Dark (Umbrakinesis)

(Source: Code: Breaker Manga.)

**Umbrakinesis** is the use of darkness. Dark controllers achieve victory through numerous means - Teleporting through shadows, creating shadow clones, using elemental darkness as a weapon and unholy abilities.

Sometimes referred to in slang as Spooks.

### **Common Strengths**

* Darkness has average agility and speed, then amplifies it with their ability to teleport through shadows.
* Darkness can deal a strong amount of burst and a very strong amount of sustained damage. Do not underestimate the power of the Dark Side; their damage output is the second-highest.
* Dark excels at psychological warfare. They'll try to inspire fear and surpirse in their enemies, causing them to make mistakes. In a matchup of Light versus darkness, the fight revolves primarily around the dark user trying to make the light controller emotional, and whether light can finish the battle before the darkness sets in with its better sustained fighting.
* Dark controllers can be highly strategic, using the weaknesses of enemies to their advantage, whether physical, magical or psychological. They can shape darkness in the style of other elements, adjusting their properties to counter opposing kineses.

### **Common Weaknesses**

* Dark controllers rely on deception and mobility to avoid damage. They are innately fragile, and among the least tough kineses.
* A dark controller's strategy usually doesn't fade with more emotion, but it does with frustration at failures. Enemies who can resist their psychological warfare, evade their attacks and so on will cause them to make some moves which are a bit too risky.
* Dark controllers have next to no crowd control abilities, leaving dealing tons of damage as their only option. Their utility is below average, but not abysmal due to their powers in inspiring fear and their shadowy teleportation shenanigans. The ability to create a shadow clone (see below) doesn't hurt either.
* Dark controllers can have very powerful abilities, but they often come at the cost of their own essence, damaging themselves heavily as a price.

### **Sample Abilities**

* Teleporting through shadows, including coming out of the shadow of your opponent themself. If \*teleports behind u n cuts ur head off\* is your style, consider the edginess of dark.
* Creating Shadow Clones. Shadow Clones are somewhat weaker copies of yourself made of darkness; only a small number can be deployed at a time and the original user is slightly weaker while the clones are outside of them.
* Using elemental darkness in various ways. Weapons, beams, weird magical effects - Get creative here.
* Considering dabbling in unholy power from a generic dark source.
* Whatever unique abilities you want to give your character!

#### **Sample Archetypes**

Feel free to take inspiration from these archetypes when making your umbrakinetic. Emulate one of their styles, combine their features, or go another direction entirely!

**The Deceiver** employs a treacherous and psychological combat style, using their kinesis to make themself very difficult to hit: defying the light to turn invisible, creating impenetrable darkness to block opposing vision and teleporting around the battlefield through the shadows. However, the deceiver relies on their lies, and against opponents who can see through them, their untrained durability will become a liability.

**The Usurper** revels in the power of darkness as a direct force of death, and might take special delight in defeating opponents by shaping their offensive darkness energy in a mimicry of their own kinesis. Thus, they neglect some of umbrakinesis's unique advantages and skills in favor of maximizing the unpredictable versatility of its deadly element.

**The Shadow** is a one-man army, creating discernibly-distinct mimics of themselves made from shadowy material and fighting with them as a unit—or sitting back and studying for their midterm while these shadow-clones mob the opponent for them. Their potential damage output is even higher than most dark controllers, but this shadow-horde will be quite susceptible to effects that can damage them all at once.