recursal/Fanatic-Fandom huggingface dataset:
Harbinger House

## TSR2614

### Link to citation

[[[Template:Cite book/{{#regex:Harbinger House|%^(.\*)<.\*>(.\*)$%|$1 $2}}|cite this]]]

***Harbinger House*** is a Planescape® AD&D 2nd-edition adventure module.

“
*A succubus with an unquenchable lust for power is turning the Cage into a ripping madhouse.*
*And the Lady of Pain ain't pleased. . . .*

*Something's foul in Sigil, berk. A mad slasher prowls the streets, leaving a trail of bloody clues in his wake. Leatherheads boldly court the Lady of Pain, longing for the sharp touch of her shadow. Even the silent dabus're acting barmy, a sure sign that the Lady herself is uneasy. Are these strange events tied to a madhouse full of spell-touched sods ready to slip the bonds of mortality? A curious body'd better step carefully. After all, the dead-book's full of fools who wished for power?or got in the way of another berk's wish.*

*Harbinger House is a Planescape adventure for four to six characters of 4th to 7th levels. From Sigil to the Outlands and back again, the heroes must piece together a puzzle that could shake the Cage to its foundations. A dark secret of the multiverse wails to be discovered in the lunatic asylum called Harbinger House, and only the player characters can shape its power-for good or ill.*

*The Planescape Campaign Setting boxed set is required to run this adventure. The Planescape Monstrous Compendium Appendix, In the Cage: A Guide to Sigil, and A Player's Primer to the Outlands are recommended to enhance your enjoyment of this adventure.*
”

## Contents

* Introduction
* Chatper 1: The Streets of Sigil
* Chapter 2: On The Outlands
* Chapter 3: Harbinger House

## Appendix

### Credits

* **Designer:** Bill Slavicsek
* **Editor:** Ray Vallese
* **Cover Artist:** Robh Ruppel
* **Cartographer:** Rob Lazzaretti
* **Typography:** Angelika Lokotz
* **Color Plates:** Scott Burdick, Ned Dameron, Alan Pollack, Robh Ruppel
* **Border Artist:** Robert Repp
* **Conceptual Artist:** Dana Knutson
* **Graphic Design:** Dawn Murin, Sarah Feggestad
* **Proofreader:** Michele Carter
123 YFHR

## Events

* Eliath researched where a portal might lead, possibly the Isle of Black Trees. He disappeared for more than a year afterward -- the book in the city library drove him insane, and he ended up in the Hive.
* The wizard Rhaunades is killed in a magical duel, leaving behind a collection.
* Interplanar Importers in The Lady's Ward is turned into a secret Revolutionary League safe house by the owner's daughter Strader.
* Kesto Brighteyes buys a bookshop in the Lower Ward called the Parted Veil. He sets two dozen round panes of crystal into the outer wall so passers-by can see into the store.

## References

1. ↑ Planescape: *The Eternal Boundary*, p. 7
2. ↑ Planescape: *The Eternal Boundary*, p. 16
3. ↑ Planescape: *The Eternal Boundary*, p. 17
4. ↑ Planescape: *The Factol's Manifesto*, p. 115
5. ↑ Planescape: *Uncaged: Faces of Sigil*, p. 16
Caverns of Thought

## Planar Traits

* Great Wheel
* World Tree

## Realm in the Outlands

### Location

The Outlands[[Category:Locations in {{#regex:the Outlands|%^(\w+blank:)+%}}Outlands]]

## Realm in the Deep Caverns

### Location

The Deep Caverns[[Category:Locations in {{#regex:the Deep Caverns|%^(\w+blank:)+%}}Dismal Caverns]]

The **Caverns of Thought** were the divine realm of Ilsensine, the illithid god of magic.

## Geography

According to the Great Wheel cosmology, the Caverns of Thought were located deep underground beneath the Outlands and were connected to the realm of the beholder deity Gzemnid. The World Tree cosmology established the realm as part of the fiendish plane of the Deep Caverns.

In both cosmologies, however, the Caverns of Thought were described as a hostile place wrought with inaudible yet clear and powerful thoughts that slowly drove its visitors mad until they were reduced to thoughtless zombies. This effect was a consequence of Ilsensine's power prying into the minds of the realm's visitors in search of their secrets.

The realm was a labyrinth of tunnels that were lit by the faint glow of fungus. It was avoided even by fiends. The dwarf inhabitants of the nearby realm of the Dwarven Mountain also avoided digging their tunnels too close to the Caverns.

The only creatures that dared visit the realm were motivated by the search for knowledge that Ilsensine possessed. However, the price he demanded was high, often leading to the visitors' losing part of their own minds.

## Appendix

### References

1. ↑ 1.0 1.1 1.2 1.3 1.4 Colin McComb (October 1996). *On Hallowed Ground*. Edited by Ray Vallese. (TSR, Inc.), pp. 136, 176. ISBN 0-7869-0430-5.
2. ↑ 2.0 2.1 2.2 2.3 2.4 Jeff Grubb (May 1995). *A Player's Primer to the Outlands*. Edited by Ray Vallese. (TSR, Inc.), p. 29. ISBN 0-7869-0121-7.
3. ↑ 3.0 3.1 3.2 3.3 Richard Baker, James Wyatt (March 2004). *Player's Guide to Faerûn*. (Wizards of the Coast), pp. 148–149. ISBN 0-7869-3134-5.
4. ↑ David "Zeb" Cook (1994). *Planescape Campaign Setting, Sigil and Beyond*. Edited by David Wise. (TSR, Inc), pp. 32–33. ISBN 978-1560768340.

