recursal/Fanatic-Fandom huggingface dataset:
Adventure Time: Pirates of the Enchiridion

**Buggy but Fun**

Written by Gyaoon

Instagram: @nindie.game.reviews

Before we begin, I have to give you a bit of a disclaimer. I happen to be a really big fan of the Adventure Time cartoon that this game is based on, and therefore my opinion may be a bit skewed. Now, with that in mind, let's continue the review.

Adventure Time: Pirates of the Enchiridion is an RPG inspired by the Cartoon Network series. Here, the Land of Ooo becomes flooded after something melts most of the Ice Kingdom, and it's up to you to make things right again. Since everything is flooded, our heroes have to traverse the world on a boat, giving the entire experience a heavy Wind Waker vibe. I consider that a good thing.

To date, I’ve never had more mixed feelings for a game than what I have for Adventure Time: Pirates of the Enchiridion. That’s because I’ve never encountered a game with more disparity between its artistic and technical components. I don't think I've played a game this buggy since Morrowind, and that's saying something.

Artistically, Adventure Time is a dreamlike wonderland with an engaging story, character models true to the show, surreal environments, catchy music, and competent voice acting done by the show's original actors. Each Party members' special move is a joy to activate, with BMO having the most entertaining animation - he breakdances and does a little rap. It's friggin' adorable.

However, as a piece of software, AT is a buggy mess with choppy framerates, quest breaking bugs, extremely long load times for nearly every transition - even before battles and the character upgrade screen - and, worst of all, quest-breaking bugs. At one point I had to fight a boss a second time because the game froze completely after I beat him. I got lucky. Some users report having to fight him three or four times.

Despite the frustrations I've encountered, I'm going to go ahead and give Adventure Time: Pirates of the Enchiridion a 4 out of 5. Why? Because I'm having that much fun with it despite its flaws. Exploring the Land of Ooo, even in its waterlogged state, is a dream come true for me.

If you're going to take the plunge despite everything I've said, there are two more things you should consider. One, AT is a very short game. According to howlongtobeat.com, play times range from 7.5 to 10.5 hours. I don't personally mind since I have a giant backlog of games I plan on playing through, but it's something to keep in mind.

In summation, if you're an Adventure Time fan or a fan of exploring surreal landscapes in general, and you don't mind dealing with bugs and long load times, then I definitely recommend Adventure Time: Pirates of the Enchiridion. Everyone else should be wary.
Get 100 Wiki

## Welcome to the Wiki

Get 100 is a British television children's quiz programme that was broadcast by CBBC between 16 April 2007 and 26 February 2009. It was originally hosted by Reggie Yates for the first series, then Hardeep Singh Kohli for the second series.

## Format

Series 1
The aim of the game is to get exactly, or as close to, 100 points by the end of 12 questions. The answer to each question is a number, which is the number of points you have "to play with". With the points you can keep them, give them to someone or, if possible, take them away from someone else. If you have 100 at the end of the game you get the ultimate "prize pod". This is a whole room full of games, computers, televisions, and similar prizes but if no-one gets 100, then the closest to 100, at the end of the game, gets to pick one of the prizes in the prize pod.

Series 2
The show was changed considerably. It had new graphics, no voiceover, a new presenter and a new logo. The most noticeable change was that the original "preliminary" rounds and the Friday final were changed. In this series, they played as normal but did not have a final and instead, the winner of each show won a prize from the prize pod.

List of Get 100 episodes

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

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Hollow Knight Review

*Reviewed on Nintendo Switch*

*Hollow Knight* is without a doubt the best indie game I have ever played. Everything from the music to the gameplay is amazing, and I'd say that it's as close to a "perfect game" that one could get. This is especially surprising as *Hollow Knight* is made by only 3 people! The game is difficult, but the controls are incredibly tight and responsive meaning that when you die it's only lack of skill- not the game bugging out or being unfair.

First I want to touch on the overall feel of the game. The environment and overall atmosphere of the game is dark, mysterious, and fills the player with a sense of wonder. There were times when I found new areas where I actually caught myself with my mouth wide open. The graphics fit the tone perfectly as they are hand-drawn and honestly quite beautiful. The music fits each area as well, being somber in darker areas and full of life in areas covered in plants and moss. You venture through this fascinating world as a bug, meeting and sometimes killing other bugs or creatures throughout your journey. There is no clear goal to the game at first other than exploration, but the motives of your character become more and more clear as you progress through the game. Every NPC you come across is memorable and interesting, and it can be quite easy to have favourites (I personally grew quite fond of a character named Cloth). Coming across bosses brings about a sense of joy because not only does it mean that you are progressing in some way, but the bosses are actually delightfully fun and provide a fulfilling challenge. *Hollow Knight* is a "metroidvania" style game, but I see it more as a 2D open-world game. You are free to go wherever you want almost whenever you want, with the exception of needing specific items or abilities to reach some new areas.

