The Walking Dead Chapter Concept

Welcome to Dead by Daylight Fan Concept #29. When within an Apocalypses, one rule triumphs over all. One rule that divides people. Some take it normally, and some take it to the extreme, rising to power that may just make them worse than the dead the roam the earth. Survival. Survival of the fittest.

Fan Concept #29: **The Walking Dead** (A rebranding of one of my oldest concepts)

In the past, a large Factory was filled with the normal. Worker's, Conveyor Belts, etc., that was until the dead started to rise. So when a group of human's dubbed the Savior's found this abandoned factory, it was no longer just a factory, It was now **The Sanctuary**. A refuge to all those lost survivor's, a safe haven. That is if, you don't get on the leader's bad side.

Negan Smith during the apocalypse was a simple man trying his hardest to survive with his girlfriend, Lucille. However after a group of event's leading to Lucille's death, and Negan having to take out his only living lover reanimated into a flesh hungry monster, Negan Smith died that day, and now Negan is a name feared by all. The Leader of the group known as **The Savior**'s, Negan's name is infamous with one word, Death. However, one day, after executing 2 men of a small group of people, he was going to go inside his trailer to relax back to his Sanctuary, however when he opened the door, a wave of black fog poured out of his trailer. When the rest of the Savior's looked back after the fog dissipated, Negan was gone.

After waking up in a hospital unaware of the end of the world, **Rick Grimes** went on to try and survive the old world he once called home, now infested with the dead. After foraging for day's he encountered a small group of people, who he eventually joined. However, one fateful day proved his test's, as him and his group were abducted by another group of people named the Savior's. During this, two of his closest friends ended up dying at the hands of the leader of the Savior's and when Rick though he would be a slave to this man, when the Leader opened the door to his trailer, a Black smoke quickly consumed the leader, and then quickly after him as well.

# New Killer: The Savior

## The Savior

### DLC

The Walking Dead

**The Savior** is a *Survival Hardened Killer*, walking through his territory with his bat in hand, and his enemies yanking on chains to crave their need for flesh.

His personal Perks ***Survival Instinct***, ***Punisher***, and ***Scourge Hook: Follow the Leader*** reduces survivor's action speeds, Exhaust survivor's who take a protection hit, and create a bond between the obsession when the both of you gain benefit's while other's get penalties.

## Power: Lucille's Thirst

*Negan before the world went to shit was a loving man, a family man, and a good man. However when the apocalypse arrived, he tried his hardest to keep himself and his Lucille alive, however, it was never enough. The day he had to burn his dead wife, was the day that Negan Smith died, and a new Negan was born.*

### Special Enemies: Walkers

When the trial begins, 10 Walker's are positioned around the map at random chained to Poles. A Chained Walker can only travel within 16 meters of their respected pole, if they were to walk out of the range, they will yank on their chain and loosen the pole.

Walker's are aggressive to both survivor's and The Savior and will walk towards them with the intent to attack them, even if they are outside their chained range. Walker's are able to attack anyone if they are either within the chained range, or are unchained. If a Walker was to attack someone, the following effects happen depending on who they attack:

* If a Walker was to attack The Savior, he will fight and kill it for 2.5 seconds;
* If a Walker was to attack a survivor, they will be grabbed by the Walker. Grabbed survivor's must succeed at 5 consecutive skill checks to escape, if they miss 1 skill check they get injured, and if they miss 2 they will be downed and revealed by Killer Instinct;

Chained Walker's are able to break free from their chains and roam the map freely. The Savior can chain Unchained Walker's by pressing the power button while near one. The following ways are how a Walker can get unchained from a pole:

* The Savior preforms a Basic Attack on the pole;
* A survivor takes 3 seconds to dislodge the pole from the ground;
* The Walker yanks on their chain a total of 6 times, causing the pole to break;

Both Chained Walker's and Unchained Walker's can be killed, and take 45 seconds to respawn back into the trial chained to a pole. The following way's are how a Walker can be killed;

* The Savior preforms a Basic Attack on the Walker;
* A survivor stuns the Walker with a Pallet or Locker;
* A survivor blinds the Walker and can take 8 seconds to kill the Walker;

Whenever a Walker was to be killed, both the Savior and Survivor's see the aura of their remains. Walker remains' stay within the trial for 100 seconds.

### Special Affliction: Drenched

When a Walker is killed by both a survivor or The Savior, They become Drenched in the Walker's innards. Both survivor's and The Savior can cover themselves in Walker Innards' by interacting with a Walker's Remains'. It takes 5 seconds for a survivor to interact with a Walker's remains, while The Savior has to preform a Basic attack on the remains', destroying them in the process.

Depending the user, being Drenched applies the following effects;

* The Savior moves 5% faster, recover's from all attack's 15% faster, and can not see the aura of Chained Walkers;
* Survivor's vault 4% faster, run 3% faster, and heal other survivor's 50% slower;
* Both Survivor's and Killer's are unable to be detected and attacked by Walker's;

The Drenched effect's duration is determined on how it was earned. If Drenched was earned by killing a Walker, it last for 45 seconds. If Drenched was earned through Walker Remains', it last for 25 seconds.

"You can Breathe. You can Blink. You can Cry. Hell, You're all gonna be doing that." - Negan Smith.

## Personal Perks:

### Survival Instinct

*Years of survival taught you a valuable lesson that others seem to forget.*

When you hook a survivor who has already been hooked, All survivor's suffer from a **10/15/20%** penalty to all healing and repairing actions for **10 seconds**. This duration is increased by **2 seconds** for every survivor in the trial who has been hooked.

*"I can't be the only one to notice that you got a fat lady in charge of keeping track of the rations, can I?" - Negan Smith*

### Punisher

*You make every single god damned rule around here. And their are very huge consequences if someone goes out of their way to break one.*

When a survivor takes a protection hit for another survivor, *Punisher* gains a **token**.

When accumulating a total of **3 tokens**, Your *basic attack* inflicts **Exhaustion** for **15 seconds**. This time is increased by **3/4/5 seconds** for each additional **token** held. You lose a **token** when a survivor escapes your grasp.

*"Punishment – can’t do anything without that. Punishment is how we built everything we have." - Negan Smith*

### Scourge Hook: Follow the Leader

*You are one of two things, a heavy judge ready to slam is gavel on some bastards skull, or a teacher by showing the less fortunate on how a real man can live.*

At the start of the trial **4 random hooks** are turned into **Scourge Hooks**.

* You see the aura of **Scourge Hooks** in **white**.

Whenever you were to see the aura of the Obsession, their aura is white. Survivor's within **16/20/24 meter's** of the Obsession when their aura is revealed suffer from a **45%** penalty to all actions. After hooking a survivor on a **Scourge Hook**, the following effects happen:

* Both you and the Obsession see each other's aura's for **10 seconds**;
* You gain a **6/8/10%** ***Haste* effect** and a **40%** bonus to breaking and vaulting speeds;
* The Obsession gains a **4/6/8% *Haste* effect** and a **35%** bonus to healing and repairing speeds;

*"You do the same damn stink eye as you dad – except it's only half as good, cause, you know, you're missing one eye." - Negan Smith*

## Mori

The Savior picks up the survivor by the shoulder and slams Lucille into their stomach. The Survivor yells in pain before The Savior pulls it out. The survivor falls to the ground on their hands and knees and starts coughing up blood as The Savior gestures and slams Lucille into the back to their head. The savior walks away for the survivor to try and pick themselves up but the Savior says "Wow, Taking it like a champ" and then hits them again this time killing them. The Savior then scoffs at the survivors corpse before kicking it and turning around.

# New Survivor: Rick Grimes

## Rick Grimes

### Chapter

The Walking Dead

**Rick Grimes** is a *Deputy turned Apocalyptic Survivor*, who awoken to a new world. He survived nonetheless, and created a group of not friends, but a new family. No matter how many Walker's he faced, or how many people he opposed, Rick made it sure that he is a survival through and through.

His personal perks ***Dead Man Walking***, ***Lawbringer***, and ***Days Gone Bye*** grants him the ability to Shamble and get away from threat's while being nearby, Inflict Blindness to the killer when they injure a survivor, and slow down his hook progression.

## Personal Perks:

### Dead Man Walking

*To survive in the world of the dead, you must act the part. Shamble until you are clear of danger.*

While in the Injured State, Pressing the *Active Ability Button* will have you *Shamble* for the next **25/30/35 seconds**.

*Shambling* will replace *walking*. While *Shambling*, you're footsteps and grunts of pain are silenced, you produce no Pools of Blood, you're aura can not be revealed by the Killer, and you move **8%** faster. *Running* will cancel *Shambling*.

When Dead Man Walking's duration is over, Dead Man Walking is deactivated until healed again.

*"Rest In Peace. Now, Get Up, And Go To War." - Rick Grimes*

### Lawbringer

*Crime doesn't go unpunished in your town. No matter how broken the world is.*

While within **24 meters** of the Killer when they injure a survivor will cause the Killer to become ***Blinded*** for **15/18/21 seconds**.

*"I'm not your Governor." - Rick Grimes*

### Days Gone Bye

*When in a apocalypse days feel like months.*

While Hooked, whenever the Killer was to get within **12 meters** of you, Days Gone Bye activates for **20/24/28 seconds**.

While active, you're hook progression speed moves **6/7/8%** slower.

*"We're The Ones Who Live." - Rick Grimes*