Races

Here is a list of all the races of Skyla.

* Kenku
* Kobold

### Scaled Feathers:

As a reaction to taking slashing, piercing, or bludgeoning damage you can reduce the damage you take by 1d4. (You gain an extra 1d4 reduction to damage at levels 7, 11 and 17th) You can use this trait a number of times equal to your constitution modifier.

### Aerial Superiority:

You gain the ability to dash as a bonus action. Until the start of your next turn you gain a flying speed equal to your walking speed.

### Terrain Eater:

You choose a 5ft portion of dirt or stone that you can reach. You can eat it as an action without any ill effects. It also counts as a ration for you.

## Treant

### Druidic:

You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic. If you already know druidcraft you instead learn thieves cant.

You also know the Druidcraft cantrip.

### Snaring Vines.

As a bonus action after hitting a creature with a weapon attack you can ensnare them with vines, reducing their movement speed to 0. The vines have an ac of 12 and 10 hp and last until destroyed. You can use this feature a number of times equal to your proficiency bonus.

### Forest Friend.

You can cast find familiar, without any material components. However when you cast it you can only summon either a lizard, awakened shrub or frog.

### False Appearance.

Whilst you remain motionless, as long as you are in either a forest or where a tree would fit into the environment, you gain advantage on stealth checks and you can hide in plain sight.

## Phoenix

### Fledgling Flight.

Starting at 1st level you can choose to, once per long rest, reduce the damage you take from falling to 0. At level 5 you gain 30ft of flight speed.

### Resilient Survival:

Whenever you make a death save you succeed on your death save upon rolling an 8 or higher rather than a 10.

### Revival:

If you ever fail all your death saves or get overkilled you can revive yourself at full hp. You may only ever do this once.

### Investiture of Flames:

You know the cantrips Control Flames and Firebolt. You can use either charisma, wisdom or intelligence as your spellcasting modifier.

## Panther

### Size:

You are Medium or Small. You choose the size when you select this race.

### Cats Claws:

You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.

### Cats Talent:

You have proficiency in the Perception and Stealth skills.

### Darkvision:

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

### Panthers Pursuit:

You can make three jumps in a round without provoking opportunity attacks, you don't need to have enough movement if you could make the jump normally and you don't need to make dexterity (Athletics) check to land in difficult terrain. this feature recharges when you move 0ft in a round.