recursal/Fanatic-Fandom huggingface dataset:
Rail Nomads

The **Rail Nomads** or **Desert Nomads** are a faction in *Wasteland* and *Wasteland 2*.

## Background

The Rail Nomads are a large group of wastelanders who make use of an old, dilapidated freight train to travel through the nuked-out Nevada. While at first sight, it might seem they are quite advanced technologically, in reality, they became a borderline tribal community, forming a clan-based society with a polytheistic religion, the train becoming an arcane item, an idol. Their basic source of sustenance is herds of longhorn cattle that are also used to pull the train. They also possess the astonishing hobo oracle.

In 2087, the Nomads set up camp to the north of camp Highpool. Their train is sitting on a sideline and by this time it became a ramshackle collection of railroad cars, patched with wood, hide, and an odd piece of corrugated aluminum with only the engine and the caboose in better condition. The clans' asbestos tents are set up on the other side of the railway.

## Beliefs

As described in a Rail Nomad tale, one of the Rail Nomad clans wrote a three-part novel describing their interpretation of the folklore hero John Henry. In their story, John is described as a freed slave, responsible for the rails and trains across the United States, of which formed the Rail Nomad clans. His fellow "shakers" were described as Topekans, due to John Henry's trust in them. In the story, the conflict is begun with "Chief See-an-Oo" (a misinterpretation of the C & O Railway) attempting to move west but stopped by Big Bend Mountain. Although seen as an unattainable feat to the clan, the chosen solution was to simply go through the mountain. Although some complained (attributed to being the Atchinson's by the author), John Henry took the Luddite Family of the Topekans and began working through the mountain. Before long, a (speculated to be Atchinson) salesman approached the Chief, advertising synth robots, Vulcan Cannons, and "Oligotrons", all of which Henry opposed. Challenging the salesman, Henry began work to mine through the mountain, competing against two Vulcans and titanium clawers. Although he won in the end, even as a Vulcan exploded from the efforts, he perished from exhaustion, giving the Rail Nomads the final eulogy of "For John Henry was a hard-working man. He died with his hammer in his hand, lord lord. He died with his hammer in his hand."

## The Clans

### Atchisons

Main article: Atchisons
They are a trustworthy and hard working lot, as described by the Engineer, who is an Atchison himself. The Brakeman is also an Atchison, although he's suspected to be part-Topekan.

### Topekans

Main article: Topekans
The richest and most powerful of the clans, the Topekans are also the least trustworthy. Their scheming and intrigues have earned them little regard.

### Sante Fes

Main article: Santa Fes
The poorest, but generally honest clan.
Polyxylylene barrier

## Effects

* +1 Armor
* +30% Cold resistance
* +30% Energy resistance
* +30% Fire resistance
* +30% Explosive resistance

**Polyxylylene barrier** is an armor mod in *Wasteland 3*.

## Description

A thin coat of this chemically-inert polymer will provide multi-energy resistance to a piece of armor. Spray a bit in your mouth if you never want to taste again.

## Crafting

Ingredients to produce one (1) unit
* 1 ablative spray

Can be upgraded to Phase Temper Controller.

## Locations

* Denver Ruins: Sold by Sister Nancy Forge.
* Cheyenne Observation LevelCHD: Sold by Melanoma.
Payasos Mission

**Payasos Mission** is a cassette tape in *Wasteland 3*.

## Transcript

"Some of you pendejos keep askin' me: what the fuck are we doin' in this shithole?"

"It's simple! See, we're, uh, gonna disrupt the market. Yeah. The whole market. With, uh, the Great Joke. You know. Bring this fuckin' place to a standstill."

"Gonna teach these cabrones how to laugh if we gotta kill 'em all to do it!"

"We'll be treated as liberators!"

"What I'm saying is, we gotta destroy the Bizarre in order to save it."

"Now get the fuck outta here. I need some executive time with Señorita Puerca." ::pig squeals::

## Locations

* Warrens: In the container under the eastern wall in the prison block.
Pitbull

**Pitbull** is a Red Skorpion Militia slaver who can be encountered at the Rail Nomads camp.

## Background

This is the biggest, ugliest, dumbest-looking trash the Rangers have ever seen. And to add to his magnificence, it looks like he's drawn penises all over his Red Scorpion Militia uniform. He also has what appears to be a robotic right arm and an enormous... gun. Pitbull enslaves women and turns them into sex slaves. Killing him would be doing the wasteland a favor.

## Interactions

### Details

* Deliver a letter to Robert Bowling's sister Katy in the Rail Nomads Camp: Once the Rangers deliver the letter, they will have the opportunity to press the matter with Katy Bowling (Smart Ass or Kiss Ass) and learn that she has incurred a debt with Pitbull. Learning this fact will cause the slaver to spawn and confront Katy over the debt. The player can allow him to enslave her, pay 500 scrap to buy her back, or kill him. Killing him turns Red Skorpions permanently hostile (until Danforth flips his lid over the dog poisoning).
* If not confronted at the Rail Nomads, Pitbull will accost the Rangers at the Prison, if they free his slaves from his "pad" (right near the exit to the Prison proper). He will wait for the Rangers near the exit from the area and attack them once they come close.
Polyp

* Close-up
* With Proteus

**Polyp** is a character in *Wasteland 3: Cult of the Holy Detonation*.

## Background

In Father Bezoar absence Sister Polyp became the formal speaker for Proteus. She is a very ambitious woman and would rather that Bezoar remain missing - or dead - so that she can assume leadership and the mantle of Mother.

