Mammal

Mammals are currently the 2nd most dominant build in the current meta. They are a warm-blooded faction that inhabits all the land servers of the current meta. They have been playable since the Triassic expansion after the therapsid Faction gained warm blood, milk, fur, and all sorts of other stuff.

## Main Characteristics

#### Pros

* Great Default Speed and Intelligence
* Has Access to Fur and Hair
* Access to Milk
* Warm-Blooded
* Best Access to Live Birth
* Can Access All Five Zones (Air, Arboreal, Aquatic, Land, and Underground )
* Access to outer ear
* Can eat almost everything since every mammal has access to omnivory

#### Cons

* Live Birth limits Land size
* Higher Food Cost than the other factions
* Almost no access to damage over time debuffs aside from Bleeding and Heavy Bleeding.

## Groups

Currently there's many groups in the mammal factions. So here are the major groups, their advantages, and disadvantages.

### Euarchonta (Primates, Treeshrews, Colugo)

   Ex: Chimpanzee, Gorilla, Human, Aye Aye

#### Pros

* Amazing Default Intelligence
* Access to the Arboreal zone
* Access to Tool Use
* Access to Biped
* Access to Nails

#### Cons

* Terrible default Defense and Health
* Weak or Nonexistent Claws

#### Pros

* Great Default Power and Mobility
* Good Intelligence
* Access to the Aquatic zone
* Access to Claws

#### Cons

* Mostly Restricted into the smaller less powerful playstyle

#### Pros

* Good Default Health and Speed.
* Access to Hooves
* Access to Long Legs

* Access to Horns

#### Cons

* Lack of Claws
* Terrible Access to the Digging Skill Tree

#### Pros

* Great Bulk and Power
* Good Speed

#### Cons

* Cannot Access the Arboreal Zone
* Cannot Access the Digging Skill Tree
* Restricted to kick and stab moves

#### Pros

* Amazing Default Mobility and Stealth

* Regenerative Teeth
* Access to the Dig Skill Tree
* ​​​​​Fast Respawn rate
* Very Adaptable

#### Cons

* Terrible Default Bulk and Defense
* Short Game Time
* Must wear down teeth due to Teeth Regeneration
* High Metabolism requires a lot of energy

### Eulipotyphla (Moles, Shrews, Solenodons)

Ex: Star-Nosed Mole, European Hedgehog, Pyrenean Desman

#### Pros

* Amazing Default Stealth and Mobility
* Can Access Venom Skill Tree
* Can Inhabit the Underground, and Aquatic Zone
* Access to the Dig Skill Tree

#### Cons

* Terrible Default Bulk and Defense

* Short Game Time

* High Metabolism requires a lot of energy

### Chiroptera (Bats )

Ex: Vampire Bat, Giant Fruit Bat, Kitti's Hog-Nosed Bat

#### Pros

* The only group that can access the Air zone
* High Default Mobility
* Access to Echolocation
* Cling on to surfaces
* Omnivores

#### Cons

* Terrible Default Bulk and Defense
* Low Land Mobility
* Low Power compared to the other groups

#### Pros

* Amazing Default Defense
* Good Power
* Access to Scales
* Access to Claws
* Insectivore

#### Cons

* Pangolins Only Pangolins
* Restricted to an Insectivore diet
* Terrible Mobility

### Xenarthra (Sloths, Anteaters, Armadillos)

Ex: Giant Anteater, Two-Toed Sloth, Fairy Armadillo

#### Pros

* Great Power
* Best Access to the Claw Skill Tree
* Can be Insectivore
* Access to the Digging Skill Tree
* Can Inhabit the Arboreal, and Underground zone
* Excellent vs. ants and termites

#### Cons

* Very Little points spent in the Jaw Skill Tree
* Mainly full of Specialists
* Low Mobility

### Afrotheria (Elephants, Dugongs, Aardvarks)

Ex:  African Elephant, Golden Mole, Manatee

#### Pros

* Access to Aquatic and Underground Zone
* High potential for Bulk and Intelligence
* Access to the Dig Skill Tree
* Very Diverse group
* Can be Insectivore

#### Cons

* Jaw power is not as high as the other groups
* Either Lacks Health or Lacks Mobility

#### Pros

* Pouch helps keep young close to Mother
* Access to Arboreal zone
* Access to Underground zone
* Access to Glide

#### Cons

* Low default Power, Bulk, and Defense
* Most Vulnerable to Changes of all the groups

### Monotremes (Platypus  and Echidnas)

Ex: Short Beaked Echidna, Long Beaked Echidnas, Platypus

#### Pros

* Wide Access to many Skill Trees
* Electroreception
* Access to Aquatic Zone
* Low Metabolism
* Beaked

Cons

* Low Health and Power

## Notable Builds

There are many builds in this group so here are some of the more important ones.

