recursal/Fanatic-Fandom huggingface dataset:
Ичи Акабанэ

* Anime
* Manga

**Ичи Акабанэ** (яп. **赤羽 市** *Akabane Ichi*) — персонаж вселенной "Aoharu x Kikanjuu". Участница команды Хошиширо. Работает в том же лечебном учреждении, что и её товарищи по команде: Нагамаса Мидори, Такатора Фуджимото и Харука Хосокава.

## Внешность

У Ичи длинные тёмно-синие волосы, которые девушка убирает в высокий конский хвост. Глаза Акабанэ зелёного цвета, но их оттенок на тон темнее, чем у Хотару. Ичи — обладательница красивой фигуры и небольшого роста. На работе она носит форму медсестры.

## Личность

Ичи сильная и cосредоточенная девушка. Явялется снайпером команды Хошиширо. Она влюблена в Мидори и проявляет заботу по отношению к нему. Однако, сильные эмоции Ичи к Нагамасе часто оборачиваются чувством "собственничества" и ревности.

С Фуджимоном Акабанэ связывают непростые отношения: с одной стороны, она может спокойно дать ему пинка во время соревновательного этапа, с другой стороны, Ичи уважает Такатору, как члена своей команды.

## Отношения

### Нагамаса Мидори

Ичи очарована Мидори, обожает его и идеализирует. Она готова сделать всё для Нагамасы.

### Такатора Фуджимото

С Такаторой Ичи связывают непростые отношения. Она достаточно грубо ведёт себя с ним, часто считает его поведение глупым и отчитывает за ошибки, но, несмотря на все сложности общения, она уважает его как важного члена своей команды.

### Харука Хосокава

Харука является участником команды "Хошиширо" и работает с Ичи в одном лечебном отделении в госпитале. Сначала Акабанэ не обращала на него особого внимания и смотрела на Харуку лишь как на товарища по игре в страйкбол, однако со временем её стало интересовать прошлое Хосокавы, т.к. он был участником первого состава команды. Его резкое негативное высказывание в адрес лидера "Хошиширо" Мидори Нагамасы сильно разозлило и расстроило девушку.

### Масамунэ Матсуока

Несмотря на то, что об этом не было сказано напрямую, Ичи испытывает скрытую зависть к Масамунэ из-за его близких отношений c Мидори (Нагамаса и Матсуока были хорошими товарищами и являлись участниками одной команды). Когда Ичи обнаружила старую фотографию, что случайно обронил Мидори, она была поражена выражением лица юного Нагамасы и с грустью отметила, что никогда не видела такой беззаботной улыбки у лидера "Хошиширо".

## Интересные факты

* Она испытывает симпатию к Мидори.
* Ей нравится мясо, но она не любит овощи.
* Ичи получила прозвище "Орлиный глаз" за свои снайперские навыки.
* Её оружие — пистолет SOCOM Mk.23 и снайперская винтовка H&K PSG-1.
* Согласно "Биографии персонажей", опубликованной в одном из танкобонов, страйкбольные игровые навыки Ичи были оценены по 5-ти бальной шкале: Точность стрельбы — 5; Выносливость — 3; Интуиция — 4; Техника — 4; Сила — 2; Скорость — 4.
* **Значение имени:**
	+ Ичи (市) — *Одна*
	+ Акабанэ (赤羽) — *Красное Перо*
FAQ

#### **How do I get the 4th Commander Slot?**

o   When you reach level 60 and beat the PVE level 5-8 you will unlock the research for the 4th Commander. Complete the research in the Alchemist Lab to gain a 4th slot.

#### **How to gain Xp quickly?**

o   The best way to level up is to complete the War Chest  every day. It is by far the easiest way to gain lots of XP quickly for both yourself and your commanders. Check the War Chest page for more information.

o   NPC XP troops on the map

o   Special Events and Faction Quests

#### **When do you unlock the Armory upgrades?**

o   1，Lv.27，Clear3-8

o   2，Lv.30，Clear4-1

o   3，Lv.32，Clear4-3

o   4，Lv.60，Clear7-1

o   5，Lv.62，Clear7-3

o   6，Lv.64，Clear7-5

#### **How to gain mirrors?**

o   You can get free daily mirrors in certain Hierarchy positions as well as with special events like the Enchanter Event.

#### **What do you gain from leveling your faction?**

o   Bigger Rewards for Faction Quests

o   Unlock things (show list)

#### **What to do at lower levels?**

o  You should focus on getting better commanders and leveling. This means 1. Clear the Fog of War. 2. Do your daily War Chests and 3. Do PvE as much as possible

#### **What to spend silver on?**

o   Market is where you should spend most of your silver at. If you want to help your faction, you can spend silver at the Training Grounds and the Necromancers. Some events will also require you to use Silver so always keep some just in case!

#### **How to use the Rush function?**

o   The ability to Rush depends on the battle itself. For a Rush to be possible, you need to have in your current unit queue at least 3 times more troops than your opponent. For example, if your opponent has 3 troops, you will need 10 or more to Rush him. Keep in mind that Mirrors cannot rush, only the Commanders!

