recursal/Fanatic-Fandom huggingface dataset:
Ibishu Hopper

Ibishu Hopper LXT-6

The **Ibishu Hopper** is a two-door four-wheel drive off-road compact SUV manufactured by Ibishu from 1989 to 2001.

## Configurations

### XT-4

The XT-4 is a base model with a 2.5L 4-cylinder engine.

### XT-6

The XT-6 is a base model with a more powerful 4.0L 6-cylinder engine.

### Carabinieri

The Carabinieri model is an LXT-4 with 2 blue beacon lights.

### LXT-4

The LXT-4 is a mid-trim hopper with a hardtop, ABS and a 4-cylinder.

### LXT-6

The LXT-6 is a mid-trim hopper with a hardtop, ABS and a 6-cylinder.

### ZXT-6

The ZXT-6 is the top trim and off-road focused Hopper with heavy duty suspension and brakes, larger tires, front and rear limited slip differentials, running boards and body colored fender flares.

### Classic

The Classic is a convertible model with a 4-cylinder. It only has a manual.

### Dune Edition

The Dune Edition is a special edition model with a desert appearance, off road tires and a soft top.

### Sport Special

The Sport Special is a special edition model with a factory stripe, off road tires and a soft top.

### Trackday

The Trackday model is a stripped-down Hopper with a standard 6-cylinder and a RWD conversion.

### Off-Road

The Off-Road model has a lifted suspension, removed sway bars, 31 inch tires, a custom livery and a snorkel.

### Drag

The Drag model has massive rear tires, a supercharged V8, a RWD conversion and is one of only 2 vehicles capable of wheelies.

### Custom

The Custom model is a modified Hopper with a lifted suspension, off road bumpers, 33 inch tires and a snorkel.

### Crawler

The Crawler is a heavily customized Hopper with a tube frame, V8 swap, lifted suspension, and massive tires.

## Trivia

* The Ibishu Hopper Classic's description says it is a tribute to the classic military vehicle. This is strange however, as the Hopper is Japanese and the Japanese didn't have very many iconic military vehicles. As Japan didn't have any Jeep-style cars in WWII, the referenced vehicle (most likely a first generation Hopper) was probably from the Korean War, like the original Land Cruiser.
* The Hopper takes most inspiration from the Jeep Wrangler YJ/TJ, as the creator, Gabester, said it was "basically a Wrangler" However, the powertrain and mechanicals are not far off from a Toyota J70 Land Cruiser (though that and many similar Japanese SUVs had diesels), which had similar SWB troop-carrier versions.
Showroom

Showroom map is the map used by Developers, Modders, or Photographers to make images preview for vehicles or props.

## Showroom

Preview image of the Showroom map

Description: "Studio environment, Background color is selectable from the Showroom Tools window. Use with Dynamic Reflections disabled"

The Showroom has 2 diffrent background, the Zone A (solid color) and Zone B (bloom).

It was added in update 0.19, then later hidden in update 0.27 but can be seen by pressing the "includes auxiliary content" checkbox at the down right in the level selector

## Thumbnail Generator

This ui window is for generate the thumbnail image for vehicle mods
Hirochi Raceway

The **Hirochi Raceway** is a currently existing map.

## Description

The site is best for races involving two or more vehicles at once, seeing as the roads usually twist and turn too much to allow drag races.

Notable locations include:

* A starting line
* A dirt path
* A rural road (With a 40 mph/65 kph speed limit)
* A farmhouse with a fenced yard

The map recieved a major expansion of the racing area in version 0.17.
Example Projects

**Example Projects** to provide an in-depth view at how things work. Download and see them in action.

## Simple Car Example

Fully documented Jbeam, explaining the basics you need to know to get started. All the way from refNodes to tire width. Open the .Jbeam files up with Notepad++ or similar, notes are marked with a "//" infront.

You can download the example project from here: File:Example carv2.zip

Drag and drop to your /mods directory.

## Slidenodes Example

You can download the example project from here: File:Example slidenodesv2.zip

Drag and drop to your /mods directory. Slidenode section starts from line 703.

## Skin Example

You can download the example project from here: File:Skin sample hatch.zip

Drag and drop to your /mods directory.
Ibishu Pigeon

The Pigeon

The **Ibishu Pigeon** is a 3-wheeled mini pickup. It weighs 620kg and is powered by a 550cc I3 Gasoline motor, producing about 28 hp. Its top speed is around 114 km/h. The Pigeon features an unusual belt-driven steering assembly for the lone front wheel, whose geometry makes it incredibly unstable. It has optional stabilizers resembling training wheels. Even with the stabilizers, it is incredibly dangerous. The Pigeon also has Street Cleaner, Box Truck, and Sports config options. Its lack of shock absorbers means it can easily bounce into the air upon hitting a bump or pothole, and without the stabilizers it can easily tip over when cornering. Upon a frontal impact, the cab can easily buckle and the frame can bend upwards, potentially resulting in serious injury. The cab and bed can even detach from the frame entirely. It was made available in the "Pre-Race" update.

## Trivia

* Considering its size, it is the 1 of the 2 official vehicles categorized as a kei car.
* The Ibishu Pigeon rolling over is a reference to Top Gear's "Rolling A Reliant Robin" episode.
Automation Test Track

The map's selection default image.

The **Automation Test Track** was released in the 0.13 update. It is located in New Zealand. It is the first official map where you have to drive on the left side of the road (or don't). It is also to the first official map to have snow.

