recursal/Fanatic-Fandom huggingface dataset:
Tyranny of Dunkirk

### Results

Basut, the Cabal member (and Brass dragon) occupying the town, was slainGeed, Nonagon Infinity, and Richard Plaguebeak are freed from prison; their ally, Boomer, is unfortunately slain as they escape

## IRL Data

### PCs

**Existing Brigade members**Allaura

**New Brigade members**

Nonagon Infinity

Geed

Richard Plaguebeak

**Deceased**

Boomer

### Log Author(s)

TBD

**Tyranny of Dunkirk** was a Brigade oneshot, focusing on the freeing of the town of Dunkirk from a Cabal occupation at the hands of the brass dragon deputy Basut.

🔖

**This section/page is a stub!**
It provides the basics, but we'd love to have more written for it. Remove this tag when sufficient info has been written.

**Reason -** *Needs to be finished*

## Character Developments

* First Appearances for
	+ Player Characters
		- Allaura (existing Brigade member)
		- Boomer - killed in action
		- Geed
		- Nonagon Infinity
		- Richard Plaguebeak
	+ NPCs
		- Sarnai
		- Basut - slain
	+ The remaining escapees of the Basut's grasp were recruited to the Brigade
* Dunkirk is freed from Cabal occupation
Patina Cradle

The **Patina Cradle** is a rare magical shield originally owned by the fabled hero Meribelle the Unyielding. After putting her to rest in the events of Salt in the Wound, Rok'saog Bonecrush claimed the shield.

## Description

This large but surprisingly light shield seems to be made of the top three head crest scales of a very large bronze dragon. It has a pleasant patina green color to it, and the texture of bumpy coral.

There are thin holes in the top and bottom of the shield that cause it to emit whistling, forlorn notes when swung about. It can also be blown into by a Large or larger creature as if it were a pan flute, though it provides no such innate arcane benefits. Any notes or songs played using the Patina Cradle come out mournful and sad, for some strange reason.

## Powers

This item is a +1 shield by default, giving a +3 bonus to AC to it's wielder when held in one hand. It can be swing about and carried with ease, despite it's grand size.

### Snaking Barricade

As an action, the shield can be flipped upside down, planting it's flat top on the ground. Additional patina scales, akin to the belly of a bronze dragon, extend from it's bottom. They snake out to form a barricade that stretches up to 15 ft tall by 15 ft wide, stopping it's increase if blocked by other creatures, structures, etcetera. It's edges conform to fit the shape of an enclosed space. The shield only remains this way as long as its wielder holds it in place, and can stay extended for up to a minute at a time.

When the shield is expanded, it counts as a magical structure that has AC 14 and 75 hp. If it's HP is knocked to 0, it is not destroyed, but does revert to its smaller shield form.

Once this property is used, it cannot be used again until the following dawn

### Cradle

As a bonus action, the shield may be placed on the ground and turned into a simple rocking chair that can seat a creature of size Large or smaller. It plays a sad melody when rocked in.

When in this form, the shield counts as a magical object with AC 10. Anything that may damage it causes it to revert to it's shield form immediately.

## History

One fable of Meribelle the Unyielding recounts her solo battle against an ancient bronze dragon named Charm, a powerful wizard and popular vocalist in the High North. Near the end of his days, he wanted to go out "with a bang", and so he requested that Meribelle fight him with all he has. She did, and after his death she did him the honor of using his body parts to create instruments, so that he could please the masses with harmony even after death. It's unknown why or how Meribelle managed to give it the other abilities it has, or if they were consented to...

## Notable Owners

* Meribelle the Unyielding was the original owner of this artifact
* Rok'saog Bonecrush is the current owner of this item, claiming it after the events of Salt in the Wound
Zor Thachar

**Zor Thachar** (zohr thah-char) is a half-tiefling half-orc mercenary and ex-member of Caravan 17. He traveled with the party members of Halintar: Respite of the Gods for some time, before betraying them to join the founders of F.I.R.E. during the Betrayal.

## Personality

Zor is a himbo- physically powerful and generally well-meaning, but without much of an intellect to speak of. He often charges into battle without thinking of strategy, resulting in being knocked unconscious or otherwise causing inconvenience/injury to his allies. Money typically fuels his motivation, though any sort of insight into how he exists does pique his curiosity.

## Appearance

What makes Zor notable as an individual is his unique blend of tiefling and orc features, as typically tiefling blood is an overwhelming genetic force. He has the iconic (often broken/shaved down) horns and hooves of a Hellrider tiefling, but the tusks and endurance of an orc.

His skin is a vibrant reddish-orange, with dark brown hair and a tuft of light brown at the center of his forehead. As mentioned previously, he has two large horns and hooves, as well as two tusks, though the horns and tusks are typically chipped or broken from many klutzy falls or combat errors. He does not have a tail. Being a barbarian, his clothes are often minimal, with small pieces of armor and shorts that reveal the muscles he's so proud of.

## Backstory

Having spent his entire life as a wandering mercenary on Halintar, Zor doesn't have much in terms of notable history. He seeks to figure out how he exists, believing that it's something more than a fluke that created him.

Some weeks prior to the beginning of Halintar: Respite of the Gods, Zor was hired by Caravan 17 to serve as some bodyguard muscle as they traveled south to investigate the Shining.

## Campaign Activity

Zor traveled with the party members of Halintar: Respite of the Gods as a fellow member of Caravan 17; one of the only survivors of the series of murders that happened at the Tipsy Tengu.

Kris Nifeton, who had been a member of the caravan before being taken prisoner, escaped her confines and took Zor as a prisoner himself as she escaped. She had been attempting to take him and T to the Glitterati, but failed and ultimately became more of an ally to the group after the incident.

At some point during their time around/inside of the Ashen Breach, Zor made an agreement with a tiefling named Judge to join the ranks of F.I.R.E., betraying the members of Caravan 17 and leaving them for dead. He was last seen flying off with Judge and P'targ during the events of the Betrayal.

As of now, Zor reportedly has become one of the Six Figures, and lives a rather lavish life.

## Gallery

Zor's first art, drawn in 2017. LilgreenfoxZor's playlist art. Lilgreenfox

 Sahra Lastname •
Red Carnation

The **Red Carnation** is an item discovered while documenting the events of Cashing Out. It is little more than a small red flower, but holds great magical power within it. It was found within the Zenith by Zetaruul.

## Description

*"When looking through the stockade of weaponry in the Zenith, you notice that a peculiar woodcutter's axe has a very small flower growing from its base... how peculiar."*

This item takes the form of a strange small red flower that would look appropriate on the chest during a fancy gala. Without knowledge that this flower was magical in some way, it would appear to be little more than a very pretty flower picked from a garden.

## Powers

While wearing the carnation on a full tuxedo, the wearer may change their appearance as if they had cast the spell Alter Self and chosen the "Change Appearance" use for the spell.

If the carnation is worn during an event (specified as a gala, a party, or some other celebration like a holiday), then the wearer gains the ability to speak and understand whichever language is most spoken at the event within a 500 foot radius of them. The carnation makes them innately more charming as well, giving them advantage on any charisma-based skill checks and advantage on saves against any spell that attempts to charm them in any way.

If the wearer ever would fall unconscious, they may choose to sacrifice the carnation, destroying it in the process. When they do so, their hit points are reduced by 1d8 permanently and the wearer is brought back to full hit points.

## History

It is unknown where the carnation originated from, but it appears to have been at the Zenith for some amount of time, having grown out the wooden handle of a mundane axe.

## Notable Owners

Upon discovery, Zetaruul took the flower for further examination before determining its powers as detailed above.
Tyrant's Tear

The **Tyrant's Tear** is a cursed pendant that was discovered in Nektropos Castle.

## Description

A tiny pale blue tear-shaped sapphire, dangling from a white chain so frail looking you’d think it’d snap just by breathing to close to it. Despite this, actual handling reveals that it’s impossibly tough, the chain unrendable and the gemstone significantly weighty.

## Powers

As a bonus action, an individual wearing the Tyrant's Tear may activate it to cause false tears to flow from their eyes (or eye-adjacent area, for plantfolk and other eye-less creatures). Witnesses may roll a DC 15 Insight check to read these tears as false.

### Curse

This item is presumably cursed, but until it is worn and utilized the nature of it's curse is unknown.

## Notable Owners

This sword hilt was one of several cursed trinkets originally owned by Lord Everling, the previous resident of Nektropos Castle.
Tara Dewlight

**Tara Dewlight** (tah-rah doo-lye-tt) is a current member of the Brigade. Departing from Cherry's Reapers after an unknown amount of time working with them, she went after her brother Aster as he departed to "take on a heroic trial" with Alexander Thunderpouch in order to try and ensure his safety.

🔖

**This section/page is a stub!**
It provides the basics, but we'd love to have more written for it. Remove this tag when sufficient info has been written.

**Reason -** *Needs to be finished*

## Personality

Anything about the character's personality

## Appearance

Describe character's general appearance

Add subsections for specific outfits if desired

## Relevant/Known Backstory

Any backstory details that you want to be public knowledge. Pre-first appearance, add as many subsections as you want

## Campaign/Oneshot/Brigade Activity

Post-first appearance activity. Add as many subsections as you'd like. Link oneshots they've been in

## Item(s) of Note (if any)

If the character has any items that are especially interesting or powerful, or otherwise have their own wiki page or smthin.

## Quotes

Any funny/interesting/sad quotes, if desired.

## Warmup Questions

*(See: Warmup Questions)*

**Warmup Question Written in Bold**

Answer answer answer in any amount of detail you'd like

## Gallery

Headshot. CrabmaliqueA fearful Tara and Aster, depicted on the banner for RED LIST. LilgreenfoxTara is among the doodles drawn during MOTHER OF GOD, colored in purple. Lilgreenfox
Taliesin's Marauders

**Taliesin's Marauders** is a militaristic gang of ruffians that ransacks traders and nearby territories around the Battlefield.

🔖

**This section/page is a stub!**
It provides the basics, but we'd love to have more written for it. Remove this tag when sufficient info has been written.