*Hollow Knight* excels tremendously when it comes to gameplay too. As stated previously the controls are super tight and responsive, and when you master all of the abilities at your disposal the game gets incredibly satisfying to play. Like most other metroidvania games you start off with limited tools, but as you progress you gain more and more abilities and become more powerful. When you gain a new ability it's explained very well how to use it and then you get a couple of tests so you can attune to the new ability. The user Interface is clean as well, and goes along with the tone of the game just like everything else.

There isn't much else that I want to go into when it comes to *Hollow Knight* as the best way to play is completely blind. This is the only game that I find suitable to get a perfect score: 100/100. I can find no flaws in the design of this spectacular masterpiece and I am as hyped as anything for the recently announced upcoming sequel. In conclusion: Buy this game. You will not regret it. It's an incredibly good bargain for a game that is 30+ hours long, and it is a game that is completely unique in every way.
Our PC and PS4 opinion

Console: we all know that pc is better than console (no offence) but pc are always very expensive so if you can't afford a pc maybe consider getting a PS4 or Xbox one they are pretty much the same price when I started gaming I didn't get a pc I got a PS4, which in my opinion the best playstation mainly because of the ever expanding range of games you can now play on the PS4 such as shadow of the collusus, (PS4 exclusive) is and much more all the games for PS4 are well made are many ups and downs to any console but don’t focus on them.

PC: The PC is the best gaming device in store the games are quick and you can get any game you want they are often discounted to be sure to check for discounts and ask for them If you are getting in to gaming you might want to consider PC because, (if you don't want a keyboard to game with just get a steam controller) they are very efficient and one of better things if you planning to be a YouTuber.

Another edition to the PC virtual reality so have fun deciding I don‘t care whether you agree with me or not

ALL devices have ups and downs and may all your games be good ones.

P.S. (Steam is the best website for getting discounts for games)
Pokemon Super Mystery Dungeon Review

## Intro

is a game on the Nintendo 3DS, it Is a part of the Pokemon mystery dungeon Series.

The fourth Pokemon mystery dungeon game, you wake up as a Pokemon only remembering very few things, you meet partner, go to dungeons and there are a few twists and blah blah blah.

## Final score

Graphics: Good graphics. More full of life in the Pokemon themselve than the core series but even through I never played gates in infinity playing the game in the over world reminds me of the game.

8/10

Entertainment: the main chapters are okay but be warned, either you can hack things like infinite health or max level or somthing idk you are going to see lots of bulldung, 98% of the rubbish feels programmed to happen. Getting rid of all my emeras without notice or warning? >:( a freaking attack that a Pokemon of mine had no chance of surviving giving 100+ in damage? >:C.

2/10

Details: They all look like Pokemon.

5/10

Easy or Hard: If you are a hacker and you can get infinite health or somthing then it's easy

1/10

Online: mainly optional, you need codes to get a few dungeons you can rescue or be rescued by others by sharing a password on the internet somwhere.

7/10

World: bland to be honest, the overworld only has a few towns to visit and it would be nice to do some small things and just chill for a bit in the overworld before going into a dungeon. I would have done that you can do a few things like swim in the water at the beach, decorate your room in the place, just run around, have a berry garden and maybe have a place where you can do a few small minigames.

3/10

Violence: unless you count that the nonsense rubbish makes you want to throw your system across the room when they decide that you are playing too well for them then there is hardly any violence, Pokemon get attacked but they only faint.

8/10

DLC: none :)

10/10

characters and plot: the plot was amazing, my partner was my favorite character she (or he depending on what you said in the quiz, my partner was a Pikachu with heart tail) was epic and really fun character, my favorite parts where my character met her, my character almost was defeated my a steelix but Pikachu used grass knot and saved my character, and the whole final chapter was epic with her, even tho in dungeons she would be to one unlucky enough to get burns or poisons most of the time she is still my favorite.

The whole plot was fun, I wish I could play through the whole thing again without loosing my save which has the highest rank. I am excited for Rescue team DX

7/10
Skyrim Review

**information:**

**Skyrim** is an award winning game with one of their awards being game of the year in 2011 and Skyrim is also rated 9/10 on steam.

***Skyrim*** seems to be based in the **medival tim**e where people worship gods more than we would now

This part about worshipping gods is very important to me because every great covilisation worships gods **Roman’s** had **Jupiter** and so on **Greeks** has **Poseidon** and so fourth so I really respect that they added gods, anyway lets get onto the Review :)

Review:

Warning Contains **Spoilers**!!

This game started off well enough, you were crossing the borders between area and were mistaken for a theif after that the **imperials** take you off to the nearest controlled town to excute you.

