Power and Abilities/Weapons

Power and Abilities/Weapons are useful items that Cody and May gets throughout the game depending on the chapter.

## Cody's Power and Abilities/Weapons

### The Shed

Cody is able to throw nails into certain spots in order to help May reach other areas. The nails can be used as swinging points for May, and can puncture objects or activate switches. Cody is able to carry up to three nails by collecting along the way, and can call them back by whistling.

### The Tree

Cody is given the "Tree Sap Habschaiki 57", a sap cannon which allows him to shoot sticky, explosive sap that can be detonated by May.

### Rose's Room

In the first part of Rose's Room, Cody receives a special belt that gives him the power of "cosmic inflation", allowing him to alter his size. Cody can change from normal size to large and to small. When large, Cody can move heavy objects and when small, he can fit through small spaces.

In the second part, Cody gets one of two fidget spinners which allows him to propel into the air and glide over short distances.

In the third part, Cody acquires a wizard's costume which grants him powers over ice. With the costume, Cody can unleash ice blasts and teleport short distances.

### The Cuckoo Clock

Cody is able to use a stopwatch to control the direction of time and manipulate certain objects. May is able to "clone" herself in a certain position, allowing herself to teleport where the clone was generated.

### The Snow Globe

Cody is given the red half of a magnet with allows him to pull magnetic objects of the opposite colour and push ones of the same colour. Cody can also use the magnet half on special spots to pull himself to them or launch himself into the air.

### The Garden

Cody uses the end of his hair as a grappling hook that can be used to pull down certain objects. Cody can also merge himself with various different plants, each with their own unique abilities.

* **Dandelion** - Cody can glide over short distances.
* **Cactus** - Cody can rapid fire needles to destroy obstacles and enemies.
* **Flower** - Cody can stretch himself over short distances and can grow leaves for May to walk on so they can both reach certain spots.
* **Moss** - Cody can turn into a patch of moss that moves along the ground and muffles May's footsteps when she walks on it, reducing the noise made.
* **Mushroom** - Cody can turn into a bouncy mushroom which can be used to reach high up areas.
* **Tomato** - Cody can roll into enemies to inflict damage.
* **Potato -** Cody can roll into enemies to inflict damage.
* **Lime** - Cody can roll into enemies to inflict damage.

### The Attic

Cody gets a cymbal which can be used as a shield and can be thrown in order to destroy obstacles.

## May's Power and Abilities/Weapons

### The Shed

May is able to use the Hammerhead to smash through obstacles, swing from nails, and trigger switches.

### The Tree

May is given the "DrillBazzer X200", an explosive matchstick launcher that can detonate the sap shot by Cody.

### Rose's Room

In the first part of Rose's Room, May acquires a pair of space boots which allows her to defy the laws of gravity. She can use special spots to walk up walls and ceilings.

In the second part, May gets one of two fidget spinners that allows her to glide short distances.

In the third part, May acquires a knight's costume with a sword that grants her powers over fire. With the costume, May can attack with her sword, do flaming dashes, and unleash bursts of fire.

### The Cuckoo Clock

May is given the power to create holographic clones of herself. By leaving a clone somewhere, May is able to teleport to its location, allowing her to reach otherwise blocked off areas.

### The Snow Globe

May is given the blue half of a magnet, allowing her to pull objects of the opposite color and push ones of the same color. May can also use the magnet half on special spots to pull herself to them or launch herself into the air. Later, her power is upgraded alongside Cody's red magnet half, allowing either to pull themselves towards the other.

### The Garden

May is given a sickle and water gun which she can use to water plants and dry soil. She can use the sickle to kill the infection spread throughout, such as obstacles and enemies.

### The Attic

May gains a harmonic singing voice that she can use to manipulate the environment, such as pacifying microphone snakes. She can also unleash small bursts of her voice to move obstacles