Gamemodes

****Gamemodes****

Gamemodes are variations from the standard infection gameplay that affect how the game mechanics behave within the context of those options.

* Infection
* Casual
* Hunt
* Paintbrawl

## Infection

Main article: Infection

**Infection** is the most known **gamemode** for Gorilla Tag. The gameplay for Infection can be varied based on how much players are in the room.

With three or less players, the **gamemode** is like a game of tag, one player is "It" and is able to tag others. Tag can be seen as extremely repetitive when you have more players though, to combat this Lemming decided to handle the rest of the gamemode differently.

With four or more players, the **gamemode** is more of a round based system with one "Infected" player, who is able to infect any other player in the lobby simply by touching them. From there any player who becomes infected is able to infect other players, this repeats up until every player in the room is infected and the round restarts.

## Casual

Main article: Casual

**Casual** is a **gamemode** for Gorilla Tag. The gameplay for Casual can be varied based on the players you find in the room you're in.

In **Casual**, there is no infecting players, no hunting down your target, or no dominating the other team with your Slingshot, but instead just the social experience Gorilla Tag has to offer.

## Hunt

Main article: Hunt

**Hunt** is a **gamemode** for Gorilla Tag. It is a round-based **gamemode** and requires four or more players to start.

In **Hunt**, each hunter (player) is given a Watch which can be used to locate their target with their name, color, cosmetics, and distance.

Each hunter is able to tag their target, and the round ends when there are only two hunters remaining.

## Paintbrawl

Main article: Paintbrawl

**Paintbrawl** (previously known as **Battle**, and **Team Battle**) is a **gamemode** for Gorilla Tag. It is a round-based **gamemode** and requires two or more players to start.

When the round starts, the players are split into two different teams, Orange and Blue. Each player is given a Slingshot which can be used to drain the lives of another player.

These lives are represented by three balloons, and when all the balloons are depleted, the player is then eliminated.

This goes on until one team still has alive players on it, said team wins the game, and the round ends.

### Development

**Paintbrawl** was in development for at least four to five months, during this time the mode went through several different names including "Battle" and "Team Battle".

On July 18th, 2022 a beta was made public for the mode while it was being updated, the beta was updated several times which included a mechanic where eliminated players were able to stun alive players with their Slingshot, and adjustments to those slingshots.

### Scrapped Features

In an announcement posted in the official Gorilla Tag server which details the **Team Battle** beta opening, one of the features mentioned was "Private rooms you can set teams" however this feature was not present in the beta or the release of the **gamemode**.
1. ↑ https://discord.com/channels/671854243510091789/804747032651628615/1017570520276947045