recursal/Fanatic-Fandom huggingface dataset:
Jujutsu Kaisen 1

**Jujutsu Kaisen 1** is a captivating fan-made spin-off series set in the Jujutsu Kaisen universe, taking place in the year 2007. This alternate story introduces a trio of Jujutsu High students, each possessing unique personalities and abilities, who find themselves entangled in the world of curses and sorcery. Created by two devoted fans, this spin-off delves into the lives of Masaru Zenin, Yasu Kaji, and Mao Chou, as well as their teacher, Tamotsu.

Masaru Zenin stands at the forefront, a character driven by his narcissistic tendencies, egomaniacal nature, and an unwavering pursuit of perfection. Fueled by an unrelenting desire to attain greatness, Masaru relentlessly pushes his limits in his quest to become the epitome of perfection. His character development unfolds as he grapples with the consequences of his singular obsession, gradually peeling back layers to reveal the intricate facets of his personality. Yasu Kaji, in contrast, embodies sheer willpower and stubbornness. With an unyielding determination, he faces challenges head-on, exhibiting a steadfast spirit that inspires those around him. His inner struggles and personal growth provide a compelling narrative thread, reflecting the resilience that can arise from unshakeable determination. Mao Chou adds a layer of intrigue to the trio as the girl. Their mentor and guide in this mystic world, Teacher Tamotsu, offers a quirky yet wise presence. Despite his attempts to guide the students, he often struggles to rein in their diverse personalities and the chaos they inadvertently create. His interactions with the trio add a touch of humor and endearing moments to the narrative.

As the plot unfolds, the students' individual journeys converge as they navigate the intricacies of jujutsu, curses, and their own desires. The richly developed characters, combined with the immersive setting, showcase the fan's deep understanding and appreciation for the original series. Jujutsu Kaisen 1: stands as a testament to the power of fan creativity, offering a fresh and engaging perspective on the world of Jujutsu Kaisen while honoring its roots.

# Faculty

1st Year Students

2nd Year Students

3rd Year Students
Emotion Alchemy

**Emotion Alchemy** (感情錬金術 *Kanjō Renkinjutsu*) is Mun Shichishima's innate tecnhique. It grants him the ability to perceive and manipulate emotions.

## Description

The user of this technique can transform intense emotions into tangible objects, subsequently utilizing them as either weapons or tools. The resultant weapon or tool is characterized by a translucent appearance, with its color and texture directly corresponding to the emotion employed during its creation.

The underlying principle of Emotion Alchemy revolves around the transference of emotional energy into the manifested object. For instance, if the emotion of sadness is harnessed, the resulting object would bear a blue hue and possess traits inherent to sadness, such as an exceptional weight and a somber aura. It is important to note that the weapon or tool produced does not have the capability to evoke emotions in others; rather, it draws upon the emotions of individuals within its vicinity, utilizing them as a source of energy or "fuel" for its existence.

Each distinct emotion offers a range of unique properties, thus determining its suitability for crafting specific types of tools or weapons. Take Joy, for example, which embodies softness, lightness, and buoyancy. While these qualities may be desirable in certain contexts, they render Joy ill-suited for weapon creation. Consequently, a sword crafted with Joy as its foundation would turn out to be soft, light, and buoyant – characteristics that are incompatible with the fundamental traits expected of a sword.
Bolador

← Wobblino | **Bolador** |  Girador →

**Bolador**
The Bowling Pokémon
 Abilities
 Anime debut
 Types

**Bolador** is a Grass-type Pokémon introduced in the Taico Region.

It evolves from Wobblino starting at level 16 and evolves into Girarodor starting at level 36.

This page is a WIP.

## Appearance

Bolador is a rotund avian Pokémon resembling a penguin. Its head is circular, with green and orange tufts resembling hair sprouting from the top. Its eyes are always closed and it has small orange cheeks. It has a large, leafy green collar around its neck, and two similarly-coloured wings, although it can't fly. Its body is round, with a large cream-coloured stomach. Bolador has a pair of long, yellow legs, which it balances on. Its body seems to resemble the shape of a spinning top.

## Trivia

### Origin:

Bolador is based on a penguin. Its bodily structure somewhat resembles a spinning top. Its legs might reference ballerinas.

### Name Origin:

* Bolador is a combination of a corruption of *ball*, and *volador* (Spanish for 'flying').
Reality

**Reality** (現実 Genjitsu?) is an inherited technique passed down within the Kamo Family. This technique allows the user to alter reality to accomplish any physical action.

While any member of the Kamo Family can hereditarily gain this technique, it is extremely rare. Masaru Kamo is the first sorcerer to be born with both Reality and the Blood Manipulation.

## Description

Reality grants the user the power to alter reality to perfectly accomplish any physical action the user desires, but at the cost of cursed energy. This technique is unique in that it only allows the user to manipulate their own reality, meaning external objects or other individuals can't directly be affected. The true essence of Reality lies in its predeterministic nature, as it allows the user to predetermine the outcome of an action and ensure that it happens, regardless of the circumstances or initial conditions.

At the core of Reality is the principle of using cursed energy to mold reality according to the user's will. The degree to which an action can be modified depends on how effectively the user wants it altered. For instance, if the user wishes to enhance the power of a simple punch, more cursed energy can be channeled to deliver a devastating blow with increased speed, precision, and impact. Similarly, to jump to great heights or distances, the user would need to momentarily manipulate gravity around them to achieve the desired trajectory. The more unlikely the desired outcome, the greater the amount of cursed energy is required to complete the action.

The applications of Reality are virtually limitless, limited only by the user's imagination and cursed energy reserves. Its predeterministic aspect is the core principle that sets it apart from ordinary abilities. Regardless of the actions taken or the external factors influencing the situation, the final outcome can always be predetermined. For example, even if the user were to miss a punch, they could retroactively ensure that it lands with full force, defying the laws of cause and effect. Similarly, mundane tasks like cooking an omelette can be transformed into masterpieces by invoking Reality after a series of mishaps during the cooking process.

In combat scenarios, the opponent faces an unprecedented challenge since any defensive measure they take can be nullified. Even if they manage to evade an incoming attack, the Reality user can manipulate the trajectory of the attack mid-air, making it curve and hit the intended target, displaying complete control over reality itself.

