Entity Writing Guide

**Author Note:** This page is extreme unfinished. It has been kicking my ass as of recent so in its current form you should not read it, as it as some parts are unpolished and generally have been difficult to fix. You'll see where I kinda gave up at the bottom. Please be patient, as I will work out a fix for this, but not right now. Anytime other than right now.

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     **This page is a Work in Progress! [WIP]**
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Please be patient, Entity Writing Guide is still being written / constructed. For now this message will remain until the page has been finished. This Message is Out of Universe, meaning it does not apply to the actual in universe site.

Too Long; Didn't Read. (TLDR)

This page is a set of guidelines, terminologies, and general format explanations for how to write / understand entities. (If you do happen to do that) This may dispel some thoughts you have about entities. You should try not to make them just glorified SCP's. Instead, make them bizarre, unique creatures that could only exist in such a hellish place like the Backrooms. Try to stray away from human-esque entities as much as you can, as well as making them one of a kind entities. They should be numerous, not just one. A species, if you will. Though that is not to say these elements cannot be utilized, but it should be within reason and circumstances that would require the page to have that. Hope you enjoy this page and I hope you enjoy writing this critters yourself.

Now, down to fundamentals. Entities are the inhabitants of this dimension, and come in all shapes and sizes. From the microbial to the larger than life, from the supernatural to the more explainable. An entity can technically be anything, but what it shouldn't be is just some typical Hollywood, cliché big bad that stalks the main character. Treat entities more like animals, and how they are described in the real world *(I.E. Wikipedia)* Entities are more than just simple bad guys that chase you around the halls, they have needs just like you. You shouldn't make it so you are the prey to these entities — entities infight with each other, and aren't all friends with one another — they should have something like a food-chain. Entities were here before you, and if they just hunt humans, then how have they lived so long down here?

When writing an entity it is paramount you have a photo to go with it. Hopefully three photos that all relate to one another (They are similar looking or reflect the same creature. One image shouldn't be completely different from the next.) It would make sense that people would want to see what this looks like. People have cameras, so when they investigate an entity; they should bring a camera with them to take a picture of the entity so that they know what their discussing in the article, as well as you know what your up against. This wiki is in the shape of a survival guide, and you should approach articles — not just for entities — in this same fashion. If you cannot get a photo for an entity, or cant make one yourself, a good idea is to make it a newly discovered entity, one that hasn't had its photo taken yet and isn't well known. This doesn't mean you have to write the page ambiguously because of this, although it would help.

## Page Formatting

Pages follow a singular format, with the contents having usually four parts of the article: Summery, Description, Behavior, and Biology, in that order. This is the most important part of making the article and it is important to always follow these four criteria. However, when an entity you made has variants it is a bit different. The variant section will supplant behavior and biology, unless they all have the same biology and behavioral traits wit them. A good example of this is Entity 007 or Bacteria.

# Page title

Image Caption (Also add as many images as you want. Do < gallery > on the top of the image section, add the images in and then put a </ gallery > at the bottom.

## Name

### Entity Alias

* The names of the entity
* In bullet points

### Hazards (ETHC)

All the different hazards of the entity, *see ETHC for more info.* **Name of the Hazard here**

## Additional information

### Entity Type

What type of entity it is *see types for more info.*

### Habitat(s)

What levels they can be found in (E.G)* Level 0
* Level 1
* Level 2

### Sub-Species?

If they have sub-species (Species that come from them) (✓ or X) the checkmark with bullet points the links to the species.

### Extinct?

If the entity is extinct or not. Always false unless permission is given (X)

### Binomial Name

Scientific name for the entity. For example Bacillus Mutatus (Mutated Bacillus)

## Copyright

If the image you have is copyrighted or owned by someone else, put the creator here and the link to the original image. (DO NOT STEAL IMAGES! ASK FIRST!)

## Audio

**Audio Name Here** Audio for the entity.

**Audio Name Here** More Audio for the entity

**Audio Name Here** So much audio

**Audio Name Here** Where are you getting all of this?

**Audio Name Here** Seriously?

**Audio Name Here** Stop

**Always start with the name of the entity** (Then its scientific name) and "**Other names".** The summery of the page will go right here. It should be noted that you should not put the title for the summery, and it should just be the text. This is so users when hovering over a page can get a small preview of the pages text, and titles ruin that.

The summery, summarizes the entire page, and can act as a kind of TLDR for those who don't want to, or don't have the time to read the entire page (In universe and out) It should knock down all the important aspects of the entity, as well as being informative. Do not cram unnecessary details into this section, and do not make it long.

