Weapon Modifications

**Weapon Modifications** were added in the v0.5 update. They are unlocked by talking to Marvin after first defeating the Miniboss of Anville, at which point he will be sent to the Nexus. You must then once again reach the Miniboss of Anville and defeat it in order to obtain his arm, which you can finally bring back to the Nexus to unlock **Weapon Modifications**.

In order to unlock individual modifications on weapons, the player must spend Ash.

At most once in each Level per run (except for Anville where up to 2 Ash rooms are available), a room with the Ash symbol will appear where 2 enemies with the praxis buff will need to be killed, and completion of the room will grant 2 Ash to every participating Knight. The first 2 will be given to you for free by Marvin.

Each Weapon has **9 total modifications**, and you can equip **up to 3** at once.

There are rows I, II, III, and IV and **only one modification** from **each row** may be equipped onto a weapon at one given time. I modifications cost 2 Ash, II modifications cost 3 Ash, III modifications cost 4 Ash. Tier IV is unlocked with no additional cost when all other modifications are purchased.

### Ember Blade

**Ember Blade**

### Guardian Bow

**Guardian Bow**
*Notes: Both arrows deal 25% more damage Increasing total bonus damage to 50%.* | **Spread Shot**Your **3rd Attack** shoots a spread of 5 arrows.

### Nexal Staff

**Nexal Staff**

### Rift Hammer

**Rift Hammer**

### Razor Wind

**Razor Wind**

### Reaper's Toll

**Reaper's Toll**
 II

### Discontinued Modifications

**Fortune:** (IIB) Gain a random **Relic** when entering a new **World**.
**Slice:** (IIIB) Your **Chain Attacks** can **Destroy** projectiles.
 **Guardian Bow** | **Quickness:** (IA) Increase **Move Speed** by 15%.
**Slow Arrows:** (IB) Your arrows **Slow** enemies.
**Decoy:** (IC) The first time you **Take Damage** in a room, drop a **Decoy** and become **Invisible**.
 **Nexal Staff** | **Skillful:** (IA) Increase **Skill Damage** by **20%**.
**Storm:** (IB) Whenever you use a **Skill**, gain **Bonus Damage** for **5s**. Stacks **5** times.  *Notes: Weapon damage only. +2 damage per stack*
**Connoisseur:** (IIA) Get a **Bonus Choice** in **Skill Selectors**.
**Magic Orb:** (IIB) Whenever you use a **Skill**, release a seeking **Orb**.
 **Rift Hammer** | **Crush:** (IA) All **Attacks** will **Slow** enemies.
**Battle Rhythm:** (IB) Your **3rd Attack** grants an orbiting **Hammer.**
**Charge Engine:** (IIA) All **Attacks** can be **Charged**.
**Leap:** (IIB) Your **3rd Attack** grants a **Leap** charge. Press **Attack** while **Rolling** to perform a **Leap Attack**.
**Fissure:** (IIC) Gain a **Charge Attack** that deals rapid **AoE Damage**.
 **Razor Wind** | **Stimulated:** (IA) Increase **Move Speed** by 15%.
**Sluggish:** (IIB) Your **Charge Attack** returns **Manually** by holding **Attack.** It travels **Slower** and deals **Bonus Damage**.
 **Reaper's Toll** | **Chain Combo:** (IIA) Gain a **4th Chain Attack**.
**Resolve:** (IIB) Whenever your **HP** falls below **10%**, increase all Ally **Damage**.
**Infuse:** (IIC) Your **Healing** is **Increased** by **2**.
**Critical Slash:** (IIIA) Your **Slashed** effect increases the chance attacks to that enemy will **Crit**.
**Dazing Slash:** (IIIB) Your **Slash Projectile** deals bonus **Stun**. **Stunned** enemies are **Pulled** towards you.
**Freezing Slash:** (IIIC) Your **Slash Projectile** applies **Freeze**.