Ai vs Bohman

## Featured Duel: Ai vs. Bohman

**Turn 1: Bohman**

Bohman draws. Since there are no monsters in his Main Monster Zones, Bohman Special Summons "Hydradrive Booster" (0/0) from his hand in Attack Position via its own effect. Bohman then uses "Booster" to Link Summon "Burn Hydradrive" (1000/LINK-1/↓) to the Extra Monster Zone. Bohman Special Summons another "Booster" (0/0). Bohman then uses "Booster" to Link Summon "Coolant Hydradrive" (1000/LINK-1/↓) to the zone the bottom Link Point of "Burn Hydradrive" points to. Bohman uses "Burn Hydradrive" and "Coolant Hydradrive" to Link Summon "Twin Hydradrive Knight" (1800/LINK-2/←→) to the Extra Monster Zone. As "Twin Hydradrive Knight" was Link Summoned, Bohman activates its effect to change its Attribute to that of the original Attributes of the Link Monsters used for its Link Summon, in this case both FIRE and WATER.

He then Tributes "Twin Hydradrive Knight" to Tribute Summon "Hydradrive Agent" (0/0). The effect of "Agent" activates as it was Tribute Summoned, letting Bohman Special Summon 1 "Hydradrive" monster from his GY. Bohman Special Summons "Twin Hydradrive Knight", and as the summoned monster was a Link Monster, the effect of "Agent" lets him draw a card. Bohman uses "Agent" and "Twin Hydradrive Knight" to Link Summon "Paradox Hydradrive Atlas" (0/LINK-3/←↑↓). As it was Link Summoned, the effect of "Atlas" makes Bohman roll a six-sided die, which will change "Atlas"'s Attribute depending on the result. He gets a 2, so the Attribute of "Paradox Hydradrive Atlas" becomes WATER ("Paradox Hydradrive Atlas": EARTH → WATER). Bohman activates the second effect of "Paradox Hydradrive Atlas" to roll a die and Special Summon 1 "Hydradrive" Link Monster from his Extra Deck with the same Link Rating as the result to his zone "Atlas" points" to. He rolls a 5, so he Special Summon "Chimera Hydradrive Dragrid" (4000/LINK-5/←↙↓↘→) to the bottom Link Arrow of "Atlas". As it was Special Summoned from the Extra Deck, the effect of "Dragrid" places one Hydradrive Counter on it.

He uses "Dragrid" to Link Summon "Perfectron Hydradrive Dragon" (0/LINK-5/←↙↓↘→). As it was summoned, its effect places 5 Hydradrive Counters on itself and it gains 1000 ATK for each Hydradrive Counter on it ("Perfectron": 0 → 5000 ATK). Bohman Sets a card.

**Turn 2: Ai**

Ai activates the Field Spell "Ignister A.I.Land". As he controls no monsters in his Main Monster Zones, the effect of "AiLand" lets him Special Summon 1 Level 4 or lower "@Ignister" monster from his hand, but he can only Special Summon Cyberse monsters for the rest of the turn. Ai Special Summons "Pikari @Ignister" (1200/600). As it was Summoned, the effect of "Pikari" lets Ai add "Ignister A.I.Land" from his Deck to his hand. Ai then uses "Pikari" to Link Summon "Linguriboh" (300/LINK-1/↙) to the Extra Monster Zone. Ai activates the Spell "A.I. Contact", shuffling "Ignister A.I.Land" from his hand into his deck from his hand to draw 3 cards. Ai Normal Summons "Bururu @Ignister" (400/1600). He then activates "FA.I.ghting Spirit" to revive "Pikari" (1200/800) in Attack Position. He then uses "Linguriboh", "Bururu" and "Pikari" to Link Summon "Dark Templar @Ignister" (2300/LINK-3/↙↓↘) to the Extra Monster Zone.

As he controls no monsters in his Main Monster Zones, the effect of "AiLand" lets him Special Summon 1 Level 4 or lower "@Ignister" monster from his hand, but he can only Special Summon Cyberse monsters for the rest of the turn. Ai Special Summons "Achichi @Ignister" (800/800). As he controls an "@Ignister" monster in the Main Monster Zone, Ai Special Summons "Doshin @Ignister" (100/800) from his hand via its own effect. Ai activates the effect of "Doshin", returning "Linguriboh" from his GY to his Extra Deck to add "A.I. Love Fusion" from his Deck to his hand. He then uses "Doshin" to Link Summon "Linguriboh" (300/LINK-1/↙) to a zone "Dark Templar" points to. Ai then Normal Summons "Doyon @Ignister (400/1600). As it was Summoned, the effect of "Doyon" lets Ai add 1 "@Ignister" monster from his GY to his hand. Ai adds "Pikari". He then uses "Doshin", the FIRE "Achichi" and "Doyon" to Link Summon "Fire Phoenix @Ignister" (2300/LINK-3/←↓→) to a zone "Atlas" points to. Ai then activates "A.I. Mine", letting him draw a card for every Link-3 or higher "@Ignister" monster he controls. Ai draws 2 cards.

