recursal/Fanatic-Fandom huggingface dataset:
Aurelia

The Prime Material Plane

**Aurelia** is the home of humans, dwarves, elves and almost everything in between. It was created by Mal-Korr, in conjunction with some other Gods and Goddesses. Aurelia is often called "The Golden Realm of the Gods", as it is the realm with the highest number of governing divines, and it is seen as their greatest creation yet.

## **Continents**

### **Barda**

The largest continent in Aurelia, Barda is a well-developed place that consists of various large factions that control their own part of the landmass.

### **The Zemnian Isles**

This small collection of islands is separated from the other continents. They have thrived by themselves for a long time, its only recently that they have started branching out.

### **Guerria**

A continent at war, this place is no destination with leisure in mind.

### **The Island of Shinto**

A snow-covered island housing humans who live uniquely different lives from those on the other continents, keeping to their own way of life and culture, yet still joining in on the global trade and politics scenes respectively.

### **The Zeraten Desert**

Once a tropical island, it now stands in a state of waste following the wrath of the dragon Zeratus. The red dragon burned the island to a crisp, leaving a crippled desert behind.

## **History**

### **Humble Beginnings**

Aurelia sits in the middle of The Elemental Planes. The Goddess Alimentum made space for the realm in between her own 4 planes, to truly cement her loyalty to Mal-Korr. The 4 planes were also used in the creation of the plane, giving parts of the land an arcane aura.

### **Near-total Annihilation**

Long before the modern calculation of time, The Great Merge happened, poisoning Aurelia with vile creatures from The Realm of Monsters. This also led to the creation of The Underdark, a magical cavernous system underneath the earths crust.
Rathkrac Solche

**Rathkrac Solche** was an extremely powerful mage who traveled the cosmos, studying as many aspects of the arcane as he possibly could.

## **Information**

### **Magic**

Rathkrac spent many years of his magically extended life to study as much as he could. On many of his adventures he gained many abilities, some considered to be unnatural. He had even been blessed by two goddesses, Mal-Korr and Alimentum. His blood had at this point become flowing arcane.

Due to him having unique magical blood and an abundance of knowledge known by few, he was able to create new spells, that were bound to his blood. He created spells never before seen, and known by only one, himself.

Additionally, Rathkrac created many artifacts during his travels. Many of these artifacts have been recovered by The Sorcerers of Solche, who distribute these artifacts to their graduates.

### **His children**

When he decided it was time for him to die, he pondered and thought. His thoughts dwelled on his power, and how it was just going to decompose along with his body. He decided to wander the lands and choose women who were going to continue his bloodline.

There are some families who have inherited his powerful magic as a result, the precise result he intended. The Sorcerers of Solche are a group of descendants who have created a place of training where they study the journey and deeper meaning behind the magic of Rathkrac Solche.

## **Biography**

### **Grand-scale Gardening**

Rathkrac always had a special love for Ceclador. It is recorded that he had at least spent 52 consecutive years in the country before moving on. He spent his time there planting seeds and saplings he had found in other realms. He cared for those sprouts, following each and every one to their bloom and eventual full growth. Along with The High Druidic Council of Ceclador, he has caused Ceclador to look the way it does today.

### **Putting it on ice**

In 385 of the second era, an ancient dragon named Ylltrigrr was reigning terror upon the lands of Aurelia. Rathkrac took it upon himself to slay the dragon, and so he did. Using every grain and inch of his power, he managed to trap the dragon in a solidly frozen lake in Rottgandr. It is unknown whether or not the body of Ylltrigrr is still down there.
Bordermen

**Bordermen** (also referred to as Frontiersmen) is the term used for the people living on The Eastern Frontier in Ofra'Era. They live on the border between Ofra'Era and The Terran Badlands, where they combat threats and fight to expand the borders of The Kashkan Empire.

### **Diverse group**

Bordermen is a wide term used to describe the people who live on the border to serve the Empire. The most notable peoples are as follows:

#### **Kashkan Humans**

Standard run-of-the-mill humans moved from the Empire to the border. They are a bit rougher and gruffer than your standard Kashkan commoner, and they have developed a more rural dialect of common.

#### **Vaquero Humans**

A people more suited for the climate of the desert. Their people have been living close to the border for a millennium, and use their knowledge to assist the Empire.

#### **Zeraten Humans**

Travelers from The Zeraten Desert have arrived and are seeking fortune on the border. Hired in bulk by the Empire, their hands in work are most welcome.

#### **Tahona Elves**

These Elves help the Bordermen by teaching them about the dangers of the Badlands.
Ingenii

**Ingenii** is the God of knowledge and the purveyor of knowledge. He is an extremely secretive divine, who shares his greater intellect with few chosen champions.

## **Religion**

### **Followers**

Those who follow Ingenii seek to amass as much knowledge as possible. Followers differ in their intention behind the knowledge they collect, some use it for good while others use their intellect for evil.

### **Traditions**

There are few traditions within this religion, as they focus more heavily on the study of various topics. The only thing you are required to do, is making sure that the knowledge you collect does not fall into the wrong hands.

### **Avatar**

Ingenii takes the form of a humanoid creature wearing gray robes with golden shoulder-plates. He wears a golden helmet containing a substance believed to be pure intellect. The smoke coming out is theorized to represent idiotic tendencies and useless thoughts.

