recursal/Fanatic-Fandom huggingface dataset:
Version a.2.6.0g

These are the official patch notes for **Version a.2.6.0g** released by Dynamight Studios.

This version is part of Alpha 2 - Test 5.

## Minor Change

* Greater Woodland Wisps now spawn in the area of Heartwood.
* The tooltips of resource nodes have been slightly tweaked. Fertile grounds in particular now show the % of fertility (Low - 50%, Medium - 100%, High - 150%).

## Bug Fixes

* Fixed a bug that would cause frequent lag spikes to players in city areas with many smelteries and tanning tubs.
* Crops in different nodes now have their correct fertility instead of always having 150%.

## References

1. ↑ https://forum.fracturedmmo.com/topic/14388/patch-log-v-a-2-6-0g
Willpower

Willpower determines how likely a creature may be able to reduce or negate the effects of spells and magical afflictions, like Confused, Dazed, Feebleminded, Frightened, Paralyzed, Slowed, Unlucky, Weakened and Petrified. It is contrasted by an attacker’s Accuracy, and is determined by a creature’s Intelligence.

## Mechanics

Willpower

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\color [rgb]{0.7058823529411765,0.6274509803921569,0.5490196078431373}{\text{Willpower}}=[Base+(INT\*25)]

*Base = -150* for Human players, but can vary depending on creature type.

The chance to evade an attack or avoid an effect through **Willpower** is:

Chance

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\color [rgb]{0.7058823529411765,0.6274509803921569,0.5490196078431373}{\text{Chance}}={\frac {TargetWillpower}{AttackerAccuracy+1250}}
Version 2.1.3

These are the official patch notes for **Version 2.1.3** released by Dynamight Studios.

This version is part of Alpha 2 - Test 1 February 2020 Open Playtest.

## Major Changes

* Server stability fixes
* New web infrastructure (web API + login server + chat server)

## Minor Changes

* Enchanting – gather reagents from plants and creatures in the world to assign new properties to your equipment.
* Material selection – choose among different types of cloth, hide and leather for your armor pieces.
* Shields – better protection for your melee-oriented characters.
* New shaders & lighting – significant graphical improvements all-around.

## References

1. ↑ Prometheus (February, 04 2020). "February 2020 Open Playtest". *Official Fractured Forums*. Retrieved February 04, 2020.
Will Stone

A stone that symbolizes magic and a strong will and is only carried and dropped by magical beings and leaders.

## Aquired from

* Vampiric Spider
* Bandit Archmage Outcast
* Termidian Warrior
* Grokoton Chieftain
* Legendary Arctic Wolf Fenris
* Legendary Colossal Crystalline Construct
* Legendary Colossal Fire Construct
* Legendary Colossal Ice Construct
* Legendary Colossal Storm Construct
* Legendary Earth Elemental Groove
* Legendary Ghoul Malakar
* Legendary Giant Spider Xeretrixx
* Legendary Goblin Death Shaman Utabogg
* Legendary Grizzly Bear Crimson Claw
* Legendary Jotunn Argadr
* Legendary Jungle Runner Po Co
* Legendary Mammoth Syr
* Legendary Plague Bringer Gurgle
* Legendary Spider Lich Axfitmithiss
* Legendary Swarm Queen Tremora
* Legendary Treant Eoronn
* Legendary Wild Predator Rex
* Legendary Woodland Wisp Zephyr

## Will Stone as an ingredient

Will Stone is used in the following recipes:

* Knight Armor
* Knight Boots
* Knight Gauntlets
* Knight Helmet
Warfare

The school of Warfare encompasses several combat techniques typically employed by warriors in **armed melee combat**.

Most Warfare abilities are designed to be performed with medium and heavy melee weapons, including swords, great swords, blunt weapons and polearms. Most can be used holding a single weapon or dual-wielding, and some even swinging shields. This school also counts a few mobility skills that allow the warrior to charge into the fray and overwhelm the enemies with brute strength. Plus, it features multiple ways to intimidate opponents and raise the morale of allies in battle.

The power of most abilities belonging to this school depends on the Strength, Constitution and Charisma of the fighter.

## Abilities

	+ Myr: Felghoul, Ghoul, Legendary Ghoul Malakar
	+ Aerhen: Wolf Spider
* Arboreus

Back

	+ Myr: Zombie
* Arboreus

	+ Myr: Direwolf
	+ Aerhen: Jotunn Warrior
* Arboreus

	+ Myr: Bandit Leader, Earth Elemental, Greater Earth Elemental, Legendary Earth Elemental Groove
	+ Aerhen: Legendary Mammoth Syr
* Arboreus

	+ Aerhen: Jotunn Warrior
* Arboreus

	+ Myr: Armored Bear, Legendary Grizzly Bear Crimson Claw, Skeletal Warrior
	+ Aerhen: Jotunn Stormborn, Legendary Jotunn Argadr
* Arboreus

	+ Myr: Legendary Grizzly Bear Crimson Claw
	+ Aerhen: Jotunn Berserker, Legendary Mammoth Syr, Mammoth Bull, Mammoth Cow
* Arboreus

	+ Myr: Direwolf, Legendary Ghoul Malakar
	+ Aerhen: Jotunn Berserker, Legendary Jotunn Argadr
* Arboreus

	+ Myr: Skeleton, Warg
	+ Aerhen: Wolf Spider
* Arboreus

	+ Myr: Bandit Ruffian, Mountain Troll, Ogre Warrior, Treant
	+ Aerhen: Legendary Mammoth Syr, Mammoth Bull, Mammoth Cow
* Arboreus

	+ Myr: Elder Mountain Troll, Skeletal Warrior
	+ Aerhen: Legendary Mammoth Syr
* Arboreus

