Amarithia

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 Guide Book

### Typhoon

These ghostly dragons were once were thought to be a bad omen signifying death or doom.

## Appearance

Amarithia is (usually) a 4-foot, slightly long, dragon-shaped zizanian with mostly black/dark gray patterning. They commonly have a skeleton-like pattern and a removable exoskeleton-like mask with highly varying horns/spikes on them. They have, long, fluffy fur going down their backs and turning into a furry sail at the end of their tails. These sails are usually pitch black, but the males are tipped with bright blue. They have 4 very bony wings and a long, elegant snout.

## Behavior

Amarithia is very territorial, especially at full age. They even try to invade other Amarithia territory! They usually form a ‘pack’ of about 25 Amarithia and they section off a bit of the area they are in and claim it as their ‘territory’. These zizanians are incredibly smart. They developed their own system of “government”

Scout:these Amarithia just circle around the territory looking for prey or any unsuspecting zizanians (age range:1-3 years)

Medic: this Amarithia has their own den and tends to the wounded or sick (age range:3-7 years)

Warrior: a warrior Amarithia is one that goes out to battle against intruders (age range;5-10)

President: President Amarithia are second-in-command. Typically the son/daughter of the chief. (Age range:0-possibly death)

Chief: the leader of the Amarithia pack. Often the one who issued attacks and where to hunt (age range:10-death)

## Ability: Death’s Call

These zizanians are the very few that don’t have a Zii-gen power. Death’s Call is where an Amarithia utters a strange noise, causing light-headed-ness and possible hallucinations. This ‘call’ causes the opponent to stumble around, making it hard to attack and an easy target.

 Evolution

Does not evolve

## Drops

What items will it drop when certain parts are broken. (Not every part has to have a drop)

Tail: Feathery plume

Head: False skull Or large horn (rare)

## Stats

### Attack

Amarithia is very strong **and** resourceful. Because they are so smart for a zizanian, they tend to use sticks and rocks to their advantage if left wounded or outmatched. Even still, they are very strong and not afraid to attack an enemy

### Defense

Despite their massive strength, Amarithia is pretty sensitive. Their tightly woven scales are just protection against their delicate skin. Simply cutting it causes immense pain and rapid swelling, making the zizanian appear a bit more intimidating. But, their Exo-skeleton ‘helmet’ is fine protection for, say, ramming its head against a wall (or enemy)

###  Mind

Amarithia is incredibly smart. it is rumored that some trainers were able to teach their Amarithia how to play Chess

### Focus

Amarithia only loses focus of its prey if they completely lose track of it. If it can’t see it’s prey for roughly 10 seconds, then it abandons its chase

### Speed

An Amarithia is decently fast, they can only go about 30mph. Their wings aren’t meant to hold more than their body weight and they can walk only a few miles before stopping for a break. But to anger one, oh boy, are you in for a run!

## Trivia

•When hatched, Amarithia have a very smooth and basic ‘skull’

•The design of this Zizanian is based on Umbaris

• Amarithia are hunted for their skulls and fur.

•Amarithia can live up to 100 years!