recursal/Fanatic-Fandom huggingface dataset:
The Hierarchy of Blazes

**The Hierarchy of Blazes** is a Lore Book that can be found in Mission 10 of Assassin of Steve.

It is written by a Land Blaze.

## Contents

I'm getting sick of always being told what to do by the Blazes. Just because they can fly. Well, we Land Blazes demand equality! We're much stronger, our fireballs more powerful!

At least the Ghast hierarchy makes sense. There's the piddly little Mini Ghasts that infest this cave. Then the normal Ghasts who can fly and shoot explosive fireballs.

I've heard of there being a mythical caste of Ghast (hey, that rhymes!) called the Mega Ghast. Probably much bigger and stronger, and a nightmare to face in battle. Luckily for me I'm a bad guy, so if it exists, I don't ever have to fight it.

## Trivia

* This Lore Book hints at the Mega Ghast mere moments before the player is pitted against it.
Thoughts of the Assassin

**Thoughts of the Assassin** is a Lore Book that can be found in Mission 10 of Assassin of Steve.

It is written by the Assassin.

## Contents

A legend surrounded Steve, saying that he had the power to resurrect himself infinitely through magic, making him immortal. While no-one knows if this legend was true, I did come prepared when I went to kill him.

I came armed with a spell that should have been able to disarm his resurrection powers. And the spell worked. Steve, hero of the Ender War, and once my greatest threat, is now dead forever.

But this leads me to <PLAYERNAMES>. The fools who have been endlessly chasing me to get revenge without knowing the bigger picture. Who also seem to be armed with a resurrection spell.

I've seen them gte killed by individuals ranging from my Emerald Miner, through to Captain Yarma, the Minemaster, and even King Icing, a known practioner of resurrection spells. But every single time, they respawn without a scratch.

Well, when they come to me, I intend to put my spell on them. And then <PLAYERNAMES> will be no more!

## Trivia

* Wherever it says <PLAYERNAMES>, it automatically inserts every player who is currently online's name. This means that, if enough players are logged on with long enough names, the contents of the third page can be pushed down past the bottom, not rendering.
* There are a number of typos on the fourth page, where it says 'I've seen them gte' and also the word 'practioner' should be 'practitioner'.
* This Lore Book explains how the Assassin was able to kill Steve. However, while it is implied he does the same thing to the player, it is not known how they survived to play on in Assassin of Steve 2.
* A similar book to this can be found in the Fringe in Assassin of Steve 3. It has most of the same text but some notable differences include changing the names of individuals they got killed by to various characters from Assassin of Steve 3 instead of ones from Assassin of Steve 1.
Guide to Growing Big

The **Guide to Growing Big** is a Lore Book that can be found in Hidden Mission 1 of Assassin of Steve 3.

It is written by Cactantuar.

## Contents

Cactantuar's Guide to Growing Big:

Step 1: Exist in the first place

Step 2: When you exist, you must be a special type of cactus, of which I am the only known specimen.

Step 4: Wait about 621 years.

Step 3: Oh, wait, I've got these jumbled up. Never mind.

## Trivia

* This guide is useless for everyone except Cactantuar. It does imply that Cactantuar is at least 621 years old.
Why are we here

**Why are we here** is a Lore Book that can be found in Hidden Mission 5 of Assassin of Steve 3.

It is written by blazeandcave.

## Contents

We're here because we are here.

You defeated us because you managed to defeat us.

You love this map because...

OK, convoluted statements aside, we just wanted ourselves to have cameo appearances!

XD

## Trivia

* Lol
Secret Code

**Secret codes** are special numbers that can be obtained at the end of each Assassin of Steve map and using them unlocks special bonuses.

## Bonus Codes

The secret code at the end of Assassin of Steve 1 and 2 are intended to be used in the next map, Assassin of Steve 2 and 3, respectively.

* The code from the end of Assassin of Steve 1, when used at the beginning of Assassin of Steve 2, grants players with Bonus Chest Keys for opening Bonus Chests throughout the map.
* The code from the end of Assassin of Steve 2, when used at the beginning of Assassin of Steve 3, turns on Bonus, which causes the Reward Chest at the end of each mission to be a double chest containing extra loot, and also increases several drop chances for some items such as Gems and Legendary Boxes.
	+ This code requires a Bonus Chest Key to obtain, meaning completing Assassin of Steve 1 and then Assassin of Steve 2 is required.

## Chair Code

The code at the end of Assassin of Steve 3 only spawns if Bonus is active (hence meaning both Assassin of Steve 1 and 2 need to have been completed by the player and their codes obtained).

Unlike the codes at the end of Assassin of Steve 1 and 2, the code at the end of Assassin of Steve 3 can be used at the beginning of the same map on another playthrough, and it unlocks Chair Mode. Chair Mode was added by popular demand from the community in an update and increases the chance of getting Heavy Weapons throughout your playthrough.
Sequence Break

**Sequence Breaking** is the act of performing actions or obtaining items in an unintended way, or skipping required actions or items entirely. It is commonly used to skip sections in this map series, and can come in a variety of ways.

## Assassin of Steve 1

* You can get a Undead Farmer to knock you over the fence in the Starter Mission.

* By running to the boulder that is destroyed upon the end of the Mayor's speech, you can skip the first checkpoint's trigger.

* Three of the five boulders can be completely skipped by either parkouring over them or exploding them from the other side.

