The Exaltia Tower

**The Exaltia Tower** is the eight challenge board in the *Inn at the Edge of Time*. Rather than being a single challenge fight, the Exaltia Tower is a test of attrition, comprising of multiple tower stages.

The Exaltia Tower has several special features, and contains several monsters with new effects.

## Floors

The floors of the Exaltia Tower are structured as follows:

* Trade-off: At the start of each floor, the player is given a choice between two ways to augment the tower. Each choice may be beneficial or detrimental, and may contain a secondary trade-off.
* Minion monsters
* Trade-off
* Minion monsters
* Trade-off
* Minion monsters
* Miniboss
* Trade-off
* Boss

Altogether, there are 4 trade-offs per tower stage, 3 waves of minions, and 1 miniboss + 1 boss fight.

### The Antechamber

The Antechamber is the first floor of the Exaltia Tower, rewarding the player with Exalted Forgemetal.

* Unbound Elementals
* Miniboss: Samaranth or Mahanaem
* Boss: Ezrajal or Yaphael

### The Spiral of Creation

The Spiral of Creation is the second floor of the Exaltia Tower, rewarding the player with Warbeast Residue or Exalted Cloth (10% chance). In addition to the regular stat change Trade-offs, choices on this stage can instead grant a Schism Rune, which can be used in the fight against the boss monster.

* Lesser Augahims, Unbound Mana Elementals
* Miniboss: Vayhu
* Boss: Couerihem

### The Reliquary

The Reliquary is the third floor of the Exaltia Tower, rewarding the player with Exalted Relic Pieces.

* Bound Construct Golems
* Miniboss: Bound Terror
* Boss: The Warden

### The Archives

The Archives is the fourth floor of the Exaltia Tower, rewarding the player with Lost Exalted Pages.

* Celestial Guard
* Celestial Sentry
* Infernal Guard
* Infernal Sentry
* Miniboss: Celestial Guard or Infernal Sentry
* Boss: Daatael

### The Apex

The Apex is the fifth and final floor of the Tower, rewarding the player with Exalted Artillery Shards.

* Bound Gear Golems
* Miniboss: Celestial Sentry + Infernal Sentry
* Boss: The Engineer

## Trade-offs

At the start of each floor, the player is given a choice between two ways to augment the tower. Each choice may be beneficial or detrimental, and may contain a secondary trade-off.

### Beneficial

#### Enemies will receive...

* -25 Melee/Pierce/Magic
* -25 Block/Parry/Dodge
* -15 Bonus
* -25 Crit
* -25 Immobility
* -20 Damage
* -5 All and +5 Health

#### ...but the player will lose...

* Nothing!
* 1 temporary item
* 20%, 40%, or 60% HP
* 10%, 20%, or 30% MP

#### Schism Rune

* Only appears as a possible beneficial choice in The Spiral of Creation.
* Appears in the player's temporary inventory and can be removed by subsequent beneficial choices.
* Can only be used if Couerihim has 'Warbeast Radiance' active and a Schism Rune is not already active.
* Applies 'Schism Overload' for 5 turns.
	+ +100 Health.
* Inflicts 'Schism Vulnerability' for 5 turns inclusive.
	+ -325 All.
	+ +325 Health.
* Both effects expire when 'Warbeast Radiance' expires.

### Detrimental

#### Enemies will receive...

* +50 to two of of Melee/Pierce/Magic
* +50 to two of of Block/Parry/Dodge
* +40 Bonus
* +50 Crit
* +50 Immobility
* +50 Damage
* +15 All and -15 Health
* -25 Health
* 20% chance to heal 1% maximum HP per successful hit

#### ...but the player will gain...

* 1 HP potion (limit 5)
* 1 MP potion (limit 5)
* 25, 50%, or 75% HP
* 25, 50%, or 75% MP

## Layouts

Each tower stage's floors consists of 2 rooms, each with their individual layout(s).

### The Antechamber

* Room 1:
	+ Fire Elemental -> Earth Elemental
	+ Ice Elemental -> Light Elemental
* Room 2:
	+ Energy Elemental -> Darkness Elemental
	+ Wind Elemental -> Water Elemental

### The Spiral of Creation

* Room 1:
	+ Augahim -> Unbound Mana Elemental
* Room 2:
	+ Unbound Mana Elemental -> Augahim

### The Reliquary

* Room 1:
	+ Bound Impermanence -> Bound Foundation
	+ Bound Inspiration -> Bound Fate
* Room 2:
	+ Bound Engineering -> Bound Flux + Bound Fate
	+ Bound Innovation -> Bound Ideation + Bound Fate

### The Archives

* Room 1:
	+ Celestial Guard -> Infernal Guard
	+ Infernal Sentry -> Celestial Sentry
* Room 2:
	+ Infernal Guard -> Celestial Guard + Infernal Guard
	+ Infernal Sentry + Celestial Sentry -> Celestial Guard

### The Apex

* Room 1:
	+ Bound Fate -> Bound Flux
	+ Bound Impermanence -> Bound Foundation
* Room 2:
	+ Bound Engineering -> Bound Foundation + Bound Impermanence
	+ Bound Ideation + Bound Innovation -> Bound Inspiration

## Minibosses

1. Samaranth or Mahanaem
2. Vayhu
3. Bound Terror
4. Celestial Guard or Infernal Sentry
5. Celestial Sentry + Infernal Sentry

## Bosses

1. Ezrajal or Yaphael
2. Couerihem
3. The Warden
4. Daatael
5. The Engineer