recursal/Fanatic-Fandom huggingface dataset:
Princess Peach

Human, Bard, Noble - Lawful Neutral

AC: 13 HP: 31 (5d8+5) Speed: 30'

Attributes

Saving Throws: Dex +5 Cha +6

Skills: Acrobatics +8, Animal Handling +4, Athletics +5, Persuasion +9, Survival +4

Senses: Passive 11

Tools:

Languages: Common, Shroomish

Challenge Rating: 3 (700XP)

**Features**

Bardic Inspiration (3/D d8)

Jack of all Trades

Song of Rest (d6)

Expertise: Acrobatics, Persuasion

Font of Inspiration

Bardic College: Swords

- Fighting Style: Dueling

- Blade of Flourish

**Spellcasting**

DC14Ch, +6 Hit, 8 Spells

C (3): Light, Mage Hand, Mending

1 (4): Cure Wounds, Feather Fall, Heroism, Sleep

2 (3): Calm Emotions, Enhance Ability, See Invisible

3 (2): Dispel Magic, Sending

**Actions**

Parasol: +5,5', 7 (1d6+4)

Frying Pan: +5, 5', 6 (1d4+4)

Unarmed Strike: +5, 5',1HP

**Reactions**

**Feats**

**History**

Princess Peach is the acting ruler of the Mushroom Kingdom. She has a tendency to get kidnapped by Bowser and taken to the Dark Kingdom. She stays calm and awaits her paramore Mario and his brother, Luigi, to rescuse her.
Blues Light

Auto-Gnome, Rogue/Artificer, Soldier - Chaotic Good

AC: 20 (Natural/Shield) HP: 105 (12d8+48) Speed: 30'

Attributes

Saving Throws: Dex +7 Int +6

Damage Resistance: Poison

Condition Immunities: Disease, Paralyzed

Skills: Acrobatics +7, Athletics +5, Deception +7, Intimidation +3, Investigation +6, Perception +9, Stealth +7

Senses: Passive 19

Tools: Thieves, Smiths, Whistle

Languages: Common, Gnomish, Thieves

Challenge Rating: 7 (2900XP)

**Features**

Armor Casing: AC15

Build for Success: +1d4 to atk/ck/sv 4/D

Expertise: Deception, Perception

Sneak Attack: 2d6

Cunning Action

Steady Aim

Rogueish Archetype: Arcane Trickster

- Mage Hand Legendarium

Magical Tinkering

Infusions Known: 6

Infused Items: 3

Right Tool for the Job

Tool Expertise: Smiths

Flash of Genius

Artificer Specialist: Battle Smith

- Battle Smith Spells

- Steel Defender
- Arcane Jolt

Unstable Core: If knocked out roll a d20, on a 1 Blues core goes Critical and detonates in a radius of 150' doing 20d8 damage.

**Spellcasting**

DC14I, +6 Hit, 9 Spells

C (5): Fire Bolt, Lightning Lure, Mending, Ray of Frost, Thunderclap

1 (4): Guiding Bolt, Detect Magic, Disguise Self, Expeditious Retreat, Heroism\*, Mage Armour, Shield\*

2 (3): Branding Smite \*, Enhance Ability, Misty Step, Warding Bond\*

3 (3): Aura of Vitality\*, Conjur Barrage\*, Counterspell, Dispel Magic, Protection from Energy

- \*Can cast once without using Spell Slot

**Actions**

Multiattack: Blues makes two attacks per turn

Unarmed Strike: +7, 5', 5 (1d6+2)

Rolling Cutter: +7, 5', 4 (1d4+2)

- Return: -5 hit on return

Energy Blast: +7, 120', 2 (1d4)

- Multishot: 3 Shots per turn

Energy Blast (Powered): +7, 120', 5 (1d10)

- Single shot per turn

**Reactions**

 **Equipment**

Beat - Anvilwrought Raptor

**Feats**

* Mobile
* Tough

**History**

Blues is the first Auto-Gnome created by Dr. Light. His design is the base for all Robot Masters. He attempts to assist his brother Mega Man in his fight against Dr. Wily as Break Man.
Master Shifu

Red Shungmo, Monk, Acolyte - Neutral Good

AC: 16 HP: 140 (12d8+24) Speed: 55'/20'c

Attributes

Saving Throws: Str +4 Dex +8

Skills: Acrobatics +8, Athletics +4, History +5, Insight +6, Religion +5

Senses: Passive 12

Languages: Common +3

Challenge Rating: 7 (2900XP)

**Features**

```
Keen Smell

```

Deftness: Dodge as a Bonus, 1/SR

Unarmored Defence: AC16

ki (12)

- Flurry of Blows

- Patcient Defense

- Step of the Wind

- Stunning Strike

Deflect Missiles

Slow Fall

Ki Empowered Strikes

Evasion

Stillness of Mind

Purity of Body

Monastic Tradition: Open Hand

- Open Hand Technique

- Wholeness of Body

- Tranquility

**Actions**

Multiattack: Master Shifu makes two attacks

Martial Arts: +8, 5', 8 (1d8+4)

Claws: +8, 5', 2 (1d4)

Walking Stick: +8, 5', 6 (1d4+4)

**Reactions**

**Feats**

**History**
Toad

Mycoliod, Guard - Lawful Good

AC: 11 (Leather) HP: 16 (4d8) Speed: 25'

Attributes

Saving Throws: Str +4 Dex +1 Con +3 Int +1 Wis +1 Cha +1

Skills: Nature +2, Perception +3, Survival +3

Senses: Passive 13

Tools:

Languages: Common

Challenge Rating: 1 (200XP)

**Features**

**Actions**

Pickaxe: +2, 5', 5 (1d8+1)

Unarmed Strike: +2, 5', 2HP

**Reactions**

**Feats**

**History**

Toad is a loyal retainer of Princess Peach. He has sworn to help Mario and Luigi defend the Mushroom Kingdom from Bowser
Imajin

Human, Warrior - Chaotic Good

AC: 12 (Leather) HP: 20 (3d8+3) Speed: 30'

Attributes

Saving Throws: Dex +3

Skills: Athletics +3, Intimidation +2, Perception +2, Survival +2

Senses: Passive 12

Tools:

Languages: Common

Challenge Rating: 1 (200XP)

**Features**

Martial Role: Attacker: +2 to attacks

Second Wind

Improved Critical

**Actions**

Unarmed Strike: +5, 5', 4/5 (1d6/8+1)

**Reactions**

**Feats**

**History**

Imajin is known for rescuing his young siblings from Sub-Con. He also stopped Mamu from abusing the Dream Machine with the help of his Father, Mother and girlfriend.
Red Cloak Lancepesade

Meduim Humanoid, Warrior - Any Good/Neutral

AC: 16 (Chain Shirt) HP: 16 (3d8+3) Speed: 30'

Attributes

Saving Throws: Str +4 Con +3

Skills: Athletics +4, Insight +3, Perception +3

Senses: Passive 13

Tools:

Languages: Common

Challenge Rating: 1 (200XP)

**Features**

Fighting Style: Dueling

Action Surge

Combat Superiority (4 d8)

- DC13

- Combat Maneuvers

-- Feigning Attack

-- Parry

Cantrip Masters: as part of their training each Red Cloak is required to learn useful cantrips

**Spellcasting**

C (1): Light, Spare the Dying, True Strike

**Actions**

Dagger: +3, 5'/20'/60', 6 (1d4+4)

Long Sword: +3, 5', 8 (1d8+4)

Long Bow: +3, 150'/600', 5 (1d8+1)

Spear: +3, 5'/20'/60', 7/8 (1d6/8+4)

