Good Snacks

List of titles of good snacks below. Each title should be a link to a good snack page.

* Alerting The Player Without Disruption
* Riffing off of one core mechanic through the level design keeps the player interested
* Boss fights with interesting and complex behaviour, giving the player a more dynamic experience
* Avoid redundancy in abilities and controls to keep the play style unique and streamlined
* Strategic placed color | helps orient player
* How unbalanced design choices make for some of the best multiplayer
* Choices shape the personality of the avatar
* Use the Random Number Generator Correctly - Create Interesting Gameplay
* Character Development for Better Player Engagement
* Balancing Difficulty And Fun - Keeps The Player Coming Back For More
* Variable Reward
* Combo system gives a sense of satisfaction.
* Visual & aural feedback based on target audience is more rewarding for the player
* Virtual Interface
* Visual Feedback Helps the Player Recognize Interaction
* Give the Player a Choice helps to create immersion!
* Alternate game experience - Keep player away from being bored by giving them different game experience
* Metaphorical Mechanics Leads to Enhanced Narrative Experiences
* Full Simulation in a Game – makes the game more realistic
* Well Implemented Multiplayer features |  Allows players to share their gaming experience with others
* Rewarding Player Progression | Encourages the player to progress
* Diegetic Interfaces for Immersive Experiences
* Support Community Creativity in A Positive Way - motivates players stay in the game
* Motivational Punishment
* Survival System in TPS Games | help players to survive in the game
* Story...you need a great story, period.
* One\_Verb\_For\_all
* Customizable User Interface - gives players freedom on visual alignment
* Leitmotifs add depth through music
* Quiet time - allows the player to reflect on the game
* Unlimited Chain Combos | makes the player more excited
* Music Que
* Mixed Video Game with Traditional Game – Makes People Understanding Traditional Games
* Mirroring In-Game Movement and Controls
* Checkpoints Throughout the Game | Alleviate Frustration When The Player Fails
* All Player Interactions with the game are rewarded.
* Mechanics with depth are more engaging for the player
* Customisation as a part to engage the player
* Progressive and Creative Loot Systems
* Effective recall improves player engagement
* Games Can Always Be Educational | Players collect a bonus of knowledge
* Uniqueness Arouse Players Curiosity
* Making the player's character stand out. helps the player not get lost in crowded areas.
* Switching characters in between playing makes the player play each of them.
* Not disrupting dialogue through player actions | Lets players hear and enjoy the spoken dialogue
* NPC’S with Personality – Get the Player Invested
* Realistic Gun Mechanics
* Great Background Music - Significantly enhances player's emotional experience
* Level Editor Lets User Extend the Game with Their Creativity
* Seamless Integration in Gameplay
* Achievement system
* Bonus stages in game - Makes interesting gameplay
* Allow Choice in Exploration
* Know when to stop, where to stop...Good design of safe house with supplies
* Craft Systems
* Avoid meaningless player scoring - enhance player experience
* Clear and organized feedback
* Aim for a Tight "Game Feel," for the Player's Enjoyment
* Design Levels Which Limit Player Freedom To Create Tension
* Nostalgia done well - can help players invoke past experiences
* Shadows help indicating players position and orientation.
* Invert game loops to maintain freshness
* Fluid Combat Systems - Keep Combat Fresh and the Player Engaged
* Allow for a modding community to contribute to your game.
* Player Participation- A More Rewarding Experience
* Ingame Manual Archive

* Quick restarts keep the player involved.
* Seamless Cutscenes
* Multiple story-lines in a game | players have a chance to decide how the story will become
* AI that has been "done" right.
* Games can be engaging and educational
* Optional Difficulty  - Allows the Player to Curate Their Experience
* Sound Effects Make the World Go Round!
* Utilizing a Limitless Inventory
* Destructible Environment System
* good stories
* Narrator isn't cut off when completing a room.
* Players are forced to change play style.
* Fast travel option in games save time and many players love it.
* Surprise the player with an unexpected ending
* Use real people as inspiration for character creation/avatar, and npc's
* Skip Non-Critical Dialogue and Cutscenes
* Use one input key to perform many sub verbs - good way to simplify the control
* Place collectable item where designers want players to go - guide player in complicate environment
* Slowly Teach the Player
* Locked levels gets the player curious and pushs him to play the game and unlock them.
* Multiple tutorials for players with different familiarity to the game - let players familiarize the game as fast as possible
* Optional Payment System - rewards both cash players and free players
* Selecting Multiple Units (RTS Drag Box)
* High stakes = more meaningful
* Allow the Player to Fail!
* Keep The Main Character's Appearance Ambiguous - Players Can Project Themselves Onto The Character, Creating A Deeper Connection With The Game
* An intuitively designed heads-up-display saves the player from hunting for information
* Having Anti-Cheat system in games.
