recursal/Fanatic-Fandom huggingface dataset:
Comparison of Level 1 Creatures

### Tabular Overview

Here a tabular overview of all level 1 creatures. Averages use Horn of the Abyss  values and ignore neutral creatures.

### Level 1 unit comparison

See also:

* **Comparison of Level 1 Creatures**
* Comparison of Level 2 Creatures
* Comparison of Level 3 Creatures
* Comparison of Level 4 Creatures
* Comparison of Level 5 Creatures
* Comparison of Level 6 Creatures
* Comparison of Level 7 Creatures
* Comparison of Ranged Creatures
* Horn of the Abyss (Documentation)#Creatures
* Horn of the Abyss (Documentation)#Town Gameplay
Crystal Cavern (dwelling)

*This article refers to the creature dwelling. For the mine, see the crystal cavern.*

**Crystal Cavern** is a neutral creature dwelling where Crystal Dragons can be hired. They can only be found on the Adventure Map. The growth of Crystal Dragons in the cavern is 1 per week. It is guarded by 3 Crystal Dragons.

Added in Armageddon's Blade.

In Horn of the Abyss Crystal Dragon's dwelling was renamed to Crystal Cave to avoid confusion with a crystal mine.

See also:

* Creature dwelling
* External dwellings (HotA)
Borderlands

Victory condition: Flag All Mines

## Prologue

 Unnamed female retainer: As you foresaw milord, King Gryphonheart’s death brings many opportunities for your mercenary skills. A messenger from Tatalia, on behalf of King Tralossk, has contacted us. Twenty years ago, following numerous border skirmishes along the western shore of Erathia, Tatalia signed an agreement to cease hostilities. King Gryphonheart is dead. Their agreement has died with him. Aggressive tactics have never been part of Tatalia's military character. Their ranks are vast, and once they possess Erathian land, they will hold it. However, they need generals to guide their heroes to expand their borders and accommodate their growing population.

## Scenario

### Objects

#### Signs

 10, 9, 0
 27, 24, 0
 31, 47, 0
 44, 64, 0
 48, 25, 0
 49, 28, 0
 60, 11, 0
Charna

**Charna** the Death Knight is a Necropolis hero. Charna starts with a spell book and the spell Magic Arrow.

## Specialty

The in-game description *"Increases the Attack and Defense skills of any Wights or Wraiths for each level attained after 3rd level."* is erroneous in "each level attained" moment, and lacks the speed bonus information. *(Description is fixed in HotA ).*

Unlike the native terrain speed bonus, the creature specialty speed bonus can affect the hero's movement points in case the creature is the slowest one in the army.

See also:

* List of heroes
* List of heroes (HotA)
* Hero class
* Hero biographies
* List of hero specialties
* List of hero specialties (HotA)
Cover of Darkness (Adventure Map)

**Cover of Darkness** is an adventure map location that creates shroud for non-allied players when visited. Like the Necropolis building of the same name, its effect has a radius of 20 tiles. A Tower town with a Lookout Tower can (partially) cancel the effect for tower's owner. However, a Skyship does not cancel the effect.

## See also

* List of map objects
* List of map objects (HotA)
Calh

**Calh** the Demoniac is an Inferno hero.

## Specialty

The in-game description *"Increases the Attack and Defense skills of any Gogs or Magogs for each level attained after 2nd level."* is erroneous in "each level attained" moment, and lacks the speed bonus information. *(Description is fixed in HotA ).*

Unlike the native terrain speed bonus, the creature specialty speed bonus can affect the hero's movement points in case the creature is the slowest one in the army.

See also:

* List of heroes
* List of heroes (HotA)
* Hero class
* Hero biographies
* List of hero specialties
* List of hero specialties (HotA)
Corkes

*Only available when the unofficial expansion, Horn of the Abyss, is installed.*

**Corkes** the Captain is a Cove hero.

## User commentary

*Some may find the information in this section subjective or irrelevant.*

Corkes is basically a Cove version of the Barbarian Crag Hack. There are two differences: Corkes starts with pathfinding, which is useful for crossing rough terrain, and his primary skill distribution is more balanced than Crag Hack. In battle, Crag Hack is very might oriented whilst Corkes has better synergy with spells, similar to Gundula.
Pathfinding is somewhat lackluster for a Cove hero, however, as swamp is your native terrain anyway (so the expert bonus is wasted), and should you obtain the Grail it becomes practically useless. It's still helpful if you recruit non-Cove creatures in worthwhile amounts.
Corkes has a high starting offense stat, which is great for Ayssids with their double attack.

See also:

* Comparison of Armorer, Offense and Archery
* List of heroes
* List of heroes (HotA)
* Hero class
* Hero biographies
* List of hero specialties
* List of hero specialties (HotA)
Conquest of the Underworld/Tutorial

Heroes Chronicles

```
{
    "campId": 4,
    "description": "This tutorial is designed to help you learn the basics of playing Heroes Chronicles.  Follow the instructions, for they will lead you in a specific path, allowing you to learn all of the major functions of the game and conquer your first Heroes map.",
    "difficultyChoosenByPlayer": 1,
    "musicId": 34,
    "name": "Conquest of the Underworld",
    "scenarios": [
        {
            "difficulty": 1,
            "epilog": {},
            "filename": "Tutorial Underworld.h3m",
            "packedMapSize": 15751,
            "preconditions": [
                0
            ],
            "prolog": {}
        }
    ],
    "version": 7
}

```
Blood of the Dragon Father

Victory condition: Acquire Artifact or Defeat All Enemies

## Prologue

 Mutare : I have found Ordwald. He is close to the vial, but his conservative actions and slow thinking leaves the way open for me to surpass him. As much as I must worry about Ordwald, I must consider the vial. Once I have passed him, there is the vial, and no doubt, it will have guardians... dragon guardians.
Comparison of Level 5 Creatures

### Tabular Overview

Here a tabular overview of all level 5 creatures. Averages use Horn of the Abyss  values and ignore neutral creatures.

