Unused Content

This page contains all the unused and removed content that didn't make it to AidanWare.

## Unused Microgames

These are microgames that were left out in the current version, regardless of how much they've been completed.

## Boss Brawl Battle

### Command

N/A

**Boss Brawl Battle** was intended to be the first boss microgame in *AidanWare*. The prototype of it was never fleshed out, and it was scrapped quickly.

In this microgame, the player had to perform moves with correct spellings to defeat the enemy. The player would attack, then defend, then sue magic. Finally, the player had to time the spacebar and press it when "Success" was selected.

The player would've fought Killcastle Guard, Killcastle King, and Killcastle Lord as the difficulty increased. However, there was ultimately no change in the gameplay itself.

* The reason for its scrappage is due to being a recreation of an existing WarioWare boss, and being hard to "revamp".
* It was last modified on March 20, 2021.
* This unused microgame is playable, though it only supports cosmetic levels.
	+ It can be played here.

## Cake Cooking

### Command

Make Cake!

**Cake Cooking** was intended to be the second boss microgame for *AidanWare*. The prototype of it was never fleshed out, and it was scrapped after some time.

The objective was to bake a cake, and the player would've done so with various timed inputs using the spacebar. The stove had to first be set to a temperature between 70 and 99 degrees Celsius, inclusive. Then, the ingredients would fly over a pot on top, which needed to be stopped directly above the pot. The last step was to mix the contents of the bowl until a cake formed. The only difference between levels was the size of the pot, which became smaller for each difficulty.

The only new asset created before it was scrapped was an early background.

* The reason for its scrappage is primarily due to being a reskin of the mac-and-cheese boss in *DylanWare, Inc.*, and thus being hard to "revamp".
	+ In particular, it still followed the same gameplay, and therefore cooking method as the mac-and-cheese despite being a cake.
	+ The co-developer had plans to intensely overhaul the microgame, but there were no ideas on what the tasks could be.
* It was last modified on April 18, 2021.
* This unused microgame is playable, supporting levels and partially supporting speed.
	+ It can be played here.

## Shoppers Keeper

### Duration

Long

**Shoppers Keepers** was a microgame intended to be added to *AidanWare* after Ad Hominem. The prototype of it was never fleshed out, and though this was never confirmed, it seems to have been scrapped.

It would've played in a way similar to **Salad Daze** from *WarioWare: D.I.Y.* and *WarioWare Gold*, as the player must select ingredients indicated by a shopping list.

* The reason for its scrappage is unknown, though it's likely due to being a recreation of an existing WarioWare microgame, similar to **Boss Brawl Battle**.
* A music track has been created for it before, and it can be listened to here.
* It was last modified on April 26, 2021.
* The prototype is public, albeit it has no gameplay.
	+ It can be seen here.

## Delay Pedal

### Duration

Short

**Delay Pedal** was a microgame planned to be in *AidanWare*. The microgame's name refers to a device of the same name, generally used to create an echo effect on electric guitars. The name seems completely unrelated to the microgame, however.

The microgame consisted of a glove, a baseball or two, and the field at MIT. The player simply needed to catch the baseball.

Level 1 had a baseball that moved in a straight line. Level 2 had a baseball that moved in a curve. Level 3 had two baseballs that both curved.

* The reason for its scrappage is unknown.
* It was last modified on May 8, 2021.
* This unused microgame is fully playable, supporting speed and levels.
	+ It can be played here.

## Example

### Duration

Short

**Example** is a test microgame for *AidanWare*. Though it was never intended to be added in, it is nonetheless unused.

There would be a playing field and a dancing girl. The player needed to click on her to win. She simply moved faster on each difficulty level.

* The reason for its scrappage is due to being a placeholder game for a microgame tester.
* It was last modified on June 23, 2021.
* This unused microgame is fully playable, supporting speed and levels.
	+ It can be played here.

## Dicey Descent REDUX!

### Duration

Short

**Dicey Descent REDUX!** was a microgame that seems like it was intended for *AidanWare*, but a prototype was never created.

Almost no information is known about this microgame, with its only indication of existence being an obscure mention by the co-developer, who came up with the idea in the first place.

It would've played in a way similar to **Rocket Rush** from *WarioWare: Get It Together!*.

* The reason for its scrappage is unknown.
* The title alludes to a minigame of *Wii Party* with the same name.

## Removed Microgames

These are microgames that were once in the current version, but have since been removed.

