recursal/Fanatic-Fandom huggingface dataset:
Ethereal Devourer

Baqir

Dolan

Helena

Koritha

Artemis

The group made their way out of the dark forest and encountered another mercenary group hoping to find the star. Palar invited them to join the group for dinner and Koritha let slip that the group had found the star. The other mercenary group became discouraged and decided to drop out of the race when they found out the Wahda guild party had fought and defeated a shadow bull.

The group discussed the story they had seen displayed and found it odd that the story said the serpent and the loadstone chain had once been the same object. Dolan took them and began to mess with them and he found that the serpent could be threaded through the chain magically. He threaded the two together and they fused into one. The group talked with the rival mercenaries and found out that all the other groups were trying to get information from the oracle of blood, a holy woman in the capital of Mariq. The group decided to try to talk to her rather than have to go back to the other information broker.

However, that night Helena went to sleep and didn’t wake up. The next morning no one was able to rouse her. Panicked that the ethereal devourer had caught up with her, Dolan, Artemis and Yao rushed on the three broomsticks north with Helena’s barely living body to try to get answers. Dolan took the loadstone chain from Palar’s bag while he wasn’t looking to show it to the oracle. Once they arrived, Dolan was exhausted and the Oracle wasn’t able to tell them much but the fact that Helena was still alive, but her soul was somewhere else.

The group made an about face and headed back towards Hutani and the snake pit, hoping her soul might be there, or at least nearby.

(I do not Remember the Details of Helena’s escapades.)

The group met up shortly before reaching the small town outside the snake pit. Upon arriving they were greeted by a man who said he was Helena. After some investigation they found out the man Helena was now inhabiting was on the brink of death once and a witch doctor healed him. The party confronted the witchdoctor only to be attacked by him as he hit them with a fireball.

After a short engagement the party managed to cut him down and the ethereal devourer rose from the man’s body and Helena popped back into her own. After another brutal fight the party stood victorious over the remains of the ethereal devourer’s demonic baby body. Palar took a sample from it with him to research once he got back to Thal’Thaxia.
Anton Chauvet

## Background

Anton Chauvet is one of the oldest Vampires in his caste. He had been embraced among those who held a lot of power in the Old World. He didn’t really need to work his way anywhere because it was practically handed to him. He holds himself in high regard, knowing his noble blood was one to survive among all the others. But as he aged, Anton has come to love the game over what benefits come from it. He doesn’t care for what is just in the vampire kind simply that his law is enforced and people see him as the higher power that he is. Many people have trued to bring him down, put his on a spike and tear his body to shreds yet no one has succeeded. Legend has it that Anton has gone past the point of immortality, he is a being who will simply evolve for as long as time will continue. But in all reality, he is simply a vampire who knows how to use his power to keep him alive and instill fear in everyone. But because of his status, Anton only truly trusts two people: Allen and Giovana. He trusts them to help enforce his rule, Allen as his executioner and Giovana as his handler. They are his knight and queen in his chessboard life, a nearly perfect combination if it weren’t for Alejandro. Anton doesn’t find the other Brujah a trustworthy game player, or even as opponent. He finds him weak and soft in places where he needs a steel spine. Anton feels like there is no one out there who will ever be able truly hold power and succeed but himself. So he’s started his game, slowly trickling towards absolute domination over all vampires. It may take a long time but Anton was always best with waiting.

## Personality

Anton is not cold but is cutthroat with his business endeavors simply because he cares for himself above all others. Anton has a friendly face but a smile as sharp as a dagger. He prefers to play mind games with people instead of showing how powerful he is with brute force. He really can’t stand humans, or the weaker Lorekind, he sees them below his class and not worthy of being spoken too. His views are very Old World but it’s the one thing that has kept him alive for so long. Simply put, Anton Chauvet is not a vampire that most should ever mess with.
Simona

Simona, the quiet and fearless warrior of the Newtown Defenders. Not a strong warrior, even by NewTown defender standards, she would likely lose to any of her peers in a one on one battle. But nevertheless she fights with and against warriors and monsters far beyond her caliber every day without pause.

## Backstory

Simona was born and raised in Mariq with her father and three brothers. Her father was not a powerful, or renowned man, but he served in the Mariq military faithfully and instilled a warrior's mentality into all four of his children. Simona's father passed away when she was sixteen, leaving her brothers to take care of her and each other.

With the skills their father had taught them the four Nahas children became mercenaries, doing dangerous jobs for coin. They recruited two other members as the years rolled by and they began to gain some small reputation inside their communities.

Despite the general distrust of Agoricians among the people of Mariq, the Nahas mercenaries accepted a job for Senator Aetius to retrieve one of his family's heirlooms from a rival family's crypt. The Nahas mercenaries were successful and the senator was extremely grateful.

Two years later the same senator hired them to do some more difficult treasure hunting in retrieving the four artifacts of Neritha. The Nahas mercenaries went to the oracle of blood first for guidance but were refused. Being familiar with the legend of Neritha the group headed to the Well of Desolation. They became trapped by the Parani King, and fought him in an attempt to prove their worth. But the parani king was too strong, and his armies of skeletal warriors slowly overwhelmed the five mercenaries. Simona was knocked unconsious and woke up in the Parani king's prison.

