Groups

There are groups in backrooms that can help you to exit , trade with you , and also team up with you . These are some groups

### The Major Explorer Group (M.E.G.)

The M.E.G. (Major Explorer Group) is a large and influential group existing within the Backrooms. The group was founded by The First in 1885, and finalized (in terms of leadership) in the year 1900. The M.E.G. acts as a form of government for the first few thousand levels of the Backrooms, and is very effective in this role—the rulers of the group are called the Impresarios.

The prime directive of the Major Explorer Group is to help wanderers, and enact a government in the Backrooms to cease anarchy and chaos—in synopsis, the directive of the group is to be a helping hand. It accomplishes this through the Database and operatives advising Wanderers, with no way to enforce laws or physically help on many levels.

#### E.S.I.S.P.S.

The Enigmatic Space Information Security & Protection System (E.S.I.S.P.S.) is a program developed by the M.E.G. with the intention of creating a secure database of information regarding anomalous locations. Information pertaining to these locations is encrypted and securely sent between bases without the risk of being intercepted.

### The Backroom Colonists

The Backroom Colonists, previously known as The Backroom Pioneers, was originally an exploration group that ultimately united with a collection diverse factions and smaller groups under an elected minister. They are a powerful and well-known organization within the Backrooms, thriving in hundreds of levels. Unlike the M.E.G, the prime directive of The Backroom Colonists is to simply provide a place to call home for those who are lost, a place of survival under the harsh purgatory behind the codes that make up reality. They have a much looser, non-governmental approach to things.

### Kauer Research Organization

The Kauer Research Organization is a multifaceted group in the Backrooms with the purpose of studying anomalous and harmful objects found in various levels. This group has stationed various outposts in certain levels, with the location of their headquarters remaining classified. Kauer is a somewhat mysterious group, as their practices are kept secretive and their documents are mostly kept confidential; however, one major document has been declassified, that being the Kauer Thesis, which hypothesizes the cause and creation of the Backrooms as being an illusory tulpa created from the belief of many.

### The Royal Court

The Royal Court is a collection of godlike beings, said to have assisted The Divine One in governing The Backrooms as a kingdom in an age immemorial. The court eventually fractured as the result of treachery from within, initiating a series of events that led to The Backrooms becoming what it is today. Although it was initially believed to be a myth, evidence now suggests it may be more than that. In fact, it seems that the court is currently reforming, due in part to the efforts of The Keymaster, who believes that their unity will be necessary to combat new threats.

### Anti-Entity Agency (A.E.A.)

The Anti-Entity Agency (A.E.A.) was a group consisting of around 120 people of unknown identity; they referred to themselves the Anti-Entity Agency and believed that they could destroy the creatures lurking within the Backrooms forever. They dressed as business men and sold supplies such as radios, steel, and rare items such as almond water. The group was founded around 1950, and dissolved in 1988. It is unknown where the members went after the group dissolved, but some theorize that they were raided by the U.B.A.

#### The Anti-Entity Group (A.E.G.)

The Anti-Entity Group (A.E.G.) is a modern subgroup of the Anti-Entity Agency, created with similar goals after the former's dissolution. Similar to the A.E.A., the group actively hunts and kills entities in the Backrooms. The group has a total of 212 members, and holds a moderate amount of supplies, including Almond Water and a large armory of weapons. Their members are very highly trained, with most being proficient at hand-to-hand combat and weapon handling. The A.E.G. has remained largely controversial with their notorious kill-on-sight policy for entities, hunting down all anomalous non-humans, dangerous or not.

### Brutus Experimentation Organization

The Brutus Experimentation Organization is a group dedicated to studying entities within the Backrooms. This group is responsible for experimenting on entities in various levels; they are most well-known for their experiments on Counter Entities. They also give supplies to survivors, but it is rumored that it is only to gain a better reputation amongst wanderers. The B.E.O. was founded in Level 11 after an agreement was made by 3 people, one of their names being Brutus, and the identity of the others remaining unknown. There is not much known about the group itself aside from its frequent experimentation on entities.

"*No longer do the people of the Backrooms have to live in consternation of the unknown.*"

### Entity Research Committee

The Entity Research Committee, or the ERC, is a Backrooms group created to research entities within the Backrooms. It is allied with the M.E.G. and is responsible for the discovery and documentation of numerous entities. They have various outposts stationed across levels of the Backrooms. They are friendly and are heavily armed.

