood, flesh and life force altered the planet completely, transforming it into a world of vast, varied environments.

In regards to religion and worship, the Rammish all follow the same traditions. They worship and pay tribute to Rammsyn, but they do not pray to her. It is their belief that Rammsyn wants them to solve their own problems and to accept what comes their way as fate. Asking your god for something is viewed by the Rammish as disrespectful and lazy.

## **Weapons, Tools & Equipment**

The Rammish are aware of the superiority of modern firearms. However they favor older, less popular arms like rounders. This is due to the Treeneshi handing their technology over to the Rammish and teaching them how to use it. The Treeneshi favored rounders, so the Rammish utilized rounders. Though the Rammish preferred close quarter combat, many warriors became masters of their preferred firearms, so much so that the Treeneshi weapons were modified by the Rammish to the point where the weapons no longer resembled their predecessors. The most common rounder firearms used by the Rammish are the:

* Rammish One Hand (Large Caliber Revolver)
* Rammish Rifle (Browning Automatic Rifle)
* Rammish Puncher (Pump, Lever, Semi-Auto)
	+ Single Shot
	+ Single Shot Sawed-off
	+ Double Barrel
	+ Double Barrel Sawed-off
	+ Semi-Auto

Despite the Rammish's utilization of rounder firearms, the practice of using cold weapons (weapons that do not utilizes plasma cartridges or even gunpowder) is still deeply rooted within Rammish combat. In fact, there are many Rammish who only utilize cold weapons, refusing to even hold a modern firearm. The most common weapons, regardless of the species variations, include:

* Knives/Daggers
* Dha (One Hand/Two Hand)
* Axe (One Hand/Two Hand)
* Spear (Short/Standard)
* Bow
* Club (One Hand/Two Hand)
* Sovnya
* Voulge
* Javelin
* Chakram
* Weight & Chain
* Shield

Due to the natural heightened durability, strength, speed and healing of the Rammish, armor never garnered much use and was generally seen as little more than extra weight to carry around. They even refused advice from members of Treeneshi to wear armor. They do however use shields while hunting and fighting.

The Rammishi generally rely on either their own bodies or beasts of burden for travel. The Rammish Conscripts will travel on various aerial and space vehicles but once at their location they immediately disembark. It is often believed by others that the Rammish simply have a fear of being in the air, away from solid ground (except for the Rammish Fliers).

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