Cape Point Expeditionary Force

The **Cape Point Expeditionary Force**, or commonly known as the **Weermag,** is the name given to all Astra Militarum regiments raised from the system of Cape Point. The Weermag was founded from the system's PDF, the Cape Point Defence Force, in the 34th Millennium at the onset of the Nova Terra Interregnum to silence the heretic revolutionaries.

## *General History*

Located in the Ultima Segmentum, Cape Point Sector, Cape Point Sub-Sector, the system of Cape Point is home to 91.000.000.000 Imperial citizens. The system is comprized of 9 planets, in order, closest to the star is as follows:

* **Diehel**(Death World) - The planet too close to the star in be inhabited.
* **Sierleon**(Mining World) - Mined for valuable metals, both comodody and industrail. The wildlife and local populatoon impedes the mining, being crushed again and again but always returning. Sier' Leon has been home to multiple choas cults of the years but due to the resourses has not been fully destroyed.
* **Sailibury**(Death World)(Former Agri World) - Made uninhabitable in the 4th Battle of Sailibury. Their regiments rasied in defence against the orks have joined those of Bloemfontein and Cape Point. The most famous unit being the *Slous Scouts*, who have become a force within Grav-Chute regiments however still having relative autonomy.
* **Bloemfontein**(Death World) - Bloemfontein is home to much of the regiments' recruiting and training. Life on Bloemfontein is that of a living nightmare; the oceans infested with beasts that hunt the planet's seafarers, savannah you could walk for a week through and find less than a single drop of water and every night be hunted by ravenous packs of beasts, jungles so thick they swollow you whole if the creatures that lurk in it don't, and it is in this eviorment were the Weermag's guardsmen thrive.
* **Cape Point**(Hive World/Industrail World) - Cape Point is the capital of the system with the planitary capital of the same name. Surounded by a planetary ring of dry docks for Imperail Navy ships it is home to the Antioch Sector's Imperial Navy HQ.
* **Malawai**(Gas Giant)
* **Brundi**(Gas Giant)
* **Lethoso**(Gas Giant)
* **Sutherland**(Ice World)

### Current Events

The War for Cape Point is an ongoing conflict on the system's capital and is where the largest concentrationof Weemag forces are. Weermag forces make up a large force within the Asyni Crusade and the previous Asyni Dark Crusade.

## Notable Campaigns

### Döeritz Rebellion - Unknown Date.M35

After the planet's cardinal, Whilmann Gorhelm, led the planet in revolt Weermag forces were amongst a coalition sent to suppress and silence the heretics. Before the coalition reached the planet Döeritz's regiments, the Schutzheilgen, Gorhelm's cult of a private army, and the Falkschrim Volks Guard, raided, raized, and started the occupation of the Imperial Hiveworld of Shoah. The planet's people genocided for their alligence were mayters to the oncoming forces. On arival of Imperial forces the Falkschrim Volks Guard fled back to Döeritz, leaving a multitude of forces on the planet in face of the superior fleet. The planet was quickly swept, with all Falkschrim forces surrendering or facing certain death whilst the Schutzheilgen heldout to face the Imperial forces in a bloody insurgency. The fleet met that of Döeritz in orbit of the planet while the first wave of Imperial regiments and Astartes made planetfall. The battle in space moved quickly, ending within the day, if only such could be said for that upon the ground. The people of Döeritz along with Falkschrim regulars fell back to the hive cities on the planet, fighting for every level, every building, and every meter held. The war was fought in the the cities' many tunnels, narrow passeges, pipes, and manufactorums. One after one, cities surrendered after the truth was revealed of their cardinal's heresy. The final surrender came in the planet's capital hive of Konnigs. The Falkschrim's then commander, Feldmarschall Kurt Burrnhard, finaly realizing and accempting his mistake, surrendered himself, his forces, and Cardinal Whilmann Gorhelm, for the terms of his men being allowed to keep their lives. The terms were honored, however many in Falkschrim's high command were executed and to this day the planet still pays reperations to Shoah with debts to many of the Imperial worlds paid already.

#### War for Shoah

When the heretical cult revolted on Döeritz it was unknown to the wider Imperium until the cult's army, the Schutzheilgen, and the planet's regiments, the Falkschrim, invaded the neighboring system of Shoah.

#### War for Döberitz

The war was known only for its brutality. The militarism of Döeritz and its people was known but not fully relized by Imperial command until the invasion slogged on for another four years. It was only once the Falkschrim Volks Guard turned against the cardinal's rule that the war would finaly conclude.

