recursal/Fanatic-Fandom huggingface dataset:
Harbingers of Purity

Purebred/human supremacist organization. Used to be a fringe group but slowly amassed power and influence. This came to a head when the group, led by Seaorin and Gramorn Duskfell, executed the Harbinger Coup.

The Harbingers had control of Stin Cepel for almost a year before the Battle of Broumov and Reclamation.

Harbinger remnant cells survived, even after the Sandstriders killed Liev, Seaorin's second-in-command, leading to the events of Episode II: Oasis.

The remaining cells have formed a group called the New Harbingers, whose loyalty is to Cyric as opposed to racial supremacy. They carried out his will on the Material Plane during the Astral Civil War.
Book of Cyric

The Book of Cyric is the (un)holy text created by followers of the Void God Cyric. It is imbued with powerful psychic and other dark magics which have been known to drive readers insane. There have only been three confirmed reports of a physical Book of Cyric.

#### Gramorn Duskfell

Gramorn Duskfell found a Book of Cyric in the ruins of a temple in Stin Cepel. This book infected his mind and, eventually, provided him a direct conduit to communicate with Cyric himself. Through this, he was able to find Cyric's gem prison. This partially led to the Harbinger Coup and the release of Cyric.

#### Quen Sandstrider

After Reclamation, Quen went on some expeditions by herself. She sought to find out more about both her parents and the name of the God that made Seaorin's last word. She explored high in the mountains of the Dragonborn Autonomous Settlement, in a temple that Team B had originally found. She went deeper into the temple than they had and found an old, beat-up, leatherbound book. She still carries it to this day, and from time to time hears whispers, but Quen's mind is among the strongest and has not been overtaken.

#### Vyra Winn

A young girl named Vyra who lived in a farming village in the Foothills region of Stin Cepel found a Book of Cyric while exploring Darkmoon Cavern. She had a much stronger reaction to the book than even Gramorn did - her very essence was changed, and she became a monstrous demon. The book drove her to kill a boy who had raped her, but she was convinced not to give in fully to her demon side by Ashcan Pete et. al. She left the book in Darkmoon Cavern and never looked back.
Laz Ursulus

*"...what are we doing again?"*

Laz Ursulus is a drunken Human brawler who spent most of his life in and out of bars in Vitaurum. Recently it's been revealed that he is an Avatar of "The Defender," an entity somehow related to The One. He was a part of the Sandstriders during Episode III: Awakening and Episode IV: Astral Rifts.

### Backstory

No one knows much about Laz Ursulus. Sometimes, Laz doesn't remember much about himself. He had a childhood, certainly, but that's all been washed away by ale. No one else cares to ask and Laz doesn't care to tell.

On first, second, and third
looks, he looks like any other sad drunk you would see in the streets
(or bars) of any city in the world. Raggedy, unkempt, and more than a little
bit pungent, Laz doesn’t exactly scream “be my friend,” unless, of course, he’s
intoxicated, when he literally does so. Underneath the strong sheen of
drunkard, Laz is a highly talented martial artist with what some might say is a
supernatural sixth sense. Originally picked out by the Eighth Son, a Vitaurum Crime Boss, Laz was forced to follow and report on the bodies of the Sandstriders when their souls were in Vuul’kira.

Throughout his life, at certain "choke points," Laz would get a supernatural sixth sense. This happened when he first met the Sandstriders and when the group first found the Temple of the One.

### Campaign

When their souls returned, Laz joined the Sandstriders, and although they’re not sure exactly how much they like or trust him, he has proved to be a valuable addition. After being hunted by Datari and Arzoa, Laz helped the group to eventually defeat the Eighth Son and take down his criminal empire. During this time, Laz discovered why he was chosen by the Eighth Son: his likeness appears on a chunk of wall rumored to be a part of the Temple of the One, a mythic temple of the God-to-the-Gods.

Laz then joined the party in their efforts in the Astral Civil War, all the while seeking answers. Eventually, he got them, as the party discovered the Temple of the One and saw his likeness drawn all across the walls. They met a statue called the Secretary who referred to Laz as an Avatar of "The Defender."

After completing the three Trials of the Temple and fighting Cyric, Laz was pulled through a rift in spacetime. His whereabouts are unknown.
Tralin Rothren

*"I travel alone, in the darkness. But in the darkness, I see, and I am never lonely."*

Tralin Rothren is a Drow ranger and Shadeweaver of Jenova. She traveled with Team B during Episode I: Reclamation and fought with the Coalition in the War Camp Assault.

### Backstory

Tralin was born in Stin Cepel to
a fairly happy family who made their home in the forests of the Eastern Reach.
Tralin spent much time in the woods as a child, and that trend continued into
adulthood.

One day, Tralin was traveling
through the woods and was attacked by a bear. She would have been killed had it
not been for a group of rangers led by a wood elf named Elendeil. Elendeil
tended to her wounds, and they got to talking. Tralin became fascinated by the
idea of becoming a ranger. An entire lifestyle, dedicated to gallivanting in
the woods? Elendeil decided to take Tralin under her wing and train her to be a
true ranger.

During this time, Tralin’s
religious devotion grew deeper. While many rangers follow Melora, Tralin stuck
with the Goddess she was raised with – Jenova. Every day, she thanked the Lady
for leading her people out of the Underdark and into the Material Plane, with
all of its natural wonders.

As she grew in her ranger
abilities, she was given more responsibility by Elendeil. Eventually, she was
told to act as warden of the mountains and foothills of the D.A.S. and western
Stin Cepel. While living there, she met a human sorcerer named Xaven, a sort of
dark and naïve sort who Tralin nonetheless grew to like tremendously. They
became the best of friends; Xaven would help her patrol the mountains and she
would teach him about the world.

