recursal/Fanatic-Fandom huggingface dataset:
Travis Bickle

**Travis Bickle** nicknamed as **Taxi Driver** is the main titular protagonist of the 1976 film containing the same name as the protagonist's nickname constructed by Martin Scorsese.

He was portrayed by Robert De Niro in the final project.

## Background History

He was once a Solider who got honorably discharged and worked as a Taxi Driver. He then is disgusted with crime like in the original version. Although, his many actions he does like attempting to assassinate a senator and saving Iris from Sport are what would be within the plot. He has a bigotry against pimps who were black and was originally written to have killed them in cold blood. However, their race was changed to make Travis more likeable-despite his racism being implied in the finished project.

### Video Game

It was said he would be implemented onto a video game as a playable character. However, the idea of such was going to be scrapped unfortunately-leaving this as an unpublished idea that was pushed aside never to be pursued.
Vamps

If you are 18 years or older or are comfortable with graphic material, you are free to view this page. Otherwise, you should close this page and view another page.

**Vamps** are the main antagonists of the cancelled Oddworld Inhabitants game *The Brutal Ballad of Fangus Klot*.

## History

The Vamps are a feline Mafia from a Russia-like country and are rivals of Fangustan, a country of people descended from bulldogs. They have invaded Fangustan, which caused Fangus Klot to taken from his home to being enslaved as a pitfighter.
Vulture (Spider-Man 3)

**Adrian Toomes**, also known as **The Vulture**, was intended to be one of the antagonists of Sam Rami's *Spider-Man 3*. He was Raimi's original pick for the third villain before it ultimately became Venom in the final film.

He was intended to be played by Ben Kingsley.

## Biography

After the critical acclaim and box office smash that was *Spider-Man 2*, director Sam Raimi was began work on a potential third film. He initially decided on choosing Adrian Toomes/The Vulture as the new villain, whereas Eddie Brock was just a minor supporting role originally. Like with Green Goblin and Doctor Octopus in the previous films, Vulture was one of Raimi's favorite Spider-Man villains, so naturally he was interested in including the character.

Vulture apparently would have been an accomplice of Flint Marko and this is supported by the concept art that got released. It is more less unknown how much more the character would have fit into the original story. Actor Ben Kingsley was the first choice to play the role. However the character ended up being scrapped for Venom, as producer Avi Arad felt that Raimi was picking favorites with villains and that including Venom would boost sales as the character was more popular with fans. Raimi then scrapped Vulture and gave Eddie Brock a larger role in the story.

## Trivia

* Ben Kingsley would later go on to play Trevor Slattery in the Marvel Cinematic Universe.
* Sam Raimi would once again consider using Vulture for the ultimately cancelled *Spider-Man 4*.
Yzma (Kingdom of the Sun)

**Yzma** was intended to be the main antagonist in the unmade Disney animated feature *Kingdom of the Sun*. She was a powerful necromancer and sorceress that aspired to destroy the sun. The film was later tweaked into *The Emperor's New Groove*, and Yzma was reused, but reimagined as the Emperor's advisor who plots to take over the kingdom. The history of the unreleased film would later be detailed in the 2002 documentary *The Sweatbox*.

She was voiced by the late Eartha Kitt like in the finished project.

## Biography

Yzma would have been the daughter of the royal mortician in the ancient Incan Empire. Growing up, she admired her father who, in secret, taught her magic and necromancy. Yzma grew into a powerful and beautiful sorceress who flaunted her looks and prided herself on her appearance. However, as she grew older, she became thinner and more wrinkled. Unable to accept aging, Yzma blamed the sun for destroying her skin and sapping away her youth.

Along with a trio of reanimated mummy henchmen named Mick, Bowie and Lemmy, Yzma set out to use her dark magic to not only gain control over the kingdom, but summon the evil Incan god of darkness Supai to block out or destroy the sun so she may live in a world of everlasting darkness where the sun cannot age her further.

Meanwhile, the selfish emperor of the land named Manco, meets a peasant named Pacha who looks exactly like him. The two decide to switch places to live in one anothers' shoes for a while, resulting in Manco falling in love with a llama herder and Pacha falling in love with Manco's fiancée. However, Yzma learns of the switch, Yzma turns Manco into a llama and blackmails Pacha by threatening to reveal who he really is if he does not comply with her orders. As Yzma controls the kingdom behind the scenes, Manco and his love interest arrive and use her magic to turn him back into a human.

Yzma summons Supai, who tries to block out the sun. However, Pacha is granted a magic lasso by the other gods, lassos the sun, and brings it down on Supai and presumably Yzma, destroying them.

## Gallery

### Videos

King of the Sun (Emperor's New Groove)-Snuff Out the Light FeaturetteSnuff Out the Light (Yzma's Song)Yzma's deleted song, "Snuff Out the Light".
## Trivia

* Despite *Kingdom of the Sun* never being made and its version of Yzma never being published, her deleted song "Snuff Out the Light" was featured on the film;s soundtrack as well as on the Disney-released album *Disney Villains: Simply Sinister Songs*.
* Yzma's plan to summon Supai to block out or destroy the sun so she cannot age further would have had no sense, as living in a world of everlasting darkness would mean that no one would be able to appreciate her beauty, let aside that the sun is not responsible for aging her, so she would continue to age anyway.
* Yzma wanting to get young again was reused in Kronk’s New Groove, where she sells sewer sludge as youth potions.
Gizmo (Original Gremlins plot)

* Mogwai
* Gremlin

**Gizmo** is one of the main protagonists of the *Gremlins* franchise. However during development, he was originally going to be the original form of **Stripe**. However, the crew knew he was going to be loved by audiences everywhere, so they changed him to the adorable creature everyone knows and loves.

In the movies he is voiced by howie mandell.

