Dulandir

### Symbols and beliefs

Their symbol Is a fist Grabbing a lightning bolt, to symbolise the enforcement of Erdu's will

Their belief is that Erdu, a fierce warrior god sought to liberate non magic humanity and uplift them to a new physical ascendancy. They believe humanity was created among the other races and creatures but robbed of ingenuity, innovation and ultimately, a fully formed consciousness due to their lack of innate magic before the sundering (although some human wizards and sorcerers do exist they are few and far between). They believe in a great battle, Erdu slew his brother god, Corellon and in the spilling of his blood gave life and consciousness to humanity, as well as the strength to defeat any adversity through human will. They believe the sundering was caused by the Elves manipulating magic they did not understand and thus usage of magic is heavily restricted.

This story heavily favours the Dulandir belief that Humans should rule the entirety of Talamh Annwn by force as they wage war in the name of their god Erdu. They are not necessarily evil people at most levels of society, however amongst the most loyal, fierce nationalism and extreme religious piety is not unusual.  Although the upper class and ruling class despise certain races and fear magic and magical beings, they are not necessarily evil, they simply do not trust them or think they deserve to rule if they are able to be stronger by their physical might and engineering prowess.

Some of the gifted magic users that reside in Dulandir do have knowledge of the planes, but to admit this is tantamount to  heresy, for the damage it could cause to the social structure of their religious order. only the highest echelons of mages, that have been thoroughly converted to the state religion are allowed to dabble in these ideas. Better that they keep it entirely secret where possible. This has led to fierce indoctrination and recruitment of wizards, or ousting and persecution in extreme cases. The dulandir have recently developed ways to restrict a wizards powers which prevent planar travel. This is by way of a cruel magical procedure called Binding, in which a magical Tattoo (usually placed on the face for identification) is used to curtail planar travel and even the use of the magic of the Weave itself. Children are identified at birth and selected for the procedure, gradually, once they have earned trust and rank in the military, they are granted more of their original powers back. Many other civilisations regard this as cruel or even sacreligious, as the Weave is connected to life and reality itself.

### Creation of the State

Religious Zealots through and through, as the empire itself rose to prominence in early 300's, the upper echelons of society became focused on driving nationalism and fierce loyalty through state religion. Dulandir refers to the pioneer of this religion and the first King - Dulandir the brave. Elections are forgone for trial by battle, and strength above all is valued. The name of the religion is called "Sine Magica" or "without magic"

Many warned against the uses of magic and the destruction it could bring, severe punishments began in some of the former land of Andrenar, its claimed descendents becoming hardened warriors as they now needed to defend themselves without magic following the effects of The Sundering. Eventually this led to a new religious order, the "Sine Magica", created by Dulandir the Brave.

Dulandir was a warrior first, then a king, hardened from fighting the beasts spawned from the sundering following the death of his family at the hands of fiends from the nine hells themselves. This has given rise to deep seated hatred and fear of the Tieflings to the south. He rose from a simple mercenary life, to a leader of his own troop "Erdus Edge". In the years that followed, he drew the attention of many dissidents that either despised magic and its use, or simply those that had become refugees as a result of the cataclysm that tore the world. The movement had gained such momentum that in the years that followed, Dulandir was able to launch a holy crusade for his new Empire and Theocracy in the name of Sine Magica, a world without magic so that none may suffer at its hands again.

### Rulers and leaders

They are ruled by a Despot Tyrant and warrior king, named Kaldr Ironheart and his family. Grand Deacon Veridius Vesh is the head of the state religion and a head advisor to the king. He rules from the seat of power in Orkhan, the largest city in the state.

### Common sayings/Quotes

"Strength above all" - Battlecry

"Strike threefold, undo our enemies" - Battlecry

"Strike, Strike, Strike" - When administering punishment it is often chanted by crowds