After having completed the **turtorial** and having picked you race you get put into the amazing world of Skyrim

the grahics overall are a **3.75 / 5** but considering it was made like 7 or 8 Year’s ago it is awesome although I do wish more physics were put like if you knocked something it would smash but graphics are good

the gameplay overall are **5 / 5** there are so many missions to keep you going for days all of them contributing to a big finale I have played Skyrim for years, and still haven’t finished everything.

the charecter movement overall is a 3 / 5 this one needs a bit of work but it stills gets the job done

the overall game 4 / 5 look I have all things considered and I love this game I’m not gonna elaborate any more but good job **Bethesda**
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Super mario odyssey review

Under construction

## Intro

is a game on the Nintendo Switch, it Is a part of the Mario Series.

in the game Mario gets defeated by Bowser and his hat gets destroyed, Mario lands in the Cap Kingdom and partners up with a living hat named Cappy to save Peach and Tiara from Bowser.

## Final score

Graphics: Good graphics, fits the tone and the graphics are good

9/10

Entertainment:You have the main plot, 3 new places to unlock in the post-games, glitches, more than 500 moons to collect challages people made up online and you can make your own! And a lot more!

9/10

Details: easy to see and it's more realistic like, clear water, mario gets cactus pricks in his nose when you hit a cactus, look at the t-Rex! Or even the dragon boss!

10/10

Easy or Hard: medium, if you fall into poison or off the map then you loose 10 coins, if you loose all 3 hp points you loose 10 coins aswel.
If that is too hard you have a mode that gives you 6 hp and you get teleported/brang back up if you fall into lava, poison or off the map plus if you stay still your health recovers and you can stay under water without running out of air!
To make it more easy, you can buy an amiibo that gives you a special heart that raises the hp to 9!.

7/10

Online: well there is luigi balloon world that is not affected by the "Nintendo online" service but you still need an account thing on somthing else to play it...
Boo!

5/10

World: very open!, the smallest kingdom is the ruined kingdom becouse it is mainly just a boss fight with a few moons.
Sand kingdom is huge! A whole dessert to explore! And you can ride a "jaxi" across the kingdom and it goes fast!, luncheon kingdom is a food kingdom but it's a volcano you climb and you fight the boss as a poodoo (lava bubble) in the stew and he falls in (cookatiel is a he), lake and seaside kingdom are two water kingdoms (one is lake one is beach) and you can have fun being a cheep cheep (also a gusheen but only in seaside) and there are two swimsuits Mario can wear! (One is a swimsuit with floatie and the other is swim shorts) and there are a lot more kingdoms

8/10

Violence: nothing too major, if you defeat an enemy they just disappear (bosses don't disappear like normal enmemy).

9/10

DLC: all was in updates free, not enough info was found

6/10

characters and plot: the plot was good, the story was very nice and unique and the characters were aswel!
Undertale review

What if instead of just fighting everyone in video game you had a choice?

This what the 2015 hit indie game Undertale did, in this game no one has to die instead you have to be the judge and each choice WILL have a consiquence. Kill this guy the next will be mad at you. spare the first guy BOOM new area. This game is extremely inventive as well as meta for the consiquence will follow into a new playthrough adding even more depth.

The story is that after a HUDGE war between humans and monsters the monsters were forced underground eventually to be sealed there with the only way out being the power of 7 human souls (or one human and one monster soul for one person to pass through on there own). Eventually a gender neutral child accedently falls into the land of monsters getting trapped there. Now the child must make it outside of this horrific place. On the way you will meet a colourful cast of characters that are all unique in their own right. From the Skelly bros Sans and Papyrus to the peaceful yet merciless King Asgore. There is never a dull moment when your around them.

The main battle system is a mesh between turn based RPG and BULLET HELL. in these battles you have 4 options FIGHT, ACT, ITEM and MERCY each is pretty self explanatory fight is how you deal damage, act is how you butter the foe up to spare them, items used to heal and mercy to run or finish the battle peacefully.

Undertale has 3 main routes

Neutral

Pacifest

Genocide

Each has its own different requirements to reach it

NEUTRAL

A neutral route is completed by mainly killing every now and then don't kill everyone or spare everyone. This is most likly the first route you'll complete since chances are you will accedently kill a few key characters. All of it will end with a confrontation with Flowey.

PACIFIST

A pacifist route is completed by sparing everyone and completing the "dates" with some key characters. It will end with flowey taking everyone's soul and turning back into Asriel the prince of monsters. At the end this is the true end since monsters are free by the end. letting everyone live peacfully. Sadly it all ends with a true reset overwriting all previous actions.

GENOCIDE

KILL ALL THE MONSTERS NO MERCY! This route you have to become a real monster and it really makes you feel bad and without spooling anything completing a genocide route will taint you file FOREVER not even a true reset can stop it. DONT DO GENOCIDE!

Undertale was a great experiance however it's only fun upon first exposure it's not a game that is fun to replay and that makes it suffer overall Undertale earns a

3.8/5

its only fun the first time trough with little to no true rewards for replaying I'm sorry but that is what it earns.
Amal, God of Healing

Amal is a deity, revered among the people of Fedore. He is known as the God of Healing.