## Biography

In the original plot, Rand went to China rather than Chinatown. He bought the mogwai at 100 bucks. His son billy received him as a gift, but unlike the finalized movie hated him. He even damaged his sword. Seeing him he said to be more careful. One day he gets water spilled on him which causes him to multiply. The mogwais act as one individual. A while later they kill and eat Barney the family dog. The next morning, they are in their cocoons. Sometime later, they emerged as hideous creatures. When mrs peltzer decides to investigate, they attack and kill her. Soon her son finds her severed head. He sees them and kills all but one. He multiplies once again and goes on a rampage. He kills numerous people. Later he and a majority of gremlins are melted by sunlight.
Transit (Transformers Reboot Films)

**Transit** is a minor antagonist of the 2023 science fiction action film *Transformers: Rise of the Beasts*, the second installment in the rebooted *Transformers* film series. He would be sent to Earth to kill Optimus Prime, but was ultimately cut from the film.

He was voiced by John DiMaggio.

## Biography

Transit is sent to Earth to kill Optimus Prime after he escaped Cybertron which has become Decepticon ruled. Transit would transform into a transit bus and drive into Optimus. Optimus would hold him back and pick him up. Transit would transform into robot mode and shoot at Optimus. Transit would charge at Optimus and throw him backwards. Optimus would gain the upper hand and grab Transit's head. He would keep banging against the wall until he tells him where the ship is. Transit would get back up and use a metal pole to attack Optimus. He would shove into Optimus' chest but he would be able to take it out. Optimus would jump and stab Transit in the chest with his blade. Optimus would ask Transit where his ship is. Transit tells him that he destroyed it and would tell him there is no possible escape. Transit would try to attack him but Optimus would slam into many unused buses. Transit would tell Optimus that he would die on Earth and Optimus would shoot him, ending his reign of terror, dumping Transit into Hudson River alongside other dead Decepticons.
Song of the Siren

*An alluring A-capella chanty that seems to beckon and promise a thousand golden prospects.* At its most basic level, this song functions as a magical version of the Seduction skill. However, so long as the singer is partially immersed in a natural stream, lake or sea, this song takes on a new power - failing the Steel test for wonderment triggered by this song bestows the Possessed (by Eros!) trait upon a single listener who the Siren has locked eyes with. The belief that is granted by possession must be concerning the Siren, and be romantic in nature.
Ulster's Vineyards

*The Vineyards grow on the gently sloping hills that surround Ulster Hall.*

*It was somewhere out here that Evelyn Ulster met her violent end to the Beast.*

## Field Laborers

No matter where you are here, there are always at least a dozen field laborers working within line of sight. However, anyone who ducks down can by quickly lost among the grapevines.

Normally, the only time these fields were untended was during the night. Now, however, torch-bearing mercenaries walk the footpaths during the sunless hours.
Tancred

*Tancred was a field laborer on the vineyards of the Ulster Estate. His body was discovered in Wendy Wight's Hollow by Magnus the Vigilant and Killian of the Standing Stone.*

**Born 93rd -** **Died 127th (YoHL):** 30 years.

*Born Peasant, Farmer, Lazy Stayabout > Field Laborer*

## Skills

```
Farming B6    Sing B5        Mending B4

```

```
Driving B4    Lazy-wise B3   Peasant-wise B3     Work-wise B3

```
Adventure/Voiceovers

To Play Blue's Clues* Notebook - What Does Blue Need
* Side table Drawer
* That Way - The Trying Game

First Clue: Person  * A Clue A Clue - Blue Story Time
* No A Clue - Adventure
* Notebook - Mailbox's Birthday

Second Clue: Sound (Boom)  * Booming Sound
* A Clue A Clue - What Does Blue Wants to Build
* No It's A Clue - Adventures in Art
* Right There - A Snowy Day
* Notebook - Blue Wants to Play a Song Game

Third Clue: Really Big Shoes  * A Clue A Clue A Clue - What is Blue Afraid Of
* No It's A Clue - Math
* Behind You - Blue's Story Time
* Notebook - What Experiment Does Blue Wants to Try
* Thinking Chair - A Snowy Day

Incorrect Answer and Answer to Blue's Clues * No - Snack Time
* Giant
Ulster's Dog Kennel

*Hayden Ulster likes to think himself a dog person. But never once has he made a command to his hounds that they understood. But hunting is very fashionable in court right now...*

## Site of a Struggle

Hayden tried to corner Quinn in this building when she refused his sexual proposition. She managed to stir the dogs up and escape in the commotion, but not before Hayden tore a piece out of her favorite blue smock.
Just Like In My Video Games

**"Just Like In My Video Games"** is a side-story comic created by Karina Farek on August 11, 2022.

## Summary

William Anneus, despite being an average man working as a mascot, is being harassed by three hot people, who ask him odd, flustering questions. Eventually, one grabs his hand, and they are kicked out of the restaurant.

## Characters

 William Anneus | Karina Farek | <2nd appearance
 York Rogdul | Jacob Andrews | <24th appearance
 Grandma | Nathan Yaffe | <24th appearance
 Rosé | Karina Farek | <24th appearance
Orbel and Berk

Brothers-in-Arms ( literally! ), Orbel and Berk are wayfaring looters and freebooters with no place of their own. They make enough through odd violent jobs that they get by just fine.

