recursal/Fanatic-Fandom huggingface dataset:
Spirit Feline

-100% DMG Resistance, but DMG taken from each hit won't exceed 14% of total max HP.

Enhanced ( 100?): -100% DMG Resistance, but DMG taken from each hit won't exceed 11% of total max HP.

### Unlock

PC: Talent reaches Lv.70.

Mobile: Talent reaches Lv.80.

Spirit Feline is an Occult Scroll.

Decreases your damage resistance by -100%, but the maximum damage you can take from each hit will not be higher than 14% of your total  Health? and  Shields?/ Armor?.

At combined 200 Health and Shields/Armor, you will only take up to 28 damage from any hit. That means you will have to be hit at least **eight times** to die from full Health and Shields/Armor.

This can prove invaluable against powerful enemies and bosses that can kill you in fewer hits, however the increased damage taken will make rapid, weak attacks much more dangerous.

**Enhanced**: Reduces the maximum damage taken from 14% of your total Health and Shields/Armor to 11%. This increases the minimum number of hits to kill you from 8 to 10.

## Synergies

### Positive

* Anything that provides brief immunity (like  Close Call) can further cap the damage.
* Lightning Enthusiast,  Sanguine Relic,  Dual-edge and  Fragile Body will have their increased damage taken restricted by the damage threshold, reducing it against strong attacks.
* Triple Comeback and  Deadly Curse lower total Health and Shields/Armor while still restricting damage to the damage threshold.
* Deflection Shield will have its increased damage taken restricted by the damage threshold, while its decreased damage taken will still result in negligible damage that does not often hit the damage threshold.
* Resilient Life will help offset single hits greatly, especially on high health characters such as Ao Bai, or anyone with  Flesh and Bones, as the full healing of it is 15% of health.

### Reduced Positive

* Persistent,  Corrosion Enthusiast,  Mutual Respect,  Tactical Reload,  Flowing Wind and  Mystic Mirror may not lower damage taken if the damage from a powerful attack does not fall below the damage threshold, resulting in no benefit to survivability against them.
* Good and Evil's increase to Shields/Armor may not change the percentage of damage you take from powerful attacks, resulting in no benefit to survivability against them.
* Veteran's increase to Health may not change the percentage of damage you take from powerful attacks, resulting in no benefit to survivability against them.

### Mixed

* Reinforced Eggshell will have its increased damage taken restricted by the damage threshold, however the decreased damage taken may not drop below the threshold against powerful attacks, resulting in no benefit to survivability against them.

### Nullified

* Terminal Lucidity becomes useless as it only triggers when a single hit deals over 20% max HP, and Spirit Feline caps damage at 14% max HP.

## Notes

* Paranormality and  Flesh and Bones will decrease Health to 1 and Shields to 0, but Spirit Feline will not reduce damage taken below 1, so you will die in one hit regardless.

## Update History

* 10/21/2023 update: Changed from +100% DMG Taken to -100% DMG Resistance.
Regen Hit

### Lv.1

Recover 40% of your Armor every time after hitting an enemy or 20% if you do not hit any targets.

### Lv.2

Recover 100% of your Armor every time after hitting an enemy or 25% if you do not hit any targets.

### Lv.3

Recover 100% Armor.

Regen Hit is an Ascension.

Using  Leap recovers more  Armor? when hitting enemies and breakable objects such as pots, crates and barrels. It also recovers a smaller amount of Armor if nothing is hit. This allows Qing Yan to restore Armor regardless of what is nearby.

Level 3 is especially powerful when used with cooldown decreasing ascensions such as  Last Breath,  Iron Scud or  Defensive Cleave, since Armor can be completely refilled repeatedly even when hitting nothing at all.

Level 2 and 3 may be unnecessary for players who don't constantly take damage, since level 1 can fully recover Armor from only 3 enemies or breakable objects and passively restores Armor when hitting nothing. Using  All or Nothing however will make level 2 and 3 more appealing, since your Armor is consumed every time an enemy is hit with Leap.
Inn

Stub*This page is in early access. You can help Gunfire Reborn Wiki by upgrading it!*TODO: Adding information
The **Inn** is the hub location where the player can choose their hero, put points into talents, and start both solo and group adventures. They will also re-spawn here after failed runs, courtesy of a pendant from the Inn's owner, Uncle Bao.
Mystic Mirror

Alternate between "Yin" state and "Yang" state every 12s. The "Yin" state offers +20% DMG Resistance and "Yang" state grants +50% DMG Dealt.

Enhanced ( 80?): Apply "Yang" status to yourself after dealing DMG to an enemy, which grants +50% weapon & skill DMG for 12s. Apply "Yin" status to yourself after taking DMG, which grants +20% DMG Resistance for 12s.

### Unlock

Kill Foot Soldier 50 times

Mystic Mirror is an Occult Scroll.

Every 12 seconds, either damage resistance will be increased by +20%, or damage dealt will be increased by +50%. When the timer ends, it will always switch to the opposite effect.

Provided you can keep an eye on it, it can give incentive to either be reckless and get close, or be cautious by dealing more damage from afar.

**Enhanced**: Instead of one effect then the other, each effect can now be triggered independently. +50% damage for 12 seconds occurs after hitting an enemy, while +20% damage resistance for 12 seconds occurs after taking damage.

## Synergies

### Reduced Positive

* Spirit Feline may not have the damage reduced below its 14% damage threshold, resulting in no benefit.

## Update History

* 10/21/2023 update: Changed from -20% DMG Taken to +20% DMG Resistance.
Elemental Cube

A random element will be selected after reloading. Increase corresponding elemental DMG by 50%.

Enhanced ( 40?): +50% elemental DMG and doubles the elemental effect chance for 2 random elements. The elements change on reload.

