recursal/Fanatic-Fandom huggingface dataset:
White Serpent Amulet

## Basic Information

A somewhat useful accessory that makes you immune to red fire. Fire status effects can be dangerous and fairly common in both games, so you will almost always get some use out of it. However, red fire is the least dangerous status in both games, so this accessory is unlikely to be used after early game.

Otogi 2 renames it to White Snake Amulet, it also adds some minor physical defense.

## Stat Information

Accessories have a smaller amount of stats, including some hidden ones, that will be listed here.

Otogi 1

Price: 2,650 Weight: 10 Attack: 0 Defense: 0

HP Regen: 0 Status Recovery: 15 Status Resist: 32

Otogi 2

WIP

## Unlocking

Otogi 1

* Purchase from shop.

Otogi 2

* Purchase from shop after Phase 3.
Moonlight Sword

## Basic Information

The strongest weapon in both games, the Moonlight Sword has the best overall stats and a special attack as well. Performing a heavy attack on the ground launches a moonlight blade forward or towards your lock-on target, this blade does enough damage to one-shot nearly every enemy in either game, trivializing combat if you decide to make heavy use of it.

## Stat Information

Otogi 1

The Moonlight Sword is a super weapon with high stats and no real weaknesses, making a comparison to normal weapons pointless.

Price: 29,000 Attack: 250 Weight: 270 Starting Durability: 100 Durability Loss: Low

Magical Attack: 25 Attack Modifier: 0 Defense: 20 HP Regen: 25 Exp Gain: 0

Gold Gain: 0 Status Recovery: 25 Status Resist: 25 1st Jump Modifier: 30 2nd Jump Modifier: 30

Otogi 2

The Moonlight Sword is overall the best or second best in every stat save weight, having no real weaknesses.

Attack: 570 (1) Weight: 2.7 (3) Jump Modifier: +7 (2)

Max MP: +22 (1) MP Absorb: 0 (2) HP Regen: +8 (2) Status Resistance: 0 (2)

Physical Attack: +33 (1) Magical Attack: +5 (2) Physical Defense: +12 (2) Magical Defense: +12 (1)

## Unlocking

Otogi 1

* Free 100% of the Spirits in the first 28 Stages.

Otogi 2

* Purchased from shop in 2nd Play for G317,000.
* Might be possible to unlock early by freeing 100% of the Spirits in the first 25 Stages.

## Trivia

The Moonlight Sword has been a recurring weapon in From Software's games since King's Field, making appearances in Armored Core, Ninja Blade, Demon's Souls, the Dark Souls series, and likely more.
Stage 23 The Dead Gates

## Basic Information

* Purification: 14
* Affinity: Raikoh 5, Kintoki 6, Tsuna 3, Sadamitsu 2, Suetake 4, Seimei 8.

Do you remember Yin and Yang from the Temple of Darkness? Well, they have been loose in the land of the living since that stage and have become frenzied monstrosities. Since leaving them to cause untold havoc is out of the question, lure them to the Dead Gates at the end of the path and toss them in. Of course, they will not make that easy. They can cause every major status in the game with wide-ranging spells that they spam nearly non-stop when they are not trying to claw you to death. So equipping the Bell of Cleansing is a good idea.

Regardless of your set-up or chosen character, your best bet is to start dashing down the path and not stop until you reach the Gates. Once there break the statues and start lining up a heavy attack or throw to send the mad guardians through the Gates.

## Unlockables

* A Mercy Orb Glyph is floating around in the northern tunnel about halfway to the Dead Gates.
* The Lantern of Malice can be obtained by slaying Yin and Yang instead of throwing them into the Gates. Realistically, you are only doing this with the Moonlight Sword's grounded heavy attack, because while they can be damaged normally, they have so much raw health that even a moonlight blade does not one-shot them, so trying to kill them without it would take more time then it is frankly worth.
Golden Dragon

## Basic Information

With the highest raw stats of the heavies, the Golden Dragon is the most reliable heavy weapon if you do not need or want a special ability.

## Stat Information

Stats are compared by type, with numbers in () showing the relative rank of that stat.

The Golden Dragon has the highest magical attack, the highest physical attack, and the highest defense.

Price: 15,000 (5) Attack: 130 (1) Weight: 450 (4) Starting Durability: 84 Durability Loss: Low

Magical Attack: -10 (1) Attack Modifier: 10 (=) Defense: -10 (1) HP Regen: 0 (1) Exp Gain: 0 (1)

Gold Gain: 0 (1) Status Recovery: -20 (4) Status Resist: -20 (4) 1st Jump Modifier: 0 (1) 2nd Jump Modifier: 0 (1)

## Trivia

* The Golden Dragon shows up in the game Ninja Blade as the lvl 4 Stonerender Sword.
Demon Caller

## Basic Information

Removes the knock-back effect from heavy attacks, allowing you to continue attacking the enemy instead of chasing them down. However, you will lose out on the possible impact damage from enemies crashing into walls or objects. So use at your own discretion.

## Unlocking

* Clear Stage 17 Dungeon of Death with Kintoki.
Footnote 1

**Footnote 1**. Provenance: Chapter I, Page 3. Author: Zampanò.

## Topic.

Page 3: In our study of The Navidson Record film, "authenticity" is the most contentious of words among researches because our collective "obsession . . . to validate or invalidate the reels and tapes" is rendered impossible by the problem of digital media.

