recursal/Fanatic-Fandom huggingface dataset:
Sprite glass

**Sprite glass** is near-unbreakable type of glass created by melting obsidian and fulgurite glass and mixing the two materials together into a singular glass substance. Sprite Glass is used in the creation of lightning weapons and is often associated with the power of the gods.

## Description

Sprite glass is a smooth and opaque type of glass. It has a deep black colouration with whitish-green veins running through it. When in a solid state sprite glass may be one of the hardest substances made by a sentient being on Sahul, but has a low melting point. When the glass gets heated it first starts to glow a light blue and then slowly becomes more and more white. Once the glass becomes fully white the craftsman can easily mould it into whatever shape they desire. Sprite glass is known to easily becomes electrically charged when hit with a high force. The heat resulting from this electrical charge building up slowly makes the glass so hot that it starts to glow a light blue hue. Once enough charge builds up in the glass it will violently discharge itself, resulting in a a powerful burst of electricity. Some highly specialised weapon smiths take full advantage of this by covering the broad sides of their war hammers and great swords with sprite glass to give them an additional electric punch.

## Culture

Sprite glass is closely associated with the power of the divine and as such small religious idols made out of sprite glass are often found decorating personal altars and roadside temples. Both Gnolls and Tortles put special focus on these religious association and as such the both like to make glass orbs out of sprite glass for religious purposes. However the size of these glass orbs differ drastically between the two races: Gnolls use large glass balls which they for one of their many types of divination while Tortles make small sprite glass prayer beads which they use during prayers.
Serenissima Capitale

File:Cliffs.jpg
The city of **Serenissima Capitale** is an naval trading hub on the very northern tip of Sahul. The city is build on a series of three land tongues which curve in such a manner that they form a natural harbour for ships to dock in. The city is reconcilable for sailors by the two giant statue of Merlions who keep watch over the harbour entrance. Inside of the city are a collection of canals, which together with the roads form the main modes of transport of the city and are always bussing with life.

Behind the city is a mangrove forest which is fed by the saline waves of the ocean. This mangrove forest is used by the Serenissimans as the main source of lumber, from which they build their famous trading ships and wagons. As the city has grown additional land is needed, which the Serenissimans claim through a process of diking in the desired area and draining it with windmills who throw it back into the rest of the mangrove.

## Government

Once a small town inside of the Dwarven Imperium, Serenissima quickly claimed its independence after the Troigh Leud. As the kaiser was disgraced the local imperator, named Rudolphus took over the governance from the local governor and establish a new style of governance based of the imperial army. In this system the oldest and wisest man of the city would at the head of the government, and a council of other wise man would sit underneath him to advise him on matters of state. The locals call this governance graciaseniority and it is still used to this day.

## Commerce

The main source of income for most Serenissimans is the trade of precious cargo across the coasts of Sahul. Because of it central position on the very tip of the continent and the cunning of its inhabitants the city of Serenissima has become a rich trading centre which trades various goods such emeralds from Alba and dyes from Tyria Rupes along the long coasts.

Those who aren't in the business of trading still benefit from the merchant industry. Workers in the docks haul and transport goods across the three main land tongues on their junks, loading it off all across the city thanks to the canals. The chefs of the local kitchens cook various exotic dishes made up of various important goods which would never come into contact otherwise such as *Cervuegestas* which is Jackalope meat boiled in Brabansian beer and served with some grounded Sandberries on top.

## Anthonio's Island

Anthonio's Island is a small man-made island just of the coast of Serenissima which functions as a training facility for students of the way of the Astral Self. The island consists of a giant tower, a temple, a fighting arena, and a mansion. The island is owned by Aurelio Columna, great sensei of the Astral Self and descendent from Anthonio Columna. The symbol of the island is Powerful Owl with a wave behind it.
Unicorn

A **unicorn**, also known as a **Kirin**, is a mysterious and majestic magical beast resembling a an with a horn protruding from its forehead. They are regarded as harbingers of good fortune.

## Discription

A unicorn is a noble gazelle-like creature with a single horn. It has a stag-like body, but it is covered in golden scales instead of fur. It has a draconian head with a single curved horn extruding from it. Its horn and hooves are pinkish in colour, and it had a fiery mane of hair.

## Trivia

* The kirin is a creature from Chinese mythology that is mistakenly called the Chinese Unicorn.
* The Unicorn resembles and the Kirin are the same in this setting because, in Astrohanasia, horses don't exist.
Chesterhills

Chesterhills is a large mining town settled in a hilly landscaped. The rolling hills are named after the Chester family, who have ruled over the town for generations.

## History

The town is home to a large source of tin. The source was discovered on accident by count Chester I who tripped over a tin containing rock while on a hunting trip in the then heavily wooded Chesterhills. Count Chester at the time just lord Chester scrambled together money for an expeditionary force to find the source of tin, upon the discovery of large vein he immediately the scouting party mined some of the ore to sell it in the nearest city. Using the money he gained from selling the rocks he set out to build a small town in the wooded lands. After constructing a permanent settled and mining operation he officially informed the king of the land of his source. At first the king was enraged at Chester for not letting him know years earlier about the source. However Chester knew the king was in search of tin and blackmailed him in giving him the land in an official capacity hence becoming count Chester I. Since these events passed Chesterhills has grown out to a large town.
Elf

**Elves** are a race of slender humanoids with pointy ears. They divide themselves into three sub-races which also decided the cast that they belong to. All three sub-races share a common culture, language and ancestor. In the cast system the Sun Elves are seen as the absolute rulers and the Moon Elves as born servants.

