recursal/Fanatic-Fandom huggingface dataset:
Teamwork

**Teamwork** is a side quest in INSOMNIA: The Ark.

## Quest Targets

* Notify Trent of your participation in the tournament
* Tell Trent you are ready
* Arrange the third fight with Trent
* Speak with Crabmaster

## Typical Journal entry

The Kravayah fighter known as Crabmaster wants to take revenge on the Vanilla Horse-Fly, the challenger who stole his title. But now the Vanilla Horse-Fly only does pair-fights with Cast-Iron Head, so Crabmaster needs a fighting partner. If I am really ready to participate in the competition, I need to discuss the details with Trent, the fight organizer.

Our duo was [victorious] but it's too early to celebrate. The Vanilla Horse-Fly and Cast-Iron Head won't accept our challenge if we don't make ourselves known. I wonder who our next opponents will be. I need to return to Trent and tell him we're ready.

Old man Hogan and his orrun didn't get to leave the ring alive. Crabmaster and I proved that we have the right to challenge the champions—now the Vanilla Horse-Fly and Cast-Iron Head cannot refuse us. I need to tell Trent to announce the main fight of the evening.

It may be hard to believe, but new champions have appeared today in the Rusty Arena. I need to speak with my fighting partner—surely he will want to share his impressions.

Crabmaster was really hoping that I would join him in Kator for the Kravayah Premier League, but I had to refuse—after all, duty calls. Besides, we parted on a friendly note and I received one of Crabmaster's "claws" as a reward.

## Notes

To move on to the next combat, you need to talk first to Crabmaster and then to Trent. You fight in the Arena with just Crabmaster; your companions don't take part.

## Rewards

* Brass Knuckles (for the first combat)
* Baby Mask (for the second combat—it was worn by Old Man Hogan)
* Warrior Helmet (from Trent for the third combat)
* The Claw or Claw Shield (from Crabmaster after the end of the quest)
Thyper's Shelter

**Thyper's Shelter** is a location that appears in both INSOMNIA: The Ark and its demo. A repurposed old gymnasium that went by the name of **Raynor Gym**, it now serves as Thyper's main base of operations when he's not out on a job.

## Gallery

* Entrance
* Shooting Gallery
* Gym
* Logo
* Weights closeup
* Workbench
* Kitchen
* Bed
* View
* Outside View

*This article is a stub. You can help InSomnia Wiki by expanding it.*
Light Breastplate

Average Price | 2900

The **Light Breastplate** is a piece of gear in INSOMNIA: The Ark; it's part of the Helot's starting equipment.

## Description

The LJ-48 breastplate is most popular among the engineering subdivisions of the Ordinate. It is lightweight enough not to impair movement and it increases the wearer's chance of avoiding a gunshot wound from a direct hit by 30%. However, this does not mean its wearer can stand calmly under a hail of bullets.
Kir

**Kir** is a character in INSOMNIA: The Ark. He is the blacksmith in the Square of Glory.

## Interactions

If you talk to him, he will tell you that the area used to be run by The Sons of Morakh, who only took a small cut of his earnings; but they have been forced to leave by the conflict with The House of Bea Kera. Spykler, claiming to represent a large gang, is now demanding far more from them. Kir told him to get lost, but is now worried about how things might turn out.

## Related Quest

Bad Neighbor

*This article is a stub. You can help InSomnia Wiki by expanding it.*
On the Verge of Despair

**On the Verge of Despair** is a side quest in INSOMNIA: The Ark.

## Quest targets

* Deal with the situation in the Crematorium
* Brief Zellerk about what happened

## Typical Journal entry

A tragedy occurred in the area of the Crematorium: a boy was eaten by orruns that are kept by servants of the cult. The boy's father, an influential person in the D-106 reservation, decided to assemble a mob and took one of the servants hostage. I need to resolve this dispute. A militia unit is waiting for me there.

### If Skazar kills his hostage

Skazar, the boy's father, executed his plan—the servant Algon became a victim of the orruns. Now arrest and trial await Skazar and I can look forward to a very unpleasant conversation with Zellerk.

Zellerk was not happy about the death of an innocent—I was not rewarded.

### If Skazar's hostage lives

I disabled the generator that powers the feed corral doors and the orruns immediately turned their attention to me. Now I just have to fend off the beasts, while the militia takes care of Skazar and Algon. Zellerk will be happy about this outcome.

The servant is not in danger—the task is done.

## Quest notes

To save the hostage: Head right and turn left to talk to an Ash Gatherer, who will open the door to the area for you. Kill the orruns, turn off the generator, and finally kill the remaining orruns. You can first talk to Skazar if you wish, but there's no need.

## Rewards (only given if the hostage lives)

* 2,000 Payment Tokens
* 10 Iron Plates
* 20 7.92 mm ST Cartridges
Sprinter-M Stimulant Recipe

Average Price | 50

The **Sprinter-M Stimulant Recipe** is a learnable crafting recipe in INSOMNIA: The Ark. It teaches you how to craft Sprinter-M.

## Description

A book from the academic, sci-tech series "Schematics and Recipes." The series is published by the Publishers of the Ordinate.

## Location

* Go to the Square of Glory and enter the Liquid Sky. Go past Manner, and on the right in a recessed area is Vis. Exhaust all his (many) dialogue options and he will give you this recipe.
* There is a copy in what appears to be a toilet at the far south-east of the upper level, during the quest The Lower Depth. It is marked on this map.
* If you go through the door guarded by Maor in the Crematorium, the body of Junald Hussain will contain a copy of the Recipe.

