Ettenmoors

* Loading Screen
* Map Layout

"We have come too far to the north and we must find some way to turn back southwards again. If we keep on as we are going we shall get up into the Ettendales far north of Rivendell. That is troll-country, and little known to me. We could perhaps find our way through and come round to Rivendell from the north; but it would take too long, for I do not know the way, and our food would not last."
—Aragorn

As the forces of good continue their campaign in the North, they must strike at the heart of the goblins in Eriador. Glorfindel and Glóin must attack the fortress of the Ettenmoors and slay the Goblin leader.

This mission is the third mission of the War in the North Campaign. It is recommended that the level is played as Rivendell.

## Guide

**New Objective - Reach the Elven Settlement**

The player begins the mission with Glorfindel, Glóin and two battalions of Rivendell Guardsmen (with Haldir boarding a ship to get reinforcements) along with a Well and a Mallorn Tree. Begin by sending your force along the north-west path where they will meet a few battalions of Rivendell Archers and be forced to fight a large number Moria Orcs on the way, although this is short work for your forces.

**Bonus Objective - Destroy 8 Goblin Tunnels**

Throughout the map, there are Goblin Tunnels that the Goblin forces can use to move around quickly. The player is able to find and destroy these tunnels to limit this movement. Be wary though, as they will all be guarded. The first Tunnel is on the path towards the Elven Settlement. If necessary, Glorfindel can use Light of Aman to level up the elven forces to allow them to heal outside combat. Continue progressing north to reach the settlement. On the way, the player will encounter more goblins as well as some spiderlings.

**New Objective - Drive the Goblins from the Settlement**

The player will find two battalions of Rivendell Guardsmen under attack from a large number goblins and a Gundabad Stone-troll. They will also gain reinforcements in the form of Haldir and two battalions of Marchwardens (versatile warriors that can switch between bow and sword). While the goblins can be dealt with easily, the troll may be more difficult and so it is recommended that archers and heroes be used to kill it.

**New Objective - Free the Dormant Entmoot**

The player's next task is to free the Ent Moot from the north-west of the map. A pair of builders will be available and the player is encouraged to build a base. There is also an Inn that can be captured. During this time, the Goblins may send some small forces to the player's position although this can be easily dealt with. When ready, progress west to reach the Ent Moot. On the way east, the player will encounter more goblins, a few Mountain-orc Brutes and some spiderlings, as well as a few Tunnels to destroy. The Ent Moot itself is lightly guarded with a Cave Troll and a Wolf Cairn to the south.

**Bonus Objective - Destroy the Goblin Sentry Towers**

There is a Sentry Tower to the south-east of the player's base. This can be destroyed using your army, or even just with Glóin's Shake Foundations. Another tower is north-east of the settlement.

**Bonus Objective - Destroy the Mountain Troll and Giant Drum**

Searching the northern area will trigger this objective. The player must kill the Troll before it reaches the Giant Drum. A Mounted Glorfindel and upgraded archers can be very useful here. If the Troll manages to sound the Drum, it will continually summon Giants from the north-west. These are in prime position to bombard your base with rocks and so must be dealt with quickly. Glorfindel with Revealed in Wrath can do this quickly. Alternatively, the player can use upgraded archers. This area of the map will have a lot of treasure that can be picked up as a reward.

**New Objective - Destroy the Goblin King's Stronghold. Slay the Goblin King.**
Once the player has freed the Ent Moot, they can progress further south, destroying any Tunnels or Wolf Cairns on the way. Some of the goblins defending these buildings will be upgraded but are no match for upgraded Elven units. There is a great wall further south that must be broken to proceed. There are a few options for this, as the player can either use an Ent, Glóin's Shake Foundations or a Battering Ram.

Once the wall is breached, the player can advance their army south, destroying any buildings along the way. The defending forces are more powerful than any of the other enemies in the level, with upgraded Mountain-orc Slashers, upgraded Stone Trolls, a Mountain Giant and the Goblin King himself. Clever use of the spellbook powers and the abilities of the heroes and Rivendell elves can be used to wipe out the defenders, with Glorfindel being good at dealing with the Goblin King and monsters while Glóin can deal with the buildings. Use of upgraded archers can also help massively in fighting off the Stone Trolls before they can deal too much damage. Once all the buildings (including the citadel) are destroyed and the Goblin King has been slain , the battle is won and the mission is over.