recursal/Fanatic-Fandom huggingface dataset:
12 Days Of Alphabetimals

On The 1st Day Of Christmas My True Love Gave To Me

A Porcupine In A Pear Tree

On The 2nd Day Of Christmas My True Love Gave To Me

2 Ducks A Flying And A Porcupine In A Pear Tree

On The 3rd Day Of Christmas My True Love Gave To Me

3 Sailfishes Swimming 2 Ducks A Flying And A Porcupine In A Pear Tree

On The 4th Day Of Christmas My True Love Gave To Me

4 Dama Gazelles Jumping 3 Sailfishes Swimming 2 Ducks A Flying And A Porcupine In A Pear Tree

On The 5th Day Of Christmas My True Love Gave To Me

5 Kangaroos

4 Dama Gazelles Jumping 3 Sailfishes Swimming 2 Ducks A Flying And A Porcupine In A Pear Tree

On The 6th Day Of Christmas My True Love Gave To Me

6 Bluebirds A Flying 5 Kangaroos

4 Dama Gazelles Jumping 3 Sailfishes Swimming 2 Ducks A Flying And A Porcupine In A Pear Tree

On The 7th Day Of Christmas My True Love Gave To Me

7 Crows A Flying 6 Bluebirds A Flying 5 Kangaroos

4 Dama Gazelles Jumping 3 Sailfishes Swimming 2 Ducks A Flying And A Porcupine In A Pear Tree

On The 8th Day Of Christmas My True Love Gave To Me

8 Hog A Grunting 7 Crows A Flying 6 Bluebirds A Flying 5 Kangaroos

4 Dama Gazelles Jumping 3 Sailfishes Swimming 2 Ducks A Flying And A Porcupine In A Pear Tree

On The 9th Day Of Christmas My True Love Gave To Me

9 Butterflies Flying 8 Hog A Grunting 7 Crows A Flying 6 Bluebirds A Flying

5 Kangaroos 4 Dama Gazelles Jumping 3 Sailfishes Swimming 2 Ducks A Flying And A Porcupine In A Pear Tree

On The 10th Day Of Christmas My True Love Gave To Me

10 Pelicans Flying 9 Butterflies Flying 8 Hog A Grunting 7 Crows A Flying 6 Bluebirds A Flying

5 Kangaroos 4 Dama Gazelles Jumping Sailfishes Swimming 2 Ducks A Flying And A Porcupine In A Pear Tree

On The 11th Day Of Christmas My True Love Gave To Me

11 Giraffes A Sitting 10 Pelicans Flying 8 Hog A Grunting 7 Crows A Flying 6 Bluebirds A Flying

5 Kangaroos 4 Dama Gazelles Jumping 3 Sailfishes Swimming 2 Ducks A Flying And A Porcupine In A Pear Tree

On The 12th Day Of Christmas My True Love Gave To Me

12 Pigs Rolling 11 Giraffes A Sitting 10 Pelicans Flying 8 Hog A Grunting 7 Crows A Flying 6 Bluebirds A Flying

5 Kangaroos 4 Dama Gazelles Jumping 3 Sailfishes Swimming 2 Ducks A Flying And A Porcupine In A Pear Tree
A

### Alphabetical list of animals that start with A

A full alphabetical list of popular animal names that begin with the letter A for toddlers and preschool kids.

1. Aardvark
2. Aardwolf
3. Acorn Weevil
4. African Wild Dog
5. Albatross
6. Alligator
7. Allosaurus (Extinct)
8. Alpaca
9. Anaconda
10. Anemone
11. Angelfish
12. Anglerfish
13. Ant
14. Anteater
15. Antelope
16. Ape
17. Aphid
18. Arctic Fox
19. Arctic Hare
20. Armadillo
21. Axolotl
22. Aye-Aye

Which one should be the next Alphabetimal? Let us know on our facebook page.
Albert and the alphabetimals

Albert and the alphabetimals

Albert had homework to do and thought learning ABC’s was a bore

He’d rather go on safari take some picture and explore

He saw an alligator first and snapped a quick shot

Then spotted a bear from a good hiding spot

Albert’s cat like the camera Go ahead and say cheese!

But his dog was too playful Could you get off me please?

He came across an elephant and almost got wet

His fish didn’t mind posing It was rarely upset

When he saw a giraffe eating Albert got a shot as it chewed

Then got close to a horse with its favorite food

Albert spotted an iguana through the dense brush

And ran after a jaguar who seemed in a rush

He hopped after a kangaroo with help from a spring

Then took a picture of a lion posing like a king

He got a shot of a monkey in the trees as it played

Then found a small newt under a leaf in the shade

He saw an octopus hiding on the deep ocean floor

And a platypus swimming just off the shore

Albert chased after a quail that took off in a flash

And saw a raccoon digging through trash

Then albert noticed a snake warming itself in sun

Albert spotted a colorful toucan taking pictures was fun!

The urial played in the snow so albert used his sled to get near

Then to reach the vulture’s nest he claimed with his gear

Albert discovered a worm hiding in a hole out of view

Then found an X-ray Fish but he can see it right through

Albert approached a big yak hopping it wouldn’t flee

Then sat next to a zebra in the shade of a tree

What an adventure he had but now his homework had to get done

But wait he knew them all Learning ABC’s was so fun!

ABCDEFGHIJKLMNOPQRSTUVWXYZ The end
ABC

A B C D E F G

H I J K

L M N O P

Q R S T U V

W X Y and Z

Now my now my ABC

Next time won’t you sing with me

Apple Bell Cockatoo Donkey Eggplant Fork Gecko Husband

Iris Jellyfish Kangaroo Leaf Milk Nose Octopus Peas

Queen Raindrops Sandcastle Tree Umbrella Vase Woodpecker Xylophone Yawn Zipper to

All alphabet then are

Next that would daddy🧍🏻

Good for thanks give me

I am happy your celebrate

I proud me you and mommy🧍🏻‍♀️

All that the end
Alphabetimals 4

**Alphabetimals** is a series of alphabetical animals, created by Patrick O'Toole. The series consists of animals forming the shape of any letter.

