Spider Murphy

> For Ava, the NUSA... I'm just another weapon in their arsenal. A tool for reachin' beyond the Blackwall. And weapons and tools? They don't get to make decisions or choose to retire, but I'm ready to fight for this.
>
> ―**Spider Murphy**

**Spider Murphy** (スパイダー・マーフィー) also known as Murph or only as code **RX015** (ゼロいちご, **Zero-Ichi go**) is one of the main characters of Cyberpunk Neon Genesis. Murph is a legendary netrunner and extremely talented nanotechnology engineer. For a long time she served **N.E.X.U.S** as an intelligence analyst for the NUSA and was Governor Ava's right hand. Her talent makes her one of the most valuable assets of the Japan government, one they need on their side to protect the country's position. She is the woman who caused the Data Crash and killed the Net. She invented the SPIDER and HOUND series of programs while working for N.E.X.U.S during the Separation War.

Considered the most brilliant hacker in the Net, Spider Murphy was a rogue netrunner who went out of her way to harass and undermine the corporations, which she viewed as the ultimate oppressors of world. As a result, she lived most of her life on the run with corporate bounties on her head. Murph was one of those rare few geniuses who could not only run the Net, but also create new concepts and new code. She wasn't just your typical netrunner, but one of the best programmers in the world. Being a technological genius, this woman began programming and hacking old video game consoles at the age of nine due to her passion for video games and retro consoles. Since then, her career as a netrunner has not stopped and after a massive data theft from a corporation, she caught the attention of NUSA special agents.

Crafty and sassy, Murph is introduced to the story as a laid-back character who shows little interest in things. She proves to be intelligent by showing all her programming knowledge and ability to steal data from any fortress on the Net. Despite her seemingly relaxed and sarcastic attitude, and her occasional bouts of rash or impetuous behavior, she normally maintains an unexpectedly calm and composed demeanor. However, she is a mischievous and brazenly condescending individual, and rarely shows any empathy or remorse for those around her, except for her friends.

## Appearance

Murphy is a tall, slim woman with an athletic figure, it seems like she was always taller than all the girls at her school. She has dark brown skin, gray eyes with bright ring pupils, and thick white eyeliner with arcs of sickle-shaped spots located under her eyes. Generally her system uses white lights or light tones. She also has curly brown hair and her outfit consists of a dark suit of armor made of heat-resistant hybrid fabric and with an interface system implanted in her body.

Her face is long and has sharp diamond-shaped features, and her teeth have noticeable fangs at the front. Despite her full-body clothing, in other outfits it is possible to see that he has thin claws and has marks on his skin along his back, very similar to pieces of metal with various inserts that are normally placed directly on the spine in the cervical area or the parietal area of the skull, illuminating her central nervous system.

When she wears her netrunner suit her hair is hidden inside her ballistic helmet but usually at home she prefers to wear it down or in braids. She commonly wears technical clothing similar to neomilitaries. Pockets, snaps and straps, as well as other useful accessories, are highlighted in her clothing style, in which she uses special materials, appropriate design and properties that ensure breathability, freedom of movement, water resistance and comfort for her style. active life in the city. Her pants have multiple pockets and are made of hard membrane, as are her boots which are hardened.

In other outfits, Murphy generally wears a black tank shirt with neo-military pants and a pair of headphones around her neck.

## Background

**Spider Murphy** is one of Koi's favorite characters. Maybe she is not someone complex compared to the rest of the characters in Cyberpunk Neon Genesis, but she has the charm of her as one of the most important legends of the city of Neo-Tokyo and all of New York. The main idea of ​​a hacker who was so intelligent and bold was born from Koi's taste as well as from various aspects of childhood in 2010. Murphy is passionate about video games and her passion, like her creator's, for technology, It was born from all the consoles that both had throughout their lives. As Koi explains:

> *My first console was a Nintendo DS. It was in Japanese because it was brought from Osaka, but somehow I was able to use it and handle it. My second console was a Nintendo 3DS and then the Wii. I also had a gameboy. I remember spending my entire childhood playing with these consoles and looking for a way to hack them when I was twelve years old. I was always passionate about games and consoles and I wanted to convey a part of myself in a character. I identify with Murphy because of my time when I was obsessed with programming and video editing. Murphy is that. She is a part of me.*
>
>

The biggest inspiration for the creation of Murphy was the international hacker activist movement Anonymous. Mainly known for its various cyber attacks against various governments, government institutions, government agencies, and corporations. We wanted to create a unique character from the hacking world that would represent all netrunners well, in a way we were also inspired by the famous Cyberpunk 2077 characters, Alt Cunningham and Rache Bartmoss. These powerful netrunners were legends in the Cyberpunk 2077 universe and Koi wanted a unique legendary character. But what is it to be a Netrunner?

