recursal/Fanatic-Fandom huggingface dataset:
Dagger of Sharpness

Dagger of Sharpness is a craftable one-handed melee piercing weapon. In the main campaign, the weapon cannot be bought or found, it can only be crafted. Proficiency with simple weapons or daggers is required to use it effectively.

The dagger can be **thrown** at a range of 4-12.

## Description

*This enchanted weapon was created using the ancient knowledge of Manacalon’s master smiths. Its design was the masterful effort of Elgador Keenspirit, Magesmith of the Arcaneum.*

## Crafting

Ingredients: Primed Dagger, Blood Ruby

Crafting Difficulty: DC 18, Hard

Required Successes: 14

## Recipe

* Sold by Circe Gerardoirin in the Manacalon Ruin
* (Lost Valley) The Dryad Queen quest reward
* (Palace of Ice) Sold by Berthold Svensson
Elven Cloak

Elven Cloak is an unidentified wondrous item. Before it is identified, it has no special properties. It can be equipped in a shoulders slot but will not provide any benefits.

If the party never identified (or bought) this item before, it will appear in the inventory as the **Elven Cloak**. It has to be identified (with an Identify spell or by paying certain vendors for the service) for all its properties to become known. Upon successful identification, the item reveals itself to be the Cloak of Elvenkind.

Elven Cloak has to be identified only once per playthough. Afterwards, the party will recognize the Cloak of Elvenkind automatically and identification will not be necessary.

## Description

*A beautiful cloak made of fine fabric and decorated with sylvan elvish symbols.*
Drum

Drum is a spell focus and an instrument. It can be used by Bards to provide focus for spells that have a material component (spell focus replaces the need to have actual material components). It can also be used by Bards during performances.

Drum is a standard, non-magical instrument.

It can be bought from vendors or found as random loot.

## Description

*A percussive instrument played with the hands or with sticks.*

## Location

* Sold by Dalon Lark
* Sold by Arda Bladefang
* Sold by Engrem Toldus
* Sold by Erwina Longstaff
* Found as random loot
Dryad Queen's Head

Dryad Queen's Head is a quest item introduced in the Lost Valley DLC. It cannot be sold, moved to a container, or removed from the inventory by the party.

It can be looted from the corpse of the Dryad Queen, after the party defeats her during The Dryad Queen quest in the Swamp.

It's one of the heads required for The Head Collector quest.

## Description

*The head of the dryad queen: proof that you killed her.*

## Connected Quest

* The Head Collector
* The Dryad Queen
Dragon Key

Dragon Key is a valuable item. It's a key that does not seem to have a specific purpose – it opens nothing of interest.

Valuables are small items that you can sell for profit. They are purely decorative and serve no other function. They can be safely sold to a vendor.

## Description

*A key meant to open a locked door or a container.*
Farewell Letter

Farewell Letter is a lore document. It provides additional insight and information on characters and events, contributes to world-building. It has no other function and can be sold or discarded after reading.

## Description

A rolled, sealed letter in a leather case.

## Text

*If this is found, please forward to my wife L.*

*Address is at the bottom.*

*L – for 30 years, I always promised to come back safely to you. This time I'm going to be late. It was a spectacular battle, but this beast was better than my sword. I will light the fire and wait by the door until you get here.*

*Love J*
Faction Relics

Certain items brought back from the Badlands can be exchanged with the various faction merchants in Caer Cyflen. They are all worth the same amount of reputation and gold regardless who they are sold to, however, not all factions are interested in all items.

There are certain points where earned reputation increases the tier of items they are willing to sell: Indifferent (0-10), Sympathy (11-30), Alliance (31-50), Brotherhood (51-80), Living Legend (81-100). There are not enough items available to max out reputation with all the factions.

Reputation can also be increased by completing sidequests for that faction, choosing certain options in conversations and quest, as well as by pure flattery (in case of the Tower of Knowledge).

## List of all Faction Relics

Abbreviations (used to manage table width): (Ant) Antiquarians, (Arc) Arcaneum, (CoD) Circle of Danatar, (ToK) Tower of Knowledge.
Darkvision

Darkvision allows a creature to see normally in dim light and treat natural darkness as if it was dim light. In essence, a character (or monster) with darkvison feels at home in dark dungeons and poorly lit caves.

This ability is very handy when fighting in dark places, as you do not need to worry about light sources as much. Every party member with darkvision will see normally in dim light and in darkness as if it was dim light (within 12 cells), and as a result will not receive disadvantage on attack rolls.

## Acquiring Darkvision

Some races posses innate darkvision. Those are: Dwarves, Elves, Half-Elves, Marsh Halflings.

Darkvison can also be acquired by other means:

* Casting a Darkvision spell.
* Wearing a Ring of Darkvision.

## Superior Darkvision

Some creatures posses Superior Darkvision. It works the same as regular darkvision but has twice the range. So it allows the creature to see in darkness as if it was dim light within 24 cells radius.

## Darkvision as a Condition

Darkvision acquired by means of a spell or equipment is considered a condition with a following effects:

* Creature sees in darkness as if it was dim light (within 12 cells).
* Creature sees normally in dim light.

**Darkvision can be applied by:** Darkvision

**Darkvision can be removed by:** Dispel Magic
Central Clans

The Central Clans (or *Keskainen Vartmerkint* in Dwarvish) are one of the factions of the Snow Alliance.

They are made up mostly by dwarves who rarely leave their underground cities. They have a reputation as insular and hostile, but also have some of the most renowned smiths and wealthy merchants in the Alliance.

