recursal/Fanatic-Fandom huggingface dataset:
Page Template

**Note: please refer to Page Stats Info for the information on the page's stats.**

"[insert name here]"

Threat Level: The threat level of the level

Entity Count: However many entities there are

Security: The Security of the level

## Appearance

Describe what the level looks like and its properties.

## Entities

Talk about what entities can be encountered here. In the case of the Entity Count being "Unique Entity", rename this section to "The Entity"

## Entrances/Exits

Entrances:

List off the ways to enter the level here. Try to establish these with the connected levels as well.

Exit:

List off the ways to exit the level here. Try to establish these with the connected levels as well.

## Bases and Outposts

List what groups and communities live on the level, if any do or if it is even safe for them to do so.

Author(s): List off the authors and credits for the page. This usually includes the authors and the creators of the images and ideas.

**Side Note:**

You may add unique categories to the level to make it more interesting if they are needed for easier reading and better reading. Take Level 18 for example.
Level 19

"Concrete Fortress"

Threat Level: Low

Entity Count: Low

Security: Moderate

## Appearance

Level 19 is a concrete and wood fortress of indeterminate size encasing several grassy courtyards around it. The levels architecture can vary at times, with it sometimes choosing to use concrete over wood in some areas. Occasionally, inside of the courtyards furniture can be found like park benches or tables. Sometimes wells and outhouses can also be found. This level has a completely cloudless sky with no visible sun but it always seems to be stuck at noon daytime. The structure of the level is very odd, often towering over people and having lots of doorways and windows just leading off of the edge. This level is rich in supplies and has little entities, so it makes a good place to stay. The wood on this level never seems to rot and the the concrete floors stay shiny. Other furniture can be found inside of the buildings such as couches, lamps, street signs and rarely computers running WiltedOS and can have various programs installed.

## Entities

Scrapers, Blorgs, Wreeches and Identities are the only recorded entities on the level. It is thought that there may be additional ones, but this has never been confirmed. Encounters with entities on this level are rather rare.

## Entrances/Exits

Entrances:

Entering the door in Level 18 during season 5 brings you here

Exits:

Finding a computer in the level. If the computer has a file called "L20.exe", open it. This will take you to Level 20

Finding an elevator with blank buttons and choosing any button can take you between levels 17-25 randomly

Dying of falling brings you to Level Plummet

## Bases and Outposts

### I.S.O.W.C Base Fortress

A Small I.S.O.W.C Base taking up a small building and a courtyard

### The Rebels

A Group of 30 members. They are not friendly and were once part of the I.S.O.W.C but they disagreed with them and split off, and will shoot you on sight if you are affiliated with them.

### Backyards Visitors Base Woodtower

Another group of backyards visitors that have taken up residence in a large courtyard they found.

Author(s): kittysnail
Level 22

"The Grinning Forest"

Threat Level: High

Entity Count: Infestation

Security: Moderate

## Appearance

**WARNING: This level is infested with grinners and should be avoided at all costs!**

Level 22 is a dark forest with a jagged and rocky landscape covered in various rocks and boulders. The forest is very thick and hard to navigate to explore with a major tripping hazard and lots of sharp sticks may give you injuries and splinters. This level is diverse in its forest types and what areas it is made up of.

* Oak Woods
* Birch Forests
* Villages
* Cliffs
 Oak Woods are large oak forests that span most of the level and are dotted with large smooth rocks and occasionally abandoned buildings with supplies. Bushes can also be found with unconfirmed "Grinning Fruits" on them that look like black colored fruits with a white "smile" on them.

 Birch Forests ares smaller forests that have lots of lakes and rivers running through them, and apparently grinning fruits can also be found here. Caves can be found that Grinners like to make nests in, so avoid them at all costs.

 Villages are one of the most dangerous areas of level 22, containing lots of supplies but lots of Grinners and their nests. Wells of void soda can also be found here, and it is unknown if the Grinners or something else made them.

 The Cliffs are a super dangerous region of the level made out of loose sharp and jagged rocks occasionally cut open by canyons formed by rivers. Not many grinners live here but the natural hazards are enough to be super dangerous.

## Entities

Grinners and their young are the only entities that live here.

## Entrances/Exits

Entrances:

Going too far into the forests of Level 21 can bring you here

Getting killed by a grinner has a 0.97% chance to bring you here

Killing a grinner has a 4.3% chance to bring you here

Exits:

No-clipping into the floor brings you to Level 36

Finding a house like those on Level 23 and entering it takes you to Level 23

Finding a staircase going down in a house and going down it leads to Level 21

## Bases and Outposts

Due to the infestation of grinners on the level, this level is impossible to have bases on

Author(s): kittysnail
Items

* Item 0 - Wiltedroses
* Item 1 - Void Soda
* Item 2 - Nightberries
* Item 3 - Straplight
* Item 4 - Antidote
* Item 5 - Orange Knife
* Item 6 - Bludrink
* Item 7 - Star Granola
* Item 8 - Lighters
* Item 9 - 13 Gauge Shells
* Item 10 - Triple Barrel Shotgun
* Item 11 - SSSupreme Lighter Fluid
* Item 12 - BB Batteries
* Item 13 - BBB Batteries
* Item 14 - Level Traversing Calculator
* Item 15 - Stuffed Dog
* Item 16 - Cashew Chips
* Item 17 - Lockpicks
* Item 18 - Coca Cola Abyss
* Item 19 - Jar of Sinksand
* Item 20 - Tasty Burger
Light Ones

Habitats: Level 36, Level 37

## Appearance

Light Ones look like tall, slender, humanoid, faceless, pale creatures with limbs that end in long claws. They appear to be headless however they always position themselves so that their head looks like the light coming from streetlights. They may vanish or reappear from time to time, and their body looks quite "glitchy" sometimes, with it often distorting. An audible buzzing noise that gets louder the closer you get to them is present, and moths seem to flock to them and look like they are even praying to them.

## Behavior

A Light One's behavior is very undocumented, and their behavior and intentions are mysterious. A cult known as the Shining Light Cult worships them as the moths do, and they even have statues of them. Wanderers will feel more and more stressed the closer they get to a Light One, as the buzzing gets louder. Once they get close enough, their brain will shut down and their heart will stop instantly. Note that this only applies to humans that do not worship the Light Ones. Also, upon looking at one, one will feel the same stress and will eventually die in the same way as stated before.

## Do's and Dont's

Do:

Stay away from them and avoid getting close

Do not look at them

Don't:

Anger the Shining Light Cult

*They don't like it when you interrupt them*

Author(s): kittysnail
October 2000

Linking page for schedule listings from **October 2000**.

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Cloud Blazer

Cloud Blazer (hatched approx. somewhere in 80's-d. 2006) was a Fire allied unicorn bonded with Rebecca Manning.

## Physical appearance

Cloud Blazer was a male unicorn whose body color was possibly black while his horn was likely black too. He had black-red eyes. Just like other unicorns, Blazer was tall in stature and large in size.

## Powers and abilities

As a unicorn, Cloud Blazer had access to powerful elemental magic. He was capable of summoning Fire, Water, Air and Earth as well as controlling these elements.

Blazer was extremely strong as well as fast.

## Biography

Cloud Blazer was hatched somewhere in the 80's by his rider Rebecca Manning. He was allied to the Fire element.

Blazer and Rebecca trained at the Eyrie. After finishing the studies, Blazer's rider became a professional rider. Cloud Blazer along with Rebecca used to participate in the famous Chaos Cup championship before Blazer's tragic death.

## Death

Cloud Blazer was killed in 2006 by a Spirit wielder Erika Everhart. He was one of the Fallen Twenty Four unicorns.

Just a year after, his rider Rebecca died out of broken heart. She couldn't deal with the fact that her unicorn was gone forever which made her fall into deep sadness and misery. Blazer's and Rebecca's death caused Rebecca's husband Dorian Manning to despise Spirit wielders and Dorian tried to get rid of the element completely.
Level 0

"Playtime Storage"

Threat Level: Low

Entity Count: Low

Security: Moderate

## Appearance

Level 0 is a warehouse of some sort with a concrete floor and concrete walls that appear to be purple in color and have a brick pattern scrawled on them in pencil. Rusted metal shelves can be found around the warehouse with things like Void Sodas, Analog TVs, Rotary Telephones and Entity 2. (Tape Tormenters) The level is illuminated by florescent lights, and the occasional window that leads into a white light that can be found barred at the top of some of the rooms like a basement/prison cell window.