Within the cyberpunk universe, netrunners are savvy hackers, but with a cybernetically augmented interface system implanted into their body. Using their brain-computer interface implants, they roam the Internet, looking for systems to hack and information to sell. According to the Cyberpunk 2077 database entry: "Netrunners were once considered the rulers of cyberspace, using their skull jacks to roam a vast, global network. They also needed special suits to cool their bodies (although a tub full of ice would do for penniless punks)". Now that we have the idea of what a netrunner is, we can also ask ourselves what makes Murphy so special within her universe. Personally, I think that the most special thing is not only his complete destruction of the net, but also the HOUND and SPIDER programs. Destroying something like the Internet is not easy, much less creating a series of viruses so powerful that they destroy the strongholds of corporate data and government agencies.

The net is the name given to the vast telecommunications network of the Cyberpunk Neon Genesis universe and other universes (examples such as the Tron Grid, among others). It is analogous to the real-world Internet, but much more extensive, and includes things like household appliances and even cyber limbs. The Cyberpunk Neon Genesis Net is made up of landlines, radio links, cellular networks, microwave transmitters, and anything else that can transmit information from one computer to another.

Murphy's influence on the net as the leader of all netrunners is enormous. Dozens of people have been arrested for their involvement in cyberattacks on behalf of Spider Murphy in countries including New United States, the United Kingdom, Australia, the Netherlands, South Africa, Spain, India and Turkey. Assessments of the actions and effectiveness of hacker groups vary widely. Supporters have called Murphy a "freedom fighter" and a digital Robin Hood, while critics have described her as a "cyber terrorist." Based on the Cyberpunk 2020 RPG, Murphy is an advanced level netrunner who has attacked different nations at her young age. She is a powerful woman with remarkable abilities.

Another of Murphy's most powerful investments was her creation of the consciousness transfer program, being able to transfer her consciousness to the net and other bodies through the use of engrams. This made her a brilliant woman and at the same time one of the most astute characters we could meet. Murphy is not only smart, but also sweet and interesting. She seems to be curious about human behavior, although she does not understand many aspects of it, such as dreaming, loving, and the concept of hope. Over the course of the plot, she learns to recognize some of the latter (although this could simply be due to her lack of awareness as an architect).

The name Murphy comes from Murphy's law. "Murphy's Law" is a popular adage that states that "if something can go wrong, it probably will." The law suggests that if there is any chance of something going wrong in a situation, it is likely to happen. Although Murphy's Law is not a scientific law in the strict sense, it is used as a humorous way to point out the tendency of things to go wrong or to experience unexpected setbacks.

Murphy's Law originated in popular culture and is attributed to aerospace engineer Edward A. Murphy Jr., who supposedly formulated it in the 1940s. The law has been widely cited and applied in various fields, such as engineering, technology, business and everyday life, to illustrate the idea that things do not always go as planned and that problems and errors can occur unforeseen. In fact, Murphy's biggest inspiration has been **Murph Cooper**, from the 2014 film Interstellar.

## Personality

Robotics prodigy Murph has the mind of a genius and the heart of a fourteen-year-old girl: her cutting-edge battle robots dominate the underground robot fights taking place in the dark corners of Neo-Tokyo. Murphy is more reserved than her partner Judy. She speaks in a calm and disinterested manner and can become very forward when others make fun of her. Despite being an introvert, she doesn't seem to worry about expressing herself. She is forgetful but agile in mathematics and programming, she likes retro video games and music. It is common for her to spend most of her time in her room, either surfing the net or playing video games on her collection of the human era consoles. Murphy's favorite consoles are Nintendo, she also likes Sony cameras and she collects several editions of them.

Murphy is a carefree and free-spirited young woman, with intelligence and understanding far beyond her years. Because of this, she can be a bit brash and cocky, but never to the point of arrogance. She easily accepts other people and doesn't seem to have much trouble forming positive connections with those she comes into contact with. She is generally accepted as one of the best Netrunners in Neo-Tokyo and a technology expert. If she wanted, she could be hired at any corporate studio and make money, but Murphy values her independence too much to sell herself: she rejects every offer that comes her way. Her anarchist spirit drew her to the streets in the hope that she could improve people's lives. Her biggest flaw is that she can't keep her mouth shut in the face of injustice, something that always gets her into trouble. For some, however, it is her greatest virtue.

In japanese, whenever she speaks she occasionally translates into katakana, indicating some type of accent or that she usually speaks in English and Spanish. Murphy also likes to quote famous and well-known philosophers and public figures. She is known for sometimes using the image of a spider on her web icon that she has left as her signature in multiple cyber attacks on corporations and government organizations.

