Banjo & Kazooie

> *This article is about Banjo and Kazooie's appearance in Super Smash Bros. For Nintendo Switch. For other uses, go here. For the series itself, go here.*
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## Character Statistics

### Has a Tether

No

**Banjo & Kazooie** are playable starting characters in Super Smash Bros. For Nintendo Switch. Being one fighter, they hail from the Banjo-Kazooie series, being made from the company Rare. They were included due to the sheer amount of fan-requests, being one of the highest requested characters right under Rayman. Both retain their original voice actor, Chris Sutherland, who recorded new voice clips for this game.

Their design overall takes inspiration mostly from the orignal N64 design, but they do take elements from *Banjo-Kazooie: Nuts and Bolts*, mostly with the details on Banjo's clothing and their color schemes.

## Attributes

Banjo is very heavy, being one of the more lighter heavyweights, and as such he falls pretty quickly. He tends to have a high jump, but sluggish momentum, hindering his ability to catch up to the quicker characters. However, he does have amazing kill power, a good recovery, and very good projectiles, making him an all-rounded character.

## Special Ability - Collect-a-thon

Referencing the "old" 3D platformers of the Nintendo 64 era, Banjo & Kazooie are able to collect and use items in battle. All of their special moves require ammo, which randomly spawn on the ground every 7-10 seconds. They don't do anything if other characters touch them, but if any Banjo and Kazooie touch them, they will reload their ammo.

A total of 3 items can spawn at anytime:

1. Eggs
2. Golden Feathers
3. Red Feathers

When Banjo loses a stock, all of his collected items revert back to zero.

## Moveset

### Ground Moves

 Forward Air
 Back Air
 Up Air
 Down Air

### Other Attacks

 100% Ledge Attack
 Floor Attack

### On-Screen Appearance

Materializes from a mix of glowing lights. References the animation when they teleport to a new area in Banjo-Kazooie.

### Taunts

Side - Kazooie taunts at the opponent as Banjo snickers.

Up - Banjo performs a thumbs up, while exclaiming his classic "Guh-huh!"

Down - Banjo plays his banjo while Kazooie plays a horn. They play a small jingle of the "Jiggy get: theme.

### Idle Poses

* Kazooie messes with Banjo, causing him to comically stretch her by the beak and releasing her.
* Banjo taps his foot while thinking. Kazooie looks towards the screen bored as if she was telling the player to move.

## Victory

### Poses

* Knocks on the screen out of nowhere, moving in while he crosses his arms and Kazooie poses. References Nuts and Bolts' boxart.
* Jumps with a jiggy in his hand, tossing it upwards, as Kazooie catches it and they pose. References the Jiggy get animation,
* Rolls onto the victory stage, jumping out and posing as they land flawlessly.

## Classic Mode: Power Duo

All of Banjo & Kazooie's battles consists of fighting against "team" characters, or a notable team of characters. All of the battles are played normally.

## Role in Story Mode

Banjo himself makes his first appearance in Chapter 2. He is rescued from King K. Rool's grasp, and fought alongside Donkey Kong, Diddy Kong, and Rash to find Dixie and Cranky Kong. He stays along side the rest of the group until they merge with the Fire Emblem team, and later on, the Pokemon and Metroid team. He can be saved or sacrificed during the Universal Collision event, and if he is sacrificed, he can be reunited in the Dark Jungle stage. If he is on the team, he can fight Fused Tabuu.

## Trophies and Spirits

### Banjo

The classic bear and bird duo that don't shoot ducks down. These two was just minding their own business when the evil witch Gruntilda steals his sister's beauty. They collected many jiggies and stopped her, but years later they seemed to be run down and out of a job. So what's better to do than to compete in contest to keep Spiral Mountain?