World Bio

## Introduction

This is the template for Worlds. Or, as many would know them, verses. Worlds are settings, or an overarching meta-setting that contains many settings. Examples of the latter are Megami Tensei and Final Fantasy.

### World Sentence

The first thing to note down is the summarization of the world into a single sentence, defining what it is about. For instance, Megami Tensei would have 'Post-apocalyptic world with demon summoning and religious themes relating to the future of Japan'.

This is the most important part of the World Bio. Anything that goes against the World Sentence is automatically denied.

### World Logic

The second thing to note down is the logic of the world. What does the world hold to be true in all (or most) cases, and how does it reflect that in the story? World Logic adds related Tags to all characters who come from that World unless noted otherwise. For instance, the world of Saga Frontier 2 would have the following World Logic:

1. Magic (Anima) comes from the user
2. Anima does not work on metal
3. There can be people born without the ability to use Anima and are thus resistant to its effects.
4. Characters are generally normal people

These would result in the Tags of Inherent Magic, Magic Weakness (Metal), Without Inherent Magic (some characters). Anything that goes against the World Logic is automatically dismissed.

### World Tone

The third thing to note down is the tone of the world. Is it low-powered and hopeless? High-powered and hopeful? To define what those terms mean, let's have a few examples.

In a low powered and hopeless world, like what Megami Tensei appears to be, the characters are assumed to be in the influence of normal humans (a gun could kill or injure them). Hence, the obstacles are street-tier and the story is fit for street tiers. That is to say, characters have to navigate dungeons consisting of buildings, are blocked by rubble and are threatened by military vehicles. The tone of the story consistently assumes that the characters cannot randomly destroy entire buildings, nor can they jump over them, nor can they reach every human being in an instant (like Merkabah could have done if VSBW's stats were accurate) to kill them. They have to rely on superweapons to destroy large areas like cities or the entire Earth's surface. And, ultimately, the protagonists in every game have no hope. They will endlessly repeat the cycle.

In a high powered and hopeful world, like what Dragon Ball is, the characters are assumed to be superhuman beyond the influence of most normal beings, and thus the obstacles are wide-reaching and cosmic in scale. If Goku were to be put in an average JRPG dungeon, he could fly to the end instantly and defeat the boss instantly. If Goku were to be put underneath a stone dome, he would Kamehameha a hole in it. If Goku Black wanted to kill everyone in a city, he wouldn't use a black hole. He would just do it himself.

### Worlds That Would Be Supremely Inconsistent Without This

You'll notice that I mention Megami Tensei a lot. This is because Megami Tensei as portrayed on VSBW is a false version of the setting made by people who do not know how stories work. Megami Tensei is a street tier setting mistaken to be multiversal. If it were multiversal, it would be the most consistently *inconsistent* worlds out there. No author sits down and thinks ''I will make my multiversal characters appear to be street level instead of making the stories they're in properly multiversal or street level' with years of development per game. No author makes an overly convoluted explanation for why their characters' capabilities aren't shown without actually explaining it within the story outright. No author continues to do this over 30 years.

However, as most powerscalers are unable to understand stories as stories instead of collections of meaningless scenes where math applies, this flies over their head. They have accidentally made an elaborate fanfiction where the authors of their favorite stories are supremely and consistently incompetent at writing a specific field, which would logically apply to every other aspect of the story. To put it in simple terms: If the directors of Shin Megami Tensei ***cannot make multiversal characters look like multiversal characters***, ***they wouldn't be able to write Shin Megami Tensei.*** Shin Megami Tensei is a highly complex story that draws from philosophy Western and Eastern, made by authors who actually go out of their way to research such things and can execute ideas using them properly. There is no way a person like this could sit down and write VSBW's SMT. The only person who could write VSBW's SMT would be an incompetent powerscaling-addicted idiot. And, in that case, SMT would be dead in the water, consisting solely of one terribly-paced, terribly-plotted, terribly-written Japanese SNES game released way back when.

This also applies to other works like Final Fantasy, Doom, God of War, and so on.