Coin of Crowl

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This is a unique collectible necessary for completing the unmarked side quest Kaelum's Mausoleum. Each of the **13 Coins** will be found within dungeons of the game; both behind puzzles and within secret areas. Be vigilant in your exploration for cracked Breakable Walls.

### Description

*This coin has an anchor emblazoned on it*.

*There's nothing like this in the South.*

On pick-up: *Coin of Crowl.*

*It feels dirty.*

### Effect

* *Open Kaelum's Mausoleum;* On the far East of the Beach Front is an Abandoned Beach House. Inside it is a *water pit* on the top left corner of the room. Equip the Anchor Greaves or the Boots of Graile and take a swim. Meet Kaelum, the Eye Door. If you have collected all **13 Coins**, he will open the way to the Bolt Anchor.

### Requisite

*All Basic Equipment;* Pickaxe, Dread Hand, Lariat, and Rust Knuckle

*Story Progression;* Homecoming, Nightfall, and Setting Moon

### Locations; Act 1

    **Old Mines**; To enter this area, you must first obtain the Rust Knuckle. Head south from the Pickaxe chest, break through the path, climb down the ladder. Lariat across the water and find the **Coin of Crowl** in the Chest.

    **Boneyard**; Breakable Wall in the 3rd Northward room from entry, look for Floor Tile telegraph.

    **Tidal Mines**; 4 rooms North and 1 room West. Must have Lariat to reach. In the larger room, keep north along the East Wall. Lariat to the hook ahead of you and head through the Breakable Wall.

     **Dry Fountain**; Far right end of the room where **Findoor** is found, where a lesser Rat enemy creeps. On the North wall of that section is a Breakable Wall; look for the Floor Tile telegraph.

     **Crocasino Vault**; Get yourself Captured and head One Room left of the Jail Cell area, Breakable Wall on the southwest corner of the room.

### Locations; Act 2

     **Howling Bjerg**; Through the breakable wall found on the left wall seen in the first room of the Interior half of Bjerg.

     **Howling Bjerg**; Once youve entered the interior, head East 2 room, 1 room Norht, and 1 room West~ solve the puzzle to reach the Coin.

    **Castle Vann**; From the Foyer, stay North, and North again, passed the Eye Door if you have already cleared the Dungeon, In Above the Top Left most Statue is a Breakable Wall. Inside is a small turret obstable for collecting the Coin

     **Magma Heart**; Breakable Wall found on the far left end of the second room in the Dungeon.

     **Time Out I**; From the Boss Door Room, head 2 rooms east and 2 rooms south. Look for the Floor Tile telegraph pointing to the Breakable Wall.

     **Lighthouse**; 1 room North, 1 room East, hit the ladder, solve the puzzle to get to the next ladder, chest is on the bottom right corner.

### Locations; Post Game

     **Haunted Hall**; From the Foyer, head 1 room North and 1 room East. Work around the Spikes & Illusory Floor Tiles to the Chest.

     **Siska's Workshop part 1**; From the Foyer, 5 rooms North, door brings you to next floor~ 1 east, 2 North, door brings you back a floor~ head through the doorway on the bottom right end of this room, now start left and traverse the obstacles while following the room West, then South. Here you will see the *Crystal Key;* grab it.

     **Siska's Workshop part 2**; Head back North, then East through the herd of Mecha Vanns to the top right doorway. Head right 1 room to grab a normal key. Exit left and stay left, circle down and unlock the Normal & Crystal Locks, keeping south. Circle around the room's remaining obstacles and enter the Right Stairway; here you will see another herd of Mecha Vanns; head North through this herd to the Coin.

### Type

This is a Special Unmarked Quest Collectible. There are **13** in the game.