recursal/Fanatic-Fandom huggingface dataset:
House De Delekou

**House De Delekou** resides in Delekou, the main agriculture center of Araedia. During the fall harvest, the city is overrun with food and it falls to the lords and vassals of this city to ensure it is properly distributed across Araedia and delivered safely to the nearby ports for further distribution. They have sworn fealty to House De Lancret, but function as an independent provincial during the harvesting season as mandated by the royal house. Its colors are burnt orange and harvest gold and its sigil appears as two twin elm trees held together at their trunks by three strands of wheat. The sigil represents the house’s unyielding spirit which is reflected in its words: “Level the land, weather the storm”

## Traits

Members of House De Delekou are known for their tanned skin and sun-gifted glow due to the amount of time spent outisde among the farmers and gatherers during the planting and harvest seasons. The men and women, while strong, are lean, though noble women have a tendency to be more pale and frail due to their obligations and responsibility due to the influence of the Circle of Xolile. The common folk in Araedia have dark skin and a warm complexion often featuring amber eyes and chestnut hair, though there is variance.

## Innovations

Lord Xavier is the pioneer of Delekou’s extensive watering system, utilizing the natural flow of rivers from the mountains to ensure all crops in the Estigard Province receive the necessary water and nutrients. He, along with Lady Candela, was also the one to develop the coal filtration system used by many major cities across the Kingdom.

## Customs

Festival of Abundance

As a thanks for an abundant harvest, Delekou hosts the Festival of Abundance at the end of the season that lasts for a week, though it often continues unofficially in the homes of laborers to celebrate the end of their work. Dancing, celebration, and preparations for large feasts take place during the day as the market in the city bustles with life before the celebrations truly begin at night with hearty meals cooked by nobles and commoners alike are served and the feast begins in the square. Notably, on the third night of the festival the de Delekou family alone prepares and serves the feast as a thanks to their people for their hard work.
Ivagneth Wrencrest

**Ivagneth Wrencrest** is a member of House Wrencrest and the daughter of Lord Bennard Wrencrest and Lady Adelhayd Torck. She has one brother, Hulward. She owns a cat named Jade, of the *Trenton blue* breed. She is named after her paternal grandmother.

## Appearance

Ivagneth has big, blue eyes, framed in a somewhat mournful-looking face, the skin ivory with rosy tints, and the contours squarish. Perhaps her most striking feature is her hair, platinum-blond and silky just like a true Wrencrest, falling down to her waist. Her voice is low-strung and a bit wistful at times, hinting at half of her mind being swept away from reality most of the time.

## Personality

Ivagneth is honest, sometimes brutally so, and very direct. She enjoys talking to and developing an understanding of people, though she struggles with deeply emotional situations that seem to lack any logical footholds. She is ambitious, strategic, and has high expectations of both herself and others. Though she can seem heavy-handed at times, she is more flexible than she appears and has a warm, playful side for balance. She gets a rather sardonic sense of humour from her uncle, Lackner.

Ivagneth tends to put others first, often to the neglect of her own needs. She has great love and talent for singing, interior decoration, and, like most of her kin, horseriding. She owns a slender Daraldian mare named Helena. She also owns a cat named Jade, a Terresolian blue, whose three kittens—Sir Crumb, Sir Charming, and Dame Lapis—have recently been weened. Besides her native Oldtongue, she is fluent in Commontongue, Soltongue, and Petaltongue.
House Paberly

**House Paberly** is a noble house in the Iron Plaines region of the Witherlands. Their seat is called The Grove, and their coat of arms is that of a golden apple on a green field. They are ruled by Lord Alfred Paberly.

House Paberly was originally a merchant family that, due to decades of shrewd spending and some handy political maneuvers, raised itself to nobility. They are easily one of the richest noble houses in the region.

## The Grove

Though most of the Iron Plaines is solid woodland, the Grove and its surrounding areas are made up of more fertile land: shallow rivers, offshoots from The Stem, run like veins across its surface, and much of its landmass consists of rolling fields and plains. The climate makes it difficult to grow as many crops as the Paberlys would like, yet their land is, along with House Batten's, the primary source of food for the region. Where they are unable to till the soil, their people raise horses or cattle, and where they cannot do either, they grow bustling little towns or marketplaces. House Paberly have even managed to bedeck the walls of their castle with gilded paneling. The impressive building of the Grove itself is surrounded by apple trees.
Elegorgou

The waters of Telvi

**Elegorgou** is a community consisting of a handful of adjacent settlements in the Vale of Gittapas in northwestern Terresol. Not a 'city' in its own right, Elegorgou is composed of four towns—Telvi, Trinamutra, Lude, and Temmet—and the Castle of Elegorgou, from which House Artruz rules the Vale of Gittipas, all built near the waterfall where a hanging valley feeds the great Gamkgaassi River into the valley.

## Layout

The towns of Telvi, Tiirnamutra, Lude, and Temmet make up the community known as Elegorgou, overlooked from a height by the castle of House Artruz.

Dannifai is built mostly in the waters just after the waterfall, and encompasses, on the banks of the Gamkassi, a great, stony hill called Telvi. On top of Telvi is a cluster of structures dedicated to the gods, home to a wealth of a religious artefacts, most notable of which are the Seven Chryselephantines, statues dedicated to each of the Six, in addition to Gittipas, a sulphur dragon who is regarded as the 'king' of the valley.
Araedian Characters

This is a list of all characters currently in Araedia. Activity may vary depending on real life responsibility of writers OOC. If you wish to take a character that has been marked as part of the needed canons, please reach out to the Marin Staff and we can guide you to the right people. Enjoy perusing!

Emil Pecheur

Jesper Kyr

Parker Farensun
Thierou Westbrook

***This character is now a Needed Canon. If you are interested, please contact the Marin Staff!***

Thierou Westbrook - Son of Lord Tredor Westbrook, The Rising Sun of Asairde. He believes the gods have plans for House Westbrook and is going his best to keep himself and siblings groomed for when that day comes.

For further information about this character, visit this website.
House Carter

The Witherlands has been ruled by **House Carter** for thousands of years. The seat of House Carter is also the capital of the Witherlands, known as Grand Stead. One of the most formidable castles in the world, with high, strong walls located atop Mount Bliss, or “The Snow Leopard’s Den” as the common folk refer to it as, in reference to the Carter’s sigil. The Carters are derived as cold, unforgiving and utterly merciless, much like the land they rule, as well as being strong leaders, with great military tact, and skilled, lethal warriors, with the Rulers having to obtain a Knighthood before even being considered in the line of succession. The Caters are famous for their cold blue eyes, with very few people in all the Kingdoms wanting to be at the end of one of their glares. Typically, Carter men are known for being tall, with a muscular build and broad shoulders, where as the women are fairer, with small waists, and petite build.

The Carters were formerly known as Kings in the Witherlands, but Prince Mycah Carter renounced them as such after the battle of Fire and Ice, during the peak of the rivalry between House Skyfyre and Carter. At that point, the Carter Kings had become increasingly cruel and ruthless, adopting many unsavoury traditions and practices, including incest. In the battle, King Caelan the Callous was slain by Lord Arsten Skyfyre, the Bleeding Star. However the numbers of the Carter army overwhelmed the Skyfyres, capturing Arsten. Ultimately, it was a pyrrhic victory, as they lost their last King. When they looked to Mycah to execute Arsten, he refused, and freed him, along with denouncing himself, and all the Carters after him as Kings, giving up their brutal traditions and practices in the process. From then on, they became known as Lord Rulers.
Marshall Carter

### Distinctive features

Shoulder length smoke-black hair, angular facial features, strong iron-like jaw, broad shoulders, various scars and disfigurements across his body, cold and sharp blue eyes

## Relationship Information

### Family members

* Lord Ruler Quinton Carter (father) 💀
* First Lady Marnie Carter (mother) 💀
* Dowager Duchess Elena Demott (sister)
* Felix Carter (brother)
* Lady Marnie II Carter (daughter)
* Duke Chaol Demott (nephew)
* Lady Kierra Vivayn-Demott (niece)
House Skagerlly

**House Skagerlly** is an ancient noble house in the Witherlands. Their seat of the Weeping Pit is located north-east in Reaper’s Skull, bordering on the Iron Plaines. Their land holds the river known as the Crimson Wash, which bleeds out east into the Dusk Sea. The river has earned this name through unsavory tales of the Skagerllys' misdeeds throughout thousands of years. Rape, murder, and all forms of torture took place on the banks of Crimson Wash, to the point where the waters permanently run red, down to the Weeping Pit, where their seat acquired its name. The Skagerllys' coat of arms is a red-eyed albino alligator, its jaws extended open, on a field of crimson red. Their words are "Do Unto Others".

The Skagerllys are widely regarded as perhaps the most abhorrent, abominable and vicious House in the entire Witherlands, though some reserve that title for their overlords, House Vivayn, with whom they have been staunch allies for generations. House Skagerlly has always possessed the most willful, sadistic and reviled soldiers and knights, making them a valuable commodity in times of war, with the terror surrounding their name.

House Skagerlly shares an age-old blood feud with House Barrmount, the ruling Great House of the Iron Plaines. Accounts differ on how the conflict began, some suggesting that it was over land disputes, but since then, there have been so many battles, murders, slaying of kin, burning of holdings and lands, it hardly matters to either side. A hatred for the Barrmounts will always course through the veins of the Skagerllys.

In his tenure as Lord of Weeping Pit, Lord Radgore has fathered many children, both trueborn and baseborn. He has a total of 12 trueborn children, all varying in age, and most sharing different mothers. His bastards are allowed to keep residence in the castle walls, though they are treated as little more than servants.
Feineth Wrencrest

**Feineth Wrencrest** is the daughter of Sir Lackner Wrencrest and Lady Cleina Baben, making her the niece of Lord Bennard Wrencrest.

## Biography

Feineth was born at Wrencrest Hall in 387 to Sir Lackner Wrencrest and Lady Cleina Baben. Her grandfather was Sir Abner Baben, Lackner's brother-in-arms and one of his mentors. With brave, renowned knights for a father and a grandfather, Feineth was inspired to take up horseriding and swordfighting.

Feineth's family was devastated by the Brother's Rebellion. Both she and her mother were shaken after watching Sir Abner Baben's execution outside the city gates during a siege. Shortly after, the war came to an end, and Lackner was reduced to a sad drunk after losing all of his closest friends to the headsman's blade.

Nowadays, Lackner barely speaks to his daughter anymore. She has grown quiet and reserved and has practically been adopted by her aunt and uncle.

## Appearance

Feineth has the refined features of the Babens (in particular, her mother's narrow jaw and long, straight nose) combined with the light colours of the Wrencrests. Though she has a very slight case of the Wrencrest nose, she is considered very pretty, with long, soft, platinum-blonde hair that falls down to her waist.

