recursal/Fanatic-Fandom huggingface dataset:
Hero Tiers

Candidate for deletionThis page has been nominated for removal from the wiki.Remember to check what links here and the page history before deletion.
Community tier lists of Heroes in *Rivengard* can be viewed by clicking on the links below. Keep in mind that these lists are subjective.

* Guild Raids, Tournament and Hero Arenas Tier Lists by soulwarrior: https://www.reddit.com/r/Rivengard/collection/9a432bac-a7c9-4454-a823-e4428f702b4c
Clawface

## About

Clawface is the leader of The Sewer Rebellion. He is a Siamese cat with a scar on his face, hence his name. He usually wears a black and white tuxedo.

## Basic Information

Name: Clawface

Gender: M

Age: 13 yrs, (7/Oct/2007)

Breed: Siamese

Eye Color: Blue

Relatives: Captain Chaos(close friend)

Employment: Leader of The Sewer Rebellion
Ch 3, 16-30 Ziyad

This chapter features **Light** units such as:

* Palace Guard
* Horse Archer
* Caravan Guard

## 20 Caravan Guard (Repeatable 10x)

**Enemies**

* Palace Guard x2
* Caravan Guard x4

**Drops**

* 1/2/3 Star -  ?/?/Steel Belt of Belly-Holding
* Common to Rare upgrade or gold
* Chance of Cinder Laurel

**Tips**

* Use Summons or kill adds with aoe on turn one.

## 21 Caravan Guard (Repeatable 10x)

**Enemies**

* Palace Guard x2
* Caravan Guard x6

**Drops**

* 1/2/3 Star -  ?/?/Eternal Life Badge of the Grove
* Common to Rare upgrade or gold
* Chance of Lesser Poison Vial

**Tips**

* Turn 1 move everyone out of range of Royal Guard in lower left.
* Use a *Hulking* unit to block Royal Guard in lower right.
* Use chain damage and aoe effects to kill Caravan Guards hiding in the dry grass.

## 22 Caravan Guard (Repeatable 10x)

**Enemies**

* Horse Archer x3
* Palace Guard x4
* Caravan Guard x5

**Drops**

* 1/2/3 Star - 30 Gold/Spider Poison Vial/100 Gold
* 24+ Gold
* Common to Rare Upgrade or Gold
* Chance of Garganto's Girth

**Tips**

## 23 Caravan Guard (Repeatable 10x)

**Enemies**

* Palace Guard x1
* Horse Archer x3
* Caravan Guard x3

**Drops**

* 1/2/3 Star -  ?/?/Howling Mask of the Rinji
* Common to Rare upgrade or gold
* Chance of Skull Isle Soulstone

**Tips**

* Hide in the bushes on turn 1 to avoid getting tossed

24-26 (Repeatable 10x)

## 27 Horse Archer (Repeatable 10x)

**Enemies**

* Palace Guard x2
* Horse Archer x4
* Caravan Guard x3

**Drops**

* 1/2/3 Star -  ?/Short Ritual of Strength / Gold
* Common to Rare upgrade or gold
* Chance of Copper Skull Coin

**Tips**

* Keep a unit on hole and use hulking unit to tank Palace Guard. Adds will route down the right side.

## 28 Horse Archer (Repeatable 10x)

**Enemies**

* Horse Archer x7
* Caravan Guard x1

**Drops**

* 1/2/3 Star -  ?/? / Charm of Longevity
* Common to Rare upgrade or gold
* Chance of Soothing Balm

**Tips**

## 29 Caravan Guard (Repeatable 10x)

**Enemies**

* Palace Guard x5
* Horse Archer x1
* Caravan Guard x6

**Drops**

* 1/2/3 Star -  ?/? / Dragon Heart
* Common to Rare upgrade or gold
* Chance of Ziyad Laurel

**Tips**

* Use aoe or *Summons* to keep from getting overrun.

## 30 Ziyad (Repeatable 5x)

**Enemies**

* Ziyad
* Palace Guard x2
* Caravan Guard x3
* Horse Archer x4

**Drops**

* 1/2/3 Star - Summoning Token / Ziyad Shard x5 / Ziyad Shard x15
* Common to Rare upgrade or gold
* Chance of Ziyad Laurel or Shard

**Tips**

* Get everyone out of range except for hulking units on turn 1, counter attack on turn 2
Radiant Order

> *"For every wound you must cause, heal two."*
>
>

The **Radiant Order** is a Light Faction in *Rivengard*. It consists of the first five Heroes the player unlocks during the first 15 levels in Chapter 1 of the Campaign. All five heroes unlock at Common.

## Heroes

The five Heroes from the Radiant Order are:

### Areus

Areus is a Ranged Mage with electrifying powers. He is the 2nd hero unlocked by the player.

### Sigrid

Sigrid is a Warrior wielding a two-handed hammer. She is the 1st hero the player uses in the game.

### Sir Matteus

Sir Matteus is a Mounted Warrior riding a horse. He is the 3rd hero unlocked by the player.

### Monty

Monty is a Ranged Rogue wielding a crossbow. He is the 4th hero unlocked by the player.

### Hanna

Hanna is a Ranged Mage Healer holding a staff. She is the 5th hero unlocked by the player.
Femmy x Leafy

### **Why do people ship it?**

Of course people have different reasons as to why they ship it but the main reasons are usually

1) Leafy asked Femmy out in an episode

2) LeafyIsHere thinks the ships weird

3) They're complete opposites of each other

4) Leafy and Femmy randomly appear in eachothers house/bedroom and nether of them question it

5) There seeing hanging out on their own on multiple occasions which can be seen by shippers as them going on dates

### **Is it healthy?**

It depends on what intent you think is behind Femmy's responses. Femmy can come of quite aggressive to Leafy in general and some people think its genuine, some people think she's joking and others just think that's how she acts normally (since its not just Leafy she's aggressive to).

### **Alternate names**

* FemmyIsHere
* Feafy

### **Gallery**

The old pfp for Leafy's second channel LeafyIsntHereart by M7LLIONart by marsdars
Quests

**Quests** are tasks given to the player based on certain circumstances or times. Quests unlock at Power Level 2.

Below are the list of quests available in *Rivengard*.

## Intro Quests

These are some of the first Quests the player unlocks when starting the game.

## Triumph Quests

After completing a Campaign boss battle, a set of the respective boss/hero's quests will be available, starting with the first. The quests must be completed sequentially.

## Daily Quests

*Not to be confused with Daily Tasks.*

Rewards may increase with higher Power Levels.

