Tomb of Crixalis

The Tomb of Crixalis is the first dungeon in Act 2.

The entrance to the Tomb of Crixalis is almost directly east of the portal back to town in Act 2.

# Walkthrough

1. You will spawn into a small pool of water. Walk up the stairs to the south to see the beginning cut-scene.
2. Defeat the archers moving towards you, walk down the next set of stairs and under the overhanging claws. As soon as you step onto the carpet with the sun design in the center, 6 waves of Tomb Sleepers will begin to spawn around you.
3. After defeating the waves of Tomb Sleepers, you will need to walk down a path guarded not only by Fossilized Ghosts and Raging Flames, but also a ball of fire that bounces back and forth as it travels down the path. When the ball of flame reaches the end of the path another one will appear back at the beginning. As long as you stay behind the fire ball and follow it eventually it will disappear at the end of the path.
4. As you exit the flame path, you will come into a room with colored tiles on the floor. Defeat the two demon clowns in front of you and then the ghosts to your right.
5. After the defeating the ghosts you will have to fight a few Chained Butchers. WATCH OUT! They will use their hooks to pull you onto the spikes on the ground. THOSE SPIKES CAN HURT. (I believe they do magic damage)
6. There will be one more Demon Clown followed by several Soul Suckers. WATCH OUT! The Soul suckers will pull you towards them, often onto the spikes on the ground.
7. Upon defeating the soul suckers, walking down the stairs on the east side of the room will start the boss fight with Spinelock the Hermit. See the boss fight section below for more details.
8. After defeating Spinelock the Hermit, leave the room via the eastern exit and walk up the stairs. The path branches in to two at this point. Take the left path (the right is a dead end for now) and defeat the Followers of Crixalis. Upon death, each Follower of Crixalis will spawn 3 Venomous Parasites that have ranged attacks that slow and poison you.
9. When you reach the treasure chest there are two paths to choose from again. Both lead to the same place but there are more enemies on the left path.
10. There is a hidden treasure chest on top of the stone tomb that stands between the two paths.
11. No matter which of the two paths you take around the stone tomb, you will run into 3 Tomb Stalkers. These Tomb Stalkers are melee ranged attackers with a channeled ability to heal themselves.
12. Defeat the Tomb Stalkers and walk up the stairs and down the path until you reach the hammer floating above a symbol of a treasure chest on the ground. Stand on this symbol and you will have a vision. In this vision you will have to fight the Vision of Crixalis.
13. After waking from your vision, the path behind you will have been overtaken with enemies again. There will be two Wardens of Visions behind you that reduce your armor and drain you mana as you fight.
14. Make your way back to where you path first branched. You will have to fight three more Tomb Stalkers to get there. Once you reach that point, head down the long staircase into the pit.
15. As you reach the bottom of the stairs you will see the final boss of the dungeon in the middle of the pit, Tom Parasite Silithicus. As soon as you enter the main part of the pit, the boss fight will start.

# Boss Fight: Spinelock the Hermit

As the fight with Spinelock the Hermit begins, he will jump over you to the far west side of the room. Spinelock the Hermit will use the following attacks to try to defeat you and your team:

* Throughout the fight he will almost always be jumping short distances back and forth across the room, each jump applies a mini stun. Try not to get stunned on the spikes.
* When he is not jumping he will:
	+ Walk towards you trying to basic attack you.
	+ He will use a headbutt move that will knock you back. Stay away from the spikes!

# Boss Fight: Tomb Parasite Silithicus

As you enter the arena, Tomb Parasite Silithicus will grow to his full size. Tomb Parasite Silithicus will use the following tactics to try to defeat you:

* Ranged basic attack.
* Poison nova ability.
* Summon wards to attack you.

Note that Tomb Parasite Silithicus will not move. Because of this, he has a powerful global ranged poison attack that will hit anyone who leaves the arena, or was not there in the first place.

# Tips

* While fighting Spinelock the Hermit try to stay on the far left side of the room where there are less ground spikes so he cannot knock you onto the spikes.
* Use stuns to stop the Tomb Stalkers from healing themselves.
* Because of Tomb Parasite Silithicus's long range poison attack on all those who are not in the arena, do not start the boss fight until all party members are nearby and ready to enter the arena if you want your team to survive. Also don't try to run from the arena, you wont get far!

# Unique Drops

* Hermit's Spike Shell has a chance of dropping from Spinelock the Hermit.
* Fangs of Silithicus has a chance of dropping from Tomb Parasite Silithicus.