recursal/Fanatic-Fandom huggingface dataset:
Illy

* Current
* Debut

**Illy** (イリィ) is a character in Monster Girl Doctor.

## Appearance

Illy is a harpy with light green eyes, auburn-red hair and feathers alike. Her legs are long and end in talons. She is rather thin, wearing a navy top and extremely short cut off jeans. Her arms are also her wings, which have a gradient of red-grey-black. However the grey-black changes into white-gold-vibrant blue when after she molts her old feathers due to her unique biology for having some Phoenix blood in her bird ancestry.

## Personality

Sullen and abrasive during her molt when she was unable to fly, Illy is shown to be free spirited and rebellious, loving the freedom of flying wherever she wished. After her molt she is shown to be cheerful, free spirited and flirtatious as she invited Glenn to bathe with her.

## Background

Not much is known about her background, but one of her parents was in fact a phoenix, which is considered to be a legendary class monster. Other than that, no information is really given regarding her background.

## Relationships

### Glenn Litbeit

Though abrasive toward him at first, Illy is grateful toward him for helping her during her molt, though one reason she is abrasive toward him is because he saw her lay the egg he helped her with which she considers quite embarrassing. Later she begins to flirt with Glenn such as inviting him to bath with her, irritated Saphee.

### Tisalia Scythia

Illy has shown to look up to Tisalia as a gladiator, having watched her matches from the coliseum roof.

## Abilities

Being a harpy Illy is able to fly, and is shown to be an extremely skilled and fast flier, even for a harpy. She has also been noted to have some decent combat skills as she was able to scratch Tisalia's face. She also regularly lays eggs. Her feathers are also really hot due to being a phoenix, as noted in one of the episodes when Arahnia attempts to touch her feathers. She also has a high amount of speed as well, as seen when she scratched Tisalia's face.

## Weaknesses

None of her weaknesses are confirmed in canon but it's to be assumed that water is one of them since she is a fire born monster.

## Gallery

Face close-upduring her moltingAfter her molting and her Phoenix genes surfaced!
## Trivia

* A phoenix's temperature is said to be as low as 1300 degrees Celsius ( approx.2372 degrees fahrenheit) and up to 5,505 degrees Celsius (which is 9941 degrees Fahrenheit) or more - equivalent to the sun.
* Phoenixes are reborn by ashes, and there is evidence to support that each time they do - they can keep the memories of the life time before them.
* There is no current age limit known for phoenixes.
* It can be assumed that Illy's color palette for her feathers as a Phoenix, almost resembles that of a Scarlet Macaw, or rather a mix of the Scarlet Macaw and the Blue-Gold Macaw's feather colors by incorporating the red and orange colors of the former, and the latter bird's yellow and light blue colors. There is also a hint of green feathers between the blue and yellow feathers of Illy's wings, which can be attributed to the Blue-Gold Macaw as their green feathers are not as prominent as the Scarlet Macaw's
Volume 9 (light novel)

**DIPLOMATIC TREATMENT** is the nineth light novel volume about the Monster Girl Doctor.

## Publisher Summary

Achieving his clinic’s independence leaves Glenn suddenly swamped with work. He’s treating a Gigas for heatstroke, caring for a sunburnt mermaid, and performing health examinations on the final candidates for Lindworm ambassador to the human realm! And if that wasn’t enough, when Illy and Plum—the candidates in question—start feuding over something petty, Glenn finds himself tasked with patching up their relationship as well as their wounds.
Caldoria

> *"We all live under the same sky, but we don't all have the same horizon." - Il Harak IV, from his texts As Above, So Below*
>
>

**Caldoria** is a country that resides above all others, literally. Its sprawling land is fragmented into the sky, suspended on floating land masses of rich green vegetation, pouring waterfalls, and dense solid rock. To this day, Caldoria has never been successfully invaded, due to its treacherous location, and its elite military doctrine based on Air Superiority.

## Climate

Caldoria has a relatively pleasant climate, with warm summers, cold winters, relatively low amounts of rain, and a copious amount of sunshine year round. The entirety of the its capital city, **Astela**, resides on a singular floating mountain several hundred miles about sea level, with all other cities also residing on small floating landmasses. Many air bound fauna reside in this country, along with a bountiful harvest of various sunshine dependent crops.

## Population

The population of Caldoria are referred to as **Caldorians**, as is mostly comprised of Aarakocra and the semi rare Air Genasi. Due to the climate that they reside in, the residents are regularly pleasant, accepting, and at times a bit prideful. Their, at times, severe wanderlust can occasionally drive residents to branch out into **The Frontier,** in hopes of finding that which has not been found before.

## Government

Caldoria operates on a **Representative Democracy**, and is generally well received by its inhabitants. The head of the government is referred to as a **Prime Minister**.
Enfield

### Inhabitants

Tabaxi, Elves, Rodentfolk, Lizardfolk, Myconid, Kenku, Locathah, Shifter, Changeling

> *"The butterfly counts not months but moments, and has time enough." -Elron Windrunner, Village Elder*
>
>

**Enfield** is a country of Umbra located in to the southeast. It's characterized by rich and vivid nature, laid back and lax society, and a the strongest most potent medicine and recreational drugs that money can buy. Being the oldest dated location, Enfield's history is rich, and is said to harbor some of Umbra's darkest secrets.

## Climate

Enfield's climate is that of a typical rain forest. It's temperature is constantly mild, and in most sections of the forest, it rains year round. The temperate climate gives life to its abundant flora and fauna, and acts as a breeding ground for some of Umbra's most exotic residents.

## Population

The residents of Enfield mostly live on elevated land, in villages and tree houses build to withstand the constant rain. The vast intermingling of species leads to the mixing of various cultures, traditions, and languages. Most residents of Enfield never leave by choice, but occasionally the inner wanderlust of its denizens leads it to abandon its home to seek the spirit of adventure in the Frontier.