## Synopsis.

Footnote 1 states that the topic is explored in greater depth in Chapter IX.
Stage 29 In the Heavens

## Basic Information

The time has come, now you face Michizane for the fate of the world. Not an easy fight by any means, but a surprisingly straight forward duel, at least to start. His first form is not vary strong or quick, with his biggest trick being some doppelgangers he will call occasionally. Strike him down and he will take on his second form, now he is starting to be a threat, with stronger hits and a better combo attack. He will still use the doppelgangers and now can use the same effect that dragged Raikoh to the land of the dead to slow your movements, stay out of it and beat him down again to force him into his third and final form.

Now the real fight begins, forget locking-on to him, every time he dashes it will break the lock. He hits hard enough to take out an HP orb with every combo or spell, and worse, he gains one final attack, his own empowered version of the dragon spell, so if you see him standing still prepare yourself. Because of how hard it is to pin him down now you might have an easier time using spells at this point, but if you keep at it he can still be hit and defeated with physical attacks. It is just a matter of time and skill now, once you claim victory sit back and enjoy the ending.
Stage 3 The Water's Edge

## Basic Information

* Purification: 2
* Affinity: Raikoh 2, Kintoki 5, Tsuna 4, Sadamitsu 3, Suetake 2, Seimei 3.

Your introduction to the Spider Clan. Any bright red spiders you see will explode on death, causing you damage if you get caught in the blast. This is why Kintoki has the highest affinity for this stage, as not only can he grab and throw enemies, avoiding a direct blast, but he has enough health to endure an accidental explosion or two unlike the others.

To complete your task, move along the village hunting down the larger red spiders, being careful not to get caught off-guard by their death blast, and you should have no problems.

## Extra Cutscenes

* Completing the Stage with Tsuna plays a cutscene of him voicing his disdain and hatred for the spider clan, clearly still seething over their slights against him and his fallen comrades.
* Completing the Stage with Sadamitsu plays a cutscene of her claiming a nostalgic feeling from the village. Considering her connections to water and other bits of story, it is likely she comes from a water-side village similar to this one.

## Unlockables

* A Mercy Orb Glyph is hiding inside the river cave in the north center of the map.
* The level 1 Butterfly talisman can be found in the center of the water crystal shrine at the west end of the map.
* The Incense of Death can be gained by completing the Stage with Tsuna.
* The Mizukage can be gained by completing the Stage with Sadamitsu.
Otogi Myth of Demons Wiki

**Welcome to the Otogi Myth of Demons and Immortal Warriors Wiki!**
An info archive of the Original Xbox Otogi series by From Software.

WIP

## Equipment

WeaponsMagicAccessories

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Wind Slasher

## Basic Information

A boss enemy, and actually three separate creatures. They become invisible and attack by running into you causing contact damage and inflicting a status effect. Each one causes a different status, either frost, silence, or worst of all, curse. These are actually some of the most dangerous enemies in the game, as they can combo you easily and shred through your health orbs, especially if you have been cursed. Combined with the difficulty of actually catching them with melee, makes fighting them directly challenging. You are better off taking advantage of their weakness to Dragon and getting some good magic combos in to eliminate them quickly.

## Trivia

These enemies and the fight with them is an almost exact representation of Kamaitachi myths, right down to there being three of them and each one doing something different to you as they pass by.
Heretic's Blade

## Basic Information

The first heavy weapon available and somewhat lacking compared to the rest. With lower than average stats and nebulous traits, it becomes outclassed quickly. In regard to those traits though, the weapon does seem to do more damage than the stats would suggest, and as for curses, it is difficult to tell any difference.

## Stat Information

Stats are compared by type, with numbers in () showing the relative rank of that stat.

The Heretic's Blade has the lowest magical attack, the lowest physical attack, and average defense.

Price: 1,980 (1) Attack: 98 (4) Weight: 420 (2) Starting Durability: 92 Durability Loss: Medium

Magical Attack: -30 (3) Attack Modifier: 10 (=) Defense: -20 (2) HP Regen: -15 (2) Exp Gain: -32 (2)

Gold Gain: -32 (2) Status Recovery: -32 (5) Status Resist: -32 (5) 1st Jump Modifier: -5 (2) 2nd Jump Modifier: 0 (1)
Double Dragons

## Basic Information

The first available striking staff. With high defense, it is a reliable early game staff if you enjoy the wider-range move-set.

## Stat Information

Stats are compared by type, with numbers in () showing the relative rank of that stat, and staves are split between striking and magic focused.

The Double Dragons have below average magical attack, below average physical attack, and the second highest defense.

Price: 1,480 (1) Attack: 85 (5) Weight: 200 (2) Starting Durability: 89 Durability Loss: Medium

Magical Attack: 0 (4) Attack Modifier: 0 (=) Defense: 16 (2) HP Regen: 15 (3) Exp Gain: 0 (=)

Gold Gain: 0 (=) Status Recovery: 0 (3) Status Resist: 0 (3) 1st Jump Modifier: 0 (4) 2nd Jump Modifier: 0 (4)
Red Lotus

## Basic Information

Kintoki's third weapon completes the trend of attack over magic, with the best physical attack at the expense of magical ability and defenses, making it even more unsuited for spellcasting or taking magic damage. This one even has less physical defense than the second, making it entirely about physical aggression and setting your enemies on fire before they can wear you down.

## Stat Information

The Red Lotus is the heaviest weapon, has the highest physical attack, the lowest magical defense, and below average stats otherwise.

Attack: 195 (1) Weight: 9.6 (3) Jump Modifier: 0 (=)

Max MP: -20 (2) MP Absorb: -15 (2) HP Regen: 0 (2) Status Resistance: 0 (=)

Physical Attack: +37 (1) Magical Attack: -36 (2) Physical Defense: +7 (2) Magical Defense: -40 (3)

## Unlocking

* Clear Forest of Havoc Stage 12 Gates of Darkness.
High Priest Jyosei

## Basic Information

A boss of sorts, Jyosei is responsible for the stage hazard, launching meteoric fireballs to rain down on you as traverse the level, these fireballs have a large enough blast radius to indirectly hit you even if the fireball itself misses. When you confront him face-to-face, he will summon Skeletal Mages and start launching his fireballs at you directly.

