Locations

*See: List of Locations*

There are a total of 5-6 continents on the world of Mogar.

## History

Jiera was once split in dozens of small countries eternally at war between themselves. One of the kingdoms released a plague, that wiped out the human population, leaving the survivors to slowly and painfully learn to put aside their differences, be them about their respective races, homelands, and personal beliefs. The catastrophic consequences of a single person pulling the trigger led the people living in the other continents of Mogar to destroy all their own so-called "deterrent weapons, fearing their own politicians more than the enemies.

## Garlen Continent

*See: Map of Garlen*

The **Garlen Continent** consists of the three **Great Countries**: the Griffon Kingdom, the Gorgon Empire and the Blood Desert. Each is ruled/looked after by a Guardian. The continent is as big as North America. The people on Garlen speak Garlenian as a common tongue.

### The Griffon Kingdom

*Main article: Griffon Kingdom*

One of the three Great Countries. Located in the geographical center of the continent, Griffon Kingdom is second largest kingdom of the continent. Bordering Gorgon Empire to the West and Blood Desert to the East. Home to the 6 Griffon Academies. It is ruled behind the scenes by Guardian Tyris.

*See: Griffon Kingdom Regions & Cities, Griffon Kingdom Nobility*

### The Gorgon Empire

*Main article: Gorgon Empire*

One of the three Great Countries. Ruled by Empress Milea Genys, whose mentor is Guardian Leegaain. Leegaain had abandoned the Empire until Milea convinced him to stay. The Gorgon Empire is named after the Gorgons, a rare sub-species of magical beasts capable of turning grass into Adamant. The Gorgon Empire's founders monopolized the Gorgon's ability and once they had enough adamant, made them nearly extinct while founding the country.

*See: Gorgon Empire Regions/Cities*

### The Blood Desert

*Main article: Blood Desert*

The largest of the three Great Countries. Ruled by Guardian Salaark with an iron fist.

### Lamarth

The free country of Lamarth is a small nation that lies on the continent of Garlen, beyond the eastern borders of the Gorgon Empire. It is also the location of the Master's headquarters. It is protected by arrays the Master devised to defend against Returner Abominations seeking vengeance, and spells that allow them to identify those who knock at their door.

### Xarion

The free country of Xarion hosts the plantfolk city-state of Laruel and is located nearby the Griffon Kingdom.

### Estos

The free country of Estos is a small country that lies to the east of the Gorgon Empire and the north of Lamarth.

### Urgamakka

An ancient city from over 3000 ago, one of the first attempts and failures at establishing an Awakened civilization. It was one of the first and most striking failures at making the four races coexist while also Awakening every one of its members. Urgamakka was a city where several bright violet-cored Awakened at the end of their lifespan had assembled. They tried to discover the secret of the white core by pooling up their resources and knowledge, in the hope to avoid their impending death.

Vareen the Plaguespreader was one of its founders. Back then he was already an Eldritch, and he joined the project in hopes a white core could empower his black one. Vareen invested a lot of resources in the project, even sharing his considerable knowledge with the Awakened community of Urgamakka including his breathing technique. However, between the number of casualties caused by the failed experiments and the mages dying of old age, the population of violet-cored of the city steadily decreased.

Back when the city was built, there was no such thing as dimensional amulets so the Urgamakkans used Adamant cylinders to safely store important documents and preserve them from the passage of time.

#### Urgamakka Replica

*Main article: Urgamakka Trial*

A replica of Urgamakka created by Inxialot Nagaar for the Awakened Council to test their apprentices. It was created with the help of extensive books on civilizations dating 3,000 years ago, though the blueprints are a mix from Verendi, Garlen, and even some from Jiera. Unfortunately for the Council, details like architectural styles and which piece of furniture belongs to which culture is beyond them. Mages don't care for small stuff like that, making Inxialot's jigsaw city look like a good idea back when he had shown it to the Council. When the Lich King built the fake city for the mission, he had not only derived part of its structure from ancient records that dated 3,000 years back, but also its name. Inxialot was too busy to waste time making up a city from scratch so he had just put together the pieces from various history books and picked the name of the lost civilization that suited his purpose the most.

The replica's external walls stand well over 20 meters tall. The air and the ground are filled with runes of power still visible even to the naked eye, though both the wall and the arrays are breached. From the giant hole, a city the size of Valeron is visible. An underground river cuts the city in half, forming several ponds and waterways that still retain part of their beauty despite the lack of maintenance. Judging from the limited damages that the passing of the centuries had inflicted upon the tall stone buildings and Urgamakka being as bright as day, it is clear that at least some of its arrays are still partly operational.

