recursal/Fanatic-Fandom huggingface dataset:
Necrons (DLC)

# Necrons

The Necrons are a race of mechanical warriors lain dormant in their stasis-tombs for sixty million years. At long last they are awakening, seeking to reestablish the supremacy of the Necron Dynasties over the Galaxy.

## Units

### HQ

Overlord

Plasmancer

Hexmark Destroyer

### Elites

Immortals

Lychguard

Deathmarks

Skorpekh Destroyer

### Troops

Warriors

Flayed Ones

Canoptek Scarab Swarm

### Fast Attack

Triarch Praetorian

Tomb Blades

### Heavy

Lokhust Heavy Destroyers

Annihilation Barge
Spectral Toad

## Overview

Spectral Toad is a tanky healer that is extremely versatile and has a lot of utility. With great heal numbers and a slew of supporting passives, Toad can be an effective member of almost any team.

## Healer

#### Equipment

* Fishing Rod / Restoring Wand / Harp / Hexing Rod
* Hide
* Crown
* Drum / Slime Skin / Hourglass

### Build Details

The standard Toad is an all-around buffer and healer who aims to keep its teammates healthy while boosting their damage with Full Offense. It’s also able to apply and make use of Poison debuffs with Warlock Healing, Toxic Support, and Mana Syphon.

### Team Options

* Frosty with Toad is a stellar core for spirit teams, as Toad and Frosty can both Full Offense to buff a DPS quickly.
* Vertraag can spam heals with Toad for a very strong defensive core, and double multi-channel eliminates the need for mana.
* Mega Rock has channeling balance, multi-channel, tankiness, and great damage for an age scaling team.
* Kanko appreciates the healing and buffs Toad can provide. It also has multi-channel.
* Overheal from Argiope allows Toad to shield the team for high amounts, while multi-channel and channeling balance also provide synergy with Toad's channel synergies. Severe upkeep helps Toad's multi poison.

## Aquatic Offense

#### Equipment

* Moon Sword
* Ancestral Medal
* Infinity Flame
* Bracer

### Build Details

With this build, Spectral Toad can use Age stacks and Mana Potential to boost its damage. It has Poison Eater, which can deal high damage on this team and also triggers Bolster and Warlock Healing, leading to more buffs and debuffs. Mana Syphon allows Toad to help sustain the team’s mana, and Multi-Bulk works well with Thornish, helping it make use of Safecast and Channeling Balance.

### Team Options

* Monsters with multi-poison such as Thornish can provide extra poison stacks for more Poison Eater triggers.
* Other aquatic monsters such as Toxiquus or Akhlut can be good teammates for an aquatic focused team.

## Checks and Counters

* Toad cannot remove debuffs and harmful stacks. While it can use Restoring Wand, its innate inability to remove harmful effects means it can be cripped as a support by debuff focused monsters.
* Teams that specialize in high damage AOE can oneshot or do more damage than Healing Wave can hope to recover. Brutus, Spectral Eagle, Draconoir, and other oneshot capable monsters should all be handled with extreme caution.
* Severe upkeep seriously hampers Toad's ability to heal, especially with no way to remove the debuff or the stack.
Yowie

## Overview

Yowie is a reasonable healer and defensive support in Chill teams.

### Build Details

Yowie can keep the team healthy with its healing skills and Purify while buffing them with Critical Boon and debuffing the opponent with Icy Fists. It also has Congeal, allowing Chill debuffs to deal damage, and Heroic Party to boost the damage of its allies.

### Team Options

* Yowie is best used on a Chill team making teammates with Multi-Chill and Congeal very useful. Spectral Wolf and Akhlut are both good damage dealers that Yowie can support in a Chill team.

## Checks and Counters

* Debuff removal is effective against Yowie's chill.
* Debuff stall teams can also be effective against Yowie as it lacks debuff removal despite its otherwise good healing capabilities.
Mooth City (pvotbc)

uhh this is hard

lol

so, how was your day

rewards: Mooth Cat

## emenies

base hp: 500,000

maximum enemy limit: 50

infinite mooth (300%) spawn after 0s (0.1-1s delay)

5 maawth (200%) spawn after 20s (1-3s delay)

5 maawth (150%) spawn after 20s (1.5-2.5s delay)

5 maawth (100%) spawn after 15s (2-5s delay)

3 mooth (850%) spawn after 36s (6-10s delay)

3 maawth (1,000%) spawns after 1m 20s

infinite assassin bears (15,000%) spawn after 15 minutes

when the base reaches 36% hp:

infinite maawth (500%) spawn after 0s (0.5-1s delay)

## stratgegyr

idk

get the itf treasures before doing this stage

also help how do i remove these down here

* + - *
Terradrile

## Overview

Boasting some of the highest defenses in the game, Terradrile can mitigate damage with its Multi-Barrier and high defensive stats and then convert the shields it has accumulated into high damage with Volatile Shield.

## Volatile Shield

#### Equipment

* Trident
* Hide
* Crown
* Charging Sphere

### Build Details

In addition to being a strong support with Multi Barrier and its Shielding and Charge stacks, and dealing high damage with Supercharged and Volatile Shield, Terradrile can also fill a crucial role as an answer to debuff teams. With Tenacious Barrier and Ancient Restoration, Terradrile can counter debuff stall teams by passively cleansing and preventing debuffs.

### Team Options

* Other Multi-Barrier users and Shielders can make good teammates for Terradrile so that it can abuse its Volatile Shield. Monsters like Polterofen and Goblin Warlock can increase the number of Barrier buffs so Terradrile can preserve its shield better for Volatile Shield to do big damage.
* Krakaturtle can be a very strong support for Terradrile. It provides Ancient Nurture and Multi-Regeneration, as well as helping shield Terradrile for big Volatile Shield damage.