## Interactions

### Quests

* The Holy Detonation: Polyp is the Speaker when the Rangers enter the picture and issues their first missions.
* Jailbreak: Upon rescuing Father Bezoar, Polyp retires to her old post as Sister.
Patriarch's Palace

**Patriarch's Palace** is a location in *Wasteland 3*.

## Background

Located at the opulent Broadmoor Heights, the Patriarch's Palace is the nucleus of his power and the center of his might. It's also a really snazzy place.

## Points of interest

* This is a large interior area, with you starting in the lobby. Wipe your feet, please, no need to get the floors and the carpets dirty. The Patriarch's throne is straight north, at the top of the staircase in the throne room. You can access the dining room through the trophy hall to the west. A Perception check will reveal a hidden record in the desk.
* The Patriarch himself is at the throne, flanked by elite protectors. You can talk to him to receive a few answers (and...troubling reveals). Up to the northeast are the quarters of the elite guard, with a computer that manages duty rosters. You can hack it with Nerd Stuff 7 to reassign guards on duty in front of the family wing and a grenade crate. This allows to access them.
* The family wing is off-limits under normal circumstances. It can be accessed if you have Victory in your party, or by hacking the Duty Roster Terminal upstairs.

## Loot

* Adoption records: Melissa Howe: Hidden item in the office. This will reveal that Saul ordered an orphan recovered during a Godfisher raid would be presented as the legitimate heir of Claire Howe.
* There are two Crates behind the front desk in the lobby, looting these will cause the Guards to become Hostile.. From what I can tell Each Crate is usually Full of Equipment that is ranging from 1 level below you to 2 levels above you.
* Tier 21 randomly generated weapon from the lockpick 10 safe in Liberty's room.

## trivia

* the hex on the in valor's room translates to RedBoots The Bst Boots I Believe In The ReBoots My Feet Will Know Them Need To Stay Awake.
* C15H15NO2S is the chemical formula for Modafinil which is a drug used for narcolepsy. It seems valor has trouble staying awake.
* The Palace is likely inspired by the Broadmoor Hotel in Colorado Springs.
Pre-war armor set

## Cumulative effects

* +1 Perception
* +10% Crit resistance
* +0.2 Combat Speed

**Pre-war armor set** is an armor set in *Wasteland 3: Cult of the Holy Detonation*.

## Armor set

* Pre-war helmet
* Pre-war armor
* Pre-war tac pants

## Effects

Cumulative effects of all items.

* +31 Armor
* +1 Perception
* +10% Crit resistance
* +0.2 Combat Speed

## Locations

* Cheyenne Observation Level: Two sets sold by Melanoma.

## See also

* Elite pre-war armor set  - A better craftable version of pre-war armor.
Radiation detection rod

**Radiation detection rod** is a crafting component in *Wasteland 3: Cult of the Holy Detonation*.

## Description

Originally used by Cheyenne's pre-Deluge scientists as a wearable warning system that turned yellow when they absorbed radiation, these rods - made of lab-grown synthetic diamond - are now worn by the followers of the Holy Detonation as badges of honor to prove they've worshipped in the presence of their god.

## Crafting

Used to craft the most advanced weapons and some other items added by DLC

Weapons
* Infused Bolt Thrower
* Infused Bile Belcher
* Infused Diminuator
* Infused Flesh Fist
* Infused Microwave Cannon
* Infused Nuke Smasher
* Infused Ragnashock
* Infused Security Turret
* Infused Surge Blaster
* Infused Uranium Crossbow
* Infused Uranium Sprayer

Other items
* Infused Nuclear Crown  helmet
* Holy Radiation Battery  consumable item

## Locations

* A total of 429 pieces can be found in the various locations listed below.

## See also

* Carbon fiber - Cult of the Holy Detonation armor crafting component.
Pocket Doc

## Effects

* +1 Armor
* +10% Healing bonus

**Pocket Doc** is an armor mod in *Wasteland 3*.

## Description

Mounted to a piece of chest armor, this small box supplements medical treatment with sophisticated vitals data.

## Crafting

Cannot be crafted, but can be upgraded to Plasma capsule.

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Pelt of Proposal

**Pelt of Proposal** is a miscellanous item in *Wasteland 3*.

## Description

Tight, cramped words are tattooed on the underside of the pelt. "My dearest Camila, you have solved my love puzzle! This pelt represents my eternal loyalty, because I cannot bear to live without you. Will you take me as your partner in life, until the end of days?"

## Location

* Broadmoor Heights: The pelt is located in the park on an interactable tree. Notes found around the park elude to the location, normally the tree only mentions it was planted on the day of the Patriarchs birth, however, if interacting after reading the ancient love letter, a dialog will apear and allow to open a hidden box by using a Park bench key (if it was found) or a lockpicking 6 option.

## Notes

* Park bench key will be removed from inventory regardles of option selected to unlock the box.
* However, if the key was obtained after opening the box, it will remain in inventory.
* There is possible a perception check to find the box even after reading the ancient love letter, however, perception 7 is enough.
Pod infection

**Pod infection** is a unique status effect in *Wasteland 2*.

## Description

Fungal spores fester under your skin, changing you from the inside out.

## Overview

This horrifying infection is caused by exposure to Exploding pods or an exploding Pod person. The victim *will* turn into a Pod person upon expiration of the child condition, Acute pod infection.
Razor box

## Effects

50% to apply Bleeding

**Razor box** is a weapon mod in *Wasteland 3*.

## Description

This kit includes everything you need to make a melee weapon more pointy and scary.