### Connections

The Concordant Domain of the Outlands
**Realms**
**Caverns of Thought** • Court of Light • Dwarvish Mountain (Deepshaft Hall • Soot Hall • Strongale Hall) • Flowering Hill • Gzemnid's Realm • Hidden Realm • Labyrinth of Life • Marketplace Eternal • Mausoleum of Chronepsis • Palace of Judgement • Semuanya's Bog • Sigil • Sleeping Lands • Tir na Og (Deep Forest • the Great Smithy • House of Knowledge • the Pinnacle • Tir fo Thuinn) • Thoth's Estate • Wonderhome
**Gate-towns**
Automata • Bedlam • Curst • Ecstasy • Excelsior • Faunel • Fortitude • Glorium • Hopeless • Plague-Mort • Ribcage • Rigus • Sylvania • Torch • Tradegate • Xaos
Faction War (book)

## Faction War

### Link to citation

[[[Template:Cite book/{{#regex:Faction War|%^(.\*)<.\*>(.\*)$%|$1 $2}}|cite this]]]

***Faction War*** is a Planescape® AD&D 2nd-edition adventure module.

“
***SIGIL'S BEEN AT PEACE FOR OVER 600 YEARS. ALL GOOD THINGS COME TO AN END.***
*Six centuries ago, events surrounding the Great Upheaval imposed an uneasy peace in the City of Doors. Since that time, the 15 factions have quietly conducted their philosophical battle for the hearts and minds of all Cagers - and always stopped short of all-out war. But now tensions are flaring, tempers are rising, and the Cage is about to explode into conflict!*

*Faction War is a 128-page adventure that tracks the war from its nefarious origins through its bitter battles to its ultimate resolution and beyond - and puts the future of Sigil in the hands of the player characters. This book reveals secrets, unravels musteries, brings long-simmering plots to ahead, and marks the beginning of a new era for the City of Doors.*

*It also features the following:*

* *New details on Sigil's wards, personalities, and politics*
* *Adventures that draw the player characters into the heart of the struggle and toward the secrets surrounding the war's beginning and ultimate end*
* *Extensive notes on the aftermath of the conflict*
* *A detailed Timeline of the war, including additional events that the DM may use expand the adventure*

*Faction War builds on story elements first explored in the PLANESCAPE accessories In the Cage, Factol's Manifesto, and Uncaged: Faces of Sigil. Familiarity with those products is recommended but not required.*
”

## Synopsis

The culmination of several adventures leading up to that point, *The Faction War* brought an end to the factions' control of the city. Instigated by the power-hungry Duke Rowan Darkwood, factol of the Fated, in a bid to dethrone the Lady of Pain and rule Sigil himself, the war spread throughout the city before the Lady of Pain, with the aid of a group of adventurers (the players' characters), intervened.

## Contents

* Prologue
* Peering Into the Cage
* How It Begins
* Act 1: Guarding Rr'ka
* Act 2: The Battle of the Armory
* Act 3: The Eschaton
* Act 4: Darkstorm
* Act 5: Magic Uncaged
* Act 6: The Unity of Rings
* Epilogue
* Aftermath
* Timeline

## Appendix

### Further Reading

* David Noonan (January 2004). “Planescape: The Exiled Factions”. In Chris Thomasson ed. *Dragon* #315 (Paizo Publishing, LLC), pp. 44–49.

### Credits

* **Designer:** Monte Cook, Ray Vallese
* **Editor:** Michele Carter
* **Cover Artist:** Robh RuppelDELETE
* **Cartographer:** Diesel, Rob Lazzaretti
* **Typography:** Angelika Lokotz
* **Border Artist:** Robert Repp
* **Conceptual Artist:** Dana Knutson
* **Art Director:** Dawn Murin
* **Graphic Design:** Dawn Murin, Dee Barnett, Matt Adelsperger
* **Brand Manager:** Thomas M. Reid
* **Electronic Prepress Coordination:** Jefferson M. Shelley
174 BFHR

## Events

* The erinyes Mysdemn Wordtwister builds Grenpoli, the City of Diplomacy, in Baator, around this time.
* An Anarchist kills the factol of the Mercykillers via a spell, then managed to pin the blame on the Fated. The following war involved almost a dozen factions and results in the destruction of three of them.

## References

1. ↑ Planescape: *Planes of Law*, p. 23, Baator
2. ↑ Planescape: *The Factol's Manifesto*, p. 114
116 YFHR

## Events

* Tylaric Stormwing came to Sigil.
* The town of Elshava's Fisher King, Calleron, Lord of the Selkies, dies unmarried and without an heir. He is succeeded by his sister, Elothien the Silent, over much public protest.
* Alisohn Nilesia, eight years old, attempts to become a full member of the Mercykillers. Factol Mallin turns her down.

* Cyric, a mortal thief, slays one of the embodied gods of Toril, and thus assumes his portfolio.

## Background Information

* Cyric ascending to godhood happens "a dozen or so years ago" (from 128 YFHR), which we have assumed is literal, taking place in 116 YFHR. This event happens during Forgotten Realms' Time of Troubles in the year 1358 DR, which gives us a touchstone for comparing timelines between the two settings.

## References

1. ↑ Planescape: *The Eternal Boundary*, p. 17
2. ↑ Planescape: *Planes of Chaos*, p. 52, Book of Chaos
3. ↑ Planescape: *The Factol's Manifesto*, p. 102
4. ↑ Planescape: *On Hallowed Ground*, p. 168
Dispossessed

The **Dispossessed** are a sect made up of people banished to Carceri or Pandemonium, and they're out to show the planes that they've made a mistake. The Dispossessed want to prove their worth, mostly by picking fights.

## References

* Planescape: *Planes of Chaos*, p. 38, The Travelogue

Guardians · Verdant Guild · Mathematicians · Order of the Planes-Militant
Incanterium · Merkhants · Ragers
Brux

### Location

The Beastlands[[Category:Locations in {{#regex:the Beastlands|%^(\w+blank:)+%}}Beastlands (plane)]]

**Brux** was the second layer of the Beastlands. A realm locked in perpetual twilight, it contained the divine realms of Deneir, Milil, Haela Brightaxe, and the cat lord.

## Geography

The sun appeared as a red orb always touching the horizon of Brux, while a half moon could be seen hanging low on the opposite side of the sky. It was considerably cooler than Krigala, so fog and mist commonly rose from the ground and obscured the trees. All trees grew slanted on the layer, pointing toward the dim source of light of the perpetually setting sun, and created long shadows. This seemingly frozen state could be disconcerting to visitors, but it did not disturb the activity cycle of the animals that lived there.

The layer had an abundance of creeks and streams that led to Krigala and eventually flowed into the Oceanus.

## Notable Locations

* The Cat Lord's Prowl, realm of the cat lord.
* Findar Endar, realm of Haela Brightaxe.
* The Library of All Knowledge, shared realm of Deneir and Milil.
* Ursis, realm of Balador.

## Inhabitants

The layer's main inhabitants were animals whose activity cycles peaked around dawn and dusk, such as tigers, bats, and foxes.

Ferrix, the playful goddess of weretigresses, had no permanent realm but roamed twilight Brux freely.