## Requirements

This recipe requires 1 Crioma, 5 Saline Solution and 3 Spirits.
Riebel

Captain **Darrek Riebel** is a character in INSOMNIA: The Ark. He's the Commander of the 52nd operational company, also known as the Vulture's Nest, a former Vulture himself, and your direct superior.

## Background

Liked by his fellow men, gets along with Chicub. Was a Vulture ten years before the events of the game but an illness put an end to his career, coming from his spontaneous Big Sleep awakening. For months he wasn't doing well neither physically nor mentally. Though he pulled through he had to go on sick leave several years after, wasn't himself for a good, long while. Tried to return to service with the Scander's Vultures but failed the tests. Took the dismissal badly and made a mess of things. Returned to service a few years later but without a trace of his past ambitions. Asked to be positioned in a remote Near Range garrison, preferring to voice his commands over a radio over paperwork in an office at headquarters. Thus ended up in the Vulture's Nest, found his calling in teaching the younger generation, with whom he masks a friendly comradery nature.

## Interactions

He gives KZ0012 his first orders once stationed at the Nest.

### Quests

* Vulture's Nest
* The People's Voice
* Lost Signal
* Dr. Glar's Parcel
* Bane of Mills
* Hot Blooded
* The Lower Depth
* What is the Price of Freedom?

*This article is a stub. You can help InSomnia Wiki by expanding it.*
Near Range

The **Near Range** is a vast territory around Urb controlled by the Nomah Autonomy. Important facilities are located here and thus, a permanent military presence is required. The Near Range is inhabited by ghetters, who prefer the relative safety of the half-abandoned tunnels to the unpredictable, often perilous life in the Junkyard.
Despite the high number of military outposts, it is easy to stumble upon a band of marauders or a pack of aggressive creatures — they usually dwell in the lower levels and move closer to transport routes in search of prey. These minor inconveniences aside, if you are a ghetter wise to the way things work around here, Near Range is going to feel like home.

The Near Range contains within its borders quite a few of Urb's external infraestructure. As a rule, the people working at these facilities set up settlements around them. These settlements are called reservations.
New Alliance

**New Alliance** is a faction quest in INSOMNIA: The Ark for The House of Bea Kera. If completed, it is followed by Sulfur Geyser and Prophet's Ascent.

## Quest Targets

* Offer Kololei the opportunity to discuss an alliance with Bea Kera
* Fight Kololei's man
* Talk to Kololei
* Go back to Opherod

## Typical Journal entry

Opherod, leader of the House of Bea Kera, has turned out to be rather approachable. He told me that Zers, the Sons of Morakh clan leader, is going to restore an old alliance with Kator, a free city in the Junkyard. Opherod's man has already tried to prevent this alliance from happening, but failed.

Opherod wants me to meet with Kololei and offer him the opportunity to discuss an alliance with Bea Kera. I can find Kololei in the Rusty Arena. He's an honorary guest at Kravayah tournaments.

With his bored expression, Kololei made it clear that he is not looking for any alliances. It seems that Kator's go-between is tired of the local fighters' unimpressive performance. Clearly mocking me, he suggested that I fight his "boy". Well, looks like it's time to stage a real show.

I need to approach the pit boss, Trent and say that I'm going to fight Number 4.

The "boy" Kololei brought in turned out to be a real monster, but right now he's busy trying to keep his guts from falling out. I need to talk to Kololei.

## If you suggest an alliance with Opherod

Kololei did not expect that his fighter, the tournament favourite, would be knocked out so soon. He said that he would contact the Mentor to discuss his offer of an alliance. It's time for me to get back to Opherod.
## If you suggest an alliance with Zers

I decided not to help Opherod and take Zers's side. I don't think I'll be very welcome at the House of Bea Kera anymore.
## Rewards

* The Eviscerator when you defeat Mauritz
* 2,000 Payment Tokens

## Notes

You only need to decide which faction you will support when you talk to Kololei for the second time, after you defeat Mauritz. Kololei appears not to pay any attention to what you say the first time you talk to him.

Completing this quest will fail Revived Alliance.
Moren

**Moren** is a character in INSOMNIA: The Ark. He is found in the Committee Archives during the quest What is the Price of Freedom?

## Background

Moren is clearly another unsleeper, as testified by the various shadows around him.

## Interactions

During the conversation with Moren, you can persuade him to help you. If you have some B-Meson in your inventory, you can give this to him to help with his condition.

*This article is a stub. You can help InSomnia Wiki by expanding it.*
Tanaber

**General Tanaber** is a character in INSOMNIA: The Ark; the image here shows him with his dog at the Square of Glory, after Riebel has sent the player to talk to the Curator.

## Background

The General's full name is Tilla Tanaber, and he is Brigadier General of the Dar-Khala division, Urb's security service. He has been building a team of trusted solitary agents over the years.

## Interactions

On their first meeting, KZ0012 finds Tanaber quite likeable, despite his smile being "calculated". Tanaber's dog is a pre-war breed, and KZ0012 has only seen such dogs in books. Tanaber had been to the site of the explosion in Limb, and what he and his team found did not tally with the official explanation for the Limb Incident.

