Ikara Faust

**Ikara Faust** is the secondary protagonist of the fictional game/anime series Blazing Dreamers, created by TheNightStar.

## Character Background

Ikara Faust is first introduced as an orphan growing up in a somewhat isolated small town known as *Selvaan*, at the base of a mountainous area located in the northeastern area of the world, in the nation of *Seraulis*. Accompanying her life-long best friend *Amy Vankuji* whom she has grown up with and known for nearly her entire life, they embark on a series of various journeys out into the world for an escalating variety of reasons that take her far from her home and across the world. Amy and Ikara's circle of friends and traveling companions gradually grows, as does her bonds with them.

Unlike Amy whose status as an orphan has generally never bothered her, Ikara has always felt privately hurt and betrayed by her abandonment as a child from the time that she had learned of this from the surrogate family that raised her, an elderly couple that the two had come to affectionately refer to as their own grandparents. Ikara continued to research the whereabouts of her real birth parents on her own, independently, and without informing either Amy or her grandparents, and the grim result she stumbled upon horrified Ikara deeply to her core. Ikara had discovered that her parents had abandoned her as well as all of their own money and possessions shortly before having committed suicide along with the other members of a cult known as the *Order Of Awakened Sleepers*, or The Awakened for short.

The knowledge of learning this had changed Ikara from then on, transforming her already reserved nature into becoming secretly riddled with self-doubt over whether or not her own destiny was to lose her own mind to insanity in the same way. She also never informs Amy or anyone else of what she had discovered, due in part to her not wanting to bother them with this, and as a form of pseudo-self denial over having to intentionally think about it any more than she ever may need to.

Amy and Ikara have always been close ever since growing up as kids together, as a notable flashback of her early childhood is seen with Amy punching a pair of bullies and giving them chase after Ikara unsuccessfully attempted to placate their irritation by reasoning with them and then giving a false apology.

## Appearance

As of the beginning of the series, Ikara appears to be a young, teenage girl with mid-length blonde hair and blue eyes, wearing a barrette in her hair with a single tiny blue angel wing adorned to it on one side. She wears a rather low-cut blue athletic top with a large zipper on the front, a cross-shaped belt with a buckle in the middle in the shape of a star, a short blue skirt with a zipper on one side, blue fingerless gloves, knee-pads, zippered boots, and a two-piece Magic Enhancer on her left shoulder and arm.

Also of particular note is a small blue choker around her neck with a small silver star on the front. This is notable as a birthday present that Amy had bought for Ikara near the start of the series and later needed to recover from a pack of bandits outside of *Selvaan* who mistakenly swiped this along with the funds gathered for the town's upcoming Autumn harvest party. Ikara loves the accessory even more as a result of being a reminder of how Amy is always there for her.

Also, regarding Ikara's outfit and it's revealing nature, it was shown later in a conversation among the party inquiring into why this is. When putting together her outfit Ikara never realized this due to choosing her outfit for optimal ease and freedom of movement because of Ikara's fighting style being primarily physical in nature. Because of Ikara's overly pragmatic nature, the thought of it being revealing had simply never occurred to her before, and after suddenly having this brought to her attention after several years, the revelation self-consciously flusters her.

## Personality

Ikara is characterized by her overly pragmatic approach to everything, bluntly acerbic remarks to others (especially Amy), and her strict and insistent reliance on logical thinking and tactical prowess. Ikara is usually very soft-spoken and reserved with her speech, but can occasionally lose her temper and raise her voice every now and then, particularly when she is annoyed or exasperated by the foolish antics of others. She tends to somewhat lecture others when she perceives them as being inconsiderate or thoughtless, and has occasionally fallen into the trap of coming across like a bit of a know-it-all. However, Ikara does not tend to be rude, or at least intentionally or knowingly so, sometimes even apologizing first if she happens to think that she might have been.