## **Beliefs**

**Overt:** We're here to make money and fuck people up.

## Physical Tolerances

### Mortal

B11

**Born 97th year (Hollert Dynasty):** Age 30 years.

*Born Noble, Page, Squire > Cavalryman > Freebooter*

### **Skills**

```
Hammer B5        Brawling B4

```

```
Riding B4        Sword B4

```

```
Knives B4        Haggling B4

```

```
Read B4          Write B3

```

```
Intimidation B3  Extortion-wise B2

```

```
Foreign Languages B2

```

```
Countryside-wise B1

```

```
**Training Skills:** Armor, Mounted Combat, Shield

```

### **Gear**

#### **Superior** **Arms**

**Hammer:** +3 Power, Add 2, WS 2, VA 2, Longer, 2-Handed

**Dagger:** +1 Power, Add 1, WS x, VA 1, Shortest, 1-Handed

**Long Sword:** +3 Power, Add 2, WS 3, VA 1, Long, 1-Handed

#### **Plated Mail, Poor Quality**

 **L. Leg** | 5D

**Clumsy Weight Penalties**

2 Ob
2 Ob
2 Ob
2 Ob

## Physical Tolerances

### Mortal

B10

**Born 97th year (Hollert Dynasty):** Age 30 years.

*City Born, Street Thug > Foot Soldier, Scout > Bandit, Freebooter*

### **Skills**

```
Intimidation B6       Stealthy B5

```

```
Spear B4              Brawling B4

```

```
Loot-wise B4          Countryside-wise B3

```

```
Orienteering B3       Streetwise B3

```

### **Gear**

**Spear:** +2 Power, Add 2, WS 2, VA 2, Longest

###
HackWings

video File:Placeholder

## General Info

Class: Demigod/Experiment

Size: Average

Living? Yes

Fire? Different

Queen: Queen Flask

King: King Petri

Tribe Personality: Wary

## Description

A neon glow in the dark green, with white zigzags coming from the eyes. Spines are scalene triangles. Claws end in blunt tips. Flight is mostly gliding. When they grasp someone’s head in their claw tips, they let out ‘The Virus’ into their brains. This allows the HackWing to control that dragon.

## Culture

Usually loose interaction, with some jobs like advisor, cooks, servants, etc. Don’t really have traditions.
Taggerty Wine Cellar

*Underneath Taggerty Hall is an extensive wine cellar and underground stable. It has been repurposed by the Court of Wenbight as their place of assembly.*

It is here that the **Wolf Skin** is stowed. It hangs from the wall, like some hunting trophy.

## The Stone Wine Press

This has been repurposed for use in the Ritual of the Ravening Wolf. The large stone wheel has been removed and set aside and the column upon which the wheel would roll around is now what victims of the ritual are anchored to.
Sir Germaine Ulster

*The second victim of the Curse of Ulster Hall, Germaine was on his way back from one of his frequent visits to Wenbight Village when his carriage was waylaid. It was found the next morning, overturned and torn open. His body was scattered across the road, eviscerated beyond recognition. The body of his driver was never found...*

**Died mid-Doeyn, 127th Year (Hollert Dynasty):** Aged 26

*Born Noble, Vintner, Merchant*

## Traits

### Rest in Peace

Germaine has received the proper burial rites and his spirit is at rest. Should this rest be disturbed by a Summoner, he gets +2D to Persuasion and +2s to BoA in Duel of Wits if his summoner's desires go against his better judgement.

## Static Attributes

### Hesitation

4

```
Haggling B7 Persuasion B6

```

```
Vintner B6          Grape-wise B5

```

```
Read B4             Write B3

```

```
Accounting B2       Estate Management B2

```
Lady Evelyn Ulster

*Killed in the night in the vineyards of her father's estate, Evelyn's body was discovered eviscerated and scattered across the grapevines.*

**Died early Doeyn, 127th Year (Hollert Dynasty):** Aged 23 years

*Born Noble, Young Lady, Lady*

## Static Attributes

### Hesitation

B7

Evelyn has received the proper burial rites and her spirit is at rest. Should this rest be disturbed by a Summoner, he gets +2D to Persuasion and +2s to BoA in Duel of Wits if his summoner's desires go against his better judgement.

### Ear for Voices

Evelyn always remembers a voice and can pick out conversations over distance and noise.

## Skills

```
Ulster Estate-wise B7   Inconspicuous B6

```

```
Mimicry B5              Orienteering B4

```

```
Read B4             Write B4

```

```
Composition B3      Apothecary B3

```

```
Staff-wise B3       Estate Management B3

```

###
Lady Alice Ulster

*The estranged and embittered wife of Hayden Ulster. They had a falling out for unknown reasons several years ago, which led to her moving into a cottage on the edge of their estate.*

**Born 76th Year (Hollert Dynasty):** Age 51

*Village Born, Serving Girl - Young Lady - Lady - Gardener*

## Beliefs

**Secret:** I still remember the night I locked eyes with that Quinn as she left the dog kennel with her clothes in disarray. I want that bitch to know that she destroyed my life that night.

**Confidential:** I need someone to get rid of these Mercenary Bastards that hang around this property. Someone with a good sword arm who can teach them a lesson!

**Overt:** I need to punish Hayden for his whoring - I can be openly unfaithful too!

## Instincts

**2:** Never ask Hayden for anything.

**3:** Always go to a stranger for help.

## Traits

### **Paranoid Ear**

When listening, **Perception counts as Observation**.

## Skills

```
Estate Management B6

```

```
Apothecary B6

```

```
Write B5

```

```
Read B5

```

```
Ugly Truth B5

```

```
Herbalism B5

```

```
Staff-wise B5

```

```
Herbalism B5

```

```
Persuasion B4

```

```
Etiquette B4

```

```
Plant-wise B4

```

```
Flower-wise B4          Seduction B3       Ulster Estate-wise B3

```

```
Farming B3              Almanac B3         Soothing Platitudes B2

```

## Gear and Property

Finery (NO SHOES!)

1D Reputation - The Reclusive Madam of the Ulster Estate

1D Affiliation - The Staff of Ulster Hall

1D Affiliation - Patrons of the Standing Stone

2D Affiliation - the Noble Court (Mark of Privilege)

## Relationships

**Husband:** Lord Hayden Ulster (Hateful)

**Son:** Sir Germaine Ulster (Deceased)

**Daughter:** Lady Evelyn Ulster (Deceased)

**Granddaughter:** Miss Aberdeen Ulster (Missing)

**Niece:** Killian of the Standing Stone (Player Character)
War Horse

*A horse bred and trained to carry its rider into battle. While there are multiple breeds that serve well as a war horse, all have the same mechanical stats unless they are truly exceptional.*

## Traits

### Aggressive

If Steel is failed, the horse may replace one of his hesitation actions with Charge!

### Level-Headed

While being ridden, this horse uses his rider's Steel results.

### Loyal

This horse recognizes its master. +1D to Riding while the master is on this horse.