## Crafting

Ingredients to produce one (1) unit
* 1 Counterforce Weights
* 1 Industrial Saw Blade

## Locations

* Garden of the Gods: Inside a locker in the Bellamy's workshop.
* Denver Airport: **Recipe** locked in Lockpick 7 safe in the Abondoned Hangars area.
Picklock

**Picklock** is a skill in *Wasteland*.

## Overview

This can get you into places where you want to go, but where other don’t want you to go.

## Wasteland

Very useful specialist skill (for one or two characters). No tools are necessary. Just use the skill until either it works, or you give up and use some other method of opening the door. Most of the AT weapons and Explosives can function as very, very crude door openers.

Good places to train picklock skill: Stage Coach Inn (up to level 3), Ugly's Hideout (up to level 5), armory room door at the Police station in Needles (up to level 6), northwestern door in the jail in Las Vegas (up to level 7).
Razor linkage

## Effects

* +8 Damage
* 25% to apply Bleeding

**Razor linkage** is a weapon mod in *Wasteland 3*.

## Description

This mod adds shrapnel to every shot fire, ensuring targets suffer heavy blood loss in addition to any other damage sustained.

## Locations

* Gett Family Homestead: **Recipe** can be found in the room where Nita is. To unlock the location visit Randy Gett at The Bizarre interior to get the quest Thicker Than Water.

## See also

Other damage boosting linkages:

* Crippling linkage
* Toxic linkage
Plasma capsule

## Effects

* +1 Armor
* +25% Healing bonus

**Plasma capsule** is an armor mod in *Wasteland 3*.

## Description

Mounted inside armor, the capsule and its integrated computer can replace lost blood intravenously and dispense basic pharmaceuticals.

## Crafting

Ingredients to produce one (1) unit
* 1 Pocket Doc

Can be upgraded to HemoGoblin module.

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Pvt. Sandells

* Green
* Orange

**Pvt. Sandells** is a character in *Wasteland 3*. Actually two of them. They both are in one room.

## Background

One of the many Rangers at the Colorado Ranger HQ.

He becomes hostile if you side with Angela Deth.

## Appearance

Pvt. Sandells in green outfit
* Weapon: Laser Sprayer

Pvt. Sandells in orange outfit
* Weapon: Long Barrel Pump
Payaso Trickster

**Payaso Trickster** is a generic character in *Wasteland 3*.

## Background

Tricksters of the Payasos are exactly what says on the tin: Tricky.

## Interactions

### Combat

* Tricksters are armed with light SMGs, but carry an assortment of smoke grenades which they use to support themselves and other Payasos. Otherwise, they're pretty low on the priority list.
Pursuit

### Effect

If you move more than 3 spaces, your next Bladed Weapon attack has +25% Critical chance (+100% vs. Slowed  targets).

### Requirements

Melee Combat 8

**Pursuit** is a perk in *Wasteland 3*.

## Description

With a blade, you're going to have to move fast and exploit every possible opening.

## Effects

If you move more than 3 spaces, your next Bladed Weapon attack has +25% Critical chance (+100% vs. Slowed  targets).
Military Intelligence

**Military Intelligence** was a quest in *Wasteland 3*, cut before release.

## Raw strings

```
Military Intelligence
Speak to Chief Librarian Octavo
Told Diligent Joe the Intel was destroyed.
Work with Boolean and Elegy to Fight Off the Bookkeepers
Kill Octavo
Gave the Intel to Patriarch
Allowed Library to keep the Intel
Acquire the Intel from the Vault
Patriarch told Intel destroyed.
Get Charles to Convince the Patriarch
Return to Diligent Joe
Negotiate with Octavo
Rangers kept the Intel.
Dilligent Joe has asked you to acquire secret military texts from the Anasazi Library.
Told Diligent Joe the Intel was destroyed.
Gave the Intel to Patriarch
Allowed Library to keep the Intel
Rangers kept the Intel."

```
Ranger Center

* Remastered
* Original

## Layout

**Ranger Center** is the starting location in *Wasteland*.

## Background

The now famous **Ranger Center** used to be a federal prison, located deep within the inhospitable Nevada deserts, where the nation's condemned to death awaited their execution. For self-sufficiency, the prison was also built with light industrial manufacturing facilities.

In 1998, when the global thermonuclear war finally happened, the prison was taken over by a group of US Army Engineers and the inmates expelled into the surrounding deserts. to complete their sentences. As the weeks passed, they invited the nearby survivalist communities to join them and to help them build a new society. Because of each communities' suspicions towards one another, times were difficult at first. But as time nurtured trust, this settlement—which came to be known as Ranger Center—grew to be one of the strongest outposts. Ranger Center even proved powerful enough to repel the hands of rancorous criminals who repeatedly attacked in attempts to reclaim what was once 'rightfully theirs'

The new owners quickly converted the facility to suit their needs and rechristened it Ranger Center. Over the years, members of surrounding survivalist communities were invited to join the Rangers, and the Center grew. By 2087 it was one of the most prosperous settlements in the wastes. After the fall of Cochise AI and the conquest of the Guardian Citadel, the prison was emptied by the Rangers and the headquarters transferred to the newly vacant wasteland real estate, founding the Ranger Citadel.

