Murkwood/Campaign

**Murkwood** is one of the five territories that can be explored in the Campaign.

## Quests

Murkwood Quests
 Oh, Rats!
* 1x Tawny Rodill
 Call the Exterminator

## Story

### Chapter 1

The player, asleep and imagining a sunny dream, has their dream abruptly shattered as they are pulled down by a dark chasm and falls through empty space before finally landing on solid ground, surrounding by darkness. The player fumbles around until they notice a red light moving towards them that grows brighter as it approaches, whispering the player's name. But as the player tries to reach for the orb, the player is suddenly grabbed by black tendrils that wrap around the player. As they do, a 'soft voice' tells the player to not be frightened, that 'Luana calls to you' and 'The Mother grows sick. You must be ready.' The player suffocates and falls unconscious as the tendrils pull them into the darkness.

The player wakes up on a bed of moss in the Entangled Swamp Den, a safe haven located within the Entangled Forest of Murkwood. They wander around the den until they come across two Jocols - Carthy and Vip - fighting with one another. The scene is then interrupted by Kajji, the resident Slayer of the Entangled Swamp. She informs the player that Carthy and Vip are her Whelps, and that they were only dueling to prove their strength. Kajji then tasks the player with retrieving golden apples from Rodills (unlocking the quest *Oh, Rats!*), promising to train the player as her Whelp and accept them into the Murkwood pack if they are successful.

After showing Kajji the apples, she gives the player their next assignment: driving away Basidios in Barboa's Slough, who are disturbing the residents of the den with their obnoxious croaking (unlocking the quest *Call the Exterminator*). Once done, Kajji then sends the player on another task, this time to drive off and collect the Algae Blobs of some Algeels who've been sabotaging the pack's fishing nets and stealing their catch in the Southmarsh (unlocking the quest *Crikey, That's a Big One!*). When the player returns, Kajji remarks that she is impressed with the player's progress.

Kajji calls Vip and Carthy over to give them and the player lesson on dueling (unlocking the quest *Duel of the Fates*). She demonstrates how to properly initiate a duel and explains that duels are tests of one's Lifeblood, then details the ground rules before tasking the player with winning duels against both Vip and Carthy. Once both two rivals are defeated, Kajji puts the three Whelp's strength to the test by promising a great prize to the first one to bring her 10 honey cups from Moorbears in the Entangled Swamp (unlocking the quest *Here There Be Monsters*). After the player brings the honey cups to Kajji, however, Vip rushes towards them covered in scratches - they say they and Carthy were attacked by a beast hiding inside a fallen tree before falling unconscious. Kajji asks for the player's help in rescuing Carthy (unlocking the quest *Rescue Mission*).

Kajji and the player follow signs of Carthy until they find him seriously wounded next to the dead tree; Kajji and the player bring an unconscious Carthy back to the den. Kajji tells the player that the den's healers require a rare ingredient, catswort, to craft a healing potion for Carthy - she tasks the player with defeating Broch in the Southmarsh to find some (unlocking the quest *Salve-ation*). Returning with the ingredients, Kajji tells the player Carthy's health is declining - his fever has increased and he has begun seeing delusions. However, they cannot do anything except track down the beast that attacked him. Kajji thus sends the player to find his old friend, a Varani, in the Bloodmoon Grove to help track down the beast (unlocking the quest *Varani Expertise*).

In the Bloodmoon Grove, the player finds a Varani who agrees to help track the beast (unlocking the quest *Tracking the Threat*). With the Varani's help, the player uncovers large tracks belonging to the beast, but as the search continues, it becomes dark and tracks become more difficult to follow. The player and the Varani hold off on searching until morning and set up camp for the night (unlocking the quest *A Descending Dream*). While asleep, the player dreams of a beautiful marsh landscape before it abruptly vanishes and black tendrils envelope the player in darkness; the player sees a pair of green eyes, and a voice in the player's head echoes that they will be free.

## Areas

### Entangled Swamp Den

*You have arrived at the Entangled Swamp Den, a safe haven for the Murkwood wolves and their allies.*

The Quests take place here.

Possible Scenarios
 Discover: Something?
 Discover: Trinket
 Discover: Water

### Barboa's Slough

*Named after the famous explorer Barboa, this area is known for its vast wetlands that remain flooded year-round.*

The Quests take place here.

Possible Scenarios
 Discover: Cave
 Discover: Something?
 Encounter: Hare
 Encounter: Snail
 Encounter: Wild Wolf

### Southmarsh

*The southernmost tip of Loria experiences harsh monsoons during rainy season.*

The Quests take place here.

Possible Scenario
 Discover: Trinket
 Encounter: Isopod
 Encounter: Wild Wolf

### Bloodmoon Grove

*A secluded grove hidden deep within Murkwood, where the moonlight filters through the trees, casting a crimson hue.*

The Quests take place here.

Possible Scenarios
 Encounter: Moth
 Encounter: Wild Wolf