## Government

The governing system of Enfield is nonexistent, as its societal progression is typically influenced by common sense and instinct, but among its vast number of villages exist several more influential members of society, typically referred to as Elders.
Volume 2 (light novel)

**A MONSTER A DAY KEEPS THE DOCTOR AT PLAY!** is the second light novel volume about the Monster Girl Doctor.

## Publisher Summary

Wherever the monster girl doctor goes, monster girls will soon follow! Glenn and Sapphee, along with Tisalia and her attendants, head to the harpy village high in the Vivre Mountains, but it soon becomes clear that harpies won’t be his only patients.

Besides a moody and flightless harpy, Glenn finds himself tending to a bedridden centaur and maybe even a destructive force of nature–not to mention fending off the attentions of a very assertive arachne. Can Glenn handle the wiles of these monstrous girls?
Ferros

> *"If you can't stand a little sacrifice, and you can't stand a trip across the desert with limited water, we're never going to straighten this country out." - Kuvira Stouthammer, to his party after the loss of their travel camels.*
>
>

**Ferros** is the easternmost country of Umbra, and is characterized by its vast desert landscape. It's harsh climate and even harsher population make it one of the most undesirable locations for outsiders to visit. Still, beneath its surface lie some of the world's most precious metals and crafting materials, which its populace guards with an unflinching resolve.

## Climate

Ferros is mostly a vast desert, with pockets of vegetation that contain the vast majority of the population. The temperatures swing from incredible highs during the day to even higher highs at night, with scarce rainfall and cloud coverage. To some races, this sort of environment is completely uninhabitable, and is referred to by members of the Drow, Gnome, and Wood Elf species as "the 10th circle of Hell."

Entrance into Ferros is never guaranteed, as one must first venture through **The Rotlands**, a mysterious pocket dimension that seperates the country's only port from its central capitol. Within The Rotlands exists several savage and primordial beings, whose strength and terror is equivalent to the denizens that inhabit the central Frontier. Passage through The Rotlands typically requires the help of a **Sherpa,** a powerful adventurer or group of adventurers that have made their living entering and escaping The Rotlands with others in tow.

## Population

The populace of Ferros is influenced mostly by its harsh environment. The citizens live among the small pockets of life that scatter the otherwise barren landscape, and those who don't end up living the life of a thief, soldier, far traveler, or mercenary. Many strong members of society who long for a life they consider worth living end up leaving the grip of the desert to join the military academy of Anasete, or buy a one way boat ride to the unknown reaches of the Frontier.

For all of its faults and undesirable living conditions, the only thing that draws outsiders to the barren deserts of Ferros is the **Ferran Black Market,** which deals in all manner of merchandise, both legal and not. One with the proper insider knowledge would not have to go far to procure anything from stolen Luxian technology, to Kogan concubines.

## Government

Ferros is governed by one rule; strength is everything. Once a year, a country wide battle royale is held to determine the next Chieftain, with participants travelling from all over to meet in the central city, Tartarus, where at the sun's first light they battle until only one stands. The governing system of Ferros is also unique in the sense that one does not need to be a citizen- you must only be strong and brave enough to participate. On the throne currently sits Ymir, the Butcher, an elf from Lux.
Pirate Clans

The **Pirate Clans** is a designation for several independent groups of seafarers that roam the Umbral Ocean in pursuit of riches, whether it be earned or stolen. The Pirate Clans operate on a very loose code that defers ship to ship in its interpretations, but mostly boils down to "finder's keepers."

Everything goes on the high seas, and it is not uncommon for a traveler to lose their lives riches to a single band of pirates looking to make a quick coin.
Dune Riders

The **Dune Riders** are a notorious sand pirate gang that roams the open lands of Ferros, looking to rob, mug, kill, or otherwise assault any passerby that looks like they might be an easy target. The Dune Riders travel in small hunting parties designed to track other small parties with the utmost discretion, while still reporting back to a much larger grouping who's location is largely unknown.

The leader of this gang is a ruthless and murderous being, a human who goes by the name of **Mayson, the Cruel.** His whereabouts remain as discreet as the gathering's location, as his group's loyalty has maintained an unwavering resolve.
The Inquisition

**The Inquisition** is a group of **Azurite** peacekeepers that track down defectors, enemy spies, and those the **Pathfinder** deems as heretics. The Inquisition operates, in most part, in the blind spot of Azurite society, fronting as a group of religious missionaries who travel the world spreading the words of **Mother.**

While this may be in part true, the true aim is to sniff out insubordination among the Azure population, police outsider's visits to keep life within the fortress secret, and mercilessly destroy the enemies of Azure. Its members are typically trained in various lethal techniques of both martial ability and combat/control magic, and have been rumored to be able to sculpt the mind of those they wish to indoctrinate.

Those that have never encountered the Inquisition typically have only heard of them in passing, or hearsay, while those that are familiar with the Inquisition are either a citizen of Azure, or the target of their next crusade.
Harper Wood

## Synopsis

Harper Wood was a passenger on the Tide King, the ship captained by Duncan Rivers that took the party to Ymana at the beginning of the campaign. He has demonstrated an aptitude for combat as a rogue, as well as some psionic abilities.

