recursal/Fanatic-Fandom huggingface dataset:
Snuldavich

Snuldavich, in the western half of the Democratic Federation of Tyavyli.

**Snuldavich** is a state of the Democratic Federation of Tyavyli, located west of East and West Tyavyli and south of the Dark Realm of Han. Its capital is Snuldavich Town, located in the northern mountains of the state.

## History

Snuldavich was established on 2 December 2019 as an independent nation in the mountains dividing the Dark Realm and Tyavyli. The nation was invited to join a proposed federation with Tyavyli, and did so on 4 December 2019.

Tarn was elected as Prime Minister of the new federation on 6 December 2019, becoming the first non-Tyavylian to rule over Tyavyli since the Umic colonial era in 2016. Through 2020, the state had largely remained under-developed.

During the turmoil of the Great Plague the state lost much of its territory to West Tyavyli. Despite its leader being the de jure Prime Minister of Tyavyli, the state began to drift from Tyavyli in terms of its military and diplomatic coordination. The Prime Minister effectively abandoned his role by early 2021, leaving the rest of Tyavyli to function as an effective confederation (this model was later replicated, albeit intentionally, with Thornia-Aphthonis in 2022).
South Seas Company

The **South Seas Company** was a trading and exploration entity founded in Ume City in 2016 and operated mostly within that year. It was responsible for much of the young city's early naval activities around the East Sea and could be credited with the discovery of the Goruid peninsula, modern day Thornia (including *The Islands* region), and the Gnokka peninsula. It was also responsible for the founding of Marsh Town.

The company was restructured into a formal government entity by the end of 2016 to rule over the Thornia region as its government. The modern Thornian government could be traced back to the company.

By the start of 2022, the Thornian government and former Thornian Army were deposed by military units from Aphthonic, thus ending nearly 6 years of the South Seas Company's lineage. The remainder of its financial assets were seized by the government of the new Union of Thornia and Ume, and the newly-formed Armed Forces of Thornia-Aphthonis and the paramilitary Royal Aphthonic Rangers seized the remainder of the Thornian Army's assets.
Case 2 (COMMUNICATIONS)

## Summary

 A boy named Kennith Simmons, who is bullied for various reasons (including his effeminate manner of dressing, problems with his vision (tetrachromacy, specifically), and attraction to men), befriends a deaf girl named Stephanie Glass. They're each others' only friends, though Stephanie attempts to teach Kennith how to stand up to his bullies. However, one of his classmates, Evelynn Jacot, begins to stealthily manipulate him, eventually causing an argument between him and Stephanie that results in the two ending their friendship.

In a vengeful, frustrated haze that continues to be fed by Evelynn, Kennith hijacks a television station and uses it to broadcast a hypnotic program called COLORBARS. He commits suicide during the course of the program, along with everyone who had tuned into his broadcast... all, that is, except Stephanie, who couldn't hear the audio that was required to catch viewers in the trance. She’s devastated by Kennith’s death, and is left behind to cope with her own despair.

## Characters

Kennith Simmons

Stephanie Glass

Evelynn Jacot

Jenny Laslett

Greg Hoffman

## Songs

Broadcast Illusion

Colorbars

Sign Off Intrusion
Simon Berkeley

## Simon Berkerly

Image of Simon from Height chart

*Simon is a character that appeared in COMMUNICATIONS Case 3.*

## Appearance

Simon is depicted as a teenage boy with chin-length hair and simple fashion typical of the early 2000s. His usual outfit is a black beanie, a flannel long-sleeved shirt over a black tee, and dark-blue jeans. Occasionally, he is also drawn with simple black or dark gray bracelets on one or both of his wrists. Strangely, his eye color is inconsistent between art pieces.

## Personality

Simon, being styled after the culture of users of sites such as 4Chan and Kiwi Farms, is aggressively closed-minded and bigoted. Very little of his personality is clear beyond that, although it's possible that he experiences some repression and self-doubt, as suggested by the fact that he is aromantic and asexual but refuses to accept that aspect of himself.

## Story

Simon acted as the villain of Case 3, targeting Bri Rodez due to their race, gender and sexuality. His harassment primarily consisted of threatening messages, eventually escalating to sending mail to Bri's real address and finally, leaking unedited photographs of them, sending them into a spiral of deep anxiety and depression. This, of course, drew concern from their partner, Avery, who arranged a confrontation with Simon atop the roof of a tall building. Simon brought a gun to this confrontation with the intent of using it to threaten Avery into staying silent about his actions, but didn't intend to actually kill her. However, in two of the three revisions of Communications, he ended up accidentally firing the gun, severely injuring Avery.

In both endings in which Avery was shot, both she and Simon were killed-- in one ending, she pulled him over the edge of the building as she fell, and in the other, Nathan appeared and pushed both of them. Which of these is the 'correct' ending is unclear. (yeah simon is a meanie but dont vandalize the wiki plz!!!)

