Paladins Closed Beta Version 0.10.704.2

## See also

← 0.09  •  **0.10**  •  0.11 →

All Patch Notes

## General

* Constructed decks are now available. Players are able to create a deck of 15 cards and take that with them into the match, guaranteeing their card draws to pre-build specific playstyles. We have replaced all Casual modes with Constructed for testing. Players may access their decks per Champion in the Vault.
* Added a preventative system that will wait for all players to enter the match before starting, ensuring all players are on equal ground.
* Added a fade transition on models in the lobby.
* Added a ragdoll system for when players die, sending them off in a direction. There is also an option in the Settings menu to turn this feature off to improve performance.
* Improved presentation of damage shields (like Ruckus' Emitter) where it will now display a separate bar for the shield amount.
* Improved lobby visuals and animations.
* Improved First Person textures on character arms.
* Champions no longer speak during the Match Lobby.
* Reduced Siege Engine Health and Damage Reduction scaling.
* Fixed an issue where weapon fire animations were not scaling properly when the attack speed changed.
* Fixed an issue where leveling up again before choosing a card from your previous draw would re-roll that draw.
* Fixed an issue where bots were not selecting cards properly in matches.
* Improved pathing for bots.
* Fixed an issue where occasionally the Champions would be seen in low resolution in the lobby.
* Removed the “Siege Engine Destroyed” message in the case that a gate is also destroyed, prioritizing the “Gate Destroyed” message instead.
* Fixed an issue where the friends list was not scrollable.
* Bots will use their mounts more often.
* The Quick Select for cards when you level up is now rebindable in the Key Bindings menu.
* Fixed an issue where the wrong chest art could be seen in the vault.
* Daze effect no longer moves the camera but instead reduces inhand accuracy.

## Maps

* Fixed various issues with collision on both Temple Ruins and Enchanted Forest.
* Fixed some issues with team colored assets on both maps including the end cinematic vault doors.
* Added team colored flags to the wilderness in the Enchanted Forest to help navigation to friendly/foe bases.
* Added visual improvements to the lobby.

## Champions - Balance/Updates/Fixes

###  Buck

 **Cataclysm**

* Now can be cancelled when deployed by re-activating Cataclysm.

 **Heroic Leap**

* Now has slight air control, allowing you to guide Buck.
* Improved animation treatment.

###  Cassie

 **Dodge Roll**

* Improved animations.

###  Evie

 **Illusion**

* Illusions will no longer pick up health nuggets.
* Fixed an issue where Evie's shots were being blocked by the illusions.
* Reduced Illusion damage from 25 to 20% of Evie's damage.

 **Soar**

* Improved map collision with this ability.
* Fixed a bug where Evie's death animation would get stuck if she died while activating Soar.

###  Fernando

 **Lance**

* Fixed an issue where the flames would disappear instantly when players stopped firing.

###  Grohk

 **Lightning Staff**

* No longer chains off of immune targets.

 **Ghost Walk**

* Reduced Cooldown from 25 to 20.

###  Pip

 **Potion Launcher**

* Projectiles detonate when they hit max range, even if they are still in the air.

###  Ruckus

 **Minigun**

* Reduced damage from 57 to 50.

 **Emitter**

* Fixed an issue where the Health Bar would appear to reduce health when the shield took damage.

###  Skye

**General**

* While in stealth, Skye is revealed to nearby enemies.

## Card Art

* The following cards have had their art updated:
	+ Acidic Ooze (Pip)
	+ Bombardment (Ruckus)
	+ Combat Repair (Barik)
	+ Coming Through (Barik)
	+ Distortion (Evie)
	+ Epicenter (Barik)
	+ Field Dressing (Fernando)
	+ First Class (Ruckus)
	+ Gotta Go (Skye)
	+ Immovable (Buck)
	+ Inferno (Fernando)
	+ Leg Day (Buck)
	+ Lunge (Cassie)
	+ Marathon (Pip)
	+ Phantom (Grohk)
	+ Promote (Barik)
	+ Safe Travel (Fernando)
	+ Side Tanks (Pip)
	+ Vigor (Buck)