## Appendix

### References

1. ↑ 1.0 1.1 1.2 1.3 Jeff Grubb, Bruce R. Cordell, David Noonan (September 2001). *Manual of the Planes 3rd edition*. (Wizards of the Coast), pp. 141–144. ISBN 0-7869-1850-8.
2. ↑ Jeff Grubb (April 1987). “Plane Speaking: Tuning in to the Outer Planes”. In Roger E. Moore ed. *Dragon* #120 (TSR, Inc.), pp. 42–43.
3. ↑ Richard Baker (October 1995). *Monstrous Compendium Planescape Appendix II*. Edited by Karen S. Boomgarden. (TSR, Inc.), pp. 66–67. ISBN 0-7869-0173-X.
4. ↑ 4.0 4.1 4.2 Dale Donovan (December 1995). “*Liber Benevolentiae*”. In Michele Carter ed. *Planes of Conflict* (TSR, Inc.), pp. 22–25. ISBN 0-7869-0309-0.
5. ↑ 5.0 5.1 Colin McComb (October 1996). *On Hallowed Ground*. Edited by Ray Vallese. (TSR, Inc.), p. 181. ISBN 0-7869-0430-5.
6. ↑ 6.0 6.1 Eric L. Boyd (November 1998). *Demihuman Deities*. Edited by Julia Martin. (TSR, Inc.), pp. 67–71. ISBN 0-7869-1239-1.
7. ↑ Julia Martin, Eric L. Boyd (March 1996). *Faiths & Avatars*. (TSR, Inc.), pp. 54, 116. ISBN 978-0786903849.
8. ↑ Dale Donovan (December 1995). “*Liber Benevolentiae*”. In Michele Carter ed. *Planes of Conflict* (TSR, Inc.), p. 25. ISBN 0-7869-0309-0.
9. ↑ Dale Donovan (December 1995). “*Liber Benevolentiae*”. In Michele Carter ed. *Planes of Conflict* (TSR, Inc.), p. 16. ISBN 0-7869-0309-0.
10. ↑ Carl Sargent (May 1992). *Monster Mythology*. (TSR, Inc), p. 114. ISBN 1-5607-6362-0.
11. ↑ Colin McComb (October 1996). *On Hallowed Ground*. Edited by Ray Vallese. (TSR, Inc.), p. 176. ISBN 0-7869-0430-5.

### Connections

The Wilderness of the Beastlands
Layers and their Realms

**Wandering:** Seelie Court
Doors to the Unknown

## TSR2626

### Link to citation

[[[Template:Cite book/{{#regex:Doors to the Unknown|%^(.\*)<.\*>(.\*)$%|$1 $2}}|cite this]]]

***Doors to the Unknown*** is a Planescape® AD&D 2nd-edition adventure module.

“
*Four doors of mystery appear in the Cage. They lead to four adventures. If a basher has the dark of them.*
*These aren't doors in the traditional sense, cutter, but they're portals just the same. They appear for a short time every 500 years, popping up in different parts of Sigil. Each hides a mystery that's waiting to be solved, and together they just might hold the key to a secret of the multiverse. All a body's got to do is tumble to the right keys, open the doors, and face down the Unknown.' -- Estavan, merchant lord*

*Doors to the Unknown is a collection of four Planescape adventures that can be played sepearately or as a mini-campaign. When four doors appear in the Cage, the barnies crawl out of the shadows, and the heroes get drawn into events that could have consequences for the entire multiverse. Each door leads to a different plane and a different deadly challege for the player characters. Together they offer a way to stop an ancient menace before it strikes again.*

*The Planescape Campaign Setting boxed set is required to run these adventures. The Planescape Monstrous Compendium Appendix (I and II) and Uncaged: Faces of Sigil are recommended to enhance play.*
”

## Synopsis

There are four 'blink portals' that appear in Sigil every 500 years and which last for two months. After this the portals disappear for another half-millennium. The overall aim is for the party to probe these portals and find out the secrets behind them. Rumors indicate that these doors lead to restricted planes, of hyper-real super-monsters, and that they were created by the god Aoskar when the Lady of Pain killed him.

## Contents

* Introduction
* Prologue: At the Shattered Temple
* The First Door: The Thuldanin Gargoyle
* The Second Door: The Forgotten Vault
* The Third Door: Logicus Prime
* The Fourth Door: A Reality Beyond
* Mercurial
* Aftermath

## Appendix

### Credits

* **Designer:** Bill Slavicsek
* **Editor:** Cindi M. Rice
* **Cover Artist:** Robh Ruppel
* **Interior Artists:** Adam Rex, Brian DeSpain, Tony DiTerlizzi
* **Cartographer:** Roy Boholst
* **Typography:** Angelika Lokotz
* **Border Artist:** Robert Repp
* **Graphic Design:** Dawn Murin, Dee Barnett
* **Art Director:** Bob Galica
* **Project Coordinator:** Karen S. Boomgarde
* **Electronic Prepress Coordinator:** Dave Conant
* **Proofreading:** Miranda Horner
* **Special Thank:** Michele Carter, Ray Vallese
874 BFHR

## Events

* The Order of the Planes-Militant, a Mount Celestia Sect, is founded.
* Around this time, in a meeting in the catacombs beneath Sigil, twelve of the city's factols met to beg the Lady of Pain to deal with the Expansionists. The Expansionist factol Vartus Timlin was Mazed soon after.

## References

1. ↑ Planescape: *Planes of Law*, p. 11, Mount Celestia
2. ↑ Planescape: *In the Cage: A Guide to Sigil*, p. 73
3. ↑ Planescape: *Uncaged: Faces of Sigil*, p. 42
4. ↑ Planescape: *Uncaged: Faces of Sigil*, p. 89
The Postman (app)

**The Postman** was an app and television show run by the Postman. It shows all the prisoners in Alcatraz 2.0, and whenever one of the Postman's killers killed a victim, the app would notify the user. It's controlled by Postman Enterprises, Inc, and has a variety of fandoms, merch, RPGS, and video games.

## Features

The app is on 24/7, and users can watch prisoners through live camera feeds. A double-door notification alerts users whenever a kill is happening. Spikes are like hearts, and users can spike videos and posts.

1. ↑ Revealed in #MurderTrending, Chapter One
Mathematicians

The **Mathematicians** are a sect splintered off from the Fraternity of Order. They believe anything that can be imagined in Mechanus exists there in some form, and they want to discover the means to find it, using math, logic, and symbolism.