## Game location

The Ranger Center is where all new parties begin their adventure in Wasteland. It is also here that new characters can be created and old disbanded, even late in the game. The initial characters the game starts with are Hell Razor, Angela Deth, Thrasher and Snake Vargas. Abandoned after *Wasteland*, it appears in *Wasteland 2* as the Prison, occupied by the Red Skorpion Militia.
Purple goo

**Purple goo** is a miscellaneous item in *Wasteland 3*: *Cult of the Holy Detonation*.

## Description

Taken from a dead clone, this glob of purple goo twitches and wobbles all by itself, as if it were still alive.

## Function

Inside Cheyenne Mountain's Research Level, a regular clone's pink goo can be combined with a vial of advanced DNA to create an initial Uber-Clone after purging the cloning machine's biomass hopper. Upon death, the Uber-Clone drops purple goo which must be looted to create another Uber-Clone at the Ranger base.
Rangers are patient

**Rangers are patient** is a quest in Wasteland 2.

## Overview

The Rangers have encountered Adrian Gordon in Santa Fe Springs and endure his constant questioning.

## Walkthrough

1. Wait until the fire burning from the crashed helicopter in Santa Fe Springs has gone out - usually after the Rangers complete a few quests or return after leaving the base for the first time. An indicator for this is when there is rain on the map or Pistol Pete has arrived with his party at the gates to Santa Fe.
2. Cross over to the new area where Adrian will be standing nearby.
3. Approach him or interact with him. He will then follow your squad around.
4. Endure his annoying questions or remarks. Or kill him.

## Reward

* Silence - either after Adrian exhausts all his lines or he is killed.
Pheromone sack

**Pheromone sack** is an item in *Wasteland 3*.

## Description

The glandular sack responsible for releasing pheromones. They are used for communication and to attract mates.

## Crafting

Used to craft various items.

* HemoGoblin Module chest armor mod
* Ultra-Morphine consumable item
* Vital Enhancer chest armor mod

## Location

* Randomly dropped by Mutated Toads (Hoppers) and Razorbacks.
Raider gunner (Canyon of Titan)

**Raider gunner** is one of many raiders in the Canyon of Titan in *Wasteland 2*. What makes him distinct is that this one's tasked with guarding the goop barrel near Outpost 2.

## Interactions

### Details

* Pay tribute to enter the Temple of Titan: This generic raider has no real interactions, outside of being a pest, blocking access to a barrel of goop. The Rangers can pay 150 scrap or use Kiss Ass 4 and then Kiss Ass 7 to obtain it for free.
RPG-7 (Wasteland 3)

## RPG-7

### Dam. type

**Explosive** damage - scales with Explosives, maximum penetration, equally effective against any targets.

## Item Data

### Value

$ 306

**RPG-7** is a rocket launcher in *Wasteland 3*.

## Description

It cannot be overstated how important it is to aim the pointy end at the enemy.

## Characteristics

Damage can be increased from various bonuses. Also Explosive damage provide +99 Armor penetration, which negates target's armor completely. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output.

Explosive damage maximization example

* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +15% Explosive damage from Explodomaniac background
* +25% Explosive damage from Pyromaniac quirk
* +50% Explosive damage from Explosives skill at level 10
* +5% Explosive damage from Radical Rachel creepy doll

Applying all bonuses (+8 Damage +60% Ranged damage +95% Explosive damage) leads to the following result:
* 143 - 196 damage against all types of targets.

### Field stripping results

* 6-10 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 1%  Broach-Rifled Barrel
		- 1%  Cut-Rifled Barrel
		- 1%  Columbium Barrel
		- 1%  Alloy Barrel
		- 1%  Cylinder Choke
		- 1%  Wide Choke
		- 1%  Extended Mag
		- 1%  Long Mag
		- 1%  Red Dot Scope
		- 1%  Reflex Scope
		- 1%  Tactical Light
		- 1%  Underbarrel Light

## Locations

* Downtown Colorado Springs: Sold by Taiwan Jones.
* Peterson Air Force Base: Sold by Inspector Delgado.
RadTek Helmet

**RadTek Helmet** is an armor piece in *Wasteland 3*.

## Description

The dome is so tough you almost don't mind the claustrophobic space, the restricted vision, or the unplaceable smell.

## Armor set

* RadTek Helmet
* RadTek Armor
* RadTek Pants

## Locations

* Peterson Air Force Base: Possible drop from armor crates.
* Downtown Colorado Springs: Sold by Taiwan Jones.
Radiation suits (gear)

**Radiation suits (gear)** are a type of protective gear against radiation in *Wasteland 2*.

## Description

While you spot a few unsettling holes, it just might keep your team insulated. (Protection from level 4 radiation and below)

## Locations

This can be found at the location Rick's RV, in the safe close to the rv. The safe can be cracked or the code obtained from Rick himself. Note that in order to activate the Rick's RV quest one has to first go to the Prison, talk to people about Red, find red and ask him about radiation suits. Then head back to the Citadel, find Rick in the prison, get him to come with you.

Alternatively, if you intercepted the morse code at the radio station, you can also go to Red and type-tell him about his "brother". This way you will get the rad suits from him.
Prof. Higgs

**Prof. Higgs** is a recruitable character in *Wasteland 3*.

## Background

One of the predefined ranger recruits you could choose for your group.

