Characters

## Spelling and Dialect

#### **General**

Different speakers in the game are from different eras and locations and, by design, use different phraseology and spelling.

The speech (and spelling) of characters in the game is American-English or British-English as appropriate to the character. Older characters with longer lives may exhibit archaic, anachronistic, or geographically misplaced speech patterns and turns of phrase depending on their background.

Other notes:

* The Main Character notably uses both formal and informal American-English, depending on how angry he is. The MC's speech becomes noticeably more backwoods/redneck when angry.
* X appears to adapt to his wielder, and therefore uses the MC's speech, so American-English.
* Merlin's Echo similarly to X seems to speak filtered through the MC's speech patterns and experience.
* Molly is English from Essex, but went native while doing her undergrad at UCLA and speaks West-coast 'valley' faux-American, and as such, is spelled in American-English.
* Jannice (MC's mother), of course, uses American-English.
* Emily uses an extremely formal and somewhat antiquated version of British-English, completely eschewing the use of contractions. She also consistently upper-cases "Gods" while MC and the Evokers do not. Emily's reference for the MC changes along a spectrum with her mood. Actual Name (couch time) < Husband (warning sign)< Dear < Dearest < My Love/My Heart (normal/highest terms of endearment). Dearest Pervert is also a term of endearment used in more intimate moments. She tends to capitalize magic terms. In Book 3 Emily's spectrum expands to include graduated "Tomcat" references such as "Sir Tomcat", "Dearest Tomcat", "Silly Tomcat", "Foolish Tomcat", "My Tomcat" and "Perverted Tomcat"
* Kath and Bella use a soft border-clan version of Scottish
* The Maclachlans speak a very Scottish Western Highland version.
	+ Notably the more angry Katie gets, the more pronounced her brogue becomes.
	+ Andy and Fia largely don't care and speak full Brogue
	+ Keith is more controlled and tends to speak without much Brogue

* **Gods** vs **gods**. In a world where gods are real and vengeful, most people upper-case them as a sign of respect. Especially when talking to one directly. Evokers are not particularly inclined to follow this practice and, as a rule, an evoker will *always* lowercase the word.

If additional American characters are added, we can expect them to use American-English. However, almost all characters encountered during Book 1 use British-English, as is appropriate to the Locale.

#### **Spelling Mistakes**

To report spelling mistakes with a character's American/British-English or Scottish-Brogue go to the Love of Magic Discord and report the text of the error in the #love-of-magic-spellcheck channel.

* As noted above, characters will use the spelling and dialect appropriate to them.

* If you are not 100% sure of the correction, discuss it in #love-of-magic-spoilers before posting on the spellcheck channel and/or just do a couple of searches for the typo word. It is not uncommon to find out it is either an archaic variant of a word, or it is the way they spell it across the Atlantic.

* Please only post corrections and ***do* *not* engage in discussion on the spellcheck channel itself** (It is used as a 'todo' list, there is a sticky post explaining it.) If you must discuss or correct an item posted on the spell check channel at the very least, kindly **START A THREAD!**

* Also please **scan back to see if your correction has already been posted.** It is only necessary to scan back to the last time Droid Productions posted in the channel: "====================================> Fixed to here".

* If possible **show the line of dialogue and recommended correction**. *Be sure to include enough of the dialog that Droid can search for it.* You will see plenty of examples of usable corrections in the forum. Most commonly it is done in this basic format and may be accompanied by a screen snip.
	+ *"Original Dialogue Text" SB "Fixed Dialogue Text"*
* NO BOOK 1 CORRECTIONS: There are a small handful of uncorrected spelling errors that have been identified in Book 1. There is no point in reporting these as changes are no longer being made to Book 1 for anything but severe issues. Book 1 is considered a completed product. The risks of updates to Book 1 causing unintended issues outweigh the benefits of minor updates such as spelling corrections.

