Index

The **Index** is the list of pages that needs to be completed for the wiki to be functionally complete.

*Italics* indicates the page is primarily under a different heading, but is included as it is still relevant.

(...) indicates that there are potentially more topics which are not covered in the index as they have not been discovered.

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The index is by no means complete. If you do add a page that isn't in the index, please update the index accordingly.

Guide:Getting Started

Achievements

### Blocks

*Main article:* Blocks
* *Colliders*
* Advanced Building - the advanced building system
* Scaling - how to scale blocks and how scaling affects them
* NoBounds - the consequences of not having limits
	+ *Overflow*
* Machine Logic
	+ *Automation*
* *Skinpacks*
* **Block List** [expand/collapse]

* + Basic
		- Starting Block
		- Wooden Blocks
			* Small Wooden Block
			* Wooden Block
			* Wooden Pole
			* Log
		- Brace
		- Scaling Block
	+ Locomotion
		- Swivel Joint
		- Hinge
		- Ball Joint
		- Steering Hinge
		- Steering Block
		- Wheels
			* Powered Wheel
			* Unpowered Wheel
			* Powered Large Wheel
			* Unpowered Large Wheel
			* Small Wheel
		- Cogs
			* Unpowered Medium Cog
			* Powered Medium Cog
			* Unpowered Large Cog
	+ Mechanical
		- Decoupler
		- Contractible Spring
		- Suspension
		- Slider
		- Piston
		- Spinning Block
		- Grabber
		- Winch
		- Pin Block
		- Camera Block
	+ Weaponry
		- Metal Spike
		- Metal Blade
		- Circular Saw
		- Drill
		- Cannon
		- Shrapnel Cannon
		- Crossbow
		- Flamethrower
		- Vacuum
		- Water Cannon
		- Torch
		- Bomb
		- Grenade
		- Rocket
		- Flaming Ball
		- Boulder
	+ Flight
		- Flying Block
		- Propeller
		- Small Propeller
			* ↪ Block 52
		- Wing
		- Wing Panel
		- Ballast
		- Balloon
	+ Automation
		- Timer
		- Logic Gate
		- Sensor
		- Altimeter
		- Anglometer
		- Speedometer
	+ Armour
		- Armor Plate (Small)
		- Armor Plate (Large)
		- Armor Plate (Round)
		- Wooden Panel
		- Grip Pad
		- Plow
		- Half Pipe
		- Holder
		- Spike Ball

### Principles

* Aerodynamics - how Besiege aerodynamics work
	+ *Propeller*
	+ *Propeller Engines*
* Colliders - how blocks interact with the world and each other
	+ ↪ Triggers
* Mass and Rigidity - the effects of variable mass
	+ Zero-Mass - the effects of exotic matter
		- *Force Neutralization System*
* Force and Drag - the different ways physics affects things

### Technology

*Main article:* Technology
* Bracecube - sticky rhomobohedrons and how to use them
* Return-to-Center - the art of driving in a straight line consistently
	+ ↪ RTC
	+ *Steering Hinge*
	+ Piston Steering - linear to rotational conversion
	+ Toring - twisting joints
		- ↪ Torque Steering
* Stabilisation - the art of not falling over
	+ Balloon Stabilisation - balloons and grabbers
	+ Vector Entanglement Stabilisation - flat springs and steering hinges
		- ↪ VES
	+ Brace Entanglement Stabilisation - flat braces
		- ↪ BES
	+ Flat Block Stabilisation - flat blocks and panel blocks
* Weapon Systems
	+ Recoil Suppression - the art of making the target site more dangerous than the launch site
		- *Overflow*
		- Proportional Response - rotating water cannons
			* ↪ DL Gun
		- Force Neutralization System - force = mass x acceleration; thus if mass is 0, force is 0
			* ↪ FNS
	+ Guided Missiles - because aiming is so last century
	+ ...
* Vehicle Suspension - making your ride bearable, if not comfortable
* Overflow - taking NoBounds to its logical conclusion
* Spring Tethers - rigid springs
* Propeller Engines - designs for propeller engines and turbines
* Mechanical Engines - how to build internal combustion engines
* Black Armour - ???
* ...

