recursal/Fanatic-Fandom huggingface dataset:
Island/fr

**L'île** est le cadre de The Forest. Jugeant par les plantes qui y poussent et le climat, il semble que les réalisateurs ont choisi la forêt boréale canadienne comme le cadre du jeu (probablement puisque leur équipe de développement est située au Canada), malgré qu'ils n'aient pas encore officiellement déclaré d'où est venue leur inspiration.

L'île abrite également des anthropophages (cannibales) mutants et une variété d'animaux sauvages tels que des oiseaux, lézards, cerfs et des requins. Il y a aussi un système de grottes souterraines où vivent des mutants pieuvre et mutants-araignés; c'est aussi dans ces grottes que la plupart des survivants ou victimes de l'accident ont été amenés.

## Emplacements

Plages

Villages cannibales

Grottes

Poste de pilotage

L'Avion

Yacht

Cenote

## Alignement

Il y a une carte interactive de l'île, les grottes, et même des informations à propos du crafting. On peut y accéder ici.
Happy Birthday Trap

The **Happy Birthday** trap is an advanced trap building with a large, ground-mounted contraption with a flexible spiked mesh of sticks that flips up from the ground and slams into enemies when tripped. They were added in update v0.01 of ***The Forest***.

## Gameplay

**Happy Birthday** traps instantly kill cannibals on all difficulties. On Normal difficulty, mutants also die in one hit, but on Hard and Hard Survival, they will require two. The **Happy Birthday** trap is most effective against Armsy and occasionally Virginia, but Cowman may run through too quickly for the trap to trigger.

Once sprung, it is solid and acts as a short barrier, which can block cannibals and mutants. If it is reset, they will be able to move through it again. **Cannibals** in front of the spikes when they are triggered will be impaled on them and held up. The trap only works effectively on one side, as **cannibals** can sprint through the trap and the spikes pop out behind them, so it doesn't do any damage.

The survival guide's blueprint for the **Happy Birthday** trap seems to be much smaller than the finished version: this is because it was increased in size in v0.19.
It is also worth noting this may not have been the original name of the trap, as evidenced in the survival guide by a piece of tape replacing its original name with the new one.

As of v0.68, resetting traps now requires to hold the “Take” action for 3 seconds.

**Happy birthday traps** do the exact same amount of damage as deadfall traps.

## Strengths & Weaknesses

**+** More consistent than the deadfall trap.

**+** Can't be destroyed by cannibals.

**+** Serves as a solid barrier while triggered.

**-** Very small area of effect.

**-** Very expensive compared to the deadfall trap, requiring precious rope.

**-** Only works from one side.

## Gallery

* Happy Birthday Trap as it appears in the survival guide
* Happy Birthday Trap as it appeared in the survival guide
* When triggered, this trap may be used as a jumping platform
* A **happy birthday trap**, armed. The trigger zone is in front.
* Older version of the Happy Birthday Trap
* Older version of the Happy Birthday Trap
* Old version of the HB Trap blueprint in the background

## Update history

**Survival Guide**
Glider

The **glider** is a craftable item that allows the player to fly short to moderate distances, it was added in update v1.10 to ***The Forest***.

## Gameplay

The glider functions similar to tennis balls in that, when picked up, it occupies your right hand. You can hold out a lighter or other left-handed item while using the glider. If no item is held, player will appear to hold the glider with both hands. You cannot wield weapons or open your inventory while gliding.

The glider's primary function kicks in when you fall a short distance in midair. Its wings will catch the wind, allowing you to move very quickly through the air at a greatly reduced falling speed. By default, you descend slowly, at about a quarter of normal falling speed, and move about three times as fast as a full sprint. While gliding, movement will instead steer the glider. Turning upwards will gain altitude, turning downwards will cause you to fall quicker but move forward faster. The glider is very difficult to maneuver once in midair; turning has very little effect, so make sure you're pointing in the direction you want to travel before you jump.

While gliding, you don't take any damage from falling. This allows you to safely fall tremendous distances, such as entering the Sinkhole or from the top of a tower. However, the glider can't be carried up climbing ropes or ziplines, so if it falls into a deep pit from which you cannot ascend using a simple ramp, it will be stuck there. Additionally, unlike the log sled, it is possible to retrieve it even after falling into water and it is very much like retrieving a log. Player will attempt to grab hold of the glider then let go, because equipping underwater is not possible. Keep tapping x while swimming towards land to retrieve the glider.

Constructing a tower is recommended for continued gliding, as its extreme height allows you to reach nearly any point of the map if you place your glider at the top, and its ramps allow you to repeat this. If you aren't willing to put in the large amount of work required to build it, however, there are many natural cliffs and high points that the glider can be used from. Additionally, due to the natural downward slope of the peninsula, starting your glide from a small drop in the northernmost regions will generally allow you to traverse the entire map.

## Location

The glider schematic can be found in the Kanji Cave, which is just south of the central islands on the far west side of the map. Because the entrance is underwater, you will need a rebreather to access it. The entrance is marked by a log floating near the surface, tethered to the cave's entrance a decent distance below it with two yellow ropes.

## Gallery

* Glider from trailer
* a fully built glider
Jumping

**Jumping** is a type of move that launches the player into the air, similar to real life. Cannibals can also jump, they jump much further than the player and use it as an attack.

## Gameplay

The player can move around in the air whilst **jumping**. This can help the player navigate to where they want to land. **Jumping** doesn't use any stamina though it may burn calories.
**Jumping** is required for a number of certain actions:

* Jump attacks
* Turtle sledding
* Getting onto boats from out of the water

VR
--

Jumping in VR is fickle, to jump (On an Oculus Controller), you must hold up on your dominant thumbstick, and flick your hand up. This will produce a jump.
Lighter

The **lighter** is a tool and light source. Players are automatically provided with this at the beginning of the game and therefore cannot be looted or removed from the inventory. It was added in update v0.01 of ***The Forest***.