Shield: +3, 5', 6 (1d4+4)

Unarmed Strike: +3, 5', 4 (1d4+2)

**Reactions**

**Equipment**

Soldiers Pack

- Backpack, Bedroll, Blanket, Tarp (Tent), Crowbar, Shovel, Hammer, Mess Kit, 10x Rations, Tinderbox, 50' Hempen Rope

Travlers Clothes

- Boots, Breeches, Sturdy Belt, Shirt, Leather Vest, Large Hooded Cloak

**Feats**

**History**

The Lancepesade is the first level of supervision, he is in charge of three Red Cloak Dyads. They report to a Red Cloak Sergeant.
Eggplant Wizard

Plantman, Sorcerer, Acolyte - Lawful Evil

AC: 10 (Natural) HP: 32 (4d6+6) Speed: 30'

Attributes

Saving Throws: Con +4 Cha +2

Skills: Arcana +3, Deception +2, Insight +3, Perception +3, Religion +3

Senses: Passive 13, Dark Vision 60'

Tools:

Languages: Common, Celestial, Infernal

Challenge Rating: 2 (450XP)

**Features**

Sorcerous Origin: Divine Soul

- Divine Magic

- Favored by the Gods

Font of Magic

Metamagic

- Sorcery Points: 4

- Empowered Spell, Twinned Spell

 **Spellcasting**

DC10Ch, +2 Hit, 5 Spells, 17 Spell Points

C (5): Gust, Mending, Message, Prestigitation, Thumaturgy

1 (2pt): Bane\*, Cure Wounds, Expeditious Retreat, Feather Fall, Protection from Good/Evil\*

2 (3pt): Eggplant Bomb, Misty Step

- \*Can cast once without using Spell Slot

**Actions**

Aubergine Staff (Arcane Focus): +2, 5', 5/6 (1d6/8+2)

**Reactions**

**Feats**

* Tough
* Warcaster

**History**

The Eggplant Wizard is a Lieutenant in the armies of Medusa. His Favored spell is the Eggplant Bomb that turns others into eggplants with legs. He reveals in torturing Pit. He is fairly cowardly and will run at the fist sign of defeat.
Bowsette

Human (Tortle Bloodline), Artificer, Noble - Neutral Evil

AC: 17 (Natural) HP: 44 (9d8) Speed: 30'

Attributes

Saving Throws: Con +4 Int +3

Skills: Arcana +3, Deception +5, History +3, Perception +6, Persuasion +5, Survival +6

Senses: Passive 16

Tools: Thieves, Tinkering

Languages: Common, Tortle

Challenge Rating: 5 (1800XP)

**Features**

Natural Defence: AC17

Magical Tinkering

Infused Items (6)

- Repeating Shot

- Returning Weapon

- Enhanced Defense

- Mind Sharpener

- Helm of Awareness

- Enhanced Arcane Focus

Infuse Item (3)

- Bag of Holding

- Pipes of Haunting

- Wand of Secrets

Right Tool for the Job

Tool Expertise

Flash of Genius

Artificer Specialist: Battle Smith

- Battle Ready

- Steel Defender: Hover Car

- Arcane Jolt

**Spellcasting**

C (2): Create Bonfire, Fire Bolt, Mending\*, Vicious Mockery\*

1 (4): Burning Hands, Charm Person\*, Comprehend Language

2 (3): Enlarge/Reduce

3 (2): -

- \*Can cast once without using a spell slot

**Actions**

Multiattack: Bowsette make 2 attacks per turn

Claw: +5, 5', 5 (1d4+3)

Light Hammer: +5, 5/20/60', 7 (1d4+5)

Maul: +5, 5', 10 (2d6+3)

awl
Unarmed Strike: +5, 5', 4HP

**Reactions**

**Feats**

* Magic Initiate: Bard
	+ Mending, Vicious Mockery, Charm Person
* Fighting Initiate: Thrown Weapon

**History**

Bowsette is the result of what happens when Bowser used the Super Crown.
Spartan

* Level 1
* Level 2
* Level 3
* Level 4
* Level 5

Spartan is an early-mid game tower which has a very short range and has a high damage output and a fast attack speed. It is a **melee-type** unit which summons spartans who deal **collision** damage.

**Stats**

**Trivia**

* Spartan does not gain hidden detection at any level.
* Spartan's best level value is level 4 ( 5 if you have not HD towers).
Zummi Gummi

Gummi Bear, Wizard, Sage - Neutral Good

AC: 11 (Natural) HP: 32 (9d6) Speed: 25'

Attributes

Saving Throws: Int +7 Wis +6

Skills: Arcana +7, History +7, Insight +5, Investigation +7, Stealth +5

Senses: Passive 11

Tools: Brewers

Languages: Common, Gummi

Challenge Rating: 5 (1800XP)

**Features**

Quick Quaff: Drink Gummi Berry Juice as a bonus action

Arcane Tradition: Transmutation

- Minor Alchemy

- Transmutation Stone

**Spellcasting**

DC15I, +7 Hit, 12 Spells

C (4): Fire Bolt, Gust, Light, Mage Hand, Prestigitation, Thumaturgy

1 (4): Comprehend Language, Detect Magic\*, Identify

2 (3): Enlarge/Reduce, Gust of Wind, Invisibility, Levitate

3 (3): Create Food, Dispel Magic, Haste, Slow

4 (3): Ice Storm, Polymorph

5 (1): Animate Object

- \*Can cast once without using Spell Slot

**Actions**

Unarmed Strike: +5, 5', 1HP

Gummi Bounce: +5, 5', 2HP

**Reactions**

**Equipment**

- Gummi Berry Juice (2): causes Jump & Slowfall for 5 minutes

- Gummi Medallion (Arcane Focus)

- Great Book of Gummi

**Feats**

* Magic Initiate: Cleric

**History**

Zummi Gummi is the eldest of the Dunwyn Gummi Bears. He is the keeper of thier knowledge. He has aligned with the Squire Cavin and Princess Calla to defemd Dunwyn from Duke Igthorn and his army of Ogres.
Sailor Venus

Human, Paladin, Athlete - Lawful Neutral

AC: 12/15 (Unarmored) HP: 49 (6d10+12) Speed: 30'

Attributes

Saving Throws: Wis +4 Cha +6

Skills: Acrobatics +5, Athletics +3, Insight +4, Performance +6, Persuasion +6

Senses: Passive 11

Tools:

Languages: Common

Challenge Rating: 3 (700XP)

**Features**

Lay of hands

Divine Sense

Fighting Style: Dueling

Divine Smite

Divine Health

Sacred Oath: Redemption

- Emissary of Peace

- Rebuke of the Violent

Aura of Protection

**Spellcasting**

DC14Ch, +6 Hit, 6 Spells

C (2): Guidance, SacredFlame

1 (4): Divine Favor, Mage Armour\*, Sanctuary\*, Sleep\*

2 (2): Calm Emotions\*, Hold Person\*

- \* Can cast once without using Spell Slot

**Actions**

Multiattack: Sailor Venus makes two attacks per turn

Kinsei Kusari: +5, 10', 6 (1d4+4) Slash + 1 (1d4) Psychic

Unarmed Strike: +4, 5', 1HP

**Reactions**

**Feats**

* Martial Adept
	+ 1 Superiority Dice
	+ Bait and Switch, Manuvering Attack
* Magic Initiate: Sorcerer

**History**

Sailor Venus, also known as Aino Minako/Mina Aino, is one of the Guardians of the Crystal Empire. She fights along side Sailor Moon. She works as a model and is a excellent volleyball player. She is the Guardian of Light and Beauty.
Link II

