Carmilla

Carmilla artwork by Jordan Nelson

> ...Vampires, we twist our names according to how our sires twist us: Millarca...Carmilla...any other dozens of anagrams you can put together and tear apart and fit back together again...that is what he's done to me. And every time I see his disgusting face again, I just remember the way that he turned me into him...
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**Carmilla** is a recurring guest character in Campaign 1 of DnDark. She is played by Jenai Pellarin.

In life, Carmilla was the Countess Millarca Karnstein, but in death, she took on the guise of her own descendant "Carmilla". She was an extremely prolific Vampire Lord who created an entire generation of vampire spawn until her reign of terror was brought to an end by Baron Vordenberg and St. Maria Van Helsing.

More than 200 years later, she is resurrected by Reiner Leroux at St. Mary's Cathedral as a trial run of his grand plan, but the process reverts her back into a vampire spawn. She is given a second chance at life when intervention from Professor Abraham Van Helsing separates her from Reiner and his cult. On his deathbed, Professor Van Helsing bestows her with his soul. Inheriting his Hunter's Bane and his lease on life, Carmilla is granted the powers of The Blood Hunters, before forming an alliance with the party, intermittently joining their journey as she walks her own path towards atonement and redemption...

She is a Blood Hunter who is in the Order of the Ghostslayer.

## Featured Episodes

	+ Ep. 1: Hello and Welcome
	+ Ep. 2: Grudges and Gargoyles
	+ Ep. 3: Adrift in the Crypt Part One
	+ Ep. 4: Adrift in the Crypt Part Two
	+ Ep. 5: The Revenant
	+ Ep. 13: Nobody Expects the Stratford Inquisition!
	+ Ep. 14: Mirror Match Part 1
	+ Ep. 15: Mirror Match Part 2
	+ Ep. 32: Reiner? I Hardly Know 'Er!
	+ Ep. 33: Part of a Balanced Breakfast
	+ Ep. 34: Living in an Ethereal World
	+ Ep. 35: Pop Goes the Weasel Part 1
	+ Ep. 36: Pop Goes the Weasel Part 2
	+ Ep. 37: Castle Crashers Part 1
	+ Ep. 38: Castle Crashers Part 2
	+ Ep. 39: Castle Crashers Part 3
	+ Ep. 40: Castle Crashers Part 4
	+ Ep. 41: Down for the Count
	+ Ep. 42: Imhotep and the Terrible Horrible No Good Very Bad Day
	+ Ep. 43: Thunderstruck
	+ Ep. 44: Necronomiconsequences

## Physical Appearance

Carmilla is a very small and emaciated woman with a false appearance of frailty. She has long white hair and red eyes and initially wears a flowing red dress, before later donning a red frock, pants, and bladed gloves.

## Vulnerabilities

Carmilla is vulnerable to radiant damage, and cannot be healed by traditional healing spells or potions.

## Powers and Abilities

Carmilla is a **Blood Hunter** with the subclass: *Order of the Ghostslayer*. She has the Fighting Style: Dueling.

### Racial Features

**Vampire Spawn**

* **Unholy Body:** Carmilla is resistant to necrotic and poison damage, but cannot enter a residence without invitation and takes acid damage from holy water.
* **Blood Drinker:** Carmilla regains hit points from drinking the blood of the living.
	+ **Dead Man's Blood:** Upon drinking the blood of the dead, Carmilla's body becomes unstable and temporarily gains a random effect from a d100 table.

### Class Features

* **Hunter's Bane:** Carmilla can invoke the blood based magic of hemocraft, granting her access to various Blood Curses, with the ability to deal damage to herself to empower their effects.
	+ **Blood Curse of Bloated Agony:** As a bonus action, Carmilla can curse a creature within 30 feet giving it disadvantage on Strength and Dexterity checks until its next turn, and dealing 1d8 necrotic damage if it makes more than one attack during its turn. She can amplify this effect to increase the duration to 1 minute.
	+ **Blood Curse of Exposure:** As a reaction to seeing a creature within 30 feet take damage, Carmilla can negate its resistance to any the damage types dealt until its next turn. She can amplify this effect to reduce a creature's damage immunity to damage resistance.
	+ **Blood Curse of the Anxious:** As a bonus action, Carmilla can curse a creature granting all Intimidation checks against it advantage until her next turn. She can amplify this effect to give it disadvantage of its next Wisdom Saving Throw.
	+ **Blood Curse of Binding:** As a bonus action, Carmilla can force a creature to make a Strength saving throw or be immobilized until her next turn. She can amplify this effect to increase the duration to 1 minute.
	+ **Blood Curse of the Eyeless:** As a reaction to an enemy making an attack, Carmilla can roll her hemocraft die and subtract the number rolled from its attack roll. She can amplify this effect to impact all the creature’s attack rolls until the end its turn.
	+ **Blood Curse of the Fallen Puppet:** As a reaction to a creature being killed within 30 feet, Carmilla can compel it to immediately make one weapon attack against a target of her choice. She can amplify this effect to move the creature up to half its speed, and add +3 to its attack roll.
	+ **Blood Curse of the Marked:** As a bonus action, Carmilla can mark a creature within 30 feet, increasing the damage dealt to it by her Crimson Rite feature. She can amplify this effect to give herself advantage on her next attack.
	+ **Blood Curse of the Muddled Mind:** As a bonus action, Carmilla can impose disadvantage on a creature's next concentration save. She can amplify this effect to give it disadvantage on all concentration saves until the end of her next turn.

* **Crimson Rite:** As a bonus action, Carmilla can deal 1d6 damage to herself to infuse her weapon with elemental magic, granting it an additional 1d6 fire, cold, lightning, or radiant damage to its attacks until her next rest.
	+ **Brand of Castigation:** At level 6, Carmilla can brand a creature she damages with her Crimson Rite. She always knows the distance and direction of this branded creature and any time it attacks her or an ally it takes 1d6 psychic damage.

* **Aether Walk:** At level 7, Carmilla can shift between planes for 18 seconds, allowing her to pass through nonmagical objects and barriers as though they were difficult terrain.