## Trivia

* In the "Navigation" UI app, a realistic render of the map as you can see in the game Automation is shown instead of a simple road map.
Changelog/0.23.x

This is the changelog of the BeamNG.drive alpha versions released in the mid to late summer of 2021. Packed with a handful of relatively unanticipated additions, perhaps the most notable feature in this update is the **addition of physically-based rendering (or PBR)** to the game engine, replacing the older layered (lights + normals) shading techniques used up to this point. Underlying these visual advancements is the introduction of a **next-generation rendering system, Vulkan,** which may eventually properly replace the older DirectX 11 architecture. So not only will you experience enhanced visual quality in BeamNG.drive, you may also receive a potential frame-rate boost from the optimizations promised with the new rendering API that will make these enhanced visuals more accessible to begin with.

On the side of content, the plucky Ibishu Pigeon has a new brother in town; say hello to the **Wigeon, another wobbly three-wheeled contraption** dating from the early eighties and sporting a bizarre body shape akin to a wedge of cheese. And speaking of the Pigeon, everyone's favorite soft-body birdie has **received a thorough renovation,** bringing it up to the standards set by the latest roster of brand-new and the remastered older automobiles. Better geometry, tweaked structure and more configurations make this vehicle more convincing to drive than ever. Most tempting of all, *both* of these vehicles are also available in *four-wheel variations,* which are far less prone to tipping under your precarious driving methods.

Also in the way of content, the veteran Gridmap location has inevitably been replaced. Enter **Gridmap version 2.0,** a vast vehicle testing facility built from the ground up. It features new obstacles and fun courses, and is overall larger *four-fold*, equivalent in size to the likes of Utah and Jungle Rock Island. Don't worry, the pre-0.23 Gridmap is available for the taking on the resource repository, so it hasn't completely gone away. And for you AI lovers out there, East Coast, USA has a new experimental **traffic light obedience system** for the non-player cars to follow. They will stop at red lights and proceed on greens, further adding to the immersion of the game's standard content. Maps like WCA may receive this feature in a future update.

One last important feature to consider with this release is the simulation of **oil wear and leakage,** including the bursting of your oil pans and a more realistic oil starvation process. One more feature to raise the bar on BeamNG's progress to creating the world's most authentic vehicle simulator software.
Hestia (Earth-7642)

**Hestia** is the virgin Olympian Goddess of Family and Hearth, worshiped by the Amazons and ancient Greek civilization. Her parents are Cronus and Rhea. She is one of the matron goddesses of Paradise Island.

## Powers and Abilities

### Powers

* **Godly Physiology:**As an Olympian, Hestia was a phenomenally powerful being.
	+ **Immortality:** Hestia lived for centuries, predating the dawn of Humanity, and the creation of the Amazons.
	+ **Super Strength**
	+ **Teleportation**
	+ **Metamorphosis (Shapeshifting)**
	+ **Pyrokinesis:** As the Goddess of the Hearth, Hestia has divine authority and absolute control over fire, and to a far greater extent than her nephew, Hephaestus.
	+ **Bond Manipulation:** As the Goddess of Home and Family, all things related to domestic and familial relationships are under Hestia's jurisdiction.
		- **Food Generation:** Hestia has the ability to generate or conjure delicious food, manifesting them anywhere she desired.
		- **Shared Vision:** Hestia has the ability to share family-related visions of an individual's past with others
		- **Home Teleportation:** Hestia has the ability to teleport people back to their own home
		- **Serenity Inducement:** Hestia has the ability to induce potent feelings of tranquility in others, enabling her to keep everyone who surrounded her at total ease and calm - an ability that she inherited from her mother.
	+ **Hearth Guardianship:** As the Goddess of the Hearth, Hestia had divine authority and absolute control over all central fireplaces (hearths) of all mortal homes, and any mortal pursued, attacked, or in trouble would be under her special protection if they made it to either a house's or a town's hearth.
		- **Oath Keeping (possibly):** Hestia possibly had the ability to maintain and preserve any sort of oath or pact that was made between two or more individuals, for in the days of Ancient Greece, families swore their important oaths by the hearth, and a foreign ambassador would always visit the town's hearth first to proclaim they had come in peace.
	+ **Vast magical abilities**
	+ **Omnilingualism**: Hestia possessed the ability to speak, read and understand all languages of Earth.

## Equipment

* **Lasso of Hestia**: Hestia once utilized a lasso enchanted to compel anyone it touched to reveal anything hidden. She later gave it to the Amazons, and later used by Wonder Woman.
Burnside

Burnside logo, circa 1953

**Burnside** is a luxury subsidiary of fictional American automaker Gavril, created in 1953 and retired in 1985.

## Gallery

Early 1950s Burnside badge, as seen on the Special.Early 1950s alternate Burnside badge, as seen on the Special.Early 1950s Burnside lettering, as seen on the Special.Early 1950s Burnside trunk lettering, as seen on the Special.Burnside Feather flag.
## Trivia

* A 1970s full-size car named the Burnside, which was also created by lead vehicle developer gabester, was previously featured in the game *Rigs of Rods*.

## References

1. ↑ BeamNG Forums: Gavril Grand Marshal
2. ↑ BeamNG Wiki: Burnside
3. ↑ BeamNG Forums: Vehicle suggestions (See first post)

**Gavril**
Cherrier Vivace

Vivace S 410 Arsenic

The Cherrier Vivace is a compact five-door hatchback built by Cherrier from 2020 onward. It is available with several gasoline and diesel engines, as well as electric motors. It shares a platform with the Tograc.