## Gameplay

The **lighter** emits a small amount of light and is used to start fires and ignite effigies, molotovs or weapons that have been crafted with cloth.
The player starts with the **lighter**, and it will never run out of uses. By default, the **lighter** can be equipped by pressing `L`.
When held, the **lighter** may flicker on and off, showing the player to switch it back on (which is done automatically when it goes off). This can lead to some unpleasant situations, especially when the player is really in need of a light source. Using a more durable light source is therefore advised.
The **lighter** (as well as the flashlight) is held in the player's left hand, and it is one of the few items that is. As such it can be used with most other items. The **lighter** cannot run out of fuel.

The **lighter** can be used to ignite the following:

* Fire Arrows
* Fires
	+ Basic Fire
	+ Fire Pit
	+ Bonfire
	+ Standing Fire
* Leaf Pile Trap
* Tennis Balls - Will set the player on fire
* Molotovs
* Dynamite
* Hairspray
* Fire Upgrades

## Trivia

* The logo on the lighter reveals that it's made by a company called *CIL* (formerly *CIB*). The naming and logo shows that its a parody of popular lighter manufacturing company, BIC.
* When the Lighter was first released, it was yellow, then changed to light blue and now back to yellow.

## Gallery

* Illuminating the yacht's deck at night with the Lighter equipped
* Logo displayed on the Lighter
* A blue variant of the Lighter with the logo
* Old version of the lighter; yellow in color
Lets Camp Magazine

Please help improve this if you can. The Discussion page may contain suggestions.Reason: "*needs more information*"

 Max. Stack | 0

The Let's Camp Magazine is a decorative item that cannot be collected or interacted with, it was added to ***The Forest*** in v0.26.

## Gameplay

This is a magazine that can be found, though it cannot be collected. The textures make it easy enough to read.

The texts read, from top to bottom:

"12 Poisonous Spiders; What To Watch Out For", "Let's Camp!", "100 Camping Gadgets you should buy right away", "Bonfire Recipes", "Top Waterproof Sprays", "Lizards: A Beginners Guide", and "World's Best Water Collectors"

It can be found at the Beach Camp on the southeastern corner of the peninsula, as well as in the Film Crew Camp south of the Geese Lake.
Mountain Area Grave

On Patrol Route | ?

The **mountain area grave** was found east of the lake in the mountain area. It was removed from the game, most likely in v1.0.

The fifth  Cassette Tape
 and several pictures of the yacht could be found on top of it. The picture leaning on the cross was added to the notes when picked up. There's also a secret cache located in the immediate vicinity of the grave's location.

Who exactly is buried here is unknown, but the pictures indicate that it was a member of the yacht crew.

See also: Beachside Grave
Fortune

Max. Stack | 1

The Fortune is a story item found near the walk-in entrance of Cave 6 - Lawyer Cave, as well as in the Cave 6 room filled with lawyer heads. There are multiple copies of the exact same item, scattered everywhere in its location.

## Gameplay

It is a **fortune** strip from a newspaper. Once picked up, it gets put in the notes section of the survival guide.
Additionally, a book can be found in Cave 6 called "The Dark Haired Man Book". It can be examined, but will not be added to the notes section upon discovery, similar to a crucifix.

## Content

You have a very sympathetic nature. A dark haired person who is trying to harm you will soon disappear from your life and you will be extremely happy

**Your Lucky Numbers:** 96, 40, 99, 80, 86, 44

## Theory

The amount of these that can be found is rather bizarre. The room with lawyer heads has a dozen plus of these lying around, meaning someone (not a cannibal) cut them out and threw them everywhere. This is either an oversight by the developers or intentional to make sure the player finds it and is "creeped out" by the multitude. It is also possible that the fortunes were left by Mathew Cross after he killed the lawyers, as not only is there a document nearby with balance scales drawn in his signature red paint, but seeing as Mathew was recently divorced by, and received a restraining order from his wife (both of which require legal action, thus a lawyer.), he could perceive them as trying to harm him. This theory is also supported by the fact that the fortunes mention a dark haired person, and all of the lawyers found in the cave have dark hair.

## Trivia

* Fortune card is coming from a Fortune teller machine - Zoltar. A fortune teller machine (also known as a genie machine or mechanical genie) is a type of amusement automaton, which upon receiving credit gives out a card with a prediction of the reader's future. This is typically given by an automaton. They could be found in penny arcades, and can be seen in modern video arcades and amusement parks.
* This particular strip is coming from a real-life fortune card as seen on this link from 2011.
* Full fortune text:
	+ Are you tired, are you weary? Does life feel drab and dreary? Despair not of this my friend, I see happiness around the bend. Say farewell to those blues you have been nursing. Get in the habit of looking on the brighter side of life. You have a temperamental nature. You lose your temper easily, but regret it just as fast. You have a brilliant mind and enjoy reading and the fine arts. Your friends appreciate your intelligence and like to come to you with their problems. You have a very sympathetic nature. A dark haired person who is trying to harm you will soon disappear from your life and you will be extremely happy.

## Gallery

* Picture of the strip, which reveals the text and numbers

## Update history

 v0.32 | Fortune story item added to the game
Hunting Shelter

The **hunting shelter** is a sturdy shelter that can be slept and saved in indefinitely, it was added in update v0.01 of ***The Forest***.

## Gameplay

The **Hunting Shelter** is one of several types of **shelters** in the game. You can't go inside of this **shelter**.

Due to the nature of this **shelter**, it will not protect you from getting cold at night, as well as it will not protect against the rain. To stay warm and dry during the night, you need to build a fire close to **Hunting shelter**, which will most likely attract unwanted attention of cannibals and mutants.

A **Hunting Shelter** can be built into walls providing some kind of stairs. This is a good way to climb walls and see what's going on outside of the base without risking going out.

