Version 1.8

Version 1.7.2.1 (February 8th, 2021) | Version 1.8 (February 8th, 2021)

* New: Most text drawing is now handled in mod code. Console and death messages are still drawn by the engine and are unaffected.
	+ New: Orange and Gray text can now be seen in many places with JAMP client.
	+ Fix: Improved aspect adjusted text rendering.
	+ Fix: Removed jittering for friendly player names drawn as part of friendly player indicators.
* Change: Allow forcing aspect ratio fix code on non-JAMP clients with cg\_forceRatioFix 1.
* Fix: Droideka chat bubbles now show up correctly.
* Fix: Rare SBD crash on tutorial maps.
* Fix: Exploit for faster normal FP regen than intended.
* Fix: Should no longer be able to land delayed saber hits when using leg sweep.
* Fix: Duals should no longer be able to clip into terrain with its forward + jump special move.
* Fix: Mitigate slow classes moving backwards extremely slowly in certain cases.
* Fix: Wookiee neck damage multiplier being 1.0x instead of 1.3x in some cases.
* Change: NPC saberists no longer chain swings instantly.

### Gameplay

* New / Change: Dual Pistols:
	+ Now have convergence aiming similar to Droideka.
	+ Single pistol firing mode replaced with parallel firing.
	+ Can toggle weapon modes while charging,
* Change: Grenades:
	+ Priming grenades now removes invulnerability shields.
	+ Frag Grenade
		- Primary fire now knocks down enemies who are in flight.
		- Secondary fire now behaves similarly to Concussion grenades as described below:
			* Beeps once every second while primed. Explodes in hand if held for 3 seconds.
			* Direct hits will detonate for 40 base damage, knockdown, and turn jetpacks off.
			* Splash damage detonates for 32 base damage.
	+ Pulse Grenade
		- Radius for thrown pulse grenades reduced from 350 to 250.
		- Radius for launched pulse grenades reduced from 233 to 200.
		- Now also knocks down enemies who are in flight in addition to currently turning the jetpack off.
	+ Concussion Grenade
		- Now knocks down enemies who are in flight.
* Change: Projectile Rifle
	+ Base damage increased from 100 to 105.
	+ For reference, this will now allow the following (not accounting for downwards RNG in some outlier cases):
		- Soldier: Dies to any shot.
		- Commander: Survives leg shots, dies to chest shots.
		- Clone Armor 2: Survives leg shots, dies to chest shots.
		- Clone Armor 3: Survives chest shots.
* Change: General head shot multiplier reduced from 3.0x to 2.5x. Sniper shots remain at 3.0x.
* Change: FP Drains - further refinements