* NPC Schedules - Help Create the Illusion of a Complex, Self-Sufficient World
* Connecting Game Music and Player Location - Creates a Deeper Understanding of the Environment
* Reward The Player For Exploring The Game - Player Feels Appreciated For Time They've Invested
* AI helps the player to get to know the game
* Uncertainty in horror games
* Visual effects or scenario makes the player enjoy the game.
* Providing hints to the player through intuitive character dialog
* Iconic Landmarks in the Game World
* Interconnected story-line in a franchise
* Using the Environment as Weenies - aids in player navigation
* Responsive Tutorial AI Teaches Exactly What a Player Needs to Know
* Global Leaderboards | Creates Competition and Gives Players Incentive to Keep Playing
* Music/Sound Matches Gameplay - Players Become Immersed in the Game World
* Steady Progression Across a Series – Good for the Story Ark
* Difference in Level Length - Allows player to break up play times
* UI Elements on Game Objects Reduces UI Clutter
* Moving Units Effectively (RTS)
* Non-Linear Gameplay Lets Players Enjoy the Moment
* Chaotic Gamplay can be Effective for certain types of Games
* Game Platform Gives Players Different Player Experience
* Different approaches to complete a level gets the player curious and makes him replay these levels.
* Teach fight system through harmless enemies
* Lock On
* Subtle use of light and color can help guide players to their destination
* Challenge Players to Master Timing
* Creative Use of Load Times
* Game Adopts Culture of its Audience to Bring a Sense of Familiarity
* Interacting with the environment- using one action button to interact with several objects
* Characters and skills continuation in sequels of games.
* Continuation of characters’ relationship developed by players with other NPCs continuing in next parts or versions or Sequels
* Random Map Generation Creates Unique Playthroughs
* Novel Multiplayer Interactions Augment Player Bonding
* Create a Flow of Gameplay That Appropriately Balances Periods of Tension & Relief
* Offering Rewards for Optional Ad-Viewing Positively Reinforces Integrated Monetization
* Vary between Voice and Text Dialogue to Emphasize Important Story Elements
* UI can be used to enhance the narrative experience for the player
* Providing a Wide Variety of Enemies | Keeps the Player Engaged in Combat Scenarios
* Blend of right technology captivates the game audience.
* Giving the Player Multiple Options for the Exchange of Resources | Creates Interest in the Resource Management System
* Open world exploration helps the player to connect game with the reality.
* Character outfits
* Day and Night Cycles
* Cooldowns can be used to balance games
* Character alignments can be useful for extending scope of the game
* Quick Time Event..An effective way to enrich the game without complicating the game verbs(rules)
* Unequal player killing... Annoying sometimes but can attract players greatly if handled well
* Introducing Rule of Third to create game play bites
* The Use of Golden Ratio in Camera Positioning,Game Interface Design and Environment Layout.
* Narration Within a Game Helps Guide Player and Pacing
* Give Player Options for Multiple Play-Styles in Open World Games to Make Game More Consistent and Accessible
* Making a Game More Accessible – Allows for a More Inclusive Game for All Players to Enjoy
* Being able to witness characters' growth in sequels of a game - Adds to player's emotional experience
* Extending the boundaries of the computer game into the physical world
* Consistent Framerate – Makes for a More Consistent Experience
* Shoulder swap in TPS games - extends in-game point of view and adds more strategies
* Designing weapons to do more than one thing - Makes game play more varied and interesting
* Multi tiered loot rarities - adds replayability for completionists
* Characters that Die - Creates Suspense and Raises the Stakes
* Mini Games in Level Progression
* High quality music composition heightens the immersive experience for the player
* Measuring in Real Time - Keeps the Player Coming Back
* Freedom to play outside the main storyline
* Adding Multiple Endings to a Game Incentivizes the Player To Revisit It
* Timed "Season" events create goals for players
* Use of Fast Travel to save time traversing open world maps
* Game designs that force the player to think strategically
* Foreshadowing Allows Players to get a Hint of What to Expect
* Dynamic Difficulty - Balances the Game to the Player's Skill Level
* Make The Logo Be Interesting
* In-Game Costumes - Can add personality to Gameplay Systems
* Random Events in Open-World Games | Lead to Unique Player Experiences
* Automatically logging into to Play Services or Gamecenter to save player progress and score
* Enemy Damage Feedback and Reaction | Leads to Player Strategy
* Giving the player choices in a character backstory or narrative introduction makes the player connect with the story or character immediately
* Have a games emotional theme run through every element of the game in order to completely immerse the player
* Positive Reinforcement Through Audio Visual Cues
* Bump color art style
* Creating a Rich Audio Environment
* Loading Screen Minigames
* Mini map navigation system
* Hotkeys
* Excluding Dialogue | Can encourage player to focus on other communication queues within the game world
* Allow players to customize combat actions