A **Hunting Shelter** is one of the few player-made structures affected by fire.

Purpose

* To have a place to sleep (pressing and holding `Z` button if available)
* To regain energy and restore fatigue by sleep
* To save your progress (pressing and holding `C` button)
* All shelters come with a house overlay icon which marks its location, it can be seen anywhere in the game world. This is advantageous to the player when adventuring, so they can always find their way home. The player can press R on this icon to change its color, or change it to ‘grey’ to switch the icon off.

## Gallery

* As it appears in the Survival Guide
* As it appeared in the Survival Guide
* Blueprint of the Hunting Shelter
* Building in progress
* Finished Hunting Shelter
* Using the Hunting Shelter as stairs
* Using the Hunting Shelter as stairs
* Old version of the hunting shelter

## Update history

**Survival Guide**
Meds

**Meds** are an healing item found in *The Forest*. "Meds" is short for Medicine.

## Gameplay

Meds are commonly found in suitcases, in the plane, in caves, in cannibal villages, or scattered across the beach. When consumed, the player's health is restored to full, making it one of the most available and effective method of restoring mass amounts of health. The maximum amount that can be carried is five. As of version 0.61, the medicine restores 5 health points per second in normal mode, 0.5 per second in hard mode.

As of version 0.05, players can combine aloe and marigold to create a form of herbal medicine.
Head Effigy

Custom | No

The **head effigy**, also known as the *simple effigy*, was a building and effigy that consisted of a few rocks, a stick pole and a head. It was added in update v0.03 though was replaced by the custom effigy in update v0.25. It is possible that this effigy was too cheap so it was removed for balance reasons, or it didn't have much of a purpose or just to allow room for the custom effigy.

It is possible to spawn the **head effigy** using console commands: `PlaceBuiltObjects EffigyHead 1`. It doesn't allow you to choose where you can place it however.

## Trivia

* The **head effigy** may have been the simple effigy. The simple effigy appears to be the small effigy in the survival guide image, though the names and images may have changed during its time in the game.

## Gallery

* The custom effigy has the **head effigy** as its picture still
* **Head effigy** was replaced by the Custom Effigy
* **Head effigy**
* Small effigy may have been called the simple effigy in previous updates

## Update History

**Custom Effigy added to the game, replaced head effigy**
 v0.03 | **Head Effigy added to the game**
Arm Effigy added to the game
Two new effigies buildable, simple head on stick and arms pointing to sky
Leaf

Used to make | See building & crafting

**Leaves** are an item and crafting material that was added in update v0.01 to ***The Forest***.

## Gameplay

Leaves can be collected from knocking down saplings, bushes, and other low-to-the-ground flora, including herbs. Leaves don't serve too much purpose, other than crafting Stealth Armor and stoking campfires.

They are automatically collected when hitting plants.
Drops of leaves are based on a percentage chance per hit, so weapons that do less damage and take more hits to knock down the plant will yield more **leaves**. For example:

* Machete takes down bushes and trees in one hit, making it the worst weapon for gathering leaves.
* Legs and bones take the most hits, making it one of the best weapons for gathering **leaves**. This is generally the most effective way to gather leaves.
* Repair Tool does not use any stamina and can take down stick trees and bushes easily.

## Building

* Adding heat / time span to a fire = X **leaves**

## Glitches

* In the underwater cave off the eastern shore near two islands, swinging at the wooden model can give the player massive amounts of leaves. By standing in the small nook along the right hand side of the model and swinging towards the back of the cave, the player can get between 4 and 19 leaves a swing. The structure appears to take damage, but doesn't appear to break, meaning a weapon with as fast an attack as possible is most effective here. Upon attempting this in single player the large structure broke in a single hit, though hitting the stand the schematic was on from behind still works.

## Notes

* Once you have stacked 10,000 leaves plants will no longer drop them when hit.
Herb

**Herbs** are consumable material items that are used to make energy mixes and herbal medicines. They are also used as an ingredient for stews. In stews, they have their own classification, like meat and mushrooms. Aloe won't cure infection or sickness if it is used in a stew.

## Herb Types

 Aloe Vera

 Chicory

 Coneflower

 Marigold
Ground Weapon Holder

The **ground weapon holder** is a weapon storage building that was added in v0.67. It is a variant of the Wall Weapon Rack which is where it is found in the book. It is placed on the ground or floor type buildings, just like the weapon rack

## Gameplay

To build a **ground weapon holder**, the player must select the Wall Weapon Rack in the book. Then aim the cursor at the ground and it will transform into the **ground weapon holder**.
The **ground weapon holder** allows players to store most Weapons outside of their inventory. It's also a good way to share weapons with other players. To place an item on the rack you need to equip it, walk up to the rack and press 'C'. To take a weapon from the rack you press 'E' on whatever weapon you want to take.

It is placed on the ground and looks similar to a chopping block. From the images below, certain weapons look better than others. Axes and machetes look the best, others just sit on top.

## Storage

The **ground weapon holder** can store one of the following weapons/tools:

 Chainsaw

 Climbing Axe

 Club

 Crafted Axe

 Crafted Bow

 Crafted Club

 Flare Gun

 Flintlock Pistol

 Incendiary Spear

 Katana

 Machete

 Modern Axe

 Modern Bow

 Rock

 Rusty Axe

 Slingshot

 Tennis Racket

 Upgraded Rock

 Upgraded Spear

 Upgraded Stick

 Weak Spear

It **CANNOT** store the following weapons/tools:

 Plane Axe

 Repair Tool

 Turtle Shell

## Trivia

* In the patch notes, its called a Ground Weapon Holder or Log Weapon Holder

## Gallery

* As it appears in the Survival Guide
* As it appeared in the Survival Guide
* Without a weapon
* Chainsaw
* Climbing Axe
* Club
* Crafted Axe
* Crafted Bow
* Crafted Club
* It is not the same model as the cannibal village prop
* Flare Gun
* Katana
* Machete
* Modern Axe
* Flintlock Pistol
* Plane Axe - Can no longer be stored as of v0.72
* Upgraded Rock
* Rusty Axe Old Model
* Upgraded Stick
* Tennis Racket
* Upgraded Spear
* Weak Spear
* Slingshot