They excel at forging crude ore, fine metal, and precious stones into skillfully crafted items of beauty and practicality.

## Prominent members

* Kara Wisehead
* Gilmar Goldentongue
* Galar Goldentongue
* Brodir Steelheart, House Perlevinn
* Valdi Boldhand, House Ettiven
* Stig Strongstone
Crown of the Magister

### Properties

Cast Revivify (1 charge); Cast Raise Dead (3 charges); +1 to all saving throws; +2 to Intimidation and Persuasion checks;+2 to saving throws against Necromancy, Abjuration, Evocation, Conjuration spells

## Other

### Weight

1

Crown of the Magister is a wondrous item. It's a legendary magical item. It's equipped in the head slot, and it bonds with the wearer. The Crown is the main driving force behind the main plot, and its powers grow as the party gathers more gems. It finally will provide following boons:

* Cast Revivify (costs 1 charge);
* Cast Raise Dead (costs 3 charges);
* +1 to all saving throws;
* +2 to Intimidation and Persuasion checks;
* +2 to saving throws against Transmutation spells;
* +2 to saving throws against Necromancy spells;
* +2 to saving throws against Abjuration spells;
* +2 to saving throws against Evocation spells;
* +2 to saving throws against Conjuration spells.

The Crown has 5 charges and recharges (regains its spell uses) at dawn.

When the party finds the Crown, they'll have to chose which one of them takes it. The crown will bond with that character, and it won't be possible to remove it from the inventory slot. It will stay with the party through most of the story. However, it will be taken away by the Council at the beginning of end-game.

## Description

*The crown has revealed some of its powers. It can transmit images from the past to the bearer, and guide them to find its missing gems. It also provides magical protection and powers, depending on the gems it bears.*

## Location

The Crown is found on a pedestal in the Manacalon Ruin during the main quest.
Dwarven Primrose

## Dwarven Primrose

### Weight

0

Dwarven Primrose is a flower and a crafting ingredient used in various recipes.

*A delicate flower mostly found in northern climes, growing on bare rock.*

## Recipes

* Queen Spider’s Blood
* Queen Spider’s Blood Poisoned Arrow
* Queen Spider’s Blood Poisoned Bolt
* Scroll of Blade Barrier
* Scroll of Blur
* Scroll of Confusion
* Scroll of Conjure Animals
* Scroll of Counterspell
* Scroll of Fear
* Scroll of Feeblemind
* Scroll of Fireball
* Scroll of Fly
* Scroll of Heroes' Feast
* Scroll of Invisibility
* Scroll of Lightning Bolt
* Scroll of Mass Healing Word
* Scroll of See Invisibility
* Scroll of Sleet Storm
* Scroll of Slow
* Scroll of Spiritual Weapon

## Locations

* Sold by Mogo the Poor
* Sold by Dalon Fall
* Sold by Katniss Strongmail
* Sold by Leila Reed
* Found in various containers.
* Dropped by various enemies.
* Gathered from resource nodes.
Death Ward

Death Ward is a fourth level spell from the Abjuration school. The spell protects the creature once against instant death or being reduced to 0 hit points.

## Spell effects

Death Ward targets one ally. It grants *Death Warded* – when the target would be reduced to 0 hit points, HP is set to 1 instead, preventing instant death from massive damage or effects.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric
* Paladin
Dwarven War Drums

## Other

### In-game Properties

Musical Instrument, Attunement, Thunder Damage, Force Move, Extinguish, Area of Effect, Wood, Magical

### Weight

2

Dwarven War Drums are a spell focus and an instrument. They can be used by Bards to provide focus for spells that have a material component (spell focus replaces the need to have actual material components). It can also be used by Bards during performances.

Dwarven War Drums are a magical instrument and has additional properties. It requires attunement by a Bard and allows the user to cast Thunderwave (cost: 1 charge) and Shatter (cost: 2 charges).

Dwarven War Drums have 5 charges and regain 1d4+1 charges at dawn.

## Description

*Drums used by dwarven warriors in the far north. Their sound is enhanced magically and can rapture eardrums of foes.*

## Location

* Sold by Hanno Mudstrider
* Sold by Renno Highwater
* Sold by Halman Summer
* Sold by Togrem Caskstrong
Curse of Time (Condition)

Curse of Time is one of the detrimental conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Curse of Time applies the following effects:

* Creature receives force damage equal to half the proficiency bonus of the source of this condition (rounded up) and the start of its turn.

The condition lasts 1 minute.

## Application and Removal

**Curse of Time can be applied by:** Curse of Time feature of The Timekeeper Warlocks

**Curse of Time can be removed by:** –
Charm Person

Charm Person is a first level spell from the Enchantment school. The spell makes an ally out of an enemy.

## Spell effects

Charm Person targets one enemy and inflicts Charmed – the target considers the caster and his companions allies (canceled if the target makes a successful Wisdom saving throw).

## At higher levels

The spell can be cast using a higher spell slot than its original one, providing additional benefits. Per each spell slot over I: +1 target.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Bard
* Cleric (Mischief only)
* Druid
* Fighter (Spellblade only)
* Sorcerer
* Warlock
* Wizard
Color Spray

Color Spray is a first level spell from the Illusion school. The spell sprays a luminous cone that briefly blinds the caster's enemies.

## Spell effects

When Color Spray is cast, the caster rolls 6d10; the total number signifies how many hit points of creatures this spell can affect. The spell inflicts *Blinded*:

* the target cannot see anything;
* the target has disadvantage on attacks;
* all attacks made against the target have advantage.

## At higher levels

The spell can be cast using a higher spell slot than its original one, providing additional benefits. Per each spell slot over I: +2 dice to the hit points roll.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Rogue (Shadowcaster only)
* Sorcerer
* Wizard
Deep Pain Poisoned Arrow

Deep Pain Poisoned Arrow is a type of bow ammunition that can be crafted with the Poisoner's Kit.

*These projectiles have a small pocket of poison attached to their tip, so they will deal the effect of poison on a successful hit. These particular arrows use Deep Pain.*

## Crafting

**Ingredients:** Troll Acanthus, Deep Spider Venom Gland, Arrow ×5

**Crafting Difficulty:** DC 18, Hard

**Required Successes:** 4

## Recipe

* Sold by Maddy Greenisle
* (Lost Valley) Found in a secret room (through the West wall of the Treasure Room) that also includes several other recipes and random magical treasure. May require a successful Perception check to reveal the door
* Sold by Yasmin
* Sold by Morganna Raven
* Sold by Grimhild Darkhead
* Found as random loot
Cone of Cold

Cone of Cold is a fifth level spell from the Evocation school. The spell inflicts massive cold damage to all creatures in the cone of effect.

## Spell effects

Cone of Cold spreads in 12-cells cone from the caster. All the creatures caught in the area of effect are dealt 8d8 cold damage (half the damage if the target makes a successful Constitution saving throw).

## At higher levels

The spell can be cast using a higher spell slot than its original one, providing additional benefits. Per each spell slot over V: +1 damage die.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric (Elemental only)
* Druid (Circle of the Land – Arctic only)
* Sorcerer
* Wizard
Chilled

Chilled is one of the detrimental conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Chilled applies the following effects:

* Creature cannot gain hit points. If the creature is undead, it has disadvantage on attacking the caster.

The condition lasts until the start of the caster's next turn.

## Application and Removal

**Chilled can be applied by:** Chill Touch

**Chilled can be removed by:** –
Chain Shirt

Chain Shirt is a standard medium armor. It is a basic non-magical armor. Proficiency with medium armor is required to wear it.

## Description

*This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.*

## Location

* Sold by Gorim Ironsoot
* Sold by Mogo the Poor
* Sold by Wilf Warmhearth
* Sold by Galar Goldentongue
* Sold by Lena Swifthand
* Sold by Engrem Toldus
* Sold by Morganna Raven
* Sold by Grimhild Darkhead
* Found as random loot
Escape the Bandit Prison

Escape the Bandit Prison is one of the main quests in Solasta: Crown of the Magister. It is a tutorial quest meant to teach the main mechanics of the game to the player. During this quest, you control only one of your four party members.

## How to obtain the quest

You get this quest automatically at the start of the game.

## Objectives and quest log entries

**Find a Way Out**

* You found a weak spot in a wall and escaped!

**Leave the Cave**

* You’ve reached a high spot above the bandits who captured you.

**Get Rid of the Bandits!**

* You did it… the bandits were crushed by the falling wall! Climb down, pick up your stolen equipment, and leave the prison!

**Recover Your Equipment from the Chest**

* You have recovered all your belongings.

**Open the Door**

* You have beaten the bandits! Now open the door and run!
* You have escaped!

## Walkthrough

You wake up in the prison at the bandits' hideout. To escape, you have to:

* Leave your cell and move west.
* Take the torch from the barrel.
* Push aside the rock blocking the hidden passage.
* Jump over the gaps to reach the column.
* Drop the column over the large gap.
* Push the weakened wall to crush the bandits.
* Push the second rock to access the chest.
* Leave the bandits' hideout through the iron bar door.
Dwarven Plate

Advantage on CON saving throws

Dwarven Plate is a magical heavy armor. It has a second tier enchantment and provides +2 bonus to Armor Class. As any heavy armor, it confers disadvantage on Stealth checks. It also provides the wearer an advantage on Athletics checks when an enemy is attempting to shove him. Proficiency with heavy armor and Strength of at least 15 are required to wear it.

## Description

*Fighting underground led the dwarves to create this armor to avoid being pushed over stone bridges.*

## Location

* Sold by Joriel Foxeye (Circle of Danatar Living Legend required)
* (Lost Valley) Possible drop from armor stand on the upper level of the Deserted Refuge in the Blocked Cave
* (Palace of Ice) Sold By Cuberdon Miller
Consumables

Consumables are various one-time use items. When used, they apply their effect and are consumed. There are various types of consumables:

* Potions that provide buffs or heal HP
* Greases that provide various beneficial effects along with a penalty
* Poisons that can be applied to weapons to give them additional properties
* Ammunition that is used with bows and crossbows
* Books that provide permanent increase to abilities like Strength or Dexterity.
* Scrolls that allow for one-time casting of spells.
* Ingredients that are used for crafting.
* Various miscellaneous items that provide different effects.

Some consumables can be crafted, others can only be bought or found as random loot.

## Crafting

When crafting consumables, you need to have certain proficiencies in tools or skills. Unlike the "Tips" screen suggest, it's either one, and they do not stack. Crafting always uses the Intelligence modifier, even if the skill needed is dependent on another ability.

### Tools

* Abyssal Agitator is used for crafting greases. Proficiency in Arcana or Medicine or Nature is needed.
* Herbalism Kit is used for crafting potions. Proficiency with Herbalism Kit or Medicine or Arcana is needed.
* Poisoner's Kit is used for crafting poisons. Proficiency with Poisoner's Kit or Medicine or Nature is needed.
* Scroll Kit is used for crafting scrolls. Proficiency with Scroll Kit or Arcana is needed.
* Smith's Tools are used for crafting ammunition. Proficiency with Smith's Tools is needed.

