recursal/Fanatic-Fandom huggingface dataset:
Builder Mode

**Builder Mode** is a core gameplay mechanic in *Pampa*, and impacts many aspects of gameplay. For instance, it allows the Player to build more farm plots for farming, build various facilities for raising livestock, etc. Builder mode can only be accessed while the Player is inside one of their properties.

## Overview

Builder mode can be accessed as long as the Player is inside any property they own. Additionally, if the Tutorial is on, the Player will only get access to builder mode from Day 3 onwards. Builder mode can be opened by pressing the Hammer button at the top left of the screen.

When the Player activates builder mode, the camera will zoom away and certain structures like farm plots will have their usual UI disappear, replaced with a new one dedicated to builder mode. If the Player presses the Hammer button again, everything will go back to normal. Toggling builder mode on simply for the extra view range is also an option. However, this heavily impacts performance due to the extra amount of rendering the game has to do.

## Buildables

A "buildable", as referred to in-game, is any object which can be built by the Player while in builder mode. The Player can access most buildables in one of the categories at the bottom of the screen. The categories are:

* Addons
* Structures
* Furniture
* Decorations

There are certain buildables which cannot be found in these categories. Instead, they can be accessed by pressing the Hammer button on top of a structure. Most of the buildables that fit into this category are addons.

## Placing Buildables

After the Player chooses a buildable from one of the categories, they will be prompted to place it. Most buildables cannot be placed over other buildables or resources, such as trees and boulders. The Player can control where to place a buildable by dragging it around. The Player can rotate the buildable by 90° clockwise by pressing the rotate button, which is indicated by blue revolving arrows. Pressing the dynamite button will destroy the buildable, while pressing the checkmark button will attempt to place it.

If the Player succeeds in placing a buildable, builder mode will deduct the resources needed to build it from the Player's inventory. As the game only saves progress when the Player sleeps, the Player can simply go to the Main Menu and reload the game if they place a buildable accidentally.
Braven's Quality Clothing (Blaise)

The shop from afar

**Warning!** This article contains **spoilers** about the Storyline.
Do not continue further if you wish to experience the story by yourself.

This article refers to the **Braven's Quality Clothing** franchise, also known simply as **Boutique**, in Blaise. It is a shop in *Pampa*. It is located north east of the bus stop, or south east on the same street of the park.

## Overview

The boutique is the only place the Player can purchase clothing items from. There are two mannequins on display, as can be seen from outside the shop. The Player can enter through the front door. It is unlocked on Day 4 during the Blaise Opens event.

Inside, the building has many shop shelves with clothing. The boutique is unique in that its double doors are made of glass and have a special sound effect for opening and closing. The Player can access the shop by walking up to the balcony and talking to the cashier.

There is also a large room in the back which can be entered through a door behind the balcony. However, this room is inaccesible by the Player.

## Service Hours

The shop is open from 09:00 (9am) - 21:00 (9pm) every day of the week.

## Catalogue

Below is a list of all items offered by the shop.
Vehicles

This article is an overview, with in-depth explanation.
For the **Category**, see Vehicles.

A **vehicle** is a mode of transportation in *Pampa*. While expensive, they are well worth the investment as they can be used not only to travel much quickier but also to facilitate some of the Player's tasks.

## Overview

The Player can acquire vehicles in certain vehicle shops. There is no actual limit on how many vehicles the Player can own at the same time. The true limiting factor being how many are for sale in-game. The Player can leave a vehicle anywhere and it will remain in that position. Vehicles can be tracked by the Player on their world map.

Vehicles are much faster than the Player and are a great way of traveling. However, unlike transporation routes, vehicles are not methods of fast travel. The Player has to actually move all the way to their destination while in a vehicle instead of simply boarding a transporation route.
Main Property

Main Property display icon in the World Map

The **Main Property** is a Player Property in *Pampa*, located in the South East of the mainland. It is acquired by the Player prior to the events of the game and immediately becomes the Player's home upon their arrival.

## Overview

The Main Property, also known as Home (In case the Player did not name it), is a large terrain located in the countryside in the outskirts of Blaise. It is automatically in the Player's posession at game start and cannot be sold.

The property can be almost completely customized by the Player, aside from the main house. While inside the property, the Player has access to Builder Mode, which they can use to build, move and destroy structures, furniture, addons, decorations, etc.

## Story

Not much is known about the Main Property aside from the fact it had been abandoned for a long time before the Player's arrival in *Pampa*. If Tutorial is on, during Day 1, Yara will state she placed a couple of farm plots outside to use as "Noboby was using it". The plots remain even if Tutorial is offline, which makes this part of the canon.

The property is overgrown with trees and stone at first, which must be cleared if the Player wants to build there. The main house is all but empty aside from a Bed and a dresser in the bedroom, when the Player arrives.

## Trivia

* The main house used to be a small, wooden shack in the Development Update v1.0.0, before it was changed into a small house in v1.0.3
Farming

**Farming** is a core gameplay mechanic in *Pampa*, and impacts many aspects of gameplay. For instance, the Player can grow their own crops instead of buying them from shops, which would be more expensive. Certain crops, like maize and wheat, also serve as animal feed. The Player is not required to farm, but they are highly encouraged. Especially in the early game.

