recursal/Fanatic-Fandom huggingface dataset:
Tales of Dread

This old book, bound in what the last chapter will undoubtedly reveal to be human skin, is heavy both with ominous foreboding and with weight.

Allows you to tell exceedingly frightening tales. It takes 5 minutes to read one, but all creatures who can understand will be inflicted with Fear, with no chance to counter. The Fear lasts 5 minutes
Can of Red Minotaur

This is a can of Red Minotaur, which is marketed as an "energy" drink. "Energy" in this case means "foul tasting, caffeine-crammed beverage which trendy douchebags drink because it's expensive."

When consumed:

You drink the Red Minotaur. It tastes so foul that you become filled with the urge to beat someone. Your back feels weird too.

Drinking this causes wings to sprout for your back, granting the ability to fly for 10 minutes. Your weak, undeveloped wing muscles only allow you to fly up to 100ft in an direction before needing to land.
The Traveling Trader

A single strange man in a fur cap with a large beard. He stands next to a hand donkey drawn cart that has only one item on it. The donkey also has a fur cap and large beard.

The man sees you, smiles broadly, and says "Unvy gb lbh, cbgragvny phfgbzre! Qb V unir n qrny sbe lbh! V unir geniryrq sne, nyy gur jnl sebz Qvfgnag Ynaqf, gb genqr jvgu lbh naq lbhe fvzcyr crbcyr! V unir n terng arrq sbe gjvaxyl jnqf jurer V yvir, naq V jbhyq or jvyyvat gb genqr lbh gurfr jbaqreshy vgrzf sbe nal gung lbh unir."

He looks at you expectantly, then sighs, and explains what he wants from you using interpretive dance. The dance is surprisingly expressive, and after he is finished, you understand the following:

Every other day the seller will have a new magical item from a far away land. It always costs 750 gold and is randomly selected from the below.
Monster Manuel

This ancient tome is the autobiography of Monster Manuel, the official Court Monstrologist for King Ralph II. Manuel really threw himself into his work, and when he died, he threw his soul into this book.

An incredibly useful book that will let you know the weaknesses and strengths or all known monsters
EZ-Play Harmonica Manual

This is a little book that contains instructions on how to play the harmonica, the proper cleaning and care for a harmonica, and all the songs everyone is dying to play on the harmonica: “Little Brown Jug,” “Go Tell Aunt Rhodie,” “John Brown’s Body,” and many other public-domain crowd-pleasers.

Gives you advantage with all performance checks, as long as they involve a harmonica
Beanstalk

## Rules

1. As a reaction to falling, you may try to grab a ledge. DC 15 Athletics or Acrobatics to grab it and fall 15ft down the wall. A failure means you continue to fall.
2. If a PC is falling within reach of your character, you may attempt to catch them as a reaction, DC15 Athletics check to do so.

## Challenges

1. The rocks beneath your fingers sizzle with heat. The wall is known to be able to melt the winter snows from its sides with internal heats (perhaps a history check to know that, or masonry if you have any mountain dwarves). Now its using them against the climbers. DC 15 Con or Wis (willpower) saving throw or let go. Take 2D6 fire damage on a pass. (they may also choose to let go).
2. The wall has smoothed itself to a glossy sheen for 50ft above you, and seems to have hardened its surface. Your pitons can't dig in and there isn't a handhold to be found. What do you do? Going around will add more time (maybe another 2 challenges as they go 50ft sideways then the 50 ft up) or they come up with a clever solution using magic/abilities. I would allow spider climb or gloves of climbing to climb the smooth surface, but not any traditional non magical methods. Magic could also rough it out, or they could use items to create handholds? etc.
3. A swell of water builds up beneath the surface, before blasting out at one unlucky climber. Perception check to realize it and get out of the way. Dex save to dodge if they dont. If dodged take half damage and dont fall. If failed, full damage and fall. You decide the damage and DC's.
4. Rocks/snow shed from above as the wall rumbles beneath you. They tumble down towards you. DC12 Dex save to dodge them or get knocked off.
5. Giant Bird-Creature Attacks
6. Heavy spear like spines emerge from the wall, pointed downwards. A dense thicket of them makes it all but impossible to get past without being impaled (the move so as to strike anyone that gets close) . They stretched along the top of the wall, theres no going around. It seems determined that they will get no further! Perhaps the players can break them with great difficulty, but most likely they will need to get off the wall, then float around them somehow. Perhaps a really strong rope could get past them without being cut, or a particularly deft player could maneuver through them with a very high DC.
7. A large fissure is splitting down the wall, and it appears the (50ft sqr) section you are on is about to slide off! What do they do to speed up their climb and not get dumped? Do they make a desperate dash to smash a climbing pick into a stable section above the fissure and hang on for dear life? Throw a rope to some friends? use magic shenanigans? Give them a couple actions worht of time to solve (every 50ft section is about 4turns of movement, so maybe give them three turns so theyre 15ft movement a turn isnt an option)

While near the halfway point, the Giant Bird-Creature attacks. and a woman's voice can be hear laughing
Pentacorn Hat

This is a hat made out of sturdy, durable felt. It features five points, or 'corns,' -- two in the front and three in the back. It may keep you a little safer from head injury, but it won't keep you at all safe from ridicule. In fact, it'll probably do the opposite. Still, it's good to know that corns aren't just for feet anymore.

Provides +5 HP
Campgrounds

The campgrounds are located in a large festival field, with dozens and dozens of tents as far as the eye can see. These tents are all different sizes and colors, in varying states of decay. As you approach the campgrounds, you notice that there are no plumes of smoke, smells of cooking, or even any sounds other than birds. Looking closer, you see that each tent seems to have belonged to a band of adventurers who never came back from their journeys. Loose items are scattered about, some blown by the wind, indicating that they all intended on coming back to their tents after a short adventure. There are many copies of the "Adventurers Wanted" posted which was handed to you when you arrived.

