recursal/Fanatic-Fandom huggingface dataset:
Rebelião Harmônica

Entende-se por rebelião harmônica, o curto período durante o Gênesis em que Dremhah revoltou-se contra Nanug e as entidades.

## Informações Históricas

Dremhah, após seu nascimento, viu que era apenas sombra de seus dois irmãos, as entidades Trololo e Troleias, o deixando enfuriado, já que ele era apenas o resultado do Karma da loucura.

Enquanto as entidades contentavam Nanug com a destruição almática e sonora que causavam, Dremhah a entidade harmônica nada fazia, até que resolveu por em prática um plano em que consistia em usurpar o poder das entidades e se tornar o ser mais poderoso da realidade, exterminando Nanug com seu câncer.

Nanug e as entidades rapidamente souberam da tão rebelião e rapidamente prenderam o harmônico em uma jaula feita de celulite, aos sete selos, contendo tanto sua influência física, quanto astral e almática.

Porém, com a "adormecida" de Nanug, brechas para Dremhah escapar surgiram, além deste ter influenciado o universo com uma universo feminina, plantando a semente da discórdia e harmônia na existência, logo em seguida, iniciou-se a Primeira Grande Guerra.
3D Tic Tac Toe

## Information

3D Tic Tac Toe is a board game by John Lindal.

## Objective

The object of the game is to place four of your own pieces along any straight line within the 4x4x4 grid displayed on the screen. You can place your pieces in any open spot in the grid. The difficulty lies in the fact that you are playing in 3 dimensions, and some of the diagonals can be very hard to spot. The computer does not have this problem, however, so be careful!!

The Players menu controls who plays the game. You can play against the computer or against a friend. You can also pit the computer against itself. The Circle and Cross menus are used to determine the levels of play when the computer plays itself.

When you play against the computer, there are four levels of play ranging from merely irritating to outright infuriating. The computer can be beaten, however, so don't despair.

## Gallery

This game took Tic Tac Toe to the next level..
Solitaire Till Dawn/Spiderette

Spiderette in Color

## Rules

Tableaus build down, regardless of suit or color. Full or partial builds in suit may be moved among he tableaus. Empty tableaus may be filled with any available build.

Builds of thirteen cards, in suit from King down to Ace, may be moved to an empty discard pile.

Deal one card onto each tableau by clicking the hand. You may not deal until at empty tableaus have been filled.

Goal: Discard all cards.
Volkswagen Beetle

The Beetle was a coupe marketed by Volkswagen from the forties to seventies in the United States, and decades longer in Mexico. The name "Volkswagen" was German for "people's car". Adolf Hitler commissioned Ferdinand Porsche to create a vehicle anyone could afford. The Beetle was noted for being rear-engined, making for a larger cargo area. The Beetle was used mainly in touring car racing, including the under two liter category in Trans Am. The car became famous after the Herbie series of Disney Films, creating a Beetle with a mind of its own. The model was revived decades later, but was criticized for not being as barebones, not being rear-engined, having a larger displacement, and being more expensive. This "New Beetle" (now known simply as the Beetle) has not competed as much in racing aside from cup racing. The Beetle formed the basis for the Autobot known as Bumblebee in the original Transformers series. When the Transformers returned, it was criticized that Bumblebee was a Chevrolet Camaro rather than a Beetle. Disney attempted to revive the Herbie franchise, but with poor reviews.
Plymouth Valiant

The Valiant was a sedan marketed by Plymouth from 1960 to 1976. It came in wagon, sedan, and coupe. The first generation featured designs taken from Ghia-designed dream cars known as the D'Elegance and Adventurer. The car was related to the Dodge Dart, Plymouth Barracuda, and Dodge Demon. The Valiant competed in NASCAR.
Bert

Bert in Black and White

## Information

Bert is a shareware arcade game by Ingemar Ragnemalm. Sort-of-Q\*Bert-Game.

## Objective

The general idea is that the hero - Bert - is jumping on boxes, chaning their colors, and the goal is to change all boxes into the goal color (which is green). A number of other characters or objects appear in the same grid, for better or worse.

## The Objects

There are a fair bunch of different objects appearing during the game. They include:

* The Spinning Disk (CD) : It always appears in open air. Bert can jump on it, and it will then transport him to the to of the game board and the dissappear.
* The Ball : It just roll down, and kills Bert if it hits him.
* Ingvar The Shoe : He wanders around in the game board, try to track Bert down, and will kill him if it hits him. He can be fooled to jump off the game board.
* Calle, The Blue Guy : He jumps downwards like the ball, but is harmless to Bert. However, it re-colorizes all boes it steps on, undoing Berts hard work. Bert can hit him to get rid of him.
* The Magnet : It is perhaps the most dangerous enemy, since it move straight towards Bert all the time, and will drop him off the game board if it hits him.
* Righty and Lefty : Two guys jumping around on the wrong sides of the boes. Due to the conflicting gravitation, the boxes they step on get really hot - too hot for Bert to step on at the same time!
* The Box : This is a bonus object that you want to catch. Really! Everything gets SO easy - for a while!

When Bert enters the game the game, or has taken a trip with a spinning disk, he is invulnerable until he makes his next move. When in this state, Bert flickers.

## Gallery

The Rise and Fall of.. a Swedish Politician?Game over.. (B&W)Bert in Color
Solitaire Till Dawn/Spider

Spider in Color

## Rules

Tableaus build down regardless of suit or color. Full or partial builds in suit may be moved among the tableaus. Empty tableaus may be filled with any available build.

