recursal/Fanatic-Fandom huggingface dataset:
HUBL, BUBL & TRUBL!

**XP Reward**: 1000
 **Block Bucks Reward**: 50000
 **Blocks Reward**: 6

**HUBL, BUBL & TRUBL!** is a unique Grade 3 mission assigned by Better Future. This mission was added in version 1.4.5.

## Synopsis

Better Future's Giga Stack facility has gone down and has to be reset by flipping three breakers inside its maze.

After reaching each breaker BUBL & TRUBL will taunt the players and rearrange the maze.

The Facility populated with non-targetable invulnerable GHOST Guardians armed with weak GSO energy weapons, and despawn if you're beyond their range.

The Facility has no roof, but attempting to enter or leave it through the ceiling will obliterate the players's tech. The Facility also has a permanent nighttime and forced close camera while inside it.

There is no timer and facility can be left at any time without failing the mission.

At the end of the mission BUBL & TRUBL take over HUBL.

## Strategy

While GHOST Guardians are not a huge threat, it is still preferable to have Repair Bubbles and Shields equipped, since their attacks cannot be dealt with in any other way. The path also is quite narrow and Guardians can block it with their mass, so it preferable to have some vertical movement on the tech to skip them, especially since Guardians also have a limited ability to shoot upwards. You CAN use aerial or hovering techs and even tossing just a cab around works, but it's recommended to watch your altitude, as your tech can be destroyed if you're too close to the celing.

After each breaker the maze layout will force player to return to the entry gates, this provides an opportunity to take a peek on a new layout from the above. Just don't get too close when surveying the area.
GeoCorp Picker Collector

A small industrial use Collector. It can carry a lot, but only at a slower speed.

The **GeoCorp Picker Collector** is a grade 1 accessory block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 12 attachment point(s) and takes up 4 cell(s).

## Usage

*Main article:* Collectors
Initially a mere re-skin of the GSO Flat-Bed Collector with less beam strength and range, it has a higher capacity, capable of holding a maximum of 32 resources, making it quite efficient for early-game tasks related to resource collection.

## Trivia

* It, the Scotty HC Collector and the TB Thresher all tie for the most capacious collectors in the entire game with a maximum beam capacity of 8.
	+ The TB Thresher in particular has an integrated copy of this block.

## See Also

* GeoCorp Scotty HC Collector
* GeoCorp TB Thresher
GeoCorp Cross Bumper

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 A cross-shaped bumper section with 4 attach points. Part of a set of blocks that can be used to make strong bull bars, bumpers, and rams.

The **GeoCorp Cross Bumper** is a grade 1 Basic block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 4 attachment point(s) and takes up 1 cell(s).
GeoCorp Bar Bumper

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 A straight bumper section with a pad. Part of a set of blocks that can be used to make strong bull bars, bumpers, and rams.

The **GeoCorp Bar Bumper** is a grade 1 Basic block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 2 attachment point(s) and takes up 1 cell(s).

## Tips

Foxgamer1234 Tip: It Looks like an Vehicle Differential, so i use the Bar Bumper for Vehicle Differentials too.
GeoCorp Tri Bumper

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 A tri-corner bumper section with 3 attach points. Part of a set of blocks that can be used to make strong bull bars, bumpers, and rams.

The **GeoCorp Tri Bumper** is a grade 1 Basic block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 3 attachment point(s) and takes up 1 cell(s).
GeoCorp Rotating Anchor

A large and strong rotating anchor with a high amount of armour. It does rotate slower than the GSO alternative, but it's tough as nails.

The **GeoCorp Rotating Anchor** is a grade 2 Manufacturing block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 20 attachment point(s) and takes up 8 cell(s).

This block must be anchored to function and can only be placed upright.

## Usage

The GeoCorp Rotating Anchor breaks the pattern of fixed and rotating anchor pairs having the same health. It has 2.5 times more HP than GeoCorp Fixed Anchor or 1.8 times more HP than Hawkeye Anchors, thus making it the sturdiest dedicated anchor overall.

Thus it is perfect for building a heavy sentry gun with a lot of heavy blocks on it, especially when every anchored AI Module can't take the weight. However, this also makes it only suitable for late-game usage where heavier weapon blocks and more powerful shields/batteries offer more options. Due to the slow turning speed, it is wise to have smaller weapons on everywhere possible that covers most of the blind spots.

This is comparable to the Hawkeye Rotating anchor. The Hawkeye one rotates slightly faster and has a similar level of capacity, though still lower than this one. It also has only 12 attach points and is smaller, on top of having lower hp..

Overall this anchor is really reliable for the room that it potentially leaves for all the defensive options. Just don't expect to have a large number of them.

## Trivia

* This anchor has the slowest rotation speed out of all anchors.
* The gears within can be seen spinning when it is rotating.
Hawkeye Aero Prop

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 This is a mid-range propeller that generates a good amount of lift. It adds thrust to any linear axis that it is aligned with.

The **Hawkeye Aero Prop** is a grade 2 Flight block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a Hawkeye Fabricator.

