Deities

> "Greater than the wars of armies and empires, beyond the ambitions of revolutionaries and tyrants, more devastating than the fury of magic or monsters, is the power of faith. Apart but not aloof from the races of Golarion stand a legion of deities: merciful guardians, impassive observers, vile destroyers, and inscrutable entities, all with designs they seek to make manifest upon the mortal world. Awesome beings of unfathomable power, these divinities sow their influence across the planes, whether in direct displays of miraculous might or through the acts of their countless servants. Every deity knows that the power of faith sets the course of a life, the shapes of a nations, and the destinies of whole worlds. The gods seek followers among mortals – champions to take up their banners, give voice to their doctrines, and thwart their foes. The gods seek worshipers, and they offer to those who please them the ability to work great miracles. All they ask in return is faith and allegiance." - The Pathfinder Description for Deities
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Deities in the Ladiris setting are crucial to the story. Where some settings have the deities placed as an afterthought or as an intangible presence, Ladiris is special because of how tangible the deities can be.

The Chronicles of Digirick storyline, which was the primary story when creating the setting, is based on the attempts of a dormant God returning to the divine pantheon by accruing power on the mortal plane.

Ascension, which is a theme in the fables and stories of multiple characters, is the process by which a normal person became so great that they became a deity.

Regardless of the import of the deities in the setting, a gamemaster is by no means locked into creating a story about divinity when using the Ladiris setting, nor are they limited by the list of deities here. Keeping in mind the laws of the Overgod (where portfolios cannot be directly copied), any gamemaster or player can submit a comment in the discussions to decide if the Ascension of a player or the creation of a new deity should be considered canon.

A final note is that the stories presented for each deity below is by no means the full story of their divine background, and some may be misleading from the truth.

## Known Deities

### Abaster

Abaster, also known as “Shining Scale,” is the Ascended God of Truth, Preservation, and metallic dragons. Abaster is believed to have sired all of the original dragons, and his powerful offspring believed in his divinity, as well as the subjects that his offspring guarded. He transcended the mortal plane and came to represent the maintenance of worlds. He upholds honesty, and all metallic dragons in some way aspire to be like him. His holy symbol is a dragon standing on top of an orb.

Domains: Good, Community, Glory, Repose, Strength

Alignments: LG, \*NG\*, CG, LN, N, CN

Favored Weapon: Bastard Sword

### Aosh

Aosh, also known as the “Planter” and “First Pollen,” is the God of Trees, and is the twin brother of Hycynthia. Though a portfolio of Trees is extremely limiting, Aosh is considered the patron deity of the Crannite cultures across the planet. Aosh has many names due to the extreme variance amongst the Crannites. Though Aosh had little power before the creation of the Crannites, he used his divine power to plant the Origin Trees of the many Crannites, which in turn had the power to spawn the first of the Crannites. As more Crannites spawned, the more powerful Aosh became. Aosh’s growing power was slashed by the intervention of the other intelligent species of the world that deforested and took advantage of the growing Crannite populations, and legend goes that his stamens were charred by a vengeful Leviados, and his ability to create new origin trees was forever destroyed. He still enjoys power as a major deity due to the sheer number of followers he bore. Aosh typically favours a motif of a tree as a holy symbol.

Domains: Plant, Community, Earth, Sun, Animal

Alignments: LG, NG, CG, LN, \*N\*, CN, LE, NE, CE

Favored Weapon: Club

### Atheism

Atheism is the rejection of the gods. Rather than outright disbelieving in gods whose existence is a matter of hard fact, atheists in Golarion instead deny that the gods are truly divine and thus not deserving of worship or blind faith. Thus, atheists may be classed as dystheists or misotheists.