Builds of thirteen cards, in suit from King down to Ace, may be moved to an empty discard pile.

Deal one card onto each tableau by clicking the hand. You may not deal until all empty tableaus have been filled.

Goal: Discard all cards.
EPV 0693

## 0693

O EPV de número **0693**, também conhecido como **Guardião Japonês da Quinta Dimensão**, é uma subentidade amistosa que trabalha em conjunto com a Leal Corps. e se localiza nas redondezas da Serra do Bodopitá, em Fagundes.

## Informações Históricas

Pouco é conhecido sobre tal EPV, mas em um certo período, desde a descoberta dos EPVS, foi capturado pela Leal Corps. e descobriu-se que um EPV poderia ser de grande ajuda para forças militares, sendo este o primeiro a ter tal uso.

## Informações Gerais

O EPV é supostamente imaterial e possui completa consciência, diferente de varios outros EPV's e seus comportamentos animalescos, e sua natureza original, antes de sua corrupção, é desconhecida. Ele consegue ter bastante sinergia com Lars Lindenberg, podendo se locomover nas redes digitais dos humanos, onde realiza seus atos.

O 0693 pode também ser descrito como um programa de computador que lentamente aprende e se aperfeiçoa no ambiente, o que acabou criando boatos sobre certos usos de tal habilidade.

### Poder

O poder de tal EPV se concentra em redes midiáticas e, inclusive, expressões artísticas, na qual cientistas da Leal Corps. realizaram uma demonstração.

Ele consegue se transportar livremente por certas camadas das categorias do universo  e, além de coletar informações com seu aprendizado infinito, distorce a percepção da realidade para a vitima a utilizar de tal meio de comunicação/expressão. A Fraqueza do EPV são as ondas sonoras e suas produções, já que é uma entidade completamente muda e que não consegue manipular, muito menos capitar ondas mecânicas.

#### Experimento

Abaixo, fotografias tiradas do experimento acerca de tal poder.

Aqui, um pintor contratado pela Leal Corps. realizou uma pintura em que descrevia o EPV.O EPV, após conseguir todas as informações necessárias, consegue a distorcer a realidade. Aqui, é possível notar que está a replicar a pintura.Após certas iterações, o EPV simplesmente quebra a realidade, em uma pequena fracção, o que o permite usa-la para alterar a percepção dos envolvidos.Os cientistas e o pintor relataram que começaram a se sentir "empurrados" da singularidade que pode ser relatada no meio da expansão.Toda a realidade então é "distorcida".Formas geometricas de outras categorias começam a invadir o campo de visão dos envolvidos.O Espaço-Tempo aparentemente sofre uma ultima "deformação".E logo após, "vira" completamente ao avesso, criando uma absoluta singularidade completamente negra.A realidade é reduzida a apenas um ponto na existência.Vale destacar que tudo ocorrido foram apenas alterações na percepção da realidade e apenas a pequena fractura no espaço-tempo, a "quebra" deste, que foi real, sendo curada imediatamente após o fim do uso do poder. Apenas as formas sonoras não foram alteradas pelo EPV, e a equipe manteve-se sonoramente sã durante todo o experimento.
Phraze Craze Plus

This app known to have problems with Emulators!

It might looks easy.. yeah.. "might".

## Information

Phraze Craze Plustm is a miscellaneous game by Bradley R. Pettit.

## Tips

**To spin the wheel :** Press the Spin button, click the mouse on the wheel itself, or hit the space bar while depressing the command key.

**To solve the puzzle :** Press the Solve button or type "S" while depression the command key.

**To buy a vowel :** Press the Buy Vowel button or type "B" while depressing the command key. $250 will be deducted from your score whether or not the vowel is present.
Poker Solitaire

Poker Solitaire in Black and White

## Information

Poker Solitaire is a solitaire game by DimensionF Software.

## Objective

The object of Poker Solitaire is to get a poker hand in each row, which is at least stronger than three of a kind. Valid poker hands are as follows:

**Straight -**

All cards which are in consequetive order in rank.

(ie: 8C, 9D, 10D, JS, QH)

**Flush -**

All cards which are in the same suit.

(ie: 6S, JS, 2S, 8S ,AS)

**Fullhouse -**

Any three of a kind (rank) and any two of a kind (rank).

(ie: 8C, 8D, 8S, QC, QD)

**Four of a Kind -**

Any four of a kind (rank).

(ie: 3H, 4H, 5H, 6H, 7H)

Note that straight flush's and royal flush's are taken care of by the "straight" poker hand discussed above.

**Card Manipulation:**

Any card may be moved from any location to any other location. This is done by clicking and dragging the outline of the card you want to move (source card) to another location. When you have dragged the card to the location you wish it to be in (the destination card), release the mouse button and the two cards will exchange locations.

The source and destination cards are indicated by a small inverted area within each. The source card's center will have a constant invested area, but the destination card will change as you drag the outline of the source card around. The current destination card will have an inverted area within it. If you release the mouse when there is no destination card indicated, no exchange of cards occurs.
Black Box (Hilary D. Jones Version)

## Information

Black Box is a board game by Hilary D. Jones.

## Objective

The object of the game is to find "balls" hidden on a square board by another player or by the Macintosh. The balls are found by sending "rays" into the board and seeing whether they hit anything or if not, where they come out.