Thankfully, he is stationary, so attacking him is not too difficult, unfortunately, he has a barrier that will repel you away after he takes a certain amount of damage, forcing you to get back to him to continue the fight. Overall, not too tough.
Stage 16 A Chilled Moon

## Basic Information

The Crimson King has returned for a proper boss fight in the pale moonlight. He is no pushover, with many melee and magic attacks at his disposal. Much of the fight will be spent maneuvering around each other trying to get hits in during any openings. Be careful to dash or jump immediately if he blocks one of your attacks, as he always follows up with a high speed lunge after. As you do damage he will jump away to different parts of the stage, often trying to bait you into taking a powerful ranged attack as you chase him down. Fight with skill and persistence and you will prevail.

## Unlockables

* The Providence Mirror accessory can be found near the area to the east of the map, where the final part of the fight takes place. Run or jump past Crimson King and drop down to the area behind the arches and turn around, you should see the Mirror inside some wooden supports for the platform, break through them and claim the Mirror.
* The Prayer Beads accessory can be obtained by beating the stage in under 1 minute, a seemingly daunting task, but doable with the right equipment set-up. The easiest way is to equip the Sword of Binding and the Needle of Fury, since all we care about is raw damage. Get a good combo or two going as fast as you can and do not let up, he should parish before he even gets to jump to the final area.
Shadow Serpent

## Basic Information

A common enemy for this section of the game, only able to use ranged attacks. The globs of "malice" they fire at you arc through the air, and while not causing a lot of damage, they can launch them pretty quickly, and a group of them can bombard you quite effectively, making them a hindrance in groups.
Stage 17 Eternal Night

## Basic Information

Welcome to Yomi, the Japanese land of the dead. A warped version of the living world, you must retrace your steps through harsher, twisted versions of previous stages, starting with this one, a darkened version of Stage 4. You begin right where Jyosei once stood, and must make your way back to the original start to face the Blackwing carrying the first Soul Cord. Take care, the game pulls no punches from this point on, many enemies here can inflict black fire status on you and the Axe Blackwing can do noticeable damage.

## Unlockables

* The level 2 Phoenix talisman is at the top of the cliff just to the south of where you start by a large gate.
* The Jeweled Goblet accessory can be found inside a solitary torch on top of a tall pillar in the darkness at the southern most section of the map, beware as many Death Mages will appear the moment you get near the top of the pillar.
Axe Blackwing

## Basic Information

Gone are the feeble raven yasha of the living world, the underworld is home to the much more dangerous blackwings, with the Axe Blackwing being the first you will meet. They have multiple melee attacks and a ranged attack as well. Mostly they will use a spinning swing with their axe to cover ground and launch you if they hit, but can also take quicker swings or preform a sort of jump slam. At range they will rarely fire a small spread of feather knives, but are more likely to close in for more melee. Like all blackwings they can block frontal attacks, so do not strike recklessly.
Helmet Splitter

## Basic Information

One of the first sword type weapons you can get, and a fairly useful one. Possessing a high defense and pretty good stats overall makes it a reliable weapon for much of the game.

## Stat Information

Stats are compared by type and exclude the Moonlight Sword and Orchid Malevolence, with numbers in () showing the relative rank of that stat.

The Helmet Splitter has below average magical attack, above average physical attack, and the highest defense.

Price: 6,800 (4) Attack: 115 (3) Weight: 200 (5) Starting Durability: 97 Durability Loss: Low

Magical Attack: -10 (5) Attack Modifier: 0 (=) Defense: 25 (1) HP Regen: -10 (4) Exp Gain: -25 (4)

Gold Gain: 0 (1) Status Recovery: -10 (6) Status Resist: -10 (6) 1st Jump Modifier: 0 (3) 2nd Jump Modifier: 0 (4)
Dragon Staff

## Basic Information

A magic staff. Like most of the magic staves, the primary purpose of this weapon is to enhance one of your spells, in this case the Dragon line. As such, the usefulness of it depends on the spell's usefulness and whether or not enemies are weak to the spell.

## Stat Information

Stats are compared by type, with numbers in () showing the relative rank of that stat, and staves are split between striking and magic focused.

All of the House magic staves have the second highest magical attack, so only the physical attack and defense will be noted.

The Dragon Staff has the lowest physical attack, and the lowest defense.

Price: 3,350 (3) Attack: 39 (5) Weight: 80 (1) Starting Durability: 91 Durability Loss: Low

Magical Attack: 25 (2) Attack Modifier: 0 (=) Defense: -15 (3) HP Regen: 30 (1) Exp Gain: 0 (2)

Gold Gain: 0 (3) Status Recovery: 0 (2) Status Resist: 0 (3) 1st Jump Modifier: 0 (3) 2nd Jump Modifier: 0 (3)

## Unlocking

* Clear Stage 5 Palace of Gold in under 3 minutes and 20 seconds.
Stage 9 Lotus Pond

## Basic Information

* Purification: 6
* Affinity: Raikoh 5, Kintoki 2, Tsuna 8, Sadamitsu 4, Suetake 5, Seimei 4.

Another boss fight, first things first, turn around and head into the back of the cave to the northwest to find a stash of stat-ups. Then go back and slay the Grey Spider masquerading as the boss. A short cutscene will play, and the much larger Chitou will drop down, starting a chase sequence. You will have to jump over or break a few broken arches along the way, but it is fairly easy to keep ahead of him.

