recursal/Fanatic-Fandom huggingface dataset:
Gu Grandmaster Grahf

**Gu Grandmaster Grahf** is located on the Tengu Archipelago. The Convict asked The Tengu to take him there so that he could learn the power of secrets.

## References

See:Wushanko Isles

1. ↑ Player Owned Ports. A Joint Effort. "The Tengu wishes to return to his home in the Tengu Archipelago to meditate. The Convict wants to go with him to visit Gu Grandmaster Grahf, to learn about the power of secrets."
Toxotai

Prior to the integration of the tagmata the **Toxotai** were the dominant portion of the centaur armies. Highly mobile and expert archers, they fought by outmanoeuvring their opponents and wearing them down with hails of accurate arrow fire before finishing the exhausting and demoralised enemies with a charge. In the tagmata, the toxotai have often been reduced to skirmishers and outriders, protecting the flanks of the human phalanx against flankers while the much more mobile and magical icyene perform the missile cavalry role. Recently though, as the icyene numbers dwindle, the toxotai have begun to recover more of their traditional role.

## References

Main:Military Forces of the Late Third Age

1. ↑ https://docs.google.com/document/d/1vYuVUeImZWEiutDRw4\_loK7r9gpugoctbgJm65L0XoM/edit
Hoplitai

The phalanx, though extremely effective, cannot be effectively deployed on rough terrain like hills, woods or settlements which break up the formation. In such cases the humans split into much smaller phalanxes, called **Hoplitai**, and exchange their pikes for smaller spears and larger shields which are more suitable for close quarters fighting. While so armed, most of the humans are referred to as hoplitai. Even though they are separated into smaller units, hoplitai still fight in disciplined, organized lines that form shield walls to repel frontal attacks.

## References

Main:Military Forces of the Late Third Age

1. ↑ https://docs.google.com/document/d/1vYuVUeImZWEiutDRw4\_loK7r9gpugoctbgJm65L0XoM/edit
Yurkolgokh

File:Yurkolgokh symbol.png
The **Yurkolgokh** is a goblin tribe found while doing the Land of the Goblins quest. They wear yellow goblin mail. Like the other tribes found in the temple, they were called upon by the god Bandos to fight in his name during the God Wars. Their name, in the ancient goblin tongue, translates to "The Flatulent". The symbol of the Yurkolgokh can be found on the walls of the Lumbridge Caves in the places where your candle can explode.[source needed]

Yurkolgokh.pngThe Yurkolgokh standard as seen in the Land of the GoblinsYurkolgokh Room.pngThe Yurkolgokh's room in the secret goblin temple
Third Age

The **Third Age**, also known as **The God Wars**, is one of the six ages of Gielinor. The Third Age lasted around four thousand years and officially began when Zamorak, returning from his banishment as a god, began a war to retrieve the Stone of Jas which had been previously confiscated from him by Saradomin in the previous age. This war, also known as the God Wars, would span through the entire age and saw many significant events that shape the world even today, most dominated by war and the gods.

They only ended when Zamorak, cornered by Saradomin, Armadyl, and Bandos in Forinthry, used the Stone of Jas as a last ditch effort to save himself. This would result in the whole of Forinthry being destroyed, scarring the land harshly. Meanwhile, the druids of Guthix had been attempting to end the war by waking the god of balance; four of them, Atrew, Thera, Ria and Rief, conducted a ritual that succeeded in doing so. Guthix, horrified and saddened deeply by the destruction he saw, slammed a giant blade into the middle of Forinthry (what is now known as the Wilderness Volcano) establishing the Edicts of Guthix. These edicts banished most current gods from Gielinor, and prevented new ones from coming to the planet so that nobody could destroy it further.

## References

Main:History

1. ↑ Ashuelot Reis, "Ancient Prison", *RuneScape*.
2. ↑ 2.0 2.1 Histories of the Hallowland, "Paterdomus", *RuneScape*.
3. ↑ Meiyerditch miner, "Meiyerditch Mine", *RuneScape*.
4. ↑ The Arzinian Being of Bordanzan, "Dwarven Mines", *RuneScape*.
5. ↑ Fern, "The Death of Chivalry", *RuneScape*.
6. ↑ Ashuelot Reis, "Ancient Prison", *RuneScape*. "Following Zaros's downfall in the Second Age, Azzanadra, the Mahjarrat-general of Zarosian forces, was defeated by the armies of Zamorak and Saradomin. He was driven back and imprisoned in the great pyramid of Jaldraocht."
7. ↑ Jagex. "The Fall of Six." *RuneScape* Lores and Histories.
8. ↑ Legend of the Brothers, "Barrows", *RuneScape*.
9. ↑ 9.0 9.1 Goblin scribe, "Dorgesh-Kaan", *RuneScape*.
10. ↑ Jagex. "The Chasm of Lights." *RuneScape* Lores and Histories.
11. ↑ Dagroda, "The Book of Zaros", *RuneScape*.
12. ↑ Display case 44, "Varrock Museum - Ground Floor", *RuneScape*. "A battered and bent coin with Zamorakian markings. It bears the word 'Senntisten', which we believe to be the original name of the city, Saranthium, before it was rebuilt by those loyal to Saradomin. Partial numbers on the coin would indicate that it is from the year 3740, presumably from the 3rd Age."
13. ↑ Cite error: Invalid `<ref>` tag; no text was provided for refs named `johna2`
Renmark

**Renmark** was a world described by Guthix as "a world of divine beauty and fabulous magic", and a "realm of wild nature" where four courts of the seasons were in constant conflict, maintaining a tumultous balance of power. It was the homeworld of many different races, including the centaurs, ice sprites, stags and unicorns.

At some point in the distant past, the young god Guthix visited Renmark using The Blade, an Elder Artifact he had taken from Skargaroth. Discovering a corrupt, ravenous, bloated parasite that fed on the living at the planet's core, Guthix sought to cut this evil from the world. This attempt led to the inadvertent destruction of Renmark, scattering fragments of it throughout the cosmos.

Of these fragments, Guthix was only able to locate what would later become known as the Land of Sunlight, the Land of Snow, and the Land of Holly and Hawthorn, leaving the fate of most of the planet unknown to him. Guthix also believed that the parasite survived the world's shattering, and that its tendrils entwined the threads of mortality and took root in the pathways he had opened with the sword.

