Locations

List of **Locations** for the Paladin's Oath Digital Card Game.

## Fortified Sites

***Need to be conquered to interact***

When Conquered:
* Recruit **Followers** with preferred location "Krak"
* **Starting your turn** at or **adjacent** to any of your Kraks increases your *Hand Size* by **1** *per Krak conquered*

When Unconquered:
* Gain *1 Spell* from the Market when Conquered

When Conquered:
* Recruit **Followers** with preferred location "Spire"
* Learn **Spells** from the Market (cost **7** Leadership + **Mana** of the *same* color as the Spell)

When Unconquered:
* All Enemies *Chaos Attacks* gain **+1**
* All Enemies *Fire Attacks* gain **+2**
* All Enemies *Frost Attacks* gain **+2**

When Conquered:
* Recruit **Followers** with preferred location "Citadel"
* Learn **Spells** from the Market (cost **7** Leadership + **Mana** of the *same* color as the Spell)
* During interactions: **+1 Leadership** per enemy defeated
* **Starting your turn** at or **adjacent** to this Citadel increases your *Hand Size* by **2**

Levels:
* **1**: Arcanum, Guardian
* **2**: 2 Arcanum
* **3**: Abyssal, Arcanum
* **4**: Abyssal, Arcanum, Guardian
* **5**: Abyssal, 2 Arcanum
* **6**: 2 Abyssal, Arcanum
* **7**: Abyssal, 2 Arcanum, Guardian
* **8**: 2 Abyssal, 2 Arcanum
* **9**: 4 Abyssal, Arcanum
* **10**: 2 Abyssal, 2 Arcanum, Guardian
* **11**: 3 Abyssal, 2 Arcanum

When Unconquered:
* All Enemies *Physical Attacks* become **Savage**

When Conquered:
* Recruit **Followers** with preferred location "Citadel"
* Acquire **Relics** (cost **12** Leadership)
* During interactions: **+1 Leadership** per enemy defeated
* **Starting your turn** at or **adjacent** to this Citadel increases your *Hand Size* by **2**

Levels:
* **1**: Abyssal
* **2**: Arcanum, Abomination
* **3**: Abyssal, Abomination
* **4**: 2 Arcanum, Abomination
* **5**: Abyssal, Arcanum, Abomination
* **6**: 2 Arcanum, 2 Abomination
* **7**: Abyssal, 2 Arcanum, Abomination
* **8**: 2 Abyssal, Arcanum, Abomination
* **9**: Abyssal, 2 Arcanum, 2 Abomination
* **10**: 2 Abyssal, Arcanum, 2 Abomination
* **11**: 3 Abyssal, Arcanum, Abomination

When Unconquered:
* All Enemies *Physical Attacks* become **Poison**

When Conquered:
* Recruit **Followers** with preferred location "Citadel"
* Learn **Special Abilities** from the Market (cost **6** Leadership)
* During interactions: **+1 Leadership** per enemy defeated
* **Starting your turn** at or **adjacent** to this Citadel increases your *Hand Size* by **2**

Levels:
* **1**: Abomination, Guardian
* **2**: 2 Abomination
* **3**: Abomination, 2 Guardian
* **4**: Abyssal, Abomination, Guardian
* **5**: Abyssal, 2 Abomination
* **6**: Abyssal, Abomination, 2 Guardian
* **7**: Abyssal, 2 Abomination, Guardian
* **8**: 2 Abyssal, 2 Abomination
* **9**: Abyssal, 3 Abomination, Guardian
* **10**: 2 Abyssal, 2 Abomination, Guardian
* **11**: 3 Abyssal, 2 Abomination

When Unconquered:
* All Enemies get **+1 Armor**

When Conquered:
* Recruit **Followers** with preferred location "Citadel"
* During interactions: **+1 Leadership** per enemy defeated
* **Starting your turn** at or **adjacent** to this Citadel increases your *Hand Size* by **2**