### Borzalom

Borzalom, also known as “The Mad Fisherman” and “Sailor’s Nightmare,” is the God of Tempests, Shipwrecks, and Fear. Borzalom is a duplicitous God, just as likely to offer you safe passage for nothing as he is to smash a fleet with just a thought. Despite being considered an Evil deity, he receives prayers from sailors of all backgrounds just on the pretense of safety. This also means that Borzalom’s power waxes and wanes considerably, and he is the only deity who has gained and lost the distinction of major deity multiple times. A shipwreck to many is a sign of a crew that did not properly send prayers and offerings to Borzalom before or during a voyage. Borzalom is also one of the more public deities, as he delights in manifesting himself in the form of one of his avatars and feeds off the fear of those his avatar terrorizes. Because of this, many incorrectly label Borzalom a God Beast, though he is no such thing. His loyal patrons are often insane, and the most zealous will mutilate their own bodies to emulate the horror that Borzalom’s chosen inflict. He also counts many of the evil sea peoples as his followers. His holy symbol is a shark’s maw devouring a pair of skeletal hands.

Domains: Madness, Charm, Darkness, Water, Destruction

Alignments: CN, NE, \*CE\*

Favored Weapon: Flail

### Catacoma

Catacoma, also known as “Book Binder” and the “Lady of Knowledge,” is the Ascended Goddess of Invention, Inspiration, and Books. The content regarding how she Ascended is scarce, and though Catacoma is the most knowledgeable being amongst the pantheons, her own memory regarding her ascension, according to her clerics, is “clouded.” What she does remember is that she was a great inventor and author, and the world grew more complex for her contributions. Her extreme influence and popularity as an individual eventually gave her divine status. She does not remember the contents of most of her books or what kind of inventions she made, but she can only remember that they were extraordinary. Otherwise she is a reservoir of knowledge, and any works blessed by a Catacoman priest makes Catacoma as a divine being an expert on the topic or work. Bards often find Catacoma to be an ideal deity to worship, as her knowledge can inspire the greatest of poems, ballads, novels, and more. Her holy symbol is an open, blank book.

Domains: Knowledge, Travel, Artifice, Magic, Charm

Alignments: LG, NG, CG, LN, \*N\*, CN, LE, NE, CE

Favored Weapon: Dart

### Ghohogra

Ghohogra, also known as the “Swamp Queen” and the “Tepid Bitch,” is the Goddess of Swamps, Defilement, and Filth. Ghohogra is often considered the moral opposite of Repune. Whereas Repune represents progress and healing, Ghohogra represents stagnation and corruption. Ghohogra loathes civilization, and believes in the outright destruction of civil society through constant, stagnant turmoil. Her followers are almost all female (there are exceptions), and she has no dedicated priesthood or temples. It is said that the majority of her followers, Hags, were created in her image. She rarely seeks followers outside of the powerful. She offers her followers gruesome powers in exchange for performing ever more foul acts. Her holy symbol is a triangle of finger bones with matted hay and hair filling its borders.

Domains: Chaos, Water, Plant, Evil, Magic

Alignments: CN, NE, \*CE\*

Favored Weapon: Quarterstaff

### Hycynthia

Hycynthia, also known as “Morning Glow” and “Dewdrop,” is the Goddess of Nature and Biodiversity and is the twin sister of Aosh. Hycynthia is a picky goddess, as her worshippers must be very particular in the way they act. A Druid of Hycynthia must not be too heroic or villainous, and has to maintain a level of both calm and irrational reaction. In a sense, A Druid of Hycynthia is simultaneously the most and least predictable person you could meet. You can predict that at any given time a Druid could have an unreasonable reaction to any given event, but you cannot predict when or how unreasonable that reaction will be. This is due to Hycynthia’s Law of Balance: “All Acts must be counteracted with an opposite Act. Hycynthia will guide the way.” Essentially, Hycynthia wants every Good act to be met with an Evil act, and only shall the Neutral maintain the balance that an individual’s free will affords them. Aside from this moralistic dilemma, Hycynthia is often worshipped for her protection and oversight on the natural realm, and to damage the wilderness considerably is likely to garner the wrath of Hycynthia, a Goddess that few wish to cross. Her holy symbol is a preserved Hyacinth flower.