It has 1 attachment point(s) and takes up 9 cell(s).

## Usage

The Hawkeye Aero Prop has an unique property among propellers - it is equally effective in reverse-thrust orientations.
GSO Tetrox Booster Jet

An entry level booster. Needs a fuel tank to run for long.

The **GSO Tetrox Booster Jet** is a grade 3 Flight block manufactured by GSO. Like all GSO blocks, it can be crafted with a GSO Fabricator.

It has 1 attachment point(s) and takes up 2 cell(s).

It is highly explosive when destroyed.

## Usage

The Tetrox Booster Jet offers thrust to mass ratio of 2000, and have the lowest fuel drain out of all thrusters. It is also very light and accessible early on in the game. All the combined features makes it a good candidate for making an early game aircraft as soon as the player has access to wings. Even disregarding aviation, it is still useful for boosting lighter vehicles and is a good choice for Venture Missions or just building a fast Tech.

The amount of force offered for the space it takes isn't very impressing and is generally outclassed by most other boosters later on.

## Trivia

* This block's sprite vaguely resembles a small missile.
* Like all boosters, putting blocks right behind the nozzle will not prevent it from functioning normally nor damage the blocks.
GeoCorp Small Floodlight

Continue work deep into the night with floodlights.

The **GeoCorp Small Floodlight** is a lighting block. It generates a relatively focussed beam of light for night driving. It is comparable with the Venture Rally Headlight and GSO Blinker Headlight.

## Trivia

This block is one of the five blocks given to the player upon gaining their GeoCorp Grade 1 license. The others are the GeoCorp Fixed Diamond Drill, GeoCorp Rugged Wheel, GeoCorp Basic Block, and a GeoCorp Hazard Light.

## Known Issues

*Currently, large numbers of lights cause significant FPS drop. Until further optimizations go through, keep the number of lights to a minimum to reduce performance issues.*
GeoCorp Overlord Cab

This is the large one. Best defence for really heavy work.

The **GeoCorp Overlord Cab** is a cab block. It is a large-sized cab module from Geocorp and is the toughest cab over all.

It is larger than any other cab (4x2x2) and has 12 Attachment Points.

8 Attachment Points on the rear surface and 4 on the bottom, so it can be mounted on the front or top of a vehicle.

It also has three basic Geocorp floodlights and a gas tank approximately equal to a GSO Popper Fuel Tank.

While this cab has no wheels or guns, it is slated to get them at some point.

Like all cabs when it explodes it only pushes blocks away, dealing no damage

## Version

* Added: ???
* Temporarily removed since: ???
* Re-added in Version 1.4.5
GSO Stabiliser Wheel

A small stabiliser wheel used to prop up top heavy Techs.

The **GSO Stabiliser Wheel** is a wheel block, useful for mobilizing your tech.

It has 1 Attachment Point.

This block has 156 HP and a top speed of 19 mph.

The GSO Stabiliser Wheel has awful speed, very poor torque, poor grip, but a unique attachment point configuration.

It, like all GSO blocks, can be crafted with a GSO Fabricator.

## Notes

In the early game it may pay off to use wheels such as the GSO Dirt Wheel as a form of armour to protect your tech's superstructure from munitions.

The GSO Stabiliser Wheel performs very poorly as a basic wheel because of its low stats combined with its inability to be placed along the sides of a tech. It does, however find use on the back and front of small techs to stop them from falling over although this does inhibit their turning. It also can be used as unobtrusive landing gear that can angle a plane upwards to allow it to take off without a slope.

## References

1. ↑ Top speed based on 4 GSO Stabiliser Wheel vehicle made up of 1 Venture POD Cab, 1 Venture Long Block and 1 Venture Speedometer
GeoCorp Fixed Anchor

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 GeoCorp Fixed Anchor is a great start point for a base.

The **GeoCorp Fixed Anchor** is a grade 1 manufacturing block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 20 attachment point(s) and takes up 8 cell(s).

## Usage

This anchor is a good point to build a base on in the early game due to its generous AP count.
GeoCorp Anchored Mass SCU

Once anchored and given time to startup, this SCU will collect nearby blocks and store them in another dimension, to be retrieved through your Inventory. The GeoCorp variant has a very wide grab radius, but also takes longer to power-up when first anchored down.

The **GeoCorp Anchored Mass SCU** is a grade 3 Manufacturing block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 27 attachment point(s) and takes up 68 cell(s).

## Usage

Having the highest range and startup time out of all SCUs, it is an excellent block to have around, as it will be able to clear up a field of loose blocks in less than a minute. When protected properly, it can even safely salvage blocks from enemy techs before they become a threat. Aside from that, it doesn't see much use but the only other competitor has shorter range in exchange for twice the health, which is only available much later into the game, not to mention health being an irrelevant aspect, as SCUs will automatically reboot every time their attached tech takes damage.