### Daily Tasks

After a certain level, Daily Tasks consist of:

* Winning 5 Campaign battles
* Raiding 3 Campaign battles
* Playing 3 Hero Arena battles
* Playing 1 Guild Raids battle **or** winning 5 Lightning Victories
* Playing 1 Treasure Beach battle

Rewards: Bronze Chest based on Power Level, Quest Points ×25

## Quest Level, XP & Chests

Completing non-Festival Quests and Daily Tasks gives Quest XP (or Quest Points), which is needed to increase the player's Quest Level. Each Quest Level-up grants a Quest Chest which may contain Gold, Gems, XP Books, a Summoning Token and upgrade resources.
Nimrul's Double Swords

**Nimrul's Double Swords** are a Rogue Weapon in *Rivengard*. They increase the player's critical chance by 40%.

## Sources

* Currently only obtainable as an option when winning a weekly WTH or WTG RNG contest on *Rivengard*'s official Discord.
* Previously obtainable as a one-time reward during the 2021 Anniversary Edition Hero Adventure featuring Nimrul.
Elite 3, 25-32 Ardasi

This chapter features **Light** units such as:

* Conjurer
	+ *Star Power* - some sort of glowy shield thingee
	+ *Star Cage* - captures enemy unit in a cage that must be destroyed before the unit can act again.
* Palace Guard
	+ *Desert Strider*
	+ *Crushing Toss* - Damages enemy unit and throws it 2 tiles.
* Horse Archer
	+ *Parting Arrow* - When hit with a melee attack, counters and moves 1 tile.
	+ *Hit and Run - Allows unit to move 2 titles after making a ranged attack.*
* Caravan Guard
	+ *Quick Slash* - Free attack to enemies coming in melee range. Includes those affected by *Crushing Toss*.
	+ *Rope Hook* - Damages and pulls enemy units one tile closer.

# Battles

## 25 Horse Archer (Repeatable 5x)

**Enemies**

* Conjerer x2
* Horse Archer x5

**Drops**

* 1/2/3 Star - Wodarian Wine / Claws of Bleeding / Gold
* Common to Rare upgrade or gold
* Chance of Shining Ruby

**Tips**

## 26 Horse Archer (Repeatable 5x)

**Enemies**

* Conjurer x3
* Caravan Guard x1
* Horse Archer x4

**Drops**

* 1/2/3 Star - Gothic Plate Gauntlets / Gold / Chilling Diadem of Accuracy
* Common to Rare upgrade or gold
* Chance of Potion of Toughness

**Tips**

## 27 Horse Archer (Repeatable 5x)

**Enemies**

* Conjurer x2
* Palace Guard x3
* Caravan Guard x1
* Horse Archer x3

**Drops**

* 1/2/3 Star - Gold / Dates of Shara'Zar / Translucent Rock of Araka
* Common to Rare upgrade or gold
* Chance of Potion of Toughness

**Tips**

## 28 Horse Archer (Repeatable 5x)

**Enemies**

* Conjurer x2
* Horse Archer x10

**Drops**

* 1/2/3 Star - Master-Crafted Coif / Gold / Monty Laurel x10
* Common to Rare upgrade or gold
* Chance of Monty Shard x3

**Tips**

## 29 Caravan Guard (Repeatable 5x)

**Enemies**

* Conjurer x1
* Caravan Guard x6
* Horse Archer x2

**Drops**

* 1/2/3 Star - Lesser Scroll of Protection / Tome of Experience / Gold
* Common to Rare upgrade or gold
* Chance of Healing Balm

**Tips**

## 30 Horse Archer (Repeatable 5x)

**Enemies**

* Conjurer x2
* Palace Guard x3
* Horse Archer x4

**Drops**

* 1/2/3 Star - Gold / Glowing Orb of Health / Greater Orb of Power
* Common to Rare upgrade or gold
* Chance of Aurochs' Horn

**Tips**

## 31 Caravan Guard (Repeatable 5x)

**Enemies**

* Conjurer x2
* Caravan Guard x3
* Horse Archer x2

**Drops**

* 1/2/3 Star - Bronze Armband of Loyalty / Gold / Eternal Life Badge of the Grove
* Common to Rare upgrade or gold
* Chance of Daramar's Gloves

**Tips**

## 32 Ardasi (Repeatable 5x)

**Enemies**

* Ardasi
* Conjurer x5
* Palace Guard x5

**Drops**

* 1/2/3 Star - Summoning Token / Summoning Token / Summoning Token
* Common to Rare upgrade or gold

**Tips**
Elite 3, 9-16 Ziyad

This chapter features **Light** units such as:

* Conjurer
	+ *Star Power* - some sort of glowy shield thingee
	+ *Star Cage* - captures enemy unit in a cage that must be destroyed before the unit can act again.
* Palace Guard
	+ *Desert Strider*
	+ *Crushing Toss* - Damages enemy unit and throws it 2 tiles.
* Horse Archer
	+ *Parting Arrow* - When hit with a melee attack, counters and moves 1 tile.
	+ *Hit and Run - Allows unit to move 2 titles after making a ranged attack.*
* Caravan Guard
	+ *Quick Slash* - Free attack to enemies coming in melee range. Includes those affected by *Crushing Toss*.
	+ *Rope Hook* - Damages and pulls enemy units one tile closer.

# Battles

## 9 Conjurer (Repeatable 5x)

**Enemies**

* Conjurer x1
* Caravan Guard x8
* Horse Archer x2

**Drops**

* 1/2/3 Star - Vial of Vigour / Heart of the Minotaur / Gold
* Common to Rare upgrade or gold
* Chance of Blood Vial of the Cavern

**Tips**

## 10 Conjurer (Repeatable 5x)

**Enemies**

* Conjurer x3
* Palace Guard x1
* Caravan Guard x4

**Drops**

* 1/2/3 Star - Master Brewer's Mead / Gold / Glowing Cape of the Chosen One
* Common to Rare upgrade or gold
* Chance of Dates of Shara'Zar

**Tips**

## 11 Caravan Guard (Repeatable 5x)

**Enemies**

* Conjurer x2
* Palace Guard x1
* Caravan Guard x3

**Drops**

* 1/2/3 Star - Gold / Wreath of Wrath / Grand Ritual of Protection
* Common to Rare upgrade or gold
* Chance of Sealion Cape of Caveton

**Tips**

## 12 Palace Guard (Repeatable 5x)

**Enemies**

* Conjurer x3
* Palace Guard x6

**Drops**

* 1/2/3 Star - Marble of Pain / Gold / Areus Laurel x10
* Common to Rare upgrade or gold
* Chance of Areus Shard x3

**Tips**

## 13 Conjurer (Repeatable 5x)

**Enemies**

* Conjurer x3

**Drops**

* 1/2/3 Star - Silver Skull Coin / Tome of Experience / Gold
* Common to Rare upgrade or gold
* Chance of Demon Tooth

**Tips**

## 14 Caravan Guard (Repeatable 5x)

**Enemies**

* Conjurer x2
* Palace Guard x1
* Caravan Guard x4
* Horse Archer x1

**Drops**

* 1/2/3 Star - Gold / Whetstone of Slicing / Brilliant Anklet of Torments
* Common to Rare upgrade or gold
* Chance of Savage Gloves of the Red Fortress