## Development

> *“This is a 2020 model year compact hatchback, built on a very flexible modern platform, offering vehicles with a wide range of options. FWD and AWD powertrains are available, with gasoline, diesel, or electric power. And of course, there will be lots of parts to combine and play with!”*
> —Falkrum, BeamNG DevBlog, 11 February 2020
>
>

On October 27, 2019, developer Falkrum stated that the Soliad Wendover, at that time the only known vehicle still in development, would not be the next car in-game. He hinted at another vehicle coming before it, but provided no details. In the devblog post for the 0.18 update, released on December 9, 2019, a teaser screenshot of the Vivace's Cherrier hood badge (though neither names had at that point been revealed) was included at the very end.  Ten days later, a video simply titled "Teaser" was uploaded to the official YouTube channel, featuring a Vivace shrouded in darkness.  The Vivace was officially revealed on February 11, 2020, with a lengthy devblog post providing information on its development and planned features, and several screenshots and videos of the vehicle in-game.

 The Vivace was released in the 0.19 update on April 8, 2020. Coinciding with the update's release was an official trailer for the vehicle, which also revealed the previously unmentioned Tograc.

Tailgate lettering was not added until the 0.19.1 update, released on April 20, 2020.

## Trivia

* The Vivace is the first official car to have an inline five-cylinder engine.
* The Vivace was originally intended to be a Hirochi, but it was decided that a new French brand would allow for more interesting design options.
* The Vivace's slogan (which it shares with the Tograc), "la vie à toute vitesse," is French for "life at full speed."
* Vivace is a musical term that means very lively and up-tempo. Some cars in real life are named after musical terms.
* "Vivace" is pronounced "vi-vas."
* The rally versions of the Vivace bear the names "M. Mouton" and "B. Agquette". While the latter is a joke name, a play on words of *Baguette*, the former is a reference to retired rally driver Michele Mouton, who famously drove for Audi in the Group B era of the World Rally Championship.

## References

1. ↑ BeamNG Forums: Update Speculation thread
2. ↑ BeamNG DevBlog: The 2019 Winter Release – BeamNG.drive v0.18
3. ↑ YouTube: BeamNG.drive - Teaser
4. ↑ 4.0 4.1 4.2 4.3 BeamNG DevBlog: New Vehicle Reveal: The Cherrier Vivace
5. ↑ BeamNG Forums: Cherrier Vivace
6. ↑ BeamNG Forums: Cherrier Vivace
7. ↑ BeamNG Forums: Cherrier Vivace
8. ↑ YouTube: BeamNG.drive - Cherrier Vivace & Tograc
9. ↑ BeamNG DevBlog: Minor Update v0.19.1 Released
West Coast, USA

The City of Belasco, viewed from the Platin Gate Bridge

**West Coast, USA** is based on parts of California including the San Francisco Bay Area. The metro area is similar to that of San Francisco and the map itself has similar geography to Oakland, California, what with the mountains to the east, a body of water to the west with a bridge going over it, and a north to south freeway running along that body of water. Los Angeles may have been an inspiration for the map as well. This map is 4 square kilometres and features a city, highways, mountains, and a Motorsports facility that contains a racetrack with multiple routes, two separate dirt tracks, and a drift course in the parking lot.

## Development History

West Coast USA was officially revealed to the community on June 18, 2016 by B25Mitch, the developer primarily responsible for its construction. The initial post provided an artist's rendition of the map layout, showcased several WIP areas of the highways and motorsports facility, and explained the two new map-making techniques that WCUSA was originally designed to test the feasibility of. The first technique is using roads that are a combination of decal surface and mesh curbs in order to reduce polygon count and increase the detail level of street markings. The second technique is placing modular building facade components (windows, doors, etc.) as forest datablocks in order to improve framerate while running the map.

Development sneak peeks continued in the usual fashion of periodic screenshot reveals until October 31, 2017, when the BeamNG.Drive development team released a preview video which announced plans to release WCUSA in an update sometime in November 2017. Tdev quickly moved to inform forum users that the update would likely be sometime in late November, but this was still a highly unprecedented move - No map had ever been previewed in video form (Although a showcase video for Utah was released simultaneously with its debut in update 0.5.4.0), and no update had ever had a planned timeframe for release.

West Coast USA was released in the 0.11 update on November 23, 2017.

West Coast USA has had a small revamp as of 0.21.

## Areas

The map contains several areas. Downtown Belasco, where there are a lot of tall buildings; Horizon Estates, which is a residential area; dockyards, which is an industrial area near the water and suburb Belasco.
Gavril Barstow

Gavril Barstow 291 V8

The **Gavril Barstow** is a rear-wheel drive muscle car that was produced by Gavril from 1969 to 1971. It was first released with the 0.4.3 update to BeamNG.drive.

It has an I6 and various V8 engine options, including a RoadSport package and various special editions.

## Design

Design-wise, the Barstow draws from several real-world inspirations, predominantly the 1967-1969 Ford Torino, while incorporating the 180-degree rotating headlights from the 1966 Dodge Charger on the RoadSport, Lancehead and Kingsnake trims. The car's roofline and quarter window is also similar in shape to that featured on the *SportsRoof* two-door fastback body style seen on the 1967-1969 Ford Torino, albeit with flat, angled tail light fixtures more similar to that seen on two- and four-door body styles of the same model. Its engine options, shared with the Bluebuck, are largely based on Ford inline-six and V8 options from the period - The 291ci/4.8L V8 being analogous to the 289ci/4.7L V8, for example.

## Development

The Barstow was first shown as a primitive model in late 2012. In a poll titled "Which vehicle would you like to see in-game first?", it came in third place, with forty-five votes. It wasn't nearly as popular in a later poll, receiving only nine votes, possibly due to similarities with the Bruckell Moonhawk.

Despite the disappointing results of the second poll, screenshots were posted by Nadeox1 in late September 2015, with the Barstow in a seemingly complete state. It was released with the 0.4.3 update on October 30, 2015.