## Checks and Counters

* Revive teams can be difficult for Terradrile to beat, with its reliance on Volatile Shield for big single target damage.
Ezra Pironam

> Ezra: "Tonight, we retake Cityworld. People cannot know about the war. We will lie. We will tell them we founded Cityworld after years of tyranny and war. We will lead a government to rule all. We will build walls. We will create gods. We are gods. We are Cityworld."
>
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> Raul: What are you talking about?
>
>
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> Ezra: "The Queen is coming back. This is the perfect time to strike! We send hell onto the castle, burn down the Frigid Forest, and then we will bring our world into fruition! This is it Raul, this is how we strike! This is how we win!"
>
>
> Ezra's evil plan to create Cityworld

**Ezra Pironam** is one of two main antagonists of *Echo: A New World* and the overarching antagonist of *Cityworld*. He is the former warrior of Venge before fleeing to Cityworld and leading a rebellion. He is the archenemy of Echo

## Goals and Feats

### Goals

Escape Venge
Lead the rebellion to take over Cityworld
Kill Echo (all succeeded)
Stop the revived Echo from defeating him
Take over Cityworld (both failed)

### Crimes

Murder
Attempted Mass Murder
Treason

## Physical Features

### Skills

Fire powers
Combat IQ
Agile
Asura

## Overview

Asura's Lifesteal and Assistance allows it to support itself with Sidekick, and it can deal incredible damage once it has enough buffs, but it requires high team support because of its dependence on buffs for maximum usefulness.

## Glory Offense

#### Equipment

* Katana
* Gray Pearl
* Fin
* Dumbbell

### Build Details

Asura can buff itself with Blessed Strike and Lifesteal and Assistance while getting additional damage from Buff Catalyst and Heroic Party. It also has great toughness when buffed and can heal itself with Lifesteal.

### Team Options

* Bard can help buff up Asura quickly with Full Offense while providing Multi-Glory and and Multi-Might as additional support.
* Thanatos is one of the best buffers in the game and offers Multi-Glory, Multi-Might, and other Glory and Might support.

## Checks and Counters

* Aazerach has blind and cleanse to slow down Asura's damage and Multi Armor Break plus Weapon Break to lower Crit Chance. Furthermore, Aazerach's Blind application along with its innate dodge chance makes it difficult for Asura to break, as it has no access to undodgeable attacks.
* Weakness teams can debuff Asura and cripple its offense, while Asura and the teammates it is usually with do not have any debuff removal capabilities.
Abyssal Sword

### Special Properties

When attacking or being attacked, 80% chance to gain a random buff or inflict a random debuff

### Usefulness

5

While the lack of crit stats makes the Abyssal Sword unlikely to work on a damage dealer, it can be very solid on a support that attacks, especially a high priority one that the enemy will want to be attacking. While buffs from this won’t add extra combo, debuffs from it will trigger Proliferate if you get one while attacking. It might also see use on a monster that regularly uses (full) protect, or other methods to force enemies to attack it. Assuming you’re regularly triggering this twice per round, it can be good value.
Vertraag

## Overview

Vertraag is a powerful age-focused support monster with potent healing and purifying capabilities. Along with its innate resistance to debuffs, it is a strong monster against any sort of stall team that tries to eke out an incremental advantage. Eventually, it can even launch a powerful Gravity ultimate, making it one of the few supports which can also do strong damage after building enough Charge stacks.

## Standard Support

#### Equipment

* Restoring Wand
* Hide
* Crown
* Ancestral Medal / Charging Sphere

### Build Details

Vertraag can support the team with buffs and healing while also adding an extra Age stack to them all, and does a good job of boosting team damage with Heroic Party and Charge Amplifier. Then after building enough Charge and Age stacks, it can threaten a team wipe with a lethal Gravity ultimate.

### Team Options

* Vertraag is one of the cornerstones of an age team, making other age monsters like Spectral Toad or Mega Rock great team members.
* Vertraag also fits well on Sorcery teams, making monsters like Glowdra and Beetloid great team members.
* With Vertraag's Ancient tribe, it can also be a strong support option for an Ancient team, supporting Ancient damage dealers such as Mega Rock and Terradrile.

## Checks and Counters

Monsters with strong neutral damage such as Draconoir or Brutus can threaten a one hit kill on Vertraag.
Ice Blob

## Overview

Ice Blob is a debuff focused monster, fitting onto any team in which debuffs is a main strategy. This can include Severe Upkeep, Chill, and Slime teams.

## Chill Shielder

#### Equipment

* Hexing Rod
* Hide
* Crown
* Drum

### Build Details

Any team built around Debuff damage needs a way around healing, and Ice Blob provides this, using Severe Cold together with Congeal to apply Wound stacks to the enemy. Congeal itself adds to the debuff damage, and Ice Blob supports it further with Severe Infection. Its primary active skill is Ice Shield, which can keep the team safe while spreading Chill debuffs, and the rest of the build is dedicated to toughness and to improving that skill.

### Team Options

* Ice Blob can go on Chill teams supporting monsters like Spectral Wolf and Arachlich with its Congeal aura.
* Ice Blob can also go on Severe Upkeep teams alongside other debuff monsters such as Thornish and Tar Blob.
* Ice Blob can alternatively go on Slime teams alongside all the other slimes such as Rainbow Blob or Tar Blob, taking advantage of its Slime tribe.

## Checks and Counters

* Very aggressive Might or Sorcery teams can kill Ice Blob before it gets a chance to drain the enemy monster's mana with Chill debuffs.
* Purify and Mass Restore users can cleanse the wounds inflicted by Ice Blob, allowing the enemy team to heal off the Congeal damage.
King Blob

## Overview

King Blob has excellent healing, shielding, and debuff/stack removal. With its unique ability to inherit the shift of the Slime it evolved from, it has great versatility in terms of how to best support your team.

## Healer

#### Equipment

* Hexing Rod
* Hide
* Crown
* Slime Skin

### Build Details

King Blob can heal up other monsters, buff them, and support debuffs with Fatal Upkeep. It’s often the monster you bring in after your second support has fallen, to buff and protect your damage dealer and keep up the debuff pressure. Debuff Variety is chosen as the shift passive because it provides both damage and toughness to its allies, and Slime teams can easily apply every debuff to the enemy.

King Blob’s shift passive can vary. Debuff Variety provides a good mix of offense and defense, but if you want your damage dealers to hit harder, you can run Heal Charging, while if you’d prefer to focus more on debuff damage, you can consider Debuff Mastery.

### Team Options

* King Blob is usually paired with other Slimes such as Ice Blob and Rainbow Blob to act as a healer and buffer to them.

## Checks and Counters

* With its poor damage and reliance on debuffs, debuff removal is naturally strong against King Blob.
* For the same reason, Revive teams are also strong because they can revive with no debuffs.
Room Limit Wiki

**Welcome to Room Limit!**
Room Limit is an original format ORG (Online Reality Game) hosted on Skype and Zoom. The format takes inspiration from reality shows such as Big Brother, Survivor, and the Challenge while providing a fun spin. There have been 3 full seasons of Room Limit hosted. Room Limit is hosted by Alex Jackson, Zachary Decuir, and Kennedy Kyoko.

* Seasons
* Finalists

*Facebook Page*: Want to apply for the next season of Room Limit? Or watch the seasons as they go on? Then join the facebook for all the up to date information on everything Room Limit! [[1]]
Imori

## Overview

Imori is a debuff-based damage dealer who flips that role on its head. Instead of relying on teammates to apply debuffs and taking advantage of them with Dominance or Death Blow, Imori aims to apply debuffs itself to trigger Antipode for huge extra hits. It also has Bleed support, a rarity among Debuff monsters, and some buff support, which lead to it fitting reasonably well on a large multitude of teams, but usually not being the perfect pick for any of them.

## Damage Dealer

#### Equipment

* Katana
* Thermal Reactor
* Fin
* Coat / Cape / Buckler

### Build Details

Imori's power comes from its access to Burning Heat, Chilling Cold, Kindle, and Cooling, alongside Antipode, allowing it to trigger its Antipode multiple times during an attack. For this reason, it runs Fire and Water attacks primarily, which also happen to both have natural Bleed. Acid Spit gives an additional chance to apply debuffs as well as allowing Imori to apply more Bleed. All these debuffs can also trigger Mystify, which can boost Imori's toughness through Critical Defense, while Assault Mastery allows it to stack additional damage buffs. We also have Congeal, which works well with our many Chill debuffs.

Katana is the best weapon for Imori, as it's a pure physical attacker. Fin gives us every stat we want, while Thermal Reactor gives us crit and a chance on hit to apply the two most important debuffs. You have a few options for the last slot. Coat is the default recommendation to offset Imori's poor HP, but Cape offers more damage. If you're running a team that can provide buffs, Buckler is a good option as well.

Dark shift is the default choice for Imori, since it wants to be applying multiple debuffs with its attacks, but Imori can also be used on a triple Enlightened team with its Light shift and a Pandora's Box.

### Team Options

Vasuki bears special mention as having a second instance of Acid Spit, which isn't a unique aura and combining two of them can make them both much better debuffers. Vasuki can serve as a strong combo builder or healer for Imori.

* Imori is quite versatile, it can work well on debuff teams alongside monsters like Fungi or G'rulu, or on Chill teams with monsters like Frosty, which can help buff and shield it, and Dracozul, which can protect it with Barrier and appreciates Acid Spit.

## Checks and Counters

* Imori is very frail and needs to attack a few times to build up buffs, so any aggressive team can threaten it.
* While this isn't specifically a check, Imori is very reliant on Antipode procs for damage, and since those are non-deterministic, they aren't shown in the damage preview, which makes it much more difficult to know when an attack from Imori will result in a knockout.
Nautilid

## Overview

Nautilid is a versatile monster that can fit on a variety of teams. Improved Assault and Age of Purification make it an excellent support for an Age team, especially one focused on Sorcery. Alternatively, its dark shift Debuff Mastery along with Severe Upkeep and Severe Infection can also make it an excellent addition to Severe Upkeep or other debuff focused teams.

## Severe Upkeep

#### Equipment

* Bow
* Hide
* Crown
* Spark

### Build Details

Nautilid can attack with Slime Shot to build up Poison debuffs and trigger Mystify, while shielding itself with Saboteur’s Shield. It also has the combination of Severe Upkeep and Severe Infection to make its debuffs stronger and harder to heal away, and after building up some Age stacks and Sorcery buffs, it can also attack for reasonable damage.

### Team Options

* As this is a Severe Upkeep build, it should be paired with other debuff focused monsters such as Thornish and Ice Blob, so that its Severe Upkeep and Severe Infection can support the other monsters' debuff damage.

