recursal/Fanatic-Fandom huggingface dataset:
Enigmeon

**Enigmeon** is a Normal-type Pokémon.

It evolves from Eevee when exposed to a Mist Stone. It is one of Eevee's final forms, the others being Vaporeon, Jolteon, Flareon, Espeon, Umbreon, Leafeon, Glaceon, and Sylveon.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Enigmeon obtained at level 1
* **Bold** indicates a move that gets STAB when used by Enigmeon
* *Italic* indicates a move that gets STAB only when used by an evolution of Enigmeon
* Moves in yellow cannot be learned by any previous evolutions of Enigmeon

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Enigmeon
* *Italic* indicates a move that gets STAB only when used by an evolution of Enigmeon
* Moves in yellow cannot be learned by any previous evolutions of Enigmeon

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Enigmeon
* *Italic* indicates a move that gets STAB only when used by an evolution of Enigmeon
* Moves in yellow cannot be learned by any previous evolutions of Enigmeon

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Enigmeon
* **Bold** indicates a move that gets STAB when used by Enigmeon
* *Italic* indicates a move that gets STAB only when used by an evolution of Enigmeon

## Trivia

### Design origin

Starting as an idea to balance out the number of Eeveelutions and Skinkagens, as well as providing an easy to acquire Fog setter. When approached about the idea, Lockstin added that it should be "very VERY fluffy" and perhaps "sound of fog based." In his words, "its fur is so musky like a mustelid that it creates a small amount of fog." This idea was sketched out by Luc in a Taco Bell dining hall before being sent to platinumneko, who drafted a good number of concepts. These concepts were iterated upon by herself and Chargeblast, the designer of the majority of the Skinkagens. In the end, the design was sent off to Lockstin, who had its final art commissioned by DarknWindie. After the final art was received, the team realized that the swirls in the fog of the design made it read too much like a Flying-type, and as such they were removed.

Luc's Taco Bell SketchplatinumnekoplatinumnekoChargeblastplatinumnekoplatinumnekoChargeblastEnigmeon with Swirls
### Name origin

Its name comes from the word "Enigma," used to describe something that is mysterious, puzzling, or difficult to understand. The suffix of its name, eon, is a word for an impossibly long amount of time. This suffix is shared by all Eeveelutions.
Botnyak

**Botnyak** is a Steel-type Pokémon.

It is not known to evolve into or from any other Pokémon.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Botnyak obtained at level 1
* **Bold** indicates a move that gets STAB when used by Botnyak
* *Italic* indicates a move that gets STAB only when used by an evolution of Botnyak
* Moves in yellow cannot be learned by any previous evolutions of Botnyak

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Botnyak
* *Italic* indicates a move that gets STAB only when used by an evolution of Botnyak
* Moves in yellow cannot be learned by any previous evolutions of Botnyak

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Botnyak
* *Italic* indicates a move that gets STAB only when used by an evolution of Botnyak
* Moves in yellow cannot be learned by any previous evolutions of Botnyak

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Botnyak
* **Bold** indicates a move that gets STAB when used by Botnyak
* *Italic* indicates a move that gets STAB only when used by an evolution of Botnyak
Croconaw

**Croconaw** (Japanese: **アリゲイツ** *Alligates*) is a Water-type Pokémon.

It evolves from Totodile starting at level 18, which then evolves into Feraligatr starting at level 30.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Croconaw obtained at level 1
* **Bold** indicates a move that gets STAB when used by Croconaw
* *Italic* indicates a move that gets STAB only when used by an evolution of Croconaw
* Moves in yellow cannot be learned by any previous evolutions of Croconaw

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Croconaw
* *Italic* indicates a move that gets STAB only when used by an evolution of Croconaw
* Moves in yellow cannot be learned by any previous evolutions of Croconaw

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Croconaw
* *Italic* indicates a move that gets STAB only when used by an evolution of Croconaw
* Moves in yellow cannot be learned by any previous evolutions of Croconaw

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Croconaw
* **Bold** indicates a move that gets STAB when used by Croconaw
* *Italic* indicates a move that gets STAB only when used by an evolution of Croconaw

## Trivia

### Design origin

Croconaw appears to be based on a crocodilian. It appears to have a prehistoric theme as its head spikes and chest patterns seems to be based on the wild hair and animal-skin cloth worn by cavemen while its head resembles that of a theropod dinosaur.

### Name origin

Croconaw may be a combination of *crocodile* and *gnaw*, though it may also involve *maw* or *jaw*.

Alligates may be derived from *alligator*.
Exploud

**Exploud** (Japanese: **バクオング** *Bakuong*) is a dual-type Normal/Steel Pokémon.

It evolves from Loudred starting at level 40. It is the final form of Whismur. In Hoenn, Exploud has a Normal-type regional form.