During its development, it was often compared to the similarly-designed Gavril Bandit, a vehicle from *Rigs of Rods* which Gabester also created.

## Trivia

* The Gavril Barstow is likely named after the city of Barstow, California.

**Gavril**

ous special editions.
Adam-12 (season 3)

The **third season of *Adam-12*** was released in 1970-71 and held a total of 26 episodes.

## List of Episodes (In Order of Release Date)

* Loan Sharks
* Easy Bare Rider
* Purse Snatcher
* Bright Boy
* Cigarettes, Cars and Wild, Wild Women
* Missing Child
* Have a Nice Weekend
* Elegy for a Pig
* Indians
* Arson
* Pilgrimage
* Sign of the Twins
* Con Artists
* Gang War
* LEMRAS
* I.A.D.
* The Vandals
* Man Between
* Once a Cop
* Militants
* The Poachers
* Child in Danger
* Vice Versa
* Post Time
* Reason to Run
* Safe Job
Autobello Stambecco

A Stambecco 505-F

The **Autobello Stambecco** is a van manufactured by Italian automaker Autobello from 1971 to 1988. It is mostly based on the Steyr-Puch Pinzgauer. It has different Versions such as a Police Version or many military Versions but also Rally or race options however it is far from being fast as it's top speed is about 130 km/h (81 mph). It is the first vehicle that could put out fires, meaning that it has Firefighter Versions.
Glow City

A preview of a track in Glow City.

**Glow City** is a virtual 80's neon-themed map made specifically for the track editor. It was released in Version 0.14, along with a Light Runner gameplay mode, and is also playable in the Track Builder and Time Trials game modes. It currently consists of 10 track layouts: Argon Curves, Kraken Incorporated, Krypton Raceway, Lightscar, Neon Course, Nosedive, Sky Unlimited, Transit, Xenon Highway, and Seven Trials Bridge.
Randolph Tanker

* Water/Milk
* Petroleum/Diesel

The **Randolph Tanker** is an American heavy-duty commercial tanker trailer, available in two separate configurations with a variety of loads. As with the Dry Van and Flatbed, the Tanker is available with either aluminum or steel 10-lug wheels, although the steel wheels are equipped on all official configurations. Unlike the other Randolph trailers, the bogie is fixed in place at the rear and cannot be moved
with the tuning slider.

Four loads are available for the Randolph tanker: Water, Milk, Gasoline, and Diesel Fuel. An "empty" option exists, but is not part of any official configuration. The tanker is loaded to the maximum capacity of 11000 liters otherwise, with Milk being the heaviest and Gasoline being the lightest. The "Diesel" and "Gasoline" configurations are distinguished by the addition of a combination control/storage box mounted on the passenger side, an unloading piping system stretching along the underside and up the rear of the trailer, and a container for pipe extensions mounted on the driver's side.

Of note is the fact that the UN hazardous materials number found on the control box of the "Diesel" configuration is incorrect - 1203 is the number assigned to gasoline, while 1202 is the number assigned to diesel fuel.
Bruckell Moonhawk

1973-1975 Bruckell Moonhawk V8

The **Bruckell Moonhawk** is a mid-size coupe produced by Bruckell from 1973 to 1978.

It was released with the 0.3.0.4 update on September 11, 2013.

## Overview

The Moonhawk is a two-door body-on-frame coupe, based on the 1973-1975 Pontiac LeMans, 1975-1977 Pontiac Ventura SJ, and the 1973-1977 Chevrolet Chevelle.

## Development

> *“I fell in love with the 73-77 GM "Colonnade" cars recently and had to make something similar. It’s an intermediate-sized Malaise-era "muscle" car (if you can even call it that) making less than 200 horsepower from a big V8 in its most powerful trim (and sporting a dreadfully anemic I6 in the base models).”*
> —gabester, BeamNG DevBlog, 14 February 2013
>
>

The first early render of the Moonhawk was revealed on February 14, 2013.

## Configurations

The standard V8 Moonhawk weighs about 1650 kg. It rides on 15x7 inch wheels with hubcaps and can reach 60 mph in 9.8 seconds. The sport version has a sportier 3-spoke steering wheel, stiffer springs and shocks, a stiffer front sway bar, a faster steering box, and a close-ratio limited-slip differential. It also comes with 15x8 inch front wheels and 15x9 inch rear wheels for improved grip. With the 3-speed auto, close-ratio LSD, and grippier tires, its 0-60 time is cut down to 9.2 seconds.

The **Special** includes a supercharged V8, removed bumpers, and slotted mag wheels - 8 inches wide in front and 9 inches wide in the rear. It also has all of the suspension and steering upgrades of the Sport and includes a racing wheel. It can go 0-60 mph in 6.4 seconds.

The **Terrible** has the I6 engine, 4-speed manual, close-ratio LSD, standard suspension, and completely removed front and rear bumpers and fascia, reducing curb weight to about 1450 kg. It also removes the hubcaps, passenger seat, and rear bench, and has the sport steering box and racing wheel, making for a formidable banger racing car. It only takes 8.2 seconds to reach 60 mph, despite having the weakest engine.

## Gallery

An early concept render of the Moonhawk.The interior of a V8 Moonhawk.

## Trivia

* The name "Moonhawk" is likely a reference to the Buick Skylark, another coupe produced by General Motors.

## References

1. ↑ BeamNG Forums: Bruckell Moonhawk
2. ↑ BeamNG Forums: Bruckell Moonhawk
3. ↑ BeamNG Forums: Bruckell LeGran
4. ↑ BeamNG Forums: Development Screens (Each post contains a picture OR contributing post)

**Bruckell**
ETK Driver Experience Center

The map's selection default image.

