recursal/Fanatic-Fandom huggingface dataset:
Foci

A Focus, plural Foci and more commonly referred to in plural, is an item of arcane potential. In most cases, it is a prepared object, able to contain Mana or other arcane powers. Foci in general are containers of magical properties. Their true potential can only be seen by those with knowledge in the fields of Arcana, the theory of magic.

For a list of possible Foci to be bought, see here.
Bellastrevia

Bellastrevia is the name a poet in love with Fortuna gave to his divine Mistress. The poet, a young Jester, expressed his love in many poems, all referring to a Bellastrevia. This figure was ironically a complete antipode of the Mistress of Mercy, while still maintaining a direct connection with the Goddess.

These poems were openly published and even after the initial release of the poems by the Jester poet, many Beings followed this form of poetry to express their gratitude and affection for Fortuna, all referring to Fortuna as Bellastrevia. While this was a welcome praise for the Goddess for short time, it was still a reverse image of the Goddess. When the first actual satirical poems were written to ridicule Fortuna with the image of Bellastrevia, the Goddess grew tired of the fake persona she was given.

Since that moment, referring to Fortuna by this name in an ill mannered tone would not only draw attention to you, but also receive divine punishment in the form of misfortune.

*Oh, flower of passion*

*Spinner of fates*

*My thread of heart*

*Through your gentle hand*

*Oh, Bellastrevia*

*Mistress of misfits*

*Matriarch of mischief*

*My moth of burning parchment*

*Oh, lover*

*Will you hear my plaintive wails?*

*For I am beholden*

*For I am entranced*

*What smolders so deep*

*And bubbles toxically*

*Is my desire*

*Can you*

*sense*

*it*

*?*

*No*

*The imp*

*And I am truly*

*Impure and broken*

*Far from whole and yet*

*It seems that though*

*Most ardently I long for your*

*Maternal grace, your nurturing*

*Elegance in*

*Every form imaginable*

*You do not scorn*

*Your wrath is random*

*Your judgement is unjust*

*And your wisdom ubiquitous*

*Universal even*

*Or neutral*

*Perfection is in*

*Your random ways*
Pestilence

Pestilence is a Curse that was born alongside The Exiled One as part of the Universal Law of the God. It is the Spirit that brought the demise to the race of Children and the spiritual father to all diseases and maladies that would travel the Universe. Despite being a Curse, Pestilence was resilient, powerful and did not require a host to survive, though the later is an assumption that it does not use The Exiled One as host.

When the Gods prepared for war against one another, Pestilence disappeared, reappearing when the Universe was split into Earthen and Ethereal. Shortly after, Pestilence took over the body of a Demon and became the embodiment of disease, as well as the very first Aspirant to exist.

To this very day, Pestilence preys upon any Being capable to withstand the diseases it is delivering to the worlds.
The Risefall Family

For the distinct and powerful families, clans and gatherings of people throughout The Universe, there is nothing more widespread and versatile than the Risefall Family. The members of the family rarely know of their true origin, if not never learn from it in the first place. Those that are fortunate to receive a chance to earn an heirloom of this family will be pushed into one of the most infuriating task of competing with many of your age from the family.

## The (Un)Fortunate Letter

Most of the Risefall members know of their true heritage when they receive a letter that invites them to visit the Risefall Manor at The Market, at which point you learn the truth of the family and their powers. You become one of the most notorious assassins across the Universe. While this seems to be a wonderful invitation for many of your blood, only two or three out of one generation may become one. For those that enter the manor and accepted this chance, it means that you will either become an assassin or die trying.

The first challenge is to compete against all of your (roughly) same-aged brothers and sisters in blood. It is a marathon of death, in which you race to retrieve an heirloom from the cursed basement of the manor. The endless maze takes lives on its own. The siblings with you inside will fight you for it. Should you be lucky enough to survive the traps and earn your place, you have earned your seat in the family...

## The Training or the Deletion

By then, roughly six to eight are left of your siblings, including yourself. You receive a training that will drive you through the edge of the possible, allowing your body to withstand massive pressure, injuries and troubles that a normal body of any Being could not hold up against. However, the moment you fail one of the training sessions, you will fail everything. As punishment, your mind will be erased and you become one of the servants of the family, either tasked to guard the manor, keep it in shape OR be one of the Carriers; those that allow new members to be born.

In the slight chance you end up as one of the last trainees of the assassin training, you will fight to the death against the rest of your siblings until only two are left. Sometimes, the exception of having a third one survive are given, but there are not so many fortunate to lay on the ground, meeting their approaching end, only to be stopped by the older members of the family.

Nevertheless, those that have withstood the whole ordeal may call themselves True Assassins and become available and stealthy killers for the Universe, if the payment is more than right.

