Eternal Flame Clan

One of the top four sects, usually number one, in the Crimson Cloud Empire. The main sect is in Ember City, with a branch in Night Plum City. The Ash Road is the only way to safely reach the home of the Eternal Flame Clan.

## Known Members

Liu Jin & Companions
 Huang Shing | Spirit 4th | A friend that Jin teamed with during the Ash Road test.

## Locations

### The Ash Road

If you were to start the journey in the capital of the Crimson Cloud Empire, you’d need to travel west for many days and many nights. Cross the Red River, traverse the Yellow Swamp, and go far beyond the Hundred Caves. Brave the sweltering heat of the Great Red Plains and survive its many dangers. Only then will you reach the Summer Forest. It is a beautiful place with trees of all colors and shapes that stretches for countless miles. Some trees are barely taller than a person. Others rise higher than the tallest of buildings. There is no pattern or order to them. They grow where they wish, wild and untamed. However, there is one exception. A series of seemingly endless steps made out of white stone runs deep into the forest. Twin red columns joined by tiled roofs appear in the path every few miles, the only decoration among endless white surrounded by dense foliage. This is the Ash Road.

### The Main House

Like the Armory, the Feng estate is secluded from the rest of the compound.

Unlike the Armory, this seclusion is accomplished by massive walls of obsidian.

Their surface is smooth, unblemished by either a cleft or crevasse. These walls were not made by piling stone upon stone but by taking a single, gigantic block and giving it shape. There is only one set of gates, large, spiked things that require unearthly strength to even budge. Past them lies a beautiful garden with flowers of all colors and small ponds with clear water and statues carved from obsidian at their center. Some depict mighty Spirit Beasts, others warriors readying for combat.

A cobblestone path leads to the main house, the grand building that houses those belonging to the Feng Clan. Gold-tiled roofs on top, red columns around it, and large, open doors. The building does not rise towards the sky but rather stretches to cover as much area as possible. The closer one gets, the easier it becomes to appreciate how truly massive it is.

It is a sight few are privileged enough to see. To get in, one must be capable of opening the gates, which are heavy enough that even a cultivator in the Spirit Realm would have trouble with them.

### the armory:

The Eternal Flame Clan’s Amory is not just one building, and it is not just an armory. Rather, it is an entire fenced-off area located in the eastern section of the Eternal Flame Clan’s compound. It is a place where weapons are forged, refined, and fixed. Certainly, the Eternal Flame Clan’s most precious weapons and armors are stored in the main building, but there are also several workshops all around it. Disciples who are fond of using weapons can be found here, either to purchase them, have theirs fixed, or simply to trade tips and spar with each other.

### the punishment house:

The Punishment House is easily the most humble-looking building within the Eternal Flame Clan. Barely two-stories tall, it only has five rooms and does not occupy much area. It is a simple, small house located in the northwestern sector of the compound.

That is how it looks from the outside.

Beneath the building, there are five different basement levels with five hundred and fifty-five cells in total. The first level is for disciples who have committed mild offenses. Meanwhile, the lowest level, which has the harshest security measures, is reserved for crimes so foul it has not seen use in nearly four centuries.

the five basement levels are:

* **the first leve**l - It is only in the first level, but that doesn’t make it comfortable. There is barely any ambient Qi inside it, making it entirely unsuitable for cultivation, the opposite of an isolation chamber. Since they are on a basement level, the cell has no windows. It also has no doors. As soon as they walked in, it automatically sealed itself, bricks appearing out of thin air to form a wall. The only source of light is a small red flame, which hovers in the center of the room.
* **the second level** -
* **the third level** - There is no light. There is no sound or scent or taste or touch. Liu Jin knows he is sitting down, but only because he is perfectly aware of his body through his soul. Beyond that, he can scarcely feel his own flesh. To be deprived of his senses so perfectly should create excellent conditions to cultivate, but this cell is utterly devoid of any ambient Qi. Even meditation is beyond Liu Jin now. Whenever Liu Jin tries to dive into his soul, his consciousness is suddenly thrown back to the waking world. An unpleasant, oppressive presence hangs over him at all times. A monster breathing down his neck. It does not let Liu Jin sleep. It does not let him relax. It does not let him ignore it. Peace is a fleeting concept. Calm is nowhere to be found.
* **the forth level** -
* **the fifth leve**l -

## Uniforms

* **Outer** - Dark red with a white sash and patterns of the same color embroidered on the sleeves.
* **Inner** - Red and white robes.
* **Core** - Red and black robes.
* **Elders** - Red, black, and gold robes.

## Bracelet & Points System

The Eternal Flame Clan uses a point system for everything inside the clan instead currencies from the outside world; Even Crimson Imperial Coins. Points are used to buy new weapons, advance in rank and status, purchase cultivation pills and materials and more. The bracelets keep track of the points and the health of the wearer, they are keyed to the users Qi so that if they lose it nobody will be able to mess with the bracelets for any reason.

## Guaranteed Challenges

**Rules**

1. Guaranteed Challenges must be accepted if possible.
2. Every disciple can only issue three Guaranteed Challenges per day.
3. Every disciple can only receive three Guaranteed Challenges per day.
4. Both these counts reset every day.
5. A disciple who has received three Guaranteed Challenge can still issue challenges.
6. A disciple who has issued three Guaranteed Challenges can still receive them.
7. A disciple who has been incapacitated by either injury or illness cannot be challenged.
8. While the bracelets will judge whether a disciple is in any condition to be challenged, one can issue a complaint to Internal Disputes if they feel the circumstances surrounding the challenge used on them were unfair.

Although 8 is always an option, it is seldom used due to the heavily bureaucratic nature of Internal Disputes.

In the old days, before the bracelets were created, it was up to Internal Disputes alone to keep track of everything. They were always watching. *Always*.