### Unlock

Kill Lightning Grenadier 50 times with Elemental DMG.

Elemental Cube is an Occult Scroll.

The randomness can be circumvented with Infinite? magazine, preventing reloads any keeping the 50% boost on a desired element.

The element currently selected can be seen on the bottom of the screen, indicated by a cube with a certain elemental symbol.

Note: The scroll increases damage of a specific element type. It does **not** give all weapons the ability to deal said elemental damage.

**Enhanced**: Provides a damage bonus to 2 elements instead of 1, and doubles the chance to inflict elemental effects with said elements.

## Synergies

### Positive

* Weapons without reload phase such as  Glimmering,  Prism,  Talisman and  Golden Bow cannot trigger element change, allowing you to keep a certain element.
* Thunder Screen,  Thorny Carapace and  Blazing Hoop inflict increased damage if their element is selected.
* Elemental Relic increases damage after killing an enemy affected by elemental effect.
* Elemental Bestowment restores  Health? and ammo after inflicting an elemental effect.
* Against the Flow slowly refills the magazine, reducing the need to reload.
* Fast-Loader and  Skateboarder refill the magazine without reloading.
* Elemental Convergence increases damage for every enemy affected by elemental effect.
* Elemental Power increase elemental damage by +25%.
* Advanced Depot makes weapons no longer require reloads, allowing you to keep a certain element.
* Elemental Magazine deals +50% weapon damage when inflicting an elemental effect.

### Reduced Positive

* Magic Magazine and  Tactical Reload must trigger elemental change to work.

### Negative

* Inferior Magazine lowers magazine capacity by -20%, requiring more reloads.
* Cursed Magazine activates when reloading.

## Update History

* 06/24/2022 Update: Rarity changed from rare to normal.
Nirvana Force

While knocked down, deals damage to enemies within an 8m radius per second (damage increases with lower max HP); +15% teammates movement speed and -30% revive time.

Enhanced ( ??): No Down Penalty while knocked down. While knocked down, deals damage to enemies within an 8m radius per second (damage increases with lower max HP); +15% teammates movement speed and -30% revive time.

### Unlock

Unlocked by default.

Nirvana Force is an Occult Scroll. It is exclusively dropped when playing in Multiplayer.

Stub*This page is in early access. You can help Gunfire Reborn Wiki by upgrading it!*TODO: What is the damage scale? Is it just max HP or Max HP+Shield/Armor? Do the movement speed and revive time bonuses only apply when you're knocked down?
When the scroll holder takes lethal damage and is knocked down, they will begin creating damaging novas around themselves that hit all enemies within 8 meters. The damage increases based on how low your maximum  Health? is.

Additionally, your teammates gain +15%  Movement Speed, and -30% Revive Time when reviving scroll holders, making it easier to reach and then revive downed players.

The damage from the novas can help protect other players attempting to revive you, as it may deal enough damage to kill any enemy that approaches, or the nearby enemy that killed you.

**Enhanced**: Prevents any down penalty from affecting you, which would normally reduce the time you can remain knocked down. This not only lets you deal damage to enemies for the maximum duration, but also gives teammates the most time to try and revive you.

## Synergies

### Positive

* Effects that work when close to enemies, such as  Close Combat,  Copper Miner and  Veteran.
Irrepressible Surge

### Effect

Gain 2 temporary Dash charges while defeating enemies during Tidal Aspis. If an enemy is defeated within 1.2s after retracting the Aspis, Tidal Aspis enters a no-cooldown state for 2s.

Irrepressible Surge is an Ascension.

Stub*This page is in early access. You can help Gunfire Reborn Wiki by upgrading it!*TODO: Do the temporary uses remain even when Tidal Aspis ends?
Killing an enemy while  Tidal Aspis is active will grant 2 temporary  Fierce Charge uses. Additionally killing an enemy within 1.2 seconds after retracting the Aspis immediately resets its cooldown.

The ability to gain bonus uses for  Fierce Charge can be incredibly powerful, since it allows moving at a very fast pace for gaining Fist Sensation stacks, and can be enhanced even further with  Gradual Progression,  Unfathomable Ocean and  Unbearable Hurtle.

If the retracting attack is capable of finishing off a weak enemy (especially if Tidal Aspis is ended early when you spot a weak enemy), you can immediately use Tidal Aspis again, allowing you to chain together several casts without stopping.

## Notable Interactions

* Energy Storage grants +1 Tidal Aspis capacity, which can result in recovering cooldown for the first **and** second use due to  Swelling Tide also recovering cooldown if Tidal Aspis is retracted early. Additionally raising and quickly retracting the Aspis during the 2 seconds of no cooldown can be used to recover the second use. However kills will only recover 1 use on their own, regardless of the number of enemies killed.

## Notes

* Tidal Aspis having no cooldown for 2 seconds will rarely have an effect beyond resetting the cooldown (outside of the Energy Storage example above), since this requires you to activate, retract then reactivate the Aspis all within the span of 2 seconds after a kill.

## Update History

* 08/29/2023 update: Changed Hurtle's name to Fierce Charge.
* 08/25/2023 update:
	+ Effect changed from "If an enemy is defeated when holding the Aspis, [Hurtle] will have no cooldown for the next 2s" to "If an enemy is defeated when holding the Aspis, gain 2 temporary Dash charges".
	+ Moved from ascension group Violent Tempest to Tidal Fort.
Inferior Magazine

Magazine capacity -20%.

Inferior Magazine is an Occult Scroll. It is a Cursed Scroll and cannot be obtained through normal means. Instead it can be obtained when using a Peculiar Chest, rarely from  Curiosity Box, from choices with Interdependent Fortunes, and various other methods.

The scroll decreases magazine capacity by -20%, requiring reloads more often.