## Relationship To Party

Harper Wood fought alongside Jack when the Tide King was assailed by sea monsters en route to Ymana, and has expressed some kinship toward him. On Ymana, he was captured by the kuo-toa and grung natives, and subsequently rescued by the party. He has remained with the party since, and expressed to Jack an interest in reaching the city of Paxeter.
Dee Dee Dasagrande

### Relatives

Darlos (father)Drida (mother)Dipper (eldest brother)Dixie (eldest sister)Dizzy (sister)Dawkins (brother)Diesel (brother)Dante (brother)Triple D (sisters)Delgino (brother)D.J. (brother)Deepak (brother)Da Vinci (sister)Dorothy (youngest sister)84 siblingsDelgado, Diana, Diano (younger cousins)Despero (Uncle)Daria (Aunt)Dosa (Grandmother)Dector (Grandfather)

## Physical description

### Eye color

black

Dee Dee Dasagrande is a female Doxie and one of the main characters of 101 Doxman Street. She is one of the 98 other siblings among Drida and Darlos. She is oftentimes seen with Dizzy.

## Physical Appearance

Dee Dee has blown fur with black masky streak on her face. Both of her front lags are black. From the hip to the tail it is completly black on her and half of her ears are black on the bottom. She also has a black streak running down her chest and she wears a blue and pink collar.
Dione Nephilim

* Current
* Debut

**Dione Nephilim** (ディオネ・ネフィリム) is a character in Monster Girl Doctor.

## Personality

She's gentle and Sweet, on her way to see dr. Glenn, she said she was trying not to crush the animals with her feet.

## Relationships

### Skadi Dragenfelt

Skadi and Dione met ten years ago when Lindworm became the city as it is now. The two seemed to have a good friendship.

## Abilities

In episode 8, she sneezed and blew away dr. Glenn, causing him to knock himself into a tree.

## Weaknesses

In episode 8, she said she gotten sick 10 years ago, back when lindworm was a city for mythical creatures and humans.

## Trivia

* According to the Light Novel, she has the longest lifespan of any monster (even longer than dragons like Skadi). As even if she slept for 10,000 years she would be perfectly fine when she woke up.
* Her last name (Nephilim) is based on the union of human women and fallen angel known as the Grigori resulting in a giant hybrids in the Hebrew Bible.
Episode 10

**Episode 10** of the anime adaptation to the Light Novel and Manga of *Monster Girl Doctor*.

## Summary

Glenn visits the workshop Memé is at. He requests an order of tools strong enough to pierce dragon scales. Memé is put in charge of creating the suture needle for Skadi. Later, Arahnia practices surgical techniques on Kunai.

Memé struggles coming up with a needle strong enough and collapses on the job. Turns out cyclops' have such good eyesight that they become easily motion sick when staring at something that moves for too long. Memé created a way to mass produce extremely sturdy needles.

## Characters

* Memé
* Arahnia
* Kunai
* Cthulhy
* Glenn
* Saphee
Whiteshade

**Whiteshade** is a assassin's guild that operates outside of the jurisdiction of any of main country, although their main headquarters is located in **Koga.** Members of Whiteshade are not strangers to violence, but are far from indiscriminate killers. A contract sent through Whiteshade is typically due to the target causing a vast strain on international relations, threatening the lively hood of Umbral society, or otherwise adversely interfering with the peace of daily life. This creed being prevalent among most of it's members has lead some to believe Whiteshade to be more of a vigilante group rather than an assassin's guild- but due to the nature of its work, and the fact that it operates in every other nature of a true assassin's guild, the Kogan government has designated it as such.

Contractors of Whiteshade are known as **Shadows**, while the members who provide the contracts are known as **Lights.** In addition, upon induction into the guild is rewarded with a monochromatic, metal mask that is unique to each contractor. Upon receiving their mask, they are to never remove it.

The **Three Creeds of the Shadow** are as follows;

1. Kill swiftly, and with mercy.
2. Never encroach on another's kill.
3. Your mask is your identity.
The World of Umbra Wiki

**Welcome to the The World of Umbra Wiki!**
Below are a list of the primary countries present within the world. Click on each picture to see a short breakdown of each locations climate, ideologies, and population among other things. As the world is further explored, more information will be added to each breakdown. Eventually, I hope to also add short descriptions of each major NPC that's met, and will hope to further expand the lore on the world as much as possible.

## Countries and Factions

AnaseteAzureCaldoriaEnfieldFerrosFogmourneKogaLuxThe Frontier

## Known/Notable Groups

* Seraphim Knights
* Anasete Vanguard
* Whiteshade
* The Inquisition
* Spirit Farers
* Samurai Clans
* Merry Rover Trading Co.
* Dune Riders
* Pirate Clans
* Syndicate
* Adventurers Guild of Umbra

## Major NPCs

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Episode 7

**Episode 7** of the anime adaptation to the Light Novel and Manga of *Monster Girl Doctor*.

## Summary

Illy bursts into Glenn's temporary office covered in Arachne webbing. He tells her to wash it off with hot water. Saphee fears this does not bode well. Arahnia is behind the amount of webbing that has taken over the forest. Arahnia and Saphee are best friends since Saphee always orders clothes from her. Arahnia is in the area because she heard about Illy's wings being of the great Phoenix's and wishes to incorporate them into her next clothing design.

Tisalia points out to Glenn again that Saphee seems to be overworking in the cold weather. Saphee takes a break to enjoy the hot springs. Meanwhile Arahnia and Glenn go on a walk together. Arahnia traps Glenn and goes on a tangent explaining she has always envied what others have and wishes to be connected to Saphee through Glenn. Before Arahnia can make a move on Glenn, Tisalia saves him. Arahnia proposes an ultimatum to Tisalia that she merely has affections for Glenn hence her position as an heiress.

As Tisalia and Arahnia go in to fight one another, Saphee scoops Glenn up and exclaims that Glenn does not have time for love or courtship. She is clearly distraught, despite her species lacking tear ducts, she is evidently crying on the inside. She accidentally suffocates Glenn midst her outburst and he passes out in her tail.

Later that night, Saphee formally confesses her love to Glenn. After her confession, tremors cause their drinks to shatter on the floor. The village elder explains his prediction that it is a giant.

