Jirogashima Clan

## Clan Overall Description and History

The Jirogashima clan is well revered for their undeniable
talent and blood lust for battle. Originating as a group of nine superior swordsmen and swordswomen during the First Great Ninja War, the group eventually settled to produce a small nomadic party that flourished from mercenary work and staple farming. Known simply as "Kokonotsume", or 'Nine', one
could find evidence of their participation in a large number of major
battles, including two Great Ninja Wars and several skirmishes between
Biju. Although a large sum of the clan's descendants are not technically
 'clansmen', in a sense, Jin and Kuja Jirogashima's kin, being among the
 strongest bred of the swordsmen, saw it fit to run the clan amongst
themselves. This name became a symbol of loyalty, power, and fame. Those
 under the title often held clan positions. Thus, the surname was
adapted and those under different name rushed to claim the title by all
means possible -marriage, deceit, or otherwise. This resulted in a
battle within the clan itself, of which pitted brothers and sisters
against one another and resulted in a conclusion not many initially
desired. More than eighty of the clan's total inhabitants were killed in
 the battle, many of which belonging to the Jirogashima. Several years
later, the clan is still very much struggling to survive. With no more
than a handful of samurai left to thrive in the Ninja world, they found
residence in the village of Washigakure, earning money through various ways
 to perhaps once again take off and thrive as a nomadic clan. There are
currently seven 'clansmen' alive, albeit only two currently bare the
title of Jirogashima: Kujo Jirogashima and his only son, Hayato.

## Clan Traits

### Cosmetic

Jirogashima natives possess tanned brown skin, darkened
grey irises, and dark hair. They are somewhat tall compared to other
Asians, standing up to seven feet tall in some instances.

**Personality traits**

Kujo and his son both possess an unquenchable lust for
battle, but are not terribly violent, in a sense. Jirogashima Kin are
religious, honest, and charismatic, as well as loud, abrupt, and
cunning. Although many traits can be silenced for periods of time, they
often show up in times of severe stress or periods of boredom. They both
 carry a strong, yet silenceable southwest Indonesian accent as a result of traveling.

### Strengths (up to two)

Positive - Kenjutsu - Superior

Positive - Chakra - Exceptional

### Weaknesses (up to two)

Negative - Handseals - Terrible

Negative - Intelligence - Inferior

[Author's note: Handseals are seen as unnecessary; therefore, were
not taught. They cannot use more than one or two without becoming
terribly confused]

### Abilities

Although Jin himself was a terrible chakra practitioner, Kuja
 was seen as a prodigy within the team. She studied chakra paths daily,
seeing it as a spiritual gift rather than some inner energy. It was
through chakra that she created the religion many clansmen today follow,
 as well as the clan's armed and unarmed fighting styles. Though
practice and breeding within themselves, their signature Kekkei Genkai rose from
the groundwork.

## Kekkei Genkai:

Art of the Doppelganger / Projection Release: It is through
 exceptional chakra control that clansmen are able to produce black,
gaseous, shadow-like copies of themselves at any given time. They
manifest at the age of ten in most students and continue to grow and
develop as their creators age. Only one can be projected at any given
time, but, as demonstrated by Kuja herself, once could project many as
two or three with intense training. Taking a mirror image of their
creators, these manifestations of pure, solid chakra can launch forward
for various effects. Be it blocking an attack or attacking themselves,
the copy can only preform a predetermined set of actions before
vanishing back from sight or returning to their host. With that being
said, if no internal command is issued, the doppelganger becomes a
mirror copy of their master for up to an additional four seconds with
minimal practice. Doppelgangers can appear differently, sometimes taking the shape of an upper torso or arm in the stead of an entire humanoid form. However, Doppelgangers much appear from the creator's original body. Creating them elsewhere is, within reason, relatively impossible.

The doppelganger can materialize in two different forms:
Tangible, and Intangible. Tangible doppelgangers can attack and defend,
possessing a strength and density directly proportional to their
creator's intelligence. At an age of ten, doppelgangers are strong enough
 to crack concrete while seasoned veterans have been known to carry
projections capable of cracking solid lead and bending steel with ease.
If struck with a mediocre physical ability, the clone will vanish.
Intangible doppelgangers are unable to attack, but can cast jutsu and
are nigh identical to the former. The strength of the Jutsu is directly
proportional to the user's strength. Although immune to physical
abilities, mediocre amounts of energetic chakra can cause them to
dissipate.
The projections are rather weak to abilities, and thus are mostly used offensively.

