Carrack-class Light Cruiser

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   The Carrack was designed during the waning years of the Old Republic as a less expensive alternative to other capital ships. Because of its speed and agility when compared to other Clone Wars-era capital ships, the Carrack was used as a fast-attack escort for larger vessels. The design also saw heavy use as an armed escort for merchant convoys, which were continuously targeted by Separatist forces. A group of Carracks assisted in the destruction of the Separatist flagship *Invisible Hand* during the Battle of Coruscant.
      After the introduction of larger and more powerful capital ships, groups of Carracks were most often utilized as scouts and skirmishers for larger fleet elements. In addition, the Carrack was popularly used as a personal transport for Imperial officers and political dignitaries throughout the rise of the Empire.

#### Capabilities

The Carrack is very heavily armed for its size. Given the amount of weaponry that a Carrack can bring to bear on a target, it poses a significant threat, even to larger enemy vessels. When employed in small squadrons, Carracks can wreak havoc on starships ten times their size.
      One reason that Carrack crews are so fond of their vessels is that the ship is a sturdy design that incorporates redundant internal bracing and compartmentalized bulkheads. Crew survivability ratings for destroyed and damaged Carracks are some of the highest on record. Because of the internal schematics of the Carrack, it has no significant internal hangar space. Instead, the Carrack is equipped with external racks that can transport up to four TIE fighters.
      **Tactical Fire:** The *Carrack*‑class light cruiser is a heavily armed vessel that packs quite a punch, and can often combine fire with other vessels easily. As a standard action, a *Carrack*‑class light cruiser can forgo all attacks to provide tactical fire to all adjacent squares. All allied starships attacking targets within that area deal + 1 die of damage on a successful attack.

#### Damorian Manufacturing’s Carrack-class Light Cruiser             (CL 18)

      *Starships of the Galaxy*, page 68.
Colossal (frigate) capital ship

**Initiative:** +0; **Senses:** Perception +6

**Defenses:** Fort 40, Ref 17 (flat-footed 13) ; +13 armor, Vehicular Combat

**Hit Points:** 111,000; **DR:** 15; **SR:** 130; **Damage Threshold:** 140

**Speed:** fly 4 squares (starship scale)

**Ranged:** 2 heavy turbolaser batteries +13\* (see below) and
4 point-defense light laser cannon batteries +13 (see below) and
5 tractor beam batteries +5\* (see below)

**Fighting Space:** 1 (starship scale); **Cover:** total

**Base Attack:** +2; **Grapple:** +52

**Abilities:** Con —, Dex 18, Int 16, Str 70

**Skills:** Initiative +0, Mechanics +6, Perception +6, Pilot +0, Use Computer +6

**Crew:** 1,092 (skilled); **Passengers:** 142 troops

**Cargo:** 3,500 tons; **Consumables:** 1 year; **Carried Craft:** 4 TIE fighters on external racks

**Hyperdrive:** ×1 (backup ×12), navicomputer

**Availability:** Military; **Cost:** not available for sale

*\* Apply a −20 penalty on all attacks against targets smaller then Colossal size.*

**Heavy turbolaser battery (5 gunners)
Attack:** +13 (−7 against targets smaller than Colossal), **Damage:** 777d10×5

**Point-defense light laser cannon battery (5 gunners)
Attack:** +13g, **Damage:** 2d10×2

**Tractor beam battery (5 gunners)
Attack:** +5 (−15 against targets smaller than Colossal), **Damage:** — (grapple +52)

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Notes
There may have been some modification and/or removal of text from the original text written in the book. This was done for one or more reasons including but not limited to:

* To remove unnecessary redundancy, repetitiveness, or outright errors.
* Because the original formatting does not lend itself well to the web/wiki environment.
* The original text has been updated due to official errata.

In all cases, this contributor is confident that the context and meaning of the original text has not been compromised as a result of these edits. Edits that affect stats or that might have an impact on gameplay should contain reference notes on what was changed and why.