## Trivia

* Simon's eye color changes frequently between the few colored pieces he appears in, sometimes appearing blue and sometimes appearing brown.
* According to an answer to an ask on Ghost's old Tumblr blog, Simon was originally planned to be a person of color. However, this plan was later dropped.

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Page created by Sasakuration, heavily fixed by Torn masks

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Palus Socialist Republic

Banner of Palus Urbem.

Palus is located west of the border with Great Thornia (both are in purple), mostly surrounding the city of Palus Urbem.

### Government

One-party authoritarian socialist lordship

### Founding

11 April 2020

The **Palus Socialist Republic (PSR)** is a state encompassing the entirety of the Palus swamp and some plains islands to its north. It is a member state of the League of Palus, as well as being its namesake, and also of the Commonwealth of Socialist Realms. Its capital is Palus Urbem, located on the southern coast on Steaker's Island.

Unlike other member states of the League of Palus, its main military force is not a part of the League. It is also the smallest (by surface area) member state of both the League and the Commonwealth, and the smallest country in the world.

The Palus swamps are navigable and allow access between the Bay of Thornia (in the Umic Sea) to the Sabaran Sea to the north (via the Septian Sea). These maritime lanes are amongst the busiest in the world with frequent Commonwealth naval and shipping activity between Palus Urbem, Elysia, Volovna, and Sabara.

## Government

The PSR is a one-party authoritarian socialist state under the rule of the Northern Revolutionary Socialist Party and the protection of the Crown of Great Thornia. The monarch (who is also Secretary-General of the party) rules as **Lord Protector** of the republic.

Palus was formerly a de jure federal territory of the League of Palus, but the gradual decay of the influence of the Hegemon over the League led to Great Thornia gradually reasserting its control of the region.

### Military

The PSR does not officially have a military, though the Thornian Army unofficially defends the country via its association with the Commonwealth. Its historical paramilitary policing force eventually evolved into what is now the Thornian Army.

Palus Urbem is an important naval base for the Commonwealth due to its proximity to member states of the League.

## Administrative divisions

The small republic is divided by the Palus Way, a navigable body of water connecting the Bay of Thornia with the Septian Sea (which connects to the Sabaran Sea further north). The land mass west of the Palus Way is the West Palus district, whilst all land mass east is considered the East Palus district.

West Isle
 East Palus | TBA
Foliazo

**Foliazo** is an island and settlement in the Trianisian Islands, a subarchipelago within the Galinisian Islands. It is located in the west of Trianisia, and generally in the southern parts of Galinisia. Despite being one of the smaller islands of Galinisia, the island functions as the capital of the Galinisian Islands. It is the closest settlement to a mainland settlement, this being Adanon.
Umic Defence Forces

The **Umic Defence Forces** (UDF) are the primary military forces of the Republic of Umia. It is composed of two branches, the Umic Army and the Umic Navy. The Umic Navy has its own land forces in the form of the Thornia Militia. The army is based in Ume City whilst the navy is based in Marsh Town. It is currently mandatory for all citizens to serve in the UDF, though there has been strong resistance against doing so.

The UDF has not seen action throughout its existence. Its largest operations have been preparing the defences of Ume City during Tyavyli's forced expulsion from Umia, though there was no confrontation between the forces of both nations.

## Reform

The Citizen's Council has discussed possible reforms for the army due to its current ineffective state. A universally accepted idea is to turn the army into a professional, voluntary force with a commission army chief (who would be ineligible to run for the office of Ezgeriet). The decommissioning of the navy or its merger with the army is also being considered, though the fate of individual provincial militias has yet to be discussed.
Main Page

*Welcome to the wiki for Clarence's Minecraft Civilisations Server!*

**World 4.0** is the world map used by the server since 2016 (aside from a few temporary trials with new maps, like World 5.0).

## Overview

This is the wiki for Clarence's Minecraft Civilisations Server! This wiki contains information about nations, history, server rules, and more. The old in-game year system is also no longer officially recognised as the server's official calendar system, instead, real life dates will be used.

Nations were restored in 2019 alongside the server's revival.

See current events for the latest news.

## Rules

* General rules
* Warfare rules
* Social rules
* Nations-related rules

## Recent Events

* Pillager Wars (8 December 2019 - Present)
* Chen-Thornia War (26 March 2023 - 2 May 2023)
* Thornian Wars (December 2019 - 2 May 2023)

## General

### History

* Chronology of historical events
* Pre-history
* ~~Status of nations in the post-nations era~~

### Economy

* Global economy
	+ Economy of Ume
	+ Economy of Xandu
	+ Economy of Tyavyli
	+ Economy of the Dark Realm
* Currency

### Visual

* Map gallery
* World biome map (not to scale)
* Banners gallery

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.
Flower Islands

The **Flower Islands**, officially the **Lordship of the Flower Islands**, is an autonomous region within the Imperial State of Ume. It is intended to be self-governing and not to be confused as a dependency of Ume, meaning that it is not part of Ume proper.

