Gacha

**Research & Development**, or simply **R&D** or **Gacha**, is the primary form of "gachapon" mechanic in *Punishing: Gray Raven*.

## R&D Overview

R&D features multiple categories, each containing one or more "banners" of content for the player to spend resources on. The current categories available to players on the Global version of the game are **Base**, **Event**, and **Special Event**. Different categories of R&D will cost the player different types of resources in order to pull from the banner. All known banner resource types can be exchanged for, at a 1:1 ratio, from **Black Cards ()**.

All banners consume resources at a rate of 250 Cards per single roll, or 2500 Cards per 10-roll. If the player does not receive a target character or item within a preset number of rolls, one will be guaranteed on the next roll; this is referred to as "pity."

## R&D Category: Base - Guaranteed

The **Base** R&D tab contains three primary banners: **Member Recruit,** **Weapon Research**, and **Target Weapon Research**.

**Member Recruit** contains the full pool of available Constructs at the current client build, with the exception of the latest S-rank construct.

After the Fallen Star patch, the **Member Recruit** banner gained a "target" feature. A-Rank Constructs "targeted" by the player will have an **80%** chance (increased to **100%** during the character's release event) to be obtained whenever the player obtains a 5☆. B-Rank and S-Rank Constructs may not be selected for targeting this way.

➥ *This banner consumes  **Basic Construct R&D Tickets**.*

**Target Weapon Research** contains the full pool of available weapons (note: this **does** include weapons for Constructs who have just been introduced, unlike the Member Recruit banner). The player will have the ability to select one 6☆ weapon as a target for their rolls; if the player hits either the 4.0% base rate *or* reaches the pity threshold for a 6☆ weapon, the specific weapon targeted by the player will have an **80%** chance to be received (the remaining 20% chance will randomize one of two other select 6☆ weapons; this pool of alternate weapons changes with each selected target).

➥ *This banner consumes  **Target Weapon R&D Tickets**.*

**Weapon Research** contains the full pool of available weapons as of the current client build. Unlike **Target Weapon Research**, this banner does not allow individual weapons to be chosen for focus; all pulls here are completely random.

➥ *This banner consumes  **Basic Weapon R&D Tickets**.*

### Base - Guaranteed: Drop Details

\*Newly created accounts have an initial pity guarantee of 40 until they receive a 6☆

**Member Recruit**
 A-Rank Construct
 B-Rank Construct

While weapons can be targeted, they are not guaranteed on pity; just very likely.

**Target Weapon Research**
 5☆ Weapon

The weapons obtained here cannot be targeted and are random.

**Weapon Research**
 5☆ Weapon

## R&D Category: Event - Guaranteed

The **Event** R&D tab contains two major banners: **Theme Limited** and **Arrival Limited**.

**Theme Limited** contains the full pool of available A-Rank Constructs and **one** S-Rank Construct. This S-Rank will usually be the featured character upon a major patch release (such as Lucia - Crimson Abyss during Frozen Darkness). In this pool, any time the player obtains a 6☆ through either the base 0.5% rate or by reaching the pity threshold, it is **guaranteed** to be the featured character.
➥ *This banner consumes  **Event Construct R&D Tickets**.*

**Arrival Limited** contains the full pool of available A-Rank Constructs and S-Rank Constructs. The S-Rank characters featured on this banner will rotate every two weeks. The featured character will have a **70%** chance to be obtained upon achieving a 6☆ reward via the base 0.5% drop rate or reaching pity.
➥ *This banner consumes  **Event Construct R&D Tickets**.*

### Event - Guaranteed: Drop Details

The featured S-Rank is guaranteed on the 60th pull.

**Theme Limited**
 A-Rank Construct
 B-Rank Construct

The featured S-Rank has a 70% chance of appearing on the 60th pull.

**Arrival Limited**
 A-Rank Construct
 B-Rank Construct

## R&D Category: Special Event - Floating Guarantee

The **Special Event** tab contains two major banners: **Fate Theme Limited** and **Fate Arrival Limited**.

**Fate Theme Limited** is identical to *Theme Limited* with two major differences. First, the base 6☆ drop rate is increased from 0.5% to **1.5%**. Second, the pity threshold is increased from 60 to a randomized value between 80 and 100. This value, once initially randomized, will remain static until the player obtains a 6☆, after which it will be randomized again. (Example: Upon account creation, the system randomizes the pity count and sets its value to 89. After 89 rolls the player receives a 6☆ character. The counter is reset and the new pity is changed to the randomized value of 93. After another 40 rolls, the player receives another 6☆ character, this time before hitting pity. The counter is reset and the new pity is changed to the randomized value of 97.)
➥ *This banner consumes  **Event Construct R&D Tickets**.*

**Fate Arrival Limited** is identical to *Arrival Limited* but with the same adjustments mentioned in **Fate Theme Limited**.
➥ *This banner consumes  **Event Construct R&D Tickets**.*

### Special Event - Floating Guarantee: Drop Details

The featured S-Rank is guaranteed within the 80th~100th pull.

**Fate Theme Limited**
 A-Rank Construct
 B-Rank Construct

The featured S-Rank has a 70% chance of appearing within the 80th~100th pull.

**Fate Arrival Limited**
 A-Rank Construct
 B-Rank Construct

## CN/Other Versions' Content

**Arrival Limited**

In later versions of the game, the **Arrival Limited** banner will function differently. This banner will contain the full pool of available A-Rank Constructs and **two** S-Rank Constructs. In this banner, the player will be prompted to select one of the two featured characters as a target; the target character, upon achieving a 6☆ reward, will have a **70%** chance to be obtained while the character that was not chosen will have a **30%** chance to be obtained.

Additionally, if the player receives the character that was not selected instead of the target character, then the next 6☆ is **guaranteed** to be the target character.

**Collab Construct Research**

Constructs appearing during Collab events such as 2B as well as their weapons will appear in their own Collab Construct Resarch banner category. All 10-rolls performed on the character banners will return 3 rolls worth of tickets to the player. Rolls performed on the weapon banner(s) will not share this feature.
➥These banners consume **Collab Construct R&D Tickets** () and **Collab Weapon R&D Tickets** ().
➥When the relevant event ends and these banners are removed, all **Collab Construct R&D Tickets** and **Collab Weapon R&D Tickets** currently in possession will be converted at a 1:1 ratio to **Event Construct R&D Tickets** and **Target Weapon R&D Tickets** respectively.

**Compositers**

Compositors receive their own category and banner separate from other content. This banner features the entire pool of all S-Rank Compositers available in the current client build. Similarly to the Member Recruit banner post Fallen Star, this banner features a selectable target system. The target Compositer's chance to be obtained is increased to **80%** (**100%** during the character's release event) whenever a 6☆ is received.
➥This banner consumes **Event Construct R&D Tickets** ().

**Support Units (Pets)**

Support Units receive their own category and banner separate from other content. This banner features the entire pool of all A-Rank and S-Rank Support Units available in the current client build. Similarly to the Compositer banner, this banner also contains a targeting feature; targeted S-Rank Support Units have an **80%** (**100%** during the unit's release event) chance to be obtained when a 6☆ reward is achieved.
➥This banner consumes **Support Unit R&D Tickets** ().