Taijutsu (Class)

Taijutsu ( Body techniques ) are basic forms of purely physical techniques, which typically require neither chakra nor handsigns. Taijutsu ninja attempt to deal outer damage in mass quantities, whether this is achieved by multiple strikes, or powerful single blows. However, unlike other methods of physical attack, the damage dealt is typically blunt and elementless; resulting in broken bones and exhausted opponents. Although they have durable and swift bodies, the average taijutsu user has a rather low chakra pool.

## Notes

* When you select this class, you must also pick exactly one of its disciplines. A discipline cannot be replaced or taken away.
* Maximum resource pool increases are cumulative. (They do not replace each other as you rank up; they are all added together.)
* When you select this class you may choose [1] and only [1] Signature Style of taijutsu to be listed beneath your chosen discipline. The Signature Style is the martial art that the warrior relies on the most and thus [1] custom technique slot that is representative of the Signature Style is added per stage of the style mastered. Up to [6] Signature Style-based custom technique slots are added once all six stages have been mastered. The Signature Style can be changed at any time without a respec. Specialists can only choose [1] Signature Style. Place this code beneath the chosen Taijutsu discipline's description:
* This class grants a cap of [8] per stat. Take this stat cap even if your other class's cap is lower.

```
Signature Style: [ Insert the taijutsu style you use the most here ]

```

## Disciplines

### **Berserker**

Your external training and devotion to taijutsu has allowed you to have a [+1] stat increases to Strength and Endurance. Your hardened body naturally is as protective as Heavy Tier armor without its drawbacks. Degradation of the user's natural defenses applies in the same manner as armor. Once depleted, any damage the user takes, no matter the rank of damage applied increases the user's strength and speed by 1 stat point each for two posts up to 9 points. Should the user take additional damage before the end of the second post, the increase stacks, refreshing it's active time.

### **Battlefield Presence**

The user's powerful presence on the battlefield strikes terror into their foes. Opponents are able to sense the user's terrifying fighting spirit five feet from the user per body rank of the user through chakra sense. Those within range can have this radiating fearful aura become the trigger for genjutsu, allowing genjutsu to be cast by acknowledging the user. In addition, should an opponent be targeted by a melee technique that is greater in rank than the target's body rank that target has tier two paralysis applied to their legs, requiring it to be broken by Kai equal to the user's body rank, costing the target no action for that specific instance of kai.

### **Brawler**

Your taijutsu is just one side of your skill, as you are also versed in utilizing ninjutsu as well. Your Speed and Agility are enhanced by [+1] and you gain an additional [4] ninjutsu slots per rank. Once every other post all three of your actions in a post can be used for offensive taijutsu. Additionally, the user gains a keystone technique and two additional custom slots for taijutsu. Refer to the Keystone Guideline for more information.

## Cross Class Benefits

### Taijutsu – Taijutsu

If this class is taken as the first and second class, then the user takes 2 disciplines from this class and an additional taijutsu style. These masters of their arts are able to have a 1 point increase in their stats cap of 8 making it 9. In addition, they gain one of the following Specialization options. Only 1 can be chosen.

###  Dedicated Disciple

A disciple who chooses to specialize in a small number of their class's arts. Limiting themselves to three of their class's styles, granting overwhelming in all three styles up to S Rank. Any additional slots that would be awarded for their class's styles are converted into a 2 point increase in any stats of their choosing. Styles granted from rewards may be learned but do not carry the overwhelming property and the user is capped out at 5 styles.

###  Master of Many

The user sets out to learn all of their class's style available to them in their studies. The user gains access to an additional style every rank for a total of six.

### Ninjutsu – Taijutsu

Grants an additional 5 ninjutsu slots at D, B, S Ranks. Grants an additional taijutsu style at C, A, S+ ranks. Additionally, the user gains access to the following technique.

```
[u]Nin-Tai Armor[/u]

[u]Rank[/u] X : : Spiritual

The user may cast a ninjutsu, however as an alternative for its normal state, the user is able to create an elemental armor of the technique that guards the user from techniques that rank and lower while retaining any knock back, status or other effects it may apply. To keep this elemental armor active after taking damage, the user must pay the cost of the technique interacting with it, consuming an action. If the user is able to strike a target while this armor is active, the ninjutsu is cast from the point of contact, making direct impact on the target, requiring the cost of the ninjutsu be automatically taken from the user's reserves for no additional action. The user must pay an upkeep two ranks below the rank of the technique with a minimum of E Rank. This technique has no action, however, requires being paid for at the rank of the technique it is augmenting.

