recursal/Fanatic-Fandom huggingface dataset:
Level 181

Now we have **30 moves to make all the ghosts in this stage disappear**. Each ghosts has an extra layer of armor in form of the cool helmet they are wearing. When the ghosts duplicate they’ll spawn without it. There’s no funny business going on with the grid and there will be plenty of gifts to chain-match ghost after ghost until their population isn’t a threat. A relatively easy stage amidst much challenging ones.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • ****Level 181**** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 43

**30 moves to unwrap 32 green, blue and red gifts**. There are five Time Bombs on every other column, with a countdown of 25.

Conveniently enough, there are teleporters placed just beneath the spawning hooks, and just above the columns in the main grid. So in way, we know what we’ll get when we start making room below.

Since our own turn count and the bomb’s count are pretty close, we should focus on making room in those columns with the Time Bombs on top. Once those bombs are in our grid, our focus should switch on the objectives of the gift matching. Pay close attention to each bomb’s timer and don’t waste any of the matching opportunities with the bombs.

Also be aware, even if you clear all bombs and spend gems to get more turns, bombs can still spawn once in a while.

**Level 11** • **Level 12** • **Level 13** • **Level 14** • **Level 15** • **Level 16** • **Level 17** •
**Level 18** • **Level19** • **Level 20** • **Level 21** • **Level 22** • **Level 23** • **Level 24** • **Level 25** • **Level 26** • **Level 27** • **Level 28** • **Level 29** • **Level 30** • **Level 31** • **Level 32** • **Level 33** • **Level 34** • **Level 35** • **Level 36** • **level 37** • **Level 38** • **Level 39** • **Level 40** • **Level 41** • **Level 42** • ****Level 43**** • **Level 44** • **Level 45** • **Level 46** • **Level 47** • **Level 48** • **Level 49** • **Level 50**
Level 167

**In 25 moves light up all 4 pumpkins**…all 4 moving pumpkins that is. Around the grid, the barriers are pushing the pumpkins through narrow pipes and teleporters. Each pumpkin will stay in its own grid barrier, so they won’t be revolving around the main grid. The only way to reach them, of course, is through exploding striped gifts. Spend your time making special gifts and don’t detonate them until one of the pumpkins is on the same line. As always, the combination of a striped gift and gift bag, if matched at the right time, can light up the majority of the pumpkins.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • ****Level 167**** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 57

**30 moves to save 5 birds** sound just enough and in this interesting grid, they’ll be more than enough as long as nothing gets stuck!

Our birds begin spawning on the left side of the grid, and once they reach the bottom they get teleported to the right side. Since all of the obstacles have double and even triple layers of armor, you might want to ignore them at the start and simply unwrap your way through to the bottom, tapping in the natural flow of the grid and destroying those Blockers and Traps only by accident.

If and when those obstacles are gone, a bird cage or two might get stuck in the middle of the grid and only a clever match-3 nearby can help them move along. Thankfully, we have the Grappling Hook booster which can move our birds to any position that we want, specifically, one just above the key.

**Level 61** • **Level 62** • **Level 63** • **Level 64** • **Level 65** • **Level 66** • **Level 67** •
**Level 68** • **Level69** • **Level 70** • **Level 71** •
**Level 72** • **Level 73** • **Level 74** • **Level 75** • **Level 76** • **Level 77** • **Level 78** • **Level 79** • **Level 80** • **Level 81** • **Level 82** • **Level 83** • **Level 84** • **Level 85** • **Level 86** • **level 87** • **Level 88** • **Level 89** • **Level 90** • **Level 91** • **Level 92** • **Level 93** • **Level 94** • **Level 95** • **Level 96** • **Level 97** • **Level 98** • **Level 99** • **Level 100**
Level 52

z

Following the same objective, we have to **free 4 birds in 40 turns** or less. Thankfully, Tin helps us out with the first one, so we only have 3 to save, and that with the help of a brand new booster.

The Grappling Hook allows any two friendly objects on the grid to be switched out with each other. Friendly objects are of course the key ingredients of our objectives: gifts, snails and now birds. Select the booster, then click on the two objects you wish to switch with each other; as simple as that. You can of course cheat all the way and keep using this helpful booster until the objective is complete, but where’s the fun in that?

First, let’s focus on destroying the obstacles so grid circulation can be optimal, and let’s send those birds back home. Don’t be shy from using the other boosters in case one of the birds is stuck towards the end.

