recursal/Fanatic-Fandom huggingface dataset:
Hub

The kingdom of Ani once stood at the highest point on a massive floodplain, forming a bridge between the continents of Wessle and Brenus. After the Madness, the land that had surrounded the capital fell away revealing the Kingsea, stranding the great capital on an island with refugees pouring in from all the lands that had fallen to the Mad God's machinations.

Were it not for the God of Aspiration, Zavan, raising towering walls that carried magically purified water throughout the heart of the city, millions of souls would have died from starvation and thirst in the following months as they worked to explore the shattered lands. The waters magically bolster the health of those who drink it and filter out all impurities, guarding both citizens and livestock from disease and sickness. The waters also allow crops to grow in lavish abundance and variety at rates unheard of anywhere else in the Thousand Oceans. From this base of operations, the Twelve built their following and worked with the rulers of the survivors to create the Hub on which the World turned.

1. Baldamar
2. Toadsquat
3. Assur
4. Vaelan
5. Ragheb
Asphodel

**Asphodel**

Capitol of Carceri

**Motto** = While I hope, I breathe.

**Resources** = Fishing; Carcerese ironwood carpentry
and forging; Seat of government; River, ocean, and road trade nexus; Port city

**Population** = Approximately 50,000

**Races** = Humans 24,206, Elves 6,382, Undead of
mixed race 5,019, Halflings 4,806, Kobolds 4,650, Gnomes 2,678, Dwarves 1,169,
Half-elves 648, Half-orcs less than 500, assorted others not surveyed or
statistically insignificant

**Languages** = Common, Carcerese, Ancient Carcerese,
Elvish, Gnomish, Halfling, Orc, Necril (Dead Speak)

**Alignments** =
N\*, all others
The Madness

200 years ago, the
islands could not reach or even see each other.

199 years six months 12
days and 47 minutes ago, the veils were lifted and the islands were drawn
together through the celestial waters; the force of the transition would shift
the sky for all of the world and flung the Gods down from the Heavens to follow
their lands. The islands drew together, shifting like the stars, until the
spaces between them formed into innumerable bodies of water. Years later, the
people of the world would come to know it as the Thousand Oceans,

The true name of the planet now simply called the Thousand Oceans
is lost to antiquity, its residents simply referring to it by its most
prominent feature, a near endless number of seas and bodies of water that
surround and permeate the few spotted land masses.
Skull and Cauldron

The Dancing of Skeletons led by a Skull flautist

The Skull and Cauldron symbols superimposed over each other

**Skull and Cauldron**

Affiliation

￼

**Symbol**

A golden blazon skull over a sickly green cauldron. Worn on
clerical vestments.

**Background, Goals, and Dreams**

A small clandestine sect of the faith of Beltine and Neroth.

**Enemies and Allies**

The skull and the
Cauldron’s members are the enemies by choice of evil intelligent undead, evil
necromancers, and overzealous undead slayers.

**Members**

Members are usually
clergy of either Beltine or Neroth,
with the Beltinians mostly concerned with destroying evil undead and the
Nerothians with the healing and converting of evil undead.

**Type**

Cabal

**Scale**

9

**Titles, Benefits, and**
Duties

Executive Powers:
Beatify, Plague, Terrorize

**Criterion**

* Character level+1/2 levels

* Can cast arcane or divine spells+1
* Can cast 5th level or higher spells+3
* Noble title+2
* Lives or owns property in Carceri+1
* Recruits a new member into the affiliation+1
* Makes a discovery important to the affiliation+2
* Defeats a violent enemy of the affiliation in combat (CR equal to or greater than the PC)+1/4 the creature’s CR

* Lacks the ability to cast a spell -4
* Allies with evil necromancer -4

* Works with members of St. Cuthbert’s clergy-4

**Benefits**

* 3 or lower Acolyte: no benefits.
* 4-10 Devotee: You are gifted with a spectral guide. This ghost can functions as a permanent unseen servant with an increased carrying weight of 40 lbs, can speak one language, and has a 15 fly speed. It can turn from visible to invisible.

* 11-20 Warner: Four of your Gifted Souls are welcomed into the Fold, an elite honor guard. They replace any previous templates with the Undead template. (The entourage EL must be equal to the character's level -2) The entourage of undeath now following you makes most people uneasy around you, imposing a -10 to diplomacy checks against indifferent or hostile members of enemy affiliations.

* 21-29 Revenant: Your spectral guide is blessed with the return of its memories by the heads of your order. Three times per day you may use your guide’s council to grant you a +6 insight bonus on any Appraise, Linguistics, Knowledge, Sense Motive, or Use Magic Device check. He instructs you to spread Neroth’s Gift to one worthy being per month or reduce affiliation score by 1.

* 30 or higher Gift Giver: Your four members of the Fold are further blessed by Neroth, being accepted as true Soulbearers. Neroth forges their souls into a weapon befitting their service and returns it to them. They replace their previous templates and gain the Soulbearer template. Conversely you could choose to gain two additional members of the Fold instead. (Any member of the entourage's levels must be equal to the character's level -2 but the EL of the group cannot be greater than the character's level)
Sasserine

Sasserine, port of call to the Thousand Oceans of A'Tuin

Sasserine's districts are both geographical and competitive in nature

Official title = The Aristocratic Municipality of Sasserine

Motto = In blessings and curses and ever-filled purses.