### Campaign

During the Harbinger Coup, Tralin
passed information about troop movements and other activity to Elendeil. She
was the one who first heard about the Temple of Cyric high in the mountains,
and led the rest of Team B there. She also assisted in the Battle of Broumov, protecting the Queen.

After Reclamation, Jenova
herself offered Tralin the title of Shadeweaver, a holy protector of the Royal
Family. Tralin grappled with this decision for a little bit. It would mean
giving up living in the nature she so dearly loved. Eventually, though, she
decided the honor was too great to turn down, and ended up accepting it. Part
of her regrets that decision when she wakes up inside the walls of the castle
every day.
Urghoz

Urghoz is an island located off the western coast of Woestijn on the Central Continent. It is the ancestral home of the Orcs. The capital of Urghoz is Fahk.

#### First Orc Arrival

The orcs came from Woestijn after a terrible plague killed all of their crops and farmland there. They settled Urghoz and lived there for hundreds of years.

#### Spellplague and Return to Woestijn

Unbeknownst to the orcs, they released an ancient force which had lain dormant for many years on the island. A horrible energy overtook the island - the orcs called it "Spellplague" - and they were forced to flee to Woestijn again. Urghoz was abandoned to this ancient, evil force.

#### Clearing of the Evil Force

After Reclamation, McCreedy and the half-orcs worked with Tolsmir and agents of Jenova to clear the Spellplague off the island. With the help of Jenova, they cleansed the land and made it inhabitable for the Orcs. The orcs moved back to the land and live there now.
Way of the Light

*"Violence is darkness, all-consuming."*

The Way of the Light is a non-religious philosophy followed by many in the Foothills region of Stin Cepel. It preaches compassion and nonviolence.

#### Tenets

Followers of the Way of the Light eschew violence in all forms. They are pacifists who will exhaust every option outside of violence to solve a conflict. They believe that all souls have the same value and deserve the same treatment, regardless of how that person treats others. This has led many outside the philosophy to label them as "weak," but followers of the Way would not categorize themselves that way. They would say that some things are more precious than life or possessions, including their own moral standing with the universe.

#### Followers

Most followers are simple farmers and other folks. There are no religious services or temples, but community is important to followers of the Way, as is quiet contemplation. Followers of the Way find meaning in everyday life and feel pride in the simple work they do. Most followers are Humans.
Andrew Maguire

**Andrew Maguire** is the son of Alice and Ray Maguire, and a resident of Pittsburgh, Pennsylvania.

## First cameo appearance

*Amazing Spider-Man* #692; page 1, panel 5 (August 22nd, 2012)

## First appearance

*Amazing Spider-Man* #692 (August 22nd, 2012)

## First in costume

*Amazing Spider-Man* #692; page 13, panel 1 (August 22nd, 2012)

## First cover

*Amazing Spider-Man* #693 (September 5th, 2012)

## First solo title

*Alpha: Big Time* #1 (February 20th, 2013)
Spring Prince

*"Do something fun!"*

The Spring Prince is one of the four Greater Fae who shares control of the Faewild. Before Twee became the Autumn Queen, the mantle of the Spring Prince was the only one that had changed hands in the history of the Greater Fae.

The Spring Prince enjoys lightness and whimsy, but underneath is just like any other Fae: legalistic and looking to make an advantageous deal.

When the Faewild was thrown into chaos at the disappearance of the Seasonkeeper, he pitted the Summer King and Autumn Queen against the Empress of Winter while he sat in the Cerulean Grove and enjoyed life.

The Spring Prince appears as a young humanoid boy with flowers growing in his hair.
Lolth

*"Why take for free what you can cause pain to achieve?"*

**Alignment:** Chaotic Evil

**Domains:** Darkness, Trickery, Deceit

**Followers**: Lolth's Web; Priests are Arachne

#### The Spider Queen

Lolth, the Spider Queen, rules over the Underdark. Her followers, mostly Drow, both fear and love her, depending on which one you speak to. Lolth is inherently self-interested and will follow whatever path benefits her the most, regardless of consequence.

#### History

For many milennia, Lolth ruled over the Underdark, the Faedark, and the Shadowfell. When he was kicked out of the Faewild by the Greater Fae, Loth ceded her control of the Faedark to Ystrom, the Change of Seasons. By that time, she had already turned her eye towards the Material Plane.

Unfortunately for her, the Council of Three decided not to allow her to invade the Material Plane. They met her in the Shadowfell for an epic battle. During the battle, the powers of the Council, Lolth, and the Shadowfell somehow coalesced around a Voidsoul Genasi and created a new deity called Jenova. Jenova aided the Council of Three in defeating Lolth and sent her scurrying back to the Underdark.

#### The Underdark Wars

This set off a thirty-year conflict called the Underdark Wars. Initially, Lolth vowed to take back the Shadowfell and destroy Jenova. At certain points, Jenova vowed to eradicate Lolth altogether and free the Underdark from her control. Jenova offered free refuge for any Drow seeking to escape Lolth's Web, and many of them took her up on her offer. This enraged Lolth.

After thirty years of fighting, Jenova won a decisive victory, though not enough to eradicate Lolth or take the Underdark. It was, however, enough to make Lolth stop trying to take the Shadowfell, and so the outright wars ended. A cold hostility sat between the two deities, and the two realms, for centuries.