## References

* Planescape: *Planes of Law*, p. 12, Mechanus

Guardians · Verdant Guild · **Mathematicians** · Order of the Planes-Militant
Incanterium · Merkhants · Ragers
Festhall of the Falling Coins

The **Festhall of the Falling Coins** was a festhall found in the gate-town of Torch.

## Location

The festhall was found in near the center of the Maygel district of Torch.

## Structure

The festhall was a large two-story building.

## Interior

The festhall had a large central hall that was illuminated by multiple fireplaces. The first floor was the main floor and where most of the entertainment was located. The second floor was off-limits to the public. The second floor had several private chambers, some storage rooms and was where the festhall's workers lived.

The festhall derived its name from the large indoor fountain. This fountain was unique in that instead of water, coins flowed through the fountain. Any individual who tried to take a coin discovered quickly that the fountain, and the coins, were protected by various magical traps.

### Atmosphere

The Festhall of the Falling Coins was described to be crude and wild yet peaceful. This was the result of the festhall's strict policy against violence and neutrality among the six most powerful thieves guilds of Torch.

## Services

The festhall offered a variety of entertainment to its guests. Music and dancing, gambling and the occasional bard regaling an audience with tales were common.

## Inhabitants

The festhall was owned by a drow from Toril named Badurth. He ran the festhall from his private chambers, rarely venturing down to the first floor and rarely entertains visitors. His reputation as a powerful wizard and connections among the powerful in Torch allowed the festhall to be an oasis of calm and peace in the otherwise chaotic and violent gate-town. An individual who tried to break the rules in the festhall often wound up dead.

## Appendix

### References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Colin McComb, Monte Cook (July 1996). “War Games”. In Ray Vallese ed. *Hellbound: The Blood War* (TSR, Inc.), pp. 43–44. ISBN 0-7869-0407-0.
Library of All Knowledge

## Planar Traits

* Great Wheel
* World Tree

### Location

The House of Knowledge[[Category:Locations in {{#regex:the House of Knowledge|%^(\w+blank:)+%}}House of Knowledge (plane)]]

The **Library of All Knowledge** was the joint divine realm of the Faerûnian deities Deneir and Milil within the Great Wheel cosmology. It was located in Brux, the twilit second layer of the Beastlands.

## Inhabitants

Aside from the petitioners striving for union with their respective deity, several proxies inhabited the Library. Foremost among these was the human Tomas Bookbinder (at least as far as Deneir was concerned).

## Rumors & Legends

Servants of the resident powers were able to quickly reach their common superior, Oghma, in his House of Knowledge on the Outlands, if the need arose. Thus it was assumed that there was a portal close by to connect the two places.

## History

From the perspective of the World Tree cosmology, which became dominant after the Year of Wild Magic, Deneir and Milil were seen as residing together with Oghma and Gond in the celestial plane called the House of Knowledge. The various buildings within that plane, however, were still collectively known as the Library of All Knowledge. They supposedly held all lore, songs, spells and even magic items of the universe.

## Appendix

### Appearances

Novels
*Tymora's Luck*
### References

1. ↑ Colin McComb (October 1996). *On Hallowed Ground*. Edited by Ray Vallese. (TSR, Inc.), p. 181. ISBN 0-7869-0430-5.
2. ↑ 2.0 2.1 Julia Martin, Eric L. Boyd (March 1996). *Faiths & Avatars*. (TSR, Inc.), pp. 54, 116. ISBN 978-0786903849.
3. ↑ 3.0 3.1 3.2 Dale Donovan (December 1995). “*Liber Benevolentiae*”. In Michele Carter ed. *Planes of Conflict* (TSR, Inc.), p. 13. ISBN 0-7869-0309-0.
4. ↑ 4.0 4.1 Richard Baker, James Wyatt (March 2004). *Player's Guide to Faerûn*. (Wizards of the Coast), p. 158. ISBN 0-7869-3134-5.
5. ↑ David "Zeb" Cook (1994). *Planescape Campaign Setting, A DM Guide to the Planes*. Edited by David Wise. (TSR, Inc), p. 53. ISBN 978-1560768340.
6. ↑ Dale Donovan (December 1995). “*Liber Benevolentiae*”. In Michele Carter ed. *Planes of Conflict* (TSR, Inc.), p. 10. ISBN 0-7869-0309-0.
7. ↑ David "Zeb" Cook (1994). *Planescape Campaign Setting, A Player's Guide to the Planes*. Edited by David Wise. (TSR, Inc), p. 9. ISBN 978-1560768340.
8. ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). *Forgotten Realms Campaign Setting 3rd edition*. (Wizards of the Coast), pp. 256–258. ISBN 0-7869-1836-5.

### Connections

The Wilderness of the Beastlands
Layers and their Realms

**Wandering:** Seelie Court
David Noonan

**David Noonan** is a game designer and fantasy writer. He contributed to many 3rd edition products.

## Works

### Dragon magazine

* "The Exiled Factions", Dragon magazine 315 (January 2004)

### Sourcebooks

* *Martial Power*
* *Scepter Tower of Spellgard*

## Appendix

### Further Reading

* Michael G. Ryan (July 2001). “ProFiles: David Noonan”. In Dave Gross ed. *Dragon* #285 (Wizards of the Coast), p. 22.
A Guide to the Ethereal Plane

## TSR2633

### Link to citation

[[[Template:Cite book/{{#regex:A Guide to the Ethereal Plane|%^(.\*)<.\*>(.\*)$%|$1 $2}}|cite this]]]

***A Guide to the Ethereal Plane*** is an accessory for the *Planescape*® setting using the 2nd-edition AD&D rules.

“
*Within the Ethereal Plane, demiplane islands and creatures both odd and dangerous float in an endless field of possibility. Canny folks know that the Ethereal also leads the way to the Inner Planes, infinite arenas of elemental fury. See, it's more than just a backdrop to other adventures - the plane itself offers wonder and opportunity for those with courage enough to explore its limitless expanse.*
*This guide includes the following information:*

* *Ethereal environments and conditions - including methods of getting there in the first place*
* *How the alien medium of the Waveless Sea affects combat and magic*
* *New spells, magical items, and proficiencies dealing specifically with the Ethereal Plane*
* *The chant on demiplanes - islands in the Deep Ethereal that obey no rules but their own - including information on old and new demiplanes, plus DM guidelines for creating these unique "pocket dimensions"*
* *A complete listing of the creatures of the Ethereal, including several new monsters and an Ethereal encounter Table*
* *Two new Ethereal-based player character races: nathri and renegade nethlings*