## Gallery

ArmadilloBisonCamelDeerEmuFoxGorillaHummingbirdImpalaJackalKingfisherLemurManateeNighthawkOpossumPenguinQuollRoosterSwanTurkeyUnicornVampire BatWolfXenopusYellowhammerZebra Finch
Alphabetimals 21

**Alphabetimals** is a series of alphabetical animals, created by Patrick O'Toole. The series consists of animals forming the shape of any letter.

## Gallery

AnkylosaurusBongoCuscusDeinonychusEskimo CurlewFinchGlossy IbisHeronInca TernJavan RhinocerosKeaLocustMagpieNeedlefishOrnithomimusPharaoh HoundQuinkanaRed River HogScimitar-Horned OryxThomson's GazelleUinta Ground SquirrelViolet-Bellied HummingbirdWaspXalda SheepYeti CrabZeren
Alphabetimals 14

**Alphabetimals** is a series of alphabetical animals, created by Patrick O'Toole. The series consists of animals forming the shape of any letter.

## Gallery

AntBelugaCapybaraDalmatianElectric EelFabrosaurusGreat Horned OwlHypsilophodonIndian Palm SquirrelJuncoKinkajouLionfishMuttaburrasaurusNazca BoobyOil BeetleProboscis MonkeyQueen TriggerfishRiojasaurusSnailTarantulaUpland GooseVisayan Spotted DeerWhite TigerXysticusYellow-Winged BatZebra Dove
African Animals A-Z

The following is a list of African Animals in alphabetical order.

## Gallery

### A

AardvarkAardwolfAddaxAfrican Black DuckAfrican Fish EagleAfrican PenguinAfrican Rock PythonAfrican SpoonbillAfrican Wild DogAoudadApeArabian OryxAssAye-Aye
### B

BaboonBat-Eared FoxBeisa OryxBluebuckBongoBoomslangBush BabyBushbuckBushpig
### C

Cape BuffaloCaracalChameleonCheetahChimpanzeeCichlidCivetColobus MonkeyCrowned CraneCrowned Eagle
### D

Dama GazelleDiana MonkeyDik-DikDodoDrillDromedaryDrongoDuiker
### E

Egg-Eating SnakeEgyptian CobraEgyptian MongooseEgyptian VultureElandElephantElephant BirdElephant ShrewEthiopian Wolf
### G

GazelleGeckoGemsbokGenetGerenukGiraffeGiraffe WeevilGoliath FrogGorillaGuinea Fowl
### H

HamerkopHammerhead BatHartebeestHippopotamusHogHoney BadgerHoneybeeHyenaHyrax
### L

Lanner FalconLeaf-Tailed GeckoLechweLemurLeopardLionLocustLovebirdLungfish
### M

MambaMandrillMarabouMeerkatMongooseMonitor Lizard
### N

Naked Mole RatNamaqua ChameleonNarrow-Striped MongooseNile CrocodileNile LechweNyala
### O

OkapiOlive BaboonOribiOryxOstrichOxpecker
### R

RatelRed-Billed HornbillRed River HogRhinocerosRoan AntelopeRoyal AntelopeRuffed Lemur
### S

Sable AntelopeSacred IbisScimitar-Horned OryxScorpionSecretarybirdServalShoebillSifakaSitatungaSlender-Horned GazelleSnakeSpringbokStorkStriped Hyena
### T

TenrecTermiteThomson's GazelleTomato FrogTopiTrumpeter HornbillTwig Snake
### W

WarthogWaterbuckWhite RhinocerosWildebeest
### Y

Yellow-Billed HornbillYellow-Billed StorkYellow MongooseYellow-Winged Bat
### Z

Zanzibar Red ColobusZebraZebra DuikerZorilla
Alphabetimals 19

**Alphabetimals** is a series of alphabetical animals, created by Patrick O'Toole. The series consists of animals forming the shape of any letter.

## Gallery

AllosaurusBinturongClownfishDeinosuchusEgyptian VultureFire SalamanderGrasshopperHadrosaurusIndricotheriumJacanaKanchilLigerMallardNutcrackerOcean SunfishParakeetQuaker ParrotRobinServalTakinUtah Prairie DogVictoria Crowned PigeonWoolly MammothXenopoecilusYokohama ChickenZigongosaurus
Animal Alphabet 106

**Alphabetimals** is a series of alphabetical animals, created by Patrick O'Toole. The series consists of animals forming the shape of any letter.

## Gallery

AntelopeBisonCamelDolphinEagleFlamingoG9.pngGrasshopperHyenaIguanaJackalK6.pngKookaburraLionM10.pngMongooseN8.pngNightingaleOtterParrotQuetzalRemoraS15.pngSnailTigerUmbrellabirdVicunaWalrusXenopsYakZebu
Wraeclast

> "*There's no practice past in the Wraeclast.*"
> ― Common Saying
>
>

Wraeclast is a land home only to the exiled, desperate and destitute.

## Geography

A fallow and horrid wasteland of forgotten dreams and roaming, broken spirits.

## Government

Described as an anarchy, Wraeclast is a land of warring tribes and exiles. Only the cunning and strong are respected as leaders.

## Locations

### Towns and Cities

* Olaphis - The supposed capital of Wraeclast, a mountainous city of ex-magi, scholars of dark arts and exiles of the world.
* Mercy - The harbour town where River Zuad meets the Bleeding Sea. The gladiator games here are mighty.
* Imhystral - A "city" of Elves, many of them exiles of both war-tribes and cities alike. It is home of the Black Lotus, a clan of alchemists infamous for their opiates.
* Berget's Rot
* Devil's Crossing
* Swallowsun
* Djurad-Zasaqa
* Karak-Tagaez
* Ugdenbog
* Revelry's End - A horrific prison that spires deep into the earth.

