3.0.0版本斯普拉遁3

**3.0.0版本**斯普拉遁3更新於2023年2月28日01:00，這次更新集中於2023春Fresh Season的相關內容，此外還調整了對戰、鮭魚跑、地圖等，也修正了許多錯誤。

## 新增內容相關變更

* 支援新增內容「尚興市」。
	+ 購買了「Splatoon 3(斯普拉遁3)擴充票 尚興市／秩序篇」的玩家可以從廣場上的「車站」在尚興市與蠻頹鎮間往返。
	+ 尚興市有與蠻頹鎮同樣的設施。
	+ 尚興市的商店與蠻頹鎮的商店中商品相同。如果購買了一件，另一個位置的同一件也會售完。

## 賽季與目錄相關變更

* 2023年3月1日，2023春Fresh Season相關資料會加入到遊戲中。包括：
	+ 新目錄，包括新的裝備、別名、名牌、裝飾品、貼紙、表情。
	+ 新裝備品牌，「澤酷暖流」。
	+ 商店中新增126種裝備。
	+ 新對戰場地，「魚露遺跡」和「鬼蝠魟瑪利亞號」。
	+ 新特殊武器，「帝王魷魚」和「誘餌煙火」。
	+ 12種新武器，爲現有的主要武器搭配不同的次要武器和特殊武器.
	+ 23張新占地鬥士卡片。
	+ 可以在熊先生商會中用鱗片兌換的商品。
* 賽季結束前一週爲「急起直追獎勵」期間，可以獲得比平時更多的目錄點數。

## 通知功能相關變更

* 加入了「頻道」功能。
	+ 頻道功能使位於同一頻道中的玩家可以互相發送並接收通知。
	+ 玩家可以透過打開大廳選單，選擇通知選項，按下+鍵，之後輸入想要參加的頻道名稱來加入頻道。
	+ 舉例來說，如果輸入「占地鬥士俱樂部」，就可以與其他輸入了「占地鬥士俱樂部」的玩家互相發送並接收通知，還可以使用通知來會合進或亂入其他玩家的遊戲。
	+ 加入同一頻道的人數沒有限制，但是如果加入了很多人，則並非所有人都會受到通知。
* 當收到募集成員通知或收到「魷型」時，其會顯示在畫面中。

## 對戰相關變更

* 加入了新的特殊武器。
	+ 這些組合將在2023春Fresh Season開始時在商店中出售。

 誘餌煙火
* 誘餌落下的標記與超級跳躍的落地點相同。
* 誘餌受到攻擊的話會被摧毀。
* 沒有被摧毀的誘餌會在一定時間後爆炸，對地面塗墨，對周圍造成傷害。

* 加入了新的武器。
	+ 這些武器將在2023春Fresh Season開始時在商店中出售。

* 變更了一些主要武器的性能。

* 變更了一些次要武器的性能。

* 變更了一些特殊武器的性能。

 喇叭雷射5.1ch
 噴射背包
 終極印章

* 變更了一些武器的特殊武器點數需求。

 N-ZAP85
 洗筆桶
 圓珠筆
 三發獵魚弓

* 變更了部分規則中部分場地的地形，減少武器從遠處攻擊的影響。

* 真格區域
* 真格塔樓
* 真格魚虎對戰
 煙管魚市場
* 真格區域
 魚肉碎金屬
* 真格區域
* 真格魚虎對戰
 真鯖跨海大橋
* 真格區域
* 真格塔樓
* 真格魚虎對戰
 金眼鯛美術館
* 真格區域
* 真格魚虎對戰
 鬼頭刀SPA度假區
 座頭購物中心
* 真格區域
* 真格塔樓
 醋飯海洋世界
* 真格區域
* 真格蛤蜊

* 隊友更不容易聽到終極印章發動的音效。
* 隊友更不容易聽到噴射背包發動的音效。
* 隊友更不容易聽到螃蟹坦克發動的音效。

## 鮭魚跑相關變更

* 新的頭目鮭魚「辰龍」可能出現。
	+ 橫綱或辰龍的出現取決於當時的日程。
* 加入了即將到來的大型跑相關資料。
* 加入了限時舉辦的「團隊打工競賽」相關資料。
	+ 在團隊打工競賽中，玩家可以與好友或頻道成員組隊，在相同的打工劇本中打工，以交付的金鮭魚卵數量來爭奪最高分。
	+ 在團隊打工競賽的打工中，最多有5WAVE。
	+ 最初WAVE的危險度是固定的，各WAVE中交付的金鮭魚卵大大超過目標配額的話，下一WAVE的危險度會上升。
* 用鱗片兌換商品時，可以像在雜貨店裏那樣預覽商品。

## 通訊相關變更

* 當與所有其他玩家的通訊不穩定時會在畫面中表示出來。如果通訊持續不穩定，玩家操作將暫時禁用。

## 祭典相關變更

* 變更了祭典T恤等級提升需要的經驗值，使其不會隨着追加裝備能力的數量而波動。

 1個追加裝備能力
 2個追加裝備能力
 3個追加裝備能力

* Winners of 10x Battles, etc., will be announced during the Anarchy Splatcast.
	+ This announcement will display automatically when in the lobby. It is not related to the timing of stage changes that happen every two hours.
* Slightly adjusted ink colors during 三色奪寶對戰 battles when Color Lock is turned ON.
* When you win a 10x Battle, a notification will be sent to your friends and members from the same Pool.

## 置物櫃相關變更

* Added a feature to store all items placed in your locker at once.
	+ Press the – (Minus) Button while editing your locker to use this feature.

## 占地鬥士相關變更

* It is now possible to play Tableturf Battle against friends and players in the same Pool.
	+ You can create a room for Tableturf Battle in the lobby.
	+ Up to 10 players can join a room for Tableturf Battle.
	+ If two players in the same room take a seat at the Tableturf Battle tables on the second floor of the lobby, a game between the two will commence.
	+ You can watch a game between two players by approaching them and pressing the A Button.
	+ You can also play with nearby friends via the same process at the Shoal. Up to eight players can join a room for Tableturf Battle at the Shoal.
* Increased the responsiveness to quick inputs made on the Edit Deck screen.

## 大廳相關變更

* Added a jukebox to the lobby.
	+ You can use 100 cash to temporarily change the music playing in the lobby to a song of your choosing.
	+ You’ll gain more songs to choose from as you progress in the game.
	+ When using the jukebox in a Private Battle room, the music you choose will also play in the lobbies of other players in that room.

## 其他變更

* Increased the number of badges that can be obtained based on player level.
* Increased the number of items on display in the gear shop at once to nine.
* Any titles, banners, decorations, badges, or emotes from previous catalogs that haven’t been obtained will now be available in the Shell-Out Machine.
* Increased the image quality on some screens in Photo Mode.
* Increased the amount of time before screen burn-in reduction activates in certain modes, such as while playing Story Mode or viewing replays.
* To improve the matchmaking efficiency in Open Anarchy Battles, teams will be disbanded and new players will be added if only a few current players select Keep Going.
	+ As before, when playing in a group with friends, the team will stay together regardless of the number of players remaining.

This update focuses on adding support for the 尚興市 portion of the 「Splatoon 3(斯普拉遁3)擴充票 尚興市／秩序篇」 DLC, as well as adding data and features relating to 2023春Fresh Season and making adjustments to battles.
For battles, changes are primarily focused on ensuring special-武器 balance.
We’ve made other changes with the intent of curtailing strategies that employed repetitive use of certain 次要武器.
By analyzing data in this state at an early stage, we hope to release update data that includes main-武器 adjustments before long.
For 鮭魚跑, we have introduced the limited-time 團隊打工競賽 event in addition to a new King Salmonid enemy.
There will be one or two 團隊打工競賽 events during 2023春Fresh Season.
For now, you’ll need a group of players to participate in 團隊打工競賽, but we will consider adding the option to join as a solo player in the future.
In addition to this, we have implemented various features, improvements large and small, and bug fixes.
We plan on releasing the next update sometime around the end of March or the first half of April, and it will focus primarily on balance adjustments.