## Greases

Greases were introduced in the Palace of Ice DLC. They cannot be bought or found, they can only be crafted. Greases can be applied to skin or weapons, providing different effects. Each one comes with a benefit as well as a penalty.

On Skin: +2 to spell attacks; -3 to AC
On Skin: +2 to AC; wounded by light
On Skin: +80 hp; vulnerable to slashing, bludgeoning and piercing
On Skin: advantage on saving throws against spells; heavily encumbered
On Skin: true sight; +1d6 psychic damage taken every time you take damage

## Poisons and Poisoned Ammunition

Poisoner's Kit can be used to make arrows, bolts, or vials. The ingredients are identical for each type, except that the ones making arrows and bolts have 5 arrows or bolts added to the recipe. However, you still need to learn a separate recipe for each type. You can also use the vials to coat some weapons, but not all. For each poison, a successful saving throw will negate the effect or half the damage inflicted. Some creatures, such as elementals, are immune to poison.

All the poisons and poisoned ammunition can be crafted.

## Other Ammunition

Arrows and Bolts of the same name have the same properties.

## Scrolls

Most of the scrolls can be crafted. To craft a spell scroll, the character needs proficiency with Scroll Kit or Arcana and he needs to **know the appropriate spell** he wants to put into a scroll.

## Books

Once read, books provide a permanent increase to abilities.

## Miscellaneous

Various consumable items that don't really fit into any other category.

## Ingredients

Ingredients are one-time and will be consumed.
Conjured Creature

Conjured Creature is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Conjured Creature applies the following effects:

* This creature has been conjured by a magical effect.

## Application and Removal

**Dodging can be applied by:** being summoned as a bonded animal by the Circle of the Kindred Spirit Druids

**Dodging can be removed by:** –
Doom Spear

Doom Spear is a craftable one-handed melee piercing weapon. In the main campaign, the weapon cannot be bought or found, it can only be crafted. Proficiency with simple weapons or spears is required to use it effectively.

## Crafting

**Ingredients:** Primed Spear, Doom Gem, Blood Ruby

**Crafting Difficulty:** DC 22, Very Hard

**Required Successes:** 16

## Recipe

* Sold by Heddlon Surespell
* (Palace of Ice) Sold by Signy Wisecat
* (Lost Valley) Found on a bookshelf in the Living Quarters in the Underground Ruin (The Verdant Valley)
Dagger of Acuteness

Dagger of Acuteness is a craftable one-handed melee piercing weapon. In the main campaign, the weapon cannot be bought or found, it can only be crafted. Proficiency with simple weapons or daggers is required to use it effectively.

The dagger can be **thrown** at a range of 4-12.

## Description

*This enchanted weapon was created using the ancient knowledge of Manacalon’s master smiths. Its design was one of the early works of Elgador Keenspirit, Magesmith of the Arcaneum.*

## Crafting

**Ingredients:** Primed Dagger, Oil of Acuteness

**Crafting Difficulty:** DC 14, Medium

**Required Successes:** 12

## Recipe

* Sold by Circe Gerardoirin
* (Lost Valley) Meat Boy quest reward
* Received at the start of the Palace of Ice DLC
Dragon Plate Armor

Dragon Plate Armor is a magical heavy armor. It has a third tier enchantment and provides +3 bonus to Armor Class. As any heavy armor, it confers disadvantage on Stealth checks. Proficiency with heavy armor and Strength of at least 15 are required to wear it.

To those who attune to it, the armor grants Resistance to fire, acid, slashing and poison damage.

## Description

*A masterpiece of plate armor layered with dragon scales to further reinforce it. Wearing it provides incredible levels of protection, including resistance to fire, acid, poison, and slashing damage.*

## Location

* Looted from an enemy at the Glendale Castle
Demonic Grease Fumes

Demonic Grease Fumes is one of the neutral conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Demonic Grease Fumes applies the following effects:

* Character is unable to apply more demonic greases.

## Application and Removal

**Demonic Grease Fumes can be applied by:** Demonic Grease of Dawn Break, Demonic Grease of the Night Hunt, Demonic Grease of Pseudo Life, Demonic Grease of Spell Taint, Demonic Grease of True Strike

**Demonic Grease Fumes can be removed by:** –
Conjure Elemental

Conjure Elemental is a fifth level spell from the Conjuration school. The spell conjures an elemental of the chosen element that fights alongside the caster. If the caster loses concentration, the elemental remains and becomes hostile.

Conjure Elemental requires concentration.

## Spell effects

Conjure Elemental gives the caster three options to choose from:

* Conjure Elemental (Air);
* Conjure Elemental (Earth);
* Conjure Elemental (Fire).

The caster conjures an elemental of the chosen element that fights alongside him. If he loses concentration, the elemental remains and becomes hostile.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric (Elemental only)
* Druid
* Sorcerer (Mana Painter only)
* Wizard
Eagle's Splendor

Eagle's Splendor is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Eagle's Splendor applies the following effects:

* Creature has advantage on Charisma checks.

## Application and Removal

**Eagle's Splendor can be applied by:** Enhance Ability

**Eagle's Splendor can be removed by:** disrupting concentration, Dispel Magic
Craftable Weapons

Weapons can be crafted with Manacalon Rosary crafting kit. A character that will be doing the crafting need proficiency in Manacalon Rosary or Arcana.

