Parallel World Game Mecha

Parallel World Game Mecha were the mecha that appeared in the 2007 anime series *Bokurano*. Please note that this article will focus on the anime adaption rather than the original manga.

## Background

The game between parallel worlds was devised by mysterious and unidentified higher dimensional beings that needed to bring order to the multiverse. In order to continue its existence entire timelines needed to be erased, the solution of which was to destroy entire parallel Earths to reduce the amount of timelines. In order to determine which timelines would be destroyed the game would send a dimensional robot representing each Earth to fight on their behalf and in the process kill the pilot by acquiring their soul after a battle to use as fuel. The higher dimensional entities send a judge with psychic capabilities such as Koyemshi to act as referee and ambassador on their behalf.

## Game Rules

* Each group of pilots must use their robot to fight and defeat several enemy robots without a single loss. The number of pilots necessary can vary from world to world. Each battle must be concluded in 48 hours at most. If they lose a battle, or the time expires, their world will be destroyed and all life on it will be extinguished.
* Once an individual signs the contract, they must participate in a battle, no matter what.
* One robot must be teleported to another world to fight the defending robot of that world for each battle; either robot can go to either world for the battle, but not at the same time.
* When a battle takes place, both robots, attacking and defending, must fight in the area where the next pilot of the robot of the defending world is. The group of pilots for each robot will also be teleported into their respective robot no matter where any one of them is on their respective world.
* The pilot can cause as much collateral damage and/or non-combatant casualties as they want, or none at all, during the battle.
* Any of the pilots can reveal themselves and/or any of the other pilots to their world and/or their world's governments as the pilots of their robot, or they can keep this secret entirely to themselves. They can do this to attain help from their world to fight enemy robots.
* The battle is won by killing the current pilot of the enemy robot. This can be done by finding the enemy robot's cockpit, located somewhere inside its body, and destroying it, or by completely destroying the enemy robot in any way that the pilot sees fit.
* As long as the enemy pilot is killed by someone from the opposing world the victory is valid, a pilot is not the only one who can do it.
* The robot consumes the life force of whoever pilots it, thus even if the pilot survives the battle, his/her life ends soon afterwards.
* The pilot must be one of the people who signed the contract, and just after an enemy is defeated, the pilot for the following battle is selected among them.
* The pilot exercises total control of the robot just by his/her own will, and all knowledge about its capabilities can simply be implanted within his/her memory if desired.
* While a pilot can control the robot from the outside, rules prohibit the pilot to be anywhere but the cockpit when fighting an enemy.
* No change of control is allowed unless the chosen pilot dies before his/her battle is finished. In this case the robot's control is automatically switched to the pilot for the next battle and he/she must continue the bout.
* When the pilot dies after winning a battle, normally the body is delivered to his or her family. However, the pilot has the right to decide previously how it will be handled. It can be made to disappear, or stored within one of the many crevices inside the robot, for example.
* People from one world can sign another contract to fight for another world, but they must leave their original contract to do this, as they cannot be part of more than one contract at once.
* If at any moment the group is short of pilots to complete the remaining battles, other individuals must sign the contract to fill the quota.
* The team's guide must appear whenever a pilot calls for him and must obey the current pilot's wishes, even if it includes being teleported out of the robot in the middle of a fight to run away.
* The team's guide may not teleport the robot during a fight, although he is capable of hiding it in any suitable hiding place on the planet that he wants and he can summon it outside of a fight whenever he chooses to.
* The last remaining pilot is sent to another world, with the task of assembling a group of pilots to represent it, and have the final battle there to make a demonstration to them.

### Manga Only

* If there is no pilot for the robot, the battle starts regardless. All attacks to the robot are nullified. If no pilot is contracted within 24 hours of the battle's start, then the other side wins, but the pilot will still die. If a pilot is contracted, then the battle takes place in the remaining amount of time.
* If the last pilot loses the demonstration battle on the next Earth, the pilots from that world will be revived and the world will not be destroyed.