	+ Myr: Ogre Shieldbearer
* Arboreus

	+ Myr: Bandit Ruffian, Black Bear, Forest Troll, Ogre Warrior
* Arboreus

	+ Myr: Bandit Leader, Goblin Enforcer, Goblin Warchief, Skeletal Knight
* Arboreus

	+ Myr: Ogre Shieldbearer
* Arboreus

	+ Myr: Earth Elemental, Mountain Troll, Skeletal Warrior
	+ Aerhen: Jotunn Warrior
* Arboreus
	+ Terra: Earth Elemental
* Tutorial Island

	+ Myr: Ogre Warrior
* Arboreus

	+ Myr: Bandit Leader
* Arboreus

	+ Myr: Armored Bear, Bandit Ruffian, Direwolf, Wolf
* Arboreus
Version 1.2.5

These are the official patch notes for **Version 1.2.5** released by Dynamight Studios.

This version is part of **Alpha 1 - Test 2**.

## Minor Changes

* Losing connection with SpatialOS servers now boots to the character selection screen and notifies the user of the disconnection.
* Experimental: changed loading timeouts during login. This might have an impact on some login issues of players with slower machines.
* Overall weapon damage and speed rebalancing.

## Bug Fixes

* Dragging item from chest into hotbar no longer assigns the item to the hotbar.
* It's now possible to drop materials to build rotated houses.
* "wrong password" message no longer received when trying to login with a password containing certain special characters.
* Character selection announcement updated to Alpha 1 - Test 2.
* World items and houses now belong to the user who placed the blueprint (within a claim it's always the claim owner), instead of the user who completed the construction.
* Tanning tubs can now be accessed only by their owner, like chests.
* Fixed an issue with interactable world items becoming unusable after being moved.
* Character no longer stops rotating when foods or bandages are in cooldown.
* Herbal Remedy recipe now outputs correct item.
* Moving to interact with a Tanning Tub now always succeeds.
* Animal Fat added to monster loot.
* Fixed bow dealing twice its declared base damage.

## References

1. ↑ Prometheus (July, 13 2019). "Patch Log - v.a.1.2.5". *Official Fractured Forums*. Retrieved July 13, 2019.
Version 0.6.1

These are the official patch notes for **Version 0.6.1** released by Dynamight Studios.

## Major Changes

* We've implemented a complete technical overhaul of resources, "pooling" them into nodes and reducing the total amount of entities in the world from almost 500k to about 20k.
	+ **This should put an end to all the lag spikes!**

## Bug Fixes

* Building house floors raises an exception.
* House door now built last.

## References

1. ↑ Prometheus (April 9, 2019). "Patch Log - v.a.0.6.1". *Official Fractured Forums*. Retrieved April 12, 2019.
Version 2.3.0g

These are the official patch notes for **Version 2.3.0g** released by Dynamight Studios.

This version is part of Alpha 2 - Test 3.

## Major Changes

Assassination spells can now be cast only with Light armor instead of Light + Medium.

This was the original design, temporarily changed a while ago due to the overall lack of warrior spells. The temp change proved devastating for game balancing, since it allowed players to use guaranteed critical damage abilities (the "Strikes") with Medium weapons (Spear, Quarterstaff) that have high base damage, leading to insane crits. Additionally, Assassination users could be really tanky thanks to Medium armor.

Critical Damage now stacks again with Damage Increase from the Melee Damage Increase modifier. However, various modifiers have been changed as follows:

* Critical Chance from enchantment reduced from 1.5% per tier to 1% per tier.
* Critical Chance from PER reduced from (-20% + PER \* 2%) to (-10% + PER \* 1%)
* Critical Damage from enchantment reduced from 15% per tier to 10% per tier.
* Critical Damage from PER reduced from (-50% + PER \* 10%) to (PER \* 5%). The minimum is still 50%.
* Critical Damage is now capped to 300% instead of 400%.

Chilling Touch and Paralyzing Touch are now Toggle spells that can only be used when Unarmed and enchant your basic attacks.

## Minor Changes

* Various minor changes have been implemented to Strike spells (including Warfare ones such as Bash etc).

## Bug Fixes

* Fixed a terrible bug that made different sources of damage increase (e.g. Melee Damage Increase, Death Mark, Enrage) stack multiplicatively with each other instead of being calculated based on the base attack damage.
* Various other bug fixes implemented.

## References

1. ↑ Prometheus (August 07, 2020). "Patch Log - v.a.2.3.0g - 1st Balancing Patch". *Official Fractured Forums*. Retrieved August 07, 2020.
Teleportation

You can use teleportation magic, stargates or temporary stargates made by yourself to travel. In general, most of the ways to travel (including stargates) are one direction only. You can't open portals to specific spots. There's no magic button to get back to your home. If you create a temporary stargate/teleportation magic to an other planet, you can travel to any region you have already discovered. You can't travel to a specific point, it will be a random location.

## Gateways

Gateways are magical doors located in a few key locations of each planet. When you enter one, you’ll be able to instantly teleport to any other Gateway located on the same planet that you have already discovered by physically travelling to it. Here’s the catch, though: you’ll be subject to various limitations when using one, including the inability to carry resources. They’re a good option to group faster with distant friends, but not suitable for merchants!

## Magic

In Fractured, you have the chance to learn a few spells that allow you to teleport yourself to other locations on the same planet, subject to limitations similar to those of Gateways, including what items you can carry and the need to discover the destination first. When casting one, you’ll be drained of your energy and severely fatigued for a while after teleporting. Moreover, while more flexible than Gateways, earning access to certain destinations through teleportation magic won’t be an easy task.

