Ravage

**I Rise, You Fall**

Ravage

**Synopsis**

**Attendance**

1. Spartanviper - Pharaoh
2. Incisors - Yami
3. DØgmatic - Seven

1. #8439 - Unknown
2. Avros - Unknown

1. Cloverhaze - Harassment, past issues

**Fable**

**LORE**

“Have you ever wondered why the sky bleeds? Why the earth is scorched and the metal of our home twisted and gnarled?”
Golden firelight washed over the small group of canines, huddled around the humble flame. Reverence sparked deep within their flame-soaked eyes as they gazed upon the frail form reposing gracelessly before them, each ancient wheezing word commanding absolute attention.
“Yes” The chorus whispered, nodding vehemently and leaning ever closer to the elder, desperate to latch onto any word before the old dog settled back into ash and bone before their eyes.
“Then listen well, for my heart longs to return to Arinna. This world, this sky, this earth, all started and ended as simply as things do - with a wish, a betrayal, and the sweetest of revenge.”

Arinna creates the world because she wants to fill the blank universe with music, life and joy. She’s goddess of the heavens, blessing the world with soft showers of life and prosperity and enacting her rage upon all those who dare oppose her with terrible lashes of electricity
Arinna’s perfectly beautiful word is slowly diseased and populated by the Virus - humans.
Arinna sees humans as her children at first, loving them as she loved her creations. However, the humans betrayed Arinna, poisoning her kingdom with toxic fumes and blotting the skies grey with heavy manmade clouds, attempting to mimic the power only a god may hold.
Arinna seeks justice, weeping angry tears from her kingdom in the skies. These tears are wreathed in flame and the same rage she holds in her fiery heart, exploding upon impact with the ground and ravaging the human’s land with her fury.
The dogs rejoice as the humans are defeated, but the humans persevere. Dogs see this as the humans disobeying and disrespecting Arinna’s ultimate wish for them to be dead, so they take it upon themselves to fight alongside Arinna and kill the rest of the humans

**Leader's Marking**
Canines who receive Arinna's blessing to lead the pack of Ravage will travel for three days through barren land into Arinna's forest. They will stay there for three more days to show that they will not break no matter what. Once those three days are over, the new leader will emerge with a small. blue paw print on their forehead.
**The Full-moon**
Once every full moon, the pack will come together and the Overlord will split them into two groups, Team Sun and Team Moon. Team Sun will leave in the daytime and they will hunt any humans they find until the Sun falls. Once the Sun falls, Team Moon will go out and hunt until the Moon falls. The humans hunted will be laid in two seperate piles and the Overlord will count them, whichever team wins will be excused from hunting for the Feast.
**The Feast**
After the Full-Moon, the team that lost will go out and hunt for as long as they can then bring everything back. Once everything is brought back, the Overlord will bless the food before allowing all the canines to eat

The bombing has ended, but the aftermath will never end. Dead bodies of humans, canines felines, and more littered the streets, and the remaining canines are left with nothing but rubble and agony. our goddess Arinna, who was sending storms during all of this to show her torment and heart-breat chose Pyro to lead Ravage against the wretched humans, and avenge our fallen canines, but Pyro must first calm everyone down, and start off a pack. In the next couple RP Sessions, we will be roleplaying the aftermath, and trauma the canine's are going through so each Canine should be a mess, upset and bickering easily. Specifically, we will be roleplaying the rubble and mess the city is in.

07-31-20: Ravage becomes a main group!
**Reset weekly**

**Regulations**

1.Do not power play(no miss, no hit, etc.), be fair when it comes to roleplaying around here and in battle.
2.Please stick to warriors terms such as crowfood, mouse dung, etc. we may be a pack, but we stick to these words. And you may make up words for some things but we do not go by human terms.
3.Do not go ahead with a plot or such without permission from the admins. No drama either unless it is Roleplay related.
4.Little ones are advised to stay inside the camp but, that is up to you. Be realistic when roleplaying as a Youth.
5.Don’t murder all your characters all Willy-nilly. That defeats the purpose of having them, at least keep your character alive for 1 week after creation if you plan on killing them off.
6.We may be a Pack, but we still follow the Warrior Code. We advise you to follow it as well. (Way to get in is your favorite animal. Write it in Extras.)

1.Do not, and under any circumstances, edit the wiki without permission from the admins or the Overlord, Executrix, or Executioner's permission. We will know if you have. This goes for accepting forms as well.
2.Only the High Ranks may call forth others for Roleplay. Do not do so unless you have permission.
3.If you plan on leaving for a while(a week or more) and take a hiatus, then please fill out a form and let us know. We will understand and you don’t have to feel pressured to be on 24/7.
4. You must be in the group for 3 days before you add another oc
5. Ravage does not allow double-grouping. if you are found double-grouping, you will be banned right away
6. Have fun!

**Hierarchy**

 **〚1/1〛**

The Overlord's job is to watch over the Pack, they commit their whole life to it. They oversee and observe the ranks and make sure everyone feels safe, everyone is productive. But they are highly respected and their words are regulation/law.

The job of the Executrix is to help and supports the leader in their decisions and actions, providing aid wherever needed. Once one of the current Overlord retires, or sometimes pass, one of the Executrix's will become the next Overlord. They will also help lead the Pack when the leader is unavailable/away.

 **〚0/3〛**

The Executioners are third in command, they are the ones that carry out punishments and make sure Arinna's law is followed, they are the strongest fighters in the pack and will be excused from patrols and hunting parties

The healers are very important to the Pack. They help heal the members either physically, and emotionally. They give advice to the Alpha’s and gain signals from their ancestors. They know a lot of herbs and what to do to help treat their Packmates, making them one of the many roots of the Pack.

 **〚0/5〛**

Head Duelist's are the toughest out of the Duelists, they keep order within the Duelist ranks and take patrols out to make sure the pack's borders are secure.

The Head Scavenger is the wisest of the Scavengers, they know how prey thinks and where it moves, you can always find them at the head of hunting parties.

 **〚0/X〛**

Head Duelist's are the toughest out of the Duelists, they keep order within the Duelist ranks and take patrols out to make sure the pack's borders are secure.

The Head Scavenger is the wisest of the Scavengers, they know how prey thinks and where it moves, you can always find them at the head of hunting parties.

 **〚0/15〛**

They are training under the Duelists, learning fighting skills that can benefit the Pack for seasons to come. They are a sign of thriving in the Pack and are just as important as the Combatants.

They are novices in training to fulfill the pawsteps of the healers. They are often drifted toward the Healer den a lot, feeling as if it’s calling them. They don’t do what normal Novice’s do, instead following the Healer’s instructions and ways. They are just as important as the Healer.

 **〚0/10〛**

The little ones of the Pack, watched closely by all. Adored for their curiosity and excitement for wanting to help the Pack. Each are strong in their own ways, and are the main roots of the Pack, for they will continue to support us for a long time.

Nursing mothers. They help support the Pack by bringing new life in. Mainly mothering the adolescents of the Pack. They are cared for and help support the roots of the Pack.

 **〚0/5〛**

The Eldest are the wisest of the Pack, helping aid us with their wisdom. They are retired members and are cared for by all Packmembers. If you ever need advice, it is recommended to seek them from the old.

Travellers are the visitors of the pack, passing by ravage for a short period of time.

**Allegiances**

 **〚0/X〛**

These groups are the alliances of Ravage, often aiding us in battles, raids, famines, and more.

These groups are the groups Ravage see as enemies, often going to war with them.

**Forms**

**Gallery & Credits**

Coding done by Anakinskywalkerdv
and is not F2U. Art done by Jademerien