## Moves

### By leveling up

#### Kaskadian Form

 * A level of "Start" indicates a move that will be known by a Exploud obtained at level 1
* **Bold** indicates a move that gets STAB when used by Exploud
* *Italic* indicates a move that gets STAB only when used by an evolution of Exploud
* Moves in yellow cannot be learned by any previous evolutions of Exploud

#### Hoennian Form

 * A level of "Start" indicates a move that will be known by a Exploud obtained at level 1
* **Bold** indicates a move that gets STAB when used by Exploud
* *Italic* indicates a move that gets STAB only when used by an evolution of Exploud
* Moves in yellow cannot be learned by any previous evolutions of Exploud

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Exploud
* *Italic* indicates a move that gets STAB only when used by an evolution of Exploud
* Moves in yellow cannot be learned by any previous evolutions of Exploud

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Exploud
* *Italic* indicates a move that gets STAB only when used by an evolution of Exploud
* Moves in yellow cannot be learned by any previous evolutions of Exploud

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Exploud
* **Bold** indicates a move that gets STAB when used by Exploud
* *Italic* indicates a move that gets STAB only when used by an evolution of Exploud

## Evolution

 Level 40 in Kaskade→

## Trivia

### Design origin

Kaskadian Exploud is based on the music genre of grunge, and is noted as a big reference to the band Nirvana, which started in Seattle. It has an amp on its back. The top of its head, which looks similar to a spinops, has steel horns and two speakers. The patterns it has on its arms resemble guitar strings, and the ones on its legs and feet look somewhat like torn jeans and Converse shoes.
Charmander

**Charmander** (Japanese: **ヒトカゲ** *Hitokage*) is a Fire-type Pokémon.

It evolves into Charmeleon starting at level 16, which then evolves into Charizard starting at level 36.

Along with Bulbasaur and Squirtle, it is one of the three starter Pokémon of the Kanto region.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Therpal obtained at level 1
* **Bold** indicates a move that gets STAB when used by Therpal
* *Italic* indicates a move that gets STAB only when used by an evolution of Therpal
* Moves in yellow cannot be learned by any previous evolutions of Therpal

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Therpal
* *Italic* indicates a move that gets STAB only when used by an evolution of Therpal
* Moves in yellow cannot be learned by any previous evolutions of Therpal

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Therpal
* *Italic* indicates a move that gets STAB only when used by an evolution of Therpal
* Moves in yellow cannot be learned by any previous evolutions of Therpal

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Therpal
* **Bold** indicates a move that gets STAB when used by Therpal
* *Italic* indicates a move that gets STAB only when used by an evolution of Therpal

## Trivia

### Design origin

Charmander's design was based on Charizard in such a way that it was surprising to see it evolving into the latter Pokémon. In particular, Charmander was designed as a lizard, possibly referencing the mythical salamander (as opposed to the real-world amphibian of the same name that inspired its mythical counterpart). This salamander was a fire spirit capable of surviving in extreme heat or flames, and it is sometimes creatively rendered or interpreted in the shape of a lizard. As Charizard is based on a European dragon, Charmander's lizardlike design seems to reference how Western dragons in folklore are heavily inspired by lizards and other reptiles, as well as how various types of lizards are likened to (and named after) dragons due to this connection. Its bipedal design resembles a baby therapod dinosaur.

### Name origin

Charmander is a combination of *char* (to burn) and *salamander*.
Bombfullo

**Type**

 **Ability**

**Bombfullo** is a Fire-type Pokémon.

It evolves from Calfoom.

## Speculative Statistics

Bombfullo learns plenty of Fighting-type moves.

## Lore/Behavior

When Bombfullo is infuriated, the x marking on its head becomes red hot. Due to its rage and power, the Game Corner uses it as its bouncer. Despite knowing Rubi (who calls this Bombfullo "Bomby"), it still has a difficult time remembering her unless she introduces herself as "Rubi Rocket".

## Evolution

 Unknown→

## Trivia

### Design origin

Bombfullo is based on a minotaur. It also takes inspiration from the common trope of bulls in media tending to explode with anger, hence its tail being a short fuse. Bombfullo takes a literal approach to this, and is also heavily inspired by explosives. Its head is shaped like a barrel of gunpowder, and the x on its head references both the similar markings found on steak, as well as the common x crossbones symbol on gunpowder barrels.

### Name origin

Bombfullo is combination of "bomb", "buffalo", and "full", as it is the counterpart to Bovoid, which is empty rather than full.
Clodsire

**Clodsire** is a dual-typed Poison/Ground Pokémon.

It evolves from Paldean Wooper starting at level 20.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Clodsire obtained at level 1
* **Bold** indicates a move that gets STAB when used by Clodsire
* *Italic* indicates a move that gets STAB only when used by an evolution of Clodsire
* Moves in yellow cannot be learned by any previous evolutions of Clodsire

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Clodsire
* *Italic* indicates a move that gets STAB only when used by an evolution of Clodsire
* Moves in yellow cannot be learned by any previous evolutions of Clodsire

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Clodsire
* *Italic* indicates a move that gets STAB only when used by an evolution of Clodsire
* Moves in yellow cannot be learned by any previous evolutions of Clodsire

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Clodsire
* **Bold** indicates a move that gets STAB when used by Clodsire
* *Italic* indicates a move that gets STAB only when used by an evolution of Clodsire

## Trivia

### Design origin

Clodsire being part Poison type, accompanied by its ability to protrude spines from its body, are in reference to the Iberian ribbed newt, a species of newt known for being able to puncture its ribs through its skin and coat them with a layer of poison as a defense mechanism. Clodsire's design is also somewhat reminiscent of a giant salamander and a smooth-head blobfish.