Region = Armedio Continent

Rulers = The Dawn Council

Government = Aristocratic Municipal Council

Established = 120 AM (After the Madness)

Districts = Azure, Champion, Cudgel, Merchant, Noble, Shadowshore, and Sunrise

Resources = Silver, electrum, gold, platinum, gems, river and road trade nexus

Coinage = Stars (pp), Sovereigns (gp), Sapphires (ep), Silvers (sp), Sections (cp)

Population =  15,650

Races = 77% human, 6% half-elf, 5% halfling, 4% gnome, 4% dwarf, 2% elf, 1% half-orc, 1% other

Languages = Common, Elvish, Gnomish, Halfling

Alignments = NG, all others

Allies =

Enemies =
Ford College

￼

Ford faculty members sometimes wind up at odds with each other.

All members of the faculty receive their distinct hat upon graduation.

**Symbol**

A well-worn, wide-brimmed hat and high crown

As a member of the
College, you spend your days digging up your cultural identity. Looking for
things that are lost or forgotten. When not in the field you spend a good deal
of time pouring over what ever books you can find that may yield information on
the next great sight. Others may see your obsession as a waste of time, but you
know that the past holds the key to the future.

Choose a civilization, not necessarily your own peoples, you are
obsessed with learning and whats more touching the history of that
civilization. Are you an assistant to a scholar? Perhaps you are an adventurer
who is obsessed with obtaining relics from lost civilizations, relics that
might provide wealth, power, or both? Or a seeker of knowledge that will
bolster your magical studies?

The Dawns’ Early
Light also seems to interfere with numerous Faculty operations, but no
motive has been found outside of a general obsession with the occult.

**Type**

College

**Scale**

4

**Titles, Benefits, and**
Duties

Executive
Powers: TBD

**Criterion**

* Character level+1/2 levels

* Can cast arcane or divine spells+1
* Can cast 5th level or higher spells+3

* TBD+2
* TBD+1
* Recruits a new member into the affiliation+1
* Makes a discovery important to the affiliation+2

* Defeats a violent enemy of the affiliation in combat (CR equal to or greater than the PC)+1/4 the creature’s CR

* TBD-4
* TBD-4
* TBD-4
* Theft of an artifact from another Faculty member: Expulsion

**Benefits**

* 3 or lower Adjunct: no benefits.

### **Prestige Class**

**Divine Delvers**

Requirements: Worship Ford

HP: D8

Class skills: Appraise, Climb, Disable Device, Disguise, Escape Artist, Know: Dungeoneering, Geography History, Local, Linguistics, Perception, Sleight of Hand, Swim

Skill rank per level: 6+ Int modifier

                Saves            Special

1. BAB +0     0/+1/+1    Trapfinding (Luck 1/Day)

2. BAB +1     0/+2/+2     +1 caster spell level, +1 Trap Sense

3. BAB +2     +1/+2/+2    +1 caster spell level, Rogue talent (that applies to skills) (Luck 2/Day)

4. BAB +3     +1/+3/+3    Evasion  +2 Trap Sense

5. BAB +3     +1/+3/+3    +1 Caster Spell level, Rogue talent (that applies to skills) (Luck 3/Day)

Specials:

Luck: You can choose for any roll to be able to roll 2 dice and take the better, or to impose a second die roll to a target where they must take the lower roll.
Red Sky Desert

A desert halfling.

The Red Sky Desert is a vast desert covering the majority of the southern Slouson continent, including parts of Arrak'Toine to the west and is bordered by the frozen wastes to the south and the Adventure Sea to the east.

Long ago the Pharoahs of the Sky Kingdom ruled the lands south of the Elven Wildlands.

Region = Southern Slouson continent

Established = Four thousand years ago

Resources =

Population =

Races =

Languages = Blue Sky, Common, Danu'din, Elvish, Syrinx, Halfling

Alignments =
Disciples of the Phoenix

The purging flames of the Firelord envelope the hands of his faithful.

The Icon of the Firelord and common mark of his Disciples

The **Disciples of the Phoenix** were an order of monks that worshiped the 'good' aspects of the Phoenix deity Kossuth. They strongly believed in the purging redemption of fire and practiced the more rigid, ultra-orthodox practices of the Church of Kossuth.

They are extremely studious and devoted themselves to teachings of the Firelord.

## Practices

As dedicated they were in their practices, Phoenix monks would only eat cooked food and drink water that had been purified by boiling. They were known for branding themselves as punishment, for what they viewed as sins. If they committed a cardinal sin, they would even commit suicide by self-immolation

**Symbol**

A red phoenix displayed to sinister with the left espanie  and the right abaissé.

**Background, Goals, and Dreams**

Transplants from a world closer to the Elemental Plane of Fire, the Disciples of the Phoenix were originally from a world which was being consumed by the Shadowfell in eternal night. Kossuth appeared before the last remnant of their society and granted them a boon, an eternal flame to stave off the encroaching darkness.

The goal of the Disciples is to maintain the Unyielding Flame from ever going out.