## Stargates

Stargates require a great deal of group effort to be summoned and don’t last for long. After crossing one, the time you’re allowed to stay on the new planet is limited and varies according to your race, your alignment and your destination. Demons are a notable exception to this rule, having been gifted by Babilis the ability to travel to other worlds more easily to bring terror to the other much hated races. However, the penalties they’ll be subject to are no smaller than those suffered by the other races... and sometimes, actually worse. Other people can't use your stargates. Only you and your group. You can open a stargate anytime you want. No limits. This also goes for Demons who want to invade other planets.

There are several specific locations in the world where you can open a stargate to travel to an asteroid.

Some stargates are permanent and in fixed locations. The fixed stargates are 2-way stargates. They go from A to B and back between different planets.

Stargates are not portals where you can enter at any time and go back at any time. You have to find the right resources to activate a stargate. After that, you'll have to perform a ritual. In some cases, this is tied to one of the gods.
Version a.2.5.1c

These are the official patch notes for **Version a.2.5.1c** released by Dynamight Studios.

This version is part of Alpha 2 - Test 5.

## Bug Fixes

* Fixed a bug that would sometimes cause a city not to earn gold from purchases of land parcels in the region, even though an entry stating "1,000 gold gained from purchase" was added to the city's journal.
* Fixed a bug that in rare circumstances could cause an item to duplicate when taken out of the storage of a marketplace.
* Citizens are now able to place packaging stations everywhere within the region of their city.
* Fixed a bug that sometimes made a city that received an invite to join a nation unable to accept it.
* Fixed a bug with the game's physics that sometimes caused very fast projectiles (arrows) to go through targets in the server (they disappeared in the client, but didn't do any damage).

## References

1. ↑ https://forum.fracturedmmo.com/topic/13978/patch-log-v-a-2-5-1c
Version b.0.1f

These are the official patch notes for **Version b.0.1f** released by Dynamight Studios.

This version is part of Alpha 2 - Test 5.

## Major Changes

**Zeus Update**

As many of you know, SpatialOS is our backend engine of choice. So far, we're run our servers on the SCP (SpatialOS Classic Platform). We are now moving to IMS Zeuz, the new hosting platform, which is way more flexible (and potentially cheaper) than the SCP, enabling us to eventually use dedicated bare-metal servers instead of cloud servers.

Other than doing it for advantages mentioned above, this move was necessary because the SCP is eventually going to be deprecated. The process of getting used to the new platform took some dev time, and that is why we don't have a game patch this week bringing "visible" changes to the game.

Thank you all and stay tuned because we have some big news coming very soon!

## References

1. ↑ https://forum.fracturedmmo.com/topic/15265/patch-log-b-0-1f-ims-zeuz-transfer
Tyros

Tyros is the god of light and justice.

Tyros is a Good God, which means offerings given to Tyros will have a positive effect on your Karma.

## Notes & Trivia

After the Fracture, Arboreus was put under the protection of three of the Six Gods: Elysium, which is thought to be the source of Arboreus’ primal energy; Tyros, god of light and justice; Nelena, goddess of the wild and mother of all beastmen.

## Protection of Tyros on Tartaros

While a human walks around Tartaros, Tyros grants total immunity from the influence of Babilis – but of course, that comes at a price too. While the dark God is not able to reach their souls, it is more than willing to let its children do the dirty job! That is why, one hour after stepping on the planet, the presence of any protegee of Tyros is made known to all Demons in the area!

## References

1. ↑ https://fracturedmmo.com/feature-spotlight-6-pvp-alignment-crime/
Version 2.4.1d

These are the official patch notes for **Version 2.4.1d** released by Dynamight Studios.

This version is part of Alpha 2 - Test 4.

## Minor Changes

* The base cost of travelling from harbor to harbor has been decreased by 40%.
* It's now possible to use harbors carrying a cart. Each item inside the cart increases the cost of travel by 3% (so that's a +90% cost with a full wagon).

## Bug Fixes

* All harbors are now functional again.
* Wisps in the temple of Heartwood spawn correctly again.
* Moving the currently equipped weapon into a chest no longer leaves a "ghost weapon" attached to the character.
* World map pin tooltips no longer change size when zooming or get crazy large.
* It's no longer possible to start crafting when mounted.
* Equipped but unused shields no longer lose durability in combat.
* Fixed a bug that in rare situations teleported a player back to the last harbor they travelled to.
* Vice-governors are able to add/take gold at the Trading Post again.

## References

1. ↑ Prometheus (November 25, 2020). "Patch Log - v.a.2.4.1d". *Official Fractured Forums*. Retrieved November 27, 2020.
Starting a Town

To start a town you'll need a group of players, funds and a unclaimed location picked out.

Before you begin you'll need

* 20 players (1 player as governor + 19 as citizens)
* 50'000 gold

## Finding Unclaimed town

To find an unclaimed town location, look at the map and find one of the unclaimed village icons (Icon example on Claim Chart).

## Claiming a town

Once you've located an unclaimed town, you and your group will have to travel to the location to find the town flag. Clicking on the flag will open a window where players can apply to become the governor. The governor must have the funds to start their governor candidate. Once the governor candidate starts, players will have to pledge to the governor to start the town. Multiple governors can attest/apply for a town, so be careful when applying.

Once a governor reaches the correct amount of pledges the flag will disappear and a blueprint of a Town Hall will appear; the town is claimed and no one else can claim it, but in order to build in it the Town Hall must be finished.
Trade

Trade - Game mechanic that allows you to exchange items with players

## How to

To trade, simply drag any item from your inventory onto player you want to trade with.
The window will show up, and with this you can start trading.

Trade window contains few spaces :

* Column with items that you offering (middle column)
* Column with items that someone is offering you (right column)

You have to draft items from your inventory to the middle column in order to offer something to another player.
Version 2.4.0h

These are the official patch notes for **Version 2.4.0h** released by Dynamight Studios.