* Change: Melee:
	+ Timers for melee and saber-out special moves are now split for better adjustments.
	+ Melee out air kick now requires the 'use' key to be held down to activate.
	+ Melee move cooldown reductions:
		- Air kick: 2500ms to 1250ms
		- Jump kick: 5000ms to 3000ms
		- Legsweep: 5000ms to 3500ms
		- Uppercut: 2500ms to 1750ms
		- Saber Jumpkick 5000ms to 4000ms
		- Saber Legsweep 5000ms to 4500ms
* Change: Super Battle Droid:
	+ Pulse nade ammo drain reduced from entire clip to half.
	+ Magnetic Plating:
		- Point cost reduced from 20 to 14.
	+ Recharge Rate:
		- Level 1 point cost reduced from 5 to 4.
		- Level 2 point cost reduced from 10 to 5
* Deka:
	+ Change: Discharge
		- Now allows for ammo regeneration.
		- No longer disables shield blocking incoming fire
		- No longer slows the Deka.
		- Cooldown timer increased from 1000ms to 1750ms
		- Shield drain lowered from 200 to 150.
	+ Change: Electrocution adjustments
		- Extra stun time of 500ms removed.
		- Negative ammo reintroduced. -15 instead of the prior -30.
		- Power Management allows for passively regenerating ammo while electrified.
		- Fix: Quickthrow now only takes ammo if the grenade is thrown.
		- Change: Level 2 now throws previous alt frag functionality with same primed ratio as primary QT.
* Wookiee:
	+ Fix: Strength 3 Wookiee interactions with pulse work as intended.
	+ Change; Time before Rage starts being reduced out of combat for Fury level 2 decreased from 20 seconds to 10 seconds.
	+ Change: Damage taken from fire sources increased by 1 (fire grenade aoe is now 2-4 instead of 1-4, flamethrower is now 2 instead of 1).
* ARC:
	+ Change: Dexterity
		- Level 2 is now included by default.
		- Level 3 cost increased from 15 to 20
	+ Change: M5
		- Sniper shots per clip increased from 6 to 8
		- Sniper base damage increased from 47 to 50
		- Reload time decreased from 1500ms to 1100ms
	+ Change: Pistols
		- Bounce shots lose 2 damage per bounce after 2 bounces.
	+ Fix: No longer loses stamina when doing non-dexterity jumps in some circumstances.
* Jedi/Sith:
	+ Change: Saber v saber legsweep no longer staggers vs blocking saberists who are stationary.
		- Change: Base launch time increased from 800ms to 1000ms.
		- Change: Firing jetpack rocket while jetpack is on cooldown will cause the rocket to take 1.5x longer to fire.
		- New: During the wind-up animation, taking damage excluding saber swings, environmental effects, and darts or their effects now does the following:
			* Starts a 1.5s timer for accumulating damage
			* Taking 55 damage (pre armor mitigation) during this window will stagger the Mandalorian and cancel launching the rocket without consuming the ammo. After the stagger is over, there is a 0.5s cooldown for being able to start launching the rocket again.
			* Every 500ms after not accumulating damage, already accumulated damage decays by 15 (can't go below 0).
	+ Change: Leaving scope now disables wrist laser from being able to be fired for a brief moment.
	+ Change: Westars
		- Fix: Left handed charge shots now scale properly instead of gaining extra damage unintentionally.
		- Charged shot base damage lowered from 53 to 48 (total of 106 reduced to 96)
	+ Change: EE3
		- Bloom mechanic:
			* Spread rate lowered.
			* Lower overall cap so you can hit the broadside of a barn after 5 shots.
* Bounty Hunter
	+ Change: Disruptor now starts bleeding ammo once every second after being charged fully for 5 seconds. Will automatically fire when it can no longer drain ammo.
* Elite Trooper
	+ Change: A280 burst shot count reduced from 5 to 4
	+ Change: A280 clip size reduced from 75 to 60 (reduces bursts allowed from 4 to 3).

### FA

* Change: Stage one of weapon slot restructure has begun, starting with grenades. Grenades no longer share WP\_TRIP\_MINE / WP\_THERMAL slots and instead have their own individual weapon name. *Important for FA makers to take note:*
* Change: E-Web accuracy improved.
* New: Trip Mine (from base JA) now available
* New: Super Open Mode FA
	+ Created by @WorldsLargestiPod, this cult classic 'mega FA' has made a return.
		- Each team has access to about 40 classes modeled after enhanced versions of the better known open mode classes. (Soldier, Hero, Bounty hunter, etc.)
		- The classes are designed to be as powerful as possible without failing to preserve balance and class variety/diversity
		- Maps available: SOM\_Dotf, SOM\_Corellia, SOM\_SnowFacility
		- *Alternatively, rcon admins can always switch to the SOM FA any time by using rcon g\_siegeteam1 SOM\_Heroes / rcon g\_sieteageam2 SOM\_Villains / rcon (or smod) mbmode 4 {map of your choosing here}*
* Change/Fix: Added PB2\_Citadel as map option, also removed numerous PB2 maps (pb2\_halo, pb2\_halo\_bc, pb2\_hangarC, pb2\_hotfo, pb2\_korriban, pb2\_prison, pb2\_republiccruiser, pb2\_rescue, pb2\_starkiller, pb2\_tanker, pb2\_theedstreets, and pb2\_tradefed) **- admins should remove/add these maps from their RTV maps.txts**
* Fix: Certain PB2 maps having bad vehicle spawns.

### Legends

Yet again Legends has overgone a huge overhaul, this time focused more on the gunner classes as well as adding a lot of new variety to the mode.

* Fix: Weapon models not showing (or being broken) in first person mode.
* Fix: Flipkick no longer knocks down users with Strength.
* Change: Rearranged class icon layout.

