recursal/Fanatic-Fandom huggingface dataset:
Far Cry 4 mise

## Příběhové mise

### První Akt

* Propagandistický Stroj
* Vlčí Doupě
* Adresát Nezastižen
* Vyjednávání s Rukojmími
* Vpád

### Druhý Akt

* Rovnováha Moci #1
* Rebelský Pokřik
* Lov, Nebo Buď Kořistí
* Bhadra Mise 1
* Kulturní Výměna
* Mše na Vrcholu
* Rovnováha Moci #2
* Spalte to
* Rekultivace
* Ústa Šílenství
* Příchod Ochránce
* Spící Světci
* Město Bolesti
* Rovnováha Moci #3
* Základní Chemie
* Pokročilá Chemie
* Zastřelte Posla
* Osvoboďte Willise
* Zabít Nebo se Nechat Zabít
* Smrt z Výšky

### Třetí Akt

* Nedívejte se Dolů
* Klíč k Severu
* Pravda a Spravedlnost
* Odplata
* Rovnováha Moci #4
* Výzva ke Kapitulaci
* Kulturní Války
* Kryjte se
* Údolí Smrti
* Sněz, co sis Nadrobil
* Popel Popelu
* Konfrontujte Pagana

### Longinus

* Krátký Lov
* Odškodnění
* Vysoká Cena
* Poslední Pokání

### Hurk

* Neříkejte nic Zlého
* Volání Divočiny
* Známý Pocit

### Yogi a Reggie

* Ústa Šílenství
* Příchod Ochránce
* Ztraceni a zmateni
* Hořící Les
* Nazí a Křičící
* Leťte, nebo Zemřete

### Šangri-La

* Příchod Ochránce
* Lov Rakšasy
* Podlehnutí Ráji
* Zničený Ráj
* Nemalovaná Budoucnost

## Vedlejší mise

### Úkoly

* Ozbrojená Eskorta
* Vražda
* Zneškodnění Bomby
* Oko za Oko
* Zásoby Zlaté Stezky
* Záchrana Rukojmí
* Lov: Snižování Stavů
* Lov: Zásoby
* Lov: Přežití
* Kyratský Týden Módy
* Propagandistické Centrum

### Činnosti

* Aréna
* Karmická Událost
* Královské Zboží
* Pohanův Hněv
* Kyrati Films: Závody
* Kyrati Films: Přežití
* Správce Stanoviště

## Údolí Yettiů

### Mise s Relikvií

* Z Louže pod Okap
* Neschopnost Komunikovat
* Explozivní Rébus
* Lucy in the Sky bez Diamantů
* Relikvie

### Noční Přežití

* První Noc
* Druhá Noc
* Třetí Noc
* Čtvrtá Noc
* Pátá Noc

### Činnosti

* Atentát
* Lov: Snižování Stavů
* Lov: Vzácný
* Náklad Následovníků

## Útěk z Durgeshe

### Úkoly

* Yumina Zloba
* Zneškodnění Bomby
* Oko za Oko
* Záchrana Rukojmí
* Propagandistické Centrum
Kill()

**kill()** is a basic Netscript function.

## Description

This function stops the script on the target server specified by the script's name and arguments. It is important to note that scripts are uniquely identified by both their name and their arguments. For example, "foo.script" run with the argument "1" is not the same as "foo.script" run with the argument "2", even though they have the same code.

## Usage

```
kill("foo.script", "foodnstuff");

```
Elecciones federales del Gran Aumán de 2022

1. Masías: Pradakchá.
2. Benaka: Roque Morán (FRE).
3. Urabia: Kajúr Hankala (RA).
4. Galatorra: RA.
5. Nilla: Paco Bórquez - Encuentro Cívico.
6. Antapúa: Por la Vida.
7. Nankjék: RA.
8. Taira: Karkái Akari (Pradakchá).
9. Ocabamca: Encuentro Cívico:
10. Anchare: José Farías (Por la Vida).
11. Lara Gallego: Encuentro Cívico.
12. Rekén: Odián Parika - Pradakchá.
13. Lauka: Plataforma Radical.
14. Aikán: Fuerzas de la Democracia Aumánica.
15. Anzájara: RA.
16. El Cauco: Movimiento Renovador.
17. Pionero Oeste: Pradakchá.
18. Minas: Kamák Jakarko (FRE).
19. Malatanko: Frente de Restauración Aumánica.
20. Satalco: Plataforma Radical.
21. Samán: RA.
22. Anao: RA.
23. Nueva Apakía: Encuentro Cívico.
24. Tahora: Kimberlee Romero (Pradakchá).
25. Tháreki: Por la Vida.
26. Thaéranok: Por la Vida.
27. Akjá: Úmor Járkar (RA).
Injecting HTML

Bitburner uses React and Material-UI to render everything. Modifying the UI is possible but not officially supported.

To automatically enter commands in the terminal (only works if looking at the terminal):

```
// Acquire a reference to the terminal text field
const terminalInput = document.getElementById("terminal-input");

// Set the value to the command you want to run.
terminalInput.value="home;connect n00dles;home;connect n00dles;home;";

// Get a reference to the React event handler.
const handler = Object.keys(terminalInput)[1];

// Perform an onChange event to set some internal values.
terminalInput[handler].onChange({target:terminalInput});

// Simulate an enter press
terminalInput[handler].onKeyDown({key:'Enter',preventDefault:()=>null});

```

To add lines to the terminal (only works if looking at the terminal):

```
// Acquire a reference to the terminal list of lines.
const list = document.getElementById("generic-react-container").querySelector("ul");

// Inject some HTML.
list.insertAdjacentHTML('beforeend',`
```
- whatever custom html
`)
Bitburner Wiki

**Welcome to the...**
**Bitburner Wiki**
**168 articles • 3 files • 346 edits**

**About the wiki**

This is a wiki about the programming game *Bitburner* that anybody can edit. It plans to document all of the content that can be found in the game, such as the API, functions, and more.

Some of the content on this wiki is retrieved from the official docs, but the goal of the wiki is be a more easily accessible site for editing and being able to include more guides and more content wherever possible.

**Helpful links**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Run()

* numThreads (number) – Optional thread count for new script. Set to 1 by default. Will be rounded to nearest integer.
* args... – Additional arguments to pass into the new script that is being run. Note that if any arguments are being passed into the new script, then the second argument numThreads must be filled in with a value.

### Returns

The process id of the new process or 0 on failure.

**run()** is a basic Netscript function.

## Description

This function allows a script to be run as a separate process, but it can only be used for scripts that are located on the current server (i.e., the server running the script that calls this function).

## Usage

```
run("foo.script");

```
Functions

This is a list of **functions** in *Bitburner*:

## Functions

* hack()
* grow()
* weaken()
* sleep()
* print()
* tprint()
* disableLog()
* enableLog()
* isLogEnabled()
* scan()
* nuke()
* brutessh()
* ftpcrack()
* relaysmtp()
* httpworm()
* sqlinject()
* run()
* exec()
* spawn()
* kill()
* killall()
* scp()
* ls()
* ps()
* hasRootAccess()
* getHackingLevel()
* getHackingMultipliers()
* getHacknetMultipliers()
* getServerMoneyAvailable()
* getServerMaxMoney()
* getServerSecurityLevel()
* getServerMinSecurityLevel()
* getServerRequiredHackingLevel()
* getServerNumPortsRequired()
* getServerMaxRam()
* getServerUsedRam()
* serverExists()
* fileExists()
* isRunning()
* getPurchasedServerCost()
* purchaseServer()
* deleteServer()
* getPurchasedServers()
* getPurchasedServerLimit()
* getPurchasedServerMaxRam()
* scriptRunning()
* scriptKill()
* getScriptRam()
* autocomplete()

## Hacknet Node API

* numNodes()
* purchaseNode()
* getPurchaseNodeCost()
* getNodeStats()
* upgradeLevel()
* upgradeRam()
* upgradeCore()
* getLevelUpgradeCost()
* getRamUpgradeCost()
* getCoreUpgradeCost()
GetNodeStats()

**getnodestats()** is a Netscript Hacknet Node API function.

## Description

This is a function that returns an object containing various stats about the node from which its index was used in the function's parameter.

## Object

This is the object returned:

```
{
 name: Node's name ("hacknet-node-5"),
 level: Node's level,
 ram: Node's RAM,
 cores: Node's number of cores,
 cache: Cache level. Only applicable for Hacknet Servers
 hashCapacity: Hash Capacity provided by this Node. Only applicable for Hacknet Servers
 production: Node's production per second
 timeOnline: Number of seconds since Node has been purchased,
 totalProduction: Total amount that the Node has produced
}

```
Bonko Khoza

**Bonko Cosmo Khoza** is a South African actor that voices Daddy Jo in ***Kiya & The Kimoja Heroes***.

## Biography

He is popularly known for his role as Mqhele Zulu on the Showmax original series *The Wife*. For almost a decade Bonko has been steadily cementing his reputation as a strong emerging force on South African and international screens. Since his breakout role as Jabz in *Necktie Youth* (2015), which earned him a Best Actor Nomination at the Tribeca Film Festival, Bonko has appeared in a number of films and series alongside celebrated local and international talents.

## Gallery

### Images

* Events
* Behind the scenes
GetServerMoneyAvailable()

**getservermoneyavailable()** is a basic Netscript function.

## Description

It will return the money available in a given server.

If the player uses this function in their home computer, it will return their money.

## Usage

```
getServerMoneyAvailable("pizza"); // returns: 12000
getServerMoneyAvailable("home"); // returns: 1000

```
UpgradeRam()

* n (number) – Number of times to upgrade RAM. Must be positive. Rounded to nearest integer.

### Returns

true if the upgrade was successful.

**upgraderam()** is a Netscript Hacknet Node API function.

## Description

This is a function that tries to upgrade the specified Hacknet Node’s RAM n times. Note that each upgrade doubles the Node’s RAM. So this is equivalent to multiplying the Node’s RAM by 2 n.
PurchaseNode()

**purchasenode()** is a Netscript Hacknet Node API function.

## Description

This function allows the player to purchase a new Hacknet Node. If a purchase is successful, this function will return the number of the index of the Hacknet Node (purchasing `hacknet-node-3` would have the function return 3). If the purchase failed, then the function would return -1.
GetHacknetMultipliers()

**gethacknetmultipliers()** is a basic Netscript function.

## Description

It is a getter function that returns an object that contains the hacknet multipliers of the player in decimal form.

## Object

```
{
 production: Player's hacknet production multiplier,
 purchaseCost: Player's hacknet purchase cost multiplier,
 ramCost: Player's hacknet ram cost multiplier,
 coreCost: Player's hacknet core cost multiplier,
 levelCost: Player's hacknet level cost multiplier
}

```

## Usage

```
mults = getHacknetMultipliers();
print(mults.production);
print(mults.purchaseCost);

```
Hack()

* opts (object) – Optional parameters for configuring function behavior, which includes two properties: threads (number of threads) and stock (boolean, affects stock market).