This version is part of Alpha 2 - Test 4.

## Minor Changes

* Added particles to smelteries, forges and charcoal piles and other world objects.

## Bug Fixes

* Fixed a bug that caused heavy materials to disappear or change into different ones when put into / taken out of shop storages (e.g. Coal in the Blacksmith shop).
* Fixed a bug that made it so that players buying heavy materials from a Trading Post would only receive 1 unit instead of the whole quantity.
* The Woodworking Table now spawns correctly after completing its blueprint.
* Trolls now spawn in the world and properly assign knowledge.
* Fixed a bug that made Carpenter shops built in some locations not accessible (players couldn't pass the door frame).
* Toggle / ready abilities that require a specific weapon now correctly deactivate when switching to an invalid weapon instead of remaining permanently active and proccing with each attack.
* The crafting tab in the Inventory Crafting menu no longer disappears when opening the campfire.
* City markers on the map no longer change
* It's no longer possible to place forges in the walls of the Blacksmith shop.
* Vice-Governors are again able to accept citizenship requests.
* Ignore Armor can now be activated correctly.
* Poison can again be applied to poisonable weapons (dagger, short sword, long sword, spear, bows).
* Clicking on a requirement inside of a recipe now correctly opens the recipe for that requirement if it's a craftable item and it's crafted within the same station.
* Bash and Heavy Blow now correctly increase attack damage.
* Static Discharge now deals damage if interrupted because the caster runs out of mana.
* Fixed a bug that would make the automatic Combat Mode become permanent when travelling the world after being attacked by a creature, which prevented all interactions and forced the player affected to relog.

## References

1. ↑ Prometheus (November 06, 2020). "Patch Log - v.a.2.4.0h". *Official Fractured Forums*. Retrieved November 06, 2020.
Version b.0.1g

These are the official patch notes for **Version b.0.1g** released by Dynamight Studios.

This version is part of Closed Beta.

## Major Change

**Game Master and Moderator Update**

* Added the Game Master and Moderator access roles. Yes, moderators and game masters can finally intervene in the game now, clearly with limited powers compared to those of full admins (Dynamight Studios devs & gamigo CMs).

## Minor Change

* Fixed a couple vulnerabilities in the game server / webserver code that could have been exploited by hackers to create resources and to spam the global chats

## Bug Fixes

* Fixed a bug that made weapon damage splitting (e.g. a bow with 50% Pierce Damage, 50% Cold Damage) not functional is some limited circumstances (the arrow would deal no damage).
* Fixed a trick that allowed players to reset the cooldown of abilities to 10 seconds by dragging them repeatedly in and out from the “active” hotbar to the “memorized abilities” hotbar.
* All crafting stations in NPC cities are now usable (aside from those with internal inventories such as Imbuing Tables, Smeltieries & Tanning Tubs).
* The Kick Player admin command now works properly.

## References

1. ↑ https://forum.fracturedmmo.com/topic/15276/patch-log-b-0-1g
Wolf

Wolves are medium-sized carnivore beasts, exceptionally good at adapting to different climates and environments. They are quite weak compared to most of the other beasts, but they try to overcome this disadvantage by hunting in large groups. Wolves have been trained as pets since the dawn of times, but are also hunted for their fur and meat.

## Locations

* Syndesia
	+ Myr
Tutorial

The Tutorial Island has its own rules that are intended to explain and facilitate your entry into the world.

## Enemy Behaviour

Unlike most creatures in Terra and Aerhen, the creatures on Tutorial Island are all passive and will not attack unless actively provoked.

The exception is the rabbits, they behave as usual and try to flee when the player approaches them.

## Resources

Resources respawn after one minute and the lumbering feature is disabled on the island.

## Location

In contrast to the other continents, the Tutorial Island has no locations marked.

However, the region can be roughly divided as follows:

* Southeast: the player spawn point.
* South Center: the area where you can find wolves.
* Middle area: the location of the city and the portal.
* Northern area: the area of bandits and bandit camps.

## Quests

The Tutorial Island is the only area that contains visible quests designed to teach you and ease your way into the game.
By pressing the X icon above the quest description, you can leave Tutorial Island early, but you forego the rewards and bonuses.

## Reward

No matter did you finish the quest or head earlier to the new continent, you will get items in your inventory after leaving the island.
By leaving the island, you will receive the following items in your inventory on the new continent:

* 100 Linen Bandages
* 5 Roasted Wolf Meat
* Primitive Hammer
* Primitive Dagger

## Respawn and takedown

If your life is completely drained from you in the tutorial due to takedown, hunger or satiety (represented by a pink bar), you will fall into a death-like state.
You cannot select a port point to respawn and instead wake up after 5 minutes with full life, mana, hunger and satiety.

However, consider taking the resources from your corpse again.

## Tips and Tricks

* Use the time in the tutorial to familiarize yourself with the game and crafting.
* This can also be testing other weapons, distributing Knowledge Points or practicing collecting and fighting.
* Complete the bestiary entries for the enemies on the island and collect all Knowledge Points from them, because these enemies count as a separate category and their entries disappear after leaving the island.
* Craft the best possible equipement and equip it.
* Complete the bestiary entries for the enemies on the island to get additional starting abilities for the beginning.

## Items and Knowledge Points

A short list of items and monsters you can find on the island, how many Knowledge Points they give and how many you need to defeat to maximize them. (In the case of narrow stones and plants, you only have to collect them once) and what these points are enough for.