#### Heroes

* New: Jet Clone Trooper - Reinforcement Flight Trooper
* New: Rune Haako replaced with Techno Union Engineer (ammo supply class)
* New: Atton - force sensitive gunner (ammo support)
* New: Dash Rendar - Jetpack Sniper

#### Villains

* New: Zam Wessel - sniper class (can shoot two proj shots on one clip)
* New: Flame Trooper - Flamethrower / nade class
* New: Mara Jade - Dexterous and versatile pistol/saber/force class.
* New: Darktrooper Phase 3 - tanky suppressive fire class with slow movement
* New: Imperial Jumptrooper - Clone rifle level 2 (skinned as imperial repeater), ion blobs + shotgun
* New: Praetorian Guard - Versatile melee / Shock Trooper
* New: Jabba the Hutt - tanky melee class

### UI

* New: Added a new moderation menu to the escape menu. This allows you to ignore/unignore players without a console command, or as a smod admin, perform actions to help moderate a server.
	+ Added FEEDER\_SMOD\_MAPS, FEEDER\_SMOD\_SIEGETEAM for the moderation menu.
	+ Added ui scripts: smcheckadmin, whisper, unignore, ignore, sendtell, smlogin, smlogout, smsendsmsay, smsendsay, smkick, smban, smtempban, smremovetemp, smremove, smadd, smmute, smunmute, smsettk, smforceteamblue, smforceteamred, smforceteamspec, smteam1, smteam2, smmap, smgt
* New: Many HUD elements have been updated to fit the newer UI style. Examples include the Timer, Radar, Capture Bar, Lagometer, Teamkill, Voice Chat menus.
* New: Added new HUD Layout settings. Allowing you to switch HUD variants.
* New: Many HUD elements are now customizable in the .menu files, allowing you much more freedom over their styling, positioning. More HUD elements will be made customizable later. The new ones supported are as follows:
	+ Framerate Indicator
	+ Radar
	+ Timer - Also added a color blind indicator for the time winning team
	+ Team Scores
	+ Capture Progress Bar - Also added a small capture direction graphic.
	+ Subtitles
	+ Misc text items
	+ Lagometer
	+ Use Icon
	+ Chatbox
	+ Teamkill
	+ Voice Chat
	+ Scoreboard
* New: Team Overlay
	+ There are now 6 variants of the team overlay, and it appears on the left hand side.
		- The first two only show a player icon that changes color based on health, but the second variant allows showing of 16 allies vs 8 on the first.
		- The third adds a set of bars that show Health, Armor, Ammo, and Force
		- The fourth adds the same as the above, but with raw number values.
		- The fifth adds the same as the third, but with name and location added.
		- The Sixth adds the same as the fifth but with raw numbers instead of bars.
	+ The overlay will continue to be improved. There wasn't enough time before release to make it fully customizable via the .menu files.
* Change: Info Panels in point selection menus have been partially updated to be directly linked to the values from code. This will help ensure things stay in sync as balance updates. However, you will still notice many values labeled "UNKNOWN" as those have not been fully hooked up. We will be expanding what is hooked up as we continue our backend code cleanup processes.
* Change: Minor rewording on a couple settings to be more clear.
* Change: Widescreen UI settings, Team Overlay settings are now in UI -> UI Options 2.
* Change: Updated several bits of the library with the help of Duckshark.
* Change: Updated some loading screen tips.

