recursal/Fanatic-Fandom huggingface dataset:
Acte 3

* Acte 1
* Acte 2
* Acte 3
* Acte 4
* Acte 5
* Acte 6

 ⇒ Acte4-1

 ⇒ Acte5-1 | ⇒ Acte5-2

 ⇒ Acte6-1

## Acte 3 - L'arrivée de la Créature Hyper Dangereuse

### Synopsis

Grâce à tes exploits, le mal a été vaincu et la paix règne à nouveau. Pourtant, tes aventures ne sont pas terminées ! Un énorme ver gluant a pollué les nappes phréatiques et l'eau que boivent les habitants de NosVille ! Depuis, Calvin Coach et Mimi Mentor se comportent étrangement. Mais ce n'est pas tout : avec l'arrivée des démons, le village a été frappé par une nouvelle catastrophe. Une épreuve difficile t'attend. Cependant, tout espoir n'est pas perdu : tu rencontres une jeune fille qui croit en la valeur de la vie ainsi qu'un jeune homme qui en recherche le sens.
The Dawn Fane

Located in the city of Phlan, this cathedral dedicated to Amaunator stands just off of Podol Plaza.

The cathedral itself is decorated with bright, inspiring tapestries, and is built of impressive white marble and granite. Within its worship hall, there are sufficient pews to seat more than a hundred parishioners. Despite this, the cathedral is usually nearly empty, no doubt a result of the chaos that has been plaguing Phlan.

The staff of the cathedral is relatively small: one or two priests tend to the cathedral's shrine, while roughly half a dozen acolytes tend to the rest of the cathedral and its grounds.
Acte 2

* Acte 1
* Acte 2
* Acte 3
* Acte 4
* Acte 5
* Acte 6

 ⇒ Acte4-1

 ⇒ Acte5-1 | ⇒ Acte5-2

 ⇒ Acte6-1

## Acte 2 -la résurrection de l'arbre de Fernon

### Synopsis

La paix a été rétablie entre les humains et les Kovolts. Cependant, personne ne sait si la résurrection de l'arbre de Fernon a pu être évitée ou non. Les Catsys, un peuple mystérieux ressemblant à des chats, possèdent la clé permettant de sceller l'arbre de Fernon. Ce sont des ennemis de longue date des Kovolts et cachent la clé qui pourrait sauver le monde. Seuls les humains pourraient jouer les intermédiaires entre les Catsys et les Kovolts afin d'éviter la catastrophe. Fais preuve de diplomatie !
Harbin Wester

Harbin Wester is a banker of Althoria. For a time, he retired from banking to lead the village of Phandalin as its townmaster; however, his tenure as townmaster came to an end when he was replaced by Ryathon Silverthorn, Hero of Phandalin. The townsfolk of Phandalin have generally concluded that, in hindsight, Harbin Wester was an ineffectived townmaster, pompous and craven as he was.

His current whereabouts are not known to the people of Phandalin.

## Involvement in the Phandelver Adventure

For the duration of the Phandelver Adventure, Harbin Wester served as the Townmaster of Phandalin, being replaced by Ryathon Silverthorn a month after the Phandelver Adjudication.

### The Reign of the Redbrands

Perhaps the most dire failure of Harbin Wester in the eyes of Phandalinians was his utter failure to contain the threat posed by the Redbrand bandits. Even the most charitable interpretation of Harbin Wester's actions would conclude that he used the limited guard available to Phandalin at that time primarily to keep himself safe. He was often heard reassuring townsfolk that the Redbrands were "just a mercenary guild, and not all that much trouble, really."

Ultimately, the Reign of the Redbrands was ended by the Heroes of Phandalin, but no Phandalinian ever truly excused Harbin Wester for his cowardice in the matter.

### Orc Trouble in Wyvern Tor

Among the heroic deeds performed by the Heroes of Phandalin was the Routing of the Wyvern Tor Orcs, a request that had as independent sources the necromancer, Hama Kost, and a bulletin signed by then-Townmaster Wester posted outside of Phandalin's Townmaster's Hall.

### The Phandelver Adjudication

Ultimately, the disposition of Phandelver Mine fell to then-Townmaster Harbin Wester, as he was technically the chief judicial officer of the town under whose jurisdiction the mine fell--namely, Phandalin.

Although Wester had sole judicial discretion in the matter, he invited prominent individuals from Phandalin, including the Heroes of Phandalin, to give testimony during the adjudication so that he might consider all available options. Cynics in Phandalin speculated that Wester was trying to suss out the most popular option, so as to aid him in his bid for reelection in the following month.

In the end, then-Townmaster Wester ruled that Phandelver Mine would be left to Gundren Rockseeker. Some Phandalinians believe that this decision, coupled with the his ineptitude during the Reign of the Redbrands, ultimately led to Wester's removal from office.
The Black Fist

Commanded by Lord Regent Ector Brahms, the Black Fist is charged with maintaining order and discipline in Phlan--a task they are not succeeding at.

Now that martial law has been declared in Phlan, the Knights of the Black Fist have been empowered to act as judge, jury, and executioner in carrying out the Lord Regent's will. The Black Fist dispenses justice quickly and harshly, and the organization is both feared and reviled by the citizenry of Phlan. The lower ranks of the order are rife with corruption, and the acceptance of bribes is commonplace.

Although the organization officially severed ties with the Temple of Bael many years ago, it is not uncommon to hear individual members of the Black Fist still paying lip service to the god to whom they once owed allegiance.
The Phandelver Adjudication

The Phandelver Adjudication is the name given to the legal ruling issued by then-Townmaster Harbin Wester of Phandalin, wherein the disposition of Phandelver Mine was settled in the aftermath of the Phandelver Adventure.

