Drashktarr

### Motto

'**Cut off one head, another one shall TAKE its place. We are the DRASHKTARR!'**
"*From the Shadows, We Reign Supreme.*"

## Lore Information

### Enemies

MERCS* OCTO
* NONA

Armed Forces of the Panamoan Republic

### Alignment

Evil

The **Drashktarr** (exterior facade: Gucci Intermittent) is a shadowy and enigmatic organization that manipulates the conflict between OCTO and NONA for its own sinister purposes. Led by the mysterious and clever Nemesis, Drashktarr operates under the guise of the Gucci Intermittent tactical agency, specializing in agents with unique abilities to enhance their battlefield prowess. However, beneath this facade lies a centuries-old cult with a hidden agenda.

## Structure

The Drashktarr, originally a religious cult formed around the unwavering devotion to *Siigh*, a formidable Draymaelihk warlord who had been banished to the uncharted planet Bel'Vera by the ancient Nevians, dates back to antiquity. Siigh's exile from Nexonia Prime served as the catalyst for the cult's inception, and from that point forward, its primary objective was to orchestrate his return to the planet and initiate a global conquest. However, each attempt to bring Siigh back and seize control of Nexonia Prime met with failure, forcing the cult to operate clandestinely within the underground network.

Over the centuries, the Drashktarr's determination to restore Siigh's reign remained unyielding, even as their efforts repeatedly faltered. Instead of overtly pursuing their conquest, they adopted a more subtle approach, masquerading as the enigmatic and benevolent Gucci Intermittent. Under this façade, they organized a series of deadly war games, strategically pitting OCTO and NONA against each other within their carefully crafted battlefields. This covert manipulation allowed the Drashktarr to further their agenda while concealing their true intentions behind a less hostile exterior.

As the conflict in Nexonia Prime intensifies in the new era, the intricate web of deception and subversion spun by the Drashktarr, now operating as the Gucci Intermittent, adds layers of intrigue and complexity to the ongoing battle for control of the planet. Their centuries-old commitment to Siigh's return continues to drive their actions, even as they remain hidden in the shadows, manipulating the mercenary factions for their own sinister ends.

### Members

* **Nemesis**: The enigmatic and ruthless leader of the Drashktarr, who orchestrates their covert operations and manipulative schemes from the shadows.

* **Blood Raider**: Comparable to NONA's Ghost, Blood Raider is a sinister operative with a penchant for psychological warfare and ruthlessness.

* **Veil**: A mysterious figure whose identity remains concealed, much like Seven's mask, but lacking the complexity of Seven's character.

* **Cure Light**: A disturbing creation of the Drashktarr, Cure Light takes on the appearance of a sexualized female robot and functions as the group's medic.

* **Coldcast**: A rogue iceborn, Coldcast is a mimicry of Ashe's daughter, Madeleine, known as the Lunar Frost, although she lacks the original's authenticity.

* **Sentinel**: The Drashktarr's counterpart to Hashtag, Sentinel combines tech-savvy skills with combat prowess.

* **Valkyrie**: A fearless woman with a penchant for wielding heavy weaponry, similar to Tackle's role within OCTO.

* **Faith Arrow**: A brainwashed child skilled in archery, serving as the Drashktarr's young and indoctrinated operative.

* **Blast**: An expert in demolitions, Blast serves as the Drashktarr's counterpart to Crimson Punisher, although he has a left cybernetic arm and lacks precise aim with assault rifles.

* **Thunder**: A multifaceted operative drawing inspiration from the likes of Crimson Punisher, Ironhead, and Sarge, Thunder brings a blend of skills and expertise to the Drashktarr's ranks.

## Arsenal

The Drashktarr does not care about laws, nor nevian life. As a result, they have access to all types of weaponry, ranging from conventional firearms to direct energy weapons that are clearly too illegal and lethal for anyone to use. As one would expect, they have issued plasma rifles to their infantry, particularly those stationed to defend their bases.