**Level 61** • **Level 62** • **Level 63** • **Level 64** • **Level 65** • **Level 66** • **Level 67** •
**Level 68** • **Level69** • **Level 70** • **Level 71** •
**Level 72** • **Level 73** • **Level 74** • **Level 75** • **Level 76** • **Level 77** • **Level 78** • **Level 79** • **Level 80** • **Level 81** • **Level 82** • **Level 83** • **Level 84** • **Level 85** • **Level 86** • **level 87** • **Level 88** • **Level 89** • **Level 90** • **Level 91** • **Level 92** • **Level 93** • **Level 94** • **Level 95** • **Level 96** • **Level 97** • **Level 98** • **Level 99** • **Level 100**
Level 31

Here we have to unwrap 120 normal gifts plus 5 striped gifts of any color. So, **35 turns to match 40 blue, 40 orange and 40 yellow gifts and to explode 5 striped gifts.**

Thankfully the grid is huge. Unfortunately there are 9 Iron Blocks in the middle with an extra layer of iron on each one. We can blast them away to ensure the full circulation of the grid whose gravity moves in any anti-clockwise motion. And what better way than to stack up striped gifts and blast through the obstacles, completing part of the objective.

It might take some time, but we are given 35 turns for a reason. Destroying even one row of Iron Blockers will ensure that almost both sides of the grid get filled up with gifts. You can even use the Lucky Shuffler to increase your chances for special gift combinations, but only after a row of obstacles has been destroyed.

**Level 11** • **Level 12** • **Level 13** • **Level 14** • **Level 15** • **Level 16** • **Level 17** •
**Level 18** • **Level19** • **Level 20** • **Level 21** • **Level 22** • **Level 23** • **Level 24** • **Level 25** • **Level 26** • **Level 27** • **Level 28** • **Level 29** • **Level 30** • ****Level 31**** • **Level 32** • **Level 33** • **Level 34** • **Level 35** • **Level 36** • **level 37** • **Level 38** • **Level 39** • **Level 40** • **Level 41** • **Level 42** • **Level 43** • **Level 44** • **Level 45** • **Level 46** • **Level 47** • **Level 48** • **Level 49** • **Level 50**
Level 128

Here we have another big grid that is partly divided in the middle by a gap. We have **30 turns to get rid of 12 ghosts**. However a column of four ghosts is out in the open and will begin spawning on the very first turn (unless there’s a nearby match available). So even if the ghosts are originally 12, you’ll have to destroy a whole lot more, depending on the situation.

If you find that you are very unlucky with the placement of the gifts, you can always use the Magic Scissors at the very first turn and get rid of that column of free ghosts. That will allow you to slow down your play and focus on special gifts, which you’ll have ready and lined up across the ghosts.

Give it a go without a booster first, see how you do.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • ****Level 128**** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 92

Now we have **34 moves to tear through 27 red gift wraps**. Not only are the objective’s gift wraps beneath Iron Blockers, but they are on another grid all together. On the right grid however, there’s an entire line of striped gifts aiming at those blockers. Too bad they are trapped beneath Devouring Plants and are hiding behind quadruple Iron Blockers!

With only 34 moves to go, we’re going to have to be extra utilitarian in our moves.  Meaning, vertical matches against the Iron Blockers are preferred over horizontal ones. Striped gifts matches are preferred over other ones as well, as they can tear through the wraps in the other grid.

Managing to unwrap those mystery gifts from a distance and then using a booster or two to activate them will cause a chain reaction that will at least clear most of the Blockers allowing for gifts to freely flow in there.

**Level 61** • **Level 62** • **Level 63** • **Level 64** • **Level 65** • **Level 66** • **Level 67** •
**Level 68** • **Level69** • **Level 70** • **Level 71** •
**Level 72** • **Level 73** • **Level 74** • **Level 75** • **Level 76** • **Level 77** • **Level 78** • **Level 79** • **Level 80** • **Level 81** • **Level 82** • **Level 83** • **Level 84** • **Level 85** • **Level 86** • **level 87** • **Level 88** • **Level 89** • **Level 90** • **Level 91** • ****Level 92**** • **Level 93** • **Level 94** • **Level 95** • **Level 96** • **Level 97** • **Level 98** • **Level 99** • **Level 100**
Level 145

**40 moves to match 12 vampire snails**, and there are a bunch of obstacles in between. Begin by getting rid of the six vampire snails that are not in any Gift Traps. Sticky Cobwebs will randomly trap snails and special gifts specifically, so keep that in mind and don’t waste turns without a good reason. The sooner you reach the left grid, the sooner you can start releasing the snails from their traps. Because of their erratic movement, and the constant Sticky Cobwebs hindering your progress, it might be better to release one snail at a time, if at all possible. Otherwise, a lot of special gifts ought to do the trick.

