Magic

**Magic** is a supernatural force that can alter the fabric of reality at fundamental levels. Users are able to utilize magic, the use of certain actions such as gestures, rituals and thoughts as well as symbols, language and formulae to utilize mysterious and/or supernatural forces that don't abide by conventional science or laws of reality to achieve any effect or phenomenon imaginable. They can do so to varying degrees, with only their skill, personal power-level, imagination/knowledge, and/or morality to define the borders. Given the flexibility of magic and their ability to transcend logic, laws, and common sense, its users have essentially limitless possibilities for what they can accomplish and achieve, essentially being capable of altering reality through their magic.

Users, either innately or through training, are masters of magical phenomena and all their myriad forms, allowing them to perceive and understand magic like no other and learn and master virtually any spell and school of magic with outstanding ease.

Their ever-growing understanding of the workings of magic soon allows them to extensively modify any spell available to them, drastically increasing their potency and efficiency, merge them into even more powerful ones, and even create their own arsenal of magical trump card, while intuiting effective countermeasures to most spell and entity they come in contact with.

As their mystical prowess endlessly soars to ever-greater heights, they eventually reach a near-godlike level, triumphing over terrifyingly powerful entities and entire supernatural armies with little to no effort, often bounding them to service in the aftermath, forging unprecedented empires based on superior magical systems of their own design, and eventually ruling entire worlds of their own making, second only to genuine deities - and who knows for how long.

## Types of Magic

* **Blood Magic:** An arcane art that is practiced by mages who attempt to gather a vast amount of power through utilizing a forbidden material which is *blood*. In some cases, the user has the inherent power in their blood to manipulate and/or fuel spell-casting. This is an ancient version that predates word-based magic and was considered by some to be more powerful. Blood Magic was a kind of magic based on the employment of blood which is an important component in many rituals, spells and other aspects of the supernatural world.
* **Demonic Magic:** The user is capable of using demonic magic to achieve several feats such as creating, destroying and reconstructing anything, sometimes even to warp reality. This type of magic is usually used by a dark and evil entity or those related to them.
* **Enchantment:** The ability to put enchantments on something/someone; a type of spell that has power over others to alter/enhance the properties of things using magic from people, objects, or even spells by manipulating certain means of magic to permanently/temporary endow any kind of quality, ability, asset, etc, to others or themselves accomplish their goals which can come in a variety of spells from illusions, shapeshifting, bestowing and so on.
* **Fairy Magic:** The user is capable of performing magic associated with fairies. Sources can include actual instruction from fairies, using fairies as a source of magical power or even using substances/tools that come from or are connected to them. Fairies can produce various supernatural effects, thus the user can potentially have access to all of their unique powers.
* **Divination:** A method of reading the future, the present and the past and/or provide help to a problem at hand. Users can acquire information using sight outside the normal range of detection about an object, person, location, or physical event. Usually, they can also do so without the aid of their vision, allowing them to act when they are unable to use their eyes.
* **Herbalism:** A study and practice involving the usage of medicinal plants, fungi, minerals and animal parts to create various healing potions, ointments and unguents. It is the basis of traditional medicine. Along with promoting convalescence and overall health, the different concoctions can be made to have various effects on targets (physical enhancement, altered states of consciousness, supernatural transformation).
* **Potioncraft:** The user can create potions: substances with magical properties such as enhancing physical and mental abilities, healing, granting powers, changing shape, or bewitching someone depending on the kind of potion that is made. Some potions come in different forms of liquid, such as jelly, stew, brew, or even soup. They can also be made into solid form, often pills, powder, candy and possibly drugs.
* **Rune Symbols:** A form of magic that uses runestones, a type of raised stone with a runic inscription, as a conduit. The user’s magical capabilities vary on the runestones they use as each one is capable of a different type of magic, depending on the runes they are inscribed with.
* **Spirit Magic:** User is able to use spirit magic, that revolves around channeling, summoning or using the power of spirits to achieve their goals. They can summon spirits, use spiritual weapons, or channel a spirit into their body to gain physical enhancements or gain completely new abilities.
* **Voodoo Magic:** A forbidden practice in which uses a mix of voodoo dolls and tokens of powerful emotions to perform a range of effects. Its primary use is in voodoo dolls where it is used as a representation of a person and can be used to hurt or kill them. It can also be used to cure powerful poisons with symbols of love.

## List of Spells

* Arcane Lightning
* Disguise Spell
* Fire Spell
* Fireworks Spell
* Growth Spell
* Invisibility
* Levitation Spell
* Light Spell
* Moonlight Conjuring
* Petrification
* Plant Spell
* Portal Spell
* Snow Spell
* Velocity Spell
* Wind Spell