## Behind the Shadows

There are some things that have gone right and wrong in the family that made them go the path they have been set upon, most noteworthy the affiliation with Noosphear that the elders of the family have. The God put up a contract that this family would receive its powers of assassination with the Souls of the fallen siblings, carrying the burden of having the blood of the family on their hands.
Date A Live : Tome 8

### Personnage de la couverture

**Natsumi Search** (七罪サーチ, *Natsumi Sāchi*) est le 8ème light novel de *Date A Live*. Il est sorti le 20 septembre 2013.

## Faits importants

* Introduction d'un nouvel Esprit, Natsumi.
* Le fondateur de Ratatoskr, Elliot Baldwin Woodman, et sa secrétaire, Karen Nora Mathers, font leur première apparition.
* Shido essaie de se rapprocher de Natsumi mais elle était en colère.
* Le conseil d’administration de DEM tente de s’en prendre à Westcott. Cependant, il répond en demandant à Ellen de trancher les mains de tous les membres qui ont voté contre lui.
* Westcott souhaite recruter Origami dans DEM.
* Natsumi se transforme pour usurper l'identité de Shido pour ruiner sa réputation.
* Natsumi donne alors à Shido un défi pour trouver en qui elle s'est déguisée parmi les 12 photos.
* Shido finit par deviner que Natsumi s'était déguisée en Yoshinon.
* Natsumi est offensée que Shido ait vu sa véritable forme.
* Natsumi transforme tous les autres esprits et Origami en enfants.

## Chapitres

* Prologue : Doppelganger Un Autre Shido
* Chapitre 1 : Halloween Sorcière d'Octobre
* Chapitre 2 : Suspect Douze Photos
* Chapitre 3 : Supprime Minuit
* Chapitre 4 : Haut Risque Désignation des Suspects
* Chapitre 5 : Sorcellerie Le Travail d'une Sorcière
* Postface

## Personnages

* Shido Itsuka
* Tohka Yatogami
* Natsumi
* Kotori Itsuka
* Origami Tobiichi
* Miku Izayoi
* Kaguya Yamai
* Yuzuru Yamai
* Hiroto Tonomachi
* Kyouhei Kannazuki
* Tamae Okamine
* Ellen Mira Mathers
* Sir Isaac Ray Pelham Westcott
* Ai Yamabuki
* Mai Hazakura
* Mii Fujibakama
* Elliot Baldwin Woodman
* Karen Nora Mathers

## Illustrations

[Couverture]Natsumi (en **Shido**)[Sommaire]
Natsumi (en **Yoshinon**)[Page 9][Page 33][Page 59][Page 67]
Natsumi (en **Shido**)[Page 91]
Natsumi (en **Shido**)[Page 157][Page 219][Page 237][Page 263][Pages 312-313]
Ser'Val'Doheeri

Little is known of the Ser'Val'Doheeri, except the fact that they serve The Exiled One to a certain extend. When this Religion established itself on a small planet and grew strong enough for the Exiled One to weave an Ethereal Manifest, the other Gods were furious and struck the planet with their combined power, breaking the Manifest and the planet in the process.

Ser'Val'Doheeri is actually a dialect of the Language of Old, meaning *"Serving the One Who Wanders the Universe"*. The One Who Wanders the Universe is in fact not Death, but rather a Being of acts in the shadows, out of sight from the Gods. This Being is also the author of The Compendium of Nazra.

## Culture

Most of the people that serve Death and have a more established community are secretive about their customs. Some of them act with the powers of Necromancy, raising the dead and learning the truth of their master's Universal Law. Others are more fanatic in their actions. Their profession is manslaughter and the mauling of bodies. They kill to sacrifice the Souls to their master, as well as enjoying the killing.

## Deities

The Ser'Val'Doheeri serve Death exclusively, out of the simple fact that other Gods do not accept followers that bestow their faith towards the Exiled One. It is said that originally, those that found the Religion were enlightened by a completely different Being, but could not comprehend how to serve it.
Limit Break (Old)

Many Beings share a common level of limitations to their abilities and overall capabilities. Although these limits are both mental and physical, there are possibilities to break these bonds. One ability is to enhance the Soul to withstand the weight of breaking the limits. This costs a lot of strength and power.

Such a Limit Break costs 150 Soul Points and increases the Limit of ONE attribute by 6 or a skill by 12. Trying to break the new limit of an already enhanced attribute/skill costs double the points, so 300 Soul Points.

Attributes and skills have to be leveled the same way as before, whether it is with Soul Points or Experience Points for the respective category.

A Limit Break can be disabled to reduce the Auras visibility and hide certain features acquired that are normally not present (e.g. Angel Wings on a Demon). Limit Breaks can be switched through with a Free Action in Combat or activate automatically when fighting.

The extra dices acquired through a Limit Break do not account into the requirements of spells or other abilities, therefore requirements that state Talented and/or Extraordinary Attribute in them still require them.
Stonemuscle

Many people working in the mines have fallen to this treacherous disease. The notorious ailment known as 'Stonemuscle' is a painful and lethal condition that many miners have to deal with. The constant exposure of dust in the mining shafts clings to the lungs, flows into the bloodstream and at last settles inside the muscles of the individual, resulting in mineral deposits inside the muscles. These grow over time and hinder the person to use their strength properly.

## Characteristics

People that work in mines or are exposed to larger amounts of dust in the air (industrial areas and the downpour area of the ashes etc.) start with strong coughing and breathing problems. After a while, they feel stiff and their muscles tense much more under pressure.

By the time muscles cannot relax anymore and the body feels heavier, the person suffers from chronic joint aches, quick exhaustion and permanent muscle tension.

The disease riddles the muscle tissue with minerals up to the point that the physiology cannot compensate for the solid material anymore. The heart fails, lungs cannot move anymore, the body stiffens to the point that the person is trapped inside their own body and suffocate.

