Origami Dream

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## Case Navigation

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Spring Wedding

The morning wind, along with the warmth of the awakening spring, has brought flower petals to the City's streets, announcing the beginning of Hanami Matsuri, the Japanese cherry blossom festival. When the fog receded completely, it revealed a small Japanese house near a blossoming garden. What mystery is hidden behind the fragile walls of this house?

## Pre-Case

 **You:** | Hurry up and read it!

For a year, the Spirits have watched the City of Shadows. They looked into the hearts of its inhabitants, watched their actions, and evaluated the decisions they made. The Spirits found the City's residents worthy of a blessing and will give everyone the opportunity to fulfill their fondest wish. Today our messenger will arrive in the city and make sure that everyone who wants it can receive this Gift.
Go to the Tea House without fear and accept our blessing.

 **You:** | I won't let you down!

### **Refined Balance**

Goal: Unlock the Tea House

Rewards:

### **In Search of a Blessing**

Goal: Explore the Tea House.

Rewards:

Interlude

 **You:** | Let's see what happens next.

 **You:** | Pleased to meet you.

## Introduction

The fog has receded, revealing a small Tea House surrounded by cherry blossoms. Its only inhabitant is Hanako, the Crane Lady and the servant of the Spirits. Her Tea House appeared in the city as the cherry blossoms bloomed to offer the blessing of the Spirits to the citizens. They promised to fulfill the wish of anyone who writes it down on a piece of paper and fold it into an origami figure.

## Stage 1

The blessing of the Spirits promises the fulfillment of wishes to anyone who makes an origami figure. This incredibly painstaking process requires stamina, a clear mind, and peace. Will we have enough skill and perseverance to receive the blessing of these great Spirits?

Goal: Fold an origami figure.

 **You:** | Me too.

###  **Master's Advice**

Goal: Find the Origami Master's Self-Portrait.

Rewards:

Event assembler or Games that Unite Collection item

###  **Ancient Books**

Goal: Find the "Secret of a Thousand Cranes."

Rewards:

Event Assembler or "Games that Unite" collection item

###  **Best Material**

Goal: Find the Washi Paper.

Rewards:

Event Assembler or "Games that Unite" collection item

###  **Special Technique**

Goal: Find the Water Spray Bottle.

Rewards:

Event Assembler or "Games that Unite" collection item

###  **Keeping Calm**

Goal: Find the Shide.

Rewards:

Event Assembler or "Games that Unite" collection item

Interlude

 **You:** | You have a point.

###  **Fondest Wish**

Goal: Fold the Cherry Blossom Origami. Assemble the Origami Secrets collection.

 **Rewards:** | Discoverer's Magnifier x1, Secret Assembler x1, Energy x106, Coins x2800
Event only: Eastern Star x130, Furin Bell x1, Candied Fruit x1

Rewards:

Event Assembler or "Games that Unite" collection item

Interlude

 **You:** | She's probably still folding her origami.

 **You:** | What's written there?

Some residents of the City have stained their honor and were punished! By trying to use the Great Blessing of the Spirits to cause harm, their souls are now enclosed in origami figures:
Inspector Dipp-san is punished for wishing to inflict harm on Detective-san.
Adeline-san is punished for wishing to inflict harm on Lady-san.
Cardsharp-san is punished for wishing to inflict harm on Mayor-san.
Those who are punished will stay in their prison until the ones against whom their wish was made finds forgiveness in their hearts and pass the trial of the White Crane.

 **You:** | Even the wisest ones make mistakes.

 **You:** | I'm in.

## Stage 2

Some townspeople disappeared after making their wish! They are now trapped in an "origami prison" for using the blessing of the Spirits to do harm. Their wishes were directed against their friends. Inspector Dipp was among those who were punished. But what did he wish against his colleague, the Detective, to be considered a wrongdoer? To find it out, the Detective decided to pass the Trial of Honor.

Goal: Learn the Inspector's wish.

###  **Only the One Who is Worthy**

Goal: Find the Symbol of Responsibility.