Some time later, the god Saradomin located another of Renmark's fragments, the Enchanted Valley, and enlisted its centaurs and unicorns to his forces.

During the 6th Age Memorial to Guthix event, an adventurer collects the Elder Sword engram. Upon viewing the memory hidden within the engram, the adventurer witnesses Guthix's memory of Renmark's demise, along with Guthix's remorse at causing its end.

## References

See:Cosmology

1. ↑ Jagex. RuneScape Lore Q&A (from RuneFest 2016) (video). YouTube. 24 September 2016.\*
Fourth Age

The **Fourth Age**, also known as **The Age of Mortals**, was when the surviving races began to rebuild and flourish amongst the world. It was also the first Age to pass with no direct divine interaction. It saw the surviving races beginning to recuperate from the God Wars and flourish amongst the world. Many kingdoms were founded during this age and humans became the dominant race on Gielinor.

## References

Main:History

1. ↑ Display case 20, "Varrock Museum - First Floor", *RuneScape*.
2. ↑ Bob the Cat, "A Tail of Two Cats", *RuneScape*.
3. ↑ Kaqemeex, "Druidic Ritual", *RuneScape*. "The first Druids of Guthix built many stone circles across these lands over eight hundred years ago."
4. ↑ Display case 8, "Varrock Museum - First Floor", *RuneScape*.
5. ↑ Display case 29, "Varrock Museum - First Floor", *RuneScape*.
6. ↑ The Tale of Scorpius, "Observatory", *RuneScape*.
7. ↑ Bandos, "The Book of Bandos", *RuneScape*.
8. ↑ Cite error: Invalid `<ref>` tag; no text was provided for refs named `johna2`
9. ↑ Ocellus Virius, "History of the Order", *RuneScape*.
10. ↑ Settlement of the East, "Lletya", *RuneScape*.
11. ↑ Exploration of the Eastern Realm, "Lletya", *RuneScape*.
12. ↑ Display case 34, "Varrock Museum - First Floor", *RuneScape*.
13. ↑ 13.0 13.1 Zemouregal, "Notes (k-z)", *RuneScape*.
14. ↑ Display case 24, "Varrock Museum - First Floor", *RuneScape*.
15. ↑ 15.0 15.1 15.2 Jagex. "The Legend of Arrav." *RuneScape* Lores and Histories.
16. ↑ Jagex. Postbag 20 - "Transcript:Tales from earlier ages", Letter 5. *RuneScape* Postbags from the Hedge.
17. ↑ Goblin, "The Book of the Big High War God", *RuneScape*.
18. ↑ Mod John A. "The World Wakes contradiction." 18 March 2013. *Recent Game Updates* Forums.
19. ↑ Keorgius Feryis, "The Sleeping Seven", *RuneScape*.
20. ↑ Display case 23, "Varrock Museum - First Floor", *RuneScape*.
21. ↑ Lamistard, "The Curse of Arrav", *RuneScape*.
22. ↑ Phoenix, "Phoenix Lair", *RuneScape*.
23. ↑ Bilrach, "Chronicles of Bilrach", *RuneScape*.
24. ↑ Meike, "King of the Dwarves", *RuneScape*.
25. ↑ Hugi, "King of the Dwarves", *RuneScape*.
26. ↑ Lucien, "Nadir", *RuneScape*.
27. ↑ Savant, "The Slug Menace", *RuneScape*.
28. ↑ Summer Bonde, "Spirit of Summer", *RuneScape*.
29. ↑ Display case 15, "Varrock Museum - First Floor", *RuneScape*.
30. ↑ Hazelmere the Ethereal, "The Eyes of Glouphrie", *RuneScape*.
31. ↑ The Great Divide, "Lletya", *RuneScape*.
32. ↑ Book on Baxtorian, "Baxtorian Falls Tourist Centre", *RuneScape*.
33. ↑ Display case 6, "Varrock Museum - First Floor", *RuneScape*.
34. ↑ Herbi Flax, "Diary of Herbi Flax", *RuneScape*.
Introductions

## Introductions

### Location

Queens, New York
Brooklyn, New York
Greenwich Village, New York
Malibu, California
Valhalla, Asgard
Manhattan, New York
Hell's Kitchen, New York
Washington, D.C.
Doomstadt, Latveria
Hell, Wisconsin
San Francisco, California

### Time

July 13 2018
September 15 2018
October 1 2018
October 3 2018
October 5 2018
October 8 2018
October 9 2018
October 10 2018

## Characters

* Peter Parker
* Kurt Wagner
* Anthony Stark
* J.A.R.V.I.S.
* Stephen Strange
* Olympia Strange
* Dormammu
* Odin Borson
* Frigga Freyrdottir
* Roderick Kingsley
* Claude
* Quentin Beck
* Matthew Murdock
* James Rhodes
* Victor von Doom
* Justin Hammer
* Jonathan Powers
* Natasha Romanoff
Spear Militia

The **Spear Militia** are Armadylean humans equipped for melee combat fight using spear and shield, and armour if they can scavenge any. Most are peasant farmers who are fighting to defend their land, poorly trained and equipped because Armadyl does not know how to do better. In some regions, former Zarosian soldiers have left a legacy of military discipline.

## References

Main:Military Forces of the Late Third Age

1. ↑ https://docs.google.com/document/d/1vYuVUeImZWEiutDRw4\_loK7r9gpugoctbgJm65L0XoM/edit
Phalangites

Referred to as **Phalangites**, the human forces fight in a single huge formation called the phalanx. They are armed with huge, five meter long pikes and deployed in such a way as to create an unassailable line across the battlefield. Even the largest monsters find the bristling wall of pike points to be a serious threat, and the phalanx is only really vulnerable from the flanks and from above. Discipline and trust are the most important characteristics of the phalangites, as if part of the line breaks the entire formation will fall apart.

## References

Main:Military Forces of the Late Third Age

1. ↑ https://docs.google.com/document/d/1vYuVUeImZWEiutDRw4\_loK7r9gpugoctbgJm65L0XoM/edit
Gu Master Sakura

**Gu Master Sakura** is an expert on Eastern History, and is located on The Loop. The Memory seeks her out for help, and is told to locate a tome in The Pincers region.