**Members**

**Titles, Benefits, and** Duties

**Criterion**

* Character level+1/2 levels

* TBD +4
* TBD +2
* TBD+1
* TBD+1
* TBD+1

* TBD+2
* Defeats a violent enemy of the affiliation in combat (CR equal to or greater than the

PC)+1/4 the creature’s CR

* TBD-1
* TBD-3

* TBD-4
* TBD-4

**Benefits**

* 3 or lower {Insert Name}: no benefits.
Qian Xia

Qian Xia is one of the main female protagonist in *"I have a Mansion in the Post-Apocalyptic World"*

## Relationships

### Relatives

Ayesha(Sworn Sister)
Yao Jiayu(Sworn Sister)
Xia Shiyu(Sworn Sister)
Natasha(Sworn Sister)
Han Junhua(Sworn Sister)
Wu Qian(Sworn Sister)
Sun Jiao(Sworn Sister)
Sun Xiaorou(Sworn Sister)

### Allies

Ayesha(Sworn Sister)
Yao Jiayu(Sworn Sister)
Xia Shiyu(Sworn Sister)
Natasha(Sworn Sister)
Han Junhua(Sworn Sister)
Wu Qian(Sworn Sister)
Sun Jiao(Sworn Sister)
Sun Xiaorou(Sworn Sister)

## Trivia

She was still studying at Waseda University - In order to make it easier for her to travel, Jiang Chen gave her a car. The happy maid kissed his face. Jiang Chen didn’t have any particular reaction, but because of her own “out of line” behavior, the maid, holding her skirt, felt her heart pounding hard.
Neo-Geo Review

Brief Description:

Neo-Geo is a series of arcade machines, it's also a home console. Today we are going to talk about the home console that was released by a group called MVS in 1990.

The Positive Points:

-It had the best graphics for it's time.

-It had a unique feature where the memory and data of games were stored on the cartridges themselves rather than on the actual console. This allowed for the player to continue his/her previous game on another Neo-Geo, or on a Neo-Geo arcade machine, which were still being used at the time.

The Negative Points:

-Because of the memory feature, the cartridges were obnoxiously big.

-It lacked a variety of games and genres. It mostly consisted of just fighting games, a genre that had already been touched by lots of other companies' games and consoles.

-Aside from graphics, there was nothing whatsoever that made it superior to it's competitors.

Innovative: Yes

Affordability At It's Release (affordability for it's time): Very Expensive

General Public Rating: Overrated

Success: Very Unsuccessful

My Personal Final Rating: Poop (2/6)
Sega Genesis Review

Brief Description:

The Sega Genesis (aka Mega Drive) was released between 1989 and 1990 it's main competitor being the SNES. As mentioned in the name it was released by Sega. There have been many different variations of this console, all released by the same company.

The Positive Points:

-It gave birth to Sonic The Hedgehog.

-Because of it's introduction to more violent games like Mortal Kombat, the Sega Genesis helped instigate the ESRB rating system that we know today (E, E10+, K/A, T, etc.).

-It was technically the most powerful console and had the best graphics for 2 weeks before breaking even with the TurboGrafx-16. But in the end it was the first 16-bit console, and shared the lead in power and graphics with the TurboGrafx.

The Negative Points:

-Because there are so many different variations and upgrades to this console alone, and each one is quite different, a lot of the games weren't compatible with the different versions or even the original. Because of this, even though it was technically the same console, 3rd-party companies and even Sega themselves didn't quite know which version to invest in, since they couldn't predict exactly which platform games would sell on better. This hurt Sega financially.

Innovative: Yes

Affordability At It's Release (affordability for it's time): Fair

General Public Rating: Fair

Success: Successful

My Personal Final Rating: Epic (5/6)
Althares

Altharian Philosopher gazing at the new night sky.

The Island of Althares, named for its people and their late deity

**Althares**

**Archipelago of Creation**

 The Divine Republic of
Althares, Who Gives Us Knowledge of Ourselves and Lights the Way

Althares is a land of
industry and mechanism, as decreed by the Avatar of Althares when His Divine
Intellect established the nation on the rocky shores of their capital island,
Althares. The people of the Divine Republic call themselves Altherians after their
deity as they consider themselves all his children, a fact that the literal
children of Althares, the  Val’Abebi,
would not dissuade.

The
Followers of the Azure Way are intrinsically tied to the Divine
Republic as the group was founded by the last living members of the Val’Abebi
family’s aasimars. Similarly the idea that the people of the Divine Republic
are children of the divine plays into the teachings of personal apotheosis and
abstention of divine influence

**Motto** = Children of the Gods

**Region** = Northern Ocean, The Arcane Circle

**Rulers** = 12 speakers for the individual islands
are chosen by random lots and serve for one year

**Government** = Random Geniocratic Republic

**Established** = 357 PM (Prior the Madness)

**Capital** = Althares (population 46,000; motto and
crest: Azure downward pointing chevron, representing a book laying open, on a
white field, “Children of the Gods”)

**Major towns** =

**Provinces** = Each island is its own province

**Resources** = volcanic rock, lava ash, sulfur, cotton,
pistachios, figs, tomatoes, sugar, gemstones, geothermal energy

**Coinage** = Plateus (pp), aureus (gp), amphoreus
(ep), denarius (sp), aes (cp)

**Population** =

**Races** = Humans, half elves, dwarves, half-orcs,

**Languages** = Common

**Alignments** = LN

**Allies** =  Carceri,
Bron

**Enemies** =
Xbox 360 Review

Brief Description:

The Xbox 360 was Microsoft's second console ever to be made and released. I personally like to refer to it as the most generic console ever made, though that isn't a proven fact. There have been multiple variations of the Xbox 360. It was released in 2005.

The Positive Points:

-That touch-control power button, and the sound it makes when you turn it on, is just... so satisfying.

-The Xbox 360 controller. Does anything more really need to be said?

