General Spells

## New Age Formula (WIP)

### Damage, Property Alteration or Status Condition

* 1d4/2 Cairns + Quarter Casters Cairns (or Half Cairns, maximum of Talent Score with no die role) in healing/damage
	+ Can be increased by the following by increasing the spell circle by 1; **1 Die Step** or **1 Additional Die**

* A single alteration of a single property. Alteration of a single property means any single change to a being, object or areas' form, existence, will or interaction or adding a specific bonus to an object, being, or area.
	+ Can be increased by the following by increasing the spell circle by 1; **1 Additional Alteration,** **1 Additional Property, +1 to Bonus**

* Infliction or removal of a status condition (one step)
	+ Can be increased by the following by increasing the spell circle by 1; **1 Additional Condition** or **1 Step to Existing Condition Severity**

### Range, Duration and Target/Area

* Range: Touch
	+ Can be increased by the following by increasing the spell circle by 1; **25ft per 2 Cairns**

* Duration: Effect lasts for or occurs in one round
	+ Can be increased by the following by increasing the spell circle by 1; **1 round per 8 Cairns** or **1 Time Step (Round, Minute, Hour, Day, Year, Permanent)**
* Target: Single Target or 5ft Square/2 Cairns
	+ Can be increased by the following by increasing the spell circle by 1; **1 Additional Target per 2 Cairns. Targets can 5ft per 4 cairns from each other** or **1 Additional 5ft Square**
* Save: For negation/no damage DC = 10 + Mental Attribute + Spell Circle
	+ Can be increased by the following by increasing the spell circle by 1; **1 Addition to Base DC** or **4 Increases for half damage on save.**

## Orisons and Cantrips

### Break

School: Evocation; Level: Caster [0]

* Casting Time: 1 Standard Action
* Components: Verbal, Somatic
* Range: 5ft
* Duration: Instantaneous
* Saving Throw: Yes (See Description)
* Spell Resistance: Yes

This orison allows the casters to break non-magical unattended objects with a hardness of less than caster level - 10. If the hardness is higher, the item instead receives a saving throw with a bonus equal to its' hardness.

## First Circle Spells

### Detect Signature

School: Divination; Level: Caster [1]

* Casting Time: 1 Standard Action
* Components: Verbal, Somatic
* Range: Long (100ft + 15ft per 2 levels)
* Duration: Concentration
* Saving Throw: No
* Spell Resistance: No

This 1st level spell allows the caster to detect a magic signature of a creature, item or similar source in their vicinity. This spell spell instantly tells them the direction, distance and strength of the signature if it is within range and lasts as long as they concentrate on the spell. Spells that prevent divination effect such as Scrying or Detect Alignment/Magic also block this spell.

## Seventh Circle Spells

### Blessing of Mishai

School: Abjuration; Level: Casters [7]; Worshipper of Mishai, Magic of Faith feat

* Casting Time: 1 Round
* Components: Verbal, Somatic
* Range: 10ft + 5ft/Level Radius
* Duration: 1 Round/Level
* Saving Throw: None
* Spell Resistance: No

This 7th level spell prevents anyone bestowed with it from fumbling, turning them into fizzles. A caster may affect 1 person per 4 level with this spell.