Structures

*A structure is something that may be built on a territory that is occupied by a nation. Structures can produce goods or provide other bonuses, and are the building blocks of a nation. Given that each player controls one territory, they will typically in peace-time only have a single structure. This means to upgrade and build more advanced structures, players within a nation must work together.*

## **BASIC STRUCTURES**

* **VILLAGE:**

A small population centre, the Village is the most basic territory and is the default territory when a Governor claims land. Villages may produce **ROADS**, and/or may be upgraded into other regions.

* **FARMS:**

Farms grow crops and/or animals in order to provide food for a nation. Farms produce **FOOD**, and are required for more advanced construction projects. Farms may be built on ANY territory apart from Mountains, Deserts or Swamps.

* **MINE:**

Mines dig into the earth to provide raw materials for a nation. Mines provide **METAL**, and are required for more advanced construction projects. Mines may only be built on Mountains.

* **LUMBER CAMPS:**

Lumber Camps chop down trees to produce building materials for a nation. Lumber Camps produce **WOOD**, and are required for more advanced construction projects. Lumber Camps may only be built in Forests.

## INTERMEDIATE STRUCTURES

* **PORT:**

Ports provide shipbuilding facilities. Ports produce **SHIPS**, which are required to conquer and build on water territories. They may also build **RIVERS**. Requires **WOOD** and **FOOD**.

* **FORTIFICATION:**

Fortifications are defensive structures that protect all adjacent nations from attack, making them immune to any attack that isn’t supported by **SOLDIERS**. Requires **WOOD** and **METAL**.

* **GARRISON:**

Garrisons are structures that train and arm troops. They produce **SOLDIERS**, who are required to attack any fortified territory. Requires **FOOD** and **METAL**.

## ADVANCED STRUCTURES

* **CITY:**

Cities are major population centres with the infrastructure, population and organisation required for a stable trade economy. Allow the creation of **ROADS** and **TRADE ROUTES**. Requires **FOOD**, **WOOD** and **METAL**.

* **SHRINE:**

Shrines are a great offering to the gods of /tg/, and can grant great favour. Shrines produce a single **RE-ROLL** a week. Can only be built adjacent to a **CITY** and requires **FOOD**, **WOOD**, **METAL** and **SOLDIERS**.

## OTHER

* **ROADS:**

Roads are structures that do not occupy a territory, but instead link territories together. Roads can be built by Villages and Cities, and can be built on any territory that is not a **Large Mountain.** In order to build a **Road** onto a **Water Territory**, you must also have a **Port**. Roads allow the movement of goods from basic structures to intermediate and advanced structures, and are therefore essential in their creation.

* **RIVERS:**

A river is a special kind of road that cannot be built on any **Mountain** or **Desert**, and requires a **Port** to be usable for moving goods. They can occur naturally in the world or they can be created by **Ports**.

* **TRADE ROUTES:**

A Trade Route is a special kind of Road that not only links different territories within a nation, but can link different nations to each other - allowing nations to trade goods to help each other build structures!