recursal/Fanatic-Fandom huggingface dataset:
Gold

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Gold

(Au) Gold is a conductive precious Metal.
 It is suitable for building Power systems.

### Properties

 Generic Buildable, Solid, Refined Metal, Flammable

### Overheat Temperature

+50 °C

**Gold** is a Refined Metal. It can be obtained by Refinement of Gold Amalgam.

As all refined metals, Gold is highly thermal conductive, and has lower heat capacity than its ore.

## Usage

* Gold is used to produce Super Coolant in the Molecular Forge.
	+ 1 kg Fullerene + 49.5 kg Gold + 49.5 kg Petroleum = 100 kg Super Coolant

* Gold is used to produce Bleach Stone in the bleach stone hopper.
	+ 30 kg Salt + 500 g Gold = 10 kg Bleach Stone + 20 kg Sand
* Gold is used to produce Oxylite in the Oxylite Refinery.
	+ 600 g/s Oxygen + 3 g/s Gold = 600 g/s Oxylite

## Production

* Metal Refinery can produce Gold from Gold Amalgam with 100% efficiency. 100 kg Gold Amalgam = 100 kg Gold. It requires Duplicants operation.
* An alternative way is Smooth Hatch herding. Smooth Hatch eats Gold Amalgam and excretes Gold. It is around 75% efficiency while requires no Power and generates no heat.
* Rock Crusher can produce Gold from Gold Amalgam with 50% efficiency. 100 kg Gold Amalgam = 50 kg Gold + 50 kg Sand. It requires Duplicants operation.
* Some Meteor Showers in Space Biome bring Gold Amalgam.
* Can be found in Gilded Asteroid.
* It can be harvested on rocket missions to renewable Space POIs:
	+ In Gilded Asteroid Fields at a rate of 75 – 225 kg per cycle.

## Tips

* Gold has high decoration bonus of +50% and is the ideal solution when building advanced Power buildings with high decoration penalty. Heavi-Watt Conductive Wire made out of gold only has a -10 decor penalty, while Conductive Wire does not gain any decor from being made out of gold (default decor is 0). Conductive Wire Bridge has its penalty reduced from -5 to -2.5.
* Gold can be used to increase a building's overheat temperature by 50 °C
* Gold Volcanoes tend not to be problematic compared to other metal volcanoes because molten gold, due to its low SHC, does not contain nearly as much heat as other liquid metals. Duplicants can carry freshly-solidifed Gold and are unlikely to be burned because of how quickly it loses its temperature.

## See also

* Gold Amalgam
* Refined Metal
Ethanol

This article has not been revised for the current version (***U50-587362***). It was last updated for *RP-381414*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *RP-381414*. It may contain inaccuracies.

## Ethanol

(CH3CH2OH) Ethanol is an advanced chemical compound.
It can be used as a highly effective fuel source when burned.

### Properties

 Combustible Liquid, Liquid, Flammable, Toxic

**Ethanol** is a liquid fuel refined from Lumber. It also appears naturally in Rust Biome. It can be used as a Power source.

## Usage

* Petroleum Generator can burn Ethanol or Petroleum to generate power:
2 kg/s Ethanol or Petroleum = 2 kW Power + 500 g/s Carbon Dioxide + 750 g/s Polluted Water
* Nosh Sprout domestic growth requires 20 kg/cycle Ethanol irrigation.
* Ethanol has decent Heat Capacity and very low freezing point (-114ºC), making it probably the best mid-game (pre-Super Coolant) freezer coolant, that can often be found laying around the map.
	+ It's 12% more power-efficient than Naphtha, 40% better than Petroleum, 46% better than Crude Oil, and (after accounting for the differences between a Thermo Aquatuner and Thermo Regulator), more than twice as efficient as Hydrogen.
	+ It's less efficient than Polluted Water, but that leaves you very little room for error between the required -18ºC threshold for Deep Freeze and its freezing point, -20.6ºC. Brine is slightly more forgiving, but much harder to acquire.
* Ethanol has decent Heat Capacity, very low Heat Conductivity, and 192 degrees range, making it a decent liquid insulator, although mostly in the lower temperature range.
	+ However, once Ethanol is turned into gas at 80 °C its heat parameters while slightly lower are comparable to Hydrogen, which makes Ethanol gas quite decent heat transfer agent at above 100 °C temperatures.
* Due to the specific heat capacity difference between the liquid and gas, repeatedly boiling and condensing ethanol can serve as a heat deletion method.
* Its thermal properties make it best for maintaining sub-zero temperatures for Sleet Wheat farms, with Radiant Liquid Piping compensating for their low conductivity. Furthermore, the low thermal conductivity makes mopping up easier, in the case of accidents.
* Assuming the wood is acquired from a domestic Arbor Tree, the Ethanol Distiller converts 1 kg of Polluted Water into 2.4 kg of Ethanol. A Petroleum Generator converts Ethanol at 37.5% ratio, or 2.4 kg of Ethanol into 0.9 kg of Polluted Water.

