recursal/Fanatic-Fandom huggingface dataset:
Arena of Kings

In the Arena of Kings, you can fight war machine battles against other players. Your battle rewards depend on the highest rank on the arena leaderboard you achieved during the last day. The Arena of Kings unlocks at character level 80 and is accessible from the Battles building.

## Battles

### Arena tokens

Starting an arena battle costs 1 arena token. You can own at most 5 arena tokens. At the end of each day, your tokens will recharge to 5. If you run out of arena tokens, you can also buy them with expedition tokens:

### Leaderboard

Each game server has a leaderboard of arena ranks. You can choose to fight one of 3 player opponents who have a higher rank than you. If you are near the top of the leaderboard, you can also fight lower ranked opponents. The selection is random, but you can reroll the selection every 5 seconds for free.

If you win a battle against a higher-ranked opponent, you will swap ranks with your opponent. If you lose the battle, your ranks won't change. If there is no winner after 20 rounds, the attacker will lose the battle. If you attack a lower-ranked opponent, your ranks won't change regardless if you win or lose. If you attack a player whose rank has changed in the meantime, the battle is cancelled.

### Battle cards

When you start a battle, each opponent draws a random battle card. Battle cards will increase one attribute (damage, health or armor) for all war machines of that player during the fight. Battle cards can have the following rarities and associated bonuses:

### Battles

Arena battles are similar to warfront battles and use the currently active squads of both players. Arena attributes are different from warfront attributes though according to the following formula:

*arena attribute* = *base attribute* × (log10(*battle attribute* / *base attribute*) + 1)2 × ( 1 + *battle card bonus*)
Battles you start are shown as recording after the result was determined by the game server. The attacked player will be informed of your attack with a notification on the battlefield. If the player clicks the notification within 30 seconds, a "live" recording of the battle is shown.

### Battle log

You can review your last 10 battles as attacker or defender in the battle log. In addition to a replay of the battle, you can also view battle stats like damage dealt, damage received and healing dealt for each machine participating in the battle.

## Rewards

Every day at your daily reset time you will receive a reward consisting of guild coins, expedition tokens, emblems of valor and blueprints via game mail. The amount of resources you obtain is based on the highest arena rank you achieved during the last day. You must have started at least 1 fight in that day to receive your reward.
Meteorite Research Tree 18

\* additive effect per level

Unlock requirements:

* Layer 1 requires upgrade level 5 in layer 0
* Layer 2 requires upgrade level 6 in layer 1 in the same branch
* Layer 3 requires upgrade level 5 in layer 2 in the same branch
* Layer 4 requires upgrade level 6 in layer 3 in the same branch

The total cost to finish tree 18 is 252,750 meteorites.

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Mini-Events

Mini-events are recurring events that take place every six days and last for three days.

## Mini-events

During a mini-event, all players get an event bonus which can be increased by purchasing one of the event packs (see below). All mini-events also have a character level requirement to participate. There are the following 9 mini-events:

## Event packs

During a mini-event, two event packs (essential boost pack and deluxe upgrade pack) are offered for platform currency. Each event pack gives extra resources. Purchasing an event pack will also increase the event bonus for the remainder of the mini-event.

 \* price depends on your platform

## Event challenges

For each of the three days of the mini-event, players get a random event challenge which give resources as reward when completed.

\* also requires more than 5 billion total gear power

Event challenges are randomly chosen for each player. These are the possible event challenges:

  Complete 2 scout missions on the world map
  Complete 2 adventure missions on the world map
  Complete 2 war missions on the world map
  Open 2 chests
  Complete 2 firestone researches
Meteorite Research Tree 1

\* additive effect per level

Unlock requirements:

* Layer 1 requires upgrade level 1 in layer 0
* Layer 2 requires upgrade level 4 in layer 1 in the same branch
* Layer 3 requires upgrade level 3 in layer 2 in the same branch
* Layer 4 requires upgrade level 2 in layer 3 in the same branch

The total cost to finish tree 1 is 21,000 meteorites.

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Meteorite Research Tree 13

\* additive effect per level

Unlock requirements:

* Layer 1 requires upgrade level 5 in layer 0
* Layer 2 requires upgrade level 6 in layer 1 in the same branch
* Layer 3 requires upgrade level 5 in layer 2 in the same branch
* Layer 4 requires upgrade level 6 in layer 3 in the same branch

The total cost to finish tree 13 is 255,750 meteorites.

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Arcane Crystal

Each guild has an arcane crystal. The arcane crystal has health and the goal is to break it. Guild members can use their pickaxes in order to damage the crystal and break it. After the guild manages to break the crystal, the guild members will receive the rewards on their mailbox and a new crystal will appear. The reward is a currency called arcane crystals.

## Crystal Rewards

There are 3 types of rewards: the break reward, the basic reward and the rank reward. When the crystal breaks, your reward will be the sum of these three rewards:

> *your reward* = *break reward share* + *rank reward*
>
>

### Break Reward

The break reward of a crystal starts at 30,000 arcane crystals for a level 1 crystal and increases by 3,000 crystals per level:

> *break reward* = 30,000 + (*crystal level* − 1) \* 3,000
>
>

When the crystal breaks, all players who have hit the crystal will get a share of the break reward proportional to the damage they did to the crystal. If the crystal receives more damage than its health, the reward percentage will be calculated by the total damage that was done to the crystal.

> *break reward share* = *break reward* \* *your damage* / *total damage*
>
>

### Rank Reward

The top 3 players on the damage leaderboard will get the following rewards when the crystal is broken.

* 1st place: *rank reward* = 10% \* *break reward*
* 2nd place: *rank reward* = 6% \* *break reward*
* 3rd place: *rank reward* = 4% \* *break reward*

All other guild members, even if they didn't hit the crystal at all, will get the basic reward

> *rank reward* = *basic reward* = 1% \* *break reward*
>
>

## Pickaxes

Pickaxes are generated in the Guild Shop for free or can be obtained in exchange for expedition tokens.

### Pickaxe Damage

The pickaxe has a basic damage of 80, which can be increased with the miner upgrade in the personal Tree of Life, and with periodic Campaign Perks (every 15 stars, beginning at 5 stars). For each hit, the basic pickaxe damage is increased by 0−40 random damage.

> *pickaxe damage* = 80 + *miner upgrade* + random(40)
>
>

## Arcane Crystal Upgrade

   After a crystal breaks for 5 times, the guild leader and the guild officers can upgrade it to a higher level. The upgrade cost starts at 75,000 guild coins for level 1 → 2 and increases by 500 guild coins for each subsequent level.

> *upgrade cost* = 75,000 + (*crystal level* − 1) \* 500 guild coins
>
>

Crystal health starts at 22,500 hp for level 1 and increases by 675 hp for each level.

> *crystal health* = 22,500 + (*crystal level* − 1) \* 675 health points
>
>

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Jewels

Jewels unlock at character level 50. Jewels are individual to each hero and are used to increase the attributes of a war machine when the hero is in its crew. You get jewels out of jewel chests. Most of your jewel chests will come from campaign missions.

## Tiers

Jewels come in 2 tiers and give the following bonuses:

## Rarities

There are 7 rarities. Each rarity doubles the effect of the jewel and it allows you to enchant it two more times.

 \* emerald chests can also directly drop new legendary jewels which then have level 0

## Enchanting

Jewels can be enchanted with ethereal shards, which are obtained from duplicate jewel drops. When you enchant a jewel, it is actually the slot that you enchant. So whenever you get higher rarity jewel, the enchantment level will carry over to the newly improved jewel. The enchantment cost doubles with every enchantment level until level 8. After that the cost will go up by 50% per level until level 12. For levels 13 and 14 the cost doubles again.

> For levels 2-8: *cost* = 15 \* 2*current level* \* 2*tier*
>
>

> For levels 9-12: *cost* = 1920 \* 1.5(*current level* - 7) \* 2*tier*
>
>

> For levels 13-14: *cost* = 9720 \* 2(*current level* - 11) \* 2*tier*
>
>

## Effect

The effect of a jewel depends additively on its rarity and its level:

> *effect* = *rarity effect* + *level effect*
>
>

The rarity effect starts at 200% for common jewels and doubles with each rarity.

The level effect starts at 0% for level 0 jewels and increases with the level of the jewel as follows:

These two effects together yield the following jewel effects:

## Power

The jewel power of a hero is given by 100 plus the sum of the power ratings of the hero's jewels. The base power of a tier 1/2 jewel item is 100/150. The power of a jewel doubles with every level increase and triples with every rarity increase:

> *jewel power* = *base power* \* 2*level* \* 3(*rarity* - 1)
>
>

## Duplicates

When you open a jewel chest, you draw either a new jewel, a rarity upgrade or a duplicate. When you draw a duplicate jewel, you will get ethereal shards instead which in turn allows you to enchant jewels. The amount of ethereal shards you get depends on the rarity and tier of the jewel. A common tier 1 item gives 10 ethereal shards. You get 3 times as many shards with every rarity higher and 2 times as many shards for every tier higher.

> *value* = 10 \* 2(*tier* - 1) \* 3(*rarity* - 1)
>
>

 Uncommon
 Rare
 Epic
 ...
Meteorite Research Tree 9

\* additive effect per level

Unlock requirements:

* Layer 1 requires upgrade level 3 in layer 0
* Layer 2 requires upgrade level 5 in layer 1 in the same branch
* Layer 3 requires upgrade level 4 in layer 2 in the same branch
* Layer 4 requires upgrade level 7 in layer 3 in the same branch

The total cost to finish tree 9 is 252,750 meteorites.

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Firestone Research Tree 24

## Unlock Requirements

The unlock requirements for each column are:

* Column 2 requires 7 levels in the previous research
* Column 3 requires 8 levels in the previous researches
* Column 4 requires 9 levels in the previous researches
* Column 5 requires 10 levels in the previous research
* Column 6 requires 10 levels in the previous researches
* Column 7 requires 9 levels in the previous researches
* Column 8 requires 10 levels in the previous researches

## Research Duration

The research duration starts at 20 hours 40 minutes for level 1 and increases gradually over the next 10 levels up to 30 hours.

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Firestone Research Tree 1

## Unlock Requirements

The unlock requirements for each column are:

* Column 2 requires 1 level in the previous research
* Column 3 requires 4 levels in the previous researches
* Column 4 requires 4 levels in the previous researches
* Column 5 requires 6 levels in the previous research
* Column 6 requires 4 levels in the previous researches
* Column 7 requires 5 levels in the previous researches
* Column 8 requires 8 levels in the previous researches

## Research Duration

The research duration starts at 15 minutes for level 1 and increases gradually over the next 30 levels up to 3 hours.