### Level 5 unit comparison

See also:

* Comparison of Level 1 Creatures
* Comparison of Level 2 Creatures
* Comparison of Level 3 Creatures
* Comparison of Level 4 Creatures
* **Comparison of Level 5 Creatures**
* Comparison of Level 6 Creatures
* Comparison of Level 7 Creatures
* Comparison of Ranged Creatures
* Horn of the Abyss (Documentation)#Creatures
* Horn of the Abyss (Documentation)#Town Gameplay
Christian

**Christian** the Knight is a Castle hero.

- Christian's portrait and biography in Foolhardy Waywardness campaign.

## Trivia

Christian is named after developer Christian Vanover, who was in charge of writing all the heroes' biography and the lore from the game's manual.

See also:

* List of campaign heroes
* List of heroes
* List of heroes (HotA)
* Hero class
* Hero biographies
* List of hero specialties
* List of hero specialties (HotA)
Crown of Dragontooth

**Crown of Dragontooth** is a relic class artifact equipped in the head slot. The crown gives hero +4 to both spell power and knowledge.

Part of the Power of the Dragon Father.

## Related artifacts

* Power of the Dragon Father
* Dragon Scale Armor
* Dragon Scale Shield
* Dragon Wing Tabard
* Dragonbone Greaves
* Necklace of Dragonteeth
* Quiet Eye of the Dragon
* Red Dragon Flame Tongue
* Still Eye of the Dragon

## See also:

* List of artifacts
* List of artifacts (HotA)
Castle Gate

**Building cost:** 10000  5  5 .
**Buildings required:** Citadel (← Fort).

**Castle Gate** is an Inferno building which works as a portal to any Inferno town owned by the same player if there is another Castle Gate.

Does not cost a hero any movement points.

In an allied Inferno town it can be used for teleporting to one of player's Inferno towns with already built Castle Gate.
Cape of Velocity

**Cape of Velocity** is a major class artifact equipped in the shoulders slot. While equipped, the cape increases the combat speed of creatures in hero's army by +2. This does not affect a hero's movement points on the Adventure Map. Cape of Velocity is arguably one of the best major class artifacts.

**Related artifacts:**

* Ring of the Wayfarer
* Necklace of Swiftness

## See also:

* List of artifacts
* List of artifacts (HotA)
Boyd

## Dead or Alive

**Boyd** the Death Knight is a Factory hero. Boyd starts with a spell book and the spell Shield.

Boyd is a campaign exclusive hero and is not playable in custom made maps. However, his portrait is available in map editor and can be chosen if a custom hero is created on the map. He is based off the heroes Galthran and Moandor.

See also:

* List of campaign heroes
* List of heroes
* List of heroes (HotA)
* Hero class
* Hero biographies
* List of hero specialties
* List of hero specialties (HotA)

## Tomb Raiders

**Boyd** the Death Knight is a Necropolis hero. Boyd starts with a spell book and the spell Stone Skin.
Border Guard

**Border guard** is an adventure map object, that cannot be passed until one of the player's heroes have visited a Keymaster's Tent of the corresponding color. There are eight possible colors for the border guard: red, green, light blue, dark blue, brown, purple, white and black. When the player has visited the associated Keymaster's Tent and his hero passes the guard, it disappears from the map and anyone can pass after that.

## Horn of the Abyss

Border guards for water terrain were added:

## See also

* Border Gate
* Quest Guard
* Garrison
* Anti-Magic Garrison

* List of map objects
* List of map objects (HotA)
Clash of the Dragons/Tutorial

Heroes Chronicles

```
{
    "campId": 10,
    "description": "This tutorial is designed to help you learn the basics of playing Heroes Chronicles.  Follow the instructions, for they will lead you in a specific path, allowing you to learn all of the major functions of the game and conquer your first Heroes map.",
    "difficultyChoosenByPlayer": 1,
    "musicId": 34,
    "name": "Clash of the Dragons",
    "scenarios": [
        {
            "difficulty": 1,
            "epilog": {},
            "filename": "Tutorial Dragon.h3m",
            "packedMapSize": 13113,
            "preconditions": [
                0
            ],
            "prolog": {}
        }
    ],
    "version": 7
}

```
Bow of the Sharpshooter

**Bow of the Sharpshooter** is a relic class combination artifact and is equipped in the misc slot. Combination artifacts were first added in the Shadow of Death expansion. In addition to the bonuses from regular artifacts (+30% to Archery skill), the bow removes range and obstacle penalties for the hero's ranged units and allows them to shoot even when next to an enemy. This ability is basically the only difference to Golden Bow.

## See also:

* List of artifacts
* List of artifacts (HotA)
Border Gate

**Border Gate** is an adventure map object, that cannot be entered or crossed unless one of the player's heroes have visited a Keymaster's Tent with the associated color. There are eight different colors of Border Gates: red, green, light blue, dark blue, brown, purple, white and black.

Unlike Border Guard, gates do not disappear after a hero has passed through them.

