recursal/Fanatic-Fandom huggingface dataset:
The Collective

**The Collective** is an underground operations group consisting of independent organizations of varying specialties.

**Type:** Underground Operations Group
**Leadership:** The Collective Council is a group consisting of the heads of each involved organization, no specific persons are known, and none know who each of the other heads is
**Members:** Recompense (Bounty Hunters), The Contra Band (Smugglers), The Corsair Court (Pirate Group), Black Hole (Slicing Syndicate not to be confused with The Black Hole Collective), The Consortium (formerly)
**Base:**Unknown
**Territories:** Unknown
**Activities:** Bounty Hunting, Piracy, Slicing, Smuggling

**Background:** The chaos and uncertainty that permeated the galaxy during the galactic civil war allowed for near unbridled growth of many criminal enterprises. The potential for greater mutual gain and a larger reach lead to the heads of several organizations to a contractual agreement and the formation of what would become The Collective. Each arm of the group provides a service in their specialty to the whole, whether smuggled goods, re-purposed and upgraded starships, or highly trained mercenaries.

Undisclosed information passed during the slave uprising on the Doonium Mining Facility on Lok resulted in the dismantling of The Consortium and removal of their leader, Miles Malum from the Collective Council. Any other operations and affiliations are not known at this time.
Probot 681-M

**Type:** Arakyd Battle Probe Droid
**Size:** 1.6 meters tall
**DEXTERITY 2D**
Blaster 4D
**KNOWLEDGE 1D**
Planetary systems 4D
**MECHANICAL 3D**
Sensors 6D
**PERCEPTION 3D**
Search 4D
**STRENGTH 6D**
**TECHNICAL 1D**

*Equipped With:*

* Long-range sensor (+1D to search for objects between 200 meters and five kilometers away)
* Movement sensor (+2D to search for moving objects up to 100 meters away)

* Atmosphere sensors – can determine atmosphere class (Type I, Type II, Type III or Type IV) within one half-hour
* Blaster cannon (4D+2, 3-10/30/120)
* Self-destruct mechanism
* Repulsor generator for movement over any terrain
* Several retractable manipulator arms
* Several retractable sensor arms for gathering samples

**Move:** 10
Talcoborro

**Talcoborro**, or "Tal" for short, comes from a respected family on Kashyyyk. Unfortunately, he was captured during a protest against the Empire. He was enslaved and sent off-world. It would be several long years in captivity that would eventually lead him to Blaine Hansom. Hansom was on Corellia and finding a slaver he immediately purchased all the slaves in hopes of setting them all free. One of those slaves was Talcoborro.

Realizing that Blaine Hansom wasn’t a slave-owner - and he was setting everyone free – he pledged a life-debt to his rescuer and has been protecting Blaine ever since. Tal originally joined up with the crew just after the Battle of Bakura and only a few months after Siv and Genos had joined the group.

He’s established himself as loyal, quiet, and devoted and has become a great mechanic, co-pilot, and medic in his own right. He is generally found where Blaine is, but he occasionally returns home to Kashyyyk - in those instances, his sister, Kaimitscoborro guards Blaine in his place.

## Stats

**DEXTERITY 2D+2**
Bowcaster 8D+2, brawling parry 7D, dodge 6D, dodge: energy weapons 8D

**KNOWLEDGE 2D**
Intimidation 8D+1, streetwise 4D, survival 3D, survival: forest 5D

**MECHANICAL 3D**
Astrogation 4D, space transports 4D+2, starship gunnery 6D, starship shields 4D

**PERCEPTION 2D+1**
Command 4D+1, search 3D+1

**STRENGTH 5D**
Brawling: Wrruushi 9D, climbing/jumping: forest 7D, stamina 6D

**TECHNICAL 3D+1**
Computer programming/repair 4D+1, droid programming 4D, droid repair 5D, first aid 6D, space transport repair 7D, space transport repair: YT-1300 8D+2, starfighter repair 5D, starship gunnery repair 5D

*Special Abilities:*

* *Berserker Rage: Wookiees gain +2D to strength when in Berserker Rage and a -2D penalty to all non-strength attributes.*

* *Climbing Claws: +2D to climbing.*

**Move:** 10

**Equipment:** Bowcaster (5D), Bobe’s arm (STR+1D), Wookiee satchel, tools, comlink, medscanner (the difficulty level for using this scanner is the same as that for using a medpac – Easy for Wounded, Moderate for Incapacitated and Difficult for Mortally Wounded characters. Successful use of a medscanner adds 1D to first aid rolls), 6 medpacs (heals one wound level on a successful first aid roll, being expended after that), 2 fast flesh medpacs (Use the following difficulties for FastFlesh medpacs Wounded 5, Incapacitated 10, Mortally Wounded 15 Can only be used once per day on a patient. Can be used in conjunction with regular medpacs. If used more than once per day, the character suffers a mortally wound in addition to the wounds he or she may already have incurred; this is usually fatal), personal effects.
Wix Adders

**Wix Adders** was an auderran smuggler and leader of Adder's Crew, active before the Battle of Yavin. Along with his brother Grum Adders, he operated out of The Garrison and *The Jinxed Starhawk.*

Among his proteges were Blaine Hansom, Vye Reprieve and Theosie Lao. He passed away a few years after the Battle of Yavin and is survived by his brother, who is retired himself.
Mataou

**Mataou** is a planet located in the Mataou system, in the Anoat sector of the Outer Rim Territories, on the edge of the Ivax Nebula.

When the ancient Hutt Empire was at its peak, Mataou was ruled by the Gnuda Kajidic and with vast settlements, buildings, and adornments in the classical architectural Hutt style.

After the fall of the Hutt Empire, the ceded the planet and eventually it was left abandoned and unused.

When the Galactic Empire gassed Anoat years before the Battle of Yavin, a lifeboat from said planet crashed on Mataou. These 200 settlers were a mix of mainly human and nothiliin, and for the next 20 years lived on the planet with none of their rescue hails answered.

In 10 ABY, the group encountered the settlers who mainly wished to leave and rejoin the global community.

Notably, Mataou has a rare cavern with Kyber crystals on which a giant Hutt monument was built over.

## Stats

**Type:** Terrestrial
**Temperature:** Temperate
**Atmosphere:** Type I
**Hydrosphere:** Moderate
**Gravity:** Standard
**Terrain:** Dominated by rolling plains, large forests, giant mountains, rolling hills and coastal regions
**Planet Function:** None
**Government:** Local Mayor
**Tech Level:** None
King Ozz

**Ozz**, often referred to as "King Ozz" or simply "Boss" by his fellow Ugnaughts, was the leader of both the Ugnaught Surface, the floating city circling Bespin, and the representative of Ugnaughts on Cloud City. Ostensibly, he derives his leadership from the 8 leading Ugnaught unions across Bespin which have elected him to the position, and continue to support him.

While often on Cloud City, he maintained his headquarters in the city of Ugnorgrad, on the Ugnaught Surface.

Ozz is known to be a shrewd businessman, a scheming politician, and quick to anger - however, he genuinely cares about his people, their rights, and their representation, and is generally amicable to agreements that benefit all parties to maintain peace amongst all people.

Reluctant to engage himself and other Ugnaughts into physical fights, he keeps Ugnaughts out of the Wing Guard and Cloud City Security operations, and runs his own small private security group.

## Stats

**Type:** Leader

**DEXTERITY 2D+1**

Blaster 4D+1, Dodge 3D

**KNOWLEDGE 3D**
Business 4D, business: Tibanna mining 7D+2, business: union leader 7D+1, intimidation 5D, languages 6D, planetary systems: Bespin 8D+1, scholar: terraforming 8D, scholar: Cloud City unions 8D, streetwise 4D, streetwise: Cloud City 6D+2, willpower 6D+2

**MECHANICAL 3D**
Carbon-freezing chamber operation 9D+1

**PERCEPTION 3D+1**
Bargain 5D+2, con 5D, gambling 4D, persuasion 7D+1, sneak 4D+1, hide 4D+1, value 5D+1

**STRENGTH 2D+1**
Stamina 4D+1

**TECHNICAL 4D**
Computer programming/repair 5D

**Move:** 9

## Equipment

Comlink, datapad, credits, access to housing, speeders, etc.
Sivirti Kazram

**Sivirti "Siv" Kazram** is a male tau-kip who joined Blaine Hansom, Genos Ia'danian, Holla Ettyk, and Barrett Wallace for a few years after his planet subjugated by the Empire. The son of his tribe's fallen priest and leader, he eventually re-joined his tribe and helped relocate as many other Tau-kips onto Holla's planet of Caladon, until their planet was released from the grips of the Empire. Currently, he works jointly with the Caladonian, Tau-kips, and the New Republic on the effort to restore his planet back to its natural beauty after the brutality of the Empire decimated its surface.
Starcrawler

This **Starcrawler**, led by Chief King A'kun, had nearly 500 jawas onboard, showed up as an unintelligible mess on other ships' sensors, and did not produce a readable transponder.

In 10 ABY, over the NRADS depot, its crew was noted for their effectiveness in utilizing its tractor beams. It additionally held enough room for a semi-trained young Krayt dragon.

## Stats

**Model:** Unknown, possibly unique
**Type:** Spacefaring scavenger's nest
**Scale:** Capital
**Length:** 380 meters
**Size Rating:** 5
**Skill:** Capital Ship piloting: Starcrawler
**Crew:** 200 / 6 gunners / 20 tractor beam operators
**Cargo Capacity:** 6,000 metric tons
**Consumables:** 1 year
**Hyperdrive Multiplier:** x3
**Nav Computer:** Yes
**Maneuverability:** 1D
**Passengers:** 500 (jawas)
**Space:** 6
**Atmosphere:** 330; 950 kmh
**Hull:** 4D
**Shields:** 4D

*Sensors:*

* Passive: 40/1D
* Scan: 80/2D
* Search: 100/5D
* Focus: 5/5D

*Weapons:*

* 1 Turbolaser Battery
	+ Fire arcs:
		- 1 ventral turret, 360 degrees
	+ Crew: 1
	+ Skill: Capital ship gunnery
	+ Fire Control: 1D
	+ Space Range 3-15/35/75
	+ Atmosphere Range: 6-30/70/150 km
	+ Damage: 6D
		- *Note: Manned by High Gunner, (7D gunnery skill)*

* 4 Heavy Ion Cannons
	+ Fire Arcs:
		- 1 90 degrees front to middle, portside
		- 1 90 degrees back to middle, portside
		- 1 90 degrees front to middle, starboard
		- 1 90 degrees back to middle, starboard
	+ Crew: 4
	+ Skill: Capital ship gunnery
	+ Fire Control: 1D
	+ Space Range 2-10/25/50
	+ Atmosphere Range: 4-40/50/100 km
	+ Damage: 5D
* 1 Frag Shot Launcher
	+ Fire Arc:
		- 180 degrees front to middle, portside and starboard
	+ Crew: 1
	+ Skill: Capital ship gunnery
	+ Fire Control: 1D
	+ Space Range 2-10/25/50
	+ Atmosphere Range: 4-40/50/100 km
	+ Damage: 4D-7D
		- To hit: Ignores 1/2 of enemy's shield protection, rounded up
		- For damage, roll 1D6.
			* 1-2: 4D damage
			* 3-4: 5D damage
			* 5: 6D damage
			* 6: 7D damage

## Tactics

Chief A'kun prefers to use his ion cannons first, ask questions later, and only use the turbolaser or frag shot if they absolutely need it.
Skiv Skiv Brothers

**Andros** and **Anthen Skiv** are notorious gunrunners, smugglers, thieves, scoundrels, who are always one payment behind their debtors and always one step of those who are looking to catch them.

Andros is older and little taller than his younger brother Anthen and they slowly became known for ship theft using the moniker 'Skiv and Skiv Operations' - which eventually led to people calling them just the 'Skiv Skiv Brothers.'

Unusual amongst their peers, they never held affiliation to any groups and sold their prizes to the highest bidder.

In the decades since their start, they've gone through dozens of ships, occasional partners, and gain and lost several small fortunes - but they're still alive, still active, and still spreading mayhem across the galaxy as the Skiv Skiv brothers.

In 10 ABY they were spotted on Regamus and in 11 ABY they were tracked to the *Queen of Air and Darkness* and apprehended by Katira Eve, Rem Chanceux, Callen Mutig and Salamankowitz.

## Stats

**DEXTERITY 3D**
Blaster 6D, blaster: blaster pistol 7D+2, brawling parry 5D+2, dodge 7D+1, vehicle blasters 4D

**KNOWLEDGE 3D**
Alien Species 5D+2, business 7D, business: ship selling 8D, investigation 7D, languages 5D, languages: Huttese 6D+1, planetary systems 5D, scholar: smuggling 6D, streetwise 6D+2, streetwise: mon cala 8D, value 6D+2, value: ships 8D

**MECHANICAL 3D+2**
Astrogation 6D, aquatic vehicle piloting 7D, capital ship piloting 5D, repulsorlift operation 6D, sensors 5D+2, Starfighter piloting 6D+2, space transports 7D, starship gunnery 7D, starship shields 6D

**PERCEPTION 3D**
Bargain 6D, con 6D+1, gambling 4D, gambling: Sabacc 6D, investigation 5D

**STRENGTH 2D+1**
Brawling 5D+1

**TECHNICAL 2D**
Computer programming/repair 4D+2, space transports repair 5D, security 6D

**Move:** 10

## Items

Datapad, comlink, several stolen datapads, two blaster pistols (5D), modified armor (+1D energy, +1D physical to chest, forearms, and shins), 1d%\*1d100 credits
Silri

The Nightsister **Silri** served as a lieutenant and bodyguard in the Zann Consortium, who was driven by seeing chaos spread through the galaxy and the opportunities given to her by Tyber Zann.

A rival of Urai Fen, he was also force-senstive and wielded a lightwhip in battle.

In 8 ABY, she lost her hand in battle with Genos Ia'danian and Blaine Hansom and was subsequently thrown into a cryogenic stasis chamber after they couldn't stabilize her. With Zann and Urai leaving as the Hutts, Imperials and Boba Fett's Legion arrived, her fate remains unknown.

Later in 10 ABY, healed and seemingly still working for Tyber Zann, Silri reappeared on her homeworld of Dathomir, looking to collect the bounty on Sten Thannis' head. Blaine once again lopped her arm off and she was stunned into unconsciousness.

## Stats

**Type:** Nightsister Warrior

**DEXTERITY 3D+2**
Blaster 7D+2, Dodge 7D, Lightsaber 5D+2, Lightwhip 9D+1, Melee Combat 7D

**KNOWLEDGE 2D+2**
Intimidation 7D, Languages 3D+2, Planetary Systems 5D+2, Scholar: Sith Lore 5D+2, Survival 5D+2

**MECHANICAL 3D**
Astrogation 5D+1, Space Transports 5D, Starship Gunnery 8D+2, Starship Shields 5D

**PERCEPTION 3D**
Con 5D+1, Hide 4D+1, Investigation 4D+2, Persuasion 5D+1, Search 6D, Sneak 4D+1

**STRENGTH 3D**
Brawling 8D+1

**TECHNICAL 2D+1**
Computer Programming/Repair 5D, Lightwhip Repair 4D+2, Security 3D+2

**Move:** 10

***Special Abilities:***

**Control 2D, Sense 3D, Alter 4D**

Shadow Magic: Absorb/Dissipate Energy 3D+2, Battle Meditation 4D, Concentration 3D, Drain Life 6D, Force of Will 2D+2, Lightwhip Combat 8D, Projected Fighting 5D+2, Telekinesis 5D, Seeking Spell 6D, Spell of Discovery 4D, Spell of Lightning 6D+1, Spell of Mimicry 4D+2, Spell of Power 3D+2, Spell of Protection 4D
T-70 X-Wing

## Stats

**Craft:** Prototype Incom/Freitek T-70 X-wing
**Type:** Space Superiority Starfighter
**Scale:** Starfighter
**Length:** 10.5 meters
**Skill:** Starfighter Piloting: X-wing
**Crew:** 1 and astromech (can coordinate)
**Cargo Capacity:** 125 kg
**Consumables:** 1 week
**Cost:** 325,000 (new), 100,000 (used)
**Hyperdrive Multiplier:** x1
**Hyperdrive Backup:** None
**Nav Computer:** Astromech Droid (10 coordinates stored)
**Maneuverability:** 3D
**Space:** 8
**Atmosphere:** 415; 1,200 kmh
**Hull:** 4D
**Shields:** 3D
**Sensors:**

* Passive: 50/0D
* Scan: 100/1D
* Search: 120/2D
* Focus: 5/4D

**Weapons:**

* **4 Laser Cannons** (2 sets fire-linked)
	+ *Fire Arc:* Front
	+ *Skill:* Starship Gunnery
	+ *Fire Control:* 2D
	+ *Space Range:* 1-3/12/25
	+ *Atmosphere Range:* 100-300/1.2/2.5km
	+ *Damage:* 6D

* **2 Proton Torpedo Launcher** (Fire-linked)
	+ *Fire Arc:* Front
	+ *Skill:* Starship Gunnery
	+ *Fire Control:* 1D
	+ *Space range:* 1/3/7
	+ *Atmosphere Range:* 30-100/300/700
	+ *Damage:* 9D

* **Underslung Blaster Cannon** (retractible)
	+ Fire Arc: Turret
	+ Scale: Character
	+ Fire Control: 1D
	+ Space: 1-4/15/30
	+ Atmosphere Range: 4-40/160/400
	+ Range: 4-40/160/400
	+ Damage: 5D
R4-000

**Model:** Industrial Automation R4 Astromech Droid, Rebuilt and modified
**Description:**A red and white domed R4 droid with cobbled together legs and an arc welder
**Height:**  1.5 feet (crawling), 4 feet (standing, at full height)

**DEXTERITY 2D**
 Melee weapons: arc welder 4D, Melee parry: arc welder 4D, Dodge 5D
**KNOWLEDGE 2D**
Languages 3D,planetary systems 4D, scholar: the clone wars 4D, scholar: the Jedi order 4D
**MECHANICAL 2D**
Astrogation 5D, space transport piloting 3D, starfighter piloting 3D, starship shields 3D
**PERCEPTION 1D**
Search 4D, sneak 4D, sneak 3D, hide 3D
**STRENGTH 1D**
**TECHNICAL 2D**
Computer programming/repair 4D, droid programming/repair 5D, starfighter repair 5D

*Equipped With:*

* Robotic legs
* Internal comlink
* Acoustic Signaller
* Modified grasping arm/arc welder (4D)
* Extendible 0.3 meter long video sensor with 360 degrees rotation
* Small electric welder (1D to 5D damage, 0.3 meter range)
* Small circular saw (4D damage, 0.3 meter range)
* Video display screen
* Holographic projector/recorder
* Fire extinguisher

Move: 10

## Background

R4-000 was the integrated astromech of the Jedi Starfighter piloted by Jedi Master Kessendra Torr. At some point, Kessendra crashed on Ibis and, much later, appeared to Droo by her grave in an attempt to prevent herself from being cloned by Sithspawn. Droo acted on behalf of Kessendra and snuck onboard Sithspawn's ship, The Skulldugger which led the group to his base on Phrike and ultimately led to his downfall.

Whereas Kessendra passed away at some point on Ibis, R4-000 began to slowly build himself a body and repair the destroyed Jedi Starfighter. Both R4-000 and the ship were early models and had a slightly different configuration (and programming in R4-000's case).
Slicing

* Piercer II - 2D - 3,000cr
* Intruder - 3D - 4,500cr
* Piercer IV - 4D - 6,000cr
* Spear V - 5D - 7,500cr
* Lancer - 6D - 9,000cr
* Impalement Forward - 7D - 10,500cr
* Riddle Eight - 8D - 12,000cr
* Honey Comb IX - 9D - 13,500cr
* Tunneler - 10D - 15,000cr

* **Availability:** X
* **Game Notes:** Character must make an Easy *computer programming/repair* roll to prepare the spike. If roll succeeds, the program can be slotted into the computer system to be raided. If the roll fails, the spike is ruined. The player then rolls the spike’s die code against the difficulty number of the information. Use the *computer programming/repair* guidelines on pg. 63 of the Rulebook to determine the difficulty. A spike can only be used once.
* **Source:** Cracken’s Rebel Field Guide (pg. 8)

### Scomp Spiker

* **Type:** Custom made stomp spiker
* **Model:** Outlaw tech computer spiker
* **Cost:** 20cr
* **Availability:** X
* **Game Notes:** Spiker is plugged first into the scoop link, and then the power jack to prevent blowout. After charging, unit sends high voltage blast into computer system, melting connections and destroying programs along its course. This device is not selective, it is designed to destroy computer components, or at least the sub-station where it is used.
* **Source:** Adventure Journal 13 (pg. 158)

### Unitech "Patch"

* **Type:** Interfacing system bridge
* **Model:** UniTech Diagnostic Systems Diverter
* **Skill:** Computer programming/repair
* **Cost:** 5,200cr
* **Availability:** 2, R (restricted to governments)
* **Game Notes:** The patch requires a Moderate *computer programming/repair* roll to apply, and adds 1D+2 to the character’s *security* or relevant skill.

* **Source:** Gundark’s Fantastic Technology (pg. 94)
Remnants of Mandalore

*The Rebel Alliance gets a tip from a contact on Ord Mantell informing them that the Empire has discovered an old Mandalorian Outpost on a nearby world which may contain powerful and ancient technology.*

## **Recap**

### **The Informant's Tip**

On Ord Mantell, Dala Hirk sweats over his drink at Gulrag's Bar. He's stolen some information from the Empire. Correction: A lot of information. Not only does he have the location and the known layout of an old Mandalorian base but he also has the Empire's objectives and goals recorded for such recovery missions - as granular as the messages sent by the Imperial Officers to Imperial Archeologists on how to use such theoretical ancient technology. Dala worries he got greedy. The longer he accessed their information, the better the odds were of him getting caught - but the Rebels were sending him reinforcements, weren't they?
Sipping his drinking and wiping his brow, he had at least had the satisfaction of knowing someone would be here soon, whether they be Rebel or Imperial, and he'd no longer have to live in fear any longer. Thinking about this for a minute, he decided to order a shot and another round of lums.

### **The Base**

After meeting with Dala Hirk in Gulrag's, the first time either had been in the bar, Blaine and Bota used the information to find the location of the base. Traveling to a small, densely forested planetoid labeled only as ORD 6-97 in record banks, the two set down in *The Jinxed Starhawk*.

The two then use this opportunity to stage a racing rematch, however, as the two sped up to higher speeds through the dense forest, Bota Zi ran held long into a mountainous cliff face, obliterating his swoop and nearly killing him. Fortunately, Boba Fett, who had also heard about the find, picked up Bota Zi’s mangled body and installs him in his Bacta tank aboard the *Slave I*.

Bota is later ransomed back to the Rebellion while Boba Fett reclaims the lost technology from the Imperials for himself.

## **Featured Characters**

### **Our Heroes**

* Blaine Hansom
* Bota Zi

#### **NPCs**

* Dala Hirk
* Boba Fett

## **Special Edition Notes**

* Bota Zi being blown up and saved by Boba Fett was actually written into another story so I'm not sure if I just lifted that from the future mission or I'm mixing both of these up
* There are maps for the base, but I absolutely remember we never made it inside
The Holiday Towers

One of the premier hotels and casinos of Cloud City, **the Holiday Towers** is located on west edge of Figg Plaza. Originally, it belonged to criminal businessman Opun "Black Hole" Mcgrrrr, but Jabba the Hutt stole the hotel from him in what was described as "a bloody coup,” about 1 BBY.

Later, after Jabba's death on 4 ABY, Lando Calrissian confiscated the hotel. Calrissian did not know that Jabba had left his last will on droid CB-99, which was hidden on a secret room that only Jabba and his father, Zorba the Hutt, knew.

In 5 ABY, Zorba the Hutt reached Bespin and threatened Calrissian with Jabba's will. Calrissian tried to keep the hotel by playing sabacc with Zorba. Unfortunately for Calrissian, Zorba used his own, rigged cards, winning from Lando both the Holiday Towers hotel and all of his belongings in Cloud City.

Blaine Hansom reclaimed this Hotel, outing Toln ne Yerres and letting Lobot run it and channel its income, projected at 600,000 credits a month, into Bespin for a year. Blaine Hansom kept his word, and Lobot spent the credits well, investing them wisely into Cloud City.

## Blue Petal Bar

The **Blue Petal Bar** is located on a floating platform in the courtyard of the Holiday Towers in Cloud City. It serves excellent drinks and has a tradition of hosting obscure musicians.

Like the casino, the bar can be accessed from all four towers.

## Casino

Linked to through all four towers, the casino sits in the middle of all of them. While not as fancy as The Royal Casino, it is still well-regarded by locals and tourists alike.

