Build Tier List!

## **Information**

The build tier list is for rating some builds that are useful and some builds that are not. All builds come from the Builds page, so if you want to see a build here, comment a name and/or post it to the page. If you want more information about a build, click on the name of it and it will link you to the main page about it (if there is no link, the build was accidentally deleted).

WHAT?!?! and Joke builds are not included in this list, but may be added separately later.

## **Points**

**This tier list uses the point system. Each build is marked based on a certain criteria, and the total number of points determines its place. Each marking is made on a 1-5 scale, so a perfect score would be 25.**

**[Survivability, Mobs, Damage, Creativity, Time Spent, Total]**

**Survivability:** How well the build can survive

**Mobs:** How well the build deals with mobs of its area

**Damage:** The build's damage output, generalized. Higher damage=Higher points. Damage is scaled around the zone a build is supposed to be used for. A high damage build for medium zone scores the same as high damage build for ??? zone.

**Creativity:** How creative is the design? If it's the same as all the others it's going to score low.

**Time Spent:** How long does it take to gain these petals on average? If it takes hours upon hours, then it'll score low.

*Note: Feel free to copy this format if you're making another tier list page. I know it's difficult to come up with a point system, so no hard feelings to those who want a headstart.*

**Points are ranked as follows:**

**S Tier: 22-25**

**A Tier: 19-21**

**B Tier: 16-18**

**C Tier: 13-15**

**D Tier: 10-12**

**F Tier: 0-9**

### **Important Note**

Not all builds are scored yet. Please be patient while we score all the builds. We will also be rescoring some builds, so scores may not be 100% accurate.

## **Tier S (Broken)**

**The Arsenal, [5, 5, 5, 5, 5, 25]:** A great build overall, but very hard to use and even harder to use well. Utilizes a variety of petals to counter most builds. Uses rock/heaviest, bubble, stinger, iris, faster, and dandelion. The plans go as follows. Push forwards with bubble, then switch to faster/triplet/pollen. The faster+rock/heaviest combo will damage the enemy, and shortly afterward the stingers will add to it. As the enemy begins to escape/maneuver, the iris+dandelion combo will damage further and stop healing. Healing for you is strictly manual. This build is by far the hardest I've seen to use but will have only one counter build. The only build that can easily counter this one is a trap build that utilizes the web, honey, and pollen. Thankfully, the petals are not hard to get.

**The Quick-Ripper, [4, 5, 5, 5, 5, 24]:** This build is a classic one. Uses stingers, and fasters for it. This takes the advantage of the sheer number of stingers to shred opponents. The petals are also very easy to get, especially by farming spiders since they don't deal high damage. It can also destroy mob swarms easily, but may need some time for the stingers. Healing is usually manual, but can be nonmanual by switching out some petals for roses.

**Insta Ripper, [5, 5, 5, 4, 4, 23]:** Tons of stingers which can be moved around by quickly inserting and removing twins/pollens/triplets, allowing for insane damage. Requires a ton of skill to use to its full potential but even noobs can kill people with this. Compared to the Quick-Ripper it has much more damage, but is harder to get (probably should have 6 on damage).

**The Surprise Bully, [5, 4, 5, 5, 4, 23]:** This build uses one Lcactus/Ecactus, one or two Rrose/Erose, two bubbles, three or four Stingers/Legstinger. The stingers that's beside the bubbles are good for combat. When you push yourself with bubbles, the stingers will instantly kill the enemy. Very good for surprise attacks but weak to hornets. The L cactus is for defensive build, giving you 40 more health. The Ecactus is for attack build/ram build because it poison the enemy while the stingers do the damage. Weak against the death wheel due to the low health on stingers, bubbles, and cactus. If you don't want to spend too much time of getting this OP build, then just go get normal stingers, not Tringers, as four normal stingers can also kill a enemy. You can also replace the cactus with iris for more poison damage, but not recommended as you'll have less health and lose tons of health by ramming.

**The Antiteamer, [5, 5, 4, 3, 5, 22]:** An OP build that utilizes dps capability and healing to evade opponents. Uses stingers, iris, and fasters for dps, and roses for healing. This build is a very good build if you are just starting the game, considering it should only take you half an hour to get to ??? zone with all of the parts. A decent build all around, just not the most fun to use.

**Solar System, [5, 4, 4, 4, 5, 22]:** This build centers itself around the first two zones. Uses one twin, three heavy, one stinger/peas, and one rose. Fairly decent when it comes to pvp, but I would not recommend fighting others until the hard section.

**The Hammer and the Sickle, [5, 5, 4, 4, 4, 22]:** This build consists of four wings, one rose, one rock/heaviest, and two fasters. Wings provide great defense, and great against mobs(especially the hornet). This is the "sickle" part of the build. The Rock/Heaviest provide decent defense against players. This is the "hammer" part of the build. Overall, this build is really good, but can not handle being surrounded. It is most likely a reference to communism.

**The Killer Whale, [5, 5, 5, 4, 3, 22]:** A perfect mix between a stinger and deathwheel build. It lacks fasters, so it doesn't have the highest DPS, but trying to attack this thing will only end in your demise. The triplets block most attacks while the stingers will deter attackers. There is only one permanent rose, but it is recommended you keep others in your inventory. Mobs are almost a joke against this build as well. Nice, well-rounded build that is great for players of any skill level.

**Multitool, [5, 4, 4, 4, 5, 22]:** This build uses lots of different petals to its advantage. The mixture of fast recharging petals (leaf, twin, faster) and pvp petals (rose, stinger, iris, dandelion) means that you can survive and deal damage. It has good dps and can deal lots of damage if you can hit with the dandelion and iris, although the dandelion and the faster work against each other, so you need skill to aim it.

## **Tier A (Great)**

**The Bubble Assassin, [4, 4, 4, 5, 4, 21]:** Two roses, one epic peas, bubbles, and stingers. Very good for rushing in and dealing damage. Strong against rock/heaviest builds, but weak against builds like **The Death Wheel** due to the low health on stingers.

**The Q U I C C Ripper, [3, 4, 5, 4, 5, 21]:** Lightning fast stingers tear apart anything nearby. This is the most damage you can ask for, with 4 stingers and 4 fasters. This is a no heal build, so it's important to swap roses in and out as needed. High skill ceiling, but an amazing build.

**Leafy Anvil, [5, 5, 4, 3, 4, 21]:** This build is straight up broken. It's a simple build with 4 leaves, 2 rocks/heaviests, and 2 fasters, yet it's ridiculous. If your issue is dying to hornets, this is your solution, hornets are a complete joke when using this. The only mob that may give you a hard time is the massive beetle, but that's about it. As for players, it's pretty good against all of them. The leaves can deal a lot of damage and the tanky petals give a little boost when active. It's probably better to just use fasters in the two heaviest spots, but they can help absorb the opponent's petals, making this better against stinger/iris builds. This struggles the most against deathwheel users and is best against iris users.