Be it known that the doppelgangers are nothing but projections of the
creator's chakra, not chakra itself. One could suggest that doppelgangers function with a likeness similar to an elemental ability
or skill. Thus, any jutsu cast using a doppelganger draws directly from
the creator's chakra pool. Due to being a samurai ability, their low
action time, and their low defense, doppelgangers can be cast without
hand seals or a voice command, and cost minimal chakra to activate. One, two, or even three within any given moment rarely cost more than a fraction each,
but multiple cast times within a short period can become rather taxing
on an individual. The projections also stem off of the creator's
subconscious; therefore, can be projected instinctively to protect their
 creator. Without as much as a thought, projections can defend against
the occasional surprise swipe at a reaction speed more than double the
speed of an average human.

As a final ability, projections in their dormant
[inactivated] state cause black lines to develop around the eyelids of
the clansmen and a leave small tail of quickly-vanishing afterimages
that trail behind as they tread. These are usually unnoticeable during
idle banter, only really appearing in times of intense speed. They
cannot be used for illusionary effect, and are rather tedious to
explain. Some clansmen use these images as entertainment, waving their
hands in circles and watching the images fall behind. Others find them
annoying, and silence these images through chakra inhibition.

## Clan Abilities:

[Krav'Nal Quan]: Kuja's fighting style adopts chakra into
every strike. Favoring defense over offense, disciples oftentimes
anticipate a strike and follow up with a deadly combo. It incorporates
chakra enhanced punches, kicking, and takedowns alongside swordplay and
knife training. Practitioners are, of course, taught Iadō at the base
level before opening into Gal'Shiin, which adopts the use of a
doppelganger in fights. Sword strikes are accurate enough to sever
specific veins and cut with pinpoint precision, while almost every
strike is aimed with the intent to incapacitate. The incorporation of
chakra into most everything at a young age allows the constant use of
chakra-infused abilities at a lower cost. They move quicker, jump
higher, and punch stronger. In reality, many practitioners tend to
medicate several times a day to refresh their reserves. Meditation, in a sense, is mandatory.

Jutsu:
[Summon: Doppelganger]
E-B rank

A doppelganger is created for various purposes. Tangible doppelgangers
last one second, while intangible doppelgangers last three, depending on rank. Tangible
doppelgangers cost only one chakra point to activate, but multiply the
chakra cost by 200% (with an additional point) for every additional copy afterwards until a max of 8
chakra. The cost resets every ten seconds after doppelganger isn't produced.
 Intangible doppelgangers are free, but multiply the cost of any jutsu
they create by 1.25. At the beginning level, they last 3 seconds.

Jutsu:
[Replace]
D Rank.

Following the use of a seal of confirmation, the user switches places
with his or her doppelganger. This switch is counted as an action, and will
dissipate the now immobilized clone after a second. The ability costs a
heavy 5% of the user's current chakra, but can be decreased with rank.

**Clan Achievements List:**

Defended an entire town from a group of criminals with minimal losses.

Participated in the first and third great ninja war.

Created a martial art.

Completed over 200 assignments.

Steal and document a total of 32 weapons from criminals.

-Establish their own personal religion

Establish a line of chakra-infused weapons.

## Recent Clan History:

 [Civil War]: The event that crippled the clan's lineage
and severed several ties to the original nine. Houses were burned to the
 ground, several men, women, and children were slaughtered. The clan
head's wife, Nara, was among the deceased. This sent the seemingly
unbeatable man into turmoil and forced the survivors to forget the
century long tradition of traveling and take shelter in the city of
Washigakure.

[The Death of the Fifth] Jin Sekai, the last descendant of the Sekai bloodline, died of old age.

## Family Tree

Kujo Jirogashima -[Head Of Clan /NPC] 26 years

Hayato Jirogashima - [OC /Kujo's Son] 14 years

Tomoko Genkeki - [Elder / NPC] 65 years

Rinkai Genkeki - [NPC/ Tomoko's Son] 25 years

Nariobi Kugenin -[NPC/ Orphan] 8 years

Shin Yaomi - [NPC/Second] 32 years

Hakata Yaomi - [NPC/ Shin's Daughter] 12 years