Dominion of Chaos

The Dominion of Chaos allows the brave or foolish individual who utilizes it to command the primordial forces of Isfet, the energies of the primordial chaos itself. Before the cosmos was created, existence was a swirl of random and chaotic energies, and the Dominion of Chaos allows those who wield it to access those energies, to cause reality to break apart, warping emotions and transfiguring the elements and unleashing furious storms of destructive power. The inventor of this Dominion was the Primordial, Apophis, who initially was strongly opposed to Creation, and used this power in an attempt to undo the work of his siblings.

## Disciplines

### Force Disruption

Perhaps the primary offensive Discipline of Chaos is the power known as Force Disruption, which enables those who master it to send the natural forces of creation into madness. Gravity, friction, inertia, collision, and acceleration all fall under its power. When using Force Disruption, a Chaos wielder pours the energies of Isfet into a specific area. This causes one or multiple forces there to become disrupted, either intensifying, refocusing, or weakening. At its highest level, Force Disruption can be used to completely disable a force within a targeted area, until such time as divine power is used to establish it once again.

As one's skill in Force Disruption grows to Adept level, it becomes possible to selectively target a specific force, rather than simply pouring Chaotic energy into an area, and waiting to see what is effected. Of course, if enough power is unleashed, multiple forces will be disrupted. Additionally, Expert users of Force Disruption are able to redirect Isfet that they have already expelled, shifting the location and concentration of the Force Disruption they are making use of. Furthermore, Experts may also exert a degree of control over how the Disrupted energy reacts, choosing whether it intensifies, weakens, etc, or directing where it is focused.

### Pattern Reaving

One of the most visibly destructive Disciplines of Chaos, Pattern Reaving is an ability that allows those who master it to break down and reshape the inert physicals substance of Creation. Gases, stone, wood, or even flesh are are subject to this dreaded ability.

Pattern Reaving begins by weakening the essence of a material by infusing it with Chaotic power. What this entails is that the substance in question begins to break down, becoming more easily damaged or broken. Metal becomes more malleable, able to be bend and twisted. Stone becomes so brittle it can be crushed within one's fingers, and flesh can be ripped from bone with ease. As more and more Chaotic energy is infused into something, it weakens further and further, until it is eventually erased from physical Creation, converting into the raw substance of the Prime, for a few moments, before fading utterly.

Enchanted items can be subjected to Pattern Reaving as well, though though more potent the enchantments upon them, the more difficult they are to destroy.

At lower levels of mastery, Pattern Reaving requires direct physical contact to make use of. Moreover, it is slower and less potent, as the user is not yet as skilled at channeling the energies of Isfet to break down matter. Higher level users can summon and project Chaotic power over larger distances, and Pattern Reave objects at a far quicker pace.

### Mindreaving

Mindreaving, perhaps the most terrifying and malicious use of the Dominion of Chaos, channels the raw energy of Isfet to rend at and tear the very minds - and sometimes, even the souls - of its victims. Designed by Apep, and later picked up by the likes of Dionysus, the user channels the chaos of Isfet into a single blast of malevolent power to be fired at their enemies, either through a physical projectile or via telepathic link. Once in contact with a victim, the chaos-power burrows itself into the mind, causing excruciating pain and, at higher powers, madness and insanity.

As the power relies on the legendarily unpredictable powers of chaos, and because the mind is a complex and intricate thing, the result of a single mindreaving is always unknown, save at the highest level of power. At the weakest levels, or when attempting to breach a well-fortified mind, the chaos energy causes searing pain but little lasting damage. At higher levels, more and more pain is inflicted upon the victim as the chaos energy eats at the cracks in their psyche, additionally damaging their sanity. Often, this manifests as psychosis, hallucinations, or delusions, and the victims are sometimes consumed with terror, rage, or sorrow. At the highest levels of power and skill, the victim can be rendered entirely catatonic as their mind is entirely annihilated by chaos. For good reason, this power is often called "the Hammer of Souls".

Once Mindreaving has taken place in a consciousness, it is tremendously difficult to alleviate. At lower levels, it is possible to wait for the energies of Isfet to run their course and dissipate before the mind repairs itself, a long and harsh endeavour. At higher levels, the victim's mind may be damaged beyond natural healing, but if some fractured madness remains the Dominion of Order can be used to purge the lingering Isfet before the Dominion of Thought/Aura is used to painstakingly piece the mind back together. And, at the highest levels, if the victim's mind is gone, there is not enough to save.

#### The Thoughtplague

The Thoughtplague is an advanced SubDiscipline of Mindreaving, a particularly vile manifestation of an already evil Discipline. Essentially, creating a Thoughtplague involves an insidious manipulation of the mindbreaking Chaos energy used in Mindreaving, causing it to become transmissible to other beings. At lower levels of mastery, creating a Thoughtplague makes it so any being who makes telepathic contact with a victim becomes infected, and is subjected to a Mindreaving. Masters of the foul art are able to create a Thoughtplague so virulent that it seeps into the very Aura of its victim, causing it to spread to any who enters their presence.

### Dominion Disruption

An ability developed by Apophis for use in combating his siblings, the Discipline of Dominion disruption is used primarily to cause divine power to turn upon those who use it. Much like the Order Discipline of Dominion Negation, Dominion Disruption involves a user pouring out energy into their surroundings, directing the power expended against one or more of the Divine Dominions. Once the power is expelled, its effect continues until it burns out, and normal Dominion usage can resume. Continuous expenditures of energy can be made to prolong the effect of the Disruption, and highly skilled users are able to reallocate already expended power to focus on Disrupting a new Dominion, in place of another.

The actual effect of Dominion Disruption is simple, yet devastating. As soon as a being attempts to make use of one of the Divine Dominions, and pours forth the mystical energy needed to enact their chosen effect, control over what that power does is lost completely. Summoned lightning meant to strike a foe forks apart, battering a nearby building, or the summoner. An attempt at wiping away a single memory instead ends with a lifetime of knowledge being eradicated.

Those whose mastery is of Expert tier or higher have some degree of control over how Disrupted power is used, as they can use their Chaotic energies to nudge the essence of the Disrupted Dominion in a manner pleasing to them. This process is aided by a Chaos wielder being skilled in the Dominion they are Disrupting. However, even the Legendary wielders of the power cannot anywhere near the same level of control as might be achieved by actually wielding the Disrupted power.

### Flesh Warping

One of Chaos's most reviled Disciplines, Flesh Warping allows for the bodies of living creatures to be distorted and twisted to a Chaos wielder's whims. By infusing a living body with Chaotic power, a victim's form can be warped and reshaped into forms that should not be possible. An Expert or above Fleshwarper has some control over the forms their victims take, and can focus on shaping specific bodyparts, or ensuring the victim takes a general form of their choice. However, even for the greatest master, that control is limited, and the victims of Flesh Warping always take on a shape that is horrific and twisted.

Having one's body reshaped by the power of Chaos grants the recipient being tremendous power, which varies depending on the might of individual who Warped their flesh. Ordinary mortals can becomes being of titanic destructive potency, capable of standing toe to toe with divine level soldiers. Such creatures are known as Chaosspawn, and the fear they inspire is immense, for their power is great. Such might comes at a cost, for the transformation into a Chaosspawn is agonizing, as is all life thereafter. The unnatural forms of most Chaosspawn would normally be unable to support life, and are kept alive only by the energies of Isfet flowing within them. Should those energies fail or be withdrawn, either by the powers of Order, or the Chaos wielder who created them taking their power back, painful death is certain.

## Usage

The Dominion of Chaos is often employed by tricksters and war gods, and all around deities who draw power from strife.

### Prominent Wielders

1. **Apep/Apophis/Pontus (Level 13):** The inventor of the Dominion of Chaos, who created it for the petty purpose of disrupting Creation, which he had originally opposed, Apophis is its greatest master, bar none.
2. **Set (Level 12):** The grandson of Ra, the greatest master of Order, and his foremost general while he reigned, it at first may seem odd that Set is the second most skilled Chaos master in Creation. However, Set did battle with the Great Serpent on numerous occasions on behalf of his grandfather, and delved into the powers of their foe so as to best know how to fight against him.
3. **Loki (Level 11):**
4. **Dionysus (Level 11):**
5. **Ares (Level 9):**