Yu Kisekai

* Casual
* Hero

## Appearance

### **General Appearance**

Yu is a medium height, with a build to match. At 5'5", the muscle he has is carried well and mostly focused from the waist up. Any clothes he wears stick close to him as he fills them out quickly.

His jawline isn't super well defined on front view, and the high cheekbones give the face a moderately androgynous look. His dirty blond hair is short cut and consistently flared up at the front.

On an average day outside of school uniform, Yu can be found in a hoodie emblazoned with a sports team, and some cargo pants or khakis. Shoes range from the days activities, but low top running shoes are the norm.

### **Costumed Appearance**

Stikeout's face and head is covered by a ballcap and a catcher faceguard that leaves the eyes open that attaches to the ballcap. The chestpiece is accentuated by a pinstripe style mirroring an American baseball team, with the skintight arm coverings having an arrow design curling from the shoulder to the hands.

Around the waist are mitt shaped bags that keep a serviceable level of ammunition for his quirk at all times when in uniform, and has some extra space in case other small items can be thrown

The pants under these waist bags are slightly furled up and tucked into socks below the knee. Covering his feet are a pair reinforced cleated shoes that help with quick movement and control when throwing and standing.

***Both the chest piece and face guard are purely aesthetic and offer no protection.***

## Personality

Yu is wonderfully passionate human being about anything that piques his or others interest. If passion is seen either within himself or other, he is incredibly helpful in trying to help the person reach their potential in that area.

This comes through most saliently in his thought of self. Seeing his own growth as a creation of a powerful tool for later, any competition almost always has his attention. Internally, this creates a constant need for finding the next route for growth. Externally, video game tournaments, the current season's sport, or the most recent boxing match, Yu can almost always be counted on to have an opinion and be willing to explain the intricacies to the uninformed.

When dealing socially, Yu always focuses on trying to keep conversation airy and energized. Even the most reserved people who are within his circle, he is always trying to bring them out of their shell at any given moment.

**Likes:**Passion, Competition, Milk, Fish

**Dislikes:**Apathy, Being stuck, bland food and drink

## Character Background

Yu is the child of an American military officer and a Japanese public works official. The structure of all of this around him created a childhood of consistent pushing for success while having a culturally diverse upbringing, with American television/understanding laced in with the Japanese living. Very early on, Yu's Japanese father put him into little league baseball, and Yu took to the sport very quickly. However, upon the diagnosis of his quirk, Yu was banned from any sport due to the impossibility to not use his quirk in a sport.

Distraught, but not deterred, his mother stepped in this time and pushed Yu to continue to throw and practice his quirk as much as possible. Every day from the diagnosis onward, Yu worked his hardest to make his quirk that kept him off the field in a whole other spotlight. With the loss of any chance of being allowed to be competitive in sports, finding another place to compete, grow, and win was the only option, and hero work, where there is a direct adversary, just felt right. Now, with his inclusion into U.A., the fire that burns to succeed and perfect Curve has never been hotter.

## Character Aspects

1: Workaholic
2: Critical (Over) Thinker
3: Competition Fanatic

## Stat Points

Stat points are your character's physical capabilities and hopefully won't need too much explaining. ***Player characters start out with 80 points to spend and can raise any stat up to 60 at the beginning.***

 Agility
 Perception
 Durability
 Stamina
 Total

## Quirk

### **Curve**

Yu has the ability to put massive and intricate spin on any object he throws. This allows the object to fly through the air in highly unexpected ways, at the will of Yu and aiming for his target. From a relative perspective, a pitcher can do this to an extent, but Yu's ability in distance, accuracy, and change in direction exceeds them many times over. While small objects can be thrown at a quick pace, larger objects take some time to move.

### **Quirk Cost (DO NOT TOUCH)**

***This section of your wiki is to be only utilized by moderators. It's where they'll put the strengths and flaws of your quirk as well as the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.***

 Quirk Points Used
 Quirk Points Total

 * Nervous Habit(-2): In order to apply their manipulation, the user has to physically throw the object with their full force and body behind it in order to grant notable velocity.

## Techniques

 Slots Used

Techniques are something that’s been touched upon in the manga, which you can consider to be similar to the Super Move in a Fighting game. Techniques are examples of something that might be a little too much for your character to attempt to perform like a normal action, being a much stronger or unorthodox usage of one’s quirk. You can check out the Techniques Guide to learn more.

 Home Base, the technique, happens when Yu throws the similarly named equipment, applying Curve to the rotor. The lift force of the spinning rotor blades is enough for Yu to stand on, and controlled enough for Yu to direct his movement while standing on the plate.

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## Gear

Various items or special clothing you might wish for your character to wear or have on them when they're in the field. For students, gear is purchased through an in school system, using points earning through roleplay. You can find out more by visiting our Gear Guide.

 Gear Points Spent
 Gear Points Remaining

 A object made of two layers, the top most layer being a pentagonal shape about double the size of a normal baseball home plate (35 in/89 cm square), with a rough white rubber surface wrapped around an internal structure. The lower half connects to this in the center of the plate, branching off into two telescoping rotor wings. These wings attach to the back of Strikeout's costume.

 Rubber balls that look like baseballs. Made for throwing.

 Two feet of medium link chain, that is usually coiled up around itself for easy throwing.

 A simple padlock and key.

 A weird app that was somehow installed on your phone claiming it will allow you to request advice from any Pro-Hero in Japan. Simply say the name of the hero and tell them in 20 words or less what you need advice on and they'll reply with a text response. You have no way to verify this and the app seems to magically hide itself if you try to record proof of it or show it to someone else. Apparently it gives you two free attempts before the free trial ends, at which point it will uninstall itself from your phone. The button to pay for a premium account is also greyed out. Bummer.

 You're unsure how you acquired it, but nonetheless, it's on your person now. It's a black card with a white paw print on the front. On the back, written in block letters is a telephone number and a date, January 11th. Nothing else is written, but maybe calling it on said date might do something.

 Stikeout's face and head are covered by a ballcap and a catcher faceguard that leaves the eyes open that attaches to the ballcap. The chest piece is accentuated by a pinstripe style mirroring an American baseball team, with the skintight arm coverings having an arrow design curling from the shoulder to the hands.

The pants under these waist bags are slightly furled up and tucked into socks below the knee. Covering his feet are a pair of reinforced cleated shoes that help with quick movement and control when throwing and standing.