Expedition 49: You are Very New Here

### Summary

We head to FerRoc to find a large emerald for an encantation to help fight Kazreme, and are led by a Galeb-Duhr to the Court of the Ash Lord, where the Ash Lord gives us the emerald in exchange for killing the Magister.

### Detailed Writeup

The party takes Yezra’s ship to Fer-roc and her sailing is good enough to prevent any issues getting to the island.

As we approach clouds and rain cover the island, but only the island. Between Yezra and Clarity we determine they are magical, probably an emotional effect.

After we climb up the shore-side cliffs a large goat is grazing nearby. Uzmir suggests talking to the goat to get a direction toward the Galeb Duhr. The goat is skeptical at first but an offer of the fruit from Clarity’s horn is enough to overcome the hurdle.

The goat points us Northwest and we find the Galeb Duhr with no trouble. However, this individual is not one we had spoken to before. This one has obsidian eyes, and seems much more ambivalent about our presence than the others have been. He’s also somewhat annoyed about our actions against the Mantids and ‘The Mother’. When asked about a large emerald he’s at first incredulous, but so has the idea to take us to his master, The Ashlord, who he mentions is the cause of the rain, grieving for his wife, the Mother.

We’re taken to the center of the island toward the red spire, and just above the lava pool a portal appears allowing us entrance to the Ashlord’s domain. After a number of tests to show how unprepared we are for dealing with the Fae. The Ashlord describes his problem. The Ironguard also known as The Magister, a sparksouled wandering the island, is causing him trouble, and the cold iron sword they wield prevents the Ashlord from dealing with them himself. In exchange for removing the problem Vrijak the Ashlord offers payment of two emeralds, and a mystery gift, and we can keep anything recovered from the Ironguard.

The Ashlord orients the portal exit to about 700 feet from The Magister. We had been informed that the Magister was slow moving but could attack from a great range with his chain. The party closed just close enough to engage at range and attempted to maintain distance as the Magister closed the gap. The first few volleys of attacks were deflected by swirling winds surrounding the entity, but they were soon dispelled by Marzipan.

Now being pelted with attacks the Magister changed tactics and teleported to our back line of Clarity and Uzmir. Uzmir unskilled in close quarters combat is knocked unconscious but severely injures the sparksouled in return.

Clarity heals Uzmir and then puts some distance between her and the Magister. Another volley strikes the metal being. Enraged the sparksouled lashes out with their chain, striking everyone within 60 ft and soon after grappling Marzipan. Uzmir stands against the Magister again, once again injuring it before being knocked unconscious. Clarity lets loose a final jet of flame and fells the creature.

The party dust themselves off and gather what they can from the Magister, including the chain and greatsword, and 4 units of cold iron. We return to the Ashlord and receive our payment and a bonus of 30 silver pieces. We then take our leave and encounter no issues on our way back to Vrall.