recursal/Fanatic-Fandom huggingface dataset:
Battle Banner

Battle Banner*

Statistics

The **Battle Banner** is a craftable Hardmode Summoner Banner. On use, it summons a banner that grants the player the **Battle Banner** buff while within proximity of it, indicated by a red ring around it. The buff causes minion attacks to deal an additional 5 flat summon damage.

As with all summoner banners, only one can be active at a time; using another one will cause the Battle Banner to vanish.

## History

* **1.6.3.2**: Fixed not consuming mana.
* **1.6.3.0**: Reworked into a summoner banner.
* **1.6.1.0**: Sprite updated.
* **1.5.0.0**: Crafting recipe changed.
* **1.4.0.0**:
	+ Now works only while being held.
	+ Reduced summon damage from 6 to 4.
	+ Amount of souls needed for crafting increased.
	+ Mana cost removed.
* **1.2.5.0**: Introduced.
Bio-Pod

Bio-Pod*

Statistics

 Astro BeetleHostile InvaderLost Probe | 1

The **Bio-Pod** is a Hardmode Pet summoning item that spawns a Bio-Feeder to follow you around. The Bio-Feeder is immune to damage from enemies and despawns upon player death. It has a 1/20 chance of being dropped by Astro Beetles, Lost Probes and Hostile Invaders, which spawn around Meteorites.

## Notes

* If the `Show Donator Item Color` configuration option is disabled, the Bio-Pod will have a rarity of  instead of the standard .

## Trivia

* The Bio-Feeder is a reference to the Metroid, the fictional extraterrestrial species in the eponymous *Metroid* video game series. It seems that the Bio-Feeder is the infant version of the Metroid.

## History

* **1.6.1.3**: Pet sprite updated.
* **1.6.1.0**: Item sprite updated.
* **1.4.3.5**: Sprite updated.
* **1.3.0.0**: Introduced.
Boots

There is no **boot** slot for Armor, but several forms of footwear do appear as Accessories.

## Movement

* Artificer's Rocketeers are an upgrade to Rocket Boots that consume Artificer's Energy in order to fly.
* Ogre Sandals allow the player to move faster. Landing on solid ground releases a powerful shockwave. The damage, knockback, and range of the shock wave is increased by the fall distance.
* Spring Steps allow the player to hop thrice in a row, increasing height with each jump; and increase fall resistance.
* Firestorm Boots combine the functionality of both Frostspark Boots and Lava Waders.
* Terrarium Particle Sprinters are an upgrade to Firestorm Boots, further enhancing the movement speed and allowing for infinite protection from lava.

## Cobbler Boots

* Bee Booties allow the player to move faster. Periodically spawns bees while running.
* Crash Boots allow the player to move faster. Running builds up momentum and increases movement speed, crashing into an enemy releases all this momentum, catapulting the enemy.
* Drift Boots allow the player to move faster. Slows descent while falling.
* Healthy Boots allow the player to move faster. Increases life regeneration while running.
* Hover Boots allow the player to move faster. Allows you to briefly hover after walking off of solid blocks.
* Marching Boots allow the player to move faster. Increases inspiration regeneration while running.
* Slag Stompers allow the player to move faster. Causes damaging slag to drop rapidly from the player's feet.
* Steel Toed Boots allow the player to move faster. Falling speed increased moderately.
* Traveler's Boots allow the player to move faster. Top speed will be achieved faster.
* Turbo Boots allow the player to move faster. Increases jump height greatly.
* Wizard Shoes allow the player to move faster. Increases mana regeneration while running.
* Air Walkers combine the functionality of Hover Boots and Turbo Boots.
* Survivalist's Boots combine the functionality of Healthy Boots, Marching Boots and Wizard Shoes.
* Weighted Winglets combine the functionality of Steel Toed Boots and Drift Boots, allowing the player to control their falling speed with `▲ Up` and `▼ Down` keys.

## Other

* Flight Boots, an armor item which increases movement speed.
* Living Wood Boots, an armor item which increases summon damage and minion knockback.
* Shooting Star Boots, an armor item which increases symphonic damage, symphonic critical strike chance and movement speed.
* Rhapsodist's Boots, an armor item which increases symphonic damage, maximum inspiration, and movement speed.
* Abyssal Walker's Boots, a Vanity item part of the Abyssal Walker Costume set.
* Useless Boots, a Vanity item part of the Useless clothes set.
* Meat Shield's Boots, a Vanity item part of the Meat Shield clothes set.
Bolas

Bolas*

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**Bolas** are craftable, consumable throwing weapons that can autofire. They can also be found in Rich Mahogany Chests and Ivy Chests within the Underground Jungle. They are not affected by gravity and travel a long distance before dissipating. They also ensnare hit enemies, sticking to them and stunning them to prevent them from moving; however, bosses cannot receive this effect.

## Trivia

* In real life, bolas are a type of weapon previously used by traditional *gauchos* for capturing animals.
* The word "bolas" means "balls" in Portuguese and Spanish.

## History

* **1.6.1.0**: Added crafting recipe.
* **1.6.0.0**: Introduced.
Baseball

Baseball*

Statistics

**Baseballs** are specialized ammunition that are used by the Crude Bat, both bought from the Merchant. The baseballs can only be thrown by using the Crude Bat, and they bounce back after hitting an enemy. Baseballs have a 33.33% (1/3) chance of being recoverable after colliding with a block.

## History

* **1.6.0.0**: Increased damage from 5 to 6.
* **1.5.1.0**: Introduced.
Bagpipe

Bagpipe*

Statistics

 Blood MageBloody WargSmothering Shade | 1

The **Bagpipe** is a Hardmode Big instrument that is dropped by some enemies during the Blood Moon event after the Wall of Flesh is defeated. It releases lines of orbs which explode with a 1 second delay, dealing damage to nearby enemies. While held, the Wind Timer will appear below the player; the weapon's effects vary based on whether or not the timer is over a marker when attacking, as well as how long the rhythm has been held. When used, it empowers nearby players and the user with the Resource Regeneration I empowerment.

Correctly attacking while the timer is over a marker will increase the weapon's damage by 4%, which stacks with successive correctly timed attacks up to 120% increased damage.