### Name origin

Clodsire may be a combination of "clod" (lump of earth), sire or "Siren" (genus of salamander), and "Quagsire".
Doppv

**Type**

 **Ability**

**Doppv** is a typeless Pokémon.

It is not known to evolve.

It is an Ultra Beast and is known by the code name UB-???.

## Speculative Statistics

While not directly stated, Lockstin's wording suggests that Doppv gets Illusion as an ability.

## Lore/Behavior

Doppv is made purely out of energy. It can transport itself across internet lines at rapid pace, and can project itself on any projector or screen. It likes to play games and mess with people's heads. They can create holograms and even pretend to be different Pokémon.

## Trivia

### Design origin

Doppv resembles a cat-like embryo, possibly referencing Mew. Its design is also meant to look glitchy or static, reflecting its lore.

### Name origin

Doppv is a combination of "doppelganger", "television" or "TV", and the onomatopoeia of TV static or turning on an old TV.
Guruchi

**Guruchi** is a dual-typed Water/Electric Pokémon.

It is not known to evolve into or from any Pokémon.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Guruchi obtained at level 1
* **Bold** indicates a move that gets STAB when used by Guruchi
* *Italic* indicates a move that gets STAB only when used by an evolution of Guruchi
* Moves in yellow cannot be learned by any previous evolutions of Guruchi

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Guruchi
* *Italic* indicates a move that gets STAB only when used by an evolution of Guruchi
* Moves in yellow cannot be learned by any previous evolutions of Guruchi

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Guruchi
* *Italic* indicates a move that gets STAB only when used by an evolution of Guruchi
* Moves in yellow cannot be learned by any previous evolutions of Guruchi

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Guruchi
* **Bold** indicates a move that gets STAB when used by Guruchi
* *Italic* indicates a move that gets STAB only when used by an evolution of Guruchi
Emolga

Emolga (Japanese: **エモンガ** *Emonga*) is a dual-type Electric/Flying Pokémon introduced in Generation V.

It is not known to evolve into or from any other Pokémon.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Emolga obtained at level 1
* **Bold** indicates a move that gets STAB when used by Emolga
* *Italic* indicates a move that gets STAB only when used by an evolution of Emolga
* Moves in yellow cannot be learned by any previous evolutions of Emolga

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Emolga
* *Italic* indicates a move that gets STAB only when used by an evolution of Emolga
* Moves in yellow cannot be learned by any previous evolutions of Emolga

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Emolga
* *Italic* indicates a move that gets STAB only when used by an evolution of Emolga
* Moves in yellow cannot be learned by any previous evolutions of Emolga

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Emolga
* **Bold** indicates a move that gets STAB when used by Emolga
* *Italic* indicates a move that gets STAB only when used by an evolution of Emolga

## Trivia

### Design origin

Emolga is based on a flying squirrel wearing a cape. The squirrel specifically could be the Japanese dwarf flying squirrel and the feathertail glider.

### Name origin

Emolga appears to be a corruption of *Emonga*.

Emonga may be a combination of 衣紋 *emon* (drapery​) and モモンガ *momonga* (flying squirrel).
Bloomage

**Bloomage** is a dual-typed Fire/Grass Pokémon.

It is not known to evolve into or from any other Pokémon.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Bloomage obtained at level 1
* **Bold** indicates a move that gets STAB when used by Bloomage
* *Italic* indicates a move that gets STAB only when used by an evolution of Bloomage
* Moves in yellow cannot be learned by any previous evolutions of Bloomage

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Bloomage
* *Italic* indicates a move that gets STAB only when used by an evolution of Bloomage
* Moves in yellow cannot be learned by any previous evolutions of Bloomage

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Bloomage
* *Italic* indicates a move that gets STAB only when used by an evolution of Bloomage
* Moves in yellow cannot be learned by any previous evolutions of Bloomage

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Bloomage
* **Bold** indicates a move that gets STAB when used by Bloomage
* *Italic* indicates a move that gets STAB only when used by an evolution of Bloomage

## Trivia

### Design origin

Bloomage is based off of emus and fire mages. There are a lot of emu farms in the Pacific Northwest, which is we’re the idea of an emu Lockémon came from.