After a few days in her prison, another group of mercenaries came and offered her a weapon and asked her to help them beat the parani king, which she agreed. These other adventurers were a league apart from her own group, effortlessly taking out the enemy horde, and fighting a sand worm as well. When the parani king himself arrived, Simona helped them surround him and when they began to weaken him, she took her chance to avenge her brothers by striking the final blow.

A half elf offered her a job as one of his soldiers. She didn't want to leave Mariq at first, but after some time had passed she realized there was nothing left for her in Mariq. This half elf, named Dolan seemed to offer her a new purpose and the chance to fight with legendary fighters like the dragon man who had offered her his sword. She accepted his offer and traveled across the ocean to Flouna.

### Flouna

She had a difficult time adjusting to the strange cultures of Flouna, and learned quickly that this was a far more chaotic and 'noisy' culture than where she came from. Despite her initial culture shock she has been settling into her role here and has even started to learn to enjoy the chaos and rowdiness of this new world.
Ellywick

City

goddess of fertility;

goddess of gifts

Ellywick is the wife of Ivellios, and a favorite deity among halflings and gnomes. She most commonly takes the form of a gnome, though it’s not uncommon to see her depicted as a halfling or human child. Her goal is to spread happiness, and her tenants include the goal of renewing appreciations for the simple pleasures in life and appreciating childlike glee. Stories are told of her hiding gifts for children on their birthday, and any holiday in which gifts are exchanged you’ll usually see her symbol mixed in with the festive decor. Because of her association with children and gifts, her name is often invoked as a goddess of fertility, though her tenants technically don’t encompass that area. It’s said that Ivellios, as Ellywick’s husband, gives her her divine status, and in return she gives him an understanding of the joy that mortals feel.
Teku

Slick, young and brash, the Teku are determined the race on their own terms. They drive some of the mot exotic and modified sports cars on the street. The Teku are the ultimate in advanced high-tech and expensive high-fashion, and they have the cars and drivers to prove it.

## Members

* Adam Carter, current leader
* Kyle Jackson, a veteran
* Silavet Kitomyia, a veteran
* Henry Caine, a highly skilled driver
* Mike Jones, a rookie
* Nolo Pasaro, former leader
* Tone Pasaro, deceased former leader

## Vehicles

* 1985 Honda CR-X
* Power Rage
* SpecTyte
* Impavido 1
* Synkro
* Chicane
* Open Road-Ster
* Backdraft
* Track Ripper
* Hypertruck
* Reverb
* Mini Cooper JCW GP
* Monoposto
* Avant Garde
* 24-Ours
* Seared Tuner
* Nightlife
* MS-T Suzuka
* Scoopa di Fuego
* Drift Tech

## Trivia

* "Teku" is the japanese word for "technology" in English. The team emblem reflects this, being stylized versions of the two characters for "te" and "ku" into the shape of an oval.

* The Teku have won four Accelechargers so far.

1. Swamp Realm Accelecharger
2. Cliffside Realm Accelecharger
3. Canyon Realm Accelecharger
4. Chrome Realm Accelecharger
Galing Blade

The Galing Blade has an unknown origin. It was looted by ΩJhonn from Mephistopheles' personal armory in Carceri during the Hell and Back arc. When inactive the sword exists only as the hilt, but upon speaking the command word "Kiru" a blade made of wind erupts from the handle.

## Stats

When Activated the Galing Blade acts as a +1 Longsword that deals an extra 1d6 force damage on a hit. This blade also ignores all slashing resistance.
Abe

Abraxas, finally having accepted himself.

Wahda Guild by proxy,

Dis,

The 9 Hells,

Dispater

Erecura (Step Mother),

Malachlabra (Sister)

Abraxas Ignis Ogrollin was created long ago by his father, Drarnamiuth Ignis Ogrollin (DIO), known by his moniker; Dispater, Lord of the Second Hell, the Iron Arch Duke several hundred years ago to serve as the heir to the Iron Throne, to be raised to take the role of Dispater when DIO was done. This was not to be however, for his heart was one prone to good, not evil. His mother Feronia fostered this goodness in him, much to the displeasure of both DIO and his mistress/future 3rd wife, Erecura, and so he grew to be a good person. As Lord of the 2nd, he can turn things and people into metal and then rust, much as he will do to anyone whom makes a joke about the inequivocally and irrevocably false statement that he lacks a penis.
Dunqarth

10% Gnome

3%Half-elf

3%Tiefling

1% Elf

3% Other

## History

Dunqarth was founded almost 500 years ago, in the year -259 by the Flouna Calendar. The budding human empire of Oma claimed the land Dunqarth sits on now as its own. A rich land left mostly untouched, just waiting for their empire to lay roots. But the underground drow city of Iskana had claimed the land as their own. From far underground the drow would venture up to the surface form time to time and ravage any villages the surface dwellers dared to put down.

Once the empire of Oma learned the location of the drow they built a fortress on top of the main entrance the drow used to reach the surface. They used this fortress as a way station to wage their war against the drow. Eventually, the drow were driven out and conquered. But fear of future retribution from the drow lead those who settled to stay close to the fortress. Those small hamlets and villages nearby grew over time to become one city, the city of Dunqarth.

