Bell's Heart

**Bell's Heart** is the second installment of the "The Trader of Stories" series.

The story follows Myosotis, on her way to the Cradle, abruptly stopping due to her cart's wheel breaking apart. She finds herself in a small village far from the big cities. However, finding help in this town also means unlocking something central to the town's history .

## Plot

Myosotis reveals herself as a Trader of Stories and mentions she is heading for the Cradle, the highest peak of the Icy Mountains. Suddenly, the wheel of her cart breaks and now finds herself in the outskirts of a village nearby.

## Walkthrough

*Note*: *Many of these steps can be done in any sequence. The plot was written to allow for as much fluidity of gameplay (or optimized number of clicks).*

### Wagon

* Pick up sack of food from wagon and give to Zephyr.
* Pick up broken wheel.
* Click the trees off the distance to move forward.

### Outskirts

* Click to collect the camomile flower and acorns.
* Click on rock with engraved writing. Click on the text.
* Click the trees to the right to enter the forest.

### Graveyard Forest

* Click to focus on the lone tree without any red ribbons.
* Note the blue flowers growing on the around the base of the tree. Click to collect the bell clapper.
* Go back to the outskirts and enter the village.

### Outskirts House

* Click on the doorway of the abandoned house.
* Click on the parchment of paper lying on the ground. Click again on the paper again to reveal another part of the story.
* Click on the black cat to collect its hair.
> Note: When entering the center of town for the first time, you will be prompted to find someone to take care of Zephyr. Click on the ladies by the well, revealing that you can click the signposts by the tree.
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### Stable

* Go to stable and click on the stable keeper (girl with cowboy-like uniform) to approach her. Click again to prompt dialogue that Zephyr would be held at the stables until Myosotis brings the stable keeper's husband from the inn.
* (If available) Ask the stable keeper "Who is Derrida?"
* Go to the forge.

### Forge

* Give the broken wheel to prompt a dialogue.
* (If available) Ask the blacksmith "Who is Derrida?".
* Go to the town hall.

### Town Hall

* Click on the doors atop the stone staircase.
* Click on the town mayor to prompt a dialogue about looking for a good story.
* (If available) Ask the town mayor "Who is Derrida?".
* Click the foyer to view the far off lake with a waterfall. Click the lake.

### Lake

* Click to collect a nearby lilypad (named lilium).
* Go back to town center then forge. Click on the nearby house.

### Old Woman's House

* Note again the blue flowers around the steps of the home.
* Click to use the bell clapper and click on the bell to ring the bell. This prompts the door to open.
* Click the door to enter the home.
* Click to collect the brown pot and gray amulet.
* Click to approach the old woman - a butterfly woman.
* Ask "Who is Derrida?" to the old woman. She prompts that a tradesman by the wayside inn is selling a recipe for a potion to bring the drowned to life.

*to be continued*

## Characters

* Myosotis
* Townsfolk
	+ Town Mayor
	+ Stable Keeper
	+ Street Vendor
	+ Blacksmith
	+ Inn Keeper
	+ Drunkard
	+ Elderly Butterfly Woman
* Derrida

## Trivia

* Myosotis carries around with her a notebook with writings by her sister Neesan and a blue book, similar to the book obtained from the Wise Man in the demo. The notebook contains the following:
	+ A detailed drawing of the ForestBed and markers for notable locations (the Crown - where gods have their palaces, the Great Oak, the Butterfly Mountains, and the Border) as well as her home.
	+ An explanation of how time works in the ForestBed.
	+ Detailed drawing and a description of the Butterflies, a tribe who live on the icy peaks of mountains. Butterflies are also known for their bright wings and their value for wisdom.
	+ A drawing and description about acorns, the primary currency of many tribes.
	+ A drawing and description about Husks.