Jewel Tales ~ Training at the Mountaintop

**Jewel Tales ~ Training at the Mountaintop** (宝石譚 ~ 試練の山嶺）is a Jewel Tales event that is ran from 31/8/20 to 18/9/20.

This event debuts two new jewel princesses, Generalist-class jewelia Amethyst (Idol) and Spellcaster-class jewelia Carmeltazite (China).

## Instructions

Jewel Tales features 9 easy stages with a story questline. Followed by a featured boss quest featuring 3 difficulties. **Each player has 3 free attempts a day for the boss quest, but this cannot be carried over to the next day, and the attempt counter will be reset on every midnight, +9 GMT)**.

**Starting from 31st August update onwards, you may choose to surrender if you are unable to reach your high score and retry for free, instead of manually quitting to have the attempt refunded.**

## Story Quest

Clear each scene for one-time rewards, notably gems.

## Boss Quest

The boss monster has very high HP, divided into 3 difficulties at Easy, Medium and Hard.

Each player is given a time limit of 3 minutes to defeat the boss. If the time is up and the boss is still alive, whatever HP that remains will be brought over to the next attempt. **Because of this, it is highly recommended that the boss should be eliminated in one attempt.**

If a boss is defeated 5 times, then the Auto-Resolve button will be unlocked for use. The Auto-Resolve battle will skip the battle to the victory result screen, and will use up the minimum amount of tries the player has consumed to defeat it (e.g. if it takes 5 attempts to defeat the boss, the player will spend the cost of 5 attempts to auto resolve.)

To unlock Medium difficulty, the player must clear Easy 10 times. To unlock Hard difficulty, the play must clear medium 30 times and wait for the second week before unlock.

**NOTE: Surrendering a fight before it ends will refund the cost and attempt for boss quests.**

## Boss Attempts

The attempt counter resets every day.

* 1st to 3rd attempt - Free (players will get an exclamation sign as a notice).
* 4th attempt - 100 gems.
* 5th to 7th attempt - 300 gems.
* 8th attempt and beyond - 500 gems.

## Boss Official Hints

* Until all enemy mooks are eliminated, the boss has **Damage Limit 100**.
* Use characters that hit multiple enemies.
* Boss loses Death Immunity, HP-Based Damage Immunity, Delay Immunity and Status Immunity once all mooks are eliminated, consider strategies involving Death and HP-Based Damage.
* On Normal difficulty or higher, the boss (also mooks on hard) has damage reflect. Prepare characters with Reflect Immunity.
* On Hard difficulty, The boss and the mooks deal 8000 Fixed damage to Burned targets. Prepare characters or amulets with Burn Immunity.

## Score Multiplier Bonus

* Carmeltazite (China)
	+ Normal: +5%
	+ Limit Break 1: +13%
	+ Limit Break 2: +17%
	+ Limit Break 3: +20%
	+ Limit Break 4: +23%
	+ Limit Break 5: +25%

* Amethyst (Idol)
	+ Normal: +5%
	+ Limit Break 1: +13%
	+ Limit Break 2: +17%
	+ Limit Break 3: +20%
	+ Limit Break 4: +23%
	+ Limit Break 5: +25%

## Unit Suggestions

Units that are confirmed to be used on higher difficulty team setups automatically work on easier difficulties.

 Easy

 Medium

 Hard

## Guide - Sample Teams

This list contains confirmed reports of team setups from other players that can clear the boss in one attempt. Teams that work on a higher difficulty automatically work on lower difficulties. List is non-exhaustive, substitutes may be possible for certain setups.

Sample Teams work under the assumption that the main back row damage dealer is at least 6★ level 32-40, and the front row supports can survive the stage (other than turn based buffs). In the case of Hard, the back row damage dealer must be fully developed.

### Easy

Demo: ゲーム・フィギュア\_20年前のTシャツを着る男