Nighttime Castle Grounds

## Description

The area looks like the castle grounds from the beta of Super Mario 64, with changes like a clock replacing Peach's portrait, the bridge being altered with 2 holes now under it, the underwater door being moved to the left side, an area behind the castle that has a Toad statue, and back doors that lead to Crescent Castle.

If the player has no Red Stars, every door besides the front doors will be locked, and the player will not be able to enter any of the holes in the moat or the tunnel. All of these are opened immediately after collecting the first Red Star.

Starting the game at nighttime (8:00 PM to 4:59 AM) will start you here instead, when it would normally lead to the daytime version. Exits that normally lead to Castle Grounds also have a random chance of leading to a variation of night. This map also contains differences such as:

* Water is drained from the moat.
* Pressing L no longer switches characters.
* The fake window containing a wing cap block is removed, as well as the door behind the clock symbol.
* The back entrance of the castle is missing a door (fixed in 1.0 Unabandoned)
* Going out of bounds by the lake now kills the player.
* Yoshi is missing, both from the roof and from the side of the cave.

## Origins

The area is inspired by the Shoshinkai beta version of Super Mario 64. The Toad statue in the back area can be seen in some of Greenio's videos but is otherwise an original creation.

There is no music playing in this area, as per usual.

## Warps

Warps that normally lead to the daytime Castle Grounds have a chance to lead here instead.

### Leading here

* Beta Lobby B: Enter the double door at the back.
* Beta Lobby C: Enter the double door at the back.
* Beta Lobby D: Enter the double door at the back.
* Crescent Castle: In the art hallway's right-side room, enter the hole in front of the cloud painting.
* Plexal Basement: In the main room's front side, swim down the tunnel in the floor and then through the hole.
* Dark Hallway: Jump into the large hole.
* Tiny-Huge Island (beta): Dying here by going out of bounds brings the player to the Vanilla version of this map, except only the front door warp works.
* Floating Hotel: Jump off the area.

### Leading away

* Scary Sewer Maze: Under the bridge, jump into the hole inside of the castle wall.
* Dark Hallway: Enter the cave in the back area.
* Sunken Castle: Enter the hole next to the waterfall.
* lobby.z64 (Beta): Has a random chance of occurring when going through the front door.

### Two-way

* Beta Lobby A: Go through the left door of the front double door.
* Beta Lobby E: Go through the right door of the front double door.
* Crescent Castle: Go through the back door.
* Genesis Basement: Swim into the hole under the bridge.
* Silent Hall: To the right of Crescent Castle, jump onto the mini-balcony next to the waterfall and enter the door.
* [0.9] Toad's Lobby: Enter the door located behind the toad statue.

## Dialogue

### File startup:

> WELCOME TO MARIO WONDERLAND. IF YOU'RE THE ADVENTUROUS SORT, PAY A VISIT TO THE CASTLE AHEAD,
>
>

### Trying any door besides the front doors without any Red Stars:

> A STRANGE FORCE IS LOCKING THIS DOOR...
>
>

### Sign by Dark Hallway:

> IS IT EVEN WORTH TRYING TO WARN YOU?
>
>

## Trivia

* In versions before 1.0 Unabandoned, the double doors to Crescent Castle are missing the left door. The right one works normally, but if you open it from the other side, the game crashes. The warp to Eel Graveyard now kills the player.