#### **How to unlock Synthesis?**

o   Reach Level 55 and clear PVE level 6-6 to unlock the technology, then research it at the Alchemist Lab to gain the Synthesis function
The Ochlocrat Initiative

The Ochlocrat Initiative is a special, independent metahuman team founded in late 2014. Its original members included Spade, February, Nimbus, Borealis, Magna, and Sir Veillance. The team's primary purpose is to combat international threats, especially those of "unusual nature." The Initiative was the brain child of Spade and his associate Conrad Leuten. It's base of operations was originally located at the Ocean's Bounty Resort on Isla de Prosperidad in the Carribean Sea. The Initiative has traditionally been regarded as a dangerous vigilante group that was often at odds with various World Governments. Despite this, their popularity among civilians tends to fluctuate. Their numerous escapades across the globe as resulted in a great deal of chaos and creating many different enemies. The Ochlocrat Initiative has been the primary opponents of The Year, the Szary Druzhina, Pangaea, Hemlock, and numerous others. On some occasions they have been known to work with other metahuman organizations, namely The Queen's Reach.
Dorn

When first introduced, Dorn was an inebriated Dwarf who accosted Travize during the night of Melting Frost. Initially making teasing remarks upon Travize's "feminine" appearance, Dorn's attitudes became more violent upon learning he was a member of the Collective. Having revealed that his son joined the Collective, Dorn attacked Travize until Perlapae intervened knocking him away with a gust of wind.

Dorn made another appearance later that evening during the ceremony to reveal who would ask questions of Astor. Upon hearing Travize's name be picked, Dorn made an attempt to attack him. It was at this point Travize turned into a bear. The Dwarf then went to the bathroom in his own pants and fell to the floor in fear. He has yet to be heard from since.
Quest and Events

### War Effort

As you do the required tasks, you will gain points that will grant you Keys to open your War Chest. Each day, you can get up to 50 Chest keys and the rewards are always worth it! XP for yourself, XP orbs for commanders (this gives TONS of XP! find them at your Warehouse), resources, items and gear are to be found in these chests! You can even level up your chests to get better reward by getting the upgrades at the Alchemist.

**How to get points**

There is 4 ways to gain points with the War Effort and all of these require you to be on the world map, not in PvE. At first, only one way to gain points is unlocked, but as you level up, you'll unlock more. Here's what you need to do:

1. **Do damage**: Attack other commanders or defend your cities from them to gain points.
2. **Win attacks**: Gain extra points if your side wins a battle you participated in.
3. **Killing Blow**: Gain extra points if you kill the last commander before capturing the territory.
4. **Queue up**: Gain extra points if your allies capture a territory while you are in that territory's queue (without having done damage to enemies on that territory).
Game Introduction

Join the Fight!

Wherewood is a new twist on Real Time
Strategy games where you battle against two other Factions to become the ruler
of the Kingdom! Build your base, equip your Commanders and fight for your
Faction!

Risk Meets Civilization: Build massive
empires, use strategy, quick thinking and cooperation with your allies to gain
territories and enrich your faction in PVP, Faction War and Campaign. Explore
the unique Fantasy IP of Wherewood as you attack enemies, build your forces and
gain new powerful Commander along the way!

WHEREWOOD FEATURES:

☆ Faction PVP: Fight your way to the
Crown! Start as a simple Guard and Duel against your allies to fight your way
to the top of the hierarchy. Kill the King and YOU will decide the fate of the
Faction! Start Kingdom Quests, order aid in battle and more!

☆ Global
PVP: One live map for the whole server to fight on; Hundreds of players
battling for Cities hundreds of Cities and Resources. Will you brute force your
way in or sneak in like an assassin?

☆ RTS: Real time multiplayer battles; The
whole server is at war!

☆ Strategic Map:  Hundreds of cities to capture, strategic
choke points to protect and special cities giving extra bonuses to the
controlling faction.

☆ Live
Events: Server and Cross-Server events allows you to compete will players from
all over the world and if you win, will procure incredible rewards for your
faction. Unite!

☆
Asymmetrical Battlefield: Orcs, Humans, Elves, Dwarves, Goblins and more fight
for the same land and resources. Can you lead your people victory?

Free to Play, Multiplayer Online PVP war:

☆ 30+ Commanders to choose from

☆ 100s of equipment

☆ Unique sets and crafting system

☆ City
buildings: Armory, Tavern, Alchemist, Marketplace… Build your city to fund your
army and research new technologies to get the upper hand in battle!

☆ Train
your troops. Each Commander levels up under your command. Learn their strengths
and use them wisely to gain the upper hand in battle!

☆ Unique
ultimate attacks for each Commander. Unleash your true powers!

☆
Campaign: 100s of missions to complete giving you access to new equipment,
research and Commanders

☆Your role
matters: No matter your level, you have an impact on your Faction strategy.
Stall the enemies, distract, use traps, scout… All tricks are good to make your
side win!

☆ Want to
play two factions at once? You can create multiple Characters under the same
account!

☆ Cross-platform: Android and iPhone users
play on the same server!  Tell your
friends to join your fight!

☆Free multiplayer games with MMO battles
and huge fighting armies

☆MMO RPG games where you to fight in
multiplayer battle games

☆ Play epic online multiplayer games for
free

☆ Real time strategy multiplayer games and
MMO battles! Build an empire and clash with your enemies in a free fantasy
kingdom!

Wherewood is completely free to play,
however some game items can also be purchased for real money. If you do not
want to use this feature, please set up password protection for purchases in
the settings of your Google Play Store app.

For any questions or comments contact us
at: Wherewood@redatoms.com
Edgar Brighton (Sir Veillance)

Edgar Brighton, who is sometimes known by his freelancer nickname "Sir Veillance", was one of the primary members of The Ochlocrat Initiative. Originally from Liverpool, Brighton served as the team's technological expert, using his expertise in engineering and programming to build various gadgets and machines to aid them. Brighton initially worked as an independent tech developer for numerous international clients. He was eventually drafted into the Initiative by Spade after they worked together during the Boston Incident. Conrad is the oldest member of the team, and is often so absorbed in his work that he can come off as aloof and distant. Nevertheless he is a valued member of the team, who's work helped maintain the Initiative through its years of activity.
Settips

1. Dragon Set:

Being the first acquirable Set, Dragon adds HP to Commander, and it is best used for Mirror or PvE for allowing Commander taking more damages.