## Rules

After long-term exposure to mineral dust in mining-shafts or in metal industry areas (normally roughly a week), the character suffers from coughing (-1 to all DEX and CON based skills). After two days of constant coughing and more exposure to mineral dust, blood fills with particles and stores them in muscles. At that point, the character receives on a weekly basis a +1 to Natural Armor while suffering -1 on DEX and CON up to the point where either DEX or CON reach 0. Once DEX or CON has reached 0, the character is either unable to move (Dex = 0) or the body shuts down due to condition problems (Con = 0).

The disease can be counteracted with medical herbs to reduce the exposure of mineral dust to the body. In the initial phase, the body expels all dust within three days.
Katherine Isabelle Calamity

The true story of this Being is kept hidden from outsiders at all costs. Those that worship Fortuna and are her most trustworthy servants know the truth behind the female known as Katherine Isabelle Calamity. She was the only daughter of Fortuna, but to her misfortune did not receive any powers from her mother.

In her childhood, Katherine spend her time with her mother, learning about the Universe and its inhabitants. By the time she became sixteen, she left the safety of her mother's Throne and traveled the Universe on her own. Much to her dismay, she was the most unlucky Being to ever exist. The young Harlequin met the wrong people, lost all bets and games and even lost a bag full of Old Lucky Coins, 777 to be exact.

When the girl's relation to Fortuna was unveiled, people immediately ridiculed the Goddess and brought Katherine in situations where her misfortune would bring the most embarrassing outcomes. This enraged Fortuna so much that she cursed her own daughter with a Spirit of Calamity. Such a Spirit is so powerful that it is a death sentence for the affected Being and any other Being that left any sort of mark on the target. The result was a massive disturbance inside the Universe, which made a flare of Purgatory fire swallow Katherine and any witness to her existence.

Ever since the death of her only daughter, Fortuna forsake the name Katherine Isabelle Calamity and any Being that would dare to say this name would receive a divine punishment as response.
Wiki Date A Live

Bienvenue à tous sur le Wiki Date A Live !

Vous pouvez toujours vous inscrire pour contribuer (peut être le **31 janvier**).
Ce wiki possède **264** articles et **2 498** fichiers. Mais malgré **15 887** modifications, il manque beaucoup de détails et de précisions !
Si vous avez des informations sur le light novel ou ses adaptations qui ne sont pas sur le Wiki, consultez les **infos de la communauté**, puis mettez les ici !
Si vous ne savez pas par où commencer, cliquez sur une page au hasard pour débuter.
Amicalement !

Apprenez-en plus sur le Wiki !

Personnages

**Shido**

**Tohka**

**Origami**

**Kotori**

**Kurumi**

**Miku**

**Reine**

**Mana**

**Kyouhei**

Partenaires

Liens officiels

* Site Officiel de l'Anime
* Site Officiel du Film
* Site Officiel du Jeu Vidéo
* Site Officiel du Second Jeu Vidéo
* Site Officiel du jeu Vita
* Wikipedia
* Infos Anime

Lumière sur...

**Mana !**
**Mana** est la soeur biologique du héros de Date A Live. Elle a été membre de DEM **Lire la suite de l'article...**

Sondage

Jetez un coup d’œil par ici !

 *A Certain Magical Index* •
*A Silent Voice* •
*Accel World* •
*Ace of Diamond* •
*Anime & Manga Encyclopédie* •
*Assassination Classroom* •
*Attaque des Titans* •
*Avatar, le dernier maître de l'air & La Légende de Korra* •
*Beelzebub* •
*Big Windup!* •
*Black Butler* •
*Black Clover* •
*Bleach* •
*Blue Exorcist* •
*Bungô Stray Dogs* •
*Card Captor Sakura* •
*Chainsaw Man* •
*Charlotte* •
*Clamp* •
*Claymore* •
*Code Breaker* •
*Code Geass* •
*Danganronpa* •
*Darwin's Game* •
*Demon Slayer* •
*D.Gray-man* •
*Date A Live* •
*Death Note* •
*Dr. Stone* •
*Dragon Ball* •
*Durarara!!* •
*Eyeshield 21* •
*Fairy Tail* •
*Fire Force* •
*Food Wars!* •
*Free!* •
*Fruits Basket* •
*Ghibli* •
*Ghost Hunt* •
*Gintama* •
*Great Teacher Onizuka* •
*Haikyū!!* •
*Higurashi no Naku Koro ni* •
*Hunter × Hunter* •
*Inazuma Eleven* •
*Ippo* •
*Jewelpet* •
*JoJo's Bizarre Adventure* •
*Jujutsu Kaisen* •
*Junjo Romantica* •
*K Project* •
*Karneval* •
*Kuroko's Basket* •
*La Princesse et la Bête* •
*Love Live!* •
*Lu's Time* •
*Magical DoReMi* •
*Moriarty* •
*My Hero Academia* •
*Naruto* •
*Naruto SD Rock Lee : Les Péripéties d'un ninja en herbe* •
*Neon Genesis Evangelion* •
*One Piece* •
*One Punch Man* •
*Pokémon* •
*Puella Magi Madoka Magica* •
*Pandora Hearts* •
*Precure* •
*Prince du tennis* •
*Radiant* •
*Ranma ½* •
*Reborn!* •
*Red Eyes Sword: Akame ga Kill!* •
*Rozen Maiden* •
*RWBY* •
*Saint Seiya* •
*Sakamoto, pour vous servir !* •
*Seven Deadly Sins* •
*Shakugan no Shana* •
*Shugo Chara!* •
*Sora no Otoshimono* •
*Soul Eater* •
*Strike the Blood* •
*Terra Formars* •
*The Ancient Magus Bride* •
*The Hunters Guild: Red Hood •*
*Tokyo Revengers* •
*Tower of God* •
*TYPE-MOON* •
*Uta no Prince-sama* •
*Yowamushi Pedal* •
*Yu-Gi-Oh!* •
*Yuri!!! on Ice*
Official Age Register

For many Beings that are older and perhaps living more than thousands of years already, the simple mathematics of Age in Years has become a nuisance to keep track off. Despite the fact of people knowing their exact age in years, it is a more proper and ordinary custom among older Beings to refer to their age in Eras, along with the years of the current one. This lead to the proper registration of Eras and their respective time of years.