## References

See:Wushanko Isles

1. ↑ Player Owned Ports. An Outside Resource. "The Exile has heard rumours of what sounds like a resource dungeon hidden in Wushanko. Search The Loop for Gu Master Sakura - she's an expert in eastern history.
2. ↑ Player Owned Ports. Bring it Tome. "Gu Master Sakura will help The Exile, but only if she can first locate a tome lost somewhere in The Pincers region."
Optimatoi

The **Optimatoi** are a later order of knights that date to the invasion of Gielinor. Commoners who performed valorous feats that impressed Saradomin personally were inducted into their ranks, where they served as the most reliable heavy melee fighters of the icyene forces. The optimatoi are driven by personal honour and the need to achieve victory at any cost, and tend to be driven to unnecessarily risky tactics. The integration of the races into the tagmata has changed the battlefield role of the optimatoi, who are less tradition-bound than the hetairoi, and they now fight more frequently as elite magical skirmishers. The optimatoi maintain a great rivalry with the hetairoi, whom they see as undeserving elitists and opportunists.

## References

Main:Military Forces of the Late Third Age

1. ↑ https://docs.google.com/document/d/1vYuVUeImZWEiutDRw4\_loK7r9gpugoctbgJm65L0XoM/edit
Ogre (race)

This article is about the race. For the specific monster, see ogre.
An Ogre Standard
**Ogres** are a race which dwells upon Gielinor. They originated in Yu'biusk and Bandos had legions of ogres fighting in his armies to take control. Ogres appear as huge, giant-like humanoids weighing up to a ton in muscle and fat, they have white skin and "dark" brown rags for clothes. Ogres have poor technology and are a tribal race with constant wars and rivalries. Their main weapons are spears, clubs, maces, and bows, while others just use their bare hands.

Ogre religion is shaman-like, and they can summon as part of their magicks. The shamans are highly respected and feared by ogres as Bandos' representatives on Gielinor.

Ogres can be as unintelligent as trolls, though they are more creative, with better rules and a more religious and cultural society. Ogres who choose to live outside the city in tribes tend to be very uneducated and feud with each other where the strongest rule. Ogres in the city may be more educated and select ogres can speak very well without butchering words. Ogres are highly savage to newcomers like humans, and will attack them, although the gnomes study them at a safe distance or atop their mechanical gliders.

Female ogres are known as ogress and are stronger than the males. However, most of them are tolerant to the lesser races, such as the ogresses of Oo'glog. They also seem to be obsessed with the "shinies" (coins).

Unlike other races, the ogres of Feldip Hills live separately from each other; ogres live in the city of Gu'Tanoth, while ogresses live in the city of Oo'glog. According to Chief Tess, inhabitants from the two cities visit each other "once every few seasons" and when they visit, they feast and share tales from their shamans. The idea of living together is fairly unknown to them, as Chief Tess laughs at the player's suggestions of having the ogres of Gu'Tanoth and ogresses of Oo'glog live together.

Ogre children are likely to be cared for by the ogresses, regardless of their gender. Almost every ogre child can be found in Oo'glog, with the exception of Bug and Fycie, who Rantz (their father) takes care of.

## Species of ogre

* Ogre
* Mogre
* Jogre
* Zogre
* Skogre
* Chaos dwogre

### Species of ogre that count for Slayer assignments

* Ogre
* Ogress
* Ogress warrior
* Ogress champion
* Zogre
* Skogre

## Notable ogres

* Rantz
* Gorad
* Skrach Uglogwee
* Ogre Shaman
* Ogre Chieftain
* Chaos Dwogres
* Slash Bash
* Grunsh
* Farkle
* Jogre Champion

WP
Gu Grandmaster Mai Pei

**Gu Grandmaster Mai Pei** is an elderly Gu Grandmaster. The Occultist earned his affections, and wishes for The Memory to transmute his gifts into azure.

## References

See:Wushanko Isles

1. ↑ Player Owned Ports. A Joint Acquisition. "The Occultist has earned the affections of Mai Pei, an elderly Gu Grandmaster. She wants the Memory to transmute his gifts into azure."
Auxilia

**Auxilia** are light missile cavalry. They move at the speed of a human riding an unarmoured unicorn, and attack with composite bows or equivalent magic. They are typically deployed in defence of the clibinarii, to screen them from enemy skirmishers, or to harass enemy formations and try to disrupt them. Creatures significantly more powerful than humans are rarely found in the auxilia.

## References

Main:Military Forces of the Late Third Age

1. ↑ https://docs.google.com/document/d/1vYuVUeImZWEiutDRw4\_loK7r9gpugoctbgJm65L0XoM/edit
Nightguard

The **Nightguard** are the keshik focused on stealth operations, particularly assassination and other targeted attacks. They are adept at taking advantage of the intentional confusion created by the dayguard and exploiting vulnerabilities in the enemy's formation, but they prefer to attack when the enemy are camped or otherwise not prepared for battle. The major difference between a nightguard strike and a regular aviansie raid is that it will be carefully targeted to inflict the most damage rather than wherever will give the best spoils.

## References

Main:Military Forces of the Late Third Age

1. ↑ https://docs.google.com/document/d/1vYuVUeImZWEiutDRw4\_loK7r9gpugoctbgJm65L0XoM/edit
Joss

**Joss** was a wizard that lived on the Piscatoris peninsula[source needed]. He had a daughter named Primrose[source needed], and wife Megan[source needed]. Joss also had an apprentice named Sloop.

Joss would often use air magic to scare away a strange blue-skinned woman who watched their home[source needed]. Joss left home one day, never to return, after he was accused of plagiarism by the Wizard's Tower[source needed], a crime which may carry the death penalty[source needed].
Raurg

**Raurgs** are an extinct race of Bandosian creatures that were likely wiped out during the cataclysmic God Wars. They apparently occupied the area that is now the Feldip Hills at some point. They were crossbred from ogres and ourgs by Bandos.

