recursal/Fanatic-Fandom huggingface dataset:
Pheromones

## **Pheromones** (**☆1 to ☆10**) *(Level 2)*

**Effect:** Pheromones makes others submissive to the demands the character.

* **Dice Pool:** +[ Presence/Manipulation + Persuasion + **Pheromones** ]

**Descriptions:** Your body releases an airborne chemical that make those around you more submissive to your demands. Specifically persuasion and seduction rolls. Quantum only needs to expended on the first pheromones roll. The bonus dice are still awarded in subsequent rolls until the end of the scene.

**Note:** This is an airborne chemical so weather conditions can penalize or even negate the effect of pheromones. By default this power only affects individual of the opposite gender.

* **Cost:** 2 Quantum/Activation
* **Radius:** [ **Pheromones** + Presence ] Meters
* **Type:** Instant

### ***Extras***

* **Man's Man/Lady's Lady** *(+0.5 Level)* **:** Pheromones now work on both genders.
Animal Morphing

**Effect:** Allows the user to transform into any animal or animal hybrid imaginable.

* **Prerequisites:** Quantum ••
* **Dice Pool:** [Composure + Animal Morphing]
	+ **AP Multiplier:** [Mega-Composure]

**Description:** Users with this ability can transform into animals, whether partially or completely, as well as use the abilities, traits and appearance/physiology of animals by rearranging their own DNA structure. Users may be able to transform into alien animals and/or animals they have never encountered, such as Dinosaurs. Some may have this ability from an empty genetic code, allowing them to accept any form from which they have a DNA sample, others may be able to alter their form mentally and change just by seeing and mimicking animal features.

The number of successes on an Animal Morphing roll determines the degree to which the user may transform. Guidelines for such are listed below. The Storyteller has final say on the successes required. When transforming the user takes all of the physical traits of the desired animal, and cannot use any Quantum Powers without the Blank extra. However, the Storyteller may grant exceptions for humanoid species/races.

If the user's Animal Morphing powers are not related to their DNA they can follow a different track where number of successes on an Animal Morphing roll determines strength of the creature they may turn into independent of it genetic make-up.

* **Cost:** [Successes / 2]
* **Type:** Instant

### ***Extras***

* **Animal Morph Other:** Allows the user to turn other into animals using [Manipulation + Animal Morphing] with an AP multiplier in [Mega-Manipulation]. Each scene/day the character gets an extra die to attempt turning back.
* **Master of the Bestiary:** User receives [Animal Morphing] Auto-Successes on all Animal Morphing rolls.
* **Quantum Beast:** Grants the user to their Quantum Powers while transformed. Purchasing this power a second time grants the user access to all of their physical Mega-Attributes.
Spirit Bandages

## **Spirit Bandages** (**☆1 to ☆10**) *(Level 1)*

* **Dice Pool:** [ Spirit Bandages + Medicine + Permanent Taint ]
* **Opposed:** [ Resolve + Composure ]

**Description:** Allows the user to suspend bodily damage from bleed-out, disease, drugs, chemicals, and poison. The patient must be alive, even if hanging by a thin thread. Once the patient has died, it would transcend healing and would require Resurrection instead.

Spirit Bandage does not heal off damage in the typical sense, it leaves behind a structure to replace the missing flesh, bind damaged areas, and suspend flowing toxins. This is a quick fix to an immediate problem as these "spiritual bandages" must be removed for the target to begin any type of healing.

Unfortunately, there comes a point when removing the bandages would immediately kill the patient. If it's certain the character has reached this point, where damage would roll over to full Aggravated, then the character's life becomes completely dependent on user.

The patient's health will be reset with a new stipulation... they can never heal aggravated again, and they will take an aggravated damage each day they're not "re-bandaged". Using this power after that point simply heals lethal marks.

**Note:** User's with extremely high healing-factor may be able to survive removing the bandages after full aggravated.

* **Cost:** 1 Temporary Taint
* **Extra Health Boxes:** [Successes] Health Boxes
Crocotta

## **Lore of the Crocottas**

* The Crocotta is commonly described in legend as luring people by calling their name, drawing them deeper into the forest until it can devour them. Crocottas don't devour their victims flesh they aim to devour their souls, but are always happy to kill their victims afterwards.
* In the modern age, Crocotta have even been known to contact people by phone or computer. They can imitate the voice of loved ones, and will try to convince its victim to commit suicide or come to them.
* Crocotta also exhibit the ability to shape-shift into any humanoid form, although this process can take hours.
Extra Limbs

## **Extra Limbs** (**☆1 to ☆10**) *(Level 1)*

**Effect:** Allows the user to permanently grow extra limbs.

**Description:** The character has one or more extra limb.They're considered to be as useful as their original counterparts. Limbs such as arms and legs come in pairs. The bonuses provided vary by the type of limb.

### **Extra Arms**

**Description:** Allows the character to use an additional weapon per extra limb. However, they suffer a penalty for attempting to use multiple larger types of weapons or firearms. Penalties are calculated as [Weapon Size + Number of Weapons] in excess of the character's [ Size + Multi-limbed Combat ]. This penalty applies to the damage of each individual weapon.

**Note:** The character must be strong enough to use the additional weapons or they'll suffer the normal penalties. In some cases additional limbs may increase the character's total Quantum Power output for a turn, but this is on a case-by-case basis and at the StoryTeller's Discretion.

* **Brawl:** +[ 2 ]
* **Crafts:** +[ 2 ]
* **Climbing:** +[ 2 ]
* **Grapple:** +[ 2 ]

### **Extra Legs**

* **Description:** Allows the character to run at increased speeds, this is usually comparable to Centaur. The character may receive bonuses to stamina rolls for fatigue, but this is on a case-by-case basis and at the StoryTeller's Discretion. The character also has increased encumbrance.
* **Note:** This ability stacks with all forms of movement related powers.
	+ **Encumbrance:** +[ 100% ]
	+ **Base Speed:** +[ 5 ]
Density Increase

**Effect:** Allows the user to Increase their density, and gain a variety of advantages.

* **Prerequisites:** Quantum •
* **Dice Pool:** [Mega-Presence + Density Increase]

**Description:** This power allows the character to either increase her density. A character who can increase her density becomes heavier but also tougher and stronger. The extra Strength gained does not increase a character's jumping ability.

