Orobas

Orobas as he appears in Ritual of the Night.

**Orobas** is a boss featured in *Bloodstained: Ritual of the Night*. He is a demon whose body is solely made of bones of various creatures. He acts as the boss of the Inferno Cave.

## Description

Orobas is the boss of the Inferno Cave. While referred to as a "half-man, half-stallion" creature in his description, he resembles more a bipedal dinosaur whose entire body is comprised of bones and skulls of both humans and other animals. Along his back are several human skulls clumped together, with four ribs protruding out which have a lingering purple flame on the tips. The core of Orobas is a giant jaw, much like that of a shark, that fills up the center. His legs, made out of typical avian bones, are digitigrade. His tail seems to be made of vertebrae. The head is in the shape of a bovine, is golden, and is upside down (evidenced by the upside down red horns).

While at first glance Orobas could be considered to be an unexceptional boss, the main issues he poses are his unorthodox movements and forms of attack, which could take the player by surprise, in addition to his notable resilience and great damage output. Most notably, Orobas can reverse the effects of gravity on himself alone, which allows him to walk the same on the ground as well as on the ceiling; and likewise, he can perform all of his attacks on both surfaces, having their effects inverted accordingly.

Attacks
* Spews three energy balls in an arcing pattern and each at a different distance.
* Performs a long jump from one side of the room to the other.
* Performs a slow charge from one end of the room to the other while shooting energy rays from the ribs on his back.

From all these attacks, perhaps the most notable is his charge. He shoots two rays from each rib during each charge –taking a brief pause between each shot– and each of the ribs shoots at its own pace (that is, they don't all shoot at the same time), leaving a small space for the player to pass through after the first barrage of rays and before the second one is shot. As such, when Orobas is preparing to perform this charge, a good strategy is to allow him to start shooting the first set of rays, wait for the foremost to dissipate, and then jump over the boss as the other ribs also stop shooting. A similar strategy applies when Orobas is on the ceiling, although in this case the rays are easier to avoid, as the player only has to walk through them as they dissipate.

Orobas's long jump is easy enough to avoid while he's on the ground, as the player can just stay on the the general central area of the room without risking getting hit. However, this attack is harder to avoid when the boss is on the ceiling, as the player has to perform a well timed jump to evade Orobas as he passes by in a motion that, due to the perspective, resembles more a quick swoop that covers almost the entire room (not to mention that the whole unexpected move can take the player by surprise).

Another aspect to keep in mind during this encounter is Orobas's natural unorthodox way of moving, which gives all his movements a semi-erratic motion, and which at some point could confuse the player and make them accidentally bump into him (such as when he does his inverting jump, which could give the impression that he's just going to jump instead).

Once defeated, Orobas will yield the Invert shard, allowing Miriam to walk on ceilings herself, and thus giving her access to many previously unreachable areas.