## Types of Elf

There are three casts of Elf:

* **Garangu** - The ruling class, these elves spend most of their time studying magic and writhing about the world.
* **Bundara** - The working class, these elves are the most common to find in Sahul.
* **Wilara** - The lower class, these elves are forced to work in the mines by their fellow elves. Some Wilara may escape and form rebel communities.
* **Half-elf** - The bastard offspring of Elfs and humans, Half-Elfs usually fall under the same cast as their parents if they grow up in an Elven community.

## Name

### **Common Elven names**

These names are common across all layers of Elven society and Elven parents are likely to choose one of these names for their Half-elf child.

**Male names**: Abbe

**Female names**: Adeljada

### **Garangu names**

These names are most common in the higher echelons of Elven society and as such are most often used by Garangu. High ranking Bundara and Wilara may also give these names to their children in the hope that this will give them more prestige.

**Male names**: Abioye

**Female names**: Amara

### **Bundara names**

These names are most common among the Bundara and are the ones non-Elves will most often hear. Some Human parents may also use these names as a creative name for their children

**Male names**: Nettle

**Female names**: Adler

### **Wilara names**

These names are most common among the Wilara. Elven officials will often dismiss applications and other paperwork signed with these names. It is very unlikely that Half-Wilara will be given these names by their Elven parent, thou some may adopt these as signs of honouring to their heritage.

**Male names**: Adelram

**Female names**: Hyanda
Al-Kanish

The great city of **Al-Kanish**, sometimes simply called the **Great city**, was once a mighty city which served as a shining example for the rest of the world. It was the cultural and scientific centre of the world. Its scientific achievements are yet to be replicated almost 1500 years later. Some of the technological marvels that were a common sight in the ancient city were flying vehicles, living automatons, and many more which might never be rediscovered.

## Description

Al-Kanish was the size of a large county, and was made out of 9 separate neighbourhoods. These neighbourhoods were organised as rings around each other and each was surrounded by massive walls to separate it from both the other neighbourhoods and from the outside world. Most of these neighbourhoods were build primarily to house civilians, but a few focused on their own crafts and some were even dedicated to agriculture. These agricultural zones were designed to ensure the city of a steady supply of food so the city couldn't be starved out when besieged.

## Government

Al-Kanish was ruled by a counsel of nine lords representing the nine royal families. Each of these royal families control one of the neighbourhoods in Al-Kanish as their own small city state, but work together to ensure to prosperity of the entire Great city as a whole. Each of the lords on the counsel was chosen at birth to one day become a potential counsellor. As a potential counsellor the child had to be made into an eunuch as it was believed that having children would make the lord favour their families interests over those of the city. When the child became 17 years of age he would be put in line for a chance of becoming a counsel member.

## Disappearance

In the year 0 Al-Kanish disappeared without a trace in a mysterious event named the Event Horizon, leaving behind a gigantic barren crater that eventually would be named the Al-Kanish Desert. After the sudden disappearance of the city Non-Elemental magic began to appear all around Sahul, and some people suspect that the two might have been linked, although no proof was ever found.
Blackbutt

**Blackbutt** is a large tree primarily used for its hardwood. The wood of this tree is often used in the construction of wagons and ships like the Tri-fan Galleons. A blackbutt tree can grow between 20 to 45 meters in height with trunk of 4.1 diameters. It has dark fibrous grey-brown spongy bark covering the lower part of the trunk, which comes away in strips. The bark higher up and on the branches is a glossy cream, occasionally with scribbles from insect larvae.
Blush

### Genre

Alternative rock, indie rock, pop rock, dance-rock, indietronica, indie pop, dream pop, synth-pop, electropop, dance-pop

### Producer

Jazzy Jasmine

***Blush*** is the debut studio album by Venezuelan-American singer-songwriter Jazzy Jasmine following her gender transition and rename. It is a complete departure from her previous hard rock style in favor of 1980s-influenced synth-pop and dream pop. Its lyrical themes center around her gender identity and sexuality.

## Track listing

Songs in **bold** were released as singles.

1. **"Acetylsalicylic Acid" (5:29)**
2. "(I'm So Very) Gay" (3:59)
3. "Pink" (4:58)
4. "Tea & Cookies (A Very Pretty Girl)" (5:35)
5. "On the Borderline" (4:30)
6. **"While My Guitar Gently Screams" (7:42)**
Bushranger's split tongue

**Bushranger's split tongue**, often simplified to just **Split tongue** and sometimes called **Thieves' cant**, is a secret codified language used by bushrangers and other people living in the underbelly of society to talk with each other.