## Trivia

* It is the largest SCU in the entire game, taking up a whopping 68 cells when fully expanded even ignoring the anchor's required room, if any. It also has the longest range and heat-up time, at around eight seconds.
GSO Mobile Delivery Cannon

Delivery Cannons sell unwanted items back to Earth earning money. This one is mobile and does not require anchoring to function.

The **GSO Mobile Delivery Cannon** is a grade 5 Manufacturing block manufactured by GSO. Like all GSO blocks, it can be crafted with a GSO Fabricator.

It has 5 attachment point(s) and takes up 4 cell(s).

## Usage

This is a must-have if one wants to sell resources on the move. While mobile bases are hard to build and not worth the effort in campaign, it is inevitable for one to be too far from the base while venturing and prospecting. Whenever there are scattered resource chunks on the ground, it comes in handy as it could sell resources as long as you can protect it and the apparatus that provides support. It works best when paired with the Venture Mobile Refinery, as it also works when on the move and makes the raw resources worth more.

Take note that it fires once in 3 conveyor steps (slower than GSO Matryoshka Anchored Delivery Cannon, which fire once per 2 steps). Therefore, you will need 3 mobile delivery cannons to effectively sell one fully loaded conveyor belt. All mobile delivery cannons share this speed.

## Trivia

* Ironically, despite being a mobile delivery cannon, it has an anchor.
	+ The same also applies to Venture and Better Future's mobile delivery cannon, as well as GSO Mobile Furnace Generator.
GSO Three Block

This block is slightly longer than a two block.

> *This block is slightly longer than a two block.*
>
>

The **GSO Three Block** is a structure block, useful for constructing the superstructure of your tech.

It has 14 Attachment Points, one for each available side.

This block has 750 HP. These blocks are common throughout the game, appearing sometimes on enemies. Like all GSO blocks, it is strikes a nice balance between health, cost and weight.

It, like all GSO blocks, can be crafted with a GSO Fabricator.

## History

**[?.?.?]** Graduated to GSO Grade 3 as GSO Three Block from EXP.

**[Pre-release]** Introduced as EXP block
GeoCorp Jaws Wheel

A fair sized hard wearing metal wheel for hazardous terrain.

The **GeoCorp Jaws Wheel** is a Wheel block. It's a medium size GeoCorp wheel. It has the highest suspension strength, good ground clearance and a moderate turning ability. It also has extremely good grip on terrain. It's not very fast, and has a very 'low geared' torque curve, making it ideal for the 'big tech' scale.

The Jaws wheel sits a little higher than the GeoCorp Workaday Wheel, and about the same level as the GeoCorp Big Boy Wheel.

It also has huge strength, higher than the GeoCorp Big Boy Wheel.

It can reach **the speed** of 40 mph.
GeoCorp Straight Bumper

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 A straight bumper section with no frills - one unit across. Part of a set of blocks that can be used to make strong bull bars, bumpers, and rams.

The **GeoCorp Straight Bumper** is a grade 1 Basic block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 2 attachment point(s) and takes up 1 cell(s).
Hawkeye Wing Wheel

None

"A small wheel that can be used as landing gear for planes."

Takes up a space of 1x1x2.

## Appearance

The shape and aesthetics of this wheel are not very good, as it does not look good in any orientation. The best use for this block is as a front landing gear on small, function only planes. For larger techs, you’re better off using a Venture Landing Gear Wheel or a block and 2 GSO Dirt Wheels.
GSO Payload Terminal

A terminal that can be used to purchase additional Techs and blocks. They will be delivered to your location via a planetfall payload drop.

The **GSO Payload Terminal** is a grade 5 accessory block manufactured by GSO. Like all GSO blocks, it can be crafted with a GSO Fabricator.

It has 2 attachment point(s) and takes up 1 cell(s).

## Usage

All Payload Terminals will provide an unlimited stock of discovered blocks from its manufacturer, sold at their usual shop price.

## Trivia

* The description of the **GSO Payload Terminal** is outdated, as it states that it can be used to purchase new allied techs though it currently cannot do so. It is true

## History

**[1.2.0.4]** In Co-Op Creative, fixed bug preventing players from opening the menu on payload terminals.

**[?.?.?]** All payload terminals now have unlimited stock, and only sell blocks from the corresponding corporation.

**[0.7.7.1]** Updated the selection of blocks that each corporation's payload terminal always offer for sale. Each one now includes a selection of basic blocks, where appropriate.

**[0.7.0.1]** All colour blocks and holiday hat blocks are now available from the start of the game from any payload terminal or trading station.

**[0.6.2.1]** Fixed numerous blocks being erroneously free to purchase from payload terminals.

**[0.6.2]** Payload terminals and trading stations now sell all blocks in the game.

**[0.6.0.7]** Fixed issue where EXP blocks were not available to purchase from payload terminals or trading stations.

**[0.6.0.3]** Fixed issue with being unable to switch to blocks tab in payload terminals after entering the techs tab. Adds the ability to purchase **GSO Payload Terminals** from payload terminals.

**[0.6.0.1]** The **Payload Terminal** is renamed the **GSO Payload Terminal** for differentiation due to the introduction of the Venture Payload Terminal.