## Update history

 v0.67 | New building: Ground/log weapon holder ! Wall weapon holder now swaps to an on-ground log version that can be placed anywhere by not targeting a wall. Costs 1 log. Relevant items have a specific positioning on that structure

**Survival Guide**
Isola/it

L' **Isola** è l'ambiente di The Forest. A giudicare dalle piante che vi crescono e dal clima sembra che il creatore abbia scelto la Foresta Boreale Canadese come ambientazione del gioco (probabilmente perché il team di sviluppo vive in Canada), anche se non hanno ancora ufficialmente dichiarato nulla al riguardo.

L'Isola è anche la casa dei cannibali e di una vasta fauna selvatica che comprende uccelli, lucertole, cervi e squali. Al di sotto della superficie dell'Isola esiste un sistema di caverne dove vivono polpi mutanti e ragni mutanti. Queste grotte sono anche il luogo dove la maggior parte delle vittime del disastro aereo sono state portate.

## Luoghi

Campi abbandonati

Spiagge

Villaggi di cannibali

Caverne

Cabina di pilotaggio

Aereo

Yacht

## Mappa

Nonostante non esista ancora una mappa ufficiale dell'Isola esistono alcune mappe create dai giocatori. Una di queste è una mappa interattiva che rappresenta l'Isola, le sue caverne e che offre anche una guida sugli oggetti creabili nel gioco. Clicca qui per accedere alla mappa interattiva.
Food Tray

**Plane meals** are a food item that cannot be collected; they can only be eaten on the spot. From the model, the meal appears to contain meat with rice and vegetables, plus an additional food item--possibly a wrapped dessert or condiment, or possibly a filet of a fish, like salmon.

## Gameplay

**Plane meals** are found in the plane, where you spawn. They cannot be collected, moved, or stored. They will respawn every time the player saves and exits. They are almost essential where starting the game as the player starts with 0 hunger.

## Locations

* The Plane - 4x meals on the plane
* Cave 1 - Where the Katana is located
* Sahara Laboratory
Land Bridge

The **land bridge** is a piece of land that separates the river from the sea. It is quite thick and has a sharp elevation that cannot be climbed. It is one of the most dangerous places to build in the game.

## Gameplay

The **land bridge** is used by mutants, who patrol backwards and forwards between the Beach Hut Village, Waterfall Village, and the Seaside Village. Due to this, the **land bridge** is an extremely dangerous place to build, though it can make for a great challenge.

## Fauna

 Crocodile

 Tortoise

## Place to build

Building on the **land bridge** is a viable build spot, as it does have scenic view, its close to tortoises, crocodiles, lizards and rabbits. The player can wall off both sides which makes it a fairly easy place to defend. If the player builds walls and blocks the patrol routes, they could have a relatively peaceful game. If the walls are close to where the player is build their house, the walls may be attacked. The hardest part of building here is the lack of sticks and logs. Freestanding Ziplines can be used to bring in logs, though sticks are very minimal.

## Gallery

* Two crocodiles near the land bridge
* A crocodile at the land bridge
* Viewing the river from the land bridge
* Boulders and dead logs on the land bridge
* Land bridge view of orange tents and the sea
Major Cannibalism

## Guide

Currently obtainable in Single player & Multiplayer.

Requires you to eat 12 arms and 12 legs. Can be cooked on a fire or possible stewed. Cutting limbs will reduce sanity by 1 per limb and eating limbs will reduce it 3 per limb, resulting in an overall decrease of 96 sanity to get the achievement. Dried limbs will not count.
Herbal Medicine

**Herbal Medicines** is a craftable food item that was added in update v0.06 to ***The Forest***.

## Gameplay

Herbal Medicine will heal the player for 50 hit points when consumed, which is the same amount as the pill version. It also restores some fullness when consumed. It can added to a quick select slot to be used in emergencies. There is an improved version called Herbal Medicine+, it restores health to full. You can carry a max of 5 of each.

## Gallery

* As it appears in the crafting section of the survival guide
* Herbal Meds in the inventory
* Herbal Medicines in the survival guide (blurred out as of v0.19c)

## Update history

**Survival Guide**
Masked Skinny Mutant

**Masked Skinny cannibals**, also known as *Masked Starving Cannibals*, are the strongest skinny type cannibal in the game. They were added in update v0.55 to ***The Forest***.

## Gameplay

**Masked skinny cannibals** are similar to masked cannibals. Although they are much smaller, they almost always travel together despite having very different stats and behaviors.
**Masked skinny cannibals** are almost exactly the same as skinny cannibals and pale skinny cannibals, however, they are the strongest of the three skinny cannibal types.

Once they first appear, they slowly begin to replace all pale skinny cannibal patrols that appear above ground, with the exception of the pale scouts travelling with creepy mutants. While masked skinny cannibals are faster than the larger masked cannibals, they suffer when it comes to raw power.

## Trivia

* Like the Masked Cannibal, Pale Skinny Cannibal and Pale Cannibal, there is no female version of this mutant in the game.

## Gallery

* A group of masked cannibals (skinny on the bottom left and bottom right)
* Masked Skinny Cannibal
* Masked Skinny Cannibal

## Update history

 v0.55 | Added new late game mutant tribe wearing skinned face masks

**Enemies**
House Boat/es

La **Casa Barco** es una estructura edificable que flota en el agua. Funciona como el habitual Bote , pero es más grande y tiene paredes / ventanas.

Fueron introducidos en el parche v0.04.

Un error conocido se puede ver cuando pones la casa del barco en el agua, mientras que algunos otra estructura supera al proyecto original, a continuación, después de terminar, la Casa Barco rebotará en el suelo.
Jump Attack

**Jump attacks**, also known as *flying attacks* are a unique attack that the player can perform, they were added in update v0.16 of ***The Forest***.
This attack will deal damage based on distance fallen, and will consume 75% of your total stamina (Not 75% of your current stamina).

## Gameplay

In order to maximize the effectiveness of your jump attack, take time to feel how far you can jump from the ground/boulders before taking fall damage.
Next, get used to the air control while jump attacking.
Learn where exactly your weapon will hit, sometimes even an obvious hit can miss.
Prepare for the aftermath. If your opponent will die from the jump attack, prepare for another cannibal/mutant.
You will be vulnerable after jump attacking, since you'll be stunned as if it were a downward strike, along with 0 stamina left! Make sure to block (If you have a good blocking weapon) or gather stamina for dodging a possible attack.

It is recommended to use this attack as a finisher on burning or knocked down opponents, especially on easy targets such as a burning Cowmen.

If you kill an opponent with a heavy jump attack (From a long fall, the distance right before taking fall damage), it will turn into giblets, leaving no body behind.

One of the best weapons to use for this is the Modern Axe, it deals great damage and has a 90% block, which is extremely useful after jump attacking.

## Update History

 v0.16 | New combat move – Flying axe attack. Attack downwards with axe while jumping to perform a powerful ground chop.
Items/ko

이 페이지에는 게임에서 수집하거나 사용할 수있는 모든 항목이 나열됩니다:

## 인벤토리 아이템

이 아이템들은 플레이어가 수집하고 사용할 수있는 물건입니다.

 산소통

 알로에

 팔

*Arrows*

 화살

 뼈화살

 불화살

 모던화살

 독화살

*Animal Skins*

 Boar Skin

 사슴 가죽

 도마뱀 가죽

 너구리 가죽

 토끼 가죽

 Artifact Ball

 Artifact Key

 배터리

*Berries*

 블랙베리

 블루베리

 스노우베리

 트윈베리

 뼈

 뼈 보호구

 술병

 폭탄

 Cache Photos

 캠코더

 캐시

 카세트 플레이어

 카세트 테이프

 전기톱

 치커리

 전자 회로

 등반용 도끼

 옷

 몽둥이

 동전

 나침반

 컨플라워

 제작된 도끼

 제작된 활

 제작된 몽둥이

 Creepy 보호구

 Crossbow

 Crossbow Bolt

 다이너마이트

 절연 테이프

 에너지 믹스

 에너지 믹스+

 깃털

 물고기

 손전등

 조명탄

 조명탄 권총

 조명 탄창

 플린트락 권총

*Flintlock Pistol Parts*

 Gun Part 1

 Gun Part 2

 Gun Part 3

 Gun Part 4

 Gun Part 5

 Gun Part 6

 Gun Part 7

 Gun Part 8

 연료통

 헤어스프레이

 머리

 머리 폭탄

 허브 약

 허브 약+

 Incendiary Spear

 카타나

 키카드

 두번째 키카드

 나뭇잎

 다리

 라이터

 도마뱀 고기

 마체테

 지도

 마리골드

 고기

 약품 (Pills)

 금속도시락

 현대적 도끼

 현대적 화살

 화염병

*Mushrooms*

 광대 버섯

 살구 버섯

 사슴 버섯

 잭 버섯

 Liberty Cap Mushroom

 Puff Mushroom

 오래된 총알

 냄비

 의상

 굴

 승객 명단

 전자계측기

 비행기 도끼

 파우치

 화살통

 토끼 방한 부츠

 토끼 고기

 수중호흡기

 수리 도구

 돌

 돌 주머니

 밧줄

 쇠 도끼

 수액

 씨앗

 해골

 새총

 잘게 썬 고기

 간식

 겨울부츠

 소다

 창 주머니

 스텔스 보호구

 막대기

 막대기 주머니

 막대 폭탄

 서바이벌 가이드

 이빨

 테니스 라켓

 던지는 돌멩이

 던지는 돌멩이 주머니

 티미 그림책

 인형

 거북이 등껍질

 +돌

 +창

 +막대기

 무전기

 방한복

 가죽물통

 창

 손목시계

## 인벤토리에 없는 아이템

상호작용이 가능하지만 인벤토리에 넣을 수 없는 항목입니다. Objects:

Animal Heads

 멧돼지 머리

 악어 머리

 사슴 머리

 기러기 머리

 도마뱀 머리

 토끼 머리

 너구리 머리

 갈매기 머리

 상어 머리

 다람쥐 머리

 거북이 머리

 시체

 깨진 회로 상자

 Cloth Case

 깨진 상자

 깨진 폭탄 상자

 깨진 플레어 상자

 음식 상자

 노트북

 통나무

 진흙

Mutant Effigies

 Camera Effigy

 Female Head Effigy

 Shoe Head Effigy

 Skull Bag Effigy

 Tall Stick Effigy

 Tooth Brush Effigy

 Two Headed Effigy

 V Shaped Effigy

돌연변이 머리

 Armsy 머리

 Cowman 머리

 원주민 아기 머리

 Virginia 머리

 빨간 페인트

 깨진 소다 상자

 여행가방

 테니스 공

 몸체

 깨진 노란 상자

## 스토리 아이템

이것들은 스토리와 관련된 항목입니다. 대부분은 수집 가능하며 인벤토리 또는 생존 가이드 페이지에서 볼 수 있습니다:

 부검 보고서

 성경책

 Bible Page - Don’t be afraid / Just believe

 Bible Page - She's not dead / She is sleeping

 도서 - The Dark Haired Man

 선적화물 목록

 전기톱 광고

 십자가상

 이메일 - Bring down a plane

 이메일 - Megan

 이메일 - Termination Notice

 경제잡지

 메간 그림책

 메간 크레용

 잡지 - Beneath the Limestone

 잡지 - Ethical Scientist

 잡지 - The Practical Caver

 잡지 - Real!

