recursal/Fanatic-Fandom huggingface dataset:
MiG-II Fishbed zwei

The **MiG-II Fishbed zwei** is a fictional variation of the **MiG-21bis Fishbed** that only appears in *Airforce Delta Storm*.

## Design

This is a very strange aircraft. It's basically composed of two MiG-21s combined together at the wings. The rear wings are also somewhat different looking as well.

## Performance

This is a great plane with one enormous flaw. All of its stats are pretty high and solid... Except for Attack. ***This thing has literally twenty missiles.*** That makes it INCREDIBLY difficult to recommend, as twenty missiles simply is not enough to complete some of the missions later on down the line. Although its stats are great otherwise, the low ammo count absolutely *cripples* what would have otherwise been an amazing plane.

Not only that, but using vulcans is somewhat awkward too, since it fires out of both of the "bodies" of the plane, and as a result isn't centered on the crosshair in the middle of the screen.

Yeah... It's not good. Use it to unlock a secret airbase associated with it, and then never use it again.

## Statistics

 **Range:** | 3

*Note: There are no differences in stats between the US and PAL versions.*

## Enemy Appearances (missions)

* An unnamed United Forces ace piloting this craft appears as the lone target in the first ace battle Double-Winged Condor.

## Gallery

Picture, plus statsMiG-II Fishbed Zwei in flight.MiG-II used by the ace in Double-Winged Condor.Ditto, featuring UF emblems.MiG-II used by the ace in Double-Winged Condor.MiG-II used by the ace in Double-Winged Condor.MiG-II used by the ace in Double-Winged Condor.Player MiG-IIPlayer MiG-IIPlayer MiG-IIPlayer MiG-IIPlayer MiG-II
## Trivia

* This aircraft has the fewest number of missiles among all of the playable aircraft in the game, as well as the entire *Airforce Delta* series.
* 'Zwei' is German for 'two', referring to how this plane is basically two planes stuck together.
* The Zwei bares some similarities to the real-world F-82 Twin Mustang, an American fighter consisting of two P-51 Mustang fuselages joined at the wings and tail, and the proposed Bf-109Z, a German concept for a twin-fuselage Bf-109 which never flew.
Rafale B

The **Dassault Rafale B** is one of the variants of the original Rafale. This variant is a simple twin-seating land-based variant. This aircraft only appears in *Airforce Delta Storm*, alongside another Rafale variant, the Rafale C.

## Design

It's a Rafale. There's not a lot to note; it looks pretty much identical to all of the other realistic Rafales in this series. Delta wings, front canards, single stabilizer, twin engine... The only difference this plane has is that it's a twin seater. And even then, it's not like it's visible in-game...

## Performance

A good deal better than the Rafale C. Although it has slightly less mobility, all other stats are superior. This is another just "Average" plane that has a hard time standing out. It's got a superior version still with the Super Rafale, and you can actually unlock that one before the others, so... Yeah. This is one of those aircraft that are just... There. You can't say they're awful, but they're just so bland and generic with the stats.

## Statistics

 **Range:** | 2

*Note: There are no differences in stats between the US and PAL versions.*

## Enemy Appearances (Missions)

* Rafale Bs appear in Waves of Struggle on Palaks Bay as required kills.

## Gallery

Picture, plus stats.Enemy Rafale B from Waves of Struggle on Palaks Bay.Ditto, plus UF emblem.Player Rafale B.Player Rafale B.Player Rafale B.Player Rafale B.Player Rafale B.
YF-26ER Swan

The **YF-26ER Swan** is a fictional aircraft that appears exclusively in *Airforce Delta Storm*. It is a late-tier plane, available near the end-game. It is one of many strange, fictional aircraft that appears in *AFD Storm* and nowhere else in the series.

## Design

The plane itself appears to be a heavily modified X-36. It now has vertical stabilizers, and a much larger profile compared to the X-36. The wingspan is noticeably different as well, and it no longer has front canards. The rear fuselage and bottom profile is smoothly curved and engine placement is reminiscent to that of Ace Combat 3's R-101 Delphinus.

## Performance

This plane has very impressive stats. Many of its stats are high, with the only exception being Attack. As a result, this plane is a very strong plane, and a good choice if you don't want to use the likes of the MiG-1.44 MFI or the F-22 Raptor.

Interestingly, in the PAL version of the game, the Speed stat of the plane was nerfed significantly, going from being Very High (the bar going past the fourth line) to being Medium-high (only going past the third line). Thus, in the PAL version, its usefulness is, of course, diminished slightly.

## Statistics

 **Range:** | 5

* *(!) - Speed stat is Medium-high in the PAL version.*

## Enemy Appearances (Missions)

* Enemy YF-26ERs appear in Attack of the Tyrant and Destroy the Tyrant. They are required kills.

## Gallery

Picture featuring US version's stats.Stats in the PAL version; note the lower Speed stat.YF-26ER Swan in *Airforce Delta Storm*.Enemy YF-26ER from Attack of the Tyrant.Ditto, from Destroy the Tyrant.Player YF-26ERPlayer YF-26ERPlayer YF-26ERPlayer YF-26ERPlayer YF-26ERPlayer YF-26ER
## Trivia

* This is the only aircraft to have its stats visibly decreased in the PAL version of *Storm*; every other plane with a stat change is unanimously an increase in some way.
	+ Note: Technically, the F-15S/MT also had a decrease in its stats (its max speed is lower in the PAL version) but the stat table did not change to reflect this.
USS Iowa (BB-61)

The **USS Iowa (BB-61)** is a type of naval ship in *Airforce Delta Storm*.