**The Catalyst, [5, 5, 4, 2, 5, 21]:** An above-average build, centered around mid-game PVP. This build consists of stingers, irises, and roses to deal damage while having healing potential. Gets destroyed by the mid-tier variants of **The Death Wheel**, but they're long and far in between, so a counter is rare.

**The Spider, [5, 4, 3, 4, 5, 21]:** This build utilizes the capability of low end items to fight opponents in the hardest zones. Uses three webs, three stingers, and two roses. The webs trap opponents while you rush in with stingers and damage them.

**The Pushpin, [5, 5, 5, 5, 1, 21]:** An overpowered build that can literally destroy everything except deathwheels. This can even beat all builds in the S tier, but GOOD LUCK GETTING IT.

**Leaf Blade, [3, 5, 5, 3, 5, 21]:** A variant of the Quick Ripper which replaces some stingers for leaves, which deal less damage but have fast recharge and heal you.

**Diep.io: The Smasher Skimbrid, [5, 5, 5, 5, 1, 21]:** An overpowered build that rekts anything nearby. The Pollen and Eggs are your defensive petals, they kill mobs for you and also people who are chasing you. If you need to heal up, replace the eggs with roses. The bubble is great for fleeing as well but excels at attacking. A good strategy is to lure players in and have them chase you (if you're having issues with this, replace your pollens with roses). Then, use the bubble to jolt back at them and ram them. Then, use your stingers to finish them off. The stingers are also great from further away. This build is great at everything and the only real weakness to this build is pollen hoarders (because they won't be able to get rammed nor hit by your stingers). Watch out when you're running too because spiders can easily sneak past your pollen. It's impossible to overlook how hard it is to get.

**Salt n' Pepper, [4, 3, 5, 4, 5, 21]:** A rather simple PvP build that adds a salt so that if you get damaged, your opponent is punished for it. It's a great way to counter the otherwise lack of defense.

**The Yellowjacket****, [5, 4, 5, 3, 3, 20]:**A Quick-Ripper rammer build. Utilizes stingers, epic cactus, roses, fasters, and one bubble. Works just like any other rammer build, except the fasters/stinger combo is known to work well. Weak against builds with many petals, and strong against poison builds.

**The Virus, [4, 4, 4, 5, 3, 20]:** This build focuses on the main points of an iris build. It uses of course the iris, but also pollen, one bubble, and triplets/twins. The point of this build is to dash forward with the bubble, deal damage with the iris, and then harass them with the triplets/twins. The pollen combos with the bubbles as an escape route.

**The Poison Rammer, [5, 4, 3, 4, 3]:** This build focuses on survival with multiple rare or epic roses while doing damage by ramming, along with an iris or other poison. Lastly, you can use a bubble to manuver around. This build is good for people who are pacifists, while also being good for long fights. In terms of mobs, ramming them works, but it is weak to hordes that do damage faster than its regen. Its good for fighting balanced builds, but suffers against deathwheel.

**The Death Wheel, [4, 5, 4, 4, 3, 20]:** A crazy build for 1 on 1 fights, with the main focus to overwhelm your opponent with sheer dps. The exact counter of legendary stinger builds. Very vulnerable to rock/heaviest builds.

**The Leaf-blower, [4, 4, 4, 3, 5, 20]:** 4 leaves, 4 fasters. Focuses on the medium damage, but good combined healing. Good against noobs, but wouldn't recommend trying to kill people higher on the leader-board than you. Plus, you can replace fasters with stingers or things like twin to make it better. Seeing petals moving quickly is satisfying.

**Square Hunter, [3, 5, 4, 5, 3, 20]:** Overall this build is made to survive long periods of time while having decent firepower as well. It's made using wings, faster, rose, and legendary stingers.

**Toxic Dagger, [4, 5, 5, 3, 3, 20]:** If the tringer is equipped, this is essentially the definition of insanity. First, there's a shot of poison, followed by a stinger. The triplets deal even more damage, and the fasters are the last bit. If the opponent has cacti, it may not kill them, but you can easily go in for multiple rounds without needing to retreat. Only real weakness is a build that utilizes a heaviest in combination with high damage petals.

**The Wasp, [4, 4, 5, 2, 5, 20]:** Also great PVP build but in the early stages.

**The Rockwheel, [4, 4, 4, 4, 4, 20]:** A nice all-rounder build that is good at both surviving and dealing damage. It uses both stingers and tankier petals to protect them. Great against mobs and most builds except those which utilize stingers.

**The Yeetus McChompus, [3, 3, 5, 5, 3, 19]:** An all-around offensive build, with PVP in mind. Uses bubbles to get close, then iris' and stingers to do damage. Great for rushing at the opponent, but falls short in PVE.

**The Angel, [5, 5, 2, 3, 4, 19]:** An all wing build, this is one of the best anti-hornet builds in the entire game since you can easily kill hornets from a safe distance. With the extra range also comes the ability to chase players more easily and steal kills, though be careful, since wings only deal moderate damage and are pathetic in defending you. Defense is the main problem with this build, with deathwheels, bubble users, and mob swarms (other than hornets) having no problem taking you out. If you're the one doing the attacking, you're fine, but if you're the one getting attacked, you'll have issues.

**Anti Hornets, [2, 5, 4, 5, 3, 19]:** An almost entirely PVE build, with the words "screw you hornets" engraved on the side of each petal. Utilizes triplets, faster, cacti, and roses. The cacti take a while to gather, and the roses even more so, but it's entirely the ultimate hornet killing machine. Decently bad against PVP scenarios.

**Devastator, [4, 2, 5, 4, 4, 19]:** This build takes advantage of various debuffs in the game to overpower the opponent. Uses two iris, dandelion, honey, and webs. The webs slow down opponents so you can attack them, while the dandelion/iris combo damages them while stopping healing. The honey slows down the opponent, and makes holes in their defense. However, it is kinda bad at farming mobs.

**The Ant Queen, [3, 5, 3, 5, 3, 19]:** This build is just simply eggs and wings, with a rose for healing. This build helps you keep your distance while dealing damage to other players. The wings and eggs create a weird almost mid-range build, and the rose heals you to help with attackers. Decent in PVP and PVE, just not very good.

**The Poisoned Death Wheel, [4, 4, 4, 3, 4, 19]:** The classic death wheel build but it uses irises to deal damage rather than twins and triplets. In theory this is good, but sadly iris' have a low respawn rate, and their poison doesn't stack. Still a good build but it has some noticeable flaws.

**The Shotgun, [3, 4, 4, 5, 3, 19]:** One of the few builds that takes into account the hitboxes of petals when making the build. Consists of triplets, pollen, and missiles. The triplets and pollen have a large hitbox, so the missiles are crammed into a small area, increasing their dps.