* Once the bonus damage has reached 40%, the line will become longer and the bagpipe will empower nearby players and the user with the Resource Regeneration II empowerment.
* Once the bonus damage has reached 80%, the line will become even longer and the bagpipe will empower nearby players and the user with the Resource Regeneration III empowerment.

Its best modifier is **Fabled**.

## History

* **1.6.4.1**: Changed to only cost inspiration on a mistime and not deal 90% less damage on a mistime.
* **1.6.2.0**: Nerfed use time from 22 to 23, knockback from 4 to 2, range slightly, and buffed damage from 22 to 23.
* **1.6.1.0**: Now a big instrument.
* **1.4.3.7**: Item reworked:
	+ Projectile changed and doesn't apply 'Audio Overload' anymore.
	+ Damage decreased from 28 to 26, use time increased from 14 to 38, inspiration increased from 2 to 4, and velocity increased from 12 to 15.
* **1.4.3.0**: Damage decreased from 30 to 28.
* **1.4.0.5**: Now uses 2 inspiration up from 1.
* **1.4.0.0**: Introduced.
Bloody Wand

Bloody Wand*

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The **Bloody Wand** is a craftable magic weapon. It fires gravity-affected blood bolts in a 4-round burst. Blood bolts inflict the **Bloody** debuff on hit, which increases the damage further blood bolts deal by 15% per bolt, up to a maximum of 75% more damage taken from blood bolts. Only one enemy can be affected at a time, and hitting another enemy with a blood bolt will clear the increased damage effect from the original.

Its best modifier is **Mythical**.

## Notes

* If the `Show Donator Item Color` configuration option is disabled, the Bloody Wand will have a rarity of  instead of the standard .
Blooming Bow

Blooming Bow*

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The **Blooming Bow** is a craftable bow. It turns any Wooden Arrows it fires into flower arrows that can be redirected towards the cursor's direction by right-clicking. Dealing damage grants the Life Recovery buff for a short duration, increasing the player's life recovery by 2.
Bountiful Harvest

Bountiful Harvest*

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The **Bountiful Harvest** is a craftable radiant weapon. When swung, it will produce a double-edged scythe that spins in a full circle around the player, damaging enemies. It has a chance to inflict the Poisoned debuff.

Upon striking an enemy, the user will gain 1 stack of Soul Essence.

It is one of the four scythes needed to craft Falling Twilight or Blood Harvest, the ultimate pre-hardmode scythes for Corrupt and Crimson worlds, respectively.

## History

* **1.6.0.0**: Increased use time from 21 to 23 and damage from 13 to 14.
* **1.5.1.1**: Added Soul Essence mechanic.
* **1.4.3.0**: Knockback increased from 4 to 6.5.
* **1.2.12.8**: Introduced.
Bat Repellent

Bat Repellent*

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The **Bat Repellent** is an enemy repellent that, when consumed, provides the player the **Bat Repellent** buff, which causes most Bat enemies to become passive, not dealing damage to nor pursuing the player. As with all repellents, it is provided by the Confused Zombie every half day for 1 .

The buff lasts for ten minutes and, like all buffs, can be canceled at any time by right-clicking the icon. It will also be automatically canceled should the player consume a different repellent.

## History

* **1.4.3.1**: Sprite updated.
* **1.2.10.14**: Introduced.
Bat Scythe

Bat Scythe*

Statistics

 Viscount | 1
 Treasure Bag (Viscount) | 1

The **Bat Scythe** is a radiant weapon that is dropped by the Viscount. When swung, it will produce a double-edged scythe that spins in a full circle around the player, damaging enemies. Right-clicking with the weapon will instead throw the scythe like a boomerang, which can travel a total distance of about 29 tiles before returning and pierces multiple enemies.

Upon directly striking an enemy, the user will gain 1 stack of Soul Essence. Hurling the scythe will not grant any soul essence.

## History

* **1.5.1.1**: Added Soul Essence mechanic.
* **1.5.0.0**: Introduced.
Bone Reaper

Bone Reaper*

Statistics

The **Bone Reaper** is a radiant weapon that has a 35% chance to be found in locked Gold Chests in the Dungeon, alongside normal dungeon items; it can also be obtained from Golden Lock Boxes. When swung, it will produce a double-edged scythe that spins in a full circle around the player, damaging enemies.

Upon striking an enemy, the user will gain 1 stack of Soul Essence.

It is one of the four scythes needed to craft Falling Twilight or Blood Harvest, the ultimate pre-hardmode scythes for Corrupt and Crimson worlds, respectively.

## History

* **1.6.1.1**: Nerfed hit rate slightly.
* **1.5.1.1**: Added Soul Essence mechanic.
* **1.4.3.1**: Is now found in chests and lock boxes instead of dropped.
* **1.4.3.0**: Knockback increased from 4 to 6.5.
* **1.2.12.8**: Introduced.
Brown Recluse

Brown RecluseHardmode exclusiveStatistics

Drops

* **Item (Quantity)****Rate**
* Spider Fang (1-4)100%
Recluse BabyHardmode exclusiveStatistics

The **Brown Recluse** is a rare Hardmode enemy that can be found in and around Spider Caves after the Borean Strider has been defeated. Like other spider-like enemies, Brown Recluses are capable of climbing background walls as well as through platforms, but revert to acting like a fighter mob when there is no background wall. They also periodically spawn **Recluse Babies** that can inflict the Venom debuff on hit. In Expert Mode, Brown Recluses also gain a special spit attack which they use while walking on the walls. It inflicts a long lasting Venom debuff.

Killing a Brown Recluse will complete the "Not So Itsy Bitsy" contract, unlocking the Drider's Grace in the Tracker's shop.

It is one of the few entities that can be detected by the Lifeform Analyzer or its upgrades, with a rarity of 2.
Bubble Magnet

Bubble Magnet*

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The **Bubble Magnet** is a unique tool that can be found in Water Chests. While held, all nearby breath-giving bubbles from the Aquatic Depths will gravitate towards the player. In addition, collecting these bubbles while holding the magnet will double the duration of the Refreshing Bubble buff that they grant.
Blooming Wand

Blooming Wand*

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The **Blooming Wand** is a craftable Healer spell that launches a salvo of four fluttering petals. Each petal heals ally life over a period of several seconds.