## Overview

Farming is the best source of income in the early game, and highly expandable. With proper management, farming can continue to be highly profitable well into the late game. There are various steps to farming, explained in-depth below.

### Farm Plots

In order to farm, the Player will need at least one farm plot. Not all player Properties can support farm plots. Farm plots can be found in Builder Mode under the Structures category.

### Planting

To plant, the Player must select an empty farm plot and then select the seeds they wish to plant. This only takes a couple of seconds, as the Player will move towards the farm plot and begin tilling it. Afterwards, a water drop button will appear on the farm plot, indicating it needs to be watered.

### Watering

As explained above, after planting seeds, the Player will be required to water them. Seeds will stop growing until they are watered. The amount of times the Player must water a farm plot depends on the seeds the Player planted in it.

Farm plots can be watered without direct Player intervention. During rainfall, farm plots will automatically be watered whenever needed. Sprinklers can be built on individual farm plots and serve the same purpose.

### Growth

As long as they are watered, seeds will continue to grow. They will eventually turn into a crop which will grow until ready for harvesting. This can actually be seen by the Player as the crop's 3D model literally grows in-game. Time skips also affect crop growth. Whenever time is skipped, any crops will instantly grow by the time that was skipped. If they reach a point where they need to be watered, they will stop growing until watered again, regardless of any time skips.

### Harvesting

After a crop has finished growing, a green checkmark will appear over the farm plot and the Player will then be able to harvest it. The farm plot will then become empty and the process can be restarted once more. There is no limit to the amount of times the Player can plant on a farm plot.

## Crows

If a farm plot is exposed, it can be attacked by crows at any given moment. The Player can build a Scarecrow to protect the nearby farm plots. The blue highlight in front of the scarecrow is the area it protects.

## Gallery

Planting on a farm plotWatering a farm plot
Steel

**Steel** is a metal alloy and resource in *Pampa*. It can be used for multiple purposes, but mainly for building. It is unknown whether steel will be a single item, or be divided into many.

## Acquiring

Steel is the mixing of iron and chromium. It is currently unobtainable as of the latest game update.

## Usage

Iron does not have any uses as of the latest game update. However, it is planned to be used in crafting and building.

## Trivia

* Being a mixture of iron and chromium, the steel in Pampa is presumed to be stainless steel.
Fishing Rod (Fiberglass)

In-game display icon

**Fishing Rod (Fiberglass)** is an Item obtained from certain shops. It is one of the 5 available fishing rods as of the latest game update.

## Acquiring

It can be purchased by the Player in the following shops:

* Robin's Shop

## Description

A stronger, more reliable fishing rod. Can catch medium sized fish.

## Usage

As with any other fishing rods, this item can be used for fishing in any large enough body of water. It can take the fiberglass fishing rod up to **25** real-life seconds before a fish is caught.
Lakefield Cove

**Lakefield Cove** is a region in *Pampa*, located in the South East of the mainland. It is a great spot for fishing, and home to a Quiesce Hotel.

## Overview

Lakefield Cove is a small region located south of the Main Property. As hinted by its name, it is composed of a large lake surrounded by wooden bridges and shacks. This is a great place for fishing early game, especially due to Robin's house being nearby.

## Points of Interest

Below is a list of all points of interest in Lakefield as of the latest game update.

* Robin's house
* Quiesce Hotel
* The Lake

## Inhabitants

Below is alist of all known residents of Blaise as of the latest game update.

* Robin

## Trivia

* At one point during the game's development, the lake is planned to become more round instead of rectangular.
Pets at Large

**Pets at Large** is both a simple and complex event that happens between days 7-8. Clara will call the Player to notify them that some pets have escaped. The next day, she will show up on their door to ask them to adopt one.

## Trigger

### Part 1 (Call)

The first part of the event will occur on Day 7, between 07:10 (7am) - 08:00 (8am). Clara will call the Player to let them know that due to an accident, many pets that were being sent to a nearby Animal Shelter are now scattered over the nearby region.

### Part 2 (Actual)

The second part of the event can occur starting on Day 8 regardless of whether the Player accepted the call on Day 7 or not, as long as the following conditions are met:

* It's not raining
* The Player has slept in the Main Property's main house bed.
* No other higher priority events are scheduled to happen in the current day.

Clara will show up at the doorstep, with a dog and cat at her side. Once the Player opens the door, she will explain to them she found the pets and thought the Player would like to adopt one of them. She will then let the Player choose between the dog or the cat, and she takes the other one.

## Aftermath

The Player will be given the choice to adopt either a dog or a cat as a pet. If the Player chooses any of them, they get a relationship bonus with Clara. If they choose neither, then they will lose relationship points with her.
Quillheart

> *“Those scars? They are a physical- they are evidence of what you’ve gone through. A testament to your survival. Your strength.” [...] “They’re something to be proud of. Not resent.”*
>
>

## Education & Succession

### Succeeded by

Unknown

**Quillheart** is a solid cream tom with pale green eyes, long fur, and a rat bite scar on his paw. He has a permanent weak leg. He is the deputy of HoneyClan, and a founding member of the Clan. He has the **bold** and **great fighter** traits.
Seeds (Maize)

In-game display icon

**Seeds (Maize)** is an Item obtained in certain shops. It can be planted on farm plots and grows into maize.

## Acquiring

It can be purchased by the Player in the following shops:

* Jonah's Shop

## Description

A packet of seeds that can be planted. Must be watered 6 time(s). Takes 3 day(s) to grow.

## Usage

The maize seeds can be planted on farm plots. They yield 27 maize.
Axe (Titanite)

In-game display icon

**Axe (Titanite)** is an Item obtained from certain shops. It is one of the 5 available axes as of the latest game update.

## Acquiring

It is unobtainable as of the latest game update.

## Description

The most powerful of tools. Can be used to shape, split and cut wood.

## Usage

The titanite axe can be used to chop down trees of T1-T7. It does not lose durability as of the latest game update. Below is a table containing the time it takes to take down resources with the titanite axe.
Resources

This article is an overview, with in-depth explanation.
For the **Category**, see Resources.

A **Resource** is an item which can be acquired by the Player through various means, and used mainly to build structures.

## Acquiring

Resources can be acquired by the Player either by purchasing them through shops, or by harvesting trees, boulders, ore veins, etc. Some resources such as fish can be caught in bodies of water, while others like wheat must be planted and harvested by the Player.

## Types of Resource

There are various types of resource. Below is a list with all of them.

* Wood
* Stones
* Ores
* Fish
* Certain crops

## Respawning

There is a complex respawn mechanic at play with resources in *Pampa*. Not all resources respawn, regardless of their type. One exception to this rule is fish. Each major region of the world is abundant in one specific resource. Harvesting these resources will cause them to respawn after a couple of days. Other resources will not respawn.
Towns

This article is an overview, with in-depth explanation.
For the **Category**, see Towns.

A **Town** is a region which has been settled by people. Due to the small population in the region of *Pampa*, any settlement with more than a few inhabitants is referred to as a town.

## Overview

All in-game towns share the same traits of:

* Containing shops
* Having storyline characters
* Offering either random or storyline events, or both
NPC

This article is an overview, with in-depth explanation.
For the **Category**, see Characters.

**NPC**, or **Non Playable Character**, as the name implies, is a character that cannot be controlled by the Player. In *Pampa*, NPCs are Human. There are various types of NPC, which are covered in this page.

## Appearance

All NPCs as of the latest game update are Human. Though most NPCs share visual traits so as to conserve disk space for the Mobile version of the game, each NPC has unique characteristics. This may be as subtle as clothing of different color, or varying height.

## Static NPCs

These NPCs never move and have no routine and barely any personality. Their one purpose is to serve as generic people the Player can interact with. Examples of static NPCs are: Vendors, pedestrians, customers, workers, etc.

Most static NPCs can be interacted with. This will initiate a Dialogue, where they will say a "one liner", and possibly open an interface. One instance of that are shop vendors.

## Dynamic NPCs

These NPCs are much more complex, and in turn, less frequent. They will have routines that change depending on weather, season, and both storyline and random events. Dynamic NPCs move around and interact with the environment around them. There are two sub-types of Dynamic NPCs: **Generic** and **Story Character**.

### Generic NPCs

While much more interesting and lively, as mentioned earlier, these NPCs serve the same functionality as **Static NPCs**. When interacted with they will say a "one liner", and possibly open an interface. One instance of that are shop vendors.

### Story Characters

These NPCs go a step further, having fully fledged personalities. They have their thoughts, quirks, and traits. These NPCs will often be part of Events. While not all, most of these NPCs can be befriended and even romanced by the Player.

#### List of Story Characters

Below is the full list of Story Characters as of the latest game update.

* Selena
* Yara
* Joe
* Michelle
* Clara
* Robin

## Trivia

* Dynamic NPCs' AI has a "thought" interval of a few seconds, which happens every time they reach their current target location. This is to conserve performance, but often makes them look comic as they stop to idle a bit before continuing to walk.
Jeans

**Jeans** is an Item obtained in certain shops.

## Acquiring

It can be purchased by the Player in **16** available colors the following shops:

* Braven's Quality Clothing

## Description

This item has no description as of the latest game update.

## Usage

When equipped, this clothing item will change the Player's visual appearance. It will replace any similar lower body clothing currently equipped, which will be added to the Player's Inventory.
About us

**Pampa Wiki** is a a free, online encyclopedia dedicated to the game *Pampa* by Braven Bit Software. Our wiki is maintained by Braven Bit Software but anyone is welcome to contribute. This wiki's goal is to provide all the information about the game, so that you may have fun playing and learn more about the game.

If you are new here and wish to contribute, please make sure to read and follow our Rules and Guidelines as you edit the wiki. If you have never contributed before, please read the article about Contributing, by *Fandom*.

## Affiliation

**This wiki is headed by Braven Bit Software.**

We will constantly update and maintain this wiki as the game progresses, well beyond its release. However, anyone, including you, are free to contribute and help us out. We are but a small team, working on this wiki to make sure anyone is able to find any content about the game that they wish.

Our **one** and **only** Fandom user is conveniently called Braven Bit. Anyone else claiming to be part of the team is an impostor and should be reported immediately. If you wish to contact us, please send us an e-mail, visit our website, or use our alternative support channels on our Social Media such as Discord. We will not actively look for support requests on Fandom and you should not expect any replies.

## History

* This Wiki was founded on the 17th of February 2023.
Braven (Hairstyle)

**Braven (Hairstyle)** is an Item obtained in certain shops.

## Acquiring

It is the default hairstyle for the Player, if they choose Body Type 1 in the Character Editor. Otherwise, it is unobtainable as of the latest game update.

## Description

This item has no description as of the latest game update.

## Usage

When equipped, this item will change the Player's visual appearance. It will replace any current hairstyle.
Map (Blaise)

In-game display icon

**Map (Blaise)**, sold in-game simply as **Regional Map**, is an Item obtained in certain shops.

## Acquiring

It can be purchased by the Player in the following shops:

* Mitologia Shop

## Description

Using this item will reveal the nearby region on your World Map.

## Usage

Using this map will permanently reveal Blaise in the Player's world map.
Pets

This article is an overview, with in-depth explanation.
For the **Category**, see Pets.

A **Pet** is an animal the Player has taken into their care. The first pets unlocked in-game are the Dog and Cat, during the Pets at Large event. Pets do not contribute to gameplay.

## Acquiring

There are only 2 pets as of the latest game update, the Dog and the Cat. The Player can choose one of the two to adopt during the Pets at Large event. There is currently no way to adopt whichever pet the Player did not choose.

## Types of Pet

* Dog
* Cat
Pickaxe (Gold)

In-game display icon

**Pickaxe (Gold)** is an Item obtained from certain shops. It is one of the 5 available pickaxes as of the latest game update.

## Acquiring

It is unobtainable as of the latest game update.

## Description

A luxurious tool that's as effective as it is beautiful. Can be used to mine stone and Ores.

## Usage

The gold pickaxe can be used to mine stone and Ores of T1-T6. It does not lose durability as of the latest game update. Below is a table containing the time it takes to take down resources with the gold pickaxe.

 2
 3
Fishing Rod (Bamboo)

In-game display icon

**Fishing Rod (Bamboo)** is an Item obtained from certain shops and during Robin's meetup event. It is one of the 5 available fishing rods as of the latest game update.

## Acquiring

The Player receives one for free during the Fishing Season event. Additionally, it can be purchased in the following shops:

* Robin's Shop

## Description

The simplest of fishing rods, used to catch smaller and slower fish.

## Usage

As with any other fishing rods, this item can be used for fishing in any large enough body of water. It can take the bamboo fishing rod up to **25** real-life seconds before a fish is caught.
Day Cycle

A **Day Cycle** refers to the passage of time in *Pampa*. Each cycle is composed of 24 in-game hours. However, the Player has to sleep before 02:00 (2am) or they will pass out from exhaustion. This effectively grants the Player a period of 19 hours every day to explore and interact with the world.

## Calendar

Every in-game day cycle lasts 24h. After that, a new cycle will begin. This continues forever. However, despite the passage of time, the world will not age.

### Weeks

Every week is composed of 7 cycles. After that, a new week begins. The days of the week are:

1. Sunday
2. Monday
3. Tuesday
4. Wednesday
5. Thursday
6. Friday
7. Saturday Saturday

### Seasons

Instead of months, the years in Pampa are split into seasons. There are 4 seasons. Each season lasts 4 weeks, or 28 days. Every 4 seasons, a new year begins. The seasons of the year are:

1. Spring
2. Summer
3. Fall
4. Winter

### Years

Every year starts on Day 1, or Sunday, of Spring. Certain events loop every year. The year ends on Day 84 of Winter, Saturday.

## Passage of Time

Each in-game minute is roughly 1 second in real life. Time flows as follows:

 1 minute
 24 minutes

### Time Skips

Time skips instantly advance the game's time. There are various activities that lead to time skips, such as:

* Sleeping
* Passing out
* Using a transportation route

## Sleep

The Player is expected to sleep sometime every cycle. Sleeping causes the Player to wake up at 07:00 (7am) of the next day, regardless of which hour it is. The Player is not allowed to sleep before 10:00 (10am). If the Player stays awake past midnight, the Player will monologue `If I don't go to sleep soon I will pass out!` If the Player does not sleep before 2am or if they run out of energy, they will pass out from **exhaustion**.

## Exhaustion

If the Player runs out of energy, or does not sleep before 02:00 (2am), they will pass out from exhaustion. The Player will then wake up either 8 hours later or 07:00 (7am) of the next day, whichever is earlier. They will have only 40% of their max energy available, instead of the usual 100%. There is a 1/3 chance that the Player is robbed while having passed out, which will deduct 10% of their total funds, regardless of how much they have.

