Khudhon Arun

The **Khudhon Arun** is a Resicrypha-based Organization that seeks to protect normal civilizations and planets from the threat of the Eldritch Things that are not powerful enough to warrant the attention of the Titan Princes, Death Armada, or other such organizations.

They are also called the **Riders of Apocrypha** in some Mortal tellings as the Warriors of the Khudhon Arun do not generally hail from the Universes they assist.

## Appearance

The members of Khudhon Arun can be commonly recognized by the mark of the Arun Signet at a location of their choosing. This mark is silver and glimmers with gold upon proximity with magical or corruptive forces.

The Khudhon Arun's technology generally has a Silver, sleek theme to it and a mixing of magical and technological powers thus that they are indistinguishable, like most technology in Resicrypha.

## Ranks

* Uwol ou Arun (Arun's Kings): The descendents of the original King Arun. The Lords of Arun are the "Royal Family" which has adopted the charge of keeping the Khudhon Arun true to its purpose as well as fighting the most dangerous battles where others would fail. Although possessing the most political power, also has the most dangerous role.
* Keotir (Gold Blood): The Keotir are high-ranking veterans of the Khudhon Arun who have lead expeditions successfully repeatedly, resulting in the saving of no less than several dozen of worlds.
* Gyunir (High Blood): The Gyunir are the Expedition-Leaders. These are proven Teonirs who has displayed enough valour and competency to be trusted to lead other Teonir in the combat against the Eldritch threat.
* Teonir (Silver Blood): The Teonir comprise the majority of members of the Khudhon Arun. These are trained Agents of Arun who have proven themselves capable and participated in the salvation of a world from the Eldritch Things.
* Alsal (New/Young Blood): The Alsal are non-combatants who are trained exclusively in the Khudhon Arun's Headquarters within Rescrypha. When one first volunteers for membership of the Khudhon Arun, they become an Alsal.

### Roles

* Pellos (Harbinger): The most common role adopted by the Teonir. They possess general knowledge of most things and generally acts from the shadows, manipulating politics and possible Heroes to act against the threat or dealing against the threat themselves without incurring much attention.
	+ Aullos (Influencer): A rarer post given to those who are recognized as having superior understanding of Politics as well as responsibility. The Aullos has a similar role to the Pellos but are more present in the politics of the world they're trying to save, commonly having a spot at the largest Round Tables and directly influencing the leaders. They are also commonly Magic Users due to their superior intellect, but not always.
* Kalais (Remembering Ones): The kalais are retired, elite members of the Khudhon Arun. While they remain formidable warriors, enough to stay within the organization, they have instead offered to take the role of teacher for the Alsal and as Consultants for the Gyunir. The Kalais retains their former rank.
* Pelusas ou Akra (Persuaders of Akreious): This is a particularly important and prestigious role only formed by those favoured by Akreious in the past. The members of this role has a duty to speak to Akreious himself and entertain him so that he may continue to bless the Khudhon Arun as well as grant further boons to them; especially in the much needed and rare materials of Akranium. The Pelusas ou Akra also can form some of the most powerful Magic Users in the organization due to their favouritism from Akreious.
* Anweore ou Khudhon (Riders of Khudhon): An elite role. The Riders of Khudhon are specifically trained and has the role of assisting realms which may be fully lost; a last attempt at stopping the escalating threat. The Riders of Khudhon can be recognized by their rare Pure Silver Akranium Armour and Gold Akranium Armaments.

## Culture

The Khudhon Arun first and foremost is a Volunteer-based Organization. This makes the organization actually fairly small compared to most others, numbering in the low millions. Furthermore, Free-Will and Personal Agency are emphasized and the questioning of one's leaders are even encouraged. This extends to even the worship of Akreious; while preferred due to the benefits it may grant, especially due to being within the being himself, there is nobody in the organization with the authority to force worship without grossly overstepping their bounds.

The Khudhon Arun's goals are to deal with the Eldritch Things a world can't cope with, but the threat too small for any larger organizations. The exact ways this is done is again, up to the discretion of the Agents assigned to that world. That isn't to say that they can't be judged for their actions however as every one of their actions will be evaluated afterwards to determine possible awards or punishments.

The Khudhon Arun is commonly particularly focused on creating more Champions of Mayhem, sometimes even indirectly setting up events thus that powerful mortals make pacts with Akreious to slay the Eldritch Beings to the last with the Aullos serving as their mentor or guidance.