List of Knowledge Points:

It is possible to have a maximum of 11350 Knowledge Points in the tutorial.
The Foundation

**The Foundation** is *Fractured* 's referral and community engagement program.

It’s a system that rewards players for doing all the small things that show their interest in Fractured and its success: posting feedback and ideas, engaging with other members of the community, browsing the latest updates and sharing them with friends. Each of such actions is represented by one or more quests that, once completed, grant points to climb the ladders of *The Foundation* leaderboard.

## Points & Levels

Players can collect points by logging in every day and by completing quests such as reading and sharing news and inviting friends to *The Foundation*. Daily login points are increased by rewards, up to 25 points. Most points can be collected by inviting friends to join *The Foundation* if they are active and collect points too.

For every 200 points collected the player reaches a new level, every five levels the player is granted a new reward (listed below).

## Rewards

Rewards are granted at completing every fifth level. Each level requires 200 points.
Version a.2.5.1b

These are the official patch notes for **Version a.2.5.1b** released by Dynamight Studios.

This version is part of Alpha 2 - Test 5.

## Major Changes

**Moderator Update**

Moderators are regular community members with the following powers:

* Muting players in the game;
* Kicking / banning players on Discord;
* Editing posts / removing posts, and banning users on the forums.

## Minor Change

* The overall strength of Goblins has been reduced - most notably their magical resistances, damage, spell casting chance and run speed. This should make it much easier for new players to fight them, and particularly for mages.
* Some monsters (such as all the canids) are also slower now.
* The attack speed of the mage staff has been increased from slow to medium (and the damage reduced accordingly). It's now a much more pleasant weapon to use for kiting.
* The owner of a land parcel can now pull any cart inside of its land claim to get it out (pull, not open).
* Carts can no longer be stolen inside of cities and land parcels.

## Bug Fixes

* Stolen carts can now be opened correctly.
* Items with variable properties (e.g. armor, weapons, lore tablets) can now be put on sale correctly on the marketplace.
* Fixed a bug that would make projectiles disappear in the client when hitting a player that was not a target of PvP (e.g. a good player hitting another good player). Please note that this was just a client error, as the projectiles were correctly going through in the server.

## References

1. ↑ https://forum.fracturedmmo.com/topic/13939/patch-log-v-a-2-5-1b-moderation-news
Strength

Strength is a measure of raw physical power, brute force, and endurance in combat. High strength allows a creature to endure longer fights. Additionally, it allows the creature to carry more weight before becoming burdened. Most melee weapons depend on the Strength of their user for their damage.

A character heavily focused on Strength wants to end a fight as quickly as possible with a small amount of devastating hits, stunning and knocking down its opponents, especially as it often lacks the physical and mental resources to sustain lengthy battles.

The following schools are affected by Strength to determine the effects of the skills:

 Martial Arts

## Game Mechanics

Affected modifiers
 Carry weight | +6.0 kg

## Formulas

### Health

Health base value is 750. Each point of Strength increases this amount by 50.

### Health Regeneration

Health regeneration base value is 0. Each point of Strength increases this amount by 1.

### Carry Weight

Carry Weight
(
k
g
# )
B
a
s
e
(
S
T
R
∗
6
)

\color[RGB]{180,160,140} \text{Carry Weight } (kg) = Base + (STR \* 6)

*Base = 30kg* for Human players, but can vary depending on creature type.
Spiderling

The name Spiderling refers specifically to newly hatched Giant Spiders. Although still quite weak, they already secrete venomous toxin similar to the one produced in their adult form. They move and attack quickly, and may become a real threat when hunting in large groups.

## Stats

This creature doesn't get affected by

Dazed Debuff
[[Status Effects#{{{debuff2}}}|{{{debuff2}}} Debuff]]
[[Status Effects#{{{debuff3}}}|{{{debuff3}}} Debuff]]
[[Status Effects#{{{debuff4}}}|{{{debuff4}}} Debuff]]
[[Status Effects#{{{debuff5}}}|{{{debuff5}}} Debuff]]
[[Status Effects#{{{debuff6}}}|{{{debuff6}}} Debuff]]
[[Status Effects#{{{debuff7}}}|{{{debuff7}}} Debuff]]
[[Status Effects#{{{debuff8}}}|{{{debuff8}}} Debuff]]

## Locations

* Syndesia
	+ Myr
Udoadra

**Udoadra** are a wolf-like family of the Wildfolk race in *Fractured* and native to Arboreus.

Also known as **Wolf-Kin**, the **Udoadra** are regarded as the most social and friendly family among all wildfolk. While not larger than a human, they are stronger and more resilient.

**Udoadra**’s true excellence lies in coordinated **group** fighting, as they are the keepers of ancient secrets that allow them to increase the power of their pack. A group of **Udoadra** is truly an unstoppable force of nature! Moreover, their social skills and attachment to other living being make them unparalleled animal **trainers**.

When transformed into their primal form, the wolf, the **Udoadra** gain speed and additional pack bonuses, unlocking abilities designed to empower allies and to **cooperatively** damage or restrain even the most powerful opponents.

## Attributes

Legend: Decrease soft cap, Increase soft cap, Increase soft cap with affinity
Version 2.1.0d

These are the official patch notes for **Version 2.1.0d** released by Dynamight Studios.

This version is part of Alpha 2 - Test 1.

## Minor Changes

* Spider Lich added to Deadwood biomes.
* Number of kills required to complete Wolf and Bear knowledge reduced from 30 to 20.
* Wolf and Bear abilities are now learned earlier in their knowledge progress.
* Bear's second ability is now Bash instead of Heavy Blow.

## Bug Fixes

* Navigation paths for players and monsters are now computed correctly. No more walking on cliffs and mountains 😉
* Fixed a pretty terrible bug that allowed duping items placing a stack from the inventory on top of a stack in a chest.
* Removed "giant holes" in the Vale of Shadows. Side note: the Vale is not implemented yet, just a regular grassland biome!
* Restored missing rivers and lakes.
* Net Trap and Woodland Wisp outlines fixed.
* The VFX of Entangling Web is visible again.