Like all healing items, it cannot receive a Modifier. It does benefit from additional healing effects, but only receives 1 bonus healing per 5 that the player has. Additionally, it does not trigger the on heal effects of other healing items.

## History

* **1.6.4.0**:
	+ Renamed from "Tulip Staff" to "Blooming Wand".
	+ Sprite updated.
* **1.5.0.0**:
	+ Heal increased from 10 per 5 seconds to 20 per 5 seconds.
	+ Mana consumption increased from 16 to 30.
* **1.4.3.8**: Introduced.
Blood & Glory

Blood & Glory*

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**Blood & Glory** is a craftable post-Moon Lord melee weapon. On use, the player will spin a double-ended axe around them, similarly to the Sky Dragon's Fury or Healer scythes. Right-click will instead slam a massive hammer into the ground, creating a shockwave. Each direct hit from the axe spin will increase the distance and damage of the hammer's shockwave, up to 10 times.

## Notes

* Each hit from the axe will increase the damage of the hammer's slam by 20%.
* If the `Show Donator Item Color` configuration option is disabled, Blood & Glory will have a rarity of  instead of the standard .

## History

* **1.6.3.13**: Sprite updated.
* **1.6.0.0**: Introduced.
Blackhole Cannon

Blackhole Cannon*

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The **Blackhole Cannon** is a craftable Hardmode magic gun that fires a projectile which creates a singularity on impact with an enemy, block, or cursor position. The singularity sucks enemies towards its center while dealing constant damage, and lasts for 5 seconds. Only one singularity can exist at a time; any new ones created will override the previous one.

Its best modifier is **Mythical**.

## Notes

* This weapon has a similar effect to other persistent magic weapons such as the Nimbus Rod or summon weapons such as the Void Lance, but exists independently of them, thereby allowing all of the aforementioned weapons to function at the same time.

## History

* **1.6.5.0**: Visuals updated.
* **1.5.0.0**: Now crafted at a Mythril or Orichalcum Anvil.
* **1.4.3.7**:
	+ Projectile and weapon sprite updated.
	+ Damage decreased from 50 to 40.
	+ Recipe changed.
* **1.4.3.1**: Damage decreased from 74 to 50, mana usage increased from 45 to 75, use time increased from 30 to 46, now properly sucks the enemies into the blackhole.
* **1.2.5.0**: Introduced.
Bleeding Heart Staff

Bleeding Heart Staff*

Statistics

The **Bleeding Heart Staff** is a craftable Pre-Hardmode sentry summon weapon. It spawns a Bleeding Heart that fires bursts of blood at nearby enemies. If the Bleeding Heart is able to attack 5 or more enemies in a single burst, it will enter a panicked state, doubling its fire rate. The Bleeding Heart will maintain its panicked state until it no longer is able to attack at least 5 enemies in a single burst, after which it will gradually revert back to its default firing rate.

Its best modifier is **Ruthless**. The **Mythical** modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, Minions cannot deal critical hits. The only significant advantage a Mythical Bleeding Heart Staff has over a Ruthless one is knockback.

## Notes

* Its Corruption counterpart is the Devourer Staff.

## History

* **1.6.5.0**: Sprites updated.
* **1.6.3.0**: Introduced.
Baby Spider

Baby SpiderStatistics

Drops

* **Item (Quantity)****Rate**
* Red Hourglass12.5%

***Big Cobweb Gobs***
The **Baby Spider** is an enemy that spawns from breaking the big cobweb gob ambient objects found within Spider Caves. Like other spider-like enemies, Baby Spiders are capable of climbing background walls as well as through platforms, but revert to acting like a fighter mob when there is no background wall. They also have a chance to inflict the Poisoned debuff on hit.
Berserker Bow

Berserker Bow*

Statistics

The **Berserker Bow** is a craftable Hardmode bow. It turns any Wooden Arrows it fires into Berserker Arrows, which increases in damage based on how much life hit enemies have left.

## Notes

* The additional damage inflicted by this weapon, along with the Berserker Blade and Berserker Breaker, increases by 1 for every 166 health the enemy has lost. This makes these weapons especially potent for enemies with large amounts of health.

## History

* **1.6.2.0**: Nerfed velocity from 15 to 12.
* **1.2.4.0**: Introduced.
Bass Booster

Bass Booster*

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*Not to be confused with the Midnight Bass Booster, a symphonic weapon.*
The **Bass Booster** is a craftable Hardmode magic gun. It fires two blue or purple sound pulses in a somewhat random, inaccurate fashion. The pulses travel quickly and home in on enemies.

Its best modifier is **Mythical**.

## Notes

* If the `Show Donator Item Color` configuration option is disabled, the Bass Booster will have a rarity of  instead of the standard .

## Trivia

* This weapon is a reference to the Dubstep Gun from the game *Saints Row IV*.

## History

* **1.6.1.4**: Nerfed damage from 38 to 36, its homing ability, and buffed velocity from 5 to 6.
* **1.6.1.0**:
	+ Nerfed mana cost from 5 to 8, velocity from 15 to 5, and buffed damage from 34 to 38.
	+ Now crafted at Soul Forge.
	+ Sprite updated.
* **1.5.0.0**:
	+ Damage decreased from 36 to 34.
	+ No longer used in Midnight Bass Booster.
* **1.4.0.3**: Now used in Midnight Bass Booster.
* **1.3.1.6**: Introduced.
Blizzard Pouch

Blizzard Pouch*

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The **Blizzard Pouch** is a craftable Hardmode accessory. It combines the effects of the Frostburn Pouch and Sandshroud Pouch when equipped; yoyo strikes will always inflict the Frostburn debuff, and has a 20% chance to inflict the Freezing debuff. Additionally, it causes yoyo strikes to grant the player a 10% damage reduction for their next hit from enemies. There is a 15-second recharge period between damage reductions.