### Name origin

Bloomage’s name comes from the words bloom, boom, bloomage, and mage.
Greedent

**Greedent** is a Normal-type Pokémon.

It evolves from Skwovet starting at level 24.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Greedent obtained at level 1
* **Bold** indicates a move that gets STAB when used by Greedent
* *Italic* indicates a move that gets STAB only when used by an evolution of Greedent
* Moves in yellow cannot be learned by any previous evolutions of Greedent

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Greedent
* *Italic* indicates a move that gets STAB only when used by an evolution of Greedent
* Moves in yellow cannot be learned by any previous evolutions of Greedent

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Greedent
* *Italic* indicates a move that gets STAB only when used by an evolution of Greedent
* Moves in yellow cannot be learned by any previous evolutions of Greedent

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Greedent
* **Bold** indicates a move that gets STAB when used by Greedent
* *Italic* indicates a move that gets STAB only when used by an evolution of Greedent

## Trivia

### Design origin

Greedent may be based on the Eurasian red squirrel, a species of squirrel that is endangered in Great Britain. Their dimwitted nature compared to Skwovet mirrors the fact that grey squirrels are more intelligent than red squirrels in real life.

### Name origin

Greedent may be a combination of *greed* and *rodent*.
Danfluff

**Danfluff** is a Grass-type Pokémon introduced in Generation Ω.

It evolves from Llampas starting at level 16, and evolves into Alfalphalops starting at level 36.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Danfluff obtained at level 1
* **Bold** indicates a move that gets STAB when used by Danfluff
* *Italic* indicates a move that gets STAB only when used by an evolution of Danfluff
* Moves in yellow cannot be learned by any previous evolutions of Danfluff

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Danfluff
* *Italic* indicates a move that gets STAB only when used by an evolution of Danfluff
* Moves in yellow cannot be learned by any previous evolutions of Danfluff

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Danfluff
* *Italic* indicates a move that gets STAB only when used by an evolution of Danfluff
* Moves in yellow cannot be learned by any previous evolutions of Danfluff

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Danfluff
* **Bold** indicates a move that gets STAB when used by Danfluff
* *Italic* indicates a move that gets STAB only when used by an evolution of Danfluff

## Trivia

* Danfluff technically has an official Japanese name, that being **ふかげ**, romanized to *Fukage*.
* Out of the three middle stages of the Kaskade starter Pokémon, Danfluff is the only one to stay mono-typed.

### Design origin

Danfluff is based on a camel, sharing the most similarities with members of the now extinct *Camelops* genus - the common ancestor between camels, llamas, and alpacas. Its fluffy, drought-resistant fur is inspired by *Cortaderia*, or known colloquially as pampas grass, a genus of traditionally South American plants that have made their way to the Pacific Northwest. It is also reminiscent of *Cymbopogon schoenanthus* - also known as camel grass - which is a close relative of pampas grass. Its primitive facial features, along with its prehistoric inspirations, are based on those of common depictions of cavemen in media.

Its lax demeanor is inspired by the stereotypical depiction of hippies, a group of people associated with 1960s counterculture. The Pacific Northwest, specifically Oregon, is widely known for its rich history of hippie subculture. In addition, hippies are often associated with the consumption of cannabis, relating to its Grass-typing.

### Name origin

Danfluff is a combination of *fluff*, *dandruff*, *dander* (skin flakes in an animal's hair, a leading cause of allergies), and *Dan* (a generic masculine name that means *God is my judge*, fitting of Danfluff's peace-loving nature).
K. Phantump

Redirect to:

* Phantump

**K. Phantump** is a dual-type Ghost/Poison Pokémon.

It evolves into K. Trevenant starting at level 38. In Kalos, Phantump has a dual-typed Ghost/Grass regional form.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a K. Phantump obtained at level 1
* **Bold** indicates a move that gets STAB when used by K. Phantump
* *Italic* indicates a move that gets STAB only when used by an evolution of K. Phantump
* Moves in yellow cannot be learned by any previous evolutions of K. Phantump

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by K. Phantump
* *Italic* indicates a move that gets STAB only when used by an evolution of K. Phantump
* Moves in yellow cannot be learned by any previous evolutions of K. Phantump

### By tutoring

 * **Bold** indicates a move that gets STAB when used by K. Phantump
* *Italic* indicates a move that gets STAB only when used by an evolution of K. Phantump
* Moves in yellow cannot be learned by any previous evolutions of K. Phantump

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto K. Phantump
* **Bold** indicates a move that gets STAB when used by K. Phantump
* *Italic* indicates a move that gets STAB only when used by an evolution of K. Phantump
Castform (Whirly Form)

**Castform** (Japanese: **ポワルン** *Powalen*) is a Steel-type Pokémon.

While it is not known to evolve into or from any other Pokémon, Castform has the ability to change forms depending on the current weather.