At the far end of the campsite is a small bus stop consisting of a bench and a sign. There is no indication of when the next bus will arrive. \

When it does arrive, the bus driver pulls up and opens the doors. Other than the driver, there is no one onboard. He is a very tired and aloof man, not very interested in conversation - he doesn't like to get attached to his passengers since none seem to like him enough to ride his bus more than once. They all take one way trips, even though they promise to come back and hang out with him sometime.

The bus will take players across a singular two lane road across a neverending sea of grass. As players drive for hours, the massive mountain range in the distance never seems to grow any larger. After 12 hours of travel, they finally reach the base of the Big Mountains.
Little Crimson Book

An angry Chinese man has poured all of his visions, imaginations, eccentricities, and ideas into the pages of this book. And lots of crude drawings of boobs and butts, of course.

Allows you to spread communism with a succesful charisma check. Failed attempts may cause hostile reactions, but succesful conversion will unlock special benefits depending on the target.
Troutpiece

Oh, sure, there are people who are satisfied with merely a codpiece. For the rest of us, there's this honey -- a trout-shaped garment to cover and protect those parts of you you're not supposed to talk about in public. Y'know, like those voices in your head that tell you to kill.

+8 to HP, makes your genitals more prominent
The Sewer

A sewer grate that runs along the outside of the Gigantic Superfluous Fountain. In one corner, a small red balloon is attached to a string running into the sewer. Upon further inspection, there's no clown, just something shiny at the bottom.

At the bottom of the sewer is an Really Big Arcade Token, which can be brought to the Game Grid to activate the The Fighters of Fighting.
Adventurer Clone Egg

This is a gray, leathery, weirdly-pulsating egg about the size of a tiny adventurer who is curled up in the fetal position. Just add some of your DNA, and you'll get a miniature clone of yourself. It's like having a kid, but without all that pesky "conception" and "childbirth" nonsense!

When used, it will hatch a produce a naked, minature version of whatever's DNA was provided. This creature has half stats, does half damage, and cannot speak, but the player has complete control over their actions.
The Hermit (Main Quest Giver)

Based out of the Hermitage , the Hermit is a small, ancient looking man with a beard as long as his body. He is draped simple robes with a bald head covered in liver spots. He sits in the lotus position, quietly Omming to himself.

## The First Visit

When the players enter the mountain-top temple, he doesn't acknowledge them. After some time, without opening his eyes or facing them, he says

"You must be pretty good fighters to best The Fighters of Fighting. You show great potential, far more than the chumps who have tried before you. You may be just what we need to save our King. As I'm sure you've noticed, the Naughty Sorceress has taken hold of this land and twisted it to her will. She's opened up portals throughout the kingdom, all leading to increasingly strange places with even stranger monsters. These monsters have been pouring out into our kingdom, wrecking havoc. It seems that their only cause is to cause as much death as possible, in the name of the Sorceress. I do not know what she is up to, but she seems to thrive on the deaths of our most powerful citizens. If we are to save the king, we'll need to work together. Will you join me on this noble quest?
I suspect that the Council may be in cahoots with the Naughty Sorceress, as they've been continually sending adventurers to their deaths. Either that, or they are truly as incompetent as they seem. Work with them for a while, allow them to send you on their increasingly more foolish and dangerous tasks. Where there is danger, the Naughty Sorceress lurks nearby.
Beanbats.

## Beanbat

This is a bat with a bean instead of a body.

*Hit Message(s):*

* It beans you directly in the <foot>. **Oof! Oof! Oof!**
* It stalks you for a while, then beans you right in the <thigh>. **Argh! Ugh! Oof!**
* It flaps its leathery wings at you, scratching you with its pointy little claws. **Ugh! Ouch!**
* It swoops down, lodges in your throat, and makes you cough and sputter while it scratches your esophagus with its wings.**Ouch! Oof!**

*Critical Hit Message:*

* It grows leafy tendrils from its body and throttles you ten ways to Tuesday. Whatever that means. **(CRITICAL HIT!)** **Ugh! Ow!**

*Miss Message(s):*

* It tries to bean you in the <neck>, but you manage to dodge. Cool beans!
* It stalks you for a while, then tries to bean you in the <thigh>, but you put your mad dodging skillz to use.
* It flaps its leathery wings at you, but can't connect.
* It tries to bean you in the bean with its bean, but it's just a has-bean.

*Fumble Message:*

* It grows leafy tendrils and starts to throttle you, but keeps bending toward a shaft of light shining through the cave ceiling. (FUMBLE!)

## Magical Fruit Bat

You hear a faint tinkling of bells in the distance as a bat with an orange for a body abruptly materializes in front of you.

*Hit Message(s):*

* It fires a bolt of energy that flattens your <calf>. **Oof! Ooh!**
* It wiggles its wings and casts a tiny fireball at you. **Ugh! Eek!** (**hot damage**)
* Razor-sharp fangs emerge from its peel and sink into your <nipple>. **Ow! Ooh!**
* It conjures up a cloud of nasty-smelling air and blows it in your face with its wings. **Ouch! Eek!** (**stench damage**)

*Critical Hit Message:*

* It fires a bolt of energy that flattens your <knee>. **(CRITICAL HIT!)** **Oof! Ooh!**

*Miss Message(s):*

* It conjures up a cloud of nasty-smelling air, but you hold your nose until it dissipates.
* It fires a bolt of energy at you, but it ricochets harmlessly off of the cave wall behind you.
* It casts a tiny fireball at you, but you take cover behind a tiny stalactite.

