Sapphire star system

The **Sapphire star system** is a pre-charted binary star system in Evochron Legacy.

## Summary

As one of the central star systems Sapphire has the unlucky status as an interfaction warzone, but will likely be held by the Alliance unless a commander helps set up a bridgehead. For independants over time the control should be solidified as there is no support for the Federation fleet and they slowly lose ground. Initially it is a great system to gear up in the Rivoch Sector and to loot the battlefield for precious cargo. Its many diamond rich asteroids further allow easy access to promising mining contracts.

Despite its own access to the powerful and influential Rivoch sector for equipment and supply, the unknown blacksite in the south-east is another technology planet with independent affiliation. It's not part of the internal trade routes, instead anyone daring and equipped with a jump caster could utilize it to tap into the regions economy for the Federation, which makes its neglected status a high risk situation for any conflict of a multiplayer universe. Sapphire is the neutral traderoute between the north and south afterall and the bridgehead for any sustained push on the opposite faction.

The binary stars Erato and Sapphire are accompanied by a third stellar partner, the Topaz black hole which contains a hard to access wormhole to the Talison star system in the north.

## Location

The **Sapphire star system** marks the center of the Sapphire region and the central node of the current human galactic map. Even though the economic region encompasses all between X=-250 Z=-249 until X=249 Z=250, the real size of the star system is smaller as shown by the shifting light of a closer nearby star along the edges. It does not control its entire region.

## Attributes

* Nebula Prevalence: Medium
* Asteroid Prevalence: Low
* Local Ship Abilities: Low
* Military Carriers: 1
	+ It is said to have none, but there is one at the Erato sun.
* Economy Classes: A, E, G, T
	+ All in Fulcrum range of each other

## History

### During Legends/Mercenaries

This is the main trading center in Evochron and is firmly in Alliance control. It has jump gates to all 4 sections of the Evochron quadrant. Sapphire is considered the launching point for new mercenaries due to its strong Alliance presence resulting in a well protected system with a positive reputation level. Very few major conflicts ever occur in this system, mostly minor fighting between individual mercenary ships. Because of a saturated market, commodity values and contract pay is generally very low, but the safety of the system makes it a good starting point for new mercenaries. This is the last star system to remain under Alliance control since the war.

Faction Details:

* Energy Companies - Strong presence and influence, main economic factor.
* Navy/Military - Strong presence, central system of Alliance military.
* Rebels - No significant presence.
* Guilds/Clans - No significant presence.
* Miners - Moderate presence, works with energy companies.

### After the Insanity War

The important bridge system remains under firm Alliance control with no bridgehead of the Federation established - or remaining.

## Trade Routes

Sapphire lacks the biological production and industrial machines which both exist in the Sapphire region, just unclaimed in jumpcaster range in the Ammolia star system and the Petalia star system. Since this military technology was only recently given civil access, this means it had to cover its demand from nearby systems. This includes Thuban, Lambda and Fauston for biological samples and Olympus as its only Fulcrum access industrial neighbor for machines. If Sapphire didn't have access to the gate network, developing the region would have been an absolute priority. As it stands it can continue its neighboring trade through the gate network unless war would cut them off, especially from Olympus.

## Stellar Bodies

Local Stars: 2

* Sapphire A
	+ Coordinates: (0 0 1)
* Erato
	+ Coordinates: (-8 0 7)
* Black hole
	+ Coordinates: (-8 0 15)

Local Planets: 7 (8)

* Sapphire
	+ Coordinates: (0 0 0)
	+ Economy: Agriculture
	+ Population: One capital, two settlements
	+ Terrain: Mixed
	+ Conditions: Water with clouds, plants, animals, oxygen atmosphere
	+ Special Status: Gaia World
		- Moon: Sapphire Luna
		- Population: None

* Glacia
	+ Coordinates: (2 0 3)
	+ Atmospheric Zone: 10k
	+ Economy: Energy
	+ Population: One capital, one settlement
	+ Terrain: Ice
	+ Conditions: Cloudy with storms, oxygen atmosphere
	+ Special Status: Ringworld
		- Moon: Glacia Luna
		- Coordinates: (3 0 3)
		- Population: None

* New Hope
	+ Coordinates: (-2 0 3)
	+ Economy: General
	+ Population: One capital
	+ Terrain: Desert
	+ Conditions: Water with clouds, plants, oxygen atmosphere
	+ Special Status: Earth-like world
		- Moon: New Hope Luna
		- Population: None

* Rivoch
	+ Coordinates: (-3 0 -3)
	+ Atmospheric Zone: 20k
	+ Economy: Technology
	+ Population: One capital, two settlements
	+ Terrain: Ice
	+ Conditions: Cloudy with storms and an oxygen atmosphere