”

## Contents

* The Fabric of the Multiverse: Introduction
* The Shape of the Waveless Sea
* Standing on the Shore: The Border Ethereal
* Into the Depths: The Deep Ethereal
* Taming the Ether: Proficiencies
* Spellwarp: Ethereal Magic
* Islands in the Mist: The Demiplanes
* Alternate Realities: Realms of Dreams and Powers
* Creatures of the Mist: Ethereal Inhabitants
* Locations in the Ether: Specific Ethereal Encounters
* Appendix: Ethereal Encounter Table

## Index

Creatures

aerial servant • apparition • basilisk • cerebral parasite • chulcix • cockatrice • devourer • dharculus • dhour • ebon tiger • ether horse • foo creature • ghost • gingwatzin • gk'lok-lok • magran • medusa • meme • memedi • Mordenkainen's faithful hound • nathri • nethling • phase spider • phirblas • plasm • rabbiun • sehdu • terithran • thought eater • tween • xill
Locations

Planes
Ethereal plane • Demiplane of Dread • Demiplane of Electromagnetism • Demiplane of Nightmares • Demiplane of Imprisonment • Demiplane of Nightmares • Demiplane of Time
Planets
Athas • Krynn
## Credits

* **Designer :** Bruce R. Cordell
* **Editors :** Michele Carter, Keith Strohm
* **Cover Artist :** rk post
* **Interior Artists :** Adam Rex, Hannibal King
* **Cartographer :** Sam Wood
* **Brand Manager :** Thomas Reid
* **Art Director :** Dawn Murin
* **Typography :** Angelika Lokotz
* **Graphic Designer :** Matt Adelsperger
* **Conceptual Artist :** Dana Knutson
* Special Thanks to John W. Mangmm, MagianChua, Mr. Niceguy, and the rest of the PLANESCAPE mailing list for their help in compiling the list of demiplanes.
Anarch's Guild

The **Anarch's Guild** (not to be confused with the Anarchists of the Revolutionary League) are a sect whose philosophy, if you can call it that, is the creation and maintenance of stable pockets of reality in Limbo via a process called chaos-shaping.

## References

* Planescape: *Planes of Chaos*, p. 26, The Travelogue

Guardians · Verdant Guild · Mathematicians · Order of the Planes-Militant
Incanterium · Merkhants · Ragers
Faction

A **faction** is one of 15 philosophical organizations headquartered in Sigil. Each faction believes something different, with the understanding that in the Outer Planes, belief shapes reality. While in Sigil, each faction has taken ownership of a different aspect of the smooth operation of the city's function.

A "faction" without a headquarters in Sigil is referred to as a Sect.

Fated · Fraternity of Order · Free League · Harmonium · Mercykillers
 **Post-Faction War**:
Fraternity of Order · Free League · Harmonium · Mind's Eye · Revolutionary League
Fraternity of Order · Hands of Havoc · Harmonium · Heralds of Dust
 Minor Factions:

## History

The current status quo started 503 years before the reign of Factol Hashkar, with an event called the Great Upheaval.

There were previously approximately 50 factions -- some sources say 49
, some say over 50 -- and with them each claiming their own slice of the Cage, eventually they broke out into all-out war. The Lady of Pain appeared before each factol with dabus to deliver a message:

*By order of the Lady of Pain, there will be but 15 factions in Sigil. Organize thy colors by a fortnight hence — or die.*
Inside two weeks, 34 factions dissolved, and Sigillians joined the remaining 15. Some refused, or didn't make the change fast enough, resulting in a purge of over 17,000 residents. Most joined up with the most "non-faction" faction, the Free League, hoping to wait there for the whole thing to blow over. This shift made the Indeps the largest faction of all time with a million members. Within 50 years, however, that number had dropped to 20,000.

A few individual factions rose and fell: around 300 years ago, the Revolutionary League assassinated the factol of the Mercykillers and blamed it on the Fated, setting off a conflict that involved 12 factions and resulted in the destruction of three factions.. But overall, 15 factions stood.

For many years, the factions were relatively stable, with a slight shakeup following the Faction War in the 130th Year of Factol Hashkar's Reign.

## Organization

All factions are unique, but their hierarchies can be generalized as follows:

* **Factols** are those in charge of each respective faction.
* **Factors** are high-ups, those in charge of faction strongholds or seconds-in-command.
* **Factotums** are the lowest-ranking members who are still committed to the faction full-time.
* **Namers** are members "in name only." They're the vast majority of faction members, but continue to live their own lives, and may not consider the faction's philosophies beyond being able to make a surface-level argument in a pub.

## References

1. ↑ 1.0 1.1 Planescape: *The Factol's Manifesto*, p. 81
2. ↑ Planescape: *The Factol's Manifesto*, p. 3
3. ↑ Planescape: *Faction War*, p. 64
4. ↑ Planescape: *Faction War*, p. 114
5. ↑ Planescape: *Faction War*, p. 127
6. ↑ Planescape: *The Factol's Manifesto*, p. 114
7. ↑ Planescape: *The Factol's Manifesto*, p. 3-4
124 YFHR

## Events

* Kiim Madbone is framed by the Revolutionary League for the death of two Mercykiller factors.
* Half-orc Lhar becomes factol of the Bleak Cabal.

* The bariaur Zebrinth moves into Crux.

## References

1. ↑ Planescape: *Faction War*, p. 90
2. ↑ Planescape: *The Factol's Manifesto*, p. 26
3. ↑ Planescape: *The Factol's Manifesto*, p. 28
4. ↑ Planescape: *Dead Gods*, p. 30
122 YFHR

## Events

* Pentar becomes factol of the Doomguard around this time.
* Sarin becomes factol of the Harmonium around this time.
* Erin Darkflame Montgomery joins the Society of Sensation.

## References

1. ↑ Planescape: *The Factol's Manifesto*, p. 41
2. ↑ Planescape: *The Factol's Manifesto*, p. 92
3. ↑ Planescape: *The Factol's Manifesto*, p. 134
Bleak Cabal

* D&D 5e
* AD&D 2e

The **Bleak Cabal** are a faction who believe that the multiverse has no ultimate meaning, it just *is*. Any meaning has to come from the individual, not from the outside.

## Philosophy

The multiverse ain't supposed to make sense; there's no grand scheme, no deep meaning, no elusive order. The only truth worth finding lies within.