-It comes with a huge variety of great games and genres. Such games include Burnout Paradise, Portal 1-2, Sonic All-Stars Racing Transformed, Forza Motorsport 2-4, Minecraft, MX vs. ATV: Untamed, Mirror's Edge, and much more.

-It, along with it's controllers come in many different cool colours and designs.

-Xbox Kinect. WAIT! Trust me, I know what you're thinking. Just give me a minute to explain why this is actually a super underrated feature. The Xbox Kinect was released at a time when the Wii was rocking house, and everyone thought that motion control was the way gaming would go forever. Playstation tried mimicking the Wii almost identically, but to no avail. The Xbox Kinect was different however. Despite still being motion control, it actually proved to be unique because, instead of needing a controller or piece of equipment, all you needed was your body, and voice! And unlike it's ancestors, it actually worked! It was a perfection of what many different game companies had tried to invent. And the first-party games were actually quite unique and fun! Later, however, I'll explain why this feature unfortunately ended up backfiring.

-It was able to play movies and TV-shows without the need of accessories, and you could also use Netflix on it.

-You can buy Xbox 360 and Windows games, and buy and rent movies through the online stores.

The Negative Points:

-The real reason why people hate Kinect is not because it's bad, but because it was the third-party games that SUCKED DEEPLY. This really hurt Microsoft because unlike Nintendo, they rely heavily on third-party developers for games. But please, if anything, hate on the third-party developers, not Xbox!

-Lots, but not all, of the games playable on it, were also playable on the PS3 and PC platforms, which lessens the need to buy it.

-The "green [or sometimes red or orange] light of death".

Innovative: Yes

Affordability At It's Release (affordability for it's time): Fair

General Public Rating: Fair / (Kinect): Underrated

Success: Very Successful

My Personal Final Rating: Epic (5/6)
PSP Review

Brief Description:

The PSP was Sony's first ultra-portable console. PSP stands for Playstation Portable. It was released between 2004 and 2005.

The Positive Points:

-It had the best graphics of any ultra-portable console for it's time.

The Negative Points:

-It had no touch screen.

-It was almost identical in every way to the Game Boy Advance.

-Hardware issues were quite common with PSPs, especially those involving the joystick and battery. A lot of times it wouldn't charge properly, and there have even been reports of PSPs literally exploding because of the battery.

-I will admit that this is just my opinion, but from personal experience I found the PSP to be uncomfortable to hold.

-The same stupid D-pad.

Innovative: No

Affordability At It's Release (affordability for it's time): Expensive

General Public Rating: A Little Overrated

Success: Very Successful

My Personal Final Rating: Poop (2/6)
PS2 Review

Brief Description:

The PS2 is Sony's second console ever made. PS2 stands for Playstation 2 (ya big noob). There have been different variations of this console.

The Positive Points:

-It was one of the first consoles to adopt the wireless controller.

-It can sometimes play PS1 games and movies and TV shows (multimedia DVDs). This feature only sometimes worked though, and some people have even reported these features to not work at all.

-It introduced the Ratchet And Clank franchise.

The Negative Points:

-The same bloody controllers.

-It was one of those Sony consoles that was built to fail (die) after 5 years or less of usage.

-It was underpowered and had worse graphics than the Xbox, but also than the GameCube! The fact that a Nintendo console has better graphics and power than a Sony console released the same year, is embarrassing.

-A common issue with PS2s that was suggested earlier was an issue with the disk drive. Often times PS2s wouldn't read multimedia or even standard PS2 games.

-It looked really ugly, like, REALLY ugly. You could probably hardly be able to distinguish a PS2, in a heap full of garbage. That's NOT an exaggeration.

Innovative: No

Affordability At It's Release (affordability for it's time): Fair

General Public Rating: The Most Overrated Console Of All Time

Success: Most Successful Console Of All Time (units 150,000,000+)

My Personal Final Rating: OK (3/6)
PS Vita Review

Brief Description:

The Playstation Vita is so far Sony's second, and last hand-held (ultra-portable) console released. There have been multiple variations of this console.

The Positive Points:

-It has lots of practical features, some of which Nintendo's hand-held consoles lack, such as Wi-Fi, Bluetooth, not only a face-cam but also a regular camera that can be used to take photos and videos, as well as a regular collection app that allows you to go through you're photos and videos, etc.

-It can also be used as a remote controller for a PS4.

-It is so far the first, and only hand-held console to feature 2 joysticks.

-It has limited motion control features, and also has a touch pad on the back of it, so far the only hand-held console to have one.

-It was the most powerful, and had the best graphics of any hand-held console for it's time.

-It had a superior screen size.

The Negative Points:

-It wasn't released in Japan until 2017, 5 years after being released in other countries and continents.

-The same old D-pad.

Innovative: Yes

Affordability At It's Release (affordability for it's time): Fair

General Public Rating: It's hard to say, I don't see a lot of direct support or direct opposition to this console

Success: It's hard to say, but according to vague estimations from my research it has proven to be Successful

My Personal Final Rating: Epic (5/6)
Wii Mini Review

Brief Description:

The Wii Mini was introduced by Nintendo in 2013, it was meant to fill in any small gaps of the market (people) that didn't get a chance to buy the original product.

The Positive Points:

-The free Wiimote that it came with had built-in Wii Motion Plus.