The islands have not yet been reached by explorers, but Ume maintains a claim over the territories. The Umic parliament guaranteed the territory as a personal dominion of Shuxian, a prominent citizen in Ume City. Unlike the lordships of Thornia and Bircalanium, the Flower Islands are not considered a part of Ume proper due to the distance from the capital.

It is responsible for most of its funding and defence, but Ume maintains sovereignty over the islands and represents the Flower Islands abroad.
Petrinonisi

**Petrinonisi** is the second largest island in the Galinisian Islands. The island's sole settlement and capital is the fortified settlement of Erimeros. The island is almost entirely extreme hills with one taiga forest in its east. The island has numerous fjords and inlets with few gradually sloping coasts. This makes large-scale settlements impossible along the coast without substantial mining operations.
Status of nations in the post-nations era

Since 16 December 2016, the Governing Committee had legal authority over the lands and citizens (players) of all of the world's nations at the time.

## Current solution

The current solution to the question on the status of nations has been to divide up nations into personal estates, with cities being shared personal property. However, there has been no discussions amongst players about who is getting what (with the exception of Ume, where all citizens already had personal control over several provinces).

The first chairperson of the Governing Committee, Shuxian, issued an edict on 4 December 2016 which stated that all players would be required to move to Spawn Town and declare it their primary place of residence by 31 December 2016.

On 25 December 2016, the Governing Committee will hold a census on all active players to collect data on wealth and sources of income. The data collected from the census would enable the Governing Committee to assume economic control over all players as a new requirement issued by server co-admin, Clarence, requires all players to state their profession.

## Future

In all scenarios, all players supposedly consider Spawn Town their official place of residence (as per an edict by the Governing Committee on 4 December 2016.

### Nations are converted into 'holiday provinces/regions'

One scenario involves loosening restrictions of residency in Spawn Town, where players with homes in other settlements are allowed to frequently travel to their second home. However, they would not be allowed to stay any longer than 3 days and trips to their second home being 3 days apart. The citizens of such settlements and their surrounding region may select an individual to act as a local 'sheriff' as well as a representative to the Governing Committee.

### Redistribution of assets

In this scenario, all property (land and savings) are confiscated by the Governing Committee (the committee's treasury would have official legal ownership of these assets, not the committee members) and all assets are made 'public' (but the Governing Committee officially directs what the assets must be used for). Once all players are deemed to be productive, private property would be permitted again, but the old land borders and traditional ownership over specific lands are to be overturned.
Warfare rules

* An invasion may only occur when the target country/group/faction is online.
	+ If the players of that country/group/faction go offline when you are already in their territory, you may continue to occupy that spot but you may not advance any further.
* Only 1 block of TNT may be used at a time in a battle. Traps may also only use 1 block of TNT. In either case, multiple blocks of TNT can not be used simultaneously at a close distance.
	+ The use of multiple blocks of TNT at once is only permitted if they are being used as part of a cannon to project only 1 TNT projectile at a time.
* After attacking someone as they respawn in/next to their bed, you must retreat/fallback to a position just outside their house or bedroom.
* A declaration of war is not necessary.
* The murder, massacre, mass-murder, or genocide of NPC villagers in an area or settlement of the enemy is considered a war crime. In such a case, the perpetrators of such an attack must be tried in an international court.
Happy Days

## Happy Days

Image from a PV, Happy Days, character named Slurpee.

## Lyrics

(So kiss my tongue, make everything better..)

(Show me you’ll be with me forever..)

(Still, our happy days will never be granted..)

(‘Cause even if it’s never said, I know it’s true; You want me dead!)

I’m afraid of flowers wilting away when I don’t get to say goodbye

And maybe there’s a chance that I can save them one more time!

But I’m a liar, lying to me

I’m a liar, lying to me..

Oh, I’m alone!

I’m afraid of reaping what I sow for showing any sort of fear

But if I don’t communicate, I’ll drown myself in tears

(‘Cause I’m a liar, lying to me...)

Lying to me!

Don’tcha wish that things could go exactly how you want it

I’d be exactly how you want me

Selfishness is a dirty little sinner

But, for you, it’s my priority

Y’know, things could go exactly how you want it

I’d be exactly how you want me

Use what’s left of my dirty personality

I’m all yours; I’ll do anything!

So kiss my tongue, make everything better

Show me you’ll be with me forever

Even if it’s heart-to-heart

You hated me from the start!

Happy days will never be granted

Now you know my thoughts have gone rancid

Even if it’s never said

I know it’s true; You want me dead!

(La-da-ta-da la-da-da-da-da..)

