Sam & Max

The following information is from Wikipedia.org

Sam is a laid-back but enthusiastic, brown-coated anthropomorphic Irish Wolfhound, described as a "canine shamus". He wears either a gray or blue suit with a matching fedora, to make people more cooperative when conversing with a six-foot talking dog. A warped sense of justice makes Sam the more passionate of the pair for their police work, only held back from taking his job seriously by Max. Nevertheless, he enjoys the mannerisms and dress that come with their line of work. Sam possesses near encyclopedic amounts of knowledge, particularly on obscure topics, and is prone to long-winded sentences filled with elaborate terminology. Although he is always keen to display this information—regardless of its accuracy—Sam can be capable of total ignorance towards more practical matters; for instance, despite his regard for his DeSoto Adventurer, he is severely negligent with the car's maintenance. Sam still retains various doglike qualities: he is excitable, enthusiastic but also susceptible to emotions of embarrassment and guilt. Nevertheless, Sam is "not above sticking his head out the car window and letting his tongue flap in the breeze". Sam rarely loses his temper, and is able to react to panic-inducing situations with extreme calm. When he does get angry, Sam tends to react in a violent, uncharacteristically savage manner, in which case Max usually calms him down and prevents him from acting upon his anger. Sam usually is armed with an oversized .44 revolver. Sam is voiced by Bill Farmer in *Sam & Max Hit the Road*, Harvey Atkin in the animated series and David Nowlin from Telltale's games onward.

Max is an anthropomorphic "hyperkinetic, three-foot rabbity thing" with white fur, but prefers being called a lagomorph. Max retains few characteristics consistent with a rabbit, with permanently rigid ears set in an excited posture and a huge jaw normally stuck in a crazed grin. Unhinged, uninhibited and near psychotic, Max enjoys violence and tends to prefer the aggressive way of solving problems, seeing the world as little more than a vessel for his "pinball-like stream of consciousness". This creates a seeming disregard for self-preservation; Max will revel in dangerous situations with little impression that he understands the risks he faces. As a result, Max is usually enthusiastic to engage in any activity, including being used by Sam as a cable cutter or an impromptu bludgeon. Despite this, Max possesses a sharp mind and an observational nature, and enjoys interpreting new experiences in as unpredictable a manner as possible. However, Max has a distaste for long stories and occasionally loses focus during lengthy scenes of plot exposition; by his own admission, Max possesses a particularly short attention span. Despite his seemingly heartless personality, he believes strongly in protecting Sam. However, Max can still act violently towards his friend, stating that when he dies he will take Sam with him. Moreover, Max is extremely possessive of Sam and their status as partners and best friends. Max traditionally carries a Luger pistol, but as he wears no clothes, other characters often make comments as to where Max keeps it on his person. Purcell considers Max to be representative of pure id, the uncoordinated instinctual trends of the human psyche. Max's voice is provided by Nick Jameson in *Sam & Max Hit the Road* and by Rob Tinkler in the animated series. Andrew Chaikin originally voiced Max in the first episode of Telltale's games before being replaced by William Kasten, while Dave Boat voices the character from *Poker Night 2* onward.

## In the Story

**Chapter 1** - Sam & Max overhear Knuckles and Silver discussing how they killed Sans