Chimeric Evolutionary (Kaiju Archetype)

The Chimeric Evolutionary is a Kaiju that has an unstable or malleable form and as such can constantly shift it's body to be whatever it needs to be. This is especially prevalent when the creature takes damage as it's body's healing factor kicks into overdrive and causes it to mutate uncontrollably.

**Static Race (Ex)**

The Chimeric Evolutionairy Kaiju does not gain the racial traits of a creature, but instead gains the following. +2 Strength and Wisdom and regeneration 1. Any increase to fast healing instead increases it's regeneration. It must select a single weakness as per the extra mutation rules. This kind of damage is what bypasses it's regeneration and the creature can never be immune or resistant to this kind of damage. In addition, they gain the following:

* *Change Shape (Sp)* This works as the spell Alter Self, however it can only mimic the appearance of other Kaiju up to one size smaller or larger than it's self.
* *Mimicry (Ex)* A Chimeric Evolutionary is proficient in all weapons, armor, and shields, but only if the creature it's pretending to be is proficient in those weapons. In addition, a Chimeric Evolutionary can use any spell trigger or spell completion item as if the spells were on its spell list. Its caster level is equal to its Hit Dice.
* *Imperfect Copy (Su)* When a Chimeric Evolutionary uses change shape, it can assume the appearance of specific individuals and gains a +8 bonus to it's bluff or disguise checks to pretend to be that creature at a glance or within the first few rounds of combat, but as time passes it becomes increasingly obvious that the creature is not what it seems.

**This ability replaces Racial Traits.**

**Horrid Transformation (Ex)**

At 4th level, a Chimeric Evolutionary Kaiju gains the ability to drastically alter it's self as combat continues. A Chimeric Evolutionary can, as a swift action, enter a rage-like state granting it a +2 bonus to strength and constitution and 1 mutation point. This increases to +4 Strength and con and 2 mutation points at 10th level and +6 strength and con and 3 mutation points at 20th level. However, just as with the rage ability the Kaiju cannot use intelligence based Skills or cast spells while in this state.

While in this state, divide your HP by an amount equal to your Kaiju level. This number becomes your Transformation pool. Every time you take that much damage, you gain 1 mutation point which you immediately spend and gain the listed mutation's effects. You can make a fortitude saving throw DC: 15+ hit dice of the creature who dealt the damage to hold on to the mutation point, spending it at any point during the horrid transformation's duration. If you have access to multiple mutation points at once, you can spend them to get higher cost mutations. If activating this ability when at low enough HP, the effects happen immediately granting you the mutation points retroactively. As with rage, this transformation leaves you exhausted for a number of rounds equal to twice the time you spent transformed, even if you normally wouldn't be effected by such an affliction, and you cannot perform a horrid transformation while exhausted.

You can transform for a number of rounds equal to 4+ your unmodified Constitution modifier. At 16th and 19th level, you can choose one of the following, however you can gain some of these earlier by taking the Beam Specialist Feat.

* Select a single minor aspect from the shifter class, you gain this aspect when you undergo your horrid transformation. This can be selected multiple times, selecting a different aspect each time.
* The time you spend exhausted after your transformation is lowered by 4 rounds to a minimum of not exhausted at all. This can be taken multiple times, it's effects stack.
* Gain 1 additional mutation point when activating this form. This can be selected multiple times, it's effects stack.
* Select a different Base form. You assume this form when entering into your Horrid Transformation. This can be selected multiple times, if you possess more than 1 base form you can select which one you go into when activating your Horrid transformation each time.
* You can spend the mutation points from horrid transformation to select a second type. While in Horrid transformation you can be treated as both types (Example, Aberration and Outsider) for beneficial effects.
* Gain an additional +2 bonus to a different ability score other than Strength and Constitution when you enter your Horrid Transformation. This can be taken multiple times, each time a different ability score must be selected.
* Gain the Kaiju Beam Weapon ability while in your horrid transformation, however your Kaiju level is treated as if it were cut in half to determine it's strength and it can benefit from no secondary effects. If taken a second time you can select a single secondary effect.
* When initially entering your Horrid Transformation, You heal 4 HP per hit dice.

**This ability replaces Beam Weapon.**

**Kaiju Feats (Ex)**

When selecting a Kaiju Bonus feat, you must select Kaiju Generations and Horde Mother at 12th and 17th level respectively. **This ability alters Bonus Feats.**

**Gruesome Recovery (Ex)**

Starting at 11th level, whenever a kaiju fails a saving throw against any mind-affecting, paralysis, petrification, polymorph, or immobilizing effect (including binding and temporal stasis but not including imprisonment), it can attempt a new saving throw at the end of its turn to remove the effect. Doing so takes no action. A kaiju can attempt a new save to end the effect as often as it wishes, but can attempt to remove only one such effect per round.

At 20th level, once per year, if a kaiju takes an amount of damage that would normally kill it by reducing its hit points to a negative amount equal to its Constitution score, the Chimeric Evolutionary Kaiju explodes in a 30 foot burst. Creatures within the area must make a reflex saving throw DC: 10+1/2 of the Kaiju's hit dice+ Kaiju's constitution modifier (Or Charisma modifier if it lacks a constitution) or take 1d6 damage per level. This is piercing damage unless it possessed an affinity for a specific kind of energy damage, in which it deals 1/2 of that kind of damage as well. If it had the energy burn ability or disease ability, it applies as well. If a creature of the same size category or larger is slain by this burst, it will rise in 1d4 days as the Chimeric Evolutionary Kaiju. If the creature is of a smaller size category and is slain by this burst, it returns mindless and gains 1 evolution point for every 4 hit dice the Chimeric Evolutionary Kaiju possessed. These creatures will seek out a place to recover and if left unchecked will cocoon themselves and slowly grow back into the Chimeric Evolutionary Kaiju over the course of 1d8+4 months.  **This ability replaces Recovery.**