Ray travel in rows and columns, changing direction when they pass balls in neighboring columns or rows. The marker that is drawn is determined by where a ray finally goes, regardless of how it gets there.

The following markers are used :

* If the ray hits a ball head-on, a black circle is drawn in the square where the rays started.
* If the ray tries to pass through the space between two balls, a black square is drawn
* A ray entering the board next to a ball won't be able to do so; it too is shown as a black square.
* A ray that emerges from the board is shown by a unique pattern that shows where it entered and left the board.
CDEF

This article seems to missing its pictures!

## Information

The CDEF virus first dicovered in Ithaca, New York, in August, 1990. The same person who wrote the MDEF virus also wrote the CDEF virus.

## Overview

CDEF is very similar to the WDEF virus. It only infects the invisible "Desktop" files used by the Finder. It does not infect applications, document files, or other system files. It spreads from disk to disk very rapidly

Fortunately, System 7 is completely immune to the CDEF virus.

## Behavior

Although the behavior of the CDEF virus is similar to that of the WDEF virus, it is not a simple clone of WDEF. It is a completely different virus.

The virus does not intentionally try to do any damage. As with all viruses, however, the CDEF virus is still dangerous.

The CDEF virus is named after the type of resource it uses to infect files. CDEF resources are a normal part of the Macintosh operation system, so you should not become alarmed if you see them with ResEdit or some other tool. Any CDEF resource in a Finder Desktop file, however, is cause for concern.
Solitaire Till Dawn/Trefoil

Trefoil in Color

## Rules

Tableaus build down in suit. Top cards may played on tableaus or foundations. Empty tableaus may not be filled.

Foundations build up in suit.

Redeal by clicking the hand. All tableau cards are shuffled and laid out again. You may redeal twice.

The Draw: After your last redeal, you may move any card in the tableaus to the top of its pile,or play it on a tableau or foundation. You may draw only once.

Goal: Move all cards to the foundations
Shatterball

Is this Virtual Boy?

## Information

Shatterball is essentially a 3D version of the ancient and venerable Breakout by Christopher Gross.

## Objective

A ball drops: grab it and throw toward the bricks. Keep the ball alive by using your mouse to move your mouse and block it when it comes toward you: it will shatter to dust if it hits the glass. Catch it, and throw again. Press and hold the mouse to catch the ball.

Hitting any key will pause the game. Clicking on the play field, or hitting the spacebar, will rusume play.

Some bricks will shatter with a single hit, some require multiple hits, and some may simply not shatter. Some will be invisible until hit.

## Gallery

Title of the gameLevel SelectionStage 1Stage 2Stage 3Stage 4 (Invisible Wall)Stage 5Stage 6Stage 7Stage 8 (Invisible Wall)Stage 9Stage 10Stage 11Stage 12Stage 13Stage 14Stage 15Stage 16Stage 17Stage 18Stage 19Stage 20Stage 21Stage 22Stage 23Stage 24
Escape!

## Information

Escape! is a simple strategy game written by John V. Holder

## Objective

The object of the game is to collect all DIAMONDS or destroy all KILLER ROBOTS and leave through the EXIT to the next level. The problem, there are KILLER ROBOTS trying to kill you by running into you! You can also be killed by running into a dead robot pile.

## Gallery

"Sorry, you have been killed"...High Score List
Solitaire Till Dawn/Golf

Golf in Color

## Rules

Discard pile: Builds up or down, regardless of suit. A King may not be built upon.

Tableaus may not be built upon. Top cards may be moved to the discard pile.

Deal a card onto the discard pile by clicking the hand.

Goal: Discard all cards. You have made "par" if you leave four or fewer cards undiscarded.
Chrysler Airflow

The Airflow was a sedan marketed by Chrysler in the mid thirties. Its streamline, art deco style formed the inspiration for the Chrysler PT Cruiser, which helped popularize the five door in the 2000s. The Airflow was the first car to use a streamline design with the purpose of making a sleeker, more aerodynamic car. A De Soto version was also marketed.
Dots

## How to play

The game board is made up of an arbitrary number of evenly spaced rows and columns dots. Players take turns creating borders by connecting adjacent dots in either the vertical or horizontal orientation. If a player's border completes the fours sides of a square he/she claims by putting a mark in the square. Completing a square also gives the player another turn. The goal of course is to end up with the most squares.
Solitaire Till Dawn/Canfield

Canfield in Color

## Rules

Tableaus build down circularly in alternating colors. Full builds may be moved to other tableaus. Top cards may be moved to foundations. Empty tableaus must be filled immediately from the stock until it is empty; then at will from the discard pile.

Foundations build up circularly in suit. Empty foundations must be filled with cards of the same rank as the "starter" card placed during the layout.

Deal three cards onto the discard pile by clicking the hand. Top cards of stock and discard may be moved to tableaus or foundations.

Goal: Move all cards to the foundations.
Scores

## Information

The Scores virus was written by a "disgruntled programmer". It specifically attacks two applications which were under development at his former company. Fortunately, neither of the two applications was ever released to the general public. Scores was first discovered in the Spring of 1988

## Other Names

Scores is also sometimes known as the "Eric", "Vult", "NASA," and "San Jose Flu" virus.