Once you are at the pond itself, the actual boss fight starts. Chitou is quite big, making his tackles and jump attacks hard to dodge, not to mention the fire-based attacks, so stay mobile and try to dash in and away as needed. Only his head takes damage, so dash up and do a combo or two before backing off. There are also some other spiders around, but they should not be a problem unless you accidentally kill one of the explosive ones.

## Extra Cutscenes

* Playing as Tsuna adds a small cutscene at the end of the chase sequence and also extends the ending cutscene after beating Chitou, with Tsuna taunting the spider king over his defeat.

## Unlockables

* The Blue Storm talisman is hidden at the back of a cave to the southwest of the bottom of the map.
* The Thunder weapon can be obtained by completing the stage as Tsuna.
Stage 16 Temple of Darkness

## Basic Information

* Purification: 9
* Affinity: Raikoh 6, Kintoki 2, Tsuna 1, Sadamitsu 4, Suetake 3, Seimei 3.

It seems Raikoh's stay in the land of the dead will be ending much quicker than it did in the first game, he just has to release the two guardians. Easy enough, just make your way through this temple twice in order to break the seals. Going north you will come to a fork, you are supposed to go left or right, breaking through the rising walls to get to the side of the temple you are tackling. But doing it that way exposes you to the water with those MP draining spirits in it, so just break through the temple wall in the middle of the rising walls to skip the water.

Going left will lead to a room with regrowing strands holding the floor up, you need to break all of the strands quickly to drop the floor down to get to the lower floor. Then it is just a trek through the rest of the left side, avoiding the silence spells of the Shiranui along the way to get back up to the main floor and break one of the seals. Do keep in mind that this releases a functionally invincible enemy that will hound you for the rest of the stage.

Going right will lead to a side room to the far east and a hallway of cursed water and raising walls. Rush through and break the second seal and quickly jump into the center of the temple to finish the stage.

## Unlockables

* The level 2 Phoenix talisman is hidden behind a breakable wall at the end of the easternmost room.
Stage 12 Untamed Winds

## Basic Information

This stage has an environmental effect for its duration, a raging storm with a harsh wind pushing you to the south. This can make moving more difficult than expected, but is a minor hindrance by itself, what you need to watch for are the ravens. Every raven enemy type is here to impede you as you make your way around to the shrine to face their King. He has a range of attacks both close and long, but is not much harder than the Soul Caller was, and unlike her has no invincible state to prolong the fight, so beat him down swiftly and claim victory.

## Unlockables

* The Sword of Binding is an unmissable unlock, as you get it from defeating the Raven King.
Chimera

## Basic Information

The chimera talisman, representing the House of Byakko, is a area-of-effect spell, producing a circle of lightning strikes around you when uncharged and a massive singular lightning strike centered on you when charged. The smaller lightning strikes do not hit very hard but can still do good damage against Soryu House enemies, but the main reason to use this talisman is for the magic combo, the fully powered lightning strike is one of the hardest hitting attacks in the game, and causes knockback as well. Making it very useful even against enemies not weak to it.

## Stat Information

Talismans have a smaller amount of stats, including some hidden ones, that will be listed here.

Otogi 1

Lvl 1

Price: 2,200 Uncharged Power: 120 MP Cost: 100 Attack: 0

Defense: 5 HP Regen: 0 Status Resist: 0 2nd Jump Modifier: 0

Lvl 2

Price: 4,790 Uncharged Power: 265 MP Cost: 500 Attack: 0

Defense: 10 HP Regen: 0 Status Resist: 0 2nd Jump Modifier: 0

Lvl 3

Price: 10,100 Uncharged Power: 380 MP Cost: 1,000 Attack: 20

Defense: 15 HP Regen: 0 Status Resist: 0 2nd Jump Modifier: 0

Otogi 2

WIP

## Unlocking

Otogi 1

* (Lvl 1) Found in Stage 4 Ancient Capital.
* (Lvl 2) Purchase in shop after Stage 17 Eternal Night.
* (Lvl 3) Clear Stage 20 Inner Sanctum in less than 1 minute and 39 seconds.

Otogi 2

* (Lvl 1) Purchase in shop.
* (Lvl 2) Found in Stage 12 Inner Sanctum.
* (Lvl 3) Found in Stage 17 Dungeon of Death.

Otogi 1Otogi 1Otogi 1Otogi 2Otogi 2
Staff of Duality

## Basic Information

A magic staff. Like most of the magic staves, the primary purpose of this weapon is to enhance your spells, in this case the Staff of Duality is an oddity, it does not focus on one of the spell lines, instead increasing spell power overall. Despite showing a lower magical attack stat in-game, it actually has the highest raw magic attack in the game.

## Stat Information

Stats are compared by type, with numbers in () showing the relative rank of that stat, and staves are split between striking and magic focused.

The Staff of Duality has the highest magical attack, average physical attack, and the second highest defense.

Price: 15,000 (4) Attack: 40 (4) Weight: 110 (3) Starting Durability: 94 Durability Loss: Low

Magical Attack: 32 (1) Attack Modifier: 0 (=) Defense: -5 (2) HP Regen: 20 (2) Exp Gain: 20 (1)

Gold Gain: 20 (1) Status Recovery: 20 (1) Status Resist: 20 (2) 1st Jump Modifier: 36 (1) 2nd Jump Modifier: 36 (1)
Divine Blade

## Basic Information

Raikoh's second weapon is physically focused, with more defense than offense, and lacking in magical ability, making it unsuited for spellcasting or taking magic damage.

