One Man Army (TV series)

***One Man Army*** is a reality television game show hosted by Mykel Hawke. The show pits four men against various challenges to test intelligence, decision-making, endurance, and physical strength. It was produced by Renegade 83 and aired on the Discovery Channel from July 13 to September 16, 2011.

## Gameplay

The show begins with four contestants (often law enforcement officers, special forces personnel, or athletes) and the challenges test, in the following order, each of their Speed, Strength, and Intelligence. In the first contest, the two best contestants with the fastest time go on to the next contest. The two weakest contestants go against each other in another elimination test, the one who wins goes on with the first two. In the second contest, the three contestants' strength is tested, and the weakest contestant is eliminated. In the third contest, the two contestants have a test of their ability to solve a puzzle or other intellectual challenge. The winner is given the title of "One Man Army" and $10,000. A contestant can "tap out" of a contest if they are completely unable to finish it; they essentially forfeit the game. If a contestant taps out in the first contest, the third-best contestant automatically advances without having to complete an elimination contest.

### Speed

* Maze - The four contestants are given fifteen seconds to view a maze having one entrance and one exit. They then must crawl through the maze on their backs as various distractions occur around them, including explosions, fireball, water, brush, smoke, sandbags and thorns.
* Urban Combat - Standing in the back of a moving pickup truck, the contestant must shoot ten "people" targets using a fully automatic machine gun, then once they have hit every target, run to a wall where they have six shots with a grenade launcher to try and shoot into a building.
* Dead Heat - Crawl hand-over-hand along a rope overhead of them to infiltrate the target area, traverse a debris-laden obstacle course, arrive at a firing range, hit a square target with a semi-auto handgun. Extended later in the first season to include three targets per contestant.
* Water Coffin - Escape from a water-filled box by sawing through the four bars of the grate.
* Lasers - Negotiate a laser field to obtain a briefcase, which is then handcuffed to the contestants' wrist and must be brought back through the laser field to the start point.
* Ice Breaker - Extract five keys frozen into blocks of ice to unlock the door to the ice truck. Two ice blocks contain a hammer and screwdriver, respectively. The contestants can choose whether or not to attempt to free tools to assist in the extraction of the keys.

### Strength

* Tug of War - The three contestants are chained to each other and one of them must be able to reach a bell switch three times. The remaining two have to try to reach one of the bells, the one that fails is eliminated.
* Breach - Get through two doors, a concrete-and-rebar reinforced brick wall, a drywall board wall, and two more doors, sometimes using brute force, in some cases with tools. One of the doors is a "trick" door, it is simply an ordinary door that is unlocked, if they check it, they can simply turn the knob and walk through as opposed to using a sledgehammer to break the door down.
* Walls - Contestants must dig themselves under and carry heavy packs over and under a series of five walls.
* Ice Breaker - See Speed Challenge. Used primarily for speed challenges, featured in S1E7 as strength challenge.

### Intelligence

* Cell - Two contestants are locked in cells with various items such as clothing, hangars, a bed, a chair, etc. The objective is to build an item which will allow them to reach nine feet out of their cell and snag the key to their cell. The first one to unlock their cell and strike the bell wins the game.
* Waterboarding - The contestants are chained to a board that slides into a cold pool. They are shown a series of lights that they must set while underwater. They can ask to be pulled back up for air at any time. Once they set the series, they push a button on the board; if they are wrong, they have a 30-second penalty out of the water. After six selections, the seventh is the combination to unlock their chain; the first one to solve all six puzzles, unlock the chain and ring the bell wins.
* Bomb Squad - This challenge tests the contestants' ability to remember the steps required to defuse four different bombs. They are each given ninety seconds to study the steps, then fitted with protective gear and must defuse a pressure plate trigger on a bridge bomb, cut the wires in correct sequence on an area IED, open and locate the right wire on a time bomb, and successfully access and disable a booby-trapped car bomb.
* Observe and Report - The contestants are delivered to a staged area where they are given three minutes to observe the people, situations and circumstances around them. When the timer runs out (signaled by a bomb detection), the contestants deliver their "package" (a pretext for the "operative" being in the situation) then return. They are then presented with up to ten questions regarding what they have observed. The contestant with the most correct responses wins the challenge. In the event that a contestant has a sufficiently higher number of correct answers than the other such that the other contestant cannot win, then the challenge ends.
* Safe Cracking - The contestants are suspended upside down by their ankles and must open four safes containing parts of a handgun that they must assemble and fire at a target to free themselves. The safes each have clues that will reveal the nature of the task necessary to open the lock.