Jumong/Changelog

* 0.12
* 0.10
* 0.9
* 0.8
* 0.12.2.0
* 0.12.1.0
* 0.12
* 0.11
* 0.11.1.0
Patch Notes 0.12.2.0 - (Steam)

* (EX M2)
	+ Changed so Steady Shot Battlerites trigger on the third hit instead of the first hit of Seeker’s Arrow.

Battlerites

* + Tooltip now displays correct duration.
Patch Notes 0.12.1.0 - (Steam)

* Seeker’s Mark
	+ Heal increased from 10 to 12.

* (M1)
	+ Energy gained increased from 8% to 9%.

* (EX M2)
	+ The first hit of Seeker's Arrow now benefits from the Steady Shot Battlerites.
		- Only exception is that the knockback from Power Shot is not applied.

* (Space)
	+ Now consumes Seeker's Mark.
	+ Can now collect pickups during the dash.

* (Q)
	+ Can now be cast while moving.
		- Jumong moves at 60% of normal speed while casting.
	+ Energy Gain reduced from 8% to 6%.
	+ Snare factor reduced from 25% to 20%.

* (E)
	+ Will no longer activate because of targets that can't be hit.

* (F)
	+ Minimum damage increased from 30 to 45.
	+ Minimum cast time increased from 0.7s to 0.8s.

**Battlerites**

**Round 1**

* + Unchanged.

* **Marked Prey** - New
	+ Bear Trap inflicts Seeker's Mark.
	+ Replaces Deadly Trap.

* **Viper** - New
	+ Black Arrow grants a 40% Fading Haste that lasts for 3s.

**Round 2**

* &
	+ Unchanged.

* - Moved
	+ Moved from Round 3.

**Round 3**

* - Updated
	+ Bonus healing increased from 10 to 16.

* + Unchanged.

* **Crippling Hail** - New
	+ Increases the movement speed reduction of Rain of Arrows from 20% to 35%.
Patch Notes 0.12 - (Steam)

*Jumong previously suffered from one of the most one-sided Battlerite trees of all champions. With this rework, which also reduces some of the more aggravating aspects of playing against Jumong, he should have more viable and interesting Battlerite choices available to him.*

* Seeker’s Mark - Changed
	+ No longer causes Incapacitate when consumed. Instead, consuming Seeker's Mark now heals you for 10 health.
	+ Duration increased from 2.5s to 3s.

* (M1) - Updated
	+ Damage reduced from 18 to 16.
	+ Cooldown reduced from 0.3s to 0.25s.
	+ Post-cast (duration between attacks, the time for the animation to follow through) reduced from 0.3s to 0.25s.
	+ Energy gain reduced from 9% to 8%.

* **Guided Arrow (EX M1)** - New
	+ Fire an arrow that bounces up to 3 times. Deals 6 damage, heals self for 6 health and inflicts Seeker's Mark on each hit.

* (M2) - Updated
	+ Damage reduced from 30 to 28.
	+ Can now consume Seeker’s Mark.

* (EX M2) - Moved from EX M1 and Updated
	+ Damage increased from 8 to 12.

* (Space) - Updated
	+ Dash range increased from 3.5 to 4.
	+ Can no longer consume Seeker’s Mark.

* (Q) - Switched places with Prowl and updated
	+ Damage reduced from 35 to 20.
	+ Duration reduced from 2.5s to 2s.
	+ Snare effect reduced from 30% to 25%.
	+ Now inflicts Seeker’s Mark on its first hit.
	+ Cooldown reduced from 15s to 9s.
	+ No longer has an energy cost, instead has an Energy Gain of 8%.

* (E) - Updated
	+ Cast time reduced from 0.3s to 0.25s.
	+ Range increased from 6 to 7.5.
	+ Duration increased from 5s to 6s.
	+ No longer triggers by breakable objects, such as the Center Orb.
	+ Fixed so Bear Trap enemy indicator effect should be properly visible on Blackstone Arena.

* (R) - Switched places with Rain of Arrows and updated
	+ Now immaterial during the effect.
	+ Cooldown increased from 12s to 15s.
	+ Now costs 25% energy.
	+ Predation (previously EX Q) removed.

* (F) - Updated
	+ Radius increased from 0.45 to 0.6.

**Battlerites**

**Round 1**

* **Perfect Shot** - New
	+ Steady Shot deals 2 bonus damage and stuns the enemy for 0.5s.

* - Changed
	+ Black Arrow inflicts Seeker’s Mark.
	+ Bleed debuff removed.