#### The Harbinger Coup and Cyric

Lolth was approached by Gramorn Duskfell, an emissary of the one called Cyric. Cyric offered to get rid of Jenova and return all of her children to the Spider Queen; Lolth would also regain the Shadowfell. All she had to do was offer troops, intel, and aid to the Harbingers in their attempt to usurp the throne. Lolth agreed, and when the Harbinger Coup took place, Jenova was entrapped in Cyric's gem prison. Lolth controlled the Shadowfell for a brief period, until the Sandstriders removed the Harbingers from power and freed Jenova, who summarily removed Lolth from her realm.

#### Astral Civil War

Lolth felt betrayed by Cyric. He had not come to her aid or helped her in any way, other than to temporarily hold Jenova. Therefore, when the Astral Civil War broke out, Lolth joined Kord's Coalition - not as a matter of principle, but out of spite for the one who had betrayed her.

#### Aftermath

Lolth was not invited to join the new Pantheon of Gods. Instead, she returned to the Underdark. With Jenova taking the mantle of the Raven Queen, Lolth did not dare to attempt to retake the Shadowfell.
Darnyr Firebeard

When Daneida left, Darnyr did, as
well. He moved to Shapeir and joined the local government. He worked his way
into the Assistant Mayorship, which basically meant he did all the Mayor’s
grunt work. His main goal was stemming the tide of the crime organizations,
most notably the Eighth Son – not an easy task when the Mayor is in his pocket.

When a spate of murders occurred in his city, he worked with McCreedy to find the culprit, and almost died in the process when Killian Odessa threatened his life to get back at McCreedy. He is still alive and well, however, and living with Daneida.
Ystrom, the Change of Seasons

*"Can you believe it? The one thing they agree on is how much they hate me. Well, I'm always one for unity."*

 Ystrom is the fifth Greater Fae.
In the beginning, the Greater Fae were not corporeal beings, but mere energy
which

naturally changed the seasons. However, over time this energy began to
separate and created five distinct entities – Autumn Queen, Empress of Winter,
Spring Prince, Summer King, and Ystrom, the change of seasons. For millennia, Ystrom
was responsible for ensuring the smooth transition between the rotating power
of the seasons. Until one day, when the four seasons, who hardly agreed on
anything, decided to combine efforts and banish Ystrom from the Faewild. They kicked him into the Faedark and sealed him inside, using their combined magics.
Chaos ruled the Feywild until the Eladrin worked with the Council of Three to
create the artifact known as the Seasonkeeper, which does in an artificial way
what Ystrom did naturally.

Ystrom spent many years holding
dominion, always looking for an angle, a way to get back into the Faewild. He
thought he had a chance when the Sandstriders came to the Faedark; he offered
to help them restore balance to the Faewild, forever, if they helped him to
open the portal. Unfortunately for him, they refused his offer. Had they
accepted, he would have restored balance, in part by kicking out the Eladrin,
who he views as an outside element to the Faewild.

Ystrom currently still sits in
the Faedark, waiting for someone else to come along who he could possibly work
with the break into the Faewild.
Shutdown of the Matrix

The Shutdown of the Matrix refers to the events in the late 21st century, revolving around a group of Shadowrunners who shut down the world-wide network (the Matrix). This led to a fundamental shift in the way people could access information. Years later, Renraku would discover the Ghost World, the remnants of the Matrix, which would lead to the Renraku Mech Takeover.
Ti’irtha

*"I have to say, it's fun to hold the heart of a God. Sometimes I feel sorry for him...who am I kidding? No I don't."*

Ti'irtha is the Spider Princess, daughter of Lolth and noble of the Underdark.

#### Origins

Lolth's Eggs are powerful artifacts. However, they rarely actually hatch into a sentient being, usually releasing some curse, or swarm of spiders which kills one of the Spider Queen's enemies. Ti'irtha is the only known exception. She is the true daughter of Lolth, and shares her sadistic love of torture.

#### Kord

Kord fell in love with Ti'irtha before the Underdark Wars, in the time of the conflict between the Council of Three and Lolth. Kord aided the Council in their efforts to defeat Lolth, and to do so had to face off with Ti'irtha. He clearly outclassed her, but she begged mercy, telling him she didn't want to fight for her mother, but didn't have the power to defy her.

Kord took pity and whisked her away to his island in the Astral Sea. He fell in love with her, so much so that he gave her his Heart. Then, one night, Ti'irtha left. She had never been in love with Kord, only used her seductive and deceitful charms to trick him. She took the Heart of Kord and kept it as a keepsake.

#### The Underdark Wars

This ploy made Ti'irtha overconfident. Many argue that her overconfidence cost her mother the Underdark Wars. Without Lolth's knowledge, Ti'irtha led an ill-advised assault on the Shadowfell. Her forces were completely decimated and Ti'irtha was embarassed on the field of battle by Jenova. This loss of forces led Lolth to cease her attempts at retaking the Shadowfell.

#### Campaign and Death

Ti'irtha kept the Heart of Kord for over 500 years. The Adventuring Guild - the most respected Goliath warring party, dedicated to the service of Kord - decided to undertake the mission of retrieving the heart of their God. They made their way to the Underdark and were on their way to face Ti'irtha when they ran into the Sandstriders, on the way to the Faedark.

The two groups joined forces and infiltrated Ti'irtha's keep. They battled her and her followers, eventually killing her and retrieving the Heart of Kord.
Twee

*"I'm not scared anymore, Tel. That's what's really scary."*

Twee is the current Autumn Queen. When she was a Pixie of Autumn, she was friends with Pointy.