### Models

* New: Added New Republic Trooper to Soldiers, based on a mixture of MOTS and Jedi Outcast Rebel appearances.
* New: Added Female Pilots (Rebel Alliance/Resistance) to Soldiers.
* New: Added Chagrian merchant to Soldiers.
* New: Added Tholothian smuggler to Soldiers.
* New: Added Human Female mercenary to Soldiers.
* New: Added Human Female mechanic to Soldiers.
* New: Added Elder Prisoner (JA) to Soldiers.
* New: Added helmeted Old Republic Soldier.
* New: Expanded Quarren Commando with Aqualish, Bith, Duros, Nikto, Sullustan, Twi'lek and Zabrak species variants.
* New: Added Female Guerilla Rebels (3x).
* New: Added RGB Rodian Male and RGB Twi'lek Female Hoth Troopers.
* New: Added Bespin Lando and General Lando variants to Heroes.
* New: Added Vestless Jan Ors to Heroes.
* New: Added Mara Jade ponytail variant to Heroes.
* New: Added Morgan Katarn to Heroes.
* New: Added Atton Rand to Heroes.
* New: Added Captain Fordo (Phase 2) from Clone Wars 2003 to ARC Troopers.
* New: Added Phase 2 Poncho Clone with RGB support to Clone Troopers.
* New: Added Cobalt Hero, Lament Seeker and 87th Sentinel Corps to ARC Troopers.
* New: Added Mace Windu from Clone Wars 2003 to Jedi.
* New: Added RGB Ongree variant to Jedi.
* New: Added A'Sharad Hett to Jedi.
* New: Added Jaden Korr (Human Male and Twi'lek Female) to Jedi.
* New: Added Kyle Katarn (Dark Forces 2) from Full Authentic to Jedi.
	+ Change: Updated head texture to reduce neck stretching, make eye sockets brighter and fix seam in the back of the neck.
* New: Added AT-DP Pilot from Rebels TV show to Imperial Soldiers.
* New: Added Female Imperial Officers (3x) to Commanders.
* New: Added Gold Sith Trooper to Commanders.
* New: Added Din Djarin to Mandalorian.
* New: Added Tusken Raider Female to Bounty Hunters.
* New: Added Gran from Dark Forces 2 to Bounty Hunters.
* New: Added Lannik Racto (JA) to Bounty Hunters.
* New: Added RGB Chiss Bartender (JO) to Bounty Hunters.
* New: Added RGB Rodian (JO/JA) to Bounty Hunters.
* New: Added HK-50 and HK-51 to Bounty Hunters.
* New: Added Mandalore The Preserver to Bounty Hunters.
* New: Expanded Devaronian Mercenary with Kaleesh species variant.
* New: Added Sariss from Dark Forces 2 to Sith.
	+ Change: Upgraded Sariss' model (from Full Authentic) with the added Open Mode skin (by DarthPhae) and attached cape/hood to it.
* New: Added Boc Aseca from Dark Forces 2 to Sith.
* New: Added Kyle Katarn (Mysteries of the Sith - Corrupted) to Sith.
* New: Added Female Ragnos Cultist to Sith.
* New: Added Dark Side Exile "Space Jesus" variant to Sith.
* New: Added Unmasked Sith Assassin to Sith.
* New: Added Uthar Wynn to Sith.
* New: Added Yuthura Ban to Sith.
* New: Added Jorak Uln to Sith.
* New: Added Freedon Nadd to Sith.
* New: Added Exar Kun to Sith.
* New: Added Sith Pureblood to Sith.
* New: Added Darth Bane (Legends) to Sith.
* New: Added Darth Zannah (Legends) to Sith.
* New: Added Darth Tenebrous to Sith.
* New: Added Darth Krayt (Legacy comics) to Sith.
* New: Added Darth Tiras to Sith.
* New: Added Unmasked Sith Stalker to Sith.
* Change: Re-adjusted a slightly minified backpack to Rebel Guerilla. Fixed lighting issues on the whole model, optimized mesh.
* Change: Non-helmeted Old Republic Soldier now uses the face from the H.B. Pack.
* Change: Moved Naboo Palace Guard from Elite Troopers to Soldiers.
* Change: Moved Prisoner from Elite Troopers to Soldiers.
* Change: Moved Human Male mercenary from Elite Troopers to Soldiers.
* Change: Added RGB support for Rebel Alliance Soldier afro variant.
* Change: Updated Daala mesh to the new female imperial officer model.
* Change: Updated Tusken Raider from JK2 skeleton to JA skeleton. Now also has finger movement.
* Change: Upgraded Fives (both appearances) to now be on the new clone model.
* Change: Tweaked Mace Windu's hips from two flaps to none to be exactly authentic.
* Change: Perfected Coleman Trebor's chest where the torso and neck weren't fitting tight enough together and were creating a leak. Slightly reduced draw calls.
* Change: Adjusted Luke Skywalker (Bespin) with fixed lighting so he no longer has "inverted" lighting, where lighting from the front would instead light him on the back, and vice versa.
* Change: Adjusted Luke Skywalker (ROTJ) with smoother lighting (less shadowy).
* Change: Luke Skywalker (The Mandalorian) now shares the same model as ROTJ Luke instead of using the model from Movie Duels.
* Change: Palpatine now has +1 separate face mesh for hoodless, damaged variant in favor of authenticity.
* Change: Kyle Katarn now has a separate face mesh without mustache shaping above the upper lip, used for his MOTS skin. Updated all FA skins to be compatible with this change.
* Change: Mara Jade has received similar lighting adjustments as Bespin Luke. Minor optimizations to draw calls made.
* Change: Ongree has received similar lighting adjustments as Bespin Luke. Updated soundset to remove duplicate lines.
* Change: Soundsets for many characters (mostly Imperial Soldiers/Commanders) have been updated, detailed changelog below:
* Change: Merged Galak Fyarr and Grand Admiral Thrawn with the Imperial Officer model for optimization.
* Change: Merged Saesee Tiin with Eeth Koth model for optimization.
* Change: Merged Quarren Commando with Rebel Commando model for optimization.
* Change: Merged Poncho Clone with the common clone model for optimization.
* Change: Updated Jerec with smoother lighting, similar to ROTJ Luke.
* Change: Updated Cin Drallig head mesh from old Qui-Gon model reskin to RotS video game port.
* Change: Updated Shadowtrooper with a specular effect on their armor, and removed fake reflection effects from the helmet & visor.
* Remove: Removed Jedi suited Zabrak Female from Elite Trooper due to now being a Soldier in pilot suit.
* Remove: Removed pilot suited Poe Dameron to avoid confusion with newly added pilot Soldiers.

