Living Room 3

*Were you looking for the Living Room, Living Room 2 or Living Room 4? Or perhaps the Living Room from Gray City?*

* Main
* Gallery

* Hiding
* Camera

### Characters on CAM

WarioLuigi
Donkey Kong
 Wario Man (Rare)
VIRUS Ashley (Endgame Quest Only)

**Living Room 3** (CAM 8) is a small room The McRoy House and is an optional hiding spot for the fourth night in Five Nights at Wario's 3 if the player chose to hide in the Bathroom the second night. When the player hides in this room, Waluigi and Yoshi are active.

## Appearance

Despite being called 'Living Room 3', the room has a much closer resemblance to a traditional dining room than a living room. It is one of the older looking rooms in the house, with painted brick walls and two walnut wood beams on the ceiling. Herbs and spices can be seen on the shelves in the back corner, near a drawer and a small door under the staircase. On the left side of the wall is a window with flower drapes, with potted plants sitting atop the dark walnut wooden windowsill. Below the window is a radiator with a plant to the side of it. To the left side of the radiator is a towering maple wood grandfather clock which chimes every hour. In front of the player's view is a rose wood table with multiple wooden chairs and sets of cups and plates atop the table. Above the table is a Victorian-era lamp which does not illuminate any light.

In the Daytime Quest mode, the room is given an isometric Zelda-like 2D recreation, like the other rooms in the game. Much like the Staircase, the room's stairs were changed to be more metallic. The center table was replaced by two smaller wooden tables connected to each other. The top left corner contains the grandfather clock, which has a visible pendulum. To the right of the clock is a wooden drawer. On the bottom, there is an added grand piano and a old fashioned furnace.

## Phone Call

At the beginning of the night, the player receives a phone call from Richard McRoy, This time only for him to taunt the player saying that there's no escape and that they look familiar and accuse the player of murdering Wario and his associates and threatens the player before ending the call. Max Peterson calls shortly after and apologizes for not calling earlier and gives a brief explanation of how to survive the night in each room of the house, depending on where the player chooses to hide for the corresponding night where the player chooses which room to hide in, he also adds a bit of dialogue about his findings of The McRoy House and about the rooms themselves since he was assigned to watch the house before hence why he has information on the rooms. The antagonists are not active during the duration of the call nor is the time adequate. instead, they are active once the call ends. The player has the option to **Skip the Call** which instantly activates the ghost, and the time starts.

HAHAHAHAH! Good evening! Hope you're having a good time in that house. So, heh, found the exit yet? Found a way out? Found anything at all? Or does every door just lead to a wall of BRICKS? So fun, so fun! I've been watching you, indeed I have. And I must say, you look so much like him. The last face I should ever see alive. I'm sure you had fun when you did, what you did, huh? When you did that to us? And we paid back, but NOT ENOUGH. We know you're still on this Earth. And as long as you're here, we'll be here too, looking for you. Day and night. Hahahahaha.
Wow, it's this late already! Ah, sorry for calling so late, man. I had a lot of work to take care of and it wasn't easy to concentrate with a crazy guy around the streets yelling "We will avenge you! What we did wasn't enough to make up for it!" or something like that. Crazy people, eh? Anyway, you're in the living room with the staircase. Ok, well, um, that's uh, a very unsafe place. Um, ok, listen carefully. The family who lived in there had some kind of control mechanism in that room. You are able to toggle the lights in any room from there. However, only one light can be turned off at once. Plug the cable in the machine into your pad. Now, use this to your advantage. Ghosts won't enter a completely black room. Following this logic, you can kinda block their path. However, for some reason, you can only shut the lights off in an empty room. This means you cannot shut the light off in rooms that there is a ghost already standing in. Should they find you, though, you really have nothing to protect yourself with. Wait, wait, wait, wait, wait, the clock, the big clock on the left, it will ring every hour. Since you're standing in a dark corner, they might not notice you at first if they enter your room. So, if this should happen, you must just wait, and hope the clock will ring and scare them away. And since it only rings once every hour, it is essential you keep them in check with the lights. Ok man, good luck. Good luck tonight.
## Hiding

Waluigi and Yoshi are active antagonists during the night. Both characters have the same method of attack but come from different paths. The only means of defense is cutting the lights in the other rooms to act as barriers. If this defense is not used properly, there is still a chance of survival by the chime of the grandfather clock.