You can also consciously chase down specific snail colors. If there are four blue snails for example, and some of them are trapped, and there are a couple of other snails, one or two of the same color, it might be better to focus on these lesser numbers. That way, you can use the color gift that is in the middle of the grid, to explode the remaining blue gifts and blue snails, all at the same time.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • ****Level 145**** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 175

**In**

**40 moves hatch 5 eggs**. All of the eggs are in the protruding squares across the edges of the grid, which means a match can occur from only one side. While 40 moves should sound more than enough, two rows of double-layered Golden Blockers will hinder our progress substantially. So with that in mind, you should try and only perform matches when a lot of objects are involved, like a match-3 over three Blockers at the same time or a horizontal striped gift in the middle of two eggs.

This grid will have many opportunities for special gifts, so the best way to complete the objective in time, is focusing on area-of-effect combos.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • ****Level 175**** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 103

Once more, we have **30 moves, to make 9 ghosts completely disappear**. Now the bottom half of the grid which contains the ghosts is blocked off by an assortment of obstacles. In the very middle, there are a bunch of Gift Traps holding gifts hostage. Remember that these obstacles can be destroyed via boosters or special gifts, or by successfully matching the gift inside with other nearby gifts of the same color.

Focus on blasting away through the obstacles to reach the ghosts. If you let them alone for too long, they will consume all the gifts in the bottom rows, making the teleporters there inoperable. Destroy ghosts equally on both side to keep them from spreading out too much.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 54

With a large enough grid and **23 moves** to spare, we have **to** **tear through 24 pink gift wraps**. These gift wraps can only be torn if a match of gifts of their specific color occurs on top of them. Obviously, this means we can only tear through these gift wraps with a match of pink gifts. But because this is Gift Panic, and pink isn’t really our color, we’ll try and tear through the wraps with gift bags and striped gifts.

Any one of those special gifts has enough explosive power to help us with our objective. There will also be plenty of opportunities for color gifts and that will also work as well. Likewise, both the Minebug and the Magic Scissors can tear through the pink wraps no matter what color gifts are on top of them.

**Level 61** • **Level 62** • **Level 63** • **Level 64** • **Level 65** • **Level 66** • **Level 67** •
**Level 68** • **Level69** • **Level 70** • **Level 71** •
**Level 72** • **Level 73** • **Level 74** • **Level 75** • **Level 76** • **Level 77** • **Level 78** • **Level 79** • **Level 80** • **Level 81** • **Level 82** • **Level 83** • **Level 84** • **Level 85** • **Level 86** • **level 87** • **Level 88** • **Level 89** • **Level 90** • **Level 91** • **Level 92** • **Level 93** • **Level 94** • **Level 95** • **Level 96** • **Level 97** • **Level 98** • **Level 99** • **Level 100**
Level 11

Now here’s a stage with a brand new objective and a new obstacle from the Evil Bear Bandit.  We have **35 turns to score at least 14 000 points** by matching gifts. A few extra points are awarded when we destroy the Iron Gift Blockers, obstacles that cannot be moved, only destroyed when a nearby match is made.

The early turns may appear a bit hard because of the limitations of movement, but you shouldn’t get discouraged. Spread to all directions by forming small matches of 3 at first and breaking a few obstacles. Then try going for those special gifts that have an awesome blast radius and a high score yield. The special gifts will act in the same way as in any other objective. So a striped gift will spear through any row or column, unwrapping gifts and destroying obstacles in the process.

This level is basically a free-for-all blast-them-through with the only real limitation being space at the beginning, something which can be rectified with a few explosions. Remember, the obstacles are not the objective. Even if you manage to break all obstacles, then only 1925 points will be awarded, so the plan should be combos. Big, whopping, Gift Panic combos.

