recursal/Fanatic-Fandom huggingface dataset:
Phoenix slayer

pada 400 tahun yang lalu pernah ada inside yang menyebabkan kematian seluruh Shinobi dan para leluhur, sampai pada akhirnya ada sekelompok orang yang membuat kelompok yang di sebut Phoenix slayer dan mereka di tugaskan untuk menghentikan mahluk yang mengerikan selain yoma yaitu phantom mereka merupakan mahluk yang sangat berbahaya dan sangat mengerikan, bahkan lebih parah dari yoma dan para Phoenix slayer mereka selalu di tugaskan dalam menghentikan para phantom sampai pada akhirnya mereka berhasil dikalahkan, tapi korban dari pertarungan tersebut sama sekali tidak sedikit, dan ada begitu banyak korban jiwa yang tewas dalam pertarungan tersebut, lalu pada tahun 2015 ada seorang bocah bernama raisy dan dia merupaka, anak dari 3 bersaudara dia merupakan kakak dari adik yaitu, Cosmo dia merupakan Adi kedua dan adiknya yang terakhir adalah putih mereka merupakan anak yatim mereka hanya tinggal bersama neneknya yang bernama Verna dan pamannya yang bernama akih, lalu raisy tanpa segaja menjadi seorang Phoenix slayer dan Shinobi walaupun dia Sama sekali tidak tahu tentang dirinya Tapi dia, akhirnya masuk ke dalam Phoenix slayer, itu di karena kan sebuah insiden yang tidak di sengaja, yaitu saat dia pulang dari sekolah dia bertemu dengan Phantom, dia berusaha menghindar dari kejaran Phantom tersebut, sampai akhirnya dia terpojok oleh phantom tersebut lalu secara tiba-tiba ada seseorang yang menyelamatkan nyawa nya bernama Kaze dan saat itu dia tanpa sengaja telah mengaktifkan semacam bernama pedang Phoenix
Happy Turn

File:SK Book.png *This article doesn't meet the shinobi standard. You can help Senran Kagura Fanon Wiki by expanding it.*

## Overview

**Happy Turn** is **Ryōki's** Ultimate Ninja Art and Secondary Mode, in the *Senran Kagura* series. It is enabled with 5 scrolls (EV) or 3 scrolls (BRN).

## Appearance

Ryōki start by touching her halo, which turns red. She then throws her shield and shotgun that just pop out in smoke, and lift her left hand to spawn in a green light orb a big steel coffin. Her eyes change from a saphirre blue to emerald green. In general, this moment is the last nail in the coffin of her foes.

Her voice changes from her angelic sweet voice to a agressive quite exagerated voice. She man the coffin with only one hand, and use it as a multi-use weapon: A blunt weapon to shock and crush foes, a 8-barreled Gatling-gun in the longest side of the coffin for supression, and 3 missile launchers, totalizing 81 missiles, with 60 short ones and 21 long ones, to explode those same foes in the shortest side of the coffin. The corresponding side open when she uses one of those intern weapons.

When attacking in melee, she raves with the coffin, shocking foes with both of it's sides. She also constantly insults them. The mode disable itself after a while.

## Characteristics

This is not a single move, but a new gameplay mode with it's own moves. It also can't be given a type because of that.

The mode is very efficient and polyvalent, as the Gatling gun can be directed to crush a group (Supression), the missile to explode a single individual (Strike), and the melee does both.

This mode allows to gain the advantage in some mission if well used, as few characters are able to resist any of it's strikes.
The World is Mine

**The World is Mine,** *(ワールドイズマイン, Wārudoizumain)* is one of Haruka's Secret Ninja Arts that appear throughout the Seran Kagura series.

## Overview

### *Burst*

*(Haruka's Super Secret Ninja Art: Requires two Ninja art scrolls to use.)*

Haruka reaches into her cleavage and pulls out a test tube. She smashes it on the ground, releasing a strange dimensional sphere around herself that drains the life out of enemies caught inside of it.

### *Deep Crimson*

*(Haruka's Level 3 Secret Ninja Art: Requires three Ninja art scrolls to use.)*

### *Shinovi Versus*

*(Haruka's Ultimate Secret Ninja Art: Requires five Ninja art scrolls to use.)*

Haruka pulls out test tubes from her lab coat and throws them in all directions; generating several small dimensional spheres. They hit the surrounding area of where she stands and have various effects on enemies if and when struck.