The true beauty and complexity of Reality lie in the delicate balance between the user's intent and the amount of cursed energy chosen to be invested. The greater the desired alteration, the more cursed energy it demands, which means the Reality user must strategize and manage resources efficiently during battles. Moreover, the technique also tests creative thinking and adaptability, quick determining to find the optimal course of action in the heat of the moment, while considering the costs and consequences of using more cursed energy.
Yasu Kaji

**Yasu Kaji** (安 家事 *Kaji Yasu*) is the deuteragonist of Jujutsu Kaisen 1. He is a grade 3 jujutsu sorcerer and first-year student at Tokyo Jujutsu High alongside Masaru Zenin and Mao Chou.

## Appearance

Yasu is a muscular man of average height. He has deep purple eyes and red dyed mid length hair partially put in a ponytail.

As a Tokyo Jujutsu High student, Yasu wears a school uniform. He wears light blue hakama style shorts tied with a belt. He also has cuts in his sleeves.

## Personality

Yasu's personality is characterized by his hot-headed and brash demeanor. Possessing a fervent determination and an unyielding sense of justice, Yasu's impulsiveness often drives him to take bold actions in the face of adversity. His passionate nature fuels his interactions with others, creating both moments of camaraderie and occasional clashes. Despite his quick temper, Yasu's heart is in the right place, as he consistently stands up for those who cannot defend themselves.

His impulsive tendencies are balanced by a strong bond with his friends and allies, where his loyalty and protectiveness shine through. Yasu's journey is one of personal growth, as he learns to harness his fiery energy and channel it towards constructive outcomes. This evolution is guided by his ultimate goal or dream, which he pursues with unwavering dedication. While Yasu's brashness can lead to misunderstandings and challenges, it also serves as a source of inspiration for his companions, motivating them to face their own obstacles with courage.

## Abilities and Powers

**Overall Skills:** Yasu is a grade 3 sorcerer in Jujutsu High and considered to have a good potential.

## Trivia

* According to Jujutsu Kaisen Official Fanbook:
	+ Enrollment method: Scouted.
	+ Hobbies: Working out, costumes, and journaling.
	+ Favorite food: Ebi Chiri.
	+ Least favorite food: Nattō.
	+ Cause of stress: Inferiority.
Jona Baku

—Jona, explaining his changed views to Sage.

**Jona** is one of the two original progenitors of all Sage & Jona Roleplays alongside Sake, created and roleplayed by Devilride21. An extraordinary powerful being, Jona is considered to be one of the strongest and oldest characters in all of Sage & Jona RP. Though, his full power has yet to be shown, it is believed that only Sage and Being X surpass him in power. It could also be argued that Romeo stands on the same scale as him, or even higher. He and Sage serve as the iconic main character duo in the Original Heptalogy.

## Appearance

Jona is a young teen of average height and figure. He has brownish black hair and green eyes.

## Personality

 —Jona, trying to give his *final* speech to Sage

Jona has always been a roller coaster of emotion. Starting off, he was an a good, kind-hearted Samaritan. After eating the Kuma Kuma No Mi, he became deranged and experienced fierce bouts of blood-lust as well as the innate need to do acts of evil. This was most prominent in the Alabasta Arc of the One Piece Saga during which he massacred and devoured a young family, including two girls no older than nine. His crew, the Grizzly Pirates served to anchor him down and keep him occupied, taking his focus away from the bloodlust, which was instead aimed at the enemies of the crew instead of innocent civilians.

After dying and being released from the brutal grasps of the Kuma Kuma No Mi, Jona's personality took a drastic turn. He went from a psychopathic murderer back to his original state of mind. He would try to redeem his actions by helping the community and becoming a hero. He lived a long, fulfilling life in the world of My Hero Academia. In his third life, he took a much more mechanical path to being a hero. He'd done it once before and had a lifetime of experience. He continued doing what was best for the community, putting his life in danger on numerous occasions.

Having mentally lived for more than a century took its toll, and upon reaching the world of JoJo's Bizzare Adventure, his fourth world, he became broken. He would have killed himself on numerous occasions had Sage not stopped him. He tried his best to remain heroic, though his view of morals was highly distorted. He became a vampire, and though he was unwilling to eat humans at first, Sage convinced him to do so. He quickly grew to become resistant to the taking of human lives as was proved when he accepted Sage's plan, King's of Egypt, in which Sage turned thousands, if not tens of thousands of innocent civilians into his undead thralls.

## Biography

### Background

In his first life, Jona lived the fairly typical life of a young Finnish teen. He and Sage were good friends who would often play Rocket League and talk about Anime, Games and other related topics.

## Power

Jona is easily one of the most powerful beings in the Being X Multiverse, often being depicted as only second to Sage and Being X. Some may argueRomeo to be his equal.

## Abilities

* One Piece
* My Hero Academia
* One Punch Man
* Jojo
* Attack on Titan
* Pokemon
* Dragon Ball
Tyrannosaurus Rex

Tyrannosaurus is a Giant Predator who lived during the Late Cretaceous Period 60-65 Million Years Ago and is Native to Dinoland

## Features

T-Rex has a Large Round Skull up to 5 Feet Long with a Bite a Force stronger than the Great White Shark's Jaw. Thrashing Tail up to 8 Feet Long and Tiny Fingers over

## Size

A Female T-Rex can be up to 20 feet high and 22,000 Pounds and Males can be only 19 feet high and 20,000 pounds. They can Be up to 25 feet long, Even Though Carcarodontosaurus, Giganotosaurus and Spinosaurus are bigger T-Rex is still the Most Dangerous and Powerful Predator in Dinoland

## Feeding

T-Rex is one of the Most Dangerous Predators in Dinoland preying on almost anything including other tyrannosaurs and resembled a Cannibal. They're tiny arms are used so much in hunting but their Fast Legs and A Jaw 2x stronger than a Great White Shark's Jaw. They're Mainly prey are Parasaurolophus, Corythosaurus, Edmontosaurus, Saurolophus, Gallimimus, Repenonamus, Ammosaurus and Zuniceratops, Difficult Prey are usually Triceratops, Stegosaurus, Kentrosaurus, Therizinosaurus and Pachycephalosaurus. They prey on Juveniles of Brachiosaurus, Diplodocus, Argentinosaurus, Therizinosaurus, Ankylosaurus, Stegosaurus and Triceratops and can Kill and eat Sarcosuchus, Titanoboa and Megalania.
Romeo Occhio (Reboot)

**Romeo Occhio** is the deuteragonist of Joona Burke's half of One Piece Reboot. He works alongside Joona Burke in their escape from Germa Kingdom's dungeon. He is the third known character in the roleplay to be from another world.

