Mandator II-class Star Dreadnought

1

* 1200 Seconds (Galactic Conquest)
* 350 Seconds (Space Skirmish)

Non-targetable:

* 22x Lt LR Dual TL
* 24x Hvy Dual LC

### Unit Abilities

Power to Engines:* Redirect power to engines. While activated, speed is increased but at the cost of reduced firepower and shield strength.

## Player Evaluation

The Mandator-II Star Dreadnought, while expensive is one of the few large vessels the Rebellion has access to aside from the MC80 Independence class and later New Republic Vessels like the Mediator Battlecruiser. While it may not seem like it the Mandator has a place in Rebel fleets as a large and somewhat flexible command ship able to go on both offense and provide hefty defensive firepower.

However this doesn't mean it can go into a battle all alone, while rather heavily armed in comparison to other rebel vessels and definitely able to take ships on in a 1v1 scenario. This does not mean you shouldn't build a fleet around it, in terms of fleet population, The mandator sits at 80 tactical population which isn't too much worse than Admiral Ackbar's 63 but it does take up a good portion of your fleet cap so make sure you know what kind of fleet you build around it. The Mandator's hangar is dedicated purely towards fighters so not only does it not have any kind of strike craft but it also needs support in terms of other fighters and point defense vessels. Gunships, CR-90's, and Bulk Cruisers alongside Quasar Carriers and Bulk Carriers are good choices to support this massive ship with more fighters and point defense. If you still have some fleet cap available, some smaller cruisers like the MC40, MC60, Twin Blade, and Assault frigate would be good supporting fire vessels. If you are having trouble with taking enemy fire, pairing this vessel with an MC80 or two wouldn't go amiss. All in all, a decent dreadnought sized vessel but make sure you give it a fleet to back it up.

## Lore Description

The Mandator-II Class Star Dreadnought is an old relic of the Clone Wars refitted for the defense of the primary shipbuilding planet Kuat and its valuable Kuat Drive Yards. Now don't let its age deceive you, these ships were massive, 8,000 meter (26,246.7 feet) behemoths meant to showcase the power and industrial might of Kuat Drive Yards. When initially built these ships were the Mandator I's, lightly armed for their size due to the constraints of the Ruusan Reformations but they were some of the largest ships in existence at the time of their construction.

As the clone wars broke out, Supreme Chancellor Palpatine (who would later become emperor) following the creation of the Grand Army of the Republic, ordered these ships to be retrofitted for war to help fight off the CIS threat to the core. None of the ships would see any major actions due to CIS commanders having a well founded fear of the refitted Mandators. The refit projects saw improved propulsion, power generation, and of course, bolting on guns basically everywhere they could without making the ship unstable. Following the events of Order 66 and the rise of the Empire, the ships saw brief usage in Imperial service but were soon superseded by larger and more powerful Imperial vessels, so most of these ships were either mothballed or stripped for parts for other ships.

##### Fun Facts:

The Mandator line comes from a series of humpbacked ships built by KDY that was initiated by the Procurator-class Star battlecruiser.

A few Imperial Designs were derived from the Mandator, those being the Bellator and Mandator III

### Acquisition

Upon the player or AI when playing as the Rebel Alliance or New Republic captures the world of Kuat, The player must build an Alliance Warship Dockyard with the Advanced Warship extension. Construction time is similar to the Imperial Bellator Super Star Destroyer