She has an enigmatic air about her, and her friends are getting used to it. When she talks to strangers or close friends, she shows a more direct and cynical side. Murphy pulls no punches, not even toward her best friend, Natasha. With a calm and extravagant personality at the same time, Murphy is someone very mischievous. As such, her tricks and pranks are usually elaborate and wordy affairs with fairly simple purposes, which she does for fun and the fact that she likes watching people squirm. Despite her sassy and cheerful personality, Murphy also has an emotional side that she lets out on several occasions timidly in front of her girlfriend Judy.

Her way of working is quite chaotic and, as a genius, she doesn't mind making a mess as long as she gets things done. This conflicted with Judy, someone who was perfectionist and organized. However, the two seem to have a positive relationship, to the point that Murphy developed feelings for her and admires her a lot. Occasionally she likes to tease Judy, calling her by nicknames such as "Li'l Judy" or "Little nerd girl", Murphy has a special affection for her pet nanobot Spidey, petting the spider-shaped nanobot and carrying it over her shoulder at various occasions.

Murphy is a naturally passionate person, interested in understanding how systems work, focusing on efficient operations and blueprint structures. She is passionate about taking her interests in new and bold directions. She may be a workaholic because she feels the need to work hard and do her best. Murphy is known for being very technologically adept, and Judy describes her as "too smart for her own good". This is demonstrated by the weapons developed by N.E.X.U.S with advanced nanite technology, as well as the automata weapons developed by it during the machine war. She is also able to hack into the security systems of a high-security prison in the Badlands to free Natasha, unlocking all of her cell doors.

Murphy gravitates toward exciting outdoor activities, such as driving, running, and camping. She also loves riding a motorcycle and often raids security systems just for fun. She is also an extremely creative woman, as she programmed and developed different games for various companies throughout her life, including Cream Cafe Playtime. She likes creating retro and indie video games, she also likes RPG and street art, so we can often see her helping Natasha with her graffiti. Another of Murphy's great passions is pop music and other genres, she generally also likes video game orchestras and other soundtracks. However, despite her great work as a programmer, she is very jealous of her work and does not like other netrunners imitating her works.

Although she has a sense of morality and takes seriously the ethics of the team she works with, Murphy's quiet and stoic nature sometimes interferes with expressing her thoughts and feelings to her colleagues. Murphy not only has a fierce and competitive spirit, but also a strong temperament and is able to defend her own ideals. Having escaped her country in search of a new life, she became part of a nomad tribe of dark reputation that had traveled on the outskirts of Neo-Tokyo. However, she disagreed with the clan leader, who was trying to strike a deal with Biotechnica in their attempt to keep the clan alive with constant work, which Murphy disapproved of, believing that the clan should remain independent of corporations. This came to a head when, due to her rebellious attitude, she finally left the clan and moved to Neo-Tokyo working as a mercenary until establishing herself in her own department.

She doesn't get distracted or avoid negative problems, she leans into it all, faces it head on and allows it to consume her and make up a big part of her identity. Murphy is optimistic and confident because she is confident in her ability to do things and endure. She spends most of her time saving people, fighting injustice, and selflessly providing for others in the community. Despite having emigrated from her hometown and being forced to find a means to survive as a refugee after deserting the army in the middle of the War of Separation and spending much of her early life as a nomad, her overarching dream is to collectively overcome oppression and make NUSA a respectable and admirable place in its own right.

Murphy is not particularly religious, but believes in the existence of an afterlife and the soul, and has also taken part in the traditions of Neo-Tokyo as part of her cultural adaptation. Murphy describes the process of adapting to her new life in Neo-Tokyo as a hard process if it were not for her friends, she constantly feels that she has lost something, that she is far from her own and has shown to feel nostalgic on several occasions for her memories of home in Brooklyn and her family. Not only has her lifestyle changed, but she strives daily to practice the new language. Little by little she has been able to integrate into the city's events and feel more comfortable.

Murphy also sees herself as someone with an active nightlife who prefers to stay at home and doesn't enjoy any specific sporting events, instead getting used to working on new projects and spending time interested in how technology works in the world. She often plays video games as a way of having fun and spends too much time on it, other times she dedicates herself to perfecting her nanites and contemplating her programming techniques. She does not have a particular preference for foods, stating that all food is delicious, but she retains a special liking for street food.