*Fumble Message:*

* It fires a bolt of energy at you, but it ricochets harmlessly off of the cave wall behind you. (FUMBLE!)

## Musical fruit bat

You are ambushed by a lemon with bat wings, just like in that song.

*Hit Message(s):*

* It squirts some of its blood into your eye. Ow! **Ugh! Eek!**
* It batters your <shoulder> with its wing. That reminds you, you could really go for some battered wings right now. **Ooh! Ooh!**
* It beats its orange body against your <throat>. **Argh! Ugh!**

*Critical Hit Message:*

* It beats its orange body against your <nipple>. **(CRITICAL HIT!)** **Oof! Ooh!**

*Miss Message(s):*

* It swoops toward you, but orange you glad you dodged it?
* It alights on a ledge and chirps out a little song.

*Fumble Message:*

* It swoops toward you, but orange you glad you dodged it? (FUMBLE!)
Counterclockwise Watch

This watch, rather than marking the forward march of time (which is still marching on), makes time run backwards when it's wound. And instead of numbers around the dial, it just has twelve tiny pictures of monkeys on it. See? Twelve monkeys! See? Twelve monkeys!

When wound, it will allow you to undo any action - this means you can try again for a better roll, or take a different action. Can be used 5 times before it's mechanism breaks.
Water Wings

These are different than real wings in two important respects. The first is that instead of keeping you in the air, they keep you *out* of the water. The second is that while real wings make you look like some sort of badass hawk, or like some sort of powerful angel, or something, these make you look like a dork who doesn't know how to swim.

Gives you resistance against water-based attacks and prevents you from drowning, but gives disadvantage on all Charisma rolls
Stone Baseball Cap

Long before man began to weave textiles, and (curiously enough) long before the game "baseball" was invented, cavebros wore these baseball caps carved out of stone. The heavy, confining headgear inhibited their brain development, assuring they would remain monosyllabic, simple creatures obsessed with excretion and procreation.

Grants +3 AC, but lowers intellegance and wisdom by 3
A Little Parachute Guy

This is one of those little plastic army guys with a cellophane parachute attached. What's fun about these is the way you can melt the guy's nose with a cigarette lighter and pretend he's Owen Wilson behind enemy lines. Assuming the enemy is about six feet away from where you're standing.

What's even more fun is pretending that all the guys Owen Wilson has ever played are actually all the same character, just working at a different job.

When thrown in the air, enemy creatures in view must make a wisdom saving throw of 12 or become distracted for 1 turn. While distracted, they no longer receive attacks of opportunity.
Giant Bird-Creature

You spit on your palms, rub them together, and start climbing. One handhold after another, one foothold after another, your progress up the tower is steady and unflagging. Until suddenly, when you are perhaps halfway up, a deafening screech tears the air.

A gigantic birdlike creature -- neither a giant vulture nor a winged lizard but with aspects of both and a wingspan fully twice as long as Krakrox was tall -- swooped through the air, diving directly at the barbarian. Thinking quickly, Krakrox grabbed the coil of rope from his shoulder and whipped the grappling hook at the beast, leaping away from the wall of the tower as he did so.

The creature squawks and wheels away as the rope circles its neck, but too late to avoid being entangled. You find yourself soaring through the air, dragged through the sky by an angry bird monster. Gritting your teeth, you begin to climb the rope, determined to teach this monster a lesson.

*Hit Message(s):*

* The giant bird-monster gives you a friendly peck on the cheek. Wait, not 'friendly'. What's the word? 'Face-stabbing'? **Argh! Argh! Argh! Ouch!**
* The bird batters you violently with its wings. No, not that sort of batter. The painful kind. **Oof! Eek! Ugh! Ugh!**
* The bird-monster clawed at Krakrox with its talons, opening a huge painful gash on his shoulder. He winced, but maintained his hold on the terrible creature. **Argh! Ow! Ooh! Oof!**

*Critical Hit Message:*

* The bird-monster flies low over some buildings and gives you a good crack against some ancient stonework. **Ugh! Eek! Ouch! Ow!**

*Miss Message(s):*

* The giant bird thrashes violently, trying to shake you off without losing control of its flight.
* The giant bird attempted to claw Krakrox with its horrible talons, but the barbarian swung out of the way and readjusted his grip on the monster.
* The bird-monster screeches angrily at you. Really, you'd be angry too, if some dick threw a rope around your neck and started riding you around while beating you with a sword.

*Fumble Message:*

* In the course of trying to bite you the giant bird-thing forgets to watch where it's flying. It looks back at the last second, and with a screech and flurry of wings, narrowly avoids smacking directly into the tower. (FUMBLE!)
World Countries

Although the Second Tragedy originated in Japan, it was a global event. Every person was either directly, or indirectly affected, excluding those who lived isolated from the rest of the world. Most countries' governments were thrown into disarray, tyranny, or were dismantled entirely; for example, the Japanese government collapsed under the weight of the Ultimate Despairs, and Future Foundation replaced them as the heads of the nation.