### Places of Import

* The Wishing Well
* River Zuad
* River Nihil - The diseased river of Wraeclast that flows from Orech.
* Orech - The Mountain of Madness, it is a land of mazes cloaked in mystery.
* The Dance - The black forest and grim valley where Imhystral is.
* Cannibal Bay - The bay where River Nihil joins to Vil'dradur. The bay's name is hopefully untrue.

## Inhabitants

### Factions

* The Black Lotus
* The Solemn Vow
* The Muted Wind

### Notable Inhabitants

* Lussi Roth, the Rotmaster
* Otesha Giantslayer
Animal Alphabet 117

**Alphabetimals** is a series of alphabetical animals, created by Patrick O'Toole. The series consists of animals forming the shape of any letter.

## Gallery

AlligatorBearCrabDeerElephantFrogGiraffeHippopotamusIguanaJackrabbitKangarooLionMonkeyNightingaleOctopusPenguinQuailRhinocerosSeahorseTigerUnicornVampire BatWhaleX-Ray FishYakZebra
Animal Alphabet 12

**Alphabetimals** is a series of alphabetical animals, created by Patrick O'Toole. The series consists of animals forming the shape of any letter.

## Gallery

A9.pngAardvarkBush BabyC15.pngCassowaryDingoElkFalconGorillaHoopoeIvory GullJellyfishK9.pngKinkajouLemurM10.pngMongooseN10.pngNilgaiOtterParrotQ4.pngQueen BeeRatSalamanderT11.pngTarantulaU12.pngUnicornfishVelvet AntWormX9.pngXemeY12.pngYellowlegsZebra Finch
Zerron

Zerron is a legendary assassin who lives in the Under. Little is known of this highly dangerous rogue. The Heroes of Fellrock do know, however, that Swarthy Spearo hired Zerron to kill a small family in Bristol many years ago.

## Appearance

Zerron's appearance is a mystery to both the general public and the Heroes of Fellrock. Zerron's race, age, and gender are unknown.

## Personality

Zerron is known to be willing to take any job if the price is right. It is also said that the rogue's name should not be used in excess, or a visit may become necessary. Aside from these details, Zerron is an enigma.

## Abilities

Zerron earned his/her legendary status by taking down targets that were extremely powerful- either in battle or in economic standing. There are apparently no living witnesses to his/her work, so the specifics are unknown.

## History

Absolutely nothing is known of Zerron's personal life, since his/her identity itself is unknown. The Heroes of Fellrock, however, know that Zerron was paid 10,000 gold by Swarthy Spearo to kill a family (including a child) when they wouldn't forfeit their land.

## Relationship with the Party

Thankfully nonexistent at this time, although this may not have been the case if Swarthy's bribe had been taken.
Alphabetimals ABC Song

## Gallery

AlligatorAnteaterApeArmadilloAntelopeAnacondaAlbatrossBearBeaverBatBisonBassBoaBoarBaboonBlackbirdCatCowChipmunkCamelCheetahCrabChickenChinchillaChameleonCobraCaterpillarCentipedeDogDuckDolphinDeerDingoElephantEagleElkEmuFishFrogFlamingoFoxFerretFalconGiraffeGoatGooseGorillaGoldfishGeckoGazelleGuinea PigHorseHippopotamusHyenaHummingbirdIguanaInchwormIbisImpalaJaguarJackrabbitJellyfishJackalJayKangarooKoalaKiwiKingfisherLionLlamaLobsterLemurLeopardLizardLorikeetMonkeyMouseMooseManateeMuleMandrillMacawNewtNarwhalNumbatNighthawkNutriaOctopusOrangutanOstrichOpossumOtterOwlOrcaOkapiPlatypusPigPorcupinePenguinParrotPelicanPonyPeacockPantherPheasantQuailQuetzalQuokkaRaccoonRhinocerosRatRoosterReindeerRamRavenSnakeSharkSkunkSwanSealSkunkSeahorseSquidSquirrelSalamanderSalmonToucanTigerTurtleTurkeyToadTroutT-RexThresher SharkUrialUrchinUnauUnicornUmbrellabirdVultureVervetVicunaWormWhaleWalrusWolfWildebeestWombatWoodpeckerX-Ray FishXerusXenopsXenopusYakYellowjacketYabbyYellowhammerZebraZebuZigzag SalamanderZebra Finch
Goliaths

Goliaths are a reclusive race, prone to living high and far above normal civilizations in the mountains of the world. Believed to have been born from the ash of the True Giants, Goliaths are a self-reliant race of the rigidly lawful.

Goliaths can spend an entire lifetime trying to fit into a tribe, wandering from peak-to-peak. Their propensity to violence is the stuff of legend, but their adoration of written law and the lessons of their ancestors is what keeps their rage in check.

## History

Travelling from across Yurimar to conquer the lands of Boletaria, Dawnforge and Aerrune, they didn't know they could never return. When Yurimar disappeared, all Goliaths had were enemies.

Now Goliaths remain reclusive, but are often respected in Karneria, Stygia, Aerrune and Daenibir as faithful members of their standing armies.

## Appearance

Born from the ashes of the first flame to which their honoured ancestors were cremated, Goliaths are all monochromatic. They are covered in black and white worming markings that can tell a story from the time of their first ancestor.

All Goliaths can range from 8 to 9ft tall, some being as massive as 10ft.

Dawnforger and Aerrunean Goliaths are typically gray or white, while Boletarian Goliaths can be black and white.

## Culture

Goliaths are best known for being ferocious competitors, proud of their "score" through great deeds and heroics. They have ritualized, legastic duelling and militant challenges. Because of their lust for success, not many Goliaths live long as they attempt to beat their previous "score."

