Arcane Mage

The Arcane Mage is a Ranged Intelligence DPS .

## **Skills**

###  **Arcane Blast [Q]**

Blasts the enemy target with pure arcane energy, dealing damage. Each cast gives Arcane Charge stack (capped at 4), which increases its damage by 50% and mana cost by 100%.

Damage - [25+19\*Skill Level+Max. mana\*0.07+Intelligence\*0.25+Attack Power\*0.7].

Cast Time - 1.5 seconds.

Cooldown - 0 seconds.

Base Mana cost - 1% of max mana.

###  **Arcane Missiles [W]**

The mage releases a series of arcane charges that blasts the enemy target with damage. Requires and consumes 3 Arcane Charge stacks. [Q] has a 25% chance to make this spell free to use and not consume stacks.

Total Damage - [300+90\*Skill Level+Max mana\*0.12+Intelligence\*4].

Cast Time - 0.5 seconds.

Cooldown - 1 second.

Mana cost - 5% of max mana.

###  **Arcane Explosion [E]**

The mage detonates an arcane explosion at specified point, inflicting aoe damage in 250 radius and consuming up to 3 Arcane Charge Stacks.

Damage - [(50+10\*Skill Level+Intelligence\*0.78+Max. mana\*0.07)\*Arcane Charge Stacks].

Cooldown - 3 seconds.

Mana cost - 5% of max mana.

###  **Supernova [R]**

The mage conjures a huge mana-bomb and launches it at the enemy target, dealing damage. The damage of this spell is based on your amount of missing mana.

Damage - [(1+0.3\*Skill Level)\*Missing Mana].

Cast Time - 3 seconds.

Cooldown - 30 seconds.

Mana cost - 0.

###  **Arcane Barrage [D]**

The mage launches bolts of arcane energy at the enemy targets, causing damage to the main target and 40% of damage to 2 additional targets within 400 radius. Generates Arcane Charge stack and restores 3% mana per enemy hit.

Damage - [100+35\*Skill Level+Intelligence\*1.5+Max. mana\*0.05].

Cooldown - 9 seconds.

Mana cost - 3% of max mana

###  **Evocation [F]**

The mage's mastery of the arcane arts allows him to recover a certain amount of his mana over time.

Mana restored per second - [12%]

Duration - 8 seconds.

Cooldown - 45 seconds.

Mana cost - 0.

###  **Conjure Refreshment [G]**

The mage summons a magical refreshments table that conjures magical refreshments that restore 20% mana for himself and his allies.

Table Refreshments Stacks - 12.

Table Duration - 30.

Table Cooldown - 60 seconds.

Table Mana cost - 100.

Refreshments Stacks - 10.

Refreshments Cooldown - 90 seconds.

## **Essences**

###  **Healthy Food** (Rare Essence)

When the Arcane Mage uses Conjure Refreshment, it also restores 10% health.

###  **Counterspell** (Rare Essence)

Supernova [R] now explodes instantly and interrupts spellcasts.

###  **Arcane Backlash** (Rare Essence)

Evocate [T] restores 50% more mana but deals damage equal to the mana restored.

###  **Reverberate** (Epic Essence)

Successive casts of Arcane Explosion [E] increase damage of this spell by 5% up to 30%. This bonus is reset on Arcane Missiles use.

###  **Overpowered** (Epic Essence)

Rune of Power [Y] radius increased by 25%, damage factor increased by 15%.

###  **Charged Up** (Epic Essence)

Arcane Blast [Q] can now stack up to 4 stacks.

###  **Prismatic Barrier** (Mythic Essence)

Supernova [R] gives the Mage a shield. Durability of the shield is equal to [3\*Current Mana]. (THIS ESSENCE IS CURRENTLY DISABLED)

## **Changelog**

11.03 - Updated for 12.7.7.

17.04 - Updated for 13.2.2.

18.06 - Updated for 13.7.6.

22.06 - Updated for 13.7.9.