### Keen Hearing

Perception counts as Observation for detecting Stealthy and Inconspicuous characters. +1D to all auditory Perception tests (which also factors into Reflexes).

### Ungluate

Mental Stats cap at 6. Power and Forte cap at 9. Agility caps at 4 and Speed caps at 8.

## Skills

```
Brawling B3

```

```
Foraging B2

```

```
Intimidation B2

```

```
**Training Skills:** Rider, Mounted Combat, Armor, Formation Fighting

```
Raven

## Traits

### Avian

Will, Agility, Forte and Power cap at 4. Perception and Speed cap at 9. Has two Strides: Walking and Flying.

### Fearless

-3 Hesitation for Pain, Fear, Gore and Death

## Physical Tolerances

### Murderous

Where there is one, there will be another. Then another, then another, then...

## Skills

```
Aerobatics B4

```

```
Observation B4

```

```
Mimicry B4

```

```
Territory-wise B4

```

```
Cawing B3

```

```
Mobbing B2

```
Alda the Physician

*After losing her brother to the Royals, Alda ran from home and tried, to no avail, to bargain for her brother's return.*

**Born Year 80 (Hollert Dynasty):** Age 47

*Gifted Child - Mad Summoner - Student, Physician, Doctor - Hosteler, Town Official*

## Beliefs

**Secret:** I have to ask Declan if he ever found another Summoner who would do his bidding...

**Confidential:** Magnus is so very different, but last night I saw the rarest glimpse of the boy he was. I'll do everything to bring that boy back to the light!

## Instincts

* If I have nothing else to say, just laugh it off
* Don't reveal any vulnerability
* Always double-check your facts before voicing a concern

## Traits

```
Mad, Rabble Rouser, Frustrated, Fixed Smile, Pragmatic

```

### Misunderstood

-1 to BoA in any Duel of Wits where you must explain your nature, position, meaning or special insight.

### Spirit Familiar

Alda actually shares control of Magnus' Spirit Hawk, although neither of them know it yet.

## Skills

```
Surgery B7              Persuasion B6

```

```
Falsehood B6            Rule of Law B5

```

```
Interrogation B5        Herbalism B5

```

```
Apothecary B5           Cooking B5

```

```
Read B5                 Write B5

```

```
Bargaining B5           **Summoning\* B4**

```

```
Anatomy B4              Inconspicuous B4

```

```
Etiquette B4            Wenbight-wise B4

```

```
Research B3             Soothing Platitudes B3

```

## Gear and Property

Clothes, Shoes, Personal Effects and Traveling Gear

### Tools

```
Surgery, Herbalism (exp), Apothecary (exp), Writing

```

### Affiliations

1D - Eldership of Wenbight

1D - Standing Stone Staff

### Reputations

1D (Infamous) - The Little Girl Who Ran Away

2D - The Only Physician in Wenbight County

## Artha

```
**Fate:** 0   **Persona:** 1   **Deeds:** 0

```

### Expenditures

```
None.

```
Ulster's Bed Chamber

*Once shared with Lady Velma Ulster, it has become Hayden's personal hideaway. Staff see him disappear into the bed chamber with several bottles of wine, sometimes with a courtesan, and refuse to come out until he gets hungry.*

The large floor-to-ceiling window provides a perfect view of the gardens in front of the house.

## The Credenza

There is an ornate end-table beside Hayden's massive four-poster bed with a built in cupboard that has an ornate lock.

Inside is where he keeps cash for paying prostitutes and a simple wooden-beaded necklace.
Declan the Hunter

*Seven years ago, when his older sister disappeared, Declan went to her place of work to find her. After a lot of asking around, he was expelled from the premises by order of the lord of the manor.*

*On the way home, he cut across country to take a shortcut, and stumbled upon the signs of a pursuit: hunting hounds, their prints obscuring that of their prey. The trail ended in a grove of trees, and there, in the middle of the grove, lay a single shred of Quinn's favorite dress.*

*Declan knew it was Hayden who killed his sister. It wasn't enough to try his case against a noble - he was going to make Hayden pay on his own terms.*

**Born 99th Year (Hollert Dynasty):** Age 30

*Village Born - Hunter - Butcher - Cultist*

## Physical Tolerances

### Mortal

B10

**Overt:** Quinn is dead - people need to stop bringing her up in conversation.

**Confidential:** We can't kill the Vigilant - they'll just send more. Best plan of action? We put him in the Wolf Skin and watch as he does our killing for us.

**Secret:** Hayden fed my sister to the hounds - I'm going to feed him to a hound of my own.

**Secret: (Zealot)** Black Magic is the tool by which we common folk must maintain our traditions, our values and our sovereignty. Anything that might change our way of life must be silenced and smothered.

## Instincts

**1:** Always use bait when you lay a trap.

## Traits

### Iron Will

x2 Ob for Seduction, Interrogation and Torture against this character.

### Zealot

Gain a fourth belief pertaining to Zealotry.

## Skills

```
Stealthy B5

```

```
Orienteering B5

```

```
Inconspicuous B4

```

```
Tracking B4

```

```
Ugly Truth B4

```

```
Bow B4

```

```
Butchery B4

```

```
Persuasion B3

```

```
Anatomy B3

```

```
Cult Doctrine B2

```

```
Hunting B2

```

## Gear and Property

### Hunting Bow

Max range, 100 paces. Opt. +2D, Ex/OoR +1D. VA 1.

**Dof**: 1-2 = **B4**, 3-4 = **B7**, 5-6 = **B10**

Clothes and Shoes

Butchery business

Shred of Quinn's Dress

1D Affiliation - Court of Wenbight
Velma's Cottage

*For unknown reasons, Velma and Hayden had a terrible falling out some years ago, resulting in Velma choosing to live in a cottage on the edge of the estate. Servants cannot remember the last time she and Hayden conversed face-to-face.*

## Personal Garden

There are so many different trees and plants growing in front of the house that only the thatched roof can be seen. By taking a winding pathway through the gardens, you reach the front doorstep.