## Stat Information

The Divine Blade is the second lightest weapon, has the highest physical defense, the lowest MP, magical attack, and magical defense, and average stats otherwise.

Attack: 145 (3) Weight: 2.4 (2) Jump Modifier: 0 (3)

Max MP: -5 (4) MP Absorb: -6 (3) HP Regen: 0 (3) Status Resistance: 0 (2)

Physical Attack: +16 (3) Magical Attack: -33 (4) Physical Defense: +23 (1) Magical Defense: -16 (4)

## Unlocking

* Clear Stage 14 River of Souls with Raikoh.
Stage 15 Sea of Fire

## Basic Information

A boss fight against an evasive foe, the Water Spirit will try to keep you at range while pelting you with water projectiles and its Spawn hound you at close range. If it was not for the frost status that many of these attacks cause it would be more annoying then actually dangerous, but if you run out of MP and fall into the lava it will be an instant death, so try to corner and chase down the boss quickly. Keep in mind that the Spirit will teleport away once it takes enough damage, forcing you to track it down multiple times.

## Unlockables

* The Level 2 Butterfly talisman is hidden inside an urn behind the giant statue at the north of the shrine.
* A Mercy Orb Glyph is hiding in the closest cave path to the east of your starting point.
* The Holy Staff weapon can be obtained by beating the stage under 2 minutes and 30 seconds, this can be difficult to accomplish at first since the boss likes to teleport, but you can exploit status effects and its elemental weakness to your advantage. Equip the Flame Staff or the Phoenix spell, preferably both, and try to hit the Water Spirit with magic combos to deal large amounts of damage and light the boss on fire. The fire status will not disappear when it teleports, so it will keep taking damage even if it takes you a moment to find it again.
Stage 26 Valley of Prayer

## Basic Information

Back amongst the land of the living, and our first task is to deal with a village of strange artificial demons, the Stone Glyphs. Dealing with them directly is impossible, as they spawn infinitely, so you must find five stone orbs instead. One is in a house to the east not far from the start, further northeast on top of a cliff is another, and all the way north from that on another cliff is a third. That leaves the forth at the very southwest corner of the map, and the fifth, is in one of the giant glyphs that shows up in the center of the map. Find and claim them all to finish the stage.

## Unlockables

* The Sword of Voracity can be obtained by slaying 60 enemies, which is harder than it sounds, the glyphs are stronger than they may seem, and will gladly combo you with spells or strikes if they can. So bring your strongest equipment that you are skilled with and see how long you can last against the horde, even if you do not get it on the first try it is good practice and completing the level can get you a lot of exp and gold.
Ice Fang

## Basic Information

A unique talisman, representing the House of Genbu, is a medium-range spell, producing a row of ice wolves that charge forward along the ground, freezing any enemies they run into. One of the very few ways to freeze enemies, it can be useful in the right situations, but can be difficult to use. For example, it cannot be used well in the air as the wolves will fall straight down so they can begin running on the ground.

## Unlocking

* Clear Forest of Havoc Stage 9 March of Ships.
Jeweled Goblet

## Basic Information

The gold gain accessory for the games, more useful in Otogi 1 because of the repair costs for weapons, but more effective in Otogi 2 because of the high gold gain in some Stages which this can increase even more.

## Stat Information

Accessories have a smaller amount of stats, including some hidden ones, that will be listed here.

Otogi 1

Price: 1,220 Weight: 10 Attack: 0 Defense: 0

HP Regen: 0 Status Recovery: 0 Status Resist: 0

Otogi 2

WIP

## Unlocking

Otogi 1

* Found in Stage 17 Eternal Night.

Otogi 2

* Found in Stage 12 Inner Sanctum.
Rune Scimitars

## Basic Information

A fairly easy to get early-game weapon, the Rune Scimitars do not hit very hard but have higher than normal magic attack, giving you an early way to make use of spells.

## Stat Information

Stats are compared by type, with numbers in () showing the relative rank of that stat.

The Rune Scimitars have above average magical attack, the lowest physical attack, and the lowest defense.

Price: 3,360 (1) Attack: 77 (6) Weight: 190 (3) Starting Durability: 92 Durability Loss: Medium

Magical Attack: 10 (3) Attack Modifier: 0 (=) Defense: -25 (5) HP Regen: 10 (2) Exp Gain: 0 (2)

Gold Gain: 0 (2) Status Recovery: 0 (5) Status Resist: 0 (4) 1st Jump Modifier: 0 (2) 2nd Jump Modifier: 0 (2)

## Unlocking

* Get at least a 20-hit combo in Stage 3 Mountain Gates.
Summoning Statue

## Basic Information

The exp gain accessory for the games, good for leveling up in earlier stages if you need stats, but of little use otherwise.

## Stat Information

Accessories have a smaller amount of stats, including some hidden ones, that will be listed here.

Otogi 1

Price: 32,000 Weight: 660 Attack: 0 Defense: 0

HP Regen: 0 Status Recovery: 0 Status Resist: 0

Otogi 2

WIP

## Unlocking

Otogi 1

* Purchase from shop.

Otogi 2

* Found in Stage 25 Dark Abyss
Stage 27 Full Moon Rising

## Basic Information

* Purification: 15
* Affinity: Raikoh 8, Kintoki 0, Tsuna 1, Sadamitsu 2, Suetake 2, Seimei 9.

The final boss, the Nine-tailed Fox wants to end humanity, and you are the only one who can stop him.

There are actually two versions of this stage, if you come here first before beating Stage 26, then the Fox is conspicuously missing one of his tails.

