recursal/Fanatic-Fandom huggingface dataset:
Mandra-Cola

Mandra-Cola is an item. It is mostly acquired for crafting it in Food Stall. It is mostly used for reducing hero's rest time. Note that this page contains **only** acquisitions and uses for Mandra-Cola. For example, for crafting a certain item, additional items might be needed.

**In-game description**: Reduces hero's resting time by 30 minutes. Can be used up to 2 times.

**Explanation**: Reduces hero's resting time by 30 minutes. Can be used up to 2 times per rest. Can be used only when a hero is resting.

### Overlimit experience

75 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Mandra-Cola can be acquired by:

* **Crafting it in Food Stall.**
	+ *Items required: 2 x Mandrake root, 1 x Coffee beans, 2 x Coin.*
	+ *Items crafted: 1 x Mandra-Cola.*
		- *Craftable at once: 10 x Mandra-Cola.*
	+ *Crafted in:*
		- *15m (with 0% boost)*
		- *13m 30s (with 10% boost)*
		- *12m (with 20% boost)*
	+ *Requires: Food Stall lvl. 3.*
	+ *Requires: Technology: Mandra-Cola.*
		- *Items required:*
			* *2 x Ruby*
			* *400 x Coin*
			* *20 x Mandrake root*
			* *20 x Coffee beans*
			* *10 x Honey*
			* *5 x Glass*
			* *15 x Blueprint*
		- *Time to complete: 24h.*
		- *Experience rewarded:*
			* *At 25%: 400 experience points.*
			* *At 50%: 400 experience points.*
			* *At 75%: 400 experience points.*
			* *At 100%: 800 experience points.*

## Uses

Mandra-Cola can be used for:

* **General:**
	+ *Reduces hero's resting time by 30 minutes. Can be used up to 2 times per rest. Can be used only when a hero is resting.*
* **Completing quests.**
	+ *Once Upon a Forest Chapter XIII: 10 x Mandra-Cola.*
		- *This chapter unlocks upon accepting Chapter XII and visiting F2?*
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 100 x Experience
		- 1 x Wood
		- 1 x Stone
		- 1 x Steel
		- 1 x Charcoal
		- 1 x Gunpowder
		- 1 x Iron sand
		- 1 x Chemicals
		- 0.3 x Gold ingot
Statistics

This tab shows statistics of what kind of nonograms the player has solved. This tab can be accessed by tapping  the trophy icon. Achievements can also be accessed by tapping the "Achievements" button.

## Statistics

Here is the list of all 18 statistics counted on this tab and their explanations:

* **Black-and-white** - shows how many black-and-white nonograms the player has solved.
* **Colored** - shows how many colored nonograms the player has solved.
* **Standard** - shows how many standard nonograms the player has solved (see Black-and-White Nonograms and Colored Nonograms).
* **Sent by Users** - shows how many nonograms the player has solved from users (see Sent by Users).
* **Small** - shows how many nonograms the player has solved from size 5x5 (this is the minimal size) up to 17x17.
* **Medium** - shows how many nonograms the player has solved with size up to 37x37 and not counted as *Small*.
* **Big** - shows how many nonograms the player has solved with size up to 57x57 and not counted as *Small* or *Medium*.
* **Huge** - shows how many nonograms the player has solved with size up to 80x80 (this is the maximal size) and not counted as *Small*, *Medium* or *Big* .
* **Coloring** - shows how many nonograms the player has solved marked with  coloring icon.
* **Mosaic** - shows how many nonograms the player has solved marked with  mosaic icon.
* **Trial-and-error method** - shows how many nonograms the player has solved marked with  contradictions method (trial-and-error method) icon or  recursion method icon.
* **True Nonogram** - shows how many nonograms the player has solved marked with  true nonogram icon.
* **Total** - shows how many nonograms the player has solved in total. Deleted nonograms get subtracted. Same goes for restarted nonograms.
* **Started** - shows how many nonograms the player has started and not finished.
* **Categories** - shows how many "files" of nonograms the player has completed (see standard nonograms i.e. Black-and-White Nonograms and Colored Nonograms). Shows completed/all.
* **Achievements** - shows how many achievements the player has completed. Shows completed/all.
* **Time** - shows how much time the player has spent solving nonograms in hours:minutes:seconds.
* **Total score** - shows how much score the player has collected by solving nonograms. Score is calculated by adding all boxes/colored cells (1 colored cell = 1 score).

## The "time and score" bug

A few years ago there was a bug with syncing between two or more devices. It significantly increased time and score in some cases. The bug was fixed, but the values stayed damaged.
Glass

Glass is an item. It is mostly acquired for buying it in Caravan. It is mostly used for crafting craftifacts. Note that this page contains **only** acquisitions and uses for Glass. For example, for crafting a certain item, additional items might be needed.

### Overlimit experience

20 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Glass can be acquired by:

* **Completing caravan missions.**

	+ *City: Rome.*
	+ *Capacity: 1 x Glass per Caravan level (maximum 4 x Glass).*
	+ *Cost: 35 x Dinar => 1 x Glass.*
	+ *Travel time:*
		- *30h (with 0% boost)*
		- *27h (with 10% boost)*
		- *24h (with 20% boost)*
		- *21h (with 30% boost)*
		- *18h (with 40% boost)*
		- *15h (with 50% boost)*
	+ *Required to unlock Rome:*
		- *1 x Ruby*
		- *180 x Coin*
		- *7 x Paper*
* **Exploring the Dungeon.**
	+ *Chest (purple) - 4A-5C.*
* **Completing quests.**
	+ *Festival: 10 x Glass.*
		- *Requires Bridge and enough storage capacity to hold 10 Fireworks.*
	+ *Festival Returns: 15 x Glass.*
		- *Requires Airship and completion of Festival quest.*
* **Buying it in Shop.**
	+ *10 x Empty bottles => 1 x Glass.*
		- *Shop lvl. 1: maximum 5 x Glass per cycle.*
		- *Shop lvl. 2: maximum 10 x Glass per cycle.*
		- *Shop lvl. 3: maximum 10 x Glass per cycle.*

## Uses

Glass can be used for:

* **Upgrading buildings.**
	+ *Alchemist's Hut:*
		- *Level 6: 50 x Glass*
	+ *Tailor:*
		- *Level 2: 20 x Glass*
* **Crafting items.**

	+ *Food Stall:*
		- *1 x Mayonnaise: 1 x Glass*
		- *1 x Jam: 1 x Glass*
	+ *Alchemist's Hut:*
		- *24 x Elixir of insight: 1 x Glass*
		- *6 x Greek grenade: 1 x Glass*
		- *6 x Potion of healing: 1 x Glass*
		- *6 x Potion of energy: 1 x Glass*
		- *6 x Potion "Berserker rage": 1 x Glass*
		- *3 x Potion of mental power: 1 x Glass*
		- *6 x Balm: 1 x Glass*
		- *3 x Mercury: 1 x Glass*
* **Researching technologies.**