**[0.5.20.3]** Fixed a bug barring purchasing EXP blocks from the **Payload Terminal**.

**[0.5.20.2]** Added the ability to purchase EXP and Special blocks from the **Payload Terminal**.

**[0.5.7]** The **Payload Terminal** is now indestructible.

**[0.5.6]** Added a (deprecated) sequence that gifts you enough blocks to build a whole new Tech when you first buy either an AI Module or Cab from the **Payload Terminal** (complete with confetti and a party hat.)

**[0.5.2]** Fixed part of issues with spawning big Techs using the **Payload Terminal**.

**[0.4.15]** Added the shop function, allowing players to purchase unlimited quantities of any blocks they have discovered. Updated the (deprecated) pre-loaded Techs with the new AI Module changes.

[**0.4.13]** Introduced the **Payload Terminal** to the R&D Test Chamber and also to campaign in the (deprecated) initial repair base. It allowed the player to purchase snapshotted Techs and some basic prefabricated Tech designs for their use. A recipe was added for the (deprecated) GSO 2 Slot Fabricator.

### Factorious!

*Craft all **Payload Terminals** (GSO, GeoCorp, Venture, Hawkeye, and Better Future) in one playthrough (Campaign only)*

##### Completion criteria:

Craft all five payload terminals **in one campaign save.**
GeoCorp Scrapper

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 A GeoCorp Scrapper will consume any GeoCorp block and turn them into resource chunks that you can sell or use to craft other blocks.

A GeoCorp Scrapper will consume any GeoCorp block and turn them into resource chunks that you can sell or use to craft other blocks.
GeoCorp Geothermal Generator

Attach this generator to a thermal vent to generate free electricity. Lookout for smoker rocks and destroy them to reveal thermal vents.

The **GeoCorp Geothermal Generator** is a grade 1 power block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 10 attachment point(s) and takes up 18 cell(s).

## Usage

When properly anchored, the Geothermal Generator provides virtually limitless energy. For it to function, the Generator's anchor must be attached to a Geothermal Vent, which are only found in the Mountains. Geothermal Vents are similar to resource seams, except that they will have a much more obvious indicator - they are covered by extremely small mountain rocks, which emit small quantities of steam. When broken, pressurized steam will burst out of the vent, and it will continue to remain like that if no Geothermal Generator has been anchored on it.

Like all Generators, it has a small internal energy storage that allows other energy-consuming blocks to function. However, without anything to store it's power, they will easily shut down if their abilities come into play.

The Geothermal Generator is a powerful block for when it can be obtained. While it may not be tempting for players to set bases up in mountains early in the game, doing so can greatly enhance the durability of a base against enemy techs, and provide a much more reliable power source for even other allied techs, should wireless chargers become available. The energy supply rate is slow, so batteries are a must in order to maximize it's efficiency.

Multiple Geothermal Generators do appear to stack in the way similar to Autominers, but due to the size, it's difficult to place more than one on a single steam vent. Some vents have a sufficiently steep location that effectively blocks multiple generators.

One can use wireless chargers to hook up many of these generators for better power output and overall practicality when making bases in the Mountains biome.

Its charging rate is identical to 3 GSO tall solar generator (15000 power/min), meaning it can charge 10 GSO battery cells per minute.

## Trivia

* The Geothermal Generator is the only one of its kind in the entire game, as no other block can harness Geothermal Energy.

* It is one of the two Geocorp Power blocks that generates energy, the other being the GeoCorp Anchored Furnace Generator.

* Theoretically, multiple Geothermal Generators can be stacked on one vent to increase the amount of electricity gained at no additional cost.

* Geothermal Generators behave very similarly to GSO Auto Miners which can also be stacked upon an underground resource seam, though this will drain the seam faster. It is then suggested that they are programmed in a similar way.

* There is a typo in the description: Attach this generator to a thermal vent to generate free electricity. **Look out** for smoker rocks and destroy them to reveal thermal vents.
Giant Lemon

All hail the Lemon King.
Ode to the Lemon King:
Sour King Gravy sat his throne,
Ruling over the Kingdom of Lemon.
He taxed the poor,
Spent coin by the score,
All went well 'till, what fell?
The land was struck with famine.
"Feed us!" they said,
"We're hungry!" they pled,
King Gravy's retort, was a cruel bit of sport,
To all he said "Let them eat Lemons!".
Soured the mood,
The peasants did brood,
L'Orange emerged, lead revolts most deserved,
Our hero the rogue of Sanguine.
That is the tale of King Gravy the Stale,
And how he lost his Lemon Kingdom.

The Lemon-Block is the essence of zestyness, which enlights the world with it's golden glow!
Use it on your techs to make them more awesome and give the enemy-techs a sour beating!
All hail the Lemon-Kingdom!

This section may contain information not actually relevant to the rest of the page.