### Returns

If hack successful, amount of money stolen is returned, returns zero otherwise.

**hack()** is a basic Netscript function.

## Description

A function for hacking servers and stealing money is available in a game. The time it takes to run this function depends on the player's hacking level and the target server's security level. To perform the hack, the player must have root access to the target server and the necessary hacking skills. The function can be run on any server, not just the one being hacked. For example, a player could create a script to hack the "foodnstuff" server and run it on a different server. If the hack is successful, it will increase the security level of the target server by 0.002. The action time is determined at the beginning of the process and the effects are calculated at the end.

## Usage

```
hack("pizza");
hack("10.2.1.3");
hack("foodnstuff", { threads: 10 }); // Only use 10 threads to hack

```
Weaken()

* opts (object) – Optional parameters for configuring function behavior, which includes one property: threads (number of threads).

### Returns

Number of script threads times 0.05 (the amount by which the target server’s security level was decreased).

**weaken()** is a basic Netscript function.

## Description

It is a function that allows a player to lower the security level of a target server is available in the game. The time required to execute the function depends on the player's hacking level and the target server's security level. The function reduces the security level of the target server by 0.05. Like the hack and grow functions, weaken can be run on any server from any server, but it requires root access to the target server. There is no required hacking level to use the weaken function.

## Usage

```
weaken("pizza");
weaken("pizza", { threads: 10 }); // Only use 10 threads to weaken

```
IsRunning()

## `isRunning(filename[, hostname=current hostname[, args...]])`

### Arguments

* filename (string) – Filename of script to check. case-sensitive.
* hostname (string) – Hostname of target server. Defaults to current server
* args... – Arguments to specify/identify which scripts to search for

### Returns

If args are running on the server, it will return true.

**isrunning()** is a basic Netscript function.

## Usage

```
isRunning("foo.script", "foodnstuff");

```
GetRamUpgradeCost()

* n (number) – Number of levels to upgrade RAM. Must be positive. Rounded to nearest integer.

### Returns

Cost of upgrading the RAM of the specified Hacknet Node n times.

**getramupgradecost()** is a Netscript Hacknet Node API function.

## Description

This is a function where if an invalid value for n is provided, then this function returns 0. If the specified Hacknet Node is already at max RAM, then Infinity is returned
Exec()

* hostname (string) – Hostname of the target server on which to execute the script.
* numThreads (number) – Optional thread count for new script. Set to 1 by default. Will be rounded to nearest integer
* args... – Additional arguments to pass into the new script that is being run. Note that if any arguments are being passed into the new script, then the third argument numThreads must be filled in with a value.

### Returns

Newly created process id on success, 0 on failure.

**exec()** is a basic Netscript function.

## Description

This function allows a script to be run as a separate process on a specified server. It is similar to the "run" function, but can be used to run a script on any server, not just the current one.

## Usage

```
exec("generic-hack.script", "foodnstuff");

```
Scp()

### Arguments

* files (string/array) – Filename or an array of filenames of script/literature files to copy
* destination (string) – Hostname of the destination server, which is the server to which the file will be copied.
* source (string) – Hostname of the source server, which is the server from which the file will be copied. This argument is optional and if it’s omitted the source will be the current server.

### Returns

If the copy succeeded, returns true.

**scp()** is a basic Netscript function.

## Description

This function copies a script or literature (.lit) file(s) to another server. The "files" argument can be either a string specifying a single file to be copied, or an array of strings specifying multiple files to be copied. If the "files" argument is an array, the function will return "true" if at least one of the files in the array is successfully copied.

## Usage

```
//Copies "hack-template.script" from the current server to "foodnstuff"
scp("hack-template.script", "foodnstuff"); // returns: true

//Copies "foo.lit" from the helios server to the "home" computer
scp("foo.lit", "home", "helios"); // returns: true

//Tries to copy three files from "rothman-uni" to "home" computer
files = ["foo1.lit", "foo2.script", "foo3.script"];
scp(files, "home", "rothman-uni"); // returns: true

```
DeleteServer()

**deleteserver()** is a basic Netscript function.

## Description

This function deletes the specified purchased server. Here, the hostname argument can be any data type, but it will be converted to a string. Whitespace is automatically removed from the string. This function will not delete a server that still has scripts running on it.

## Usage

```
deleteServer("pizza");

```
Surveillance System

## Strategic Asset

*The base of operations is fitted with all manner of listening devices, thermal scanners and proximity sensors in the form of surveillance servitors, advanced tactical drones, watch-squigs, makeshift devices, tentacles and highly sensitive insectoid antennae. Many of these systems are portable, lending enormous tactical advantages to the kill teams who use them.*

In each game, if you select the Recon option in the Scouting step, you can use that option one additional time when resolving your selection.
GetCoreUpgradeCost()

* n (number) – Number of times to upgrade cores. Must be positive. Rounded to nearest integer.

### Returns

Cost of upgrading the number of cores of the specified Hacknet Node by n.

**getcoreupgradecost()** is a Netscript Hacknet Node API function.

## Description

This is a function where if an invalid value for n is provided, then this function returns 0. If the specified Hacknet Node is already at the max number of cores, then Infinity is returned.
Grow()

* opts (object) – Optional parameters for configuring function behavior, which includes two properties: threads (number of threads) and stock (boolean, affects stock market).

### Returns

The number by which the money on the server was multiplied for the growth.