	+ *Shop:*
		- *Glass recycling: 25 x Glass*
	+ *Alchemist's Hut:*
		- *Greek grenade: 10 x Glass*
		- *Potion of healing: 10 x Glass*
		- *Potion of energy: 10 x Glass*
		- *Potion "Berserker rage": 10 x Glass*
		- *Balm: 10 x Glass*
		- *Potion of mental power: 10 x Glass*
		- *Mercury: 10 x Glass*
		- *Madness grenade: 10 x Glass*
	+ *Food Stall:*
		- *Mayonnaise: 1 x Glass*
		- *Mandra-Cola: 5 x Glass*
		- *Jam: 5 x Glass*
* **Unlocking cities in Caravan.**
	+ *Delhi (Spices): 1 x Glass.*
* **Buying items on caravan missions.**
	+ *1 x Glass => 40 x Dinar.*
* **Crafting craftifacts.**
	+ *Guild supplies: 25 x Glass.*
	+ *Tetrachloroaurate: 30 x Glass.*
	+ *Telescope: 60 x Glass.*
	+ *Cinema projector: 30 x Glass.*
	+ *Barometer: 20 x Glass.*
	+ *Flamethrower: 10 x Glass.*
* **Investing in projects.**
	+ *3 x Glass => 1 investment.*
Potion of energy

Potion of energy is an item. It is mostly acquired for crafting it in Alchemist's Hut. It is mostly used for helping hero during dungeon exploration. Note that this page contains **only** acquisitions and uses for Potion of energy. For example, for crafting a certain item, additional items might be needed.

**In-game description**: +20
 *Used in a dungeon.*

### Overlimit experience

20 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Potion of energy can be acquired by:

* **Crafting it in Alchemist's Hut.**
	+ *Items required: 1 x Glass, 2 x Reagent, 6 x Mushrooms, 2 x Coffee beans.*
	+ *Items crafted: 6 x Potion of energy.*
		- *Craftable at once: 18 x Potion of energy.*
	+ *Crafted in:*
		- *30m (with 0% boost)*
		- *27m (with 10% boost)*
		- *24m (with 20% boost)*
		- *21m (with 30% boost)*
		- *18m (with 40% boost)*
		- *15m (with 50% boost)*
		- *12m (with 60% boost)*
	+ *Requires: Alchemist's Hut lvl. 6.*
	+ *Requires: Technology: Potion of energy.*
		- *Items required:*
			* *1 x Ruby*
			* *300 x Coin*
			* *10 x Glass*
			* *15 x Reagent*
			* *15 x Ancient page*
			* *50 x Crypto-coin*
		- *Time to complete: 24h.*
		- *Experience rewarded:*
			* *At 25%: 300 experience points.*
			* *At 50%: 300 experience points.*
			* *At 75%: 300 experience points.*
			* *At 100%: 600 experience points.*
* **Exploring the Dungeon.**
	+ *Rescuing the Lost Adventurer (or defeating the Shapeshifter) - from 3B.*
* **Completing quests.**
	+ *Green Potion: 5 x Potion of energy.*
		- *This quest unlocks upon visiting 1B. Requires visiting 3A to get Reagent.*

## Uses

Potion of energy can be used for:

* **While in a dungeon.**
	+ *+20*
	+ *Used in a dungeon.*
* **Upgrading buildings.**
	+ *Dungeon:*
		- *Level 4: 20 x Potion of energy*
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 20 x Experience
		- 0.2 x Wood
		- 0.2 x Stone
		- 0.2 x Steel
		- 0.2 x Charcoal
		- 0.2 x Gunpowder
		- 0.2 x Iron sand
		- 0.2 x Chemicals
		- 0.06 x Gold ingot
Meteoric Steel

Meteoric Steel is an item. It is mostly acquired for crafting it in Furnace. It is mostly used for crafting items (hero equipment, Mechanism). Note that this page contains **only** acquisitions and uses for Meteoric Steel. For example, for crafting a certain item, additional items might be needed.

### Mostly used for:

Crafting items (hero equipment, Mechanism).

### Overlimit experience

20 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Meteoric Steel can be acquired by:

* **Crafting it in Furnace.**
	+ *Items required: 30 x Charcoal, 10 x Meteoric Iron, 5 x Chemicals.*
	+ *Items crafted: 5 x Meteoric Steel.*
		- *Craftable at once: 20 x Meteoric Steel.*
		- *...with Conveyor: 40 x Meteoric Steel.*
	+ *Crafted in:*
		- *2h (with 0% boost)*
		- *1h 48m (with 10% boost)*
		- *1h 36m (with 20% boost)*
		- *1h 24m (with 30% boost)*
		- *1h 12m (with 40% boost)*
		- *1h (with 50% boost)*
	+ *Requires: Furnace lvl. 3.*
	+ *Requires: Technology: Meteoric Steel.*
		- *Items required:*
			* *3 x Ruby*
			* *1000 x Coin*
			* *50 x Meteoric Iron*
			* *15 x Blueprint*
		- *Time to complete: 24h.*
		- *Experience rewarded:*
			* *At 25%: 300 experience points.*
			* *At 50%: 300 experience points.*
			* *At 75%: 300 experience points.*
			* *At 100%: 600 experience points.*

## Uses

Meteoric Steel can be used for:

* **Crafting items.**

	+ *Workshop:*
		- *1 x Shield for a hero lvl. 2: 3 x Meteoric Steel*
		- *1 x Shield for a hero lvl. 3: 6 x Meteoric Steel*
		- *1 x Mechanism: 1 x Meteoric Steel*
		- *1 x Mechanical spider: 1 x Meteoric Steel*
		- *1 x Steamobile: 2 x Meteoric Steel*
	+ *Smithy:*
		- *1 x Sword for a hero lvl. 2: 3 x Meteoric Steel*
		- *1 x Sword for a hero lvl. 3: 6 x Meteoric Steel*
	+ *Tailor:*
		- *1 x Armor for a hero lvl. 2: 3 x Meteoric Steel*
		- *1 x Armor for a hero lvl. 3: 6 x Meteoric Steel*
* **Researching technologies.**

