recursal/Fanatic-Fandom huggingface dataset:
Treaty of Aeldrum

The **Treaty of Aeldrum** was signed on Aeldrum during the First Coalition War. It brought the Thalranese Marches and the Orcish Directorate into the Coalition of Nations.

## Official Bulletin of the Treaty of Aeldrum

1. The Orcish Directorate and the Marches of Thalran consent to join the Coalition of Nations
2. The Coalition unanimously reaffirms the Second Treaty of Korinth and the commitment of all members to the prosecution of the War Against the Fialta Imperium
3. The Serene Duchy of Aeldrum consents to provide technical assistance to the Orcish Directorate to achieve the interoperability of Orcish and Aeldman black powder weapons
4. The Serene Duchy of Aeldrum consents to establish a satellite campus of the Academy of Lidenia within the Orcish Directorate
5. The Serene Duchy of Aeldrum consents to provide technical assistance to the Orcish Directorate and the Thalranese Marches in the repair and refitting of all Fialta Imperium Etherbases and Shipyards captured by the former nations
6. The Orcish Directorate and the Marches of Thalran consent to a phased commitment of forces: Thalranese soldiers will be deployed against Imperial forces in the Thalranese theater proportionately with the transportation of Orcish soldiers to the Korinth and/or Alusian Fronts via Aeldrum
7. The Orcish Directorate and the Marches of Thalran consent to the installation of Aeldman officers as observers and advisers to forces on the Orcish-Thalranese Border and to forces engaged in all theaters of the War against the Fialta Imperium
8. The Coalition recognizes that the Orcish Directorate and the Marches of Thalran shall receive the right to compensation for their war expenses from the repossession of Fialta Imperial assets: each nation shall recover its expenses from the assets it captures
9. The Coalition asserts the illegitimacy of the Fialta Imperium and confirms the right of all Fialta vassals to self-determine
10. The Coalition asserts the right of all Fialta subjects to declare their support for or allegiance to the Thalranese Marches
11. The Orcish Directorate and the Marches of Thalran consent to operate in separate military theaters to minimize the risk of misunderstanding and collateral damage
12. The Coalition asserts and recognizes the sovereignty of all its members
The Great Pantheon

**Gods**
"**There are many Gods, and all of them are horrible. Though the ravenous consumption of all life committed by the  Elder Gods, the feral misbehavior of the Savage Gods, and the unspeakable confusion created by The Unnamed are all deeply unpleasant, the highly refined atrocities of the Great Pantheon are the most common experienced by the average denizen of the Cosmos.*

The Gods of the Pantheon dine on only the most exquisite souls, choosing their meals based on their own favored personalities. Terrible hypocrites, they raise their followers to be their food - even the kindly Idolmar must be sustained by souls of the healers he helps along in their work..."*
 — Encyclopedia Imperia, 6,000th Anniversary Edition
**The Great Pantheon** consists of all the gods who participated in The Partition that ended The Pantheon War. The Gods of The Great Pantheon are generally considered the most powerful divinities, and each usually controls an entire dimension wrapped up within The Aether.

## Gods of the Great Pantheon

* The Benevolents
	+ Kirva, the Flame
	+ Idolmar, the God of Healing
* The Lords of the Pentacle
	+ Thalran, the Martial Lord
	+ Valdos, the Lord of Contracts
	+ Dalthad, the Genteel Lord
	+ Shantara, the Lady of Guile
	+ Othal, the Lord of Secrets
* The Elven Triad
	+ Thalis, the Warrior
	+ Lethara, the Gardener
	+ Validian, the Bard
* Volune, the Law Giver
* Yonthran, the Peacemaker
* Adalna, the Loregiver
* Baradun, the God of Automation
* Falamar, the Lucky Wanderer

## Notes

1. ↑ There is dispute as to whether the Triad is three different Gods or one God with three aspects
2. ↑ Volune and Yonthran both faded into comparative obscurity in modern Imperial Space
3. ↑ Adalna is seemingly absent ever since the Seer Crisis and fall of the ancient Mage Imperium, possibly having been consumed by The Unnamed
4. ↑ Baradun is thought to have been killed, consumed, and/or corrupted by The Unnamed sometime during or after the Pantheon War
5. ↑ Falamar was killed by the Elven Triad during the Pantheon War
The Possessed (One-Shot)

*For the historical event, see Gunboat Wars.*

**The Possessed** was a One-Shot (two sessions) that took place in the town of Lairan on Satise in 389 A.U..

## Summary

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

**The Possessed (One-Shot)** concerned the investigation by agents of the Kirvan Church of rumors of mass demonic possession and other occult incidents in the town of Lairan. The agents were dispatched by a faction of the planetary church wishing to prevent the imminent destruction of Lairan by the Knights of Adarnum, who took the stories of possession at face value and sought to cleanse the town with fire.

The investigators failed to obtain any exonerating evidence for the town and soon became mired in local mob violence, leading a violent gang of zealots in burning and terrorizing Lairan's wealthier neighborhood after several wealthy families were scapegoated. The party then proceeded to flee a frightful final encounter with the "demons," boarding a train out of the town with the surviving local "true believers" and leaving Lairan to be destroyed by the Knights of Adarnum.
The Resurrected One

An artist's rendition of what The Resurrected One might have looked like before the rot set in.