## Description

(Entity designation here) This is where you actually describe the entity and get into the real meat of the article. This is where you will fully describe the actual entity itself, what it looks like, what it does, et cetera. This is a stepping stone into the rest of the article, as you will expand into the other sections. Do not include its behavior and biology in this section, only in the appropriate section. You can talk briefly about that, but quickly get back to describing. Remember not to give too much information in your writing. Despite this being informative you should still have an element of vagueness to them to make them more unknown. An entity is less scary when you explain it in full. This isn't a restriction and you can explain it to your hearts content if you so choose too, just remember that if you want it to be scary you should make it so that it is more vague. The greatest fear is the fear of the unknown.

## Behavior

Self explanatory, explain the behaviors of the entity, how it reacts to seeing someone, if its friendly or not, is it a psychopath maybe? This is also where you can describe the entities intelligence, and if it is that or not.

## Biology

The inner workings of the entity are here. This can cover a lot of things, not just the basics. The life cycle of the entity, how the entity even lives in the first place, what its made out of, et cetera. A good way to start this section out is starting by describing the basic looks of the entity, and then proceed to explain why it is like that.

## Variants

Keep separate from Biology and Behavior if necessary.

### *Varient One (Binomial) (3)*

Sub-Lethality Rating: **(Lethality)**

Et cetera.

## Discovery

This section is optional and doesn't need to be in the article. It does add a little more to an article if you do add it in. Make sure to add some names as a way to credit the original discoverer in universe, as it is what people would do in real life. If you don't want to do this you can make it so the person is anonymous.

## Survival Guide

**Comprehensive Version:** This section should be an in-depth summery and analysis of how to survive the entity, going over everything from before.

**Simplified Version:** A simplified version of the guide above. Take points from the previous and put them into simple, single sentence bullet points.

## Misc.

This isn't in the page, but it just some additional points in formatting

* When adding in other photos, you should add a caption into it. Even if you don't have anything to say about the image, put a *fig* followed by the order of the image. The gallery images count as images. If you have three images in the gallery, the next image you add will have *Fig 4.0* under it, and so on.
* Do not use alternate fonts when writing.

## Topics of Entities

### Entity Lethality Rating

**Primary Entity Classes**

Most common classes for entities
 Unsafe
 Dangerous
 Savage
 Elohim

**Secondary Classes**

Used for more enigmatic entities
 Pending [/]
 Prodest [✓]
 Extinct [X]
 Decommissioned [I]

**Tertiary Classes**

One of a kind. May not be used.
 Lux
 Stultus
 Mertis

## **Intelligence**

**Very Low Intelligence:** Used for entities with minimal intelligence, often showing animalistic traits, and generally no consciousness at all.

**Very Low Intelligence:** Used for entities with minimal intelligence, often showing animalistic traits, and generally no consciousness at all.

**Medium Intelligence:** Used for entities with with intelligence that is either on par with human intelligence or an entity with general sentience.

**High Intelligence:** For entities with higher than average intelligence. Most of the time, far surpassing human intelligence, past comprehension.

**Enigmatic Intelligence:** Reserved for entities with an undetermined classification or with entities with entities whos intelligence is unknown at all.

**No Intelligence:** For entities with no recorded intelligence, either because the entity has no brain, therefore no intelligence, or because it just is that stupid.

## Hazard Properties

**Aggression Hazard:** For entities that show hostility towards other individuals not apart of their entity species, though this does not mean they are not hostile to members of their species.

**High Aggression Hazard:** For entities with such high aggression that it becomes destructive in nature, often resulting in the entities being anti-social and down right savage in nature.

**Ballistic Hazard:** For entities that possess the ability to attack or exert itself via the creation of a launchable projectile.

**Biological Hazard**: For entities that have a biohazardous substance either created by the entity, or a part of the entity itself.

**Grouped Hazard:** Entities that pose a greater threat in larger numbers, or entities that have the ability to group together with other objects / beings to make themselves a far greater threat.

**Infectious / Infection Hazard:** Pathogenic or parasitic entities that have an innate ability to transmit deadly diseases between entities and humans alike in an efficient — or lack there of — manor.

**Invisible / Invisibility Hazard**: An entity that poses a threat due to it being impossible to see with the unaided human eye. Often they are counteracted by technology such as thermal vision.