## Characters (Book 1)

#### MC

Magic Type: Evoker and Sorcery
Race: Human
Age: 21-22
Default Name "Owyn"
Hometown: Frostburgh, Maryland, US (Outside Baltimore). Grew up in part of the city called Midlothian (and there is a quarry in town.)
Occupation: Mage in training Student in Edinburgh University, Scotland. Works part time in The Crowley.
The MC discovered his magic when attacked by a crazy drunk who tried to kill him.
Magic is visualized by the MC as a form of poker allowing him to play different hands to trigger different effects and defeat opponents.
He was a late bloomer in magic, only learning he had it at age 21. (Magic typically manifests in puberty.) This is apparently due to his magic being 'sealed' at a young age in an effort to hide him from the Cult.
According to Nimue, MC is the true heir of Arthur. Potentially he will become the Winter king: The end, to Arthur's beginning. The Hellhound encountered early on refers to him as the "Winter's Child."
He has a magical connection to Emily which has not been fully explained. He also has a connection to the throne through the mantle and Excalibur. According to Merlin's prophecy, he will take the throne to reforge the mantle, take up his own destiny and become the Winter King of the court in Exile in juxtaposition to Arthur having been the Summer King.
As the son of the Horned God he could be considered a part of (or addition to) the Celtic pantheon.
In Book II the MC refers to himself as "The dice rolled through time."
At the end of Book II, and in Book III, Owyn calls on the 'Void'. It is not entirely clear what this is however the following things are known
- "I don't think they were without an effect on me as well" --- Owyn commenting on using that power to X
- Odyn mentions he has seen this power before and asks Owyn to not use it.
#### Chloe

Magic Type: Sorcery
Race: Human
Age: ~1850 (25th October, Scorpio)
Full Name: Chloe Abbot
Role: Sorceress, Dragonslayer
Height: 5'6" (167cm)
"Aunt" Chloe. Sorceress. Owner of *The World Famous* pub 'The Crowley'
*"You can prepare all you want, but if you never roll the dice you'll never be successful."
"Red isn't really my color"*
Chloe's eyes have a glow to them.
* *"her eyes [are] because she's constantly burning more energy than her body can hold, just staying alive" -Droid*
* *"Chloe's eyes glow because she's staying alive far beyond her allotted years" -Droid*
* *"Just channeling enough energy to stay alive, as a non-spark wielder, is more than her body can easily take." -Droid*
* Chloe's Rifle is not something she accidentally picked up; she's had it since it was made, and it was made specifically for her
* bullets and customization by the same guy
* who does not take mailorder

Chloe was a chosen of The Mother and is the last surviving.
There is a reason she is staying alive which has not been revealed yet.
Approximately 1850 years old. (Still in her normal lifespan when the mother's temple fell 1819 years ago.)
Theme : **<Chloe>'s Theme** Wanderer - *Alexander Nakarada*
**Ally**
**Attacks**
Gain Joker: Conversation: **ChloeAllyGainJoker** : [Triggers from combat]
Spawn Joker: Conversation: **ChloeAllySpawnJoker** : [Triggers from combat]

#### Emily Elanora Pendragon

Magic Type: Enchanting

Race: Human + Fae
Age: 21 (27th December, Capricorn)

"Death is lighter than a feather, duty heavier than a mountain"

Role: Enchanter / Knight
Horse: Adamas (Latin: Hard or Diamond)

Height: 5'4" (163cm)

Foreshadowing: *I always jerk off to the cute young flatmate. She's so adorable and innocent.*

Girlfriend and later Wife of Owyn.
Her mother was part of the Seelie court and died when Emily was 10.

Princess and later Queen of Camelot.
"Emily...[sits] at the very peak of the Enchanter power scale" -Droid

Theme : **<Emily>'s Theme** Nomadic Sunset - *Alexander Nakarada*

**Ally**
**Attacks** Magic Armour: Conversation: **ally\_magicarmour** : [Poker battle conversation]
Dragonslayer: Conversation: **ally\_secace** : [Poker battle conversation] Requires (HAS\_SECACE)

#### Jannice

Magic Type: Sorcery
Race: Human

Occupation: Veterinarian

Owyn's Mother. Blessed by the Voices. Unwitting Sorceress.

Her father was a SEAL - "Grandpa was a SEAL" - Droid Productions

Theme : **Sadness** Piano Melancholy - *peritune*
#### Keith Machlachlan

Magic Type: Evoker

Age: Approximately 29
Race: Human + Aesir + Fae
Katie's bráthair (brother.) He is distantly related to Owyn through his great-grandfather who is Owyn's father, making Keith Owyn's 'Great Grandnephew'

Used as a placeholder/representative of the normal world armies in conversation. Romantically interested in Keira.
Keith is the grandson of Thor and is an Evoker who uses *lightning* as his preferred element.
Saved Keira from a pack of 20 defilers on the paths outside Tír na nÓg, which is where their mutual attraction started.

