0.6.7

0.6.7 is a version of Super Mario Scralaxy. It was released on 7th September, 2022.

It was a large update that polished several features of the game, revamped menus, and completed/added three new levels. It also added proper support for 60FPS and a new text engine, and remade cloud highscore systems to include usernames.

An update to this version was released later that day (7th September 2022) and on the following day (8th September 2022), fixing miscellaneous issues.

## Changelog

### Main Features

* 60FPS support!
* Some new levels and secrets!
* New text engine
* Revamped menus
* Revamped minigames and time attack
* Cloud high scores now include user names

### Gameplay

* Reworked 'objectives' system, more objects are shown to you in the menu gradually as you unlock more -- 5 are shown at the start of the game
* Fixed some stars being inaccessible
* Fixed Mario's hitbox showing before the Castle
* Fixed pipes in levels not sending the player to the correct position on next screen
* Updated mobile mode
* Objective notifications do not stack now
* Made 'TOO BAD' screen quicker and smoother
* You now lose 30 coins when you die
* 'TOO BAD' screen shows -30 coins
* Player now kicks shells automatically
* You can now jump with SPACE
* Stopped hitbox showing when switching screens
* Removed lives
* Removed F abilities
* Changed swimming controls
* Fixed blue pipe room exit door
* Changed shell physics
* Fixed rare issue where music was being quieter than it should
* Added back Windows XP Scralaxy
* Fixed visual errors in Windows XP Scralaxy
* Added music to Windows XP Scralaxy
* Time attack button is more easily clickable
* Restored goo flower ball gravity functionality
* Increased projectile count limit for slime balls
* Stop object pop in after dead fade
* Prevented time attack from loading wrong stages sometimes after restart
* Added boss dying animation
* Increased frozen time on enemies
* Added freezing sound to enemies and shells
* Fixed coin counter not showing in 'Grand Tree Climb'
* FIXED THAT PART OF LEVEL (SMS-065) At one point in “Grand Tree Climb”, you walk up a slant and you get transported to the bottom (discovered by @DoritoDude123)
* You can now pause in a minecart
* You now always face right when in a minecart
* You now can't go back on Minecart Mayhem and access the debug room
* Minecart respawning in Minecart Mayhem now works correctly
* Fixed screen 60 on Think Before You Switch
* Shell kicking twice now bounces the player properly
* Changed waterfall animations to make them less laggy
* Castle is widescreen compatible (you can remove the side bars)
* Door transition works in widescreen
* Increased invulnerability time
* Fixed minecart double jumping
* FIXED (SMS-053) On the 7th screen of The Adventure Begins, going back a level causes repeated death (discovered by @gaming\_spider999)
* Minecarts now bounce you off the lava to damage you, instead of immidiately killing you
* (SMS-038) Ongoing wall collision issues (discovered by @ZappyBarbecue10) Fixed collision issues with platforms at the top of the screen
* Added animation when a character is unlocked
* Implemented better "stuck checking" for player sprite
* Enemies still show on screen when paused
* Enemies cannot hurt you when paused
* Enemies will not unfreeze or get up when paused
* Invulnerability cooldown will not occur when paused
* Stars now don't move when paused
* Projectiles now stop whilst paused
* Spearhead properly stops when paused
* Fixed position of red platform on screen 60
* Shell animations now pause
* Fixed rare projectile glitches
* Fixed moving shell unfreeze glitch https://www.youtube.com/watch?v=bU1EuGZo5lA
* Water falls stop their animation whilst paused
* You now walk slow in water on the ground
* Fire particles added to minecart
* Corrected Waluigi unlocking stage
* Paintings have been moved to level objects
* Remade minigames
* Minigames now work in 60FPS (and above...)
* Re-done minigame highscore system
* Minigame highscores now show on minigame screen
* Improved code in "saving" sprite
* Redone cloud variables
* Ice Slide Scralaxy is now accessible
* Added big "50" Coins
* Goo flowers now bounce on floors
* Knocked over galoombas can now be run into without damage
* Improve enemy collisions
* Galoomba "knocked over" count is longer
* Galoomba now rotates trying to get up
* Stopped galoombas flipping left and right rapidly
* Added 'breathing' animation for urchins
* Defeating enemies with a fireball now flings a coin
* Flying paratroopers now freeze their flying direction
* Shells stopped in midair now fall to the ground
* Shells frozen before being kicked now melt properly
* Added urchin fireball resist effect
* Coded in AI for fish and fish circles
* Fish circle sizes are now set manually
* Shells can now be fireballed
* Fixed position of items coming out of item blocks
* ? blocks, except for those with powerups, will turn into solid blocks when used
* Changed some future planned levels and stars to make levels more unique
* Secret galaxies are not shown in dialogue unlock popups
* Added star sparkle sound effect
* Enemies have better slope detection
* Added bob-omb (find one in the test room)
* Added piranha plant and piranha plant floater
* Added note blocks
* Added conveyers (still a bit buggy- find in test room)
* Added item box (find one in the test room)
* Goo now slows down enemy fall speed
* Gooed enemies now can't hurt you
* Gave projectiles more unique physics
* Fixed a glitch where collecting another power up didn't clear the other projectiles, making it unusable for a bit
* Added different types of springs (find in test room)
* Added vertical moving pipes (find in test room)
* Made doors with grand stars more distinctive
* 60FPS works
* Changed seeing star icons in pause menu
* Fixed returning to hub from test work sometimes breaking
* Added seesaw, each character has a different weight
* Added peepa and boo
* Added some new levels
* Added cannons and cannonballs
* Revamped Peach cutscene