**Reason -** *Needs to be finished*
Intrigue and Hidden Actions

Intrigue or Hidden Actions refer to actions undertaken by your characters that are not known to the world at large but may affect it. These are conducted via conversation with the Keeper of Canon (currently Grisk), who will work with you to develop how it will work.

The more fleshed out and detailed your plan or action is the more likely it is to give you the desired result. Any unforeseen or unaddressed issues that may arise will either be dealt with on a collaborative basis with the Keeper of Canon, or decided by the Keeper of Canon, depending on what the exact issue is and what makes the most sense in context.

A Hidden Action may not always turn out the way you expected as other players hidden actions may also come into play depending on the circumstances. The Keeper of Canon may also decide that other players would be in a position to glean information or hear rumours about what you are doing.
Quisling Quest

Gant Oakarthel

Finn Mito - (As NPC)

**New Characters**

B

Bave Datista

Zalem

Ephraim Win'sow

**Quisling Quest** was a Brigade oneshot involving the pursuit and capture of Sahra Lastname, a betrayer/deserter of the guild who threatens to tell the guild's secrets to F.I.R.E., an enemy of theirs who has become the new "government" of the Southern Mantle. While tracking her down a few allies were recruited along the way, and one undead gained sapience and also came along to help. The group found her camp overrun with the undead, but miraculously she was left alive and so they were able to clear the grounds of necrotic scourge (save their skelly friend) and return with Sahra to Nadir's Zenith.

🔖

**This section/page is a stub!**
It provides the basics, but we'd love to have more written for it. Remove this tag when sufficient info has been written.

**Reason -** *Needs to be finished*

## Prompt

*Quisling Quest*, a oneshot regarding the pursuit of Sahra Lastname, who defected from the Brigade and is MIA in the Ashen Breach.

## Character Developments

* First Appearances for
	+ Player Characters
		- B
		- Bave Datista
		- Zalem
		- Ephraim Win'sow
	+ All four new characters joined the Brigade
* Ephraim gains sapience after being bonked on the head
* Sahra Lastname is captured and returned (alive) to be imprisoned in Hydranland
Va'adi

**Va'adi** (vah-dee) is a current member of the Brigade. He met several other children of the guild while they were on a field trip, and after enjoying their company at the circus decided to join the group himself.

🔖

**This section/page is a stub!**
It provides the basics, but we'd love to have more written for it. Remove this tag when sufficient info has been written.

**Reason -** *Needs to be finished*

## Personality

Anything about the character's personality

## Appearance

Describe character's general appearance

Add subsections for specific outfits if desired

## Relevant/Known Backstory

Any backstory details that you want to be public knowledge. Pre-first appearance, add as many subsections as you want

## Campaign/Oneshot/Brigade Activity

Post-first appearance activity. Add as many subsections as you'd like. Link oneshots they've been in

## Item(s) of Note (if any)

If the character has any items that are especially interesting or powerful, or otherwise have their own wiki page or smthin.

## Quotes

Any funny/interesting/sad quotes, if desired.

## Warmup Questions

*(See: Warmup Questions)*

**Warmup Question Written in Bold**

Answer answer answer in any amount of detail you'd like

## Gallery

Headshot. CrabmaliqueThe initial sketch of Va'adi, with his surfboard mimic Balsa. Warren
Ring of the Yes Man

The **Ring of the Yes Man** is a magic, presumably cursed ring found during Siege on Nektropos Castle.

## Description

This unassuming brass ring has an etching of a cartoonish smiling face on it's inner surface.

## Powers

When worn, the wearer's neutral face turns into a pleasant smile. They may resist this effect by making a DC 15 Charisma saving throw, becoming immune to the effect until the following dawn on a success. If the wearer does not have a mouth/face to smile with, they instead express an air of "good vibes" via body language, expression of such up to DM & player discretion.

If the wearer is inquired towards with a yes or no question, if they choose to say yes those perceiving the wearer are convinced they are being genuine, even if that is not truly the case.

### Curse

This item is presumably cursed, but until it is worn it is unknown what exactly the curse may be.

## Notable Owners

This sword hilt was one of several cursed trinkets originally owned by Lord Everling, the previous resident of Nektropos Castle.
Onyx Bow

The **Onyx Bow** is a magical artifact created in the Beguiler's Forge. It was bestowed upon Tara Dewlight at the end of MOTHER OF GOD for the successful completion of the Beguiler's many trials.

## Description

This dark bow has cuts and curves woven into it, emanating a deep purple. The bowstring is fastened by tiger hide.

## Powers

This bow is a +1 longbow. Instead of dealing 1d8, it instead deals 2d4 piercing damage. It's hefty weight also allows it to be used as a weapon in close quarters, and can be wielded like a club to deal 1d8 bludgeoning damage.

Despite it's heft, this bow is surprisingly buoyant. It can support up to 150 lbs of weight before sinking beneath the surface of water.

### Melt Armor

When mounting an arrow into this bow, it can enchant the ammunition to melt its way through various metals or other body-shielding materials. The heft of this enchantment gives the wielder -5 to their attack.