Levels:
* **1**: Abyssal
* **2**: Abyssal, Guardian
* **3**: 2 Abyssal
* **4**: Abyssal, 2 Guardian
* **5**: 2 Abyssal, Guardian
* **6**: Abyssal, 3 Guardian
* **7**: 2 Abyssal, 2 Guardian
* **8**: 3 Abyssal, Guardian
* **9**: 2 Abyssal, 3 Guardian
* **10**: 3 Abyssal, 2 Guardian
* **11**: 4 Abyssal, Guardian

*Mods GUID="location\_citadel\_white"*

## Adventure Sites

Enter and select one of the open **Paths**. Each path leads to a battle but the rewards depends on the path selected. You may only bring 1 Follower with you into the Labyrinth.
Paths:
* **Lair** - *Cost:* 2 Movement. *Reward:* 1 Special Ability + 2 Crystals of Any color
* **Pit** - *Cost:* 4 Movement. *Reward:* 1 Special Ability + 1 Spell
* **Abyss:** - *Cost:* 6 Movement. *Reward:* 1 Special Ability + 1 Relic (draw 2 pick 1)

Enter and select one of the open **Paths**. Each path leads to a battle but the rewards depends on the path selected. You may only bring 1 Follower with you into the Maze.
Paths:
* **Lair** - *Cost:* 2 Movement. *Reward:* 2 Crystals of Any color
* **Pit** - *Cost:* 4 Movement. *Reward:* 1 Spell
* **Abyss:** - *Cost:* 6 Movement. *Reward:* 1 Relic (draw 2 pick 1)

Only unconquered paths can be entered.
Enter to battle with the enemies lurking there and loot their **Relics** and **Spells** stash. Your followers will **not participate** and **Night** restrictions apply (Black mana can be used).
Rewards: 1 Relic (draw 2 pick 1) + 1 Spell
Can be re-entered to trigger another battle but there won't be any more loot to be found.
If unconquered, can enter to battle with the enemies lurking there and loot their **Crystals** and **Relics** stack.
Rewards: 1 Relic (draw 2 pick 1) + 3 Crystals of Random color (if Gold you choose, Black gain 1 XP instead)
Enter to battle with the enemies lurking there and loot their **Relics** or**Spells** stash. Your followers will **not participate** and **Night** restrictions apply (Black mana can be used).
Rewards (random): 1 Relic (draw 2 pick 1) OR 1 Spell
Can be re-entered to trigger another battle but there won't be any more loot to be found.
If unconquered, can enter to battle with the enemies lurking there and loot their **Crystal** stash.
Rewards: 2 Crystals of Random color (if Gold you choose, Black gain 1 XP instead)
If unconquered, can enter to perform a ritual to gain the specified rewards depending on the ritual performed:
* Blood Sacrifice: Defeat all the Enemies
* Magic Ritual: Produce the required mana

*Mods GUID="location\_hallowed"*

## Friendly Sites

Starting point of the Paladin's journey.
* **Heal** yourself or your followers for **3** Leadership *per Healing point*.
* May **Pillage** to *Draw 2 additional cards* on your next turn (**-1 Reputation**) [Not an Interaction]

Can recruit **Followers** with **ANY** preferred location but you must pay extra Leadership depending on the preferred location of the Follower:
* **+1 Leadership** for Krak, Spire, Temple
* **+2 Leadership** for Citadel

* **Starting** your turn at the Source gives you **1 Gold Mana** during the *Day* or **1 Black Mana** at *Night*.

**Ending** your turn at a Mine allows you to collect one of the **Mana Crystals** that the Mine *produces*.
*Mods GUID Blue Crystal="location\_mine\_b"*
*Mods GUID Green Crystal="location\_mine\_g"*
*Mods GUID Red Crystal="location\_mine\_r"*
*Mods GUID White Crystal="location\_mine\_w"*
*Mods GUID Green/Blue Crystal="location\_mine\_deep\_gb"*
*Mods GUID Red/White Crystal="location\_mine\_deep\_rw"*
* **Heal** yourself or your followers for **2** Leadership *per Healing point*.
* Learn **Special Abilities** from the Market (cost **6** Leadership)
* If not burned, you may **Burn** the Temple to fight an **Arcanum** Temple Guardian and Gain a **Relic** (if battle won) (**-3 Reputation**). Your followers will **not participate** in this battle.

*Mods GUID="location\_temple"*