Warlock Spell List

* Mage Hand - A spectral, floating hand appears at a point you choose within range.
* Poison Spray - You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm.

***Divination***

* True Strike - Your magic grants you a brief insight into the target's defenses.

***Evocation***

* Eldritch Blast - A beam of crackling energy streaks toward a creature within range.

***Illusion***

* Minor Illusion - You create a sound or an image of an object within range that lasts for the duration.

***Necromancy***

* Chill Touch - You create a ghostly, skeletal hand in the space of a creature within range.

***Transmutation***

* Prestidigitation - This spell is a minor magical trick that novice spellcasters use for practice.

### 1st-Level Spells

***Abjur***

* Protection from Evil and GoodEx - Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.

***Conj***

* Unseen Servant - This spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends.

***Div***

* Comprehend Languages - For the duration, you understand the literal meaning of any spoken language that you hear.

***Ench***

* Charm Person - You attempt to charm a humanoid you can see within range.

***Evoc***

* Hellish Rebuke - You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames.

***Illus***

* Illusory Script - You write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration.

***Trans***

* Expeditious Retreat - This spell allows you to move at an incredible pace.

### 2nd-Level Spells

***Conj***

* Misty Step - Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

***Ench***

* Enthrall - The target has disadvantage on Wisdom (Perception) checks made to perceive any creature other than you until the spell ends or until the target can no longer hear you.
* Hold Person - The target must succeed on a Wisdom saving throw or be paralyzed for the duration.
* Suggestion - You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you.

***Evoc***

* Darkness - Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration.
* Shatter - A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range.

***Illus***

* Invisibility - A creature you touch becomes invisible until the spell ends.
* Mirror Image - Three illusory duplicates of yourself appear in your space.

***Necro***

* Ray of Enfeeblement - A black beam of enervating energy springs from your finger toward a creature within range.

***Trans***

* Spider Climb - Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free.

### 3rd-Level Spells

***Abjur***

* Counterspell - You attempt to interrupt a creature in the process of casting a spell.
* Dispel Magic - Any spell of 3rd level or lower on the target ends.
* Magic Circle - You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range.
* Remove Curse - At your touch, all curses affecting one creature or object end.

***Div***

* Tongues - This spell grants the creature you touch the ability to understand any spoken language it hears.

***Illus***

* Fear - You project a phantasmal image of a creature's worst fears.
* Hypnotic Pattern - You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range.
* Major Image - You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube.

***Necro***

* Vampiric Touch - The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds.

***Trans***

* Fly - The target gains a flying speed of 60 feet for the duration
* Gaseous Form - You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration.

### 4th-Level Spells

***Abjur***

* BanishmentEx - You attempt to send one creature that you can see within range to another plane of existence.

***Conj***

* Dimension Door - You teleport yourself from your current location to any other spot within range.

***Illus***

* Hallucinatory Terrain - You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain.

***Necro***

* Blight - Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it.

### 5th-Level Spells

***Div***

* Contact Other PlaneEx - You mentally contact a demigod, the spirit of a long-dead sage, or some other mysterious entity from another plane. Contacting this extraplanar intelligence can strain or even break your mind.
* Scrying - You can see and hear a particular creature you choose that is on the same plane of existence as you.

***Ench***

* Hold Monster - The target must succeed on a Wisdom saving throw or be paralyzed for the duration.

***Illus***

* Dream - This spell shapes a creature's dreams.

### 6th-Level Spells

***Conj***

* Conjure FeyEx - You summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of challenge rating 6 or lower.

***Div***

* True Seeing - This spell gives the willing creature you touch the ability to see things as they actually are.

***Ench***

* Mass Suggestion - You suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range and that can hear and understand you.

***Necro***

* Circle of Death - A sphere of negative energy ripples out in a 60-foot-radius sphere from a point within range.
* Create Undead - Choose up to three corpses of Medium or Small humanoids within range. Each corpse becomes a ghoul under your control.
* Eyebite - For the spell's duration, your eyes become an inky void imbued with dread power.

***Trans***

* Flesh to Stone - You attempt to turn one creature that you can see within range into stone.

### 7th-Level Spells

***Conj***

* Plane ShiftEx - You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence.

***Evoc***

* Forcecage - An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range.

***Necro***

* Finger of Death - You send negative energy coursing through a creature that you can see within range, causing it searing pain.

***Trans***

* Etherealness - You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane.

### 8th-Level Spells

***Conj***

* Demiplane - You create a shadowy door on a flat solid surface that you can see within range.

***Ench***

* Dominate Monster - You attempt to beguile a creature that you can see within range.
* Feeblemind - You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality.
* Power Word Stun - You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded.

***Trans***

* Glibness - Until the spell ends, when you make a Charisma check, you can replace the number you roll with a 15.

### 9th-Level Spells

***Abjur***

* Imprisonment - You create a magical restraint to hold a creature that you can see within range.

***Div***

* Foresight - You touch a willing creature and bestow a limited ability to see into the immediate future.

***Ench***

* Power Word Kill - You utter a word of power that can compel one creature you can see within range to die instantly.

***Necro***

* Astral Projection - You and up to eight willing creatures within range project your astral bodies into the Astral Plane

***Trans***

* True Polymorph - You transform the creature into a different creature, the creature into an object, or the object into a creature