Varchas

The city of Varchas, showcasing its Principal Mirrors.

> *"The walled city of Varchas is a tangle of green vines and luminescent fungal flowers slow-blooming around mouldering stone. A quincunx of carved stepped-towers rise over the walls and pour burning white light into the bleak sky."*
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**Varchas**, also called the **Mirrored City**, is a sprawling city of light and mirrors located near the coast of the Elder Continent.

## The City of Light

> *"They worship the sun in Varchas, and have banished darkness from the city."*
> *"Our ways are not yours, Taamas. Remember that, and walk in the light of Mihir."*
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Varchas is a beacon that burns brighter than any lighthouse, and it stands stark against the forested darkness of the Elder Continent. Every centimeter of the walled city is lit by some form of light, whether from a lamp, a mirror, or a strange luminescent fungal growth. To enter Varchas, one must step into the city's burning gaze and pass through the **Mirrored Gate**, with permission from the gatekeeper of course.

The citizens of the city worship a deity based on the Sun known as Mihir, and those who leave the light of Mihir in any way are only known as Taamas. Those called Taamas include any and all visitors from the rest of the Neath, and unfortunately they may face discrimination from the city's populace. Zailors dislike this place, and they share horror stories about Varchas that don't typically hold water.

### The Towers and Mirrors

> *"Your eyes are blinded by the brilliance of the light; the verdant-rot smell is even thicker. The heat of so much flame and reflected light presses oppressively against your skin. Your head pounds."*
> *"Cunningly arranged mirrors catch every droplet of light and diffuse it till each cobblestone and rampart of the city is drenched and blazing and utterly without shadow."*
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Varchas is primarily lit by its **Five Towers**. Each Tower houses a powerful light source made of glowing fungi, and atop each Tower lies an enormous, multi-faceted **Principal Mirror**. These Principal Mirrors are carefully angled and positioned using spring coiled mechanisms to ensure no stone in the city is touched by darkness. Other light-sources include the lamps and candle-holders that line every wall, as well as glowing, moss-like fungi.

Four of the Principal Mirrors atop the Towers in Varchas correspond to a cardinal direction: **Western**, **Eastern**, **Southern**, and **Northern**. The fifth Tower, the **Temple Tower**, lies at the center of Varchas, where it presides over the consecrated inner reaches of the city dedicated to Mihir. Uniquely, this Tower is the only one of its kind that does not have any mirrors around or within itself, only direct lamplight.

Each Tower in Varchas also houses a large bell. When all five bells have tolled each day, the Principal Mirrors are adjusted, the burning lights are dimmed to a softer yellow, and evening in Varchas begins.

### Professions

> *"I'm too important to play guide to you, Taamas. I'm the Keeper of the Western Principal Mirror."*
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The **Fire-Keepers** of Varchas are responsible for maintaining the five Principal Mirrors and adjusting their spring mechanisms. Their ranks are drawn from the upper echelons of Varchas, and they are considered extremely important to the city's function, so much so that they're part of Varchas' ruling councils. In the evenings, they are also responsible for dimming the lights of Varchas into a soft yellow glow using powders.

**Lamp-Lighters** are responsible for maintaining the lamps and candles that line the walls of the city. They also light the way forward when large groups of citizens leave the city, ensuring that no one in the procession falls to the shadows.

**Fungus-Carters**, **Fungus-Collectors**, and **Fungus-Harvesters** are responsible for harvesting and transporting the various fungi that bloom throughout the city. They are exposed to a disproportionate amount of fungi due to their jobs, and some suffer from a disease called **Lung-Bloom.** This starts as a severe cough, but over time victims may find fungi growing from their hands, feet, chest, or even eyes and other orifices. Sadly, this disease has no known cure, and only worsens in the heat and light. Victims of Lung-Bloom are considered to be contagious, and as such are treated in a specialized ward in the **Charitable Hospital**.