The total time required to finish all researches with 2 research slots is 16 days 11 hours 50 minutes.

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Firestone Research Tree 13

## Unlock Requirements

The unlock requirements for each column are:

* Column 2 requires 7 levels in the previous research
* Column 3 requires 8 levels in the previous researches
* Column 4 requires 7 levels in the previous researches
* Column 5 requires 6 levels in the previous research
* Column 6 requires 6 levels in the previous researches
* Column 7 requires 8 levels in the previous researches
* Column 8 requires 10 levels in the previous researches

## Research Duration

The research duration starts at 9 hours 40 minutes for level 1 and increases gradually over the next 10 levels up to 19 hours.

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Cirilo

Cirilo is a mercenary you can unlock in the pirate ship.

## Story

Within the bustling and volatile markets of Irongard, Cirilo carved a niche as a goblin who understood the true power of explosions in the realm of commerce. With an innate knack for creating devastatingly effective explosive devices, Cirilo gained fame as the go-to supplier for any enterprise in need of a fiery advantage. His workshop was a cacophony of clattering gears and fizzling fuses, where he crafted bombs that promised to blast competition into oblivion.

Born into a goblin society that worshiped gold, Cirilo's interest in explosive mayhem was stoked by the intoxicating allure of profit. As his reputation grew, his wild experiments caught the eye of potential clients, who were willing to pay exorbitant sums for his uniquely destructive creations. Establishing the "Boomfire Syndicate," Cirilo's stockpile of explosive armaments became renowned throughout Alandria.

In a world caught in the throes of endless conflict, Cirilo's talents didn't escape the attention of the Undead. Tempted by the promise of untold riches in the long forgotten treasure troves and power, he struck a contract to supply the Goblin forces serving the Undead with his coveted Unholy Grenades - devices that combined volatile engineering with sinister necromantic energy, capable of dealing both physical and unholy damage. Gold flowed like water, and Cirilo reveled in the prosperity.

His alliance with the Undead seemed like a ticket to unlimited wealth, but Cirilo found himself at a crossroads when the Undead general commissioned him with a score of warlocks in the creation of the Doomfire rocket. Cirilo was to provide the explosive warhead, and the rocket was to be fueled by the essence of hundreds of living beings, extracted by the warlocks. Their screams echoed in Cirilo’s pointy ears while he worked on a warhead, making him uneasy with each passing day.

Haunted by the specter of his choices he realized that his creations fueled a cycle of destruction so indiscriminate that it might consume his own life (which was the most coveted thing - with gold being a close second). The allure of riches began to pale in comparison to the weight of the lives of the living his explosives had cost. Despite his primary allegiance to profit, a growing conscience gnawed at him, urging him to reconsider his role in perpetuating the cycle of violence.

With a calculated explosion that shattered his last creation and essentially his contract with the Undead, Cirilo fled the Undead ranks and pivoted his engineering genius toward aiding the forces of good. Ultimate merc, he saw the potential for a new market - a market fueled by the promise of salvation and the currency of redemption, along with more stable gold coming along. His ingeniously devised traps and cunningly crafted explosive devices play a pivotal role in the defeat of the Undead threat.

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Ina

Ina is the twelfth hero that you will unlock at Stage 900. She is a lot like Astrid but higher critical chance and damage and her abilities are different.

## Story

Among the fabled Forest Guards of the Elves is one they call Ina. Her name means "stinger" in the language of the forest Elves. In her culture, the name a child is given is considered to be of the utmost importance - Elves live far longer than men, and the name they carry, they will carry to the grave. When Ina's mother and father first saw her small hands explore the world around her in fluid and precise movement far beyond her years, they knew she would become a great warrior. They chose the name Ina because, like a stinger, she would be silent and deadly.

As years passed, the noisy world of her fellow talking, singing and dancing Elves only irritated Ina more. To her, the academic conversations, ethereal music and the whispering breeze of Elvish dancers were only distractions from the quiet of her mind. After a battle or a skirmish, she would leave the politics and numbers to others, choosing instead to return to the quiet peace of her home. Even as a child, she would play alone, hiding her toys and never speaking unless directly asked a question. Under normal circumstances, this would have created an atmosphere of distrust and nuisance within her community - but as she grew, she showed how truly talented she was in the Elven arts of defense: stealth and efficiency. Elves, though wise, are prideful creatures. They understood the value that Ina held.

When the time came to replace one of the fallen Forest Guards, Ina was the natural choice. To her, taking a post deep inside the forest felt like returning to a home she had never lived in. Separate from her people but bound to them by the oath of the Forest Guard, she adopted a life of true solitude, only communicating with others in the direst of circumstances. Experienced Guards joke that Ina has fired more arrows than words - and this is most likely true. Travelers lost in the Elven woods, who would find their way home spoke of magical plants that pointed in the right direction, or miraculous stumps of old trees filled with fresh water, appearing when they had not found drink for days. Others spoke of a beautiful but silent fairy who peered at them from the leaves, protecting them from feral animals and other dangers that lurked in the shadows of the wood. The elves knew who had helped them, but let the travelers believe in their forest magic. They could rest easy knowing that the Forest Guard would protect their friends and destroy their enemies without ever needing to appear.