## Assassin of Steve 2

* You can skip the trigger for falling into the pit in Silver Mountain by running quickly and getting lucky.

* You can skip the third Tree Chieftain super easily by jumping around their tree.

* You can skip draining Pipe 4 by going through it, because you have enough health to survive drowning.

* You can also skip switching the current in Pipe 3 if you do this, because the current in Pipe 3 is only enabled after you drain Pipe 4.

* You can scale up Windwood's face, and skip having to climb up his back.

* You can jump over the fence in the Mutation Building to get to the bottom quickly.

* Each section requiring Slime Blocks in Mission 8 can be skipped completely.

* You can swim up the lava at Redstone Volcano and literally skip half the mission.

* By damage boosting with a Splash Decay potion, you can access the trigger that opens m10, and sequence break the map from Mission 3 all the way to Mission 10.

* You can escape the map by climbing some vines next to the teleport leading out of m9, and theoretically go fight the final boss.

## Assassin of Steve 3

* You can easily cross the ravine on the right side in Mission 1, allowing you to skip basically half the mission.

* You can completely skip the Grappling Hook tutorial room by grappling onto the final grappling hook from the bottom.

* You can climb up the walls in the mushroom room in the Distorted Caves to skip checkpoints.

* You can skip the entire snow section of the Fringe by flying around the right side of the barrier.

* You can use shulkers to fly up and grab the Yellow Engraved Block on the floating island easily in the Yellow End Base.

* The water orbs in the Blue End Base can be skipped with the Elytra.

* The force fields created by the end ships have holes at the bottom that you can fly through with your elytra.

* You can fly through the 1x1 gaps on the fences in the Green End Base to prevent going around.
Shiny Shield

The **Shiny Shield** is a shield wielded by the Tunnel Guardian in Mission 6 from Assassin of Steve. This weapon can be obtained by looting loot chests found within the mission, bought at the Shop, or dropped from Tunnel Guardians. The pattern on this shield is a colorful array of different patterns. Just like all other weapons and shields, it is enchanted with Unbreaking X.

It is a significant upgrade over the Bearskin Shield in Mission 4 since there is no obtainable shield in Mission 5.
The Dominion of Replicus

**The Dominion of Replicus** is a Lore Book that can be found in one of the shulker boxes in the 'Shulker Hell' area in the Yellow End Islands of Mission 14 of Assassin of Steve 3.

It is written by the Yellow Ender Captain.

## Contents

Replicus, known to most as the Master, is an all-powerful, interdimensional deity.

When he seized control of the End and commanded us to invade the Overworld, well, we had no choice. We had to obey him or be destroyed.

He organized us into armies, and sent us to the Overworld, and created the Ender Dragon to keep those who remained in the End in line, as well as to stop any Overworlders from entering our dimension.

We endermen are not a hostile race. We're not peaceful, either. We only seek to silently explore the realms neighbouring us, although we don't like it when inhabitants notice us. The Overworld, the Nether, we walk among many realms.

But Replicus has turned us into warmongers. Those days of curiosity are over.

Perhaps it is a good thing that <Players' Names> and their allies managed to defeat the Assassin, Black Steve. Perhaps they can defeat Replicus too and free us from his dominion.

Aw, who am I kidding? Replicus cannot be defeated. He is immortal. Nothing can stand in the way of his goals.

## Trivia

* Insert
Silver Monster

**Silver Monsters** are mobs appearing in the Starter Mission of Assassin of Steve 2. Being the first mob in the map, they are slow, weak and easy to take out.

There are three variants of this mob which all have the exact same stats, despite one having a weapon and one having more armor.

* The first variant has cobblestone on its head, wears a stone chestplate and stone boots, along with silver leggings.
* The second variant has diorite on its head, wears a silver chestplate and silver leggings, along with stone boots.
* The third variant wears a silver cap and silver boots along with a stone chestplate and stone leggings.

## Strategy

Silver Monsters are fairly easy to defeat, however twelve of them all spawn in the caves, which is a cramped space and there is no place to retreat to. Defeat them quickly before they can overwhelm you.

## Information

According to dialogue from the Silver Queen, the Silver Monsters are her children.

## Trivia

* Only the two variants with cobblestone and diorite on their head will drop those blocks upon their death.
Wood Armor

**Wood Armor** is completely identical to Leaf Armor, which both have the same stats as Leather Armor. This set is worn by Wood Zombies and Wood Skeletons in Assassin of Steve. It cannot be purchased from any Shop, and is only dropped from enemies.

## Trivia

* This and Leaf Armor are the only sets in this map that do not contain a helmet.
	+ A few Legendary sets in Assassin of Steve 3 also do not contain a helmet such as Chorus Armor.
Skeleton Cavalry

**Skeleton Cavalry** are ranged mobs that ride on Skeleton Horses, appearing in the Skeleton Army only in Mission 3.

They wear full Soldier Equipment and wield a powerful Cavalry Rifle. There is a small chance they drop any of the equipment they're wearing or holding.

## Strategy

Skeleton Cavalry can move very quickly and can be dangerous to try to engage at close range, especially since the Skeleton Horse will deal 3 hearts of damage to nearby players every second.

Their weakness is that their horse has very low health (12 / 16 / 20) and can normally be killed in one or two shots from a Bow or Soldier Repeater. Once dismounted the Skeleton Cavalry is essentially nothing more than a slightly stronger Skeleton Archer and can be fairly easily dealt with.

## Trivia

* The Skeleton Horse dealing 3 hearts of damage to nearby players every second is intended to stop players from attempting to ride them.
XP Levels

**XP Levels**, or Experience Levels, are the main form of currency in all three maps of the Assassin of Steve trilogy. They can be used in the Shop to buy Equipment, Potions or Consumables.

## Obtaining

XP Levels are obtained through collecting Experience Orbs, which each give you a certain amount of 'Experience Points' that fills up the bar above your hotbar. Once the bar is full you gain one XP Level. At higher levels you need more and more Experience Points in order to gain an XP Level, meaning it is a good idea to spend your XP Levels so you can get the most out of all the Experience Points you gain.

Experience Points are primarily obtained through killing mobs. Most mobs have a base amount of 5 Experience Points that they drop out of all the orbs they will drop, with an additional 1-3 for each piece of equipment they wear or wield, meaning a mob wearing armor on all their equipment slots and holding one weapon will drop between 10-20 Experience Points upon death.

Some other mobs have different amounts of Experience that they drop, for example Blazes and Guardians drop 10, Slimes drop a value corresponding to their internal size + 1, Endermites drop 3, and baby mobs such as Baby Glacier Zombies have a base amount of 12, plus 1-3 for each piece of equipment they wear or wield.

XP Levels can also be obtained using Bottle o' Enchanting, which drop from Uncommon or Rare mobs and are also frequently found in loot chests. It is best to save them and use them all in the shop at once.

Additionally, you gain Experience Points after completing any mission. Excluding Hidden Missions, you always gain 25 more experience than what you gained in the previous mission. For example, clearing Mission 1 would give you 100 experience, Mission 2 would give you 125, etc. In Assassin of Steve and Assassin of Steve 3, the base experience gain starts at 100, while in Assassin of Steve 2, the base experience gain starts at 75.

In Hidden Missions, you get 50 experience more than what the last Hidden Mission gave you, starting with a base of 75 in both maps featuring Hidden Missions.

## Using

A full chart of what can be purchased for how many experience levels can be found in the Shop article.
Union of Criticism

**The Union of Criticism** is the author of the lore book Graveyard Notes, which is found in Emere Graveyard.

## Biography

### Before Steve's Assassination

First founded by a group of villagers five years before Steve's assassination, the Union of Criticism's main goal was to criticize random landmarks across the world. They succeeded in their task for many years, until they visited Emere Graveyard.

### Visiting Emere Graveyard

The Union of Criticism visited Emere Graveyard, and true to their name, criticized it, saying many insults about Emere and its graveyard, like "I don't even want to think about this town's history," and "There are some strange graves here."

Shortly after writing this book, a mound of dirt scooped up the book, burying it where nobody would ever find it. As the Union screamed, dirt sprawled out of the ground, enveloping each member, and swallowing them into the ground. Their remains would be stuffed beneath the very graves that they called strange, and none of the members would ever be seen again.

## Quotes

"There are some strange graves here"
"Why would they go to all the trouble of making a grave for no-one?"
The town of Moostern

**The town of Moostern** is a Lore Book that can be found in Moostern in Mission 2 of Assassin of Steve 3.

It is written by Sheriff Firearm.

## Contents

The town of Moostern prides itself on being one of the only towns in the Minecraft world where skeletons live with villagers in peace and harmony.

Us skeletons have discovered the joy of being a cowboy. Yee-haw!

We keep watch over the place and protecting the town from thieves, bandits, and Sand Monsters.

The villagers just do whatever villagers do - live and farm. They are weak and puny, but there's no denying how good food cooked by villagers tastes!

And you, dear traveller/tourist/potential threat, there are two things you should know about Moostern:

1) Thieves roam the town and target travellers. Keep an eye out so you don't get mugged.

2) Behave or you'll get thrown in jail!

3) If you buy a drink at the saloon and show this book you get 50% on because we overcharge travellers.

Signed,

Sheriff Firearm

Sheriff of Moostern

## Trivia

* On page four it says there are two things you should known about Moostern, yet a third thing is listed on page five. It is unknown if this is a mistake by the creator or an intentional hint at a lack of numerical knowledge on the part of Sheriff Firearm.
* The third point saying that you get "50% on" if you "show this book" is a reference to vouchers that often provide e.g. 20% off, however this one instead provides 50% on, meaning instead of reducing price by 50%, it increases it.
Typos in the AOS Trilogy

This is a comprehensive list of typos in the AOS Trilogy. Unless directly indicated, text passages are taken from the following articles:

* Transcript of Assassin of Steve

* Transcript of Assassin of Steve 2: The Tribal Snouts

* Transcript of Assassin of Steve 3: Endergeddon

Bolded + Underlined text indicates what is incorrect. Red text indicates text that should exist, but doesn't.

## Typos

From Thoughts of the Assassin: I've seen them **gte** killed by individuals ranging from my Emerald Miner, through to Captain Yarma, the Minemaster, and even King Icing, a known **practioner** of resurrection spells.

[Chipnone] Go into Pipe 4. **t**hat will take you to the other half of the farm.

[Chipnone] Try to find the control room for the currents. Let's hope it's not **inaccesible**.

From Pufferfish Spine: "**Sneds** things floating through the water"

[Dise Eeze] The other calls more Mutated Workers and **someSwamp** Slimes. Which could it be?

[Dr Mutation] You'll **nevere** catch my Enderslime!

[Chipnone] That **buttons** spawns a moving platform which will take you to the other side.