On a successful hit with this enchantment applied, the arrow deals an additional 1d4 poison damage. The hit target must also make a DC 15 Dexterity saving throw, their armor beginning to melt on a failure. At the end of each turn after being hit by this attack, their armor begins to melt, accumulating a -1 penalty that can only be removed by manual repair. If the total penalties to the armor reach the armor's total defense bonus to AC, it melts away entirely and becomes completely irreparable. To halt the increasing penalty, the struck foe must address the issue directly in some way.

### Dragonsbreath

Once per short rest, an arrow can be infused with an even powerful enchantment similar to the breath of a black dragon. It deals an additional 4d4 acid damage to whatever or whomever it hits, melting the surrounding area of impact in a 15 ft radius circle centered around the target. Creatures in this space take half of the acid damage.

The terrain hit by this becomes difficult for 1d4 minutes, even dissolving completely through if there is open space beneath it. Any non-sapient plant life in this radius dies instantly, and future plants cannot grow in the area. Finally, druids within this space have disadvantage on any spells they cast if standing within this space.

## History

This bow was crafted in the Beguiler's Forge by the Lama Shai-Kozu.

It was created at the same time as the Sapphire Gauntlets, the Ivory Iron Wandblade, the Jade Steel Talisman, the Flame Metal Fauld, and the Orange Headband of Tephra's Strength.

## Notable Owners

Tara Dewlight is the current owner of the Onyx Bow, as it was gifted to her by the Lama Shai-Kozu after completing the spectral monk's trials.
Torga'arr Benshi

**Torga'arr "Torg" Benshi** (tohr-gah-ahrr "tohrg" behn-shii) is a current member of the Brigade. He joined after assisting Sothe Moulder in halting an accidental death knight summoning in his hometown of Steurwharet.

🔖

**This section/page is a stub!**
It provides the basics, but we'd love to have more written for it. Remove this tag when sufficient info has been written.

**Reason -** *Needs to be finished*

## Personality

Anything about the character's personality

## Appearance

Describe character's general appearance

Add subsections for specific outfits if desired

## Relevant/Known Backstory

Any backstory details that you want to be public knowledge. Pre-first appearance, add as many subsections as you want

## Campaign/Oneshot/Brigade Activity

Post-first appearance activity. Add as many subsections as you'd like. Link oneshots they've been in

## Item(s) of Note (if any)

If the character has any items that are especially interesting or powerful, or otherwise have their own wiki page or smthin.

## Quotes

Any funny/interesting/sad quotes, if desired.

## Warmup Questions

*(See: Warmup Questions)*

**Warmup Question Written in Bold**

Answer answer answer in any amount of detail you'd like
CrossFire: Legends

CrossFire: Legends is the Mobile version of the popular MMO FPS game CrossFire. It was developed and released by Tencent, and use Gem as its currency.

## Details

CrossFire: Legends was released on May 26th (2018) for *iOS* and *Android* devices. It's the fourth version released after its initial launch in China (After VN and KR), and the official Global version of CF Mobile.

It runs on the Unity engine as opposed to the LithTech engine, simply due to Unity being quite popular for mobile games. The game went through a short closed beta test for Android players, before landing on the iOS Store on May 2018.

## External links

* Official Website
* Facebook
* Twitter
* Discord
The Colossal Covert

The **Colossal Covert** is a massive forest rich with arcane energy after centuries of combat within it caused the boundaries between it and the Feywild to thin. It is considered the birthplace of all Plantfolk, as well as a generally self-governing force, even though the Great Northwest state of Honest overlaps a large chunk of it's northernmost territory.

🔖

**This section/page is a stub!**
It provides the basics, but we'd love to have more written for it. Remove this tag when sufficient info has been written.

**Reason -** *Add other sections, write more about it's history, notable appearances, etcetera*

## Outdated Info, delete later

In the once fought-over territory between Ester Pyx and Tephra, the mighty silver and orange Dragon-Gods, sits a vast forest that stretches for hundreds of miles. Within the heart of this great jungle brews thick magical energy- a “leak” of sorts between this plane and that of the land of the Fey. This wood is known as the Colossal Covert, birthplace of the Plantfolk and the largest forest in all of Halintar.

In the past, the Colossal Covert was heavily fought over- the shelter of the canopy and strategic location were ideal for any encampment, and it’s resilience against all the battles fought within it was admirable. Most notably was the popularity of the Covert with magic users, who were attracted by the energy that gathered within it. Occasionally the lush wood was wracked by a furious bout of fire or struck by flashes of winter, and renowned mages from all territories frequently battled each other within… and yet, the woods still stood, strong as ever.

However, after thousands of years the amount of magical dueling composed within the woods changed it’s whole composition. The forest itself was already very attuned to the Feywild, a mystical plane parallel to our own with immense arcane potential. This, combined with all the magic use, began to attract fey beasts like butterflies to nectar. In an event known as the Migration, a blast of Feywild creatures burst through the portal between worlds in the heart of the Covert, bodies dissipating as they touched mortal soil… but their spirits remained. Unable to return from whence they came, these feyspirits chose to merge themselves with the forest itself, transforming into a new race of beings known today as the Plantfolk. Upon merging with the life of the Material Plane the feyspirits lost all memory of their previous life, beginning anew as a hopeful and peaceful race that was (ironically) born from the product of war.