In this case, he is a tough, but manageable battle. He likes to fly around a lot after doing a couple of attacks, of which he has many. He also constantly spawns Fox Fires to harass you with red fireballs and death explosions, thankfully, unless you are under-leveled you should not lose health orbs to this unless hit multiple times rapidly. The Fox himself can only be hit in the head, and will often swat you away with his tails after taking some hits. Keep after him and force him through his phases, the only attack you really have to watch for is the meteor shower attack, where he creates an area where powerful meteors will hit after a couple of seconds. This will do enough damage to take some health orbs from you, so if you see the firey field show up or hear him calling the stars to fall dash away.

Once you have slain him, enjoy the credits, you have earned it.

However, if you want to take it a step further, beating Stage 26 first changes this stage. The Holy Orb, the protection of humanity that Seimei has guarded for so long, was the Fox's ninth tail. Returning it to save Seimei is noble indeed, but that means you must now face the Fox at his full power.

At first, there does not seem to be much of a difference, then he curls his tails around himself in a protective barrier, charging a powerful attack while you can do nothing to stop him. The attack that follows, a beam of light from the heavens, is difficult to dodge, does massive damage, often leaving you with only a few health orbs left at the recommended level, and inflicts blue fire on you. You will die to this attack, likely multiple times, and he does it more and more as you force him through his phases, to the point that by the third phase he uses it almost every time he moves to a new location. All you can do is get good at dodging it and try to slay him before he lands the attack. My best advice is do not forget your magic combo, dragon does pretty good damage against him and you will almost always have MP because of the Fox Fires exploding.

Once you have slain him at his best... he refuses to let you win gracefully, no, he becomes a meteor himself and begins to fall to earth.

Now, to save humanity, you must break the Lifestone.
Sword of Voracity

## Basic Information

A powerful but dangerous weapon. Your MP is probably your most vital stat, so a weapon that drains it with every attack is risky, however the extra damage it does is useful and enemies slain while using it give you more MP back than usual, so with precise use it can be more helpful than harmful.

## Stat Information

Stats are compared by type and exclude the Moonlight Sword and Orchid Malevolence, with numbers in () showing the relative rank of that stat.

The Sword of Voracity has below average magical attack, average physical attack, and average defense.

Price: 10 (1) Attack: 95 (5) Weight: 220 (7) Starting Durability: 100 Durability Loss: Medium

Magical Attack: -10 (5) Attack Modifier: 0 (=) Defense: 0 (3) HP Regen: -30 (6) Exp Gain: 0 (2)

Gold Gain: 0 (1) Status Recovery: -10 (6) Status Resist: -15 (7) 1st Jump Modifier: -5 (4) 2nd Jump Modifier: -15 (5)

## Unlocking

* Slay 60+ enemies in Stage 26 Valley of Prayer.
Death Serpent

## Basic Information

The underworld version of the Malice Serpent, though it has the Shadow Serpent's attacks as well, making it capable of both melee and ranged combat. It seems to prefer its ranged attacks though, using a barrage of malice globs frequently. Still of little threat to you, but dangerous to the Gaudian Spirit.
Crimson Axe

## Basic Information

Kintoki's first weapon is, oddly enough, his spellcasting weapon, not because it boosts magic attack or related stats, but because it is his only weapon that does not decrease those stats. So while Kintoki is unsuited to spellcasting in the first place, if you want to try it than this is the best weapon for you.

## Stat Information

The Crimson Axe is the lightest weapon, has the highest MP, MP absorption, health regen, magical attack, and magical defense, and the lowest physical attack and physical defense.

Attack: 130 (3) Weight: 7.8 (1) Jump Modifier: 0 (=)

Max MP: 0 (1) MP Absorb: 0 (1) HP Regen: +7 (1) Status Resistance: 0 (=)

Physical Attack: +16 (3) Magical Attack: 0 (1) Physical Defense: +5 (3) Magical Defense: 0 (1)
Falling Star

## Basic Information

Raikoh's third weapon is offense focused, with high attack stats and poor defense stats, making it an aggressive but risky weapon for both melee combat and spellcasting.

## Stat Information

The Falling Star is the heaviest weapon, has the highest jump and magical attack, the lowest MP absorption and physical defense, and average stats otherwise.

Attack: 195 (2) Weight: 2.7 (3) Jump Modifier: +13 (1)

Max MP: 0 (3) MP Absorb: -20 (4) HP Regen: 0 (3) Status Resistance: 0 (2)

Physical Attack: +26 (2) Magical Attack: +32 (1) Physical Defense: -24 (4) Magical Defense: -13 (3)

## Unlocking

* Clear Forest of Havoc Stage 17 Flood of Demons.
Kesan

## Basic Information

More of a stage hazard than an enemy, the Kesan have no attacks, they simply jump onto your ship in an attempt to sink it with their weight. Have relatively high health, so you may be tempted to launch them back into the water, but you are better off actually killing them, as they can just jump back out of the water if not slain.
Training Sword

## Basic Information

The weakest weapon in the game, existing only for challenge runs through stages. The only special trait it has is a small extra MP recovery gained from slaying an enemy. Considering how tedious it is to unlock, it hardly seems worth the effort.

## Stat Information

Stats are compared by type and exclude the Moonlight Sword and Orchid Malevolence, with numbers in () showing the relative rank of that stat.

The Training Sword has the second worst magical attack, the worst physical attack, and the worst defense.