## **History**

### **Invited to the pantheon**

Mal-Korr had created her perfect humans. They had sentience, free thought and distinct personalities but the only thing they did not posses was intellect. With the help of Qhemox, Ingenii was discovered by the All-Mother. He imbued the humans of Aurelia with intellect and knowledge, so that they could build cities and live properly. He stayed to govern the realm, to see how far the people could fare with their new-found intelligence.
Rottgandr

**Rottgandr** is well known for being the frozen lands of the north. Ruled by the Nord King, Bjorn Ulfriksson, this place thrives despite the many dangers and the low temperature.

## **Information**

### **Indigenous Dangers**

Many creatures roam the lands of Rottgandr, most of them only in said country. Due to Rottgandr being one of the few places with such a harsh freeze, creatures who thrive in the cold have all wandered to the frozen woods of this country.

### **The Goliath Horde**

A large tribe of Goliaths and giants under command of the warlord chieftan Meat the Berserker reside in The Howling Mountains. From there, they plunder what poor souls may wander in their territory. It is known that this tribe is the reason Brenningr fell.

### **Points of Interest**

* Hafnaross
* Nesraun
* Manarfell
* Ruins of Brenningr
* School of the Owl
* Dragon Lake
* The Howling Mountains
Strike of Jogo'a

**Strike of Jogo'a**, a lesser artifact crafted by Jogo'a, which was later gifted to a humble shepherd as a test. This staff has been in the possession of The Verlarum Monastery since the start of the second era, and it is still presumed to be.

## **Information**

### **Creation**

A broken branch from a tree, a piece of discarded wood that was destined to decay, was blessed by Jogo'a who turned it into a powerful staff. He passed to a shepherd, who he instructed to spread the word of nature. Later, the staff was acquired by a knight, who abused the powerful magic within. This led to Jogo'a working together with one of his disciples, to create a near-unbreakable magical seal on the powers. This ensured that the staff would never be used by the undeserving.

### **Powers**

It is said that the staff has powerful enchantments, yet they are locked behind a barrier. The magical properties will only unlock to those who are worthy, and find the shrines Jogo'a placed many years ago.

### **Owners**

* Jogo'a

* Unknown Shepherd
* Unknown Knight

* The Verlarum Monastery
Tahona Elves

**Tahona Elves** were once the original inhabitants of Ofra'Era before The Kashkan Empire took their land. They split from the elves that traveled to Waelnaes, instead the Tahona Elves chose to settle in The Terran Badlands.

## **Information**

### **At home**

These elves have since adapted to their new surroundings. They fare well in spite of the horribly dangerous creatures that lurk around the corner. They have become one with nature, heavily dedicating themselves to Venaria, the Goddess of the Hunt. They cover themselves in ritualistic tattoos and wear clothing fashioned from their prey.

### **Guides**

Tahona Elves ensure that the Bordermen of The Eastern Frontier don't walk into their deaths by teaching them about the dangers of The Badlands. Though they despise The Kashkan Empire, most of these elves believe that the Bordermen don't deserve a gruesome death at the hands of vile monsters.
Kimohama

**Kumatari** is the beating heart of The Shinto Empire on The Island of Shinto. It is the capital of the islands, and is seen as the city most favored by the spirits.

## **Information**

### **Emperors Abode**

The leader of the empire, Emperor Yoshida, lives here where he works on establishing a better outlook for his people, and does work to impress the spirits. His castle is heavily guarded by his protectorate daily, and it is famously difficult to even see an Emperor of Shinto.

### **Drow**

Drow refugees from Barda are funneled into various specifically designed drow housings in the outskirts of the city. They are given ration checks they can use to acquire food.
Righiss

**Righiss** was a red dragon who attacked the capital of The Ontano Alliance in 1512. He has been grouped together with Ylltrigrr before, in measure of destructive capability of course.

## **Description**

### **Appearance**

The body of Righiss closely resembles the crust of a volcano, with its rock-hard scales and protruding stone spikes. His neck was longer that the average dragons, leaving him with a very moveable head.

### **Personality**

Righiss loved chaos. He was very inspired by Egelios, the very embodiment of chaos. It is theorized that this red dragon wanted to take over the mantle of the God of chaos, and tried catching the attention of the gods by wreaking havoc all over Aurelia.

## **Biography**

### **Putting out the flame**

In 1512, Righiss made the mistake of attacking Orilon, the capital of The Ontano Alliance. This prompted the humans to assemble a team of heroes to slay the dragon menace. This team was none other than The Remarkable Six. They managed to slay Righiss, and were branded heroes while the deceased dragons body-parts were brewed into potions.
The Howling Mountains

**The Howling Mountains** is a mountain chain surrounding the Dragon Lake. It is widely known for being the home of Meat the Berserker and his Goliath Horde.

## **Information**

### **Wildlife**

These mountains house various threats, such as giants, Drakes, Dragons, trolls, ogres and of course goliaths. Tread with extreme caution, should you dare to venture into these mountains.