## Horn of the Abyss

Border gates for water terrain were added:

## See also

* Border Guard
* Quest Guard
* Garrison
* Anti-Magic Garrison

* List of map objects
* List of map objects (HotA)
Cove

*Only available when the unofficial expansion, Horn of the Abyss, is installed.*

**Cove** is a neutral alignment town with the captain and navigator hero classes. Cove armies are composed of pirates, smugglers, and thieves, as well as those with whom they have forged alliances. Cove represents Regna.

Cove's native terrain is swamp.

## Heroes

**Banned secondary skills:**

Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.

Neither Cove hero classes can learn  Necromancy.

## Town names

Unless specified by the mapmaker, towns will generate with a random name. Cove towns will use one of these following names:

 Tartaglia | Walendale | Watergate | Westland Pier

If there are more Cove towns on the map than possible names, they will use names taken from other towns.

## User commentary

*Some may find the information in this section subjective or irrelevant.*

Cove's strategy revolves around offensive powers, with troops having excellent attacking skills and Nix and Nix Warriors acting as tanks. Their tactics and strategies often involve Sea Dogs.
**Pros:**

* 2 fast ranged attackers, with very nice specials.
* Strong and offensive units. (Cove units have the highest attack ratings of all towns creatures.)
* Sea Dogs with their ability can easily kill very strong creatures from a distance, even Undead and Non-living creatures, unlike Mighty Gorgons.
* Only town with access to the powerful cannon.
* Native terrain is swamp, which makes it hard for other units to traverse.

**Cons:**

* Fastest creature is Haspid with speed 12.
* Units and heroes relatively low on defence.
* Highly dependent on Ammo Carts due to low amount of shots of Pirates(4, 4 and 12 shots depending on a level relatively) and Sea Witches(12 shots). It's worse that forced to obtain Ammo Carts from other towns' Blacksmiths or War Machine Factories.
* A lot of resourses is needed to fully upgrade Pirates. Otherwise, player won't get the Cove's primary unit.
* Only 2 fragile flying units.
* Mage Guild is limited to level 4.

## See also

* Town Comparison
* List of creatures
* List of creatures (HotA)
* List of heroes
* List of heroes (HotA)
The Cykran Pact

**The Cykran Pact** is the code of regulations, constraints, and guidelines The Cykran Regents operate within. Whether following the Pact is voluntary or if the Regents are compelled to follow by some other force is not well understood.

The circumstances of the signing of the Pact are also shrouded in mystery. It is theorized that one of the primary purposes of the Pact is the ensure the Regents do not directly interfere with The One God's plan for Raedon, as Volguus was put into a coma for attempting to conquer the plane with his father Qualggotha, who was slain in the resulting conflict. The Pact is also believed to be the center of **"The Game"**, a theoretical strategic contest Regents participate in, for unknown ends. The fact that Chaotic Regents such as Ad-Uruk, BellaMera and Tloque are known to work within the confines of the Pact gives credence to the theories regarding a game for power, or that the Pact is enforced by some outside force. Some believe that Várzanna precedes over the rules, as she holds domain over pacts. This would imply a great deal of power held by her, as it would require great influence to enforce any law on the other Regents.

The Cykran Pact's length and complexity span beyond mortal understanding. Many Cykran Scholars who have found traces of the Pact's pages have gone mad in their attempt to comprehend them. Only those who have taken the seat of Baron can begin to decypher the Pact's code of conduct.

### Rules

One of the simplest and only understood rules of the Pact is that Regents cannot directly manifest their true form on Raedon. How far this restriction extends throughout The Cosmic Tree is not known. This rule is believed to have been added to the Pact after Volguus was stunned by The Sacred Six. This could be an original rule, however, as Volguus has not been known to follow the Pact.
Buildings common to all towns

**Buildings common to all towns** (or just **common buildings**) are structures that can be built in all towns. This also includes *blacksmiths* and *resource silos*, although in the Restoration of Erathia manual they are classified as town specific buildings because their function varies.

* Halls
* Fortifications
* Mage Guild
* Marketplace
* Tavern
* Thieves' Guild
* Blacksmith
* Resource Silo
Bowstring of the Unicorn's Mane

**Bowstring of the Unicorn's Mane** is a minor class artifact equipped in the misc slot. When equipped, it gives +10% to hero's archery secondary skill. If a hero does not have archery, the artifact has no effect.

In Shadow of Death expansion, Bowstring of the Unicorn's Mane can be combined with Bow of Elven Cherrywood and Angel Feather Arrows to create Bow of the Sharpshooter (combination artifact).

## Related artifacts

* Bow of the Sharpshooter
* Bow of Elven Cherrywood
* Angel Feather Arrows

## See also:

* List of artifacts
* List of artifacts (HotA)
Crypt

**Crypt** is an adventure map location, and commonly known as one of the creature banks. It is guarded by 50–60 undead creatures, whose level varies from 1 to 4. The more guards there are, the better the reward. Treasure contains gold or sometimes a treasure class artifact.

 The guards are divided into the stacks of:

**A** hex: 10/13/20/20 Skeletons

**B** hex: 10/10/20/20 Walking Dead

**C** hex: 10 Walking Dead/5/10/10 Wights

**D** hex: 10 Skeletons/10 Walking Dead/5/10 Vampires

**E** hex: 10/12 Skeletons/clear/clear

All the guard stacks of the same speed attack in alphabetic order: from A to E.  In Horn of the Abyss, the object's level can be preset by a map-maker.

The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots.

Though war machines are not present on the battlefield, the infinite shots effect from Ammo Cart is active.

