Dr. Mid-Nite's Goggles

* Appearance
* Mid-Nite Vision

**Dr. Mid-Nite's Goggles** are a powerful and technologically advanced artifact designed by the brilliant scientist and Justice Society of America member, Charles McNider.

Beth Chapel discovered the original pair of goggles in 2020 and assumed the superhero alias of Dr. Mid-Nite. She was aided by Charles, whose artificial intelligence operated the goggles until its destruction. At which point, Beth began to use the goggles by herself and learned of the existence of a secondary pair. The second pair had been transported to The Shadowlands with Dr. McNider in 2010.

## Physical Description

The goggles themselves outwardly resemble old-fashioned aviation eyewear with a pair of oval-shaped lenses found over the eyeholes at the front; a slim and small-buckled elastic leather strap helps secure them around the wearer's head when worn. The lenses glow a vibrant green whenever the goggles are exhibiting their capabilities on the behalf of their user. They integrate into the rest of the Golden era-inspired updated design of the suit.

## History

Charles McNider manufactured the goggles after he lost sight fighting the mob. The goggles helped him see again - but only in limited versions of technological uses. They nonetheless offerred boon to his crimefighting career. He then uploaded an artificial intelligence of himself into the goggles which are connected to the JSA database. This gave him access to personal records of those he identified or research he needed to access while away. He created two pairs of goggles - the original version from his early days as a hero, and his newer version that he wore in the 2000s. The second pair disappeared along with McNider on Christmas Eve 2010, while the original pair was stored in the JSA headquarters alongside his suit.

## Series

### Season 1

When Courtney Whitmore decides to remake the JSA and recruit new members, she mentions recruiting a new Dr. Mid-Nite. That night, she steals several artifacts from the JSA's headquarters. Dr. Mid-Nite's helmet and goggles were amongst those items.

The next morning, Courtney examines the JSA items she took one by one, trying to discern their functions and purpose beyond identity concealment. She admires the prototype goggles but ultimately places it back in the duffle bag in her closet.

When Barbara spontaneously looks in Courtney's closet, the burgeoning superhero decides to relocate the JSA artifacts to Blue Valley High School for safe keeping. In her rush, she doesn't realize that one of the items therein, the goggles, slipped out and stayed in the closet; its lenses flashed with light and static after she left the room. Beth Chapel learns more about the Justice Society of America by eavesdropping on Courtney and Yolanda at school as they contemplate who else from the student body to recruit for the new JSA. Beth visits the Whitmore-Dugan household to talk to Courtney, who wasn't home at the time. While waiting in the family living room she catches Buddy chewing on the goggles. She follows the dog upstairs and takes the eyewear from him. She wanders into Courtney's room where she tentatively puts them on; they whir to life and she is introduced to Dr. Charles McNider, whose consciousness had been digitally copied and uploaded into the goggles making him an artificial intelligence.

He explains his nature and capabilities to a shocked Beth, deeply impressing her. She is caught by Courtney who explains that the goggles belonged to a member of the JSA. She presses that Beth can't tell her parents about the goggles as people have a habit of getting hurt. The goggles detect this to be truthful, and Beth experiments with the newfound abilities. She ends up helping Courtney and Yolanda track down Rick Harris, whom the artifact identifies by his birth name, Rick Tyler. Courtney realizes the father-and-son connection him and Rex Tyler, the original JSA's Hourman, and why Hourman's Hourglass reacted to Rick the way it did. They find the school delinquent delivering beer kegs to Cindy Burman's house party. The girls get him to listen by giving him his father's prized hourglass, with the goggles AI disclosing through Beth the item's features and how it is activated; by anyone in the Tyler family genetic pool. Beth soon befriends the AI Charles, nicknaming him as "Chuck". She uses the goggles to show Rick what truly happened to his parents nine years ago, prompting the troubled boy to join the girls' cause as he craves revenge for his parents murder.