**Tips**

## 15 Horse Archer (Repeatable 5x)

**Enemies**

* Conjurer x1
* Palace Guard x2
* Horse Archer x6

**Drops**

* 1/2/3 Star - Spider Silk Headscarf / Gold / Dragon Heart
* Common to Rare upgrade or gold
* Chance of Inscription of Invulnerability

**Tips**

## 16 Ziyad (Repeatable 5x)

**Enemies**

* Ziyad
* Conjurer x5
* Palace Guard x1
* Caravan Guard x2
* Horse Archer x3

**Drops**

* 1/2/3 Star - Summoning Token / Summoning Token / Summoning Token
* Common to Rare upgrade or gold
* Chance of Ziyad Shards x3

**Tips**
Catnip Chronicles Wiki

**Welcome to the Catnip Chronicles Wiki!**
Welcome to the Official Catnip Chronicles Wiki! This is a collection of every character, event, and location in the Catnip Chronicles Universe. There will also be stories and articles which dive deeper into the lore of the Catnip Chronicles. Every small detail, thing, character and location is 100% canon. Written by the real creator of the Catnip Chronicles Universe. This is pretty much the only public piece of information that is about this concept. Don't expect Catnip Chronicles something you can look up and instantly find a bunch of stuff about it, because this is the only website that really even proves the Catnip Chronicles' existence. Expect this to be a place where you are somebody that has never heard of Catnip Chronicles before.

## What the heck is Catnip Chronicles, then?

Catnip Chronicles is a ongoing series based off of cartoonish cats addicted to catnip. The main characters are Phoebe and Sam. This universe's contents and documentations of events and locations, places and more is this wiki (duh), the digital drawings and art you'll see when surfing through the wiki and a few short stories (this concept of stories is relatively new, so don't expect many.) Catnip Chronicles is a passion project for plain fun and something to do as a hobby. This entire idea has existed at least 2 years (possibly started in 2018, cannot remember). It's been hidden from the public pretty much all of it's existence until now. Anyways, enjoy reading and have fun on the wiki!

## Important articles

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Elite 2, 25-32 Aradel

This chapter features **Blue** units such as:

* Frost Guardian
	+ *Harmonize* - allows adjacent Guardians to heal at the beginning of their turn.
	+ *Split in Two* - Guardian splits into two Guardians with the original unit's health.
* Frost Sorcerer
	+ *Summon Ice Elemental* - takes a turn to summon an Ice Elemental, can be disrupted
* Elven Archer
* Ice Elemental

# Battles

## 25 Frost Guardian (Repeatable 5x)

**Enemies**

* Frost Guardian x4
* Frost Sorcerer x3
* Elven Archer x1

**Drops**

* 1/2/3 Star - Gold / Runic Bones / Gold
* Common to Rare upgrade or gold
* Chance of Gleaming Skull of Vespan

**Tips**

## 26 Frost Guardian (Repeatable 5x)

**Enemies**

* Frost Guardian x3
* Frost Sorcerer x1
* Elven Archer x1

**Drops**

* 1/2/3 Star - Copper Skull Coin / Gold / Badge of the Fulgurati
* Common to Rare upgrade or gold
* Chance of Lesser Poison Vial

**Tips**

* Be aggressive or the Guardians will turn into a mob.

## 27 Frost Guardian (Repeatable 5x)

**Enemies**

* Frost Guardian x3
* Frost Sorcerer x1
* Elven Archer x1
* Ice Elemental x2

**Drops**

* 1/2/3 Star - Roast Chicken / Silver Skull Coin / Scroll of Vitality
* Common to Rare upgrade or gold
* Chance of Greater Scroll of Vitality

**Tips**

* The archer in the upper right will try to snipe a wounded toon on turn 2.

## 28 Ice Elemental (Repeatable 5x)

**Enemies**

* Frost Guardian x1
* Frost Sorcerer x4
* Ice Elemental x5

**Drops**

* 1/2/3 Star - Caltrops / Tome of Experience / Dorga Laurel x10
* Common to Rare upgrade or gold
* Chance of Dorga Shard x3

**Tips**

## 29 Frost Guardian (Repeatable 5x)

**Enemies**

* Frost Guardian x2
* Frost Sorcerer x2
* Elven Archer x1

**Drops**

* 1/2/3 Star - Gold / Badge of the Fulgurati / Watchful Eye of the Cavern
* Common to Rare upgrade or gold
* Chance of Dragon Heart

**Tips**

## 30 Frost Guardian (Repeatable 5x)

**Enemies**

* Frost Guardian x9
* Frost Sorcerer x3

**Drops**

* 1/2/3 Star - Soothing Balm / Gold / Whetstone of Slicing
* Common to Rare upgrade or gold
* Chance of Grand Ritual of Protection

**Tips**

* Take a healer and chip away at the Guardian horde.

## 31 Frost Guardian (Repeatable 5x)

**Enemies**

* Frost Guardian x4
* Frost Sorcerer x2
* Elven Archer x3
* Ice Elemental x1

**Drops**

* 1/2/3 Star - Gold / Torn Scroll of Toughness / Gold
* Common to Rare upgrade or gold
* Chance of Mirror of Marmasia

**Tips**

## 32 Aradel (Repeatable 5x)

**Enemies**

* Aradel
* Frost Guardian x6
* Frost Sorcerer x2
* Ice Elemental x2

**Drops**

* 1/2/3 Star - Summoning Token / Summoning Token / Summoning Token
* Common to Rare upgrade or gold
* Chance of Aradel Shard x3

**Tips**

* Aradel can reach you on turn 1. She will look for you. She will find you. And she will kill you.
Ch 3, 31-45 Harun

This chapter features **Light** units such as:

* Palace Guard
* Horse Archer
* Caravan Guard

## 34 Palace Guard (Repeatable 10x)

**Enemies**

* Palace Guard x1
* Horse Archer x2
* Caravan Guard x9

**Drops**

* 1/2/3 Star -  ?/Gold/Balm of the Order
* Common to Rare upgrade or gold
* Chance of Gothic Plate Gauntlets

**Tips**

## 35 Palace Guard (Repeatable 10x)

**Enemies**

* Palace Guard x1
* Horse Archer x2
* Caravan Guard x7

**Drops**

* 1/2/3 Star -
* Common to Rare upgrade or gold
* Chance of Sunshine laurel

**Tips**

* On turn 1, move over the wormhole at top left to avoid being overrun.
* Wait for charge, then on turn 2 attack with aoe and chain effects