## References

1. ↑ Prometheus (November, 22 2019). "Patch Log - v.a.2.1.0d". *Dynamight Studios*. Retrieved November 22, 2019.
Version b.0.0.l8

These are the official patch notes for **Version b.0.0.l8** released by Dynamight Studios.

This version is part of Closed Beta.

## Bug Fixes

* Crafting recipes now drop properly. Beware: they're very rare! Have a look at this table for the relation between a monster's CR (Challenge Rating) and its chance to drop a crafting recipe.
* The menus of harbor offices should now be always openable.
* Totems cast by players no longer hurt Young players.
* Totems of Wildfire / Winter / Thunder now add 10 stacks of their element per second as they should instead of adding them much more frequently.
* Fixed multiple bugs with the Corrosion and Shocked status effects that were dealing too much damage / applying effects too frequently / with higher intensity than due.
* Catapults can be packaged and move to siege areas again.
* Fixed a bug that would prevent a player from logging out (stuck forever unless a GM intervened) if something went wrong in the "cart release" process.
* High-level event chests now drop the correct amount of loot. Moreover, the loot of all chests has been rebalanced, i.e. nerfed.
* Evil players can no longer interact with the banks and marketplaces of the cities they aren't citizen of.
* Attackers and defenders can be accepted for sieges.
* Primitive swords can be crafted, and yes, they're made of wood and stone, not ingots.
* It's no longer possible to get more than 1 personal land parcel per account.

## References

1. ↑ https://forum.fracturedmmo.com/topic/15049/patch-log-v-b-0-0-l8
Version 2.3.0a

These are the official patch notes for **Version 2.3.0a** released by Dynamight Studios.

This version is part of Alpha 2 - Test 3.

## Minor Changes

* Leave City functionality added to the Town Hall. It can be used by all citizens save the Governor of the city.

## Bug Fixes

* Fixed a major issue that caused massively increased monster progress gains (and thus Knowledge Point gains) when killing monsters in a group.
* Fixed a UI bug when claiming a land parcel in the wilderness (cost displayed was 500 gold but it's actually 1,000 gold).
* Fixed a UI bug that made Governors see buttons to manage objects in starting areas (the buttons did nothing when clicked).

## References

1. ↑ Prometheus (July 23, 2020). "Patch Log - v.a.2.3.0a". *Official Fractured Forums*. Retrieved July 24, 2020.
Version 2.3.0e

These are the official patch notes for **Version 2.3.0e** released by Dynamight Studios.

This version is part of Alpha 2 - Test 3.

## Bug Fixes

* Fix a bug that would cause tooltips to break when moving the mouse from inventory items to blueprints in the world.
* Recap texts of current bonuses are no longer too close to each other when opening a talent preset for the first time.
* Bounced projectiles from the Ricochet talent now correctly assign loot rights.
* Fixed a bug that would cause the icon of a dragged item (just the icon, not the actual item) to vanish when opening the inventory.
* Characters no longer slide when trying to move while picking up materials from handcarts.
* It's no longer possible to get stuck on unfinished house floors.
* Stealth and Detection enchantments now correctly increase the relative modifiers.
* Fixed a pathfinding bug inside of unfinished carpenter buildings.

## References

1. ↑ Prometheus (July 31, 2020). "Patch Log - v.a.2.3.0e". *Official Fractured Forums*. Retrieved July 31, 2020.
Version 2.4.0i

These are the official patch notes for **Version 2.4.0i** released by Dynamight Studios.

This version is part of Alpha 2 - Test 4.

## Bug Fixes

* Fields now correctly revert to the "unsowed" status when harvested instead of producing endless harvests 😵
* Ruins in city areas no longer reappear after a server restart, and charcoal piles no longer get refilled.
* Charcoal piles now disappear after being emptied.
* Wooden Poles and Wooden Handles are now available in the Woodworking Table.
* Raw Rice and Raw Beans now have their icons.
* The time to process new leathers (e.g. Troll Leathers) in the Tanning Tub is now 4 hours like all other leathers instead of 10 seconds (ouch).
* The War Hammer now is correctly a Heavy weapon.
* "Ready on..." abilities (e.g. Bash, Bleeding Strike) can again be activated when on cooldown (and will proc when off cooldown).
* Fixed lots of errors in the recipe descriptions of new weapons and armors.
* Fixed the description of the abilities Frenzy and Enrage.

## References

1. ↑ Prometheus (November 11, 2020). "Patch Log & Mini-Roadmap - v.a.2.4.0i". *Official Fractured Forums*. Retrieved November 11, 2020.
Nelena/de

Nelena ist die Göttin der Wildnis und Mutter aller Tierwesen.

Sie ist eine gute Göttin, die einen positiven Einfluss auf das Karma hat, wenn ihr Opfer dargebracht werden.

## Notizen & Trivia

Nach dem Bruch stand Arboreus unter dem Schutz drei der sechs Götter:
Elysium, welche der Ursprung der Ur-Energie von Arboreus ist; Tyros, dem Gott des Lichts und der Gerechtigkeit; Nelena, Göttin der Wildnis und Mutter aller Tierwesen.
Version 0.2.5

These are the official patch notes for **Version 0.2.5** released by Dynamight Studios.

## Major Changes

* New login management (players can login only 1 char at a time, admins can login multiple).
* We've polished the look of the Human male character.
* We've changed some crafting recipes.

