Arena

## Overview

Arena is unlocked at Stage 550.

Arena features two fighters, Warrior and Dark Shadow. Each of these fighters can participate in two fighting arenas, Monster Pit and Champion Pit. Entering a fighting arena costs quest tokens, which are received through completing quests.

Each fighting arena involves the fighters going through rounds, where each cleared round rewards arena exp and arena tokens. Arena exp increases your arena level, which gives you arena bonuses over time. Arena tokens are spent on upgrades in the arena shop. The arena requires quest tokens to enter, and at base, 1 quest token is awarded per quest completed. This can be increased with soul shop upgrades, and the auto quest timer can also be reduced through both soul shop and arena shop upgrades.

## Fighters

The **Warrior** is the first fighter, and its main skills are critical hits and piercing. The warrior gets critical hit chance and critical hit damage from levelling skills. The warrior gains 1 level of pierce every 50 warrior levels, and pierce allows overkill damage from one round in the monster pit to apply to future rounds, equal to the number of piercing levels.

Every time the warrior levels, it gains 2 base damage, and 1% additive total damage per level. To level up, the warrior requires 20 exp for the first level, and then adds the amount of exp shown in the formula below:

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20

{\displaystyle (1+floor(\frac{level}{10}))\*20}
 201

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50

{\displaystyle (1+floor(\frac{level}{10}))\*50}
 301

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100

{\displaystyle (1+floor(\frac{level}{10}))\*100}
 401

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10

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250

{\displaystyle (1+floor(\frac{level}{10}))\*250}
 501

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10

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500

{\displaystyle (1+floor(\frac{level}{10}))\*500}
 751

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10

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1000

{\displaystyle (1+floor(\frac{level}{10}))\*1000}
 1001

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10

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2500

{\displaystyle (1+floor(\frac{level}{10}))\*2500}
 1501

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10000

{\displaystyle (1+floor(\frac{level}{10}))\*10000}

For total exp requirements, there are the tables below (warning: very long tables):

The **Dark Shadow** is the second fighter, and its main skills are freeze and multiplier. The dark shadow gets freeze chance and duration from levelling skills, and freeze stops the duration of the timer in the monster pit. Freeze durations do not stack, though the duration is refreshed if it is procced again. The dark shadow gains one level of multiplier per 50 levels, and multiplier is a straight multiplier to damage in the monster pit.

Every time the dark shadow levels, it gains 1 base damage, and 1% additive total damage. To level up, the dark shadow requires 10 exp for the first level, and then the exp requirement increases per the formula below:

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10

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10

{\displaystyle (1+floor(\frac{level}{10}))\*10}
 201

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25

{\displaystyle (1+floor(\frac{level}{10}))\*25}
 301

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50

{\displaystyle (1+floor(\frac{level}{10}))\*50}
 401

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100

{\displaystyle (1+floor(\frac{level}{10}))\*100}
 501

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∗
250

{\displaystyle (1+floor(\frac{level}{10}))\*250}
 751

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500

{\displaystyle (1+floor(\frac{level}{10}))\*500}
 1001

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1000

{\displaystyle (1+floor(\frac{level}{10}))\*1000}
 1501

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2500

{\displaystyle (1+floor(\frac{level}{10}))\*2500}

## Fighting Arenas

There are two arenas, the monster pit and the champion pit.

In the monster pit, the two fighter's special skills (critical hits, piercing, freeze, and multipliers) fully apply. The warrior starts with 150 seconds on the timer, and gains 1 second of time for every round completed. The dark shadow starts with 75 seconds on the timer, and gains .5 seconds for every round completed. For the special skills for warrior and fighter (critical hits and freeze), the chance to perform each of these is divided by the current round.

Furthermore, for the dark shadow only, every time freeze procs, it multiplies freeze chance by .9. The base cost to enter the monster pit is 500, and it increases by 500 for every entry after that. This cost resets on the daily reset. For each round won, your fighter gets a base exp equal to the round, and the base arena token reward is 2\*(round/10), rounded up. The arena point reward is 1 per round won.

The hp of the first round is 500 for the warrior and 300 for the dark shadow. The round hp exponentially increases by 1.1x per round for the warrior, and 1.08x for the dark shadow.

Arena HP Scaling

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300
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25

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{\displaystyle StageHP = 300 \* stage^\left( \frac{27}{25} \right )}

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500
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{\displaystyle StageHP = 500 \* stage^\left( \frac{11}{10} \right )}

In the champion pit, none of the special skills apply, and there is a fixed timer of 180 seconds. The cost to enter the champion pit is 1000, which does not increase as it is entered. The progress through the champion put is retained until the daily reset, where you are sent back to round 1. For each round won, your fighter gets a base exp equal to the round times 5, and the base arena token reward is 10\*(round/10), rounded up. The base arena point reward is 5 per round won. The hp of the first round is 1500 for the warrior, and 1000 for the dark shadow. The round hp grows by 1.7x for the warrior, and 1.6x for the dark shadow. The warrior gets 2 base attack per round base, increasing by 2 for every 10 rounds cleared. The dark shadow gets 1 base attack per round base, increasing by 1 for every 10 rounds cleared.

## Skills

In the arena skills page, you can invest mana into several bonuses to fighting in the arena. The formula to calculate exp gained in each of these skills is

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{\displaystyle \frac{(\frac{log\_{10}(invested\ mana \* mana\ power)}{10}-14)}{number\ of\ active\ skills}\*skills\ exp\ bonus \* skill\ bonus\ from\ souls}

If the first term, up until the skills exp bonus, does not generate a positive number, then that portion defaults to .01 exp. In laymans terms, this formula takes the exponent of mana cap \* mana power, subtracts 140 from that exponent, and divides that result by 10 to determine base exp per skill per tick. It then further divides the exp generated by the number of active skills. For each skill, the exp requirement is the skill level times the base exp requirement. A list of the skills, their effects, and exp requirements are below. For the effects, everything but attack, crit chance, and freeze chance are additive with levels, i.e. having 10 speed levels will give 10\*2=20% speed. The listed skills are instead multiplicative, such that 10 attack levels gives

1.01

10

=
1.104

{\displaystyle 1.01^{10}=1.104}

, or 10.4% attack.

## Arena Levels and Bonus

As rounds are won in either fighting arena, you are awarded arena exp. The exp for the first level is 50, and the exp requirement also increases by 50 for every level. The base exp gain per round is 1 in monster pit, and 5 per round in champions pit, multiplied by any relevant bonuses.

At certain level thresholds, you will receive bonuses to various game features. These bonuses have a base value, and then scale further for each arena level after the one where they were unlocked. Mana power is the exception to this, scaling as if it was unlocked from level 1. A list of all of the arena level rewards are below:

## Arena Tokens and Shop

For every round won in the monster pit, you are awarded 1 arena token, plus an additional token per 10 rounds cleared. Champion pit multiplies this reward by 5. These tokens can be spent in the arena shop on a variety of bonuses, shown in the tables below. There is also an arena soul shop, which has 3 one time purchases with 2 levels each, as well as soul purchases that can be bought daily.

Soul Shop
 Skills Exp
 Arena Reward
 Quest Token
 Auto Quest Charges

Note: all bonuses in the infinite shop are multiplicative