Beth becomes so accustomed to the goggles and close friends with Chuck to the point of bringing and even wearing them at BVHS. She enjoys talking with him in the school library during her spare time, and the AI fondly tells her about the real Charles' favorite book - *Fahrenheit 451*, which Charles apparently bought a copy of. This friendship makes it hard for a conflicted Courtney, who is tasked with retrieving the JSA mementos, to ask for the goggles back. It is made clear that Beth is the only one who can hear Chuck's voice in the specialized eyewear.

After she and Yolanda refuse to return their items, Rick asks Beth to use the goggles to decrypt Rex Tyler's journal. Rick and Pat suspect that Rex's writings are code as the stories within are inconsistent with what Rick knew of his father; however, Chuck is unable to find any pre-existing text or formula from the JSA memory banks that matches the entries and equations. Suddenly, Chuck's built-in alarm system detects a familiar transmitted wireless signal, alerting the wearer of someone hacking into a telecommunications company, Empire Enterprises. Ostensibly, the one behind the deed was someone Chuk knew all too well - The Gambler, Dr. Mid-Nite's personal nemesis in the ISA. Chuck explains what he knows of the criminal and Gambler's present location, which emboldens Rick, Beth and Yolanda into going to Empire Enterprises themselves to capture The Gambler, with a hesitant Courtney only agreeing to come along after the others voted against her intent to let the matter be.

Once at the corporation, the goggles reveal the door code to the building so the new and fully-costumed JSA can enter without tripping the alarm. They also identify Tigress and Sportsmaster for Beth, explaining them as Icicle's attack dogs. Chuck apologizes to Beth, apparently having made the error of believing that The Gambler was alone, knowing all too well the level of threat that the two ISA members posed before the new JSA. Later, as Beth is witnessing a brutal fight between Tigress and Wildcat, she begs Chuck to help her do something to save Wildcat, so he identifies a fire extinguisher that she uses to temporarily stun Tigress, allowing the duo to flee.

Beth, now fully accustomed to the goggles, bonds more with Chuck by using their Karaoke mode to sing as she gets ready for school. She hides the goggles behind her back when her parents check on her.

She wears the goggles while analyzing the Burman household, and they run a facial recognition scan on Bobbie Burman. Chuck is surprised when the goggles aren't able to identify Bobbie. They are, however, able to identify Dr. Shiro Ito and show Pat Dugan's height, weight, and resting heart rate. Chuck casually states that Pat is fourteen pounds heavier since their last encounter. Later, when Beth explores a secret passageway in the Burman household. Upon entering the tunnels, the goggles cease to work and show static interference.

During the battle of Project New America, the goggles and Chuck's artificial intelligence are both destroyed by Icicle. Icicle used his ice powers to freeze Dr. Mid-Nite's goggles, causing Beth pain as she clutched at the goggles. The vision began to short circuit and the glass fractured. Chuck told her that something was wrong and begged Beth for help as he dies. He then screamed loudly as he is destroyed. Beth was forced to rip the goggles off and they fell to the ground, the glass fracturing. Once the battle is over, Beth solemnly stores the goggles in a cardboard box. Rick and Courtney try to assure her that they'll fix the goggles, but she tearfully admits that it isn't the goggles she's sad about. It's Chuck as he was what made the goggles special. Rick assures her that they'll find a way to fix him, to which Yolanda agrees.

### Season 2

In the months since the epic battle against the ISA, Beth has managed to physically repair the goggles, and they function normally. Though the voice of the AI inside is no longer that of Chuck, but a generic computer tone. Beth herself doesn't think the goggles are as fun without Chuck. She works to repair his AI by rewriting the code and rebooting it, but her methods ultimately fails. She finally does fix the AI, though Charles doesn't recognize Beth and shuts the goggles down.

Beth continues her efforts to reboot Chuck, this time, managing to turn him on for a few seconds. He still doesn't recognize her but warns that, whoever this is, they're in danger - Eclipso is here. The goggles malfunction and shut off before he can finish his entire warning. Meanwhile, the Dr. Mid-Nite vision is full of static and cuts in and out, showing that while Beth has managed to repair the physical aspects, the technological aspects are still broken.

