Spiraling Chaos Pathway/Abilities

## Sequence 9: Foreseer

**New Abilities**

* **Future Sight:** They are able to see the future. However, the future they see is very blurry.
	+ Sometimes, **Foreseers** gain clues about what would happen in the future. With these clues, they can deduce what will happen in the future and be 100% sure.

* **Divination:** They lack direct skills confronting enemies but are experts in Divination.
* **Spirit Vision:** They can deduce a person's health and emotions, as well as if something has a magical aura.
* **Danger Intuition:** They can intuitively detect danger using their Spirituality.
* **Foreseers** become wiser, being able to differentiate good from bad much better than regular humans.

## Sequence 8: Trickster

**New Abilities**

* **Illusion Creation:** As the name suggests, they are able to create illusions. This ability can help with escaping, tricking, fighting, trapping, etc.
	+ Depending on the illusions they create, the amount of spirituality used to create illusions can be very high or very low.
		- If they wanted to create the illusion of their whole entire body, then it would take a significant amount of spirituality. However, if they were to create an illusion of a rabbit, it wouldn’t take as much spirituality.
		- They can’t create too many illusions.
			* The max amount of illusions they can create when first consuming the potion is 3. This number increases to 10 when the potion is fully digested.
* **Illusory Feeling:** They are able to make illusions feel immensely real.
	+ If they were to create an illusion of a sword and stab someone, the stabbed person would feel the pain, however, the stab wound isn’t actually real.
* **Inverted Sight:** They are able to invert the sight of others.
	+ This can cause the opponent's mind to be all over the place from the sudden inversion.
	+ This can also cause their opponents to lose balance.
* **Tricksters** are more keen to know when a trick is being played on them or not.

**Strengthened Abilities**

* The **Futures** they see become a bit more clear.

## Sequence 7: Gravity’s Blessed

**New Abilities**

* **Gravity Manipulation:** As the name suggests, beyonders of this sequence are able to manipulate gravity. However, this **Gravity Manipulation** is very limited.
	+ They can only use **Gravity Manipulation** to increase or decrease gravity.
		- They can either touch the person to increase/decrease their gravity or use their hands from afar, making their palms face their target.
			* The latter is not very effective while the former is.
		- They are able to achieve an unparalleled level of balance by increasing or decreasing one side of their body to make it reach equilibrium.
			* They can also do this to others and make them lose their balance.
		- With the decrease of gravity, they become lighter, which allows for a certain level of flight.
		- They can increase and decrease gravity by about 25%. This increases to 40% as they fully digest the potion.
		- The duration of gravity increase is about 3 seconds when first consuming the potion, but when fully digesting the potion, it increases to about 7 seconds. On The Other Hand, gravity decrease can last up to 3 minutes when first consuming the potion, but later increases to 7 minutes when fully digested.

**Strengthened Abilities**

* The **Prophecies** they **receive** become much more clear but are still a bit foggy.
* The max amount of **illusions** that can be created increases to 13.

## Sequence 6: Fortunate Man

**New Abilities**

* **Great Luck:** Beyonders of this sequence experience fortunate things all the time. This, ofcourse, is not something controlled, but rather something random.
	+ However, they are luckier than someone who finds a four-leaf clover.
* **A Look at Luck:** Before something fortunate happens to them, they are able to see what happens to them in a vision before it happens to them in real life. They see the premonition 10 seconds before the fortunate thing happens.
	+ This can help in battle. For example, if the opponent’s attack is fortunately halted, they can use that time to counter attack instead of being dumbfounded.
* **Quick Learner:** They are able to understand and learn things at a much quicker pace. This allows them to save time from studying and practicing for days on end.

Strengthened Abilities

* The max amount of **illusions** that can be created increases to 13.
* Their **Gravity Manipulation** strength increases.
	+ They are able to increase and decrease gravity up to 55%. The increase of gravity lasts up to 10 seconds and the decrease of gravity lasts up to 9 minutes.

## Sequence 5: Gatherer

**New Abilities**

* **Convincing:** They are able to convince any and all life forms that have a conscious mind. **Convincing**, to **Gatherers**, is as easy as breathing for them. This is because the words they use become much greater than before, greater as a person who gives speeches.
* **Charm:** **Gatherers** are very **charming**. With a single wink, they are able to attract people to them, whether they are male or female.
* **Siphon:** When there are 15 or more people in a 10 meter radius, they are able to S**iphon** their life and spirit. Doing this allows them to replenish their lost spirituality or gain extra years of life.
* They are very resistant against mind-based attacks.