## Production

* Ethanol Distiller can produce Ethanol from Lumber:
1 kg/s Lumber = 500 g/s Ethanol + 333.33 g/s Polluted Dirt + 166.67 g/s Carbon Dioxide.

## Reference

1. ↑ 'The "Crying Crab" Cooler: Non-exploit phase-change heat deletion' on Klei forums.
Marsh Biome

This article has not been revised for the current version (***U50-582745***). It was last updated for *EX1-464102*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *EX1-464102*. It may contain inaccuracies.
**Marsh Biome**, also known as Swamp (not to be confused with Swampy Biome) is a warm Biome filled with Polluted Water, Polluted Oxygen, and Slime. Most of the Slime carry Slimelung.

## Elements

 Inactive
 Landing Site

## Plants and Critters

 Slush
 Inactive
 Landing Site

## Features

* Base Version, Steamy
	+ Blob room, containing Carbon Dioxide, Polluted Water, Slime and Algae
	+ Tall and thin room, containing Carbon Dioxide, Polluted Water, Slime and Algae
	+ Geode, containing Sand, Sandstone and Igneous Rock
* Inactive, Landing Site
	+ Blob room, containing Carbon Dioxide, Polluted Water, Slime and Algae
	+ Tall and thin room, containing Carbon Dioxide, Polluted Water, Slime and Algae
* Slush
	+ Blob slush room, containing Carbon Dioxide, Water, Polluted Water, Slime and Algae
	+ Tall and thin slush room, containing Carbon Dioxide, Water, Polluted Water, Slime and Algae
	+ Geode, containing Sand, Sandstone and Igneous Rock

## Points of Interest

* Base Version, Slush
	+ 1 Cool Steam Vent
	+ 1 Natural Gas Geyser
	+ 3 Ruins
* Inactive, Landing Site
	+ 2 Ruins
* Steamy
	+ 1 Cool Steam Vent
	+ 3 Ruins

## Tips

* The bulk of the Marsh Biome's resources are Slime and Polluted Water. Of the two, Polluted Water should be dealt with first, because the Slime does not become a problem until they are excavated.
* The Slush variant is around -30 °C. Since Slimelung cannot survive at this temperature, the entire biome is usually sterilized by the time it is encountered.

## Trivia

* Marsh Biome is named HotMarsh in game code.

## See Also

* Biome
* Biome (Spaced Out)
* Swampy Biome
Hydroponic Farm

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *LU-356355*. Unreflected changes in the discussed game mechanics are detailed here: **U47-561558**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *LU-356355*. Unreflected changes in the discussed game mechanics are detailed here: **U47-561558**

## Hydroponic Farm

Grows one Plant from a Seed.
Can be used as floor tile and rotated before construction.

Must be irrigated through Liquid Piping.
Hydroponic farms reduce Duplicant traffic by automating irrigating crops.

## Materials

### Metal Ore

100 kg

**Hydroponic Farm** grows a single plant when sown with a seed. It can be used as floor tile and rotated (upside-down) before construction.

## Usage

Hydroponic Farms allow liquid delivery for irrigation. Following plants are recommended to be planted with Hydroponic Farm:

* Bristle Blossom, Sleet Wheat and Oxyfern use Water.
* Waterweed uses Salt Water.
* Nosh Sprout uses Ethanol.
* Pincha Pepper uses Polluted Water and shall be planted downward.
* Arbor Tree and Thimble Reed use Polluted Water.
* Gas Grass uses Liquid Chlorine.

Supplying wrong Liquid will stifle the plant growth until the Hydroponic Farm is emptied.

Tile can act as decent radiator for its contents what should be considered if there is not enough cooling(or heating) to farm if liquid(and/or fertilizer) at temperature outside plants growth range,

## Tips

See Farm Tile for tips; Hydroponic Farms is just a pipe-able version of Farm Tile.

* Irrigation (liquid delivery) is automated by Hydroponic Farm, but fertilization (solid delivery) will still need to be supplied by Duplicants.
	+ It can be further automated by Auto-Sweeper.
* Make sure duplicants can reach the farm tile either from above or below; duplicants cannot reach Pincha Pepper hanging installations from below without help if the room height is four or higher.

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Gas Meter Valve

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *LU-356355*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-463874 • EX1-469287 • FA-471618**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *LU-356355*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-463874 • EX1-469287 • FA-471618**

## Gas Meter Valve

Tracks the mass of gas flow through the pipe.

Connects to an Automation grid to automatically turn Gas flow off when the specified amount has passed through it.

### Ventilation

Input: Gas Intake
Output: Gas Output

### Auto In

**Green**: Reset counter and start gas flow
**Red**: Nothing

### Auto Out

**Green**: When the total amount of gas meets the set value.
**Red**: When the amount of gas is below the set value.

## Materials

### Plastic

50 kg

**Gas Meter Valve** is a building used to monitor and control the amount of gas flowed through Gas Pipes. It will shut off the pipe once the amount passed meets the set limit.

