recursal/Fanatic-Fandom huggingface dataset:
Combat Power

Combat Power is the overall (average) strength of a character (Monster/Hero).

Calculation:

```
[Base]*(1+[Stat%]) + [Stat]
```

Base
The unmodified value for the Hero
Stat%
The Percentage increase from Gear, if applicable
Stat
The Whole number value of the Stat from gear.

In general
It is the aggregation of proportion of each stat a character has.
We are attempting to take the Base Stat (lv 1) for all characters and derive a low-level ratios and compare that to the lv 60 (non-Awaken) & lv 60 (awaken), to see if there is a level scaling ratio to the combat power ratios derived below.

## Summary

Ratios are defined as `RHN:LHN`

RHN
being the points gained from the stat
LHN
being the points gained in combat power
## Special Conditions

These three stat adjustments, have no real solid scale application to combat power. As the value they apply towards combat power is based on the base associated stat. As well, these percentages are applied before any whole number value gained from gear.

Attack % (AP)
Need Info?
Defense % (DP)
Need Info?
Health % (HP)
Need Info?
## Stats Ratios

Health (H)
1:1
Speed (S)
1:4
Attack (A)
1:4.125
Defense (D)
1:9.4
Critical Hit Chance (CHC)
1:7
Critical Hit Damage (CHD)
1:0.5
Effectiveness (E)
1:3.8
Effect Resist (ER)
1:3
Dual Attach Chance (DAC)
Need Info?
Note
Unsure if DAC has any real effect on Combat Power but should be testable for some characters
Kroniki Koening

## **O Settingu**

Zawartość
* Historia
* Świat
* Frakcje Keoning
* Wydarzenia
* Questy
* Lore
* NPC
* PC
* Kalendarz
* Downtime

Ostatnie zmiany

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Series 11

The ***eleventh*** series of The Crystal Maze Online Adventure was produced from November 23 through November 27, 2020. Hosted by Robert, the series consisted of ten teams.

Bookings for the series took place through *The Crystal Maze Online Adventure* Facebook group. On November 27, 2020, Central Belters won the series over Team Team and Rabid Squirrelz respectively.

## Development

After *The Crystal Maze Live Experience* created an online version - *Dome from Home*, the decision was made to cease operations on September 25, 2020. Following the announcement of the second national UK lockdown due to the ongoing Coronavirus pandemic, the tenth and eleventh series were greenlit with a two-day break between production.

This series features the original four zones used in the original television show; Aztec, Industrial, Medieval and Futuristic in an effort to create a "back to basics" feel.
Wydarzenia

" Wiedźma (Somelhalder)"
W wioskach na południe od Kuźnierowa zaczęli znikać wieśniacy, co dziwniejsze zima nie ustępuje na południu kraju, a wiosna już dawno się zaczęła. "Morderstwa Szlachty (Yates)"
W Marlborku i Mainborku grasuje morderca lub grupa morderców, zamordowani do tej pory byli członkowie rodu Yates i kilka ważnych osób z nimi powiązanych. "Spór Domów (Richkeep i Van Hoc)"
Rody Van Hoc i Richkeep są na skraju konfliktu, Richkeep od niedawna mają w swoich szeregach grupę potężnych zaklinaczy, są oskarżani o mroczne praktyki przez Van Hoc, do tej pory żadne z pozostałych domów nie zaangażował się w konflikt. "Smok w lasach (Omberd)"
Od niedawna w lasach rodziny Omberd są niszczone tartaki, mówi się że grasuje tam smok. Podobno wielu samozwańczych łowców przybyło do Leśniczówki, mówi się że są gorsi od przestępców. "Zniszczona wioska (Proudsteel)"
Na południe od Stalowej Woli były do niedawna trzy duże wioski, to co z nich pozostało to sterta gruzów, ciał ani ofiar nie odnaleziono. "Problemy z orkami (Hudson)"
Daleko na północy kraju znajdują się forty-kopalnie rodziny Hudson, od lat toczą oni walki z plemieniem tak zwanych Stalowych Orków, za pomoc oferują wysokie wynagrodzenie. "Super Wojownik (Osbourne)"
Rodzina ta stara się odtworzyć recepturę na Super Wojownika, została ona zniszczona wiele lat temu w "drobnym incydencie", w którym zostało zniszczone pół miasta. Szukają poszukiwaczy przygód, którzy zdobędą reagenty do eksperymentów. "Gildia Fenix (Oldman)"
Gildia Fenix i ród Oldman zajmują się importem towarów, jak narazie doszło tylko do kilku sporów ale to nie może skończyć się dobrze...
Jena

## Stats

* Base Level
* Max Level + Awakened

A composed mage of the Rose Apostles.

## Hero Background

A calm and cautious mage of the Rose Apostles. Jena is rarely agitated by anything. She is childhood friends with fellow Rose Apostle, Lidica.

## Skills

+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +10% damage dealt
+4 > +15% damage dealt
 Coerce
***After Awakening:*** Jena casts weakening magic on all enemies, with a 35% chance to **decrease Attack *and Speed*** for 2 turns. ( **Decrease Attack:** Decreases Attack by 50%.  **Decrease Speed:** Decreases Speed by 30%.)

+1 > +5% effect chance
+2 > +5% effect chance
+3 > -1 turn cooldown
+4 > +5% effect chance
 Cold Snap
**Soul Burn:** Increases damage dealt. (Consumes 10 .)
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +10% effect chance
+4 > -1 turn cooldown
+5 > +10% damage dealt
+6 > +15% effect chance

## Specialty

 **Steady**
With steady resolve you can solve anything.
**Dispatch Mission:** [Impossible Mission] Attribute - Reward Bonus +10%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Jena
List of Series

*The Crystal Maze Online Adventure* is a teamwork based game that premiered on April 27, 2020.

## Production

Production for the season lasted two years, with an emphasis on merging together elements of the original and revived shows with inspiration from *The Crystal Maze Live Experience*. In total, 45 games were produced across the six zones used in the show across its series history.

The first two games of series one took place on Skype, then relocated to Zoom.