## Related Quests

* Awakening
* Dr Glar's Parcel
* Boiling Point
* Source
* On the Edge of the Abyss

*This article is a stub. You can help InSomnia Wiki by expanding it.*
Lime

Item Id | Stimulator\_Combat

**Lime** is a consumable item in INSOMNIA: The Ark.

## Description

A purified criomine alkaloid that is extracted from crioma. It is used as an ingredient in medications, as well as a narcotic substance. It causes short-term euphoria and an energy surge. According to statistics, Lime is used by all parts of the population—a poorly processed crioma extract is produced on every reservation, and even senior military officers won't turn down some purified criomine. Possession and use, however, are punishable under the Code of Order.
Prime General Azar

**Prime General Azar** is a mentioned character in INSOMNIA: The Ark.

One of the Hierarchy's veterans, General Azar sent the remnants of his army to secure Object 6 when the disastrous outcome of The Last War became clear , with the idea of using it to leave behind the scorched remains of Teina Nui. Azar became the de facto leader of the megalithic station and in time established what would become known as the Nomah Autonomy. During the first couple decades after the Exodus Azar established a military dictatorship and ruled Urb with it. He went on to create the Ordinate based on the command center of the Hierarchy, and with it, two divisions—"Dar-Khala" and "Tyrang". By the year 34 A.E the station’s resources were almost depleted and Azar had to enforce a strict birth control policy. Soon after, a complete ban on childbearing came into effect. For two decades, Azar gradually moved away from management techniques typical for wartime, and established the Autonomy Council.

Finally, in the year 42 A.E, to solve the issue regarding lacking resources, Limb was created. Shortly afterwards, Azar announced his indefinite immersion in the Big Sleep. Prime General Azar is still in the Big Sleep during the events of *INSOMNIA*.
Stinger

Average Price | 150

**Stinger** is a miscellaneous item in INSOMNIA: The Ark.

## Description

A chelicet is a large arachnid that inhabits regions beyond the borders of the Near Range. They are highly revered by ghetters and junksters, and symbolize courage and fortitude. Articles made from chelicet shells are used for ritual purposes. They are used to make amulets of protection and in rare cases, for food.
Nothing Personal

**Nothing Personal** is a faction quest in INSOMNIA: The Ark for the Sons of Morakh.

## Quest Targets

* Talk to Spence
* Talk to Tannen
* Find out where Vathos might be hiding
* Reach tunnel B-52-97S

## Typical Journal entries

Burro Morakh will let me talk to Zers if I win the clan's trust. To pass the test, I need to get rid of someone named Vathos, who escaped with a batch of Lime, having framed his partner. His partner, Spence, is currently in the Isolator at the military base. I need to see him to find out where Vathos might be hiding.

Spence was furious when he learned that he got thrown in the Isolator because of Vathos's treachery. He said that Vathos will try to sell the stuff in large batches, and tipped off Tannen, the owner of Second Wind, the Vulture's Nest pastry shop.

Tannen said that Vathos did contact him, but he wouldn't risk buying stuff that was stolen from the Morakhs. Tannen believes there's nowhere else for Vathos to look for buyers apart from the Rusty Arena. I need to talk to the locals and find out where Vathos might be hiding.

A friend of Vathos's son said that the hapless fortune hunter is hiding in the abandoned tunnel B-52-97S. He was kind enough to share the coordinates.

### Kill Vathos

I've managed to get rid of Vathos. I need to get back to Fort Morakh and tell Burro about it.
I told Burro that the job was done. Now I can meet with Zers Morakh.
### Spare Vathos

I decided not to kill Vathos and lie to Burro. However, Burro learned the truth, and now I can only get access to the Morakh Bunker by paying a whole lot of tokens.
## Quest Hints

To find Vathos' location, go to the lower floor of the Rusty Arena and talk to Rygo; he's a boy with a gun, just outside a closed door that you can hack to open. There are other characters to talk to, but they don't have the information you need.

You need to speak to Vathos if you intend to spare him. Speaking to him is optional if you decide to kill him.

## Notes

The game sometimes spells Vathos' name as "Vatos"

Sometimes the Journal will contain the text for both outcomes, which is presumably a bug.
Patient's Pants

Average Price | 300

The **Patient's Pants** is a piece of gear in INSOMNIA: The Ark; you start the game with them, after waking up from the Big Sleep.

## Description

Clothing for patients in the Adaptation Chamber. Comfortable pants with good thermal regulation, they are made from natural crioma fabric and polyester.

## Notes

Although this item is shown as blue in the inventory, it changes color to orange when equipped, at least in the current version of the game (1.7).
Ormun

**Ormun** is a character in INSOMNIA: The Ark, found at Zone B-27. He's preparing a roll-up cigarette when you meet him. You can talk to him only after completing The Lower Depth quest.

In the current version of the game (1.7), Ormun's dialogue (but not yours) is in Russian; the following is a paraphrase of it, based on online translation services.

## Interactions

Ormun: Anyone who pretends everything is in order can go on thinking that. But for me, it's so obvious that our former life is over.

KZ0012: What are you implying?

Ormun: All our stories about being "indestructible and legendary" have become ridiculous. When soldiers kill ordinary people, take them away, shoot them without trial... Don't you understand? Everything has fallen apart. Tomorrow I'll take a day off and get drunk.
Resonance IV

Average Price | 300

**Resonance IV** is a book in INSOMNIA: The Ark.

## Description

Ike Dorai, Resonance, Vol. IV. A collection of essays written in 4145 before Exodus. 390 A.E. edition.

## Notes

Reading the entire book will give you 50 XP.