Half-Elf, Fighter, Outlander - Chaotic Good

AC: 18 (Chain Shirt) HP: 65 (7d10+21) Speed: 30'

Attributes

Saving Throws: Str +5 Con +4

Skills: Acrobatics +6, Athletics +5, History +3, Insight +5, Perception +5, Survival +5

Senses: Passive 15, Dark Vision 60'

Tools: Ocarina

Languages: Common, Aquan, Elvish, Sylvan

Challenge Rating: 4 (1100XP)

**Features**

Fae Ancestry

Fighting Style: Archery

Second Wind

Action Surge

Martial Archetype: Arcane Archer

- Arcane Archer Lore: DC13I

-- Druidcraft, Prestigitation

- Arcane Shot

-- Banishing Arrow: DC14Ch, Farwild, 1/T

-- Bursting Arrow: 10'r, 7 (2d6)

-- Seeking Arrow: DC14D, +3 (+1d6)

- Magic Arrow: Ignore Magic Resistance

- Curving Shot: redirect on missed attack as Bonus

**Actions**

Short Sword: +6, 5', 6 (1d6+3)

Sling Shot: +8, 30/90', 5 (1d4+3)

Boomerang: +8, 60/120', 5 (1d4+3)

Bomb (5): +8, 20/60', 10 (3d6)

- DC12D vs Fire, 5'r

**Reactions**

**Feats**

* Tough
* Sharpshooter

**History**

Link is the Guardian of Hyrule and Defender of Princess Zelda. He is tasked with defeating the Gerudo Gannondorf and defending the Tri-Force.
Lutine

Goblin, Student- Neutral Good

AC: 13 (Natural) HP: 11 (2d6+2) Speed: 25'

Attributes

Saving Throws: Dex +5

Skills: History +2, Insight +4, Stealth +5

Senses: Passive 12, Dark Vision 60'

Tools: Calligraphy

Languages: Common

Challenge Rating: 1/2 (100XP)

**Features**

Nimble Escape

Fury of the Small

**Actions**

Unarmed Strike: +5, 5', 1HP

**Reactions**

**Feats**

**History**

Lutine is a Goblin that was found and raised as a human. She is a happy teenager. Her primary focus is her studies and hanging out with her friends.
Sailor Moon

Elf (High), Bard/Sorcerer, Noble - Neutral Good

AC: 12 (Natural) HP: 34 (3d8+2d6+10) Speed: 30'

Attributes

Saving Throws: Dex +6 Cha +6

Skills: Animal Handling +4, Arcana +2, Acrobatics +5, Athletics +3, History +2, Insight +7, Investigation +2, Medical +2, Persuasion +8,

Senses: Passive 11, Dark Vision 60'

Tools:

Languages: Common

Challenge Rating: 3 (700XP)

**Features**

Fae Ancestry

Bardic Inspiration 3x d8

Jack of all Trades

Song of Rest d6

Expertise: Insight, Persuasion

Bardic College: Lore

- Cutting Words

Divine Soul

- Favored by the Gods

Font of Magic

**Spellcasting**

DC13Ch, +5 Hit, 9 Spells

C (7): Guidance, Light, Resistance, Sacred Flame, Thaumaturgy, Thunderclap, Vicious Mockery

1 (4): Disguise Self, Guiding Bolt, Healing Word, Heroism, Mage Armour

2 (3): -

3 (2): -

**Actions**

Tiara: +5, 20/60', 4 (1d4+2) Radiant

Tsuki Shaku: +5, 5', 5 (1d6+2) Bludgeon +2 (1d4) Radiant

**Reactions**

**Feats**

**History**

Sailor Moon also known as Serena Tsukino or Princess Serenity is the Champion of Love and Justice.
Miguel

Human, Bard, Criminal - Chaotic Neutral

AC: 12 (Natural) HP: 21 (4d8) Speed: 30'

Attributes

Saving Throws: Dex +5 Cha +6

Skills: Acrobatics +5, Animal Handling +4, Deception +6, Performance +9, Persuasion +9, Stealth +5

Senses: Passive 11

Tools: Guitar, Disguise

Languages: Common, +1

Challenge Rating: 4 (1100XP)

**Features**

Bardic Inspiration 3x d6

Expertise: Persuasion, Performance

Bardic College: Eloquence

- Silver Tounge

- Unsettling Words

Jack of All Trades

Song of Rest d6

**Spellcasting**

DC14Ch, +6 Hit, 7 Spells

C (3): Friends, True Strike, Vicious Mockery

1 (4): Animal Friendship, Comprehend Language, Speak with Animals

2 (3): Enthrall, Gift of Gab, Locate Object, Suggestion

**Actions**

Unarmed Strike: +5, 5', 1HP

Rapier: +5, 5', 6 (1d8+2)

**Reactions**

**Feats**

* Inspiring Leader

**History**

Miguel along with his companion Tulio are Spanish Con-men searching for riches. This leads them to the new world and a partnership with the Thief Chel. Thier deception leads them into conflict with the local High Priest Tzekel-kan.
Drekmore Ogre

Large Giant - Chaotic Neutral

AC: 11 (Leather) HP: 71 (7d10+28) Speed: 40'

Attributes

Saving Throws: Str +8 Con +7

Skills: Athletics +8, Intimidation +2

Senses: Passive 8, Dark Vision 60'

Tools: Farming

Languages:

Challenge Rating: 1/4 (50XP)

**Features**

Powerful Build

Toughness: +1HP/Lvl

Hulking Size

**Actions**

Unarmed Strike: +3, 5', 7 (1d6+4)

Great Club: +3, 5', 13 (2d8+4)

**Reactions**

**Feats**

**History**

The Drekmore Ogres are a band of Ogres that are in the service of Duke Sigmund Igthorn. They follow the lead of thier most intelligent members, Toadwart.
Koopa Brothers

Tortle, Warrior - Chaotic Neutral

AC: 17 (Natural) HP: 18 (4d6+4) Speed: 40'

Attributes

Saving Throws: Str +1 Dex +3

Skills: Acrobatics +3, Perception +2, Stealth +3

Senses: Passive 12

Tools:

Languages: Common

Challenge Rating: 1/2 (100XP)

**Features**

Amphibious

Natural Defence: AC17

Shell Defence: +4AC

**Actions**

Punch: +3, 5', 1 (1d4-1)

**Reactions**

**Feats**

**History**

The Koopa Brothers are specially trained fighters who have been perpared to face the Mario Brothers in the name of Bowser. The team is made up of Pomadoro (Red Shell), Melanzano (Blue Shell), Citronello (Yellow Shell) and Asparago (Green Shell).
Hammer Brothers

Tortle, Hammer Brute - Chaotic Neutral

AC: 17 (Natural) HP: 65 (10d8+20) Speed: 30'

Attributes

Saving Throws: Str +5 Con +2

Skills: Athletics +5, Perception +1

Senses: Passive 9

Tools:

Languages: Common

Challenge Rating: 2 (450XP)

**Features**

**Actions**

Multiattack: Hammer Brothers make 3 attack with their hammers per turn.

Hammer: +5, 5'/20'/60', 8 (1D10+3)

Unarmed Strike: +5, 5', 4HP

**Reactions**

Sweep: Any enemy within 5' of the Hammer Brothers when they make an attack take 3 (1d6) Bludgeon Damage.