The **Guards** of Varchas are responsible for maintaining order in the city and monitoring outsiders. Interior Guards wear white cloaks, embroidered with the sun-symbol of Mihir and jeweled with carnelian; they convene, hold training duels, and receive petitions from the citizenry in the modest but important **Guard House**. Guards in Varchas fight with a light-footed style, using twin-bladed scimitars as weapons, and they embark on trade missions and hunting expeditions regularly. The Guard is also tasked with ejecting any outsider that overstays their welcome of a single day in Varchas.

Guards who act as gatekeepers for the Mirrored City wear blue cloaks, and are known for their bravery in the face of the Neath's darkness. One wrong step into the shadows, and they too could be declared Taamas. These Guards use ledgers and ring bells to record and declare visitors, and often only accept a few visitors per day.

## Mihir and Taamas

Beyond this point lie **spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **midgame** content. **Proceed with caution**.
You can find out more about our spoiler policy **here**.

> *"In Varchas the sun still shines!"*
> *"We must always walk in Mihir's light so we burn our lamps night and day to banish darkness from the Mirrored City. If we let darkness corrupt us we would not be Varchaasi any longer, but Taamas. Like you."*
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Varchas as a whole is dedicated to the worship of **Mihir**, a powerful deity based on the Sun. Mihir, through its light, is said to be the watcher of Varchas, and anyone who is born under his gaze is considered a true citizen of the Mirrored City: **Varchaasi**. Those from the rest of the Neath are pariahs in Varchas, as they left the light of Mihir and are considered to have fallen from his grace forever. It is for this reason that every centimeter of Varchas must remain lit, as citizens who leave the light of Mihir for any reason are no longer considered Varchaasi; they lose their name forever and are from then on only called **Taamas**. Along with this rule, those who walk in the light of Mihir must practice strict vegetarianism and never kill or maim.

The **Temple of Mihir** is located within the Temple Tower, serving as the heart of Varchas' **Sacred District**, located at the city's center. Unlike the other four Towers, the Temple Tower has no mirrors, and is lit only by direct, unreflected lamp-light. The Temple is presided over by the **Sun-Priests**, the most important of whom are called **Sun-Seers**. These individuals host sermons and gatherings for devotees and manage the **Shrine of Mihir**, a stone likeness of the god that is given offerings of flowers and glowing moss regularly.

The ruler of Varchas is the **Agnihotri**, who rules Varchas with his council of Sun-Seers and Fire-Keepers and presides over the rituals of the Temple. Every few seasons or so the Agnihotri and a large procession of citizens depart from Varchas as part of a pilgrimage to **Amaradri**, the Mountain of Light. During this time, merchants and other citizens frantically petition the Guard House for a spot on the expedition; perhaps they do it out of religious fervor, or they might only seek trade opportunities. To safely depart the Mirrored City, the Agnihotri and his companions use a massive, strange machine to deposit flammable fungus on the path forward, lighting their way into the shaded darkness of the Elder Continent.

The **Song of Mihir** is sung in the courtyards with accompaniment provided by string instruments and drums, as well as prisms that split the white light of the Mirrored City into different colors to match each note. Interestingly, the Varchaasi have two categories of recorded texts: **heard texts**, which are said to come from the words spoken by Mihir himself, and **remembered texts**, which are considered second-hand knowledge in comparison. The validity of remembered texts is still a hotly debated issue.

### The Story of Varchas

> *"Mihir looked away away from us, and Varchas fell. Now we light our city like a beacon, so Mihir may find us once more."*
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The bas-reliefs of the Temple of Mihir detail the tragic tale of Varchas, so that future generations may learn of it. However, the exact veracity of the tale is currently unknown.

It begins with a five-towered city, prosperous and peaceful, languishing under the loving light of Mihir. Then, they say, Mihir blinked – this presumably represents a solar eclipse – and the city crumbled into ruin, falling into the Neath. Now, they say, Mihir roams the Neath looking for his city, while Varchas is irrevocably changed. Ultimately, the priests and priestesses of Mihir hope that the massive amount of light that they produce will help Mihir find them again, in one way or another.

## Dreams of Smoke

Beyond this point lie **major spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **endgame** or **Fate-locked** content. **Proceed at your own risk**.
You can find out more about our spoiler policy **here**.