## The Age of an Era

An Era is a set of centuries. To be more exact, most of the Eras last for 10.000 years and longer. For many immortals, this is a mere blink of an eye in their memory.

Once an Era is over, the age of a Being will be adjusted by one Era, recounting the years with the beginning of the new Era.

## An Eon over an Era

Not many Beings are able to live to bear the age of Eons. An Eon, much like an Era, covers a larger set of time than its smaller piece. Eons are roughly 20 Eras OR the total length of the Time Age. A Being that is still alive and well, being born in the Time of Silence or the War in the Sands Age, carry the age prefix 1EE or even 2EE.

## Ages of the Gods

The youngest one, The Exiled One, bears the age of 3EE3E5038. The eldest Gods, Light and Shadow are 4EE3E5038 old. Between this time span, both the Purgatory Times and the Time of Silence happened. While Death is born in the Time of Silence, most of his brothers and sisters are born in the Purgatory Times.
Specialization

Specialization is the increase of the dice pool of a character in particular fields of a skill. It is two extra dices for each skill roll that involve the distinct profession within the specialization.

In order to qualify for a specialization, a character needs to have at least 4 levels in the skill. A character can only learn one specialization in each skill upon creation.
Soulweapon

A Soulweapon is a manifestation of the Being's Soul as a form of weapon. Although being an actual piece of the user's Soul, a Soulweapon can be destroyed by normal means and show no direct impact on the well-being. Upon destruction, it takes a little time for a Being to be able to manifest a new one, though. In order for a Being to be able to cast a Soulweapon, the Being in question requires proper mental training and the Ethrealis injected into the body.

## Appearance

The form of a Soulweapon is different on each user. It can take the shape of a sword, axe, dagger or other bladed weapons, or become weapons able to shoot projectiles. Nevertheless, such a weapon leaves visible traces of the ethereal energies, even in the Earthen plane. This is an easy way to see a difference between a Soulweapon and an actual Creation.

## Rules

The Soulweapon is used in a fight like the weapon it represents, but the skill is calculated by the Soulweapon skill instead of the actual weapon skill. Also, each net-hit which would normally result in additional Body Damage is calculated as Stun Damage, therefore making a Soulweapon one of the few (if only) weapons to be able to harm both body and mind.
Clockwork

Clockwork is the overall term for animated machinery. These machines serve as substitutes for human workforce and outperform the humanoid workforce due to the lack of fatigue or need of nourishment. Many Clockwork perform through the simple energy sources of electricity or via the power of Soulgems.

Upon their creation, Clockwork usually perform the programmed algorithm. In very rare cases, especially in the prototype stage, humanoid Clockwork that receive their energy from Soulgems appear to grow a sentience. In these cases, their existence remains rather short to limit the potential of an uprising.

Under the most common tasks, Clockwork perform as mining workers, factory workers or guards. The latter option received a large technological advance with the creation and production of Clockwork capable of receiving image programming to understand between friend or foe. Before that, guard Clockwork were specifically used as solo units.
Envyara (Child)

Envyara is the mother of the Gods, being the Child that gave up her powers to produce an offspring that could perform creations beyond the Purgatory. Upon the last days of the Children's lives, Envyara blessed the Gods with their knowledge. "She" was the last Child to live. The Gods built the city of Envyara on the footprints of her final steps she took before falling to the diseases that killed the entire race of the Children.
Egg of Leviathan

Within the technological advancement of Natalis, a man created a magical entity known as the Leviathan. This Being is capable of living under the harshest conditions and entering places beyond the Universe. In hopes of learning more about the origin of the Universe, the man followed the beast, only to perish with the beast due to an unknown cause. What is left of the man's research and creation is a stone egg of the beast. This egg, also known as the Egg of Leviathan, is currently lost in the harsh environment of Natalis frozen desert known as Tundra.
Date A Live Material

### Personnage de la couverture

**Date A Live Material** (デート・ア・ライブ マテリアル, *Dēto A Raibu Materiaru*) est le fan-book officiel de la nouvelle série de light novel Date A Live publiée par Fantasia Bunko. Le roman a été publié le 20 Mars 2015.

## Courtes Histoires Incluses

* April 9
* Nurse A Live
* Rinne Bathtime
* Spirit Conference

## Personnages

* Shido Itsuka
* Tohka Yatogami
* Kotori Itsuka
* Origami Tobiichi
* Yoshino
* Kurumi Tokisaki
* Kaguya Yamai
* Yuzuru Yamai
* Miku Izayoi
* Natsumi
* Reine Murasame
* Rinne Sonogami

## Illustrations

[Couverture]Brouillon Personnages 1Brouillon Personnages 2[April 9][April 9][Rinne Bathtime]
Last Promise

## I Swear

"**Last Promise**" est l'ending de la troisième saison de la Date A Live de la série animée. La chanson est chantée par Erii Yamazaki.