The Negative Points:

-This was an extremely dumb decision that Nintendo made. Millions upon millions of Wii and Wii Family units had been sold worldwide, it was a super popular console, and it had been around for over 6 years. There was little or no customers that had not gotten a chance to buy a Wii. And it's not like the Wii was even that expensive. And what's even more mind-boggling is that it was only ever released in a few countries, not including the U.S. So market-wise alone, this is a bad console, and a bad decision.

-Despite being very much lighter in weight (which makes you question the quality, considering the original Wii was already a very light console), it's hardly any smaller the other Wiis.

-It has a top-opening disk drive, and unlike the Nintendo's more advanced form of disk drive, this means you can't stack anything on top of the console, that is, if you wanted to switch games.

-It's missing lots of good features that the original Wii had, for example it can't connect to any internet whatsoever, which means you can't use the Eshop or play Mario Kart online, and it's not backwards compatible with the GameCube either.

Innovative: No

Affordability At It's Release (affordability for it's time): Very Cheap

General Public Rating: Fair

Success: Unknown

My Personal Final Rating: Poop (2/6)
Xbox Review

Brief Description:

The Xbox was Microsoft's very first console (excluding their games on the PC platforms) ever to be made and released across the world. It was released in 2001.

The Positive Points:

-It was privileged to be the most powerful console at the time along with the GameCube.

-It gave birth to the Forza franchise.

-It could sometimes play movies and TV shows (multimedia DVDs). This feature only sometimes worked though, and a few people have even reported these features to not work at all.

The Negative Points:

-The first controllers were super uncomfortable for adult hands, and were horrendous for kid's hands (I also know this from personal experience).

Innovative: Yes

Affordability At It's Release (affordability for it's time): Fair

General Public Opinion: Fair

Success: Successful

My Personal Final Rating: Good (4/6)
Game Boy Review

Brief Description:

The Game Boy was Nintendo's very first ultra-portable (hand-held) console. And it's well-known for it's screen (informally known as the pea-soup screen). There have been many different variations of this console, including the Game Boy Color (some people may consider the Game Boy Color to be a completely separate console). It was released in 1989.

The Positive Points:

-It only required 4 AA batteries (which for it's time was really good), and it's battery could last a whopping 10 hrs or more!

The Negative Points:

-The graphics were NASTY. And I don't mean the positive slang. Sure, I know this thing is old and was popular for it's time, but the fact that people sometimes had to use a magnifying glass just to see WTH was on that tiny green screen, is absurd.

-No colour? Are you kidding me!? Even it's competitors the Game Gear and the Lynx had colour screens, and the Lynx was released a couple months before the Game Boy.

Innovative: No

Affordability At It's Release (affordability for it's time): Cheap

General Public Rating: Overrated

Success: Very Successful

My Personal Final Rating: OK (3/6)
Wii Review

Brief Description:

The Nintendo Wii is a home console that was made by Nintendo after the GameCube (ya big noob). There is another variation of this console called the Wii Family, this version doesn't have the backwards compatible capabilities of the original Wii. It was released in 2006.

The Positive Points:

-It used motion control to it's fullest potential. There had been other home consoles in the past that were motion control based, but the motion control didn't really work or function how it was supposed to.

-It had a massive volume and variety of games and genres playable on it. I'm not even going to start a list of great Wii games that come up at the top of my head, because then it would take you 2 hrs to read this stupid review. There were also tons of third-party games as well.

-It was fully backwards compatible with both GameCube games, memory cards, and controllers.

-It appealed more to the casual gamer population that had been left untouched for decades.

-Some games (including accessories) could be used as a form of exercise.

-It introduced the E-shop, a place where you could buy both indie and retro games right from you're couch. You could even buy Sega Genesis, SNES, and N64 games on it as well. You could also get Netflix and Neutopia on it.

-It introduced the Miiverse.

-It was small, lightweight, and could be purchased in different colours as well as the controllers and accessories for it.

-The Wiimote (along with the accessories) could be held and used in different ways. And if you didn't like the Wiimote, you could use the Wii Classic Controller.

The Negative Points:

-It was underpowered by it's main competitors the PS3 and the Xbox 360. Not only was it underpowered, but it's graphics were actually no better, nor had they improved whatsoever from it's predecessor the GameCube.

-Despite there being a version of it's predecessor, the GameCube, that you could use to play movies and TV shows, there was no way you could use either version of the Wii to do this same thing. Unlike the PS2 and Xbox, there was no downloadable content that enabled you do this either.

-No clickable joysticks (including the nunchucks).

Innovative: Yes

Affordability At It's Release (affordability for it's time): Fair

General Public Rating: Fair

Success: Very Successful

My Personal Final Rating: Legendary (6/6)
Ford

￼Once a mere mortal, Ford ascended to godhood after drinking from the cup of immortality following his valiant fight against the fascist followers of the Order in the First Cataclysm. In his life and his godhood thereafter, Ford is the epitome of the rugged adventurer.

His faith spread like wildfire as an alternative to most of the organized religions on the planet,
however it never seemed to garner much popularity, Ford’s deeds as a mortal
being far too much larger than life to be believable by most. Only those who
regularly seemed to cheat death recognized the temerity of his acts and his
influence on the world since, explaining why adventurers and circus performers
seem to flock to his faith. Although his love of historical artifacts does
endear him to many sages and hunters of lore.

Ford is usually depicted
as a slightly weather-worn middle-aged man with handsome features and a smug
smile. His signature weapon is the whip, which represents his ability to get
out of dangerous situations with unorthodox solutions. Ford’s priests are
almost all men, though many women respect the god of adventure, and admire his
charm.