## Appearance

Romeo has dark brown eyes and wears his black hair between chin- and shoulder-length. He has a skinny build.

At Germa Kingdom, Romeo wore a typical blue prison jumpsuit.

Romeo after timeskip.
## Personality

### Overview

Romeo will always have an impact on his immediate surroundings – the best way to spot him at a party is to look for the whirling eddy of people flitting about him as he moves from group to group. Laughing and entertaining with a blunt and earthy humor, Romeo loves to be the center of attention. If an audience member is asked to come on stage, he volunteers – or volunteers a shy friend.

Theory, abstract concepts and plodding discussions about global issues and their implications doesn’t keep Romeo interested for long. Romeo keeps his conversations energetic, with a good dose of intelligence, but he likes to talk about what is – or better yet, to just go out and do it. Romeo tends to leap before he looks, fixing his mistakes as he goes, rather than sitting idle, preparing contingencies and escape clauses.

## Relationships

### Allies

#### Joona

Romeo Occhio met Joona while being a prisoner of Germa. Romeo had a wire that helped the two escape from Germa's grasp. The two are currently on the run.

### Enemies

#### Germa Kingdom

Germa locked up Romeo. The exact reasons are unknown, but they can be expected to be similar to Jona's.

## Abilities and Powers

Romeo's knowledge and abilities are currently unknown.

### Physical Abilities

Romeo's physical abilities are unknown, though his body type does appear to make him look weak.

### Equipment

Romeo wields a shiv and a metallic spike.
George Custler

He is one of the Tertiary Antagonists in 1989 Labyrinth 2 and a Tertiary Antagonist in Labyrinth the third prequel: the adventures of stanley. He is the leader in his army and Edgar's Boss and One of Jareth's noble henchmen

## History

It is mentioned that he took military when he is 10 and a Good gun aiming and when he becomes curnel he shoots his weak ones as punishment.

## Meeting Belle

When visiting the town of Derek's kingdom he is drinking at an outdoor bar and sees belle and goes to flirt with her until she tells him "Go Swim in a mud bay". George thinks she is asking they can swim in mud but Edgar says go swim in a mud puddle, George punches him out.

## An Familar Person

By the time when belle drIves in her carriage
Jareth

He is the Main Antagonist from the First Labyrinth and Returned in Labyrinth 2 as The Main later Secondary Antagonist with his Wife, Fafher, Mother, Uncle, Grandfather and his Killer in the End. He Returned in Labyrinth V where he is the tertiary later true secondary antagonist, he is advertised as the main villain in the beginning but he is outranked once again by the True Main Villain who is more powerful and have bigger plans than anyone else.

## History

He is the First Born Son of Jafar and Ursula.

## Trivia

* In Labyrinth 2 he is introduced as the Main Antagonist with his wife, father, mother, uncle and grandfather but they are outranked by the True Main Villains
Dinoland

Dinoland is a Hidden Continent in the Southern Pacific Ocean off the coast of Antarctic circled around by Large Fog. Dinoland is Habited by Native Humans, Dinosaurs who have grown larger and developed features since the extinction of dinosaurs 65 million years ago and other giant prehistoric animals

## Description

Dinoland is a large continent over half the size of Africa and hidden the South Pacific Ocean in Antarctica. At the end of 50 foot Fog when going straight you'll see a 40,000 foot wide ocean and a Large Half-African Sized Continent.

## List of Fauna (Land)

* Brachiosaurus
* Argentinosaurus
* Diplodocus
* Spinosaurus
* Giganotosaurus
* Carcarodontosaurus
* Tyrannosaurus Rex
* Daspletosaurus
* Allosaurus
* Ceratosaurus
* Dilophosaurus
* Velociraptor
* Troodon
* Compsognathus
* Triceratops
* Zuniceratops
* Stegosaurus
* Kentrosaurus
* Ankylosaurus
* Therizinosaurus
* Corythosaurus
* Saurolophus
* Edmontosaurus
* Parasaurolophus
* Pachycephalosaurus
Daspletosaurus

Daspletosaurus is a Tyrannosaur from the Late Cretaceous in North America and is Present into Dinoland

## Features

Daspletosaurus almost look like Tyrannosaurus but except a Bigger Crest and alot faster up to 45 miles per hour

## Size

Daspletosaurus is the Size of a Large African Bull Elephant. It is not a Large as it's Larger Cousin Tyrannosaurus Rex. Females can reach up to 18 feet high and weigh two tons and Males can be up to 16 feet High and weigh one ton.

## Hunting

Daspletosaurus is the Largest Pack Hunting Dinosaur in Dinoland with up to 8 to 18 Daspletosaurus. The Young-Adult Daspletosaurus chase the prey while Adults ambush their prey when they reach the kill zone. Daspletosaurus can hunt in packs in order to take down Large and Dangerous Prey unlike larger theropods who go after weak and easy prey, They Hunt Brachiosaurus, Argentinosaurus, Diplodocus, Triceratops, Ankylosaurus, Therizinosaurus, Stegosaurus, Edmontosaurus and Parasaurolophus in order to feed the young and themselves.