(*Can only use when at critical health.)*

### *Estival Versus*

*(Haruka's Ultimate Secret Ninja Art: Requires five Ninja art scrolls to use.)*

## Trivia

* In *Senran Kagura Burst,* the execution of the Ninja Art resembled Negative Zone, Luigi's Final Smash in Super Smash Bros. Brawl.
Kazuma Shirokage

## Personal Details

### Hobby

Take a nap
Play jokes on his friends
Workout

### Favorite Food

Ramen
Futomaki Rolls

### Family

Raijin (Ancestor)
Unknown Father (Deceased)
Kagura (Mother)
Asuka (Adoptive Little Sister)
Adoptive Asuka's Parents
Hanzo (Adoptive Grandfather)
Sayuri (Adoptive Grandmother)

## Appearance

### Hair Color

Medium Black (Normal)
Silver (Mastered Ultra Instinct Six Paths Mode)

### Eye Color

Brilliant Gamboge (Normal)
Silver (Mastered Ultra Instinct Six Paths Mode)

## Ninja Arts

### Secret Ninja Arts

Raging Bolt
Multiple Shadow Jutsu

### Ultimate Secret Ninja Arts

Lightning Hanzo Style: Blazing Lightning Sword
Mastered Ultra Instinct Six Paths Mode
Watch It Burn

It has been noted that this page, or a section of it, can or needs to be extended.When the page has recieved the proper extension(s), any user may remove this tag.

## Watch It Burn

### Preview audio

**Watch It Burn** is track 8 of BODYCOMBAT 69 and the 737th track of BODYCOMBAT.

## Intensity

* The track focuses on attacking in multiple directions and on shoulders.
* The combos are relatively easy in intensity.

## Complexity

* The Uppercut to the corner is the most complex move in this track, but it isn't very difficult to perform.

## Stats

* 256 **Jabs**
* 256 cts **Run**
* 128 **Crosses**
* 96 **Uppercuts**
* 64 **Hooks**
* 32 cts **Shoulder Stretch**

## Trivia

* This is the first track 8 and Power Training 3 track to have a drum and bass style of song.

* Releases 1-9
* 10-19
* 20-29
* 30-39
* 40-49
* 50-59
* 60-69
* 70-79
* 80-89 + United
* 90-99
Wild Magic Surge

Starting when you choose this origin at 1st level, your spellcasting can unleash surges of untamed magic. Immediately after you cast a sorcerer spell of 1st level or higher, the DM can have you roll a d20. If you roll a 1, roll on the Wild Magic Surge table to create a random magical effect.

1. ↑ 5e Players Handbook p.102
Triton (Species)

The **Tritons** are a species of humanoid synthetic beings, that were built by the Zuranians in 5938. They form the Tritons.

## Creation

The Zuranians developed the Tritons in 5938. The goal of their creation was to have intelligent robots capable of being apart of the workforce in potentially dangerous fields or environments.
Asuka Ryūzaki

**Asuka Ryūzaki** (*竜崎'飛鳥* - Ryūzaki Asuka**)** is a character of Senran Kagura: Uprising series and the leader of the Hanzō National Academy. She is the main protagonist of Senran Kagura: Uprising and Senran Kagura: Next Generation. After three years of hard training beside her friends, she inherited the title "The Ascended Warrior" to honor her grandfather's legacy.

Asuka is the grandaughter of Hanzō and Sayuri, the daughter-in-law of Shun and Natsuki Ryūzaki, the sister-in-law of Mirajane Ryūzaki, the wife of Kazuma Ryūzaki, the mother of Yoshino Ryūzaki,

A second year student at Hanzō National Academy. Her grandfather Hanzō is renowned as a legendary shinobi, and is the academy’s namesake. Given her remarkable pedigree, she has a lot of hidden potential within her and bears a strong sense of justice.

No matter how hard she may try, though, she can never quite bring herself to look as intimidating as she wants to, likely due to her overall bright and positive personality. Over time, she’s become a source of immense moral support for her friends and fellow shinobi.

## Profile

### Appearance

#### Normal

Asuka is a short girl who has her dark brown hair tied in a ponytail with a white ribbon.

In her Shinobi attire, she dons a uniform composed of a yellow vest over a white shirt, and a green plaid skirt to match her tie. Paired with it are black thigh high socks with brown loafers, and on each arm is a guard with bandages beneath them. On her waist are straps to hold her swords, and in this form she continues to wear her short red scarf.

#### Deep Shadow Mode

Unlike Homura, Yumi, and Miyabi, Asuka does not undergo any significant aesthetic changes. In this mode her hair is simply let down out of its ponytail and she is surrounded by a green aura. The length of her blades are also increased by this aura.