### Maps

* Change: mb2\_corellia
	+ Main hangar and tapcafe doors are now disabled for the first 15 seconds of the round to give attackers extra setup time.
	+ The top of some door frames are now slippery to prevent camping on.
	+ Added some light cover in the business center near the main hangar door.
* Change: mb2\_deathstar
	+ The side corridor and control room lifts now crush players if blocked.
* Change / Fix: mb2\_mustafar
	+ Updated music with normalized audio beginning at the 4:15 mark (avoids instrumentals sounding off), and extended the track to 5:15 to avoid repeating before the round restarts.
* Change / Fix: mb2\_theed
	+ Added a central service route (opens on 30 second timer) to help prevent attackers being bottled in their spawn area.
	+ Control room service route now locked from TFed side until gen complex or the service route is opened.
	+ Control room door opening trigger now only works after gen complex or the control room service route is opened.
	+ Visual fixes and some map optimization.
* New: mb2\_cmp\_duel\_calodan
	+ Created by Biggs, inspired by The Mandalorian
* Change / Fix: mb2\_cmp\_dust2
	+ Roof access has been clipped off to prevent Mando/Saberist meta
		- Note: de\_dust2 variant does have roof access
	+ Stairs and doors made more accesible for SBD
	+ Locations now have clearer descriptions for team overlay
	+ Optimizations made for FPS
* Change / Fix: mb2\_cmp\_FDepot
	+ Overall brightness increased
	+ Roofs no longer can be camped (slippery roofs)
	+ Imperials can no longer do their own objective
	+ Final objective hack time decreased
	+ Added objective hint icons
* Change / Fix: mb2\_cmp\_assault
	+ Added objective hint icons
* Change / Fix: uM\_bespin
	+ Swoop Bikes can no longer reach the upper-level
	+ Removed Wookiee and Grenade
	+ Changes to the Cantina
	+ Added a lift that connects the Cantina to the Gallery
	+ Added a rooftop garden
	+ Redesigned the building at the Cloud Car platform
* Change / Fix: uM\_bespin\_tournament
	+ Swoop Bikes can no longer reach the upper-level
	+ Removed the Tauntaun

### MBII Client

* Change: Updated the bundled Windows version of the separately maintained MBII Client (mbii.x86.exe) based on OpenJK. The MBII Client is GPL licenced and has its source code available at MBII/OpenJK. If you're having any new issues after updating this threadmay be able to help you.
	+ Added option to aspect correct some UI elements including minimap by setting r\_aspectCorrectRotatePic2 1.