## Japan

**Japan** (Kanji: 日本) is the origin of the Second Tragedy, and the primary location of the Kaeno Shinjomu storyline.

## China

**China**, officially the People's Republic of China (Chinese: 中华人民共和国)

## France

**France**, officially the French Republic (French: *République française*)

## Germany

**Germany**, officially the Republic of Germany (German: *Bundesrepublik Deutschland*)

## India

**India**, officially the Republic of India (ISO: *Bhārat Gaṇarājya*)

## Italy

**Italy**, officially the Italian Republic (Italian: *Repubblica Italiana*)

## Mexico

**Mexico**, officially the United Mexican States (Spanish: *Estados Unidos Mexicanos*)

## Russia

**Russia**, officially the Russian Federation (Russian: Росси́йская Федера́ция)

## South Korea

**South Korea**, officially the Republic of Korea (Hangul: 대한민국)

## United Kingdom

**The United Kingdom**, officially the United Kingdom of Great Britain and Northern Ireland

## United States

**The United States**, officially the United States of America

## Scandinavia

**Sweden**, **Norway**, **Copenhagen**, **Finland**, and **Denmark**, officially conglomerated as the People's Republic of Scandinavia.
Attacking and Defending

## Attacking

The players roll their characters' attacks as normal

## Defending

When a player is targeted by an attack, the player makes a defense roll.

A defense roll has a bonus equal to the character's AC -10. The DC for the roll equals the attackers attack bonus +11.

On a successful roll, the attack does not hit. If a character fails a defense roll, the attack hits. Advantage and disadvantage work inversely. If a player rolls a 1, then the attack is a critical hit, and a roll of 20 is a critical failure.
Automatic Catapult

This is a self-reloading, self-cocking miniature catapult. For the people. After you fire it, it returns to fire-ready position and loads another rock. You may wonder how that works, to which I can only reply "very well, thank you." It's a nasty little weapon for dealing damage, and can also be sung to "Hall of the Mountain King."

Deals 1d10 damage like a heavy crossbow, but does not need to be reloaded and does not require ammo. Max range of 400 ft.
Foam Noodle

This "fun" noodle is not really a noodle at all -- it's a giant tube made of foam rubber and sold in drug store bargain bins as a pool toy. That said, it's actually sort of fun to play with in a pool -- almost as fun as staging mock lightsaber duels in the aforementioned drug store.

Prevents drowning when in inventory
Wicker Shield

This is one wicked shield! It's made entirely of high-quality, durable wicker. It's perfect to protect you against Christian policemen who are trying to stop you from performing your pagan rites.

If you swish it around past your ear, it almost sounds like it's saying "wicker," too. Onomatopoetic!

Adds +1 to AC when wielded, but this does not apply against piercing damage. The shield is destroyed if hit with fire.
Antique Bottle Opener

This is an antique bronze bottle opener shaped like a frat paddle, which is decidedly less threatening than a frat paddle shaped like a bottle opener. It has "Tappa Lotta Kegs" engraved down the front of it. Ugh, imagine the skeezy pockets this thing must've been in.

Upon using it:

##### He whips out a crib sheet for his Geometry final and draws a map on the back for you.

You acquire an item: Map to the Kegger in the Woods=====
Really Big Arcade Token

This frisbee-sized metal disk bears the name and address of the Game Grid Arcade (on the Wrong Side of the Tracks in Seaside Town) on its front side, and the cryptic inscription "NO CASH VALUE" on its back. It's also a different color than all of your other small metal disks and it's way big. Weird.
The Tale Of The Eternal Torch & Other Safety Stories

**The Tale Of The Eternal Torch & Other Safety Stories** is a safety-themed compilation DVD which features eight episodes.

### **Episodes**

1. **Sofia The First:** The Secret Library: The Tale Of The Eternal Torch
2. **Thomas & Friends:** Signals Crossed
3. **Thomas & Friends:** Wayward Winston
4. **Finley The Fire Engine:** Red Light, Green Light
5. **SpongeBob SquarePants:** No Free Rides
6. **Clifford The Big Red Dog:** Led Astray
7. **Mickey Mouse Clubhouse:** Donald's Brand New Clubhouse
8. **Handy Manny:** Mr. Ayala's New Car Wash
The Flea Market

Located in the back corner of the Market Square lies a vast pile of junk filled with old men yelling at each other and trading crap back and forth. Most of the normal residents avoid this place, but there are stories of hugely valuable items hidden beneath the mountains of garbage. Each time someone enters the flea market, the stench and abrasiveness of the old men here gets stronger. Resets every 3 days. Each attempt costs 10 gold. Roll a D20 (Perception) and a d6 to reference the chart below for findings

Emotional Damage Per Attempt
 2
 3
 4
 5+

* Roll 1
	1. Contract Tetanus
	2. Get Sprayed by a Hunter Wasp
	3. Lose an item (roll for it)
* Roll 2-5
	1. Bag of Lard
	2. Antique Bottle Opener
	3. Filth Enrusted Futon
	4. Grass Clippings
	5. Wad of Slimey Rags
	6. Cyclops Eyedrops
* Roll 6-10
	1. Ancient Frozen Dinner
	2. Blood-Faced Volleyball
	3. Baggy Rave Pants
	4. Asshat
	5. Mosquito Proboscis
	6. Astronaut Ice-Cream
* Roll 11-15
	1. Giant foam finger
	2. Wicker Shield
	3. Dope Wheels
	4. Squat-Thrust Magazine
	5. Extra-strength rubber bands
	6. Baklava Balaclava
* Roll 16-20
	1. Giant Gym Membership
	2. Office-supply Crossbow
	3. War Tongs
	4. Tiny Bowler Hat
	5. Really Thick Bandage
	6. Brain-meltingly-hot Chicken Wings
* Roll 21-25
	1. Acoustic Guitarrr
	2. Rope with Some Soap on it
	3. Six-Rainbow Shield
	4. Stone Baseball Cap
	5. Wristwatch of the White Knight
	6. Mace of the Tortoise
* Roll 26-30
	1. Kick-ass Kicks
	2. Synthetic Dog Hair Pill
	3. A Beginner's Guide to Charming Snakes
	4. Wumpus-Hair Whip
	5. Foam Commodore's Hat
	6. Can of Red Minotaur
* Roll natural 20
	1. Volleyball-sized Pearl
	2. Hocky Stick of Furious Angry Rage
	3. Fancy Tophat
	4. Cement Shoes
	5. Cookbook of the Damned
	6. Helm of the Scream Emperor
M-242

This is a really, really big firecracker, used to make a lot of noise during 4th of Bor celebrations. It's got all kinds of labels on it -- since you don't speak the language they're written in, you can only assume they say things like "TOTALLY, TOTALLY SAFE!" and "FUN FOR KIDS OF ALL AGES!" The only one you \*can\* actually read says "ACME PRODUCTS," and a quick glance at the dictionary tells you that means "the highest point, the best quality," so you're probably fine.

