Town Developments

## Upgrading Town

Dallowshore can be improved! As adventurers participate in the economy at Darrowshore, various buildings and services will improve, however, upgrades to these buildings and services can be directly purchased by players. A list of these upgrades is available on this page. Some of these upgrades are rather costly and may take multiple characters pooling resources to purchase.

Each lower upgrade must be purchased before a higher upgrade can be purchas

### Sheriff's Office

The Sheriff would like to expand his services to include a town guard, eventually build walls and other fortifications for the town. He also would like to be able to send patrols for the general area of town to ensure no threats sneak up on the town. Upgrading this building will bring new NPCs to town to work for the town guard. It also unlocks downtime patrol missions and provides bonuses during invasion events.

1. **Patrol Missions unlocked, Prof. Training DTA. Purchased**
2. **Guardposts placed at strategic points, 2 new NPCs Invasion Bonuses**
3. **Walls constructed around town, 3 additional NPCs come to town, 2 Training Points, invasion Bonuses**
4. **Fortress Constructed. small military recruited. 3 training points, Crazy Invasion Bonuses**
5. ??? Is this even possible ??? Probably - invest and see!

### The Blacksmith

Mayreen is looking to build an actual forge so that she can create stronger and better armors for sale. As of now, she sells out of the general store and can only create armor of the first tier in each type and simple weapons.

1. **Blacksmith shop and forge created. 2nd tier armors available, Martial weapons available. PURCHASED!**
2. **3rd tier armors available. Damaged / missized armor can be repaired / refitted - Purchased**
3. **All armors available. Magical weapons can be reforged into different type**
4. Final Upgrade: Complete a special quest for Mayreen- The Dragon King's Hammer. See her for details

### Houses

Home ownership has never been too popular among adventurers, perhaps the benefits in Vesalia will change that. Houses are purchased individually and provide additional downtime actions and eventually noncombat followers / butlers and maids.

1. You get a house!. 50G income / session not played in 200 GP
2. Not just a shack! 1 additional downtime action, 1 follower. 400 GP
3. Upper-middle class. 100G income / session not played in. 2 more followers 1200 GP
4. Mansion. 1 additional downtime action. 1 defensive combat follower. 2400 GP
5. ???Bourgeoisie scum??? Quest Hook has been begun. look for it!

### Farm

Farming is pretty essential for building and growing a community and ensuring stability. As the farm upgrades, food will become more plentiful and everyone in town will feel more secure for the future. Not worrying about where your next meal will be coming from allows for more time to reflect on past experiences. Upgrading the farm will provide an EXP bonus multiplier to EXP earned each session. [This is not retroactive and does not apply to charity]

1. **Initial construction - no Bonus - Complete**
2. **%10 exp bonus - Purchased**
3. **%25 exp bonus - Purchased**
4. **%50 exp bonus - Purchased**
5. ??? End to world hunger??? - Quest Hook has been begun. look for it!

### The Hunter's Encampment

Bounties and Scouting as well as Monster Lore

1. **Hunting downtime action added. Basic Bounties - Purchased**
2. **Monster Lore Collected in Bestiary, Study Monsters points granted w/ hunting. medium bounties**
3. **Scouts can be hired to get a basic layout of an area, High Bounties**
4. **Bounty Monsters can be captured and tamed for the town, Ultra Bounties**
5. ??? Safari ??? - Quest Hook has been begun. look for it!

### Stables

Mounts take care need a place of their own to stay. A stables will allow you to own and purchase mounts.

1. **Basic Stables - You can own mounts or buy horses here - Purchased**
2. Unusual Mounts are able to be housed here - 300 GP
3. Flying mounts are able to be housed here - 600 GP
4. ??? Oatsy's special stable ??? Invest to find out!

### Potion Shop

In 5e Potions are much less versatile than previous editions. Upgrading the potion shop will allow potions similar to previous editions to be purchased. Potions of "spell" will become purchasable as the shop upgrades. For example, a potion of Invisibility is a 2nd lvl spell so a potion of invisibility could be purchased at a Lvl 2 shop

1. **Shop Unlocked. 1st lvl spell potions - Unlocked**
2. 2nd level spell potions - 600 GP
3. 3rd level spell potions - 2400 GP
4. 4th level spell potions 4800 GP
5. ??? I create an Alchemist class ??? Invest to find out

### Library

At the Library, you can spend downtime actions to get research points. You can spend these points to accomplish many different things from auto passing knowledge checks to even learning more spells. This will be detailed on the downtime actions page.

1. **Library built, 1 Research point per Research action, Hank's Items become better - Purchased**
2. **2 Research Points per Research Action, Hank's items become better - Purchased**
3. 3 Research Points per Research Action, Ritual of Return Stones sold - 2400 GP
4. 4 Research Points per Research Action, Teleportation Travel network - 4800 GP
5. ??? Hank becomes the BBEG ??? This is a joke title for the upgrade. Invest to find out!

### Bank

At the bank you can invest money for a few sessions and make a return. This uses the Invest downtime action. Money you put in cannot be accessed for 2 sessions (you are in) but then at the beginning of the third you get it back with interest. If not protected, the bank can be looted during an invasion. Return amount based on level.

1. **Bank built - amount invested + 1d20 % back - Purchased**
2. **Amount invested + 1d100 / 2 % back - Purchased**
3. Amount invested + 1d100 % back - 1200 GP
4. Amount invested + 2d100 % back - 2400 GP
5. ??? TOO BIG TO FAIL ??? Invest to find out!

### Pet Corral

You can acquire pets whilst adventuring the pet corral will let you care for them as a downtime action to get pet points which can be used to advance them.

1. **Corral Built - Pets can be housed in town and the care for pets option is able to be done.**
2. **You can have 2 pets housed here - 600 GP**
3. **You get 2 Pet Points per Downtime action - 1200 GP**
4. 3 pets, 3 points per DTA - 2400 GP
5. ??? GOTTA CATCH 'EM ALL!??? Invest to find out

### The Star Trader - Javarrak

The Astral Traveler Javarrak has built a workshop in town. He can trade Star Shards found around the island for magical items from across the stars.

1. **Workshop Built - Simple Magical items can be bought for star shards**
2. **Better magical items can be bought. Javarrak can break down magical items into shards**
3. Medium Magical Items can be bought. Small secrets can be bought - 20 Star shards
4. Complex magic items can be purchased, Effects of magic items can be modified - 40 Star shards
5. ??? Fly me to the moon, let me play among the stars ???

### THE ARENA - Jobrak

Bet money to fight NPCs or PCs named or un-named. Fight to the KO or up the ante and fight to the death!

1. **Bronze League - 1v1s vrs weak foes for small prizes**
2. Silver League - 1v1s and 2v2s available, better foes available, better prizes. -1k
3. Gold - 3v3s added - better foes and better prizes -2k
4. Platinum - 5v5s added - Pristine foes and better prizes - 4k
5. ??? We're going to worlds! ???