Boxer

Classes ‣ **Boxer**

The Boxer is a class in Rogue Legacy 2.

## Stats

 Damage
 Initial Hit

## Class Passive

* The Boxer's class passive is **Deft**; this grants  Elusive, allowing the Boxer to pass through enemies that are not currently attacking.
	+ Some enemies are always in an attacking state meaning Deft never works on them. These include the Charite, Doomvas, Mimic, Slug, Warg and Will'o,

## Boxing Gloves

* Punch
* Uppercut

### Move while attacking?

The Boxer's weapon is the **Boxing Gloves**.

* Hold Attack to rapidly punch. The punch sequence continues even while jumping or dashing.
* Each punch landed on an enemy applies  Combo to the Boxer for 2 seconds.
	+ Each stack of  Combo increases all damage dealt by 2%, stacking up to 30 times.
	+ At 15 stacks, all weapon attacks are **Skill Crits**.
* Hold Up+Attack to do an Uppercut.
	+ Useful for destroying Curse projectiles and sniping enemies through ceilings. Launches most enemies into the air.
	+ Applies 1 stack of  Combo per enemy hit.
* Dash Attacks are Skill Crits.
	+ This includes both normal punches and Uppercuts.
* Boxing Gloves have the fastest Talent cooldown reduction in the game, reducing on-hit recharge by 1 per strike.
	+ This is incredibly powerful on Talents that require a large amount of hits to recharge, those being  Bastion,  Pirate Ship and  Obscura.
* Adding 1  Siphon Rune will increase Boxing Gloves' mana regen from 3 to 4 Mana per hit.
	+ If using the Lv 50 Unity Bonus from the  Leviathan Set, adding 2  Siphon Runes will increase it to 5 Mana per hit.
* Amplification Runes are also useful with the Boxing Gloves as they extend the duration of  Combo.

## Knockout Punch

### Cooldown

3 hits

The Boxer's Talent is **Knockout Punch**.

* Knockout Punch hits in a small AoE around the Boxer, destroys **Mid-sized Projectiles**, and sends even large enemies flying.
* Can be used instantly or delayed by holding the Talent button.
	+ Consumes all  Combo stacks for increased damage, but only when hitting an enemy.
		- This is handy for destroying projectiles without losing  Combo.
	+ The punch can be aimed, meaning enemies can be launched in any direction; even behind the Boxer.
	+ KO Punch can launch Orbs into enemies for damage.
* Knockout Punch has 3 damage components: Initial Hit, Projectile and Impact.
	+ Initial Hit is dealt instantly, Projectile is dealt when the target passes through other enemies, and Impact explodes in an AoE when the target either collides with terrain or after traveling a moderate distance, whichever comes first.
	+ Projectile and Impact damage are increased by 30% of Intelligence per  Combo stack; the Initial Hit is not.
	+ Therefore, only use the punch on bosses if you would otherwise lose your  Combo stacks, as bosses are immune to knockback.
* Defeating an Estuary or mini-boss with a KO Punch results in a special victory screen.
	+ Defeating an Estuary in this way earns you the K.O. achievement.
	+ This must occur in the kingdom; it does not apply to Estuaries defeated in Scars.
* KO Punch does not have a Skill Crit mechanic because it is a Talent.
	+ However, it can still Randomly Crit provided the player has at least 1% Random Crit. Chance (Mag).
* 3-hit recharge, which is negligible due to the Boxing Gloves' rapid attack speed.

## Class Tips

Boxers are best built for Intelligence, which focuses on strong AoE Magic Damage using KO Punch supplemented by Spell damage. Most enemies can be defeated outright with 5-6 jabs into a KO Punch. Their high class Vitality mod means building them for Armor and HP is also effective.

Look for long-range spells to throw at an enemy after a KO Punch -  Fireball,  Gravity Beam and  Tesla Spike are all great choices.

Don't forget about your passive! Deft allows you to walk right through enemies to give you time to rack up more  Combo, or give you a better angle with which to use KO Punch.

### Armor Sets

* Ammonite Set
* Crescent Set
* Kin Set
* Leviathan Set
* Obsidian Set
* Warden Set

### Runes

* Soulsteal Rune
* Sharpened Rune
* Might Rune
* Siphon Rune[!]
* Amplification Rune
* Reinforced Rune
* Folded Rune
* Quenching Rune
* Retaliation Rune
* Haste Rune

### Spells

* Fireball
* Flame Barrier
* Gravity Beam
* Poison Bomb
* Searing Shot
* Tesla Spike

### Relics

* Ambrosia
* Body Buffet
* Boxing Bell
* Cornucopia
* Demeter's Trial
* Glowing Ember
* Gnawed Bone
* Hector's Helm
* Lotus Petal
* Rage Tincture
* Serquet's Stinger
* Star Sling
* Vanguard's Banner
* Voltaic Circlet
* Weird Mushrooms
* Zealot's Ring

### Curio Shoppe

#### Weapons

* Charon's Scythe
* Dragon Fangs
* Hephaestus' Hammer
* Kasa-obake
* Mjolnir

#### Talents

* Bastion
* Obscura
* Pirate Ship

## Fabled Class

* Press Up/Down on a Boxer in Character Select to change them into Enkindled Boxers.
	+ Must be unlocked in The Soul Shop.
* An Enkindled Boxer is the same as a Boxer but starts with the  Enkindled Gauntlets.
* Unlike base Boxers, build Enkindled Boxers for Strength and Critical Damage, as the Gauntlets will be dealing the majority of your damage.
	+ The Gauntlets do not provide  Combo, therefore Knockout Punch is primarily used to keep enemies away from you. Make use of KO Punch's ability to aim in any direction to move enemies into a more vulnerable position.

## Trivia

* The  Elusive icon of a boxing duck was explained when it was a Relic. The description read "*...We asked for a boxer ducking [sic]."*

## Lady Quinn Quotes

1. No one can go toe-to-toe with a Boxer! (...Probably because everyone else uses weapons...) But seriously, when in doubt, your fists are your m-m-most reliable weapon. Not only that, but Boxers are super athletic and can dip and d-d-dive between enemies. If the enemy isn't attacking, Boxers can slip right past them. ... Plus you can throw people!
2. The Boxer is all about Combos! The more hits you land, the more Combos you'll stack! Each stack increases the damage you deal, so get in there and get wailing! And if you're f-feeling tired, you can always hold d-down the attack. It's j-just as fast as tapping!
3. Even at m-m-max Combo stacks, you won't deal a lot with just your jabs. But that's okay because you can always end the fight with a KNOCKOUT PUNCH! This finisher lets you smack baddies into other baddies. The more Combo stacks you've gained, the m-more damage y-you'll deal to your foes and the enemies they collide with!
4. While the rhythm of punching and knocking out enemies feels g-g-great, you should always take your time with your attacks. Your Knockout Punch c-can be aimed, so be sure to make the most of it. Knock enemies a safe distance away, or towards hard-to-reach targets. And d-d-don't w-worry about throwing enemies behind you. As long as they're flying, they can't hurt you!
5. S-sometimes you need a better angle when knocking f-f-fools around! For that, I recommend the uppercut! Hold UP while attacking to s-send enemies sky high! This way you can position them to c-c-c-crash into other enemies, or just go for a s-sweet aerial combo.