## Checks and Counters

* Tenacious Barrier and therefore Barrier teams can prevent the debuffs from landing in the first place.
* Stack removal can counter Severe Upkeep's wounds, allowing the enemy team to heal through the debuff damage.
Moccus

## Overview

Moccus is a niche, but viable monster on Weakness teams that provides Weakness and healing support.

## Weakness Healer

#### Equipment

* Hexing Rod
* Hide
* Crown
* Slime Skin

### Build Details

Moccus is a strong healer with Life Wave, while providing two excellent pieces of Weakness support in Curse of Weakness and Buff Corruption. It also has Demotivate to cripple enemy healing and shielding, and can attack with its Shadow Storm to spread some Blind stacks and Armor Break debuffs.

### Team Options

* Moccus fits well on Weakness teams because of its good bulk and Weakness support. Other Weakness monsters such as Fumagus and Rocky make good teammates for Moccus.

## Checks and Counters

Weakness is strong against aggressive teams, but Bleed Out teams can stack Bleed stacks over time, and Moccus has no good way to cleanse them nor enough damage to kill the Bleed Out monsters.
Raduga

## Overview

Raduga is a powerful Buffer for Bird Tribal teams. Its unique aura Gorgeous Plumage provides a large boost to buffs and debuffs for Bird Tribal teams, while its double Critical Boon allows it to quickly generate lots of buffs for the team.

## Standard Buffer

#### Equipment

* Fan
* Coat
* Buckler
* Lucky Clover

### Build Details

Raduga is the reason to run Bird tribal, as its unique aura, Gorgeous Plumage, provides a 24% boost to Buffs on the team and Debuffs on the enemy. Its role in the team is to spread buffs with Maneki and Critical Boon. This build forgoes damage output for maximum toughness and utility, and Light shift is run for the additional buffs.

### Team Options

* Raduga really wants to be run in a Bird Tribal team, so Bird teammates like Silvaero for offense or Dodo for healing are excellent teammates to pair with Raduga.

## Checks and Counters

* Because of its need to run crit itemization, Raduga is relatively squishy for a support, so aggressive monsters can kill it, especially those with good coverage who can always exploit its weakness.
* Without good access to debuff removal, it is also liable to get worn down by debuff stall teams.
Salahammer

## Overview

With Critical Boon and double Critical Buffs, Salahammer can boost its allies' damage significantly by attacking, and can also deal reasonable damage.

## Hybrid Charge Support

#### Equipment

* Hammer
* Bead Chain
* Coat
* Fin

### Build Details

Salahammer is both a strong support and a good damage dealer. It has Critical Boon to apply buffs, and two instances of Critical Buffs plus Buff Charging ,which means it potentially applies 5 Charge stacks whenever it applies a buff, any of which can trigger Charged Banner for even more buffs. Thanks to all these buffs and charge stacks, it can also threaten lethal attacks, boosted by Cascade and its great crit.

### Team Options

* Salahammer fits well on teams that appreciate both buffs and charge. It can support a monster like Silvaero or Koi to deal huge amounts of damage.

## Buffer

#### Equipment

* Hammer
* Coat
* Fin
* Bead Chain

### Build Details

Salahammer can also lean more heavily into its buffing role with its light shift. It can keep the team safe with Forge and buff them with Teamplay, supporting those buffs well thanks to Heroic Party and Buff Mastery, it can apply Charge stacks with double Critical Buffs, and once the buffs are applied, it can deal high damage on its own with Spark Shower.

### Team Options

* Barrier teams can appreciate a buffing Salahammer, making Multi-Barrier monsters such as Targoat and Terradrile good options.
Goblin Warlock

## Overview

Goblin Warlock has excellent support skills in Mass Restore and Full Offense, and good passives to support debuffs, as well as the coveted Phoenix Affinity. This makes it a powerful support monster on a variety of teams including Barrier and Goblins.

## Standard Healer

#### Equipment

* Restoring Wand
* Hide
* Crown
* Buckler

### Build Details

Warlock is a strong healer, able to remove debuffs and harmful stacks from its allies with Mass Restore while buffing them with Full Offense, and can apply Barrier buffs to the whole team with Teamplay. It also has some solid debuff support with Supremacy and Toxic Reaction, helping to support any debuff monsters on the team as well.

### Team Options

* With its access to Multi-Barrier, Goblin Warlock can be a good healer on a Barrier team alongside teammates such as Terradrile and Crystal Snail.
* Alternatively, Goblin Warlock can also go on a Goblin team to support damage dealing Goblins like Goblin King and Goblin Hood.

## Checks and Counters

* Revive teams are strong against Goblin Warlock, since the teams it goes on are usually single target damage teams, making revive teams hard to break through.
Spectral Lion

## Overview

Spectral Lion can deal incredibly high damage if supported by a bunch of buffs, and thanks to Heroic Defense and good natural bulk, is less frail than similar monsters.

## Burn Offense

#### Equipment

* Scythe
* Infinity Flame
* Fin
* Coat

### Build Details

Spectral Lion can make use of all the buffs with Heroism and Heroic Defense while also providing important team support with Improved Regeneration and Multi Burn.

### Team Options

* Gryphonix provides both Multi-Regeneration and Multi-Burn, which pair nicely with Spectral Lion's Burn and Regeneration synergies.
* Krakaturtle provides Burn and Regeneration support, while also offering shielding and combo building for Lion.

## Glory Offense

#### Equipment

* Scythe
* Fin
* Infinity Flame
* Coat

### Build Details

Lion can use Multi Life and Buff Mastery alongside Critical Boon and Critical Mass to spread even more buffs to the team while hitting hard with its high Crit Damage attacks and Bleed.