## Notable Appearances in Missions

### *Airforce Delta Storm*

It appears in Between the Sea and the Sky C and Fight of the Sea Eagles C missions.

## Gallery

The BB Iowa from Between the Sea and the Sky C.Ditto, from Fight of the Sea Eagles C.
## Trivia

* The Iowa is the only battleship in *Airforce Delta Storm* that doesn't appeared in normal missions.
The True Island Fortress

### Reward(s)

Variable amount of money depending on enemies shot down and how they were shot down

### Unlocked by

The Island Fortress

**The True Island Fortress** is the nineteenth and penultimate mission in the original *Airforce Delta*. It, again, involves attacking a heavily armed fortress and destroying the nuclear missiles located on the fort, as well as destroying all the ground enemies present.

## Briefing

It appeared as though our assault had silenced the fortress city, but we only succeeded in damaging its surface strata.

The Federation government is urging our forces to surrender, with one finger on the nuclear missileactually six hidden away within the fortress.

We will not succumb to their ludicrous threats.

Your mission is to prevent the launch of the nuclear missile, and to neutralize the fortress.

This will be the last battlenot really, and their resistance should be that much more fierce.

Remove these obstacles, and clear the way to peace.

We're counting on you, lieutenant.

## Walkthrough

This is it! The big finale of the game! (not really) Now you have to destroy the fortress... Again! Only now there are more missile pods around. Wonderful!

Seriously though, again, this mission is nothing too special. There are lots of enemies around, but... Not as much as in Mobile Infantry. It's big and climactic and stuff, but it's really nothing too difficult in the end. Although, keep an eye out for the swarms of planes when you go after the target F-22.

But hey, we beat this level! So what's next, I wonder?

A one-on-one dogfight with the big bad of the game, of course!

## Gallery (Enemy/NPCs)

F-22 Raptor (Target version)F-22 emblem (Target version)F-14D TomcatF-14D emblemYF-23 BlackwidowYF-23 emblemJSF X-32X-32 emblemJAS39 GripenJAS39 emblemF-22 Raptor (Normal enemy version)F-22 emblem (Normal enemy version)Facility Building (1)Facility Building (2)Nuclear MissileGun PodMissile Pod (MIM-104 Patriot, type 1)Missile Pod (MIM-104 Patriot, type 2)Image of the mission from the credits.

## Trivia

* This is the last mission with ground enemies in the game.
* This is the last mission with optional enemies in the game.
* This is the only level in the game to have two different versions of the same plane in the same level (The blue non-target F-22s, and the lone mahogany black F-22 target).
Su-22M-4 "Fitter K"

"*How about it? This souped up Su-7 has even got variable sweep wings. It's a fantastic buy for a great ground attack aircraft.*"
―Harry's description of this plane in the shop.
The **Su-22M-4** (NATO reporting name of **"Fitter K"**) is an aircraft that appears only in *Airforce Delta Strike*. It is a version of the Su-17 designed for export. It sees use by Alex Levine and Sergei Kinski.

## Design

The Su-22 heavily resembles its ilk, having the same basic body structure throughout. It also possesses variable sweep wings.

## Performance

Like all aircraft tied to game completion, this plane has fairly mediocre stats for what you have to do to unlock it. Stats range from average to bad across the board, and the special weapon isn't going to be winning many awards, either. Why bother when you have about three or four planes that basically replace this already unlocked?

Comparing this to the other Fitters, this is by far the best statistically. It has nearly the same stats as the Su-20, though it also has the improved Speed of the Su-17. However, this plane does have an inferior special weapon to the Su-20, having Unguided Bombs instead of Air-to-Surface Missiles, so... Yeah. It's probably the best Fitter in the game, so... Make of that what you will.

## Statistics

(Clockwise starting from top)

 **Speed:** | Medium-high

## Enemy Appearances (Missions)

* Sergei Kinski uses this plane in BLUE WING KNIGHTS. He is not a required kill. It is the only time he ever uses this plane in *Strike*.

## Gallery

Su-22M-4 in Alex's color scheme.Su-22M-4 with a generic color scheme.Su-22M-4 with Ferrite coating.Sergei's Su-22M-4.Ditto, featuring emblem.Aircraft statistics.Su-22M-4 "Fitter-K" cockpit in *Airforce Delta Strike*.The Su-22M-4's special weapons, Unguided Bombs.
## Trivia

* This is the first O.C.C. ace plane encountered, being piloted by Sergei.
Tiger's Cave/Encount

### Reward(s)

40,000 credits + variable amount depending on what type of weapon was used to take out enemies

### Music

Intercept mission music 1

     **Spoiler Warning:** *There are spoilers for the details of the plot and/or ending in the text that follows.*

**"Stampede Campaign" Encount** is an Intercept mission for Delta Squadron in *Airforce Delta Strike* that plays prior to Tiger's Cave. Like all other Intercept missions, this mission cannot be replayed in Free Mission mode.

## Overview

On the way to the assault on the Kotor Stronghold, a large forward guard detachment is detected, consisting of several fighters (including aces Francine Davout and Jake Emerson), and a group of ground units. After pondering if there was a leak, Delta engages and eliminates all enemies on route to the Stronghold and bust through it.