## Synergies

### Positive

* Genesis and  Deft Hands counters the scroll by increasing the effective magazine capacity.
* Brief Respite,  Tactical Reload and  Explosive Magazine gets used more often.
* Evil-Banishing Talisman cancels the effects of all cursed scrolls.
* Evil-Devouring Sword grants +25% weapon and skill damage for each cursed scroll.
* Fast-Loader and  Skateboarder refill the magazine, but must be used more often.
* Bloody Ammo can keep the weapon firing even when the magazine is empty.
* Advanced Depot fires from reserves instead of the magazine, completely ignoring the scroll.

### Reduced Positive

* Perfect Sixth and  Improved Clip resets on reload.
* Against the Flow recovers less ammo.

### Mixed

* Good and Evil increases  Shields?/ Armor? by +15 for each cursed scroll owned, but loses its +15% Lucky Shot Chance.
Clumsy Throw

When using the secondary skill, its consumption has a 50% chance to increase by 1.

### Unlock

Unlocked by default.

Clumsy Throw is an Occult Scroll. It is a Cursed Scroll and cannot be obtained through normal means. Instead it can be obtained when using a Peculiar Chest, rarely from  Curiosity Box, from choices with Interdependent Fortunes, and various other methods.

Secondary Skill refers to  Crown Prince's  Smoke Grenade,  Ao Bai's  Explosive Grenade,  Qing Yan's  Cleave,  Lei Luo's  Chain Lightning,  Tao's  Fatal Bloom,  Qian Sui's  Striking Punch,  Xing Zhe's  Essence Chain,  Li's  Blazing Meteor,  Zi Xiao's  Astroforecast and  Nona's  Hardwood Missile.

There is a 50% chance to increase secondary skill consumption when used. This effectively lowers maximum capacity and uses gained by -33% on average.

Stub*This page is in early access. You can help Gunfire Reborn Wiki by upgrading it!*TODO: Does Grenade Master prevent increased consumption?

## Synergies

### Positive

* Effects that automatically trigger secondary skills are unaffected, such as  Acidominance level 3, or  Lightning Governor.
* Double Exhilaration doubles secondary skill capacity, letting you collect more between uses.
* Evil-Banishing Talisman cancels the effects of all cursed scrolls.
* Evil-Devouring Sword grants +25% weapon and skill damage for each cursed scroll.
* No Retreat is easier to activate.
* Extra Surprise can help provide more secondary uses.
* Capacity Overdraft lets you use secondary skills even when it's at 0.

### Reduced Positive

* Anything that relies on secondary skill usage, including  Energy Sandals and  Skill Booster.

### Mixed

* Good and Evil increases  Shields?/ Armor? by +15 for each cursed scroll owned, but loses its +15% Lucky Shot Chance.

### Negative

* Untold Effort is multiplicative with this scroll, such that it is possible to consume 4 secondary skill charges at once.
* Ancient Timer restricts secondary skills with a 3 second cooldown.
Perfect Sixth

Every sixth shot gains +80% DMG (Count is reset when reloading).

Enhanced ( 60?): Every sixth shot gains +160% DMG.

Perfect Sixth is an Occult Scroll.

Every sixth shot gains +80% damage, granting an average of +13.3% damage across all six shots.

Note that changing weapons also resets the shot count, and certain weapons only count one shot despite firing multiple projectiles (like both attacks of  Deafening Mortar).

**Enhanced**: Increases the bonus from +80% damage to +160%, and removes the effect being reset on reload, allowing it to be used with low magazine weapons. This increases its average damage to +26.7%.

## Synergies

### Positive

* Weapons with a high magazine size (and further increased with magazine inscriptions such as ● Magazine +60%) can take full advantage of the bonus damage, since they won't have to reload often, resetting the bonus.
* Cavalry,  Sting and  Poisonous Ghost receive special bonuses on the third hit, which synchronizes perfectly with every sixth hit getting boosted, as long as the counter doesn't desynchronize.
* Weapons that do not reload manually (like  Star Devourer and  Icy Spear) don't need to worry about resetting.
* Improved Clip,  Against the Flow,  Fast-Loader,  Skateboarder,  Bloody Ammo and  Deft Hands can help with reducing the need to reload.  Ao Bai's  Ammo Expert,  Qing Yan's  Hail of Bullets,  Lei Luo's  Magical Supply,  Tao's  Warlike Blade and  Ammo Extractor and  Xing Zhe's  Converged Flows can also help.
* Advanced Depot prevents the need to reload entirely, granting the bonus consistently.

### Reduced Positive

* Magic Magazine,  Brief Respite,  Tactical Reload and  Explosive Magazine will reset Perfect Sixth when used.
* Concurrent Cooldown consumes ammo over time, increasing the need to reload.

### Nullified

* Weapons with a magazine size smaller than 6 but need to reload (like  Wild Hunt) will never proc non-enhanced Perfect Sixth without other synergy.

### Negative

* Inferior Magazine reduces magazine capacity, making reloads more frequent and may prevent using Perfect Sixth outright.
* Sabotaged Magazine consumes extra ammo in the magazine when firing, increasing the need to reload.

## Update History

* 06/24/2022 update: Effect increased from 50% (100%) to 80% (160%).
Penetration Bullet

Crits deal 50% DMG directly to enemy's HP rather than Shield or Armor.

Enhanced ( 100?): Crit hits deal full DMG directly to enemy's HP rather than Shield/Armor.

### Unlock

Kill Bandit Tactician 20 times with a Crit.

Penetration Bullet is an Occult Scroll.

Landing a critical hit will cause 50% of the damage to directly affect the enemy's  Health?. The other 50% damage will still damage their  Shields? or  Armor?.

Enemies with high Shields/Armor can be killed without breaking their Shields/Armor first, saving time taken to kill them normally.