To use this power, the user must roll. Each success adds one dot to Strength. Above the Limiter, successes are converted to Mega-Strength at a rate of 2:1, to a maximum of The Limiter.

* **Cost:** 3 Quantum
* **Duration:** Scene
* **Physical Soak:** +[Successes x 2]
* **Strength:** +[Successes]
	+ **Mega-Strength:** +[Successes / 2]
* **Weight:** +[Successes x Weight]

### ***Extras***

* **Full Control:** Character can use both Density Increase and Intangibility.
* **Affects Others:** Character may change the density of persons or objects for a scene by touching them and rolling [Manipulation + Density Control]. An unwilling target may roll [Resolve] to resist.
Familiar

**Effect:** Allows the Nova to summon an animal companion to their side.

* **Prerequisites:** Quantum •

The Nova's animal counterpart. A pet who serves as a guide, second hand, or combatant to aide the Nova. Familiars have the same traits and abilities as their respective animals. Upon purchasing the first dot in familiar the Nova must have formed a strong bond with the animal they wish to be their familiar.

Each dot the Nova has in [Familiar] decreases the time the familiar must rest before being re-summoned, and allows the Nova to have up to [Familiar] different animals. Only one familiar can be summoned at a time, and all familiars work of the same defeat/resting cycle.

* **Cost:** 3 Quantum

### ***Extras***

* **Blitz:** The Nova can summon all of their familiars at one moment. Blitz last 9 seconds or 3 combat turns. Afterwards the Familiars are considered defeated in combat and must rest. Outside of combat all familiars can exist, but are in a weakened state.
Fangs

## **Fangs** (**☆1 to ☆2**) *(Level 1)*

**Effect:** Allows the user to perform lethal bite attacks that deal additional damage.

* **Dice Pool:** [ Strength + **Fangs** ]

**Description:** Allows the users bite attack to deal lethal as opposed to bashing. **Fangs** has a damage rating in the same manner as any ordinary melee weapon. Damaged **fangs** regenerate structure at the same rate as the user heals Aggravated.

**Note:** Like all body mods the ability continues to function even if the character’s Quantum is being suppressed, except they won't heal if damaged.

* **Cost:** 1 Willpower/Activation
* **Damage:** [ Successes ] Lethal
* **Durability:** [ Soak ]
* **Type:** Instant

### ***Extras***

* **Adaptive Fangs***(+0.5 Levels)***:** Allows the user to retract **fangs** reflexively, and without the use of Willpower.
Immolate

**Effect:** Allows the user to surround themselves with a damaging element.

* **Prerequisites:** Quantum ••

* **Dice Pool:** [Immolate + Stamina]
	+ **AP Multiplier:** [Mega-Stamina]

**Description:** This power, a variant of Quantum Bolt, allows a user to surround themselves with flame, electricity, raw quantum forces or some other dangerous substance. The player must choose when he buys the power precisely what surrounds the nova, and this decision cannot change thereafter.

When the user Immolates, they damages anything he touches, or anything that touches them. If the nova deliberately tries to touch someone, doing so counts as an attack. However, the nova can use a normal close combat attack (such as a punch) and also cause damage from Immolate without the use of Immolate counting as a separate action. Similarly, anyone who touches or grabs the character automatically takes the Immolate damage. This damage does not count as an action or attack by the nova.

Immolate can be extremely effective in combat, but it can also cause problems, since anything the nova touches takes damage. If he bumps into an innocent bystander, smashes through a wall or gas pump or simply walks down the street, he damages those people and objects — with potentially disastrous results.

### **Attack Damage**

* **Damage:** +[Immolate] Automatic Bashing
* **Damage:** +[Immolate / 2] Automatic Lethal

### **Full Body Contact**

* **Damage:** [Immolate + Quantum] Automatic Bashing
* **Damage:** [Immolate] Automatic Lethal

### ***Extras***

* **Variable:** Immolate works for one additional type of damaging substances; character may switch between them as an action. Can be purchased multiple times.
Poison

* **Prerequisites:** Quantum •
* **Dice Pool:** [Stamina + Poison]
	+ **AP Multiplier:** [Mega-Stamina]
* **Opposed:** [Stamina]
	+ **AP Multiplier:** [Mega-Stamina]

**Description:** A nova with this ability can poison or drug someone with a touch or infect him with a disease. For purposes of this power, poisons, venoms, toxins, drugs and similar substances are considered to do bashing damage, cause penalties, have stunning effects, or secondary effects. This power also provides +[Poison] immunity against all types of Poison and Diseases.

Conventional armor, including powers such as Force Field, usually offers little protection against poisons and diseases.

* **Cost:** 2 Quantum
* **Immunity:** +[Poison]

### ***Extras***

* **Projectile:** Can spit, exhale or otherwise expel a venom or virus at a range of [Mega-Strength + Poison] x [2/5/10] Feet.
Boost

**Effect:** Increases the characters selected Attribute and Mega-Attribute

* **Prerequisites:** Quantum ••
* **Dice Pool:** [Mega-Attribute + Boost]

**Description:** Boost allows a nova to increase one of his Attributes temporarily. Attribute must be defined at purchase.

To use this power, the user must roll. Each success adds one dot to Strength. Above the Limiter, successes are converted to Mega-Strength at a rate of 1:1, to a maximum of The Limiter. The added dots fade at the rate of one per [Quantum] turns, and the power may be used only once per scene.

