Tile List Events

# Event Loot Boxes

**There are 4 types of Event Loot Boxes:**

* : Construction Material Loot Box (wood and stone)
* : Food Ingredients Loot Box (ingredients for the Kitchen)
* : Metal Ores Loot Box (ingredients for the Foundry)
* : Foundry Products Loot Box (metal product from Foundry)

From each "material number", one type is picked. The cells with "-" don't give materials.

The same loot box (same event, same mine and same X-Y position) always give same type of material but amount can be different. For example,  in  that give "2, 1, 8-9 and 1" will always give ", ,  and " but amount of  will be random in range 8-9

It is believed that each type of each "material number" have equal probability to be picked.
Percentage Data Page : Material Number Percentage Data

Note : This tile doesn't give coin.

(\*) In  of event Christmas 2018 and 2019, Material 3 - Type 3B and 3D will give 7-8 instead of 1 and 2-3

Note : In  , about 1 in 3 of the  will give 1.

# Segmented Event Regular Tiles

Note : For first released event the event pass points are equal to the energy cost of the tile in the Egypt segment.

That amount of coin per regular tile is random in specific range base on your region and regardless the cost of tile.

Coin per Regular Tiles

Regular tile that doesn't give coin.

 40(120)

# Event Rare Material Tiles

Note : This tile doesn't give coin. These images are an example. Each event has a different image.

Event Rare Material

# Builder Special Week Rare Material Tiles

Note : This tile doesn't give coin. These images are an example. Each event has a different image.

Event Rare Material

# Gemstone Tiles

There are currently 7 types of gemstone tiles which will change base on your region.

The type Amethyst, Ruby, Topaz, Sapphire, Diamond mean that tile will be at most that type of gemstone (For example, type-Topaz will be Topaz or lower gemstone). And if you are in 2 or more region higher than the type of that gemstone, the tile will be x2 gemstone tile (For example, type-Ruby will be x2 Ruby if you are in Greece or higher.).

The type Region mean the tile will be the gemstone of your region (except Egypt. It will be Amethyst.).

The type Region+1 mean the tile will be the gemstone of your next region (except New World and Terra. It will be x2 gemstone of your region.).

Note : Unlike gemstone tile in regional story mine, every gemstone tile in segmented event doesn't give coin. (except )

# Candyland Loot Boxes & Coin Chest

**There are 5 types of Candyland Loot Boxes:**

* : Construction Material Loot Box (wood and stone)
* : Food Ingredients Loot Box (ingredients for the Kitchen)
* : Metal Ores Loot Box (ingredients for the Foundry)
* : Foundry Products Loot Box (metal product from Foundry)
* : Candyland's Candy Loot Box (Candyland's rare material)

**All tile give all material in the column except for  .**
Amounts possibly vary slightly between events and/or mines.

Note : This tile doesn't give coin except Candyland coin chest.

Candyland Coin Chest

# Christmas Loot Boxes & Gem Chest

Note : This tile will be x3 cost in Challenge mine. Most of this tile doesn't give coin. In very rare case that they give coin, they will give coin in the same range as regular tile in some specific mines.

Each Christmas Loot Boxes contain  and one type of material regardless the appearance texture of the loot boxes.

Raw Data Page : Raw Data Page - Christmas Loot Boxes

Christmas Gem Chest can be found near  and/or .

Christmas Gem Chest

 A
 B

# Lumber, Stone, Coal

Note : The range of coin of lumber, Stone, Coal tile is equal to regular tile's.

# Fish Tile

Note : This tile has 0 cost and doesn't give coin. This tile also doesn't count as the remain tile left.

Fish Tile

# Mushroom, Berries, Watermelon (Under-Construction)

Note : This tile doesn't give coin.

Mushroom

Note : This tile doesn't give coin.

Berries

Note : This tile doesn't give coin.

Watermelon

# Barrel

Note : This tile doesn't give coin.

**Barrel tile is exactly similar for every region.** There are 3 different type of the barrel. Each event will have one specific type of the barrel.

From each column one material is picked. The loot will be randomed only once when the map is created. The same barrel (at same postion in the same event) always give same material loot (amount can be randomed).

Barrel
 40

Raw Data Page : Raw Data Page - Barrel

# Coin Chest

Note : This tile has 0 cost.

There are 2 types of coin chest, regular and golden, the golden chest give about twice coins of a regular one. Both types can appear in different form depend on the location. Coin chest mostly appear in regular form.

Note : Pirate-form coin chest can be either regular chest or golden chest with same appearance but mostly is regular chest.

Regular Chest

Golden Chest

# Experience Chest

Note : This tile has 0 cost and doesn't give coin.

Experience Chest

# Food Tile

Note : This tile doesn't give coin. These images are an example. Each event has a different image.

Note : This tile doesn't give coin.

Instant Food Tile

Note : This tile doesn't give coin.

Halloween Candy

# Door Tile & Quest Object Tile

Note : This tile has 0 cost and doesn't give coin or any loot but **do** count as the remain tile left.

Door tile & Quest Object Tile is exactly similar for every region.

Door Tile

 0

# Part of Treasure Tile

Note : This tile has 0 cost and doesn't give coin. This tile also doesn't count as the remain tile left.

The part of treasure tile will give experience separately from completing treasure. The experience from the part of treasure tile will be available for free event or shop event but not for first release.

In first release, collecting each part of treasure will give event pass point  but it will give when you click "Claim", not from the tile directly.

Part of Treasure Tile

# Tile Add-Ons

Bonus Coin Tile Add-Ons will give the additional coin in specific range depend on your region. It will appear only on any regular tiles that isn't secret passage tiles. For example,  in  will give between 0-10(base) and 70-80(bonus).

Bonus Coin Add-Ons

Bonus Experience Tile Add-Ons will give the additional experience relative to the experience that tile give. Each star on the tile will give 100% more experience. It will appear only on any regular tiles that isn't secret passage tiles or Experience Chest. For example,  in  story-mines will give 280+560 experience and  in  will give 5000+15000 experience.

Lumber Tile Add-Ons will give the additional lumber in the same range of lumber tile.

Lumber Add-Ons

Herb Tile Add-Ons will give the additional herb.

Herb Add-Ons

Decoration Tile Add-Ons doesn't give any the additional loot.

# Heavy Boulders

Heavy Boulders require energy to be moved. Each energy cost doesn't give experience.

Heavy Boulders

# God Children

Note : This tile doesn't count as the remain tile left.

The value in the table are the loot of the newer segmented event. Some older segmented event might have little different value.

# Hidden Bonus Reward

Each hidden bonus will give experience in the multiple of specific types (Can be more than one type in the same hidden bonus.). For example, 2x100 in Egypt will be 2x800 in Scandinavia. The hidden bonus is usually the multiple of type 100 or 300. Sometimes hidden bonus also give coin and/or materials.