## Blaine's Ready Room

Blaine Hansom has set up an office in an oval shaped room that overlooks the casino area using one-way glass. He has a turbo lift between here, his official Baron Administrator's office and his private docking bay.
Kroyen Ta’lar

An ambitious figure in the New Republic, **Councilman Kroyen Ta'lar** was vocal about his doubts of the value the New Republic Bounty Hunters' Guild provided the New Republic while he and his aide, Fror Say'lar, were assigned as their liaison from 8 ABY to 10 ABY.

Shortly before the New Republic Bounty Hunter's Guild took on the task of finding *The Endless Dawn,* Kroyen had begun policies of reduction towards the organization - less credits, crew, and resources allotted. His goal was force the organization to go independent as he saw the group as an extreme liability.

Once Bota Zi and members of the New Republic Bounty Hunter's Guild helped free Ibis and deliver a crushing blow to the Thrawn Campaign in 10 ABY, he acknowledged the error of his plans and requested a new assignment. From there, Cal Omas took over his duties.

## Stats

**DEXTERITY 3D**
Blaster 4D+1, dodge 3D+2

**KNOWLEDGE 3D**
Bureaucracy 7D, bureaucracy: New Republic 7D+2, cultures 5D+2, intimidation 6D+1, willpower 5D

**MECHANICAL 2D+1**
Space transports 3D

**PERCEPTION 4D+1**
Bargain 6D+1, con 6D+2, hide 4D+2, persuasion 8D, search 5D+2, sneak 5D, value 6D+2

**STRENGTH 3D**
Swimming 4D

**TECHNICAL 2D+1**
Computer programming/repair 3D, security 4D+2

**Move:** 10

**Equipment:** Comlink, senatorial robes and clearance codes, datapad armlink, access to bothan cruisers and guards.
Kudek de Raybom

Rescued from the lower levels of Coruscant in 10 ABY by the group and later invited to Life Day in 11 ABY by Jowkazza, **Kudek de Raybom** is the daughter of a moderately wealthy family living on Coruscant.

Kidnapped by Dr. Evazan, she was on a course to be 'enlightened' by the not-so-good Doctor until she was rescued.

An Arkanian, she has white hair, clawed hands, and sees in the infra-red spectrum. A divorcee with a habit of talking too much, she was eventually ghosted by the Space Ghost himself, Jowkazza right after Life Day 11 ABY.
The Smuggler and the Bounty Hunter

*A young smuggler in dire need of repairs to his ship is introduced to a bounty hunter who has turned against the Empire at a temporary rebel base.*

*If the rebels are to fix the young smuggler Blaine Hansom's ship, they then want him to pilot Bota to his next assignment - scouting Dathomir as a new potential hidden base.*

## **Recap**

### **A New Home**

The Death Star has been destroyed and the Rebel Alliance is victorious. This victory, although hard-earned, is short. The rebels hurriedly rush to evacuate their Yavin IV base, carrying supplies and troops into new secure locations - leaving behind a token guard.

One of these new bases is hidden right under the Empire’s nose in the Quelii sector located on one of the asteroids in the Vahaba Belt. When Blaine Hansom makes contact with the Rebels using his mentor Wix Adders’ connections, he’s introduced to Bota Zi. There, in return for repairs to his ship, he’s heavily encouraged by Mon Cal Commander Illhi Colum to fly the recently recruited Bota Zi on a scouting mission to a nearby planet – Dathomir.

### **Swoop v. Speeder**

Agreeing to work as partners for this mission, Blaine Hansom and Bota Zi fly to Dathomir. Bota, brings his Skybird swoop, while Blaine, carrying around his Ikas-Adno Nightfalcon speeder, get into a heated debate over which of them could win in a race - the more maneuverable but slower speeder or the faster but clunkier swoop?

Landing on a barren strip of land, near the jungles and woods of Dathomir, they begin in a race through the wetlands against each other. Unfortunately, their race is caught short when their sensors spot human life forms.

Riding to the spot on the hill, they see smoke coming out of cave. Venturing inside the deep cavern on foot, they encounter an old woman living in a cave. Blaine affectionately referred to her as the old “Swamp Hag,” and it wasn’t long before she blew a horn and her clan arrived – Dathomir witches riding Rancors.

The duo managed to evade the enemies and escape the planet. They went on to report that the planet was inhospitable, which was essentially true. Unfortunately, their light reconnaissance would not help Han Solo and Wraith Squadron in later years, nor Tek Krodak rougly ten years later.

## **Featured Characters**

### **Our Heroes**

* Blaine Hansom
* Bota Zi

### **NPCs**

* Illhi Colum
* Swamp Hag

## **Special Edition Notes**

* This is the first mission we ever played, however it was not the first mission I ever wrote - that would come as our next mission
* We were given this mission by an unnamed rebel, I've changed it to Illhi Colum, a Mon Cal rebel we routinely worked with, which also works thematically if Blaine, at this time, is on good terms with Mon Cals
* Luke thought the idea of a "swamp hag" hilarious and did not treat her as the threat she was
* The original plan was to explore more of Dathomir, but we never got that far
Regamus

**Regamus** is a planet located on the fringes of the Calamari sector, that had historically been a planet of little importance.

Initially settled by Quarren thousands of years ago, the planet changed hands between Mon Cals, Quarren, and even invading Ishi Tibs from Tibrin a thousand years ago.

The planet slowly developed as a backwater and harsh planet to live in. Due to the unique concentration of minerals, many of Regamus' aquatic dwellers develop a bright yellow tint on their skin. In years past, this was used as a way to tell nobles from commoners but is now used to tell off-worlders from natives - who take pride in this trait.

Missing most of the Civil War, the planet's numbers grew as refugees from other planets flooded In, while the main source of planetary revenue was exporting minerals for other planets to build starships and weapons.

In 9 ABY, the planet was taken over by Thrawn - alongside a few other friend Mon Cal planets - and its minerals were used as raw components to build more starships. The takeover was short however, and a year or so later, Regamus was free again, but the status quo had changed.

Now seen as an example of defeating the Empire a second time by the Mon Cal and Quarren peoples, Regamus, a planet who had always escaped notice by the larger government, is now firmly under Mon Cal control.

Tourists, developments, and companies have all moved or begun a move to the once small and unknown planet. In 10 ABY, when the planet was proposed as a host for the *The Fifth Grand Starship Expo of the Galactic Alliances,* the vote was unanimous.

## Stats

**Type:** Water
**Temperature:** Cold to moderate
**Atmosphere:** Type I
**Hydrosphere:** Wet
**Gravity:** Standard
**Terrain:** Water, with rocky igneous rocks making for small above water islands
**Planet Function:** Outpost
**Government:** Local Governor reporting to Mon Cal government
**Tech Level:** Imperial
R1-N60

The curious droid **R1-N60** was first introduced on Lok, at Nym's Stronghold, wanting to sing a song, he took the stage and sang a song he had composed himself. While he didn't get much of a reaction, he did manage to ingratiate himself with Droo Vos who promised to purchase a vocalizer for him.

Once off-planet, he eventually made his way with the group to Tatooine and sang a song at the cantina on Mos Shuuta while he also didn't get much of a response from the audience, he did on attempt three - in front of Teemo in his Grand Estate.

Teemo, wanting to keep him on a regular entertainer, negotiated a contract for 3 months to keep him performing there exclusively.

## Stats

**Model:** Arakyd 0-0-0 All Purpose Droid
**Description:** An old and worn all purpose droid
**Size:** 1.7 meters tall

**DEXTERITY 2D**
**KNOWLEDGE 3D**
Value 4D, languages 4D
**MECHANICAL 2D**
**PERCEPTION 3D**
Cleaning 4D, performance: singing 4D
**STRENGTH 2D**
**TECHNICAL 2D**
Droid repair 3D

*Equipped with:*

* Verbobrain
* Communications link with base computer
* Humanoid body (two arms, two legs, head)
* Visual/auditory sensors (human range)
* Vocabulator speech/sound system

**Move:** 8
Ordo

**Ordo** is dry and remote planet. Filled with deserts, canyons, and arroyos, there is some vegetation around the equator.

The planet itself was settled thousands of years ago by the Mandalorian Empire of antiquity before its defeat. Eventually, trade routes changed, the Mandalorians fell, and the inhabitants were left to fend for themselves.

In 8.5 ABY, a group of mysterious Mandalorians unseated the locally-elected mayors and established the planet as part of their protectorate.

## Stats

**Type:** Terrestrial
**Temperature:** Temperate
**Atmosphere:** Type I (breathable)
**Hydrosphere:** Arid
**Gravity:** Standard
**Terrain:** Desert
**Length of Day:** 20 standard hours
**Length of Year:** 312 days
**Official Languages:** Basic, Old Mandolorian
**Starport:** Standard Class
**Population:** 1 Million
**Planet Function:** Outpost
**Government:** Democracy
**Tech Level:** Space
**Major Exports:** None
**Major Imports:** Foodstuffs

## Notable Locations

* Parjeer
* Parjeer-Down-The-River
	+ Bar-on-Parjeer
Salute

Wr

## **Previously**

*With the Asilay business wrapped up, Zuda Zorbo returned and worked with Blaine Hansom and Bota Zi in a mission for Mon Mothma and Admiral Salve.*

## **Salute**

Three
> "*"It begins in a bar..."*
>
>
> "It \*always\* begins in a bar."*"*
>
>
>
>

Blaine Hansom is once again tapped by Mon Mothma for an important mission for the New Republic. A top spy on Kuat has had her cover blown and needs to be rescued and smuggled off off the planet.
Tamiel Cureao

A noted independent who dislikes the New Republic and wants to expand the CSA. Currently looking at new models of ships to strengthen either the CSA or his group with larger firepower. An affable and young leader who is a bit naive but has a dark streak, as rumors that people have gone ‘missing’ around him.

The team first encountered **Tamiel Cureao** at *The Fifth Grand Starship Expo of Galactic Alliances* on the planet Regamus. Having had no interactions with the man previously, it was pure chance that Katira Eve picked him as the mark for her next pickpocket. In what became one of the finest acts of teamwork that the group has ever had, Tamiel was relieved of many of this items he happened to have on his person - a potentially huge score - just before the Imperial Remnant attacked the Convention later that day.

**Noted assets:** Heir to the Zebulon Holdings Consortium in CSA. Mainly a real estate organization with hands in legal gambling and shipping.

## **Stats**

**Type:** Prince of Zebulon Holdings, CSA; Delegate from the Corporate Sector Authority

**DEXTERITY: ??D**

**PERCEPTION: ??D**

**KNOWLEDGE: ??D**

**STRENGTH: ??D**

**MECHANICAL: ??D**

**TECHNICAL: ??D**

**MOVE: 10**
Mr. Green (B3-92)

**Model:** Trade Federation Battle Droid
**Description:** Green’s body is that of a battle droid and colored with green trim. Programmed with a masculine personality, he wears a white tuxedo.
**Height:** 1.4 meters
**DEXTERITY 2D**
**KNOWLEDGE 2D**
Languages 6D, scholar: household/cleaning duties 7D
**MECHANICAL 1D**
**PERCEPTION 3D**
Alien species 4D, command: robotic servants 4D, cultures 5D, persuasion 4D
**STRENGTH 3D**
**TECHNICAL 1D**
**Armor:** 1D (entire body)

*Equipped With:*

* Humanoid body (two arms, two legs, one head)
* Two visual and two auditory sensors – human range
* Vocabulator speech/sound system
* A-20 VerboBrain
* TranLang III communications module with over six million languages
* Rectenna, able to receive orders via internal comm.

**Move:** 9

**Background:** Reprogrammed and memory wiped, B3-92 was sold to Blaine on Correllia as a Butler Droid, To modify the droid, the seller installed a verbobrain to give it self-reliance and included several different butler and protocol packages. The result was “Mr. Green” - a name Blaine coined for his green-trimmed droid. Mr. Green is usually tidying up aboard Blaine’s luxury yacht, *The Cloud City Sabacc*, avoiding Blaine’s other Battle Droid, tidying up his quarters on Cloud City, or being kicked out of The Jinxed Starhawk by R3-B9 and Treadwell.
Trandoshan Slaving Guild

Existing in some shape or form for centuries, **The Trandoshan Slaving Guild** is controlled by a small central group of leaders and works with a number of different slavers - both directly and through other guilds.

Notably all of its members have historically been Trandoshan or Saurin, and the guild itself publishes 'scores' for hunts and captured slaves which is followed by Trandoshans across the galaxy.

Well-known amongst Trandoshans, its leaders have both political and commercial power throughout the system.