Price: 600 (2) Attack: 20 (6) Weight: 100 (3) Starting Durability: 84 Durability Loss: High

Magical Attack: -20 (6) Attack Modifier: 0 (=) Defense: -20 (8) HP Regen: -20 (5) Exp Gain: 20 (1)

Gold Gain: -20 (3) Status Recovery: -20 (7) Status Resist: -20 (8) 1st Jump Modifier: 0 (3) 2nd Jump Modifier: 0 (4)

## Unlocking

* Get at least a 400-hit combo in Stage 11 Spirit Wood.
Flame Blackwing

## Basic Information

A ranged focused blackwing, and an extremely dangerous one if you are vulnerable to the black fire status effect. They can fire a spread of feather knives, black fireballs, and have an overhead slam for launching you away if you get into melee range. Very good at blocking, and will almost always follow-up a block with a slam to try and get you away from them. Already a large threat alone, that they often come in groups makes them a huge spike in difficulty.
Stage 10 The Spirit Tree

## Basic Information

* Purification: 7
* Affinity: Raikoh 3, Kintoki 4, Tsuna 2, Sadamitsu 1, Suetake 7, Seimei 5.

In pursuit of Chitou, you have come to a tree that marks the entrance to the spider clan's lair. Unfortunately, the ghouls have decided this would be a perfect time to attack your group while they are separated. The Kodoku they are sending after the tree are highly explosive, forcing you to attack carefully to avoid taking damage or worse, sending one into the tree yourself. Suetake is well suited for this stage because of his ranged heavy attacks, letting you hit back to kodoku without reprisal. However, Kintoki is not as bad off as he may seem if you pay attention and let the enemy come to you. His "light" attacks will launch the kodoku, and he can fall back onto his grab if they are too close to the tree.

Of course, all of this is only for the first part of this short but hectic stage. For the last wave, a truly staggering amount of kodoku appear to assault the tree, often causing a massive chain reaction explosion no matter how you try to knock them away. The only saving grace here is that you do not actually have to save the barrier, rather, you just have to make sure none of the kodoku enter the tree after it breaks. So you can lose the barrier in the final wave, mop up the remaining enemies, and claim victory.

## Extra Cutscenes

* Both Kintoki and Suetake have added intro lines for protecting the tree.

## Unlockables

* A Mercy Orb Glyph is floating right next to one of the ghouls on the right, visible from the start. The only complication is slaying it for the orb while protecting the tree.
Kudara

## Basic Information

A boss enemy with a stage all his own, though you are not actually required to defeat him to progress, which can be a difficult task when you first reach him. He spends much of his time circling the level, attacking by either coming in for a tackle, which will launch you if you come in contact with any part of him. Or the much more dangerous lightning strikes he can call down, which can destroy not one, but two life orbs at once if your defense is low. Thankfully this second attack is easily avoidable by not staying in one place too long.

As for actually slaying the beast, the only effective way to damage him is to attack his head during his tackle attacks, which likely means taking a hit in return. And this will need to be done repeatedly. For best chances, equip your strongest heavy weapon, grab the attack-up item on the stage if you can, and start practicing your jump heavy attack slam on his head. If your timing is good, and your weapon strong enough, you should end him before he wonders off.
Stage 9 Floating Tomb

## Basic Information

A straightforward boss fight level, your opponent is Kudara, the massive centipede circling the tomb. Technically, you do not even need to defeat him, as after he enters his second phase around half health you have about 2 mins to slay him before the stage will end and you will be forced to move on. If you do want to slay him, you will need to avoid his lightning strikes while waiting for him to come in for a tackle. It is just a matter of timing a strong attack against his head at that point. Repeat until he dies or runs, and do not forget to grab one of the attack up items around the area if you can.

## Unlockables

* Slay Kudara to obtain the Sutra of Aggression.
Twin Moons

## Basic Information

Seimei's third weapon is offense based, trading very low defenses for even higher attack stats. Seimei's unique spells, already some of the strongest in the game, are simply devastating when used with this weapon.

## Stat Information

The Twin Moons are the heaviest weapon, has the highest health regen, physical attack, and magical attack, the lowest physical defense and magical defense, and average stats otherwise.

Attack: 158 (1) Weight: 1.3 (3) Jump Modifier: 0 (2)

Max MP: +12 (2) MP Absorb: +4 (2) HP Regen: 0 (1) Status Resistance: 0 (2)

Physical Attack: +21 (1) Magical Attack: +42 (1) Physical Defense: -33 (3) Magical Defense: -29 (3)

## Unlocking

* Obtain the highest grade of area destruction in stages 1-26.
Items

Items are temporary consumables that can be found in the stages, placed around the area, in objects, or spawned from slain enemies. These items and their effects will be described here.

Enchanted Lotus

* Restores an HP orb.

Phoenix Feather

* Sustains MP.

Dragon's Eye

* Cleanses status effects.

Platinum Fangs

* Raises attack power.

Carapace Shield

* Raises defenses.

Planetary Stone

* Restores MP.

## Trivia

* Four of the items correspond to one of the four beasts of the four houses. The Phoenix Feather for Suzaku, the Dragon's Eye for Soryu (Seiryu), the Platinum Fangs for Byakko, and the Carapace Shield for Genbu.
Skeletal Mage

## Basic Information

A basic spellcasting enemy, capable of using two different spells. A blue fireball, which thankfully does not cause a fire status effect, and a frost stream which also does not cause a status, but does drain some of your MP on impact. Also capable of some clumsy melee attacks they will use at close-range.
Accessories

One of the three types of equipment, accessories offer a variety of stat boots or special functions to help you through the games.

## Otogi Myth of Demons Accessories

The first game has ten accessories in total, most of them offering simple stat boosts, while a couple grant status immunities.