## Overview

Scores infects your System, Note Pad, and Scrapbook system files. It also creates two invisible files in your System folder named "Scores" and "Desktop ". You cannot see invisible files with the aid of ResEdit or some other utility program. Do not confuse Scores' invisible Desktop file with the Finder's invisible Desktop file; they have nothing to do with each other. The Finder's Desktop file lives at the root level in your disk, outside the System folder, while Scores' Desktop file lives inside the System folder. Also, Scores' Desktop file has an extra space character at the end of its name.

## Infection

Two days after your system becomes infected, Scores begins to spread to each application you run. The infection occurs between two and three minutes after you begin the application. The Finder and DA Handler usually also become infected. For technical reason, some applications are immune to infection.

Scores does not intentionally try to do any damage other than to spread itself and attack the two specific applications. It does occupy memory and disk space, however, and this can cause problems all by itself. People have reported problems printing and using MacDraw and Excel. There are also several errors in Scores which could cause system crashes or other unexplained behavior.
Black Box (John Lindal Version)

And no. We don't talk about that Black Box from TF2

## Objective

The object of the game is to find the balls hidden in the grid. To do this, you must fire rays into the grid and deduce where the balls are hidden from the results. The possibilities are:

1. The ray hits a ball head on and is absorbed. This possibility is marked 'A' at the position where the way went in.

2. The ray comes towards a ball one square off head on and deflects 90° away from the ball.

3. Absorbing takes priority over deflecting, so the ray will also be absorbed in this case.

4. The ray comes between two balls that are one square apart and is reflected straight back. The ray will return to its original position which will be marked 'R'.

5. If the ray is neither absorbed or reflected back, the positions where it went in and came out will marked with the same unique number.

## How To Play

To fire a ray into the grid, place the cursor in one of the locations on the edge of the grid. The cursor will look like a gun. Click the mouse button and the outcome will be displayed.

To tell the program where you think a ball is, click on the grid location. This will tentatively place a ball at that location. If you later decide that the ball shouldn't be there, click on the square again, and it will disappear. When you think you have placed all of the balls correctly, select "I Think I'm Done" from the menu and the computer will check the balls that you placed and reveal any that you missed or placed incorrectly. Since there can be many configurations that yield the same results, the program will give you full credit for your placements as long as they work correctly. Any balls after the first 20 will be counted against you, however, because 20 balls is the maximum number that the computer will allow to be placed.
INIT 1984

This article seems to missing its pictures!

## Information

The INIT 1984 virus was discovered in the Netherlands and in several locations in the USA in March, 1992.

## Overview

INIT 1984 is a malicious virus. It is designed to trigger if an infected system is restarted on any Friday the 13th in 1991 or later years.

## Behavior

The virus damages a large number of folders and files. File and folder names are changed to random 1-8 character strings. File creators and file types are changed to random 4 character strings. This changes the icons associated with the files and destroys the relationships between programs and their documents. Creation and modification dates are changed to January 1, 1904. In addition, the virus can delete a small percentage (<2%) of files.

## Infection

The virus only infects INITs (also known as startup documents or system extensions). It does not infect the System file, desktop files, control panel files, applications, or document files. Because INIT files are shared less frequently than are programs, the INIT 1984 virus does not spread as rapidly as most other viruses. Instead, the virus spreads from INIT to INIT at startup time.

The virus affects all types of Macintoshes. It spreads and cause damage under both System 6 and System 7. On very old Macintoshes (the Mac 128K, 512K, and XL) the virus will cause a crash at startup.
Límbio

O **Límbio,** símbolo **Lib**,é um elemento químico derivado da celulite de Nanug. É de bastante importância para a vida existencial, além de compor o oceano e as nuvens do plano ausente/plano das entidades supremas.

## Informações Históricas

Foi sintetizado na existência pela primeira vez pelo médico e ciêntista Tronadonis a partir da decomposição de partículas da Adaga Pibert, aproximadamente no século XVI.

O composto então ficou muito conhecido, sendo utilizado em tônicos por Saint Guibers na caça aos harmônicos, podendo até em raríssimos casos curar a harmônia de um ser humano.

Mesmo assim, a comunidade química, até os dias atuais, nega a existência do Límbio pela influência harmônica nos mais altos escalões.

## Descrição

Apesar de bastante misterioso, como a celulite de Nanug, Tronadonis identificou que um átomo de límbio pode ter de um milhão de elétrons e, misteriosamente, um bilhão de elétrons ao mesmo tempo.

Pode ter diversos estados físicos em uma mesma temperatura, pois assim como Tronadonis propôs, o Límbio tem uma consciência própria podendo agir diante de sua "vontade" a diferentes situações, como mostrado na composição do plano ausente.

Tronadonis também não conseguiu fazer reações para que somasse-o com outros elementos, pois ele apresenta estabilidade astral e universal, não demonstrando também os pontos de alteração do estado físico.

## Trivia

* O Límbio foi utilizado na fabricação das moedas de Limbo.
Donkey Doo

## Information

Donkey Doo is a shareware arcade by Gary Dauphin.

## Story

"Fast Sam is having a TERRIBLE dream! He is working in his donkey-doo factory, and barrels of doo are chasing him! Can you help get Sam to the Off button on the top floor of his factory?"