Alignments: NG, LN, \*N\*, CN, NE

Domains: Plant, Water, Earth, Air, Animal

Favored Weapon: Sling

### Kaka

Kaka, also known as the “Great Worm,” is the God Beast of earthquakes, fertilizer, and rebirth. Kaka is reviled by Repune worshippers and paints them as an evil monster sent to destroy Ladiris. According to the worshippers of Kaka, Kaka is a creature that creates perfect harmony in the natural cycle of life and death, and is neither evil nor good. Farmers tend to pray to Kaka for good sediment or a bountiful harvest from a healthy fertilizer. Kaka was once one of the largest God Beasts, capable of levelling continents. Upon a fateful battle with another divine power, Kaka’s corporeal form was nearly destroyed. Though his powers are still on par with other God Beasts, he has been weakened considerably for aeons as his body recovers from the damage. Kaka’s holy symbol can be a pile of worms, a worm in a spiral, or a worm preserved in amber.

Domains: Earth, Plant, Weather, Life, Death

Alignment: LN, \*N\*, CN

Favored Weapon: Mace

### Koga

Koga, also known as the “Blue Eagle” and “The Free One,” is the Deity of flight, wind, and wanderers. Koga embodies freedom, and exemplifies it in their mythos. Koga was once the pet of one of  the overgods, and was trapped in a cage for eons, forced to eat the offspring of Kaka, the Great Worm. Upon the creation of Ladiris, Koga’s captor accidentally knocked over Koga’s cage, and Koga sprang forth and became corporeal in Ladiris. They created windshears, tore apart rock and earth, and created great tsunamis. They shaped the world around them, and both sired and laid many eggs across thousands of species. Koga, as the legend goes, is the common ancestor to all avian creatures on Ladiris. When they felt their time on the mortal plane was complete, they returned to the divine realm with their own sect of worshippers. Koga never asserts control over others, and looks kindly upon those that actively pursue the freedom of others from slavery, imprisonment, or capture. Their holy symbol is an azure bird with gold or silver lining.

Domains: Chaos, Air, Liberation, Travel, Trickery

Alignments: NG, CG, N, \*CN\*, CE

Favored Weapon: Rapier

### Leviados

Leviados, also known as “Spitfire” and “Scorcher,” is the God of Heat and Bravery. Where Repune made the oceans and rivers, Kaka created the soil, Tog created stone, Hycynthia & Aosh created woodlands, and Koga created the wind, Leviados created the means to destroy all of those things. Leviados gave Ladiris fire, and whispered in the ears of his followers the temptation of power through violence. Destruction reigned in the societies that Qanun created as Leviados encouraged them to battle each other for supremacy. But Leviados also saw the value of a powerful society, and taught his followers how to harness the fire that he created. He had society see life in the flames, and promoted the endurance and strength to withstand it, as well as the power of flame to make one stronger. His holy symbol is a brass icon of flame surrounded by a wind serpent’s wings.

Domains: Fire, War, Strength, Healing, Glory

Alignments: NG, LN, N, \*LE\*, NE

Favored Weapon: Composite Bow

### MiN

MiN, the Deity with no alias or worshipping, is the Overgod of Ladiris. MiN is not an option of worship for any player, as MiN’s existence as the Overgod is unknown to the mortals of Ladiris. The Ascended are the only “mortals” that are able to learn of MiN. MiN’s occupation as the Overgod means that they are responsible for the maintenance of the portfolios and domains of the deities. MiN has no motive or responsibility to mortals aside from maintaining the balance and elevating mortals that MiN believes can handle the responsibility of being a deity. Their holy symbol is unknown, if there is one.

Domains: Deities

Alignments: Unaligned

Favored Weapon: None

### Mogrog

Mogrog, also known as “Huntmaster” and “Battlerush,” is the God of Carnage, Physical Trials, and Strength. Mogrog is particularly popular amongst Barbarian Tribes, and though he does not represent Battle, he does represent the physical perfection of a fight. His priesthood are usually barbarian shamans, and his followers will always invoke him before, during, and after a battle. He looks favorably on his followers that can perform great physical feats, particularly in the face of insurmountable odds. A warrior that can defeat a large beast in ritual combat alone is considered a worthy follower of Mogrog, and is a common coming of age ritual amongst barbarians (as well as a show of strength for a challenging chief). This isn’t to say that Mogrog is all tests of death and beatings, as some hunters will invoke his name during a particularly difficult game season. His holy symbol is an icon of a battleaxe beaten into stone.