As long as there are two criminals alive on the surface of Sahul, there will be people speaking Split tongue. Split tongue, much like evil, follows civilisation as a spectre of the darkness and greed inside of the hearts of man. Only once society has moved past the need for want and is capable of truly keeping every single person in comfort for his entire life, only then will Split tongue disappear.

## Description

Split tongue allows two bushrangers to talk about their criminal activity while being right under the nose of the authorities without raising any suspicion. In Bushranger's split tongue almost every word has a double or split meaning, from which the language gets it name. Sentences can often sound strange our right out innocent to the uninitiated: but make no mistake, often these conversations discuss activities to horrid for the faint of heart to ever hear.

## Script

Bushrangers often uses an book cipher when encrypting their messages to each other, with each letter represented by series of 6 numbers representing its place in the source text. These messages are often kept short but appear to outsiders to be extremely long because of the amount of space each letter takes in. Each group usually has a series of three to six books used in their ciphers, with the number of the book being hidden in the margins of the message.

When out in the field Split tongue uses symbols depicting the local fauna to hide messages in plain sight. For example a Crocodile represent dangerous authorities while an dingo means that the locals are cowardly and that one can get away with more than they usually would.

## Vocabulary

**To bleach**
To kill

**Carp**
Loot

**Pick up**
Assassinate

**Plate**
Guard

**Bunch of plates in the way**
Well protected

**Pretty**
Valuable, well payed

**This friend**
Target

**To herd**
To steal

**Tree**
Fortress

## Phrases

**I want to herd some carps from the tree, but there are a bunch of plates in the way, could you help me?**
I need you for a heist on the fortress, it is well protected.

**I want you to pick up this pretty friend of me. Yeah the redheaded Moon Elf. Try not to bleach any plates.**
I am hiring you to assassinate a redheaded Moon Elf without killing any of the guards. I will pay you well.
Tiri

**Tiri** was an sun elf ranger who tried to assassinate Zog the Eldest in revenge for her massacred kinsman. She was originally successful in slaying the master necromancer when she jumped him in the middle of his ritual. But then had to stop the rampaging Scaull from destroying the world by climbing on its back and tiring it out. This distraction gave the orc necromancers enough time to raise their dark master into lichdom. who proceeded to shoot her while she was hanging on to the back of the foul tar behemoth, falling into the tar pit below. Tiri was then raised by Zog to become an undead tar monster who served him as his personal assassin.
Crow

The **Crow** is a black bird with white irises and blue ring around its pupils. They have colourful bases on the feathers on their neck and head which can be seen when they get ruffled by the wind.

## Description

The crow is a large avian, 48 to 53 centimetres in length but with a robust bill and lanky legs. The plumage of the crow is glossy black on the back and dull black on the breast with inconspicuous throat hackles. the tail is broad and has a distinctive square-shaped tip. Its bill is dark grey and about the same length as the head. The legs and feet are a similar dark grey colour with pink foot soles. The crow has white irises with a fine, blue eye-ring. Crows characteristically shuffle their wings after landing.

## Culture

Sometimes a crow is born with a plumage of diverse colours. These rare crows, known as rainbow crows, are seen as important omens by Elves. They represent the divine gift of lordship from the gods to the elves. This has more than once caused strife between lords and their subjects, such as during the aptly named War of the Rainbow Crow.
White Hart

Deep in the woods of the Emerald Forests, an elusive creature prances between the trees. It is called the **White Hart**.

Hunters who have encountered the White Hart tell stories of how they suddenly appear in the middle of a thick mist in the distance. There it just stands and stares at them until the approach it, after which it turns and sprints of into the thicket again. Because of this white harts are notoriously difficult to hunt, but those hunters who manage to capture one will eat like kings. However those who hope to create a trophy out of the creature's antlers are out of luck, as their antlers quickly turn to dust after they die. If one is quick enough to collect this dust before the winds scatter it will find themselves in the possession of one of the most potent fertilisers known to man.

## Description

The white hart is a large and majestic creature with a beautiful fur as white as snow. It stands on four hoofed legs at a shoulder height of 2.5 meters and reaches a length of 3 meters from face to tail. The neck of the white hart is thick and bushy, making it sometimes look like it doesn't have a neck at all. On its head stands an impressive rack of broad-crowned antlers which are almost 1 meter in size. These antlers give off a soft moonlight-like glow at night. The females are slightly thinner and smaller than the males but bear racks of a similar size.

White harts life solitaire lives, only coming together once a year during mating season. During this mating season the males compete with each other for the attention of the females. Male white harts don't fight, but instead increase the glow of their antlers until one scares off the other, after which the winter mates with his new partners.
Al-Roc

The Al-Roc is a Elven kingdom on the northern coast of Sahul. The land is known for its beautiful architecture, cultural rich people, and ancient traditions.

## Geography

The countryside of Al-Roc is covered in flat dry grasslands. Enormous trees break up the skyline in which the Sun Elf elites of Al-Roc build their palaces with beautiful plateaus on top of the canopy of their tree. Around these gigantic trees cities are formed were the merchants and craftselves life. These cities are surrounded by walls which serve as decorative borders between the urban and rural areas. The few hills and mountains that can be found in Al-Roc are used for gemstone mining operations.