## Objective

Click mouse to make Sam jump or climb a ladder (up only). Move cursor (Left/Right) to change direction. Don't get hit by the barrels or the piles of doo, and gain points by grabbing the chests of gold left lying around.
If you can't avoid the barrels, grab the diamond and Sam will get a minute's worth of "super-powers" to run over the barrels. Get to the top as quickly as possible, to gain more points.
Mac Patience/Golf

Golf in Color

## History

Originally played with bamboo sticks and pebbles, this game was very popular in ancient China. After having been stolen by Dinghies Kahn, the game was badly harassed by his cruel Mongols. When the game finally returned to China it was barely recognisable.

In the 15th century the game was given as a present to the sailor Marco Polo by the emperor of China, and it was Marco that together with his uncle adapted the game to the modern deck of cards.

Because of its heathen origin, the game was at first banned by the Catholic Church. but in the eighteenth century the banishment was withdrawn and the game declared "a gift from God".

## Rules

The object of the game is to move as many cards as possible from the "grid" to the stack at the bottom of the screen. Free cards may be moved from the "grid" to the stack if they are one higher or one lower than the card currently on top of the stack. An ace may only be placed on a deuce (though a deuce then may be played on the ace), and a king must be placed on a queen.

When the situation is locked, clicking the deck will put the next card in the deck on top of the stack and the process can begin again. 1 point is awarded for each card remaining in the deck. 1 point is withdrawn for each card remaining in the grid.

## Hints

* Since you need a deuce to get rid of an ace and a queen to get rid of a king, deuces and queens are critical cards. Don't waste them. If you have fours kings and four queens in the grid, you have to get rid of a king for each queen. If you spend your queens in some other manner, you will hae kings left at the end of the game.
Dutil's NIM

Americans..

## Information

Dutil's NIM is a freeware strategy game by Marc E. Dutil. This is one hell of a "almost impossible" game.

## Objective

Playing Dutil NIM is quite simple; winning, on the other hand, is extremely difficult. The goal of the game is to force your opponent to remove the last head.

Heads can only be removed from one row at a time. You play by selecting the appropriate row number, the quantitiy of heads you wish to remove and by clicking on the PLAY button. You can force the computer to play first by clicking on the COMPUTER STARTS button.
Banzai!

Banzai! Menu. Look refined then other game out there

## Information

Baizai! is an arcade game by Jonathan Gay.

## Instruction

Your mission is to stop the banzai attack! You have your trusty mortar and that's it. You click the mouse button to shooting individual shots. Hold it down for continuous shelling. Move the mouse right and left to change where the mortar round hits.

There's just one hitch. A high rate of fire makes the barrel overheat. This causes a short delay in firing while the barrel cools down. Make each shot count!

## Gallery

...Real Gameplay
This is shovelware before shovelware?
Gin Rummy

## Information

Gin Rummy is a solitaire game written by William C. Hale

## The Layout

When you start the game, you will see the basic layout of Golf solitaire in the Game window: The "deck" in the lower left corner and the seven columns of the "tableau" above them.

As the game begins, Golf deals thirty-five cards from the deck into the tableau, five cards face-up in each pile.

## The Game

The object of the game is to clear all the cards from the tableau by playing them on the cards turned up from the deck. As you turn up each card, you may play on it the top card from any pile which is next higher or lower in sequence to the card turned up, regardless of suit. Ace is low, King is high.

For example, if you turn up a three, you may play either a four or a two on it. You may continue to play as many cards as you can, freely ascending and descending in sequence, before turning up the next card from the deck.

The normal rules do not allow a card to be played on a King; that is, while two-ace-two is legal, Queen-King-?Queen is not. However, this game offers the option to deviate from this rule if desired.

If you succeed in playing all the cards from the tableau, you have won the game. Good luck.

## Scoring

Once you have finished playing all the cards you can, and there are no more cards in the deck to turn up, your score is the number of cards left in the tableau. Lower scores are better, just as in the namesake game.
Kabu.demo

Kabu.demo in Color

## Information

Kabu.demo is a demo version of Kabu (which the real version never release else where). This solitaire game made by Atsushi Morisato.

## Objective

The object of the game is to make cards' total larger than the opponent's and as close as total of "9". Maximum 3 cards are dealt for each player, and you can refuse the third card if you are satisfied with the total of first 2 cards. It is not effected to the game between you and computer by other 4 cards which you don't select.

The rules for calculation of the total is; if your card is "10", "J", "Q", or "K", then
you compute the number as "0", "1", "2", or "3". If your total is over 2 digits
such as "10", "17", "24", or "39", your total is "0", "7", "4", or "9".

For example:

You have the cards "K", "3", and "8", then your total is "4" not "14".

You have the cards "5", "9", and "9", then your total is "3" not "23".

You have the cards "4" and "5", then your total is "9".

If your total is equal to or less than computer's total, you are lost.

If your cards are "1" and "4" and no third card, you get "Shippin" and you can
win over the computer's "9". But if the computer's cards are "1" and "9" and no
third card, the computer gets "Kuppin" and you are lost.

I recommended to play this game in Color. B&W is rubbish. Seriously.

## Gallery

I won!Seriously.. Don't try B&W for this one!
Sargo Noidz

This is how you play Chess

## Information

Sargo Noidz is an arcade game by Lynda Fowler. Based on original Apple II program written by Jim Weiler. Don't let the chess tiles fool you. This is rather skill game than boring chess

## Objective

The object of Sargo Noidz is to capture the King. The king cannot be found until you have successfully completed seven levels of play.

## Movement

The movement of the opposing pieces follows the rules of "Chess" movement. You can move up, down, left, or right one square at a time. You move by using the arrowk eys or by using the keys you set in the "Configure Keys" menu item under the "Options" Menu.

