Sling Pea

*Sling Peas fire 5 peas in a burst, targeting the zombies closest to your house each time.*

### Special

Can target anywhere on the lawn, prioritizes zombies in front

## In-game statistics

### Codename alias

slingpea

**Sling Pea keeps a keen eye on the whole battle space. He's alert and attentive. "If something slips through," he muses quietly, "it would be my fault. And I just couldn't forgive myself if that happened."**

**Sling Pea** is a premium plant in *Plants vs. Zombies 2: Reflourished*. He costs 75 gems to purchase.

Sling Pea fires five peas every 5-6 seconds, targeting each lane's zombie closest to the player's house. These peas deal 50 damage to zombies hit by them directly and 10 splash damage to other zombies on the same tile.

While Sling Pea can detect zombies anywhere on the lawn in front of him, he will ignore any zombies that are more than five columns behind him. He's also incapable of detecting submerged Snorkel Zombies.

## Almanac entry

**Sling Pea**

Sling Peas fire 5 peas in a burst, targeting the zombies closest to your house each time.

Special: can target anywhere on the lawn, prioritizes zombies in front

Sling Pea keeps a keen eye on the whole battle space. He's alert and attentive. "If something slips through," he muses quietly, "it would be my fault. And I just couldn't forgive myself if that happened."

## Plant Food effect

When fed Plant Food, Sling Pea will fire 3 waves of 25 peas, with each wave of peas split over up to five of the leftmost zombies in range. These peas also have a splash stunning effect, stunning zombies for half a second.

## Strategies

Sling Pea offers a powerful combination of range and damage. Not only can zombies be seen and fired at from all over the lawn, but unlike his cheaper counterparts in Homing Thistle and Cattail, no damage is sacrificed in return. Combined with bonus splash damage, Sling Pea works great for handling general hordes.

In return for having great range and damage, Sling Pea adopts the traits of a slow-firing, lobbed attacker. Each attack takes a long time to fire, making him less consistent versus his contemporaries in handling hard advancements and ambushes like Surfer Zombie, Prospector Zombie and sewers. Not only that, but each pea has a tendency to entirely miss its target - often due to zombies being defeated as they are being fired at - leading to wasted damage. Attacks can even be blocked by Parasol Zombie, forcing said zombie to be defeated through indirect splash damage.

Another trait to keep track of is Sling Pea's dispersion of attacks. Multiple peas can be fired onto the same zombie if only a few are on the lawn, which can make for a good controller of early waves - albeit, with Sling Pea's range making it impossible to stall those waves. Once enough zombies are on the lawn though, the single target damage takes a relative nosedive, so several Sling Peas should be planted to make up for the loss.

Sling Pea's traits also have an effect on his Plant Food effect. If many zombies are on the lawn, the wide-spread scattering of peas can provide a momentary stun to the whole field, granting extra time for other plants to attack and dealing respectable damage in the process. On the other hand, the total damage can stack up immensely against a lower number of targets - if all the damage is focused onto a single target, even a Gargantuar can be felled. Keep in mind, however, that these peas can and will miss targets if they are defeated during the effect.

## Balance changes

### Initial launch

* ▼ +125 Sun
* ▼ +15 second recharge
* ▲ +30 damage
	+ Not mentioned in the changelogs.

### Version 1.1

* ▼ Sun Cost: 250 -> 325
* ▼ Recharge: 20 -> 25
* Pea visuals now appear bigger and more powerful.

## Trivia

* Sling Pea's "Pea Gatling" costume originated from *Alternate UniverZ*, making its way into *Reflourished* in the UniverZ Collides event.