V0.2 Patch note

The V0.2 prototype was delivered for the beta test held the 3 October 2015. It was made of 3 demo levels.

 Done for the 3 October :

* **100% - Rail+mass V0.2.1 : Created demo level with the rail gun**
	1. Updating Weapons :
		1. 26/09 - Added mass gun + rail gun for both player
		2. 26/09 - modified aspect of mass gun + (2sec rateoffire)
		3. 27/09 - mass gun push asteroid, damage fighter and droid
		4. 27/09 - mass gun is used a **shield** for railgun
		5. 27/09 - updating **railgun** rate of fire to 1sec
	2. Updating Droid :
		1. 27/09 - updating **"droid"** behavior" and "particle" to match the latest version
		2. 27/09 - Droid now use **physics** to bounce
		3. 27/09 - updating "droid" **rate of fire** to match music rhythm (.91/.92)
		4. 27/09 - added **timer** to activate and deactivate the droid
	3. Updating interface :
		1. 27/09 - changing music to **"road of rage"**
		2. 27/09 - updating **menu** to simplify things
		3. 27/09 - updating **start asteroids** (size, rotation, position, damage, model, collision)
	4. Minor adjustment :
		1. 02/10 - player ships : adding 75% damage **trail**
		2. 02/10 - droid : **extending** duration before deactivation
		3. 02/10 - Adjusting collision **mask** size to 7 for both player (stayed to 8 for P1).
		4. 02/10 - Show **controls** on splash screen
		5. 02/10 - Renamed the start screen
		6. 02/10 - Change color and sharpness of passing space fleet
		7. 03/10 - Added sound effect on damage for generated asteroids
		8. 03/10 - Mines do 20 damage instead of 5 (let it be a real threat)

* 100% - **updating fleet demo lv with shotgun + machine gun**
	1. 01/10 - the shotgun has more impact on the tech blocks
	2. 01/20 - the machine gun has a very little impact on tech blocks
	3. 01/20 - No collision between bullets in this level (they still collide with the rest)
	4. 01/20 - updated HUD and menu
	5. 01/20 - updated players particulates and behavior on impact
	6. 01/20 - Changed the impact sound-effect on mines
	7. 02/20 - Mines are active on package ! **(bug corrected)**
	8. 03/10 - Ending lv conditions updated to 1 life
	9. 03/10 - Updating music (rock club)
	10. 03/10 - Adjusting collision **mask** size to 7 for both player (8 for bigger P1).
	11. 03/10 - Show **controls** on splash screen
* 70% - **updating demo lv with semi-auto missiles**
	1. 01/10 - changing collision group for missile
	2. 01/10 - giving missile to both player
	3. 03/10 - updating HUD and menu
	4. TO DO - Updating music (alive)
	5. BUG - Can't make machine gun collide with missile...

* **100% - space fleet BF missile V0.2 : updating level with environment objects -**
	+ Updating HUD :
		- 26/09 - Adding **timer** and moving to center
		- 26/09 - Adding **life bar** for player 2
		- 26/09 - Scaling bar size and position
		- 26/09 - changed **layout** of score and lives
		- 03/10 - Ending lv conditions updated to 1 life
		- 03/10 - Menu layer update
		- 03/10 - Updating music (Back to industry)
	+ Adding hazard :
		- F**lying mines**
			* 26/09 - rotating mines added slowly **drifting** down (100 HP->but destroyed on hit)
			* 26/09 - can fire a circle of 30 bullets good movement and collision
			* **26/09 - does not trigger on destruction yet (bug in treatment)**
			* 26/09 - get **damaged** on start from nowhere **(bug in treatment and overrides)**
			* 30/09 - Added enough mines to last a 2 min battle
			* 30/09 - Mine can detonate in chain reaction
			* 30/09 - Limited mines bullets to the screen view
			* 02/20 - Mines are active on package ! **(bug corrected)**
		- **Ship hazard**
			* 26/09 - **Colliding** with ship in the same plan inflict ~~2~~->1 damage/tick till destruction
			* 26/09 - Damage over **5000** destroys ship
			* 26/09 - Added **particle** damage and sound damage
			* 28/09 - Added **physics** to better collision behavior
			* 28/09 - Reduced **collision sphere** to 7 to better match the form
			* 30/09 - Interact with mines bullet violently
		- **Hardware walls**
			* 30/09 - Added walls to block bullets. Adds room to hide and seek
			* 30/09 - generated every 5 sec (must be more)
			* 30/09 - 10 000 HP (almost unbreakable)
			* 30/09 - added physics to move the block and rotate them
			* 30/09 - The interaction with bullets from mines and players is satisfying
			* 01/10 - added a starting square tech block (prevent unfair on start damage)
			* 01/10 - added a very little rotation to the square block (retired from the wall block)
			* 01/10 - Timed movement so star-ship don't collide with tech block naturally
	+ Updating interface :
		- 26/09 - Player 2 got his own **blue missile** working
		- 26/09 - Added launch missile **sound** for both player
		- 26/09 **- bug -** missing **destroyed sound**
		- 26/09 - Both player got missile and **machine gun**
		- 26/09 - Missile collided with bullets from both side (will try later with no **friendly fire)**
		- 26/09 - Missile **collide** with missile and the 2 interactive ships
		- 26/09 **- bug -** giving health to missile so they can take 3 hits
		- 28/09 - Adjusted collision **mask** size to 7 for both player.
		- 30/09 - Added blue trail for both player under 75% health
		- **01/10 - deactivating friendly fire for players weapon**