Blacksmithing

*The information in this article is up-to-date as of version Early Access v0.8.2.*

**Blacksmithing**, previously known as **Metalsmith**, is a trade skill and allows creation of metal items using an anvil. This includes weapons, armor, and tools. Once the minimum skill requirement to craft an item has been reached, a player can attempt to craft it. However, the probability of success will be dependent on the skill in blacksmithing, so the higher the player's blackmithing skill exceeds the minimum requirement, the more likely the craft will succeed.

When the player's blacksmithing skill exceeds the minimum requirement for crafting something by 25.1 the item becomes trivial to craft.

## Bonus

Weapons and Armors that are crafted will get a bonus.

Attack, Defense and Durability bonuses are randomly generated, weighted on both your craft skill and the resource used:

* Maximum Attack bonus from crafting skill: 50%
* Maximum Defense bonus from crafting skill: 3
* Maximum Durability bonus from crafting skill: 50
* Maximum attack bonus from resource: 0%
* Maximum Defense bonus of: 3
* Maximum Durability bonus from resource: 200

## Crafted items

The following items can be crafted. It is highly likely these items will change by launch.

### Resources

Ore can be acquired through mining.

 Copper | 20
 Gold | 40
 Cobalt | 50
 Obsidian | 60

Note:

If a player's blacksmithing skill is 20 points above minimal skill to smelt ore, one will have a 100% chance to craft an ingot from the ore. However, unlike other crafting skills and stations, players will not see a "Trivial" mark. Akin to trivial crafting, players cannot gain more skill by smelting ore upon reaching this specified threshold. As an example, crafting Gold from Gold ore will not provide skill points once above 60.0

### Weapons

The weapons stats can be found on the Weapons page.

### Armor

You can blacksmith heavy armors, see stats in Armor#Heavy armor

## NPC Trainers

The following NPCs can train your blacksmithing skill to 30 for 3 :

* Adam (Helm)
* Adam (Oasis)
* Bruce (Black Forest Outpost)
* Justin (Metalsmith) (Pyros Landing)
* Samogh (Eldeir Village)

## Training Guides

**Quick Guide**

* From 15 to 40 skill points, craft cooking pots (costs 1 ingot per attempt)
* Craft iron maces from 40 to 50 (costs 2 iron ingots per attempt)
* Craft chain helms from 50 to 65 (costs 1 iron ingot per attempt)
* From 65 to 70, craft copper chain helms (costs of 1 copper ingot per attempt)
* From 70 to 75, craft gold chain helms (costs 1 gold ingot per attempt)
* From 75 to 80, craft cobalt chain helms (costs 1 cobalt ingot per attempt)
* From 80 to 85, craft obsidian chain helms (costs 1 obsidian ingot per attempt)
* From 85 to 88, craft obsidian chain leggings (costs 3 obsidian ingots per attempt)
* From 88 to 91, craft obsidian chain tunics (costs 3 obsidian ingots per attempt)
* From 91 to 100, craft obsidian full plate helms (costs 3 obsidian ingots per attempt)

**Full Guide**

This guide will help you raise your crafting skill to 100.

* If your skill is below 30.0 it's recommended that you purchase training from a NPC Trainer for 300 , which will put your crafting skill to 30.0 and save you time and resources.

* A general rule of thumb is to craft items which required skill is between 5.0 and 15.0 skill points below your current skill.
You're able to gain skill on any item which isn't Trivial to make, meaning you have 100% chance to craft the item. An item will start to get Trivial when your crafting skill is 25.1 points above the required skill level.
To save on resources, craft the cheapest item within this skill span.

* During your crafting sessions you should at all times check available work orders, since these will grant you some resources, money and recipes.
They're also a great way to clear out your storage space from the abundance of crafted items you'll be getting.

* Another suggestion is to craft whatever items you're able to sell to other players at a profit, compare how often you're able to craft the item and the cost of the resource to the worth of the item.

* After Early Access v0.9.0, it is no longer possible to GM blacksmithing from only smelting ore, so those values have been added to the main table.