When inflicting elemental damage, damage calculated is reduced and increased separately. Example: dealing 100  Fire? damage will cause 50 to deal +50% damage to Health (75) and 50 to deal -25% damage to Shields/Armor (37.5) resulting in a total of 112.5 damage.

Dealing  Corrosion? damage against Shields results in 75 damage total, or 112.5 against Armor. Similar damage results for  Shock? damage against Armor and Shields, respectively.

**Enhanced**: Instead of 50% damage, 100% damage is dealt directly to the enemy's Health. This allows weapons to completely ignore enemy Shields/Armor, as long as only critical hits are landed.

## Synergies

### Positive

* Wait For Good guarantees a critical hit every 10 seconds.
* Final Judgment triggers an  Instant Kill? at low enough enemy health.
* Glazed Sight increases CritX by +1.5x, or +0.5x after taking damage to Health 50 times.
* Hawkeye Sight increases CritX by +2.0x.
* Deadly Counter guarantees critical hits for 3 seconds after taking damage.
* Merciless Strike increases Lucky Shot Chance by +50% when landing a critical hit.
Unbearable Hurtle

### Lv.1

-20% DMG dealt, +25% DMG taken (Fierce Charge and Shockwave then increased by +50%).

### Lv.2

-40% DMG dealt, +50% DMG taken (Fierce Charge and Shockwave then increased by +100%).

### Lv.3

-60% DMG dealt, +75% DMG taken (Fierce Charge and Shockwave then increased by +150%).

Unbearable Hurtle is an Ascension.

When hitting an enemy with  Fierce Charge, decrease their damage dealt and increase the damage they take for a short time. Damage from Fierce Charge and Shockwave (from  Backfire) are further boosted. The increased damage is **multiplicative**.

This lets Fierce Charge be used as an extremely powerful combo starter, where you can move to an enemy, hit them, stagger them, and make them take extra damage while being unable to deal any meaningful damage in return.

It is extremely useful against enemies in multiplayer, since teammates also deal increased damage.

## Notes

* Enemies under the effects of Unbearable Hurtle will have a blue aura with bubbles around them, similar to some other effects.

## Update History

* 08/29/2023 update: Changed Hurtle's name to Fierce Charge.
* 08/25/2023 update:
	+ Damage dealt debuff reduced from -30/50/80% to -20/40/60%.
	+ Damage taken debuff reduced from +30/60/100% to +25/50/75%.
	+ Added effect where Hurtle and Shockwave receive double the damage bonus.
* 12/30/2021 update: Changed reduction to movement speed to reduction to enemy damage dealt.
Lightless Shield

Gain 3 stacks of Lightless Shield every 30s. Each stack negates incoming DMG and is consumed afterwards. You can only have up to 3 stacks at any given time.

Enhanced ( 100?): Gain 4 stacks of Lightless Shield every 30s. Each stack negates incoming DMG and is consumed afterwards. You can only have up to 4 stacks at any given time.

### Unlock

Kill Ichthyosaurus Offspring 2 times on elite or higher difficulty.

Lightless Shield is an Occult Scroll.

Every 30 seconds you will gain 3 layers of Lightless Shield, up to a maximum of 3. Each layer will completely prevent any damage from a single attack.

If you only take 3 hits from enemies every 30 seconds, it can completely negate the damage you would normally take. However weak, rapid attacks will quickly tear away stacks.

**Enhanced**: Stacks gained and maximum stacks is increased to 4.

## Synergies

### Positive

* Lightning Enthusiast,  Sanguine Relic,  Dual-edge and  Fragile Body will have their increased damage taken completely negated.
* Windrider and  Heavy Shield will not consume a stack when they negate damage.

### Reduced Positive

* Persistent,  Corrosion Enthusiast,  Mutual Respect,  Tactical Reload,  Flowing Wind,  Mystic Mirror and  Stone Skin will have their decreased damage taken ignored.
* Bloody Ammo will deal damage when used, which can quickly remove any protection with automatic weapons.
* Phantom Skin will lose stacks at the same time, however it still recovers 30%  Shields?/ Armor? in doing so. This recovery may get blocked by the damage being negated however.

### Mixed

* Deflection Shield will have its increased damage taken completely negated, however its decreased damage taken will also be ignored.
Star Spirit Blessing

### Lv.1

+10 Max Shield. When taking DMG, there is a chance to be immune to it (CD: 12s).

### Lv.2

+20 Max Shield. When taking DMG, there is a chance to be immune to it (CD: 12s).

### Lv.3

+30 Max Shield. When taking DMG, there is a chance to be immune to it (CD: 9s).

Star Spirit Blessing is an Ascension.

Increases maximum  Shield? slightly. Additionally, there is a chance to be immune to damage taken with a brief cooldown after it activates. The base chance is 10%, gain 2% per scroll for the first 20 scrolls (up to 50% in total), and 1% for every remaining scroll. Scroll rarity is not relevant.

**Level 3 bonus**: Damage immunity cooldown is reduced to 9 seconds.
Surprise Bonus

When dealing Skill DMG, there is a 15% chance to deal +100% total DMG.

Enhanced ( 80?): When dealing Skill DMG, there is a 15% chance to deal +100% total DMG, and a 5% chance to deal +200% total DMG.

### Unlock

Kill Elite Monk 3 times.

Surprise Bonus is an Occult Scroll.

Grants a 15% chance that damage is doubled upon casting your primary or secondary skill, increasing average damage by +15%.

This bonus is **multiplicative**, and could be considered as a skill-exclusive version of 15% Lucky Shot Chance.

Alongside hero skills, it is also capable of working on damage effects from scrolls, ascensions, inscriptions and blessings. However it does not work on  Explosive? weapons.