## Clearing a Level

A level is cleared when you have captured all of the opposing pieces and have passed over every square on the board. You cannot get to the next level until you have cleared every square, and you have a time limit in which to accomplish this task. If one of the opposing pieces captures you. you lose one life (you start with 4 lives).
Yahtzee

## Instruction

Roll the dice up to 3 times. Click in column to record score.

The ActionIcon shows how many rolls are left or where to click next.

If you can't score, click on a spot to zero it out.

## "High Rollers" Option

"High Rollers" uses a slightly different method of rolling dice.

This method is somewhat more predictable and players usually achieve higher scores.

Playing without the "High Rollers" option is more true-to-life.
Mac Patience/Hungarian Slammer

Hungarian Slammer in Color

## History

This game was invented by two Hungarian brothers. In 1508 the brother's locked themselves up in a closet for seven whole months to "invent a solitary card game that would change the world".

When the two brother's came out they had invented this game which they called the "Hungarian slammer". It never got quite the impact they had imagined, which the brothers largely attributed to the fact that they had forgot to put a toilet in the closet. (How disgusting..)

## Rules

At the beginning of the game there are fours cards in each of thirteen piles, although you can only see the top two. The object of the game is to gather all the cards in a single pile. A card may be moved to an adjacent pile if the pile is empty or the card in that pile has a value that differs with one from the moved card. Note that kings may be placed on aces and aces on kings. In the beginning you have two empty piles (in the top left and the bottom right corner) to help you.

1 point is awarded for each card in the pile with the grestest number of cards.

## Hints

* Try to get as many empty piles as possible. Many empty piles will greatly increase your freedom of movement.
* It is quite probable that you will end up with one pile of 51 cards and one pile with a single card. Don't give up in this situation. You may have to split the large pile in two. but it is always possible to reshuffle the cards, so that you will get a single pile.
Klondike

## Information

Klondike is a freeware solitaire game by Michael A. Casteel.

## Objective

The object of the game is to build all the cards face up on the tableau and foundations. Each foundation builds upward, in sequence, from the ace to the king. Only aces may be moved to an empty foundation, and only the next higher card of the same suit can be added to the foundation.

Build on the face-up cards in the tableau in descending sequence of alternating colors (shades on the Machintosh screen). For example, only the 9 of hearts or diamonds ("red" suits) may play on the 10 of spades (a "black" suit). All the face-up cards in acolumn may be moved as a single unit onto another column, if suit and values permit. (You are allowed to move a single card when there are other face-up cards under it, but you will be assessed a scoring penalty. See Scoring.) The lowest card of a sequence is always available to play to a foundation.

Whenever the face-up cards in a column are moved, the uncovered face-down card becomes available to turn up. Only a king, or a sequence headed by a king, may be moed to an empty column.

The game is won when all cards are face up in t he tableau and foundations, with none remaining in the deck.

## Scoring

 Adding a card to the foundations, either from the deck or the tablau.
 Every 15 seconds of elapsed time, while the Game Window is active.
 Moving a single card from one column to another column when there are face-up cards under it.
 Moving the top card from a foundation to the tableau
 Using the Show Aces function to uncover the face-down aces in the tableau.
 Each pass through the deck after the first three passes, when turning up three cards at a time.
 Each pass through the deck after the first pass, when turning up one card at a time.

In addition a WINNING BONUS is calculated as follows:

`[( End of Game score )-( 1 POINT per elapsed second )] x 10.`

Since the maximum end of game score is 735 points (assuming you took no time to win the game)
The largest conceivable bonus is 7350 points. total scores of over 6000 can actually be achieved.
Bachman

Bachman in Black and White

## Information

Bachman is an arcade game by Ingemar Ragnemalm. An attempt revive of MacMac.

## Objective

Like in most Pacman-like games, the object of the game is to collect all the score markers in a maze, avoiding aggressive enemies (tomato heads). You clear harder and harder levels until you run out of lives.

**- Control**

You control Bachman from the keyboard with arrow keys, numeric keypad or with keys of your own choice. You can also use the mouse, but I don't recommend it. It is there mostly so you will know that you don't want it.

**- Attack and Defense**

If you eat a Turner the tomato heads will become vulnerable for a short while. This is your most important weapon and also source of points. You may also shoot a biscuit at the tomato heads, which will stop them momentarily. Use this feature wisely. You shoot with space or 0. The Overdrive appears as a bonus once in a while. It is usually good, but you make more mistakes in high speed. Finally, learn how to outsmart the tomato heads, using black holes and the topology of the maze to your advantage.

## Gallery

Loading Screen (B&W)Highscore.. which only contain Ingemars.. (B&W)Bachman in Color
Macbandit

## Information

Macbandit is a shareware game by Dan Jacoby.

## How to play

1. Select "New Game" from under the "Game" menu.

2. Enter your name and click "OK".

3. Select the amount you wish to bet by clicking on the "˄" and "˅" arrow next to the "bet" amount.

4. When the cursor to the slot machine's handle.

5. Release the mouse button.

6. Wait until all 3 wheels have stopped spinning.

7. Your "score" is displayed in dollars and is updated after each spin. When you run out of money, you will no longer be able to pull the handle and must select "new Game" to start again.

TIP: The further down you pull the handle, the longer the wheels will spin.