Domains: Strength, War, Death, Destruction, Glory

Alignments: NG, CG, N, \*CN\*, NE, CE

Favored Weapon: Battleaxe

### Moiraia

Moiraia, also known as “Mistress Destiny” and “Mother Sleep,” is the Goddess of Fate, Balance, and Dreams. Moiraia is an all powerful deity that is capable of deciding the final Fate of all creatures on the Material Plane of Ladiris. During the creation of Ladiris, the all powerful MiN and their Aeons had received information on the inner workings of the creations of other Overgods, and a Goddess of Fate from a distant multiverse had managed to become the most all powerful deity by leagues. MiN in response to this imbalance created a Goddess that was incapable of overpowering the other deities, and only would remain a part of the balance. Moiraia is the product of MiN’s direct intervention, and she determines the destiny of all creatures. Her own deified assistants are minor deities that help her control the dreamscape. She has the power to influence the fate of the entire material plane and could create the planet in her image; however, her personality is so pure that she is incapable of influencing Fate too far in one direction. She must maintain a balance on how Fate is weaved, thus Good, Evil, Law, and Chaos could never overcome each other in totality. Since she is also the Goddess of both Dreams and Balance, she has power in both the Chaotic and Lawful planes, as she creates the Chaos that dreams can weave and also creates the limitations that every plane must adhere to, including physical and metaphysical. Her holy symbol is a circular pendant with branches flowing out in all directions, and is perfectly symmetrical.

Domains: Healing, Knowledge, Repose, Rune, Luck

Alignments: NG, LN, \*N\*, CN, NE

Favored Weapon: Kama

### Nabslythe

Nabslythe, also known as “Gnarlwood,” is the patron god of the Anaryaks, and is the god of Violent Anarchy, Disasters, and Mutation. Little is known about Nabslythe outside of his name, and it is unknown if Nabslythe is the true identity of the God to begin with. It is extremely rare and unlikely that a non-Anaryak would be found worshipping Nabslythe as the Anaryaks understand him. The few Anaryaks that have been spoken to claim, in one cryptic form or another, that Nabslythe is the one that grants them their odd and unique magical powers. An individual worshipping Nabslythe publicly is likely to be considered a criminal or a terrorist by the society they live in, and are usually arrested on the spot if they are not Anaryak, killed if they are. His holy symbol, it is believed, is a bull’s skull on top of a mountain of stone.

Domains: Chaos, War, Madness, Evil, Destruction

Alignments: CN, NE, \*CE\*

Favored Weapon: Club

### Panigho

Panigho, also known as “Rain Runner,” is the God Beast of Rain, Rivers, and Drought. One of the creations of Repune, Panigho is an equine-like creature that emerges from the rivers across Ladiris with a body made of pure fresh water. He has the power to herd the clouds above his body, and he often clusters them together to create rain clouds. When he wills it, he may also turn his body to sand once touching dry earth, and he will suck up all the moisture from the earth around him. Sightings of Panigho have been increasingly rare over the years, and some of his followers claim that he was cursed with a horrible lethargy. His holy symbol is a blue silhouette of a horse.

Domains: Water, Earth, Nobility, Luck, Animal

Alignments: \*LG\*, NG, CG, LN, N, CN

Favored Weapon: Halberd

### Qanun

Qanun, also known as the “Inevitable King” and “Order in Disorder,” is the God of Society, Infrastructure, and Charity. Qanun is known for his extreme kindness to his followers, and for rewarding those who act in his name. He entered Ladiris as the first forms of intelligent life walked it. He whispered in the ears of the scared, lonely, isolated, and starving. Qanun told those who could think independently to congregate and create societies. And as those societies grew, Qanun encouraged all people to look out for the weak, and to work together to build a society where all were welcome. He often comes to the aid of the poor, and will answer the prayers of the needy by leaving gifts of food, shelter, serendipitous aid, or even coins. He also strives to make the world interconnected, and his priests are as much entrepreneurs as they are clerics. His holy symbol is a wagon wheel swaddled in cloth.