* **Attribute:** +[Successes]
	+ **Mega-Attribute:** +[Successes]
* **Cost:** 3 Quantum
* **Fade:** [Quantum] Turns

### ***Extras***

* **Extended Effect:** Dots of Attribute gained from Boost last for a scene.
* **Extra Attribute:** Power affects one additional Attribute at the same time. Can be purchased twice.
* **Other Person:** Nova may boost either his or another character's Attributes; other person must be touched to be affected.
Cover

## ****Concealment****

The old adage “You can’t hit what you can’t see” is true. Visibility and an opponent’s efforts to hide make it difficult to target someone with a ranged attack. Anything that makes a target difficult to see in ranged combat — fog, mist, darkness, obstructions — offers concealment.'

* ****Bare Concealment:**** Attackers receive -1 penalty to hit the character.
* ****Half Concealment:**** Attackers receive -2 penalty to hit the character.
* ****Substantial Concealment:**** Attackers receive -3 penalty to hit the character.

## ****Full Cover****

A powerful gun or other ranged attack might penetrate cover to hit a protected opponent. Follow these steps to find out if an attack passes through full cover. These rules apply to targets that are fully protected by a barrier between them and the shooter.

* If successes achieved in a single ranged attack exceed the cover’s Durability, the ranged attack passes through the cover and hits the first target behind it.
* Any successes rolled in excess of the cover’s Durability are also taken by the object as Structure damage.
* Damage that exceeds the cover’s Durability is then rolled as a new dice pool against the target, but any armor worn by the target is subtracted from the pool. It is possible that the new damage pool might thus be reduced to a chance roll. Once cover’s Structure has been exhausted, the object provides no more protection.
Vitality

## **Vitality** (**☆1 to ☆10**) *(Level 2)*

**Effect:** Reorganizes the bodies internal structure to increase Health and Resiliency.

**Description:** Perhaps it's strength of will or maybe your superhuman physique, either way your body can take way more damage than the normal human, or Nova for that matter. Each dot in Vitality directly relates to an extra Health Box.

* **Health:** +[ **Vitality** ]

### ***Extras***

* **Good of the Whole:** Your body can sever arterial connections to it's limbs to stop bleed-out, but without a timely surgery the limb will likely die.
Aura

## **About Auras** (Source Material)

Apart from reflecting the nature and emotional states, the auras also might reflect supernatural characteristics. In some cases, resonance or taint can also be reflected in one's aura. The auras of vampires who have committed diablerie also appear to be streaked through with black veins.

## **Aura Reading Abilities**

Many supernatural beings possess some way to perceive and read auras. Examples of these abilities include:

* The Aberrant's Devil Eyes or Aura Reading
* The Demon's merit of Devil Eyes
* The Hunter's endowment of Devil's Eyes
* The Mage's Sphere/Arcanum of Prime
* The Promethean's Transmutation of Sensorium
* The Second Seer's Aura Reading and See Auras
* The Sin-Eater's Oracle of Passion
* The Vampire's ability of Aura Perception or Karmic Sight
* The Wraith's inherent ability of Lifesight

## **Aura Colors** (Based on Emotion)

The colors change in sympathy with the subject’s emotional state, blending into new tones in a constantly dancing pattern. The stronger the emotions involved, the more intense the hues become. You can learn much from your subject by reading the nuances of color and brilliance in the aura’s flow.

* **Afraid**: Orange
* **Aggressive**: Purple
* **Angry**: Red
* **Bitter**: Brown
* **Calm**: Light Blue
* **Compassionate**: Pink
* **Conservative**: Lavender
* **Depressed**: Gray
* **Desirous or Lustful**: Deep Red
* **Distrustful**: Light Green
* **Envious**: Dark Green
* **Excited**: Violet
* **Generous**: Rose
* **Happy**: Vermilion
* **Hateful**: Black
* **Idealistic**: Yellow
* **Innocent**: White
* **Lovestruck**: Blue
* **Obsessed**: Green
* **Sad**: Silver
* **Spiritual**: Gold
* **Suspicious**: Dark Blue
* **Anxious**: Auras appear scrambled like static or white noise
* **Confused**: Mottled, shifting colors
* **Daydreaming**: Sharp, flickering colors
* **Frenzied**: Rapidly rippling colors
* **Psychotic**: Hypnotic, swirling colors

## **Aura Patterns** (Based on Race/Template)

* **Aberrant:** More translucent than a baseline's aura, similar to a waving heat haze
* **Aberrant** (Tainted)**:** Black veins travel through the aura, nearly identical to Diablerists
* **Fae**: Rainbow highlights streak through the aura
* **Faith:** A silver halo, strength of faith determines the halo's brightness
* **Faith** (True)**:** A gold halo, strength of true faith determines the halo's brightness
* **Ghost**: Weak, intermittent aura
* **Ghoul**: Pale blotches in the aura
* **Mage**: Myriad sparkles in aura, increases with gnosis
* **Vampire**: Aura colors are pale
* **Vampire** (Diablerist)**:** Black veins in aura, similar to the Tainted
* **Werebeast**: Bright, vibrant aura
D10Redux Minecraft Server

# **----------------- STATUS:**  Not Running  **-----------------**

## **About D10Craft**

* The D10Craft server is currently offline for lack of interest/participation at the moment.
* The D10Craft server is currently running Direwolf20 v1.12.1 (For Minecraft 1.10.2). The server will be tweaked over the next couple weeks to deal with any potential lag issues.
	+ The server appears to run extremely smooth, but player count has not surpassed two.