## Role

The Bleakers look after the Gatehouse, an asylum in Sigil's Hive Ward. Although it's long looked after the mad, in the last century the Cabal have started ministering to the needy, and have set up an almshouse and an orphanage within.

## References

* Planescape: *Planescape Campaign Setting*, p. 18, A Player's Guide to the Planes
* Planescape: *The Factol's Manifesto*, p. 26-37
* Planescape: *The Planewalker's Handbook*, p. 66
* Planescape: *Planescape: Adventures in the Multiverse*, p. 23, Sigil and the Outlands

Fated · Fraternity of Order · Free League · Harmonium · Mercykillers
 **Post-Faction War**:
Fraternity of Order · Free League · Harmonium · Mind's Eye · Revolutionary League
Fraternity of Order · Hands of Havoc · Harmonium · Heralds of Dust
 Minor Factions:
Heralds of Dust

* D&D 5e
* AD&D 2e

The **Heralds of Dust** (previously **Dustmen**) are a faction who believe that the whole multiverse is a sort of purgatory: we're all already dead, although most of us don't realize it. Some -- undead like ghosts or liches or vampires -- are more dead than others, but we're all still stuck here until we can embrace True Death.

## Philosophy

We're all dead, some more so than others. We explore our state with patience, purge our passion, and ascend towards the purity of True Death.

## Role

The Heralds, as might be expected, run the city's Mortuary, where they come into contact with the dead from all over the city, and ferry them off through one of the city's many portals for disposal. Whether that means burial in Elysium or cremation in the Elemental Plane of Fire.

## Background Information

* The "Dustmen" name was likely changed to "Heralds of Dust" in 5th Edition because it was the only formal faction name (not including nicknames like Godsmen, Chaosmen, etc) which was gendered.

## References

* Planescape: *Planescape Campaign Setting*, p. 20, A Player's Guide to the Planes
* Planescape: *The Factol's Manifesto*, p. 48-57
* Planescape: *The Planewalker's Handbook*, p. 66
* Planescape: *Planescape: Adventures in the Multiverse*, p. 26, Sigil and the Outlands

Fated · Fraternity of Order · Free League · Harmonium · Mercykillers
 **Post-Faction War**:
Fraternity of Order · Free League · Harmonium · Mind's Eye · Revolutionary League
Fraternity of Order · Hands of Havoc · Harmonium · **Heralds of Dust**
 Minor Factions:
Gauntlets of the equinals

## Rules Information

**Gauntlets of the equinals** were enchanted gauntlets that granted the wearer the prowess of an equinal.

## Powers

The wearer gained strength, but only when attacking empty-handed in battle.

## History

These gauntlets were developed by the Guardians, a human sect based in Elysium, who aspired to be like the guardinals. Some of their warriors emulated equinals and these gauntlets aided them in this.

## Appendix

### References

1. ↑ 1.0 1.1 1.2 1.3 1.4 Dale Donovan (December 1995). “*Liber Benevolentiae*”. In Michele Carter ed. *Planes of Conflict* (TSR, Inc.), p. 49. ISBN 0-7869-0309-0.
2. ↑ Dale Donovan (December 1995). “*Liber Benevolentiae*”. In Michele Carter ed. *Planes of Conflict* (TSR, Inc.), pp. 51–52. ISBN 0-7869-0309-0.
574 BFHR

## Events

* The time of Fraternity of Order Factol Jaretta. "Anarchists" are present during this time, who may or may not be the same group as the eventual Revolutionary League.
* Construction on the Civic Festhall begins. It won't be completd for another century.

## References

1. ↑ Planescape: *The Factol's Manifesto*, p. 114
2. ↑ Planescape: *The Factol's Manifesto*, p. 134
117 YFHR

## Events

* The First Eschaton: A year of bad omens. People have bad dreams and uneasy visions, the Lady of Pain make an inauspicious 13 appearances in the short timeframe of 23 days, and Mercykiller Factol Votohm dies under mysterious circumstances.
* The Xaositects manage to arrange an alliance with every other faction at once. The alliance only lasts about 12 minute once everyone figures out what's going on.
* Sougad Lawshredder goes on a murder spree for a week, leaving Cagers in terror. The Believers of the Source capture him and take him to Harbinger House, with the hope that his murderous tendencies would fade as he ascended toward godhood.
* Flandal Steelskin's best smith and proxy, Gilliana Heatforge, loses several family members, including her father, when Urdlen the Crawler Below causes the collapse of her family's tunnels.

## References

1. ↑ Planescape: *Faction War*, p. 64
2. ↑ Planescape: *The Factol's Manifesto*, p. 152
3. ↑ Planescape: *Harbinger House*, p. 10
4. ↑ Planescape: *Planes of Conflict*, p. 38, Liber Benevolentiae
94 YFHR

## Events

* Erin Darkflame Montgomery, future factol of the Society of Sensation, is born in the village of Grim's Head in Tir na Og.
* A Guvner, Scunbaa, offers to pay a 50 gold bounty for the head of a diakk, after one kills their brother in the Gray Waste. Tayll Nin decides to collect on the bounty. Repeatedly.

## References

1. ↑ Planescape: *The Factol's Manifesto*, p. 133
2. ↑ Planescape: *Planes of Conflict*, p. 10, Monstrous Supplement
125 YFHR

## Events

* Duke Rowan Darkwood enters Sigil, and very shortly becomes one of the two most-powerful people in the city, the Factol of the Fated. He takes over from Factol Emma Oakwright.

* A half-elf going by "The Shadowknave" arrives in Sigil.
* Hagus Gimcrack is banished to Pandemonium, finds his way to Windglum, applies for citizenship, and purchases the Scaly Dog Inn with jewelry he had on his person.
* The Xaositects collectively act "normal" for about a week. It weirded out Cagers who wondered what they were up to. Turns out nothing, it just worked out that way.
* Caili Jaspar joins Corpus as the Mouth of the town.

* Cagers create a press sheet with daily reports about the Blood War, called *Life in Wartime*.
* The githyanki settle in the Astral Plane.

* An earthquake shakes the Lady's Ward, as Nontegue Manor's efforts to extend their underground crypts break into an area of UnderSigil.
* The events of *Planescape: Torment*. The Nameless One's final incarnation awakens in the Mortuary, gathers companions to his cause, and finally defeats the Transcendent One who has been chasing him for thousands of years.