## Cards - Balance/Updates/Fixes

* The starter decks for each champion have been reworked to better fit the new scheme for Specialty cards.
	+ Barik
		- Capsule, Double Time, Foundation, Forged Alloy, Bunker, Field Deploy, Chronos, Targeting, Infernal Wall, Overdrive
	+ Buck
		- Reconstruction, Stomping Ground, Galvanize, Leg Day, Recharge, Good Pump, Giga Siphon, Seismic Wave, Undying, Concussion
	+ Cassie
		- Blast Shower, Far Sight, Drain Life, Survival Instincts, Trauma, Fatal Sign, Kinetics, Stalker, Serrated Arrow, Prey
	+ Evie
		- Frigid Field, Great Distance, Break Free, Snowfall, Safeguarded, Sublimate, Impact, Winter Hazard, Aftershock, Stand Still
	+ Fernando
		- Fortress, Towering Barrier, King of the Hill, Last Stand, Field Dressing, No Retreat, Evolve, Aegis, Queen of the Hill, Dire Need
	+ Grohk
		- Healing Rain, Phantom, Outreach, Astral Traveler, Wind Totem, Spirit Steal, Planted, Discharge, Overload, Electrical Imbalance
	+ Pip
		- So Much Slime, From Above, Side Tanks, Refreshing Jog, Stickiness, Marathon, Acidic Ooze, Sprint, Panic, Poison Clouds
	+ Ruckus
		- Nanotechnology, Gunship, Sonar Upgrade, First Class, Fallout, Fuel Reserves, Projector, Bombardment, Kinetic Reactor, Bloodlust
	+ Skye
		- Short Fuse, Cloak, Re-entry, Gotta Go, Special Delivery, Emergency Exit, Paranoia, Surprise Attack, Lethal Dose, Well Rested

###  Barik

* **\*NEW\* Architectonics** - Specialty
	+ [Turret] Reduce Turret Cooldown by 25s.
* **\*NEW\* Infuse** - Common
	+ [Barricade] Passing through barricade heals yourself or allies for 20% of maximum life over 4s.
* **\*NEW\* First Aid Kit** - Rare
	+ [Turret] When your Turrets are destroyed they leave 2 HP drops that heal for 400.
* **\*NEW\* Forged Alloy** - Common
	+ [Turret] Increase Turret Health by 500.
* **\*NEW\* Foundation** - Common
	+ [Barricade] Barricade lasts 6s longer.
* **\*NEW\* Bowling Ball** - Rare
	+ [Rocket Boots] Gain a 600 HP shield during rocket boots and for 4s after.
* **\*NEW\* Heavy Bomber** - Epic
	+ [Rocket Boots] When Rocket Boots ends, deal 400 damage to all nearby targets.
* **\*NEW\* Velocity** - Common
	+ [Weapon] Increased projectile speed by 100%.
* **\*NEW\* Nitrous** - Specialty
	+ [Rocket Boots] For 3s after Rocket Boots ends, you may re-activate it again before going on Cooldown.
* **Epicenter**
	+ Reduced Daze duration from 5s to 3s.
* **Exhaust**
	+ Increased damage from 600 to 750 over 3s.
	+ Increased rarity from Specialty to Legendary.
* **Fortification**
	+ Reduced rarity from Rare to Common.
* **On Guard**
	+ Reduced rarity from Rare to Common.
* **Inflame**
	+ Increased rarity from Specialty to Epic.
* **Rigged**
	+ Reduced rarity from Epic to Rare.
* **Targeting**
	+ Reduced Health bonus from 500 to 200.