### Limit

A gas meter has a limit setting:

* the minimum limit is 0 kg;
* the maximum limit is 500 kg;
* the minimum, nonzero limit is 0.001 kg (1 g);

### See Also

* Liquid Meter Valve
* Conveyor Meter

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Gas Super Coolant

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Gas Super Coolant

Super Coolant is an industrial grade Fullerene coolant.
This selection is in a Gaseous state.

### Properties

 Gas, Unbreathable Gas

**Gas Super Coolant** is the Gas state of Super Coolant.
Critter Condo

**Critter Condo** gives land-based critters a way to relax to improve their happiness.

## Critter Condo

Provides a comfortable lounge area that boosts Critter happiness.

It's nice to have nice things.

## Usage

Adult non-flying, non-aquatic critters inside a Stable with access to a Critter Condo will regularly relax in it and get the Cozy buff, a temporary +1 happiness bonus for 1 cycle.

A tame, ungroomed, cozy critter will have a total happiness of 0 and therefore use their base reproduction and metabolism. This allows you to ranch critters for their resource output without needing dupe labor to groom them, unless you also want the extra eggs.

Wild critters will also use the Critter Condo, but this doesn't change their reproduction speed or their metabolism rate.
Germ Sensor

*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Germ Sensor

Sends a Green Signal or a Red Signal based on quantity of surrounding Germs.

Detecting germ populations can help block off or clean up dangerous areas.

### Auto Out

**Green**: Germ count within chosen range
**Red**: Germ count out of chosen range

## Materials

### Plastic

50 kg

**Germ Sensor** can be used to detect the germ count in the environment and take actions accordingly. You can select whether it activates if it is above or below the threshold. It only detects germs on the tile it is placed on.

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Meal Lice

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Meal Lice

A flavorless grain that almost never wiggles on its own.

### Source

Mealwood

**Meal Lice** is of the worst Food Quality. However, Mealwood plants are economic to grow, as they require only dirt (10kg/cycle) and no water. This makes Mealwood especially useful in dry starts, such as Forest Biome.

A Juicer requires 250g Meal Lice per use as one of its ingredients.

## Recipes

It can be processed in a Microbe Musher to create Liceloaf or an Electric Grill to make Pickled Meal.

50 kg Water

## Tips

* Cooking Meal Lice into Liceloaf produces fewer additional kcal, and with lower quality, than making Gristle Berry with the same water, Consequently, Meal Lice is generally better eaten raw or turned into Pickled Meal.
* Feeding Dreckos with Meal Lice increases the chance to get a Glossy Drecko egg.
Drywall

This article is considered **accurate** for the current version (***U50-587362***).
This article is considered **accurate** for the current version (***U50-587362***).

## Drywall

Prevents gas and liquid loss in space.
Builds an insulating backwall behind buildings.

Drywall can be used in conjunction with tiles to build airtight rooms on the surface.

## Materials

### Raw Mineral

100 kg

**Drywall** protects a single tile against the Space Exposure effect of Space Biome, preventing the loss of liquids and gases.

It does not hide wires or pipes.

Drywalls can be built in the same tile as Ladders and Fire Poles, but not tiles or doors. They are a type of Background Building, which can be built behind most other buildings but not behind solid tiles.

## Tips

* While normally players aren't allowed to build Mesh Tiles or Airflow Tiles in the same space as a Dry Wall, attempting to do so would override one another. There is an exploit that can be utilized to still achieve this. By placing a ladder where a Dry Wall is, then queue a build order over the ladder, a duplicant will then only replace the ladder, leaving the Mesh/Airflow tile in place. This is helpful when trying to build certain things in The Void where you might want air/liquid flow between sections of a building without also exposing them to space.

## History

* **U45-544519**:
	+ Drywall can now be rotated.
	+ Added universally available "Fresh White" Drywall skin.
* **U44-535720**:
	+ Significantly reduced Drywall construction time and construction mass.
	+ Drywall now provides a small decor boost.
	+ Moved Drywall to "Base" build menu category.
	+ Moved Drywall to Textile Production tech.
	+ Drywall can replace tiles and vice versa.
* **QLM3-326232**: Drywall placement uses the "small" placement sound.
* **QLM2-309851**: Tile and Drywall overlapping is now disallowed in both construction orders.
* **RU-284571**: Drywall no longer complains about being entombed.
* **AP-395113**: Drywall now renders in front of wires/pipes.

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Gas Sulfur

This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Gas Sulfur

(S) Sulfur is a common chemical element and byproduct of Natural Gas production.
This selection is in a Gaseous state.

### Properties

 Gas, Unbreathable Gas, Flammable

**Gas Sulfur** is the Gas state of Sulfur.
Latrine

## Description

The **Latrine** is a special room that is good for relieving a bit of extra stress when used. It needs to be at least 12 tiles big in area and requires the following:

* Toilet (ex: Outhouse)
* Wash Station (ex: Wash Basin)
* No industrial machinery

## Tips

The "small amount of stress" in the description is actually quite significant: latrine bonus is -5% stress/cycle for a whole cycle.

