recursal/Fanatic-Fandom huggingface dataset:
Ifelek

**Ifelek**, or the Empire of Ifelek, is a nation located in western Rugerda. Its only land border is with Garon to the east, while to the north is the Maestoqua Ocean, to the west is Mez's Pass, and to the south is the Bastreph Ocean and the South Seas. The island nations of Isocéra and Ochré are also in the vicinity. Ifelek's territory includes vast swaths of islands to its north, south, and west, including Crabswarm Island, Mez's Recluse, and the disputed Isle of the Dunemage. The capital of Ifelek is the City of Lamps.
Isle of Starfall

The **Isle of Starfall** is an island in Nen. It is the smaller of the nation's two islands and contains its capital, the Shore of Stars. The island is the easternmost inhabited known island in the Bastreph Ocean.

The island is named for a Nenese legend that describes a night when thousands of stars fell to the ground all across the island, leaving glowing blue fragments, called ceruleanites, embedded into the earth. People who collected these fragments were believed to have been blessed, filled with contentment and had lifespans of upwards of two hundred years. Some legends speculate that one or more of these fragments were the relic that the Lightbringer collected to ignite the blue flames on the Isle of the Lightbringer to end the Maestoquan Calamity.
Nísh

**Nísh** isan island nation located in the western Bastreph Ocean. It lies in the northeastern Fire Sea, to the southwest of Mez's Pass. To its west is the island nation of Niffla, while to its north is the vast unclaimed southern region of Kerosthia. Nísh is made up of three main islands: Claret Island, Coral Island, and Flat Island in the north. The capital of Nísh is Tíki'imo.
Bastreph Ocean

The Bastreph Ocean is a large body of water located in the southernmost part of the known world. Largely unexplored beyond the northern parts, it is unclear how far it extends in the east, south, and west, or if it ends at all. The unknown expanse to the south is generally known as the Stormfield due to its frequent bouts of violent tropical storms, which make any exploration attempts extremely difficult and precarious.

The known portion of the ocean contains many island nations: from west to east, these are Niffla, Nísh, Böl, Ochré, Alléc, Nuni, Näc, Quakok, and Nen. To the north are unclaimed regions of Kerosthia and Erkebia, as well as Rugerda.

The Bastreph ocean is divided into multiple sections known as the South Seas. These include the Fire Sea, the Stormline, the Noon Sea, and the Spire Sea.
Soloxo Lighthouse

The **Soloxo Lighthouse** is a fourth tier lighthouse located just north of the port town of Soloxo in the Toxos Region, Isocéra. The current lighthouse keeper is Jemvin of North Soloxo.

Set on a stone base, the lighthouse's fifty-foot tower is made of logs imported from the Volimax forests of the nearby Lake Region. There are no living quarters attached the the tower; rather, the keeper and their family dwells in town, only a short distance away from and within view of the lighthouse so that action can be taken quickly should any issues arise.

The Soloxo lighthouse was constructed by priests from the Old Temple of Naxoranipo in 633 AMC due to the increasing use of Soloxo's port, especially for the special goat milk of the region, a necessary component in the temple's rituals. The light was focalized using a Bjötsch lens.
Fire Sea

The **Fire Sea** is a sea in the western Bastreph Ocean. It contains the island nations of Niffla and Nísh, and borders the Nishal lands of Kerosthia in the north.

The sea is probably named after the fiery orange and red sunsets that color the western horizon and the sea's waters. An alternative theory speaks of the myth of the Kyrithus, a massive fire-breathing sea serpent that supposedly inhabits the western reaches of the sea.
Ngeeb

**Ngeeb**, or the Ngeebian Domain, is a nation located on eastern Erkebia. It is the only nation with territory on Erkebia and thus has no land borders with established nations, but lies in some proximity to the island nations of Xoxilm in the north and Pamuva in the south. It also sits east of the Crevasse Sea. The capital of Ngeeb is Mir.
Blue lord

The **blue lord** is a species of fish inhabiting the northwestern Monument Sea. Although mostly yellow in color, it gets its name from its mottling, often a deep navy blue with white spots.

Considered a delicacy, the blue lord is a rarely found but highly sought after fish, both due to its intense flavor and the belief that its fins can cure ailments of the mind.
Aegeaena Island

**Aegeaena Island** is the largest and northern-most island in Gatia. It is located just east of Selvia Island, north of the rest of Gatia and Nokk, and south of Conrad Island.

Aegeaena Island experiences a boreal climate and is largely mountainous, with flatter regions in the south. The south also contains many lakes, although the island's largest lake, Lake Aegeaena, is in the north. The island holds Gatia's largest city, Rochis, as well as its third- and sixth-largest, Vaemia and Moria.
Lake Region

The **Lake Region** is a province located on the western part of Isocéra Island in Isocéra. It derives its name from the presence of three prominent lakes within its boundaries: Lake Melkos, Lake Nyca, and Lake Alisthmos. The provincial capital, Lakesplit, is situated on an isthmus connecting Lake Melkos and Lake Nyca.

While the region features a small port town called Drixlos on its northern coast, transportation to and from the region primarily takes place through Lakesplit and the two lakes it connects. The Nyca River flows out of Lake Nyca, ultimately reaching the Bay of Carracks through the bustling port of Oxmoso. The Lake Region's primary export is Volimax wood, known for its durability and resistance to harsh environmental conditions. While many Volimax forests, particularly those in the northern areas, are protected by local authorities, designated logging areas are maintained in the southern part of the region to meet demand.