## Walkthrough

### 1st/3rd Elements

You're dealing with a decent sum of high-end fighters, including Francine and Jake, as well as three Ka-52 helicopters. Ka-52s launch missiles rapidly when you draw close, but the trick to dealing with them is to attack them from above. Their missiles won't track you effectively like that, letting you kill them with no effort. Outside of that, you're dealing with 1 fighter of each type, excluding the aces. Take them out at your leisure; the Yak-141 tends to be pretty far out from the rest.

### 2nd Element

You have to deal with a group of ground units. It consists of three missile firing enemies, and nine AA gun enemies. It's not that difficult. Just be cautious of the fighters attempting to attack you as you draw close. The enemies are also fairly spread out, so bear that in mind.

## Reward

The reward for this mission is 40,000 credits plus a variable amount depending on how the enemies were taken out. Progression to Tiger's Cave is also unlocked.

## Trivia

* Out of all Intercept missions in *Strike*, this has the most enemies, sitting at 21 enemies total.
The Silvan Fortress

### Reward(s)

Variable amount of money depending on enemies shot down and how they were shot down

### Unlocks

The Fort Base
EF2000 Typhoon (480,000 Credits)

### Unlocked by

Ceasefire Conference Security

**The Silvan Fortress** is the twelfth mission in the original *Airforce Delta*. It involves attacking a large fortress inside of a jungle area, as well as shooting down two prototype bombers.

## Briefing

The Federation's conspiracy has been exposed to the world.

The international community is beginning to back our side.

The Military Command has decided to take this opportunity to mount an attack on all fronts.

Our corps will be mounting an offensive against an enemy fortress apprehended by a military satellite.

Your mission is to neutralize an enemy fortress hidden in the forest.

We also have reports that this fortress houses a giant-class bomber plane carrying nuclear payload.

Fly in towards the point of two rivers' convergence.

## Walkthrough

A fairly simple mission. The XBC-97 might seem threatening with how large it is, but it only takes a few missiles to destroy. Aim for the cockpit; destroying the wings doesn't really affect it that much, except by destroying a few of its guns. But it's better to just destroy the thing whole cloth. The other XBC isn't even in the air and won't attack you.

As for the base itself, there's a huge number of gun pods and a few missile pods. That consists about 90% of the targets in this area, apart from the XBC. The base itself is large and wide open, so just be careful and avoid crashing into the walls.

## Gallery (Enemy/NPCs)

XBC-97YF-23 BlackwidowYF-23 emblemRafaleRafale emblemAV-8B HarrierIIThe AV-8B enemy lacks an emblemXBC-97 (parked)Gun PodMissile Pod (MIM-104 Patriot)M1 AbramsAttack ShipImage of the mission from the credits.

## Trivia

* This is the first time in the series you have to destroy a fictional flying craft (The XBC-97).
* The XBC-97s are highly reminiscent of the XB-10s from *Ace Combat 2*.
Su-33 "Flanker D"

"*Its canard wings provide extra maneuverability at low speeds and make this otherwise standard Flanker look much cooler.*"
―Harry's description of this plane in the shop.
The **Sukhoi Su-33** (NATO reporting name of **"Flanker D"**) is an aircraft that appears in *Airforce Delta Strike*. It is used by Leon Kleiser, and can be used by Ellen McNichol if she is freed from her brainwashing.

## Origin (Real-Life)

The Sukhoi Su-33 is an improvement to the Su-27, having both stronger engines, a strengthened undercarriage, and being carrier-capable.

## Design

As to be expected, this Flanker has the same basic design as the rest of its kin; large wings, twin-engined, straight vertical stabilizers. This aircraft possesses front canards, like the Su-30MKI and the Su-37.

## Performance

One of Ellen's better planes. This plane's stats are actually identical to the Su-27LL-UV(PS), right down to having the same special weapon as that plane. Therefore, performance is nearly identical to that aircraft.

## Statistics

(Clockwise starting from top)

 **Speed:** | Medium-high

## Enemy Appearances (Missions)

* Leon Kleiser uses this aircraft in Priority. He is not a required kill, despite being labelled a target. He can also use this plane in some Stand-bys up to Phase 10.

## Gallery

Su-33 in Ellen's color scheme.Su-33 with a generic color scheme.Su-33 with Ferrite coating.Leon's Su-33.Ditto, from Priority.Ditto, plus emblem.Aircraft statistics.Su-33 cockpit in *AFD Strike*.The Su-33's special weapons, High-Maneuvering Air-to-Air Missiles.
## Trivia

* The alternate paint scheme used by this aircraft in *AFD Strike* is the same one used by Collette and Constance's Su-30MKI in the pre-mission cutscene for Night Blitz. However, this paint job is not available for the Su-30MKI in this game, but is included in the PAL version of *AFD Storm*.
* Strangely enough, it shares the wing size as all other Flankers. In real-life, the Su-33 has larger wings to increase lift and commondate the folding wings.
Rail Road/Old Foxes

### Reward(s)

20,000 credits + variable amount depending on what type of weapon was used to take out enemies

### Music

Intercept mission music 1

     **Spoiler Warning:** *There are spoilers for the details of the plot and/or ending in the text that follows.*

**"Operation Guardian" Old Foxes** is an intercept mission prior to Rail Road for the 1st Element of Delta Squadron in *Airforce Delta Strike*. Like all other Intercept missions, this mission cannot be replayed in Free Mission mode.

## Overview

On their way to the Ariana Railroad, 1st Element encounters three enemy helicopters and two fighters. Amelia Johnson doesn't know what they're up to but knows they must be eliminated. When asked where the enemys' heading is, Amelia says it's point 31 by her readings, which is 1st Element's target as well. They take out the enemies to prevent them from interfering with their mission and then proceed to escort the train.