### Multiverse

*Main article:* Multiverse
* Level Editor - the multiverse level editor system
	+ - *Advanced Building* (the transform tools are the same)
* Level Logic - the multiverse level behaviour system
	+ Event Triggers - how to make things happen
	+ Events - how to affect the world
	+ Logical Systems - logical programs and patterns
		- Object Trackers - tracking machines and entities
			* Radar Tracker - tracking targets like a radar
			* Dimensional Tracker - tracking targets in different dimensions
			* Directional Tracker - tracking the targets's direction from the tracker's center
			* Spinning Tracker - trackers that spins to track
			* Special Tracker - special trackers that performs in interesting ways
		- Orbit Transformation - rotating multiple blocks around a single point
			* Variable Distance Orbit Transformation - and moving them as well
		- SetGet - extended variable system
		- ...
* **Entity List** [expand/collapse]

* + Buildings and Props
		- Cottage
		- Windmill
		- Hut
		- Large Windmill
		- Tent
		- Marquee Tent
		- Market Stall
		- Fence
		- Fence Post
		- Fence Low
		- Gates
		- Sharp Ramp
		- Smooth Ramp
		- Race Bridge
		- Tight Turn
		- Arrow
		- Tall Arrow
		- Banner
		- Danger Sign
		- Direction Sign
		- Floating Sign
		- Ceramic Pot
		- Barrel
		- Hay Bale
		- Iron Ore
		- Log Stack
		- Wooden Post
		- Ribcage
		- Candle
		- Wood Ladder
		- Plank
		- Scaffold
		- Scaffold Tall
		- Grave Stone
		- Tall Grave Stone
		- Giant's Sword
		- Carved Cube
		- Cubic Monument
		- Lucent Cubic Monument
		- Hovering Cubic Artifact
	+ Tiled Pieces and Structures
		- Brick Wall
		- Brick Gutter
		- Brick Pillar
		- Simple Wall
		- Simple Pillar
		- Large Door
		- Tented Roof
		- Archer Statue
		- Lyre Statue
		- Brick Stairs
		- Heavy Fence
		- Wooden Wall
		- Wooden Support
		- Shabby Roof
		- Mining Mechanism
		- Arch
		- Coliseum Column
		- Coliseum Straight Part
		- Coliseum Circle Part
		- Coliseum Corner Part
		- Coliseum Gates
		- Arena Column
		- Spiked Column
		- Guardian Column
		- Guardian
		- Bridge Door
		- Long Bridge
		- Ancient Platforms
		- ...
		- Ancient Ring
		- Ancient Gate
		- Ancient Thick Column
		- Ancient Thick Supports
		- Ancient Support Bracket
		- Ancient Thin Column
		- Ancient Thin Supports
		- Ancient Thin Bracket
		- Ancient Fence
		- Ancient Bars
		- Ancient Stone
	+ Foliage and Environment
		- Tree
		- Fir Tree
		- Crooked Tree
		- Wall Bush
		- Stalk
		- Bush
		- Wheat
		- Grass Tuft
		- Grass Patch
		- Pavement
		- Race Stones
		- Race Logs
		- Hill
		- Large Hill
		- Ivy Leaves
		- Rock Cluster
		- Rock
		- Big Rock
		- Volcanic Rock
		- Mountain
		- Large Tower
		- Standing Stone (entity)
		- Monolith
		- Floating Rocks
		- Low Hill
		- Small Valley
		- Plinth
		- Curved Dirt Track
	+ Animals
		- Highland Cow Bomb
		- Highland Cow
		- Sheep
		- Chicken
	+ Humans
		- Peasant
		- Peasant Flaming Torch
		- Peasant With Pot
		- Peasant Carrying Pot
		- Farmer Gascoigne
		- Ipsilon Sword Knight
		- Ipsilon Archer
		- Ipsilon Spear Knight
		- Tolbrynd Halberd Knight
		- Tolbrynd Archer
		- Tolbrynd Scroll Knight
		- Tolbrynd Trumpeteer
		- Tolbrynd Scout
		- Valfross Axe Warrior
		- Valfross Shield Warrior
		- Valfross Axe Thrower
		- Valfross Spearman
		- Valfross Hornblower
	+ Weaponry (entities)
		- Bomb (entity)
		- Fire Ball
		- Explosive Barrel
	+ Primitives
		- Cube
		- Cylinder
		- Sphere
		- Wedge
		- Pyramid
		- Pyramid Corner
		- Textured Cube
		- Textured Cylinder
		- Textured Sphere
		- Textured Wedge
		- Textured Pyramid
		- Textured Pyramid Corner
	+ Weather
		- Wind
		- Tornado
		- Cloud
		- Static Cloud
		- Haze
	+ Virtual
		- Insignia
		- Trigger
		- Checkpoint Insignia
		- Boost Insignia
		- Pickup Insignia
		- Pickup Insignia Simple
		- Build Zone
		- Respawn Zone
		- Floating Text

### Zones

*Main article:* Zones
* **Ipsilon** [expand/collapse]

* + Southern Cottage
	+ Southern Mill
	+ Old Howl Battlefield
	+ Perimeter Wall
	+ The Queen's Fodder
	+ Old Mining Site
	+ Standing Stone
	+ Thinside Fort
	+ Midlands Encampment
	+ Lyre Peak
	+ Highland Tower
	+ Pine Lumber Site
	+ Solomon's Flock
	+ Marksman's Pass
	+ Wynnfrith's Keep

* **Tolbrynd** [expand/collapse]

* + The Duke's Plea
	+ Southern Shrine
	+ Scouts of Tolbrynd
	+ The Duke's Prototypes
	+ The Duke's Dear Freighters
	+ Grand Crystal
	+ Farmer Gascoigne
	+ Village of Diom
	+ Midland Patrol
	+ Valley of the Wind
	+ Odd Contraption
	+ Diom Well
	+ Surrounded
	+ Sacred Flame
	+ Argus' Grounds
	+ The Duke's Knowledge
	+ The Venerated Heart
	+ Shattered Field
	+ Aras' Refuge

* **Valfross** [expand/collapse]

* + The Frozen Path
	+ The Awakening Bells
	+ Peculiar Clearing
	+ The Martyr Knights
	+ Ordyce Lode
	+ Mountain Barrier
	+ Relict Frost
	+ Consumed King
	+ Revolving Monolith
	+ Penitent Tower

* **Krolmar** [expand/collapse]

* + Towering Eye
	+ Dahor Vault
	+ Forgotten Sanctum
	+ Mesa Outpost
	+ Tree of Akhmora
	+ Ambush
	+ Strange Artefact
	+ Kahraz Village
	+ Stock Tower
	+ The Last Stand

* Ancient Grounds
	+ ↪ Sandbox
* Barren Expanse
* Misty Mountain
* *Multiverse*
	+ ↪ Moon

### Vehicles

* Guide:Planes
	+ *Aerodynamics*
* Guide:Helicopters
	+ *Aerodynamics*
	+ Swashplates
* Guide:Road Vehicles
	+ *Vehicle Suspension*
* Guide:Tanks
	+ *Vehicle Suspension*
	+ Tracks
	+ *Recoil Suppression*
* Guide:Hover Vehicles
	+ *Machine Logic*
* Guide:Walkers
	+ *Stabilisation*
	+ *Machine Logic*
* ...

### Skinpacks

*Main article:* Skinpacks
* Guide:Creating a skinpack
* Table of model scales

### Mods

*Main article:* Mods
* Guide:Creating a mod
* Guide:Coding a mod
* Guide:UI Design
* *NoBounds*
* Custom Scene Mod
* Object Explorer
* ...