## Economy

A big part of the Al-Rocic economy is based on labour intensive work outside of the cities such hunting, mining, and herding. This work is often done by the lower class Star Elves and (especially in the case of mining) Moon elves. While most of these people work as free elves, there is a significant portion of the workforce who work as slaves, either as indentured servants or as chattel.
Arcane magic

File:Glyph.jpg
The art of **arcane magic** is what most people would think of when they think of magic. It involves the direct manipulation of specific components of mana. It differs from other crafts of magic such as divine magic or primal magic because the wielder taps directly into the waves of mana around them.

Anyone who can fully duplicate the gestures and sounds required of each spell can use arcane magic. channelling a specific attribute can be done via magical writings, Rune magic (though Rune magic is more involved with divine magic), Gem magic, Circle magic, etc.
Wererat

**Wererats** are humanoids cursed to transform into degenerative rat-man when the stars fall from the sky. The randomness of their transformation has driven many afflicted wererats insane and paranoid and makes them plot against the surface world from their dens and uncities. They also like to steal anything that they determined to have any value, which is mostly shiny stuff, resulting in accumulation of piles of shiny junk that may contains something of value.

## Description

When they are in their normal form the cursed tends to be a thin, wiry individual of shorter than average height with man often growing thin, ragged moustaches. The curse has left their faces contorted and elongated into a spits ratlike state. Their mouths have turned into an overbite and their ears have grown in size. Their eyes constantly dart from place to place and a particular odour hangs around cursed individuals. All of these traits results in them being condemned to the settlements ghetto and forced to beg, if they don't run off to the uncity .

But once the stars begin to fall from the sky they transform into form of the wererat. They shrink a tiny bit and its head, torso and tail become those of a rat while its limbs stay more akin to those of a humanoid in appearance. Wererats are cannibals, eating uninfected humanoids and subsisting on what they can scavenge or steal.

## Culture

Wererats have an collective love-hate relationship with the dreaded "*Backflip*" and will mercilessly slay anyone seen doing one. This hatred comes from the story of knight Massawass and the wererat, where a knight constantly tries to do a backflip while his page fights a wererat. This anoyed the wererat so much that they eventually do a single backflip of their own and pierces the hearts of both the page and the knight.

Wererats like to congregate in massive numbers beneath cities were they build their own underground settlements called uncities, these cities are crude copies of the city above and get the same name as the city above it with the prefix Un- added in front of it (for example Ungreta is the wererat settlement under Greta). From these uncities they constantly make insane plans against the surface world that surely wants to slay them for their therianthropy.
Greys

Greys are alien species. They are known on Earth as UFO.

## History

Greys was always in war with Bohandi. Bohandi was able infected them with specific virus and let them day. To cure that virus, Greys started to visit Earth in the past and abduct humans. They ships and themselves was known as UFO to humans. But after they encountered also time-traveled Jonh Walker's team, they helped them restore timeline. In the meantime, they found cure for the virus. (Aliens)
Powerful Owl

The **Powerful Owl**, also known as the **Oraora**, is a large bird of prey. They live at night and make their homes in forests with tall trees, such as the blackbutt. During the day the can be found roosting up in the trees that they call home, often while still feasting on the prey from the night before. They hunt by flying low to the ground in silence and grabbing prey with their powerful wings. They breed in couples for life.

## Description

The powerful owl measures between 45 to 65 centimetres in length and weight up to 0.99 to 2.22 kilograms. They have a wingspan of 112 to 135 centimetres. Their bodies are covered in grey-brown feathers with white stripes and a white belly. Their tails can be 280 millimetres in length and have six narrow white bars contrasting with the rest of their feathers. The powerful owl has small round head with large yellow eyes. They have powerful and heavy claws, able to rip a pray apart in an instance. The song of the male powerful owl is low and mournful while that of the female is similar but at a higher pitch. Breeding pairs form a melancholy duet at the start of the breeding season.

## Culture

The powerful owl symbolises both wisdom and powers and as such is often associated with tactical fighting. It is often believed that after a battle the powerful owl sings its melancholy song for the fallen.
Zoom of Doom Wiki

Welcome to the official wiki for Zoom of Doom!

*"Zoom of Doom is a virtual gameshow where all members must solve escape room style puzzles to receive letters. However, the price of a letter comes at the cost of a life! They must vote for who they want to send into the elimination challenge. Two will get voted in but only one will come out alive. The two voted in must race against eachother to solve puzzles. The winner will survive, the loser will "DIE". This gameshow is inspired by the Youtube series 'Escape The Night' and I wanted to bring my own lockdown take to it and have my friends join in! Who are you rooting for?"* - Paul MacDonald, Zoom of Doom creator.

Zoom of Doom is a reality TV style competition created and hosted by Paul MacDonald. In Zoom of Doom, contestants join a zoom call and are made to compete in challenges, in a survival of the fittest style, avoiding elimination and aiming to eventually be crowned the winner. From Season 2, all seasons are recorded and edited in an episodic format to MacDonald's YouTube channel.
Shark

Sharks are aggressive carnivorous fish who live in the seas of Sahul. Sharks either hunt alone or in small groups. They are known for attacking people that they mistake for prey. A shark can reach speeds up to 25 kilometres per hour and go as deep as 1200 meters below the surface.