## Lore of the Lemon Kingdom

Once upon a twitch stream, long long ago ....

over the course of many streams, combatdude begged Sai Wun to add a lemon to the game in honor of a mysterious "Lemon Kingdom". Sai was confused at first, but he soon found this amusing and proposed a challenge to combatdude. If he could convince 5 people to proclaim "All Hail The Lemon King!!!" during the course of a single twitch stream, Sai would consider adding a lemon to the game.

Some may feel that such a feat would be easy. But we soon realized that it would be much harder then one might think ...
​
Sai Wun himself tallied the pledges at first, while BitMage kept count when he wasn't present. BitMage can hardly recall how many streams it took. At least a week had passed, or maybe even two. But out of sheer curiosity, they continued to keep count. Something about combatdude's tenacity was interesting, and it seemed to be contagious to the other viewers. Eventually...

On April 6th, seven people were moved to proclaim "All Hail The Lemon King!". Everyone was shocked, for combatdude had finally done it. The chat went crazy, and some say even the streamers were fascinated. It would not be long until Combatdude would reap the rewards of his labor and we would see it's form as the legendary lemon block you see above.

Meanwhile, BitMage felt moved to mark a place in commemoration for this crazy event in the forums. He wrote ...

"Done in Convention by the Unanimous Consent of the first council of Lemon Lords & Ladies, in the presence of Payload's prevailing powers that be, on this the Sixth Day of April in the Year of our Lemon two thousand and sixteen by the will of the people, the Lemon Kingdom proclaims establishment."​
I included the names of the seven whom made the first full proclamation, and for fun i called them the "first council of lemon lords and ladies." And it just sort of gained a life of its own from there. We have had many kings and a queen. Each has left their mark on the kingdom in some way or another. The council of lemon lords and ladies has changed many times as well. All Citrizens of the lemon kingdom are eligible to become the king/queen or hold a seat at the council.​
Hawkeye Mk3 Battleship Cannon

The heaviest ballistic weapon currently licensed for use in off-world colonies. This battleship class gun has an incredibly long range and high power. It will not rotate, so whatever weapons platform you attach it to will need to do most of the aiming. But when it is on target it will really make a mess. These super heavyweight ballistics take a long time to reload too, so make sure it's on target when pressing the fire button.

The **Hawkeye Mk3 Battleship Cannon** is a grade 3 Weapon block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a Hawkeye Fabricator.

It has 12 attachment point(s) and takes up 12 cell(s).

## Usage

The Mk3 Battleship Cannon is easily one of the most powerful weapons available in the entire game. It is very compact and versatile for the power it provides. Unlike Big Bertha, the Mk3 can be easily stacked or otherwise distributed to provide more firepower at very little cost to space and mass.

For this reason, it is often present on both mobile tech designs and stationary turrets.

A major problem with this gun is aiming, as the tracking is limited to elevation and it does not rotate on it's own. It is crucial for multiple cannons to be placed on different directions to provide firepower in order to ensure that most targets can be destroyed within a single volley.

Like most ballistic weapons, it is good against enemies that are slow and heavy, but otherwise ineffective against anything moving fast enough to avoid it.

## Trivia

* The description implies that there are cannons larger than the Mk3 Battleship cannon, though they are illegal to use in the off-world, and the Mk.3 is the heaviest one available.
	+ However, this statement is false, as the GSO Big Bertha is much larger and heavier than the Mk.3.
	+ For balancing reasons, the Big Bertha Howitzer deals the same damage as the battleship cannon.

* It is possible to discover and obtain the Mk.3 Battleship Cannon even before Hawkeye Grade 3. The Rock Creek Bridge mission's exclusive enemy, Wing-Nut, is armed with several Mk3s and HG1s. If the player chose to destroy him, it is possible to do it the hard way and salvage at least one cannon.
GeoCorp Heavy Auto Miner

The industrial GeoCorp Heavy Auto Miner is now avaliable for public use. When placed on top of rich resource seams, the Auto Miner will drill and extract the subterranean ore by itself. This Auto Miner is capable of mining at astonishing speeds

The **GeoCorp Heavy Auto Miner** is a grade 2 Manufacturing block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 20 attachment point(s) and takes up 96 cell(s).

## Usage

With slightly over triple speed compared to its GSO counterpart (1 chunk per 9 seconds instead of 30), the GeoCorp Heavy Auto Miner is a powerful asset for excavating resource seams. Its raw power effectively voids difficult terrain and paralysis glitches otherwise common to clumps of its smaller counterparts.

Note that its production rate remains constant even if the player goes outside of rendering distance and returns later.

Due to its defenseless nature, players are advised to support it with weapons and AI modules for additional defense.

## Trivia

* The description implies that the Heavy Auto Miner has undergone testing, development, or was fielded on a limited scale before its public release.
* It resembles an average modern day ground-based oil drill, commonly referred to as a "nodding donkey" design. Appropriately, it can extract Oleite, the game's equivalent for Petroleum.
* It is not affected by the GSO Pacemaker.
* Unlike its smaller counterpart, its ore meter is linear, rather than a rotary needle. This is a purely visual change.
* This block is unavailable in co-op campaign.
* Whenever it produces a resource chunk, it produces an output chime.
* 4 GSO auto miners are technically faster (7.5 seconds per ore) although may be tougher to build, especially on tricky terrain
GSO Refinery

A refinery allows you to refine raw resources into something more valuable.