-naval battle and beach head-

-push to the hivecities-

-hive combat-

-surrender-

#### Aftermath

Once the Falkschrim Volks Guard laid down their weapons and joined the loyal forces of the Imperial Guard there was still resistance on the planet by the cardinal's most zealous private army. It was many months before the final resistance was cleared from the planet with Falkschrim exicuting all of those who were related to Gorhelm's cult. After the war a tribunal was held to see the fate of the planet. They were deemed fit for reentry to the Imperium but forced to pay reperations towards all parties involved and with destinction the planet of Shoah. Much of Falkschrim high command was executed for crimes against the Imperium however many were charged with crimes commited by Gorhelm's Schutzheilgen

### Asyni Dark Crusade - 008-018 .M42

After the fall of Cadia and the creation of the great rift the forces of chaos became ever so brave and began to assult the Space Marine Chapter the "Angels of the Throne" of which Cape Point resides in the territory of. When Chapter Master Megos Dominikos Constantine recalled his fleets of Astartes, he also called for the aid of the Imperial Guard. Weermag sent a vast portion of their forces away from Sailibury before the 4th and final battle to come to their allies' aid. The Imperial Navy, however, split their forces to remain at their post of Forge World Armeniac.

### Asyni Crusade - 018.M42-Present

After the mass death of the Siege of Asyni many Weermag regiments returned to Sailisbury to reinforce the fight against the Orks; those who did not return, joined the crusade into the northern Imperium's Segmentum Obscurus and areas surrounding the great rift to fight back the demons to which where they came. Since the end of the 4th and final Battle of Sailisbury and begining of the more steady War for Cape Point more Weermag reinforcements have been called away and to the Crusade.

## Weermag Organisation

### Rank Hierarchy

#### Officer

* **Lord Generaal Militant**(Lord General Militant) (L. G. M.)- Commander of all Weermag forces and charged with the defence of the Antioch Sector.
* **Generaal**(Lord General) (Gen)- Corps or Army CO
* **Brigadier**(General) (BRG)- Divison CO
* **Kolonel**(Colonel) (COl)- Regiment CO
* **Kommandant**(Major) (KDT)- Battalion CO, Regiment XO, and/or Staff
* **Kaptein**(Captain) (CPT)- Company CO and/or Staff
* **Luitenant**(Lieutenant) (LT)- Troop(Platoon) CO

#### Enlisted

* **Adjudant-Offisier Klas I** (AO1)- Company to Corps Sargent
* **Adjudant-Offisier Klas II** (AO2)- Troop(Platoon) to Company Sargent
* **Sersant**(Sargent) (SST)- Squad Leaders
* **Korporaal**(Corporal) (KPL)- Team Leaders and/or Specialists
* ***Onderkorporaal*** (OKPL)- Standard Soldaats or Specialists
* **Soldaat**(Guardsmen) (SDT)- Standard Soldaat

### Force Structure

* 2+ Corps to a Army - Armies are war parties leading crusades and imperial campaigns. They are almost never purly Ikarin besides a few exeptions.
* 4+ Divisions to a Corps(200.000+) - The largest purly Ikarin force to be commonly fielded, a Corps is the working party of any invasion.
* 4+ Regiments to a Division(50.000+) - A Divison is a distinct force made of up similarly tasked regiments for a tactical purpose(ex. 8th Grav-Chute Divison).
* 5+ Battalions to a Regiment(10.000+) - A regiment is the building block of any Imperial Guard force.
* 7+ Companies to a Battalion(2.000+) - --
* 5+ Troops to a Company(280+) - --
* 5 Squads to a Troop(55) - --
* 10 Soldaats to a Squad(10) - --

### Force Orginization

When used in force orginization the order is as follows: Formation Number, Formation Modifiers, Formation Type, Formation Size.

* Formation Sizes
	+ Division(D): Denotes the unit to be a Division.
	+ Regiment(R): Denotes the unit to be Regiment.

* Formation Types
	+ Infantry(I): Designates infantry forces.
	+ Mechanized(M): Designates mechanized forces.
	+ Armored(A): Designates armored unit (Regiment).
	+ Artillery(B): Designates artillery forces.

* Formation Modifier
	+ Grav-Chute(G): Designates airborne forces.

## Regimental Combat Doctrine

### Infantry Regiment Combat Doctrine

Infantry regiments are the most common regiments within --.