### **Myth**

It is said that the legendary weapon of the god of raging strength, Brutius, rests somewhere within the mountain chain. The Goliath Horde is currently searching for The Axe of Brutius.
The Terran Badlands

**The Terran Badlands** is a dangerous place to traverse. The Empire has long attempted to settle in this desert territory, but their efforts have been fruitless. The badlands are known to be riddled with all sorts of monsters, and is generally avoided by those who treasure their lives.

## **Information**

### **The Crack**

The Badlands is home to "The Rift", which is believed to be the home of all Wyverns. It was created during The Great Merge, and has since been used as a safe haven for Wyverns. Some venture out, but most stay behind in their comfortable caverns.

### **The Volcano**

Mount Despair is a giant volcano resting within the badlands. It is said that the lava flowing there is from The Elemental Plane of Fire, and that a gateway to that plane is present within the volcano.

### **The Eastern Frontier**

The Badlands slowly shrink in size due to the effort of the Bordermen, who work to expand The Kashkan Empire through The Eastern Frontier.
Barda & Beyond Wiki

**Welcome to the Barda & Beyond Wiki!**
A world with endless opportunities, Aurelia is the home of various sentient races, who thrive behind their individual borders. However, beneath the blue skies and fluffy clouds, many conflicts are brewing ever so slowly. Can heroes, chosen by destiny, manage to put out the flames of chaos, or will they be lost in the fire...

## Important articles

AureliaGods and GoddessesThe PlanesFactions of AureliaDragonsMyths and LegendsPlayer Characters

*Quick Start*

* The Ontano Alliance
* Mal-Korr

The links above will help you get a quick grasp of the most important parts of the world!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Constantine Statsford

Businessman

**Constantine Statsford** is perhaps the richest man in Albridge, seconded only to the Baron, of course. He is known to have a knack for gambling, a love wine tasting and a soft spot for expensive candies.

## **Description**

### **Appearance**

Constantine has slicked back grey hair and a close clean shave. He always wears green with golden floral patterns, and is never seen without jewelry.

### **Personality**

He is hated by the less fortunate folk of Albridge, for he flaunts his wealth any opportunity he gets. He hides behind a facade of goodwill, giving out money to the poor, but many know its just a ruse to better his relations to the Baron.

## **Biography**

### **Wanted**

In the beginning of the third month in 417, someone had disguised themselves as Constantine and gambled away money in his name. This severely impacted his public image, and since then he promised the good citizens of Albridge that he would bring the criminal to justice, and cut down on his own gambling. The impersonator has yet to be publicly announced.
Suwan

Yin Jing

**Suwan** is the grand master of the order at The Verlarum Monastery, and a devout follower of Jogo'a. He has lived for many years, and has gained much information over the course of his long life.

## **Description**

### **Appearance**

Being a tortle, Suwan has green scaly skin and a beige shell to protect him from danger. He has no need for clothing, and prefers not to wear any.

### **Personality**

Suwan is one of the wisest men in all of Aurelia, rivaled only by Ratchkrac Solche. He was the natural choice of leadership within The Verlarum Monastery, and has since led the monastery into a time of stability.
Hope

The Remarkable Six

**Hope** was a mysterious tiefling who was a proud member of The Remarkable Six. She studied at The Pequang Monastery, and used her powers for strictly good deeds.

## **Description**

### **Appearance**

Being a tiefling, Hope had two long horns curling back. She was a rare type of tiefling, sporting green skin. As time went on, she would decorate her body with tattoos to commemorate the battles her team had won. She used to have red hair, yet she kept it short after The Battle of the Flame.

### **Personality**

Hope was always silent during her time in the public, so not much was known about her. What was known however, was that she was one hell of a foe to face in battle.

## **Biography**

### **Finding Friends**

It is unknown why Hope was let into The Remarkable Six. Of course it could just be because of the threat she posed in combat. Having studied at The Pequang Monastery, she was very adept at harnessing the power of Ki.

### **Slaying a Dragon**

In 1512 SE, Hope participated in The Battle of the Flame. It is said that her flowing red locks were burned off by Righiss, the dragon, which resulted in her keeping her hair short until her death.

### **Losing Hope**

In 1523 SE, Hope lost her life in The Battle of the Underdark. She was killed by a disintegration spell, and her body was unable to be recovered.
Hydranis

Tsunamies

**Hydranis** the god of the sea, and determines what happens below their waves. They were gifted with fish and marine plants by the god Jogo'a, who they are allied with.

## **Religion**

### **Followers**

Almost all members of the underwater Triton race of Narmont praise Hydranis. Most fishermen throw a prayer of thanks her way before taking fish from her sea. Those who follow this god are strong willed folk that fight for the sea. They will cut down anyone who harms the oceans with trash and waste, or does not show marine life the respect it deserves.

### **Traditions**

When a person sets to sea with the intent to fish, they must first send a thought of thanks to this god even if the fisherman is not a follower of theirs. If a prayer of thanks is not sent, the will find little luck on the waves.

Every beginning of spring, festivals are held in places where they praise this god, in order to give their luck to the migrating fish that are preparing for their mating season. In Narmont, the triton capital, this festival is seen as the greatest event that can ever be held.

### **Avatar**

Hydranis takes the form of a gigantic blue whale that even swims effortlessly through the skies. It is said that the songs they produce through their avatar is rivaled only by Algo'Ye himself.

