recursal/Fanatic-Fandom huggingface dataset:
Halo

**This page or section includes possible gameplay spoilers or secrets. Tread carefully.**

**This page or section includes possible gameplay spoilers or secrets. Tread carefully.**

A **Halo** can be obtained in each run. Obtaining it will grant a piece in the Achievement Pillars.

Collecting a halo will provide 10% fire-resistance.

There are 2 types of halo, light and dark, and only one can be obtained at a time.

They will appear if you collect enough perks of the right types to have a 'score' in that type of (+/-) 3 or more. You start with a halo value of 0, and each +1/-1 perk moves that value. So if you have a +6 halo value and take a -1 perk, you won't lose the Light Halo.

You will lose the halo if the score drops outside of the target score, but if there is no limit to re-obtaining either halo.

Light Halo
* More Love: +1
* Peace With Gods: +1
* Extra Life: +1
* Saving Grace: +1

Dark Halo
* Exploding Corpses: -1
* More Blood: -1
* More Hatred: -1
* Vampirism: -1
Glowing Matter

Glowing Matter is a type of solid terrain, which, although rarely naturally occurring, can be created when Brine comes in contact with Lava. It emits a faint, subtle glow, befitting its name, and can be dug through with most explosives. It is harmless to the player. It is (currently) only found in the The Mines, acting as the roof of "toxic/acidic cavities".

## Material Interactions

It is created by the mixture of Brine and Lava. As of now, it is not used in any alchemical reactions.
Invisiblium

* Invisiblium

## Biomes

n/a

Invisiblium is a blue magical liquid that causes creatures stained with it to receive the invisibility buff, taking on a translucent appearance. When the player is invisible, most enemies cannot detect you. The effect is temporarily disrupted when using wands, kicking or while stained with any other liquid. Invisiblium can also be dissolved in water. You can still throw items without breaking the invisibility, though.

## Tips

* As the effect is not broken by throwing items, a rock or Emerald Tablet makes a sneaky & powerful weapon that can kill or seriously injure even powerful enemies, like Stevari or Kummitus.
* It's also useful as a way to save your life if health levels are low. Just go invisible and sneak your way to the portal to the Holy Mountain and the heal pickup therein.
* Spells affected by a boomerang modifier will not arc towards the player while invisible.
Fast Travel Room

**This page or section includes possible gameplay spoilers or secrets. Tread carefully.**

**This page or section includes possible gameplay spoilers or secrets. Tread carefully.**

The **Fast Travel Room** (also called the **Portal Room**) is a unique location found east of the Dragoncave, surrounded by dense & extremely dense rock.

Inside are 6 red portals, linked to various landmarks across the world. It is incredibly useful, allowing the player to reach many important places quickly, however it only becomes usable after killing the Syväolento. While the room is still accessible before doing that, all the portals will vanish as soon as it's loaded. However once properly unlocked, they will be permanently open for all future runs. These portals take you to the world you are in, accounting for parallel worlds, unlike other portals in the game.

Portal Locations
Ocarina
↖
Coral Chest
↗
Lake Island
←

Fast Travel Room

Nullifying Altar
→
Snow Chasm Orb Room
↙
Hell Orb Room
↘
Haamukivi

* Haamukivi

"Ghost Crystal"

## Immunities

The **Ghost Crystal** (in-game name *Haamukivi*) is a stationary enemy commonly found in the Snow Chasm. It has an odd stone-like appearance, with a floating eye on top of its stone body.

## Behaviour

Ghost Crystals are completely static and unmoving, only their eye floating and sometimes blinking. They themselves are not particularly dangerous, although they are much sturdier than most enemies, taking half damage from ordinary projectiles and explosions. Electricity and fire damage fare the best against them, although it's perfectly possible to wear them down with most normal types of damage after a short while.

### Illusory Enemies

The real danger from Ghost Crystals comes from the ghostly mirages they summon. There are 10 variants of these ghosts, each mimicking an otherwise normal enemy:

* Happonuljaska
* Valaistunut alkemisti
* Kranuhiisi
* Miinankylväjä
* Märkiäinen
* KK-Tankki
* Turso
* Ukko
* Vaihdosmestari
* Jättimato

These mirages will appear in a brief shower of ethereal particles, and a dull *tssp* sound as they materialise. They will often spawn near the player, and are immediately hostile. Their attacks are generally only harmful to the player, they cannot take damage themselves. However, they will attract any Homing projectiles, sometimes making the Ghost Crystal itself difficult to target directly.

The created ethereal beings are not directly tied to the Ghost Crystals themselves, and instead have a fairly short lifespan of a few tens of seconds before disappearing with the same distinct *tssp* sound. Destroying the Ghost Crystal should be prioritised above all else, as it will stop it spawning additional ghosts, but be mindful that this does not instantly destroy the ghosts it has created.

Ethereal Giant Worms will not destroy the terrain around them as they move, behaving a bit like the Kalmamato.
Circle of Acid

An expanding circle of dripping acid

 Spells that conjure an expanding circle of material.

A spell that creates a very large rapidly expanding orb of Acid in melee range. The flow effect is stopped by terrain and solid materials, but not creatures (including the player).

It is sometimes found as a trap, triggered by picking up the wand from the pedestal it is connected to.