## Gallery

Clear display icon (Day time)Moon display icon (Night time)
Seeds (Carrot) (Ultra)

In-game display icon

**Ultra Seeds (Carrot)** is an Item obtained in the Tutorial on Day 1. It can be planted on farm plots and grows into Carrots.

## Acquiring

The Player receives 9 Ultra Seeds (Carrot) from Yara in the Tutorial on Day 1. It is the only way to obtain them.

## Overview

This Ultra variant of the Seeds (Carrot) item grows in only 60 in-game minutes (1 real time minute) instead of the usual 24 in-game hours (24 real time minutes). It only needs to be watered once.

The Player is only actually required to plant 1 seed in order to complete the Day 1 tutorial. As such, they can choose to keep the 8 remaining seeds for later. However, it is recommended to plant them during Day 1 as it means an easy source of income early in the game.

## Usage

The ultra carrot seeds can be planted on farm plots. They yield 12 carrots.
Events

This article is an overview, with in-depth explanation.
For the **Category**, see Events.

**Warning!** This article contains **spoilers** about the Storyline.
Do not continue further if you wish to experience the story by yourself.

In *Pampa*, an **Event** is one or more chain of situations that occur at relatively the same time. There are many ways events can be triggered, such as depending on day, weather or situation the Player is in. Events help unfold the game's story and unlock new regions and mechanics to the game, keeping it fresh.

## Types of Event

Below is a list of all types of Event as of the latest game update.

### Call Events

Call Events are a series of timed calls made to the Player's portable device. It is unknown whether the Player has a regular cellphone or smartphone. Call Events have very strict schedules. They will happen on a specific day, on a specific timeframe. Should the Player not attend for whatever reason during this timeframe, the call will end and whatever result(s) of the event may not happen.

### Complex Events

Complex Events, as hinted by their name, are much more complex and diverse. Each complex event is completely unique. They will happen anytime their specific requirements are met. As of the latest game update, no complex event can be missed by the Player.

## Trivia

* The first event was added in the Development Update v1.0.5
* The Complex Event mechanic was added in the Development Update v1.0.7
Michelle

Michelle's in-game portrait

**Warning!** This article contains **spoilers** about the Storyline.
Do not continue further if you wish to experience the story by yourself.

**Michelle** is a secondary character of *Pampa*, residing in Blaise as of the latest game update. She is the Mayor's secretary. She is responsible for letting the Player know about the Blaise Opens event.

## Appearance

Michelle is a slender, young caucasian female with long wavy blonde hair and blue eyes. She wears a black formal suit. She is slightly shorter than the Player.

## Personality

Michelle is shown to be very smart and kind. However, she has problems speaking names, including her own, which she often forgets about. Not much else is known about her as she does not personally show up in-game yet.

## Story

Nothing is known about Michelle's story as of the latest game update.
Selena

Selena's in-game portrait

**Warning!** This article contains **spoilers** about the Storyline.
Do not continue further if you wish to experience the story by yourself.

**Selena** is a secondary character of *Pampa*, residing in Blaise as of the latest game update. She is an independent Real Estate Agent. She is responsible for selling the Main Property to the Player.

## Appearance

Selena is a slender, caucasian female with wavy ginger hair and gray eyes. She wears a red and gray vest, black pants and red shoes. She stands as tall as the Player.

## Personality

Selena is a kind and up lifting person, showing great enjoyment over the Player's arrival in *Pampa* and being eager to show them around. Not much else is known about her as she does not personally show up in-game yet.

## Story

Not much is known about Selena's story as of the latest game update. She does not show up to meet the Player on Day 0 for unknown reasons.

## Trivia

* The actual reason Selena does not show up to meet the Player on Day 0 is due to the difficulty in making her keep the Player's pace.
* Her 3D model can be found on the house down the street from Braven's Bike Shop in Blaise. However, it is static and she can't be interacted with.
Seeds (Cabbage)

**Seeds (Cabbage)** is an Item obtained in certain shops. It can be planted on farm plots and grows into cabbages.

## Acquiring

It can be purchased by the Player in the following shops:

* Jonah's Shop

## Description

A packet of seeds that can be planted. Must be watered 3 time(s). Takes 3 day(s) to grow.

## Usage

The cabbage seeds can be planted on farm plots. They yield 9 cabbages.
Tonic

In-game display icon

**Tonic** is an Item obtained in certain shops.

## Acquiring

It can be purchased by the Player in the following shops:

* Pharmacy

## Description

Miraculous cure for any ailment, but takes some time to take effect.

## Trivia

* First aid and medicine items are supposed to restore health once it is implemented into the game.
Backpack (Medium)

In-game display icon

**Backpack (Medium)** is an Item obtained in certain shops. It increases the Inventory capacity of the Player.

## Acquiring

It can be purchased by the Player in the following shops:

* Jonah's Shop

## Description

This larger backpack expands your Inventory Slots to a Total of **9**.

## Usage

The medium backpack increases the Inventory capacity of the Player to a total of **9**. This allows the Player to carry more items, reducing the amount of backtracking they have to do.
Fishing Rod (Titanite)

In-game display icon

**Fishing Rod (Titanite)** is an Item obtained from certain shops. It is one of the 5 available fishing rods as of the latest game update.