Raurgs were scouts, assassins, and couriers in the Bandosian army. They were lanky and thin, built for speed, and were skilled at camouflage. They ran on all fours to cover longer distances, faster.

Their remains, Raurg bones, can be found in the coffins at Jiggig.

## See also

* Fayrgs
* Ourgs

## References

1. ↑ Mod John A. "Gods ~ their Races and Species." 7 August 2013. *RuneScape Lore Discussion* Forums.
Archers-of-wing

The majority of aviansie troops are **Archers-of-Wing**, wielding crossbows from the air to deadly effect. In battle they rarely go anywhere near the ground, preferring to continually move and manoeuvre making it impossible for conventional forces to catch them. Only the very best enemy archers or wizards can return fire at the archers-of-wing, and where possible the aviansie will position themselves directly in front of the sun, making it effectively impossible.

## References

Main:Military Forces of the Late Third Age

1. ↑ https://docs.google.com/document/d/1vYuVUeImZWEiutDRw4\_loK7r9gpugoctbgJm65L0XoM/edit
Gu Master Boushoku

**Gu Master Boushoku** is located on the Tengu Archipelago where he protects a forgotten scroll. The Tengu remembered its existence and may retrieve it if he bests the master in combat, and proves his temperance.

## References

See:Wushanko Isles

1. ↑ Player Owned Ports. The Forgotten Scrolls. "The Tengu has recalled a piece of a forgotten scroll enshrined at the Tengu Archipelago. It is guarded by Gu Master Boushoku! Best him in combat, then prove your temperance."
Zanaris

**Zanaris** is a strange realm rumoured to be the nexus of all planes. It is inhabited by small winged creatures known as fairies, and according to the Guthixian Memories, it was in Zanaris where Guthix saw Gielinor for the first time. The normal laws of physics and logic do not apply on Zanaris; for instance, animals can talk and plants require no nutrients or sunlight to grow, and emit a faint glow. Being described as an 'intersection of worlds', Zanaris is the epicentre whence the weather and seasons of Gielinor are governed by the fairies. The realm is apparently located on Gielinor's moon.

According to the co-ordinator, Zanaris is 'an extremely old place, it was here long before we fairyfolk came to live here' with many dormant magical properties, such as those of 'the ability to jump between planes using a powerful portal' that had been sealed for centuries, but the Fairy Queen harnessed the magic and used it to create the network of fairy rings, though not as powerful as the portal, the World Gate, would have been. This property of being a nexus of planes places it under threat from other realms. Recently, it was invaded by orks from Orks Rift but not without help of the malicious Fairy Mafia. Conversely, Zanaris is famous for its market, where various items from other worlds are sold, an example being a selection of dragon weapons from Freneskae supplied by the Consortium of Extra-Planar Merchandise Transferral Specialists.

## References

See:Cosmology

1. ↑ Co-ordinator, "Fairy Tale II - Cure a Queen", *RuneScape*. "Zanaris is an extremely old place, it was here long before we fairyfolk came to live here. In fact it is rumoured to be the nexus of all planes."
2. ↑ Knowledge Base - The Races of RuneScape.\*
3. ↑ Fairy (echo), "Memorial to Guthix", *RuneScape*. "This brings us to the moon of Zanaris, its dark magical forests, giant fungi and, as I discovered on a return visit, a network of fairy rings they had made from the World Gate I'd placed there."
Hypaspitai

The **Hypaspitai** are the elite of the human forces, the strongest and bravest of their kind who form elite units within the army. They are armed and armoured in the same way as the other humans, either with a pike or spear and shield. When placed within the phalanx, they are carefully positioned at the most vulnerable part of the line in order to reinforce it. When fighting independently, they form reliable units that the hoplitai can rally around.

## References

Main:Military Forces of the Late Third Age

1. ↑ https://docs.google.com/document/d/1vYuVUeImZWEiutDRw4\_loK7r9gpugoctbgJm65L0XoM/edit
Naragun

**Naragun** was the home of the Naragi race, before both they and their world were destroyed as a result of the Naragi God Wars. The god of balance Guthix, a Naragi himself, was originally from this world, and he shows adventurers his memories of it during The World Wakes, before he lies down and dies.

Although players are not actually able to visit it, they can view their memories of it after The World Wakes by using the fairy ring code **A****I****S**. As in The World Wakes, the scenery in the realm can be investigated, although the text differs slightly.

## Geography

Guthix's memory of Naragun consists of what appears to be giant trees supporting shattered floating islands, which have leaves dangling from the bottom of them. Lights can be found dangling from the branches on the sides of these islands. Shattered paths connect some of the islands, which have tree roots flowing through them, and purple plants of varying sizes can be found growing around the islands.

Corpses of the Naragi can be found strewn throughout the realm, and the corpse of the god Skargaroth can be found just east of the fairy ring that grants access to the realm. The body of one of Tuska's followers can be found a short distance north of it.

Ruins of structures can be found strewn throughout the realm, consisting of pathways, arches, and buildings, although not much is left of them. What appears to be a symbol of the god Saradomin, who was the first god to arrive to the realm, can be found on a disc-shaped platform to the far east, and the remains of a ruined temple to one of the many gods that fought in the wars can be found to the north-east of it.

Guthix's house is located in the north-west of the realm, marked by a stone tablet reading "Shelter available. All aided." It is the most complete of the buildings in the memory, likely as a result of it being the last surviving structure until it was crushed by Skargaroth and Tuska, and Guthix's strong memory of it. Guthix's bed can be found within the house, on which he died, and approaching it will result in a message stating that the air around it feels charged as if in remembrance of the momentous event that occurred there.
Lancers-of-wing

Less common are formations of spear-armed **Lancers-of-Wing**. These aviansie make devastating melee charges which put them far more at risk, but also kill enemies much more quickly. They are especially effective against rival flyers, who can be difficult to accurately target with crossbow fire.

## References

Main:Military Forces of the Late Third Age

1. ↑ https://docs.google.com/document/d/1vYuVUeImZWEiutDRw4\_loK7r9gpugoctbgJm65L0XoM/edit
Military Forces of the Late Third Age

The following is a record of Tactics used by various Gods during the final years of the God Wars.