Rewards:

Event Assembler or "Games that Unite" collection item

###  **Only the One Who is Courageous**

Goal: Find the Symbol of Courage.

Rewards:

Event Assembler or "Games that Unite" collection item

###  **Only the One Who is Brave**

Goal: Find the Symbol of Fortitude.

Rewards:

Event Assembler or "Games that Unite" collection item

###  **Only the One Who is Reliable**

Goal: Find the Symbol of Reliability.

Rewards:

Event Assembler or "Games that Unite" collection item

###  **Only the One Who is Faithful**

Goal: Find the Symbol of Loyalty.

Rewards:

Event Assembler or "Games that Unite" collection item

Interlude

 **You:** | We'll find out soon enough.

###  **Trial of Honor**

Goal: Collect the Fan Flag. Assemble the "Banners of Honor" collection.

 **Rewards:** | Silver Knife x1, Secret Assembler x1, Energy x113, Coins x2900
Event only: Eastern Star x130, Furin Bell x1, Spring Sushi Set x1

Rewards:

Event Assembler or "Games that Unite" collection item

Interlude

(Text appears under the words written by the inspector).
I was a brilliant investigator! But now.... I cannot compete with the Detective. He solves mystical and intricate crimes in the blink of an eye and boasts of his strong deductive skills. When my friend Angela went missing, I was left completely alone. A successful investigation would cheer me up, but how can I contend with the Detective?

 **You:** | Who's the next one to undergo the trial?

 **You:** | You can count on my support.

## Stage 3

Adeline Svensson was also put into an "origami prison." She wished Lady harm and instantly paid for it. To free the journalist, Lady needs to find forgiveness in her heart and pass the Trial of Harmony. But why did Adeline use the blessing of the Spirits for harm?

Goal: Find out what Adeline wished for.

###  **Embodiment of the Past**

Goal: Find the Ume Plum Flowers.

Rewards:

Event Assembler or "Games that Unite" collection item

###  **Embodiment of the Trinity**

Goal: Find the Twisted Branches (with "Illusions" anomaly active).

Rewards:

Event Assembler or "Games that Unite" collection item

###  **Embodiment of the Foundation**

Goal: Find the Ikebana Basket.

Rewards:

Event Assembler or "Games that Unite" collection item

###  **Embodiment of Constancy**

Goal: Find the Green Branch.

Rewards:

Event Assembler or "Games that Unite" collection item

###  **Embodiment of Impermanence**

Goal: Find the Buds.

Rewards:

Event Assembler or "Games that Unite" collection item

Interlude

 **You:** | She wouldn't wish misfortune on you.

###  **Embodiment of Truth**

Goal: Make an Ikebana. Assemble the "Harmony of Nature" collection.

 **Rewards:** | Compass x1, Secret Assembler x1, Energy x115, Coins x3000
Event only: Eastern Star x130, Furin Bell x1, Samurai's Drink x1

Rewards:

Event Assembler or "Games that Unite" collection item

Interlude

(Text appears under the words written by Adeline).
When I ended up in the city, I lost everything I loved: journalistic practice related to the study of art, my friends.... I'm ready to do anything to return to the things I love at least one more time in order to find material, study the situation, and write an expose. I hope Lady won't be too upset. I swear that I will help return her paintings.

 **You:** | Soon we'll free everyone.

 **You:** | Very noble of you.

## Stage 4

Cardsharp also used the blessing of the Spirits to harm his neighbor. His wish was directed against the Mayor. Ms. Hanako blessed the Mayor for the Trial of Giri. Will the Mayor pass it with honor?

Goal: Find out what Cardsharp wished for.

###  **Bonds of Friendship**

Goal: Create Pine and Plum Knots

Rewards:

Event Assembler or "Games that Unite" collection item

###  **Ties of Companions**

Goal: Create the Bamboo Knot.

Rewards:

Event Assembler or "Games that Unite" collection item

###  **Ties of Competitors**

Goal: Create the Ship Knot.

