Greta

**Gretchen**, more commonly known as **Greta**, is a player character in *Saints of the Street*. She is played by Kiwo.

## Description

### Personality

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## History

### Background

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## Character Information

### Abilities

#### Origin

**Dolten**

* +3 bonus to saving throws vs. Fear effects.
* +1 Wisdom

##### Sub-Origin

**Bleak Blessed**

* +3 bonus to saving throws versus poison.
* Skill Prof – Performance
* +1 Charisma
* -1 max hitpoint per level.

#### Human (Variant) Abilities

**Feat**

* **Tough**
	+ Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.

#### Bard Abilities

**Level 1: Bardic Inspiration**

* You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.

* Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

* You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.

* Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.

**Level 2: Jack of All Trades**

* You can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.

**Level 2: Songs of Rest**

* You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance spend one or more Hit Dice to regain hit points at the end of the short rest, each of those creatures regains an extra 1d6 hit points.

**Level 3: Bard College (College of Valor)**

**Bonus Proficiencies**

* You gain proficiency with medium armor, shields, and martial weapons.

**Combat Inspiration**

* A creature that has a Bardic Inspiration die from you can roll that die and add the number rolled to a weapon damage roll it just made.

* Alternatively, when an attack roll is made against the creature, it can use its reaction to roll the Bardic Inspiration die and add the number rolled to its AC against that attack, after seeing the roll but before knowing whether it hits or misses.

**Level 3: Expertise**

* Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

**Level 4: Feat**

* **Polearm Master**
	+ When you take the Attack action and attack with only a glaive, halberd, quarterstaff, or spear, you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary attack. The weapon's damage die for this attack is a d4, and it deals bludgeoning damage.
	+ While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon.