Monroe-Combat Equipped Freight Drone...With Legs

Name: Monroe, Aerial Support Specialist.
Monroe isn’t a person, he’s a robot. Monroe is a LLC freight drone meant to
serve like all the other minions or robots to come out of the Minion Robotics
assembly line. When ISIC went offline, Monroe was affected differently, he
gained sentience and a massive need to fly through the air like a bird. So he
went to the crazy mad scientist Kleese for a whole host of upgrades to his
primary chassis. Kleese decided to give the drone the ability to change his
form whenever he wanted. So now armed with the ability to walk on two legs or
turn into a flying drone armed to the teeth with rocket launchers, rapid fire
machine guns and…face-melting lasers.

Health: 890

Shields: 300

Role: Attacker/Initiator/Agile/Complex

Weapon: Arm Blaster: Monroe’s primary
attack is a rapid fire laser arm cannon while the other button allows him to
zoom in on his targets. He can also hover through the air for a brief period of
time.

Ability 1: Proximity Scan: Monroe launches
a mini-drone at an area which scans the location for cloaked enemies. If an
enemy should walk into the area, mini-drone will attack the enemy and explode
dealing 90 damage with its first attack and an additional 60 when it explodes.
Up to three of these mini-drones can be ordered to patrol an area.

Ability 2: Barrage: Monroe activates his
extra weapons system which fire in tandem with his primary weapons attack.
Every primary attack has a different weapon fire. 20% chance for rockets,
machine gun barrage or focus laser per shot fired. Rockets do 86 damage,
machine guns do 42 and lasers do 34. Lasts for 6 seconds.

Ultimate: Monroe, Transform!: Monroe
transforms into his old drone form and gains movement speed bonuses. While
Monroe is in this form, he can still use Proximity Scan and Barrage, but he
takes 30% more damage from all sources. He can fly for as long as the ability
remains active and it can be toggled on and off.

Talent: System Error: Monroe will
sometimes malfunction in the field whenever he takes damage. This can cause him
to either gain a damage boost or shield recharge boost for 3 seconds.

Augmentation Paths: I Hate Legs and I’m a
Man Droid

I Hate Legs Level 1: Monroe gains a double
jump.

Level 2: Monroe’s Barrage does increased
damage only while he is airborne. +20% damage.

Level 3: Proximity Scan’s mini drone
covers a larger area. +25% area patrol.

Level 4: Replace Monroe’s machine gun in
Barrage with a grenade launcher which deals 67 damage when the grenades
explode.

Level 5: Increase the height of Monroe’s
first jump.

Level 6: Monroe’s rapid fire arm cannon is
replaced with a focus laser which deals more damage the longer it is focused on
an enemy. Up to 35% additional damage.

Level 7: Teammates passing through
Proximity Scan’s area of effect regain 50 health. Effect occurs once every ten
seconds per person.

Level 8: There is a chance that all of
Barrage’s weapons will fire at once during primary weapon fire. 33% chance of
simultaneous weapons fire.

Level 9: System Error no longer triggers a
shield recharge boost and the duration for the damage boost is increased. +3
second duration.

Level 10: When Monroe transforms into his
flying form, for the first 8 seconds he gains increased damage and movement
speed. +25% damage and movement speed.

I’m a Man Droid Level 1: Increase the rate
of fire and reload speed of Monroe’s laser cannon. +20% rate of fire and reload
speed.

Level 2: Increase the chance for Barrage’s
weapons to be used while it is active. +10% per weapon type.

Level 3: Proximity Scan’s mini-drone fires
a hail of bullets in all directions when any enemy steps into the area. 22
damage per second for 8 seconds.

Level 4: Monroe’s shield recharge delay is
reduced while System Error is active. -2 seconds to shield recharge delay.

Level 5: Monroe’s laser cannon clip size
is increased. +20 rounds.

Level 6: As long as Monroe has shield
energy, his health regenerates. 15 health regen per second.

Level 7: Teammates moving through
Proximity Scan’s area take reduced damage for a few seconds. +5% damage
mitigation for 4 seconds.

Level 8: Increase Barrage’s duration. +3
second duration.

Level 9: System Error no longer triggers
the damage boost and the shield recharge boost gives you an initial free shield
energy. +120 free shield energy.

Level 10: Monroe no longer suffers damage
amplification while he is in his flying form. --30% damage amplification while
in flying form.