Today the Covert is a dangerous place to pass through, though the Plantfolk are said to be naturally able to guide others through it without triggering the hazards that wreak havoc on travelers. Small villages settle on it’s edges, whom admire and fear the forest. Hidden sanctuaries are tucked within it, safe from the horrors that once plagued its residents. It’s said to be impossible to reach the forest’s core without having a pure heart. The most well-known home within the Covert is the Monastery, a hidden home for young Plantfolk guarded by the forest and the Ester-worshipping monks within it.
Quintessence

Quintessence has been called many things, the most well accepted description of it in the stretch is that it is the spiritual energy within any being. This energy can be harnessed in many different ways, whether it be used by a martial artist to hone their craft and expedite their blows (Ki) Or it could be used as a language to the world itself, communing with the essence of nature to change (Druidism).

A conversation with higher magical powers is used not through language, but through Quintessence, and it is this energy that allows you to tether yourself to one of these powers (Pacts with entities) Through the study of your own quintessence and how it can shape the world around you, you can use quintessence to suggest to the world around you to change (Magic).

No two individuals are in the shape and feel of their quintessence. It is something observable from within the Ethereal plane. Many people can use their quintessence, but to truly unlock power within yourself, individuals must go through some sort of major event. after doing so, they unlock incredibly unique and special abilities

## Necromancy

Necromancy and Quintessence are tied very heavily. Necromancy is the art of stealing or using someone else's. Necromancy Defenders of Necromancy proclaim that it is using Quintessence in its purest form, while critics will say it is a perversion of the natural world itself.

## Mana Burn

Mana burn is the act of residual essence petering out. Energy that is slowly being evaporated away by the world. objects created via conjuration tend to lose luster due to mana burn
Professor Fresnel

**Professor Fresnel** is a current prisoner of the Brigade, having been taken to Hydranland after several guild members stopped an experiment of his from reaching fruition.

🔖

**This section/page is a stub!**
It provides the basics, but we'd love to have more written for it. Remove this tag when sufficient info has been written.

**Reason -** *Needs to be finished*

## Personality

Anything about the character's personality

## Appearance

Describe character's general appearance

Add subsections for specific outfits if desired

## Relevant/Known Backstory

Any backstory details that you want to be public knowledge. Pre-first appearance, add as many subsections as you want

## Campaign/Oneshot/Brigade Activity

Post-first appearance activity. Add as many subsections as you'd like. Link oneshots they've been in
The Iron Claw

**The Iron Claw** was a guild dedicated to the might of Tephra, serving as her forces of war before the times of the Great Truce. As part of the peace treaty itself, the guild was disbanded, as it was only used as a force for attacking other countries.

🔖

**This section/page is a stub!**
It provides the basics, but we'd love to have more written for it. Remove this tag when sufficient info has been written.

**Reason -** *Needs to be finished*

## History

### Notable members

* Warren Toutou
* Tristan Talmi
* Shang Mofuay
* Bulma & Koti Bibambop
* Ephraim Win'sow
Olywer Rythe

Olywer Rythe a skinny young man of 12. Second child in the Rythe family.

## History

Middle check child of the Rythe brothers. Olywer at the age of 12 attempted to attack Storm's End with minimal troops and suffered a loss. As he returned troops from the lord paramount came to arrest him. Garland Storm a very close friend of the family was stabbed in the neck in the altercation to arrest him by Olywer. After facing trial Olywer was sentenced to take to the wall.
Zalem

**Zalem** (zaye-lehm) is a current member of the Brigade. He joined alongside his friend Himbo while they assisted several guild members in apprehending Sahra Lastname.

🔖

**This section/page is a stub!**
It provides the basics, but we'd love to have more written for it. Remove this tag when sufficient info has been written.

**Reason -** *Needs to be finished*

## Personality

Anything about the character's personality

## Appearance

Describe character's general appearance

Add subsections for specific outfits if desired

## Relevant/Known Backstory

Any backstory details that you want to be public knowledge. Pre-first appearance, add as many subsections as you want

## Campaign/Oneshot/Brigade Activity

Post-first appearance activity. Add as many subsections as you'd like. Link oneshots they've been in

## Item(s) of Note (if any)

If the character has any items that are especially interesting or powerful, or otherwise have their own wiki page or smthin.

## Quotes

Any funny/interesting/sad quotes, if desired.

## Warmup Questions

*(See: Warmup Questions)*

**Warmup Question Written in Bold**

Answer answer answer in any amount of detail you'd like
Randy the Savage

**Name** (pronunciation and/or DOB) followed by current position (Brigade member, antagonist, etc) and their first appearance. Very short 2-3 sentence summary of their origins, values, or anything else that would be important to know within their introduction.

🔖

**This section/page is a stub!**
It provides the basics, but we'd love to have more written for it. Remove this tag when sufficient info has been written.