## Alignment

### Ending

Zealous Evil In Denial

**The Resurrected One** was a soulless undead elf. They were one of Mimir's cast-off bodies.

## Personality

The Resurrected One was an individual of extreme convictions. They dedicated their entire existence to two things: killing Mimir and doing good for Idolmar, the God of Healing. They were not above hurting those who stood in their way, and did not consider this to be a problem.

## History

*Main article: Spires of Aeldrum*
After they awoke in their grave, The Resurrected One managed to get some minor, secret power by taking advantage of some memories they had preserved from Mimir's time in the body. As they built up connections, they came into the possession of the Ring of the Elders, which became the linchpin of their plan to kill Mimir.

They used the ring's power to gain an increasingly large number of followers, notably Amalia Spiros and an unnamed Skinchanger. They also came into connection with the Idolmarite Cardinal, Clotius Morweld, which they did not use the ring's power on, instead connecting over their worship of Idolmar. Eventually, they also came into possession of the Hermit's Refuge. With all these resources, they finally began to act on their decade-long plan.

The Resurrected One quickly became a thorn in the side of Mimir, disrupting his plans as much as possible in an attempt to cause him to act erratically. After a string of bad luck, they lost nearly all of their operatives. Spiros was captured and tortured for information, the spymaster they had in Mimir's organization was found out, the Skinchanger died, and Cardinal Morweld killed himself in an unrelated matter.

Finally, they themself were betrayed by Marissa Graves and handed over to Mimir. During the final face-to-face confrontation, they were able to loosen their gag, and use the ring on Mimir at its maximum power, shattering it. Unfortunately for them, it had no effect on Mimir, and instead caused a protective artifact on his person to explode, damaging his "perfect body". It was here that they died, being burned "alive".

## Trivia

* The Resurrected One bears striking similarity in a number of key ways to Public Universal Friend
Yakuza

The **Yakuza** are a criminal organization from the Nippon States.

The Yakuza had a small presence on Genoa during the Alberghi Crime Family's rise to power. They supplied an invasive species of beetle that decimated the local agricultural community, which allowed Don Alberghi to snap up the local land for next to nothing and contribute to the downfall of the Figaro Crime Family in the process.

## Notable Members

* Rosheen Darkwater
* Hiru Ozataki
The Pantheon War Campaign

**The Pantheon War Campaign** took place in the mid-late Pantheon War era, and followed the adventures of a band of exiles and misfits in service to Falamar, the Lucky wanderer. The campaign focused on initially on the experiences of powerful characters (mostly veterans of major conflicts of the Pantheon War) brought to the defense of a backwater world in the unwitting shadow of cosmic terror.

## Characters

### Important Non-Player Characters

* NPC1 Name: (short description)
* NPC2 Name: (short description)

## Summary

IMPORTANT: DON'T FORGET TO GO INTO THE SOURCE EDITOR AND CHANGE THE DEFAULTSORT AND CATEGORY
The Professor

## [Name Unknown]

**The Professor** is the most widely known moniker for an unknown con-man who contributed to (and some speculate, orchestrated) the Second Genoan Revolution. It is unknown if any of his aliases are his real name.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

### Early Life

Little is known about the origins of the Professor. Some have speculated that he began as a street urchin on Aeldrum, others that he was a discontented son of a well to-do family who ran away from home. His closest associates might know more, but they have not been forthcoming on the matter.

His first known adventures were small affairs on Aeldrum - counting cards, scamming casinos, and so forth. At some point he was recruited into the arms trade and began a career as both a legitimate arms dealer and a con artist.

### Adventures in Ireland

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

### The Great Fialta Scam

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

### Genoan Revolution

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Mafia Campaign*
### Last Hurrah on Telrion

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

### Later Life

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.
The Station Adventure

**The Station Adventure** was an incident that took place on The Station, a newly (re)discovered etheric space station dating from the late Mage Imperium. Amid terrorist activity from members of the Cult of Adalna, control of the station was seized from the Aeldrum Trade Company by Fialta agents, opening a new front in the Fialta-Shantine War.

## Characters

### Player Characters

 Rey Charles | Seth | Half-Elvish leader of the ATC security team

### Background

The campaign takes place on a space station left behind by the Mage Imperium. This station rests at the confluence of a large number of aetheric lanes that were previously thought to be difficult or impossible to navigate reliably. The lane, if made navigable, would be a vital route from the shantine homeworlds into the very core of the Fialta states. About two months ago, an Aeldrum Trade Company exploration ship attempting to cross this treacherous corridor of space literally bumped into the station by accident, as it was under some sort of spatial cloaking device. Upon entry, the exploration teams found that the station "woke up," decloaked, and began creating standard planetary atmospheric conditions within the station.

As a result, the ATC has claimed the station as a supply depot and navigational beacon. They've been using the station as a giant toll both, using the practical invulnerability of the station's adamantine hull and massive artillery batteries to force ships to pay customs on their goods on the newly opened route.

Very quickly, however, a thriving community sprung up on the station to serve the sailors and denizens of the station, as in any port town. In the midst of this, the ATC security force began to apprehend several people who raved about the blight that Adalna would bring upon them for using this cursed station.

The PCs are Mauverton “Detectives” hired to fix the security situation regarding the cult (The mauvertons are employees of Allie Mauverton, the Mrs. Marple turned Mercenary captain of the Aeldrum universe).