Things could go exactly how you want it

And I could be exactly how you want me to be

But I know I’ll never be the one

And when “farewell” is said and done

It’s probably best for everyone

If I’m never seen again

But I know it’s ridiculous

You don’t gotta tell me twice

I’d rather be safe than sorry

I'm sorry for all I’ve done!..

Don’t you wish that shooting stars could grant all of your wishes?

You’d leave me sleeping with the fishes

Selflessness is a devastating demon

But, for you, it’s all I wanna be

Y’know, things could go exactly how you want it

I’d be exactly how you want me

Use what’s left of my soiled personality

I’m all yours; I’ll do anything!

So kiss my tongue, make everything better

Show me you’ll be with me forever

Even if it’s heart-to-heart

You hated me from the start!

Happy days will never be granted

Now you know my thoughts have gone rancid

Even if it’s never said

I know it’s true; You want me dead!

Oh, woah, woah, it’s painful!

My heart is quite a mouthful

I’ll tear it out for you!

I’ll be the sacrifice for you!!

(Oh, our happy days..)

(Oh, our happy days..)

(La-da-ta-da la-da-da-da-da!)
Mesapedia

Mesapedia seen from the west bank of the Carcea River (also seen on the right is the Elysia-Mesapedia rail link).

### Founded

5 September 2020

**Mesapedia**, also known as **Mescha** in the Erwada language, is a township east of Thuron and Elysia, and north-west of Carcea. It is one of the towns within the vicinity of the Elysia Metropolitan Area. It is directly connected to Elysia via a rail link as part of the Great Thornia Metro. Mesapedia is one of the most densely populated towns in Goruid, and the most populous in the Borough of the Elysian Rivers after Elysia itself.

## History

### Origins

Prior to Thornian Umic settlement, there were no known native Goruidian settlements in the area. Erwada people from the surrounding villages of central Goruid make up much of the town's populace today.

Mesapedia's current location was selected as a suitable place for a mid-point for the rail link between Elysia and Carcea or Adanon as far back as early 2020. However no activity took place at the site as government resources were tied down due to the Pillager War. Plans were almost completely forgotten by mid 2020 as new towns such as Volovna, Petrodis, and Adanon received much more attention due to their strategic locations.

### Founding

During the Second Pillager War, the Thornian government decided to look more into defensive positions deep in-land and plans to build at the site were revisited. The discovery of an impressive array of rare earth minerals below the site made authorities realise it could reverse the financial misfortunes caused by the previous war. The vast fields surrounding the town were also transformed into timber plantations to supply all kinds of wood types to the rest of the borough's settlements.

The settlement grew rapidly due to the resources available to it and the convenience of having an already functioning rail link to the capital city. The resources of the town also allowed it to fend of numerous incursions by pillager forces with relative ease for a town as new and small as Mesapedia.

## Architecture

The town has a unique architectural style that has inherited and mixed distinct features of styles from Elysia, Volovna, and Adanon. From Elysia, it has inherited the use of spruce and birch as the primary building materials for walls and pillagers. From Volovna, it has adopted the practice of building the walls of the lowest level out of cobblestone and for some buildings it has also inherited the use of fences for window coverings. From Adanon, it has inherited the unique sloping roof design for the narrowest sides of the building.
New Ume

**New Ume** is a planned township within the Metropolitan City of Elysia. It is located immediately north of Elysia Island across the Elysian River Delta, and immediately north-west of East Elysia across the North Elysia River. It is named after Ume City, the 'mother city' that spawned the creation of the Thornian nation.

The town will be the first stop after the Agora of Elysia Station along Line C of the Great Thornia Metro. The current plan for the town is to focus its economy on animal husbandry, leather, and mass meat processing.
World 5.0

This is the wiki for Clarence's Minecraft Civilisations Server! This wiki contains information about nations, history, server rules, and more. The old in-game year system is also no longer officially recognised as the server's official calendar system, instead, real life dates will be used.

The current world map is known as World 5.0. To see the version of the wiki's homepage during the World 4.0 era, click here.

## Rules

* General rules
* Warfare rules
* Social rules
* Nations-related rules

## Current political entities

In order of establishment:

Argan of Chirgis

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.
SPOILERS

The end was meant to reveal the connection between the 3 parts.

They are all connected through “the storyteller” originally one person but now split into 3. The original idea for the storyteller was a person who took all the bad aspects of themself and created characters centered around each of these, for example Nancy is their dependency issues, Kennith is their self harm and suicidal urges, Bri is their hatred of appearance, etc. with no personality left, the storyteller devotes all their time torturing these characters over and over and over again.