Human empires don't last as long as the empires of elves, dragons or dwarves. The empire of Oma is long gone, but the city of Dunqarth still stands, now allied to the Republic of Tonnoro. No longer relying on the might if an empire's legions, Dunqarth relies on the technology of the gnomes who have come to call it home, for protection.

## Surface

The surface of the city is home to the humans. Smog fills the air of the city most days as the factories and tinkerers work their shops and forges in close proximity to one another. The entire city clicks and whirs with the sound of cogs and springs as over the years everything has become modernized to include clockwork. The city is a marvel to behold to those who can appreciate fine craftsmanship. In the higher baileys of the city it's not uncommon to see guards made entirely of clockwork. Automatons who serve the city round the clock.

## The old City, Iskana

The drow city that once threatened Dunqarth is now a ruin. Strange monsters of the underdark wander and call it their home. Some criminal elements of the city call this area their own. But the city has long ago been picked clean of resources and now it sits, an old memory of a city who fell.

## Exports

Dunqarth is a major exporter in whale oil, but it is their only natural resource they have enough to share. Their main economy is driven by the gnomes and humans who have picked up the art of mechanical artificery. If it can run on springs and cogs, it can be bought in Dunqarth. The city is so well renowned for its clockwork wonders they export all across the continent. In recent years though most of the artificery has gone to the humans, as the gnomish population of the city has been steadily declining in recent years.

## Current Affairs

Dunqarth has a moderately rising economy. While the archaic empirical hierarchy is long gone, noble titles still hold some weight and the city has a staunch divide between its upper, middle and lower class. The rich live in luxury and the poor live in the mud. The criminal element in the city is strong, as the social hierarchy is such that it is nigh impossible to legally move up a class in their society.
Winona

Template:Infobox characterA chief warrior and barbarian among the Muani Tribe, Winona was a key in several victories the women had over the orcs. Winona was much older than her younger sister, Kiasax, and though they were never very close Kiasax looked up to her elder sister from a very early age. In the year 195, a large orc encampment was found south of the village, and Winona was tasked with taking a band down to eradicate them. Winona gathered a group of warriors and scouts and went south to eliminate the orcs. One of the new warriors, Adexia, was eager to fight, but Winona was worried that she'd be seen as a bad leader if the direct descendant of the tribe's founder were to die in her first battle. Winona had Adexia act as a scout instead of a warrior.

As the warriors approached and began to surround the orc encampment, a small hunting party of orcs approached, apparently having failed to catch any food. When Adexia failed to warn her sisters of the orcs, a battle broke out outside the encampment, and their ambush was foiled. Winona and her warriors charged into the camp and did battle with the orc's superior numbers. Losses on both sides were nearly absolute, and in the end Winona, having suffered mortal wounds, teamed up with Adexia, the last surviving member of her clan, to finish off the last of the orcs. As the dust settled, Winona succumbed to her wounds, leaving Adexia the sole survivor of the battle.

When new reached the village of the battle's outcome, Kiasax made a vow to become a great warrior like her sister.
Domhnall

or a jeweled circle divided in two

Knowledge

Life

Order

Strength

Trickery

Domhnall, called Drumpf by those who dislike him, known to most of his followers as the Deity of New Life, puts forward a cheerful and charming face, but for those who don’t believe in human and elven supremacy there’s something sinister to his smile. Domhnall does not shy away from proclaiming his belief that elves and humans are the only true races, with elves usually being favored. Dwarves, tieflings, orcs, and (most especially) the pathetic halflings and gnomes: all are simply corrupted versions of these two pure races, and they need to either learn their place or be eradicated. Likewise, Drow, and in some texts even other elven variants, are corrupt versions of a pure race, though the Nevestus clergy will disagree with this sentiments. Halflings are considered the worst possible versions of humans, and gnomes the worst possible versions of elves, and those who zealously follow Domhnall’s teachings violently seek to eradicate the smaller races from the face of the land. Most worshippers of Domhnall are law-abiding citizens whose disdain for other races is reserved for murmured words and conversations behind closed doors, but his influence is becoming a serious threat in some areas.
ClawFang

ClawFang is a Really dark ginger tom with extra hair on his head, white ears, paws, chest fur, and belly

KIN: Father: Unknown tom

Mother: Lucky

Half-Brothers: YellowHeart, RedPelt

Mates: Black(formally), Unknown She-cat

Sisters: BiteBleed, Blood, FluffyDog, LongFur

Daughter: JuniperHeart

Half-sister: CloverStar

Clan: Loner

Past: RainbowClan, PlantClan
Showdown in the Dormitories

Selena

Ephraim

Dartak

Cassandra

The group set Ephraim and Dartak to guard the hole in the foyer while Cassandra, Selena and Ikki explored the castle more. The castle was mostly looted already, but the three of them managed to find a prism of power, a bottle of endless smoke, and a long metal rod that had remained untarnished by the ocean all this time.