## Tips

* *Extremely dangerous!* If you don't have a way to teleport or keep yourself away from it, or it is activated remotely while out of line-of-sight, it WILL kill you. Casting it off a cliff is usually not enough. Best used in conjunction with projectile spells with a trigger, distance casting or other methods.
* If you can use it, it's a very good way to strip an area or break through levels. Additionally, 2 casts can easily deal with the consequence breaking through levels usually incurs.
Increase Lifetime

Increases the lifetime of a spell

 Spell modifiers that adjust the lifetime of the affected projectiles.

A spell modifier that causes the affected projectile to exist longer before timing out and dissipating. If appropriate, the projectile will still be removed when colliding with terrain or enemies regardless of any extension on its lifetime.

## Tips

* This modifier is best used for spells that do not travel very far before dissipating. This includes melee ranged spells like Chainsaw or Luminous Drill, which actually turns them into ranged projectiles.
* It has a hefty mana drain, so not suitable for rapid fire wands unless you're also using an Increase Mana modifier.
* When used with Plasma Cutter, this will cause a luminous like spell to drop from cast point and explode when it hits the ground. if you're standing on said ground this is likely to set you on fire. Be aware.
* Is a core ingredient in infinite lifetime spells
Portal:Community/fr

* Forum de Bukkit
* Canal et Règles de l'IRC de Bukkit
* Liste du Staff de Bukkit Wiki
* Le Site Officiel de Minecraft
* Les Règles de la Communauté Bukkit

BukkitWiki est l'emplacement officiel de la documentation de Bukkit et de toutes autres informations d'aide en rapport. Puisqu'il s'agit d'un Wiki, n'importe qui dans la communauté est libre de contribuer à y ajouter des informations, à condition que vous respectiez nos Recommandations de Qualité BukkitWiki. Tout ce qui pourrait être trouvé et qui ne respecterait pas nos recommandations pourraient être modifiés ou supprimés pour assurer le niveau de qualité du Wiki ce devant élevée. En contribuant au Wiki, vous acceptez que les publications de vos écrits/articles soit à l'Organisation Bukkit qui peuvent être librement modifiés et utilisés partout où nous le jugeons nécessaire, sans aucunes attributions de crédits en dehors du Wiki Journal des Changements Récents (Recent Changes log). Alors que nous valorisons les contributions effectuées par la communauté, mettre des crédits sur tous les contenus que vous ajouteriez encombrent et rendent la lecture du Wiki désorganisée.

Quelle est la différence entre Bukkit et CraftBukkit ?
Bukkit est l'API de développement, tandis que CraftBukkit est un mod pour les serveurs officiels Minecraft qui utilise l'API Bukkit.
Fondamentalement, Bukkit est-ce avec quoi les développeurs de plugins travaillent pour vous apporter toutes ces choses cool, de nouvelles possibilités qui rendent votre serveur génial.
CraftBukkit est-ce que nous avons fait de sorte que vous puissiez utiliser ces plugins avec un serveur officiel Minecraft.

Est-ce que Bukkit ou CraftBukkit sont sortis actuellement ?
Bukkit et CraftBukkit ne sont pas encore officiellement sortis, mais nous en sommes à un stade où nous apprécions les retours des personnes cherchant à obtenir plus de contrôle sur leurs serveurs Minecraft.
Si vous aimeriez être impliqué, essayer CraftBukkit ou Bukkit et donner-nous quelques retours, merci d'aller regarder Configurer un serveur avant de commencer.

Où est-ce que je peux télécharger Bukkit/CraftBukkit ?
Tandis que Bukkit et CraftBukkit n'ont pas encore été publiés, nous apprécierons vos retours sur la façon dont nous fonctionnons si cela ne vous gène pas de travailler avec les Builds en développement. Pour récupérer nos dernières versions (builds) de développement, vous pouvez aller voir notre article Configurer un serveur.
Merci de prendre note : il s'agit de versions en développement et nous ne pouvons pas garantir leurs stabilités ou qu'ils ne mangeront pas votre gâteau.
Lisez la suite de la FAQ ici !

Administrateurs de Serveur • Développeurs • **Communauté**
Giga Holy Bomb

*This article is a stub. You can help Noita Wiki by expanding it.*

Bigger and therefore holier

**Giga Holy Bomb** is a projectile spell. It is a more powerful version of the Holy Bomb spell. It creates a huge explosive that deals extremely lethal damage, and collapses the material above.

## Trivia

As a larger version of Holy Bomb, this spell can also be considered a reference to the Holy Hand Grenade of Antioch from *Monty Python and the Holy Grail*. This is confirmed by the text found on Emerald Tablet V, which is a direct quote from the film:

*'And the Lord spake, saying, 'First shalt*

*thou take out the Holy Pin. Then, shalt*

*thou count to three. No more. No less.*

*Three shalt be the number thou shalt count,*

*and the number of the counting shall be three.*

*Four shalt thou not count, neither count thou*

*two, excepting that thou then proceed to three.*

*Five is right out. Once at the number three,*

*being the third number be reached, then, lobbest*

*thou thy Holy Hand Grenade of Antioch towards*

*thy foe, who, being naughty in My sight, shall*

*snuff it.'*
Fungus Blood

*This article is a stub. You can help Noita Wiki by expanding it.*

* Fungus Blood

### Tags

[liquid], [corrodible], [soluble], [evaporable], [blood], [impure], [liquid\_common], [food], [fungus]

## Behaviour

### Evaporates Into

Air

**Fungus Blood** is a Material which mainly comes from exploding spore pods in the Fungal Caverns and is bled by various mushroom-themed enemies. It is also obtainable by digging background mushrooms on the way to the Pyramid by the means of, e.g., a digging bolt.