For example, If you are trying to grow a new Commander from low level, wearing Dragon will let the Commander receive more XP during battles (taking more damages will receive more XP in return), therefore Commander levels up quickly.

2. Deer Set:

Recommended to Commanders with High Intellect, e.g. Hobin Rood, Iril Silverashes. Most effective when challenging low HP opponent. Destroy opposing Commander with one blow.l

3. Phoenix Set

Phoenix Set adds ATK, which is very effective when challenging high DEF opponents (e.g. higher level Commander or troop equipments). Unfortunately this Set has no Skill Defense, which also makes you vulnerable against high Skill ATK. Recommended to Commanders with High Strength, e.g. Thorsen, Finnlog.
Legendary

(Elf M)    | Skill: CALVARY, Skill Range:3;
Strength 50, Intellect 65;
Base ATK 210 DEF 70 HP 1680;
Troops: Mounted;
Tactics: Plains Ambush;
 Domber Pufflesmoke
(Dwarf M)    | Skill: MUSKETEER, Skill Range:4;
Strength 60, Intellect 55;
Base ATK 210 DEF 70 HP 1680;
Troops: Infantry;
Tactics: Mountain Defense;
Terrain Bonus: Battle Power in Moutain +25%;
 Finnlog（Tauren M）    | Skill: DRAGON TORNADO, Skill Range:3;
Strength 83, Intellect 32;
Base ATK 210 DEF 70 HP 1680;
Troops: Infantry;
Tactics: Mountain Defense;
 Jylk The Destroyer
（Stone Giant M）     | Skill: CERBERUS CHAINS, Skill Range:2;
Strength 85, Intellect 30;
Base ATK 210 DEF 70 HP 1680;
Troops: Siege;
Tactics:（As attacker) City Attack, City Ambush;
 Embernest Hawkeye
（Human M）     | Skill: RAIN OF FIRE, Skill Range:4;
Strength 57, Intellect 58;
Base ATK 210 DEF 70 HP 1680;
Troops: Ranged;
Tactics: Water Attack;
Terrain Bonus: Battle Power in Water +25%;
Gnomes

## Appearance

Gnomes look largely like Humans at a bit over half the size, save for their very large and pointed ears, and their eyes, which can be any color of the rainbow. Their skin and hair can be any color a Human’s can, but most commonly are a deep olive and darker-colored, respectively. Red hair is also common. Their voices are pitched precisely in the same standard varying manner as Human voices.

Gnomish fashion is generally extravagant and expressive, in fitting with the lifestyle of their native lands of Kazamara.

Also, Gnomes live about twice as long as Humans, so a typical Gnomish lifespan is from 140-160 years.

## Personality

Gnomes love nothing more than science and learning and philosophy, and consider an inquisitive mind of the utmost virtue. However, they are also really self-involved; they care about the things that interest them, and if you're boring, they won’t bother with you. They’re also very exclusionary. They like to learn about other cultures as a matter of curiosity, but they have a certain way they like things done, and they don’t want other races mucking them up with their superstitions and their quaint customs and their general not-gnomishness

   Gnomes’ second great love is Having a Good Time. Everything about them is extravagant. Their food is savory and plentiful, their wine is sweet and strong, their music deliberately challenging to keep up with, their fashions audacious. Their parties are legendary, and generally involve opiates and ballroom dancing. You’d never be invited. They say the rich and powerful occasionally hold secret orgies, but you’d never be invited to those, either. For propriety’s sake, of course, the thing to do is to understate the good time you’re having. You know how aristocrats can blow a small country’s budget on a single night out but act like it’s perfectly blasé? It’s kind of like that. Hedonistic Gnomes may be, but they aren’t exactly playful.
NPCs

## Fog of War Guard

Fog of War can only be cleared after FoW Guards are defeated. FoW Guards carry XP and Food. Defeating them helps new players to level up quickly.

The damage to FoW Guards are cumulative. If you cannot clear FoW with one battle, try attack multiple times.

## City Guard

Each city has City Guards. Closer the city is to the faction capital, more guards are in the city. City Guard grows 1xp every day and guards of three Factions level up at the same pace.

City Guards are relatively weak npcs; they can be defeated easily.

## Royal Guard

Royal Guards appears hourly. Royal guards can become very strong in cities near capital cities. Royal Guards don't move on map, and disappear after battle ends.

Royal Guard carries XP or Iron.

## Attack Force

(Elite) Attack Force appear every 30 minutes on World Map. Attack Force moves in 3 directions at the same time, 2 to the two opposing Factions and 1 to the Cursed in the middle.

Attack Force may carry XP, Iron or Vouchers.

## The Cursed

Land of The Cursed is in the middle of World Map. Defeating them will create a shortcut to opposing Factions.

## The Corrupted

Necromancer is the city of The Corrupted, which is only attack-able during Faction Upgrade or Faction Trials.

Lv 3 (& above) Factions can bribe The Corrupted of opposing Factions, and drive them to attack to create chaos.
Resources

There are four resources in this game:

* Silver
	+ Production
		- Produced by Dwellings
		- Can also aquire through Altar by Wishes
		- Rewarded when loosing troops in battles
		- Quest rewards or chest rewards
		- Incomes from occupied cities
		- Rewards from Hierachy
		- Sell items in Warehouse
	+ Primary usage
		- Hire Commanders
		- Buy Equipments
		- Fund Technologies
		- Buy from Market
* Food
	+ Production
		- Farms
		- Quests rewards or chest rewards
		- Altar
		- Market
	+ Primary usage
		- recruit troops
* Wood
	+ Production
		- Sawmills
		- Quests rewards or chest rewards
		- Altar
		- Market
	+ Primary usage
		- Fund Technologies
		- Upgrade buildings
* Iron
	+ Production
		- Mines
		- Honor Shop
		- Quest rewards or chest rewards
		- Altar
	+ Primary usage
		- Upgrade Troops Equipments in Armory
Warehouse

All items and equipments go to Warehouse. Starting from 30 inventory slots, expandable with Silver to 40 at your needs. Same items will only take one slot. When inventory is full, free items received from quests will be automatically sold to Buyback, from which you can retrieve at very low cost later.