Ephraim was standing in the foyer when several sahuagin emerged from the hole and attacked him. Cassandra came to reinforce him but the sahuagin Barron took her and Ephraim out. Dartak and Selena arrived to drive the sahuagin off and revive their allies.

Cassandra interrogated one of the sahuagin prisoners by torturing him brutally. He said he and his people were guarded by and worshiped the great shark queen Ak'Halash. But he did admit that Ak'Halash was not herself a shark. Convinced she had enough, Cassandra killed him.

Together the group went into the headmaster's office, which also had remained untouched by the ocean, to find blueprints for the engine to see if they could figure out why it couldn't life the castle and higher and so they could learn how to control it.

They found a portable hole guarded by a mirror of imprisonment. Ikki and Ephraim we're both caught inside the mirror in their attempts to identify it.Cassandra destroyed the mirror with a spell of sacred flame, and upon it's destruction the mirror launched Ikki and Ephraim back into the room.

They found the portable hole contained the blueprints for the engine they had been looking for, and some coin. They also managed to find a book that belonged to the headmaster, however upon forcing the lock on the book Selena found the book was empty. At this point Selena found out the untarnished rod was a rod of the pact keeper that had been disguised, most likely to keep it safe.

The group decided they needed to fight the sahuagin and to do so they would need the cloaks of the manta ray from Alfenheim. Ephraim went back to the city and stole the cloaks, very narrowly escaping capture in the process.

Upon returning the group all slept in the headmasters office. Selena had a nightmare about the night the castle burned, and Cassandra dreamed another version of herself was trying to get into the room.

When the group awoke Cassandra realized the sahuagin were searching the castle for them. Dartak and Ephraim ambushed and killed one. Selena then took it's form and the group agreed they would lead the sahuagin into the dorms main hallway and ambush them there.

The plan worked and with the help of Cassandra's ever smoking bottle, the group confused the sahuagin and they moved in and decimated the larger force of fish men, with Dartak tanking most of them.

After defeating them Dartak and Selena took the cloaks of the manta ray and decided to explore the hole in the foyer the sahuagin kept coming out of. Inside they found a long set of burrowed tunnels. They didn't get very far before they ran into a nearly matured, blind Orange dragon. It appeared they had found Ak'Halash. Unaware of their presence the two of them backed out out slowly, wishing to regroup and strategize.
Coup D'état

Dolan

Blažej

Daisy

Abe

ΩLazuli

Selena

Lux

Angel

The party arrived at Lake Ailyh, only to see two stone giants be cut down by another group of adventurers. Tarthurac approached them and they told him that they had been hired to kill the giants by an aristocrat in New Harbor. Dolan told them to take him to this noble. Dyani, who had seen the commotion and had helped the adventurers was furious with them.

Dolan, Lux and Dyani went back with the human mercenaries from Lycanyon to meet with their employer.

Tarthurac and the rest of the gang went back to the crime scene and, using Abe's iron to rust powers were able to remove the large boulders. underneath them were Halvard's pets, Sediment and Granite.

Daisy brought them back via her reincarnate spell, making one of them a munchkin Tabaxi, and the other a kenku. Next Abe rusted away the boulders at the pass, and two more guards were found. Using their helmets, armbands, and a potion made by Selena, the group traveled to Sirius' mansion again.

Upon arriving, the group was surrounded by frost giants and an assassin pet. Tarthurac threw two of the frost giants off the mountain first thing. Angel, Able and Lazuli took on the other two while Daisy killed the fleeing assassin. Tarthurac told them to take the assassin alive, but Angel and Selena exploded him into oblivion and Daisy scooped out his eyes and planted Daisies in the empty sockets.

Tarthurac arrived on the scene of Sirius losing a battle to Kilvag, chief of the frost giants. At first Tarthurac tried to stop the fight but it turned out that this was a legal challenge and Kilvag was the new leader of the giants. Tarthurac told him that they were still looking for the giant princess, and was very upset about the lack of communication between the two nations. There was a big communication problem as the giants did not know the pets by the same names that the Wahda Guild did.

Tarthurac said they were after the real perpetrators, but Kilvag did not believe him. Tarthurac warned Kilvag, that if any more giants arrived in the territory of the colonies they would be met with deadly force. Kilvag said the giants would begin to expand their territory, but didn't specify where.

Meanwhile Selena had suddenly gone super sayan and had gained sorcerer powers which possessed her and made her antagonize the giants. They threw a few pillars at her, and she was reverted to her normal form. Everyone retreated back to NewTown.
Sword of Abjanar

The Sword of Abjanar was a knife gifted to Abjanar by his mother. Abjanar was once the heir to a massive estate on the elemental plane of air. His parents were cloud giants who owned massive wealth they gained through their acquisition of a genie sealed inside a golden flute. Abjanar's parents freed the genie in exchange for a wish of power and wealth. Abjanar enjoyed a young life of wealth, and political power. He took to the martial arts of combat well and his future looked bright. But power granted through wishes has a way of biting the users in the long run.