[Assassin] Hey, look! I'm **up the** very top now!

[Commander Clock] All the southern cannons have already been **destoryed**.

[Opara] Yes. We're here to see Commander Clock. Opara, players.

[Clay Miner] That shaft leads directly to a cave full of Clay Spiders. No use mining there until we can bring in the bug spray.

[Deathonator] You may choose one piece of Dwarf **Armmor** and take whatever is in the chest.

[Opara] Shoot **it's** nose!

On a sign in Mission 11: Invasion!: Turns **of** electric water in these two chambers.

From Ender Ghast Chestplate: Protects **agains** the explosive attacks of Ender Ghasts

## Nitpicks

[Stuart] Didn't you hear? That Police rhymes with 'ice'**,** not 'fleece.' They're the bad guys too!

(Wrong in singleplayer)
From Thoughts of the Assassin: But this leads me to <PLAYERNAMES>. The **fools** who have been endlessly chasing me to get revenge without knowing the bigger picture.

(Wrong in singleplayer)
From Note: I bet when <PLAYERNAMES> **make** it into the temple they'll go in swords blazing and let half the temple know they're here.

[???] I am Kowe the Tribal Warrior**.** And you shall pay for what you have done!

From Crop Variety Report: The Tribal Snouts love the carrots**. A**nd potatoes.

[Chipnone] Looks like you can leave this throne room, players. I just hope we can stop the Assassin's hypnosis.

(2 parts)

[Player] Roger? Were you the one who just knocked the Assassin down here?

[Roger] I **did**. I decided not to abandon you. I got to the Snout Temple before you did and saw Chipnone let the Assassin in.

[Opara] Yes. We decided we should head over to the Pyramid of Uivvah, now that the Yellow Ender Captain **was** gone.

[Minemistress] Well, guys it's been fun, but I believe I've done all I can to help you. I'm not much of a fighter.

[Opara] I think it might have been that Sphinx statue**. S**peaking in the ancient language of the Ancient Uivvah. Hold on, let me translate.
Stone Armor

*For the Stone Armor found in the Starter Mission of Assassin of Steve 2, see Stone Armor (Assassin of Steve 2).*

**Stone Armor** is a set of gray-dyed Leather Armor, and is functionally the same tier as Chain Armor. This set is worn by Stone Miners and Stone Archers in Assassin of Steve. It cannot be purchased from any Shop, and is only dropped from enemies or found in chests.

## Trivia

* This and Chain Armor are the only sets in this map that only have two pieces.
* There are actually two separate sets of this armor, the normal set dropped by mobs, and a set with Unbreaking X, found in loot chests exclusively.
Shield of the Glacial Elite

The **Shield of the Glacial Elite** is a shield wielded by Pigmen Glacial Knights and Creeper Knights in Glacial Castle in Assassin of Steve. It can be obtained rarely from defeating these enemies or found in loot chests throughout Mission 9. It can also be purchased from the XP Shop at the end of the mission. The pattern on this shield is cyan with a round gray border surrounding it. There is a white diamond in the center with a small blue circle on top of it.

It gives more health and knockback resistance than the Ice Spike Shield but less than The Nether's Shield.

## Trivia

* The Shield of the Glacial Elite has the longest equipment name in Assassin of Steve.
	+ This item also possibly(check?) has the longest lore of all the equipment from the map.

* King Icing wields a shield like this with a slightly different banner pattern, which has some yellow bits on it to match his golden helmet and leggings.
The Lord's Domain

**The Lord's Domain** is a Lore Book that can be found in the Puffer Caves in Mission 5 of Assassin of Steve 2: The Tribal Snouts.

It is written by The Cropper.

## Contents

Me and Lord Prismbeam have a deal. Anyone tries to steal the Pink Jewel King Parcore gave me, Lord Prismbeam zaps them to shreds. In return, 30% of my crops go to the guardians.

I had no idea they liked melons so much.

## Trivia

* This explains why the Puffer Caves is located directly under The Cropper's arena.
* The chest this lore book can be found in contains some melon slices instead of steak. The only other chest where this is the case is a chest in Mission 4 that contains Melon Smashing Competition.
Stone Archer

The **Stone Archer** is a mob appearing in Mission 1 of Assassin of Steve. They are much stronger than the previous ranged mob appearing in this area, and can be a danger if you don't take them out quickly.

They wear a stone helmet, a chain chestplate, stone leggings and chain boots, and wield a bow, with a decent chance to drop each piece.
Silver Queen

The **Silver Queen** is the queen of the Silverfish, and boss of the Starter Mission of Assassin of Steve 2. She wears full Silver Armor with the exception of the helmet, which is a chain helmet and wields a Stone Axe.

## Biography

It is not known where the Silver Queen was born, or her age. She lives in Silver Mountain, where she is queen of the silverfish, and she refers to them and the Silver Monsters as her 'children' in dialogue.

After her children were killed by the player, she decided to fight them, and then was slain.

## Characterisation

The Silver Queen is protective of her children, and if threatened, will attack any intruders.

## Abilities

### Digging

The Silver Queen is capable of digging underground and reappearing at a different position.

## Quotes

* "Who do you think you are - killing my children?"
* "I, the Silver Queen, queen of the silverfish, shall kill you in return."
* "Time to dig..."

