Stormrazor

## Stats

+50 attack damage

+15% attack speed

+25% critical strike chance

## Passive

Unique – Energized: Moving and basic attacking generates *Energize* stacks, up to 100.

Unique – Paralyze: When fully  Energized, your next basic attack deals <span style="color:**Script error: The function "keyword" does not exist.**;">120 **bonus** magic damage on-hit. Energized effects  slow by 75% for 0.5 seconds.

## Menu

Attack › Damage

Attack › Attack Speed

Attack › Critical Strike

**Stormrazor** is a finished item in  League of Legends.

## Cost Analysis

**Gold Value**
* 50 attack damage =  **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
* 15% attack speed =  **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
* 25% critical strike chance =  **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
	+ **Total Gold Value** = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**

Gold Efficiency*\**

* **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** is <span style="border-bottom:1px dotted gray;cursor:help;" title="**Expression error: Unexpected < operator.**">**Expression error: Unexpected < operator.**% gold efficient without its passives.

## Similar Items

**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Essence Reaver**
**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Infinity Edge**
**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Phantom Dancer**
**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Rapid Firecannon**
**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Runaan's Hurricane**
**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Statikk Shiv**

## Notes

* Each basic attack generates 6 *Energize* stacks while 1 is generated for every 24 in-game units traveled. This includes but is not limited to simple movement, using  dashes or  blinks, or being  displaced to another location.
* **Stormrazor's** passive stacks with other  Energized effects.

## Trivia

* The removed passive **Storm's Edge** was called **Wind Blade** in development.

## Patch History

V10.2
* Attack damage reduced to 50 from 55.
* Bug Fix: Energized VFX no longer can be seen within Fog of War.

V9.23
* New Recipe: **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.
	+ Old Recipe: **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.
* Energized stacks per attack reduced to 6 from 12.
* Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units).
* New Effect: Energized effects now also work on structures.
* Attack damage reduced to 55 from 60.
* Critical strike chance increased to 25% from 0%.
* Attack speed reduced to 15% from 30%.
* Energized damage increased to 120 from 50.
* Removed: No longer increases Energized effects by 35%.
* New Effect: Damage from other Energized effects now stacks.
* Slow strength increased to 75% from 40%.
* Slow duration reduced to 0.5 seconds from 1.5.
* Removed: Slow no longer decays over the duration.
* Unique Energized bonus magic damage and slow is now named Paralyze.
	+ Unique Passive - Energized: Moving and basic attacking generates *Energize* stacks, up to 100.
	+ Unique Passive - Paralyze: When fully  Energized, your next basic attack deals <span style="color:**Script error: The function "keyword" does not exist.**;">120 **bonus** magic damage on-hit. Energized effects  slow by 75% for 0.5 seconds.
	+ Previous Passive - Energized: Moving and basic attacking generates *Energize* stacks, up to 100. When fully  Energized, your next basic attack deals <span style="color:**Script error: The function "keyword" does not exist.**;">50 **bonus** magic damage on-hit.
	+ Previous Passive: Energized effects have all of their respective effects increased by 35% and also  slow for 40% decaying over 1.5 seconds.

V9.8
* Energized amplification increased to 35% from 30%.
* Slow decay duration increased to 1.5 seconds from 1.

V9.5
* Attack damage increased to 60 from 55.
* Attack speed increased to 30% from 25%.

V9.4
* Three passive effects (unnamed 1 and Storm, and unnamed 2) changed to Energized and a unique passive.
	+ Unique Passive - Energized: Moving and attacking will make an attack  Energized. Your  Energized attacks deal 50 **bonus** magic damage on hit.
	+ Unique Passive:  Energized effects have all of their respective effects increased by 30% and also  slow for 40% decaying over 1 second.

V9.3
* New Recipe: **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.
	+ Old Recipe: **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.
* New Stats:
	+ 55 attack damage, 25% attack speed.
	+ Passive: Moving and attacking generates *Energize* stacks, up to 100. When fully *Energized*, your next basic attack gains Storm.
	+ Unique Passive - Storm: Your next basic attack deals 50 **bonus** magic damage on-hit.
	+ Unique Passive: Your *Energized* effects have all of their respective effects increased by 30% and also  slow for 40% decaying over 1 second.
		- Effects known to be increased so far:
			* All Energized attacks damage (including Stormrazor's).
			* Rapid Firecannon's bonus range and bonus range cap
			* Statikk Shiv's number of bounces (increases to 7 bounces).
			* Each Statikk Shiv's bounces applies the slow.
			* Fleet Footwork heal and movement speed.
			* Does **not** affect the bonus charge generation from Rapid Firecannon.
* Old Stats:
	+ 60 attack damage, 35% attack speed.
	+ Unique Passive: If you haven't cast your basic attack for <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="11" data-values="" data-label1="Bonus attack speed" data-displayformula="300/(100+% bonus attack speed)" data-key1="%" data-values1="☂0☂25☂50☂75☂100☂125☂150☂175☂200☂...☂∞" data-values2="☂3☂2.4☂2☂1.71☂1.5☂1.33☂1.2☂1.09☂1☂...☂0" >3 − 0 (based on **bonus** attack speed) seconds, gain Storm's Edge.
	+ Unique Passive - Storm's Edge: Your next basic attack critically strikes for <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="6" data-values="" data-label1="Critical strike chance" data-displayformula="140%+2% per 1% critical strike chance. *This is capped at 200% damage at 30% critical strike chance.*" data-key1="%" data-key2="%" data-values1="☂0☂10☂15☂20☂25☂30" data-values2="☂140☂160☂170☂180☂190☂200" >140% − 200% (based on critical strike chance) damage and grants 20% **bonus** movement speed for 0.75 seconds.