**Leafy Cactus, [4, 4, 3, 3, 5, 19]:** The recommended version of this build is 6 leaves and 2 cacti (with at least one of them being epic). You simply ram and heal back up with leaves, while also using them to damage your opponent. The cacti prevent you from being killed quickly, allowing you to escape. An easy to use build that is great for all players.

**Bowlingball, [4, 4, 5, 3, 3, 19]:** A pretty run of the mill stinger spam build, but it uses heaviests. These petals cover eachother's weaknesses and is one of the few builds that utilizes heaviests that is actually good. Pretty much, stingers deal damage and allow you to defend yourself when the heaviests are on cooldown, and the heaviests protect the stingers. When the heaviests are active, this is a force to be reckoned with, and it is still fairly strong when they're not active, though it is vulnerable. Anything with high DPS (mainly deathwheels) can give this build a hard time and hornet swarms can overwhelm it as well. An important thing to note with this build is that the heaviests must come before the stingers, so place them to the left of the stingers. A good petal order is: Heaviest/Heaviest/Stinger/Stinger/Stinger/Stinger/Rose/Rose

**The Leafcutter, [4, 4, 4, 4, 3, 19]:** A standard deathwheel build that trades some triplets for leaves, offering extra healing. It plays almost exactly like a normal deathwheel, but has slightly less damage but more survivability.

**The Stingwing, [5, 3, 4, 3, 4, 19]:** An all-around PVP build. This build focuses on using stingers and fasters to damage opponents, and wings to finish them off. Healing capability is entirely manual, making tight situations tighter and more difficult to manage. Good against builds of its type, but falls short against builds like **The Death Wheel**.

**Spider Man, [3, 3, 5, 4, 4, 19]:** This build is great against a single target. It uses bubbles to boost into prey and a web to ensare them so they can die to stingers. Due to the web and bubbles, it's also pretty good at surviving. This build is weak against players with a lot of triplets and builds with a lot of rocks/heaviests because they can block the web and kill the stingers. If you're after someone with a legendary; however, few builds are better than this. It's also good at running away from mobs but is mediocre at killing them.

**The Taijitu, [2, 5, 5, 5, 2, 19]:** This build is quite simply a gamble. It uses 8 yin-yang, which if you don't know, activates a secret capability in the petal. It makes it go supersonic, spinning all 8 at mach speeds. The player, however, is left with undesirable mobility and healing. It could be super good, shredding your opponents, or it could be super bad, and you just die, losing all the time you spent gathering the epic parts. Counters and Strengths are mostly unknown because this build is almost never seen.

**The Demon, [4, 5, 3, 3, 4, 19]:** A great all rounder build good in all situations. This build consists of fasters and wings spinning around, which gives you an extended range. This is most useful against hornets and other mobs because it allows you to hit them from a distance. The wings' weird rotation and movement keep away most PVPers, but those who know the trick won't be fazed. Decent against all builds, but will fall short against experienced players. Good against stinger users but bad against bubble users.

**Colesaw II, [4, 4, 5, 3, 3, 19]:** 4 rock/heaviest and 4 stingers, legendary if possible to be protected by the rocks. alternating petals. good against death wheel, bad against poison and ranged builds

**Diep.io: The Overseer, [4, 5, 5, 4, 1, 19]:** A build which utilizes a bunch of epics and legendaries. Needless to say, you're not getting this, but if you, you're pretty much invincible.

**That One Salty Florr, [2, 3, 5, 5, 4, 19]:** If you need rush and kill, this is the best build. As the name suggests, it's great if you're salty at someone. First, you shoot a web to trap your opponent, then bubble in with your iris and stingers. If they somehow escape, you dandelion them and repeat the process. Bad against teamers; however, as well as mobs and deathwheels, but for being the best build to get revenge on someone, it gets A Tier.

**Poison Bubble, [3, 3, 5, 4, 4, 19]:** A glorified bubble assassin that adds the iris dandelion combo into the mix. It doesn't deal as high of damage as the bubble assassin, but it makes up for it with extra range and the ability to deal poison damage. Better if you want to take your salt out on someone, but not as good at surviving since they can kill you before the poison takes full effect. Also worse versus mobs.

**The Pacifist Deathwheel, [5, 5, 4, 2, 4, 19]:** Plays very similarly to a normal deathwheel, but replaces a triplet with a leaf. Good for newer players who are learning how to use the deathwheel. Very similar strengths and weaknesses, but this has slightly less damage but overall more survivability. This and the normal deathwheel are essentially the same, so it's your choice on which one you want to use.

**The Salty Cacti: [5, 4, 4, 5, 1, 19]:** A build that inflicts damage **mainly** using salt. Update: the tracti has been reworked so your max health is just 420 instead of 540, bring fasters as well as roses...

**Death Wheel II:** A deathwheel that is good against almost everything but requires rapid swapping of petals and is thus hard to use.

## **Tier B (Good)**

**The Great Wall Of China, [4, 4, 4, 4, 2, 18]:** A rice heavy build that also utilizes rice and triplet. It is very similar to a deathwheel but it doesn't have faster, making it slightly worse. The honey can help in niche scenarios though, so it's not all bad. The major flaw is that 6-8 petals are of epic rarity and it's manual healing.

**Toxication, [4, 2, 4, 4, 4, 18]:** This build takes advantage of the iris dandelion combo to deal damage. This build uses four iris, three dandelion, and one bubble. The bubble is for movement speed/chasing others, while the dandelion/iris combo damage enemies.

**The Shredder, [2, 5, 5, 4, 2, 18]:** A build that specializes in damage. It uses fasters, triplets, and stingers to kill opponents. Has no real weaknesses other than hornet swarms.

**Shield of Cthulhu, [3, 3, 5, 2, 5, 18]:** This build takes ramming to the extreme, with 3 bubbles and 4 stingers, it's a killing machine great for witch hunting. This can easily chase down any player and sneak by most defenses they have. However, it is weak to salt, as salt's defense relies on reflecting damage rather than blocking attacks, and you will be dealing a lot of damage with this. It's also weak to deathwheels if you're unable to kill them first time, as they will trap you and destroy your bubbles. Make sure you have roses in your inventory. Try ramming opponents and boosting back out and healing, before ramming again.

**The Beehive, [3, 4, 3, 5, 3, 18]:** This build stays true to the name. Uses two stingers, two honey, and two eggs. Healing is manual. This build is okay in pvp, but falls short when fighting hornets.

**Slowheel, [3, 5, 4, 5, 1, 18]:** Slows petals down with a double yin yang. How is this useful? Well, with rice spam, it can tear through hordes of mobs. In the offensive state, it's like your standard deathwheel, but without the fasters. The rice does decently well in a deathwheel build, but the main purpose of the build is to farm mobs, not kill people. The only problem is that the build is hard to get, so by the time you get it, you're already level 50+, but it can still be useful for getting tringers or other legendaries.