The **GSO Refinery** is a grade 2 Manufacturing block manufactured by GSO. Like all GSO blocks, it can be crafted with a GSO Fabricator.

It has 5 attachment point(s) and takes up 8 cell(s).

## Usage

Being the first of it's kind that the player would get their hands on, the GSO Refinery is a great asset. It can increase the value of raw resource chunks and allow them to be used for more advanced crafting. While only useful for selling resources early-game, in the late game there are much more things it can do with the help of other manufacturing blocks, and it becomes almost invaluable for those who often acquire their resources in the form of raw chunks. Furthermore, it is quite compact compared to most others and works at the same speed, making it ideal for base designs. The only disadvantage is that it must be anchored to function, but that's marginal considering that most other refineries are essentially similar, with only the Venture Mobile Refinery having a slight upper hand.

Due to various jamming problems, it is a great idea to make loops in conveyor systems and add multiple silos, so that refined chunks will simply pass through. It also helps if one pre-refines all their input resources and use filters to pass unwanted chunks around, as to reduce the chance of a jam. The slow processing speed, a problem shared with it's counterparts, can be easily bypassed with the GSO Pacemaker, as with most manufacturing blocks.

## Gallery

* A table for resource values
* A great idea by ZeroGravitas
* An example of a small base

## Trivia

* All refineries produce a cranking chime when they refine a resource.
	+ This is re-used on the GSO Auto Miner, the GSO Component Factory and all fabricators, also when they produce something.
Hawkeye Laser Targeting

A new and experimental pointer, used to point at things.

The **Hawkeye Laser Targeting** is a grade 3 accessory block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a Hawkeye Fabricator.

It has 1 attachment point(s) and takes up 1 cell(s).

## Usage

The Laser Targeting doesn't have good utility, since while it does takes up less space than it's counterparts in other corps, the red laser dot it displays is not obvious enough to alert the player of an approaching enemy, nor does it provide any illumination at all. Therefore, it should be switched out in favor for other spotlights.

## Trivia

* The Laser Targeting is a real-life accessory mounted to firearms in order to improve accuracy.
	+ However, since it's programmed to behave like a spotlight in this game, it functions individually and does not improve the accuracy of other weapons.
	+ None of the weapon blocks in the entire game possess any known form of laser targeting.
Hawkeye Anchored Maze SCU

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 The Anchored Maze SCU has a fair pick-up range and power-up time, but its real stand out feature is in the armour department. Like all SCU devices, it will store loose blocks in another dimension and make them available in your inventory for use later.
GeoCorp Mighty Top Armour Block

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 The Mighty Co. would like to offer you access to their extended catalogue for platinum members only! This is block 1 of 3 and goes on the top.

The **GeoCorp Mighty Top Armour Block** is a grade 3 Basic block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 6 attachment point(s) and takes up 8 cell(s).
GSO Pusher Plough

Ideal for manually pushing resources towards the base once they have been harvested.

The **GSO Pusher Plough** is a grade 1 weapon block manufactured by GSO. Like all GSO blocks, it can be crafted with a GSO Fabricator.

It has 1 attachment point(s) and takes up 3 cell(s).

## Usage

The Pusher Plough was an early addition to the game and was used in a similar fashion to a real-life Bulldozer. Way back then, resources are like cubes without other models and only differ in color. It's utility was significantly reduced when the resources were redesigned, as the game's physics engine has only made it harder to push stuff around. It took an even bigger hit when collectors were added (Blocks with the ability to automatically collect loose resources on the ground) and has now became entirely useless. Usage of this block should be avoided in most cases as it is now more of a common relic than a utility item.
GeoCorp Anchored Delivery Cannon

This is a gigantic Delivery Cannon used to blast resource chunks out to orbital relay stations that collect the chunks and send them on. Sending chunks away with this will earn you money. It must be anchored to function. It is usually fed chunks via Conveyors or Silos.

The **GeoCorp Anchored Delivery Cannon** is a grade 2 Manufacturing block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 32 attachment point(s) and takes up 80 cell(s).

## Usage

The only point of using this block is to make themed bases, as it functions similar to every other delivery cannon despite being much larger.

## Trivia

* By cell count, it's the largest delivery cannon in the entire game.
* It takes less cells when unanchored, similar to many of it's counterparts.
GeoCorp Anchored Furnace Generator

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 A medium generator. It is more efficient, yielding more energy per unit of fuel than smaller generators, although it takes longer to burn fuel.

## Furnace Generator

The **GeoCorp Anchored Furnace Generator**, when anchored and supplied with resource chunks, will begin to fill any batteries on the same tech. If there are no batteries present on the tech, it will still power projectors on that tech. Bear in mind, however, that these projectors will shut down if the generator stops burning a fuel chunk. In addition, shields will shut down if they need to block munitions.

