Lost Reaver

## Lost Reaver**Edit**

* Fire
* Shadow

 **Lost Reaver**Lost Reaver1208 Undead DominatorInfused MobCorpse GatheringRevenant's Doom14501500

 **Lost Reaver**Lost Reaver1208 Undead DominatorTainted MobCorpse GatheringRevenant's Doom14501500

## Statistics

### Card ID (Shadow)

1436

**Lost Reaver** is a Tier 2 () Unit of the Lost Souls faction. This uncommon card was released with the Lost Souls Edition and has 2 affinity variants,  Fire and  Shadow, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Lost Reaver (Fire)
* Lost Reaver (Shadow)

**Infused Mob**
Power Cost: 20Affinity Dependency:  Fire **Active:** Activate to conjure 3 Lost Crawler at the target location. If not killed in time those creepy little beasts will explode after 15 seconds dealing 200 damage to hostile and friendly units in a 15m radius, up to 600 in total. Needs to have gathered 1500 life points from corpses first. Reusable every 30 / 30 / 30 / 20 seconds.

**Corpse Gathering**
 **Passive:** Gathers energy from nearby corpses equal to their former maximum life points to enable the conjuring of Lost Crawler. A maximum of 1500 life points can be stored at once.

**Revenant's Doom**
Power Cost: 90 **Active:** Activate to bestow the unit with a curse that will make it resurrect in case it dies. The resurrected revenant will only be a shadow of its former self but it will be endowed with the same abilities and equal in strength. After 25 seconds the revenant will then die once and for all. May only be triggered once.

**Tainted Mob**
Power Cost: 20Affinity Dependency:  Shadow **Active:** Activate to conjure 3 Lost Crawler at the target location. If not killed in time those creepy little beasts will explode after 15 seconds releasing a toxic substance. Nearby hostile and friendly units will be poisoned and take 30 damage per second for 10 seconds. Needs to have gathered 1500 life points from corpses first. Reusable every 30 / 30 / 30 / 20 seconds.

**Corpse Gathering**
 **Passive:** Gathers energy from nearby corpses equal to their former maximum life points to enable the conjuring of Lost Crawler. A maximum of 1500 life points can be stored at once.

**Revenant's Doom**
Power Cost: 90 **Active:** Activate to bestow the unit with a curse that will make it resurrect in case it dies. The resurrected revenant will only be a shadow of its former self but it will be endowed with the same abilities and equal in strength. After 25 seconds the revenant will then die once and for all. May only be triggered once.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Shadow

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* Active ability  / :
	+ Added a preview of the explosion radius that is displayed after activation on hover over the summoned **Lost Crawlers**.
* Passive ability :
	+ Added the maximum life points that can be stored at once to the description.
* Active ability :
	+ The power cost of the Revenant has been decreased from 90 to 0, as the unit is unbound.
		- Thus, there is no longer a power cost displayed on the card representation.
		- The ability cost itself was not changed.

Patch #400030
* Active ability  / :
	+ Improved description to mention that the **Lost Crawlers** can be summoned anywhere instead of near an enemy.
	+ Added a preview of the ability radius that is displayed on activation.
	+ Added a preview of the ability radius that is displayed on hover over the activation button.
	+ Improved general description in the tooltip of summoned units to mention that they do not grant ground presence.
	+ Adjusted description of spawned **Lost Crawlers** to look like a proper card.
	+ Added immunity to be infected with the Twilight Curse to the **Lost Crawlers**.

Patch #400028
* Active ability  / :
	+ Removed ground presence on summoned **Lost Crawler**s.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards