Server Rules

1. Be respectful of others. Personal Attacks or Harassment will not be tolerated. This Includes but is not limited to: attacks on someone's race, religion, politics, sex, sexual orientation, etc.

2. No Spamming or flooding of text.

3. Do not monopolize the conversation. Engage in conversation. The chat room is for everyone, not just you.

4. No 'text' chat. (no1 wnts 2 hv 2 read dis knd ov tlkin). It's annoying and breaks immersion.

5. Don't use this server for your personal business. We are free to play. Nothing is for sale here.

6. We will NOT tolerate any mention or links to any illegal sites.

7. For personal safety reasons, be cautious to whom you disclose your last name, home address, or telephone number to.

8. We are not a dating site. If you're looking for more than friendship try match . com

9. All rules are subject to change without warning or notification at the administrators' discretion.

10. We reserve the right to refuse service/access to anyone with or without reason.

11. In-Game PC on PC law-breaking such as thievery, assault, or otherwise is subject to a 'Nope' clause, wherein the players have a right to say they don't want to partake / to be the victim of these actions. This must be upheld, and extends to IG actions by DMs where they may be introducing an NPC / Storyline you don’t wish to partake in.

## Restricted Content Rules

Attention everyone. Due to recent events, the following are considered "restricted" content, and we ask you not to perform these actions in character, including:

* Sexual assault
* Suicide or severe self harm
* IRL slurs
* Violence against young children
* Anything else we deem sufficiently Ick/Nope

We ask that you NEVER perform any of these actions in character, for any reason. Doing so will result in an immediate ban. Team Leads has exclusive ability to determine if something is “over-the-line”, so we suggest if there is any concern you may be doing something too edgy, please ask a TL is something is good to post first. If we OK something that is later decided to be not OK, there will be no penalty back down to you.

Some topics, such as blood magic or adventuring teenagers in peril or being injured are effectively impossible to avoid in a fantasy setting. For these topics, if you are severely affected, Daleos may not be the best server experience for you. Do note that egregious or disturbing examples of these tropes will potentially fall under the general "ick" category, and may result in warnings or more, on a case-by-case basis.

If you want a "heavy" subject such as these as part of your backstory, please do not put anything *graphic* about them in an open room. Rather, head to a private area like a in-game house, or go to PMs. If you wish to post your backstory on the Wiki with such heavy elements, please use a spoiler format, with a label stating the type of content behind the spoiler. We do not want to overly curtail how anyone RPs or makes their character, but we have members of our community that have experienced trauma due to these events in the past and we do no want to make them feel those feelings again, so please be considerate. If people are being made uncomfortable and ask you to stop, please stop/move to PM.

### For QRs

Additionally, for QRs, if you plan to include any such topics during a quest, please both ask CR for guidance on the subject and include a content warning UP FRONT. That way, people who might be affected negatively can avoid the quest. Anything that violates the "ick" clause can be cause for warnings or more as well.

## Quest Room Rules

1. All players must agree to participate in the quest/encounter/storyline before it begins. This is assumed to be done in #quest-signups, or by entering an explicitly marked dangerous area (such as the Deep Woods, or Necropolis). If the storyline/quest is spontaneous, the QR is expected to ask whether or not all players involved are interested before running it OOC.

2. If you are not a participant in the quest, do not interfere with ongoing quest unless the QR permits it. PM the QR of the channel to see if you can join.

3. The QR has full authority in his/her channel. This includes playstyle and rulings on outcomes of play. Once a series of events has been described by the QR in charge it as having been done so, that is that.

4. If a QR introduces a storyline element that you prefer to avoid, PM the QR to work out a way for it to be avoided or skimmed over, or for your character to meta out or back out of the quest if that is not possible. Do not use this as a way to avoid consequences for in game actions however.

5. Due to the fact that we are all real people with real lives, please understand that your character may be 'Quest-Locked' in a paused or postponed Quest. If this is problematic, PM the QR to work out a way for your character to meta out or back out of the quest.

6. In-Game PC on PC law-breaking such as thievery, assault, or otherwise is subject to a 'Nope' clause, wherein the players have a right to say they don't want to partake / to be the victim of these actions. That said, if you antagonize a character, don't hide behind the Nope clause and continue harassing them IC to avoid retaliation from that character.

7. Check the Quest Runner Profile for each Quest Runner when you are signing up for quests. These can be found on the Daleos Wiki under Quest Runner Profiles.

Each Quest Runner is different, and may have different ways of interpreting rules, and one thing that you tried last quest with one runner may not fly with the next. On Daleos we have decided that for the purposes of running the game that standardizing a rule set beyond the basics, makes the game less like a game and more like a referee match. We want everyone to have fun, and that means having clear expectations and interactions with each other.

If something is unclear, or a call is made and that players disagree with, you can bring it up to you Quest Runner, if they decide to keep the ruling that ruling will go forth till the quests end. Wait until the quest is over to bring it up if it still bothers. If still unsatisfied, either the Quest runner or players are welcome to get the conflict resolution team involved to mitigate.

8. Do not ask for loot, or get upset at the rewards given out. If it seems unfair, follow the same process listed above.

9. Please wait for quest runners to ask you to roll **before** rolling for a check in a quest, as it clutters the room if unnecessary/wrong checks are rolled.

10. If you feel left out, or that you don't have opportunities to join quests, **please let us know**, and we will try to address the issue. With time zones and outside lives, that can be difficult for timing purposes, but we try to maintain inclusiveness as much as possible.

That being said, quest runners are certainly allowed to run quests with limited characters based on storylines. It is encouraged to be inclusive here as well, trying to give others the opportunity to join, but it is up to the Quest runners as to whether those private quests are open or not. As long as they are offering other types of quests, this is their prerogative.

## Other Players, the Dice, and You

This is a guide to new server rules on using magic, checks, and attacks on other players.

### Combat, Stealing, etc.

The general rule is that in RP spaces like town locations, PVP and stealing from other players is not allowed. Only in specific locations, like the #fortress-of-pain-arena or private rooms like quest rooms, is hurting another player allowed, and stealing from other players is generally not allowed anywhere.

### Asking permission

The only way attacking, stealing from, or doing other criminal actions towards other player's characters is acceptable is you if explicitly ask that player first to get their permission.  If they say "no", its over. Keep in mind, even if they do say yes that if your character is caught, they might be in big trouble with the guard.

### Skills

For skill checks involving other players, they will not necessarily do what you would expect when you use a skill on an NPC. While you may make almost any check against a player, the other player has the final say on what your check determines. For skill contests like a test of strength and determining a lie, or using a knowledge skill on something someone says, it all works like normal D&D.

### "Harmless" Spells and Effects

As far as spells, class abilities, or item effects that do not do damage but still affect people such as charm person, a bard's glamour, or even cantrips, please ask the person you are targeting first! You don't have to be specific if you want something to be a surprise or prank, but asking before doing something is a huge help for keeping drama interesting and in character.

### The Most Important Rule!

Remember that is is all in fun! In-character actions do not reflect on the players behind the character. In-character conflict is fun and drives the narrative of the server. Out-of-character conflict does not. If you find yourself getting mad IRL about something, take a step back, send a PM to the person you are having a conflict with to help resolve it or if you feel you need help, call in the @Conflict Resolution

## Quest Signup Rules

For signing up for a quest that is posting in the Quest Board of Osteria or Sundry channels, there is a channel called #quest-signups ups, which is where you will run the command `!sign <QR>` so that you can sign up for the quest that has been most recently posted. QRs will be able to remove the the signups of the ones unable to go on the quest, so that it is more orderly to know who is next in line.

Players that participate in Quest Board quests can incur a 48 hour cooldown, to allow other players a chance to sign up in the meantime. As soon as the DM says that you are off of quest lock for the quest, the cooldown will begin. While you are on cooldown, you are requested not to sign up for a quest with **!sign**. If a quest has open spots at the time of start, the QR will post a call out in the Group Preparation for anyone who happens to be available. If you sign up during one of these open call outs, it will not count against you or trigger a cooldown. Please let a Quest Runner know if you become busy or are otherwise unable to attend the quest so that another player may take your spot.

## Downtime Rules

Daleos is a place of many types of skillful folk, so we have a donwntime system to let you use those skills for money! Downtime is handled by the **!downtime** alias.

To start, you can choose whatever skill or tool you have (you don't even need proficiency, but if you do have proficiency you get paid more) and decide what you'd be doing during the 8 hours. This can include like doing an odd job here and there, helping doing services at the temple, volunteer work, etc.

Once you start downtime, you would run the downtime alias like this:

`!downtime <check|other> [tool] [housing] [adv|dis]`

You earn coin based on 1 + your modifiers for the skill/tool. If you use a tool, you gain coin equal to that total in silver coins, and you earn half that amount for a check. Advantage can be added only if the advantage is granted for the entire 8 hour period of the downtime.

Make sure you set your tool profs up with the `!tool` alias.

## Misc Rules

If you have a character that is capable of casting spells that can change the weather, please contact a Team Leader to post the weather changes in daleos time and weather channel for ease of tracking, and put how long the weather change lasts.