She is very intelligent and speaks several languages, from Spanish (her native language), English, Chinese, Japanese and a little Russian. However, the affinity of her intelligence is demonstrated in the world of netrunning, having developed important programs such as the SPIDER and HOUND program that completely destroyed the net. When she was nineteen, an agent was tasked with recruiting her, giving Murphy the ultimatum of either joining the CIA or being targeted by N.E.X.U.S. With no other option, Murphy left her old life behind and departed from Brooklyn. Before long, her talent cemented her position as President Ava's right hand. At the CIA Murphy lost all her autonomy and personality. Initially, she appeared to be calculating, ruthless, and loyal, as shown by her willingness to kill anyone when asked to do so by a higher authority. She took her job seriously.

However, after escaping from NUSA and traveling to Japan to start a new life as a refugee, she renamed herself Spider Murphy after the destruction of the Internet that she caused with her SPIDER virus. With the collapse of the old network, a lot of data was lost and erased with the creation of the firewall, but that did not stop Murphy, since she could cross the blackwall without problems and return to the normal network, traveling from the deep network to each one of its highest levels. After meeting rockerboy Ryan Monroe, she eventually joined a work crew and decided to work as a mercenary netrunner with him. She then met Judy and Natasha and the rest of her members, with whom she got along well and describes how she has the best memories of her time.

Murphy's first mission with the mercenary group was in Colombia, stealing corporate data from a data fortress and assassinating three CEOs of a Latin American energy corporation. After that, Murphy did more independent work, such as breaking into websites of American government centers, corrupting the websites of the CIA and the FBI and even reveal the personal data of several corrupt NUSA police agents. Murphy has exposed multiple politicians and criminals on social media, hacking into their security systems, and even murdering members of the high table of several corporations.

Murph's knowledge of programming not only makes her a high-caliber netrunner and engineer and one of CyberCore's most valuable assets, but also makes her play an interesting role during the war with the seraphim. Murphy manages to build different automatons and develop several of her weapons, as well as create and hack the seraphim's security systems. Her ability to hack and control other machines of hers make her one of the most powerful agents within the Automata Mech program. Throughout the story we can see Murphy and Judy test different systems on the automata, and she demonstrates a certain fascination with these giant machines.

Murphy prioritizes logic, reason, and objectivity over emotions. While she was not apathetic, she tended to fall back on her intellect, which is much more developed than her interpersonal skills. She is excellent at solving problems as she uses her observations and experiments to come to a conclusion, although they are often eccentric. She used to feel that a practical, systematic approach is the right way to do things and has struggled to reconcile this with others, who often make decisions based on their feelings. Occasionally Murphy practices boxing and other more relaxed sports. In addition to this, she was responsible for creating the AI ​​of the automata systems. The AI system monitors each robot as it prepares for the pilot-to-pilot protocol to initiate the neural connection, transmitting information to the pilots as it happens. This function is maintained even when the automata is airlifted to the battlefield against the seraph. The AI recognizes the verbal commands of its pilots each time they shout the characteristic attacks of each automata in combat.

In the post-war future, Murphy is shown to be much less self-absorbed and much more open and cooperative as she works with Judy and Natasha to build new programs with the automatas, and analyzes the remains of the seraphim, although she is still eccentric and possessive on netrunning topics. Later it is shown that she has taken up gardening as a hobby and teaching about growing plants in plantations. However, she remains passionate about retro video games and continues creating sagas for different entertainment corporations.

On rare occasions, she gives up easily when ideas don't come to her mind immediately or makes several failed attempts. She gets nervous that she might not be good enough anymore, but thanks to her friends she has been able to overcome these issues. As the years pass after the war, we can also see a young Murphy creating digital shelters for consciousnesses that have been imprisoned by the HOUND program used by N.E.X.U.S. We can also see that she carries out studies on the seraph systems to give new uses to their mechanical parts, as well as new uses to the automata. Over time, we can also see that Murphy takes on a more chrome-like appearance, receiving new cyberware implants in her back over the following periods of time.

## Biography

### Early life

Murphy Coleman was born on February 14th, 52,060 in Brooklyn, New York, during the times of "corporate repression." She was the daughter of nomad Costa Rican parents along with her younger brother, Markus Coleman. Unfortunately, her parents died in a tragic accident, so she was raised by her aunt Kamara Coleman, a programmer and technician who had her workshop making consoles and other electronic devices in her home. Murphy grew up helping her aunt in the shop and taking care of her younger brother, until one day she was surprised by her aunt rebuilding a Nintendo 3DS video game console when she was only four years old. Kamara was surprised by Murphy's potential, and deciding to take advantage of her intellect, she gave him her first netrunner modem at the age of seven.

Murphy did many things as a child, for example, she used the modem her aunt gave her to hack into a CyberCore sales office and falsified order information so that the corporation would send her a new, more advanced, multi-level cybermodem. Murph since then began to explore the Net and she modified every video game console that came into her hands to change its programming and personalize it. She began rebuilding consoles from the Human Era such as Nintendo 3DS, Wii, Xbox, PlayStation, Switch, Gameboy and PlayStation Vita. The young woman eventually had an entire collection of consoles and video games, as well as creating unique programs and programming video games that became her favorite hobby. Her younger brother, Markus, also became interested in the world of programming and became an assembly technician who helped his sister install different software on each device.

Some of Murphy's favorite games were those from Nintendo and Sega, so the little girl was motivated to overwrite them in her programming and disassemble each console until she removed its hard drives. Over time, Murphy made a living in the family business by programming new video games, such as Pokemon or Animal Crossing and other iconic retro games of the time. But Murph's intelligence did not stop there, because over time she learned other languages by knowing how to overwrite games from other regions. The young girl began to learn Chinese and Japanese, and soon she got involved with the special edition consoles from those regions to handle them and put new software on them.

She graduated from elementary school at the age of nine after skipping several grades and for the next few years participated in program design and upgrading of N.E.X.U.S weapons within her aunt's workshop, but all this was nothing more. than a personal and unambitious project, something she did out of her own free will. Finally, at the age of fifteen, Murphy developed the Spidey nanobot, a personal assistant with advanced artificial intelligence programmed to gather data from the Internet for her and assist her in engineering projects. When she turned eighteen, she risked her first mission as a netrunner by invading the N.E.X.U.S data fortress to steal information from the data bank, including special project weapons plans.

Murphy's first notable attack was carried out with a Spiderhead that she built herself and the nanobot Spidey, which she used to hack into the sales offices of CyberCore Microcybernetics. She kept it up for months doing jobs. Eventually, she managed to save enough money to rent an apartment of her own. Murph was much more skilled than other corporate netrunners or high-level mercenaries. She used a completely customized cybermodem that was faster and more secure than the modems used by other high-level netrunners. She tended to use interesting software, that is, wacky and deadly programs. She ran the Net for fun, lynch N.E.X.U.S netrunners without profit, because she could and it was the right thing to do, and do things others thought impossible. She was generally accepted as being one of the best netrunners in New York.

This put her on the radar of both N.E.X.U.S and President Ava, who believed she could use Murphy's talents for personal gain. For some time, Murphy tried working for companies, writing software for them, although she would always end up double-crossing them and running away before getting caught. She would then clean her record and move to other companies. However, she worked for NetWorks Development for a year, since they did not deal with any wrongdoings. During this time, she created the Hound programs for them. She was later fired for dropping a political movie into the database code. Within a week, she fried their computer system and the company went bankrupt. Murphy later sold the source code to the Hound programs to several software houses and made enough money that she didn't need to work anymore.

An agent was sent to persuade the nineteen-year-old Murphy to join the Federal Intelligence Agency. She didn't agree at first, because she didn't want to leave everything she loves behind, until the agent blackmailed and threatened her, saying that she could protect her friends and family, or that she could let N.E.X.U.S kill them. Filled with rage and left with no options, she agreed to join the country's federal intelligence agency as a data analyst for Governor Ava. Soon, as a high-ranking member, she was known throughout American and Soviet society.

### Adulthood

In the NUSA secret service, she lost all her autonomy and personality. She had to play according to the plan the CIA gave her. This led her to be in greater danger than she ever imagined instead of being safe as Ava promised. Murphy then became nothing more than another weapon in Ava's eyes, who used her to violate the international laws governing the use of cyberspace. Murphy was forced to penetrate the deep net and used her results to give NUSA the advantage against potential foes. However, those actions had no consequences for anyone other than Murph herself as the deeper she went, the more part of her body began to fail. The immunity of a government agent, backed and protected by a powerful bureaucratic apparatus, guaranteed Murphy would remain untouchable. From masking vehicle signatures at secret meetings between NUSA officials and military boards in Central America, to obliterating the digital footprints of commandos that executed terrorists.

Murphy was famed for her skills at seeing software development on a different level. Due to her abilities, she was poached by a lot of corporations. During her employment in N.E.X.U.S, she began development on a revolutionary consciousness/AI transfer program. Murph kept investing heavily in neural processing cyberware to augment her netrunning skills. Fascinated by the development of artificial intelligence, Murphy made a breakthrough in the transfer and containment of intelligence, both AI and the architect mind. The unnamed program was able to transfer the user's mind into the Net and explore independent of their existing body. However, N.E.X.U.S capitalized on the breakthrough and developed it further into a weapon. Instead of transferring personalities, it imprisoned them.