They are fond of games as they imploy rigid, obeyed laws and fair play. They desire plainness of speech and abhor sophistry. Laws that don't make sense are seen as diabolic. Laws that aren't written down to the letter are seen as suspicious.

Typically living in a hegemony, the relationships of humans confuse the Goliaths. The powerful rule the tribe, while peasants and kings are no different.

They have cyclopean architecture, from the Singing Mountains of Syrimas to the boreal valleys and lands of Millwood, Goliaths are known for their brutalist and utilitarian design.

Goliaths keep no gods, instead respecting their ancestors as watching their every action, and every action is to honour them. Goliath priests double as philosophers and story-tellers.
Alphabetimals 2

**Alphabetimals** is a series of alphabetical animals, created by Patrick O'Toole. The series consists of animals forming the shape of animals.

## Gallery

AnteaterBeaverCowDuckEagleFrogGoatHippopotamusInchwormJackrabbitKoalaLlamaMouseNarwhalOrangutanPigQuetzalRhinocerosSharkTigerUrchinVervetWhaleXerusYellowjacketZebu
Starsong

> "*Through the long, cold dark night we've made our lives. Together.*"
>
>
>

Starsong is the world where the Sleepless adventures take place. It is orbited by Talanas the Sun-God and Yslach the Star-Titan. Talanas itself is joined by the eight stars of the first immortals.

The name "Starsong" comes from a theory that it was born from the dying song of Azarus, the Flayed God. The cosmology of Starsong is unknown, as all manner of creatures seem to exist somewhere within.

Throughout Starsong's long and strange history many theories have come through about how it came to be or why it exists.

The truth is best left for discovery.

## Geography

Starsong is comparable to Earth in size, but little else is known. Scholars debate if the world is round or flat, as Starsong is surrounded by the Deep Sea.

Some believe that Starsong is infinitely flat and that all other planes are merely within the Deep Sea.

### Continents

* Aerrune: The north continent, Aerrune is a frozen tundra ruled by a coalition of united tribes surrounded by a wintry wasteland.
* Boletaria: The southerly continent, Boletaria is a mostly hot arid realm of desert, jungle and mountains. Those within are divided by war and ancient bonds.
* Carthus: This easterly continent was once the home of demons. It is a twisted, wasted land where a strange people within live in a stranger land.
* Dawnforge: The birth continent and the central landmass of the world. A homeland to progenitor races and the previous seat of the Askarian Empire.
* Yurimar: The missing continent, Yurimar disappeared in a massive surge of arcane energy. It is remembered as a continent rivalling Aerrune in size, home to warring tribes of many races.
* Zakalu: The uncharted continent, a primordial and mystical land left unexplored for centuries.

### Archipelagoes

* Coastrock
* Oolacile
* The Reaching Isles
* Skormr

### Islands

* Colossa
* Cyrail
* Daxia: A unique land from a different realm, the Daxians are an alien race far from their starry home.
* Drachonis: The birthplace of the Rhega, north of Dawnforge.
* Mihanji: An idyllic jungle-island off the west of Boletaria, birthplace of the Tabaxi.
* Molvis
* Paradiso
* Remora
* Temris
* Urnhast
* Vargos: East of Aerrune is Vargos, the pirate-infested land of the Reaver Kings.
* Zothique

### Seas and Oceans

* The Abyssal Rift: North of Dawnforge and south of Aerrune.
* The Azure: An inland ocean within Boletaria.
* The Bleeding Sea: East of Dawnforge and west of Carthus.
* The Empty White: South of Boletaria.
* The Expanse: North of Aerrune.
* The Deep Sea: Surrounds Starsong.
* The Gate of Zamarr: An ocean that many continents surround, and the resting place of Zamanthras.
* The Sea of Glass: South of Dawnforge and north of Boletaria.
* The Shivering Sea: West of Aerrune.

### Other

* Amedaso
* Lost Siorai: A mythical land beyond the Deep Sea, Lost Siorai is the birthplace of the gods and where they go to die.
* Laerve
* Persana
* The Skylands

## Glossary

* Ordinary Life
* Swords and Sorcery
* The Natural World Unnatural
* Shared Myths
Skormr

Skormr is a large series of archipelagoes on the west of Aerrune, home to the Skol.

The land is harsh and the inhabitants harsher. They exist in a constant battle either against each other or the hordes of monsters who have made the Isle their home.

## Locations

### Frisia

The area contains;

* Dragonhold
* Arinbjorg
* Stonehorn

### Strand

The area contains;

* Breik-Duir
* Halsar
* Varskalr

### Magran

The central island of Skormr, it is also home to the capital of Krigsgaldyr. It is a harsh land of tundra, unforgiving winds, frozen rivers and glaciers beneath hills and valleys.
The area contains;

* Krigsgaldyr
* Deeplunn
* Gruin

### Berenike

The furthest island from the centre, Berenike serves as a trading hub of the Isle. It is the warmest of the isles but remains dotted with snow and ice. Forests surround hills where rivers worm around the famed Black Mountain.
The area contains;

* Port Wyrmwood
* Uldaryk
* Blotsbalkr
* The Black Mountain

### Vedrfell

One of the smallest islands, Vedrfell is a brutal land constantly warring against the ogroids infesting its rocky hills. Very little grows on the barren hills and what does is fought over.
The area contains;

* Ogenyur
* Heilun

### Undvik

One of the smallest islands in Skormr.
The area contains;

* Voe
Flayed God

## The Flayed God

> "*There was a time when there were neither day nor night; neither up nor down; neither sea nor land. There was but one thing in the world, and it was the Flayed God, the Father of Flesh, the Carver of Lines, the Burden of Earth — Azah Zuha Rhus.*"
>
>
>

The Flayed God, known as Azarus to some, is one of the most commonly worshipped and strangest gods known to inhabit Starsong. Only when Azarus was slain was the Flayed God truly born, becoming a dedicated deity of worship, watching over all.