V8.17
* Storm's Edge base damage reduced to 140% from 160%.
* Storm's Edge increased damage percent reduced to 0.5% critical strike chance from 0.75%.
	+ Formula changed to <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="7" data-values="140%☂150%☂160%☂170%☂180%☂190%☂200%☂0%☂5%☂10%☂15%☂20%☂25%☂30%" data-label1="Critical strike chance" data-displayformula="140% + 1% per 0.5% critical strike chance. *This is capped at 200% damage at 30% critical strike chance.*" data-values1="☂" >140% − 200% (based on critical strike chance) from <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="7" data-values="160%☂166.67%☂173.33%☂180%☂186.67%☂193.33%☂200%☂0%☂5%☂10%☂15%☂20%☂25%☂30%" data-label1="Critical strike chance" data-displayformula="160% + 1% per 0.75% critical strike chance. *This is capped at 200% damage at 30% critical strike chance.*" data-values1="☂" >160% − 200% (based on critical strike chance).
* Attack speed increased to 35% from 25%.
* Attack damage reduced to 60 from 65.

V8.15
* New Recipe: **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.
	+ Old Recipe: **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.
* Attack damage reduced to 65 from 75.
* Attack speed reduced to 25% from 30%.
* Bug Fix: No longer incorrectly gives movement speed on every crit if the **Stormrazor** crit activated **Lua error in Module:ImageLink at line 219: attempt to call field 'arguments' (a nil value).**.

V8.13 - July 3rd Hotfix
* New Recipe: **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.
	+ Old Recipe: **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.
* Increased damage percent reduced to 0.75% critical strike chance from 1.5%. *Reaches 200% damage at 30% critical strike chance instead of 60%.*
	+ Formula changed to <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="7" data-values="160%☂166.67%☂173.33%☂180%☂186.67%☂193.33%☂200%☂0%☂5%☂10%☂15%☂20%☂25%☂30%" data-label1="Critical strike chance" data-displayformula="160% + 1% per 0.75% critical strike chance. *This is capped at 200% damage at 30% critical strike chance.*" data-values1="☂" >160% − 200% (based on critical strike chance) from <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="9" data-values="160%☂165%☂170%☂175%☂180%☂185%☂190%☂195%☂200%☂0%☂7.5%☂15%☂22.5%☂30%☂37.5%☂45%☂52.5%☂60%" data-label1="Critical strike chance" data-displayformula="160% + 1% per 1.5% critical strike chance. *This is capped at 200% damage at 60% critical strike chance.*" data-values1="☂" >160% − 200% (based on critical strike chance).

V8.12 - June 18th Hotfix
* Attack damage increased to 75 from 70.
* Storm's Edge bonus movement speed increased to 20% from 10%.
* Storm's Edge bonus movement speed duration reduced to 0.75 seconds from 1.75.

V8.12
* Bug Fix: No longer reduces **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** fourth shot damage from **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**.
* Bug Fix: Now gives the movement speed on guaranteed critical strikes (e.g **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**).

V8.11 - Added
* Recipe: **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.
* Stats: +70 attack damage and +30% attack speed.
* Unique Passive: If you haven't basic attacked for <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="19" data-values="2.31☂1.87☂1.58☂1.36☂1.12☂1.07☂0.97☂0.88☂0.81☂0.75☂0.70☂0.65☂0.61☂0.58☂0.55☂0.52☂0.49☂...☂0.38☂30%☂60%☂90%☂120%☂150%☂180%☂210%☂240%☂270%☂300%☂330%☂360%☂390%☂420%☂450%☂480%☂510%☂...☂700%" data-label1="Bonus attack speed" data-values1="☂" >2.31 − 0.38 (based on **bonus** attack speed) seconds, gain Storm's Edge.
* Storm's Edge: Your next basic attack critically strikes for <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="9" data-values="160%☂165%☂170%☂175%☂180%☂185%☂190%☂195%☂200%☂0%☂7.5%☂15%☂22.5%☂30%☂37.5%☂45%☂52.5%☂60%" data-label1="Critical strike chance" data-displayformula="160% + 1% per 1.5% critical strike chance. *This is capped at 200% damage at 60% critical strike chance.*" data-values1="☂" >160% − 200% (based on critical strike chance) damage and grants 10% **bonus** movement speed for 1.75 seconds.

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