When Murphy realized what N.E.X.U.S was doing with its creation, she became displeased and decided to leave the corporation, escaping the country, without first creating the SPIDER program: a set of extremely dangerous viruses, with the objective of breaching all corporate data fortresses and sharing their data online for all to see. When Murphy escaped from the N.E.X.U.S tower, the SPIDER triggered. Having greatly exceeded their original programming parameters, they began to wreak havoc across the Net, infecting 80.2% of the Net and triggering Artificial Intelligences to mutate and go rogue. The viruses were so powerful that CyberCore was unable to destroy them, so the only way for the Net to survive was to lock a large portion of it behind a powerful firewall called the Blackwall.

Murphy left no sign of herself, but became so popular due to the destruction of the net that her name became Spider Murphy. She eventually moved to Neo-Tokyo, where she became part of the nomad groups on the outskirts of the city, searching for supplies, odd jobs, and spare parts in the world where society had fragmented. After a family dispute, she decided to live a more independent life as a mercenary and improving her reputation on the streets.

### Life in Neo-Tokyo

Life in Neo-Tokyo for Murphy took a noticeable improvement when she joined the Underground as one of its most prodigious netrunners. At first it was difficult for her to adapt due to the difference in cultures, but eventually she discovered a great variety of people in the big city and moved to Santo Domingo. Murphy reveals that she was working for six months at Underground until she met Clouds club boxer Judy Ayala, who was competing against Ryan Monroe. The woman met both fighters and since then they became good friends, began going out together and doing mercenary work as a team. Judy and Murphy met at Clouds during one of those many work nights. After a few drinks they talked and the friendship arose as soon as it began, forming a deep bond from the first moment.

On a second occasion, when Murphy comes to Judy in search of implants for an upcoming heist, Jud accepts and gives her a new advanced military caliber implant. Murph is overwhelmed by her unexpected generosity, but Jud claims that it is an investment to ensure that Murphy returns alive to pay off the 21,000 credits she now owes her. When Murph returns later to pay off that debt, Jud tries to rebuff her, arguing that Murph can make better use of the cash, but she insists on giving her the money.

One night, Murphy received a call from a hospital's paramedic services who revealed that her aunt Kamara had passed away due to a car accident. Devastated by the death of the woman who raised her all her life, Murphy fell into a deep depression that made her isolate herself and caused her to abandon her job for months. This event caused Murphy to start smoking due to her stress, but fortunately she received the support and love of Judy during this time. During a job, Murph would kill a secretary, one who remembered her of Kamara, leaving her regretful and beginning Murph's loss of self. Murphy froze up during her next job, still reliving the death of the civilian. Judy intervened to keep her alive. She expressed concern for Murph, including a suggestion that she goes light on the chrome for a while after being concerned about her mental health.

Later at Murph's apartment, she would collapse and be taken to Doc's clinic. Judy would suggest a downgrade, causing more sadness in the chromed-out and emotionally destabilized Murph. She decides to take some time away and dedicate herself to network research, spending her days in an ice tub connected to the network. For the sake of her mental health, she began to dedicate herself to video games and programming again. It was during this time that she developed the famous games for **Cream Cafe Playtime** and other entertainment corporations, however, Murphy aimed for something higher, and soon began joining underground bot fights and other combat robots in nightclubs to earn credits easily, using SPIDEY in brutal combats which she always won due to her unsurpassed technology.

Judy and Murphy's friendship progressed from then on and both women became good friends until they joined Ryan's crew. Months later, Murphy moved into an apartment in Haikara Bay with Judy and Ryan. The three became fairly close roommates until the arrival of Natasha, who also moved in with them. In this way, the four lived together in the Haikara buildings until the events that would lead Natasha to escape the city and move to another country and subsequently be arrested by agent Akira some time later.

Murphy would play a major role in Natasha's prison escape, hacking into the high-tech prison security systems to free her. She also plays another important role in Corporate War II, being the main netrunner in hacking into the N.E.X.U.S cyberspace systems and its tower. It is in these missions that Murphy almost loses her life, being left in the hospital due to a deadly virus attack by N.E.X.U.S, however, she manages to emerge unscathed from this and subsequently plays another important role in the machine war as a developer of automata technology and weapons. Murphy joins the Automata Academy the same year the seraphim attack began. Shortly after, she graduated as an automata technician and engineer and began developing heavy weaponry for mecha.

## Powers and Abilities

### Abilities

Murphy is one of the most powerful netrunners in the Cyberpunk Neon Genesis universe. She always worked alone and spent every credit earned on newer, better equipment and ever-more-extravagant means of entertainment. She quickly became a living legend of the trade, although some didn't believe someone of her caliber could exist for long-if at all. The CIA believed.