His love interest in Keira is dangerous and likely to get him killed. It is strongly opposed by Aoife and the other Tuatha Fae due to his station.
#### Katie Maclachlan

Magic Type: Evoker.

Race: Human + Aesir + Fae
Age: 22 (25th July, Leo)
Role: Evoker Pyromancer
Height: 5'10" (178cm)
Foreshadowing: *I'm all about that tomboy best friend. She's always so crazy and fun.*
"I love the smell of burning Defiler in the morning."
Katie has some Fae ancestry from Fia's side. She is distantly related to Owyn through her great-grandfather who is Owyn's father, making her Owyn's 'Great Grandniece'
Theme : **<Katie>'s Theme** Rumblin' - *Trey VanZandt*
**Ally**
**Attacks**
Fireball: Conversation: **BattleConversation** : [Katie's Combat dialog]

#### Erec Pendragon

Magic Type: Enchanting

Race: Human + Fae

Age:

King in Exile. Heir of Arthur. Father of Emily.

#### Sarah

Magic Type: Ceremonial Magic and Necromancy
Race: Human

Age:

Full Name: Sarah Reiner

Foreshadowing: *I'm all about that MILF. Big t\*, experience. Someone to guide a young man.*

Ceremonial Magic instructor at Edinburgh University.

Later becomes a Lord of the Cult and innovates in that role.
#### Torman

Magic Type: Evoker. (Lightning Specialist)
Race: Aesir
Age:
Replacement evocation instructor, takes over when the regular instructor (Booker) is struck by lightning prior to the beginning of the semester.
He is later discovered to be the Norse pantheon god Thor.
#### Jenny

Magic Type: Unknown Quirk

Race: Human
Age:
Full Name: Jenny Robertson

Foreshadowing: *I usually go for the sex-beast. There's this girl that's into the kinkiest stuff.*

Barrista in Edinburgh. Jenny is a recurring side character. In Book 3 she has an unexplained link to the MC, however it is not a 'Chosen' link.

"Yeah, [Jenny] never recognized MC...."

"If she was Chosen she would have."

"There's definitely a link, though."

"But not a Chosen one." - Droid Productions

Theme : **<Jenny>'s Theme** Control - *High Rule*

#### Diana

Magic Type: Quirk
Race: Human
Foreshadowing: *There's this side-character I really like. She's smooth and smart and hot. There's just something really sexy about intelligence.*
Bookseller in Edinburgh
Diana has a magical quirk of finding the right books for people. She sells all books at the same price without exception in the game.
#### Molly Irvine

Magic Type: Sorcery
Race: Human
Age: 20 (4th April, Aries)
Role: Chosen Sorceress
Height: 5'4" (164cm)
Foreshadowing: *I usually try for the ice princess. There's something so satisfying, when she stops being a bitch and falls in love with me.*
"What I do, I do for you. Even if you'll hate me for it."
Molly's family is wealthy, but not magical (there are no known sparkies in her line). Her mother was also a ceremonial magician and a former student of Sarah Renier.
Chosen of Owyn.

Theme : **<Molly>'s Theme** Dance - *LiQWYD*
**Ally**
**Attacks** Chosen: Conversation: **MollyAllyGainJoker** : [Battle dialog]
#### Dylan

Magic Type: Healer
Race: Half Fae / Half Human
Full Name: Dylan Faye
Battle Healer. Romance interest in (as yet) unknown Fae.
Dylan's father was British-Jamaican from Brixton, London.
Dylan's mother (Hannah) is mother is Fae. She is introduced in Act IX.
Dylan was left on his father's doorstep 20 years ago in Ffestiniog.
**Ally**
**Attacks**
Heal: Conversation: **HealConversation** : [Poker battle conversation]
Regeneration: Conversation: **RegenConversation** : [Poker battle conversation] Requires (DYLAN\_REGEN)
#### Gate

Magic Type: Construct
Race: Construct
Straddling the border between character and furniture is Gate.

Described by Merlin's echo in Book 2 as "A bunch of conditional statements wrapped around a rather oversized shaped magical charge."
Gate controls access to the Glade gifted to the MC and occasionally tersely answers questions.

There is a quest 'VCR' which is currently incomplete associated with reprogramming gate.

#### Excalibur

Magic Type: Inherent
Race: Divine Weapon
Aka 'X' - Sword of Legend.

