Aerion Allerion

## Background

Son to the great paladin Achastor and self proclaimed greatest warrior of Sorreinn, the young Aerion Allerion has already achieved much in would be considered a blisteringly fast pace for elf standards. Born with the body of a true warrior and the talent to fuel it many Allerion banner-men have rallied to the side of Aerion in hopes of glory and fame while being bonded to his boisterous charisma. Much to the chagrin of his father, Aerion prides himself in acting against the noble customs expected from one of his status, whether it be causing high society scandals or prowling around Galadron Springs with his circle of friends causing drunken brawls. Of course this attitude stems from his privileged status as the son of the most powerful noble house but also is tolerated due to his immense popularity with both commoners and soldiers, his bravery and exploits from recent wars inspiring all who fall under his banner.

During his youth Aerion often trained not with his father but with his uncle Kaleron. Under his tutelage Aerion learned to value the merits of destroying his enemies without mercy and to use one's strength to dominate lesser beings that threatened the homeland, teachings that Aerion eventually abandoned after Kaleron's exile, but still struggles to completely disavow due to his innate love for his uncle that praised and nourished his love for the blade. But above his love for swordsmanship he loved his mother Ilythrya above all else, and growing up and it was often Ilythrya that tempered her son's hot-headedness and taught him what little courtly decorum he could stomach. It was through her that Aerion was introduced to his Alessia Nostramos, as Ilythrya and Sinnia Nostramos had been old friends before Sinnia was locked away in the towers of House Nostramos.

Pushed by their two mothers, the two scions grew close during their childhood. The two shared a love for causing mischief, Alessia coming up with ideas whilst Aerion would follow through with them to antagonize their peers and teachers. As the pair matured their steadfast friendship became more and more strained due to both being scions of two houses engaged in a millennia long blood feud. To compound this Aerion had grown to fall madly in love with Alessia, something she could not reciprocate due to her buried emotions and the growing role her father Malior took in molding his public successor to his standards. Despite his obsession eventually the two agreed to spend time apart with Alessia departing Sorreinn to travel the rest of the world and Aerion focusing on his duties as the newly appointed Dragon Lord of his house.

His gold dragon Ysral begrudgingly serves as his partner, mostly out of respect for his father Achastor. One day she hopes the young elf outgrows his impetuousness nature and becomes a true knight of virtue, but until then she continues to nag at the young noble like a stern aunt, and deep down she hopes Aerion can grow to be as great as a leader as his father, if not better. At some point Aerion started to hold reverence towards the long dead war god Astanar after an extended forced trip to the royal library by Ysral. Since then more eagle eyed observers have noticed Aerion execute strange techniques during duels allowing him to win over more technical fighters, something the young noble chalks up to his natural talent.

## Description

Blessed with a physique more akin to a northern human barbarian and with handsome features that would make any woman swoon, Aerion is both charismatic and belligerent seeing himself as some elf hero reborn. More interested in brandishing his freakishly large blade in battles and winning tournaments than engaging in the political landscape of Thelthalas, Aerion often takes flight with his fellow Dragon Knights to Urcart to do battle with their racial enemies. Raised to embrace honour and chivalry by his father, and taught to respect strength and ruthlessness by his uncle, Aerion at his best upholds the code of a true knight regardless of the social standing or political sensitivity to the point of having striked at a cruel son of the king who had a reputation of terrorizing the lower class. However subconsciously Aerion craves to prove his superiority over even his own kind who brandish a weapon and struggles to check his bloodlust with the morals of his house.

While hungry for glory and the fight, Aerion still treats non-orc foes with dignity and respect, a trait he shares with his father, always going to lengths to make sure prisoners of war are treated humanely. Although this moral code has been tested lately by the war against Hachani, Aerion strives to uphold his knightly virtues lest he bring shame to himself in the eyes of his brothers in arms. He offers no mercy towards "orc filth" for it was they who had ambushed his mother within the borders of Sorreinn and had slowly tortured her for nearly a week before leaving her corpse to be found.

When he is at home he is often found surrounded by the noble daughters of other houses, relishing in rebuffing his father's attempts to set up a marriage to a proper elven lady. To this extent he often declares his courtship to his childhood best friend Alessia Nostramos wishing her for both her otherworldly beauty and the rage it would incite in his father, much to her exasperation. Always confused as to why his usual tactics alienated their friendship more and more despite their success with other women, these continual rejections only made him more stubborn, although he was always cognizant to make sure he never crossed a line that would hurt their long-but-now-strained friendship.

## Feats

* While Ysral kept several prime orcs at bay Aerion defeated a Krumukclaw warlord in single combat.
* Unseated Elduin Sunspire in a tournament.
* Led his fellow Dragon Knights and took the head of the Great Red Wrym Abraxis.
* Bedded an absurd portion of young nobles in Thethalas, more than any of his peers.
* Leader of the famed Dragon Knights.
* Youngest Allerion in history to partner with a dragon.