## Entities

Torphyics, Tape Tormenters, Deathspiders, and Fake Doors can be found here however rarely one may find Shadow Eyes or Twisted.

## Entrances/Exits

Entrances:

No-clipping into distorted shadow outside of reality brings you here

Touching a dead rose has a chance to no-clip you here. (In the real world)

Finding a door with a circle on it in Level 4 and entering it will lead here

Exits:

Finding the Backyard to **Level 0** will lead to Level -0

Finding a white door and entering it takes you to Level 1

No-clipping into the floor will bring you to Level 5

Entering a door labeled "Sandbox" takes you to Level 0.3

Managing to get your way out of one of the windows takes you to Level -0

Entering a wooden door takes you to Level 52

## Bases and Outposts

### I.S.O.W.C Base Playhouse

A Base of around 37 human members that are on a mission to colonize and make the wiltedrooms for human life. This base is mostly used for storage purposes and is guarded by around 6 guards all equipped with rifles. They are friendly and happy to trade.

Page author(s): kittysnail
Level 8

"The Restrooms"

Threat Level: High

Entity Count: High

Security: Low

## Appearance

Level 8 is a maze of dim and dank corridors made out of bathroom tile floors, white walls, and white ceilings. Florescent lights on the ceiling and sometimes on the wall and floors of the level are the only source of light, and they tend to flicker and shut off from time to time. Similar to the Poolrooms from the backrooms, the sounds on this level feel very muffled and sometimes just cut off. It is unknown if these two levels from completely different versions of the backrooms have any relation to each other. Audible dripping can be heard in the level even when on sources of water are currently present. The Geometry on this level is usually normal, being wide open corridors sometimes lined with pipes and machinery but sometimes the geometry shifts completely, with areas of the level being twisted, on their side or even upside down. Toilets and shower heads can be found in small pockets off to the side of the main level like a public bathroom. These pockets can be open, be stalls (with or without doors) or sometimes even partially closed off with wall being inaccessible or having to be crawled into. Full rooms can also be found occasionally, often with benches and towel racks however sometimes these rooms are completely empty. Drains can be found all over the level filled with a black, tar-like substance that burns people to the touch. This same substance can be found in the toilets and the completely nonsensical plumbing located around the level that sometimes peeks into the level's hallways and even out of the toilets. Saferooms may be found occasionally. These are small siderooms that take the form of well maintained, well-lit, and zero weird geometry. Basically just normal public bathrooms. Entities cannot break through the doors leading in here, and no entities can be found in here either. Supplies may also be found here, like Void Sodas and Orange Knives.

## Entities

This level is infested with entities such as: Torphyics, Shadow Eyes, Identities, Distorted, Grinners, Twisted, Wreeches, Blitzdogs and Sewer Monsters. Due to the high amount of entities, this level should be gotten through as quickly as possible or avoided entirely.

## Entrances/Exits

Entrances:

Taking the elevator in level 7 can bring you here as one of the choices leads you into this level

Entering an outhouse on level 15 has a 12% chance to bring you here

Touching a toilet in Level 7 brings you here

Using a door labeled "Restroom" in Level 29

Exits:

Finding a purple brick wall and touching it brings you to Level 0

Consuming a piece of moldy food in this level brings you to Level 1

Finding an entering an elevator, this will take you to Level 9 with no way back

Fake windows can be sometimes found in Saferooms. Break them to be sent to Level 1.

## Bases and Outposts

No bases and outposts have ever been established on this level

Author(s): kittysnail
April 2000

Linking page for schedule listings from **April 2000**.

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Cornstalkers

Habitats: Level 14 exclusively

## Appearance

Cornstalkers are entities that live on Level 14. They are slender, grey-colored humanoid creatures with freakishly long arms, outwards buckling knees, long claws and bird like feet. They have a large head with black, separated eyes and a jaw that can extend up to 3 meters in length when opened fully that has no teeth.