In actuality, Ikara's almost obsessive adherence to logic and what she deems to be common sense, is actually a result of internalized self-doubt and sometimes crippling self-confidence issues. While Ikara projects a cool and calculated demeanor on the outside, beneath her seemingly collected nature, she is always second-guessing nearly everything she does or says. The majority of this all stems from the day she first discovered the truth of her parents' whereabouts and their joining a cult and committing suicide after giving her away. Ikara greatly fears that she may have inherited some hereditary predisposition to madness, or that the same fate that befell them would equally befall her one day, which she resolutely decided to allow never to happen, at any cost.

She clings to logic and personally shuns any unnecessary foolishness, in what she believes to be an iron-willed attempt to control her own fate. However, because of this, she puts a tremendous amount of pressure on herself to live up to this, and is very hesitant to truly confide in or rely on others besides Amy, with whom she sometimes will to a degree.

Because Ikara often has difficulty allowing herself to let down her emotional guard, and tends to frown on frivolous and foolish behavior, she worries about her lack of being able to show a sillier, less serious side of herself and join in with the goofiness and joking of her and Amy's other friends.

Since she was young, Ikara had been very fascinated and interested in subjects such as history and anthropology. Because of this she has a great appreciation for culture such as art and music, and keeps a fairly decent collections of such things back at her home in *Selvaan*, as well as many books she has collected and read on the subjects she's exhibited interest in. Ikara's hobbies as such, usually consists of the kinds of things that Amy finds boring, such as world history, tea brewing, cartography and ancient art, but yet still has a respect for Ikara's knowledge of things about the world, in general.

Besides enjoying her company and having an admiration for her adventurous spirit, Ikara's secondary reason for accompanying Amy, at least initially, is so she may learn about the wider world she wants to know more about through personal experiences. As they pick up other friends along the way, and as the stakes of the journey rise along with them, Ikara also devotes herself to the same goals as the rest of the group, and throws their lot in with them.

It's also notable that as a part of the group, Ikara is one of the only few among her friends who has any skill in cooking, and as such it is a duty that eventually fell to her during their long travels. While she does not show any particular disinterest or unwillingness to do this, Ikara is annoyed by a number of the rest of her traveling companions' eating habits and table manners. Yet, she still takes pride in several of the responsibilities that she's acquired among the group, such as the others looking to her not only for food, but to be a voice of reason, and her presence in general makes the group feel a bit more organized and held together.

Ikara, however, herself sometimes worries if her place in the group is enough help to the others to truly justify traveling with them, since she worries about being seen as an outsider to the rest of them for not being able to laugh and joke with them, or join in their sillier or more rowdy behavior. The rest of the group does in fact see her as an equal and a valued teammate, but Ikara's self-confidence issues and second guessing manner always fills her with a measure of self-doubt regarding this matter.

## Abilities

### **M-Type Related Skills**

As with the majority of the series's characters, Ikara possesses a latent ability for magical power that is unlocked and strengthened over time by use of a *Magic Enhancer,* with her own innate elemental *M-Type* being that of Ice. With some of her special abilities related to this including the following:

**Ice Shot** - Ikara fires small, baseball sized hailstone projectiles of Ice from her hands that have the ability to freeze what they hit. The more energy Ikara maintains while firing this attack, the more ice shots she can fire at once before exhausting herself.

**Deep Freeze** - Fires a large radiated blast of concentrated cold that can deep freeze most things all the way through, and can be cracked, broken or shattered as if their entire property is ice. The denser and harder the object, the more energy and time it will take her to freeze it all the way through, however.

**Winter Cannon** - A much wider radius of Deep Freeze combined with multiple, targeted Ice Shots and puncturing icicles shot at multiple enemies at one time.

**Blistering Crash** - Ikara propels herself forward at high speeds with a blast of a generated snowy gale wind and crashes her hands into the opponent, freezing through multiple enemies and bursting through them, shattering through their defense.

**Frigid Slash** - Ikara creates giant, scythe-like sharped giant blades of ice grown from both arms and begins slashing through multiple enemies at once, cutting through everything in her path.

