Classes

Classes on Official Game Cover

Many classes have their own balance of speed, resilience, and combat abilities. The player starts as the Hero class and can access more classes by finding threads to give to Margaret at the Tailor Shop. Classes can be switched freely anytime at the players home. Changing class does not require a new save slot.

Each class has their own unique skill:

**Hero:** A standard class, balanced between offense, defense and speed. Shuffle and charge up a swift dash, which can carry the hero as far as they want to go. Cuts through anything in the way.

**Thief:** Nimble but deadly. This class has high speed but lack in defense. Fade into the shadows, allowing you to move quickly and strike the enemy with a 100% critical hit.

Thread source: Buying from "Intori Provisions"

**Knight:** A moving brick wall, the sturdy Knight carries a bigger sword and shrugs off damage. This class can leap through the air and slam down, damaging nearby objects and stunning enemies. A great tank for team compositions.

Thread source: Defeat 1st dungeon and talk to Max in front of house (or In griff's workshop at rain)

**Mage:** Master of the runic arts the Mage gets a bonus to magic and wand damage. Harness the power of spells to freeze enemies and blink forward through any objects in your path.

Mechanics: +50% rune damage, -25% mana cost, kills yield 10% of max mana, burst fire on runes(1-3 for fire and icebolt runes, 7-10 for magic missile rune)

Thread source: Talk to the owner of the Rusty Needle

**Ranger:** When playing as a team this class excels from the back lines, softening up targets or taking out enemy casters. As a solo Ranger you can utilize their dash ability to quickly reposition and keep your enemies at optimal distance. A fully upgraded bow is almost as strong as the best sword. The ranger is also one of the best classes for exploration due to their high speed and dash skill, which allows to walk on swamps, thus not needing **Mud Boots**.

Mechanics: 50% chance for enemies defeated by arrows to drop arrows

Thread source: talk Griff in carpenter after complete the "Rescue Nik The Researcher" Quest

**Witch:** Summon a broom that allows you to fly over traps without worry. When combined with the Witch's natural inclination for potions, which can be shared with allies, you become a powerful force for good.

Mechanics: +100% health and mana potion effects; +50% strength, steel, and rush potion effects; +25% speed potion effects; other nearby players receive 50% potion effects.

Thread source: Abigail's Elixers after the "Help The Sick Child" Quest

**Pirate:** A brawler, fitting in-between the Knight's tankiness and the Hero's mobility. Similar to the Witch's broom, your parrot will fly you away, or into the danger to make the Pirate a surprisingly mobile and flexible melee focused choice.

Thread source: Complete the Dock House 'Catch 3 Legendary Fish' side quest from Emily

**Reaper:** Become a gloomy skeleton with a high risk high reward play-style. Explode into a pile of bones and steer your invincible skull to safety, reanimating to get back in the fight.

Mechanics: Defeat enemies to collect energy(Gain a guaranteed critical hit, 40 energy to heal 1% of max HP)

Thread source: Complete the Mausoleum side quest, acquired from the Ghost Town, east of Intori.

**Bomber:** Use their 'Bomb Blast' jump to both hop a short distance and stun enemies caught in the explosion. They can also kick bombs at enemies, reducing the risk of self damage by carrying the bomb and allowing for pinpoint bomb accuracy on enemies at range.

Source: DLC pack

**Druid:**

The Druid class allows you to transform into 6 different forms!

* Make like a fish in water! Transform into an aquatic fish-like form to swim through bodies of water.
* Wade through deep mud as a Croaker, a large toad-like creature.
* Turn into a dog to charm NPC’s and de-aggro enemies! You’ll also be able locate and dig up hidden objects.
* Dodge attacks by turning into a squirrel, and travel across the overworld or dungeons quickly.
* Transform into a lemur to leap into the air, and turn into stone as you slam down and stun enemies!
* Transform into a snake to both attack and debuff enemies.

Thread source: You need to first acquire the Grappling Hook from Dungeon 1 (Terakar Keep), and upgrade it a bit in order to reach the Granite Hills region in the north east of the map. Then you have to beat the Hilltop Mines dungeon in that area and search the cave across the bridge from the dungeon exit. There you'll find the Druid thread, which can be brought to the Rusty Needle just like the other class threads to unlock the class.