Homebrew

This is an overview of the Homebrew material intended for the Thindrel Campaign Setting.

## Minor Tweaks

### Potions as a Bonus Action

Any creature holding a potion can use a bonus action to drink that potion itself.

### Mixing Potions

Mixing potions in a container or drinking more than one potion on a turn may result in an effect on the potion miscibility rules in the DMG, ranging from an immediate magical explosion to a doubled or permanent effect.

### Critical Initiative

When you roll initiative and roll a 20 on the die, you gain advantage on your next attack, ability check, or saving throw.

## Ability Score Generation

The way we roll stats for characters is using one of two methods.

1. 3d6 and re-roll snake-eyes once per stat
2. 1d4+1d6+1d8 re-roll snake-eyes once per stat

The first method is the likeliest to roll three 1's, of which you can only re-roll two of the dice, whereas using the second method, it's more likely overall to roll two 1's, thus triggering the re-roll more often and thus ever so slightly increasing the chances of getting better stats. It really just depends on wether you have a polyhedral set nearby, or you've only got d6's.

If this yields a stat block that doesn't have at least one score of 15 or higher, or a net modifier (before racial bonuses) of at least +5, you can opt to roll the entire block again, or the DM can modify your rolls to give you a set of ability scores that aren't complete garbage.

## Additional Race Options and Names

Link to the homebrew races: NaturalCrit Homebrewery

Link to the list of setting specific names: Google Docs

## Additional Class Options

Homebrew Revised **Ranger** with new conclaves: **Explorer** and **Warden**: NaturalCrit Homebrewery

Primal paths: **Path of the Spell Eater**, **Path of the Warlord**, **Dragon Totem**, **Path of the Shaman**, and **Path of the Blood Rager**: NaturalCrit Homebrewery

Bardic colleges: **College of Geomancy**, and **College of Harmony**: NaturalCrit Homebrewery

Druid circles: **Circle of the Dead**, **Circle of Runes**, and **Circle of Seasons**: NaturalCrit Homebrewery

Martial archetypes: **Death Knight**, **Storm Knight**, and **Animal Warrior**: NaturalCrit Homebrewery

Monastic traditions: **Way of Light**, **Way of the Closing Fist**, **Way of the Shifting Sands**, and **Way of the Mystic**: NaturalCrit Homebrewery

Sacred oaths: **Oath of Enlightenment**, and **Oath of Travel**: NaturalCrit Homebrewery

Sorcerous origins: **Sanguine Sorcery**, and **Duplication Magic**: NaturalCrit Homebrewery

Arcane traditions: **Order of Mentors**: NaturalCrit Homebrewery

Cleric divine domain variants: **Trickery (Hermes)**: NaturalCrit Homebrewery

Warlock patrons, invocations, and boons: **Pact of the Cloak** and more: NaturalCrit Homebrewery

#### New Classes

**Amalgam**: Demonic Beast, Divine Being, Elemental Essence, Lost Soul, and Vile Blood: NaturalCrit Homebrewery

**Oracle**: Order of Fortune, Order of Lies, Order of Ruin, Order of Signs, and Order of Spirits: NaturalCrit Homebrewery

## Wild Magic Variant

Each time a sorcerer with the Wild Magic sorcerous origin expends a spell slot to cast a sorcerer spell, they must roll a d20. If the roll is equal to or lower than the level of spell slot expended, a wild magic surge occurs. When a sorcerer has used their Tides of Chaos feature, they must roll two d20's and use the lower result when determining if a wild magic surge occurs. When a surge does occur, the sorcerer regains the use of their Tides of Chaos feature, and they go back to rolling with one d20.

Optional wild magic surge variant tables: NaturalCrit Homebrewery, or Google Docs

## Carousing Variants

The Urban and Wilderness carousing tables are linked here on: Google Docs

## Additional Feats

We use the optional rule of Feats, but taking one requires special permission from the DM.

### Lycanthropy Feats

The feats we use for player character lycanthropes can be found here: NaturalCrit Homebrewery

### New Feats

Ella's non-lycanthropic homebrew feats, including Divine Conduit, Magical Scholar, Transcendent Soul, Two-Weapon Master, and Ruffian: NaturalCrit Homebrewery

## Additional Background Options

In addition to the background options found in the Player's Handbook, the custom background option and the following homebrew options are available:

Backgrounds Omnibus from /r/UnearthedArcana: Google Drive

## New Spells

Like with most of the spells from Xanathar's Guide to Everything, the use of these spells in a campaign set in the Thindrel setting requires special permission from the DM, (although this permission is usually fairly easy to get, especially if you have a flavorful justification for it).

Homebrew spells: NaturalCrit Homebrewery

## Class and Subclass Boons

Inspired by the Epic Boons in the Dungeon Master's Guide, I've been constructing a document with class-specific boons for characters of 10th level or higher. The boons will likely be altered when applied to specific characters, and some of my design is probably bad, bonkers, or broken.

Class and Subclass Boons: NaturalCrit Homebrewery