HoYoverse

**HoYoverse**, 그리고 **miHoYo** (중국어: 米哈游 *Mǐhāyóu*)는 중국 상하이의 비디오 게임 개발 & 유통 스튜디오이다. HoYoverse는 여러 개의 비디오 게임을 만들었고, 대표작으로는 *붕괴3rd*와 *원신*을 꼽을 수 있다.

게임과 함께, HoYoverse는 애니메이션, 만화, 음악, 소설, 굿즈와 같이 다양한 방면으로 사업을 해 나가고 있다. HoYoverse 미디어의 독자적인 음악은 음악 감독 차이진한(蔡近翰)이 감독하는 산하 음악 스튜디오인 HOYO-Mix에서 제작한다.

2022년 2월부터, miHoYo의 자회사 **Cognosphere Pte. Ltd.**, 상호 **HoYoverse**는 회사의 중국 외 글로벌 사업을 전면 담당하게 되었다.

역사
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> 새롭고, 흥미롭고, 상상을 초월하는 것
>
> miHoYo의 개발 철학

miHoYo는 2011년에세 명의 상하이교통대학 컴퓨터공학 학생 by three computer science students from Shanghai Jiao Tong University: **Wei "Forrest" Liu** (刘伟), also known as Da Wei (大伟哥), who acts as the company's general president; **Haoyu "Hugh" Cai** (蔡浩宇), the company's CEO and lead producer, and **Yuhao Luo** (罗宇皓). The three shared an interest for technology and ACG (abbreviation of "anime, comics, and games") culture.

CiCi as an undergraduate student joined the group and later became the lead artist for *Honkai Impact 3rd*. He later participated in character design for *Genshin Impact*. Tianwen was the company's first programmer.

### 연표

* In 2011, miHoYo released their first title *FlyMe2theMoon* on the iOS platform as an indie developer.
* In 2012, **miHoYo Co., Ltd.** was registered. The first game released after the company founding was *Honkai Gakuen* on iOS platform. (Because of its 32-bit kernel, Honkai Gakuen is now hidden on App Store after iOS 12.)
* In 2014, they released *Honkai Gakuen 2* (which serves as a replacement of original *Honkai Gakuen*).
	+ The project of *Honkai Impact 3rd* was started in the same year with a 7-person team.
	+ Since then, they have seen success releasing anime-style games that primarily appealed to mobile gamers. The majority of their early titles were successful within Asia, however they would not reach global success until the release of *Honkai Impact 3rd*.
* On October 14, 2016, *Honkai Impact 3rd* was released in China.
	+ It was the first miHoYo game released worldwide. Other servers were publicly opened months later: February 22, 2017 for Japan; May 18, 2017 for Taiwan; October 17, 2017 for Korea; November 1, 2017 for South East Asia; March 28, 2018 for North America and Europe.
* On May 31, 2019, *Cooking with Valkyries*, the anime adaption of *Honkai Impact 3rd* was announced, and broadcasted starting from June 28, 2019.
* In June 2019, *Genshin Impact* was announced, and had its first Closed Beta Test on June 21.
* In July 2019, *Tears of Themis* was announced with its first PV on July 29.
* On December 18, 2019, on the NVIDIA GTC China 2019 conference, Huang Renxun disclosed miHoYo's development of a third-person shooter game code-named "Project X," which will be released in 2021 and supports ray tracing technology.
* On July 30, 2020, *Tears of Themis* was released.
* On August 4, 2020, *N0va Desktop*, miHoYo's first dynamic desktop wallpaper software, was released on PC.
* On September 15, 2020, *Genshin Impact* was released with PC technical open test, and was simultaneously released globally on September 28.
	+ *Genshin Impact* is one of their most popular games with 17 million downloads within release week and makes $6 million a day.
* On December 1, 2020, *N0va Desktop* was released on Android.
* On October 5, 2021, *Honkai: Star Rail* was announced, and had its first Closed Beta Test on October 27.
* On February 14, 2022, the HoYoverse brand was unveiled as the trade name of Cognosphere and all of miHoYo's operations outside of China were moved under this brand, with global-facing mihoyo.com subdomains redirected to hoyoverse.com subdomains (but not Chinese subdomains).

## 개발한 게임

여담
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* Liu Wei personally explained the origin of the name **miHoYo** at the 2019 campus recruitment of Zhejiang University, that:
	+ **H** and **Y** are the initial letters of the names of the co-founders, 蔡浩宇 *Cài **H**ào**y**ǔ* and 罗宇皓 *Luó **Y**ǔ**h**ào* (while Liu Wei himself is the mascot);
	+ **HoYo** is because they thought the popular companies' names all have two letter **O**, e.g. Google, Microsoft, Facebook;
	+ **mi** is because that the name **HoYo** has already been registered by others, and they had to add more letters; they thus borrowed the **mi** from otaku's favorite — Hatsune Miku, and finally the name became **miHoYo**.

## 참고 자료

1. ↑ miHoYo - About Us
2. ↑ The Adventure Comes to PlayStation®4 on September 28
3. ↑ GDC Vault - Genshin Impact: Crafting an Anime Style Open World
4. ↑ Developer Insight #4: Character Stories (I) - "Vigilant Yaksha" Xiao
5. ↑ "Honkai Impact 3rd x Neon Genesis Evangelion" Interview - "Pursuit of Dreams"
6. ↑ 每日游戏菌 (September 11, 2018). 崩坏3上线两年 老玩家们的评价集锦. *bilibili*.
7. ↑ Ye, Josh (December 5, 2018). "This hit anime schoolgirl game looks Japanese, but it's from China". *South China Morning Post*.
8. ↑ Chan, Khee Hoon (March 3, 2021). "Mobile games have quietly exploded". *Polygon*.
9. ↑ "Presenting the New Brand HoYoverse: Aiming to Provide Global Players With an Immersive Virtual World Experience". *HoYoverse*.
10. ↑ Who Exactly is Genshin Impact Developer miHoYo?, accessed November 22, 2020.
11. ↑ 【米哈游校招2019】大伟哥现场宣讲！杭州浙大校园招聘会. *bilibili*.

## 외부 링크

* Official Website (miHoYo)
* Official Website (HoYoverse)
* bilibili
* Sina Weibo