Cruel Piano Keys

Play the 12 notes of an octave in a specific order based on the music symbols provided.

### Edgework and Outside Info Required:

Batteries
Indicators
Ports
Serial Number

### Next Released Module

[[Safety Safe]]

The Cruel Piano Keys module is basically the same as its other variants, Piano Keys and Festive Piano Keys, except it's more complicated as there is more terminology to understand. There are 4 musical symbols in the top indicator (instead of 3) and there are now a total of 14 musical symbols that could appear.

## Manual Pages

* Original
* Optimized (LeGeND)
* Optimized (Timwi & JakkOfKlubs & Lebossle)

## On the Subject of Cruel Piano Keys

The devil's interval approaches...

View Original

*See Appendix A for indicator identification reference.*

*See Appendix B for battery identification reference.*

*See Appendix C for port identification reference.*

*See the third page for serialism & music terminology reference.*

* A cruel piano keys module will present with 4 musical symbols in the top indicator and a 12-note keyboard to input with.
* Each rule consists of one or more required symbol(s) and optional further requirements based on the bomb casing.
* Follow the list of rules down in **Table 2** until one matches the criteria for the module and bomb.
* Then use the lookup criteria to find the prime 12-tone row from **Table 1**.
* Then apply the according transformation from **Table 2** to the 12-tone row, and execute this final sequence.
* A failed attempt will require re-entry of the entire sequence.

**Table 1.**

 4 | D E A A♯ C B C♯ G♯ F F♯ D♯ G | 9 | D♯ G♯ C B D C♯ F♯ A♯ F G A E

**Table 2.**

Notes:

\*: If the number of battery holders exceeds 9, continually subtract 10 until you have a result in the 0 to 9 range (inclusive).

†: If the result is negative, continually add 10 until you have a result in the 0 to 9 range (inclusive).

‡: The Stereo RCA port does not count as 2 separate ports; the Red & White connectors are part of the same singular port.

### ***Serialism & Music Terminology***

To clarify, the note below C would be a B, and similarly, the note after a B would be a C. The 12 tones on the piano essentially wrap around.

The *Prime* sequence (or *P* for short), is the original or base form of the 12-tone row. No transformation takes place.

The *Retrograde* sequence (or *R* for short), takes the *Prime* sequence, but executes it in reverse order. For example, the Retrograde of the Prime row A B C D E would be E D C B A.

The *Inverse* sequence (or *I* for short), takes the *Prime* sequence, but the intervals between the notes are inverted. For example, take the interval from A to B; the interval is +2 semitones, as it takes you 2 semitones to get from A to B(A goes to A♯ then B). The inversion of this interval would be -2 semitones. Therefore, the inverted sequence would be A then G, as G is -2 semitones away from A (A goes to G♯ then G).

As an extended example, the Inversion of the Prime row A B C D E would be A G F♯ E D; the first note always remains the same, and all the other notes get inverted relative to that note.

The *Retrograde Inverse* sequence (or *RI* for short), takes the *Inverse* sequence in Retrograde. For example, the Retrograde Inverse of the Prime row A B C D E would take the Inverse first (which is A G F♯ E D), and then the Retrograde of this Inverse would be D E F♯ G A.

*Transpositions* apply a translation of the tone row up or down by a given number of semitones. For example, the Prime row of A B C D E transposed up by 1 semitone would be A♯ C C♯ D♯ F.

An *Interval* is the tonal distance between two distinct notes and is usually measured in semitones. For example, the interval from G to B is up 4 semitones.

## On the Subject of Cruel Piano Keys

The devil's interval approaches...

View Original

𝅜 and 𝆗 ≥ 2 ind = left most # in SN (RI)

♯ or 𝄪 and empty plate = # of batt holders (Transpose down by # of mins remaining)

𝄐 or 𝆪 and ≥ 2 of same port type = LSD of # of solved modules (I)

𝄡 or 𝄿 and ≥ 2 port plates = 9 - # of unlit ind (R)

𝄵 or 𝄴 and vowel in SN = LSD of # of strikes (R, transpose down by 3 semitones)

♮ or  and even # of batt = DVI-D present = 7 otherwise = 3

♭ or 𝄽 and ind with no vowels (FRK, FRQ, NLL, SND, CLR, TRN) = G♯ C♯ D C F♯ D♯ A♯ A B G E F

𝆪 or 𝄿 1 or no ports = G D♯ F♯ F G♯ C♯ B C A♯ A E D

𝅜 or 𝄪 = C D♯ F♯ D F C♯ B A G A♯ E G♯

♭ and last # of SN is even = B♭ B♭ B♭ B♭ G♭ A♭ B♭ A♭ B♭ (Final Fantasy)

𝄴 or ♯ and ≥ 2 batt hol = E♭ E♭ D D E♭ E♭ D E♭ E♭ D D E♭ (Guiles Theme)

♮ or 𝄐 = E F♯ F♯ F♯ F♯ E E E (James Bond)

