Devils

Physical Description: Usually mostly humanoid, possessing skin that is often red, black, or orange and eye colors that are malicious and possibly glowing. Nearly all possess horns, and tails, while all greater devils, along with imps, possess wings. .

Traits: Come in two varieties, either being angels corrupted by dark magic or human souls that were twisted by it. Are immortal unless killed, which becomes a more and more difficult task the more powerful they are. When killed inside a vessel, or anywhere else outside the Infernal Pits they are merely painfully dispelled back to the Pits, unless extremely powerful magic was used to kill the devil within the vessel as well. Devils can swear fealty to one more powerful than them, who can then promote or demote them up to one level below themselves. Can be created when mortal souls are bombarded with painful blasts of dark magic, which turns them into mindless Shriven, retaining no memories of their life, which are incredibly difficult to regain. Greater devils are able to reproduce with one another, resulting in devils of the more powerful type, or with mortals, resulting in cambions. Require mortal hosts to enter the Prime Material plane. Can be summoned by mortals. In addition, infusions of their blood can bestow magical abilities.

Weaknesses: Different varieties can be harmed by varying levels of magic, and some are vulnerable to mundane attacks. Can be magically bound by mages, and trapped or made to serve their will.

Magic: Different levels possess different powers, including shapeshifting, enhanced physicality, telepathy, elemental manipulation, telekinesis, and all possess some sort of dark magic proficiency.

## Lesser Devils

Shriven

Physical Description: Hideous blobs of melting flesh, with bits of goey tissue that vaguely form arms and facial features.

Traits: Human souls who have been tortured brutally with Dark Magic, until their identities and memories have been stripped away, leaving them as mindless shrieking piles of oozing flesh that can barely comprehend simple commands. They are immortal unless killed, and can be promoted by other devils to imps at need. They can follow simple orders given to them in Infernal.

Weaknesses: Can be killed by ordinary weapons.

Magic: None.

Imp

Physical Description: Small, red skinned creatures with horns, pointed ears, wings, and scorpion tails. They stand about two feet tall, and possess clawed hands and feet.

Traits: The lowest form of sentient devils, imps are weak, but quick and stealthy, and possessed of animalistically keen senses. Even goblins are able to physically overpower them. Their main weapons are their claws and poisonous tail. Like other devils, they require hosts on the Prime Material realm, but their essence is so weak they cannot possess sentient creatures, but instead must take the bodies of small animals as vessels. They are mischievous by nature, having just regained sentience, relishing in the freedom their wings grant them. They are also rather submissive, and will follow orders easily, making them good familiars.

Weaknesses: Are repelled and harmed by holy symbols, and can be damaged by normal weapons.

Magic: Possess the ability to shapeshift in their true form, and while possessing a small animal, they are able to change its form as well. Both in and out of a vessel, imps are able to turn invisible. They are also able to see through any illusions, and immune to fire. The poison in their stinger is also magically venomous, and cannot be cured by normal means.

Byssals(Blood Devils)

Physical Description: Standing at the height of an average human, byssals have blood red skin, horns that rise back over their heads, sharp teeth, and claws upon their hands and reptilian feet. They also possess reptilian tails.

Traits: As the main soldiers of the Infernal Pits, the Blood Devils are strong and hardy as a peak human, and are possessed of sharp senses. Each is instilled with a great lust for battle, following orders without question, and mentally conditioned for combat, enjoying killing and being completely without fear. When on the Prime Material plane, they are able to possess weak minded humanoids.

Weaknesses: Are repelled and harmed by holy symbols, and can be damaged by normal weapons.

Magic: Possessed of an immunity to fire and heat, and possessed of a slight healing factor, being able to heal many non fatal wounds within hours.

Vaatori (Pronged Devil)

Physical Description: Are nearly identical to byssals except for their horns, having two pairs which are smaller and sideways curving.

Traits: More powerful than the byssals, vaatori are around twice the strength of an average humanoid, and their skin is considerably toughened. Like the byssals, they are disciplined and fearless, but possess quite a bit more innate creativity than their inferior brethren. They are also able to possess humanoids with greater ease, though the average human has no trouble fighting them off with a little concentration.

Weaknesses: Are repelled and harmed by holy symbols, and can be damaged by normal weapons.

Magic: Possessed of an immunity to fire and heat, and possessed of a healing factor, which enables them to regenerate nearly any non fatal, wounds within hours, and allow them to survive damage that would kill mundane beings.

Tharnati (Rage Devils)

Physical Description: Hulking humanoids standing at around eight feet tall, with massive pointing horns on their heads, several large spikes on their back, and barbs in various locations around their bodies. Their hands and feet are both clawed, with their feet being notably saurian, with three toes.

