Krako Brusai

Krako in his usual attire

**Krako Brusai**, mostly referred to by his first name, **Krako**, was one of the secondary protagonists of SOTE and was a next-generation member of the Sovereign Slayers. He was an Aarakocra Rogue that encountered the party after they found themselves aligned with the Sacred Flowers Rebellion in Serail. Eager at the chance to hurt the Empire because of what the Golden Warlord, Lux, did to his old adventuring group, Krako joined the Slayers and fought the good fight.

Unfortunately, in an effort to find a Relic of the Old World located on the Demon Continent of Scorn, Krako was slain in battle by a fire giant named Haldon. He was played AnerexoMexo.

## **Biography**

### *The Hamlet Life*

Krako Brusai hailed from a small hamlet named Festallin, about 20 miles southeast from Kashmir’s most famous city, Midgard. With a quaint little hometown and friendly neighbors, Krako had a wonderful childhood growing up alongside his elder brother of 2 years, Screpel. In their wondrous spirit, they’d visit the pond nearby, colloquially known as Blackmore’s Tear, where the apeling and aarakocra children would gather to have snowball fights. Usually, the two races’ children split up into separate teams to face their foe, but it wasn’t out of racial in-grouping. The kids just figured the easiest way to distinguish teammates from enemies was through the alliance of the same race. So, Krako and Screpel participated in these skirmishes of snow, which is how they met their future long-time friend, Munkus Potassion.

While in a heated battle, Krako attempted to flank the enemy line by flying over the frozen Blackmore’s Tear to reach an enemy snow trench. Unfortunately for him, an apeling kid tossed a snowball at him while he was flying in midair. Caught off-guard, the snowball nailed Krako right in the face and left him barreling towards the ice. He tried to flap his wings to catch some air again, but it was too late. Krako broke through the ice and dove into the frigid liquid below. It seemed like the end for him, as the cold grasp of death latched onto Krako’s body. But, a savior swam down to him from above. A rather furry, unique-looking savior. Munkus, not even knowing Krako at this point, jumped into the freezing lake to save a kid he didn’t even know. He managed to reach the sinking bird and pull him back up to the surface, but they were both freezing. Word up the ladder spread and each kid’s respective parents came to deal with the possible hypothermia.

After both of them had survived the ordeal, Krako and Munkus began to bond as friends and would do various activities together. Screpel would join in too and the three of them made a bunch of memories in the time they spent at the village. Sadly, it was only a few months they spent together in Festallin as tensions were rising between neighbors. Since Krako was knocked down by an apeling child, the other aarakocra in the village began discriminating against their once friendly hamlet-mates. From this hatred, the apelings fell into their role like a self-fulfilling prophecy and openly expressed their contempt of the aarakocra. Because of this, the once loving and accepting hamlet became a segregated community, only allowing certain races into certain establishments. Krako was barred by his parents from hanging out with Munkus and Screpel had to break off a relationship he was in with an apeling girl because her parents fell into the racist fervor. Enraged, Screpel no longer wanted to stay in Festallin and urged Krako to leave the village with him.

Krako was torn as the hamlet was his home, but the drastic change made him hate it there. To finalize his decision, Krako decided to visit Munkus' house in secret and get his opinion on the whole matter. He waited till nightfall, then traversed nearby rooftops and parkoured onto his sweet abode to avoid being seen. Knocking on the window, Munkus woke up and opened his window to see what was wrong. Krako explained the whole situation and Munkus immediately agreed. He went into further detail, saying that he always wanted to travel around Nordheim when he got older and the circumstances for Festallin seemed like the perfect time to make it happen. Krako understood and once they reunited with Screpel, they gathered some supplies and snuck into the hamlet stables. There, they all loaded up in a wagon and rode out of Festallin, the neighborhood patrol catching wind of their escape far too late. Though, before they traveled off into the wilds of Nordheim, Screpel convinced his two party mates to try a taste of urban life first.