In addition to logging, tourism is a significant industry in the Lake Region. Renowned for its picturesque landscapes of expansive forests and large lakes unique to the country, the region attracts numerous visitors and is the second most visited area in Isocéra after the Vinala Region. Resort towns such as Alis and Northshore offer luxurious spas and a wide range of outdoor activities, while the populous Lakesplit hosts frequent regional festivals and boasts a variety of shops and art galleries.

The forests of the Lake Region showcase a remarkable biodiversity. The area is home to various bird species, including the Sheenéan tern along the coasts, as well as the brown-crested duck, lake sparrow, and treetop tit within the inland areas. The region also supports a range of indigenous land mammals, notably the Melkos squirrel and western fox. Each of the lakes harbors its own distinct species of fish, specially bred in their respective habitats: the Melkos trout, Nyca trout, and Alisthmos trout.
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Three Northern Cities of Art

The **Three Northern Cities of Art** are three cities in the Rü Mayt Islands of Octoxa that are famous for their historical contribution to art and literature. The cities are Sundog, on Helia Island; Kü, on Faimina Island, and Ruguay, on Antona Island.

Within each city are a university, museum/library, and many other structures dedicated to its specialty art: sculpting in Sundog, painting in Kü, and literature in Goodrich. During the summer, when the sea ice has melted, ferries regularly travel between the cities, carrying both students and tourists to experience each location. Together, the three cities make up the majority of Octoxa's tourism industry.
Octoxa

**Octoxa**, or the United Islands of Octoxa, is an island nation located in the northeastern Maestoqua Ocean. It is the northernmost of the nations of the Shattered Peninsula, although its territory also includes islands outside the archipelago. To its west is the Frozen Sea while to its east is the Endless Expanse. Octoxa is made up of seven main islands: Emerald Knight Island, Helia Island, Antona Island, Faimina Island, Conradda Island, Turtle Island, and Fur Island. The capital of Octoxa is Arae.
Five Gelidesian Port Cities

The **Five Gelidesian Port Cities** are five Esizzan cities on the Gelides Sound that function as central ports and trade centers for Esizzo. The cities are Atizo on Atizo Island, Azuliva and Rosis on Tuscini Island, and Vanibi and Erina on Sanamarin Island.

Due to the often dangerous storm conditions that often limit naval travel in the rest of the northern Sheené Sea, vessels tend to traverse the Gelides Sound during the summer, making it a hotspot for economic activity. Merchant ships can stop at some or all of the Gelidesian cities in a matter of days, dropping off goods with maximum efficiency.
Pamuva

Pamuva is an island nation located in the southeast Maestoqua Ocean. It is situated north of Rugerda, east of the Sheené Sea, south of the Crevasse Sea, and west of Erkebia. Nearby nations include Garon, Slokana, and Ngeeb. Pamuva is made up of the main island, Pamuva Island, and many smaller islands in its vicinity. The capital of Pamuva is Daruva.
Queen Elizabeth Island

**Queen Elizabeth Island** is an uninhabited island in the Northern Straits, in Bigfrog Bay. The island is rarely visited and little is known about it; it is covered in thick ice year-round and is difficult to access by ship. Additionally, tales tell of oversized man-eating amphibians that live on the island, as well as its neighbor, Reginald Island; these rumors are difficult to verify.
List of All Events

## 14000 PMC

* First settlement of Hateti
* Date of oldest ruins of Triag Island

## 11500 PMC

* First settlement of Enkeli
* First settlement of Klum

## 10000 PMC

* First settlement of Aogea
* First settlement of Gria

## 9500 PMC

* First settlement of Crescent Island
* First settlement of Esizzo

## 9000 PMC

* First settlement of Aché
* First settlement of Ngeeb

## 8000 PMC

* First settlement of Garon
* First settlement of Slokana
* First settlement of Toroka
* First settlement of Tridan

## 7000 PMC

* First settlement of Ifelek
* First settlement of Popipana

## 6000 PMC

* First settlement of Isocéra
* First settlement of the Noon Sea
* First settlement of the Spire Sea

## 5000 PMC

* First settlement of the Fire Sea
* First settlement of the Stormline

## 2500 PMC

* First settlement of the Shattered Peninsula

## 1850 PMC

* Order of Isocéra spreads to Deraxos and Alvaxa

## 445 PMC

* Elimmus Sheené departs for Exaltos and the Bay of Opals

## 432 PMC

### Month of the Harvest

* The construction of the three New Temples of the Order of Isocéra atop Godsmouth Bluff is completed

## 431 PMC

### Month of the Sun's Warmth

#### 1

* Elimmus Sheené holds a false parley at Flaming Beach, culminating in a great fire and massacre of the emissaries of Asoxo, Velos, Yaxo, and Elesos

### Month of Waning

* Yaxo and Velos are defeated by the Order of Isocéra in the Battle of Mirimar
* Princess Pesima lis Borofe of Yaxo is slain in single combat by Elimmus Sheené

### Month of Grey and Hearth

* Prince Larr os Liximor of Velos bends the knee to Elimmus Sheené

## 430 PMC

### Month of Grass and Wind

* The Order of Isocéra establishes a blockade on the harbor of Elesos and initiates a siege

## 428 PMC

### Month of the Cold Storm

#### 60

* Elesos's gates are opened in revolt and the city is stormed by the forces of New Priest Rosix bel fisax Naxoranipo

## 427 PMC

### Month of the Sun's Warmth

#### 26

* Elesos is razed by the forces of the Order of Isocéra
* The Lighthouse of Elesos is destroyed

## 416 PMC

* The unification of Isocéra is complete, following the integration of Firaxos
Book of Foria

The **Book of Foria** is the first book of the Varaba and thus the first book of the Garevian Creed. It tells of the Canavoxan creation story, the origins of its deities, and the early history of the Canavox and its satellite characters.