Abjanar's family's wealth made them the target of the greedy fire giant warlord, Kazosk. Kazosk took his legions and invaded Abjanar's estate. Kazosk slew Abjanar's mother and went to battle his father. When Abjanar found his mother's corpse he took the dagger she had gifted him and cut his arm to the bone, making a blood oath to avenger her death. He left the knife and drew his greatsword of fire and frost to defeat Kazosk. But even with his father Kazosk was too much for the two of them. Abjanar was cut in two and killed. His soul returned to the dagger he had used to make his oath where it was sealed.

In his final moment, Abjanar's father used his magic to rip open the planes to try to win the battle. But he was not successful and the tower was ripped into the astral sea where it remained alone until it was discovered floating adrift by some adventurers unknown centuries later.

The curse on the sword was broken in the year 200 when a young wizard named Artemis removed Abjanar's spirit from the sword and defeated him in battle.

### Stats

Despite being designed as a knife for a giant, The Sword of Abjanar can act as a +1 short sword.

**Curse:** This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while this sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting *banishment* on the sword forces the vengeful spirit to leave it. The sword becomes a +1 weapon with no other properties.
Frost and Fog; First Blood

Angel

Blažej

Yao

Nyanta

Leora

Lux

After successfully taking Seelie's Bane the princess Strella began to gather her forces and followers. The Panther Tabaxi scouts of the shiorraidh tribe arrived on scene much faster than any other tabaxi from the Empire who had their hands tied until now. The scouts began their surveying and gather information that Kilvag's troops had been reinforced by Unseelie forces from the feywild, as well as undead troops. That in addition to his hill giants, flab giants and frost giants already under his command, his forces were numerically similar to the forces fighting for the princess, but were of significantly stronger caliber.

After three days of scouting, gathering supplies and intelligence the group assembled in Seelie's bane for a war meeting. The other cloud giants had declared themselves neutral and would not be assisting either side in the war. The Tabaxi empire declared themselves allies of princess Strella, but only had troops to reinforce Pride's Peak and could not contribute to the active battles that would take place.

12 monks from Manderu came to assist in keeping the Unseelie fey in check, of which the Misty monks Yao had befriended were present.

It was decided that whittling down the enemy numbers would be necessary before an all out assault on the enemy's stronghold of Frost fort. Intel told the group that the Frost Fort was getting its supplies from a village called Feyveria in the northern half of the feywild. Additionally an attack force was being dispatched from the fort to attack FeyFlock.

It was decided that a small strike force made mostly of the Wahda guild, with the assistance of Corrin, Leora and Anu would move to intercept this attack force, and if able to would continue on to liberate the village of Feyveria afterwards.

The Wahda guild met up with their enemies and a fierce battle ensued in which Yao was nearly downed and Angel was forced to tank a dire troll all on her own. But after the smoke cleared the guild stood strong. Only a few zombies and one troll managed to escape the Guild. But they were spent after the bout and headed for FeyFlock to recuperate.
Zodiac Pendants

The Pisces Pendant allowed to user to breathe underwater completely uninhibited.

## Aries Pendant

### Attunement

Yes

The Aries Pendant gave the user advantage on all initiative rolls.

## Taurus Pendant

### Attunement

Yes

The Taurus Pendant gave the user Advantage on all concentration checks.

## Gemini Pendant

### Attunement

Yes

The Gemini pendant ?????????????

## Cancer Pendant

### Attunement

Yes

The Cancer pendant was not recovered by the main party and as such its abilities are unknown.

## Leo Pendant

### Attunement

Yes

The Leo Pendant gives its wearer immunity to the frightened condition.

## Virgo Pendant

### Attunement

Yes

The Virgo Pendant ???????????????

## Libra Pendant

### Attunement

Yes

The Libra pendant allows the user to use their reaction to rebound half the damage taken form a single attack onto the attacker.

## Scorpio Pendant

### Attunement

Yes

The Scorpio Pendant granted its user immunity to the poisoned condition and all poison damage.

## Sagittarius Pendant

### Attunement

??

The Saggitarius Pendant gave its user a +1 to all ranged attacks.

## Capricorn Pendant

### Capricorn

The Capricorn Pendant granted its user a climb speed equal to their walking speed, and the ability to get up from prone as a free action.
Muani Tribe

The Muani are a tribe of human women who live in the woodlands of Lenmana. Existing for over 200 years, the tribe has changed little since its inception, and remains rooted in druidcraft, hunting, and the slaying of their sworn enemies, the orcs on Flouna. Despite their hatred of the orcs, much of their way of life was adopted from them, including their frequent use of barbarians and their primary language being orcish.

## Background

About 200 years ago, a group human settlers foraged deep into orc territory and made a human village near the shore. This was a very advantageous position, as ships that needed to travel would often need to stop here, and because of this the people were very prosperous in trading goods. But despite their defenses, this town of nearly 500 inhabitants was violently attacked by the Blackhand tribe of orcs. Nearly half the town was slaughtered, and the rest were bound and carried off into the woods to be the orc’s slaves.

Life was very hard as the orcs used the humans for much of the manual labor. Eventually, one of the men of the village rose up and in secret formed a resistance. They fought back against the their orc oppressors, even killing the orc chieftain, but they were put down before they could free their fellow slaves. The chieftain’s son took control of the tribe, and to punish the humans and ensure such a rebellion never happened again he ordered that all the human males, of all ages, be slain.