Though a deity popular among all creeds and levels of society, he is not often prayed to by the rich and powerful unless they are in need of his blessing for themselves or loved ones. Amal is silent and his blessings given sparingly as he prefers the world revolve without his intervention. Of course, there have been enough cases of his miracles to keep people believing in the benevolent god.

Old depictions of Amal simply refer to him as a river in the sky, bringing life and resource for the world. Over time he took on a serpent-like dragon form with a long flowing mane a beard that constantly floats as if he was submerged in water. He has no eyes, blind as justice judging not on superficial traits and blessing people with his powers justly. Most recently, around 100 years ago, depictions of Amal with branch-like antlers have grown in popularity though they bear no fruit or foliage but glowing orbs of warm light symbolizing hope.

Amal rarely if ever speaks to his followers, giving only hints of his presence in miraculous recoveries and fast healing to those who pray to him. And even then it is not always certain he believes you worthy of his blessings. It should be noted those who are charitable, especially to the poor and sickly, have a higher rate of being lucky enough to receive favour from the God of Healing.
Rha-Jin'song

Rha-Jin'song is the brother of Vincent's father, the former governor of Florino.  As a kid, the two brothers were always in competition and trying to be the best at what they do, whether it was swordsmanship, stewardship, education, and of course courting women.  However, when it came time to choosing who would be the next governor, he turned down the offer and let his brother be governor, even though he was the older brother. Instead, he decided to focus on his love of studying magic and helped deal with any magical problems that arose in the town and surrounding area.  When Vincent's parents passed away and Vincent went to hiding by joining the ever moving mercenary unit of Florino, he took up the mantle of leadership of Florino, trying to maintain peace while continuing his research of magic during his spare time.

## Personality

Rah-Jin’song is a man who is known for being level headed and able to solve problems very diplomatically, making him an able administrator.  He is also a humble man, showing this when he turns down the offer to be the governor of Florino. Despite being naturally talented in politics, he never wanted the be in that position of power, rather he wanted to pursue his love of all things magic and religious.  He is also loyal to his family, taking the role of governor to honor his brother’s legacy and to protect his nephew Vincent from anyone who would want to harm the young boy.

## Appearance

Rah-Jin’song is a towering size for a lizardman, and is a vibrant blue color much like his nephew.  He has blue horns that cover much of the back of his head and are the same color as his scales. He usually dons a Russian green uniform that is adorned with gold buttons and brown leather straps for the torso, pants, and the foot covers have a brown wrap instead of a leather strap.  Due to his work with magic during his free time, he now has glowing runic etchings that appeared on his body after reading a magical book about runes he acquired.

## Equipment

Rah-Jin’song carries a saber on the right side of his belt, due to him being left-handed, and is skilled in using it.  It is something he had forged for himself since the family sword was passed down to his brother. It is made from the same steel that is mined out of the Iron Mountains, so it is strong steel that can withstand a lot of

punishment.  He also has on him at times a runic spellbook, which he acquired due to his love of magic, though his skills with magic are limiting. After reading this book, Rha-Jin'song was able to learn a few magical runic spells such as making barriers and empowering weapons.

## Fighting Style

Rah-Jin’song is an efficient martial artists, relying mainly on a fighting style known as Systema to disarm opponents and keep them at a distance.  For fighting in battle or when he gets serious, he prefers to use Muay Thai as his offensive fighting style, using a series of kicks, knee strikes, and punches to subdue his opponent.
Shieldwoods

The Shieldwoods are located directly to the south of the Deepwoods, southeast of Earnwold and north of Eden.

It's a lush area full of trees and plantlife, although not nearly as dense (or hostile) as that of the Deepwoods. It's a popular destination for people that like to meditate or people that otherwise just enjoy spending time in nature.

As its name implies, the Shieldwoods are safe; hunters are hired to make sweeps of the forest regularly, swiftly getting rid of any potential threats like predators.

## Points of interest

*If there are certain locations inside of the Shieldwoods that you use or have used on your characters, feel free to add them below.*

**Tranquil Lake** - A tiny creek originating from a spring in the Iron Mountains runs through the Shieldwoods and ends up near the center of the forest, forming a lake with fresh, transparent water. The ambience of this place makes it a popular spot to meditate.
Cuphead review

SPOILERS

only very few games have aimed for an authentic 1930s estetic but those that do end up in the books this is the case with indie company Studio MHDR's Cuphead.

for those who don't know cuphead is a run n gunner themed around the 1930s style of animation and its because of this the game has been met with praise all of which it deserves since MHDR hand drew EVERTHING in this game. Cuphead has also been praised for its difficulty, and how unforgiving it can be.

THE STORY: the story is plain and simple cuphead and mug man go to the Devils casino and loose a bet for their souls luckily the devil will spare them if they collect soul contracts from residents of their home land. And that's it really as you would ecspect cuphead and mugman betray the devil in the end.

