Hunt

Hunt is game mode, where you can always replay the levels and use this opportunity to get as many resources as you need. The Hunt is first unlocked at Player Level 10, further difficulty tiers are unlocked together with the certain progress in Campaign.

 Mercenary 1
 Guerilla 1
 Commando 1
 Veteran 1
 Chief 1
 Master 1

All tiers have 10 levels of difficulty: Recruit 1-10, Mercenary 1-10, and so on. When the first difficulty is unlocked, other 9 will be available after you manually complete the previous level. Thus, to unlock Recruit 2 you need to manually complete Recruit 1 once. Although, if you defeat the last Desert boss for example and don’t go for increasing difficulty in Hunt and instead proceed with Campaign progression, after finishing the Laboratory all Mercenary difficulties will be unlocked at once together with Guerilla 1.

When tapping on the Hunt button you have the info window before starting a level. There you can select the difficulty level, go across all available grades with the arrows pointing right and left. Under the difficulty level there is a chests bar indicating the chances to get a certain grade chest with or without a ticket boost. Under this bar you can find a chest level indicator and item level.

Chest level stands for the level of any chest you will get from completing currently selected Hunt difficulty. The higher the level is the more rewards you will get from the chest. The Item level stands for the level of weapons you can get from the mobs of chests after completing currently selected difficulty. The level of items dropped in other game modes is defined by the highest item level achieved in Hunt or Campaign by that time.

Before starting Hunt level you can chose to boost the chance of getting a higher grade chest by using a ticket before starting the level. The tickets can also be used to automatically complete the level and/or open a chest instantly instead of placing it in one of the chest slots. There are 3 chest slots where chests from Hunt or Campaign mode can be stored. Every chest can be opened after waiting a certain time or gems depending on the chest grade. Normal chests can be opened right after obtaining them by either watching an advertisement or skipping ads with the VIP membership. Waiting time on the chests: Normal — 2 hours, Great — 4 hours, Rare — 8 hours, Epic — 12 hours. The quality and amount of loot from the chests are increased with the chest grade.

Hunt also features Instant Hunt functionality. It allows players to instantly clear the highest unlocked Hunt difficulty by watching an ad or by having active VIP. It available to use 3 times every 24 hours.

Pressing on the question mark icon in the top left corner of the Hunt info window will show you again the Item Level (weapon level), Loot level that defines how much look you get per level and displayed best possible look from this difficulty. There is also information on how much regular and Elite Pass experience you will get for completing this Hunt level manually.

Every level of each grade has a recommended Combat Power (CP). When a Hunt level is completed, a player receives loot from enemies and one of the chests: normal, great, rare, or epic.

See progression chests' detailed drop rates here.

## Enemy Level

Every difficulty has different enemy levels. Progressing further in Hunt mode will increase your enemy level not only in Hunt, but also in all modes in the Missions tab. Those are Operations, Expeditions, and Skirmishes. There is no possibility to decrease enemy level in Missions, it will only grow up according to your progress in Campaign and/or Hunt.

This enemy level does not affect enemies in Rifts and Hell. These two game modes are identical for every player meaning that all enemies, modifiers, required Combat Power are the same for every user.