## **How to Join**

1. Go to https://www.vpn.net/ to download and install Hamachi. Enter the following details to join. There's no difference in the networks, but there's a 5 person-limit for any one network.
	1. Log into you ***Hamachi*** account
	2. **Network IDs**: D10ReduxNetwork1; D10ReduxNetwork2; D10ReduxNetwork3; or D10ReduxNetwork4
	3. **Password:** BingoBongo
2. Go to *https://www.feed-the-beast.com/* to download the ***FeedTheBeast Legacy Launcher***
	1. Log into your ***Minecraft*** account.
	2. Download ***FTB Presents Direwolf20 1.10 (v1.12.1) Minecraft Version 1.10.2*** with default settings
	3. Go to ***Options*** and make sure to increase your ***Ram Maximum (MB)*** to at least 4GB if you can
3. Go to *https://discordapp.com/* to download and install ***Discord.***
	1. Log into your ***Discord*** account
	2. Press connect on the ***Discord Widget*** and you'll be sent an invite to join
4. Add the ***D10Craft Server*** to your multiplayer servers list, to find the servers IP look for it in ***Hamachi***
	1. The server IP should be 25.10.226.18, but this may change. You wont need a port address.
Veil

**Effect:** Creates an invisible bubble that extends the range and effect of various powers

* **Prerequisites:** Quantum ••

* **Dice Pool:** [Veil + Presence]
	+ **AP Multiplier:** [Mega-Presence]

**Description:** Veil allows the user to create an invisible bubble that extends that range and usability of many powers. For example a teleporter could move anywhere inside the bubble without rolling, a telekinetic could lift an object anywhere in the bubble, an elemental could fill the entire bubble with an elemental storm, an Anima Object could exist out of its normal boundaries. However, this does not work on projectile based attacks and Quantum Powers. All powers listed under veil only function inside the perimeter of the veil.

* **Cost:** 3 Quantum
* **Radius:** [Successes] x [30/40/50] Feet

### **Benign Transposition**

**Effect:** Allows the user to instantaneously swap the position of two similarly sized objects.

* **Dice Pool:** [Veil + Manipulation]
	+ **AP Multiplier:** [Mega-Manipulation]
* **Opposed Pool:** [Resolve + Composure]
	+ **AP Multiplier:** *AVG*[Mega-Resolve + Mega-Composure]

**Description:** Veil can used to instantaneously swap the position of any two similarly sized object withing it's radius, including living creatures. Objects in movement will swap each others momentum and direction.

* **Cost:** 2 Quantum

### **Sense Life**

**Effect:** Allows the user to sense the relative position of an individual.

* **Dice Pool:** [Quantum + Mega-Composure]
* **Opposed Pool:** [Quantum + Mega-Composure]

**Description:** Veil can be used to search for other persons inside its radius. The telepath may find a specific person if they've previously interacted with them. At least one Net Success tells the user the person's general location and direction, but nothing more. The more successes, the more precisely the location can be determined.

* **Cost:** 2 Quantum
Animal/Plant Mastery

## **Animal Mastery** *(• to •••••)(3) (6) (9) (12) (30) NP*

**Effect:** Allows to user to communicate with, command, and summon animals

* **Dice Pool:** [ Intelligence/Composure + Animal Mastery ]

**Description:** A nova with this power has the ability to communicate with animals. The creatures must have the ability to make noises, or communicate in other mundane fashion, you can understand those as well. Though you may not be able to reply, and in any such event, "languages" are likely to be crude indeed.

Furthermore, the character can emit a telepathic signal to summon a particular creature (or any creatures within range) to her side. This call has a range equal to two kilometers per dot in Animal. Any creatures subject to the call will come to the character at their best speed. Once in the character's presence, they will treat her in a friendly fashion and do their best to respond to her requests, though they are not obligated to take her orders.

Animals will regard a character with Animal Mastery as their friend and boon companion until the character does something to prove otherwise. They will not harm her, and they will seek to prevent others from harming her as well. This power does not enable them to overcome their basic natures; the Storyteller should feel free to assign specific personalities to creatures based upon their natures

### **Summon Animal** (Automatic)

* **Cost:** 2 Quantum
* **Range:** [Quantum + Animal Mastery] x [50/500/5000] Feet

### ***Extras***

* **Animal Telepathy:** Allows the user to communicate with animals within [Quantum + Animal Mastery] x [50/500/5000] Feet.
* **Micro-life:** The character can exercise mastery over microscopic life forms.
* **Nature Mastery:** Character can exercise both Animal Mastery and Plant Mastery.
Absorption

## **Absorb Damage** (**☆1 to ☆10**) *(Level 2)*

**Effect:** Allows the user to convert physical (non-energy) damage into a temporary attribute modifier.

* **Dice Pool:** [ Mega-Manipulation/Mega-Stamina + **Absorption** ]

**Description:** The power works against any type physical attack: Melee, Weaponry, Firearms, and physical elements like Earth, Water, and Metal. The attribute this power affects should be selected at purchase.

Incoming damage can be absorbed at a rate of 1:1 Quantum Pool, Attributes increase at a rate of 2:1 Damaged absorbed, and Mega-Attributes at a rate of 3:1 Damage Absorbed after the Attribute reaches it's limiter.

* **Cost:** 1 Quantum/Damage Absorbed
* **Type:** Reflexive

### **Absorb Source**

**Effect:** Allows the user to convert physical (non-energy) damage into a temporary attribute modifier.

* **Dice Pool:** [Manipulation + Absorption]

**Description:** This ability allows the user to absorb energy from any non-attack source. This includes electricity from outlets, heat from fires, energy from beings. There is a limit to how much energy some of these sources can supply though. Each 2 points of energy absorbed increases the user's strength at a rate of 2:1 up to their limiter. After strength reaches the limiter Mega-Strength increases at a rate of 3:1 up to the limiter. This is and Reflexive Action. This may be applied before or after the character's soak. Strength fades at 1 dot every (Absorption) turns.