## 36 Palace Guard (Repeatable 10x)

**Enemies**

* Palace Guard x2
* Horse Archer x1
* Caravan Guard x3

**Drops**

* 1/2/3 Star - Gold/Flagon of Blazing Brew/Ruby of the Tomb
* Common to Rare upgrade or gold
* Chance of Wodarian Wine

**Tips**

## 37 Palace Guard (Repeatable 10x)

**Enemies**

* Palace Guard x2
* Horse Archer x4
* Caravan Guard x3

**Drops**

* 1/2/3 Star - Runic Bone Fragments/Short Ritual of Strength/Gold
* Common to Rare upgrade or gold
* Chance of Copper Skull Coin

**Tips**

## 38 Palace Guard (Repeatable 10x)

**Enemies**

* Palace Guard x4
* Horse Archer x4
* Caravan Guard x3

**Drops**

* 1/2/3 Star - // Tome of Experience
* Common to Rare upgrade or gold
* Chance of Iron Nails

**Tips**

39 (Repeatable 10x)

## 40 Caravan Guard (Repeatable 10x)

**Enemies**

* Caravan Guard x5

**Drops**

* 1/2/3 Star -
* Common to Rare upgrade or gold
* Chance of Bronze Life Badge

**Tips**

## 41 Caravan Guard (Repeatable 10x)

**Enemies**

* Caravan Guard x4
* Horse Archer x3

**Drops**

* 1/2/3 Star - // Gold
* Common to Rare upgrade or gold
* Chance of Fresh Steak

**Tips**

42 (Repeatable 10x)

## 43 Caravan Guard (Repeatable 10x)

**Enemies**

* Palace Guard x1
* Caravan Guard x5
* Horse Archer x3

**Drops**

* 1/2/3 Star -
* Common to Rare upgrade or gold
* Chance of Balm of the Order

**Tips**

* Wait a turn for everything to come into range

## 44 Caravan Guard (Repeatable 10x)

**Enemies**

* Palace Guard x2
* Caravan Guard x4
* Horse Archer x2

**Drops**

* 1/2/3 Star - // Grand Ritual of Protection
* Common to Rare upgrade or gold

**Tips**

* Hulking hero can't block wormhole on turn 1, so use *Summons* to occupy upper Palace Guard.

45 Harun (Repeatable 3x)
Elite 1, 25-32 Pari

This chapter features **Green** units including:

* Web Chucker
* Goblin Warrior
* Goblin Slinger
* Squirrel Priest

## 27 Squirrel Priest (Repeatable 5x)

**Enemies**

* Web Chucker x2
* Goblin Warrior x2
* Squirrel Priest x5

**Drops**

* 1/2/3 Star - ? / ? / Sardonyx Neckguard
* Common to Rare upgrade or gold
* Chance of Blessed Balm of the Order

**Tips**

1. Wait
2. Snipe two mobs in lower left
3. aoe and mop up

28-30 (Repeatable 5x)

## 31 Squirrel Priest (Repeatable 3x)

**Enemies**

* Web Chucker x1
* Goblin Slinger x2
* Squirrel Priest x3

**Drops**

* 1/2/3 Star - Book of Experience / Lesser Scroll of Piercing / Red Riftpearl
* Common to Rare upgrade or gold
* Chance of Master-Crafted Coif x2

**Tips**

* Use spawn point in upper right corner of map
* Move out of range and attack on turn 2
Rinji Dynasty

> *"The Goblins of the Rinji Dynasty will stop at nothing to protect the Eternal Forest."*
>
>

## Rinji Dynasty

### Heroes

Boulder
Gibbo & Gobbo
Sir Florianus
Pari
Tawa Rinji

The **Rinji Dynasty** is a Green Faction in *Rivengard*. It consists of five Heroes which appear as bosses that appear every 15 levels in Chapter 1 of the Campaign. Four Heroes unlock at Common, while Tawa Rinji unlocks at Uncommon.

## Heroes

### Boulder

Boulder is a Hulking Warrior who can switch into rock form. He first appears in Chapter 1, battle 15.

### Gibbo & Gobbo

Gibbo & Gobbo are twin Polearm Rogues. They first appear in Chapter 1, battle 30.

### Sir Florianus

Sir Florianus is a Mounted Warrior riding a bird. He first appears in Chapter 1, battle 45.

### Pari

Pari is a Ranged Rogue carrying a ball of spider silk and accompanying a purple spider. She first appears in Chapter 1, battle 60.

### Tawa Rinji

Tawa Rinji is a Ranged Mage Healer wielding a staff. She first appears in Chapter 1, battle 75.
Red

* Main Sprite
* Original Sprite

### **Who is Red?**

Red is pretty much a chilled out, sarcastic, more mature version of Leafy's main oc Leafy. He takes over speaking if Leafy's gone for whatever reason.

### **Personality**

Red is a lot more mature and toned down compared to the others so he doesn't get into many arguments, he just makes a random sarcasic comment every now and then, usually about Leafy being a dumbass

### **How Red was made**

No one really knows how Red was made but Leafy said on twitter that his favourite Pokemon is Charmander so everyones just kinda assumed it came from the fandoms joke about Leafy the lizard being a Pokemon.

### **Popular Head-cannons**

* some people believe that Red is actually Leafy but maybe some sort of alter-ego as most of the characters just refer to him as Leafy instead of Red

### **Random facts**

* Red is not on any merch unlike the other 2 main characters Leafy and Femmy
* Red is part of a group the fan-base dub **The Holy Trinity**

### **Appearances (not in order)**

* Everything I've known is a lie... (Actual Proof YOU are being USED AS A PUPPET)
* THIS WILL HAPPEN TO YOU IF YOU SMOKE WEED (DRUGGED KID FIGHTS POLICE OFFICER)
* THE SADDEST EMO TRIES TO END IT ALL BY BURNING HIMSELF IN AN ACTUAL OVEN

### **Alternate names**

Because Red doesn't have an official name the fans chose names for him making him have quite a few names. These names are

* Red
* Charmelieon
* Devil
* Evil Leafy
* Devil Leafy
* Helly

### **Gallery**

additional sprite
Freneric

> *"A very private person, Doge Freneric is nevertheless responsible for a great age of prosperity in Fiveport."*
>
>

## Freneric

### Movement

3
2

**Freneric** is a Light Mage Hero from the Fiveport Faction in *Rivengard*.

## Hero Progression

Freneric's **Laurels** can be found in TBA

Freneric's **Shards** can be found in TBA

## Abilities

### Active Ability

Freneric's Active Ability is **Let Them Eat Gold**. He throws 2 Sacks of Gold throws a tile in range.