## Characters

* Arahnia
* Tisalia
* Saphee
* Glenn
* Illy
Мистер Руцвальт

**Мистер Руцвальт**— почтенный гражданин Королевства Ойлербург, который был вынужден эмигрировать в Город Пони, из-за давления селестийской церкви.

## **Биография**

Родился в неизвестном году в Королевстве Ойлербург. Окончил Франтерийский интернат и поступил Штутхартский Университет для обучения на факультете дипломатии. Во время обучения вступил в общество лунолистов и некогда предсказывал возвращение принцессы Луны в Эквестрию. Из-за разногласий с главой общества он покинул лунолистов, донеся главе университета об обществе. Засиживался в центральной библиотеке, изучая историю Ойлербурга и литературу Эквестрии. Там же он приобрёл право-центристские взгляды.

После окончания университета, занялся дипломатической карьерой в Кантерлоте и лоббировал интересы королевства в составе Эквестрии. Из-за своих религиозных взглядов (агностик), был осуждён верхушкой Кантерлота, которая перехватывала все его письма. Был отправлен обратно в Ойлербург, где присоединился к движению апрелистов. Из-за поражения в восстании и угроз заточения в тюрьме из-за религиозных взглядов и обвинений в сепаратизме, бежал в Город Пони и прячется там до сих пор.

Поговаривают, что имел связи с демонами, но возможно, что это всё лишь слухи эквестрийских пропагандистов, что потеряли совесть и распространяют ложные слухи.

## **Внешний вид**

Коричневый филин с жёлтым клювом. Носит маленький тёмно-серый цилиндр с красной лентой и позолоченный монокль. Глаза серые. Носит перьевые усы.

## **Характер**

Спокойный и тихий филин, который не очень любит, когда его тревожат. Иногда может впадать в ярость и браться за лопату и совиные оскорбления с ксенофобскими речами, если его заставить разозлиться.

## **Способности**

* **Полиглот**. Может говорить, как на совином, так и на ойлербургском диалекте, так и на эквестрийском языке.
* **Связь с тем миром**. Может связываться с демоном Столасом, потому что они когда-то были приятелями и навели шорох на Эквестрию.
* **Внушение**. Ты не хочешь яблочного сидра? Нет, ты хочешь яблочного сидра. Почему ты должен пить яблочный сидр? Потому что ты в глубине души его хочешь, так выпей яблочный сидр и стань счастливее.

## **Пояснения**

1. ↑ Движение за освобождения Ойлербурга от влияния Эквестрийской Короны, которое было подавлено силой.
2. ↑ Традиционное украшение ойлербургских филинов. Усы создаются из скрученных перьев.
3. ↑ Для сов полиглотами считаются личности, которые могут владеть совиным и эквестрийским языком. Это не связано со способностью говорить на множестве языков мира.
4. ↑ Совы настолько древние и мудрые, что разработали способ взаимодействия с демонами и оказалось, что они довольно крутые парни и девушки. Некоторые из сов за свои исследования становятся демонами, но исследователи только рады этому.
Anasete

> *"All men can see these tactics whereby I conquer, but what none can see is the*
>
>

## Anasete

### Inhabitants

Humans, Elves, Dwarves, some Goliath and Firbolg

> *strategy out of which victory is evolved."*
>
>

> *- Annar Vosk, General of the Anasete Vanguard.*
>
>

**Anasete** is the southernmost country of Umbra. The entirety of the country operates under its king, who's influence reaches to the uttermost stretches of the land. It is said that the most powerful martial warriors on the planet have either been born or trained within the walls of the Vanguard Academy.

## Climate

Anasete has a continental climate, with cold winters, hot summers, and otherwise very livable conditions. Fresh water is abundant, and its land is for the most part extremely rich with nutrients prime for farming.

## Population

The people of Anasete don't typically go by any sort of designation as a citizen of Anasete, but that does not mean they take their birth place lightly. The citizens of Anasete are some of the most proud and patriotic denizens of all of Umbra. This is due, in part, to its country's excellent criminal justice, education, and labor systems that typically favor the population rather than the ones governing it. In addition, all citizens aged 17 or older are required to serve at least 3 years of military service in defense of the kingdom.

## Government

The government of Anasete is that of a majority Democracy, with all major legislation and laws being passed by majority vote from the citizens. Although democratic in practice, the elected leader who sits at the head of the executive branch is referred to as King or Queen, with the current sitting king being King Jacob II.

.
Всемогущество

**Всемогущество** - абсолютная способность, позволяющая сделать всё что угодно, не ограничиваясь какими-то ни было реальными и абстрактными качественными и количественными рамками, иерархиями или перспективами, относительно которых всемогущая сущность будет всегда в одинаковой степени безграничной. Способность абсолютного всемогущества обычно идёт вместе с предполагаемым всезнанием и вездесущностью, и являются достоянием лишь безграничного Бога. Следует также отметить, что в рамках фикшена всемогущество может лишь предполагаться, но полностью доказать его будет всё равно невозможно, вследствие чего все представители данного уровня имеют в той или иной мере спорный статус. Всемогуществом также часто называют просто большое могущество, что не совсем корректно.

Классификацию уровней всемогущества можно провести по шкале:

* **1) Мнимое всемогущество/элементы всемогущества** - свойственно персонажам, представляющим собой нечто запредельное даже по меркам трансмерной плоскости, то есть являющимся экстраразмерными, метафизическими, трансдуальными, абстрактными чудовищами, обладающими безмерной силой (при иных обстоятельствах способных сойти за полностью всемогущих), но всё ещё ограниченных вышестоящей сущностью (как правило, лишь почти-всемогущим существом) из собственной трансцендентной иерархии либо при наличии некоторых других нюансов.

* **2) Почти-всемогущество** - характерно для персонажей, чьи масштабы влияния уже практически ничем не ограничены и могли бы считаться даже безграничными, если бы не наличие фактического всемогущего существа во вселенной или некоторых других тонкостей и нюансов. То есть, по сути, это сильнейшие представители самой высокой планки метавселенского уровня, стоящие в буквальном смысле за шаг от абсолютного всемогущества.

* **3) Абсолютное всемогущество/истинное всемогущество** - власть и возможности персонажа позиционируются как безграничные и абсолютные, независимо от каких-либо иерархий и перспектив, игнорируя все возможные и невозможные противоречия, вследствие чего он может в буквальном смысле всё. Предполагается, что абсолютное всемогущество свойственно персонажам уровня 0.
Манипуляции несуществованием

**Манипуляции несуществованием** - совокупность различных способностей, позволяющих так или иначе уничтожить существование конкретного объекта или же разрушить реальность, как таковую. Может быть формой манипуляций реальностью, пространством, причинностью, информацией или даже чем-то выходящим за рамки всего этого.

**Некоторые виды манипуляций несуществованием:**

* Манипуляции пустотой
	+ Мерные атаки
	+ Создание отверстий в пространстве-времени
	+ Физическое стирание материи и энергии вопреки закону сохранения
* Восстановление или призыв объектов из небытия
* Отправление объектов за грань реальности
* Концептуальное уничтожение
	+ Стирание цели на информационном уровне
	+ Удаление цели из причинности
	+ Удаление аспектов реальности

* Манипуляции первичным хаосом/пустотой
	+ Разрушение любой формы бытия

**Возможности сопротивляемости манипуляциям несуществованием:**

* Концептуальная сопротивляемость
* Существование вне причинности/пространства-времени/на высшем уровне бытия
Merry Rover Trading Co.

**The Merry Rover Trading Company** is an unaligned market that travels country to country selling various wares for coin and trade. Their renown is global, with even the likes of Azure finding interest in the various items the Caravan possesses, ranging from basic useless trinkets, to powerful magical items.

The nomadic nature of **MRTCO** draws the most adventurous of spirits, as it offers a service wherein anyone can hitch a ride on the Caravan to any of its upcoming destinations, so long as you provide physical labor for the traders in its tow. The general nature of the company is rather carefree, whimsical, and almost lawless, although they are lead by a human female that goes by the name of **Charlie**.

For all its wonders, wares, and mysteries, MRTCO does not, at least openly, deal in the trade of drugs, slavery, or other egregious contraband.
Mary Walton (1892-1977)

Date of Birth
 Place of Birth
 Date of Death
 Place of Death
 Parent(s)
2. Anastina Walton (1894-1978)
3. Margaret Walton (1895-1978)
4. John Walton (1898-1970)
5. Philip Walton (1899-1981)
6. Angeline Walton (1901-1991)
7. Luessia Walton (1902-1994)
8. Agatha Walton (1904-1990)
9. Clarice Walton (1905-1984)
10. Andrew Walton (1908-1963)
 Spouse(s)
Augustus Walton (1864-1959)

Nickname(s)
 Date of Birth
 Place of Birth
 Date of Death
 Place of Death
 Parent(s)
 Spouse(s)
2. Mary Walton (1892-1977)
3. Anastina Walton (1894-1978)
4. Margaret Walton (1895-1978)
5. John Walton (1898-1970)
6. Philip Walton (1899-1981)
7. Angeline Walton (1901-1991)
8. Luessia Walton (1902-1994)
9. Agatha Walton (1904-1990)
10. Clarice Walton (1905-1984)
11. Andrew Walton (1908-1963)
12. Joseph Walton (1910-1977)
Theresa Beasaw (1863-1937)

Nickname(s)
 Date of Birth
 Place of Birth
 Date of Death
 Place of Death
 Parent(s)
2. Nora Besaw (1862-1951)
3. Alexander Besaw (1866-1940)
4. George Besaw (1869-1936)
5. Louis Besaw (1876-1945)
 Spouse(s)
2. Mary Walton (1892-1977)
3. Anastina Walton (1894-1978)
4. Margaret Walton (1895-1978)
5. John Walton (1898-1970)
6. Philip Walton (1899-1981)
7. Angeline Walton (1901-1991)
8. Luessia Walton (1902-1994)
9. Agatha Walton (1904-1990)
10. Clarice Walton (1905-1984)
11. Andrew Walton (1908-1963)
12. Joseph Walton (1910-1977)
Episode 5

**Episode 5** of the anime adaptation to the Light Novel and Manga of *Monster Girl Doctor*.

## Summary

On a trip to the harpy village, a landslide nearly hits Tisalia as she draws the carriage with Glenn and Saphee in it. Kay and Lorna use their bodies to shield Tisalia and both suffer minor injuries from it. Kay suffers the worst of it and is unable to stand. Men from the harpy village escort them up the mountain.

Luckily Kay's injury is only a sprain and Glenn encourages Kay to rest until it is healed. Glenn then sees the residents of the village and assists them with any troubles. The girls he saved thank him, but say Illy doesn't want to see him.

Lorna is struggling with remembering things and seems aloof. Tisalia vents about this to Glenn and Saphee. She explains she cannot do anything without her attendants. Tisalia easily bribes Saphee to gain her favor in having Lorna examined.

Glenn struggles figuring out what may be wrong with Lorna and figures that centaurs usually train out their natural inclination to be sensitive, emotionally. Lorna struggles with the concept that she is without Kay temporarily. Glenn blindfolds Lorna as a way to calm horses.

Kay and Lorna then make a move on Glenn, suggesting that if he marries Tisalia, then they will serve him as well. Flustered, he removes himself from the situation.