> *"Don't touch the mirrors. Don't even look into the mirrors. And try very hard not to dream."*
> *"The Mirror-Mad are worse than Taamas. They no longer serve Mihir but... other powers. Those that speak in dreams and visions."*
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The Varchaasi are well aware of the powers behind the mirrors, the Fingerkings, who seek to influence and manipulate the city's citizens for their own mysterious goals. In fact, the Fingerkings that lurk behind the mirrors of Varchas actually feed off the fear its people have of them, as it is as nutritious as love or reverence. As such, citizens are advised not to dream, touch the mirrors, or tell fictional or exaggerated stories. Those who sleep unprotected may experience dreams of smoke, silvered vapors, and sensations of their body warping and twisting as their skin sloughs away.

The Sun-Seers peddle bloodied, viric snakeskin charms and scraps of paper inscribed with secrets that are meant to be hung on any nearby mirrors before sleeping. These **Mirror-Charms** suppress dangerous dreams, but the secrets inscribed on the papers mysteriously fade away after use. Furthermore, cats frequently patrol the Parabolan regions near Varchas, as it is considered a prime ground for battle against their serpentine foes, or sometimes even slaughter.

The **Mirror-Mad** are those who, upon hearing the whispers from behind the mirrors, whispered back, and became subservient to the powers of Parabola. These individuals are locked away from mirrors in the Charitable Hospital, and are given food and water to survive, as well as unreflected light, despite the cost of such a commodity.

## Seeds of Revolution

> *"Darkness-touched troublemakers! So far all they do is talk and smoke water-pipe and grumble, but I fear that they have strayed from the light of Mihir. Still, my superiors think that they are harmless."*
> *"You are lucky, to be free to wander the Neath at your will. One day, perhaps we Varchaasi will also do the same."*
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Not all are satisfied with the status quo at Varchas, however. Some individuals, led by the **Jewel-Turbaned Youth**, have grown resentful of the oppressive rule of the Sun-Priests and the Agnihotri. They especially detest the restrictions on dreaming and storytelling, and they seek ways to gain as much exposure to the outside world as possible through stories, even through fabricated ones. However, they are generally considered harmless.

Another revolutionary group in Varchas is the **Grand Myriad Company**, led by their captain, **Mihir's Enemy**. These warriors have strong appetites for the "jewels" of Parabola, such as the wonders of the Is-Not, including, and especially, war.

## Historical and Cultural Inspirations

The culture of Varchas has many references to Hindu mythology and culture. Its name, "Varchas", is a variation of "**varcas**", meaning brilliance of the Sun or fire in Sanskrit, "Mihir" is a variation of "**mihira**", meaning Sun, and "Taamas" is a variation of "**tamas**", referring to the darkness of the Sun or Moon during eclipses. "Agnihotri" could be a variation of "**agnihotrin**", referring to the one responsible for maintaining sacrificial fires, and "Amaradri" could be a reference to "**amara**", meaning immortal or undying.

Varchas as a whole strongly resembles **Angkor Wat**, the ancient temple city in modern-day Cambodia, which was known for its magnificent bas-reliefs and had four enormous corner towers and a larger central tower as well. Likewise, Varchas is known for its Five Towers, and note the design of Varchas' towers compared to the images of Angkor Wat in this section; the towers of Varchas strongly resemble **Khmer architecture**, an architectural style very common in Cambodia around the 8th-15th centuries. The central tower of Angkor Wat also symbolizes **Mount Meru**, which is said to be the axis on which the Sun and the rest of the Solar System rotate on in Hindu cosmology.

While Angkor Wat itself was originally dedicated to Lord Vishnu, it was converted into a Buddhist temple in the 12th century. Perhaps this real-life event inspired the supposed downfall of Varchas, though Varchas itself is said to have fallen by what may have been a solar eclipse, rather than faithless citizens.