The seventh series introduced a new zone, Frontier alongside creation and restructure of existing games bringing the total to 52 games.
Cecilia

## Stats

* Base Level
* Max Level + Awakened

The tough and beautiful Queen of Wintenberg, Cecilia is a supporting protagonist in Episode 1 and one of the main protagonists in Episode 3.

## Hero Background

A brave woman known as the **Storm Dragon Knight.** Cecilia is Queen of Wintenberg and has a strong sense of responsibility. She has a righteous and sincere personality, but will stubbornly resist any attempts to change her mind.

## Skills

+1 > +5% damage dealt
+2 > +5% effect chance
+3 > +10% damage dealt
+4 > +10% effect chance
+5 > +15% damage dealt
 Steel Cloudburst
**Soul Burn:** Skill cooldown is decreased by 2 turns. (Consumes 10 .)
***After Awakening:*** Cecilia attacks all enemies with a magical spear, with a 35% chance to **decrease Attack** for 2 turns. *The chance increases by 50% when Cecilia's Health is less than 50%.* Damage dealt increases proportional to Cecilia's max Health. ( **Decrease Attack:** Decreases Attack by 50%.)

**Soul Burn:** Skill cooldown is decreased by 2 turns. (Consumes 10 .)
+1 > +5% damage dealt
+2 > +5% effect chance
+3 > +10% damage dealt
+4 > +10% effect chance
+5 > +15% damage dealt
 Ruinous Retribution
+1 > +10% damage dealt
+2 > +5% effect chance
+3 > -1 turn cooldown
+4 > +10% effect chance

## Specialty

 **Dragon Knight Legacy**
Having long fought dragons, the Wintenberg dynasty passes down their knowledge via holy scripture.
**Dispatch Mission:** [Gathering] Attribute - Reward Bonus +10%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Cecilia
* Unknown Slate

## Trivia

* Cecilia is a popular PvP Hero due to her 3rd skill AoE Provoke.
* Cecilia does not fare well against boss fights due to most bosses having provoke immunity, along with a low defense break chance on her first skill (35%).
* Due to her being a Knight, Cecilia shines well with full HP sets. Additionally, her skills scale on her maximum health, making her hit hard. Her 3rd skill has a reputation for hitting hard and inflicting provoke in PvP.
Commander Lorina

## Stats

* Base Level
* Max Level + Awakened

Vice-Commander of The Order of the Shield with outstanding talent.

## Hero Background

Lorina became an official knight after defeating a Wyvern with her spear. She aims to lead the vanguard of the Order of the Shield one day, and acts without thinking based on what she believes is right.

## Skills

***After Awakening:*** Commander Lorina knocks the enemy into the air with a spear, *increasing her Combat Readiness by 20%*.

+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +10% damage dealt
+4 > +10% damage dealt
+5 > +10% damage dealt
 Spiritual Armament
+1 > +0.5% Attack
+2 > +0.5% Attack
+3 > +1% Attack
+4 > +1% Attack
+5 > +2% Attack
 Spiral Breakthrough
**Soul Burn:** Grants an extra turn. (Consumes 20 .)
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > -1 turn cooldown
+4 > +10% damage dealt

## Specialty

 **Faithful Spear**
Through faith she can overcome moments of weakness and doubt.
**Dispatch Mission:** [Weakened] Attribute - Reward bonus +10%

  Charm
  Politics

## Original Hero

### Quests

* Complete 50 Urgent Missions
* Gift 6x  Sharp Spearheads
* Eliminate 10,000x Monsters in Adventure
* Win Lorina's Trial

## Memory Imprint

Heroes used to Memory Imprint:

* Lorina

## Skill Tree

 Unity Rune
+1 > +0.5% Dual Attack chance
+2 > +0.5% Dual Attack chance
+3 > +1% Dual Attack chance

+1 > +0.5% Attack
+2 > +0.5% Attack
+3 > +1% Attack
 Speed Rune
+1 > +1% Combat Readiness
+2 > +1.5% Combat Readiness
+3 > +2.5% Combat Readiness

+1 > +0.2% Defense
+2 > +0.3% Defense
+3 > +0.5% Defense
 Sun Rune
+1 > +0.5% damage dealt
+2 > +0.5% damage dealt
+3 > +1% damage dealt

+1 > +0.5% Critical Hit Damage
+2 > +0.5% Critical Hit Damage
+3 > +1% Critical Hit Damage
 Hardship Rune
+1 > +1% Combat Readiness reduction
+2 > +1.5% Combat Readiness reduction
+3 > +2.5% Combat Readiness reduction

+1 > +5% reset cooldown chance
+2 > +5% reset cooldown chance
+3 > +10% reset cooldown chance
 Obscurity Rune
+1 > +3% effect chance
+2 > +5% effect chance
+3 > +7% effect chance

+1 > +3% Combat Readiness reduction
+2 > +5% Combat Readiness reduction
Adventure

Adventure is a core part of the game that focuses on the main story. At first, stages are locked, but the player will be able to gradually unlock them by completing quests at the cost of Energy.

It is separated between 5 continents, with each of them having 10 regions focused on the storyline and 2 to 4 special regions with a random lore.

## Regions

Each region has a total of 10 stages and 6 special stages, and every one rewards the player with Adventure Points. These are a special form of currency used to buy mostly catalysts, and are specific for each region.

All of them have 2 Explore Areas, which are phases that have two or more pathways that lead the player to the main or special stages.

After completing certain stages, the player is able to move to another region.

## World Map

**Click on the continent's name to view the continent's regions.**
(Only Ritania is available. The other continents informations are not yet added in the wiki.)
Kikirat v2

## Stats

* Base Level
* Max Level + Awakened

High-tech machinery modeled after Gigantes.

## Hero Background

Machinery based on the Kikirat. It has cleaning functionality for comfort, but often mistakes Humans for trash.

## Skills

+1 > +5% damage dealt
+2 > +10% effect chance
+3 > +10% damage dealt
+4 > +15% effect chance
+5 > +15% damage dealt
 Defense Mode
+1 > +0.5% Defense
+2 > +0.5% Defense
+3 > +0.5% Defense
+4 > +0.5% Defense
+5 > +1% Defense
 Cleaning Mode
**Soul Burn:** Increases damage dealt. (Consumes 10 .)
***After Awakening:*** Kikirat v2 fires indiscriminately *at all enemies,* with a 60% chance to **decrease Hit Chance** for 1 turn, *before triggering **counterattacks** from him for 2 turns*. Damage dealt increases proportional to Kikirat v2's Defense. ( **Decrease Hit Chance:** Decreases Hit Chance by 50%.  **Counterattack:** Counterattacks with basic skill when attacked.)