## Characters

* Glenn Litbeit
* Saphee
* Lorna
* Tisalia
* Kay
Dorrakar Bloodhoof

## Synopsis

Dorrakar Bloodhoof is a figure somehow related to the College of Mimrinoth. Odell addresses a letter to Dorrakar, asking them to investigate the Fable of the Thousand Year Door on his behalf, including his notes on the fable as told by Aristoadle. He ended up not sending this letter, instead giving it to Frog.
Henry Adams (1583-1646)

Date of Birth
 Place of Birth
 Date of Death
 Place of Death
 Parent(s)
2. John Adams (1577-1609)
3. Margaret Adams (abt. 1581-?)
 Spouse(s)
2. Thomas Adams (1612-1688)
3. Jonathan Adams (1614-1690)
4. Samuel Adams (1617-1689)
5. Hannah Adams (1618-1702)
6. Ursula Adams (1619-1679)
7. John Adams (1622-1706)
8. Mary Adams (1625-1711)
9. Joseph Adams (1626-1694)
10. Edward Adams (1629-1716)
Edith Squire (1587-1673)

Date of Birth
 Place of Birth
 Date of Death
 Place of Death
 Parent(s)
 Spouse(s)
2. Thomas Adams (1612-1688)
3. Jonathan Adams (1614-1690)
4. Samuel Adams (1617-1689)
5. Hannah Adams (1618-1702)
6. Ursula Adams (1619-1679)
7. John Adams (1622-1706)
8. Mary Adams (1625-1711)
9. Joseph Adams (1626-1694)
10. Edward Adams (1629-1716)
Serafina Edelstein

### Appearance

average height, slight build, shoulder length straight brown hair, stern demeanor

## Synopsis

Serafina Edelstein was a medic in the troop of Hartwellian soldiers led by Marius Dorn, which attempted to arrest Gragnok and Malkoth outside the Imlaq Colossus.

## Relationship to Party

Serafina became the ranking officer in the troop after the battle with the party, and made an arrangement with them, wherein she would report having found Malkoth dead in the desert, and make no mention of seeing Gragnok.
Точно Культист !

```
Данная статья не является шуточной.

```

**Точный Культист** — Или же "Безумец". Это абстракт невозможного,безумия! Того , что может сделать почти всё что тому угодно лишь только захотев!

**Уровень сил** : Неизвестный

**Статус** : Живёт и процветает

## Характер

О-хо-хо , этот чудик может повеселиться ! Да что уж там , он самый безбашенный и самый непредсказуемый , весельем это не назвать. Он **ОБОЖАЕТ** Культиста , казалось бы жить без того не может. Любит имитировать всё что ему угодно , даже ... Оверлорда !

Нена.. Нет ! Он ***ТЕРПЕТЬ НЕ МОЖЕТ*** Ананасы. Никто не знает почему , но это так.

## Внешний облик

Выглядит точь в точь как Культист , но каким то.. Не таким.

Мантия Тёмно-Василькового цвета , немного помятая, позолоченные перчатки из чистой бронзы, такие же бронзово-позолоченные украшения,колокольчик на капюшоне который издаёт довольно звенящий звук при движении. Вместо привычной для Культиста бабочки два чисто золотых шарика. Под мантией скрывается чёрное нечто , с ушами , милой но и одновременно пугающей улыбкой , алыми глазами.

### Внешний вид

***НИКТО . НИКОГДА . НЕ . УВИДИТ . НАСТОЯЩЕГО . КУЛЬТИСТА .***

## Биография

Невозможный появился в мире сразу же. Задачи у того не было кроме как наблюдать за миром , действиями а иногда и просто веселится и блуждать по вселенной.

После того как ему стало якобы "Скучно" он ушёл в глубокий сон , в пустоту. Проходило время , много времени.

На сегодняшний момент Абстракт Безумия проснулся.

## Способности

* **Имитация** — Одна пожалуй из главных способностей Невозможного. Сымитировать внешность , а может и голос со способностями.

* **Невозможное** — Тот может сделать всё , что ему угодно. Призвать слона на банане с колёсами на которых написано " Я люблю Мармелад " ?. Я могу это сотворить.

* **Безумное бессмертие** — Если тот будет уничтожен , любой вид Безумия способен возродить того.
Heartsong

## Synopsis

Heartsong is a spirit from the Star Road, which dwells within Frog as its vessel on the Material Plane. It has joined with Frog to attempt to fulfill the Fable of the Thousand Year Door and prevent Araumycos from using the Star Road to return to Materi.

## History

In the Age of Arcana, Heartsong helped the myconid escape the underdark and found Mycorrhiza, utilizing the aid of a changeling called Juno, as described in the Fable of the Thousand Year Door.
Star Shard

## Synopsis

The Star Shard is a relic that is stored in a hidden vault within Mycelium Palace in Mycorrhiza, locked behind the Thousand Year Door. It was bequeathed to the founders of Mycorrhiza by the astral spirit Heartsong, who said that it offered protection from the corrupting power of the Earthstar within the Underdark.

## The Thousand Year Door

The Star Shard is locked in a vault behind a magically-sealed door called the Thousand Year Door. The Thousand Year Door can only be opened using the Chaos Core, which must first be charged with the power of the four elements - a task only achievable by a conduit.
Immanuel Belder

## Synopsis

Immanuel Belder is a former member of the Weavers Conclave - a wizard who specializes in transmutation. He retired from the Conclave about twenty years ago.

## Relationship To Party

According to Malkoth, Immanuel Belder is currently the town wizard in the small farming town of Hillenbrook. Malkoth says Belder was his mentor, and taught him basic arcane magic and herbalism. Before being told of Belder's history by Odell, Malkoth was seemingly unaware of it.
Fogmourne

> *"May the light guide you back home, brother." - Necris, the Immortal at a funeral service.*
>
>

**Fogmourne** is a country/large city located in Northeast Umbra. Travel to this location by conventional means is, by common knowledge, impossible, and very little is known about the interior of its very secretive society. It is said that one can be transported here by means of a **Spirit Farer**, or a mythical otherworldly planeswalker.