## Personality

Feineth is quiet and shy. She is unconfident in her spoken Commontongue, tripping over her words and pronunciation, and struggling to apply her vocabulary.
Burgh

Burgh is the second northmost city on the North Road leading to Iron Gate. It is the birthplace of Regent John De Burgh, and has seen an extraordinary spike in its development ever since De Burgh came into possession of Iron Gate.

Before being ruled by De Burgh himself, the city was under the command of a group of merchant lords whose specialty of trade was ironworks. Situated close to one of Northwind's only areas of access to natural resources, Burgh profited tremendously as a convenient and comparatively cheap source of metal.

During the period of merchant rule, the town had found itself under a monopsony as the only method of employment was through the mines. There was little to no flexibility for specialty in this period of the town's history, however working conditions improved for the average citizen as the town interacted with other settlements along the North Road.

Founded by prospectors searching for a simpler route from the Rustlands to Iron Gate, they situated a colony alongside a deep ravine into which a portion of the underground city was constructed. Impoverished workers tended to be situated within the confines of the ravine, while the wealthy enjoyed their own personal market district a few leagues out.

In the year 369, the Merchant aristocracy was overthrown in the First Battle of Burgh by forces under the command of John De Burgh. Lord John set his sights on his birth town after his liege lord had been killed, and a sum of his forces branched off under him. The amateur Lord hadn't stepped foot in the town for close to three decades, but many of the families he had grown up with had remained there for generations.

The period post merchant rule was highlighted by numerous reforms, most important of which was the forced creation of other sources of employment. Lord De Burgh expanded trade to encompass more opportunities for citizens, rather than being primarily export focused. The town began to be populated by members of other settlements, and had grown into a proper town by its own right rather than a merchant collection of laborers.

In the year 403, Burgh became the field for the Battle of the Beasts, where Tharn Skorn's Wolfmen were decisively defeated by Regency forces. The battlefield in which this occurred is known as "The Hog Graveyard" as it is where thousands of Hogs were burned alive to disorient the Regency Army.

Citizens of Burgh are a diverse, well rounded population. The predominant industry of the city remains mining and ironworking, however relatively unrestricted trading networks have led to diverse specialization.
Nintendo Switch Network

The Nintendo Switch Network is a lame network from Nintendo, really. It launched in 1985 as NES Channel, then changed its name MANY times. Over the years, it's been accused of being a Pirate TV station. This has yet to be confirmed.

* 1990: SNES Channel
* 1996: Nintendo 64 Channel
* 2001: Gamecube Channel
* 2006: Wii Network
* 2012: Wii U network
* 2017: Switch Network
Angelica Stafford

Lady **Angelica Stafford** is the Chancellor of Astoria and the Lady of Stormalong. She is married to Lord Eric Stafford of Stormalong and is the mother of Marcus Stafford. She is sworn to House Durkhan and is the liaison between South Feyshore and the Southern Isles. Angelica has worked and fought with Anyanka Durkhan for nearly two decades. She was instrumental in pulling the saved slaves from Vincentien and similarly instrumental in the formation of Astoria as a nation.

A deeper understanding of this character can be found by looking at her bio, which is linked here.
House Barrmount

**House Barrmount** of Castle Barrmount is one of the six Great Houses in the Witherlands. Their current ruler, Lady Sibyl Barrmount, reigns over the easternmost section of the kingdom, a region known as the Iron Plaines. House Barrmount's coat of arms is an armored horse on a split field of dark, garnet red and light grey. Their house words and battle cry are "We Ride with Power".

## Traits

Members of House Barrmount have historically been famed for their enormous strength and size. Their former ruler, Lord Jarys Barrmount, reached a tremendous height of 6'7", and his younger brother, the late Lord Yaron, was 6'3". However, the women of the house are typically shorter and less brawny. Most have the fair skin and cool complexion typical for the Withic.

## Customs

House Barrmount worships the Frozen Gods, who are the nameless, faceless gods worshiped throughout the Witherlands.

In keeping with the customs of Withic nobility, House Barrmount's funeral proceedings begin with a wake and later conclude with a funeral, which involves the presence of a vagrohl. They are then buried in elaborate ice tombs, typically with treasured possessions and sometimes horses. After their death, a statue of their likeness is carved from stone and placed in the castle courtyard or atop their funeral mound.

## Castle Barrmount

*A view of the pine forests surrounding Castle Barrmount*

Castle Barrmount is House Barrmount's seat and primary holdfast. It is located near the center of the Iron Plaines, south of Wrencrest, which is the region's largest city. Castle Barrmount is a large keep made of stone, though much of its interior is wooden, primarily sturdy oak and pine harvested from the forest directly surrounding the castle. It has many winding staircases and a very large Great Hall with which to host guests and have social gatherings. The castle also contains a grassy courtyard which has multiple white stone statues of former members of House Barrmount.

Due to the Barrmounts' reputation as formidable military commanders and due to the castle being mostly surrounded by forest, it has fewer fortifications than most keeps of similar size. It is, however, still well-fortified, with wooden walls encircling the holdfast. It also has a very large stable to house the Barrmounts' many horses.

The small village directly outside Castle Barrmount, known colloquially as Barrmount village, is composed of about 400 civilians. Most of its houses are made of timber, and it has a market square which is used for trading. Many of the residents of the village are employees of House Barrmount.
Honesty

Honesty is the virtue governing confession and loyalty.

**Ability Scores:** Wisdom / Charisma

**Skills:** Diplomacy, Perception, Use Magic Device

**Sense:**Detect magic within 60-feet.

### **Deeds**

As shown on table: virtue ranks, choose one of the following at each level if your sworn virtue is Honesty.

**Silver Tongue (Minor):**When you use Diplomacy, roll twice and use the better result.

**Greater Seeing (Minor):** Gain +4 to Perception checks made to find traps and secret doors.

**Scroll Caster (Minor):** You do not need to make a Use Magic Device check when activating scrolls as long as the level of the spell on the scroll is not higher than the highest spell level you can cast.

**Will of the Sage (Major):**Gain your Charisma modifier to your Will saves in addition to your Wisdom modifier.

**Scroll Master (Major):**The effects of scrolls you use are always *empowered,*and you add your Charisma modifier to the DC of Arcane Scrolls, and your Wisdom modifier to the DC of Divine Scrolls you cast.

**True Seeing (Major):**You gain True Seeing in 30 feet.

### **Abilities**

As shown on table: virtue ranks, choose one of the following at each level if your sworn virtue is Honesty.

**Strip Magic (Minor):**As a standard action you may touch a creature to remove the effects of one random spell affecting them.

**Gaze of Truth (Minor):** Once per round. you may add your virtue rank to Will saves made to disbelieve Illusion effects.

**Peel from Memory (Major):**As a move action, you may expend gold to create a scroll from a spell you have memorized, the cost is the same as creating a scroll with the scribe scroll feat, and if the spell has an expensive component that cost too must be covered. The spell you made a scroll of is expended until you rest again.

**Armor of Will (Major):** Once per round you may add 1/2 of your Will save to your AC against a single attack.

### **Forfeitures**

As shown on table: virtue ranks, choose one of the following at each level if your sworn virtue is Honesty.

**Honesty:**You take a -4 penalty to Bluff

**Open Battle:** You cannot act in the surprise round.

**Unenigmatic (Greater):** You cannot spontaneously covert spells to Cure, Harm or Summon Animal spells. And Spontaneous (Sorc/Oracle) spells you cast have a -1 to their DC.

**Expectant of the Direct (Greater):**You take a penalty on attacks of opportunity equal to your virtue rank, as well as a penalty to your AC against attacks of opportunity.

### **Virtuous Power**

**Clear Thought (Su):**Up to five times per day, you may add your Virtue Rank to the DC of one spell you cast.
Milena Capell

***This character is now a Needed Canon. If you are interested, please contact the Marin Staff!***

The heiress to one Antonín and Johana Capell, **Milena Capell** resides as the future ruler of the city of Ostrava. At the current age of 16, she has been known to dislike the lifestyle of nobles, and actively goes against her parents wishes to spend her free time among the citizens of the city of Ostrava, watching plays, and getting involved in their culture. Her relationship with her parents is very rocky, and quite often rumors float about why that is so in Ostrava, with the word ‘abuse’ even being thrown about. Milena has been described by the locals of Ostrava as kind and affable, and she makes it a point to get to know everyone who resides in the city for any period of time. She loves the people and wants to see them treated fairly, even at the cost of herself.

A deeper understanding of this character can be found by looking at her bio, which is linked here.
Wiki Guidelines

The YTrojanverse Wiki's Guidelines might be a little strange, but hear me out.

## Articles

* Articles should generally start in present tense, and using the present tense for deceased characters is acceptable and encouraged due to the YTrojanverse's hard-to-navigate timeline. As the multiple universes that make up the YTrojanverse suggest, characters that are dead in one timeline are likely to be alive in another. Due to the hard-to-navigate timeline and sheer number of timelines, the past tense should almost NEVER be used at the start.
	+ Yes: YTrojan is...
	+ No: YTrojan was...
* For historical events, use "refers to" instead of "was".
	+ Yes: The Dead Dog War refers to...
	+ No: The Dead Dog War: was...
* If a company has gone out of business, use "is a defunct". That way, editing the text will take one less half-second (why have to replace "was" with "is" when you can just delete the "defunct"?) should the company ever return.
	+ Yes: JasonGunning2468 is a defunct...
	+ No: JasonGunning2468 was...
* The only time Past-Tense is acceptable at the start is if it's copied from Wikipedia or InfoGalactic, though I'd advise copying from Encyclopedia Britannica whenever possible. However, the style should be changed as soon as possible.
KIVO

**WARNING! The following article contains content referencing the Dream Logos wiki, which is an entirely separate universe. Do not treat it as canon to the Dream Logos wiki. You have been warned.**

KIVO is a notorious pirate TV station stealing feeds from Tivo. While have been made to bust it, these have yet to be successful in the long term due to its ownership by infamously elusive pirate Kaylor Blakley.
OTSCS

OTSCS is a studio and former OpenTV Franchise in Croatia & Slavonia, Tornado Queendom.

## History

In 1946, the OpenTV system started. In 1955, OTSCS was created.
In 1980, OTSCS said that they would shut down "forever" if they lost their franchise. When Ghostway won the franchise, they shut down. However, "forever" turned out to be a flat-out lie when it returned just hours later as a division of Ghostway. They even said that they would come back "forever" as a studio, and they actually meant it this time.
YTrojanverse Wiki/Styling

This wiki has a different style than most, so let me explain.

## Thesis

"Is" is the main one here, and is very common. In fact, it's even more common than on other wikis. The reason for this is because the YTrojanverse has no clear timeline, and thus, everything is referred to in present tense. Each video will be made starting in June 2019, and each video will come out of order. You might be able to create a timeline in the future.

"Was" is rarely used, and is not advised. The reason for this is only known to YTrojan, but you should still follow this rule.