	+ *Alchemist's Hut:*
		- *Conveyor lvl. 1: 20 x Meteoric Steel*
		- *Conveyor lvl. 2: 30 x Meteoric Steel*
	+ *Tailor:*
		- *Armor for a hero lvl. 2: 50 x Meteoric Steel*
		- *Armor for a hero lvl. 3: 75 x Meteoric Steel*
	+ *Workshop:*
		- *Shield for a hero lvl. 2: 40 x Meteoric Steel*
		- *Shield for a hero lvl. 3: 60 x Meteoric Steel*
		- *Mechanism: 10 x Meteoric Steel*
		- *Mechanical spider: 20 x Meteoric Steel*
		- *Steamobile: 30 x Meteoric Steel*
		- *Conveyor lvl. 1: 20 x Meteoric Steel*
		- *Conveyor lvl. 2: 30 x Meteoric Steel*
	+ *Smithy:*
		- *Sword for a hero lvl. 2: 40 x Meteoric Steel*
		- *Sword for a hero lvl. 3: 60 x Meteoric Steel*
	+ *Furnace:*
		- *Conveyor: 20 x Meteoric Steel*
	+ *Field:*
		- *Seed drill: 20 x Meteoric Steel*
* **Crafting craftifacts.**
	+ *Dagger: 30 x Meteoric Steel.*
	+ *Helmet: 40 x Meteoric Steel.*
	+ *Safe: 50 x Meteoric Steel.*
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 100 x Experience
		- 1 x Wood
		- 1 x Stone
		- 1 x Steel
		- 1 x Charcoal
		- 1 x Gunpowder
		- 1 x Iron sand
		- 1 x Chemicals
		- 0.3 x Gold ingot
Onigiri

Onigiri is an item. It is mostly acquired for crafting it in Food Stall. It is mostly used for helping hero during dungeon exploration. Note that this page contains **only** acquisitions and uses for Onigiri. For example, for crafting a certain item, additional items might be needed.

**In-game description**: +5
 *Used in a dungeon.*

### Overlimit experience

10 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Onigiri can be acquired by:

* **Crafting it in Food Stall.**
	+ *Items required: 1 x Coin, 1 x Rice.*
	+ *Items crafted: 1 x Onigiri.*
		- *Craftable at once: 10 x Onigiri.*
		- *...with Conveyor belt sushi: 20 x Onigiri.*
	+ *Crafted in:*
		- *10m (with 0% boost)*
		- *9m (with 10% boost)*
		- *8m (with 20% boost)*
	+ *Requires: Food Stall lvl. 1.*
	+ *Requires: Cooking lvl. 1.*
* **Buying it in Shop.**
	+ *12 x Coin => 1 x Onigiri.*
		- *Shop lvl. 1: maximum 2 x Onigiri per cycle.*
		- *Shop lvl. 2: maximum 4 x Onigiri per cycle.*
		- *Shop lvl. 3: maximum 4 x Onigiri per cycle.*

## Uses

Onigiri can be used for:

* **While in a dungeon.**
	+ *+5*
	+ *Used in a dungeon.*
* **Entering dungeon levels.**
	+ *1 x Onigiri => F1.*
	+ *1 x Onigiri => F2.*
	+ *1 x Onigiri => F3.*
	+ *1 x Onigiri => F4.*
* **Completing quests.**
	+ *Festival Returns: 10 x Onigiri.*
		- *Requires Airship and completion of Festival quest.*
	+ *Culinary Battle: 2 x Onigiri.*
		- *Requires visiting dungeon 4A.*
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 10 x Experience
		- 0.1 x Wood
		- 0.1 x Stone
		- 0.1 x Steel
		- 0.1 x Charcoal
		- 0.1 x Gunpowder
		- 0.1 x Iron sand
		- 0.1 x Chemicals
		- 0.03 x Gold ingot

## Trivia

* Onigiri or rice ball, is a Japanese food made from white rice formed into triangular or cylindrical shapes and often wrapped in nori (edible seaweed).
* Onigiri has a smiley face (mouth and eyes) drawn on the rice part of the item.
Sent by Users

This folder contains black-and-white and colored nonograms which are only made by users. Nonograms are sorted by size, categories, user rating and more. The player can rate these nonograms by "Picture" (Shuriken), "Fun of solving" (Fan) and "Difficulty" (Katana). Rewards for solving them are only rewarded, if the player has joined the Adventurers Guild first.

* **Black-and-white** - this folder contains all black-and-white nonograms.
* **Colored** - this folder contains all colored nonograms.
* **Green List** - this folder contains nonograms, which the player didn't put in the "Trash Can" and nonograms which the player didn't put the author of the nonogram in the "Trash Can". The folder is customizable and always filters nonograms by the last set filter (the filter set by tapping on the "gingko leaf" icon). This folder can also be used as a second filter.
* **Weight categories** - this folder contains nonograms sorted by size.
* **Categories** - this folder contains nonograms, which are rated higher than 3 Shurikens and sorted by categories. Categories are assigned by authors when making nonograms or by UCdevs, if needed.
* **Series** - this folder contains nonograms which were made by the same author and have a common theme/name (e.g.: anime, hobby, dogs, patterns, etc).
* **Unrecognized Masterpieces** - this folder contains nonograms which are rated lower than 3 Shurikens.
* **Not Yet Approved** - this folder contains nonograms, which do not have enough ratings to be approved (a puzzle requires 5 user ratings and at least 48 hours to be approved).
* **Favorite Authors** - this folder contains nonograms which the player marked with a "pink rose" (meant for nonograms which were made from authors the player likes the most).
* **Favorites** - this folder contains nonograms which the player marked with a "purple heart" (meant for nonograms which the player likes).
* **Started** - this folder contains nonograms, which the player has started solving, but didn't finish. If this folder is empty, it doesn't show.
* **Solved** - this folder contains nonograms which the player has already solved.
* **Deferred** - this folder contains nonograms which you marked with a "clock" (meant for nonograms which the player wants to solve later). Nonograms in this folder don't appear in the search (see Search filter), except when searching by ID.
* **Trash Can** - this folder contains nonograms which the player marked with a "trash can" on the top or beside the author's name (meant for nonograms/authors which the player doesn't like).
Leng

**"Leng"** (stylized in all uppercase) is the fifth track and lead single on the EP **"Alias"** from London-based artist Shygirl.

The track was written by Shygirl and produced by Happa.