* ***Intelligence:*** Murphy has an outstanding ability to analyze problems and find creative solutions. She can break down complex systems into smaller components and understand how they interact with each other. Murph has a deep understanding of relevant IT technologies and systems. These technical skills may include programming, networking, operating systems, cryptography, and information security. Her intelligence is described as incredibly brilliant, with an IQ of 200 that gives her the ability to solve operations at an early age and manipulate the consoles in her aunt Kamara's workshop to her liking. She is very innovative and has the power to create inventions from inspiration; from small but powerful battle robots to cutting-edge super suits. She also has in-depth knowledge of her inventions and can coordinate on a complex level of thought.
* ***Engineering:*** Murphy is able to easily improvise new creations from existing technology, such as her spider-shaped battle robot, her improvised cannon, and her Spidey nanobot. She has some construction skills, as she managed to rebuild the communication center to a usable state and was seen trying to fix a teleportation platform. Later it is revealed that she is capable of repairing seraphim to a near perfect state. Despite rivaling Judy in engineering skills, Murphy has far superior knowledge and utilization of architects' technology. She also knows ancient human technology, as she was able to find old net files and manipulate them to use video game consoles from the human era.
* ***Technology manipulation:*** Murphy is capable of accessing any electronic device and technological system to control it. She can exert control over technological constructs, such as computers, robots, hardware, and other devices that can be called "technology" in any way.
* ***Nanobots:*** Nanobots, also known as nanorobots or nanomachines, are microscopic devices designed to perform specific tasks at the nanometer level. These tiny robots are composed of nanoscale materials and components, meaning they have dimensions in the nanometer range. They can assist in the repair and regeneration of damaged tissues by interacting with cells and facilitating healing and cell growth in specific areas. They also help Murphy to access places and steal data from computers. She has mass-produced nanobots, but her biggest success has been Spidey: a nanobot capable of hacking any door's security systems and designed for espionage missions. Murphy's nanobots can communicate with each other and coordinate her actions intelligently. They can form intelligent swarms that work collaboratively to achieve common goals. Microbots can be used to build anything as they are controlled by her thoughts
* ***Hacking:*** Murphy can access the network through her neural interface and modem, she is capable of hacking advanced security systems such as cameras, computers, robots, doors, machines, and even people's cyberware by creating short circuits in them.
* ***Multilingualism:*** She is fluent in English, Spanish, Chinese and Japanese.
* ***Nano technology:*** Murphy has advanced spy technology based on abandoned N.E.X.U.S. research. Murph has technology such as the nano mask, which allows her to take on the appearance of another person and replicate their facial expressions and speech patterns. An experienced agent equipped with a nanomask is virtually indistinguishable from the person she imitates and is capable of erasing even the most sophisticated security scans.

## Equipment

 **Nanowires** | Shiny, whip-like monofilament wires with a cutting edge just one molecule wide. Without a doubt, extremely advanced, high-end, neo-military grade cyberware. Not everyone can install these things and in most cases it is restricted by corpo mercs; many only obtain them through theft or savings from lucrative jobs to pay the price on the black market. You only need to look at the nanowire and then you would understand why these restrictions are probably a good thing. What could go wrong shooting threads with an atom-thick cutting edge from your wrists? Very much so, which is why the implant comes with hand and finger pads made of the best monoresistant ceramic manufactured with molecular engineering, making it possible to give Murphy more options to control and manipulate it. Even with these safety precautions, using the nanowires to cut or trap your enemies in your own web and not hurt yourself or destroy everything in your immediate area is an art that only a select few, like Murphy, can master

## SPIDEY

**Spidey** (スパイディー) or also known as **Spider** (クモ, **kumo**) is one of Murphy's most powerful nanobots with a miniature, arachnid-like body. Spidey has a small dark blue and black body with the numbers 28 on his body, his legs are bioluminescent as are his mouth and eyes. This nanobot has advanced intelligence and is strategic and fast. Its attacks are difficult to predict and a single bite from this little friend is capable of inserting the worst virus you can imagine into your systems. The nanobot Spidey was created by Murphy when she was just a child. It is for this reason that he is based on Joltik and each of his abilities. Spidey can absorb energy from electrical devices and also emit electromagnetic waves to disable some devices. On top of that, Spidey has an electrowire that he can use to attack, a small version of nanowires.

### Behavior

Spidey is mainly friendly and nice to people, he is energetic and moves nimbly in his electric webs. As a secondary measure, this nanobot has very strong jaws that are capable of immobilizing enemies fighting it until they succumb to paralysis in his electric silk prisons. Spidey can discharge powerful energy currents and generate electromagnetic pulses capable of disabling vehicles and devices. Spidey is mostly possessive of Murphy, so he stays close to her most of the time. He is also loyal and territorial, so he will follow Murphy's orders to infiltrate any defense system. Even though Spidey is peaceful, he protects groups of nanobots and if anyone dares to crush or attack a nanobot, Spidey will immediately take on a hostile hive-type behavior with the rest of the nanobots.

