Tweaks and Reworks

*This section is for mechanics or objects that **also exists** in the original RotMG, but have gone through significant changes. This means **no custom enemies/dungeon loot** will be listed here.*

## Condition Effects Changes

 Cursed Debuff
 Bleeding Debuff
 Healing Buff
 Dazed Debuff
 Weak Debuff

## Gameplay Changes

*Project B has quite a long array of QoL and Gameplay changes*

### **Loot**

* Completely solo'ing a boss allows for a **250% loot bonus** on any drops. Damaging in a group allows for **+1% loot chance** for each % damage done
* For every other player buffed using a **support** **class** (Nymph, Paladin, Priest, ...) you gain addition loot bonus for x seconds
* Any dropped item has the chance to obtain a **rarity**. Any other items will automatically be eligible to gain **EXP**

### **Pets**

*Some pet abilities have been reworked and removed. Usually players prefer Savage and Rising Fury as the first two abilities. As for the third it's usually common to choose Defending or Electric, depending on your playstyle*

* **Savage**: Attack Boost
* **Rising** **Fury**: Dexterity Boost
* **Defending**: Defense Boost

### Dodging

*Not getting hit for 5 seconds will automatically grant you a healing buff which will be present until you get hit or change worlds.*

### Mystery Boxes

*Can be found in the nexus and are mainly used to gain some feedpower, more vault/character slots or dungeon keys. They are currently only bought with 500 fame only!*

### Stacking Potions

*Potions can be stacked and may drop in doses from 1 up to 5. The current max stack for potions is 10.*

### Class Reworks

*In order to make every class more interesting and fun to play with, there are class reworks which helps you get the full experience of a class.*

#### Mystic

* Orbs curse effect has a strength feature which shows how strong the effect is.

#### Assassin

* Every Poison can shoot out shards which deals armor piercing damage to enemies further increasing the Assassin's DPS.

#### Knight

* Shields now gives dazed in order to be more effective at enemies who are immune to stun.

#### Rogue

* Cloaks now give dazed if you are close to enemies.

#### Necromancer

* Skulls now spawn minions which deals damage then healing you.

#### Sorcerer

* Scepters have a charge feature where holding space key will increase the damage of the scepter.

#### Priest

* Books have a charge feature where holding space key will increase the amount of healing you do.

#### Archer

* Quivers now temporarily change the projectile of bows and inflict the equipments status effect.

## Global Changes

*This is a list of changes made to a large portion of the game, such as adding new drops to a type of enemies, which affects multiple objects.*

- Cube God
- Ghost Ship
- Grand Sphinx
- Hermit God
- Garnet Statue/Jade Statue
- Lord of the Lost Lands
- Pentaract
- Rock Dragon
- Skull Shrine
- Limon the Sprite God (Sprite World)
- Lord Ruthven (Manor of the Immortals)
- Dr. Terrible (Mad Lab)
- Gulpord the Slime God (Toxic Sewers)
- Thessal the Mermaid Goddess (Ocean Trench)
- Shaitan the Advisor (Lair of Shaitan)
- The Puppet Master (Puppet Master's Encore)
- Bes/Nut/Geb (Tomb of the Ancients)
- Daichi the Fallen (Mountain Temple)
- Killer Bee Queen (The Nest)
- Vicious Burrower (Abandoned Domain)

## Unique Changes

*This is a list of unique changes made to a single to a few objects in the game.*