Beth attempts to bypass the remaining firewalls but the AI still doesn't reboot properly. She is about to give up when she hears Charles's voice calling out, asking if anyone can hear him. She happily puts them on but he still doesn't know who she is. She tries to explain that she is Beth Chapel, his best friend, but he doesn't remember her. He asks why she calls him Chuck so she explains that his name is Dr. Charles McNider - his AI. Charles is wildly confused as he doesn't understand. He asks where Pat is and what happened to the JSA. He has to find them as he's been lost for years. Beth asks who he is and he reveals that his name is Dr. Charles McNider and he's been trapped in The Shadows. Beth realizes that he's the real Dr. Charles McNider. He merely mutters the name The Shade as Beth realizes that he's alive. In The Shadows, Charles calls out for Beth Chapel as he touches his goggles. He wanders through a plane of dark shadows.

Beth continues to repair the goggles as Dr. McNider contacts her again. She explains who she is again and he asks what she's doing with his goggles. She states she found them but he detects the partial lie. She changes the subject to him supposed to be dead, so he explains that clinically speaking he's alive. He deduces that she has his original goggles so the two pairs must be connecting because the shadow barrier has been breached. She asks where he is, so he reveals he's in the Shadowlands. The connection cuts out before he can elaborate.

That day, Eclipso begins his wave of attacks on the JSA by targeting Beth. She is pulled into an illusion that preys on her insecurities and feelings of not being chosen to be Dr. Mid-Nite. She is taunted by Eclipso for being a young black woman as he tries to intimidate her. She refuses to be manipulated and takes back the goggles and puts them on, causing Eclipso to vanish. Beth realizes she's still in her home, and wonders when she came back as she thought she traveled. Charles contacts Beth through the goggles and explains that she never left her home - it was all an illusion created by Eclipso. He warns her not to take off the goggles as it will allow her to see through Eclipso's visions. She thinks the goggles saved her life but he clarifies that she saved herself, whoever she is. Beth smiles and proudly says she's the new Dr. Mid-Nite. A moment passes as the JSA database updates with Beth as Dr. Mid-Nite.

The next day, Beth succeeds in making the connection between the goggles stronger, allowing her to communicate easily with Dr. McNider. She asks him to unseal the confidential files on Shade and Eclipso, and McNider happily obliges. A second later, dozens, if not hundreds, of files appear to Beth.

Courtney gets trapped in The Shadowlands by Eclipso and meets Dr. McNider. He confirms that everything around her is an illusion but assures her that he is real. He confirms his previous communication with her friend Beth. Courtney isn't convinced so he offers his goggles to show her how the Shadowlands appear without Eclipso's illusions. He asks her to hurry as she puts them on. The JSA headquarters fades away to reveal an abyss of darkness and shadows. She returns the goggles and asks how he could bear to look at that for a decade. He admits that time moves differently in the Shadowlands, but it's also better than what he hears without the goggles - the screams of his daughter. Over the years, he managed to hack into the real world using his goggles, but he only ever receives snippets of news. It wasn't until Beth activated his secondary pair of goggles that he gained hope of escaping.

### Season 3

Beth's parents become excited about secret identity and talk with her frequently through the goggles. As a member of the JSA, Dr. Mid-Nite and her goggles play a pivotal role in solving the Murder of The Gambler. Her scan of his body rules out a bullet wound as a cause of death, exonerating Cindy from the JSA's suspicions that she shot him. She accesses the coroner's report, which lists the official cause of death and other wounds from the "tornado". While in the car with Rick, the goggles flick on and make a clinking noise. He glances over to ask what it is, but she's not sure, as she's never heard the goggles make this sound before. She sees bank statements appear in the lenses as someone forwards her a bunch of documents proving Gambler was blackmailing someone. She and the goggles work to trace the accounts listed on the bank statements. She learns the deposits made to The Gambler came via wire transfer from an Irwin Hasen, which is an alias for Lawrence Crock.