## Silver Queen

### Drops

Chain Helmet
Silver Tunic
Silver Pants
Silver Boots
Stone Axe

## Boss Fight

Because the Silver Queen is a skeleton, she moves quickly and hits harder than the other Silver Monsters. She has no knockback resistance though, so she is easy to corner and crit out. Her digging can counter this, but it is easy to corner her again after. It is recommended you kill the Silverfish that she summons, as they are very weak and die in just a few hits. The sweeping damage from your Wooden Sword can also handle them.
Thoughts of the Assassin (Assassin of Steve 3)

**Thoughts of the Assassin** is a Lore Book that can be found in the Fringe in Mission 13 of Assassin of Steve 3.

It is written by the Assassin.

## Contents

A legend surrounded Steve, saying that he had the power to resurrect himself infinitely through magic, making him immortal. While no-one knows if this legend was true, I did come prepared when I went to kill him.

I came armed with a spell that should have been able to disarm his resurrection powers. And the spell worked. Steve, hero of the Ender War, and once my greatest threat, is now dead forever.

But this leads me to <PLAYERNAMES>. The fools who have been endlessly chasing me to get revenge without knowing the bigger picture. Who also seem to be armed with a resurrection spell.

I've seen them get killed by individuals ranging from Sheriff Firearm, through to Captain Coldbeard, the Ancient Uivvah, and even all three of the Ender Captains. But every single time, they respawn without a scratch.

Well, when they come to me, I intend to put my spell on them. And then <PLAYERNAMES> will be no more!

## Trivia

* Wherever it says <PLAYERNAMES>, it automatically inserts every player who is currently online's name. This means that, if enough players are logged on with long enough names, the contents of the third page can be pushed down past the bottom, not rendering.
* A similar book to this can be found in Assassin of Steve 1. It has most of the same text but some notable differences include changing the names of individuals they got killed by to various characters from Assassin of Steve 1 instead of ones from Assassin of Steve 3.
	+ There are a number of typos on its fourth page, including where it says 'I've seen them **gte** killed'. The word 'gte' was properly fixed in this book.
Stone Miner

The **Stone Miner** is a mob appearing in Mission 1 of Assassin of Steve. They are much stronger than the previous mobs appearing in this area, but still pose little to no threat if you keep a safe distance.

They wear cobblestone for their head, a chain chestplate, stone leggings and chain boots, wielding a stone pickaxe. They can drop any piece of their armor, but despite wielding a pickaxe, they can drop a Stone Sword instead.
The Evoker Diaries

**The Evoker Diaries** is a Lore Book that can be found behind a ruined wall in Gangun after completing Mission 4 but before Mission 5 in Assassin of Steve 3.

It is written by Ernest Climb.

## Contents

If you are reading this then you probably have seen the derelict village that used to be my home, Gangun. You've probably seen the mansion down the hill, foreboding looking and filled with Risen Dead.

I suppose I should tell you my story. Eight years ago the Ender War happened, as you no doubt know, with Steve at the tip of the spear, driving back the Enderman forces.

Sadly, the Ender War began with death and destruction on an untold scale across the Minecraft world. My humble village of Gangun was one such village to fall to the Endermen, being destroyed by a big-set Ender General and all of his troops.

Although, from what little information I've gathered about the outside world, most Endermen chose to destroy, this Ender General chose to... corrupt us. He unleashed a virus that turned all my fellow villagers into... into...

They all went ill. Crazy. Most of them died in the fever, except me. I don't know why, but I was immune to the virus.

When the Ender War was over I buried all my fellow villagers around Mayor Herbert Twoten's mansion, and I buried Herbert himself in a tomb at the back.

He was seventy-seven when the Ender War happened, and long knew his time on the Minecraft world was coming to an end shortly, and had already had a tomb dug out for him. I buried him there. I knew it was what my faithful mayor would have wanted.

But then something happened.

Herbert Twoten rose from the dead. He captured me with some ungodly spells he had suddenly learnt, and went really crazy. He kept me alive, and let me wander free in the nearby area but his spells prevented me from leaving.

That has been my existence to this day. I can only hope that one day some brave hero like Steve will come save me, but after eight long years I've long lost hope.

Especially with all the Reapers, Wraiths, Poltergeists and other supernatural beings populating the mansion these days.

## Trivia

* This Lore Book reveals the Ender War took place eight years before the events of the Assassin of Steve trilogy.
* It also reveals Ernest's surname, Climb, which when put together resembles Ernest Cline, the author of the novel Ready Player One.
* It also reveals Count Twoten's age, at eighty-five at the events of the maps, making him one of the only characters with a known age.
* The line "big-set Ender General and all of his troops" is a reference to one of the lyrics in the song 'EVERYBODY POOPS!' by Jason Shaw, one of the Royalty-Free Music creators whose music is used in the Assassin of Steve trilogy.
Shop Button

*For the similar Shop Altar in Assassin of Steve 3, see Shop Altar.*

The **Shop Button** acts as an entrance to the Shop, exclusive to Assassin of Steve 2. It contains four 'slots' which each have a special chest that the player can use, along with the aforementioned button that teleports you to the shop directly in the middle. From left to right, these features are the Ender Chest, a Bonus Chest, an Equipment Chest, and a chest containing the mission's Mission Book.

The Ender Chest appears in every Shop Button. The Bonus Chest and Mission Book chest only appear in Shop Buttons that appear in-between missions, while the Equipment Chest only appears in the Shop Button after Mission 1 (which contains two Mossy Pickaxes) as well as in every Shop Button that appears during a Mission, where the chest contains a random chest loot table.