## Notes

* If the `Show Donator Item Color` configuration option is disabled, the Blizzard Pouch will have a rarity of  instead of the standard .
Bloody Pagan Staff

Bloody Pagan Staff*

Statistics

The **Bloody Pagan Staff** is a craftable Hardmode, post-Golem summon weapon. It summons a Malicious Face to attack nearby enemies. It attacks with five-round bursts of Malicious Bolts 3 times, then fires a powerful laser that deals 200% of the weapon's base damage, before looping back to the start. If the player is under half of their maximum life, then the Malicious Face will turn red and attack 50% faster.

Like other minions, summoned Malicious Faces are invincible and follow the player for an unlimited amount of time, unless the player dies, summons a replacement minion, or cancels the buff. Additionally, Malicious Faces cost 2 minion slots each to summon.

Its best modifier is **Ruthless**. The **Mythical** modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, Minions cannot deal critical hits. The only significant advantage a Mythical Bloody Pagan Staff has over a Ruthless one is knockback.

## Notes

* If the `Show Donator Item Color` configuration option is disabled, the Bloody Pagan Staff will have a rarity of  instead of the standard .

## Trivia

* This item is a reference to the game *ULTRAKILL*.
	+ The Malicious Face summoned as well as its functionality are based on the enemy of the same name.
	+ The buff tooltip is a reference to a line from one of the game's bosses, Gabriel.

## History

* **1.6.4.0**: Buffed damage from 66 to 72.
* **1.6.3.13**: Introduced.
Chi Lantern

Chi Lantern*

Statistics

The **Chi Lantern** is a Healer spell that can be sold by the Traveling Merchant after Eater of Worlds or Brain of Cthulhu have been defeated. It releases three waves of healing energy that spread outward from the casting player. Each wave heals all allies caught within its range.

Like all healing items, it benefits from any additional healing effects and cannot receive a Modifier.

## Notes

* If the `Show Donator Item Color` configuration option is disabled, the Chi Lantern will have a rarity of  instead of the standard .

## History

* **1.6.4.0**: Sprite updated.
* **1.6.1.0**: Now sold after Eater of Worlds or Brain of Cthulhu.
* **1.5.1.0**: Decreased use time from 32 to 24.
* **1.5.0.0**: Healing amount decreased from 5 to 3.
* **1.4.3.8**: Sprite updated.
* **1.4.1.0**: Healing amount increased from 2 to 5.
* **1.3.0.0**: Mana cost reduced from 50 to 30.
* **1.2.12.9**: Mana cost increased from 30 to 50 and heal amount decreased from 3 to 2.
* **1.2.12.8**: Introduced.
Blocky set

Blocky set*
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The **Blocky set** is a vanity developer item set that can be obtained rarely (5.6% chance) from Thorium Treasure Bags in Expert Mode. The set is made for direwolf420, a Programmer for the Thorium Mod.

## Set

Blocky Mask*
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Blocky Shirt*
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Blocky Pants*
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## Trivia

* This set is based on the *Minecraft* YouTuber direwolf20, whom direwolf420's name was based upon.
	+ The set's design is directly based on the default player character skin in *Minecraft*; direwolf20 historically has only used said default skin.
Bassoon

Bassoon*

Statistics

The **Bassoon** is a craftable Hardmode Bard weapon. It releases black bomb projectiles that stick to enemies and tiles and disappear after 5 seconds. Right-clicking with the weapon will cause all currently deployed bombs to explode, dealing area of effect damage and briefly inflicting the Wither debuff to multiple enemies. When used, it empowers nearby players and the user with the Resource Grab Range III and Resource Consumption Chance III empowerments.

Its best modifier is **Fabled**.

## History

* **1.6.1.0**: Now grants Empowerment - Resource Grab Range III and Empowerment - Resource Consumption Chance III.
* **1.5.0.0**: Nerfed velocity from 14 to 10.
* **1.4.3.5**: Weapon reworked:
	+ Damage increased from 86 to 90.
	+ Use time decreased from 28 to 24.
	+ Shot velocity increased from 8 to 14.
	+ Bombs shot no longer pierce enemies, and stick to them instead.
	+ Bombs now apply the Wither debuff when detonated.
* **1.4.1.0**: Damage increased from 76 to 86.
* **1.4.0.0**: Introduced.
Boulder Probe Staff

Boulder Probe Staff*

Statistics

 Granite Energy Storm | 1

The **Boulder Probe Staff** is a sentry summon weapon that is dropped by the Granite Energy Storm. It spawns a stationary Granite Boulder Probe that zaps enemies with an instantaneous beam that pierces infinitely and inflicts the Granite Surge debuff, dealing additional damage and lowering defense. However, it is unique from most minions, as it does not automatically target enemies; rather, it shoots in the direction of the summoner's cursor. It will fire once every 1.25 seconds for 2 minutes before disappearing, but can also be desummoned manually by right-clicking the staff. Summoned boulder probes are invincible.

Its best modifier is **Ruthless**. The **Mythical** modifier provides the widest array of stats bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, Minions cannot deal critical hits. The only significant advantage a **Mythical** Boulder Probe Staff has over a **Ruthless** one is knockback.

## History

* **1.6.3.6**:
	+ Buffed damage from 20 to 22, mana cost from 20 to 15, firing speed from 1/sec to 1.25/sec, and duration from 30 seconds to 2 minutes.
	+ Sentry sprite updated.
* **1.6.0.0**: Increased damage from 18 to 20 and mana cost from 15 to 20.
* **1.5.0.0**: Decreased damage from 24 to 18 and mana cost from 20 to 15.
* **1.3.0.0**: Introduced.
Bent Zombie Arm

Bent Zombie Arm*

Statistics

The **Bent Zombie Arm** is a boomerang that is sold by the Confused Zombie. It can be thrown a total distance of about 16 tiles before returning. It also emits particles and has autoswing.

## History

* **1.6.5.0**: Buffed use time from 24 to 18.
* **1.6.0.3**:
	+ Increased damage from 10 to 12 and velocity from 7 to 7.5.
	+ Decreased use time from 25 to 24.
* **1.2.0.0**: Introduced.
Bone Trumpet

Bone Trumpet*

Statistics

The **Bone Trumpet** is a craftable Pre-Hardmode Bard weapon. It releases fast-moving skull projectiles at a moderately quick rate and have a 50% chance to briefly inflict the Confused debuff on hit enemies. When used, it empowers nearby players and the user with the Attack Speed II empowerment.