**grow()** is a basic Netscript function.

## Description

It is a function to increase the amount of money on a server is available in a game. The time it takes to execute the function depends on the player's hacking level and the target server's security level. When the function is completed, the amount of money on the target server will increase by a fixed percentage, which is determined by the target server's growth rate and security level. Typically, servers with higher levels have higher growth rates. Like the hack function, grow can be run on any server from any server, but it requires root access to the target server. There is no required hacking level to use the grow function. It also increases the security level of the target server by 0.004 per thread. The action time is determined at the start of the process and the effects are calculated at the end.

## Usage

```
while(true) {
 grow("foodnstuff");
}

```
PurchaseServer()

### Returns

The hostname of the newly purchased server. In case of failure, it returns an empty string.

**purchaseserver()** is a basic Netscript function.

## Description

In this function, the "hostname" argument can be of any data type, but it will be converted to a string and any whitespace will be removed. If the resulting string is empty, the function will fail. If a server already exists with the specified hostname, the function will automatically add a number to the end of the hostname value until a unique name is found. For instance, if the script calls "purchaseServer("foo", 4)" but a server named "foo" already exists, the hostname will be changed to "foo-0". If a server with the name "foo-0" already exists, the hostname will be changed to "foo-1", and so on.

## Usage

```
ram = 64;
hn = "pserv-";
for (i = 0; i < 5; ++i) {
 purchaseServer(hn + i, ram);
}

```
System Requirements

This is a list of **system requirements** for *Bitburner*. Note that the operating system required to run and play this game is either Microsoft Windows, macOS, or Linux.

## Microsoft Windows

### Minimum requirements

* **OS:** Windows 7 and later are supported
* **Processor:** An Intel Pentium 4 processor or later that's SSE2 capable
* **Memory:** 512 MB RAM
* **Graphics:** Intel Integrated Graphics
* **Storage:** 500 MB available space
* **Sound Card:** N/A

## macOS

### Minimum requirements

* **OS:** Mojave 10.14.0
* **Processor:** i5
* **Memory:** 4 GB RAM
* **Graphics:** Integrated
* **Storage:** 500 MB available space
* **Sound Card:** None

## SteamOS + Linux

### Minimum requirements

* **OS:** Linux
* **Processor:** 1.5 GHz
* **Memory:** 512 MB RAM
* **Graphics:** Intel Integrated Graphics
* **Storage:** 500 MB available space
* **Sound Card:** N/A
Expanded Armoury

## Strategic Asset

*A substantial and well-stocked armoury from which your operatives can gear up sufficiently before each mission is crucial. Some wargear will have been ripped from the dead hands of enemies, or indeed friends, while others are issued specially for field testing. Some will have been constructed by hand out of scrap, or will be standard weaponry provided by high command. This wargear may even have been grown in amniotic sacs fed by the kill team with the flesh of their prey.*

In the Select Equipment step of a mission sequence, you can use 4 additional points worth of equipment to equip operatives from your kill team with.
Niobe, City in the Clouds

Niobe floats above the clouds of Atys, its metallic exterior glinting in the bright light of the gas giant. It is a massive structure, with multiple levels and sections, each designed for a specific purpose.

The upper levels of the city are towering skyscrapers and gleaming palaces. The city is a marvel of engineering, and the last bastion of imperial majesty in the Tantalus System. While most residents of the system eke out a miserly living among the ruins, Niobe is a veritable paradise. The streets are bustling with activity, as people go about their daily lives in this unique setting.

The lower levels of the city are filled with laboratories and factories, where serfs toil endlessly to support the opulent lives of their masters above.

The air is thin and dry, and the air is filled with the sound of humming engines and the buzz of electronic devices. Despite the alien surroundings, the city is a thriving metropolis, with all the amenities and conveniences of any modern city.

As the sun sets, the city is bathed in a warm, golden light, casting shadows on the clouds below. It is a breathtaking sight, a testament to the boundless potential of humanity to adapt and thrive in even the most extreme environments.
GetLevelUpgradeCost()

* n (number) – Number of levels to upgrade. Must be positive. Rounded to nearest integer.

### Returns

Cost of upgrading the specified Hacknet Node by n levels.

**getlevelupgradecost()** is a Netscript Hacknet Node API function.

## Description

This is a function where if an invalid value for n is provided, then this function returns 0. If the specified Hacknet Node is already at max level, then Infinity is returned.
Ps()

### Arguments

hostname (string) – Hostname address of the target server. If not specified, it will be the current server’s IP by default.

### Returns

array of object

**ps()** is a basic Netscript function.

## Description

This function returns an array with general information about all scripts running on the designated target server. Each server's information is provided as an object with the following structure:

```
{
 filename: Script name,
 threads: Number of threads script is running with,
 args: Script's arguments,
 pid: Script's pid
}

```

## Usage

```
processes = ps("home");
for (let i = 0; i < processes.length; ++i) {
 tprint(processes[i].filename + ' ' + processes[i].threads);
 tprint(processes[i].args);
 tprint(processes[i].pid);
}

```
Watch Captain Sol Deimos

Sol Deimos is a Deathwatch Veteran Sergeant.

## Special Rules

**Storm Shield:** If this operative is equipped with a storm shield:

* It has a 4+ invulnerable save.
* Each time it fights in combat, in the Resolve Successful Hits step of that combat, each time it parries, two of your opponent’s successful hits are discarded (instead of one).
Thomas Reviews: Star Wars: Episode I: The Phantom Menace

## Transcript

(Here are some portions for this episode)

**Thomas**: Okay, so we’ve got a lot to cover here so, let’s cross now to Skarloey who is at the hanger.

**Skarloey**: Thank you, Thomas, well as you can see everyone is split up at the moment, we’ve got Gungans battling droids, you’ve got ships in space and everyone here is retaking the palace. They’re shooting at the droids right now, I’ll see if I can speak to someone. Excuse me, how are you going to get in there.