## **Myths**

### **Whales**

It is said that Hydranis can at any moment take over one of her many whales in the ocean, and see through their eyes, much like how Jogo'a takes the form of trees.

Many also believe that the whales are some of the most intelligent creatures in Aurelia, and that they have possibly been blessed by Hydranis at some point.

## **History**

### **Allies in Arms**

When the world was first painted with foliage and life by Jogo'a, he gifted Hydranis with creatures for her vast seas, and they have been allies in arms ever since.
Limãograb

**Conde de Limãograb**, ou simplesmente **Limãograb**, foi criado pela Princesa Jujuba, para que ele à substituísse quando ela não pudesse mais reinar. Limãograb foi a primeira experiência de Princesa Jujuba que deu errado, como visto em "Jovem Demais". No mesmo episódio, quando a Princesa Jujuba estava com 13 anos e é incapacitada de reinar, Limãograb tomou seu lugar para governar o Reino Doce. Ele também governa um reino, o Condado de Limãograb. Em todos os episódios que ele aparece, é possível perceber que seu temperamento é "alto", com altos níveis de raiva e ódio. De acordo com ele, quando a Princesa Jujuba criou o segundo Limãograb, ela acabou deixando por lá uma receita de como fazer doces ganharem vida, porém, ela retirou a memória da cabeça deles.

Nos vídeos do DavidHolandaOne, ele fez sua primeira aparição no YTPBR *Confusão por causa do Limãozido (Especial 400 Inscritos)*.
Rohlos Zuradath

**Rohlos Zuradath**, also known as "Kelpface", is the one the fiercest pirate captains to ever set sail. Operating around the islands of The Shrouded Isles with his mighty ship, Queen Aqualinas Revenge, Rohlos has made a name for himself by wreaking havoc upon the merchants of the sea.

## **Description**

### **Appearance**

Rohlos has long green hair and a glorious full green beard, the very beard that earned him his nickname, "Kelpface". Beyond that he wears clothing in the classic pirate style. Ocean plants such as barnacles and kelp stick to his clothes, giving him a very unique style.

### **Personality**

Despite his age, Rohlos never runs from a fight. It is a well known fact that he has never turned away from a fight. He is always in control of a situation, marking him as an outlaw wanted dead or alive.

## **Biography**

### **Falling in Love**

It was the year 401 of the third era. The Ontano Alliance had proudly displayed their newest navy frigate for months now, which had caught the attention of Rohlos. The triton captain launched an all-out attack on the ship, in collaboration with fellow pirate captain Jonas Barclay, who unfortunately fell in battle.

Eventually, Rohlos stood at the helm of his newly acquired ship. He went on to name it Queen Aqualinas Revenge, in honor of the Queen Aqualina of the tritons. He has used the ship ever since.
School of the Owl

**The School of the Owl** is a place of training for those who prove themselves. This school is part of a larger group, called The Order of the Hunters. This place of training is located within the forests of the north, providing a challenge for every single initiate, trainee or graduate.

## **Information**

### **Training**

Trainees at this school must more mentally challenging what the other schools might put their students through. They face illusions, have advanced alchemy classes, loads upon loads of reading, and lastly they are required to craft their swords themselves, as a last show of skill.

## **The Trials**

When you are deemed ready, you must complete a set of challenges, ending with the student undergoing an alchemic empowerment. Their bodies are altered, which allows them to cast their signature form of magic, signs. Additionally, they will gain the eyes of an owl.

Once the trials are completed, you are sent out on your own. Before you leave, however, you must craft your swords. One of steel, and one of silver. When this has been done, you must embark on your adventure.

## **Medallion**

Another gift granted on graduation is a medallion. This medallion is a token of your completion of the trials, and it makes it clear that you are available for work.
The Kashkan Empire

Algo'Ye

**The Kashkan Empire** is the largest singular faction in all of Aurelia. It has its roots deeply set in Barda, Ofra'Era specifically, where the empire was first established in the year 412 of the first era.

## **Information**

### **The Order of Rule**

Only the current sitting Emperor can elect the next leader, and if a sudden death should occur, his next in line is chosen as ruler. No women have ever been leaders in the nation. The current sitting emperor is Hamilton Orrelious.

### **Magic**

Performing magic within the walls of a city is strictly illegal in Ofra'Era, but is accepted in the wild so long as no harm falls upon the innocent. The only type of magic that is completely banished, is necromancy. Necromancy will land you a "comfortable" spot in The Annex.

### **Drow policy**

Though drows are considered outlawed in Sharus by order of The Ontano Alliance, they are quite welcome in Ofra'Era. Activists such as Rosemary Evangelion has helped spread a more positive image of drows in recent times, leading many imperial citizens to warm up the the underground dwellers.

### **Imprisonment**

The Annex is a maximum security prison located in a secret place within Ofra'Era. Only the worst caliber of criminals are sent here, few ever return from the cells within the complex.

## **History**

### **Taking the Land**

In the year 412 of the first era, a deviant group of humans had attacked the elven land of Ofra'Era. They drew the pointy-eared folk out of their home, which split the people in two. One group retreated to a small enclave behind The Dark Mountains, which is known as Waelnaes today. The other, group settled in The Terran Badlands. Both the Tahona Elves and the Bardian Elves despise The Empire for what they have done, yet only the Bardian Elves actively seek revenge.

