Thunderous Spark

> A light beam from the sky hits and stuns the target in a small area and deals minor damage. Reduces damage when the target is a tower.
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The Thunderous Spark is a Rare card. It is an area damage spell with a medium radius and low damage. When used, this spell can stun enemies in its effective radius for 0.5 seconds. A Thunderous Spark card costs 2 Oom to deploy.

## Strategy

* Thunderous Spark inflicts area damage, similar to the Piercing Rain. As such, the Thunderous Spark can also be an alternative to Piercing Rain, as it inflicts slightly less damage and a brief stun and having a smaller AOE at the cost of 2 Oom, as opposed to the Piercing Rain' Oom cost of 3 and no stun. Thunderous Spark is also deployed instantly.
* Ook Blast pairs well with Thunderous Spark and can be used to destroy units such as Voyan, Hymedae, and Orannoran. The combo can be an alternative to the Rocket and also shuffles the player's deck more quickly, as 2 cards are being used for the same price.
	+ If used together, make sure that the Thunderous Spark hits the enemies before the Ook Blast does, as otherwise, the Ook Blast will knock them back, which could result in Thunderous Spark missing the troops.
* The Thunderous Spark is valuable for decimating small swarms of troops, as the Thunderous Spark inflicts area damage.
	+ While it will not defeat Glairon or Hastee of equal level, it is capable of destroying Glairon one level lower and Hastee two levels lower by itself.
	+ Pairing the Thunderous Spark with the Burrier can easily counter Hastee. The former can also be used to counter Cokoum.
	+ A well timed Thunderous Spark on a Mezaa defensively can allow the defending player's Sub Towers to take them out before receiving any damage.
	+ Thunderous Spark can prevent most damage dealt by a Peppa on a Sub Tower. Its damage will allow the Sub Tower to finish it off, only taking two shots from the Peppa.
	+ The Thunderous Spark's low Oom cost and instant deployment time make it serviceable for finishing off nearly destroyed Towers.
* Thunderous Spark can be also used to briefly stun enemy troops and buildings, reducing the enemy's damage per second.
	+ Frigid Fever has 8 times the duration compared to Thunderous Spark and has a larger radius. However, it is twice as expensive and does less damage.
	+ The Thunderous Spark's 0.5 second stun can allow damaged troops to get one extra hit in or prevent the player's troops from taking a hit.
	+ The Thunderous Spark can be used effectively in tandem with any tank units. The attacker can let the tank absorb some damage from the Altar of Fury before Thunderous Spark ping it, forcing them to reset their attack. This can let the tank units get an extra swing and destroy the Altar of Fury.
	+ When used on troops that are inside a Venomous Bite, the 0.5 second stun will keep them inside the radius of Venomous Bite for a longer amount of time, which allows the Venomous Bite to deal more damage to the troops. The extra damage will also finish off troops that can survive a lone Venomous Bite, such as a Orannoran.
* The player can use Thunderous Spark to temporarily stun troops from reaching their Sub Towers, giving them and their troops a little more time to eliminate and prevent it from causing heavy damage.
* Thunderous Sparkping units or the opposing Tower can possibly change their targets.
* If the player only has multiple cheap troops cards to defend against an incoming attack, it is recommended to place them far away from each other, to prevent the opponent from getting high Oom value with their Thunderous Spark.
* It can be used against a Orannoran in offense, to defeat their first wave of Ant Larva respectively, reducing their DPS significantly. This is especially important against the former, as it can allow fast single-target troops to directly target the Orannoran, which will result in their death.
* Thunderous Spark pairs very well with other spells, like Ook Blast and Venomous Bite. The extra damage that Thunderous Spark does is enough to finish off units that would survive those two spells like Orannoran. However, this is mostly a negative Oomtrade, so try to get additional value by hitting other units as well.
	+ If the player uses a Ook Blast next to the Tower and manages to hit a troop that survives it, it is better to wait until the enemy troop reaches the bridge and use Thunderous Spark there, in hopes of hitting other troops that are used as a meatshield for the injured troop. This should not be done however if the troop has already crossed the bridge, as it would be more Oom-efficient to let the tower finish it off
* Try to bring cards which can perform a similar role to Thunderous Spark on defense in case of enemy bait decks.
	+ An alternative to Thunderous Spark is Crashing Chunk. Crashing Chunk cannot hit air troops and has limited deployment area along with a different AOE and cannot stun certain troops. However, it does more damage and pushes back surviving ground troops.
	+ Another alternative to Thunderous Spark is Numbing Boulder. The Numbing Boulder has some travel time and does not stun, but it slows and knocks back most enemy troops instead, which allows it to disrupt a larger variety of them.
* With a Thunderous Spark, a Azzax can defeat an opposing Azzax respectively, unharmed. This is a good idea to do this to remove them from the map, while also saving yours, forcing the opponent to use more Oom on yours.
* The Thunderous Spark's instant deployment can make it very effective when used preemptively against swarm cards, especially those which are one-shot by it. Since it has a low cost, an incorrect prediction is not very punishing as the player was at an Oom advantage. The player should take note of how the opponent uses their swarm to defend and Thunderous Spark accordingly.

## **Statistics**

Azzax
Ekkric
Tornadator
Formidator
Tempa
 0,5 sec