Cinderhulk

## Passive

Increases health by <span style="color:**Script error: The function "keyword" does not exist.**;">15% **bonus** health.

Unique – Immolate: Deals <span style="color:**Script error: The function "keyword" does not exist.**;"><span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="11+x" data-values="" data-useformula="11+x" data-values1="☂" data-values2="☂12☂13☂14☂15☂16☂17☂18☂19☂20☂21☂22☂23☂24☂25☂26☂27☂28☂29" >12 − 29 (based on level) magic damage per second to nearby enemies (325 range).
Hitting an enemy with an  immobilizing ability deals <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="11+x" data-values="" data-useformula="11+x" data-values1="☂" data-values2="☂12☂13☂14☂15☂16☂17☂18☂19☂20☂21☂22☂23☂24☂25☂26☂27☂28☂29" >12 − 29 (based on level) <span style="color:**Script error: The function "keyword" does not exist.**;">(+ 3% **bonus** health) <span style="color:**Script error: The function "keyword" does not exist.**;">**bonus** magic damage and releases a fire nova that also deals that bonus damage to nearby enemies (12 second cooldown).
**Immolate's** damage is increased by 300% against  minions and  monsters.

## Menu

Defense › Health

**Cinderhulk** is an enchantment in  League of Legends. It is exclusive to Summoner's Rift.

## Cost Analysis

**Gold Value**
* 300 health = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
* 45 health (from <span style="color:**Script error: The function "keyword" does not exist.**;">15% **bonus** health) = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
	+ **Total Gold Value** = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**

*Passive Gold Value*

* 15 health (for every <span style="color:**Script error: The function "keyword" does not exist.**;">100 **bonus** health) = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**

Gold Efficiency*\**

* **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** is 61.33% gold efficient, without its Immolate passive.
* **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** gold efficiency is further increased by 2.67% for every <span style="color:**Script error: The function "keyword" does not exist.**;">100 bonus health obtained (excluding the 300 health granted by this item).
* Due to being an Enchantment, for this calculation it should be considered that this item is combined with either **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** or **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**.

## Possible Upgrade for

**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Skirmisher's Sabre**
**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Stalker's Blade**
Skirmisher's SabreStalker's Blade

## Similar Items

**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Bloodrazor**
**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Runic Echoes**
**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Sunfire Cape**
**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Warrior**

## Notes

* The aura increases in size if their users increase in size.
* **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** is inactive while out-of-combat.
* Immolate applies spell effects as  default damage.
* The Immolate aura does not do lethal damage to large jungle monsters with buffs (i.e. **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** and **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**). This is so that the burn does not accidentally steal a buff that's being donated.
* Health gained through **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** or **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** will be increased by the passive. However, there can be a delay in the tool tip updating, so it will not appear straight away sometimes.

## Trivia

* This enchantment replaced **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** as a tool for tank junglers in the patch V5.5.
* The health bonus resembles the one from the last version of **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**.

## Media

* Videos
* Icons

Tracker's Knife (Removed)Poacher's Knife (Removed)Ranger's Trailblazer (Removed)
## Patch History

V10.14
* Bug Fix: Approaching and triggering **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** no longer triggers Immolate.

V10.4 - February 21st Hotfix
* Cooldown increased to 12 seconds from 10.
* Health ratio reduced to <span style="color:**Script error: The function "keyword" does not exist.**;">3% **bonus** health from <span style="color:**Script error: The function "keyword" does not exist.**;">4%.

V10.4
* New Effect: Hitting an enemy with an  immobilizing ability deals <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="12 to 29" data-values="" data-start2="12" data-end2="29" data-values1="☂" data-values2="☂12☂13☂14☂15☂16☂17☂18☂19☂20☂21☂22☂23☂24☂25☂26☂27☂28☂29" >12 − 29 (based on level) <span style="color:**Script error: The function "keyword" does not exist.**;">(+ 4% **bonus** health) <span style="color:**Script error: The function "keyword" does not exist.**;">**bonus** magic damage and releases a fire nova that also deals that bonus damage to nearby enemies (10 second cooldown). *The 300% **bonus** damage to minions and monsters applies to this damage.*

V9.7 - April 15th Hotfix
* Bug Fix: Fixed a bug where bonus damage was not increased to 300%.

V9.7
* Bonus damage to minions and monsters increased to 300% from 200%.
* New Effect: Combat text for Immolate now displays running totals of how much damage each target has taken.

V8.16
* Added as possible enchant upgrade for **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**.

V8.13
* New Effect: Immolate can now kill non-buff camp large monsters.

V8.7
* Aura range type changed to *edge to center* from  center to center.

V8.5
* Bonus health reduced to 15% from 20%.

V8.4
* Can no longer build from **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**, due to the item being removed from the game.

