Dervish

<color=Gold>**Dervish**</color>

The dervish epitomizes speeds, quickness, and abandon.

<color=Gold>Requirements:</color>

**Feats:** Dodge, Mobility, Weapon Focus (any slashing weapon)

**Base Attack Bonus:** +5

**Skills:** Tumble 3

<color=Gold>Class Features:</color>

- **Hit Die:** d10

- **Base Attack Bonus:** High

- **High Saves:** Will/Reflex.

- **Weapon Proficiencies:** None.

- **Armor Proficiencies:** None.

- **Skill Points:** 4 + Int Modifier.

- **Class Skills:** Bluff, Craft Alchemy, Craft Armor, Craft Trap, Craft Weapon, Listen, Lore, Parry, Search, Spot, Taunt, Tumble.

- **AC Bonus:** At 1st level, a dervish gains a +1 bonus to their Dodge AC if she is wearing no armor or light armor and is not carrying a shield. She loses this bonus when she is immobilized or helpless, when she wears any armor heavier than light or when she carries a shield. This increases to +2 at 6th level and +3 at 8th level.

- **Slashing Blades:** At 1st level, a dervish treats any medium or large sized slashing weapon (Scimitars, Longswords, Bastard Swords, Katanas, Scimitar, etc) as a light weapon for all purposes, including fighting with two weapons. You gain +1 attack bonus which increases to +2 at 7th level.

- **Movement Mastery:** At 1st level, a dervish is so certain of her movements that she is unaffected by adverse conditions. They gain a +1 bonus to Tumble, Reflex, and Perform. This increases to +2 at 5th level and +3 at 10th level.

- **Dervish Dance:** At 2nd level, a dervish can become a whirling dancer of death. If a dervish wields a slashing weapon while in a dervish dance, she gains a bonus on her attack and damage rolls. This bonus is +1 at 2nd level, and it increases by an extra +1 at every odd-numbered level thereafter. She cannot perform a dervish dance in any armor heavier than light or if she is using a shield. A dervish cannot perform a dervish dance while under the effect of a rage or frenzy ability. A dervish dance lasts 1 round for every level they have of the dervish class. Once the dance is complete, they become fatigued and gain an attack bonus penalty as well as a 10% movement speed reduction for 1 minute and cannot perform another Dervish Dance for 1 minute.

- **Improved Evasion:** At 4th level, a dervish gains Improved Evasion.

- **Fast Movement:** At 5th level, a dervish gains a 10% movement speed increase to her speed. A dervish in any armor heavier than light or carrying a medium or heavy load loses this bonus.

- **Dance of Death:** At 6th level, a dervish can unleash a deadly Dance of Death performing a whirlwind attack striking those around them. This ability has a 12 second cooldown. They also gain the bonus of the cleave feat which performing a dervish dance.

- **Elaborate Parry:** When she attains 7th level, a dervish may choose to fight defensively. They may parry all incoming attacks gaining 90% concealment bonus for 5 seconds, but cannot move and gains a -10 penalty to Attack Bonus. This ability has a 60 second cooldown.

- **Bonus Feat:** At 8th level, a dervish may choose a bonus dual-wielding feat (as long as they qualify) or a Dancing Blades feat.

**Dancing Blades Feats:**Bard: 1/2 of your levels in Dervish count towards your Bard Spellcasting and Bard progression.
Cleric: If you have Art Domain Cleric you can gain 1/2 Spellcasting level progression to your Cleric class.
Swashbuckler: Your levels in Dervish progress your Swashbuckler feats. [Swashbuckler Dodge, Buckler Training, Insightful Strike.] This does not grant any feats from the Swashbuckler class.****

****- **Tireless Dance:** When a dervish reaches 9th level, the character no longer becomes fatigued for the duration of the encounter at the end of a dervish dance. Dervish dance also lasts 2 rounds longer.****

****- **A Thousand Cuts:** When a dervish reaches 10th level, they can unleash a withering barrage of strikes against their opponent and up to two around them inflicting slashing damage. If this attack successfully strikes their primary target, they and their party gain the benefit of the Haste spell for 5 seconds. This ability has an 8 second cooldown. They also gain the benefit of the Great Cleave feat while Dervish dancing.****