The **ETK Driver Experience Center** is a 1024 x 1024 sized map located in Germany. It is also home to the C/A Learner Centre with fields covered with solar panels.

It's the setting for the "Driver's Training" campaign, with the majority of the campaign located in the middle of the circular area surrounded by a banked road, near spawn.

Since version 0.9.0.4, the map has three spawnpoints.
Industrial Site

Preview of the Industrial Site.

The **Industrial Site** is an industrial-themed racing map in BeamNG.drive. The level is a coastal area featuring an industrial area, several small race tracks, and fields to roam in. It was first added in version 0.1 (Pre-Alpha Release)

It has four racetracks, including a mixed-surface rally track where the player spawns.

During its early years of development, the Site had a port section on the south section of the map. It was soon replaced with a land-based industrial area after the Port was separated into its own map.

Port has merged into Industrial Site as of 0.20. The map has also been remastered.

## Info

The map has five spawnpoints.

* Rallycross Course (**current default**)
* Drift Course
* Racetrack (former default)
* Open Industrial Area
* Western Industrial Area

There is another track on the map, an off-road dirt and mud course, which does not have its own spawn point.
Norte

Norte is the largest city on the Italy map in the game BeamNG Drive. It is easily the biggest settlement on the island, with a population estimate (based off of average amount of households per building and average amount of people per household) of 20,850. Its total number of buildings is 906, with 825 being residential, 57 being industrial, 7 being commercial, 1 Cathedral, 1 Marina, 1 Port, and 1 Castle. Its services include 2 gas stations, 1 Fire station, 1 Hospital, and 1 Police station. It is know being the largest city on the island, Norte Citadel (the castle), the cathedral), Ocean views, famous cuisine, largest port on the island, and its industry. It is the most popular tourist spot on the island due to its easy access and many tourist attractions.
Port

Preview of the Port.

The **Port** was an abandoned industrial-themed map in BeamNG.drive, forked from the Industrial Site in 0.3.7.4, and retaining only the port section by 0.3.8.2. The Port was removed in 0.20, and replaced with a larger map called Industrial Site. Several abandoned buildings and shipping containers can be seen all around.

Behind the port itself is a dense forest, further there is a big, empty grass field where the Industrial Site's racetracks and unmaintained roads would normally be. If you use a free fly camera you can see patches of pavement in the location referenced above.

The port is completely isolated from the forest/grassland behind, there is no road or track access to it. However the forest/grassland can be accessible by driving off the port on the west side, or on the very North East side, in a high ground clearance vehicle.

Port has been merged into Industrial Site as of 0.20, along with a proper remaster. The old Port is now available at the game's Mod Repository.

## Info

The starting location is at the northwest corner of the port platform.

Size: 1024m x 1024m

Biome: Temperate, grassland, coastal

Roads: 70% asphalt, 30% dirt

Suitable for: Drifting

Features: Abandoned port

Authors: BeamNG (LJFHutch)
Cherrier Tograc

The Cherrier Tograc is a subcompact five-door crossover SUV built by Cherrier from 2020 onward. It is available with several gasoline and diesel engines, as well as a dual-motor electric powertrain. It shares a platform with the Vivace.

## Development

While its sister model, the Vivace, was revealed months before release, the Tograc was kept secret until the official trailer for both vehicles was released on April 8, 2020.

Tailgate lettering was not added until the 0.19.1 update, released on April 20, 2020.

## Trivia

* The Tograc's slogan (which it shares with the Vivace), "la vie à toute vitesse," is French for "life at full speed."

## References

1. ↑ YouTube: BeamNG.drive - Cherrier Vivace & Tograc
2. ↑ BeamNG DevBlog: Minor Update v0.19.1 Released
Changelog/0.3.x

This is the changelog of BeamNG's initial releases. The first public release of the game became available on the Fastspring store on 3 August 2013, and would remain so for nearly two years before being released on Steam. This era is also recognized as the only one featuring explicitly experimental releases, a phase that lasted several months (shown below in pink).
Wentward

Wentward logo, circa 1980s/1990s

**Wentward** is a fictional American bus manufacturer, known to have produced transit buses as early as 1987 and as recently as 1996. Its only currently known model is the DT40L, a low-floor transit bus.

## Trivia

* Wentward was originally intended to be named "Wentworth", inspired by Kenworth, though it was changed during development after it was discovered that the name was already in use by J.G. Wentworth, an American financial services company.
* Fun fact: The logo is a sideways facing number "13".

## References

1. ↑ BeamNG Forums: Hope I was inspiration!..
Grand Ruler of Tamaran (Earth-7642)

The **Grand Ruler/Emperor or Empress of Tamaran** is a monarch who is the leader of the planet Tamaran. The Grand Ruler of Tamaran was traditionally the ruler of Tamarus, although on Tamaran there exists many small kingdoms and micronations, usually no bigger than a single city, ruled by their own monarchs, who still answer to the King/Queen of Tamarus.

## History

King Myand'r was the Grand Ruler at one point, ruling after his father King Korithus was killed by the Citadel, in a invasion, along with his two older brothers. With his wife, Lunand'r sharing the throne as a consort. Myand'r was eventually overthrown in a coup by their eldest daughter Blackfire, and was crowned Grand Ruler herself, but narrowly overthrown herself in a rebellion led by koriand'r, but was allowed to continue to rule tamaran, with her parents acting as her advisors. Koriand’r returned to Earth.

The Grand Ruler is flanked by semi-armed guards at all times. (These guards are armed with polearm weapons.)