**Feats**

**History**

The Hammer Brothers are elite soldiers in Bowser's Army. They have taken out more plumbers than any other group.
Beat (Mega Man)

Clockwork Raptor, Tiny Construct - Neutral Good

AC: 14 (Natural Armor) HP: 18 (4d4+8) Speed: 10/60'f'

Attributes

Saving Throws: Dex +5 Con +4

Damage Immunities: Fire, Poison, Psychic

Condition Immunities: Charm, Exhaustion, Frightened, Paralyzed, Petrified, Poison

Skills: Perception +4, Stealth +5

Senses: Passive 14, Dark Vision 60'

Tools:

Languages: Common (Understand)

Challenge Rating: 1/2 (100XP)

**Features**

Constructed Nature

Keen Sight.

Recorded Mimicry.
Beat can mimic any sound, including voices, it has heard in the last 24 hours. A creature that hears the sounds can tell they are imitations with a successful DC 12 Wisdom (Insight) check.

Repairable: DC10 Tinker, restores 1HP per point over the DC

**Actions**

Multiattack: Beat makes two attacks per turn

Beak: +5, 5', 5 (1d4+3)

**Reactions**

**Feats**

**History**

Beat is the loyal robotic bird companion of Protoman. He was designed and built by Dr. Light.
Dry Bones

Tortle, Bone Turtle - Unaligned

AC: 13 (Natural) HP: 36 (8d6+8) Speed: 30'

Attributes

Saving Throws: Con +3

Vulnerability: Bludgeon

Condition Immunities: Exhaustion, Poison

Skills:

Senses: Passive 9, Dark Vision 60'

Tools:

Languages: Common

Challenge Rating: 1/2 (100XP)

**Features**

Undead Fortitude

Dry Bones: Must be grappled. DC12C vs Necrotic. 7 (2d6)

**Actions**

Claw: +4, 5', 5 (1d6+2), DC12S vs Grapple

Unarmed Strike: +4, 5', 1HP

**Reactions**

**Feats**

**History**

Dry Bones are the animated bodies of the Koopa Troopa killed by Princess Peach's champions
Goomba

Small Mycoloid - Lawful Neutral

AC: 12 HP: 7 (2d6) Speed: 25'

Attributes

Saving Throws: Str +4 Dex +1 Con +2 Int +2

Skills: Athletics +4, Stealth +1

Senses: Passive 11

Tools:

Languages: Common (Understand)

Challenge Rating: 1/4 (50XP)

**Features**

Unhanded Combat: can cast 2 Mage hands for unarmed combat.

Jump Attack: on a successful attack a Goomba can make an additional attack on an enemy within 5' as a bonus action. A failed attack results in the Goomba being knocked prone.

**Actions**

Unhanded Combat: +1, 5', 3HP

Bite: +1, 5', 4 (1d4+2)

**Reactions**

**Feats**

**History**

Goomba can be found in the lands of Princess Peach and Bowser. They serve whomever is in charge.
Leeroy Jenkins

Human, Paladin, Soldier Chaotic Good

AC: 21 (Plate/Shield) HP: 254 (20d10+140) Speed: 40'

Attributes

Saving Throws: Con +11 Wis +5 Cha +7

Skills: Acrobatics +9, Athletics +8, Intimidation +7, Insight +5, Persuasion +7

Senses: Passive 9

Tools:

Languages: Common, Celestial

Challenge Rating: 12 (8400XP)

**Features**

Divine Sense

Lay of Hands

Fighting Style: Defence (+1AC)

Improved Divine Smite

Divine Health

Aura of Protection

Aura of Courage

Cleansing Touch

Aura Improvment

**Spellcasting**

DC15Ch, +7 Hit, 11 Spells

1 (4): Bane\*, Cure Wounds, Heroism, Hunter's Mark\*, Protection from Good/Evil, Shield of Faith

2 (3): Aid, Hold Person\*, Lesser Restoration, Misty Step\*

3 (3): Aura of Vitality, Crusaders Mantle, Haste\*, Protection from Energy\*

4 (3): Banishment\*, Death Ward, Dimensional Door\*

5 (2): Dispel Good/Evil, Hold Monster\*, Holy Weapon, Scrying\*

- \*Can cast once without using Spell Slot

**Actions**

Multiattack: Leeroy makes two attacks per turn

Unarmed Strike: +9, 5', 3HP

Backhand Doomsaw (+3): +12, 5', 10 (1d10+5) Slashing +20 (5d8) Necrotic

**Reactions**

**Feats**

* Charger
* Mobile
* Polearm Master
* Resilient (Constitution)
* Tough

**History**

"Leeeeeeeeeeroy Jenkins!!!"

"Time's up! Let's do this."

"At least I have chicken!"
Nebula

Warforge, Fighter/Artificer, Custom - Chaotic Neutral

AC: 20 (Integrated) HP: 76 (7d10+3d8+20) Speed: 35'

Attributes

Saving Throws: Str +7 Dex +6

Skills: Acrobatics +7, Athletics +7, Arcana +6, Perception +4, Stealth +7

Senses: Passive 14

Tools: Tinkering

Languages: Common

Challenge Rating: 5 (1800XP)

**Features**

Constructed Resiliance

Sentries Rest

Integrated Protection: AC20

Fighting Style: Unarmed Fighting

Second Wind

Action Surge

Martial Archetype: Champion

- Improved Critical

- Remarkable Athlete

Magical Tinkering

Infusions

- Enhanced Weapon

- Repeating Shot

- Enhanced Defense

- Enhanced Arcane Focus

Articifer Specialist: Artillerist

- Eldritch Cannon: AC18, 120', 9 (2d8) Fire

**Spellcasting**

DC14I, +6 Hit, 3 Spells

C (2): Mending, Shocking Grasp

1 (3): Cure Wounds, Feather Fall, Shield

**Actions**

Laser Pistol: +7, 5', 10 (3d6)

Dagger: +7, 5/20/60', 5 (1d4+3)

Unarmed Strike: +7, 5', 6/7 (1d6/8+3)

**Reactions**

**Feats**

**History**

Nebula is the granddaughter of the Mad Titan Thanos.
Lina

Human, Spellcaster - Neutral Good

AC: 10 HP: 17 (3d8) Speed: 30'

Attributes

Saving Throws: Cha +5

Skills: Arcana +2, History +2, Insight +3, Performance +5, Persuasion +5

Senses: Passive 11

Tools:

Languages: Common

Challenge Rating: 1/4 (50XP)

**Features**

 **Spellcasting**

DC13Ch, +5 Hit, 3 Spells

C (2): Light, Prestigitation

1 (3): Charm Person, Feather Fall, Heroism

**Actions**

Unarmed Strike: +2, 5',1HP

**Reactions**

**Feats**

* Keen Mind

**History**

Lina is the Apprentice to the Keeper of the Book of Dreams. She followed her boyfriend's family (Baba and Alumu) to Sub-Con the rescue his siblings from Mamu.
Morrigan Lusea

Half-Dwarf, Wizard, Sage - Chaotic Good

AC: 11 (Leather) HP: 16 (3d6+3) Speed: 30'

Attributes

Saving Throws: Int +4 Wis +5

Skills: Arcana +4, History +4, Insight +5, Investigation +4, Perception +5, Religion +4

Senses: Passive 15, Dark Vision 60'

Tools:

Languages: Common, Dwarvish, Elvish

Challenge Rating: 1 (200XP)

**Features**

Dwarven Resiliance: Poison

Elven Legacy: Resistance to Charm/Sleep

Arcane Recovery

Arcane Tradition: Order of Scribes

- Wizardly Quill

- Awaken Spellbook

-- AC13, 5HP, Int 10, Lang: Common

**Spellcasting**

DC14I, +4 Hit, 5 Spells

C (3): Friends, Mending, Prestigitation

1 (4): Detect Magic, Identify, Protection from Good/Evil

2 (2): Detect Thoughts, Enlarge/Reduce

**Actions**

Dagger: +2, 5/20/60', 4 (1d4+2)

