Changelog

This page tracks the changelog for H3VR for every released update.

## Current - Early Access Update #105

* Added New Firearm: HH9 Pistol (9x19mm)
* Added New Firearm: G41 (.45acP) with 13 rnd Magazine (compatible with Vector45)
* Added New Prop: Folding Table (should be locked in place using Locker Pistool when used)
* Added New Prop: Destructobin
* Added New Destructible Target: Exploding Barrel (from the warehouse range)
* Added New Prop Set: Horseshoe Stand Red & Blue
* Added The Following Scenes Fully To The Gameplanner Scenario System and configured a ‘Default Scenario’: Indoor Range, Arizona, Arizona at Night, Sniper Range, Warehouse Range, GP\_Hangar, Friendly 45
* Added New Firearm: Pentagun (12 gauge)
* Added New Wrist Menu Functionality: Toolbox & Ammo Panel availability in Wrist menu (coming in other scenes soon)
* Added New Pistools: Measurizer and NoClipper (available in the Toolbox)
* Added New Toolbox System: Tool Panels (top drawer)
* Added New Tool Panels: Info & Metadata Panel, Portable Item Spawner
* Added New Sosigguns (for future T&H stuff): Rhino 40DS, R1022, DT11, M1014
* Added New Firearm: Mammonth (from Prodeus, firing .666cal Infernal)
* Added New Speedloader: .666cal Infernal
* Added New Firearm Set: R1022 in Classic and Sport configurations (22lr)
* Added New Magazine Set (for R1022): 50 and 110 rnd drum magazines
* Added New Attachment Set: Picatinny Anti-air Iron Sights
* Added New Firearm: HS10 (12 gauge)
* Added New Firearm: M1907 Roth (8mm Roth)
* Added New Firearm: Cobb Pistol (.32 acp)
* Added New Firearm: Sharps Pepperbox Derringer (.22 Short)
* Added New Firearm: S9R Derringer (.32 ACP)
* Added New Firearm: Model 6 Derringer (.357 Magnum)
* Added New Firearm: Model 6 XL Derringer (.45-70 Govt.)
* Added New Firearm: Asp Pistol (9x19mm)
* Added New Firearm: Blondie Derringer (.22lr)
* Added New Firearm: HS22 Derringer (.22 WMR)
* Added New Firearm: M1951 (9x19mm)
* Added New Attachable Firearm: M870 Picatinny (12 gauge)
* Added New Attachable Firearm: KWG Picatinny (12 gauge)
* Added New Ammo Types: .22 Short and .22 Long
* Added New Magazine: Vector-45 40rnd Drum (.45 ACP)
* Added New Speedloader: 12gauge 5-shot
* Added New Attachment: Rail Adapter Flat Extender Short
* Added New Prop Set: Competition Barriers (Low, Med, Med Window, Narrow, Narrow Window, Wide, Wide Window, Board 2, 4, 8 foot, Nine Hold Barriers, Blue Barrels)
* Added New Prop Set: Destructible Wood Crates (Big Ply, Cubic, Framed Plywood, Solid Boards Long)
* Added New Destructible Prop Set: Glass Bottles (Amphetamade, Gutshot, Sugar)
* Added New Static Target Set: Blue/Red versions of IPSC standing steel
* Added New Ammo Type: .69cal CashMoney (for future Gameplanner stuff, not fully implemented yet)
* Added New Utility Item: Wallet (for .69 cal cash money)
* Added New Utility Item Set: Gun Case Saveable Large/Small (experimental)
* Added New Locomotion Tool: HandCopter
* Added Functionality to Attachable Weapons system that supports weapons with magazines (integrated and removable), muzzle devices, and a host of other little things
* Added Functionality to Base firearm classes to accommodate secondary magazine slots (though specific implementation/usage of these slots is up to a firearm derived class to do something with (which currently non of them do, though this will change in the future)