**Stepney/Qui-Gon**: Well, we’re helping Princess Padme to get to the palace, once we get there Anakin will hide somewhere.somewhere.
The Wiggly Band

This features Shirley Shawn the Unicorn, Dorothy the Dinosaur, Henry the Octopus, Captain Feathersword and Wags the Dog, as they feature in recreations of Wiggles videos in animation (or live-action, whichever works), re-recording songs and dialogue and using archive recordings.

(Inspired by wiggly fanon pages on another wiki)

## About

* Shirley Shawn the Unicorn: wears a bow on their horn or hair, drives the Big Red Car and likes to sing and dance.
* Dorothy the Dinosaur: plays guitar, drinks rosy tea, does ballet dancing and likes gardening.
* Henry the Octopus: likes to sleep, plays keyboard, waves his 8 tentacles around and conducts the underwater big band.
* Captain Feathersword: likes to tickle people, sing opera and plays bass guitar.
* Wags the Dog: likes to eat, plays drums and barks.
* Dancers, pirate crew & other characters - Greg, Murray, Jeff, Anthony, Sam, Emma, Lachy, Simon, Tsehay, John, Kelly, Evie, Caterina and Lucia.
* Friends - Bok the Hand Puppet, Paloma the Mermaid and The Wagettes: Skally, Cartwhelle and Fluffy (Wags’ nephews and niece all grown-up)

## Cast

* Anthony Field as Wags the Dog (with archive recordings from Anthony, Greg Page, Sam Moran, Simon Pryce, Jeff Fatt, Mic Conway and others)
	+ Singing vocals provided by Simon Pryce
* Luke, Dominic and Clare Field as The Wagettes
* Lachlan Gillespie as Henry the Octopus (with archive recordings from Lachy, Paul Paddick and Jeff Fatt)
	+ Snoring and blubbering sounds provided by Jeff Fatt
* Tsehay Hawkins as Shirley Shawn the Unicorn (with archive recordings from Emma Watkins and Tsehay)
* Paloma Hendry-Hodsdon (in some videos) and Stephanie Di Coio (in others) as Paloma the Mermaid
* Caterina Mete as Dorothy the Dinosaur (with archive recordings from Carolyn Ferrie and other voices of Dorothy)
	+ Giggling sounds provided by Maria Field
* Paul Paddick as Captain Feathersword (with archive recordings from Paul and Anthony)
* Greg Page, Murray Cook, Jeff Fatt, Anthony Field, Simon Pryce, Lachlan Gillespie, Tsehay Hawkins and the Fruit Salad Wiggles as various characters

## Videos

1. Introducing The Wiggly Band
2. Wiggle Time
3. Yummy Yummy
4. Big Red Car
5. Wake Up, Henry!
6. Having A Party
7. Wiggly, Wiggly Christmas
8. Toot Toot!
9. The Wiggly Band Live!
10. It’s A Wiggly Wiggly World
11. Hoop-Dee-Doo It’s a Wiggly Party
12. Yule Be Wiggling
13. Wiggly Safari
14. Wiggle Bay
15. Whoo Hoo! Wiggly Gremlins!
16. Top of the Tots
17. Cold Spaghetti Western
18. Santa’s Rockin’
19. Sailing Around the World
20. Racing to the Rainbow
21. Getting Strong
22. Nursery Rhymes 1
23. You Make Me Feel Like Dancing
24. Nursery Rhymes 2
25. Go Bananas!
26. Hot Poppin’ Popcorn
27. Let’s Eat
28. Ukulele Baby
29. It’s Always Christmas With You
30. Beach Party
31. Taking Off
32. Furry Tales
33. Pumpkin Face
34. Nursery Rhymes 3: Apples & Bananas
35. Wiggly Studio
36. Rock & Roll Preschool
37. Christmas Merengue
38. Wiggle Town
39. Nursery Rhymes 4
40. Wiggle Pop
41. Big Ballet Day
42. Party Time
43. Fun & Games (with songs from CCTPP&TTCCBRC)
44. Lullabies With Love
45. Superheroes
46. Halloween Party
47. Ready Steady Wiggle
The Covetous Void

The blue giant star Tantalus is a massive ball of fiery gas, its surface swirling with bright blues and purples. Its intense heat and light radiate out into the vast expanse of space, illuminating the darkness around it.

Orbiting this star is a small black hole, a mysterious object with an immense gravitational pull. Compared to Tantalus it is tiny, but its presence is felt through the gravitational effects it has on the blue giant star and the other objects around it.

The black hole sucks in gas and plasma from the blue giant star, causing it to slowly shrink over millions of years. As it shrinks, it becomes more dense and hot, until it will eventually explode in a supernova.

Despite the destructive power of the black hole, it is a mesmerizing sight to behold, a reminder of the cosmic forces at play in the universe.
Fanfiction stuff Wiki

**Welcome to the Fanfiction stuff Wiki!**
Basically stuff I make up in my head, and something I might do on YouTube under a different name.

We're a collaborative community website about Fanfiction stuff that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Jeddeck Haar

Jeddeck Haar was one of the few *World Eaters* to refuse the *Butcher's Nails*. Haunted by what his brothers became, Jeddeck takes any opportunity that arises to end their suffering, even if that means abandoning his assigned mission.

Jeddeck Haar is a Deathwatch Veteran Warrior.