#### Backstory

A Pixie of Autumn, Twee spent
most of her life as a very low-level servant of the Autumn Queen. Though she
didn’t always agree with the Greater Fae’s tactics, she was born into it and
had little to no choice in the matter. She was always friendly to others,
though, and befriended quite a few different types of people – pixies of other
seasons, creatures of the forest, even some Eladrin. One such Eladrin was
Teleragus Diragrion - known to her as "Tel" - as well as his lover, Aurora Carter - who she called "'Rora."

When Seaorin made his pact with
the Autumn Queen for his power, Twee was there. She gathered that he meant to
do harm to Aurora and flew off to find her. Instead, she found Pointy, in the
woods, and tried to warn him, but it was too late. Aurora had been murdered.
When Pointy asked for a meeting with the Autumn Queen, Twee tried to talk him
out of it, but eventually relented and set up the meeting, where Pointy made
his pact of power.

#### Campaign

Pointy left the Faewild and Twee
went back to her normal duties. That is, until Pointy returned with the Sandstriders and asked for her help in leading them to the Autumn Queen. Again,
she was unsure, but eventually relented. When the Autumn Queen was killed, Twee
happened to be the closest Autumn vessel, so the mantle of the Autumn Queen was
transferred to her – and completely transformed her. She became a humanoid,
looking very much Eladrin. Scared and confused, Twee asked Pointy to stay, but
he could not, though he vowed to check in on her.

#### Autumn Queen

When Pointy returned, Twee seemed
much more comfortable in the role of the Autumn Queen. Though much less
fearsome, she had begun to take some of the darker qualities of the old Queen.
Among these was the desire to make deals. When Pointy arrived, she wore a dress
made only of fog; she came on to him and offered him the mantle of Autumn
Knight, that he could rule by her side. He accepted the former offer, but left
before declining the latter outright.

When the Faewild was thrown into
chaos by the disappearance of the Seasonkeeper, Twee joined forces with the Summer King to defeat the Empress of Winter. However, it was all a farce, thrown
together by the Spring Prince, who was going to sit back and watch as his
competition killed each other. The Sandstriders put a stop to that.

Twee is currently still the Autumn
Queen. As time goes on, she struggles to find a balance between the sweet,
caring pixie she used to be, and the mantle of the Autumn Queen, which trends
towards violence and impulsiveness.
Nadia Pym

**Nadia Pym** is the daughter of Henry Pym and Maria Trovaya, and a resident of Washington Heights.

## First cameo appearance

"Buzzed" in *Free Comic Book Day* 2016 *Avengers*; page xx, panel x (May 7th, 2016)

 File:Xxxxx

## First appearance

"Buzzed" in *Free Comic Book Day* 2016 *Avengers*; page xx, panel x (May 7th, 2016)

## First in costume

"Buzzed" in *Free Comic Book Day* 2016 *Avengers*; page xx, panel x (May 7th, 2016)

## First cover

*All-New, All-Different Avengers* #9 (May 11th, 2016)

## First solo title

*Unstoppable Wasp* #1 (January 4th, 2017)
Vita 4

Vita 4 is the fourth planet in the Vita system. It is a long-abandoned planet with a planetwide frozen tundra that makes exploration difficult. One of the ruins on the planet held a Void Crystal and Father Kyle, both of which were found by Captain Jennifer Spears, which led to The Raven and The Spire.
Thri-Kreen

*"We are eternal through our shared consciousness. The Thri-Kreen can never die."*

The Thri-Kreen are a race of large insects who live in Vuul'kira, the Plane of the Unwanted.

#### Traits

Thri-Kreen share a group consciousness with their hive. In this way, to know one Thri-Kreen is to simultaneously know all Thri-Kreen, and none. They are insectoid, so they have exoskeletons, six legs, and fours arms. Thri-Kreen "drones" (what they call the bodies) are incredibly strong and agile, and since they have little regard for individuals, they are fearless in battle. Thri-Kreen do not like to fight, though, and prefer to stick to the maintenance of the hive. Thri-Kreen drones only live for a few years, but the Thri-Kreen consciousness has lived for centures, if not milennia.

#### Campaign

No one is quite sure how the Thri-Kreen got to Vuul'kira, not even the Thri-Kreen. Over time, they decided that they liked it there. They helped the Sandstriders retrieve the Purple Gem from the Sandcrawler Queen, but when offered a chance to leave, they declined. They did send a drone, K, to the Events at the Old Gate, to witness the history and help out the Sandstriders.
Wyjście

**Wyjście** (ang. *Exit*) - służy do ukończenia misji.

## Zachowanie

Wyjście jest pomarańczowym prostokątem z umieszczoną na nim literą E. Służy do ukończenia misji - może być użyty wyłącznie wtedy, kiedy zebrana zostanie odpowiednia liczba infotronów. Ilość ta wyświetlana jest na panelu użytkownika podczas wypełniania misji. Jeżeli wartość osiągnie 0, wyjście może zostać użyte - robi się to, nachodząc na nie. Gra nie zostanie zakończona, jeżeli gracz próbuje użyć wyjście poprzez klawisze spacji i strzałki.

Wyjście nie ulega grawitacji ani nie jest odporne na wybuchy. Na planszach najczęściej umieszczone jest tylko jedno wyjście, choć w przypadku ich większej ilości można użyć każdego z nich.

Żeby poziom dało się ukończyć, musi on mieć przynajmniej jedno wyjście.

Poziom zostanie ukończony od razu po użyciu wyjścia - wyjście wysadzone po wykorzystaniu przez gracza nie spowoduje potrzeby przechodzenia poziomu ponownie.

