Angel Cruisers

Angel Cruisers are stealth focused ships employed by the Syndicate leader Vael as his "enforcers". All of these cruisers start with Angel crew, elite personnel trained to be ruthless killers and equipped with MFK armor suits, which allows them to take and dish out high damage and even more so at range. They appear in page 3.

## **Layout A**

*The Angels are some of the finest mercenaries in the galaxy. This stealth ship must rely on its deadly crew to kill the enemy quickly before it takes too much damage.*

* Default Name: Lucifer
* Starting Crew: 1 Angel, 1 Rockman, 1 Mantis
* Starting Reactor: 7
* Max Hull: 30
* Crew Capacity: **6**
* Starting Systems
	+ Engines (3)
	+ Oxygen (1)
	+ Weapons (1)
	+ Drones (2)
	+ Medbay (1)
	+ Teleporter (2)
	+ Cloaking (2)
	+ Piloting (1)
	+ Sensors (2)
	+ Doors (2)
* Starting Drones
	+ Shield Overconserver
	+ Assault Drone
* Starting Augments
	+ Titanium System Casing
* Starting Resources
	+ 5
	+ 13
* Slots: 4 Weapons, 2 Drones, 3-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "A... pirate? I didn't know we hired mercenaries... Not that it's an issue, you're here now and you're probably the best chance we've got."* **(SHIP\_PIRATE)**

### **Unlock**

* Rescue Hektar Industries's CEO from one of the Syndicate's finest mercenaries to unlock this ship.

## **Layout B**

*This stealth ship's main weapon takes too long to charge for its cloaking to cover it alone. To make up for this, it relies on other methods of sabotage.*

* Default Name: Loki
* Starting Crew: 1 Angel, 1 Zoltan Peacekeeper, 1 Slug
* Starting Reactor: 8
* Max Hull: 30
* Crew Capacity: **6**
* Starting Systems
	+ Engines (3)
	+ Oxygen (1)
	+ Weapons (4)
	+ Medbay (1)
	+ Cloaking (1)
	+ Mind Control (2)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (2)
* Starting Weapons
	+ 'Glaive' Beam
* Starting Augments
	+ Emergency Generator [X]
	+ Targeting Jammer
	+ Titanium System Casing
* Slots: 4 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "A... pirate? I didn't know we hired mercenaries... Not that it's an issue, you're here now and you're probably the best chance we've got."* **(SHIP\_PIRATE)**

### **Unlock**

* Get to Sector 5 with the Type A to unlock this ship.

## **Layout C**

*Fire isn't known for its speed, though it makes an excellent method of causing chaos aboard the enemy ship. However, this stealth ship needs to light the enemy ablaze fast before it falls first.*

* Default Name: Icarus
* Starting Crew: 1 Angel, 1 Lost Sun Commando, 1 Separatist Engi
* Starting Reactor: 8
* Max Hull: 30
* Crew Capacity: **6**
* Starting Systems
	+ Engines (3)
	+ Oxygen (1)
	+ Weapons (4)
	+ Clonebay (1)
	+ Cloaking (2)
	+ Piloting (1)
	+ Sensors (2)
	+ Doors (2)
* Starting Weapons
	+ Fire Bomb
	+ Fire Bomb
	+ Piercing 'Torch'
* Starting Augments
	+ Explosive Replicator [X]
	+ Shadow Weaponry [X]
* Starting Resources
	+ 22
* Slots: 4 Weapons, 2 Drones, 3-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "A... pirate? I didn't know we hired mercenaries... Not that it's an issue, you're here now and you're probably the best chance we've got."* **(SHIP\_PIRATE)**

### **Unlock**

* Get to Sector 5 with the Type B or beat the game with the Type A to unlock this ship.