Logic Gatekeeper

**Logic Gatekeeper** is the fourth level of *Just Shapes And Beats*. Logic Gatekeeper has 3 checkpoints, is preceded by Milky Ways, and is followed by *Long Live The New Fresh*, the first Boss Level. It is one of the first "real" levels in the game.

Compared to the previous three levels, Logic Gatekeeper is a short and somewhat random level with little to no cohesion between the types of obstacles visible.

## Description

After completing Corrupted, the tutorial level of the game, the player is introduced with 3 circles which act as a method of the game's level selection. The right circle is *Logic Gatekeeper* and selecting it will start the level.

This level is a little more difficult and a bit overwhelming for new players of *Just Shapes & Beats*. As this level uses a number of large walls halfway throughout the level, forcing the new player to rely on luck in order to survive.

One known trick into beating this level is to stay at the edges of the level and dash if the player finds an opening to avoid damage. Should it be too difficult for the player to succeed, one can enable Casual Mode, which doubles the player's HP.

Assuming this is the player's first level after Corrupted, from that point on, checkpoints are now unlocked by blue broken lines, the progress bar can be seen on top of the screen and the player's lives are limited.

After beating this level, the player can now move on to the other circles or unlock Long Live The New Fresh if they already completed them.

## Layout

First Phase
The level starts by generating black holes on the right side of the screen. A few seconds in, four triangles will appear in random vertical positions on the right side of the screen and fire a vertical line of three circles each. A black hole will appear on the left side of the screen and two saw blades will move along the top and bottom of the screen as a checkpoint appears.

Second Phase
Following the rather short segment is a spray of squares from the right side of the screen followed by harmless faded lines continually coming from the bottom of the screen. These faded lines can be quite small or reach quite high or anything in between. The harmless faded lines will shortly make way for hazardous lines topped with circles that go all the way to the top of the outline (these are slingshot sticks).
Circles with spikes that explode into rings of eight circles each (these are "exploding spikes", also known as pulse bombs) will eventually start appearing in random places on the right side of the screen. Another spray of squares on the right will occur, after which the slingshot sticks and faded lines will be replaced with faded lines and lines that cover the entire vertical length of the screen (these are lasers). A checkpoint will appear a few seconds later.

Third Phase
The third section has none of the previous obstacles and instead uses titanic vertical and horizontal faded lines that make way for hazardous lines of the same size (these are walls).
Vertical walls appear quite frequently and randomly, but horizontal walls are more organized: they fire in a tight burst along the middle of the screen, meaning that the top and bottom edges are never hit by a horizontal wall.
Three times during this segment, two large black holes will appear in random places on the screen, and a checkpoint will appear after surviving this simple section long enough.

Final Phase
The simple final segment has large black holes continually appear in random places on the screen while pulse bombs generate in random places on the right side of the screen. A trick to avoid these are to stay at the top left corner of the screen.
About halfway through the segment, the pulse bombs will stop appearing. At the end of the segment, a Triangle will appear and must be collected to end the level.

Hardcore Mode Changes
First Phase* Black holes are much larger and have less reaction time
* The triangle gunners and 2 spike balls also have less reaction time

Second Phase* The normal circle-topped walls are replaced with ones similar to those in Termination Shock. They also come from above and below. Instead of appearing in random positions, they appear in more organized ways.
* Pulse bombs explode into more projectiles.
* Lasers are thicker and have less reaction time.

Third Phase* Walls have less reaction time.
* Black holes have less reaction time

Final Phase* Black holes are much larger and have less reaction time
* Pulse bombs appear in pairs and explode into more projectiles.

## Gallery

* Beginning of Logic Gatekeeper
* End of the First Phase
* The beginning of the Second Phase
* The middle of the Second Phase
* The end of the Second Phase
* The Third Phase
* The beginning of the Final Phase
* The Middle of the Final Phase
* The Final Hazards
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## Tips And Tricks

Logic Gatekeeper starts out with circles that pulse in, then out quickly. Get in the middle when the triangles appear, then saws appear. That is your cue to get to the top. Move around while touching the top. After the second checkpoint, the thick lasers appear again. Go to the top-left corner, and try not to get hit by any lasers. Circles that pulse in and out quickly appear again, so dodge those and the pulse bombs.

## Trivia

* This level, Chronos and Milky Ways are the only levels in Story Mode that can be played even *before* Corrupted is completed, as they are pre-unlocked in the game's Playlist and Challenge Mode.
	+ The above three and Creatures Ov Deception are the only levels that are unlocked by default.
* The word *Gatekeeper* at the level's title is a wordplay. Long Live The New Fresh will not be unlocked until the player beats this level.
	+ *Logic Gatekeeper* itself is likely a play on the term *logic gates*. *Long Live The New Fresh* will only be unlocked if all three levels are completed, thus activating all the ports to create an AND gate, a type of logic gate.