## Third Age Battle Tactics

* Armadyl
* Bandos
* Saradomin
* Zamorak

## Armadyl

### Keshiks

* Dayguard
* Nightguard

### Aerial

* Archers-of-wing
* Lancers-of-wing

### Humans

* Bow Militia
* Spear Militia

## Bandos

### Foot Soldiers

* Hobgoblins
* Ogres
* Orks
* Trolls

#### Goblin Tribes

* Dorgeshuun
* Drogokishuun
* Ekeleshuun
* Garagorshuun
* Horogothgar
* Huzamogaarb
* Idithuun
* Narogoshuun
* Rekeshuun
* Saragorgak
* Thorobshuun
* Yurkolgokh

## Saradomin

### Phalanx

* Hoplitai
* Hypaspitai
* Phalangites

### Ranged

* Pyrophoroi
* Sphendonitai

### Aerial

* Hetairoi
* Optimatoi
* Psiloi

### Cavalry

* Hippikon
* Kataphractoi
* Toxotai

## Zamorak

### Cavalry

* Auxilia
* Clibinarii

### Beasts and Undead

* Praeventores
* Foederati

## References

Main:Gielinorian God Wars

1. ↑ https://docs.google.com/document/d/1vYuVUeImZWEiutDRw4\_loK7r9gpugoctbgJm65L0XoM/edit
Sourcing

Sourcing is very important, and it is one of the biggest things that differentiates us from other Wikis.

If you don't have a source that perfectly matches the template below, that's totally fine. Just make sure you source something, like a link to that information, or the NPC, and Quest that they're involved in, and someone else will be by shortly to fix it.

## Creating a Reference Section

When sourcing, you should make sure the page has a **References** section. You can easily create one by using the Source Editor, and typing:

==References==

<references/>

It is more than preferred that this goes at the bottom of the page. When you do this, all sourced material will automatically appear in that area.

Some pages may have another section called **Main:\_\_\_** or **See:\_\_\_**. These sections are used to denote relation to a page with more information that the reader may be interested in learning about.

## Putting a Source in the Wiki

This part is very easy. Simply type:

<ref>

at the beginning of the reference, and:

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at the end of the reference.

So, your reference should look like this in the source editor:

<ref>INSERT SOURCE HERE</ref>

## How to Correctly Source

In an attempt to increase clarity of each reference, we have a basic template that editors should try to use whenever they source.

First and foremost, the name of who you are sourcing, whether that be an NPC, or a JMod on Twitter, followed by a period.

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<ref>Mod Stu.</ref>

If the source can be dated, it should be used in the reference. Sources from outside of the game, should follow with the date of the post. If it is in-game, then you should name the piece of content that NPC is involved in. Both are followed by a period.

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<ref>Mod Stu. December 12, 2017.</ref>

After this, a quote should be given, explaining the source, with quotation marks around said quote. A period followed by a quote should finish this section. For example:

<ref>Zaros. Fate of the Gods. "I suspect their home plane was destroyed soon after the elder gods first left Freneskae. A small number of dragonkin survived this revision by taking shelter in the Abyss, among the detritus of previous cycles."</ref>

<ref>Mod Stu. December 12, 2017. "Bear in mind that there's also coterminous planes, incorporeal planes, multi-dimensional planes like the shadow realm. Infernus consists of multiple planes stacked on top of each other, for example. Also, there can be and usually are multiple worlds on the same plane."</ref>

For NPC's in-game, this is the end of the Quoting process. For outside sources, a link should then be provided.

<ref>Mod Stu. December 12, 2017. "Bear in mind that there's also coterminous planes, incorporeal planes, multi-dimensional planes like the shadow realm. Infernus consists of multiple planes stacked on top of each other, for example. Also, there can be and usually are multiple worlds on the same plane." https://twitter.com/JagexStu/status/941359075069190145</ref>
Iaia

**Iaia** is the homeworld of the Ilujanka. It consisted mostly of marshlands, and had three moons and a star. The star is not visible as the world is surrounded by a cloud of dust. The inhabitants of the world, cold-blooded creatures, lived peacefully with one another, lacking predators, threats or deceit. Because of this they were able to develop a symbiotic relationship with the gurhs. The Ilujuanka would find food and raise their eggs, and in exchange the gurhs acted as mounts.

One day, the god Zaros appeared, and offered to help the ilujanka with their infertility problems. Some of them travelled with him to Gielinor, leaving some of the kin and the gurhs behind. The infertility continued to plague the remaining ilujanka until they accepted that their time had passed.

Currently, travel to the world is limited to those who can create their own portals between dimensions and their entourages. Only Zaros and the white dragon Therragorn have been known to achieved this, both of them taking a small selection of ilujanka with them. Attempts to use fairy rings failed as the network is not established on Iaia and attempts to teleport were unlikely to succeed or have unintended consequences.

## References

See:Cosmology

1. ↑ Sharrigan, "One of a Kind", *RuneScape*. "Where once we were the mind of Iaia - our homeworld - now we become its soul."
2. ↑ 2.0 2.1 Last riders, written by Hannibus, *RuneScape*. "One night, when all three moons were clear in the sky, a shadowy figure appeared on the outskirts of our settlement."
3. ↑ Last riders, written by Hannibus, *RuneScape*. "There were no enemies, threats or lies, and we were at peace with all creatures, including the great gurhs - huge creatures that roamed the marshes."
4. ↑ Last riders, written by Hannibus, *RuneScape*. "We helped them to find food and - in turn - they allowed us to ride them, to plough our fields. We looked after their eggs[...]"
5. ↑ Runefest 2017 Lore talk
6. ↑ Last riders, written by Hannibus, *RuneScape*. "He spoke as if several voices were speaking at the same time: 'I have an offer for your people: I can cure your infertility. You must stop playing nanny to these beasts and have children of your own. Come away from this world and receive my gift."
7. ↑ Sharrigan, "One of a Kind", *RuneScape*. "The decline persists and our population dwindles. There have been no births in a decade now. The Olun'dai has called us to the next world and we are ready."
8. ↑ Hannibus, "One of a Kind", *RuneScape*. "Alas, the fairy ring network was something that I tried back before I was imprisoned, but it did not connect to my homeworld."
9. ↑ Hannibus, "One of a Kind", *RuneScape*. "Ah, I'm afraid my people are not masters of sorcery, and I fear that any spell powerful enough to send me home might have... consequences."
History

The following is a record of all recorded events currently discovered. This timeline briefly chronicles, in rough chronological order, the **history** of the multiverse and its inhabitants, most prominently Gielinor. Six distinct ages are known, which span roughly 12,000 years and begin with the discovery of Gielinor by the god Guthix - the events before that are also documented where possible, but an exact time cannot be given.