Grieving for the loss of their sons, fathers and husbands, the remaining humans turned to the gods for deliverance. One of the women, Melena Arkouda, a priestess of Lenmana, prayed for the strength to deliver her people, and visited by the goddess in a vision. Lenmana told her that she would give Melena the strength to defeat the orcs, as the orcs had desecrated her forest and harmed the wildlife therein. In exchange, the people would have to vow to stay in the forest and preserve its beauty. Lenmana would also teach them how to survive in the wild, and give them the means by which to procreate. Melena of course agreed, and with the blessing of her goddess began to form a rebellion.

This rebellion was one that the orcs certainly didn’t expect. They were driven and scattered, the men and women warriors of the village being slain, and the children either retreating deep into the woods or being captured. The Blackhand tribe was put down, and the women had their freedom. The orc children were not allowed to remain a part of the tribe, but Panra, one of the human women and a druid, used her connections to find other orc druids in the woodlands who would take the children in. Melena was made the leader of the women, and she served in that role until she died and passed the position to Panra. Panra, as a druid, aged slowly, and is still the leader of the human tribe to this day.
Katavasi

Dragoon 7 (Dragon Slayer)

Katavasi is a Viera, one of the more humanlike members of the Lepori race who live North of the plateau. Quiet but ambitious, Katavasi aims to prove herself as a legendary warrior and to fulfill what she believes to be her destiny: the destruction of the dragon god Bakunawa. Her battle strategy involves fast movement, high jumping, and stunning her enemies. Because of her horn she was raised believing herself to be the fabled Al-mi'raj, but it was later revealed that she has the blood of Velkhana.

## History

Katavasi and another Viera, Rjnya, were both born on the night of the blue lunar eclipse. Although Rjnya was born first, Katavasi showed signs of magical potential early on, and with the protrusion of her horn she was considered to perhaps be the warrior of prophecy. Eager to cultivate their combat skills, the Lepori trained them in the martial arts at the monastery built in Velkhana's lair.

Katavasi focused her training on fighting with a spear, and when she was old enough she joined the Holy order of Dragoon, who still kept a presence among the Lepori.
There be Giants?

Warren

Yao

Dolan

The group continues up the mountains. Blazej takes them to a cave that spirals up the inside of a mountain, inside which Blazej retrieves and gives Artemis a giant ring made for him by a cloud giant. Being too large for artemis to wear on her hand she puts it around her leg. Blazej shows the group his home, which is an old goblin hideout that was apparently cleared out by the giants some time ago. Dolan has another clash with Temtum and his lack of direct leadership as Dolan asks if they should explore a hidden passage and Temtum shrugs once again. The group makes it to the top of the mountain where Blazej tells them to stop. while he clears their presence with his friend Harold. Blazej leaves for a while before coming back and telling them that they're okay to come up. When they exit the top of the cave they meet Harold, a stone giant Blazej is friends with.

Harold agrees to let them sleep on top of the mountain so they can map the area. Dolan and Temtum work together with Temtum's cartographer's kit to begin mapping, but they spot a spherical storm sitting stationary atop the mountain the tabaxi call Mega Gara; A mountain the tabaxi forbid anyone to set foot on. Dolan recognizes the spherical shape of the storm as a frigid sphere, something only white and silver dragons are capable of creating. They also spot a monolithically sized mountain off in the distance to the west, supposedly the largest mountain on the continent according to Harold the giant. The mountain is apparently called Cloud kingdom. The group finishes their mapping, sleep for the night and in the morning they head back toward the guild. Blazej begs to come back with them and is allowed, much to Dolan’s disappointment.
Irving

Trickery

Irving was a small gnome that some speculate may have been around since the world was created, some offal or leftover parts coalescing into a being of no true purpose other than to stir up monotony and provide twists. He speaks in riddles, and it is said that to solve them, one must first discard their very sanity to become one with his brand of chaos. Few even know of or acknowledge his existence, and even fewer actually worship him, thinking no knowledge is worth risking losing control of themselves forever.
Dragons

In the world of Voltunt there are many beings the mortal races call "dragon."

However, the denizens of Thal'Thaxia are far more discriminatory in their use of the word. To the draconic races of Thal'Thaxia the mislabeling of non-divine beasts as dragons is seen as a result of misinformation and poor translations between the draconic and other languages. Some even consider it an insult to be compared to anything scales with wings. A flying lizard does not make a dragon, no matter how imposing it may be.

While the terms "Dragon", "Drake" and "Draconic" used to only belong to beings who possessed the blood of IO, the term has lost its former meaning. When the dragons of Thal'Thaxia secluded themselves on their continent the other races began to apply the term "Dragon" to many scaled beasts.

In the subsequent centuries the True Dragons of Thal'Thaxia learned of this misuse of the term. Unable to correct this improper use of the term, the dragons created new words to differentiate between the "types" of dragons - What was a true descendant of IO and what was not.

To refer to true children of IO the Dragons coined the term **Targos**, meaning **true line**.

