The Farlands (Earth-???)

**Earth-???**, dubbed "The Farlands" by the Time Protection Agency, is an isolated timeline at the edge of the Multiverse that cannot be affected by any events and cannot be entered nor exited without the technology of the TPA.

The timeline was once inhabited, however there was a mass extinction of all life caused by then supervillain Pestilence who was the last survivor.

During the Multiversal War, the Farlands became a place utilized by the Timekeeper and the newly founded Time Protection Agency to send all multiverse traveling variants and realities to remove them from existence and stop any branches they are causing or have caused. Variants sent here would be forced to live out the rest of their life with no chance of escaping, practically being stuck in an empty and apocalyptic purgatory at the end of time.

## History

### Extinction

At an unknown point in the timeline of this reality, a supervillain known as Pestilence caused a mass extinction event leaving himself as one of, if not the only surviving beings. After a considerable amount of time spent alone, Pestilence started to go mad, waiting each day for a sign of life in the barren wasteland he found himself in. Eventually, Pestilence started hallucinating the apparition of his former colleague, Panaceus Harquail. Upon listening to the hallucination's requests, Pestilence ended up committing suicide with a handgun, leaving the Farlands devoid of all life entirely.

### Multiversal War

As the Multiversal War raged on and the Timekeeper sought to find ways to end it, and he soon found out the existence of this reality at the edge of the universe and lack of life on it. Figuring since life ended on it anyway, the Timekeeper, with the help of the technology of the newly founded Time Protection Agency, erased every single bit of life form from every single point in time on the reality, effectively making it a desolate world with no inhabitants for its entire existence in history. After accomplishing this, the Timekeeper isolated the timeline with a threshold so no multiverse travelers could enter or exit the world.

Now with immense power and technology, the Timekeeper created employees to work at the Time Protection Agency and work the jobs he was too occupied to. He ordered the soldiers of the agency to go onto the frontlines with "The Dealer," a weapon that would scramble the atoms of those it's used against and transport them to the Farlands at a randomized point in time, forever trapping them there. This became the method that was used to end the war as the "TimeRestorer" was developed to erase realities in their entirety and place its inhabitants at randomly across the Farlands. The war soon came to an end thanks to the Farlands hosting all variants.

### Housing Variants

Over the next 30 million multiverse years, the Farlands is utilized on a minute-by-minute basis. Variants who pose a high-risk to the multiverse and realities are commonly immediately erased from existence by Time Soldiers or Time Hunters. Low-risk variants will be arrested by Time Soldiers, Time Hunters, or Time Agents and stand trial. First they face Justice Oplund, then Justice Caddel, and finally, Judge D-23. If found guilty in any court, the variant will typically be erased from existence and forced to live out their remaining life in the Farlands. This becomes a common practice, meaning there are billions of variants scattered across the timeline at random points in history at random places on the world.

### Labour Camp Establishment

At some point after variants started to be sent to the Farlands, some of the trapped people in the desolate world began forming a survival group, although many died from multiple causes. Huckery was one of the survivors that found what is rumored to be an abandoned factory in the middle of nowhere. He soon transformed this factory into a living area for survivors of the cold world, however he made strict rules. With a dream to rebuild the world, Huckery became Warden Huckery, the warden of what became a hard labour prison camp on the factory's grounds. The warden began capturing nearby variants and forcing them to work, slaving away to rebuild once was. This leads to the prison being able to restore an old helicopter and weapons. Huckery wanted to industrialize this open area first before expanding their reach across the world they were forced to live in. The helicopter pilot scouts the immediate vicinity from the sky to capture any new variants he can spot, bringing them to the camp to work.