## Description

Sharks can reach between 3 to 6 meters in length and can weight over 2000 kilograms. Sharks display countershading, meaning that they have light undersides and dark upsides. This allows their undersides to blend with the sunlight and their upside to be camouflaged against the darkness of the see. Sharks have large robust snouts with which they can smell bloods from miles away. They have beady black eyes with which they search out their preys. Their maws are filled with several rows of serrated teeth which can be used to replace any teeth that breaks of.
Bird

**Birds** are feathered creatures with toothless beaked jaws and light weighted skeletons. They lay hard-shelled eggs in nests and raise their young. All birds have wings, but not all birds are capable of flight. Some birds living in or near the sea have adapted their wings to allow them to swim. Some scholars consider birds to be reptiles but this is still a fiercely debated issue which has resulted in more than one scholarly brawl.

## Species

### Aerial birds

* Crow
* Eagle
* Hawk
* Magpie

### Aquatic birds

* Dire pelican
* Ibis
* Pelican

### Terrestrial birds

* Astroraptor
* Cassowary
* Demon-Duck of Doom
* Dromornis
* Emu
* Spinifex Parrot
* Turkey
Spinifex

**Spinifex**, also known as **Triodia**, is a type of long patchy grass that grows in arid regions and is most common in the bush.

## General

The Spinifex has needle-shaped, pointed leaves which are between thirty to forty centimetres long and three to four centimetres wide. The leaf tips (high in silica) are prickly and can break off in the skin of any creature unlucky enough to brush up against them, leading to infections. The plant has either a yellow or a green-blue colouring.

The roots grow as deep as two meters into the ground, allowing the plant to reach deep underground water sources. Spinifex grows into thick bunches which provide shelter to several different animal species.

## Usage

Spinifex has many uses for the races of Astrohanasia. Its seeds for example are used as a source of food. First the dry seeds are harvested by beating the Spinifex with a stick to dislodge the seeds. Then the seeds are winnowed multiple times with a coolamon to remove any chaff that might have stuck to the seeds. These seeds can either eaten by themselves, or grounded and dried. When done so the seeds also release a liquid which can be drunk as a water supplement. After the drying process this Spinifex flour can be used to make highly nutritious Bush Bread.

The resin of the Spinifex can be used as a powerful adhesive, which can be used to make spears. Burning the Spinifex itself produces a strong black smoke, which can be used to communicate with families and groups a long distance away via smoke signals.

The harder breeds of Spinifex can be used for thatching roofs and can be bunched together to trap fish against creek beds.
Sandberry bush

**Sandberry bushes** are low-lying bushes which grow on the rocky coasts of the Coarse Sea. Sandberries are commonly used by apothecaries as a remedy for insomnia.

## Description

Sandberry bushes grow up to around 30 centimetres high with a woody stem and thick wide spreading branches. They grow in an oval shape and often root into rocky terrain. Their leaves grow up straight to the sun and are around 7 centimetres long and 3 centimetres wide. The leaves are coloured green, feel very thick, and have a waxy texture. Their flat six peddled flowers are about 3 to 5 millimetres in diameter and have a azure colour. These flowers grow into small yellow berries of around 11 millimetres. These berries have a bitter taste but can relax muscles when brewed into a tea and can even help with sleeplessness.
Therianthrope

**Therianthropes** are humanoid cursed to transform between their normal and animalistic form when certain conditions are met. While often they are indistinguishable from their uncursed kin when in their normal form. Some might carry certain details that reveal their true nature, such as harry hands or scaly necks. Most types of Therianthrope have the "were-" prefix followed by the species their animalistic form represents.

## Members

* Wereshark
* Wererat
Scorpin-silk gambeson

**Scorpin-silk gambesons** are padded jackets quilted from up to thirty layers of scorpin-silk fabric. The inside is stuffed with a special silk hardened with a mix of tree resin and rabbit glue.

Most arrows that come in contact with the scorpin-silk armour just bounce off it and those that do manage to pierce the skin get wrapped in a layer of fine silk which makes them easy to gently remove without further damaging the body.

One of the major weaknesses of this armour however is that it is highly flammable because of the scorpin-silk it is made out of. This has made the usage of fire arrows against armies wearing this armour highly effective because the arrow doesn't draw any blood which would sometimes douse the flames.

## Homebrew

light armor (armor)
 AC: 12
***Flammable:***
Disadvantage against fire attacks 2x damage from fire damage
Sand Shark

**Sand Sharks** are a large predatory species of shark that life inside the Coarse Sea. Sand sharks are a common source of food for the people of the coarse sea, who hunt them for their meat which is high in nutrients and fat. The skin of these sand sharks is used to produce sand shark leather, a popular material for local clothing.