* **Action:** Reflexive
* **Cost:** 1 Quantum/Damage Absorbed
* **Fade:** (Absorption) Turns
* **Strength:** +[Successes / 2]
	+ **Mega-Strength:** +[Successes / 3]

### ***Extras***

* **Broad Category:** Absorption can now absorb damage from all Energy or all Kinetic attacks.
* **Extended Effect:** Dots of Strength gained from Absorption last for a scene.
* **Energy Magnet:** A user can absorb energy from sources within [Quantum] x [5/10/20] feet.
Azure

**Azure** (**Лазурь**) или **Azure Design** — дизайн википроекта, авторства Ivanov VN'а, пришедший на замену **Sapphir'**у. Всё также использует в качестве опоры **Fandom Design System** от Wikia,Inc. и в чуть меньшей степени **Material Design** от Google. Основан на скине Oasis.

## Принципы

### Больше плоскости!

Не надо надвисать над статьёй, закрывая её. Не надо и лезть под неё, почти спрятавшись от глаз зрителя. Только общий союз текста, шаблонов и иных блоков на странице. Ничего лишнего.

### Маскировка среди страницы

Ярко-выраженным блокам в Azure не место. Здесь можно просто не заметить, как статья переходит в плашку или контент, вообще к статье не относящийся. Лишь тонкая грань должна показывать, где что находится, чтобы не заблудиться в море контента статьи.

### Переходи на светлую сторону!

Azure использует исключительно светлые тона (всё-таки, «лазурь», как-никак). В отличие от тёмно-светлого Sapphir'а, где контраст подчёркивает грани, в Azure нет особой нужды в этом.

### Нет слов, одни изображения

Если что-то нельзя описать словами, почему бы не «сыграть в шарады» и не добавить немного изображений? Это немного иной минимализм, когда что-то большое может вполне себе без ущерба заменить много маленьких.

### Реакция на прикосновения

Интерфейс должен быть отзывчивым на наведения и клики. Можно менять шрифт, делать его темнее/светлее, делать больше или меньше объекты на экране. В общем, всё, что может помочь сделать интерфейс «живее».
Atonement

## **Atonement** (**☆1 to ☆10**) *(Level 1)*

**Effect:** The user sacrifices themselves by pooling all of their life energy into a single final offensive technique.

* **Dice Pool:** [ Quantum + WillPower + **Atonement** ] **x** ( Quantum )

**Description:** How this power works is decided by the player when they wish to use it... as they only get to use it once. Usually this self-sacrifice will appear as the harnessing of their strongest element in a massive AoE attack. For example a Fire Elemental would surround the area around them in a flame so hot even their own flesh would begin to burn off.

During the three turns it takes to charge this move the user receives pass-out immunity, full WillPower, full Quantum Pool, a temporary 4th health level (See I'll be back), and +( **Atonement** ) levels of the Kaio-ken (Quantum Power).

* **Damage:** [ Successes ] Aggravated
* **Type:** Charged (3 Turns)

### ***Extras***

* **No Harm** *(+0.5 Levels)***:** Atonement will do no damage to unintended targets.
Adhesive Grip

## **Adhesive Grip** (**☆1 to ☆3**) *(Level 1)*

**Effect:** Allows the user to cling to nearly any surface.

* **Dice Pool:** +[ **Adhesive Grip** ]

**Description:** The character can physically or ionically bond with surfaces. This allows them to walk up walls, or along ceilings. This is assuming that the surface is solid, and not covered in any materials that might prevent such. The Storyteller may impose penalties for weather and various effects.

**Note:** Like all body mods the ability continues to function even if the character’s Quantum is being suppressed.

**Note:** There are some downsides to adhesive grip, especially when the character is trying to let go of or throw objects (e.g. Failing to throw a grenade would be treated as a Botch/Dramatic Failure)

* **Climbing:** ( Movement Speed )
* **Cling:** +[ **Adhesive Grip** ]
* **Grapple:** +[ **Adhesive Grip** ]
* **Escape Grapple:** -[ **Adhesive Grip** ]
* **Throwing:** -[ **Adhesive Grip** ]

### ***Extras***

* **Adaptive Grip(+0.5 Levels):** The character can turn on/off their adhesive grip as an reflexive action.
Incurable Optimism

**Description:** Users with Mega-Resolve are able to endure many trials that would pummel others into the dust, but even they can grow weary at heart

**System:** Whenever the user would ordinarily regain temporary Willpower they can make another Willpower roll as an automatic action. Each success on the roll will let him regain a Willpower point. This enhancement is always on and costs no quantum or Willpower to use.
Vengeful Spirit

## **Lore of the Vengeful Spirits**

* Vengeful spirits are similar to ***ghosts***, but the entirety of the spirit has been anchored to the ***Material Realm***. This only happens when a mortal suffers an extremely traumatic or torturous death. This causes them to remain after death, to try and avenge this wrong. Over time they slowly become obsessed with this until it is the only thing they can think of. They act violently to try and avenge the wrong, however in the process, their obsession with revenge often leads to them harming innocent people. Sometimes their vengeance can spread on to others, who had nothing to do with them, but have or are doing something that is similar to their death.

* It is possible, that once they are avenged that they pass on, however often they are unable to cause this. Occasionally, they're people who are still alive, but on the verge of death.
* It is almost impossible to destroy a Vengeful Spirit except by destroying its anchors, anchors can include their corpse, special places, objects, and even people. The most effective way to do this salt and burn the object.
Claws

## **Claws** (**☆1 to ☆4**) *(Level 2)*

**Effect:** Allows the user to grow claws, talons or similar natural weapons that deal Lethal Damage.

* **Dice Pool:** [ Strength + Brawl + **Claws** ]

**Description:** When used in close combat, **Claws** converts the bashing damage caused by the character's normal punches and strikes into lethal damage. **Claws** also has a damage rating of [ **Claws** ] in the same manner as any ordinary melee weapon. Damaged **claws** regenerate structure at the same rate as the user heals Aggravated. **Claws** come in a pair.

**Note:** Like all body mods the ability continues to function even if the character’s Quantum is being suppressed, except they won't heal if damaged.