**Enhanced**: Grants an additional 5% chance that damage is tripled, increasing average damage to +25%.

## Synergies

### Positive

* Double Exhilaration increases secondary skill capacity.
* Extra Surprise provides more secondary skill pickups from enemies.
* Energy Sandals increases Secondary Skill damage after dashing.
* Skill Booster increases Secondary Skill damage from critical hits.
* Magic Watch has a 33% chance to reset the cooldown of the primary skill.
* Capacity Overdraft allows the secondary skill to be used even with 0 uses.
* Terrific Crossfire reduces the cooldown of the primary skill after using a secondary skill.
* Flowing Time reduces the cooldown of the primary skill after hitting an enemy.
* Rich's Privileges deals skill damage based on the amount of  Copper? owned when you inflict skill damage.
* Endless Assault recovers a secondary skill use every 3 seconds.
* Skill Freak doubles the damage of secondary skills, potentially dealing quadruple damage alongside Surprise Bonus.
* Field Proficiency decreases the cooldown of the primary skill for every elite or boss killed.

### Mixed

* Untold Effort may double Secondary Skill damage, but may also double consumption.
* Energy Storage increases primary skill capacity by +1, but also increases the cooldown by +30%.

### Negative

* Clumsy Throw has a 50% chance to increase secondary skill consumption by 1.

## Update History

* 03/26/2022 update: Enhanced version added.
Hero

A **Hero** is the playable character the players takes control of in each run of *Gunfire Reborn*.

There are currently 10 heroes available to play as, each needing to be unlocked at a certain Talent level, by paying  Soul Essence? or by purchasing DLC, with the exception being  Crown Prince who is unlocked by default.

 Ao Bai requires a Talent level of 25,  Qing Yan requires a Talent level of 40,  Lei Luo requires a Talent level of 55,  Tao costs 400  Soul Essence? and  Qian Sui costs 600  Soul Essence? to unlock.

 Xing Zhe and  Li require you to purchase the Visitors of Spirit Realm DLC before they can be selected.

 Zi Xiao and  Nona require you to purchase the Artisan and Magician DLC before they can be selected.

Each hero has different base stats ( Health?,  Shields?/ Armor? and  Movement Speed), hero-specific Talents, Primary and Secondary Skills and possible Ascensions. This variety makes them better with certain Weapons, Occult Scrolls and playstyles compared to others.

## Heroes

Crown PrinceAo BaiQing YanLei LuoTaoQian SuiXing ZheLiZi XiaoNona
Shared Adversity

When a teammate acquired a Cursed Scroll, there is a 50% chance to have the same scroll.

### Unlock

Unlocked by default.

Shared Adversity is an Occult Scroll. It is a Cursed Scroll and cannot be obtained through normal means. Instead it can be obtained when using a Peculiar Chest, rarely from  Curiosity Box, from choices with Interdependent Fortunes, and various other methods.

It is exclusively dropped when playing in Multiplayer.

Grants a 50% chance that whenever a teammate obtains a cursed scroll, you will also obtain the same scroll if you don't have it.

Depending on how many cursed scrolls your teammates obtain, this can severely penalize you with a growing variety of cursed scrolls.

It may be possible to convince your teammates to not obtain cursed scrolls, which will render this cursed scroll useless. On the other hand, teammates may also use it as an excuse to obtain even more cursed scrolls than they normally would, in the hopes that they also apply to you.

## Synergies

### Positive

* Evil-Banishing Talisman cancels the effects of all cursed scrolls. However if you have other effects that benefit from more cursed scrolls, it will also prevent increasing them too.
* Evil-Devouring Sword grants +25% weapon and skill damage for each cursed scroll.

### Mixed

* Good and Evil increases  Shields?/ Armor? by +15 for each cursed scroll owned, but loses its +15% Lucky Shot Chance.

### Negative

* Teammates with  3rd Time Unlucky will get cursed scrolls every 3rd time they use a Peculiar Chest, which may also be given to you.
* Teammates with  Take It All can use a Peculiar Chest more than once, which may allow them to get more cursed scrolls that can also be given to you.
Hostile Gift

This term has been removed, for alternative, see also  Restless Torrent

### Effect

Recovers ammo to the magazine and reserve after retracting the Aspis, increases RoF and reduces Reload Time for 5s.

### Lv.1

Recover 50% of magazine and 20% of reserve ammo, -30% Reload Time, +30% RoF.

### Lv.2

Recover 75% of magazine and 40% of reserve ammo, -45% Reload Time, +45% RoF.

### Lv.3

Recover 100% of magazine and 60% of reserve ammo, -60% Reload Time, +60% RoF, as there is a 50% chance to consume 0 ammo when shooting.

Hostile Gift was an Ascension for Qian Sui that was removed in the Reincarnation 9 Update.

After retracting the  Tidal Aspis, ammo is recovered to both your Magazine and your reserves. Additionally Reload Time is reduced and Rate of Fire is increased for a short time.

The ammo type that is recovered to reserves is based on the weapon currently held, and the amount gained is based on your **entire** reserves, including any increases to it such as  Ammo Belt. Example: recovering 20% reserves to  Normal Ammo (450 maximum by default) will recover 90 ammo.

**Level 3 bonus**: Also grants a 50% chance to not consume ammo for a short time, making magazines even more efficient.

## Update History

* 08/25/2023 update:
	+ Removed from the game.
	+ The original icon is redirected to  Restless Torrent, and moved into "Violent Tempest" category.
* 12/30/2021 update:
	+ No longer requires an enemy to hit the Aspis to take effect.
	+ Magazine recovery increased from 30%/60%/100% to 50%/75%/100%.
	+ RoF increased from +20%/+40%/+60% to +30%/+45%/+60%.
	+ Duration reduced from 5s/7s/9s to 5s/5s/5s.
	+ Added reload speed bonus.
	+ Added level 3 effect.
Storm Chaser

> "*Enter the state of "accelerate" after moving forward for a period of time: increasing movement speed and weapon DMG. Stopping forward, moving left or right, or retreating will stop the "Accelerate".*"
>
>
>

Stub*This page is in early access. You can help Gunfire Reborn Wiki by upgrading it!*TODO: Add information.

