Laws of General Arcanum

These laws are subsequent to local state and city regulations: these are to serve as passed law and regulation in the event a specific local does not have any judicial process regarding events of use of magic.  Any crimes commited involving magic is subject to both local jurisdiction and that of the Arcane Council of Nethier.

1. Any magic affecting another individual other than ones self without the affected persons consent is not acceptable and is punishable as: coercion, bribery, assault and battery and in severe cases: murder or manslaughter offenses when not practiced in the care of a licensed tutor or similar individual with council approval.
2. Spell Scrolls of spells 5th level or above may only be manufactured, and purchased with written approval of the Arcane Council of Nethier. These scrolls may also only be sold by any arcane shop that is council approved and licensed.  Any Spell Scrolls of the 5th level or above found on a person without written permission or license will be punishable as if it were a smuggling of contraband and or forgery offense.
3. Summoning of Demons/Devils/Celestials or similar extra-planar creatures is a punishable offense such as: murder for hire, vigilantism, and/or pre-meditated murder. The Summoner will also be responsible for any and all damages caused by the summoned extra-planar creature.
	1. This law specifically intends any creature summoned for the purpose of malintent, conjuring or summoning of familiars is exempt provided there is no malintent with the use of the summoned creature.
	2. The summoning of elementals or fey may not exceed a summoning time of one hour, any creature summoned for the prolonged period of time may hold the summoner responsible for crimes and penalties not limited to as those above listed.
4. Summoning of Lesser undead (including but not limited to crawling claws, zombies, or skeletons) may only be performed within the limits of Wakefield as established by the government of Brieweil
	1. The summoning or creation of greater undead (included but not limited to Ghouls, Ghasts, banshees, vampires, etc.) is strictly prohibited in every local of Nethier and is punishable by imprisonment and or execution.  Any individual or group expected of performing such ritual will be investigated and apprehended until further notice.
5. Permits must be secured to establish a permanent teleportation circle in a private residence.  Any teleportation circles without a readily available permit may lead to private investigation of use of the circle and may result in destruction or dispelling of the circle.
6. Certain arcane spells are prohibited within the nation of Nethier. Punishment for using the below list of spells may or will be indicted as the following: acts of terror, destruction of property, murder, fearmongering. Spells include but are not limited to the following:
	1. Finger of Death and Power Word: Kill
	2. Disintegrate/ Blight
	3. Cloudkill
	4. Synaptic Static
	5. Abi-Dalzim’s Horrid Wilting
	6. Delayed Blast Fireball
	7. Blade of Disaster
	8. Meteor Swarm
	9. Any similar magic that can/will cause massive and extensive property and irreversible bodily damages.
7. Certain practices and traditions are prohibited, including natural and learned hemomancy or blood traditions (including but not limited to bloodthrall and blood savage combat tactics) and most blood hunter/ hemocraft rituals and knowingly passing lycanthropy.
	1. Exceptions to hemocraft include those practiced under supervision of the college of Necromancy such as the Profane Soul tradition.  Mutagen and lycanthropic traditions are prohibited even under the supervision of the college of Necromancy.
8. Any individual suspected of creating or taking part in a Meizonia Pact may be arrested on suspicion of pre-mediated murder, arcane manipulation (as outlined in the first Law of General Arcanam), and or practicing of outlawed traditions (as outlined in the seventh Law of General Arcanam)