## Contents

If you look deeper, if you say in public something that is usually only said in the narrow circles of people who lead a thoroughly religious life, we will find something that most do not take into consideration. It is the mystical terror brought on by the idea of globalization that originated in the days of the Empire; it is the eternal worry for humankind, for we feel that a united state is a trap, the only way out of which is to become an absolute autocracy, to be overcome by the latest disasters of history and its eventual, catastrophic end.

It is indeed so: who can guarantee that the head of the said super-state is not going to turn out to be wildly ambitious and that he won't use science as a tool to turn this super-state into a monstrous machine of torment and spiritual mutilation that I am talking about? Can anyone doubt the existence of inventions of perfect control over the behavior of people and their way of thinking?

Where are the boundaries of those nightmarish prospects confronting our imagination as a result of crossing of the two factors: terrorist authoritarian power and the technology of centuries past? Tyranny will become so comprehensive that it will render unavailable even the last, tragic path of deliverance: the fall of the tyranny as a result of a military defeat from the outside. There will be no one left to fight, and everyone will be subdued.

Thus the experience of history allows humankind to understand the obvious fact that dangers will be prevented and social harmony will not be achieved through the development of science and technology by themselves, through the redevelopment of the state, through a "strong human" dictator, or through pacifist, social, democratic organizations coming to power, swayed right and left by the winds of history.

They will be prevented only by recognizing the urgent need for a single path: establishing over the World State Federation an untainted, incorruptible, highly respected authority, which is ethical, unrelated to the state, and is held above the state, since the nature of the state is inherently beyond ethics.
Key to the Old Door

**Key to the Old Door** is a quest item in INSOMNIA: The Ark.

## Description

The key to the old door in the Vulture's Nest quatermaster's room. The door hasn't been opened in many years; the left wing had been closed off due to the faults in the load-bearing constructions.

## Notes

You're given this key when you arrive at the Vulture's Nest after the Boiling Point quest.

## Related Quests

* Long-Awaited Reinforcements
* Not One Step Back
Prologue

The **Prologue** is the opening to the story of INSOMNIA: The Ark, which establishes the context and gives important background details to the main game's questline. Unlike in the main game, the player controls an established character named Thyper in what seems like just another day on the job. But soon, things change to a drastic worse.

## Storyline

### The Package

Thyper's drinking away whatever problems he has in his hideout, when an old friend gives him a job that could very well be what he needs most. The job is to get a package from an old acquaintance named Hastir next to the Rainbow 106 and await further orders. Arming himself, and going out into the Reservation, Thyper makes his way to his old colleague, noting that the Tyrang division is doing a raid on the streets, looking for illegal ghetters. Hastir directs him to a generator room in the maintenance tunnels, right under the 17th sector of the Perimeter.
With that information he parts again, this time going to the tunnels and fighting off the security bots guarding the place. After travelling the hellish place, he gets to his next traget, a Customs Commissar named Farka. With the package secured, and his job done, Thyper returns to the Reservation through the ventilation systems, while trying and avoiding the Tyrang soldiers that are now patrolling the tunnels.
Once in his hideout, Thyper's attacked by a man in a coat. After being defeated in hand to hand combat, Thyper is obliged to contact his handler, Broker, which is the coated man's real target.

## Trivia

An altered version of the events of the prologue was already told twice via the 2014 and 2016 InSomnia demos. Environment, characters, items and quests differ between versions, with the official prologue being the canon events as they actually took place.

## Gallery

* The generator room door
* Inside
Pincers

Average Price | 100

**Pincers** is a miscellaneous item in INSOMNIA: The Ark.

## Description

A chelicet is a large arachnid that inhabits regions beyond the borders of the Near Range. They are highly revered by ghetters and junksters, and symbolize courage and fortitude. Articles made from chelicet shells are used for ritual purposes. They are used to make amulets of protection and in rare cases, for food.
Scalpel

Average Price | 80

**Scalpel** is a miscellaneous item in INSOMNIA: The Ark.

## Description

A surgical scalpel made from specialized steel. Although the label on the handle has been rubbed off, it can be assumed that it was most likely manufactured in the second century After Exodus when the Zerk-Rodd company began to produce tools designed in the style of the First Industrial Revolution.
Merrek

**Merrek** is a character in INSOMNIA: The Ark. He is the Quartermaster in zone B-10/2 during the People's Voice quest.

## Background

The game describes him as slouchy and responding absent-mindedly to you.

## Interactions

If you convinced Gavr to surrender the detonator, Merrek will give you the rewards for the quest.

*This article is a stub. You can help InSomnia Wiki by expanding it.*
Table Lamp

Average Price | 100

**Table Lamp** is a miscellaneous item in INSOMNIA: The Ark.

## Description

A filament table lamp. It's not very powerful, but its metal body and sturdy construction make it irreplaceable in conditions of constant armed conflict and social instability.

## Disassembly

This item yields 1 Steel Plate and 3 Capacitors.
Pipe

Average price | 50

**Pipe** is a miscellaneous item in INSOMNIA: The Ark.

## Description

A smoking pipe, made from crioma briar wood, well smoked after many years of service. Briar pipes are highly valued at all levels of society on Object 6. Although there is no tobacco on the station, residents have learned how to make a substitute from oma and synthetic additives.
Provocation

**Provocation** is a side quest in INSOMNIA: The Ark.

## Quest targets

* Get to the residential zone
* Take a detour around the street
* Return to Crass
* Assist the assault on the rebel base
* Return to Colonel Sabra

## Typical Journal entry

Colonel Sabra gave me an assignment to help Lieutenant Crass clear out residential zone B-11—according to Committee investigators, there is a base there belonging to the terrorist group known as the People's Wrath.

