Dead Space Remastered Zombies

## Zombies

### Death Scenes

* If Abdullah fails To Get Off The Zombie from the base of Abdullah's Bited Left Shoulder, then using Abdullah's hand to push it into a more proper position), and emits a roar before the screen fades to black.
* In *Dead Space 2 Remastered* and *Dead Space 3 Remastered*, if Abdullah is grabbed by a Zombie and succeeds in getting it off, he will throw the Zombie to the floor and pull His Tentacle on its legs while Crushing its head under his boot. This was intended to cause the Zombies head to be crushed and it's Legs torn off, resulting in its death. This death was the winning entry of the "Get Dismembered in Dead Space 2 Remastered" contest, however the Zombie's head just gets crushed, then Abdullah throws the Zombie over his shoulder, where it will continue to attack without a head.

It is possible to get around this. If Abdullah pulls off the move in a narrow area with unaccessable "Death pits" like on the catwalks in Chapter 9, he will often throw the Leaper right over the edge where it will plummet to its death.

* If Abdullah is grabbed by an Enhanced Zombie and succeeds in getting it off He will sink both of His blades through Their torso, lifts them up, then Brutally stab them two times. Abdullah then slices off Their legs and left arm, and lowers Abdullah. He then cuts Their head off and finally slices him in half.

### *Dead Space Remastered*, *Dead Space 2 Remastered* and *Dead Space 3 Remastered*

* A Zombies dies immediately after losing both arms.
* When a leg is severed, a Zombie's mobility is severely hindered, and it becomes a much more vulnerable target. It must raise and stabilize its arms in order to start moving again. If both legs are severed, the Zombies can be killed by dismembering one of its arms, or with one shot to the body.
* Usually the most effective way to kill a Zombie is to dismember one of its legs, and then one of its arms. It's very rare for the creature to survive losing a leg and an arm, assuming nothing else has been hit.
* The strategy above does also apply to Enhanced Zombies, however they take much more damage, so when the legs are severed, the best spot to shoot is between the shoulder and the neck.
* Shooting at the legs won't work on Zombies that have armor on their legs.
* Zombies will often break into sprints once they have a clear line of space between them an the player. This is usually signalled by the Zombies angrily yelling as it charges forward. Stasis is heavily recommended when facing a charging Slasher, especially in *Dead Space 3 Remastered* where their sprinting is twice as fast and much more often.
* Zombies sometime feign death after being dismembered (especially when the legs have been lost), and will attack when you turn your back, get near it, or damage it. If a Slasher feigns death and you have the Kinesis module, then you should have time to find a sharp object (like a severed Zombies blade) with which to kill it. Furthermore, if you cannot pick up its corpse, it is still functional.
* Some Zombies, instead of charging straight towards you, will instead leap into a nearby vent (where they aren't exposed to danger), travel to a vent closer to you and burst out of it. Be wary of the location of vents in a room with multiple Slashers; stay away from them and listen for persistent bumping sounds in the ventilation system.
* Slashers will sometimes adopt a defensive position, crouching down and using their arms to shield their heads from damage. While this does make the Slasher a smaller target, it also slows its movement and impedes its ability to sprint, allowing the player time to take more careful shots at its limbs.
* Any weapon is effective against Slashers, however which to use depends largely on the number of them encountered at a time. In ones-to-threes, weapons such as the Plasma Cutter or Pulse Rifle are more than adequate. In groups any larger, or made up of Enhanced versions, support weapons that do high amounts of damage, or are capable of inflicting damage to more than one creature are highly recommended.
* A viable strategy with the Line Gun's primary fire is to try and aim somewhere near the shoulder line of a Slasher. The width of the laser fired should cause damage to both arms, and may possibly hit the head as well, causing quite a good amount of damage for the use of one Line Rack, if not outright killing them.
* Do not attempt consecutive melee attacks. Zombies can and will block them, or utterly ignore them after the first strike and either slash or grapple. This can be countered by Stasis. In *Dead Space 2 Remastered* however, Zombies do not block melee attacks, so consecutive melee is made easier, but is not advised unless paired with Stasis as they will not be staggered unlike in Dead Space 1 Remastered.
* If confronted with Zombies and Infectors, go for the Infectors.
* Severing a Zombie's arm will almost always make it stagger back, giving you a few seconds to reload or get into a better position. You can also use this time to catch its blade with Kinesis and launch the blade back at it, either killing or pushing it down to the ground (depending on the difficulty and type of Zombies).
* A Zombie can be killed using an object in one shot. Use this to save on ammo or quickly deal with a small group
* In *Dead Space 3 Remastered*, it is useful to carry a weapon with a default-tipped Force Gun equipped as the secondary fire. Zombies are very weak to knockback and even an unupgraded Force Gun shot will send them flying. This is useful for avoiding damage and giving you time to line up your shots, saving ammunition.
* Also in *Dead Space 3 Remastered*, keep an eye out for moving ripples in the ice when crossing large grounds on the surface of Tau Volantis, as these are clear indications of a Zombies digging its way towards the player. If predicted, a mine can be placed ahead of the Zombie's direction, as it will explode when the Zombie surfaces, most usually killing it.

### *Dead Space: Extraction Remastered*

* Cutting off one or both legs will cause a Slasher to crawl at you. However, they tend to require **both** arms to be shot off.
* Melee is even less effective now. The unlimited ammo of the Rivet Gun is much more useful.

## Notable Zombies

* Captain Daichi Sawamura (Enhanced Zombie)
* Morga (Enhanced Zombie)
* Rei Hino (Unique Zombie type & model)

## Gallery

All Dead Space RemasteredAbdullah's Friends Fights Zombies 1Abdullah's Friends Fights Zombies 2Abdullah Fights ZombiesZombies Finds AbdullahAll Dead Space RemasteredAll Dead Space RemasteredAll Dead Space RemasteredAll Dead Space RemasteredAll Dead Space RemasteredAll Dead Space RemasteredAll Dead Space RemasteredAll Dead Space RemasteredAll Dead Space RemasteredAll Dead Space RemasteredAll Dead Space RemasteredZombies Biting Hoshimura
## Abdullah's Rage Mode Scene

If Abdullah succeeds, he will push the Zombie down and Holding Leg To crush it with his Under boot.

## Appearances

* *Dead Space Remastered*
* *Dead Space 2 Remastered*
* *Dead Space 2 Severed Remastered*
* *Dead Space 3 Remastered*
* *Dead Space 3 Remastered Awakened (Rei Hino Zombie only)*
* *Dead Space 4 Remastered*
* *Dead Space 5 Remastered*
* *Dead Space Remastered Collection*