* During regular weather, it is in Standard form and is a Normal-type.
* During battle aura, it is in Gutsy form and is a Fighting-type.
* During strong winds, it is in Windy form and is a Flying-type.
* During smog, it is in Smoggy form and is a Poison-type.
* During a dust devil, it is in Dusty form and is a Ground-type.
* During a sandstorm, it is in Sandy form and is a Rock-type.
* During pheromones, it is in Swarmy form and is a Bug-type.
* During cursed winds, it is in Spooky form and is a Ghost-type.
* During magnetosphere, it is in **Whirly** form and is a Steel-type.
* During harsh sunlight, it is in Sunny form and is a Fire-type.
* During rain, it is in Rainy form and is a Water-type.
* During pollen, it is in Allergy form and is a Grass-type.
* During a thunderstorm, it is in Zappy form and is a Electric-type.
* During a psychic field, it is in Zenny form and is a Psychic-type.
* During a hailstorm, it is in Snowy form and is a Ice-type.
* During dragon force, it is in Sorcery form and is a Dragon-type.
* During a blood moon, it is in Shady form and is a Dark-type.
* During fairy dust, it is in Lovely form and is a Fairy-type.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Castform obtained at level 1
* **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
* Moves in yellow cannot be learned by any previous evolutions of Castform

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
* Moves in yellow cannot be learned by any previous evolutions of Castform

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
* Moves in yellow cannot be learned by any previous evolutions of Castform

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Castform
* **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform

## Trivia

It is the only Castform form to not have the ability Forecast. This is due to its held item preventing it from switching to any other form.
Jolteon

**Jolteon** is a Electric-type Pokémon.

It evolves from Eevee when exposed to a Thunder Stone. It is one of Eevee's final forms, the others being Vaporeon, Flareon, Espeon, Umbreon, Leafeon, Glaceon, Sylveon, and Enigmeon.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Jolteon obtained at level 1
* **Bold** indicates a move that gets STAB when used by Jolteon
* *Italic* indicates a move that gets STAB only when used by an evolution of Jolteon
* Moves in yellow cannot be learned by any previous evolutions of Jolteon

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Jolteon
* *Italic* indicates a move that gets STAB only when used by an evolution of Jolteon
* Moves in yellow cannot be learned by any previous evolutions of Jolteon

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Jolteon
* *Italic* indicates a move that gets STAB only when used by an evolution of Jolteon
* Moves in yellow cannot be learned by any previous evolutions of Jolteon

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Jolteon
* **Bold** indicates a move that gets STAB when used by Jolteon
* *Italic* indicates a move that gets STAB only when used by an evolution of Jolteon

## Trivia

### Design origin

Jolteon's physical anatomy seems to be primarily based on a herding dog or possibly a fennec fox, with several traits of coyotes. It also resembles jackrabbits and other types of hares, or felines such as the serval and the cheetah; the latter is known for being the fastest land animal, which may be alluded to with Jolteon's speed. Its needle-like fur may derive from porcupines, while its ability to launch its fur may be inspired by the myth that porcupines are able to shoot out their quills when threatened.

Additionally, Jolteon may have been inspired by the raijū, a beast from Japanese mythology whose body is made of lightning, and may take the form of a dog.

### Name origin

Jolteon may be a combination of *jolt* and *eon* (an immeasurably long period of time, possibly referring to how long evolution takes naturally). *Eon* is a suffix all Eevee evolutions share.
Deerling

**Deerling** is a dual-typed Normal/Grass Pokémon.

It evolves into Sawsbuck starting at level 34.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Deerling obtained at level 1
* **Bold** indicates a move that gets STAB when used by Deerling
* *Italic* indicates a move that gets STAB only when used by an evolution of Deerling
* Moves in yellow cannot be learned by any previous evolutions of Deerling

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Deerling
* *Italic* indicates a move that gets STAB only when used by an evolution of Deerling
* Moves in yellow cannot be learned by any previous evolutions of Deerling

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Deerling
* *Italic* indicates a move that gets STAB only when used by an evolution of Deerling
* Moves in yellow cannot be learned by any previous evolutions of Deerling

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Deerling
* **Bold** indicates a move that gets STAB when used by Deerling
* *Italic* indicates a move that gets STAB only when used by an evolution of Deerling

## Trivia

### Name origin

Deerling may be a combination of *deer* and *darling* or *yearling* (young animal between the age of one to two years old) with *-ling* being a common suffix to denote something that is small or immature.
Castform (Dusty Form)

**Castform** (Japanese: **ポワルン** *Powalen*) is a Ground-type Pokémon.

While it is not known to evolve into or from any other Pokémon, Castform has the ability to change forms depending on the current weather.

