Progression Guide

### Damage Progression

A list of weapons and damage they'll probably deal. Certain weapons may be stronger or weaker than this, as this is just a rough guideline. All bolded items are bosses. the damage value corresponds to the strength of weapons dropped by said boss.

1. Scarlet: 200 - 210 DMG
2. **Godeater:** 220 - 240 DMG
3. **Pnuenomicon:** 250 - 280 DMG
4. **Bloodrusher:** 290 - 330 DMG
5. **Flesh Siren:** 340 - 390 DMG
6. **Insanity Cerebrum:** 400 - 460 DMG
7. **Conqueror:** 470 - 540 DMG
8. **Leviathan:** 550 - 630 DMG
9. Quartz: 640 DMG - 730 DMG
10. **Titan:** 740 - 840 DMG
11. Wind Essence: 750 - 860 DMG
12. Charged Cyanite: 870 - 990 DMG
13. Nanoflesh: 1000 - 1130 DMG
14. **Thunderstorm Monstrosity:** 1140 - 1280 DMG
15. Electric Essence: 1150 - 1300 DMG
16. Blitz Bar: 1310 - 1470 DMG
17. Mecha (Ion Core + Nanoflesh): 1480 - 1650 DMG
18. **Igneous:** 1660 - 1840 DMG
19. Fire Essence: 1700 - 1890 DMG
20. Lavascale: 2000 - 2200 DMG
21. **Glacius:** 2210 - 2420 DMG
22. Ice Essence: 2300 - 2520 DMG
23. Insectoid (Dragonfly/Cicadian): 2530 - 2760 DMG
24. Fool's Gold (Midas Bar): 2770 - 3010 DMG
25. **Hands of Midas:** 3020 - 3270 DMG
26. Power Essence: 3100 - 3360 DMG
27. Giant's Bones: 3370 - 3640 DMG
28. Dwarven Steel: 3650 - 3930 DMG
29. **Androminus:** 3940 - 3990 DMG
30. Time Essence: 4000 - 4300 DMG
31. **Collector of Souls:** 4310 - 4440 DMG
32. Soul Essence: 4450 - 4770 DMG
33. Shadowthyst: 4780 - 5150 DMG
34. **Floral Devourer:** 5160 - 5240 DMG
35. Flower Essence: 5250 - 5600 DMG
36. Withered Leaves: 5610 - 5960 DMG
37. Omninite: 5970 - 6340 DMG
38. Reinforced Shadowthyst: 6350 - 6730 DMG
39. **Empyrean:** 6740 - 6990 DMG
40. Glow Essence: 7000 - 7400 DMG
41. Thermablood Bar: 7410 - 7820 DMG
42. Ultima: 7830 - 8250 DMG
43. **Quamari:** 8260 - 8290 DMG
44. Lunar Essence: 8300 - 8740 DMG
45. Despotic: 8750 - 9200 DMG
46. Eclipsed Bar: 9210 - 9660 DMG
47. **Entity:** 9670 - 10,140 DMG
48. Otherworldly Gear: 10,150 - 10,630 DMG
49. **Arm Abomination**: 10,640 - 11,130 DMG
50. Mutanite: 11,140 - 11,640 DMG
51. Pure Sulphur: 11,650 - 12,160 DMG
52. Enfused Mutanite: 12,170 - 12,690 DMG
53. Chaositinum: TBA

The Progression Guide is designed to show how the Into the Depths mod is designed to progress, and makes it easier to find certain materials and the modes they are found in. This also provides an easier way to show progression in the Into The Depths mod.

This guide will show you when you should collect ores, when you should visit new biomes, and when you should fight bosses as well. You don't have to follow it of course, but it's here to help.

## Progression

### **Pre-Hardmode**

#### Early Pre-Hardmode

* Mine for gold/platinum, gems, and silver/tungsten, cut down trees, stay in peaceful biomes.
* Craft silver/tungsten tools and armor, craft a Slime Crown (optional).
* Defeat King Slime (optional)
* Defeat Eye of Cthulhu
* Defeat Keeper of the Lost
* Defeat Eater of Worlds/Brain of Cthulhu
* Make world evil tools
* Defeat Cosmic Jellyfish (Recommended)

#### Mid Pre-Hardmode

* Skeletron
* Gravekeeper (Recommended)
* Queen Bee

### **Hardmode**

#### Early Hardmode

* Craft a Mythril Pickaxe in order to collect Cyanite.
	+ Cyanite is the sixth-best armor available (compared with Vanilla armor) with 57 DEF, lower than the Vortex armor but better than Squire Armor.
* Queen Slime
* The Destroyer
* The Twins
* Tentacle Trio
	+ Grants access to Squoodle the Squid on the first kill, an key ingredient in Squoodle the Squinkly.
	+ Drops Hallow Scrap.
* Skeletron Prime

#### Mid Hardmode

* Wandering Palisade
* Plantera
* Golem
	+ Skullman spawns in the Crashed Spaceship biome.
	+ Upgrade gear with Advanced Reforging if possible.
* Empress of Light

#### Late Hardmode

* Lunatic Cultist
* Lunar Pillars
* Moon Lord
	+ Craft a Fleshly Horn with Luminite Bars.

