L-Striker

The L striker is a little more reckless than the Z-striker, but he promotes team tactics instead of focusing on serving himself.

**Armor proficiency:**  The striker is proficient with all armors in tiers 1 and 2.

**Bonus defense:** +3 reaction, +2 Resolve, +1 repulse

**Hit points at first level:** 10 + body

**Hit points per level:** 5

**Healing surges per day:** 6 + body

**Physical Damage[P]:** 1d8

**Energy Damage [K]:** 1d8

**Class features**

**Alternating Markers:** Your attacks cause your opponent to become vulnerable to the opposite tag (Ki or Unarmed) of a Power that successfully hit.  This increases the damage they take from the opposite tag by 2 per Tier from your allies.
This bonus activates on an opponent with the first hit with an attack.  Alternating Marker is no longer active if the L-Striker misses an attack, or he uses the same tag (Ki or Unarmed) on consecutive turns.

**Studied defenses:** Once per turn as a move action you can
study a foe, marking him. While the foe is marked, he has a -2 penalty to his defenses against your attacks. This mark lasts until the enemy is defeated or combat ends.

**Three man flank:** While adjacent to an enemy who is already being flanked by allies, you are automatically considered flanking as well.

**Action Generation:** Generate action points when...

Defeat a number of opponents equal to half your level in a day

Deal tier x5 damage to one opponent using Alternating Markers in a day

Activate three man flank speed times in a single day

Level 1 At-will powers

Studied Strike

You wait for a gap in the opponents defenses before attacking

At-Will ✦ Martial, Unarmed, Ki

Standard Action Melee or Ranged 3

Target: One creature

Attack: discipline+2 vs Reaction

Hit: 1[P]+Strength mod damage or 1[K]+spirit damage.

Retreating blasts

You jump away from the enemy, firing a spray of ki blasts as you go.

At-Will ✦ Martial, Ki

Standard Action Ranged 1

Target: One creature

Attack: instinct-4 vs Reaction

Hit: 1[K]+spirit damage.

Effect: You may shift 1+tier squares

Skull Cracker

At-Will ✦ Martial, Unarmed

Standard Action Melee

Target: One creature

Attack: Discipline vs Repulse

Hit: 1[p]+strength damage, if your strength is higher than the foes body, they are dazed until the start of their next turn.

Surge Thrust

At-Will ✦ Martial, unarmed, Ki

Standard Action Ranged 8

Target: One creature

Attack: Discipline vs Reaction

Hit: 1[K]+spirit damage, This attack DOES NOT provoke when used in melee range. When used in melee range, you deal an additional tier damage.

Level 1 encounter powers

Energy blast barrage

You pump your hands, firing weak ki blasts repeatedly

Encounter ✦ Ki

Standard Action Blast 3

Target: Each enemy in blast

Attack: Discipline vs Reaction

Hit: 1[K]+spirit damage.

Fading Strike

You strike and then fade out of range

Encounter ✦ Martial, Unarmed

Standard Action Melee

Target: One creature

Attack: Discipline vs Reaction

Hit: 2[P]+Strength damage.

Special: After the attack you may shift a number of squares equal to your speed

Axe Drop

Encounter ✦ Martial, Unarmed

Standard Action Melee

Target: One creature

Attack: Strength vs Repulse

Hit: 2[P]+Strength damage, One of the opponents arms takes damage equal to your strength

Surge Volley

Encounter ✦ Martial, Ki

Standard Action Cone 3

Target: All enemies in range

Attack: Speed vs Reaction

Hit: 2[k]+spirit damage.

Level 1 Daily powers

Demon Clan Snap Kick

A low kick favored by the children of King Piccolo.

Daily ✦ Martial, Unarmed

Standard Action Melee

Target: One creature

Attack: Strength vs Repulse

Hit: 3[P] + strength damage, and the target is slowed

Miss: No damage, but the target is slowed.

Shakanetsu Surge

Daily ✦ Martial, Ki, Fire

Standard Action Ranged 14

Primary Target: One creature

Primary Attack: Discipline vs Reaction

Hit: 3[K] + Spirit damage, Create a burst 2 centered on the struck enemy and make a second attack.

Secondary target: All creatures in range except the primary target.

Secondary attack: Instinct vs Repulse

Hit: 3[k] + spirit damage. For each target in burst, you deal an additional damage.

Miss: If the primary attack misses, the secondary attack becomes a burst 3 and targets all creatures in range. If the second attack misses, you may regain a power surge.

Gut wrecker

Daily ✦ Martial, Unarmed

Standard Action Melee

Target: One creature

Attack: strength vs Repulse

Hit: 3[P] + Strength damage, knock the opponent back strength + tier squares.

Miss: The opponent is knocked prone

Level 2 Utility powers

Rolling Parry

You parry your opponents attack in such a way that you turn his momentum against him

Encounter ✦ Martial, Unarmed

Immediate Reaction Melee 1

Trigger: An enemy misses you with a melee attack

Effect: Slide the enemy into a square adjacent to you and gain combat advantage against him until the end of your next turn

Retreating flip

Put some pep in your step!

Level 3 Encounter powers

Disrupting blow

You take the initiative, driving a fist into your opponents gut while they're trying to do something

Encounter ✦ Martial, Unarmed

Immediate Interrupt Melee

Trigger: You are attacked by a creature

Effect: You may attack the triggering creature immediately. If this attack hits, they take a penalty to the triggering attack.

Attack: Tenacity vs Reaction

Hit: 1[P] + Strength damage, the target takes a penalty to the triggering attack equal to 1 + your tenacity

Retreating Combination

You attack your opponent, retreating to a safe distance before throwing ki blasts at him

Encounter ✦ Martial, Unarmed, Ki

Standard Action Melee

Target: One creature

Attack: Strength vs Reaction

Hit: 1[P] + Strength damage, shift a number of squares equal to 1 + discipline

Secondary attack: Discipline vs Reaction

Hit: 1[K] + spirit damage