Gameplay

#### About

Gameplay is what makes up Trench Wars. This page will go over anything involving Trench Wars gameplay.

#### Pre-Game

Before you can join a server, you can customize your **pre-game** experience. This includes customizing how the vehicles you spawn in look or how you look. You can also customize your guns within classes to select which one you spawn with corresponding to that class. The Weapon System explains more about this. You can also customize your Backpacks to hold certain items you may have unlocked. And finally, you can customize your shovel to make different trenches depending on your loadout.

#### Gunplay

In game, the gunplay can be different depending on the match. Some races are more sturdier to bullets while some take it like a normal human would.

##### Wielding

When wielding a gun you can gain abilities such as dolphin diving and charging, lets start with the basics of wielding the gun before moving on to movement and whatnot.

Every gun has a set heaviness, so you may not be able to always carry a larger gun or carry two guns. When wielding a gun if you run out of ammo or are in close corner combat you can turn guns of a heaviness of 5 and below around like a baseball bat.

##### Getting Shot

###### Rifle

Getting shot with a rifle will result in a stagger to your character, along with the reduced health. You must seek medical attention after being shot and if you cannot receive it within 3 minutes you die. When shot in the arm, you will stagger and you will only be able to use that arm limitedly, and when you can you will be putting pressure on that arm. When shot in the leg you will stagger and get reduced to a crawl. When shot in the chest you will fall to the ground and either hold your chest or get back up. During charges these effects are greatly reduced.

##### Pistol

Getting shot with a pistol will result with your health being reduced health. Despite no stagger, you will still need to seek medical attention immediately. When shot in the arm, you will be putting pressure on that arm. When shot in the leg you will stagger and start limping. When shot in the chest you will hold your chest until you can receive medical attention.

##### SMG

Getting shot with an SMG will conjure similar effects to the pistol however, there will be a stagger. When shot in the arm, you will stagger and you will be putting pressure on that arm. When shot in the leg you will stagger and start limping. When shot in the chest you will hold your chest until you can receive medical attention. During charges these effects are greatly reduced.

#### Building

In **Trench Wars** building is one the **main mechanics** of the game. Building is distinguished on your level and the stage of the server. Building is based on a grid where all trenches can connect, this allows the whole make to be filled with trenches with gaps or giant piles of soil that are unbuildable. Other things can also fit on this grid such as pillboxes, artillery and more.

Building can also be formed on weapon customization. Engineers can alter the catacalystic energy of weapons or add extensions to weapons.

#### Environment

Every match has a different environment set to the map. In dry and hot maps, you will thirst faster and you will hunger more, but in damp and cool places, you will thirst less but hunger more. When moving in these maps, mud, sand, grime and other natural things will clog up your screen forcing you to wipe your eyes off.

##### Environmental Hazards

In all of these maps **environmental hazards** are always something to take note of, from low tide lava pools in volcano maps from avalanches and dust storms in the desert maps every map has unique environmental hazards. The page Environmental Hazards explains more about this.