Essence

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**Essences**(정수) contain the special abilities of each monster they dropped from and are available for thirty minutes after the monster's death.

## DESCRIPTION

Since the odds of an essence being dropped while hunting a monster is very low, essences are worth more than gold to an explorer however the total amount of essence that a character can absorb is fixed by their level.

Unlike the Dungeon & Stone's notations, the information on essence is not provided with exact numbers:
If the stat is 21 or higher, it seems to be marked as *medium* but there is no way to know the exact standard of a *higher* ranking stat. Information on monsters of rank 9 can be found in the library and for monsters above rank 8 it must be purchased from an explorer guild.

* *Compilation of Rank 9 Essences* (available at the library).

* The *Compilation of Low Rank Essences* contains information on all essences between rank 7 and 9 (purchased from the guild).

As per Bjorn Yandel´s thoughts, the essences of rift guardians tend to provide basic stat bonuses which are 1.5 times stronger than those of regular essences, and provide more than the two abilities a normal essence provides.

### Erasing an essence

Essences can be erased in a church. The cost of erasing an essence increases the more you erase, for example the cost to erase a second essence is doubled.

Contrary to Dungeon & Stone where the player only has to click the keyboard a few times, the process of erasing an essence is more complex in the world of Rafdonia.

After the donation has been paid, a blue dagger is given by the priest to the explorer. The explorer is then engulfed by a white light and access a pure white space where the monsters belonging to each essences the explorer took are locked in thick iron cages. Each of them are linked by a thread of light to the explorer, cutting the link with the dagger will result in the effacement of the desired essence.

## ESSENCE REGISTRY

### RANK UNKNOWN

**[Tranquility]**

* (A) Nullification - The wide-range silencer that nullifies all skills within a hundred-foot radius. This included passive skills, and any skills used outside the radius disappears the moment they enter, rendering long-distance interception impossible. Nullification doesn't work on a monster.
* (P) Tranquil Control - The skills of all essences aside from the essence of tranquility are disabled, and the stats gained from the essence are doubled. An extremely high-risk skill that forfeits the skills of all other essences the user acquired in exchange for doubling your stats.

**[Dark Lord Dead Red]**

**[Berthas]**

* Strenght increase
* Agility increase
* (A) Wings of Greed -

### RANK NINE

**[Gnome]**

* (A) Unification - When cast on a certain area, it will make the user blend into their surroundings as long as they stay within a radius of three yards. Similar to Goblin Archer's thief step however it doesn't only affect the user, it can be used on any creature within a certain area of effect. In return, it has the disadvantage of not being a mobile ability.

**[Goblin]**

* Patience (low), Smell (low), Poison Resistance (low), Dexterity (low), Sight (low)
* When using a close-combat weapon, paralyzing poison is always applied.
* Creates traps.

**[Goblin Archer]**

* STATS
	+ Flexibility (Low)
	+ Smell (Low)
	+ Poison Tolerance (Low)
	+ Cognition (Low)
	+ Cognitive Interference (Low)
	+ Accuracy (Low)
	+ Vision (Low)
	+ Agility (Low)
	+ Obsession (Low)
* Inflicts paralysis poison when using a bow weapon
* (?) Thief Step

### RANK EIGHT

**[Death Fiend]**

* (A) Call of the Dead - Summons ghoul from the ground.
* (P) Body Preservation

**[Iron Hill Chaser]**

* STATS
	+ Strenght (Low)
	+ Physical Resistance (Low)
	+ Leg Power (Low)
	+ Leaping Power (Medium)
	+ Ground Resistance (Low)
	+ Cognitive Interference (Low)
	+ Agility (Medium)
	+ Obsession (Medium)
* Increases penetration when surprise attack is successful
* Piercing Arrow (Red)
* Terrain Eruption (Blue)
* Weakness Detection (Yellow)

**[Stone Golem]**

* (A) Restraint - Temporarily paralyze the target. It is possible to break free from the supression skill if an injury is inflicted to the target.