Later in 412, the first iteration of The Kashkan Empire was founded, and the very first emperor was chosen.

### **Expansion**

The Kashkan Empire has long attempted to colonize The Terran Badlands, though the indigenous threats were too much to handle. Only in the recent era have they been able to make progress through their carefully crafted and managed Eastern Frontier. Three counties now slowly redraw the borders, expanding the glorious Kashkan Empire.
Flame drakes

**Flame Drakes** inhabit the lands of Waelnaes, dwelling in The Dark Mountains. They survive by hunting lesser animals such as deer, never laying a claw on the nearby elves. Goliaths, on the other hand, are a natural enemy of the flame drakes.

## **Information**

### **Breath weapon**

Flame drakes posses the ability to spew out a bright flame at their prey, cooking it instantly. They never use their breath weapon on elves, except if said elf is making an attempt on its life.

### **Taming**

Flame drakes a rather easy to tame, especially by elves. The only people this type of drake won't befriend are goliaths, who love to hunt the poor flame drakes.
Rockhelm

**Rockhelm** is the home of the dwarves. The city lies in the mountain chain between Folstershire and Ceclador, therefore allowing them to peddle goods to both countries. They mine away at the mountains, finding the ancient metal dostryx, branding it as their own ancestral birth right.

## **Information**

### **Allies in export**

The Dwarves hold the highest amount of metal export in Barda, and The Ontano Alliance are very happy to have hold of their resources through their unification. While the Leaflet Pact can purchase metal from the dwarves freely, The Kashkan Empire is forced to sign a treaty of peace if they are to import metal. The empire has continuously signed this treaty for 87 years now.
Alder Norrington

Son (Deceased)

**Alder Norrington** is the baron of Albridge and a member of the The Council of Rulers under The Ontano Alliance. He governs benevolently, and is working hard on cracking down on the crime within his city.

## **Description**

### **Appearance**

Alder has slicked back grey hair, a darker grey mustache and a set of very fine clothing topped off with a cape.

### **Personality**

It is well known that he has a deep hatred for orcs, following his sons death at the hands of an orc attack. Though he is not fond of them, he allows Tieflings, Changelings and other people who are generally looked down upon, to enter Albridge.
Folstershire

**Folstershire** is a country overseen by The Norrington Barony. It is currently overseen by Alder Norrington. Folstershire is part of The Ontano Alliance, which means the country is now under The United Lands of Sharus.

## **Information**

### **Trade**

Folstershire relies on trade, which is done with the help of its two harbours. The primary export is wool from Woolside, which is the highest quality sheepwool in Barda.

### **Points of Interest**

* Albridge
* Woolside
* Tergaron
* Rockhelm
* Sootsberg
* Port Detaria
* Jewel Harbour
* The Whispering Woods
The Verlarum Monastery

**The Verlarum Monastery** is a religious place of training for monks praising the god of nature, Jogo'a. They protect nature, and are willing to break boundaries to ensure its safety.

## **Information**

### **Membership**

All those who follows the same faith are welcome to study at their monastery. Most of the members are of animalistic descent, yet there are a couple of wood elves, honorable goblins and even some dragonborns in their ranks.

### **Titles**

* Grand Master of the Order
* Grand Master
* Wood-bound Master
* Sentinel of the Woods
* Green Consular
* Guardian of the Forest
* Graduate of the Test
* Learner
* Initiate
Thossel Oreheart

**Thossel Oreheart** is the king of the Bardian dwarves, and a proud member of The Ontano Alliance and subsequently a part of The Council of Rulers. Thossel and his kingdom praise the god Dostryx.

## **Description**

### **Appearance**

Thossel stands at a solid 4ft 5 inches, and bears that height proudly. He sports a beautiful auburn beard, yet the hair on his head has slowly fallen out, leaving him with a shining bald head. He wears clothes fashioned from bear fur, with bracers forged from dostryx ingots.

### **Personality**

Thossel is a man who holds great respect for strength. Not only physical strength, but strength in spirit as well. He has earned the nickname, "The Shield", due to how he has protected his dwarves from their enemies. Not a single orc or goblin has dared attack their home of Rockhelm since he rose to the throne.
The Red Shadow

**The Red Shadow** is the ship pirate captain Jettie Drake and her crew uses. It is one of the fastest ships under the control of pirates, and was built specifically for the elven captain.

## **Biography**

### **Saved by Indri**

Captain Jettie Drake of The Red Shadow was navigating through a tough and dangerous storm. Her ship almost capsized multiple times, only held together by the will of her crew. Suddenly, from beneath the hull of the ship, a big force attached itself to the ship.

The Red Shadow was dragged out of the storm, with such an incredible speed no wind nor sail could reach. When they had reached still waters, a bright blue dragon sprung up from the depths below, and dived back into the sea. Indri, the sea serpent, had saved the lives of Jettie and her crew.
True Justice

**True Justice** is a legendary weapon that has become the symbol of The Eastern Knight Creed. It marks leadership within the group, and is very powerful in it of itself.

## **Description**

### **Appearance**

With a grip fashioned from pure oak, guards forged from gold and ornate inlays of gold, this sword is not only functionally pristine, it just oozes style and elegance. The many liters of blood that has spilled over the blade has not stopped the steel from looking just perfect.

