Building

Structures are important places for storing supplies and providing shelter. Having a proper base will allow you to survive the harsh world of The Front. You will be able to choose the site at which you build your base, its construction, layout, support, and decorations. The Front features structures composed of different materials such as Wood, Stone, Concrete, Steel, Tungsten and Titanium. The higher the quality of the material you use, the higher your structures' durability and defensive capabilities will be. This will give you a leg up on some of the game's more powerful wild creatures and hostile forces.

## Placing a building part

The building system in The Front is very simple :

1. Craft a building part, drag it to your shortcut bar, and then press the corresponding shortcut key to equip it.
2. Right-Click to bring up the structure switching menu, and hold to choose the structure type you want to switch to.
3. Left-Click to confirm the type needed.
4. Move the mouse to select a location.
5. Left-Click  one more time to place the structure.

Note that once placed, the building part can't be picked up back. It can be only upgraded or destroyed.

* Left-Click : Place
* Right-Click : Switch form
* R : Rotate
* C : Auto Attach
* V : Align to Grid
* X : Switch Blocks

Once placed, clicking F longer on a building part has 2 options : "Flip" (for example : switch face of wall) for no cost, and "Destroy".

## Upgrading a building part

You can only upgrade a building part by replacing it with a higher tier part :

1. Craft a building part, drag it to your shortcut bar, and then press the corresponding shortcut key to equip it.
2. Press X to switch to "replace" mode.
3. Select the type needed (as above). Note : you can only upgrade same forms (example : a stone triangle foundation by a concrete triangle foundation).
4. Move the mouse to place the building part at the same location where it needs to be upgraded.
5. Left-Click to build the new part on the old part.

Note that replacing a building part is giving back 50% of the crafting materials from the part removed. At level 30, the talent "Recycling Master" increases the chance (+1% to +5%) to recover 100% of materials when replacing a building part.

## Repairing building parts

When approaching a structure close enough, you can press H to see infos of the building part and check its durability.

There is 2 ways of repairing structures :

1. Equip a Wood Hammer (Tech level 10) and hit the damaged struture with it. You need the needed resources in your inventory. Note: If a structure has less than 5% Durability or it has recently been attacked, it cannot be repaired. For low-sitting structures, you may need to squat Ctrl to hit it.
2. If you place a Spacetime Beacon in the range of a damaged structure and if you add the needed resources in the Beacon inventory, the Beacon will automatically repair the srtuctures with time. This is an econmic way of repairing because the beacon resources are less expensive than the structure resources. Note : The Spacetime Beacon's auto-repair function applies only to structures; it cannot repair vehicles. Provided it has been supplied with sufficient materials, it will automatically repair 10% Durability for all structures within range every hour.

## Destroying a building part

To remove a building part :

1. Go very close to the building part.
2. Press F longer while aiming the building part to have the "Destroy" option appear.
3. While keeping the F key pressed, choose "Destroy" and waiting for the optio wheel to process.
4. The building part explodes.

Note that destroying a building part is giving back 50% of the crafting materials. At level 30, the talent "Recycling Master" increases the chance (+1% to +5%) to recover 100% of materials when destroying a building part.

## Spacetime Beacon & Territory Flag

The Spacetime Beacon is a spatial positioning device used when building a base. It can send signals to receive supplies, and marks your territory over a radius of 96 meters (33 foundations). When stocked with repair materials, it will automatically repair all structures within 33-72 meters (11-24 foundations depending on beacon rank). On PVP servers, you can set the protection time for base structures at your Spacetime Beacon, preventing those structures from being attacked for a certain period of time. The Spacetime Beacon can be unlocked from the Structures tab of the Tech interface.

The Territory Flag marks a territory with half radius than Beacon. It doesn't receive supplies and can't be upgraded. You can have only one Beacon and one Flag. But they can't overlap.

The Creature Lure is the device that will spawn ennemies when you start a supply delivery.

## Foundations

Basic structure components include square foundations, triangle foundations and pillars. These can all be unlocked from the Structures tab of the Tech interface . Triangle foundations and pillars are not unlocked individually, but are unlocked as part of the foundation structure, and can be switched to when placing a foundation.

List of foundations :

## Supports

Support structures need to be placed on a foundation. These structures include walls, half walls, open walls, door frames, window frames, vertex walls, tri-walls, and railings. All of these structures can be unlocked from the Structures tab of the Tech interface . Half walls, open walls, door frames, window frames, vertex walls, tri-walls, and railings are not unlocked individually, but are unlocked as part of the wall structure, and can be switched to when placing a wall.

List of Supports :

## Roofs & Ceilings

Roof and ceiling-type structures include floors, roofs, ridges, ridge tops, ridge corners, and ridge concave corners. All of these structures can be unlocked from the Structures tab of the Tech interface. Ridges, ridge tops, ridge corners, and ridge concave corners are not unlocked individually, but are unlocked as part of the roof structure, and can be switched to when placing a roof.

List of Roofs & Ceilings :

## Doors & Windows

Door-type structures include single doors, double doors, windows, barriers, and gates. All of these structures can be unlocked from the Structures tab of the Tech interface . Doors and windows can only be placed in door frames and window frames. Door frames and window frames are unlocked as part of the wall structure, and can be switched to when placing a wall.

List of Doors & Windows :

Note : Double Door, Electric Door, Single Door, Window and Gate for Concrete tier are Iron.

## Stairs & Ladders

Climbing structures include stairs, ladders, winder staircases, and stair landings. Ladders, winder staircases, and stair landings are not unlocked individually, but are unlocked as part of the stairs structure, and can be switched to when placing stairs.

List of Stairs & Ladders :

## Furnitures & Storages

Furniture structures include sleeping bags, beds, storage chests, tables, and chairs. All of these structures can be unlocked from the Structures tab of the Tech interface . Sleeping bags and beds are important items in The Front. Once you've placed a sleeping bag or bed, you can use it as a respawn point when you die, reducing the risk of spawning in a random location. Storage chests provide ample space in which you can store your supplies.

Note : all benches can store items (from 12 to 42).

## Lighting

Lighting equipment includes bonfires, wall torches, flashlights, fluorescent lights and fixed searchlights. Bonfires can be unlocked from the Supplies tab of the Tech interface, flashlights can be unlocked from the Weapons tab of the Tech interface, wall torches can be unlocked from the Structures tab of the Tech interface, and fluorescent lights and fixed searchlights can be unlocked from the Technology tab of the Tech interface . Bonfires require fiber or wood before they can be lit, wall torches and flashlights provide illumination without any other required materials, and fluorescent lights and fixed searchlights must be connected to an electrical system before they will provide illumination.

List of Lighting :

1. ↑ 1.0 1.1 1.2 1.3 1.4 Titanium is only craftable with blueprints.