Its best modifier is **Fabled**.

## Trivia

* This weapon and its description are a reference to the meme "Skeleton Trumpet", also frequently referred to as "doot doot".

## History

* **1.6.3.11**: Buffed projectile pierce from 1 to 3.
* **1.6.1.0**:
	+ Buffed damage from 24 to 29 and nerfed knockback from 6 to 4.
	+ Now grants Empowerment - Attack Speed II.
* **1.6.0.0**: Increased use time from 14 to 16.
* **1.4.0.5**: Damage increased from 20 to 24.
* **1.4.0.0**: Introduced.
Blood Feaster Staff

Blood Feaster Staff*

Statistics

 Blood ZombieDrippler | 1

The **Blood Feaster Staff** is a Hardmode summon weapon. It spawns a blood zombie that chases after enemies to attack. After getting too far, the blood zombie minion will turn into a Drippler to fly and catch up. Like other minions, summoned Blood Zombies are invincible and follow the player for an unlimited amount of time, unless the player dies, summons a replacement minion, or cancels the buff. The Blood Feaster Staff is dropped by Blood Zombies and Dripplers (5% or 1/20 chance) during a Blood Moon after the Wall of Flesh has been defeated.

Its best modifier is **Ruthless**. The **Mythical** modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, Minions cannot deal critical hits. The only significant advantage a Mythical Blood Feaster Staff has over a Ruthless one is knockback.

## History

* **1.6.1.0**: Nerfed damage from 30 to 26.
* **1.3.1.0**: Introduced.
Blood Belcher

Blood Belcher*

Statistics

The **Blood Belcher** is a craftable Hardmode gun. It turns any Musket Balls or Silver Bullets it fires into Vein Busters, which have a 33% chance to heal the user by 5% of the damage dealt but nullifies life regeneration for 5 seconds afterwards.

Its best modifier is **Unreal**.

## History

* **1.6.2.0**: Buffed velocity from 9 to 10.
* **1.6.1.0**: Buffed use time from 26 to 20 and nerfed damage from 30 to 28.
* **1.4.3.7**: Added special attack function.
* **1.2.0.0**: Introduced.
Bars and Ingots

Bars and Ingots*
Statistics

The Thorium Mod adds 11 new **Bars and Ingots**. Most of them are obtained by crafting with their respective components at the appropriate crafting stations, with the exception of Sandstone Ingots which are obtained as a drop from The Grand Thunder Bird.

## Notes

* Placed bars and ingots act like vanilla placed bars.
Conflagration Potion

Conflagration Potion*

Statistics

 Scarlet Crate | 2-4

The **Conflagration Potion** is a buff potion that, when consumed, provides the player the **Conflagrate** buff, which burns them over time (similarly to the On Fire! debuff) and reduces their life regeneration by 6, but in compromise increases their damage output by 15%.

The buff lasts for thirty seconds and, like all buffs, can be canceled at any time by right-clicking the icon.

In addition to being crafted, it can also be found in the Underworld Chest, as well as Scarlet Chests and Scarlet Crates.

## History

* **1.6.3.8**: Sprite updated.
* **1.5.1.0**: Crafting recipe changed.
* **1.4.3.2**: Conflagrate buff damage bonus decreased from 16% to 15%.
1.2.13.2

**1.2.13.2** served to update the mod to the most recent version of tModLoader and tweaked some items.

## Changes/Bug Fixes

* All boss masks and trophies now have a 10% chance to drop/be found in treasure bags
* Obsidian Scale is now crafted at the Tinkerer's Workshop
* Rapier Badge effect and visual upgraded
* Thermogenic Impaler effect and stats changed
* Devil's Carapace activation effect changed
* Demon Fire Blast-Wand's explosion now properly scales off of the players magic damage
* The Apocalyptic Chariot now controls smoother
* Tome of the Void Gazer's Chariot now drops on any difficulty, and has been nerfed slightly, but controls smoother
* The Lost Cross now has a 25% chance to drop in both Normal and Expert Mode
* Mirror of the Beholder has received an equipped visual upgrade
* Mirror of the Beholder now has a 20% chance to drop in normal mode, and 25% chance in expert
* Queen's Glowstick now has a 20% chance to drop in normal mode, and 25% chance in expert
* Scythes no longer damage enemies through walls
Blooming Shield

Blooming Shield*

Statistics

The **Blooming Shield** is an accessory that increases defense by 2, as well as providing increased life regeneration when the wearer is Out of Combat.

## History

* **1.6.4.0**:
	+ Renamed from "Petal Shield" to "Blooming Shield".
	+ Sprite updated.
* **1.6.1.0**:
	+ Buffed time to reach maximum life recovery from 20 seconds to 10 seconds.
	+ Sprite updated.
* **1.5.1.0**: Increased maximum life recovery bonus from 3 to 5 and decreased defense from 3 to 2.
* **1.2.5.8**: Now has an effect.
* **1.2.5.3**: Introduced.
Betsy's Bellow

Betsy's Bellow*

Statistics

 Betsy | 1

**Betsy's Bellow** is a Hardmode Bard weapon that has a chance to be dropped by Betsy during the Old One's Army event. It shoots out three streams of smoldering flame that explode upon hitting an enemy, inflicting the Melting debuff onto all nearby enemies. When used, it empowers nearby players and the user with the Flat Damage III and Damage III empowerments.

Its best modifier is **Fabled**.
Chlorophyte Tomahawk

Chlorophyte Tomahawk*

Statistics

**Chlorophyte Tomahawks** are craftable, consumable Hardmode throwing weapons that can autofire. They decelerate quickly before coming to a stop and disappearing, but are not affected by gravity and can pierce up to 4 enemies, as well as poisoning them.

## History

* **1.6.0.1**: Now crafted at a Mythril or Orichalcum Anvil.
* **1.6.0.0**: Introduced.
Band of Replenishment

Band of Replenishment*

Statistics

The **Band of Replenishment** is an accessory that increases health and mana regeneration and replenishes three health and mana when more than three damage is taken.