## Possible Exclusive Inscriptions

Storm Chaser has one weapon-specific exclusive inscription:

* ◈ Maintaining the "Accelerate" will gradually increases the chance of a lucky shot, up to 100%. Reset when exiting "Accelerate" is exclusive to Storm Chaser.

It may instead have a common inscription:

* ◈ *+65% DMG vs any elemental effect*(full text)
* ◈ *+30% Movement Speed, +100% Lucky Shot on kill*(full text)
* ◈ *50% multi hit*(full text)
* ◈ *+50% DMG vs groups*(full text)
* ◈ +10% Lucky Shot Chance for 3s whenever hit an enemy (up to 150%).
Refresh Addict

Merch in the Peddler can be refreshed once more.

Enhanced ( 60?): Merch in the Peddler and Phantom Peddler can be refreshed once more.

### Unlock

Kill Desert Boar 50 times.

Refresh Addict is an Occult Scroll.

Allows you to refresh a Peddler's items for once more, additive with other effects.

**Enhanced**: Also gives an extra refresh chance on Phantom Peddler. In Spiritual Assault it instead gives two more refresh chances.

## Update History

* 06/01/2023 update: Scroll reworked from "refresh many times with (fewer) increasing price on peddler" to "give one more free refresh on peddler (and phantom peddler in Reincarnation, or once more in Spiritual Assault)".
	+ The old version would also refresh merchs already bought, making it possible to buy more than 2 scrolls.
* 08/29/2022 update: Enhanced version added. Reduced the basic copper cost by 50%.
* 06/24/2022 update: Added to the game.
Raging Waves

### Lv.3

+3m range, +6 [Cudgel] hits. After Soul Strike is over, every remaining [Cudgel] hit reduces the cooldown by 5%.

Raging Waves is an Ascension.

Increases the range that  Soul Strike will target enemies, and also increases the number of cudgel hits it inflicts.

Effective when used against large groups of enemies, especially if they are spread out farther than Soul Strike can reach normally.

Keep in mind that the ascension requires additional enemies to reach full potential, making it less useful against fewer targets. It's best paired with  Unstoppable Phantom which increases the number of cudgel hits each enemy will receive.

**Level 3 bonus**: every cudgel hit that wasn't used will refund 5% of the cooldown, up to 50% if you didn't hit anything.
Lightning Swordsman

> "*This type of rouge swordsman has learned martial arts and awakened the power of thunder and lightning with the inspiration of its gods.*"
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>
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Lightning Swordsman is an enemy found in Anxi Desert.

Their only attack is to strike you in melee, dealing  Lightning? damage. Due to this, they will always charge straight towards you.

Simply keeping your distance from them is enough to stay out of harm's way.

### Reincarnation 9

On Reincarnation level 9, Lightning Swordsmen have increased  Movement Speed, letting them reach you quicker. Additionally every single attack will inflict an Elemental Effect.

## Unlocks

Lightning Swordsman will unlock the following items:

* Wheel Saw: when killed 15 times.
* Thunder Step: when killed 30 times with non- Explosion? damage.
* Bloody Ammo: when killed 50 times.

## Trivia

* Another similar logbook entry showed a Rogue Swordsman. However said enemy was not in the game for a long time and has since been removed.
Long Shot

Increase weapon DMG when hitting the enemy away from you. The further they are, the larger the bonus (up to 100%).

Enhanced ( 40?): Increase weapon DMG when hitting the enemy away from you. The further they are, the larger the bonus (up to 200%).

### Unlock

Talent reaches Lv.15.

Long Shot is an Occult Scroll.

It is most effective when enemies are very far away from you. Weapons with high accuracy such as  Snipers will benefit from it the most.

**Enhanced**: Maximum damage bonus increased from +100% to +200%.

## Synergies

### Positive

* Lone Ranger increases Lucky Shot Chance by up to +25% when no enemies are nearby.
* Deflection Shield decreases damage taken against distant enemies by -90%.

### Reduced Positive

* Veteran and  Copper Miner require close range to work, making Long Shot less effective.

### Negative

* Cautious Shot deals damage to yourself whenever you miss a shot, which may occur more often when you keep your distance from enemies.

## Update History

* 01/21/2022 update: Enhanced version added.
Last Stand

### Effect

When your Armor breaks, gain more Weapon and Skill DMG, increase RoF and DMG Resistance, and gain immunity to Slows.

### Lv.1

+30% Weapon DMG and Skill DMG, +20% RoF, +10% DMG Resistance and gain immunity to Slows for 6s.

### Lv.2

+60% Weapon DMG and Skill DMG, +35% RoF, +15% DMG Resistance and gain immunity to Slows for 6s.

### Lv.3

+100% Weapon DMG and Skill DMG, +50% RoF, +20% DMG Resistance and gain immunity to Slows for 10s.

Last Stand is an Ascension.

After  Armor? breaks, damage from weapons and skills ( Leap and  Cleave), along with rate of fire are increased, while damage taken is decreased and you become immune to slowing effects for a short time.

The effects will trigger every time that Armor breaks, including from  All or Nothing, regardless of how much it has recharged since the last time it broke.

The ascension encourages riskier behavior that would often cause enough damage to break your Armor. Ways to inflict self-damage such as  Fire Enthusiast and  Bloody Ammo may also be used.

**Level 3 bonus**: duration is increased to 10 seconds.

## Notable Interactions

* Flesh and Bones keeps the effect permanently active.