**Hornet Hunter V2, [4, 5, 3, 3, 3, 18]:** A build designed to send hornets to hell using wings, fasters, and cacti.

**The Crusher, [3, 2, 4, 4, 5. 18]:** This build is good at slowly draining an opponent's health. They will likely try to run away but you have honey so escape is not an option for them, and their DPS is lowered. They also can't chase you because you'll leave behind pollen. This is great for surviving against players and is useful as an anti-teaming build since it is great at scaring off players. It is weak against ranged attacks because they can damage you from afar, and rammers, who will be able to escape quickly enough and may be able to dodge your pollen. Because the build uses iris and honey, it is weak against mobs and hornets should be killed quickly.

**Cactus Wheel****,** **[5, 4, 2, 3, 4, 18]:** A Cactus Coleslaw build that requires quick micro management of petals. Users must be able to quickly be able to switch between Cacti (high health) to Leaves (high regen). Good survivalist build for those who have fast hands. Strong against most mobs, except bees, hornets, and (ironically), cacti. Very bad offense against players but pretty good defense. Probably the best build that uses mainly cacti.

**Sting with Spice, [3, 3, 5, 2, 5, 18]:** A pretty standard, run of the mill build. A lot of players use it because it's a build optimized for damage, with stingers, iris and faster. It struggles in later zones because it's weak against hornet swarms and is generally tailored to a purely offensive play style rather than a survivalist one.

**The Mower, [3, 2, 4, 4, 5, 18]:** This build can mow down weaker players with ease and deal serious damage to stronger ones. However, ramming a strong player may result in suicide. It's mediocre against mobs, dealing moderate damage, but it can flee easily. Beetles and hornets are the most dangerous because they can kill your bubbles before you can use them. This is great in the medium zone and the left half of hard, but hornets will lead to its downfall.

**Diep.io: The Streamliner, [5, 5, 4, 2, 2, 18]:** A deathwheel with an antennae, and that's about it. Anything that applies to the deathwheel applies here. For the best use of this build, switching in and out roses frequently is required.

**The All Build, [4, 4, 3, 5, 2, 18]:** This build feels like it's trying to combine every other build in the game. It's a jack of all trades, master of none type build. Generally, this build does fine against weaker opponents and mobs but has no chance against the top player, who will likely be chasing you down because you're an easy target with a lot of XP. It also has no way to defend against teamers and falls to mobs once over level 60.

**The Newbie Build, [4, 3, 2, 4, 5, 18]:** A build that has easy to obtain petals that also increases survivability. This build is tailored toward those who prefer farming and is thus a great build for newer players to use. The build falls short in hard and ? where strong players will tear through your weaker petals, so it's advised to stay away from players. Still, it is one of the best builds to use in Easy and Medium if you want to be a pacifist.

**The Bubble Yeeter, [4, 3, 4, 3, 4, 18]:** This build is a Bubble Assassin on steroids. It uses 4 bubbles which will boost you very far. This is used to yeet into players, though be careful, you may boost somewhere offscreen into a bunch of mobs or a leg stinger rain. This build is probably the best for targeting players, making it useful for farming good petals, but it is weak to mobs due to low DPS. In the right player's hands, this is one of the best builds, but it does have a high skill floor.

**The Impairer, [3, 3, 4, 4, 4, 18]:** A good build that uses a deadly combination of petals. First, you must hit the player with a dandelion to stop healing. Then, wait for your web to come back and ensnare them. Finally, finish them off with your stingers and iris. As an added bonus, you can snipe people with a missile. This build is great if you know how to aim, but the inability to do this will cause you to die, so the build has a high skill floor. Only people who are experienced should use this build, newer players should easier to use builds. Also, petal switching will be required to deal with mob swarms since some petals (like dandelion) aren't effective against mobs.

**Battleship, [3, 3, 3, 4, 5, 18]:** Looks the fighter from star wars. It is a nice build but it overuses iris, which don't stack with each other. Because of this, it is a bit lacking with damage, but it certainly can deal some. Use this to whittle away at opponent's health by keeping a moderate distance and doing repeated strikes. Bad against hornets, but this is an early/mid game build anyway.

**Indestructible Florr, [5, 4, 5, 3, 1, 18]:** It's a good build with no real weaknesses except one, you're never going to get it. A really skilled player may be able to dodge your leg stingers, but that's about all that can kill you.

**Ultimate Build, [5, 4, 4, 3, 2, 18]** A build often utilized by good players because of its extreme durability. It relies on triplets, cacti, and roses in order to tank as many attacks as possible. It is still able to attack back enough to be a threat. A simple ram and flee is usually enough due to the epic cacti. In terms of DPS, this build is out classed, and it lacks any ability to chase down players on its own. Because of the lack of aggressive options, and the fact that all the petals are epic petals, making it hard to get, this build tops out at B Tier.

**The Death Ripper, [1, 5, 5, 4, 2, 17]:** Same as Quick ripper but a little bit different. Takes advantage of the fasters and Legendary Stingers to one-shot opponents. Has mainly the same strengths and weaknesses.

**The Witch Hunter, [1, 3, 4, 4, 5, 17]:** This is good for witch hunting, but it's hard to use. You need good aim to get your dandelion strike and pounce attack, and with no healing, you have to really know what you're doing to not die. If you're pro and salty at someone, this is good, but noobs should stay away from this build as it is hard to use.

**The Regrower, [4, 2, 3, 4, 4, 17]:** Make sure you use the stingers in this one. This is a bubble assassin but for those looking for a more defensive playstyle. This is great for rushing in and getting kills, but not for long assaults. A good strategy is to chase a player and have mobs or other players whittle away at their health. When they're below 50%, rush in for the kill. Make sure you get out quickly as this build can only handle other players for short periods.

**Leafy Flower, [4, 4, 2, 2, 5, 17]:** All leaves, specializes against mobs, killing them with ease and quickly healing any damage from them. It even works against hornets! Players are a different story. It is decent against most but the most common builds you'll see (quick ripper variants) are its weakness. Weak against builds with high damage but good against toxic and survivalist builds.

**Shotgun II, [1, 2, 5, 5, 4, 17]:** Uses a glitch where if you right click when your bubbles are pointing the same direction you're going (which would normally send you backwards) and fire your missiles at the same time, the missiles all go forward dealing serious damage to anything they hit. Can also be used in the opposite way, by using your bubbles when they're in the opposite direction you're going, you can fire all your missiles backward. This build is good for when you're chasing or when you're being chased. When chasing, you can send a wall of missiles forward, dealing serious damage to your opponent. When being chased, you can boost away and backspam your opponent. Both require good timing, and whatever you do, this build suffers when dealing with close ranged combat. It's also bad against mobs.