## 修正錯誤

### 玩家操作修正

* 修正了問題：that caused some players who changed direction quickly to look unstable for a short while on other players’ screens.
* 修正了問題：that allowed players to do a 魷魚滾行 for a brief time when jumping from an inked floor onto an un-inked floor while touching a wall.
* 修正了問題：that prevented players from being able to submerge themselves in ink on the ground if landing on the ground while touching an un-inked wall.
* 修正了問題：where players who held the R button after doing a 魷魚滾行 off a wall could end up in the pose for using a 冰壺炸彈, 碳酸炸彈, or 小鮭魚.
* 修正了問題：where players who did a horizontal swing with a roller and made contact with a 魚雷 after it changed shape could sometimes be pushed back slightly.
* 修正了問題：where players who attacked an enemy with a roller by rolling into them—but did not splat them—could sometimes be pushed in an unintended direction.
* 修正了問題：where, if certain 特殊武器 were activated while a roller was being lifted up, ink would still fly forward, even if the roller’s movement was cut off by the activation of the special.
* 修正了問題：that made the ink from a 碳纖維滾筒, 碳纖維滾筒 裝飾, or 可變式滾筒 look like a different texture than that of the ink from other rollers.
* 修正了問題：that caused the barrel of a charger to move a lot when standing still and firing with low charge, causing the aim and trajectory to greatly differ from what was intended.
* 修正了問題：where, if another player did a 翻滾 as they slipped through a grate, that player would appear on other players’ screens in a different place than they actually were for a longer time than expected.
* 修正了問題：that caused a delay of up to one second before damage to a brella began to recover if the brella was closed directly after blocking damage from a foe.
* 修正了問題：that caused brellas fired on a slanted surface to tilt up and down more than usual.
* 修正了問題：that caused brellas to be able to climb up steep inclines that they normally wouldn’t be able to climb.
* 修正了問題：where, if your brella was broken the moment you launched it, it would appear broken on your screen but continue moving on other players’ screens.
* 修正了問題：that made other players using a 雨刷刮水刀 appear to have ink in their 武器 to everyone else, even if they were out of ink.
* 修正了問題：that enabled players to climb to otherwise unreachable high terrain in rare cases when getting pushed back after touching an enemy’s 斯普拉防護牆.
* 修正了問題：that enabled players to climb otherwise unreachable high walls in certain stages while in 螃蟹坦克’s mobile mode.
* 修正了問題：where assists were incorrectly assigned when players who were moving slowly due to being sucked in by an 吸墨機 were splatted.
* 修正了問題：that sometimes sent a player’s 彈跳聲納 far away when they tried placing it on an edge.
* 修正了問題：where players may not be returned to the spot where they activated a 觸手噴射 or 噴射背包 special if they activated it right after landing on a grate in swim form after a 超級跳躍 and subsequently fell off the stage.
* 修正了問題：where players would still appear to be taking ink damage if they took damage from an enemy’s 墨雨雲 while submerged in ink, even if they swam around in ink.

### 對戰修正

* 修正了問題：that caused the point at which a player is considered to have fallen off the stage to be lower than intended.
* 修正了問題：where ink from an enemy’s 灑墨器 that hit a wall wouldn’t drip on other players’ screens.
* 修正了問題：that allowed 碳酸炸彈s thrown a certain way to damage players within a 巨大防護罩 when the 巨大防護罩 was on moving terrain.
* 修正了問題：that allowed certain 觸手噴射, 螃蟹坦克, and 鯊魚坐騎 attacks to deal damage to opponents behind thin terrain.
* 修正了問題：that prevented a 螃蟹坦克's armor from taking damage if it touched the 真格魚虎 shield while in mobile mode.
* 修正了問題：that caused a 能量站 to sometimes appear in a different location on the screen of the player who placed it than on the screens of other players.
* 修正了問題：that allowed the ZR Button to be used to stop a 鯊魚坐騎 even after a battle ended.
* 修正了問題：where players who tried to use 墨雨雲 while the rain cloud from their last 墨雨雲 was still on the stage would have their special gauge freeze for that battle.
* 修正了問題：where, if you splatted a player who had a gear ability enabling them to see through terrain equipped (like 熱力墨汁 or 復仇, etc.) using a 特殊武器 that has an ink tank (like 噴射背包, etc.), sometimes the ink tank would be the only thing the splatted player could see through terrain when they respawned.
* Adjusted the density of the border of 真格區域 when displayed through terrain and addressed an issue with visibility depending on ink color.
* 修正了問題：in 真格塔樓 where using a 螃蟹坦克 on terrain around the tower would sometimes cause the 螃蟹坦克 to take control of the tower even if it wasn’t on the tower.
* 修正了問題：in 真格魚虎對戰 that caused players to sometimes clip into the terrain if they got caught between the terrain and the 真格魚虎 shield.
* 修正了問題：in 真格魚虎對戰 where performing a 超級跳躍 onto checkpoints or the goal at a particular moment as they rose sometimes made players clip into them.
* 修正了問題：in 真格蛤蜊 where the splash of ink that displays when throwing a power clam looked different than intended.
* 修正了問題：in 真格蛤蜊 where, if an enemy’s power clam was sitting on top of a closed basket, it would automatically count as the power clam going into the basket when the basket reappeared.
* 修正了問題：in 真格蛤蜊 where, if you repeatedly throw and pick up clams for a short time, clams you picked up would sometimes not display or follow you.
* 修正了問題：in 真格蛤蜊 where breaking an opponent’s barrier as time ran out in a special three-minute overtime after a scoreless regular match would not count.
* 修正了問題：in 占地對戰 and 真格區域 modes that allowed you to climb over certain obstacles and cross terrain in unintended ways on the Scorch Gorge stage.
* 修正了問題：in 鰻鯰區 that caused ink to fly up above a bridge if a player splatted an enemy while they were jumping under the bridge.
* 修正了問題：in 真格魚虎對戰 that caused the goal distance in 竹蟶疏洪道 to change significantly if you jumped on an enemy sponge of a certain size while holding the 真格魚虎對戰.
* 修正了問題：in 真格蛤蜊 where clams were not placed symmetrically at the start of a battle on the 魚肉碎金屬 stage.
* 修正了問題：in 真格塔樓 that allowed you to unintentionally climb walls from above certain fences on the Museum d’Alfonsino stage.
* 修正了問題：in 鬼頭刀SPA度假區 that caused the water level to not change if participants disconnected at certain times.
* 修正了問題：in 真格魚虎對戰 where the announcement that your team had broken through the checkpoint wasn’t displayed when you broke through a checkpoint first on the 鬼頭刀SPA度假區 stage.
* 修正了問題：in 鱘魚造船廠 where, if another player 超級跳躍ed onto a moving drawbridge, they would appear on other players’ screens as having landed on the ground regardless of whether or not they actually landed on the drawbridge.
* 修正了問題：in 座頭購物中心 that sometimes caused players to become stuck in the terrain.
* 修正了問題：in 醋飯海洋世界 that allowed players to unintentionally climb certain walls.
* 修正了問題：in 醋飯海洋世界 that sometimes caused players to clip into the terrain when 超級跳躍ing to certain locations.
* 修正了問題：in 真格蛤蜊 mode where clams were placed at the start of battle in such a way that they got stuck inside sponges on the 臭魚乾溫泉 stage.
* 修正了問題：in 真格塔樓, 真格蛤蜊, 占地對戰, and 真格區域 modes where you could climb up certain unclimbable walls on the 比目魚住宅區 stage.
* 修正了問題：in 真格塔樓 and 真格魚虎對戰 modes that allowed you to climb unclimbable walls and terrain on the 比目魚住宅區 stage using methods not intended to be used.