## Just Wake Up Slithery

### Info

*Tomorrow is a weekend, so no need to worry about waking Slithery up. In fact, I advise you don't click it and make it ring. It has been acting weird lately.*

### Version Added

v0.9

**Just Wake Up Slithery Fakeout** was a microgame that used to be in *AidanWare*, but was removed in v1.6. The arrangement was no different from its normal counterpart. There was a snake named Slithery sleeping to the left of the screen and a small dresser to the right. An alarm clock rested on the dresser.

Whatever the time was, the player should not click on the clock to make it ring. If she woke up at *all*, she became shocked as the clock broke and turned completely red, playing a malfunctioned alarm sound.

* The reason for its removal is due to being a fakeout copy of an existing microgame. While a fakeout as a separate microgame had been done in WarioWare before,
* It was removed on October 3, 2021.
* Once the clock passed 7 o' clock, the clock could no longer be rung.
	+ The malfunctioned clock animation was reused in Level 3 of **Wake Up, Slithery!**, as two clocks appear, with one shaking and flickering.
* The removed microgame can still be played, albeit not as a standalone.
	+ It can be directly selected here, in v1.1.

## Hidden Numbers

### Info

*You only have 1 minute to find the numbers hidden among objects. Use the arrow keys to look around or check the numbers you have yet to find. As for the mouse, you click with it.*

### Version Added

v1.6

**Hidden Numbers** was a microgame in *AidanWare*. This microgame was based on the *Mysteriez* game series.

There was a Christmas-themed room filled with random numbers that are hidden. The player had to press the left and right arrow keys or the A and D keys to walk to different rooms. The objective was to find all numbers, similar to a hidden-object game. There would be 60 seconds to get them all.

Level 1 had 8 numbers to find, while Level 2 had 12 and Level 3 had 16. Some numbers were restricted to spawning on higher levels, especially those that blended in well with the scene.

* The picture in the left side of the scene shows a fanart of a pet from Prodigy Math Game, which is Mermina.
* It was removed on November 26, 2021.
* The reason for its removal is due to the microgame taking up too much space.
	+ This was the most asset-heavy microgame, with 191 costumes and 3 backdrops.
		- Due to this, there would always be a lag spike the first time whenever it was loaded for the first time, and it made crashes more likely to happen.
	+ After its removal, the most asset-heavy microgame in AidanWare is now Mettaton Quiz, with 99 costumes and 2 backdrops.
* Unlike the fakeout, this removed microgame is still fully playable in its own project.
	+ It can be played here.

## Unused or Removed Graphics

These are graphics for microgames that are unused or removed.

### Karate Man

There are two unused Karate Joe expressions left in the costumes, likely a carryover from *Rhythm Tengoku*.

### True Blue

A spacebar can be seen left in the costumes, meant to show that it needed to be pressed. Its in-game appearance was removed in v1.1, but it still exists internally.

### Kinda Sus

There was an early attempt to create an original background. In the final, a vectorized map of **The Skeld** in *Among Us* was used instead.

### Word Brawl

The background of the microgame once had its two elements fused together into a solid image rather than comprising two different images.

There is also an unused Hero "Y" card, likely left out to avoid ambiguity as to whether it is a consonant or vowel, though it can be both.

### Ad Hominem

There is a early version of the video website left in the costumes. It lacks the features of the currently website except for the video, and it is light rather than dark.

### Top it Off

Originally, the pepper graphic was planned to be a sliced half of a green pepper. A whole pepper was used in the final version.

### Finders Beakers

An early version of background was originally empty, with a beige radial gradient. The picture in the science lab was going to be a digestive system colored blue, but it was dropped and replaced with a picture of noble gases to fit in with the chemistry theme.

There's an unused test tube with brown liquid as well as an unused "brown" sign. There is a brown version of the beaker as well, but it can be seen when mixing complementary colors in Level 3.

### Mettaton Quiz

The quiz timer starts at 12 and ticks down to 0 or up to 27. Despite this, there are sprites for 28 and 29, which can never appear in the microgame due to the bomb exploding by then.

### Snip it Out!

There's a costume of an unused thought bubble, likely intended to show what the desired haircut was. In the current version, a cyan line is used to indicate the correct haircut instead.

### DisOrDat

The left, right, and up arrow keys have costumes that correspond to choices, but there's also a down arrow key that goes unused.