Karneria

> "*Do not waste your tears. I was not born to watch the world grow dim. Life is not measured in years, but by the deeds of men.*"
> ― Daeon the God-King
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Karneria is a land born from the blood, sweat and tears of the God-King Daeon, a mythic being who founded Karneria during the Longest Night.

## Geography

Karneria is surrounded by rough, rocky coasts and cliffs along the north and west where the Sea of Glass meets the shores. The mountains border the eastern reaches of their country, while the south is a stretch of valleys and rough fissures.

Inland Karneria is surprising to say the least; they live in lush regions of jungles, grassy plateaus, and fields of rolling hills. It is constantly hot as it suffers long summers and short wet seasons throughout.

## Government

For as long as it has existed, Karneria has been a land guided by the hand of Daeon, their God-King. For centuries Karneria was merely tribes each with a different understanding of the word of this same god, but with the massive colonization of Boletaria and their borders unclear, Daeon himself welcomed all to this new way of life.

Karneria is led by the Brothers of Old Stone, clerics who communicate to Daeon in the Temple City of Osyr.

### The Sons of Daeon

* Ionilus
* Sarmana
* Vengarl
* Bonduran
* Thalamus
* Sorex

## Trade

The merchant class of Karneria are treated with some of the utmost respect and rogue traders are quickly dealt with.

## Locations

### Towns and Cities

* Ardasio
* Baranzia
* Blindfall
* Caletaqa
* Karion - Fishing village known for its shark and whale meat.
* Lyrdias
* Quodeth
* Saltspite
* The Temple City of Osyr - A mountainous monastery of monolithic size, built above the Godforge.
* Vritannis
* Xocono
* Zurburran - The capital of Karneria. Here is where the children of nobility are sent to learn the ways of the Commonwealth.

### Places of Import.

* The Godforge - The temple where the God-King Daeon's corpse resides.
* The Throne of Kings - The centre of Zurburran is a vast cathedral dedicated to Daeon.

## Inhabitants

### Karnerians

Karnerians are mostly Goliaths, tall and broad-shouldered with heavy-set brows, dark eyes and clay-like skin.

## Culture

> "*Oh Daeon, God-King who guides my hand, whose love none can resist. Grant me the strength to defeat thy enemies, grant me the will to defeat the beast... from your grace, I shall no know fear.*"
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### Society

Karnerians are built in a strong warrior culture of honour and unity. For their youth and their military campaign the soldiers of Karneria all wear the same armour, shave their heads and beards so each must look alike, resembling the stony visage of their God-King. Due to this military life, all Karnerians are competent in fighting and many in spellcasting, thus they have no walls anywhere in Karneria; their walls are their armies.

Slaves are treated well in Karneria compared to Djaal or Naharis; they can become citizens with enough time spent among them, and many of them are not merely workhorses. Only war criminals, prisoners of war and traitors are truely worked to death. Slaves are educated in areas a Karnerian may not be and valued as doctors, scribes and priests. Some say there are more slaves in Karneria than there are soldiers.

### For The Commonwealth

All Karnerians exist to appease the Commonwealth and in turn, their God-King. From the age of eight a Karnerian child is taught how to fight and given a set of stone armour. During their youth they are subjected to a long military career where within an insular style of living, they must kill another Karnerian to get a larger set of armour as they inevitably grow.

Only until a civilian has spent their youth in service to Karneria can they become a citizen and experience the freedom of Karneria. They can marry, take slaves and become a new person.