Domains: Community, Good, Law, Protection, Healing

Alignments: \*LG\*, NG, CG, LN, N

Favored Weapon: Unarmed

### Repune

Repune, also known as the “Wading Princess” and “Water’s Guide,” is the Goddess of oceans, swimmers, and cleanliness. When the world was young, she used Ladiris as her sandbox. She carved the earth with her smooth fingers to fit the paths of rivers and dug the ground with her heels to form the oceans. As life flourished, she gave the sick the chance to live through her divine power. She created water where it was needed most and ended droughts, and brought fish to the shores of communities that were going hungry. Her holy symbol is an orb or small vial of water in a ring of smooth rocks.

Domains: Water, Good, Healing, Travel, Repose

Alignments: LG, \*NG\*, CG, LN, N, CN

Favoured Weapon: Whip

### Ritai

Ritai, also known as “New Light,” is the Goddess of Light and Purity. As the Legend goes, when Xiandiwen struck down Yangtai in battle, Yangtai left a part of his essence behind, separate from his own being. This essence was a new deity, capable of taking on the astronomical aspect of Yangtai’s divinity. Ritai is considered one of the youngest deities, though her following is considerable despite her age. Her holy symbol is a torch stick carrying an icon of the sun.

Domains: Sun, Healing, Repose, Rune, Good

Alignments: \*LG\*, NG, CG, LN, N, CN

Favored Weapon: Light Crossbow

### Sognar

Sognar, also known as “Frothy One,” is the God of Alcohol, Revelry, and Convenience. Sognar is a hands-on God, often appearing on Ladiris to find excellent parties, or arriving at parties as a stranger to somehow make the party better. A good friend to Sotara, they often work together to make hysterical situations. His holy symbol is a pair of tankards clashing.

Domains: Charm, Trickery, Animal, Plant, Community

Alignments: LG, NG, CG, LN, N, \*CN\*, LE, NE, CE

Favored Weapon: Shortsword

### Sotara

Sotara, also known as “Lynx Eye” and the “Great Distraction,” is the Ascended Goddess of pranks, robberies, and hoarding. Legend holds that Sotara achieved divinity by stealing the baubles of the divine through sheer extraordinary talent and prowess. She accumulated so much divine energy, that she eventually transcended her mortal form. Rather than stop at being a divine creature, she continued to steal some of the closest keepsakes of deities. She is not viewed highly in the eyes of most lawful societies, but there are cults, churches, and public followers of the thief goddess. Her holy symbol is a dented gold coin.

Domains: Trickery, Chaos, Luck, Charm, Community

Alignments: NG, CG, N, \*CN\*, NE, CE

Favored Weapon: Dagger

### Shekhali

Shekhali, also known as the “Great Destroyer,” is the Ascended Goddess of Destruction, Reincarnation, and Chromatic Dragons. Shekhali is considered the mother of all Dragons, and was granted divinity when her own spawn had upheld her to such a divine level that she transcended. She also represents reincarnation, as she actively believes that the rebirth of the planet will only come through its destruction, which she wholly promotes as a core tenet of her ideology. Despite her destructive nature, she still promotes societies of kobolds, dragons, and hierarchies. Her holy symbol is a dragon breathing fire on an orb.

Domains: Destruction, Evil, Nobility, Strength, Healing

Alignments: LN, N, CN, LE, \*NE\*, CE

Favored Weapon: Warhammer

### Spiritualism

Spiritualism is not actually a deity, but is an option of worship for many. Spiritualism is the practice of believing in the power of intangible spirits. Many struggle to dedicate their life to a single Deity or pantheon, and turn to Spiritualism. Some Clerics take on Spiritualism as a means to master the Domains of their choice, though their powers as Clerics fall behind other Clerics who have the support of a deity. One cannot “worship” spiritualism, but most texts conclude that those who follow the path of the spiritualist are often destined to lock their spirit to the mortal plane as an observer for eternity, unless their spirit is meddled with by outside forces.