The JSA investigates the crime scene following "Sylvester's" attack, Dr. Mid-Nite scans the trailer for residue. She finds a single unidentifiable skin cell. Meanwhile, Dr. McNider returns to Blue Valley and uses his sunglasses to scan "Sylvester's" body for wounds. He finds that accelerated healing is present, giving him a theory that the Cosmic Staff's energy is how he came back to life. The night, Beth and Dr. McNider analyze the skin cell and he recalls a similar finding years prior - Dragon King's DNA. The next day in class, Beth uses the goggles to open a hatch across the state for "Starman" by plugging into systems near him. In her excitement to help, she inadvertently cheats on her math test when the goggles reveal the right answers. In a JSA meeting, the goggles continue to monitor people's emotions even when she's in an audio call.

Beth hacks into The Gambler's laptop to gain information and discovers that someone set up hidden cameras around Blue Valley to spy on the town. The feeds include Cindy's house, the Burman cul-de-sac, The American Dream, The Pit Stop, the exterior of the Whitmore-Dugan House, and the Whitmore-Dugan kitchen. The JSA concoct a plan to remove the cameras from around town and their homes. Beth uses the goggles to identify the locations of every camera. She then hacks into the Blue Valley Light and Power. With a single touch on the side of her goggles, she shuts down the entire power grid. She and Hourman use the goggles to remove the cameras from Blue Valley High School. Afterwards, she actively tries to lock into the signal from the cameras, but it's been bouncing all around the country, sending Sylvester everywhere in their pursuit. The goggles then confirm Beth's suspicions that his prolonged usage of the hourglass is causing him physical repercussions, as it detects his rising agitation levels. The goggles find a signal for the camera that leads Hourman, Wildcat, and Dr. Mid-Nite to the Mahkent residence where a brutal fight unfolds.

Dr. Mid-Nite is fighting Sofus Mahkent when she answers a phone call from her dad. She questions how he even called her since she has him blocked. He called from a different number, a burner phone. He learns of her fight and reveals that he and her mom talked to Dr. McNider and learned everything that her suit can do - even the untested programs. Her goggles display the Mid-Nite protocol, as James tells her to activate combat mode. She repeats the mode and the goggles react to her verbal command, activating a beta trial, turning her lenses red. The AI warns her of an imminent attack, telling her to take cover. She does and narrowly avoids a blast. Sofus growls for her to get out, reaching for her. She pushes him aside and ducks under his arm, knocking him into a wall. The AI tells her to duck and roll, which she does, avoiding more attacks. The AI asks her to select a fighting style, presenting over a dozen options. She muses over the incredible aspects of combat mode. The goggles predict the next attack and where it will be located - a headshot. She ducks down and the blast misses. Sofus grabs her shoulder as the AI tells her to throw a left hook. She does and it lands on Sofus's chin. She quickly apologizes as she shakes her hand out. He rears back as he summons more power. The AI tells her to activate cape shield, and she twists her body, using the cape to cover herself. The ice blasts hit the cape and pushes her backwards, but otherwise, leaves her unharmed. She later uses the goggles to monitor Sofus's heart rate, learning he's having a heart attack. She uses her gloves as a defibrillator to shock his heart back into rhythm. She then calls 911 for an ambulance.

"Sylvester" shares his theory that someone planted the signals that the goggles picked up to make the JSA think the camera feeds were coming from the Mahkent residence. When the Crocks goes missing, Beth tracks the signal from Sportsmaster mask to the underground tunnels. She, Courtney, Yolanda, and Artemis find the Voyeurs lair and debris on the floor. The goggles identify them as human remains, confirming Artemis's fear that her parents were murdered.