An intelligent weapon surviving through the ages wielded by a succession of heroes.

X has fought the Outsiders many times and defeated them only once (during the Arthurian incursion.)

X is said to be able to cut through *anything* with the potential exception of other legendary weapons and items, making him an outstanding can-opener in a pinch.

Reserved and a bit wry, X is able to communicate directly with his wielder and spent the last 1500 years stuck in a rock.

Note that it is also stated that during that time X was used by various other heroic wielders such as Alexander the Great.

In combat, starting in Book II, X displays abilities above even the mighty Secace wielded by Emily.

#### Horned God

Magic Type: Evoker (but with a touch as deft as any Enchanter)
Race: Human
Age: The Oldest
Aka The "Horned Lord", or The "Oldest", Father of MC and part of the Celtic pantheon.

Teased in visions (and choosing ceremonies) in Book 1, he is encountered directly in Book 2 at the closing of ACT VII and introduced as a character at the beginning of Act VIII.
**Ally**
#### Nimue

Magic Type: Sorcery
Race: Human
Chosen of The Horned Lord and therefore a part of (or addition to) the Celtic pantheon.
A second generation sorceress born after the Mother left.
Strongly dislikes the Pendragon family.

Theme : **Anticipation** Epic Cinematic Background - *Infraction*

#### Olivia Smith

Magic Type: Normie (Uses Ceremonial Magic one time.)
Race: Human
Occupation: A graduate student working in the library. (Later a pundit on news segments.)

She is comically clueless about magic despite it being the subject of her graduate work.
#### Akane

Magic Type: Seer
Katashi Akane. Also referred to as a 'Katashi Seer'

Age: ?? (28th September, Libra)
Chosen of Owyn.

Her mother was a 'Shadow Hunter'
**Ally**
**Attacks**
Scry Horizontal: Conversation: **AkaneSpellHorizontal** : [Triggers from combat]
Scry Vertical: Conversation: **AkaneSpellVertical** : [Triggers from combat]
#### Hakone no Kitsune

Magic Type: Inherent/Physical
Race: Daemon Fox
"The Demon Fox from Mt. Hakone"
**Ally**
**Attacks**
Attack: Conversation: **KitsuneSpell1** : [Kitsune Battle Dialog]

#### Moibeal "Bella" Hume

Magic Type: None
Race: WereWolf
Motto: *"Non nobis solum nati sumus." ('Not for ourselves alone are we born')*

The full text of the source of this is a Cicero article which reads:
1. "non nobis solum nati sumus ortusque nostri partem patria vindicat, partem amici" - Cicero
2. "Not for us alone are we born; our country, our friends, have a share in us"

In a discussion of Bella's weapon: "Bella does not have a magic pocket/I just don't render it all the time/but for things like going through customs it doesn't magically disappear" - Droid Productions

Age:22 (1st May, Taurus)

Role: Chosen Werewolf Hunter of :Owyn.

Height: 5'9" (175cm)

**Ally**
**Attacks**
Crossbow: Conversation: **BellaAttack** : [Triggers from combat]
**Passives**
Bella1:

#### Adrian

Magic Type: Normie
Race: Human
Adrian is a 'normie' and uses magic gems to maintain his youth.

He buys and sells magical gems.
#### Aoife

Magic Type: Enchanter
Race: Fae
Court: Seelie
Horse: Maher (Celtic: Generous)
Speech: Formal and proper, slightly archaic British-English.
Used as a representative/placeholder for one of the factions of Tír na nÓg in conversation.
Aoife is somewhat less than 10,000 years old (dates from after the ascension of the Fae) and is the oldest mortal we have encountered in the game as of the end of Book 2 (followed by Chloe, then Nimue)
"she is among the first generation of Fae born to Elsewhere" - Droid Productions
Note that although Aoife is a leader in the Seelie court, she apprenticed to the Queen of Air and Darkness for centuries after the ascension and maintains those ties.
Responding to the question of whether Aoife ever had children: "it's never stated / I don't *think* so..." - Droid Productions
"Aoife...[sits] at the very peak of the Enchanter power scale" -Droid
**Ally**
#### The Scholar

Magic Type: None
Race: Orc
Speech: British-English.
Used as a representative/placeholder for the Orcs in conversation.
The Scholar is a (relatively) learned Orc who picked up human speech patterns from humans in the slave pits.
He considers speaking English like humans a 'speech impediment'
**Ally**
#### Aernir

Magic: Inherent
Race: Schwartalf

Profession: Master Crafter
Aernir Son of Kendir, Son of Aergir. Last Scion of Clan Aergir.