## Behavior

As their name suggests, they stalk their prey through the corn maze of level 14. They are active during they daytime but not all of them are, with the majority of them coming out at nighttime. Once they spot their prey, they will stalk it until its the opportune moment to strike, tackling them and attempting to swallow them whole as fast as possible with as little of a struggle as possible. Cornstalkers will use their claws to attack if they are attacked back. Cornstalkers usually hunt in groups of 1-2 at daytime but go in groups of 2-5 at nighttime.

## Do's and Dont's

Do:

Listen for any rustling noises or any noises in general that could give away ones position

If some are stalking you, encourage them to come out and make sure you have good weapons like guns when you do so

Stay with a large group of people if possible

Attack first is possible

Dont:

Try to fight one without a decent weapon such as a firearm that you have experience with

Allow cornstalkers to persist stalking you

Let them jump you, it is better to attack first

Author(s): kittysnail
February 2001

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April 2001

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Odyssey Schedule Archives Wiki

**Welcome to the Odyssey Schedule Archives Wiki!**
This is a wiki dedicated to archiving the events and schedules of the Odyssey Network from its beginning in 1999 to its unfortunate demise in 2001. This wiki WILL NOT document the schedules of The Hallmark Channel.
We make sure that each schedule is properly and accurately sourced, and with an image of the episode aired for verification. All information is represented from reliable sources, such as the Hub's monthly press releases or archived webpages of the former Odyssey Network website.
This wiki is still a work in progress.

Visit the Main Archive and explore.

To find out how you can contribute, check the help pages below.

Special thanks for the folks at CN/AS Archives and Toon Disney/Disney XD Archives, who inspired this wiki.

This was created for archival purposes and special interest. As a result, it is not affiliated with Hallmark., and The Jim Henson Company.

* Rules of this wiki
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September 1999

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Level 33

"The Officespaces"

Threat Level: Safe

Entity Count: None

Security: Moderate

## Appearance

Level 33 is a maze of claustrophobic office hallways lined with small workrooms. Garbage and random papers can be found strewn around the level. These papers often take the form of either being blank or being documents of some kind. This is a great place to stop and rest, as to date no entities have been discovered to exist on this level, and when being brought into it something causes them to vanish nearly instantaneously. Where they go when this occurs is unknown, however signs point to that they simply no longer exist. Void Sodas can be found in vending machines and drinking fountains as well. The WIFI on this level is very high, and electricity is very strong so this is a great place to charge any electrical devices you may have on you in the numerous electrical outlets present.

## Entities

No entities have ever been recorded here.

## Entrances and Exits

Entrances:

Entering an office on Level 32

Exits:

Finding a fire exit and entering it takes you to Level 6

Finding an elevator and pressing a button between 10-20 takes you to Level Level 19

Finding an elevator and pressing a button between 9-0 takes you to Level 13

Exiting the office via some exit doors takes you to Level 34

Entering a restroom takes you to Level 8

Crawling through the vents for long enough takes you to Level 3

## Bases and Outposts

### I.S.O.W.C Base Officespace

A safe haven for wanderers, has around 126 last recorded members (roughly) and is very friendly. Will supply wanderers with items for free, trade for more expensive items, and allow people to stay here for as long as they like and even become members of the I.S.O.W.C from here.

Author(s): kittysnail
October 1999

Linking page for schedule listings from **October 1999**.

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Level 4.2

"Sprawling Rainforest"

Threat Level: Moderate

Entity Count: High

Security: High

## Appearance

Level 4.2 is an infinite, wild temperate rainforest of undetermined size that supports both frontrooms and wiltedrooms life. You will begin in one of 3 abandoned cabins that are placed in a triangle formation. The cabins will contain various supplies like those on regular Level 4. This level is constantly set in spring season, and entities here act much more like wild animals than hostile entities. This level is very unexplored and untouched so be careful when traversing. Various level exclusive entities live here too.

## Entities

Entities like Torphyics and Wreeches can be found here, but so can Whiplash and frontrooms creatures like Tigers and Piranhas

### Whiplash

Whiplash are sentient, thorny vines that will attempt to trip wanderers and kill them, feeding on their body afterwards through an extendable tube mouth.