### S Tier

Humans - The primate player base that has broken the game. They are one of the most intelligent builds in the game and can make a game wiki about the game in the game. Needs a nerf, as they are making changes to the game itself.

Orca - A powerful aquatic intelligence build. They can abuse the physics of the game to get cheeky kills. High intelligence makes them able to interact with surroundings. They are basically gods of the sea.

Dolphins - A nimble intelligence-based builds, able to team up with humans to hunt fish, but slight lacking in power.

Hippopotamus - An amphibious tank, known to body crocodiles in power, yet stick to a primary herbivore playstyle. Thick skin negates all blunt damage.

Giant Sloth - A tanky biped that could range opponents with its long arms and sharp claws. Nerfed/banned in the final ice age balance patch.

Paraceratherium- The tankiest terrestrial mammal build ever. It has barely any bad matchups and does not teamkill.

Giant Otter - The pack hunters of the Amazon. They work together to take down dangerous builds like caimans and turtles and also protect each other from Jaguars.

Livyatan - A better Sperm Whale adapted to bodying players their own weight class.

Jaguar - The best build in the South American Server. No other build (except for humans) can take them on.

Dog - Has access to the Best Boy ability (making it the most loved builds by human mains), can play support, but when theirs no one to support, the dog build is able to sustain itself.

Elephants and Mammoths - A combination of an intelligence build and a tank build. Iconic for their long trunk and large size. Very good in the current meta.

Walrus - The best build in the current Arctic meta. Iconic for their long tusks and thick blubber, allowing for cold resistance and protection from polar bears.

### A Tier

Rat - An adaptable build that caused a lot of player bases to quit entirely. Does bonus damage to structures

Rhinoceros - A build that should been s tier except the fact that humans are hunting for them .

Wolf - A group of canines that use the pack hunting strategy effectively in the North American Server.

Squalodon - A close relative of platanisoids which specced into serrated teeth.

Lion - The most famous of the African builds, pack hunters who can take down the large prey in their server. Famous for their manes.

Blue Whale - The largest build of all time that we currently know of. Besides that, they just grind on the micro player base, which is a stable food source.

Giant Anteater - Making a tanky insectivore build work. Its good bulk and high power protect it from attacks, and it has the best match up with ants.

Star-Nosed Mole - The leading mammal in the underground meta, has one of the best sense of touch and fast reaction time.

Giant Armadillo - An armadillo build that increased its size and is very good at digging. But their shell is softer than other armadillos

### B Tier

Pangolin - A insectivore covered in thick scales, griefed constantly by the Asian faction of humans for their scales.

Kangaroo - The closest thing to a mammalian tank in the Australian server. It can leap pretty far for a medium-sized mammal.

Moose - One of the premier tanks builds in the North American Server. When Parental Rage is on this build is unstoppable, unless its against humans.

Platypus - An Odd Ball build, famous for its odd looks and ability of [Electroreception]. One of the few monotremes in the current meta.

### C Tier

Seal - The premiere pinniped build, can swim very quickly underwater, but sluggish on land. Also known to be griefed by sharks and orcas.

Bat - The only mammal build that has the flight ability

Rabbit - A small fast build, known to reproduce very quickly, and consume plant matter faster than the other builds on this list.

### D Tier

Capybara - A bulky amphibious tank build that is griefed by many other builds.

Two toed sloths - A better version of three ted sloths but still bad

Chalicothere - A copycat of ground sloths, which were themselves copycats of Therizinosaurus, which does significantly worse than both.

### F Tier

Cheetah - The fastest land animal of all time, but gets constantly bodied by other builds.

Three-Toed Sloth - The title of being the worst mammal in the current expansion. Mainly played by players who wish the Giant Sloth wasn't banned.

Koala - A marsupial build needing to spec points to access their main food source and similar to Sloths, is defenseless against predators; basically a ripoff of the Three-Toed Sloth, but is only better because they're less likely than sloths to get griefed by humans because they look cuter and they don't have to do a ridiculous bathroom sidequest every week.