### Team Options

* Bard has Multi-Might and Multi-Glory along with strong buff and healing capabilities, helping Lion quickly get buffed up to leverage its Heroism skills.
* Caraglow has Improved Glory and can help build combo for Spectral Lion.

## Checks and Counters

* Depending on the build, Spectral Lion might have trouble breaking through more defensive teams that can wall its attacks. Since it builds more bulk than most damage dealers, it might not be able to defeat stalling debuff based teams.
Dracogran

## Overview

Dracogran deals high damage, especially when fully buffed on a Dragon team. It also has surprisingly good bulk for a damage dealer, but does not really fit on other teams due to Spectral Eagle outcompeting it for the role of Fire/Wind Damage Dealer.

## Dragon Offense

#### Equipment

* Scythe
* Cape
* Fin
* Coat
* Bracer

### Build Details

Dracogran takes advantage of all those buffs with Heroism, Improved Assault, and Assault Mastery to take down enemies. It’s also quite durable for a damage dealer and can sustain its mana with Recuperate.

### Team Options

* Draconov helps buff it and support it with healing and shielding.
* Dracomer offers Draconic Lineage and faster buffing with all of its shared buff passives.

## Checks and Counters

* Like most of the other dragons, Dracogran has a weakness to Physical, making it susceptible to Might teams and other powerful Physical sweepers.
Blade Widow

## Overview

Blade Widow has very high damage potential and can apply Bleed and benefit from Charge stacks. It also had good Might support along with Brains over Brawn, letting it benefit from Sorcery support as well. However, it has low overall bulk, making it difficult to fit on teams over similar DPS monsters with better bulk. It can still fit on certain niche teams such as Insect teams however given its Insect synergies through its tribe.

## Insect Offense

#### Equipment

* Katana
* Fin
* Cape
* Bead Chain

### Build Details

Blade Widow can accumulate Charge stacks, kill something, and then preserve half of those Charge stacks through Killing Dance. Using Brawn over Brains, it can make use of all the Sorcery buffs an Insect team generates while still being a physical attacker, threatening massive damage.

### Team Options

* Beetloid is the perfect support to pair with Blade Widow, passing it Charge stacks through Leadership and buffing it with Sorcery buffs that turn into Might buffs through Blade Widow's Brawn over Brains.

## Checks and Counters

* Dodge teams are problematic for Blade Widow, as a dodge on a killing blow will render the charge stacks wasted and thus Killing Dance ineffective.
* Debuff stall, especially Weakness teams, can be problematic as well, as Blade Widow has no means of debuff cleansing and if it cannot oneshot the enemy, will not be able to keep its Charge stacks.
Toxiquus

## Overview

As one of the only monsters with two Center of Mass passives, Toxiquus has a unique role as an AOE focused monster for either damage or healing on aquatic and poison teams.

## Aquatic Offense

#### Equipment

* Summoned Sword
* Lightning Sphere
* Mage Flask
* Tarot Card

### Build Details

Toxiquus can act as an aquatic team's primary damage dealer, using double Overcast and double Center of Mass to power up its Gale and Slime Volley into lethal attacks, while also using debuff on hit skills and Proliferate to spread debuffs. It also has Mystify and Assistance to apply Sidekick buffs to itself, which combine well with Multi Sidekick and Improved Sidekick, and do gain the benefit from Center of Mass if used with a mass attack (since Sidekick hits automatically hit the highest health target). Most importantly, it has Polluted Waters, which grants a 30% boost to the effectiveness of all debuffs in an Aquatic team.

### Team Options

* It's best to pair this with other debuff-focused aquatic monsters such as Grummy and G'rulu to power them up with Polluted Waters.

## Poison Support

#### Equipment

* Hexing Rod
* Hide
* Crown
* Slime Skin

### Build Details

Toxiquus can spread debuffs quickly through Plague and Toxic Support and boost their effectiveness with Polluted Waters. Thanks to Overcast and double Center of Mass, it has very strong healing and can keep the team healthy through high damage.

### Team Options

* Thornish for its access to multi-poison and also being an aquatic monster pairs well with Toxiquus.
* Vasuki can use its Severe Upkeep passive to reduce healing, allowing Toxiquus' poison debuffs to be more effective.

## Checks and Counters

* Since Toxiquus depends heavily on poison for its damage, debuff removal is very effective against it.
* Barrier stall teams are also effective against it because they are adept at stopping both direct damage and debuffs with their defensive buffs and Tenacious Barrier.
Tar Blob

## Overview

Tar Blob is a debuff focused monster that can stack poison, burn, and tether on the enemy team with its powerful AOEs. It has many synergies that make it a good fit on Blob, Poison, and Tether teams.

## Tether Offense

#### Equipment

* Torch
* Fin
* Coat
* Gray Pearl

### Build Details

Tar Blob is a tether team’s primary damage dealer and the most important monster on the team because of its unique Sticky Trap. While not listed in the effect, this skill prevents Tether stacks from being removed when the enemy takes an action that includes attacking Tar Blob, and is the closest thing Tether teams have to Bleed Out. Offensively, Tar Blob has solid damage with Primal Rage and can boost its Crit Chance with Stuck Tight.

### Team Options

* Because this is a dedicated damage monster for a tether team, it must be paired with other tether monsters such as Amberlgna and Spinner.

## Debuffer and Healer

#### Equipment

* Hammer
* Blood Vessel
* Hide
* Crown

### Build Details

Tar Blob is focused on  applying debuffs quickly and increasing their damage. It brings the rare Blood Drive, which gives our debuffs a chance to apply Bleed, while being able to apply debuffs with Mana Syphon plus Transfusion to trigger Tri-mage Healing. It also brings the useful Overheal, allowing the team to continue healing even at full health, and can help clear debuffs from the team with Restore.