## Entrances/Exits

Entrances:

Touching a living rainforest tree on Level 4

Exits:

In the center of the cabin triangle, there is steep, seemingly bottomless dirt pit. Dropping down into it and letting yourself free fall takes you to Level 13

## Bases and Outposts

Many wanderers come here to meet up due to its large size and abundance of natural resources.

### The Keeteakies

A tribe of wild humans that made teepees and survive in the deeper northern parts of the jungle and wear masks. They are dangerous and should be avoided.

### I.S.O.W.C Base Jungle

An I.S.O.W.C Base Stationed near the westmost cabin. Has 64 members, willing to trade and accepts new members.

Author(s): kittysnail
March 2001

Linking page for schedule listings from **March 2001**.

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Roleverse Wiki

**Welcome to the Roleverse Wiki!**
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Linking page for schedule listings from **July 2001**.

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EtaPokémon2 Wiki

**Welcome to the EtaPokémon2 Wiki!**
New try

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Muppet Babies

***Muppet Babies*** is a series that originally aired on CBS from September 15, 1984, to November 2, 1991. Inspired by a fantasy sequence in the film *The Muppets Take Manhattan*, the show starred infant versions of the most prominent Muppet characters having imaginary adventures together in a nursery run by a human woman called Nanny.

## Episodes

### Season 8

 101
 102
 103
 104
 105
 106
 107
February 2000

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Level 52

"Light and Sounds"

Threat Level: High

Entity Count: None

Security: Low

## Appearance

Level 52 appears to be a concert hall with smaller halls that lead to even more concert halls. When entering, the first thing you'll notice is that you have an extreme feeling of relaxation, this is very dangerous as the lights will flicker harder every minute you stay in this Level, and the sound will get more bass boosted the longer you stay in this Level. You can survive these effects by, although they are rare, finding a kitchen room in one of the halls. The music that plays here is unknown. Although there's a podium in every concert hall, it's inaccessible. There's Wi-Fi in this Level, although it's pretty bad and not recommended to use.

## Entities

There are no known entities that appear in this Level.

## Entrances/Exits

Entrances:

Entering a lit-up classroom in Level 35 will take you here

Using a wooden door on Level 0

Although really rare, finding water in Level -4 will take you here

Entering a trapdoor labeled "Music" in either Level 1.77 or Level 13 will bring you here

Exits:

The first exit is waiting until sad music starts playing, this'll lead you Level 23

The last exit is by going through a door labeled "Outside" in the halls leads to Level 14

## Bases and Outposts:

It's near impossible to set up a base here, except for the kitchen rooms. But this hasn't been attempted before.

Author(s): TreeBruh
Level 39

"Metro Maze"

Threat Level: Moderate

Entity Count: Low

Security: Low

## Appearance

Level 39 is a labyrinth of metro halls, usually tan or yellow in color with various graffiti sprayed on it. The level is highly confusing to navigate, and it is brightly lit at all times. Supplies are scarce, and entities are rare. Exits are also pretty rare, so you will likely be spending a lot of time in this level. Vending machines can rarely be found containing useful supplies, or usually nothing. Space in this level is also heavily edited and non-euclidean, with it being possible for you walking back the way you came, and end up somewhere completely different. Remember while traveling this level: Do not trust the arrows, and do not enter ANY dark areas. Rarely, stations can be found. These most commonly hold exits, and sometimes trains.

## Entities

Stalkers and Grinners can be found in dark areas, and rarely Torphyic can be found anywhere.

## Entrances and Exits

Entrances:

No-clipping on purpose in Level 38

Entering a metro on Level 37

Exits:

Finding and using an elevator takes you to Level 40

Taking an ascending wooden staircase takes you to Level 42

Exiting the metro takes you to Level 44 or Level -9 if an orange sky is visible

Getting onto a train labeled "50" will cause it to take off and within 2 hours drop you off at Level 50

Entering a fire exit with faint music coming from it takes you to Level 52

## Bases and Outposts

### I.S.O.W.C Base Metro

A base made in a station, will guide wanderers to exits as well as advise wanderers about future levels.

Author(s): kittysnail
January 2000

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Assistant Demon

Character
**Media**
**Relationships**
**Gallery**

Assistant Demon

Friends
Head Demon

Enemies
Head Angel • Assistant Angel

Dislikes
Angles

Occupation
Assistant

Physical description

Species
demon

Pronoun
she/her

Gender
Female

Hair color
blue

Skin color
black

Assistant Demon has no name. She's a character from My secret spy. Her sexuality is aro.

Appearance
She has blue hair and black skin. She wears a dark cyan/white dress. She has red devil wings.

Background
coming soon..

Trivia* She is not aloud to have a lover.
Mike

Character
**Media**
**Relationships**
**Gallery**

Mike

Occupation
Trainer

Physical description

Species
human

Pronoun
he/they

Gender
male

Hair color
brown

Eye color
dark brown

Appearances

Appears in
The Secret Spy- Ep. 1

Mike is a character of My Secret Spy. He is age 26 and His Sexuality is ace.

Appearance
Mike has brown hair with brown eyes. He wears a white shirt and wears a black belt with blue jeans.

Background
coming soon...
My secret spy

*My secret spy*

Seasons
1

Genre
gacha

Created by
@nikky's rubys@

Written by
Babbles MonkAvacado Toad ToddCK WorkshopLydia\_MoonstoneBlossom

Directed by
@nikky's rubys@

Producer
@nikky's rubys@

Language
English

My secret spy is a Gacha Club Voice Acted series that will be premiered by @nikky's rubys@.

Cast of My secret spy
Main Cast:
Sofia - Emb3r (past Sofia ☁Blossom🌷)
Jay - SMG09
Mike - T u r t l e ° M a n s i o n
Jenny - madcatkomp | CitrineTheQueen (past Jenny madcatkomp)
Jessie - Vivid
Unknown - Lydia\_Moonstone
Female butler - Lydia\_Moonstone
Male butler - unknown
Head Demon - unknown
Head Angel - CK Workshop
Cosmo - unknown
Assistant Demon - ☆•Moøndrøp•☆
Assistant Angel - mieliise

Synopsis
This story is about a girl who was always violent as a kid and who grew up in a fighting studio. Her trainer (Mike) was like the dad she never had.

Episodes

 2
 3
November 1999

Linking page for schedule listings from **November 1999**.

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Sofia

Character
**Media**
**Relationships**
**Gallery**

Sofia

* 18 years old
* 8 years old

Relatives
Jenny •

Physical description

Species
human

Pronoun
she/her

Gender
female

Eye color
light blue

Skin color
white

Appearances

Appears in
The Secret Spy- Ep. 1

Voiced by
Emb3r☁Blossom🌷(past Sofia)

Sofia is a main character of My secret spy. She is 18 year old and her Sexuality is pansexual. Sofia is voice by Emb3r.

Appearance
Sofia has black ponytails and light blue eyes with glasses on, She wears white dress with white shoes.

Background
coming soon..
Head Demon

Character
**Media**
**Relationships**
**Gallery**

Head Demon

Friends
unknown • Assistant Demon

Enemies
Head Angel • Assistant Angel

Dislikes
Angels

Occupation
Head Demon

Physical description

Species
Demon

Pronoun
she/her

Gender
female

Hair color
black

Skin color
light

Head Demon has no name yet and she is a character from My secret spy. Her Sexuality is Bi.

Appearance
Head Demon has her hair on her eyes and her hair is black with dark red demon harms. She wears a dark red dress with black and white. She has demon wings and tail.

Background
coming soon..
Wiltedroses

## About

Wiltedroses are fragments of reality and truthfulness, what cannot last yet it has somehow in the wasteland that is this copycat. Gemstones among the crafted entertainment. Your regularly scheduled programming. They have placed themselves dotted around the wiltedrooms, quite a rare sight indeed. They hold extreme power, and should not be handled by careless and inexperienced minds as they can allow you to see into fragments of the past and truths once untold. They are vital to the research of the wiltedrooms, however they should be kept within anomalous object containment chamber [REDACTED] at I.S.O.W.C lab site [REDACTED].

## Initial Discovery

[The Following information has been redacted by the I.S.O.W.C until further notice.]
Head Angel

Character
**Media**
**Relationships**
**Gallery**

Head angle

Friends
Assistant Angel

Enemies
Head Demon • Assistant Demon

Dislikes
Demons •

Occupation
Head angel

Physical description

Species
Angle

Pronoun
She/Her

Gender
Female

Skin color
Black

The Head Angel name is unknown and her Sexuality is pan. She is a character from My secret spy.