Lieutenant Crass reported that the rebels are hiding out in an abandoned transport tunnel. While Crass' squad opens the door, I need to explore the area and make sure that nothing disturbs the civilian screening. Crass provided me with an Armorsuit for this.

Thanks to the rebels' skilful maneuvring, screening the locals turned into a bloodbath. I need to report on what happened to Lieutenant Crass.

The door was finally unlocked—now we have to chase the rebels out of their holes with the help of Crass' assault squad.

I have completed my mission: the whole thing with renegades in B-11 is done with, and I need to return to the military base and report to Colonel Sabra.

## Quest notes

The instructions for this quest are sadly not very clear. Once you've spoken to Crass, head for the area where civilians are being screened (marked by the zig-zag "corridor"), and go through it yourself if necessary. Then when something happens, go back and put on the Armorsuit. Once the rebels on the ground floor have been defeated, equip the armorsuit and go upstairs and report to Crass; then go through the now-open doors on the upper level and defeat more opponents.

Immediately to the right of the doors on the upper floor as you enter is a terminal, which you can hack; but the door just to its left will open without your needing to do so. The room you've just discovered is, unfortunately, empty.

The many corpses at the end of this quest yield a lot of loot, almost certainly more than you can carry, but be aware that you'll not be able to revisit this area once you've completed the quest by talking to Colonel Sabra. Unsurprisingly, the bodies of Tyrang troops yield better-quality loot than those of the Renegades.

This is a large and interesting location, but sadly mostly empty.
Recipe for Standard Casings

Average Price | 50

The **Recipe for Standard Casings** is a learnable crafting recipe in INSOMNIA: The Ark. It teaches you how to craft Standard Casings.

## Description

A book from the academic, sci-tech series "Schematics and Recipes." The series is published by the Publishers of the Ordinate.

## Location

* There's a copy in the room where Ulana is hiding, on the middle floor during the quest The Lower Depth.

## Requirements

Five casings can be made from 1 Iron Plate.
Lashta

**Lashta** is a character and companion in INSOMNIA: The Ark. She is one of the soldiers stationed at the Vulture's Nest.

## Background

A realist young woman, she notes that every day fewer people come back from their assignments. Grew up in the "cold and sterile" capital, although she doesn't like to talk much about her past. Was bored at the Academy and ended up in the Nest.

## Interactions

She can share her troubled past with KZ0012, who may choose to help her with it.

## Description from the Team Page

Lashta was born in the Near Range, but her father, an Urb officer, brought her to the capital immediately after birth. Having received an excellent military education, Lashta refused a job at General Headquarters. She chose to serve the nation beyond the Perimeter, in a garrison called Vulture's Nest. Lashta is extremely proficient with firearms, good at hacking electronic systems, and a suitable partner for covert operations.

## Available Skills

Health
HP +30
The most important thing for a soldier is good rations and deep sleep. Being in good health will help Lashta better endure the hardships of service.
Shock Grenades
Having taken part in the dispersal of several large protests in 411, Lashta can tell you much about the armed forces of internal security. If you have any questions about how to use flash-bang grenades, Lashta will eagerly answer them.
Hacker
Computers +1 Affects group leader
Lashta devoted herself to studying electronic systems for many years. She can always help you with practical advice—next to her you feel like an experienced hacker.
Rifle
Damage gunshots +20%
Lashta provides covering fire based on all the rules of military service. Improving her weapon allows her to be more effective.
Shooter
Damage gunshots +5% Affects group leader
A brilliant military education in Urb allows Lashta to be a great mentor and role model—in her presence, you won't allow yourself to miss your target.
Tactics
Defense gunshots +20%
Thanks to her impressive tactical experience, Lashta is able to instantly assess the situation on the battlefield. She effectively uses cover which means that she is significantly less likely to end up in enemy hands.
Gear
Armor +40
Defense Close combat +15%
Defense gunshots +15%
Defense explosion +15%
Defense plasma +15%
The well-trained soldier never goes to work without an armored vest and helmet. Improved gear gives Lashta extra protection.
Extra pack
Max weight +8 Affects group leader
A real friend is always ready to offer a hand. You can give Lashta part of your gear, freeing up space in your pack.
Sister of mercy
HP +5
Healing +0.1
One of Lashta's specializations is providing first aid. When she is nearby, your life force increases and healing becomes more effective.
## Trivia

* Given her background and choice of equipment, she could be described as a Jaeger.

*This article is a stub. You can help InSomnia Wiki by expanding it.*
The Ordinate

The Ordinate is the common name for the armed forces of the Nomah Autonomy, and the largest state institution of Object 6. It still has considerable political weight, despite the strengthened position of the Committee in the Autonomy Council. The Ordinate, in many respects, has inherited the traditions and the structure of the United Hierarchy’s military and includes two divisions — Dar-Khala and Tyrang (Tirang in the pre-alpha demo), each with its own traditions and insignia.

The Ordinate prefers to ignore the situation at hand with the Committee and their New Doctrine. The Ordinate has long since turned into a clumsy machine with archaic traditions, as per Riebel's words. Officially, the Ordinate's Tyrang division runs things in the Near Range. But HQ have issued an order to obey the Committee after the bombing.

