Wild Elves (Syolmir)

*“Her eyes, the glow-worm lend thee, The shooting stars attend thee; And the elves also, Whose little eyes glow, Like the sparks of fire, befriend thee.” - Robert Colwin, travelling Bard and playwrite, circa 932 (Robert Herrick)*

**Rarity**

Common

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**General Overview**

Syolmir are also referred to as Wood Elves, Common Elves or Tabby Elves due to their vague and vastly broad genetics. Whereas other species of Elves are seen as more or less purebread, Wild Elves are such a mix of breeds spanning generations to a point where they are not the Elven subspecies of their ancestors.

Among many other Elves, Wild Elves are often viewed as lesser, diluted, or muddy with terms such as ‘Mongrel’ and ‘Mix-breed’ being common insults or terms used to refer to them.

Wild Elves are the jack-of-all-trades, being found in clans, tribes, villages, towns and mixing very commonly with other humanoid species in cities, delving much more easily with other cultures and skills than most other elves and adopting them often with enthusiasm, the more enthusiasm to be a part of a culture, the more outcast that elf may feel as even other Humanoids can feel prejudiced against Wild Elves.

Common Wild Elf Languages:

~ Elvish *(D&D)*

~ Common *(English)*

~ Whatever language is in their environment

~ Gani’see, native language of the Gaansari, *(Tengwar LOTR)*

Known Wild Elf Clans:

~ Gaansari, these elves appear to openly welcome others, though those that have ventured into their embrace have never been seen or heard of again. Scouts that escaped reported that cannibalism and blood rituals were common, outsiders used as food, bait, and blood sacks though the truth is far less savage than it sounds.

They are one of the closest clans to Aramoor, dwelling deep into the forest that’s just outside the city above the Gorge.

They are known to do trade with the Humanoids of Aramoor on occasion and are led by Cor’Quessir (King) Genelli, from whom all leaders are chosen based on their superior magical potency compared to others within the clan.

~ Kevalian, all except Kevalian are forbidden from permeating their territory lest they succumb to the maze. Humanoids will find themselves walking in circles for weeks on end until death, only Kevalian elves can break this trance-like cycle.

Not much is known of them, save that they are powerful masters of the biological and raw magic of aether, they loathe other humanoids and other Elven clans. They live isolated existences and hide many, many secrets within their bizarre midsts.

Their current Magisters are believed to be called Kollsao, Chaoshin and Grinfir.

~ Shae Alora, this Elven tribe is oddly made up of elves and dwarves. Their homes are subterranean in what many believe to be a great abyss that they mine ore from.

Not much else is known about them, scouts find themselves dizzy and unconscious when roaming too far into their territory, finding themselves awakening in the meadows mysteriously.

They do, however, actively partake in trade with Aramoor, being a source of metals, stone, magical ingredients and other baubles.

They seem receptive, a large, trundling convoy is sent to Aramoor once a week to deliver a mass of goods, in return for protection from the Dragon Guard and glimmer, which they use to light their tunnels.

They are led by King Telfdir, an old and sickly Elf that refuses to surrender his throne.

Wild Elven names vary depending on their environment, but are usually still distinctly Elven. This also applies to their gods, with Viothism being the most common.

Wild Elven lifespans vary across all reports, ranging from 300 to 500 years, depending totally on genetics and ancestors.

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**Race Alignment**

Any

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**Natural Race Abilities/Affinities**

Wild Elves have the most stereotypical elven traits, with dainty and frail bodies susceptible to injuries more than others and potent magical affinities more intense than others.

Their affinities lay in elemental magic for the most part. They can, with some training, become dangerous and powerful wielders of the Titan elements.

They are not as strong as Humans, finding their average strength being up to 50lbs less than a Human average with the same training and skill.

Wild Elves make up for their lack of physical might with speed and agility, able to run at speeds of 35mph, dodge easier and find themselves much lighter on their feet for stealth and agility.

Wild Elves can see in the dark in grainy black and white up to 20m.

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**Appearance**

Their appearances, understandable, vary drastically. From classically elven with sharp ears taller than their heads and eyebrows just as long, to more discreet, to vivid colours and everything inbetween.

Often it is easy to assess the stronger or more dominant ancestry roots of a Wild Elf by their appearance, however, Wild Elves with long ears and eyebrows or sclera eyes are linked heavily to a subspecies of elf called Nocmir that have gone extinct due to conversion into humanoid society and inter species breeding.

**History**

Wild Elves are a mixed breed through history since before the Great Awakening, they have no real solid collective history for they have been so vague and widespread that detailed accounts can be messy, even many Scholars find tracking Wild Elf history perplexing and downright confusing.

To summarise, however, they have existed for as long as Elven subspecies have and have since been used to form the stereotypes for Elves in a generalised form, they have affected history both minutely and majorly in many areas of Aether, from rebellions and uprisings against other Elves and Humans, to being kept commonly as slaves for centuries to whispering in the ears of kings and queens to engineering new farming techniques, to saving hundreds from the plague, and so on and so forth.