* **Cost:** 1 Willpower/Activation
* **Climbing:** +[ 0 to 2 ]
* **Damage:** [ Successes ] Lethal
* **Durability:** ( Soak )
* **Size:** [ 0 to 2 ]
* **Type:** Instant

### ***Extras***

* **Like a Cat Suite***(+0.5 Levels)*
	+ **Fangs:** Grants the user the 1-dot version of fangs with the equivalent extra suites. Can be repurchased for the 2-dot version.
	+ **Hands and Feet:** The user can grow claws on their hands and feet. Purchase again for as many claws as the user has extra limbs.
	+ **Retractable Claws/Fangs:** Allows the user retract or hide their claws as an instant action. Purchase twice to use reflexively.
* **Nightstalker's Suite***(+0.5 Levels)*
	+ **Armor Piercing:** Claws now have [Claws] armor penetration.
	+ **Density:** Claws double the Durability. Purchase twice for quadruple durability.
	+ **Maim:** Re-roll all successes (That surpass Soak) from previous attack to deal extra bashing bleed-out damage in consecutive turns. Does not stack. Purchase twice for Lethal Maim.
Patch Notes

* Port WoD Warfare advanced combat rules

## **Patch Notes** (v2.0.0) (The Nightfall Update)

### **Added creature lore**

* Crocotta, Doliochthon, Geist, Ghost, Miraree, Nachzeher, Reaper, Vampire, Vengeful Spirit, Violent Spirit, Wendigo, Werewolf, and many more...

### **Integrated New Features**

* Achievement System Unlocked
* Discord Integration Added
* Javascript Integration Unlocked
* Spotify Integration Added

### **Revised Multiple Systems and Various Content**

* Added more Quantum Powers Content
* Added Maneuvers to Combat Summary
* Finalized Attributes Page
* Finalized Nightfall Character Sheet
* Added more Mega-Attributes Content
	+ Added Quantum Enhancements
	+ Increased Success (AP) Multipliers
	+ Revised Mega-Enhancements system

### **Major Wikia layout changes**

* Banner feature added
* Home Page Updated
* Theme Update (Dark Gold)

### **Revised Layout and Details for All Forms of Equipment**

* Added all WoD standard weaponry and vehicles
* Added dozens of graded weapons

###

## **Patch Notes** (v1.2.2) (Minor Update)

### Added Babble Dossier Entries

* Divis Mal (Michael Daemon Donighal)

### Began Categorizing Quantum Powers by usage

* Offensive | Defensive | Utility
* Relevant Attributes (Mega-Stamina, Mega-Resolve, etc...)
* Quantum Minimum | Taint Minimum

### Polished Quantum Powers

* Animancy / Necromancy (Close Wounds | Exorcism | Resurrection | Sanctify)
* Armor (Shed-Skin | Super-Light Armor)
* Anima Object (Quantum Recovery)
* Crysalis
* Dark Arts (Unfinished)
* Elemental Heart (Exotic Elements | In all its forms... )
* Empathic Manipulation (Emotional Exhaustion | Emotional Overdrive)
* Flight (Burst Flight acquired at Flight *••••)*
* White Arts (Unfinished)

## **Patch Notes** (v1.2.1) (Minor Update)

### Added Additional Weapons

* 4 Mundane Dagger (Misericorde | Kila | Kujang | Trench Knife)
* 1 Skillful Dagger (Ganma Naifu)
* 2 Superior Dagger (Kokushibyo | Surassha)
* 1 Legendary Dagger (Taming Sari)

### Added Mega-Attributes and Mega-Enhancements (Pending Refinement)

* Mega-Intelligence
* Mega-Wits
* Mega-Resolve
* Mega-Strength
* Mega-Dexterity
* Mega-Stamina

### Polished Quantum Powers

* Anima Object (Permanency | Quantum Devices | Reduced Cost)
* Animal Mastery (Animal Telepathy)
* Arcane (Variable Effect)
* Armor (Bulletproof | Added: Limiter)
* Bodymorph (Monstrous Transformation)
* Boost Node (Pocketed)
* Cellular Snapshot (Removed Quick Restore)
* Claws (Maim | Increased: Durability & Structure)
* Elemental Mastery (Imprison | Propel | Sphere | Storm)
* Empathic Shield (Extra Mind | My Body is a Temple)
* Hyper-flexibility (One Piece Suite | Elasticity Suite)
* Immolate (Variable)
* Vitality (Good of the Whole | Added: Limiter)
* Veil (Benign Transposition | Sense Life)
* Warp Trace

## **Patch Notes** (v1.2.0) Migration to (D10Redux)

### Polished Quantum Powers

* Boost
* Density Increase
* Flight (Added: Burst Flight)
* Elemental Anima (Movement)
* Elemental Mastery (Propel)
* Intuition (My Brothers Keeper)
* Luck (Golden Horseshoe)
Spines

## **Spines** (**☆1 to ☆3**) *(Level 2)*

**Effect:** Allows the user to grow jagged spines extruding from their body that deal lethal damage on contact.

* **Dice Pool:** +[ **Spines** ]

**Description:** The user can extrude spikes from their body, or perhaps they're body is naturally edged. **Spines** changes the user's clinches, holds, and tackles from bashing to lethal damage. Any brawl damage dealt the user (Before Soak) gets re-rolled back at the attacker with their damage multiplier. Up to the structure of the **spines**. Damaged **spines** regenerate structure at the same rate as the user heals Aggravated.

**Note:** Like all body mods the ability continues to function even if the character’s Quantum is being suppressed, except the won't heal if damaged.