## Snug but Homely

Velma is waited on hand-and-foot by her servants. It's easy to see that even though they have not reconciled, Hayden still ensures she is well cared for. The chimney smoke always smells of baked goods or cooking food.

Velma rarely goes beyond the boundaries of her own garden, and is considered to be something of a recluse since the separation.
Draft Horse

*Bred and trained for hauling and farm work. Heavier and slower than other breeds, the utility of Draft horses lies in their physical power and fortitude.*

## Traits

### Docile

This horse is calm and obedient. It **does not Rear** when hesitating, but suffers **+1 Ob to Brawling** tests.

### Gelded

This horse has been castrated. **+1D to Steel**, but he may not breed.

### Good Bone

This horse was bred to carry more weight for its size. **+1 to Stride.**

 Also, this trait may be used to buy off a trait earned from an injury, but it will be lost in doing so.

## Physical Tolerances

### Mortal

B13

+1 Power when Kicking.

### Keen Hearing

Perception counts as Observation for detecting Stealthy and Inconspicuous characters. +1D to all auditory Perception tests (which also factors into Reflexes).

### Obedient

Thsi horse has been trained to accept riders. **+1D to Riding**.

### Ungulate

Mental Stats cap at 6. Power and Forte cap at 9. Agility caps at 4 and Speed caps at 8.

## Skills

```
Driver Training

```

```
Hauling B6

```

```
Foraging B2

```
Lord Hayden Ulster

*Hayden has locked himself inside of Ulster Hall and refuses to come out for anything. He has put out a bounty for the head of the Beast of Ulster Hall, promising riches and lands to whosoever brings proof of its death.*

**Age:** 57

*Born Noble, Kid, Village Tough, Corrupt Sergeant, Vintner, Merchant, Whoremonger*

## Beliefs

**Overt:** If this beast can be slain, I'll pay Four Hundred Ryel to whosoever brings to me its head!

**Overt:** The Beast is after my family! I must find out what happened to Ashwert and Aberdeen, and protect them before it's too late!

## Physical Tolerances

### Mortal

B10

**Secret:** I think I know how this curse began - it harkens too much to that night with Quinn six years ago... If she truly is the Beast, I will need the intercession of a Vigilant.

## Instincts

**1:** Never pay for something until I'm sure it's the genuine article.

**2:** Always reward someone for taking initiative.

**3:** Whenever the bad thoughts come, distract myself with Wine and Women.

## Skills

```
Throwing B5

```

```
Intimidation B5

```

```
Persuasion B5

```

```
Falsehood B4

```

```
Haggling B4

```

```
Vintner B4

```

```
Wine-Tasting B4

```

```
Cudgel B3

```

```
Knives B3

```

```
Graft-wise B2

```

```
Trouble-wise B2

```

```
Accounting B2

```

```
Prostitute-wise B2

```

## Resources and Gear

1D Affiliation - Noble Court

Moderate Estate (3D of Resources) - contains Ulster Hall, a large manor, and several vineyards and farms.

Pack of Hounds (1D of Resources) - 12 hounds total

RotM Reinforced Leather armor - 2D, 3D chest.

Clothes, Shoes and Finery

Arms - a heavy walking stick and several throwing knives.

Personal effects - A wooden-beaded necklace.

Cottage - where his estranged wife lives.

## Artha

```
**Fate:** 2   **Persona:** 2   **Deeds:** 0

```

### Expenditures

```
None.

```

## Relationships

**Wife:** Lady Velma Ulster (Hateful)

**Son:** Sir Germaine Ulster (Deceased)

**Daughter:** Lady Evelyn Ulster (Deceased)

**Granddaughter:** Miss Ashwert Ulster (Missing)

**Granddaughter:** Miss Aberdeen Ulster (Missing)

**Daughter-in-Law:** Lady Maryanne Ulster (Missing)
Courtesans

*A high-class escort for the modern nobleman.*

*For some strange reason that none of Hayden's consorts have figure out, they all look very much alike...*

*Every courtesan that graces Hayden's bed chamber is Red-Haired and Blue-Eyed...*

## Beliefs

**Overt:** I am a woman of class and will not be talked down to.

**Confidential:** I have nothing of my own - I need to find myself a Lord to pay the bills and make life sweeter.

**Secret:** So long as the allowance is good, I can abide anything.

## Physical Tolerances

### Mortal

B10

Never proposition anyone - always make them come to you.

Always keep an ear perked. It's amazing how much folks pay to make sure words aren't repeated in the wrong circles.

Always keep an eye open. See above.

## Skills

```
Court Gossip-wise B4    Persuasion B4

```

```
Seduction B4            Etiquette B3

```

```
Conspicuous B3          Inconspicuous B2

```

```
Observation B2          Fashion-wise B2

```

## A Little Gossip For You...

* **Hayden Ulster** always has every one of us put on the same **necklace** when we enter his Bed Chamber.
S1E04

**Episode 4** is the fourth episode of *Drawtectives* and its first season. It was published on Dropout on October 14, 2019, and on YouTube on October 19, 2019.

## YouTube Description

The Drawtectives head to the conservatory to interview a father-son duo who turn things upside-down.

## Drawing Challenge

The challenge in this episode was to draw three of Ogalvy's favorite cartoon characters upside-down.

### Rosé's Drawing

Rosé drew a woman with big hair and lots of swords, even a sword for an arm, riding a wild train.

### York's Drawing

York drew a muscly cowboy riding a gun horse.

### Grendan's Drawing

Grendan drew a three-headed dog with six legs, two of which are riding a bicycle.
Xerek

**Xerek** was the main antagonist in early versions of the 2004 animated Pixar film *The Incredibles*. He was to be a criminal mastermind and Mirage's boss who targeted all Super community on his plans to take over the world for himself. Xerek was replaced as the main antagonist by Syndrome after Syndrome proved to be more popular among the crew than Xerek. Neverthless, Xerek would be later reimagined for *The Incredibles* comics by Boom! Studios.