To craft a weapon, you will need a crafting manual (recipe), which can be found or bought from Circe Gerardoirin in Manacalon Ruin. Each weapon recipe consists of a Primed Weapon and a special ingredient.

## Legend

* **ATK** = Attack Bonus
* **DMG** = Damage
Decadence

### Special Properties

+3d6 fire damage; inflicts "On Fire" (save negates); You ignore half cover when making ranged weapon attacks

## Other

### In-game properties

Magical, Attunement, Piercing Damage, Fire Damage, Range, Ammunition, Loading, Two-handed, Metal

**Decadence** is a legendary light crossbow weapon added in the Palace of Ice DLC. It is a magical two-handed ranged weapon. It has the third tier enchantment (+3), which provides a +3 bonus to attack and damage. Proficiency with simple weapons or light crossbows is required to use it effectively.

The weapon also has following additional properties:

* Deals additional +3d6 fire damage;
* Inflicts On Fire (save negates);
* The bearer ignores half cover when making ranged weapon attacks.

## Description

*Forged and enchanted by master smith Krzystaff Flinthall, this crossbow was designed as a primary weapon for troll hunters.*

## Location

* Palace of Ice: in a dragon's hoard in the Deep Forest, near the Elven Settlements of the Western Clans.
Drew Tannerson

Drew Tannerson is one of the three children of late Joan Tannerson, who was a renowned lawyer and a mentor to the adventurer with an Aristocrat background. His own sister calls him a tactless jerk, and she is not far wrong. He is involved in an inheritance dispute caused by the fact that Joan Tannerson left her children completely out of her will, leaving everything to the Aristocrat deputy.

Drew is self-absorbed and rude. He wants the inheritance, because he needs a lot of money to be a worthy husband for his fiancé. He attempts a bit of bribery, claiming that his future father-in-law is very influential at the Tower of Knowledge.

If the inheritance is not given to Adria, Drew ends up dead – killed by his own crazed sister. Otherwise, he gets to live in blissful ignorance and, most probably, under Adria’s thumb.
Confrontation

Confrontation is one of the secondary quests in the Lost Valley DLC. It is the fifth quest in Dominion faction quest chain.

Orenetis believes the Merry Remorhaz is being used as a base of operations for The Rebellion and commands the party to arrested the innkeeper, a dwarf named Karelia Snowfox, and authorizes the use of force if she resists.

## How to obtain the quest

You get the quest automatically some time after finishing the Blue Blood quest.

## Objectives and quest log entries

**Meet with the Lord Protector**

* Orenetis wants to speak to you.

* You met with Orenetis. He gave you a task.

**Find and Arrest the Innkeeper**

* Orenetis asked you to deal with Karelia, the innkeeper. Arrest or eliminate her.

* (option) You put Karelia under arrest.

**Deal with Karelia**

* You reported to Malariel

## Walkthrough

When the party confronts Karelia it must pass an intimidation ability check (DC 13) to get her to come peacefully otherwise it will have to fight and kill her.

## Rewards

* If Karelia is arrested by the party:
	+ Change in relations with the People faction: -15
	+ Change in relations with the Dominion faction: +10
	+ 1000 experience points
	+ 2500 gold
* If Karelia is killed by the party:
	+ 112 experience points for killing Karelia
	+ Change in relations with the People faction: -30
	+ Change in relations with the Rebellion faction: -30
	+ Change in relations with the Dominion faction: +10
	+ 1000 experience points
	+ 2500 gold
Dwarven Hammer

Dwarven Hammer is a quest item. It cannot be sold, moved to a container, or removed from the inventory by the party.

The Hammer can be found in a ruin in the Lava Forest during the Wartime Treasure quest. After it’s acquired, it should be given away at the quest broad in Caer Cyflen in order to finish the connected quest. However, due to a bug, the hammer may remain in the inventory forever.

## Description

*This looks like a Dwarven Thrower, but it seems to be protected by some kind of powerful spell, and it seems no one is able to yield its magic. Maybe you’re just not worthy.*
Chronicle of Alithrion

Chronicle of Alithrion is a lore document introduced in the Lost Valley DLC. It provides additional insight and information on characters and events, contributes to world-building. It has no other function and can be sold or discarded after reading.

## Description

...and thus did Alithrion of Anfarel turn the dragons' own sorcery against them, sol...
Demonic Grease of Pseudo Life

### Effect

On Weapon: +1d8 necrotic damage; 2d4 temporary hp; disadvantage on attack rollsOn Skin: +80 hp; vulnerable to slashing, bludgeoning and piercing

## Other

### Properties

Magical, Item Buff, Glass

Demonic Grease of Pseudo Life is a type of grease that can be crafted with an Abyssal Agitator. It can be applied to a weapon or skin, providing various effects (both positive and negative):

* **On Weapon:** +1d8 necrotic damage; Grants Temp HP Gain (2d4 temporary hp gained at the end of each of your turns); Inflicts Attack Disadvantage (disadvantage on attack rolls)
* **On Skin:** +80 hp; Inflicts Vulnerable (vulnerable to slashing, bludgeoning and piercing damage)

Wherever you chose to apply the grease, it also inflicts *Demonic Grease Fumes* condition - makes the character unable to apply more demonic greases.

