recursal/Fanatic-Fandom huggingface dataset:
Researcher

You spent years studying a specific field of knowledge. You scoured data crystals, studied memory banks, and listened to the greatest experts on the subjects that interest you. Your efforts have made you a master in your fields of study.

Skill Proficiencies: Investigation, Perception

Equipment: A set of leisure clothes, personal computer, an artifact and/or literature related to your field of study, an ID card, and a personal transactor with 800 Cr.

Specialty

To determine the nature of your scholarly training, roll a d10 or choose from the options in the table below. A possible location for your research is suggested in brackets.

1d10

Specialty

1

Anthropology (Gamma Trianguli VI)1

2

Archaeology (Amerind)2

3

Botany (Omicron Ceti III)3

4

Computer Science (Daystrom Institute)4

5

History (Time Planet)5

6

Psychology (Tantalus Penal Colony)6

7

Robotics (Galor IV)7

8

Terraforming (Federation Science Bureau)8

9

Warp Theory (Vulcan Science Academy)9

10

Xenomedicine (Interspecies Medical Exchange)10

Feature: Researcher

When you attempt to learn or recall a piece of information, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a research institute, memory bank, university, or a specialist or other learned person or creature. Your narrator might rule that the information you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the secrets of the universe can require an adventure or even a whole campaign.

Suggested Characteristics

Researchers are defined by their extensive studies, and their characteristics reflect this life of study. Devoted to scholarly pursuits, a researcher values knowledge highly sometimes in its own right, sometimes as a means toward other ideals.

Variant Researcher: Academy Instructor

Many Starfleet officers end up teaching at Starfleet academy during their careers; some prefer this kind of work and can spend their lives in such a role. Some civilian experts end up joining Starfleet as part of becoming an instructor, winding up serving on a ship as part of a career trajectory that they may not have anticipated. Numerous other institutions, such as the Vulcan Science Academy, also have Starfleet officers serving as instructors. To determine the class you taught, roll a d12 or choose from the options in the table below.

1d12

Specialty

1d12

Specialty

1

Archery

7

Organic Chemistry

2

Philosophy

8

Xenolinguistics

3

Anthropology

9

Tactical Analysis

4

Warp Theory

10

Temporal Mechanics

5

Interspecies Ethics

11

Robotics

6

Stellar Cartography

12

Starfleet History
Galactic Barrier

The galactic barrier is an energy field composed of negative energy surrounding the rim of the Milky Way Galaxy. Invisible to both the naked eye and visual recording equipment at a distance, at close range the barrier shines with a purple-to-pink colored glow.

The barrier is depicted as a toroidal shape that surrounds the entire galactic disc. It's only thickest at the rim; starting out from a distance of 40,000 light years from the center of the galaxy, outward. Closer to the UFP's neighborhood of the galaxy, the barrier thins down.

## Known Information

* No form of transmission is known to be capable of penetrating the barrier.
* Warp travel through the barrier causes extreme sensory distortions.
* Entering the barrier is extremely hazardous. Shields cannot block all the energies of the barrier; the leakage is enough to heat the hull of a *Constitution*-class vessel to over 2,000 degrees,
* When it crossed the barrier, the *U.S.S. Enterprise* reported strange electric shocks to the nervous systems of the Human crew members with high esper ratings. In most cases this caused death from brain damage, as was the case for nine *Enterprise* crew members
Of Ships and the Stars

This document provides optional rules for using ships in play, managing the officers and crew needed to run a ship, and owning a ship. Space offers rewards and risks for those willing to brave the stars in search of adventure.

Ship Stat Blocks

Officers

Officer Stat Blocks

Crew

Travel in Space

Ships in Combat

Crashing
Races

Humans are the most numerous species serving in Starfleet, but they live and work alongside andorians, vulcans, tellarites, and countless other alien species. Your character belongs lo one of these peoples.

  56 – 65
  66 – 75
  76 – 85
  86 – 90
  91 – 95
  96 – 00

Special Choice Examples: Half-Klingon, Half-Romulan, Orion Female, Saurian, Caitian, Deltan, Edosian, Phylosian, Mudd-type Android, Aenar, Medusan, Augment, or Terran.
Match Attax 2018-19 Ultimate Series

The **2018-19 Season** is the 1st series of Match Attax Ultimate.

## Teams

* Arsenal FC
* Brighton & Hove Albion FC
* Burnley FC
* Cardiff City FC
* Chelsea FC
* Crystal Palace FC
* Everton FC
* Fulham FC
* Huddersfield Town FC
* Liverpool FC
* Manchester City FC
* Manchester United FC
* Newcastle United FC
* Southampton FC
* Tottenham Hotspur FC
* Watford FC
* West Ham United FC
* Wolverhampton Wanderers FC
Character Questions

## Important Relationship

Describe one important relationship in your character's life. This could be a family member, friend (on ship or not), lover or ex-lover, or mentor.