It is about 50% more efficient than GSO Anchored Furnace Generator, but it is more heavy and bigger. It offers more energy per unit of resource, but the price of much slower charge rate. It works much longer for refined chunks, so you will need less resource stored on the tech for the same amount of energy.

The **GeoCorp Anchored Furnace Generator** has one input node which will pull any fuel chunks present in any adjacent collectors, receivers or silos.
Hovercraft

## Building a Hovercraft: The Ultimate Problem of Trial and Error

**Hovercraft** are interesting techs to build and drive. You have to really think about what it's job is going to be. Is it a combat vehicle? Is it a passive exploration vehicle? The main thing to remember when building a hovercraft is proper ground clearance for it's job. If you're going to be using it on a Salt Flat then you might not need that much ground clearance, but if you plan to use it in a Mountain biome you may need way more. The Better Future Hover Power Controller is a great way to set a specific hover height above the ground.

#### Step One:

Chose your hover pads.

Different hover pads have different powers, altitudes and health. Experiment with them and see which ones you like!

#### Step Two:

Build the chassis.

If possible, try to keep a reasonable center-of-gravity (unless you plan to use gyroscopes or anti-gravity, or the famous hover-bug). This will make it easier to keep your hovercraft stationary when you want it to.

Some hover pads have build in steering thrusters, such as the Better Future Hover Flippers. These can be nice when trying to make a compact design.

If you want to remain perfectly stationary when not moving (aka, not sliding around), use a Better Future Stabilising Computer to correct for drifting.

If the hovercraft tilts in an undesired way, consider using some active gyroscopes to correct the tilt. Better Future Pitch Trim Gyros can also add a custom amount of tilt to a hovercraft when you want it.

If the hovercraft is fast enough to take advantage of them, try using rudders to control turning. They can really help when you need some extra turning speed.

#### Step Three:

Body and Control.

What good is a hovercraft if it doesn't hover and look good doing it? Make sure you like the way the hovercraft looks, or you won't even want to use it, trust me. Also, make sure the body doesn't interfere with its main purpose. Don't block weapons that you need to use!

As for control, think of how it needs to move. Does it need to move fast in one direction? Use more forward facing thrusters/propellers in that direction. Make sure you balance the thrust vertically so you don't pitch up or down more than you want.

#### Step Four:

TEST TEST TEST!

Always make sure your hovercraft works as intended. Test it across all types of landscapes, you never know if it might flip going over a small hill or not because the hovers overcompensated and the thrusters took over from there, sending you into the ground faster than you would like to.
Hawkeye Spider Mandibles

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 Powerful chomping Spider Mandibles. Use them to chew enemies up.

The **Hawkeye Spider Mandibles** is a grade 3 Weapon block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a Hawkeye Fabricator.

It has 4 attachment point(s) and takes up 4 cell(s).

## Usage

Spider mandibles are unique in that regards that they are considered both a drill and a hammer and deal both types of damage.

It is a quite good small drill for compact techs.

## Trivia

* This block is one of Hawkeye's only rounded products, contrasting the majority of their blocks with their beveled, angular appearance. Two can be stacked on top of each other to form a mostly clean hemisphere.
GeoCorp T-Bumper

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 A T-shaped bumper section with 3 attach points. Part of a set of blocks that can be used to make strong bull bars, bumpers, and rams.

The **GeoCorp T-Bumper** is a grade 1 Basic block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 3 attachment point(s) and takes up 1 cell(s).
GeoCorp Outside Corner Bumper

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 A large Outside Corner Bumper with 2 attach points. Part of a set of blocks that can be used to make strong bull bars, bumpers and rams.

The **GeoCorp Outside Corner Bumper** is a grade 1 Basic block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 2 attachment point(s) and takes up 3 cell(s).
Hawkeye Monster Mortar

Listen up Meatheads! This is the one you've been waiting for. A heavy payload fixed mortar launcher. This baby isn't the fastest firing mortar, but it has a long reach and it will really ruin someone's day when the shell hits them.

The **Hawkeye Monster Mortar** is a grade 2 weapon block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a Hawkeye Fabricator.

It has 16 attachment point(s) and takes up 12 cell(s).

## Usage

DFA Mortars are mostly equivalent to GSO Megaton Cannon, but have lower damage output, which is compensated by somewhat homing projectiles.

As a frontline weapon Monster Mortar is outclassed by Megaton Cannon, however as an indirect homing weapon it performs quite formidable due to its splash range, only being outclassed by an overall more powerful Hawkeye Cruise Missile, yet Monster Mortar's homing capabilities are not as good as other, weaker missiles.

## Trivia

* By damage per shot, it is the most powerful mortar in the entire game.
* When deployed, it will play an animation where the barrels spin into place. If detached from a tech, the mortar will compact itself again without animations. It cannot be fired until the arming animation ends.
GeoCorp Frame Explosive Bolt

A large explosive bolt with loads of attach points. This block is a single use item. When attached to a Tech, it will self-destruct when you trigger it. This allows you to build multiple Techs within Techs to be converted on the fly without damaging the blocks.