"Refers to" is used for events, and other things that may happen.
KWAB-TV

**WARNING! The following article contains content referencing the Dream Logos wiki, which is an entirely separate universe. Do not treat it as canon to the Dream Logos wiki. You have been warned.**

KWAB-TV is a very illegal pirate TV station that broadcasts pirated Preschool shows. Unfortunately, it has yet to be shut down (though E Corp did manage to shut down its OTA digital station, it has continued through less ethical ways.).
Kaylor Dale Blakley

**WARNING! The following article contains content referencing the Dream Logos wiki, which is an entirely separate universe. Do not treat it as canon to the Dream Logos wiki. You have been warned.**

Kaylor Dale Blakley is an infamous Pirate Television channel owner. He is wanted by the YTrojan Empire and multiple other countries for his illegal Television broadcasts. He has yet to get caught, however.

## History

We do know that Kaylor Dale Blakley was born on December 10, 1991 (Because of a Mugshot during an attempted bust), and is known to be the child of another infamous pirate. In 2011, Kaylor Dale Blakley took over his father's Pirate operations and became one of the most infamous Television pirates in history. Enron tried to bust Kaylor Dale Blakley (which helped redeemed the name from the original Enron's fraud scandal and 2001 bankruptcy, due to them trying to improve quality on TV.), but he got away with it after setting up underground transmitters. He hasn't been caught since, and regularly refuses orders by bounty hunters to "walk the plank".
KCER

**WARNING! The following article contains content referencing the Dream Logos wiki, which is an entirely separate universe. Do not treat it as canon to the Dream Logos wiki. You have been warned.**

KCER is a pirate Television station illegally broadcasting stolen Preschool shows. It is one of the best-known holdings of the infamous Kaylor Blakley, which is why it's so infamous in its own right.

## Attempted 2015 Bust

In 2015, KCER was busted by the cops after E Corp exposed it. Its original OTA service was replaced by ATV, and people thought it would be the end of it. Unfortunately, KCER returned to the air from an underground transmitter. The Police tried looking for it, but eventually gave up after running out of money. It has yet to be caught again.

## Telecrimes

This is an incomplete list of "Telecrimes" that KCER has commited

* Broadcasting Shows without the permission of the Copyright Holders (Copyright Laws are shorter in the YTrojan Empire [28 years, or Life+6 Months.], but that's no excuse.)
* "Donation Fraud"
* Mispronouncing "Arkansas" (Strange Arkansas Law)
* Operating on Analog (Not technically a crime in the YTrojan Empire, but an easy way for pirates to get away with pirate stations.)
* Operating Without a License (CTA Regulations)
	+ Kaleidoscope promos should make it obvious that it isn't operating legitimately
* Showing E|I content after 10:00pm (CTA Regulations)
WTHQ

**WARNING! The following article contains content referencing the Dream Logos wiki, which is an entirely separate universe. Do not treat it as canon to the Dream Logos wiki. You have been warned.**

WTHQ is an infamous Pirate TV station that illegally broadcasts Treehouse TV's copyrighted content. Owned by infamous pirate Kaylor Dale Blakley, the station has yet to get caught.
PowerOS 1.0

PowerOS 1.0 is the first version of PowerOS ever made, as well as the first ever operating system as we know it today. Released in 1872, it was made for the Tornado Queendom's earliest computers. Thus, it can hypothetically run on any computer. OS-Ready is known for preserving their OS's, but while PowerOS 1.0 can easily be found on the internet, it can often be a hassle to get working on modern computers. However, it should work in VirtualBox, which is a great way to run a very important piece of Computing history.

## Features

PowerOS 1.0 has a few features, which are basically quite simple.

* Word Processing (Text only, because it uses .txt files; no formatting)
* A Pong-like game
* Support for all computers
* BBS support
* Calculator
Dead Dog War

The Dead Dog War refers to various conflicts throughout the YTrojan-verse from 1988 to 1995, which have been directly or indirectly linked to the Tornado Queendom burying a dog in Rainbowa. Initially, it was mostly conventional with a few WMD's here and there. However, the war eventually escalated to become the first major use of Cyber Warfare in a large-scale conflict.

## Conflicts

This is an incomplete list of wars that are considered part of the Dead Dog War, in order by the time they started.

* Dead Dog War Proper (1988-1995; Tornado Queendom vs Rainbowa)
	+ Result: No true winner; both sides pay reparations to the World Assembly
* Nilrahrarfanese War for Independence (1990-1995; Rleesrikani vs Nilrahrarfan)
	+ Result: Nilrahrarfan gains independence
* Hatsunese-Blizzarian War (1991-1992; Hatsunia vs Blizzardian Empire)
	+ Result: No winner; Hatsunia pays war reparations
* Nroptaur Civil War (1991-1994; Nroptaur vs Rebels)
	+ Result: Nroptaur gets rid of rebels
Kurz Ironcrane

Kurz Ironcrane was the leader of the Ironcrane Dynasty during the War of Five Dynasties. He was known to be deliberate and calculating, but not unkind. In his youth, he was trained by monks before leaving to seek out the sukong warriors and learning from them. When he entered leadership, he was a renowned fighter. But fighting a battle and fighting a war are very different, and Kurz was thrown unprepared into the War of Five Dynasties.