Strengthened Abilities

* The max amount of **illusions** that can be created increases to 15.
* Their **Gravity Manipulation** strength increases.
	+ They are able to increase and decrease gravity up to 67%. The increase of gravity lasts up to 13 seconds and the decrease of gravity lasts up to 11 minutes.
* They can now see the **premonition** of their **fortunate** event 15 seconds before it happens.

## Sequence 4: Mage of Pestilence

**New Abilities**

* **Plagues**: They are able to bring upon **plagues** to all living things. These **plagues** can either torture the living creature forever or kill them on the spot.
	+ The torturous kind of **plagues** will make the ones being tortured turn insane over time as they have to deal with the disease.
	+ There are three conditions to use this ability effectively.
		- First, they must understand what the plague they are bringing upon the target does to them.
		- Second, the target must be in a 7 meter radius for them to be affected by this ability.
			* The **plagues** they bring are not due to physical contact, but rather through the usage of the air around them.
			* The amount of people affected by this is only limited to the amount of people in the 7 meter radius.
		- Third, they must cite an incantation before using the ability.
	+ They are more resistant to all sorts of diseases.
	+ They emit an unpleasant feeling which makes all of those around them feel uncomfortable.
* **Healing:** They are able to heal anybody who has been affected by **Plagues**.
	+ They are only able to heal 1 person at a time when they first consume the potion. This increases to 3 when they fully digest the potion.

**Strengthened Abilities**

* The **Futures** they see are 100% clear.

* The max amount of **illusions** that can be created increases to 20.
* Their **Gravity Manipulation** strength increases.
	+ They are able to increase and decrease gravity up to 80%. The increase of gravity lasts up to 17 seconds and the decrease of gravity lasts up to 13 minutes.
* They can now see the **premonition** of their **fortunate** event 30 seconds before it happens.
* The area of **Siphon** increases to a 13 meter radius.

**Mythical Creature Form**

* As a **Sequence 4 Demigod**, they receive some level of **Godhood**, and with it comes an incomplete **Mythical Creature Form**. The small pests generated from the **Spiraling Chaos Pathways Mythical Creature Form** are called **Centipedes of Death.**
	+ A **Centipede of Death** looks like a pest with many legs.
	+ **Mages of Pestilence** are able to divide **Centipedes of Death** from their **Mythical Creature Form** and are able to “implant” a **Centipede of Death** upon anybody.
		- These **Centipedes of Death** contain inside of them a great disease, but also, a great power.
			* Those “implanted” with a **Centipede of Death** are able to kill it. This releases the great disease, but also releases the great power. They can “implant” these **Centipedes of Death** into their illusions.
				+ The “power” is the abilities of the **Spiraling Chaos Pathway** from sequence 4 to 9.
					- The “implanted” are not able to use the abilities to max efficiency.
					- The “implanted” are able to use higher sequence abilities after the beyonder reaches those sequence levels. But using abilities of sequence 3 to 0 would lead to one losing control.
					- In a sense, if the “implanted” wants to gain power, they must make a sacrifice.
				+ However, whenever a **Centipede of Death** is killed, it’s like losing a part of your spirit. If all of the **Centipedes of Death** are killed off then they will inevitably die.
			* They can “implant” 50 **Centipedes of Death** when they first consume the potion. This number increases to 500 when they fully digest the potion.
		- When the “implanted” dies with a **Centipede of Death,** the **pest’s** Beyonder characteristics will return to the **Mage of Plagues** after a certain period of time because of the **Law of Beyonder Characteristics Convergence.**
			* If the process for the return of their pest’s Beyonder characteristic is interrupted, the Beyonder characteristic may be lost.

## Sequence 3: Herald of Horror

**New Abilities**

* Horror originates from the **Ruins of Dread. Heralds of Horrors** are able to create horrifying and powerful monsters out of these ruins. However, there are three components to this ability.
	+ **Housing Fears:** The first component of this ability is to gather Fears. After gathering fears, they must hold onto those fears which would then be able to be used for the next components.
		- The fears they can hold all depend on how frightening it is.
	+ **Shaping Fears:** The next component is that they have to go to the **Ruins of Dread** and shape all of the fears they have gathered and held into **Monsters of Horror.**
		- This component alone has its own three stages.
			* First, create a ritualistic circle.
			* Second, place the fear you want to create the monster from at the center of the ritualistic circle and all other lesser fears around the edges of the ritualistic circle.
			* Third, cite an incantation which includes the fears and the monster you want to create.
	+ **Control Over the Monsters:** The last component is that they must control the **Monster of Horror.**  If they fail to control the **Monster of Horror,** then the monster will most likely go rampaging across the cosmos, killing anything in sight, even them.
		- The level of difficulty to control a **Monster of Horror** depends on the monster’s strength.
			* The strength of the monster depends on the fear it was made out of.
	+ The amount of **Monsters** **of** **Horror** they can create is limited to 3. This increases to 7 as they fully digest the potion.