Items like XP orbs, vouchers can be directly used in Warehouse.
Sets

A Set composes of 6 pieces of Legendary Equipments (Wrath of the Acients, Hellforge Armor, Shadowstorm Amulet, Rune of Titans, Nightslayer Gloves, The King's Standard) with required Mythic buffs. There are 8 Sets in total, and players can pursue them as they level up.

Remember, Set is extremely hard to acquire, therefore it's also extremely powerful! Commanders wearing the right Set will gain unexpected effects. Tips for choosing Sets here!
Factions

The unlikely union of Humans and Dwarves, joining forces after the Mercantillians disappeared to defend their iron wealth against the constant attacks of enemy factions. The Order wants to control the Valley to restore peace... and swim in gold coins.

Oldest of all alliances, Elves and Stone Giants armies walk the lands trying to harness the magic powers of the Aeternium source left behind by the Mercantillians, hoping to use it win the war.

A makeshift alliance of geographically and culturally close nations: Orcs and Taurens. The Brotherhood will unleash anger and violence, fight anyone who dares opposing them in their quest to take back the lands that once
 belonged to them.
Trussian Confederation

Trussia during its early history was a Medium size coastal nation geographically positioned in the northwestern continent of Trussia Prime. During this time Trussia had become a strong military and economic powerhouse across the northern and southern continents. The other nations bordering Trussia signed several treaties and trade agreements over the following centuries. During the 1st Trussia/Human Wars, the humans of the dark continent were discovered. After contact was made the Human nations of the dark Continent declared a state of unprovoked war. After they were vanquished the human nations fled back to the dark continent. Trussia and the allied navies pursued and bombarded 83% of the dark continents cites and ports before withdrawing. Over 92 Years later The humans of the dark continent attacked and invaded the Golden Isles causing a mass exodus of the Golden Rod Foxes who once lived there. In response the Trussian Military and its allies mobilized in one of the largest wars at that time. Following the war, many nations signed the treaty of confederation that unified the North Continent.
Alchemist

Research Technologies in Alchemist. There are several types of Technologies:

1. Enhance Commanders' capabilities, e.g. increase troops level, troop capacities, recruitment rate etc.
2. Better rewards, e.g. increase chest levels, more XP, Honor or rewards from faction quests etc.
3. Reduce CDs
4. Enhance player, e.g. extra commander slot
5. Easy your battles, e.g. auto attack, auto defend

Before researching, you need fund the Tech with Silver, Wood (and sometimes Food) first. When a Tech is funded, you may continue with the research. The lower-level a tech is, the shorter waiting time is.

Remember! Some features or quests are unlocked through Tech. Read instructions in game.
Wherewood Wikia

## WHEREWOOD: WAR OF FACTIONS

Join the Fight!

Wherewood is a new twist on Real Time Strategy games where you battle against two other Factions to become the ruler of the Kingdom! Build your base, equip your Commanders and fight for your Faction!

Risk Meets Civilization: Build massive empires, use strategy, quick thinking and cooperation with your allies to gain territories and enrich your faction in PVP, Faction War and Campaign. Explore the unique Fantasy IP of Wherewood as you attack enemies, build your forces and gain new powerful Commander along the way! We hope you will enjoy our game and feel free to contribute to this Wikia by adding your own information, guides and tips!

Download Wherewood: War of Factions on Google Play!

## Pages

* Background story
* Factions and Races

	+ Factions
	+ Races
* Quick start
* Resources
* Commanders & Skills

	+ Common, Uncommon & Rare
	+ Epic
	+ Legendary
* Troops & Tactics
* Equipments

	+ Equipments
	+ Troop Equipments
	+ Sets
	+ Treasures
* Faction Events
* Tips

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

> <a href="https://www.facebook.com/wherewoodofficial">Wherewood</a>
>
>

Twitter
The Hero

It is 1873. An escaped slave is slowly walking through the desert, making his way from Mexico to Texas. He keeps a revolver close and is wearing the sombrero stolen from a dead man.

Five years. He can remember the last five years of his life. He remembers himself being worked to death, dragging trolleys in a mine.

Memories of the whistling whips of slave-drivers, the thunder of all the shots fired and the cries of dying slaves are deep in his mind. It is as if he had lived his entire life on that mine among killers, thieves and debtors.

As the escaped slave rolls up the sleeve on his left arm, a tattoo of an Aztec deity stares back at him. The deity is smiling. Seems that today might be a good day. After breaking the skulls of the slave-drivers and taking their weapons, he sets out on a new journey.

He wants to forget, but he'll probably never forgive. It is time to start a new life... or at least that is his intention. But there seems to be a problem. Someone is following his tracks, and it seems that the local headhunters are looking at him funny with every step he takes. Will he find any friends in this harsh weather or will he run into new enemies that want to cash in the bounty on his head?

Join the hero on his journey and find the answers to these and other questions. Help him eradicate his enemies so that he can one day find the peace he so desperately seeks.
Palace

In Palace you'll find information about your Faction.

