recursal/Fanatic-Fandom huggingface dataset:
Aura Manipulation

Aura Manipulation is a Quirk used by the Hero in Training Templar, and his father Unsung, a first generation quirk user.

## Description:

This Quirk is the generation, storage, manipulation, and manifesting of the energy of the human body.

This Quirk makes its users a potent close range brawler.

## Abilities:

Accelerated Healing: The storage of auric energy in a human body allows its user to recover from serious injury such as a broken bone in at most a week.

Bodily Function Augmentation: Stored auric energy augments the users physical abilities to the peak human <-> super human levels in the areas of strength, intelligence, speed, and reaction time.

Slowed Aging: The users have an increased life span. Unsung is a first generation Quirk user and has the physical age of 35 at the time of the series.

## Named Abilities:

#### Armis:

The user forces aura through their skin to act as a suit of armor.

#### Malleus:

The redirecting of energy from healing and slowed aging to full body augmentation.

## Physical Aspects:

Templar and Unsung have different aura colors, Templar being a deep rich green, with Unsungs being cobalt blue.

When using their abilities,

 Avatar

It is worth noting that aura is a light emitter, with more control the user has the less light is emitted.
Artemisia Katsushika

Marcel Katsushika (younger brother)

**Artemisia Katsushika** is a freshman at the William Eisner School for Heroic Arts, where she is learning to use her Quirk to the best of her ability.

## Appearance

Artemisia is a slightly taller girl of average weight. Her brown hair is backcombed to the right side of her head, gathered in a purple headband. Her hair is streaked with colorful highlights. She has light skin and olive green eyes.

Artemisia dresses in a manner befitting a stereotypical "scene kid", with striped neon leggings and sleeves, distressed jean shorts, a grey tank top over a black sport bra, and black platform shoes. She wears a dark purple respirator mask that mitigates the unintentionally harmful effects of her quirk.

## Personality

The daughter of an a multi-media artist and a gallery curator, Artemisia grew up entrenched in the Torontonian contemporary art scene. She began experimenting artistically with her quirk the moment it manifested, covering the walls of her bedroom in colorful paint, which quickly corroded through the drywall. She has worn a special mask ever since to avoid another similar incident.

An artist at heart, Artemisia has a deep fear of being irrelevant, and strives to be provocative in nearly everything she does. She does not hesitate in taking unnecessary risks or starting needless conflict just to draw attention. Bad press beats no press as far as she is concerned.

Since beginning school at WE, she has grown close to Luna Moreno, another artistically-inclined student. Luna's self consciousness and Artemisia's overconfidence help to balance each other out, and the two are ultimately better for it.

## Quirk

Artemisia's quirk, **Aerosol**, causes her saliva to be extremely corrosive and noxious (although it does not harm her mouth or throat). She is able to emit said saliva in the form of an aerosol spray by blowing air from her mouth. The spray emitted changes in color based on a number of factors, including Artemisia's mood and her diet, although these color changes seem to have little effect of the causticity of the emission itself.

Artemisia wears a respirator mask so as to prevent her from unleashing aerosol while talking.

## Trivia

* Artemisia is originally from Toronto, Ontario, a city known for its street art. She is of Scottish and Japanese-Canadian descent.
* **Artemisia**, in addition to literally containing the word "art", is a nod to Artemisia Gentileschi, a prominent Baroque painter. She shares her surname with Katsushika Hokusai (in Japanese, surnames are placed before given names), an Edo period print-maker best known for the woodblock print, The Great Wave.
* Her alias, **Vandal**, comes from the historical tribe that invaded Rome, and later came to refer to anyone who destroys or defaces others' property. This is a nod to her graffiti-inspired quirk and costume concept, as well as her rebellious spirit.
* Artemisia is bisexual.
Asuka Michiya

## Asuka Michiya  Mastermind

**Asuka Michiya** (*Kanji*: **飛鳥**, **美千矢**; *English*: **Flying Bird**, **August Thousand Arrows**), also known as the **Mastermind** (*Romaji*: **Masutamaindo**; *Kana*: **マスタマインド**) of the **Great Shipping Incident of U.A. High School**, is a student of Class 1-E of U.A. High School and the Big Bad of the **Die For Your Ship Arc**.

In the **From the Future Arc**, he becomes a major ally of Class 1-A in the fight against Bobba Moe and his assassins and a temporary member of Moros.

Later, he rejoins Xifas for good in order to assist in rebuilding Xifas' ranks and reputation and thereby protect his family and friends with those ranks and that reputation.

## ***Abilities and Equipment***

### *Martial Arts*

* **American Kickboxing** - Michiya is a masterful and powerful practitioner of American Kickboxing. His skill is such that he is able to compete against — and even surpass — students of Class 1-A and 1-B in hand-to-hand combat.

### *Quirk*

Main Article: **Frame Skip**

* **Frame Skip** (*Romaji*: **Furemu Sukippu**; *Kana*: **フレーム・スキップ**) - Is an Emitter-class quirk which allows Michiya to skip the "frames" of any "animation" and thereby either accelerate the "animation" or negate the effects of the "animation". Notably, in order to skip the "frames" of an "animation" that is now his own, Michiya has to be in physical contact with the entity that the animation "belongs" to.