### Team Options

* Its debuffing ability makes it a good fit for debuff stall teams such as dedicated Poison teams. Thornish and Stolby make good teammates for Tar Blob since they also bring multi-poison.
* Alternatively, its tribe makes it a good fit on Slime teams as well, which have debuff synergies that Tar Blob can support.

## Checks and Counters

Because so much of its damage is focused on debuffs and tether stacks, any monster that can remove debuffs or tether stacks effectively can be troublesome for it. Wonder Potion and Purify users are prime examples of powerful cleansers who can give Tar Blob trouble.
Sutsune

## Overview

Sutsune is one of the best supports in the game. It heals, removes debuffs and stacks, and enables bleed from Occult and Mage monsters to get out of hand. Furthermore, it has a very rare ability to steal buffs from the enemy, helping to control enemy buffs while buffing your team at the same time.

## Bleed Support

#### Equipment

* Hammer
* Blood Vessel
* Tambourine
* Buckler

### Build Details

Sutsune supports the team by bringing important Bleed passives in Bleed Out, Splatter, and Blood Magic, while being the team’s healer with Mass Restore and Purify. It also has Cleansing Sidekick and Buff Steal, allowing the team to remove and steal the enemy’s buffs.

### Team Options

* Spinner is a strong offensive Bleed monster that can benefit from Sutsune's support. It is also an Occult monster.
* Thanatos along with Sutsune forms a powerful Bleed and Occult support core that enable the team to greatly amplify the power of Bleed stacks while controlling enemy buffs.

## Bulky Support

#### Equipment

* Hammer
* Coat
* Bead Chain
* Gauntlet

### Build Details

When not used on a Bleed team, Sutsune can instead be light shifted for additional bulk and a more useful shift passive. Here, it bringsimportant debuff removal and Buff Steal to combine with Cleansing Sidekick. It can keep the team safe with Mass Restore or attack with Cleansing Flame to clear buffs and build combo.

### Team Options

* Ascendant pairs well, as it provides Multi-Sidekick along with a relevant Tribe and good buffing capabilities.
* Spectral Wolf brings Multi-Sidekick and Improved Sidekick to boost the effectiveness of Sidekick buffs.

## Checks and Counters

* Sutsune is fragile overall, making aggressive teams a check against it.
Targoat

## Overview

As one of the best charge supports in the game, Targoat is great at multiplying the power of a strong setup monster who needs protection and charge stacks to achieve team wiping potential. With solid defenses and resistances, it can tank a wide variety of hits in order to protect the weaker DPS monsters.

## Charge Tank

#### Equipment

* Trident/ Restoring Wand
* Hide/ Crown
* Crown / Hood
* Charging Sphere / Slime Skin

### Build Details

Targoat can use Full Protect to keep its allies safe while generating Charge stacks to power them up, using Load Up and Meditation with its Leadership shift passive. It can also boost those stacks through Charge Amplifier, and further contributes to the team’s toughness with (Mass) Protector and Multi Barrier.

Restoring Wand is good if you don't need maximum toughness or to attack better, especially against debuff teams.

Slime Skin is good if you're willing to trade some of Targoat's toughness for help against aggressive teams.

Hood helps you repeatedly cast Full Protect for 240 mana without team support,

### Team Options

Targoat pairs well with strong setup sweepers such as Brutus or Brawlish.

Targoat is also a great ally for shield burst/volatile shield damage dealers such as Polterofen, Terradrile or Kame because it provides them with big shields and charge stacks to power up their shield burst/volatile shield at the same time by using Shield.

## Checks and Counters

### Debuff stall

Targoat's strong protective abilities are ineffective against debuffs, which are passive damage over time effects rather than targeted effects.

### Combo builders

Monsters like Raduga and Salahammer that give buffs to their teammates while attacking make targoat's full protect significantly less valuable.
Frosty

## Overview

Frosty is one of three monster in the game with access to Full Offense and Buff Mastery, and sets itself apart from Skorch and Promethean thanks to Spirit Strength, which increases the effectiveness of buffs on Spirit monsters. As a result, it can be an effective buffer for any Spirit-type damage dealer. It can also protect the team with Shielding and Barrier buffs, and supports Chill.

While Frosty is a passable shielder, it isn't exceptional at it, which leaves it feeling less effective once it's applied its buffs (notably, it can't clear debuffs on an ally who's already at full buffs, since its only source of debuff removal is Buffing Restore)

Frosty can also make use of Spirit Strength for itself on a damage dealer build, but that build has extremely poor toughness, and its damage isn't so high as to be worth working around that problem.

## Buffing Support

#### Equipment

* Fishing Rod / Restoring Wand
* Hide
* Crown / Pandora's Box
* Hood / Crown / Drum

### Build Details

Full Offense is Frosty's primary active skill, which it supports with Combo Buffing, Buffing Restore, and Spirit Strength. It can trigger Barricade with (Ice) Shield, Buffing Shield, and Copy Shield to apply Barrier, and support it with the rare Tenacious Barrier.

Frosty can also omit Multi Chill and Ice Shield in a team that wouldn't benefit from them and take regular Shield and a Mana Plus, which gives it better shielding and a higher chance to apply Barrier at the cost of its Chill support.