This version of the storyteller as far as i’m aware is the one seen in what was made of communications, as the text in both rotary dial and broadcast illusion, although the storyteller did not exist at the time of rotary dial’s pv being made, so they are very ooc. The storyteller for a very long time was called [Spoilers] for a long time, because Ghost giving out their name would have been a spoiler itself. The storyteller’s backstory and the way they created and shared the characters were later changed. So Spoilers is an angsty, seemingly identityless kid named storyteller, and their communication method thing is telling stories y’all know where this is going already (no they’re not me- similar in their role but not me) they came up with this idea just for fun, but once they started posting drawings of their characters and giving little backstories to them online, they started to get a following, and that following grew bigger and bigger.

So they started creating this makeshift story called “Communications”. The story never had one specific plot, but rather a whole bunch of different AUs where things go differently. They liked one-upping themselves in just how devastating they could make the endings to each plot, since they liked getting a reaction out of their audience. However as time went on, they started running out of ideas, and the story didn’t have an ending either. So they decided to give communications an ending once and for all. and that ending was none other than themselves. They knew that, typically, “it was all just a story/dream/etc!” endings PISSED people off, so they thought it would be fun to throw that out to their fans and see what the reaction would be. however, they put a twist to this cliche ending.

That twist being the fact that they intentionally made the ending to piss people off, rather than to be cheesy and bullshit the ending. BASICALLY, the ending to communications is a huge paradox. Storyteller giving communications a cliche ending just to try and piss their fans off IS the ending to communications. There you have it Months after communications was cancelled the storyteller was split into 3 people, one per chapter. Because the plots of chapter 3 and the end were never written and shared publicly we don’t know the exact new ending, but the 3 storytellers, Ray, Evelynn and Nathan, are all the same person, reborn into different bodies, each time pushing the envelope of what they can get away with doing more and more.
Scapegoat (Teto Cover)

## SCAPEGOAT (Teto cover)

Image from the PV/Cover

This song was released to Youtube on April 27, 2023

## Link

The song can be listened to here

The link to the original song's wikipage can be visited here

## Lyrics

At first I felt fine, before I realized

In your eyes I'm a demon, right?

Without an ending, I'm still pretending

Like I attended your funeral today

Overconsumption of your own compassion

Put on perfume of iniquity

Now, I could never dream of doing anything

In such a way like you did to me

So give me a taste of sovereignty

A lantern in the night (*Lantern in the night*)

Get me away from history

From the cycle's bitter light (*Cycles bitter light*)

From existing out of spite (*Existing out of spitе*)

Now do you hate me?

Are you afraid of mе?

Are you able to feel culpability?

Come forth and kill me

Bow down and worship me

Take your time, all we have is eternity

Now with a new start

Broken and torn apart

Nothing in me resembles a human heart

My name is Teto (An Xiao)

Something I've never told

On my own, I declare

"I don't wanna go home"

I've got a cutthroat delight

(*Up on a high*)

As we carouse while you writhe

(*Caught by my eye*)

I'll put your fear in my drink tonight**,** tonight

I'm chewing up and spitting out your pride

You got an iron dye where only God'll find

I took a photo of shame to remember you by

True colors make a pretty picture memory

Returning less than you gave to me

So give me a taste of sovereignty

A lantern in the night (*Lantern in the night*)

Get me away from history

From the cycle's bitter light (*Cycles bitter light*)

Existing out of spite

I'm existing out of spite

I know infinity

She howls with the past

As they gouge each other's eyes

(*Existing out of spite*)

I know duplicity

Who once was a child

Born in villainy

(*Existing out of spite*)

I know infinity

She howls with the past

As they gouge each other's eyes

(*Existing out of spite*)

I know what hides in me

If only you knew the same

Now do you hate me?

Are you afraid of me?

Are you able to feel culpability?

Come forth and kill me

Bow down and worship me

Take your time, all we have is eternity

Now with a new start

Broken and torn apart

Nothing in me resembles a human heart

# My name is Teto (An Xiao)

Something I've never told

On my own, I declare

"I don't wanna go home"

All we have is eternity

Can you feel culpability?
Shantouxian

**Shantouxian** (*Thornian Umic: **Smarna***) is a de jure Chen Xandu possession and de facto Thornian occupied territory that stretches from Greater Shanjing (modern Beishan Province) in the south to the North Sea. It borders the Aphthonis entity of Great Thornia. It is governed from both Shanjing and Petrodis, but administered by the Thornian Army on the ground.

It comprises of vast swathes of plains, desert, jungles, and mountain biomes. Most of its population is made up of NPC villagers living in villages in the northern half of the territory.

## History

The territory was claimed by Ray sometime between mid to late 2016 during a period of heightened imperialist expansion by both Xandu and Umia. In late 2016, both nations agreed to divide all territories north of Greater Shanjing along the Sava Line. This agreement is known as the Huang-Ume Treaty.