**The Escapist, [3, 4, 3, 4, 3, 17]:** A build that uses triplets to squeeze bubbles together in order to get the maximum boost from them. Needless to say, this build excels in mobility. This is great for escaping and can also be used to launch sneaky attacks on unsuspecting opponents and steal petals. Even in close combat, it's fairly easy to escape because the triplets protect the bubbles. It's not the greatest at damage though. The triplets, while intended to squeeze the bubbles together, do deal decent damage too, but nothing else does very much damage. The high mobility can also be a curse, sending you into an offscreen flower, or even worse, the center of a mob swarm.

**Durable Infector, [5, 3, 4, 3, 2, 17]** The idea is good. Lots of epic cacti to become durable and extremely poisonous to the touch. Unfortunately, although the health increase stacks, the poison does not, making the extra epic cacti unnecessary and a waste of time. It does well against all mobs except hornets, beetles, and cacti, since to kill them would require ramming, which hurts. Does a lot of damage when ramming, even though the damage doesn't stack. Creativity is meh. The epic cacti will take a very long time to farm and it will be difficult to get all 7 without leveling up, so either start farming cacti right from level 1 or kill other players that have the petal. If the cactus poison stacked, this build would be OP.

**The Elite Trapper****, [4, 3, 3, 5, 1, 17]:** This build punishes players who are using bad builds but does badly against players with good build, so it is pretty much a gatekeeper of the meta. Bad builds will easily get trapped and slowly die from the stinger and iris. The best builds against this are deathwheels since they can destroy traps easily, and even if they are trapped, they can still fight back. The build is average against leg stingers, it can hold up for awhile, but it's a bad match up. The build also leaves a lot to be desired against mobs, though the web can help with that. The build recommends 9 petals, but obviously you can only have a maximum of 8. Forgoing the egg is the best choice since it is unreliable and hard to get. If you're good, you can also swap out the egg and rose depending on your health.

**Leafy, [2, 2, 4, 4, 5, 17]:** Resembling the BFDI leafy, this build is good for quick bursts of damage. Good for finishing off weakened players, but not the best at staying alive in general. Make sure you don't die though, or people will realize you're actually a football (BFDI reference).

**The Powered Flower: [3 ,5, 2, 4, 3, 17]:** An all around good build, but extremely hard to obtain.

**Don't Think Just Ram, [5, 5, 5, 1, 1, 17]:** Your pretty standard rammer build, using bubbles to blast your stingers into people, killing them. It also has roses and cacti for extra support, including epic cacti for that extra damage boost. This build is minimaxed to ramming, though it's good against mobs too. It is hard to get and a bit unoriginal.

**Best Build, [1, 5, 5, 4, 1, 16]:** A very good build, using eggs to damage mobs while you can damage opponents with stingers. A very above average build in every way, just not the best.

**The Hybrid, [2, 4, 4, 4, 2, 16]:** This build uses the capability of the web to trap opponents and deal damage. It uses the web, stinger, four eggs, antennae, and a rose. The web traps the opponent, while the eggs deal damage. The stinger is for finishing off whatever health they have left. The antennae is for finding opponents to attack.

**Poison Honey, [3, 1, 4, 4, 4, 16]:** This build utilizes all three debuffs and they are a powerful combo. They won't be able to heal while the iris is slowing killing them, and they can't fight nor escape. This is really good against players but near useless against mobs, as iris is your only good way of killing mobs.

**Self Defense, [2, 3, 3, 5, 3, 16]:** This build fits its name more perfectly than any other build. Uses pollen, eggs, and roses. The point of this build is to have the eggs damage foes while you trap them/run away with the pollen. A difficult build to obtain.

**Another Really Gud Build, [2, 4, 4, 4, 2, 16]:** Uses Triplets and Pollen to create a defensive wall. Then uses Roses for healing. This build excels when it comes to low health builds that use stingers, but falls short on rammer builds that utilize dandelion/heaviest combos. Not another good build, another average build.

**Pollened Stinger, [1, 5, 5, 4, 1, 16]:** This build uses the top petals in order to damage opponents and defend against other players. Uses two legendary stingers, two triplets, two pollen, and two epic roses. This build is very hard to get, and is semi useful.

**Lol, No God Please No!, [2, 4, 4, 4, 2, 16]:** This build uses the rammer and balanced technique to deal damage and move quickly. Uses two epic rose, one epic cactus, two bubbles, and three stingers. The bubbles accommodate mobility, while the cactus/rose combo keeps you alive. The stingers are there for damage as well.

**AFK Legend, [4, 3, 2, 2, 5, 16]:** One of the few viable survivalist builds, it seems pretty basic, but that's what makes it good. It's a standard leaf/rose for healing, cacti for health, and salt for defense. It has enough petals that go outward to deal decent damage to mobs, though it's not good in PvP, except at ramming into opponents. Overall, great for a survivalist build, and good for any builds in general.

**The Impenetrable Killer, [3, 4, 3, 5, 1, 16]:** Great at PVP but the heaviests reload is long so you can use this but remember to watch out for the long reload. It's best to stay back and have your eggs kill stuff so your heaviests can deal with mobs, but you can use them to kill people too. People attacking you are stopped by your eggs, but teamers are harder to deal with, especially if they won't stop. The main problem with this build is getting it though, hope you're lucky!

**Fastest Flower, [5, 2, 2, 4, 3, 16]:** The fastest flower build uses the triplets to cram the bubbles together and increase speed output, similar to how the shotgun build crams its missiles together to decrease spread. This is a great build when you want to escape and die in easy after a long time of playing. Ideally, it uses 5 bubbles and 3 triplets. This technique makes the speed output extreme, 55% higher than the maximum possible speed that can be obtained with singular petals. That's where the good things end. With only three triplets, it's damage output is very low. Also, since the triplets have to all be crammed together, one side of you will always be exposed and unprotected, since bubbles cannot stop anything. It is very good at escaping as long as the enemy doesn't get too close and starts popping the bubbles. Because of this, it is a good idea to have some backup combat petals in your inventory such as the leaf and stinger. Use them to replace your bubbles if this happens. The best thing to do is to use your bubbles and zoom away if you see something that is a threat. It is mediocre at dealing with mobs, and especially bad at dealing with hornet swarms. Also, the three triplets are pretty hard to obtain. They can be replaced with twins. If all 3 triplets are replaced with twins, however, the speed boost will decrease by about 25%.

**Landmine, [5, 5, 2, 3, 1, 16]:** A build that lays down a thick wall of pollen. You're pretty much invincible using this build, since you just leave a trail of pollen behind you. With some skill, you can have this be continuous (rather that a batch every second) by having some pollen destroyed and the constantly left clicking. Chasing this is near impossible, and if someone you're chasing decides to come in and attack you, they'll almost certainly meet their doom. Pollen is regarded by many as the hardest epic to get; however, so it takes a long time to get this build. Aggression is key before you can sit back and do nothing!