### Team Options

* Spectral Wolf is a Damage Dealer who likes buffs, is a Spirit, and appreciates Multi Chill, it's one of Frosty's best teammates
* Spectral Lion benefits greatly from buffs thanks to Heroism, Heroic Party, and Heroic Defense, and also benefits from Spirit Strength.
* Mimic is another Damage Dealer who likes buffs and benefits from Spirit Strength
* Aazerach, Monk, Kanko, and Ascendant are all Spirits with access to Enlightened, meaning they share any buffs that Frosty applies to them, great for a Buff-based Spirit team.
* Yowie has Heroic Party to boost an ally's damage as well as having Icy Fists and Congeal, and can serve as the team's healer.
Oculus

## Overview

Oculus is a strong support that can provide either shielding and charge stacks, or debuffs and combo, depending on the shift. It can fit onto teams based on Tether, Construct, Insect, Supremacy, Charged Buffs, Death Blow, Fatal Upkeep and probably some other as well.

## Charge Healer

#### Equipment

* Restoring Wand
* Hide
* Crown
* Charging Sphere

### Build Details

Oculus can act as a primary healer and support, keeping its allies healthy with its healing, using Purify to remove harmful stacks, and applying lots of Charge stacks to the team through Leadership and Intelligent Swarm.

### Team Options

* This build can go on Construct teams supporting Shield Burst and Volatile Shield users such as Steam Golem and Polterofen.

## Tether Support

#### Equipment

* Bow
* Hide
* Crown
* Charging Sphere

### Build Details

Oculus can able to keep the team healthy with healing skills and apply debuffs to trigger Proliferate with its Sticky Web. It also has Intelligent Swarm, which works well with the team’s other Insects.

### Team Options

* As one of the few Tether users, it can go on a dedicated Tether alongside monsters such as Spinner and Argiope.

## Checks and Counters

* Stack removal is strong against Tether, which is one of the main benefits that Oculus provides.
* Revive teams can also shut down Shield Burst and Volatile Shield teams, which Oculus often finds itself on. Without a way to deal AOE damage, it can be hard to break the endgame Revive chain.
Mad Lord

## Overview

Mad Lord, with its access to death blow and all 4 elements, makes for a strong damage option on debuff focused teams. Its weakness to all attacks means it is surprisingly frail despite its high stats, but if protected and supported, has the capability to wipe the entire enemy team with a strong ultimate in Cataclysm.

## Death Blow Sweeper

#### Equipment

* Scythe
* Gray Pearl
* Fin
* Cape

### Build Details

This build is dedicated to coming in after an ally has fallen and using a devastating ultimate, while double Mystify and double Heroism will set it up for success on subsequent turns. Occult Control will help its toughness. It also has access to Fire Affinity, Wind Affinity, Earth Affinity, and Water Affinity, all of which bestow their full damage buff to every hit of Cataclysm.

### Team Options

* Fungi can help spread many debuffs for Mad Lord to take advantage of.
* Mad Lord can be a good replacement for Troll after Troll has died.

## Checks and Counters

* Because of its fragility, Mad Lord is weak to strong aggressive teams such as Duality, Might, or Sorcery.
* Dodge focused teams can also be problematic since it can be hard to land debuffs on them to fully power up Mad Lord's death blow.
Small Village (ITP Stage 1)

o98rtyu7io

like if you agree

## enemies (c1)

base hp: 2000

width: 4200

enemy limit: 15

infinite doges (450%) spawn after 0s (0f) (5s (150f) - 6s (180f) delay)

when the base reaches 98% hp:

1 one horn (200%) spawns as the boss after 0s (0f)

infinite those guys (300%) spawn after 3s (90f) (1s (30f) - 5s (150f) delay)

## enemies (c2)

base hp: 3000

width: 4200

enemy limit: 15

infinite doges (500%) spawn after 0s (5s-6s delay)

1 shibalien (130%) spawns after 10s

when the base reaches 98% hp:

1 one horn (345%) spawns as the boss after 0s

infinite those guys (400%) spawn after 3s (1s-5s delay)

## enemies (c3)

base hp: 10000

width: 4200

enemy limit: 10

infinite shibaliens (300%) spawn after 0s (5s-6s delay)

1 hyppoh (200%) spawns after 10s

when the base reaches 98% hp

1 bore (10%) spawns as the boss after 0s

infinite those guys (600%) spawn after 0s (1s-3s delay)
GimmeThemCharacters Wiki

**Welcome to the GimmeThemCharacters Wiki!**
What’s up! This wiki is dedicated to the worldbuilding and stories that I’ve created over the years. It contains content for both my Flight Rising and headworld characters, and possibly other content for the future. Most of this is a mess… but I’m working on it!

## Important articles

Sukozen AvdaAlatus FulguriteErratus FulguriteYilses OpuntiaAster Starfall

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Glowfly

## Overview

Glowfly generates tons of Charge Stacks for itself and has Forceful Sorcery to break through walls, enabling an incredible turn 1 burst. Unfortunately, its extreme fragility and poor coverage hold it back from the top tier, but still has a niche as a damage dealer on an insect team.

## Insect Offense

#### Equipment

* Fan
* Ancestral Medal
* Fin
* Tarot Card

### Build Details

Glowfly can apply Charge stacks to the team with Insect Charge, support Shock and Sorcery, and threaten massive damage with Solar Burst. Because it’s so often paired with Beetloid, this build uses a Crit build to make use of Critical Sorcery, while also using Tarot Card to allow an extra Sorcery buff and Ancestral Medal for some initial Charge stacks.

### Team Options

* Beetloid is the perfect support to pair with Glowfly. Light shifted Beetloid has leadership, making Glowfly's Insect Charge even more powerful. Beetloid's access to Multi Sorcery and Critical Sorcery further improve the damage of Glowfly.