**Soul Burn:** Increases damage dealt. (Consumes 10 .)
+1 > +5% damage dealt
+2 > +5% effect chance
+3 > +10% damage dealt
+4 > +10% effect chance

## Memory Imprint

Heroes used to Memory Imprint:

* Kikirat v2
Assassin Coli

## Stats

* Base Level
* Max Level + Awakened

An agile assassin hiding in the silence.

## Hero Background

A silent assassin in the shadows, it is said that anyone who sees the glint of Assassin Coli's blade in the moonlight will not live much longer.

## Skills

+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +10% damage dealt
+4 > +10% damage dealt
 Ambush
+1 > +5% trigger chance
+2 > +5% trigger chance
+3 > +5% trigger chance
+4 > +5% trigger chance
 Murder
**Soul Burn:** Increases damage dealt. (Consumes 10 .)
***After Awakening:*** Assassin Coli moves silently to attack the enemy, ***stunning** for 1 turn.* **Silences** all enemies when the target is defeated. Damage dealt increases proportional to Assassin Coli's Speed. ( **Stun:** The target becomes unable to act for a certain number of turns.  **Silence:** The target cannot use skills that require cooldowns.)

**Soul Burn:** Increases damage dealt. (Consumes 10 .)
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +5% damage dealt
+4 > -1 turn cooldown
+5 > +10% damage dealt
+6 > +10% damage dealt

## Specialty

 **Split Second**
Victory becomes hers in the blink of an eye.
**Dispatch Mission:** [Hunt] Type - Reward Bonus +6%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Coli
* Assassin Coli
Armin

## Stats

* Base Level
* Max Level + Awakened

Unmatched in her bravery, commander of the Longtail Company.

## Hero Background

A particularly ticklish feline Suin, Armin is the valiant and cheerful Commander of the **Longtail Company.** However, she is easily tempted, and quickly convinced to go along with the whims of her fellow mercenaries. She loves to collect earrings, but since her ears are so sensitive she's unable to actually wear them.

## Skills

+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +5% effect chance
+4 > +5% effect chance
+5 > +10% damage dealt
+6 > +10% damage dealt
+7 > +10% damage dealt
 Flash of Light
***After Awakening:*** Armin releases a bright light to attack all enemies, with a 35% chance to **decrease Hit Chance** for 2 turns, *and inflict **poison** for 3 turns. **Increases Defense** of Armin for 1 turn.* ( **Decrease Hit Chance:** Decreases Hit Chance by 50%.  **Poison:** Receives damage equivalent to 5% of max Health at the start of the turn.  **Increase Defense:** Increases Defense by 60%.)

+1 > +5% damage dealt
+2 > +10% damage dealt
+3 > +10% damage dealt
+4 > +5% effect chance
+5 > +10% effect chance
+6 > +15% damage dealt
 Shield Wall
**Soul Burn:** Skill cooldown is decreased by 2 turns. (Consumes 10 .)
+1 > +2 Soul acquired

## Specialty

 **Agile Mercenaries**
Handles requests with diligence and efficiency.
**Dispatch Mission:** All Missions - Time Required -5%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Armin
Celestial Mercedes

## Stats

* Base Level
* Max Level + Awakened

Otherworldly creature, hiding the truth.

## Hero Background

A mysterious being from the stars, nobody knows where Celestial Mercedes came from, or what she has gone through. She freely duplicates any Human or thing she pleases, and currently resides in the Farche Frontier in a cloned body of Mercedes.

## Skills

+1 > +5% damage dealt
+2 > +10% damage dealt
+3 > +10% effect chance
+4 > +10% effect chance
+5 > +15% damage dealt
 Dimensional Rupture
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +10% damage dealt
+4 > +10% damage dealt
+5 > +10% damage dealt
 Finale
**Soul Burn:** Skill cooldown is decreased by 2 turns. (Consumes 20 .)
***After Awakening:*** Celestial Mercedes attacks all enemies by releasing spells of **The Last Spellbook.** ***Increases her Attack** for 2 turns and* increases her Combat Readiness by 20% according to the number of critical hits made. ( **Increase Attack:** Increases Attack by 50%.)

**Soul Burn:** Skill cooldown is decreased by 2 turns. (Consumes 20 .)
+1 > +10% damage dealt
+2 > +10% damage dealt
+3 > -1 turn cooldown
+4 > +15% damage dealt

## Specialty

 **Good and Evil**
There's a fine line between good and evil.
**Dispatch Mission:** [Sanctuary] Category - Time Required -6%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Mercedes
* Celestial Mercedes
Series 3

The ***third series*** of The Crystal Maze Online Adventure was produced from May 25 through June 1, 2020. Hosted by Robert and Joshua alternating episodes, the series consisted of twelve teams.

Bookings for the series took place through *The Crystal Maze Online Adventure* Facebook group. On June 1, 2020, Strudel Review won the series over 1 Stylish & 6 Slobs & The Jazzy Jewels respectively.

## Development

As with Series 2, the third series began the day afterwards and would feature twelve new teams. Robert and Joshua signed on as Maze Masters once again. All six zones returned and there were no major format changes for the series.
Judith

## Stats

* Base Level
* Max Level + Awakened

A Public Security Club officer, who on second glance is revealed as a thief.

## Hero Background

A cute and cheerful member of Reingar's Public Security Club, Judith originally came to Reingar as a thief with her eyes on magical artifacts. However, she enjoyed her time in the Public Security Club so much, she eventually forgot her original goal. She is an old friend of Longtail Company's commander, Armin.

## Skills

+1 > +5% damage dealt
+2 > +10% effect chance
+3 > +10% damage dealt
+4 > +15% effect chance
+5 > +15% damage dealt
 Urgent Evasion
+1 > +5% trigger chance
+2 > +5% trigger chance
+3 > +5% trigger chance
+4 > +5% trigger chance
+5 > +10% trigger chance
 Mark of Acceleration
**Soul Burn:** Grants an extra turn. (Consumes 20 .)
***After Awakening:*** Judith increases the Combat Readiness of allies by 20% *and grants **stealth** for 1 turn*. ( **Stealth:** Cannot be targeted if there are other allies. Takes minimal damage during AoE attacks, and is disabled once hit.)

**Soul Burn:** Grants an extra turn. (Consumes 20 .)
+1 > +2% Combat Readiness
+2 > +2% Combat Readiness
+3 > -1 turn cooldown
+4 > +3% Combat Readiness

## Specialty

 **Undercover**
She can go anywhere with her skills of subterfuge.
**Dispatch Mission:** [Sanctuary] Category - Time Required -6%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Judith
Helga

## Stats

* Base Level
* Max Level + Awakened

A treasure hunter with a love for big axes and horned helms.

## Hero Background

Though small in stature, Helga is a fierce eyed bounty hunter who is never without her trademark axe nd horned helm. Rough-spoken and rough-tempered, she has no time for those who look down on her, and prefers to work alone.

## Skills

+1 > +5% damage dealt
+2 > +5% effect chance
+3 > +5% damage dealt
+4 > +5% effect chance
+5 > +10% damage dealt
+6 > +5% effect chance
+7 > +10% damage dealt
 Attack Chain
***After Awakening:*** Helga *strongly* slams the enemy with an axe. A critical hit *will extend* any buffs granted to Helga by 1 turn.

+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +5% damage dealt
+4 > +5% damage dealt
+5 > +5% damage dealt
+6 > +10% damage dealt
 Cry of Victory
**Soul Burn:** Extends buff duration by 1 turn. (Consumes 10 .)
+1 > +2 Soul acquired

## Specialty

 **One by One**
She shows no hesitation while defeating her enemies.
**Dispatch Mission:** [Gathering] Attribute - Reward Bonus +10%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Helga
NPC

### **Durand Livingstone**

Czarodziej specjalizujący się w
transmutacji i przyzywaniu. Przed plagą mieszkał w swojej rezydencji na granicy
Koening i Lugros. Zasłynął jako twórca konstruktów i magicznych przedmiotów.
Kuzyn Arnolda Czarnego. Kiedy zaczęła się plaga dołączył do sił nieumarłych i
został jednym z liczy. Został zgładzony przez Dantego Aligieri podczas walk w
Mainborku. Durand podobno pozostawił po sobie księgi zaklęć i magiczne
przedmioty, mimo upływu wielu lat nikomu jescze nie udało się odzyskać jego
skrabów. Jedni mówią, że w jego siedzibie jest pełno pułapek, inni że jest
opanowana przez nieumarłych, a jeszce inni, że to miejsce jest po prostu
przeklęte.
Baiken

## Stats

* Base Level
* Max Level + Awakened

A one-armed, one-eyed samurai dreaming of revenge.

## Hero Background

She lost her family and friends in a Gear attack led by That Man. From that point on she walked the path of Asura, obsessed with exacting revenge on That Man. Tough and decisive, she boasts fighting power that can rival even that of a Gear.

## Skills

+1 > +5% damage dealt
+2 > +10% effect chance
+3 > +10% damage dealt
+4 > +15% effect chance
+5 > +15% damage dealt
 Tsurane Sanzu-watashi
***After Awakening:*** Baiken attacks the enemy with expert swordmanship, with a 55% chance each of inflicting three **bleed** effects for 2 turns. One bleed effect ignores Effect Resistance. *A critical hit will grant an **extra turn.*** ( **Bleed:** Target receives damage proportional to the caster's Attack at the start of the turn. **Extra Turn:** Grants an extra turn.)

+1 > +5% damage dealt
+2 > +10% effect chance
+3 > +10% damage dealt
+4 > +15% effect chance
+5 > +15% damage dealt
 Garyo Tensei
**Soul Burn:** Increases damage dealt. (Consumes 10 .)
+1 > +5% damage dealt
+2 > +5% Combat Readiness
+3 > +10% damage dealt
+4 > +5% Combat Readiness

## Specialty

 **Thirst for Revenge**
One day she will get revenge on That Man for what he did to her.
**Dispatch Mission:** [Strong Leader] Attribute - Reward Bonus +10%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Baiken
Continent of Ritania

There are a total of 10 Main Areas, although by "Zones" there are 16 distinct "Zones" for the story line.

1. 1: Ezera
2. 2: Reingar
3. 2S: Levulin
4. 3: Savara
5. 3S: Farche Frontier
6. 4-1: Solayu Swamp
7. 4-2: Solayu Forest
8. 5: Dun Blyraia
9. 5S: Sun Desert
10. 6: South Wetheric Moor
11. 7: North Wetheric Moor
12. 8: Duselnorc
13. 8S: Breezy Plain
14. 9-1: West Taranor
15. 9-2: Central Taranor
16. 10: East Taranor
Assassin Cidd

## Stats

* Base Level
* Max Level + Awakened

Eligos's faithful dog with a sad past.

## Hero Background

A boy who spent his days looking for a place where he belonged, until Eligos took him in.

## Skills

+1 > +5% damage dealt
+2 > +5% effect chance
+3 > +5% damage dealt
+4 > +5% effect chance
+5 > +10% damage dealt
+6 > +10% damage dealt
 Swift Action
+1 > +3% Combat Readiness
+2 > +5% Combat Readiness
+3 > +7% Combat Readiness
 Execution
**Soul Burn:** Increases damage dealt. (Consumes 10 .)
***After Awakening:*** Assassin Cidd attacks the enemy with a powerful ground pound, **silencing** him/her for 1 turn and decreasing his/her Combat Readiness by 50%. Damage dealt increases proportional to Assassin Cidd *and the enemy's* Speed. ( **Silence:** The target cannot use skills that require cooldowns.)

**Soul Burn:** Increases damage dealt. (Consumes 10 .)
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > -1 turn cooldown
+4 > +5% damage dealt
+5 > +10% damage dealt

## Specialty

 **Faithful Dog**
DHe will do whatever it takes to fulfill his given mission.
**Dispatch Mission:** [Hunt] Type - Reward Bonus +6%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Cidd
* Assassin Cidd
Gunther

## Stats

* Base Level
* Max Level + Awakened

A carefree and tough warrior known as **the Slaughterer.**

## Hero Background

A veteran of the Archdemon War, Gunther is often misunderstood because of his rough-looking face, but he is a highly-talented treasure hunter.