## Description

*Applying this demonic grease will greatly empower you, but beware of the consequences...*

## Crafting

**Ingredients:** Demonic Essence, Acid, Angry Violet

**Crafting Difficulty:** DC 22, Very Hard

**Required Successes:** 5

## Recipe

* Learned by reading Notes on an Abyssal Agitator by Exonaïka found on a library shelf in the Ruins of Telema.
Dark Stab

## Dark Stab

### Effect

+1d8 poison damage (save for half) (3 hits)

## Other

### Properties

Item buff, Poison, Glass

Dark Stab is a type of poison that can be crafted with the Poisoner's Kit.

*A poison crafted from the poison gland of a Badlands Spider.*

## Crafting

**Ingredients:** Blood Daffodil, Magnesium, Spider Venom Gland

**Crafting Difficulty:** DC 14, Medium

**Required Successes:** 3

## Recipe

* Sold by Maddy Greenisle
* Sold by Yasmin
* Sold by Morganna Raven
* Sold by Grimhild Darkhead
* Received at the start of the Palace of Ice DLC
* Found as random loot
Estalla Mertvykh

Estalla Mertvykh is a young defiler and a partner of Razan. When she was but 19 years old, she met and was seduced by a defiler. Eventually, she said goodbye to the sun, embraced the darkness, rejected the gods and their power and allowed Razan to turn her into a defiler.

Estalla dwells with Razan in the underground tunnels beneath the ruins on the outskirts of the Fortress of the Shield. She attacks the adventurer’s during the Shadow of the Defiler quest.

## In Battle

She can attack twice in a turn, with a +5 to hit: once with Claws dealing 2d6+5 slashing damage, once with Bite dealing 3d6+3 necrotic damage and forcing a DC 11 Constitution saving throw to avoid being Drained.

She is *Light Hypersensitive*: has disadvantage on attack rolls and Dexterity and Wisdom saving throws when in bright light, and also takes 10 radiant damage if she starts her turn in it.

She has a +4 Dexterity saving throw bonus.
Circlet of Blasting

Circlet of Blasting is a wondrous item. It's a rare magical item. It's equipped in the head slot and requires attunement. When attuned, the circlet allows the wearer to cast Scorching Ray spell (1 per day). The circlet recharges (regains its spell charge) at dawn.

## Description

*A showy trinket created by Lanathir Goldenfire to impress primitive folks during the First Expansion.*

## Location

* Found as random loot
* Sold by Halman Summer
* Sold by Erwina Longstaff
Dominion Officer Ring

Dominion Officer Ring is a quest item introduced in the Lost Valley DLC. It cannot be sold, moved to a container, or removed from the inventory by the party.

It can be pickpocketed from Lieutenant Sharpeyes during the Rough Diplomacy quest.

## Description

*A golden ring given by Orenetis himself to worthy servants of the Dominion. It bears the engraved name of the owner: Gradius Flaneheart.*
Ellaria Anfarel

Ellaria Anfarel is one of the characters introduced in the Lost Valley DLC. She is a lieutenant in the The Rebellion faction, a second to the faction leader and its mouthpiece. She can be found in The Rebellion Headquaters in Dinas Gessa.

## Character and Story

[Ellaria Anfarel description and story goes here].

### Attacks and Powers

* **Longsword:** +8 to hit, 1d8+6 slashing, 3 attacks
* **Dagger:** 1d4+3 piercing damage, 3 attacks
* **Second Wind:** regains 1d10+11 HP as a bonus action.
* **Action Surge:** regains a main action immediately; recovers this power after any rest.

## Connected Quests

* Meeting the Rebellion
* Join the Rebellion
* Primal Threat
Detect Poison and Disease (Condition)

Detect Poison and Disease is one of the neutral conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Detect Poison and Disease applies the following effects:

* Creature can sense poisonous creatures and disease within 6 cells.

## Application and Removal

**Detect Poison and Disease can be applied by:** Detect Poison and Disease

**Detect Poison and Disease can be removed by:** disrupting concentration
Hybrid Bulette - Progress Report, Phase Two

Hybrid Bulette - Progress Report, Phase Two is a lore document from the Lost Valley DLC. It provides additional insight and information on characters and events, contributes to world-building.

## Text

*My Lord:*

*Phase two of testing is complete. The bulette shows much promise: its carapace is harder, its enhanced muscles give it added jumping capabilities, and its jaw can even crush rocks. To proceed with phase three of testing, we will need worthwhile adversaries to push it to its limits and prove the success of the work so far.*
Dragonrose

## Dragonrose

### Weight

0

Dragonrose is a flower and a crafting ingredient used in various recipes.

*An exquisite rose known for its vivid colors and deep fragrance.*

## Recipes

* Potion of Greater Healing
* Potion of Heroism
* Arun’s Light
* Arun’s Light Poisoned Arrow
* Arun’s Light Poisoned Bolt
* Scroll of Acid Arrow
* Scroll of Banishment
* Scroll of Feather Fall
* Scroll of Heroes' Feast
* Scroll of Insect Plague
* Scroll of Lesser Restoration
* Scroll of Spirit Guardians
* Scroll of Sunburst
* Scroll of Tongues

## Locations

* Sold by Atima Bladeburn
* Sold by Hugo Requer in Caer Cyflen
* Sold by Dalon Fall
* Sold by Katniss Strongmail
* Sold by Leila Reed
* Found in various containers.
* Dropped by various enemies.
* Gathered from resource nodes.
Charged Yellow Diamond

Charged Yellow Diamond is a magical consumable. It can be equipped in a utility slot and used once. When used, it allows casting of Conjure Elemental (Earth).