## Walkthrough

Another simple Intercept mission. There are three helicopters and two fighters you must shoot down. The helicopters are stationary, but you should still be careful of their missiles while attacking them. As for the fighters, they're fairly easy to shoot down. Your radar can also help to show you where they are after you shoot down the three helicopters.

## Reward

The reward for this mission is 20,000 credits plus a variable amount depending on the number of enemies you took out and what type of weapon you used to take them out. Procedure to Rail Road is also unlocked.
Ripple Laser

"*This is a special laser that reaches a long distance, but beware that it has no power to penetrate.*"
―Harry's description of this weapon in the shop.
The **Ripple Laser** is a unique special weapon in *Airforce Delta Strike* which can only be used by the VIC VIPER. The weapon is similar to rockets; it is a straight firing projectile that deals heavy damage to enemies. Upon selecting the weapon, a cross appears on the screen, showing a rough estimate of where the weapon will aim upon being fired.

## Uses

The Ripple Laser is, as mentioned, best equated to the rocket weapon; the weapon has no homing capabilities whatsoever, and flies in a straight line. It does have noticeable differences compared to rockets, however; firstly, it travels slower than rockets do. However, it has a wider hitbox, and can penetrate enemies and terrain. Like rockets, kills with the Ripple Laser confer a x3 cash bonus, but considering how slow the things travel, it's often not really worth the hassle on any plane that isn't a fixed-flight craft like a bomber.

### Pros

* Deals heavy damage with splash
* Can be used on both air and ground targets, if you're good at aiming them
* Lots of shots, even moreso than most special weapons at 100 shots
* X3 cash bonus can get you large amounts of money
* Penetrates objects and enemies, unlike rockets

### Cons

* VERY difficult to aim, no guiding
* Projectiles are much slower than rockets, making it even harder to aim against airborne targets

## Trivia

* This weapon is a clear homage to the Ripple Laser from the *Gradius* series; though, with several key differences. The Ripple Laser from *Gradius* fires much faster projectiles with a trailing effect behind the projectiles themselves, and with generally different colors. The *Gradius* incarnation generally has a much higher rate of fire. Also, the VIC VIPER was much more well known for using the Laser weapon, rather than the Ripple Laser that would turn up moderately frequently in later installments.
* Despite Harry's description, this weapon can in fact penetrate objects and enemies. This is likely a translation error.
Highway 1

**Highway 1** is one of three major highways running through Atlantic City in *Shattered 2*.

## Route

Highway 1 runs from the Atlantic City International Airport terminal to eastern Atlantic City, forming the border between East City and Southeast Corner. It also forms the border between Perez and the neighborhoods of Augustine and Hourglass. Highway 1 is the only north-south highway, as the others are east-west.

## Connections

Highway 1 connects to Highway 2 on the Interface Channel, and connects to Highway 3 in eastern Atlantic City, between the neighborhoods of Perez, Augustine and Hourglass. Highway 1 is the only highway to connect to both other highways.

## See Also

* Highway 2
* Highway 3
Tornado GR1

"*Built for ground attacks, this versatile Torpedo[sic] model has a nice tough exterior. It's not top of the line, but...*"
―Harry's description of this plane in the shop.
The **Tornado GR1** is one of many varieties of the Tornado family of planes. It only appears in *Airforce Delta Strike*. This variety of Tornado is intended for surface attacks. This is actually the original model; it has been succeeded several times over, notably by the Tornado GR4.

## Design

The Tornado GR1 looks the same as any other Tornado; A long profile with a single vertical stabilizer, twin-engine, and possessing variable sweep wings.

## Performance

One of Holst's better attackers, this plane has very decent stats all around. Stats are most comparable to the F-16XL; Compared to that, this plane has a slightly worse special weapon, but possesses vulcans. It possesses higher thrust, but slightly worse defenses. Aside from that, the two are very similar craft. Both are above average, though, so pick whichever you prefer of the two.

## Statistics

(Clockwise starting from top)

 **Speed:** | Medium-high

## Gallery

Tornado GR1 in Holst's color scheme.Tornado GR1 with a generic color scheme.Tornado GR1 with Ferrite coating.Holst's Tornado GR1 in flight.Aircraft statistics.Tornado GR1 cockpit in *AFD Strike*.The Tornado GR1's special weapons, Air-to-Surface Missiles.
Interface City Lockdown

**The Interface City Lockdown** was a quarantine which went into effect following the BioLynk Incident.

## About

The Lockdown was initiated by the United States Government as well as the Interface City Government after the BioLynk Incident occurred on August 2, 2015. The government set up blockades guarded by the cops between the three islands of the city and anyone attempting to cross the blockade was killed. James eventually took down the blockades, resulting in the demise of the Lockdown by the end of *Shattered*.

## Trivia

* During the events of *Shattered 2*, Atlantic City was also put on lockdown.
Su-23U Furnace

"*This large, nose-cone fighter developed in the 1960's possesses a T-shaped tail. The massive output from the triple-base engine overwhelmed all its contemporaries.*"
―*Airforce Delta Storm* manual, page 26.
The **Su-23U Furnace** is a fictional Sukhoi craft that only appears in *Airforce Delta Storm*. It is an odd plane unlocked most of the way through the game. It appears to be a futuristic version of the older Fitter model of Sukhoi.