Depending on where a Sack of Gold lands:

* Non-Summon enemy: deal damage
* Enemy Summon: Summon will switch sides for the current turn and the next, immediately moving and attacking a target in range
* Free tile: the Sack will exist as a Steppable

Units ending their move on a Steppable Sack of Gold:

* Enemy Summon: Summon will immediately attack a target in range if applicable
* Other units: stat increase and damage increase

### Passive Ability

Freneric's Passive Ability is **Palanquin**. When he is defeated, the destroyed palanquin leaves behind two Porters; one will spawn in the tile previously occupied by Freneric and another will spawn in a free adjacent tile.
Campaign

The **Campaign** is a series of battles taking place in *Rivengard*'s storyline. It is the first game mode unlocked, and consists of the normal Campaign and an Elite variant.

Campaigns are split into chapters

## Normal Campaign

The **normal Campaign**, or simply the **Campaign**, currently has 3 chapters, each having 75 battles.

### Chapter 1: Ancient Ruins

Ch 1, 1-15 Boulder

Ch 1, 16-30 Gibbo & Gobbo

Ch 1, 31-45 Sir Florianus

Ch 1, 46-60 Pari

Ch 1, 61-75 Tawa Rinji

### Chapter 2: Frozen Expanse

Ch 2, 1-15 Naevys

Ch2, 16-30 Coryn

Ch2, 31-45 Zefa

Ch2, 46-60 Aradel

Ch2, 61-75 Pendar

### Chapter 3: Great Desert

Ch 3, 1-15 Yasmin

Ch 3, 16-30 Ziyad

Ch 3, 31-45 Harun

Ch 3, 46-60 Ardasi

Ch 3, 61-75 Thana Moh

## Elite Campaign

The **Elite Campaign** currently has 3 chapters, each having 40 battles. Each chapter is unlocked after obtaining all stars in the corresponding normal chapter.

### Elite Chapter 1: Ancient Ruins

Elite 1, 1-8 Boulder

Elite 1, 9-16 Gibbo & Gobbo

Elite 1, 17-24 Sir Florianus

Elite 1, 25-32 Pari

Elite 1, 33-40 Tawa Rinji

### Elite Chapter 2: Frozen Expanse

Elite 2, 1-8 Naevys

Elite 2, 9-16 Coryn

Elite 2, 17-24 Zefa

Elite 2, 25-32 Aradel

Elite 2, 33-40 Pendar

### Elite Chapter 3: Great Desert

Elite 3, 1-8 Yasamin

Elite 3, 9-16 Ziyad

Elite 3, 17-24 Harun

Elite 3, 25-32 Ardasi

Elite 3, 33-40 Thana Moh
Cervidus

> *"Treading lightly like fallen leaves, nothing escapes Cervidus, and he escapes all."*
>
>

## Cervidus

### Movement

2
3

### Armor Type

Magical
Magical

**Cervidus** is a Green Mage Hero from the Sacred Grove Faction in *Rivengard*.

## Hero Progression

Cervidus' **Laurels** can be found in Chapter 1, battle 67.

Cervidus' **Shards** can be found in Elite Chapter 1, battle 12.

## Abilities

### Active Ability

Cervidus' active ability is **Toadstool**. He spawns *Toadstools* (an Object) in all free Tiles adjacent to a target. *Toadstools* have health and release spores when hit, dealing damage to any adjacent non-Object unit. They can be attacked by both sides.

### Passive Ability

Cervidus' passive ability is **Thorny Vines**. Any enemy attacked by Cervidus gets locked in place by Vines for 2 rounds. This also applies to the target of *Toadstool*, his active ability. When attacking an enemy in Vines or Spider Webs, Cervidus deals additional damage.

## Item Slots

Slot 1: Mage Weapon

Slot 2: Mage Armor

Slot 3: Ring

## Trivia

* Cervidus was the hero featured on the Festival of the Sacred Grove in October 2021.
* Cervidus' placeholder name was Cervida. Cervida was depicted to be female.
Vittoria

> *"The leader of the Glittering Blades mercenary company, Vittoria's charm and sword are both dangerous."*
>
>

## Vittoria

### Movement

1
3

**Vittoria** is a Light Warrior Hero from the Fiveport Faction in *Rivengard*.

## Hero Progression

Vittoria's **Laurels** can be found in Chapter 3, battle 62.

Vittoria's **Shards** can be found in Elite Chapter 2, battle 38.

## Abilities

### Active Ability

Vittoria's Active Ability is **Sudden Toss**. She has a flagon of ale that the player can choose to throw at an enemy or at a friendly unit with the Inebriated trait.

* Throw to enemy (within range 2): deals damage (double damage if the enemy has 0 armor)
* Throw to friendly Inebriated unit: heals health and adds 20% to their dealt and received damage

### Passive Ability

Vittoria's Passive Ability is **Wide Swing**. When she melee attacks an enemy, any enemies adjacent to the target and Vittoria take damage.

## Item Slots

Slot 1: Warrior Weapon

Slot 2: Warrior Weapon

Slot 3: Ring

## Quotes

* *"My Glittering Blades are worth every drop of drink and gold you pour into them."*

## Trivia

* Vittoria is the first introduced Hero from the Fiveport faction.
* Vittoria is the third Looter introduced in the game.
Buzzy Klonkson

> *"An unusually small gnome driving a two-legged mech armed with saw blade arms and a rocket launcher."*
>
>

## Buzzy Klonkson

### Movement

1
3

### Armor Type

Physical
Physical

**Buzzy Klonkson** is a Red Warrior Hero from The Hive Faction in *Rivengard*.

## Hero Progression

Buzzy Klonkson's **Laurels** can be found in Chapter 3, battle 69.

Buzzy Klonkson's **Shards** can be found in Elite Chapter 2, battles 18 and 26.

## Abilities

### Active Ability

Buzzy Klonkson's Active Ability is **Rocket Barrage**. He fires 1 Zinger for each Repair action executed by anyone in the battle, plus 1 Zinger for each turn started. Zingers strike a random target within 2 tiles, dealing Ability Damage and set their target tile on Fire.

### Passive Ability

Buzzy Klonkson's Passive Ability is **Eject! Eject!**. The hero is comprised of two parts: the Pilot and the Mech.

When losing its last Health, the Mech breaks down and becomes an inert Object. The Pilot ejects, landing in a random free Tile anywhere on the battlefield.

The Pilot can then use his *Mech Repair* ability on the Mech to restore it with health and climb back in. This reenables the use of *Rocket Barrage.*

## Item Slots

Slot 1: Warrior Weapon

Slot 2: Warrior Armor

Slot 3: Ring
Aceshru

> *"Also known as the Queen of Darkness and the Queen of Dragons, Aceshru rules the underground Cavern Realm."*
>
>

## Aceshru

### Movement

3
3

### Armor Type

Magical
Magical

**Aceshru** is a Dark Mage Hero from the Cavern Realm Faction in *Rivengard*.

## Hero Progression

Aceshru's **Laurels** can be found in Chapter 3, battle 24.

Aceshru's **Shards** can be found in Elite Chapter 2, battle 6.