The Phandelver Adjudication enjoys some small popularity in bardic tales about heroes arguing passionately for justice and friendship. While there was more to the Phandelver Adjudication than mere appeals to camaraderie, the bardic tales do accurately reflect that a major component of the Phandelver Adjudication was the testimony of the Heroes of Phandalin, whose counsel then-Townmaster Wester had invited in considering the disposition of the Lost Mine. Two of the heroes, BX-88 and Shakira She-Wolf, testified entirely in favor of Gundren Rockseeker, who had discovered the mine and suffered much to obtain it. Ryathon Silverthorn, meanwhile, argued for a compromise wherein Gundren Rockseeker and Phandalin would split ownership of the mine. Ragnar did not testify.

Although the Phandelver Adjudication is not binding precedent throughout the rest of Althoria, those with an interest in the intersection of Althorian law and adventuring note that the Phandelver Adjudication is the first case of its kind to establish that an adventurer can not only secure legal ownership of treasure found within a ruin, but also possibly of the ruin itself.
The Bitch Queen's Shack

Located in the city of Phlan, this small shrine to Umberlee is little more than a small dockside shanty.

The shrine is attended by a single eccentric cleric: an old man who browbeats sailors for donations, waving a moldering, wooden bowl at them until they toss in a penny or two, offering portents of watery doom all the while.
The Shrine of the Frostmaiden

This small shrine dedicated to Auril is located in Phlan, in an alley off of Podol Plaza.

Usually unstaffed by Auril's faithful, the shrine is small, plain, and decorated only with a chipped, stone bowl. The bowl usually has a handful of various coins, as most people are wise enough to fear Auril's wrath too much to be tempted to steal from the goddess.
Bugbears

Bugbears are a subspecies of goblinoid, the largest, strongest, and most brutal of their cousins. Whereas goblins work in small packs and hobgoblins in legions, bugbears are solitary creatures who prefer living and killing alone, although cooperation with other goblinoids is not unheard of.

According to folklore, bugbears are sadistic in the extreme, brutal in their infliction of pain and suffering upon other creatures. They have a fondness of human flesh and grisly trophies, and tend to leave their victims' corpses in horrible, mutilated states.
The Welcomers

The Welcomers are the local thieves' guild of Phlan. In recent times, they have been declared outlaws by Lord Regent Ector Brahms, and are being hunted by the Black Fist. In response, the Welcomers have taken to lashing out from the shadows against the Black Fist, whom the Welcomers consider tyrants, and the Labor Guilds, whom the Welcomers consider misers hoarding wealth at the expense of the common person (and, of course, the city's thieves).

In the past, the Welcomers, although a thieves' guild, would often participate in the defense of Phlan against the many foes it faced. For this reason (as well as the guild's tendency to target wealthy visitors rather than locals), the Welcomers were permitted to exist openly, and members would identify themselves by cutting off their left ear.
Priscilla Barielle

* Anime
* Light Novel
* Light Novel (passé)

**Priscilla Barielle** (プリシラ・バーリエル) est l'actuelle dirigeante de la Famille Barielle, ainsi que l'une des cinq prétendantes à la couronne de Lugnica.

## Apparence

Priscilla est une belle jeune femme aux longs cheveux blond rouge, qu'elle garde attachés, et aux yeux rouge sang. Elle semble affectionner les robes, plus précisément celles de couleurs sombres. Elle semble également aimer porter des tenues laissant suggérer ses formes, et lorsqu'elle est dans sa demeure, elle porte une tenue rouge plus légère mettant un petit peu plus son corps en valeur. Elle porte un collier doré orné de trois pierres vertes autour de son cou, et garde avec elle un éventail rouge et noir. Il est dit que dès l'âge de douze ans, sa beauté charmait les hommes.

## Personnalité

Priscilla semble être une jeune femme assez arrogante et prétentieuse, ainsi qu'un brin taquine. Vivant entourée de personnes continuellement aux petits soins pour elle, elle ignore certaines choses à propos du monde extérieur, n'ayant par exemple jamais vu de pamme non épluchée. Lorsque Subaru lui demande son aide pour se rendre au château, elle accepte, tout en déclarant que ce sera amusant. Elle essaie également de rendre Émilia jalouse en se comportant de manière superficiellement proche avec Subaru.

## Capacités

**Bénédiction du Soleil** (護 の 護 護, *Taiyō no Kago*) : Ce pouvoir permet à Priscilla d'être plus forte durant la journée, sous le rayonnement du Soleil.

**Magie du Yang :** Priscilla est capable d'utiliser la Magie du Yang.

* **Akra** (ア ク ラ) : Priscilla produit une lumière de couleur pâle autour de la cible qui l'enveloppe d'un voile de lumière dorée. Le voile permet vraisemblablement à la cible de porter les choses avec aisance. Cette magie a été coupée du Light Novel.

**Chance extraordinaire :** Priscilla mentionne le fait qu'elle possède une capacité unique, qui, selon ses dires, rendrait le monde "favorable" à sa personne. Cette capacité lui donnerait une chance incroyable, tant dans la vie quotidienne que durant les batailles. Elle déclare également que peu importe le choix qu'elle fera, elle aura toujours raison et la suite des événements sera toujours en sa faveur.

**Équipement :** Priscilla est capable d'utiliser et de créer l’**Épée Vollachia du Yang** (陽剣ヴォラキア, *Youken Vorakia*), une épée cramoisie ornée de lumière qui peut briller comme le Soleil. Elle mentionne que cette-dernière a un taux de consommation de mana alarmant et qu'elle se dissipe donc dans l'atmosphère lorsqu'elle ne l'utilise pas. En tant que détentrice de cette épée, Priscilla est implicitement de sang royal Vollachien.