While the position is normally hereditary, the Grand Ruler can be challenged to a fight for the crown, the challenger must be from one of Tamaran's royal families, and must be one-on-one or the challenger will automatically lose. The current Grand Ruler also has the right to pass the crown to whomever they see fit, whether they are related to them or not.
Tech Demo

### How to try the game?

Our partner stores (Steam and Humble Bundle) provide the ability to return / refund the game, for any reason, within certain conditions listed below.

This can be used to evaluate the game in its current version.

#### Steam

To be able to return the game on Steam, you must meet the following conditions:

* Less than **2 hours** of play time

* The purchase must not be older than 14 days

Note that refunds for Steam purchases are managed exclusively by Steam itself, and not the BeamNG staff.

You can find full information, and how to request a refund in this page: *http://store.steampowered.com/steam\_refunds/?l=english*

#### Humble Bundle

To be able to return a game on Humble Bundle, you must meet the following condition:

* The purchase must not be older than 30 days

To request a refund, contact us directly, providing the same email address used in the order: *https://support.beamng.com/*

## Techdemo - How to

### Downloading the Techdemo

You can download the techdemo from the following link:

**https://mega.nz/file/Udw3GSBA#CuCuWUc70oF5jrzjkTwIxQJmgaKJTrPm8ogaNlIPeoU)**

### Handling the ZIP

Extracting the techdemo folder from the ZIP

When the download is over, you will find a file named **BeamNG-Techdemo-v2.1.zip** on your desktop (or download location). Double click to open it (Windows has a built-in tool to open ZIP files). Then drag **BeamNG-Techdemo-v2** folder in another folder. That action will **extract** the techdemo files from the ZIP.

**NOTE**: These instructions are also valid for the Humble Bundle 'ZIP' version of the game. Only the folders name may be slightly different.

### Launching the Techdemo

Resulting Techdemo folder

You should now have a **BeamNG-Techdemo-v2** folder in the location where you dragged the folder to. Open it and simply double-click **BeamNG.drive.exe** to launch the techdemo. Have fun!

## Missing X3DAudio1\_7.dll when launching the game

If you receive that message when trying to launch the game, you need to update your DirectX installation. You can do so by downloading and installing this:

**https://www.microsoft.com/en-us/download/details.aspx?id=35&nowin10**

Download Links
Techdemo V1 (2013)
http://www.mediafire.com/file/9yx3cnugnpe1u7j/BeamNG\_Techdemo\_v1.zip/file
Techdemo V2.1 (March 2015)
https://mega.nz/file/Udw3GSBA#CuCuWUc70oF5jrzjkTwIxQJmgaKJTrPm8ogaNlIPeoU
Example Projects/ru

## Демонстрационные проекты

Демонстрационные проекты для того, чтобы показать то, как все это работает. Скачайте и посмотрите на них в действии.

## Simple Car Пример

Полностью описанный Jbeam, где объяснены основы, которые необходимо знать, прежде чем начать работу. Все от refNodes до ширины шины. Откройте .Jbeam файлы с помощью Notepad++ или аналогичным редактором, примечания отмечены "//" вначале строки.

Вы можете скачать пример проекта отсюда: File:Example carv2.zip

Переместите в папку /mods.

## Slidenodes Пример

Вы можете скачать пример проекта отсюда: File:Example slidenodesv2.zip

Переместите в папку /mods. Раздел Slidenode начинается со строки 703.
Civetta Bolide

Civetta Bolide 350

The **Civetta Bolide** is a 1980s sports car built by Civetta. Named after the Italian word for "Fireball", the Bolide is a wedge-shaped car with defined angles, pop-up headlights, and plenty of flat sides.

As of the pre-race update, the Bolide comes in three variants: the **320**, with a 3.2L V8 making around 200 hp, the **350 GT**, with a 3.5L V8 making 290 hp, and the **390 GTR**, with a 3.9L V8 making 440 hp. The 320 takes 6.3 seconds to go from 0-60 mph, while the 350 GT takes 4.7 seconds and the 390 GTR does it in a blistering 3.8 seconds.

The 320 is equipped with narrow black steel wheels, while the 350 GT has 1-inch wider alloys, front and rear. The 390 GTR is equipped with wide-body fender flares, deeply inset alloy wheels, and massive tires. All Bolide variants weigh roughly 1350 kg. The 390 GTR also features stiffened, lowered suspension, making it less suited to uneven terrain but more responsive on a smooth racetrack. The 390 GTR is capable of reaching nearly 200 mph, while the 350 GT can reach about 170 and the 320 approaches 140 mph. The Bolide 320 is remarkably easy to drive compared to its more powerful brethren due to its power deficit. However, it's still reasonably quick, and is in a dead heat with the Covet Sport around most racetracks.

The Bolide rides low to the ground but has surprisingly compliant suspension with a good amount of travel. The low suspension combined with the wide, short body of the vehicle offer a low center of gravity, allowing for great cornering stability, and sharp, responsive driving. Due to its decent amount of power, low weight, and lack of modern stability technology, the Bolide is more challenging to drive than other vehicles but maintaining good throttle control and being smooth with the steering allows for predictable, easy-to-control handling. Still, it can conquer bumps and potholes better than one would expect, and its mid-engine layout provides optimal weight balance.

The Bolide is, however, lacking in crash safety. The design of the Bolide means that while many of the body components such as the faceplate, pop-up headlights and bumpers are fragile and can come off easily in minor incidents, the stiff underlying frame of the vehicle stays quite rigid in a crash. This can result in violent rebounds and rollovers. Additionally, the doors will often pop open in an impact, removing themselves entirely from the structural equation and causing the passenger cell to deform excessively. However, in car-to-car impacts, the rigidity and low wedge shape of the Bolide make it a very effective weapon, even against heavier opponents.
Wentward DT40L

Wentward DT40L City

The **Wentward DT40L** is an American city bus produced from 1987-1996. The name DT40L refers to the bus having a **D**iesel engine, **T**ransit, **40** foot length, **L**ow Floor configuration. The DT40L resembles a New Flyer D40LF, but the only difference is that the back destination sign is at the top instead of the middle.