Please note that, for practical reasons, the descriptions given here are very brief. As such, it is recommended to visit the articles listed in the last column for more detailed documentation.
Fears

**Fear(フェア)** s a feeling induced by perceived danger or threat that occurs in certain types of organisms, which causes a change in metabolic and organ functions and ultimately a change in behavior, such as fleeing, hiding, or freezing from perceived traumatic events.

## Types

### Main

1. Pteromerhanophobia
2. Trypanophobia
3. Astraphobia
4. Cynophobia. The fear or dogs, often resulting from a bad childhood experience
5. Agoraphobia. The fear of situations that are difficult to escape from
6. Acrophobia. The fear of heights
7. Ophidiophobia. The fear of snakes
8. Arachnophobia. The fear of spiders
9. Tryphobia-The fear of peeing your pants

### Sub

1. Calkphobia-The fear of getting in trouble
2. BotanoPhobia(ボタノホビア)-The fear of losing blood

### Triatery

1. Crinanophobia(クリナノ恐怖症)-Fear of cringey videos.
2. and etc'

## Orgin

In "愛と平和の歌/Song of love and peace", Creepy mentioned that everyone has their own fear called "恐怖（クリプトナイト/弱点）" which makes them panic/パニック.

## Versions/Translations w/ pronunciation

(\*some translations don't have pronunciation)
Abyss

**The Abyss,** also known as the **World between Worlds** or the **Infernal Vestibule**, is a plane that sits between and around realms, encasing them like honeycomb . It consists of the leftover pieces of the universe from creation and previous revisions. Surrounded by it is a thin membrane, called the periphery, encompassed by the Void.

It is unknown what the area realm truly looks like, however some have gained access to a small area via the mystics on Gielinor, and inside a banished cthonian via a mage.

## Use in Teleportation

Most teleport spells travel through the Abyss. When these spells are used, the user is momentarily teleported into the Abyss then, they are sent to their new location, all of this in a split second. This allows teleportation by boring a hole into the abyss, and then looping out of it to arrive in an alternate place. In some cases, Aetheric thread may exist within that bored hole, which keeps the passage open for a return trip. Straddling also allows travel through the Abyss, although with some additional effects.

## References

See:Cosmology

1. ↑ Runefest 2017. "Abyss - encases the planes like a honeycomb; (...)" https://youtu.be/Zi3W3IeiJL0?t=2286
2. ↑ Runefest 2017. https://www.youtube.com/watch?v=Zi3W3IeiJL0&index=16&list=PLMjuVhi1Lg6cf\_S-OPMMHaAJEuxurXDlu
Ourg

OS

 File:Zarador Concept art.jpg
The **ourgs** were a race of gigantic creatures from Yu'biusk and one of the most powerful races bred by the god Bandos. Ourgs were thought to have died out over the course of numerous wars, until the Temple of Lost Ancients thawed out and one of the two surviving ourgs with it, General Graardor. The other is Zarador, the last descendant of a group of ourg shamans that went into hiding at the end of the God Wars. He became Bandos chief engineer, who led Bandos' followers against Armadyl during Bandos's last war. Both Ourgs eventually played a part in the Kyzaj Tournament, with one hosting and the other one participated in the tournament during The Mighty Fall.

Players can also find Ourg Bones in Zogre coffins, after completion of Zogre Flesh Eaters.

It was discovered that Graardor belongs to the ourg race when Armies of Gielinor was released on FunOrb. In that game, the ourg are one of Bandos's units (Graardor is also Bandos's general in the God Wars Dungeon). General Graardor also appears in the "Guthix Awakens" campaign, as do the previously unknown ourgs Blorgak and Yoykrad.

In the quest The Chosen Commander, three Ourg statues can be found inside Bandos' throne room. One can be attacked after completion of the quest, one is holding the stone bowl in front of the throne and the last is standing next to the throne.

It has also been implied that Slash Bash from Zogre Flesh Eaters was an undead ourg.

 File:CC Ourg Statue.png
Psiloi

With the fall of Hallowvale, there are not as many common icyene soldiers as there once were. Those that still remain fight as fast skirmishers, trying to preserve their numbers with long range hit and run tactics to harass the enemy and break up their formations. The unarmoured **Psiloi** are vulnerable to the attacks of melee flying units, especially the demons and vampyres of Zamorak

## References

Main:Military Forces of the Late Third Age

1. ↑ https://docs.google.com/document/d/1vYuVUeImZWEiutDRw4\_loK7r9gpugoctbgJm65L0XoM/edit
The Great Revision

**The Great Revision**, as coined by Zaros is said to be the end of the current universe and the beginning of a new one.

## Elder Gods

At the beginning of each cycle, the Elder Gods 'hatch' from their eggs inside the Elder Halls found on the perfect world from the previous cycle, (currently Gielinor) and crawl to the rift inside and then proceed to suck the Anima of the world dry to nourish themselves. Shortly afterwards, the Elder Gods then proceed to destroy every planet except the one they just hatched on.

It has been deduced that the Elder Gods then spend their time and energy trying to create the next perfect world to produce the maximum amount of Anima so that their offspring can be nourished. However it is believed from Zaros' account that this is not always accomplished and that many Elder Gods died and/or are born stillborn from a lack of sufficient Anima thus making the Elder Gods & the multiverse in danger of ceasing to exist.

## Other Interpretations

The Great Revision has been prophesied for some time by the Fremennik. This event is known to them as The End of Things, however it is described as a huge battle.
Gu Master Shitto

**Gu Master Shitto** guards a forgotten scroll on the Aloft Dagger. The Tengu can collect it if he can beat the master in combat, and prove his kindness.