Tradition credits Varabi, one of the Garevians, with Foria's authorship; however, modern scholars agree that the book is more likely a compilation of various older myths and writings, which were ordered and slightly modified by Varabi or other Garevians to fit their values. The book was named after Fori, the oldest deity in Canavoxa and the primordial being from whom the world was believed to have come into being.

## Summary

### Creation

The Canavoxan creation story begins with Fori, a primordial deity whose existence predates time and form. They exist in a shapeless, sleeping form, until the Spinners' wheels align and disturb them, causing them to awaken. This awakening immediately generates the primeval universe, which is still without shape; however, it also creates three children, known as the Forians: a son, Vobi, and two daughters, Rifes and Alemes. Together, under the guidance of Fori, the three children mold the world into being; Vobi shapes the earth, its lands and oceans; Rifes shapes the sky and stars; and Alemes shapes its land animals, birds, fish, and plants. Finally, the four work together to form their ultimate creation, humanity.

### Age of Sublimity

#### Creation of Humans

The first three humans that come into being are three sisters, the Érames, who are immediately wed to the three Forians: Serefes, Leveres, and Neres, wedding Vobi, Rifes, and Alemes respectively. Each couple then combines spiritual essence from each human wife with essence from each deity's domain to create three groups of humans: Vobi blends essence from Serefes with essence from the earth to create the Veffa, the rulers and artists; Rifes takes essence from Leveres and the sky to create the Kareffa, the prophets and priests; and Alemes combines essence from Neres and natural life to create the Tomaffa, the regular, working people.
Vycéra Seat

The **Vycéra Seat** is a province situated on the southern coast of central Isocéra Island in Isocéra. It is the smallest and most densely populated region on the island, encompassing the city of Vycéra and its surrounding area.

Despite its size being comparable to or even exceeding other prominent ports in Vintos Proxy, the city of Vycéra has a relatively recent history. Originally, it was a secluded coastal retreat featuring vacation homes owned by the affluent. The city itself began to develop in the seventh century AMC as people sought respite from the congestion of cities like Oxmoso and Yaxo, opting to instead work on the expansive estates. Over the subsequent centuries, Vycéra experienced a remarkable population boom, becoming the second-largest city in the nation.

Throughout its existence, Vycéra has remained a stronghold of the Order of Isocéra, owing to its association with the post-Reformation elite. The city's steadfast loyalty played a significant role in its designation as a separate seat in 823 AMC. It also boasts an elaborate temple complex, constructed in subsequent years, which serves as a prominent attraction for tourists.

Despite being overshadowed by its larger neighbor, Aryca holds a rich and significant history that has greatly influenced the region. The vo Mosos architectural style employed in the construction of Vycéra's temples originated in Aryca. Additionally, the Lighthouse of Aryca holds the distinction of being the oldest lighthouse in Isocéra.
Twine Lake

Twine Lake is a lake in Fasetia. Located on Crescent Island, it is the second-largest lake in Fasetia, after Crater Lake.

The name originates from the history of twining in the area. Wool from sheep and long reeds are woven together to create cords, as well as baskets and other goods. Villages in the area around the lake often hold annual basket-weaving festivals.

In addition to twining, the lake is also known for fishing; Nemington Pike and Crescent Perch are both commonly found and endemic to the lake and connected rivers and streams.
Lighthouse at Derexlo's Bluff

The **Lighthouse at Derexlo's Bluff** is a fourth tier lighthouse located in the Toxos Region of Isocéra. Situated on the western end of the Sharper Toxos Bay, it holds the distinction of being the westernmost lighthouse in Isocéra. The current lighthouse keeper is Feralelvi of Alvixnos.

True to its name, the lighthouse stands atop a cliff known as Derexlo's Bluff. This chalk cliff rises approximately fifty feet in height and faces north towards the Sheené Sea. The name Derexlo's Bluff originates from a wandering priest from Oxmoso who constructed a modest cabin on the cliff's summit. Seeking spiritual reconnection after feeling stifled in the city, the priest resided in solitude atop the cliff for over thirty years. His prayers imbued the land with sanctity, leading to the selection of the site for constructing the lighthouse in 786 AMC.

The lighthouse tower stands at a height of thirty feet and is constructed using a clay mixture comprising chalk sourced from the cliffside and pebbles obtained from the nearby beach. While the original one-room cabin built by Derexlo was demolished during the lighthouse's construction, a replica was erected adjoining the tower to accommodate the keeper and their family. The light emitted from the lighthouse is focalized using a simple Dréschall lens.
Aché

**Aché**, officially the Kingdom of Aché, is an island nation located in the northwestern Maestoqua Ocean. Situated in the Gull Sea, its closest neighbors are Enkeli, Alegi, Klum, and Aogea. Aché consists of two main islands: Aché Island and the much smaller Elesium Isle. The capital of Aché is Orégas.
Tuscini Island

**Tuscini Island** is the largest and most populated island in Esizzo. It is situated in the northern Sheené Sea, directly west of Sanamarin Island. Nine of Esizzo's twenty-one provinces are located on the island, including its capital province and city, Emorré.

Tuscini Island experiences a mainly temperate climate, with warm summers and cool winters. The north half of the island is mainly flat plains, especially the Blessed Fields. West of the Farmers' River and the Vanzi River the island is more forested, with the Mosswood in the north and the Vanzi Forest further south. Much of the south half of the island is covered by the Flamoro Mountains; within them is also Tuscini's largest lake, Loma Lake.