Referred to as 'The Pervert' due to his very un-Schwartalf proclivity for investigating challenges and inventing.

**Ally (?)**
#### William T. Booker

Magic: Evoker

Race: Human (apparently)

Speech: Scottish-English with brogue

Booker is a *Paladin* (Paladins are solitary unaligned champions of humanity and are widely respected.)

Booker is the regular Evoker instructor that was replaced by Torman.

He is "an orphaned evoker raised by a genuinely twisted Enchanter" (Fia Maclachlan)
His parents left him with the clan for safekeeping. His parents were friends with Fia's parents.
(Asked if Booker is a member of the clan) "Not of the Maclachlan clan, no / But his parents were part of the greater Clan structure / He stands slightly aside from it, as a Paladin."
Young Fia (~15yo) raised him after his parents died. She refers to him as "Willie"
He taught Andrew ~17 and James ~19 who participated in WW2. Booker's age at this time was around 30.

**Ally**
#### Matthew

Magic: Enchanter

Matthew Burke

Race: Fae

Speech: Formal and proper, slightly archaic, but less so than say Aoife. (Like all the Fae, he speaks English English)

Matthew is the former swordmaster of Camelot and trained Emily in swordsmanship from a young age. He is considered one of the best swordsmen in this part of the world.

While not a noble, he was born into service with a noble family, and sworn to a Fae Lady (Emily's mother.)

*"Matthew was a vassal of my Mother; he followed to to the Court in Exile when she left the Seelie court."* -Emily Pendragon

Conflicting statement: (Day 57) - "*He was a Fae noble, Owyn. Not a Power, but noble born, and with their standoffish nature."* -Emily Pendragon

Matthew's power levels as an enchanter are not particularly impressive power wise. All his focus goes into enchanting himself as a melee fighter.

**Ally**
#### Musician

Magic Type: Unknown

Race: Human (or not?)
(Nudge nudge wink wink guy) Seen at night at the Grass Market.
Being nice to him leads to a minor event in Book 1.
Drinking at night in Book 2 in the King's Dragon he will sell you a map which starts a quest.
It is assumed he is human, however Droid has helpfully pointed out that this assumption is 'possibly incorrect.'
"He's a trickster.
They're a common thread across both norse and celtic mythology, the idea of a creature that poses riddles, mocks the mighty, and are something very different than what they appear" ---Droid Productions
"(and no, he's not anywhere near as human as he appears)" ---Droid Productions
#### Snowdrop

Magic Type: Inherent
Race: Pixie (Wood Sprite)
Age: "Somewhere between the dawn of time and 18+" -Droid
Polyamorous pansexual perpetually pickled pixie.
Interactions with Snowdrop lead to several quests and events. She is a bit of a peeping Pixie.
"I'm operating on the assumption that they fairies are essentially immortal. They might squash, but they don't break" - Droid
"You hear nothing about faery children. So I assume those are few and far between, though not for lack of trying" - Droid
**Ally**
#### Sergeant Kulbir Gurung

Magic Type: Normie

Race: Human

Used as a placeholder/representative of the Gurkhas in conversation.

Taught Emily how to shoot and fight with a knife.
**Ally**
#### Zenia

Magic type: Unknown

Race: Trueborn

Zenia is a Trueborn (the natural inhabitants of Elsewhere).

In appearance she is similar to a jet black skinned dual sword wielding Fae.

She is one of the leaders of the brotherhood of the paths.

Seen on the paths in Elsewhere on day 97.

Frenemy/romantic interest of Matthew.
**Ally**
#### Valerie Raine

Magic Type: (Chosen, apparently lightning capable)
Race: Human
Occupation: Chosen of Freya - A Valkyrie.
Age: Well under 200 years old
Used as a placeholder/representative of the Norse in conversation.

As a chosen of Freya, Valerie is a Valkyrie and could be considered a part of the Norse pantheon.
As a Valkyrie, Valerie is able to manifest wings and fly. Doing so costs energy she must draw from her mistress.
Dispatched to Edinburgh to clean up after the international/interpantheon mess Thor made.

Notes
* Valerie's phone number in the game is a real number in Norway. It belongs to "Aqua Lofoten Coastal Adventure AS" (https://aqualofoten.no/en/) a Norwegian coastal adventure/tour company located in the small coastal fishing village of Reine.