## Design

Like most of the fictional craft in this game, this plane is... Strange. It has two long, straight wings, and a very bizarre "spoiler-like" vertical stabilizer, similar to the A-4V Skyhawk Oval. The front-end of the craft is also evocative of the early Sukhoi crafts, having a similar design to them. It has two trapezoid-shaped front canards. It also possesses three jet engines, an oddity amongst planes.

## Performance

It's okay? This plane suffers from "unlocked too late in the game" syndrome; it's unlocked in the tail end of the game, where many other superior planes have already been unlocked. That being said, nothing about the plane is *bad*, per se. It just has a hard time standing out amongst the other amazing planes you most likely would have unlocked by this point. Nothing deal-breaking except for the problem already stated. Get it if you want.

## Statistics

 **Range:** | 4

*Note: There are no differences in stats between the US and PAL versions.*

## Enemy Appearances (Missions)

* A lone Furnace appears as a required kill in Battle for the Zabios Ruins.

## Gallery

### *Airforce Delta Storm*

Picture, plus stats.Su-23U Furnace wallpaper.Su-23U Furnace in flight.Su-23U Furnace in flight.Su-23U Furnace in flight.Su-23U Furnace in flight.Su-23U Furnace collage.Enemy Su-23U from Battle for the Zabios Ruins.Su-23U's UF emblem.Player Su-23U.Player Su-23U.Player Su-23U.Player Su-23U.Player Su-23U.Player Su-23U.
Su-27LL-UV(PS)

"*Surprised? The movable thrust nozzles were new when introduced on this experimental Flanker. Now they're standard equipment.*"
―Harry's description of this plane in the shop.
The **Su-27LL-UV(PS)** is an aircraft that appears in *Airforce Delta Strike*, where it is only usable by Ken Thomas.

## Origin (Real-Life)

The Su-27LL-UV(PS) is a variant of the Su-27, developed to test thrust-vectoring technology. The original model only had a single two-dimensional vector (2-D) nozzle, however. The technology would later serve to develop the likes of the Su-35 and Su-37. Additional information on the craft is unknown, as it was a secret project.

## Design

The Su-27LL-UV is... A very interesting looking plane. The design is very similar to the Su-27, predictably. However, the big difference is the engines; Two gigantic 2-D vector nozzles are attached over the engine. This is seemingly used to direct thrust. Outside of that, the plane is identical in appearance to the normal Flanker.

## Performance

A very good plane for Ken. It's one of his more maneuverable craft, and it has the speed and power expected of a Flanker model. Very above average plane. Good for use in many situations, though it's mostly a fighter. Stats are all superior compared to the Su-27SMK, though that plane does have a superior special weapon overall. Still, a very above-average craft.

## Statistics

(Clockwise starting from top)

 **Speed:** | Medium-high

## Gallery

Su-27LL-UV in Ken's color scheme.Su-27LL-UV with a generic color scheme.Su-27LL-UV with Ferrite coating.Ken's Su-27LL-UV in flight.Aircraft statistics.Su-27LL-UV(PS) cockpit in *AFD Strike*.The Su-27LL-UV's special weapon, High-Maneuvering Air-to-Air Missiles.
## Trivia

* The generic paint scheme for this plane looks nearly identical to the enemy Su-27's paint scheme from *Airforce Delta Storm*.
The-safehouserp Wikia

## Welcome to the The Safehouse RP Wikia

**The Safehouse is a plot-based original character roleplay hosted on tumblr with a large amount of information regarding a tight-nit community setting and expansive mythologies for species from different cultures.**

## Plot Overview

In 2012, the truth about the supernatural hit the airwaves, and humans had one of two reactions: acceptance, and revolt.

A war between the two factions erupted, and sheer numbers overpowered the small portion of supernatural creatures that had the courage to come out about their status. They were forced to run and turn to hiding.  Safehouses have cropped up all over the world, beacons of hope for the creatures desperate and determined to live out their lives in peace.

The year is now 2015, and a new safe house has opened on the edge of civilization. It’s the largest of it’s kind, built up in an abandoned warehouse and refurbished into apartments to house over a hundred rentable spaces.

This specific Safehouse is run by the demoness Valac Klein, who was appointed as the property manager and is in charge of every staff member and tenant that resides in the Safehouse. However, though the residence is mostly structurally sound, the warehouse that the council appropriated is old and worn down, and the place is run by a demon. While all the tenants are protected from the outside, it’s much harder to find protection from each other when the staff that are meant to uphold the rules could just as easily turn their eyes away.

The Safehouse follows the rules of the Supernatural realm, which can be harsh and unforgiving in comparison to the rules of humans. An eye for an eye is still common place amongst inhumans. The Safehouse is a feast for the strongest and those lucky enough to make their way up to the almost luxurious first ward. Which will you be?

Click here to visit and apply at the Safehouse's main account!

## Important Links

* Species
* Setting
* Jobs
* Characters

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Richard Valentine

**Richard Valentine** is an unseen character in *Airforce Delta Strike*.

Richard was the father of Ruth Valentine and was war buddies with Robert Williams, Bob Takayanagi, Jamie Jones, and possibly Harry Garrett.

## History

Not much is known about Richard's past; all that can be inferred was that he was war buddies with Delta Squadron, which he helped form with Robert in order to allow Jamie to keep flying his propeller planes. He was close friends with the group, and all of them speak fondly of him. He considered Delta the best squadron, thus leading his daughter to apply for the squadron.

He went on a mission and never came back, leaving his fate unknown.

## Trivia

* The F-14D Tomcat that Ruth can obtain is apparently painted with his color scheme and logo, and so appears to be his.
Option

### Role

Multirole weapon, performs identically to the Wide Area Mass Destruction Rocket.