## Notes

* This ascension is necessary when using All or Nothing builds on Reincarnation 8, due to the increased amount of challenge events, particularly one event which massively slows you down if your Shields/Armor breaks which could otherwise be fatal.

## Update History

* 10/21/2023 update: Changed -20/30/40% DMG Taken to +10/15/20% DMG Resistance.
* 06/30/2023 update: Added to Ascension Fusion. Other heroes can trigger this effect with their  Shield?/ Armor? broken.
* 06/01/2023 update: Allowed Flesh and Bones to keep the effect permanently active.
* 04/28/2022 update: Added immunity to slow effects.
* 04/29/2021 update: Increased weapon DMG and skill DMG from +20/35/50% to +30/60/100%. Decreased the DMG taken reduction from -20/-35/-50% to -20/-30/-40%. Increased the duration from 2/3/5s to 6/6/10s.
Occult Scrolls

**Occult Scrolls** are objects which can be picked up to gain passive effects. Every run starts without scrolls. They can be acquired by different means:

* Entering a  Vault and completing its objective, then choosing one from the treasure chest within.
* Buying it from a Peddler.
* Buying, trading or sacrificing health at a Peculiar Chest.
* Killing an elite or boss Enemy.
* Completing a Challenge Event.
* Unlocking the scroll for the first time.

Whenever a new scroll appears, it will only be visible to the intended player. Players can share scrolls by Pinging the scroll (default key is V) or by opening their character menu and holding right click on the scroll to discard it. These scrolls can then be picked up by any player.

Some scrolls have an unlock requirement indicated in the Logbook. Once unlocked, the scroll will appear as an achievement reward. It can then be found by other means mentioned above.

In Reincarnation difficulty, occult scrolls can be enhanced, either increasing its bonus and/or reducing any downsides. You cannot carry both a normal and enhanced scroll of the same type at once.

Some scrolls cannot be discarded to prevent exploitation, however they can still be offered to peculiar chests in exchange for various rewards.

These scrolls include:

* All Cursed scrolls (unless player has  Enhanced Evil-Banishing Talisman).
* On the House, to prevent players from sharing the scroll to gain free items from the Peddler.
* Effective Split,  Curiosity Box and  Break the Ice since they are destroyed and replaced with other scrolls when picked up. Scrolls given by Effective Split also cannot be discarded even if they can normally.
* Lifesaver, probably to prevent player from exploiting extra uses.
* 3rd Time Unlucky,  Triple Comeback,  Glazed Sight and  Rational Consumption,‎ to prevent players from resetting the counter.
* Masterful Craftsmanship, as it affects how weapons spawn with inscriptions.
* Blessing in Disguise, as it affects how ascensions are gained.
* All scrolls if the player carries unenhanced  Take It All (excluding cursed scrolls if the player has  Enhanced Evil-Banishing Talisman). Take It All itself cannot be dropped either as it affects interaction with Peculiar Chests.

Each scroll's icon has a colored border to indicate its quality.

* **Cyan** (Normal)
* **Purple** (Rare)
* **Orange** (Legendary)
* **Red** (Cursed)
* **Animated Orange** (Enhanced, shown as a fiery border. Does not override the scroll's original rarity.)

There are currently 179 scrolls in the game. 66 Normal, 55 Rare, 36 Legendary and 22 Cursed.

## Trivia

* When language is set to Simplified Chinese (the base language of Gunfire Reborn), all occult scrolls have their names containing exactly four characters.
	+ For example, the scroll "On the House" reads "铁毛公鸡" (lit. the cock with iron feathers, meaning that it is so stingy that it refuses to give up any feather).
Total Eradication

Total Eradication is an Ascension.

Increases the amount of damage dealt to enemies, based on how much  Health? and  Shields?/ Armor? they are missing.

On average you gain a +40% damage bonus per level, however this number is actually lower based on how few hits are needed to kill an enemy. If you are killing enemies in 1 hit, it does nothing.

**Level 3 bonus**: Damage bonus will always be a minimum of +120%, even against enemies at full HP.
Lightning Shard

Lightning damage +25%, and immune to the negative effects of shock effect. The additive effect is doubled while in shock effect.

Enhanced ( 80?): Lightning damage +75%, and immune to  the negative effects of shock effect.

### Unlock

Unlocked by default.

Lightning Shard is an Occult Scroll.

Adds +25% damage to any  Lightning? attack and renders you immune to increased damage taken from  Shock?. When under the Shock effect, the damage bonus is increased to +50%.

See also  Flame Shard and  Corrosion Shard.

**Enhanced**: Increases lightning damage bonus from +25% (or +50%) to a constant +75%, regardless of Shock effects on you.

## Synergies

### Positive

* Lightning Enthusiast also provides +75% Lightning damage while under the Shock effect, and prevents increased damage taken from inflicting Shock on yourself.
* Thunder Screen and  Thunder Step deals increased damage.

## Update History

* 01/21/2022 update: Enhanced version added.
Snow Boots

Gain immunity to the Slows and -50% DMG taken from traps.

Enhanced ( 100?): Gain immunity to the Slow Effects and DMG taken from traps.

Snow Boots is an Occult Scroll.

Slow effects are anything that reduces Movement Speed. This includes the elemental effect  Decay? and penalties from heavy weapons. However freeze and stagger effects, and Wind God's sand traps will still work. Additionally, traps affected by this scroll do not appear in Duo Fjord and Hyperborean Jokul, making this scroll less useful there.

**Note**: Explosive and corrosive barrels are not considered to be traps, and will still do full damage.

**Enhanced**: Makes you take -100% damage from traps, including boulders, allowing you to completely ignore them. However traps can still knock you around and inflict elemental effects.