Spidey is very sensitive and temperamental, which makes him constantly charged with energy as he changes his mood quickly. Spidey is also usually a fairly friendly creature who loves to be petted. However, if he feels threatened or angry, this nanobot can be quite aggressive. Spidey is enthusiastic and exhibitionist, always wanting to be the center of attention. Because of this, he does not like to be ignored and becomes frustrated when this happens. He is also mischievous, enjoying playing pranks by hiding things from Murphy or hiding himself. Spidey likes to play with small things and receive attention from Murph, he is usually on her shoulder or in her head.

## Etymology

"Spider" is an English word that refers to the eight-legged arachnids known for their web-spinning abilities. "Murphy" is an Irish surname that means "sea warrior" or "descendant of Murchadh," which comes from the Gaelic elements "muir" (sea) and "cath" (battle). Murphy can also come from Murphy's law. "Murphy's Law" is a popular adage that states that "if something can go wrong, it probably will". The law suggests that if there is any chance of something going wrong in a situation, it is likely to happen. Although Murphy's Law is not a scientific law in the strict sense, it is used as a humorous way to point out the tendency of things to go wrong or experience unexpected setbacks.

Murphy's Law originated in popular culture and is attributed to aerospace engineer Edward A. Murphy Jr., who supposedly formulated it in the 1940s. The law has been widely cited and applied in various fields, such as engineering, technology, business and everyday life, to illustrate the idea that things do not always go as planned and that unforeseen problems and errors can occur.

In Japanese, the word for "spider" is "kumo" (蜘蛛). The etymology of the word "kumo" dates back to Old Japanese and is believed to have originated from the verb "ku" (結う), which means "to tie" or "to spin." This is in reference to the spider's ability to spin intricate webs. Over time, the pronunciation and writing of the word evolved to become "kumo". It's interesting to note that spiders hold symbolic importance in Japanese culture. They are often associated with perseverance, patience, and artistic creation due to their intricate web-building abilities. Spiders are also featured in various Japanese myths, folklore, and art forms, reflecting their cultural significance.

Likewise, the name "Ichigo" (苺) has its origins in the Japanese language. In Japanese, "ichigo" means "strawberry." The name is composed of two kanji characters: "i" (苺) meaning "strawberry" and "chigo" (子) meaning "child" or "offspring".

The choice of the name "Ichigo" for a person can have various reasons and interpretations. It might be chosen for its pleasant and sweet connotations associated with strawberries, which are a popular fruit in Japan. Additionally, the character "Ichigo" has been used as a name given for both males and females in Japanese fiction, manga, and anime, where it often represents a cheerful, energetic, or vibrant character. However, Ichigo's nickname may use some of the numeral's readings from his real name "Code:015": ichi from 1 (一いち, ichi) and go from 5 (五ご, go).

## Trivia

* Murphy's aunt affectionately calls her Ranita, which can be translated as "little frog" in Spanish.
* Murphy's icon is a spider.
* The tattoo of 015 on her arm was made by N.E.X.U.S security forces as an identifier.
* Murphy's voice is the same as actress Ayane Sakura's voice in Japanese.
* Murphy has a pet calico cat named Hornet.
* Murphy's favorite season is fall.
* Murphy's favorite tea is peach tea.
* Murphy's favorite flower is the red spider lily. Later we discovered that she also likes plants and flowers in general, knowing about their cultivation.
* Murphy's favorite colors are green and black.
* Murphy enjoys watching anime and playing native Japanese retro video games. She has become a fan of the Pokémon and Sonic saga from Sega, as well as Kirby and other Nintendo characters. Murph's favorite Pokémon is Joltik and their evolutionary line. Joltik is likely based on a spiderling or tick. Like a tick, it will latch onto larger Pokémon, but instead of biting and parasitically draining blood like a real world tick, Joltik only drains the static electricity from the Pokémon's fur. Its hair and bare underbelly could make it based on a tarantula, just like its evolution.
* After the events of the war it is revealed that Markus, Murphy's younger brother, is still alive and is currently studying robotics at the NYC Robotics Center. Markus is described by Murph as very hard-working and intellectually gifted. He does not believe in "dead ends" and values hard work to achieve goals. He also has a large understanding of health and medicine.
* Murphy's nanowires are the same nanowires from Cyberpunk 2077, except that they allow her to swing from great distances or heights and she can use them as a web to trap people and even cars.