## ***Former Abilities and Equipment***

### *Physical Capabilities*

* Supernatural Strength: After he replaced his arms with prostheses that were designed to emulate the Cybernetic Arms quirk of Kurogane Shade, Michiya procured the strength to inflict damage on even a dragon mutant as powerful as a Stage 3 Kukusu Tatsu.

### *Gadgets and Weapons*

* **Child Abuse Contacts** - During the climax of the Die For Your Ship Arc, Michiya wore a pair of contacts which allowed him to emulate the Emitter-type quirk of Zaizen Muneyoshi. As a result, Michiya was able to remotely control the children of Muneyoshi. Notably, after the Die For Your Ship Arc, Michiya ceased to wear these contacts and thereby loss the ability to remotely control Muneyoshi's children.
* **Cybernetic Arms Prostheses** - Michiya's weapons-of-choice are a pair of prostheses that were designed to emulate the Cybernetic Arms quirk of Kurogane Shade. They allow Michiya to strike with enough force to harm even a dragon mutant as powerful as a Stage 3 Kukusu Tatsu.

## ***Trivia***

* His theme is Battle Ignition from Bleach.
As It Is

**I, MJ own this**

 ***As It Is*** is property of **MJ**. **The Creator's Permission is needed to do alter or to do anything to this page.**

**As It Is** or as it's known more properly "***As it is in heaven so it shall be in earth***" is the name of the powerful quirk belonging to Tsuyoimaru Hikata.

## Description

**As It Is** is a quirk which enables Tsuyoimaru to warp the reality in his own body, removing from him the limitations placed upon by biology and substituting the new limit for one that would give both him and his opponent a pleasurable fight and increasing or decreasing his physical attributes to match so as to approximate a 50% chance of victory or loss. If the opponent doesn't enjoy fighting the quirk will decide by itself how much of an attribute boost Tsuyoimaru would require to have a 50% chance at winning even if it ends up being not fun for Tsuyoimaru. While the quirk is activate a circle of flames will appear behind Tsuyoimaru indicating that the quirk is in effect.

## Limitations and Weaknesses

### Automatic

The quirk is unique in that it doesn't seem to be possible for one to control the actual change in strength one gets from it.

### Sensitive to Thoughts and Words

The quirk itself is sensitive to thoughts and words and if the opponent ever displays a change in attitude towards the fight the quirk will "reset" itself and recalculate the strength boost it gives Tsuyoimaru which may throw him off his rhythm.
Bat.

**Bat** (コウモリ *Kōmori*) is the Quirk used by Komori Oto.

## Description

The user has the abilities of a bat like flight, well-developed sense of touch, hearing and echolocation. Externally, Komori has a hair covering on the skin, long pointed ears, a head, bat-like wings and legs that can cling upside down. Rarely does a user use their ultrasonic voice against an enemy.

### Weakness

When using a loud voice with high decibels, the user will feel dizziness or temporary hearing loss.
Atashi no Hero Academia - Season 1

This is the property of **Lloydxxlol**! Please do not edit this page without permission! If you would like to collab with me or any of my characters, feel free to DM me on Discord (abstractnonsense#3856) or say something on my message wall! Thank you~

## Sequence

### Next

My Hero Academia - Season 2

**Season 1** of My Hero Academia ran from [date] to [date]. The first season covers the general introduction of class Gladiolus-1 and their relationships with each other.
Bakki Kaze

**Bakki Kaze** (曝気風 *Bakki Kaze*) Also known as **Aeolus** (エオルス *Eorusu*) is a Pro Hero who was once apart of the team: The Apex Myths

## Abilities

### Quirk

**Cyclone** (サイクロン *Saikuron*): Cyclone lets Bakki manipulate air that around him, and create tornadoes and strong winds.He is able to shape his wind into different forms. Bakki is also able to manipulate the pressure of the winds he manipulates.

The downside is that in a Vacuum area, Cyclone will become nullified

### Super Moves

* **Razor Air** (かみそりの空気 *Kami Sori No Kūki*): Bakki projects wind in a way that allows it to cut through matter from a distance.
* **Air Bomb** (爆弾 *Bakudan*): Bakki compresses air into his hands and make it into a explosive. When the bomb is thrown it releases air within it and creates studen gusts of air
* **Wind Motion** (風の動き *Kaze No Ugoki*): Bakki launches a massive amount of air at his opponents that is able to destory surrounding areas.
* **Aeolus' Barrier** (エオルスの障壁 *Eorusu No Shōheki*): Bakki creates a barrier either around him to protect him, or around his opponents to trap them and to immoblize them.

### Stats

Bakki Kaze's stats, according to the creator.

## Trivia

* Bakki's surname contains the kanji for "Wind" (風 *Kaze*) his first name contains the kanji for "Aerate" (曝気 Bakki).
* Bakki's hero name is the Keeper of the Winds name: Aeolus
Ato Haiteki

## Background

Ato Haiteki is a student in Class 3-A (Shiketsu) and sits in Seat No. 1.

### Appearance

Ato is not as beautiful as, say, Heizu, but is still quite attractive that even Hitokuchi blushes at her, despite the fact that he doesn't blush. She has orange hair and brown eyes with smooth skin. She's usually seen with a book about "Learning about coding" all the time.

#### Personality

Ato is super nice and loves to code, which relates to her quirk. She has a lot of friends, some who are even boys (they aren't stalkers).