**The Neutral Flower, [5, 3, 2, 4, 2, 16]** A survivalist build done right. It is great at surviving but has enough damage output to deal with small-moderate mob swarms. It has enough damage and enough HP that flowers will have to flee before you die, but a coordinated assault could be an issue. The main thing to watch out for; however, are mob swarms, so this build loses effectiveness in the ? zone. Still, it's good in the hard zone, but you may not get it by then.

**The Hornet, [2, 2, 5, 3, 4, 16]:** Like hornets, this build is made to just annoy the florr out of people. It is specialized for extremely quick bursts of damage that can insta-kill any florr. It also has a ranged attack, similar to Hornets. Ironically, this build also stinks against hornets.

**The Medical Kit, [5, 3, 2, 4, 2, 16]:** This survivalist build can somehow deal decent damage, so there are combat options instead of just fleeing. Mainly, this is useful against weak mobs like spiders and hornets and not as good against players (though if you have an epic cactus, you can quickly insert it and ram them). The healing speed is ludicrous to the point where if they can't kill you instantly, you'll get away. There are counters to this build, mainly stinger spam and dandelions, so watch out for them, but all in all, this is one of the better survivalist builds (survivalist builds tend to not be good).

**The Real Best Build, [4, 4, 5, 2, 1, 16]:** Triplets pack your legendary stingers together allowing you to kill everything. Too bad you're not getting this within your lifetime!

**The New Survivor, [5, 3, 2, 5, 1, 16]:** This thing is built for surviving. Like most survivalist builds, cacti and roses are used, but it also uses eggs, heaviest, and salt to deter opponents. The heaviest protects the roses from damage, the salt reflects damage, and the eggs deal knockback to chasers. Mobs are this thing's weakness though. Eggs can target them, but usually won't, and nothing else deals any significant. Thankfully, you can fill your inventory with webs and bubbles to trap them, meaning this build has a good counter to everything. It may not be that good at scoring kills, but it's excellent at staying alive.

**The Buzzer, [3, 2, 4, 2, 5, 16]:** A powerful build against rammers, against people with iris it sucks. The petals are very easy to get, and pack a massive punch. Against mobs it really falters, with any more than 3 hornets posing a problem. Beetles pose a similar problem, where you may be able to 2 shot them, but the stinger's recharge makes is hard to do anything more than a massive first burst. It has very good healing compared to other builds though.

## **Tier C (Decent)**

**Cactus Coleslaw, [3, 3, 2, 4, 3, 15]:** Sorta great at PVP and decent at farming mobs. Bad at fighting players with PVP builds.

**Poison Awesome Man!, [4, 3, 4, 3, 1, 15]:** Despite it being a toxic build and having stingers, it is more on the side of survivalist than anything else. Anyone who gets close risks taking serious poison damage, but teamers can still take you down. It's ok against mobs, but it can't deal with large swarms of hornets. It also takes too long to get.

**The Dangerous Web, [2, 3, 2, 4, 4, 15]** This build requires extremes levels of micromanagement to work and is barely worth the cost. You need to use bubbles to sneak up on opponents and then lay pollen and webs everywhere. This is also a manual healing build, so you need to constantly switch roses in and out too. It's not good at killing people, only trolling them, due to low damage. It's a fun build to use, but not a practical one.

**Salted Wounds, [1, 3, 5, 5, 1, 15]:** This build actually utilizes a square, and is very hard to get. Pretty much, once you get a square, you use it to lure in flowers, but with a wall of stingers, you just take their XP. This is build is a specialist type that can help you get XP quickly, but you also won't survive long with it. Teamers are pretty much a guarantee and will end up being your downfall.

**Fast Poison, [2, 3, 3, 4, 3, 15]:** A combination between a Hypersonic Cinderblock and a Poisoned Deathwheel. You're pretty defensless when the heaviest is on cooldown. It's decent at surviving, but really, it's best for combat rather than survivability.

**The Dominator (also known as DOMINATOR), [1, 5, 5, 3, 1, 15]:** Theoretically you can get this build. Theoretically. It'll take hours upon hours, but eh, possible. Quite literally just legendary stingers, and one faster. Once you have this build you'll be targeted to no end, but by god they'll all die in the first wave. C tier because of the difficulty getting it.

**The Bubble Spike, [1, 4, 5, 4, 1, 15]:** This build's main focus is to shoot close to the opponent, and damage them with legendary stingers. This build utilizes the anti-healing capability of the dandelion to stop healing while the bubbles recharge. A good build that is countered by **The Death Wheel** or other variants.

**Stinger Fever, [1, 5, 5, 3, 1, 15]:** Epic roses, Legendary stingers, and triplets. The main focus of this build is to out heal the competition while having a decent damage output at the same time. Nothing special, just the average build with extraordinary parts.

**The Boulder, [2, 2, 2, 5, 4, 15]:** A build that uses heavy, rock, and heaviest. You'd think this would make a great defensive build, but it doesn't. Your petals will get torn through quickly, especially if you don't have a heaviest, and respawns are so long that you're left defenseless for up to 5 seconds at a time, which is more than enough to be obliterated. It is laughably weak against mobs, which will constantly be pouring in. Your worst nightmares are massive beetles, which are so tanky that they'll survive 7 rocks, and deathwheels, which will destroy your petals with shear DPS. The build only has a few good match-ups, iris and stinger. While this is important, having a good match-up against 2 petals isn't a top tier strategy, and deathwheels will be more than happy to kill you for your free XP.

**Repeller, [5, 1, 2, 2, 5, 15]:** Over board with the irises, they don't stack with each other, so anymore than 2 is too much, and that's all this is. Low DPS, no auto healing, and especially bad against spiders, the only thing this is good at is what its name says. Great at repelling players from you as they don't want to get poisoned, so players won't kill you, the mobs will.

**The Pea Shooter, [2, 3, 2, 4, 4, 15]:** This build is ok and it's not great for PVP. It is also not great for destroying mobs. This build specializes in crowd control, but not at damage in one direction, so you can use it to keep teamers at bay. This is decent against mobs except spiders, which won't die before they can ram you. If you are a pro at this build, you can destroy medium hornet swarms as well as dying players by aiming your peas.

**Dangerous Runner, [4, 3, 2, 5, 1, 15]:** Great at stopping noobs with bubbles from killing you by laying down a bunch of traps, but weak against builds with ranged petals and thus hornets. In general, it's not good against mobs, though if you use your webs well, you should be able to stop them. On the offensive, it has almost no power aside from trolling people with webs, so it's advised to stay away from other flowers.