### Grav-Chute Regiment Combat Doctrine

Made up of Grav-Chute units of conventional light infantry with airborne capability, and Slous Scouts. Grav-Chute units' perpose is to be a high mobility rapid deployment force on the battle field. Slous Scouts are a specialized company within the regiment, being deployed the fatherst behind the lines and the first boots on the ground. They fight unconventionaly, being able to stay behind enemy lines for months if not years at a time.

#### **Grav-Chute**

Due to the limited number of Grav-Chute units they are used with caustion unlike any other unit. Their role is to preform reconnaissance, raids, and unconventional warfare. They are almost never deployed as whole regiments for fear of losing the equipment behind enemy lines.

#### **Slous Scouts**

*Slous Scouts*, named aftrer the founder, Jacobus Slous, hero of the 2nd Sailibury War and founder of the scouts, is the smallest and most elite force within the Weermag

### Mechanized Regiment Combat Doctrine

Made up of infantry in tandem with APCs and IFVs, the mission of the mechanized Infantry company is to close with the enemy by maneuver, to destroy or capture the enemy, repel the enemy’s assault by fire, and engage in close combat and counterattack. They are the tip of an assault's spear, functioning with and maintaining rapid movement with, if possible, greater integral firepower.

### Armored Regiment Combat Doctrine

Made up of a multitude of tanks and their attached units, --. They function as a brute force to engage enemies at a distance and are armored to provide increased survivability for operational langth, and if needed, forward movment.

### Artillery Regiment Combat Doctrine

Artillery's purpose is to provide fire support to offensive and defensive maneuvers using high volume of indirect fire. They are attached to all division sized units and are seen as one of the most valuable functions on a battlefield.

## Wargear

### **Standard Issue**

Used by all following regiment types.

* **R44 Vuurwapen Pattern Lasgun**: Produced on Cape Point, the R44 Vuurwapen Pattern Lasgun is the domestically produced model of the M36 Kantrael Pattern Lasgun.
* **4 Charge** **Packs**: Charge Packs are powerful capacitors used almost exclusively by Imperial laser weapons. The potency of a Charge Pack varies depending on the class of the weapon. In all cases, it provides shots equal to the weapon's full clip value and can be recharged to fire the full number of shots once more.
* **Vicorinox Knife** - The standard issue Mono Knife to the Weermag produced on Cape Point.
* **2 Frag Grenades** - Frag Grenades use a combustible charge and special fillers of shrapnel fragments which make them potent anti-personnel weapons. Imperial Frag Grenades are roughly the size of a clenched fist and covered with a heavily notched shell, both to increase the shrapnel produced and provide a more secure grip for throwing.
* **2 Krak Grenades** - Krak Grenades are crafted with powerful concentrated explosives designed to punch holes in armoured targets such as vehicles or bunkers. While stronger than Frag Grenades, Krak detonations do not produce a blast effect and their more focused explosion makes them less practical as anti-personnel weapons.
* **Wapensting** **Pattern Flak Armor**: Produced on Cape Point, the light and relatively simple form of body armour is used by the Weermag. It is made of many layers of ablative and impact absorbent material, enough to deflect or negate most low-level attacks such as small arms, shrapnel, and proximity blasts.
* **Respirator** - Standard issue to all soldaats for use in toxic, high atomostphere, vacume, or any damaging surroundings.
* **Webbing** - Worn over the armor, all of the soldaats gear is attached their webgear, made from ballistic nylon it is heavily customizable and made to fit to the soldaat and their mission.
* **Comms Array** - This short-range Vox link is worn in the helmet of officers and NCOs, and is utilised for short-range communication (usually about two kilometers, depending on weather conditions and terrain). Soldaats who carry a Vox-Caster have a specialized verson to transmit through.
* **Micro-Bead** - A micro-bead or comm-bead is a short range communication device worn in the ear, good for communication out to about one kilometre (depending on weather conditions and intervening terrain). Each fits discretely in the ear, with better crafted models nearly undetectable upon casual inspection.
* **Vox-caster** - A Vox-caster is a standard and reliable radio wave communication device used to transmit over long distances, including to and from orbiting vessels. This allows communications with other Imperial personnel who possess Vox-casters. A Vox-caster's standard range is 100 kilometres, though better crafted variants exist that have longer ranges.
* **Magnoculars** - Magnoculars are powerful vision aids that magnify distant objects. More advanced, high-quality magnoculars can also do such things as give range read-outs, detect heat sources, calculate target location positioning, and take pict-captures of a view for later analysis.
* **All Weather Gear**
* **Rucksack**
* **Entrenching Tool**
* **Basic Toolkit**
* **Mess Kit &** **Water Canteen**
* **2 week's Rations**
* **Blanket & Sleeping Bag**
* **Rechargeable Lamp Pack** - Sturdy and reliable, these portable devices are used to help illuminate the darkness of a battlefield during inclement weather or occluded conditions, shining a highly luminescent, yellowish beam of light a dozen or so metres in width. A Lamp-Pack can be utilised for roughly five hours before its portable power pack needs to be recharged or replaced.
* **Grooming Kit**
* **Dog Tags**
* **Imperial Infantryman's Uplifting Primer** - This is the standard-issue field manual that covers a myriad of topics as it relates to the upkeep and care of standard-issue equipment and covers a wide variety of topics; from the various Imperial Guard ranks, organisation and structure, drill-and-ceremony as well as topics on survival, battlefield medical instructions, and combat tactics. No Guardsman should ever be found without possession of a copy of the *Uplifting Primer* for the punishment is severe.