STORY: 3/5

GAMEPLAY: this is were cuphead shines. This game is a mega man esc boss rush run n gunner with each boss being more brutal than the last, some have you fighting flowers, ghost trains and so much more and each boss follows the same format SHOOT LIKE HELL while you doge attacks and hazards trying not to loose your 3 hit points until you win But what's in fun is each boss proofs new challenges. You can unlock new attacks at shops and unlock special moves by doing mosalieums these special moves take up five cards that would usually be used for an improved ex attack of your current weapon. And at time you get to fly a plane... It was fun. Also there's co op

there also run n gun levels these are more reminiscent of contra as you blaze through smaller emenies to reach to goal and these are fun but it's not mantitory unlike the bosses this means you can just them if you find them to hard but with the bosses you can't leave a world until ALL the bosses on that world are beaten.

GAMEPLAY: 4/5

cuphead has been praise so much and I agree with everything people say about it I love that it's difficult yes it's hell some times but the moment you beat the Devil trust me you feel so proud of yourself and your friend if your playing co op i recommend it to any one or I would if long plays were more enjoyable oh well.

CUPHEAD: 5/5
Ponton, City of Courts

History

Ponton has been a quiet city with not many things happening to it, but instead inside of it. Throughout the years Ponton has evolved to into the center for the peacekeepers of the world. They give sanctuary to those that need it. To attack someone in Ponton is most likely to be considered a death sentence or life in a prison or dungeon. There has only been a couple threats of invasion on the city but all have been stopped as to attack Ponton is to also attack every other city in The Independent States, as well as the Feydorian Empire.

## Society

There is a lot of diversity in Ponton. People from all walks of life live in this city and are always welcomed. Whether you are a poor man or a rich aristocrat the city of Ponton shall welcome you.

## Foreign Relations

Ponton is neutral with the other City-States as they are a mediator for other Empires when they have political disputes. When a war is at hand they remain neutral unless attacked. The city will attempt to solve any disputes in war to prevent any further damage.
The red ball saga

Red ball is a game saga for the iOS

## Old School Games

**Red ball**; the most important one game, this game has 4 worlds:

World 1 : Has the 12 classics and the 5 bonus king levels, only the first 8 levels are free after that you need to pay for those remaing levels

World 2, 3 and 4: 16 levels each world, none are free

Difficulty: My rating based in a 1 to 10 form

World 1 hardest level: 1-13 (7 / 10)

World 2 hardest level: 2-12 (7 / 10) and 2-15 (9.5 / 10)

World 3 hardest level: 3-12 (6.5 /10)

World 4 hardest level: This world is the easiest, but the "hardest" is 4-8 with only 4.5 / 10 of difficulty points

Best levels: 1-15, 1-17, 2-16, 3-16, 4-9

Red ball 2

Red ball 2 pro

Red and blue balls

## New School Games

Red ball 4 (and pro version) - Not interesting version of red ball, compared to older ones, like the reggaeton music, the old ones are the better which I am sure you would all agree:)
Dumua, Goddess of the Undead

Dumua is the Goddess of the Undead, worshiped by those she's allowed to return to the world of the living.

She is responsible for all of the undead that roam the plains of Langar and all those who wield the power to control them. She harvests the shredded Strings of Fate of those who have passed and makeshifts them into new ties to the mortal plain, using them to bring the long passed back to life to the dismay of her elder brother Jhamsel, the God of Death, who was the one to cut the ties in the first place.

## History

As the younger sibling of Jhamsel, Dumua was thought little of by other Deities as she could do little besides tend to the Strings of Fate like her brother, but was considered too immature by Adrah to handle such a responsibility. As an act of rebellion towards the other gods she began to take the frayed Strings of Fate after they had been cut by Jhamsel and due to the Gods believing such items were worthless once severed from one another they let her do this unhindered, thinking it would be a distraction to keep her out of the way of more important things.

Once the Gods had discovered that she was able to mend the strings enough to animate the once dead she had already brought a massive horde of undead to the plains of the living, where they caused chaos for the living and brought destruction in their wake.

After the horde had been handled Dumua was brought to The Domain of The Gods where she could be monitored to make sure she didn't cause such a calamity once again, allowing her to continue her working of resurrecting the dead but at a greatly reduced rate.

She was also once worshiped by an entire kingdom that existed in the desert plains of Atheria long before the rise of Kah'Alune, however due to her rivalries with her older brother and Enelel, Lady of Death lead to the brutal destruction of said kingdom.

