Tutors

***Tutors*** are other players that you can hire to assist you in parties or fights. They provide you with both increased stats and plunder. You can hire up to 250 tutors to boost your stats.

## How To

You can hire tutors from the Tutor section of the game or by tapping the hire button on any player profile.

Tutors are a very valuable resource and can be hired away from you at any time. When a tutor is hired away from you, you receive the original amount you paid as well as a portion of the profit. The hire value is increased as the other player hires your tutor.

You can view your tutors from your profile screen or from the mini menu. You would swipe left then select tutors. Then there you'll see who you've hired and an option to "hire more".

## Use

There is a way of increasing your normal income in every party action, that being plunder. ***Plunder*** is extremely important and actually consists of investing a certain amount of cash in **tutors** to maximize your income.

Investing into a certain amount of mcs in tutors is also important to tank yourself up a little. Making tut goals before upgrading will help prevent you from becoming a paper account.

Every time you hire a new tutor your Misc. Cap expands with the new tutors.

## Volleying

A few players hiring a tutor back and forth is called "volleying", and doing this can increase your hire value greatly in a short period of time.

DVP, or “drop profit volleying”, is two players hiring a tutor back and forth to a certain amount of in game cash as profit, with the end result of one player keeping the cash and the other player keeping the tutor (and usually being gifted something for their help).

## Tutor Hire Prices

Tut Hire Value Based on cs.

It is *very* important to note, that many people have opposing views on what tut values should be. Though, this is a good guidance on how to price your tuts. If you are anything under 50mcs, you should prioritize over pricing your *super-active* or *favorite* tutors. Bigger players will not be merciful catching you with underpriced active tuts.

The larger your tut gets the higher risk of them being snatched there is.

You can get away with underpricing inactive tuts for insanely low prices, though some players still op inactives so there is still a risk to lose inactives.

Once your tuts start breaching 30mcs you might want to consider pricing them between the *super-active* and *over priced* values.

Once your tut reaches close to 45mcs-50mcs, you should strive to make your *super-active* or *favorite* tuts 1T per 1MCS.

The closer your tuts get to 100mcs, the more expensive you need to make them to keep them. Over 70mcs will depend on how active they are, the price can push 100t. Underpricing may not be an option for any smaller players.

Once your tut is 100mcs+ that is when you should try to op them at least 20t over their CS, the bigger a tut becomes the higher you need to op them.

After huge promos is when players usually look for tuts, don't be caught slacking!!

### Chart

Please do not change this chart, unless you are helping fill in the empty charts. We understand prices may not be aggregable to all players. At the end of the day everyone has their own ideas and views, but this is meant to be a base guide.