Madurage (Story)

Madurage
 Sizz
 Normal
 Fire Breath

* **Threshold Skills (Bar Breaks)**
	+ Aqua to Blue: **Action Level Boost** (Self: Execution Level (Agility) Up 1 Step (20%))
	+ Aqua to Blue: **Pursuit** (2x party members + All: Physical: *~50 DMG* + *~20 DMG*)
	+ Blue to Green: **Action Level Boost** (Self: Execution Level (Agility) Up 1 Step (20%))
	+ Blue to Green: **Pursuit** (2x party members + All: Physical: *~50 DMG* + *~20 DMG*)
	+ Green to Yellow: **Action Level Boost** (Self: Execution Level (Agility) Up 1 Step (20%))
	+ Green to Yellow: **Pursuit** (2x party members + All: Physical: *~50 DMG* + *~20 DMG*)
	+ Yellow to Red: **Rage** (Self: Attack and Execution Level (Agility) Up 1 Step (20%))
	+ Yellow to Red: **Pursuit** (2x party members + All: Physical: *~50 DMG* + *~20 DMG*)
* **Regular Attacks**
	+ **Normal Attack** (2x party members + All: Physical: *~50 DMG* + *~20 DMG*)
	+ **Repels the Power Gnawing Away** (Self: Removes all Debuffs)
	+ **Frigid Wave** (All: Removes all Buffs)
	+ **Pursuit** (2x party members + All: Physical: *~50 DMG* + *~20 DMG*)
	+ **Absorbing Attack** (All: CT Reduction 100%)

* **Skill Gauge Moves**
	+ **Universal Will** (Random: Physical Zap: 3x *~100 DMG* + Confusion)
	+ **Kacrack** (All: Magical Crack: *~170 DMG*)
	+ **Righteous Act** (All: Physical Zap: *500 DMG)*

* Madurage will use **Normal Attack** or **Normal Attack** + **Frigid Wave**, if a debuff is on him, he may use **Normal Attack** + **Repels the Power Gnawing Away**
* Madurage will use **Pursuit** as a Regular Attack every 16 actions (Party + Enemy), in addition, it may be used after a **Normal Attack** or **Absorbing Attack**
* Madurage will use **Absorbing Attack** when Righteous Act is at half CT filled

* Madurage will use: **Universal Will** > **Kacrack** > **Righteous Act**

**Strategy**

* There are 3 enemy waves before you fight Madurage
* **Madurage**
	+ Defence buffs are recommended since most of his attacks are physical and can build up quickly
	+ Make sure to guard or use Magic Shield for **Kacrack**
	+ **Absorbing Attack** will always be used when **Righteous Act** is at half CT, so keep that in mind or have CT resist on, be aware that Defend can regenerate fast enough in time for **Righteous Act** even when drained
	+ Make sure you have over 250 HP when you defend **Righteous Act**, it is a fixed 500 Zap DMG, alternatively you can stack up on Zap resist to lower the DMG
	+ If he has triggered **Righteous Act** and he is about to hit Yellow Health Bar, it is recommended you quickly take down his Yellow Health Bar before he gets to use a 2nd **Righteous Act**
	+ Make sure to save all skill attacks for his Red Health Bar, unless if he is about to use **Righteous Act**, in that case make sure you Defend/Heal up to withstand it and then trigger his Red Health Bar and take him down
	+ Attack, Defence, Agility Down do work on him, but be aware he can remove these debuffs on him
	+ Dispel does not work on **Action Level Boost,** so don't bother bringing it
	+ Don't be fooled by his low DMG attacks, they hit frequently and build up over time

Mission Rewards
 Defeat the boss using a Skillful Finish
 Clear the quest without dying

Recommended Food

Recommended Items

Highly Recommended Resists (Most > Least)

Secondary Recommended Resists