## Armaments

* Mythril: These are the common weapons for the Teonir. As with all weapons of the Khudhon Arun, these weapon's exact appearances depend on its user's preferences.
	+ Eosnime (Valiant Blade): The Eosnime is the most common Mythril Weapon given to all members of the Khudhon Arun. The Eosnime is a Dagger which is easily concealed regardless of the setting. The rune inscribed in the hilt of the Eosnime produces a powerful, condensed Air Slash travelling the length of the blade able to easily rend some of the most powerful mortal metals.
	+ Eosoll (Shimmering Blade): The Eosoll is the second most common Mythril weapon. Being made of mythril, this blade can cut through most materials in the known Multiverse and fits in particularly well with more fantastical or ancient settings. The Eosoll has an imbued magical rune allowing it to fire blue plasma blasts from the blade, making it more than adequate even for Highly Technological worlds.
	+ Eollaris (Shimmering Spear): The Eollaris is the third most common Mythril weapon available for common use. Like the Eosoll, it can stab and slice through most known materials and will not stand out in most worlds. The Eollaris has a rune within the blade which emits a beam of Stellar Energy, melting most materials through sheer heat.
	+ Eokatin (Shimmering Staff): The Eokatin is the common staff given to magic wielders. Due to lacking in a bladed edge, the Eokatin is less dangerous in the hands of a non-magic wielder and as such is less common. The Eokatin's main source of power however, is in the fact that it has 3 Rune Slots that the wielder can choose to fill, creating a more powerful version of those spells. Furthermore, the Eokatin is a more powerful magic conductor than almost any other material in the Multiverse.
* Silver Akranium: Less common weapons in general, Silver Akranium is comparatively far rarer than Mythril and can only be known to be produced by the off-chance Akreious grants your wishes or Pelusas ou Akra convinces Akreious to do so. As such, Silver Akranium is only given to the elite of the Kuhdhon Arun. Due to the properies of Silver Akranium, any and all objects are capable of warping Reality if one knows how, which most generally do not.
	+ Seullor (Beautiful Blade): The Seullor is the most common form Silver Akranium adopts and is given more freely in comparison to other shapes of Silver Akranium. This blade is known to be sharp enough to create holes in Mythril and even break it. The same Magical Rune used in the Eosoll is placed in the Seullor, but due to the properties of Silver Akranium, the resulting Plasma Blast is far larger and far more powerful than the Eosoll and can potentially be charged indefinitely to produce catastrophic damage.
	+ Seukatin (Beautiful Staff): The Seukatin is a powerful magical Conductor given to the most powerful of Magic Users within the Khudhon Arun. Due to the properties of the metal, the Seukatin allows Magic Users to use practically any spell without limit or harm to themselves with only their skill being the limiting factor. Furthermore, technology within the Staff allows for remembrance of previously performed spells and the activation of it.
	+ Seu ou Rilsem (Glowing Armour): The Glowing Armour is the armour used by the Riders of Khudhon. Their exact capabilities are unknown as each armour is unique to each individual, but generally the armour possesses a passive and powerful shield that further protects the wearer even if the wearer is incapable of magic.
* Gold Akranium: Gold Akranium is rarest of the metals used by the Khudhon Arun and given to the most elite and prestigious of all. Due to being composed of Gold Akranium, despite being of intentionally simple design and make to limit the power, these items are capable of harnessing almost limitless power and will kill the unprepared and weak should they attempt to use its powers.
	+ Uarethe (Shining Blade): The Uarethe is one of the most powerful artifacts of the Khudhon Arun and wielded by some of the most acclaimed heroes in the history of the organization. A Wielder of this blade has such merit and accomplishments that they can likely save a world by their lonesome, without the assistance of the inhabitants.
	+ Aluthe (Shining Staff): The Aluthe is the staff-based counterpart of the Uarethe. If the Uarethe is wielded by the most Legendary of Warriors, the Aluthe is wielded by the most Legendary of Mages. The Aluthe especially is said to be able to turn a single spark of Magic into a tidal wave, with a single tap onto the ground rending the continent if not controlled.

## Relationships

* Prince Akreious: The Khudhon Arun highly respects Akreious with their main base being within Akreious' realm of Resicrypha. Most of their equipment hails from Akreious, especially their weapons and the blessings they use also hail from Akreious himself.
* Rokavmer: The Khudhon Arun respects the Rokavmer not only for being closely tied to Akreious, but also great capacity for personal agency- not joining the Trolls when they very well could've. Meanwhile however, the Rokavmer are largely ignorant of the Khudhon Arun's very existence.
* Demons: The Khudhon Arun are particularly annoyed with Demons as they are highly unpredictable. Their love for Akreious, and particularly his energies, can be abused for their assistance in saving worlds and fighting the Eldritch, especially if they know and realize the competition they're in, but they can easily backstab or even attempt to kill Khudhon Arun agents due to the blessings they have.
* Mortals: Mortals are the subject of Khudhon Arun focus and are actively attempted protected by the Khudhon Arun. Ideally, the Mortals of a world will work with the Aullos to ensure the Eldritch are driven back but commonly they will resist, forcing the Aullos to adopt a more Mentor-like role to Heroes while the Pellos pushes events subtly.