## Appearances

* The first Shop Button appears in Rhouff's church and can be accessed after completing Mission 1. It is the only Shop Button where all four slots are filled with a chest.
* The next can be found in a grassy cave after defeating the Creeper Totem.
* A Shop Button appears on the top of the Snout Temple. This is accessible after completing Mission 3, as well as before and after Mission 10, making it the most-utilised Shop Button in the map.
* There is a Shop Button that can be found at the back of The Cropper's Farm in Mission 4, intended as being the first Shop Button that can be found during a mission.
* A Shop Button can be found at the beginning of Puffer Caves after completing Mission 4 and before starting Mission 5.
* A Shop Button appears at the end of Puffer Caves after defeating Lord Prismbeam.
* A Shop Button appears at the entrance to the swamp that Mutation Labs is located in, which can be accessed after Mission 6 and right as you start Mission 7.
* A Shop Button appears at the entrance to the Slime Caves just before starting Mission 8.
* A Shop Button appears at the entrance to the Underground Lab in the middle of Mission 8.
* A Shop Button appears on the surface after completing Mission 8. The teleporter that takes you to Mission 9 is here, as well as a patch of hardened clay that can be destroyed with the Clay Pickaxe to access Hidden Mission 3.
* The Shop Button that appears partway through Mission 10 can be found after the bedrock cave and before the Activator room.
* The Shop Button that appears partway through Mission 11 can be found just before entering the Redstone Volcano's underground caves.
* The last Shop Button appears after completing Mission 11 at the entrance to Mount Blacktop.

## Trivia

* The remains of a Shop Button can be found walled off in the tunnel just before fighting Dr Mutation's slime creations in Mission 8, suggesting a Shop Button was going to be placed here but was cut.
Slime Growth Results 2

**Slime Growth Results #2** is a Lore Book that can be found in the Underground Lab in Mission 8 of Assassin of Steve 2.

It is written by Dr C. Mutation.

## Contents

- Experiment 1337 -

I managed to replicate one of those Cold Slimes from the Frozen Wasteland by blasting it constantly with liquid nitrogen.

- Experiment 2015 -

This was my 526th attempt at creating a constantly-expanding slime that could split without growing smaller. I dubbed it the Dripsludge, because it was constantly dripping sludge everywhere!

I've had to keep it in cryo-stasis to stop it from clogging up my whole lab! It's ready to thaw out when I need it, though.

## Trivia

* The experiment number 1337 is a reference to a popular number referring leetspeak, while 2015 is the year that Assassin of Steve 2 was released.
	+ Experiment 2015 is a hint at the Dripsludge, the third slime creation you will fight later on.

## See Also

* Slime Growth Results #1
* Slime Growth Results #3
Why Dwarves are here

**Why Dwarves are here** is a Lore Book that can be found in Hidden Mission 3 in Assassin of Steve 3.

It is written by Deathonator.

## Contents

You know, the number one question I get asked is where do we dwarves go to the bathroom?

Coming in at second place is a much more intelligent question - how did we dwarves come to work for the Minemistress? And where did we come from? Well, where we came from is a secret, because there's a lot of gold and treasures and stuff lying around there.

We came to work for here because the Minemistress promised us a job. Back in our kingdom we're so rich we don't need to do any work but it got boring sitting in piles of gold all day, so we came here for something to do.

Unfortunately now my fellow dwarves have discovered alcohol and they've gone right back to being lazy. The irony!

## Trivia

* Insert
Soldier Armor

**Soldier Armor** is a set of enchanted Chain Armor worn by most enemies in the Skeleton Army in Assassin of Steve. It can be obtained rarely from defeating these enemies or from loot chests throughout Missions 2 and 3. Eskimo Warriors and Hunters in Mission 4 also wear and can drop certain pieces of Soldier Armor. They can also be purchased from the XP Shop at the end of Mission 2.

## Arrowproof Vest

### Mission

Mission 2
Mission 3
Mission 4

## Camo Pants

### Mission

Mission 2
Mission 3
Mission 4

## Muddy Boots

### Mission

Mission 2
Mission 3
Mission 4

### Lore

*The result of living too long in the trenches*

## Trivia

* The Pilot Helmet's lore makes fun of the fact that there are no planes in Minecraft.
* The Arrowproof Vest is referenced in the lore of the Bulletproof Vest, also using the same wording as its own lore, which states 'Not exactly an arrowproof vest'.
* The Camo Pants' lore started a running gag since the lore of the Pink Camo Pants (obtained from Zombifier Guards in Assassin of Steve 2) state 'They don't camouflage anywhere!' and the Real Camo Pants' lore states 'These are the real deal'. The gag is culminated in Assassin of Steve 3 with the Assassin's Pants' lore stating 'At last, something that camouflages everywhere'.
* The Muddy Boots also started a somewhat running gag since the Very Muddy Boots (part of Farmer Armor in Mission 4 of Assassin of Steve 2) state 'The result of too long in muddy fields'.
Zombifier Lair

The **Zombifier Lair** is a small underground complex that houses the Zombifier's Invincible-Zombie-Villager-Creating-Machine.

## Information

The Zombifier Lair is located underneath the Roofed Forest, where an entrance leads into it. A second entrance can be accessed from Rhouff. The lair is rigged with traps that dispense Zombifier Guards from the walls or even the ceiling. The granite area of the lair also features a trap that causes the floor to break numerous times, dropping its occupants down several levels at a time.