## History

How can you define a creature-god as abstract as the Flayed God?

Scholars claim that in the era before time when Zamanthras spilled her life into the void, the first life was that of the primordial. One such piece of life was that of the creature which would later be called the Flayed God Azarus.

It could think, it could feel but it could not move. It sat there in the deepest, blackest ocean, watching the waters of the void shift through the endless nothing.

In that infinite nothing, the creature found it had a voice.

It spoke the name of the sky, spoke the name of the sea, spoke the name of each and every star and finally spoke its own name. It wept it could not control its fate, it lamented that no-one would know its name and sang to itself. It desired to rebel against its form and become something knew.

The other gods were disgusted by this thing, but sought to fulfill its one wish to become something new. The gods bound Azarus and began to flay him alive.

The flayed carcass of Azah Zuha Rhus became the very earth of Starsong.

The other gods did not mean to slay the Flayed God for they had only intended to punish him and thus did they realize their mistake.

Gods could be killed.

## Followers

The Flayed God is a primordial deity, thus many of the beliefs about him are regarded with superstition spread through folktales rather than religious beliefs. Those who may have no connection to any religions following the Flayed God may still keep the same superstitions that his followers have spread through the world.

Worshipped across the world, the Flayed God has many religious sects that are as follows;

* Ab-Turakh - The Birian clan of Ab-Turakh are butchers of the flesh, known as shamans and healers. To them, Azarus is the living earth they stand upon.
* Way of Light - Followers of the Way of Light see the Flayed God as the creator of Starsong. They are typically found in Dawnforge.
* The Blood of Azarus - A cult of druids known to violently oppose those who desecrate the bones and blood of the Flayed God. They are typically found in Aerrune and Dawnforge.
Patrons

## Archfey

* Sarastra, the Queen in Sunlight, Lady Summer
* Ludomir, the King in Moonlight, Lord Winter
* Corasakht, Lord Autumn
* Yaftilde First-Flower, Lady Spring
* Maervis, the Shapeless Stone
* Ollathair Blue-Cloak, Guardian of Rivers
* Plaguemother Negrescu, Lady of Decay
* Tuatha Dagda, the Grey Stag

## Fiends

* Tibalt Daailes Malto
* The Collector
* Sinful Grimm

## Celestial

* The Tree of the Infinite
* The Driftwood Cathedral
* The Mask and Herald
* The Pinnacle
* Soliam
* Jomuer
* Golthani
* Moltes
* Luvoscloric
* Orezzhon
* Ha'ubik
* Triestati

## Old Ones

* Huzun
* Ulbecetonth
* The Mercy of the Stars
* The Worm God

## Undying

* Koschei
* The Frozen Pillar
* Leyra the Great Swan

## Hexblade

* Abydos
* Children of the Molten Thorn
* Eulogy to an Extinct Sun

## Genies

* Wishmaster Voun
* The House of Azaetec
* Zvigagore
Changeling

True to the nature of a species of face-changing, skin-stealing creatures, the common scholar knows quite little of the truth of changelings. In general, changelings can inhabit any society and steal any culture for their own. Some abide by a code where they may only steal faces of the dead, while others flay the skin of the living to wear as their own.

Some claim that changelings are born from clay and bone.

The only known changeling refuge in Starsong is on the isle of Varakas in Oolacile.
Zon'akrad Abraxis

Progenitor of many of the spells in Starsong, Zon'akrad Abraxis was a Djaalic who mastered the weave of magic and inspired the foundations of the Venarium. He was one of the first members of the Legendary Thirteen.

Hunted by the Pthumerians, Abraxis established his citadel of learning somewhere in the wasteland of the Ash Desert now called the Navel of the World. Here he kept hidden for untold time where he perfected spells for his followers.

What became of Abraxis is unknown, as his library was said to be burnt with him inside of it by a creature resembling a woman carved of black stone.
Revenants

## Revenant

### Distinctions

Some Revenants are spectral, while some are simply pale or have no distinctions from their previous form.

Starsong has always been known as a purgatory world, where nothing is ever truly solved. Not even death.

Revenants, also known as the Hollow Men or the Deathless, are creatures who have died and found themselves reborn as a revenant where they can never truly die. Not until they've completed their last wish or until they run out of time and Gevrauche must come to claim the cost.

Revenants have no real society of their own except for the Oqyroch of Oqyro, Carthus, where they revel in the time they have left.
Tieflings

### Distinctions

Horn size and amount can determine a Tiefling's age. Some have goat-legs like that of a satyr, while others may not. Many Tieflings have infernal or abyssal mutations; multiple eyes, forked tongue, odd things.

Tieflings, the demonic and devilish men and women of Starsong are born from pacts, deals and nightmares. While some are naturally occurring they were derived from an abyssal bloodline forged from a pact. Due to this they are seen as sub-human in many countries, and due to their force of will born from an infernal heritage they are granted immense power.

Whether the fear of Tieflings is born from disgust, jealousy or terror, you can only guess.

## History

As Tieflings are born randomly from the desperate pleas of mortals, there is no one bloodline that started this race. Many would blame Asmodeus and the Nine Hells of Nethra for the creation of these people.

The actual history of Tieflings is mostly conjecture, but there are some notable devilfolk who have appeared throughout history.

## Appearance

Tieflings have all manner of infernal additions, creating a twisted appearance. Oddly coloured skin, horns, multiple eyes and goat-hooves are just some of their improvements.

## Culture

Tieflings subsist in small groups across Starsong, but some make pilgrimage to Olaphis or the City of Brass; both kingdoms comprised mostly of their kind.

To say Tieflings have a culture at all is a hard question, since their identity is rooted in having their humanity stripped away. If they were to have a culture at all, it would best be described as some universal personality. All Tieflings are devilish in nature, so they are prone to having the same devilish charisma their sinner ancestors are ken to.