People first settled on Tuscini Island in around 1200 PMC, about 200 years after Sanamarin Island. Although some smaller cultures did take root, especially the Méi in the far south and the Lomiatans in the north, it was the Vobians that quickly took over most, and for some time all, of the island. Vobé, at the junction of the Vanzi and Vobé Rivers, remained the largest and most influential city on the island until 276 PMC, when Vihfi the Godsvoice landed from Hateti in Emorré, which at the time was a small port town. Declaring Esizzo sacred ground, Vihfi and his companions constructed the first Canavoxan temples in Emorré and began converting locals to their religion, many of whom were eager to appeal to new gods due to the ongoing famine on the island. Within less than twenty years, the Esizzans had converted most major cities on Tuscini from the disintegrating Vobian Empire, and the island would remain under Esizzan control to the current day.
Vobé

**Vobé** is the third-largest city in Esizzo and the capital of the Lovia province. It is located on central Tuscini Island, at the junction of the Vobé and Vanzi rivers. Its location made it ideal for controlling trade up and down the two rivers out to the Tuscini Bay, especially farmed goods from the north and mined goods from the south. Before the Vihfian Conquests beginning in 276 PMC, Vobé was the capital and seat of the Vobian Empire, which at its greatest extent controlled all of Tuscini Island.
Human Rocket

**Human Rocket** is a character created first as a weapon by Alphadin and conceptualized as a boss by Ze Operator.

His primary theme is [*null*] from null.

## Abilities & Toolset

Armed only with a Rocket Tool and only wits, **Human Rocket** can use his tool to launch himself at foes or even correct himself in the air. He also doesn't take fall damage naturally.

## History

### Version 1 - 2013-2015

**Human Rocket'**s first version was simply comprised of a *Fast Boss 1000 HP Player* and Alphadin's *Human Rocket* tool. The tool itself gave players immense air control at the cost of temporarily lowering a player's HP to 100 for the duration of the "rocket state". Particularly fun and interesting to fight against and play as, and very powerful when used by skilled players. This was the version that coined the phrase *"Human Rocket needs a nerf"* among server players

### Version 1.5 - 2015-2017

Version 1.5 introduced a proper playertype and hat aesthetics to Human Rocket, including two special tweaks via right-click whether a player was in Rocket State or not - A double jump ability in normal mode, and a dive bomb ability in Rocket State.

### Version 2 - 2017-Present

Version 2 was made by the community member Carbon Zypher. This version removed the air control ability and other previous features and allowed players to properly become a rocket projectile at no HP cost. Sadly, this version wasn't as well received among other community members and was partially ridden with a few bugs.
Rivla Island

**Rivla Island** is the second-largest island in Gatia, and holds its capital, Aelis-Chatkia. It is located in the central Shattered Peninsula, south of Daotia Island, west of Horris and Mulvis Island, east of Elioria Island, and north of the Isle of the Lightbringer.

Like the rest of Gatia, Rivla Island occurs in a boreal climate. Although the south is somewhat mountainous, most of the island is flat; the only major water source is Hochoba's Lake, which is the source of the Riv River. Besides Aelis-Chatkia, the most populated towns are Chobi and Mulvla.
Derexlo-Duffos coastal road

The **Derexlo-Duffos coastal road**, commonly known as the **Rockroad**, is one of the three main roads of Isocéra, along with the Isolos-Verinexos coastal road and the Yaxo-Southpoint loop. The road, which is an Arycan road, begins at the Lighthouse at Derexlo's Bluff, and continues east, passing through Soloxo, Denavo, Drixlos, Rugos, Arnaxos, Elos, Dinc, Spine's End, and Vixlo Bay, before ending in Duffos. Although it stays mainly on the coast, the road does move inland for some of its length, especially in the Northeast Isocéran Region. As it is located on the sparsely populated northern coast of Isocéra Island, the road is the least travelled out of the main three.
Agoria

**Agoria**, or the Agor Republic, is an island nation located in the northeastern Maestoqua Ocean. The southernmost of the nations of the Shattered Peninsula, its neighbors are Illusia, Rufisé, Beso, and Kaokork. To its west is the Sea of Despondo, while to its east is the Endless Expanse. Agoria consists of six main islands as well as a multitude of smaller islands and islets. The capital of Agoria is Nimm's Shell.
Gatia

**Gatia**, officially the United Kingdom of Gatia, is an island nation located in the northeastern Maestoqua Ocean. A nation of the Shattered Peninsula, its nearest neighbors are Octoxa, Nokk, Illusia, and Rufisé. It is situated east of the Frozen Sea and west of the Endless Expanse. Gatia is made up of ten main islands and many small islets; the largest islands are Rivla Island, Choabi Island, Daotia Island, and Aegeaena Island. The capital of Gatia is Aelis-Chatkia.
Etolos Region

The **Etolos Region** is a province located on northern Isocéra Island in Isocéra. The second-largest province of Isocéra, it is also one of the most sparsely populated, featuring much of the Great Spine in the south and the rocky shores of Gobb's Head and Elosia in the north. The capital of the Etolos Region is Arnaxos.
Rosisa

**Rosisa** is a province of Esizzo, located on eastern Tuscini Island. Its capital is Rosis.

Rosisa is almost entirely mountainous, containing the northern portion of the Flamoro Mountains. Most of its population resides in the capital, Rosis, a coastal city on the Gelides Sound. One of the Gelidesian Port Cities, the city maintains a flourishing economy through the trade of minerals mined further into the mountains within the province.
Alvaxa Town

**Alvaxa Town** is a town in the Northeast Region of Isocéra. With a population of 290, it is the largest settlement in Alvaxa and the fifth-largest in the region.