**Reason -** *Add all the info about the mang himself*

## Personality

Anything about the character's personality

## Appearance

Describe character's general appearance

Add subsections for specific outfits if desired

## Relevant/Known Backstory

Any backstory details that you want to be public knowledge. Pre-first appearance, add as many subsections as you want

## Campaign/Oneshot/Brigade Activity

Post-first appearance activity. Add as many subsections as you'd like. Link oneshots they've been in

## Item(s) of Note (if any)

If the character has any items that are especially interesting or powerful, or otherwise have their own wiki page or smthin.

## Quotes

Any funny/interesting/sad quotes, if desired.

## Warmup Questions

*(See: Warmup Questions)*

Warmup Question Written in Bold

Answer answer answer in any amount of detail you'd like

## Gallery

Gallery of art of the character, memes related to them, anything else you want to put here related to the character I guess?
Sparkling Canyon Trading Company

The **Sparkling Canyon Trading Company** is a Kaiken-based mercantile group set within the Sparkling Canyon. They're a generally well-known and respected business, having been funded about a century and a half ago by a plantfolk of unknown origin.

## History

The company was founded in the year 780 ME, around 70 years after the Conflux. Struggling to survive the elemental havoc wrought by the beasts that now proliferated the continent, a small cluster of people gathered around the cliffsides of the Sparkling Canyon. The pure water here allowed them to survive- but after an unnamed plantfolk arrived and provided them with an easy-to-grow crop known as alfalfa, they were able to thrive and grow. This plantfolk helped fund and form the company, though she refused to take full credit for the guild's success.

After establishing their presence comfortably in Kaiken, the guild began sending small parties of people to Ohwald and Halintar to conduct international trade.

## Leadership

The leadership roles of the company are not fully known by the natives of Halintar, though they do not actively keep it secret. By the descriptions provided by caravan members sent to the region, there's many layers of leadership that allow them to maintain presences and business transactions abroad.

## Membership

Members are ranked and categorized based upon their skill set, though their exact role may fluctuate depending on how flexible the individual may be. They are then sent out in caravans of 3-20 people, depending on the gravity of the job and how far the group must travel.

### Caravans

Caravans are coordinated based on the skills of available members. The members are given a base pay, as well as a commission upon a return from their trip. Each caravan is also given a number, chosen based upon the location they are sent to.

#### Caravan 17

*(See: Caravan 17)*

Caravan 17 was a group commissioned by the company to investigate the Shining, an event in the southernmost reaches of Halintar. Wary of seeming overbearing or hostile, the guild only sent a few individuals over, with the rest being hired on commission.

After word of the Betrayal was spread about, it can be guessed that the company assumed that all members of the caravan were dead or MIA, and so the commission/contract was dropped and labeled a failure.

## Activity

The guild has stayed primarily active in Kaiken, sending many of it's people on shorter-term, safer missions to enact trade with other budding towns in the continent.

They maintain trade relationships in both Ohwald and Halintar as well. Their trading is much more extensive in the former, as they tend to stick to the High North in the latter continent and rarely send people further than the oceanic country's borders.
Requiem

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**This section/page is a stub!**
It provides the basics, but we'd love to have more written for it. Remove this tag when sufficient info has been written.

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## Personality

Anything about the character's personality

## Appearance

Describe character's general appearance

Add subsections for specific outfits if desired

## Relevant/Known Backstory

Any backstory details that you want to be public knowledge. Pre-first appearance, add as many subsections as you want

## Campaign/Oneshot/Brigade Activity

Post-first appearance activity. Add as many subsections as you'd like. Link oneshots they've been in

## Item(s) of Note (if any)

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## Quotes

Any funny/interesting/sad quotes, if desired.

## Warmup Questions

*(See: Warmup Questions)*

**Warmup Question Written in Bold**

Answer answer answer in any amount of detail you'd like
Wind Tribe

The **Wind Tribe** is a familial guild of sand elves and those of sand elven heritage originating in the Northeastern Badlands blessed with particularly heightened prowess in wind- and sand-based magic. Being one of the seven currently-active Tribes of Combat, those who share their blood are considered highly desirable as allies or employees for their innate talents.

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The Alloys and Minerals of the Stretch

A catalog of unique minerals and alloys in the stretch

## Minerals

Flamerocks: These bright red rocks give off heat whenever doused in water, this heat can be used in substitution to an open flame and without the hazards of a flame as well. Primarily found in the Northern section of the Badlands of Halintar.

Saltvein: Saltvein is a magically infused mineral found within the west of the sea of salt over an open leyline. They can hold a charge of magical energy, and if refined properly and then used by a skilled mage, can continuously cast a spell of any type.

## Alloys

Black Iron: Black Iron is similar to traditional iron, but much sturdier and more refined. there is a massive deposits of it encircling the lake of lava within the mantle.

Quicksilver: A metal that requires a metal casing to store, can severely damage and destroy the blood of whatever it interacts with.

