T-Lure

* Characters menu
* Render

The **T-Lure** is an animatronic used to lure Tealer and his friends into the storage rooms. It is found at the start of each night in the Control Room.

## Character Screen Info

T-Lure is the controllable lure you assemble each hour & use to lure the threats into containment. It is constructed from spare endo and suit parts throughout the facility.

After assembly of the lure is complete, you can go on the Control Room’s computer to control its movement.

If T-Lure remains still against an active, non-ambient threat for too long, it will get corrupted, and the Firewall will be needed to restore functionality to it.

## Appearance

T-Lure is very run-down, with red and blue wires sticking haphazardly from its arm and knee joints. What little material it has is rusted grey. The rest of him is an endoskeleton, its design never having been manufactured completely. The endoskeleton head of a dragon makes out his face, with three holes in his snout, empty eye holes, and two sets of horns.

T-Lure's head, shoulders, (partial) torso, hands and feet all have some sort of metallic case on them. Its lower legs, arms, neck and other visible parts of his torso reveal endoskeleton.

## Gameplay

### Tutorial

The tutorial at the beginning of the game instructs the player on how to use T-Lure, and of his importance. To begin repairing T-Lure, you must collect three missing parts in and around the area, either in the hallway or underneath T-Lure. **Note: Parts can disappear and appear if the player changes rooms.** After repairs, the player should head back to the main room, to their monitor.

In the tutorial, the T-Lure will catch a virus, no matter what the player does. There are no threats on the Tutorial Night, and as such you are in no danger. This is merely to teach the player about the virus. The timer at the corner of the screen is locked onto 99 seconds and T-Lure cannot kill you in this night. The player must go to the FIREWALL popup, where seven files sit. They must click on and flush out whichever file begins with the trademark "XANNI\_". The tutorial warns that failure to flush out the correct file may freeze your T-Lure, however, it will not kill them.

### Hour 1

Objective: Contain Tealer.

Go near any animatronic to start luring them. Once you have the lure bar full, lead the animatronic into the storage rooms.

T-lure will catch a virus if he stays near an animatronic (with Willow and Mischievous being an exception) for too long, so keep him moving. If he is infected, move into the control room and flush out the infected file using the "FIREWALL" popup. There will be a countdown shown at the top right of the screen, counting down from **twenty seconds.** Your connection to the monitor will be lost. If you take too long/the counter hits 0, the firewall will be permanently disabled causing T-Lure to instantly kill you.

### Hour 2

Objective: Contain Tealer and Frill.

Willow and Frill become active on this hour. Your monitor will display Willow's icon as a flickering yellow wyvern with a top hat to the side, and Frill's as a red frill-necked lizard. Willow's yellow outline indicates that she is of no threat to T-Lure and cannot infect it, albeit T-Lure cannot lure her. Frill can be lured and infect the T-Lure.

### Hour 3

Objective: Contain Tealer, Frill and Tacey.

Tacey is active in this hour. Her outline is a red triceratops and she can be lured.

In this hour, the power to the underground facility goes awry, requiring the player to use T-Lure to restore the power at intervals. A power bar shows underneath your HP bar in the top left of the screen. If the power reaches zero, the lights will blow, the doors will lock and T-Lure will be unable to lure. The only method of restoring power is for T-Lure to locate one of the power outlets, outlined like as gas container in solid yellow, and slowly refill the power. T-Lure can only refill power if the player is at the monitor, which can be difficult as they also need to frequently check for Tealer, Willow, Frill and Tacey.

### Hour 4

Mischievous is now active, but is an ambient threat and won’t affect the lure. Besides Mischievous being active, this is the same as the third hour.

### Finale

Upon starting the night, T-Lure is shown being destroyed by an axe to the head. Who destroyed it is unknown, but it was likely Teal, Tealer (before becoming deterrent), or deterrent. Due to this, the lure cannot be used on this night.

## Trivia

\*Its name is a pun on Tealer and Lure (given you lure Tealer and his friends away from you)

## Voice Lines

MISSION ACCOMPLISHED.

I’M NO LONGER UNDER CONTROL.