### Quirk

Ato's quirk is known as Computing, and it's an Emitter that works at Mid Range. She can touch anything and create a temporary version of the thing she touched. The object or being will always be 5 meters away from the actual thing. He can move any of their body parts except their arms, which NO ONE SHALL TOUCH. After 30 seconds, the image will shut down and she will lose power in her arms. She can also turn the air into an image, but only if she has inhaled some air for 10 seconds. She can even touch herself, but doing so will make her weaker. All the things she touch gain a solid form.

#### Named Super Moves

Super Screen Barrier

Ato touches the air and makes it an image of a barrier, blocking people from entering.

#### Strength

Ato's strength is shown for comic relieve, as shown when she slaps several people.

#### Speed

Ato's speed is nothing to mess with, as Mr. Meitami ranked her 2nd in terms of speed. She also can dodge high speed attacks as shown when she dodged Pointo Sonshou's Time Pass Attack.

##### Trivia

* Ato is based off the shonen female character, most notably the one in Naruto with pink hair.
* Her design is based off a random schoolgirl.
Aura (Mao Fukui)

*"I saw the shadows in your eyes..."*

**Aura** is the Quirk used by Mao Fukui.

## Description

Aura allows Mao to channel her feelings and emotions into powerful energy, which she is able to manipulate and use in combat for both offensive and defensive purposes. For example, she is capable of using emotive waves to create forcefields, unleash powerful blasts and cause shockwaves. Mao’s power becomes greater the stronger her emotions are.

Mao's Quirk gives her the distinct traits of her hair and eyes changing colour depending on how she's feeling. These colours represent the corresponding emotions that follow:

* Brown - Natural
* Yellow - Happy (gets brighter the happier she is)
* Pink - Peppy/Excited
* Dark Pink - Embarrassed
* Lilac - Curious
* Muddy Purple - Scared
* Light Blue - Shocked
* Blue - Sad/Upset
* Dark Blue - Depressed
* Red - Angry
* Grey - Melancholy
* White - Clear mind
* Black - Serious

### Weaknesses

Due to Mao's Quirk being connected to her emotions, there is the risk of her power spiralling out of control if her feelings overwhelm her or take her by surprise. This can result in Mao unintentionally releasing emotive waves that can damage her surroundings and harm others.
Aura field

## Aura Control

Aura Control(オーラコントロール) is a quirk used by Yogi Smith. Using this Quirk, Yogi can manipulate aura, the subtle, luminous radiation that surrounds a person or object.

## Description

This Quirk is considered well-rounded, as it could be used in an offensive or defensive. He can control 7 auras, each with their attributes and colors. The color red deals with the physical nature of the body. The color orange deals with emotions. The color yellow deals with self-energy and willpower. The color green deals with healing. The color blue deals with intelligence. The color indigo deals with mental communication. The color  violet deals with awareness of illusions and cast them.

He can control how strong he his. He can change his emotions at well deeding on the situation. When in battle he can control his will into dealing with pain and how long he can fight for. He can also use the yellow aura and turn into a durable armor.He can heal small injuries but large injuries to a long time. He can be smarter for a short amount of time. He has the ability to give small or short message to people. He can since when he is under an illusion and control how powerful his illusion are.

Yogi has to be under full control of his emotions is he is not he can lose control and not be able to access his powers. If someone disconnects his connections his aura can not flow. He can only use on aura at a time.

## Named Techniques

* **Red aura: Shatterstar** (赤いオーラ粉砕の星) He gathers a lot of red aura and punches his enemy
	+ **Red aura Scarlet Slash** (赤いオーラスカーレットスラッシュ)**:** He gathers a lot of red aura in his arms and legs to run at high speeds to deliver a powerful slash with his sword.
* **Orange aura: Empower** (オレンジオーラエンパワー) He gains a boost in feelings that make him feel good and powerful.
* **Yellow aura: Shield** (黄色いオーラシールド) He makes a shield out of yellow aura.
* **Green aura: Cure** (グリーンオーラキュア) He heals him self.
* **Blue aura: Brainpower** (ブルーオーラブレインパワー) He enhances his intelligence.
* **Indigo aura: Mind's Eye** (インディゴオーラマインドアイ) He give a mental image of where his is at to his allies.
	+ **Indigo aura: Mental Link**(インディゴオーラメンタルリンク)**:** By linking the minds of his allies he can broadcast their thoughts to each other and can communicate back and forth with each other over a 20 mile radius.

* **Violet aura: Phantom Mirage** (バイオレットオーラファントムミラージュ) He makes a mirage of a giant phantom.
Asgotte Heissilliss

**Asgotte Heissilliss** (*アスゴット・ハイシリス Asugotto Haishirisu*) is villain and a member of the Vengeful Villains.

## Appearance

Asgotte has dark-brown skin, dark-brown eye irises, dark-black hair that is styled into long dreadlocks that have dyed red tips, has a set of long white bullhorns on the top of head, wears a dark-grey T-shirt, wears dark-grey pants that have a dark-black belt wrapped around his waist, and wears a pair of grey shoes.

## Powers and Abilities

### Quirk

**Mega-train**: By using his quirk mega train, Asgotte can move three times faster then a train.

## Equipment

**Hoja Hueca**: By using his support item hoja hueca, Asgotte can release the full power his quirk.
Bahala Na Boys

In the bustling streets of **Musutafu**, a Filipino street gang known as the Bahala Na Boys has made a name for itself. Hailing from the Philippines and bringing with them a blend of cultural heritage and street-smart sensibilities, this gang has carved out a niche in the city's complex underworld.

### Origins and History

The Bahala Na Boys, whose name translates to "Come What May Boys" in Tagalog, originate from the Filipino community that has a significant presence in Musutafu. The gang's formation is rooted in a desire for solidarity and empowerment among Filipino youth who often grapple with the challenges of assimilation in their new urban environment.

### Leadership

The Bahala Na Boys are led by a council of elders known as "Kasama," which means "comrade" in Tagalog. This council plays a pivotal role in decision-making, ensuring that the gang's actions align with Filipino cultural values and the interests of the Filipino community.

### Operations and Criminal Activities

The Bahala Na Boys engage in various criminal activities, combining aspects of their Filipino heritage with the demands of street life. These activities include:

1. **Protection Services:** The gang offers protection to local Filipino businesses, shielding them from threats and ensuring their safety in exchange for financial support.
2. **Narcotics Trade:** Some members are involved in the distribution of illegal narcotics, primarily targeting the Filipino community.
3. **Extortion and Intimidation:** The gang employs tactics of intimidation to extort money from local businesses, often focusing on fellow Filipinos.
4. **Cultural Celebrations:** They organize cultural festivals and gatherings that celebrate Filipino traditions, fostering a sense of community and identity among their members.
5. **Community Welfare:** The Bahala Na Boys provide assistance to struggling Filipino immigrants, acting as a social safety net within the community.

### Rivalries and Alliances

The gang holds rivalries with other street gangs in Musutafu, particularly those that operate in areas with a substantial Filipino population. These rivalries are often rooted in territorial disputes and competition over criminal enterprises.

While maintaining a strong sense of camaraderie among its members, the Bahala Na Boys occasionally form alliances with other criminal organizations for mutual protection and the expansion of their criminal activities.

### Community Impact

Within the local Filipino community, opinions about the Bahala Na Boys are diverse. Some view them as protectors and advocates for their interests, while others perceive them as a source of fear and coercion.

### Law Enforcement Response

Musutafu's law enforcement agencies are aware of the Bahala Na Boys and their activities. However, the gang's deep connections within the Filipino community, as well as its adherence to Filipino cultural values, pose significant challenges for authorities attempting to dismantle the organization.
Breathability

**Breathability** (通気性, *Tsūkishō*?) is the mutant-type quirk belonging to Edward J. Emerald.

## Overview

Breathability grants Edward the uncanny ability to breathe in anything in existence regardless of its composition. In the thickest of smoke, underwater or even where no oyxgen lies, Breathability allows him to survive independently from air and allows him to operate regardless of atmospheric conditions. He has shown to be unaffected by toxic gases or breathing in airborne diseases and viruses.
Berceuse of the Swallow

**"End my suffering."**

**This article, Berceuse of the Swallow, is the sole property of GuyCivic, and cannot be mentioned, used or edited without permission, unless you are part of a collaborative work. Please don't touch.**

The **Berceuse of the Swallow** () is an old lullaby said to date back from way before the appearance of quirks.

## Lyrics and Background

The original Berceuse of the Swallow was written to have two different versions, with one for before the season of spring and throughout winter, and another during the season of spring. It was often considered bad luck to sing the wrong version of the lullaby in the season. Officially written by an English-Spanish poet, the song was written after a three year war that had cleansed several towns and cities of their populations. Many of the major battles had occurred during the season of winter, where this song emphasises the hope for spring to come as a way to hope for the end of the war. This lullaby was popular amongst the farmers and poor regions throughout Europe, but began to lose its relevance around the Age of Enlightenment. Very few seem to remember or even hum this tune to themselves, but remains a reminder and legacy of both the poet and the war that inspired it.

**During Winter**

*Candles lit light up the way,*
*The hearth embed with ash and flame,*
*The swallows sleep among the dew,*
*So rest your head, for days anew.*

*A sight of the swallow, arrival of Spring*
*we'll sleep till the snow shan't be seen.*
*Hear the bells toll, reverend and bold*
*No more you'll play in the cold,*
*The winter's breeze*
*will pass the trees.*
*So the swallows can call them their home.*
*Nests of branches and stone.*

**During Spring**

*Moons afar light up the way,*
*Suns above bring forth the day,*
*Clouds up high look down below,*
*Rest little one, dawn shall approach.*

*Swallows and flowers, the blossom of Spring*
*we'll play till white blankets the green.*
*Hear the bells sway, a happy affray*
*Tomorrow you've time to play,*
*The winter's breeze*
*have passed the trees.*
*Where swallows have made them their home.*
*Nests of branches and stone.*

## Trivia

* The melody inspired by The Lullaby of Woe from The Witcher.
BnHA: New Generation - Prolog

## Guide

* Actions and activities: **example**
* Dialogues: "example"
* Inner Monologues / Thoughts: *example*
* The "-" separates the different text variants used here.

## Prolog

Chisei's memories:

**It was cool and still quite warm. It was dark and at the same time very bright. Around me a fire started that distorted the entire building.**

"..."

**It was loud, as was normal in Berlin, but also very quiet. My perceptions as a whole failed but I just sit there. With the body of my boyfriend in my arms. Everything burned around me, but I didn't know why.**

*That's Keisuke's Quirk. How do I use it? Why?*

**Suddenly I feel pressure around my stomach. An arm! About a fireman? Before I could understand what had happened, my strength waned, I let go of Keisuke's almost completely burned body and almost simultaneously fell into a dreamless sleep.**

*Forgive me Keisuke ... All for All ...*

**My 15th birthday ended and the new year dawned.**

Chisei:

"MAN!!!"