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Meteorite Research Tree 23

\* additive effect per level

Unlock requirements:

* Layer 1 requires upgrade level 5 in layer 0
* Layer 2 requires upgrade level 6 in layer 1 in the same branch
* Layer 3 requires upgrade level 5 in layer 2 in the same branch
* Layer 4 requires upgrade level 7 in layer 3 in the same branch

The total cost to finish tree 23 is 252,750 meteorites.

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Firestone Research Tree 17

## Unlock Requirements

The unlock requirements for each column are:

* Column 2 requires 6 levels in the previous research
* Column 3 requires 7 levels in the previous researches
* Column 4 requires 8 levels in the previous researches
* Column 5 requires 5 levels in the previous research
* Column 6 requires 7 levels in the previous researches
* Column 7 requires 10 levels in the previous researches
* Column 8 requires 10 levels in the previous researches

## Research Duration

The research duration starts at 13 hours 40 minutes for level 1 and increases gradually over the next 10 levels up to 23 hours.

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Inventory Items

Inventory items are used to increase your gold and meteorite gain or to boost the fighting power of your party especially during boss battles. Inventory items can be found in gear chests or can be gained from daily quests.
They are collected in your bag which can be accessed from the battle screen menu. There is no limit on the number of inventory items you can collect. Extra inventory items can be sold to the Exotic Merchant for exotic coins.

## Gold Item Boosts

The effectiveness of gold items can be significantly increased by any active scrolls or other inventory items that increase your damage per second: scroll of speed, scroll of damage, drums of war, totem of agony and totem of annihilation (but not Midas' touch). Also working are some hero abilities, like Boris' Anger, Muriel's Rally and Valerius' Blessing of the Defender, and the Ancient Knowledge talent when you use all three scrolls at the same time.

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Meteorite Research Tree 15

\* additive effect per level

Unlock requirements:

* Layer 1 requires upgrade level 5 in layer 0
* Layer 2 requires upgrade level 5 in layer 1 in the same branch
* Layer 3 requires upgrade level 6 in layer 2 in the same branch
* Layer 4 requires upgrade level 5 in layer 3 in the same branch

The total cost to finish tree 15 is 257,250 meteorites.

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Party

Your party consists of up to 5 heroes who are fighting the enemies on the battlefield. Each party member is assigned a slot on the battlefield.

## Slots

Party slots are numbered from 1 to 5. The lower the number of the slot, the more likely the hero in that slot is going to be targeted by an enemy:

 Chance

## Positioning

There are two areas of hero positions. The area in front is reserved for melee heroes, while the area in the back is reserved for ranged and spellcaster heroes. Within each area, heroes can positioned in any order.

## Roles

### Leader

You have to assign one of your party members as leader. The leader is able to use abilities on the battlefield and is boosted by the Leadership research.

### Non-leader

The other party members are called non-leader characters. They profit from the Team Bonus research instead.

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Firestone Research Tree 11

## Unlock Requirements

The unlock requirements for each column are:

* Column 2 requires 6 levels in the previous research
* Column 3 requires 7 levels in the previous researches
* Column 4 requires 8 levels in the previous researches
* Column 5 requires 5 levels in the previous research
* Column 6 requires 7 levels in the previous researches
* Column 7 requires 10 levels in the previous researches
* Column 8 requires 10 levels in the previous researches

## Research Duration

The research duration starts at 7 hours 40 minutes for level 1 and increases gradually over the next 10 levels up to 17 hours.

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Battle Pass

The battle pass is a series of daily and weekly challenges that give glory when completed. Once you have collected enough glory you can claim chests, currencies or temporary buffs as rewards.

## Challenges

There are daily and weekly challenges to complete. Daily challenges reset each day. There are four sets of weekly challenges. Week 1 challenges start on the first day of a calendar month. After 7 days, week 2 challenges are added while the week 1 challenges remain active. Week 3 and week 4 challenges are added similarly. All weekly challenges reset at the end of the calendar month.

Any challenges involving research auto-complete when you have finished all corresponding research trees already.

### Week 2 challenges

  Complete 10 war missions on the world map
  Do 15 exotic merchant upgrades |  150 glory
  Get 1500 special upgrades |  160 glory

### Week 3 challenges

  Train guardians 5 times
  Sell 50 items at the exotic merchant |  150 glory
  Complete 10 adventure missions on the world map

### Week 4 challenges

  Fight 10 times in the arena of kings |  210 glory
  Complete 6 liberation missions |  150 glory
  Complete 10 firestone researches |  160 glory

## Rewards

Rewards can be fixed or variable. Variable rewards depend on your stats at the beginning of the month. Any rewards not claimed by the end of the month will be sent to you via game mail.

### Free rewards

Free rewards are various types of chests or currencies and can always be claimed once your total glory of the current month reaches the corresponding milestone.

 \* also requires more than 5 billion total gear power

### Golden pass rewards

Golden pass rewards can only be claimed once you have purchased the golden pass. The golden pass is only valid for the current calendar month and can be activated up to one day before the end of the month.

 \* price depends on your platform

Golden pass rewards are chests, currencies or temporary buffs and can be claimed when your total glory of the current month reaches the corresponding milestone. Temporary buffs are only active until the end of the current month. Two golden pass buffs of the same type are additive with each other (except for raining gold and all attributes which are multiplicative) and multiplicative with other buffs of the same type.