### Notable Tieflings

* Baoth Born of the Brass Cage
* Sorcerer-King Saen
* Silat Zammurad Itulsin
Djaal

Located in the north of Boletaria, Djaal is a large desert nation of mixed races and cultures.

## Government

Governments across Djaal vary greatly. Some cities live in anarchy, others in dictatorships and some would follow princes and barons who would only rise to fall and another take their place in quick succession.

Across Djaal the rulers are known as Zabars while lords and ladies are referred to as Fashas.

## Locations

### Towns and Cities

* Akal Ajarin - The mighty fortress of the Hounds, resting in the shade of the Fiend's Wing.
* Muraska - The City of Silk and Silver, though best regarded as the City of Sin. A gargantuan metropolis and the largest city in Starsong.
* Hakara - A coastal city of xenophobic dwarves, the forges of Hakara produce the finest steel in Boletaria.
* Tyrossa - Home of the Mercenary Kings, the Tyrosi are mighty warriors and lords of the open ocean.
* Jalaang - Surrounded by the Dead Fields, Jalaang is known for exporting Boletarian Redwood.
* Fangili - A volcano town dedicated born through research, lead by the Bloodwise Brotherhood.
* Qudra - A town located south of Haleah-Das with only one rule; outsiders cannot stay the night.
* Vagabond Song - A port located beyond Shadow Shine.
* The Garden City of Haleah-Das - An isolated Oldwall city where two dragons rule. The city is known for its royal spellcasters working to better themselves and possibly all of Djaal. It is commonly referred to as the City of Sorcery.
* The Hold of Qalenbi - An Oldwall city home to a great many seeking the Navel of the World. It sits on the edge of the Ash Desert.
* Sunstone - A sunken Oldwall citadel of magisters, theurgists and astromancers.

### Regions

* Bronze Falcon
* Fiend's Wing
* Ghost Leopard
* Sand Crow
* Shadow Shine

### Places of Import

* The Great Pillars
* The Skylands
* The Seven Sages
* The Isle of Talisa
* The Isle of Bones
* The Road of Thieves
* The Grave of Devara

## Inhabitants

### Djaalics

Mainly a mixture of Humans, Dwarves and Halflings, Djaalics tried to separate themselves from the savagery surrounding them.

Djaalics were grouped into two main cultures; the Al-Hadhar and the Al-Badia. Hadhar were those born in cities who would often never leave, while the Badia were nomads who would refuse to even enter one of the Hadhar cities.

### Al-Hadhar

* Muraskans
* Hakarans
* Myrosi

### Al-Badia

* Suul
* Lodl
* Kuu-Lan
* Jaril
* Kuzk
* Najm
* Zeln
The Handymen's Handbook

## Preface

The Handymen were a group of voidwalking adventurers, working under Vash of Darkshine. When Vash went rogue and caused the city of Sigil to collapse, they plotted their vengeance.

What they weren't expecting was the road to lead them back to where they started.

They were;

* Gulumash
* Eniko
* HAL
* Andyr
* Vesper

Previously joined by

* Dis
* Thunder-in-the-Sky

## Arc One - Sigil

The first arc of the Handymen's Handbook began in the hive city of Sigil within the Outlands of Starsong. Their jobs involved everything from solving a murder in the Feywild to stopping a vampire invasion in Gransys. It ended with the destruction of Sigil and the death of Vash.

 2
 3

## Arc Two - The Hunt

The second arc of the Handymen involved them running from Lorgar of Colchis, even leading to the beast's homeland of Colchis. After a stint in the Plane of Dreams, they ended up in Ral'eldas before taking up a horrible opportunity from a Dwarvish lord.

## Arc Three - The Estate

The third arc of the Handymen began leaving Ral'eldas to start the worst job of their lives. The Estate took its toll on them, but it uncovered more truth about Vash. Even the Gods got involved. It ended with them fleeing for Vinheim.

## Arc Four - The Fall

The fourth and final arc of the Handymen began in the wasteland around Vinheim in the Frozen North of Dawnforge. They returned to Gransys and found more problems in the Layhorn Estate. Chasing this lead led to Siam, where they found Vash. The campaign ended in the Bored God, their favourite drinking establishment in Gransys.
Guild of Chains

The Guild of Chains is a coalition of three groups focused on the acquisition, training and marketing of slaves in Boletaria. Previously the business of slavery was somewhat staggered across Boletaria. Now with the joining of these three groups; the Ghouka, the Koban and the Blackpost, they effectively have control of slavery throughout Djaal.

Ghouka Acquisitions is the mercantile group that controls the logistics of the Guild. They were established by Fasha Ghouka XII. They can be found in Muraska.

The Koban are the mysterious mercenary hunters who perform the deed of enslaving those unfortunates. They are the slave-gathering organisation that operates like a mercenary guild who instead deal in slaves as spoils.

The Blackpost are the merchants who cornered the market on wares for slavers. They work entirely with brittle black iron, hence the name.
Once-Royal Yurise

> "*You live with dragons you best act like one.*"
> ― Quoth Yurise
>
>

## Biography

Born in Rexin in the forsaken capital of Shalin, Yurise has a complicated past. Her mother Yjarse was embroiled in a plot to dethrone the Hegemon of Rexin, trying to hatch a dragon in order to do so.

Her father was the Hegemon's bodyguard, Justicer Gyr-Sekal of Aegor.

The complications continue, as the attempt to overthrow the Hegemon failed but the birth of a dragon lead Yurise's parents to start their own citadel away from the rulers of Rexin. This place would come to be called Zhares.

The Hegemony never forgot this act of aggression and assassins were sent after Yjarse and Gyr-Sekal, yet Yurise was the one to burn Shalin to cinders with the help of the Serpent-Dragon, Severac. What became of Yjarse, Gyr-Sekal and Severac is unknown, but soon after this siege Yurise began the foundations of the Zhentarim.