**Blinding Arctic Snowshock** - Envelopes an entire area of effect with intense snow, wind, and freezing temperatures that can freeze a person solid with intense frostbite at an exponential rate per minute, and reducing visibility to that of roughly a foot and a half in front of them.

**Ice Wolves Thousand Howling Claw** - Uses massive amounts of her own M-Type energy to summon ice and snow monstrosities that resemble a freezing pack of snow wolves to converge on multiple enemies or chase evading enemies down to surround and massacre them with slashing frigid claws, that can last for upwards of 5 minutes.

**Ice Diamond** **Meteoric** **Crescendo** - Summons a highly condensed icy rain of crystalized boulders to rain down from conjured snow clouds above like meteoric hail, that can level an entire local environment with their damage.

**Icicle Century** - Similar to Ice Diamond Meteoric Crescendo, except she rains down piercing, cone-shaped icicles the size of tree trunks. that stick into the ground as ice pillars which she can rebound from icicle to icicle, or being able to punch and kick them from the ground to launch at enemies directly.

**Demonic Glacial Death Curse** - creates a torrent of poisoning ice rain from above that pierces all in it's wake with millions of crystalized raindrops, infused with a toxic darkness that paralyses enemies in place and curses them with rotting death, ensuring an 90% certainty of death on all it hits, and any enemy immune to poison is subjected to the promptly summoned pointed spiked glaciers erupting from the ground beneath their feet to explode in a scattering of crystalized, diamond-strength ice shards that target and skewer every creature in it's wide vicinity, ensuring death from both inside, and from all directions, making for a terrifying and inescapable death. This move's more toxic elements can be amplified greatly in Invoked Mode, resulting in the ice rain and glaciers taking on a black color instead of blue and white, and the eruption resulting in a toxic, black gassy miasma.

**Hell-Freeze Final Apocalypse** - Ikara punches downwards into the ground, sending a deep freezing black ice that can reach down to the outer edges of the planet's internal core and freeze that outer magma core, resulting in giant explosions of frozen black magma hardened to a rock-like consistency erupting and jutting out from the inside of the planet that can potentially freeze and crack apart entire sections of a planet's crust and rendering it desolated and destroyed. To even effect the inner core of the planet to such an apocalyptic degree, Ikara would need entirely vast proportions of strength which is questionable as to if even Invoked Mode can grant her strength to use, and as such, it remains somewhat unknown IF Ikara could perform this attack to it's full capabilities as she is. *(Below, information continues about the attack, but is a large story spoiler.)*

### **Invoked Mode**

As with the other main characters, prolonged usage and pushing the boundaries of their own magical limits over time, using the *Magic Enhancers*, eventually results in their bodies breaking past the ceiling limit of their own evolution that exists somewhere roughly in the area of 25-30% of current day human magical potential.

This is the point in which the majority of the world's population can no longer surpass thanks to these evolutionary limiters in their bodies. However, Amy and her friends are able, with diligence to break this ceiling potential not once, but twice. With the second ceiling break occurring at roughly 60-70% magical potential.

The side effect of each of these two ceiling limit breaks for the main party, is an added ability, which Ikara gives the nickname "Invoked Mode". The first of these breaks grants the individual the chance to become one with the very magical element they represent, filling not only their spirit but also their own physical bodies with this element or property for a limited time.

The first break into Invoked Mode for Ikara, allows her to transform her own state into that of invoking the property of frigid temperatures and frozen Ice within herself. This causes Ikara to become semi-translucent with heavy frost all around her, as if she were a frozen ice statue. Ikara becomes freezing to the touch as her entire body develops that of a sub-zero temperature, as well as being enveloped by an blue aura, while her hair becomes white and pupils become bright glowing light blue. This initial version of Invoked mode will last for roughly 15-30 seconds, while Ikara's power, speed, and stamina are boosted by a multiplier of 3, and her magical capacity for her Ice magic is temporarily limitless during this time.