## Anecdotes

* L'auteur a déclaré que sa date d'anniversaire était le 7 septembre.
* L'auteur a également déclaré que "Priscilla" n'était pas son vrai nom.
* Elle apparaît sur la couverture du quatrième volume du Light Novel, aux côtés d'Al.
* Priscilla aime la plupart des animaux, mais a une préférence pour les loups blancs.
* Pour parler d'elle-même, Priscilla utilise la quatrième personne.

## References

1. ↑ Re:Zero Light Novel - Volume 4 - Chapitre 4 - Page 176
Ixenfueryon the Drake

Ixenfueryon is a tiefling draconic sorcerer of the Ordo Infernalis. More often called "Drake" or "the Young Dragon" by other members of the Order, he is currently an inquisitor-in-training.

## Backstory

Drake was adopted by the Ordo Infernalis as an infant, shortly after his parents died myseriously. Under the tutelage of the Order, Drake learned about the iron justice of Vaelor, the truth of the terrible threats menacing the mortal realm, and, above all, how to tap into and control his draconic powers.

## Personality

Much of who Drake is as a person is defined by the time he spent in the monastery of the Order in which he was raised. In one sense, he has led a very sheltered life, and therefore has little practical experience dealing with people in the outside world. On the other hand, Drake's life has been anything but sheltered: the Order knows how to unlock the potential inside of would-be members, but the process is brutally painful. Drake has survived his training, and knows he has unparalleled potential for power. His confidence in his own abilities is supreme. He is not above making declarations that others see as boasts. Drake would simply call them promises. Yet Drake's confidence is not born of self-control: indeed, Drake's temper, which acts as the source for his raw magical power, has been compared to a terrible volcano by some in the order... and Drake has not yet learned to control it.

Nevertheless, Drake is eager to put his powers to work in the service of his Order, and prove to his mentor, Inquisitor Asherd, that Drake is worthy of the title "Inquisitor." Indeed, Drake has a strong attachment to Asherd, as it was Asherd who took Drake into the Order when Drake was an infant. Drake seeks the approval of his mentor, confident he will one day attain it.

Above everything else, Drake has taken one lesson of the Order's to heart: Vaelor commands the strong to rule the weak and dominate the wicked; as such, Power itself is the greatest good, desirable above all else.
Karma

Karma is a half-orc paladin, a knight of the Order of the Silver Shield.

## Personality

Karma strives to live up to the ideals of her knightly order above all else. Firmly believing that it is the duty of the strong to protect the weak from the predations of the wicked, Karma means to prove to her new family that she is truly chivalrous and honorable. Her early experiences with slavery and loss have tempered her righteousness with a sincere kindness, and Karma feels tremendous empathy for those who suffer at the hands of evil folk and monsters.

None of her fellow knights would deny that a fire burns within Karma's heart, but this righteous anger is a source of deep concern for Karma. She despises her orcish heritage, seeing her kinsfolk as cruel and savage monsters consumed entirely by their rage. Whenever Karma feels even a hint of anger, even when anger is the righteous response, something within Karma always wonders whether her fury is a manifestation of her commitment to her ideals, or an irredeemable taint bubbling up from her orcish blood.

That self-doubt hounds Karma every waking hour: the fear that, underneath her shining armor, she is merely a monster.
Derek Greenbottle

Derek Greenbottle is the proprietor of Greenest's Best Taproom, located in the Lordsleague village of Greenest.

A bard by training, Derek is a merry halfling, fond of drink, song, and story. His tavern is known as a relaxed, informal, and rowdy establishment, though Derek has no tolerance for aggressors and trouble-makers. Those who have been banned from Greenest's Best Taproom are usually able to win their way back into Derek's good graces through sincere apologies and a well-timed gift, preferably of the alcoholic variety.

Derek also keeps a few cots available for drunks who pass out in the taproom, or for travelers trying to save money and avoid the more costly Green Rest Inn.
Thundertree

Thundertree is a recently resettled village located in the Althorian Hinterlands.

## History

When Crimsoncrown Mountain erupted, the village was devastated. In the wake of the natural disaster, a plague of zombies swept through the area, preventing resettlement. In the years since the eruption, a dark power has infected the area, giving rise to twisted plant monsters called blights.

In the course of the Phandelver Adventure, the Heroes of Phandalin aided Reidoth the Druid in purging Thundertree of the evils afflicting it, including a young green dragon that had taken up residence in Thundertree's northern watchtower.

Today, Thundertree is rebuilt and resettled, a functioning Althorian settlement once more.
Rockseeker Brothers

The Rockseeker Brothers are three dwarves who hail from the Rockseeker Clan of Sorrolk. They are known in Andaria for their various business ventures and their involvement in the Adventure Module, found in D&D Starter Set, Lost Mines of Phandelver

The three Rockseeker Brothers are as follows:

* Gundren Rockseeker: The businessman of the Rockseeker Brothers, Gundren has a reputation as a shrewd and thrifty manager.
* Tharden Rockseeker: The most capable fighter of the Rockseeker Brothers, Tharden was sadly killed by the Black Spider's minions while he stood watch at the entrance of the Lost Mine of Phandelver.
* Nundro Rockseeker: A studious and competent engineer, Nundro provides the technical know-how in any of the Rockseeker Brother's business ventures.
Yovir Glandon

The resident doomguide of Phlan, Yovir Glandon is an elderly human male who leads the Faithful of Kelemvor in their priestly duties, including tending to Valhingen Graveyard.