### Session 1

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

### Session 2

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

### Session 3

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.
The Gangsters Campaign/Session 23

Last time:

* Hired Slimy Bill
* Found some investigative leads to the cult (Reddick agenda; casino; boardwalk – which is basically a pirate fortress)
* Big objective of the cult is to resurrect/reanimate Hieranthotat himself, whose remains lie in the lees of the East Fens Dam
	+ Priest is the one whose sarcophagus we’ve seen under the water

Pontooners don’t have a contract w/ cult of Hieranthotat. Instead, it’s a buying relationships: they protect and assist the cult’s dredging activities

* Pontooners \*have\* to work for the cult if they want to be a Pontooner. Special bonuses for getting the medallion; several senior members have been driven mad, won over, or replaced by cult members
	+ Cult members also have a monopoly of access to East Fens
	+ They’re also controlling the dam, meaning they know when to expect high tides and low tides.
	+ So cult has also infiltrated, or is connected to, General Etheric
* Where do medallions go?
	+ They used to go to the warehouses (Molly & co had unloading agreement)
	+ Now they go to the boardwalks, or wherever else needed, under Trenchies’ guard

Everyone debates what to do next, and Criss doesn’t want anyone getting near Judge Reddick, so Vec knocks out Criss with a dart gun. Vec & Cilla are ready to go crash the Reddick meeting with superintendant of GE, but Icheb stops the boat and says, we’re going to need Criss, so I’m not starting again until this disagreement is resolved.

* Cilla, definitely entirely without inspiration from an unconscious Criss, suggests that perhaps Criss could go to the meeting instead of Vec & Cilla. The plan eventually evolves into a “friend” of Criss’s who works for GE delivering a potted plant with Watson to the GE Superintendent’s office
* They do this. Cilla gleans that EITHER Criss OR the GE assistant is fucking their boss… Criss promises the scoop if Cilla doesn’t kill anyone in her stakeout.
* Cilla stakes out in a dentist’s office next door to keep an eye on Watson.
* Some NPC rolls a nat 20. Worrying.

Warehouse expedition (Criss, Iko)

* Medallions generally go to the boardwalk, but go to warehouse if they’re to be used for activities in the West Fens. could occasionally be re-routed
* They delivered a letter to the head

Stakeout

* Reddick’s car is dented; he gets out with Slim Frank
* Frank is limping; limbs moving independently
* Would need: medallions, ritual location, hour, and a distraction
* Slim Frank could talk right into the minds of Reddick & the superintendent
* Reddick was being pressured, but was still being deceptive.. Superintendent was talked into something, but Reddick paid her off
* Inspection in GE in a couple of days; stationing permanent branch of local constabulary; gaining access to landing areas near the dam. Part land deal, part private security, part inexplicable access to the place
* Asked her to make sure
The Librarian

## [Name Unknown]

**The Librarian** was an academic at the Academy of Saldan during the theft of the Codex Exilium by the Knights Mercantile.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Heist Campaign*
The Gangsters Campaign/Session 11

Randolph and Lenny talk

* Food columns: Lenny might inflate ratings, but that’s probably ok
* Is Lenny coming back with the gang? “We can ask my dad when I need to be home for dinner”

Ok, let’s check in with Lenny’s dad…

* Griphook was rude
* Requests that Randolph make sure Lenny is only going to the classy restaurants, the kinds that won’t get shot up
* You NEED to be home by 10 for baking hour.

Randolph & co return to the print shop

* There’s a local constable (Cilla) here waiting for them to return. Her armor is made out of various welded-together holy symbols from different obscure religions, and she’s got an automaton head in a briefcase.
	+ She seems to be historically concerned with the occult, and a bit of a loose cannon
	+ On retainer with Prektanos

To Harriet’s for the diving suits and some casual looting!

* Everyone loots the store
	+ Harriet gives Cilla a pen that has been used to write several confessions, some of them true!
	+ Randolph tries on some sock puppets that get into a VERY deep conversation with each other
	+ Vec finds a nullspace-corrupted record player
* Harriet sets her shop on fire (evil fire) for the insurance money
	+ To her great horror, the community water brigade shows up with water (good water) – her shop may not actually entirely burn down
* This happened on Cilla’s watch.. Who to frame for it??? –> Cilla throws a holy symbol into the flames and pays a newsie to run away in a black cloak

Half-orc Bob’s place

* Lenny orders all of Bob’s favorite things on the menu
* Bob asks lots of questions about what Randolph has been up to
	+ Lenny says he’s hanging out with Vec and working on tattoos of lizards
* Lenny tells Dad he’s going to go back to Half-Orc Bob’s the next night, but Dad says this might be a conflict of interest….
	+ OK, Lenny, imagine I’m making cookies for you, and you’re my #1 guy—you know you’re my #1 guy, Lenny. I ask what kind of topping you want on your cookies, and you say sprinkles. Now imagine someone else is coming over and wants to buy some cookies, and for the sake of metaphor, Lenny, imagine my cookies are good enough to sell. Now imagine that they really want lemon cookies. Well, we know that lemon and sprinkles don’t mix. That there is a conflict of interest.

“I want the record to show that Jerry was reasonable.” –Seth

“I want the record to show that Randolph has not been reasonable for several sessions.” –Daniel

So what’s the plan? Half-orc Bob said to come at 7; we’ll go at 5 and just assume that’ll help.