In addition, the Ordinate includes a subdivision called Scander's Vultures — a special operations branch that is responsible for the most difficult and demanding assignments.

## Dar-Khala

11000 members roughly. Dump their dirty work on Tyrang. *TBA*

*This article is a stub. You can help InSomnia Wiki by expanding it.*
Thingmaster's Collection

Average Price | 1200

The **Thingmaster's Collection** is a tool in INSOMNIA: The Ark. With this set of tools, KZ0012 can repair various mechanisms, while also picking locks and deactivating mines.

## Description

An extensive collection of tools that are most commonly used by technicians on Urb's external technical systems. This kit can be used to repair various mechanisms, while also picking locks and deactivating mines.
Lethal Retrospective

**Lethal Retrospective** is a side quest in INSOMNIA: The Ark.

## Quest Giver

Kraus in the cinema at the Square of Glory

## Typical Journal entry

Kraus, whom I met at the cinema at the Square of Glory, shared what was troubling him: checking out a rare film from Urb's Archive, he accidentally gave the wrong address, and the parcel was delivered to an abandoned residential block called the Wild [Grove]. The film should be in one of the pneumatic post boxes of residential block 912.

The film was found in a post box in block 912. Now I have to deliver this rarity to Kraus.

## Rewards

* Ticket
* The Book of Vanity

## Quest Notes

Sadly, this quest suffers from frequent bugs. You may be unable to access residential block 912 in Wild Grove; and if you do find and return the film to Kraus, thus completing the quest, you may find it still shows up as active in the Journal.
The Claw

Average Price | 1200

**The Claw** is a weapon in INSOMNIA: The Ark.

## Description

A short sword made by the Crabmaster several years ago. Quite a few victories have been won with this blade, yielding only to Savic. Though the Crabmaster has never actually made it to the finals; must have been the irregular training and the fact that his drunken binges are even more frequent than Thyper's.

## Note

The game refers to this as a Crab Sword in dialogue.
The Hunt Begins

**The Hunt Begins** is a side quest in INSOMNIA: The Ark.

## Quest targets

* Destroy the [rakh]
* Return to Zellerk

## Typical Journal entry

Zellerk asked me to deal with a [rakh] that built its den somewhere in the Wild Grove. The beast already thrashed several residents of the Near Range. Local hunters couldn't kill it so the reservation needs help from the military.

The [rakh] is dead. I need to tell Zellerk that the residents of the reservation are no longer in danger.

Zellerk was clearly pleased that his agency has one less problem to worry about.

## Rewards

* 2000 Payment Tokens
* 3 GS95 Grenades
* 15 Complex Weapons Parts

## Notes

Although the Hunters say that something like an MAS Garon will be needed to deal with the rakh, incendiary rounds are actually very effective against it.

The location for this quest is a good one for finding White Bells for the Harvest quest; but it is also very confusing!

If you have the Leadership skill, you can persuade Meliba and the other hunters to help you attack the Rakh.
Ostek

**Ostek** is a character in INSOMNIA: The Ark, found at Zone B-27 in the room where you first met Riebel during the quest. You can talk to him only after completing The Lower Depth quest.

In the current version of the game (1.7), Ostek's dialogue (but not yours) is in Russian; the following is a paraphrase of it, based on online translation services.

## Interactions

KZ0012: What do the renegades want?

Ostek: They seem to want to continue to receive support from Urb and do nothing. If you want to eat at someone else's expense, I think you should crawl on all fours.

KZ0012: Sounds reasonable.

Ostek: Be that as it may, get ready for this turmoil to continue. It will be hot.

KZ0012: You think they'll continue their struggle?

Ostek: Without a doubt. This is only the beginning. The carnage will continue for a long time, unitor. B-27 is the main transfer point for garbage from the Junkyard, wanting to get to a better life at any cost. There's enough crap here.
Recipe for Handmade Casings

Average Price | 50

The **Recipe for Handmade Casings** is a learnable crafting recipe in INSOMNIA: The Ark. It teaches you how to craft Handmade Casings.

## Description

A book from the academic, sci-tech series "Schematics and Recipes." The series is published by the Publishers of the Ordinate.

## Location

* Find Cron in the Square of Glory; the recipe is in the junk pile to his right.
* Stand to the right of the Preacher talking to the large crowd on the way to The House of Bea Kera; there's a copy of the Recipe on a box nearby.

## Requirements

5 Handmade Casings can be made from one Rusty Plate.
The "Proof" of Patriotism

**The "Proof" of Patriotism** is a side quest in INSOMNIA: The Ark.

## Quest Giver

Grank at the Rainbow 106 in Reservation D-106

## Quest target

* Give distillate to Prime-Sergeant Chicub

## Typical Journal entry

Grank from the Rainbow-106 asked me to give Prime-Sergeant Chicub a bottle of Ozone Hole distillate as a gift. I can find Chicub in the Second Wind bar located near the Vulture's Nest checkpoint.

The gift was delivered into the hands of Prime-Sergeant Chicub himself. The old soldier immediately consumed the distillate as intended, and then told an engaging story from his past.
Orrun

An **Orrun** is a creature in INSOMNIA: The Ark. They tend to be found in darker areas; the image of the Orrun here was taken from a fight in the Rusty Arena.

## Interactions

Orruns are determined opponents, and particularly difficult if they attack simultaneously. Although the game shows an interesting animation when you Examine (dissect) one, they never yield any loot.

