Patch Notes (21 March 2017)

The Patch Notes below are taken from this forum thread of the game's forums.
*The Patch Notes below are taken from this forum thread of the game's forums.*

We've got a good bit in store this week and we're kicking it off today with some more fixes and general improvements to address some of the remaining issues we've heard reported most frequently. Here are today's patch notes:

* Fix sorting order on some wall-affixed objects (toilets + southwall still under pax)
* Fixed issue that could cause stuck vehicles in some circumstances
* Fixed accumulation of checked baggage if flight never lands, or otherwise has departed with all passengers despawned
* Fixed vehicles sometimes getting stuck when they’re essentially already on the destination
* Fixed a bug that could often cause Baggage Car to immediately end its task and park in the hangar again, when loading a game as it was pulling out
* Added camera zoom via click & drag of middle mouse wheel
* Idle workmen will now help with the unloading of nearby supply trucks
* Runway numbering w/ letters added for multiple runways of same orientation
* Arriving flights should now arrive on time or closer to it (unless airport conditions cause a delay, such as no gate, no runway, etc.)
* Fixed a bug with vehicles sometimes getting stuck at spawn point when pathing to unreachable destinations
* Fixed ‘throw garbage away’ behavior to respect secured areas
* Fixed a bug that could sometimes cause references to zones to be corrupted

As for the rest of this week, we've been listening closely and we're aware that there are some common themes that many are looking forward to. We expect to have at least several of them touched upon this week. Those things include...

* Getting the cafe & kitchen cooking again
* Flight Schedule UI Overhaul; by popular demand, this will be displayed & assigned by gate
* Passenger AI tweaks & improvements
* Further performance optimizations
* Bug fixes!

Work is well under way on these items and we will be deploying some of then to the 'experimental' Steam branch periodically throughout the week in order to get player feedback, prior to putting them into a patch on the default branch. There are a handful of moderate-impact bugs outstanding, and we continue to review all files we receive to debug the issues and get fixes into the patches as fast as we can. If you've sent in a bug and we haven't addressed it yet, please be patient -- we're getting to them just as quickly as we can while ensuring that we devote enough time to each to identify the root causes of a given problem and get it resolved.

We know that many are eager for performance improvements, and we've identified several spots where we can obtain fairly significant gains in a reasonable amount of time; we'll be doing our best to get at least some of that into patches this week and we'll continue to optimize further as we go. Once the bugs are fully under control, we'll be circling back and optimizing even further as well.

Thank you to everyone, especially those who have been submitting bugs and sending in your save files, we really cannot thank you enough -- your assistance allows us to locate the issues much more quickly & efficiently, and is what allows us to quickly iterate and get the fixes out to you as fast as we can.

We'll have more very soon -- including a 'Roadmap' releasing this week -- and of course more patches!

Thanks again everyone, and please keep the feedback coming!!