## Information

*Level*: 20

*HP*: 393

*BAB*: +20

*Skill Points*: 160

*Speed*: 30 ft

*Initiative*: +8

*Racial Traits***:**Elven Immunities, Vigilance, Fey Thoughts, Keen Senses, Low-Light Vision

*Traits:* Steel Skin, Bloodthirsty

*Languages:* Common, Elven, Draconic

Spell Resistance 22

Ferocity

## **Class Features and Feats**

**Cavalier:** Demanding Challenge +5 Intimidate +20 damage, Cavalier's Charge, Bonus Feat (6, 12, 18), Mighty Charge, Drake Rider, Perfect Body Flawless Mind

**Order of the Claymore:** Mighty Blade, Punching Above Your Weight, Sweeping Charge

**Warlord:** Warlord's Gambit (Cavalry Gambit, Ravager's Gambit, Victory Gambit), Tactical Presence, Warleader (Cavalry Formation), Force of Personality, Tactical Flanker

**Feats:**Power Attack, Mounted Combat, Ride-by Attack, Spirited Charge, Chain Challenge, Improved Critical, Dreadful Carnage, Cornugon Smash, Lunge, Weapon Focus (Greatsword), Dazzling Display, Shatter Defenses, Staggering Critical, Tactical Rush, Cavalry Formation

## **Equipment**

### *Armor*

Rallying, Righteous, Determination, Greater Energy Resistance (Fire)
 Shield

### *Weapons*

Modifiers
 Charging Power Attack

*General Goods*\*: Anything a military commander has access to

*Magic Items*: Strongarm Bracers, Amulet of Natural Armor +5, Ring of Splendid Security, Ring of Freedom of Movement, Headband of Mental Superiority +6, Belt of Physical Perfection +6, Juggernaut Pauldrons, Boots of Striding and Springing, Darksight Goggles, Crusader's Tabard, Gauntlets of the Weaponmaster, Crown of the Diplomat

*Containers*:  Handy Haversack, Bag of Holding IV

## Scarlet Throne

**Strikes**

* **Blade of Breaking:** A Scarlet Throne disciple knows that sometimes to defeat the beast, you must remove its claws. By clashing blades with a foe to set their weapon vibrating, the disciple then delivers a final smashing blow in an attempt to shatter it or knock it from their grasp. The disciple may make a disarm or sunder attempt with a +4 competence bonus against his foe’s weapon without provoking attacks of opportunity.
* **Red Zephyr's Strike:** With swiftness born of skill, a disciple of the Scarlet Throne learns how to move through the battlefield as lord among warriors. The disciple makes an attack against a foe, and if successful, he may make an immediate 10-ft. movement which does not provoke attacks of opportunity.
* **Rising Zenith Strike:** With supreme focus, comes great insight into the workings of a foe’s defenses. When the moment is right, the disciple releases his attack in a vicious upward swing. The disciple makes a Sense Motive check in place of his normal attack roll (he may add any enhancement bonus from his weapon or feats that apply from the use of his weapon to this Sense Motive check as well), and if this Sense Motive check equals or exceeds the target’s armor class, the attack deals double damage. If this check does not meet or exceed the target’s armor class, then the attack fails and the disciple misses.

**Boosts**

* **Regal Blade:** A disciple of the Scarlet Throne learns that in moments of precise focus, a single stroke of the blade can fell a potent enemy. The disciple may add a +2 insight bonus to his attack roll and +1d8 insight bonus to his damage roll on a single melee attack made during this turn.
* **Scarlet Eye's Perception:**
* **Prince’s Attitude:** The Scarlet Throne disciple knows that he is nobility in the savagery of war, and conducts himself as such when moving through melee. The initiator gains a +4 dodge bonus to his armor class when he moves through threatened areas and provokes attacks of opportunity and a +2 competence bonus to Reflex and Will saves until his next turn.

**Counters**

* **Sanguine Barrier:** The focus required in battle allows the disciple to anticipate incoming attacks. The disciple makes a Sense Motive check and add a +2 competence bonus to the roll, opposing a single melee or non-spell or spell-like ability ranged attack. If successful, the disciple negates the attack.

**Stances**

* **Circular Stance:** Practitioners of Scarlet Throne know that to be a lord amongst warriors, he must walk the path of battle alone, and he understands that often times he may be beset by all sides. By adopting the Circular Stance, the disciple learns to defend himself from the predations of those who would think him outflanked. While in this stance, the initiator is never considered flanked (this thwarts sneak attack attempts as well, provided that the rogue or ninja’s level does not exceed the disciple’s initiator level by 4 or more).
* **Unfettered Movement:** The Scarlet Throne disciple is swift in battle and in his ability to go from one skirmish to the next to choose his next foe. By assuming this stance, the disciple gains a +10-ft. bonus to his base speed and gains a +4 dodge bonus to his armor class against attacks of opportunity.

Initiator Level: 5