 \* also requires more than 5 billion total gear power

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Guardians

There are currently 2 guardians in the game which can be found in the Magic Quarter. All guardians have the same main and advanced attributes, but they attack differently and also have a different aura. Guardians have 3 known star types (stars, crowns and wings), 10 categories (Bronze, Silver, Gold, Platinum, Ruby, Sapphire, Pearl, Diamond, Starlight, Starlight Plus) per type, 5 evolution stages per category and 10 levels per evolution stage.

## Upgrading

### Training

Every 8 hours, you can increase the experience of one your guardians for free by training. The training interval can be reduced by the Intense Training research down to 4 hours. The base gain of 100 experience per training can be increased with the level up achievement:

> *experience gain* = 100 \* (1 + *achievement bonus*) xp
>
>

The maximum achievement bonus is 108%, so the maximum experience gain per training is 208 xp.

### Enlightenment

Alternatively, you can increase the experience of one your guardians with strange dust by enlightenment. Each enlightenment costs 20 strange dust and gives 120 experience:

> *experience gain* = 120 xp
>
>

Enlightenment has no cooldown and can be repeated until you run out of strange dust.

## Experience

The experience requirements to level up your guardian can be found in the tables below.

### Bronze

The total experience required to max a bronze star guardian is 147,932.

### Silver

The total experience required to max a silver star guardian is 274,900.

### Gold

The total experience required to max a gold star guardian is 299,300.

### Platinum

The total experience required to max a platinum star guardian is 321,800.

### Ruby

The total experience required to max a ruby star guardian is 344,300.

### **Sapphire**

The total experience required to max a sapphire star guardian is 371,250.

## Evolution

Once your guardian reaches level 10, you can evolve it to a higher evolution stage or star category with strange dust. The costs are:

While a guardian is at level 10 ready to evolve, you cannot use training or enlightenment on it!
Meteorite Research Tree 33

\* additive effect per level

Unlock requirements:

* Layer 1 requires upgrade level 5 in layer 0
* Layer 2 requires upgrade level 6 in layer 1 in the same branch
* Layer 3 requires upgrade level 5 in layer 2 in the same branch
* Layer 4 requires upgrade level 6 in layer 3 in the same branch

The total cost to finish tree 33 is 252,750 meteorites.

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Firestone Research Tree 14

## Unlock Requirements

The unlock requirements for each column are:

* Column 2 requires 6 levels in the previous research
* Column 3 requires 7 levels in the previous researches
* Column 4 requires 8 levels in the previous researches
* Column 5 requires 5 levels in the previous research
* Column 6 requires 7 levels in the previous researches
* Column 7 requires 10 levels in the previous researches
* Column 8 requires 10 levels in the previous researches

## Research Duration

The research duration starts at 10 hours 40 minutes for level 1 and increases gradually over the next 10 levels up to 20 hours.

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Awakening

Awakening is a way to levelup your heroes by spending arcane crystals. You can see your current hero awakening information in the Hall of Heroes under the Awakening tab.

## Awakening XP

You can awaken a hero for 500 arcane crystals. The awakened hero is randomly chosen, whereby heroes with a lower awakening level have a higher chance of being chosen. This way, new heroes will catch up faster to your older heroes (in a mechanism similar to Sacred Cards). The awakened hero will get a random amount of 70−130 awakening xp:

> *awakening xp* = 70 + random(60)
>
>

New heroes start at awakening level 1. A hero will levelup once he or she has gained enough awakening xp. For the first levelup, 250 awakening xp are required. The cost to levelup increases by 25 awakening xp for each subsequent level:

> *levelup cost* = 225 + *current level* × 25
>
>

## Awakening Multiplier

As soon as one of your heroes reaches a certain awakening level or if you currently have a certain amount of arcane crystals in your inventory, you get the option of using a multiplier to speed up the awakening process. The multiplier increases both the arcane crystal cost and the awakening xp gain.

## Awakening Effect

Awakened heroes will get a bonus which is called awakening effect. The awakening effect increases multiplicatively by 30% for each awakening level:

> *awakening effect* = 1.3*current level* − 1
>
>

The awakening effect is twofold. The first effect increases all main attributes of the current hero. The second effect is a general bonus that is applied regardless of the hero being in your current party or not (similar to the guardian auras). The second effect is different for each hero and can be one of:

* Raining Gold
* All Attributes
* Prestigious

## Awakening Levels

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Meteorite Research Tree 11

\* additive effect per level

Unlock requirements:

* Layer 1 requires upgrade level 6 in layer 0
* Layer 2 requires upgrade level 5 in layer 1 in the same branch
* Layer 3 requires upgrade level 7 in layer 2 in the same branch
* Layer 4 requires upgrade level 6 in layer 3 in the same branch

The total cost to finish tree 11 is 279,750 meteorites.

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Fellowship

Fellowships are a way for players to band together to add their powers. A fellowship consists of up to 5 players which share a common fellowship aura. The fellowship aura gives bonuses to hero attributes and gold gain.

## Fellowship Ranks

There are two fellowship ranks with the following privileges:

* transfer leadership to another fellowship member

A fellowship member who is offline for more than 72 hours will go into offline mode and will be marked by  . A fellowship member who is offline for more than 1 week will be automatically kicked from the fellowship. If the fellowship leader is kicked due to inactivity or leaves the fellowship, a random fellowship member becomes the new leader.