#### The Ascended Warrior

In this form, Asuka's hair is tied and she wears a chinese embroidery with above her shoulders a cloud and Qilin engraving. Around her neck, a embroidered collars then around the waist, she wears a embossed leather belt with to the center a caved jade buckle and on the armor a metal plate. To the feet, she wears a embossed leather boots.
DEATH×KISS

**DEATH×KISS** is one of Haruka's Secret Ninja Arts that appears throughout the *Senran Kagura* series.

## Overview

### *Burst*

Haruka blows a kiss towards her enemies. Once it lands, the impact is dispersed, releasing several hearts that float outward in a ring around her, each damaging the first target hit.

### *Deep Crimson*

Haruka blows a kiss, releasing several hearts that damage and charm the enemy, preventing them from attacking for a duration. In this instance of time, Haruka is free to attack any enemies that are currently under the heart's affects. This attack moves in a linear fashion, beaming down out any enemies that are caught in the attack's way.

### *Shinovi Versus*

Haruka projects five hearts, any one of which can freeze, zap, burn, and poison all at once. The hearts travel in front of her and also have homing capabilities. If she's locked onto a target, the hearts will automatically lock on as well. Once ensnared, there is nothing the enemy can do as Haruka is free to attack them for the duration of time they are either frozen or stunned.

### *Estival Versus*

In this game, this attack stays largely the same to that of it's predecessors. Like in *Deep Crimson*, Haruka blows a kiss, releasing several hearts towards enemies. However, like in *Shinovi Versus*, these hearts inflict several damaging effects such as freeze, burn, zap, and poison all at once. They also bounce off of other nearby enemies that come into contact with those that are already under the heart's affects.
On My Way

It has been noted that this page, or a section of it, can or needs to be extended.When the page has recieved the proper extension(s), any user may remove this tag.

## On My Way

### Preview audio

**On My Way** is track 3 of BODYCOMBAT 68 and the 721st track of BODYCOMBAT.

## Focus

The track quickly builds up one big combo consisting of Uppercuts, Jabs, Crosses and Scissors.

## Complexity

The track is very, very basic and should pose no challenge.

## Stats

* 272 cts **Run**
* 256 **Scissors**
* 225 **Uppercuts** (1 as a finishing move)
* 80 **Jabs**
* 40 **Crosses**

## Trivia

* This is a Les Mills cover track of *On My Way (Supreme & UFO Remix)* by *Digital Rush*.

* Releases 1-9
* 10-19
* 20-29
* 30-39
* 40-49
* 50-59
* 60-69
* 70-79
* 80-89 + United
* 90-99
Dragneel Family

The Dragneel Family is an famous family of Swordsman and shinobi originating from Osaka in Japan, the family itself is composed of powerful swordsmans and shinobi with Fuyu and Hansuke as the most powerful members of the Family prior to their wedding with Asuka ans Daidõji ("the later's take the family name after her wedding with Hansuke")

## Background

The Family were founded by Akimoto Dragneel after his wedding with Katsumi and lived a peaceful live with Fuyu and Hansuke who were only kids at that time.

However their peaceful days comes to an end when The Yomas invaded Osaka causing the disappearance of Katsumi, ever since this day Akimoto's emotions take over and become more stricted and serious toward his childs during training, althought they didn't know that Katsumi was still alive but trapped in a place where no one can escaped without outside help.

Prior to the start of the series Fuyu and Hansuke meet Asuka and spended a lot of time with her forming an unbreakable bond between them until the day she and her family move to Tokyo but promised Fuyu to they will meet again as Fuyu yell at her as he promise her before she leave that he will achieve his dream of becoming an legend known as "the Black Swordsman".

9 years later, after realizing his dream, Fuyu at the age of 19 year old decided to go on a journey to find Asuka and reunite with her, as he didn't know that his brother followed in the shadows, it was during that time that Hansuke meet his futur wife Daidõji who managed to defeat her with much difficult.

Later as the series go on, the dragneel family earned a legendary status after they came into conflict with those responsable behind the invasion of the yomas at Osaka and caused Katsumi's disappearance many years ago, Gabriel Reyes a former operative of Overwatch who goes now under the name of "The Reaper", his apprentices who founded GRIM REAPER and their yoma army.
Season 1

**Season 1** of Senran Kagura: Uprising consists of 32 episodes and divided into 2 Arcs: Limit Breaker x Survivor! & Orochi Resurrection.

The season premiered on January 1, 2016.

## Plot overview

After several months of training, Kazuma returns to the Hanzô Academy to find his childhood friends and test their strength one day, one of his old friends was hired to kill him but she had awakened in him, the spirit of the thunder wolf who was sleeping in him and had trouble controlling him until Asuka came to tell him that she loves with all his heart. And it was at this time that he acquired the form of the Ultra Instinct Omen, Karen was defeated then Asuka with Kazuma married and had a daughter called Yoshino. Three years have passed, a new school emerges from the shadows to sow chaos in the light but Kazuma and his friends overcome this school when they come to see that a monster has come to life before them so the two teams unite and destroy it thanks to Kazuma's Big Ball Rasenshuriken in its Ultra Instinct Omen and everyone lived happy until the end.