## Liste des pistes

Toutes les chansons sont écrites et composées par Rico Ohashi et arrangées par Hisakuni.

1. **Last Promise**
2. Shiny Sunny Sunday
3. Last Promise (Instrumental)
4. Shiny Sunny Sunday (Instrumental)

## Audio

*Ne fonctionne pas sur iPad, ou tout support qui ne supporte pas le format audio .ogg.*

## Personnages par ordre d'apparition

* Tohka Yatogami
* Kotori Itsuka
* Yoshino
* Kaguya Yamai
* Yuzuru Yamai
* Miku Izayoi
* Kurumi Tokisaki
* Natsumi
* Origami Tobiichi
* Kyoji Kawagoe
* Hinako Shiizaki
* Kyouhei Kannazuki
* Munechika Nakatsugawa
* Masaomi Mikimoto
* Kozue Minowa
* Reine Murasame
* Ai Yamabuki
* Mai Hazakura
* Mii Fujibakama
* Tamae Okamine
* Mikie Okamine
* Ryouko Kusakabe
* Mana Takamiya
* Mildred F. Fujimura
* Sir Isaac Ray Pelham Westcott
* Ellen Mira Mathers
* Roger Murdoch
* Elliot Baldwin Woodman
* Karen Nora Mathers
* Rinne Sonogami
* Shido Itsuka

## Paroles

* Kanji
* Romaji
* Anglais
* Français
Alqeera

> *To every living and every unliving a strength.*
> ~The Universal Law by Alqeera
>
>

## The Sharpest Blade

Alqeera, *(in the old tongue known as Lka)*, is the Goddess associated with brutal war. Throughout history, she provided 'means for the weak to fight the strong', which were mostly weapons. She also created the Ethrealis after the Universe split in multiple layers to provide a weapon known as Soulweapon. Ever since Light rose her voice for the freedom of Souls, Alqeera took a stand to defend her sister by all means, even if it meant rising her blade against formidable fighters, such as Shadow.

## Appearance

Taking a humanoid shape of a wolfbeast, Alqeera carries a crude looking two-handed sword with her. There are no distinct gender features about her figure, but the Goddess speaks in a serene, female voice. This form is omnipresent in depictions and in times of war.

## The Anvil

Each and every Being dedicated to Alqeera has her emblem engraved into their weapons, the Anvil. It is one of the simplest symbols within the Gods, if one does not count in those that have none or more practical pieces, like the mask dedicating to Syle.

## Other Names in Association

* Lka (pronounced "El-Ka") *(in old tongue)*
* The Anvil
* Matron of Outlaws
* Kleoseptris

## Morals and Ethics

* You exceed in one thing. Use it.
* When you fall, climb back up.
* Don't let others tear you down.
Magic Raincoat

Raincoats are basic equipment to the everyday traveling gear, though are they limited in their protection. Massive rainstorms often soak through the garments that are supposed to protect the user from water. Magically enhanced raincoats are made to withstand even more wetness than regular raincoats, up to the point that one can use a raincoat *(if properly packed)* as a water-proof bubble for items.
Old Lucky Coin

An Old Lucky Coin is a special token that grants the wearer an increase in their luck. It is a gift from the Goddess Fortuna and is one of the most sacred pieces a worshiper can receive. Those coins are made out of an unknown material, making them very durable. This specific quality has made the coins a lifesaver in many situations.

## Effects

Characters that are faithful to Fortuna may receive one coin. This coin, as long as it is carried with the character, can be used as a plot-device or may influence the effects of the character's rolls, depending on how the DM wishes to use it. For instance, the DM can roll a 1d20 as a *random* event check, in which the character might stumble and therefore notice something on the ground, or the character might be "in the right place at the right time" to receive important information.

## Appearance

The coin is a dark shade of grey with the characteristic shining of steel to it. On it is a clover engraved and the text *"Ser'Jvq Val'Bredika Ksh Uvard"* repeats in a circle around it. The text means "Serving Jvq *(Fortuna)*, the One that is merciful, for all time".
Dolapate

> *Truth always has a shadow to hide itself in.*
> ~The Universal Law by Dolapate
>
>

## Truthless Smile

Dolapate, *(in the old tongue known as Bvz)*, is the God or Goddess that works with deceit, trickery and lies. This Being teaches its artistry of stealth to those that are willing to listen and not befall the curse of Insanity. Nevertheless, Dolapate has taken actions to let Light become the dominant Goddess of the Universe and let Souls flourish individually.

## Appearance

If there were one true depiction of Dolapate, the Universe could come to a rest. Dolapate never takes the same form twice and yet everyone is able to see the God as such in front of them, no matter how insignificant the figure or form is. In war, Dolapate appears as an enigma to the eye, unable to perceive what true form moves in front of them.

## The Covered Eye

A symbol of trickery is a depiction of two eyes, while one is covered by a hand and the other shut. It acts as greeting between the deceitful ones. It represents the trick that the covered eye can be open or closed and no one knows for sure. Dolapate itself calls the symbol *child's play*. It prefers to see people wearing brooches of mockingbirds.