Though his people survived the war, many looked at Kurz with distrust. Dissent grew when he announced the Ironcranes would follow Shaoqiang Koda on his exodus over the mountains (which they still call Gods' Wall). Many Ironcranes expressed their desire to stay with the sukong and rebuild their homeland. During the journey, Kurz made up his mind to follow the will of his people, even if it led them to starvation. The cangshu marched back west, but Kurz stayed in the mountains and built Ironcrane Height, a new monastery where he lived out the rest of his days.
VNWF Over the Edge 2018

VNWF Over the Edge 2018 was held in the 1-800-Collect Arena on May 6, 2018. It sucked, and it sucked hard. The only thing preventing this from being worse appears to be the fact that the show had a reasonably good main event, but that's negated by the fact that the Blue Laser fell to his "death" and was forced to retire due to this event.
Bosun Dwyer

### Distinctive features

Thick mustache, thin eyebrows, balding head, grey hair, large stature, and wide shoulders

## Relationship Information

### Family members

* Bosun Dwyer Sr. (father) 💀
* Maria Nigella Marsalle (mother) 💀
* Hester Grove (wife)
* Wynt, Thomas, Maximillian, and Fransiscus Dwyer (sons)
* Fransiscana, Camille, and Alma Dwyer (daughters)

### Loyalty

* House Dwyer
* The Royal Dwyer Ship Company
* The BMTC
* Bradai Maith
* The Southern Isles Royal Council

### Occupation

* Head of House Dwyer
* Councillor
* Shipwright
* Privateer (retired)

Lord Patriarch **Bosun Dwyer II**, son of Bosun Dwyer Sr. (I) and Lady Maria Marsalle, Lord Patriarch of the House of Dwyer, First Shipwright of Windrip, and Councillor to the Southern Isles Royal Council is the first official leader of the House of Dwyer. He quickly joined the Black Covenant of the Pirate King and consolidated power and influence in the island of Tardide through massive business mergers and buy-outs. Marrying off his sons and daughters to the various and influential families on Tardide, he essentially brought over a dozen families into sui juris agreement to the Black Covenant by rite of inter-marriage, quickly gaining the Pirate King's favor. He gained even more favor and eventually political power and influence as the soul shipbuilder and naval provider to the Honorable Bradai Maith Trading Company. He now has a seat on the Southern Isles Royal Council with his son and heir-apparent, Wynt.

A deeper understanding of this character can be found by looking at his bio, which is linked here.
Worldcom (2015 Revival)

The current version of Worldcom is one of the more interesting companies. It is a loose conglomerate of companies formed in 2015, when multiple companies banded together into one to prevent consolidation. Bernard Ebbers posted his approval on an internet forum, and Worldcom even honored Bernard Ebbers after his "death" in 2020. Worldcom's policy is to buy out companies, but let them run autonomously after the buyout.
PewDiePie-T-Series War

The PewDiePie-T-Series War refers to a seven-month-long conflict between the famous YouTuber known as PewDiePie and a company known as T-Series, lasting from September 2018 to April 2019. It was originally pretty peaceful, but it eventually escalated into an actual war.

## History

In September of 2018, T-Series started to pass PewDiePie. Over the next half of a year, PewDiePie and T-Series went to war. PewDiePie posted two music videos, both intended to only mock T-Series. Eventually, two shooters used the war to gain free points. Soon, some governments wanted to stop the meme from spreading like cancer and blocked the music videos. At the end of April 2019, PewDiePie surrendered because of the shootings. There still is a remnant group fighting for PewDiePie, but he wants nothing to do with them.
PowerOS 14.0

PowerOS 14.0 is a version of OS-Ready's PowerOS released in 1972, exactly 100 years after PowerOS 1.0's release. Due to this, it got the codename "Century Release,"  and introduced some new features.

## New Features

* Improved Networking (ARPANET had just been founded, and the Tornado Queendom's "Internet" of the era {founded before WWI, but expensive before 1970.} was gaining popularity.)
* Unix Time (Before this time, PowerOS used a thousand-year calendar. Thus, it was vulnerable to the Y2K bug. Due to this, the OS would revert to the Year 1000. Otherwise, it did nothing but inconvenience time and ruin the order of files by date. This fixed this, but it's vulnerable to a similar Y2K38 bug, which is the same in everything other than the date. This was fixed in PowerOS 20.0, which changed to 64-bit Unix Time.)
* Various bug fixes
The Nibiru Genocide

The Nibiru Genocide refers to an infamous series of genocides by the Nibiru government starting in 1933, and continuing to the present including intervals. It's widely seen as the most "successful" genocide, due to the fact that it was meant to send a message instead of killing a specific number, which most natives have gotten. Most of the genocides stopped due to this. However, some are still going on to this day.
G4Longhorn

G4Longhorn is a Television Channel owned by the Longhorn Clan of BattleRats 2, and has broadcast since 2002. It started off as a gaming channel, but while it still has gaming focuses, it's mostly BattleRats 2 shows. And reruns of their old shows. Popular in the Tornado Queendom, it is best known as the home to WBRF Velocity.

## Versions

* Tornado Queendom (the most popular feed by far)
* UK (Known as "GTV" due to trademark dispute with Channel 4)
* USA (used to be its own separate channel; now a feed for G4Longhorn)
Weather in Xenotopistan

Xenotopistan is a nation known for its weather, especially in eras.