The second break into a stronger, second-tier of Invoked Mode that comes after breaking the ceiling level of 60-70% has similar effects, but her power, speed and stamina are boosted by a multiplier of 6 and her magical capacity becomes double what it already is, and will last for roughly 45-60 seconds.

In either case, once the time spent in Invoked Mode reaches it's limit, Ikara suddenly becomes tremendously tired, and all stamina is temporarily lost until Ikara rests or takes a nap outright, during which time, her body will seemingly de-thaw gradually until it retains it's normal properties once again. During this entire time, Ikara will be physically too weak to fight, and even remaining standing is incredibly difficult as well.

### **Non-M-Type Related Skills**

There are also a number of other weapon-based or other misc. skills which are not related to Ikara's use of her latent magical abilities that she is capable of performing, as well. Some of which involving Ikara's techniques in hand to hand combat, which she learns over the course of her adventure by having a specialized or themed gloves equipped. Examples of those are the following:

**Steel Knuckle** - A super-strong punch with steel plated gloves

**Slicer Fist** - A swift jab that can crush rocks, learnable with Silver Gauntlets

**Flashy Hook** - A dazzlingly stylish punch that multiplies it's damage by 0.10% per each digit of the amount of money the party possesses, learnable with Golden Gauntlets

**Defender's Wrath** - A smashing punch that can randomly swap as a counter for an attack done from an enemy to a party member, learnable with Iron Gloves

**Perfect Form** - An expertly performed strike that multiplies EXP learned for each battle by 0.10%  for each time it takes to KO an enemy, which rewards 0.15% instead for critical hits, learnable with Platinum Knuckle

**Midnight Breaker** - A speedy punch that deals extra damage to an enemy using a darkness element, learnable with Onyx Gauntlets

**Neko Punch** - A cute kitty paw slap that hits for absolutely minuscule damage but cures the target it hits of paralysis, sleep, and mute and temporarily ups the target's Attack and Defense in battle. Learnable with Kitty Cat Gloves

**Time Breaker** **Multi-Strike** - A hasted attack of many punches done in quick succession at one time, even more effective on slowed enemies at higher levels, learnable with Quartz Gauntlets

**Fury Scale Dragon Punch** - An unblockable power punch that deals extra damage to fire-element or reptilian enemies, learnable with Ruby Gauntlets

**Lethal Viper Assassination** - A poison needle punch that infects the enemy with poisonous toxins, Learnable with Cobra Gauntlets

**Mystical Soul-Destruction** - An attack that does regular damage but saps enemies magic points, as well as having a chance to mute magic-casting enemies temporarily, Learnable with Rainbow Topaz Gauntlets

**Cosmic Star Shatter** - An attack that cuts through the enemies defense, entirely negating any protection or armor with the power of a shooting star, Learnable with Star Diamond Gauntlets

## Relationships

**Amy Vankuji**: As Amy and Ikara were both abandoned as children and raised in the same village. They've grown up together since they were very young, and as such, extremely close, and nearly inseparable.

Ikara has always been inspired by Amy's positive attitude, and even a little jealous of her ability to see the best in situations, and Amy's lack of worry or intimidation by most situations that Ikara has about much of everything, but still sees it as inspirational and a trait she admires, greatly.

However, Ikara is occasionally frustrated by both Amy's willingness to pretend she's dumber than she is for the sake of a laugh, and Amy's occasional pranks and teasing, sassy attitude that Amy often has towards her as well, which Amy also delights in getting a reaction from her much of the time, by annoying her intentionally, but it's usually in a playful and friendly way, only slightly motivated by Amy's secret crush on her.

The two rely on each other emotionally, even if they sometimes bicker over minor things, and their strong bond shows easily to others, especially their other friends who realize how close they are, with Roxy more easily surmising Amy's crush on Ikara more than the others.