The base model has a power of 277 BHP at 1,900 rpm and 1,230 Nm at 1,200 rpm. Time 0-100km/h reaches in 43.2s, and the maximum speed is 104km/h. There are also "Safari" and "Zebra" models with the same performance. There is also a "City" version with a maximum speed of 93km/h. Surprisingly, it has a greater power of 346 BHP at 1,900 rpm and a torque of 1,474 Nm at 1,200 rpm. The most powerful serial version is "Highway". It has the same engine as in the "City" version, but it can accelerate up to 136 km/h, and the speed from 0-100km/h will reach in 32.2s. It's most likely known that Gavril was part of making the engine with Wentward.

Performance:
Fastello

Fastello is the third largest city in the BeamNG Drive Italy Map. It has a total of 215 buildings, 185 of those being residential, 4 of those being commercial, 1 being industrial, and 2 being churches. Its services include a gas station, police station, and two repair garages. The highway that stretches across the map to Conca Azzura ends at this city. It has an estimated population (based off of average amount of households per building and average amount of people per household) of around 3,370. Other notable things about the town is its large beachfront area.
Ibishu Wigeon

Ibishu Widgeon Base

The **Ibishu Wigeon** is a subcompact two-seat coupe in BeamNG.drive made by Ibishu from 1980 to 1989.

It was released in the 0.23 update on June 30, 2021.

## Overview

The Wigeon appears to be a kei car, and it appears to be based on the Bond Bug and CitiCar. It is available in 3-wheel or 4-wheel versions. The 3-wheel models are less stable and can roll over if driven hard, but the 4-wheel models, known as the "Sprint", have better handling and are much more stable. The Wigeon shares a platform with the Ibishu Pigeon.

## Development

It was first teased in a Teaser Tuesday on June 8, 2021 and teased again on June 29, 2021.

## Trivia

* The name of the car comes from a type of duck. The name also rhymes with that of the Ibishu Pigeon, another three-wheeler from Ibishu.
* The Mantis variant has a color scheme and livery design similar to that of the 70s black and gold John Player Special livery.

## Sources

1. ↑ https://twitter.com/beamng/status/1402323139393200133/photo/1
2. ↑ https://twitter.com/beamng/status/1409929368198057991/photo/1
3. ↑ https://en.wikipedia.org/wiki/Wigeon
Autobello Piccolina

A Piccolina 110

The **Autobello Piccolina** is a 2-door, rear-engined economy car manufactured by Italian automaker Autobello from 1957 to 1975. It is based on the Fiat 600.

## Overview of models

### Autobello Autobuggy

The long-travel buggy Piccolina Baja Extreme (Sequential) is powered by a twin-turbocharged SBR engine.

## Trivia

* The Piccolina's slogan, "Piccolo formato. Grande idea," is Italian for "Small format. Great idea"
* It is most likely based on the Fiat 600, but can also be inspired by the Volkswagen Beetle, the Fiat 500 or even a mix of 2 or all three of these.
* In the 0.27 update, a new Piccolina configuration was added under the name of "Autobello Autobuggy", featuring three models listed above.
FPU Wydra

Base Model.

“*This adorable all terrain vehicle is more of a kayak disguised as a car. And after all, a kayak is like a racecar: they’re the same when spelled backwards!*”

—Samuelson, Devblog, 13 December 2022

The **FPU Wydra** is an 8x8, amphibian, all-terrain vehicle (ATV) manufactured by Polish automaker FPU from 2008 to the present day.

## Development

It enters the lineup as the first vehicle to use the new centrifugal clutch, skid steering, and it's the first amphibian vehicle to be added.

Powered by an 800cc 3-cylinder turbo-chargeable engine and housed in a fiberglass body, it’s also available as a 4x4 variant.

### Lore

The 8x8 Wydra prototype was first constructed by a passionate team of imaginative engineers, and was eventually converted into a rugged 4x4 configuration optimized for traversing challenging, waterlogged environments. While the vehicle was a huge hit when it was first introduced to the market, several injuries ensued when people rolled over the car owing to its high center of gravity, nearly bankrupting the creators in the process.

## Trivia

* It is the first amphibian vehicle to be added in the game.
	+ It is also the first vehicle to have a 8x8 wheel drive (Excluding Scout and Mudmaster versions).
Large Box Utility Trailer

Default image for the Large Box Utility Trailer

The **Large Box Utility Trailer** is a medium utility trailer.

It's about the same size as the Small Flatbed Trailer but it is fenced so it makes it safer to transport vehicles or props. It has a ramp that can be opened and closed to allow vehicles to drive onto the trailer.
Hirochi MusicaFicta

Hirochi MusicaFicta image in the props selector

The **Upright Piano**, also known officially as the **Hirochi MusicaFicta**, is a piano prop built by Hirochi. Added in the 0.10 update, it is one of the more physically dynamic props in BeamNG drive. The piano can break apart when pushed or pulled by a strong enough force.

When the keys are exposed, whether by carefully lifting the fallboard or removing it completely via the parts selector, the piano will play an excerpt from *Clair de Lune*by Claude Debussy, which will loop repeatedly until the keys are covered again or the piano is severely damaged.

## Trivia

* The MusicaFicta being manufactured by Hirochi is a reference to real-life company Yamaha manufacturing both automobile engines and musical instruments.