## References

See:Wushanko Isles

1. ↑ Player Owned Ports. The Forgotten Scrolls. "The Tengu has recalled a piece of a forgotten scroll enshrined on Aloft Dagger. It is guarded by Gu Master Shitto! Best him in combat, then prove your kindness."
Egzorcyzmy

Była to jedna z przygód ekipy.

Uczestnicy: Kebab, Grzelak, Zbyszek oraz Oliwia

Egzorcyzmy polegały na agresji w stosunku do Zbyszka przez Grzelaka i Kebaba wcielających się w role księdza Mariusza oraz księdza Darka. Używali oni intonacji mszalnej oraz tekstów o zabarwieniu religijnym.

Tekstem przewodnim było: "Pan jest aniołem Bożym"

Oliwia została poddana egzorcyzmom jako następna, lecz tu obyło się bez bicia.

> Jakość 9/10
>
>

> Pamięć 8/10
>
>

> Realizm 3/3
>
>
The Void

**The Void** is all of existence outside of the Abyss. As its name suggests, it is void of anything, having nothing been created by the Elder Gods there.

The void pests use The Void to reach Gielinor by directing portals through it. A large portal that serves as a permanent weakness between Gielinor and the Void is found inside an an ancient underground temple, created by Guthix cutting too deep with the elder sword. Smaller portals created by Melville Grayzag can be found on the Pest Control Islands in the Southern Sea.

The Spirit Beast, clawing its way through the Abyss during its attempt to reach Gielinor, left a complete absence of anything in the parts of the Abyss he destroyed, thus creating small pockets of the Void within the Abyss.
Şivekar Kaya Sultan (Indirah)

Madre de Şehzade

Malhun Sultan

**Kadınefendi Şivekar Kaya Sultan** fue la cuarta consorte del Sultan **Muzzafer I *Fatih***, a quien le dio dos príncipes imperiales y una sultana.

Nacida como Indirah, la muchacha fue vendida como esclava a los 7 años de edad a un señor iraní, y en una visita del hombre a Constantinopla, fue vista y posteriormente comprada nuevamente en un monto de quinientas monedas de oro por la Haseki Sultan, quien la llevó con ella al harem, para convertirse en concubina de su marido, el sultán.
The Needle

**The Needle** is an **Elder Artefact** that allows the user to affect time. It currently has a Warden named Gail, however it may have had a Warden previous to her[source needed]. It is currently located in a forest, north of Piscatoris, and a piece of it is currently in the possession of the World Guardian.
Kebab

Jest to najgrubszy członek ekipy. Najaktywniejszy uczestnik podróży. Często przebywa w domu grzelaka. Przyjaźni się z gospodarzem i razem gnębią Zbyszka. Umie załatwić wszystko i zna się na podróżach od strony technicznej. Znany jest również jako Dymitri Kefeinov.

## Cechy charakterystyczne

- ma różowe włosy

- jest gruby

- jest ponadprzeciętnie głośny

- uzależniony od kofeiny w niepokojących dawkach

## Słynne wydarzenia

- egzorcyzmy

- wszystkie podróże

- budzenie drabiną

- wycieczka do sklepu z liczeniem walut

## Główne założenia postaci

Nastawiony zdecydowanie na abstrakcje. Uwielbia być chamski, szczególnie w stosunku do Zbyszka i Julii. Zachwyca się swoją inteligencją i wyzywa wszystkich od kretynów. Bardzo kontaktowy członek ekipy.

## Ciekawostki

- ma małego penisa

- ugryziono go raz w niego

- jest uzależniony od kropli do nosa

- jest komornikiem patoprocentu
Sultans Era Wiki

## PÁGINAS DE LA WIKI

**SULTÁN**

* **Sultán Muzzafer I**

**HASEKI SULTAN** *(Esposa Legal)*

* **Haseki Emine Ferahşad Sultan***(Felicia) --- TRAÍDA POR EL SULTÁN |* 8 hijos y 2 hijas

**KADINEFENDI** *(Esposas)*

* **Kadınefendi Şivekar Kaya Sultan** *(Indirah) --- REGALO DE LA HASEKI SULTAN |* 2 hijos y 1 hija
* **Kadınefendi Muazzez Nilüfer Sultan** *(Samina) --- REGALO DE LA HASEKI SULTAN |* 3 hijos y 3 hijas
* **Kadınefendi Dilaşub Hatice Sultan** *(Clara) --- TRAÍDA POR EL SULTÁN |* 2 hijas y 2 hijos
* **Kadınefendi Şevkefza Gülbahar Sultan** *(Osilda) --- REGALO DE LA HASEKI SULTAN |* 4 hijos y 3 hijas

**HATUN** *(Concubinas Favoritas)*

* **Mahpeyker Hatun** *(Canfeza) --- FAVORITA DE LA VALIDE SULTAN |* 3 hijas
* **Geverhan Hatun** *(Daphne) --- TRAÍDA POR EL SULTÁN |* 4 hijas y 1 hijo
* **Nakşidil Hatun** *(Teri) --- TRAÍDA POR EL SULTÁN |* 2 hijas y 2 hijos
* **Nurhan Hatun** *(Dehlora) --- TRAÍDA POR EL SULTÁN |* 4 hijos y 1 hija
* **Asiye Hatun** *(Lydia) --- TRAÍDA POR EL SULTÁN |* 3 hijas y 2 hijos
* **Serfiraz Hatun** *(Rana) --- REGALO DE LA HASEKI SULTAN |* 4 hijos y 1 hija

**ODALISCAS, OTRAS CONCUBINAS**

* **Şehsuvar** *(Cecilia) --- REGALO DE VISIR |* 1 hija
* **Aşub** *(Iris) --- REGALO DE EMBAJADOR |* 1 hija
* **Atike** *(Silken) --- REGALO DE VISIR |* 1 hija y 1 hijo
* **Ayşe** *(Alessa) --- REGALO DE EMBAJADOR |* 1 hija
* **Fatma** *(Hope)* *--- REGALO DE VISIR |* 1 hija