## Synergies

### Positive

* Corrosion Enthusiast will not slow you down when inflicting Decay on yourself.
* Heavy Shield,  Old Battle Boots and  Heavy Burden will not slow you down.
Mark Chaser

### Effect

Each time [Fatal Bloom] marks an unmarked enemy, increases Weapon DMG and Skill DMG.

### Lv.1

+10% Weapon DMG and Skill DMG for 8s (up to +40%).

### Lv.2

+20% Weapon DMG and Skill DMG for 8s (up to +80%).

### Lv.3

+30% Weapon DMG and Skill DMG for 10s (up to +150%).

Mark Chaser is an Ascension.

Increases weapon and skill damage for a short time each time an enemy is marked by  Fatal Bloom.

The buff duration gets refreshed every time  Fatal Bloom is reapplied. Bonus stacks are capped at 4 enemies marked.

**Level 3 bonus**: increases the duration from 8 seconds to 10, and also increases the maximum bonus to 5 marks.

## Update History

* 08/29/2022 update: Changed bonus from +8%/+12%/+16% weapon and skill DMG to +10%/+20%/+30% (up to +40%/+80%/+150%). Removed level 3 lucky shot chance bonus.
Solid Shell

### Lv.3

+4%8%/12% DMG taken, and reset Tidal Aspis's cooldown immediately upon Shield break.

Solid Shell is an Ascension.

Stub*This page is in early access. You can help Gunfire Reborn Wiki by upgrading it!*TODO: Is it still multiplicative with itself?
Decreases damage taken for every enemy that is within 10 meters. The more enemies that are nearby, the less damage you take, with significantly less damage if an enemy is an elite or boss.

**Level 3 bonus**: The cooldown of  Tidal Aspis (or other primary skills during Ascension Fusion) is reset if your  Shield?/ Armor? breaks.

## Update History

* 10/21/2023 update: Changed -5/10/15%, -10/20/30% and -15/30/45% DMG Taken, to +2/4/6%, +3/6/9% and +4/8/12% DMG Resistance for each level, respectively.
* 08/25/2023 update: Moved from ascension group Violent Tempest to Tidal Fort.
* 08/29/2022 update: Added double and triple benefits when near elites and bosses, respectively.
Spirit Bible

+120% Skill DMG.

Enhanced ( 100?): +120% Skill DMG, and for every Occult Scroll you own, +3% Skill DMG.

### Unlock

Unlocked by default.

Spirit Bible is an Occult Scroll.

Increases skill damage by a massive amount, improving the effectiveness of skills, certain scrolls that deal damage directly and certain weapons and inscriptions.

Contrary to many other scrolls, Spirit Bible has no specific requirement and no downside to its effect, making it an extremely straightforward scroll.

**Enhanced**: Every scroll held will also grant +3% skill damage, further boosting damage. This becomes especially useful late game when you have many scrolls.

## Synergies

### Positive

* Double Exhilaration increases secondary skill capacity.
* Extra Surprise provides more secondary skill pickups from enemies.
* Magic Watch grants a 33% chance to instantly reset primary skill's cooldown.
* Endless Assault recovers 1 secondary skill use every 3 seconds.

### Mixed

* Untold Effort may double Secondary Skill damage, but may also double consumption.
* Capacity Overdraft allows use of Secondary Skills even without any charges, but damages you instead.
* Energy Storage increases primary skill capacity by +1, but increases the cooldown by +30%.

### Negative

* Clumsy Throw has a chance to increase secondary skill consumption by 1.

## Update History

* 03/26/2022 update: Enhanced version added.
* 09/25/2021 update: Added to the game.
Mighty Stream

### Effect

Tidal Aspis's duration increases. The higher the duration, the higher the Fierce Charge and Shockwave DMG.

### Lv.1

+2s Duration. Each use of Fierce Charge recovers 0.5s duration (up to 3s). For every 1s of Tidal Aspis's max duration, +10% Fierce Charge and Shockwave DMG.

### Lv.2

+4s Duration. Each use of Fierce Charge recovers 1s duration (up to 6s). For every 1s of Tidal Aspis's max duration, +15% Fierce Charge and Shockwave DMG.

### Lv.3

+6s Duration. Each block or use of Fierce Charge recovers 1s duration. For every 1s of Tidal Aspis's max duration, +20% Fierce Charge and Shockwave DMG.

Mighty Stream is an Ascension.

Increases the duration of  Tidal Aspis. Additionally using  Fierce Charge recovers some duration up to a certain amount. Fierce Charge and Shockwave (from  Backfire) damage is increased based on the maximum duration of Tidal Aspis.

The base duration is 5 seconds, which is increased to 7, 9 and 11 seconds (+40%, +80% and +120% duration, respectively). This in turn results in +70%, +135% and +220% Fierce Charge and Shockwave damage, respectively.

If using Fierce Charge during Tidal Aspis, the duration will be recovered by up to 3 and 6 seconds at level 1 and 2, respectively, for up to a total of 10 and 15 seconds (+100% and +200% duration, respectively).

**Level 3 bonus**: Each attack that is blocked will recover 1 second of duration. Additionally there is no limit to the duration recovery. With low enough Dash cooldown, Tidal Aspis can be sustained forever.

## Notable Interactions

* Swelling Tide takes into account the additional duration, and will further reduce the cooldown of the skill when it's ended early. At level 3, the skill can have its entire cooldown reset, as long as the Aspis has less than a second of duration spent, either from quickly ending it or repeatedly recovering the duration.

## Update History

* 08/29/2023 update: Changed Hurtle's name to Fierce Charge.
* 08/25/2023 update:
	+ Added effect "Each use of Hurtle (Lv.3: or attack blocked) recovers 0.5s/1s/1s duration, up to 3s/6s/no limit."
	+ Added effect "For every 1s of Tidal Aspis's max duration, +10/15/20% Hurtle and Shockwave DMG."