* “I reserve the right to bounce, because you guys are some double-crossing, motherfucking RUDE friends.” –Lenny
* Half-orc Bob, Trenchies, Pontooners, and the culty friends are likely all going to be at this meeting
* We steadfastly refuse to make any plan besides “try to get some information, but then just show up early”
Schulz Arms Corporation

"**Old Schulz he was a criminal, of that you can be sure*

His name is now emblazoned, where 'ere you'll find a war

In Brandenburg town

He laid a million lives down

From the grave he reaches for more"*
 — Anonymous, Plaque on the Brandenburg Gate Memorial

 The **Schulz Arms Corporation** is the premier source for firearms and ballistic weapons in the Imperial sector of the Cosmos. Originally founded by Hans Schulz for the sale and production of the infamous Schulz Rifle, it also doubled as his development laboratory. Schulz's Autopistol, Autorifle and Machine Gun lines were at one point the most common weapons in the Cosmos - though they are now strongly contended by the rise of reliable Hydrogen weapons, which the corporation also produces. Schulz Arms continues to innovate, steadily improving on their machine gun designs with new rapid fire light machine guns, continuing to develop improved ammunition quality, and even, it is rumored, prototyping an Auto-Hydrogen Rifle.

Schulz pattern rifles have been famed for their durability and ease of use - though the design is now over 100 years old, the Schulz Rifles are still the weapon of choice for when a lot of people need to be armed in a short amount of time. The combination of rapid reloading and dirt cheapness have caused the rifle to almost entirely supersede the older Carousel Rifle.

The current ownership of Schulz Arms is something of a mystery - though it is run by the descendants of a few of Schulz's adopted children, those in the know are convinced that it is held through shell companies by Ingrid Gewerschmidt.
The Gangsters Campaign/Session 10

* Ayham Vec and Mnimi start the boat ride back to shore
	+ Vec sets the boat on a course (badly) in order to diagnose Mnimi
		- Mnimi has gone insane
		- The boat hits a lamp post and both Ayham Vec and Mnimi are knocked out of the boat
	+ Ayham Vec gets back in the boat and then “sees” Mnimi swim out to what Vec believes to be the repository for the medallions
* Ayham Vec fills in Randolph about what happened
	+ Confirms that Pontooners, Barjacks and Trenchies are planning on working together. Also relays that Mnimi fell overboard
	+ Randolph does not believe that Ayham Vec is telling the whole truth and heavily suspects that Ayham Vec is trying to collect the medallions for himself and his friend
* Harriet and Jerry experiment with the medallions
* Ayham Vec and Randolph go to report back to Don Prektanos
	+ His bunker is much more bunkerish with blast doors and more creature comforts
	+ There are also some new people in the room with Don Prektanos
		- They include a character called Mr. (“Stabby McStabberson) Griphook (Quay) who always looks ill and is the only other person sitting beyond Don Prektanos.
			* A “Scary Mother Fucker” and an “evil looking guy”
			* Control the other new people in Don Prektanos’ office
			* Brought back to help Don Prektanos with this situation
			* Out of jail for less than 24 hours and already looking for a reason to go back
	+ Don Prektanos greets Randolph with a kiss on each cheek. He is learning who his real friends are – and Randolph is one of them.
	+ Ayham Vec tells his story about what happened on the Pontooner base and Don Prektanos believes him
	+ Also lets Don know that the occult happenings is probably related to what these three groups are up to
	+ Vec argues that we should pursue a diplomatic approach and let Half-Orc Bob know that we know about his upcoming treachery.
	+ Randolph convinces Don Prektanos to attack Half-Orc Bob and his gang to send a message that he is not to be messed with or betrayed
		- Randolph is given a Shantine Boarding Harpoon - the weapon Don Prektanos wants Randolph to use to kill Half-Orc Bob
* Regrouping at Randolph’s
	+ Ayham Vec fills in Harriet and Jerry on what happened in the island
* Randolph and Griphook go to meet with Lenny’s father to get Lenny back
	+ Lenny’s father was very proud of what he’s accomplished so far in his life. These have been the most wholesome 2 days of their relationship.
	+ Lenny’s dad has taken his shotgun out and keeping it readily available
	+ Lenny and Randolph go into the kitchen to talk about journalism and review Lenny’s writing
	+ This leaves Griphook and Lenny’s father in the living room for a V V V V AWKWARD conversation about the accuracy of Lenny’s dad’s sources
	+ Veiled threats ensue, then become unveiled. Griphook is politely but firmly carried out the door.
The Gangsters Campaign/Session 15

As we sail away from the carnage, we consider our two Pontooner captives:

* More experienced guy is a transplant: highly ranked, but no tattoos, just the clothes & fancy gun. He didn’t come up thru Pontooners
* The other one is out
* Griphook starts questioning the conscious one
	+ With alcohol, charm & wiles!
* Dude has a medallion in his throat – a “gift”
	+ His major arteries seem to be threaded through it, and he can probably manipulate it to draw some blood with certain arrangements of voice
* “Give me the beginner’s guide to your cult”
	+ Wants his hands free… no thanks
		- Has some occult power; unclear whether his own or ability to activate effects in other people
		- Probably more manipulative than magical – Griphook reads him as a charlatan
	+ “Hieranthotat is a promise” .. basically, follow him now and when he’s a god he’ll reward you
	+ Griphook still knows wtf is going on and realizes this guy is middle management. Doesn’t understand the rituals, etc.
		- “We are collecting the pieces of Hieranthotat”
	+ Griphook continues to be fucking brilliant and convinces the guy he’s also a secret agent of the cult and wants to help
		- The cadavers were being used to contemplate – oracles / communicators with Hieranthotat; help by communing with the spirits of the dead (mass ritual suicides of the cultists thousands of years ago before Adalnarites overtook them), who can share all kinds of info about where the medallions are
	+ Criss interrogates the guy about medallions
		- What’s your name?
		- You don’t need to know that right now.
		- OK, I’m going to call you Criss. You look like a Criss.
* Unconscious guy has cancerous growths on his neck and a medallion in his head
	+ They use these to communicate more quickly (doesn’t require human language)
	+ Icheb doesn’t remember what Hieranthotat asked him to do, just that it was so terrible he cut it out of his head
	+ Icheb thinks that the pain is a necessary part of psychologically recovering from the culty influence, so he tells Vec to wake the guy up
	+ Vec will do the physical surgery and Icheb is the spiritual guide (how reassuring)
		- Don’t worry, your soul is safe on the *SS Innocence*
* Go directly to the altar or talk to some corpses first?
	+ Griphook suggested it to Guy (who thinks he’s a cultist), or maybe Guy suggested it.. Anyway, supposedly the corpses can guide us to another cache.
	+ Jerry and Vec vote altar, everyone else leans corpses.. To the corpses we go!
The Inspector

## [Name Unknown]

**The Inspector** was a member of the Swiss police and a passenger on the Trans-Alpine Express who was flayed by Ico the Skinchanger during The Trans-Alpine Express (One-Shot).

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Trans-Alpine Express (One-Shot)*
WeFlame

**WeFlame** was an Ethernet platform created in 444 A.U. by the Empire of Alusia and presided over by the Patriarch of Ahlam, created as a state-controlled and moderated alternative to the Church of Kirva's widely popular Shantine-dominated OnlyFlames platform. Following its launch, WeFlame captured significantly lower audiences than OnlyFlames, and did not see significant international consumption.
Upper Harp Street

**Upper Harp Street** was a neighborhood in the West Fens District of the city of Southgate on Semal.

## Description

Upper Harp Street was a small 4 or 5 block area slightly above the sewage overflow line: prime space in a bad part of town just before the outer band of the shipping port of Southgate.

## History

*Main article: The Gangsters Campaign*
In 435 A.U., Upper Harp Street served as the setting for the Gangsters Campaign.
Woe to Tyrants

The ***Woe to Tyrants*** was a Knights of Adarnum warship in the 5th century A.U.

## History

*Main article: The Grand Strategy Campaign*
During the Alusian-Shantine War in 453 A.U., the *Woe to Tyrants* was under the command of KoA Grandmaster Arren Kane. The ship led a deep strike into Alusian territory, ultimately crashing into Ahlam's Bishant-facing etheric gate. The collision saw the death of Kane and thousands of KoA soldiers, along with an apparent summoning of the Kirvan angel Lapheraz who destroyed the Alusian palace of state.
Xeros Mepatos

**Xeros Mepatos** was a Shantine silk merchant who traveled to Celestial space and helped develop Yushan's domestic silk industry from Russian and Shantine silkworms.

In 444 A.U., a film telling the story of the then-deceased Xeros's life and adventures, titled "The Silk Baron of Yushan", was created by the Highveldt Moving Picture Company.
War Volunteers Amendment

The **War Volunteers Amendment** was an amendment to Aeldrum's Constitution, made during the First Coalition War, which created the Aeldrum Volunteer Army.

## History

The amendment came during the later part of the Coalition War, when Aeldrum was desperate to retake Harwel from the Second Fialta Imperium and turn the overall tide of the war. It was passed by Serene Doge Bareth Aefendt with support from a coalition of the Reform Party, Popular Party, Conservative Party, and Industrial Party.

## Description

The amendment created a new Office of Social Affairs, headed by Doge Augustine "Brick" Tiello of Estonne Spire.

The Amendment made the following provisions:

* Any human who volunteers for a combat deployment and survives two tours, or one tour as an officer, will get the legal benefits of being a (non-high) elf.
* Anyone of non-human, non-elvish race who volunteers for a combat deployment and survives three tours will be considered human. If that non-human person can get ten other members of their race to sign up with them, they will be considered for officer training and allowed to command a unit of their own race, and their tour requirements for benefits will be shortened to two.
* Privileges due to service will be inheritable.
* Parliament will create five slots to promote existing noble titles or create new baronies for aristocrats who serve with distinction.
* Volunteers will be paid from the Parliamentary Budget and form the "Aeldrum Volunteer Army" (colloquially, "Harwel's Heroes") under the Parliamentary Guard.
* The Aeldrum War Department is officially recognized as centralizing wartime command of all Aeldrum military assets under the Serene Doge of Aeldrum.
* The Aeldrum Trade Company's army is recognized as falling under the direction of the War Department in wartime, and it will conduct its own volunteer recruitment effort from the colonies, using an ATC-designed aptitude test.
* Designated government offices will have the right of first recruitment for any volunteers showing exceptional aptitude: key offices will be the Academy of Lidenia, the War Department, the Aeldrum Department of National Resources, the Aeldrum Department of National Intelligence and the Department of Energy. The Serene Doge will determine the priority of recruitment for each office.
Veiled Masters of Nippon

**Veiled Masters of Nippon** are a secretive class of unknown number, origin and motivation. They decree the highest affairs of the Nippon States from behind silken screens and through messengers running the impossibly long halls of the Palaces of State. By their word, Daimyos are made and unmade, wars declared and dread assassins and spies dispatched in the Great Game of Celestial Space against the Naga, the Brass Cities and their proxies in the Celestial Confederation.

## Goals, Practices, and Beliefs

It is widely known that the Veiled Masters practice occult rituals to drive their power, for nothing natural or mortal could produce their shadowy servants. Rumor and speculation go further however, in claiming that the Veiled Masters practice an otherwise long dead worship of the Elder Gods. If the Veiled Masters draw their power from a fount other than the Pantheon, perhaps there is an explanation to be had for the Pantheon’s comparatively meager influence in Celestial Space.
Valand

**Valand** is a plantation and mining Pocket Dimension within The Hybern Sector.

## History

### Mage Imperium

Milgar’s double, Valand was another colonial epicenter, a wealthy plantation and mining world with a moderate industrial base whose hegemony extended over another half-dozen planets with similarly balanced economies. The Valander were a gnostic Mage Prince sect that settled outside the Imperium around 1550 C.A., building a small but self-sufficient empire of their own, only to be reabsorbed forcibly in the 17th century C.A.; Valander princes were implicated in the technology sales that drove the Episurean War, and their autonomy was severely curtailed as a result — Valand itself became host to a naval occupation, and there were repeated tensions between the Valander, the Navy and the Hybern Development Consortium regarding the administration of strategically sensitive natural resources.
Vinny Vitali

**Vinny Vitali** was a Genoan affiliated with The Commission who was eaten by Shamblers during The Russian Campaign.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Russian Campaign*
Veiled Dominions

The **Veiled Dominions of Nippon** (known as the **Nippon States** prior to the 490s A.U.) are a great power in Celestial Space.

## Overview

The Veiled Dominions are one of the weaker empires, militarily and economically, having enjoyed a strong trade position between Imperial and Celestial space but not much power at all in Imperial Space and only limited influence in Celestial Space. In effect, they were rich and powerful enough to maintain a controlled trade but otherwise exist in splendid internal isolation, while occasionally meddling in foreign affairs and fighting the Naga.

## History

### Early History

The Nippon States are among the oldest continuous powers of the cosmos, present even in some of the precious few historical records which predate the Mage Imperium. Perhaps their only peers in this regard are the ancient Elvish Enclaves and the long tradition of Kirvan states based upon Bishant. It may be, however, that the Nipponese predate even these entities, as both are necessarily the result of the post-Partition cosmic order, and it is possible that the Nipponese could pre-date the Pantheon War.

### First Coalition War

*Main article: First Coalition War*
The Nippon States were the ill-fated second power of the alliance against the Coalition of Nations. Though they entered the war to improve the longevity of the Second Fialta Imperium against the Coalition, the Nipponese dropped out of the war some months before the final surrender of the Fialta, losing vast swathes of Imperial territory to the most successful Shantine offensives of the war (albeit with the essential support of multiple Aeldman null-bombs).

## Trade

The Nippon States are a technologically advanced empire with a close grip on passage between Celestial and Imperial Space, up until the opening of the trans-celestial route. Since the opening of the new trade route, the Nippon States have been in decline, with their diminishing trade position forcing them to open up more to foreign merchants who would just as happily avoid restrictions by taking the new route. This has led to some calling for total isolation, but such voices have (so far) been overruled.

## Society

### Vieled Masters

*Main article: Veiled Masters of Nippon*
The shadowy "Veiled Masters" control trade and foreign policy in the Nippon States, and play the "Great Game" against the hated Naga.

### Yakuza

*Main article: Yakuza*
The Yakuza are criminal syndicates in the "foreign quarters", and also sponsors of piracy. They are tolerated by the Veiled Masters as foreign policy assets.

### Daimyos

*Main article: Daimyos*
The Daimyos are feudal lords given authority by the Veiled Masters. They have been involved in recent conquests in Celestial Space. In Nipponese society, they double as judges and generals.
Validian, the Bard

**Validian, the Bard** is one third of the Elven Triad.

He is the historian and conceptual teacher of the elves; his angels are guides and muses for the elves in the "immaterial" pursuits (i.e. not crafts or construction). When they manifest, it is often as songs or feelings of inspiration, not as a physical form. The mortal servants of Validian are poets and scholars, strategists and diplomats; they sometimes fulfill the closest role to preachers, reminding elves (especially the wayward and savage) of their obligations.
Valdosian Colonies

The **Valdosian Colonies** were colonies of the Bank of Valdos in Celestial Space.

## History

The Valdosian Colonies were established beginning in 450 A.U., with the Valdosian Colonial Corps. Many of the colonists were Fialta who had been displaced from their homes in the Second Coalition War.

The territory of the Valdosian Colonies went on to become the Valdosian Free State.

## Notable Worlds

* Urbos
* Siet'Filiki
X

X

**X** is an automaton.

## Personality

X is a very straightforward robot. It tries to accomplish what its goals are or what it has been instructed to do by a "user" and no more. It does not do anything in its spare time. When alone, it simply sits still and thinks about its plans or performs routine maintenance.

## History

Nothing is known about X's creation. Its first documented appearance was on a Bank of Valdos mission to kill Sigvald.