**Strengthened** **Abilities**

* The max amount of **illusions** that can be created increases to 50.
* Their **Gravity Manipulation** strength increases.
	+ They are able to increase and decrease gravity up to 120%. The increase of gravity lasts up to 25 seconds and the decrease of gravity lasts up to 17 minutes.
* The area of **Siphon** increases to a 20 meter radius.
* The radius of effect for **Plagues** increases to a 12 meter radius.
* The limit of people they can heal who are affected by **Plagues** increases to 5.

**Mythical Creature Form**

* The divine pattern on their **Centipedes of Death** become more complex and has become more expressive of the themes of the **Spiraling Chaos Pathway.**
	+ This change is a result of the acquired Beyonder characteristic and mythical knowledge contained in the potion. The pattern can differ from person to person because it also relates to personal traits.
* They can now split about 600 **Centipedes of Death** from their **Mythical Creature form.**
* After complete digestion of the potion, a **Herald of Horror** would be able to recover from having nearly 500 **Centipedes of Death** die at once.
	+ Losing all corresponding **Beyonder characteristics** wouldn't cause them to lose their status and level. They can slowly recover by absorbing Beyonder characteristics of the **Spiraling Chaos Pathway.**
* As a **Sequence 3 Beyonder,** they can listen to prayers within a certain range. They can allow different **Centipedes of Death** to instinctively listen to prayers and respond to them and turn in the complicated ones to the **Herald of Horror.**

## Sequence 2: Immortal Life Form

**New Abilities**

* There are in total, nine **Immortal Life** **Form** Beyonder characteristics in existence. A maximum of six **Immortal Life Forms** are allowed to exist at once if there are three **Ancient Dismantlers** already due to the limited amount of Beyonder characteristics.

**Authorities**

* **Regeneration(Immortality):** “They” are able to completely **regenerate** from anything that is able to kill them, making them truly immortal.
	+ However, there are conditions to this **Regeneration**.
		- The first condition is that “They” must **regenerate** from attacks that will undoubtedly, or nearly, kill them, otherwise, this **regeneration** process won’t work. “They” can’t be halfway to death to be able to **regenerate**.
			* “They,” if not killed or close to being killed, can make “Themselves” die or close to dying, this would then allow for the **regeneration** to happen.
		- The second condition is that “They” must know what killed or nearly killed “Them.” If “They” fail to understand what killed/nearly killed them, then “They” will not **regenerate**.
		- The final condition is that “They” need a source of power for the **regeneration** to happen. This source can be from “Their” choosing. Whether it’s the **Untainted Garden** or the **Ruins of Dread,** “They” must have a source of power for the **regeneration**.
	+ “They” are able to regenerate the killed **Centipedes of Death.**
	+ “Their” **regeneration** is immediate, not wasting a single second.

**Strengthened Abilities**

* The max amount of **Illusions** that can be created increases to 125.
* “Their” **Gravity Manipulation** strength increases.
	+ “They” are able to increase and decrease gravity up to 200%. The increase of gravity lasts up to 1 minute and the decrease of gravity lasts up to 30 minutes.
	+ “They” are now able to Repel and Attract objects using “Their” **Gravity Manipulation.**
* The area of **Siphon** increases to a 35 meter radius.
* The radius of effect for **Plagues** increases to a 20 meter radius.
* The limit of people “They” can heal who are affected by **Plagues** increases to 17.
* The amount of **Monsters of Horror** “They” can create increases to 12.

**Mythical Creature Form**

* "They" become a complete **Mythical Creature,** "Their" **Mythical Creature form** is a spiral stacked with groups of **Centipedes of Death** with invisible claws that grow from the spiral.
* "They" can take apart at least 5000 **Centipedes of Death** and implant them into "Their" **Illusions** and **Monsters of Horror** “They” have created.

## Sequence 1: Ancient Dismantler

These are **Angels** closest to **True Godhood**. “They” have gained initial control of the corresponding domain's **authorities**. “They” can willingly make “Their” Illusions become real. “They” can **dismantle** many things, be it a physical object or an abstract concept into smaller and smaller pieces.