The **GeoCorp Frame Explosive Bolt** is a grade 3 Accessory block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 16 attachment point(s) and takes up 8 cell(s).

## Explosive Bolt

All explosive bolts on a tech will detonate when the key 'x' is pressed. The explosive bolts will be destroyed in the process but will not damage surrounding blocks. This is used commonly for splitting a single techs into multiple techs, as any parts of a tech that are not held on at any other point except for the explosive bolt will break off. If those parts are anchored or include a control block, they will not break into loose blocks instead remaining complete and a separate tech.

This block has about 850 HP, but this isn't terribly important considering it's designed to be destroyed.
GeoCorp Trading Station

The **GeoCorp Trading Station**, presumably operated by it's namesake corporation, is a vital structure and a core aspect of TerraTech gameplay. At least for it's time of existence.

## General

The GeoCorp trading station functions identically to the GSO Counterpart. It does not have a multiplayer version.

## Trivia

* For an unknown reason, the GeoCorp trading station along with its relevant missions are removed.
	+ It can still be spawned via hacked snapshots in R&D Chamber or Creative Mode
Hawkeye Medium Armour Plate

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 This Medium Armour Plate is tougher than the GSO one, but it's also more expensive and heavier.

This Small Armour Plate is tougher than the GSO one, but it's also more expensive and heavier.

Although it has more hp the GSO one, its fragility is 10 times as much, meaning it will fall 10 times more often without being destroyed, making it overall inferior.
GSO Missile Battery

The GSO Missile Battery really brings the pain. Four lock-on missiles can be launched from this pod in quick succession. They take a while to reload, but they also pack a punch when they hit, so it's not usually a problem. Their range isn't as far as Hawkeye, but they're more powerful than Venture.

The **GSO Missile Battery** is a grade 5 Weapon block manufactured by GSO. Like all GSO blocks, it can be crafted with a GSO Fabricator.

It has 4 attachment point(s) and takes up 8 cell(s).

It is highly explosive when destroyed.

## Usage

In a sharp contrast to many GSO weapons, the GSO Missile battery is unique and effective. Each missile deals decent damage and four missiles combined can deal more damage than a megaton cannon shot. On top of that, they also have good accuracy, locking onto targets and only missing on the really agile ones or if it is obstructed by terrain. The missiles are not very fast, but to be sure it will hit its mark in most cases.

However, while dangerous, the missile battery has a small drawback. While it has 4 missiles, each missile takes two seconds to reload and are quickly depleted. While a quick way to inflict some heavy damage, every 4th fired missile will have a significant delay for the next burst to be fired. This could be detrimental in various situations. Also, it's pretty weak and vulnerable to attacks, so a Venture Repair Bubble will work nicely with shields to protect the missile launcher itself. Ultimately, it's usage is similar to most other missiles - Batter enemies from a safe distance, where they could not reach the player. There are better tools for the job, of course, but this will be most likely the first one for anyone to get their hands on. It's also much cheaper and easier to craft/purchase too, given its lower relative costs.

## Trivia

* It is the only homing weapon manufactured by GSO. All other corporations that manufacture homing weapons have at least two different products.
* The missile's reload animation is faster than it's actual reload speed, resulting a comical situation where loaded missiles cannot be fired.
* The description implies that its range is shorter than the Hawkeye Seeker Missile Pod while dealing more damage than the Venture Avalanche Launcher. Indeed, the Avalanche has a quarter of both, rapidly firing fast but relatively weak missiles.
* It is the second cheapest homing weapon in the entire game. The cheapest is the Venture Cluster Missile Launcher.
* The GSO Missile Battery can be acquired much earlier during the grade 3 mission SAM Site Ridge, as with the help of melee weapons, it can be salvaged from the SAM Site, unlocking it for purchase at trading stations.
GeoCorp Windmill Flail Guard

The Windmill Flail Guard is a professional version of the Cat Nine Flail Guard. A much heavier hitting tool, that can be fitted to Techs with a much higher ground clearance.

The **GeoCorp Windmill Flail Guard** is a grade 3 Weapon block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 4 attachment point(s) and takes up 40 cell(s).

## Usage

It is a bigger variant of GeoCorp Cat Nine Flail Guard for the bigger techs. It is still quite compact for the attack surface it offers, and it shares the weight balancing advantage of Cat Nine.
GSO Wide Gauge STUD Laser

This is a moderately powerful laser front facing stud fixing.

The **GSO Narrow Gauge COIL Laser** is a laser weapon block, useful for fighting enemy techs.

It has 1 Attachment Point.

This block has about 330 HP and explodes when destroyed.

The GSO Narrow Gauge COIL Laser has slow tracking speed (but heavily limited elevation and azimuth), good projectile velocity, average projectile damage, excellent projectile range, good fire rate and no splash damage. Its shots are fired directly towards cabs. Its beams are also not affected by gravity.

It, like all GSO blocks, can be crafted with a GSO Fabricator.