* During regular weather, it is in Standard form and is a Normal-type.
* During battle aura, it is in Gutsy form and is a Fighting-type.
* During strong winds, it is in Windy form and is a Flying-type.
* During smog, it is in Smoggy form and is a Poison-type.
* During a dust devil, it is in **Dusty** form and is a Ground-type.
* During a sandstorm, it is in Sandy form and is a Rock-type.
* During pheromones, it is in Swarmy form and is a Bug-type.
* During cursed winds, it is in Spooky form and is a Ghost-type.
* During magnetosphere, it is in Whirly form and is a Steel-type.
* During harsh sunlight, it is in Sunny form and is a Fire-type.
* During rain, it is in Rainy form and is a Water-type.
* During pollen, it is in Allergy form and is a Grass-type.
* During a thunderstorm, it is in Zappy form and is a Electric-type.
* During a psychic field, it is in Zenny form and is a Psychic-type.
* During a hailstorm, it is in Snowy form and is a Ice-type.
* During dragon force, it is in Sorcery form and is a Dragon-type.
* During a blood moon, it is in Shady form and is a Dark-type.
* During fairy dust, it is in Lovely form and is a Fairy-type.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Castform obtained at level 1
* **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
* Moves in yellow cannot be learned by any previous evolutions of Castform

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
* Moves in yellow cannot be learned by any previous evolutions of Castform

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
* Moves in yellow cannot be learned by any previous evolutions of Castform

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Castform
* **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
Golbat

**Golbat** (Japanese: **ゴルバット** *Golbat*) is a dual-type Poison/Flying Pokémon introduced in Generation I. It evolves from Zubat starting at level 22 and either evolves into Crobat when leveled up with high friendship or Probat when exposed to an Amaze Drive.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Probat obtained at level 1
* **Bold** indicates a move that gets STAB when used by Probat
* *Italic* indicates a move that gets STAB only when used by an evolution of Probat
* Moves in yellow cannot be learned by any previous evolutions of Probat

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Probat
* *Italic* indicates a move that gets STAB only when used by an evolution of Probat
* Moves in yellow cannot be learned by any previous evolutions of Probat

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Probat
* *Italic* indicates a move that gets STAB only when used by an evolution of Probat
* Moves in yellow cannot be learned by any previous evolutions of Probat

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Probat
* **Bold** indicates a move that gets STAB when used by Probat
* *Italic* indicates a move that gets STAB only when used by an evolution of Probat

## Evolution

 Amaze-Drive→

## Trivia

#### Design Origin

Golbat seems to be based on a bat, particularly vampire bats, which bite other animals to feed on their blood. Its Poison-type may be inspired by either the anticoagulant properties of vampire bat saliva or the fact that bats are infamous for spreading deadly diseases such as rabies. Its gaping maw could be a caricature of mythological vampires.

#### Name origin

Golbat may be a combination of *ghoul* and *bat*. It may also involve *gulp* and the *golden-capped fruit bat*.
Bearvoyance

**Bearvoyance** is a dual-typed Ghost/Psychic Pokémon.

It evolves from Oracub with high friendship in Cursed Winds.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Bearvoyance obtained at level 1
* **Bold** indicates a move that gets STAB when used by Bearvoyance
* *Italic* indicates a move that gets STAB only when used by an evolution of Bearvoyance
* Moves in yellow cannot be learned by any previous evolutions of Bearvoyance

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Bearvoyance
* *Italic* indicates a move that gets STAB only when used by an evolution of Bearvoyance
* Moves in yellow cannot be learned by any previous evolutions of Bearvoyance

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Bearvoyance
* *Italic* indicates a move that gets STAB only when used by an evolution of Bearvoyance
* Moves in yellow cannot be learned by any previous evolutions of Bearvoyance

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Bearvoyance
* **Bold** indicates a move that gets STAB when used by Bearvoyance
* *Italic* indicates a move that gets STAB only when used by an evolution of Bearvoyance
Cereboral

**Cereboral** is a dual-typed Psychic /Rock Pokémon.

It is not known to evolve to or from any other Pokémon.

It was adopted for use in the Kaskade Region from **DarkandWindie** . Click here to view its page on the DarkandWindie Wiki.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Cereboral obtained at level 1
* **Bold** indicates a move that gets STAB when used by Cereboral
* *Italic* indicates a move that gets STAB only when used by an evolution of Cereboral
* Moves in yellow cannot be learned by any previous evolutions of Cereboral

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Cereboral
* *Italic* indicates a move that gets STAB only when used by an evolution of Cereboral
* Moves in yellow cannot be learned by any previous evolutions of Cereboral

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Cereboral
* *Italic* indicates a move that gets STAB only when used by an evolution of Cereboral
* Moves in yellow cannot be learned by any previous evolutions of Cereboral

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Cereboral
* **Bold** indicates a move that gets STAB when used by Cereboral
* *Italic* indicates a move that gets STAB only when used by an evolution of Cereboral

## Trivia

### Name origin

Cereboral is a combination of *cerebral* and *coral*.
Alolan Vulpix

**Alolan Vulpix** is an Ice-type Pokémon. It is the variant of Vulpix found in the Alola region.

It evolves into Alolan Ninetales when exposed to an Ice Stone.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Phisnooz obtained at level 1
* **Bold** indicates a move that gets STAB when used by Phisnooz
* *Italic* indicates a move that gets STAB only when used by an evolution of Phisnooz
* Moves in yellow cannot be learned by any previous evolutions of Phisnooz

