Magic

Magic is one the the major factors within the world of LBCE. Magic is the reason for large, fantastic creatures, gravity defying structures, and incredibly weaponry and gear found throughout the map! Magic is defined by its ability to warp reality, creating unrealistic chain of events, such as fire materializing in thin air, or stone ripping from the earth beneath your foes.

Magic alone is hard to attain, however progressing it can be even harder to most, some people are more advanced than others in their magical progresion, so a generally agreed upon way of ranking people has been put into place within this world. It goes as follows.

Symbols -

**M - Free to play, no approval needed**

**MM- Requires single moderator approval**

**MMM - Staff Vote**

All magic needs a week interval at the minimum between progression from Apprentice - Beginner - Intermediate, and your Encounters you attain on the way ***must*** be logged. Or you will be revoked of your rank, and must start over.

### **MAGICAL TIERS**

Apprentice: A person who is titled "Apprentice" is typically incapable of doing merely anything with their magic. Whilst rather futile and boring it is extremely easy to progress and many determined Mages will advance past Apprentice within roughly a week. (Ex: an Apprentice could cast a fireball the size of their fingernail) - **M**

Beginner: Somebody who is titled "Beginner" has made a commitment past Apprentice to their magic. A beginner is capable of doing very rudimentary things with their magic. They are also likely learning their path in their magic. Whether they want to use it more dominantly for passive or for combative usage. (Ex: A Beginner could cast a fireball the size of a golf ball) - **M**

Adept: An adept is typically the most common magic user you will see walking around the streets while practically performing their magic. An Adept is a committed magic user who has permanently altered their life due to their magic. An adept will typically be devoted towards further progressing their magic. Along with seeking the urge to grow more knowledgeable in their realm of magic. (Ex: an Adept could cast a fireball the size of a baseball.) - **M**

Intermediate: Per the name, an Intermediate is in the middle ground of their magical field. They are typically unable to use "Intermediate" spells until a higher standing if they are effectively combative. Although an Intermediate can be a fantastic piece to have in nearly every setting due to their capability to use passive spells nearly at all times without heavy repercussions. Whilst not common, it's not unusual to see an intermediate on your everyday walk. (Ex: an Intermediate could cast a fireball the size of a basketball) - **MM**

Expert: An expert is the shift the average mage will undergo in their magical path. The power scaling to this position from Intermediate is incredible. To become an expert you will have to undergo fierce training, fantastic character progression, and capability in combat. Experts are a rarity when in comparison to all the magical tiers behind them, but they are not to be trifled with. (Ex: an expert mage could cast a fireball the size of a beach ball). - **MMM**

Master: A master is the highest tier of magic accessible to the public. A master is easily one of the most powerful foes the world has seen. An expert would have had to take a fantastic  life path, shown massive character progression, and explosive combative capability. Not much is known about these Mages, considering only a mere handful of them are said to roam this world. - **MMM**

Chosen: Nothing is yet known about who these are, and have only been described in ancient tales.

### **MAGICAL PROGRESSION**

Magic is able to be progressed however the user pleases. However upon applying for Combative Intermediate+ a developer will have to approve your application. And as for master, the staff team will have to vote on that. Lucky for you, there is a guide on how to complete your application.

When progressing your magic you will need to elaborate and tell the moderator how you have progressed, whether this be reading ancient tomes, to battling and learning new methods of combat, or maybe even an encounter which heavily changed your characters life. After a period of time where you learn how to develop your magic, you will unlock the first spell in your next level.

Ex: As an Intermediate, you will unlock your first Expert spell. And you become a Expert. Following this all the next expert spells you unlock will be single staff vote, and need to be documented on your spell sheet.

Your application won't be dictated how many Encounters you have and rather the quality, you typically don’t want to have too little Encounters regardless of quality.

**MAGICAL SPHERES**

Sphere of Tempest

The Sphere of Tempest is the school of magic revolving around wind and storm. Despite their at first dangerous demeanor, most of the members of this sphere are calm, bubbly, collected, and caring. They believe in peace most of the time. However, when in combat they can prove lethal.

Magics of this Sphere consist of:

* Hydromancy
* Cryomancy
* Aeromancy

No Submancies have been created for this magic yet.

Sphere of Oddity (WIP)

The Sphere of Oddity is a school renowned for Evil and Tricky. It is nearly impossible to find members in this Sphere that are classified as Good people/Heros due to their magic able to be used for evil in nearly all aspects whether it be the controlling of corpses and manipulating bone/dead matter, to flesh and blood, or even manipulating the mind.

Magics of this Sphere consist of:

* Oneiromancy
* Necromancy
* Carnomancy
* Umbramancy

No Submancies have been created for this magic yet.

Sphere of Inferno

This Sphere is simply the most destructive of all of them. It is near impossible to control a magic of this caliber effectively, without destroying things around you. This magic is known for their ability to destroy towns, rip people in two, and put holes in them.

Magics of this Sphere consist of:

* Electromancy
* Pyromancy
* Illumancy (WIP)

No Submancies have been created for this magic yet.

Sphere of Terra

This Sphere is known for their ability to manipulate the terrain around them. They can either prove to be extremely destructive, or extremely gentle and passive. This is completely based on the character, as both magics have extremely high potential for both of these topics.

Magics of this Sphere consist of:

* Terramancy
* Floramancy

No Submancies have been created for this magic yet.