* **Madre Desconocida |** 20 hijos/as

**PRINCIPE, VISIR MILITAR**

* **Şehzade Davut Pasha**

**HASEKI SULTAN** *(Esposa Legal)*

* **Haseki Bezmiâlem Raşa Sultan** (*Raven)* *--- SECUESTRADA POR EL PRÍNCIPE | 4 hijos y 2 hijas*

**KADINEFENDI** *(Esposas)*

* **Kadınefendi Halime Ayşe****Sultan** *(Halima) --- TRAÍDA POR EL SULTÁN | 1 hijo*

* **Kadınefendi Mihrişah****Gülçiçek Hatun** *(Rosa) --- REGALO DE LA HASEKI SULTAN | 4 hijos y 3 hijas*

**HATUN** *(Concubinas Favoritas)*

* **Hanzade Hatun** *(Dilara) --- TRAÍDA POR EL SULTÁN |* 3 hijos y 2 hijas
* **Ruhşah Hatun** *(Elena) --- REGALO DE LA HASEKI SULTAN | 1 hijo y 1 hija*

**ODALISCAS, OTRAS CONCUBINAS**

* **Hatice** *(Fiona) --- REGALO DE VISIR | 2* hijas
* **Mahfiruz** *(Ceren) --- REGALO DE EMBAJADOR | 3 niñas y 1 niño*
Bik

**Bik** is one of the five Elder Gods, the ancient beings responsible for the creation of the universe, including Gielinor itself. She is the Elder God related to the forest and trees, and is the second youngest Elder God, as well as the second weakest.

 File:Bik egg.png
After Fate of the Gods, the locations of all the current Elder Gods on Gielinor may be revealed through elder chronicles, which can be found using The Measure. Bik resides underneath Entrana, where her Elder chronicle is found.

In Heart of Stone the player visits Entrana again in search of the place where Bik is resting. Instead, they find a mouthpiece, BikKra, that speaks for the elder god. Upon arrival, BikKra challenges the player with three level 35 BikKra's attendants. After defeating all three, they may then speak with BikKra.

## References

Main:Divine Beings

1. ↑ Mod Rowley. Twitter.\*
Arcani

**Arcani** are spies and agents of various races that serve Zamorak's interests within and without his borders. They can occasionally be found on the battlefield, acting as stealthy assassins. Their capabilities vary wildly, from powerful Mahjarrat archmages to simple humans with knives.

## References

Main:Military Forces of the Late Third Age

1. ↑ https://docs.google.com/document/d/1vYuVUeImZWEiutDRw4\_loK7r9gpugoctbgJm65L0XoM/edit
Gaster Apple

Gaster Apple(ガスターアップル) is a parody of Bad Apple by Touhou.

I have been turning around so many times
With my hatred alone, with a painful carousel
Slowly forget, my heart begins to disappear
And suddenly I can not stop freely, I know
Slide down the dark eternal crack
Just pain in my pain and numbness

Stan M:

Who I am, who I am

Uncertainty surrounding my mind

Until I can not break, and

Napsta blook: Maybe it's a dream. maybe nothing else is real

But if I tell you what I feel, it does not mean anything.

It-ward:

So I'm tired of all the pain, of the misery inside

And I wish that I could live feeling nothing but the night

Obvious HD:

You can tell me what to say. You can tell me where to go

But I doubt it would interest me and my heart would never know

Lincoln Loud:

If I take action again, I won’t look back.

Because everything will change, everything will turn black

Program Stan:

Will he ever arrive tomorrow? Will I do it all night?

Will there ever be a place for the broken in the light?

Djimini The Great:

I am hurt? I'm sad? Should I stay or should I go?

I forgot how to say it. Did I ever know?

Ginger brave:

Can I take one more step? I did everything I could

All the people I see, I'll never understand

If I find a way to change if I go to the light

Then I will never be the same, and all this will disappear to white

 Epec/Jayden:

I'm constantly rolling

Nothing but my hatred in the carousel swamps

I slowly forget, and my heart starts to disappear

And suddenly I see that I can not break - I

Resetting through the cracks of dark eternity

Nothing but my pain and paralysis agony

Hawkodile:

To tell me who I am, who I am

The uncertainty surrounding my mind

So I can not free myself, and

Papyrus:

So I'm tired of all the pain of internal misery.

And i hope i can live

Cart men:

You can tell me what to say; Can you tell me where to go?

But I doubt I would care, and my heart would never know

Lori:If I make another step, there will be no more way back

Because everything will change, and everything will fade to black

Homer:

If I do a second move if I take a second step

Then everything would break. I would not have anything left

Kyle B:

If I was crying in the wind, if I was crying in the night

Will there be a way? Will my heart return to white?

Fire Sprite Cookie:

Can you tell me who you are? Can you tell me where I am?

I forgot how to see; I forgot if I can

Frisk:

If I opened my eyes, I will not go back anymore

Gaster:I will let all go, all black in the dark.

characters in order:

* Adaptable
* Stan Marsh
* Napstablook
* Itward
* Obvious HD
* Lincoln Loud
* Program Stan
* Djimini the Great
* GingerBrave
* Epec
* Hawkodile
* Ginger Bright
* Papyrus
* Cartman
* Lori L.

* Homer

* Kyle
* Fire Sprite
* Frisk
* And gaster

\*Some Characters may not be added\*
Emine Ferahşad Sultan (Felicia)

Vâlide-i sa'ide (1581 - 1610)

Vâlide Sultân (1610 - 1632)

Şehzade Bayacid

Şehzade Ahmed

Mahienver Sultan

Esmehan Sultan

Şehzade Muzzafer

**Haseki Emine Sultan** (titulo completo en otomano: ***Devletlû İsmetlu Emine Haseki Sultân Aliyyetü'ş-Şân Hazretleri*** F.Nac.: 1556 en Circasia - 1632 en Constantinopla),fue la octava favorita y única esposa legal de **Muzzafer I *Fatih***, reconocido sultán otomano, así como una de las mujeres que mayor influencia han tenido en el gobierno del Imperio Otomano, tanto hacia el interior, como al exterior de los límites del Imperio mismo.

## Haseki Sultan, *Mehd-i Ulya-i Sultanat*

En 1569, a la edad de trece años, llegó en compañía del, por entonces, Sultan Muzzafer I para formar parte del harem,