###  Buck

* **\*NEW\* Aerial Authority** - Rare
	+ [Heroic Leap] Gain air control while airborne from Heroic Leap.
* **\*NEW\* Sediment** - Common
	+ [Cataclysm] Increase duration by 3s.
* **\*NEW\* Defender** - Rare
	+ [Cataclysm] You take 30% reduced damage while Cataclysm is deployed.
* **\*NEW\* Undying** - Legendary
	+ [Recovery] Taking fatal damage while Recovery is active instead heals you for 25% of your max Health (internal 1m cooldown).
* **\*NEW\* Tremors** - Legendary
	+ [Cataclysm] Deal 300 damage to all nearby targets when Cataclysm is spawned.
* **\*NEW\* Load Up** - Legendary
	+ Increase projectiles fired by 3.
* **Accelerate**
	+ Increased rarity from Epic to Specialty.
* **Acid Rounds**
	+ Reduced rarity from Legendary to Epic.
* **Blessed**
	+ Increased rarity from Epic to Legendary
	+ Reworked. Now increases healing received by 12% for each Armor card equipped, including Blessed.
	+ Fixed an issue with the mini description was not showing.
* **Galvanize**
	+ Reduced rarity from Rare to Common.
* **Good Pump**
	+ Increased rarity from Common to Rare.
* **Immovable**
	+ Increased rarity from Common to Specialty.
	+ Now provides 25% Damage Reduction while mounted.
* **Imprisonment**
	+ Increased damage reduction while inside the ring from 40 to 50%
	+ Increased rarity from Specialty to Legendary.
* **Into the Fray**
	+ Reduced rarity from Specialty to Epic.
* **Juggernaut**
	+ Reduced rarity from Epic to Rare.
* **Recharge**
	+ Added visual FX.
	+ Increased rarity from Rare to Specialty.
	+ Now gives a flat 2s Cooldown reduction plus an additional 2s for each nearby enemy.
* **Reconstruction**
	+ Added visual FX.
	+ Increased rarity from Specialty to Legendary.
* **Stomping Ground**
	+ No longer applies a Bleed.
* **Tightrope**
	+ Increased rarity from Common to Rare
* **Tracer Rounds**
	+ Increased rarity from Common to Specialty.
* **Vigor**
	+ Reduced rarity from Rare to Common.

###  Cassie

* **Big Game**
	+ Reduced damage trigger from maximum Health from 5 to 4%.
* **Blast Shower**
	+ Reduced damage from 140 to 100 per blast.
* **Battle Focus**
	+ Now belongs to Barik.
* **Double Tap**
	+ Increased rarity from Specialty to Legendary.
* **Exaction**
	+ Reduced rarity from Specialty to Epic.
* **Divebomb**
	+ Corrected tooltip to read that Divebomb affects all nearby enemies when you activate Scout, not just one.
	+ Reduced rarity from Specialty to Epic.
* **Far Sight**
	+ Increased rarity from Common to Specialty.
	+ Added Visual FX.
* **Fatal Sign**
	+ Reduced rarity from Specialty to Rare.
* **Flee**
	+ Reduced rarity from Epic to Rare.
* **Hunter Killer**
	+ Increased rarity from Epic to Specialty.
* **Incitement**
	+ Increased rarity from Rare to Specialty.
* **Intense Training**
	+ Reduced rarity from Legendary to Epic.
* **Lift Off**
	+ Increased damage from 200 to 350.
	+ Increased rarity from Epic to Legendary.
* **Megaton**
	+ Increased rarity from Rare to Specialty.
* **Pinball**
	+ Fixed a minor issue with the description.
* **Precision**
	+ Increased rarity from Specialty to Legendary.
* **Reload**
	+ Now belongs to Pip and affects Explosive Flask.
	+ Increased rarity from Epic to Specialty.

###  Evie

* **Frigid Field**
	+ Reduced rarity from Epic to Rare.
* **Icicles**
	+ Reduced rarity from Specialty to Epic.
* **Impact**
	+ Reduced rarity from Specialty to Epic.
* **Impasse**
	+ Reduced rarity from Specialty to Epic.
* **Snowfall**
	+ Increased rarity from Common to Specialty.
* **Winter Hazard**
	+ Now reduces Evie’s flight speed during Soar to improve aiming.
* **Wormhole**
	+ Increased rarity from Epic to Specialty.
	+ Fixed an issue where if Evie was killed shortly after blinking, the blink position would be stuck for the remainder of the match.

###  Fernando

* **Cloak of Flames**
	+ Increased rarity from Specialty to Legendary.
* **Encounter**
	+ Added Special FX.
	+ Reduced rarity from Specialty to Epic.
* **Field Dressing**
	+ Increased rarity from Common to Rare.
* **Insurmountable**
	+ Increased rarity from Common to Rare.
* **Queen of the Hill**
	+ Increased rarity from Common to Legendary.
	+ Increased Health per second from 150 to 200.
* **Safe Travel**
	+ Increased rarity from Common to Rare.
* **Tenacity**
	+ Increased rarity from Rare to Specialty.

