Action

An **Action** is one of the basic abilities available to Villains at each location in their Sector.

Each location has symbols representing the actions you may take when you move there.

During the game, actions may become covered by Fate cards. If an action is covered, that action is unavailable and may not be performed until the card covering it is moved or discarded. When an action is uncovered, it is immediately available and may be performed if your Villain Mover is at that location and it is still your turn.

Note that each board is different and not all actions appear on all Villain's boards.

## Types of Actions

* **Collect Credits:** Take Credits from The Chamber equal to the number in the symbol on your location. Keep your Credits near your board. Credits are one type of currency in the game. You need Credits to play cards with the Play a Card action and activate Abilities.
* **Play a Card:** Play a card from your hand. You may play only one card for each Play a Card action. Most cards have a Cost that is shown in the upper left corner. When you play a card, you must pay its Cost by returning that many Credits to the supply. If you do not have enough Credits to pay a card’s Cost, you may not play the card. An Item or Ally may be played to any location in your Sector. Play the card to the bottom of your Board, below the location. (see Types of Cards for details)
* **Ambition**: The Ambition action is used to either play cards with an Ambition Cost, or use Ambition Abilities of cards in your Sector. You may play only one card for each Ambition action. You may use an Ambition Ability only once for each Ambition action. If an Ambition action was used to play a card with an Ambition Cost, that same Ambition action cannot be used to use an Ambition Ability; and vice versa. When using an Ambition Ability, you must pay any Cost associated with that Ambition Ability.
* **Fate:** Choose an opponent to target and reveal two cards from the top of their Fate deck. Play one card and discard the other face up to that opponent’s Fate discard pile. You decide how to use the Fate card’s Ability against your opponent. By taking a Fate action, you can disrupt an opponent’s progress. A Hero may be played to any location in that opponent’s Sector. Play the Hero to the top of their Board, covering the top of the location.
* **Maneuver:** Move one card on the Villain (bottom) side of your Sector and move it to any other location in your Sector. You may not move a card that is attached to an Ally or a Hero. When moving a card that has any other cards attached to it, you move the attached cards along with it. The Maneuver action can also be used to either engage one of your Villain Vehicles with one unengaged Hero Vehicle, or disengage one of your Villain Vehicles that is currently engaged with a Hero Vehicle.
* **Vanquish:** Defeat one Hero at any location in your Sector by using one or more Allies that are already at the same location as the Hero. Each Ally and Hero has a Strength (lower left corner) which may be modified by other cards in the Sector. The Ally or Allies must have a Strength equal to or higher than the Hero’s Strength. Multiple Allies may be used by adding their Strengths together. To Vanquish the Hero, discard the Ally (or Allies) to your Villain discard pile. Discard the defeated Hero to your Fate discard pile. The Vanquish action can also be used to vanquish a Hero Villain that is already engaged with one of your Villain Vehicles. To Vanquish the Vehicle, discard the Villain Vehicle to your Villain discard pile. Discard the Hero Vehicle to your Fate discard pile. Only one Villain Vehicle may be used to defeat a Hero Vehicle during the same Vanquish action.
* **Discard Cards:** Discard as many cards as you wish from your hand. Cards should be discarded face up to your Villain discard pile. Getting rid of unwanted cards will give you new options on your next turn. When discarding, do not immediately draw new cards. You must wait until the end of your turn to draw back to four cards.

## FAQs

* You may perform all of the available actions in the location where your Villain Mover is placed in any order.
* Each action may be performed one time for each symbol that appears.
* All actions are optional.
* If during your turn, as a result of defeating a Hero or moving a Hero out of your location, actions become available, you are now able to perform them.
* If during your turn you move a Hero to your location before you perform the actions said Hero will cover, those actions become unavailable and you can no longer perform those actions.

## Clarifications

* The target of an **Action** does not have to be at the same location as your Villain Mover. For example, you may perform a Play a Card action to play an Ally/Item to any location, or perform a vanquish action with Allies in a location other than where your Mover is placed.

* If multiple things happen at the same time, or seem to because of the language used, you will need to resolve each effect individually. The order to do so is as follows:

1. Effects on the Villain Board itself take precedent.
2. Fate card effects resolve before Villain card effects.
3. Villain cards in play resolve. If two Villain cards have the same trigger, the active player chooses the order to resolve them.

## List of cards that perform Actions

These are cards that perform actions beyond what you are normally allowed to perform at your location.

* The Dark Apprentice
* You Have Nothing I Want
* Release Your Anger

## List of cards that add extra Actions

These are cards that add an additional action that you may take when at its location. Vehicle cards are not included in this list, as all Vehicle cards by default add actions to their location.

* First Order Officers
* Laboratory Samples
* The Client

### Card Gallery

 ***Card Properties:*** Ability • Cost • Strength • Type