Day

A **day-night cycle**, a **full day**, a **new day** or simply a **day** in *Kingdom* is the period of time encompassing one daytime period and the following nighttime.

## Length of a day

In real life, a civil day begins at midnight, i.e. 00:00, and lasts 24 hours until 24:00 (i.e. 00:00 of the next day).
In *Kingdom*, it's similar: a new day starts at midnight in *Classic* and in *Two Crowns*, and at dawn in *New Lands*, but its duration is much shorter.

This can be verified by looking at the day number on the pause screen. It changes in the middle of the night in *Classic* and *Two Crowns*, and when the big number of the day appears in the sky in *New Lands*. This time mark is also taken into account by some achievements like "On the Third Day", for *Two Crowns*: starting the camp after midnight, and before the morning number showing III, still triggers the achievement.

Despite technically starting at midnight on two titles of the series, a new *Kingdom* day in this wiki is considered to begin at dawn (shown in orange on the diagram below) and lasts for about four real life minutes in total.
The day-night diagram below shows how this length of time is shared between daytime (highlighted on green) and nighttime (marked on blue).
The time units used are real life minutes (min) and seconds (s).

 Mobile users can see the diagram on the desktop version of this article.

```
  DAY
NIGHT | DAYTIME | NIGHT | DAYTIME
- – —|——————————————————— 2min 45s ———————————————————|—————— 1min 15s ——————|— – -
 Dawn Sunrise Noon Sunset Midnight Dawn

```

*For further details about the beginning of day, see: Daytime.*

## Day counting systems

There are two day counting systems: a day count per island, and an overall day count.
The latter only exists in *Two Crowns* where islands are persistent.

### Day count per island

Day count per island in *New Lands* and *Two Crowns* or simply day count in *Kingdom: Classic*, is the counting system that keeps track of the amount of days passed from the Monarch's arrival on a new land up to the current in-game day.

#### Resetting the day count per land

In all *Kingdom* games it's possible to reset the day count per land by starting a new run from the game menu *(see the steps on Saved game § Save slots)*.

 *Kingdom: Classic* – Starting a new run on a new land, and consequently resetting the day count, can also be done:

* after losing the Crown, and then hitting `↓` on the memorial screen to "restart"
* after keeping the Crown safe during the final wave.

 *Kingdom: New Lands* – Resetting the day count per island can be done:

* by losing the Crown, and clicking the "Restart" button on the map
* by traveling to any island after having repaired the boat. 【  】Even if the same Monarch visits the same level again, a new island with a new landscape will be found; and the counting of days will also be reset. As the seasons also reset when traveling, the day count is a good reference to foresee when winter will hit that island (*as shown here*).

 *Kingdom Two Crowns* – As islands are persistent throughout the campaign, the day count per island is never reset, neither with travels, nor if Monarchs lose their Crowns. Only starting a new campaign would lead the Monarch to a new archipelago, restarting the counting of days per island.

### Overall day count

*This section is about Kingdom Two Crowns.*
The overall day count is an additional, separate day counting system, that keeps track of the total number of days of a Monarch in a campaign.
【  】Technically, there is not an absolute overall day counting system, that would count the number of days for the entire campaign including all heirs.
As such number is not used in game, for practical reasons, the wiki uses the expression "overall day count" for the day count per Monarch.

The overall day count is displayed:

* on the morning day number
* on the top right corner of the pause screen
* on the right side of the map.

The overall day count may have the same value of the day count per island if the Monarch hasn't traveled yet, and hasn't lost the Crown.

This number is used to calculate the amount of decay accumulated on all lands when Monarchs are absent.

Overall day count is also tied to the the progression of seasons.

The overall day count also has a direct relation with the power of the Greed on *all* types of waves, except on retaliation waves.
This means that the waves affected by this number grow stronger each new day, and can be reset *(see below)* to their very initial state.

#### Resetting the overall day count

The overall day count is reset when Monarchs lose their Crowns and are replaced by Heirs.