## Episodes

### Limit Breaker x Survivor! Arc

* Episode 1: “Homecoming"
* Episode 2: "The Results of Training"
* Episode 3: "Power to Choose Its Path"
* Episode 4: "The Broken Truth"
* Episode 5: "The Might of Karen!! The Power of Nine-Tailed Fox Awakens"
* Episode 6: "The Demon Unleashed"
* Episode 7: "Mighty Blast of Rage"
* Episode 8: "The Thunder Wolf vs. The Nine-Tailed Fox"
* Episode 9: "Planetary Devastation"
* Episode 10: "I Will Be the One Who Wins... Risking Survival, a Final Attack"
* Episode 11: “Asuka’s Tears”
* Episode 12: "The Destructive Force of the Raging Bolt!! Who Will Survive?!"
* Episode 13: "Awaken Warrior of Legend... Ultra Instinct Omen, Kazuma!"
* Episode 14: "An Explosion of Rage!! Kazuma, Avenge Everyone's Death"
* Episode 15: "Karen Defeated!!"
* Episode 16: "Confessions"
* Episode 17: “Kazuma’s Wedding"

### Inazuma Ressurection Arc

* Episode 18: "A New Guardian! The Return of the Peace!"
* Episode 19: "Hidden Power!! When Kazuma Was a Baby"
* Episode 20: "Below the Last Star"
* Episode 21: "Kidnapped! Kazuma's Torture on the Snake’s Island!"
* Episode 22: “Showdown! Hanzô vs Hebijo!”
* Episode 23: "Live or Die: Risk it All to Win it All!"
* Episode 24: "No Sunlight Inside! A Demon Awakened!!"
* Episode 25: "Inazuma's Mighty Breakdown"
* Episode 26: "Tears For A Husband! Asuka's Inner Rage Bursts Forth!"
* Episode 27: "Unleash the Warrior Within! Asuka Protects her Friends!"
* Episode 28: "Betrayal's End! A Fury Beyond Ultra Instinct!"
* Episode 29: "A Hero's Sacrifice! Last Chance to Save the World!"
* Episode 30: "Combine Our Powers! The Mightiest Final Raging Bolt"
* Episode 31: "A Breaking Victory! Until We Meet Again!"
* Episode 32: "Bring Peace to the Future! Friend’s Love is Eternal"
Heart Vibration

**Heart Vibration** is one of Haruka's secret ninja arts that appears throughout the *Senran Kagura* series.

## Overview

### *Deep Crimson*

*(Haruka's Level 2 Secret Ninja art: Requires two ninja art scrolls to use.))*

### *Shinovi Versus*

*(Haruka's Level 2 Secret Ninja art: Requires two ninja art scrolls to use.))*

This moves execution is quite different in this game. Haruka's puppet kneels down to let Haruka get on board. Now atop its back, Haruka commands the robot to charge forward and unleash a viscous hell unto her enemies. The robot proceeds to slamming its large metal claws into the ground, crushing any and all that are in its path.

### *Estival Versus*

*(Haruka's Level 2 Secret Ninja art: Requires two ninja art scrolls to use.))*

This move retains most of its uniform action from its previous game(s).
Benj Pasek

**Benj Pasek** is a composer, lyricist, singer and also created *Dear Evan Hansen*. He also wrote and styled all of the songs in the musical. He and his partner, Justin Paul, also worked on other musicals in the past, such as *A Christmas Story, The Musical*, *Dogflight*; they also worked on movies such as, *La La Land*, *Trolls*, and *The Greatest Showman*.

He currently lives in Philadelphia, Pennsylvania, United States as of now.

## History with the Musical

### Production

Benj was first seen on the *Dear Evan Hansen* official YouTube channel. This will be the first video that will ever feature Benj and Justin at the time. They continue to rehearsal for the first performance. On November 4th, 2016, a video was released where the two talk about the song, *Waving Through a Window*and the story about the song. And they also talk about the musical's story itself.

### The First Performance

For the first time the show was on Broadway, it was a huge event for the two. Benj and Justin were excited for the show to finally be on Broadway, and they were also happy to have such an amazing cast for the show.
Mage Hand (Arcane Trickster Feature)

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it. The hand can’t attack, activate magic items, or carry more than 10 pounds.

## Mage hand as used by an Arcane Trickster

when you cast mage hand, you can make the spectral hand invisible, and you can perform
the following additional tasks with it:

* You can stow one object the hand is holding in a container worn or carried by another creature.

* You can retrieve an object in a container worn or carried by another creature.