The main feature of the lair is a large chamber where the Zombifier's Invincible-Zombie-Villager-Creating-Machine is located. It is a machine that can convert villagers into zombie villagers which are so tough they cannot be killed, and dispenses them from a green pod. The only way to defeat them is by curing them, which conveniently can be achieved by knocking said zombie villager into the brown pod, which sucks up the zombie villager into an area above and cures it.

## History

The lair was formerly an abandoned facility (its former use being unknown), which was infested by skeletons, until the Assassin (the Zombifier's true identity) came along and repurposed it as an elaborate challenge for the players. He recruited the skeletons as guards of the facility and constructed the Invincible-Zombie-Villager-Curing-Machine. It is unknown whether he built it from scratch or if he used tech that was already located in this facility.

## Trivia

* The three sections of the **Zombifier Lair** each have a polished form of Andesite, Diorite or Granite as one of its accent blocks, which were the stone variants introduced in Minecraft 1.8, the version this map was initially released for.
* The fact that this lair was formerly an abandoned facility and that an entrance into it from Rhouff exists suggests that the facility may have used to be utilised by the Rhouff Villagers.
Energy ring

The Energy Ring is one of the main weapons in annelids, which can deal regular damage to the enemy, but it can also protect you from thrown objects and projectiles.

## Features

The Energy Ring is cyan in color and has 8 orbs that orbit around the worm, causing continuous damage to the nearby enemy. Once activated, it lasts 8 seconds until it disappears and its recharge lasts 1:50 minutes.

Another characteristic of the energy ring is its function as a shield against a wide catalog of projectiles. This can repel from all firearms: Gun, Machine Gun, Shotgun, Small Rockets, Bouncing Rockets, Gatling Gun and Uzi (with the exception of the Sniper Rifle). It can also protect from the direct impact of the following weapons: Grenade, Chiquita Bomb, Spikeballs, Rotator, Poison Gas, Drill, Molotov Cocktail, Napalm, Axe, Cluster Bomb, Nyan Taco, Dynamite, Hand Cannon, Stun Grenade and Bomber. But this does not work if the player is moving at high speed towards these objects.

## Strategies/Tricks

* Due to its short duration, it is an ineffective attack weapon, so it is a better option to use it against the weapons mentioned above to avoid being killed.
* You can push the flags of King of the Hill, Conquest and Capture the Flag towards the Peaks of the Inferno map or the rock of the lower right part of the map Cliffs and these will pass through them, being hidden and unreachable by the enemy.

## Trivia

* It's the second weapon with the longest reload after the Nuclear Bomb.
* Despite this, if you die, when you respawn you can use it again unlike the Nuclear Bomb that keeps its reload.
* If you shoot the weapons that the ring can protect from, they will be affected by this one:
* The Bombs, Grenades, Nyan Taco and Spikeballs will go up when thrown, but they will go down in the water.
* Firearms will be useless while you are using it partially or totally.
* In the case of the (Gun, Machine Gun, Shotgun, Gatling Gun and Uzi) these can only be fired upwards and to the sides. But the Small Rockets and Bouncing Rockets could not be fired.
* Is the only weapon that can be used along other weapons.
The End

**The End** is a dark, spacey dimension that consists of many large floating islands made out of End Stone.

## Information

### Environment

Like the End in vanilla Minecraft, the End in the Assassin of Steve Universe consists of a central island where the End Portal is housed, guarded by the Ender Dragon and Ender Crystals housed on top of obsidian pillars. Several other islands are located in all directions. Most of these other islands are barren and covered with forests of chorus fruit, however a few structures and settlements exist on some islands, such as the Green End City, which is a large metropolis built out of Black Steel. Additionally, on the Yellow End Islands a few chorus trees grow to be much larger and thicker than usual.

### Population

The main species that the End is inhabited by is the endermen. Shulkers and endermites also have their home in the End, and the Ender Dragon stands guard at the End Portal on the centre island.

### Accessing

*Main article: End Portal*

The End is accessed by creating an End Portal. Unlike vanilla Minecraft, this process is much more complicated in the Assassin of Steve Universe, and involves the usage of the Orb in the Fringe.

## Appearances

The End makes its sole playable appearance in Mission 14 of Assassin of Steve 3, where the player needs to defeat the Ender Dragon and additionally travel to three different end islands and face off against the three Ender Captains to reclaim three Endfinity Sources in order to open the End Portal.

The End is also briefly seen in a cutscene before fighting the Assassin in Mission 13.

## Trivia

* Blah
Wiki rules

Below is a suggested set of rules to follow when editing this wiki. Administrators of this wiki should read these rules and adapt them as necessary. It is also recommended to move this page into the Project namespace.