The city had been built with an odd design. The houses at the edges of the city are one-story tall, but the closer they get to the center, the taller they become until they form a huge spire comprised of buildings leaning against each other. Everything is enchanted and the power coming from the mana geyser below preserves most of the arrays despite the city having been "deserted" for centuries.

## Jiera Continent

The **Jiera Continent** lies to the west of the Garlen Continent and is separated by an ocean. The Jiera Guardians hate Tyris' guts and thus never introduced her universal language with the excuse of preserving traditions. Previous states include the Gren Democracy and the Pacleans.

### History

With the fall of human civilization due to the plague, the undead migrated to the Garlen Continent in search of resources while the continent fell into the hands of Emperor Beasts. Awakened mages and their bloodlines rule the only human cities remaining on the Jiera continent. Hunters, craftsmen, farmers, and stockbreeders have become the rich due to their valued professions. Beasts, having no such problem, have become the new power. The **Beast Empire** that was born is now the most advanced and wealthy on Jiera.

In the immediate aftermath of the plague, one-tenth of the human survivors died - half in riots for food, the other half committing suicide thinking that the human Council abandoned them. As a result, most of the remaining humans were those who were naturally immune to the disease. Only a few survived because an Awakened saved them. The survivors became prone to violence and depression, and many lost their rationality.

Humans tried to Awaken everyone to repopulate the continent faster and make all humans capable of wielding magic, but it was a disaster. Children wouldn't get ill, but they would kill themselves or their parents using spells like toys. Many meek and gentle adults, once they got a taste of true power, would become overbearing toward their less talented peers and enforce the law of the jungle until their victims or their masters killed them. To make things worse, very few had the patience to practice Accumulation for years to become stronger.

With the constant threat of bad weather, monsters, starvation, and their own neighbors, many rushed their body development and exploded like gruesome fireworks. In the end, less than a tenth of those who had become Awakened without a full-time tutor survived, so the experiment was deemed a failure and postponed to a moment when the masters could dedicate more time to classes. All the remaining humans had been collected in a few megalopolises that couldn't survive without their Awakened rulers enforcing the law, treating diseases before they turned into plagues, and protecting the fields.

The Emperor Beasts would take in anyone, but only as long as they behaved. The beasts would teach kids how to read and write and adults how to hunt, farm, or whatever job they were talented for. At the same time, however, the concept of redemption, fair trial, or prisons became nonexistent in their society. The moment someone committed a crime for no acceptable reason, the culprit was put down like a rabid dog. Some people couldn't accept such a harsh and wild social order where everyone had to either make themselves useful or scram the moment they came of age, yet most remain because the beasts offered them shelter from the weather, protection from the monsters that were now free to roam the lands, and healthcare.

With the humans wiped out by the plague, monsters became free to breed unchecked simply because there were not enough beasts and plant folk to patrol the entire continent. Monsters had plenty to eat thanks to all the human corpses lying around and all the ownerless, defenseless cattle. Packs of magical beasts are incapable of handling a horde and there aren't enough Emperor Beasts to keep the situation in check, resulting in them systematically scouting the region and exterminating any monsters found. Moreover, Balors and Orcs pose the biggest threat because they can tame other Fallen like Goblins or Trolls. To make matters worse, they sided with Abominations, who protect the monsters from Emperor Beasts and in exchange are fed the dregs among the Abomination ranks.

The humans' foolish attempts to Awaken people created more Abominations in the first few months than there usually are in decades. On the one hand, Abominations keep the monsters in check - both species suffer from endless hunger and destroy the environment so the moment they meet, only one survives. On the other hand, however, both treat cities as prime feeding grounds. Occasionally an Abomination becomes the ruler of a monster army, proving disastrous for cities as Chaos magic cuts through any defense easily and the monsters' innate abilities make them too strong for humans while their numbers allow them to overpower magical beasts.