## Lyrics

**[Intro]**

'Cause I'm not really following the beat too much, just tempo

**[Pre-Chorus]**

Let me have a piece, I'ma hit that leng

Back shots, yeah I got it and you want that leng

Too frass, gotta get it up, yeah, she's leng

So wet, finna drown if I get this leng

**[Chorus]**

East, west, north, boys

South side dons let me get that noise

Surround sound, just wanna hear you moan louder

Forget all of that, wanna watch your body wile out

**[Post-Chorus]**

Racks, money, cash, bands

Forget my g when the news hits stans

Your main guy wanna know who I am

**[Chorus]**

East, west, north, boys

South side dons let me get that noise

Surround sound, just wanna hear you moan louder

Forget all of that, wanna watch your body wile out

**[Pre-Chorus]**

Let me have a piece, I'ma hit that leng

Back shots, yeah I got it and you want that leng

Too frass, gotta get it up, yeah, she's leng

So wet, finna drown if I get this leng

**[Chorus]**

East, west, north, boys

South side dons let me get that noise

Surround sound, just wanna hear you moan louder

Forget all of that, wanna watch your body wile out

**[Post-Chorus]**

Racks, money, cash, bands

Forget my g when the news hits stans

Your main guy wanna know who I am

East, west, north, boys

South side dons let me get that noise

**[Verse]**

Don't wanna flex but you know I'm bout the heat

That real, that steady, that flow 'pon beat

That girl real wet wanna come holla me

Everybody say "Sket" but you still wanna pree

I see my size, I see three

Too loud in the back

Everybody look mean

Screw face in the place

If you're bad let's see

Nobody come through badder than me

**[Outro]**

Leng

Wanna know who I am

Know who I am

## Trivia

* This is the first track on **"Alias"** to not be produced by Sega Bodega, Shygirl's long-time friend and producer
* This is the shortest track on **"Alias"**, the longest track being "Siren"
Shuriken

Shuriken is an item. It is mostly acquired for solving nonograms. It is mostly used for throwing it into the Cauldron. Note that this page contains **only** acquisitions and uses for Shuriken. For example, for crafting a certain item, additional items might be needed.

**In-game description**: Pick any cell to reveal it.
 *While solving a puzzle, open the "sack" in the game menu.*

**Explanation**: Pick a cell to reveal it. Cannot be used on a already filled cell (even if the cell is filled in incorrectly).

### Overlimit experience

2 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Shuriken can be acquired by:

* **Solving nonograms.**
	+ *The exact drop rate is unknown - although the bigger and more difficult the puzzle, the more likely to receive it and in greater amount.*
* **Crafting it in Smithy.**
	+ *Items required: 1 x Steel.*
	+ *Items crafted: 4 x Shuriken.*
		- *Craftable at once: 40 x Shuriken.*
	+ *Crafted in:*
		- *10m (with 0% boost)*
		- *9m (with 10% boost)*
		- *8m (with 20% boost)*
		- *7m (with 30% boost)*
		- *6m (with 40% boost)*
		- *5m (with 50% boost)*
	+ *Requires: Smithy lvl. 1.*
* **Completing ship missions.**
	+ *Compensation reward:*
		- *Trading: 0.083 x Shuriken (if all segments fail).*
		- *Exploring: 0.083 x Shuriken (if all segments fail).*
		- *Fishing: 0.083 x Shuriken (if all segments fail).*
		- *Prospecting: 0.083 x Shuriken (if all segments fail).*
		- *Patrolling: 0.083 x Shuriken (if all segments fail).*
* **Completing quests.**
	+ *WANTED: 3 x Shuriken.*
		- *Not a guarenteed drop.*
* **Buying it in Shop.**
	+ *3 x Coin => 1 x Shuriken.*
		- *Shop lvl. 1: maximum 15 x Shuriken per cycle.*
		- *Shop lvl. 2: maximum 30 x Shuriken per cycle.*
		- *Shop lvl. 3: maximum 30 x Shuriken per cycle.*
* **Levelling up.**
	+ *Every 12th level, beginning at lvl. 4 (e.g. levels 4, 16, 28, etc.), 5 x Shuriken is/are rewarded.*

## Uses

Shuriken can be used for:

* **While solving nonograms.**
	+ *Pick any cell to reveal it.*
	+ *While solving a puzzle, open the "sack" in the game menu.*
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 17 x Experience
		- 0.17 x Wood
		- 0.17 x Stone
		- 0.17 x Steel
		- 0.17 x Charcoal
		- 0.17 x Gunpowder
		- 0.17 x Iron sand
		- 0.17 x Chemicals
		- 0.051 x Gold ingot
Pier

Pier is a building in Territory. By building it, the ability to build the Ship is unlocked. The ship plows the sea in search of various resources. Pier can be upgraded to maximum lvl. 1. To build Pier, character lvl. 22 is required.

Pier at lvl. 0.Pier at lvl. 1.
## Pier (levels)

 While the building is being upgraded, other features are not affected.

 You can provide resources partially.

Pier lvl. 1
 Unlocks/grants
 Character level required
 Other prerequisites
 Time to build
 Rewardedexperiencepoints
 50%
 75%
 100%

## See also

* Ship.
* Items for storage capacities.
* For more information about buildings in general see Territory.
Coffee Bonsai

Coffee Bonsai is a building in Territory. Coffee Bonsai passively rewards 1x or 2x Coffee beans every 12 hours depending on the level of Coffee Bonsai. After 24 hours of not collecting Coffee beans, they stop stacking until they're collected. Coffee Bonsai can be upgraded to maximum lvl. 2. To build Coffee Bonsai, character lvl. 21 is required.

*Giant coffee bonsai adapted to our climate!*
Coffee Bonsai at lvl. 0.Coffee Bonsai at lvl. 1.Coffee Bonsai at lvl. 2.
## Coffee Bonsai (levels)

 While the building is being upgraded, the production of Coffee beans is paused.

 You can provide resources partially.

Coffee Bonsai lvl. 1
 Unlocks/grants
 Character level required
 Other prerequisites
 Time to build
 Rewardedexperiencepoints
 50%
 75%
 100%

Coffee Bonsai lvl. 2
 Unlocks/grants
 Character level required
 Other prerequisites
 Time to build
 Rewardedexperiencepoints
 50%
 75%
 100%

## Passive income

Production time can be reduced with each level of the Gardener by 10% in Character > Skills **or** with Dates, Olive oil, Soy sauce, Honey or Mayonnaise (only one at a time) by 20% by selecting the  (green plus in the barrel icon) in the top right corner of the building's menu. Times shown after the barrel icon are reduced times where the buff was active for the **whole** duration. A new buff can be added within the 30 minutes before the previous buff expires.