## Gallery

TitleScoreboard..Who the hell is Garell?Payoff List
Humans

## Human

### Appearance

Between 5 and 6 feet tall. Between 100 and 300 lbs. Males are taller and larger than females. Hair is typically brown, black, or blonde, red hair is rare. Tan skin, sometimes paler among the upperclass.

## Thirshalon

### Population

Presumed Extinct

Humans mostly keep to the grasslands of Iquai in the Central Plains and are responsible for the vast majority of Iquai's farming industry. Some humans also live near to the forest in places such as Tezef and Saloria. It is mostly humans which comprise the country's ruling Elyde Senate. Humans get along famously with dwarves and are on good terms with elves. Like all the races of Iquai, they are generally aggressive toward orcs.
Sound Extractor

This article seems to missing its pictures!

## Information

Sound Extractor is an utility application by Alberto Ricci.

## About

SoundExtractor is an application that will let you convert sound suitcase to System 7 compatiable sound files. Previously, if you had created a sound suitcase file under System 6 and then you wanted to listen to these sounds in the System 7 version of the Finder you had to use a sound utility, instead of the new Finder's sound capabilities.

Now with SoundExtractor, select Open from the File menu, then choose any file, and SoundExtractor will create a folder containing all the sounds copied from that file.
Macintosh Blob Manager/Hebrew Alephbet

What kind of alphabets are these?

## Hint

Learn the Hebrew alphabet. The object is to match the letters with their names. Initially the letters are in the same order as the names. To destroy this correspondence click Shuffle. To see which letters you've got correct, click Check : the letters that are incorrect go dim. To see the answer, click Answer. (When you click Resume, the display reverts to its previous state, so you don't lose your work). When you get all the letters right, all buttons but Shuffle and Reset go dim. Click Reset to start over.
Hex

## Information

Hex is a shareware board strategy game written by Andrew McDaniel and Michael H. Dickman

## Objective

In Hex, the first player (white) tries to connect the top and bottom with a chain of white hexagons, while the second player (black) tries to block it and form a chain of black hexagons linking the left and right sides. The color of the box at upper right indicates who is to move.

## History

Hex was invented over 45 years ago by Piet Hein of Denmark. See "Hexaflexagons and Other Mathematical Diversions" by Martin Hardner (a recent reprint of his first collection of Scientific American articans) for more information.

## The Board Tab

Hex have 5 different grid size. 6x6, 8x8, 9x9, 10x10 and 16x16.
Macintosh Blob Manager/Hangman

Wait a sec. Where's the hanger?

## Hint

A word-guessing game. Click on a letter to choose it. You get seven misses before the man hangs. Click Next to go to the next word.

## Gallery

W-What do you mean I lose!? He's still ***PERFECTLY*** fine.And how did I win!? He loses almost entire of his body, ***ALMOST-ENTIRE-OF-HIS-BODY***
Kalah

## Rules

The big hole on the right and on the left of the game is called Kalah.

The winner is the player who has the most stones in his kalah when one of the opponents cannot play anymore.

To play you just have to click in one of your non-empty holes. By this way it becomes empty and its content is dropped stone by stone in the following holes (except the opponent's kalah) counter-clockwise.

Player 2 always begin.

When the last stone dropped is in the player's kalah, he plays again.

When you play and the last stone falls in one of your own empty holes, the content of the opponent's hole facing your is added to your last stone, to increase your kalah.

**Fun Fact : 'Kalah' mean 'Coconut' in Thailand.**
Dr.Macinto

Dr.Macinto in Black and White

## Information

Dr Macinto is an arcade game by S.T. Han. An obvious Dr.Mario for Macintosh.

## Introduction

Dr.Macinto is a single player game in which one is to remove all the viruses (smiling-face squares).

Playing pills drop from the top and are comprised of two random colored blocks. Pill drop one at a time and may be moved left or right, flipped or rotated.

The blocks can be removed by arranging them sequences of the same color horizontally, vertically or diagonally.

If you remove all the viruese, next level with more viruses will be presented. The game ends when the bottle neck is blocked.
Seahaven Tower

What a colorful decks!

## Information

Seahaven Tower is a solitaire game by BradCo Software

## Objective

The object is to build up each suit from Ace (the lowest card) to King (the highest card) on the suit cards provided. The suit cards are the colorful cards the get dealt on the left and right behind most of the other cards. There are also four Towers cards, the ones with the picture Seahaven Towers on both sides. These get dealt between the suit cards, like so...
Retro Engine/MacHeads

MacHeads in Black and White.. By the way. Who the heck is Marty Milrod?

## Description

"This game is a re-implementation of Michael Yourshaw's old game MacHeads. The game is extremely simple, but still somewhat amusing, so I decided to waste an hour to re-implement it in color."

"If you click on a "head", it and some neighbors will flip. The point of the game is to get Steve surrounded by "tails". You should never need more than six moves."

## Gallery

MacHeads in ColorThen what's the point of added that "Cheat" button?
JUMP-IT

...I don't get it

## Information

JUMP-IT is a board game by Joseph H. Silverman

## Objective

The object of JUMP-IT is to jump the pegs until there is only a single one remaining the center hole. To move a peg, just click and drag. In expert mode it suffices to click on a peg, provided that there is only a single space that it can go.
Solitaire Till Dawn/Quadrille

Quadrille in Color

## Rules

Foundations marked "5" build down circularly, in suit, to the King Foundations marked "6" build up in suit to the Jack. Foundations marked "Q" accept only a single Queen.