 2
 3
 4
 5
 6

## Hobby

What does your character do during their downtime? You may invent your own hobby or select one from the following table. PLEASE NOTE: This table is what I used to generate the NPC crewmembers. That means that if you select a hobby not on this list, it will be unique on the ship.

 2
 3
 4
 5
 6

You will gain proficiency in any hobby you select. If you select two or three hobbies, you will instead get half your proficiency bonus in those hobbies. Space Judo does not increase your combat abilities, but flavors how you fight and will give you an advantage in a formal space judo match over a similarly skilled opponent without this hobby.
Jellswell Cola Corporation

**Jellswell Cola Corporation** is a subsidiary corporation of JELLSWELL Industries Inc. It is responsible for the production and manufacturing of **J. Cola**, a soft drink brand. J-Cola comes in a variety of flavors, the most popular and marketed being guguru. Despite not being guguru flavored, all colas are made with guguru extract, a mild stimulant. Guguru cola is the most potent.

The company is Jellswell's "pride and joy" of sorts, as he spends the most on advertising on the company, as well as since it is the first company Jellswell became CEO of without inheriting it first from his family.
Soldier

Starfleet is an exploratory, diplomatic, and humanitarian organization. In theory, it is not meant to be a true military branch of the Federation; in practice, given the existence of hostile aliens who covet Federation worlds, Starfleet has participated in numerous conflicts big and small. You may not have signed up to be a soldier – or maybe you did – but you ended up spending a significant amount of time participating in the long-running conflict with the Klingons.

This background’s bonuses assume you participated in either the hot or cold war with the Klingons, but you can work with your narrator to select alternative bonuses for a character with experience in a different conflict (such as the police actions against Orion privateers, patrolling the longstanding Romulan Neutral Zone, or even in the recent-but-brief conflict against the Gorn Hegemony).

**Skill Proficiencies:** Athletics, Survival

**Equipment:** A set of leisure clothes, a trinket related to your experience as a soldier, an ID card, and a personal transactor with 1,600 Cr.

**Languages:** Basic Klingon

**Weapon Proficiencies:** Archaic Melee Weapons, if you are proficient with Phaser II you are also proficient with Hand Disruptors, if you are proficient with Phaser Rifles you are also proficient with Disruptor Rifles.

### **Feature: Wartime Camaraderie**

You share a camaraderie with other Starfleet officers who served in the same conflict(s) as you. When you encounter other Starfleet officers or former officers who also served in wartime, they look upon you favorably.

Suggested Characteristics

While contrary to Federation values, some veterans of the Klingon war still harbor animosity towards Klingons as a people, prejudicing their decisions and opinions. Some carry the physical marks of the war in the form of artificial prostheses. Others carry mental scars. Veterans also tend to be much more knowledgeable about Klingon culture, with some even coming to respect or admire elements of Klingon culture.
Pilot (Subclass)

Pilot is a Subclass of Command Officer.

 7
 11

## Pilot Training

At 3rd level, you gain proficiency with Helm Control (Dexterity) and Navigation Consoles (Wisdom).

## Defensive Maneuvers

Also at 3rd level, when you make a defense roll you can expend one use of Command Inspiration. Roll a Command Inspiration die and add the number rolled to your defense roll. You can choose to do so after you roll the die, but before the GM tells you whether you succeed or fail.

## Reliable Pilot

By 7th level, whenever you make a Helm Control (Dexterity) or Navigation Console (Wisdom) tool check you can treat a d20 roll of 9 or lower as a 10.

 Extra Attack

Starting at 11th level, you can attack twice, instead of once, whenever you take the attack action on your tum.
Orion

Devna, an Orion female.

See Orion (*Memory Alpha*)

Orion society is currently undergoing a seismic shift as a veritable battle of the sexes is being waged. Some female Orions have fled to Federation space and claimed refugee status; a few of these have gone on to join Starfleet.

 Female Orion Racial Traits

Your female Orion character has the following racial traits.

***Ability Score Increase.*** Your Charisma score increases by 2.

***Size.*** Your size is Medium.

***Speed.*** Your base walking speed is 30 feet.

***Orion Pheromones.*** You target one male humanoid that you can see within 30 feet of you. If the target can see you, it must succeed on a Wisdom saving throw or be charmed. The DC of this Wisdom saving throw is determined as follows:

**DC = 8 + Charisma Modifier + your Proficiency Bonus**

The charmed creature regards you as a trusted friend to be heeded and protected. Although the target isn't under your control, it takes your requests or actions in the most favorable way it can.

Each time you or your allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until you die, you are on a different plane of existence from the target, or you end the effect as a bonus action. If a target 's saving throw is successful, the target is immune to your Orion Pheromones for the next 24 hours.

You can have no more than three humanoids charmed at a time.