## Associated Names

* Bvz (pronounced bVish) *(in old tongue)*

* The Liar

* The Deceitful One

* The Trickster

* Father of Jesters

* Mother of Insanity
Mournhold

Mournhold is the city of the Gods. As the second city to be created by the Gods, this city is crafted as place of pilgrimage for each Being to travel to, to worship their Gods and express their faith. This place of pilgrimage was almost completely obliterated within the war between the Gods, later rebuilt by Guardians and now being used as an asylum for those that have lost all.
Followers of Shadow

The Followers of Shadow is an Ethereal Manifest that is one of the most known religions across the Universe. All servants and followers of this group are dedicated warriors and master of arms, living by the only rule that matters to them; *let the strong govern the weak*. This rule is claimed by warriors in an honest and fair duel, in which both combatants fight for the dominance over one another, until either one surrenders. Several abbreviations of this include a fight to the death, physical endurance tests and other challenges that proclaim a victor.

## Culture

Living in a society under the government of the Followers of Shadow are of hardship. The people are more than often following tyrants that have proven to be stronger than others, afraid to be slain or challenged over dominance. For many people, slavery is the only way of living that they have known since their birth. Others more fortunate train in academies to increase their physical prowess to their limits.

## Deities

While Shadow is the god behind this religion, there are many non-godly beings that have been announced the deities of the Followers. First and foremost, Miel, who was the founder and prophet of the religion. On other planets, if there are Followers of Shadow, the local deities are Angels or Demons that are entitled "Warprince" or "Warprincess".
Domain of Shadow

Shadow's most trusted people receive gifts to enhance their strength in battle. In an honest duel, their power is unfolded the most and they are invigorated to fight and win. Before a duel, the prayer has to consult Shadow for guidance in order to receive the bonuses from passives such as "Duelist Strength".

## Domain Spells

 2
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 4
 6
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Duelist Strength

*Passive*

A Follower of Shadow knows how to fight. In an honest duel, the fighter receives +1 on weapon skill and damage.

Willbreaker

*Passive*

People fear strength. They are more prone to become feared by a Follower of Shadow. Everytime the fighter rolls an Intimidate Check, those affected receive a -2 penalty to resist. Also, should they fail their resist, they immediately flee from the intimidating presence.

Strength governs Weakness

*Passive*

In an honest duel, the character receives a bonus or a penalty depending whether she has a higher STR than the enemy or whether it is lower. If the STR of the character is higher, she receives a +1 to Damage. If the STR of the character is lower, a Damage penalty of -2 is set instead.

Honest Win

*Passive*

People that have lost a duel with a Follower of Shadow become the property of them (unless otherwise stated before the duel). Slavery is Shadow's reign. Those that lose against the fighter become slaves to them. Should they act against their owner, they receive a -2 penalty to all actions until they are able to leave the presence of their master for 24 hours or kill them.

Crushing Blow

*Active*

*DC: 3*

Once per battle, a Follower of Shadow may pray to Shadow for invigoration (free action, Prayer Check). Upon successful check, the player can add his Faith Attribute to the attack roll and the net-roll of the Prayer Check to Armor Penetration.

Duelist Might

*Passive*

The more connection the faithful person has to Shadow, the stronger the attacks become. The energy flowing through them in a fight is increased further, pushing the power of "Duelist Strength" to a bonus of +2 on both weapon skill and damage, as well as a bonus of +1 on Armor Penetration.

Invigorating Victory

*Passive*

Victory is the highest achievement for a duelist, especially when you follow Shadow's teachings. The character heals all Stun Damage and half of the Physical Damage (rounded down) after a duel.
The Oath of Bond

While not exactly a full Magic Circle itself, the Oath of Bond is a set of Magic that has been practiced by many Mages over and over again. The arcane arts within the spells are filled with the infinite knowledge that Magic itself can be as powerful as the Creation powers of the Gods.

There are only two specific spells in the Oath of Bond; Summoning and Banishing.

Summoning is the spell of creating Spirits and lesser Beings and putting them into their control. These creatures receive the powers from the Mana of the channeling. Before channeling, a Mage has to be clear of what she wants to summon. Only then, a Mage may perform the summoning. A table for the appropriate Summonings are down below.

Banishing on the other hand is a spell that drives Spirits away from the area. The strength of the spell is like an attack on the willpower of the Spirit in question. The Banishing works as a Touch Attack against the Spirit, dealing the hits in "Stun Damage" to the Spirit.

## Summoning Table

### Spirit Summoning

Summoning a Spirit may become a problem over time, as Spirits are only attracted and controlled by the spell, not created like lesser Beings. A Spirit has a chance to free itself from this "mind-control". At the end of every Combat Turn, the Spirit rolls 1d20 + (Amount of Turns). If the complete roll reaches 20 or higher, the Spirit breaks free. Depending on the Spirit, it might turn against the Mage.
(Curses are omitted from the table, due to being part of the Anima Venenata Magic Circle)

 Emovere | 2
 Ghost | 2
 Sprite | 5
 Spectre | 6

### Lesser Being Summoning

Lesser Beings that are summoned are known to be more controllable than Spirits, despite the fact that Spirits have much higher application purposes.

A lesser Being that is summoned may not break free from the mind-control and dissipate automatically when defeated or dechanneled. However, they are more prone to control-spells than their naturally born brethren.