The highest ranking member of the Most Solemn Order of the Silent Shroud in Phlan, Doomguide Glandon is a humorless, stoic man. He feels that tending to the cemetery is an important part of his faith, so he is typically seen with grass-stained robes and a sickle in hand.

He maintains a small office on the grounds, but it is generally only used for sleeping.
Klarg

Klarg was a bugbear commander of the Cragmaw Goblins who was dispatched to Cragmaw Hideout in order to waylay travelers and caravans. He led the goblin raiding party that abducted Sildar Hallwinter and Gundren Rockseeker under orders from the Black Spider.

Klarg met his end in combat with the Heroes of Phandalin.
Goblinoids

Goblinoids are a type of monstrous humanoid found throughout Andaria. Although goblinoids differ significantly based on subspecies, they all share incredible adaptability that allows them to flourish in a variety of climates.

Broadly speaking, there are three known subspecies of goblinoids: goblins, hobgoblins, and bugbears. Goblins are small humanoids that take malicious glee in causing mayhem and violence. Hobgoblins are human-sized and war-like in the extreme, forming legions and utilizing competent tactics to conquer new territory and take more slaves. Bugbears are perhaps the most terrifying of the goblinoids, largest and most brutal of their kind, with a tendancy to combine horrific torture with unrelenting sadism.

Goblins tend to live in small packs or tribes, while hobgoblins form settlements ranging in size from villages to cities. Bugbears, in contrast, prefer to work, live, and kill alone.

It is not uncommon for goblinoids of different subspecies to band together. Bugbears will sometimes bully a pack of goblins into submission, and hobgoblins will sometimes conscript goblins and bugbears as sword fodder and elite soldiers respectively. The common goal shared by a group of different goblinoids depends entirely on the power dynamic within the group: a hobgoblin in charge will attempt to grow its legion and take new slaves, while a bugbear in charge generally uses the goblins as a means to feed itself and find new victims. Goblins rarely end up in the upper echelons of power within a goblinoid group.
Phlan Labor Guilds

The Labor Guilds of Phlan were a collection of businesses who banded together to make their fortune in the reconstruction of Phlan. In the process, the various guilds have come to control much of Phlan's economy.

In recent times, the combination of the labor guilds' pursuit of wealth and the Black Fist's imposition of martial law has caused great hardship for the common people of Phlan. Many blame the guilds' consistent habit of only looking out for themselves, lining their own pockets at the expense of the general welfare.

Some commoners might imagine a great conspiracy among the guilds; in truth, the guilds aren't such a unified force. While the guilds generally work together to increase their collective foothold in Phlan, each of the guilds has their own individual wants and aspirations as well.

## Prominent Guilds

**The Stonewrights:** Led by Bardin Klen, a male dwarf.

**The Carpenters:** Led by Ishin Sorba, a female half-elf.

**The Ironhands:** Led by Filpin Ironmitt, a male gnome.

**The Merchants:** Led by Bronze Yorik, a male human.
Althoria

Far to the West, the Republic of Althoria stands strong, free from the war and conflict that plagues much of Andaria. If the legends are to be believed, Althoria has been ruled by the same Sovereign since its founding, an enigmatic figure who calls himself Althor. This Sovereign holds absolute power in Althoria, although his hands-off approach to politics has allowed a robust representative republic to flourish.
Calendar

A calendar is a system of organizing days, typically numbering days, weeks, and months to fill a period of one year. In Andaria, different cultures often have their own calendar, each one to account for that culture's particular changes in weather throughout the year.

However, one particular calendar system has risen to prominence in Andaria, largely owing to its straightforward organization of days around the sun's solstices and equinoxes, making it universally observable across cultures and climates. This calendar system is often called the Common Calendar.

## The Common Calendar

The Common Calendar, sometimes called the Common Reckoning of Days, divides the year into four seasons--Spring, Summer, Autumn, and Winter--based on the length of daytime and nighttime throughout the year. This calendar system has the advantage of being observable regardless of geographic location and climate, and therefore makes easier the reckoning of days across cultural and climatic boundaries.

A curious convention of the Common Calendar is its designation of some days as being outside of any month. Four days fall into this category: New Year's Dawn, Summer's Day, Autumnfall, and Winter's Night, corresponding to the Spring Equinox, the Summer Solstice, the Autumn Equinox, and the Winter Solstice, respectively.

Besides these four days, there are twelve months, all of which consist of thirty days (except for Springset, which consists of 31 days). Days are divided into seven-day periods called weeks, with the days of the week being named as followed: **Dawnsday, Mornsday, Noonsday, Downingsday, Duskenday, Evensday,** and **Nightsday.** The days themselves are named according to the motions of the sun (in keeping with the general, universal theme of the Common Calendar), with particular days having special significance depending on the culture.

<img data-rte-meta="%7B%22type%22%3A%22ext%22%2C%22placeholder%22%3A1%2C%22wikitext%22%3A%22%3Cnowiki%3E%20%20%3C%5C%2Fnowiki%3E%22%7D" data-rte-instance="1483179-222846099595abc6bb1e34" class="placeholder placeholder-ext" src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" type="ext" />Below is a chart of the months of the Common Calendar, along with significant days and homologous days under the Gregorian Calendar.

<img data-rte-meta="%7B%22type%22%3A%22ext%22%2C%22placeholder%22%3A1%2C%22wikitext%22%3A%22%3Cnowiki%3E%2A%3C%5C%2Fnowiki%3E%22%7D" data-rte-instance="1483179-222846099595abc6bb1e34" class="placeholder placeholder-ext" src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" type="ext" />Winterdying is one day longer than its homologous Gregorian counterpart
Capítulo 18

## Resolver

**"Resolver"** é o 18º capítulo de Yakusoku no Neverland.

## Sinopse

Don e Gilda, após conseguirem escapar do Quarto Secreto de Mama, resolvem tirar a limpo suas dúvidas sobre a sinceridade de Emma, Norman e Ray.