In 6 BBY, one of the main bases of the Guild was taken over by the Empire. This location, Trandosh I, was upgraded and expanded by the Empire. Many of the younger members of the guild were also trained in Imperial procedures, which resulted in better trained mercenaries and slavers.

In 5.5 ABY, the facility, which had been declining in recent years due to lack of Imperial support, was attacked by Blaine Hansom, Bota Zi, Genos Ia'danian, and Barrett Wallace who left it in a near-ruinous state.

As of 10 ABY, the facility is in now in complete control of the Guild, unaffiliated with the New Republic, and still hunting prey for slaves.
Theosie Lao

- The New Republic

**Theosie Lao** was born on Dac and saw firsthand the cruelty of the Empire. She joined Adder's Crew early on and learned how to pilot, smuggle and outrun Imperials. She also pushed for accepting jobs that would help the fledgling rebellion against the empire and aid Mon Calamari. Eventually, she would strike out on her own and establish her own group.

In the first few years of the New Republic, her team was highly successful as privateers and earned the named Lao's Cadre after her leadership. Trading up from a small cruiser to a larger MC30a, she dubbed *The Shimmering Jakla,* they continued from success to success until the New Republic discontinued sponsoring the privateering initiative.

After this, her crew began taking on work from Hutt cartels and now are in financial jeopardy, however Theosie remains positive they'll bounce back.

Unfortunately, in 8 ABY, Birckle, representing the Besadaii Hutt Clan's interests, took her ship as payment for defaulted loans. In 10 ABY, he joined the New Republic outright and met with the heroes and Droo onboard *The Red Crest*.

She has blue and purple coloration and is relatively tall for a Mon Cal.

## Stats

**DEXTERITY 3D**
Armor weapons 4D, armor weapons: grappling hook 9D, blaster 6D, brawling parry 4D, blaster: blaster pistol 9D, dodge 7D, melee combat 4D+2, melee combat: vibropole 6D, melee parry 4D

**KNOWLEDGE 4D**
Business 7D, leadership 6D+2, planetary systems 7D+2, scholar: smuggling lore 6D, tactics 5D, tactics: capital ships 6D, streetwise 6D, value 6D

**MECHANICAL 4D**
Astrogation 5D, capital ship piloting 6D+2, capital ship shields 5D+2, capital ship gunnery 6D+2, capital ship shields 6d, repulsorlift operation 6D, space transports 6D, space transports: YT-1300 7D, starship gunnery 5D+1, starship shields 6D, sensors 7D

**PERCEPTION 3D**
Bargain 6D, command 6D, command: Lao's Cadre 10D, gambling 5D, persuasion 7D, search 5D, sneak 4D+2

**STRENGTH 2D+2**
Brawling 4D+1

**TECHNICAL 2D**
Computer programming/repair 4D+1, capital ship repair 5D, space transport repair 4D+1, space transport repair: YT-1300 5D+1

**Move:** 10

## Weapons

**On her person:** Comlink, credstick, wristlink to *The Shimmering Jakla,* modified armor (+1D to STR to energy/phys), armor weapons: two concealed (*difficult search to detect*) grappling hooks on each arm (STR+2D+1), wrist computer, two modified blaster pistols (4D+2), hidden vibropole (STR+1D stun damage).

## Related Characters

Theosie is close to her crew and focuses all her time and efforts on their mission. Notable among her crew is Vikir Rrcg, her procrurement officer, Tam Lyle'hid, her chief mechanic and new member Droo Vos.

She knows Blaine well from the time they worked together on Adder's crew, alongside Vye Reprieve who is now working for the Besadaii hutt clan.
Sparky

At some point in his career, J'mi "Jawa Jimmy" acquired the astromech he dubbed **Sparky**. Spirited and vengeful, this droid's life preservation programming (LPP) either failed or was disabled at some point as he showed his wrathful side for J'mi and his friends on a particularly tough mission on Atarba, in the lair of M-1's failed clones.

He's since been upgraded and modified to take advantage of his murderous instincts.

## Stats

**Type:** Industrial Automaton R2 Astromech Droid
**Classification:** 2nd Degree

**DEXTERITY 2D**
Blaster 6D, Dodge 6D, Melee weapons: astromech tools 9D, melee parry 4D, missile weapons 4D
**KNOWLEDGE 1D**
**MECHANICAL 2D**
Astrogation 5D, space Transports 3D, starship shields 3D, starfighter piloting 3D
**PERCEPTION 1D**
**STRENGTH 2D**
**TECHNICAL 2D**
Computer Programming/Repair4D, Starfighter Repair 5D\*

	+ Acoustic signaller (allows for verbal communication)
	+ Three wheeled legs (one retractable)
	+ Retractable heavy grasper arm (lifting skill at 2D)
	+ Retractable fine work grasper arm
	+ Extendable 0.3 meter long video sensor (360 degree rotation)
	+ Video display screen
	+ Holographic projector/recorder
	+ Fire extinguisher
	+ Small (20cm. by 8 cm.) internal "cargo" area
	+ Some additional tools and equipment
	+ Scomp link access rod
	+ Magnetic feet (may walk on vertical and horizontal surfaces, as appropriate)
	+ Set of arms and hands
* Weapons:
	+ Small electric arc welder (**1D** to **5D** damage, 0.3 meter range)
	+ Small circular saw (**4D** damage, 0.3 meter range)
	+ Internal Grapple Gun
		- *Type: Magnetic grappling hook thrower*
		- *Scale: Character*
		- *Skill: Missile weapons*
		- *Range: 2-15/35/100*
		- *Game Notes: The internal grappling gun allows a droid to fire a magnetic grappling hook with 15 meters of ultra-thin cord. An external magazine allows the droid to carry an additional 100 meters of cord. The cord can be detached from the droid as a free action.*
			* *Source: Scavenger’s Guide to Droids (page 60)*
* Armor:
	+ Stun field (Damage: **4D** stun damage)
	+ +**2D** armor against energy weapons

**Move:** 11 (with legs), 5 (with treads)

**Size:** 2 meters (with legs), 1 meter (without legs)
The Judicator

In an unnamed nebula in-between the Outer Rim and the Unknown Regions, ***The Judicator*** sat listing for years after a fight to the end with the Rebel Alliance.

Initially discovered by the mysterious and secretive organization named The Hand, they restored power and life support to a few areas of the ship and used it as a base and stepping from the Unknown Regions and into the Outer Rim territory.