## Interactions

Fungus Blood is a necessary component for creating Mystery Fungus.
Healthium

* Healthium

**Healthium** is a Magical Liquid which spawns extremely rarely in Potions. It is a glowing, lime-green liquid. Uniquely, it is absorbed on contact when touched in the world (similar to how Gold powder is automatically collected), healing the player by 1 ♥ per pixel absorbed. This sets it apart from Lively Concoction which is not absorbed on contact. Unlike Lively Concoction, Healthium does evaporate at a much higher rate.

When drunk from a flask in the inventory, the player receives the Regeneration status effect for 7.5 seconds and gains for 8% Satiation. This heals up to 75% of your current max HP.

There are no known alchemical reactions that involve Healthium.

## Tips

* Be extremely careful to not break any Healthium potions you do find, as its absorption behaviour makes it very difficult to bottle.
* Drinking Healthium is far more effective than absorbing it as the regeneration effect gained from drinking it scales with your max HP. A full potion essentially provides you with 10 full heals you can use at will.
* You can get stained without destroying it if you levitate into a ceiling below a pool of Healthium. The ceiling needs to be sufficiently thin for it to work. See gif on the right.

## Seeds

As one of the rarest liquids in the game (if not THE rarest), you're likely to go through dozens if not hundreds of runs without ever encountering it. However, there are some seeds where its presence is confirmed.
Keep in mind, though, that later updates may change procedural generation parameters and unless you have the correct game version the potion may not be there.

(expand to view)

## See Also

* Healing
* The Gourd Moon
Floating Arc

*This article is a stub. You can help Noita Wiki by expanding it.*

## Floating Arc

###  Type

Projectile modifier

Makes a projectile float above the ground

### Spawn Probability per Tier ⓘ

0.4,0.4,0.4

 Spell modifiers that change how projectiles interact with solid terrain.

A modifier that causes projectiles to hover above the ground.

## Tips

* When used on static projectiles, the projectiles will "fall" upwards.
Gamma

Casts a copy of the last spell in your wand

 A group of spells designed to copy other spells and effects.
Ignores both mana drain and charges of copied spells, and are unlocked by killing Ylialkemisti.

A Spell that casts a copy of the last spell in the slot list of the wand. Gamma, like its counterparts, is a late-game unlockable rare spell.

## Tips

* When used alongside chainsaws and Wand Refresh it allows for a rapid fire of the copied spell at little cost.
* As Gamma is not a projectile modifier, any modifiers placed before it will affect the Gamma and any after will affect the next spell-cast in line.
* Gamma casts a copy of the last spell in the order, that includes both projectiles, utility, projectile modifiers and other spell types.
* Like Alpha and Omega, Gamma is very useful for copying valuable limited charge spells like Black Hole that aren't affected by the Unlimited Spells perk, effectively making them unlimited regardless.

https://www.youtube.com/watch?v=Ki71EY9hn6Y
Friend Room

**This page or section includes possible gameplay spoilers or secrets. Tread carefully.**

**This page or section includes possible gameplay spoilers or secrets. Tread carefully.**

*This article is a stub. You can help Noita Wiki by expanding it.*

The **Friend Room** is a lush area buried under Extremely Dense Rock. Inside you can find multiple Kauhuhirviö (Horror Monsters) and a single Toveri (Friend).

The location of it is semi-randomised, and chosen from 6 possible spots. The one chosen for your seed can be found by taking the Spatial Awareness perk and traveling to the spot marked green.

There’s a drawing in the background resembling the Avarice Diamond as a hint to unlocking the Giga Nuke & Giga Holy Bomb. The glyphs below translate to “FRIENDHSIP” (misspelled).

Several refreshing gourds also spawn on the floor of the cavern, which typically break once a Kauhuhirviö dies and explodes unless the gourds are picked up beforehand.

This room does not spawn in New Game Plus, even though the spot marked green by the Spatial Awareness perk is still shown.
Fungus

* Weird
* Green
* Mystery
* Blue

## Weird Fungus

**Weird Fungus** is an odd pink material that can be found in the Fungal Caverns. It can be easily walked through, although it does not provide air and can cause suffocation if one remains inside it for too long.

### Behaviour

Unlike most materials, it will slowly grow upwards, forming usually slender columns. If a moderate amount falls down due to the ground beneath it being destroyed, the movement seems to accelerate its growth, quickly generating massive spires of pink fungus. Pouring it from a Powder Pouch from great height can create massive towers of fungus.

If ingested, the player will receive the Tripping status effect, which will cause visual and aural distortions. If further amounts are ingested, the distortions can increase, and at high levels of the Tripping status, strange eyes will open and close at random in the background, with an accompanying sound effect.

When gaining at least 180 seconds of the Tripping status effect, a Fungal Reality Shift will occur.

Fungus is highly flammable and will quickly burn away if exposed to Fire or Lava.

## Green Fungus

**Green Fungus** is a rarer variant of Mystery Fungus, and behaves in a very similar fashion.

## Mystery Fungus

**Mystery Fungus** behaves very similarly to Weird Fungus, including the effect of ingesting it, with the additional quirk that it will convert many other liquids and powders into more of itself quite rapidly. It can be created by mixing Toxic Sludge, Fungus Blood and sand.