## Biography

Back when Brad Bird first conceived *The Incredibles*, the main antagonist was a villain named Xerek instead of Syndrome. In those early versions of the story, Syndrome was an opening antagonist much like Bomb Voyage in the finished film and the National Supers Agency didn't exist at all for example. While not much is known about Xerek, some online posts suggested many things about him.

Among the most pivotal plot points, Xerek was intended to have been Elastigirl's ex-boyfriend, who went mad when she dumped him to marry Mr. Incredible. Otherwise, it seems that his role was supposedly the same Syndrome had in the finished film: luring retired Supers to the Nomanisan Island and get them killed by the Omnidroids aside being the boss of Mirage. Unlike Syndrome, Xerek would have worked "behind the scenes", essentially pulling the strings of his henchmen and robots like puppets to do all of the dirty work for him. Xerek's physical appearance was revealed through a bonus feature on the film's DVD, where a clay-model of Xerek depicting him as a strapping, tall gentleman in his late 30s was shown.

However, Xerek was ultimately not used in the film at the end as Syndrome proved to be more popular amongst the crew and producers than Xerek. As a result, Bird scrapped the original beginning proposed by John Lasseter and amplified Syndrome's role, making him the main antagonist and dropping Xerek from the story. Xerek was eventually used in *The Incredibles* comics by Boom! Studios, but his appearance and backstory were heavily tweaked aside that such comics were later deemed non-canonical with the release of *Incredibles 2*.

## Gallery

### Images

Early Xerek conceptXerek looking outXerek and mirage next to Bob's prison cellXerek with a lazer gunXerek and Mirage
## Trivia

* Following the announcement that *Incredibles 2* would focus on Elastigirl rather than Mr. Incredible like in the first film, it was heavily rumored that Xerek would be used there given his planned past relationship with Elastigirl. However, those rumors turned out to be wrong and the main antagonist of *Incredibles 2* ended up being Evelyn Deavor.
* Xerek is very similar to Zil, the originally intended main antagonist of *Cars 2*: both were initially conceived as the main antagonists of Pixar films but got replaced by another villain who proved to be more popular to the crew (Sir Miles Axlerod in Zil's case, Syndrome in Xerek's case).
Zev

**Zev** is a drug dealer in Stick RPG 2. He offers you the Drug Dealer job near The Lab, evening to night. He's got a colorful mohawk.

He is sometimes seen in the afternoon at McStick's contemplating what to order.

## Dialog

"You looking for work, or 'product'? I got lots of both.

**- If job requirements aren't met:**

"Beat punk, I need someone way more badass."

**- If hired:**

"Don't disappoint me."

**- If promotion requirements aren't met:**

"No."

**- If promoted:**

"These guys, always wanting more... alright, you got a deal."

**- At McStick's:**

"Go ahead of me bro, I don't know what I want yet."

"You need something, then you see me tonight. I don't do business during the day."
Aberdeen Ulster

*Aberdeen was devoured whole by the Beast of Ulster Hall. Her restless spirit haunts her old Nursery in Ulster Hall, but her body lies in Wendy Wight's Hollow.*

**Died late Doeyn, 127th Year (Hollert Dynasty)**: Aged 16 months.

## Beliefs

**Open:** I want my mama to put me to rest.

## Instincts

**1:** Always lead a grown-up to my body.

**2:** Always take the most direct route.

## Traits

#### **Poltergeist**

This character no longer possesses Physical Stats. Test Will to affect the world physically. Margin of failure for any test of Will is taxed. At B0 Will, the spirit fades and must reform in month equal to its original Will Exponent.
Finbar the Elder

*Finbar can often be found at The Standing Stone, where he contents himself with getting sloppy drunk and declaring gossip, both new and old, to anyone who will listen.*

## Beliefs

**Overt:** I saw the Beast just before dawn! Buy me a drink an' I'll tell ya 'bout it!

**Overt:** Everyone needs to know how welcoming and wholesome this community is.

**Confidential:** I am as close to an official courier in these parts - without me nobody would know 'bout nothin'!

## Instincts

Always push for a little extra. Wear 'em down with persistence.

Never give up anything for free.

Never agree to work for anything.

## Traits

### Manhunter

**Perception Obstacles:**

* Reading a mood, Ob 2.
* Seeing a Character Trait, Ob 3.
* Seeing a Die or C-O Trait, Ob 4.
* Sensing the intent of a test, Ob 4.
* Seeing an instinct, Ob 6.

### Stubborn

**+2D to Body of Argument** in a Duel of Wits that contravenes a belief.

## Skills

```
Observation B7          Villager-wise B6

```

```
Ugly Truth B5           Mending B4

```

```
Animal Husbandry B4     Fire-building B4

```

```
Throwing B4             Haggling B4

```

```
Almanac B4              Persuasion B3

```

```
Conspicuous B3          Lazy-wise B3

```

```
The Missus-wise B3

```

## Gear and Property

### 2D Reputation

"That man will talk your ear off, but remember if you say anything back he'll remember it forever!"
Adelaide the Elder

*Adelaide has been an outstanding member of the community of Wenbight since she was very young. She knows everybody by name and most of the adults refer to her as Auntie Addie.*

*What only a select few know is that she is the founding member of a cult. She operates as its leader and often performs summonings to forward her plans for Wenbight.*

**Born 50th Year (Hollert Dynasty):** Age 77

*Born Peasant, Farmer, Midwife - Tailor, Shopkeeper, Clerk, Town Official - Insurrectionist, Cultist, Crazy Witch - Elder*

## Physical Tolerances

### Mortal

B8

**Overt:** I love this community to absolute death, and I must make sure that every person in Wenbight feels wanted and well-looked after.

**Confidential:** I know that Magnus must feel ill at ease, given his position. I'll do all I can to make his life here easy.

**Secret:** I feel absolutely terrible about those we had to kill, but at least I can make recompense through doing good by Killian.

**Secret: (Zealot)** Black Magic is the tool by which we common folk must maintain our traditions, our values and our sovereignty. Anything that might change our way of life must be silenced and smothered.

