Hellrazor (ship)

## Hellrazor

The  Eyecatcher a sister of the Sea Maidens Faire, the other ships include the Heartbreaker (ship), and the Hellrazor (ship).

## Components

### Immunities

**Damage:** poison, psychic.**Condition:** blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious.

## Control

### Description

Move up to the speed of one of its movement components, with one 90-degree turn. If the helm is destroyed, the longship can’t turn.

## Movement

### Locomotion

(water) sails, speed 45 ft.; 15 ft. while sailing into the wind; 60 ft. while sailing with the wind

## Weapons

### Description

Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage.

## Weapons

### Description

Ranged Weapon Attack: +5 to hit, range 200/800 ft. (can’t hit targets within 60 ft. of it), one target. Hit: 27 (5d10) bludgeoning damage.

Zardoz Zord's seafaring carnival, the Sea Maidens Faire travels around Burtuke Bay in three ships. The *Eyecatcher*, Zardoz's flagship, is ostentatious. The second ship, the *Heartbreaker*, is primarily used to transport performers, strange creatures, and wagons. The third ship, the *Hellraiser*, transports musicians and decorative floats.

The *Heartbreaker* and the *Hellraiser* are presently docked across from each other at the same pier in Cometwight, while the *Eyecatcher* is anchored in the harbour, a mile away from his other ships. Characters need only walk up a ramp from the pier onto either ship. The pier is so busy that no one takes notice of the characters until they are on a vessel.

## Crew

* **Ship Captain:** Although Zardoz Zord commands the fleet, each ship has its own captain - Velgos Ephezzrin captains the *Hellraiser*. He enjoys wine a little too much.
* **Sailors:** The *Eyecatcher*, the *Heartbreaker*, and the *Hellraiser* are crewed by twenty sailors each. The crew has orders not to fraternise with strangers or guests.
* **Carnies:** Most of the carnival performers and workers are human commoners trained to perform a handful of tasks or stunts.

## Ship Features

* **Alarms:** If intruders are detected or a fight breaks out on one of the ships, the entire crew mobilises to combat the threat. They prefer to take captives or render enemies unconscious rather than kill them. Captives are thrown in the brig until Zardoz Zord decides what to do with them, and their gear is stowed in the armoury.
* **Ceilings:** Cabins, holds, and passageways have 8-foot-high ceilings with 6-foot-high doorways connecting them.
* **Doors:** Unless otherwise noted, doors are made of wood. A door's lock can be picked by a character who makes a successful DC 15 Dexterity check using thieves' tools, or a door can be forced open by a character who makes a successful DC 15 Strength (Athletics) check. A ship's captain has keys to all locked doors aboard his vessel.
* **Elevator Platforms:** Each ship is equipped with an elevator platform that can be lowered and raised with a lever to make loading and unloading cargo easier. When not in use, this platform stays in the lowest cargo hold of each ship. See the descriptions of the cargo holds for more information.
* **Lighting:** Areas below decks are brightly lit by hanging lanterns.
* **Rigging:** Rigging can be climbed without an ability check.

## Areas of the Ship

The *Eyecatcher*, the *Heartbreaker*, and the *Hellraiser* have the same general configuration and occupants.

The Eyecatcher, the Heartbreaker, and the Hellraiser Maps
## References

1. ↑ 5eTools - Sea Maidens Faire https://5e.tools/adventure.html#WDH,8,sea%20maidens%20faire