## Blue Fungus

**Blue Fungus** presents as blue mats of mycelium, eventually producing blue fruiting bodies, however it is mainly present as a portion of the terrain in the Fungal Caverns. The fruiting bodies of the blue fungus drop glowing fungal spores at their bases which can be collected with in the Powder Pouch after which the mushroom falls over and disappears. The spores will produce blue fruiting bodies if they are scattered on the ground which mature rapidly. As it is a static material, it cannot be ingested, unlike other kinds of fungus.

## Forest Mushrooms

The Forest where the game begins features brown, salmon and sky-blue mushrooms on the surface and in caves. Smaller mushrooms also appear in the Mines. These are background elements and only become interactive if dislodged by damage. Eating them will inflict Food Poisoning instead of Tripping; however, they may be "ground up" into fungus blood in much the same fashion as worm corpses.
Glue

*This article is a stub. You can help Noita Wiki by expanding it.*

* Glue

**Glue** is a white powdery substance which comprises the residue of Glue Shot and the glue-based attacks of Liimahiisi. It is a solid powder which is generally inert, though can be burnt to produce Poison Gas.

Unlike the spell form, once it has been reduced to powder form, Glue is no longer a sticky hazard. Ingesting glue will give a small amount of the Tripping status, as well as the Food Poisoning status.

Stepping onto glue will cause you to become stuck to it. While moving far enough away from the source can free you, slice damage can free you much more quickly.
Kiuaskivi

*This tiny rock looks most fiery, but when touched only a pleasant warmth can be felt.*

## Details

### Effect

Gives fire immunity when held, burns flammable materials and evaporates liquids

The **Brimstone** (in-game name **Kiuaskivi**) is an Inventory item. It acts as a portable Fire, and as such will ignite flammable materials and vaporize liquids on touch, but it can also be destroyed if dropped in Slime. It will not ignite the Player, though, and when held grants immunity to fire damage (Does not prevent you from being set on fire, unlike the Fire Immunity perk). While holding, Stendari will become peaceful to the player. Lava will still damage the player when held.

## Tips

* The evaporating properties of this item makes it ideal for quickly getting rid of large bodies of Water, turning it all into Steam. This is useful for the exploring the Dark Cave to the west of the Mines, though you'll still likely require a method of seeing through the darkness to avoid getting lost in there.
* The Fire Immunity is not immediately lost upon unequipping or throwing the Kiuaskivi. This can allow you to attack or douse yourself while standing in flames, without taking damage. The protection lasts for only 1-2 seconds before you start taking fire damage again.
* Unlike normal fire, it can evaporate Toxic Sludge. However, it creates toxic gas in the process.
* Because it makes Stendari passive this can be a good way of avoiding harder fights in the early game.

## Trivia

* Literal translation of the name means "stove stone". This is in reference to a sauna stove, which traditionally has stones on top of it. Water is thrown on the stones to produce steam, making the sauna hotter.
* The stone originally lit up the Dark Cave as well, but that was later removed during Early Access testing.

## Other methods of obtaining

**This content includes possible spoilers or secrets. Tread carefully.**

A Kiuaskivi can be reliably obtained by picking up the Essence of Fire and removing it via the Essence Eater.

**This content includes possible spoilers or secrets. Tread carefully.**
*Click to show/hide content.*

A Kiuaskivi can be reliably obtained by picking up the Essence of Fire and removing it via the Essence Eater.

A Kiuaskivi can be reliably obtained by picking up the Essence of Fire and removing it via the Essence Eater.
Happonuljaska

* Happonuljaska
* Heikko

"Acid Slime"

## Spawn Locations

Mines
Fungal Caverns
The Vault
Temple of the Art
Frozen Vault

## Health

Normal25 ♥The Vault100 ♥Temple of the Art150 ♥

## Drops

* **Normal: 10**
* **The Vault: 40**
* **Temple of the Art: 60**

## Drops

* **10**

The **Acid Slime** (in-game name **Happonuljaska**) is a flying enemy which shoots acid bubbles. It is encountered in various biomes, becoming more common deeper in the mountain.

The **Weak Acid Slime** (in-game name **Heikko happonuljaska**) is a weaker version of the Acid Slime that is only found in the Mines with less damage output and health, but otherwise identical in behavior.

## Behavior

The bubble projectiles it shoots will burst on impact, producing some acid when they do so. These projectiles can be shot to burst them before they reach the player, but combined with their rate of fire, this can make it difficult to hit the enemy.

## Combat Tips

* Happonuljaska bleeds Acid, making it even more dangerous to remain nearby.
	+ The aftermath of an encounter therefore typically results in significant terrain damage.

## Trivia

* A small army of Happonuljaska may spawn when the player climbs to the lowest branch of the Giant Tree to the west of the spawn point. This makes climbing the Tree quite dangerous to do early on, and serves to add risk to obtaining the valuable worm egg that can be obtained at the start of the game.
Lava

* Lava

## Biomes

Various

Lava is a highly dangerous liquid Material. It flows about as quickly as water and does heavy damage to creatures touching it. Being submerged in lava will nearly always kill anything that enters, as very few creatures are immune to it, most notably enemies found in The Work (Hell), those who use it as blood, as well as ethereal enemies like the Kalmamato in the Temple of the Art. Drinking Lava will light the player on fire which will continue causing damage until the timer has run out. Being fully submerged in a liquid will remove the flaming animation, but not the damage.

## Sources

* Several creatures use lava as blood, including Stendari, Eldari, Pikkutulikärpänen, Suurtulikärpänen and many found in The Work (Hell).
* Lava can also be found in procedurally generated pools in the Temple of the Art and a lake of it blocks off passage to the giant mineshaft to the east of the Mines.
* A huge sea of lava exists underneath The Laboratory, blocking off access to The Work (Hell).
* Created by the Sea of Lava spell.