### Academic

*Knowledge is dying. Books molder, papers rot, and tapes demagnetize. A lifetime of study isn't enough to preserve that knowledge if the student gets taken with disease or killed in random violence. Only by joining a strong, honorable organization, like the Rangers, is there any hope of passing on the world's history.*

## Interactions

### Ranger recruit

Main article: Wasteland 3 companionsCan be hired at Ranger HQ by speaking with Sergei Greatski after completion of Home Away from Home quest.

## Inventory

* Weapons:
	+ Laser Pistol
* Items:
	+ Med Hypo

## Gallery

* Appearance
* Profile view
Rad Shield

## Effects

LEVEL 3 radiation resistance

**Rad Shield** is a vehicle utility in *Wasteland 3*.

## Description

Now you can take your time in those high-radiation zones and visit all those ruins you wanted to see.

Blocks the effects of deadly radiation by generating a counter-ionizing field in a small area. The field must be calibrated thousands of times a second by an advanced AI to remain effective.

## Location

* Department of Energy Site: Dos-Teh-Seh's workshop. Inside a container.
Pyro exo suit

## Effects

+15% Cold resistance; +15% Energy resistance; +25% Fire resistance; +12% Fire damage; +50% Resistance to Burning

## Item Data

### Value

$ 600

**Pyro exo suit** is an armor piece in *Wasteland 3: Battle of Steeltown*.

## Description

You could bodyslam a fireplace with this suit.

## Armor set

* Pyro exo helmet
* Pyro exo suit
* Pyro exo leg armor

## Locations

* Steeltown admin level: Full set rewarded for Working Stiff quest.
* Steeltown admin level: Sold by Amos Ryan after completion of Factory Fracas quest.
* Steeltown factory level: Another full set locked behind lockpick 10 door.

## See also

* Elite pyro exo suit
* Elite cryo exo suit
* Cryo exo suit
Pup Scout Funtime Camping Guide

**Pup Scout Funtime Camping Guide** is a skill book in *Wasteland 2*.

## Description

Hey there, Pup Scout! Want to learn how to have tons of fun and stay safe on your next camping trip? This book is packed with tips for having a good time in the great big wilderness!

## Location

* Ag Center: Found in the kitchen inside the central complex. Only available if the player chooses to save the center.
Railgun

## Effects

**Supersonic Blast** (8 AP): Launch a projectile that penetrates through multiple targets in a row.
Damage: 125-150% of weapon damage.

## Item Data

### ID

ITM\_VehicleUnlock\_Turret\_Railgun

**Railgun** is a vehicle turret in *Wasteland 3*.

## Description

A turret that that launches a huge piece of rebar at a target at supersonic speeds.

## Location

Patriarch's Palace: Received from Patriarch as a reward for bringing Valor Buchanan alive (Mission: The Zealot).
Quickfire mag

## Effects

-1 Action Points to attack

**Quickfire mag** is a weapon mod in *Wasteland 3*.

## Description

This magazine has a built-in mechanism to slam bullets directly into the chamber.

## Characteristics

It's recommended to not use this modification on low-level weapons as you can only get another by crafting it with the schematics found close to the end of the game.

## Crafting

Ingredients to produce one (1) unit
* 1 Max capacity mag

## Locations

* Yuma County Speedway: Recipe can be found in a container in the room with Percival Wesson.
* Tellurium Mine: This magazine in Bulb's house.
Puncturing Shot

## Ability

Fires an Assault Rifle attack that punctures through multiple enemies, hitting anyone in its path. Deals +100% damage vs. targets that are Stunned  or have Damaged Armor .

### On Success

Applies Damaged Armor

**Puncturing Shot** is a perk and associated ability in *Wasteland 3*.

## Description

Sometimes they're nice enough to line up for you. Find a soft spot on the one in front.

### Ability

**Puncturing Shot** (5 AP): Fires an Assault Rifle attack that punctures through multiple enemies, hitting anyone in its path. Deals +100% damage vs. targets that are Stunned  or have Damaged Armor .

Damage
100% of weapon damage
On Succes
Applies Damaged Armor
Pseudo-chitin armor

Remastered

**Pseudo-Chitin Armor** is the second-toughest armor in the game.

Places to find: Armory on the second level of Sleeper base (7 suits), Pet project area of Project Darwin (1 suit can be found after an ambush event among other spoils).

## Characteristics

Characters in **Pseudo-Chitin Armor** can wade through most fights without much trouble: most things in Vegas and outside Darwin won't even touch you. The robots at Base Cochise will give you a serious run for your money, however.
Rabid Dog

Classic and Remastered

**Rabid Dogs** are encountered in the cave in Highpool. Its true identity is "Rex", Bobby's dog, which has somehow become feral due to disease. Bobby hides Rex in the cave to recover, fearing that it will be put down otherwise. If slain, Bobby digs a grave for it, and will not forgive the Rangers for their allegedly heinous crime.

"Rabid Dog" is Rex's more powerful form, which spawns if the cave remains in darkness. A Spiked Mut(a weaker variation) will be fought if a Match is lit upon entering the cave.
Pyromaniac

### Drawback

15% chance to catch on fire (inflict Burning on self) when using Fire and Explosive weapons

**Pyromaniac** is a quirk in *Wasteland 3*.

## Description

Most Coloradan natives appreciate a warm fire, but you bring it to another level. Your love for the flame is an obsession that sometimes... *backfires*?

* This perk not only increases damage dealt with grenades and rockets, but also damage with explosive damage-type weapons, including ones created using the HE fuse linkage weapon mod. Combined with high Explosives skill, this can make for some extremely high damage output.