Deep inside, Ikara also semi-realizes and ponders Amy's less-then-obvious crush on her at times as well, and often finds herself asking if she could find herself able to truly reciprocate those romantic feelings back or not. While Ikara knows she has an extremely strong emotional attachment to Amy in many ways, she questions whether or not she can truly see herself able to carry those affections comfortably to the level that Amy would want, and as a result, resigns not to say anything until she herself, can know for sure. An uncertainty she wrestles with internally for as long as they know one another.

**Eve-R110**: After Amy and Ikara discover Eve in the forest and activate her, they are both filled with awe and wonder at Eve's sentience, awareness, and personality, to the point that the two of them take hardly any time at all to see Eve as a person rather than a robot or a machine.

Ikara immediately senses a familiarity and ability to easily relate with Eve's melancholic and internalized nature and empathizes with her plight as well as her search for answers about her past and, as Amy is, willing to help her and remain by Eve's side as a trusted and respected friend.

The two also bond later over Eve's willingness to want to learn to cook as well, something that Ikara gladly agrees to help teach and pass on as a skill, as well as finding other common ground with other aligned, intellectual pursuits.

**Quadra**: While not actively disliking Quadra in any real way, upon joining up with the others, Ikara is initially skeptical of Quadra's ability to be of special use to the party until Quadra's abilities quickly prove that she is more than capable of handling herself, but also her unique abilities being a help to the others, as well. Because of this respect, Ikara no longer objects to Quadra coming with them, however Ikara does remain particularly baffled by Quadra's behavior and personality, and is often confused or even surprised at Quadra's antics.

Quadra also seems quite especially fond of Ikara soon after they meet and takes to a regular routine of pouncing on Ikara with a nuzzling, affectionate hug quite often, something that equally confuses Ikara and makes her slightly flustered and uncomfortable, though not to such a degree that she does more than lightly protests in embarrassment.

Despite often being flustered by Quadra's bizarre behavior and overly-affectionate actions, Ikara develops a protectiveness and fondness for Quadra as a trusted friend as well, albeit one she often has very little in the way of being able to understand the thought processes of.

**Roxy Azurina**: Upon originally stowing abord Roxy's ship for free travel across the ocean, Ikara is wary of a face to face confrontation with the pilot, but upon meeting her, discovers that she isn't at all concerned with her and Amy hitching a free ride and offers to accommodate them. Initially untrusting, Ikara becomes somewhat concerned by her penchant for reckless and dangerous stunts, but like Amy, warms up to Roxy and begins to see her as someone that can be an ally. During the ensuing dogfight with Miriya's drone army, they become even better allies and friends before Roxy is able to eject Amy and Ikara to safety while she presumably goes down with her own ship.

Saddened by the prospect that Roxy may not have survived her crash upon the horizon as they watch on, Ikara is quite pleased to see Roxy again, when they meet up again on their travels. Ikara like the others, looks up to Roxy from that point on, but also is one of the few to somewhat question her responsibility, yet they still have a quite amicable relationship.

Ikara also goes along on the mission to help regain The Wild Rose, from the Valentine Crime family, though unwilling to use the bunny suit disguises that Amy insists upon. Ikara feels a renewed sense of pride in Roxy once she casts off her vices and irresponsible nature from then on to be more of a mother figure to the other girls, to which Ikara finally accepts without having to question her authority any longer and fully trusts and admires Roxy, in addition to enjoying her company which she already had.

**Brandy Devinn**: During their first several encounters as enemies, Ikara regards Brandy and her sisters much the same way that Amy does; as a villain threatening innocent people that needs to be taken down.

However after having been bested by Amy again, Amy offers Brandy an unexpected offer of friendship rather then continued hostility, surprising even Ikara. Even further surprising Ikara is Brandy's unexpected acceptance of this offer, though noting that even Brandy admits the only reason she agrees to this offer is take whatever benefits she can get by allying herself with someone who has proven to be stronger on more than one occasion, and evading the question of whether or not she can be trusted not to turn on them.