### Cost

80,000 credits

"*With this unit added, the power of destruction becomes threefold. How 'bout it?*"
―Harry's description of this weapon in the shop.
The **Option** is a unique special weapon in *Airforce Delta Strike* which can only be used by the Blue Thunder M-45. This weapon has identical performance to the Wide Area Mass Destruction Rocket. Upon selecting the weapon, a cross appears on the screen, showing a rough estimate of where the weapon will aim upon being fired.

## Uses

This weapon is, essentially, the WAMDR except improved by having the virtues of both being used by a good plane, and having more than one or two shots. In fact, this aircraft has 100 shots for its special weapon. Needless to say, this completely demolishes the big issue with WAMDRs, and is hilariously overpowered as a result. You are free to spam these things at groups of enemies, destroying them in a chaotic blast of carnage and destruction! Just be careful not to get yourself caught in that chaotic blast of carnage and destruction; these things still lack friendly fire.

### Pros

* Deals heavy damage with splash
* Truly massive splash damage, the highest in the game, and will generally destroy everything caught in the radius
* Can be used on both air and ground targets, if you're good at aiming them
* X3 cash bonus can get you large amounts of money
* 100 shots allow for wanton destruction of all in your path

### Cons

* VERY difficult to aim, no guiding
* Very easy to kill yourself with the weapon

## Trivia

* This weapon, as expected, is based off of the Option pickups from the *Thunder Cross* series. The particular weapon the Options fire is based off the Napalm weapon; each Option, after a long delay, would fire a blue projectile that would explode into a large splash radius.
* Oddly, this weapon is called "SPREAD" in the aircraft's weapon list after being purchased, despite how "Option" could fit in the limited space. This name is also shared with the Mass Destruction Bomb.
StN-006 Hermit

The **StN-006 Hermit** is a fictional aircraft that appears exclusively in *Airforce Delta Storm*. It is a strange interceptor unlocked in the late game.

## Design

The Hermit is a strange beast. It has some design similarities to the SR-71/YF-12, having a similar "Narrow fuselage, wide rear end" design, but aside from that, design inspirations are minimal. Its profile is very rounded in shape; a lot of round surfaces, such as the bulbous "hump" at the center fuselage and the rounded engine nacelles the vertical stabilizers stick out of. It gives the craft a very odd appearance. Despite what it may look like, its engines are not located under the two prominent rounded shapes; they're located in the middle of the rear, under the craft itself.

## Performance

The plane is... Okay. The problem with the Hermit is you unlock it *so late* in the game, when you most likely have many other planes that surpass it in every department. (To note, you unlock this thing after completing one of the endgame levels... Yeah...) Stats are just "decent", making it hard to recommend for late game. Its highest stat is defense. It does have great range and attack, but at this point, range isn't exactly important considering you literally unlock the damn thing so late in the game.

## Statistics

 **Range:** | 5

*Note: There are no differences in stats between the US and PAL versions.*

## Enemy Appearances (Missions)

* Enemy Hermits appear in Final Mission, as optional targets.

## Gallery

Picture, plus stats.StN-006 Hermit in flight.Enemy StN-006 from Final Mission.Ditto, front view.Ditto, plus UF emblem.Ditto, rear view.Two enemy Hermits.Player StN-006Player StN-006StN-006's undersidePlayer StN-006Player StN-006
Nuclear Transport Blockade

### Reward(s)

Variable amount of money depending on enemies shot down and how they were shot down

### Unlocks

Oil Refinery Seizure
F-117A Nighthawk (480,000 Credits)
F-15S/MT Active (700,000 Credits)

### Unlocked by

POW Rescue

     **Spoiler Warning:** *There are spoilers for the details of the plot and/or ending in the text that follows.*

**Nuclear Transport Blockade** is the ninth mission in the original *Airforce Delta*. It involves destroying trains before they can escape into tunnels and out of the battlefield.

## Briefing

We have information from one of the freed prisoners that the People's Federation is exchanging uranium for advanced weaponry with industrialized nations.

Taking out the uranium mine will ensure a drop in the enemy's war capability.

Your mission is to destroy the uranium mine as well as the transport rail line to the north of Khalavar.

Fierce resistance from the enemy is guaranteed, given the strategic importance of these sites.

Good luck.

## Walkthrough

IMMEDIATELY go after the trains. Do NOT screw around with anything else. There are two different train yards, and four trains in total. You just have to destroy the lead car of the train to stop it. Once the four train cars are destroyed, THEN you can go about and destroy other enemies at your leisure. If the trains are allowed to move, they'll quickly get into areas where you can't attack safely, thus making the job much, much more difficult. But once they're destroyed, you just have to worry about the inherent-10 minute time limit. The two DORAs can't escape the battlefield despite being targets.

As for the DORAs themselves, they're basically gigantic, slow Missile/Gun Pod hybrids. They're not that dangerous. It's very easy to leave them alone to go around and shoot down planes and destroy cargo containers full of uranium (Because that's *totally* not a radioactive disaster waiting to happen!) and those annoying SAMs parked on top of some of the train cars.

## Gallery (Enemy/NPCs)

A-10 Thunderbolt IIA-10 emblem.MiG-29 FulcrumMiG-29 emblemMirage 2000Mirage 2000 (emblem)TrainFull view of the north terminal trainFull view of the west terminal trainDORAArmed TraincarCargos (North terminal train)Cargos (West terminal version)Image of the mission from the credits.