## Mating and Parenting Behavior

During the Mating Season A Fully Grown Daspletosaurus leaves the pack and meets a Female and can even fight over females they can be sometimes bloody and only one stands. The Male mounts the Female and starts humping her and soon after 2 Days she will lay 15 Eggs and watch them for 2 Months The female will guard while the male brings back food. When the Eggs hatch into tiny predators and they practice hunting by eating insects and Mesothelea. When they are about 8 Years Old they teach them how to hunt they start on easy but fast prey like hadrosaurs

## The Mighty King Spinosaurus: The Series

They make one Appearence when Sarah lands on top of a Lone Triceratops 3 Young Adult Daspletosauruses chased the Triceratops and 2 more came out and 5 Adults Finished the Ceratopsan off, soon they began to chase Sarah and steps on her fallen banquet and is saved by King even though he chased her after he killed 2 Daspletosaurus and chased the others off.
Turles

He is the Secondary later True Main Antagonist along with King in Labyrinth II: Family Reunion and Secondary later Tertiary Antagonist in Labyrinth 5. He is an Elite Saiyan with a Power Level of 700,000 and first he helps jareth with his goals but when he looks at Sarah he secretly plots against Jareth and plans to marry her and renamed earth to planet turles

## Past

As soon as Frieza approaches Planet Vegeta he escapes in a Space Pod at Age 5 and goes to Planet Yardon and slaughtered every innocent people there and Got their tree of might seeds locked. He goes to Planet Namek and plants them there and had much Fruit of Might and eats them and become one of the mightiest saiyans even more powerful than Broly and spend the rest of his life on Planet Yardon.

## Trivia

* In Labyrinth V: A Twist in Time since Darth Sidious takes place as the main antagonist he is given the role as the secondary antagonist until the plot reveals the true secondary antagonist
The Antarctic Queen

She is one of the 7 Main later Secondar Antagonists along with Jareth, Jafar, Ursula, Rasputin, Daolon Wong and King in Labyrinth II. Returns in Labyrinth III as one of the 3 primary antagonist along with his human son Herb and King (Evil Only). One of the two Villain/Protagonist in Labyrinth the Fifth Prequel: The Two Villains Story

## History

She is the Member of one of the Most Hostile Extra Terrestials: Xenomorphs. She is the Youngest Daughter of The Xenomorph King and the Matriarch
Labyrinth Sequels Fanon Wikia

## Welcome to the Labyrinth Sequels Fanon Wikia

It's actually about the what if sequels of labyrinth with the spoofs of labyrinth sequels on PrinceKodi Wiki.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Brave Trial

Brave Trials are exactly what they sound like. You are able to pick up to 18 heroes from your own list and are pitted against players of similar ranking and power levels from the arena.
All health points are recorded regardless of whether you win or lose (both yours and enemies) until you have no more heroes to play or if you opt out.

The prizes and amount of levels vary everyday as better prizes usually means more levels to fight. As you move on in the levels, your enemies get harder. Prizes include level 1/2 jade, gold, gems, etc.
Kochen

In dieser Datenbank findet ihr alle Items, die derzeit in AuraKingdom DE verfügbar sind.

## Waffen

* Schildset
* Streitaxt
* Dolche
* Stab
* Foliant
* Lyra
* Katar
* Langbogen
* Pistolen
* Kanone
* Katana
* Sense
* Heiliges Schwert

## Rüstungen

* Kopfrüstung
* Körperrüstung
* Gürtel
* Handschuhe
* Schuhe

## Kostüme

* Kopf
* Gesicht
* Körper
* Rücken
* Waffe
* Talisman
* Arkankarte

## Questitems

* erhalten/hergestellt
* Monsterdrop

## Sonstige Items

* Koch- & Alchemie-Items
* Mineralien
* Fische & Köder
* Archäologie
* Monsterdrops
* Waffen- & Rüstungskisten
* Magiekarten
* Eidolonitems
* Skillbücher
* Gaia-Juwelen
* Duellkarten
* Diverses
Яката

Профессор Яката

 Описание

Друг профессора Селезнёва, вместе с ним был в числе немногих счастливчиков, кто находился в инкубаторе Московского зоопарка в момент вылупления Бронти. Также его очень обеспокоило присутствие Алисы, пробравшейся в инкубатор вместе с делегацией космонавтов космического корабля «Юпитер-8», поскольку Яката решил, что ребёнок потерялся (Алисе Селезнёвой в это время было 4 года).

По характеристике Селезнёва, Яката «совсем не умел разговаривать с маленькими девочками».

> Мы с моим другом профессором Якатой сидели в этот момент у колпака, под которым хранилось яйцо, и пили чай. Мы уже перестали верить в то, что из яйца кто-нибудь выведется. Ведь мы больше его не просвечивали, чтобы не повредить нашему «младенцу». И мы не могли заниматься предсказаниями хотя бы потому, что никто до нас не пробовал выводить бронтозавров. (Бронтя)
>
>

 Упоминания

Бронтя
Марс

Марс - планета.

## Описание

> На Марсе мы осмотрели город, съездили с туристами в пустыню и побывали в Больших пещерах. Но после этого мне некогда было заниматься с Алисой, и я отдал ее на неделю в интернат. На Марсе работает много наших специалистов, и марсиане помогли нам построить громадный купол детского городка. В городке хорошо — там растут настоящие земные деревья. Иногда ребятишки ездят на экскурсии. Тогда они надевают маленькие скафандры и выходят вереницей на улицу. (Тутексы)
>
>

## Места

* город
* пустыня
* Большие пещеры
* интернат (громадный купол детского городка)
Random.org Survivor: Tocantins

*Random.org Survivor: Survivor: Tocantins - The Brazilian Highlands* was the thirteenth season in the *series*.

The season was set in Jalapão, Tocantins, different from Survivor: The Amazon's location, in Brazil.

The eighteen contestants, referred to as "castaways", were originally split up into two tribes of nine by a schoolyard pick. These tribes were named Timbira and Jalapao, both indigenous groups of people in Brazil. They represent the name of the beaches and the separate teams with immunity and tribal council. The merged tribe was named by the eleven castaways who made the merge. They named the tribe Forza.

Joshua "Josh" Marshall beat out castaways Cydney Gillon and Dawn Meehan on a 4-3-0 jury vote to become the Sole Survivor.