Slain enemies do not respawn (should the hero retreat or be defeated). The damaged stack's losses will not be redistributed among the others. If a stack was destroyed, it changes the guards disposition. Its place on the battlefield will be taken by the next one in the attacking order. (E.g.: If **A** stack was destroyed, **B** stack takes its place, **C** stack takes the freshly vacated place of **B** and so on).

Searching the crypt after the guards have been defeated decreases morale by 1. Visiting additional crypts will not further decrease morale.

## Guards preview

The table shows how to pre-check the guard strength of an object without attacking it.
Stacks insignificant for a preview are omitted.

 10 %:  x20,  x20,  x10,  x10 | pack (10-19) of Vampires

## Default settings for random map generator

* Terrain: grass, dirt, snow, swamp, sand.
* Value: 1000.
* Density: 100.

## See also

* List of map objects
* List of map objects (HotA)
Couatl and Crimson Couatl

*Only available when the unofficial expansion, Horn of the Abyss, is installed.*

**Couatls and Crimson Couatls** are level 7 creatures of Factory. They are recruited from the Serpentarium.

## Special Ability: Meditation

 Couatls and Crimson Couatls can activate their meditation ability once per combat to become completely invulnerable until their first turn in the next round. Opponents cannot target them with spells or attacks and they cannot be affected by anything while they are invulnerable, even if a player has Orb of Vulnerability. Couatls must skip their turn to meditate, while Crimson Couatls can still move and attack after meditating.

While meditating, a glow pulses down the unit's body periodically.

## User commentary

*Some may find the information in this section subjective or irrelevant.*

Couatls and Crimson Couatls are statistically weak for level 7 creatures, however their strength lies in the meditation ability. This can allow you to cast Armageddon without taking any damage, although you will need another unit to cast the spell from if you don't have Crimson Couatls yet. Once upgraded to Crimson Couatls, the units can also dive the opponent's shooters and meditate to avoid taking damage.
Couatls are much cheaper than Dreadnoughts, making them ideal as your first tier 7 to build or for shorter maps. They're also the fastest creature available to Factory, both unupgraded and especially upgraded.

See also:

* List of creatures
* List of creatures (HotA)
Er-Alda

**Er-Alda** (sometimes known as **The Wild Wind** or **Indrukko**) is one of the eldest of the Great Cykran Regents, having been attested to in some of the oldest recorded religions on Raedon. Er-Alda is also believed to be the patron of all natural-born Thiriothropes, and in fierce opposition to inflicted lycanthropy, which is seen by his followers as a perversion of Er-Alda's gift of Thiriothropy
Daoloth

**Daoloth** is the third "moon" of Raedon and home base to the Eternal Society of Lamneth. It was fashioned by Lamneth from the corpse of Qualggotha, the cosmic horror slain by the Sacred Six. Daoloth serves as the Eternal Society of Lamneth's headquarters and is shielded by potent arcane fields.

## Kadath City

**Kadath City** is the primary settlement on Daoloth's surface and serves as the home of the members of the Society. The city is notably dense and boasts a distinct skyline of seemlingly impossible buildings built by the numerous Arcane Architects on Daoloth.
Corpse

*This article refers to the adventure map object. For the namesake gameplay term, see Corpse (combat).*

**Corpse** is an adventure map location, that has a 20% chance of having a random treasure or minor class artifact on it. The first visiting hero receives the artifact. In case the hero does not have free space for the artifact in his inventory and his backpack is full, he will receive 1000  Gold instead.

## Horn of the Abyss

In Horn of the Abyss two more images were added for a corpse on sand terrain:

## See also

* List of map objects
* List of map objects (HotA)
Cape of Conjuring

**Cape of Conjuring** is a treasure class artifact equipped in the shoulders slot. When equipped, it increases the duration of hero's spells without fixed duration by 3.

In Shadow of Death expansion, Cape of Conjuring can be combined with Collar of Conjuring and Ring of Conjuring to create Ring of the Magi (combination artifact).

## Related artifacts

* Ring of the Magi
* Collar of Conjuring
* Ring of Conjuring

## See also:

* List of artifacts
* List of artifacts (HotA)
Comparison of Ranged Creatures

### Tabular Overview

Here is a tabular overview of all ranged creatures. Averages use Horn of the Abyss  values.

### Notes

(\*)NOTE: See Damage for full damage equation/calculation.
(\*)NOTE: All damage per turn (DpT) calculations are made based on the following factors:

* No bonuses (primary or secondary) from hero
* Attacking a creature with Def 10
* Using average damage ((MaxDmg - MinDmg)/2).
* Including:
	+ Double attack
	+ Double/Triple Damage
	+ Ranged attack ignores defense skill
* Ignoring:
	+ Most creature abilities (e.g. Fireball, Death Cloud, Spellcaster, Accurate shot, Luck, Hate, attacks against opposing elemental types)
	+ Range penalty (NOTE: This affects  Sharpshooter)
	+ Obstacle penalty (NOTE: This affects  Mage,  Arch Mage,  Sharpshooter,  Enchanter)
	+ Melee penalty

See also:

* Comparison of Level 1 Creatures
* Comparison of Level 2 Creatures
* Comparison of Level 3 Creatures
* Comparison of Level 4 Creatures
* Comparison of Level 5 Creatures
* Comparison of Level 6 Creatures
* Comparison of Level 7 Creatures
* **Comparison of Ranged Creatures**
* Horn of the Abyss (Documentation)#Creatures
* Horn of the Abyss (Documentation)#Town Gameplay
Creature

Legion | 1000+

 **Creature** is a term for all entities a hero can encounter or hire in *Heroes of Might and Magic III*. The word is interchangeably used with **unit**, **troop** and **troop stack**. Typically, the words troop and troop stack are used when talking about hero's army. The original Restoration of Erathia manual states, that armies are made up of creatures arranged in groups called troops.

In the adventure map, creatures appear in wandering creature stacks. Without Visions spell or Rogues in the army, a player can not see exactly how many creatures there are, but they can see a rough estimation as seen in the table below.

On the battlefield, Creatures appear in stacks. Stacks take their turns according to initiative and can move and/or attack on their turn. When a stack takes damage, the 'top' unit of the stack loses health, and when it reaches 0 health it reduces the size of the stack by one and reveals the next-top creature, which starts with full health (unless the damage taken exceeds the current health of the previous top creature, in which case the new top creatures loses health accordingly). A stack deals damage according to the number of creatures in it. When the last creature in a stack dies, it leaves a corpse on the battlefield which can be the target of spells/abilities like resurrection. All of the creatures that were in a stack at the start of the battle are in the corpse (rather than, say, the stack leaving small corpses behind every time any of the creatures in it die).

Every creature has its own sound effects:

* Battlefield sound effects, which include those related to an attack by a creature (e.g. shooting), its special ability, damage after which at least one creature remains alive (some of them may be killed), and damage fatal to the whole stack. Usually they are the same for basic and upgraded versions of units (exceptions include Angels and Archangels). If a creature's special ability is related to a spell, it has the same sound effect (e.g. Archangels' Resurrection), while completely unique abilities (e.g. Vampire Lords' life drain) have their own sounds.
* Sound effects you hear when getting close to an external dwelling. There are ones which are the same for different units. For example, near the most buildings of Necropolis units you can hear dreadful moaning, and for some reason, Elves and Goblins share the same crude speech.

## See also

* List of creatures
* List of creatures (HotA)
Breath attack

**Breath attack** is a special ability typical for living dragons, but also for Firebirds and Phoenixes. It enables them to attack two consecutive hexes at once, making individual damage to both hexes. However, creatures that are two hexes wide do not suffer double damage from the breath attack. Although creatures with breath attack specialty cannot directly attack allied creatures, they can - similar to Liches' Death Cloud and Magogs' Fireball Attack - cause damage to allied creatures located on the second hex. In other words, breath attack will also damage the hero's own troops if they are standing directly behind the attacked hex.

Damage for each attacked stack is calculated separately. Black Dragons' hate against Titans works even if the latter were not attacked directly and suffered from breath attack. If your Black Dragons by mistake attacked Titans who are part of your army, they will still deal 150% damage.

Bone Dragons, Ghost Dragons, Faerie Dragons and Crystal Dragons don't have breath attack.

**Creatures with breath attack:**

* Green and Gold Dragons
* Red and Black Dragons
* Firebirds and Phoenixes
* Rust Dragon
* Azure Dragon
* Mechanics and Engineers

## User commentary

*Some may find the information in this section subjective or irrelevant.*

The AI can play rather well around breath attack, so do not expect to bait enemy dragons into retaliation onto their own stack.
Crag Hack

**Crag Hack** the Barbarian is a Stronghold hero.

*"Crag Hack was an easygoing man, with a passion for combat, wine and lots of women. He made me smile and forget my own troubles for a while."* - Yog's letter to the Wizards of Bracada SoD manual

Crag Hack is recognizable in several Heroes of Might and Magic games, and in Shadow of Death campaigns where he plays a prominent role.

## User commentary

*Some may find the information in this section subjective or irrelevant.*

As a Barbarian, Crag Hack typically has an excellent Attack skill, which together with his Offense specialty makes his army very hard to vanquish (taking into account that Stronghold is one of the most offensive towns in the game). In some way, the passionately offensive Crag Hack is an "opposite hero" to the aggressively defensive Beastmaster Tazar. Cove have a very similar hero to Crag Hack, captain Corkes.

See also:

* Comparison of Armorer, Offense and Archery
* List of heroes
* List of heroes (HotA)
* Hero class
* Hero biographies
* List of hero specialties
* List of hero specialties (HotA)
Brissa

**Brissa** the Elementalist is a Conflux hero. Brissa starts with a spell book and the spell Haste.

## Specialty

Her specialty gives in addition to normal Haste speed bonuses

    +3 to creatures on level 1–2

    +2 to creatures on level 3–4

    +1 to creatures on level 5–6

    No additional bonus for creatures on level 7.

Although the in-game description of the specialty states, *"based on hero level compared to the level of the target unit"*, the hero's level has no effect on the specialty.

## User commentary

*Some may find the information in this section subjective or irrelevant.*

Magic Elementals are immune to Haste and Phoenixes won't benefit much from it.

See also:

* List of heroes
* List of heroes (HotA)
* Hero class
* Hero biographies
* List of hero specialties
* List of hero specialties (HotA)
* Haste specialty
Ægis Mountains

### Bordering Regions

Plains of Avagddu (west), Bran-Ô-Kor (east), Diisha Forest (north) and Migol Sea (south)

### Sublocation(s)

Dusty Peaks, Purple Peaks, Chasms of Mid-Nor

## General Information

### Major Settlements

Fom-Nur, Ka-In-Ar, Kal-Nam, Kar-An-Tyr, Lor-An-Kor, Nael-Tarn, Ogh-Hen-Kir

## Relation Information

### Organizations or Factions

Dwarves of Mid-Nor, Dwarves of Tir-Nâ-Bor

### Language

Dwarven

Together with the Behemoth Range, the **Ægis Mountains** are the mightiest mountains of Aarklash. They are the home of the mysterious mountain giants and their creators, the Aegis gods. They are also the (elective) home of the dwarves of Tir-Nâ-Bor and the dwarves of Mid-Nor. The goblins also originated in the caves under the Ægis Mountains, but left them after their escape from slavery. The Ægis Mountains border the Plains of Avagddu to the west, Bran-Ô-Kor to the east, Diisha Forest to the north and the Migol Sea to the south.

The main landscape features are the Dusty Peaks, the Purple Peaks of the Narrow Cliffs and the Chasms of Mid-Nor.
Bron

**Bron** the Beastmaster is a Fortress hero.

Bron is one of three heroes (not including campaign-only heroes) that starts with troops above level 3, the other two being Illor  and Todd .

## Specialty

The in-game description *"Increases the Attack and Defense skills of any Basilisks or Greater Basilisks for each level attained after 4th level."* is erroneous in "each level attained" moment, and lacks the speed bonus information. *(Description is fixed in HotA ).*

Unlike the native terrain speed bonus, the creature specialty speed bonus can affect the hero's movement points in case the creature is the slowest one in the army.

## User commentary

*Some may find the information in this section subjective or irrelevant.*

Bron is useful in giving Fortress a fast start if you choose hero. Bron nearly always starts with basilisks even without HotA. You can also split basilisks into several stacks of 1 basilisk in order to increase the 20% chances of petrifying they have. The +1 speed also helps them reach their targets.
Somewhat unfortunately though, basilisks are 2 hex creatures which can be a nuisance to themselves and the rest of the army if they are split. Still, this is a very useful early game tactic.
Sadly basilisks's stats aren't high enough for them to be too viable late game, nor do they have a horde building. For example, gnoll specialty gives higher stat bonuses compared to basilisk one. Basilisks still remain non-trivial units and are fast enough to still keep them in the main army, though; the extra defense and speed may even help them a bit with getting to petrify something in a big battle, which is a significant plus.

See also:

* List of heroes
* List of heroes (HotA)
* Hero class
* Hero biographies
* List of hero specialties
* List of hero specialties (HotA)
Comparison of Level 2 Creatures

### Tabular Overview

Here a tabular overview of all level 2 creatures. Averages use Horn of the Abyss  values and ignore neutral creatures.

### Level 2 unit comparison

See also:

* Comparison of Level 1 Creatures
* **Comparison of Level 2 Creatures**
* Comparison of Level 3 Creatures
* Comparison of Level 4 Creatures
* Comparison of Level 5 Creatures
* Comparison of Level 6 Creatures
* Comparison of Level 7 Creatures
* Comparison of Ranged Creatures
* Horn of the Abyss (Documentation)#Creatures
* Horn of the Abyss (Documentation)#Town Gameplay
Birth of a Barbarian

Birth of a Barbarian

## Manual description

Yog has decided to reject his genie heritage and follow in the footsteps of his Barbarian father. Winston Boragus, the Duke of Krewlod, has invited Yog to join his Barbarian army, but Yog's Magic Academy masters do not agree with these plans and will attempt to stop Yog. Once Yog makes it to Krewlod, he must past the first test to see Winston Boragus, and then he must pass the second test – disperse the pieces of the Angelic Alliance.

## Backstory

Yog has been at the Bracada magic academy learning to be a Wizard, but his Barbarian heritage beckons him to follow the path of a warrior. Yog accepts Duke Winston Boragus' offer to join him in Krewlod. Unfortunately, the Wizards of Bracada will use all their powers to prevent him from leaving.

## Heroes

**Note:** In the Shadow of Death campaign **Birth of a Barbarian**, Yog is presented as a Wizard. However, his starting primary skills (Attack 2, Defense 2, Spell Power 1, Knowledge 1) correspond instead to those of a Knight. He does not start with a spell book, and cannot acquire one (entering a Mage Guild while he is a visiting Hero results in a messagebox telling "Yog has given up magic in all its forms. His knowledge of battle and tactics will have to be enough to get him through the rest of his life."). Interestingly, his specialty is Chain Lightning (same as Solmyr), despite being unable to cast spells at all (due to his lack of spell book).

## User commentary

*Some may find the information in this section subjective or irrelevant.*

Since it is crucial for Yog not to use magic, the first map may be easier if you recruit a powerful wizard hero as an ally to keep the Bracadans at bay.
Den-D'rotha

**Den-D'rotha** is one of the eldest Cykran Regents. Though revered primarily by Elves, Den-D'rotha is known in many religions across Raedon. Being the embodiment of the moon and lunar cycle, She is typically thought to be a rival of fellow regent Er-Alda, and her followers have been known to hunt Thiriothropes such as Werewolves and Wereboars.
Atlantis Seashell Fever

**Seashell Fever** is an event where you compete with other players by collecting seashells to win prizes. The event lasts 1 hour and will occur multiple times while you are playing Atlantis.

You can collect seashells by merging, building, and mining. If you get in the top 3, you get a prize in the Main World.

Back to Atlantis
Celestine

*Only available when the unofficial expansion, Horn of the Abyss, is installed.*

**Celestine** the Artificer is a Factory hero. Celestine starts with a spell book and the spell Haste.

She is Mirlanda's sister.