**Source**: Indiana Jones, but adapted from E.N.Arsenal –
Whip by Ryan Nock

**Pantheon:** Minor Gods

**Alignment:** Neutral Good

**Favored Weapon:** Whip

**Symbol:** Grail encircled by a wrapped whip

**Sacred Animals:** Dog

**Sacred Colors:** Brown and White

**Portfolio**: Adventure, Danger, and Rugged Manliness

**Domains**: Ancestors, Chaos, Charm, Competition, Earth,
Education, Exploration, Good, Heroism, Honor, Hubris, Jungle, Knowledge,
Language, Legend, Liberation, Luck, Martyr, Memory, Resolve, Restoration,
Revelation, Rites, Rune, Self-Realization, Thievery, Travel, Whimsy

**Inquisitions**: Black Powder, Clandestine, Conversion,
Excommunication, Fervor, Persistence, Recovery, Redemption, Reformation,
Restoration, Revelation, Secrets, Spellkiller, Truth, Valor, Zeal

**Mysteries**: Ancestor, Bones, Intrigue, Lore, Occult, Streets,
Whimsy

**Blessings**:
Chaos, Charm, Good, Knowledge, Luck, Travel, Trickery

**Worship of Ford**

He has little in the way
of organized clergy, as most of his priests are adventurers themselves. These
priests occasionally team up with groups of traditional travelers or
adventurers, lending their insight and assistance. Priests of Ford are
knowledgeable about many kinds of hidden lore and lost treasures, and they are
mandated by their god to keep such items from falling into the hands of those
who would use them for evil.

He is worshipped by archaeologists, circus performers, bards,
paladins, rogues, treasure-hunters, & lunatics.
Master System Review

Brief Description:

The Master System was one of Sega's early developed consoles, that is also known as the Sega Mark III. As it's secondary name suggests there have been many different variations of this console. The first version was released in Japan in 1985.

The Positive Points:

-It was the most powerful and had the best graphics for the early part of it's time.

-It introduced the 8-direction D-pad (aka hovering or floating D-pad).

-It's the longest lived console ever, starting production and sales from 1985 in Japan, and later across the globe, to 2015 in Brazil. Yes, if you lived in Brazil in 2015 you could get a brand new 30-year-old console... if that makes sense.

The Negative Points:

-Despite it having good games, most of the games that were on it lacked the depth of the NES games (it's main competitor), and/or were third-party games that could be played on other consoles as well.

Innovative: Yes

Affordability At It's Release (affordability for it's time): Fair

General Public Rating: It's hard to say, I don't see or hear a lot of comments about it

Success: Very Success in Brazil, Unsuccessful worldwide

My Personal Final Rating: Good (4/6)
Ye Quinghua

*Yue Quinghua is a minor character in "I have a Mansion in the Post-Apocalyptic World"*

## Etymology

* **Yè** means **"Leaf, Leaf like thing or Segment of History."(葉)**
* **Qīng** can mean "**clear; distinct; quiet; just and honest; pure; to settle or clear up; to clean up or purge." (清)**
* **Huá** can mean **"Prosper or Flower."(華)**

## Quotes

*“It seems that we still underestimated the market prospects of space resource development and Jiang Chen’s ambition.”*
Family Computer Disk System Review

Brief Description:

The Famicom Disk System was a game console released solely in Japan by Nintendo. It's basically a Japanese remake of the NES, though it's considered to be a totally separate console. It was released in Japan in 1986.

The Positive Points:

-It uses floppy disks instead of cartridges. Not only is this a more advanced and cheaper form of media, but it also fixes the problem that the NES had with it's cartridges (the NES had a problem where it sometimes wouldn't read the cartridges).

The Negative Points:

-Floppy disks are easier to pirate, and can also break easier than cartridges.

Innovative: No

Affordability At It's Release (affordability for it's time): To Rent - Cheap / To Buy - Cheap

General Public Rating: It's hard to say, I don't see or hear a lot of comments about it

Success: Unsuccessful

My Personal Final Rating: Good (4/6)
Turbo Express Review

Brief Description:

The Turbo Express was an ultra-portable (hand-held) console that was made by NEC Home Electronics, one of the companies that took part in the making of the TurboGrafx-16. It could mostly just play the exact same games that were on the TurboGrafx, which could be taken as a good or bad thing, whichever you prefer. It was released in 1990.

The Positive Points:

-It came with more controls than all the other hand-helds during it's time

The Negative Points:

-It had a really bad sound system

-It was very problematic, particularly with the screen and sound affects (I know that I already mentioned the sound system previously, but the fact was that whether you're system was broken or not, it still had bad sound. In other words, you could buy a brand new Turbo Express, and the sound will still be bad no matter what)

Innovative: No

Affordability At It's Release (affordability for it's time): Very Expensive

General Public Rating: It's hard to say, I don't see or hear a lot of comments about it

Success: Almost Successful

My Personal Final Rating: Poop (2/6)
TurboGrafx-16 Review

Brief Description:

The TurboGrafx-16 was a home console made and released by a collaboration of companies. It was released in 1987, however, it is better known as the PC Engine. There have been many variations of this console.

The Positive Points:

-It shared being the most powerful console and having the best graphics with the Genesis.

-Some of the versions came with bundles of 3-5 free games.