Rewards:

Event Assembler or "Games that Unite" collection item

###  **Ties of Wisdom**

Goal: Create the Chrysanthemum Knot (with "Illusions" anomaly active).

Rewards:

Event Assembler or "Games that Unite" collection item

###  **Imperial Ties**

Goal: Create the Turtle Knot

Rewards:

Event Assembler or "Games that Unite" collection item

Interlude

 **You:** | He will do it!

###  **Giri Magic**

Goal: Create the Noshi for Luck. Assemble the "Bonds of Gratitude" collection.

 **Rewards:** | Chronometer x1, Secret Assembler x1, Energy x117, Coins x3100
Event only: Eastern Star x130, Furin Bell x1, Candied Fruit x2

Rewards:

Event Assembler or "Games that Unite" collection item

Interlude

(Text appears under the words written by Cardsharp).
Old Cardsharp is tired of the Mayor's constant supervision. I look into the Red Rose's window and the Mayor is right there. I touch the secret files in the City Hall and I see him again. I decide to keep an eye on the Troll Market... and I need permission. From whom, do you think?
Cardsharp cannot take a step without the Mayor's approval, as if I'm a child and he's my nanny.

 **You:** | It's about time!

 **You:** | We'll do everything necessary!

## Stage 5

The townspeople passed the trials and Ms. Hanako agreed to ask her patrons to release the guilty from their origami prisons. She'll need emotional balance and special attributes to carry out this complex ritual. While Hanako meditates, we can help her prepare for the ritual.

Goal: Perform a ritual of liberation.

 **You:** | Of course.

###  **Flowers for a Dance**

Goal: Find the Branches for Dancing.

Rewards:

Event Assembler or "Games that Unite" collection item

###  **Ceremonial Clothes**

Goal: Find the Red Hakama.

Rewards:

Event Assembler or "Games that Unite" collection item

###  **Ceremonial Haori**

Goal: Find the White Haori.

Rewards:

Event Assembler or "Games that Unite" collection item

###  **Approaching a Deity**

Goal: Find the White and Red Hairband (with "Illusions" anomaly active).

Rewards:

Event Assembler or "Games that Unite" collection item

### **Melody of a ritual**

Goal: Find the Bells for Dancing.

Rewards:

Event Assembler or "Games that Unite" collection item

Interlude

 **You:** | Everything will be fine.

###  **Crane Dance**

Goal: Perform the ritual. Assemble the "Hanako's Ritual" collection.

 **Rewards:** | Diode Bomb x1, Secret Assembler x1, Energy x119, Coins x3200
Event only: Eastern Star x130, Furin Bell x1, Candied Fruit x1, Spring Sushi Set x1

Rewards:

Event Assembler or "Games that Unite" collection item

Interlude

 **You:** | We thank you.

White Crane Scroll
The townspeople demonstrated that they grasped the true essence of justice and are able to find forgiveness in their hearts for those who were not worthy of it. This story will become a new legend and will be passed from generation to generation, endowing everyone who comes to The Tea House to look for it with its wisdom. This wisdom sounds like such:
"The righteous are punishing only to themselves, and forgiving to others."

 **You:** | This is great wisdom.

## Conclusion

The blessing of the Spirits turned into an incredible adventure! We freed the townspeople from origami captivity, and those who chose to pass the trials found enlightenment. The Detective realized that he often forgot about the Inspector, Lady decided to become Adeline's friend, and the Mayor understood that not all of Cardsharp's actions were wrongful. The City now has a new resident, but her view on justice is rather severe. Could she bring new troubles to the City's citizens?

###  **Repentance and Forgiveness**

Goal: Create the Symbol of Atonement. Assemble the "Way of Atonement" collection.

I feel the presence of the Spirits. They are showing me a symbol of redemption. It means only one thing - that you are forgiven! Your path of atonement is over!

Rewards:

## Related Pages

* Hidden City Home
* Locations
* Events
* Diary of Investigations
* Collections