Theme : **Valerie's Theme** Mjolnir - *Alexander Nakarada*

**Ally**
#### Kathleen Kerr

Magic Type: None

Race: Human Werelynx.

Corporal Kath Kerr, First Recon.

Occupation: Model for DressXpress and member of the Fast Reaction Force in Edinburgh

Reports to Keith Maclachlan until joining the Changer Guard in Act IX, Book II.

Arrives at the Crowley on day 112.

Referred to as 'Kath'

In Book 2 Kath becomes available as a regular companion.

**Ally**
#### Karen

Magic Type: Unknown
Race: Human (?)
An annoying patron at the Kings Dragon around Day 108.

Apparently very good friends with the previous owner of the tavern.

**Annoyance**
#### Tomas

Magic Type: Enchanter
Race: Human-Fae (Half-Fae)

A noble born half-Fae. Part of the protective contingent at Camelot's embassy in Edinburgh.

Sir Tomas, along with Lord Arundel, Lord Reneal, Lord Chiswick and Lord Albury (who was not present at Mitburgh) allied with Lord Jerkow to attempt to overthrow the Pendragons.
**Enemy**
#### Jerkow

Magic Type:
Race: Human
Lord "Jerkow" aka "The Traitor"
**Enemy**
#### King's Dragon

Magic: Inherent

Age: While Alive: ? While Dead: ~1000 years
Race: Dragon

A trophy ancient dragon head mounted on the wall of the tavern "The King's Dragon" run by the MC's Chosen.

Although 'dead' for approximately 1000 years, the spirit of the dragon lingers and it is still able to communicate with Molly through the voices. It is also willing and able to assist in defending the tavern if there is an issue. It is unable to breath fire, so it is unknown how it could actually do so. It is also able to communicate directly with the MC.

The King's Dragon was killed by King Loholt (Emily's grand-father with help from Eric and MC's Half Brother[not known who this is])
**Ally**
#### Henry Archer

Magic Type: None
Race: Human
Lord Chamberlain. First seen day 107.

*"An anal-retentive monomaniac with a passion for office-politics."*
Handles the day to day operations of the castle.

Occupation: Seneschal
**Ally (?)**
#### Lord Anton Athereton

Magic Type: Enchanter

Race: Human (in appearance at least)
Emily's Magic Tutor and the Court Enchanter.

**Ally**

Home

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## Characters (Book 2)

*Note - Some revealed, others gleaned from comments in Discord by the developer. Things may change if he misspoke, changes his mind, was trolling us, or just decides to go a different direction. Placeholders for characters not yet introduced yet are particularly subject to change.*

#### Fia Machlachlan

Magic Type: Enchanter

Race: Human + Fae

Age:
Introduced at the gym in Edinbergh at the start of Book II, Fia is Katie's grandmother. She becomes available as a companion after the meeting with the Machlachlan clan at Lancaster on Day 132.
She was in hear early 30s when WW2 hit.

**Ally**
#### Ambassador

Magic Type: None

Race: Human

Aka "Barney." American (U.S.A.) Ambassador to Great Britain, and now Camelot/Elsewhere.

Introduced on day 121 when Emily and MC pay him a formal visit.

**Ally**
#### Merlin

Magic: Construct

Race: Construct
An afterimage of Merlin is left in Merlin's Tower for 1500 years and discovered by the MC.

Introduced on day 129 when Emily and MC open Merlin's Tower.
Notably the 'real' Merlin was the MC's godfather.
"Merlin was famous for hunting Necros. Successfully unlike most others. He had a long and abiding hatred for them" - Droid
**Ally**
#### Richard Hume 'Ricky'

Magic Type: None
Race: Human Werewolf

Bella's cousin. Tinkerer. Subject to foot in mouth disease.

**Ally**
#### Lt. Nilsen

Magic Type: Enchanter

Race: Human

Royal Norwegian Jaegercorps. Affiliated with the Norse.

Notes
* Reads briefings.

**Ally**
#### Sgt. Herbjorn Johansen

Magic Type: None
Race: Human Werebear

Royal Norwegian Jaegercorps. Affiliated with the Norse.

Notes
* Doesn't read briefings.
* Herbjorn translates to War/Army Bear.