### Grav-Chute Regiments

* **Grav-Chute(GC-7(Copy of T-101 Grav-Chute))** - The grav-chute is used for aerial insertions and high altitude jumps. The GC-7 is used by Grav-Chute Soldaats, only being able to be used in short bursts, usually mounted to the soldaat's lower back on their webgear.
* -- - --
* Vehicles
	+ **Tauros -** The *Tauros*, able to be fitted onto a Valkyrie Sky Talon, it is the only fast ground mobile vehicle used by Grav-Chute units.
	+ **Drop Sentinel -** Modified to fit two to a Valkyrie Sky Talon and with grav-chutes, it can be air-dropped into combat alongside Grav-Chute infantry.
	+ **Valkyrie(And Varients) -** VTOL aircraft heavily used for incertion and battle mobility, the Valkyrie makes Grav-Chute units what they are.

### Mechanized Regiments

* -- - --
* -- - --
* Vehicles
	+ **Chimera(And Hellhound) -** --
	+ **Crassus -** --
	+ **Tauros -** --
	+ **Griffon** - --

### Armored Regiments

* -- - --
* -- - --
* Vehicles
	+ **Leman Russ Battle Tank(And Varients) -** --
	+ **Hydra Flak Tank -** --
	+ **Baneblade(And Varients) -** --
	+ **-- -** --

### Artillery Regiment

* -- - --
* -- - --
* Vehicles
	+ **Basilisk -** --
	+ **Praetor Armoured Assault Launcher -** --
	+ **Colossus Bombard -** --
	+ **Deathstrike Missile Launcher** - --

## Regimental Appearances

In general the appearances of the regiments of L'corps are uniform. Each soldaat is issued the following uniforms from highest to lowest:

* **Weermag Dress Uniform**(WDUs) -
	+ **Class A's** - The highest ranking uniform; used for official functions and or ceremonies consisting of a gray jacket with gold accents, grey trousers, and colored cover, the color depending on the troop's type of regiment. It is seen on the field of battle being worn by commandants and above with distict use by commissars.
	+ **Class B's** - The service uniform is daily wear uniform used by soldaats. Consisting of a khaki shirt, dark tan trousers, and colored cap or beret, the color depending on the troop's type of regiment. It is mostly seen on staff officers carrying out their duties in indirect combat roles.
* **Soldaat Battle Unifrom**(SBUs) - The most common unifrom worn by all standard soldaats in utility and combat situations.

#### **Cap, Beret, & Pauldron Colors**

* **Infantry** - Green
* **Mechanized** - Grey
* **Grav-Chute** - Maroon
	+ **Slous Scouts -** Brown
* **Armored** - Black
* **Artillery** - Dark Blue

## Notable Units

* **1 Grav-Chute Division** - The only Weermag Grav-Chute Division, the 1st Grav-Chutes are the most decorated unit within their armies. Within 2nd Corps, 3rd Army, previously 1st Army, they have seen more combat than almost any other Division. Within them is 44th GIR, 1st Grav-Chute Battlion, commonly known as "Gravbat".

## Notable Weermag Soldaats

* **Jacobus Slous** - Founder of the Scouts and hero of the 2nd War for Sailibury. He went on to intigrate the unit into the Weermag, serving as the CO of the Scouts' HQ company within the "Gravbat".
* **Alfred Casper** - --
* **Generaal Ackerman** - --