* You can use thieves’ tools to pick locks and disarm traps at range.

You can perform one of these tasks without being noticed by a creature if you succeed on a Dexterity (Sleight of Hand) check contested by the creature’s Wisdom (Perception) check.

In addition, you can use the bonus action granted by your Cunning Action to control the hand.
Senran Kagura Fanon Wiki

## Introduction to Senran Kagura Fanon Wiki

Click edit to replace this paragraph with a description of your TV series for your readers. Keep it short and sweet.

## Welcome to the Wiki

This is a wiki, a website that anyone, including you, can edit. Go ahead, try it out! Use the buttons below to create your first episode and character pages.

Create an article about an episode by typing the title below:

Create an article about a character by typing the title below:
 Seasons

Create an article about a whole season by typing the title below:

## Pages created so far

* Aki Dragneel
* Asuka
* Asuka Ryūzaki
* Asuka Uchiha
* Character name
* DEATH×KISS
* Daidõji
* Dragneel Family
* Eiko
* Fumiko
* Fun and Games
* Fuyu Dragneel
* GRIM REAPER
* General Discussion
* Genji Shimada
* Hanabi Uchiha
* Hansuke Dragneel
* Happy Laser
* Happy Missile
* Happy Rain
* Happy Turn
* Haruka
* Heart Vibration
* Homecoming
* Homura
* Katsumi Dragneel
* Kazoku
* Kazoku (Sexy Jutsu)/Peach Beach Splash
* Kazoku (Sexy Jutsu/Peach Beach Splash
* Kazoku Uchiha
* Kazuma (Sexy Jutsu)/Peach Beach Splash
* Kazuma Ryūzaki
* Kazuma Shirokage
* Kazuto (Sexy Jutsu)/Peach Beach Splash
* Kazuto Uchiha
* Kuro
* Leo
* Lovely Spin
* Main Page
* Mirajane Ryūzaki
* Mirajane Uchiha
* Misaka Mikoto
* Miyabi
* New on Wikia starter pages
* News and Announcements
* Phoenix slayer
* Questions and Answers
* Raijū Girls' Academy
* Raijū Girls's Academy
* Ryōki
* Sasuke
* Season 1
* Season 2
* Second Shinobi Great War
* Senran Kagura: The Black Swordsman
* Senran Kagura Fanon Wiki
* Shimada Family
* Takashi Dragonway
* The Reaper
* The World is Mine
* Yumi
* Yumi Hisame
* Yuuki Kõtetsu

This Fandom wiki is currently inactive. You can adopt this wiki and revive it.
Happy Missile

File:SK Book.png *This article doesn't meet the shinobi standard. You can help Senran Kagura Fanon Wiki by expanding it.*

In *Senran Kagura*, especially *Estival Versus* and *Burst: ReNewal*, **Happy Missile** is **Ryōki's** Light Ninja Art, enabled while having one Ninja Scroll.

## Appearance

Ryōki, it's user, strike a pose while staring at the target, and put her shield, weapon of the move, in front of her.

The shield's four frontal plates slide to the outside revealing 60 small missile launchers. They all shoot one row at a time. The central part of the shield, the Yin-Yang symbol then leaves the shield as a missile, bigger than the others. It is the final missile to explode at the target.

Ryōki close the shields by roughly shaking it to the front, at the same time as the central missile explode.

## Characteristics

The move is not a powerful move by itself, but, as usual with Ryōki, is a Suppressive move.

The target is immobilized, stunned by the flow of missiles and finally pushed back by the final one.

This is also only a frontal attack, as it can be dodged by moving aside or behind the user. It can't be interrupted unless with a higher-type move (Heavy or Ultimate here) or ends by itself.
Fighting Style

You adopt a particular style of fighting as your specialty.

Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

## Archery

You gain a +2 bonus to attack rolls you make with ranged weapons.

## Defense

While you are wearing armor, you gain a +1 bonus to AC.

## Dueling

When you are wielding a melee weapon in one hand and no other wapons, you gain a +2 bonus to damage rolls with that weapon.

## Great Weapon Figting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

## Protection

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

## Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Character name

**Sasuke** (佐助) the “**Black Owl”**

Chahan’s father, and Chifusa’s significant other, he was feared among his peers as an assassin and is called to be REALLY good with a tantō/wakizash.

That was until his untimely death from heart cancer, with his dying words he told Chifusa to train Chahan to become a better shinobi than even himself but yet telling Chahan to not copy him but be himself as a Shinobi.

## Biography

Use this section to give greater details about the character's life.