See also:

* List of heroes
* List of heroes (HotA)
* Hero class
* Hero biographies
* List of hero specialties
* List of hero specialties (HotA)
Calevol

**Calevol** (roughly translating to *"Hard Flight"* in Old Rosaic) is a rare and powerful crystalline material notable for its strength and durability. Calevol's properties make it unparalleled when shaped into armor and weapons, an art only known and practiced by the nomadic warriors of the Recast. In addition to forging Calevol, the Recast also form a special mutagen from Calevol radiation, which is said to be responsible for their distinct appearance and unnatural abilities.

Calevol deposits are said to have been formed either by the collision of a Cykran or Angel's weapon with the surface of Raedon, or where their blood has been spilled. This folklore is behind the names **God Glass** or **Heavensteel** sometimes used to describe Calevol.
Cykran Barons

**The Cykran Barons** are the class of Cykran that reside just below The Regents in power and influence. Barons are far superior to even the upper echelon of Belians, in that that, like Regents, that can grant spell domains to their most faithful mortals. Unlike Regents, however, Barons can only grant one.

Barons rarely find themselves independent, instead, Barons typically serve under Regents in some capacity, lending domain access to their superiors. These arrangements are reflected in many polytheistic religions on Raedon, where depictions of Barons make up the lesser gods underneath Regents.

A Baron's ability to gain power is not well understood, however it is known that some (if not all) Barons were at one point mortal beings
Halloween Buildings

These are the items found under the *Buildings* tab of the *Book of Knowledge*. Pay particular attention to **Witch's Potion**. This is the one you need to focus on as it contains the Alchemist's Caldron. While the others are fun to complete, they are not required to complete the quest or to get the landmark.

Back to Halloween
Xeloc

**Xeloc,** sometimes called **Mother Xeloc** is a Cykran Baroness, reigning over the domain of Envy. She often works with and under the influence of Láthair, the Regent of Pride and Greed.

Xeloc is often connected to Dagon in stories and legends, though the nature of this connection differs greatly between sources; some regard Xeloc and Dagon as consorts, while others portray them as rivals.
Cerberus Gate

Victory condition: Defeat Monster

## Prologue

 Unnamed male historian: When the Ancestors sent Tarnum to protect Queen Allison as she embarked on a dangerous quest into the Underworld, he learned that the Ancestors had not forgotten his crimes. Was this his punishment? To save the soul of the man who killed him?

## Scenario

### Objects

#### Events

 2, 22, 0
 23, 35, 0
 29, 23, 0

#### Quest Guards

 Give us the Wights so we can put their souls to rest and we'll let you pass. I'm sure you want to visit that tent just to the south of here. Watch for guardians though. We aren't positive, but some of those demon types might have slipped by us.
Comparison of Level 6 Creatures

### Tabular Overview

Here a tabular overview of all level 6 creatures. Averages use Horn of the Abyss  values and ignore neutral creatures.

### Notes

Analysis for non-neutral level 6+ creatures:

* Best Damage Dealer: Naga Queen
* Most resilient: Dread Knight (depending on the situation, the Nix Warrior  can be more resilient, especially in late-game and battles without direct damage spells)
* Fastest: Efreet Sultan
* In this order, they also lead the AI value for level 6 creatures

* Worst Damage Dealer: Scorpicore
* Least Resilient: Cyclops King (Wyvern Monarch is very close)
* Slowest: Naga Queen and Nix Warrior
* Lowest AI value: Cyclops King, followed by Wyvern Monarch and then Scorpicore

* The best upgraded level 5 damage dealer, the Minotaur King, has 15 Attack and does 16 damage on average. The Scorpicore has only one more Attack and does on average only one more Damage.
* The most resilient upgraded level 5 creature, the Mighty Gorgon, has the same HP as the Cyclops King and Wyvern Monarch, but 3 and 2 more Defense, respectively.
* The fastest upgraded level 5 creature, the Thunderbird, has speed 11 which is matched only by the Scorpicore and Wyvern Monarch, and surpassed by the Efreet Sultan.

* The worst upgraded level 7 damage dealer, the Chaos Hydra, has only 2 more Attack than a Naga Queen and does on average only 5 more Damage.
* The least resilient upgraded level 7 creature, the Phoenix, has the same defense as the Dread Knight and only 80 more HP.
* The slowest upgraded level 7 creature, the Chaos Hydra, is only as fast as the slowest upgraded level 6 creatures.

See also:

* Comparison of Level 1 Creatures
* Comparison of Level 2 Creatures
* Comparison of Level 3 Creatures
* Comparison of Level 4 Creatures
* Comparison of Level 5 Creatures
* **Comparison of Level 6 Creatures**
* Comparison of Level 7 Creatures
* Comparison of Ranged Creatures
* Horn of the Abyss (Documentation)#Creatures
* Horn of the Abyss (Documentation)#Town Gameplay
Creature Bank

**Creature Bank** is a collective term for the Adventure Map locations where a hero may fight against guards in order to receive a reward. The reward typically consists of gold and resources, but may also contain creatures or artifacts. The combat against the guards is a unique arrangement, where the hero's troops are located in the middle of the battlefield surrounded by enemies and war machines are not available. As with other battles, slain enemies do not respawn (should the hero retreat or be defeated). Visiting crypts or shipwrecks whose guards have already been defeated, decreases morale by -1 until the next battle.