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Phisnooz
* *Italic* indicates a move that gets STAB only when used by an evolution of Phisnooz
* Moves in yellow cannot be learned by any previous evolutions of Phisnooz

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Phisnooz
* *Italic* indicates a move that gets STAB only when used by an evolution of Phisnooz
* Moves in yellow cannot be learned by any previous evolutions of Phisnooz

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Phisnooz
* **Bold** indicates a move that gets STAB when used by Phisnooz
* *Italic* indicates a move that gets STAB only when used by an evolution of Phisnooz

## Trivia

### Design origin

Alolan Vulpix may be based on an Arctic fox, which grows a white coat of fur in the winter to camouflage in the snow.

### Name origin

Vulpix may be a combination of *vulpes* and *six*. It may also involve *Vulcan*, the Roman god of fire. Its Alolan name, Keokeo, may be derived from *keʻokeʻo* (Hawaiian for *white*).
Flareon

**Flareon** is a Fire-type Pokémon.

It evolves from Eevee when exposed to a Fire Stone. It is one of Eevee's final forms, the others being Vaporeon, Jolteon, Espeon, Umbreon, Leafeon, Glaceon, Sylveon, and Enigmeon.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Flareon obtained at level 1
* **Bold** indicates a move that gets STAB when used by Flareon
* *Italic* indicates a move that gets STAB only when used by an evolution of Flareon
* Moves in yellow cannot be learned by any previous evolutions of Flareon

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Flareon
* *Italic* indicates a move that gets STAB only when used by an evolution of Flareon
* Moves in yellow cannot be learned by any previous evolutions of Flareon

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Flareon
* *Italic* indicates a move that gets STAB only when used by an evolution of Flareon
* Moves in yellow cannot be learned by any previous evolutions of Flareon

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Jolteon
* **Bold** indicates a move that gets STAB when used by Jolteon
* *Italic* indicates a move that gets STAB only when used by an evolution of Jolteon

## Trivia

### Design origin

Flareon's overall design has traits from multiple different mammal species. Its long ears, orange coloration and fluffy tail may derive from foxes such as the red fox, while its body shape and fluffy mane may be based on lions or certain cat breeds such as the Norwegian Forest cat and Maine Coon. It may also be inspired by certain rabbit breeds such as the Lionhead.

### Name origin

Flareon may be a combination of *flare* and *eon* (an immeasurably long period of time, possibly referring to how long evolution takes naturally). *Eon* is a suffix all Eevee evolutions share.
Eevee

**Eevee** is a Normal-type Pokémon.

It evolves into one of nine different Pokémon through various methods:

* Eevee evolves into Vaporeon when exposed to a Water Stone.
* Eevee evolves into Jolteon when exposed to a Thunder Stone.
* Eevee evolves into Flareon when exposed to a Fire Stone.
* Eevee evolves into Espeon when exposed to a Sun Stone.
* Eevee evolves into Umbreon when exposed to a Moon Stone.
* Eevee evolves into Leafeon when exposed to a Leaf Stone.
* Eevee evolves into Glaceon when exposed to an Ice Stone.
* Eevee evolves into Sylveon when exposed to a Shiny Stone.
* Eevee evolves into Enigmeon when exposed to a Mist Stone.

It is the special counterpart of Skinka.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Eevee obtained at level 1
* **Bold** indicates a move that gets STAB when used by Eevee
* *Italic* indicates a move that gets STAB only when used by an evolution of Eevee
* Moves in yellow cannot be learned by any previous evolutions of Eevee

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Eevee
* *Italic* indicates a move that gets STAB only when used by an evolution of Eevee
* Moves in yellow cannot be learned by any previous evolutions of Eevee

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Eevee
* *Italic* indicates a move that gets STAB only when used by an evolution of Eevee
* Moves in yellow cannot be learned by any previous evolutions of Eevee

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Eevee
* **Bold** indicates a move that gets STAB when used by Eevee
* *Italic* indicates a move that gets STAB only when used by an evolution of Eevee

## Trivia

### Name origin

The suffix for all of its evolutions, *-eon*, comes from the English word *Eon*.
Castform (Shady Form)

**Castform** (Japanese: **ポワルン** *Powalen*) is a Dark-type Pokémon.

While it is not known to evolve into or from any other Pokémon, Castform has the ability to change forms depending on the current weather.

