Home

<hero title="TES - Skyrim Wikia" description="The best Skyrim Wiki" imagename="Wikia-hero-image" cropposition="0.3160621761658"></hero>

Note it is that particular climate of Skyrim that makes it the only region in Tamriel, outside of the most northern reaches of High Rock and Morrowind, suitable for the brewing of the infamous alcoholic beverage Nordic Mead, also known simply as "Rotgut". This is because that, in addition to the local availability of certain ingredients, several times during the distillation process, the substance must be subjected to extreme cold temperatures, so that it may freeze and refreeze. The drink is noted for the distinct "cold" taste, similar to extraordinarily strong mint, which persists as a feeling of ice in the stomach, as well as for the very deleterious nature of its content. Nordic Ale is illegal throughout the Empire, but this does not stop many proprietors from stocking smuggled bottles for those brave enough to try a mug.
Skyrim also sported a few numbers of caves, caverns and vales. One of the biggest caverns in Skyrim was Blackreach, or Fal Zhardum Din in Dwemeris, which translated to Blackest Kingdom Reaches. Blackreach was a massive cavern which contained a city, one that was built by the ancient Dwemer. Blackreach was theorized to be the capital of the Dwemer empire, and was connected to three other Dwemer cities: Alftand, Raldbthar and Mzinchaleft. This massive cavern-city was enormous, its size beyond any other cave or cave network in Skyrim. A staggering variety of ore veins, flora, fauna and animals were found in Blackreach, many of them unique to the location.

The Jagged Crown was a symbol of leadership and power of a High King or High Queen. It was made out of the teeth and bones of Dragons and was an ancient relic of the Nords. It was believed to date back to the time of King Harald. The last High King to wear the crown was King Borgas and was lost during the War of Succession.
There were no known laws or legal documents of Skyrim. There were some surveys, censuses and records used by the government, such as the Book of Life, which was a census that kept track of people and livestock in a certain region. The government also kept records of cities' general status and economic production. One such survey was the Survey of the Holdings of Jarl Gjalund, taken down during the First Era by Slafknir the Scribe, under the rule of Jarl Gjalund. The following is the actual survey itself.

In some cities, a citizen becomes a part of the economy by either logging or blacksmithing. In the Fourth Era, Skyrim was politically unified until the outbreak of civil war, which pitted the Eastern Holds against the Western Holds. Though this, coupled with The Great Collapse, has caused some damage to Skyrim's economy, the city of Riften has become an industrial powerhouse, producing mead and fish. This has led to some political corruption, however, but on the whole, Skyrim is one of the more powerful and wealthy nations on Tamriel.
There were many forms of economic production in Skyrim. This included agriculture (farming), which was common despite the harsh and cold conditions, as well as grain production, mining, stone-cutting and logging. There was also fishing, honey farming and food and mead production. In Skyrim, there were many farms, Grain Mills, Mines, saw mills, docks and ports that produced goods and services. In addition, the trading and shipping industries were another part of Skyrim's economy. In each major city in Skyrim, of which there were five of them, there was a central marketplace where business, trading and social activities took place.
Some cities, towns and villages produced specific goods and services. During the First Era, Rorik's Steading (Rorikstead) produced grain, leather and horses, Korvanjund produced hides and meat, Volunruud produced meat and worked ivory, Bromjunaar produced lumber and stone, Granite Hill held a weekly market and Hillgrund's Steading (Ivarstead).
The East Empire Company was a multi-national, monopolistic trading and shipping company based out of Cyrodiil. The East Empire Company essentially dominated the shipping and trading industry in Skyrim. They controlled the flow of ships, goods and trade and business coming into the ports of Skyrim.
The Thieves Guild was an organized guild of thieves who operated based out of organized crime. They were headquartered in the Ratway beneath Riften, and had major effects on Skyrim's economy, whether it was positive or negative.
Skyrim used the Septim, which was the main currency used in Cyrodiil and throughout all of the Empire.

The Nordic Pantheon consists of various deities, resembling or drawing influence from the Nine Divines. Specific deities venerated by Skyrim and her people include: Alduin, Dibella, Orkey, Tsun, Mara, Stuhn, Kyne, Jhunal, Shor, Ysmir,Herma-Mora, Maloch. Shor is considered the father deity of the providence, as opposed to Akatosh, the chief Divine of Cyrodiil. Some scholars report that Akatosh and Alduin are the same deity, while others disagree. Conversely, the Ancient Nordic Pantheon venerated animal gods; the deities were the hawk, wolf, snake, moth, owl, whale, bear, fox, and the dragon.
Sovngarde is believed to be the Nordic afterlife created by Shor. When Nords, as well as anyone who believed in the Nordic Pantheon, died a heroic and honorable death, they ascended to Sovngarde.
Daedra worship is rare in Skyrim. The main pantheon consists of Herma-Mora, an Atmorian demon who some claim is the incarnation of the Daedric Prince Hermaeus Mora. Mephala, the Daedric Princess and webspinner, is Herma's sister, supporting claims that he is a Daedric Prince. Maloch, an incarnation of Malacath, is the patron of the ostracized. This Daedric Prince was brought to Skyrim by the Orcs. Other Daedric Princes worshiped in Skyrim include Azura - whose followers fled Morrowind after receiving spiritual dreams from their liege; Nocturnal - worshiped by the Nightingales;Namira - worshiped by a cult of cannibals; and Hircine, largely patronized by lycanthropes.