## Abilities

### Active Ability

Aceshru's Active Ability is **Dark Dragon**. She calls upon the Dark Dragon to deal damage to a target enemy and half damage to all adjacent enemies in an uninterrupted straight line (free tiles count as interruption). All tiles are in Darkness. Any enemy defeated spawns a Shade. Light units receive double Damage.

### Passive Ability

Aceshru's Passive Ability is **Shade Attack**. Aceshru's normal attack does not directly deal damage to the target. Instead, it spawns a Shade in a free tile adjacent to the target. The tile also gets Darkness. The Shade immediately attacks, using Aceshru's damage stat in this turn only.

(For stats, check the Shade page.)

## Item Slots

Slot 1: Mage Weapon

Slot 2: Mage Armor

Slot 3: Ring

## Trivia

* Aceshru's placeholder rarity was Legendary before she was introduced.

* Aceshru was introduced in the Festival of the Cavern Realm in May 2021.
Elite 2, 9-16 Coryn

This chapter features **Blue** units such as:

* Frost Guardian
	+ *Harmonize* - allows adjacent Guardians to heal at the beginning of their turn.
	+ *Split in Two* - Guardian splits into two Guardians with the original unit's health.
* Frost Sorcerer
	+ *Summon Ice Elemental* - takes a turn to summon an Ice Elemental, can be disrupted
* Elven Archer
* Ice Elemental

# Battles

## 9 Frost Guardian (Repeatable 5x)

**Enemies**

* Frost Guardian x7
* Elven Archer x4
* Ice Elemental x1

**Drops**

* 1/2/3 Star - Gold / Short Ritual of Protection / Gold
* Common to Rare upgrade or gold
* Chance of Fine Gambeson x2

**Tips**

* Block the Guardians in the pit so they can not divide while you kill the archers.

## 10 Frost Guardian (Repeatable 5x)

**Enemies**

* Frost Guardian x4
* Frost Sorcerer x3
* Elven Archer x3

**Drops**

* 1/2/3 Star - Life Elixir / Gold / Glowing Orb of Health
* Common to Rare upgrade or gold
* Chance of Lover's Locket x2

**Tips**

## 11 Frost Guardian (Repeatable 5x)

**Enemies**

* Frost Guardian x7
* Frost Sorcerer x1
* Elven Archer x4

**Drops**

* 1/2/3 Star - Piercing Spike / Spider Poison Vial / Gold
* Common to Rare upgrade or gold
* Chance of Balm of Dexterity x2

**Tips**

## 12 Elven Archer (Repeatable 5x)

**Enemies**

* Frost Guardian x2
* Frost Sorcerer x2
* Elven Archer x3

**Drops**

* 1/2/3 Star - Soothing Balm / Tome of Experience / Timtim Laurel x10
* Common to Rare upgrade or gold
* Chance of Timtim Shard x3

**Tips**

* Healing tile on upper leftmost start position
* Only exit from start is south

## 13 Frost Sorcerer (Repeatable 5x)

**Enemies**

* Frost Guardian x1
* Frost Sorcerer x2
* Ice Elemental x2

**Drops**

* 1/2/3 Star - Gold / Badge of the Fulgurati / Nomad's Pendant of Pain
* Common to Rare upgrade or gold
* Chance of Greater Orb of Power

**Tips**

* Guardian and Ice Elementals much tougher than in previous battles.

## 14 Frost Guardian (Repeatable 5x)

**Enemies**

* Frost Guardian x4
* Frost Sorcerer x1
* Elven Archer x2

**Drops**

* 1/2/3 Star - Fine Whetstone / Gold / Balm of the Order
* Common to Rare upgrade or gold
* Chance of Seawyrm Scale Gloves

**Tips**

## 15 Elven Archer (Repeatable 5x)

**Enemies**

* Frost Guardian x2
* Elven Archer x5

**Drops**

* 1/2/3 Star - Gold / Marble of Pain / Gold
* Common to Rare upgrade or gold
* Chance of Spider Poison Vial x2

**Tips**

* Back out of range of archers on turn 1. They are in bushes and very hard to kill.

## 16 Coryn (Repeatable 5x)

**Enemies**

* Coryn
* Frost Guardian x6
* Frost Sorcerer x2
* Elven Archer x3

**Drops**

* 1/2/3 Star - Summoning Token / Summoning Token / Summoning Token
* Common to Rare upgrade or gold
* Chance of Coryn Shard x3

**Tips**

* Coryn will one-shot you, so stay out of range until you can kill him.
Ranaklu

> *"A being formed from the very darkness itself."*
>
>

**Ranaklu** is a Dark Mage Hero from the Cavern Realm Faction in *Rivengard*.

## Hero Progression

Ranaklu's **Laurels** can be found in Chapter 2, battle 68.

Ranaklu's **Shards** can be found in Elite Chapter 2, battle 2.

## Abilities

### Active Ability

Ranaklu's Active Ability is **Call to Darkness**. He deals magical damage to a melee target and adds Darkness to its Tile and a random free adjacent Tile.

Every enemy in Darkness takes Ability Damage and every free Tile with Darkness then spawns a shade.

### Passive Ability

Ranaklu's Passive Ability is **Cursed Touch**. The attacked Tile gets Darkness. A Summon attacked by Ranaklu turns into a friendly shade if it survives the attack. A Hero attacked by Ranaklu gets Cursed (deals half damage; healing does not restore Health, but removes the curse. Lasts 3 rounds.)

## Item Slots

Slot 1: Mage Weapon

Slot 2: Mage Armor

Slot 3: Ring
Wingtip

> *"A gnome riding a tamed owl with mechanical augmentations."*
>
>

**Wingtip** is a Red Warrior Hero from The Hive Faction in *Rivengard*.

## Hero Progression

Wingtip's **Laurels** can be found in Chapter 3, battle 71.

Wingtip's **Shards** can be found in Elite Chapter 2, battle 30.

## Abilities

### Active Ability

Wingtip's Active Ability is **Dive Bombing**. He attacks a melee target, dealing damage. If he already moved and the Tile he started the turn in is free, he will return to it. When he does, he leaves a Landmine behind in the Tile used for the melee attack.

### Passive Ability

Wingtip's Passive Ability is **Bombs away!** Whenever moving, he drops a bomb dealing Ability Damage on a random enemy adjacent to either the starting or ending tile. The movement from *Dive Bombing* can trigger this ability.

## Item Slots

Slot 1: Warrior Weapon

Slot 2: Warrior Armor

Slot 3: Ring
Hero Arena

The **Hero Arena** is a PvP (player vs. player) game mode where players can battle other players' Heroes for Chests and Trophies. It is unlocked at Power Level 3.

## Leagues

There are 10 Leagues. Each League has a leaderboard in which all players from the same League compete.

All new players start at Beginner League.