-There have been SO MANY add-ons and variations of this console, which allow owners to squeeze an incredible amount of usage into it. One accessory even allowed for up to 5 players to play at once.

The Negative Points:

-It only came with one built-in controller port.

-It, along with the companies that made it, falsely claimed that it was the first 16-bit console, even though it was actually released 2 weeks after the Genesis (the Genesis was technically the first 16-bit console).

Innovative: No

Affordability At It's Release (affordability for it's time): Fair

General Public Rating: A Little Overrated

Success: Unsuccessful

My Personal Final Rating: OK (3/6)
Neo Geo Pocket Review

Brief Description:

The Neo Geo Pocket was SNKs first ultra-portable (hand-held) console, released in 1998. It was only released in Japan. There is another version of this console called the Neo Geo Pocket Colour.

The Positive Points:

-It was the very first hand-held to have a joystick.

The Negative Points:

-No D-pad.

-Less than 100 games were ever released for the console, including the Neo Geo Pocket Colour. None of the games were that noteworthy either.

-It was more problematic than most other cartridge-using consoles, where the cartridge's data would sometimes be lost if not used very carefully, and in some cases the console would even freeze, or become corrupted.

Innovative: Yes

Affordability At It's Release (affordability for it's time): Cheap

General Public Rating: It's hard to say, I don't see or hear a lot of comments about it

Success: A Little Unsuccessful

My Personal Final Rating: OK (3/6)
Atari 2600 Review

Brief Description:

Released in 1977, it is one of (but one of many) the first consoles ever to be released to the public. It was Atari's second home console.

The Positive Points:

-It gave birth to the best franchises and games of all time such as Mario, Pac-Man, Centipede, Space Invaders, etc.

-It introduced the very first joystick.

-It's a super simple and easy-to-use console, but not overly simple.

-It gave console gaming the kick-start it needed to become what it is today, by upping what was a low standard for gaming back in those days. Let's face it, without this guy, Nintendo and everyone else would be screwed, and so would our childhood.

-It was the very first console that could play multiple different games.

The Negative Points:

-The joystick was poorly designed and the games rarely, if ever, took advantage of it's 360 degree directional capabilities, deeming it as unnecessary, and making it a pain in the butt to play Pac-Man.

Innovative: Yes

Affordability At It's Release (affordability for it's time): Fair

General Public Rating: Fair

Success: Very Successful

My Personal Final Rating: Legendary (6/6)
Atari 7800 Review

Brief Description:

The Atari 7800 console was another Atari console released in 1986. And there's not much else to say.

The Positive Points:

-It was the very first console to have built-in backwards compatibility (though a few games weren't compatible). It was backwards compatible the Atari 2800 games and controllers.

-It featured multiple different controllers and accessories which allowed you to play it in multiple ways. The controllers were also not as flimsy as the 5200 ones.

The Negative Points:

-It had a low number of exclusive games, and most of the ones that were exclusive weren't that good.

Innovative: Yes

Affordability At It's Release (affordability for it's time): Very Cheap

General Public Rating: A Little Overrated

Success: Almost Unsuccessful

My Personal Final Rating: Good (4/6)
Game Gear Review

Brief Description;

The Game Gear was Sega's first ultra-portable (hand-held) game console. It was released at a time when a large wave of hand-held consoles were being launched to market worldwide by several companies, including Nintendo's well-known Game Boy. It was released in 1990.

The Positive Points:

-It had the most colour. This may sound funny, but for it's time this was a big deal, especially since many of the competitors both previously and at the time still lacked any or sufficient colour.

-It was the most powerful, and had the best graphics of any other hand-held console at it's time.

-It's screen was the biggest of any ultra-portable console released during, and before it's time.

-It had lot's of great games including Championship Hockey, Alien 3, Bubble Bobble, Sonic The Hedgehog 1-2, Sonic Drift, Super Monaco GP, Sonic Chaos, etc.

The Negative Points:

-It used 6 AA batteries, and it's battery still only lasted about 4 hrs or less!

Innovative: No

Affordability At It's Release (affordability for it's time): Fair

General Public Rating: It's hard to say, I don't see or hear a lot of comments about it

Success: Unsuccessful

My Personal Final Rating: Epic (5/6)
WonderSwan Review

Brief Description:

The WonderSwan was an ultra-portable (hand-held) console made by Bandai. It was released only in Japan in 1999 (for parties!... JK). There have been many different variations of this console.

The Positive Points:

-It's control scheme was super cool and unique. It enabled you to use the WonderSwan vertically or horizontally.

-It only required 1 AA battery, and depending on which version you owned, it could last between 20-40 hours! Not even our modern technology is that efficient.

-It came in lots of cool designs and colours including pink, black, blue, translucent, etc.

The Negative Points:

-Some people (possibly even me, since I've never actually held a WonderSwan) have found the control scheme to be uncomfortable, cumbersome, and/or complicated.

Innovative: Yes

Affordability At It's Release (affordability for it's time): Very Cheap

General Public Rating: Fair

Success: A Little Successful

My Personal Final Rating: Good (4/6)
Game Boy Advance SP Review

Brief Description:

An ultra-portable (hand-held) console released by Nintendo. SP stands for Special. It was released in 2003.

The Positive Points:

-It's backwards compatible with both the original Game Boy Advance, and all other Game Boy predecessors.

-It's the very first console with a flip-screen. This enables it to be cool, and to be even easier to fit in your pocket.