## Example Builds

Notes:
* Requires:  Power: -120 W  Filtration Medium: 1000 g/s
* Produces:  Polluted Dirt: 200 g/s  Water
* This system will produce more water then is uses. Use a Liquid Valve to prevent the system from blocking.
* Use a Compost to get rid of the Polluted Dirt
Marshy Asteroid

*This article is related to DLC content of Spaced Out.* There is a version of this article for the Base Game, see Asteroid Types.

The **Marshy Asteroid** is a thin, tall planetoid that only contains Marsh Biome, Jungle Biome and Volcanic Biome. It's present in every Planetoid Cluster.

## Generation

*Further information:* Planetoid Clusters
Marshy Asteroid is generated between rings 5-7 in Spaced Out-style clusters and 5-6 in classic clusters. It is considered an outer asteroid.

The world is 64 tiles wide and 96 tiles high.

## Strategy

For food: if the player is using Atmo suits(and as such, does not need to worry about germy air,) they can dig slime and fertilize dusk caps for food. also, the player can boil slime(volcanoes or other method)for dirt and/or distill water, and bring seeds to make sleet wheat/mealwood farms, or they can bring bog buckets and use the straight polluted water. the player can also ranch pacus, but it is recommended to bring large amounts of food(for 20+ cycles) while the ranch starts up.

## Biomes

 Depths

## See also

* Biomes in Spaced Out
* Starmap in Spaced Out
Iron/fr

*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

This article has not been revised for the current version (***U50-582745***). It was last updated for *EU-279457*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *EU-279457*. It may contain inaccuracies.

## Fer

Le fer (Fe) est un métal industriel commun.

## Utilisation

Le **fer** est un métal raffiné produit par traitement du Minerai de Fer avec un Broyeur de Roche ou une Raffinerie de Métal , ou excrété par un Glouton Lisse lorsqu'il est alimenté en Minerai de Fer. Le fer est également produit en état liquide par des Volcans de Fer.

## Voir aussi

* Métal Raffiné
* Acier

## Histoire

* **RU-284571**: Peut maintenant être obtenu à partir de l'Astéroïde Métallique.
Materials Study Terminal

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *EX1-466203*. Unreflected changes in the discussed game mechanics are detailed here: **U36-481350 • U37-483944**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *EX1-466203*. Unreflected changes in the discussed game mechanics are detailed here: **U36-481350 • U37-483944**

*This article is related to DLC content of Spaced Out.*

## Materials Study Terminal

Conducts Applied Sciences Research to unlock new technologies.

Comes with a few ions thrown in, free of charge.

### Requires

10 Radbolts per research point
Duplicant with Applied Sciences Research skill
Duplicant operation

### Effects

Produces Applied Sciences Research points

## Materials

### Refined Metal

400 kg

Conducts Applied Sciences Research to unlock new technologies.
Assigned Duplicant must possess the Atomic Research skill.

## Mechanics

The Materials Study Terminal uses Radbolts generated by the Radbolt Generator to conduct research.

The machine can receive and store 100 Radbolts. The radbolts are received on the very left, second to bottom tile (the green circle).

If the Terminal cannot store all the Radbolts that it receives (exceeding the 100 Radbolt Storage limit) the excess Radbolts are fired in the same direction that the Terminal has received the Radbolt. This allows to construct multiple Terminals in succession to prevent waste or use excessive Radbolts for other purposes. Care must be taken as forwarded Radbolts can injure a Duplicant who is currently working at the Terminal.

10 stored Radbolts are converted into 1 Applied Science Research point.

The rate of generation of the points appears to use the same rates as the other research stations.

## Tips

* As a Science Building, the Materials Study Terminal receives a +10% efficiency bonus when placed inside a Laboratory.

## History

* **EX1-466411**: Rebranded the Atomic Collider as the Materials Study Terminal.
* **EX1-455425**: Introduced (as *Atomic Collider*).

* The Atomic Collider

## See Also

* Research Station
* Super Computer
* Orbital Microlab

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Home Luxuries

This article has not been revised for the current version (***U50-582745***). It was last updated for *U42-512719*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *U42-512719*. It may contain inaccuracies.
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Home Luxuries

Luxury amenities for advanced Stress reduction.

## Unlocks

* Plastic Ladder
* Comfy Bed
* Plastic Tile
Interplanetary Launcher

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *EX1-444349*. Unreflected changes in the discussed game mechanics are detailed here: **U47-561558**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *EX1-444349*. Unreflected changes in the discussed game mechanics are detailed here: **U47-561558**

*This article is related to DLC content of Spaced Out.*

## Interplanetary Launcher

Launches Interplanetary Payloads between planetoids. Payload can contain Solid, Liquid, or Gas materials. Cannot transport Duplicants.

It's tempting to climb inside but trust me... don't.

## Materials

### Metal Ore

400 kg

**Interplanetary Launcher** sends Interplanetary Payloads to other asteroids, allowing for an autonomous transfer of Solids, Liquids, Gases across worlds.

Despite its animation sending payloads in a very narrow, single tile-trajectory, it requires a 4-tile clearance to the sky (the very right of its 5 tiles doesn't need clearance).

Each payload can hold up to 200 kg and costs 10 radbolts per hex distance to launch. After being launched, payloads can be seen traveling on the Starmap at a speed of 1 hex per minute (6 hexes per cycle). Every 6 launches, it requires automatic maintenance, which causes a 60-second delay.

The launcher itself can store up to 1200 kg and 200 radbolts. Heat is only produced while launching.

## See Also

* Targeting Beacon
* Payload Opener
* Rocketry in Spaced Out

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Doctorate Degree

This article has not been revised for the current version (***U50-587362***). It was last updated for *U46-552078*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U46-552078*. It may contain inaccuracies.

## Doctorate Degree

Certification in Applied Physics, awarded in recognition of one "Jacquelyn A. Stern".

### Deconstructible

 **Demolition** skill required

The **Doctorate Degree** is a decorative building found in the Gravitas Lobby ruins. They are not buildable or deconstructable; they can only be removed with the **Demolition** skill, yielding nothing. They are made of 50 kg of Granite, which gives them a total +6 Decor boost.
Liquid Pipe Thermo Sensor

This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Liquid Pipe Thermo Sensor

Sends a Green Signal or a Red Signal when pipe contents enter the chosen Temperature range.

Thermo sensors disable buildings when their pipe contents reach a certain temperature.

### Auto Out

**Green**: When temperature of liquid content meets the criteria
**Red**: When temperature of liquid content does not meet the criteria

## Materials

### Refined Metal

25 kg

**Liquid Pipe Thermo Sensor** is an automation sensor to detect the temperature of liquid content in a Liquid Pipe.

The thermo sensor has a setting of temperature and can be configured as either above or below this setting. It must be built in the same tile as a liquid pipe segment. When the temperature of liquid content in the pipe segment meets the configured criteria, the sensor will send a Green signal. Otherwise it will send a Red signal. This sensor is mandatory when using a base water cooling system, as it makes preventing pipes from freezing much easier.

If the pipe segment is empty, the sensor retains the previous value.

## History

* **LU-369994**: Conduit Sensors update based on the last value measured when no elements is in the conduit.

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Electric Grill

This article is considered **accurate** for the current version (***U50-587362***).
This article is considered **accurate** for the current version (***U50-587362***).

## Electric Grill

Cooks a wide variety of improved Foods.
Duplicants will not fabricate items unless recipes are queued.

Proper cooking eliminates foodborne disease and produces tasty, stress-relieving meals.

### Requires

Duplicant operation
Grilling skill

### Effects

Produces:* Pickled Meal
* Mush Fry
* Fried Mushroom
* Barbeque
* Cooked Seafood
* Gristle Berry
* Frost Bun
* Omelette
* Swampy Delights
* Grubfruit Preserve
* Roast Grubfruit Nut
* Soufflé Pancakes

### Auto In

**Green**: Enable
**Red**: Disable

## Materials

### Metal Ore

400 kg

**Electric Grill** allows Duplicants to create some advanced and intermediary food options for the Colony. Duplicants will not fabricate unless recipes are queued. It requires Grilling skill and takes 50 seconds.

The Electric Grill is served by the cooking errand, and utilizes cuisine attribute. A higher attribute level will reduce the time and overall energy required to complete a production cycle.

Food products fall to the ground after being produced and will expire if not deep frozen and placed in a sterile (oxygen/liquid-free) environment. Ingredients stored inside the Electric Grill never spoil.

Electric Grill can kill all food poisoning germs in the ingredients.

## List of Recipes

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Fertilizer

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *LU-356355*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-449549**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *LU-356355*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-449549**

## Fertilizer

Fertilizer is a processed mixture of biological nutrients.
It aids in the growth of certain Plants.

### Properties

 Solid, Agriculture

**Fertilizer** is an Agriculture Resource. It is found in the Temperate Biome, in tiles of 50 kg around Water.

## Properties

Fertilizer is a very soft material, having a hardness of 2. At 125 °C it melts into Dirt.

## Usage

* Duplicants with Crop Tending Skill can use Fertilizer to increase Plants growth rate in Farm Station.
* Sage Hatch can eat up to 140 kg of Fertilizer per cycle and excrete Coal with a 1:1 ratio.

 In the Spaced Out! DLC, Fertilizer can be used as solid oxidizer for rockets. Although its efficiency is the least among oxidizers, Fertilizer is far easier to handle than the others.

* However, rockets can consume hundreds of kilos of it on just one trip; those hundreds of kilos could have been used for farms across many cycles.

## Production

Fertilizer Synthesizer can produce Fertilizer from Polluted Water, Dirt and Phosphorite. 39 g/s Polluted Water + 65 g/s Dirt + 26 g/s Phosphorite = 120 g/s Fertilizer + 10 g/s Natural Gas.

## Tips

Fertilizer increases plants growth rate by +100% for one cycle. It can be useful on plants with long growth cycles or high resource requirements for normal growth, as the resource requirement doesn't double.

Fertilizer has no effect on Mealwood.
Marble Block

This article has not been revised for the current version (***U50-587362***). It was last updated for *U46-552078*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U46-552078*. It may contain inaccuracies.

## Marble Block

Majorly increases Decor, contributing to Morale.
Must be sculpted by a Duplicant.

Duplicants who have learned art skills can produce more decorative sculptures.

## Materials

### Precious Rock

400 kg

**Marble Block** is a decorative building in the Furniture category that provides a Decor bonus to its surroundings and can be sculpted to provide a further bonus. The quality of the sculpture influences this bonus with higher quality sculptures from highly skilled artistic Duplicants producing the best Decor bonuses.

Marble Blocks are most efficient in high traffic areas; since they are twice as wide as other similar sculptures (e.g. Metal Block), they are a less space-efficient Decor provider than most.

There is 1 kind of crude, 1 kind of quaint and 5 kinds of masterpiece sculptures; two of the masterpieces are locked behind Blueprints.

## Tips

* Building Marble Blocks with Granite gives +20% total Decor.
* Two Large Sculpting Blocks provide as much decor as a single Marble Block, although they cost twice as much in total and have a *slightly* diminished range owing to their size (1x3 tiles).
	+ Similarly, two Metal Blocks provide *twice* as much decor as a single Marble Block (or even more, depending on the materials used).

## See also

* Sculpting Block
* Large Sculpting Block
* Ice Block
* Metal Block

## History

* **U44-535720**: Added Blueprint sculptures.
* **QLM1-299745**: Introduced.

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 Buildings

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Lead Suit

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *EX1-444349*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-455425**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *EX1-444349*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-455425**

*This article is related to DLC content of Spaced Out.*
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Lead Suit

Because exposure to radiation doesn't grant Duplicants superpowers.

### Effects

Athletics -8
Scalding Threshold +726.9°C
Radiation Resistance +66%
Strength +10
Insulation +50
Insulation Thickness +30 cm

### Cost

200 kg Lead
10 kg Glass

### Research

Radiation Protection

**Lead Suits** are a type of exosuit like the Atmo Suit or Jet Suit, crafted at the Exosuit Forge.

While still providing breathable Oxygen and protection from temperature extremes, they also protect Duplicants when working in high Radiation environments, at the cost of a further -2 Athletics for untrained Duplicants.

## See also

* Lead Suit Dock
* Lead Suit Checkpoint

## History

* **U39-490154**: Fixed issue causing **Lead Suits** to be delivered to Atmosuit Docks.
Mealwood Seed

This article has not been revised for the current version (***U50-582745***). It was last updated for *an unknown version*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *an unknown version*. It may contain inaccuracies.

## Mealwood Seed

The Seed of a Mealwood.
Digging up Buried Objects may uncover a Mealwood Seed.

### Hardness

0 (Very Soft)

The **Mealwood Seed** can be obtained by harvesting and uprooting Mealwood, or by digging up a Buried Object within the Temperate Biome. It grows into Mealwood when planted.

## Usage

Mealwood Seeds can be planted in Planter Boxes, Farm Tiles, and Hydroponic Farms, and provide a source of Food for your Duplicants.

Meal Lice is produced when the plant grows to maturity.

Like any other seed, it can be fed to Pacus to domesticate them, and excrete Polluted Dirt.

## Growth Requirements

A domesticated Mealwood Seed will grow in three Cycles, given that its environment meets the following conditions:

* Temperature: 10 to 30 °C
* Air Pressure: 150 g to 10 kg
* Dirt fertilizer: 10 kg / cycle
* Atmosphere: Oxygen, Polluted Oxygen, or Carbon Dioxide
Heavi-Watt Joint Plate

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Heavi-Watt Joint Plate

Allows Heavi-Watt Wire to be run through wall and floor tile.
Functions as regular tile.

Joint plates can run Heavi-Watt Wires through walls without leaking gas or liquid.

## Materials

### Metal Ore

200 kg

**Heavi-Watt Joint Plate** allows Heavi-Watt Wire to be run through wall and floor tiles, and functions as such.

## Tips

* The tile part of Joint Plate is not connected to power, so can be crossed by a regular Wire, serving as a bridge.
* Building a Joint Plate though a wall of Insulated Tile will cause a noticeable amount of heat to leak though. In heat sensitive areas, build the Plate from Gold Amalgam and avoid immersing the plate in liquids. In extreme cases a Vacuum-seal can be used to fully insulate the Joint Plate if necessary.

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Hydro Sensor

This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Hydro Sensor

Sends a Green Signal or a Red Signal when Liquid pressure enters the chosen range.
Must be submerged in Liquid.

A hydro sensor can tell a pump to refill its basin as soon as it contains too little liquid.

### Auto Out

**Green**: Liquid pressure within chosen range
**Red**: Liquid pressure out of chosen range

## Materials

### Refined Metal

25 kg

**Hydro Sensor** compares liquid pressure at the same tile it is on to the set threshold. You can select whether it activates if it is above or below that threshold, meaning that, unlike most other sensors, it does not need a NOT Gate.

It must be submerged in liquid. It will not function properly in vacuum.

## Tips

* Liquid Pumps will continue to consume the same amount of power while pumping less, unless they are temporarily disabled, so putting hydro sensor set to "above 10 kg" nearby will increase their power efficiency.
* It can prevent liquids from overflowing a reservoir by turning off liquid producing buildings, or turning on/off a Liquid Shutoff.
* Hydro sensors are helpful to prevent liquid overpressure or pump geyser-produced liquids only when during activity periods.
* Hydro sensors are useful as manual toggles, since they do not require Duplicant errands unlike alternatives.

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Hexalent Fruit

This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Hexalent Fruit

A seedless fruit with an unusual rubbery texture.
It cannot be replanted.

### Source

Hexalent

The **Hexalent Fruit** can only be consumed directly, there are no recipes using it as an ingredient.
Hanging Pot

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Hanging Pot

Houses a single Plant when sown with a Seed.
Increases Decor, contributing to Morale.

Must be hung from a ceiling.
Hanging pots can add some decor to a room, without blocking buildings on the floor.

## Materials

### Metal Ore

50 kg

**Hanging Pot** itself doesn't have decor bonus but the decor bonus rather comes from the plants that may be planted in the pot. Despite the pot itself having a size of only 1w x 1h, the plant that will be planted within the pot has a size of 1w x 1h making the actual useful size of the pot 1w x 2h. This means it is not possible to place a pot with a plant in it below Crown Moulding.

## See also

* Flower Pot
* Wall Pot
* Aero Pot

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Fungal Spore

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Fungal Spore

The Seed of a Dusk Cap.
Digging up Buried Objects may uncover a Fungal Spore.

### Hardness

0 (Very Soft)

The **Fungal Spore** can be obtained by harvesting and uprooting Dusk Cap, or by digging up a Buried Object within the Swamp Biome. It grows into Dusk Cap when planted.

## Usage

Fungal Spore can be planted in Planter Boxes, Farm Tiles, and Hydroponic Farms, and provide a source of food for your Duplicants.

Mushroom is produced when the plant grows to maturity.
Liquid Helium

*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Liquid Helium

(He) Helium is an atomically lightweight, chemical element cooled into a Liquid state.

### Properties

 Liquid

**Liquid Helium** is currently unused and can only be obtained through debug mode.
High Velocity Transport

This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-514967*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-514967*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

### Requires

Solid Space Transport

**High Velocity Transport** Research unlocks Interplanetary Launcher to send Interplanetary Payloads and Targeting Beacon to receive it.

## Unlocks

* Interplanetary Launcher (Spaced Out)
* Targeting Beacon
Lamp

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Lamp

Provides Light when Powered.
Duplicants can operate buldings more quickly when the building is lit.

Any building's light emitting radius can be viewed in the light overlay.

### Auto In

**Green**: Enable
**Red**: Disable

## Materials

### Metal Ore

50 kg

**Lamp** improves Decor and reduces Stress by providing Light. It emits Light from its upper tile.

## Usage

Lamp is mainly used early on to improve Decor, as they require first tier research and very little Power. They are also useful in low-height rooms where a Ceiling Light would be worse. Build one in the middle of your Algae Terrariums to improve their efficiency.

Bristle Blossom growth requires Light.

The working speed of machine operation can be increased by +15% when lit.

## Mechanic

Because the Lamp emits Light from its upper tile, in order to get the maximum ground light radius it would technically need to be buried 1 tile into the ground.

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Hydrocarbon Propulsion

This article has not been revised for the current version (***U50-582745***). It was last updated for *U42-514967*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *U42-514967*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*

## Hydrocarbon Propulsion

Low-range rocket engines with lots of smoke.

### Requires

Valve Miniaturization

**Hydrocarbon Propulsion** research unlocks Small Petroleum Engine, which burns petroleum as rocket fuel.
Hardness/fr

*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

This article has not been revised for the current version (***U50-587362***). It was last updated for *CU-273433*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *CU-273433*. It may contain inaccuracies.
La dureté determine la difficulté avec laquelle on creuse un bloc.

Certains matériaux neccesitent d'entrainer des duplicant pour miner des blocs comme l'abyssalite.
Husbandry

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *QLM2-309851*. Unreflected changes in the discussed game mechanics are detailed here: **U42-509629**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *QLM2-309851*. Unreflected changes in the discussed game mechanics are detailed here: **U42-509629**
**Husbandry** is an attribute of a duplicant, which determines how well and how fast they do ranching tasks.