### Changes:

* Rebuilt Main Menu first-run Panel, including Control Option setting, Quickstart Tips and News.
* Rebuilt Handling and Mecha sound set for FiveSeven
* Rebuilt Handling and Mecha sound set for G36
* Rebuilt Handling and Mecha sound set for Mp7
* Rebuilt Handling and Mecha sound set for P90
* Rebuilt Handling and Mecha sound set for USAS
* Tweaked a bunch of button sizes and placement in New Item Spawner
* Main Menu Scene tiles rearranged and conceptually sorted better.
* Added Muzzle Attachment points to Sjogren shotguns
* Changed Mesh on .357 Speedloader
* Rebuilt and Optimized all collision in Sniper Range
* Rebuilt and Optimized all collision in Warehouse Range
* Tidied up the Main Menu scene
* IPSC course in GP\_Hangar converted to a default scenario, available in the Scenario Wrist menu section
* Changes some subtle things about saving/loading to make them more robust
* Secondary magazines are now correctly saved and loaded for firearms
* Wrist Menu System Entirely Rebuilt For Functionality & Modability - Now functions using ‘Sections’
* Rebuilt Scenario Saving & Loading Pipeline. Is now in the (new) Wrist Menu.
* Schofield Revolver can (correctly) no longer be hammer cocked while holding trigger
* Competition Barriers should no longer send you shooting into the sky when held
* Vector45 and Vector45 Carbine now have QuickmagEject (you can press touchpad down/AX to eject mag while holding)
* Rebuilt Smooth Locomotion Kernels to unify their flow, fix bugs, and allow for future stuff.
* Rebuilt Banger System to be saveable, spawnlockable
* Arizona Targets scene is in process of being cleaned up. Arizona at Night will be modified to match when this is done.
* Banger Detonators are no longer paired to Whizzbangadinger and function independantly
* Retuned Interaction volume size and placement on Vector45 and Vector45 carbine to make fore grabbing more reliable and just generally improve UX.
* DP-28 Drum magazine top now spins as ammo count changes
* .22LR ballistics relative to barrel length adjusted
* .22WMR and .22LR models swapped
* Ladies Home Companion rechambered into its correct cartridge (.22 Short)
* Tweaked Sound Profile on Model 95 Derringer
* DP-28 Pan magazine top now correctly rotates as ammo is removed from it, and its sling ring jiggles
* Rebuilt muzzle effects for all suppressed Sosigguns
* Rebuilt sound for all suppressed Sosigguns
* Sosigguns that would logically require a 2nd hand to cycle (pumps, bolts, etc.) must be held by their fore to cycle
* Replaced Tec9 model with a more accurate one
* Rebuilt Tec9 SuperDuperIllegalMod model to be accurate dimensions
* Rebuilt chambering setup on all Bolt Action weapons so that round being chambered moves 1:1 with bolt face
* Derringer animation reworked to be smoother, and includes ejector movement now
* Flaregun script class adjusted to have open/shut animation easing similar to derringer class
* Rangefinder how uses maximum filtering when holding by default
* Scout Rifle now has functional second magazine slot

### Fixes:

* Rebuilt Scenario Loading Behavior to Async-preload all needed assets first before spawning begins, show a loading ring to inform the player this is happening, then Instantiate all objects once this is complete. This is to prevent objects stacked on each other from loading in the wrong order and exploding, or objects contained in other objects to spawn and be interactable prior to them being stowed.
* Fixed long-running bug where the wrong boltslideback sound was playing when manipulating a gun via its charging handle. Note this may change the way all ClosedBoltReceiver guns sound when being racked back.
* Fixed Mp7 casing ejection direction
* Fixed broken metadata preventing Ricky Dicky Random from loading
* Fixed wrist menu not correctly grabbing the Ammo Panel
* Fixed Steel targets of several varieties failing to configure themselves properly when loaded from a Scenario
* Fixed Black IPSC targets not spawning from Scenarios
* Fixed issue with Portable Item Spawner Tool Panel from causing a scenario load when instantiated.
* G41 Magazine pose fixed
* Fixed time delta issue for Quest 2 when playing above 90hz
* Fixed metadata issue with 22 Long
* Removed unwanted incomplete ammo references
* Fixed Pentagun Suppressor mount
* Fixed Pentagun Metadata
* Fixed cartridge scaling issue on .357 magnum speedloader
* Fixed Issue with Small Saveable Gun case ‘grabbing’ items outside itself when saving. Note prior saved small guncases will be be fixed by this, and should be deleted from your vault.
* Fixed issue where secondary magazines weren’t being set to non-physical when in quickbelt slots
* Fixes issue where attachable weapon magazines weren’t being set to non-physical when in quickbelt slots
* ItemSpawner ‘objects added in Update X’ manifest updated for Update 104 content
* Fixes smooth locomotion bug that was preventing killing movement velocity when disabling input on a controller.
* Fixes issue with Wrist Menu nuking magazines out of attachable weapons
* Fixed Issue with TNH ammo reloader not reloading attachable weapon magazines
* Fixed Attachable weapon magazines not spawning in Take & Hold
* Fixed M870 Attachment direction flag
* Fixed a bunch of missing ammunition from item spawner (that was also preventing them from saving)
* FIxed issue with Vector45
* Meat Fortress Rivet ammo no longer errantly floats
* Fixed round ejection point on M4 Lefthook and Marshall Ultrasort
* Long gun revolvers like the MTS255 that have hunting style grip angles now correctly point forward in gun rig mode
* Fixed issue with code for wall handling accidentally triggering when playing with non-smooth locomotion styles
* Fixed some state issues related to hammers in Revolver code
* M1951 and Magazine now correctly appear in Item Spawner
* Fixed Item Spawner Item ‘Queue insertion’ so that going back, and then selecting a new item has the correct effect
* Fixed major physics destructible collider handing bug that had bork bork borken doors
* Mag palming now properly works on an attachable firearm held on its own
* Fixed issues with AX button smooth turning not being available
* Fixed Wrist menu being functionally unusable while moving at high velocities
* Fixed incorrectly set recoil profiles on some guns
* Fixed slide and safety behavior on ASP
* Fixed recoil on blondie
* Fixed M870 Muzzle position
* Fixed 12 gauge Shotgun Speedloader
* Spaams, C4s and Bangers are now correctly only detonated when active.
* Fixed borken metadata for Tec9
* Fixed broken metadata for Ladies Pepperbox
* Fixed Handcopter not turning off when dropped
* Fixed mesh game in M397 40x46mm grenade
* Fixed vertical alignment issues pervasive in picatinny rail adapters
* Deleted leftover debug sphere from Lee Enfield No 4
* Fixed missing sight baseplate on American90
* Fixed flashlight muzzle smoke interaction to prevent glow blowout
* Fixed missing grab and drop sounds from all Sosigguns
* Fixed ejection direction on rio bigbore tactical
* Fixed incorrect geo hierarchy on Hunter 44
* Fixed Tank Gewehr chambering behavior
* Fixed Muzzle effects on Scout rifle
* Fixed broken recoil on attachable weapons