### Cut Lights

The player has the ability to cut (power off) the lights in any room by clicking on the 'CUT LIGHTS' button, UNLESS an enemy is already occupying the room. A blank room acts as a wall that can prevent enemies from progressing forward in their path. Only one room can have their lights cut off at a time.

Although the button is displayed in Living Room 3 when the cameras are off, the player cannot cut out its lights.

### Grandfather Clock

The clock on the left side of the room chimes every passing hour. If an enemy makes its way to Living Room 3, they will not immediately kill the player. Once they recognize the player hiding in the dark corner, a process which can take around ten-fifteen seconds, they will then attack the player.

While an enemy is inside Living Room 3, the sound of the clock chiming will scare them away back to their starting position.

### Waluigi

Waluigi begins his movement in the Kitchen(CAM 2). He proceeds through the Living Room (CAM 1) and the  Laundry (CAM 10) before reaching Living Room 3. Assuming no blank rooms are blocking his path, he most commonly moves forward, but also has a chance to backtrack to a previous room in his path. He can also do this in the Kitchen (McRoy), causing him to leave the map before moving forward again. He will fail to move from his current location is there is a blank room blocking his way. His speed depends on the difficulty or his A.I. level, but he is generally slower than Yoshi.

When he enters Living Room 3, the room cuts to black for a brief moment before illuminating again to reveal Waluigi behind the table. He does not fully see the player hiding in the dark corner at first. 10-15 seconds later, he will see the player and attack them, causing a Game Over.

If the grandfather clock chimes while Waluigi is standing in the room, Waluigi will be scared off and return to his starting position.

To prevent Waluigi from entering the room, the player must block his path by cutting the lights of the next room in his path. For example, if Waluigi is in the Living Room, the player can block Waluigi path by cutting the lights in the Laundry. Doing so allows Yoshi to progress forward with no barriers however.

### Yoshi

Yoshi begins his movement in the Bedroom (McRoy) (CAM 4). He proceeds through Living Room 2 (CAM 5) and the Staircase (CAM 7) before reaching Living Room 3. Assuming no blank rooms are blocking his path, he most commonly moves forward, but also has a chance to backtrack to a previous room in his path. He can also do this in the Bedroom (McRoy), causing him to leave the map before moving forward again. He will fail to move from his current location is there is a blank room blocking his way. His speed depends on the difficulty or his A.I. level, but he is generally faster than Waluigi.

When he enters Living Room 3, the room cuts to black for a brief moment before illuminating again to reveal Yoshi behind the table. He does not fully see the player hiding in the dark corner at first. 10-15 seconds later, he will see the player and attack them, causing a Game Over.

If the grandfather clock chimes while Yoshi is standing in the room, Yoshi will be scared off and return to his starting position.

To prevent Yoshi from entering the room, the player must block his path by cutting the lights of the next room in his path. For example, if Yoshi is in Living Room 2, the player can block Yoshi path by cutting the lights in the Staircase. Doing so allows Waluigi to progress forward with no barriers however.

### 6 AM

When the clock strikes 6 AM:

* The player will progress to Night 5 in Standard Mode, where they will be forced to survive in the Cellar.
* The player will proceed to the next night in a Custom Night run.
* The player will move to the Cellar for the final Night 12 in an All-Out playthrough.
* The player will advance to the next day in Daytime Quest, and the room will become unavailable to hide in.

## Tips

* Yoshi is more aggressive than Waluigi. It is best to focus on Yoshi over Waluigi if they both happen to be close to their final spot before heading into the room.

* If Yoshi is in the Bedroom (McRoy), Waluigi should instead be the player's primary focus. If Yoshi moves forward to Living Room 2, however, block the Staircase.

* Although the clock chimes can scare away Yoshi and Waluigi, it is not smart to rely on this as the primary means of defense, as it is nearly impossible to predict when exactly both of them will move to a different room.

## Camera

Living Room 3 is a viewable camera when the player is hiding in a different room. If the player hides in the Bedroom, the camera feed for this room will be flipped upside down. Five characters can be encountered in this camera throughout the game depending on the night:

* Wario can be seen in this camera when the player is hiding in Living Room 2. He is behind the table, looking at the camera with a raised fist

* Luigi can be seen in this camera when the player is hiding in either the Kitchen. He is looking downward, climbing down the stairs.

* Waluigi can be heard in this camera when the player is hiding in the Hallway. He makes footstep sounds.