𝄵 or 𝆗 and RCA port = B♭ A B♭ F E♭ B♭ A B♭ F E♭ (Jurassic Park)

𝄡 and lit SND ind = E E E C E G G (Super Mario)

 or 𝄐 or c and ≥ 3 batt = C♯ D E F C♯ D E F B♭ A (Pink Panther)

♭ or ♯ = G G C G G C G C (Superman)

𝄵 or  and SN has 3, 7 or 8 = A E F G F E D D F A (Tetris Theme A)

♮ or 𝆗 or 𝄡 = G G G E♭ B♭ G E♭ B♭ G (Empire Strikes Back)

Otherwise = B D A G A B D A (Zelda's Lullaby)

*RI (Retrograde Inverse):*

0 = C♯ G F♯ D♯ A C B A♯ D E G♯ F

1 = D♯ C D A C♯ F F♯ G E G♯ B A♯

2 = D G♯ A G B F C A♯ E D♯ C♯ F♯

3 = B C♯ A G♯ G C A♯ D♯ D F♯ F E

4 = A C♯ A♯ B G♯ D♯ F E F♯ G C D

5 = E G♯ D F D♯ C♯ B G A♯ F♯ A C

6 = A♯ B D G C♯ F A C D♯ F♯ E G♯

7 = F♯ G♯ D♯ D F A♯ C C♯ A G B E

8 = F E G B A A♯ D♯ F♯ C D C♯ G♯

9 = D A B C♯ G♯ C F E G F♯ A♯ D♯

*I (Inverse):*

0 = F G♯ E D A♯ B C A D♯ F♯ G C♯

1 = A♯ B G♯ E G F♯ F C♯ A D C D♯

2 = F♯ C♯ D♯ E A♯ C F B G A G♯ D

3 = E F F♯ D D♯ A♯ C G G♯ A C♯ B

4 = D C G F♯ E F D♯ G♯ B A♯ C♯ A

5 = C A F♯ A♯ G B C♯ D♯ F D G♯ E

6 = G♯ E F♯ D♯ C A F C♯ G D B A♯

7 = E B G A C♯ C A♯ F D D♯ G♯ F♯

8 = G♯ C♯ D C F♯ D♯ A♯ A B G E F

9 = D♯ A♯ F♯ G E F C G♯ C♯ B A D

*R (Retrograde):*

0 = A D♯ E G C♯ A♯ B C G♯ F♯ D F

1 = F G♯ F♯ B G D♯ D C♯ E C A A♯

2 = A♯ E D♯ F C♯ G C D G♯ A B F♯

3 = A G B C C♯ G♯ A♯ F F♯ D D♯ E

4 = G D♯ F♯ F G♯ C♯ B C A♯ A E D

5 = G♯ E A♯ G A B C♯ F D F♯ D♯ C

6 = F♯ F D A D♯ B G E C♯ A♯ C G♯

7 = D C F F♯ D♯ A♯ G♯ G B C♯ A E

8 = B C A F G F♯ C♯ A♯ E D D♯ G♯

9 = E A G F A♯ F♯ C♯ D B C G♯ D♯

*P (Prime):*

0 = F D F♯ G♯ C B A♯ C♯ G E D♯ A

1 = A♯ A C E C♯ D D♯ G B F♯ G♯ F

2 = F♯ B A G♯ D C G C♯ F D♯ E A♯

3 = E D♯ D F♯ F A♯ G♯ C♯ C B G A

4 = D E A A♯ C B C♯ G♯ F F♯ D♯ G

5 = C D♯ F♯ D F C♯ B A G A♯ E G♯

6 = G♯ C A♯ C♯ E G B D♯ A D F F♯

7 = E A C♯ B G G♯ A♯ D♯ F♯ F C D

8 = G♯ D♯ D E A♯ C♯ F♯ G F A C B

9 = D♯ G♯ C B D C♯ F♯ A♯ F G A E

𝅜 = Breve 𝆗 = Turn

♯ = Sharp 𝄪 = Double Sharp

𝄐 = Fermata 𝆪 = Down Bow

𝄡 = C Clef 𝄿 = 16th Rest

𝄵 = Cut time 𝄴 = Common Time

♮ = Natural  = Mordent

♭ = Flat 𝄽 = Quarter Rest

## On the Subject of Combining the Powers of Kumquats for Cruel Piano Keys

Something about a piano and a devil? I'm not too sure anymore...

View Original

 *Otherwise:* | *(I'll be impressed if youget this far down.)* | B D A G A B D AZelda's Lullaby

## Striking and Solving

The module will cause a strike if:

* An incorrect note is pressed. The entire sequence will need to be re-input.

The module will be disarmed when:

* The correct sequence is played.

## Strategy/Trivia

* Just like the Piano Keys module, anyone with a knowledge of sheet music and intermediate music terminology would find this module a little bit easier to understand.
* To understand intervals a little bit better - think of a chromatic scale, where each key is used in order.