## Fellowship Aura

The fellowship aura is determined from two factors: the base aura and the fellowship effect.

> *fellowship aura* = *base aura* × *fellowship effect*
>
>

### Base Aura

The base aura only depends on the number of online players in the fellowship and consists of up to 4 bonuses in the following way:

### Fellowship Effect

The fellowship effect is determined by multiplying the battle cry attributes, which are the sum of the personal Tree of Life upgrade, talent and campaign perk, of each online player in the fellowship:

> *fellowship effect* = (1 + *player 1 battle cry* %) × (1 + *player 2 battle cry* %) × ...
>
>

The battle cry attribute of a player in offline mode stops contributing to the fellowship effect until the player returns to the game.

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Nuage de Hibou

Line d'Obfiction / Colorié par Patte de Silex

## Description

**Nuage de Hibou** **(  Angl.  *Owlpaw* )** est un petit mâle noir au long et duveteux pelage. Ses extrémités paraissent un poil plus clairs, tout comme son museau.

Nuage de Hibou a un pelage uniforme, et de magnifiques yeux ambrés qui sont extrêmement perçants.

## Caractère

**Nuage de Hibou** est arrogant et fier. Il n'hésite à affirmer son côté supérieur et est incontestablement le leader du petit groupe des apprentis. Il s'entend particulièrement bien avec sa cousine, Nuage de Feuille, même s'il ne l'estime pas vraiment.

Nuage de Hibou ne supporte pas le côté protecteur de sa mère et trouve que son père est trop vieux pour lui apprendre quelque chose. Pensée qu'il regrettera forcément plus tard.

C'est la mort de son frère, Petit Espoir, qui l'a rendu arrogant.

## Histoire

**Nuage de Hibou** est un apprenti du Clan de la Lumière, fils de Griffe d'Opale et de Lys Bleu, ainsi que frère de Petit Espoir.

### Dans le cycle original

#### *Une nouvelle vie*

> Petit Hibou est cité dans les allégeances en tant que chaton du Clan du Tonnerre. Plus tard, on apprend qu'il est devenu apprenti lors d'une assemblée et qu'il se nomme dorénavant, Nuage de Hibou.
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> Lors de cette même assemblée, Nuage Nocturne fait sa connaissance. Nuage de Hibou se montre désinvolte et hautain. Nuage de Feuille excusera son comportement et révélera qu'elle et Nuage de Hibou sont cousins.
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Exotic Merchant

You will unlock the Exotic Merchant at level 30. At the Exotic Merchant you can sell scrolls and inventory items in exchange for exotic coins. Also at level 65 you start earning emblems of courage from missions. You can exchange these emblems for various gear chests.

## Sell Items

In the item shop, you can sell scrolls and inventory items you don't need for exotic coins.

The average value of a random inventory item is 120 exotic coins. The average value of a random non-gold inventory item is 160 exotic coins.

## Exotic Upgrades

In the exotic upgrades shop, you can buy permanent upgrades with exotic coins. There are 41 exotic upgrade trees:

* Exotic Upgrade Tree 1
* Exotic Upgrade Tree 2
* Exotic Upgrade Tree 3
* Exotic Upgrade Tree 4
* Exotic Upgrade Tree 5
* Exotic Upgrade Tree 6
* Exotic Upgrade Tree 7
* Exotic Upgrade Tree 8
* Exotic Upgrade Tree 9
* Exotic Upgrade Tree 10
* Exotic Upgrade Tree 11
* Exotic Upgrade Tree 12
* Exotic Upgrade Tree 13
* Exotic Upgrade Tree 14
* Exotic Upgrade Tree 15
* Exotic Upgrade Tree 16
* Exotic Upgrade Tree 17
* Exotic Upgrade Tree 18
* Exotic Upgrade Tree 19
* Exotic Upgrade Tree 20
* Exotic Upgrade Tree 21
* Exotic Upgrade Tree 22
* Exotic Upgrade Tree 23
* Exotic Upgrade Tree 24
* Exotic Upgrade Tree 25
* Exotic Upgrade Tree 26
* Exotic Upgrade Tree 27
* Exotic Upgrade Tree 28
* Exotic Upgrade Tree 29
* Exotic Upgrade Tree 30
* Exotic Upgrade Tree 31
* Exotic Upgrade Tree 32
* Exotic Upgrade Tree 33
* Exotic Upgrade Tree 34
* Exotic Upgrade Tree 35
* Exotic Upgrade Tree 36
* Exotic Upgrade Tree 37
* Exotic Upgrade Tree 38
* Exotic Upgrade Tree 39
* Exotic Upgrade Tree 40
* Exotic Upgrade Tree 41

You have to completely finish one tree to access the next tree. Every upgrade in each of the trees has 40 levels. The cost of an upgrade increases by 24 exotic coins per upgrade level:

> *cost* = *base cost* + 24 \* *current upgrade level*
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Each upgrade also has a minimum character level requirement which increases by 2 character levels per upgrade level:

> *level requirement* = *base level requirement* + 2 \* *current upgrade level*
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## Emblem Market

The emblem market unlocks at character level 65. In the market you can buy gear chests with emblems of courage and jewel chests with emblems of valor.

Legendary chests and opal chests are not for sale in the emblem market.