Naga Bank gives sulfur, which may be considered as illogical as there are three other creature banks that are coherent with the magical resource they hold and the town they represent. These three are:

* Dwarven Treasury guarded by dwarves from Rampart and holding crystal
* Imp Cache guarded by imps from Inferno and holding mercury
* Medusa Stores guarded by medusas from Dungeon and holding sulfur

The Heroes 3 HD mod addresses this by changing the Naga Bank reward from sulfur to gems. This behavior can be toggled off by unchecking the HD+ checkbox.

## Guards preview table

The table shows how to pre-check the guard strength of an object without attacking it.
Guarding stacks accentuated with **bold** font should be considered in the first place.
Stacks insignificant for a preview are omitted.
The overall amount of creatures can be checked in the status bar (above the resource line at the bottom of the screen) by hovering over an object already visited (not attacked) by a hero.

## Horn of the Abyss guards preview table

The table shows how to pre-check the guard strength of an object without attacking it.
Guarding stacks accentuated with **bold** font should be considered in the first place.
Stacks insignificant for a preview are omitted.
The overall amount of creatures can be checked in the status bar (above the resource line at the bottom of the screen) by hovering over an object already visited (not attacked) by a hero.
Mankind

**Mankind** is the oldest humanoid race native to Raedon, thought to have been created by The One God long before the Genies created the Iku-Aefar.

Mankind is made up of 4 core races on Kalder-Tsinna: **Humans, Dwarves, Tonttu,** and **Gnomes**, with other variants and subraces existing elsewhere such as the Mrenh of the Dragon Lands and the Kupua of Marega
Kasha

**Kasha** (or **Lesser Gnolls**) are the civilized descendants of the Gnoll, and the dominant race in the Ybrian Peninsula. Unlike their more animalistic ancestors, Kasha do not have digitigrade legs, instead having plantigrade legs similar to Humans and Elves.

Kasha are the direct descendants of the Gnoll refugees who settled in Western Ybria and in 133, 2E were given legally recognized villages decreed by the Ybrian Prince, Sasori Sasuke. Soon after this, the Gnoll population displaced Humans due to larger litter sizes. After only a few generations, Gnolls born into towns and cities began to lose many of their bestial traits such as their natural weapons, enhanced strength, and inhibited intelligence. By this point the word "Kasha" was being used to refer to all Gnolls, though the original Gnoll race became increasingly rare and eventually unheard of in Ybria by the 3rd Era.
Etheldur

**Etheldur** is the northeastern landmass of Kalder-Tsinna, and is the original home of the Old Dwarfish Empire prior to the Dwarf Exodus which followed King Fes' Alliance with The Dwarves.

Etheldur is most commonly known as a harsh landscape used as a prison colony by the Kalder-Tsinnic Alliance, with Fire Giants and Red Orcs locked in an unending struggle in the northern half of the Peninsula.

Etheldur is one of the only regions with known surface deposits of Calevol, which cannot be mined by normal means. Only the various clans of Recast around the region can harvest this mythical resource.
Coronius

**Coronius** the Druid is a Rampart hero. Coronius starts with a spell book and the spell Slayer.

## Specialty

The specialty of Coronius adds to Slayer's basic +8 attack bonus against the certain lvl 7 creatures:

    +4 attack for level 1 creatures

    +3 attack for level 2 creatures

    +2 attack for level 3 creatures

    +1 attack for level 4 creatures

    No additional bonus for creatures on level 5-7.

Although the description of the specialty states, "based on hero level compared to the level of the target unit", Coronius' level has no effect on the specialty.

See also:

* George Almond's concept art: Coronius
* List of heroes
* List of heroes (HotA)
* Hero class
* Hero biographies
* List of hero specialties
* List of hero specialties (HotA)
Stats Bar

Here you'll find how many rubies, energy points, coins, keys, etc you have. On the far right is the control button for turning sound off/on, contacting support, etc. Anything with a small plus sign on the lower left corner has a submenu. When you click on the icon, you'll bring up the submenu for that item.

Reading from left to right, let's review each.

## Level and Points

This is straightforward, the large number is what level you are at. The numbers to the right are how many points you have and how many points you need to get to the next level. In this example, you are Level 18, you need 28900 points to reach level 19, and you have 914 toward that goal.

## Rubies

This tells you how many rubies you have, in this case 550. Clicking on the icon brings up a menu offering you an "opportunity" to purchase more rubies for real money or gain them by watching an ad (if you get them).

## Energy

The first number indicates how many energy points you currently have, in this case 37. The second number is the max for the level you are at, 109 in this example. When you drop below the level indicated by the second number, the game will automatically give you 1 energy point every 3 minutes. You can have more energy than the level's max, the game just won't automatically give you more until you drop below this level.

Clicking the icon brings up a menu allowing you to play the Energy Lottery, buy energy for game coins, or gain energy by watching an ad (if you get them).

## Coins

Self-explanatory, it tells you how much money you have. Clicking the icon brings up a menu offering to sell you coins for rubies.

## Keys

This is how many keys you have, a very important asset in this game. Clicking the icon explains that you can merge keys to move up to higher levels.

## Workers

The game gives you 2 workers by default. This icon shows you how many you have versus how many are in use. For example, 1/2 tells you that you have 2 workers and 1 is busy. If you want more workers, click the icon. You can buy 1 for rubies for a week or you can watch an ad (if you get them) and get a worker for 15 minutes.

## Game Controls

Self-explanatory, go here to adjust volume of sounds or music, check game version level, or contact support.

**A word about game ads.** Not everyone gets them, some people get them and lose them again, some people have them with no problem. This is a game bug that has been reported to support numerous times.