## Transmutations

* Touching Water creates Rock, which can slowly re-melt upon contact with leftover lava.
* Touching Mud creates Ground (which doesn't melt).
* Blood creates Volcanic Rock (which doesn't melt).
* Freezing Liquid produces Dense Rock (also doesn't melt).
* Lava and Toxic Sludge creates Toxic Rock, which damages on contact unless you have toxic immunity.
* Melts Steel, Diamonds and Copper into more lava, which can result in vast amounts of it if left unchecked (happens frequently in The Vault).
* Melts Plastic into liquid Molten Plastic.
* Touching Excrement creates Soil.
Freezing Liquid

* Freezing Liquid

### Tags

[liquid], [corrodible], [soluble], [evaporable\_custom], [blood], [impure], [cold], [liquid\_common]

## Effects

### Submerge

Damage proportional to the volume of liquid touched

## Behaviour

### Evaporates Into

Freezing Vapour

Freezing Liquid is an extremely cold liquid that very quickly evaporates into Freezing Vapour when exposed to air. It's a dangerous substance that is much more commonly seen in its gas form, Freezing Vapour, due to how quickly it evaporates.

It is especially slow to evaporate in cold areas, and can sometimes form small pools amidst the Snow or Ice in the Snowy Depths, slowly creating small columns of rising freezing vapour.

By covering Freezing Liquid with a layer of Oil, it is possible to keep it from vaporizing. If performing Alchemy with Freezing Liquid, you can first pour out some oil, then spray the freezing liquid into it. The Freezing Liquid will sink due to having higher density, then you can toss in your other ingredients without worrying that it'll burn off.

Freezing Liquid reacts with Worm Blood forming more Worm Blood.

## Sources

Freezing liquid is only produced by a select few enemies, mostly encountered in the Snowy Depths and Hiisi Base. Other than that it can appear inside a randomly spawned Potion.

The Iceball spell will produce Freezing Liquid when it explodes.
Laser-Tankki

* Laser-Tankki

"Laser Tank"

## Spawn Locations

Hiisi Base
 The Vault
 Frozen Vault
 Power Plant

## Drops

* **90**
* **250**  (The Vault)

The **Laser Tank** (ingame name **Laser-Tankki**) is a robotic enemy.

## Behaviour and Combat

The Laser Tank fires bursts of projectiles highly resembling the Magic Bolt spell out of its laser blaster, mounted at the front and consisting of a rod with several circles around it, stereotypical of some "retro" sci-fi weapons. Its projectiles deal high damage and knockback but aren't very accurate.
It is a metallic or "robotic" enemy, and so has high resistance to projectile and slice spells while being vulnerable to electricity and explosions. Like the other tanks, it cannot jump, and explodes when it dies normally. It should be noted that the death explosion of this tank is much larger than the others, almost double the size, so extra caution should be taken.

This enemy, like other tanks, ignores Hiisi, and may attack other enemies such as Rottas.

## Notes

* This enemy seems to be the rarest tank, being much less seen than the KK-Tankki, or the slightly less common IT-Tankki.
* It might actually be better to get close to the Laser Tank, as its grenades actually fire more slowly than the fast lasers.
Glitter Bomb

Summons a bomb that explodes into volatile fragments

This spell tosses a small pink bomb that, when it explodes, produces many small glittering projectiles which each drift down and explode in a smaller blast. It has significantly lower explosion radius than the basic Bomb spell and so is not as useful for digging.

## Tips

* The Glitter Bomb is more of an offensive weapon than an excavation tool, so is best used in the same manner as TNT: to fight clusters of weaker enemies.
* Kills due to the glittering projectiles count as trick kills.

## Trivia

The firecracker goblin uses a weaker version of this spell as its primary attack.
Fire Arc

Creates arcs of fire between projectiles (requires 2 projectile spells)

 Projectile modifier spells that add an arc of material between multiple projectiles. Arc spells require a minimum of two projectiles in order to function

Fire Arc is a modifier that causes flaming particles to flow between fired projectiles. Unless the spell naturally produces more than one projectile per cast, like Triplicate Bolt, it must be used with a multicast modifier to work. Creatures hit by the particles will be set on fire.

## Tips

* Fire Arc is, funnily enough, the "safest" of the Arc-series to use due to the counteracting effects of being soaked in water,
How to install mods

Follow the instructions based on your chosen approach. Mods work exactly the same on **Linux**, simply adjust your install paths accordingly.

## Downloading

### Steam

1. Find your mod in the Steam Workshop
2. Click subscribe.

Mods will be automatically extracted to `steamapps/workshop/content/881100/<MOD_ID>`

### Manual

1. Download a mod. From ModWorkshop, or whatever other source.
2. Go to `C:\Program Files (x86)\Steam\steamapps\common\Noita\mods\` and extract it there.
3. Make sure the file `mod.xml` is on the first level of the downloaded mod folder
4. If the mod has any mod-dependencies, repeat these same steps for them as well.

