Io Aerkerym

Tall and lithe Io's beauty hides a turbulent mind. Quick to both anger and joy she finds it difficult to hide her emotions, often acting rashly or on pure instinct. Calm seldom comes to her, with the exception of when she is studying or crafting.

Medicine, magic, mechanics. All knowledge is precious to her and Io has spent her life searching for understanding.

More comfortable around automations and non-humanoid races, Io is always found in the company of Tower (her steel defender) and Asco (the myconid Tressym familiar). Since joining the guild her circle of humanoid friends has been slowly expanding.

## Biography

### **Early Years**

Growing up alongside her sister, Littany, at the secluded Library of Ürs Io learned the arts of wizardry, artificing and sword play from her mother. After their parents death Littany took over the mantle of Librarian whilst Io became the libraries Seeker, hunting down knowledge and artifacts for either the libraries collection or to be hidden away in the Archive of Maleficence.

0n a quest to hunt down a necromantic grimoire Io underestimated its owner. Imprisoned, the necromancer performed torturous experiments into elven longevity on her, leaving her a shell of her former self. Though she escaped, killing the immortality hunter in the process, the experience left her severely weakened.

Returning to find the Library burned and shattered by the Knights of the Arcane, with Littany in the process of repairing it, Io decided to seek new ways to rebuild her strength and regain her powers.

### **Joining The Adventurer's Guild**

Io joined the guild as a way to regain her former strength, although more used to adventuring alone teaming up with others seemed prudent. While working for the guild she is on constant lookout for new knowledge or artifacts for the library.

She sometimes feels her guildmates morals and codes get in the way of doing what needs to be done. As a previous solo adventurer she's used to doing things her way and joining the guild has been an adjustment.

### **Tower**

Tower is the culmination of all of Io's research and skill. A humanoid construct created with a mix of magic and mechanics. In Io's mind Tower is the closest thing she will ever have to a child, and she treats the construct as a member of her family as opposed to a tool.

Although silent, and to most people's perspective emotionless, Io has never had any issues communicating with them. On a recent mission (Jaded) Tower suffered severe damage and experienced their own death. Although promptly resurrected by Io, the experience has sparked an existential crisis in the construct. If Io were to die, so would the construct, and without a soul Tower would merely cease to exist. Io now searches for a way to create a soul for her friend, and free them from the from the ill effects of their bond.

### Notable Abilities and Powers

Io is both a bladesinger and a battle smith, using intelligence and magical artifacts for close-quarters combat. She mainly uses her spells to buff her allies and heal, relying mainly on her blade and staff to fell her enemies. She has also expanded her psionic abilities, gaining the power to move things telekinetically as well as communicate telepathically.

Her telepathy often causes more issues than it solves, particularly if she is the only member of a party able to communicate with a being. One particular instance started a conflict between the Crabfolk of the plane of water and the guild. It has also caused her problems in places with many telepathic beings (most notably the fey wilds) where creatures zone in on her mind, causing her to grow distracted and often unable to distinguish between telepathy and speech. She once spent some time talking to a puddle (which was a water elemental), causing her fellow adventures to doubt her sanity.

### **Retirement / Death**

N/A.

Notes from DDB Character sheet

ORGANIZATIONS

* The Archive of Malfeasance
* The Library of Ürs
* The Adventurers Guild

ALLIES

* Littany (Sister)
* Tarus the crystal dragon (Regular at the library)
* Agatha the banshee (Regular at the library)
* Nok the Nothic (Works at the library)

ENEMIES

* The clerics/paladins that burned the original library.
* The Knights of the Arcane (Wary Truce)

BACKSTORY

Io is an acquisitions expert for the library Ursplindaar, hunting down tomes of knowledge and magical artefacts. She was imprisoned by a necromancer who performed various torturous experiments on her, leaving her a little bit insane and stripping her of most of her power. She killed her captor while fleeing. Although she has decided to take a break from solo adventuring, and her work for Ursplindaar she does still visit from time to time, mainly for research and to see her sister Littany. She joined the adventures guild for safety in numbers while she regains her former strength.

OTHER

Marcus, from the cutting edge sword school. Io thinks he likes her, actually he really doesn't as she continually embarrasses him in sword play.

## Mission Log

* Operation 'Deep Wounds: The Cutting Edge Technique' - 22/4/23
* Operation 'Nightmares in the Shadows' - 12/5/23
* Operation 'Sharp Skills: The Cutting Edge Technique' - 18/5/23
* Operation 'Do Artificers Dream of Electric Sheep' - 23/5/23
* Operation 'Jaded' - 30/5/23
* Operation ' The Plunge for Knowledge I: Into the Unknown' - 12/7/23

* Operation 'Community Service' - ?/?/23
* Operation 'Beyond the Jail' - ?/?/23

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