**Non-Aggressive:** The entity chooses to not be aggressive despite full capability to do so if they pleased. These often pose greater sentience than other entities, since they possess reason.

**Passive**: An entity that is incapable or unwilling to inflict harm upon others, possibly including other entities.

**Sapient Hazard:** The entity is capable of showing high-level intellect, generally in the line with or above human capabilities. This may also include possible languages, reading and writing, reason, basic mathematics, advanced problem solving, and complex handling of tools.

**Sentient Hazard:** The entity demonstrates base-level emotions and awareness of itself and its surroundings, but it may not always display complex reasoning and thought, and can be roughly compared to humans / primates.

**Psychotronic / Telekinetic Hazard:** The entity poses a threat through psychic properties, including but not limited to: telekinesis, prescience, telepathy, and pyrokinesis.

**Transfiguration Hazard:** The entity has the ability to transfer itself from one form to another.

## Physical Hazards

**Contact Hazard:** Upon making contact with the entity it will cause an anomalous or dangerous effect on the user that may be harmful or passive.

**Corrosive Hazard:** Making any kind of physical contact with the entity, either directly or indirectly will cause harm to the user through corrosion. This can either work from the entity itself being acidic, or it creating a substance that produces this same effect.

**Electrical Hazard:** The Entity poses a hazard with electronical elements, either with high voltage, or direct tampering of electronic and electrical equipment, or usage of electricity itself.

**Explosive Hazard:** The Entity has the ability to explode, either by generation or manipulation of explosive material to produce a concussive shock/vibration that can incapacitate, cause injury, or even death.

**Extremely Fast Object:** The Entity has speed that far surpasses any human speed, and can use this to either disorient or reach a user in a short time period that usually is in seconds.

**Extreme Temperature Hazard:** An entity that can produce or alter the nearby temperature to either extreme hot or extreme cold.

**Freezing Temperature Hazard:** An entity with specifically freezing temperature dilation abilities. IT may become so cold that objects can instantly freeze.

**Incendiary Temperature Hazard:** An entity with specifically incendiary temperature dealation abilities. It may become so hot that objects can instantly combust into flames.

**Movement Hazard:** The entity will automatically trigger its harmful or hazardous ability / effect upon the user moving.

**Noclip / No-clipping Hazard:** The entity will cause involuntary no-clipping to the user upon encountering the entity.

**Proximity Hazard:** Upon entering a certain threshold of the entity, it will become harmful or trigger its hazardous ability within that threshold.

**Radioactive Hazard:** The entity can produce or manipulate ionizing and/or particle radiation which is harmful to humans.

**Toxicity / Toxic Hazard:** For entities that are capable of producing chemicals that are toxic or poisonous towards humans or other entities.

## Reality Hazards

**Matter Transfiguration / Manipulation Hazard:** An Entity capable of completely altering or manipulation all forms of existing matter and turning it into a completely new form, or change it in minute ways.

**Matter Transfiguration / Manipulation Hazard:** An Entity capable of completely altering or manipulation all forms of existing matter and turning it into a completely new form, or change it in minute ways.

**Self-Replication / Replication Hazard:** For entities capable of replicating itself to make an identical clone of itself. This effect can be transited onto others to make a clone of that individual or object, that possibly collide with each other and merge back into one being.

**Teleportation Hazard:** The entity is capable of instantaneously transporting itself from one location to another. Seemingly vanishing out of existence and reappearing somewhere else. This effect again can be done on humans and other objects / beings as well.

**Temporal Hazard:** For entities capable of affecting time and the perception of it. Either onto the entity and its surrounding, or onto users and objects to reverse time or forward it, to either make the object or being younger, or older.

## Cognitive Hazards

**Auditory Hazard:** Entities primary effect or ability is triggered through the user hearing a specific frequency of sound, or sound in general. This also be reversed onto the entity, by them hearing you or only being able of hearing you, and nothing else. This entails they are blind and use audio to perceive the world around them.

**General Cognitive Hazard (GCH):** For all entities with Cognitive Hazards. The entity has the ability to affect cognitive senses, or cognitive functions. They may even be able to directly affect the brain of the individual in general.

**Emotional Hazard:** The entity has the ability to alter the emotional status of the user, either through coercion or generally playing with their senses. This may directly alter the mental state of the user as well, causing them to deteriorate mentally.

**Ideological Hazard:** Entity can cause disruptions in ones preconceived notions and beliefs on reality itself, their religious beliefs, or sanity, in a forceful manner.