## Acquiring

It can be purchased by the Player in the following shops:

* Robin's Shop

## Description

Made with a highly flexible yet strong Titanite alloy, this fishing rod is unmatched in both fresh and saltwater fishing.

## Usage

As with any other fishing rods, this item can be used for fishing in any large enough body of water. It can take the titanite fishing rod up to **25** real-life seconds before a fish is caught.
Fishing Rod (Composite)

In-game display icon

**Fishing Rod (Composite)** is an Item obtained from certain shops. It is one of the 5 available fishing rods as of the latest game update.

## Acquiring

It can be purchased by the Player in the following shops:

* Robin's Shop

## Description

The best of both worlds! Can be used to catch any fish, as long as its user is experienced.

## Usage

As with any other fishing rods, this item can be used for fishing in any large enough body of water. It can take the composite fishing rod up to **25** real-life seconds before a fish is caught.
Gold

**Gold** is a resource in *Pampa*. It can be used for multiple purposes, but mainly for building.

## Acquiring

Gold can be harvested from gold ore veins. In order to harvest gold, the Player will need to have at least a steel pickaxe in their inventory. Gold ore veins are particularly rare, found in the Northern regions of the map. They can be easily identified by their distinguishable yellow color.

## Usage

Gold does not have any uses as of the latest game update. However, it is planned to be used in crafting and building.
Fishing Season

Fishing Season is a complex event that triggers for the first time the Player interacts with Robin, in Lakefield Cove. He will greet the Player and ask them if they enjoy fishing, before giving them a Bamboo Fishing Rod.

## Overview

After having a conversation with the Player and giving them a fishing rod, Robin will remain idle for the day. The following day, his shop will be open for business. This is a small introduction to fishing, and a tip for the Player as to the many mechanics not immediately introduced in-game.
Seeds (Wheat)

**Seeds (Wheat)** is an Item obtained in certain shops. It can be planted on farm plots and grows into wheat.

## Acquiring

It can be purchased by the Player in the following shops:

* Jonah's Shop

## Description

A packet of seeds that can be planted. Must be watered 2 time(s). Takes 5 day(s) to grow.

## Usage

The wheat seeds can be planted on farm plots. They yield 9 wheat.
Backpacks

This article is an overview, with in-depth explanation.
For the **Category**, see Backpacks.

Backpacks are an item the Player can equip, changing their Inventory capacity.

## Overview

Each Backpack has a different amount of slots that it will set the Player's Inventory capacity to. This effect does not stack. When equipped, a backpack will be removed from the Player's Inventory. The previously equipped one (If any) will not return. Being a unique item, a backpack will disappear from all in-game shops once purchased by the Player. If destroyed, however, they can be purchased once again.

## Acquiring

As of the latest game update, the only way to acquire a backpack is by purchasing them from a shop.

## List of Backpacks

* Medium Backpack
* Large Backpack

## Trivia

* The Player starts out with a Backpack of **6** slots. This item does not exist in-game and cannot be found anywhere else after replaced.
Jonah's Shop

The shop from afar

**Jonah's Shop** is a shop in *Pampa*. It is located in the outskirts of Blaise, South West of the Main Property. The shop is directly adjecent to Jonah's house.

## Overview

Jonah's Shop is the only place the Player can purchase seeds from. Being an external shop, the Player can just walk to the table and access the shop.

There is no interior for the shop. Instead, it is composed of a simple table with some stock beside it. Jonah will always be there when the shop is open. The Player cannot interact with Jonah in any meaningful way.

## Service Hours

The shop is open from 08:00 (8am) - 20:00 (8pm) every day of the week. However, it will not open for the day if it is raining.

## Catalogue

Below is a list of all items offered by the shop.

## Trivia

* It was the first shop to be added to the game.
Leather Boots

In-game display icon

**Leather Boots** is an Item obtained in certain shops.

## Acquiring

It can be purchased by the Player in **16** available colors the following shops:

* Braven's Quality Clothing

## Description

This item has no description as of the latest game update.

## Usage

When equipped, this clothing item will change the Player's visual appearance. It will replace any similar lower body clothing currently equipped, which will be added to the Player's Inventory.
Currency

**Currency** is the unit of money used by people for buying and selling goods and services. In *Pampa*, currency is also one of the Player status.

## Overview

It is unknown what is the name of the currency in *Pampa*, as it is simply referred to as a **dollar sign** (**$**) in-game. Currency is needed to purchase items and hire services.

If the Tutorial is enabled on game start, the Player will start out with no money. However, they will receive 9 Ultra Carrot Seeds from Yara on Day 1, which can be sold for a total of **$3.8K**. If the Tutorial is disabled, the Player will start out with **$1K**.

## Profitable Activities

Below is a list of the most profitable activities the Player can take part in to increase their currency quickly, as of the latest game update.

### Farming

*Main Article: Farming*

Planting tomatoes is very lucrative. Each tomato seed costs only **$250** and ultimately sells for **$1.25K**, which is a profit rate of **400%**.

