Cybruiser

BruiserDemon turned Cyborg; not much remains of the original demon.

The 3rd and final tier of the Baron species found in Complex Doom.

A Cybruiser is an experiment within an experiment. While the BruiserDemons proved strong, but tough to control; a conclave of mastermind overlords sought to circumvent the obedience problem by fusing individual demon with technology. The result - a Cyborg with a fully computered mind. In the process of wiping the demons mind from exsistance; he has all but lost his abilities to harness any innate energies. His powerful BFG15K is state of the art technology; drawing concentrated Hellfire power from the demons heart.

## Behavior

The Cybruiser behaves completely like the vanilla Baron of Hell would. He slowly strolls towards the player in what can only be described as a mostly beeline pattern. He only stops to throw his arsenal your way. He has a particular noisy gait.

The Cybruiser has a 34% chance on pain to immediately retaliate with an attack of his own.

## Attacks

### Melee

The muscles are'nt just for show. The Cybruiser packs one of the most powerful melee attacks in the game, able to gib a player at low health. What the Cybruiser lost in plasma, he gained in brute force. This attack is otherwise of the basic kind for the species.

### Railgun

The Cybruiser locks his aim and charges a powerful railgun within a split second; instantly connecting with the target. It is possible to dodge the slug, but only by strafing at high speeds. The slug does'nt penetrate enemies like the players' equivalent, but is none the less formidable - especially at long ranges. He uses this at a 50% chance over any other attack. This attack does not harm related species.

Immediately following this attack, there's a 1/3th chance he'll immediately follow up with one of his other attacks, at an even chance.

### Rocket Launcher

Aiming it's rocket launcher, the Cybruiser can fire volleys of two rockets at the target, one after the other. Just one rocket is powerful enough to annihilate a healthy player with green armor more often than not. The splash damage and radius is considerable and an equal to the players' own rocketlauncher. This attack can not hurt other tiers of Knights or Barons.

Immediately following this attack, there's a 1/3th chance he'll immediately follow up with either Homing Rocket Launcher or BFG15K, at an even chance.

### Homing Rocket Launcher

Aiming it's rocket launcher, the Cybruiser can fire volleys of two homing rockets at the target, one after the other. While significantly weaker than the non-seeking version; one rocket is still enough to kill a healthy player. The splash radius is considerable and an equal to the players' own rocketlauncher. This attack can not hurt other tiers of Knights or Barons.

Immediately following this attack, there's a 1/3th chance he'll immediately follow up with BFG15K,

### BFG15K

Arguably the Cybruisers' strongest attack. With a very short cooldown; the Cybruiser charges up his BFG15K to fire a quick barrage of 3 small balls of Hellfire-infused BFG plasma; spreading up to 4 degrees horizontally and vertically to either side of the central target. These projectiles move extremely fast and are difficult to dodge. Each BFG ball easily has the potential to gib a decked out player, and to make matters worse; the explosion radius of each is a huge 162 mapunits; which is significantly more than a standard rocket. This attack makes short work of almost any monster or player. This attack does not harm related species.

There's a 1/6th chance he may use this attack alone, or as a finisher to another combo.

## Strategy

By themselves, in large open areas; a single Cybruiser is a serious danger due to their repetoir of lethal and accurate attacks. While his healthpool is also huge; it's absolutely the firepower of the Cybruiser that is spectacular, and any player regardless of skill is in for a serious fight if caught in an ambush containing one of these monsters. This monster can absolutely wreck the best of players, and while monster infighting would seem like an obvious weakness; not many monsters can keep him busy for more than a few seconds.

While his weaknesses are few, they are significant in the right setting. He is loud, and lacks mobility; thus he's somewhat easy to localize and take potshots on around corners. He is therefore best dealth with at medium to short range; taking advantage of the chargeup time before each of his attacks. The strongest weapons you have is best to take on this guy.