### **Enchanted**

The claymore is magically enhaced, leaving it with the ability to steal a spell from another user, and store it within the weapon. It has other abilities, yet they are unknown by the general public.
The Realm of Monsters

**The Realm of Monsters** was the home plane of the vile monsters. It was created by the mad god Egelios, who attempted to recreate Aurelia. Eventually, this realm was merged with Aurelia, in an event that became known as The Great Merge. The realm no longer exists, as it was destroyed in the event.
Bjorn Ulfriksson

Agnar Bjornson (Son)

School of the Owl Ally

Emperor Yoshida Ally

**Bjorn Ulfriksson** is the high king of Rottgandr, and ruler of the Nords. He is a good king, benevolent and never forgetful of the less fortunate within his borders. Additionally, he is part of The Council of Rulers, under The Ontano Alliance.

## **Description**

### **Appearance**

Bjorn has majestic locks of light red hair with a stylish beard to follow. Parts of his hair has been braided to make them appear as a continuation of his helmet. His helmet has large wings which is a mark of power and royalty. The larger the wings, the greater the royal. Besides that, he wears a cape fashioned from owlbear pelt and leather armor made from mammoth leather.

### **Personality**

Bjorn is a kind king, who sees to the needs of every single one of his citizens. In combat he is the complete opposite, known as one of the most powerful combatants one can face. Following his defeat at the hands of King Gnarlug, Bjorn trained fiercely until he could kill a bear with his bare hands, which of course he did.

## **Biography**

### **Crowned King**

Bjorn was crowned king at the end of his twenties in 399 of the third era. Since then, he has worked on cementing the Nords as the powerhouse they once were. His initiation speech was about how he would ensure the Nords were strong and wise at the same time. Since his crowning, he has never gone into battle unprovoked.

### **The Defeat**

In 415 the Orc King Gnarlug had attack Manarfall, something Bjorn could allow. He assembled his strongest men and women, including his daughter Hilda, to lead an attack on The Orcish Horde. In this fight, Bjorn eventually had a duel with the orcish ruler. This duel resulted in Bjorns death, as Gnarlug overpowered him. It was at this moment Hilda swept in and quickly beheaded the dreadful orc, carrying her father to their cleric. Upon resurrection, Bjorn announced that Hilda had become the heir to the throne of Rottgandr.
Flesh the Cruel

**Flesh the Cruel** was the brother of the goliath chieftan Meat the Berserker. He fell during The Battle of Brenningr, but he is fondly remembered by his allies, and spat upon by his enemies.

## **Description**

### **Appearance**

Flesh was more attuned to nature than the rest of his tribe, decorating his chest with imagery of feral bears, imbuing him with the power and fury of the northern bears. To pay homage to this, he wore the pelt of the first bear he slew.

### **Personality**

Following in the footsteps of his older brother, Flesh was a brutal fighter. He was able to take extreme amounts of punishment, withstanding the blows of a wyvern, two battallions of spearmen and the sneaky goblin, Glukkelak.

## **Biography**

### **Victory and Death**

During the Battle of Brenningr, Flesh was slain by the arrow of Sir Svenn Skjoldsson. Before that, he tanked attacks from all manner of enemies before his final blow came. A statue of Flesh has been erected within the caverns of The Goliath Horde in The Howling Mountains, to commemorate this brave warrior.
Firearms

**Firearms** although rare, are a thing. Some firearms include: Flintlock pistols, Revolvers, Shotguns, an assortment of rifles and some other types as well. They are illegal in both The United Lands of Sharus and Ceclador, but they are allowed within The Kashkan Empire, should you have a weapon license.
Time

**Time** It is currently 7/3/417 in the third era, the first era lasted 1244 years, while the second lasted 1667 years. It has been 3328 years since The Great Merge.

There are 252 days in a year. *There are 8 months as follows;*

1. Warmfall(31 Days)

2. Fehokcha(32 Days)

3. Korrma(28 Days)

4. Lios’Il(26 Days)

5. Yrasila(34 Days)

6. Sellinge (30 Days)

7. Coldfall (31 Days)

8. Manoga(40 Days).
Diggerin

Human (Zeraten Humans)

Elf (Tahona Elves)

Lizardfolk

Dragonborn

Earth-Genasi

Fire-Genasi

Kobold

Half-Orc

Alina

**Diggerin** County is one of three counties that makes up The Eastern Frontier of The Kashkan Empire. Rich veins of gold, silver and coal have led to this county housing a plethora of mining settlements.

## **Information**

### **County Marshall**

The marshall of Diggerin is very special. He is a warforged constructed specifically for the purpose of defending his county. Goode, as he has been dubbed, valiantly combats the threats of the Badlands on the front lines.

### **Flag**

Like the other county flags, the name flag bears the symbolic colors of bravery, purity and solidarity. The insignia of the flag, however, is a gear which represents the county marshall and the gnomish machinery used for mining.
Bob-omb

**Bob-ombs** (originalmente formatado como **Bob-Ombs**) são bombas mecânicas vivas e móveis com olhos, pés e uma chave de corda nas costas. Eles são inimigos genéricos que apareceram pela primeira vez em *Yume Kōjō: Doki Doki Panic*, um jogo não-Mario que mais tarde foi refeito como *Super Mario Bros. 2* e apareceu em quase todos os jogos de Mario desde então. Sua aparência, inteligência e status com Mario variam amplamente de jogo para jogo. Geralmente são preto-azulados, mas algumas variações são rosa ou vermelho. Eles também piscam em vermelho e às vezes emitem sons de bipe se estiverem prestes a explodir. Nos bloopers do DavidHolandaOne, sua espécie apareceu primeiramente em *DH1, o fugitivo*.

## Membros conhecidos

* Bob-omb Rosa
* Rei Bob-omb

## Aparições

* DH1, o fugitivo
* AIRACROP
* O Começo Idiota
* AIRACROP 2 - Ditadura Espagueteriana
* Come Esquentado!
Desert drakes

**Desert drakes** are a type of drake native to The Zeraten desert. It is said these drakes survived the attack on the island performing by Righiss, and have evolved to survive in the new climate the destruction created.

## **Information**

### **Breath Weapon**

Desert drakes have a natural built-in power that allows them to unleash a powerful charge of lightning at an enemy. They use this during hunting to slow down prey.

### **Taming**

Desert drakes are a bit hard to tame due to their experience with Righiss. They are very careful, and are slow to trust, but when they eventually trust someone that bond is not easily broken.
Cloverdale

Mal-Korr

**Cloverdale** is the home of halflings and the prime place of production of herbs. They prosper through trade with nearby cities and use the nearby waters to peddle their goods, avoiding The Isle of Blood at all costs.

## **Information**

### **Herbs**

Cloverdale thrives by trading and bartering with their well-known herbs. These herbs are a wide variety of plants with different alchemic purposes. Some have life-restoring properties, others give you better sight and some just taste real good when put in boiling water.

### **Religion**

Most halflings believe in Jogo'a, who blessed their region with magical herbs and various interesting plants. There are also those who pray to Qlurie, in hopes of her blessing their harvest. Mal-Korr is also a faith that is followed here, for the happy halflings love peace and quiet over everything else, except food.

### **Tradition**

Most halflings never ever leave Cloverdale, or even think about it. Most have been chosen at birth for a specific job at the city-scaled farm.
Quillvale

**Quillvale** is a country under the jurisdiction of King Benedict Bavarian. This country is part of The United Lands of Sharus under The Ontano Alliance. Quillvale was named after the abundance of hedgehogs who have taken up residence in their forests.

## **Information**

### **Hub of the Alliance**

Orilon is the largest city in the country of Quillvale, so naturally it is the central hub of The Ontano Alliance. This has caused many tourists to travel to Orilon, marking it as a nice income in the form of tourism.

### **Points of Interest**

* Orilon
* St. Percival
* Wakefield
* Lockinge
* The Pequang Monastery
* Goldrun
* Wallowdale
* Arbington
* Martslock
* Cloverdale
* Woodfast
* Burnsley
* Norwich
The Planes

**The Planes** are different realms that make up the cosmos. Each unique in their own way, it would take millions of years to fully explore the vastly uncharted cosmos.

## **Planes**

### **Material Planes**

* Aurelia
* The Grand Forest of Light

### **The Elemental Planes**

* The Elemental Plane of Air
* The Elemental Plane of Earth
* The Elemental Plane of Fire
* The Elemental Plane of Water

### **Divine Planes**

* The Boundless Ocean - Hydranis
* Realm of the Donda - Algo'Ye
* The Realm of Monsters - Egelios
The Vaqueros

**The Vaqueros** is a sub-group of humans who live on the border between Ofra'Era and The Terran Badlands. They are Bordermen, meaning they work under The Kashkan Empire to conquer the Badlands.

## **Information**

### **Language**

In their isolation in The Terran Badlands, the Vaqueros have developed their own language, Vaqueran. It is a fast spoken language with rolled r's, a difficult language to learn.
Frost drakes

**Frost drakes** hail from the frozen lands of Rottgandr. They are seen as deeply savage and vicious creatures, only tameable by the Nords who understand their barbaric nature.

## **Information**

### **Breath Weapon**

Frost drakes have an innate ability that allows them to send a wave of freezing frost at their prey, halting their movement and allowing an easy opening for a quick kill.

### **Taming**

Frost drakes are almost untameable. Unless you are lucky enough to come upon an egg, you are out of luck. Few people ever manage to even get close to these mystical creatures.
Mal-Korr

Cleanliness

**Mal Korr** is the goddess of beauty, peace and serenity. She is the All-Mother, and created Aurelia together with her allied Gods and Goddesses. She embodies pure benevolence and calmness, and will forgive those who seek redemption and are worthy of it.

## **Religion**

### **Followers**

Followers of Mal Korr seek to spread positivity, and cleanse the lands of occult activity. They are of good nature, and churches made for her are usually the peak of architectural prowess. All of her followers are peaceful, and are some of the most loving people out there.

### **Traditions**

Some traditions for her followers are as follows; one must pray every morning and every night. Before combat, one must also pray in order to cleanse yourself before taking a life. Hurting a butterfly in any way is seen as a deadly sin and a terribly bad omen.