1. Faction
	1. Faction Guardian: npc, receives 1 XP from system every day When XP is full, automatically upgrade to next level, i.e. the longer the server is on, the higher level the Guardian is. Max level equals to max player level, i.e. Lv 80 for now.
	2. Faction XP: All Factions starts at level 1. Players entering Faction Quests will earn Faction XP for your Faction. When XP is full, King and Warlord of Dead Plains can start a Faction Upgrade Quest. If the Faction Upgrade Quest is complete within required timeframe, Faction will upgrade to next level. Winning Faction Quest will get a lot more XP than losing one. If your Faction wants to upgrade quickly than the other two, best way is to encourage players in your Faction play during Faction Quest (three times a day) and win as many times as possible.
	3. Faction Upgrade Quest: When XP is full, King and Warlord of Dead Plains can start a Faction Upgrade Quest. Each Upgrade Quest lasts 4 hours, and the goal is to do the required damage to Necromancer city of your Faction. The key to upgrade successfully is to mobilize all players of your faction to attack Necromancer, and every player needs duel to accelerate the battle pace. If upgraded successfully, the npc Forces and Elite Forces will level up as well.

 2
 3
 4
 5
 6
 7

5. Hierarchy

To claim a Title in Hierarchy will boost you resource output and get you some free Mirrors. Being King and Warlords also means you take on a leadership role of your Faction.

6. Income

Captured cities produce Silver by hour. Everyone in the Faction can claim the output.
Resource Buildings

There are 5 types of resource building:

Dwellings: produce Silver

Sawmills: produce Wood

Farms: produce Food

Mines: produce Iron

Barracks: produce Troops

Silver is primarily used to purchase Equipments, fund Technologies, hire commanders, upgrade buildings

Wood is primarily used to ugrade buildings, fund Technologies

Food is very important resource in this game, because whenever recruiting troops, Food is required. **[Tip]** As an active player, you almost never have enough food. Level up your Farms to max level and buy from Market whenever possible. Also remember, you can also receive Food by making wishes at Altar.

Iron is very important resource if you are determined to grow strong. Iron is the only resource that can upgrade your Troops Equipments. **[Tip]**Troop Equipments can greatly boost your ATK, DEF, and HP. If you can upgrade your Troop Equipments to their max level, you can easily win PvE and PvP duels against your peers.

Troops are the battling units of Commanders. **[Tip]** Level up your Barracks to max level will reduce recruitment cost a lot!
Locations

This is a comprehensive list of the unique locations in the Ochlocrat Initiative story arcs. While much of the plot revolves around real world locations, there are some important areas created by the writers that play major roles.

## List of Locations Appearing in the Original Series

* Isla de Prosperidad
* Ocean's Bounty Resort

* The Nest
* / (Backslash)
* Bruun
* Szarkosa
Keverik Silvertongue Nikotos

As the second in line for the future head of the Nikotos household, Keverik was given some schooling in politics like his older brother, Eduador. In fact, he’s
somewhat better at it. He’s also a better mage, and
better knows how to apply his knowledge, so he works as an artificer. However,
as he’s not terribly interested in politics or sciences, he just likes to
party. Especially with women; he’s quite the bachelor. Somewhat on the heavier side, with a large nose, he’s just so gosh-darned charming and smooth-talking that he
does all right.
Erine Kori-Odan

Erine is the young spouse of Enzo Kori-Odan, and fights alongside him in his quest to restore his legacy. Erine is a support character, she can heal her husband and launch special attack to combo with. Her primary piece of equipment is called "*Moyoni Ukuta*" which means "*The wall of the heart*". It is an Aurionic shield that can absorb physical AND magical damage.  Although Erine cannot enter an Aurionic state, she is equipped with a chest harness and a loin cloth with interchangeable Aurionites. She can mix the Aurionites to modify her abilities.
Conrad Leuten

Conrad Leuten is human associate and administrator of The Ochlocrat Initiative.
Conrad has a mixed background in various subjects, predominantly political science, business management, cultural anthropology, and journalism. Before working with the Initiative, Leuten held various jobs around the world as a news correspondent, hotel concierge, political advisor, sommelier, and art critic. Originally a Rhodes Scholar from Quincy, Massachusetts, Conrad spent the next two decades after college travelling the world. He was first introduced to Spade in Brussels during an international intelligence conference. Fascinated by Spade's keen interest in starting a freelance organization, the two remained in contact for nearly a year before finally deciding to form the Initiative.
The Aurion

The Aurion is a spiritual energy that gives Aurionics their powers. It is linked with the elements and personality traits of the users.

## Elements

The Aurion has elemental properties. The elements are

* Fire
* Water
* Wind
* Earth
* Light
* Darkness
* Ice
* Lightning
* Some Aurions, which are usually root legacies, have no elements.
Audrey Hopper (Borealis)

Audrey Hopper, also known by the alias Borealis, is a metahuman and one of the original members of The Ochlocrat Initiative. As Borealis, Audrey has the ability to lower the thermal energies of substances with high heat capacities, such as water. This allows her to project cold energy through air and water, giving her the ability to freeze her foes. Prior to becoming a metahuman, Audrey led a relatively normal life in Seattle, Washington.
Characters

These are the characters that can currently be found in the Ochlocrat Initiative canon. Below they are divided broadly into Protagonists, Antagonists, and Other. Within each they are further divided into normal Characters and those with enhanced capabilities.

