General Lionel Meier

General Lionel Meier

**Age**: 415, rejuved to 25

**Martial**: 18 + 23 = 41(47) (+112 or +156 martial bonus) – *General Meier is a tactical genius, able to win wars that lesser commanders would give up as doomed. At a price.*
**Intrigue**: 17 + 2 = 19 – *General Meier's understands the basics of covert operations but is no more then passable at using them.*
**Administration**: 15 + 8 = 23– *General Meier can complete his administrative duties competently.*
**Learning**: 9 + 2 = 11 – *General Meier has the basic education that is expected of him.*
**Willpower**: 22 + 12= 34 – *General Meier has a level of will and determination that is rare even on Avernus, which has served him well.*
**Diplomacy**: 8 = 8 – *General Meier is nearly entirely lacking in basic empathy, and his troops suspect it.*
**Combat**: 18 + 22 = 40 (+675 combat bonus) – *General Meier is a deadly soldier able to slaughter lesser foes with his rifle, and be threat for all but the greatest of heroes.*

(67/7+3.5=13.5)

**Military Genius** (+6M, +1C) – Lionel Meier has a natural talent for war and military command that few in the history of the Imperial Trust can match, yourself among them.
**General** (+4M, +1A, +2C -1D, -1I) *– Lionel Meier has though dint of hard work, tactical skill and survival risen to become one of the most senior military officers of Avernus.*

**Avernus Officers Academy Graduate** (+3M, +3A, +2L, +2W, +3C) – *General Meier is a graduate from the Avernus Officers Academy and therefore has a though education in military matters.*

**Avernite Bi-centenarian** (+6C, +2W, +1I, -2D when dealing with non-Avernites) – *Having survived two centuries of life on Avernus General Meier has proven himself to be an expert warrior, the bearer of a strong will and very alert to danger.*

**Survivor of the Crimson Skies** (+1W, +2C, +5 to all rolls against daemons) – *Having proved himself against the most dangerous foes in the galaxy during the Second Daemonic Incursion General Meier has had his faith and combat skills tested.*

**Survivor of the Gilded Skies** (+2W, +1C, +5 to all rolls against daemons) – *Having proved himself against the most dangerous foes in the galaxy during the Third Daemonic Incursion General Meier has had his faith and combat skills tested.*

**Survivor of the Green Skies** (+2W, +1C, +5 to all rolls against daemons, +2 Prestige) – *Having proved himself against the most dangerous foes in the galaxy during the Fourth Daemonic Incursion General Meier has had his faith and combat skills tested.*

**Expert Defender** (+1M, additional +3M when defending, +5 to morale of force under his command when defending) – *General Meier has a real talent for defensive operations and is most comfortable on the defensive. His men know this and are more likely to hold their ground under his command.*

**Stubborn Defender** (+1M, +1W, additional +3M when defending, less likely to retreat) – *General Meier is known for his ability to stubbornly hold ground, beating back assault after assault even when he should fall back.*

**Victory at any Cost** (+3M, -1A, -2D, +1C, +25 to rolls of all forces under his command, -25 to morale of force under his command) – *General Meier believes in achieving victory at any cost, and is highly skilled at achieving victories that would otherwise be impossible at great cost. He would have fit in well in the upper ranks of the Imperial Guard.*

**Master Marksman** (+1M, +2I, +5C, +50 to ranged combat rolls) – *General Meier is a master marksman able to reliably hit vital spots even during the chaos of battle.*

**Leads from the back** (+3M, -1C, -5 to morale of force under his command, less likely to die in battle) – *General Meier prefers to command his forces from a location well behind the front lines. This allows him to command without the level of distractions that those who lead from a more forward position suffer from but has given him an undeserved reputation of cowardice.*

**Master Avernite Administrator** (+5A, +1C) – *General Meir has developed into a true Avernite Administrator, an expert of every aspect of administration as well as being a deadly combatant.*

**Hardened Will** (+2W) – *General Meiers will has been hardened by conflict with many of the psychic threats of Avernus.*

**Tactician** (+1M) – *General Meier’s greatest strengths lie in tactical command, where he can meet his opponents on the battlefield and destroy them.*

**Actor** (+3D) – *General Meier has learned how to fake caring about his troop’s lives. Somewhat.*

Lionel Meier was born a hundred and forty years after the founding of Avernus to an Administratum family, and so was expected to follow his parents into that career. That changed however when he demonstrated a genius for war during his schooling, allowing him to get into the Avernus Officers Academy on a scholarship. In the Officers Academy, Lionel Meier competed with the records of legends like Samanta Khol and Archilles Waters, beating several of their tactical records. His tutors did, however, note a disinclination to retreat even when tactically advantages and a propensity to spend the lives of his men to achieve victory. These comments followed him throughout his career, slowing what would otherwise have been a meteoric rise to a merely rapid rise.

At the age of three hundred and twenty-three, Lionel Meier was promoted to the rank of Marshal and given command of the defences of the Hive of Ain al-Asil in Duat. For the next few decades, he got to know his men and prepared the Hive for the Daemonic Incursion that was expected to arrive. When the daemons arrived under the command of the Favoured Great Unclean One Maggulor Bloatskin Marshal Meier and his forces were ready for them. For the first three days of the siege, Marshal Meier gathered information on the attackers and their organisation, information which was put to use in the next two days as he fought a series of devastating battles that banished Maggulor Bloatskin and shattered his legions, which withdrew rather than continue the siege.

In-person Lionel Meier proves to be every bit as cold and uncaring as rumour suggests, viewing his troops as little more than tools to achieve his goals, useful but ultimately replaceable. From what you can tell he is driven by an urge to win, and prove himself the best. Thankfully his particular brand of arrogance is of the type where he would refuse the call of Chaos and view using it as cheating.

A thoroughly detestable man, though a skilled one. Is this what your detractors see in you?

General Lionel Meier died during the fourth year of the Grand Incursion, as while tasked to make a fighting retreat from the North Primary Geometric Node he attempted to hold the line a bit to long and had his front collapse, resulting in a breakthrough led by a 3rd Circle Archangyl overrunning the commander and killing him. The following retreat was handled well by his subordinates, but more lives were lost then would have been in a well coordinated fighting retreat.