A one use item that can be used to cause 3d20 damage to a 20ft radius. Can cause permenant dismemberment to limbs, even after recovery
The Meatsmith

An open faced brick building with a large chimney. It smells strongly of cooking meat, and radidates heat and smoke from its hearth. Leaning over the anvil is a large, burly man with a long red beard that is encrusted with dried meat pieces. On the door is a sign that says "Am busy. No orders."

If approached, the Meatsmith will first only respond with a grunt. After being prodded, he'll growl back "I am the Meatsmith. I'm very busy, so I won't be able to smith anything for you." and go back to his work.

As the players leave, he speak up "Actually, if you have some spare time, I could use some help with a business issue."

Helping Make Ends Meat

After completion of the quest, the Meatsmith will take commisions from the players.
Stinky Cheese Ball

This is a massive curd of extremely pungent cheese. If Little Miss Muffet had had one of these, she'd have had neither the room in her bowl nor the appetite for any whey.

When the top layer is scraped off, the cheese ball can be thrown into a room to suffocate all air-breathing creatures inside, knocking them unconscious. It essentially acts as mustard gas. Can be used 3 times.
Sack of Doorknobs

This is a burlap sack filled with doorknobs. Doorknob thieves are something of a problem in the Kingdom, but generally their victims are trapped in various rooms and can't file police reports. All of the doorknobs in here are pretty hefty, so you can deal some decent damage throwing them. The sack also comes in handy if you have to do some on-the-fly comparative intelligence tests.

Deals 1d8 damage, but 1d4 if used as bonus action. Has 10 ammo, but doorknobs can usually be recovered. Max range of 60
Giant Gym Membership

This is a big laminated card proclaiming a giant's membership in a giant gym. It's got a hole punched in it, presumably so the giant can wear it on a string around his stupid musclebound neck. The hole is the perfect size for your head, though, so you could totally wear it as a cape if you wanted to.

Provides +1 to AC
Chika Miyasaki

* Sprite
* Deceased
* Glitched

**Chika Miyasaki** (宮﨑 千花 *Miyasaki Chika)* was a student in Hope's Peak Academy's Class 94th, and a participant of the Killing School Trip featured in Kaeno Shinjomu V2: Big Team Orgy. Her title was **Ultimate Assassin** (超高校級の「暗殺者」 lit. Super High School Level Assassin).

## Appearance

Chika is a small, petite girl. At first glance, she appears harmless, having a very childish and delicate appearance. Her skin is pale, but rosy, and she has wide, almond-shaped sky blue eyes. Her hair is strawberry blonde, and falls below her waist. It is typically tied into low twin ponytails, held in place with baby blue sphere-shaped hairpins. Many scars mark her body, most hidden under her clothing.

During the Killing School Trip, Chika wears a pale yellow hood over a baby blue and white school uniform. The sleeves end at her elbows, and the jacket is cut off near the bottom of her ribs. The hood is tied together with a bow, rather than a zipper or buttons. She wears white tights under her skirt. Chika also dresses in a pair of lace-up pink heeled boots and matching fingerless gloves. A pink choker is fastened around her throat, along with a silver necklace. She likes to accessorizes with utility belts, knives, and sheaths.

## Trivia

* The name "Chika" (千花) means "thousand, flower" and the family name "Miyasaki" (宮﨑) means "shrine cape." Her first name reflects her petite, delicate appearance.
* Throughout the killing game, Chika could commonly be found drinking a strawberry soda. When asked why she liked the drink so much, she revealed that it was because it reminded her of her siblings and the few domestic memories she had of them. After missions, they would be allowed breaks, where they would hang out, relax, and be given anything they asked for. Her older sister, Emi, commonly asked for strawberry sodas, and Chika ended up liking the drink as well.
* Chika is half Japanese and half Zainichi Korean.
* Her mother was a bodyguard for her father.
* Chika has mentioned on multiple occasions that she is illiterate, but this has been proven to be a lie.
Skeleton

Your standard, run of the mill skeleton. They come in a wide variety of shapes and sizes, but they're all basically just some bones resembling a human. Spooooky.

**Shortsword -**+4 to hit, reach 5ft., one target. Hit: 1d6+2 slashing

**Shortbow**- +4 to hit, range 320 ft., one target. Hit: 1d6+2 piercing

## Varieties

- Factory-Irregular: has some wonky proportions or extra limbs

- Remaindered Skeleton: missing some limbs

- Novelty Tropical Skeleton: Wearing a fruit basket hat
Football Helmet

Yeah, yeah, I know some of you out there are thinking "I say, old chap, but one simply does not wear a helmet to play a spot of football." This is a helmet for that variation of football that involves men in thirty pounds of pads trying to move a ball shaped like a Meleegra pill in short, twenty-second bursts of action punctuated by three minutes of figuring out what just happened. It's great stuff. Anyway, this helmet should adequately protect your face and head from everything except looking like a dork.