## Minor Changes

* It's now possible to toggle coordinate display clicking on the small button in the border of the minimap.
* Max number of characters in chat input raised from 80 to 140.
* Game can now run in background (no longer closes when clicking on another screen).
* Unity logo removed from loading.
* FPS and latency counters added.
* Nights are now much lighter. This is temporary until we implement torches and light-generating spells.

## Bug Fixes

* No more issues switching equip slots, indicator added for what slot is currently selected.
* Arrow stacking when equipped malfunctioning.
* Weapon in hand now no longer visualized after picking heavy resources.
* Login screen asking for username but it's actually email.
* Items get destroyed when placed in incorrect slot.
* Stacking Items in equip slot causes losing stacks.
* CombatManager null after being killed in PvP.
* Items disappear from inventory.
* Primitive Knife has weird trail.
* Click to interact: sometimes nothing happens when char reaches item.
* Failures to drop heavy materials on the ground.
* IUISlotHasCooldown nulls at login.
* Animals walking through cliffs and rocks.
* Arrows pierce through players when they are lined up.
* Sliding when collecting resources.
* Bow walking animation sliding.
* Heavy material pickup distance issues.
* Some actions incorrectly allowed while knocked down.
* NullReferenceException after moving Bandages in Actionslot.
* Hotkeys trigger when typing in a filter box.
* Action Key G does not work.
* Wrong above head message when gathering some items.
* Rocks falling through cliff.
* Arrow heads and shafts icons only display one item.
* Inventory crafting text inconsistencies.

## References

1. ↑ Prometheus (December 8, 2018). "Patch Log - v.a.0.2.5". *Official Fractured Forums*. Retrieved April 12, 2019.
Wood Log

Wood Log is an item acquired by chopping down trees.

## Wood Log as an ingredient

Wood Log is used in the following recipes:

* Bank
* Carpenter
* Charcoal Pile
* Enchanting Table
* Fleshing Beam
* Fletching Table
* Handcart
* Large Wooden Chest
* Leather Chest
* Magic Shop
* Milling Stone
* Packaging Station
* Peasant Bed
* Peasant Double Bed
* Rustic 2x2
* Rustic 2x2 Patio
* Rustic 3x3
* Rustic 3x5 T
* Rustic 4x4 L
* Rustic 4x4 L Patio
* Rustic 5x4
* Rustic 5x5 L
* Tailor
* Tailor Bench
* Tanning Tub
* Tavern
* Town Hall
* Wagon
* Weaving Station
* Wizards Bench
* Wooden Bench
* Wooden Chest
* Wooden Fence
* Wooden Table and Benches
* Woodworking Table

## In the Wild

* Trees are chopped down to produce a Wood Log
* Once done chopping, a Wood Log will appear
* Birch
* Chestnut
* Dead Oak
* Oak
* Pine
* Spruce
* Yew

## Types of Wood Log

* Birch Wood Log
* Chestnut Wood Log
* Deak Oak Wood Log
* Oak Wood Log
* Pine Wood Log
* Spruce Wood Log
* Yew Wood Log
Strength/de

*This article is a stub. You can help Fractured Online Wiki by expanding it.*

(Verwenden von Google Translate) Stärke ist ein Maß für die rohe physische Kraft Ihres Charakters, die bestimmt, wie schwer er mit Nahkampfangriffen getroffen werden kann, wie viel Gewicht er tragen kann, wie hoch seine Rüstungsbewertung ist, wie er andere Kreaturen einschüchtern und Objekte zerbrechen kann . Es gewährt auch einen signifikanten Bonus für die maximale Lebensdauer und wird als Voraussetzung für die Ausrüstung schwerer Rüstungen und Waffen verwendet.

Das Erreichen einer Stärke von 20 verleiht dem Charakter einen einzigartigen, starken Schub für Nahkampfschaden.

Stärke ist das Hauptmerkmal für schwere Nahkampfschläger, die den höchsten Schaden im Spiel verursachen möchten, große Waffen doppelt einsetzen oder massive Zweihandwaffen halten können.

Ein Charakter, der sich stark auf Stärke konzentriert, möchte einen Kampf so schnell wie möglich mit einer kleinen Anzahl verheerender Treffer beenden, seine Gegner betäuben und niederschlagen, zumal ihm oft die physischen und mentalen Ressourcen fehlen, um lange Schlachten aufrechtzuerhalten.
Southguard Mountains

The shady mountain slopes of the Southguard Mountains not only hide wild animals such as bears, spiders or deer, but also a rich flora and fauna in the cauldron and valuable ores, rich coal and stable stones on the mountain slopes.

## Altar

On the southern outer slope, guarded by bears and trolls, one can find the altar of the Legendary Elder Mountain Troll.

To summon him you need: 40 x Hardened Skin, 10 x Primordial Dust and 5 x Flawless Ruby.
Version a.2.5.0c

These are the official patch notes for **Version a.2.5.0c** released by Dynamight Studios.

This version is part of Alpha 2 - Test 5.

## Minor Changes

* We've changed the structure of the packaged asset files used by the client so that our launcher can make smaller patches. This is the reason why this client patch is so heavy. The next ones should be very small!
* We've tacked some server issues that should hopefully have increased its stability greatly, so that we don't have to do another emergency restart like what happened 2h after launch yesterday.

## Bug Fixes

* Fixed an issue where players logging in with a female character would see their character as a male.
* Fixed the total play time counter for the Young status that was resetting in some circumstances.
* Fixed an issue where the inventory crafting menu would go crazy after leaving a city area.
* The friend list of carts can now be closed properly.
* Fixed an issue that would sometimes prevent players from being able to complete the construction of a Shrine.
* Monsters that kill a player summon no longer acquire infinite range.
* Fixed an issue with the pin of a player town in the world map that had ended up on top of another town.
* Nations now correctly cost 50,000 gold to be created. All existing nations have been reset.