Traits: Terrors upon the battlefield, tharnati have around five times the strength of the average human, and are imbued with fierce wills that allow them to subjugate average mortals with ease to enable possession. Their skin is quite thick, making them highly resistant to most weapons.

Weaknesses: Are repelled and severely disoriented by holy symbols, and can be damaged by normal weapons, though this requires precision or great force.

Magic:  Possessed of an immunity to fire and heat, and possessed of a healing factor, which enables them to regenerate nearly any non fatal wounds within an hour or so, and allow them to survive damage that would kill mundane beings. They are also possessed of the ability to incite bloodlust or fear in those around them, though this only works if said emotions are already somewhat present. In addition, they are enable to manipulate mundane heat and flame to a limited degree, controlling its spread, heat, and intensity, but only if it is already present.

Inferni (dealer devils)

Physical Description: Considerably more humanoid than lower ranking devils, inferni resemble humans, only with red skin, bat wings, tiny horns, and tails.

Traits: While not physically any stronger or tougher than a tharnatus, inferni are much more dexterous, being on par with an average elf, and have regained the ability of flight they had as imps. Their possessive abilities are also more powerful, and are able to effortlessly subjugate average humans, and few strong willed humanoids are able to resist them.

Weaknesses: Are repelled and somewhat disoriented by holy symbols, and can be damaged by normal weapons, though this requires precision or great force.

Magic: Possessed of an immunity to fire and heat, and possessed of a healing factor, which enables them to regenerate nearly any non fatal, wounds within a matter of minutes depending on their severity, and allow them to survive damage that would kill mundane beings. Inferni are capable of sensing emotions of those around them. They are also possessed of the ability to incite powerful feelings of bloodlust or fear in those around them, whether said emotions are already being felt or not. In addition, they are enable to manipulate mundane heat and flame to a great degree, and summon it forth from themselves, being able to make complex shapes and unleash devastating waves of fire. They are also able to grow wings from the bodies of their vessels.

Succubi/Incubi

Physical Description: Given the forms of extremely attractive humanoids with bat wings, lean, graceful tails, and small horns, along with retractable claws.

Traits: Possessing most traits of an infernus, succubi and incubi are slightly stronger than inferni, around six times human strength. They maintained the dexterity of their previous rank, and are incredibly fast fliers. When it comes to possession, they are able to subjugate all but the most powerful humanoids.

Weaknesses: Are repelled by holy symbols, being unable to physically approach someone holding one,  and can be damaged by normal weapons, though this requires precision or great force.

Magic: Possessed of an immunity to fire and heat, and possessed of a healing factor, which enables them to regenerate nearly any non fatal, wounds within a matter of minutes depending on their severity, and allow them to survive damage that would kill mundane beings. Sucubi/incubiare capable of sensing emotions of those around them, and are able to alter them as well, most notably being able to incite powerful feelings of lust in most other beings. In addition, they are enable to manipulate mundane heat and flame to a great degree, and summon it forth from themselves, being able to make complex shapes and unleash devastating waves of fire. Their most notable power is the ability to drain life force and vitality from their enemies via sexual and romantic acts, such as kissing or engaging in intercorse. This can be fatal, and can also be used for the succubus or incubus to regenerate damage to and revitalize themselves. They are also able to grow wings from the bodies of their vessels.

## Greater Devils

(Request Access)

Pyrians (Hellknights)

Physical Description: Standing at around eight feet tall, possess huge bat wings, a large set of curled horns, and two pairs of spikes protruding from their heads, along with barbed tails, and two toed, clawed feet. Their mouths are also filled with sharp teeth.

Traits: Are able to possess almost any mortal without magical protection. The force of the possession is so great that most are plagued by horrible nightmares for several weeks afterwards.  Are able to reproduce among other devils or humans, the latter of which results in a cambion. Though most recieved their position through promotion, many were angels of the first choir who joined Azreus after his fall.

Weaknesses: Are made mildly uncomfortable by the presence of holy symbols, and can be harmed by extreme force or powerful magical attacks.

Magic: Incredibly powerful physically, pyrians are able to crack stone and bend metal with their strength, and are invulnerable to most forms of harm. Are immune to fire and heat, and possessed of a healing factor, which enables them to regenerate nearly any non fatal, wounds within a matter of minutes depending on their severity, and allow them to survive damage that would kill mundane beings. Are able to sense the emotions and read the thoughts of other beings, and implant emotions and send verbal thoughts into their minds, but only in close proximity, and only being able to scan thoughts at that exact moment. The lowest level of devil able to summon and control hellfire in addition to ordinary flame. Hellfire is far hotter, and can destroy even powerfully enchanted magical material or harm beings invulnerable to heat, causes even more pain than normal fire, with wounds made by it and most notably, will actively seek out living beings in an attempt to consume them. They are also able to grow wings from the bodies of their vessels.