****Level 11**** • **Level 12** • **Level 13** • **Level 14** • **Level 15** • **Level 16** • **Level 17** •
**Level 18** • **Level19** • **Level 20** • **Level 21** • **Level 22** • **Level 23** • **Level 24** • **Level 25** • **Level 26** • **Level 27** • **Level 28** • **Level 29** • **Level 30** • **Level 31** • **Level 32** • **Level 33** • **Level 34** • **Level 35** • **Level 36** • **level 37** • **Level 38** • **Level 39** • **Level 40** • **Level 41** • **Level 42** • **Level 43** • **Level 44** • **Level 45** • **Level 46** • **Level 47** • **Level 48** • **Level 49** • **Level 50**
Level 36

Back to the saving of the snails, with **30 moves to save 6 green snails**. There’s an evil Magnet in this stage but thankfully we have the Snail Emitters on both sides. Snails will begin spawning from there after one turn. Don’t worry too much about losing a snail or two since the Emitters keep spawning green snails on command.

The simplest strategy for this stage, is to match all other gifts except the green ones. In that way, once the snails start spawning and the Magnet pulls them away, they’ll easily reach another 2 gifts for a simple match-3.

Special gift combos are especially encouraged while you wait for a snail match. For in the extreme cases where green gifts are too far away, some striped gift rockets will certainly do the trick and knock the snails out of the grid.

**Level 11** • **Level 12** • **Level 13** • **Level 14** • **Level 15** • **Level 16** • **Level 17** •
**Level 18** • **Level19** • **Level 20** • **Level 21** • **Level 22** • **Level 23** • **Level 24** • **Level 25** • **Level 26** • **Level 27** • **Level 28** • **Level 29** • **Level 30** • **Level 31** • **Level 32** • **Level 33** • **Level 34** • **Level 35** • ****Level 36**** • **level 37** • **Level 38** • **Level 39** • **Level 40** • **Level 41** • **Level 42** • **Level 43** • **Level 44** • **Level 45** • **Level 46** • **Level 47** • **Level 48** • **Level 49** • **Level 50**
Level 40

For level 40 we have **40 moves to tear through 64 gift wraps**. All of the wraps are found in the four grids that happen to be unconnected. On top of that, each grid spawns gifts from a different side, so pay attention to where the gift hooks are to anticipate the gift flow.

Since the grids are squares, the color gift can only be unwrapped through a mystery gift. And as the grids have their own gift spawning system, it might be better to stick to unwrapping one grid at a time. Striped gifts can really help out as they can destroy wraps in numerous grids as long as they are properly aligned when the explosion happens.

**Level 11** • **Level 12** • **Level 13** • **Level 14** • **Level 15** • **Level 16** • **Level 17** •
**Level 18** • **Level19** • **Level 20** • **Level 21** • **Level 22** • **Level 23** • **Level 24** • **Level 25** • **Level 26** • **Level 27** • **Level 28** • **Level 29** • **Level 30** • **Level 31** • **Level 32** • **Level 33** • **Level 34** • **Level 35** • **Level 36** • **level 37** • **Level 38** • **Level 39** • ****Level 40**** • **Level 41** • **Level 42** • **Level 43** • **Level 44** • **Level 45** • **Level 46** • **Level 47** • **Level 48** • **Level 49** • **Level 50**
Level 179

**In 30 moves, light up 4 pumpkins**. Make your way through the Golden Blockers obstructing the objective, focusing on clearing out those obstacles that are affecting the teleporters. No additional obstacles are going to spawn. It is suggested, that while you’re smashing through obstacles, to make one horizontal special gift which you will lead to the very bottom row. The easiest way to light up the last two pumpkins are through matching that striped gift.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • ****Level 179**** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 17

Now we have to save **17 snails from any color in 30 turns**. At the start of the level, there are Iron Gift Blockers between the Snail Emitters, and the magnets and gifts. Until the obstacles are removed, the magnet won’t be able to pull at the snails. But nor will we be able to get at them. Yet the gravitational pull of the magnet will begin as soon as even one of the obstacles is destroyed. By combining all the strategies we’ve learned from the previous levels, we can swiftly and explosively save those snails. Let’s also not forget the Minebug booster which is the number 1 destroyer of Iron Gift Blockers. The Minebug can also be targeted at those special gifts that have no available matches around them, triggering their effect once the bug detonates.