## Castaways

*The **Total Votes** is the number of votes a castaway has received during Tribal Councils where the castaway is eligible to be voted out of the game. It does not include the votes received during the final Tribal Council.*

**^1** Sherri was removed from the game due to an illness.

## The Game

*In the case of multiple tribes or castaways who win reward or immunity, they are listed in order of finish, or alphabetically where it was a team effort; where one castaway won and invited others, the invitees are in brackets.*

**^1** Since Theo and Kelly were selected last to be a part of their tribes, they were granted individual immunity to be used at the first tribal council they attended.
**^2** Combined reward and immunity challenge.
**^3** The merge occurred after the reward challenge which consisted of the two tribes competing against each other.
**^4** No one won individual immunity because Sherri was removed from the game due to an illness during the reward.

## Voting History

**^1** Liwen quit the game.
**^2** Sherri was removed from the game due to an illness.
Алиса Селезнева Вики

На данный момент создано 48 статей, и вы **можете помочь нам**

Эта **Wikia** создана 13.09.2015.

**...историях о Алисе Селезнёвой,**

**...мире вокруг нее,**

**...и других персонажах!**

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Бронтя

## Описание

Выведенный в инкубаторе Московского зоопарка из найденного яйца бронтозавр. Содержался в зоопарке (впоследствии Космозо). Когда вырос до размеров взрослой особи, обитал в большом пруду, изредка выходя на поверхность.Впоследствии переведен в Палеозо на острове Элис (Шотландия).

Бронтозавр, названный Бронтей, познакомился с Алисой Селезнёвой в раннем возрасте, вскоре после рождения. Известно, что между ними установился особый контакт, и Бронтя продолжал узнавать Алису и впоследствии, даже катая на себе по пруду, который занимал в Космозо.

> Теперь Бронтя стал вполне ручным. Хотя в нем около тридцати метров длины, для него нет большего удовольствия, чем покатать на себе Алису. Один из моих ассистентов сделал специальную стремянку, и, когда Алиса приходит в павильон, Бронтя протягивает в угол свою длиннющую шею, берет треугольными зубами стоящую там стремянку и ловко подставляет ее к своему черному блестящему боку. Потом он катает Алису по павильону или плавает с ней в бассейне. (Бронтя)
>
>

## Галерея

 Упоминания

Девочка, с которой ничего не случится
Шуша

Обитатель одной из планет системы Сириуса, представитель одноимённого биологического вида класса млекопитающих. Спасён из банки со сгущёным молоком и доставлен на Землю первой экспедицией на Сириус. Подарен её руководителем капитаном Полосковым Алисе, которая тогда ещё ходила в детский садик, и крепко с ней подружился.

## Описание

> Шуша сказал, что пойдет в школу вместе с Алисой и проверит, достаточно ли опытная учительница ей достанется. (Девочка, с которой ничего не случится)
>
>

> И Алиса осторожно достала из сумки маленького шестилапого зверька, похожего на кенгуренка. У шушонка были большие стрекозиные глаза. Он быстро вращал ими, крепко вцепившись верхней парой лап в Алисин костюм.
>
>

> — Видишь, он меня уже любит, — сказала Алиса. — Я ему сделаю постель. (Девочка, с которой ничего не случится)
>
>
Karten

* Navia
* Skandia
* Korsarenküste
* Die Roten Hügel
* Tüftlerwald
* Wundermine
* Triato-Hochland
* Schummermoor
* Sturmprärie
* Vergessener Wald
* Sternsandwüste
* Geierplateau
* Schneekoppe
* Pilzwald
* Smaragdsumpf
* Sternschnuppenplateau
* Stilles Eisfeld
* Mortinger Hafen
* Nesselhügel
* Immergrünsteppe
* Trostloses Tal
Девочка, с которой ничего не случится

Повесть, написанная Киром Булычёвым в 1965 г. Это самое первое произведение про Алису Селезнёву. Дату его публикации — 14 октября 1965 г. (журнал «Мир Приключений») — можно считать днём рождения литературного образа Алисы.

Действующие лица: Алиса Селезнёва, профессор Селезнёв, Шуша (загадочный обитатель Сириуса), Татьяна Петровна (воспитательница детского сада), профессор Кураки (привидение), Аркадий (писатель-фантаст, сотрудник Института Времени).

Повесть включает семь рассказов, написаных от лица профессора Селезнёва, в которых он описывает забавные приключения Алисы в дошкольный период. Маленькая Алиса находит следы загадочной марсианской цивилизации тутексов, учит разговаривать обитателя Сириуса — Шушу, находит потерявшуюся экспедицию лабуцильцев, посещает на экспериментальной машине времени XX век.

В рассказах Алисе от трёх ( глава «Я набираю номер») до шести лет («Алиса идёт в школу»).

По отдельным рассказам, вошедшим в сборник, выпущен диафильм «Девочка из ХХI века» (1977 г.). Снят фильм-спектакль на польском языке (1994 г.).

## Содержание

* Вместо предисловия
* Я набираю номер
* Бронтя
* Тутексы
* Застенчивый Шуша
* Об одном привидении
* Пропавшие гости
* Свой человек в прошлом

## Ссылки

http://alisa.romantiki.ru/?p=892

https://fantlab.ru/work12257

http://www.rusf.ru/kb/stories/devochka\_s\_kotoroj\_nichego\_ne\_sluchitsya/text-01.htm
Marketplace

Under the Marketplace tab, you can find 8 offers that refreshes every 3 hours or with the usage of 5 gems.

These offers vary per refresh. You may find certain leveled equipment of different rarity, summon/equipment scrolls, rare heros, magic crystals, or dragons. After patch v1.9.27, your offers from Marketplace will be based off your current level.