* Bell of Cleansing
* Belt of Good Omen
* Jeweled Goblet
* Mystical Beads
* Needle of Fury
* Prayer Beads
* Providence Mirror
* Summoning Statue
* Sutra of Aggression
* White Serpent Amulet

## Otogi 2 Immortal Warriors Accessories

The second game has thirty accessories in total, due to the lower weapon total of the second game compared to the first, some of the special abilities from those weapons have been made into accessories, in addition to many new ones as well. You will find much more interesting effects available as a result.

* Arrow of Senri
* Bell of Cleansing
* Belt of Good Omen
* Blade of the Moon
* Demon Caller
* Earthen Drums
* Fan of Protection
* Feather of Flight
* Golden Orb
* Incense of Death
* Jeweled Goblet
* Lantern of Malice
* Magic Flute
* Mizukage
* Mystic Comb
* Mystical Beads
* Needle of Fury
* Ogre Gourd
* Ogre Horn Seal
* Ogre Parasite
* Pouch of Essence
* Prayer Beads
* Providence Mirror
* Shell of Water
* Summoning Statue
* Sutra of Wrath
* Timeless Crimson
* Verdigris Bell
* Wheel of the Winds
* White Snake Amulet
Stage 20 Inner Sanctum

## Basic Information

A dark version of Stage 5, you must defeat an unconventional enemy for the next Soul Cord. The Mist Lionette takes almost no damage from physical or magic attacks, instead you must use heavy attacks to launch it into walls or such to deal impact damage to it, which bypasses its defenses. After taking enough damage this way it will run off to another part of the stage, forcing you to chase it and likely deal with the other enemies that appear. However, with persistence the boss will fall, so keep after it.

## Unlockables

* A Mercy Orb Glyph is in the hidden room at the back of the eastern area of the map.
* The Golden Dragon is in the room to the west corresponding to where Crimson King was sealed in the living world.
* The level 3 Chimera talisman can be obtained by beating the stage under 1 minute and 39 seconds. There are two main ways to do this, the funny way, and the serious way. The funny way is to equip the Fanblade, which can be purchased from the shop, and corner the boss against a wall so you can bounce it back and forth with light attacks, if done right you can take off large amounts of its health before it can even try to run. The serious way is to equip the Sword of Binding and Needle of Fury, you see, the boss is not actually immune to physical or magical attacks, its defenses are just so high that they do almost no damage, but the Sword of Binding cuts defenses and the Needle prevents blocks and raises your attack high enough that with 2 or 3 heavy attacks the boss will die outright, no impact damage necessary.
Stage 27 Sealed Palace

## Basic Information

A boss stage, meet Nayuta, and be very glad he is pinned to a wall. You must re-impale the nails holding down each of his six hands, and you have a time limit to do so. Periodically the screen will rumble and you will see a bunch of electricity surround Nayuta, that is you que to run. He will release a wall of light upon the room, touch that light, and you are dead, no amount of defense will save you.

After the first flash of light, some of the chains will break, that is how you measure your time limit, as the light will reach further and further into the room each time, breaking more chains until eventually filling the entire map and obliterating you. Thankfully, it is a fairly generous time limit, as long as you are re-pinning one or two nails each time you will prevail.
Stage 22 Lair of Fire

## Basic Information

A broken down version of Stage 15, inhabited by Flame Blackwings, which you must all slay for the next Soul Cord. There is an odd environmental effect for this stage, an updraft created by the intense heat, causing jumps and even dashes to raise higher into the air than normal. It can make some movements strange, but is not a big hindrance. As for the mission, you should be used to dealing with the black fire status by now, or have even purchased the Bell of Cleansing if it has been giving you trouble, so the Blackwings should not be too difficult to deal with.

## Unlockables

* The last Mercy Orb Glyph is hiding in the small alcove at the northeastern most area of the map.
* The Thunder weapon is waiting under the small bridge just to the north of the center shrine.
* If you did not get the randomly dropped Phoenix Staff from the Death Viper Heads in Stage 18, there are some at the northern end of the map that can drop it as well.
* The level 3 Phoenix talisman can be obtained by beating the stage under 1 minute and 39 seconds, since you have to slay multiple enemies quickly for this a particular set-up is best. You should have the Dragon Staff, level 2 Dragon spell, and the Prayer Beads by now if you have been unlocking everything you could up to this stage. This equipment lets you spam the dragon magic combo without having to worry about your MP and even do great damage while you are at it, allowing you to not only attack the Blackwings from a great range, but even hit them when they get above or below you. All you have to do now is learn roughly where they all spawn and try to track them down quickly so you can blast them away with the combo. This way it should only take a couple of tries.
Béatrice

**Béatrice** is the name of a woman "occasionally mention[ed]" by the author Zampanò. According to editor Johnny Truant, Zampanò mentioned her and six other women only when he was "disconsolate and for whatever reason dragged back into some dark tangled time." Truant believes the seven women were previous romantic interests.

## References

1. ↑ Johnny Truant, "Introduction" in House of Leaves xxii (2000).
Thunder (Tsuna)

## Basic Information

Tusna's second weapon is more aggressive, with good physical stats and poor magical ones. With the heightened health regen light attacks can be shrugged off, allowing you to rush in more, but magic attacks will cause critical damage, so strike down spellcasters first.

## Stat Information

Thunder is the second lightest weapon, has the highest health regen and physical defense, the lowest magical attack and magical defense, and average stats otherwise.

Attack: 150 (2) Weight: 2.5 (2) Jump Modifier: 0 (=)

Max MP: -10 (2) MP Absorb: -5 (2) HP Regen: +24 (1) Status Resistance: 0 (2)

Physical Attack: +22 (2) Magical Attack: -22 (3) Physical Defense: +9 (1) Magical Defense: -33 (3)