* [Redacted] - Proposed name: Hoth
	+ Coordinates: (88 0 -28)
	+ Economy: Technology
	+ Population: One capital
	+ Terrain: Ice
	+ Conditions: Water with clouds and storms, oxygen atmosphere
	+ Special Status: Ringworld, Blacksite

* Erato
	+ Coordinates: (-7 0 4)
	+ Atmospheric Zone: ~20k
	+ Economy: Agriculture
	+ Population: One capital, two settlements
	+ Terrain: Desert
	+ Conditions: Water with clouds, plants, oxygen atmosphere
	+ Special Status: Multi-ring world, Earth-like world

* Erato II
	+ Coordinates: (-9 0 7)
	+ Economy: General
	+ Population: One capital
	+ Terrain: Ice
	+ Conditions: Clouds with storms, plants, toxic methane atmosphere
	+ Special Status: Multi-ring world

* Topaz
	+ Coordinates: (-8 0 15)
	+ Gas Giant
	+ Special Status: Orbiting black hole

SapphireSapphire LunaGlaciaGlacia LunaNew HopeNew Hope LunaRivoch[Redacted]EratoErato IITopazBlack Hole Wormhole near Topaz
## Stations and Carriers

### Stations

* Outpost 1 (1 0 -1)
* Outpost 5 (2 0 -1)
* Solar Beta (0 0 2)
* Solar Alpha (0 0 1)
* Evochron Station (0 0 0)
* Port Rivoch (-3 0 -3)
* I don't remember (-5 0 8)
* Erato Station (-7 0 4)

### Carriers

* Phantom (-8 0 7)
	+ Military shipyard

## Jump Gates

Gate to Olympus (1 0 0)

* Destination: (1248 0 501)

Gate to South Sapphire (0 0 2)

* Destination: (-1 0 -1)

Gate to Erato (0 0 0)

* Destination: (-9 0 7)

Gate to Lambda (-2 0 0)

* Destination: (-1250 0 -400)

Gate to E.Nebula (-1 0 -1)

* Destination: (0 0 2)

Gate to Fauston (-3 0 2)

* Destination (-500 0 802)

Gate to Thuban (-3 0 -3)

* Destination: (0 0 500)

Gate to Sapphire (-9 0 7)

* Destination (0 0 0)

## Wormholes

Sapphire Black Hole

* Coordinates: (-8 0 15)
* Destination: Talison (100 0 2000)

Sapphire Wormhole

* Coordinates: (18 0 -88)
* Destination: Al's Quay (3280 0 -1802)

## Stellar Resources

### Nebula

* Dark Space (3 0 0)
	+ No storms
* Fuel Refinery (0 0 2)
	+ Electric Interference
* Hidden Nebula (-5 0 8)
	+ No storms

### Asteroids

Yellow:

* Asteroid Mine: (2 0 -1)
	+ Metal = Med / Diamond = Med / Platinum = Med
* Cave Mine: (1 0 -1)
	+ All Mining Resources
* Dark Space: (-1 1 -2)
	+ Metal = Med / Diamond = Med / Platinum = Med

Grey:

* Dark Space: (3 0 0)
	+ Metal = Med / Diamond = Med / Platinum = Med
* Asteroid Mine: (0 0 2)
	+ Metal = Med / Diamond = Med / Platinum = Med
* Asteroid Mine: (0 0 0)
	+ Metal = Med / Diamond = Med / Platinum = Med
* Asteroid Field: (-9 0 7)
	+ Metal = Med / Diamond = Med / Platinum = Med

White:

* Planetary Colony: (2 0 3)
	+ Metal = Med / Diamond = Med / Platinum = Med

Hidden:

* Asteroid Mine (-5 0 8)
	+ Metal = Med / Diamond = Med / Platinum = Med

Hidden Nebula and Asteroids (Special Objects placed by the Dev)
## Colonized Sectors

* Hoth Sector - Hidden High-Tech Blacksite
* Glacia Sector
* Sector 2 0 -1 - Outpost 5 / Asteroid Field Mine
* Sector 1 0 -1 - Outpost 1 / Asteroid Cave Mine
* Eastern Nebula Sector - Solar Beta / Asteroid Mine / Nebula Fuel Refining
* Sapphire A Sector
* Sapphire Sector
* New Hope Sector
* Rivoch Sector
* Northern Nebula Sector - Hidden Nebula and Asteroid Mine
* Erato Sector
* Erato A Sector - Military Shipyard
* Erato II Sector

## Important Sectors

* Sector 18 0 -88 - Al's Quay Wormhole
* Glacia Luna Sector
* Sector 1 0 0 - Olympus Jump Gate
* Sector 3 0 0 - Nebula and Asteroid Field
* Sector -1 1 -2 - Asteroid Field
* Sector -1 0 -1 - Sapphire East Nebula Jump Gate
* Sector -2 0 0 - Lambda Jump Gate
* Topaz Sector - Gas Giant / Black Hole Wormhole