**The Rocket, [4, 3, 2, 3, 3, 15]:** A hybrid between a tank build and a chaser build. It does decent damage but is more of a defensive based build, using the petals to block damage. The user can chase people but dealing damage is slow and if the person has a lot of leaves, it may be nearly impossible to kill them. Repeated attacks are a death sentence due to the long recharge on your petals, so avoid these at all costs. Good against weaker mobs like Hornets and Spiders if the user has their petals, but a single encounter with a Massive Beetle or Evil Centipede can easily leave you exposed to die to the hornets or kill stealers.

**The Slow-Ripper, [3, 2, 3, 4, 3, 15]:** A build that relies on iris spam, which isn't good because they don't stack. It also uses an epic cactus and a bubble. If the build utilized stingers instead of irises, it would be much better, but too much poison is not a good thing. Can barely deal enough damage to counteract the healing of most builds.

**Mini Death Wheel, [3, 3, 3, 1, 4, 14]:** Simply a mini version of the deathwheel. Not much else to say here. Similar strategies apply, and it has similar strengths and weaknesses.

**The Tarantula, [2, 3, 3, 5, 1, 14]:** This build is one of the most toxic in the game. It utilizes epic cactus, epic peas, webs, and epic roses. The purpose of this build is to catch them off guard and poison them to death. If they try to run away, then you fire at them with the epic peas.

**Missile Shooter, [3, 4, 1, 2, 4, 14]:** It is good at farming anything except medium-to-large hornet swarms. It is not that good at PVP.

**The Pure Rammer, [3, 2, 2, 3, 4, 14]:** A ramming build, but other builds do it better. The stingers deal some damage, but it would be better to just use an epic cactus and triplets. Why triplets? While stingers deal more damage to flowers, triplets are better against mobs, which brings up a point. This thing can't kill mobs in a million years, it can only flee.

**Poison Defense, [2, 2, 3, 3, 4, 14]:** The only thing this build has going for it is its ram. Heavy petals can deal moderate damage, but they just break afterward, leaving you defenseless. A ram build needs more than one rose for healing, but this build instead opts for more heavy petals. This build is good at punishing chasers though, by simply turning around and ramming them.

**The Gluer, [2, 2, 2, 5, 3, 14]:** This build is simply a way to troll other players. With 5 honeys, it can practically make your opponent's petals stop rotating. Sadly, honey can't deal a lot of damage, and this is useless against mobs. The only thing this may be good for is if you're teaming with another player. If a honey is swapped out for an iris or leg stinger, this build may be more viable, but not by much.

**Healing Rock, [3, 3, 3, 2, 3, 14]:** A tank build that specializes in a bit of healing to last longer, and has a variation. In general, tank builds aren't that good, averaging around D tier, but the extra healing boosts this to C Tier. It still suffers from the long recharge time of the petals.

**Long Poisoner, [2, 1, 4, 4, 3, 14]:** Uses multiple irises to keep players poisoned for a long time and a dandelion to prevent healing. Deals a lot of raw damage over time but can't kill players quickly. Terrible against mobs since all the irises will end up hitting one mob destroying the value of having mutliple irises. Good in medium and the left half of hard but really bad against the quantity of mobs you'll find in the ? zone.

**The Survivor, [4, 3, 2, 1, 4, 14]:** Your pretty average survivalist build, which sadly puts it in C Tier. It has some cacti and roses, but tries to compensate for lack of offense with some attack petals. Unfortunately, the wrong petals were chosen for this build, not wanting to deviate too far from the survivalist strategy.

**Poisonous Bowling, [3, 4, 3, 2, 2, 14]:** Do not follow the advice on the page because there are mistakes (such as 9 petals). Forgo the pollen for the best results. Anyway, There isn't really anything special about this, it's pretty much your normal deathwheel but with an epic cactus, so you can trap and ram opponents and are better at surviving, but another faster works better than a cactus.

**The Petal Collector, [4, 3, 2, 1, 3, 13]:** A build centered around only using iris as damage output. Uses two iris, an epic cactus, and unusual roses. The main focus is to damage them with the iris', and then combat them 1v1 until they die.

**The Wrecking Ball, [2, 3, 4, 3, 1, 13]:** A build centered around quick damage and defense. Uses four heaviest, and four fasters. Healing is manual, and cannot be nonmanual. This build is very vulnerable when the heaviest are recharging, and overall is not a good build to be shooting for.

**Lord of the Flies, [1, 5, 4, 2, 1, 13]:** A build centered entirely around using your goons to attack others. Your goons consist of eggs/legendary eggs. Not very bad, just not very good. Decent against opponents and PVE mobs, but large crowds destroy this build. Also, it takes f o r e v e r to get.

**The Hypersonic Cinderblock, [3, 3, 3, 2, 2, 13]:** Quite literally just fasters and one or two heaviest, with one rose for healing. Once the heaviest are gone, you're super vulnerable, and you're only source of dps comes from the fasters. Not much to say, not a very good build.

**The 999MPH Racing Car, [4, 2, 1, 3, 3, 13]** Super fast build that excels at stealing petals from other people and running away, making them salty. No need to fear the mobs either, just dash away. However, there are some glaring weaknesses. You can't deal damage, so you have to rely entirely on running away. If a mob or player gets into your face, it's game over since they'll kill your bubbles before you can use them. Avoid getting petals in mobs swarms, wait until someone is about to die to someone else and rush in and steal the petals.

**The Rammer, [4, 3, 2, 2, 2, 13]:** Ok for ramming players. Stingers work better but this build trades damage for extra defense. If you are looking for a rammer build but still want to play safe, this build is for you. You may struggle to kill players, but you can take down mobs with ease, even hornet swarms! Players area different story the quick ripper (and any other build with stingers) is deadly because ramming into one simply leads to your death. Avoid players with more than 3 stingers. You must also watch out when most of your petals are on recharge, but if you play your cards right and nobody starts chasing you (which FYI won't happen), this is great for surviving.

**Diep.io: The Hybrid, [3, 3, 3, 3, 1, 13]:** This build tries to recreate the hybrid from diep.io, but it isn't nearly as strong. For one, you're not likely to get it, but even if you do, there are some glaring flaws. Like most tank builds, if your petals are destroyed, there's not much you can do. You really only have 6 total petals orbiting you because two are eggs. These can be helpful on defense but are pitiful on offense. The best advice is to just not waste your time on this build and use a better build.

**The Defender, [2, 2, 3, 2, 4, 13]:** This build only lives up to its name when its petal are active. Yes, tanky petals are great at defending you, but not when they're on respawn, which they'll be on most of the time. Fasters are a blessing and a curse. They increase your DPS but also cause your petals to get killed faster. Deathwheels will give this build a problem and mob swarms, especially of beetles and hornets. Be very careful with massive beetles as they'll destroy all your petals.