**Level 11** • **Level 12** • **Level 13** • **Level 14** • **Level 15** • **Level 16** • ****Level 17**** •
**Level 18** • **Level19** • **Level 20** • **Level 21** • **Level 22** • **Level 23** • **Level 24** • **Level 25** • **Level 26** • **Level 27** • **Level 28** • **Level 29** • **Level 30** • **Level 31** • **Level 32** • **Level 33** • **Level 34** • **Level 35** • **Level 36** • **level 37** • **Level 38** • **Level 39** • **Level 40** • **Level 41** • **Level 42** • **Level 43** • **Level 44** • **Level 45** • **Level 46** • **Level 47** • **Level 48** • **Level 49** • **Level 50**
Level 189

**In 40 moves, hatch 9 eggs**. All of the eggs are in the left grid behind double and triple Iron Moving Blockers. The only way to teleport gifts in there is to smash through all those obstacles, and the only way to do that is with striped gifts. Begin by unwrapping the mystery gifts and at the same time make your own special gifts. The bottom left corner of the main grid with the gifts is the best place to match special gifts with each other. A striped gift swiped with a gift bag with launch rockets both at the bottom eggs and at the Iron Moving Blockers in the top. Try and get rid of at least three-four columns of blockers so as to establish gift circulation in the other grid.

Once you’re in there, keep making special gifts and guiding them towards the eggs. While the upper eggs are relatively easy to hatch, the very bottom one needs such extra hatching encouragement with the help of some explosions.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • ****Level 189**** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 173

**In**

**30 moves make all the ghosts disappear**. Like before, you can forget about the gifts in the bottom. No way to reach the Tombstone in time with all these Golden Blockers in the way so focus on destroying these Moving Blockers that are keeping the ghosts in bay. The Grid Barrier, will work to our advantage.

As obstacles disappear and new gifts spawn, you’ll find that the moving gap of the barrier is perfect in preparing matches and aligning gifts to be used in the next turn. You can also refrain from destroying all of the Moving Golden Blockers, leaving only a couple to block some of the gaps of the barrier.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • ****Level 173**** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 155

Now we have **35 moves to match 4 snails**. The right side of the grid is filled with Golden Blockers and part of our objective’s snails are behind those Blockers and inside Gift Traps. In the middle of the grid, there’s a Grid Barrier that will make breaking those obstacles a rather slow and tedious task. And since striped gifts can’t pass over these Blockers, we’ll have to either use a couple of boosters to disarm those Gift Traps and slowly reach that side of the grid by breaking obstacles.

In the beginning, it might be better to forget about the wandering snails and focus on the Blockers. The vampire snails, as evasive as they are, will make mistakes from time to time, so keep your eyes open and match them as soon as you can.

One way of dealing with vampire snails, is to put randomly placed special gifts around the map and then activate them when the snails are in the vicinity of the gift.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • ****Level 155**** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 32

Another Teleporter based level, with **35 turns to unwrap 25 blue, 25 red and 25 orange gifts**. Our four identical grids are connected only through the teleporters, which operate in an anti-clockwise motion beginning with the top left grid.

We should first clear some of those Iron Moving Blockers to ensure some gift flow in our grids. Mystery gifts should be relatively easy to form as they need a match of 4 in a square. That’s the only way of getting a color gift in this stage, which can come pretty handy because of the placement of the grids.

In any case, there’s always going to be at least a match-3 combination possible, and in this type of crazy Gift Panic level where there are teleporters everywhere, gravity usually works wonders with the combos.

**Level 11** • **Level 12** • **Level 13** • **Level 14** • **Level 15** • **Level 16** • **Level 17** •
**Level 18** • **Level19** • **Level 20** • **Level 21** • **Level 22** • **Level 23** • **Level 24** • **Level 25** • **Level 26** • **Level 27** • **Level 28** • **Level 29** • **Level 30** • **Level 31** • ****Level 32**** • **Level 33** • **Level 34** • **Level 35** • **Level 36** • **level 37** • **Level 38** • **Level 39** • **Level 40** • **Level 41** • **Level 42** • **Level 43** • **Level 44** • **Level 45** • **Level 46** • **Level 47** • **Level 48** • **Level 49** • **Level 50**
Level 101

Welcome to the Haunted Tower, where the pumpkins are evil, snails have turned into flying roddents, and ghosts do whatever they can for you to lose the round.

In this first level of the new world, we have **30 moves to make 25 ghosts disappear**. How do we do that? With a nearby match of course. Any match touching the ghosts will make them disappear thus completing the objective. Special gift explosions and boosters can be used as well. The ghosts cannot be swiped with a gift, so they operate like Iron Blockers.