The Drashktarr's reliance on AXED-PROJECT, a specialized firearms manufacturer, reflects their commitment to utilizing cutting-edge weaponry that pays homage to the designs of firearms from the modern era. These weapons are meticulously crafted and often boast futuristic enhancements while retaining the classic appeal of traditional firearms. The combination of old-school design with advanced technology makes the Drashktarr's arsenal unique and formidable.

### AXED-PROJECT Arsenal

* MK11A7
* KR-2915
* EASTECO-971
* STREAMLINE
* DLR-338
* PRJ-BLITZKONITCH
* SODAW 3015
* Brigade GT7
* Lugere 3015
* SMCR-H ELITE
* R-12CS
* AS-12
* SHORTY 3011
* ASG-45
* AHIRONE. 9mm
* MK25 Windbreaker
* Renetti F25A6
* RIA-STEALTH
* RIA-SHERIFF
* XC9-LB

## Trivia

### General

* The Drashktarr's ideology revolves around the belief in the return of Siigh, a powerful Draymaelihk warlord who was exiled to the undiscovered planet Bel'Vera in ancient times. Their relentless devotion to bringing him back to Nexonia Prime and achieving global domination showcases their fanatical determination to the fullest.
* The organization maintains a global-dominating authoritarian-subversive paramilitary force, emphasizing their aggressive and oppressive nature. They seek control on a planetary scale and are willing to employ any means necessary to achieve it. With that being said, they do not care for civilian casualties at all. They will be eager to kill anyone that stands in their way.
* The Drashktarr's use of war games, hosted under the guise of the Gucci Intermittent, highlights their manipulative and cunning tactics. They pit OCTO and NONA against each other in deadly tournaments, all while concealing their true intentions. This reflects their deceptive and strategic approach to achieving their goals.
* The Drashktarr's arsenal relies on AXED-PROJECT, a firearms manufacturer catering to their needs. However, their weapon designs are essentially futuristic versions of guns dating back to the modern era, showcasing their inclination towards repurposing and modernizing older technologies for their own purposes.
* The presence of members like Coldcast, a rogue Iceborn, and Blast, a demolition expert with a cybernetic arm, highlights the organization's willingness to use cybernetic enhancements and unorthodox personnel to further their goals. This showcases their disregard for ethical boundaries in pursuit of power.
* Thunder, an agent within the Drashktarr, combines attributes from multiple members of OCTO and NONA, emphasizing their willingness to mimic and adapt elements from their adversaries to gain an advantage. This reflects their pragmatic and opportunistic nature.
* Veil, despite her status as the "Golden Girl" within the Drashktarr, possesses exceptional combat skills that rival **even** Seven's abilities. Her combat proficiency is surprising given her initial role within the organization.
* Faith Arrow is considered one of the more expendable members of the Drashktarr, with the faction placing less value on their safety compared to other agents. This reflects the ruthlessness and hierarchy within the organization.
* Cure Light, designed as a medic for the Drashktarr, has realistic female facial features but is intentionally sexualized in appearance. This choice highlights the twisted nature of the faction's designs and creations.
* Should they be defeated, their crimes and history will be thoroughly exposed.

### Developmental Notes

* The Drashktarr faction draws inspiration from the Hydra organization in Marvel Comics, known for its global-dominating ambitions and enigmatic leadership.
* Within the Drashktarr, Veil holds the title of the "Golden Girl," signifying her high value within the organization. Her importance is underscored by their reluctance to put her in harm's way during operations.
* According to Nemesis, he was cloned immediately after being accepted as the new leader, as they wanted their cult to thrive with him, no matter how many times he'll be killed, nor reborn.
* Nemesis' clones are completely mouthless, and only communicates through online devices or sign language. This was sighted during *Bring it On*.
* Veil has an evil clone, wearing dark colours, which are typically black and purple which appears to be coincidentally similar to COALESCENCE or Winslow Systems' motif.
* Cure Light has an evil form known as the *Sickening*.
* Blast's true codename and motif is Firestorm.
* Should they reveal their true colours and discard the Gucci Intermittent facade, they are going to ditch their colourful outfits for a more sinister aesthetic.
* They value deception, ambition and cleverness.
* The Drashktarr suddenly gained started to hate NONA.