 Items crafted
 Duration
* *<RGC-01>: 11h 52m 48s*
* *<RGC-02>: 11h 45m 36s*
* *<RGC-03>: 11h 38m 24s*
* *<RGC-04>: 11h 31m 12s*
* *<RGC-05>: 11h 24m*
* *<RGC-06>: 11h 16m 48s*
* *<RGC-07>: 11h 9m 36s*
* *<RGC-08>: 11h 2m 24s*
* *<RGC-09>: 10h 55m 12s*
* *<RGC-10>: 10h 48m*

* *<RGC-01>: 9h 28m 48s*
* *<RGC-02>: 9h 21m 36s*
* *<RGC-03>: 9h 14m 24s*
* *<RGC-04>: 9h 7m 12s*
* *<RGC-05>: 9h*
* *<RGC-06>: 8h 52m 48s*
* *<RGC-07>: 8h 45m 36s*
* *<RGC-08>: 8h 38m 24s*
* *<RGC-09>: 8h 31m 12s*
* *<RGC-10>: 8h 24m*

## See also

For more information about buildings in general see Territory.
Tasty

## Music Video

**"Tasty"** (stylized in all uppercase) is the fourth track on the EP **"Alias"** from London-based artist Shygirl.

The track was written by Shygirl and Sega Bodega who also produced the song with Oscar Sheller.

## Lyrics

**[Pre-Chorus]**

You, me, we could run away sometime

Do just what we like, yeah

I got an appetite

For the finer things in life, boy

Yeah, you just gotta treat me right

From the day to the night

Leave me satisfied

**[Chorus]**

Oh, it's the way you spin me 'round

I can't seem to find the ground

Oh, never meant to lose my mind

Just a little bump and grind

**[Pre-Chorus]**

You, me, we could run away sometime

Do just what we like, yeah

I got an appetite

For the finer things in life, boy

Yeah, you just gotta trеat me right

From the day to the night

Lеave me satisfied

**[Chorus]**

Oh, it's the way you spin me 'round

I can't seem to find the ground

Oh, never meant to lose my mind

Just a little bump and grind, grind

**[Verse]**

Too fast, whinin' up my waistline

Too much, I'ma run the baseline

Higher, I can almost taste it

Leave me satisfied

Too fast, whinin' up my waistline

Too much, I'ma run the baseline

Higher, I can almost taste it

Leave me satisfied

Would that be so bad?

Hands on my body

Body trembling

Would that be so bad?

Would that be so bad?

**[Chorus]**

You, me, we could run away sometime

Do just what we like, yeah

I got an appetite

For the finer things in life, boy

Yeah, you just gotta treat me right

From the day to the night

Leave me satisfied

**[Chorus]**

You, me, we could run away sometime

Do just what we like, yeah

I got an appetite

For the finer things in life, boy

Yeah, you just gotta treat me right

From the day to the night

Leave me satisfied

**[Outro]**

Leave me satisfied, yeah

Leave me satisfied

Leave me satisfied

Leave me satisfied

Leave me satisfied

Leave me satisfied

Leave me satisfied

Leave me satisfied
Dungeon: family albums

**Disclaimer**: All the enemy names are unofficial and suggested by the community. Currently, there are no enemy names in the game.

I've been thinking for some time that it'd be fun to make a family album for all those peaceful inhabitants of the dungeon. It would also maybe help in finding better names for a few of them that are not-yet-perfect.

I also think this might serve as a tribute to the art creators, and the *coherence* in the choices of UCdevs when populating the Dungeon with its Dwellers.

Please note that a few of the images are not (yet) to scale. Here it goes:

## Vermin and other slithering creatures

KrakenFire beetleMushroomonsterTreenemyGreen slimeScorpionCobraMantisCentipedeGiant spiderSpikeworm
## Cultists, their grunts and their Lords

Hooded cultistBlue monkRoninGhoul ninjaSamurai beastButcherTrollKnight of doomBansheeNosferatuIncubusSuccubusCultpriestessCroc zealotUndead pharaoh
## Beasts, both lowly and regal

KoboldGoblinHarpyBoar shieldmanGnoll axemanGnoll shamanGnoll chieftainCentaurideMinotaurFanged beastNaga
## Simply the Horde

Snotling warlordOrc shieldmanOrc footmanOrc championOrc shamanOrc chieftainOrc warlord
## Nightmares, mechanical and otherwise

Shaman botBallbotSkelebotChiggerOcto-mouthLeviathanThe eye's mindMynd flyerEye tyrantBeholder
## Imps, Demons and Devils

Imp warriorWinged impGFD (Green flying demon)Lava golemDethclowDemon shieldmanDemonessDemon kingpinDemon lord
## Bones & Wings

Skeleton pirateSkeleton pikemanSkeleton shieldmanBone DragonThe DragonEmerald dragon
## Wardens of the Wilderness Woodlands

Emerelf rangerEmerelf guardianEmerelf guardEmerelf nymphEmerelf assassinEmerelf sorcerer
Guild

Guild is the first building in Territory. Each level will increase daily rewards (see Quests) and allow to upgrade other buildings to the level of Guild. At Guild lvl. 2, Expedition tab is unlocked. At Guild lvl. 3, Office tab is unlocked. At the start of the game, the Guild is at lvl. 1. Guild can be upgrade to maximum lvl. 5.

With each level rewards for Puzzle of the Day quests are increased by 2 Coins and Wanted quests by 3 Coins.

Guild at lvl. 1.Guild at lvl. 2.Guild at lvl. 3.Guild at lvl. 4.Guild at lvl. 5.

## Guild (levels)

 While the building is being upgraded, other features are not affected.

 You can provide resources partially.

Guild lvl. 2
 Unlocks/grants
 Character level required
 Other prerequisites
 Time to build
 Rewardedexperiencepoints
 50%
 75%
 100%

Guild lvl. 3
 Unlocks/grants
 Character level required
 Other prerequisites
 Time to build
 Rewardedexperiencepoints
 50%
 75%
 100%

Guild lvl. 4
 Unlocks/grants
 Character level required
 Other prerequisites
 Time to build
 Rewardedexperiencepoints
 50%
 75%
 100%

Guild lvl. 5
 Unlocks/grants
 Character level required
 Other prerequisites
 Time to build
 Rewardedexperiencepoints
 50%
 75%
 100%

## Passive income

With Initiative, Treasure map fragments can be collected by tapping on the Guild. With Historical library (craftifact) or Telescope (craftifact), Blueprints can be collected by tapping on the Guild. With Metal detector (craftifact), Meteoric Iron can be collected by tapping on the Guild. They can also be collected in Office from 05:00 local time. If two or more items can be collected, they can be collected in the reverse order of the warehouse item order. They can't all be collected at the same time, unless when in Office.

 Items crafted
 Duration

 Items crafted
 Duration

 Items crafted
 Duration

## Trivia

* Guild (building) has "ギルド" written on it, which is Japanese for "guild".

## See also

* For more information about buildings in general see Territory.
Shop (building)

Shop is also a building in Territory. Shop allows buying and selling items. Upgrading Shop (building) increases the amount of items that can be bought each cycle, but it does not add new items to buy or sell. It also increases the amount that can be sold per cycle. Shop (building) can be upgraded to maximum lvl. 3. To build Shop, character lvl. 3 is required.

Shop at lvl. 0.Shop at lvl. 1.Shop at lvl. 2.Shop at lvl. 3.

## Shop (levels)

 While the building is being upgraded, other features are not affected.

 You can provide resources partially.

Shop lvl. 1
 Unlocks/grants
 Character level required
 Other prerequisites
 Time to build
 Rewardedexperiencepoints
 50%
 75%
 100%

Shop lvl. 2
 Unlocks/grants
 Character level required
 Other prerequisites
 Time to build
 Rewardedexperiencepoints
 50%
 75%
 100%

Shop lvl. 3
 Unlocks/grants
 Character level required
 Other prerequisites
 Time to build
 Rewardedexperiencepoints
 50%
 75%
 100%

## Technologies

Technologies are additional researches conducted in various buildings in order to unlock certain new crafting possibilities, improve existing crafting options, increase passive income, increase warehouse capacity or get some other benefit. Once resources are supplied to start learning a technology, another technology cannot be chosen in the **same** building until the current one is completed. While the technology is being developed (fully or partially), the building can't be used unless it can be accessed via tabs. Technologies can be learnt only when building is at maximum level. To be able to see how many items of each resource are required for a certain technology, the player must own at least 1 item of each resource.

Sound of completing a technology.

 Unlocks/grants
 Prerequisites
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

## Trivia

* Shop (building) has "店" written on it, which is Japanese for "shop". Shop lvl. 2 and lvl. 3 has it even written twice.

## See also

* For the feature that allows buying and selling items see Shop.
* For more information about buildings in general see Territory.
Woodland strawberry

Woodland strawberry is an item. It is mostly acquired for exploring the dungeon (forest). It is mostly used for crafting items in Food Stall. Note that this page contains **only** acquisitions and uses for Woodland strawberry. For example, for crafting a certain item, additional items might be needed.

**In-game description**: +5

**Explanation**: Woodland strawberry can also be consumed by the hero in dungeon (forest). Only Woodland strawberries that are found in the current dungeon level can be consumed. Woodland strawberries can't be brought back into the dungeon, but they can be processed in Food Stall into consumables.

### Overlimit experience

10 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Woodland strawberry can be acquired by:

* **Exploring the Dungeon.**
	+ *Woodland strawberry (finding) - F1-F4.*
* **Completing quests.**
	+ *Once Upon a Forest Chapter XIII: 30 x Woodland strawberry.*
		- *This chapter unlocks upon accepting Chapter XII and visiting F2?*

## Uses

Woodland strawberry can be used for:

* **General:**
	+ *Woodland strawberry can also be consumed by the hero in dungeon (forest). Only Woodland strawberries that are found in the current dungeon level can be consumed. Woodland strawberries can't be brought back into the dungeon, but they can be processed in Food Stall into consumables.*
* **Crafting items.**
	+ *Food Stall:*
		- *1 x Muffin: 1 x Woodland strawberry*
		- *1 x Smoothie #2: 2 x Woodland strawberry*
		- *1 x Jam: 3 x Woodland strawberry*
* **Researching technologies.**
	+ *Food Stall:*
		- *Jam: 20 x Woodland strawberry*
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 20 x Experience
		- 0.2 x Wood
		- 0.2 x Stone
		- 0.2 x Steel
		- 0.2 x Charcoal
		- 0.2 x Gunpowder
		- 0.2 x Iron sand
		- 0.2 x Chemicals
		- 0.06 x Gold ingot
Nasty

**Nasty**

Beauts

**"Nasty"** is an third track and single from Shygirl’s debut EP **"Cruel Practice"**. The track was written by Shygirl and produced by Sega Bodega.

## Lyrics

**[Verse 1]**

What d’you wanna do when you're speed dial hollering

0-7-9 4 AM rude boy ting

I can keep you up, put you down if I want to

Tell me what’s good, still around, guess I like you

Keep me on the line, I’ll catch you out if I feel to

Never one to start it up, walk away, you need to

catch me on your mind, leaving scraps for you to figure out

Turnin' in your sleep shit's weak, clear your mind now

I'ma leave you bitter, wishing we were never timed out

Say you’re really 'bout it, but you call every night now

Look at me, look at you, I get down real low

I already figured out you ain’t ready, take it slow

What d’you wanna do when you're speed dial hollering

0-7-9 4 AM rude boy ting

**[Verse 2]**

What d’you wanna do when you're speed dial hollering

0-7-9 I ain’t here for no long time

Gimme what I need when I need it if you 'bout this

If you don’t know, then boy, swift dismiss

fiending for your time, and I got it how you like

30 klicks to my house and I’m down for the night

Is it good, is it nice, gonna come through twice?

Real talk, are you really 'bout this spice?

Say what you want, need to hear, what’s on your mind b?

Never leave you guessing, I'ma tell you where to find me

Taught you what you know, now you wanna get rowdy

Nobody watchin', but you act up loudly

What d'you wanna do when you're speed dial hollering

0-7-9 4 AM rude boy ting

**[Outro]**

## Trivia

* Cut within 1 second before **"O"** ends (excluding the music video), this is the shortest track on **"Cruel Practice"**, the longest track being "Asher Wolfe"
* The strange dog-myth thing appears in the music video for **"Nasty"**
Tuna

Tuna is an item. It is mostly acquired for completing ship missions (Fishing). It is mostly used for buying items in Caravan. Note that this page contains **only** acquisitions and uses for Tuna. For example, for crafting a certain item, additional items might be needed.