## Appearance

Yurise is a tall female human of Rexinner descent, acclaimed to have a ruggedly handsome and wild appearance.
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Freyth

> "*Freyth, saviour of the settlers of Aerrune, he who makes life end in death and death end in life. He has given us the promise of life's eternal reward.*"
>
>
>

## History

Aerrune has attempted to be settled countless times over the ages but how the men hiding from the dragons found Freyth is a story told only by magisters.

These men hid from the dragons where they could, seeking shelter in the great caves of the Greylands or the forests of Gravaraad. These humans were hunted like any other common beast, for the dragons saw them as weak, fragile things they could keep as slaves and pets to breed for food.

So north the humans fled to the forbidden White-That-Wends, a place so cold that not even the dragons could search for them there. A place so cold that rivers never flow but remain still and frozen, as unyielding as stone.

At last they reached a place where no birds flew and no rain fell, where breath left from their mouths in clumps of ice to the ground. Fearing that they would die in such a place they followed a cave deep into the earth with walls that shone with a greasy, dark stone. Shiny, black and luminous was this rock as they were lured deeper and deeper where they found the bones of a giant humanoid warrior, dead for centuries, bound by wheel and slain by a mighty spear.

The skeleton lay by the bank of a river that flowed free of ice. The humans rejoiced and leapt for the water but were attacked by a great beast that had heard them rejoice. They tried to fight it but their weapons could not pierce its hide. In desperation one of the warriors grabbed the spear that had slain the giant and thrust it at the beast, watching it as it dropped dead against the bank.

Thus did the earliest humans of Aerrune drink from the river, burn the beast and eat its entrails while singing praises of their saviour, the one who gave them the strength, the spear and water for which they could live on.

They named this skeleton Freyth, which in their tongue means Saviour.

## Followers

Followed by the humans of Aerrune who settled there some two hundred years ago, Freyth is regarded as their saviour and icon of their faith.

Different texts and sects exist that each have unique understandings of Freyth, but he is only kept by Aerruneans within the Greylands. Freyth has a relatively small priesthood for he does not communicate with his followers.

The Spearpriests of Freyth are the warrior-clerics known for the level-headedness and unflinching resolve in the face of endless death and suffering. The Spearpriests teach that duality exists in everything, for that in death one can find life and in life there is death.

Followers of Freyth will knock before entering any threshold and will leave the symbol of the great wheel carved into doorways, windows and other portals from one place to another.
Humans

**Humans**, like those in reality, are as diverse as imagination can allow. Whether they hail from the nations of Dawnforge or the edge of the world, what they share is one, significant role to play as the brothers and sisters to all other races.
Non-human races will always see faults in other non-humans, but in humans they will always see something a little too similar to themselves.
Humans are native to several continents; Aerrune, Boletaria, Dawnforge, as well as archipelagoes and isles.

## History

### The First Age

In the drowning realms by the ocean, a handful of humans washed ashore. These men called themselves the Saltborn; delivered by sea and born of blood and salt. They colonized the continent of Dawnforge and expanded across it, before a civil war split them apart into their individual ancestral homes.

Then the dragons came, and everything changed. Starting with the swallowing of the sun.

### The Second Age

The dragons first mistake was enslaving humans, believing them to be of weak will. So when the humans revolted and threw themselves at the dragons again and again, it took maybe a hundred humans to kill one dragon. So what did the humans do?

They sent a thousand.

Despite the Darkness, the gods took pity on Humanity. They even sent a lesser god, a shepherd named Talos to appear before them. This Talos was then killed and held aloft upon Khetashe's shield for the final fight with the Inspiration of All That Hates, the Black Dragon Qalameet.

### The Third Age

With the end of the Drachen, many thought the time of humanity had come. This was until the Collision happened and magic spread through the world. Empires were forged through magic, steel and faith.

The Mad King Jaret lead Dawnforge into darkness, until the Slave Knight slew him and reinstated the true king, Adonis Gryphenos. The Sun King of Boletaria fought against the humans alongside the native non-human races but were routed by a combined effort of traitorous factions.

Currently humans are a minor race compared to the empires that their brother and sister races have formed through the ages.

## Appearance

Their appearances are as varied as the stars in the sky. They don't even all bleed the same red, truly.

Those from Dawnforge are typically fair-skinned and fair-haired, while those from the Islands are cream coloured. Boletarians are typically darker skinned, while those from Aerrune are pale and furred like beasts.

## Culture

### List of Human Cultures

* Aldwynnians
* Aerunneans
* Allindorans
* Birians
* Djaalics
* Ostorans
* Maylevish
* Rexinners
* Islanders
* The Skol
* Stygians
* Vargosseans
Mad King Jaret

## The Mad King Jaret

> "*I'm a Dragon you fool, a mere man cannot kill a dragon. What a grand and intoxicating innocence.*"
> ― Jaret's Last Words
>
>

## Biography

Jaret ir'Sasmael was best known as the Mad King and ruler of the Askarian Empire, the greatest empire of humanity since the Old World drowned.

Of course, Jaret was never human, but a gold dragon who had evaded the end of the Longest Night and sought to perhaps conquer the realms of man a different way. Using guile and subterfuge over centuries, Jaret lead the Askarian Empire to become the centre of Dawnforge and the world.

This was until rebellions drove the empire into chaos and he was eventually slain by the Slave Knight after revealing his true and glorious engolden form.

## History

Born in a time unbeknownst to scholars, Jaret had evaded the end of the Longest Night to settle somewhere in Dawnforge. Due to the considerable age of dragons, nobody can say for sure how long Jaret has been forming the nation of Askaria. Perhaps he could have changed form over millenia, assuming the role of leader over many nations. Worst still, perhaps every member to ascend to the throne of Askaria was just a single golden dragon in disguise?