### Machine Attack and Destroy

Machine Attack and Destroy is a group of robots created by the British scientist Roy Stantbery who died of old age. They now roam the Backrooms in search of M.E.G. operatives. The late scientist Roy Stantbery programmed the machines to destroy the M.E.G. Their main base is located in Level 17.5, and it is rumored that they also have an outpost in Level 870. M.A.D. was founded in 1997 after Stantbery left the B.E.O. (Brutus Experimentation Organization). Roy Stantbery died in 2017 due to old age. M.A.D. consists of only machines made out of various parts Stantbery scavenged. These machines cannot produce more machines so their numbers are dwindling.

"*I will not stand by as the M.E.G. selfishly hoards what is rightfully ours.*"

### Backrooms Interventional Red Cross

The **Backrooms Red Cross** is a medical/neutral group within the Backrooms trying to help any wanderer in need. They try to bring a free health caring system to the Backrooms itself. The history of the **Red Cross** dates back to somewhere in the early stages of Backrooms exploration or teleportation incidents, leading up to a massive development of a Red Cross group within the Backrooms. In the years leading up to the foundation of the **Red Cross**, in the Backrooms, they helped wanderers in need and tried to get as many people as possible out.

### Entity Recycling Association (E.R.A.)

The Entity Recycling Association (The E.R.A.) is a highly secretive trade organization consisting of a small group of unknown members. The group is thought to sell goods crafted from parts of hunted entities. The E.R.A. does not divulge any information regarding their practices, though it is rumored that they work in conjunction with the A.E.G. to receive a majority of their supply. It is thought that the group performs secure trades with high-profile groups and individuals. The rarer the entity is, or the more dangerous it is to hunt, the higher the buyers are willing to pay. The locations at which they operate are as of yet unknown, but it has been advised not to interfere should one come across a trade-in-action, as there have been reports of eyewitnesses going missing.

### They Who Seek (T.W.S.)

They Who Seek, also known as "The Seekers" or "TWS", is a cultist group that worships an Empyrean named “He Who Sees”. The group was founded in the mid-1900s in which the followers sought to He Who Sees, AKA "The Seer" or "HWS", for immortality and any other things that they were promised by him, thus their name. The main goal of TWS is to convert and/or sacrifice enough people (preferably those who pose a threat) to HWS until he regains his former might. In the meantime, the other goal is to put a halt in the operations of other groups in the Backrooms as well, especially the M.E.G., so that they're weak enough to neutralize with ease when the time comes.

### Backrooms Exploration Group

The Backrooms Exploration Group, commonly abbreviated as BEG or sometimes dubbed as The Backrooms Exploration Coalition was a group founded with the intent of documenting and mapping levels while assisting wanderers trapped within such levels. Within these levels, the BEG is tasked with several research missions and expeditions to further study on several factors within. Ever since, BEG continuously works with organisations such as the MEG to further achieve its goals of a safer Backrooms.

### The Party Crashers

The Party Crashers, known in earlier years as the "Anti-Jovials", is an extensive militia faction dedicated to preventing the spread of and exterminating the victims of the Sanguine Festivus virus. Founded in 1919, the organization has been a key player in maintaining safety and preserving society in the Backrooms by regularly sending battalions to patrol between colonies and offer rare and much-needed medical supplies and aid to those affected by SFV or other ailments, as well as making use of their extensive population and staggering arsenal of weaponry to exterminate infestations of those infected by the virus. Their most noteworthy exploits in recent history are the **Euphoric Wars**, a period of mass conflict between the Party Crashers and hordes of coordinated SFV victims spanning over three years and encompassing the vast majority of the known Backrooms at its peak.

### The Phalanx Research Institute

The Phalanx Research Institute, Commonly shortened to The Phalanx or abbreviated to PRI is a group founded for the sole purpose of Exploring an Documenting the Backrooms. Set up by a Corperate Entity, The Phalanx has around 11,000-11,500 members and have Bases across many of the Backrooms Early and More *Exotic* Levels.

#### Special Unit K

Special Unit K is the Militant unit of the Phalanx, used for defence in more dangerous levels. There are about 7700-8000 Members spread across the Backrooms, each having a Division Name. They are armed, Usually with Guns or Grenades.