Dr. Mid-Nite encounters Sofus Mahkent again during the Battle of Blue Valley. Her AI senses an imminent threat and activates combat mode. She assumes a fighting stance as her goggles turn red. They sense hesitation from him, which makes her realize that he doesn't want to fight her either. They decide to work together to stop everyone else from fighting. After the battle, Dr. McNider returns again to scan Sylvester's body now that the Ultra-Humanite is defeated. He determines that Ultra-Humanite's brain has suffered irrevocable harm, making him brain dead, but Sylvester's body remains in tact.

Ten years later, Dr. Mid-Nite is a famed member of the Justice Society of America, with her goggles serving as inspiration for exhibits at the JSA Museum.

## Powers and Abilities

Dr. Charles "Chuck" McNider once narrated the goggles operating as an AI within them. He knows a vast majority of information through the JSA database which the goggles are linked to. It allowed the AI to border on omniscience when disclosing the data presented. It even comes complete with visual aids in the digital HUD overlapping both lenses, while miniscule speakers and microphones facilitate audio and vocal communication. However, there are files in the JSA database that are held highly confidential and classified -- preventing unfettered access to them even through the goggles, specifically information regarding Eclipso and the Black Diamond.

In terms of imminent purpose besides enabling the visually-impaired to see, the goggles can seamlessly shift between various visionary spectrums that proves helpful for their user. They can also supply ever-relevant advice and tactical knowledge to the wearer. Their scanning and observation capabilities are such that the augmented reality point of view even automatically labels and details what the owner views through the lenses, rendering those perceived articles from every conceivable angles if necessary.

Furthermore, the goggles' built-in technology can freely and wirelessly interface with modern age technology such as bank accounts, security systems, and even the internet. The two sets of goggles are connected to one another across planes of existence, allowing the wearers to communicate with one another in limited time frames.