By early 2020, the area had long been abandoned. Numerous expeditions by the Thornian Army deep into the Great Northern Expanse saw the authority of Great Thornia reach these regions. Thornian authorities initially respected the historic Huang-Ume Treaty, though the army has informally governed the region without any claim over it. In August 2020, the Transitional Council of Great Thornia reorganised the region into the *Shantouxian Area* and ceded (de jure) to Thornian-occupied Xandu whilst continuing administration of the territory.

In September 2020, Thornian authorities prescribed an alternative Thornian name to the territory's capital (and thus the territory itself).
Union of Thornia and Ume

The Union of Thornia and Ume in yellow, south of Aphthonis.

**Thornia**, officially the **Union of Thornia and Ume**, was a short-lived constituent country of Thornia-Aphthonis. It was intended to be the legal successor to Great Thornia, which itself was eventually restored in the union's place. Its political and economic capital is Elysia.

The country was formed from the remnants of the League of Palus and the Goruidian territories of the former Kingdom of Thornia in the aftermath of the Thornian Civil War. It was created during the Thornian constitutional convention where Umic and Thornian delegates agreed to unify the countries due to their shared Umic cultural heritage and common security interests in the Umic Sea. Thornia lost the Galinisian Islands to Aphthonis as a compromise with Umic delegates.

## Government

Thornia is a constitutional federal republic. Its three provinces form a de jure federation, with each province having an autonomous government (of which their own systems of government are determined by their own citizens).

The Ezgeriet was the head of state and government of Thornia, and the position was elected by citizens in bi-annual elections. The Ezgerietarial vote may be done over several rounds if there are more than 2 candidates, and if there is only one contender there must be a plebiscite to approve or disapprove of them.

The Province of Baoratovia (also known as *Porta* or *South Goruid*) was the only province without a functioning government, with the government of the Province of Elysia governing the province.

### Administrative divisions

The country consisted of three autonomous provinces and jointly governs two territories with Aphthonis.
Adanon

Banner of the village and of the Borough of the Neck.

**Adanon** is a village on the east coast of the Province of Elysia in Great Thornia in a region known as the Neck of Goruid. It is the largest village on the coast of the Goruid peninsula and the home port of the Thornian Army's naval services in the Goruid Sea. It also serves as seat of government of the Borough of The Neck.

The village is located a few hundred blocks east of a former pillager stronghold. Early Thornian settlement was thwarted by frequent raids by the pillagers from the stronghold, and was only captured on 31 August 2020 in the Battle of Adanon.

The village is largely an agricultural settlement and is known for its wheat, potatoes, and carrots. As Thornian colonisation intensified, an oak forest was grown in the fields west of the town. Trade is conducted frequently between Elysia, Raiga, and Adanon via the Elysian Rivers that criss-cross the central area of the province.

## History

### Discovery

It is disputed whether Adanon was first discovered by a naval expedition rounding the Cape of Volovna in northern Goruid then sailing south along the peninsula's east coast, or if the village was discovered in an over-land expedition from Elysia to find the quickest land route to the coast closest to the Galinisian Islands.

### Colonisation

Adanon's native Thornian population were left alone throughout much of its history until after the fall of the Thornian monarchy. The Order of the Golden Trident sought to strengthen Thornian control of the Goruid peninsula in the Second Pillager War by accelerating colonisation and urbanisation programs throughout the region. The Golden Trident led authorities significantly increased the agricultural output of the village and established forests for timber.

A pillager stronghold near Adanon had prevented earlier attempts to colonise and develop the village. However, the Thornian Army overwhelemed the stronghold with iron golems and captured the stronghold on 31 August 2020. Shortly after it was captured, the pillagers attacked the village itself but were ultimately repelled.

On 1 September 2020 it was granted the status of the captial of the Borough of The Neck (the administrative division within the province that covers its northern half).
Umic Citizen's Council

The **Umic Citizen's Council** is the unicameral legislative body of the Umic government. The council holds executive power over the country in peace time. The council has existed in other incarnations since the first republic of Ume. Its members are not elected into the council; all full citizens of Ume are eligible to participate (propose motions, debate, and vote) in the council. The chair of the council is the Ezgeriet, who is elected by participants of the council. The Ezgeriet may veto decisions made by the council but cannot rule by decree outside of the federal territories.

The council was responsible for several notable historical decisions, namely the independence of Tyavyli, the establishment of the world's first tax system, and the termination of recognition of private company ownership over territories outside of government control (this could be considered the start of the Umic Empire).
East Elysia

**East Elysia** is a planned township within the Metropolitan City of Elysia. It is located directly east of Elysia Island across the South Elysia River, and south of New Ume across the North Elysia River. The nerve centre of the Province of Elysia's government will be located within this jurisdiction.

Unlike Elysia proper and like Mesapedia, the town of Elysia's layout follows a rough street grid pattern. It is also the first town in Goruid to have stone brick buildings as its first structures. The town will contain the new official residence of the Chief of State (the first official residence for the nation's leader since the original lodge was converted into a warehouse for the Thornian Army) built in a similar style to the Palus Palace.