### RANK SEVEN

**[Bone Knight]**

* STATS
	+ Cutting Force +12
	+ Bone Density +55
	+ Agility +15
	+ Endurance +15
	+ Flexibility -7
	+ Height -25
* (P) Antiseptic - Total wound exacerbation effects (Poison, Bleeding, Decay, etc.) are halved.
* (A) Vitality Absorption - Temporarily increases regeneration significantly when attacking a living creature.

**[Carnivaro]**

* STATS
	+ Agility (Medium)
	+ Dark Resistance (Low)
	+ Endurance (Low),
	+ Accuracy (Medium)
	+ Sixth Sense (Low)
	+ Hearing (Medium)
	+ Obsession (High)
* Increased agility and sensitivity when moving
* Mana Mine (Red)
* Hound (Blue)
* Chasing Arrow (Green)

**[Corpse Golem]**

* STATS
	+ Pain Resistance +70
	+ Bone Strength +55
	+ Poison Resistance +12
	+ Strength +15
	+ Perception -5
	+ Appetite +9
	+ Weight +21
* (P) Acid Fluid — Blood becomes acidic.
* (A) Flesh Burst — A powerful burst of a part of the body.

**[Hobgoblin]**

* (?) Toxin Bestow

**[Iron Troll]**

* (A) Balance Weight - Knockback Immunity skill that prevents the caster from falling or being pushed back as long as their feet are touching the ground.

**[Tyrant Tarunbas (Lycanthrope)]**

* STATS
	+ Agility +10
	+ Cutting Force +12
	+ Cold Sensitivity +15
	+ Cold Resistance +10
	+ Physical Resistance +7
	+ Fighting Spirit +10
* (P) Blood from the Snowfield - Increases Cold Sensitivity 1.5 times.
* (A) Ice Crush - Slightly increases the damage dealt to enemies in the Frostbite state, and greatly increases damage to enemies in the Frozen state.
* (A) Fortitude - Cancels the Inability to Act state.

**[Mimic]**

* (A) Treasure Vault - opens a personal warehouse when used.

**[Vitol]** Rank 7

* (A) Enhance

**[Yeti]**

* STATS
	+ Strength +10
	+ Agility +10
	+ Bone Strength +15
	+ Cold Resistance +25
	+ Cold Sensitivity +15
* (P) Chills - Adds additional cold damage to all attacks and reduces the frost immunity of the target affected.
* (A) Cold Condensation - Temporarily increases cold sensitivity greatly.

### RANK SIX

**[Dinictis]** Rank 6

* Beast Walk

**[Gachabon]** Rank 6

* STATS
	+ SIXTH SENSE + 40
	+ PHYSICAL RESISTANCE + 15
	+ DARK RESISTANCE + 30
	+ ACCURACY + 45
	+ BONE DENSITY + 110
	+ LUCK - 50
	+ CONTROL - 30
* (P)
* (A)

**[Iron Knight]** Rank 6

* (?) Armed Shift

### RANK FIVE

**[Saint Assassin]** Rank 5

* (?) Revenge

**[Vampire]**

* STATS
	+ Natural Regeneration +45
	+ Strength +15
	+ Agility +15
	+ Mana Resistance +30
	+ Physical Resistance +12
	+ Soul Power +21
	+ Mana Sensitivity +30
	+ Dark Resistance +12
	+ Solar Resistance -12
* (P) Source of Darkness — Resist death while the heart is intact.
* (A) Offering Imprint — Temporarily increases your physical abilities based on the number of creatures stained with your blood.
* (A) Eternal Life — Temporarily increases your regeneration significantly in proportion to your dropping health.
* (A) Master of Blood — Upon direct bloodsucking, absorbs one of the target’s skills temporarily.

### RANK FOUR

**[Grabanich]** Rank 4

* (A) Power of the Abyss - When the conversion ability activates, all resources including spirit power and dragon power are replaced with soul power and its performance doubled. That was the same for an aura, which used mana.

**[Lich]** Rank 4

* (P) Soul Chest
* Several destructive active skills.

**[Soul Colossus]** Rank 4

A spirit-type monster with no stats such as Strength or Agility. All its stats focuses on the spirit.

### RANK THREE

**[?]** Rank 3

* (A) Gateway of Light - On the highest tier among all transportation skills, it can transport the user to a destination they specified.

**[Bellarios]** Rank 3

Bellarios is an oriental dragon, a monster reminiscent of an Imugi and an upward-compatible version of the Manticore. Its basic stat focuses on mana resistance and Circulation Ring, an unusual passive allowing stat accumulation. Circulation Ring is only effective once an explorer reachs a level where they can hunt at least a rank 3 monster.

* (A) Scales of Greed - temporarily grow scales on the skin and Magic Resistance rise in proportion to mana resistance.

**[Deep Sea Giant]**

**[Nibaroque]** Rank 3

The essence of a rare monster that only appears in rifts, in terms of acquisition difficulty, it is better than a rank 2 essence.

**[Vol-Herchan]** Rank 3

Vol-Herchan is a giant monster whose entire body is covered by a shell. As can be told just from the outer appearance, it carries a skill specialized in defense.

* (P) - creates synergy with Ironskin
* (A) - creates a body able to withstand an aura.

It is an essence to use in preparation for an aura.

## References

*Surviving the Game as a Barbarian* Novel: Chapters 14-31.
*Surviving the Game as a Barbarian* Novel: Chapter 13.
*Surviving the Game as a Barbarian* Novel: Chapter 19.
*Surviving the Game as a Barbarian* Novel: Chapter 19.
*Surviving the Game as a Barbarian* Novel: Chapter 90.
*Surviving the Game as a Barbarian* Novel: Chapter 44.
*Surviving the Game as a Barbarian* Novel: Chapters 41-349.
*Surviving the Game as a Barbarian* Novel: Chapter 335.
*Surviving the Game as a Barbarian* Novel: Chapter 325.
*Surviving the Game as a Barbarian* Novel: Chapter 170.
*Surviving the Game as a Barbarian* Novel: Chapter 25.
*Surviving the Game as a Barbarian* Novel: Chapter 25.
*Surviving the Game as a Barbarian* Novel: Chapter 19.
*Surviving the Game as a Barbarian* Novel: Chapter 90.
*Surviving the Game as a Barbarian* Novel: Chapter 23.
*Surviving the Game as a Barbarian* Novel: Chapter 90.
*Surviving the Game as a Barbarian* Novel: Chapter 25.
*Surviving the Game as a Barbarian* Novel: Chapter 32.
*Surviving the Game as a Barbarian* Novel: Chapter 90.
*Surviving the Game as a Barbarian* Novel: Chapter 31.
*Surviving the Game as a Barbarian* Novel: Chapter 110.
*Surviving the Game as a Barbarian* Novel: Chapter 73.
*Surviving the Game as a Barbarian* Novel: Chapter 107.
*Surviving the Game as a Barbarian* Novel: Chapter 104.
*Surviving the Game as a Barbarian* Novel: Chapter 107.
*Surviving the Game as a Barbarian* Novel: Chapter 349.
*Surviving the Game as a Barbarian* Novel: Chapter 107.
*Surviving the Game as a Barbarian* Novel: Chapter 107.
*Surviving the Game as a Barbarian* Novel: Chapter 44.
*Surviving the Game as a Barbarian* Novel: Chapter 321.
*Surviving the Game as a Barbarian* Novel: Chapter 138.
*Surviving the Game as a Barbarian* Novel: Chapter 138.
*Surviving the Game as a Barbarian* Novel: Chapter 322.
*Surviving the Game as a Barbarian* Novel: Chapter 242.
*Surviving the Game as a Barbarian* Novel: Chapter 242.
*Surviving the Game as a Barbarian* Novel: Chapter 242.