Skills

**Skills** are commands used by heroes. Each hero has access to a primary skill, a secondary skill and  Dash.

All skills that inflict damage are incapable of dealing critical hits or lucky shots, even when guaranteed. Instead they are boosted by bonuses to skill damage.

## Primary Skills

Primary Skills will slowly recharge over time, based on their cooldown. They have a base capacity of 1.

 Dual-Wield, shots during  Fatal Current, or casting  Soul Strike without holding a  Launcher are unaffected by bonuses specific to skill damage.

All Heroes can obtain these Talents and Occult Scrolls that affect Primary Skills specifically:

* Efficient Casting decreases cooldown by up to -25%.
* Terminal Lucidity resets the cooldown and temporarily increases capacity by +1 after taking 20%  Health? damage in one hit.
* Magic Watch grants a 33% chance to reset the cooldown on use.
* Terrific Crossfire decreases primary skill cooldown by -1 second for every secondary skill used.
* Ancient Timer decreases primary skill cooldown by -50%.
* Gold Medal restores  15%?/ 15%? on use.
* Energy Storage increases capacity by +1, but also increases cooldown time by +30%.

## Secondary Skills

Secondary Skills have no cooldown, but require  Supplies to recharge. They have a base capacity of 3.

All Heroes can obtain these Talents and Occult Scrolls that affect Secondary Skills specifically:

* Expert Proficiency increases capacity by up to +5, for a total of 8.
* Double Exhilaration doubles secondary skill capacity.
* No Retreat increases weapon damage when grenades are empty.
* Extra Surprise increases the amount of  Supplies dropped by enemies.
* Untold Effort may double damage dealt and may double  Supplies consumed independently.
* Capacity Overdraft allows use of secondary skills if their supplies are 0, but deals damage to you instead.
* Ancient Timer restricts secondary skills with a 3 second cooldown.

## Effects for All Skills

These effect will apply to all skills, with exceptions stated above:

* Skill Enhancement increases skill damage dealt by up to +50%.
* Brutal Gloves increases damage dealt by +35%.  Dual-Wield or shots during  Fatal Current must not land critical hits to receive the bonus.
* Energy Sandals increases skill damage of the next primary/secondary skill by +24% for every  Dash.
* Skill Booster increases skill damage of the next primary/secondary skill by +4% for every critical hit.
* Sucker Punch increases skill damage by +45% against enemies with over 70% total Health and Shields/Armor.
* Enduring Caster increases skill damage by +1% for every 5 total maximum Health and Shields/Armor you have.
* Vindictive Nature increases damage by +40% for 10 seconds after taking damage.
* Surprise Bonus grants a 15% chance to double skill damage.
* Rational Consumption increases skill damage by up to +80%. Decreases by 5% for every item bought from a Peddler.
* Dual-edge increases damage by +1% for every enemy killed.
* Deadly Curse increases skill damage by +75%.
* Spirit Bible increases damage dealt by +120%, but doesn't affect  Dual-Wield or shots during  Fatal Current.
* Rich's Privileges deals an additional hit when you deal skill damage, based on current copper held.