## Skills

+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +10% damage dealt
+4 > +10% damage dealt
+5 > +15% damage dealt
 Veteran
+1 > +5% Attack
+2 > +5% Attack
+3 > +5% Attack
+4 > +5% Attack
+5 > +5% Attack
 Tenacious Strike
**Soul Burn:** Increases damage dealt. (Consumes 10 .)
***After Awakening:*** Gunther attacks with an axe, **stunning** for 1 turn. *Damage dealt is increased against **bleeding** enemies.* ( **Stun:** The target becomes unable to act for a certain number of turns.  **Bleed:** Target receives damage proportional to the caster's Attack at the start of the turn.)

**Soul Burn:** Increases damage dealt. (Consumes 10 .)
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > -1 turn cooldown
+4 > +10% damage dealt

## Specialty

 **Veteran Mercenary**
He's diligent and skillful. War doesn't take place just on the battlefield.
**Dispatch Mission:** [Impossible Mission] Attribute - Reward Bonus +10%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Gunther
General Purrgis

## Stats

* Base Level
* Max Level + Awakened

A cool-headed general commanding the respect of all.

## Hero Background

Daring and responsible, General Purrgis will never abandon his subordinates in a dangerou situation, and commands all of their respect.

## Skills

+1 > +5% damage dealt
+2 > +5% effect chance
+3 > +5% effect chance
+4 > +10% damage dealt
+5 > +15% effect chance
+6 > +15% damage dealt
 Spearhead
+1 > +1% Combat Readiness
+2 > +2% Combat Readiness
+3 > +2% Combat Readiness
 Command to Charge
**Soul Burn:** Skill cooldown is decreased by 2 turns. (Consumes 10 .)
***After Awakening:*** General Purrgis gives the command to charge, dealing damage to all enemies, with a 75% chance to **stunning** two random enemies for 1 turn. ***Increases Attack** of all allies for 2 turns.* ( **Stun:** The target becomes unable to act for a certain number of turns.  **Increase Attack:** Increases Attack by 50%.)

**Soul Burn:** Skill cooldown is decreased by 2 turns. (Consumes 10 .)
+1 > +5% damage dealt
+2 > +10% effect chance
+3 > -1 turn cooldown
+4 > +15% effect chance
+5 > +10% damage dealt

## Specialty

 **Regular Customer**
Spends a lot of time hanging around the lobby thinking about his next task.
**Dispatch Mission:** [Adventure] Category - Time Required -6%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Purrgis
* General Purrgis
List of Zones

In ***The Crystal Maze Online Adventure***, players are guided around a finite number of eras from periods of human history. These eras, known as Zones, house the games that each team take part in.

## List of Zones

As of series eleven, excluding The Crystal Dome, there are four zones in rotation. The four original zones (**Aztec**, **Futuristic**, **Industrial** and **Medieval**), with two former zones (**Ocean** and **Eastern**) and one original to the Online Adventure (**Frontier**) not in rotation.

From Series 1 to Series 6 all six zones from the classic and revived eras were used. Series 7 introduced Frontier, a brand new zone for the Online Adventure with seven zones in rotation through to Series 10. From Series 11 onward, the four original zones were used.
Art Journal

PrologueEpisode 1 Chapter 1Episode 1 Chapter 2Episode 1 Chapter 3Episode 1 Chapter 4Episode 1 Chapter 5Episode 1 Chapter 5Episode 1 Chapter 5Episode 1 Chapter 7Episode 1 Chapter 8Episode 1 Chapter 9Episode 1 Chapter 10Episode 1 Chapter 10Episode 1 EpilogueEpisode 2 Chapter 6Episode 2 Chapter 6Episode 2 Chapter 7Episode 2 Chapter 9Episode 2 Chapter 9Episode 2 Chapter 10Episode 2 Chapter 10==
Arbiter Vildred

## Stats

* Base Level
* Max Level + Awakened

A knight who has embraced the boundless power of darkness.

## Hero Background

Once among the greatest of believers in the Goddess and her Covenant, Arbiter Vildred joined hands with the Acolyte Kayron and betrayed everyone and everything he once believed in. Within his body is contained the power of the **Archdemon Anghraf.**

## Skills

***After Awakening:*** Arbiter Vildred rapidly attacks two enemies with a swordstorm, decreasing their Combat Readiness by 10%. (Acquire 1 Focus.)

+1 > +5% damage dealt
+2 > +2% Combat Readiness
+3 > +5% damage dealt
+4 > +3% Combat Readiness
+5 > +10% damage dealt
+6 > +10% damage dealt
 Dark Contract
+1 > +10% Health recovered when revived
+2 > +10% Health recovered when revived
+3 > +10% Health recovered when revived
 Dark Blade
**Soul Burn:** Increases damage dealt. (Consumes 10 .)
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +5% damage dealt
+4 > +10% damage dealt
+5 > +10% damage dealt

## Specialty

 **Irresistible Offer**
Neither truth nor lie matters to his offer.
**Dispatch Mission:** [Gourmet] Attribute - Reward Bonus +10%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Vildred
* Arbiter Vildred
Fairytale Tenebria

File:Fairytale Tenebria Profile.png

## Stats

* Base Level
* Max Level + Awakened

A beautiful and horrific harbinger of chaos in a fairytale land.

## Hero Background

Tenebria managed to break into the world of magical fairy tales. As she acts on her wishes without concern for the original plot, the once peaceful fairytale land plunges deeper and deeper into chaos.