### **Avatar**

Mal-Korr presents herself as a beautiful woman with pure white hair. She wears white robes with a shoulder pauldron decorated with a beautiful ornate design sewn from golden thread.

## **Biography**

### **The All-Mother**

Before time was a thing, Mal-Korr traveled around the cosmos, searching for the perfect place to forge the realm of her dreams. Qhemox, The God of the Cosmos, led her to Alimentum. Mal-Korr approached Alimentum, a powerful goddess who had created four elemental planes with an empty space in the middle. Mal-Korr empowered Alimentums abilities in a trade that would allow her to forge the realm of her dreams in the middle of Alimentums elemental planes cutting down on the cost in power of creating a realm.

This realm became known as Aurelia, or The Golden Realm of the Gods. Mal-korr blessed the realm with life, the first humans. Soon, Jogo'a, the god of nature, would paint the world over with a coat of grass and trees. The god of nature carved creatures from the wood he had created, which Mal-korr blessed with life. These beings were the first animals.

Mal-korr has since allied herself with other Gods and Goddesses, who each control a domain in her realm.
Alimentum

Water

Air

**Alimentum** is the goddess of the four elements, and she governs the associated elemental planes, as well as making sure to keep the balance between them.

## **Religion**

### **Followers**

Those who follow Alimentum are usually brave folk, who help those around them.

Some of her followers travel the lands and governs the use of elemental spells, making sure the elements are not being abused. They will use deadly force on abusers of her power.

There is a wizarding school focusing on elemental spells and the correct use of said elements, that also functions as a church at the same time. It is called The Elementary, and is located in St. Percival.

### **Traditions**

It is expected that clerics and paladins will at one point in their life, take a pilgrimage to The Terran Badlands, and visit the grand volcano that lies there. This volcano contains magma, lava and fire from the Elemental Plane of fire. It is theorized that the lava there is a means of entering the Elemental plane of fire.

### **Avatar**

Alimentum has four different avatars, each one resembles a plane. Her different forms can fuse into one, and that is when she is most powerful. When she is fused together, she has four arms and three eyes, allowing her to cast all four types of elemental spells, with great precision.

### **The Elemental Planes**

Alimentum is the ruler of the four Elemental Planes that surround Aurelia.
Therris

Atmos

Sigmis

**Therris** the guardian of cliffs and rocks. He is the appointed overseer of The Elemental Plane of Earth. He has been compared to a mountain many a time, in the sense that he lays dormant, and endures whatever might be throw at him. He is willing to enter a pact with warlocks seeking to ensure rightful use of his element.

## **Description**

### **Appearance**

He takes the form of a golem made of rock, stone and moss. He has the ability to draw any stone or rock to his body and change the look of himself that way.

### **Personality**

Therris behaves much like the mountains he guards. Silent and still. He is not a fan of confrontation or conflict, yet he will act if something seems wrong.

## **Information**

### **Warlock Pacts**

Warlocks who enter a pact with Therris follow the same principle as he does. Stand your ground, plant yourself and prepare for whatever is coming. Another name for these warlocks, is “Sentinel of Therris”.
Alina

**Alina** is the Goddess of Fortune, more commonly referred to as "Lady Luck". Alina has the largest following in The Eastern Frontier of Ofra'Era, where the Bordermen heavily rely on luck to survive. Besides that, many commoners and criminals throw a prayer her way before a hand of poker.

## Religion

### Followers

The followers of Alina are essentially just folk looking for some luck, which leaves a very varied following. Alina has been known to spread luck to those who follow and pray to her, but fret not, for fortune favors all.

### **Traditions**

There are many traditions and "rituals" practiced within this religion, though many of them are speculated to simply be superstitious tales. Such "rituals" may include:

* Blowing on your dice before rolling.
* Bearing lucky charms such as: Horse shoes, four-leaf clovers, rabbit feet, coins, scarab beetles and more.
* Burying a tenth of your winnings as a thank you to Alina increases your chances of winning again.
* Smoking while playing cards will enlist the help of Alina through a smoke signal.
* Naming your daughter Alina will grant her a fortunate and fulfilling life.

This list is expansive, as many people start their own rituals. It is commonly thought that Alina will praise rituals she likes and bless their creators with bountiful luck.

One common tradition is the crafting of a holy symbol. Though many followers craft lucky charms, the luckiest of them all is said to be a silver piece worn around the neck, thus it has been elevated to the position of holy symbol.

### **Avatar**

Alina has chosen her avatar to be a human woman, an enticing sight to reflect the enticing nature of gambling. Her avatar is never seen without dice or cards.

### **Unusual Practice**

No churches preach the good word of Alina, for no official scriptures or guidelines are present to preach - everything is based on pure chance. Even though there are no official places of training for such people, paladins and clerics still arise claiming to spread fortune.

## Biography

### Joining the Pantheon

One day while wandering The Cosmos, Alina randomly stumbled upon Aurelia. There, she met Mal-Korr who was interested in the divine domain of Alina, as she had never heard of such a thing. Alina was welcomed into the pantheon, where she worked to "spice up" every Gods domain with a little extra chance. The lightning of Yrasil may strike the unfortunate, but if you're lucky, the most beautiful flowers Jogo'a created may randomly sprout in your back yard.