Cut Content

In the game of *RoadKill* numerous pieces of cut content have been unearthed by many people; most notably Screenracer and CoolTanGuy.

## Vehicles

8 different vehicles were cut completely during development:

* Predator - Based on a vehicle from *Mad Max*.
* Warrior - Based on the main hero car from *Mad Max.*
* Blade - Cut completely, but present in the Playstation Magazine Demo Disc 73 demo build and mentioned on Gear Radio in the final game.
* Warchild - A Cut boss vehicle, inspired by a villain vehicle from *Mad Max.*
* Pig - A large pickup truck, presumed to be cut for being too modern for the game's setting.
* Shark - Another seeming boss vehicle.
* '57 Cruiser - Mentioned only on Gear Radio.
* Tornado - Originally, the Tornado was a completely different vehicle.

Some vehicles went through drastic redesigns, making them unrecognizable or extremely different. Those vehicles are:

* Mercenary
* Pinata
* Rattail
* Fang
* Mullet
* Razor

## Characters

Several characters were cut or changed through development. Those affected include:

* Klaw - A member (or possibly leader) of the Talons.
* Warchild - A boss of one of the cut gangs.
* Spike - Originally, Spike was a member of the Daredevils and dorned their typical clown appearance and accent.
* Trixie - A female sexual acquaintance of Mason Strong. She would have appeared in Lava Falls as evidenced by unused dialogue.
* Diego - Originally had more voice lines, which elude to him possibly being a boss.

## Paint Schemes

In the game, certain vehicles had different paint schemes than once was shown in the final release; the list of cars are as follows:

* S.T.V.
* Juice
* Brahma
* Mercenary

## Radio

Several radio stations have been unearthed; the names of them are:

* 88.1 KPLXY
* test
* Test
* KLUV
* KING
* KBNK

## Level(s)

* Only one level has been found so far and it's a test level to see the physics of the infernal engine.
* During development, Paradise City was at some point known as "New Canaan", but was changed. The original name is still used in some internal files.

## Loading screens

* An unused loading screen for Blister Canyon can be seen in the game files
* In the Playstation Magazine Demo Disc 73 build of *RoadKill*, a slightly different version of the Blister Canyon loading screen can be seen. This loading screen is higher resolution, lacks the "Blister Canyon" text, and has no blood on the Razor. The Razor is also using the beta design, lacking the armor on the front of the vehicle.

The slightly different Blister Canyon loading screen seen in the Playstation Magazine Demo. Note the lack of the green road sign and the blood-less RazorRoadKill Remake - Blister Canyon TrailerAn early and unused Blister Canyon loading screen can be seen in this trailer
## Driver Ranks

In the demo FMV, several unused Ranks can be seen for the player. These include:

* Chicken
* Dork
* Sissy
* Pansy
* Putz
* Twerp
* Lamer

These names seem to be all low-ranking. It is unknown if these are the same ranks as the final game but renamed or if there were originally more lower ranks the player would have to climb through.

## Misc. Beta Notes

These notes are for cut or changed content that are too minor to warrant their own category.

* The Radio originally would not pause when entering a Garage, instead playing at a lower volume.
* The Pinata was able to spawn in Lava Falls.
* Diego had more voice lines, both in the Playstation Demo and unused.
* Originally Mason Strong would switch out his Wingman between cities/story arcs.
* Cars did not have Gang Affiliations.
* The Shag was able to spawn and pursue the player, as seen in the demo FMV.
* Vehicle stats were displayed on the middle right of the Garage screen, rather than the top left.
* Headlight effects were slightly different.
* Bums were far more common, spawning on almost every block. This includes the incredibly rare "tire bum" Ped.