*\*Supportive lesser Beings receive their stats depending on the role of support they fulfill. Examples of lesser Beings and their roll are fireflies to illuminate a surrounding area or oxen to help pull heavy equipment or carriages.*
Date A "Extreme" Music

*Avant**Arrière*

Cet album couvre la musique de fond des épisodes 1 à 4 de la saison 2, les chansons de Kaguya et Yuzuru Yamai, Yoshino et Miku Izayoi, ainsi que les opening et les ending de la saison 2.

Il est sorti le 23 Juillet 2014.

## Liste de pistes

Note: *Ne fonctionne pas sur iPad, ou tout support qui ne supporte pas le format audio .ogg.*
Encore : Tome 5

est le cinquième tome d'une collection d'histoires courtes de *Date A Live*. Il est sorti le 20 mai 2016.

## Faits importants

Date A Interview Case 1: *Princess*

Date A Interview Case 2: Tohka Yatogami

Date A Interview Case 3: Tohka (Inversée)

Origami Counseling

Reine Holiday

* C'était le jour de congé de Reine et elle est partie acheter quelques nécessaires quotidiens.
* Cependant, un chercheur de talents lui a demandé de remplacer son mannequin malade et elle a accepté.
* Ainsi, les événements se sont enchaînés et elle a du remplacer une violoniste, une traductrice, une docteure, une pilote et finalement, une princesse, tout cela parce que les véritables personnes étaient malades.

Silver Astray

Silver Murderer

Spirit Snow Wars

Spirit Dark Matter

## Chapitres

* Date A Interview Case 1: *Princess*
* Date A Interview Case 2: Tohka Yatogami
* Date A Interview Case 3: Tohka (Inverse)
* Origami Counseling
* Reine Holiday
* Silver Astray
* Silver Murderer
* Spirit Snow Wars
* Spirit Dark Matter
* Postface

## Personnages

* Shido Itsuka
* Tohka Yatogami
* Origami Tobiichi
* Yoshino
* Kotori Itsuka
* Mana Takamiya
* Kurumi Tokisaki
* Kaguya Yamai
* Yuzuru Yamai
* Miku Izayoi
* Natsumi
* Reine Murasame
* Ai Yamabuki
* Mai Hazakura
* Mii Fujibakama

## Illustrations

[Couverture][Sommaire]===Origami Counseling===
The Scar

The Scar is a place within the Ethereal that is the consequence of the war between the Gods within the War in Sands era. It is the simple missing of the Universe or the Ethereal, where energies are sucked out of the existence to feed an endless void. Many times, gods have tried to seal this place, but each attempt failed. As the wars raged between the gods, this place grew larger and spew fire at one point, splitting the Universe into the Earthen and Ethereal. Since then, very few have traveled to this place.
Magic Circle

Magic is learned in large fields called Magic Circles. Each Circle is a field of profession inside the arcane arts, specialized in certain aspects of Magic. Many Magicians learn the theories of most Circles when attending studies, but practice very few of them.

*Specializations in Circles provide special effects to the spells used.*

## Miscellaneous Spells and Scrolls

There are spells and spell scrolls that do not fit into any setting of the Circles. These spells can be cast with MAG + Arcana or through other means stated by the GM. This requires to be able to read the scrolls or be able to perform the spells (read: knowing them by heart). There is a skill that (if okay with the GM) an arcane user may learn and that is "Scrolling", which is treated like any other Spellcasting skill.

## List of Circles

This is an official list of Magic Circles known to The Archivists. Their arcane theories are written in countless tomes inside the Arcana Academia.

* The Elemental Roots - *Arcane mastery of the elements*

* Mortal Shell - *Magic to portray total defense.*

* Anima Venenata - *Meddling with the bodies of Beings and handling Curses*

* Ur'Raqiel - *The shamanistic arcana of healing.*

* Mending - *Basic healing, including increasing metabolism.*

* Mirredge - *Grand illusions and reality-bending spells.*

* Counterspell - *Anything and everything resolving the imminent threat of another Magician.*

* The Oath of Bond - *The mystic teachings of Summoning and Banishing Spirits and (lesser) Beings.*

* Avion - *Magical wings and powerful battle maneuvers, but also magical conversation.*

* Thaumaturgy - *The theoretical and practical use of blood and vitae of the living.*

* Auramancy - *The Magic up and about the handling of Auras.*

* Technomancy - *A new form of arcane power, in which technology and magic is combined to create new effects.*

* Necromancy - *The forbidden gift of The Exiled One*
Tharisium

> *"It grows like roots in the ground. Something about this material is strange. It appears to be sentient and able to know what happens in it's surroundings."* ~From the personal notes of a researcher.
>
>

When the people dug into the ground for the riches they provide, they found gems, iron and what is known as Tharisium. This ore is of strange properties, able to store arcane energies like a living being, while showing no signs of life or sentience. The material is very durable in pure forms, easily melted down and just as simple to be smithed. Weapons with a Tharisium alloy are able to channel spells inside of them, ready to be discharged at will.

According to the mining clans that provide large masses of this ore call it a rarity like no other, despite the fact that the statistics about the trading and logistics of Tharisium indicate that the material is in much larger quantities on the market than good quality steel or rare gems such as ruby or emerald.

For a Magician or Magi that dwell on the crafting and creation of Foci, Tharisium is a component known to be of great use, especially in the production of Foci and Charms that are made out of metal. In many cases, Foci receive a much larger spike in strength through Tharisium.
The Old Ones

The term "The Old Ones" refers to Beings old enough to know even the darkest secrets of the Universe. They are old enough to have acquired Immortality (if they aren't immortal in the first place) and take rarely interest in the games of the mortals, like regional politics. Old Ones are known to stay in the background, much like Gods. Their actions are more of influential origin and they only appear in front of people when it is personal business.