### 鮭魚跑修正

* 修正了問題：that prevented players from escaping a 墊肩飛魚’s container if they entered while in life-ring form.
* 修正了問題：that prevented players from moving while on top of a gusher in life-ring form.
* Addressed an issue that caused the timing of each player’s 超級跳躍 to be off.
* Addressed an issue that caused 鮭魚 to deviate from their set movement path and become stuck in the terrain under certain conditions.
* Addressed an issue where players could be considered inactive and have communication cut when performing a ground-rolling attack with a roller at a very slow speed, despite this being an action one can usually perform.
* Adjusted the animation of the 熊先生印章防空傘 when being launched and reduced its brightness.
* 修正了問題：that caused players to sometimes clip into the terrain if they touched the lower part of a Maws after it attacked.
* 修正了問題：that caused the 三重龍捲風 guide to not follow the movement of a 墊肩飛魚 when it hit the 墊肩飛魚’s cockpit.
* 修正了問題：where the 熊先生印章刮水刀 couldn’t damage a 高塔魚.
* 修正了問題：that sometimes caused multiple Big Shots to spawn from the same spot.
* 修正了問題：that sometimes caused 金鮭魚卵 to land on top of the egg basket if a player defeated a 拾蛋魚 flying over it.
* Addressed an issue that caused slowdown to occur when players are in certain places on the 漂浮落難船 stage.
* 修正了問題：during 大胖魚大量出現 mode that made a cannon unusable if a player got splatted while in it.
* 修正了問題：during 尋找金鮭魚 mode where, if a gusher was activated just before the wave ended, the gusher would stay active in the next wave as well.
* Made it so that if the 走私魚 comes to steal 金鮭魚卵 from the egg basket when it has no eggs inside during 走私魚 waves, 直升機鮭魚 will not come out of the 走私魚.
* 修正了問題：that caused 鍋蓋魚 to rise unnaturally high in certain areas on the 鮭壩 stage.
* 修正了問題：on the 漂浮落難船 stage that sometimes caused 金鮭魚卵 to fall and stick onto the side of the boat when the 拾蛋魚 carrying them got splatted.
* 修正了問題：that caused 高塔魚 and 蝙蝠魚 to greatly overlap in certain areas on the 漂浮落難船 stage.
* 修正了問題：where a player’s friends that they had just worked a shift with didn’t appear in front of 熊先生商會 afterward.
* 修正了問題：that prevented players from getting a 大型跑 badge if a communication error occurred at a specific time.
* 修正了問題：that affected a player’s lesson progress if they did “Lesson One: On-the-Job Basics” after a special wave occurred in their prior shift.