 잡지 - Yacht

 우유 한 통

 페인트브러쉬

 8번째사진 - 캐시

 3번째사진 - 키카드

 사진 - 메간이 학생일때

 사진 - 오벨리스크

 Schematic 1

 Schematic 2

 Schematic 3

 Schematic 4

 사진 - 테디베어

 사진 - 버지니아

 사진 - 요트

 가처분 명령

 형제자매 행방불명 신문

 스케치- 라틴 종이

 스케치 - 오벨리스크

 스케치 - 오벨리스크 그림책

 스케치 - 버지니아

## 장식용 아이템

이러한 아이템은 수집하거나 상호 작용할 수 없지만 찾을 수 있습니다. 순전히 장식용입니다.

 반도의 잃어버린 아이들

 도서 - Charles: 생존자

 도서 - Sam Sounde SKS

 잡지 - 한숨

 잡지 - 캠프

 잡지 - 숲속에 잠들다

 잡지 - 터치

 사하라 오브젝트 (스포일러)

## 게임에서 제거된 아이템

게임에서 제거 된 아이템입니다. 일부는 게임파일이나 콘솔 명령어 에서 찾을 수 있습니다.:

 파란색 페인트

 주황색 페인트

 2번 동굴 지도

 조각난 지도
Keycard Polaroid Photos

Max. Stack | 1

**Keycard Polaroid Photos** are 3 photos that hint the location of the Keycard to the player.

## Photos

### Polaroid Keycard 1

 - Cave HC
(Item code 258)

### Polaroid Keycard 2

 - Cave 8
(Item code 259)

### Polaroid Keycard 3

 - Cave 7
 (Item code 260)

## Theories

* It is unknown why these photos were taken of the keycards location. Whether it has a background story to it is unknown. It could be just to help the player find keycard and hint to the importance of the keycard.
* These polaroid pictures are probably photographed by Red Man presumably to help Eric with finding his son. This can be proved by polaroid of Megan and red marker used on **Keycard Polaroid Photos**.
Kanji Cave

The **Kanji Cave** or cave 12 is a submerged cave which can be found in close proximity to where the shipping containers are, and has a single swimming entrance. Like the other caves added in v1.10, the **Kanji Cave** contains no enemies.

## Items

 Crossbow bolts

 Schematic 2

 Schematic 3

## Location

The easiest way to find it is to stand in the entrance of the yellow sea can, with the sea can behind you, and use the compass to face perfectly North West (middle line between North and West). Head directly north west, following the sea floor until you come up on a pile of rocks. The cave entrance is in this pile of rocks. You can also find the entrance with a raft by looking for a floating plank on the surface of the water.

No mutants spawn in the cave naturally. In the entrance of the cave you will find the first schematic and a long rope at the far end. After climbing down the rope, head down the corridor to find the second schematic as well as 4 bolts.

## Gallery

* The Second Schematic
* The Third Schematic
* Inside the cave
* The entrance next to the containers
* The writings all over the cave

## Trivia

* The writings being scattered around the cave heavily resembles the act of putting up Chinese talismans in order to protect human from evil entities.
Monster

## Guide

Currently, this achievement can only be successfully done in single player mode.

The quickest way to complete this achievement is to start a normal game, once you find a rabbit, they can be killed easiest by using a crafted bow, slingshot or small rock, but you can also catch them with any kind of spear (you can attack low ground while running without stopping, unlike with other melee weapons) or other methods. Animal Traps can make this easier.
Molotov Wire Trap

The **Molotov Wire Trap** is a single-use trap that was added in update v0.28 to ***The Forest***.

## Gameplay

It instantly creates a molotov cocktail flame when triggered. The flame lingers for as long as a normal cocktail flame, and will harm both players and enemies. It can be triggered by certain projectiles, all arrows and flintlock pistol shots.
Placing a **molotov wire trap** on top of a leaf pile trap can add extra burning length, as the **molotov wire trap** will trigger the **leaf trap**.

## Gallery

* As it appears in the Survival Guide
* As it appeared in the Survival Guide
* Molotov Wire Trap
* Molotov Wire Trap on the ground

## Update History

**Survival Guide**
Intro Tutorial by Unknown Author

This is a fan-made tutorial created by an unknown user.

## **First steps**

The first steps (as the Guidebook says):

```
- Build the Hunting Shelter, so You can sleep, save and restore energy.
- Build small Basic fire Fire pit is recommended if possible to stay warm and dry on the wet nights and cook smaller animals.
- Kill lizards. The Lizard skin can then be left-clicked in the Inventory to be worn as armor. One Lizard skin fills up just a little more than 2/11ths of the armor bar.

```

To completely fill the armor bar 10 lizard skins are needed.

However, it is not recommended or advisable to wear the armor at all times as it incites the cannibal tribe members to attack upon sight. Instead wait to wear it until you are preparing for a difficult fight against a group of cannibals.

### Protection

To protect your camp against cannibals, you can build effigies from various materials including cannibal body parts. Effigies, once built, must be lit with you lighter in order for it to work. To collect body parts, you must hit the corpse of a cannibal with a weapon.
Masked Mutant

The **Masked Cannibals** are a late-game tribe of mutants, added in patch v0.55. They resemble pale cannibals from the neck down, but they have the faces of plane passengers and other victims stitched into a mask that they wear on their head. Some of the pale cannibals in the lab have been replaced with masked cannibals. They are similar to masked skinny cannibals, and the two always travel together, but these are much different in size and have very different stats and behaviors.

## Gameplay

**Masked Cannibals** behave similarly to the regular cannibals. They travel with pale skinny cannibals in groups of 2-5, walking on two legs rather than using their arms like the skinny cannibals. They will rescue their knocked down and incapacitated comrades, though they have been observed fighting amongst themselves after an accidental strike on one by another.

Masked cannibals begin spawning on the surface beginning on day 22, and will begin to replace the pale cannibals above ground.

### Gallery

* Masked Cannibal Closeup.
* Masked Cannibals (center and top right)
* A Dead Masked Cannibal.
* Standing Masked Cannibal.

## Update history

 v0.55 | Added new late game mutant tribe wearing skinned face masks

**Enemies**
Map

Max. Stack | 1

The **Map** is a tool item that helps the player navigate both above and below ground in The Forest. It starts out blank, and will fill out in hand-drawn style while exploring.

## Gameplay

It can be brought up by pressing the map key, `M` by default. Like the survival guide, it has a clip-on reading light. The player's current position is indicated with a red thumbtack. As of v0.65b, the game's exploration objectives and achievements are tied to map completion rather than physical checkpoints, and players cannot make progress on these before they've obtained the **map**. Therefore, it is advisable to visit Cave 2 as soon as possible to minimize unnecessary backtracking.

The **map** system has gone through some changes in the games history. When introduced in v0.19, it was a 4 piece system and the player had to find all 4 pieces to complete the map. In v0.27, it replaced the piecing together map and relies on player exploration. The map pieces are still in the game files and can be added with mods or console commands, though they don't work anymore and they are quite bugged.

## Completed Maps

* Completed Cave Map
* Completed Land Map

## Location

The **map** is found in Cave 2 - Hanging Cave, the closest entrance can be found in the main village. When you die the first time, you also get dragged to this location, the place where you are hanging is extremely close to the **map**, as well as the compass.

Coordinates X:-656 Y:98 Z:1104

## Third-Party Maps

TheForestMap.com hosts a detailed satellite-style map of the peninsula.

There are also maps that have been created by players/fans of the game that have become outdated. They can be found here.

## Gallery

* Map when it is first found, blank
* A player holding the **map**, inside Cave 2.
* The alpha version of the map by KOPFSTOFF
* Map parts that were removed
* Current location of **Map** alongside the **Compass**
* Player-made map with key locations (Semi-Outdated)
* Completed Land Map v1.10
Locations

This page contains the pages for the listed locations on The Forest Wiki.

## Major Locations

Caves
Peninsula
## Villages

Village
Beach Hut Village
Center Village
Crocodile Hut Village
Lakeside Village
Main Village
Riverside Village
Seaside Village
Waterfall Village
## Specific Locations

Beachside Grave
Cockpit
Geese Lake
Helicopter
Hidden Stash Room
Obelisk
Sahara Laboratory
Shipping Containers
Sinkhole
Snow Lake
The Plane
Vault Door
Yacht
Film Crew Camp
Pond Camp
Frozen Crew Camp
Camping Site
Beach Camp
Land Bridge
Fertile Lands
## Assorted Locations

Abandoned Camp
Beaches
Fishing Pond
Islands
Lookout Post
Mountain Area
River
Sacred trees
Head Bomb

The **Head Bomb** is a craftable weapon and explosive that was added in update v0.08 to ***The Forest***.

## Gameplay

The **head bomb** is not thrown as far as the normal explosive and takes longer to detonate. Currently you can only make one **Head bomb** at a time.
The **head bomb** is the most powerful bomb in the game, though it is quite difficult to use. The fuse on it is long, taking about five seconds to detonate. Cannibals are very difficult to hit with it as they run away from bombs. Another issue is that the **head bomb** will roll away very easily, which makes it difficult to hit your intended target. A good idea is to throw it into a circle of cannibals around you and hold them there, though make sure you move out of the area when it is about to explode. **Head bombs** can not be attached to trees like dynamite, bombs and sticky bombs.

Try to carry a head around with you. That way if you max out your timed bomb amount, you can make a **head bomb** as an extra.

**Head Bombs** and other explosives will explode animals and cannibals into gibs. This means you cannot get bones, arms, legs or heads from cannibals or meats and head trophies from animals.

## Gallery

* Head Bomb Icon
* Old textures of the Head Bomb prior to v1.10
* Crafting the Head Bomb
* The Head Bomb crafted
* Holding the Head Bomb
* Holding the new Head Bomb
* Head Bomb explosion
* Another Head Bomb explosion
Latin Paper

Max. Stack | 1

The **Latin Paper** is a story item which contains lore about the Peninsula.

## Gameplay

The **Latin Paper** can be found in Cave 1 - Dead Cave near the sinkhole entrance.

The contents of the paper is written in graphite, and include a drawing of a crucifix, notes in Latin, and a top-down drawing of the sinkhole. As per the rough translations found below, the notes seem to suggest Christian Missionaries attempted to fend off Virginia and mutant baby creepy mutants with crosses and traps, to no avail.

As such, the paper also suggests that the mutants and the sinkhole predate Sahara Therapeutics' activities on the Peninsula.

The paper may be related to the Virginia Sketch as both are sketched on paper with graphite, and both seem to belong to the Christian Missionaries, lending credence to the theory.

## Rough Translations

Due to the text being so difficult to read, there are multiple possible translations that have been provided. See the discussion page for some more notes on the translation.