* During regular weather, it is in Standard form and is a Normal-type.
* During battle aura, it is in Gutsy form and is a Fighting-type.
* During strong winds, it is in Windy form and is a Flying-type.
* During smog, it is in Smoggy form and is a Poison-type.
* During a dust devil, it is in Dusty form and is a Ground-type.
* During a sandstorm, it is in Sandy form and is a Rock-type.
* During pheromones, it is in Swarmy form and is a Bug-type.
* During cursed winds, it is in Spooky form and is a Ghost-type.
* During magnetosphere, it is in Whirly form and is a Steel-type.
* During harsh sunlight, it is in Sunny form and is a Fire-type.
* During rain, it is in Rainy form and is a Water-type.
* During pollen, it is in Allergy form and is a Grass-type.
* During a thunderstorm, it is in Zappy form and is a Electric-type.
* During a psychic field, it is in Zenny form and is a Psychic-type.
* During a hailstorm, it is in Snowy form and is a Ice-type.
* During dragon force, it is in Sorcery form and is a Dragon-type.
* During a blood moon, it is in **Shady** form and is a Dark-type.
* During fairy dust, it is in Lovely form and is a Fairy-type.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Castform obtained at level 1
* **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
* Moves in yellow cannot be learned by any previous evolutions of Castform

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
* Moves in yellow cannot be learned by any previous evolutions of Castform

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
* Moves in yellow cannot be learned by any previous evolutions of Castform

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Castform
* **Bold** indicates a move that gets STAB when used by Castform
* *Italic* indicates a move that gets STAB only when used by an evolution of Castform
Abilities

An Ability is a game mechanic present in Swirling Seasons. They provide a passive effect in battle or, rarely, in the overworld. Individual Pokémon may have only one Ability at a time. Some Pokémon have different abilities dependent on form, and some Pokémon's forms are dependent on their ability. Abilities can be changed with the use of the Alolan Blend Coffee and Dream Foam Latte Starbyss Coffee items. Not every Ability is entirely beneficial, and a good few of them are hindering.
Bayleef

**Bayleef** (Japanese: **ベイリーフ** *Bayleaf*) is a Grass-type Pokémon.

It evolves from Chikorita starting at level 16, which then evolves into Meganium starting at level 32.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Bayleef obtained at level 1
* **Bold** indicates a move that gets STAB when used by Bayleef
* *Italic* indicates a move that gets STAB only when used by an evolution of Bayleef
* Moves in yellow cannot be learned by any previous evolutions of Bayleef

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Bayleef
* *Italic* indicates a move that gets STAB only when used by an evolution of Bayleef
* Moves in yellow cannot be learned by any previous evolutions of Bayleef

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Bayleef
* *Italic* indicates a move that gets STAB only when used by an evolution of Bayleef
* Moves in yellow cannot be learned by any previous evolutions of Bayleef

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Bayleef
* **Bold** indicates a move that gets STAB when used by Bayleef
* *Italic* indicates a move that gets STAB only when used by an evolution of Bayleef

## Trivia

### Design origin

Bayleef is based on a group of dinosaurs called sauropods, specifically the *Apatosaurus*. Its vegetable part is based on the leaves of the bay laurel, whose oil is used for healing and as a stimulant in aromatherapy.

### Name origin

Bayleef is a corruption of *bay leaf*, a herb.
Danggal

**Type**

 **Ability**

**Danggal** is a dual-type Ghost/Dark Pokémon.

It evolves from Haunter via level up at an unknown level. It is one of Gastly's final forms, the other being Gengar.

It is one of many Lockémon introduced in Legends Neo as an alternative to trade evolutions.

## Speculative Statistics

Its Pokédex entry would mention its affinity for children and baby Pokémon.

Its ability Infanticide makes all of its moves do bonus damage on opponents that aren't fully-evolved.

## Evolution

 Level ???→

## Trivia

### Design origin

Danggal's appearance is based on the Dila, a bat-like ghost with human guts dangling onto it, the Manananggal, a vampire-like ghost that feasts on the unborn and looks like a human until she splits her body in half, and the Penanggalan, the head of a woman with her organs dangling onto her, who preys on children and the unborn. Since Danggal evolves from Haunter via leveling up rather than trading, it doesn't gain the full body that Gengar has, despite desiring one.

### Name origin

Danggal's name is a combination of Dangle, and three Southeast Asian ghosts that it takes inspiration from (the Dila, the Manananggal, and the Penanggalan).
Catatomb

**Catatomb** is a dual-typed Ghost/Normal Pokémon.

It evolves from Catteraxe while holding a Keybone under unknown circumstances.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Catatomb obtained at level 1
* **Bold** indicates a move that gets STAB when used by Catatomb
* *Italic* indicates a move that gets STAB only when used by an evolution of Catatomb
* Moves in yellow cannot be learned by any previous evolutions of Catatomb

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Catatomb
* *Italic* indicates a move that gets STAB only when used by an evolution of Catatomb
* Moves in yellow cannot be learned by any previous evolutions of Catatomb

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Catatomb
* *Italic* indicates a move that gets STAB only when used by an evolution of Catatomb
* Moves in yellow cannot be learned by any previous evolutions of Catatomb

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Catatomb
* **Bold** indicates a move that gets STAB when used by Catatomb
* *Italic* indicates a move that gets STAB only when used by an evolution of Catatomb

## Trivia

### Name origin

Catatomb's name is a combination of "cat", "catacomb", and "tomb".