Rare HeroMagic CrystalsLegendary Equipment ScrollRare DazzaRare CrissaHero Summon Scroll(Common/Epic)Hero Summon Scroll(Epic to Legendary)
Koh-lanta: Amazon

16 People Try to win the 1 million dollars Prize

1. Donnie quit the game after learn his dad has on hospital after a car accident
2. Nate quit the game because his felt the pressure of being alone after his friend Yu has been eliminate.
3. Andrea quit the game because she dont want miss his little sister birhday
Марсианское посольство

## Описание

> — Марсианское посольство слушает, — повторил голос.
>
>

> Я повернулся к видеофону. На меня смотрел молодой марсианин. У него были зеленые глаза без ресниц.
>
>

> — Простите, — сказал я, — я, очевидно, ошибся номером. (Я набираю номер)
>
>

> Вы не могли бы помочь нам? — сказал марсианин. — Все посольство не спит. Мы перерыли все энциклопедии, изучили видеофонную книгу, но не можем найти, кто такая баба-яга, и где она живет... (Я набираю номер)
>
>

 Упоминания

Я набираю номер
Шуши

Шуши отличаются любопытством и доверчивостью. Об Алисином Шуше, кроме того, известно, что он весьма тактичен, крайне застенчив, отличается великолепной обучаемостью и лингвистическими способностями, поразившими не подозревавшего о них профессора Селезнёва, когда Шуша счёл необходимым заступиться за Алису перед отцом.

Вопрос о разумности шуш открыт. Они не создали цивилизации, по отношению к экспедиции землян вели себя вразрез с представлениями о разуме, привычными для предполагаемых читателей энциклопедии: без малейшей осторожности забирались в самые неподходящие места, забывали своих детёнышей на корабле. Не исключено, что их обучаемость сродни способностям космических Говорунов, а также водящихся на Земле попугаев, только развита она сильнее. Однако, Алисин Шуша научился читать (правда, по его собственным словам, немного), что может служить сильным (хотя и не решающим) аргументом в пользу наличия у них разума.
Марсианский богомол

## Описание

Обитатель марсианских пустынь. Судя по всему, относится к насекомым. Около метра ростом, с двумя большими шарообразными глазами на длинном тонком туловище на шести членистых ногах. Передвигается медленно. В природе предпочитает дневной образ жизни, когда на Марсе относительно тепло, ночью прячется в пещеры. Очень неприхотлив в плане еды. Не пить может около года. Обладает очень примитивным мозгом, однако, любопытен и неагрессивен.

Занесен в межпланетную Красную книгу.

Один из марсианских богомолов живет в квартире Алисы Селезнёвой с самого раннего ее детства.

> Но к тому времени мы уже прекратили доступ в инкубатор, и филологам пришлось смотреть на белых медведей и марсианских богомолов. (Бронтя)
>
>
Random.org Survivor: Micronesia

*Random.org Survivor: Micronesia - Fans vs. Favorites* was the sixteenth season in the *series*.

The season was set in Koror in Palau.

The twenty contestants, referred to as "castaways", were originally split up into two tribes of ten; one tribe of ten returning "favorites" against one tribe of ten enthusiastic "fans". These tribes were named Airai and Malakal, a city and a harbor in Palau respectively. They represent the name of the beaches and the separate teams with immunity and tribal council. The merged tribe was named by the 10 castaways who made the merge. They named the tribe Dabu.

Amanda Bobzin beat out Marissa Franco on a 5-4 jury vote to become the Sole Survivor.

## Castaways

*The **Total Votes** is the number of votes a castaway has received during Tribal Councils where the castaway is eligible to be voted out of the game. It does not include the votes received during the final Tribal Council.*

**^1** Kash received eight additional votes in the revote.
**^2** Tessa was removed from the game due to an injury.
**^3** Cedric played the hidden immunity idol, therefore five votes cast against him did not count.

## The Game

*In the case of multiple tribes or castaways who win reward or immunity, they are listed in order of finish, or alphabetically where it was a team effort; where one castaway won and invited others, the invitees are in brackets.*

**^1** Combined reward and immunity challenge.

**^2** Tessa was removed from the game due to an injury during the challenge.
**^3** Cedric played the hidden immunity idol, therefore five votes cast against him did not count.

## Voting History

**^1** The first Tribal Council Vote resulted in a tie. Per the rules, a second vote was held where the castaways involved in the tie would not vote and the remaining castaways could only vote for those who tied.
**^2** Tessa was removed from the game due to an injury.
**^3** Cedric played the hidden immunity idol, therefore five votes cast against him did not count.
NPC db

In dieser Datenbank findet ihr eine Übersicht von NPC, die derzeit in AuraKingdom DE vorhanden sind.

## NPC

### Händler

* Skandia
* Korsarenküste
* Die Roten Hügel
* Navia
* Tüftlerwald
* Wundermine
* Triato-Hochland
* Schummermoor
* Vergessener Wald
* Sturmprärie
* Sternsandwüste
* Geierplateau
* Schneekoppe
* Regenbogen-Pilzwald
* Smaragdwaldsumpf
* Sternschnuppenplateau
* Stilles Eisfeld
* Mortinger Hafen
* Nesselhügel

### Quest-NPC

* Skandia
* Korsarenküste
* Die Roten Hügel
* Navia
* Tüftlerwald
* Wundermine
* Triato-Hochland
* Schummermoor
* Vergessener Wald
* Sturmprärie
* Sternsandwüste
* Geierplateau
* Schneekoppe
* Regenbogen-Pilzwald
* Smaragdwaldsumpf
* Sternschnuppenplateau
* Stilles Eisfeld
* Mortinger Hafen
* Nesselhügel

### Kuriositäten

* Skandia
* Korsarenküste
* Die Roten Hügel
* Navia
* Tüftlerwald
* Wundermine
* Triato-Hochland
* Schummermoor
* Vergessener Wald
* Sturmprärie
* Sternsandwüste
* Geierplateau
* Schneekoppe
* Regenbogen-Pilzwald
* Smaragdwaldsumpf
* Sternschnuppenplateau
* Stilles Eisfeld
* Mortinger Hafen
* Nesselhügel

### Gespräche

* Skandia
* Korsarenküste
* Die Roten Hügel
* Navia
* Tüftlerwald
* Wundermine
* Triato-Hochland
* Schummermoor
* Vergessener Wald
* Sturmprärie
* Sternsandwüste
* Geierplateau
* Schneekoppe
* Regenbogen-Pilzwald
* Smaragdwaldsumpf
* Sternschnuppenplateau
* Stilles Eisfeld
* Mortinger Hafen
* Nesselhügel
Datenbank

In diesem Bereich werden Grunddaten zu einzelnen Objekten im Spiel AuraKingdom hinterlegt. Dies betrifft Karten, NPC, Monster, Items, Titel & Erfolge.