Appearance
Head Angel has red flowers on her eyes and wears a white dress with light blue lines. She has Angle wings. She has black skin.

Background
coming soon..
Assistant Angel

Character
**Media**
**Relationships**
**Gallery**

Assistant Angel

Friends
Head Angel

Enemies
Head Demon • Assistant Demon

Dislikes
Demons

Occupation
Assistant

Physical description

Species
Angel

Pronoun
she/her

Gender
female

Hair color
ginger

Skin color
light

Assistant Angel has no name She is a character from My secret spy. Her Sexuality is ace.

Appearance
She has ginger hair and light skin. She wears a white dress with a cyan blue line. She has angel wings.

Background
coming soon..

Trivia* She is not aloud to have a lover.
Level 34

"Uncanny Rainbowland"

Threat Level: ~~High~~ *Safe from all danger*

Entity Count: ~~High~~ *Devoid of hostile creatures*

Security: ~~Low~~ *Fully stable and habitable*

## Appearance

Level 34 is a town of undetermined size that seems to stretch on infinitely. T~~he level has a mysterious property that has the ability to edit wiki pages and make the level seem safe when it isn't~~. *Come down to the level and join our simple community. We will give you supplies and keep you safe.* It is named Uncanny Rainbowland due to the weird and offputting feeling that the level gives off, as well as the rainbow in the sky that seems to persist existing at all times during the day. All the houses in this level have an identical interior and look identical aswell. The grass and trees on this level is also fake, however real dirt lies beneath. The level has a 30 hour day and night cycle, ~~whenever it turns out tons of Stalkers come out. It is best to hide at night~~ Whenever it becomes night, the transition is instantaneous and a loud sound like tons of industrial lights shutting off is heard. Echoing clock ticking can be heard all throughout the nights.

## Entrances and Exits

Entrances:

Exiting Level 33 via exit doors

Finding and entering a house like those on this level on Level 32 and entering it, this method of entrance making it seem like you were entering the house on this level.

Exits:

Entering a manhole takes you to Level -8

Finding an entering a corn maze takes you to Level 14

Finding a school and entering it takes you to Level 35

## Bases and Outposts

~~No bases and outposts have been established on this level.~~ *Us. We are here, and we will keep you safe. You can stay with us forever. We will give you supplies and keep you safe, we will follow your every command and wish. We will eV7N bR1N9 Y@3 hO\_\_ iF thAT is what you wish.*

Author(s): kittysnail
Level 13

"Forgotten Mine"

Threat Level: Moderate

Entity Count: High

Security: Moderate

## Appearance

Level 13 is a level that takes the form of a long abandoned mine, filled with rail tracks, minerals, side rooms, support beams and minecarts. This levels structure is mainly a very windy maze with occasional side rooms that tend to have entities and supplies in them like Void Soda. This level is very dark without any natural sources of light so bringing a source of light like a camera, flashlight, Lighter or phone is a must. A slight amount of internet reception can be gained on this level and entities lurk everywhere. Cave-ins and falling rubble may also be a threat when exploring this level.

## Entities

Twisted, Wreeches, Distorted, Blorgs, Deathspiders, Torphyics, Grinners, Fake Doors, and Dreadroaches.

## Entrances/Exits

Entrances:

Finding a industrial elevator on Level 12 and going down it

No clipping into any rock has a 2.2% chance to bring you to this level

Exits:

Finding a metal door labeled "Exit" and entering it leads you to Level 14

Entering a Wooden Trapdoor brings you to Level 10

Finding a Diner table and touching it brings you to Level 1

Commiting suicide brings you to Level 19

Touching some blue copper on the wall brings you to Level 13.3

## Bases and Outposts

### I.S.O.W.C Base Crystal

I.S.O.W.C Base Crystal is a warehouse-like base mainly used for the storage of items and equipment. It is heavily guarded due to the many entities that reside on this level.

Author(s): kittysnail
April 1999

Linking page for schedule listings from **April 1999**.

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