Flora

## Introduction

The world of Elyria is populated with many types of plants, trees, and other flora, some of which is similar to Earth and others exclusive to Elyria. Of the flora found on Elyria, those that are publicly known can be found presented below.

## Classification

For the convenience of players, the flora of Elyria is classified in a limited number of groups, preferably in agreement with the taxonomy of botanic species. This can be a temporary situation. Eventually grouping in agreement with the use of species in the game can turn out to be most effective.

## Climate Zones

For the growth and reproduction of floral species, the Elyrian climate and geography are essential. For the time being four major climate zones have been identified. These are: Mild, Temperate, Arid and Tropical.

The following zone biomes are, in order of server :

### NA-W, NA-E, & EU

* Kingdom (K) 1 - Mild
* K2 - Mild
* K3 - Temperate
* K4 - Arid
* K5 - Tropical
* K6 - Tropical

### Oceanus

* K1: Mild
* K2: Temperate/Arid
* K3: Arid/Temperate/Tropical
* K4: Tropical
* K2 Shrublands is Temperate/Arid hybrid
* K3 Semi-Arid Desert: Arid
* K3 Bog: Temperate
* K3 Grasslands: Temperate
* K3 Marsh: Temperate/Tropical

\*It should also be noted that, while the above is accurate, there may be some crossover at the edges of the kingdoms or biomes.

## Cultivation

Mann will seek to harvest the produce of Elyria's floral species and cultivate them as efficiently and effectively as possible. In order to be successful, Mann must understand the key factors that affect the reproduction, growth and quality of these species and apply the right tools and skills in the process. Both knowledge and skill will be of relevance for this. For example, soil acidity, temperature, and altitude all affect crop growth. Knowledge of these factors is key to successful decision making on where to plant which crop.

## Media

* Armélus gathers some unidentified herbs
* Concept assets apple tree during studio meeting.
* Concept assets corn during studio meeting.
* Concept assets flax during studio meeting.
* Concept assets flax during studio meeting.
* Concept assets carrots during studio meeting.
* Concept asset potato during studio meeting.
* Concept assets rice during studio meeting.

## References

1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 Serpentius, The Festival of Renewal Returns!, 22 March 2019
2. ↑ 2.0 2.1 2.2 2.3 Snipehunter, Post #36 in Forum thread "Domain Selection and Viticulture", 20 March 2019
3. ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 Snipehunter, Design Journal: Farming in Elyria, 25 April 2019
4. ↑ 4.0 4.1 4.2 4.3 4.4 4.5 Caspian, Official Tribes: The Waerd, 10 July 2017
5. ↑ 5.0 5.1 5.2 5.3 5.4 5.5 *Unofficial!* Jodre\_Uidhir, Pictures from Caspian (PLANTS & stuff!), 12 May 2018
6. ↑ 6.0 6.1 6.2 6.3 6.4 6.5 Caspian, Official Tribes: To'resk, 9 July 2017
7. ↑ Serpentius, Will you survive the Searing Plague Event!?, 3 August 2018
8. ↑ Serpentius, It's Sedecim Time!, 14 June 2018
9. ↑ 9.0 9.1 9.2 Serpentius, Elyria and Chill is back!, 11 February 2019
10. ↑ 10.0 10.1 10.2 Serpentius, Our Holiday Promotion is here!, 17 December 2018
11. ↑ Caspian, Thought for food, 20 August 2016
12. ↑ Serpentius, The Festival of Passage, Sep 19 2018
13. ↑ Snipehunter, Adventure Completion: Readying the World, 18 June 2018
14. ↑ Soulbound Studios, Comment @ Glowing Pinecones Achieved + Wards Stretch Goal Unlocked, 22 May 2016
15. ↑ Vye, Growing Up and Going Out, 16 November 2017