## Worship

### Idols and Symbols Edit

Many of the idols, totems, and other items made in relation to the worship of Dumua are made of and/or incorperate the usage of Petrified Wood.
DatSalty

Collabs:

* Madness: BLACK BERZERK EP 1 (2020)
* Madness Redeemer 2: Revenger (2020)
* Project Felony (2020)
* Madness: Night Club DISASTER (2020)
* Madness Whitehank Zero: The Mulligan (2019)
* Madness Arena Collab (2019)

**DatSalty** is an animator originating from the UK, who mostly makes short animations, but also has partaken in multiple collaborations both as an animator and a sound designer.
Win Wenada

Win Wenada (the 'Wide West' in Arlain), is the largest continent in modern-day Arris; an enormous landmass that is largely uninhabited, with only two major kingdoms poised at opposite ends of the continent: Bastin, along the southern coastline of the Dreary, and Diarma, nestled within the Northern Highlands. Farmland and small villages are occasionally mentioned throughout, such as Pira, River's Crane, and Mainroc, visited by the warden, Adkin Punchwood, following Rane's trail of destruction.

**Geography**

The Dreary is a low-lying marshland. It sees heavy rainfall year-round, and is described as muddy and cold at all times. High, rocky cliffs line the shore, where the waves are famous for destroying any poorly-navigated ship.

The central region spanning the Dreary and the Northern Highlands are void of most life; an ashen, grey desert that sees very little sunlight, and nothing grows very well.

The highlands are a combination of alpine, tundra, and snow-capped mountains that see harsh winters.

**Relevant books**

The story's protagonists first land on the east coast of the Dreary during '*Dreadsalt*' after battling harsh seas for weeks. They cross the deep, mystical ponds scattered around in an attempt to reach Bastin, encountering native Dovna along the way.

In '*Chaos and Blood',* the final episode, the party cross the lifeless center of Win Wenada towards Diarma, almost perishing in the grey desert. They come across the ruins of Cantera, where they meet one (to be expanded) of the 81 wolves who has fled the Great Hollow. The party make their way to Diarma to obtain the final bloodstone, before journeying into the highlands to face Rane.
Deepwoods

The Deepwoods are located directly to the east of Mournstead, northeast of Earnwold and north of the Shieldwoods.

It's a dense, forested area, overrun by wildlife. The natural predators here form a big threat for travelers, who would much rather avoid it for this very reason.

There's a lot to be hunted or foraged in these woods, which makes it attractive for people with little self-preservation and a lot of skill; likewise, the isolated nature of the Deepwoods makes it perfect for dark magicians performing questionable rituals.
Tyrronious the Spirit-Link

Name: Tyrronious Tyrrantraek

Species: Wyvolf (Wyvern/Wolf hybrid)

Base stats:

Height: 6’ 9”

Weight: 280 lbs

Wingspan: 9 feet

Age: 36

**Ability**:  ***Spirit linking***

Tyrronious has the strange ability to attach, or “link” spirits to his own, allowing the spirit to possess Tyrronious’s body.

**Capabilities of Spirit-Linking**:

Any entity without a physical vessel can possess Tyrro. Spirits, certain ghosts, even demonic spirits. Other entities such as elementals can possess Tyrro as well.   Additionally, the powers and abilities of the entity’s past life can be partially reincarnated in Tyrro’s body.
Smokey

Smokey is nickname the wizard who raised her gave her

She has sorcery abilities, but that only extends to changing her body heat. She can be hot as magma and recently learned to breath a small jet of flame. Her mother was one of this evil, rawr, burn everything dragons, and the wizard raised her to be a kind and caring person, he died to trap her mother. She never knew her blood father, so now she just kinda wanders by herself, training to grow stronger.

She is 18 years old, enough to be an adult to most dragon kin, 3'10, and very sensitive about her height, being a proud half dragon. Sadly, she will not be growing, once again, water and fire didn't mix all to well with her. She has a few other traits, like she cant be put to sleep by magic, and doesn't need sleep to regain energy, but nothing else really of note.

Some locals in the area she lives have taken to calling her the goddess of the boiling lake, since once a day in her fits of anger, she sits at the bottom of a lake and heats up, causing it to boil and become like a hot spring, people frequent but only during a specific time of day, which is just after she has left. She also decided to use her old magic teachers notes to add herbs to the water to make it medicinal, and one giant healing potion.

Someone pissed her off and helped her awaken her fire breath, which caused her to turn red for a small bit, possibly to do with her mother being a red scaled dragon, she went on a near rampage trying to hit the small annoying creature, even growing wings, which she has yet to repeat, though she now has a new goal. To learn to fly.

Anything light-blue on her body is a sort of magical spot, sensitive, and glow in the dark. They show her link to fire magic, and innate power. She also hates clothing as to her it is strange to put something over her skin, she only wears clothing when going into towns because of social stuff, and that depends on her mood and other factors.

she has an interesting story involving a pregnant snake and how she got her pet. it was winter, and the mother snake kinda locked onto her heat and tried to use her as a cave to hide in for the winter, and to her, it felt nice, so she let it, and when spring came, it and most of its children left, except for one, who she named Miss. Slithers, she lets her stay inside for the winters. She loves doing anything that feels good, to her, morals aren't really an issue.