Jedes Objekt wird der entsprechenden Kategorie zugeordnet und als eigenständiger Artikel verfasst. Innerhalb der Wiki kann bei Erwähnung eines Objektes dieses dann direkt auf seinen Datenbank-Eintrag verlinkt werden.

* Karten
* NPC
* Monster
* Items
* Titel & Erfolge

Bitte achtet beim Erstellen von neuen Datenbank-Einträgen auf die Nutzung und Einhaltung der entsprechenden Vorlage!
Random.org Survivor: Palau

*Random.org Survivor: Palau* was the fifteenth season in the *series*.

The season was set in Koror in Palau.

The twenty contestants, referred to as "castaways", were originally split up into two tribes of ten. These tribes were named Koror and Ulong, a state and an island in Palau respectively. They represent the name of the beaches and the separate teams with immunity and tribal council. The merged tribe was named by the 12 castaways who made the merge. They named the tribe Korlong.

For the first time ever in the series, on Day 1, two castaways were voted out from their tribes after all of the castaways participated for individual immunity on their respective tribes.

Tripp Cohen beat out castaways Tamara Sexton and Scarlett Yoder with a perfect game on a 9-0-0 jury vote to become the Sole Survivor.

## Castaways

*The **Total Votes** is the number of votes a castaway has received during Tribal Councils where the castaway is eligible to be voted out of the game. It does not include the votes received during the final Tribal Council.*

**^1** Tamara and Scarlett are considered co-runners up due to receiving the same number of votes at the Final Tribal Council.

## The Game

*In the case of multiple tribes or castaways who win reward or immunity, they are listed in order of finish, or alphabetically where it was a team effort; where one castaway won and invited others, the invitees are in brackets.*

**^1** Combined reward and immunity challenge.
**^2** On Day 1, the castaways fought for individual immunity. The castaway from each tribe that finished first won individual immunity, and the castaway that finished first determined official placings.
**^3** On Day 1, it was revealed that both tribes would be attending tribal council.
**^4** The merge occurred after the reward challenge which consisted of the two tribes competing against each other.
**^5** Tamara and Scarlett are considered co-runners up due to receiving the same number of votes at the Final Tribal Council.

## Voting History

**^1** Tamara and Scarlett are considered co-runners up due to receiving the same number of votes at the Final Tribal Council.
Korsarenküste

Portale:
* Skandia
* Die Roten Hügel

Zu jeder Zeit und bei jedem Wetter wird an der Korsarenküste Handel betrieben. Darum genießt sie einen guten Ruf- das wissen allerdings auch die Piraten.

## Sammeln

* Honiggras
* Habanerostrauch
* Schillerfrucht-Bäumchen

## Instanzen

* Leviathans Abgrund (Einzeln)
* Leviathans Abgrund (Team)

## Orte

* Tortuga-Gebirgshöhle - Südwest
* Tortuga-Gebirgshöhle - Nord
* Miezenpiraten-Festung

## Events

* Ozean-Flinkschatten (Kingfisch, Mittwoch)

## Sonstiges

Mehrere Male am Tag findet hier eine kurze Cutszene statt bei der ein paar Eidolons gegen einen Drachen kämpfen. Irgendwie lästig.
Normal mob world db

## Skandia

* Flummihase X: 385, Y: 362
* Schlawiner-Flummihase X: 309, Y: 244
* Hängeohr-Antilope X: 268, Y: 381
* Blütenblätterfee X: 289, Y: 483
* Waldfee X: 300, Y: 437
* Wald-Laufvogel X: 457, Y: 482
* Böswichtel X: 542, Y: 499
* Graswichtel X: 487, Y: 574

## Korsarenküste

* Tanuki X: 340, Y: 230
* Efeudryade X: 285, Y: 235
* Laubwald-Tanuki X: 286, Y: 127
* Waldkäfer X: 250, Y: 180
* Farndryade X: 250, Y: 260
* Wilder Papagai X: 160, Y: 270
* Wütender Papagai X: 160, Y: 330
* Fruchtkäfer X: 250, Y: 540
* Raubtanuki X: 260, Y: 460
* Buntschweif-Tanuki X: 340, Y: 450
* Blütenknospendryade X: 430, Y: 340
* Honigblumendryade X: 480, Y: 340
* Miezen-Torwächter X: 500, Y: 430
* Riesengolem X: 460, Y: 500
* Tortugaklippen-Dämon X: 460, Y: 500
* Miezen-Trainer X: 620, Y: 600
* Miezen-Papagai X: 620, Y: 600
* Miezen-Garnison X: 625, Y: 684
* Miezenpirat X: 690, Y: 670
* Miezen-Magier X: 530, Y: 630
* Wütender Sandkrebs X: 630 Y: 440
* Sandmolluske X: 610, Y: 380
* Algenmolluske X: 625, Y: 320
* Tortugakrebs X: 610, Y: 200
Samurai

Es gibt 2 Möglichkeiten einen Samurai zu spielen. 1: Hohen Critt  2: Hohen SDN

1: Die Critt Variante ist wie es schon klinkt auf Critt
gelegt. Die % Chane liegt da zb bei 60% aber dafür die SDN Sehr niedrig. Du
must dich daher auf deine rate verlassen.

2: Ist die etwas konstante Variante. Sie hat ein sehr hohen
SDN Schadens Möglichkeit aber die Critt rate ist dafür sehr gering. Du machst
daher mehr konstanten und sicheren schaden aber es ist eher etwas für Samurai
die sich nicht so gern auf Critt verlassen können oder möchten.

Ob das 2 zu endfehlen ist ist noch fraglich da ich se selbst
noch teste.Fals ich damit die Ak vorschiften nicht beachtet oder es nicht richtig wiedergeben habe. Endschuldige ich mich im voraus.

Baronfuchsherz
Sammeln

In dieser Datenbank findet ihr alle Items, die derzeit in AuraKingdom DE verfügbar sind.

