Guests

Guests are the visitors to your park, without them your park would never be successful, after all. The guests have different stats, of which must be kept in check in order to make them entertained and happy enough, and to improve your park rating and profits.

## Stats

**Happiness**: Determines the overall mood of the guest and is therefore the most important stat. A higher happiness makes the guest easier to handle, less likely to cause trouble and more likely to buy stuff and stay in the park for longer. Conversely, an unsatisfied guest will be more likely to commit vandalism or otherwise storm off the park, negatively impacting your park rating. This stat is also influenced by the other stats down below, so make sure to keep them in check.

**Tiredness**: This stat shows the tiredness level of your guests. They eventually get tired from walking, specially long paths. When tired, the guest will look for the nearest bench to rest for a while. If the guest cannot find any suitable bench they will eventually leave the park.

**Hunger**: How hungry your guest is. When this stat is high enough, they will go for the nearest food stall to get something to eat. This can generate some litter, so make sure to settle down some trash bins for them to dispose off the trash.

**Thirst**: How thristy your guest is. When this stat is high enough, they will go for the nearest drink stall to get something to drink. This can generate some litter, so make sure to settle down some trash bins for them to dispose off the trash.

**Toilet**: The guests need to go to the toilet. Eating and drinking tends to increase this stat. Settle down toilets in strategic locations to make it conveniently for your guests to tend their needs. A high toilet stat will negatively impact the overall happiness of your guests over time.

**Nausea**: The nausea stat is different from guest to guest, some have a high nausea tolerance than others. When the nausea is high enough, the guest will vomit on the ground (or nearest trash bin, if there is one). Guests with high nausea will look for a First Aid Room to treat themselves and will also avoid rides with high intensity and nausea ratings. The guest may also rest in benches to slowly reduce their nausea stat over time.

**Immersion**: This stat determines how immersed the guest is in your park. High density of scenery and decoration, along with the hiding of staff paths and buildings will greatly increase this stat, while bad decoration, trash, vandalism, staff building and hauling will decrease it. Immersion can positively increase the happiness of the guest.

**Preferred Ride Intensity**: The ride intensity preference of the guest. Guests generally will only get into rides within the intensity ratings specified there. It ranges from two spectrums (i.e: Medium - Extreme). If a ride intensity is beyond their range, the guest will not go there. The intensity preference may change over time as the guest spends time in the park, so a guest who only goes into the wild coasters with high intensities may stroll for a low-intensity Carousel ride later on.

## Traits

Some guests may have unique traits that will determine their behaviour within the park. Traits can be positive or negative.

### Positive

**Patient**: Patient guests will endure long queue times without complaining and are generally easier to deal with.

**Cheerful**: Cheerful guests typically have high Happiness ratings and are rarely upset or commit vandalism acts.

**Generous**: Generous guests won't budge about prices that much, and will spend their money if it's of their interest, so long that the cost don't outweight their cash balances.

**Tidy**: Tidy guests will always throw their litter into trash bins and strictly avoid laying trash on the ground.

**Strong Stomach**: Guests with strong stomach are able to withstand extreme levels of nausea without throwing up easily.

### Negative

**Impatient**: Impatient guests won't stay in long queues, and complains if they spend a large amount of time stuck in a queue or ride (such as broken ones).

**Grumpy**: Grumpy guests are more difficult to please than other guests, though if your park is well decorated and has plenty of attractions, they may distract themselves without causing much of hassle, otherwise they are prone to vandalism acts, should their happiness stat be low.

**Stingy**: Stingy guests are careful on where to spend their cash. They will not pay for expensive ride tickets or shop products.

**Litterer**: Litterer guests are prone to generate high amounts of rubbish on the ground and rarely throw their litter on trash bins, unless if very close to them.

**Weak Stomach**: Guests with weak stomach are prone to vomiting even from rides with medium nausea ratings, who often throws up across multiple path sections. Be sure to have enough janitors to deal with this problem.

## Vandalism

Vandalism is when guests destroy things due to either anger, or they are vandals due to the "There are .. vandals roaming the park" event. The vandals from the aforementioned event will always vandalize regardless of their traits, so even a Cheerful and Generous guest with high happiness rating will commit vandalism acts. It's very easy to detect a vandal from the event as they wear bandanas and baseball caps flipped backwards.

You can tackle vandalism by hiring more security guards or raising happiness in the park. Mechanics will also repair damaged structures.

## Entering and Exiting the Park

Guests come from and exit the park through spawn points that are outside of park property. The guests path randomly until they reach the gate and decide to enter the park or leave, based on, at minimum, the park entry cost and total excitement. If they encounter a spawn point before the gate, they will de-spawn without entering the park. When guests leave, they head directly for the spawn point to de-spawn.

## Special Guests

Sometimes, an unique guest may visit your park, their main difference from the common guests are their names, nicknames and accessories. The special guests are also scripted, each of them with their own appearances, traits, name & nickname, ride intensity preference and traits, meaning that they will all share the same stats across different parks and playthroughs. Having a special guest visit your park awards the achievement **Familiar Faces**.

### Gordon McGladdery

Gordon "A Shell In The Pit" McGladdery has brown hair and beard, he wears glasses, a unique black t-shirt imprited with yellow markings, blue pants and black shoes. His identification color is deep blue.

Gordon is impatient but generous, meaning that he doesn't enjoy wasting his time on long queues, but he will hardly complain about the prices and his favorite ride intensity is within the Low - Medium range.

### Kenney "Asset Jesus" Vleugels

Kenney "Asset Jesus" Vleugels has brown hair, a green shirt with a face on it, khaki pants, and a glass bowl over his head that appears in his inventory. His identification color is magenta.

One of his thoughts is "Hm, I think I made some of this stuff!" and he likes high-intensity rides.

### Charlie

Charlie dons a white gown/dress over a lavender shirt, together with lavender pants and brown boots, she also wears a backpack. She seems to have tattoos on her left arm, although it may be difficult to spot, specially on lower quality settings.

She has three positive traits: Strong Stomach, Patient and Cheerful, and her preferred intensity is within the Low-Very High spectrum. She is unlikely to go to Extreme rides and her identification color is lavender.

### Stéphanie "nie" Rancourt

Stéphanie Rancourt has black hair stylized in unique pigtails (the only guest with this hairstyle), wears a black jacket over her violet shirt along with blue pants and black shoes. Stéphanie also dons an unique visor that cannot be attained or found elsewhere.

She is generous and likes rides within the Low-Very High intensity ratings and her identification color is a dark shade of violet.

### Piedmont "Monty" Jones

Piedmont dons an orange sock hat, a red shirt, blue pants and black shoes. He is rather easy to spot due to the sock hat, and while it is possible to sell similiar hats to other guests (through the Souvenirs stall), he will already spawn wearing one.

He is generous and favors rides in the High-Extreme ratings, meaning that the admission price won't budge him too much as long as there is an extreme or highly thrilling ride on your park. His identification color is red.

### Mizari "MJ" Carpenter

Mizari wears an unique rainbow-coloured poncho, of which makes him easily distinguishable from other guests, and dons blue shorts and black shoes underneath. He may sometimes appear with a ballcap, but may also spawn with a pair of glasses instead.

He is generous and patient, but is also a litterer. He may go at any ride thanks to the broad Low-Extreme spectrum and his identification color is red.

**Gallery:**

* Gordon McGladdery as seen in-game.
* The two unique thoughts made by Gordon.
* Charlie as seen in-game.
* Stéphanie Rancourt as seen in-game.
* Stéphanie's unique thought.
* Piedmont Jones as seen in-game.
* Mizari Carpenter as seen in-game.