## Battle Honours

Combat Specialist

XP: 6

**Savage:** Each time this operative fights in combat, in the Roll Attack Dice step of that combat, if you retain any critical hits, you can inflict one Mortal Wound on the enemy operative in that combat.
GetHackingMultipliers()

**gethackingmultipliers()** is a basic Netscript function.

## Description

It is a getter function that returns an object that contains the hacking multipliers of the player in decimal form.

## Object

```
{
 chance: Player's hacking chance multiplier,
 speed: Player's hacking speed multiplier,
 money: Player's hacking money stolen multiplier,
 growth: Player's hacking growth multiplier
}

```

## Usage

```
{
mults = getHackingMultipliers();
print(mults.chance);
print(mults.growth);
}

```
MB-76 Hydroponic Plant

MB-76 is an abandoned hydroponics facility in the nothern deserts of Tmolia.

The abandoned industrial facility sits atop a sandy dune, its rusted metal roof glinting in the harsh desert sun. The paint has long since peeled away, revealing layers of rust and grime on the exterior walls. The windows are shattered and empty, like the eyes of a lifeless being.

Inside, the facility is a maze of machinery and debris. Broken pipes and wires hang from the ceiling, and the floor is cluttered with scrap metal and broken equipment. The air is thick with the smell of rust and decay, and the silence is broken only by the sound of the wind howling through the broken windows.

Despite the chaos, it is clear that this facility was once a hub of activity. Rows of machines line the walls, their gears and levers still in place, though they have long since stopped turning. The control panels are littered with dust and cobwebs, and the conveyor belts are frozen in time.

It is a haunting reminder of a time when this place was alive with the sound of industry, now reduced to a hollow shell in the middle of the desert.
L'Armée de l'Aurore, Compagnie du Lys

## Roster

### Leaders

* Capitaine Valentin de Saint-Philippe - Sergeant Veteran
* Sergent-Chef - Sergeant Veteran

### Operatives

* Sergent - Confidant Veteran
* Caporal de Aumônier Julien - Zealot Veteran
* Caporal de Médecine Phillipe - Medic Veteran
* Légionnaire de Première Classe Lucien - Gunner Veteran
* Légionnaire de Première Classe Clément - Gunner Veteran
* Légionnaire de Première Classe Olivier - Gunner Veteran
* Légionnaire de Première Classe - Gunner Veteran
* Chasseur - Sniper Veteran
* Chasseur - Spotter Veteran
* Ingénieur Percy - Demolition Veteran
* Légionnaire de Transmetteur Hugo - Comms Veteran
* Légionnaire - Bruiser Veteran
* Légionnaire - Hardened Veteran
* Légionnaire François - Trooper Veteran
* Légionnaire - Trooper Veteran
* Légionnaire - Trooper Veteran
* Légionnaire - Trooper Veteran
1.7.023.M42

## Scenario

After their defeat at the hands of Isha's Keepers, the Penitent Sons fall back to their landing craft to evacuate Tmolia. Hounded by the Isha's Keepers the entire way, the noble Astartes are able to hold the Deathguard at bay long enough to make their escape.

### Combatants

* Attacker: Isha's Keepers
* Defender: Penitent Sons

### Outcome

* Attacker Score: 7
* Defender Score: 8

### Rewards

* Attacker Rewards: N/A
* Defender Rewards: N/A

### Casualties

* Attacker:

None

* Defender:

None
Random Reviews

A show where toy versions of Thomas and his friends review TV, movies, video games and other media (i.e. Christian media) (including Thomas and Friends) and recreate them. (YouTube series)

## Episodes

1. Edward Reviews: Doctor Who: An Unearthly Child
2. Thomas Reviews: Star Wars: Episode I: The Phantom Menace
3. James Reviews: Sonic ‘06
4. Henry Reviews: The Hooley Dooleys
5. Emily Reviews: Thomas and Friends: Thomas and Gordon
6. Gordon Reviews: 3 Looney Tunes shorts
7. Percy Reviews: Iron Man
8. Toby Reviews: 3 Tom & Jerry shorts
9. Duck Reviews: Numberjacks
10. Stanley Reviews: Mario Kart
11. Nia Reviews: Friends
12. Rebecca Reviews: Oddbods
13. Oliver and Toad Reviews: The Wiggles
14. Bill and Ben Reviews: 3-2-1 Penguins
15. Donald and Douglas Reviews: Superman (1978)
16. Bertie Reviews: Back to the Future
17. Diesel Reviews: Wipeout!
18. Skarloey Reviews: Coronation Street
19. Mavis Reviews: Snow White and the Seven Dwarfs
20. Harold Reviews: Jay-Jay the Jet Plane
21. Charlie Reviews: The Room (2003)
22. Neville Reviews: Sesame Street
The Cutie

The Cutie is a Death Guard Plague Marine Gunner.

## Weapons

 Plasma Gun
 - Supercharge

## Special Rules

**Disgustingly Resilient**: Each time this operative would lose a wound, roll one D6: on a 5+, that wound is not lost. Other than the effects of Battle Scars, this operative cannot be injured.

## Battle Honours

XP: 6

**Gun Ace:** Each time this operative makes a shooting attack, in the Roll Attack Dice step of that shooting attack, you can re-roll one of your attack dice
Tactical Uplink

## Strategic Asset

*An overlay of the killzone is transmitted to your operatives, allowing them to plan their tactics and strike at the opportune moment. For some this might be a data uplink directly into mechanical minds, for others this might take the form of a sudden instinctive compulsion or a direct psychic pulse of information.*

Once per Turning Point, you can use a Tactical Ploy without spending any CPs.
Ice Age Hunter (disambiguation)

The ***Ice Age Hunter*** series began in 2014 with the release of Ice Age Hunter. The trilogy focuses on a Ranger who becomes stranded on an Island filled with hostile Cenozoic creatures.