## Climate

It is said that the environment within Fogmourne is most closely associated with a green house, or massive swamp. At this time, the dense **Death Fog** that surrounds the country makes further study of its environmental disposition impossible.

## Population

Fogmourne is fabled to harbor all forms of life, from those both living and nonliving. According to first hand accounts from beings that once lived among the citizens of Fogmourne, the undead are particularly essential contributors to society. Life and death are not concepts that are particularly obscure to those that once walked the wetlands of Fogmourne, with some of the most praised necromancers, death clerics, and warlocks hailing from here.

## Government

Legend has it that Fogmourne is ruled by a powerful **Lich** that twists the foundations of life and death to suit his or her needs. Whether that's true or not, not much else is known about the governing systems at this time.
Gragnok

## Synopsis

Gragnok is a half-elven paladin, who tends toward solitude, mistrust, and skepticism of those he doesn't know.

## Physical Description

Gragnok is of average build for his species, though more muscular than the average half-elf. Based on appearances, he seems to be a young adult.

## Notable Equipment & Belongings

Gragnok wears chain mail, and wields a sword and shield in battle. His shield is emblazoned with the holy symbol of the Raven Queen, after he left the service of Erathis during the campaign. He generally wears a hooded traveling cloak and other adornments which cover his armor.

## Strengths & Capabilities

Gragnok has exhibited the ability to utilize divine magic in combat, drawing on the magic of the Raven Queen.

## Flaws & Weaknesses

Gragnok’s skepticism and distrust towards those he doesn’t know has at times bordered on seemingly unwarranted hostility, and he seems quick to assume the worst in those he doesn’t know.

## Relationships

### Odell

Gragnok was a traveling companion of Odell for an unknown amount of time before the campaign. The two seem to share a mutual respect, and Odell seems to be one of the few members of the party that Gragnok trusts. Gragnok has privately told Odell that he has had encounters with undead in his past.

### XVIII

Gragnok detected an aura of undeath from XVIII with a divine sense. He has confronted XVIII and accused them of being an undead monster, and was openly distrustful and somewhat hostile toward them for the early weeks of the campaign. The Raven Queen advised Gragnok that XVIII is not entirely undead, and has a role to play in his destiny. Since then, Gragnok has been less hostile towards XVIII.

## Story

Gragnok has revealed that he was formerly a soldier in the imperial army - specifically of Hartwell. He was always regarded poorly and held back from promotion within the army for his elven heritage. On a recent occasion, his troop, which included his father, was assailed by a necromancer, who summoned undead monstrosities to attack them. He says that during the battle, the necromancer fled into the forest, and he pursued, but the necromancer teleported away before he could catch them. When he returned to his troop, they had all been slain.

Serafina Edelstein, a fellow soldier of Hartwell who the party encountered near the Imlaq Colossus, accused Gragnok of desertion and treason. According to Serafina, Duke Vincent Mason has accused Gragnok of conspiring with a necromancer and murdering his own troop. Gragnok has confirmed the veracity of his version of events within a *zone of truth*.
Ball Shrimp

Ball Shrimp is a male character and is one of two tritagonists of Strawberry & Friends, the other is his girlfriend / love interest, Banana Tindall. He is Persimmon Valley's best friend.

## Personality

Ball is quiet and peaceful, but when upset, he gets upset and sad. He is a good person and will do whatever it takes to help someone, such as helping his best friend Persimmon Valley with his schoolwork, projects or inventions. He dates Banana Tindall and is also very romantic to her, sometimes in some declarations of love, he can get very shy and insecure, but builds courage thanks to Persimmon's support.
Millan Watts

## Synopsis

Baron Millan Watts is a rich and powerful land baron in the city of Karaad, who owns several high-end, lucrative businesses throughout the city. Allegedly, Baron Watts holds a position of great privilege in the city, and imperial enforcers generally refuse to cross him.

## Relationship To Party

Baron Watts is the employer of Lane Coronato, and by extension, was the employer of XVIII when they worked at Bordello Mariposa.
Domino

## Synopsis

Domino was a passenger aboard the Tide King, the ship captained by Duncan Rivers, which took the party to Ymana at the beginning of the campaign. He was later revealed to be an agent of Kameshima, who conspired with Rivers to cause the ship to be forced aground on Ymana so that Kamm could attempt to capture Frog.

## Relationship To Party

Domino has expressed fanatic loyalty to King Daimao of Kameshima, and battled against the party on Ymana. After the party took him prisoner and questioned him, XVIII expressed and interest in giving him a second chance, and ultimately released him in Karaad.
Molefolk

**Ability Score Increase.** Your Strength score increases by 2, and your Constitution score increases by 1.

**Age.** Molefolk reach maturity around age 10, and rarely live longer than a century.

**Size.** Molefolk are about the size of dwarves, averaging between 4 and 5 feet tall. Your size is medium.

**Speed.** Your base walking speed is 25 feet.

**Burrower.** You have a burrow speed of 25 feet, and you have advantage on Dexterity (Stealth) checks made to hide underground.

**Darkvision.** Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

**Natural-born Builder.** You gain proficiency with the artisan's tools of your choice: carpenter's tools, mason's tools, or smith's tools.

**Timberwalk.** Ability checks made to track you have disadvantage, and you can move across difficult terrain made of nonmagical plants and undergrowth without expending extra movement.

**Languages.** You can speak, read, and write Common and Terran.
Malkoth

## Synopsis

Malkoth is tiefling wizard with an aptitude for conjuration magic. He is inquisitive, observant, and charismatic.