 For each level of this attribute, the duplicant gets:
* +10% groomed effect duration
* Wrangling critters
* Grooming critters
* Shearing critters
 Critter Ranching (+2)
 Critter Ranching II (+2)
 * Balloon Buddy (+8)
* The Spores (-10)

## See also

* Agriculture
* Critter
* Ranch

## History

* **LU-356355**: **Ranching** was renamed to Husbandry.
Mellow Mallow

This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-444349*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-444349*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*

## Mellow Mallow

Mellow Mallows heighten Decor and alleviate Stress with their calming color and cradle shape.

###  Temperature

10 ↔ 30 °C
 283.15 ↔ 303.15 K
 50 ↔ 86 °F

### Atmosphere Elements

Oxygen
Polluted Oxygen
Carbon Dioxide

## Can be planted in:

**Mellow Mallow** is a fungus that shares decor characteristics with the Bluff Briar. It can be found growing in the Swampy Biome.

## Trivia

As opposed to its flavor text, the Mellow Mallow does not (yet) give duplicants any Stress modifier.

## See Also

* Bliss Burst (Spaced Out)
* Tranquil Toes (Spaced Out)
Magma

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Magma

Magma is a composite of Igneous Rock heated into a molten, Liquid state

### Properties

 Light Emitter, Liquid

**Magma** is found in the Volcanic Biome, most likely at the bottom end of the map. Its high temperature can cause problems but also can provide processing opportunities. Handle with care.

## Usage

* Magma provides a lot of heat.
	+ When combined with Steam Turbine and Water supply, it is a reliable Power source.
	+ It can be used to transform nearby Crude Oil directly to Petroleum or Sour Gas.

* When cooled down below its freezing point, it turns into Igneous Rock.

## Tips

* Magma is hot enough to melt most materials it touches. Ensure that everything that is likely to come in contact with Magma is made of appropriate materials.
	+ Insulated Tile made from Obsidian, Ceramic, or Insulation.
	+ Mechanized Airlock, Metal Tile, and Conductive Wire made from Steel, Tungsten, or Thermium.
	+ Tempshift Plate and Window Tile made from Diamond.
* Melting Crushed Rock, Obsidian, Sedimentary Rock, Mafic Rock, and Regolith into Magma multiplies the heat in the material by 5, as the Specific Heat Capacity of Magma is 5 times higher than those materials. This can be used to produce endless power using Steam Turbines.
	+ However, the Magma that appears from the melted Raw Minerals is at the temperature of the melting point of the minerals, meaning that the Magma immediately cools into Igneous Rock in the case of the softer Raw Minerals.
* Magma is very viscous. A fully spread puddle will still be too deep to mop most of the time.
* Magma can be pumped with a Liquid Pump by abusing their pumping range.
Hexalent

Hexalents are incapable of propagating but can be harvested for a single, calorie dense Food serving.

## Can be planted in:

**Hexalent** is a food plant found in Forest Biome. Like muckroot, it is non reproducible and serves as an one-time food source in early game. When dug up or harvested, it provides Hexalent Fruit.

Compared with Muckroot, Hexalent Fruit provides more calories.
Heavi-Watt Conductive Wire

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Heavi-Watt Conductive Wire

Carries more Wattage than regular WIRE without overloading.
Cannot be run through wall and floor tile.

Higher wattage wire is used to avoid power overloads, particularly for strong generators.

## Materials

### Refined Metal

100 kg

**Heavi-Watt Conductive Wire** is used for the same purposes as Heavi-Watt Wire (to carry large amounts of power between generators and transformers) and is considered the superior option in most regards—compared to the latter, it carries 30 kW more before overloading and it has a smaller Decor penalty (–20 vs. –25) and Decor effect radius (4 tiles vs. 6 tiles). These benefits come at the cost of requiring Refined Metal instead of Metal Ore; however, this allows for it to be built from Gold, which reduces its Decor penalty by 50% (to –10).

It requires a Duplicant with the Electrical Engineering skill to build.

## Circumventing the Decor Penalty

**Heavi-Watt Conductive Wire** cannot occupy the same cell as a tile or door, so the Heavi-Watt Conductive Joint Plate is usually used in place of a tile to move power through a room's wall. The large Decor penalty can dramatically reduce the Morale bonus that your Duplicants enjoy, so naively running many segments of these wires along the length of rooms where Duplicants travel or work may spell large amounts of Stress for the colony.

Among the ways to handle these penalties, it is common to to build separated "maintenance tunnels" solely to shield Duplicants from the sight of these wires while allowing for generators far away from each other to still connect to a single electrical grid. Depending on the space and resources available, one might instead or additionally use Metal Tile flooring and frequent Metal Block statues to simply overcome the Decor penalties.

## See Also

* Power Transformer - to connect separate grids (unidirectional)

## History

* **LU-364722**: Max Power changed from 20 kW to 50 kW.

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