Nerf

A "Nerf" is a term describing a negative change or impairment made to elements within a game. Nerfs in Mindustry are typically introduced in game updates and can take many forms, which are listed below. The opposite of a nerf is called a "buff."

## Examples

### Version 5.0 to 6.0

* Steam Generators had their water consumption rate doubled (from 3 water/second to 6) and their base power generation decreased (360 power units/second → 330) making them much less efficient than before.
* Water Extractors now require Metaglass to build, removing the ability to obtain water and Cryofluid without building a Kiln first. Additionally, its water output was decreased (7.2 water/second → 6.6), its power use increased (from 60 power units/second to 90), and it now can recieve negative affinities from certain tiles that it's built on, resulting in it being harder to use and spam than before.
* Oil Extractors no longer could be placed anywhere, severely limiting their usability (if not outright making them unusable) on certain maps.

### Version 6.0 to 7.0

* Lancers recieved a 4x pierce cap and now requires Titanium to build, making them considerably less effective at dealing with hordes of ground targets. It also cannot 1-shot Daggers anymore due to the latter getting its health increased, and now has a -75% building damage penalty.
* While most units had their range decreased, Novas were one of the units affected the most by this change as their range decreased to the point where they no longer outrange many of the turrets present in enemy bases (including the Lancer). This resulted in them being used less often for offense compared to before.
* Horizon had its item capacity decreased to 0 completely removing its ability to be used for blast bombing.
* Zenith recieved a nerf to its movement speed, and a considerable range reduction, no longer being able to outrange the Scatter. This caused its usage to change from an all purpose offensive unit to a unit primarily used for kamikaze tactics.
* Bryde recieved the biggest range nerf out of all the units (going from 41 blocks down to 31, later buffed up to 33), resulting in it no longer out-ranging the Ripple.

### Version 7.0 updates

* The  Shocked +  Wet combination previously inflicted 14 armor-piercing damage to enemy targets resulting in the infamous Surge Alloy Cyclone/Swarmer + Water Tsunami turret combination which dealt absurd amounts of damage to the point where even Tier 5 units got destroyed quickly. Build 146 changed the combo to only have 30% (4.2) of the damage ignore armor while the remaining 70% (9.8) of the damage could now be absorbed by armor, resulting in a considerable decrease in damage output.
* Locus had its fire rate decreased in Build 141 from 4.28 shots per second to 3.33, reducing its overall damage output.
* In Build 142, Quell got its health decreased from 8000 to 6000 and its armor decreased from 5 to 4 making it noticeably more fragile than before. Additionally its range was decreased from 51 blocks to 44 making it no longer able to outrange the Malign and harder to take on the Afflict (Afflict has a range of 43.75 blocks). Finally its missiles lost the ability to hit air units resulting in it being utterly defenseless against Obviates and Averts.
* The Energy Field of the Aegires had its healing capabilities severely nerfed in Build 146, as not only was its percentage healing halved (from 3% health to 1.5%), but it now has a -50% Same Type Healing modifier. This resulted in the heal rate for Aegires towards another Aegires going from (0.92 x (12000 x 3%)) = 331.2 health/second down to (0.92 x (12000 x (1.5% - 50%))) = 82.8 health/second.