Millenium Silver: A mysterious metal with the ability to assure double-death. linked with psionics in some way. Owning this metal is considered illegal in the northern countries of halintar.
Orange Headband of Tephra's Strength

The **Orange Headband of Tephra's Strength** is a magical artifact that grants immense physical strength to those who don it, given they submit themselves as a holy warrior of the Dragon-God Tephra. It first appeared in MOTHER OF GOD, where it was bestowed to Alexander Thunderpouch by an avatar of Tephra and Tiamat, Lama Shai-Kozu.

## Description

This "headband" was formed from a piece of Lama Shai-Kozu's holy sash. It's made of a silky orange fabric, with a singular tassel danging from one end. Dark red flames are embroidered on it's lower half. To those who don't worship Tephra, the fabric is scalding hot to the touch, but her followers instead feel a warm glow in it's presence.

## Powers

Burning with Tephra's might, this headband changes the wearer's Strength score to 21. If their Strength is already equal to or greater than 21, the item has no effect.

## History

It is unknown if Shai-Kozu's sash itself had specific magical effects and what those may be, but it can be assumed that by either the sash or the Lama himself the headband was imbued with holy strength.

The Orange Headband of Tephra's Strength in particular was forged in the Beguiler's Forge after the events of MOTHER OF GOD. It is accompanied by the Sapphire Gauntlets, the Ivory Iron Wandblade, the Jade Steel Talisman, the Onyx Bow, and the Flame Metal Fauld.

## Notable Owners

Lama Shai-Kozu was the first "owner" of the headband, as it was part of his sash.

Alexander Thunderpouch was gifted the headband as it was created.
Veska

**Veska** (vess-kha) is a current member of the Brigade, joining after being removed from her stasis pod during the events of Dirty Martini.

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## Personality

Anything about the character's personality

## Appearance

Describe character's general appearance

Add subsections for specific outfits if desired

## Relevant/Known Backstory

Any backstory details that you want to be public knowledge. Pre-first appearance, add as many subsections as you want

## Campaign/Oneshot/Brigade Activity

Post-first appearance activity. Add as many subsections as you'd like. Link oneshots they've been in
Ollie's Curse

**Ollie's Curse** is an inn built out of the remnants of an old ship, tucked away in the remote valley between the Vekikra Highlands and Vekikra Lowlands of the Great Northwest. It is one of the only places of hospitable

It was passed through by Hurc Broadblade on his way to unlock the Larimar Tower. There, he recruited several allies, who helped him accomplish this task.

## Description

### Exterior

The outside of Ollie's Curse appears to be a large abandoned ship, an oddity considering the far distance from any major body of water. The remaining ornaments and craftsmanship of the vessel indicate it must have been an impressive vehicle if/when it was ever in use, but the decay declares that time far gone. The original names or owners of this ship are also lost to time.

### Interior

Within the ship proper, the various cargo holds and bays have been hodgepodge'd shut into various rooms, with one central area held up by old wooden beams to form a dining/drinking space. The wooden floors creak with every step.

The main hall of the Inn is large and open, with a single major table inviting guest to sit around and share tales of their forlorn journeys. A small mountain chicken farm in the back sustains most of the meals found in Ollies. which are high in fat but rich in taste. Every step is followed by a creak.

There is a substantially sized rat colony within the Curse, which is fed and maintained by the establishment's owner.

## Notable People

### Owner

#### **Dionysus**

The patron of Ollies is an old man who is missing a leg, its a miracle really that a thief hasn’t taken advantage of him. This coots name is Dionysus, and he’s really not all there. Some rumors about him say he was used to hatch the spiders cultivated by the Paragon, or he could have lost the leg due to some other infection, no one really knows. Dionysus is rude to most patrons but the rates are actually cheap considering the lack of competition. The Crusaders don’t even stop by often enough to impose the standard minimum. Dionysus has a pet rat that he will often be seen tending to.

### Frequent Patrons

A woman reaching the middle of her life, **Artemis** is a hunter that supports Ollie’s by bringing her husbands mead to the Inn, she makes the trip once every two weeks, sometimes sending her kid instead since he hasn’t left home, Artemis is from Spetsnaz, the hometown of Merl Oft.

Patroclus is the only other character making a stay at Ollie’s Curse at the moment, a former solider of the fringe, in his older age, he has focused his attention on painting the vast sceneries of Halintar for the Northern Archival Coalition, or NAC. He is quite good at it, and has his sights set on producing arOltwork of Tower Larimar.

## History

* Ollie's Curse first appeared in Siege for Tower Larimar, where Hurc Broadblade stopped there on his way to claim the Larimar Tower for the Brigade. There, he met Allaura, Rusty Legworm, and Merl Oft, who he recruited to assist in his task.

## Trivia

* There is a population of wild fluffy chickens native to the area, the primary source of meat for the inn
The Bleak

**The Bleak** is a large mountain on the northern end of the Battlefield. Being within the disputed territory's range has made it serve a number of different purposes. It is common belief that it is haunted, or at least brings about bad luck to those who approach it, and so today it serves as a landmark more than anything else.

## Appearances

### The Battle of Roaring Skies

At some point before battle itself, Ester Pyx and her Crusaders had managed to claim the Bleak as part of the Great Northwest. They carved a hole and a large set of steps into it's southern end, building an open-aired church inside of it.

During the battle itself Pontiff Alonne witnessed the strife from this perch. When the Pope Slayers came for her, she fought against them here and was ultimately slain and beheaded.

Later, after Ester Pyx froze the assassins in ice and Tephra's followers carved them out of it, the church remained empty, eternally freezing cold and with shards of unmelting ice stowwed within.
Thar She Burrows

**Thar She Burrows** was a Brigade oneshot. More data pending.

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## Prompt

The city of Bahn-Hapeye has recently been under a lot of infrastructural issues, massive tunnels dig through the towns underbelly and make huge swaths of buildings crumble. This is a major problem due to how dense the population here is. F.I.R.E. has done what it can to help assist in the damage the town has currently undertaken, but has only been able to send a few people to investigate the going ons. The Brigade has had many dealings in Bahn-Hapeye, and although it has been difficult to establish a lasting friendship with the city and it's leadership, this may be what is needed to bolster relationships and hammer out an agreement. An investigation of the damages and what could be causing these issues. One thing to note for both F.I.R.E. and the Brigade however, is that there seem to be an influx of local hunters in the area currently, and a bounty put up for the supposed culprit by the mysterious Virlymi Group.

## Character Developments

* First Appearances for
	+ Player Characters
		- List & link the
		- New Player
		- Characters
	+ NPCs
		- List any NPCs important enough to have their own page
	+ Note if any character(s) joined the Brigade, were arrested, etc
* Any other major developments, such as death(s), relationship(s) formed, etcetera

## Entry #1

IF NOT FINISHED, WRITE WHO HAS CLAIMED THE ONESHOT HERE!!!! IF NOT WRITTEN/CLAIMED IT'S FREE GAME, OR WILL EVENTUALLY BE SUMMARIZED BY A DM

Write all about what happened in more detail

## Gallery

Oneshot banner. Lilgreenfox.Doodles drawn during the oneshot. Lilgreenfox.
Shi'ko Tris

**Shi'ko Tris** (shii-kho trihs) is a member of the Brigade, having joined after being invited by the Knights of Nadir while on their way to investigate Oakarthel. Thankful for their assistance in rescuing his nephew, Brick, he decided to turn over a new leaf with a new blacksmith shop at Nadir's Zenith.

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It provides the basics, but we'd love to have more written for it. Remove this tag when sufficient info has been written.

**Reason -** *Needs to be finished*

## Personality

Anything about the character's personality

## Appearance

Describe character's general appearance

Add subsections for specific outfits if desired

## Backstory

Any backstory details that you want to be public knowledge. Pre-first appearance, add as many subsections as you want

## Brigade Activity

Post-first appearance activity. Add as many subsections as you'd like. Link oneshots they've been in
The Paradox Cup

Every 3 years, the Wizards of the Coast hold a grand tournament to entertain Paradoxie and show off the skills and hard work of their studious pupils. Many entertaining and challenging competitions occur, with a league for novices, intermediate, and master mages. Seven tournaments happen (one for each college) that change every year, and the winner of each league is gifted a staff with a cup on the end crafted by Paradoxie herself. When the three years pass, the staff is returned to give to the new winners of the next competition.
Temporal Storm

### Date(s)

Varies; has appeared several times in historyMost recent appearance in late Umber Solstice, 905 ME

## IRL Data

### Arc

Indurate Infinitum

**The Temporal Storm** is a mysterious natural disaster, a typhoon that varies in size and seems to return after indeterminate periods of time, typically every 2-10 decades or so. It most recently appeared during the H:RotG arc Indurate Infinitum, where it appeared larger than ever recorded (about the same width of the High North itself), but due to the workings of Rok'saog Bonecrush and Haroun Ecru in the Timescape they were able to use the Voidheart to deflect the storm with another iteration of itself.

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Rodi Dunemour

??? - *Younger Sister*

Fanri Dunemour - *Younger Sister*

??? - *Younger Sister*

**Rodi Dunemour** (roh-dee doon-eh-mow-err) is a member of the Freedom Rapport and temporary ally to Kefyn Cactar, and by extension the Brigade. He's also Fanri's older brother, regarding his younger sister with great disdain for her past failures.

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**This section/page is a stub!**
It provides the basics, but we'd love to have more written for it. Remove this tag when sufficient info has been written.

**Reason -** *Needs to be finished*

## Personality

Anything about the character's personality

## Appearance

Describe character's general appearance

Add subsections for specific outfits if desired

## Relevant/Known Backstory

Any backstory details that you want to be public knowledge. Pre-first appearance, add as many subsections as you want

## Campaign/Oneshot/Brigade Activity

Post-first appearance activity. Add as many subsections as you'd like. Link oneshots they've been in

## Item(s) of Note (if any)

If the character has any items that are especially interesting or powerful, or otherwise have their own wiki page or smthin.

## Quotes

Any funny/interesting/sad quotes, if desired.

## Warmup Questions

*(See: Warmup Questions)*

**Warmup Question Written in Bold**

Answer answer answer in any amount of detail you'd like

## Gallery

Initial bust shot. CrabmaliqueThe face Rodi makes when he has to look at Fanri. Lilgreenfox