## Physical Description

Malkoth is of average height and build for his species. He has tan skin and silver hair and eyes, and distinctive tiefling horns that give him a clear infernal appearance. It is clear that his race is human, aside from his infernal heritage.

## Notable Equipment & Belongings

Malkoth wears an amulet of obvious infernal design, which he uses as an arcane focus for his spellcasting. Based on events that have unfolded surrounding this amulet, the party has deduced that it was originally created about 1,000 years ago by Mahadi as a control mechanism for the Imlaq Colossus. Mahadi later gave the amulet as a gift to Louche. It was subsequently stolen by Natalie Shaw, who handed it down to Lane Coronato, who left it with Miriam Arkin. it was given to Malkoth on his tenth birthday.

## Strengths & Capabilities

Malkoth has demonstrated the ability to cast arcane magic, with a focus on the school of conjuration and fire magic.

## Flaws & Weaknesses

Malkoth has exhibited a seemingly uncontrollable ability to cast conjuration magic beyond the scope of his normal power, but an inability to reliably maintain control of the magic he creates in this way.

## Relationships

### Immanuel Belder

According to Malkoth, he was mentored in the arcane arts by the town wizard of Hillenbrook, Immanuel Belder. According to Odell, Belder was a former member of the Weavers Conclave, although Malkoth seemed to be unaware of this fact.

### Lane Coronato

Malkoth received a letter from Lane Coronato, who claimed to be his father, and wanted to meet. When they met in Karaad, Lane told Malkoth about his heritage, and claimed that he would like to build a relationship with him. However, during their conversation, Lane stole Malkoth’s infernal amulet and disappeared. At later meetings, Lane has offered to teach Malkoth how to master his uncontrolled magic abilities.

### Natalie Shaw

According to Lane Coronato, Natalie Shaw was his mother, and by extension, Malkoth’s grandmother. Lane described Natalie as an adventurer who had a tryst with a very powerful devil, resulting in his birth.

### Odell

Malkoth was a traveling companion of Odell for an unknown amount of time before the campaign began. The two seem to have a friendly relationship, and a shared interest in arcana.

### Rye

Rye claims to be the father of Lane Coronato, and by extension, the grandfather of Malkoth.

## Story

Malkoth is from a small farming town called Hillenbrook, where he lived with his mother. On a recent occasion, a group of bandits attacked Hillenbrook. During the attack, these bandits killed his mother, Miriam. Malkoth somehow summoned a fire elemental - an arcane feat far beyond his capability - which killed the bandits and saved the town; however, he lost control of the elemental shortly thereafter, and it ended up killing the son of the town's mayor. Malkoth was blamed for the child's death, and the mayor wanted him charged with murder, so he fled, and is now being pursued by forces from Hartwell.
Silent Earth, Part 3

***Silent Earth, Part 3*** is the shortest of the three legacy chapters, and takes place entirely within Texas.

*Timeframe: Noon of Day 27 to Evening of Day 35.*

## Locations

* Laredo, Texas
* San Antonio, Texas
* Selma, Texas

## Factions (Returning)

* Caden's Group
* Laredo Safezone
* Cult of Atrophy
* GBS

## Characters (Returning)

* Caden Surge
* Saturne Booke
* Phillip Karent
* Aaron Harrison
* Cody Streicher
* Yushio Jinem
* Kim Oswell
* Clifford Miat
* Albert King
* Isaac Johnathan
* Mary Vince
* Travis Herman
* Glenda Herman
* Keplar Beape
* Helen Brooklyn
* Alfred Barlos
* Doyle Shallows
* Chandler Wasche
* Lorenzo Bennings
* Franklin Gerard
* ATROPHY

## Characters (New)

* Guillermo Cubero
* Ona Ferrero
* Eileen Cage
* Le Tuong Vi
* Cory Knott
* Crosby
* Oz Hansen
* Maxwell Sterling
* Wilson Roade
* Joey Robison
* Anne Greer
* Rick Shaw
* Cade Whitehead
* Jacob Torch
* Laura Rose
* Emilia Whitley
* Clara Sears
* Mikey Lee
* Oscar Yupni
* Mike Nelson
* Leo Bim
* Jeremy Whitehill
* Big Fish
* Carter Wilcox
* Elipe Henriques
* Jack Rose
* Tybereus Daniels
* Todd Florence
* Harry Amorim
* Paul Hausen
* Phil Arruda
* Ray Leal
* Daniel Sheleng
* Nathan Powell
* Kai Ogvalt
* Rick Jones
* Liz Mint
* Ron Tollander
* Jill Dade
* Glenn Bachtuit
* Harris Walts
* Roland Morales
* Jerry Barklin Jr.
* Derrick Osman
* Russel Epps

## Deaths

* Cade Whitehead
* Mike Nelson
* Leo Bim
* Carter Wilcox
* Elipe Henriques
* Laura Rose
* Keplar Beape
* Harry Amorim
* Paul Hausen
* Phil Arruda
* Ray Leal
* Daniel Sheleng
* Kai Ogvalt
* Ron Tollander (Off-Screen)
* Jill Dade (Off-Screen)
* Glenn Bachtuit (Off-Screen)
* Harris Walts (Off-Screen)
* Roland Morales (Off-Screen)
* Jerry Barklin Jr. (Off-Screen)
* Derrick Osman (Off-Screen)
* Albert King
* Doctor Epps
Snake Eyes

## Synopsis

Snake Eyes is the proprietor of a seedy tavern in Paxeter that shares his name. His tavern serves as a front for the Free Arcanists Lodge, a guild of illegal magic users.

## Relationship to Party

Snake Eyes was the first member of the Free Arcanists Lodge that the party met in Paxeter, and recognizes them as safe to enter the guild.