## Description

The Sand sharks are large carnivorous fish with brown scales and counter shaded beige underbellies. They average at about 5 meters from snout to tail and weights in at around 890 kilograms. They have rows of sharp teeth, small beady black eyes, one main dorsal fins on their backs and a spike-like fin going over their backs.

## Usage

Sand shark leather is the cured skin of the sand shark. It is used by the inhabitants of the coarse sea to make clothing and armour which is resistant to the desert heat. Sand Shark leather is commonly used to craft leather armour which is popular with local guardsman and dune-ship captains. Sand shark leather is a dark brown material with a rough, course texture filled with natural ripples. The leather gives of a strong vinegar odour and tastes of sandy earth. Sand shark leather is thick, flexible, and rubbery, which allows it to resists slashes from blades and daggers, however the material still breaths enough to allow clothing to be worn in the desert.

To produce a piece of sand shark leather a tanner first puts a raw piece sand shark skin into a vat of oils to cure it into a garment-grade leather. After which the leather is dried of in the hot desert sun. Sand shark leather is a popular product on the markets of big sand ports such as Scorch Gate. Here merchants from across the continent purchase vast quantities of the leather to bring with them on their travels. Where they sell the exotic fabric for exuberant profits.
Turtle

Turtles are slow-walking reptiles with hard shell on their back. They can use their shells as a form of defence and retreat into them when threatened. turtles use their flippers to swiftly swim through the water, but these flippers also make them very slow and unwieldy on land. To lay their eggs turtles will always return to the same beach that they have been hatched on themselves. These beaches are made out of fine soft sand which makes it easy to dig a nest in with their flippers and isn't to harsh on their shells. An average nest can include as much as 110 eggs, of which only 5% will reach maturity.

## Culture

Turtle's are revered as messengers of the Azen by the Tortle people of the Wabu Islands. Their are especially sacred to the goddess of the sea, Shima, for the dedication and struggle that they put themself through to lay their eggs.
Aspère

**Aspère** is the chaotic Azen of determination, aspiration, and inspiration. Aspère might be one of the least understood members of the pantheon and was born of the part of Az's brain which Tenno stabbed. She is known to be a fickle goddess who responses even less often to prayers than the other gods do, preferring to reward those that stay loyal to her no matter the reward and those she deems worthy of her blessing.

Aspère's favourite mortals are as spontaneous as herself, and they will occasionally receive moments of brilliance from her in their time of need. She seems to rewards those who push themselves to the limit and face significant opposition head on, maybe for their foolishness, maybe for their determination: with Aspère its hard to know. Those who begin to rely too much on her blessings however are prone to overconfidence and punishing such hubris is a favourite activity of Aspère. Often she likes to lead proud mortals to do something so monumentally stupid that they either learn their lesson, or get destroyed.
The Caravaneer

**The Caravaneer** is the story of a young half-elf named Kiln Rimson who leaves his home and joins the Travelling Caravan of artists. The book details his escape from home and the many adventures he ends up in while travelling the many realms of the continent. The Caravaneer is a popular novel with both youths and the elderly alike. For the elderly it offers a nice form of escapism from the drudgery of daily life, but for the disillusioned youths it is a peek into a new and more exciting life.

For those able to read between the lines the Caravaneer is a structured guide about how to join the caravan with several timetables for the caravans travels, and detailed descriptions of the various different types of art one could master inside of the caravan. The story of Kiln Rimson has inspired many youths to follow in his footsteps and leave behind their own old lives to join the travelling caravan. With the information from the book they find their way to the caravan as it travels near them become a member of them. Inside of the caravan they learn how to take care of them selves, how to create art, and how to entertain a crowd in order to become self-sufficient. After a year or two most people will leave the caravan and rejoin society as fully fledged adults, now equipped with a new view on life and new skills.

## History

The Caravaneer was written by the halfling Deron Nowherian. Nowherian was one of the founding members of the caravan who joined after he was kicked out of his hometown. His poem was misinterpreted as suggesting that the queen enjoyed spending nights with kangaroos which Nowherian would claim wasn't the intention at all for as long as he lived. Kiln Rimson's adventures were an amalgamation of several stories that Deron Nowherian collected over his time with the caravan.
Banksia

**Banksia** is a species of tree found throughout much of Sahul. It grows in various habitats, including Eucalyptus forests, bushland, and fens.

## Description

Banksia between 12 to 30 meters tall depending on their environment. Its leaves are thin narrow and long, with some growing up to 45 centimetres long. These leaves have a green colouration and are serrated at the edges. The leaves are arranged in a spiral formation along the branches. At the beginning of the new year the Banksia will begin to develop yellow flower spikes. Inside of each of these flower spikes are hundreds of smaller flowers. The flower spikes fade to brown and then grey before they are followed by woody cones that hold the winged seeds. The remains of the flower cones give a hair-like structure to the cone.

## Reproduction

 File:Banksia seed.jpg
Banksia trees produce serotinously which means that they require bushfires to reproduce. When a bushfire comes around about half of the trees are killed and turned into fertile ashes for the next generation. These trees are replaced by the cones which use the fire to open themselves up for seed releasing. The other half of the trees survive and resprout from the base of the burned trunks.