## References

1. ↑ Planescape: *Planescape Campaign Setting*, p. 73, Sigil and Beyond
2. ↑ Planescape: *The Factol's Manifesto*, p. 58
3. ↑ Planescape: *The Factol's Manifesto*, p. 60
4. ↑ Planescape: *The Eternal Boundary*, p. 6
5. ↑ Planescape: *Planes of Chaos*, p. 36, Travelogue
6. ↑ Planescape: *The Factol's Manifesto*, p. 156
7. ↑ Planescape: *Planes of Conflict*, p. 60, Liber Malevolentiae
8. ↑ Planescape: *Hellbound: The Blood War*, p. 29, The Chant of the War
9. ↑ Planescape: *A Guide to the Astral Plane*, p. 4
10. ↑ Planescape: *Faction War*, p. 84
11. ↑ Planescape: *Planescape: Torment* : Prophyra, a woman in the Marketplace area of the Hive Ward, predicts a great faction war in five years' time.
Fated

* D&D 5e
* AD&D 2e

The **Fated** are a faction who believe "might makes right." Not just in terms of physical strength, but intelligence and cunning as well. If you *can* take something, then you are the rightful owner.

## History

The faction's original purpose was more about *need* than greed, but the philosophy slowly changed over the centuries.

After the Faction War, as the faction was licking its wounds over the betrayal of their Factol, the Fated were forced to worry more about survival than wealth, and their philosophy started to turn more towards the original intent.

## Philosophy

The multiverse belongs to those who can seize it. No one's to blame for a poor sod's fate but the sorry sod himself.

## Role

The Fated, who prize possession above all else, run the Hall of Records, where they act as the city's tax collectors.

## References

* Planescape: *Planescape Campaign Setting*, p. 21, A Player's Guide to the Planes
* Planescape: *The Factol's Manifesto*, p. 58-67
* Planescape: *The Planewalker's Handbook*, p. 66
* Planescape: *Planescape: Adventures in the Multiverse*, p. 24, Sigil and the Outlands

**Fated** · Fraternity of Order · Free League · Harmonium · Mercykillers
 **Post-Faction War**:
Fraternity of Order · Free League · Harmonium · Mind's Eye · Revolutionary League
Fraternity of Order · Hands of Havoc · Harmonium · Heralds of Dust
 Minor Factions:
6 YFHR

## Events

* The dwarf Traban and his family (Trabanson, Tarholt, and Tarholtson) emigrate from Krynn to Sigil. Traban brings his old forge with him from Krynn, stone-by-stone, and founds Traban's Forge, at which his family all work.

## References

1. ↑ Planescape: *Planescape Campaign Setting*, p. 80, Sigil and Beyond
2. ↑ Planescape: *In the Cage: A Guide to Sigil*, p. 45
3. ↑ Planescape: *Uncaged: Faces of Sigil*, p. 100
Faction symbols

This is an organized gallery of symbols representing the Factions and Sects in *Planescape*.

## Factions

### 5th Edition

AtharBleak CabalDoomguardFatedFraternity of OrderHands of HavocHarmoniumHeralds of DustMercykillersMind's EyeSociety of SensationTranscendent Order

### 2nd Edition

The original run of symbols were not made publicly available, and not able to be easily extracted, so they have all been recreated. These are not the originals, but a close approximation.

AtharBelievers of the SourceBleak CabalDoomguardDustmenFatedFraternity of OrderFree LeagueHarmoniumMercykillersRevolutionary League variant 1Revolutionary League variant 2Revolutionary League variant 3Revolutionary League variant 4Sign of OneFactionSocietyofSensation2e.pngSociety of SensationFactionTranscendentOrder2e.pngTranscendent OrderFactionXaositects2e.pngXaositects
The **Faction War** disrupted the status quo, resulting in the formation of several new factions from the ashes of the old:

Mind's EyeFactionSodkillers.pngSodkillersFactionSonsofMercy.pngSons of Mercy
## Sects

### 2nd Edition

Anarch's GuildConvertsDispossessedGuardiansMathematiciansOrder of the Planes-MilitantRing-GiversVerdant Guild

Template:PSsymbols
Gray Waste

The **Gray Waste** was one of the Outer Planes, located between Gehenna and Carceri. It was of neutral evil alignment.

## Geography

The Gray Waste was made up of three layers, which met at a confluence called the Town at the Center. The roots of the tree Yggdrasil and the bottom of Mount Olympus were located in this plane.

## Layers

* Oinos
* Niflheim
* Pluton
* The Town at the Center
Dothion

**Dothion** was the first layer of the plane of Bytopia.

## Realms

* Yeoman
* Baku's Graveyard
* The Wandering Treant
* Deephome
* Golden Hills (also known as "Dothion")
	+ Glitterhome
	+ Hidden Knoll
		- Brillig
	+ Gemstone Burrow
	+ Stronghaven
	+ The Workshop
	+ Mithral Forge
	+ Whisperleaf
* Prosperity
* River Diligence
* River Splendor
* Lake Crystal
* Tulgey Wood
130 YFHR

## Events

* Factol Lhar succumbs to the Grim Retreat, and places Sruce in charge.
* The Faction War. Factol Rowan Darkwood enacts an elaborate plan to take over Sigil, deposing the Lady of Pain. The plan involves all-out war between the various factions. Darkwood's plan ultimately fails, but the Lady pronounces: *This city tolerates your faction no longer. Abandon it or die.* Unsure if by "it" she means "your faction" or "the city," various factions either splinter, merge, or leave Sigil entirely.

## Background Information

* Given in-universe time seems to advance at the same rate as the real world, these products released in 1998 are assumed to be set during this period:
	+ Planescape: *Planescape Monstrous Compendium Appendix III*
	+ Planescape: *Tales from the Infinite Staircase*
	+ Planescape: *A Guide to the Ethereal Plane*
	+ Planescape: *Faction War*
	+ Planescape: *The Inner Planes*

## References

1. ↑ Planescape: *Faction War*, p. 38
2. ↑ Planescape: *Faction War*, p. 114
374 BFHR

## Events

* The Bleak Cabal take over the city's asylum, renaming it the Gatehouse. A rumor has it that it sits at the edge of the Lady's Mazes.
* An adventuring party is founded on a Prime world called Ortho. Their goal is to "rid the country of chaos and bring peace to the land." Unlike most such parties, they actually did it, and named themselves the Harmonium. Gradually, they would bring peace to the entire world (whether it wanted it or not). They would soon find their way to Sigil.