### Art

* Tweaked and added backdrops
* Updated 3D Goomba model >:D
* Fixed background in grand tree climb
* Brought back unique Options menu music
* Fixed minecart character sprites

### UI/Effects

* Made some objects (especially UI) sharper
* Fixed some sprites and backdrops to appear higher quality
* Fixed 'Z button' prompt not showing
* Made 'Z button' prompt area more generous
* Tweaked menus
* Fixed some UI layering issues
* Fixed UI jiddering in pause menu
* Fixed layering in intro cutscene
* Fixed several UI glitches
* Fixed black fade not filling screen
* Added some title screen visual effects and SFX
* Fixed weird pixel scaling scratch 3.0 does sometimes
* Combined changelog and titlescreen sprite
* Fixed UI disappearing upon death
* Added ambient sounds to UI
* Matched font in some menus
* Improved menus for widescreen
* Fixed some spelling errors
* Hid effects on pause menu to stop flickering
* Now you use P to pause
* You can use the pause button to exit pause sub menus
* Updated guide
* Changed boss health bar
* You can now use directional keys to switch characters in the pause menu
* Character changer is greyed out when in air
* Removed flickering when exiting to menu
* Corrected grammar and rewrote some text
* Implemented text engine, you can press Z to skip the text animation, little emoticons added
* Redone some UI
* Fixed restart button from pause menu
* Made hud smaller, fixed weird number scaling
* Fixed menu music not playing after a minigame
* Added item falling effects
* Added changelog button in the options menu
* Changelog on title screen redirects to options menu
* Fixed sound sometimes not playing when disabled but after a game restart
* Pressing 'up' on the title screen shortcuts to the changelog (MUSCLE MEMORY!!)
* Changed timer UI
* New UI for minigame descriptions
* Added save date on LOAD screen
* The LOAD GAME button now refreshing the screen, so you can see stats
* Stopped UI flickering on STORY MODE screen
* Fixed LOAD UI numbers showing in Peach cutscene
* Sped up exit to hub animation from star screen
* FIXED (SMS-067) It is possible to press menu buttons freely while the game asks for a save code.
* FIXED (SMS-066) The level music briefly plays once or twice before returning to the castle (discovered by @DoritoDude123)
* Star select screen now properly zooms in after selection
* Volume fading of BGM now works properly
* FIXED (SMS-063) The Character Selector in the pause menu doesn't always work (discovered by @beancity)
* Changed leaves effect
* Fixed leaf effect continuing inside the tree
* Scralaxy and star mission is shown in pause menu
* UI counters now have animation
* Added global record time attacks to star select screen (only visible after collecting the first star)
* Added animations to heart counter
* FIXED (SMS-052) “Welcome to the Scralaxy” text does not disappear immediately when exiting a level (discovered by @gaming\_spider999)
* Added new title screen (from @toadfantest)
* Fixed that one frame on start-up where you can see the menu backdrop and UI moving
* Boss health bar now smoothly moves positions
* Boss health bar now fades out when done with
* Revamped main menu
* Guide page now doesn't turn when exiting it
* Added "Get save" button in main menu
* Objective popups are more concise in levels
* Objective details and rewards are now only shown when returning the hub

### Audio

* Reworked all audio, to make it higher quality without increasing file size
* Added more music
* All sounds are now .mp3 (when you edit a sound in scratch, it converts it to a .wav, so be careful!)
* Changed waterfall sound range
* Added low health sound
* Music now slows down when in water

### Developer/Technical

* Reworked input system (now uses a list format)
* Added preloading
* Changed save data, converter for old save data to new save data
* FPS Counters update, now includes PHYSICS SPEED, DELTA TIME and FRAMERATE
* Reduced junk variables and RAM usage (around 400MB saved)
* Moved SPECIAL MESSAGES system
* Preloading won't start in title UI if performance is low
* Cleaned up objective code
* Values now reset properly after a game reset
* Made Developer Mode menu a lot more responsive
* Changed cheats
* Improved flying cheats
* Added preloading backdrops laggy computer detection (delays the loading + loads backdrops)
* Added useful dev stats by pressing `
* Added turbomode detection that stops gameplay

## 07/09/2022 Update Changelog

* Changed health counter icons above 4 to distinguish them more
* Fixed unlock character and getting achievement overlapping
* Fixed intro book cutscene not showing when returning to main menu and selecting a new game
* Fixed grey [?]s? needs more testing
* Objectives are now not checked in intro zone and castle
* Fixed dev mode not starting in certain circumstances, fixed some terrain
* Corrected castle locations showing in pause menu too early
* Objectives are now not checked in intro zone and castle
* Fixed dev mode not starting in certain circumstances, fixed some terrain
* Corrected castle locations showing in pause menu too early

## 08/09/2022 Update Changelog

* Added the ability to skip the Peach cutscene by pressing X