### Fishing

*Main Article: Fishing*

Catching Rainbow Trout in Lakefield Cove is also very lucrative. However, this comes at the cost of the time it may take to catch one and the energy spent on it. Each trout sells for **$300**.
Pampa (Region)

The region of **Pampa**, also known as **Mainland**, is the main setting of the game and where all other regions are. It is a large land mass with various biomes such as forest, mountains, desert, etc. Characters in-game refer to the mainland whenever they mention the land of "Pampa".

## Overview

The mainland is the region the Player arrives in at the beginning of the game, and as such is technically the first one to be unlocked. It is compromised of **5** major regions, each with their own biome and characteristics. Currently, major regions are unnamed and only one major region is available. Therefore, we will refer to it simply as "Region #1".

As of the latest game update, it is impossible to travel outside the mainland. However, world extensions are planned, which will include various islands and archipelagos the Player can travel from and to the mainland. These extra territories will have their own unique characteristics, but the mainland will remain as the most important territory in the game.

## Biomes

Each biome has unique characteristics that set them apart from each other. One of such aspects is the availability of items. The Player can exploit this by acquiring items that can be commonly found in one biome and selling them in another where they are rare. Each biome also has a unique gameplay "twist" to it. For instance, the Player will have difficulty farming in the desert biome, and it never rains in the mountains biome. The biomes are:

* Forest
* Frozen Plateau
* Tundra
* Grasslands
* Desert

### Resources

While all biomes have every type of resource, their quantity varies between biome. Each biome is abundant in one type of resource, with the rest varying in quantity. Below is a table with a summary of the resources found in each biome:

## Major Regions

Below is a list of all the major regions that are part of the mainland, as of the latest game update:

* Region #1
Map (Lakefield Cove)

In-game display icon

**Map (Lakefield Cove)**, sold in-game simply as **Regional Map**, is an Item obtained in certain shops.

## Acquiring

It can be purchased by the Player in the following shops:

* Jonah's Shop

## Description

Using this item will reveal the nearby region on your World Map.

## Usage

Using this map will permanently reveal Lakefield Cove in the Player's world map.
Healing

This article is an overview, with in-depth explanation.
For the **Category**, see Healing.

**Healing** is the act of restoring Health. In *Pampa*, the healing mechanic is yet to be implemented. However, there already exist some items that will heal the Player in the future. At the moment, they simply restore energy.

## Items

Some items are capable of restoring the Player's health. These include:

* Bandages
* Inspirine
* Tonic
* Norfine
Containers

This article is an overview, with in-depth explanation.
For the **Category**, see Containers.

A **Container** is an object that can hold items. Aside from the Inventory, which is unique, there are two types of container: Furniture and Item. Both serve the same purpose. However, they have a few differences, which are explained below.

## Container Furniture

These objects are actual furniture, which have a fixed position. The Player can move any container furniture they build while in Builder Mode. However, this does not apply to non Player made containers. Generally, this type of container can hold a much larger amount of items than their item counterparts.

## Container Items

These containers are actually items the Player can equip, increasing their Inventory capacity. As of the latest game update, it is impossible to unequip container items. This means for instance, that if the Player acquires a Backpack that increases their Inventory capacity to **12**, buying any other container with **less** capacity will **not** affect them.
Energy

**Energy** is one of the Player status in *Pampa*, and the most important. Most activities make use of energy.

## Overview

The Player starts off with **100** maximum energy. Energy is needed in order to perform various activities, such as:

* Farming
* Harvesting resources
* Fishing

The Player can increase their maximum energy by visiting a gym multiple times. This can increase their maximum energy to **250**.

## Energy Regain

The Player can regain energy by various means, such as consuming food, drinks, medicine, or sleeping. Sleeping will completely restore the Player's energy.

## Energy Loss

Performing activities such as farming, harvesting resources, fishing, etc. will drain the Player's energy. If the Player's energy drops to 20% or lower, the Player will monologue `I should increase my Energy before I pass out!` Should the Player drain their energy completely, they will pass out on the spot.
Decorations

**Decorations** is a category of buildables, or objects that can be built by the Player using Builder Mode. All decorations are for aesthetical purposes only. However, some furniture indirectly have gameplay function, such as the Windmill spinning faster soon before rainfall, or pets using the Pet House. The Player can build decorations anywhere inside their properties. This includes inside a house.

## Types of Decorations

There are 2 main types of decoration in-game. These are: Functional and Aesthetic. Functional decoration, as mentioned above, indirectly serves some gameplay purpose. Aesthetical decoration, however, has none.

## Functional Decorations

### Windmill

The Windmill spins and emits sound. The Windmill will spin faster the day before rainfall or a storm, as the wind is stronger. Below are its characteristics in Builder Mode:

### Pet House

The Pet House serves no purpose aside to shelter any pet the Player might own in the property. Below are its characteristics in Builder Mode:

## Aesthetical Decorations

Below is a full list of all aesthetical decorations as of the latest game update:

 Wooden Fence
Seeds (Watermelon)

In-game display icon

**Seeds (Watermelon)** is an Item obtained in certain shops. It can be planted on farm plots and grows into watermelons.

## Acquiring

It can be purchased by the Player in the following shops:

* Jonah's Shop

## Description

A packet of seeds that can be planted. Must be watered 5 time(s). Takes 7 day(s) to grow.

