Corpsemold

*The zombie falls to your blade, and from its corpse squirms a mass of rot and fungus that scurries away into the shadows of the deeper caverns.*

Corpsemold CR ¼

**XP** 100

N Tiny plant

**Init** +2; **Senses** low-light vision; Perception +7

DEFENSE

**AC** 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)

**hp** 4 (1d8)

**Fort** +2, **Ref** +2, **Will** +0

**Immune** plant traits

OFFENSE

**Speed** 15 ft., climb 15 ft.

**Melee** slam +0 (1d2–2 plus grab)

**Space** 2-1/2 ft.; Reach 0 ft.

STATISTICS

**Str** 7, **Dex** 14, **Con** 10, **Int** 11, **Wis** 10, **Cha** 5

**Base Atk** +0; **CMB** +0; **CMD** 8 (can’t be tripped)

**Feats** Skill Focus (perception)

**Skills** Climb +6, Perception +7, Stealth +14

**Languages** Necril (cannot speak)

**SQ** possess corpse

ECOLOGY

Environment caves, jungle and urban

Organization solitary, pair, or horde (3–10)

Treasure none

*Corpsemold fungus are a naturally occurring creature that thrive in places of humid refuse, most often deep caverns, urban centers, and deep jungles. These creatures will possess a corpse and then suffuse it with their spores, allowing them to grow a web of fungus within its body that the corpsemold can use to puppet and consume it. Corpsemold are scavengers, hiding amongst the shadows and consuming corpses left behind, but in times of scarcity they will possess a corpse and pilot it in search of prey.*

SPECIAL ABILITIES

**Possess Corpse (Ex)**

A corpsemold can possess a corpse of a once-living creature of small size or larger that had a number of Hit Dice in life equal to or less than the corpsemold’s Hit Dice (normally 1). Hit dice gained from class levels are ignored by this ability. Possessing a corpse takes a corpsemold 1 hour, afterwhich it is animated using the mold zombie variant zombie template and is fully under the corpsemold’s control. While possessing a corpse, the corpsemold shares its square and is untargetteble and cannot be damaged. If the mold zombie it is possessing is reduced to 0 hit points or fewer, the mold zombie is destroyed and the corpsemold takes any excess damage that would have lowered the corpse zombie below 0 HP. If the corpsemold survives this damage, they appear in the space of the mold zombie’s corpse. The corpsemold can also willingly discard a corpse they are possessing in a process that takes 1 minute. After this minute, the mold zombie is reduced to 0 hit points and is destroyed, and the corpsemold appears in the corpse’s space.

## Mold Zombie (CR +0, Variant Zombie)

*Often mistaken as undead, these shambling moss and rot covered corpses are actually controlled by a sentient fungal creature.*

### Creating a Mold Zombie

Mold zombies cannot normally be created, they are normally only brought into existence by a corpsemold possessing a corpse.

**Type:** A mold zombie is a plant, rather than an undead creature. It gains all of the resistances and immunities associated with plants, rather than those associated with undead. It has a Constitution score of 12.

**Saves:** Base save bonuses are **Fort** +1/2 HD + 2, HD, **Ref** +1/3 HD, and **Will** +1/3 HD.

**Alignment:** A mold zombie shares an alignment with its creator.

**Special Qualities:** A mold zombie does not gain the staggered special quality.

**Weaknesses:** Unlike other plants, a mold zombie is destroyed if it is reduced to 0 hit points or fewer.