## Description

*This rumbling gem houses an earth elemental that can be summoned by breaking it.*

## Location

* Sold by Halman Summer
* Sold by Togrem Caskstrong
* Found as random loot
Ceannard

**Ceannard** is the ruler of the whole Vale of Coparann. We never learn his actual name.

Ceannard spends most of his time in the Town Hall, administering the city of Coparann and its adjoining lands. He leaves most of the military matters in the capable hands of the Baron. He is a life-long friend of Joris Nikannen, and he trusts him. Furthermore, he is also very close with the current Baron of Coparann – Gromnir Stonefist, they normally meet and talk almost every day.

## Trouble in Coparann

Ceannard is concerned about the current situation in his city. He suspects Sorak involvement but is unwilling to elaborate on his concerns, directing the deputies to Joris Nikannen instead. After Coparann’s troubles are resolved, Ceannard decides that the Vale will join the Legacy Council.

## Family matters

Ceannard is also involved in the Family Reckoning background quest. He is the one that made the elixir of forgetfulness for the adventurer with the Sellsword background – miscalculating the dose and making it much too potent.

## Connected quests

* Gem Quest: The Monastery
* Family Reckoning
Diseased

Diseased is one of the detrimental conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways. There are many types of disease, and a diseased creature can suffer a variety of ill effects.

## Effects

Different types of diseases apply different effects:

* **Blinding Sickness**. The creature has disadvantage on Wisdom checks and Wisdom saving throws and is blinded.
* **Filth Fever**. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength.
* **Flesh Rot**. The creature has disadvantage on Charisma checks and vulnerability to all damage.
* **Mindfire**. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and behaves as if under the effects of the Confusion spell during combat.
* **Seizure**. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity.
* **Slimy Doom**. The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is stunned until the end of its next turn.

## Application and Removal

**Diseased can be applied by:** Contagion

**Diseased can be removed by:** Lesser Restoration, Greater Restoration
Detect Evil and Good

Detect Evil and Good is a first level spell from the Divination school. The spell detects nearby creatures of evil or good nature.

Detect Evil and Good requires concentration.

## Spell effects

All evil and good creatures within the area of effect become *Detected as Evil/Good* – detected as aberration, celestial, elemental, fey, fiend, or undead.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric
* Paladin
Doom Gem

Doom Gem is a crafting ingredient used in crating weapons.

*This gem has very sharp facets and its mineral composition makes it very hard to stop the bleeding once it has cut skin. It is possible to use it to craft magical weapons.*

## Recipes

* Doomblade Greatsword
* Doomblade Rapier
* Doom Spear
* Maul of the Destroyer

## Locations

* Sold by Heddlon Surespell.
* Found in the Aksha’s Lair in the Dark Castle.
* Sold by Telerien Purevoice.
* Sold by Hanno Mudstrider.
* Found in the Magic Research Complex, Dark Laboratory (underground), in a chest.
* Sold by Dalon Fall.
* Sold by Leila Reed.
* Sold by Katniss Strongmail.
* As random drop.
Doomblade Greatsword

Doomblade Greatsword is a craftable two-handed melee slashing weapon. In the main campaign, the weapon cannot be bought or found, it can only be crafted. Proficiency with martial weapons or greatswords is required to use it effectively.

On a hit, the sword **inflicts** **Doomblade Cut** (1d6 recurring necrotic damage, save to negate).

## Description

*This enchanted weapon was forged using the ancient knowledge of Manacalon’s master smiths. Kenaloth Darkmind devised the Doomblades as a tool of punishment for those who resisted the magic of the Empire.*

## Crafting

**Ingredients:** Primed Greatsword, Doom Gem

**Crafting Difficulty:** DC 18, Hard

**Required Successes:** 14

## Recipe

* Sold by Circe Gerardoirin in the Manacalon Ruin
* Found in the Tirmarian Ruin (in a crate behind the Cemetery)
* Found in the Aksha’s Lair in the Bone Keep
* (Lost Valley) The Renewal quest reward
Chainmail of Life Regnant

### Special Properties

Minimal STR required: 13Cast Light (at will); Cast Shine (at will); Cast Cure Wounds (1 charge); Cast Lesser Restoration (2 charges); Cast Mass Cure Wounds (4 charges)

## Other

### In-game Properties

Magical, Protection, Stealth Disadvantage, Metal, Attunement, Light Source, Healing, Control

Chainmail of Life Regnant is a magical heavy armor. It has a third tier enchantment and provides +3 bonus to Armor Class. As any heavy armor, it confers disadvantage on Stealth checks. Proficiency with heavy armor and Strength of at least 13 are required to wear it.

The armor requires attunement and allows casting of several spells:

* Cast Light (at will)
* Cast Shine (at will)
* Cast Cure Wounds (1 charge)
* Cast Lesser Restoration (2 charges)
* Cast Mass Cure Wounds (4 charges)

Chainmail of Life Regnant has 8 charges and regains 4 at dawn.

## Description

*This legendary armor was custom made for s legendary priestess of Maraike. She led the followers of the godess through the rift before becoming the first of the Fallen.*
Dyssalim Highbrow

Dyssalim Highbrow is one of the characters introduced in the Palace of Ice DLC. He is a member of the Western Clans. The party first encounters him in the Elven Settlements.

## Character and Story

[Dyssalim Highbrow description and story go here]

## In a Fight

In battle, Dyssalim Highbrow is a wizard.