### Manual from Steam

If you find yourself in a situation where you have bought Noita elsewhere than Steam, but some really cool mod is found *only* on Steam Workshop:

1. Get the Mod URL and input it here: https://steamworkshopdownloader.io/
2. Extract the mod as usual as instructed above
3. Go to your new mod folder, find `mod_id.txt` in the root of the folder
	1. The text file has a single "word", which *must* match the folder name exactly when extracted manually
4. Change the newly extracted mod folder name to match it

## Enabling

1. Run the game if it is not already open.
2. Pause, open the mods menu, and check the checkbox by the mod's name.
3. If the mod is an unsafe mod and requires special permissions, enable unsafe mods by clicking the `Unsafe mods` button. Take caution in doing this, however, as this grants the mod almost unlimited access to your computer and its files.
4. Click `Restart with enabled mods active`. This will reload your save with your new mod.
5. Congratulations, your mod is installed!
Hohtava hyypiö

* Hohtava hyypiö

"Glowing Creep"

## Drops

* **140**

The **Glowing Creep** (in-game name **Hohtava hyypiö**) is a ghostly white creature that appears in the Cloudscape, Temple of the Art, and rarely the Magical Temple. It has a retaliation attack but is otherwise not aggressive.

## Behaviour & Combat

As the Hohtava hyypiö are non-aggressive, they will not attack the player on their own. However, they will follow the player to the ends of the earth if allowed to and get in the way of spells with their long hitboxes, which is where their true nature is revealed. Upon being hit with direct wand attacks they will retaliate with Pinpoint of Light, dealing ~20 damage at 1 beam per damage tick received. They also have a large amount of health.

Using rapid fire, low damage per hit wands against them in the open is not recommended as the retaliation attacks will chew through even large health pools in mere seconds. Against rapid strikes like this, any shields will offer very little protection. For this reason single-projectile, hard-hitting spells are recommended in order to reduce the number of retaliation beams fired.

The beams, while fast, can be dodged by moving up or down as they don't have predictive aim. Fighting them in open areas with no cover is generally a bad idea. It is instead recommended to fight them around corners as their beams need a direct line of sight to hit. Since they only retaliate, a player can lead them to more favorable areas before engaging.

They will not retaliate against collision damage from falling or thrown objects, even those launched with Telekinetic Kick, and Personal Gravity Field will turn their retaliation attacks back onto themselves.

##### How to kill it

Throwing objects at it can kill it, although it does trigger retaliation. Another method to kill it is kicking it while it is frozen.

## Trivia

Despite their spectral appearance, they can be suffocated by burying them in sand.
Fireball Orbit

Makes four fireballs rotate around a projectile

 Modifiers that add orbiting projectiles to a spell. They cut through both terrain and enemies, and only disappear when its host projectile expires or on direct impact with an enemy.

Fireball Orbit is a spell modifier that adds 4 rotating fireballs to an affected spell projectile. These fireballs will light flammable materials on fire and detonate with explosive force once its host expires.

## Tips

* As the fireballs will phase through matter as they fly, they can quickly set large areas aflame.
* Their detonation will cause damage to both enemies and you, so take care. It affects terrain too, though on a little scale, only on rock or softer materials and with the unreliability of the randomness of the orbit.
* For being a common modifier this is surprisingly powerful, and when used with a multicast can last you all the way to the bottom of the main path.
* If multiple Orbits of the same or different types are placed, only the first Orbit of the spell block will work and its effect will be multiplied by the number of Orbits.
* If the orbit doesn't hit an enemy, but the projectile that has that orbit dies, then the fireballs will explode. And if that explosion, caused by the main projectile's death, kills an enemy, then it will be considered a trick kill.
Hurtta

* Hurtta
* Heikkohurtta

"Hound"

## Drops

* **10**

The **Hound** or **Crawler** (in-game name **Hurtta**) is a doglike creature often found in the mines and below. Its presence can be a nuisance, but can be deadly when the player is low on health. Their eyes shine in the dark, revealing their presence even in unexplored territory.

The **Weak Hound** (in-game name **Heikkohurtta**) is a weaker version of the Hound found in the Mines with less damage output, health and slower reactions, but otherwise identical in its behaviour.

## Behavior

Hounds are generally found alone, and do not travel in packs. They will often wander around aimlessly, looking for potential prey. They can leap up a good distance to get to higher platforms.

They attack by leaping towards their prey, dealing damage on contact. This deals a fair amount of knockback to the player.

Occasionally, they can be found eating the corpse of any dead creature.

## Combat Tips

* A fairly basic enemy. Keep your distance and keep above them, and their mediocre health pool should diminish quickly.
* Don't get too comfortable, as their attack has a fairly short cooldown, and they may bump the player towards less favorable enemies.
	+ The lunge of their attack will often land them very close to the player, increasing the chance for quick follow up attacks if not dealt with.
* The low health and slower movement of the weaker variant make them susceptible to environmental hazards, like Fire and being crushed by flying objects. Killing enemies in this way rewards double the gold rewards, so you are encouraged to experiment with kicking lanterns and minecarts at them.
* They cannot jump very high vertically, only horizontally. Hovering above them and using a projectile wand or thrown object can easily defeat them.

## Trivia

The name Heikkohurtta is made up of two Finnish words, heikko and hurtta. Heikko is finnish for weak and hurtta is finnish for hound. The names thus mean 'weak hound', and 'hound' respectively.
Falling Sand Game

Falling sand games are a genre of game where materials such as sand are simulated falling under the effect of gravity using a cellular automaton based particle system on a two dimensional plane. Solid immovable particles and particles that act as liquids or gasses are often present, as well as other types of particles such as forms of energy like photons.