## Waffen

* Schildset
* Streitaxt
* Dolche
* Stab
* Foliant
* Lyra
* Katar
* Langbogen
* Pistolen
* Kanone
* Katana
* Sense
* Heiliges Schwert

## Rüstungen

* Kopfrüstung
* Körperrüstung
* Gürtel
* Handschuhe
* Schuhe

## Kostüme

* Kopf
* Gesicht
* Körper
* Rücken
* Waffe
* Talisman
* Arkankarte

## Questitems

* erhalten/hergestellt
* Monsterdrop

## Sonstige Items

* Koch- & Alchemie-Items
* Mineralien
* Fische & Köder
* Archäologie
* Monsterdrops
* Waffen- & Rüstungskisten
* Magiekarten
* Eidolonitems
* Skillbücher
* Gaia-Juwelen
* Duellkarten
* Diverses
Random.org Survivor: Tonga

*Random.org Survivor: Tonga* was the first season in the *series*.

The season was set in the Niuatoputapu area of Tonga, which is a set of islands in the Polynesia region.

The sixteen contestants, referred to as "castaways", were originally split up into two tribes of eight. These tribes were named Tavili and Hunganga, two islands in the Niuatiputapu region of Tonga. They represent the name of the beaches and the separate teams with immunity and tribal council. The merged tribe was named by the ten castaways who made the merge. They named the tribe Agnot (Tonga backwards).

Tim Knight beat out castaway Valerie Holloway on a 4-3 jury vote to become the series first Sole Survivor.

## Castaways

*The **Total Votes** is the number of votes a castaway has received during Tribal Councils where the castaway is eligible to be voted out of the game. It does not include the votes received during the final Tribal Council.*

**^1** Reggie received two additional votes in the revote.

## The Game

*In the case of multiple tribes or castaways who win reward or immunity, they are listed in order of finish, or alphabetically where it was a team effort; where one castaway won and invited others, the invitees are in brackets.*

**^1** Combined reward and immunity challenge.

## Voting History

**^1** The first Tribal Council Vote resulted in a tie. Per the rules, a second vote was held where the castaways involved in the tie would not vote and the remaining castaways could only vote for those who tied.

## Returning Players

**Key:**
     Sole Survivor
     Runner-Up
     2nd Runner-Up
DayZ Mod Origins Wiki

## Willkommen im DayZ Origins Mod Wiki

Mod Origins ist eine Erweiterung von"DayZ", eine Modifikation, welche auf ARMA II aufgebaut ist. Die aktuellste Version ist derzeit Version 1.8.3 und kann über diesen Link heruntergeladen werden. Verfolge die neuesten Änderungen des Mods auch auf Facebook.

### Gebäude

* Allgemein
* Häuser
* Elektro Nester
* Garagen
* Stronghold
* Zäune/Befestigungen
* Wachtürme
* Camping
* Safes
* Monumente

### Spiel Charakter

* Humanity
* Skillsystem
* Research
* Krankheiten und Symptome
* Inventar
* Statusanzeige
* Gruppen/Freundsystem
* Kleidung

### Loot

* Waffen
* Ausrüstung
* Rucksäcke
* Baumaterial
* Werkzeug
* Baumaterial herstellen
* Baumaterial abbauen
* Reparatur
* Reparatur von Fahrzeugteilen
* Medizin
* Nahrung
* Handeln/Trader

### Fahrzeuge

* Baubare Fahrzeuge
* Bodenfahrzeuge / Landfahrzeuge
* Wasserfahrzeuge / Boote
* Luftfahrzeuge / Helikopter
* Fahrzeug Karte (1.7.9.5) Veraltet
* Fahrzeug Karte (1.8.3) Aktuell
* Schablonen / Lakierungen

### Taviana Karte 3.5

* Spawn Standorte
* Sabina
* Tavianas wichtigste Städte
* Survivor Camp
* Absturzstelle: Flug 353
* Bunker
* Alte Grabstätte
* Steinminen

### Events auf der Karte

* Luftpatrouille
* Missionen
* Salvation City / Sector B
* Ivan's Lab
* KrK Insel
* UH1Y-Absturzstellen

### NPCs

* SectorB Guard
* SectorB Special Ops
* Mission Guard
* Scientist
* Neutral
* Zombies
* Mutanten
* Tiere
* Dr. Ivan
* Major Gerorge
* Patient 0

## Begrifferklärung

* FF
* EC
* SecB
* Zeroing
* Crashsite

## DayZ Mod Origins Trailer

Der Trailer von dem Offiziellen Youtube Kanal des Mods: OriginsMod
Enchanter

File:Placeholder
The ultimate controllers, enchanters master magic that
gives them over others and that makes their victims dance
on eldritch strings like puppets. Many enchanters learn
their techniques as a result of practicing witchcraft or
discovering Enchantment secrets from faerie they befriend.

## Level 7 Enchantment

**Attributes** Increase three by 1
**Characteristics** Health +2, Power +1
**Languages and Professions** You can speak another
language or add a profession.
**Magic** You discover the Enchantment tradition or learn an
Enchantment spell.
**Enchantment Defense** If you are charmed, compelled, or
frightened at the end of the round, you can make an
Intellect challenge roll and remove all these afflictions
from yourself on a success.
**Subtle Charm** Creatures charmed by spells you cast have no
memory of being charmed by you when the effect ends.

## Level 10 Enchantment

**Characteristics** Health +2
**Magic** You learn one spell.
**Countercharm** When a creature you can see within
medium range becomes charmed or compelled, you can
use a triggered action to make an Intellect challenge
roll. On a success, you remove that affliction from the
triggering creature.
**Persistent Enchantment** You double the duration of all
Enchantment spells you cast that have durations of at
least 1 minute.
Spielwiese

## Die Spielwiese

Auf dieser Seite kannst du die Funktionen der Editoren austesten und einwenig herumprobieren.

Du bist dir bei einem Code nicht sicher? Du weißt nicht genau, ob dieses oder jenes funktioniert? Du willst testen, wie sich etwas auf der Seite auswirken wird?

Hier hast du dafür die Möglichkeit!

### Dritter Abschnitt

Auf geht's!

> Zitate sind eine tolle Sache!
>
>

```
CODE IST EINFACH ERSTELLT

```

Text **Text** *Text* Text ~~Text~~ Text Text