## Behind the scenes

If there's anything you'd like to say that's not derived from episodes, but maybe comes from interviews that actors or crew gave, use this section.
Haruka

File:SK Book.png *This article doesn't meet the shinobi standard. You can help Senran Kagura Fanon Wiki by expanding it.*

**Haruka** is a heroine from the *Senran Kagura* video game series. She is part of Homura Crimson Squad as well, as been a former student of hebijo Academy.

## Apperance

Haruka is a tall young woman with a large bust, She has a pink revealing suit that cover her back and legs revealing her midriff and part of her clevage.

## Personality

Haruka is polite and affable person, While normally with attitude close to a dominatrix, Haruka is actually the most maternal of the students, She is close to Hibari with she share interest alike and with Mirai from her own team whom always is someone close to a sister-like figure.

## History

Haruka was a member of the hebijo academy alongside Homura, Mirai, Hikage and Yomi, During the events of *Senran Kagura: Deep Crimson*, Haruka form a bond with the recent Hanzo student Hibari and later in *Senran Kagura 2*, Haruka is seen alongside her in her battle with group of Miyabi.

In the events of *Senran Kagura: Estival Versus*, Haruka and her friends were see trying to free the other Hebijo Students from Dogen brainwashing, which they suceeded, In Peach beach Splash, Haruka and the other shinobi irls were transported to an interdimensional island to participate in the Millenium Kagura Festival to draw the attention of Orochi and by extension Shin and eradicated the problems of the Yoma.

In *Peach Ball*, after an accident with new experiment, Haruka turn accidentally the other girls in antropomorphic animals but talk to them about to revert their current state, which they did.

## Serclet Ninja Arts

* Light Ninja Art: DEATH×KISS
* Middle Ninja Art: Lovely Spin
* Heavy Ninja Art: Heart Vibration
* Ultimate Ninja Art (Secondary Mode): The World is Mine
Dragon Wings

At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.

You can’t manifest your wings while wearing armor unless the arm or is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.
Happy Laser

File:SK Book.png *This article doesn't meet the shinobi standard. You can help Senran Kagura Fanon Wiki by expanding it.*
**Happy Laser** is Ryōki's Heavy Serclet Ninja Arts.

## About

With Ryōki's Shotgun, it has the power to make Big Laser Fire and wipe out multiple Enemy.
Enemy who eats this Laser and receives damage becomes Happy.
Spell Thief

You gain the ability to magically steal the knowledge of how to cast a spell from another spellcaster. Immediately after a creature casts a spell that targets you or includes you in its area of effect, you can use your reaction to force the creature to make a saving throw with its spellcasting ability modifier. The DC equals your spell save DC. On a failed save, you negate the spell’s effect against you, and you steal the knowledge of the spell if it is at least 1st level and of a level you can cast (it doesn’t need to be a wizard spell). For the next 8 hours, you know the spell and can cast it using your spell slots. The creature can’t cast that spell until the 8 hours have passed.

Once you use this feature, you can’t use it again until you finish a long rest.
Impostor

You gain the ability to unerringly mimic another person’s speech, writing, and behavior. You must spend at least three hours studying these three components of the person’s behavior, listening to speech, examining handwriting, and observing mannerisms. Your ruse is indiscernible to the casual observer. If a wary creature suspects something is amiss, you have advantage on any Charisma (Deception) check you make to avoid detection.
Draconic Presence

Beginning at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.
Danger Sense

At 2nd level, you gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger.

You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.
Magical Secrets

By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.

The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.

You learn two additional spells from any class at 14th level and again at 18th level.
Font of Magic

At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.

## Sorcery points

You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.

## Flexible Casting

You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.

### Creating Spell Slots

You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.

 2nd
 3rd
 4th
 5th

### Converting a Spell Slot to Sorcery Points

As as bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.
Finale

"**Finale"** is the fourteenth song in the *Dear Evan Hansen* soundtrack. It is the last song in the musical.

## Lyrics

> [EVAN]Dear Evan Hansen:
>
>

> Today is going to be a good day, and here's why. Because today, at least you're you. And that's enough.
>
>

[HEIDI/ALANA/JARED]

*All we see is sky*

*For forever*

*We let the world*

*Pass by for forever*

[HEIDI/ALANA/JARED/LARRY/CYNTHIA]

*Feels like we could*

*Go on for forever*

*This way*

[ALL, EXCEPT EVAN]

*All we see is light*

*Watch the sun burn bright*

*We could be alright for forever this way*

*All we see is sky for forever*

[EVAN]

*All I see is sky for forever.*
Spellcasting (Bard Feature)

You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. See chapter 10 for the general rules of spellcasting and chapter 11 for the bard spell list.

## Cantrips

You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.

## Spell Slots

The Bard table show show many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.

## Spells Known of 1st Level and Higher

You know four 1st-level spells of your choice from the bard spell list.