* **Climbing:** +[ Spines ]
* **Damage:** [ Successes ] Lethal
* **Durability:** [ Soak ]
* **Size:** [ 0 to 2 ]
Endowments

## About

* Hunters are not supernatural creatures. They do not command the unholy powers of the night (although the case could be made for the Lucifuge), nor do they possess inborn resistance to injury or death. Around the world, the vast majority of hunters face the supernatural armed with little more than their wits, willpower and whatever supplies they can gather from the local sporting goods store. Some hunters, though, by dint of powerful backers or stores of ancient relics or a supposed fallen angel in the family tree, have access to tools beyond those that ordinary men and women can acquire. Some would argue that these tools make them every bit as unnatural as the things they profess to hate — how much difference is there, really, between a witch who calls down lightning from the sky and a man who has implanted a swarm of insect monsters into his body to use as a weapon? Others counter that to destroy the monsters that hide in the shadows with any chance of success, a hunter needs every edge he can get.

* Endowments, unlike the powers of supernatural beings, are not their own category of Trait. They are simply a new category of Merit, and are purchased with Merit dots just like any other. Most Endowments have special rules governing their use, and safeguards in place to keep members of rival organizations from using them. These rules are discussed in detail at the beginning of each Endowment’s description.
Telekinesis

* **Prerequisites:** Quantum •

Telekinesis can be used to accelerate/decelerate all projectile weapons and rounds from a specified target. Each success in accelerating a projectile increases it's armor penetration by +1, and reduces the Mega-Defense of anyone in it's path by -1.Each success in decelerating a projectile effectively gives anyone in its path of fire a +1 to Mega-Defense. Decelerate can be used reflexively at a penalty determined by the Story-Teller.

* **Cost:** 3 Quantum
* **Damage:** +[Successes] Damage
* **Range:** [Quantum + Telekinesis] x [10/20/40] Feet

### **Telekinetic Bash**

* **Dice Pool:** [Resolve + Telekinesis]
	+ **AP Multiplier:** [Mega-Resolve]

Telekinesis can be used to bash other characters with objects or telekinetically punch or crush them causing successes worth of bashing damage.

* **Cost:** 2 Quantum
* **Damage:** [Successes] Bashing
* **Range:** [Quantum + Telekinesis] x [10/20/40] Feet

### **Telekinetic Grenade (Coming Soon)**

* **Dice Pool:** [Wits + Telekinesis]
	+ **AP Multiplier:** [Mega-Wits]

Telekinesis can be used to compress and inflate pockets of air causing successes worth of bashing damage to an area-of-effect.

* **Cost:** 3 Quantum
* **Damage:** [Successes] Bashing
* **Radius:** [Quantum + Telekinesis] x [2/5/10] Feet
* **Range:** [Quantum + Telekinesis] x [5/10/20] Feet

### **Telekinetic Lifting/Grapple**

* **Dice-Pool:** [Intelligence + Telekinesis]
	+ **AP Multiplier**: [Mega-Intelligence]
* **Opposed:** [Strength]
	+ **AP Multiplier**: [Mega-Strength]

Telekinesis is the ability to lift and move objects without touching them by applying quantum energies to them. This ability may manifest as a mental power, focused winds, energy "tentacles" or "talons," gravity manipulation or many other powers.

Telekinesis has other uses as well. For example, a nova might use it to grab another character and keep him from moving. Doing so requires a resisted action pitting the nova's player's successes against the victim's successes on a Strength roll.

* **Grapple Cost:** 2 Quantum
* **Lift Cost:** 1 Quantum
* **Range:** [Quantum + Telekinesis] x [5/10/20]

### **Telekinetic Mend (Coming Soon)**

**Effect:** Allows the user to telekinetically mend homogeneous matter together.

* **Dice-Pool:** [Manipulation + Telekinesis]
	+ **AP Multiplier**: [Manipulation-Intelligence]

**Description:** The user can undo all damage done onto target (living or object), be it mental, conceptual, emotional, spiritual, mystical, and physical damage. They can even restore and repair abilities, as well as resurrecting the recently deceased.

* **Cost:** 2 Quantum
* **Range:** [Quantum + Telekinesis] x [2/5/10] Feet
Analyze Weakness

* **Description:** Virtually everything — every object, every system, every procedure — has flaws, weaknesses and vulnerable points. In many instances these problems are so minor as to be unnoticeable to the average person. A nova with this ability, however, is not the "average person." By dint of her vast intellect and analytical prowess, she is able to detect where these weaknesses are, and she knows how to exploit them to her advantage.
* **System:** To find and analyze a weakness, the nova must spend an action looking at and considering an object or system. Then she spends a quantum point and makes an [Mega-Intelligence + Relevant Skill] roll. If the roll succeeds, there are several possible effects. If the nova is analyzing a physical object, such as body armor or a wall, the soak value of any armor provided by the object (both bashing and lethal) is reduced by one per success. This effect can be applied to anything that offers physical protection, such as another nova's Force Field, even though it is not literally a "physical object."
The Aberrant War

The **Aberrant War** was a bloody conflict which was arguably inevitable. After a short "Golden Age," novas became increasingly violent and antagonistic towards humanity, as well as developing progressively greater physical mutations and mental aberrations.

Eventually the populace ceased to refer to them as novas, their heroes, and began to refer to them unilaterally as Aberrants. Although a few Aberrants remained on humanity's side, the majority of them were not.

Although tensions had been escalating for a while (see Feathered Serpent, Space Brigade, etc.), it wasn't until 2049 that war was officially declared by the United Nations. It was the first time the UN had ever officially declared war not on a nation, but on a race.

The Aberrant War came to a head in 2061 with the destruction of the OpNet by Mungu Kuwasha and the flooding of Florida by Poseidon. Finally, China gave its Ultimatum: it had several orbital platforms containing fusion warheads. All Aberrants were to leave Earth immediately or China would use the warheads to destroy the planet and everything on it.

So, led by Divis Mal, they left forever.

