Lewis Gun

The Lewis Gun is an American Machine Gun from the First World War. It costs 200,000 Credits and its rate of fire is 550 RPM. Bullet Force players are almost never seen buying or using this weapon due to its poor qualities, most of this weapon's usage is in Gun Game. Similar to the Minigun, the only customizations that can be attached to this unreliable gun are skins, and even worse, on both platforms, none of the skins will cover the pan magazine, making the gun look ugly to some players.

## Pros

* Good capacity
* Decent damage-per-shot
* Quiet for an LMG
* (Style points) Cool pan magazine reloading animation

## Cons

* Atrocious iron sights rendering it useless outside 30 meters and in very close quarters combat.
* Poor DPS
* Can't attach sights, meaning that you're stuck with a clumsy leaf-type sight
* Very slow strafe speed when aiming down, even with Super Strafe perk
* Slow fire rate for a machine gun
* Annoyingly slow reload speed
* Pan magazine and rear sight covers a lot of the player's vision
* As a gold gun, it is banned in tournaments and scrimmages
* With all these problems, people forget about buying this gun and go for better, more profitable ones like the M60 and MG4. You'll look silly buying and using this gun in a match.
* Cons outbalance Pros (8 to 3 excluding this one and style points)

## If it were to be balanced (suggestions)

If a buff were to be added, it should add the following to make the gun equal or just barely adequate:

* The removal of the rear sight to improve player's vision
* The possibility of adding optic attachments (ACOG, Holographic)
* Much faster movement speed when aiming down sights and crouching
* Slightly better bullet penetration
* Higher mag capacity
* A slightly faster reload (0.6 seconds less)

## Tactics

Now, if you ever find yourself wanting to die a slow and horrible death, grind or purchase your way towards 200k credits and pick up this monstrosity of a weapon. Now, if you started a new account and went straight for this... thing, you should, and will, regret it.

What you should do before getting this weapon is get to rank 58 which unlocks the phantom perk, or rank 52, which unlocks undetectable. Now, after getting to this point, you won't need either of these, unless you want to try phantom or undetectable with this weapon which is unknown territory. The reason you needed to grind to this point is to suffer. You need to suffer in order to truly understand this weapon.

So, first things first, get overpowered or better than average secondary. A powerful weapon like the Hand or .44 Magnum is a great choice but you can choose anything you like.

Next, you choose your throwable. Go for an M18 Smoke grenade or M84 Flashbang. You want to be able to get away as fast as you can from the battle if you ever get caught reloading this gun.

Wait a moment. Don't click that play button just yet, you forgot about perks. Never, ever, ever, go to a match without getting the trigger finger perk. Remember when I said you would want an op or better than average secondary? That's what'll get you out of a negative k/d ratio near the end of the match. That's if you're lucky. Now, what you want is either the extended magazine perk or the combo of the swift hands and rapid draw perk. Or you can just get all three plus the trigger finger.

### Trigger finger + Extended magazine

Okay, you have 3 slots out of 8 taken up. What can you do with those last 5 left? Well, if you really wanted to pick one, you could either have phantom or undetectable which just leads to a recluse or camping build. Kinda bad with this weapon, but good if you want to just camp on Aftermath, Meltdown, or Village. But what's a smart choice is to get the Full Metal Jacket perk or the Rapid Heal perk. Once you pick one, get the Super Strafe perk. Now, you should have 1 slot left. Honestly, pick whatever you want. Once finished, treat this as a tf2 heavy build but without the massive amounts of health. Never be afraid to run away from enemies or run back to a safe place to reload.

### Trigger finger + Extended magazine + Swift hands + Rapid draw

So, you have 3 slots left. Nice, now, what you should get immediately is the Optimize perk. This allows you to reload ***much MUCH*** faster than without it. So, you have all 8 slots filled up. Congrats. Now, treat this perk build as if you were a viking berserker and charge into enemy fire with your guns, or just gun, blazing.

Best tactic of all? Just don't use this horrible wreck of a gun.

## Trivia

* This gun, along with the M1911, shares the title of being the oldest gun in the game in terms of historical context. This gun was made in 1911, which is also the same year that the M1911 was made.
* Even though this is an American weapon, it was used more by the British military.
* The long and wide barrel does not mean that the weapon shoots high-caliber ammunition or that it's suppressed. It is because this gun has a barrel shroud (complete with heat sinks) to cool the gun off after firing.