## References

1. ↑ 1.0 1.1 BeamNG Forums: 0.10.0.1 Discussion/Feedback/Bugs-Reporting Thread - READ #1 POST!
Utah, USA

A preview of Utah, presenting the landscape.

**Utah, USA** is a map in BeamNG, presumably set in an American desert, now **in-game** as of version 0.5.4 (04/19/2016). Of all the maps, this one probably spent the longest time in development before its release; the concept originated years ago but was placed on hold due to Torque3D issues. Development went quiet for a long period of time before a few early development screenshots surfaced on the forums; several months after that, the first in-game teaser was shown on 03/29/2016.

Fact: For a short time through an update, there was a hole in the map and spikes to the eastern end to the tunnel. This was quickly fixed.
East Coast, USA

**East Coast, USA** is a currently in use map in the game. The map's center piece is a New England inspired town called Firwood. The current canon is that the town of Firwood, and the surrounding regions is set in the US state of Maine.

It was added in update 0.3.6.0

## Description

Notable locations include:

* A gas (petrol) station
* An arch bridge
* A small town
* A fishing village
* A long coastal road

In version 0.17, various new buildings were added and the coloration appears to have been sharpened,

In version 0.23, there has been added traffic light support for AI cars. From now on AI cars will react to traffic lights in default driving mode
Menu

Menu is the map for BeamNG.drive Menu added in version 0.3. The map has been removed in update 0.3.1 (Pre-Race) with it's new menu ui.

Description: "The menu background terrain"

It's the forest map in BeamNG with some dirt road, grass, rock, tress, and some Sign with the BeamNG logo and list of planned features.

Even the map is in the menu, you can drive in map by pressing F11 to bypass the menu ui, and start spawn some vehicle and begin cruise around the map.
Ibishu 200BX

A Stock 200BX Base

The **Ibishu 200BX** is a 2-door sports car built by Ibishu, which uses a front-engined, rear-wheel drive layout. Production ran from 1990 to 1994. The base, and only, engine is a 2.0L I4 making around 140 hp. Transmission is a 4 speed auto, 5 speed manual or an aftermarket 6 speed manual, like the Covet. There is an optional turbocharger (not a factory option), and several stages of engine tuning and other custom performance parts.

## Configurations

Base, Type-L, Type-LS, Street Tuned, Special Pursuit Unit, Drift, Track, Powerglow, Demon

## Trivia

* The 200BX shares its engine texture with the Covet.[1]

## See also

* Vehicle List
* Ibishu
ETK K-Series

ETK Kc6t

The **ETK** **K-Series** is a modern German 2-seater sports coupe produced by ETK. It has struts in front and multi-link rear suspension. It is closely related to the ETK 800 Series, and features all of the same engine options. However, because the car is smaller and lighter, it is faster and more agile. The devs have said that more variants are coming in the future.

Even though it is released as of 0.5.6, the K Series is not completely finished and will have more variations in the future with more engine options.

It is worth noting that on March 7th, 2023, a developer teaser was shown, showing what is likely a remastered ETK K-Series. This confirmed theories sparked by an earlier teaser posted on February 28th, 2023, showing what appeared to be the engine cover for an engine.

Along with the ETK 800, it was "refreshed" in the 0.28 update, sporting a new V8 engine option, various new and updated configurations and a dedicated race variant.

## Configurations

### Kc4t

The Kc4t is the current base model of the K-Series. It's RWD and powered by a turbocharged 2.0L I4 that runs on gasoline. It is currently the only I4 powered K-Series in the game.

### Kc6

The Kc6 is the current base model featuring an I6. The I6 is a gasoline 3.0L that is naturally aspirated. This model is only available in RWD.

### Kc6d

The Kc6d is the only model that uses a diesel engine. It uses a diesel turbocharged 3.0L I6 and is only available in RWD.

### Kc6t

The Kc6t is a quick RWD model of the K-Series. It uses a turbocharged 3.0L I6 and runs on gasoline.

### Kc6tx

The Kc6tx is the ultimate K-Series. It's the only model that has an AWD power train and is fueled by the turbocharged 3.0L I6 from the RWD Kc6t.

### Kc6dx Driving Experience

This model is similar to the Kc6tx, except the gasoline 3L I6 has been swapped out for a diesel one, the wheels are different and it wears a "Driving Experience" livery.

### Highway Police

This is basically a Kc6tx, but as a German police unit. It wears the polizei livery of Germany.

### Trackday

The most powerful K-Series configuration, this config comes with a 3L I6 powered by a Stage 1 turbo. Definitely prepared for the track.

### Drift

Yep, this car can also go sideways as well.

## Gallery

The dev teaser image for the widebody kit.The teaser image revealed on March 7th, 2023, showing a remastered ETK K-Series in "ttsport" trim.
## References

1. ↑ https://beamng.com/threads/development-media.24313/page-7#post-1565095
2. ↑ https://beamng.com/threads/development-media.24313/page-7#post-1563012
3 Sisters Wikia

## Welcome to the 3 Sisters Wikia

Kelly Gould Stars in Disney Channel News Series 3 Sisters. This series about a girl with two younger sisters.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Old Cannon

The Old Cannon in the Props selector

The **Old Cannon** is a interactive prop available at the Props selector.

## Trivia

* This prop can be driven as if it were a vehicle, so it can be considered a "pseudo-vehicle".
* It can hold 1 cannon ball, to reload the "weapon", you have to reset the vehicle.
* It is based off a 18th century 12 pounder naval cannon, albeit with a 8 pounder short gun barrel.
* It's the only vehicle in the game to be propelled by a non existent engine.