**Informational Hazard (Info):** All information regarding the entity in question is either censored purposely or an effect that triggers the entities ability. This includes all methods of information gathering on the entity, such as directly seeing the entity, mentioning, documentation, hearing, and any perception on the entity. This may cause a drastic effect on the user if any information is gathered about the entity.

**Memory Alteration Hazard:** The entity has the ability to alter perceived memories of the user, either by making new false ones, or entirely removing them from their brain. This sometimes coincides with information hazard entities.

**Mind-Control Hazard:** Quiet self-explanatory. The Entity is capable of controlling the user through cognitive interaction, often like a puppet, or marionette. Either this is through the entity itself taking control of the body, or the user losing control of their body entirely, often forcefully by a more powerful being. Though Mind-Control can be mitigated, or circumvented entirely by not being weak minded / mentally sound.

**Mind-Regression Hazard:** Often associated with insanity; it is for Entities that cause regression in not only the mental state of the user, but also a regression in sapient and/or sentience of the user. This can cause irreversible cognitive damage to the user.

**Sensory Hazard:** For entities that effect all the five senses of the body, or for ones that only effect one of the five senses to a dangerous extent. Either by decreasing the effect of that sense, like worsening eye sight, or making it intentionally better or harmful to an extent, like having an extended metabolism and making you more hungry

**Visual Hazard:** The entity either relies entirely upon its use of sight, or has an ability that is triggered when being observed / watched. Either the entity will intentionally harm the user upon direct contact, or be thwarted / slowed by visual contact.

## Personality Hazards

**Two Dimensional Hazard:** The entity or object exists outside the third plane of reality and exists on a lower plane, being observed as two dimensional.

**Fourth Dimensional Hazard:** The object is perceived in an extra-dimensional sense, that humans can only perceive as the Fourth Dimension. Unlike 2D this only applies to object-entities or objects in general.

**Aquatic Hazard:** The entity is question is native to an environment that is either underwater, or has effects on environments with water. Such as aquatic life.

**Biomechanical Hazard:** The entity is part mechanical, part physical.

**Ecological Hazard:** The entity is native to an environment with foliage, especially with trees. Or it has an effect on its surroundings involving the ecology of the environment. Or the innate ability to create a new anomalous biosphere.

**Exaggerated Features:** The form of the entity often has aspects of reality within them, but often in a crudely formed or heavily exaggerated manor, such as unnaturally long limbs or body parts.

**Hallucinatory:** The entity does not exist in a physical sense, rather it exists through cognitive means and often times only in the visions of the person perceiving them.

**Immeasurable:** The Object or Entity in question is beyond the ability of being properly measured, either because of its immense, unfathomable size. Or due to it being unable to be currently measured.

**Inanimate:** The entity is object based, and can possibly be alive, but is incapable of locomotion beyond basic small movements. Either this or the entity is capable of turning inanimate.

**Incorporeal:** While not existing in a physical state, they are still capable of interacting with physical matter like apparitions or spirts. These are often what incorporeal entities are.

**Larger than Life:** The entity is of substantial size that would be incompatible with current understanding of physics and gravity.

**Light Sensitive:** The entity has either a perceived fear of light sources, or an inherit weakness of light sources for long periods of time. Either this, or they prefer to be in dark areas rather than light areas.

**Humanoid Hazard:** The Entity has either an uncanny appearance to a human, with some features slightly off, or is physically identical to a human.

**Mechanical Hazard**: The Entity is a Machine; this includes both electrical and traditional machines. They will have a variety of forms, possibly humanoid.

**Macroscopic / Microscopic:** The entity is of a diminutive size, sometime macro or microscopic in size. They are too small to see without the unaided eye.

**Mimic / Mimicry Hazard:** The entity is capable of mimicking objects or other beings through either transformation or general transfiguration of their body to one that is not their own.

**Mutated / Mutation Hazard:** The entity is either capable of mutating an individual through forceful editing of genes, or by general radiation, or is mutated itself.

**Regenerative:** The entity is capable of replacing lost body mass by process of reconfiguration and regeneration.

**Strong Hazard:** The entity poses significant danger due to its inherit strength and ability to manipulate objects with said strength.

**Titanic Hazard:** The entity is of such immense size and scale that it completely breaks the laws of physics, including the square cube law. Often these are so large, its hard to imagine how they live at all.

**Unstoppable Object Hazard:** The entity or object is incapable of ever being stopping by any normal means, and is completely unstoppable when moving or in action.