Quarter Staff: +2, 5', 5/6 (1d6/8+2)

Unarmed Strike: +2, 5',3HP

**Reactions**

**Feats**

**History**

Morrigan is the eldest child of Master Artificer Jonra Lusea and his wife. She was always a reader and when she became of age she was accepted into a school of Wizardry for Scribes. This gave her the right to study all day and share the knowledge she had learned.
Kamek

Koopa (Tortle), Wizard, Courtier - Neutral Evil

AC: 16 (Natural) HP: 48 (13d6)) Speed: 25'/30's

Attributes

Saving Throws: Int +8 Wis +8

Skills: Arcana +8, History +8, Insight +8, Investigation +8, Persuasion +6

Senses: Passive 13

Tools:

Languages: Common, Aquan, Draconic, Undercommon

Challenge Rating: 7 (2900XP)

**Features**

Amphibious

Natural Defence AC16

Arcane Recovery

Arcane Tradition: Conjuration

- Conjuration Savant

- Minor Conjuration (brick)

- Benign Transportation: 30'

- Focus Conjuration

**Spellcasting**

DC16I, +8 Hit, 16 Spells

C (5): Control Flames, Fire Bolt, Mage Hand, Prestigitation, Ray of Frost, Shape Water\*, Shocking Grasp

1 (4): Burning Hands, Healing Word\*, Magic Missile, Witchbolt

2 (3): Enlarge/Reduce, Locate Object, Mirror Image, Misty Step, Rime's Binding Ice

3 (3): Hypnotic Pattern, Summon Allies

4 (3): Control Water, Hallucinatory Terrain, Locate Creature, Polymorph

5 (2): Animate Object, Telekinesis

6 (1): -

7 (1): Teleport

**Actions**

Claws: +8, 5', 1 (1d4-1)

Magikoopa Wand: +3, 5', 1 (1d4-1)

Unarmed Strike: +8, 5',1HP

**Reactions**

**Feats**

* Magic Initiate: Druid

	+ Control Flames, Shape Water, Healing Word

**History**

Kamek is Bowser's most loyal follower. He even raised his king from childhood. He is the most skilled Magi Koopa the Dark Kingdom has ever known.
Princess Zelda

Elf (High), Cleric, Sage- Neutral Good

AC: 13 (Leather) HP: 48 (10d8) Speed: 30'

Attributes

Saving Throws: Wis +6 Cha +6

Skills: Arcana +6, History +6, Insight +6, Medicine +6, Nature +6, Perception +6, Religion +6

Senses: Passive 16, Dark Vision 60'

Tools:

Languages: Common, Aquan, Auran, Celestial, Elvish, Sylvan

Challenge Rating: 6 (2300XP)

**Features**

Fae Ancestry

Divine Domain: Knowledge

- Blessing of Knowledge

- Knowledge of Ages

- Read Thoughts

- Potent Spellcasting

Channel Divinity (2): Turn Undead

Destroy Undead: CR1 or lower

Divine Intervention

**Spellcasting**

DC14W, +6 Hit, 12 Spells

C (5): Guidance, Light, Prestigitation, Resistance, Sacred Flame, Spare the Dying

1 (4): Bless, Command\*, Cure Wounds, Healing Word, Identify\*, Sanctuary

2 (3): Augury\*, Prayer of Healing, Lesser Restoration, Spiritual Weapon, Suggestion\*

3 (3): Magic Circle, Nondetection\*, Sending, Speak with Dead\*

4 (3): Arcane Eye\*, Confusion\*, Death Ward, Divination

5 (2): Commune, Legend Lore\*, Scrying\*, Mass Cure Wounds

- \*Can cast once without using Spell Slot

**Actions**

Rapier: +6, 5', 6 (1d8+2)

Short Bow: +6, 80/320', 5 (1d6+2)

- can channel Divine Energy through arrow + 3 (1d6) Radiant

**Reactions**

**Feats**

* Healer: 16 (+1d4+14)

**History**

Princess Zelda is the heir apparent to the Kingdom of Hyrule. She is protected by the Guardians of Hyrule. The Gerudo Gannondorf seeks to conquer her kingdom.
Sailor Mercury

Human, Wizard/Bard, Custom - Neutral Good

AC: 12/15 (Unarmored) HP: 22 (2d8+3d6) Speed: 30'

Attributes

Saving Throws: Int +6 Wis +5

Skills: Arcana +6, Acrobatics +5, History +6, Medicine +6, Perception +5

Senses: Passive 15

Tools: Farming

Languages: Common

Challenge Rating: 3 (700XP)

**Features**

Arcane Recovery

Arcane Tradition: War Magic

- Arcane Deflection

- Tactical Wit

Bardic Inspiration: 1x d6

Jack of all Trades

Song of Rest d6

**Spellcasting**

DC14I/12Ch, +6/4 Hit, 6/5 Spells

C (8): Friends, Frostbite, Message, Minor Illusion, Prestigitation, Ray of Frost, Shape Water, True Strike

1 (4): Bane, Comprehend Language, Detect Magic, Fog Cloud, Heroism, Ice Knife, Identify, Mage Armour, Magic Missile, Shield

2 (3): Rime's Binding Ice

3 (2): -

- \* Can cast once without using Spell Slot

**Actions**

Suisei Tanken: +5, 5', 5 (1d6+2) Slash + 2 (1d4) Cold

Unarmed Strike: +5, 5', 1HP

**Reactions**

**Feats**

* War Caster

**History**

Sailor Mercury, also known as Mizuno Ami/Amy Anderson, is one of the Guardians of the Crystal Empire. She fights along side Sailor Moon. She loves reading, pop cultureand is skilled with computers. She is the Guardian of Water and Academia.
Fezzik

Half-Orc, Fighter, Custom - Chaotic Good

AC: 16 (Leather) HP: 42 (4d10+16) Speed: 30'

Attributes

Saving Throws: Str +7 Con +6

Skills: Athletics +7, Deception +3, Intimidation +3, Stealth +2

Senses: Passive 10, Dark Vision 60'

Tools:

Languages: Common, Orc

Challenge Rating: 2 (450XP)

**Features**

Menacing

Relentless Endurance

Savage Attack

Fighting Style: Protection

Second Wind

Action Surge (1)

Martial Archetype: Brute

- Brute Force

**Actions**

Unarmed Strike: +1, 5', 7 (1d4+5)

Rock: +1,5/30/120', 8 (1d6+5)

**Reactions**

**Feats**

* Tavern Brawler

**History**

Fezzik is the muscle for Vizzini's gang. He has a sense of morals and often expresses his concerns.
Luigi Mario

Human, Monk - Lawful Good

AC: 13 HP: 31 (5d8+5) Speed: 40'

Attributes

Saving Throws: Str +5 Dex +5

Skills: Acrobatics +5, Athletics +5, Performance +3, Survival +4

Senses: Passive 11

Tools: Plumbing

Languages: Common, Infernal

Challenge Rating: 3 (700XP)

**Features**

Unarmored Defence AC13

Ki (5)

- Flurry of Blows

- Patcient Defense

- Step of the Wind

- Stunning Strike

Deflect Missiles

Slow Fall

Monastic Tradition: Drunken Master

- Drunken Technique

**Actions**

Multiattack: Luigi makes 2 attacks per turn.

Martial Arts: +5, 5', 5 (1d6+2)

Light Hammer: +5, 5', 5 (1d6+2)

**Reactions**

**Feats**

* Magic Initiate: Druid

	+ At-will: Gust, Produce Flame (2d8)
	+ 1/D: Jump

**History**

Luigi is the second of the Mario Brothers, after Mario. He ended up in the Mushroom Kingdom and was convinced to rescue Princess Peach from the Dark Kingdom and Bowser, King of the Koopas. This has lead him into a personal conflict with King Boo.
Vizzini

Gnome, Rogue, Custom - Chaotic Neutral

AC: 12 (Leather) HP: 24 (5d8) Speed: 25'

Attributes

Saving Throws: Dex +4 Int +8 Wis +2 Cha +2

Skills: Deception +7, Insight +5, Investigation +6, Perception +8, Slight of Hand +4, Stealth +4

Senses: Passive 20, Dark Vision 60'

Tools: Thieves, Poisoners

Languages: Common, Gnomish, Thieves Cant

Challenge Rating: 3 (700XP)

**Features**

Expertise: Deception, Perception

Sneak Attack: 3d6

Cunning Action

Uncanny Dodge

Rougish Archetype: Mastermind

- Master of Intrigue

- Master of Tactics

**Actions**

Unarmed Strike: +2, 5', 1HP

Dagger: +4, 5/20/60', 3 (1d4-1)

**Reactions**

**Feats**

* Poisoner

**History**

Vizzini is the leader of a gang who kidnapped Buttercup. He is assited by the giant Fezzik and the swordsman Inigo Montoya.
Princess Twilight

Equestrian, Wizard, Sage - Neutral Good

AC: 11 (Natural) HP: 30 (5d6+10) Speed: 40'/40'f

Attributes

Saving Throws: Int +6 Wis +4

Skills: Arcana +6, History +6, Insight +5, Nature +6, Religion +6

Senses: Passive 12

Tools:

Languages: Common, Celestial, Draconic

Challenge Rating: 3 (700XP)

**Features**

Innate Magic: Light, Mage Hand

Arcane Recovery

Arcane Tradition: Transmutation

- Transmutation Savant

- Minor Alchemy

**Spellcasting**

DC14I, +6 Hit, 8 Spells

C (4): Friends, Light, Mage Hand, Message, Minor Illusion, Prestigitation

1 (4): Chromatic Orb, Color Spray, Identify, Protection from Good/Evil, Shield, Witch Bolt

2 (3): Locate Object

3 (2): Dispel Magic

**Actions**

Unarmed Strike: +4, 5', 1HP

Unicorn Horn Staff: +4, 5', 3/4 (1d6/8)

- Arcane Focus, Magical

**Reactions**

**Feats**

**History**

Princess Twilight has grown in her journey with the Mane Six. She has evolved into an Alicorn and taken her place as a ruler of Equestria.
Sinbad

Human, Rogue/Ranger, Pirate - Chaotic Neutral

AC: 15 (Leather) HP: 47 (8d8+8) Speed: 30'

Attributes

Saving Throws: Dex +7 Int +2

Skills: Acrobatics +10, Athletics +3, Perception +6, Investigation +2, Perception +7, Persuasion +6, Slight of Hand +7, Stealth +7

Senses: Passive 17

Tools: Water Vehicles

Languages: Common, Thieves

Challenge Rating: 5 (1800XP)

**Features**

Expertise: Acrobatics, Perception

Sneak Attack: 3d6

Cunning Action

Rogueish Archetype: Swashbuckler

- Fancy Footwork

- Rakish Audacity

Uncanny Dodge

Favored Enemy: Humaniods

Natural Explorer: Coast

Deft Explorer

- Canny

Fighting Style: Dueling

Primeval Awareness

Ranger Conclave: Beast Master

- Primeval Companion: Eagle

**Spellcasting**

DC14W, +6 Hit, 3 Spells

1 (3): Hunter's Mark, Jump, Longstrider

**Actions**

Scimitar: +7, 5', 9 (1d6+6)

Dagger: +7, 5/20/60', 8 (1d+6)

Unarmed Strike: +7, 5', 1HP

**Reactions**

**Feats**

* Slasher

**History**

Sinbad is a sailor searching for the Book of Peace. He is in conflict with the Goddess of Chaos, Eris.
Rick Sanchez

Human, Wizard, Sage - Chaotic Neutral

AC: 11/14 (Unarmored) HP: 67 (10d6+30) Speed: 30'

Attributes

Saving Throws: Int +9 Wis +5

Skills: Arcana +9, Deception +4, History +9, Insight +5, Investigation +9

Senses: Passive 11

Tools:

Languages: Common, Draconic, Infernal

Challenge Rating: 6 (2300XP)

**Features**

Arcane Recovery

Arcane Tradition: Transmutation

- Minor Alchemy

- Transmuter Stone

- Shapechanger

**Spellcasting**

DC17I, +9 Hit, 15 Spells

C (5): Dancing Lights, Mage Hand, Prestigitation

1 (4): Chromatic Orb, Comprehend Language, Detect Magic, Feather Fall, Find Familiar, Identify, Mage Armour, Silent Image, Unseen Servant

2 (3): Alter Self, Mirror Image, Detect Thoughts, Suggestion, Nystul's Magic Aura

3 (3): -

4 (3): -

5 (2): Polymorph\*

- \*Can cast once without using Spell Slot

**Actions**

Laser Pistol: +5, 80/120', 11 (3d6+1)(3d6+1)

**Reactions**

**Feats**

* Observant

**History**

Rick Sanchez is one of the most brilliant people ever born. However, his distaste for others prevents him from forming true relationships. He even despises his own alternate selves. The only person he shows any concern for is his grandson Morty.

* Rick is always paired with Morty.
Johan

Human, Fighter, Noble - Lawful Good

AC: 15 (Chain Shirt) HP: 27 (3d10+6) Speed: 30'

Attributes

Saving Throws: Str +2 Con +4

Skills: Animal Handling +3, Athletics +2, History +2, Perception +3, Persuasion +3

Senses: Passive 13

Tools:

Languages: Common, Sylvan

Challenge Rating: 1 (200XP)

**Features**

Fighting Style: Archery

Second Wind

Action Surge (1)

Martial Archetype: Knight

- Born to the Saddle

- Implacable Mark

**Actions**

Long Sword: +4, 5', 4/5 (1d8/10)

Short Bow: +6, 80/320', 5 (1d6+2)

Dagger: +4, 5/20/60', 4 (1d4+2)

Unarmed Strike: +4, 5',1HP

**Reactions**

**Feats**

* Inspiring Leader

**History**

Johan is a teenage Knight of the Good King. Along with his friend and Squire, Peewit, they wander the Kingdom protecting the people and the Smurfs.
Pastel Ghost Wiki

**Welcome to the Pastel Ghost Wiki!**
Here in this wiki you will find everything you need about synth-pop artist Pastel Ghost!

Remember: "DREAM RAVE". Keep it real.

## Pages

TBA

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
King Boo

Half-Elf (Drow), Sorcerer/Warlock, Noble - Chaotic Evil

AC: 12 HP: 89 (19d8) Speed: 30'

Attributes

Saving Throws: Con +6 Wis +8 Cha +11

Condition Immunities: Frightened/Necrotic

Skills: Acrobatics +8, Arcana +7, Deception +11, History +7, Insight +8, Perception +8, Persuasion +11

Senses: Passive 18, Dark Vision 120'

Tools:

Languages: Common, Elvish, Infernal

Challenge Rating: 11 (7200XP)

**Features**

Fae Ancestry

Drow Magic

- Dancing Lights, Faerie Fire, Darkness

Sorcery Points (5)

Sorcerous Origin: Shadow

- Eyes of the Dark: cast Darkness, Dark Vision 120'

- Strength of the Grave

Font of Magic

Metamagic

- Quicken, Twinned

Otherworldly Patron: Undead

- Form of Dread

- Grave Touched

- Necrotic Husk

- Spirit Projection

Eldritch Invocations (6)

- Agonizing Blast

- Armor of Shadows: Mage Armour

- Eldritch Spear

- Eyes Of the Rune Keeper

- Undying Servitude

Pact of the Talisman

Mystic Arcanum 6: True Seeing

Mystic Arcanum 7: Etheralness

**Spellcasting**

DC19Ch, +11 Hit, 15 Spells, 4 Slots
C (4): Dancing Lights, Eldritch Blast, Fire Bolt

1 (-): Bane\*, Cause Fear, Detect Magic\*, Faerie Fire\*, False Life\*, Mage Armour\*\*\*

2 (-): Blind/Deaf\*, Darkness\*\*, Invisibility\*, Levitate\*, Pass without a Trace, Phantasmal Force\*

3 (-): Call Lightning, Dispel Magic\*, Fireball, Major Image, Phantom Steed\*, Speak with the Dead\*, Summon Undead
(Ghost)
6 (-): True Seeing

7 (-): Etheralness

- \*Can cast once without using Spell Slot

- \*\*Can cast twice without using Spell Slot

- \*\*\*Can cast At-will, without using a spell slot or components

**Actions**

Slam (Ghost Form): +8, 5', 6 (2d6-1)

Lick (Ghost Form): +8, 5', 6 (2d6-1) + 3
(1d6) Poison

Scepter: +8, 5', 4 (1d4+2)

Eldritch Blast: +11, 300', 5 (1d10)

Unarmed Strike: +8, 5',1HP

**Reactions**

**Feats**

* Shadow Touched
	+ Invisibility, Cause Fear
* Drow High Magic
	+ Detect Magic, Levitate, Dispel Magic

**History**

King Boo is the leader and king of the
Boos, the ruler of the Paranormal Dimension, the archnemesis of Luigi.
Sigmund Igthorn

Human, Fighter, Noble - Lawful Evil

AC: 17 (Chainmail) HP: 109 (11d10+44) Speed: 40'

Attributes

Saving Throws: Str +7 Con +6

Skills: Animal Handling +5, Deception +5, History +4, Intimidation +5, Persuasion +5

Senses: Passive 11,

Tools:

Languages: Common, Elvish, Orcish

Challenge Rating: 6 (3200XP)

**Features**

Fighting Style: Dueling

Second Wind

Action Surge (1)

Martial Archetype: Knight

- Born to the Saddle

- Implacable Mark

- Noble Cavalry

- Hold the Line

Indomitable (2)

**Actions**

Multiattack: The Duke makes three attacks per turn.

Long Sword: +5, 5', 9/10 (1d8/10+5)

Dagger: +5, 5/20/60', 7 (1d4+5)

Unarmed Strike: +5, 5', 4HP

**Reactions**

**Feats**

* Athlete
* Durable
* Mobile
* Tough

**History**

The Duke of Drekmore was once the most senior knight to King Gregor. He was exiled for conspiring against his king. He later took control of the run down Drekmore Castle and its band of Ogres, lead by Toadwart. He goal is to usurp the throne of Dunwyn and proclaim himself King. This has lead him into conflict with the Gummi Bears.
Nyna

Half-Goblin, Ranger, Ward (Custom)- Chaotic Good

AC: 15 (Leather) HP: 12 (1d10+2) Speed: 30'

Attributes
(+2)

Saving Throws: Str +2 Dex +6

Skills: Animal Handling +4, Insight +4, Nature +3, Perception +4, Survival +4

Senses: Passive 14, Dark Vision 60'

Tools: Farming

Languages: Common

Challenge Rating: 1/4 (50XP)

**Features**

Fury of the Small

Favored Enemy: Goblinoids

Natural Explorer: Forest

**Actions**

Short Sword: +6, 5', 7 (1d6+4)

Short Bow: +6, 80/320', 3 (1d6)

Dagger: +6, 5/20/60', 7 (1d4+5)

Unarmed Strike: +6, 5', 1HP

**Reactions**

**Feats**

**History**

Nyna is the daughter of Nyn and an unknown Goblin. She was born 15 years ago in her Uncle Thir's tower, her mother dying in childbirth. She was raised by her uncle to be smart, kind and strong. She was privately tutored as the other children would tease her for being Half-Goblin, which lead to many fights. It caused her to hate her Goblinoid heritage and she swore to never let a Goblin harm another human in her presence.
Scruple

Human, Wizard, Urchin - Chaotic Neutral

AC: 10 HP: 7 (1d6+1) Speed: 30'

Attributes

Saving Throws: Int +3 Wis +3

Skills: Arcana +3, History +3 Investigation +3, Stealth +2, Slight of Hand +2

Senses: Passive 11

Tools:

Languages: Common

Challenge Rating: 1/4 (50XP)

**Features**

Arcane Recovery

**Spellcasting**

DC11I, +3 Hit, 2 Spells

C (3): Light, Mending, Prestigitation

1 (2): Detect Magic, Identify

**Actions**

Club: +2, 5', 2 (1d6-1)

Unarmed Strike: +2, 5',1HP

**Reactions**

**Feats**

* Lucky

**History**

Scruple is the Apprentice of Gargamel. He wants to learn but sometimes underminds his master when he thinks Gargamel has gone to far. He does not understand his masters obsession with the Smurfs. He frequently finds an ally in Azrael.
DARK BEACH EP (2013)

## Overview

"***DARK BEACH EP***" is the first extended play release of american synth-pop artist Pastel Ghost. It was released in 2013 in an unknown date.

## Tracks

1. *DARK BEACH* *(3:43)*
2. *SILHOUETTE* *(3:59)*
3. *SLOW GAZE* *(4:04)*

## Trivia

* The album is not available almost everywhere (except YouTube music). However, the track Silhouette is available everywhere and is also the artist's second most popular single.
Oliver North

Human, Pokémon Trainer, Custom - Chaotic Good

AC: 13 (Leather) HP: 26 (5d8) Speed: 30'

Attributes

Saving Throws: Dex +4 Cha +5

Skills: Animal Handling +4, Insight +4, Perception +4, Performance +5, Persuasion +5, Slight of Hand +4

Senses: Passive 14

Tools: Painters, Alchemical

Languages: Common, Elvish

Challenge Rating: 3 (700XP)

**Features**

Pokémon Combat: Summon Pokémon from Pokéball.

Catching: can capture a Pokémon up to CR7

Empowered Will: +3 Damage attack 2/LR

Crafting: Healing Potion 20HP

**Pokémon**

Charmander - Small Fire Type

AC: 12 HP: 30 Spd: 25'

Str: 15 +2 Dex: 13 +1 Con: 14 +2
Int: 4 -3 Wis: 12 +1 Cha: 9 -1

Damage Resistance: Fire

Damage Vulnerability: Cold, Force, Lightning

Claws: +3, 5', 3 (1d4+1)

Ember: +3, 30', 9 (3d4+2)

**Actions**

Dagger: +4, 5/20/60', 4 (1d4+2)

**Reactions**

**Feats**

* Lucky

**History**

Oliver is a young adult Pokémon Trainer who specializes in Fire Types.
Clouds

Screenshot taken from the music video

## Overview

"***CLOUDS***" is a single by american synth-pop artist Pastel Ghost, released on March 10, 2015 as Track 3 or her first full-length release "***Abyss***".