Alvaxa Town is situated near the mouth of Old God River, a small river that empties into the Drann-Tann Channel. It features a small port, the only one north of Duffos on Isocéra's eastern coast. The town is also significant for being the closest settlement to the Old Temple of Tevosonifaxa and the Lighthouse of Alvaxa Point; the final stop on the road north to the two structures, Alvaxa Town also has served as the hometown for many Old Priests and lighthouse keepers.

Alvaxa Town hosts its own temple to Tevosonifaxa, which is remembered for being the first place of service of Elimmus Sheené, a priest who led the Isocéran Reformation and unified Isocéra under the Order.
Lovia

**Lovia** is a province of Esizzo, located on western Tuscini Island. The capital of Lovia is Vobé.

Most of Lovia's population of 235,000 resides in Vobé, which is the third-most populated city in Esizzo. However, the province's territory also extends northwards to encompass the Hills of Lova, the sacred lands of the Canavoxan goddess of hills, mountains, and law, after whom the province itself is also named.
Shattered Peninsula

The **Shattered Peninsula** is an archipelago in the northeastern Maestoqua Ocean. It includes six volcanic islands, sixteen non-volcanic large islands, and hundreds of smaller islands and islets. The island chain is divided between the nations of Gatia, Nokk, Illusia, and Agoria, which are located fully with the archipelago, as well as Octoxa and Beso, which are located partially within it. The largest island in the Shattered Peninsula is Conrad Island.

The Shattered Peninsula is named so because of the belief that it once was connected as a peninsula of the continent Kerosthia, but was devastated in a great calamity that tore the landmass apart and sunk most of it beneath the sea.
Isolos-Verinexos coastal road

The **Isolos-Verinexos** **coastal road**, commonly called the **Iceroad**, is one of the three main roads of Isocéra, along with the Derexlo-Duffos coastal road and the Yaxo-Southpoint loop. The road, which is an Arycan road, begins in Isolos, and continues east, passing through Vycéra, Naroxos, Oxmoso, Meldos, Firaxos, Asoxo, Velos, Lexoso, Garasos, Mixos, Vinia, and Redbay, before turning south away from the coast to end in Verinexos. The road stays mostly on the coast, only deviating a few times in the eastern half to pass through the Valley of Bottles, avoid Rorr's Land and Lake Exidd, and cross the Bridge of the Hills. In theory, the road continues west into the Lake Region, as well as southwest into Tolado, but as these portions are not Arycan roads, they are not considered part of the main network.
Nefina

**Nefina**, officially the Kingdom of Nefina, is a nation located in the central Maestoqua Ocean. It is situated north of the Zalgona Sea and south of the Sea of Despondo. Its nearest neighbors are Fasetia, Allouk, Woxim, and Beso. Nefina is made up of Nefina Island and the collection of smaller islands around it, including the Sacred Sisters and Splendid Isle. The capital of Nefina is Amouria.
Wasteland Isles

The **Wasteland Isles** are an archipelago off the coast of Aogea in the northern Sea of Despondo. It is comprised of three main islands: Wasteland Island, Bonedeck Island, and Belfini Island. Their name refers to the inhospitable environment on the islands; despite this, however, Aogea maintains small but permanent settlements on all three islands. The largest town, Udoroia, is on Belfini Island and has a population of about 1300.
Magic

**Magic** refers both to the use of, and any established system that prioritizes divination, spellcasting, ritualism, manifestation, or any other practice that relies primarily on human interaction with natural objects as opposed to supernatural beings. The use of or belief in magic can coincide with the belief in a religion; however, those who practice magic are generally deist and reject organized, god-focused religion in favor of naturalism.

Despite their differences, systems of magic are often structured similarly to many religions, valuing certain locations, historical figures, and sacred books and relics. Although areas that primarily practice magic over organized religions are rare and mostly centered around these valued locations, magic users are present in most of the known world, and many nations contain structures dedicated to its practice.

## Light Magic

Light magic is the most widely practiced form of magic, with users in nearly every part of the world. The center of organized light magic is the Isle of the Lightbringer.

## Forest Magic

Forest magic is likely practiced nearly as much as light magic, although it is far less centralized, making it more difficult to ascertain. Its users are also very widespread, present especially in less urban regions; the only areas they form a majority are the Island of Sages in Tridan and Antelope Island in Arteso.

## Mist Magic

Although far older than its other Illusian counterparts, mist magic is the least widely practiced and largely remains out of the public eye. The only regions where it is practiced by the majority of people is the Unseen Isle and Looming Island.

## Hell Magic

Hell magic is a rarely practiced form of magic that is poorly understood and largely seen as dark or evil. Its users are mostly present on the Isle of the Anguish of Gods, although it is said that Nix contains a substantial community of them.

## Sand Magic

Sand magic is an ancient practice that, although more widespread in antiquity, is now largely confined to the Isle of the Dunemage and the islands in its proximity.
Vinadis Channel

The **Vinadis Channel** is a body of water that connects the Bay of Carracks to the Bay of Vesi Del, passing between North Vintos Proxy and four islands of Vintos' Scattering: Elidis Island, Vinox Island, Lamppost Island, and Gix Island. The channel, which gets as narrow as one mile near Asoxo, acts as an important shipping lane through Vintos Proxy, particularly for those stopping in the major port cities of Asoxo and Velos.

The Vinadis Channel is serviced by a remarkable ten lighthouses: the Cape of Trade Lighthouse, Elidis Island North Lighthouse, West-of-Asoxo Lighthouse, Vinox Island Inner West Lighthouse, East-of-Asoxo Lighthouse, Vinox Island Inner East Lighthouse, Lantern Coast Lighthouse, Cap Point Lighthouse, Lighthouse of Velos, and Gix Island Lighthouse.
Gull Sea

The **Gull Sea** is a sea located in the northwestern Maestoqua Ocean. Encompassed by Kerosthia on the north and west sides, its nautical borders roughly extend to Shipsbane Isle in the east, Enkeli, and Oolooia in the south. It fully surrounds the island nation of Aché.

The sea gets its name from the large amounts of seabirds that inhabit the area, especially the silver albatross and the broken gull, whose dismal cries can be heard for thirty miles.
Saridi (province)

**Saridi** is a province of Esizzo, encompassing all of Saridi Island. The capital of Saridi is Pamléra.

Saridi Island is a mostly forested island off the southern coast of Endor. Outside of Pamléra, most of its population lives either in fishing villages or in logging towns inland. The native Saridi pine is especially prized as a sturdy wood for furniture.
Mé (province)

**Mé** is a province of Esizzo, comprised of Mé Island. Its capital is the city of Mé.

At only 15.9 square miles, Mé is the smallest Esizzan province, with the exception of Zoni. It is one of three regions that is granted more autonomy than others, due to it being the historic home of the Méi people.
Ze Operator's Strife! Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

So yeah...

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Hakerzy z Ofiszjala

***HAKERZY Z OFISZJALA*** to kolejny ofiszjalowy event utworzony głównie przez użyszkodników. Został on zapoczątkowany dwoma zdjęciami wrzuconymi przez Solbana oraz Tejta na kanale #memy. Zdjęcia te przedstawiały Discorda w świetle *tego zuego portalu na którem siedzą ci źli cyberprzestępcy i hakerzy...*

Sam pomysł podrzuciła najpiekniejsza baba (Emi) słowami:  ***,,Musimy się wczyscy teraz nazywać cyberprzestępca 1, cyberprzestępca 2 itd''.***

Wtem niektórzy użyszkodnicy zaczęli się nazywać z przydomkiem cyberprzestępca, haker lub coś z tym związanego.

Grupa hackerska zajmuje się głównie kradzieżą kont, wgrywaniem wirusów (oraz Linuxa na kompy z Windowsem) oraz paleniem kąkuterów (a jedna osoba kradnie konta na msp). Co prawda grupka zbyt duża nie jest ~~ale i tak zhackujemy sobie ownera na ofiszjalu hihihi...~~

***Cmon take me on everybody sing along IMA HACKER!!! IMA HACKER!!!***
Porpo

**Porpo**, or the Porpo Empire, is a nation located in central Kerosthia. It shares land borders with Alegi in the north and Hateti in the south, and its coastline faces Whale Gulf. It has also claimed territory and established settlements further west into Kerosthia than any other nation. The capital of Porpo is Delphus.
Rotondo

**Rotondo** is a character created by Pecon7. He was created based off of one Blockland's Staff members.

## Abilities & Toolset

Despite his large size, **Rotondo** has rapid acceleration and is capable of outrunning most of the bosses in the current roster (With the exception of Chaos Samus and STEYR-33). He has **no** weapons, *that is assuming you're only looking at the inventory*.

**Rotondo's** main (and only) attack is the punch, which is fairly slow but inflicts large amounts of damage at a time and knocks opponents back.

Right-clicking reveals a **secondary ability**, with which he can pound players at a large range and with much greater force than the punch can offer. The ability recharges in 10 seconds.

## Strategy

### Playing as Rotondo

* His quick movement can be used to hunt down slower and/or more vulnerable opponents.
* With the large size comes a large hitbox, so use your speed to dodge incoming projectiles when possible. Also avoid projectiles with high knockback, as the boss has minimal control mid-air.
* While being surrounded, using your right-click ability is crucial against a number of opponents without fall damage immunity. However, direct contact with them is not recommended.
	+ Time your ability wisely, as you won't be able to move for a second while it's in use.

### Playing against Rotondo

* As much knockback as the boss can do, weapons with large knockback can often be an effective option to keep him away from direct contact. Weapons that fire very fast or **hitscan** projectiles are also a great bet while he's unable to move.
* Avoid close-ranged combat at all costs while also keeping yourself at a safe distance.
	+ Be mindful of your surroundings, as his ability can be proven deadly in places where your movement can be easily impeded.

## Trivia

* In Beta tests of Strife, the boss was known to have too powerful jump force, making players take unreasonable fall damage (usually peaking at several hundreds of HP) as a result.
Leadfoot Lawman

**Leadfoot Lawman** is a character created by Ze Operator.

His primary theme is Battle of Lil' Slugger from the Super Meat Boy OST.

## Abilities & Toolset

**Leadfoot Lawman** is a simple character with two main play functions; Kill or detain. He's armed with an upgraded Sixshooter revolver and Paradox Cuffs. His Sixshooter is useful for dealing a decent amount of damage per hit, but useless on characters with large HP pools. If he's not in the mood to kill however, his Paradox Cuffs make short work of any players, rendering their powers useless.

If in serious trouble his Judgement attack will allow **Leadfoot** to "quickdraw" any foes within his field of vision.