## Notes

* The Band of Replenishment also reduces the delay before mana starts regenerating.

## History

* **1.6.3.8**: Sprite updated.
* **1.5.1.0**: Decreased health and mana regeneration bonus.
* **1.2.0.0**: Introduced.
Celestial Fragment

Celestial Fragment*

Statistics

 Celestial Towers | 3-15 / **5-22** | 100%

**Celestial Fragments** are drops from the Celestial Towers. They are used to make end-game Healer items. Crafting all of the Celestial items requires 117 Celestial Fragments and 64 Luminite Bars (256 Luminite).

## History

* **1.6.4.0**: Now craftable from other Thorium Lunar Fragments.
* **1.6.2.0**: Tooltip updated.
* **1.6.1.0**: Sprite updated.
* **1.4.3.8**: Sprite updated.
* **1.3.0.0**: Introduced.
Blood Chamber

The **Blood Chamber** is a super small structure that is generated on world creation, located within the Caverns. Only one Blood Chamber is generated per world. It is composed of Stone Slabs, Tall Gates, Obsidian Lanterns, Obsidian Chandeliers, and Demon Campfires, with special Bat Pots littered throughout that drop Healing Potions, Mana Potions, Flaming Arrows, and Silver Bullets when destroyed. In the center is a Blood Altar, which allows the player to summon the Viscount at the cost of 5 Unholy Shards.

## Contents

Characters
* Viscount(Boss)
* Bitey Baby(Spawns from Viscount)

Unique DropsFrom Viscount:
* Bat Wing
* Guano Gunner
* Vampire Scepter
* Viscount's Cane
* Dracula Fang
* Bat Scythe
* Sonar Cannon
* Count Mask
* Viscount Trophy
* Treasure Bag(Drops the Vampire's Catalyst in Expert Mode)

From terrain:
* Blood Altar

## Trivia

* The Grim Pointer, sold by the Confused Zombie, points towards the center of your world's Blood Chamber, allowing it to be easily located.

## History

* **1.5.0.4**: Fixed Blood Chamber not spawning in some cases.
* **1.5.0.0**: Introduced.
Cosmic Dagger

Cosmic Dagger*

Statistics

 Martian Saucer | 1

The **Cosmic Dagger** is a non-consumable Hardmode throwing weapon that is dropped by Martian Saucers during the Martian Madness event. While used, it holds out the dagger and channels an energy beam that will rapidly home in on nearby enemies. The beam will prioritize enemies that have not been hit yet by the beam.

Like most non-consumable throwing weapons, using this weapon builds up an exhaustion meter that appears below the player. Not using the weapon will make the meter slowly go back down. However, if it becomes completely filled, the user will be inflicted with the Exhaustion debuff, causing all non-consumable throwing weapons to deal massively decreased damage for some time. The meter resets after the debuff ends.

## Notes

* If the `Show Donator Item Color` configuration option is disabled, the Cosmic Dagger will have a rarity of  instead of the standard .

## Trivia

* The weapon, and the quote "I'm Mary Poppins, y'all" in the tooltip, are a reference to the character Yondu from the movie *Guardians of the Galaxy Vol. 2*.

## History

* **1.6.0.0**: Decreased damage from 84 to 70.
* **1.5.0.0**: Introduced.
Cell Reconstructor

Cell Reconstructor*

Statistics

 Martian Officer | 1

The **Cell Reconstructor** is a Hardmode, post-Golem Healer spell that has a chance to be dropped by Martian Officers during the Martian Madness event. On use, it fires an ally-seeking projectile that heals the ally that comes into contact with it. Right-clicking will instead grant all allies in a roughly 22-tile radius circle around the player 8 life recovery for 2 seconds.

Like all healing items, it benefits from any additional healing effects and cannot receive a Modifier.

## Notes

* If the `Show Donator Item Color` configuration option is disabled, the Cell Reconstructor will have a rarity of  instead of the standard .
Cracked Battle Horn

Cracked Battle Horn*

Statistics

 Bloody Warg | 1

The **Cracked Battle Horn** is a Mount summoning item. When used, it summons a Battle Warg Mount that can run very fast and reduces fall damage by 80%.

It is dropped by Bloody Wargs at a 1.82% (1/55) chance. The mount's top speed is 66 miles per hour.

## History

* **1.6.4.0**: Updated mount's sprite.
* **1.6.3.0**: Buffed top speed from 51 to 66 mph and fall damage reduction from 50% to 80%.
* **1.5.0.0**: No longer grants extra damage while mounted.
Captain's Poignard

Captain's Poignard*

Statistics

 Pirate Captain | 75-100

**Captain's Poignards** are consumable Hardmode throwing weapons that can autofire, arc downwards after a small distance, and can pierce up to 4 enemies. They are dropped by Pirate Captains during the Pirate Invasion event, and are also sold by the Pirate. If a poignard strikes an enemy within about 8 tiles from the user, they will be granted the Burst of Speed buff, increasing their throwing speed.

## History

* **1.6.1.0**: Nerfed damage from 38 to 31.
* **1.6.0.0**: Introduced.
Bullet Storm

Bullet Storm*

Statistics

The **Bullet Storm** is a Hardmode gun that is sold by the Weapon Master. It turns any Musket Balls or Silver Bullets fired into Cursed Bullets. It has a slight angle variance when firing.

Its best modifier is **Unreal**.

## History

* **1.6.5.1**:
	+ Now converts Musket Balls to Cursed Bullets.
	+ Sprite updated.
* **1.2.4.0**: Introduced.
Bomb Squad set

Bomb Squad set*
Statistics

The **Bomb Squad set** is a vanity set sold by the Demolitionist during a New Moon. It consists of the **Bomb Squad Helm**, **Bomb Squad Suit**, and **Bomb Squad Greaves**. Its male and female variants are identical.

## Set

Bomb Squad Helm*

Statistics

Bomb Squad Suit*

Statistics

Bomb Squad Greaves*

Statistics
Corpse Bloom

Corpse BloomStatistics

Drops

* **Item (Quantity)****Rate**
* Bloom Guard100%
* Weed Eater100%
* Jungle Spores (8)100%

**Corpse Bloom** is a Mini Boss found in the Underground Jungle.

Defeating Corpse Bloom is required for the Druid NPC to spawn.