## Enredo

Enquanto Mama Isabella está em seu escritório, Don e Gilda ficam assustados com sua presença, pensando que ela havia notado o sumiço da chave. Gilda tenta pensar no que o trio mais velho faria, enquanto lembra das suspeitas anteriores de Don, mas não as credita, pois Emma nunca faria isto com eles. Em seguida, eles saem do quarto pela lavanderia. Não tão longe, o trio mais velho sai da biblioteca, Norman e Ray comentam que se surpreenderam que Emma descobriu isso sozinha, mas ela nega que foi ela que descobriu, revelando que Phil notou e lhe mostrou isso em um livro de gravuras, provando mais uma vez a inteligência do pequeno menino. Ray diz que agora fazia mais sentido, mas, ao chegarem à sala de jantar, notam que Don e Gilda não estavam lá, causando raiva em Ray e suspeitas em Emma.

## Elementos de Investigação

Este capítulo possui os seguintes Elementos de Investigação:

* 18.1 - Phil descobriu sozinho o código morse dos livros de William Minerva, apesar da pouca idade;
* 18 extra - Na página colorida natalina deste capítulo, a figura de Willian Minerva aparece no lugar de Papai Noel, deixando presentes para as crianças;

## Curiosidades

* Na ordem cronológica da série, este capítulo ocorre no dia 31 de Outubro de 2045.
Tresendar Manor

Overlooking the village of Phandalin from the western outskirts of the town, Tresendar Manor sits on a low hillside amid woods and thickets. The ancient manor has been newly rebuilt, and is the current residence of Townmaster Ryathon Silverthorn.

Newly rebuilt, Tresendar Manor is equal parts small castle and stately home. Beneath the manor, the catacombs of the ancient Tresendar family lie, having once been the headquarters of the Redbrand bandits. None of the townsfolk are entirely sure what Tresendar Manor's new master, Ryathon Silverthorn, has made of the catacombs.

## History

In ancient times, back when Phandalin was a town under the control of the Synari Empire, Tresendar Manor served as the home of a prominent Synari family, whose name was Tresendar. The lineage of the ancient family lasted until the fall of Phandalin itself to a rampaging horde of orcs, with the fabled warrior, Aldith Tresendar the Black Hawk, falling in his ancestral home's defense.

In more recent times, Phandalin was resettled, this time by Althoria; however, in the early days of the village's existence, the townsfolk largely shunned the ruined manor, fearing it to be haunted. During the Reign of the Redbrands, the Redbrand bandits used this superstition to their advantage, and made the catacombs beneath Tresendar Manor into their hideout.

Yet the Heroes of Phandalin would soon arrive in Phandalin, and within two days of the heroes' arrival, the Redbrands were all but exterminated. Tresendar Manor would sit empty again for a short time, until it was rebuilt at the command of newly elected Townmaster Ryathon Silverthorn. Ryathon, himself one of the heroes of Phandalin, would then take up residence in the newly rebuilt Tresendar Manor.
Dharva Scatterheart

Dharva Scatterheart was a halfling adventurer who founded the village of Greenest over a century ago.

The local folklore of that village speaks of Dharva Scatterheart as an ambitious, free-spirited woman. She had a great fondness for the caravanner's life, and when she retired from a career of guarding caravans and riverboats wandering all over Lordsleague, she founded Greenest to provide one last rest to Lordsleaguers before venturing into Darshfaeryn, and to provide a warm welcome to Althorian merchants emerging from Darshfaeryn into Lordsleague.
The Black Spider

The Black Spider is an enigmatic figure whose sinister machinations set in motion the abduction of Gundren Rockseeker and the ensuing Quest for the Lost Mine of Phandelver.

Not much is known of the Black Spider: no one is sure who he really was, what his agenda was, or whether he acted in league with any allies beyond the Cragmaw Goblins and the Redbrands of Phandalin. Yet what is known is that he was a wizard who sought the magic and wealth of Phandelver for himself, and that in his final stand against the Heroes of Phandalin, he made several unnerving references to his own service for "the god who slumbers within the earth."
Ector Brahms

The current Lord Regent of Phlan, Lord Ector Brahms began his service for Phlan decades ago as the Knight Commander of the Black Fist. When Lord Protector Anivar Daoran died and left no heirs, Lord Brahms seized the Cinnabar Throne for himself, ostensibly to prevent Phlan from falling into anarchy. He maintains his leadership role over the Black Fist, commanding them to maintain order and discipline in the streets.

An older, graying man, Lord Brahms is by most accounts a stubborn, honorable, coarse, and stoic man. For the most part, he remains behind the walls of Valjevo Castle; on the rare occasion where he himself ventures into town, he is seldom seen without his badge of office, an enchanted suit of black-enameled full plate armor, and the full-length crimson cape indicative of his position as the Lord Regent of the Cinnabar Throne.

Despite the Black Fist's reputation as a thoroughly corrupt and tyrannical organization, rumor has it that Lord Brahms deals with reports of bribery harshly. Supposedly, a guardsman seldom survives more than one verifiable complaint. Yet these stories are small comfort to the common people of Phlan, who cannot possibly hope to catch the ear of Lord Brahms himself.
Green Dragons

Green dragons are a variety of chromatic dragon often found in the depths of the wilds and forests of the world. Known as the most conniving of dragons, green dragons use treachery to manipulate would-be dragonslayers and gain the upper hand. A green dragon often turns enemies against one another in order to thin the ranks of the dragon's foes.