## Skills

**Soul Burn:** Grants an extra turn. (Consumes 20 .)
+1 > +5% damage dealt
+2 > +10% effect chance
+3 > +10% damage dealt
+4 > +15% effect chance
+5 > +15% damage dealt
 Wild CardWild Card
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +5% damage dealt
+4 > +5% damage dealt
+5 > +10% damage dealt
 Tea PartyTea Party
***Before Awakening:*** Lures all enemies in with a tea party and attacks, making them **unable to be buffed** for 2 turns and inflicting **redirected provoke** for 1 turn. ( **Cannot Buff:** Makes the target unable to be buffed.) (Redirected Provoke **Redirected Provoke:** Target attacks the enemy with the highest max health with a basic skill at the start of the turn.)
***After Awakening:*** Lures all enemies in with a tea party and attacks, dispelling one buff, making them **unable to be buffed** for 2 turns, and inflicting **redirected provoke** for 1 turn. ( **Cannot Buff:** Makes the target unable to be buffed.) (Redirected Provoke **Redirected Provoke:** Target attacks the enemy with the highest max health with a basic skill at the start of the turn.)

+1 > +5% damage dealt
+2 > +10% effect chance
+3 > +10% damage dealt
+4 > +10% effect chance

## Specialty

Genre Destroyer **Genre Destroyer**
She can turn any dreamlike fairy tale into a horror story.
**Dispatch Mission:** [Gourmet] Attribute - Reward Bonus +10%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Fairytale Tenebria
* Unknown Slate
Azalea

## Stats

* Base Level
* Max Level + Awakened

A faithful officer with a duty to maintain order.

## Hero Background

An officer of the Reingar Public Security Club, Azalea is mainly responsible for guarding the library and catching book thieves. Despite being trusted with many leadership duties, she has a history of continuously failing to be appointed to the Student Council.

## Skills

+1 > +10% healing
+2 > +10% damage dealt
+3 > +15% healing
+4 > +15% damage dealt
+5 > +15% healing
 Challenging Blow
**Soul Burn:** Ignores effect resistance. (Consumes 20 .)
***After Awakening:*** Azalea attacks the enemy, with a 80% chance *each of **provoking** and making them **unhealable** for 2 turns*. ( **Provoke:** Target attacks the enemy who provoked them with a basic skill ar the star of the turn.  **Unhealable:** Makes the target unable to be healed.)

**Soul Burn:** Ignores effect resistance. (Consumes 20 .)
+1 > +10% damage dealt
+2 > +10% effect chance
+3 > -1 turn cooldown
+4 > +10% effect chance
+5 > +15% damage dealt
 Sweep
+1 > +5% damage dealt
+2 > +10% effect chance
+3 > -1 turn cooldown
+4 > +10% damage dealt

## Specialty

 **Sharp Insight**
With sharp eyes, she thwarts those that would do evil.
**Dispatch Mission:** [Time Limit] Attribute - Reward bonus +10%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Azalea
Carmainerose

## Stats

* Base Level
* Max Level + Awakened

A half-burned, blood-red, depressed Banshee.

## Hero Background

A Banshee formed from a corrupted soul. Reminiscent of the shriveled rose petals the day after a festival, Carmainerose dazzles her opponents by singing a song of her failed revenge.

## Skills

+1 > +5% damage dealt
+2 > +10% damage dealt
+3 > +15% healing
+4 > +15% healing
+5 > +15% damage dealt
 Vengeful Strike
***After Awakening:*** Carmainerose attacks the enemy, decreasing Combat Readiness by 35%, *and **decreasing Speed** of the enemy and **increasing her Speed** for 2 turns each.* ( **Decrease Speed:** Decreases Speed by 30%.  **Increase Speed:** Increases Speed by 30%.)

+1 > +10% damage dealt
+2 > +10% Combat Readiness
+3 > -1 turn cooldown
+4 > +10% Combat Readiness
+5 > +15% damage dealt
 Daze
**Soul Burn:** Extends buff duration by 1 turn. (Consumes 10 .)
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > -1 turn cooldown
+4 > +10% damage dealt

## Specialty

 **Combat Maniac**
Her thirst for blood and victory knows no bounds. She'll do anything for it.
**Dispatch Mission:** [Battle] Type - Reward Bonus +6%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Carmainerose
Butcher Corps Inquisitor

## Stats

* Base Level
* Max Level + Awakened

Butcher Corps soldiers fighting for the Church of Ilryos.

## Hero Background

The main duty of the Church of Ilryos Butcher Corps is to track down and punish traitors or fugitives.

## Skills

+1 > +5% damage dealt
+2 > +5% effect chance
+3 > +10% damage dealt
+4 > +5% effect chance
+5 > +5% effect chance
+6 > +15% damage dealt
 Butcher Corps Gear
+1 > +5% damage received limit
+2 > +5% damage received limit
+3 > +5% damage received limit
 Hack
**Soul Burn:** Increases damage dealt. (Consumes 10 .)
***After Awakening:*** Butcher Corps Inquisitor strikes indiscriminately at the enemy, dealing damage proportional to his lost Health, *and recovering Health proportional to the damage dealt.*

**Soul Burn:** Increases damage dealt. (Consumes 10 .)
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > -1 turn cooldown
+4 > +10% damage dealt
+5 > +10% damage dealt

## Specialty

 **Know-How**
Inquisitors know how to defeat their enemies easily with the knowledge they've acquired from Ilryos.
**Dispatch Mission:** [Unknown Knowledge] Attribute - Reward Bonus +10%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Butcher Corps Inquisitor
Ains

## Stats

* Base Level
* Max Level + Awakened

A reckless backstreet brawler.

## Hero Background

A fighter known among the criminal underground as the **Aacken Outlaw,** Ains has committed a lot of crimes with his simple and bravado-driven personality. He once had a strong reputation for taking care of the people around him, but after escaping prison he became incredibly selfish.

## Skills

**Satisfying Strike:** A successful attack always results in a critical hit.

+1 > +5% damage dealt (x2,000 x120)
+2 > +5% damage dealt (x4,000 x270)
+3 > +5% damage dealt (x22,000 x470 x3)
+4 > +5% damage dealt (x30,000 x740 x4)
+5 > +10% damage dealt (x40,000 x1,100 x5)
 Gash
+1 > +1% counterattack chance (x2,000 x120)
+2 > +1% counterattack chance (x4,000 x270)
+3 > +2% counterattack chance (x22,000 x470 x3)
+4 > +2% counterattack chance (x30,000 x740 x4)
+5 > +4% counterattack chance (x40,000 x1,100 x5)
 Ram
***After Awakening:*** Ains punches the enemy, with a 85% chance to **stun** for *2 turns.* ( **Stun:** The target becomes unable to act for a certain number of turns.)