### Anime Only

* The group's guide, Koyemshi in Zearth team's case, has authority to determine the order of the pilots.
* The current pilot carries a tattoo-like mark on his/her body which resembles a trait of the enemy robot he/she must engage. When the battle is won, the mark disappears before the pilot dies.
* If the enemy robot is destroyed without the pilot taking any action (for example, if the enemy commits suicide) he/she does not die, but will remain the pilot for the next battle, as Zearth only takes life energy to move. The fight still counts towards the total number of wins.
* The pilot for the final match still has the task of assembling the pilots for another universe, but if this pilot survives the battle, his/her life will be spared.
* After all battles are won, the winning pilot can choose to dismantle the robot before death, relieving the last pilot of the duty of succession and sparing the world from destruction.

## Players

### Common Characteristics

* **Size:** Each mecha is estimated at being roughly 500 meters tall when compared to various buildings and landscapes in their surroundings.
* **Armor:** Each mecha featured are covered in thousands of layers of armor that makes conventional weaponry useless in regard to both offense and defense. It was estimated by the JSDF that Zearth could destroy the entire American military in approximately 48 hours.
* **Lasers:** In the manga the surface of the every mecha's bodies are capable of firing lasers with enough fire power to destroy a mountain with a single volley. However, these lasers are insufficient for damaging any of the robots as long as they possess enough of their armor plating.
* **Faces:** Each of the mecha has a panel somewhere on their face with fourteen illuminated slits. With the death of each pilot, a slit darkens so it is possible to tell how many pilots are left by counting the number of glowing lights. When these lights are all darkened by the fifteenth victory the planet is allowed to continue existing by the higher dimensional entities.
* **Cockpit:** A bulb-shaped cockpit that each possesses seats for the selected pilots. Destroying this cockpit is the goal of each game, most specifically killing the current pilot. The pilots of the robot have their unique seats to reflect their personalities.

### Zearth

Zearth was the name of the robot that was assigned to the protagonists of the series. It was a large black humanoid with incredibly lanky limbs, the hands being used to pry open the armor of other robots or impale them like spears. It had extremely thick armor compared to other robots, and it has the ability to jettison any part of its body in any way at will. It could not only locate any of its jettisoned body parts anywhere on Earth, but it also had dimensional sensory that could locate any human on the Earth. For long range capabilities it could direct any number of its many lasers at any size population and/or any person that the pilot is familiar with, no matter where they were on the planet as well as concentrate said lasers into a single beam. If needed Zearth can jump high into the air and teleport upon command of the pilot.

### Opponents

* **Arachne**: Appears in episode 1. Powers include six spear-like legs and blue electric bolts from the forehead.
* **Beast**: Appears in episode 2. Replaces Bayonet from the manga. Powers include four spear-like legs, a pair of mantis claws with reinforced plating, a hidden pair of arms in the back, and sharp teeth.
* **Cancer**: Appears in episode 4. Powers include a pair of spear-like legs and twelve extendable tendrils in the head.
* **Drum**: Appears in episode 8. Its only known power is a giant circular saw for the upper body.
* **Enigma**: Appears in episode 9. Powers include a pair of spear-like legs and using its body as a steamroller.
* **Squid**: Appears in episode 10. Replaces Fig from the manga. Powers include a bludgeon for each arm and a bladed horn on the forehead.
* **Fortress**: Appears in episode 11. Replaces Gonta from the manga. Powers include a pair of spear-like legs, a pair of scythe arms, and splitting the body vertically in half attached to the fake cockpit.
* **Gallia**: Appears in episodes 12 and 13. Replaces Arachne 2 from the manga. Its only known power is a giant propeller for the head armed with four blades.
* **Hind**: Appears in episode 15. Replaces Enigma 2 from the manga. Its only known power is a sharp claw hand for the right arm.
* **Igloo**: Appears in episode 16. Its only known power is a blade for each arm.
* **Humbug**: Appears in episode 17. Its only known power is fourteen long needle-like arms.
* **Idol**: Appears in episode 18. Its only known power is emitting acid from the head tube.
* **Kingdom**: Appears in episode 21. Replaces Javelin from the manga. Its only known power is firing purple lasers from the head.
* **Liddle**: Appears in episode 23. Replaces Cancer 2 from the manga. Powers include blue lasers from the body and armored fists.
* **Mustang**: Appears in episode 24. Powers include a rotatable waist, a spear for each foot, and a pair of flat arms ideal for chop attacks.