Poltergeists

*Supernaturals are the bosses of each contract which a supernatural is involved. When you have investigated the location and removed all the cryptids, collected all the evidence (if you press the default "K" button the game shows you how many you have found on the total), you can summon the supernatural safely.*

*You can summon it with just 2 (two) signs, but without a complete deduction you won't be able to know what's the supernatural you are going to fight, swapping in time your equipment with the most effective one (accessing your van). Also completing the deduction allows you to earn cash for each deduction step.*

## Pre-mission preparation

Since we won't know what's the supernatural in our mission from the beginning, it's important to have all the necessary equipment with us (equipped or stored in the van). Once defeated you gain $350 (if it's a Phantom), $1,200 (if it's an Echrii) and $10,000 (if it's a Poltergeist).

The equipment required to safely fight each supernatural will vary based on what supernatural is haunting the place. All the equipments that can be useful on fighting a supernatural are:

* **Silver Nitrate Ammo** (for Skolex, Efreet and Banshee).
* **Incendiary Tracer Ammo** (for Lamia and Kelpie).
* **Ultra-Violet (UV) Ammo** (for Harionago and Shadow).
* **EMP Traps** (for Harionago and Banshee).
* **Gas Canisters** (for Lamia and Kelpie).
* **UV Projectors** (for Shadow).
* **Protective Earwear** (for Banshee).
* **Hazmat Boots** (for Kelpie).
* **NV Goggles** (for Lamia).
* **Infrared Goggles** (for Shadow).
* **Headlamp** (for Harionago).

**NOTE**: For Echriis and Poltergeists, you are able to use certain Acessories, jury rig traps and use certain weapon attachments to increase weapon damage and resistance to the supernatural, based on all deduction steps which will determine what supernatural is, its Materialization (for Echriis and Poltergeists) and its Transfusion (only for Poltergeists).

If you don't have the best equipment for the supernatural or you don't have max health or you have already used all the stimpacks during the mission, you're advised to skip the boss fight and leave the mission (saving your time and most of items and exp collected, if playing on hardcore).

## Banshee

*"Tormented blind spirits feeding on the souls of their victims. Highly territorial, often clinging to specific areas that held significance in past lives."*

It is quite slow but can attack from distance. Also it can summon little spirits (easily killed by **EMP Traps**).

Best strategy: keep medium distance and get far when Banshee "screams"; max fire while it is stunned and move to the next trap reloading your weapon.

Best equipment to fight it:

* **Silver Nitrate Ammo** (best damage inflicted).
* **EMP Traps** (it can stun the Banshee and kill all the summoned spirits in range).
* **Protective Earwear** (it mitigates highly Banshee damage inflicted to you).

## Kelpie

*"Kelpie is the celtic name given to a horse like water spirit, known to haunt ancient sites of animal cruelty, often by ravaging them to the ground..."*

It is quite fast but can only charge at you with melee attacks. Also it leaves a liquid on the ground that slows you and applies small damage over time.

Best strategy: keep medium distance with a trap a little behind you (you are in the middle); when it charges toward you, dodge on the side and fire a shot to the Kelpie, then hit the traps and shot the poltergeist again. Move to the next trap, reloading your weapon when you can or it is outside the screen.

Best equipment to fight it:

* **Incendiary Tracer Ammo** (best damage inflicted).
* **Gas Canisters** (it damages and temporarily stuns the Kelpie).
* **Hazmat Boots** (it mitigates damage and speed penalty while standing in the liquid the Kelpie leaves behind).

## Shadow

*"Carnivorous poltergeists originating from the shadow dimension. Cunning and highly adaptable, have an odd craving for digesting infants..."*

Extremely sneaky arachnids, will disrupt all light sources in the location. It is quite evasive and nearly impossible to see without NV Goggles or Infrared Goggles and will charge at you with melee attacks. Also it can create liquid on the ground that applies damage over time on a large area.

Best strategy: keep medium distance when you spot it with a trap a little behind you (you are in the middle); when it moves toward you, dodge on the side and fire a shot to the Shadow, then activate the trap and shoot the poltergeist again. Move to the next trap, reloading your weapon when you can or when it is outside the screen.

Best equipment to fight it:

* **Ultra-violet (UV) Ammo** (best damage inflicted).
* **UV Projectors** (it damages and temporarily stuns the Shadow).
* **Infrared Goggles or NV Goggles** (it allows you to clearly see the Shadow when in range).

## Skolex

*"Also known as the legendary carnivorous worm from the Indus river, a phantom that primarily lives and burrows underground, only rarely coming to the surface..."*

This poltergeist will use a lot of rock spikes which you must dodge and as well the use of good armor to ensure your survival. Be warned if your armor or health isn't high enough they can do a knockdown move that will kill you if your too close.

Best Strategy: don't fight inside the house, it's too small of an area to fight him. Fight it in open areas. Movement is your friend here, keep dodging the spikes. When it comes out from the ground, attack with the highest damaging weapon you got. If you see heavy vibrations and cracks, when it comes out, it's going for the knock down, run away from the center of the cracks and heavy vibrations.

Best equipment to fight it:

* **Silver Nitrate Ammo** (it is immune to all other forms of damage).
* **Any Helmet** (It negates a lot of the knockdown damage).
* **Shotguns** (Due to it's hitbox, this weapon benefits from this).
* **Makibishi** (Not very useful tho).

Best place to fight: Junkyard, Forest. (Can also be fought in the outside part of the House map, with some difficulty).

## Lamia

*"The Lamia is an ancient being that is manifested by tragedy and revenge. Re-enacting mindless transgressions upon the innocent..."*

NV goggles are recommended as you can barely see the entity without it. Like the Kelpie It has a weakness to fire and incendiary rounds except it has ranged attacks, 2 (two) to be precise. A tornado that deals overtime damage if you stay into the boundaries of it, and a spectre like attack that could also hit 2 (two) times if you aren't careful.

Best Strategy: Don't stay in one place. Use high mobility armor and keep moving. **Hand Grenades** should be used at a mid distance to deal damage while you are reloading. Using **fire based traps** like petrol traps are your best friend, have plenty.

Best Equipment:

* **Incendiary Tracer Ammo** (Immune to all other forms).
* **Mid Range Weapons** (It's a lot more closer than normal).
* **NV Goggles** (You can barely see it otherwise).
* **Explosives and fire-based traps and throwables** (Can help taking it down).