* **Combat Mode:** The goggles feature a program which allows the user to imitate the movements of several fighting styles, including Aikido, Boxing, Capoeira, Hapkido, Iaido, Judo, Jujutsu, Karate, Kendo, Kickboxing, Krav Maga, Kung Fu, Muay Thai, Ninjutsu, Sumo, and Taekwondo. The program also warns the user of imminent attacks and recommends proper counterattacks.
* **Communications Network:** The visual aside, technology integrated into his goggles by Dr. Mid-Nite enable the eyewear and its presiding AI system the ability to facilitate electronic communication by tapping into or emitting on-air signals both received as well as transmitted by other technological means of communication, much like a two-way radio of phone, as seen by the comms worn by the new JSA through which Chuck and Beth maintained vocal contact with each member of the team and the goggles' user. Conversely, Chuck may even discreetly listen in on otherwise private message exchanges like this, if not hi-jack so as an additional third party. Of course, this technology can be countered likewise by powerful enough frequency jammers like those used by the ISA.
	+ **Interplanar Communication:** Recently, the eyewear's system comms exhibited the capacity to literally bridge different planes of existence via it and another iteration of itself with the technological connection between the two serving as the medium between at least two otherwise separate worlds. And through this peculiar connection between the two pairs of Dr. Mid-Nite's Goggles, Charles McNider was able to reach out to and contact his successor to the Dr. Mid-Nite mantle, Beth Chapel, and vice-versa by brief moments and in inconsistent trading of spoken words that span and go back and forth between the Shadowlands and the mortal realm, respectively.
	+ **Signal Blocking:** It was hinted that Chuck, and by extension Dr. Mid-Nite, is able to meddle with or even negate unwanted electronic signals and transmitted pulses by emitting a frequency of the goggles' own to counter the former, and should also be able to transmit such through comms that the said AI can tap into, wirelessly or otherwise; though it raises the question of proper signal calibration if Chuck were to void certain potent frequencies like Brainwave's mind-reprogramming pulse augmented by Dragon King's assembled satellite transmission equipment, for which the Chuck needed an earpiece - employed by the Injustice Society to spare their own from being mentally reprogrammed themselves - to replicate that same frequency-interfering transmission.
* **Holograms:** Using the goggles, the user can create green three-dimensional holographic projections directly from the eyewear's featured memory banks and AI software. They appear outwards from the goggles' lenses -- thereby allowing Dr. Mid-Nite to display to a larger number of audience what the wearer is seeing. It is not just limited to the user alone. In the midst a skirmish, these holograms can be deployed as a diversionary tactic. However their lack of realistic depth tempers the ability to produce convincing decoys.
	+ **Holographic Interaction:** Holograms cast by the goggles, while of course projected and light-based, can be interacted with in a similar manner to highly advanced computer systems that makes use of holographic consoles, instead of their more materialistic counterparts, that must be manually dabbled with by the user as an innovative means of commands and messages input for the said system to comprehend.
* **Karaoke Mode:** A feature capability installed purely for fun, the goggles have a karaoke mode that plays music which, of course, only the wearer can hear, and places the words to any song on the visual field. It also shows the sound waves of the song. Beth only used this feature once, and was joined in singing by Chuck.
* **Lie Detector:** Via powerful sensors keyed to detect and analyze subtle physiological changes (i.e. pupil dilations, heart rate, skin temperature, vocal stress, breathing patterns, etc.) that would indicate falsehood being uttered within proximity, the goggles are accurately capable of detecting lies spoken by an observed party, making them useful for interrogations or acquiring pertinent firsthand intel from person to person.
* **Recognition/Identification:** Through streamlined sensors and state-of-the-art scanning technology, the goggles allow the user to informatively recognize objects and beings -- detailing their attributes and dimensionalities, such as a person's bodily statistics (i.e. height, weight etc.) or an item's construct, material composition and deductible origin or source.
	+ **Facial Recognition:** The goggles also readily exhibit an incredibly advanced and deductive facial recognition software that can even discern countenances from two-dimensional mediums such as those seen in screens and photographs. They are so ultramodern that, in a photo of a young Courtney with Santa Claus, the goggles listed "impostor" next Santa's name showing the eyewear's AI can deduce and see through a person's age and conventional disguises. They also knew Rick Harris' real identity as Rick Tyler despite of birth records having been falsified, plainly indicating Chuck has access to those archives. However, it would seem that there are such individuals whose identities Chuck cannot unearth for the information the goggles use as basis for the identification is primarily of the registered variety and therefore deficit at very few other areas of intel access and processing.
* **Systems Access:** Like a master gray hat hacker, Chuck can hack into reasonably pregnable electronic systems and technological securities for near-unrestricted access and control, with none but only the most skilled programmers, namely The Gambler, could counter. But if circumstances allow, the owner of the goggles can take over and perhaps even override almost any technological structure that can be remotely compromised with Chuck's range. He and Beth used this application to hijack the frequency blocking systems employed by the ISA in their secret tunnels, preventing Brainwave's amplified psychic pulses from surging through them and into the minds of their adult allies. Dr. Mid-Nite later used the goggles to hack into the Blue Valley power grid and shut it down for an extended period of time.
	+ **Data Manipulation:** The goggles' AI can delve into and tamper with computer systems to manipulate the digitized data stored securely or actively running therein. With this, Chuck and Beth were able to wirelessly transfer money from The Gambler's multiple bank accounts, sending them into charity organizations.
	+ **Internet Access:** For something that appears to have been made at around the time when the Wright Brothers were still pioneering early aviation, and perhaps even themed after the said emerging concept, Dr. McNider was somehow able to intertwine the outdated hardware of that age with modern world's technological conveniences such as the internet and Wi-Fi. The wearer has accessibility to a myriad of resources and utilities from the aforementioned digital domain. Chiefly, the eyewear even has a ready feature that allows the user to access their own Twitter account and can also search, uncover, unlock and retrieve uploaded information into the WWW (world wide web) or any other data-gathering software system through which the goggles interface with.
* **Visual Enhancements:** Being a newfangled eyewear of the creator's own ingenious making, the goggles provide Dr. Mid-Nite with several incredible visual enhancements and abilities when worn. These include, but are in no way limited to, X-Ray vision, infrared vision, night vision, interactive HUD, and augmented reality displays. In the case of Charles McNider, they also restored his lost vision bypassing his blindness whilst having the goggles on. Additionally, the goggles demonstrated could see through Eclipso's illusions not just in the real world, but the Shadowlands too. They could reveal what the Shadowlands truly appeared as. Dr. McNider deemed this unadulterated perspective as the reason why he remained sane and thriving despite his horrific entrapment there.
* **Weather Predictor:** The goggles are capable of predicting the weather through the discernment of atmospheric activities and their aligning patterns. They can even anticipate movements, intensity, and duration of an ongoing climate condition. They can find and visually zoom in on the epicenter of such an event. This function serves well when keeping track of bizarre climatic anomalies, or "freak weather", like the one caused by Eclipso's gradually expanding power that ultimately led to his release from the Black Diamond.