* Many songs were found in Skyrim's culture; some notable songs included Ragnar the Red, the Song of the Dragonborn,The Dragonborn Comes and Tale of the Tongues. Music was also popular in relation to war and propaganda. In the Third Century of the Fourth Era, when the Skyrim Civil War was taking place, two songs were produced with either song supporting a side. The Age of Aggression was for the Empire and The Age of Oppression was for the Stormcloaks and Skyrim.
* These songs were sung by Bards in Inns and Taverns all across Skyrim. The Bards College in Solitude was a school for Bards.
* Many songs were still sung by people in the modern era that were sung by people of the Merethic Era and the First Era. One very notable song of the past was King Olaf's Verse. The verse, written by Bard Svaknir, criticized King Olaf One-Eye and his adventures and referred to his adventures as "lurid and false." In response, King Olaf One-Eye ordered Svaknir to be imprisoned and all copies of his verse to burn. In 4E 201, the Last Dragonborn joined the Bards College, and his or her first task was to retrieve the last known copy of King Olaf's Verse in Dead Men's Respite.
* Queen Elisif the Fair banned the Burning of King Olaf, a festival of the Bards College, and the Bards desired for the festival to take place, and not just for them but for all of Solitude and Skyrim. Viarmo and the Last Dragonborn went to Elisif the Fair and presented to her King Olaf's Verse. Elisif soon allowed holding of the Burning of King Olaf festival. The festival was to be held that day, and for all days in the future when the festival was to take place.

***Festivals and Holidays***
* A few notable holidays and festivals were customary in Skyrim and in Nordic culture. One notable festival was the Feast of the Dead, which was held on the 13th of Sun's Dawn in Windhelm to honor Ysgramor and the Five Hundred Companions. During the festival, the names of the Five Hundred were recited. Another notable festival in Skyrim was the Burning of King Olaf.

***Architecture and Infrastructure***
* The architecture and infrastructure of Skyrim was a mix of rural and urban; part of Skyrim was complete wilderness that was untamed, there were nine cities spread across the nation. Of the nine cities in Skyrim, there were five that were more urbanized, heavily populated and more city-like, and the other four were smaller, less populated and more rural in nature.
* The actual architecture of the buildings varied, but it was unknown what it depended upon. The city of Markarth was originally built by the ancient Dwemer. The buildings were made of stone and the unique metal known only to the Dwemer. After the Dwemer disappeared in 1E 700, people started to settle into Markarth, so the Nords who settled the city did not have to use their cultural styles of architecture and infrastructure.
* Ancient Nordic architecture included longhouses, with "each beam and cornice festooned with carvings of dragons, bulls, boars, leering wild men, and dancing, long-tressed women." The Ancient Nords, known as the Atmorans, built massive structures called Word Walls. Whether it was out of fear or respect, the Ancient Nords learned the language and writing system of the Dragons (Lore). One purpose of these Word Walls was to teach Words of Power to those who could learn and use Shouts.
* There was also Akaviri architecture present in Skyrim. Sometime during the First Era (1E), Sky Haven Temple was constructed for and by the Akaviri Dragonguard. In 1E 2812, Emperor Reman II permitted the construction of Alduin's Wall within Sky Haven Temple. Alduin's Wall was a massive stone mural built to record all of the Akaviri's accumulated dragon-lore and the Prophecy of the Dragonborn. Sky Haven Temple and Alduin's Wall was a testament to Akaviri architecture and sculpturing, and was considered to be some of the best preserved examples of early Akaviri structures and sculptures.

One of the inquiring and interesting floras of Skyrim was the Nirnroot. Nirnroot typically grew near fungi and water resources, and depended on water and sunlight to survive. This rare plant was light green and emitted a very bright glow, as well as chiming sound. Nirnroot flourished on Skyrim and all of Tamriel until the event known as the Sun's Deathoccurred in 1E 668, which catastrophically affected almost all plant life, including Nirnroot. Nirnroot depended on water and sunlight to survive, and after Sun's Death occurred, the Nirnroot's normal growth cycle was interrupted by the lack of sunlight for a full year.
The Crimson Nirnroot was a variant of the Nirnroot, which only grew in Blackreach. Crimson Nirnroot emitted a glow and chime sound just like the regular Nirnroot, but its natural color was red and could naturally reproduce itself. On Rain's Hand of 4E 2, a conference was held at the Alchemical Symposium. During the conference, Master Alchemist Sinderiondelivered a speech on the Nirnroot in which he presented the notes of noted Herbalist Chivius Regelliam. Regelliam developed a theory which stated that the Nirnroot was entering evolution; the plant was gaining an ability to "preserve itself." When the volcanic ash mixed with the fertile soil of Cyrodiil, the Nirnroot was able to gain the aforementioned ability. Sinderion supported this theory and gave evidence on it, and recommended that funds should be used for a project to study the Nirnroot to find a way to save it from extinction.

Some are domesticated, some are feral, some are barbaric, and some are civilized