* This also means the burning drawback can proc while using explosive damage-type weapons, so bear this in mind.
Pyro exo armor set

## Cumulative effects

* +30% Cold resistance
* +30% Energy resistance
* +50% Fire resistance
* +20% Fire damage
* +100% Resistance to Burning

**Pyro exo armor set** is an armor set in *Wasteland 3: Battle of Steeltown*.

## Armor set

* Pyro exo helmet
* Pyro exo suit
* Pyro exo leg armor

## Effects

Cumulative effects of all items.

* +24 Armor
* +30% Cold resistance
* +30% Energy resistance
* +50% Fire resistance
* +20% Fire damage
* +100% Resistance to Burning

## Locations

* Steeltown admin level: Two sets sold by Amos Ryan after completion of Factory Fracas quest.

## See also

* Elite pyro exo armor set  - A better craftable version.
* Cryo exo armor set  - Cold version of exo suit.
* Energy exo armor set  - Energy version of exo suit.
Rambeau says that if we want him to vote for Veronica, we must help him find out who is stealing his guns. We've promised to investigate.

**Rambeau says that if we want him to vote for Veronica, we must help him find out who is stealing his guns. We've promised to investigate.** is a quest in *Wasteland 2*.

## Overview

In order to gather votes for Veronica, the player has to help Jean figure out who has been stealing his guns.

## Walkthrough

* Follow Jason out the back door.
* Witness his conversation with FG13.
* Return to Jean and inform him of what happened.

## Fun Facts

* After the cut scene between Jason and FG13, if you act quick enough, you can actually save Jason by killing FG13 before it kills Jason. Then you have 3 choices
	1. You can ask Jason to come with you nicely. He will refuse and attack you. You are then force to kill him.
	2. If you have speech skill Hard Ass level 8, you can force him to go with you back to the shop. You will get an extra cut scene.
	3. You can have mercy on him and accept Jason's offer - take 250 or 500 scraps depending on your choice. However Jean gets upset that you let Jason go and he won't vote for Veronica.
Prairie Punch

## Effects

Applies Rowdy , when effect ends applies Hungover . If used again, the active Hungover  effect will not disappear.

## Ability

**Rowdy**  (1 AP): Drink to gain +25% Melee damage for 36 turns, but suffer -2 AP for 60 turns afterwards.

## Item Data

### ID

ITM\_Consumable\_Alcohol\_PrairiePunch

**Prairie Punch** is a consumable item in *Wasteland 3*.
Quotes of Manners

**Quotes of Manners** is a cassette tape in *Wasteland 3*.

## Description

Select readings from the Book of Nauseatingly Correct Manners.

## Transcript

The Book of Nauseatingly Correct Manners, Chapter One: On the Proper Use of Etiquette.

It is a common misconception that etiquette exists as a means of affirming one's social status at the expense of the uninitiated. That is, it serves as a barrier to keep the uncivilized apart from their betters.

Of course, nothing could be further from the truth. Etiquette and proper manners are the glue that binds civilized society together, and it is the duty of civilized persons to educate the less fortunate for the betterment of all.

Proper etiquette, gentle reader, is the balm that soothes the savage beast.

## Locations

* The Bizarre: Container near Ananda Rabindranath (by the hopefuls' building)
Quartz

* Remastered
* Original

**Quartz** is a location in *Wasteland*.

## Background

Quartzsite, AZ, is a small town that suffered extensive damage from the nuclear attacks, yet managed to survive. Although located far from the large military targets, this tiny community was affected by earthquakes and low-level nuclear fallout. But in its feisty, small town way, Quartz quickly resumed normal life. About the only trouble Quartz has these days is with bandits.

## Sublocations

* Quartz Emporium (Store) SW Corner
* Dr. Quack's emergency clinic (Doctor) NW Corner
* Scott's Bar (Ellen and Head Crusher) SE Corner
* Stagecoach Inn (Laurie, Super loot bag, and secret entrance to Courthouse) Grey N/S Building in center of town.
* Courthouse
* Ugly John's Hideout
* Quartz/Tactical
* Graveyard

## Notes

* In the south-east there is a cemetry. You can picklock the gates and retrieve a Broken toaster from one of the Ghouls you have to fight there.
* These are the inscriptions of the gravestones in the cemetry in the south-east of the town:
	+ Ken St. Andre, 4/28/47–4/28/87.
	+ Lester More, shot by a .44. No Les, no more.
	+ Grave of the Unknown Mutant.
	+ Reserved for Finster.
	+ In memory of Richard Pickman.
	+ R.I.P. Mediocre Phred.
* There are some manholes in the street you can use to travel faster and safer.
* There are lots of buildings in the town but most of them are just derelict buildings.
* You can climb to the roof of Ugly's Hideout by entering the black square between the two buildings at Hubcap Blvd.
Randy Gett

**Randy Gett** is a character in *Wasteland 3*.

## Background

*This young red-headed man is decked out with tools, ready for work. He turns to you, not pausing his fervent chewing.*

Randy is currently working at the Bizarre to gather enough money to pay off kidnappers who murdered his parents and are holding his siblings hostage. He is overqualified for the position, but beggars can't be choosers and he needs the cash. However, the Rangers can change that.

## Interactions

### Quests

* Thicker Than Water: Randy can be recruited for the garage if you resolve his familial problems. You'll get +1 Monster Army reputation if you speak to Flab the Inhaler and tell him that Randy now works for the Rangers.
Ragnashock

### Dam. type

**Energy** damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked.

## Effects

* Applies Shocked
* Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

## Ability

 **Thunderstruck** (1 turn cooldown) Strike a target with a lasting electric shock, damaging both them and anyone nearby over 3 turns.

