Illynfall

Encircled by mountains, and accessed by a cavernous maze of winding ways, Illynfall is a many-ringed city shut off from rest of Merione by both strong walls and strong laws for the last 50 years.

## Description

Illynfall is a city state ruled by her Royal Majesty, High Rialóir, Orator of the Tundra, Chrysantha Av’va Cardithas and the Druidic Council.

The city is protected by volunteer peacekeepers called Illynfall Watchers who tend to report crime rather than prevent it. There is very little open crime in Illynfall, as punishment tends to be exile, but there is an active thieves guild/crime ring in operation that largely trades in Bone Dust.

### First Ring

The palace, gardens, and spaces for food production are located in this ring.

### Second Ring

The Druidic circles have their home in this ring, as do many of the nobility. There are additional spaces for food production in this ring as well.

* The Æschere family has a manor in this ring.
* The Xiloscient family has a manor in this ring.

### Third Ring

The home of the city's temples and holy places.

### Fourth Ring

The general populace of the city find their homes in this ring.

### Fifth Ring

The markets and shops of Illynfall can be found here.

### Sixth Ring

This ring is the furthest out and houses the military. The Immovable Door of Illynfall, the only means of egress from the city is in the Sixth Ring.

## Society

### Demographics

For reasons yet unrevealed, though possibly as a result of the Feywild being cut off, the longer lived races (elves, fairies, etc.) do not live as long as they traditionally might.

The "monstrous" races have been exiled since the Treachery for fear that they have a connection with the corrupted.

Though druids rule the city, there are large numbers of monks and wizards, and the populace at large is highly literate.

Illynfall is especially proud of their small herd of domesticated reindeer. Nearly lost at the time of the Treachery, the herd is now up to 15.

### Commerce

Though the majority of trade in Illynfall is done through favors, other goods, etc., people often use promissory notes. If the purchase they are attempting to make was of great significance, the promissory note had to be stamped by a notary living in the Third Ring. This process was only allowed if you could bring proof you could make good on your purchase. If the promissory notes were not followed through on, there were elected leaders in each ring that dealt with consequences. If it was severe enough, it warranted exile.

These promissory notes that were stamped were referred to as a VAXTA and eventually when trade with the outside was no longer feasible, they became the way to buy things within the town itself. An example: if a miller needed new shoes for their mule, they might go to the blacksmith with a VAXTA that equals a trade of enough grain for the metal needed to make the shoes.

### Religion

Clerics and druids work together in the city as a general matter of practicality, but the druids and clerics of certain gods (such as Pelor and Chauntea) work together better. Pacts with powerful beings other than the gods are possible but not as common. Since the Treachery, the city's druidic leaders are bound by blood oaths to protect Illynfall.

Most deities are tolerated in Illynfall, while the major ones (such as Pelor, Chauntea, Danir, Eldath, and Ilmater) have large temples.

* Pelor: god of sun, light, agriculture (any)
* Chauntea: Goddess of agriculture/society (any)
* Danir: God of Writing (Illynfall)
* Eldath: Goddess of Peace (Any)
* Mystra: Goddess of Magic (Any),
* Ilmater: Goddess of Endurance (Any)
* Mask: Goddess of Thieves (Thieves Guild)
* Oghma: God of Knowledge (Any)
* Gond: God of Craft (Any)

### History

#### The Invasion

None of the living inhabitants of Illynfall remember the Invasion, but Illynfall was built as a refuge from the Corrupted.

#### The Treachery

The Treachery of Golmac, colloquially referred to as "The Treachery" occurred 50 years before the start of the campaign.

In the aftermath of the Treachery, the city has relied on their druids, clerics, and limited agricultural holdings to provide food and water for the populace.

All hunting outside the walls of the city ceased after the Treachery. Officially, no one comes in and out unless they are exiled. Unofficially, the thieves guild comes and goes, and certain other individuals have departed.

Many animals died out in the city after the Invasion, and to avoid waste, many books were made.