#### Post-Moon Lord

* Use a Fleshly Horn.
	+ Receive Doomed World debuff.
		- Collect Scarlet for later use.
* Enter the Fleshly Prison.
	+ Godeater
	+ Pnuenomicon
	+ Bloodrusher
	+ Flesh Siren
	+ Insanity Cerebrum

#### Post-Fleshly Prison

* The Cellscape is created.
	+ Scarlet is more accessible.
* The Retired Hero spawns.
* Puddles of Infection begin to appear around lower caverns.
* Cloaked Infectant (Highly Recommended)
	+ The Rubicon Tower opens.

#### Pre-Collector of Souls

* Conqueror
* Leviathan
	+ Drops the Castle Crusher, which can be used to mine Crystallized Faelings in the Shimmering Caves.
	+ If Crystallized Faelings are mined, Quartz spawns around the world, which grants access to new armor.
	+ Typhoon event can now spawn, whose enemies drop some useful accessories and weapons.
		- Grants access to the TBD, a squid accessory dropped off the Landsquid enemy.
* Titan
	+ Lightning gains a higher chance to strike the player.
	+ Striking Cyanite Ore with lightning will create Charged Cyanite, an upgrade to normal Cyanite.
	+ Infected Wyverns, Armored Harpies, Cloud Snakes, TBA, and TBA begin to spawn.
	+ More Infected puddles spawn in the caverns.
		- At this time, Infection cannot spread.
* Biting Nightmare (Optional)
* Thunderstorm Monstrosity
	+ Grants access to Electrical Essence, which can be used to craft Blitz Bars out of Charged Cyanite.
	+ Electrical Essence and Ion Cores can now be used with Nanoflesh items in order to craft the Mechasuit armor.
	+ NameLost is able to move in once interacting with her pod.
		- Allows upgrading of Companions, along with granting the ability to buy several useful accessories and Machinery.
	+ The Infection spawns somewhere around the right side of the map, surrounded by Mourning Stone.
		- Some enemies now have a chance to spawn in as their Infected variant. (10%)
			* Infected Enemies occasionally drop Clumped Infection, which isn't super useful now, but it can be used to make new arrows, darts, and bullets.
* Stitched Monster (Optional)
* Igneous
	+ Fire Serpents, Malgamations, Bone Wraiths, Infected Demons, and Magma Treaders begin to spawn in the Underworld.
		- Several of these enemies drop Lavascales, which along with obsidian can be used to make Lavascale armor and weapons.
	+ The Infection grows a little larger.
		- Some enemies now have a higher chance to spawn in as their Infected variant. (20%)
* Bleeding Hallucination (Optional)
* Glacius
	+ Drops Ice Essence, which can be used to make a couple of new Blueshroom themed items.
		- Combining Ice Essence, Frigid Carapaces, and Vivid Quartz will craft Cicadian Armor.
		- Combining Fire Essence, Frigid Carapaces, and Blood Quartz will craft Dragonfly Armor.
	+ Blueshroom Grove creatures can now drop new items.
		- Cicadian enemies have a 10% chance to drop Frigid Carapaces on defeat.
	+ Multiple new enemies spawn in the Blueshroom Groves.
	+ Greater Snowpoffs can now drop Ice Essence.
	+ The Blueshroom Infestation event is now available.
		- Allows fighting of the Eldritch Cicadian Miniboss.
	+ The Thermic Wastes spreads across any Desert, and the Thermic Depths biome replaces the underground desert.
		- Sulfur Springs mini-biomes appear across the Thermic Wastes, replacing any Oasis and all pools of water.
			* Geyser, the liquid that these springs consist of, can be created when water is in contact with Thermic Sand
		- The Hot Springs mini-biome appears somewhere in the Thermic Depths. This biome has pools filled with Sparkling Water, a better alternative to Honey.
			* Hot Springs have an unlimited amount of springwater.
		- The Fissure spreads across the naturally spawning desert cave entrance.
		- Fool's Gold spawns in small clusters around the Fissure.
			* Can be combined with Earth Essence to make Midas Armor.
		- The **Shrine of Hands** is revealed, and appears in the Cavern layer of the Thermic Depths.
		- Acid Antlions, Acid Chargers, Acid Swarmers, Fossil Spiders, Decayed Adventurers, Indiana Bones, and Fossil Guardians will spawn in the Thermic Wastes.
* Hands of Midas
	+ Giant's Bones now spawns in unique formations in the deeper parts of the Thermic Depths.
		- The player can now craft Colossus armor.
	+ The Thermic Wastes gain new enemies.
		- Skidders, Motherlions, Sulfur Worms, Boilers.
	+ The Void Infection grows in size.
		- Some enemies now have a chance to spawn in as their Infected variant. (40%)

