The Wolf

***Beware of Spoilers** Proceed at your own risk.*

The Wolf fan art by Jordan Nelson

> ...I am everything I have consumed...I am everything I will consume...All things are just missing puzzle pieces of me waiting to be rejoined...and once I have them all, I will be complete...
>
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**The Wolf** is an antagonist in campaign 1 of DnDark. It is played by Jordan Nelson.

The Wolf is an ancient Abyssal entity of destruction and consumption. It is bonded with Larry Talbot, functioning simultaneously as Larry's Warlock Patron and Larry's prisoner. Once a month during the night of a full moon, The Wolf forcibly inhabits Larry's body, transforming him into a werewolf and launching into a rampage where it seeks to consume whatever it can, giving special priority to the most important people in Larry's life.

## Featured Episodes

	+ Ep. 8: Maledict Stonecroft's House of Mysteries
	+ Ep. 17: Bad Moon Rising
	+ Ep. 18: The Wolf Among Us
	+ Ep. 20: Perchance to Dream
	+ Ep. 28: Some Assembly Required
	+ Ep. 39: Castle Crashers Part 3
	+ Ep. 40: Castle Crashers Part 4
	+ Ep. 41: Down for the Count

## Physical Appearance

The appearance of the wolf changes with each transformation as it continually grows larger and further corrupts the host's body. What remains consistent are wide crazed yellow eyes with spiral pupils, patches of course needle like hair, irregular misshapen fangs, and protruding claws. Remnants of the host's clothes may hang from the beast as one of few indicators of the current host's identity.

## Goals

The Wolf seeks the destruction and consumption of all things. Originating as a entity from The Abyss, it takes a special delight in bringing horror and suffering to those it consumes and, especially, to the host that keeps it contained. The 'werewolf form' is not the entity itself, but rather a manifestation of the entity as filtered through it's host. Though The Wolf is typically the dominant consciousness, in moments of particularly strong emotional resonance or moments when the goals of The Wolf and the host align, the host can have a minor influence over the 'werewolf form'.

## History

According to Maleva, The Abyssal entity that would eventually become known as "The Wolf" entered the Material Plane millenia ago. In its pure form it is immortal. Through unknown means it was incapacitated and banished to its own demi-plane, where the life force of a human host would keep it contained. The demi-plane that The Wolf is bound to is fragile, and if The Wolf remains restrained for too long, the corrupting energy will eventually build to a point where it can no longer be contained and the entity will once again roam free. To prevent this, the human host that the entity is bound to will release a fraction of The Wolf's power once per month, the transformation activated by the light of the full moon.

Prior to Larry Talbot, the only known previous host of The Wolf is Maleva's son Bela.

## Powers and Abilities

**Lycanthropy:** If The Wolf succeeds on a Bite attack against a living humanoid, they must succeed on a Constitution Saving Throw, or be cursed with werewolf lycanthropy.

* The Wolf's power grows in conjunction with Larry's, its abilities are based on a modified version of the homebrew class, Furserker, a class that is centered around speed and crowd control. The Wolf is perpetually 2 levels higher than Larry.

* The Wolf is resistant to piercing, slashing, and bludgeoning damage from nonmagical weapons, and while it can be incapacitated by reaching 0 hit points, it can only be truly killed by a living humanoid wielding a silver weapon.

* When the Wolf consumes a creature, it regains 1d8 hit points.

**Feats** The Wolf has obtained are Charger and Tough

### Class Features

* **Bestial Fury:** Four times per day, when the Wolf is attacked, it can use its reaction to immediately make two attacks against the foe.
* **Bravura Counter:** Four times per day, when the Wolf is attacked, it can use its reaction to temporarily increase its AC by 4. If this causes the attack to miss, the Wolf can immediately make an attack against the foe.
* **Furred One's Might:** The Wolf's attacks deal additional damage if it has moved at least 15 feet before attacking. This effect stacks with the Charger Feat. At Level 11, the extra damage is 3d4.
* **Harsh Practice** At level 9, the Wolf treats any Exhaustion as if it were one level lower, and once per day can can choose to ignore disadvantage on one roll.
* **Irreproachable Offense:** The Wolf's first attack on each turn has Advantage. Additionally, once per turn when the Wolf successfully hits a target, it may immediately move up to half its speed without expending any movement.
* **Lissome Champion:** At level 10, The Wolf can take the Dash action as a bonus action. If it attacks after dashing it deals additional damage equal to the distance moved ÷ 10. This effect stacks with the Charger Feat and Furred One's Might.
* **Rampage:** When The Wolf kills a creature, it use a bonus action to immediately move up to half its speed and make a bite attack.
* **Unseen Hunter:** The Wolf has Expertise in Stealth, and successful melee attacks against foes who are surprised deal two additional damage dice.

## Trivia

* Larry Talbot's early transformations more closely resembled the 1941 movie wolf Man, but as time passes the form becomes more bestial and grotesque.
* The Wolf's size increases each time it consumes a creature.
* The Wolf's homebrew class was chosen specifically because it was overpowered. Dan found it in the wild and it seemed too strong for a player character, but the PvP potential made it perfect for a very dangerous neutral party.
* The sound effect used for the Wolf's Howl is the same one from An American Werewolf in London