## Instincts

**1:** Always make sure I'm not being followed when I leave to attend our Courtly meetings.

**2:** Always offer hand-made gifts to new community members. Let them feel welcome.

**3:** Dissuade any attempt to contact the nobility for aid. We can solve our own problems, dear.

## Traits

### A Little Crazy

Auntie Addie loves telling funny stories about *other* peoples' childhood.

### Gifted

Adelaide doesn't need Circination in order to Summon or Bind Spirits.

## Skills

```
Local History B7       Observation B7

```

```
Falsehood B6           Folklore B6

```

```
Summoning B6           Villager-wise B6

```

```
Write B5               Read

```

```
Persuasion B5          Interrogation B5

```

```
Oratory B5             Sewing B4

```

```
Farming B4             Clothing-wise B3        Midwifery B3

```

```
Ugly Truth B3          Cult Doctrine B3        Embroidery B2

```

```
Rule of Law B2         Animal Husbandry B2     Haggling B2

```

## Gear and Property

Small Tailor Business and a Tailoring Workshop

Clothes, Shoes and Personal Affects

1D of Cash

2D Summoning Order - Dwergar

1D Affiliation w/ Court of Wenbight

1D Affiliation w/ Eldership of Wenbight

1D Reputation as Sweet Ol' Auntie Adie

1D Reputation as the Unofficial Lead Elder of Wenbight Village
Hide and Seek

Hide and Seek

Season
1

Episode
9

Written By
Keith Kaczorek

Directed By
Frederick Breitfelder

3 Clues
Clock  Pillow  Blue's Pajamas

Incorrect Answer
Put Clock in Pajamas and Tickle the Pillow

Answer to Blue's Clues
Bedroom

* Hide and Seek/Gallery
* Hide and Seek/Voiceovers
* Hide and Seek/Trivia
* Hide and Seek/Credits
Riding Horse

*Bred for speed and agility, these are well-behaved and reliable animals, provided you don't wear them out or put them in harm's way.*

## Traits

### Docile

Does not Rear when hesitating. +1 Ob to Brawling.

### Keen Hearing

**+1D to Perception for Auditory-based tests**. **Perception counts as Observation** for detecting Stealthy or Camouflaged characters.

### Proud

This horse carries itself well. Maybe just a little too well...

### Ungulate

Mental stats cap at 6. Max Agility of 4. Max Speed of 8. Max Forte of 9.

## Skills

```
**Rider Training**

```

```
Foraging B2

```
Wendy Wight's Hollow

*Also referred to as The Sunken Grove, this is a steep gully filled with pine trees and watered by Gavel's Creek as it passes through. It is said that angry spirits haunt the wood here.*

*It lies on the very edge of the old Taggerty Estate, directly in line-of-sight to Taggerty Hall.*

## Angry Spirits

*There is an eerie quiet to this pine grove. The forest canopy completely blocks your view of the sky, and no matter what direction you look, everything looks the same.*

### Retribution: Obscure

A Spirit Binder once called upon a spirit to protect him for as long as he remained in the grove. Now, the angry spirit will hinder any attempt to navigate this grove. People get lost in here all the time, which makes it a perfect place to hide something...

It is an **Ob 3 test of Orienteering** to travel through Wendy Wight's Hollow.

## The Unnamed Graves - *Journey to Aokigahara*

*There are three mounds of earth here that the grass has not yet grown over and typical forest debris has not yet covered. At the end of each mound stands a somewhat flattish river stone. There is an inscription carved for each: **"Our deepest sympathies and regret. May you find peace knowing that you served a righteous cause."***

Each grave is named: Tancred, Aemon, Donovan.

Unearthing each grave reveals the remains of a male, stripped naked, with his body showing all the signs of someone who was given the proper burial rites.

### Donovan's Grave

Donovan's stomach, however, is enormously distended - unnaturally swollen for his frame. Cutting open his abdomen reveals the curled-up corpse of an infant female child. There are strange teeth marks on the body, but it remains intact.
Joe

* Joe's Pizza Place
* Clinic

**Joe** is an NPC in Stick RPG 2. He owns the eponymous Joe's Pizza Place where he sells pizza and chicken wings. The player can work in Pizza Delivery through Domino, an employee of Joe.

He can sometimes be seen at the Clinic in the morning or drinking in Skye's Bar at night.

## Dialogue

**- At Joe's Pizza Place:**
"Can't you see I've got better things to do? Don't waste my time kid, what'll it be?"

**- At the Clinic:**
\*Groan\* "Must have been that chorizo sausage... or maybe that tray of shooters."

**- At Skye's Bar:**
"So I sez to the guy, I sez 'who do you think you are? you can't bring a salami in here, this is a Pizza shop. It's bad for business..."

"...and he sez 'well you got salami ON the pizza, what's the difference?'. So I tell him, 'look I don't care what You do with your salami, but You can't bring it in here. You don't see me bringing a pizza into YOUR deli..."

"...so then, get this, he goes 'Gouda woulda shoulda'. Yeah, Gouda; like the cheese."
Mercenaries

*For those with a history in battle and an entrepreneurial spirit, working as a sell-sword has its perks...*

## Beliefs

**Overt:** Make the pay good, and I'll cut up anyone.

## Physical Tolerances

### Mortal

B10

**Confidential:** I can only go so many weeks without a fight before the pay begins to look meager...

### Cold-Blooded

-1 Hesitation for Death, Pain and Violence.

### Light Sleeper

Light Sleepers always test to notice something as if they are already awake. Success on a test means they are up and ready to go instantly.

+1 Ob to Health tests to recover Taxed Forte dice.