**hit my cheeks with both hands**

*Why I remember that shit right now. I really have no nerve for that!*

**I straighten my tie, snap my bag and leave my new room in the 2-A dormitory. Since I live alone, the dormitory was only mine. But today, according to Keizan-sensei, the others should finally come back**

"haaa."

**I take a deep breath**

"Finally some life comes in here again."

**start smiling slightly**

"The vacation itself was already super boring."

**stand in front of the front door and let the peace work for me one last time. Then I open the door**
Azumi Tamura

## Portrayal

### Japanese VA

Laura Post

**Azumi Tamura** (田村亜澄) is a student attending U.A. High School as a hero in training. She is a member of Class 1-B and serves as a minor character in My Hero Academia: Burning Bright.

## Appearance

Azumi is a rather pretty girl, with long blonde hair with dyed pink high lights. She has magenta eyes with her pupil in the shape of a heart.

## Personality

Azumi is very bubbly and quite flirty. She is very outgoing and friendly to those around her, though she can be a bit ditzy at times

## Abilities

### Quirk

**Charm** - Azumi's Quirk allows her to create a little pink heart when she blows a kiss. This heart floats through the air and sticks to someone. When someone is struck, they become completely infatuated in her, unable to do anything else. This charm only last three minutes and can be broken by the affected person taking a heavy hit.
Azami Chikako

## Hinata Hyuga

Ena Chikako (cousin)

**Azami Chikako** also known as **Peacebringer** , is a student in the class 1-0 at U.A. High School, training to become a SideKick. she is also Ena Chikako younger cousin.

## Appearance

Azami is a girl with an athletic yet curvaceous figure. she has dark blue hair and lavender eyes, her front hair is a Hime cut but her back is very long.

her hero costume consist a black sleeves turtleneck shirt and gray shorts, white socks that reach to her knee's with blue boot-like shoes that expose her toes. she also wears with it red fingerless gloves and a black mask that covers around her eyes.

as a child, Azami looked very similar compared to her now. execpt she had shorter hair. and coverd up more.

## Personality

Azami is a kind girl, she is very shy around new people. she gets very embarrassed and extra shy when someone compliments her on her looks and work and trys to hide her face from her blushing.

despite all her kindness Azami will get serious if anyone tries to hurt her friends, especially if they hurt ena chikako.
Be Fair

Be Fair is a quirk that allows the user to create a field that anyone within the radius that has strange properties where it cancels the quirk abilities of Transformation and Emitter type quirks and makes them as durable as the user.

## Strengths

User evens out the odds and anyone in her field gets their quirks disabled and their bodies become only as durable as the user is. A 100% fair fight until weapons are brought into the mix.

## Weakness

The radius is 15 feet and while the people become as durable as the user, mutants are not fully effected as they still keep their mutant strength and scales, or whatever they have. If the opponent was actually weaker than the user, the user just gave their enemy a buff.
Baryll Dreaux

**Baryll Dreaux** (*バリル・ドルー Bariru Dorū*) is a villain and a member of the Vengeful Villains.

## Appearance

Baryll has fair skin, dark-blue eye irises, shoulder length silver hair that has a dark-blue streak on the right side, wears a white mask that has the upper skull of a antelopes, wears a dark-grey T-shirt, wears dark-grey pants, and dark-grey shoes.

## Powers and Abilities

### Quirk

**Retractable Nails**: By using his quirk retractable nails, Baryll can retract his finger nails at will.
Baba Baba

## Introduction

Marwii Baba is a french Japanese women who married into the Baba family. She is the wife of Iron Cross, and his negotiator. She handles the finances as well, and keeps the house in order. She is also the chief of staff over their ocean base.

## Appearance

marwii is a tall women with lightly tan ski. She has long black hair and dark almond shape eyes. She can often be seen wearing a maid's dress.

## Personality

Warwii believes that words hold power and as a result she speaks little. When she does talk however her words are often heeded. She is deceptive by her very nature, and takes great joy in manipulating people. If she could be placed on a DnD scale she would be true neutral. Pragmatism guides her life.

## Abilities

Enhanced Intelligence

Expert marksmanship

Baba Baba's stats, according to the creator.
Balangay Brigands

In the diverse and vibrant streets of **Musutafu**, the Balangay Brigands, a Filipino street gang, have carved out a distinct presence. With roots tracing back to the Philippines and a fusion of Filipino culture with the urban hustle of Musutafu, this gang is known for its unique identity and activities.

**Origins and History**

The Balangay Brigands find their origins in the Filipino community in Musutafu, which has a rich history of migration to Japan. The gang's formation was fueled by a shared sense of identity, struggle, and a desire for unity among Filipino youth who faced challenges adapting to their new urban environment.

**Leadership**

The Balangay Brigands are led by a council of elders, known as "**Kasama**," which means "comrade" in Filipino. The council makes key decisions and ensures that the gang's activities align with its Filipino roots and principles.