### First Translation

*"female*

*Four or three pounds ,*

*( illegible )*

*1000 obilí ER MOIST SKIN .*

*Pale with pleaio end . 3 II Africans .*

*I purchased for Penda depressed .*

*An infant les n arrangements, in health.*

*Not a chain characteristics .*

*Lir out of nursing les Prar , Seibu does not replant*

*Cross did not help.*

*Traps are doing in the labor er not ask*

*5 Us and cable 's SEDUCTIVE n stink"*

* Source: "Translating the notes page" u/decaxon, r/TheForest, Reddit - July 7, 2015

### Second Translation

*"Woman, Four legs,*

*you ought to be manifold-- I want to see-- [garbled text]*

*Movably I [garble] calloused.*

*[Pallide?] of connection. 3 [garbled]*

*deep things, a man halfway[?] sunk down.*

*Some certain infants are dead.*

*Not UNKLE [characteres?]*

*[garbled text] infants [garbled garbled] not [garbled text]*

*they aren't helpful OF A CROSS.*

*shackles you will toil and I would not ask [garbled] face*

*In his ways [garbled] OELENIFICUS don't!"*

* Source: "Help with translation- Tricky one, from a game." u/Zephyries, r/latin, Reddit - July 10, 2015

### Third Translation

*"Woman, four legs*

*Multiplying serious*

*Excellently moist skin Pale complexion The deep depressed rim*

*Some babies died*

*The uncle characteristics*

*Meaty infants, dogs*

*Cross did not help*

*Traps do not work, and you ask with his own ways out of the mouth*

*of the OELENIFICUS do not worry"*

* Source: "Sinkhole Document Deciphered" u/yanra, r/TheForest, Reddit - January 13, 2016

## Gallery

* The **Latin Paper** being held by the player
* The **Latin Paper** in the survival guide
Map cave 2

**Map cave 2** was a collectible item in ***The Forest***. It was added to the game in update v0.13 and removed later in v0.48. It is believe that the removal for the item was that it became redundant with the upgrades to map system.

## Gameplay

It could be found near a dead body in the cave systems. It's a hand drawn map with shiny sticker stars on it. It was stored in the inventory once picked up and It could be equipped in your right hand. While using it in caves, your left hand would point to your position on the map. If you were outside, you will see a red cave mark in the direction of the cave.

The map is believed to have been drawn by Timmy, as many drawings are also found in the plane. It's an assumption that it could be part of the story in the future.

## Console Commands

**Cave map 2** appears to be in the game files and can possibly be added using console commands, though this requires further testing (I tested it with ModAPI Ultimate Cheat Menu and using console commands and had no luck, will require further testing --Farket8238 (talk))

Here are the commands for **cave map 2**:

* `additem 139`
* `spawnitem 139`
* `removeitem 139`

## Gallery

* Red mark to the cave
* Map cave 2 on use.

## Update History

 v0.13 | **Map cave 2 added to the game**
Cave 2 crayon map drawing with shiny sticker stars on it added as a collectible item. (hint: try and find locations of stars)
Marigold

**Marigold** is a harvestable plant, herb, material item that was added in update v0.01 of ***The Forest***.

## Gameplay

Marigold can be easily recognized by its bright and round orange flowers. Marigold can be found all around the peninsula, with the exception of snow areas. (Side tip: a very big spawn of marigold is at the tree of life/ sacred tree near the yacht.) It can be used to craft herbal medicine and herbal medicine+. Marigold can be eaten alone to replenish a small amount of hunger.

The player can only carry 10 marigold in his inventory at a time.

## Trivia

* Marigold appears to be based off the real life flower, from the *Tagetes* species.
* It use to be used in crafting orange paint, however orange paint, as well as blue paint was removed in v1.0.

## Known Bugs

* In multiplayer, there is a chance that the same herb plant will appear differently for different players. For example, what appears as chicory or coneflower for one player may appear to be marigold for another.

## Gallery

* Marigold as seen in the players inventory.
* Marigold plant
* Marigold in the wild
Inventory

The **Inventory** is an interface that shows both items players collect and the ability to craft in it as well. It's accessible by pressing the `I` key by default and is currently the only way to craft items. Most items are equipped from here. With the Quick Select feature, assigning items with the corresponding numbers (1-4) can be used to access most items quickly at ease without the inventory opening.

The noticeable background of the inventory is a dynamic picture related to the time of day and the surroundings. Hovering the mouse over anything in the inventory will create an information tooltip for that item and give the option to craft, consume, or equip the item. Add items to the crafting section by clicking `right mouse button`. Pressing either `ESC` or `I` again will close the inventory.

In Normal Mode while using Single-player, the game will pause, however will prevent stamina regeneration. In Hard Mode, Hard Survival Mode and all modes of Multiplayer, accessing the inventory does not pause the game, thus allowing stamina regeneration and continuing the game normally as if the inventory wasn't opened.

Opening the inventory plays a sound effect but does not attract unwanted attention nor scare off creatures.

## Gallery

* Inventory in v0.71 with the background removed
* The Inventory from 2014
* An open inventory (note the seagull that was located in the surroundings when it was opened), this has been fixed

## Tips

* Items that can be crafted and upgraded will display a translucent cog icon. Hovering the cursor over this will display possible results.

## Update History

Disabled player inventory and game pausing if player is dead
Collected seeds are now visible in inventory
Cassette tapes are now pickups and have unique names/info in inventory. Search caves and other areas to find them.
Closing inventory now removes items from crafting cog
Cooking

*This article is a stub. You can help State of Decay Wiki by expanding it.*

Cooking

*"What's you poison? TexMex? Sushi? Indian/Guatemalan fusion? Or maybe just the perfect cheeseburger?"*

**Cooking** is a skill found in State of Decay. Survivors with this skill will tend to operate the cooking area at the base. It cannot be trained or levelled up.

## Abilities

* Feast - *Allows you to prepare Feasts in your Kitchen*
Lost Children of the Peninsula

Please help improve this if you can. The Discussion page may contain suggestions.Reason: "*needs more information*"

 Max. Stack | 0

The **Lost Children of the Peninsula Tapes** are a decorative item that cannot be collected or interacted with, it was added in update v0.45 in ***The Forest***.

## Gameplay

The tapes can only be found in the Hidden Stash Room, in cave 2 where the modern axe is located.

## Theory

It appears to be a documentary into children going missing. Mostly like linked to the Milk Carton and the Siblings Missing Newspaper which both mention missing children.

## Gallery

* Box of tapes
* Close up of tapes in the box
* Tape on its own
* Tape case