## Games

Here is all the games in the Ice Age Hunter series (in order).

1. Ice Age Hunter
2. Ice Age Hunter: Evolution

## See also

* The JAU
* Ice Age Animals
* Ice Age Island (Older)
* Ice Age Island

   **Some of the game titles and/or game content on this page may feature unofficial names/nicknames. This is for reference purposes only.**
Stimm Stash

## Strategic Asset

*Whether it be stimms, combat drugs, speshul shroom brews, complex mineral supplementations or fleshy tubes of liquid painkillers and growth hormones, these restoratives are on hand to aid the recovery of your operatives and maintain their fighting strength.*

In the Update Dataslates step of the mission sequence, each time you take a Recovery test, you can re-roll unmodified results of 1.
Tantalus

The blue giant star Tantalus is a massive ball of fiery gas, its surface swirling with bright blues and purples. Its intense heat and light radiate out into the vast expanse of space, illuminating the darkness around it.

Orbiting this star is a small black hole, a mysterious object with an immense gravitational pull. Compared to Tantalus it is tiny, but its presence is felt through the gravitational effects it has on the blue giant star and the other objects around it.

The black hole sucks in gas and plasma from the blue giant star, causing it to slowly shrink over millions of years. As it shrinks, it becomes more dense and hot, until it will eventually explode in a supernova.

Despite the destructive power of the black hole, it is a mesmerizing sight to behold, a reminder of the cosmic forces at play in the universe.
Penitent Sons

Requisition Points: 4

The operative gains the following ability for the battle:
**Suspensor System**: The Heavy special rule of ranged weapons the operative is equipped with is treated differently. Instead, an operative cannot move more than 6" in the same activation in which it performs a Shoot action with any of those ranged weapons.

* (1) Auspex - 3EP

The operative can perform the following action during the battle:

**Auspex** - 2AP

Select one friendly SPACE MARINE operative within 3" of and Visible to this operative. Until the end of the Turning Point, that operative’s ranged weapons are treated as having the No Cover special rule. This operative cannot perform this action while within Engagement Range of enemy operatives.

* (1) Purity Seal - 3EP

**Purity Seal**: Once per battle, when this operative is fighting in combat, making a shooting attack or a shooting attack is being made against it, you can use the Command Re-roll Tactical Ploy without spending any CP.
The Herald

The Herald is a Voidscarred Felarch.

## Special Rules

**Coordinated Strike:** Each time this operative is activated, you can select one ready friendly CORSAIR VOIDSCARRED operative Visible to and within 3" of this operative. After this operative’s activation ends, you can activate that ready friendly operative.

**Take Aim (1AP):** Until the end of this operative’s activation, the shuriken rifle this operative is equipped with gains the Balanced special rule. This operative cannot perform this action if it is within 3" of an enemy operative.
Tantalus Campaign Wiki

**Welcome to the Tantalus Campaign Wiki!**
A record of the Tantalus Campaign of 023.M42

We're a collaborative community website about the Tantalus Campaign that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

The Tantalus SystemThe CombatantsLocationsBattle RecordsCampaign EventsGame Mechanics

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Knights of Blood and Smoke

## Roster

### Leaders

* Legionary Chosen
* Legionary Aspiring Champion

### Operatives

* Legionary Annointed
* Legionary Butcher
* Legionary Balefire Acolyte
* Legionary Shrivetalon
* Legionary Heavy Gunner
* Legionary Heavy Gunner
* Legionary Heavy Gunner
* Legionary Gunner
* Legionary Gunner
* Legionary Gunner
* Legionary Icon Bearer
* Legionary Icon Bearer
Lord

Lord was a powerful creature that enslaved sculk turning it into the rypäle virus. Lord was defeated in a brutal battle.

## Life

At an unknown time, possibly thousands of years ago, Lord started enslaving sculk for it's own good. Lord had cocooned itself into the sculk to gain power.

One day Pave had accidentally received a distress call from the sculk in an unknown language. Hernos was able to translate the message that said "LORD". Concerned, Pave started investigating and found out about Lord. People started preparing for the battle.

When the battle began Lord had to face off against Toke, Jarppa, Ronlad, HaloZXZ, Hernos, Rockman, 64 piglin brutes, 47 blazes, 1 enchanter apprentice and 2 withers. In the end only Toke, Jarppa, Ronlad, HaloZXZ and Hernos survived.

## Trivia

* Lord in-game was played by Pave
* It is unknown if Lord is it's actual name or just a code name
Miska

Miska hates everyone who isn't a straight white cis het male

Miska being sexy

"MIKS VITUS MUN TALO ON KALJU!"

Translation: "WHY THE FUCK IS MY HOUSE BALD!"

## Gameplay style

Enjoys living thousands of blocks away from others to keep his massive builds safe from griefers. He does however like griefing and killing others (especially if they're a minority). He also likes bullying Rhia for some reason. He doesn't play on the realm anymore.

## Contributions

* Massive builds far from spawn
* Spreading racism
* Building swastikas
* Teaching people the n-word in Finnish

## Trivia

* Miska has the same middle name as Hernos
* Told HaloZXZ that the n-word in Finnish means good
* Acts gay but is still homophobic
The Seventh Angel

The Seventh Angel is a Legionary Heavy Gunner.

The Seventh Angel joined the Six after the death of his brother, The Emissary of the Falling Stars. In memory of his fallen brother, he wears the helmet that was once his, and in battle he is followed by his mortal remains, which watch over The Seventh Angel from above.
Elon Mosque

The Elon Mosque was a religious building built by Hernos in Jerusalem. Its dimensions are 29x22x25.