Evil through and through, green dragons take special delight in corrupting the hearts of good folk and in devouring elves, the green dragon's favorite prey. Its favorite treasures are mortals broken to the dragon's will--especially elves corrupted into being its willing slave.

Rather than breathing fire, a green dragon's breath weapon is a noxious cloud of poison gas that scars its victims lungs and causes the skin of prey to boil and blister.
Sokol Keep

Situated upon Thorn Island, a sandy, wind-buffeted islet functioning as a natural breakwater for Phlan's harbor, Sokol Keep serves as Phlan's lighthouse and first line of defense against pirates and raiders.

Sokol Keep is currently maintained by a light garrison of Black Fist soldiers, for whom Sokol Keep servers as an important fortification, and members of House Sokol, for whom the keep provides some income as a lighthouse.

## History

Sokol Keep is old--perhaps as old as Phlan, or even older. For long decades, Sokol Keep sat abandoned upon Thorn Island, a ruin that tempted adventurers with rumors of long-lost treasure. Legends say that the keep used to be a temple, and that the spirits of dead priests haunt a buried treasure beneath the keep.

A century ago, House Sokol took control of Thorn Island and the keep upon it. House Sokol rebuilt the keep and added to it, and generally went to great lengths to dissuade adventurers from visiting the island, disavowing any rumors of hidden treasure and blocking attempts to search the keep.

In recent times, however, House Sokol has almost entirely abandoned the keep, owing to the recent troubles in Phlan. House Sokol has left a token few retainers there, mostly to keep the beacon lit and to maintain a hold on the income Sokol Keep brings in as a lighthouse.
Bahamut

Bahamut is the draconic god of justice and king of all metallic dragons.

Supremely compassionate and wise, Bahamut teaches that justice must be tempered with mercy, lest justice become tyranny. Yet mercy for the unrepentant is not wisdom, but foolishness; and to punish those wicked souls who would harm the weak and innocent is the call of all beings possessing power.

This ethos makes Bahamut particularly attractive to knights, judges, and other officials and soldiers who strive not only to win fights, but to achieve the best and most just outcome available. Yet, for the most part, Bahamut is a relatively obscure deity among the mortalfolk of Andaria. The bulk of Bahamut's worshippers are metallic dragons, all of which revere Bahamut as their liege lord.

It is said that Bahamut's sister is Tiamat, the evil dragon goddess of the chromatic dragons.
The Stonehill Family

The Stonehill Family, residents of the Althorian village of Phandalin, are known in the community as the owners of the local Stonehill Inn.

**Toblen Stonehill**, a short, friendly human male, is the proprietor of the inn. A native of Hubtown to the west, Toblen came to Phandalin first intending to make a living as a prospector. He soon realized, however, that he know far more about running an inn than he did mining, and so established Stonehill Inn.

His wife, **Trilena**, and his son, **Pip**, both help Toblen to run the inn and its tavern, serving guests and customers with cozy rooms, refreshing drinks, and warm food.
Re:Zero Light Novel Tome 9

## Présentation d'Ofelbe

Après avoir encore échoué face à Pételgeuse Romanée-Conti, Subaru Natsuki remonte le temps. Toujours troublé par ce combat sanglant, il élabore donc un nouveau plan avec ses camarades afin de vaincre l'évêque et contrecarrer les sombres desseins de cet être maléfique capable de posséder le corps d'autrui. Pendant ce temps, Émilia, restée au manoir de Roswaal, remarque elle aussi l'étrange présence qui se terre aux alentours et fait son possible pour convaincre les sujets du domaine afin de les mettre en sécurité. Mais ses origines lui font à nouveau obstacle. La jeune fille, minée par sa propre impuissance, rencontre alors la Lame démoniaque, qui lui apporte un nouvel espoir...

## Chapitres

* Prologue: Re : commencement
* Chapitre 1: Un évangile bienveillant
* Chapitre 2: Préparatifs en coulisse
* Chapitre 3: Le chevalier autoproclamé et le chevalier modèle
* Chapitre 4: La fin de la Paresse
* Chapitre 5: Une simple histoire
* Entracte: Moment de répit dans une voiture draconique
* Fragment: Rem Natsuki
* Entracte: Bon appétit!
* Chapitre 6: Leurs serments respectifs
The Laughing Goblin

The Laughing Goblin is a large, dark old tavern located on the docks of Phlan. The tavern has seen better times: the woodwork is worn, the plaster once white is now yellowish and crumbling, and the chandeliers and lanterns are rusted. The furniture shows signs of heavy use and scars of various brawls.

The common room of the tavern has two floors, with a large, open space in the middle containing the bar, a stage, and a large fireplace. A number of booths line the walls, and tables fill the rest of the room's open space. The only decoration in the common room is a large, well-worn wood-carved totem resembling a laughing goblin, for which the tavern gets its name.

For the most part, the tavern's clientele are a rough crowd of sailors, mariners, and mercenaries. For this reason, it is not uncommon for adventurers to spend an evening in the tavern, keeping an eye and an ear out for job opportunities.
The Whitfoots

The Whitfoot Family are the owners and proprietors of the Green Rest Inn, located in the Lordsleague village of Greenest.

## Jilly Whitfoot

### Affiliation

Greenest

**Alton Whitfoot** and **Callie Whitfoot** own and operate Green Rest Inn together, sharing responsibilities and profits alike. Customers at the Green Rest Inn are equally likely to see either halfling behind the reception desk, serving tables, preparing food in the kitchens, or tidying up the inn.