## Incomplete Weather Era Timeline

* Sunshine Era (1984-1992)
	+ San Diego-like weather
* Transition Era (1992-June 1996)
	+ Increasing storm girl population due to the Dead Dog war
* Storm Active Era (June 1996-July 2008)
	+ Loads of storms; frequent tornadoes; hurricane force winds; little sunshine
* Transition Era (July 2008-December 2012)
	+ Storm Girl deportations and genocide
* Drought Era (December 2012-present)
	+ Drought in Xenotopistan
PowerOS 17.01

PowerOS 17.01 is a minor update to PowerOS 17.0, as well as the first open source version of PowerOS. A few new features were added to help it catch up to MacOS and DOS, but it's otherwise very similar to PowerOS 17.0. What's unique about this is that it was free for all PowerOS 17.0 users if they sent a message to their BBS requesting it, or for the price of shipping if they sent a message to OS-Ready requesting an update. It even got sent via the OS-Ready Magazine, which is still popular in the Tornado Queendom.
Rediffusion (Viennazia)

Rediffusion Viennazia is a ~~group of scammers~~ company infamous for its greed, and for stealing the name of Rediffusion NT. They are Infamous for doing bad decisions (both for decisions and for the customer) that they think will give them money, but that end up doing nothing but harming their already bad reputation.
CER Two

**WARNING! The following article contains content referencing the Dream Logos wiki, which is an entirely separate universe. Do not treat it as canon to the Dream Logos wiki. You have been warned.**

CER Two is a Pirate TV Network owned by infamous TV pirate Kaylor Dale Blakley.

## Telecrimes

This is a (very incomplete) list of "Telecrimes"

* Broadcasting Copyrighted Programming without permission
* Broadcasting E|I Programming after 10:00pm
* Operating without a license
Ubisoft Texas Television Network

**WARNING! The following article contains content referencing the Dream Logos wiki, which is an entirely separate universe. Do not treat it as canon to the Dream Logos wiki. You have been warned.**

Ubisoft Texas Television Network is an illegal Pirate TV operation. It claims to be a "commercial-free statewide broadcast television network that serves the state of Texas and is owned and operated by Ubisoft Entertainment." The issue is that Ubisoft is a commercial company that doesn't want anything to do with the pirates. It has multiple stations, none of them broadcasting legally. Multiple bust attempts have happened, but the pirates got away every time.
Posoxe

**Posoxe** is a wealthy port city in southeastern Terresol.

The ruler of the city, officially the 'Archon of Posoxe', and sometimes called the 'Sixth Archon' or the 'Little Archon', is elected by the patriarchs of each of the city's merchant houses. The Archon of Noteia answers directly to the crown of Terresol rather than to House Medarrim, the official rulers of the province of Brugallion.
YTrojanverse Wiki/Rules

This wiki has rules, follow them.

* Anti-trust agencies will be active at all times, and any mega-consolidations like "Dream Logos Wiki" on 1/30/2019 will be considered ***NULL and VOID***. This is to prevent a mega-corporation monopoly, and any attempts at doing it will be punished by a bust. If you REALLY want to have fewer networks doing the same things, try "Network Decay" instead.
	+ Penalty: Busting; Possible Ban
* Companies with names like "YTrojan Sucks Entertainment" WILL be busted (names saying that Celebrities and Companies suck don't apply)
	+ Penalty: Busting; Possible Report
* Strange networks (like what used to be on Dream Logos wiki) WILL be subject to network decay
	+ Penalty: Network Decay
* YTrojan has the final say, and is the one who decides what becomes canon.
PowerOS 10.0

PowerOS 10.0 is a version of PowerOS released by OS-Ready in 1948, making it the first release after World War II. During this time, computers started to spread rapidly outside of the Tornado Queendom. This is the tenth version, and it worked very well at the time.

## New Features

* A new easter egg about the war that happened beforehand
Humility

Humility is the virtue governing the humble, and the confidential.

**Ability Scores:** Dexterity / Wisdom

**Skills:** Disguise, Perception, Stealth

**Sense:**Detect hidden doors within 60-feet.

### **Deeds**

As shown on table: virtue ranks, choose one of the following at each level if your sworn virtue is Humility.

**Concentration (Minor):**Gain +2 to Spellcraft and Disable Device checks.

**Hidden Moves (Minor):**Add your Wisdom modifier to Stealth checks in addition to your Dexterity modifier.

**Life Made Bare (Minor):**Cure spells you cast heal for an additional 1d8.

**Third Eye (Major):** You cannot be blinded, and are unaffected by darkness spells.

**Ghost Woad (Major):** You gain concealment 10%, if you did not take a move action during your last turn your concealment is 30% instead.

**Preservation (Major):**Your character level is added to your negative hit points limit before death occurs, gain +4 to save against *death* effects.

### **Abilities**

As shown on table: virtue ranks, choose one of the following at each level if your sworn virtue is Humility.

**Coronal Shadow (Minor):**This can be activated as a free action, as long as it is active, your immediate area within a 10 foot radius has its light level reduced by one category.

**Remove Condition (Minor):**Once per round, you can remove the effects of stagger, poison, dazzled, sickened, or fatigued from yourself as a standard action. This does not remove secondary effects such as onset damage caused by poison, or the removal of rage caused by fatigue.

**Ambush (Major):**Once per round gain 4d6 precision damage on one attack against a creature who is denied their dexterity bonus to ac, flanked, or flat-footed.

**Life Pulse (Major):**Gain the Channel energy (to heal) ability of a cleric whose level is equal to your virtue rank, but only affects creatures within a 5-foot radius.

### **Forfeitures**

As shown on table: virtue ranks, choose one of the following at each level if your sworn virtue is Humility.

**Aloof:**You take a -4 penalty to diplomacy and intimidate checks.

**Patience:** You can never act in the surprise round.

**Rags not Riches (Greater):** Equipment you wear has its weight doubled.

**Peacekeeper (Greater):**You take the Monk's Vow of Peace as described on the Monk Page, but without the benefit of extra Ki.