### 祭典修正

* 修正了問題：that caused some of the floats being set up during the 準備祭 to not display.
* 修正了問題：that caused players to look different than usual when taking photos on a 神轎.
* 修正了問題：that caused player avatars to not do poses designated by the player when taking photos on a 神轎.

### 其他修正

* 修正了問題：that prevented stickers from the 寺門 gear brand from showing up.
* 修正了問題：that sometimes caused the line indicating how many 技術點數 were needed until the next rank to be displayed in the wrong position, giving the impression that the player had skipped a level. This occurred when players earned 技術點數 equal to the amount needed to rank up.
* 修正了問題：where gear with ★★★★ star power would sometimes earn one fewer XP than it should.
* 修正了問題：with replays that caused the battle action to differ from the original battle while navigating through a video. For example, a player who should be on the stage could appear to have been splatted, etc.
* 修正了問題：where watching certain battle replays would cause the game to crash or cause part of the game display to disappear.
* 修正了問題：where selecting Start Over in the menu to replay a battle sometimes resulted in brellas being in a different state than in the first replay.
* 修正了問題：with Private Battles in the Shoal where only camera options and no player settings would be reset even if Reset Options was turned ON.
* 修正了問題：where, after a player turned Reset Options ON in the Shoal, the setting would remain ON when they started a Private Battle or Private Job in the lobby or at 熊先生商會.
* 修正了問題：that sometimes prevented the sort feature on the Equip menu from working correctly.
* 修正了問題：in Ammo Knights and Hotlantis where, even if players tried to change their equipped gear, the changes would not be applied to some parts.
* 修正了問題：where, if a player was trying something on in a shop and then moved to another shop from the main menu, they would start out in the Trying On state in the other shop.
* 修正了問題：in Ammo Knights where dualie 武器 appeared smaller than usual while players tried them out.
* 修正了問題：where performing certain actions after talking to Murch would cause the A Button to stop working on the menu screen, preventing the player from proceeding.
* 修正了問題：where, if the player switched from Listen to Splatcast to Watch Splatcast, the X Battle stages wouldn’t be shown on the Anarchy Splatcast when multiplayer maps and modes were updated.
* 修正了問題：in the match menu where performing certain actions would cause the battle-stats display to be duplicated in Notifications.
* 修正了問題：during recon where players who touched the 真格魚虎 shield while in swim form on an inkrail would continue to take damage until they got splatted instead of falling.
* 修正了問題：where applying certain filters during a photo shoot would cause the coloring of the stage to change after ending the photo shoot.
* 修正了問題：where, if a player used the timer during a photo shoot and then placed the 真格魚虎對戰 on a checkpoint before picking it up again, the amount of time that player held the 真格魚虎對戰 wouldn’t be reset.
* 修正了問題：where 次要武器 held in a player’s hands wouldn’t show up correctly in photos if they used the timer during a photo shoot.
* 修正了問題：where the effect that indicates when a charger or stringer is fully charged wouldn’t show up in photos if a player used the timer during a photo shoot.
* 修正了問題：where applying certain filters during a photo shoot on certain stages would make it extremely difficult to see the screen.
* 修正了問題：where the ink color of an amiibo’s 武器 would sometimes appear to be a different color than the amiibo if certain 武器 (斯普拉滾筒, etc.) were equipped.
* 修正了問題：where, if a player chose Change Gear, Then Go! and then changed their gear, the gear that they changed into would sometimes be applied to the battle result screen for the previous battle.
* Addressed an issue that sometimes caused slowdowns to occur when players regained control of their characters after finishing a battle and returning to the lobby.
* 修正了問題：that caused the shoulder part of certain clothing placed in a locker to stretch out unnaturally.
* 修正了問題：where players would be unable to enter the locker room if a communication error occurred at a certain time after they edited their locker for the first time.

參見
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* https://www.nintendo.co.jp/support/switch/software\_support/av5ja/300.html（日文）
* https://en-americas-support.nintendo.com/app/answers/detail/a\_id/59461/~/how-to-update-splatoon-3#v300（英文）