Larezin (Horned Lords)

Physical Description: Standing at about ten feet tall, are similar to more muscular versions of pyrians, with their main set of horns pointing directly up.

Traits: The same as pyrians. However, the aftereffects of their possessions are even more forceful, with the nightmares caused by their presence being so potent that the victim often finds it extremely difficult to sleep. While most gained there form through promotion, many are Grigori who joined Azreus after his fall.

Weaknesses: Are made mildly uncomfortable by the presence of holy symbols, and can be harmed by extreme force or powerful magical attacks.

Magic: Larezin are considerably more powerful than pyrians, being able to overpower them effortlessly. Are immune to fire and heat, and possessed of a healing factor, which enables them to regenerate nearly any non fatal, wounds within a matter of minutes depending on their severity, and allow them to survive damage that would kill mundane beings. Are able to sense the emotions and read the thoughts of other beings, and implant emotions and send verbal thoughts into their minds over vast distances, and scan every memory the victim has ever had. In addition, they are able to project powerful illusions into minds, and enter the dreams of others, and put their victims into a highly suggestible state where they are quite likely to follow orders.  Able to summon and control hellfire in addition to ordinary flame, being more proficient at its control than pyrians. They are also possessed of minor biokinetic abilities, being able to mentally cause and heal wounds on other living beings.

Borotaks (Hell Scourges)

Physical Description: Similar to larezin, but standing around twelve feet tall, with two large fangs, and seven medium sized horns which form a semicircle around their heads.

Traits: Even more powerful than larezin, the possessions of borotaks leave their victims in temporary coma’s wherein they are visited by horrible nightmares until they wake. Are able to overpower most magic that prevents possession. While most gained their form through promotion, many are Cherubim who joined Azreus after his fall.

Weaknesses: Can be harmed by powerful magic.

Magic: Borotaks are considerably more powerful than larezin, being able to overpower them effortlessly. Are immune to fire and heat, and possessed of a healing factor, which enables them to regenerate nearly any non fatal, wounds within a matter of minutes depending on their severity, and allow them to survive damage that would kill mundane beings. Are able to sense the emotions and read the thoughts of other beings, and implant emotions and send verbal thoughts into their minds over vast distances, and scan every memory the victim has ever had. In addition, they are able to project powerful illusions into minds, enter the dreams of others, alter, create, and erase memories, and actually mentally dominated most humanoids.  Able to summon and control hellfire in addition to ordinary flame, being more proficient at its control than larezin. They are also able to form solid matter out of incorporeal material, such as shadows and fire, and have a high degree of biokinesis, being able to cause and heal wounds, and alter the biology of other beings.

Ragorun(Pit Fiends)

Physical Description: Standing at about fifteen feet tall, possessed of several small horns on their heads, and two large ones that curve back.

Traits: Such powerful possessive abilities that many mortals they possess do not survive the aftereffects, as their minds simply shut down with the stress. While most gained their form through promotion, many were Seraphim who joined Azreus after his fall.

Weaknesses: Can only be harmed by extremely powerful magic.

Magic:Dwarfing the power of even the borotaks, ragorun are the mightiest of devils below the archdevils. Are immune to fire and heat, and possessed of a healing factor, which enables them to regenerate nearly any non fatal, wounds within a matter of minutes depending on their severity, and allow them to survive damage that would kill mundane beings. Are able to sense the emotions and read the thoughts of other beings, and implant emotions and send verbal thoughts into their minds over vast distances, and scan every memory the victim has ever had. In addition, they are able to project powerful illusions into minds, enter the dreams of others, alter, create, and erase memories, can mentally dominate nearly all  humanoids. Able to summon and control hellfire in addition to ordinary flame, being more proficient at its control than larezin. They are also able to form solid matter out of incorporeal material, such as shadows and fire, and have a high degree of biokinesis, being able to cause and heal wounds, and alter the biology of other beings. Each is also possessed of an immense degree of matter manipulation.

## Archdevils

Physical Description: Appearing the least fiendish of all devils due to their immense power, the archdevils are very similar to humanoids, with the exception of odd skin colors, bat wings, and horns. Unlike nearly all other devils, they do not possess tails.

Traits: The power of an archdevil is so overwhelming that few mortals can actually contain their essence, with most bodies breaking down at various rates depending on how much power of theirs is being used.

Weaknesses: Only cosmically powerful magic can harm archdevils.

Magic: Immensely powerful beings of titanic might, archdevils possess near limitless reality warping capabilities, surpassing the vast majority of intermediate deities in strength.