Other aspects that can be simulated and influence the motion and state of the particles are air pressure, alternate sources of gravity, temperature, and interactions between different types of materials such as combustion or freezing. Some include electrically conductive substances that can be used to create complex creations such as machines and simple calculators or computers.

In most falling sand games the player is only able to create and destroy particles, with most of the gameplay emerging from the resultant interactions.

Noita is notable among falling sand games in that it is also a Rogue-lite with a controllable player character and many enemies and other entities that can navigate and interact with the environment, which is much larger than the single area most falling sand games use and is procedurally generated, rather than being entirely created by the player. It also includes rigid body simulations.

## Other Examples

* Falling sand game - One of the first known games of this type and the origin of the name of the genre.
* The Powder Game - browser based.
* The Powder Game 2 - browser based. Expanded version of the first Powder Game.
* The Powder Toy - free downloadable application. Features detailed simulations and numerous particle types. Includes a basic player character called the Stickman that can be moved around the environment and spawn particles as well as an ai controlled enemy version called the Fighter.
* Sandboxels - browser based.

### Further reading

* https://www.rockpapershotgun.com/2019/10/10/from-falling-sand-to-falling-everything-the-simulation-games-that-inspired-noita/
* https://80.lv/articles/noita-a-game-based-on-falling-sand-simulation/
* https://en.wikipedia.org/wiki/Falling-sand\_game
Jättimato

* Jättimato

"Giant Worm"

## Drops

* Extra Max Health (50% chance)

A larger, stronger and faster variant of Mato that can rarely spawn naturally or through the use of Matosade.

They destroy all solids while traveling, leaving tunnels that the player can move through. There is a risk that they will damage the Holy Mountain enough to anger the gods. The Worm Crystal reduces the chance of this happening by deterring the worm, but this may still happen on occasion.

Giant Worms have a chance to spawn from the wiggling egg found in the Giant Tree nest.

It is advised to kill them for their extra max health pickup, as well as their blood since it's a valuable consumable for increasing your viewing radius.

## Combat Tips

* Freezing spells or spell modifiers allow you to kick it and kill it instantly. Although it doesn't stay frozen for long so find the right chance.
	+ If it dies like that, you won't get Worm Blood.
* As the enemy has multiple segments you can shred through it quickly using piercing shot.
* Melee Immunity will render this enemy harmless, other than the damage to terrain it will cause trying to damage you.
* You can kill it very easily by staying far away and using a long distance spell, even something as weak as spark bolt.
* The worm can't move where there's no terrain to move through, so going to areas with sparse terrain can help avoid it.
	+ However, it can build up a lot of speed and fly a surprising distance up into the air when lunging for you, so stay on your toes.
* Its head is the only part of it that can deal damage, allowing the player to use spells like chainsaw for a high risk/reward payoff.
* Try to fight near a fire or create one if possible, the larger the better. The worm is not immune to burn damage and will catch fire if it tunnels through burning material. If the fire is large enough it may reignite several times.

## Notes

In the next update/the beta branch, you might not be able to one shot it by freezing and kicking it and any of these spawned with matosade will no longer be dropping max health upgrades unless it is paired with an Add Trigger.
Jouluhiisi

* Jouluhiisi

"Christmas Hiisi"

## Spawn Locations

Mines
 Collapsed Mines
 Coal Pits

## Drops

* **40**

The **Jouluhiisi** (also known as the **Christmas Hiisi** or **Santa**) is a special festive variant of the Tappurahiisi that only spawns if the system date is the 24–26th of December.

It throws snow-filled presents instead of dynamite.

## Behaviour

Though the movement is the same as its normal variant the Tappurahiisi, the **Jouluhiisi** does not use its ranged attack until it is damaged by a different entity, be it the Player or another Enemy. It still will Melee attack any entity in range, even when unprovoked.

Its present projectile flies in an arc towards the target. Unlike the Tappurahiisi’s Dynamite, it will explode on contact, leaving behind a pile of snow.
Kallorotta

* Kallorotta

"Skull Rat"

## Spawn Locations

Pyramid
 Temple of the Art

## Drops

* **30**
* **130**  (Temple of the Art)

The **Skull Rat** (in-game name **Kallorotta**) is a flying enemy encountered in the Pyramid and the Temple of the Art.

## Behavior

Despite their intimidating resemblance to the more dangerous Kallokärpänen, Kallorottat are essentially beefier versions of the common Lepakko, floating about sluggishly and attacking by lunging into the player.

## Trivia

* Unlike Kallokärpänen, which bleeds slime, Kallorottat bleeds blood.
Explosive Detonator

*This article is a stub. You can help Noita Wiki by expanding it.*

All nearby explosive spells cast by you instantly detonate

**Explosive Detonator** is a static projectile spell that nullifies all mid-air spells (not just those cast by you).

If cast every-other-frame then it can effectively make you almost impossible to shoot, leaving only melee attacks and environmental damage as potentially lethal elements.

## Tips

* When multicast with explosive spells, they behave similar to Explosion series. (*Verify?*)
* It can remove the Ylialkemisti's shield

## Example wands

### Safety Teleport

This wand deletes all projectiles on screen, whilst you're teleporting.

Shuffle
NoSpells/Cast
1
Heavy Shot

Greatly increases the damage done by a projectile, at the cost of its speed

 Spell modifiers that adjust the damage of the affected projectiles.

A Spell modifier that adds a very large amount of damage to a projectile while greatly slowing it down. Also adds some extra recoil.