Deal one card onto the discard pile by clicking the hand. Top card of the discard pile may be played on the foundations.

Redeal by clicking the empty hand. You may redeal twice.

Goal: Move all cards to the foundations, at which point all twelve face cards will be visible.
Bonk

"Son! I'm gonna blow that dumb look right off your stupid face!"

## Information

Bonk is a shareware arcade game by Mike Darweesh. Just imagine Wreck-A-Mole but that mole is replace with "idiotic looking face".

## Objective

The object of the game is to play as long as possible by "Bonking" the guy on the head. All you have to do is click on him every time he shows his funny face, if you don't click on him soon enough, he'll laugh at you and go away.

If this goofball starts overwhelming you, then try throwing a bomb at him by pressing the space bar. As the game progresses, the level of difficulty will increase. Also, with each level you will receive one more bomb, so use them wisely!

Oh, by the way, Some of the bombs are duds.

## Gallery

Menu (B&W)Menu (Color)Wrecking an idiot. (Color)
Solitaire Till Dawn/Chessboard

Chessboard in Color

## Rules

Tableaus build up or down circularly, in suit. Top cards are available for play on other tableaus or the foundations. Empty tableaus may be filled with any available card.

Foundations build up circularly, in suit. Any card may be played to the first empty foundation. After that, the remaining empty foundations must be filled with cards of the same rank.

Goal: Move all cards to the foundations.
Macintosh Blob Manager/Arithmetic

Base 2

## Hint

Simple arithmatic problems. Drag digits onto the appropriate positions of the sum. You can also drag digits into the carry positions. Digits may be dragged from any existing digit into the sum or the carry digits.

Use the Radix menu to change the base o the numbering system in which the pronlems are presented - anywhere from base 2 (binary) to base 10 (decimal).

To see your progress during a problem, click Check. Continue by clicking Resume. To see the answer, click Uncle. To skip a problem, click Next. The scenario detects when you complete a problem correctly disallowing blob transsactions and highlighting only the Next button.

## Gallery

Answer of Base 2Now try Base 10!If you can't solve Base 10.. You certainly have a problem..
INIT 17

This article seems to missing its pictures!

## Information

The INIT 17 virus was discovered in New Brunswick, Canada, in April, 1993.

## Overview

The virus infects both the System file and application files. It does not infect document files.

## Infection

The virus displays the message "From the depths of Cyberspace" the first time an infected Macintosh is restarted after 9:06:06 A.M. on October 31, 1993. After this message gas been displayed once, it is not displayed again.

The virus contains many errors which can cause crashes and other problems. In particle, it cause crashes on Macintoshes with the 68000 processor, like the Mac Plus, SE, and Classic.

For technical reasons, the virus does not infect some applications, and on some systems, it does not spread at all. It doesn't, however, spread under both System 6 and System 7.
DeHQX

## Information

DeHQX is a compression application by Peter N Lewis.

## How to use DeHQX

Choose DeHQX from the File menu, then select a hqx file, or a folder containing hqx files, and the files will be decoded.

You can use the preferences dialog box to control the behaviour of DeHQX. You can set whether DeHQX should create a folder to contain the output files, what files will be displayed in the DeHQX dialog box, as well as when to overwrite output files. You can also tell DeHQX to beep, flash the apple/application menu, delete the source hqx file, and/or quit when it finishes "dehqxing" the file, as well as whether to open the DeHQX dialog box and/or dehqx a specified folder on startup.
Bubba

## Information

Bubba is a freeware arcade game by Bob Boylan in April 1988.

## Objective

Bubba is a very simple game. The object of the game is to score as many points as possible during the 60 second
time period. To score a point you must burst a whole bubba (bubble) by clicking our mouse on it

During the game your computer randomly connects bubba sections and by doing so creates (and destroys) whole bubbas.
Find those bubbas quick - sometimes they don't last for long.
Retro Engine/Blipp

## Description

"I wrote Blipp in a few hours duing Christmas-88, just to show my friends Tomas Lundberg and Asa Bryndal what "hacking" (opposed to "cracking") means. The game was never distributed, and only reached a few friends- out of which I am sure few kept it for long."

"This new version is a little better than the original -but just very little. It is still a really lame game."

## Objective

Move your ship by moving your mouse left and right. Click to shoot the.. things. Don't let the things hit you or pass you.
Mini vMac

Mini vMac's running System 6.0.8

## Information

Mini vMac is a vMac' spinoff developed by Paul C. Pratt.

## Overview

Currently Mini vMac supports Macintosh 128K, 512K, 512Ke, Plus, SE and Classic, with active development for Macintosh II, Macintosh Portable and PowerBook 100 support. It also accepts Macintosh IIx and Macintosh SE/30 ROM files.

Mini vMac emulate a Macintosh Plus and can run Apple Macintosh System versions 1.1 to 7.5.5. Mini vMac support CPU emulation from Motorola 68000 to 68040, display output, sound, floppy disk insert, HFV image files, and more.

## Gallery

Mini vMac running System 7.5.5 with Color.
Macintosh Blob Manager/Coin Swap

4 Coins

## Hint

The object is to switch the positions of the white coins and the block coins. You must do it in the specified number of moves to win. A coin can be slid into am empty position next to it, or can jump over one coin into an empty space. To restart, select a configuration from the Configuration menu.