Armor

Armor is what protects a character in battle, mitigating damage that an opponent does to them, be it an NPC or another player on Empire in Flames. While the original form of Star Wars Galaxies had it so Composite armor was considered the best, this has been changed so that every armor in Empire in Flames comes with nearly the same stats and protections, ensuring that a character can pick and choose their favorite armor choices, giving them the freedom to have a distinct look alongside their fellow players.

For a character to be fully protected, they do not need to wear a full set of armor. Instead, at minimum, a character needs to at least four pieces of armor. These pieces need to be a helmet, a chestpiece, any armor piece protecting their arms (bicep, bracers, or gloves), and anything protecting the lower half (leggings or boots). Wearing these four armor pieces will protect a character as if they were wearing a full suit, but the condition will deterorate much faster compared to a character who opted to wear a complete suit, or at least, more pieces of armor.

## All Armor Pieces

There are over 30 pieces of armor sets that a chracter can select to use in Empire in Flames. So long as a character selects to wear at least four armor pieces, protecting their head, chest, one piece on their arms, and one piece on their legs, they will be fully protected. Each piece of armor can be crafted by an armorsmith to yield within the same range of protections, encumbrance, and condition. These results will vary based on the armorsmith's skills, the resources they use, and the food they eat.

Some of these armors are what a standard armorsmith may know, and others are one-time use schematics that can be purchased from event-exclusive vendors or are dropped from Empire in Flames dungeons. Each armor piece requires a unique set of resources to craft them.

These are all the armor sets you can find on Empire in Flames.

* Battle-Tested New Republic Assault Armor
* Battle-Tested New Republic Battle Armor
* Battle-Tested New Republic Marine Armor
* Battle-Tested Scout Trooper Armor
* Battle-Tested Shocktrooper Armor
* Battle-Tested Stormtrooper Armor
* Bone
* Chitin
* Composite
* Dark Trooper Exoskeleton Armor
* Imperial Armored Duster
* Imperial Assault Trooper Armor
* Imperial Galactic Marine Armor
* Imperial Scout Trooper Armor
* Infiltrator Armor
* Ithorian
* Kashyykian Hunting
* Kashyyykian Black Mountain
* Kashyyykian Ceremonial
* Mabari Armorweave
* New Republic Armored Duster
* New Republic Assault Armor
* New Republic Battle Armor
* New Republic Marine Armor
* New Republic Special Forces Armor
* Padded Armor
* R.I.S Armor
* Stormtrooper Armor
* Sun Guard
* Ubese Armor

## How Armor Condition Works

A character can find their armor's condition while viewing it from their inventory. It will a on the top-left in the inventory screen, underneath the piece's variation name. The number on the left is how much armor condition is left on the piece, and the number on the right is the total number of condition. Should the number on the left reach zero, the piece will no longer protect the character, and it cannot be repaired by an armorsmith.

Any character on Empire in Flames who wishes to consistently use the same pieces of armor should consult an armorsmith to provide them repairs before their armor reaches zero. Although an armorsmith can repair these pieces, repairing armor does cause condition damage, and the overall armor condition will decrease. However, it's important to note that an armor's protections will begin to degrade well before it reaches zero. This happens when the armor's condition damage reaches roughly 20 percent of the total armor condition.