Their daughter, **Jilly Whitfoot**, is a kindly young woman being groomed for one day owning and operating the inn herself. Jilly is by all accounts a polite and dutiful daughter, well-mannered and always willing to help out around the inn.

All the while, **Rosie Beesby**, mother of Callie Whitfoot and affectionately called "Grannie Rose" by kin and neighbor alike, spends her retirement in the comfort of her family's inn. A generally kindly soul (though not unknown to be bitingly critical of "lackwits" and "scoundrels"), Grannie Rose helps with the Green Rest Inn's day-to-day work. Although Rosie seems at first blush to be a simple, kindly grandmother, some patrons of Green Rest Inn swear that the old halfling is more than meets the eye: tales of Grannie Rose range from being able to catch half-a-dozen ale mugs that have tumbled off a serving tray without spilling a drop, to even throwing out troublemakers with nary a hint of effort. The Whitfoots, of course, generally refuse to comment on silly rumors. Nevertheless, guests at the Green Rest Inn had best mind their manners, or they'll have to answer to Grannie Rose.
Cragmaw

Cragmaw, situated around the ruin of Cragmaw Castle, is a fledgling community of goblins under the rulership of the Iron Lord of Cragmaw and his lieutenant, Lord Sorrowheart. The goblins hope to integrate peacefully into Althorian society.

## History

At their formation, the Cragmaw Goblins were no different than the hundreds of other goblin tribes plaguing Andaria. A loose coalition of goblinoids under the command of King Grol, the Cragmaw Goblins served the Black Spider in harrying the Althorian Hinterlands while the Black Spider himself moved to seize control of the Lost Mine of Phandelver.

Eventually, King Grol met his end at the hand of BX-88, whereupon BX crowned himself the new Iron Lord of Cragmaw. Since BX had slain many of the individuals responsible for bullying the goblins, the Cragmaw Tribe was all too happy to capitulate to BX, deeming him their new leader.
Qelline Alderleaf

Qelline Alderleaf is the owner of Alderleaf Farm, located in the village of Phandalin. Wise in her old age, Qelline is often consulted by the other villagers for her pragmatic insight into common problems. She has a reputation for kindness and charity, and has been known to let travelers who cannot afford Stonehill Inn stay in her hayloft.

She has a son named Carp.
Goblins

The smallest of the goblinoids, goblins are found all across Andaria, mostly in small tribes making their homes in caves and other secluded places.

Armed with voracious appetites, crude weapons, malicious glee, and a maniac's love of fire, goblins wreak havoc across the known world. Goblins have a reputation for stupidity and madness, a reputation that leads too many would-be adventurers to underestimate the threat goblins pose in large numbers.

## Sociology

Almost all goblins exist in small tribes scattered across Andaria, not unlike orcs. These goblin tribes tend to raid and plunder nearby settlements, a perpetual nuisance in all civilized lands. For the most part, these tribes do not pose existential threats to kingdoms; rather, they threaten traders and travelers, hoping to find easy prey to ambush, rob, and murder. Such is the nature of goblins that they regularly underestimate the strength of their quarries; whenever their error becomes apparent, goblins almost universally prefer to flee rather than stay and fight to the death.

### Cragmaw

The Republic of Althoria has given its blessing to a bizarre experiment in goblin society. At the request of the warforged, BX-88, a hero of Phandalin, the Sovereign of Althoria has permitted the establishment of a goblin community, called Cragmaw, in the hinterlands of the republic. Here, BX, called by his subjects the Iron Lord of Cragmaw, leads his goblin charges in an attempt to socialize goblins and make them into productive and peaceful members of civilized society.

Most bizarrely of all, Althoria's experiment is working. The goblins remain crude, tactless creatures, ignorant of even the most rudimentary subjects, but they are becoming more and more like civilized folk with every passing month. They cultivate crops, tend to herds (mostly sheep), and even practice artisanry, crafting plain but quality goods and equipment. Indeed, they have even begun trading with surrounding hinterlands settlements.

Several factors have been put forward by sages to explain this phenomenon. Many point to the wise rulership of "the Iron Lord" as the predominating factor, with some giving mention to the assistance of BX's goblin seneschal, the so-called Lord Droop Sorrowheart. Others point to the unique economic circumstances of Cragmaw, which enjoys a cut of the profits made by Phandelver Mine (through BX-88 and Gundren Rockseeker's friendship), as well as an enthusiastic business partner in nearby Phandalin, whose townmaster is Ryathon Silverthorn, life-long friend and adventuring partner to BX-88. These relationships mean that Cragmaw has an unusually healthy income for such an otherwise small and insignificant settlement.

Those few sages who are most learned in goblin lore maintain that the success of Cragmaw has proved what the truly learned have known all along: that the viciousness of goblins, however widespread it has historically been, is owed to the brutality of the feral goblin's existence, and not an irredeemable taint upon the goblin heart itself.
Phlan's Faithful of Kelemvor

The Faithful of Kelemvor serve Phlan by tending to Valhingen Graveyard, a massive cemetery that has provided Phlan's dead with a resting place for centuries.

Though small, the clergy work dutifully and efficiently, providing internment services for the city and counsel in any dealings with undead in the general area of Phlan. The members of the temple remain impartial to the city's conflicts that have arisen in recent times, providing their services for free.

They are beholden only to their god, Kelemvor, and they operate independently of financial assistance from the Cinnabar Throne. They tend their own garden and livestock, and so they are rarely seen in town (save for the rare trip to obtain supplies that they are not able to provide themselves).

The Faithful of Kelemvor are led by Doomguide Yovir Glandon.
Peony Loamsdown

A priestess of Lathander located in Phlan, Peony Loamsdown is a young and relatively inexperienced halfling with a sunny disposition. She leads the Quiet Faithful of Lathander, headquartered at the Burnt Lyceum.