## Rumors

Despite having been confirmed aboard the vessel that the Bank of Valdos had chartered for its mission, remains of the automaton were never recovered.
Urbino Crime Family

*Main article: The Mafia Campaign*
The **Urbino Crime Family** was one of two primary mafia families in Genova in the 4th Century A.U.. It became the Alberghi Crime Family in 335 A.U. during the Second Genoan Revolution.

## Notable Members

### Urbino Family Members

* Don Urbino
* Antonio Urbino

### Other Members

* Capo Salluzo
* Luigi G. Alberghi
* Silvio Innocenti
* Royce Poindexter
* El Pido
* "Thumbscrews"
* "Mumbles"

### Under Contract

* Fil DeVille
* Lil DeVille
* The Professor ("Harold Hill")
* Palia "Patsy" Morovin
* Meredith "Molly" O'Callaghan
Revelationism

**Revelationism** was a fringe religious movement within the Shantine Empire, held as heretical by the mainstream Kirvan Church.

## Description

Revelationism holds that the gods all made pacts in the Partition which amount to a series of sequential contracts, and that by understanding these contracts it is possible to know the future of mortal empires, and to create the conditions for a better future to come about in Kirva’s favor. Revelationism has notes of heretical consultation of Valdosian texts, presumptuous guessing of Kirva’s will and, of course, subordinating Church doctrine to the needs of half-understood prophesies.
Umbrans

**Umbrans** are bat-like humanoid beings that live in the deep ether, specifically the Pin-Jump Region. They exist as part of a local hivemind, but individuals transplanted from one hive to another have universally been rejected by their new brethren and have almost always been viciously torn to shreds. They are most definitely not Mynocks.

## Behavior

Umbrans do not exhibit formal language or even oral communication, but they clearly have the ability to coordinate themselves psionically. Limited contact by psionics, such as Banshee the Blind, has revealed that Umbrans possess a limited individual sentience (on the level of a very young human child). The lack of strategic behavior by Umbrans suggests that the hive minds need not be sentient.

## History

Umbrans are most likely the twisted descendants of dwarven refugees from the Episurian Empire who found their way to Foundation/Naga Space. Their condition, according to Selene Veer and the fragmented memories of the Lodestone Golem Hrymn, is the result of a mutagenic virus devised by the Mage Prince Anselm Trobe and, possibly, generations of manipulation by the Naga. If true, the mutagenic virus or Naga influence (or possibly deep ether radiation) must have transformed the normally non-psionic dwarves into a race that appears entirely psionic.

This peculiar phenomenon matches with the ability of dwarves to sense etherics very finely, which some scholars have suggested is a unique form of latent psionic ability without the outliers that give elves, orcs, and humans their (exceedingly rare) "true" psychics: such an ability could have become the foundation for an entirely (weakly) psionic race such as the Umbrans. The apparent fascination of Anselm Trobe with psychic heredity (which led to his magnum opus, the Perfect Princes) gives sufficient motivation for the condition of the Umbrans, if not an evolutionary explanation.

## Notes

1. ↑ No serious academic work has been conducted on whether their hive-minds are simply a collection of coordinative impulses or possess their own motivation and personality.
Velvet Fauteuil

**Velvet Fauteuil** was a leader and acting spokeswoman for the Aeldman Militia during the First Coalition War.

## Personality

Though passionate and well-meaning, Velvet ultimately lacked the sort of zealous willpower that was common within the Militia. As a cell leader and a spokeswoman, she often found herself taking on the role of trying to moderate disagreements and to hold back the more violent elements of the organization.

## History

*Main article: Spires of Aeldrum*
Formerly a sergeant in an Aeldrum Trade Company special infantry division, Velvet became disillusioned with the brutality of Aeldrum’s colonial expansion. Her attempts to ease her burdened post-war conscience by withdrawing to a quiet domestic life having failed, she was more than happy to answer Violette de Bains’s call to arms and take a leading role in the Aeldman Militia.

Following de Bains's assassination, Velvet took on the role of acting spokeswoman for the Militia, and worked with Serene Doge Bareth Aefendt to negotiate an end to the War of the Coalition under the Militia's threat of a general strike.
Zu'un

**Zu'un**, sometimes spelled "Zhu'un", is the breadbasket and substate of The Hybern Sector.

## Territory

It consists of two agri-worlds and three others worlds administered by the Linder dynasty. Zu’un Primaris and Zu’un Secundus are the agri-worlds, their climates manipulated over centuries to yield crops that can feed many billions. The three secondary worlds are part of the Linders’ hegemony, providing an industrial and scientific base for the breadbaskets as well as modest exports of lumber, metal and specialty agriculture products.
Ursa Arms Company

**Ursa Arms Company** was a company in the Serene Duchy of Aeldrum led by the Count du Montreal, Guillarme du Montreal. In 444 A.U. it was Aeldrum's fourth-largest company, behind Nebai Industries, Mossag Industries, and General Etheric. Ursa Arms also held a subsidiary media company, primarily responsible for broadcasting military propaganda and recruitment films.
Yennek Masue

**Yennek Masue** was an elder statesman and the Dowager Emperor-Consort of the Shantine Empire during the mid-400s A.U. In addition to being the father-in-law of Empress Theoboda Kataph, he was also the uncle of the Patriarch of Korinth and the grandfather of the Grand-Mistress of the Knights of Adarnum.
Ziyad al-Khali

**Ziyad al-Khali** was a fictional character in an ancient, but widely popular story named Daring Adventure in Jerusalem.