* - Moved from Round 2
	+ You deal 25% increased damage to enemies caught in Bear Traps for 3s.

**Round 2**

* - Updated
	+ Steady Shot deals 6 bonus damage and knocks back targets hit.
		- Bonus Damage increased from 4 to 6.

* **Marked Arrows** - New
	+ Rain of Arrows inflicts Seeker’s Mark on every hit.

* **Trapper** - New
	+ Deploy one additional Bear Trap in front of the first one.

**Round 3**

* **Rejuvenating Shot** - New
	+ Steady Shot heals you for an additional 10 bonus health when consuming Seeker’s Mark.

* - Updated
	+ Black Arrow deals 4 bonus damage and grants 4% bonus Energy.
		- Bonus damage reduced from 6 to 4.
		- Bonus energy added.

* - Updated
	+ Prowl duration is increased by 0.5s and cooldown is reduced by 3s.
	+ Cooldown reduction added.

**Round 4**

* - Updated
	+ Consuming Seekers Mark deals 3 bonus damage.
	+ Bonus damage reduced from 4 to 3.

* + Increases movement speed by 10%.

* - Updated
	+ Enemies caught in Bear Trap deal 40% reduced damage and receive 40% less healing.
		- Effects reduced from 50% to 40%.

**Round 5**

* - Changed
	+ Dragon Slayer deals up to 10 bonus damage.

* - Changed
	+ Dragon Slayer inflicts Seeker’s Mark.
* 0.11.2.2
* 0.11.2.0
Patch Notes 0.11.2.2 - (Steam)

* Fixed a bug that caused the  Battlerite to be triggered twice in combination with the  Battlerite.
Patch Notes 0.11.2.0 - (Steam)

*Jumong’s playstyle around his Hunting Arrow has basically been enhanced with the new changes, while Steady Shot has seen a damage increase to compensate as standing still is now more dangerous than before and to retain its viability in comparison to Hunting Arrow.*

* (M1)
	+ Damage increased from 15 to 18.
	+ Energy Gain increased from 8% to 9%.
	+ Range reduced from 9 to 8.5.
	+ Radius reduced from 0.3 to 0.25.
	+ Cast time reduced from 0.5s to 0.45s.
	+ Cooldown increased from 0.25s to 0.3s.

* (M2)
	+ Damage increased from 28 to 30.
Patch Notes 0.11.1.0 - (Steam)

* Fixed a bug that made it possible for Jumong to recast several abilities simultaneously.
* Fixed a bug that caused the  Battlerite to be triggered twice in combination with the  Battlerite.
* 0.10.0.2
* 0.10
Patch Notes 0.10.0.2 - (Steam)

*While we are looking into a few bigger changes to Jumong we're slightly tuning down his poke-damage power and raw DPS in this patch to get him more in line with other ranged.*

* damage reduced from 16 to 15.
Patch Notes 0.10 - (Steam)

* now has an Aim Preview.
* &
	+ Removed unintentional snare on the Bleed.
* 0.9.1.0
* 0.9
Patch Notes 0.9.1.0 - (Steam)

*Due to having a lot of invulnerability frames Jumong has been hard to counter for certain setups. Jumong's overall performance is currently around average but he is still perceived as a very strong Champion. In this patch we reduce the value of some of his defensive abilities and Battlerites while we increase some of his offensive power. The biggest change is the removal of immaterial status during Prowl. Prowl offered little counterplay, with this change it will remain a powerful tool but won't be a guaranteed out. The EX version still grants immaterial status.*

A cast time reduction on Steady Shot along with a buff to Power Shot should open up for more battlerite builds while also boosting the effectiveness of double casting Steady Shot.

* no longer grants immaterial status ( retains its immaterial effect).
* cast time reduced to 1s from 1.2s.
* bleed damage reduced to 4 from 6.
* bleed damage reduced to 4 from 6.
* knockback distance increased slightly.
Patch Notes 0.9 - (Steam)

*Jumong has been very popular since his release and is so far performing slightly above average. The value per energy on Jumong's Rain of Arrows has appeared to be a tad high and thus we're reducing the power level of this ability while we keep a close eye on his continued performance.*

* and  recast tooltips are now displayed correctly.
* damage reduced from 40 to 35 and slow factor reduced from 40% to 30%.
* + Will not longer pull enemies if they are hit during uninterruptible dashes.
	+ The stun caused by Dragon Slayer can now be dispelled.
* 0.8
Patch Notes 0.8 - (Steam)

* **New Champion - Jumong**