## Item Data

### Value

$ 1331

**Ragnashock** is a bladed weapon in *Wasteland 3: Cult of the Holy Detonation*.

## Description

A cobbled-together battle axe that answers the question of "what if Vikings had discovered electricity?"

## Characteristics

Damage can be increased from various bonuses. Also Energy damage provide +99 Armor penetration, which negates target's armor completely. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output.

Energy damage maximization example

* +8 Damage from Grand Slam Weights
* +33% Melee damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Energy damage from Weird Science skill at level 10
* +5% Energy damage from Electric Emmett creepy doll

Applying all bonuses (+8 Damage +143% Melee damage +35% Energy damage) leads to the following result:

* 226 - 301 damage in weapon stats.

In fact damage will vary depending on a target:

* 293 - 391 damage against mechanic targets (+30% Damage).
* 158 - 210 damage against organic targets (-30% Damage).

### Field stripping results

* 48-76 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 12.5%  Overmolded Grip
		- 12.5%  Grand Slam Weights

## Locations

* Cheyenne Research Level: In a level 8 locked container in adjacent storage room in Mycology Lab.

## See also

* Infused Ragnashock - more powerful craftable version.
Radical Rachel

## Effects

+5% Explosive damage

**Radical Rachel** is a creepy doll in *Wasteland 3*.

## Description

She'd like to see the whole world burn, afterwards it's her own turn!

### Transcript

Hi, little girl! Tired of your parents fighting? Sick to death of watching adults pull your friends away from you? There's a solution to your woes, and Radical Rachel is here to light it all up! Burn away the homes and possessions of all the stupid grown-ups and soon you and your friends can play all day in the ashes of their consumer greed! When the whole world's on fire, you're never left in the shadows!

Likes: Fire, Flames, Burnination!

Dislikes: Water, Firemen, Your Parents.

Warning: Fire hazard! Do not expose Radical Rachel to open flames!

## Locations

* Peterson Air Force Base: In the container in the corner of the archive.
Purging grenade

Removes any hazards in the affected area.

**Purging grenade** is a consumable item in *Wasteland 3: Cult of the Holy Detonation*.

## Description

This canister of compressed air isn't technically a grenade, but trials by Cheyenne R&D determined that soldiers were 72% more likely to use it if they called it one.

## Locations

* Cheyenne Observation Level: Sold by Sick Rick.
* Randomly found in grenade boxes throughout Cheyenne Mountain.
Rad-adherent shielding field crystal

**Rad-adherent shielding field crystal** is a quest item in *Wasteland 3: Cult of the Holy Detonation*.

## Description

The crystal from a force field generator. One of three components Goiter asked you to track down in order to build Iridium's capture device.

## Location

* Cheyenne Security Level: Inside Bezoar's cell control panel in Special Security Area.

## See also

* Voltage regulator
* Wide Scatter Ray-Emitter
Psychopath

### Effect

+4% bonus Chance to Hit and +2% bonus Critical Chance per successful attack, misses reset the counter

### Drawback

-10% base Chance to Hit
-5% base Critical Chance

**Psychopath** is a quirk *Wasteland 2: Director's Cut*.

## Description

When you were three, you pulled the heads off your dolls. When you were five, you burned ants with your magnifying glass. When you were twelve, you set Tommy's hair on fire. Watching others suffer is your only source of amusement, and now your mercilessness has led you to sign up for the Rangers. Justice? For you it's all about fun. Your violent tendencies mean that you need to hurt things, and frequently. When you're on that murderous high, you attack more frequently. However, your brooding nature means you're less effective when you aren't psychotic.
Quarex's Hellacious Journey

**Quarex's Hellacious Journey** is a quest in *Wasteland 3*.

## Background

This quest triggers if the player sided with Charley Knowes or picked no sides in the quest A Very Hostile Takeover.

## Walkthrough

Quarex will be hiding in the north-eastern storage area. He asks you get his game collection back, which you can find in the parking lot next to the corpse attached to a pole. It will be guarded by four Razorbacks.

As of 1.4.5 the quest is quite buggy, if the monsters don't spawn try fixing the broken valve before accepting the quest and being nice to him when you do ("Anything for you, Quarex").

## Rewards

Tactical Goggles

+5 Ranger allegiance

Game Master perk from Quarex at Ranger HQ.

## Raw strings

```
Quarex's Hellacious Journey
Find Quarex in the Warrens.
Save Quarex's collection from creatures in the Warrens.
Tell Quarex the path is clear.
Quarex is safe. He will head to Ranger HQ soon.
Return to Quarex's hiding spot in the Warrens.
Quarex is trapped in the Warrens and is calling for help.\n\n\n[Reward: [Dropset: DRP_Reward_o2101_QuarexHellaciousJourney]]
Quarex took refuge in the Warrens after violence broke out in the Bizarre. We'll have to find where he's hiding.
Quarex didn't actually need saving. What he really wants is for us to rescue a treasure trove of old video games he found in the Warrens. Some vicious creatures have moved into the area, and he needs them removed so he can get his goodies.
Quarex is dead. There's no longer anything we can do for him.
Quarex thanked us for securing his jackpot.
The creatures are gone and the collectables are safe. Quarex will be happy for the update."