### Reghia

**Reghia** is one of the main cities of the **Beast Empire**, built purposely in the proximity of both metal and gemstones. to make the city completely self-sufficient and able to withstand both the rigors of winter and sieges. Above ground, it is a large woods brimming with mana. The beasts live underground, the entrance to which is a small, heavily enchanted hill protected by several arrays, and everything is protected by a special earth sealing array which doesn't block dimensional magic but keeps enemies from making the ground collapse on their heads. The ceiling is enchanted to let the sky be visible and sunlight to pass freely, spreading its warmth to both the ground and the air which doesn't smell of humidity or moss. Thanks to earth magic, there is no need for pillars, giving the place a wide and spacious look that doesn't feel like being underground at all. There are several small buildings and roads that go deeper into the ground.

#### Laws

* Don't steal, don't kill, don't do harm.
* Victims of a crime can use a small stone bead which will emit a sound all beasts can hear by putting a bit of their mana in it - help will arrive in a matter of seconds.
* No killing humans without the beasts' permission, even if they deserve it.
* Housing depends on one's role in society
	+ Guards live nearby the entrance.
	+ Mages are free to live wherever they want as long as they build and take care of their homes. They can exchange their service to the community for furniture and other luxury items.

* Money has no meaning to beasts. In their society, only food and resources matter. Those who like bread are free to make it and to eat one must first capture their prey.
* Gardens of Knowledge are for beginners while workshops are for masters. Neither plantfolk nor magical beasts can use all elements, so there is no point in having such spells there. On top of that, Tier 5 spells are forbidden for those who aren't recognized by the Council as they are too dangerous.

#### Facilities

Plenty of arrays, mana crystals, and short-distance city Gates are spread throughout Reghia. The Warp Gates have no security system, requiring but a simple touch on a holographic display. The silver mines are located in the south district while mana crystals are in the deep end of the north district. Crystals and silver are given under supervision simply through an approved explanation for their need and amount.

The mana geysers were harnessed by Lord Aren to fuel not only all the defensive arrays of Reghia, but also all kinds of magic cast within the city, allowing spells to persist for a while without being fueled by magic. The mana flowing through the ground seeps into the formation, accepting it as part of the city and keeping it stable and thus making houses as easy to build and safe as a Royal Palace. People are free to set their own home arrays without the need for crystals to fuel them. It reduces the maintenance magical formations need to a minimum. The mines are also protected 24/7 by the best arrays and ancient Emperor Beasts.

The **workshop district** hosts huge magical labs of all disciplines. Arrays, alchemical tools, artifacts, and even spells are shared in broad daylight,, as beasts have no problem divulging spells up to tier 4 except Gravity and Spirit Magic. Dryads and other plant folk's homes are open gardens that, along with their ability to freely move through the ground, provide Reghia with fresh air, flowers, and fruits free for the taking. Fountains are placed at every city block, each with three taps providing a different potion instead of water - a pink one for healing those who get hurt, a purple one for providing body enhancing to allow everyone to play on equal footing, and a white one of nutrients that tastes like honeyed milk for those who get hungry.

### Residences

Magical beasts have no use for things like windows or doors. They live in small artificial caves with just one room and one entrance the size of which depends on them having a family or not. Emperor Beasts, instead, due to their ability to shapeshift and use all the elements, like to build for themselves more complex structures. They have no use for most human's rooms like a dining room or a living room, needing solely a place to sleep and using the rest of the space to arrange their magical labs. Their housings rarely extend upwards on multiple floors, since they prefer to dig underground to keep the nature of their research hidden.

Plantfolk make their homes entirely out of vegetation grown and shaped according to their will. They have no walls nor rooms since plantfolk have no concept or need for privacy. The most complex buildings resemble stilt houses that are mostly used to host the plant folk's guests.

The **human district**, except for the streets, looks like a meadow. The ceiling provides plenty of sunlight and a spring coming out of a wall forms a small lake where small furry rodents live. The combined effect of light and water generates a perennial rainbow above the lake, giving it a fairy tale look. Each house is surrounded by a small garden filled with seasonal and fruit trees that spread a sweet scent. There is no bread, sweets, or processed food, only the basic ingredients. Aside from meat, fish, and fruit, spices or salt need to be acquired individually.

#### Garden of Knowledge

**Gardens of Knowledge** are places where beasts and plantfolk come to study magic up to Tier 4 freely, in the hope to increase their chances of Awakening or at least their combat prowess. It also hosts a great collection of music and art pieces salvaged from the ruins of most big cities. Each book is written in a different language and there are so many languages that translating and printing each book in all languages is impractical. Hence, translations are read out loud and stored inside a magic crystal. Visitors can hook their ears up to vines from the walls to listen.