* Tunneling Voice (Optional)

* Androminus
	+ Some enemies now have a chance to spawn in as their Infected variant. (65%)
		- Drops Time Essence, which can be used in TBA.
	+ Enemies have a much higher chance of spawning in as their Infected Variant. (80%)

* Collector Of Souls
	+ Drops the Dread Axe, which allows mining into the lower Void Infection.
		- The lower areas of the Void Infection are now accessible.
		- Enemies now spawn in as their Infected variant. (100%)
		- Shadowthyst is now available.
		- Beacons now spawn. (I know what this is, so until I explain it don't do anything with the page, - Cows)
			* Beacons drop Mutilated Fragments, which is used to make Atrocious Nectar.
				+ Atrocious Nectar can be used to make Reinforced Shadowthyst along with several weapons and useful potions.

### **Soul Mode (Post-CoS)**

#### Early Soul Mode

* Floral Devourer
	+ Infected enemies appear more withered. (Does not affect gameplay)
	+ Infection Catalysts begin to spawn
	+ Infected Jungle enemies begin to spawn.
		- Infected Jungle enemies can drop Withered Leaves, a material which can be combined with Nature Essence and Spooky Wood to make Withered armor and tools.
			* Withered Leaves can be used to craft Reaper Powder, which is used to make Reinforced Shadowthyst,
	+ Omninite spawns around the Jungle.
		- Reaper Powder can be created using Withered Leaves, Omninite, and Bottle of Tears using a TBA.
			* Shadowthyst, Atrocious Nectar, Reaper Powder, and Midas Bars can be used to craft Reinforced Shadowthyst.
* Total Insanity (Optional)

#### Mid Soul Mode

* Empyrean
	+ Bone Widows, Fossilized Wyrms, Elder Antlions, Skeleporters, and TBA begin to spawn in the Thermic Wastes.
	+ Thermic Waste enemies now have a chance to spawn a Thermal Parasite, which can drop Thermal Blood that can be combined with Fire Essence, some Fleshly Prison resources, Mutilated Fragments, and Glow Essence to craft Thermablood Bars.
		- Thermablood bars can be used to craft Thermonuclear Armor and weaponry.
	+ The Drought event begins available.
	+ Ultima begins to spawn around the world.
		- Use Ultima to craft gear and armor.

* Specimen T45
	+ Drops the Inscribed Keycard, which is used to enter the Silent Laboratory.

#### Late Soul Mode

* Quamari
	+ Drops the Moonpool Key, which is used to access the Silence.
	+ The Upper Silence is now accessible.
	+ Drops Lunar Essence, which can be combined with Luminite, TBA, and TBA to craft Celestial Armor.
* Craft Despotic gear and armor.
* Entity
	+ Drops Otherworldly Soul Fragments, which are used in plenty of Spirit Mode crafting recipes and armors.

### **Spirit Mode (Post-Entity)**

#### Early Spirit Mode

* Craft Otherworldly gear and armor.
* Elder Molluskian (Optional)
* Arm Abomination
	+ Hazmat spawns in.
		- Sells the Radioactive Enfuser. This can be used to "soop up your veapons!" and can be used to add a limited amount of % base stats to any tool of weapon, but is very expensive to upgrade. This is also the only way to create Enfused Mutanite and Enfused Mutanite Weapons
	+ Mine Pure Sulphur and create Sulphuric weapons and accessories.
	+ Unlock the Melting Hive
* Scourges of the Deep (Recommended)
* Heliagathera
	+ Unlock the ability to create Enfused Mutanite.
	+ Unlocks the Medial Silence.

#### Mid Spirit Mode

* Silenced One
* Despotic Consonatium (Optional but Recommended)
* Despotic Emperor

#### Late Spirit Mode

* Chaos Guardians
* Edirp, Tamer of Monsters
* Yvne, Stealer of Souls
* Ynottulg, Duke of Plagues
* Deerg, Hand of Midas
* Tsul, Reaper of Minds
* Htarw, Conqueror of Nations
* Htols, Weaver of Lies
* Chaos