## Strategy

### Playing as Leadfoot Lawman

* Your Sixshooter is your main damage output. It's useful for targets who don't have a lot of endurance, but won't do much for stronger foes. Focus your fire on former to whittle down the competition.
	+ You can't recharge your energy naturally, and can only regain it through damage. However, with your Sixshooter mounted, you nullify half the damage you take and absorb it as part of your energy.
* Your Paradox Cuffs are your "Plan B", so to speak. If you feel as if you cannot take on your opponent, you can cuff him by simply getting up close, or throwing your cuffs his way. A hit with the cuffs guarantee enemies being unable to use their tools or try to escape. Keep in mind however, that every cuff you use eats away 25 mana each time.
* Your Judgement ability is useful against a group of foes as a whole. If you have enough power, you can use it to wipe clean an entire team. You have to be fully powered in order to use it though, and won't do much to foes too fast or too far from you.
Slimmok Fir

The **Slimmok fir** is a species of fir native to southern Slimmok Island, Heli Island, and Triag Island in Fasetia. It is known for its red bark and has been used for buildings and furniture for thousands of years. Its bark, when peeled and brewed as a soup or tea, is said to cure illness and dispel curses and poisons.
Blockhead

**Blockhead** is a character created by the creator of Blockland, Badspot. He was turned into a boss by the user Ze Operator.

His primary theme is *Combat Zone* from Stick RPG 2.

His secondary theme is *Porky* by Ghost Voltage.

## Abilities & Toolset

**Blockhead** has the natural ability to utilize fuel jets to get around or otherwise escape foes. The jets deplete at a decent rate, but could fail if there isn't enough to launch the player.

**Blockhead** is also equipped with his known conventional weaponry, with some slight changes.

His Rocket Launcher is upgraded to fire faster and be slightly affected by gravity. It also packs more punch as well. However, its fatal flaw comes in the form of ammunition; only being able to keep 3 rockets at a time.

If lacking in rocket ammo, it can utilize the Advanced Gun, which fires better and deals more damage. But it remains hampered by only 8 bullets before needing to reload, and slight inaccuracy.

When all else fails, **Blockhead** can utilize its Default Sword, dealing decent damage and attack rate.

## Strategy

### Playing as Blockhead

* Use your jets when necessary. Overusing them will leave you grounded and helpless to attacks.
* For your Rocket Launcher, pay attention to your ammo count. The ammo runs out faster if you spam it. Try to also time your shots well, as the Rocket's faster muzzle velocity will either make you under or overshoot.
* Use your Gun for fire suppression and finishing off weaker foes.
* Use your Sword in the event you're forced to fight in close quarters. It's high DPS will fell any foes incompetent enough to be caught.

### Playing against Blockhead

* More often than not, jets will be an excuse to run away. Try cornering or otherwise waiting for the boss to deplete his jets to take him down!
* The Rocket is your kryptonite. Avoid it at all costs and strike when the opponent has no ammo remaining.
* The Gun is tough to get around, as it's decent fire rate and quick reload makes short work of most weak foes. Unless you have the HP to spare, it's wise to avoid the bullets and try your best to find an opening.
* The Sword can be easily avoided or blocked...if you have a Deflector or Shield of a kind. Otherwise, try to stay away if the boss has this out.
Characters

## **Here is a list of all the characters available in the game:**

Goku
Gohan
Teen Gohan
Ultimate Gohan
Broli
Goku SSGSS
Whis
Super Android 17
Champa
Hit
Bojack
Android 18
East Supreme Kai
Baby
Android 16
Tien Shinhan
Mr Buu
Raditz
Beerus
Bulma
Android 20
Chiaotzu
Yamcha
Majin Buu
Yajirobe
Piccolo
Vegeta
Cooler
Krillin
Future Trunks
Frieza
Android 19
Goten
Videl
Bardock
Android 17
Chichi
Syn Shenron
Nappa
Kame Senin
Janemba
Ginyu
Kabito
Cell
Vegeta SSGSS
Trunks
Golden Frieza

Dabura

Hercule
NSFWLennyFace

**NSFWLennyFace** (pot. *Siedlisko Szatana*) - drugi, zaraz po głównym, najsłynniejszy kanał na Ofiszjalu.

Cechuje się on wysokim stężeniem zwyrolstwa, przez co jest on ulubionym kanałem wielu użyszkodników.

Należy on do jednych z ulubionych kanałów PG (mimo faktu, że boi się tam zaglądać i często grozi przesiadującym tam użyszkodnikom banem)

Zawartość na kanale można podzielić na trzy kategorie:

- czarny humor (czyli obrazki, które są za mocne na memy-niepg)

- hentai (czyli co tygryski lubią najbardziej)

- ??? (Np. fetysze, obrazki, od których oczy krwawią)

Początkowo na kanale obowiązywał zakaz wstawiania treści 18+, jednak po pewnym czasie zakaz ten został zniesiony (co nie oznacza, że macie takie treści publikować, ZWYROLE)

* Typowy użyszkodnik 5 sekund przed wejściem na kanał
* Typowy użyszkodnik 5 sekund po wejściu na kanał
1/2
## Bractwo Cenzury

Przed zniesieniem zakazu publikowania treści 18+ na kanale funkcjonowało Bractwo Cenzury, które zacnie maskowało fragmenty dla dorosłych, tym samym skutecznie omijając zakaz. Przykładowe prace wykonane przez członków bractwa:

Typowy mem na tym kanale, ale i tak znajdą się jeszcze lepsze ( ͡° ͜ʖ ͡°)
Zielony kwadracik

## Przynależność

Streamy PsyGambita, Emotki

***Zielony Kwadracik*** to jeden z symboli, a także swego rodzaju maskotka kanału PsyGambita. Jest on nierozłącznie powiązany ze streamami PG, na których to przyjście Zielonego Kwadracika zawsze przynosi radość.