V7.18
* Health reduced to 300 from 325.

V7.13
* Total cost reduced to **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** from **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.
* Health reduced to 325 from 400.
* Bonus health increased to 20% from 15%.

V7.9
* Immolate damage changed to <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="12 to 29" data-values="" data-start2="12" data-end2="29" data-values1="☂" data-values2="☂12☂13☂14☂15☂16☂17☂18☂19☂20☂21☂22☂23☂24☂25☂26☂27☂28☂29" >12 − 29 (based on level) from <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="9 to 43" data-values="" data-start2="9" data-end2="43" data-values1="☂" data-values2="☂9☂11☂13☂15☂17☂19☂21☂23☂25☂27☂29☂31☂33☂35☂37☂39☂41☂43" >9 − 43 (based on level).
* New Effect: Immolate now also deals 200% bonus damage to minions.
* Immolate bonus damage to monsters increased to 200% from 100%.
	+ Immolate damage to monsters increased to <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="36 to 87" data-values="" data-start2="36" data-end2="87" data-values1="☂" data-values2="☂36☂39☂42☂45☂48☂51☂54☂57☂60☂63☂66☂69☂72☂75☂78☂81☂84☂87" >36 − 87 (based on level) from <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="18 to 86" data-values="" data-start2="18" data-end2="86" data-values1="☂" data-values2="☂18☂22☂26☂30☂34☂38☂42☂46☂50☂54☂58☂62☂66☂70☂74☂78☂82☂86" >18 − 86 (based on level).
* Immolate radius reduced to 325 from 400.

V6.9
* Immolate damage changed to <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="9 to 43" data-values="" data-start2="9" data-end2="43" data-values1="☂" data-values2="☂9☂11☂13☂15☂17☂19☂21☂23☂25☂27☂29☂31☂33☂35☂37☂39☂41☂43" >9 − 43 (based on level) from <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="15.6 to 25.8" data-values="" data-start2="15.6" data-end2="25.8" data-values1="☂" data-values2="☂15.6☂16.2☂16.8☂17.4☂18☂18.6☂19.2☂19.8☂20.4☂21☂21.6☂22.2☂22.8☂23.4☂24☂24.6☂25.2☂25.8" >15.6 − 25.8 (based on level).

V6.3
* New Effect: Tooltip now states Immolate is inactive while out of combat.

V5.22
* Total cost increased to **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** from **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.
	+ Combine cost increased to **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** from **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.

V5.16
* Health increased to 400 from 300.
* Bonus health reduced to 15% from 25%.

V5.12
* New Effect: Immolate is now inactive while out of combat.

V5.9
* Immolate damage reduced to <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="15.6 to 25.8" data-values="" data-start2="15.6" data-end2="25.8" data-values1="☂" data-values2="☂15.6☂16.2☂16.8☂17.4☂18☂18.6☂19.2☂19.8☂20.4☂21☂21.6☂22.2☂22.8☂23.4☂24☂24.6☂25.2☂25.8" >15.6 − 25.8 (based on level) from <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="17 to 34" data-values="" data-start2="17" data-end2="34" data-values1="☂" data-values2="☂17☂18☂19☂20☂21☂22☂23☂24☂25☂26☂27☂28☂29☂30☂31☂32☂33☂34" >17 − 34 (based on level).
* Removed: Immolate damage increasing with combat duration.
* New Effect: Immolate does 100% bonus damage to monsters.

V5.7
* Total cost increased to **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** from **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.
* Health reduced to 300 from 350.

V5.5 Added
* Replaces **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**.
* Recipe: *Tier 2 jungle item* + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
	+ *Tier 2 jungle item* can either be **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**, or **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**.
* +350 health.
* Unique Passive: +25% **bonus** health.
* Unique Passive: While in combat, deals between <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="17 to 34" data-values="" data-start2="17" data-end2="34" data-values1="☂" data-values2="☂17☂18☂19☂20☂21☂22☂23☂24☂25☂26☂27☂28☂29☂30☂31☂32☂33☂34" >17 − 34 (based on level) and <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="25.5 to 51" data-values="" data-start2="25.5" data-end2="51" data-values1="☂" data-values2="☂25.5☂27☂28.5☂30☂31.5☂33☂34.5☂36☂37.5☂39☂40.5☂42☂43.5☂45☂46.5☂48☂49.5☂51" >25.5 − 51 (based on level) magic damage per second to nearby enemies based on the time spent in combat.

## List of Items

Starter items
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Potions and Consumables

Trinkets

Distributed

Basic items

Advanced items

Finished items

Minion and Turret items

Special Game Mode Exclusive items

Removed items

de:Glutkoloss
es:Gigante Cenizo
pl:Żar
pt-br:Encantamento: Titã Ardente
ru:Испепелитель