It is one of the few entities that can be detected by the Lifeform Analyzer or its upgrades, with a rarity of 5.

## Spawn

Corpse Bloom can not be summoned through use of an item but will instead occasionally spawn anywhere in or near the Underground Jungle after Skeletron has been defeated.

No more than one may exist in the world at a time, and it will never spawn again after being defeated.

## Behavior

Corpse Bloom will remain stationary throughout the fight, before attempting to move away from the player upon losing 66% of its health. It will fire out Corpse Petals to ensure that there are always 3 Corpse Petals alive at any given time. If there are 3 Corpse Petals alive simultaneously, then Corpse Bloom will instead fire a barrage of Fungi at the player which inflict the Poisoned and Oozed debuffs. Corpse Bloom always teleports to them even if they are in the Jungle or not.

Every 25% life lost will cause the Corpse Bloom to summon a Corpse Weed, up to three times.

When it is defeated, a status message will appear, saying: *"The elusive Corpse Bloom withers and decays away..."*

## Notes

* If you log out while Corpse Bloom has spawned, it will despawn like normal enemies.
* Corpse Bloom resembles a rafflesia, a genus of large flowers that smell like rotting flesh.

## History

* **1.6.2.0**: Updated sprite and AI, and added an additional loot drop.
* **1.6.1.0**: Buffed life from 950 / **1900** to 1000 / **2000**, damage from 30 / **60** to 35 / **70**, and nerfed defense from 12 to 10.
* **1.2.13.5**: Introduced.
Buccaneer's Blunderbuss

Buccaneer's Blunderbuss*

Statistics

 The Queen Jellyfish | 1

The **Buccaneer's Blunderbuss** is a Pre-Hardmode gun that is dropped by The Queen Jellyfish. It fires a large spread of five projectiles while consuming only one bullet.

Its best modifier is **Unreal**.

## Notes

* Like most shotguns, the Blunderbuss deals the most damage at very close ranges when all of the shots can hit. Unlike most shotguns, however, each bullet per shot fires at a fixed angle and velocity, instead of a random one.

## History

* **1.6.3.12**: Sprite updated.
* **1.6.2.0**: Buffed velocity from 4 to 5.
* **1.2.4.0**: Introduced.
Chairs

Chairs*

Statistics

The Thorium Mod adds 16 new variants of **Chairs**.

## History

* **1.6.5.1**: Shady Chair sprite updated.
* **1.6.5.0**: Introduced Living Mahogany Chair.
* **1.6.4.0**: Introduced Evergreen Chair and Gingerbread Chair.
* **1.6.3.13**: Introduced Bloodstained Chair.
* **1.6.3.8**: Introduced Cursed Chair, Naga Chair, Shady Chair, and Valadium Chair.
* **1.6.2.1**: Introduced Ornate Chair and Scarlet Chair.
* **1.6.2.0**: Introduced Lodestone Chair, Permafrost Chair, and Plate Chair.
* **1.4.0.0**: Introduced Yew Wood Chair.
Blueberry Salad

Blueberry Salad*

Statistics

> “
> Ah, just enough blueberries to start making blueberry salad. Please enjoy, <name of player>!
>
>
>
> — The Cook
>
>
>

**Blueberry Salad** is a Cook's Food item. It can be bought after giving the Cook three Blue Berries. When eaten, it restores 75 life, provides the **Heartreach** buff for 120 seconds and the Well Fed buff for 5 minutes. It also inflicts the Full Stomach debuff on the player for 45 seconds, preventing them from consuming another Cook's Food item (regular food items can be eaten without a problem). It can be consumed from anywhere in the inventory using the `Quick Eat` key, but doing so will increase the **Full Stomach** debuff time to 90 seconds.

Like all of the Cook's Food, Blueberry Salad can be placed on top of flat furniture items, such as Tables, Work Benches and Platforms.

## History

* **1.6.3.8**: Sprite updated.
* **1.5.0.0**: Buff changed from Mana Regeneration to Heartreach and duration increased form 60 seconds to 120.
* **1.4.3.0**:
	+ Can now be consumed using the 'Quick Eat' button.
	+ Life restoration decreased from 85 to 75.
	+ Well Fed buff time decreased from 10 minutes to 5 minutes.
* **1.4.0.5**: Can now be placed.
* **1.3.0.0**: Made obtainable.
Cleric's Cross

Cleric's Cross*

Statistics

The **Cleric's Cross** is a craftable Pre-Hardmode radiant weapon. It throws out a spinning cross that flies horizontally from the player and then returns back in the same way it came. The direction of the throw is not influenced by the player's mouse cursor.

## Notes

* If the player's radiant powers are corrupted, the weapon will take on a black and purple appearance. This change is purely for aesthetic purposes.
* If the `Show Donator Item Color` configuration option is disabled, the Cleric's Cross will have a rarity of  instead of the standard .

## Trivia

* This weapon's effect is heavily inspired by the Cross weapon from the *Castlevania* series.
Buisine

Buisine*

Statistics

The **Buisine** is a craftable Hardmode Bard weapon. It releases a choir of four angels which turn into light beams and quickly blast into the nearest enemy. When used, it empowers nearby players and the user with the Flat Damage I, Critical Strike Chance I, Attack Speed I, and Damage I empowerments.

Its best modifier is **Fabled**.

## History

* **1.6.4.0**: Sprite updated.
* **1.6.1.0**: Introduced.
Coral armor

Coral armor*
Statistics

**Coral armor** is a craftable Healer armor set crafted from Coral. It takes a total of 24 Coral to craft a full suit.

It consists of a **Coral Helmet**, **Coral Chestguard** and **Coral Greaves**.

The Coral Helmet gives 5 defense, 11% decreased non-radiant damage, increases radiant damage by 1, and increases the player's breath by 50%; the Coral Chestguard gives 6 defense, 11% decreased non-radiant damage, increases radiant damage by 1, and healing spells will heal an additional 1 life; and the Coral Greaves gives 5 defense, 11% decreased non-radiant damage, increases radiant damage by 1, and healing spells will heal an additional 1 life.