## Battle

Each battle costs 1 Battle Token. Battle Tokens for the Hero Arena cap at 15, and one replenishes every 1 hour and 15 minutes.

Hero Arena battles work similarly to Campaign battles; whichever side defeats all opponents first wins. Unlike Tournament Arena battles, Hero Arena battles are *not* live.

## Rating Points

Rating points determine the player's position in their League's leaderboard.

A victory (win) increases rating, while a defeat (loss) decreases rating.

## Rewards

Chests can be earned by simply participating in the Arena and winning Hero Arena battles.
Summoning Portal

The **Summoning Portal** is a feature in *Rivengard* that gives players opportunities to unlock Heroes, earn Ascension Resources, amulets and rings. It can be accessed in the Shop tab. Summoning is unlocked after Chapter 1, battle 12 of the Campaign.

Summoning can be done either 1 at a time (Summon 1) or 10 at a time (Summon 10). Summon 10 will grant one guaranteed Epic or Legendary drop.

## Summoning Tokens

Summoning Tokens are the currency used for summoning. To summon, the player must have sufficient Summoning Tokens. A Summon 1 costs 1 Token and Summon 10 costs 10 Tokens.

Summoning Tokens can be earned by:

* Increasing Power Level
* Increasing Quest Level (by completing quests)
* Completing some Campaigns - one-time reward
* Completing a normal Campaign boss battle (final boss of a section) - one-time reward
* Earning stars on an Elite Campaign boss battle (1 Token per star) - one-time reward
* Opening Silver and Gold Campaign Chests
* Finishing within the top 3 at the end of a Guild Raids season
* Reaching 150 and 200 points in the Tournament Arena (1 Token per increment)
* Having a friend referred from the *Refer a Friend!* program reach a milestone
	+ Power Level 10, 15, 20, and first real-money purchase

## Probability

The odds in the Summoning Portal are disclosed in the game. The first few summons are predetermined and do not follow these odds. If a Hero is drawn and the player has already unlocked them, 50 shards will be given instead.

### Early Draws

* The first Summon (after completing 1-12) will always unlock Monty.
* The second Summon (after completing 1-15) will grant 20 Areus laurels.

### Normal Draw

Every draw from a Summon 1 and 9 draws from a Summon 10 will follow these odds.

* 48% Common:
	+ 15% random shards (of any rarity)
	+ 15% Common Hero
	+ 18% laurels (of any rarity)
* 27% Uncommon:
	+ 18% random shards (of any rarity)
	+ 7.2% Uncommon Hero
	+ 0.36% Uncommon amulet
	+ 1.44% Uncommon ring
* 13% Rare:
	+ 7.8% random shards (of any rarity)
	+ 3.9% Rare Hero
	+ 0.26% Rare amulet
	+ 1.04% Rare ring
* 8% Epic:
	+ 0.5% random shards (of any rarity)
	+ 0.99% Epic Hero
	+ 6.2% Epic Hero Badge
	+ 0.06% Epic amulet
	+ 0.25% Epic ring
* 4% Legendary:
	+ 0.09% random shards (of any rarity)
	+ 0.43% Legendary Hero
	+ 1.65% Legendary Hero Badge
	+ 1.74% Divine Orb
	+ 0.02% Legendary amulet
	+ 0.07% Legendary ring

### Epic/Legendary Draw

These are the odds for the epic/legendary drop guaranteed in a Summon 10.

* 70% Epic:
	+ 4.34% random shards (of any rarity)
	+ 8.68% Epic Hero
	+ 52.26% Epic Hero Badge
	+ 0.54% Epic amulet
	+ 2.17% Epic ring
* 30% Legendary:
	+ 0.65% random shards (of any rarity)
	+ 3.26% Legendary Hero
	+ 12.39% Legendary Hero Badge
	+ 13.04% Divine Orb
	+ 0.13% Legendary amulet
	+ 0.52% Legendary ring

## Notes

* Heroes that were introduced in Festivals won't be available in the Summoning Portal until their Hero Adventure has concluded or if the player has already unlocked them, whichever comes first.
* Campaign boss heroes (such as Tawa Rinji and Naevys) are available for summoning after defeating them.
Damage Cap

Some kits possess Damage Caps, which reduce the damage taken if it exceeds the cap, and often allow them to survive attacks that would have otherwise killed them.

## Kits with this Mechanic

Frog (With Frog Defense)

You Are a Fish (With Fish Shield)

Wither (As Wither Boss)

Strider

Generic Survival Game

Dartling Gunner (With Military Defense)

"Spellcaster" (While in The Dimension)

Battlebot

Flex Seal™ Coating
Sprocket

> *"A small extra-tinkery gnome wearing a big tool belt and wielding a huge wrench."*
>
>

## Sprocket

### Movement

1
3

Sprocket is a Red Rogue Hero from The Hive Faction in *Rivengard*.

## Hero Progression

Sprocket's **Laurels** can be found in Chapter 3, battle 57.

Sprocket's **Shards** can be found in Elite Chapter 2, battle 22 (after unlocking the Hero).

## Abilities

### Active Ability

Sprocket's Active Ability is **Unleash Kill-a-Tron**. She summons a Kill-a-Tron next to the target, which immediately fires its Zinger rocket(s) and then attacks.

### Passive Ability

Sprocket's Passive Ability is **Battle Tinkerer**. When she uses her Repair action on an enemy Mechanical target, the target does not get repaired but instead immediately takes a turn as if it were a friendly unit, dealing half its normal damage + additional damage.

*Battle Tinkerer* can be used even if the target is at full health.

## Item Slots

Slot 1: Rogue Weapon

Slot 2: Rogue Armor

Slot 3: Ring
Red Helmet of Sen Tek Lao

The **Red Helmet of Sen Tek Lao** is a piece of Warrior Armor in *Rivengard*. It increases a Hero's health by a large amount and armor by a moderate amount.

## Sources

* Currently only obtainable as an option when winning a weekly WTH or WTG RNG contest on *Rivengard*'s official Discord.
* Previously obtainable as a limited-time offer during Christmas 2021.
Hero Adventure

The **Hero Adventure** is a limited-time event in *Rivengard*. It recurs every two weeks and each iteration lasts from midnight Wednesday to Saturday (UTC). This mode unlocks at Power Level 10.

Hero Adventures were introduced in April 2021 with Caradan as the inaugural character. Every Hero Adventure features a Hero, which is playable during the event regardless if the player has unlocked them or not. Players can earn shards, laurels and other resources for the featured Hero.

## Battle Mechanics

Hero Adventure battles are arranged in tiers, from Common to Legendary.

Each tier caps the player's heroes' efficacy to the specified rarity. Deploying a hero at a higher rarity than the tier reduces their rank, bonuses and ability levels to the maximum of the tier's rarity. Passive abilities won't be disabled when an uncommon or rarer hero is restricted to common stats. Item stats won't be affected.