**Soul Burn:** Increases damage dealt. (Consumes 10 .)
+1 > +5% damage dealt (x2,000 x120)
+2 > +5% effect chance (x4,000 x270)
+3 > +10% damage dealt (x22,000 x470 x3)
+4 > +10% effect chance (x30,000 x740 x4)

## Specialty

 **Egomania**
Under any circumstances, he makes decisions based only on his own interests.
**Dispatch Mission:** [Fear] Attribute - Reward Bonus +10%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Ains

## Tier List

Looks like a decent fighter. Budget ML Ken.

## Recommended Artifacts

### General

 **El's Fist** (Potential): Brings up his attack for more damage at lower health.

## Recommended Set

**Bruiser:**  **Critical Set** /  **Critical Set** /  **Critical Set**

  Ring
  Boots

### Substats Priority

 Critical Hit Chance >  Critical Hit Damage >  Attack(%) >  Health(%)

## Labryrinth Camping

**Happy Memory**
**Self Indulgent**
Blaze Dingo

## Stats

* Base Level
* Max Level + Awakened

A weird cook of the Wild Dog Company who became normal.

## Hero Background

Originally far from what anyone would consider a normal Human, he is now a completely normal upstanding member of society. Every word out of his mouth is considerate and he has impeccable manners.

## Skills

+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +5% damage dealt
+4 > +10% damage dealt
+5 > +10% damage dealt
 Divine Punishment
***After Awakening:*** Blaze Dingo attacks all enemies with a giant gauntlet, healing the ally with the lowest Health. *A critical hit activates **Punishment.*** Amount recovered increases proportional to the damage dealt.

+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +5% damage dealt
+4 > +10% damage dealt
+5 > +10% damage dealt
 Sacred Power
**Soul Burn:** Extends the duration of **Sacred Power** granted to Blaze Dingo by 1 turn and grants an extra turn. (Consumes 20 .)
+1 > +5% healing
+2 > +5% healing
+3 > -1 turn cooldown
+4 > +10% healing

## Specialty

 **Scholar's Dignity**
The dignified do not show signs of panic.
**Dispatch Mission:** [Hidden Clue] Attribute - Reward Bonus +10%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Dingo
* Blaze Dingo
Coli

## Stats

* Base Level
* Max Level + Awakened

A cheerful vigilante burdened with the horrors of war.

## Hero Background

Born in a village, Coli was made a refugee by the Archdemon War. She joined a band of vigilantes in order to help protect her family and has a talent for stealing items from thieves when she attacks them.

## Skills

+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +10% damage dealt
+4 > +10% damage dealt
+5 > +10% damage dealt
 Accuate Strike
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +5% damage dealt
+4 > +10% damage dealt
+5 > +15% damage dealt
 Baptism of Fire
**Soul Burn:** Ignores effect resistance. (Consumes 20 .)
***After Awakening:*** Coli attacks with a dagger and bomb, decreasing Combat Readiness by 25% three times, ***stunning** the target for 1 turn* and granting her **stealth** for 1 turn. Damage dealt increases proportional to Coli's Speed. ( **Stun:** The target becomes unable to act for a certain number of turns.  **Stealth:** Cannot be targeted if there are other allies. Takes minimal damage during AoE attacks, and is disabled once hit.)

**Soul Burn:** Ignores effect resistance. (Consumes 20 .)
+1 > +5% damage dealt
+2 > +10% damage dealt
+3 > -1 turn cooldown
+4 > +10% damage dealt

## Specialty

 **Life of Frugality**
Has always dreamed of using her savings to build a new village for everyone.
**Dispatch Mission:** All Missions - Gold Bonus +6%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Coli
Chaos Sect Axe

## Stats

* Base Level
* Max Level + Awakened

An axeman who accepted the call of Chaos and founded the **Chaos Sect.**

## Hero Background

Following the end of the Archdemon War, the Church of Ilryos Axe suffered a difficult period of desolation, until the God of Chaos spoke to him. Inspired to found the **Chaos Sect,** he has found a new purpose to subdue the world under the blade of his axe.

## Skills

+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +10% damage dealt
+4 > +15% damage dealt
 Attack Chain
**Soul Burn:** Increases damage dealt. (Consumes 10 .)
***After Awakening:*** Chaos Sect Axe attacks all enemies with a shockwave, *granting an **extra turn** to him if an enemy is defeated.* Damage dealt increases proportional to the enemy's lost Health. (**Extra Turn:** Grants an extra turn.)

**Soul Burn:** Increases damage dealt. (Consumes 10 .)
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +10% damage dealt
+4 > +15% damage dealt
 Vigorous Strike
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +5% damage dealt
+4 > +10% effect chance
+5 > +10% effect chance
+6 > +10% damage dealt

## Specialty

 **Some Doctrine**
To end their suffering, they chose a doctrine of heresy.
**Dispatch Mission:** [Impossible Mission] Attribute - Reward Bonus +10%

  Charm
  Politics

## Original Hero

### Quests

* Eliminate 500x Church of Ilryos Devotees
* Gift 6x  Blazing Rage
* Obtain 500x Equipment
* Win Church of Ilryos Axe's Trial

## Memory Imprint

Heroes used to Memory Imprint:

* Church of Ilryos Axe
Praça Aleatoria TV

**Praça Aleatoria TV** ("Local Random TV") is a Brazilian programming block on the broadcast Rede Tomcat network, where time is set aside for local newscasts on affiliated or owned and operated stations, using a common logo where the affiliate's branding is utilized on one side of a three-dimensional square, with "TV", the newscast name, or an outline map of the state that station serves on the other side. Two timeslots daily are set aside on Tomcat's schedule; the "First Edition" between 12:00 noon to 12:50 p.m. Monday-Saturday (reduced in half on Saturdays on some weeks due to sports conflicts), and the "Second Edition" from 7:00 p.m. to 7:25 p.m. Monday-Saturday leading into the flagship *No Edicao da Brasil* national newscast. In addition, local time is also set aside during the morning show *Bom Dia Angela* for local weather forecasts and headlines, known as *Bom Dia Emphasis*. The titles of newscasts vary by market and each affiliate.
Karin

## Stats

* Base Level
* Max Level + Awakened

The righteous prosecutor of the Public Security Club.