## Zobacz też

* Murphy
* Zonk
Ygrom Goldfoot

Arryn’s younger cousin and, in truth, the operator of most of the Goldfoot Mountain Trading Company's jobs. Arryn is a skilled

negotiator and a shrewd businessman, but no
longer wants to get his hands dirty, so it’s left to Ygrom to do most of the
actual work. Ygrom, unfortunately, was killed by a New Harbinger ambush while
transporting the Planar Stone from the Dwarven Nations to Stin Cepel.
Tahlia Aldis

*"Do you not feel any joy any more? Any love for the hunt? Does your blood not sing at the thought of tearing flesh apart?"*

Tahlia Aldis is a young female warrior who fought for Bane in the Astral Civil War.

#### History

Tahlia grew up in a farming village in Stin Cepel. Her parents wanted her to live a normal life, and she was told she would marry a respectable young man and bear him children. When she was young - 13 or so - she was promised to the local blacksmith's son. But, she hated the boy; he tried to kiss her once, and she hit him so hard he lost teeth. She quickly became somewhat of a problem child around the village, until she decided to run away.

After running into the woods, she encountered a wolf. Instead of running from it, she found herself oddly fascinated by it. She approached it and, instinctively, offered it her arm. It bit her, violently. Tahlia was sure she would die; but she didn't. Instead, after a long bout of unconsciousness, she awoke as a werewolf. She discovered she had been granted this power by Bane, the Wolf God, and pledged herself to his service.

When the Astral Civil War broke out, Bane called her to the Astral Sea to fight under his banner.

#### Tolsmir

On one particular mission, Tahlia traveled with a crew to intercept one of Kord's ships that was headed for a Bane-controlled island. During a battle in the middle of a storm, both ships capsized. Tahlia woke up on an island, alone, with dead bodies all around her. While on the island, she ran into Tolsmir, infamous around Bane's circles as "The Bloodless Wolf." The two created an uneasy truce as they navigated the monsters, caves, and dark magics of the island.

The two parted ways after she dropped Tolsmir off on an island, waiting to be picked up by Coalition ships. Tolsmir, seeing a bit of himself in the young woman, left his Book of Jenova in her pack, hoping she would be inspired to turn away from bloodshed.
Temple of the One

*"This temple, of the God-to-the-Gods...it was too much. I was shown visions there. Visions that ruined my life..."*

*-Robin Stanislov, "The Platinum Fist"*

The Temple of the One is a mythic temple built by the Council of Three to The One. It resides in the underbelly of an island in the Astral Sea - the same island where the Consortium War Camp was set up during the Astral Civil War.

#### History

When the Council of Three became deities, their consciousnesses were opened. They began to see the universe in new ways, which lead to revelations of earth-shattering magnitude. One of these discoveries was of the Riftspanner - an ancient device which can open rifts in spacetime. The Council soon found out that this artifact was left by The One, the architect of reality. They built the Temple, not only in honor of The One, but as a place to defend the Riftspanner from those who would use it for evil.

#### Visitors

There have been very few visitors, outside of the Council of Three, to the Temple.

Kett and Zorah visited and were shown visions, of things they "shouldn't have seen."

Famously, Robin Stanislov slay three young dragons after he saw a vision of them growing up to destroy the earth. He was banished from the Church of Bahamut.

Recently, the Void God Cyric, accompanied by Jenova, entered the Temple, in search of the Riftspanner. He was followed by the Sandstriders.

#### Artwork

Artwork on the walls, which was not painted by the Council but appeared afterward, depicts a singular figure in different attire and situations throughout history. It also depicts this figure in situations never before seen in this reality. The figure pictured looks exactly like Laz Ursulus - a fact not lost on Eighth Son when he somehow acquired a piece of the wall.

#### Layout

The Temple is broken into five chambers, three of which are home to Trials.

* The **Entry Chamber** is home to the Secretary, a statue that records the names of all who wish to undergo the Trials to reach the final chamber.
* The chamber of **Erathis** and her trial, focused on freeing a falsely-accused man from prison.
* The chamber of **The Raven Queen** and her trial, a grueling trek through a tomb of death.
* The chamber of **Bahamut** and his trial, a punishing gauntlet of waves of enemies in a test of might.
* The **Inner Chamber**, where the Riftspanner is located on an altar on a raised dais.
Voidsoul Genasi

*"Suppress the Void!"*

Voidsoul Genasi are the fifth type of Genasi, outside of Firesoul, Watersoul, Earthsoul, and Airsoul. They are viewed as social pariahs in Genasi society, and were condemned to be killed on sight by the Primordials.

#### Power

Unlike the other types of Genasi, who exude elemental energy, Voidsoul Genasi can absorb the energy from other sources - and not only elemental sources. The possibilities made the Primordials nervous about the potential for a Voidsoul to absorb their energy. This eventually happened, though not on purpose; when the Primordials were defeated by the Council of Three, their essences were absorbed by Cyric, a Voidsoul Genasi who happened to be nearby. Eventually, Cyric also absorbed the power of the Council of Three and banished them to Vuul'kira.

#### Famous Voidsouls

There are two known Voidsoul Genasi: Cyric and Jenova, the Lady of Shadow.
Sharassa

Sharassa is a Firesoul Genasi and the leader of the Genasi in Vuul'kira. During Episode II: Oasis, the Sandstriders were made to wait by Sharassa for a period of 10 hours. This did not sit well with them and led to the Destruction of the Spire.

In retribution, Sharassa mobilized the Genasi armies and headed to find the Sandstriders. They were not able to reach them before the Events at the Old Gate.