## Usage

The wood of the Banksia is a beautiful reddish colour, which makes it very attractive for novice woodworkers. However they soon learn that the wood warps in all kinds of ugly shapes when it dries up. However its cones can be used for all kinds of odd-decorated household objects such as vases. The nectar from the flower spikes is mixed with water to make a sweet drink which is especially popular during Wurian day. This sweet drink is believed to be great for the throat and is often used to relieve a cough.

## Culture

The banksia is one of the most sacred trees to Druids because of the gifts is supplies and its ability to return from something as devastating as a bush fire. Because of this druids often make their homes in the oldest and largest tree of a banksia grove.
Elemental

**Elementals** are creatures formed from various natural elements such as stone, air, or water. Most elementals are naturally formed from elemental mana combining with radiant mana.However some are created with arcane magic by spellcasters. They exist out of one or a combination of two or more of the basic four elements: air, earth, fire, and water. Their intelligent has a similar range as those between animals, humans, and gods.

## Binding

Binding an elemental required much in the way of personal power, both magically and mentally. An elemental that can sense a binding will fight the caster mentally. If the caster loses this battle of wills, the elemental is free to unleashes his wrath on the caster that that tried to bind him. In most cases, the elemental will simply slay the caster and move on with their day.

## Members

The elementals are ruled by the behemoths who lord over them as uncaring tyrants and can turn none elemental creatures into elementals. Next in charge are the jinn, who serve as the humanoids of elemental kind, and below them are the Drakes and basic Elementals who behave like elemental animals.
Az

Az
--

**Az** was a toad born in a frozen drop of dew which fell endlessly through the void. Eventually he became so fat that he absorbed the dew drop and began to spew a waterfall from his body into the void. Inside of this waterfall the gods Tenno and Konsulh where born who eventually slayed Az and used his body to create the universe. His left eye was turned into the sun of Wuriun and his right eye the moon of Kookukey.
Boodie

The **Boodie**, also known as the **Burrowing Bettong**, is a type of small marsupial that roam the dry bush-land of Astrohanasia. They live in borrows, that they can only make in sandy ground, where they collect and eat a variety of flowers, roots, grasses, fungi, and termites.

Boodies are usually hunted as food by local wild men and adventurers. They occupy roughly the same place in the foodweb rabbits do.
Woomera

A **woomera** is a wooden spear-throwing device which serves as an extension of the user's arm. A woomera is shaped like a long curved palm leaf made out of wood with a small inward hook on the top. It can be between sixty to ninety centimetres long. Woomeras have been used by humanoids throughout since the dawn of time. People like to customise by adjusting their shapes and adding small carvings or paint to the woomera.

## Usage

Woomeras are used primarily to throw spears, but also has a few other usages. They can be used to carry water and produce. Many woomeras have sharp edges attached to the end of their handles with adhesive from the Triodia. These sharp edges for cutting wood and food.

A woomera is used by holding it in one hand while placing the spear on the hook with the other, the hollow curve makes it easy to place the spear in its place. This allows the spear to travel at a greater speed and force than possible with only the arm. Some scholars believe that a spear thrown from a woomera is more powerful than a arrow shot from a bow.

## Homebrew

**Here are some homebrew ideas:**
***This simple device aids with throwing javalins by increasing the hit chance and damage.:***
+1 attack, +1 damage
Dingo

**Dingos** are a type of wild dog that roams the countryside of Sahul. They are medium-sized canines with lean, hardy bodies that is designed for speed, agility and stamina. They hunt in packs of six to eight dogs, with one lead Dingo chasing their prey into an ambush.

## Culture

The Dingo is often considered the ranger of the beasts, the cunning hunter that lives at the border of civilisation and the wild. But some, however, see them as coward, making use of dishonourable hit and run tactics; to call someone a Dingo is a great insult and means that they are a cowardly person. Thief guilds like to bear the symbol of the Dingo to convey their cunning.
Will-O-Wisp

**Will-O-Wisps** are the souls of critters that have been bound to a swampland. They appear as levitating flames, torches, or lanterns that float across the swamps. A Will-O-Wisp feeds itself with the negative emotions of sentient creatures and likes to play around with children. This behaviour makes them beloved pets for Low Elves.
The war oh the three worlds

The war of the three worlds is conflict between Bohandi and Humans and . This wasn't war in conventional meaning, as there were not territories to conquer, but anyone may attack in fact any system. As it was known (and was reason of war), Pluto was location of Bohandi base in Solar system, although was under siege for most of war. During most of the war, the location Bohandi Homeworld was unknown. War ended with near total eradication of Bohandi.

## Fighters

War was between The Bohandi (Bohandi and its allies, such as Anti-macaws coalition) and Human alliance (Humans and Birds - shaped colds) Although other groups was forbidden to fight in the war, some other groups uses war as source of profits or other resources.

## Start

War stated when Agmat asked Bohandi to attack Earth, giving them opportunity to create a base on Pluto. Earth detected it and send Sojuz 2 to investigate, although it was destroyed. Then, they send more Sojuz and started to produce Earth Fighters. they call to arms many humans, including remains of the younger class. Swallows and Amazons alliance was unaware of the war, thanks for pigs. But Birds - shaped colds helped humans and joins attack on Pluto.