The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.

## Spellcasting Ability

Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

Spell attack modifier = your proficiency bonus + your Charisma modifier

## Ritual Casting

You can cast any bard spell you know as a ritual if that spell has the ritual tag

## Spellcasting Focus

You can use a musical instrument (found in chapter 5) as a spellcasting focus for your bard spells.
Katsumi Dragneel

Katsumi Dragneel is a character of Senran Kagura: The Black Swordsman Series, Known all over japan as The "Goddess of Osaka" for her perfect mastery of her powers,  she is the wife of Akimoto Dragneel, the mother of Fuyu and Hansuke Dragneel and the mother in law of Asuka, Homura, Rin and Daidõji and also the aunt of Yuuki Kõtetsu

Even thought she doesn't appear in the first two prequels prior to Senran Kagura: The World of Science & Magic, Katsumi play a very important role in the series as she is the main reason of her family's deep hatred toward Gabriel Reyes know as The Reaper and his apprentices for the invasion of Osaka and her disappearance many years ago.

It was later revealed that Katsumi was still alive and trapped in the Realm of Darkness for years following the aftermath of Osaka's invasion orchestrated by Gabriel Reyes and GRIM REAPER seeing her as a potential threat for their plans in the futur.

## Appareance

Katsumi is a beautiful young woman with black hair and blue eyes, her clothes consiste of a black vest, white shirt under the vest, blue jean and black shores.

she also wear glasses and a red watch on her right arm.

## Personality

According to Hansuke, Katsumi is a kind and carring person who love her family and always have a lovey-dovey moment with Aki.

She also very protective of her family as she protected both Fuyu and Hansuke during the yomas invasion on Osaka.

## Power and Abilities

Katsumi possess mastery over all type of powers ever since her young age, her power can even surpass god himself and rival that of Asuka herself. due to her perfect mastery over her powers, she became famous all over japan as the citizens recognize her and respect her as the "Goddess of Osaka" and the "Strongest woman in the universe"

* **Immense Strength:** Katsumi possess an overwhelming strength that come from his years of training, she was able to take down half of the yomas during the Osaka invasion without a sweat, her strength match her husband's and Asuka's strength
* **Immense Speed:** She appear to have incredible speed as she was able to dodge and avoid any attacks to come to her wherever it is, her speed surpass that of Aki when she is in her Angelic form.
* **Immense Durability:**
* **Master Swordswoman:**
Combat Superiority

When you choose this archetype at 3rd level, you learn maneuvers that are fueled by special dice called superiority dice.

### Maneuvers

You learn three maneuvers of your choice. Many maneuvers enhance an attack in some way.

You can use only one maneuver per attack.

You learn two additional maneuvers of your choice at 7th, 10th, and 15th level.

Each time you learn new maneuvers, you can also replace one maneuver you know with a different one.

### Superiority Dice

You have four superiority dice, which are d8s. A superiority die is expended when you use it.

You regain all of your expended superiority dice when you finish a short or long rest.

You gain another superiority die at 7th level and one more at 15th level.

### Saving Throws

Some of your maneuvers require your target to make a saving throw to resist the maneuver’s effects. The saving throw DC is calculated as follows:

Maneuver save DC = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice)
Words Fail

**Words Fail** is the twelfth song in the *Dear Evan Hansen* official soundtrack and the fifth song in Act Two of the musical.

## Lyrics

*I never meant to make it such a mess
I never thought that it would go this far
So I just stand here sorry
Searching for something to say
Something to say
Words fail, words fail
There's nothing I can say*

*I guess I thought I could be part of this
I never had this kind of thing before
I never had that perfect girl
Who somehow could see the good part of me*

*I never had the dad who stuck it out
No corny jokes or baseball gloves
No mom who just was there
'Cause mom was all that she had to be*

*That's not a worthy explanation
I know there is none
Nothing can make sense of all these things I've done*

*Words fail, words fail
There's nothing I can say
Except sometimes, you see everything you wanted
And sometimes, you see everything you wish you had
And it's right there, right there, right there
In front of you
And you want to believe it's true
So you make it true
And you think maybe everybody wants it
And needs it, a little bit too*

*This was just a sad invention
It wasn't real, I know
But we were happy
I guess I couldn't let that go
I guess I couldn't give that up
I guess I wanted to believe
'Cause if I just believe
Then I don't have to see what's really there*

*No, I'd rather pretend I'm something better than these broken parts
Pretend I'm something other than this mess that I am
'Cause then I don't have to look at it
And no one gets to look at it
No, no one can really see*

'*Cause I've learned to slam on the brake
Before I even turn the key
Before I make the mistake
Before I lead with the worst of me
I never let them see the worst of me*

'*Cause what if everyone saw?
What if everyone knew?
Would they like what they saw?
Or would they hate it too?
Will I just keep on running away from what's true?*

*All I ever do is run
So how do I step in
Step into the sun?
Step into the sun*
BODYCOMBAT 95

It has been noted that this page, or a section of it, can or needs to be extended.When the page has recieved the proper extension(s), any user may remove this tag.