## Checks and Counters

* With its reliance on Insect Charge to give it one massive attack, Glowfly is vulnerable to dodge teams completely neutering its offense. As a result, teams that can consistently avoid hits can hinder Glowfly a lot.
* Debuff stall, especially weakness, can be difficult to beat due to the fact that Glowfly and its common teammates lack reliable debuff removal. Weakness teams can reduce Glowfly's damage out to the point where it can outheal its damage, all the while slowly whittling it down through passive debuff damage.
Krakaturtle

## Overview

Krakaturtle is a strong support monster who can shield and heal, while also helping to apply debuffs. It works well on Ancient teams.

## Cleanse Shielder

#### Equipment

* Restoring Wand
* Hide
* Crown
* Hood

### Build Details

This build is entirely focused on toughness. It can shield the team with Fire Shield, Burning Desire, and Regeneration Shield, keeping them safe while setting up the two Volatile Shield users, it provides healing through its Regeneration buffs which are boosted by Ancient Nurture, and it can remove debuffs with its shift passive.

### Team Options

* Crystal Snail is a good teammate, who can deal damage with Volatile Shield and take advantage of all the shielding and healing that Krakaturtle provides. It is also an Ancient.
* Similarly, Terradrile can unleash a powerful Volatile Shield backed by the healing and shielding provided by Krakaturtle. It is also an Ancient.

## Debuff Shielder

#### Equipment

* Hexing Rod
* Drum
* Crown
* Cauldron

### Build Details

Krakaturtle can make use of the combination of Remunerate with Multi Regen and Shared Regen, but instead of attacking, it uses Fire Shield. Burning Desire helps keep the team protected and the shielding can make up for other monsters' poor toughness.

### Team Options

* G'rulu is an excellent teammate to pair with Krakaturtle. It has Multi-Regeneration as well as Corrosion, which can power up Krakaturtule's Incinerate and debuff support.
* Gryphonix has Multi-Regeneration and Multi-Burn, which fit in with Krakaturtle's debuff and Regeneration support.

## Checks and Counters

* With a reliance on supporting Volatile Shield users, revive teams can be hard to beat since they can revive after their monster is oneshot, and there is often not enough AOE to kill all of them at the same time.
Amaranta Opuntia

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Sed vulputate odio ut enim blandit volutpat maecenas volutpat blandit. Vitae sapien pellentesque habitant morbi tristique senectus. Vulputate sapien nec sagittis aliquam malesuada bibendum arcu vitae. Adipiscing tristique risus nec feugiat in fermentum. In hendrerit gravida rutrum quisque.

## Personality

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Sed vulputate odio ut enim blandit volutpat maecenas volutpat blandit. Vitae sapien pellentesque habitant morbi tristique senectus. Vulputate sapien nec sagittis aliquam malesuada bibendum arcu vitae. Adipiscing tristique risus nec feugiat in fermentum. In hendrerit gravida rutrum quisque.

## History

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## Relationships

### Erratus Fulgurite

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Sed vulputate odio ut enim blandit volutpat maecenas volutpat blandit. Vitae sapien pellentesque habitant morbi tristique senectus. Vulputate sapien nec sagittis aliquam malesuada bibendum arcu vitae. Adipiscing tristique risus nec feugiat in fermentum. In hendrerit gravida rutrum quisque.

### Amaranta Opuntia

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.

### Yilses Opuntia

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.

### Kairan DeVolt

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
Spinner

## Overview

Spinner has incredible damage, but is held back by its low bulk. Nonetheless, it can fit on a wide variety of teams, including Tether, Bleed, and Insect teams.

## Occult Bleed

#### Equipment

* Scythe
* Fin
* Coat
* Blood Vessel

### Build Details

Spinner can hit hard with its attacks backed by Bleed and Deep Wounds, gaining Charge stacks from double Critical Edge and maintaining them with Killing Dance.

### Team Options

* Thanatos can quickly buff up Spinner with Full Offense, as well as providing Multi-Might, Multi-Glory, and Multi-Sorcery.
* Sutsune can be another Bleed Out user in case Spinner dies, as well as providing healing and buff stealing capabilities for Spinner.

## Insect Sorcery

#### Equipment

* Scythe
* Gray Pearl
* Fin
* Fang

### Build Details

With 4 elements, this build has great coverage and consistency. It can use Killing Dance to maintain Charge stacks after a kill, making it easy to snowball into a team wipe the next turn with its powerful Sticky Web. Gray Pearl is chosen over a shift for the extra damage and toughness, as neither shift passive works well on a Damage Dealer who plans to take enemies out in one hit.

### Team Options

Spinner can take advantage of Insect tribal synergies, so this build should be paired with Insect monsters.

* Beetloid can buff up Spinner with multiple Sorcery buffs and then share Charge stacks through Leadership.
* Glowdra can help build combo and apply debuffs to the enemy for Spinner.

## Tether Offense

#### Equipment

* Scythe
* Fin
* Gray Pearl
* Cape

### Build Details

Spinner can leverage the Tether stacks for extra toughness to give it time to accumulate Charge stacks. It does high damage with its attacks backed by double Variety and Bleed with Deep Wounds.

### Team Options

* Tether works best when stacked with other teammates who can also use tether, making monsters like Oculus and Tar Blob good teammates.

## Checks and Counters

* Stack removal is effective against both Bleed and Tether stacks, so monsters with strong stack removal such as Vertraag and Amberlgna can prevent Spinner from snowballing by removing its Bleed and Tether stacks.
* Dodge teams can dodge Spinner's attack, causing it to lose its Charge stacks and rendering Killing Dance ineffective.