* Minor Animation details make for a more immersive experience
* Secret Rooms | Provides the player a spark of intrigue leading to curiosity
* Clear visual cues nearby enemies - Give player time to avoid impending doom
* Customizable Controls - Makes Games More Accessible
* Item wheels – Lets the player choose quickly
* Build-your-own game - Highly flexible gameplay attracts players spend more time on game
* Festival and Seasonal Content Updates
* Giving Players time to Think and Plan
* Game mechanics/modes constantly changes
* Events based on real world holidays
* Provide gameplay tips while in loading screen
* Micro Transactions Done Well - Can Increase Player Growth
* Multi-Role Resources
* In-game Markets Provide Motivation For The Player
* A Random Threat Adds Urgency To Player Actions
* A Simple Mechanic Used Multiple Ways - Creates an Enjoyable Atmosphere for the Player
* Level Specific Challenges
* Communication Channels Among Players Across the Game
* Hindrance of Attack Ability to Serve the Theme
* Reset rank points gives players new beginning in new season
* Use rank level instead of rank points enhance the sense of achievement for players
* Realistic Voice Over Adds to Immersion in Simulations
* Incorporating Music Rhythm in Player Movement Increases Immersion
* Player engagement is created through game flow
* Tying the art style into the core mechanic can enhance the gameplay
* Simple gameplay mechanics can lead to hours of enjoyment
* Haptic feedback increases player immersion
* Reuse the Best Mechanics From Older Games to "Find The Fun"
* Effectively control bad player conduct.
* Utilizing the Capabilities of a Platform in Meta-Games
* Use vertical space and exploration
* Leverage Nostalgia To Connect With An Audience
* Encouraging the Player to Play Outside of the Game Rules
* Interesting perspective
* Switch to 3D or go bankrupt?
* Adding feature to reduce time for generation of items to avoid player frustration
* Dynamic interactions with the environment and player avatar.
* Importing the avatar from a prequel with all its abilities, adds to the experience of the game.
* Regularly add content to the game - Will keep the player invested in the game for longer.
* All bugs are not bad, they can make for unique features
* Narratively Utilize the Unexpected!
* Let Player Tailor Difficulty
* Procedurally Layering Music Uniquely Enhances Player Experience
* Take Advantage of Digital Space to Create Unique Puzzles
* Constrain Player Movement or Power to Reinforce Moments of Weakness
* Using Multiple weapons to avoid weapon reloads
* Sneak Peek strategy to avoid direct interaction with enemies
* Adding rare items to game to attract extreme collector
* Account for audience with special needs
* Business models are important for the success of a game
* Physical toys can create bonding between player and game, improving game immersion and experience
* Intuitive chat channel for multiplayer games helps improve player experience - mainly in MOBA's/MMO's
* Optional Reset System Gives Players Freedom on Re-experiencing The Leveling System
* Experience Sharing System allows players to level up (items) in various ways
* Having Multiple Solutions to Game Objectives
* Making games interesting purely by Iterating
* Usage of death camera in multiplayer games helps a player learn his mistakes
* Having human opponents in a game adds more dynamism than an AI
* Balance Between the Predictable and the Unpredictable
* Having memorable cut-scenes increases the aesthetic value of the game
* Moderating an active community can help player retention
* Having in-game mysteries help the game by arousing player's interest in it.
* Using Game Engines to Their Potential Wows Players
* Fluid menu system - Navigating the menu becomes a pleasant experience
* Responsive Controls Increase Player Flow
* Well Timed Save Points Preserve Player Investment
* Good Level Design should tell the player what to do, but not how to do.
* Team Chat
* Special Events
* Using Game Replay systems to improve player skill and to detect cheating
* Redesigning the old classic games, using the current technologies.
* Allowing Players to See Friends’ Scores - Creates Competition in Social Circles
* Matching players based on their skill levels in online multiplayer.
* Generosity in an Unkind Genre - Clicker Design
* Platform Outline Colors Can Dramatically Increase Readability
* Co-op campaigns for players
* Respecting the Source Material - Historical Accuracy
* Muting Function Shapes Playing Experience
* Keeping Control Schemes Similar to Others in Genre | Prevents Confusion in New Players
* Immediately Feedback of Previous Verbs
* Borrow from Tabletop – Using Tabletop Mechanics and Rules Can Create Interesting Digital Ideation

* Level Design and Playstyle – Design scenes to be approached by different playstyle and mechanics to craft unique experiences
* Gachapon Design Can Add Suspense to Unknown Outcomes
* Mesh Narrative with Gameplay
* Optional story through logs or texts - Adds to the game universe and immersion
* Allowing the player to choose between Linear Storytelling and Open World Content can keep a player happy and interested
* Proper pacing in VR Vive games can keep players from feeling sick
* Appeal to Niche Groups if Possible
* Detailed and creative combat....Might drive away some players but really make others addictive
* Net structure of main storyline .. Very attracting and immersive in certain plot.