## References

1. ↑ https://forum.fracturedmmo.com/topic/13665/patch-log-v-a-2-5-0c
The Guardians of Nature Awaken

These are the patch notes for **The Guardians of Nature Awaken** released by Dynamight Studios.

This version is part of Early Access.

2. Minor Changes
3. Bugfixes
4. References

## Major Change

#### **Primal Forms**

The following races received their primal forms:

* Chadra
* Erwydra
* Iridra

## Minor Changes

* The “Create Buy Order” tab has been renamed to “Find / Buy Item”.
* A new "Find Item" functionality was added in the marketplace.
* All orders on the marketplace now expire 1 month after they’ve been created. When expired, the gold will be send back to the Global Gold Wallet.

## Bugfixes

* Sale orders for pieces of equipment now match correctly with buy orders that require “any” material and required a lower quality.
* The material selection dropdown is no longer available when creating buy orders for primitive weapons.
* Fixed some minor text issues.
* The Hunter Armor now correctly gives +50% damage against monsters with 100% knowledge acquired instead of +150%. (Already fixed in a prior hotfix)
* Cargo cost is no longer counted twice when traveling to a harbor of a different continent.
* Fixed a long-standing bug that prevented players from gaining loot rights on monsters they killed under some circumstances.
* Moving while holding down the left mouse button no longer stops when the mouse hovers over UI elements.
* Fixed the last 2 bridges on Terra that were blocked on one side.
* The material choice in crafting stations no longer resets to the default material when another player interacts with a storage unit nearby.
* The game’s main theme is no longer played in the background during the login video.
* The walk animations of all races while holding a shield are now played correctly.

## References

1. ↑ https://fracturedonline.com/the-guardians-of-nature-awaken/
Storm Primeling

A small blue 4-legged creature moving fast towards its target. It is relatively weak but can chase its enemies on long distances, and there are usually quite a lot of them within a small location.

## Stats

This creature doesn't get affected by

Shocked Debuff
Shocked Paralysis Debuff
[[Status Effects#{{{debuff3}}}|{{{debuff3}}} Debuff]]
[[Status Effects#{{{debuff4}}}|{{{debuff4}}} Debuff]]
[[Status Effects#{{{debuff5}}}|{{{debuff5}}} Debuff]]
[[Status Effects#{{{debuff6}}}|{{{debuff6}}} Debuff]]
[[Status Effects#{{{debuff7}}}|{{{debuff7}}} Debuff]]
[[Status Effects#{{{debuff8}}}|{{{debuff8}}} Debuff]]

## Locations

* Syndesia
	+ Aerhen
Version b.0.0.l6

These are the official patch notes for **Version b.0.0.l6** released by Dynamight Studios.

This version is part of Closed Beta.

## Bug Fixes

* Members of a settler group now retain their group membership when relogging.
* Players can no longer die in the Tutorial Island, only get knocked-out.
* Leaving the Tutorial Island now automatically sets the "last respawn shrine" to the chosen NPC city in the mainland.
* The cost to claim a city is now correctly 50k instead of 100k.
* All plants on Aerhen now drop plant fibers.
* Pins for mines are now visible on the Aerhen world map.
* All marketplace operations now work correctly. Placing sell and buy orders was sometimes impossible.
* Changing continent should no longer hang the client on "traveling to X". The bug was rare and could not be reproduced on our side, so we aren't 100% sure that this is actually fixed, but hopefully so.
* Fixed a client performance issue when running over bridges with fog particles.
* Crafting mastery for weapons no longer resets on logout.

## References

1. ↑ https://forum.fracturedmmo.com/topic/14956/patch-log-v-b-0-0-l6
Tutorial Island

Tutorial Island is the first island the player enters after creating and logging in the character and have small tutorialstep changes depending on the chosen Starter Classes.

Tutorial Island is connected to the continents of Terra and Aerhen with a one-way portal and serves to prepare the player for these continents.

## Locations

In contrast to the other continents, the Tutorial Island has no locations marked.

## Creatures

The list of mobs that can be fought on the Tutorial Island.

## Abilities

The list of abilities that can be discovered on the Tutorial Island.

## Advanced Information

The Tutorial Island has a special set of rules that you can read here along with additional information.

## Gallery

* One of the starting camps.
* Wild wolves in the woods.
* A brigde to a new beginning.
* A town in peace.

* From a other angle.
* Wild bandits in the north.
* A small encampement.

* Prisoner cages.
* Trainingsplace.
* Bandits by a feast.
Version 2.4.0l

These are the official patch notes for **Version 2.4.0l** released by Dynamight Studios.

This version is part of Alpha 2 - Test 4.

## Bug Fixes

* Fixed a bug that made player houses not register correctly with their claim after being built. This prevented owners from placing items in them. The fix is retroactive - all existing houses should be fine now.
* Fixed a bug that made farming plots impossible to place in some Fertile Grounds nodes. Most famous case: the node of the city of Zenith.
* Enchantments on weapons now assign their properties to the wearer correctly.
* Fixed a bug on the Smeltery that made some alloys impossible to make (e.g. bronze) or be dependent on the order in which the ores where added to the station.
* Monsters should no longer stop attacking when fighting. Moreover, we fixed the attack speed of monsters, which had become much slower than it was meant to be for several creatures.
* Fixed growing / stable / decaying titles for cities (they were always marked as Stable in the map and Decaying in the town hall before).
* Changing crafting category (e.g. "tools" to "weapons") no longer allows crafting with non-allowed materials.

## References

1. ↑ Prometheus (November 10, 2020). "Patch Log - v.a.2.4.0l". *Official Fractured Forums*. Retrieved November 10, 2020.