### Torin Kingdom

One of the formerly most powerful (now extinct) countries of Jiera, overseen by Guardian Fenagar. They developed a plague to use against their enemies, but the other countries turned it against them, until the human race was all but wiped out aside from talented Healers, Awakened ones and their families. The remnants that were immunized to their plague sailed towards the Gorgon Empire in an attempt to conquer and resettle, but were wiped out by Empress Milea with Leegaain's help.

#### Hervor

The capital city of Thrud Griffon's own Grand Duchy, named after her mother and shaped according to memories of her birthplace. She had spent generations to reach such a position, introducing herself as a mage, becoming a noble, and then faking her aging while introducing one of her meat puppets as her daughter before taking her place, starting the cycle from young to old again. It is reduced to a bunch of ruins.

## Verendi Continent

The **Verendi Continent** lies to the south of the Garlen Continent, sharing a border with the Blood Desert.

## Zima Continent

The **Zima Continent** has rich land, but many earthquakes and volcanic eruptions.

## Eclipsed Lands

The surface world is just a fraction of Mogar. Below, there are hundreds of kilometers of rock that extend in every direction. The **Eclipsed Lands** is an underground network of metropolises that the Undead built over the centuries to thrive away from Sunwalkers.

## Lost Cities

**Lost Cities** are abandoned ruins or places of power, abuses of Lochra Silverwing's legacy by those who sought to exploit the less fortunate in their quest for power and longevity. They are sealed by powerful barriers and left standing by the Guardians as a reminder of the foolishness of men (though Salaark has removed all lost cities in her territory).

## Other

Unspecified locations the Rennan Democracy, the Scammion nomad tribe, and the Xhen dynasty, all of which date back 3000 years ago similar to Urgamakka.

## References

1. ↑ Legion on Discord
2. ↑ Chapter 1596: Waves and Ripples (Part 2)
3. ↑ Legion on Discord
4. ↑ Chapter 667: Meat Factory (Part 1)
5. ↑ Chapter 861: Rising Tide (Part 1)
6. ↑ Chapter 165: Domestic Affairs (3)
7. ↑ Chapter 97: Progress
8. ↑ Chapter 130: Traitor
9. ↑ Chapter 1113: A Mage Among Gods (Part 1)
10. ↑ Chapter 798: The Root of the Problem (Part 2)
11. ↑ Chapter 1417: Paying Your Dues (Part 1)
12. ↑ 12.0 12.1 Legion on Discord
13. ↑ Chapter 1493: Masters and Apprentices (Part 1)
14. ↑ 14.0 14.1 14.2 Chapter 1509: Learning from the Past (Part 1)
15. ↑ Chapter 1510: Learning from the Past (Part 2)
16. ↑ Chapter 1502: Divided They Fall (Part 2)
17. ↑ 17.0 17.1 Chapter 1496: In the Deep (Part 2)
18. ↑ Chapter 1131: Council Duty (Part 1)
19. ↑ 19.0 19.1 Chapter 1156: Two Worlds (Part 2)
20. ↑ Chapter 795: Pay the Piper (Part 1)
21. ↑ 21.0 21.1 Chapter 998: Treasure from the Past (Part 2)
22. ↑ 22.0 22.1 22.2 Chapter 1135: Reghia (Part 1)
23. ↑ Chapter 1134: A Change of Scenery (Part 2)
24. ↑ 24.0 24.1 24.2 24.3 Chapter 999: Bonds of Trust (Part 1)
25. ↑ Chapter 1160: Cleansing the Land (Part 2)
26. ↑ 26.0 26.1 Chapter 1137: Secrets and Plots (Part 1)
27. ↑ 27.0 27.1 Chapter 1140: Odd Neighbors (Part 2)
28. ↑ 28.0 28.1 Chapter 1136: Reghia (Part 2)
29. ↑ 29.0 29.1 Chapter 1139: Odd Neighbors (Part 1)
30. ↑ Chapter 1159: Cleansing the Land (Part 1)
31. ↑ Chapter 352: Demons (Part 2)
32. ↑ Chapter 346: Abyss (Part 2)
33. ↑ Chapter 1446: Freedom and Prisoners (Part 2)
34. ↑ Chapter 1932: The Great Mother (Part 2)
35. ↑ Chapter 1370: Undeath's Purpose (Part 2)
36. ↑ Chapter 1497: Old but Gold (Part 1)