* Level Editors Add Gameplay Depth for 'Explorer' Player Types
* Simple Visual and Interface Design Work on Mobile
* Lyrics can be used to give secondary lore/story without pulling the focus away from the primary story
* Violence is not the only way!!! Letting player take the pacifist route.
* Good Word of Mouth Brings More Players
* Advertisement Helps People Get to Know about the Game
* Release previous titles on new Platforms in order to broaden its audience and extend its life
* Taunt animations and emotes add some fun to the game and some players love it.
* Sound Effects Matching Game Object Textures Enhances Immersion
* Having companions throughout the gameplay adds more dynamic experience
* Offering a Variety of Puzzles to Solve Keeps the Player Engaged
* Letting Players Switch Perspectives Allows for More Precise Actions and Comfortable Gameplay
* Realistic sound effects and their contributions to creating an immersive gameplay experience.
* Effectively mix several sub-genres to create a more advanced gameplay
* Inviting players to design levels via an in-game editor offers multiple benefits
* Adding different modes on top of an existing game mechanic increases player engagement
* Introducing randomness into mechanics to level the playing field while still giving the illusion of skill as a final say in outcome.
* Encouraging social interactions during the gameplay, makes the play memorable.
* Continuous Movement - Makes for a Much Smoother Platforming Level
* Choke points in Real Time Strategy games – Helps balance gameplay
* Mechanics which mimic their real-life counterparts – Creates a feeling of continuity
* Weapon Upgrades - Based on In-Game Events/Experience - Give Players Choices
* Individual Character Setting Customization in Class Based FPS’s
* Playing with Multiple Characters at Once Simulates Multi-player Experience
* Rewinding Time
* Designing a Game Around Multiple Different Types of Controllers
* Changing Character Perspective - Allows the Player to Explore a Different Side to the Story
* Utilize Character Traits to Create New Mechanics - Believably Combines Story With Play
* Crafting a Unique Gameplay Experience through an Unexpected Higher Difficulty
* Shared Boons a boon to the gameplay experience
* Effect Boosters help players earn reward faster
* Allow and welcome players design mods to improve gameplay
* Influencing a Game through External Factors Generates Unique Outcomes
* Own up to your mistakes
* Replay the highlight moment of a game - to motivate and satisfy players
* Hidden Story
* Campaign allows easy way past difficult situations.
* Diverse game play experiences lead to replay-ability.
* Good Post-Apocalypse Game Environment Design
* Seamless Loading Screen
* Highlighting Interactable Objects Helps the Player Recognize them in a Busy Space
* Allowing Players to Play Optional ‘In-World’ Mini-games helps with Immersion
* Having pets in games - helps with player immersion
* Sequels should be an iteration on the games core mechanic and not just a 'bigger' version of the original
* Art style informs gameplay
* Taking Choices away from the player can force them into contronting things and ultimately make a better game for the community
* Object interaction creates realism
* Use smart way to navigate the player safely and quickly in VR
* Customizable Keys and Macro Support
* Visual Hierarchy Reinforces Game Element Definitions and Relationships
* Stop and Smell the Roses - Breaks in Gameplay
* Player Goals in MMO – Keeps the Player Motivated
* Use of Multiplayer increases uncertainty and therefore engagement
* Choices about randomization, allow for players to choose preferred play styles.
* Hidden, Overlapping Knowledge Among Multiple Players Generates Interest
* Creative Audience Engagement Makes for More Inclusive Play
* Allow players to choose their level of social involvement.
* Create Multiple Pathways: Gives player's choice and increases replayability value
* Engage your players through social media and email to keep them up to date.
* Server Population Control - Creates a Better Environment for All Players
* Smartcast Controls - Increase Ability for Player Skillcap Increase
* Careful Font Design Adds to Thematic Cohesion and Gamplay
* Constant player hint popups – help remind player of character ability
* Intelligent AI makes for a more realistic game experiece
* Allowing the Player to Correct Their Own Mistakes
* Game Releases Through Episodes: Gives the player something to look forward to
* Adding Multiplayer Which Can Only Aid The Player Can Lead to a Better Player Experience
* Punishment system in online multiplayer game can improve player's behavior
* Time Phases in survival game bring variations in gameplay
* Developing Mechanics Over Narrative Can Create Unique Storylines
* Interactive turn-based battles make for an engaging experience