Although Peony lacks the magical powers possessed by other priests and clerics, Peony makes do with her own wiles, charms, and skills as a healer in serving the people of Phlan. She is aided and guarded by her friend, Roag, from less scrupulous types in Phlan who would think nothing of robbing a charitable woman of faith.

Rumor has it that she is one of the few residents of Phlan who defied Lord Regent Ector Brahms and survived. According to local stories, Peony simply showed up at the Lord Regent's door one day and asked for permission to occupy the ruined Lyceum. When Lord Brahms refused, she went ahead and did it anyway. By the time the Black Fist arrived to remove Peony from the premises, she had already taken in more than a dozen sick and wounded commoners. For reasons left to speculation and gossip, Lord Brahms changed his mind upon hearing of Peony's work, allowing her to remain within the Burnt Lyceum.
The Burnt Lyceum

Located in Phlan, the Burnt Lyceum used to be known simply as the Black Lyceum, a temple dedicated to the worship of Bael.

In the chaos following Lord Protector Anivar Daoran's death, however, the Black Lyceum was looted, its clergy slain and the temple itself burned.

Although the Lyceum is little more than a charred ruin now, it serves as the headquarters of the Quiet Faithful of Lathander. The ruined temple has sufficient space to house nearly a hundred people comfortably.
Stojanow Gate

Stojanow Gate, located in the city of Phlan, guards the bridge leading to Valjevo Castle.

Rumored to have been built by fire giants, this immense gate is the headquarters for the Knights of the Black Fist, and the sole means of egress to Valjevo Castle. Its walls are immense--120 feet tall and half as wide--and stretch for more than a hundred feet to either side of the massive, iron-bound doors, which are closed only in times of war.

Criminals apprehended in Phlan are imprisoned within Stojanow Gate; most of these end up hanging from the gate, a grim reminder to Phlan's inhabitants of the Black Fist's tyranny.
The Heroes of Phandalin

### Mission

To stop the Black Spider from controlling the rediscovered Lost Mine of Phandelver

### Adventurers

BX-88, Warforged Battlemaster; Ragnar, Half-Orc Totem Warrior; Ryathon, Wood Elf Hunter; Shakira, Wood Elf Moon Druid

## Overview

The Heroes of Phandalin were a band of adventurers who took part in the Phandelver Adventure. Originally, the party consisted only of the warforged warrior, BX-88, and the elven hunter, Ryathon Silverthorn; yet through the course of their adventure, BX and Ryathon befriended the druid, Shakira, and the half-orc, Ragnar.

In time, the Heroes of Phandalin would gain renown through such heroics as the rescue of the knight, Sildar Hallwinter, from the clutches of goblin bandits; the ridding of the Redbrand gang from Phandalin; the purge of Thundertree, where the heroes exterminated the evils haunting Thundertree, including blights, zombies, and a green dragon; the ending of the reign of King Grol the Bugbear, and the redemption of the Cragmaw goblins; and the foiling of the plot of an evil dark elf, known as the Black Spider, who had planned to conquer the Lost Mine of Phandelver and exploit its latent magic and wealth for his own ends.

## The Heroes

**BX-88:** Warforged Battlemaster, whose notable accomplishments include:

* The sparing of the Wyvern Tor Survivor
* The conquering of the Cragmaw Goblins
* The maiming of the Green Dragon of Thundertree

**Ryathon Silverthorn:** Wood-Elf Hunter, whose accomplishments include:

* The disemboweling of the Wyvern Tor Ogre
* The assassination of the Phandelver Flame-Skull
* The incineration of the Phandelver Zombies

**Shakira She-Wolf:** Wood-Elf Moon Druid, whose accomplishments include:

* The final slaying of the Black Spider
* The reclamation of the Strongbark family heirloom

**Ragnar:** Half-Orc Totem Warrior
King Grol

King Grol was the king of the Cragmaw Goblins during their affiliation with the Black Spider. Under King Grol, the Cragmaw Goblins harried the Althorian Hinterlands, committing such crimes as the abduction of Sildar Hallwinter and Gundren Rockseeker.

Ultimately, King Grol met his demise at the hands of the Heroes of Phandalin. The bugbear king died by the hands of BX-88, who then succeeded King Grol as the Iron Lord of Cragmaw.
Madame Freona

Madame Freona is a resident of Phlan and owner of Madame Freona's Tea Kettle. A stout and officious halfling woman, Madame Freona generally has a reputation as an excellent host. She runs her tavern with the assistance of her five daughters:

* **Whittlee:** The oldest of Freona's daughters, Whittlee is known for her startlingly white hair, often pulled back in a tight braid, and her impressive ability to multitask in clearing tables, serving drinks and dishes, and taking orders.
* **Blaizette:** The second-oldest of Freona's daughters, Blaizette maintains a warm smile even when the Tea Kettle is at its busiest. Wherever she goes, Blaizette wears a sunny disposition and a blue handkerchief, a personal trinket of unknown significance.
* **Briez:** Freona's middle-child, Briez is a somber, but pleasant woman, whose long black hair and impeccable courtesies enhance her air of elegance.
* **Reece:** Second-youngest of Freona's daughters, Reece is a shy, nervous girl with curly red hair. Nearly a woman-grown, Reece has in recent months began to assist her other sisters in taking orders from customers.
* **Grelinda:** The youngest of Freona's daughters, Grelinda has unusual coppery-green hair that she keeps short-cut. Grelinda's duties consist of clearing away dirty dishes and washing them--a duty that Grelinda carries out with barely-concealed annoyance.