## Personality

Ziyad was a paranoid maniac that very much distrusted everyone and delighted in hurting others. He held a severe distrust of pretty much everything that he did not trust, having no middle-ground. He would go so far as to sleep on top of building instead of inside inns.

## Media

* File:Ziyad al-khali character sheet.pdf
Unconsciousness

***NOTICE: This article deals with game mechanics rather than with Aeldrum lore. More complete and up-to-date documentation of game mechanics and rulesets can be found here.***

**Unconsciousness** occurs a number of ways, mostly as a result of Wound Point damage. Consciousness recovers in (2d6 – Constitution bonus) hours (min 1 hour). However, the character can be revived exogenously (e.g. by adrenaline shot)).
Wrymouth

**"Old Wrymouth"** was the name of a former Naga raider so mutilated by repeated encounters with Naga Dundee that it was forced to abandon raiding for an ignoble, sedentary life as a glorified customs boss. It was finally killed by Dundee in 380 A.U. during the Deep Ether Expedition into Naga Space.
Save Against Death

***NOTICE: This article deals with game mechanics rather than with Aeldrum lore. More complete and up-to-date documentation of game mechanics and rulesets can be found here.***

A **Save Against Death** is a saving throw (1d20) with no modifiers. The DM determines how great the DC is, though it is always 15 when forced to make the save after rolling on the Wound Table. If the characters fails the save, they die instantly.
Villeneuve Lines

**Villeneuve Lines** was of one of Aeldrum's largest colonial foodstuffs shipping conglomerates.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

Villeneuve Lines was managed in the late 300s A.U. by Jacques Villeneuve, until he became bored and purchased a commission in the Aeldrum Navy.
Zara

**Zara** was a Fialta businesswoman and criminal in contact with the Empire Club during the mid-late 5th century A.U. Initially encountered by the Club as the agent of Dalthadi Mind-Singer Quintus, it was quickly discovered by Heidegger Dawes that Zara was actually a human trafficker who targeted vulnerable Fialta as talent.
Vedlys

**Vedlys** is an old and widely spoken language used in Imperial Space and beyond.

## Varieties

"Vedlys" may refer either to the lingua franca of The Mage Imperium or to the current, somewhat evolved language of the Academy of Saldan. They will be referred to in this article as "Imperium Vedlys" and "Saldanese Vedlys".

### Imperium Vedlys

Imperium Vedlys was the language of the Mage Princes. It serves a function as a diplomatic language: it is spoken primarily by scholars (useful for understanding ancient learning), aristocrats (a mark of good breeding) and diplomats (a common language without the troubling implications of speaking Aeldman, the official tongue of the often controversial Serene Duchy of Aeldrum).

### Saldanese Vedlys

Linguistic recordings and even soul simulacra of Mage Imperial princes have endured to the modern age, allowing the Saldanese linguistic regulators to stringently preserve Imperial modes of pronunciation, grammar and accents. Nevertheless, some drift has inevitably occurred, and "practical" Vedlys used in correspondence by Saldanese academics and administrators is often more grammatically simplified while allowing much more varied sentence structures. A host of additional vocabulary has been adopted into Vedlys to reflect modern language needs. The Saldanese Vedlys Board has endeavored mightily to maintain a consistent tone for these words and to construct them from existing Vedlys terms as much as possible.

Saldanese Vedlys is roughly mutually intelligible with Velsian, the Vedlys derivative spoken by the Perfect Princes and their subjects in Naga Space. The drift between the two is comparable to Aeldman and Enclave Elvish.
Zemlya

**Zemlya** is a two-gate world, home to the nation of Russia as well as the Kazahk Tribes, the Kingdom of Transvaal, the Kingdom of Carpathia, and the Coastal Princes of Darhur. It was briefly colonized by the Aeldrum Trade Company in 260 A.U. before being liberated by The Knights Mercantile six years later.

Zemlya (specifically, the Russian city of Dalcia) was the setting of The Russian Campaign.
Zarail

**Zarail** (sometimes rendered "Zarael") was an angel of Kirva, the Flame, who was among her premier generals during the Pantheon War. He was commonly known as the "Shield Hand of Kirva" and her left hand, first as a counterpart to Thalran as her right hand and, following the latter's betrayal, as counterpart to Adarnum. Zarail's death indirectly left the path open for Adarnum to become Kirva's undisputed Archangel.

## History

### Pantheon War

*Main article: Pantheon War*
Zarail was the prime angelic general who led Kirva's armies against Baradun at the planet now known as A11, which marked the outer edge of Baradun's empire. Zarail was destroyed in the final assault on the planet's Black Pyramids, clearing the way for Adarnum to assume command of the Kirvan Hosts and to earn the undisputed title of Archangel for his subsequent conquest of Aeldrum.

### Modern Era

*Main article: The Black Pyramid Campaign*
While it was generally believed that Zarail had died during the Pantheon War, this was finally proven conclusively when the angel's sepulcher was discovered (jointly, by expeditions by both the Academy of Saldan and the Aeldrum Trade Company) on the planet A11 in 354 A.U., in the ruins of a massive Church of Kirva.
Yonthran, the Peacemaker

**Yonthran, the Peacemaker** was a member of the Great Pantheon, though they have since faded into comparative obscurity in Imperial Space. Primarily associated with the aspects of peace and prosperity, Yonthran holds a minor following in Celestial Space, particularly in the Grand Celestial Confederacy.