## History

### Early plans (Late 2018 - September 2020)

The current site of East Elysia was intended to be the site of the first town in the region, whilst Elysia Island was meant to be be purely purposed for farming. Thornian settlers instead chose to build the town on the island due to the site being constrained within the space of a small valley between hill ranges. The site was then intended to be used as a site for a military barracks, but this plan was also abandoned. Later on, a farm was established on the site as Elysia Island urbanised rapidly.

### Land clearances and urbanisation (September 2020 - Present)

In early September 2020, the Thornian government reformed the Elysian Metropolitan Area to reprioritise the construction of new settlements instead of focusing solely on expanding existing settlements. This culminated in the formation of the Metropolitan City of Elysia and the founding of Mesapedia. The site was once again designated as a site for urbanisation, with all land between the Elysia-Mesapedia rail line and the North Elysia River being allocated to East Elysia whilst all land north and west of the North Elysia River would be allocated to New Ume.

The abandoned Order of the Golden Trident headquarters on Elysia Island for the Order of the Golden Trident was repurposed for vertical farming due to its size and to replace the farm in East Elysia. The farm on East Elysia was then cleared and the northern part of the hill ranges was flattened. A street grid was laid out, along with the first few buildings next to the Elysian River Delta and the North Bridge connecting Elysia Island to East Elysia.
Province of Dobresia

The **Province of Dobresia** is a province of the Thornian Empire, and a former province of South Aphthonis as part of the former union of Thornia-Aphthonis. It is named after its capital village, Dobrado, on the province's western edge bordering the International Jungle Territory.

The re-established province of 2023 is currently the only theocracy within the Thornian Empire. Its government is led by the Shepherd of Dobrado, Diwad and is politically dominated by the Cult of Raloff.

## History

The province briefly existed in 2022 in the aftermath of the Sea of Temples Crisis. The territory was unified with the other provinces of South Aphthonis as the Thornian central government began a gradual process of centralisation.

The province was re-established on 12 April 2023 in the midst of the Chen-Thornian War, and this time as a province of the greatly expanded Thornian Empire. The imperial government had found that the large Province of Petrodis was becoming too expansive of a territory to manage. Much of its eastern population was pacifist, having not seen much war throughout Thornian history, while the west (Dobresia) had seen a convergence of growing internal sectarian pressures and the arrival of a new religion in the form of Raloffianism.

Despite *Pure Raloffianism* being largely in favour of pacifism thanks to its eastern roots, most of its new Dobresian followers were deeply angered by how the aftermath of Chen intervention in the region had led to the murder of its founding prophet, Raloff of Okthi. The imperial government sought to include the growing Raloffian-aligned militias in the Thornian Army to fight against any remnants of the Sovereign Sons as well as enemies to the west. The Raloffians had previously won control of Dobrado during the power vacuum in the aftermath of the Travonnian Insurgency and impressed the imperial government in its ability to keep the Sovereign Sons out of the local region. As a result, the imperial government awarded the entire province to the Raloffians.
General rules

## Beginners

* Do not ask for admin rights.
* Do not log in to other people's account(s).
* You may have more than 1 account on the server.
* You may only have the privilege of being teleported around on your first day playing on the server.

## Ownership

* The country that controls the territory or has a legally recognised claim of a territory owns the territory.
* The builder of a building, regardless of where the building was built, must have a say on any changes made to the building. However, the owner of the land has the final say.
* The contents of a chest belong to the person or people who placed the chest or were last actively using the chest. The contents of a chest can not be modified or removed by any random person or non-involved party unless they have permission or if the chest is labelled as a public chest.
* The bed of a player is the exclusive right of the player.
	+ The placement of the bed should be sensible (in a house/apartment or lighted cave or a fort/base/camp). If governments or other players were to either order you or suggest to you to move your bed to a more reasonable location, you should respect their opinion and either carry out the advice or propose a compromise.

## Crime

* The handling of theft is the responsibility of governments, **but it is still not recommended**.
	+ Being suspected of stealing anywhere on the server more than 2 times can result in a server-wide vote by all players to decide if you should be punished.
* Single-TNT attacks in one location will be the only permitted form of a "terrorist attack". Such attacks will be considered an in-game criminal act, which would be handled by governments.
	+ Only facilities may be attacked. The destruction of monuments will not be permitted.

## Griefing

* The mass destruction of settlements and land will result in either a temporary ban or a lifetime ban depending on the size of the destruction caused.
* The killing of livestock without permission from the owner of the livestock is considered an act of griefing.
	+ It is acceptable to kill livestock if they are causing lag **and** the owner(s) of the livestock refuse to do anything about it (you must show proof of trying to get them to resolve the lag).
* Do not dig holes straight from ground level to bedrock.
* Do not leave gaping holes on the coastline where land and water meet.
* TNT (**no more than 8 blocks of TNT at a time**) may be used to clear land **above ground level** or to allow you to easily build a structure that starts below ground level.