The theme character must be included in every battle. Battles are replayable, but the number of chances are limited by a timer. Points are awarded based on completion of objectives: 1-100 points are awarded depending on the average health percentage the player's heroes end with (if Lightning Victory is achieved); 100 points are awarded for each star obtained (up to 3); and 75-100 points each if any other objectives are fulfilled.
Upgrades

**Upgrades** in *Rivengard* are objects that increase a Hero's stats and help increase their Rank. Two types of Upgrades exist: single and crafted.

Single Upgrades can be obtained by winning Campaign battles, opening chests and purchasing from Daily Deals. Crafted Upgrades are crafted from 2-3 types of single Upgrades, with a certain amount per type.

## List of Upgrades

### Single

118 single Upgrades are available in the game. *Battle source data as of 1.31, mid-September 2023. Currently incomplete.*

### Crafted

42 crafted Upgrades are available in the game.
Reefkin Egg

Object/Summon created by Dorga or Gix. Can also appear in Treasure Beach Battles.

The egg is an object with 1 health. It cannot be targeted with attacks, but is steppable (killed when another unit occupies its tile).

At the start of Players next turn, evolves into Reefkin Tadpole and immediately takes a turn.
Elite 3, 1-8 Yasamin

This chapter features **Light** units such as:

* Conjurer
	+ *Star Power* - choose to do nothing in a turn and will then have +1 range and +50% damage on the next attack. Cumulative.
	+ *Star Cage* - captures enemy unit in a cage that must be destroyed before the unit can act again.
* Palace Guard
	+ *Desert Strider*
	+ *Crushing Toss* - Damages enemy unit and throws it 2 tiles. Adjacent Caravan Guards to landing hex get a Quick Slash attack.
* Horse Archer
	+ *Parting Arrow* - When hit with a melee attack, counters and moves 1 tile and fires.
	+ *Hit and Run - Allows unit to move 2 titles after making a ranged attack.*
* Caravan Guard
	+ *Quick Slash* - Free attack to enemies coming in melee range. Includes those affected by *Crushing Toss*.
	+ *Rope Hook* - Damages and pulls enemy units one tile closer.

# Battles

## 1 Conjurer (Repeatable 5x)

**Enemies**

* Conjurer x4
* Caravan Guard x3
* Horse Archer x2

**Drops**

* 1/2/3 Star - Gold / Balm of the Order / Gold
* Common to Rare upgrade or gold
* Chance of Brilliant Anklet of Torment

**Tips**

## 2 Conjurer (Repeatable 5x)

**Enemies**

* Conjurer x3
* Palace Guard x2
* Caravan Guard x1
* Horse Archer x2

**Drops**

* 1/2/3 Star - Spider Silk Headscarf / Gold / Greater Scroll of Protection
* Common to Rare upgrade or gold
* Chance of Greater Potion of Toughness

**Tips**

* The right starting point egress is away from the enemy.

## 4 Caravan Guard (Repeatable 5x)

**Enemies**

* Conjurer x3
* Caravan Guard x7

**Drops**

* 1/2/3 Star - Healing Balm / Gold / Sigrid Laurel x10
* Common to Rare upgrade or gold
* Chance of Sigrid Shard x3

**Tips**

* Left plateau's only egress is to the bottom right. Ranged units can not *see* units in the grassy area.

## 5 Caravan Guard (Repeatable 5x)

**Enemies**

* Conjurer x2
* Caravan Guard x5

**Drops**

* 1/2/3 Star - Dragon Scales / Tome of Experience / Gold
* Common to Rare upgrade or gold
* Chance of Lesser Scroll of Protection x2

**Tips**

## 6 Horse Archer (Repeatable 5x)

**Enemies**

* Conjurer x1
* Palace Guard x1
* Caravan Guard x2
* Horse Archer x3

**Drops**

* 1/2/3 Star - Torn Scroll of Toughness / Gold / Charm of Longevity
* Common to Rare upgrade or gold
* Chance of Golden Anklet of Might

**Tips**

## 7 Horse Archer (Repeatable 5x)

**Enemies**

* Conjurer x3
* Caravan Guard x1
* Horse Archer x8

**Drops**

* 1/2/3 Star - Gold / Badge of the Fulgurati / Gold
* Common to Rare upgrade or gold
* Chance of Translucent Rock of Araka

**Tips**

## 8 Yasamin (Repeatable 5x)

**Enemies**

* Yasamin
* Conjurer x3
* Palace Guard x1
* Caravan Guard x3
* Horse Archer x2

**Drops**

* 1/2/3 Star - Summoning Token / Summoning Token / Summoning Token
* Common to Rare upgrade or gold

**Tips**

* If you have Timtim, consider moving ONLY HIM towards the enemy and every one else to a safe spot on your first turn. The enemy mage should activate first and cc Timtim, while the magic armor enemies should get out into the open. On your second turn, break Timtim's CC and use his active.
Heroes

**Heroes** are characters that fight in battle in *Rivengard*, usually controlled by the player. There are currently **60** total Heroes available in the game, 5 from each Faction. Sigrid is the first Hero available to the player.

At least 3 Heroes are required to enter a battle, and they may utilize their Active and Passive Abilities to aid in their performance.

There are multiple ways to increase a Hero's power; see Hero Progression.

## List of Heroes

To view more detailed information about a Hero, click on their name from the Name column.

*Note: Rarity, health, damage and armor are base values.*
Contorta

> *"Deft and deadly, the agile knife fighter Contorta seeks her target's attention with one hand and catches them off guard with the other."*
>
>

## Contorta

### Movement

1
3

**Contorta** is a Light Rogue Hero from the Fiveport Faction in *Rivengard*.

## Hero Progression

Contorta's **Laurels** can be found in TBA

Contorta's **Shards** can be found in the Summoning Portal.

## Abilities

### Active Ability

Contorta's Active Ability is **Toggle Stance**. This ability acts more like a switch between two passive abilities, and can be used once per turn.

She has two stances. *Vengeful Spirit* is the stance she begins the battle in. While in this stance, Contorta gains damage for each friendly Hero defeated and additional damage for each friendly Summon defeated in battle. While in *Spiteful Spirit*, Contorta's maximum health increases by a certain amount for each enemy Hero defeated and by a different amount for each enemy Summon defeated in battle.

### Passive Ability

Contorta's Passive Ability is **Acrobatics**. She deals damage to one random enemy when starting her move adjacent to at least one enemy. Additionally, Contorta's stance affects which following benefit she gains:

*Vengeful Spirit*: +1 movement

*Spiteful Spirit*: heals herself at the end of her move

## Quotes

* *"I'm actually quite funny, but people do not book me for entertainment."*

## Trivia

* Contorta is currently the only Hero whose Active Ability can be used on every turn.