## Notable Pairs

* **Original:** This original set of goggles was designed by Dr. Charles McNider shortly after he lost his vision. They were his main goggles until his upgrade. At which point, he left them in the JSA headquarters to serve as relics from his past.
* **Second Pair:** This second set was made by Charles after the retirement of his original pair prior to 2010. They were transported to the Shadowlands with him.
* **Sunglasses:** This third iteration is mainly donned by Charles as incognito eyewear in his civilian guise, for he still remains blind without any special visual succor, and this less than conspicuous pair of darkened lenses have the same technology as the goggles built into it, thereby compensating for the wearer’s disability of sight.

## Owners

* Charles McNider (Second Pair and Sunglasses)
* Courtney Whitmore (First Pair: temporarily)
* Beth Chapel (First Pair)

## Notes and Trivia

* Despite having gone dormant in 2010, the goggles can access the JSA database which has modern information that reflects beyond 2010.
* The goggles are made of an extremely durable material, as they survived throughout McNider's time in the JSA and the jaws of Buddy.
* The goggles are primarily operated with the help of Charles McNider's artificial intelligence.
* Whenever an owl is seen through the goggles, regardless of the type, there are exclamation points next to the word "owl!"
* Bobbie Burman is the first person in which the goggles can't identify.
* There are currently two versions of the goggles in existence. One that is in the possession of Beth Chapel, and another that Charles McNider wears while trapped in The Shadowlands.
	+ The two goggles are connected with one another as Beth and Charles converse briefly despite being in different planes of existence.

## Gallery

* Season 1
* Season 2
* Season 3

McNider uses the sunglassesBeth scans Sharpe's trailer
## References

1. ↑ "*Icicle*"
2. ↑ "*Wildcat*"
3. ↑ "*Hourman and Dr. Mid-Nite*"
4. ↑ "*The Justice Society*"
5. ↑ "*Shiv Part One*"
6. ↑ "*Shiv Part Two*"
7. ↑ "*Stars and S.T.R.I.P.E. Part Two*"
8. ↑ "*Summer School: Chapter One*"
9. ↑ "*Summer School: Chapter Three*"
10. ↑ "*Summer School: Chapter Five*"
11. ↑ "*Summer School: Chapter Eight*"
12. ↑ "*Summer School: Chapter Nine*"
13. ↑ "*Summer School: Chapter Eleven*"
14. ↑ "*Chapter One: The Murder*"
15. ↑ "*Chapter Two: The Suspects*"
16. ↑ "*Chapter Three: The Blackmail*"
17. ↑ "*Chapter Four: The Evidence*"
18. ↑ "*Chapter Five: The Thief*"
19. ↑ "*Chapter Six: The Betrayal*"
20. ↑ "*Chapter Seven: Infinity Inc. Part One*"
21. ↑ "*Chapter Nine: The Monsters*"
22. ↑ "*Chapter Ten: The Killer*"
23. ↑ "*Chapter Eleven: The Haunting*"
24. ↑ "*Chapter Thirteen: The Reckoning*"