```

### Taijutsu – Genjutsu

Can choose to use the kai technique to release genjutsu with stamina instead of chakra at one rank higher. In addition, the user may pay the cost of a genjutsu at any time without casting it upon the opponent. The technique cast has a trigger of physical contact with the user applied. When contact with the user is made, the target will fall under the effects of the genjutsu. This is limited to two genjutsu simultaneously and genjutsu cannot be retained after combat ends.

###  Taijutsu – Bukijutsu

All taijutsu and bukijutsu techniques cost five less resources per rank of the technique. Simple techniques of both classes are treated as overwhelming, although it still suffers from the rank deficiencies of those typical interactions. The user gains an additional taijutsu at D, B, and S rank. The user gains an additional bukijutsu at C, A, and S+ Rank. Finally, one taijutsu and one bukijutsu technique can be self-korabo'd to consume only one combat action once per three posts.

###  Taijutsu – Scholar

The user is able to combine 1 taijutsu and 1 sealing technique together for one action every three posts for the resource cost of both. In addition, the user is able to learn the user's elements, special charka types ( demon, sage, curse ), body rank and resource totals by physical contact. Finally, these users are uniquely able to resist seals being put on their person by expending an activation and paying the cost of the attempted seal.

###  Taijutsu – Bloodline

Bloodlines with taijutsu attributes cost five chakra/stamina less per rank of the technique wit a minimum of 5. Bloodline abilities that effect stats are increased by [1] per rank of the technique.

###  Taijutsu – Medical

The user is able to cast healing medical ninjutsu on themselves for no hand signs. Once every three posts, this ability can be used for no activaiton. In addition, the user's medical and taijutsu techniques are reduced in resources by five per rank of the technique.

###  Taijutsu – Performer

While under the effects of their song jutsu, the performer may choose one taijutsu technique per every activation they have. After selecting the chosen jutsu, the performer makes use of a unique and fluid combo that allows them to mix all of these jutsu together for a single activation. The exertion of this korabo drains the body, however, and reduces the number of activations in their next post based on how many taijutsu were mixed together. [This effect cannot be used outside of combat to stack activations.

###  Taijutsu – Puppeteer

Physical impacts with the user's puppet are considered one rank higher when interacting with techniques. Your puppet strings can manifest from your shoulders, knees, hips, arms, and legs so that your hands are free for physical attacks.

###  Taijutsu – Tamer

The user gains an additional taijutsu style at body rank D, B, and S. In addition, the user's pet's flesh/fur/coat gains the defensive properties of medium armor with no drawbacks.

## Body Rank Resources & Technique Slots

### **D-Rank**

#### Base Resource Pools:

* 175 chakra.
* 275 stamina.

#### Base Jutsu Limits:

* 5 Ninjutsu slots.
* 3 Genjutsu slots.
* 1 Taijutsu style.
* 1 Bukijutsu style.

### **C-Rank**

#### Resource Pool Increases:

* +25 chakra.
* +30 stamina.
* +100 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Jutsu Limit Increases:

* +5 Ninjutsu slots.
* +3 Genjutsu slots.
* +1 Taijutsu style.

### **B-Rank**

#### Resource Pool Increases:

* +25 chakra.
* +30 stamina.
* +125 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Jutsu Limit Increases:

* +5 Ninjutsu slots.
* +3 Genjutsu slots.
* +1 Taijutsu style.

### **A-Rank**

#### Resource Pool Increases:

* +25 chakra.
* +40 stamina.
* +150 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Jutsu Limit Increases:

* +5 Ninjutsu slots.
* +3 Genjutsu slots.
* +1 Taijutsu style.

### **S-Rank**

#### Resource Pool Increases:

* +25 chakra.
* +50 stamina.
* +175 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Jutsu Limit Increases:

* +5 Ninjutsu slots.
* +3 Genjutsu slots.
* +1 Taijutsu style.

### **S+ Rank**

#### Resource Pool Increases:

* +25 chakra.
* +50 stamina.
* +200 chakra/stamina upon first time achievement of body-rank. Benefit not granted with 3rd or 4th classes.

#### Jutsu Limit Increases:

* +5 Ninjutsu slots.
* +3 Genjutsu slots.