## Trivia

* This is the first level to introduce a purely fictional craft (The DORAs).
* It is never elaborated on what DORA is an acronym for; a likely fan-submitted answer is *Defensive On-Rails Artillery*.
* The SAMs aboard the Armed Traincars will always turn to face your plane. They are the only SAMs to do this.
Multi-Lock Air-to-Surface Missile

### Role

Anti ground attack, fires a powerful missile, can lock onto multiple targets at once

### Planes that use Weapon

F-16XL
MX5000

"*This missile can lock on up to 6 ground targets at a time. It's convenient but watch how many bullets[sic?] you have.*"
―Harry's description of this weapon in the shop.
The **Multi-Lock Air-to-Surface Missile** is a missile-type special weapon in *Airforce Delta Strike*. It is, ostensibly, a ground-oriented version of the ML-AAM. Like the anti air version, this weapon can lock up to six targets at once, and deals a hefty amount of damage per-missile. However, this is strictly for anti ground use, as it will not target aircraft. This weapon, when selected, doesn't modify the HUD in any meaningful way, aside from the weapon swap.

This weapon is incredibly rare, one of the rarest among normal aircraft, only appearing on one normal plane and a fictional plane. This weapon costs a fairly high amount of money; 70,000 credits to purchase for the F-16XL, and 60,000 credits for the MX5000.

This weapon is one of three special weapons to be used by both normal craft and a super plane. The MX5000 uses this weapon, and possesses a vastly increased ammo count (100 vs 18). This also makes it one of the few special weapons to have an ammo difference amongst planes.

## Uses

It's a multi-locking ASM, in short. Like the ML-AAM, it will lock onto six ground targets at once, and each missile deals a hefty amount of damage. Unlike the ML-AAM, this is far more effective, since ground targets have poor mobility and cannot dodge the missiles effectively. It's best used on large, spread out groups of enemies. However, when using it for the F-16XL, watch the ammo, as it is fairly limited. It's also so rare that you're forced to use the F-16XL or the MX5000. So if you dislike both of those planes, then you simply cannot use this weapon.

### Pros

* Great at anti ground operations
* Deals with spread out enemies effectively
* Deals large amount of damage; can one shot most ground targets with a single missile

### Cons

* Can only be used on ground targets
* Even fewer missiles than other missile type weapons (18 vs 20)
* Absurdly rare; only shows up on the F-16XL and the MX5000
* Situations exist where using a bomb-type weapon would be more practical and get the job done with only one shot used as opposed to up to six
MIM-104 Patriot

The **MIM-104 Patriot** is a type of vehicle in *Airforce Delta* and *Airforce Delta Storm*.

## Notable Appearances in Missions

### *Airforce Delta*

It appears in The Island Fortress, The True Island Fortress, Escort Mission and The Ice Floe Base missions.

### *Airforce Delta Storm*

It appears in the Through the Valley of Death, Fear in the Forest, Under a Cloud Umbrella and several secret missions.

## Gallery

The Island FortressThe Island FortressThe True Island FortressThe True Island FortressEscort MissionThe Ice Floe BaseThe Ice Floe BaseThrough the Valley of DeathFear in the ForestAmbush in the JungleUnder a Cloud UmbrellaElectronic DarknessOppressionFalling DownOffensive in the Saice CanalA Lingering AfterglowOn a Vast Stretch of EarthBlindedSurprise Attack
Multi-Lock Air-to-Air Missile

### Role

Anti air attack, fires a powerful missile, can lock onto multiple targets at once

### Planes that use Weapon

F-14D Tomcat
Su-35 "Flanker E"
Su-47 Berkut
YF-12A
F-15S/MTD Active
Jerry Mouse

"*This missile can lock on up to 6 ground targets at a time. It's convenient but watch how many bullets[sic?] you have.*"
―Harry's description of this weapon for planes other than the Jerry Mouse in the shop. This description is incorrect; it is actually the description of ML-ASMs.

"*This missile can lock on up to 6 aircrafts[sic]. It practically has no guiding capability, so you need skills to use this right.*"
―Harry's description of the Jerry Mouse's ML-AAMs in the shop.
The **Multi-Lock Air-to-Air Missile** is a missile-type special weapon in *Airforce Delta Strike*. This weapon locks onto multiple different aircraft, up to six at once. The missiles also deal very heavy damage. However, these missiles aren't nearly as accurate as HM-AAMs or LR-AAMs, meaning they can be easily dodged. This weapon, when selected, doesn't modify the HUD in any meaningful way, aside from the weapon swap; the only difference is you can lock onto multiple opponents.

This weapon generally costs a fairly high amount of money; 70,000 credits to purchase for all aircraft except for the Jerry Mouse, which actually costs fewer credits (60,000).

This weapon is one of three special weapons to be used by both normal craft and a super plane. The Jerry Mouse uses this weapon, and possesses a vastly increased ammo count (80 vs 18). This also makes it one of the few special weapons to have an ammo difference amongst planes.

## Uses

ML-AAMS... Are hard to recommend. They do a lot of damage, and the multi lock is cool, but... They're very easy to avoid by most higher-tier baddies. It's best to use this on groups of slow-flying craft, such as bombers. They can also be decent at the space missions, such as Skirmish or Rush Into the Red Star considering the fixed, easy flight patterns of the air enemies. Of course, these instances are infrequent, soooo... Yeah...