## War warm

With new forces, Bohandi went to defensive. Earth cruisers and fighters was able to destroy whole planets, but that require precision, no aviable in battles. War was anywhere in the Galaxy - Eath forces destroyed Bohandi shipyards in Orion system. Then Empires remains sent one Star Destroyer to help Bohandi. Bohandi also tried to recruit Verad Dax from Star Trek, but was stopped. But Bohandi also destroyed Earth outpost on Mondas V and ever near disrupt timeline, manipulating Warsaw Battle in 1920. They also, in some point of the war, tried to use Pluto to change gravity in the Solar system, but was stopped, but this plan allowed them to save the Pluto Base.

## Chukspace intervention

Some times later, Chukspace started from Earth, and, after battle, reached the Pluto Base, destroying it. Altought was destroyed during return (but was able to land on Earth), Bohandi must permanently leave the Salor system. ]

## Bohandi extermination

Humans and Birds - shaped colds then organized the biggest fleet of these times and started assault on Bohandi. They was, from the moves of Bohandi fleet, deduce where they homeworld system was, attack it, destroy all Bohandi feet inside and contaminate their homeworld. Some Bohandi escaped, but at least 90% of it was assimilated by the Borg.
Deity

### Alignment

A **deity** is a being of great power that controls some aspect or law of the universe. The gods of Sahul are ruled by the two high gods Tenno and Konsulh. Most gods have abandoned the planet after the deceleration of Tenno. Despite of this most peoples and races are still loyal to gods, and there is little to no alternative religions on the planet. The only race that doesn't pray to the gods are the Orcs, who after slaying the Dusk Lord, the first and only known god to ever die, have abandoned their faith.

The gods were born in three phases: First came Tenno and Konsulh, who were born directly from the water of Az. Then came the Azen who were made from the body of the slain Az. After them came the Chi: gods who where born from other gods. The gods gain their divine powers from the Pill of Immortality, made by the great sage Zayn-Geif, and losing access to this pill will make them lose their immortality and godly powers.

## Worship

Worship is usually done through small sacrifices, dedicated to a specific god, inside of local temples or roadside shrines. The sacrifice is made out of a food or object related to the god it is destined for and three sticks of incense which point in three of the four cardinal directions. This sacrifice is then placed in a small box woven from harakeke flax fibres and left in the sacred place for the gods (or local wildlife) to consume.

## Known Deities

### High gods

* Tenno - lawful neutral lord of harmony, order, and the Azen.
* Konsulh - chaotic neutral creator of discourse and chaos.

### Azen (second generation)

* Zayn-Geif - great lawful good sage of the gods.
* Jaci - good goddess of the moon, the passage of time, and lovers.
* Aspère - chaotic goddess of determination, aspiration, inspiration.
* Reyim - lawful general of the dragon-kin and self-appointed guardian of order.
* Maka - unbiased goddess of the soil and rocks. Mother of Shima.
* Gamelon - chaotic god of winds and magics.
* Hodge - evil maestro of murder and music.
* Kukh El Leh - three headed beast of metallurgy and insanity.
* Tarnesian - last of the Azen and duke of the circle of life.

### Chi (third generation)

* Barnumbirr - kindly guide of the recently departed. Daughter of Jaci
* Shima - chaotic good goddess of the sea and motherhood. Mother of Fiona and Floris.
* Fiona - chaotic good goddess of animals and movement. Twin of Floris.
* Floris - uncaring god of plants and agriculture. Twin of Fiona.

### Fallen Azen

* The Dusk Lord - former lawful evil lord of the orcs.
Sylléktis

**Sylléktis**, or *the collector* in common tongue is a mytholgical creature in dwarven lore. Sylléktis is a dwarven worst nightmare. Not a collector of souls but the collector of their wealth. Sylléktis devours all the wealth the dwarves have created. Some say that the demon was send as a way to punish dwarven greed.
Wuriun

File:Sun.jpg
**Wuriun** is the sun of Sahul. The great god Tenno made it out of the left eye of Az, the first being. Wuriun's brother is the red moon of Kookukey. It appears as a bright orange ball in the midday sky and is often seen as an symbol of Tenno.

## Description

Wuriun is a large yellowish white star, which weights 2.055 × 10^30 kilograms and has a temperature of 5645 Kelvin. Wurium is heavier than earth's sun and a bit brighter. It orbits around Sahul once every 372 days.
Jazzy Jasmine

**Jazzy Jasmine** is a Venezuelan-American musician, singer-songwriter, multi-instrumentalist, DJ, and record producer. She is a trans woman, and released music under the name **Avid Kouch** prior to her transition.

## Jazzy Jasmine

### Aliases

Jazzy Jasmine, Avid Kouch, Mix Master Extraordinare, SynTekky

## Musical career

### Genres

Indie rock, alternative rock, dance-rock, rap rock, pop rock, synth-pop, electropop, dream pop, indie pop, avant-pop

### Instruments

Vocals, guitar, bass guitar, piano, synthesizer, sampler