Port Nyanzaru

**Port Nyanzaru** is the only major settlement in Chult and hugs the coastline at the south end of the Bay of Chult. Port Nyanzaru is a bastion of civilization and commerce in a savage land. No other city exists on the peninsula, along the coast or anywhere else, except in ruins or overrun by monstrous creatures.

   Until recently, Port Nyanzaru was under the firm control of Amn, a foreign nation. In 1484 DR Amn was forced to relinquish the city to a wealthy and powerful consortium of Chultan traders backed by the Ytepka Society ("yeh-TEP-kah"), or risk a bloody conflict that probably would have ended with the city winning its independence anyway. Seven Chultan traders have since grown into influential Merchant Princes, enticing folk from up and down the Sword Coast with their exotic wares.

## History

The settlement was founded over a century ago and gained a reputation for being a relatively wealthy trading port, but it was not until it was conquered by Amn that it exploded in size and prosperity. The colonial rulers erected the large city walls to protect traders from many of the dangers of the jungle, but soon the new city found itself with more souls than the boundary could contain and so many had to take up residence outside the city walls.

In 1484 DR a generation of wealthy and powerful locals were able to force Amn to relinquish control of the city, threatening open conflict should the kingdom refuse. Since then, the seven Merchant Princes have governed the city and exponentially increased their own stock in the process.

In 1489 DR rumours that a cursed artifact known as the Dreamer's Amulet was being smuggled into the city in four parts began to circulate.

## Places of Interest

### Merchants' Ward

The upper-class area of the city, where the Merchant Princes reside.

* The Grand Souk - the largest of all markets in the city, renowned up and down the Sword Coast.
* Temple of Savras - lead by the head priest Grandfather Zitembe.
* Temple of Sune

### Harbour Ward

Port Nyanzaru's Harbour Ward accomodates ships of all sizes. At the centre of the harbour stands proud a giant statue of an ancient Chultan king in full regalia. The enclosed eastern portion of the harbour is reserved for the use of the Merchant Princes.

### Market Ward

An area of the city containing most of the regular shops where most of its tradesfolk, merchants, and other middle-class residents live and work.

* Grand Coliseum - the site of gladitorial games, bloody animal combat, and spectacular circuses.
* Red Bazaar - the giant market for everyday goods, food, and household items.
* Kaya's House of Repose - an inn that offers a good night's sleep.
* Thundering Lizard - an inn known for catering to a raucous clientele.

### Tiryki Anchorage

This district east of the city is populated by animal trainers, river folk, and explorers seeking inexpensive lodgings along with other rough-and-tumble sorts. Smugglers are known to prefer the unregulated docks of Tiryki Anchorage over the policed and inspected docks of the Harbour Ward. The prolific Serpent's Coil smuggling route is believed to originate from Tiryki Anchorage into the city via underground tunnels.

### Old City

Run-down and poor district which sits outside the security of the city walls.

* Executioner's Run
* Ziggurats

### Malar's Throat

Slums where the most destitute of civilians live, sitting outside the city walls and either side of a small gorge.

## Factions

Most of the most prominent factions active in Faerûn are present in Port Nyanzaru, along with the unique Ytepka Society.

* Zhentarim
* Lords' Alliance - representative Klevin Van'Sheran
* The Harpers
* Emerald Enclave
* Order of the Gauntlet - representative Alastar Bol

## People of Interest

### Merchant Princes

#### Jessamine

Controls the trade of plants, poisons, and assassinations.

#### Kwayothé

Controls the trade of fruits, wine, oil, perfume, tej, and insect repellant.

#### Zhanthi

Controls the trade of gems, jewelry, cloth, and armour.