### Pros

* Deals heavy damage
* Multi locking
* Longer lock-on range than normal missiles but not as long as LR-AAMs

### Cons

* Cannot be used on ground targets
* Poor accuracy
* Even fewer missiles than other missile type weapons (18 vs 20)

## Gallery

F-14D's ML-AAMsSu-35's ML-AAMsSu-47's ML-AAMsYF-12A's ML-AAMsF-15S/MTD's ML-AAMsJerry Mouse's ML-AAMs
Su-7BM bis "Fitter A"

The **Sukhoi Su-7** (NATO reporting name of "**Fitter**") was a Soviet-era aircraft, initially designed for dogfighting in the 1950s. However, it was quickly discovered that this was not a good choice for the role. Later models would instead gear more towards anti ground attack, which the Fitter planes were far more suited for. The **Su-7BM** (NATO reporting name of **"Fitter A"**) was a generally upgraded version of the original, having improvements such as external piping, fuel tanks installed on the wings, and the potential to carry a nuclear payload. This aircraft only appears in *Airforce Delta Strike*, where it is John Rundal's starting plane. It is also used by the Merv Flying Corps.

## Design

This aircraft is very simplistic in its design; Two swept wings, a holed-nose air intake (common for craft of the time), two small rear wings, and a single vertical stabilizer punctuating a single engine design. By far the most plain looking of the Fitters.

## Performance

This is arguably the worst starter plane in the game by a long shot. In fact, no, it is. Its stats are trash across the board, the mobility is nigh-bottom of the barrel, it's an attacker for a character that prioritizes *dogfighting*, and it's just a bad plane all around. The fact you can't use John until near the end of Phase 2 (Or Phase 3 if you can't do any stand bys) is just salt in the wound. This thing should be replaced ASAP as soon as the planes and money are available. This thing is bottom of the barrel. Its only saving grace is it's John's only plane to get Rocket Pods which can help to earn money and destroy ground targets.

## Statistics

(Clockwise, starting from top)

 **Speed:** | Medium

## Enemy Appearances (Missions)

* This aircraft, as mentioned, is used by the Merv Flying Corps, primarily in the very early game. It only appears in missions like BLUE WING KNIGHTS, operation code H4, and The "GALE".

## Gallery

Su-7BM in John's color scheme.Su-7BM with a generic color scheme.Su-7BM with Ferrite coating.Merv Su-7BM.Ditto, featuring emblem.Aircraft statistics.Su-7BM bis "Fitter A" cockpit in *AFD Strike*.The Su-7BM bis' special weapons, Rocket Pods.
## Trivia

* Although this aircraft is free in *Airforce Delta Strike*, this plane's price would technically be 50,000 credits due to how enemy scores are calculated (10% of the plane's cost, hundred-digit numbers rounded up).
* This is one of two starter planes to be used by the O.C.C., the other being the Su-24M "Fencer D".
Roller Games

### Reward(s)

50,000 credits + variable amount depending on the number of enemies taken out and how they were taken out.

### Unlocks

operation code T8 (With all other 2nd Element missions completed up to that point)

### Unlocked by

Starting Phase 3 (Can be done after completing Force Scout)

     **Spoiler Warning:** *There are spoilers for the details of the plot and/or ending in the text that follows.*

**Roller Games** is a mission for 2nd Element in *Airforce Delta Strike*.

## Overview

An emergency mission is called; the O.C.C. is launching an offensive on the front line. Having sneaked in from the ruins of Lugerde City, the mysterious land battleships managed to eliminate the defenders at NB-52, and are moving towards a front line in area NA-52. If they manage to infiltrate the front line, the entire line will collapse, thus leading to defeat. An exasperated 2nd Element is sent to destroy the land battleships before they can escape the battlefield.

## Walkthrough

Despite what the briefing says, you don't actually have to defend the pipeline itself; you must simply destroy the G1: Dawns before they escape the battlefield. There are three "waves" of Dawns, being escorted by G2: Rises, smaller versions of the Dawns that can also fire missiles at you. One is already near the pipeline, the second is near the opposite end of the combat area, and the third will soon enter the combat area as well. The Dawns have a ton of batteries present on them, and can also fire missiles at you. They also move at a good click, so be quick on intercepting them! As Bravo helpfully demonstrates, you need to attack from the sides; namely, from an angle near the sides so you can accurately destroy the weak points of the Dawns. The Rises can only be destroyed by attacking the target on their left (or, if facing them coming towards you, your right) side. However, in the end, you only need to destroy three Dawns, and that's not too difficult so long as you're on top of them and don't let them get too far ahead. The only other enemies are helicopters that are stationary, and other stationary (and optional) Dawns and Rises.

## Enemy List

 Type-G1: Dawn | 2
 Type-G2: Rise | 10
 Battery | X | C
 Mi-35 "Hind E" | 6

## Rewards

The reward for this mission is 50,000 credits plus a variable amount depending on the number of enemies destroyed as well as the type of weapon used to destroy them. Completing this mission along with other missions for 2nd Element contributes to unlocking operation code T8 on Phase 9.

## Gallery

A-10A Thunderbolt IIRF-4C Phantom IIE-3C SentryType-G1: Dawn
(Orel, Oslyabya, Suvarov)Type-G1: DawnType-G2: Rise

## Trivia

* Type-G2: Rises also show up in Armed Fighting Walker, thus being one of the very few O.C.C. superweapons to appear in more than one mission.
* The "Orel", "Oslyabya", and "Survarov" are all names of Russian battleships. "Orel" is the adjective of Oryol, and "Suvarov" is mispelled "Suvorov" with an "o".