**New Abilities**

* **Illusions to Reality:** “They” can make “Their” **Illusions Real.**
	+ This ability has its limits.
		- First, this takes up a lot of spirituality to do.
		- Second, “They” can’t turn every single **illusion** into something real. There’s a certain amount of **Illusions** “They” are able to make real.
			* Once “They” make an **Illusion** real, “They” can undo this effect.
			* The max amount of **Illusions** “They” can make real is 10.
		- Third, the time limit for the **Illusions** to stay real is about 30 minutes.

**Authorities**

* **Disassemble(Dismantle):** With this **Authority**, everything in existence, be it concepts, physics, reality, life, spirits, etc. can all be broken down into smaller and smaller pieces, until it doesn’t exist anymore, by “Them.”
	+ To **Disassemble** things, “They” must fully grasp what they are **Disassembling**. There are many things “They” can do by **Disassembling** things.
		- “They” can make attacks weaker by **Disassembling** the attack into smaller pieces.
		- “They” can deduce very complicated mysteries by **Disassembling** the mysteries into smaller and more understandable pieces.
		- “They” can kill someone by **Disassembling** their life or **Disassembling** what makes them live.
		- “They” can travel to places faster by **Disassembling** the space in between “Them” and “Their” destination.
		- There are so many things “They” can do by **Disassembling** things that it would take too long to write it down.
	+ With such an **Authority**, **Disassembling** would cost much of “Their” spirituality, especially if “They” are **Disassembling** something powerful.

Strengthened Abilities

* The max amount of **Illusions** that can be created increases to 175.
* “Their” **Gravity Manipulation** strength increases.
	+ “They” are able to increase and decrease gravity up to 550%. The increase of gravity lasts up to 3 and a half minutes and the decrease of gravity lasts up to 1 hour.
* The area of **Siphon** increases to a 70 meter radius.
* The radius of effect for **Plagues** increases to a 50 meter radius.
* The limit of people “They” can **heal** who are affected by **Plagues** increases to 40.
* The amount of **Monsters of Horror** “They” can create increases to 25.

## Sequence 0: Spiraling Chaos

This is a **True Deity.** In a sense, "He" is an embodiment of the corresponding **Authorities**. “He” is a master of **Disruption** and  **Disorder**, doing everything possible to make all things go down a **Spiraling Chaos.**

**Authorities**

* **Disordering(Disrupt):** It contains authorities over Time, Space, Matter, Mind, and Power.
	+ **Time:** “He” can **Disrupt Time** which then causes **Time** to become **Disordered**.
		- This causes the area of **Disrupted Time** to be night-time even though it’s 5pm and day-time even though it’s 12am.
	+ **Space:** “He” can **Disrupt Space** and cause it to become **Disordered**.
		- **Disrupting Space** causes a multitude of effects.
			* One effect could be that the **Disrupted Space** could transport you across the universe.
			* Another effect could be that half of your body is in one place but the other half is in another place.
			* There are many more effects of this.
	+ **Matter:** “He” can **Disrupt Matter** and cause it to become **Disordered**.
		- **Disrupting Matter** can make complete constructions or things turn out weird.
			* An example of this would be a completely fine rock having a whole building coming out of it.
			* Another example could be a completely normal human who has a spear coming out of his eye.
	+ **Mind:** “He” can **Disrupt** the **Mind** and cause it to become **Disordered**.
		- **Disrupting** the **Mind** can cause one to go mad and even lead to suicide.
	+ **Power: “**He” can **Disrupt Power** and cause it to become **Disordered**.
		- **Disrupting Power** can make the **Power** weaker and chaotic. This makes the **Power** unreliable.
	+ When “He” **Disrupts** things, “He” is not affected by the **Disruption**. However, with such an **authority**, “He” can easily lose control if “He” is not careful.
* **Turmoil(Chaos Realm):** This is the **Divine Kingdom** of **The Spiraling Chaos**. “He” can create a higher dimension that is overflowing with **Disrupted** and **Disordered** things. Any external influence, when once coming inside of this **Kingdom**, would become **Disrupted of Time, Space, Matter, Mind, and Power** causing the external influence to become **Disordered**.

Strengthened Abilities

* The max amount of Illusions that can be created increases to 750.
* “Their” **Gravity Manipulation** strength increases.
	+ “He” is able to increase and decrease gravity up to 1000x. The increase and decrease of gravity lasts up to as much as “He” wants.
* The area of **Siphon** increases to a 300 meter radius.
* The radius of effect for **Plagues** increases to a 250 meter radius.
* The limit of people “He” can **heal** who are affected by **Plagues** increases to 1000.
* The amount of **Monsters of Horror** “He” can create increases to 250.
* The max amount of **Illusions** that can be made Real increases from 10 to 75.
	+ The **Illusions** stay real for as long as “He” wants it to stay real.