The Hand recruited Boudico, an unstable force user, to hunt down and assassinate prominent figures in the New Republic. They then recruited Genos Ia'danidan to hunt down rogue Imperial leaders - without Genos knowing what either Boudico's or The Hand were plotting.

Eventually, Genos discovered the truth, bested Boudico in a duel and rejected an offer of alliance from The Hand and took the ship as his.

Abandoning it once more, he spent months away, meditating on Cloud City and helping out during the Battle of Ibis.

When Dask Ra'tava returned, he called the new clones and other force users together to make a new Jedi Enclave, The Twilight Council. Briefly basing themselves on Ibis, they later moved their operation to The Judicator at the beginning of 10 ABY.

As of 10 ABY, *The Judicator* still hosts The Twilight Council.
Monnok

**Monnok** was stolen by Jack Cronn during one of his earliest missions. Jack, who was hired to smuggle crates by a crimelord, was double-crossed and cheated out of pay. When he was leaving the palace, he told the majordomo that the boss has said that he was giving Jack a translator droid so this misunderstanding wouldn’t happen again.

Monnok dutifully follows Jack around and has his own sense of humor. Generally pessimistic and overly-concerned with his own well-being has made this droid the butt of a lot of jokes made by Jack and his companions.

## Stats

**Type:** Modified Protocol/Scout Droid M-3NC
**DEXTERITY 2D**
Dodge 4D
**KNOWLEDGE 4D+1**
 Bureaucracy 5D, cultures 5D, languages 8D, planetary systems 6D, value 6D
**MECHANICAL 2D**
Astrogation 5D, communications 5D, sensors 5D
**PERCEPTION 2D**
Bargain 4D, persuasion 4D
**STRENGTH 2D**
Lifting 3D
**TECHNICAL 2D**
Computer programming/repair 4D

Equipped With:

* Armored Humanoid body (+1D to Physical/Energy Damage)

* Two visual and auditory sensors - human range

* Vocabulator speech system
* Trilang III communication module with 56,000 languages
* Holographic recording unit
* Hollow chest storage area, with sensor dampeners (room for 5 small guns or 2 rifle-sized weapons)

**Move: 7**

**Size:** 1.6 meters tall
Miscellaneous Weapons

* **Game Notes:** Generates a low-energy, 360-degree force field radiating out 3cm from the wearer’s body. Any significant kinetic energy pressure automatically triggers energy release. Damage set by wearer, net effect varies from mild electrical shock to a damaging, but non-lethal blast. Maximum power setting drains the power pack in 45 minutes.
* **Source:** Galladinium’s Fantastic Technology (pg. 35)

### Electric Field

* **Type:** Electric shock lacing
* **Model:** Corellian Personal Defense “Big Shock”
* **Cost:** 1,600cr
* **Availability:** 3, X
* **Damage:** 3D
* **Game Notes:** Webbed lacing applied to powered armor suit’s surfaces to generate an electrical field that does damage to those touching the wearer. Wet conditions may injure the wearer or short circuit armor systems that are too close.
* **Source:** Gundark’s Fantastic Technology (pg. 63)
Parliament of Guilds

The **Parliament of Guilds** is the third ruling branch on Cloud City, Bespin. They are offset by the Baron Administrator and the Exex.

The Parliament of Guilds represents the workers and craftsmen of Cloud City, and work to keep the city's economics evenly spread. They provide valuable assistance to the legal system on Cloud City, and they have a position as an impartial jury in order to keep the Exex from taking control of the city's courts. Additionally, the Parliament also oversees the operation of the city's casinos.

A partial list of members as of 8 ABY:

* Gambling Guild
* Storm Guard Rep (Head of Weather Conditions)
* Ugnaught Mechanics Union (Irden, Botrut, and Isced tribes)
* Weaponry Guild
* Guild of Service Workers
* Docking Bay Authority Guild
* Merchants' Guild
* Cloud City Miners' Guild
* Entertainers' Union
* Guild of Human Skilled Laborers
* Habitat & Engineering Guild
* Traders' Guild
Shrecky Rebo

**Shrecky Rebo** was a performing musician best known for his relationship to his brother, Max Rebo. Accustomed to being contacted by persons that meant to hire his sibling rather than himself, Shrecky initially developed a feeling of contempt over the situation but soon created a plan to take advantage. Using his mediocre musical talents to entertain customers, he would use his preparation and performance time to scout out the venue and its attendants to target goods that wouldn’t be missed. Eventually being noticed by other con artists operating in similar circles, Shrecky built up a small crew and began working for commissions to steal specific goods during his performances.

Needing to keep a legitimate image as well, Shrecky worked from time to time on clean contracts, though these tended more and more to be for less dignified persons. In 5 ABY Shrecky first began working intermittently for Clan Broshnar on level 828 of Coruscant. Getting along well enough with the bounty hunters, Shrecky was placed on retainer when Toliver Spins took a liking to the “musician”. When not working his own projects he could be regularly found entertaining for the clan.

In 10 ABY, Bota Zi lead what became a diplomatic mission to the Broshnar headquarters, and Shrecky Rebo was witness to the delegations arrival.

## **Stats**

**Type:** Con Artist, Musician

**DEXTERITY: 3D**

Brawling Parry: 4D+1, Dodge: 3D+2

**PERCEPTION: 3D**

Bargain: 4D, Con: 5D+2, Persuasion: 5D, Performance (musical instrument): 4D, Search: 4D+1

**KNOWLEDGE: 3D**

Business: 5D, Bureaucracy: 3D+2, Languages: 4D, Streetwise: 4D+2, Value: 5D

**STRENGTH: 2D**

Brawling: 3D+2

**MECHANICAL: 2D**

Repulsorlift Operation: 3D+1

**TECHNICAL: 3D**

Security 4D+2, First Aid: 4D

**MOVE: 6**

**Special Abilities:**

* *Foraging:* Any attempt at foraging for food (weather as a survival technique or when looking for a good restaurant) gains +2D.

* *Ingestion:* Ortolans can ingest large amounts of different types of food. They gain +1D to resisting any attempt at poisoning or indigestion.

* *Food:* The Ortolans are obsessed with food and the possibility that they may miss a meal. While members of other species find this amusing ,the Ortolans believe that it is an integral part of life. Offering an Ortolan food in exchange for a service or a consideration gains the character +2D (or more, if it is really good food) on a persuasion attempt.