## References

1. ↑ Planescape: *The Factol's Manifesto*, p. 28
2. ↑ Planescape: *The Factol's Manifesto*, p. 90
3. ↑ Planescape: *The Planewalker's Handbook*, p. 33
Domains of Delight

### Location

The Feywild[[Category:Locations in {{#regex:The Feywild|%^(\w+blank:)+%}}Feywild]]

The **Domains of Delight** were a grouping of demiplanes found in the Feywild, each of which was ruled by an archfey.

## Description

Some domains were difficult to gain admittance within, often being obscured by an obfuscating barrier or protected by pass phrase, puzzle, or more simply the archfey's discretion.

## Cosmology

Individual Domains of Delight were accessible from other planes by the same means used to travel to the Feywild, including fey crossings, and the *plane shift* spell.

## Geography

The Domains of Delight each varied in size, from the size of a small field to an entire nation, depending on the power of the ruling archfey. The most powerful of the archfey, namely Titania and the Queen of Air and Darkness, held power that extended well beyond their own Domains of Delight, across nearly the entirety of the Feywild.

When neighboring domains overlapped with one another, the residents of the contested area were beholden to the authority of each archfey. These instances often led to contention between their respective powers.

## Inhabitants

Domains of Delight were often home to myriad awakened creatures, fey creatures, and other rarely-encountered beasts, including: boggles, brigganocks, displacer beasts, harengon, blink dogs, darklings, faerie dragons, various hags, and jabberwocks.

## Notable Domains of Delight

* Prismeer, the domain of the archfey Zybilna, an alias of the famous archmage Iggwilv.
* Fablerise, the smaller domain of the archfey Yarnspinner, situated entirely within Prismeer.

## Appendix

### Appearances

Adventures
*The Wild Beyond the Witchlight*
### References

1. ↑ 1.0 1.1 1.2 1.3 Adam Lee, *et al*. (September 2021). *Domains of Delight*. Edited by Judy Bauer, Jeremy Crawford, Christopher Perkins. (Wizards of the Coast), p. 3.
2. ↑ 2.0 2.1 2.2 Adam Lee, *et al*. (September 2021). *Domains of Delight*. Edited by Judy Bauer, Jeremy Crawford, Christopher Perkins. (Wizards of the Coast), p. 5.
3. ↑ Adam Lee, *et al*. (September 2021). *Domains of Delight*. Edited by Judy Bauer, Jeremy Crawford, Christopher Perkins. (Wizards of the Coast), p. 17.
4. ↑ Adam Lee, *et al*. (September 2021). *Domains of Delight*. Edited by Judy Bauer, Jeremy Crawford, Christopher Perkins. (Wizards of the Coast), p. 12.
5. ↑ Adam Lee, *et al*. (September 2021). *Domains of Delight*. Edited by Judy Bauer, Jeremy Crawford, Christopher Perkins. (Wizards of the Coast), p. 20.
6. ↑ 6.0 6.1 Adam Lee, *et al*. (September 2021). *Domains of Delight*. Edited by Judy Bauer, Jeremy Crawford, Christopher Perkins. (Wizards of the Coast), p. 21.
7. ↑ Christopher Perkins (September 2021). *The Wild Beyond the Witchlight*. (Wizards of the Coast), p. 19. ISBN 9780786967278.
127 YFHR

## Events

* The Factol's Manifesto is published by an unnamed editor. The incredibly in-depth look into the operations and secrets of Sigil's factions means it's almost immediately banned as a publication.
* The Xaositects paint a mural on an exterior wall of the Great Gymnasium. It's widely considered one of the most beautiful works of art in the planes.

## Background Information

* Given in-universe time seems to advance at the same rate as the real world, these products released in 1995 are assumed to be set during this period:
	+ Planescape: *Planes of Law*
	+ Planescape: *Fires of Dis*
	+ Planescape: *A Player's Primer to the Outlands*
	+ Planescape: *In the Cage: A Guide to Sigil*
	+ Planescape: *The Factol's Manifesto*
	+ Planescape: *Harbinger House*
	+ Planescape: *Planescape Monstrous Compendium Appendix II*
	+ Planescape: *Planes of Conflict*

## References

1. ↑ Planescape: *The Factol's Manifesto*, p. 2-3
2. ↑ Planescape: *The Factol's Manifesto*, p. 152
3. ↑ Planescape: *In the Cage: A Guide to Sigil*, p. 12
4. ↑ Planescape: *The Factol's Manifesto*, p. 71
5. ↑ Planescape: *The Factol's Manifesto*, p. 75
Incanterium

The **Incanterium** are a faction, turned sect, turned faction once again. They believe that wizardly magic is the secret to the multiverse.

## History

The Incanterium collected every magical item and scrap of magical lore in the Tower Sorcerous, which loomed over the Clerk's Ward. Factions would trade magic for help or knowledge. There came a time when the factions gradually came to be dancing on the Magicians' leash.

Then the Tower Sorcerous vanished. Rumors flew that the Lady of Pain sent the whole structure to the Mazes. Centuries passed, and the Incanterium were forgotten.

But some were still left over, wandering the planes, calling themselves incantifiers, pursuing their goal of learning all the magic in the multiverse.

... and then, one day, the Tower Sorcerous reappeared.

## Philosophy

Incantifiers believed magic was the ultimate power of the planes: archmages would redefine the laws of their worlds, even gods feared it. You could control the entire multiverse, if only you learned enough magic. It has, after all, been done before.

## References

* Planescape: *Planescape Monstrous Compendium Appendix II*, p. 52-53

Guardians · Verdant Guild · Mathematicians · Order of the Planes-Militant
**Incanterium** · Merkhants · Ragers
107 YFHR

## Events

* Jeena Ealy is known primarily as the wife of Forddin Ealy, importer of rare gems, .
* The wizard Sruce leaves Krynn, venturing to the planes.
* By the age of 13, Erin Darkflame Montgomery is a full-fledged priestess to Diancecht, the Celtic god of healing.
* A group of Xaositects enter the Lady's Ward and mess with some manor courtyards. Some owners wake up to razed grounds, while others have gorgeous new rock gardens.

## References

1. ↑ Planescape: *In the Cage: A Guide to Sigil*, p. 72
2. ↑ Planescape: *The Factol's Manifesto*, p. 31
3. ↑ Planescape: *The Factol's Manifesto*, p. 133
4. ↑ Planescape: *The Factol's Manifesto*, p. 152