As he controls a Link Monster in the Extra Monster Zone, Ai Special Summons "Hiyari @Ignister (300/400) from his hand to the zone "Linguriboh" points to via its own effect. As a monster was summoned to a zone his Link Monster points to, the effect of "Dark Templar" lets Ai Special Summon as many Level 4 or lower "@Ignister" monsters as possible with different names from his GY to zones his Link Monster points to. Ai targets "Dark Templar" and Special Summons "Pikari", "Doyon" and "Bururu". Ai then tunes the Level 3 WIND Tuner "Bururu" with the Level 4 "Doyon" to Synchro Summon "Wind Pegasus @Ignister" (2300/1500) to a Zone "Dark Templar" points to. Since "Bururu" was used as Synchro Material for the summon of a Cyberse Monster, its effects lets Ai Special Summon 1 other monster used as material for that summon from his GY, in this case "Doyon". Ai then overlays the Level 4 "Doyon" and the Level 4 LIGHT "Pikari" to Xyz Summon "Light Dragon @Ignister" (2300/1500) to a Zone "Dark Templar" points to. Since Ai Normal or Special Summoned a monster, Bohman activates his face-down Continuous Trap Card "Hydradrive Generator" which allows him to once per turn Special Summon a "Hydradrive Token" (0/0).

Ai activates the effect of "Wind Pegasus", letting him target and destroy a number of Spell/Trap Cards his opponent controls up to the number of "@Ignister" monsters he controls. He controls 3, so he destroys "Generator", but Bohman activates the effect of the "Hydradrive Mutation" in his hand, targeting 1 face-up Continuous Trap Card he controls and returning that card to his hand to Special Summon "Mutation" (0/0) to the field. Then, he can set 1 Continuous Trap from his hand and activate it this turn. Bohman returns "Generator" to his hand, sets it back to the field and activates it again. He then activates the effect of "Light Dragon" by detaching a Xyz Material, letting him target and destroy a number of monsters his opponent controls up to the number of "@Ignister" monsters he controls. He controls 3, so he destroys "Dragon" and "Mutation". Ai activates the effect of "Hiyari", tributing 1 other "@Ignister" monster to add "A.I.'s Ritual" from his Deck to his hand. Ai tributes "Fire Phoenix", and since he tributed a Link Monster to activate the effect, the effect of "Hiyari" also lets him add 1 "@Ignister" Ritual Monster from his Deck to his hand as well as increase the Level of "Hiyari" by the Tributed Monster's Link Rating ("Hiyari": Level 1 → 4).

Ai activates "A.I.'s Ritual", letting him Ritual Summon any "@Ignister" Ritual Monster by tributing "@Ignister" monsters from his hand or field whose total Levels equal or exceed the Level of the Ritual Monster. As he controls a WATER "@Ignister" monster, he is allowed to also banish "@Ignister" monsters from the GY, so he Tributes the Level 4 "Hiyari" and banishes the Level 4 "Pikari @Ignister" from his GY to Ritual Summon the Level 8 "Water Leviathan @Ignister" (2300/1500) from his hand. Ai then activates "A.I. Love Fusion", letting him Fusion Summon a monster using materials from his hand and field, and if the opponent controls an EARTH Link Monster he can use it as material. Ai uses "Doshin" and "Atlas" to Fusion Summon "Earth Golem @Ignister" (2300/1500) in Attack Position. Ai activates "A.I.dle Reborn", letting him Special Summon an "@Ignister" monster from his GY. He Special Summons "Fire Phoenix". Ai uses the FIRE "Fire Phoenix", the WATER "Water Leviathan", the EARTH "Earth Golem", the WIND "Wind Pegasus", the LIGHT "Light Dragon" and the DARK "Dark Templar @Ignister" to Link Summon "The Arrival Cyberse @Ignister" (?/LINK-6/↑←↙↓↘→) to the Extra Monster Zone. "Arrival Cyberse"'s original ATK become 1000 X the number of Link Materials used for its Link Summon (in this a case: 6) ("Arrival Cyberse": ? → 6000 ATK). The effect of "The Arrival Cyberse" increases its ATK by 1000 for each card Ai controls ("Arrival Cyberse": 6000 → 8000 ATK). "Arrival Cyberse" attacks directly (Bohman: 4000 → 0 LP).