Ikara harbors several reservations against Brandy and remains somewhat untrusting of her motives, but doesn't wish to actively argue with Amy's course of action in deciding to, nevertheless, staying on guard against Brandy for a while to come.

However over the course of time, Brandy begins to soften and open up to the party, and after several conversations with Brandy, Ikara begins to realize they may have a bit more in common than she thought, and begins to be more on board with Amy's plan to befriend and get to know her further, seeing that as the key to gaining each other's trust.

Ultimately this works out for the best as Brandy does prove herself to be trustworthy and ultimately sees the true merit and peace of mind that comes from valuing having friends to count on and lean on emotionally over notions of short-sighted, suicidal revenge.

Though Ikara does eventually feel a pang of regret when she sees even Brandy become slightly more willing to join in on some of the other girl's sillier behavior while knowing she's still unable to let her rational self rescind for the sake of goofing off with the others, thus ever so slightly furthering her own complex.

**Amada Xui**: Ikara is the first to apologize to Amada numerous times as prior to joining the girls officially, she had lost numerous odd-jobs in various cities they had met up in early on, due to situations accidentally caused by the other girls. Amada however has always taken this in stride and was the first to note to Ikara that no real harm was done.

After joining the party, Ikara is incredibly impressed by Amada's height, strength, skill, dedication to honorable ideals and abilities and feels doubly inspired by her to keep up her own training as to not slack behind the others, and to push herself to keep gettng better in order to be able to continue to stand among the others as equals.

She also finds a bit of humor in the natural rivalry that develops between Amy and Amada as times goes by, noting that even she sees Amada as a bit of a goalpost to live up to as well. The two are often known to have friendly chats as well, even though Ikara is sometimes confused by the strange conclusions that Amada's mind determines to make when connecting two different ideas she naturally tends to misunderstand.

**Josephene deFemke e'laMurai Pinoche**: Though their actual direct interactions with one another are limited at best, Ikara is often the straight-man of sorts in situations involving Amy and Josephene's run-ins with one another. Each time that Amy entirely forgets Josephene's name or even continues to increasingly butcher or misinterpret or misremember it in drastically silly ways, or even forgets who Josephene is outright in some encounters, Ikara often remarks sarcastically to Amy by asking if she's doing this on purpose or not. Ikara feels maybe the most outright pity for Josephene on every occasion they meet, despite very rarely if ever having any direct conversations with her.

## Later Plot Developments

The sudden unfairness, and tragically unexpected taking of Ikara's life in less than a short, unceremonious moment, along with Amy's deep-seeded fear of unexpected change, unshakable faith in being able to protect others, and her emotionally dependent and complicated relationship with never having had the chance to admit her romantic feelings for Ikara properly when she had the chance, causes Amy to go into complete shock while the others race to the scene and attempt to save Ikara's life, even though at this point, she is already, unfortunately gone.
Shortly after snapping out of her intense shock at the situation, however, things do not improve as the loss of Ikara happens to drive Amy headfirst into screaming despair, and temporary insanity, causing her to lose her mind, and lash out at the others. After a short time of attempting to delude herself that nothing had happened, she begins to uncontrollably take out all of her despair and anger out on her friends around her, showing a truly frightening side of herself that none of them had ever seen before, or were aware was there.
Amy, in the throes of a full mental breakdown begins shouting and berating her friends, even all the while, herself, terrified of her own outbursts and feeling as if her agony and rage has possessed her body, Brandy in particular, feeling especially betrayed by this unnatural change in Amy's character, slaps Amy, which leads to a fight, which continues to escalate to dangerous, life-threatening proportions, leading ultimately to Amy running away and the girls parting ways for 2 years.
After Amy deals with the next 2 years of going through a near-catatonic, suicidal state, a slow healing process and a very strong desire to redeem herself for her past actions against her friends, she begins to put herself back together once more, while the threat of Dream's menace looms darker over the world.
During this time, Amy had meanwhile run into the last living remnants of the Order Of Awakened Sleepers cult after a few survivors had once again, planned a mass suicide attack in the name of Dream one final time. In stopping them, Amy finally realizes and comes to know the pain of Ikara's past and the revelation of her mother and father's part in the cult before their death. In putting an end to the last remnant of the cult once and for all, Amy hopes that Ikara can rest peacefully knowing that the final painful link of her past has been settled, now that Amy fully understands the pain Ikara had lived with all this time.
After a long period of the others themselves healing from their own issues, Amy reuniting tearfully with the others, a reconciliation between Amy and Brandy, and the girls each wrapping up various forms of their own personal circumstances and loose-ends, the girls finally embark on climbing up a floating mountain spire for a final confrontation against Dream at the fated hour, one of Dream's final gambits to attempt to break Amy's spirit one final time, is summoning Ikara's undead body and transforming it into a warped, evil, monstrosity under his direct command, called Nightmare Ikara.
While nearly incapacitated from the shock and emotional damage of having Ikara's form puppeteered as a dark, wretched monster in such a horrifying way, Amy finds the strength and resolve to defeat her, putting and end to Nightmare Ikara, as with her last words she pleads for Amy to do so. Briefly, before Ikara's spirit heads back to the realm of the afterlife once more, her spirit is able to come together with Amy's for a short time to fight him with a final shared united attack. With the last of her earthbound spirit expended in the fight, Ikara then returns back to the afterlife once more, leaving Amy to finish off Dream's final form.

## Trivia

* The series creator has said that Ikara is a based on the idea of coming to know and trust a friend who may not speak or verbalize much, yet knowing absolutely that they care for you and is someone you can always count on to be there for you, regardless, as well as the themes of uncertainty of what to do when someone you rely on to be an emotional center for you, might someday not be there, and how one truly has to cope with the absence of such a grounding presence, and how to move on and remain strong for yourself.
* Before settling on Caitlin Glass as the voice of Ikara, the series creator also considered Meredith McCoy, as well as Christine Auten for the role before Glass was decided on.
* Ikara Faust's finalized character art was drawn by Aida Martinez, a.k.a Anini-chu, an online web-artist from Mexico who specializes in online commissions and fanart of the Disgaea series.
* Despite not possessing any sort of vocal accent in the series itself, the series creator has said of Ikara; "If Blazing Dreamers were set in the real world, I think the main characters would have a more international feel" and that "[were that the case], Ikara would be characterized as German."
* Speaking of Ikara's Germanic origins, Ikara's last name is an intentionally subverted reference to the protagonist of the German folktale of Faust, with the distinction being that while this character was notable for making a deal with evil forces intentionally, Ikara is a character who feels as if there is some latent, heredity predilection towards madness and evil that she spends every waking day fighting against, and may or may not fall into this trap against her own will. Also, to go along with this theme, some of the song titles relating to her on the original soundtrack have their titles in German and it was planned that certain aspects of barely visible or readable text in some of the artwork and marketing of Blazing Dreamers contains hidden allusions to Ikara's character through certain cryptic German phrases.
* The series creator has referred to Ikara as "perhaps technically one of the weaker characters of the main 7, in terms of pure power scaling, she works the absolute hardest to keep up with her friends regardless"
* Ikara's necklace which is adorned with a single silver star, (the same one given to her by Amy as a birthday present at the start of the series) eventually becomes a symbol of her character seen in various ways through the series, usually symbolized by either a shooting star in the sky or a silver star object reminding one of her presence.
* Ikara has a particular distaste for Mayonnaise, and can't even so much as stand the smell or taste of it, and will only begrudgingly use it in her cooking as a condiment or ingredient if absolutely necessary. She also hates bugs, but especially earthworms, the sight of which makes her cringe or even scream if one is too close to her.
* Ikara is left-handed, and thus as a fighter is a southpaw, and puts more emphasis on her punches with that hand.
* Ikara also enjoys brewing teas and likes to collect and taste different types from around the world, and prefers Chamomile, most frequently.