47.10 Patch Notes

# V47.10 Patch Notes

## Main Mode

* X.10 update means back from the past!
	+ Added Dangerous Teleporter!
	+ Added Dirty Chalk Eraser!
	+ Re-enabled Bus Stop in normal mode.
* Added Hide and Seek Extension!
	+ Made by RoryTheChampion
	+ Includes:
		- Locker (Structure): Hide in it for 5 seconds! While hidden, charcters will go somewhere random.
		- Box (Item): Hide in it for 15 and you can move while hidden.
		- Seeker (Character): Hunts you when the lights are out.
* Added Gamedev11225 to the credits.
* Added Mummy to the Notebook.
* Wood Walls no longer have an 100% chance of spawning in Hard mode.
* Burger Stands are now one use.
* Organized lots of code
* Fixed Characters being slowed down by puddles to not break the AI system. If you didn’t see the previous hotfix, AI movement was completely busted due to puddles, so the puddle’s slowdown system was disabled. It is now fixed.
* Fixed multiple structures size not being consistent when supposed to be and being consistent when not supposed to be.
* Fixed Prize Soda not spawning on the ground
* Fixed Puddle Size
* Fixed Convenience Store size
* Fixed Staffs not spawning on the ground.
* Fixed Clones from the clones challenge not being affected by the Signal of the Wind’s wind.
* Fixed AIs not being affected by wind from the Signal of the Wind
* Fixed Mummies being quite small.
* Deleted a bit of unused code from the manager sprite.
* Removed some unused variables from many sprites across the project.

## Custom Mode

* Added new compatibility to Custom Item to work more similarly to the default items that spawn on the ground. Custom item when on the ground now does these things.
	+ Gets picked up by Gotta Sweep
	+ Gets moved by Conveyor Belts
	+ Gets moved by Custom Structure when set to Conveyor
	+ Gets pushed by Bus Stop
	+ Gets pushed by Cloudy Copter’s wind.
	+ Gets pushed by School Band’s smash effects.
	+ Gets pushed by Bob’s smash
	+ Gets picked up by gum.
	+ Gets relocated by magic.
	+ Won’t place on top of walls, the detention cage, or behind the HUD.
* Added Vehicles Inventory - Spawn in any vehicle of your choice from this menu that honestly should’ve existed sooner!
* Added Vehicle Remote to Items Inventory - Spawn in a random vehicle.
* Added Dangerous Teleporter to Items Inventory - Teleports somewhere random!
* Added Halloween Present to Items Inventory - Item that spawns multiple Chrome items
* Added Christmas Present to Items Inventory - Item that spawns multiple Ice items
* Added Invisible items Event to Events Inventory - An event that removes all the player’s items
* Added Ice Sheet to Structures Inventory - A structure that prevents the player from running while on it.
* Added Agent to Characters inventory - A simple random AI that will catch the player if they are not disguised.
* Added Knight to Characters Inventory - A simple random AI that will catch the player.
* Added Lord of the Knights to Characters Inventory - A simple random AI that will catch the player and is immune to all sword based attacks.
* Added Mummy to the Characters Inventory - A simple AI that chases the player.
* Added Seeker, Basic Mania, Cloudy Mania, Monster Mania, Crafters Mania, Principal Mania, Play Mania, Sweep Mania, Bully Mania, and Test Mania to Custom Baldi Sprites.
* Added Dirty Chalk Eraser, Dangerous Teleporter, and Box to Custom Item Sprites
* Added Locker and Elevator Door Sprites to Custom Structure
* Added Chrome Sword, Chrome Shield, Chrome Bow, Goo-Soda, Fire Sword, Fire Flame, Fire Trail, Blazing-Soda, Iced Sword, Ice Sheet, Ice Cube, and Snow-Soda to Custom Baldi’s Immunes
* Added Invisible Items Event to Custom Baldi’s Attributes
* Added Invisible Items to Custom Events Causes and Events
* Starting Pose X and Y no longer show up if starting pose isn’t set to a setting that supports them.
* Moved Custom Item to the top of the Items Inventory.
* Fixed Starting Pose settings to work like the infoboxes say they do. 0 for random, 1 for Spawn, and 2 for X,Y. (previously it was 0 = X,Y, 1 = Random, 2 = X,Y.)
* Fixed Custom Events having the Flood Event just labeled as Flood.
* Fixed Dummy not showing up in the Items Inventory.
* Fixed Structures having inconsistent sizes.
* Fixed Wood Wall not spawning naturally
* Fixed Conveyor missing the arrow indicator.
* Fixed Catcher traveling on its side.
* Fixed Dummy sprite having a broken joint
* Fixed Dummy sprite being off-center in Custom Item
* Fixed Cannon not having the 3 second delay like the MTV.
* Fixed Cannon and Broomstick not being able to be exited early.
* Fixed MTV not exiting the vehicle properly when exiting with e.
* Fixed AIs being immune to the Fire Splash.
* Fixed the Player being unaffected by the Ice Sheet
* Fixed Chrome Shield, Chrome Bow, Chrome Sword, Chromecast, Goop Ball, Goo-Soda, Fire Trail, Fire Sword, Fire Flame, Fireball, Blazing-Soda, Iced Sword, Ice Cube, Cold Blast, Snowball, Snow-Soda not spawning on the ground naturally.
* FIxed Items on the ground being effected by Bus Stop too much.
* Fixed Items on ground being effected by Gotta Sweep and Conveyors too much.
* Fixed Items on the ground not being effected by Bob’s smash effects.
* Fixed large purple box being visible when stopping the project.
* Removed some unused sprites from Custom Baldi’s Speech bubbles.
* Removed some unused code from Custom Baldi.
* Removed a few unused variables in Custom Baldi.
* Removed a few unused variables in the Player.
* Removed a few other unused variables from various sprites.