AML-445

**Item #:** AML-445

**Object Class:** Euclid

**Gender:** Indiscernable

**Nickname:** The Netherman

**Special Containment Procedures:** AML-445 is to be contained in a heavily secure 20x20 iron block cell reinforced by Neodymium Magnets. One Tesla Gate should be posted outside of AML-445's cell and 5-10 guards should be stationed around the cell. Personell aren't allowed to enter AML-445's cell. Any and all cases of personell entering AML-445's cell with the exception of conducting experiments will result in termination. All tests involving AML-445 should always have magnets within 100 meters of AML-445 (as megnets temporarily disable AML-445's abilities). AML-445 is to be monitored at all times, wether through surveillance cameras or physical presence. Only personell of at least Level 5 should have direct access to the Magnetic Activation Security System (MASS) desgined to contain AML-445. MASS has control over the magnets reinforcing AML-445's cell and a majority of electronic devices found within the facility; if the person controlling MASS wants to, they can deactivate nearly all of the electronic security systems, including ones that contain Anomalies. That is why it is a mandatory and strict rule that only Level 5 and above personell can be trusted with access to MASS.

**Description:** AML-445, or ”The Netherman”, is an entity that resembles a normal Enderman (although it has a few differences). It is a foot taller and has a dark greyish color tone accompanied with red eyes. It does not appear to have an intellect and mostly relies on instinct, much like an ordinary Enderman. Although it seems dangerous, AML-445 is not that powerful and is much less adept in combat unlike other anomalies. AML-445 can break down wooden blocks but it can be hurt easily just like a generic Enderman. It does not show any feats that could compare to much stronger anomalies. However, AML-445 poses a threat not because of its combat prowess, but by its duplication abilities. AML-445 has the abilility to spawn multiple clones of itself and when hostile, they can greatly outnumber and overpower even our strongest of agents. When we placed AML-445 against multiple trained soldiers,  AML-445 was able to create 178 clones of itself within the span of 5 seconds; and they quickly terminated our entire squad. This is why AML-445 is regarded dangerous in most accounts of its existence, it is able to create armies that can scale to an entire country within a few minutes. Fortunately, it was discovered that magnets can disable AML-445's cloning abilities for a short period of time. Even a simple refrigerator magnet was able to temporarily hinder AML-445's cloning process for 2 minutes. This is why the Foundation mandated the rule to keep at least 2 magnets within 100 meters of AML-445. Attempts to terminate AML-445 have been unsuccesful, because in all cases of attempts to eliminate AML-445, it has managed to create at least 5 duplicates of itself during the split second before it dies, resulting it to still remain intact through its duplicates, even after death.

AML-445 was discovered on January 6, 19██ in a defunct powerplant found in ████████████, after one of our agents reported seeing it during a scouting mission.

***Notable Incidents:***