+10 to HP
Денери

**Имя:** Денери

   **Происхождение:** Акировы земли

**Уровень сил:** 8

**Пол: Женский**

**Классификация:** Гибрид Лита и Хранителя

**Дата рождения:**5000 год со дня спасения.

**Возраст:** 16

**Умения, силы и способности:** Ловкость, Сверхчеловеческие физические характеристики, Манипуляции огнём,

**Слабые стороны:** Нет явных

**Разрушительный потенциал:** Уровень холма+

**Диапазон:** Несколько километров с магией

**Прочность/защита:** Уровень стены, может остановить атаки на уровне разрушения холма+

**Скорость:** Двузначные числа Маха скорость боя

**Сила на подъём:** Неизвестно

**Сила на удар:** Уровень стены

**Выносливость:** Высокая

**Интеллект:** Средний

**Боевые навыки:** Невероятно талантливый и сильный маг, обладает высшей магией и превосходно ею владеет

**Атаки, техники и способности:**
The Odd Jobs Board

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Link

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**A massive wooden board where the citizens of Seaside Town gather each day to find work. No one here has a regular job, instead choosing to find new work each morning. They like variety. The board stands about 100 ft. tall, and is covered almost entirely by pieces of paper, each detail a job. People fight over the tall ladders to get to the easiest jobs at the top.**

**The board is split into 3 sections:**

1. **Slight Jobs - the easiest jobs, small commitment, small danger, small reward**
2. **Staunch Jobs - Kinda tough, kinda rewarding**
3. **Behemothic Jobs - Tough stuff but pays well**
Ratbats and Batrats

## **Ratbat**

This is a disturbing combination of bat and rat. It seems to be more rat than bat.

Hit Message(s):

* It whips you in the <bung> with its scaly little tail. Gross, man. Ugh! Argh!
* It flaps up and scratches you with its icky little paws. Plague! Ooh! Argh!
* It runs all over you with its icky little paws Oof! Ugh! (sleaze damage)

Critical Hit Message:

* It bites you with its rodent teeth, and you catch a slight case of the bubonic plague. It bubbles through your body and out various waystations in your digestive tract, leaving you exhausted and messy. Ooh! Eek!

Miss Message(s):

* It whips you in the <ankle> with its scaly little tail. It's like being whipped with an earthworm. You don't much notice.
* It tries to scratch you, but you bat it away. And rat it out. Yup.
* It starts to scamper all over you, but is adopted by a hippy.

Fumble Message:

* It bites you and tries to give you the bubonic plague, but a typo in the system results in a bubonic plaque instead. I guess you could proudly display it, if you really wanted to, but you don't. (FUMBLE!)

## **Batrat**

This is a hideous amalgam of bat and rat. It seems to be more bat than rat.

*Hit Message(s):*

* It flaps up and munches on your <shins>. **Eek! Oof!**
* It lets loose a high-pitched squeak. You feel a sharp pain in your <face>. **Oof! Ouch!**
* It gnaws on you with its rodent teeth. You dirty rat! **Ow! Ooh!**

*Critical Hit Message:*

* It bites you with its rodent teeth, and you catch a slight case of the bubonic plague. It bubbles through your body and out various waystations in your digestive tract, leaving you exhausted and messy. **Ouch! Eek! Ugh!**

*Miss Message(s):*

* It tries to munch your <kidney>, but you bat it away. Get it?
* It lets loose a high-pitched squeak. Fortunately, you've built up your immunity by listening to Mariah Carey.
* It tries to gnaw on you with its rodent teeth, but you bat it away.

*Fumble Message:*

* It bites you and tries to give you the bubonic plague, but a typo in the system results in a bubonic *plaque* instead. I guess you could proudly display it, if you really wanted to, but you don't. (FUMBLE!)
Helm of the Scream Emperor

A huge, clearly evil helmet that once belonged to the Scream Emperor.

Oh man, you know what the best part of a big evil helmet like this is? It makes your voice sound all echo-y and mysterious! You can get some really sweet reverb on an evil laugh!

Increases AC by 1 and HP by 10. Once per day, allows you to scream at supersonic volume. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

In addition, unsecured Objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.
Pretentious Artist Quest

Inside of a small, dirt walled shack lives a tall, skinny, shaggy-haired man with thick plastic-rimmed glasses. He paces back and forth, alternating between barely-audible murmuring and loud swearing. He looks up at you as you walk in.

"You there. Plebeian. I am the greatest artist the Kingdom of Loathing has ever known, but lately I've been unable to grace its population with my works of staggering genius, because all of my painting supplies have been lost or stolen.

"Will you help me retrieve them? If you do, I may be willing to provide my services to you in the form of magical tattoos - if you provide the right inspiration of course."

"Great. If I'm going to work, I'll need my tattoo gun. I probably lost it while I was slumming in the Sleazy Back Alley looking for inspiration. Please do go see if you can find it."

The players are then directed toward the Sleezy Back Alley. Upon finding and returning the tattoo gun, the Pretentious Artist will be provide tattooing services for a price. Here is a link to the possible tattoo effects: https://dnd-5e.fandom.com/wiki/Magic\_Tattoos
Hocky Stick of Furious Angry Rage

This hockey stick is imbued with the concentrated essence of everything that makes hockey hockey. Just looking at it makes you see red. Red like the Canadian flag. Which also makes you angry when you look at it, but for different reasons.

Deals increasing damage with each consecutive hit. This resets after each battle:

 2
 3
 4+
Former Owner of the Skeleton Store

You unlock the door to the manager's office and find more or less what you were expecting: the manager.

What you were not expecting, however, was for the manager to himself be a skeleton. If a skeleton is selling other skeletons, isn't that kind of... morally dubious?

You don't have time to ponder the ethics of undead slavery right now, though, because you're about to become the victim of the smaller scale crime of undead assault and battery.

**Punch/Kick** - +6 to hit, reach 5 ft., one target. Hit: 1d12+4 bludgeoning

**Gnaw** - +6 to hit, reach 5ft, one target. Hit: 2d8+4 bludgeoning, target it grappled

Drops a Check to the Meatsmith
Glittery Mascara

This is a little tube of glittery mascara. It'd be a great thing to wear if you were on some sort of mystical quest to find the queen of a desert, or if you wanted Ru Paul to feel especially appreciative. Those only apply if you're a man, though. If you're a woman, it'd be a great thing to wear if you want to look like a tramp. A magical tramp.

Consuming will increase your Charisma modifier by 1 for 24 hours
Regular Bat

This is a perfectly ordinary bat.

*Hit Message(s):*

* It sinks its freakish little claws into your tender <foot>. **Ugh! Ooh!**
* It buries its fangs into your neck, sucking your very life's essence. Man, that sucks. **Argh! Eek!**
* It vanishes into the dark of the cave. You won't cry for yesterday -- there's an ordinary bat somehow you've got to find. Fortunately, you find it as it sinks its fangs into your <head>. **Ooh! Argh!**
* It does something an ordinary, ho-hum bat does several times a day. Man, that's *never* going to come off of your equipment. **Oof! Ow!**

*Critical Hit Message:*

* It flaps its wings ferociously and becomes a ball of squeaking fury headed straight toward your neck. Its fangs pierce through you and its squeaks pierce your ears. Hey, you should get some jewelry. **Oof! Argh!**

*Miss Message(s):*

* It tries to claw you, but you bat it away.
* It tries to suck your blood, but you give it a good thwack on the head.
* It vanishes somewhere into the cave. Now there's an ordinary bat somehow you have to find. Fortunately, the bat now also has to find *you* before it can attack again.
* It releases a steaming wad of guano at you, but you leap to the side.

*Fumble Message:*

* Its sonar malfunctions and it tries to sink its fangs into a large stalactite. Or stalagmite. Whichever is the one on the ground. (FUMBLE!)
25-Gold Staff

This is a long wooden staff, notable for its lack of noteworthy features. The name of this staff refers not to its value, but to an ancient custom wherein duelists took out 25-gold insurance policies on each other before a fight. Unless they had agreed to give each other no quarter, that is.

Deals 1d6 damage. All targets hit by it will drop an additional 25 gold when defeated
Necbronomicon

This dreadful-looking tome is bound in blackened human skin, with a strange symbol embossed on it in the welts from countless eons of paddling and beer shotgunning.

Once per week, allows you to summon a Frat Bro, who has all of the stats of a commoner and will obey your commands for 15 minutes, after which he disappears. Only one copy can exist at a time. His name is Skyler.
The Big Book of Pirate Insults

This book claims to contain 1,001 insults, taunts, and put-downs for any occasion... well, any occasion involving pirates, anyway. It's got everything from the old classics ("You fight like a dairy farmer!") to the newest snaps ("Yo captain's so fat, when they load his booty on the ship, there's no room left for any treasure!"). Guaranteed to put the saltiest bilge-rats and scallywags in their place!

Allows you to cast "Vicious Mockery" at the 11th leve (3d4) once per day. Does double damage against pirates.
Defend the Gourd

At the top of a small hill in the middle of an empty lot stands a modest and unimpressive guard tower. From the top, you can hear a man's shaky voice shouting for help.

You climb to the top of the Gourd Tower and encounter a twitchy man standing next to a huge gourd. The gourd seems to be pulsating in an unnatural manner.

"I'm... I'm... urk the Captain," says the man, "the Captain... eep... of the Gourd. It is my sworn... my sworn... erp... duty. To protect the gourd, that is."

It's clear that in addition to being next to it, the man is clearly out of his gourd.

"You can... *hurk*... help! Help!" he continues. "They're coming! They want to take the gourd from me, that can't happen! You've gotta do something, don't let them take it!"

The players can hear the sounds of a large, angry crowd approaching from around the corner. By the sound of it, they have about 5 minutes to prepare for their arrival. If the crowd is spoken with, they will angrily explain that the man in the tower has been spouting crazy conspiracy theories to passerby, and specifically targets children. They want to pull him from the tower and teach him a lesson.

No matter how the event plays out, the players will be given the Gourd of Prophecy, a magical item.
Акировы земли вики

## Добро пожаловать на Акировы Земли вики

Канон мульта "Акировы земли". Этот фэндом был создан для систематизации знаний о вселенной "Акировых земель"

## Мир

Весь мир, что упоминается в истории - Акировы земли. Вся территория вне Акировых земель называется Бесплодной пустошью.

## Галерея

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Cake Lord

A horrify creature entirely made of cake, with a full sized wedding cake as it's head. It's eyes are 3 glowing candles which seem to burn through your soul.

*Hit Message(s):*

Cake Lord's eyes blaze. It's unsurprising, because they are made of fire, but it hurts because they are very close to your arm

Cake Lord cakebutts you, which is to say that he repeatedly hits you in the butt with cake until your butt is bruised and covered with frosting.

Cake Lord gazes into your eyes, then gazes into your skull, then stabs both of them with a frosting knife.

*Critical Hit Message:*

Cake Lord gazes into your eyes, then gazes into your skull, then stabs both of them with a frosting knife. **(CRITICAL HIT!)** **Eek!**

*Miss Message(s):*

Cake Lord tries to swing a big chunk of cake at you like a baseball bat, but it turns out to be a cake bunt.

Cake Lord's three flaming eyes blaze, but you blow them out.

Cake Lord pauses to adjust his frosting.
Paper-Plate-Mail Pants

This is a pair of pants made out of durable, flexible paper-plate-mail. It's got shin-mail for covering your shins, thigh-mail for covering your thighs, but no junk-mail. That's a different pair of pants entirely. Anyway, with these on you'll always be ready for battle or an impromptu picnic.

+10 to HP
Реактивная эволюция

**Реактивная эволюция** – это способность вырабатывать иммунитет к различным типам естественных и сверхъестественных воздействий (физических, магических, биологических, духовных, ментальных, концептуальных и многих других). Сюда также относятся способности, позволяющие приспосабливаться к неблагоприятным условиям окружающей среды. Этот эффект может быть как постоянным, так и временным, в зависимости от использующего. Часто повышает уровень силы и даёт новые способности для атаки и защиты. Способность тесно связана с высокоуровневыми контролем тела, регенерацией и изменением формы, так как зачастую для приспособления необходима сложная перестройка тела, создание дополнительных органов и т.д.
Lucky Ball-and-Chain

Hilarious jokes about marriage aside, this is a big iron ball on a decent-sized length of rusty chain. It's not ten-leaf-clover lucky, but lucky in the sense that you're lucky to be hitting people with it rather than being hit by it. Just make sure to hold onto the chain, and your pride, when you throw the ball.

Deals 3d10 damage, but must be twirled around like an olympic event - this means it cannot be used in tight spaces, and it will cause 1d8 damage to all targets within a 10 ft. radius. Uses strength, and the max range is STRx20.

All that spinning makes you dizzy and you'll have disadvantage on all attack and defense rolls on your next turn.
Suede Shortsword

This is a sword made completely out of treated leather. It's smooth to the touch and slightly more rigid than a whip. Sooner or later, though, someone will come up to you, wave the tip of the sword back and forth, and go, "nice sword. Is it... *swayed?*" Then you'll have to reply, "nice arm. Has it been....*severed?*"

Deals 1d8 damage. Increases Charisma by 1 and can bend around objects, negating the advantage given by shields.
Сверхчеловеческие физические характеристики

**Сверхчеловеческие физические характеристики** - показатели силы, прочности, скорости и реакции, превосходящие таковые у сильнейших из реальных людей.

К таким показателям можно отнести:

* **Скорость:** Больше 10.5 м/с
* **Сила на подъём:** Больше 500 кг
* **Сила на удар:** Больше 2700 кг

К сверхчеловеческой выносливости можно отнести:

* Возможность прожить без воды/еды больше любого из реальных людей
* Возможность выдержать боль, шок от которой убил бы любого из реальных людей
* Возможность пережить травмы/кровопотерю, несовместимые с жизнью любого из реальных людей.
Death

How Health and Death is Handled:

Players will die in this campaign - the Kingdom of Loathing is a dangerous place and poor decisions can easily lead to death.

* Health is set at level 1 and does not increase as you level up. Certain items and potions may increase health, but you're stuck with what you start with otherwise
* AC is based on your defense skill, and you roll to avoid attacks - see How Defense Rolls Work
* Each character starts with 3 death saving throws and gains 1 upon each level up. You do not recover any of them at any point without the interference of high-level magic. If a character’s maximum DST drops to 0, then next time they drop to 0 HP, the are dead forever.
* Depending on what happened, characters can be killed instantly, regardless of remaining DST - the party must be in agreement that the action warranted death.
* Upon death, the following happens:
	1. The dead character is added to the Wall of Remembrance
	2. The player either chooses their new character or rolls a random character here: http://fastcharacter.com/. Random characters can be adjusted as desired
		+ New characters start at the same level as the party with standard equipment and 3 death saving throws
		+ If the body is salvageable, the player is allowed to save two items from their previous character, with the exception of heirloom items.
		+ New characters are granted one heirloom item, a random magical item from this chart. This item cannot be transferred to any other character, regardless of player.
	3. The player's new character will be introduced to the game as soon as possible.
Corked Genie in a Bottle

This fancy glass bottle is full of swirling purple smoke, which is probably a genie. You can tell because the label says "Genie". The label also says "5¢ Deposit", but that seems less relevant.

When rubbed:

Alakazeed, alakazizzon, you have freed me from my prison!
As recognition of your deed, I offer to you wishes... uh, threed!
Okay, look, I'm a little rusty on the rhyming jazz, but the wishes are totally legit. I won't even monkey's paw you, promise.

Allows you to make three wishes, following the rules of the wish spell.
Sleezy Back Alley

The Sleezy Back Alley is a long, winding alley nestled behind the main strip of buildings on the Wrong Side of the Tracks. Standing at the edge, it is shockingly dark, far darker than should be expected. From within, you can hear the sounds of dice being rolled, liquid dripping, and the occasional shriek echoing off the walls. Adventuring into the alley, the players will come across 3 encounters before finding the tattoo gun:
Lead Yo-Yo

This is a yo-yo made out of the heaviest metal known to man (barring, of course, Maiden. MAAAIDEN!). You throw it at your opponent and then yank it back, being sure to dodge it on the backswing. If you don't, it's less a "yo-yo" and more a "yo-URGH." This thing is so heavy, it'd destroy a cello if it tried to play one. Just, y'know, FYI.

Deals 2d10 damage, but a missed attack may cause damage to the user. They must make a Dexterity saving throw that exceeds the original die rolled or take the full amount of damage. Max range of 40 feet