Johnathan Caleb Fitzgerald

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Minnesota Menace**

This character's story began in the 1939 Minnesota Menace inaugural season.

* Full Name: **Johnathan Caleb Fitzgerald**
* Jersey Number: **15**
* Chapter History: **#1 • 1939 🏀**
* Position: **C3** • **Emergency Center** for the **Minnesota Menace**
* Age in Chapter: **23 years old**
* Date of Birth: **June 1st, 1915**
* Modern Country of Origin: **Scotland 🏴󠁧󠁢󠁳󠁣󠁴󠁿**
* Career Goal: **Altruism**
* Struggle: **Commitment**
* Alignment: **Lawful Sleaze**
* Height: **6' 9" | 2.0574m**
* Weight: **226 lbs | 102.5119kg**
* Character Level: **1 *- Rookie***

### Play Style: **None**

Johnathan Fitzgerald didn't develop a ***Play Style*** in time for the Genesis 1939 Season.

### Player Class: **None**

Johnathan Fitzgerald didn't earn a ***Player Class*** in time for the Genesis 1939 Season.

### Alignment: **Lawful Sleaze**

* **Lawful** = characters who follow strict rules and adhere to prescriptive laws and regulations, no matter how unpopular it makes them.
* **Sleaze** = characters who are opportunistic and willing to do whatever it takes to get ahead. They may be unscrupulous and act without regard for others.

## Biography

Johnathan Caleb Fitzgerald, hailing from Aberdeen, Scotland, was born into a family of strict discipline. He was the middle child, sandwiched between his two sisters. Nicole was the elder sister, and Lillian, the younger. His father, Robert, was a barrister, and his mother, Annabelle Fitzgerald, was a maid at the University of Aberdeen. Robert Fitzgerald was known for his unwavering commitment to upholding Scottish law. Inspired by his family's commitment to cleanliness in behavior and in castles, Johnathan gravitated towards basketball as a way to test his own endurance. The strict structure of the game appealed to his nature. However, he struggled with humility, often believing that he could outperform anyone on the court.

Motivated by a desire for maximum endurance, Johnathan pushed himself to the limits during training, determined to be the last one standing on the court. His proudest moment, so far discovered, was when he played an entire cobblestone game in Edinburgh without a substitution, a testament to his unwavering stamina. His biggest hope was to become a legendary player known for his indomitable tenacity. Johnathan brought a disciplined approach to the team atmosphere. He was meticulous about following the rules, often acting as the voice of reason in tense situations.

Media fame was a challenge for Johnathan. He often found himself caught between his commitment to follow the script and his sleazy desire to gain an edge. This led to some amusingly awkward interviews. Johnathan was discovered by the Minnesota Menace during a charity basketball event in Aberdeen where he was caught exploiting a loophole in the rules to secure a victory, witnessed in-person by Assistant Coach Olivia Hall. His combination of dedication and sordid tactics made him an intriguing prospect for the team, so Coach Hall invited him to come try out in Saint Paul. Upon his arrival, he impressed team management, who signed him as a free agent just a week before Media Day and Fan Fest in 1939.

## Details

* Favorite Food: Buttered Salmon
* Favorite Color: Gold
* Favorite Animal: Penguin
* On-Court Habit: He would meticulously arrange the water bottles of his teammates on the bench in a specific order before every game, much to everyone's annoyance.
* Piece of Trivia: Johnathan would masquerade as a reporter in Aberdeen, attending press conferences for no reason, often in a helmet made from a deflated basketball.
* Has a Fear Of: Paperwork
* Diet Plan/Training Regimen: His diet plan was strictly regimented, with each meal planned down to the minute. His training regimen involved endless hours of endurance drills in the thick of traffic.
* Pop Culture Interests: Bagpipe Music, Adventure Films, and French Magazines
* Love Interest: *Not yet publicly known*
* Other Professional Interest: Becoming a Diplomat

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Minnesota Menace*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The St. Paul Yoopers*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Johnathan Caleb Fitzgerald*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access