### **Virtuous Power**

**Succumb (Su):**Up to five times per day, target one creature whose hit points are at 50% or less. The creature must make a Fortitude save (DC 10 + Virtue Rank + Wisdom or Dexterity modifier) or die. Large and Larger creatures take a -1 penalty to this save for each size category above medium. A creature who succeeds in this save once is immune to the ability for 24 hours from the same user. Using this ability does not violate the Vow of Peace.
Confederate States vs. Qualis

**WARNING! The following article contains content referencing the Dream Logos wiki, which is an entirely separate universe. Do not treat it as canon to the Dream Logos wiki. You have been warned.**

Confederate States vs. Qualis is one of the most influential lawsuits in business since the 2008 Financial Crisis.

## Lawsuit

On January 30, 2019, Qualis attempted to shut down its divisions en-masse. The Confederate States saw that as anti-competitive, and sued Qualis.

On October 22, 2019, Qualis was found guilty of abusing its monopoly and was stripped of all assets that it planned to shut down. Qualis, now stripped to its bones, quickly filed for Chapter 11 bankruptcy. While it eventually emerged from bankruptcy as CPN, it will likely never fully recover from the lawsuit.

## Effects

* Mass-Consolidations are now ILLEGAL
* Qualis went bankrupt and turned into CPN
* Jack Taylor sentenced to life in prison daughter
* Jeffery Skilling gets pardoned
Fragment of Might

Fragment of Might      CR 27

Fragment fighter 5

N Medium outsider (elemental)

Init +31; Senses darkvision 60 ft.; Perception +31

Aura aura of might

hp 1440 (35d10+1090)

Fort +57, Ref +47, Will +54 (+1 vs. fear)

Defensive Abilities grace; Immune bleed, critical hits, flanking, paralysis, poison, precision damage, sleep, stunning; SR 33

Weaknesses vulnerability to ability damage

##### **Offense**

Speed fly 30 ft. (perfect)

Melee 4 slams +68 (4d8+32 plus 1 Strength Drain/19-20/×4)

Special Attacks ability drain - str, weapon training (natural +1)

Statistics

Str 72, Dex —, Con —, Int —, Wis —, Cha —

Base Atk +35; CMB +66; CMD 138 (can't be tripped)

Feats Improved Critical (slam), Power Attack, Weapon Focus (slam)

Skills Fly +39

Languages tongues

SQ armor training 1

Special Abilities

Ability Drain - STR (Slam x4) 1 Str drain

Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.

Aura of Might (Constant) (Su) Allies within 25 feet of the Fragment of Might are granted a +10 insight bonus to their Strength ability.

Darkvision (60 feet) You can see in the dark (black and white only).

Fly (30 feet, Perfect) You can fly!

Grace (Su) Gain Charisma bonus as deflection bonus to AC.

Immunity to Bleed You are immune to bleed.

Immunity to Critical Hits You are immune to Critical Hits

Immunity to Flanking You are immune to flanking.

Immunity to Paralysis You are immune to paralysis.

Immunity to Poison You are immune to poison.

Immunity to Precision Damage You are immune to Precision Damage

Immunity to Sleep You are immune to sleep effects.

Immunity to Stunning You are immune to being stunned.

Power Attack -9/+18 You can subtract from your attack roll to add to your damage.

Spell Resistance (33) You have Spell Resistance.

Tongues You may speak with any creature that has a language, as if using a tongues spell.

Vulnerability to Ability Damage (Ex) Fragment of Might takes 1.5x the normal damage to its Ability Score.

Weapon Training (Natural) +1 (Ex) +1 Attack, Damage, CMB, CMD with Natural weapons

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com

Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Setting

### Virtue and Karma Mechanics

Throughout the continent are eight shrines of virtue and then of course the main temple of virtue in Svetland. Upon arriving at Svetland they can swear themselves as knights of virtue. Each of eight virtues have their own order of knights which uphold the core responsibilities of the virtue, and as they advance in rank, they gain access to unique powers and abilities as well as equipment.

These are the virtues of good that have an order, and their associated abilities: Justice, Spirituality, Valor, Humility, Compassion, Honesty, Honor and Sacrifice.

Each virtue has a total of ten separate ranks. Ranks are gained gaining Karma by defeating specific enemies, and conquering the shrines of the vices.

*Vice Aligned Enemies are worth 1 Karma (doubled in vice dungeons)*

*Vice Aligned Bosses are worth 5 Karma (doubled in vice dungeons)*

*Vice Aligned Leaders are worth 15 Karma*

*Conquering a Vice Dungeon is worth 25 Karma*

*Completing Virtuous Quests is worth 5 Karma*

Ability and Skill bonuses granted by ranks of virtue count as a Virtue bonus. These gains shown on Table: Virtue Ranks

**Ability Scores:** At each given rank choose one of the Ability Scores tied to your virtue as listed on each of their pages. This is *not* cumulative, at 5th level choose +2 to one of the two abilities tied to the virtue, at 7th gain +2 to the other ability tied to the virtue, and at 9th increase one of the two abilities from +2 to +4.

**Skill Bonus:**At each given rank on the table below, gain a +2 bonus to any of the three skills tied to the virtue, no one listed skill can be granted a bonus greater than +4 from your virtue.

**Deeds and Abilities:**At each given rank, choose one of the deeds, abilities or forfeitures listed on the page for your respective virtue. Abilities expend one point of mana whenever they are used.

**Virtue Weapons/Armor/Items:**This ability is required to equip specific items. These items are few and far between but quite powerful.

* *To reach a rank above the 5th rank, a specific quest must be performed at the great temple of virtues.*