### Overlimit experience

10 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Tuna can be acquired by:

* **Completing ship missions.**

	+ *Fishing: 0.13 x Tuna per segment (on average).*
	+ *Possible durations:*
		- *Costs: 2 x Coin.*
		- *Requires: Ship lvl. 1.*
		- *Duration: 6h.*
			* *5h 24m (with 10% boost)*
			* *4h 48m (with 20% boost)*
			* *4h 12m (with 30% boost)*
			* *3h 36m (with 40% boost)*
			* *3h (with 50% boost)*
		- *Costs: 4 x Coin.*
		- *Requires: Ship lvl. 2.*
		- *Duration: 12h.*
			* *10h 48m (with 10% boost)*
			* *9h 36m (with 20% boost)*
			* *8h 24m (with 30% boost)*
			* *7h 12m (with 40% boost)*
			* *6h (with 50% boost)*
		- *Costs: 8 x Coin.*
		- *Requires: Ship lvl. 3.*
		- *Duration: 24h.*
			* *21h 36m (with 10% boost)*
			* *19h 12m (with 20% boost)*
			* *16h 48m (with 30% boost)*
			* *14h 24m (with 40% boost)*
			* *12h (with 50% boost)*

## Uses

Tuna can be used for:

* **Crafting items.**
	+ *Food Stall:*
		- *1 x Sushi: 1 x Tuna*
		- *1 x Ramen: 1 x Tuna*
* **Researching technologies.**
	+ *Outpost:*
		- *Futures contracts: 10 x Tuna*
	+ *Bridge:*
		- *Koi fish: 20 x Tuna*
* **Buying items on caravan missions.**
	+ *1 x Tuna => 20 x Dinar.*
* **Crafting craftifacts.**
	+ *Guild supplies: 25 x Tuna.*
* **Selling it in Shop.**
	+ *1 x Tuna => 10 x Coin.*
		- *Shop lvl. 1: maximum 15 x Tuna per cycle (150 Coin limit).*
		- *Shop lvl. 3: maximum 60 x Tuna per cycle (600 Coin limit).*
		- *Pre-orders: maximum 90 x Tuna per cycle (900 Coin limit).*
* **Buying items in Bourse.**
	+ *15 x Tuna => 1 x Ruby.*
		- *Maximum 15 x Tuna (1 trades) per cycle.*
		- Smuggler section (requires: Completing quest: Chapter II : Smuggler's map).
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 62 x Experience
		- 0.62 x Wood
		- 0.62 x Stone
		- 0.62 x Steel
		- 0.62 x Charcoal
		- 0.62 x Gunpowder
		- 0.62 x Iron sand
		- 0.62 x Chemicals
		- 0.186 x Gold ingot
* **Learning skills in Character.**
	+ *Boatswain:*
		- *Level 2: 10 x Tuna.*
Siren

**"Siren"** (stylized in all uppercase) is the final and seventh track on the EP **"Alias"** from London-based artist Shygirl.

The track was written by Shygirl and produced by Happa & Sega Bodega.

## Lyrics

**[Intro]**

Shy

**[Chorus]**

She only wants a good time

Nice things, long nights

Riding in your fast car, past all the city lights

**[Verse 1]**

You know she's not good for you

You just ain't got the speed

You're just tryna keep it cool

And she only brings the heat

Oh, you know she's a wild one

That you're setting free

Yeah, a siren on the rocks

Calling you into the deep

Yeah, you know

**[Chorus]**

She only wants a good time

Nice things, long nights

Riding in your fast car, past all the city lights

Riding in your fast car, past all the city lights

**[Bridge]**

When you get the money

You can have the power

When you get the power

Yeah, you get the girl

When you get the money

You can have the power

When you get the power

Yeah, you get the girl

When you get the money

You can have the power

When you get the power

Yeah, you get the girl

When you get the money

You can have the power

When you get the power

**[Verse 2]**

Get ready for a ride

Can only get her for the night

You can feel the time run faster when you see her fading out of sight

You're not the one, but you know that's always half the fun

Living only for a moment with the girl who does just what she wants

Oh, you know she's a wild one

That you're setting free

Yeah, a siren on the rocks

Calling you into the deep

Yeah, you know

Oh, you know

**[Bridge]**

She only wants a good time

Nice things, long nights

Riding in your fast car, past all the city lights

Riding in your fast car, past all the city lights

Riding in your fast car, past all the city lights

**[Instrumental]**

**[Chorus]**

She only wants a good time

Nice things, long nights

Riding in your fast car, past all the city lights

**[Verse 1]**

You know she's not good for you

You just ain't got the speed

You're just tryna keep it cool

And she only brings the heat

Oh, you know she's a wild one

That you're setting free

Yeah, a siren on the rocks

Calling you into the deep

Yeah, you know

## Trivia

* This is the longest track on **"Alias"**, the shortest track being "Leng".
* This song samples "9 PM (Till I Come)" by ATB.
Baklava

Baklava is an item. It is mostly acquired for crafting it in Food Stall. It is mostly used for helping hero during dungeon exploration. Note that this page contains **only** acquisitions and uses for Baklava. For example, for crafting a certain item, additional items might be needed.

**In-game description**:

* +12
* +12
 *Used in a dungeon.*

### Overlimit experience

20 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Baklava can be acquired by:

* **Crafting it in Food Stall.**
	+ *Items required: 2 x Coin, 1 x Olive oil, 1 x Honey, 1 x Flour.*
	+ *Items crafted: 6 x Baklava.*
		- *Craftable at once: 30 x Baklava.*
	+ *Crafted in:*
		- *15m (with 0% boost)*
		- *13m 30s (with 10% boost)*
		- *12m (with 20% boost)*
	+ *Requires: Food Stall lvl. 3.*
	+ *Requires: Cooking lvl. 10.*

## Uses

Baklava can be used for:

* **While in a dungeon.**
	+ *+12*
	+ *+12*
	+ *Used in a dungeon.*
* **Completing quests.**
	+ *Festival Returns: 20 x Baklava.*
		- *Requires Airship and completion of Festival quest.*
	+ *Culinary Battle: 2 x Baklava.*
		- *Requires visiting dungeon 4A.*
	+ *Once Upon a Forest Chapter XIII: 10 x Baklava.*
		- *This chapter unlocks upon accepting Chapter XII and visiting F2?*
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 20 x Experience
		- 0.2 x Wood
		- 0.2 x Stone
		- 0.2 x Steel
		- 0.2 x Charcoal
		- 0.2 x Gunpowder
		- 0.2 x Iron sand
		- 0.2 x Chemicals
		- 0.06 x Gold ingot
Shop

Shop unlocks when Shop (building) is built. In Shop items can be bought and sold. In the "Buy" area, the number next to the coin icon represents the cost to buy one of that item. The number below that represents the amount of items, that can be bought per cycle. The amount offered per cycle will increase with higher levels of the Shop (building), as described in the chart below. There are two cycles of 12 hours per day, at 05:00 and 17:00 local time. In "Sell" area, the number with coin icon represents the sell value and the number below that represents the amount the player has. Faded items can't be sold. Items sold to the Shop can be repurchased (although at a higher price). However, when the 12 hour cycle resets, items sold to the Shop will disappear.

*Here you can buy the essentials.*

Sound of buying or selling items.

## Sell limit

The sell limit is 150 Coins per cycle (Example 1) or 600 Coins per cycle (Example 2) with Shop lvl. 3. If the player buys something in the Shop, the sell limit increases for that amount (Example 2). The amount the player can sell per cycle is also displayed in "Buy" area under the coin icon and it updates as the player sells/buys items.