## Protagonists

### Ochlocrat Initiative Affiliates (Metahumans)

* James Sabram (Spade)
* February
* Audrey Hopper (Borealis)
* Evan Brooks (Nimbus)
* Angela Bennett (Magna)
* Edgar Brighton (Sir Veilance)

### Ochlocrat Initiative Affiliates

* Edgar Brighton (Sir Veillance)
* Conrad Leuten
* Tomas Bisano

### The Queen's Reach (Metahumans)

* Stephen Braddock (Midas)
* Nadia Loskutnikov (Copernika)
* Indra Bhatnagar
* Liam Marsden (Rigoletto)

### Pre-Season Heroes

* Anthony Turpin (Cinder)
* Erin Marlowe (Thorne)
* Victoria Atlee (Wake)
* Patrick Fitzburn (Granite)

### Post-Season Heroes

* Norman Batesman (Hammerhead)
* Soter-129 (The Cimmerion Protocol, I.Q.)
* Morne Naidu (Bleek)
* Markus Planck (Switch)
* Becker Scott (Smokestack)

## Antagonists

### Metahuman Villains

* Father (December)
* January
* March
* April
* May
* June
* July
* August
* September
* Me, Myself, and I (October)
* November
* Madame Chausson (The Blue Woman)
* An Jiong Lao (The Red Tiger)
* Yaniv Meshullam (Lazarus)

### Other Villians

* Julius Manning (Macabre)
* Louis "Shax" Greene
* Hemlock
* Dr. Gunther Orbis (Pangaea)
* Colonel Bogdan Drozaravich
* Abuntu
* Blake Fletcher
Indra Bhatnagar

Bhatnagar in Civilian Attire

Indra Bhatnagar is an engineer, inventor, and programmer from India. His expertise in military robotics has made him one of the Indian government's most successful designers in the Ministry of Defense where he developed the CN241DR enhanced armed personnel suit. For most of his life Bhatnagar has been focusing on drone technology and heavy combat exoskeletons which he was originally tasked to design to counter metahuman adversaries. Because of this, Blake Fletcher took an interest in his work, eventually convincing him to join The Queen's Reach as their technical specialist.
Privisgal Caidris

Privisgal [prih-VIZ-gull] Caidris (University of Caidris in Common), located in Caervey in Dyffryn Caidris, is the oldest university in Tirisea. It was built thousands of years ago, before Caervey was even the capital city. (It was one of the few peaceful places in the times when the clans were at war - despite their differences, they all respected the work done at the University, and left it alone.) A beautiful, sprawling building which, along with the school’s dormitories and staff housing, make up an entire educational district on their own, the University is renowned across Tirisea for its extremely rigorous coursework, and for the variety of disciplines offered. Only the most promising students are accepted, and once there, they can study anything from the arts, to literature, to sciences (such as they are, with so much magic around), to sorcery, to theology… etc.

Students can start their education at any stage of adult life, but the youngest the University will accept is 3 years past coming-of-age - the University encourages students to experience a bit of life before deciding the path they want to take with their education. (Longer-lived students tend to wait a little longer past coming-of-age, but that’s only common practice, not a rule.) Also, given that earning a degree can take quite some time - and given that the Caidrigy place a strong emphasis on intellect and education - Privisgal Caidris is happy to work with individual students on payment plans, scholarships, and even “work-studies” of a sort. The Caidrigy, and their university, hate to see a good mind go to waste simply because they could not afford the education.

There isn’t a set time that it takes to earn a degree at the University. Students have mentors and professors, and they work together to determine when the student has “mastered” their chosen field/s. (Students do have to pay per year, though, so that is often a consideration, too.) Most humans and other short-lived creatures take 5 years, on average, for one field of study; if they choose more than one subject at a time, it usually takes them half-again the amount of time a single field would (so 7-8 years for two subjects, about 10 years for three, etc). Longer-lived students, like Elves, tend to spend more time, and take an average of 8 years per subject (following the same half-again average for additional fields). All students are encouraged to leave space in their schedule for courses that do not fall into their chosen fields of study, so they graduate with a wider scope of knowledge - but unless a student takes a lot of these courses, they don’t tend to add to the length of their time at the school (as these courses are accounted for during scheduling). These are only averages, though; it isn’t unheard of for students to only stay a year or two (for a very basic education), nor to stay for 10 or 20 years (especially for longer-lived students).
Stephen Braddock (Midas)

Braddock/SAS Gear

## Physical Description

### Abilities

Controllable Metallic Physiology, Enhanced Strength, Enhanced Endurance, Enhanced Durability

## Status and Alliances

### Affiliations

The Queen's Reach, SAS (former), British Army (former), MI5

### Nationality

English

Captain Stephen Braddock (also known by the callsign "Midas") is a metahuman, SAS operative, and former leader of The Queen's Reach. Braddock has a long career in the British military serving initially in the Army, Special Forces, and later as an MI5 agent. During this time he volunteered for a classified international super-soldier program that was later disbanded by the passage of the IMDI. Through that procedure, Braddock was surgically implanted with a network of linked nanobots which can produce a malleable metallic skin coating, essentially encasing him in a non-newtonian titanium fluid alloy. The tests also gave him increased strength, endurance, and durability. With these powers, Braddock has led numerous counter-terrorist and counter-metahuman ops around the world. While initially a fierce enemy of the Ochlocrat Initiative, he later works with them after being betrayed by Blake Fletcher.
Hemlock

Hemlock in his "Mute Man" Mask

Hemlock (also known as Mr. Virus) is a villain and advesary of The Ochlocrat Initiative. Much like Spade, Hemlock's origins are relatively mysterious, with several potential identities attributed to him. Hemlock is wanted in over a dozen countries for acts of murder, extortion, kidnapping, and the buying/selling/use of both biological and chemical weapons. As his name would suggest, Hemlock has a fixation on the deterioration of the body due to exposure to harmful toxins and diseases. Although he is not a metahuman his borderline personality disorder, high intelligence, and penchant for theatrics have made him one of the world's most frightening criminals. In most instances, Hemlock wears a leather mask to hide his face, which has been known to change in different instances. He is responsible for the murder of the rest of the Thalians as well as the 2015 Zurich Attack that resulted in the death of the UK's Lord Speaker.
Dragon Wings

The **Dragon Wings** are a the band of sky pirates. More prolific than any other organized pirates, they are comprised of many savage orcs who have been known for pulling daring and devastating acts against the civilized world of Tirisea in recent years. They have even somehow gained control of a terrible and incredible resource with which to wreak havoc--void beasts, magical monsters from another plane of existence.