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Gold Upgrades

Gold upgrades can be bought while fighting on the battlefield. They reset with every prestige and have to be bought anew. There are two types of gold upgrades:

* Guardian and hero upgrades, strengthening your guardian or a specific hero in your party.
* Special upgrades, which buff Guardian Damage, Hero Damage, Hero Health, Hero Armor and Gold Earnings

### Guardian and hero upgrades

Guardian and hero gold upgrades boost the damage of your guardian or all attributes (damage, health and armor) of a hero in your party. The cost of these upgrades starts with 100 gold for the first upgrade and increases by 12% per upgrade level:

> *cost* = 100 \* 1.12*level*-2 gold
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This cost can be reduced with the Level up Cost research.

The effect of these upgrades increases linearly with the upgrade level with an additional x2 boost every 25 upgrade levels and an additional x1.5 boost every 100 upgrade levels (yielding a total of x3 every 100 levels):

> *effect* = *level* \* 2⌊*level* / 25⌋ \* 1.5⌊*level* / 100⌋
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Since the cost of an upgrade increases by a factor of 1.12 per level, the cost of successive milestones (25 level increments) increases by a factor of 1.1225 ≈ 17.

### Special upgrades

There are more upgrades after number 724, but these happen in a loop. So it starts at the first upgrade, continues till the last one, then starts at the beginning again while the initial price has gone up by e9. The list of these upgrades goes like this:
Expeditions

Guild expeditions reward you with guild coins and expedition tokens which can then be spent in the Tree of Life for upgrades. You can only run one expedition at a time. There are 5 expeditions you can choose from which are taken randomly from a list of 20 expeditions with durations between 5 and 60 minutes. Expeditions reset every 6 hours.

## Rewards

Expedition rewards only depend on the duration (in minutes) and are determined as follows:

> *guild coins* = 10 × *duration*
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> *expedition tokens* = 6 × *duration*
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Guild coins obtained from expeditions are automatically donated to the guild you are in.

## List of expeditions

The average total duration of 20 missions (4 cycles) is 11 hours 7 minutes. The average total reward from 20 missions is 6,670 guild coins and 4,002 expedition tokens.

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Meteorite Research Tree 21

\* additive effect per level

Unlock requirements:

* Layer 1 requires upgrade level 5 in layer 0
* Layer 2 requires upgrade level 6 in layer 1 in the same branch
* Layer 3 requires upgrade level 5 in layer 2 in the same branch
* Layer 4 requires upgrade level 6 in layer 3 in the same branch

The total cost to finish tree 21 is 252,750 meteorites.

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Meteorite Research Tree 24

\* additive effect per level

Unlock requirements:

* Layer 1 requires upgrade level 5 in layer 0
* Layer 2 requires upgrade level 6 in layer 1 in the same branch
* Layer 3 requires upgrade level 5 in layer 2 in the same branch
* Layer 4 requires upgrade level 6 in layer 3 in the same branch

The total cost to finish tree 24 is 252,750 meteorites.

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Langue Acérée

Line d'Obfiction / Colorié par Patte de Silex

## Description

**Langue Acérée** **(  Angl.  *Sharptongue* )** est une vieille femelle, haute sur pattes, au long poil blanc. Elle avait autrefois une démarche très gracieuse, et était très agile, notamment en escalade.

Langue Acérée perd peu à peu la vue, ses yeux verts devenant peu à peu aveugles.

## Caractère

Comme son nom l'indique, Langue Acérée a la langue bien pendue. Elle n'hésite pas à dire ce qu'elle pense clairement et ce, sans filtres. Elle est aussi très connue pour son air rebelle, et sa mauvaise foie quant aux ordres.

Sa fille, Rosée du Matin, est sa copie conforme.

## Histoire

**Langue Acérée** est une ancienne du Clan de la Lumière et la mère de Pétale de Givre et de Rosée du Matin.
Firestone Research Tree 25

## Unlock Requirements

The unlock requirements for each column are:

* Column 2 requires 7 levels in the previous research
* Column 3 requires 8 levels in the previous researches
* Column 4 requires 7 levels in the previous researches
* Column 5 requires 6 levels in the previous research
* Column 6 requires 6 levels in the previous researches
* Column 7 requires 8 levels in the previous researches
* Column 8 requires 10 levels in the previous researches

## Research Duration

The research duration starts at 21 hours 40 minutes for level 1 and increases gradually over the next 10 levels up to 31 hours.

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Meteorite Research Tree 4

\* additive effect per level

Unlock requirements:

* Layer 1 requires upgrade level 3 in layer 0
* Layer 2 requires upgrade level 5 in layer 1 in the same branch
* Layer 3 requires upgrade level 4 in layer 2 in the same branch
* Layer 4 requires upgrade level 7 in layer 3 in the same branch

The total cost to finish tree 4 is 250,500 meteorites.

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Firestone Idle RPG Wiki

**Welcome to the Firestone Idle RPG Wiki!**

Firestone Idle RPG is a multiplayer idle adventure game published by Holyday Studios. In this game, your party of up to 5 heroes and a guardian is fighting hordes of increasingly harder enemies. The earned gold and firestones allow you to research upgrades which will make your team stronger and stronger. In guilds and fellowships you can collaborate with other players to achieve your goals. In a separate campaign, your war machines fight battles against enemy war machines and other players.