**Ally**
#### Lugh

Magic Type: Evoker. (Shield/Damage Specialist)
Race: Fae god
Court: Seelie
First seen in the closing video for act VII

Member of the Celtic pantheon.

"described as blue eyed and blonde; Emily briefly considers him before discarding him" - DroidProductions

**Ally**
#### Cu Chulainn

Magic Type: Evoker. (Rage Specialist)
Race: Fae god.
Court: Unseelie
First seen in the closing video for act VII

Member of the Celtic pantheon.

People (e.g. Val) sometimes assume that Cu is MC's father due to similar personality and coloring.
**Ally**
#### Odin

Magic Type: Evoker. (Ice Specialization)
Race: Aesir
Head of the Norse pantheon and MC's half brother.
"Odin predates the Ascension, and did not go through it with them." --- Droid
**Ally**
#### Aino no Kitsune

Magic Type: Inherent/Physical
Race: Daemon Fox
"The Demon Fox from Mt. Aino"

Kitsune no Hakone's Cousin. Five tail fox demon.

Notes:
* Mt. Aino is the 4th tallest mountain in Japan.

#### Katashi Arisune

Magic Type: Seer
Race: Human
Akane's Uncle. Her grandfather's 'hatchet-man'

Notes
* Name derived from the head of Military Intelligence in Japan in WWII
* In Book 3 on day 214 his head can be seen in the background during Fujiyama's intro scene.

**Ally (?)**
#### Jalsa Dahiya

Magic Type: None
Race: Rajistani were-tiger

Full Name: Jalsa Dahiya of Rajbagh

She is from NorthWest India near Jaipur. Hindu.

Introduced in Dojo in The King's Dragon day 135+ (Act VIII). Requires at least 2 dojo training sessions. Train at night.

Jalsa is introducted in Acti IX, Book II and becomes one of the Changer Guard.

Notes
* It is noted that Jalsa is "able to outmuscle anything short of a god" (likely refers to humanoids and excludes Dragons, Chosen etc...)
* Jalsa has a 'boy's name' and is defensive about this.
* "Jalsa is Bella without her forgiving and gentle nature"
* The Dojo introduction of Jalsa is the first time we see a were-creature undergo the change in the game.
* The name in Hindi means 'Chosen by God' and is a remnant of when Droid was considering additional chosen.

**Ally**
#### Lady Keira

Magic: Healer
Race: Fae
A Nobleborn Fae lady.
Keira is the romance interest of Keith Maclachlan who saved her from a pack of defilers once on the paths.
#### Xochiquetzal

Magic Type: Healer
Race: Human goddess
Introduced day 138.

Xochi, Xochiquetzal, or Ichpochtli is an Aztec pantheon goddess, but is not an evoker or fighter by nature.

Sister of Zal.

*"the lady of flowers and feathers. And of love."* --Emily Pendragon

*The Aztecs believed that Xochiquetzal’s domain was love, beauty, and pleasure, and that she was the patroness of lovers and prostitutes, as well as artisans, including artists, silversmiths, and weavers.*  -- DP
**Ally**
#### Quetzalcoatl

Magic: Evoker

Race: Human god
Quetzalcuatl "Zal" is an Aztec pantheon god and wields a Macuahuitl.

Brother of Xochiquetzal.

*"The Feathered Serpent."* -- Emily Pendragon
**Ally ?**
#### Hannah

Magic Type: Enchanter
Race: Wild Fae
Introduced in Act IX on day 157
Dylan's Mother.
Part of the Brotherhood of the Paths.
Zenia's lead tracker
"She's an enchanter, if a very weak one, Like Matthew she uses it to boost her combat ability." - Droid

#### Fiadha

***Pre Introduction Render*** (likely to change)

Introduced Day 159+ in the King's Dragon (Requires Dojo).
Long awaited LI of Dylan.
Magic Type:
Race: Wild Fae
Part of the Brotherhood of the Paths.
One of Zenia's Trackers, Hannah's student.

"A crack shot, a singer and a rogue of the Brotherhood"
Notes
* Will not be available for romancing by the player.

#### Jora Kemppainen

Magic Type: None
Race: Human WereBear
Introduced in act IX on day 156.
Part of the Changer Guard.

Notes
* Jora means 'Bear' in Finnish, Kemppainen is derived from Kaemparer, Swedish 'Fighter'
* Dislikes the Norse. *Particularly* dislikes Thor who she punched through a wall once for getting handsey.