###  Grohk

* **Anvil**
	+ Now slows enemies by 40% rather than silencing them.
* **Arc Lightning**
	+ Reduced rarity from Epic to Rare.
* **Astral Traveler**
	+ Reduced rarity from Rare to Common.
* **Blackout**
	+ Reduced rarity from Epic to Rare.
* **Cluster**
	+ Increased rarity from Specialty to Legendary.
* **Discharge**
	+ Reduced rarity from Specialty to Epic.
* **Distribution**
	+ Removed from the game. (Award Champion's Chest)
* **Forethought**
	+ Removed from the game. (Award Champion's Chest)
* **Healing Rain**
	+ Increased rarity from Specialty to Legendary.
* **Momentum**
	+ Increased rarity from Epic to Specialty.
* **Monolith Totem**
	+ Increased rarity from Common to Specialty.
* **Overload**
	+ Reduced rarity from Legendary to Epic.
* **Phantom**
	+ Now also reduces Cooldown by 5s.
* **Sow the Seed**
	+ Now has a 5 second internal cooldown.
* **Spirit Steal**
	+ Fixed typo on the description.
* **Thunderous Grace**
	+ Reduced rarity from Specialty to Epic.

###  Pip

* **Acidic Ooze**
	+ Reduced rarity from Specialty to Epic.
* **Acid Cloud**
	+ Increased rarity from Specialty to Legendary.
* **Ambush**
	+ Reduced rarity from Legendary to Epic.
* **Graviton**
	+ Increased rarity from Rare to Specialty.
* **Malady**
	+ Reduced rarity from Specialty to Epic.
* **Marathon**
	+ Increased rarity from Common to Rare.
* **Panic**
	+ Increased rarity from Epic to Legendary
	+ Now modifies Adhesive ability rather than Explosive Flask ability.
* **Poison Clouds**
	+ Increased rarity from Specialty to Legendary.
* **Rupture**
	+ Reduced rarity from Legendary to Epic.
* **So Much Slime**
	+ Increased rarity from Rare to Specialty.
* **Sprint**
	+ Increased rarity from Common to Epic.
* **Unstable Solution**
	+ Reduced rarity from Legendary to Epic.

###  Ruckus

* **Critical Mass**
	+ Reduced rarity from Legendary to Epic.
* **Fuel Reserves**
	+ Increased rarity from Common to Rare.
* **Gunship**
	+ No longer provides bonus damage.
	+ Now reduces Hover's Cooldown by 3s.
* **Heat Diffuser**
	+ Increased rarity from Common to Specialty.
* **Penetrate**
	+ No longer penetrates Fernando's shield, Barik's barricade, or Buck's Cataclysm wall.
* **Proximity**
	+ Increased rarity from Specialty to Legendary.
* **Rush**
	+ Reduced rarity from Legendary to Epic.
* **Sabotage**
	+ Reduced rarity from Epic to Rare.
	+ Grohk's Totem now receives bonus damage from this card.
* **Sonar Upgrade**
	+ Reduced rarity from Rare to Common.
* **Turbocharger**
	+ Increased rarity from Common to Rare.

###  Skye

* **Catalyst**
	+ Reduced rarity from Legendary to Specialty.
* **Cloak**
	+ Increased rarity from Common to Specialty.
	+ Now also reduces Cooldown by 3s.
* **Collateral**
	+ Reduced rarity from Legendary to Specialty.
* **Decay**
	+ Reduced rarity from Epic to Rare.
* **Diminish**
	+ Reduced rarity from Epic to Common.
* **Emergency Exit**
	+ There is now a grace period of 1 second where Skye can't be taken out of stealth applied by this card.
* **Gotta Go**
	+ Reduced rarity from Rare to Common.
* **Shell Shock**
	+ Reduced rarity from Epic to Rare.
* **Sticky Bomb**
	+ Increased rarity from Rare to Specialty.
* **Surprise Attack**
	+ Reduced rarity from Specialty to Epic.
* **Victory Rush**
	+ Reduced rarity from Specialty to Epic.
* **Well Rested**
	+ Increased rarity from Specialty to Legendary.

Source