**The Basic's Main, [3, 1, 4, 4, 1, 13]:** This build is hard to rate. Even for a gimmick build, it is very gimmicky. First of all, this build is very hard to get, even harder than getting a square, since it requires using the basic duplication glitch (pretty much, you need to get to level 40 while only picking up a maximum of one petal, which is pretty much impossible), though you could just put fasts or heavies in there to get the same effect. Secondly, this requires fast micro management of petals, though the new X hotkey makes things much more manageable. Lastly, the purpose of this build is defeated in the ? zone because you're almost never going to have a chance to use all basics without being obliterated by mobs, and players will learn that you're just trying to trick them.

**The Egg-Eontologist, [2, 2, 4, 4, 1, 13]:** Egg based builds aren't good because eggs aren't reliable on defense. They sometimes attack things that are attacking you, but more often than not, they run off and kill some boulder or centipede. They do tend to attack flowers but won't attack hornets if they're chasing you. C Tier because it's still decent against players but bad against mobs.

**The Poison Rose, [2, 2, 2, 2, 5, 13]:** Irises don't stack with each other, they only reset the poison cooldown. Any build with even decent healing can annihilate this with no issues. The only thing this build has going for it is high healing, but this alone does not make a build good.

**The Poisoned *Legg*endary****,** **[3, 3, 4, 2, 1, 13]** A legendary spam build that isn't even that good. It mainly uses leg peas and leg eggs, which are not realiable at damaging a single target. The only reliable form of damage is the tringer, which there is only one of. For a build with such rare petals, it should be over-powered, and yet, it's not.

**Sticky Rice, [4, 3, 2, 3, 1, 13]:** The honey essentially cripples opponents attacks and speed if they land, making them vulnerable to rice attacks. If the honey misses, the salt protects you. For mobs, rice will take care of them quickly. The problem is that the build has no clear strengths, it's simply mediocre against everything. The honey also tends to miss, especially against deathwheel builds (if you can, use a heaviest to make sure the honey is able to hit).

## **Tier D (Bad)**

**The Battleship that goes bye bye, [2, 1, 2, 4, 3, 12]:** A pitiful build that is a survivalist type yet if fails to survive. With almost no damage, it fails to defend against the mob swarms, it's decent at yeeting away from players though. Beetles are especially dangerous, they will stay in your face, are tanky, and will prevent you from using your bubbles. The build has one thing going for it, it exploits a glitch where if you boost with your bubbles and fire your missiles at the right time, they will fire forward, allowing you to kill weakened players, but overall, horrible build.

**Fried Rice, [2, 4, 3, 2, 1, 12]:** This is a build that seems to work on paper but falls apart when actually using it. First of all, good luck getting it, despite having only 3 epics, they're rice, one of the harder epics to get. Once you manage to get it, you'll find the rice can't defend you, and the salt doesn't do anything when getting teamed on (also, why two salts? They don't stack). The rice can't deal enough damage either, and anything can shred through them. The only thing it's good for is mobs, that's it.

**The Indestructible Pacifist, [3, 1, 1, 4, 2, 11]:** Great at trolling but bad at killing hornets and other mobs. Players won't be able to kill you and you can harass them until something else does. You're not helpless against mobs, but you can't kill them, only slow them down. Watch out for ranged petals.

**The Cheetah Flower, [2, 2, 2, 2, 3, 11]:** 8 Fasters, they're weak, deal barely any damage, and can't protect you. This is pretty much a worse version of the taijitu, which is stronger, faster, and deals more damage.

**The Blanket Fort, [4, 3, 2, 1, 1, 11]:** Simply just pollens and fasters. The pollens create a barrier while the fasters keep it moving. A good build if you wanna go afk, and pretty good for attacking opponents who don't know what they're doing, but otherwise pretty useless.

**Mr. Bonk, [3, 1, 1, 2, 4, 11]:** This build does almost zero damage, utilizing purely roses and bubbles. Unless you have teamers, you will quickly see your demise being unable to defend from even the smallest attack. It is spared from bottom tier because at least it is easy to get and the bubbles can be used to escape mobs.

**The Reflector, [3, 1, 1, 2, 4, 11]:** A survivalist build that can't survive. The salt doesn't reflect enough damage, and any dandelion hit is the end of you. The only thing going for it is the bubble.

**Pea Pod, [2, 4, 2, 1, 2, 11]:** A copy of the pea shooter build, now with manual healing to make it worse.

**The Highest Health Build, [3, 2, 2, 2, 1, 10]:** Very similar to the build below this one, just a little easier to get.

**Cactus Jones [4, 1, 2, 2, 1, 10]:** Epic cacti do not stack with each other and are a total waste. Absolutely no combat against mobs and you will die to the swarm of mobs and players will be happy to take your petals for XP. Decent against players but players should opt to use a few cacti along with better offensive petals or trap petals.

## **Tier F (Useless)**

**Quad-blossom, [2, 1, 2, 3, 1, 9]:** This build is nothing but awful. It's got way too many ranged petals for its own good. Usually, you're aiming at one target, so it's hard to have a good build that utilizes 6 ranged petals. Even if you keep your petals in the whole time (which there's no point in doing because stingers exist), it's still weak. To make matters worse, it requires manual healing.

**The Saltiest Florr Ever, [1, 1, 1, 2, 4, 9]:** This nothing but awful. The only way you're killing someone is if they accidently ram you or attack you when they're low on health. Useless against mobs, as salt does nothing, and you can't rely on rose healing.

**The Trapper Troller, [2, 1, 1, 2, 1, 7]:** Quite simply a build made to trap people in place and make them rage quit. A literal STONK ton of legendary webs, and one rose. There's nothing to say about this build except for there's no reason to go for it unless you're at 200k score and wanna play around before you die. The absolute worst score for the worst build.

## **Builds We Need Info On**

**The builds here are ones that are nonexistant for whatever reason. They were deleted, and we cannot remember them or find info on them. If you know the contents of these builds, or are the owner of them, please contact TheDarkMeme or Crunchy in fan kingdom with information. Thank you.**

* The Diep Build

**The following builds we have information of, and if you are the owner please contact TheDarkMeme or Crunchy in fan kingdom with information. We would like these builds to go back up, but cooperation from the owner of each build is necessary.**

* My butt

## **Awaiting Ranking**

These builds have been approved for ranking but haven't been scored yet. You can help by testing builds and scoring them yourself (please refrain from scoring your own builds).

* **Poisonous Quickwheel**
* **The Combind**
* **Ouch!**
* **Crusher MK II**
* **Stinging Nettle**
* **Multitool**
* **The Ant Mama**
* **Pollenized Stinger**
* **The Unknown Name New Build**
* **The New Brave Protector**
* **The Slower**
* **The Atom**
* **The Bee**
* **Square Power**
* **Lil Florr**
* **Easter Egg**
* **Dragon Spaceship**
* **The Butterfly**
* **The Grenade**
* **Imaninja**
* **Head Florr**
* **The Angelic Assassin**