*This article is a stub. You can help InSomnia Wiki by expanding it.*
Onner

**Onner** is a character in INSOMNIA: The Ark and its demo. The owner of the only pharmacy in the reservation and an old friend of Thyper's, he tries to help his patients however he can given the circumstances. In the final game's prologue, the curfew prevents him meeting Thyper, and thus it's up to KZ0012 to help him during the main part of the game.

Onner's Medbot will heal you free of charge; Onner himself charges 100 Payment Tokens.

## Quests given by Onner (in order)

* Medicine for a Patient
* Harvest
* Egg Thief

## Notes

Onner's computer Terminal can be hacked with Computers 3.

* Opening the recipes folder yields nothing.
* Reading the entry for the medical guidebook gives KZ0012 the Medicine skill.
* Reading the messages gives the player some information regarding other characters, including Thyper.

Once you can physically get to the back of Onner's shop, you can find a Laboratory there.

## Onner in the demo

**Onner** was also a character in the demo. There, Thyper can work for him, while in the final game's prologue the curfew makes this impossible, and thus it's up to KZ0012 to help him during the main part of the game.

If spoken to by Thyper, he'll give him a couple of Broth, recognizing his buddy is on a job and may need them.
Savik's Cup

Average Price | 2000

**Savik's Cup** is a tool in INSOMNIA: The Ark.

## Description

The Kravayah Major League Cup, won by Savik the Wild in the year 384. Savik the Wild believed that the cup would bring him luck, which did not stop the judges at the next championship from throwing him out of the Major Leagues for inappropriate behavior.
Patient's Pullover

Average Price | 400

The **Patient's Pullover** is a piece of gear in INSOMNIA: The Ark; you start the game with it, after waking up from the Big Sleep.

## Description

Clothing for patients in the Adaptation Chamber. A comfortable pullover with good thermal regulation, it is made from natural crioma fabric and polyester.

## Notes

Although this item is shown as blue in the inventory, it changes color to orange when equipped, at least in the current version of the game (1.7).
Military Ration

Average Price | 300

The **Military Ration** (**Army Ration** in the demo) is a consumable item in both the alpha demo and final game. Thyper begins the game with one in his inventory, while KZ0012 is given some throughout his journey.

## Description

Food bricks made of oma that are enriched with all of the necessary vitamins and microelements. They come in three different flavors that every veteran of the Ordinate is already sick of.

## Old Description

A range of ohma products, highly enhanced with vitamins. Every Ordinate soldier's best friend and worst nightmare simultaneously.

 Value | 80
Ravva

**Ravva** (**Ravvah** in the demo) is an extremely bored-looking repairman character in INSOMNIA: The Ark.

He looks after the tunnels, checks communication lines and is in charge of maintaining and repairing the repair and security bots active on the Maintenance Tunnels. He only cares about being left alone to do his job, and despises his higher ups, as he'd like to "command an army of robots, take over Urb, turn the Urbanites into slaves and force-feed them the shit (they) eat during holidays", claiming they wouldn't last long.

* Ravvah in the demo
Scander

Average Price | 5000

The **Scander** is a shield in INSOMNIA: The Ark.

## Description

A light and sturdy shield made for soldiers in the elite subdivision, Scander's Vultures. It resembles a raven's wing, the totem bird of an ancient deity and is made from heavy duty alloys capable of withstanding a direct hit from a high-caliber sniper rifle. It has a special coating that gives it extra protection against energy weapons and weighs much less than simple military assault shields.
The Book of Vanity

Item Id | Book\_of\_Vanity

**The Book of Vanity** is a book in INSOMNIA: The Ark.

## Description

A famous book written by the ancient traveller, scientist, and poet Solla Ziaz. An incredibly old and well-preserved copy, seemingly published before the Exodus.

## Notes

Reading the entire book will give you 60XP.

## Contents

Two suns rise, and two suns set, and hurry back to where they rise.

Generations come and generations go, but the earth remains forever.

What do people gain for all the labors at which they toil under the suns? I surveyed all that my hands had done and what I had toiled to achieve, and behold, all is vanity and vexation of spirit, and nothing was gained under the suns!

And I betrayed my heart to understanding wisdom and madness and folly. And I learned that with much wisdom comes much sorrow; and the more knowledge, the more grief. And I saw that wisdom is better than folly, just as light is better than darkness.

The wise have eyes in their heads, while the fool walks in darkness; but I came to realize that the same fate awaits them both. And I said to myself, "And I too shall suffer the same fate as the fool—what then do I gain by being wise?" And I said to myself that this, too, is vanity.

I said to myself, "Come now, I will test you with pleasure to find out what is good." I decided in my heart to treat my body with wine and guide my heart not only with wisdom, but also embrace folly. I wanted to see what was good for people to do under the heavens during the few days of their lives.

And after being sated with the rewards of folly, I said in my heart that this, too, is vanity; for the wise, like the fool, will not be long remembered; in the days to follow, everything will be forgotten and the fool, the wise man too must die.

And I hated life, because the work that is done under the suns was grievous to me; for all is vanity and vexation of spirit!
And I hated all the things I had toiled for under the suns, because I must leave them to the one who comes after me. And who knows whether that person will be wise or foolish? Yet they will have control over all the fruit of my toil, which I have used to prove that I was wise under the suns. Because all of his days are grief, and his toil is pain; even at night his heart knows no rest. And this, too, is vanity!
Seven

Average price | 513

**Seven** (**Lucky 7** in the pre-alpha and alpha demo) is a weapon in INSOMNIA: The Ark. Thyper's default weapon in the prologue (replacing Typer Gun), Seven is a lever-action rifle popular throughout the entirety of Object 6. Dorb's Rifle is a modified version of Seven.