A full set provides a total of 16 defense, 33% decreased non-radiant damage, increases radiant damage by 3, healing spells will heal an additional 2 life, and increases the player's breath by 50%. Its set bonus allows the player to build up life shield by dealing radiant damage onto enemies, up to a maximum of 20 additional life. Additionally, it prevents life shield from decaying naturally. Successfully healing an ally player with a healer spell will remove the player's own life shield and transfer it to the healed ally.

The player gains 1 life shield every 40 radiant damage dealt. If the player is in water or wet, any radiant damage dealt counts as 150% of its normal value towards building up life shield. This translates to the player gaining 1 life shield every 30 radiant damage dealt whilst wet.

## Set

Coral Helmet*

Statistics

Coral Chestguard*

Statistics

Coral Greaves*

Statistics

## Notes

* The increased breathing time does not stack with the Sea Breeze Pendant.

## History

* **1.6.5.1**:
	+ Reworked into a Healer armor set.
	+ Renamed from "Ocean armor" to "Coral armor".
	+ Recipe updated.
	+ Sprites updated.
* **1.5.1.0**:
	+ Ocean Helmet now grants 5% damage reduction when wet.
	+ Nerfed Ocean Chestguard damage reduction from 15% to 10%.
* **1.2.10.1**: Ocean Chestguard defense reduced from 6 to 5 (Total defense reduced from 13 to 12).
* **1.2.0.0**: Introduced.
Casual Wolf set

Casual Wolf set*
Statistics

The **Casual Wolf set** is a vanity set sold by the Druid during the day while a Party is active. It consists of the **Casual Wolf Mask**, **Casual Wolf Shirt**, and **Casual Wolf Pants**.

## Set

Casual Wolf Mask*

Statistics

Casual Wolf Shirt*

Statistics

Casual Wolf Pants*

Statistics

## Notes

* If the `Show Donator Item Color` configuration option is disabled, the Casual Wolf set will have a rarity of  instead of the standard .
Celestial armor

Celestial armor*
Statistics

**Celestial armor** is a craftable post-Moon Lord Healer armor set crafted from Luminite Bars and Celestial Fragments. It takes a total of 36 Luminite Bars and 45 Celestial Fragments to craft a full suit.

It consists of a **Celestial Crown**, **Celestial Vestment** and **Celestial Leggings**.

The **Celestial Crown** gives 18 defense, 20% decreased non-radiant damage, 10% increased radiant damage, 20% decreased mana cost, increased maximum mana by 60, healing spells will heal an additional 2 life and mana regeneration is massively increased; the **Celestial Vestment** gives 28 defense, 25% decreased non-radiant damage, 25% increased radiant damage, 25% decreased mana cost, healing spells will heal an additional 4 life and mana regeneration is massively increased; and the **Celestial Leggings** gives 24 defense, 20% decreased non-radiant damage, 20% increased radiant damage, 25% decreased mana cost, 20% increased movement speed, healing spells will heal an additional 2 life and mana regeneration is massively increased.

A full set provides a total of 70 defense, 65% decreased non-radiant damage, 55% increased radiant damage, 70% decreased mana cost, increased maximum mana by 60, 20% increased movement speed, healing spells heal an additional 8 life and mana regeneration is massively increased. Its set bonus grants the wearer the ability to summon an aura around your cursor by pressing the `Armor Ability` key, which applies the **Aura - Holy Shine** buff to allies within the aura radius; greatly increasing offensive and defensive abilities, and the Holy Glare debuff to enemies within the aura radius.

## Set

Celestial Crown*

Statistics

Celestial Vestment*

Statistics

Celestial Leggings*

Statistics

## History

* **1.6.5.1**:
	+ Buffed set bonus ally life recovery from 3 to 5 and ally defense from 10 to 20.
	+ Removed set bonus ally mana regeneration.
	+ Now Inflicts Holy Glare on enemies within the aura radius.
* **1.6.2.0**: Sprite and set bonus visual updated.
* **1.5.0.0**:
	+ Celestial Crown
		- Increased heal bonus from 1 to 2.
	+ Celestial Vestment
		- Increased heal bonus from 2 to 4.
	+ Celestial Leggings
		- Increased heal bonus from 1 to 2.
* **1.4.3.8**: Sprite updated.
* **1.3.0.0**: Recipe changed.
* **1.2.12.1**: Celestial Crown mana bonus increased from 40 to 60.
* **1.2.8.1**: Introduced.
Chrono Ocarina

Chrono Ocarina*

Statistics

The **Chrono Ocarina** is a craftable Hardmode Bard weapon. It releases a waving chronomatic burst of noise. Right-clicking summons a Time Sigil at the cursor's position that mimics the ocarina's attacks, firing three projectiles towards the cursor. Bringing forth a Time Sigil consumes 5 inspiration and it disappears after 10 seconds. When used, it empowers nearby players and the user with the Maximum Resource II and Resource Regeneration I empowerments.

Its best modifier is **Fabled**.

## Trivia

* The Chrono Ocarina is a reference to the Ocarina of Time from the video game *The Legend of Zelda: Ocarina of Time*.
	+ "Chrono" is a prefix related to time, so Chrono Ocarina literally means Ocarina of Time.
	+ Additionally, the six materials required to craft the Chrono Ocarina represent the six medallions from Ocarina of Time: Forest, Fire, Water, Shadow, Spirit and Light.

## History

* **1.6.1.0**:
	+ Nerfed sigil projectile damage from 65% to 50%.
	+ Now grants Empowerment - Maximum Resource II and Empowerment - Resource Regeneration I.
* **1.4.3.0**: Damage decreased from 30 to 28.
* **1.4.0.5**: Introduced.
Crafting station

The Thorium Mod adds 5 new crafting stations to facilitate the crafting of the newly added items. Most items are crafted at vanilla crafting stations, but the higher tier items require a Soul Forge to advance further into the game.

## Pre-Hardmode

 Grim Pedestal | Functions as a Demon Altar/Crimson Altar, but drops when broken and does not generate hardmode ore.

## Hardmode

 Guide's Final Gift | Provides the ability to craft using almost all of the vanilla crafting stations, providing a greatly compacted crafting setup.