### Removed:

* Removed Old Takedown 10/22 model & mags

## Previous Updates

* Early Access Update #104
* Early Access Update #103
* Early Access Update #102
* Early Access Update #101
* Early Access Update #100
* Early Access Update #99
* Early Access Update #98
* Early Access Update #97
* Early Access Update #96
* Early Access Update #95
* Early Access Update #94
* Early Access Update #93
* Early Access Update #92
* Early Access Update #91
* Early Access Update #90
* Early Access Update #89
* Early Access Update #88
* Early Access Update #87
* Early Access Update #86
* Early Access Update #85
* Early Access Update #84
* Early Access Update #83
* Early Access Update #82
* Early Access Update #81
* Early Access Update #80
* Early Access Update #79
* Early Access Update #78
* Early Access Update #77
* Early Access Update #76
* Early Access Update #75
* Early Access Update #74
* Early Access Update #73
* Early Access Update #72
* Early Access Update #71
* Early Access Update #70
* Early Access Update #69 (Nice)
* Early Access Update #68
* Early Access Update #67
* Early Access Update #66
* Early Access Update #65
* Early Access Update #64
* Early Access Update #63
* Early Access Update #62
* Early Access Update #61
* Early Access Update #60
* Early Access Update #59
* Early Access Update #58
* Early Access Update #57
* Early Access Update #56
* Early Access Update #55
* Early Access Update #54
* Early Access Update #53
* Early Access Update #52 (The Big One)
* Early Access Update #51
* Early Access Update #50
* Early Access Update #49
* Early Access Update #48
* Early Access Update #47
* Early Access Update #46
* Early Access Update #45
* Early Access Update #44
* Early Access Update #43
* Early Access Update #42
* Early Access Update #41
* Early Access Update #40
* Early Access Update #39
* Early Access Update #38
* Early Access Update #37
* Early Access Update #36
* Early Access Update #35
* Early Access Update #34
* Early Access Update #33
* Early Access Update #32
* Early Access Update #31
* Early Access Update #30
* Early Access Update #29
* Early Access Update #28
* Early Access Update #27
* Early Access Update #26
* Early Access Update #25
* Early Access Update #24
* Early Access Update #23
* Early Access Update #22
* Early Access Update #21
* Early Access Update #20
* Early Access Update #19
* Early Access Update #18
* Early Access Update #17
* Early Access Update #16
* Early Access Update #15
* Early Access Update #14
* Early Access Update #13
* Early Access Update #12
* Early Access Update #11
* Early Access Update #10
* Early Access Update #9
* Early Access Update #8
* Early Access Update #7
* Early Access Update #6
* Early Access Update #5
* Early Access Update #4
* Early Access Update #3
* Early Access Update #2
* Early Access Update #1
* Early Access Initial Release