## Usage

The watermelon seeds can be planted on farm plots. They yield 5 watermelons.
Sneakers

**Sneakers** is an Item obtained in certain shops.

## Acquiring

It can be purchased by the Player in **16** available colors the following shops:

* Braven's Quality Clothing

## Description

This item has no description as of the latest game update.

## Usage

When equipped, this clothing item will change the Player's visual appearance. It will replace any similar lower body clothing currently equipped, which will be added to the Player's Inventory.
Animals

This article is an overview, with in-depth explanation.
For the **Category**, see Animals.

**Animals** are non hostile creatures found in *Pampa*. There are two categories of animals: Domesticated and wild. Domesticated animals are usually found in animal shelters and farms, while wild animals are found in the wilderness.

## Domestic Animals

The only domestic animals present in-game as of the latest game are two pets: dog and cat. The Player can adopt one of them during the Pets at Large event.
Structures

**Structures** is a category of buildables, or objects that can be built by the Player using Builder Mode. Structures serve important purposes and offer new opportunities for the Player to profit and interact with the world. The Player can build structures in the exterior of their properties.

## List of Structures

There are many types of structures in-game. They are all unlocked by default and can be built anytime by the Player. These are:

### Farm Plot

Farm plots are small areas the Player can use for farming. The Player can attach a sprinkler to each farm plot to automatically water them when needed. If a farm plot is not protected by a scarecrow, it might be attacked by crows, leading to the loss of any crops in it.
Pickaxe (Titanite)

In-game display icon

**Pickaxe (Titanite)** is an Item obtained from certain shops. It is one of the 5 available pickaxes as of the latest game update.

## Acquiring

It is unobtainable as of the latest game update.

## Description

The most powerful of tools. Can be used to mine stone and Ores.

## Usage

The titanite pickaxe can be used to mine stone and Ores of T1-T7. It does not lose durability as of the latest game update. Below is a table containing the time it takes to take down resources with the titanite pickaxe.
Skirt

**Skirt** is an Item obtained in certain shops.

## Acquiring

It can be purchased by the Player in **16** available colors the following shops:

* Braven's Quality Clothing

## Description

This item has no description as of the latest game update.

## Usage

When equipped, this clothing item will change the Player's visual appearance. It will replace any similar lower body clothing currently equipped, which will be added to the Player's Inventory.
Copper

**Copper** is a resource in *Pampa*. It can be used for multiple purposes, but mainly for building.

## Acquiring

Copper can be harvested from copper ore veins. In order to harvest copper, the Player will need to have a pickaxe in their inventory. Copper ore veins are particularly common in the Northern regions of the map, and around the Main Property. They can be easily identified by their distinguishable brown color.

It can also be purchased in the following shops:

* Joe's Shop

## Usage

Copper does not have any uses as of the latest game update. However, it is planned to be used in crafting and building.
Chromium

**Chromium** is a resource in *Pampa*. It can be used for multiple purposes, but mainly for building.

## Acquiring

Chromium can be harvested from chromium ore veins. In order to harvest chromium, the Player will need to have at least an iron pickaxe in their inventory. Chromium ore veins are uncommon, found in the Northern regions of the map. They may be hard to distinguish from coal at first, but coal is much darker.

## Usage

Chromium does not have any uses as of the latest game update. However, it is planned to be used in crafting and building.
Reality Portal

A "Reality Portal" is a transcosmic type of "door" ("portal") between destinations.

"Destinations" is loosely able to be anything, whether only connecting two huge distances together (*acting as a kind of Wormhole*), by overlapping a connection between two different Worlds/Planes (*acting like a gate for Planeswalking, or equivalent*), or even into different Narratives (*and in extreme cases, **higher** Narratives*).
Fishing Rod (Nanofiber)

In-game display icon

**Fishing Rod (Nanofiber)** is an Item obtained from certain shops. It is one of the 5 available fishing rods as of the latest game update.

## Acquiring

It can be purchased by the Player in the following shops:

* Robin's Shop

## Description

This high tech model was designed by scientists to be the "Catch All" fishing rod.

## Usage

As with any other fishing rods, this item can be used for fishing in any large enough body of water. It can take the nanofiber fishing rod up to **25** real-life seconds before a fish is caught.
Minerals

This article is an overview, with in-depth explanation.
For the **Category**, see Minerals.

A **Mineral** is a resource which can be used by the Player in building and crafting. There are **5** types of minerals as of the latest game update.

## Overview

Minerals can be acquired by the Player from harvesting mineral ores. Some minerals cal also be purchased in various shops, as well as obtained in certain events. The Player will need a pickaxe to mine ore.

As of the latest game update, there is no actual item for any ore. However, this will soon change.

## Types of Mineral

* Copper
* Iron
* Chromium
* Gold
* Titanite