1. **Keep it civil**: Do not make personal attacks on other people. If you need to criticize another user’s argument, do so without attacking them as a person. Do not use bigoted language, including slurs which degrade another person or group of people based on gender, race, sexual orientation, nationality, religion, etc.
2. **Be a productive member of the wiki**: Contribute to the wiki in line with the established processes and conventions. Need help? Ask an administrator! Disrupting the wiki with “edit warring” over differing opinions of a topic with another user or group of users is not productive.
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4. **Do not harass other users**: If somebody asks you to stop posting certain content on their wall, respect their wishes. It is their wall.
5. **Do follow community guidelines for formatting**: When a community has established formatting, it’s important to adhere to that, especially when spoiler content is involved.
Green Party of the United States

*This article includes Communist/Socialist or even a Fascist party. If this kind of party offends you, it is reccommended you click off this page. When editing, be careful and wary of this. This may also includes controversial parties of any kind.*

## Green Party of the United States

* Female
* Logo

## Information

### Base

6411 Orchard Avenue, Suite 101, Takoma Park, Maryland20912

### Afilliation

Global Greens (International)
 Foro de São Paulo (Regional)

## Relations

### Preceded by/Merger of

Greens/Green Party USA(Split from)
 Association of State Green Parties (Preceded)

## Extra Information

### Ideology

* Green politics
* Anti-capitalism
* Communalism
* Eco-socialism

### Website

http://gp.org/

The Green Party of the United States is a federation of state level green parties and is a third party in the United States.

## Description

### Appearance

GPUS can be seen in various styles of politician clothing in many colors but mostly green.

## Ideology

GPUS lists green politics, anti-capitalism, communalism, and eco-socialism as their ideology.

## References

* https://en.wikipedia.org/wiki/Green\_Party\_of\_the\_United\_States
* http://gp.org/
Zombifier

The **Zombifier** is a Zombie Villager who kidnaps three of the Rhouff Villagers at the beginning of Assassin of Steve 2 and tries to convert them into invincible zombie villagers to kill the player.

## Biography

After the events of the first map, the Assassin fled into the jungle where he scouted out Rhouff, knowing the player would be on their way there to return the Rhouff Villagers he had kidnapped. Upon discovering an abandoned underground facility next to it that was infested with skeletons, he decided he would lure the player into this facility as a trap.

He rigged the facility with traps and employed the skeletons in the facility as his guards. Then, taking on a new guise as the Zombifier, he then rigged some explosives in Silver Mountain to trap the player. While the player was busy fighting off Silver Monsters and the Silver Queen, he made off with three of the Rhouff Villagers, intending to use them in the Invincible-Zombie-Villager-Creating-Machine that he had created.

When the player arrives at the Zombifier Lair and reaches the chamber with the Invincible-Zombie-Villager-Creating-Machine, he starts to use the machine to infect the Rhouff Villagers one by one and set them upon the player. The player is able to successfully cure all three villagers, so he comes down himself, but the player is able to also knock him into the machine, 'curing' him... but it is then that he reveals himself to the player as the Assassin.

## Characterisation

The Zombifier appears to possess a certain amount of genius but at the same time rages whenever the player cures his zombie villagers. This was likely just an act, however.

## Quotes

* "No! You've cured all my zombie villagers!"

## Zombifier

### Follow Range

32

*Main article: Mission 1: Something worse than an army of zombies*

In the Zombifier boss fight, he will teleport down to fight the player after the player cures all the other zombie villagers. He is invincible, but can still be knocked backwards and into the brown pod, which will instantly 'cure' him, and will cause him to reveal his true identity.

## Trivia

* The Zombifier wears similar colours to the Assassin, hinting at his true identity, with the exception of the Pink Camo Pants.
TNT

**TNT** is an explosive block that is sometimes required to be collected in order to blast through certain obstacles in the Assassin of Steve trilogy.

## Appearances

### Assassin of Steve

TNT appears in two missions in this map. In Mission 6 of Assassin of Steve, five TNT is required to blast through the grate blocking the entrance to the Minemaster's Mining Base. The TNT are each hidden in chests throughout the Minecart tunnels and have to all be found and placed in front of the grate in order to get in.

TNT appears a second time in Mission 8, however this time you are provided with 5 TNT at the start, and have to place each of them on boulders blocking the road in order to clear the path.

### Assassin of Steve 2

TNT appears briefly in Mission 8 in the Slime Caves, where when pressing a button on an explosives box, it will drop TNT out of the bottom to blast away dirt.

### Assassin of Steve 3

TNT can be obtained in Mission 8 of this map during the Bedrock Serpent boss fight, where it drops from Clay Miners, and has to be dropped on the ground to place, and then the Bedrock Serpent can be damaged by luring it into the TNT so it eats it, and then the TNT will explode and damage it.

## Trivia

* TNT is also used on a few occasions to create explosions within the maps. On most occasions, ghast fireballs are used because they don't destroy blocks, but on a few occasions (when Cannons are used in Mission 2 of Assassin of Steve and during Captain Yarma's boss fight in Mission 3), TNT is used.
The Creeper Totem

*This article is about the Lore Book. For the boss fight, see Creeper Totem.*

**The Creeper Totem** is a Lore Book that can be found in the Tribal Snout Village in Mission 3 of Assassin of Steve 2.

It can also be found in the Fringe in Mission 13 of Assassin of Steve 3.

It is written by a Tree Chieftain.

## Contents

The Creeper Totems were erected by me on an inspiration. That inspiration came when I heard how much Overworlders fear creepers, and given how peace-loving we are, nobody's ever come near our village!
Why our Ghasts are missing

**Why our Ghasts are missing** is a Lore Book that can be found in the Ice Prison in Mission 7 of Assassin of Steve.

It is written by Police Officer.

## Contents

Please don't fire (and freeze) me, Warden Frostbite.

The reason why our Ghast defences are absent is because breakouts happen so infrequently they get bored and fly away.

Please.

## Trivia

* The author's pleading, "Please don't fire (and freeze) me" is a reference to the punishment outlined in Don't screw with the cells!