Seacraft 2.5

Unreleased contentThis article contains content that has never been released on Seacraft.

## Seacraft 2.5

### Contributors

zac5, ThePolarBeary, TheGreatGrey

**Seacraft 2.5** was going to be Seacraft's next major update before the end of Seacraft Version 2. It was designed to bring the players of Seacraft what they want, according to a survey that players did. It also included a few other features.

## Planned Changes

* Added Pokemon Arena minigame.
* Maze Run 1.1
	+ Added Pyramid map
* Survival Games 1.3
	+ Added Mountains map
	+ Added grace period
* New locations
	+ Main Seacraft: The Great Redland, The Railyard (unnamed at the time), Snippa Rippa
	+ Country towns: Blossom's Edge, Cuprum Bay, Coco Plains, Wolfwood, Cliff Town
* Added Highways
	+ One highway connecting Crater Village, Stagnant Swamps and The Great Redland.
	+ Another highway going north from Stagnant Swamps to Cliff Town.
	+ A third highway going south from Moose Forest to Coco Plains and Cuprum Bay.
		- A road branching off this highway connecting Coco Plains to Wolfwood
* Warp Room improvements.
	+ A new Warp Room which will replace the old ones.
	+ Added Warp Room terminals (access points).
	+ Redirected current terminals to the new Warp Room.
* Mainland Plaza Station renovation.
* Nether PvP improvements.
* Changed the staff system
	+ Staff members now have specific rules to follow
	+ Removed Community Member rank
	+ Removed Co-Owner rank
	+ Added Sub-Operator rank
	+ The "Fellow Server Owner" rank has been demoted from Operator to Sub-Operator.

## Making the update

### Planning

The concept of the Community Update was planned before the release of Seacraft 2.3. The idea was to make a survey and base the update on the results and suggestions received from the survey.

#### Early Stages

Before Seacraft 2.4 was even released, a place had been found for a new Survival Games map and a new Maze Run map had started construction. These were then left alone for a long while.

During the construction of Stagnant Swamps, a new Pokemon Arena had begun construction. It was 2.4's only future feature. After thinking about the Pokemon Arena a bit more, zac5 started having doubts that he could make it.

TheGreatGrey and RedThePokemaster (now ThePolarBeary) started to make a new location north of Moose Forest which was soon called "The Great Redland".

#### The Survey

The survey was released to the Seacraft community at the beginning of February 2017.
The following features were drawn from the results:

* New warp room(s)
* Continuation of Pokemon Arena
* More warp room terminals (access points)
* Railway improvements (particularly train stations)
* Nether PvP improvements

Much of the railway improvements were made as part of Seacraft 2.4.7, but zac5 still had a plan to completely remake the biggest and most confusing station on the server, Mainland Plaza.

### Main Phase

#### Highways and Warp Rooms

Then zac5 did a bit of work on the minigame maps, before having a new idea. He thought of making long roads to connect certain outer regions: highways. He thought that he should run a highway from Crater Village through Stagnant Swamps to The Great Redland. He thought that he could also create another highway from Stagnant Swamps to a northern village that he had found a while ago.

He also wanted to find a mesa biome so that players could be able to get stained clay without the hassle of digging up clay from underwater and smelting it. After finding one, he planned a highway there also. It would start at Moose Forest.

zac5 took his time when building the first highway, but finished the second in a day. He then moved on to making the new warp room, which was also finished in a day.

Although, he had some doubts that he would complete the last highway for 2.5, he started construction on it anyway. He finished this highway in two days, which was actually less time than he took for the first highway, which was much shorter.

#### Staff Update

zac5 had an idea to change around the staff system a bit. He hated the fact that so many people were considered to be staff. So he decided to remove certain staff members and remove the "Community Member" rank.

He also wanted to add a "Sub-Operator" rank. These players would have access to most of the command spectrum except for /kick, /ban, /op, etc. He planned to have 3-5 of these members depending on how popular the server is at any given point in time.

He also established a set of rules that each rank must follow if they wish to remain a staff member.

#### The Minigame Maps

He then continued with the two new minigame maps. He first did the Mountains map for Survival Games. He made a few different structures around the map and added the chests. This map was planned to be a lot more interesting than the Forest map. He then had to construct the different mechanisms to ensure the game worked with the new map.

He then went to work on the Pyramid map for Maze Run. He found a mineshaft near to where he was building and decided to add it to the maze. He made sure that the mineshaft actually looked like a pyramid by replacing the floor, walls and roof with the different types of sandstone. Like the Mountains map, he then constructed the appropriate game mechanisms.

Both of these features were finished much earlier than expected, considering how long similar things in 2.4 took.

#### Pokemon Arena

Next in line was the Pokemon Arena. zac5 had doubts about whether or not the Pokemon Arena was even possible to make, but he had a bit of a realisation about how he could make it, so he continued it anyway.

He first completed the main dome of the arena and lined the inside of it with iron blocks. Then he had to figure out how he was going to do the seating and the lighting. First, he made the seats. They were constructed with a style similar to the Racehorse Stadium. Then, he worked on making the arena brighter as it was very dark. He built big lighting structures in many places around the dome as well as some small lights for the remaining dark patches.

He then began constructing the games mechanisms.

### Ending the update

When Version 2 ended, plans were made to continue work on both Seacraft 2.5 and Seacraft 2.6 as part of a potential revival, dubbed Seacraft 3.0. This vision of 3.0 never came to fruition since the project was shortly abandoned after starting.

When Seacraft 3.0 did release, all the finished features were released except the minigame maps, since their corresponding minigames were broken due to outdated commands.

## See also

For news on the latest spoilers, teasers and progress, visit Seacraft's Trello Page.