Domains: All

Alignments: All

Favored Weapon: None

### Tog

Tog, also known as “Stone Singer,” is the God Beast of Stone, Music, and Tectonics. Tog is said to be at the core of Ladiris. As all powers rise and fall, erode and disappear, Tog will forever be guarded at the planet’s core. Tog has a begrudging relationship with Kaka, as he dislikes that Kaka covered the planet with soil, but understands that his stone would not be given true purpose without Kaka’s earthquakes. Tog dreams of music that no mortal has ever heard before, and when he awakens, he takes a lump of clay, sings into it the song that he dreamed of, and gives it its shape through music. He then releases that clay into the shelf above him, and one day it will appear on the surface thousands of years in the future. That stone will carry with it the music that no mortal had ever heard, and will carry itself into the ears of life for it to be shared. When Tog hears the music he released thousands of years ago, he experiences a great nostalgia. His worshippers are known to be quite happy, but polite almost to a fault. His worshippers are concentrated at their greatest in the Choral City. His holy symbol is a smooth, round marble stone.

Domains: Earth, Artifice, Charm, Strength, Protection

Alignments: LG, NG, CG, \*LN\*, N, CN, LE, NE, CE

Favored Weapon: Spear

### Uala

Uala, also known as “She Who Stalks” and “Quiet Gills,” is the God Beast of the Ocean Depths, Murderous Stalkers, and Illusions. When Repune first made the oceans in the deepest caverns of the planet, Uala was the first living being that sprouted from the oceans. She was prized, cherished, and loved by Repune, as Uala was like Repune’s first child. She was a beautiful fish, with glittering scales and eyes as bright as the sun. As more life sprung from the oceans, Repune started to pay attention to her other creations. At first, Uala grew jealous as a sister would to other siblings. That was when Ghohogra struck. Ghohogra whispered deceptions into Uala’s mind, bringing her darkest thoughts to bear. Where there was once a beautiful and exceptional creature, there was now a murderous stalker. She murdered Repune’s beloved creations. Her corruption was so deeply rooted that when Repune realized that it was Uala that had murdered her children, Uala cared not for the scorn and rejection of her mother. She merely delighted in the slaughter, the lure of the kill. Castaway by a mother that could not bring herself to destroy the beast, Uala retreated to the ocean depths where none could see her. She shed her glittering scales to hide in the shadows, and her body slowly transformed into a terrifying specimen. Though she never became what Ghohogra truly wanted, she still betrayed her family. She grew in power and continues to carve her way through the deep canyons, reefs, and rifts. She has the smallest form of the God Beasts. Her holy symbol is a bulb with a sickly light on a string.

Domains: Darkness, Magic, Madness, Water, Nobility

Alignments: CG, N, CN, LE, \*NE\*, CE

Favored Weapon: Stiletto (dagger)

### Vordak

Vordak, also known as “The One Eyed King,” is the Ascended God of Architecture, Domination, and Lineage. The One Eyed King manipulated the nobles and tribals of hundreds of cultures, creating an empire with the One Eyed King’s family on top. His immortal reign was characterized by extreme architectural achievement with armies of slaves to supplement them. He ensured that his family was in constant power, and nobody could reach a pinnacle of power without his say so. Clinical and calculating, Vordak constantly pushed his limits to become divine. When he achieved divinity, he left his corporeal form. His empire collapsed after proclaiming that the Emperor was dead. He has since been a cautionary tale despite being one of the most popular of deities. His holy symbol is an eyeball on top of a pyramid of teeth.

Domains: Law, Artifice, Community, Strength, Nobility

Alignments: LN, N, \*LE\*, NE, CE

Favored Weapon: Morningstar

### Wesak

Wesak, also known as the “Quiet Magician” and “Spellforce,” is the God of arcane magic and writing. Wesak is an observer, though his priesthood has relative power across all cultures. He created a power shift when he added magic to Ladiris, and those born innately with magic have Wesak to thank for their abilities. Likewise, those who have had to study arcane magic have Wesak to thank, as it is his blessing that allows wizards to truly become wizards, and his powers that allow for spells to be written down and convey their powers to mortals. His holy symbol is an iron diamond divided into obtuse triangles by a vertical staff in the middle.