In the years following, Sharassa consolidated control of the Genasi into her hands. She oversaw Genasi expansion in Vuul'kira, to the point where they controlled nearly the whole plane, outside of the Western border and the Thri-Kreen tunnels.

Sharassa made a deal with The Mixer, who brewed her a potent magical potion to increase her power. When Cyric came to Vuul'kira using the Riftspanner, the Genasi bowed to his influence. Sharassa was tasked with making sure the Sandstriders didn't follow him to his next destination.

She ultimately failed in this and was killed at the top of the new Spire in Firesoul by the Sandstriders.
Drive to Survive

Ninja Steel, Episode 5

## Episode Guide

**Drive to Survive** is the fifth episode of *Power Rangers Ninja Steel*. It features the debut of the Rumble Tusk Zord, Rumble Tusk Ninja Steel Megazord, and the Mega Morph Cycles.

## Synopsis

When the Power Rangers are caught in a spiderweb prison of Galvanax’s latest monster Tangleweb, Calvin must conquer his fear to unlock a new power and save them.

## Cast

* William Shewfelt - Brody Romero (Ninja Steel Red Ranger)
* Peter Sudarso - Preston Tien (Ninja Steel Blue Ranger)
* Nico Greetham - Calvin Maxwell (Ninja Steel Yellow Ranger)
* Zoe Robins - Hayley Foster (Ninja Steel White Ranger)
* Chrysti Ane - Sarah Thompson (Ninja Steel Pink Ranger)
* Kelson Henderson - Mick Kanic
* Chris Reid - Victor Vincent
* Caleb Bendit - Monty
* Byron Coll - Redbot (voice)
* Richard Simpson - Galvanax (voice)
* Jacque Drew - Madame Odius (voice)
* Campbell Cooley - Ripcon, Cosmo Royale (voices)
* Jamie Linehan - Tangleweb (voice)
* Daryl Habraken - Narrator

## Ninja Power Stars

* Ninja Steel Red - Red Ninja (Hyper Claw Shred), Robo Red Zord, Rumble Tusk Zord, Ninja Master Mode
* Ninja Steel Blue - Blue Ninja (Hyper Blade Slash), Dragon Zord, Ninja Master Mode
* Ninja Steel Yellow - Mega Morph Cycle, Yellow Ninja (Hyper Blade Slash), Nitro Zord, Ninja Master Mode
* Ninja Steel White - White Ninja (Hyper Arrow Blast), Kodiak Zord, Ninja Master Mode
* Ninja Steel Pink - Element (Water Mode), Pink Ninja (Hyper Arrow Blast), Zoom Zord, Ninja Master Mode

## Errors

* Calvin acts surprised when the Mega Morph Cycle star is thrown back at him from the Prism. However, in Episode 2 he saw as Mick activated the Zord Stars and caught his personal Zord Star when it was flung at him.
* Brody automatically knows how to perform motorcycle stunts despite not knowing how to properly drive a motorcycle yet, as he explained to Calvin that the both of them would get taught by Hayley to learn how. This error also beats out it's own logic as Calvin questions how Brody learned so fast.
* Calvin somehow knows that everyone got caught despite only seeing Brody get sucked in by Tangleweb's suction vortex.
* When the Rangers are trapped in Tangleweb's vortex, they can't escape the webs, even when they used their weapons. However, Calvin was able to pull the webs off the motorcycle with ease using only his hands.
* Before performing the Rumble Tusk Megazord's final attack, Brody is seen spinning the Ninja Master Mode star. However, the Rumble Tusk Star is in its place when Brody actually performs the attack. After the monster is defeated, the Ninja Master Mode star is in its place.

## Notes

* Cosmo Royale has the ability to change faces depends on his emotions. This makes him similar to Hexadecimal from the CGI-animated cartoon *ReBoot*.

## See Also

* Shinobi 4: It's Here! Paonmaru - *Super Sentai* counterpart in *Ninninger*.  *See comparison page*. (fight footage & story)
Vuul’kira

Created by the Council of Three thousands of
years ago, this plane was meant to be a home to all undesirable souls. It was
originally conceived as a prison for the Genasi, servants of the ancient foes
of the Gods (the Primordials), but was later used for various people and races,
including as a prison for Cyric. The plane itself resembles nighttime in a
silver desert wasteland.

Many creatures roam the plane and
attack anything in sight, making it dangerous to travel. Until the creation of
Oasis, there was no safe harbor for the random souls who ended up here.

The creation of Vuul’kira had
many repercussions, some of which even the Gods could not have predicted. For
example, a new form of life, the Shardminds, were born from the magics of the
plane with the sole purpose of undermining it’s greatest usefulness – a group
of prisonbreakers created by the prison itself.

Vuul’kira is essentially a
floating desert island – floating in a sea of darkness. It is surrounded by
high mountains. The sand in the desert is coarse and grey and lay in gradually
sloping dunes. Windstorms and lightning storms are fairly common and usually
deadly to any traveler stuck in them. Generally, it is cool and breezy. The
only sources of light are the lightning flashes and the various aurorae which
populate the sky.

Monsters make their lives in the
sand, waiting to pounce on unsuspecting prey; others travel openly around the
desert. Roving bandits can also be a problem.

Oasis and the Genasi city in the Elemental Dunes were the only stable settlements in the entire plane. Since the Destruction of the Spire and the Events at the Old Gate, it is unknown whether either of the settlements still stand.