To refer to any other creature that the mortals call "Dragon" but does not trace it's ancestry back to IO, the Thal'Thaxians refer to as **Bel'ijir**, meaning **false blood**.
Astazia

The city as it appeared during the Shadows Over Flouna Arc

## History

Once the sister city to Kazonar, founded the year 1339TI, the city of duergar who served the fire giants was taken over at some point by the Beholder Gel'ixs. The Duergar population were turned to Derro and they began to wage war against their sister city. For centuries this stalemate lasted as the Beholder searched for a way to ascend to godhood. He stole the city because it sat on a junction of three elemental laylines and he wished to use in his ascension to godhood.

The Beholder used his influence and power to summon an Atropal named Shkiga from its prison in Carceri as part of his ascension ritual. He planned to sacrifice the Atropal, but he was not strong enough to slay it. The atropal's devastating roar killed the entire population of both Kazonar and Astazia. The Atropal crushed Gel'ixs in its hand after a long battle. The blow that should have killed the Atropal managed to sealing it away for a thousand years.

The Giants sealed both Kazonar and Astazia's entrances, hoping to keep the Atropal hidden forever. But they were driven from this side of Flouna and both cities were left unattended and forgotten for several centuries as the Atropal managed to take control of the dendritic crystal that held it captive, and the atropal began to expand the crystal. Over centuries the city's streets were slowly consumed by the crystal..

During the Shadows Over Flouna Arc the city played as a battleground between the Wahda Guild and their allies against the Githyanki 405th fleet as both sides raced to capture the Atropal. After the battle was over the Atropal was slain by the Wahda Guild and the dendritic crystals that had grown into the city's roots dissolved, leading the city itself to collapse in ruin. Now most of the city sits beneath 10-20 meters of rock and rubble.
Muani

THIS WILL BE UPDATED TO AN ACTUAL DOCUMENT, BUT THESE ARE SOME THINGS THAT I THOUGHT WERE CLARIFIED BUT APPARENTLY WEREN'T.

CHILDREN ARE RAISED BY THE ELDERS OF THE TRIBE.

PANRA IS THE LEADER OF THE TRIBE

OUTSIDERS AREN'T REALLY ALLOWED IN ALL THAT MUCH... AT ALL

THEY CONSTANTLY FIGHT ORCS... EXCEPT WHEN ORCS ARE SUDDENLY... EXTINCT IN THEIR AREA?

THE TRIBE WAS FOUNDED BY A CLERIC OF LENMANA, WHO PASSED LEADERSHIP DOWN TO PANRA, A DRUID. PANRA HAS BEEN LEADING THE TRIBE EVER SINCE.

THEY'RE ALL FEMALE

THERE ARE STILL NO MALES

NO, THEY DON'T MATE WITH MALES

YES, THEY USE A MAGIC DILDO FOR PROCREATION

NO, THERE ARE NO MALE CHILDREN. THERE ARE NO Y CHROMOSOMES AMONG THEM

YES, THAT MEANS A CHILD'S FATHER IS FEMALE.

THERE STILL AREN'T ANY MEN AMONG THEM

THE FATHER HAS 0% TO DO WITH RAISING THE CHILD
Mournful Assault

Jimmy

Silvius

Zinli

Baqir

The session began with League Zero questioning Luet. He didn't give them much at first, so they pulled out the Crown of Conveyance and tried to read his memories. After Silvius, and later Gilmoira failed, Luet used the crown on Jimmy and learned Jimmy had received his powers after being spoken to by a bottle of void. Jimmy was able to read Luet's memories and saw that he had freed Alcionne and was working with the warforged who used to work for Jill at the Alfenheim jail.

The League confirmed that Alcionne was missing from the dungeons, and Chaplain decided to warn Specter via sending but got no response from her. He began to fear the worst and Gilmoira suggested they put up a private sanctum of the teleportation pad.

Just after they did, a bright flash of light appeared in the outer courtyard and a halfling man dismounted an undead peryton. This man introduced himself as Vlaho and asked for the league to return Blažej's body to him. He also offered them an army of undead if they would help him kill his enemy, the Mournful Troubadour.

After some discussion, both Zinli and Jimmy said their patrons were telling them this was a good idea and that they were on board with the idea. The League agreed, and Vlaho immediately responded by giving them two undead giants, two undead trolls, and undead dragon and his rider, a Wight named Claymont.

Vlaho teleported the group, leaving Phoenix behind to watch the castle, but bringing Hamlin and Zovled as their powers would be useful against the undead. The group slipped into the crypts below Mournfrost, but unbeknownst to them they were immediately detected by the Troubadour's revenant connection to Vlaho and by the bone collective set to guard the space.

After fumbling with their light situation for a bit, they made it to one of the deeper chambers. They got the jump on a group of ghouls and were assaulted by shadows, specters a bone naga and a zombie ogre. With the clerics using their channel divinity to rebuke the undead they pushed back the first wave, but not before Alto became possessed by a ghost and had to have it removed from him.