**Operations and Criminal Activities**

The Balangay Brigands are involved in a range of criminal activities that reflect their unique blend of Filipino culture and contemporary street life. These activities include:

1. **Protection Services:** The gang offers protection services to local Filipino businesses, ensuring their safety in exchange for financial support.
2. **Narcotics Trade:** Some members are involved in the distribution of illegal narcotics, primarily targeting the local Filipino community.
3. **Extortion and Intimidation**: The Balangay Brigands use intimidation tactics to extort money from local businesses, especially those operated by fellow Filipinos.
4. **Cultural Events:** They organize cultural events and gatherings that celebrate Filipino heritage, creating a sense of unity and identity within the community.
5. **Unity and Support:** The gang provides support and assistance to struggling Filipino immigrants, acting as a social safety net.

### Rivalries and Alliances

The Balangay Brigands have rivalries with other street gangs in Musutafu, particularly those operating in areas with a significant Filipino population. These rivalries are often rooted in territorial disputes and competition over criminal enterprises.

While the gang maintains a strong sense of unity among its members, it occasionally forms alliances with other criminal organizations, primarily for mutual protection and expansion of criminal activities.

### Community Influence

Within the local Filipino community, the Balangay Brigands hold a complex position. Some view them as protectors and defenders of their interests, while others see them as a source of fear and intimidation.

### Law Enforcement Efforts

Law enforcement agencies in Musutafu are aware of the Balangay Brigands and their activities. However, the gang's deep connections within the Filipino community, as well as its adherence to Filipino cultural values, make it challenging for authorities to dismantle the organization entirely.
Armand Fleuret

"*You see, my role as a teacher is to help you develop your abilities the best I can. So, even though you're not in my class, you can always ask me for help, alright ?*"
— Armand to Lila Verrier

## Status

### Occupation

Teacher
Pro Hero

## Portrayal

### Japanese VA

Seiichirō Yamashita

**Armand Fleuret** (フレリュ・アルマンド *Fureryu Arumando*) is a Pro Hero and faculty member at Académie d'entraînement. He teaches French to many classes, from **Ecole Primaire** to **Lycée**.
Armament

This article, Armament, is the sole property of Cure235, and cannot be mentioned, used or edited without permission. Please don't edit or steal!

Armament (武装, *Busō*?) this emitter quirk used by Senra Heisoko,which give her the ability to extract any type of weapon from her body.

## Description

Armament is emitter quirk which allows Senra, get it out of her body any type of weapon.Senra can get it out of her body any weapon he wants, up to a crossbow, a sword, a whip or even a machine gun, and she can do this from any part of her body.

To do this, she just needs to know the atomic configuration of this weapon in order to remove out from her body  later. First, she mentally imagines the necessary parts, then the materials, then the assembly process and, finally, the coating. When the idea of a weapon is already ready in her head she then needs to get it out from  her body.

In this case, the body is a kind of workshop and at the same time a portal where weapons already presented in its head are made and exits out in the form finished product.When she is already preparing to take the weapon out of her body, her body begins to glow purple that means what weapon already finished. The finished weapon comes out in the form of purple plasma, and begins to manifest itself when completely chiseled from the body.

## Weaknesses

* Senra can only remove  out those weapons that she can that take in her hand.
* In order er to create an object, she needs to concentrate distraction or misconception will cancel the action of the quirk.
* Senra can only remove out one object and only from out one hand.
Asura Tatsugami

**Asura Tatsugami** ("辰上あすら *Tatsugami asura*") also known as the **Celestial Hero: Arch-Knight** ("セレスティアルヒーロー：アーチナイト *Seresutiaruhīrō: Āchinaito*"), is the father of Riku Tatsugami and husband to Ryuko Tatsugami. During his time as a professional hero, he was given the title as the **Angel of Destruction** ("破壊の天使 *Hakai no tenshi*") as he was mostly the powerhouse out of all the Pro Heroes.

Besides All Might, Asura is considered to be one of the most powerful Pro Heroes around the world. Due to his semi-retirement, he is now only a mentor to his son and teacher to his fellow students in the U.A Highschool.

### Quirk

**Stairway to Heaven** ("天国への階段 *Tengokuhenokaidan*"): Asura's Quirk is a transformation-type that allows him to take different forms of an angel which makes it rather one of the most surperior transformation quirks than many out there. It allows him into gaining immense power during the day, and gradually becoming weaker with the setting of the sun. In each settings of the sun, Asura is able to gain access to each four different classes of angels ranked from weakest to strongest. However, when the night time comes, Asura grows weaker everytime he uses his angel abilities until he becomes completely powerless within the darkness and is only able to rely on his average human abilities.

#### **Angelic Forms**

**Nephilim** ("ネフィリム *Nefirimu*"): When it is between 5-7am as the sun begins to rise, Asura will be able to take the form of a half angel, Nephilm, which is only the lowest class of his angelic powers.

**Grigori** ("グレゴリ *Gurigori*"): When it is between 6-9am, Asura can start to grow stronger and transform into a watcher angel, Grigori, which is ranked between low and middle classes.

**Seraphim** ("セラフィム *Serafimu*"): When the sun reaches around 9-12am, Asura can up his game and transform into a flaming angel, Seraphim, which is ranked as the middle class.