Or at least most of them left. And some of those that did leave returned in 2104. But that's another story.
Haoshoku Haki

## **Haoshoku Haki** (**☆1 to ☆10**) *(Level 2)*

**Effect:** Allows the user to render any and all weak-willed enemies in the immediate vicinity unconscious.

* **Dice Pool:** [ Resolve/Presence + **Haoshoku Haki** ]
* **Opposed:** [ Resolve + Composure ]

**Description:** This ability allows the user to dominate weak willed opponents, and render them unconscious. There's no limit to the number of people this ability effects, the ability works within a range. Strong-willed opponents can easily ignore this powers affects, but it's great for eliminating the fodder.

* **Cost:** 1 WillPower
* **Range:** [ Quantum + **Haoshoku Haki** ] x [1/5/10] Meters

### ***Extras***

* **Haki Upgrade** *(+1 Level)***:** Upgrades **Haoshoku Haki** to Haki
* **Pacify***(+0.5 Level)***:** The user's **Haoshoku Haki** can now pacify or terrify enemies instead of knocking them out.
Linguistic Genius

* ***“Quelle heure et il?”***
* ***“jHabla espafiol, senor?”***
* ***“Bom dia!”***
* ***“Sprechen sie deutsch?”***

**Description:** These phrases are all as good as his native language to a nova with this enhancement. A character with Linguistic Genius is, literally, a genius at linguistics and language interpretation. He can speak many languages fluently, and has an intuitive understanding of the structure and nature of language.

**System:** A character with this enhancement receives five automatic successes when the player makes Linguistics rolls. Furthermore, the number of language families with which he is familiar is quadrupled. Thus, a nova with Linguistics 5 and Linguistic Genius would be familiar with 20 language families.
Psychic Shield

## **Psychic Shield** (**☆1 to ☆10**) *(Level 1)*

**Description:** **Psychic Shield** provides resistance to all forms of psychic manipulation. **Psychic Shield** is permanent, but a character may voluntarily shut it off if they wish as a reflexive action. This bonus doesn't apply to any forms of emotional manipulation.

* **Cost:** 1 Quantum/Scene
* **Psyche Resistance:**  +( **Psychic Shield** )

### ***Extras***

* **Extra Mind** *(+0.5 Level)***:** The user can extend their **Psychic Shield** to one other person whom they're touching.
* **My Body is a Temple** *(+1 Level)***:** Upgrades**Psychic Shield** to My Body is A Temple.
Wendigo

## **Lore of the Wendigos**

* Wendigos are humanoid, standing at about fifteen feet tall. They appear emaciated with bones visible under their pallid skin, a symbol of their unquenchable hunger. Wendigos eyes are pushed back deep in their sockets, and have crooked, sharp, teeth. They are equipped with razor-like claws used to rip prey to shreds. They are sometimes said to have matted fur and have chunks of skin and flesh missing, due to consumption. Despite their brutish appearance one should never underestimate the cunning of a Wendigo and their skills as a hunter.
* Wendigos were once human, but after being forced to eat human flesh to survive, they become supernatural monsters that retain little of the human features they once possessed. After their transformation, they begin to crave human flesh and feed solely on it.
* Wendigo are never satisfied after killing and consuming one person, they are constantly searching for new victims. It is also common that Wendigos just capture humans to hoard their food, and then eat when hungry.
* Wendigos are rarely seen outside of Northern North America. They can live to be hundreds of years old, and have a hibernation-like behavior during the winter - meaning they must hoard food if it is scarce. In addition, they keep their victims in dark and isolated places, such as caves or abandoned mines.
Pete Peterson

## **Character Traits and Abilities ◉◎★☆**

```
***Intelligence Strength Presence***
 ◉◎◎◎◎      ◉◎◎◎◎     ◉◎◎◎◎
 **☆☆☆☆☆**      **☆☆☆☆☆**     **☆☆☆☆☆**

***Wits Dexterity Manipulation***
 ◉◎◎◎◎      **◉◎◎◎◎**     ◉◎◎◎◎
 **☆☆☆☆☆**      **☆☆☆☆☆**     **☆☆☆☆☆**

***Resolve Stamina Composure***
 ◉◎◎◎◎      ◉◎◎◎◎     ◉◎◎◎◎
 **☆☆☆☆☆**      **☆☆☆☆☆**     **☆☆☆☆☆**

```

```
**Mental Skills**             *(-3 Unskilled)*
 Academics ◎◎◎◎◎
 Computers ◎◎◎◎◎
 Crafts ◎◎◎◎◎
 Investigation ◎◎◎◎◎
 Medicine ◎◎◎◎◎
 Occult ◎◎◎◎◎
 Politics ◎◎◎◎◎
 Science ◎◎◎◎◎

**Physical Skills**           *(-1 Unskilled)*
 Athletics ◎◎◎◎◎
 Brawl ◎◎◎◎◎
 Drive ◎◎◎◎◎
 Firearms ◎◎◎◎◎
 Larceny ◎◎◎◎◎
 Stealth ◎◎◎◎◎
 Survival ◎◎◎◎◎
 Weaponry ◎◎◎◎◎

**Social Skills**             *(-1 Unskilled)*
 Animal Ken ◎◎◎◎◎
 Empathy ◎◎◎◎◎
 Expression ◎◎◎◎◎
 Intimidation ◎◎◎◎◎
 Persuasion ◎◎◎◎◎
 Socialize ◎◎◎◎◎
 Steetwise ◎◎◎◎◎
 Subterfuge ◎◎◎◎◎

```

```
**Merits**
 Example ◉◉◎◎◎

**Merits Styles**
 Fighting Style ◉◉◎◎◎
    Example Manuever 1 -Techn-
    Example Manuever 2 -Techn-

**Quantum Powers**
 Example Power ◉◎◎◎◎
    Power Extra -Extra-

 Example Quantum Suite ◉◉◉◎◎
    Example Power 1 -Power-
    Example Power 2 -Power-
    Example Power 3 -Power-
    Power Extra -Extra-

```