Adult Sapphire Dragon

From Sapphire Anniversary Dice Set, page 1.

**Hit Points:** 207 (18d12 + 60)
 **STR**
23 (+6)
16 (+3)
21 (+5)
18 (+4)
17 (+3)
 **Saving Throws:** Dex +8, Con +10, Wis +8, Cha +9
**Skills:** History +9, Perception +13, Persuasion +14, Stealth +8
**Damage Immunities:** thunder
**Condition Immunities:** frightened
**Senses:** blindsight 60 ft., darkvision 120 ft., passive Perception 23
**Languages:** telepathy 120 ft., Common, Draconic
 ***Innate Spellcasting (Psionics).*** The dragon's innate spellcasting ability is Intelligence (spell save DC 17). It can innately cast the following spells, requiring no components:
*1/day each:* Scrying, Telekinesis, Teleportation Circle
***Legendary Resistance (2/Day).*** If the dragon fails a saving throw, it can choose to succeed instead.
***Spider Climb.*** The dragon can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
 ***Multiattack.*** The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
***Bite.** Melee Weapon Attack:* +11 to hit, reach 10 ft., one target. *Hit:* 17 (2d10 + 6) piercing damage plus 3 (1d6) thunder damage.
***Claw.** Melee Weapon Attack:* +11 to hit, reach 10 ft., one target. *Hit:* 19 (3d8 + 6) slashing damage.
***Tail.** Melee Weapon Attack:* +11 to hit, reach 10 ft., one target. *Hit:* 15 (2d8 + 6) bludgeoning damage.
***Frightful Presence.*** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
 The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
**Tail Attack.** The dragon makes a tail attack.
**Telekinetic Fling.** The dragon chooses a Small or smaller object that isn't being worn or carried that it can see within 60 feet of it, and magically hurls the object at a creature it can see within 60 feet of the object. The target must succeed on a DC 17 Dexterity saving throw or take 15 (4d6) bludgeoning damage.
 On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can't use the same effect two rounds in a row:
* The dragon targets a creature within 120 feet of it that can hear and understand it. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the following round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isn't directly harmful to itself.
* The dragon touches a section of stone up to 10 feet in any dimension. The dragon can form the stone into any shape that suits its purpose.
 The region surrounding a legendary sapphire dragon's lair is warped by the dragon's magic, which creates one or more of the following effects:
* Giant spiders are attracted to the area within 6 miles of the lair and settle there in large numbers.
* Natural stone within 6 miles of the lair grows plentiful crystal formations and sapphire gemstone veins, particularly underground.
* Natural stone within 6 miles of the lair becomes a conduit for the dragon's psionic presence. As an action, the dragon can cast the Clairvoyance spell, requiring no components, targeting any natural stone formation in that region.