### Spells

* **Cantrips:** Resistance, Shadow Dagger, Venomous Spike
* **Level 1:** Charm Person, Fog Cloud, Healing Word
* **Level 2:** Barkskin, Hold Person, Silence
* **Level 3:** Beacon of Hope, Call Lightning, Fireball
* **Level 4:** Ice Storm, Stoneskin

## Connected Quests

* The Old Bard
* The Deep Forest
* Lost in the Ruins
* Secret Key
* Young Blood
Dagger +2

Dagger +2 is a magical one-handed melee piercing weapon. It has the second tier enchantment (+2), which provides a +2 bonus to attack and damage. Proficiency with simple weapons or daggers is required to use it effectively.

## Description

*This elegant, curvy dagger is a great magical weapon crafted by an old tradition of wizards known as Court Mages.*

## Location

* Sold by Joriel Foxeye
* Sold by Signy Wisecat
* Found as random loot
Entangle

Entangle is a first level spell from the Conjuration school. The spell restrains enemies in a 4-cell square area are if they fail a Strength saving throw.

Entangle requires concentration.

## Spell effects

Entangle targets creatures in the area of effect and inflicts *Restrained*:

* target is unable to move;
* creature's attacks and Dexterity saving throws have disadvantage;
* attacks against creature have advantage.

Restrained targets can attempt a Strength saving throw each turn to cancel the effect.

This area of effect is considered difficult terrain, and it slows down those who walk through it (effect canceled if the creature makes a successful Strength saving throw.).

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Druid
* Sorcerer (Mana Painter only)
* Warlock (Tree only)
* Wizard (Greenmage only)
Charmed

Charmed is one of the detrimental conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Charmed applies the following effects:

* Creature can’t attack the charmer or target him with harmful abilities / effects

There are also sub-types of a charmed condition, that apply a slightly different effect:

* **Charmed by Hypnosis**. A creature so charmed is incapacitated (can’t take actions or reactions) and its movement speed is 0.
* **Charmed by Animal Friendship**. The beast is charmed for 24 hours, or until one of the party members harms it.

## Application and Removal

**Charmed can be applied by:** Animal Friendship, Charm Person, Dominate Person, Hypnotic Pattern

**Charmed can be removed by:** Greater Restoration, charmed creature receiving damage
Dragon's Den Advertisement

Dragon's Den Advertisement is a lore document. It provides additional insight and information on characters and events, contributes to world-building. It has no other function and can be sold or discarded after reading.

## Description

A folded paper that looks like an advertisement.

## Text

*The Dragon's Den – Grand Opening: Come one, come all, join us on the 23rd of May for the Grand Opening of The Dragon's Den – Gallivan's newest tavern, eatery, and bordello. Enjoy one of 10 different ales, or perhaps a vintage cask of wine from our cellar, while you enjoy a rack of meat and freshly baked bread.*

*Need to satisfy a hunger of a different kind? Take a look at what we have to offer upstairs. Fancy a stout dwarf to rub out your tensions? We have three to choose from. Prefer something a little pointier with a slender frame? We have you covered with the fairest elven beauties in the land. We even have a halfling if you are into that sort of thing.*

*In celebration of our Grand Opening, we will also have a very special guest performer from 21:12 until closing time. The famous bard Neil Bert will be giving a rare solo performance, all the way from the Principality.*

*Other opening day activities include:*

* *Axe throwing hosted by Runglia Silverbeard (yes, we even have a bearded "lady");*
* *Tarot reading by Aelrindel the Wise;*
* *Battle Chess Tournament;*
* *Much, much more!*

*We are located on the eastern edge of town, just past the town apothecary. And finally, a short poem from Lord Astaroth, a renowned battlemage and our sole proprietor.*

*Stained velvet, dirty lace,*

*Naked glee on every face.*

*Open up to your inner desires,*

*As you lay here, by the fire.*

*All are welcome here,*

*Without worry, regret, or fear.*

*So pull up a chair and sit up straight,*

*Some might even say ifs fate.*

*Oh, my beautiful lady,*

*So fair, slim and shady,*

*I'll meet you upstairs*

*After I trim these pesky nose hairs…*

*‘In the Dragon's Den’*

*by Lord Astaroth Darkbane*

## Location

Found in a chest in the Market in Caer Cyflen.
Dispel Evil and Good

Dispel Evil and Good is a fifth level spell from the Abjuration school. The spell causes all celestial, elementals, feys, fiends, and undead to have disadvantage on attacks against the caster. This spell also allows the caster to cancel hostile enchantments or dismiss extraplanar creatures that have been hit once by his attacks.

Dispel Evil and Good requires concentration.

## Spell effects

Dispel Evil and Good can only be cast on the caster himself. It grants *Dispelling Evil and Good*:

* celestial, elementals, feys, fiends, and undead have disadvantage on attack rolls made against the caster;
* the caster can cancel a hostile enchantment or dismiss an extraplanar creature hit by one of his attacks.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric
Delayed Blast Fireball

Delayed Blast Fireball is a seventh level spell from the Evocation school. The spell conjures a fireball that grows more powerful over time, detonating when a creature enters its space or when the spell ends.

Delayed Blast Fireball requires concentration.

## Spell effects

Fireball is conjured in a 4-cells radius sphere area and deals damage to all creatures in it. It deals 12d6 fire damage plus additional 1d6 for every turn of concentration (half the damage if the target makes a successful Dexterity saving throw).

Entering its space, stopping concentration or reaching the duration limit of the spell (1 minute) will trigger the fireball.

## At higher levels

The spell can be cast using a higher spell slot than its original one, providing additional benefits. Per each spell slot over VII: +1 damage die.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Sorcerer
* Wizard