#### Firesoul

Twenty years after the Events at the Old Gate, the Sandstriders return through a rift in spacetime created by Cyric. The situation is much changed, with the Genasi effectively in control of the plane. They have even built a new stronghold on the ruins of Oasis, called Firesoul.

The Sandstriders, with the help of the Thri-Kreen, infiltrate Firesoul and free their ally Rakeesh, before facing off against Sharassa and disappearing through another Rift.

#### Aftermath

After the Chamber of the One, McCreedy returns to Vuul'kira with the power of the Four Primordials. He proves himself worthy and claims leadership over the Genasi, who he leads into the **Elemental Chaos**, their former home.

Vuul'kira as a plane is removed from existence by Quen Sandstrider.
Tovyn Illium

*"I just let Ana do all the ruling. I'm really just here to look pretty. It's okay, I'm a Drow, I'm used to women being in charge."*

Prince Tovyn Illium was the first Drow Prince of Stin Cepel.

#### Early Life

Tovyn was born in the throes of the Underdark Wars in 471 B.C. He was the first child of the Illium family born in the Shadowfell as opposed to the Underdark. The Illium family was one of the two most prestigious families to leave the rule of Lolth (along with the Andolians).

Tovyn saw war and suffering as a young boy, losing two siblings to the wars. After the wars ended, Tovyn was able to settle in. His parents taught him poetry and literature and Tovyn carried a passion for them for his entire life.

#### Marriage to Queen Ana II

After a few years, Jenova realized that the Shadowfell was not a suitable place to house the vast number of Drow refugees coming from the Underdark. Because of this, she made a deal with Queen Ana II of Stin Cepel, a deal which ended the Shadow Wars of the Material Plane and ensured a new home for the Drow.

As a condition of this deal, Queen Ana would have to marry a Drow noble. When Jenova convened a council to decide who should be chosen, Tovyn was the consensus pick. (House Andolian complained, but they had no male heirs to offer in marriage and no reasonable alternatives).

The two were married and Tovyn became the first Drow Prince of Stin Cepel.

#### Rule

Queen Ana made it clear that she would listen to the counsel of Tovyn, but that Stin Cepel was hers to rule. A more petty and power-driven man would have balked at that. Tovyn, though, had little desire for the responsibilities of rule, much preferring to spend his time reading and writing.

Though both were somewhat uncomfortable with the arrangement to start, eventually Tovyn and Ana formed a strong relationship. She relied on him for an outside-the-box view and unorthodox thinking, and Tovyn loved playing devil's advocate. The two had four children together - two boys and two girls - one of which, Ivan, would become the next King of Stin Cepel.

When Queen Ana died young of an incurable disease, Tovyn was devastated. At the funeral, he gave a stirring obituary, a transcript of which hangs in Broumov Castle to this day. The relationship of Tovyn and Ana helped to set an example for the potential of Drow-Human relationships in Stin Cepel.

#### The Rule of Ivan I, and Tovyn's Death

Due to the norms of transferring power in Stin Cepel, Ivan became king when Ana died. Tovyn offered him counsel when he was young, but once Ivan came of age, Tovyn essentially withdrew from public life. He moved to Alagir and spent most of his time in the mountains. The one notable exception is when Ivan was grappling with the problem of the Dragonborn - Tovyn reminded his son of his mother's vision, of a Stin Cepel who welcomed all comers. Ivan would eventually author the agreement that established the Dragonborn Autonomous Settlement.

Tovyn died in his sleep at the age of 87.
Warforged

The Warforged are a race of metallic humanoids created by the Dwarves (specifically, Matham). They were sold by the Dwarves to the Harbingers of Purity during the Harbinger Coup, and used in the Battle of Broumov to battle back loyalist forces.

#### Creation

Matham, a Dwarven inventor, got the idea for the Warforged at a very young age. He dedicated most of his life to creating them. Finally, he succeeded. His creation did not bear the name Warforged and, indeed, Matham never intended for them to be used as soldiers; his idea was to use them as miners in areas too dangerous for Dwarves to go, as servants, etc. However, with the unrest in Stin Cepel after the Harbinger Coup, Matham's cousin Hilmer convinced him to weaponize his creations for the defense of the Dwarven Nations.

#### Harbinger Coup

Unfortunately for Matham, Hilmer had manipulated him. The Dwarves agreed to sell the Warforged to the Harbingers of Purity for a pretty penny, which Hilmer profited immensely from. When Matham found out about this, he brought his complaints to the leaders of the Three Clans and demanded they rescind the sale. For his moral stand, he was exiled from the Dwarven Nations.

Meanwhile, the Warforged proved to be hearty warriors, and killed many at the Battle of Broumov.

#### After Reclamation

After the Harbingers had been defeated, the Dwarves ceased production of Warforged. There was no market for them, as trade had been cut off with essentially the entire Central Continent. As a part of Queen Vyra agreeing to open up trade, all Warforged were decommissioned and the Dwarves agreed to never manufacture them again.

#### Sentience

The Warforged were not designed with sentience of their own. They were metal warriors, nothing more. During production, some Dwarves reported strange behavior in some of the models, but this investigation was never followed up on.
Styr

Styr is the capital of the Dragonborn Autonomous Settlement. It is a multi-level city built into the side of the Planewalker Mountains. It is reminiscent of Gondor from Lord of the Rings in that way. The largest Temple of Bahamut in the Material Plane sits atop Styr.

#### Campaign

Styr was the home base of Team B during the Harbinger Coup. The Sandstriders also visited after breaking Broland and Ulrak out of a prison camp.