## Building

* Any floating structures must be above the default cloud level and at least 250 blocks away from the nearest coast over an ocean biome. They may be built over ocean islands (plain grass islands which are NOT plains or savannahs or swamps).
* Only build on land where you have permission to build (i.e. land you personally own, land where your government permits you to, land where the land's owner permits you to).

### Redstone

* Large redstone circuits should not be placed in areas where players frequent as they may cause lag.
Ikusen No Terrorism E

image from a PV, Ikusen No Terrorism E

## Link

The song goes here

Original song goes here

## Lyrics

**This is a translated cover! Needs to be credited to Eight/Lanndo**

The shreds of memories stand strong and never fall

The edges frayed, seeming fragile after all

And I’m ashamed by my blunt personality

And I’m ashamed by how transparent I can really be

And all the memories crushed, diced, and thrown about

My brain convulses with every urge to let it out

With mud obstructing my chance at seeing clearly

My ineptitude leaves me distorting

There’s not soul who can truly understand me

There’s not a voice in the world that reaches out to me

When they try, there’s only one thing that I can hear

The screams of monkeys overflowing my ears

No matter how many times I look at the past

If I could, I would make it all disappear at last

I know how it seems that I could care less

Inside I’m a literal mess

Call me foolish when the breakdown’s only begun

Maybe things will end by jumping off the hands of temptation

And I’ll be in free-fall forever

And I’ll be unloving forever

My mouth is full of these unforgiving memories

And every day, they’re distorted even more, it seems I hope you’ll never observe this horrid side of me

‘Cus I can’t stomach these feelings of morbidity Within a hazy fog, I’ve been searching

For something beautiful, something worth anything

I’m nothing special, I’m lower than stupidity

A crowd of monkeys only laughing at me

I could never see a future for a person like me

Every little damn thing coming out of my mouth sounds like a madman

Nothing can make me laugh anymore

Forgiveness is all I ask for

Every night devoid of love, I wanna scream and cry

Don’t even try to tell me otherwise, it’s nothing but sympathetic lies

But really, I’m fine - I’m just a little strange

So don’t call me lonely anymore I’m laughing out loud

My body paralyzed

The tears are filling up

I’m breaking down knowing our views were all for naught

And every corner of our consciousness is filled to the brim with twisted thoughts

Because of the years my heart spent filled with hate It’s now in a stagnant state

Thinking all about how I could make the time go by

My mouth is spilling out the pieces from these fragmented words of mine

And even these lyrics are coated in lies

It’s pretty deceitful, so may I laugh?
Economy of Tyavyli

The economy of Tyavyli is one of the worlds smallest economies with one of the worlds smallest seasonal production intakes per capita as of 5912. As of 5912 is the 4th largest economy by production intakes. Although this is known, very little data is published in regards to how production intake changes year on year.
Settlement of Han

### Government

City council under supervision of the World Council (de jure)Military dictatorship (de facto)

### Mayor

Weihan

The **Settlement of Han** (commonly known as just ***The Settlement***; formerly **Spawn Town**) is the capital of the Dark Realm of Han, and also the location of the Holy States' army headquarters. It was formerly the political, economic, community and geographical centre of the server world as it was previously under the governance of the World Council. It was established on 4 December 2016 by the United Nations under Shuxian's administration to encourage community engagement and to help boost the number of active server members.

Land surveying started on 2 December 2016, with the laying of the first roads starting on 4 December 2016. The centre of the town is arranged as a grid, with 19x19 plots (they were supposed to be 25x25 but the initial builders realised that there wasn't enough space in the valley the town was being built in).

Before the Realm of Han seized control of the region, the only built-up structure in the town is the supplies centre or the work house. Much of the town fell into disrepair and scavenging until it was taken over by the Dark Realm.

## Housing

It had yet to be decided how players may live in Spawn Town. The Governing Committee is currently deciding between allocating the limited number of land plots in the town to players and constructing an apartment complex for all current and future players.

The Surveyor-General, Clarence, had suggested to the Governing Committee to use the work house as a provisional shared residence for all players.

The Dark Realm's workers had since established living habitats in the region. No large scale housing projects as previously envisioned by the World Council have since been carried out in the area.

## Resources

The only resources known to be plentiful in the town's boundaries are coal, iron, and wheat seeds. Sheep and pigs are plentiful in the valley, providing a source of food and wool. Currently, almost all supplies for living and building are being imported from Fort Han, Ume City and Palus Urbem.

## Geography

The settlement's current urban boundaries put it within a plains valley, with mountains to its west, a rocky plateau to its north, a river separating it from a forest to the east, and a forested hill to its south.