#### Draco

Magic Type: N/A (?)

Race: Dragon (Juvenile)

Age: Hatched during play, 1-3 months when he becomes able to communicate.
Notes

* Draco is introduced in the quest A Little Favor which requires the Tea House expansion of The King's Dragon pub. If you have the Tea House it is possible to get this quest on Day 130. (Note that the Dojo is recommended as the first expansion, so most players will get this later in play.)
* The earliest he is first able to speak to you is on day 162 in late Act IX, although 2-4 game weeks later will be more typical.
* Draco is related to the undead character The King's Dragon
* Draco becomes available as a companion part way through the quest Natural Born Killer

**Ally**

#### Alexander Fitzroy

Magic Type: Enchanter

Race: Human

Notes

* Self-elected leader of 'The Fixers.'
* The fixers are considered the best at breaching banks and similar repositories of wealth.
* His actual name is Friedrich de Vinzgau, a very dangerous necromancer
* In the cult schism, his side wishes to control the cult.

#### Robin de Barre

Magic Type: Ceremonial Magic

Race: Human

Notes

* Handles all aspects of social engineering and target penetration for 'The Fixers'
* The Fixers are considered the best at breaching banks and similar repositories of wealth.
* Actually a Necromancer, the Kitsunes stalk and kill her in London in Book 2 (Day 187) for her betrayal.
	1. *It is implied in the sequence that she would not be given opportunity to jump to a backup.*

#### Ian Duncan

Magic Type: Sorcerer (initially presents as an Esoteric)
Race: Human

Notes

* He is referred to as the 'doorknocker' of 'The Fixers'
* The Fixers are considered the best at breaching banks and similar repositories of wealth.
* His Quirk lets him guess codes, combinations and similar.
* While he initially presents as an Esoteric mage with a quirk, under Katie's guidance he later blossoms into a (reluctant) Sorcerer.
* Grew up in Sighthill, West of Edinburgh with Jerry Boyle

**Ally**
#### Jerry Boyle

Magic Type: N/A
Race: Half-Orc

Notes

* Handles physical security, transport and procurement for 'The Fixers'
* The Fixers are considered the best at breaching banks and similar repositories of wealth.
* Half orcs are tough. He survives being slapped across a room and almost through a stone wall by Jalsa
* Grew up in Sighthill, West of Edinburgh with Ian Duncan

**Ally**
## Characters (Book 3)

#### Lord Morris

Magic Type: Evoker
Race: Mostly Human with a bit of something else.

Notes

* One of the Queen's advisors and loyal to the throne.

**Ally**

#### Kitsune no Fujiyama

Magic Type: N/A?
Race: DaemonFox

Notes

* In service of Amaterasu Omikama, the Sun Goddess, ever since Amaterasu left the First City and settled in Japan.
* 9 tails. Possibly the only DaemonFox in existance that has reached that stage.
* Would make a mean enemy, even for a wargod.

**Ally...?**
#### The Queen of Air and Darkness

Magic Type: Enchanter
Race: Fae
Court: Unseelie
Horse: Caith (Battlefield)
AKA: Mab

Notes

Predates the ascension, born human in the final years of the First City. Mab was one of the thousands of mages who worked with The Mother to conduct the ascension. She was still in her first century when the Ascension happened.

"Mab...[sits] at the very peak of the Enchanter power scale" -Droid

Aoife apprenticed to Mab for centuries after the Ascension and they maintain a cordial relationship.

"I would make a *terrible* ambassador, Winter King... quick to anger, stubborn, arrogant and occasionally prone to excessive violence." - Mab

**Ally**
#### Llywarch

Magic Type: Normie
Race: Human
Court: Unseelie
AKA: The Poet

Notes
Former Prince of Rheged, Llywarch is bound in servitude to The Queen of Air and Darkness for hubris and betraying an oath. He lives agelessly at the Unseelie Ct. If he attempts to leave he ages with every step away from the court until he is too old to move. At this point he can only lie there until returned to the court by some servant. He has been at the court for approximately 1600 years.
#### Elanora Pendragon

Magic Type: Evoker ("Evoker+ the same as her father" -Droid)
Race: Human/Fae

Notes
The unborn daughter of the MC and Emily, Elanora Pendragon has not been introduced in game. It is hinted that she will make an appearance in a scene 'after the credits roll'. Droid has teased her with wallpapers here and here.
Her spark is golden in color.