Childhood

Childhood is the first life stage in The Life and Suffering of Sir Brante, it lasts from birth to age 8, and covers 12 chapters as well as two optional chapters. During this part of the story you have access to the Destiny, Personality, House of Brante, and Family pages. During this time you can only influence your own personality, your relationships with your family, and the unity and reputation of the house of Brante.

You have the personality traits Determination, and Perception, these beggin at 0, and have a maximum value of 10. You are only able to effect these traits during childhood. they are used to determind your traits gained in your youth which will stay with you for the rest of your life. Both are useful reguardless of what path you choose to follow.

The player also has the willpower stat which ranges between -10 and 30. This stat beggings at 0 and will increase and decrease through out the player's life. Most willpower checks require the player to have at least 0 willpower, and will often reduce the willpower by 5, checks later in the game may require more willpower or decress the will by more.

There are also two optional chapters The Ant farm and Fathers Sword.

'The Ant farm' triggers at any point between 'The Newborn's Cry' and The Sacroment after the player as achived 4 perception. The player has the choice between playering with mother, or sending mother away. Playing allow will grant the destiny 'Insight', as well as +1 perception, but at the cost of -1 Unity. Playing with mother will recover +5 will, and improve ones relationship with Lydia by +1.

'Father's Sword' triggers at any point between 'The Newborn's Cry' and The Sacroment after the player as achived 4 Determination. The player has the choice between agreeing with Father or asking Father to teach the basics. Asking with grant the Destiny 'Fencing lessons' as well as + 1 Determination. While causing -10 will.

'An Illustrious Guest' is the 9th core chapter, and the only chapter in which the character has the option to influence The families reputation.

* 'Greet the barroness politely' is always avalible, and gives +1 reputation, while causing -1 to unity. it will improve your relationships with Gregor and Robert, while harming your relationship with Lydia.
* 'Walk away with mother' is Also always avalible, and causes -1 to reputation, harms your relationships with Gregor and Robert, while improving your relationship with Lydia.
* 'Maintain your composure', Requires the player to have at least 0 Will, and causes -5 will, and has no other effect.
* 'Demand that Mother be introduced' Is only avalible if either the player has at least 4 Perception, or if Robert is Grateful. it gives +1 Unity, and -1 Reputation, and Negatively effects the characters relationship with Gregor.

##### Choices which effect Future chapters

Beyond adjusting stats there are some choices which will unlock certain options in future chapters, these options will not be avalible unless certain choices are made during childhood.

Destinies

There are 4 destinies which can be achived in this chapter.

Fencing lessons will allow you to achieve victory in the tornament as a youth, on the Path of the Nobleman.

###### Nathanal: Grateful

unlocks an aditional option in 'The Boy Down The Street'.

###### Destiny: Insight

unlocks an aditional option in 'The Silver Tree'.

###### Destiny: Nobleman's Sacroment

Unlocks an adtional option in 'last respects', offering an alternate route to achive Destiny: Bloodtide.

###### Status: Grateful

in 'The Last Night' Having their status set to gratful is an opptional unlock for spending time with either Father, Mother, or Gloria, without the Grateful status the player requires a relationship of at least 4 with the family member they wish to spend time with, and gain the associated buff.