### Background

Lukragg the Unsleeping served as a general in Crag's civil war serving the Orcs who rebelled against Ulag V. They sought freedom to make war and raid as they pleased and were opposed to the strict code that had forbade them to act out on what the rebels saw as their culture and right. After ultimately being defeated by Ulag V's forces, Lukragg rallied those still loyal to his cause and left the lands of Crag, disappearing from the world for a time into obscurity.

However it was only a short time later that they had been seen committing raids and acts of piracy capturing airships from. While they shipping lanes the Dragon Wings prey upon have many types of airships, there is significant intrigue to suggest that some of the most militarily impressive and original ships were of Gnomish design and perhaps even sold to the Dragon Wings by members of Kazamaran Parliament.

Lukragg was the founding "Captain" of the organization, selecting promising recruit Murag son of Hrogdar as his First Mate and second-in-command.

### Recent events

The Dragon Wings have moved on from raids and have committed increasingly daring and complicated acts. While they began simply raiding other airships and areas outside of government protection, in the last year, Dyffryn Caidris' capital of Caervey was victim to an extraordinary assault. Buildings were destroyed, golem defenders put out of commission, Elven warriors and civilians alike fell by scores.

Lukragg met his end in the Coriander Woods by the blade of Grukk son of Mogh, thus passing leadership of the Dragon Wings on to Murag.
Karrek Dismygiawen

Karrek is an artificer/inventor (with a focus on magitech) from Dyffryn Caidris. He is an Elf, of Clan Arvor, and is one of Caireann Cineálséimh's closest friends from their time together at Privisgal Caidris.

He has been tinkering all of his life, and believes magitech to be the way of the future; so, at university, he studied both spell-casting and mechanics (a relatively new field at the school). He now runs a workshop in Caervey, where he sells his inventions - and sometimes even works with less-magically-inclined customers to create unique magitech solutions to their day-to-day challenges.

Karrek isn't a “mad scientist,” but definitely an outside-the-box thinker (especially in Dyffryn Caidris, where the Elves generally focus on natural magics). Brilliant, but humble; an all-around nice, likeable guy, albeit a little frenetic.

## Quick Facts

* **Full Name**: Karrek Dismygiawen (CARE-ehk dis-MIHG-yah-wen)
* **Sex:** Male
* **Race**: Elf
* **Age**: 35 years old
* **Homeland**: Dyffryn Caidris
* **Class**: N/A
* **Alignment**: N/A
* **Family**: N/A
Krongar the Keen-Eyed

**Krongar the Keen-Eyed** is Baygrith Blackrock’s tough yet personable Orc friend who helps runs Baygrith’s shop, B.B.'s Emporium. Duties include security, heavy lifting, sales associate and begrudging janitor. Krongar was recommended by Grukk son of Mogh after he left Baygrith's employ as his replacement.

## Quick Facts

* **Full Name**: Krongar the Keen-Eyed
* **Sex:** Male
* **Race**: Orc
* **Age**: 29 years old
* **Homeland**: The Kingdom of Crag, has been living in Great Trench for over 10 years
* **Occupation**: Worker in BB's Emporium
* **Family**: None
Aurion Wiki

## Welcome to the **Aurion Wiki**

#### **Aurion: Legend of the Kori-Odan** is an Action-RPG under development by Kiro'o Games Studio. The game was recently funded at Kickstarter but has been in development since 2003. The official site slates a release date of 2015, but the game is not expected to launch till Spring 2016. This wiki is a collaborative resource for the game and is maintained by the contributions of users. Everyone is welcome to come edit and joint our community.

Aurion: Legacy of the Kori-Odan is an African-Fantasy Action-RPG based on a frenetic and creative combat system. The game is a mixture of hand drawn and animated graphics that tell a deep story in more than 20 hours of action packed gameplay. The dynamic gameplay is partly inspired by the old school ‘Tales of’ series, focuses on 2D real-time combat sequences while the narration and its environment both draw deeply from African culture, myths and lore. Read More...

Aurion Legacy of the Kori-Odan - Fighting GameplayFighting GameplayAurion Legacy of the Kori Odan, 12 Years of passion & dream.12 Years of Passion and Dreams

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Lukragg the Unsleeping

Lukragg was a former General from the civil war that disbanded the ancient, barbaric tribes of wild Orcs in favor of founding a civilized nation, the Kingdom of Crag, and learning to coexist with the rest of mortalkind. However, General Lukragg was fighting *against* the idea of such a kingdom, content with the age-old savage ways of his people. When the wild Orcs lost, Lukragg sought another cause, and founded the Dragon Wings, a relatively recent band of terrorizing Orc Sky Pirates.

Lukragg was defeated and slain by the Protagonists in Wrynn and Albert's prison (see The Ascendant) after successfully bonding with Albert. The Spirit of Albert then passed to his second in command, Murag.

## The Dragon Wings

The Sky Pirates are active participants in slave trafficking, and raid and pillage unsuspecting cities using the airship technology they purchased from Kazamaran Gnomes. Their Headquarters is build in the long-since collapsed remains of the old Human nation, deep within the tropical rainforests of the East Continent. Dark creatures from another realm serve the Pirates, though they themselves have little control over what happens each time they call upon them.