## Skills

```
Appropriate Weapons B4

```

Pick **up to 6** of the following:

```
***Armor Training Shield Training***

```

```
***Skirmish Tactics***        Riding B5

```

```
Brawling B4             Arson B4

```

```
Intimidation B4         Fire-building B3

```

```
Soldiering B3           Observation B3

```

```
Stealthy B3             Mending B3

```

```
Foreign Languages B2    Extortion B4

```
Mr. Bespoke-Skin

*Mr. Bespoke-skin was the deviser of the Wolf Skin. He was summoned by Adelaide the Elder, but never saw the faces of any of the advocates, even though they stood in a circle outside his own.*

*The Court of Wenbight wanted a weapon that would grant them the power to kill hunt down and slay Hayden Ulster and his family. He agreed to do so, but for a devious price:*

**"I require that which you have already lost and can never regain."**

*The advocates agreed to the terms, but they never truly understood the meaning of his stated price, and never bothered to ask why he never came to collect.*

## Other Names

```
Jiggy Longfingers, Doldane the Blythe

```

## Instincts

Always word my **price of service** in the form of an obscure riddle.

## Traits

### Small

**-1 Weapon Length.** *Mr. Bespoke-Skin stands no more than **3 feet tall.***

### Greed B5

Mr. Bespoke-Skin is greedy for Craftsmanship, Physical Beauty, and Power! **He can FoRK his Greed into Resources tests!**

### Bearded

Bespoke-Skin has a long flowing white beard.

### Named

Mr. Bespoke-Skin's TRUE NAME is **Ipsbenfinkernel**.

```
 **Ips**-ben-**FING**-ker-nuhl

```

Anyone who uses this name against him gets +3D to Summoning and Social Skill tests against him!

## Skills

```
Enchanting* G10     Gem Artifice* G7

```

```
Weaving G7          Mending B8

```

```
Tanner B7           Etching G4

```

```
Sewing B5           Haggling B5

```

```
Ugly Truth B5       Persuasion B4

```
XGen Studios

**XGen Studios** is a video game company next to the Basement. It is based off the real life XGen Studios who released Stick RPG 2 among others. The founder, Skye, offers you the Video Game Developer job.

## NPCs

* Skye. The founder of XGen Studios who passed away 4 years after the release of Stick RPG 2. He offers you the Video Game Developer job.
* Eric. Spooked by the player.
* Alex the Intern. Sits next to Eric and Taylor. Brought in donuts.
* Taylor. Sits in the corner next to Alex.
* Scott. Sits in front of Taylor.
* Cody. "WTF did Fiz do here? This code makes no sense..."
* Robyn. Talks with Danny.
* Danny. Talks with Robyn.
* Stu. Sits next to Robyn.
* Fiz. Tells the player he didn't write the dialog for the first two lines.
* Steve. Sits in a room with Jordan.
* Jordan. Tells the player the detail for the next console game is highly classified.
Ulster's Nursery

*Those who pass through the Eastern Corridor around midnight can hear the crying of an infant child emanating from the door to the Nursery.*

*If you were to step inside, however, you'd see that the cradle is empty, the window is boarded shut, and spiders are beginning to spin their webs where they may.*

The room has a faint Earthy Smell...

**PLAY: *The Phone Call and the Letter***

## Aberdeen Awaits

The spirit of Aberdeen Ulster cries for her mother. She cannot be seen, and while you are present with her she will not cry. But for those who can find a way to communicate with her, she will seek to lead you to where her body lies.
Prehistoric Blue

Prehistoric Blue

Season
1

Episode
28

Written By
Adam Peltzman

Directed By
Frederick "Fritz" Breitfelder

3 Clues
Scales  Shape   Changing Colors

Incorrect Answer
Put Changing Colors on Scales with a Shape

Answer to Blue's Clues
Chameleon

* Prehistoric Blue/Gallery
* Prehistoric Blue/Voiceovers
* Prehistoric Blue/Trivia
* Prehistoric Blue/Credits
Wenbight Calendar

Wenbight's culture and economy is deeply tied to the land, and the cycles of the life within it. Because of this, the folk of Wenbight make little use of the Holleric Calendar, but instead break their year into six seasons:

## Six Seasons

### **Braith**

Budding season. Deciduous trees begin to bud. Migratory birds fly in from the South. Snow melts.

### **Erroch**

Blooming Season. Deciduous buds burst into leaves, flowers bloom, and birds mate and start nesting. Lots of rain!

### **Soer**

Sowing Season. Hottest days of the year. Deciduous leaves are fully green. Fruit trees bear. Eggs hatch and birds raise their young. River banks rise as mountain snow finally melts.

### **Doeyn**

Work Season. Crops are tended and young birds reach maturity. Tree leaves begin to turn color.

### **Fomhar**

Harvest Season. Tree leaves fully turn, die, and fall. Birds begin to migrate South.

### **Troschad**

Dead Season. Coldest days of the year. Snow begins to fall. Fallen leaves decay. Some animals hibernate.

## Months

Months are defined by the waxing and waning of the moon, and thus do not line up with the changing of the seasons. They are generally used for thinking about recently passed events, not when planning for the future. Months do not have names in Wenbight - since the moon's cycles do not line up with the seasonal cycles, the number of months in a year can vary, and thus a monthly calendar would be useless.
What Does Blue Wants to Make Out of Recycle Things?/Voiceovers

To Play Blue's Clue * Notebook - Blue's Surprise at 2:00
* Side table Drawer
* That Way - What Experiment Does Blue Wants to Try

First Clue: Paper Towel Roll  * A Clue A Clue - Hide & Seek
* No It's A Clue - Blue's Book Nook
* Over There On the Paper Roll - What Does Blue Wants to Make Out of Recycle Things (Kathy Version)
* Notebook - Mailbox's Birthday

Second Clue: Tissue Box  * A Clue A Clue - The Grow Show
* No A Clue - Hide & Seek
* Right There - Pretend Time
* Notebook - Blue's Favorite Song
* Paper Towel Roll - What Does Blue Wants to Make Out of Recycle Things (Kathy Version)

Third Clue: Rubber Bands  * Rubber Bands -
* A Clue A Clue - What Does Blue Wants to do On a Rainy Day?
* Right There On the Rubber Bands - What Does Blue Wants to Make Out of Recycle Things (Kathy Version)

* Notebook - What Does Blue Need
* Thinking Chair - A Snowy Day

Incorrect Answer and Answer to Blue's Clues * No - Blue's Story Time
* Guitar