## Overview

This is the 96th release of BODYCOMBAT. It consists of 11 tracks and has a duration of 52:20.

Previous release: BODYCOMBAT 94
Next release: BODYCOMBAT 96

## Trivia

To be written.

* Releases 1-9
* 10-19
* 20-29
* 30-39
* 40-49
* 50-59
* 60-69
* 70-79
* 80-89 + United
* 90-99
Countercharm

At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).
Spellcasting (Sorcerer Feature)

An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells. See chapter 10 for the general rules of spellcasting and chapter 11 for the sorcerer spell list.

## Cantrips

At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.

## Spell Slots

The Sorcerer table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest. For example, if you know the 1st-level spell burning hands and have a 1st-level and a 2nd-level spell slot available, you can cast burning hands using either slot.

## Spells Known of 1st Level and Higher

You know two 1st-level spells of your choice from the sorcerer spell list. The Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level. Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.

## Spellcasting Ability

Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

Spell attack modifier = your proficiency bonus + your Charisma modifier

## Spellcasting Focus

You can use an arcane focus (found in chapter 5) as a spellcasting focus for your sorcerer spells.

1. ↑ 5e Players Handbook p.101
Two-handed fighting

When you take the Attack action and attack with a light melee weapon that you’re holding in one hand, you can use a bonus action to attack with a different light melee weapon that you’re holding in the other hand. **You don’t add your ability modifier to the damage of the bonus attack**, unless that modifier is negative. If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it.
Sorcery points

Sorcery Points are representative of a deep wellspring of magic tapped within Sorcerers, which allow them to create a variety of magical effects.

## sorcery points

You start with 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.

## uses

### create spell slots

You can transform unexpended sorcery points into one spell slot as a bonus action on
your turn.

 2nd
 3rd
 4th
 5th

RAW is fuzzy on whether or not these are permanent spell slots

RAI goes one of two ways: the spell slots dissipate after a long rest OR the sorcery points used to make spell slots do not rejuvenate even after a short or long rest.

### converting spell slots to sorcery points

As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.

### Metamagic

*see: metamagic*

At 3rd level, you gain the ability to expend Sorcery Points to twist your spells to suit your needs.

### Draconic presence

*see: Draconic Presence*

with draconic ancestry, you can spend 5 Spirit points to channel the presence of your ancestor to cast awe or fear in a 60 ft range.
Intimidating Presence

Beginning at 10th level, you can use your action to frighten someone with your menacing presence. W hen you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn.

This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.

If the creature succeeds on its saving throw, you can't use this feature on that creature again for 24 hours.
Exhaustion

Some special abilities and environmental hazards, such as starvation and the long-term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion. Exhaustion is measured in six levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect’s description.

 2
 3
 4
 5
 6

If an already exhausted creature suffers another effect that causes exhaustion, its current level of exhaustion increases by the amount specified in the effect’s description.

A creature suffers the effect of its current level of exhaustion as well as all lower levels. For example, a creature suffering level 2 exhaustion has its speed halved and has disadvantage on ability checks.

An effect that removes exhaustion reduces its level as specified in the effect’s description, with all exhaustion effects ending if a creature’s exhaustion level is reduced below 1.

Finishing a long rest reduces a creature's exhaustion level by 1, provided that the creature has also ingested some food and drink.
Tides of Chaos

Starting at 1st level, you can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long rest before you can use this feature again. Any time before you regain the use of this feature, the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of 1st level or higher. You then regain the use of this feature.

1. ↑ 5e Players Handbook p.102
Spellcasting (Arcane Trickster Feature)

## Cantrips

You learn three cantrips: mage hand and two other cantrips of your choice from the wizard spell list. You learn another wizard cantrip of your choice at 10th level.

## Spell Slots

The Arcane Trickster Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. For example, if you know the 1st-level spell charm person and have a 1st-level and a 2nd-level spell slot available, you can cast charm person using either slot.

## Spells Known of 1st-Level and Higher

You know three 1st-level wizard spells of your choice, two of which you must choose from the enchantment and illusion spells on the wizard spell list.
Action Surge

Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a
possible bonus action.

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
Bardic Inspiration

You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

You can use this feature a number of times equal to your Charisma modifier (a minim um of once). You regain any expended uses w hen you finish a long rest.

Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a dl2 at 15th level.