For every turn that you make a random match without making a ghost disappear, a random ghost will consume a nearby gift and another ghost will appear in the gift’s place. The objective will then increase accordingly. Don’t let your special gifts be in the ghosts’ vicinity as you match your way across a better combo.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 153

**In**

**25 moves, hatch 9 eggs.** All of the eggs are in the middle of the grid and surrounded by double Iron Blockers. After a couple of turns, spiders will weave Sticky Cobwebs and trap a couple of gifts, but not the eggs. Just work around this temporary obstacles. Try and evenly break through the Blockers around the grid, as the Cobwebs will block entire sides for three to four turns at a time.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • ****Level 153**** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 86

Now we have **35 moves to unwrap 30 orange gifts and 30 yellow gifts**. There are double layered Iron Moving Blockers and 9 Time Bombs with a timer of 20. The three grids are straightforwardly connected downwards via teleporters, and matching in the bottom grid creates the most circulation among all grids.

With 15 turns more than the Time Bomb, focus should be put in clearing the bombs. Unless there are enough orange and yellow gifts present. Be careful not to trap the Time Bombs with the Blockers however, as that will make reaching them even more difficult.

**Level 61** • **Level 62** • **Level 63** • **Level 64** • **Level 65** • **Level 66** • **Level 67** •
**Level 68** • **Level69** • **Level 70** • **Level 71** •
**Level 72** • **Level 73** • **Level 74** • **Level 75** • **Level 76** • **Level 77** • **Level 78** • **Level 79** • **Level 80** • **Level 81** • **Level 82** • **Level 83** • **Level 84** • **Level 85** • ****Level 86**** • **level 87** • **Level 88** • **Level 89** • **Level 90** • **Level 91** • **Level 92** • **Level 93** • **Level 94** • **Level 95** • **Level 96** • **Level 97** • **Level 98** • **Level 99** • **Level 100**
Level 136

**In**

**25 moves unwrap 30 red, 30 orange and 6 pink gifts**. And if you ever wondered what happens when you swipe one color gift with another, well here’s your answer. Match the color gifts to break through all the single Gift Traps, then go ahead with the level’s objective.

Focus mostly on the red and orange gifts while trying to break through the remaining Gift Traps to release the pink gifts. Use the grid barriers to your advantage. It would be quite easy to make special gifts as the gifts tumble sideways every time the barrier passes by. Search for L and T combinations especially.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • ****Level 136**** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 96

In one of the most peculiar grids so far, we have a mere **15 moves to free 2 birds**. The spawning hooks and gravity of the grid insure a spiral-like movement around the gap in the middle. The outer rows and columns of the grid snake themselves towards the center which the gifts circulate around.

Even from the first two moves you can use the Grappling Hook and the objective will be over. But where’s the fun in getting such a low score to begin with? Attempt and reach the objective without the help of the booster, and if on by the last two turns the objective is still undone, then go ahead and swipe the birds to freedom.

The birds will naturally reach the keys in the middle as long as you clear the way. No tricky spots to beware of this time.

**Level 61** • **Level 62** • **Level 63** • **Level 64** • **Level 65** • **Level 66** • **Level 67** •
**Level 68** • **Level69** • **Level 70** • **Level 71** •
**Level 72** • **Level 73** • **Level 74** • **Level 75** • **Level 76** • **Level 77** • **Level 78** • **Level 79** • **Level 80** • **Level 81** • **Level 82** • **Level 83** • **Level 84** • **Level 85** • **Level 86** • **level 87** • **Level 88** • **Level 89** • **Level 90** • **Level 91** • **Level 92** • **Level 93** • **Level 94** • **Level 95** • ****Level 96**** • **Level 97** • **Level 98** • **Level 99** • **Level 100**
Level 171

**In 40 moves, free 7 birds**. More than half of the grid is infested with ghosts, and there will be birds spawning from the sides, which can only join the main grid through a row blocked off by ghosts. Therefore, it should be clear that the ghosts should get a move on so we can complete our objective. Keep matching gifts to make the ghosts disappear. Focusing on clearing one entire side will really help with the objective. Be careful though not to have any ghosts stuck beneath birds in those protruding squares at the bottom of the grid. If that happens, you’ll have put a horizontal striped gift in another square in the same row and then activate it. Or use boosters, as soon as enough ghosts are not obstructing the keys, the Grappling Hook is the fastest and easiest way to complete this objective. But where’s the challenge in that?

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • ****Level 171**** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**