Full Album \*NSFW you have been warned\*

☀https://imgur.com/a/KsgH5
Super Meat Boy Review

This is a **pure** platformer that burns **gameplay** down to nothing but running and jumping. Meat Boy's goal is always the same: he must reach Bandage Girl at the end of each level but never is this an easy task thanks to the numerous Hazardous traps in the way. One high five from a spike, buzzsaw, or monster's jaws will splatter Meat Boy's pixelated blood (which will remain as a friendly reminder of your failure during your next attempt). Even though you only really have two maneuvers at your the click of a button, the developers never run out of clever, devious ways of obstructing your path. (rage quit\*)

**Super Meat Boy** is an extremely difficult game. (and when we mean hard we mean HARD) Make the slightest mistake even taking your eyes off the screen for a secknd and you'll have to restart the stage over from the beginning no checkpoints nothing. You might die a hundred thousand times before you are finally with Bandage Girl and the game gracefully keeps track of every death (every hug from a buzzsaw) in the Statistics menu. (Just Lovely) another thing I love about this game is how simple the idea is it perfectly resembles Super Mario without stealing anything from it, there is a few things this beats Mario (for me) which is he background I don’t know it just seems like there is more detail in the backrounds. Now I want to brief go over controls in a game which needs your jumps to be perfect these devolpers understand this the controls are very smooth so you will get the hang of this game very quickly, also while your laser pointing to getting to the end of the level you are very likely gonna miss some secrets that go from mega man 2 to the adventures of lolo.

Gameplay:

there is hours of fun in this game in which you probably cry and laugh so I will give this 10 / 10 (cough cough true platformer here)

Graphics:

this game has well made graphics but when you see some do the secret scenes you might be disapointed no spoilers 6.8 / 10

Difficulty:

im not explai again but the will get a 11 / 10

Overall:

this game is very good I recommend this to anyone 8.78 / 10
The Ebony Claw Clan

## The Village

A small group of dragons led by Azul had came to an agreement to no longer worship the gods of the colony and left. branching off from the colony to find a new god to worship. they managed to find a place in the forest between The colony and The ruins of minas that would be perfect for a new settlement. The soil was perfect for raising crops, enough grass to feed livestock along with fresh water just below the trees, the tree tops is where they built the homes and establishments. the population is currently at 40, the village is small but lively with draconic life, well known for its natural forest beauty. and ruled by Yin, Azul's eldest son. they mostly keep to their selves though they do not turn outsiders away they are very cautious of them seeing as they don't have many warriors to defend the village. but what they lack in warriors they make up for in very skilled and reliable Healers.

## Religion Edit

Aasterinian-is the draconic deity who serves as Io's messenger. Her symbol is a grinning dragon's head. Aasternian appears as a huge brass dragon who is always grinning. She is quick-witted, with a sharp tongue. Aasternian is the messenger of Io, the draconic god of creation. She and her followers enjoy good relations with Garl Glittergold, Fharlanghn, Olidammara and similar deities. Aasterinian loves all those who enjoy innovation and whimsy, and she is accepting of all dragonblooded races. She is especially amused by spellscales
Alexandra Copperhand

Alexandra holds quite a few titles, almost all of them given by herself. The otter boasts a decent magical repertoire, choosing to focus her magics on spheres including Life and Death. This places her in mostly support roles, finding coin by healing the sick and communing with the dead, where necessary.

The otter's past isn't something that she talks about much. Her previous adventuring party, the Torkletones, have all retired. She claims to be working towards replacing a workshop that was destroyed in the attack on Earnwold.

## Powers

Alexandra's study mostly revolves around the Life and Death arcanum.

### Life

Control over living beings, this allows Alexandra to heal people, or harm them directly with her magic. Shapeshifting is also another feature of this arcana, allowing the otter to take on different forms for limited periods of time.

### Death

Control over the dead, and the realms of them. Alexandra doesn't delve too deep into this arcana, talking with those past and control over shadows and bones is about as far as she takes it.
Mithrime, Goddess of the Lost

Mithrime is the Goddess of the Lost, worshiped by those who've been abandoned by other Deities.

She has no real job or obligation to any select working of the world of Langar, but rather a desire to tend to those the Gods have given up on, those who have been abandoned and stranded in unfamiliar lands, and those who are on the brink of losing their minds. She often for attempts to give guidance to those who have nowhere else to turn, but due to multiple early failures she is thought to be more of an Omen by those who are uninformed of her true nature, which are most people.