## Fears

Captain Lukragg the Unsleeping, worst of the wild Orcs, ruthless leader of the Dragon Wings, king of the underground and the skies... Lukragg-of-many-titles fears no one.

Except, that is, for his second-in-command, First Mate Murag. Murag is the only Orc who appears capable of having any sort of sway with the creatures from the portal. At least, they don't try to eat him when he walks by... and while that hardly means they'll do his bidding, it is far more than anyone else has achieved.

No one on Tirisea can hope to challenge Lukragg the Unsleeping - of this, he is confident. But the creatures from the portal are not of Tirisea, and they can challenge him. If Murag is ever able to fully gain their confidence, if they start to work together...then Murag can challenge him, too. And that terrifies Lukragg.

Lukragg has, of course, considered simply killing Murag and being done with it - but unfortunately, Murag's rapport (such as it is) with the creatures from the portal makes him an invaluable asset that Lukragg simply cannot risk losing. Nor, frankly, does he want to anger the creatures, on the off-chance they have any deeper connection with Murag.

Lukragg speaks of this to no one--he wouldn't dare show weakness to his men. And if he *were* to tell anyone, they would likely think he's paranoid (which Lukragg cannot have; there can be no doubt of his ability to rule). They would say that Murag has no more control over these creatures than the itty-bittiest Orc baby does. They are utterly uncontrollable; everyone knows this.

But Lukragg knows better.

## Quick Facts

* **Full Name**: Lukragg
* **Sex:** Male
* **Race**: Orc
* **Age**: X years old
* **Homeland**: Formerly the mountains where The Kingdom of Crag now stands, currently the rainforest stronghold of his Sky Pirates
* **Occupation**: Captain of the Dragon Wings (X years)
* **Family**: ?
Lord Eduador Shamblefix Nikotos

The Nikotos family has a long history of studying magic, and Eduador was no exception. Immediately following the Gnomish Revolution, Eduador was raised to nobility after using his extensive knowledge of magic and science to spearhead the reconstruction effort. His education translated well to politics, and he served on parliament for many years until he fell ill and decided it was time to retire. He is still alive, but spends most of his time bedridden and looked over by his daughter-in-law, while his son Jusifus (Timmeron's father) attends parliament in his stead. A political progressive.
Ghosferatu

Ghosferatu is the undisputed, heavyweight king of ghosts. He is, according to a potentially crazy dwarf, a true power in the spirit world. He stalks the ether, ghosting about, doing whatever ghosts do. Not much more is known of him.

Sal impersonated him to secure the cooperation of a dwarvish shop owner. He convinced the man that we were all friends of Ghosferatu, and the shop owner was very helpful in response to what he perceived as a tremendous honor. One can only guess what the real Ghosferatu will think on hearing of the deception.
Pact of Stone

The **Pact of Stone** is the name of a centuries old pledge describing the friendship and cooperation between the **Heartlands of Laputa** and **Great Trench.** Members of the two races showed early fascination with each other, Dwarves heard of beautiful floating beings made of precious gems and Laputi heard of fascinating industrious creatures capable of respect and willing to work together. Their political interests aligned and cemented their cultural exchange and the Pact was created to celebrate this cooperation. The Pact of Stone remains in place and is a part of the origins of the Mountainsong Alliance.
Epic

Strength 65, Intellect 30;
Base ATK 210 DEF 70 HP 1680;
Troops: Mounted;
Tactics: Plains Ambush;
 Taolek Blogdul
(Mixed F)    | Skill: DEVIL BREATH, Skill Range:2;
Strength 66, Intellect 29;
Base ATK 210 DEF 70 HP 1680;
Troops: Infantry;
Tactics: Mountain Defense;
Terrain Bonus: Battle Power in Moutain +16%;
 Storin Stoutnose
(Dwarf M)    | Skill: BACCHUS GREETS, Skill Range:3;
Strength 63, Intellect 32;
Base ATK 210 DEF 70 HP 1680;
Troops: Mounted;
Tactics: Plains Ambush;
Terrain Bonus: Battle Power in Plain +16%;
 Thorsen (Tauren F)     | Skill: PHANTOM, Skill Range:4;
Strength 72, Intellect 23;
Base ATK 210 DEF 70 HP 1680;
Troops: Ranged;
Tactics: Water Attack;
 Marnok Redhead
(Stone Giant M）      | Skill: INVASION, Skill Range:2;
Strength 48, Intellect 47;
Base ATK 210 DEF 70 HP 1680;
Troops: Infantry;
Tactics: Mountain Defense;
 Hobin Rood （Human M）     | Skill: SHIELD, Skill Range:4;
Strength 27, Intellect 68;
Base ATK 210 DEF 70 HP 1680;
Troops: Ranged;
Tactics: Water Attack;
Terrain Bonus: Battle Power in Water +16%;
 Urgrim Hammerking
(Orc F)      | Skill: INVASION, Skill Range:2;
Strength 45, Intellect 57;
Base ATK 210 DEF 70 HP 1680;
Troops: Siege;
Tactics: (As attacker) City Attack, City Ambush;
 Malus The Archdemon
(Mixed M)     | Skill: IRON LADY, Skill Range:3;
Strength 60, Intellect 35;
Base ATK 210 DEF 70 HP 1680;
Troops: Mounted;
Tactics: Plains Ambush;
Terrain Bonus: Battle Power in Plain +16%;
***Tip: Damage +30%, XP +15% when attacking Corrupted***
Peridon

Peridon, or "Per" as he prefer to be called, is a Laputian member of Captain Veller's band of sky pirates. Once a member of Her Mother's Air Navy, a key military force of Laputa, he now works as the pilot of the Elfatina under direction of our heroes. (He does still, of course, answer to Captain Veller. )