## Rules Broken

An Old One is strong enough and old enough to have acquired skills beyond the comprehensible. They are known to show strength and wits even better than their brethren usually portray. A few more *modern* thinking Beings call this Limit Break, a special power to break the bonds of limitations.

Even a more darker secret, some of the Old Ones broke even more bonds of being a sentient existence. Old Demons and Angels show the abilities of their other kin, even being able to use the powers of less powerful Beings, such as the shapeshifting abilities of a Harlequin.
Miner's Settlement

Just a two days march south of Mandrealis, there is a growing settlement centered on the resource transport and hiring of workers for the mining operations up and about the area. In the estimated seven years since the Mining Clans have settled in, this place had no name and was only referred to as "Miner's Settlement". Up to the present day, anyone willing to offer their strength and muscle for money travels to this place.

## The Spirit of Musclework

This place is built upon the blood, sweat and tears of mining workers. The fork of the Galosso River allows people to travel almost anywhere in the region by boat and makes it a perfect landmark to keep in mind when traveling the roads.

The settlement lies within some flatlands, a large valley ditch between the mountains. There, wheat and other basic food resources can be grown, though they are more used for feeding the cattle, due to lack of minerals and/or enough nourishment.

The buildings that are more than some wood shacks are solid stone and iron, inspired by the long-lasting buildings of the castles and the cities.

There is a smithing quarters and a merchant quarters located at the center of the settlement, which is a large structure of bridges crossing the river. To the north of the growing village, there stands a small fortress that serves as office building for the various Mining Clans, as well as seat for one of the largest provider of sellswords; Duke Wilfred Oakteeth.

## Population

Since the settlement is more of a traveling post than an actual village, the counting of populace is rather difficult to manage. The countless arrivals, departures, deaths and rehiring of work force shifts the population of roughly 350 Souls, with a tiny tendency to go higher with each month.

## Current Events

The mining operations are hindered by multiple accidents in the shafts, gas leaks appearing here and there, as well as a rise of the Undead in various deeper tunnels. Some superstitious tongues speak of a dark veil shrouding the tunnels if you dig too deep. The Mining Clans hire much more sellswords to protect the slaves and keep them at bay, so they won't flee the tunnels.
Arms and Armor

## Ranged Weapons

### Table 1: Ranged weapons

*\* Shotguns take penalties on their damage in relation to the distance of the target, if not shot with slugs.*

## Projectiles

### Table: Ammunition

*\*Bullets vary in size and must be bought for the respective firearm. Includes the bullet and the gunpowder necessary for the weapon for example, for a flintlock musket the term bullet refers to a small paper pack with priming charge, main charge and the bullet in an appropriate caliber.*

*\*\*Blunderbuss ammo is bought in pouches that include the necessary gunpowder and a handful of shot.*

*\*\*\*Blunderbuss slugs are single bullets for shotguns fitting the barrel. The pouch includes enough gunpowder to shoot the slug. Slugs don't take the damage penalty with distance like the normal blunderbuss ammo does.*

*\*\*\*\*The hand cannon's ammo is a pouch with a cannon ball and its respective amount of gunpowder.*
Rage Alphabet

*"Anger, Anger, Anger. Boredom, Chaos. Anger, Anger, Anger."*

## Words to Live by

The Alphabet of Rage is a litany known to most men and women on Nathalis. It is repeated ceaselessly as a warding against demons and other supernatural forces. It is taught in education and mumbled in saloons. It is spoken in prayer, spat as an orison at heathens, it kindles fury and at the same tim confines. Thus it is usually used as a subliminal expression of disdain against a person or situation.

The Alphabet itself consists of twenty six words, each corresponding to a letter of the Yorzani alphabet. It presumably originated from a scripture found during the earliest mining operations in the Giantspur Mountains almost three hundred years ago. A stone tablet that despite its mysterious script in a language that what according to record unknown to even the most proficient polyglots of the town. Regardless of the fact that the signage itself remained obscure and impossible to be ead, the formula that burrowed deep inside ones mind upon merely looking at the strange marble oblong quickly spread like an infestation. Under the assumption that the litany actually corresponds with the scripture of stone, translation tables have been produced over the years by the church of Kaios but the lack of any other texts in the mysterious script made this a futile effort.
First Succubi

For many of The Old Ones, there are no Demons more notorious than the First Succubi, or the True Succubi. These thirteen sisters are Demons that have influenced many of the politics of the men, the religious and the sinners. They are the reason sex has become the thing it is and Rose appreciates their work greatly to the point that she grew slightly envious of their powers.

To this very day, these thirteen sisters are all wives to Chaell, the groundskeeper, Lord and Master of Hæl.

## The Sisters

*(sorted from eldest to youngest)*

* Lilith - The most livid sister.
* Akasha - The wises sister.
* Belilah - The friendliest sister.
* Rosemary - The bloodiest sister.
* Venus - The most romantic sister.
* Enoya - The most diplomatic sister.
* Aphrodite - The most beautiful sister.
* Hinata - The prude sister.
* Namira - The enlightened sister.
* Calista - The vengeful sister.
* Emilia - The cutest sister.
* Unoah - The mysterious sister.
* Eve - The naive sister.