## Day number on UI

Both day counting systems can be tracked by the player through the user interface (UI), each system on different places of the UI.
The table below summarizes this distribution, and gives links to the sections describing each space.

### Morning day number

The morning day number (or simply the morning number) is a large, black, pixelated Roman number that shows, high up in the sky, the counting of days:

* for the current land in *Classic* and in *New Lands*
* for the current Monarch in *Two Crowns*

Usually followed by the sound of the morning bell, the morning number marks the technical beginning of daytime in *Kingdom*.

It is taken into account by a lot of achievements related to a specific day. For example, the "On the First Day" achievement, present in all titles of the series: the Monarch has to recruit eight archers before the number of the second day appears. Likewise, all the "Survive past day N" in *Classic* and the all the "Survive Day N" in *New Lands*. To survive day C, the Monarch has to keep the Crown until the number of day CI shows up, no matter if the Sun has appeared or not, or if the morning bell has rung or not.

### Day number on pause screen

 *Kingdom: Classic* &  *New Lands* – The number appearing on the beginning of the day is replicated on the top right of the pause screen, and can be accessed any time by the player.
There is a Sun shaped icon beside the pause screen number, clearly associating it with the dawn/sunrise event.
In *Classic*, the pause screen number is written with black letters over a woody background with the Sun icon on the left.
In *New Lands* the Sun icon is on the right of the number, which are all, number and icon, white and with no background.

 *Kingdom Two Crowns* – There are two numbers on the pause screen.
The number appearing on the top right tracks the overall day count, while the number on the lower right corner, over the map icon, shows the day count per island.

### Day number on historic plaque

* Losing the 👑
* Securing the 👑
**Losing the 👑**
**Securing the 👑**

Losing the 👑Securing the 👑
The historic (commemorative or memorial) plaque appears on the most prominent moments of the Kingdom, marking with golden fireworks the number of the current day in Roman numerals on a decorated wooden tablet. The plaque appears on the top, along with a short sentence on the bottom which will vary according to the type of event:

**\*** There is no yellow pyrotechnics when traveling or losing the Crown in *Two Crowns*.

### Day number on map

 *Kingdom Two Crowns* – The heirs' column on the map will display the whole succession of Monarchs, along with the amount of days each of them carried the Crown (overall day count), including the current Monarch.
*For further details, see: Map § Right side.*

### Day number on stats board

 *Kingdom Two Crowns* – The total number of days the Monarch and their heirs (if any) have spent on an island will appear on the stats board as "DAYS PLAYED", after destroying the cave of that island.

## Day counting with companion apps

*This section is about Kingdom Two Crowns.*

Optionally, players can use separate apps such as the unofficial companion app Daeg-Mael to track days and seasons.

## See also

The progression of time also causes:

* the changing of the weather
* the progression of seasons in *New Lands* and *Two Crowns*
* the effects of decay in *Two Crowns*.

## References

1. ↑ **EDITORS NOTE:** All instances of the word **day** on expressions that consider the full length of a day-night cycle as a whole unit of time, equivalent to the twenty-four hours of a day in real life, like in "the 2nd *day*", or "each five or six *days*", or even "the day C achievement", should link to here. While expressions that mean the time with sunlight, in opposition to "nighttime", like in "during the *day*", should link to Daytime.
2. ↑ Some reasons for considering dawn to be the beginnig of a new day in *Kingdom*:

	* This is when it technically starts in *New Lands*.
	* For the other games, most players are not aware that the day number changes at midnight.
	* The morning day number is huge.
	* It's also used to trigger a lot of achievements that are unlocked on a specific day.
	* The first day in any *Kingdom* campaign begins at dawn.
3. ↑ Day C achievement on day CI morning in video.
4. ↑ The quote had been borrowed from the Ghost tutorial of the previous titles, and was tweaked as of the update 1.1.9 to be more connected with the *Two Crowns* campaign objective. For the details, see: Ghost § History.