## Description

A primitive, handmade, seven-shot rifle. Uses regular handgun cartridges. Cheap to make and easy to use, it's been a popular weapon for hundreds of years. The only downside is that it's not very reliable. There's a reason people often ironically refer to it as Lucky Number 7: out of the seven intended shots, one is bound to misfire.

## Old Description

The legendary eight-shooter, actively employed at the Station for over three hundred years. Cheap to make and simple to use, this rifle has only one serious drawback: its relatively low reliability. This is why they ironically call it "Seven": it has eight charges, but one will certainly misfire. Nevertheless, the Ghetters like this rifle because, as previosuly mentioned, it is cheap and simple.
Padded Leggings

Durability | 300/300 (Helot & Jaeger)
 Average Price | 1800

The **Padded Leggings** is a piece of gear in INSOMNIA: The Ark; it's part of the Helot, Tector and Jaeger's starting equipment.

## Description

The standard model of padded military leggings offers protection from injury when coming into contact with broken glass, rusty metal, and other sharp, hazardous surfaces.
Sulfur Geyser

**Sulfur Geyser** is a faction quest for The House of Bea Kera in INSOMNIA: The Ark.

## Quest Targets

* Get rid of Keves Morakh
* Go back to Opherod

## Typical Journal entry

Mentor Opherod wants me to get rid of Keves—an important figure within The Sons of Morakh hierarchy. He is in charge of the clan's strategic facility in Sector F, the Sulfur Geyser, where criomic fuel and ammunition are produced.

The Mentor's task has been completed; Keves Morach is dead, and the entire clan is distraught. I need to get back to the House of Bea Kera and see Opherod.

## Notes

You can draw a weapon if you wish, but fighting will start when you use it, or when you try to have a non-trivial conversation with Keves. You can explore freely until then, and it's worth doing so to find your way round, as the location is quite complex.

All the Morakh fighters will turn hostile when fighting starts, and it's well to have a plan for where to take cover when that happens. The Ghetters are much less dangerous than the Morakhs.

To find Keves, go left from the start point, and over a number of metal plank "bridges" until you find one sloping down to the right; take this and keep going forward until you find Keves sitting in an armchair (with a bottle and a cigar) on the left.

You don't need to kill everyone in the location to leave, but you have to be out of combat to be able to do so.
One Way Path

**One Way Path** is a side quest in INSOMNIA: The Ark.

## Quest Giver

Nateo, a shadow to be found near the Ferryman on the Coast

## Quest targets

* Help Nateo reach an agreement with the Ferryman
* Speak with Nateo

## Typical Journal entry

Nateo wants to visit one of the coastal islands. He can't get there on his own, and the Ferryman, who oversees the ferry, is demanding too high a price. It looks like this shadow is counting on my help.

I already regret making a deal with the Ferryman. I can hardly stand after touching him. But now Nateo can finally go to his cherished island.
Military Helmet

Average Price | 1500

The **Military Helmet** is a piece of gear in INSOMNIA: The Ark; it's part of the Ordinator's starting equipment.

## Description

A standard military helmet with radio receivers located in the ear plates. It offers good protection from wounds and concussions, but its straps and fasteners are not very comfortable and the helmet constantly needs to be adjusted.
Thyper's Sword

**Thyper's Sword** (named **Impeller** in the demo) is a custom made blade used by Thyper in both the InSomnia Alpha Demo and final game prologue. Later on, KZ0012 can find it and use it himself.

## Description

A heavy sword made by Thyper from the blade of an old ventilation turbine. Its long handle allows one to deal a powerful blow with two hands when needed.

## Pre-Alpha Description

Impeller is the heavy sword that Typer made out of a propeller blade "borrowed" from an old ventilation pipe. Its long hilt makes it possible to deliver powerful blows with both hands. "People in the tunnels usually prefer guns or light short blades. But I shall never give up Impeller. One blow, one kill. Very convenient.

 Value | 50

## Alpha Description

Impeller is the heavy sword that Typer made out of a propeller blade "borrowed" from an old ventilation pipe. Its long hilt makes it possible to deliver powerful blows with both hands. "People in the tunnels usually prefer guns or light short blades. But I shall never give up Impeller. One blow, one kill. Very convenient.

 Value | 3000
Teina Nui

The people of Nomah began their rich history on **Teina Nui**, as the ancients called their mother planet lit by two suns. Many ages passed before the Nomans united an enormous territory under a single banner, creating the most powerful state to have ever existed—the United Hierarchy of Nomah.
The age of the Hierarchy became the most prosperous age in the history of human civilization. However, such a colossal empire could not remain unshakable for long. A political bloc with heavy ties to the military called SORG had formed in the northern dominion, quickly gaining influence and announcing its independence soon after. Fearing the loss of hegemony, the Hierarchy struck first. Thus began the Last War, which became the largest and most extensive conflict in the history of mankind. Millions of lives were sacrificed for the war and the planet was pushed to the brink of an ecological catastrophe. Glaciers began covering ruined cities when the last Hierarchy stronghold fell.

## Gallery

* Teina Nui Fashion
* The Teina Nui Monument in the Square of Glory, presumably showing the planet in flames