The group prepared to rest but the bone collective summoned a corpse mound and a bone swarm to attack the group. The League won the battle, but Zinli was nearly crushed multiple times and Zovled was crushed to death by the bone swarm after it leapt over Gilmoira's wall of force. Vlaho got control over the corpse mound and the group debated whether to rest, and whether to bring Zovled back. No one had the diamonds necessary, so Vlaho decided to raise him as a corpse. Jimmy heard the sound of a flute being played off down a tunnel nearby which meant the troubadour was close.

The group rushed in to fight him, casting silence on him and a sickening radiance to try to clear out the room. A Dust Ghoul attacked the group and did major damage as the troubadour's mylings rushed the group. The ghoul managed to permanently decreasing Jimmy's strength by 4, but Alto and Baqir together smashed it down. Finally, Gilmoira got the killing blow on the troubadour and the League won the battle.
Aziz

The Dark God

Solidarity

City

Those who seek seclusion, secrets, or to harness the power of the shadow are drawn to Aziz. It’s said that Aziz is darkness and shadow itself, and thus every mortal is either trailed by him or encompassed by him. Aziz is favored by rogues, thieves, assassins, and necromancers, and though many of his followers follow the path of evil, he himself is not. Aziz has no formal clergy, and any devout followers seldom identify as clerics. There are as many mysteries surrounding Aziz as there are his followers, but there are stories that shed some light on his character. It’s said that Ellywick once gave a powerful gift to a young halfling male (or squirrel, depending on the tale’s rendition) to better help him defend himself. But this caught the eye of Aziz, who also offered him the power of the shadow, but only if he left the gift from Ellywick behind. The story’s protagonist at first declined, but changed his mind when he was cornered in a dark cave by a dragon. The halfling dropped the gift of Ellywick, used the darkness of the cave to slay the dragon, and never returned to the light.
Zenmaer

## Relationships:

### Dolan

Dolan is the only person on Flouna who's been able to make Zenmaer laugh. Not because Dolan is particularly funny, but because he always surprises Zenmaer with his drive to industrialize NewTown and the insane risks he is willing to go to to make it happen. Neither one wants to know about the other one's private life or feelings, which they appreciate about the each other. This disinterest in each other that they share actually makes them feel more at ease to be open up around each other. The two of them make an effective team, with Dolan giving orders and Zenmaer ready and willing to follow them.

### Whirl

When the NewTown defenders were just Whirl and Zenmaer, he would occasionally talk to her about random stuff just too keep her from doing stupid things to occupy herself. He would chat with her about her home life and her time with the mercenaries, but she caught on that it was more to keep her occupied than actual curiosity about her. Now they don't talk much anymore since book keeping keeps Zenmaer so busy he doesn't have time to go on missions or patrol with her anymore.

### Horus

Horus is a difficult person to work with. He's a poor communicator and he's very protective of his secrets to the point it makes Zenmaer's job difficult to do. He hides his materials and logs of what he spends on what. Of the defenders he regularly interacts with, Horus is probably Zenmaer's least favorite.

### Jai-Nao

Jai-Nao is a different kind of boss than Dolan. She's methodical and shrewd. She doesn't take the same risks Dolan does and as a result profit is more dependable but slower growing. She's taken to calling him Zen for short. Usually he wouldn't appreciate it, but in her case he's sure she does it simply because she can't be bothered to use all three syllables of his name. Her methods are different than Dolan's but she shares the same lack of interest in Zenmaer's personal life which he likes just fine.
Shadows Over Flouna

Ephraim

Nyanta

Warren

Blažej

Selena

Dartak

Cassandra

Sabah

Ikki

Kele

Adexia

Adjjet

Whirl

Yugo

Blanka

Têmtum

Alfomal

Avalon

Fey Valley

NewTown

Kazonar

Astazia

The Shadows Over Flouna arc runs parallel to the Mainland Mayhem Arc. It began with the Villains uniting temporarily to try to restore Faerbaron's ability to fly. After encountering a dragon and its cult of Sahuagin that had made the castle their home over the years it spent laying there. After defeating them all and banishing the unwanted attention of the nightmare causing Atropal, the Villains could call the castle their own.

Several months later, the half of the guild who stayed on Flouna found themselves going head to head with a Githyanki raiding Fleet. A small scale war took place over a week as the Wahda guild tracked down and destroyed the Githyanki fleet, ship by ship before chasing them into underground cities previously unbeknownst to them. In the process Faerbaron was once again sunk into the sea and Pride's Peak was Sacked. The final confrontation with the Githyanki took place in the underground cities where the Atropal resided.

This arc took the Wahda guild members involved from level 5-8, and the villains from level 5-7.
Ivellios

Though Merolius is perhaps the most worshipped and revered deity, Ivellios is considered to head the pantheon. While not a champion of justice or goodness, Ivellios works to keep order among the gods and protect mortals from those gods who seek to affect them directly. Many of his worshippers are great strategists who prioritize planning ahead and striking the enemy first to defend themselves. Ivellios is often depicted as a tall elven man, 7 or eight feet in height, with long white hair, gray skin, glowing white eyes, heavy armor and a mace in each hand. Though he stays neutral, he often joins the good gods in defending the material plane from evil gods who seek to harm it. Because of this, he’s viewed as a good deity. There is an elite group of mortals who call themselves the Hydra’s Head, and are devout worshippers of Ivellios.