Myrna "Cabbage" Edith Lettice

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Calgary Mounted Elbow**

This character's story began in the 1939 Calgary Mounted Elbow inaugural season.

* Full Name: **Myrna Edith Lettice**
* Jersey Number: **5**
* Position: **PF1** • **Starting Power Forward** for the **Calgary Mounted Elbow**
* Age in Chapter: **19 years old**
* Date of Birth: **August 21st, 1919**
* Modern Country of Origin: **Canada 🇨🇦**
* Official BSofA Nickname: **Cabbage**
* Career Goal: **Community Involvement**
* Struggle: **the Porridge**
* Alignment: **Performative Innocence**
* Height: **6' 9" | 2.0574m**
* Weight: **199 lbs | 99.33673kg**

### Play Style: **Cabbage**

Myrna Lettice was known to take a while to grow into each game, hence her Cabbage Play Style. Myrna is the originator of this style, and it's part of her lasting legacy in the BSofA.

### Player Class: **Mystic**

Myrna "Cabbage" Lettice is a terrific defender, and makes the game easier on defense for her team.

### Alignment: **Performative Innocence**

* **Performative** = characters who are concerned with their image, and participate in the group with their reputation as their priority.
* **Innocence** = idealistic characters who do not have a strong sense of the alignments of others and are naive, gullible, and/or lack experience. They may act in high regard for others without judgment, to a fault.

## Biography

Myrna Edith Lettice, lovingly called Cabbage, cultivated her basketball skills in her grandmother's textile factory in Mississauga, Ontario, in Canada, where the elder Myrtle Lettice worked to sustain her family. As a child, Myrna would spend hours among the conveyor belts, watching them consistently move objects and items without human involvement. Fascinated by their automation, she saw a parallel to her own journey in basketball. It took time and nurturing to develop her skills, just like the conveyor belts needed care to sustain.

Raised in a family that valued community involvement, Myrna's parents - Beaux and Martha Lettice - were dedicated activists, working tirelessly to improve the lives of others. Their selfless nature and commitment to helping those in need left a lasting impression on Myrna. Their advocacy for social change and equality motivated her to make a difference in her own career. Myrna's proudest moment came during a charity game where she organized a community event to raise funds for a local children's hospital in Mississauga when she was 16. The game drew a massive crowd, and Myrna showcased her skills while spreading joy and laughter. It was a testament to her belief in the power of sports to bring people together and make a positive impact.

Being aligned with Performative Innocence, Myrna always tried to maintain a positive public image. She valued her reputation and aimed to inspire others through her actions on and off the court. Her infectious enthusiasm and genuine kindness brought a unique energy to the team atmosphere, creating a sense of unity and camaraderie. Dealing with the media spotlight was both exciting and challenging for Myrna. She embraced the opportunity to shed light on important causes and share her experiences, but she often found herself navigating tricky questions with finesse. Her Performative Innocence sometimes led her to overcompensate, resulting in humorous and lighthearted interactions with the press.

During the initial scouting for the Calgary Mounted Elbow, Myrna's mystic presence on the court caught the attention of the team's Assistant Coach Ellessandra Gallardo. Her ability to create an aura of defense that made her teammates thrive was unlike anything they had seen before. The team recognized her potential to bolster their defense and signed her as a free agent, eager to harness her Mystic Player Class.

## Details

* Favorite Food: Beet Stew
* Favorite Color: Lavender
* Favorite Animal: Chameleon
* On-Court Habit: Myrna insists an invisible orb follows her around the court, providing her instinctual response
* Piece of Trivia: Myrna actually hates both cabbage and lettuce.
* Has a Fear Of: Balloon Animals
* Diet Plan/Training Regimen: A plant-based diet focused on nourishing the body and mind with colorful fruits and vegetables, with a training regimen that incorporates meditation and visualization techniques to enhance performance on the court.
* Pop Culture Interests: Fascinated by the works of H.G. Wells, particularly science fiction novels that explore the mysteries of time and space, and Canadian-sourced theater
* Love Interest: *Not yet publicly known*
* Other Professional Interest: Quantum Physics

## Fan Letter

The Press Pass (Season One) production team discovered a collection of western anthems, addressed to the coaches and starting players of the Calgary Mounted Elbow. This particular piece was addressed to Cabbage Lettice.

### Cabbage is Patchy

> In the wild, wild west, a legend blooms,
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> Cabbage, the Mystic, defying doom.
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> Performative Innocence, her guiding star,
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> A champion for good, both near and far.
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> With Cabbage magic, her play style reigns,
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> A power that grows through time and pain.
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> With a Taurus blessing, she'll be fine,
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> Her Mystic Class forms the grandest line.
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> The Cabbage Mystic, the defense stands strong,
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> Her teammates thrive with a victory song.
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> A community goal, her heart holds dear,
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> Uniting fans, spreading joy and cheer.
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> Cabbage can't handle the Porridge with grace,
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> She dances through questions about why fans gaze.
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> Discovered by Coach Gallardo in a radiant glow,
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> The M'Elbow saw potential, and her talents did show.
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> In the land of Calgary, the Mounted Elbow skies high,
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> With Cabbage's powers, they'll win while they fly.
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> Taurus, a blessing, Power Element of Smoke,
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> Together they conquer, a champion's yoke.
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> ~ Regards, Shaun Voric Plumfoss of the Royal Canadian Mounted Police.
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## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Calgary Mounted Elbow*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Washington Government Basketball Team*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Myrna "Cabbage" Edith Lettice*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access