## Tips

* The Speed Up modifier can help mitigate the speed reduction caused by Heavy Shot.
* This spell can be used to great effect with a non-shuffle wand and a trigger (such as Spark Bolt) by placing the heavy shot after the trigger and before other spells. This will produce a combo that delivers the heavy shot affected spell like a payload, bypassing its slow speed.
* It also has great synergy with Death Cross, because Death Cross does not self-destruct or get bounced away upon impact with another enemy. This allows the cross to deal damage continuously to anything touching it until it explodes.
* Combining Heavy Shot with a cloud of mist type spell results in a deadly damage over time effect. Couple it with Homing for a truly devastating cloud that seeks out enemies and melts them in less than a second.
* Just like Damage Plus, the Heavy Shot will negate the healing caused by Heal Projectile and cause it to do damage instead.
* Synergises well with Chain Bolt as its projectile is barely or not at all affected by the speed decrease. Piling multiple Heavy Shot modifiers on a Chain Shot can create a very powerful auto-aiming wand.
Glimmer

*This article is a stub. You can help Noita Wiki by expanding it.*

* Rainbow
* Invis
* Blue
* Green
* Orange
* Purple
* Red
* Yellow

Gives a projectile a randomly colored sparkly trail

Turns a projectile invisible

Gives a projectile a blue sparkly trail

Gives a projectile a green sparkly trail

Gives a projectile a orange sparkly trail

Gives a projectile a purple sparkly trail

Gives a projectile a red sparkly trail

Gives a projectile a yellow sparkly trail

The **Glimmer** spells will add colour to your projectiles, and reduce the cast delay by -0.13s. Their primary purpose is aesthetic, although an argument can be made for the **Invisible Spell** glimmer which can in some cases be used to improve performance, as it prevents spells from creating excessive amounts of particles.

## Unlocking

**This content includes possible spoilers or secrets. Tread carefully.**

The spells can be unlocked by taking one of the Emerald Tablets (must be one found beside an Orb of True Knowledge) over to the Alchemist's hut located at the right-hand edge of the Lake. Throw the tablet into the hut, and enter the portal that appears there. The portal leads to a small room directly below, which if entered via the portal, will contain the Experimental Wand, a selection of Glimmer spells, and a Kadotettu alkemisti. The room also allows wand-editing within, on the first visit.

**This content includes possible spoilers or secrets. Tread carefully.**
*Click to show/hide content.*

The spells can be unlocked by taking one of the Emerald Tablets (must be one found beside an Orb of True Knowledge) over to the Alchemist's hut located at the right-hand edge of the Lake. Throw the tablet into the hut, and enter the portal that appears there. The portal leads to a small room directly below, which if entered via the portal, will contain the Experimental Wand, a selection of Glimmer spells, and a Kadotettu alkemisti. The room also allows wand-editing within, on the first visit.

The spells can be unlocked by taking one of the Emerald Tablets (must be one found beside an Orb of True Knowledge) over to the Alchemist's hut located at the right-hand edge of the Lake. Throw the tablet into the hut, and enter the portal that appears there. The portal leads to a small room directly below, which if entered via the portal, will contain the Experimental Wand, a selection of Glimmer spells, and a Kadotettu alkemisti. The room also allows wand-editing within, on the first visit.
Honey

* Honey

## Biomes

Fungal Caverns, Underground Jungle

**Honey** is a relatively dense powder, which can be found underneath Amppari hives, which spawn in the Underground Jungle or, rarely, in the Fungal Caverns.

It can be created using the Chaotic Transmutation spell.

When Honey is placed in contact with Diamond, it creates Ambrosia and Poison.

The denseness of honey makes it unlikely to form in the shape of pyramids that other powders usually do.
Fireworks!

A fiery, explosive projectile

This spell launches a fireworks missile in the chosen direction, exploding after a short while or on contact.

## Tips

* The Fireworks spell is comparable to magic missile in terms of Explosion size, damage, and digging utility, With the exception of having much more charges.
* Some of the fireworks may launch sparks everywhere in the same way other explosives do, so be careful when digging to not be set on fire.
Forgotten Cave

*This article is a stub. You can help Noita Wiki by expanding it.*

Biome Navigation

Forgotten Cave

Snow Chasm
→

Forgotten Cave is an area west of Snow Chasm. It is home to Unohdettu (*Forgotten*), a new ghostly boss.
If you're having a hard time finding this area, stick to the left wall of Snow Chasm and keep heading down until the left side opens up a little bit.
Keep heading left until you find an arena, this is where Unohdettu (*Forgotten*) can be fought as long as you have the Paha Silmä (**Evil Eye** in English)
Flock of Ducks

Summons a chaotic flock of spicy ducks

The **Flock Of Ducks** spell launches 3 ducks, which explode after a time. The ducks are naturally piercing.

It is unlocked once the Orb under the Snow Chasm has been collected, along with Summon Deercoy and Worm Launcher.

## Tips

* The piercing nature of the ducks makes them deadly when combined with homing spells, while at the same time being harmless to the player (the explosion still hurts the player). Since part of the piercing damage is fire damage, they are a viable option in fighting against enemies resistant to projectile damage, such as Toothy spider.
* After the summoned ducks explode, they release a large amount of blood that can be used to heal with the Vampirism perk. Combined with Unlimited Spells, this serves as an infinite source of healing.
* Paired with Tuple Spell modifier, Flock of Ducks can be very powerful against non shielded enemies, as well as providing a significant amount of blood.
* When used with Larpa spells, Flock of Ducks can be very destructive.