## Trivia

* It is one of the only 3 singles that have their own music video.
* "***CLOUDS***" is the creator of this Wiki's fav Pastel Ghost song, yeah no one cares but such a shocker, right?
Ethereality (2018)

*Not to be confused with the song.*

## Overview

"***Ethereality***" (pronounced: ɪˈθɪriəl), is the second and last full-length release by american synth-pop artist Pastel Ghost. It will be her last album in general before the start of her long hiatus. A deluxe version of the album will be later released on May 19, 2023.

## Description

It is really a one-of-a-kind album, due to it having a: much slower tempo, chiller beats than Abyss. However, it didn't get recognized enough by the fans, making it a really unique piece.

## Tracks

1. *POSSESSION* *(3:59)*
2. *EMOTION* *(3:44)*
3. *3NDL3SS (4:07)*
4. *SAKURA* *(3:52)*
5. *IRIS* *(3:38)*
6. *MERCURY* *(3:26)*
7. *TEARS* *(3:54)*
8. *AMETHYST* *(4:05)*
9. *UNDERWATER* *(3:50)*
10. *ETHEREALITY* *(4:05)*
11. ***POSSESSION - MR.KITTY REMIX* *(3:54, DELUXE VERSION)***
12. ***MERCURY - YOURYOUNGBODY REMIX* *(3:20, DELUXE VERSION)***
13. ***AMETHYST - VIRGO REMIX (7:03, DELUXE VERSION)***

## Trivia

* Although Iris never got released as a single from the album, it still became the most streamed song on it (**18,793,915 streams**).
* It is the first Pastel Ghost album to have a Deluxe Version.
Abyss Remixes (2015)

## Overview

"***Abyss Remixes***" is the third and last extended-play release by american synth-pop artist Pastel Ghost, featuring 4 remixed versions of the greatest hits on Abyss. The EP was released in an unknown date of 2015.

## Tracks

1. *PRISM - VIRGO REMIX* *(3:35)*
2. *SHADOWS - SIDEWALKS AND SKELETONS REMIX* *(4:11)*
3. *CLOUDS - 'VISIONS OF YOU' TEES REMIX* *(6:41)*
4. *SHADOWS - MR.KITTY REMIX* *(3:04)*

## Trivia

* It is the first Pastel Ghost release to feature remixes.
* It is the least streamed Pastel Ghost album on Spotify, with each track having less than **700,000 streams**.
* The art cover is the same as Abyss, but with inverted colors.
3NDL3SS

Screenshot taken from the music video

## Overview

"***3NDL3SS***" (pronounced: Endless) is a single by american synth-pop artist Pastel Ghost, released as Track 3 on her second and last full-length release "***Ethereality***".

## Trivia

* It is one of the only 3 singles that got their own music video (the other ones being Clouds and Shadows).
Dragon Master

Dragonborn, Fighter, Custom - Lawful Evil

AC: 16 HP: 125 (11d10+65) Speed: 30'

Attributes

Saving Throws: Str +8 Con +7

Damage Resistance: Cold

Skills: Acrobatics +8, Athletics +8, Insight +5, Intimidation +5

Senses: Passive 10

Tools:

Languages: Common, Draconic

Challenge Rating: 6 (2300XP)

**Features**

Draconic Resistance

Fighting Style: Unarmed Fighting

Second Wind

Action Surge

Indomitable (2)

Martial Archetype: Eldritch Knight

- Spellcasting

- Weapon Bond

- War Magic

- Eldritch Strike

**Spellcasting**

DC15I, +7 Hit, 9 Spells

C (3): Firebolt, Lightning Lure, Thunder Clap

1 (4): Cause Fear, Detect Magic, Shield

2 (3): Detect Thoughts, Earth Bind, Enlarge/Reduce, Levitate

3 (2): Dispel Magic, Major Illusion

**Actions**

Multiattack: Dragon Master makes 3 attacks per turn

Unarmed Fighting: +8,6', 6/7 (1d6/8+3)

Claws: +8,5', 5 (1d4+3)

Tail Sweep: ×8, 5', 5 (1d4+3)

Breath Weapon (recharge 5-6): +8, 5x30' Line, 14 (4d6), DC15C vs Cold

**Reactions**

**Feats**

* Tough

**History**

Long Shi the Dragon Master...
Dark Beach

*Not to be confused with the DARK BEACH EP.*

## Overview

"***DARK BEACH***" is a song by american synth-pop artist Pastel Ghost, released in 2013 as the opening track on the "***DARK BEACH EP***" and on March 10, 2015 as Track 6 on her first full-length release "***Abyss***"

## Trivia

* Although it was never released as a single for the album, it is her most popular song ever (**164,752,236 streams on Spotify**).
Audino (Pokémon)/PS

## *Black & White* arc

* A Trainer 's Audino appeared in a fantasy in *Black's First Trainer Battle* .
* A Trainer's Audino appeared in *An Odd Speech* and *Wheeling and Dealing* .
* In *Welcome to Striaton City!!* , a wild Audino battled Bianca .
* An Audino appeared in *Up in the Air* .

## *Black 2 & White 2* arc

* A Team Plasma Grunt 's Audino was seen in *Deduction Time*.
Bloth

Goliath, Fighter, Pirate - Lawful Evil

AC: 16 (Half Plate) HP: 177 (15d10+90) Speed: 30'

Attributes

Saving Throws: Str +10 Con +9

Skills: Athletics +10, Insight +7, Nature +6, Perception +7, Survival +7

Senses: Passive 17

Tools: Navigation

Languages: Common, Giant

Challenge Rating: 15 (13000XP)

**Features**

Mountain Born: Cold Resistance

Powerful Build

Stones Endurance: d12+4 1/SR

Fighting Style: Unarmed Fighting

Second Wind

Action Surge

Indomitable (2)

Martial Archetype: Battle Master

- Combat Superiority: 6x d10, DC18S

-- Combat Maneuvers

-- Commanders Strike

-- Commanding Presence

-- Disarming Attack

-- Goading Attack

-- Manuvering Attack

-- Pushing Attack

-- Riposte

-- Sweeping Attack

-- Trip Attack

- Student of War

- Know your enemy

- Relentless

**Actions**

Multiattack: Bloth makes three attacks per turn

Unarmed Strike: +6, 5', 9/10 (1d8/10+5)

Dagger: +6, 5/20/60', 7 (1d4+5)

Great Sword: +6, 5', 12/14 (2d6/8+5)

**Reactions**

**Feats**

* Tough

**History**

Bloth is a Pirate Lord he commands the massive vessel *The Maelstrom* . He seeks to stop Ren from finding the Thirteen Treasures of Rul. He is seeking to rule the world of Mer and get revenge on Ren and his crew.
Tears

## Overview

"***TEARS***" is a song by american synth-pop artist Pastel Ghost, released as Track 7 on her second and last full-length release "***Ethereality***".

## Trivia

* "***TEARS***" is the:
	+ Least streamed Pastel Ghost song on "***Ethereality***" (**509,542 streams on Spotify**).
	+ Least streamed Pastel Ghost song on YouTube Music (**55,990 streams**).
Shadows

*Not to be confused with the SHADOWS EP.*

Screenshot taken from the music video

## Overview

"***SHADOWS***" is a song by american synth-pop artist Pastel Ghost, released as Track 1 on the "***SHADOWS EP***" in 2014 and as Track 4 on "***Abyss***" in 2015.

## Trivia

* The music video for "***SHADOWS***" is not avaiable on Pastel Ghost's YT channel. However, it is available on the 80s Ladies channel, which was Pastel Ghost's previous label (her current label is Cleopatra Records).
* There is a korean voice heavily modified with reverb than can be heard in the bridge of the song. What the voice is saying however, remains unknown.