Patch Notes 22.01.2021

Hello Test Subjects! We’ve been listening closely, and we’ve heard those of you asking for us to revert or re-introduce features from the old game mode, as well as hundreds of specific comments and suggestions on the new gameplay. Today we’re releasing our largest update since the game mode rework, based on your feedback.

This update includes an entirely new objectives system, rebalanced night-time combat and a rework to how blood works. Some of the new content will be familiar from the old game mode, and some is entirely new. As always, we’re keen to hear your feedback, so be sure to keep up to date with what we’re up to on our Roadmap, and join the discussion at our community Discord.

## **Objectives**

One of our primary goals with Deceit over 2021 is to up the bar to the level of immersion and polish throughout the entire game experience. In order to achieve this we’ve reworked and expanded the core game loop to bring a variety of objectives that can be completed in order to obtain a variety of items.

Each time you awaken you’ll be given a waypoint to an objective on the map assigned only to you. Complete the objective, and a reward crate will open for you to loot items to help you defend yourself from the infected.

These initial objective types include a re-imagined version of the classic target practice & levers seen in previous versions of the game, and are the first of many we plan to add over the course of 2021. In our upcoming updates expect us to add unique objective types to each map that provide fun gameplay themed to suit each of the maps currently in the game.

## **Blood Gains**

There are no longer any execution cooldowns, instead you gain one execution per level. This is closer to the original game mode, but retains the benefits of team blood and levels:

* You gain blood by drinking blood bags or downing innocents when in terror form
* Blood is shared between both of the infected
* You level up from level 1 to 5 as you gain blood
* Starting from level 2, each level gains you one execution shared between both Infected

Remember to watch out for whoever takes the antidote item from the ground floor double objective!

## **Night Time Combat**

We’ve heard your feedback regarding the new combat at night feeling too static compared to the old fuses mechanic. To address this we’ve sped up the power points, allowed them to respawn and rebalanced their positions. We’ve also rebalanced terror speed and tankiness to improve the overall pacing of the combat experience.

* Power points progress faster but provide less power.
* Power points respawn 25 seconds after being completed.
* Extra power points have been added to the lower floors.
* Terrors are slower but tankier.
* The escape door opens itself 10 seconds after all the power has been collected.

## **Community Update**

As mentioned in last week’s update, tonight at 8pm GMT we’ll be running a Q&A livestream on our Twitch channel, where members of the community have the opportunity to join us on our livestream and ask us any topic regarding Deceit and our development roadmap.

In other news, this week we also ran a Twitter poll to decide which new custom game mode update should be added next. With a whopping 55.1% of the vote, the winning option is the ability for both Innocents & Infected to be able to talk at night. This is something we’ll be adding into the game in our next update. If you’d like to have your say and vote on future polls we’re running, be sure to follow us on Twitter to be notified.

## **Other Balancing Changes**

* You are now only assigned 4 Objectives per floor, down from 5.
* Players will now spawn with 9 loaded bullets and 9 extra ones for their Pistol, instead of just 9 loaded in the gun.
* Players can now only hold 36 extra bullets for their pistol, on top of what they already have loaded into their gun.
* The Torch has been buffed, providing an extra 3 seconds of usage. Visually, it will now also have 50% battery instead of 20% per collection
* The Vampire’s ability cooldown has been reduced to 25s.
* The Double Objective is now always in the same position on each floor, and will now be highlighted to players if it is not taken towards the end of the day period.
* Terrors can no longer execute Innocents that are downed at night.
* Running with a knife no longer gives you an extra 10% movement speed boost.
* Power Points are now briefly displayed to everyone for a few seconds when the lights turn out.
* The Infected’s level 2 now requires 200 blood, up from 100.
* Power Points are now disabled for 8 seconds when a Terror steps on them, instead of 3.

## **Miscellaneous & Bug Fixes**

* Disabling Power Points now awards the Infected with XP.
* The transition from Night -> Day has been slightly sped up & now fades to black, instead of white.
* Playing in a full 6 player lobby will no longer cause you to receive a dodge timer for leaving early.
* To help us resolve the problem, we’ve improved our logging regarding why users can sometimes fail to connect to games.
* Improved our cheat prevention measures.
* A server crash has been fixed.
* Voice lines have been re-introduced when picking up items.
* The shotgun is correctly rotated when obtained from a reward crate.
* Our in-game translations have been updated thanks to our Community Translators.
* [FIXED] It’s possible to jump back into the first area of the Lumberyard.
* [FIXED] Players who use Vents, or the Vampire’s ability, at the end of the night period will either be stuck on the previous floor, or invisible and unable to move on the next floor.
* [FIXED] Infected players will occasionally see blood gains of +0.
* [FIXED] You’re unable to select the ‘Lumberyard’ map in the custom game options.
* [FIXED] Power Points won’t automatically start to progress if they become active whilst you’re standing on them.

See you in-game,

The Baseline Team