## Hero Background

Second Lieutenant in the Public Security Club of Reingar, Karin struggles to maintain order in the Magical Academy, a place brimming with dangerous creativity. Many call her the conscience and the real big boss of the Public Security Club.

## Skills

+1 > +5% damage dealt
+2 > +10% damage dealt
+3 > +10% damage dealt
+4 > +10% damage dealt
 Blade Art: Flash
***After Awakening:*** Karin slashes the enemy. A critical hit will **decrease Defense** for 1 turn *and grant Karin and **extra turn***. ( **Decrease Defense:** Decreases Defense by 70%. **Extra Turn:** Grants an extra turn.)

+1 > +5% damage dealt
+2 > +10% damage dealt
+3 > +10% damage dealt
+4 > +10% damage dealt
 Blade Art: Thunder
**Soul Burn:** Increases damage dealt. (Consumes 10 .)
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +5% damage dealt
+4 > -1 turn cooldown
+5 > +10% damage dealt
+6 > +10% damage dealt

## Specialty

 **Protector of Order**
As justice is the root of all order, she performs one heroic exploit after another.
**Dispatch Mission:** [Gathering] Attribute - Reward Bonus +10%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Karin
Fighter Maya

## Stats

* Base Level
* Max Level + Awakened

A magic doll of Reingar created for battles.

## Hero Background

The second magic doll to be created in Reingar, modeled on Maya with incredible combat skills and a belligerant attitude. She is the type to learn and grow from her experiences, but having been created only a short time ago, she tends to be childish and overly honest about her feelings. She is fond of her sparring partner, Zerato.

## Skills

+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +5% damage dealt
+4 > +10% damage dealt
+5 > +15% damage dealt
 Reclaim
***After Awakening:*** Fighter Maya has a 80% chance to dispel one debuff and be granted **increased Defense** for 2 turns when attacked. ( **Increase Defense:** Increases Defense by 60%.)

+1 > +3% trigger chance
+2 > +3% trigger chance
+3 > +4% trigger chance
+4 > +5% trigger chance
+5 > +5% trigger chance
 Finishing Attack
**Soul Burn:** Increases damage dealt. (Consumes 10 .)
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > -1 turn cooldown
+4 > +10% damage dealt

## Specialty

 **Righteous Stare**
Bravely faces any hardship head-on.
**Dispatch Mission:** All Missions - EXP Bonus +6%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Maya
* Fighter Maya
Challenger Dominiel

## Stats

* Base Level
* Max Level + Awakened

The confident successor of Nixied.

## Hero Background

Fiercely proud and unreserved, Challenger Dominiel has little morality or sense of empathy. While constantly causing trouble, she refuses to admit her faults.

## Skills

**Soul Burn:** Increases damage dealt. (Consumes 20 .)
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +5% damage dealt
+4 > +10% damage dealt
+5 > +15% damage dealt
 Electric Charge
***After Awakening:*** When an ally makes a critical hit, Challenger Dominiel's next attack deals stacked additional damage proportional to the number of critical hits *and her Combat Readiness increases by 10% per critical hit.*

+1 > +5% additional damage
+2 > +5% additional damage
+3 > +5% additional damage
+4 > +5% additional damage
+5 > +10% additional damage
 Supercharge
+1 > +2% Combat Readiness
+2 > +2% Combat Readiness
+3 > -1 turn cooldown
+4 > +3% Combat Readiness

## Specialty

 **Echo**
Dreams about her voice ringing out across continents.
**Dispatch Mission:** [Gathering] Attribute - Reward Bonus +10%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Dominiel
* Challenger Dominiel
Guider Aither

## Stats

* Base Level
* Max Level + Awakened

A free and nimble little bird that has lost its memories.

## Hero Background

An ever-cheerful traveler, Aither loves life on the road. As he embarks on a journey to find his lost memories, he is often followed by small animals.

## Skills

+1 > +5% damage dealt
+2 > +10% damage dealt
+3 > +10% effect chance
+4 > +15% effect chance
+5 > +15% damage dealt
 Spirit's Protection
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +10% damage dealt
+4 > +10% damage dealt
+5 > +10% damage dealt
 Wave of Force
**Soul Burn:** Increases damage dealt. (Consumes 10 .)
***After Awakening:*** Guider Aither deliver a blow to the enemy with spirit power, and heals all allies *before granting **continuous healing** for 2 turns.* Amount recovered increases proportional to the damage dealt. ( **Continuous Heal:** Recovers 15% of max Health at the start of every turn. This effect can stack.)

**Soul Burn:** Increases damage dealt. (Consumes 10 .)
+1 > +10% damage dealt
+2 > +20% healing
+3 > -1 turn cooldown
+4 > +10% damage dealt

## Specialty

 **Innocent Wanderer**
Neither wind nor rain can stop him.
**Dispatch Mission:** [Barren Land] Attribute - Reward Bonus +10%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Aither
* Guider Aither
Elena

## Stats

* Base Level
* Max Level + Awakened

High Priestess od Constella gazing up at the shining stars.

## Hero Background

From a young age, her parents taught her the doctrine of the stars. Despite her youth, she now leads the faithful of Constella with her unwavering devotion and strong connection to the Spirits.

## Skills

**Soul Burn:** Dispels all debuffs from all allies. (Consumes 10 .
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +5% damage dealt
+4 > +15% damage dealt
 Guardian's Authority
+1 > -0.5% damage received
+2 > -0.5% damage received
+3 > -0.5% damage received
+4 > -0.5% damage received
+5 > -0.5% damage received
+6 > -0.5% damage received
+7 > -2% damage received
 Eternally Shining Comet
+1 > +5% Damage dealt
+2 > -1 turn cooldown
+3 > +10% damage dealt

## Specialty

 **Image Managment**
She cannot allow her faithful congregants to see any unpleasant sides of her.
**Dispatch Mission:** [Fear] Attribute - Reward Bonus +10%

  Charm
  Politics

### Imprint Concentration

Heroes used to Memory Imprint:

* Elena