Na serwerze, razem ze swoim mniej lubianym bratem, Czerwonym Kwadracikiem odgrywają ważną rolę w głosowaniach otwartych, gdzie można wyrazić swoje poparcie lub sprzeciw dając emotkę odpowiedniego koloru - odpowiednio zielony lub czerwony. Często są także używane w ocenianiu publikowanych na różnych kanałach treści.
Michaloo

## Przynależność

Administrator, Sekta Miłości do Michała, Wyznawcy Sansy'ego, Fanatycy Persony

**Michał Michaloo**, potocznie zwany *Michałkiem* lub pod pseudonimem *"Domestos"*, jest jednym z głównych użytkowników Ofiszjala, a zarazem jednym z najdłużej działających Adminów.

Razem z Kadrą, tworzy nierozerwalny zespół Gniewnych Banhammerów. Jeśli nie rzuca wrednymi żartami lub nie chleje, to pewnie gani innych za ich wybryki, jak to na Moderatora przystało.

### Ciekawostki

* Jako swego wizerunku Michał używa postaci Aigis z serii Shin Megami Tensei. Jest to już tak oczywisty fakt, że nawet na rysunkach ją cosplay'uje.

* Zamiłowanie Michała do alkoholu i klusek jest powszechnie znane, dlatego jeśli szukasz towarzysza do wspólnego, kulturalnego picia - idź śmiało.
* Prawdopodobnie jeśli przeczytałby ten artykuł to dostałby żądzy krwi redaktorów. Oby go nie zobaczył.
* Czy już wspominałem że Michaloo lubi piwo? Nie? To teraz już wiecie.
* Przez wielu uważany jest za ideał piękności, stąd powstała nawet Sekta Miłości wyznająca jego osobę.
* Lubi lurkować spod swojego biurka.
	+ Lubi też piwo! Szokujące, prawda?
Glitcher

**Glitcher** is a character created by Ze Operator. He is one of the 3 characters to exist since the first version of Ze Operator's Boss Battles.

His primary theme is *The Blue Monday Erectrical Parade* from the Gurren Lagann OST.

## Abilities & Toolset

The Glitcher is very mobile and encourages players to get up close, this is reflected in his abilited and attacks.
**Glitch Dash** - The Glitch Dash allows the Glitcher to dash short distances, this can be done multiple times as long as the stamina meter isn’t depleted.

**Gatling Pixel** - A rapid fire attack with a small windup, it sprays glitch pixels for as long as the mouse button is held, great for handling targets at close range.

**Mine Pixel** - An explosive attack that deals damage in a small AoE, great for setting up traps and knocking some enemies away from you.

**Glitcher Hammer** - The hammer is effective in dealing damage to a single target, but it also has a powerful AoE attack to help
get you out of a pinch

## Strategy

Below are general strategies for both playing as and playing against the Glitcher.

### Playing as Glitcher

As the Glitcher, your goal is to use your mobility to catch your opponents off guard, getting close to them is key, since most of the weapons are great for dealing damage up close, use your mobility to flank the enemy from unexpected places using the Glitch dash, it is also good to set up traps with the Glitch Mine, set them up in spots that players are most likely to go.

### Playing against Glitcher

Against the Glitcher, players should always try to distance themselves from the Glitcher and use preferably longer ranged weapons, since most of the Glitchers weapons cannot reach and are inaccurate at longer ranges, if the Glitcher does happen to get close to you, do not let it get the jump on you, expect where it will come from and where it will go.

## Trivia

* Glitcher was originally known as Mocheeze II. This was due in part of how his pixel aesthetic matched that of the original counterpart. This was changed two versions later and he was made to be an original character.
* Glitcher was one of the 3 bosses to remain on the roster since the start of the game.
Fury Fighter: Awaken Wiki

## Welcome to the Official Fandom to Fury Fighter: Awaken Android/IOS App Game

This is the wiki page of Fury Fighter: Awaken

What Characters Are There What They Make Information, Descriptions

Website: http://www.furyfighterawaken.com/game/index

Download Link Android: https://play.google.com/store/apps/details?id=com.xinchunge.bxxz&fbclid=IwAR1hnF61eceVOMBYNHT26KY4JMvzmapV2jJBYW\_rLA3K4PHzMugQzceJ7fc

Download Link IOS: Not Available coming soon :)

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

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Skargi

**Uwaga.**

*W związku z przemodelowaniem Ofiszjala dnia 19.06.2019 kanał Skargi połączył się z kanałem Propozycje Serwerowe tworząc kanał Propozycje i Skargi*

**Skargi** (nie mylić ze skwarki) - jeden z głównych kanałów przeznaczonych do, jak sama nazwa wskazuje, składania skarg. Najczęściej dotyczą one zdjęcia warnów.
Deraxos

**Deraxos** is an island located off the northern coast of Isocéra, near the Sharper Toxos Bay. It falls under the administration of the Toxos Region, with the region's capital, Soloxo, serving as the ferry terminal for regular transportation to the island.

Although similar in topography to the predominantly flat terrain of the nearby Toxos Region, Deraxos features a higher degree of forestation. The island enjoys a warm climate for most of the year, characterized by frequent sunshine and relatively low precipitation levels. It is covered by a Volimax forest, and is home to the Deraxos woodpecker, a species considered sacred by the Order of Isocéra.

Deraxos is an uninhabited island, aside from two prominent structures: the Old Temple of Naxoranipo and the Lighthouse of Deraxos. These buildings are the sole constructions on the island, aside from the pier utilized by the ferry. The temple, situated on a hill in the southern part of the island, is strictly off-limits to visitors. It is maintained by a group of twenty-five priests who reside in the temple's quarters and carry out daily rituals and prayers. On the other hand, the lighthouse is positioned on the island's northwesternmost point and welcomes visitors. A connected cabin serves as the dwelling place for the lighthouse keeper. Tourists are permitted to explore the forests and pebbly beaches of the island but are required to stay within the northern half of the island during their hikes.