## History

The actual origin of Mithrime is unknown, even to her 'fellow' Gods and Goddesses as she had not been around for the creation of the world and only arrived after. At the beginning of her existence she actually did very little, occasionally manipulating winds and critters to mess with the occasional wanderer, sometimes even presenting an odd vision or two, but in time she began to take on a more concerned take on the mortal realm as some of it's inhabitants began to become lost, physically, mentally, and even spiritually. For a while she began to try to assist these people, either by attempting to guide them through the few things she had control over in the mortal realm, or by sending them vivid imagery when the former would not suffice. Unfortunately her attempts to help only lead to worse misfortunes and even insanity in the worst cases, and although she has honed her craft to a subtle and nearly unidentifiable art, a large chunk of Langar's population only know her from the tales of those who's lives she's ruined.
Medieval Kingdom Wiki

## Welcome to the Wiki

Hiya! Welcome Friends to the Mfk Wiki!! this is a place where you can document your characters, cities, guilds etc.

So join us here at MFK! here is the link:

☀http://us23.chatzy.com/FurryMedievalKingdom

Our Partner Rooms:

http://us21.chatzy.com/MFKAdvance

http://www.chatzy.com/Pokedaycare

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!
Magic

Magic is the collective name for everything that is supernatural in the Medieval Furry Kingdom.
It includes a wide variety of magical abilities; including but not limited to shapeshifting, mind control or the ability to control water.
Feel free to expand this page with the magic that your character uses, or enchantments present on their equipment.

## Elemental magic

The most common type of magic is elemental magic. Below is a table with currently known types of magic and some examples of how they can be used. Many magic users are able to use multiple types of magic.

## Supernatural abilities

Not always considered "magic", some creatures have abilities unique to themselves or their species that give them an advantage over others.

An example of supernatural ability is extreme strength or speed; likewise, shapeshifting is a rare but well-known ability.

Heightened senses are also common in certain species and are often not considered supernatural; canines often have a heightened sense of smell, and large-eared creatures like bats and fennec foxes have very sensitive hearing, for better or worse. Predatory birds have superior sight, but inferior situational awareness.
The First Tree for Nintendo Switch review

I hesitate to call *The First Tree* a game, because it’s much more an experience. I’ve never played a game like it before, as it is like no other. You play as a fox looking for her cubs as a young couple talks to each other in the background, both stories of which are intertwined in the fox’s world. The beautiful cell-shaded graphics compliment the incredibly emotional, deep, and relatable story, and there are times that you forget about the fox’s story all together. Mix this all with a calming (and amazing) piano music score, and it truly is a special game in these regards. This is what I saw in the trailer and what persuaded me to buy the game.

That being said however, the actual design for the game isn’t great. It’s impressive being made by only one person, but gameplay itself is bland. The entire game mainly consists of running around the world as a fox, picking up balls of light and looking for pillars of light that prompt the dialogue and continue the story.  A big problem however is that these pillars of light can be dug up in any order, and seem like they can be missed completely, shuffling the otherwise impactful story. There is some 3D platforming as well, but nothing intricate or special. The game lacks any sort of challenge, and where there was challenge I only found frustration, to which I cheated through that particular portion.

*The First Tree* is an experience and a game like no other. Though it is only roughly 2 hours long, the visuals, narrative, and music really impacts you in a deep way. So deep in fact, that it sometimes feels like you are eavesdropping on a conversation that you should not be listening to. The price is a little steep, being $9.99 US ($12.50 CA) for a short game, but for some this may be fine for just a story (Like a movie ticket). It’s best enjoyed in one play-through with no distractions, and audio is an absolute must. In fact, I doubt that I would be able to play it in multiple bursts like any other games.

I think I’d rate the game at about a 72/100, but really compliment the creator of the game, as it was pretty much a one-man operation. I would only recommend buying The First Tree if you're at a low in life and need sage advice to help you out. Again, you will find no game here, but what you will find are stunning visuals, powerful music, and an incredibly real and thought-provoking story.
Earnwold

Earnwold is a city that lies next to the coast, west of both the Deepwoods and Shieldwoods and south of Thournstead.

## Layout

Earnwold consists of five different areas, each higher than the last, both in terms of elevation and prosperity.

#### The Narrows

This area of Earnwold is for the least fortunate, housing the homeless, thieves, scoundrels and others that aren't even able to afford the lower commons. The denizens of this place still appreciate the safety of the walls and the occasional guard passing through, but this district is far from comfortable.

#### The Lower Commons

Most people live here - peasants, servants, hunters, miners, fishermen and other labourers call this area their home. Their houses are comfortable enough, but most denizens can't help but wish for a place in the Upper Commons someday.

#### The Upper Commons

The middle-class citizens call this place their home. Traders, merchants, fletchers, blacksmiths and leatherworkers live here, or others fortunate enough to afford the costs. The homes are a luxury compared to the lower sections of the city.

#### The Merchant District

This is where most middle-class citizens spend their time working during the day; shops, stores and marketplaces are scattered everywhere throughout this district. It's where any citizen with the ability to pay goes to purchase goods, and it's also where thieves go to steal goods. This is the reason why there are many guards stationed there.

#### The Crown District

The Crown District is, as the name implies, for royalty and other very important or otherwise wealthy figures. It's off-limits for regular citizens and the most elite members of the guards protect it.