**Archangel** ("大天使 *Dai tenshi*"): When the sun reaches at its highest peak in the sky at 12pm, Asura can now access his most strongest celestial form known as the Archangel, which outranks all of his angel classes.
Azai Arky

* Civilian
* First Hero Costume
* Second Hero Costume

Azai Arky (アザイアーク)  is a first-year student at Dimension Academy High training to become a pro hero. His hero name is The Weight hero: Heavy Metal (重量ヒーローヘビーメタル)

## Appearance

Azai is a one of the shortest boys in his class with light teal flaming hair and violet eyes with a black ring around them. His casual cloths are a white feather boa that reaches down to his knees, a teal dress shirt with a dark purple tie, and black and blue tiger striped pants with white boots.

At school he wears a light blue sleeves shirt and a dark purple tie. His hero costume is a knight suit with a long sword and a shield. This suit may looks heavy but thanks to his quirk he can make it lighter.

After studying under a pro hero Azai's Hero costume goes through a great change be coming slimmer and the main color is red. It also is more like an exosuit he also has a long scarf. He changes his costume to better fit his fighting style much is more akin to moving faster with better agility so he can deliver powerful bows and can move more like an acrobat

### Gallery

School UniformCasual ClothesFirst Hero CostumeSecond Hero Costume
## Personality

Azai is aggressive and quite rude. Azai has been shown to possess some intelligence, as demonstrated when he battled with Noah Verto and almost won. Azai only wants to battles opponents that he deems worthy and is not afraid to voice his opinions on others, especially if they fail to live up to his standards.

Azai does not like being cheered on by his peers. Azai in addition, he only wants to win with his own skill, if something happens during a battle he does not consider that a win.

## History

Azai did not have many friends in middle school but do to people in high school being different and are more powerful. He thinks that most of his classmate are worthy of fighting him.

## Quirk and Abilities

Weight Control: Azai can control the movement of himself and non-living objects after touching them once. He can make the objects levitate, regardless of how heavy they are. This allows Azai to control nearby objects including ones as large as boulders. He can also increase or decrease weight. Once an object has been levitated, it will remain floating until he commands otherwise. The affected objects in question does not have to be in close proximity with himself in order to maintain the effect, he can cancel his quirk by moving his hand to the ground. He can make an object so heavy it can break through almost anything, or so light that it can just float away.

Azai's stats, according to the creator.
Art Attack

**Quirk**: Art attack

**Uses**: Allows the user to manifest their artwork into reality (e.g: drawing a wolf will cause a wolf to appear), this ability has various applications such as summoning allies, opening lock doors and even briefly granting quirks to others.

**Limitations**: Can only manifest three pieces of artwork at a time (any-more will put the user into a coma), can't manifest or affect objects/beings bigger than an elephant (larger manifestations are possible at the cost of serve brain damage tho) and it can't be used to directly harm others (also the manifestations will appear within a ten metre radius of the user).

**Weaknesses**: Damaging/ripping the original artwork will cause the manifestation to disappear and large amounts of self doubt can cause the user to lose control of their manifestations.

**Ultimate move; Magnum opus**: By infusing paint with their own blood the user can trap an opponent inside a picture however this requires enormous amounts of focus and the target must be in the user's actual line of sight (using cameras/photographs won't work), after successfully using this technique the user cannot use their quirk for a couple days and will be feeling anemic for a week.

**Equipment**: Paintbrush, various paints/pencils/pens, canvas and binoculars.
Atsuko Kazama

Pro Hero

**Atsuko "Au" Kazama** is a former student at U.A. High School. Instead of becoming a hero, however, she took her path as a villain. Though later, thanks to Tenya Iida's influence, she eventually tries to become a hero.

## Personality

Atsuko prefers to keep quiet about most things. This is due to her quirk, as her saying even the slightest bad remark, which is often said in her head, will cause it to happen.

Atsuko is a tsundere delinquent as she acts violent and brash, especially to Tenya Iida, but she loves him in actuality. Her mother is not very supportive and her depression has caused her to resort to smoking, but Iida gets her to stop and she slowly begins to change into a more academically responsible individual as she wants to become a hero alongside Iida. She is insecure about how her peers view her now that she is trying to shape up with her life.

## Abilities

### Quirk

**Murphy’s Law**: Whenever Atsuko says sentences even vaguely indicating a worse event, the worse event will happen.

Phrases such as “What could go wrong?” and “It could be worse.” activate the quirk even if there is no specification. Sentences such as “At least it didn’t…” and “It could’ve…” will make whatever bad event mentioned happen.

This could used so effectively. One could just say “At least you didn’t get caught by the police and arrested today.” to any criminal she finds and ruin that criminal’s day completely. She would be improving one’s day for sure but she'd also be ruining someone’s day so it works.

She has to be careful about what she says, though. Maybe even hearing people say these phrases could activate it but it seems like she'd be taken advantage of a lot.

What shenanigans would she even end up in if she slipped up?

Or say she said “At least you didn’t get arrested.” and since she forgot to mention time, the villain gets arrested later.

One weakness is that she can’t do double jeopardy and predict something twice for someone. This means she can’t rephrase herself. She also can't cause something that isn't possible to happen at the moment (i.e death).
Asami Onsoku

**"This page shall not be edited at all cost or else you will be shot out of a canon"**

## Basic info

Asami Onosoku is a Assassin that lives in Shindonia, Japan. She works for the Devil Moon Assassins. She was one of the victims of the "Devil Wave" and now is one of the best hand to hand combat specialist in the DMA.

## Personality

Despite how she acts, Asami enjoys talking but never has anything to talk about. Always nice to hear a story or two. She doesn't usually start conversations but she likes music.

## Appearance

Asami has long red hair, purple eyes, is seen almost all of the time in her uniform and stands 6 feet and 1 inch.
Aura Cannon

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Aura Cannon is an Emitter quirk owned by Digital Barry Mk.34. Aura Cannon emits a whitish beam by default, which has effects and changes the beam's color based on the quirk absorbed.

## Information

Aura Cannon has a second mode, which inhales some of a quirk's energy and applies it to the cannon. Effects are as follows.

* Its effect if it absorbs Mutant-type quirk depends on the effect. For Tail, it increases strength but decreases range.
* For Transformation quirks such as Harden, it increases range but decreases strength.
* For Emitter Quirks, effect depends on the quirk. If Acidity is absorbed, the Beam can destroy a wall. If Explosion is absorbed, the beam has double strength, but recharges slower. Close-Combat emitter quirks such as Deku's One for All have the same effect as absorbing Explosion. Absorbing Somnambulist, Electricity, Fire, or Ice makes the beam hypnotic. electrified, hot, or cold respectively.
* If Copy is absorbed, a random effect will be applied to the beam based on the last quirk the Copy user copied.
* Some quirks cannot be absorbed, such as passive Mutant-type quirks such as Invisibility, Other fanon characters' quirks such as Switcheroo, and Animal Communication. Some quirks only change the beam color such as Gravity and Sticky Grapes.
Aurora (Quirk)

**Quirk Range** | Long Range

**Aurora** (オーロラ *Ōrora*) is the Quirk used by Ayuna Himekawa.

## Description

Aurora allows Ayuna to generate an energy of multicolored light from any part of her body.

It causes dizziness and confusion to those who get hit by the energy waves, though the effects are only temporary and the ailments will eventually subside. Ayuna can manipulate its form, but is only capable of shaping them as beams, waves, or streams. She can also cast illusions, but is limited to projecting them within the auroras.

Stronger energy waves can cause massive discomfort on a living being, making them feel queasy before ultimately passing out. The auroras can also illuminate dark places with its light, allowing Ayuna to navigate her way and even scatter the light into separate trails to brighten multiple pathways. She is capable of flight within the path of her auroras.

### Weaknesses

Producing too much energy or projecting them in a large scale causes Ayuna to experience vertigo.

## Usage

Ayuna is shown to be very skilled in using her Quirk as she is capable of unleashing the auroras in more than one form and can achieve flight by traveling through the pathway of her energy. She can project streamers of reddish or greenish light into the sky to communicate with her allies and warn them of danger, reveal her location, or use it as an SOS signal to call for help. Although it lacks the raw power to quickly take down heavier foes, her aurora energy can make most of her opponents faint by its side effects alone.

Through intense training and Quirk development, she is able to build resistance to the sensation of whirling and loss of balance caused by vertigo. Additionally, she has learned how to willingly change the colors of her auroras to send coded signals to her allies and communicate through illusions using simple picture messages to relay information from a distance.

## Trivia

* Illusions made from auroras were inspired from the Disney movie *Brother Bear*.
Asher Baba

## Introduction

Ashter Baba is the head of the Baba Family Security Department. As a result of this he is the leader of all of the Baba Families enforcers, spies, and bodyguards. Ashter is also the trainer for the advance marksmen class taught by the family to their workers. He is also the Advance Trainer for Security and Organization skills. He is considered one of the most deadliest shots in all of Japan and he currently has twenty one confirmed dead hero kills to his name. Not in the public records of course.

## Appearance

Asher is a ripped aged asian man with small eyes and thick brows. He has a taste for fine clothing and a love for rifles. He will always be seen in a suit, even when sleeping, and he always carries a pistol hidden on his person despite the strict gun laws.

## Personality

Ashter is not the hot headed type, nor is he the old mentor type either. He is calm, but at the same time a blaze. Asher is passionate about his job, but he understands that control is everything. He never lets his emotions fly off the rail. He never makes a decision when he is angry, and he never does assassination jobs himself any more. He understands his role in the family and plays it well. His gun is only used in defense of the house and of their property.

Ashter personally trains all the snipers for the family. He sees them as passing on his legacy and as a result he is protective of them.

## Abilities

Ashter Baba's stats, according to the creator.
Blood Blades

**Blood Blades** is a quirk that allows it's user to use their own and others blood and harden into into weapons of their choice.

## Description

This quirk is fairly simple but can be fatal if trained in the right ways.

As it is with most other blood based quirks, a simple genetic condition like anemia could damage this quirk forever and make it's user not be able to use it.

You must know the basic shape and weight of the item you want to create with the blood.

Once the quirk is activated it heightens the users sense of smell to blood/wounds drastically, meaning that from just a smell the user can tell what blood type you are.

## Usage

The user can use their own blood or others blood and transform it into weapons, most commonly a saw or sword.

They does this by hardening the blood making it almost indestructible.

The down sides to this Quirk are that if the user uses their own blood it drains them quickly, Their energy levels dictates how strong/hard the weapon will be.

Their Quirk also gives them a heightened sense to blood, being able to tell a person's blood type by smelling them.

The non-stop smell of blood gives them headaches which makes it harder for them to concentrate on the battle at hand

. This quirk has downs and ups to being used on large battle areas with heroes and villains.

They are only able to transform someone's blood once it has left their body, They're not able to control blood while it's still inside someone's body.