The Negative Points:

-Aside from the screen, it's hardly different from the first Game Boy Advance. Still running out of ideas Nintendo?

Innovative: Yes

Affordability At It's Release (affordability for it's time): Very Cheap

General Public Rating: It's hard to say, most people just talk about the first Game Boy Advance

Success: Successful

My Personal Final Rating: Good (4/6)
HyperScan Review

Brief Description:

The HyperScan was a home console released in 2006 by Mattel.

The Positive Points:

-It had a cool feature where you could collect multiple exclusive game cards that could enhance your gameplay, as well as save data. The idea was very similar to Nintendo's Amiibo. However, this feature only carried limited value. And unless you're a die-hard card collector, the cards carry virtually zero collectible and/or financial value.

The Negative Points:

-Only two people could play on it. Oh, and there was no online multiplayer either.

-The graphics and power on this thing stunk like skunk (hey, that should be meme).

-Only 4 games were ever released on it, and all of them were either Marvel or fighting games... wow.

-The controllers sucked. They only came with one joystick, they didn't come with a D-pad, and the buttons consisted of "Y" (yellow), "G" (green), "B" (blue), and "R" (red). Frankly, if a console can't even bother to include an "A" button, then it shouldn't even bother to exist.

-It still used CDs... in 2006... that's like a whole new level of suck. This also means that it can't play any forms of multimedia either.

-Y'know how the game cards were the only remotely good thing about this console? Well guess what, very few cards were actually ever released.

-The card feature is also non-unique. This is because the same feature existed for some PC games way before 2006.

Innovative: No

Affordability At It's Release (affordability for it's time): Expensive at first release, Very Cheap during later years

General Public Rating: Fair

Success: Very Unsuccessful

My Personal Final Rating: Super Poop (1/6)
Northern Union Area

the Northern Union Area and a military dictatorship, which controls the North-West of China, was founded by the scattered remnants of the Pan-Asian Alliance Army, the NUA government claims to be the direct heir to the Pan-Asian Alliance government, has a strong army, but low productivity ...

NUA enters the war against Jiang Chen's New Asian Corporation, based in Shanghai, the war is won by the New Asian Corporation, which defeats the Northern Union Area and unifies the North-West of China to the government of the New Asian Corporation ...

*The Northern Alliance District.*

*As one of the rare safe havens inside Pan-Pacific area, the description of this place was only applicable when compared to the ruins and shambles.*

*The survivors left on this wasteland migrated north as they established a survivor camp along the Yellow River South of the Golden City. The population density of this area was not high before the war. Therefore, the concentration of zombies was naturally low. Without the direct impact of a nuclear weapon, the radiation level was much lower compared to developed area. The mutant population was also meager. Other than the mutants that migrated from north of the Golden city, this place possessed almost no lethal danger.*

*Stability brought order and prosperity.*

*Despite the harsh environment and the barren lands, they still manage to plot out thousands of acres of “arable land” on the wasteland. Despite the low production, it ultimately managed to feed the tens of thousands of survivors who fled here.*

*Dictatorship, power, stability.*

*These three words could holistically describe this “empire.”*

*Although it was named as the Northern Alliance, the armed force that controlled the “security” of this place of land controlled the life of all the survivors. In the form of military government, they managed the food production and subsequently dictated the entire area.*

*It was rumored that they had been plotting against Wanghai city for a long time already.*

(Chapter 194)
Bron

## Bron

The Court of Bron

Bron and the Spires south of them

### Location

The Arcane Circle

**The Shield Land, The Paladin Kingdom**

 The Kingdom of Bron in
the Northern Ocean and His Commonwealth across the Seas

Bron is the land of
heroes: chances are, if you run into someone claiming to be either a
wrong-righted or a paladin that they either came from Bron or were inspired by
their philosophy. The Kingdom of Bron is ruled by King Alan, an adventurer
himself in his younger days, who has dedicated to ruling by example after the
disastrous rule of his grandfather, Baldric the Violent, during the
Madness.

The mountainous regions
of Bron are home to the majority of the dwarven population of the Arcane circle
and most dwarves in the Arcane Circle are of Bronish stock, black hair and
olive to medium brown skin with hereditary vitiligo infrequent but more common
than in the neighboring humans. Bronish Dwarves are excellent miners and
crafters like most of their kin, however they have an uncharacteristic affinity
for shipbuilding which their allies on the human Kingdom of Bron have made
great use of.

Motto = He who does not
walk against the arrows cannot talk about the strength of his shield!

Region = Northern Ocean,
The Arcane Circle

Rulers = Alan Curtrois
I, called the Troubadour, son of Baldrric the Violent (Baldrich Curtrois IV)

Government = Feudalistic
Monarchy

Established = 357 PM
(Prior the Madness)

Capital = Sheffield
Palace, in the city of Tenh motto and crest: N/A

Major towns = Waverly

Provinces = The Shield
Lands, The Spires

Resources = iron,
copper, horses, grain, silk, paper, silver

Coinage = Soveriegns

Population = Humans 32%,
Dwarves 28%, Gnomes 20%, Halflings 8%, Half-Elves 7%, and Other 4%

Races = Humans, Dwarves,
Gnomes, Halflings, Half-Elves, and Other

Languages = Common and
Dwarvish

Alignments = LG

Allies =  Their Rebel
forces in many battles against tyranny,

Enemies =  They on
principle of their anarchic state and piracy,

**GM Only**

Strong in abjuration magic