Regardless, Jaret had placed himself as ruler of Askaria and through guile and might, lead the nation to become an empire spanning nearly half of Dawnforge during the Third Age.

This dominion over several kingdoms lead to suffering for smaller regions that Jaret deemed unworthy of his attention. Slavery was rampant in Daenibir, as the Askarian Empire used the Birian people for menial labour across the empire.

This was their downfall, as the Birian Revolution and the subsequent Wrath birthed the Slave Knight, who went on to slay Jaret ir'Sasmael after revealing the king's true form to the court. Before the Slave Knight died of his wounds, he revealed to the court the location of Adonis Gryphenos, long-lost descendant of Erimond Gryphenos.

With the death of both the Slave Knight and the Mad King, the kingdom of Askaria crumbled under the weight Adonis Gryphenos was given. Daenibir took advantage of the chaos and took a large swathe of land, while the other newly forged nations fought for what they could

The Mad King had lost, but with his death the Askarian Empire split amongst squabbling nobility and it remains as such; split and defenseless.

## Appearance

Described as a large man of Aldwynnian descent, Jaret's human form was uncompromisingly one that exuded power. Standing at an even six feet with gray eyes and hair of similar colour, Jaret had no physical flaws or blemishes, perhaps a missed sign at his true nature.

## Personality

Known for being dark, clever and paranoid, the title of Mad King was not one undeserved. Known for being fierce in his conquest to carve more land for the realm, it seemed he always harboured a disdain for the Elves, namely King Anduril, the one who killed the true dragons millenia ago.

Jaret had no love for the gods and worship was outlawed to many religions, namely the Way of Light. This secured the dominant religion of the Askarian Empire to be the Three, a pantheon of Jaret's own making.
Urnhast

The once beautiful island of Urnhast has lived through countless calamities. Regarded as a vibrant land home to nobility, then a violent prison colony and now it exists as something else entirely.

## Geography

Located east of Aerrune within the edge of the Expanse.

## History

Urnhast was once known as a luxurious island where the ruling elite of the world gathered for extravagant, vibrant parties where the rules of polite society were ignored.

Then an errant, stray god came; Skaen. Violent rebellions began from the slaves under the control of these wealthy few, fuelled by the words that Skaen would whisper to them as this violent god compelled them to murder their masters and end entire dynasties.

Urnhast became corrupt with malignancy and soon it was forgotten as a place of nobility, instead it became the most violent prison colony within Starsong.

## Locations

### Towns and Cities

* Skafaarn - Capital
* Far Throne - Port town
* Dalkoljyr

### Places of Import

* Javhintor's Keel
* Old Ironhook
* Fort Eternal - Fortress belonging to House Crookspur.
* The Thundering Isles
* The Dagger
* The Splintered Reef
The Betrayed King

> "*Remain stoic and tenacious in the face of catastrophe, uphold and promote loyalty at all times, for we are the paragon, those who smite thee who stray from honour and justice.*"
> ― Commandment of the Betrayed
>
>

## History

Gods were once outsiders to Starsong. Trapped between the heavens and the hells, servants and shepherds of the void.

Maybe it was that word that drove them to become what they did. Perhaps they do not know either.

Your priests will tell you that this world was made for you, by your god. While that's not a lie, what they won't tell you is this one simple truth; we had to fight for it.

The Betrayed King was one of these creatures, a messenger called Talos sent by the divine who was to bring a message to the mortals. This message was more of an apology, begging for forgiveness to the doomed mortals, that their war was lost.

How did the mortals respond to this messenger?

Khetashe, the once mortal man, slew Talos and bound his corpse to a shield.

Thus was Talos slain and the Betrayed born, a martyred god who defended humanity against the final, greatest enemy ever seen.

## Followers

Followers of the Betrayed were mostly humans in Dawnforge who keep the Way of Light. Stranger sects existed that kept the Betrayed as the deity of War, while others believe that Freyth of Aerrune is a reincarnation of the Betrayed or a retelling of his story.

Warriors and rulers kept the Betrayed as their guiding-god, believing that only the Betrayed can judge them whether in battle or leadership.
Wendolin Gryphenos

> "*For ten thousand days I have sharpened this blade. Its frosty edge never put to the test. Now I hold it before you, sons of the North, and I ask you; who seeks justice?*"
> ― Quoth Wendolin upon her coronation
>
>

## Biography

Having been thought dead by her family for years, Wendolin Gryphenos was taken in by Lord Ereven and Lady Forcella daer-Croÿ Volgrave, the margriefs of Volgen in Daenibir. This was before the events of the Crimson Quell, where Ereven and Forcella were assassinated by members of their own guard believed to have been corrupted by sorcerers of a rival faction. The insurgents captured said as much, though they were soon sentenced to death by Iron Burial.

With the death of Ereven and Forcella, Wendolin Gryphenos took it upon herself to become Queen of Daenibir.

Currently Wendolin is uniting the factions of Daenibir seeking revenge for the Crimson Quell and to avenge her foster parents. Ereven and Forcella's biological child, Umali, remains as the sole margrief of Volgen.

## Appearance

Described as being tall and beautiful with a ferocious charm, Wendolin is still said to be deathly pale from the events of the Crimson Quell which left her exsanguinated and partially less of a lung. She barely resembles her Aldwynnian parentage anymore, but now she is a true Birian with blood born of iron and steel.

Rumours are abound of her having undergone severe alteration spells to hide her appearance during her youth. Some wonder if she even is Reynauld Gryphenos' sister at all.

## Personality

Wild and headstrong, Wendolin might have been born an Aldwynnian but her loyalty and courage has earnt her Birian blood and thus the respect of the people of Daenibir. Possessing a great wit and humour like many Aldwynnians but in turn she is known for holding her own in battles, whether physical or verbal.