```
Raji

**Raji** is the leader of the People's Republic of Hollywood.

## Background

Filled with hate for both the HCC and the God's Militia, Raji has founded the Republic in the Hollywood Cemetery, to provide a place for the homeless and runaways to call home. It isn't much, but it works. Trouble is, since Raji is just one man with no weapons, his wards tend to get the short end of the stick as far as Hollywood is concerned and end up as junkies or worse, slaves.

The player can rescue Josie from the Junkie Camp in Hollywood sewers, with an entrance hidden down in Hotel California. Take her to the Cemetary camp with Raji, this will highly impress Raji, he will start calling you "Pigs with a good heart", and give you the skill book "Escape Artistry For Assholes" granting +1 Lockpicking skill.
Prison

The **Prison**, formerly known as the **Ranger Center**, is a major location in Arizona in 2102.

## Background

Once a federal prison, then the heart of the Desert Rangers, the prison was abandoned following General Surgrue's departure from the post of Ranger commander and Vargas' ascension. The prison facilities were found to be inadequate for housing the developing power of the Rangers. The Rangers stripped the Prison of tools and technology and moved into the Citadel, the hottest piece of real estate in the wasteland.

Smelling an opportunity, Robert Danforth and his raiders set up shop in the ruins of the Prison. Styling themselves the Red Skorpion Militia, they eradicated the competition in the surrounding area and established themselves as the Rangers' replacement. The lands around the Prison were claimed as their own and named *Happy Valley*, open to any and all immigrants willing to cultivate the land. Unfortunately, Robert knows very little of sustainable governance and over the years, the farms were unified into a bona fide latifundium ran by Jim Auwaerter, while the Militia became increasingly oppressive, bleeding the farmers for every bit of scrap they could and shooting those who resisted. Those who paid up didn't have it light either, without any land or livestock they are often being forced to take on employment at the Auwaerter farm to make a living.

In general the 'workers' are underpaid, barely being paid enough Miltia scrip to buy food and water for themselves and becoming more and more indebted to Auwaerter, continuing the cycle from which they can not escape.

## Characters

### Happy Valley

* Fred Darvis
* Celia Caminada
* Marco Caminada
* Tim Messer
* Cyril Verba
* William Brown
* Timmy Brown
* Sally Brown
* Anna Hegedus
* Bucky Brown
* Gladys
* Chaos
* Chris VanOverbake
* Red Baychowski
* Page
* Becky
* Fritz

### Prison area

* Jobe
* Jim Auwaerter
* Robert Danforth
* Hyaon Darku
Rebar staff

## Performance Data

### Damage

**Melee** (5 AP):
79 - 108

### Critical chance

+1%
3.1x damage

## Item Data

### ID

Blunt\_Tier\_4\_2

**Rebar staff** is a tier 4 blunt weapon in *Wasteland 2*.

## Description

Scrap iron with a handle. Crude but effective.

## Characteristics

Can attack diagonally.

The weapon alerts enemies (generates noise) in a 10 unit radius.

## Locations

* Cerritos: Tom sells 1.
* Salt Lake Park: Alex Dupre sells 1.
* Santa Fe Springs: Pistol Pete sells 1.
* Santa Fe Springs: Wastelander Trader sells 1.
Rebar Knuckles (Wasteland 3)

## Ability

 **Sucker Punch**: Take 'em off guard. A quick attack that has +40% Hit chance, but -50% Damage.
Damage: 50% of weapon damage.

## Item Data

### ID

ITM\_Equip\_Weapon\_Brawling\_Tier2-1\_RebarKnuckles

**Rebar Knuckles** is a brawling weapon in *Wasteland 3*.

## Description

These are the simplest wasteland weapons to manufacture, bar none.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Grand Slam Weights
* +33% Melee damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+8 Damage +143% Melee damage) leads to the following result:
* 41 - 51 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 6-10 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 12.5%  Grooved Grip
		- 12.5%  Heavy Weights

## Locations

* Downtown Colorado Springs: Sold by Taiwan Jones.
* Peterson Air Force Base: Sold by Inspector Delgado.
Raised in the Circus

### Drawback

No leadership bonuses can be received and your appearance is changed to that of a clown

**Raised in the Circus** is a quirk *Wasteland 2: Director's Cut*.

## Description

Your mom had a beard and your dad could hammer nails through his kneecaps. Life in the circus let you pick up all sorts of weird and wonderful tricks from your fellow performers and freaks. Your upbringing means you have improved reflexes, but due to your unmistakable carny demeanor, you gain no Leadership bonus from friendly squad members.

Any Ranger given the quirk will start the game dressed as a clown, complete with a wig, big pants, over-sized shoes, and a red rubber nose. Additionally, they become afflicted with the Circus Freak effect; just remember: Nobody wants to hang out with a carny.
Quick Quaid

## Effects

+5% Sneak attack damage

**Quick Quaid** is a creepy doll in *Wasteland 3*.

## Description

The race goes rarely to the nice, he'll be the first to make a slice!

### Transcript

Is that bum's gaze making you irate? Don't wait, eviscerate! School bully coming your way? Don't delay, stab away! Is that a cop knocking at your door? Shoot first, they'll hit the floor! With Quick Quaid you're always the winner by default!

Likes: Briefs, Fast Food, Snappy Quips.

Dislikes: Lines, Turtles, Old People.

Warning: Quick Quaid can result in dead friends.

## Locations

* Knox Bison Ranch: On the dead body in the northwest, among the hoppers.