The Ambergris

Damaged cutter

***Damaged cutter***

**The Ambergris** is a ship and location in *Citizen Sleeper*, owned by Ankhita.

## Shipshape

### Actions

####   Rewire Drones

*Ankhita has a couple of glitched repair drones in storage. If you can rewire them, they can repair the Ambergris for you.*
(Interface, Locked 1, Danger)
**Positive:**  *It takes time, skill and some scavenging to get the twin drones working, but you manage it. They can take the repairs from here.*
(+1 Shipshape Per Cycle)
**Neutral:** *One drone manages a couple of hours before shorting-out, while the other fries itself, and you, immediately. Ankhita looks irritated.*
(+2 Shipshape, -3 Energy)
**Negative:** *The activated drones run riot through the ship, slicing conduits and hull plates before Ankhita puts them down with her sidearm.*
(+3 Grounded, -1 Energy)
####  Amber Hull Repairs

*Ankhita needs all the help she can get with the Ambergris. Pockmarked with damage, the hull is a good place to start.*
(Engineer, Risky)
**Positive:** *With Ankhita's help you systematically isolate, remove, repair and reseal the hull plates. Amber looks better and better by the hour.*
(+2 Shipshape)
**Neutral:** *It turns out years of retrofits have made Amber a fragile patient: each repair is two steps forward adnd one step back.*
(+1 Shipshape)
**Negative:** *A hull breach triggers a shock depressurization. Ankhita seals the breach but not before you are slammed into the compartment wall.*
(+1 Grounded, -1 Energy)
### Clocks

####  Shipshape (8 Step)

This Step Clock becomes a hybrid Step and Cycle Clock if you get the **Positive** outcome on the Rewire Drones action - the drones will repair the Ambergris one step per cycle automatically.

*The Ambergris doesn't look good, but time and attention should see it returned to a functional state.*
Filling this Clock prompts an active scene with Ankhita, who will express anger about the stolen Shipmind. She will give you some chits so that you can go out and acquire one to replace the one that was stolen.

Filling this Clock unlocks an active scene in which Ankhita expresses anger at the as-yet unknown thief that took Amber's Shipmind. She will task the Sleeper with acquiring a replacement **Shipmind**, and give the Sleeper something like 100 Cryo with which to do so.

####  Grounded (6 Step)

*The Ambergris is in a delicate condition, it'd be all too easy to push it over into a cascading collapse.*
If you somehow manage to fill this Step Clock, which is a challenge by the way, it will unlock an active scene in which Ankhita expresses serious disappointment. She makes it clear that emergency repairs are in order, and that the Sleeper will not be touching **Amber** in the process. The Sleeper will be tasked with collecting Scrap Components for the patchwork.

## Patchwork Hull

This phase is only available if the Sleeper fills the **Grounded** Step Clock, which would be an impressive feat to achieve by accident.

### Action

#### Emergency Repairs

*Ankhita doesn't want anyone touching Amber but her, but she'll need a steady supply of scrap to seal up the ship's wounds.*
( Item forfeit: Scrap Components)
**Outcome:** *Ankhita takes the scrap from you at the outside lock. She looks exhausted.*
(+1 Patchwork Hull, -1 Scrap Components)
### Clock

####  Patchwork Hull (4 Step)

*The Ambergris is in terrible shape, but with enough scrap Ankhita can at least seal off the depressurized sections.*
Filling this Step Clock unlocks an active scene which is very similar to the active scene for completing **Shipshape**, but with a different intro.

## Deliver Shipmind

*Ankhita gave you a stack of chits so you could acquire a shipmind for Amber. Better make sure to deliver.*
(Item forfeit: Shipmind)
**Outcome:** *You drop the huge cylinder onto the mess room table. Ankhita can't hide her excitement.
(-1 Shipmind, + Shipmind Delivered)*
Completing this transaction will complete the relevant drive and prompt an active scene with Ankhita, in which she will announce who the thief of Amber's original Shipmind is. She will ask the Sleeper to cross Founder's Gap and search for the thief in the Greenway.

## After Ashton

After finding and confronting Ashton, Ankhita will have moved the Ambergris to an old jetty in the Greenway.

### Clock

####  Ankhita is Away (2 Cycles)

*Amber is docked here, at a rickety old jetty, but she's sealed up. A note says, "Sleeper, stay. I'll be ready soon."*
Once filled, an active scene is unlocked. Ankhita wants you to join her to finalize an important task.

## Bliss's Bay

Once all prior Drives relating to Ankhita and, separately, Bliss, have been completed, Ankhita will move **The Ambergris** to Bliss's Bay. She plans to strip the cutter ship of its most valuable parts, and depart for the Starward Belt.

### Repeatable Action

#### Disarm Amber

*Ankhita wants it all out. Weapons, countermeasures, torpedoes. It would be a risky job if you didn't know Amber so well.*
(Engineer)
**Positive:** *Working on Amber again is a joy, you know every inch of this hull, after all, you fitted half of it.*
(+3 Refitting Amber)
**Neutral:** *You move defused torpedo warheads into the bay, trying not to think about what Ankhita used them for.*
(+2 Refitting Amber)
**Negative:** *Working with weapons unsettles you. Had you just ignored all this when you fixed the ship? The question bothers you.*
(+1 Refitting Amber)
### Clock

####  Refitting Amber (12 Steps)

*Once this job is ready you better be ready to make a fast decision. Stay with Moritz or go with Ankhita and Bliss?*
Once this clock is filled, an active scene is triggered, in which Ankhita and Bliss leave Erlin's Eye and travel to the Starward Belt. The Sleeper can choose to join them, which ends the game, or the Sleeper can choose to stay on the Eye.