## References

2. ↑ Varchas: The Mirrored City, *Sunless Sea*
3. ↑ 3.0 3.1 Tell the Guard you wish to enter, *Sunless Sea*
4. ↑ 4.0 4.1 4.2 4.3 4.4 Inside the City-Walls, *Sunless Sea*
5. ↑ Your name is not Taamas, *Sunless Sea*
6. ↑ The Courtyard (Failure), *Sunless Sea*
7. ↑ The Fallen City of Varchas, *Sunless Sea*
8. ↑ 8.0 8.1 8.2 The Centre of Varchas, *Sunless Sea*
9. ↑ Join the Neather Revolution, *Sunless Sea*
10. ↑ The Temple of Mihir, *Sunless Sea*
11. ↑ Varchas: The Knells of the Towers, *Sunless Sea*
12. ↑ 12.0 12.1 Evening in Varchas, *Sunless Sea*
13. ↑ 13.0 13.1 13.2 The Fire-Keeper, *Sunless Sea*
14. ↑ Hear out the Neathers, *Sunless Sea*
15. ↑ The Agnihotri, *Sunless Sea*
16. ↑ "Wish us luck, Taamas!", *Sunless Sea*
17. ↑ 17.0 17.1 The Fungus-Carter, *Sunless Sea*
18. ↑ The Fungal Infections Ward, *Sunless Sea*
19. ↑ The White-Cloaked Guard, *Sunless Sea*
20. ↑ 20.0 20.1 Train with the guards, *Sunless Sea*
21. ↑ The Guard House, *Sunless Sea*
22. ↑ The Open Ward, *Sunless Sea*
23. ↑ Dawn in Varchas, *Sunless Sea*
24. ↑ Ask the Guard a few questions, *Sunless Sea*
25. ↑ Ask about her, *Sunless Sea*
26. ↑ "Not yet, Taamas.", *Sunless Sea*
27. ↑ 27.0 27.1 Listen to the Mantras, *Sunless Sea*
28. ↑ 28.0 28.1 Ask about the light, *Sunless Sea*
29. ↑ 29.0 29.1 The Shrine of Mihir, *Sunless Sea*
30. ↑ The Temple of Mihir, *Sunless Sea*
31. ↑ The Sun-Seers, *Sunless Sea*
32. ↑ The Agnihotri, *Sunless Sea*
33. ↑ The Pilgrimage to Amaradri, *Sunless Sea*
34. ↑ What's going on?, *Sunless Sea*
35. ↑ "Wish us luck, Taamas!", *Sunless Sea*
36. ↑ The Courtyard, *Sunless Sea*
37. ↑ The Arguing Priests, *Sunless Sea*
38. ↑ 38.0 38.1 The Bas-Reliefs, *Sunless Sea*
39. ↑ Listen to the Mantras, *Sunless Sea* *"Mihir looked away away from us, and Varchas fell. Now we light our city like a beacon, so Mihir may find us once more."*
40. ↑ 40.0 40.1 Ask about the city's customs, *Sunless Sea*
41. ↑ The Mirrorless Room, *Sunless Sea*
42. ↑ What's that?, *Sunless Sea*
43. ↑ Varchas from Behind the Glass, *Fallen London*
44. ↑ At the Mansion of the Jewel-Turbaned Youth, *Sunless Sea*
45. ↑ Sleep, *Sunless Sea*
46. ↑ Dreams of Smoke, *Sunless Sea*
47. ↑ Item description, *Sunless Sea*
48. ↑ Use the Mirror-Charm, *Sunless Sea*
49. ↑ Patrol and observe, as a cat would, *Fallen London*
50. ↑ The Mirrorless Room, *Sunless Sea*
51. ↑ 51.0 51.1 Hint at the Jewel-Turbaned Youth's activities, *Sunless Sea*
52. ↑ Decline firmly, *Sunless Sea*
53. ↑ At the Mansion of the Jewel-Turbaned Youth, *Sunless Sea*
54. ↑ Tell them of yourself, *Sunless Sea*
55. ↑ The Grand Myriad Company, *Fallen London* *"[...] have appetites for all Parabola's jewels. [...] especially, war."*
56. ↑ Spoken Sanskrit, *SpokenSanskrit.org*
57. ↑ Khmer architecture, *Wikipedia.org*
58. ↑ Mount Meru, *Wikipedia.org*
59. ↑ 59.0 59.1 Angkor Wat, *Wikipedia.org* *Images in this section sourced from article.*