* Donkey Kong can be seen in this room if the player is hiding in Bedroom 2. He is facing the camera on the left side of the room.

* Virus Ashley can be seen in this room if the player is hiding in Living Room 4 as part of the Endgame Quest. She is standing on the left side of the room, looking at the camera.

## Daytime Exploring

The player can visit this room on the right of the map during the daytime section of the Daytime Quest. From Living Room 2, the player must spend $500 to reach Living Room 3 by going through either the Staircase or the Hallway. They can also spend $650 to enter through the Laundry.

If the clock strikes 12 AM and the player is standing in Living Room 3, they will have to survive the night in it with standard gameplay. Like with every other room in the game, the player can only hide in Living Room 3 once per playthrough. After the room is completed, it is marked as dangerous.

The furniture can also be searched every day for a chance to find items and cash. The oven inside the room can be used to cook raw food if the player has lumps of coal.

## Fun Facts

* Toad's Diary can be found sitting on the table in this room. This cannot be seen in any of the other nights.
	+ The player can click on it to read a short passage about his career at WarioWare Inc. It reveals how important the closet in the Tool Storage was to him, and how he may have died inside it.
		- Closing out of the diary passage will restart the night. The player must avoid accidentally clicking on it if they are far into the night.

* In the trailer for the third game, Living Room 3 is briefly shown to be running on Night 2. This is most likely a debug oversight.

* The room's intro tune refers to the room as **Dinner Room**, which was likely the original name for the room before it was changed early in development.
	+ It was likely scrapped since the text on the camera would be written as "DINNERROOM" which contains too many of the same letters next to each other.

* The Wario Man Costume can rarely be seen sneaking on the staircase of this room if the player is hiding in the Bathroom

* In the 1.0 version, many fans complained that Living Room 3 was too difficulty and relied too much on RNG. It was frequently labeled the hardest room in the game
	+ In response, in the 2.0 update, the room was changed to make the characters move far slower, making it instead one of the easiest rooms in the game. It is the most drastic change in room difficulty in any of the updates for the third game.

* This is the only room playable on Night 4 that does not feature Mario as an active enemy. It is also the only Night 4 room to only feature two active characters.
	+ Leftover assets and code from the Laundry led people to believe Mario was planned at one point in development to appear in Living Room 3.
		- In the source code, there is a comment written 'ASHLEY', which means Ashley was likely instead planned to be the third character in Living Room 3.

### Hiding

Hiding in Living Room 3.Living Room 3 with no light.Living Room 3 with no light (animated).Waluigi in Living Room 3.Yoshi in Living Room 3.The CUT LIGHTS button.Hovering over the CUT LIGHTS button.Toad's diary.The diary entry.Toad's diary (without the Backround)
### Cameras

Living Room 3 on the cameras.The Wario Man Costume in the Living Room 3 as an easter egg. (if the Player is Hiding in the Bathroom.)Luigi in the Living Room 3. (if the Player is Hiding in the Kitchen.)Wario in the Living Room 3. (if the Player is Hiding in the Living Room 2.)Living Room 3 camera being flipped over. (if the Player is Hiding in the Bedroom.)Donkey Kong in Living Room 3. (if the Player is Hiding in Bedroom 2.)Virus Ashley in Living Room 3 (Endgame Quest only).
### Daytime Quest

Living Room 3 text when the player enters the room.Living Room 3's floor tile.Living Room 3's staircase tiles.Living Room 3's oven cupboard.Living Room 3's oven.Living Room 3's drawer.Living Room 3's grandfather clock.Living Room 3's wooden tables.Living Room 3's grand piano.The Full map of the Living Room 3 in the Daytime Quest made by Jeb\_yoshi.
### Miscellaneous

Living Room 3's Picture while choosing to Hide in a room.Living Room 3's Picture while choosing to hide in a room. (Hovered)Living Room 3's name while choosing to Hide in a room.Living Room 3's name on the Custom Night menu.Living Room 3's icon on the Room Selection menu.Active Characters in Living Room 3.The Camera Number of the Living Room 3.The Camera Number of Living Room 3 clicked on.The Camera Number of the Living Room 3 with an Enemy starting room.The Camera Number of the Living Room 3 with an Enemy starting room clicked on.Death Tips in Living Room 3.Living Room 3's name on the Cameras.Living Room 3 in the room map.
## Unused Content

Waluigi in Living Room 3.Yoshi in Living Room 3.