During Episode III: Awakening, when Cyric released Malakai from his prison in the Volcanus Wastes, the Golden Dragon wasted no time in razing Styr to the ground. While the city was ransacked, the foundation still stands, waiting to be rebuilt.
Volcanus Wastes

The Volcanus Wastes refers to the area in the northwest portion of the Central Continent. It is a desolate wasteland surrounding the giant volcano Io’vanathor, which wiped out all life and possibility of life many thousands of years ago. However, some small settlements of hardened and anti-social Tieflings and Dragonborn have popped up over the years.

The Golden Dragon Malakai was imprisoned in Io’vanathor for millennia before being freed.
Viam

*"We call this place Viam. It is where we were born, and it is where we will die."*

*-Osabo*

Viam is a warm, dry, mountainous land that is home to the Zvar and, for a few centuries, Pointy. The Sandstriders found themselves on Viam after traveling through a rift in the Temple of the One.

#### Geography

Viam is warm and dry. The northern portion of the land - where the Zvar live - is heavily mountainous. To the south, some Zvar have reported a flat desert, but few if any have ever visited. There is a large sea which separates the two landmasses of Viam, called the Asam, or the Acid Sea. The area to the west of the Asam is called Rezik, the Deadly Land.

#### Weather

Rain is unique in Viam. Many times it will appear with little warning, in a very contained area. There is never a rainfall in Viam without a rainbow present. When it rains, fruits, vegetables, and other plants grow from the ground almost instantaneously.

Viam has short days and long nights (usually 18 hours). There are two moons in the sky which provide ample light to move around at night.
Stin Cepel Resistance Movement

*"Well fucking A', sis, you don't think we're gonna let these shitheads win, do you?"*

*-Broland*

The Stin Cepel Resistance Movement is a catch-all term for the various Loyalist cells and pockets of resistance that popped up in Stin Cepel during the Harbinger Coup. They used guerrilla tactics to interrupt Harbinger efforts and gathered intel that aided in Reclamation. While each cell had a different leader, Broland was by far the most sought-after member by the Harbingers. He was imprisoned at one point, but was broken out by his sister, Arwench.
The Crater Fields

The Crater Fields is an area in western Vuul'kira which contains a multitude of craters. It was the home to the roving Moon Elves prior to the Events at the Old Gate.

#### Campaign

Upon entering Vuul'kira, McCreedy first awoke deep in a crater in the Fields. He was taunted by two bandits, until he climbed out of the crater and killed them both.

The Sandstriders, in searching for the Green Gem, went to the Fields and met Iovia and Vyona, leaders of the Moon Elves. Vyona agreed to help them find the gem in exchange for their help in clearing out a cave that the Moon Elves had lost to bandits. When the party reached the cave, it had already been cleared by the Psychos, who had stolen the Green Gem for Maron.
The Enforcers

*"I need you to ensure the laws are followed around here, by any means necessary. Do you understand?"*

*-Maron, Administrator of Oasis*

The Enforcers were the elite police force in Oasis. They were formed by Maron as a way to keep the peace and stifle any political dissenters. A group of elite warriors, the Enforcers would use intimidation, threats, or outright violence to keep the populace in line.

#### Members

The last iteration of the Enforcers included:

* Dannel, a Tiefling and the Sheriff and leader of the Enforcers
* Tyramil, Eladrin Songblade
* Lora, Drow Rogue
* Thoril, Goliath Brute
* Alisia Silverstone, Human Warrior

The group also included Daneida and Richard Koshek, before they decided to leave Oasis and form their own group.
The Pitfalls of Fae Magic

A chapter, ripped from a book on the Greater Fae.

When
 studying power sources, it is good to have a grasp on strengths and
weaknesses of each. In this chapter, we will discuss the weaknesses and
blind spots of the magic of the Greater Fae, so that students may be more prepared to deal with it.

* **Aversion to other types of Fae magic**

 This, of course, is the number one drawback to Fae
 magic. Since they are based in seasons, and each season provides a
check and balance to another, every season is vulnerable to all of the
others’ types of magic. This is not necessarily the case for other
sources of arcane magic, which do not interact in this way.

* **Lack of a Psionic Defense**

 Fae
 magic is specifically based in manipulating the physical. Winter makes
things cold, summer makes them hot, spring is based in light, and autumn
 is based in death. None of these magics is particularly well-attuned to battling against psychic magics. While some Fae
 are immune to charm and sleep effects, psychic attacks – and psychic
manipulation of physical objects – are not something oft-faced by these
creatures. It is possible to catch one off-guard by using such magics. Psychic illusions are particularly effective – Fae creatures are highly trained in illusion magics and consider themselves experts, but psionic illusion is different than fae illusion, and so they nearly always outsmart themselves.

* **Being tied to the power of a specific entity**

 As the seasons change, so too do the powers of the Greater Fae.
 A massive consolidation of power occurs when the seasons change. A sort
 of “power triage” is set up, where lower-level servants are stripped of
 most of their magical abilities so that higher-level assets can remain
magically empowered. This obviously provides a problem to those entities
 which are considered “nonessential” during seasonal downtimes, as these
 entities are left defenseless during these times
Team B

### History

Team B is a group of adventurers who came together during the Reclamation of Stin Cepel. They were integral in defeating the Harbingers of Purity, defending the Dragonborn Autonomous Settlement, winning the Civil War of Woestijn, and killing Gramorn Duskfell. Even after the kingdom was saved, some members continued to work together.

### Members

Arwench

Eldak Goldheart

Evangeline Krost

Okam Naxra

Tralin Rothren

Vichand Palarax

Xaven Stormclaw