Time Portal

*This article or section may contain **spoilers**. You might want to avoid reading further if you don't want to spoil the surprise for yourself!*

The **Time Portal** is how players access the game's endless mode.

## Description

The Time Portal appears at the end of the last biome and appears to be a large, green, vortex-like distortion in the time-space continuum. At the center sits the Time Traveller, the cause of the phenomenon, as a last attempt to prevent players from awakening The Ancient One. To reach the Time Portal, simply ignore the slumbering Being and continue downwards, where players will find the Time Traveller and his portal. Upon entering the Time Portal, the crew will be transported back to the first layer, allowing them to continue their journey with all their Items and Upgrades to get more loot and Gold. Note that after looping it is still possible to get any of the normal Endings should players desire to do so; simply awaken The Ancient One upon returning to The Meteor while in the loop. Alternatively, if players wish to continue looping, simply ignore it once again and continue downwards into the Time Portal. Endless mode is no different in Awakened Mode than it is in normal mode outside of the additional attributes Awakened Mode presents.

## Effects

Entering the Time Portal invokes several effects upon the game.

### New Entity

Main article: Time Devourer
Entering the Time Portal can bring great consequences in the form of a new entity that seems intent to destroy the crew at all costs. They will start to appear in all future Biomes the crew goes through and will spawn extremely frequently. In addition, they are capable of spreading their own unique Affliction.

### Difficulty Scaling

Once endless mode has begun, the difficulty of the game will begin to increase. This is done by incrementing the health and damage of most Enemies by a single amount each loop. This means that in the first loop Enemy health and damage will be double their pre-loop amount, in the second loop Enemy health will be triple their pre-loop amount, etc.. Certain Enemies, albeit very few, such as the new entity and more obscure ones like the Cursed Clam's ghost form, are excluded from incrementing. This means they will retain their normal, pre-loop stats regardless of what loop players are currently on.

### Sense of Time Loss

In addition, after entering the Time Portal, the crew will have lost their track of time. During all future Dinner sequences, the date will be unknown and will display "Day ???" instead of the normal "Day X" message. This can potentially make it difficult to properly keep track of what day players are actually on. Otherwise, all Dinner sequences will remain the same. Furthermore, players will remain going through the normal five layer progression found pre-loop, going through one of any Biomes that correspond to the current layer they are on. For example, immediately after entering the Time Portal, players will be sent back to layer one, meaning that they could end up in either the Atlantic Waters, Cursed Waters, or Frozen Waters. Same method applies to all layers except the fifth, which will always be The Meteor due to that being the only Biome corresponding to that given layer.

## Achievements

* Entering the Time Portal for the first time unlocks the "Put Your Little Hand In Mine" Achievement.
* Looping is required for obtaining the "Delay The Inevitable" Achievement. It is necessary to defeat one of the new entities for this Achievement.
* Looping is required for obtaining the "Jules Verne" Achievement. It takes two full loops and about four-fifths of the third loop to reach the necessary 20,000 fathoms for this Achievement.