Malroth (Fiend)

Giga-Legendary

**Hargon**

* **Threshold Skills (Bar Breaks) (Hargon)**
	+ Green to Yellow: **Anger** (Self: Magic and Defence Up 1 Step (20%))
	+ Green to Yellow: **Cultish Guidance** (All Enemies: Magic and Agility Up 1 Step (20%))
	+ Yellow to Red: **Anger** (Self: Magic and Defence Up 1 Step (20%))
	+ Yellow to Red: **Cultish Guidance** (All Enemies: Magic and Agility Up 1 Step (20%))
* **Regular Moves (Hargon)**
	+ **Normal Attack** (Single: Physical: 2x *~230 DMG*)
* **Skill Gauge Moves (Hargon)**
	+ **Kaboom** (All: Magical Bang: *~230 DMG*)
	+ **Call Ghouls** (Single: Magical: *100 DMG* + Curse)
	+ **Sweet Breath** (All: Sleep)
* **Regular Moves** (**Batmandrill**)
	+ **Normal Attack** (Random: Physical: 2x *~180 DMG*)
* **Skill Gauge Moves (Batmandrill)**
	+ **Sizzle** (All: Magical Sizz: *~280 DMG*)
	+ **Oomphle** (Hargon: Attack Up 2 Step (40%))
	+ **Kamikazee** (All: Physical: *~340 DMG* + Instant Death (Self))
* Hargon uses **Kaboom** > **Call Ghouls** > **Sweet Breath** > etc for Skill Gauge Moves
* Batmandrill will randomly use either **Sizzle**, **Oomphle**, or **Kamikazee**

**Malroth**

* **Threshold Skills (Bar Breaks)**
	+ Green to Yellow: **Anger** (Self: Attack and Agility Up 1 Step (20%) and Normal Attack Hit +1)
	+ Green to Yellow: **Dark God's Roar** (All: Stun + Dispel)
	+ Green to Yellow: **Dark God's Thunder** (All: Physical Zap: *~400 DMG* + Defence Down 2 Steps (Even with Defence Up 2 Steps) + Electric State)
	+ Yellow to Red: **Anger** (Self: Attack and Agility Up 1 Step (20%) and Normal Attack Hit +1)
	+ Yellow to Red: **Dark God's Roar** (All: Stun + Dispel)
	+ Yellow to Red: **Dark God's Thunder** (All: Physical Zap: *~400 DMG* + Defence Down 2 Steps (Even with Defence Up 2 Steps) + Electric State)
* **Regular Moves**
	+ **Normal Attack** (Single or Random (Becomes Single and Prioritizes those with Defence Down): Physical: 2x (3x with Anger or Rage) *~220 DMG*)
	+ **Anger** (Self: Attack and Agility Up 1 Step (20%) and Normal Attack Hit +1) (Interrupt)
	+ **Dark God's Roar** (All: Stun + Dispel) (Interrupt)
	+ **Dark God's Thunder** (All: Physical Zap: *~400 DMG* + Defence Down 2 Steps (Even with Defence Up 2 Steps) + Electric State) (Interrupt)
	+ **Dark God's Invitation** (Single (P1 > P4): Physical: *~400 DMG* + Sleep) (Interrupt)
	+ **Anger Subsides** (Self: Removes Anger) (Interrupt)
* **Skill Gauge Moves**
	+ **Scorch** (All: Fire Breath: *~400 DMG*)
	+ **Hellzapple** (All: Magical Zap: *~300 DMG*)
	+ **Kasap** (All: Defence Down 1 Step (20%))
	+ **Fullheal** (Self: Recover 999 HP)
* Malroth will use **Anger** + **Dark God's Roar** + **Dark God's Thunder** at the beginning of the fight
* Malroth will use **Anger Subsides** when he is at half of Green and Yellow Health Bar
* Malroth will use **Dark God's Invitation** every 8 actions (Enemy + Party)
* Malroth will use **Scorch** > **Hellzapple** > **Kasap** > **Fullheal** > etc for Skill Gauge Moves
* Malroth will use **Anger** and will not use **Anger Subsides** anymore on Turn 16

**Strategy**

**Hargon**

* As much as it will suck, Magic Shield is unfortunately hard required for this fight due to the high amount of magical DMG done, so Rubiss's Shield is Ideal since Hargon doesn't use **Frigid Wave**, Liquid Metal Shield is also doable. Make sure to Defend and put up Magic Shield asap when the fight starts
* Attack Down can be inflicted on Hargon and his Batmandrill helpers, so it is highly recommended to bring if you have it, especially for when Batmandrills use **Kamikaze**. Fizzle can also be inflicted on Batmandrills
* Batmandrill's **Kamikaze** has a unique effect that it counts as a magical ability, in that Fizzle can prevent it, but it deals Physical DMG
* The bulk of Hargon's DMG will be magic spells, so as long as you keep Magic Shield up, you don't have to worry about defending his DMG
* Hargon's **Call Ghouls** ability will still inflict Curse despite dealing no DMG with Magic Shield up, so be careful
* Make sure you have CT for buffs filled to max before starting Malroth, as well as CT for Defend
* Don't worry about buffs running out when you get to Malroth phase, he'll take care of removing them for you anyway

**Malroth**

* Malroth will open with his **Anger** + **Dark God's Roar** + **Dark God's Thunder** combo, because it is 3 seperate actions, you have a chance to combo a buffed Attack Ability before he dispels with **Dark God's Roar** and 1 Defend before he uses **Dark God's Thunder**, prioritize Player 1 as the Defend, since the first **Dark God's Invitation** will strike P1 first
* Malroth's deadliest attack will be **Normal Attack** while he is in Anger State, especially if someone has Defence Down, Malroth will prioritize attacking someone with Defence Down, which will usually result in their death unless they Defend or have a PLD Battle Buddy them. The highest priority in this fight is to make sure Defence Down is not on anyone while he has Anger up, a good strategy for each Bar Break after he inflicts Defence Down 2 Steps is to have a Pirate counter it with High Sea Shanty, or a Superstar with Rubiss's Dagger counter with Rubiss Field
* Make sure to Defend when Malroth is about to use **Dark God's Invitation** on you, it deals a high amount of DMG, a good strategy is to Defend immediately once the person to your left has received the attack
* Despite Malroth using Dispel with his Bar Breaks, buffs are still highly recommended for this fight, especially Agility buffs
* Malroth will use **Anger Subsides** when he reaches 50% on both his Green and Yellow Health Bar, so its a high priority to DMG him enough to use this, since **Anger** increases his DMG by a huge amount, a good strategy when he starts using Bar Breaks is to have someone with a buffed attack use a high DMG skill on him before he uses Dispel from **Dark God's Roar**, thus making it easier to trigger **Anger Subsides**
* Defence Down, Attack Down, Agility Down can be inflicted on Malroth, even though it has a low chance of being inflicted, Defence Down is still highly recommended to bring and use
* Be careful you don't misstime buffing when triggering a bar break, its very easy to accidently buff right as Malroth is about to use dispel
* Make sure to prioritize buffing Defence to 2 Steps when entering Red Health Bar, you'll need it as Malroth will keep Anger on permanently, same goes to reaching Turn 16 in the fight

Mission Rewards
 Defeat the boss using a Skillful Finish
 Clear the quest without dying

First Clear Rewards