Example 1 (sell limit = 150 Coins):
*The player sells 3 Treasures.*
Example 2 (sell limit = 150 Coins):
*The player buys 5 Wood for 30 Coins, which increases the sell limit to 180 Coins. Then they sell 30 Coffee beans (worth 90 Coins), 2 Gold ingots (worth 50 Coins) and 1 Treasure map lvl. 1 (worth 10 Coins), which equals to 180 Coins.*

## Notes

* If items are sold in Shop, they will remain in the "Buy" area until the end of the current cycle for 10% more Coins (rounded down) - unless otherwise noted.
* Items in the table "Shop (sellable items)" don't appear in the "Buy" area unless they are sold first. These items also disappear from "Buy" area at the end of the cycle.
* Rice and Wheat are one of few items, which appear in both "Buy" and "Sell" area. If they are sold, the amount of these items increases in the "Buy" area. They are also the only items, which when sold can't be bought back for 110%, but for 800%.
* The Glass trade requires Glass recycling technology.
Ginkgo biloba

Ginkgo biloba is an item. It is mostly acquired for exploring the dungeon (forest). It is mostly used for crafting items in Alchemist's Hut. Note that this page contains **only** acquisitions and uses for Ginkgo biloba. For example, for crafting a certain item, additional items might be needed.

**In-game description**:

### Overlimit experience

20 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Ginkgo biloba can be acquired by:

* **Exploring the Dungeon.**
	+ *Ginkgo biloba tree - F2-F4.*

## Uses

Ginkgo biloba can be used for:

* **Crafting items.**
	+ *Tailor:*
		- *1 x Salamander velour: 1 x Ginkgo biloba*
	+ *Alchemist's Hut:*
		- *3 x Potion of mental power: 9 x Ginkgo biloba*
* **Researching technologies.**
	+ *Alchemist's Hut:*
		- *Potion of mental power: 20 x Ginkgo biloba*
	+ *Tailor:*
		- *Salamander velour: 10 x Ginkgo biloba*
* **Crafting craftifacts.**
	+ *Hat of concentration: 20 x Ginkgo biloba.*
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 30 x Experience
		- 0.3 x Wood
		- 0.3 x Stone
		- 0.3 x Steel
		- 0.3 x Charcoal
		- 0.3 x Gunpowder
		- 0.3 x Iron sand
		- 0.3 x Chemicals
		- 0.09 x Gold ingot
Muffin

Muffin is an item. It is mostly acquired for crafting it in Food Stall. It is mostly used for helping hero during dungeon exploration. Note that this page contains **only** acquisitions and uses for Muffin. For example, for crafting a certain item, additional items might be needed.

**In-game description**:

* +15
* +7
 *Used in a dungeon.*

### Overlimit experience

20 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Muffin can be acquired by:

* **Crafting it in Food Stall.**
	+ *Items required: 1 x Woodland strawberry, 1 x Flour, 1 x Coin.*
	+ *Items crafted: 1 x Muffin.*
		- *Craftable at once: 10 x Muffin.*
		- *...with Conveyor belt sushi: 20 x Muffin.*
	+ *Crafted in:*
		- *15m (with 0% boost)*
		- *13m 30s (with 10% boost)*
		- *12m (with 20% boost)*
	+ *Requires: Finding Woodland strawberry in Dungeon: forest..*
	+ *Requires: Might a certain cooking level..*

## Uses

Muffin can be used for:

* **While in a dungeon.**
	+ *+15*
	+ *+7*
	+ *Used in a dungeon.*
* **Completing quests.**
	+ *Once Upon a Forest Chapter XIII: 10 x Muffin.*
		- *This chapter unlocks upon accepting Chapter XII and visiting F2?*
* **Selling it in Shop.**
	+ *1 x Muffin => 6 x Coin.*
		- *Shop lvl. 1: maximum 25 x Muffin per cycle (150 Coin limit).*
		- *Shop lvl. 3: maximum 100 x Muffin per cycle (600 Coin limit).*
		- *Pre-orders: maximum 150 x Muffin per cycle (900 Coin limit).*
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 20 x Experience
		- 0.2 x Wood
		- 0.2 x Stone
		- 0.2 x Steel
		- 0.2 x Charcoal
		- 0.2 x Gunpowder
		- 0.2 x Iron sand
		- 0.2 x Chemicals
		- 0.06 x Gold ingot
Shield for a hero lvl. 3

Shield for a hero lvl. 3 is an item. It is mostly acquired for crafting it in Workshop. It is mostly used for helping hero during dungeon exploration. Note that this page contains **only** acquisitions and uses for Shield for a hero lvl. 3. For example, for crafting a certain item, additional items might be needed.

**In-game description**:

* +3
* Durability: 20
* Required: Hero lvl. 15
 *Used in a dungeon.*

### Overlimit experience

100 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Shield for a hero lvl. 3 can be acquired by:

* **Crafting it in Workshop.**
	+ *Items required: 15 x Wooden plank, 6 x Meteoric Steel.*
	+ *Items crafted: 1 x Shield for a hero lvl. 3.*
		- *Craftable at once: 3 x Shield for a hero lvl. 3.*
	+ *Crafted in:*
		- *1h (with 0% boost)*
		- *54m (with 10% boost)*
		- *48m (with 20% boost)*
		- *42m (with 30% boost)*
		- *36m (with 40% boost)*
		- *30m (with 50% boost)*
		- *24m (with 60% boost)*
	+ *Requires: Workshop lvl. 5.*
	+ *Requires: Technology: Shield for a hero lvl. 3.*
		- *Items required:*
			* *5 x Ruby*
			* *1000 x Coin*
			* *200 x Wooden plank*
			* *60 x Meteoric Steel*
			* *20 x Blueprint*
		- *Time to complete: 24h.*
		- *Experience rewarded:*
			* *At 25%: 1000 experience points.*
			* *At 50%: 1000 experience points.*
			* *At 75%: 1000 experience points.*
			* *At 100%: 2000 experience points.*

## Uses

Shield for a hero lvl. 3 can be used for:

* **While in a dungeon.**
	+ *+3*
	*+ Durability: 20*+ *Required: Hero lvl. 15*
	+ *Used in a dungeon.*
	+ +5 durability with Strong glue
* **Researching technologies.**
	+ *Workshop:*
		- *Shield for a hero lvl. 4: 3 x Shield for a hero lvl. 3*
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 100 x Experience
		- 1 x Wood
		- 1 x Stone
		- 1 x Steel
		- 1 x Charcoal
		- 1 x Gunpowder
		- 1 x Iron sand
		- 1 x Chemicals
		- 0.3 x Gold ingot