NPCs

"NPC" stands for "non-player character". This term refers to the unnamed random characters populating the world, as well as named characters with unique behaviour.
Princesses and enemies are excluded from this category.

You can interact with NPCs by walking up to them and pressing Z.

Certain NPCs can also be talked to over a desk or counter.

Some NPCs - mostly guards - may also be triggered by simply bumping into them or entering their line of sight.

## Random NPCs

You can find random Progeny NPCs loitering in certain places of the world; They are unnamed and their appearance is randomly generated.

Random Progeny NPCs can be recruited via the use of the Knight's Banner.

Talking to a random Progeny NPC has a chance of them offering sex to the Knight.

* If the player accepts, a random animation matching that NPC's species and body type plays.
* After the act, Affinity with that NPC's reign (if it exists) increases by 1, making this an easy yet unreliable way to increase affinity with reigns.
* As the kingdom's Lewdness increases, so too do the odds of these NPCs offering sex.

Below is a list of locations which generate random NPCs:

* Birdcage
* Bloomspring Carnival
* Civilian Boat
* Dance Club of Death
* Faun's Tavern
* Festival Plaza
* Forgotten Garden
* Greenkin Brewery
* Holstaur Bar
* Hunter's Terrace
* Mouse Clocktown
* Slime Pool
* Taverns
* The Golden Stump
* Tourist Towns
* Treasure Beach
* Queen's Castle Inner Court
* (more to be added)

## Unique NPCs

These characters have the same name, appearance and behaviour in every playthrough.

Some of them do not have a fixed location and can be found in random locations or wandering the world.

They may offer trades, affect the world in various ways, offer Quests, and may even be recruitable!

Below is a list of every Unique NPC:

## Roaming NPCs

At the beginning of the game, you can set how many "Traveling" (also called Wandering or Roaming) NPCs there are in the world.

These NPCs can join wars, siding with one Princess or another depending on their own preferences, and can join Slave Auctions as well as save princesses from sieges.

They grow stronger as the game progresses.

The location of these NPCs are shown in the overworld, and you can interact with them in the overworld as well.

Below is a list of every Roaming NPC:

## Skill Trainers

Skill Trainers are unique NPCs that can alter the ability of a progeny within your party.

The species that can have their ability changed differ for each trainer.

Below is a list of every Skill Trainer:

## Patron NPCs

These are named characters with unique designs requested and partially co-designed by Goddess-tier Patrons.

Patrons of this tier may request for their NPC to be recruitable or not, and they may feature design elements that stray from their species' norms.
Additionally, it is up to the patron to decide on the stats and abilities of the character following a 50-point template:

While there is an option for the patron to request an entirely new ability for their character, if this skill is accepted by the developer,
this skill will **not** be unique to this character and may appear as a potential skill for randomized progeny.
Their stats and resistances however may differ wildly from others among their species.

Below is a list of every Patron NPC:

## Patron Progeny

At this time, Patron Progeny are no longer available as a benefit for Dragon/Knight-tier patrons, however, existing npcs are still available in the game.

These characters were put together using the Progeny Gallery as part of a Skeleton-tier Patreon subscription.

Being player-made, their name, appearance and potential locations are consistent in every playthrough, but otherwise behave the same as random progeny NPCs

A Knight-tier subscriber could even have their patron progeny fulfill certain roles, these roles are as follows:

* Merchants
	+ These function as simple shopkeepers and may provide unique stock you cannot find anywhere else.
* Traders
	+ These offer the player trades between items, potentially utilizing the craft system
* Mercenaries
	+ These function similarly to other recruitable progeny, however they do not always require the use of the Knight's Banner and may request that the knight performs a simple task for them. Their stats are consistent in every playthrough.
* Harlots
	+ These offer sex to the knight, either simply by talking to them or through payment or a simple task.
* Gamers
	+ These allow the knight to engage in simple minigames with potential rewards, these minigames could be things such as a simple coin flip gamble or being challenged to traverse an area without defeating any enemies.

Below is a list of every Patron Progeny, their role and their location:

If you are the author of one of these Patron Progeny, kindly fill out their Creator box, unless of course you wish to remain anonymous.