## Releases

The game is still in development with regular updates. The current game version is 7.5.0 (released 20 December 2023).

## Help

The game features an in-game chat where you can communicate with other players currently playing. In addition, you can ask questions about the game and get help in the following places:

* Discord chat
* Official support
* Kongregate forum
* Steam forum
* R2Games forum
* Guide for new players
* Character sheet

## Navigation

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## Other languages

* Russian language wiki
* French language wiki
* German language wiki
Engineer

You will unlock the engineer when you reach character level 50. With the engineer can inspect, upgrade and equip your war machines and set up your battle formation:

## Navigation

The engineer has 4 submenus with the following contents:

## Engineer Level

Whenever one of your war machines gains a level, the engineer gets 100 xp. The xp requirement to level-up the engineer starts at 600 xp for level 2 and increases by 50 xp per level. Each engineer level increases all attributes of all your war machines multiplicatively by 5%.

At certain level milestones of the engineer, you unlock an additional war machine:

The first five war machines you unlock are randomly drawn from the set of war machines having a given specialization as follows:

 5 | Healer

The following war machines you unlock are randomly drawn from all remaining war machines.

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Meteorite Research Tree 28

\* additive effect per level

Unlock requirements:

* Layer 1 requires upgrade level 6 in layer 0
* Layer 2 requires upgrade level 5 in layer 1 in the same branch
* Layer 3 requires upgrade level 7 in layer 2 in the same branch
* Layer 4 requires upgrade level 6 in layer 3 in the same branch

The total cost to finish tree 28 is 252,000 meteorites.

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Hall of Heroes

At the Hall of Heroes you find all your Heroes. There is information about them and you can improve their Gear in various ways.

## Hero Info

In the Hero Info tab you find an overview of all your heroes. Their attributes, abilities and gear. The main attributes can be switched between basic attributes and adventure attributes. By default it is showing adventure attributes, which means the attack, health and armor listed is the ones your heroes have on the battlefield. The upgrades and levels you purchased with gold is included in the listed attributes. When you switch to basic attributes, the listed attributes will drop a lot. But it is still much higher than the base attributes that is shown here on the wiki. This is because gear, research, upgrades and experiments are included in the sum.

## Hero Description

Here you can see what class, attack style, specialization and resource the hero is or is using. These come in handy as later in the game you find researches and upgrades that only improve a certain group of heroes. You also find the story of the hero here.

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Map

The map is the place where you run missions. From missions you obtain most of the resources you need to progress further: strange dust for your guardians, scrolls for temporarily buffing your heroes or to sell them for exotic coins at the Exotic Merchant and gear chests to obtain gear, void crystals and inventory items. Later in the game you will unlock additional missions.

## Missions

Each mission needs a certain number of squads to run and will return rewards (resources and honor) upon completion. You can get an additional squad with the Amulet of Conquest in the shop. All missions can be sped up with gem speedup.

### Mission types

All mission durations vary in a 20% interval around the average.

### Map refresh

If you have finished all missions before the next map reset, a map refresh button appears in the bottom-left corner of the map. The map reset button allows you to immediately refresh the map for the gem price according to gem speedup.

## Rank

Your map rank is determined by the total honor you gained from running missions. Each rank increases the number of squads available, the number of scout, adventure and war missions per mission cycle and the honor effect. From rank 10 on, you will also get silver missions which give double rewards and require twice the number of squads.

### Honor

Completing missions will reward you with honor according to

> *honor* = *squads required* × *duration* / 30 minutes.
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>

Honor increases all the attributes of your heroes, but more importantly, you will rank up when you have enough honor. When you rank up, more missions will spawn on the map, and you get extra squads. So you can run multiple missions at the same time.

Honor effect gives a multiplier to all main attributes of all heroes and guardians:

> *all attributes multiplier* = (1 + *total honor* \* *honor effect*)
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### List of ranks

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Firestone Research Tree 16

## Unlock Requirements

The unlock requirements for each column are:

* Column 2 requires 7 levels in the previous research
* Column 3 requires 8 levels in the previous researches
* Column 4 requires 7 levels in the previous researches
* Column 5 requires 6 levels in the previous research
* Column 6 requires 6 levels in the previous researches
* Column 7 requires 8 levels in the previous researches
* Column 8 requires 10 levels in the previous researches

## Research Duration

The research duration starts at 12 hours 40 minutes for level 1 and increases gradually over the next 10 levels up to 22 hours.

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Character

The character displayed in the top left corner is you. You manage the heroes and their gear and do missions, research and experiments. When you reach certain milestones in the game you level or rank up.

## Character Menu

You can access the character menu by clicking on the character icon on the top-left of the battlefield. The character menu leads to:

* Character information
* Talents
* Achievements
* Statistics
* Quests

## Character Information

Your character information includes your

* character name, platform and flag
* avatar
* character level and current xp
* character description
* guild and member rank
* map rank and number of map missions won
* maximum stage
* number of achievements
* list of heroes and their total power
* owned amulets

All this information (except current xp, map missions and amulets) is also shown to other players on character inspect. You can change your character name or your flag for 100 gems (the first flag change is free). Changing your description or your avatar are always free.

## Level milestones

Level milestones unlock important game features as shown below. At some level milestones you will also get a reward via the in-game mailbox.

\* also requires 5 billion total gear power

Click here for a full list of levels.

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