Domains: Magic, Knowledge, Artifice, Trickery, Rune

Alignments: LG, NG, CG, LN, \*N\*, CN, LE, NE, CE

Favored Weapon: Quarterstaff

### Xiandiwen

Xiandiwen, also known as “The Great Challenger” and “They Who Defied Gods,” is the Ascended Deity of Lightning and Battle. In life, Xiandiwen was a soldier of unparalleled speed and ferocity. Though Xiandiwen’s skills were great and their glory unrivalled in their age, Xiandiwen had a lust for greater power. Their ambition required that they challenge the Gods themselves. Though they worshipped Yangtai, the God of the Sun, the legend states that the only God capable of providing them the ultimate challenge was Yangtai, as he was the God of Battle. During their glorious confrontation, Xiandiwen harnessed the power of the storms and struck down Yangtai in a celestial battle. Though unaware of it at the time, this meant that Yangtai’s portfolio had been left unfulfilled. MiN, Overgod and manager of the deities of Ladiris, saw that Xiandiwen’s prowess was too great to ignore after slaying a God. In that moment, Xiandiwen became the aspect of Battle, fulfilling the vital role of the slain Sun God. Xiandiwen also fulfilled the empty role of the deity of Lightning. Since then, the legend of Xiandiwen has spread across the many continents of Ladiris; however, their priesthood is focused mainly in Eastern Iria. Their holy symbol is two intersecting lightning bolts.

Alignments: LG, NG, \*CG\*, CN, LE, CE

Domains: War, Weather, Rune, Glory, Artifice

Favored Weapon: Longsword

### Yit-Va-Zhm/Rausha/Mejta

Yit-Va-Zhm, Rausha, and Mejta are all three deities in one form, or are just one deity with three personalities. Called the “Three Heads of Twilight” and “Eternal Voyage”, these deities all encompass the portfolio of Undeath. It is said that when Necromancers or death priests are calling upon the aspect of Undeath, the answer comes from one of three entirely different voices depending on when it was called upon. There is extreme confusion as to what causes this, but one of the voices by the name of Rausha claims that herself, Yit-Va-Zhm, and Mejta are all different deities but also the same at once. Another voice by the name of Mejta claims that the powers of undeath are as unstable as the deity that embodies it, and thus worshippers must prepare for the wicked powers they could potentially wield by enduring the confusing and misguiding nature of its divine background. The third and final voice, Yit-Va-Zhm, demands blood and cries out for those to add to its numbers, no matter the cost, and will never share more information about the confusing nature of his divinity. Despite a severe lack of worshippers individually, the Three Heads of Twilight are acknowledged as a major deity. Whether this is because the Three Heads are all sharing worshippers, have extremely powerful worshippers, or some other reason is hearsay. Temples in most societies are not illegal, but are very rare. The holy symbol is a skull with a gnomon on its forehead, wrapped by a rosevine.

* Yit-Va-Zhm: “The Voice of Rage.” Despises the living, including his own servants, and only grants them his support in exchange for more servants in undeath.
	+ Domains: Death, Destruction, War, Madness, Nobility
	+ Alignments: N, CN, LE, NE, \*CE\*
* Rausha: “The Voice of Renewal.” Extols the virtues of undeath by claiming it is a part of the natural cycle. The most reasonable and forgiving of the trio.
	+ Domains: Death, Life, Healing, Magic, Plant
	+ Alignments: LG, \*NG\*, CG, LN, N, CN, LE
* Mejta: “The Voice of Reason.” Claims that Undeath is predestined, and that one’s purpose as an undead individual is to endure and create their own cycle of life for all Undead. How this is done is unknown.
	+ Domains: Death, Darkness, Community, Law, Rune
	+ Alignments: LG, NG, \*LN\*, N, LE, NE

Favored Weapon: Scythe

## Atheism

On Ladiris, "atheism" usually denotes the belief that those beings commonly called "gods" are not worthy of the authority and reverence bestowed upon them by others. Atheists rarely doubt the existence of deities, and generally acknowledge that deities are very powerful beings, but deem them no more than that. Instead of gods, they tend to revere ideals such as goodness or freedom, philosophies or diabolism, or nothing in particular. Some scholars argue that the term "atheist" is incorrectly applied to these people, preferring terms such as "dystheists" or "misotheists." Other call themselves "agnostics," insisting that no mortal can say what is divine and what isn't, as the workings of the divine are fundamentally unknowable by mortals. However, such distinctions are lost on a generally religious society, and most accept the more common term.

## Notes

Asterisks (\*) = Surround the Specific Alignment of the Deity