## Construction

The Elon Mosque was originally built as a replica of a redesigned desert village church from Rizzial's tutorial video, except cobblestone was replaced by red sandstone. After that was destroyed, Hernos built it again, but four times bigger.

## Trivia

* The big Elon Mosque was built twice due to Pave going back in time
	+ Pave went back in time because he destroyed spawn during the 2022 christmas event
The Host Diabolic

Before the arrival of the host come six angels, always six, never more, never less. They come bearing the blessings of the Dark Gods to all who chose to embrace them. To the rest, they bring nothing but oblivion.

## Roster

### Operatives

* The Lord of Blood and Bone
* The Apostle of the End Times
* The Harbinger of Stellar Fury
* The Bearer of Blessed Damnation
* The Seventh Angel

### Equipment

* (1) Suspensor System - 3EP
* (1) Malign Scripture - 2EP
* (1) Grisly Trophy - 3EP
* (1) Malefic Blade - 2EP

### Strategic Assets

* Abandoned Mining Site - Engineering Bay
Jarppa

Jarppa (Gamertag: Jarppa1234656) (born when Chernobyl exploded) is a little retard, who makes goofy ahh jokes. By goofy ahh jokes i mean straight up pedo- and zoophilia

## Gameplay style

Jarppa likes making his village hundreds of blocks away from spawn, so that people cant destroy or steal his stuff. He does not like it, when Pave messes with his stuff in creative. Jarppa is prone to rage quitting when he's had enough. He also enjoys bullying Rhia for some reason.

## Contributions

* Has committed mass genocide on new players
	+ and Rhia
* Has built the tallest building in the realm
* Bullies away new people
* Several war crimes
* Helped kill Lord

## Trivia

* The name Ludwik XIII was hastily improvised by Sakke to describe Jarppa's looks
Comms Network

## Strategic Asset

*A closed communications network for your operatives to receive real-time battlefield information and react accordingly as well as provide it for high command. The factions of the 41 st Millennium use myriad ways to communicate with their kill teams, whether it be the daemon-possessed and chained psykers of the forces of Chaos, data uplink nodes of the Adeptus Meehanicus or wraithbone psychic broadcast amplifiers of the Asuryani.*

Once per battle, when rolling off to determine who has the initiative, you can re-roll your dice.
War Shrine

## Strategic Asset

*A venerated assemblage of relics, war logs and banners that exemplifies the mighty record of your kill team and inspires those that join its ranks. Your kill team might keep the skulls of fallen enemies, recorded words of encouragement from inspirational leaders, texts of battle-hymns or rags marked with the scent of those to be hunted and consumed next.*

In the Update Experience step of a mission sequence, you can select one operative of Adept rank that was selected for deployment to gain 1XP. You can only add this asset to your base of operations if your dataslate includes at least one operative of Ace rank or higher.
Tantalus Working Men's Club

## Roster

### Operatives

* Rhino - Neophyte Brood Adept
* Robespierre - Kelermorph
* Toussaint - Neophyte Icon Bearer
* Rosa - Neophyte Brood Adept
* Lev the Laser - Neophyte Heavy Gunner
* Friedrich - Neophyte Heavy Gunner
* Ernesto - Locus
* Emiliano - Neophyte Gunner
* Molotov - Neophyte Brood Adept
* Ramón - Neophyte Brood Adept
* Calvin - Neophyte Gunner
Strategic Assets

Your base of operations can also have strategic assets that supplement aspects of your Spec Ops campaign. Just like equipment, when you begin a Spec Ops campaign, your base of operations will not have any strategic assets. Instead, you must add them, such as by using the Asset Acquired Requisition. Each strategic asset will specify its effects on your Spec Ops campaign, and you can never have more than one of each. Each time you add a strategic asset to your base of operations, make a note of it in the ‘Strategic Assets’ section of your dataslate.

Your base of operations has a strategic assets capacity, which is the maximum number of strategic assets you can have in your base of operations. You start a spec ops campaign with an asset capacity of two, but this can be increased by completing Spec Ops. Your asset capacity can never exceed five. If a rule would increase your asset capacity but it is already at the maximum, you can instead use the Asset Acquired Requisition without spending any Requisition points. You can remove a strategic asset at any time before or after a game to make room for new strategic assets you would like to add.

## Generic Strategic Assets

These Strategic Assets are available to all Kill Teams.

* Engineering Bay
* Intelligence Network
* Surveillance System
* Expanded Armoury
* Med Bay
* War Shrine
* Comms Network
* Tactical Uplink
* Stimm Stash

## Faction-Specific Strategic Assets

These Strategic Assets are only available to the specified Kill Teams.

### Veteran Guardsman

* Preliminary Bombardment
* Munitorum Supply Lines
* Expanded Engineering Bay

### Intercession Squad

* Hypnoindocrination Shrine
* Intel-Cache Uplink
* Arsenal Sub-Vault

### Legionary

* Unclean Shrine
* Relics of the Heresy
* Sacrificial Altar

### Warpcoven

* Rebinding Altar
* Divine Orrery
* Herdstone

### Corsair Voidscarred

* Hoard of Spoils
* Webway Entrance
* Aerial Support
Roger wife

roger wife is roger's wife (crazy i know) who is currently missing, most likely in the backrooms.

## Life

roger wife was possibly created by roger to be less lonely. She has a bad habit of constantly going missing mostly to the backrooms. Maybe roger wife has powers like roger, but only less control. Who knows?

## Feats

* Constant dissapearances
* Is the mother to all of roger's children