***Languages.*** You can speak, read, and write Orion and English.

**Core Races**: Human, Vulcan, Andorian, Tellarite

**Featured Races**: Caitian, Deltan, Edosian, Saurian

**Uncommon Races**: Android, **Orion**, Phylosian
Deck One

Deck one is the 'top' of the ship. It contains the bridge and associated facilities including the captain's ready room and airlock security lobby. The easiest way to access the bridge is through the turbolift.

## Bridge

Appears much like the *USS* *Enterprise* bridge, but with a slightly different configuration. The turbolift is situated behind the captain's chair and doors lead to the airlock security lobby and the foyer of the captain's ready room.

## Captain's Ready Room

The captain's ready room, along with the associated foyer, is for use under the captain's discretion. Less formal meetings may take place in the foyer when the briefing room is not called for.

## Airlock

The airlock of the *USS Yinghou* is located on Deck One. Between the airlock and the bridge is a security lobby which holds emergency supplies and acts as a checkpoint for those embarking or disembarking via the airlock.
Caitian

M'Ress, a Caitian.

See Caitian (Memory Alpha)

## Caitian Racial Traits

***Ability Score Increase.*** Your Dexterity score increases by 2, and your Charisma score increases by 1.

***Size.*** Your size is Medium.

***Speed.*** Your base walking speed is 30 feet.

***Darkvision.*** You have a cat's keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

***Feline Agility.*** Your reflexes and agility allow you to move with a burst of speed. When you move on your tum in combat, you can double your speed until the end of the tum. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.

***Cat's Talent.*** You have proficiency in the Perception and Stealth skills.

***Languages.*** You can speak, read, and write English and Caitian of your choice.

**Core Races**: Human, Vulcan, Andorian, Tellarite

**Featured Races**: **Caitian**, Deltan, Edosian, Saurian

**Uncommon Races**: Android, Orion, Phylosian
Sciences Officer

An Officer in the Sciences Division (*Memory Alpha*).

## Class Features

As a science officer, you gain the following class features.

**Hit Points** **Hit Dice:** 1d6 per science officer level

**Hit Points at 1st Level:** 1d6 + your Constitution modifier

**Hit Points at Higher Levels:** 1d6 (or 4) + your Constitution modifier per science officer level after 1st

### **Equipment**

You start with the following equipment, in addition to the equipment granted by your background:

* (a) science uniform or (b) medical variant
* (a) phaser pistol or (b) hypospray
* (a) tricorder or (b) medical tricorder
* communicator

## Sciences Training

You can add half your proficiency bonus, rounded down, to any of the following rolls you make that don't already include your proficiency bonus.

* ***Skills.*** Insight (Wisdom), Investigation (Intelligence), Science (Intelligence), and Medicine (Wisdom) skill checks.
* ***Tools.*** Biobed (Wisdom), Hypospray (Wisdom), Medical Tricorder (Wisdom), Science Station (Intelligence), and Tricorder (Intelligence) tool checks.

## Scientific Theorems

In your study of scientific knowledge, you have unearthed various scientific theorems, fragments of true knowledge that imbue you with an abiding ability.

At 2nd level, you gain a theorem of your choice. When you gain certain science officer levels, you gain additional theorems of your choice, as shown in the Theorems Known column of the Sciences Officer table.

Additionally, when you gain a level in this class, you can choose one of the theorems you know and replace it with another theorem that you could learn at that level. If a theorem has prerequisites, you must meet them to learn it. You can learn the theorem at the same time that you meet its prerequisites.

## Subclass

At 3rd level, you choose a subclass. Choose either Doctor or Scientist. Your choice grants you features at 3rd level and again at 7th and 11th level.

## Ability Score Improvement

When you reach 4th level, and again at 8th and 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1.

In lieu of this ability score improvement, you may instead learn an additional Scientific Theorem.

As normal, you can't increase an ability score above 20 using this feature.
Crew

A ship requires a number of able-bodied crewman, as specified in its stat block. A crew’s skill, experience, morale, and health are defined by its quality score. A crew starts with a quality score of +4, and that score varies over time, going as low as –10 and as high as +10. It decreases as a crew takes casualties, suffers hardship, or endures poor health. It increases if the crew enjoys high morale, has good health care, and receives clear, fair leadership.

**Loyalty and Quality**

When dealing with an individual member of the crew, you might find it useful to use the optional loyalty rule from chapter 4 of the *Dungeon Master’s Guide*. To convert a quality score to an individual’s loyalty score, add 10 to the crew’s quality score.

### **Mutiny**

A poorly led or mistreated crew might turn against its officers. Once per day, if a crew’s quality score is lower than 0, the captain must make a Charisma (Intimidation or Persuasion) check modified by the crew’s quality score.

If the check total is between 1 and 9, the crew’s quality score decreases by 1.

If the check total is 0 or lower, the crew mutinies. They become hostile to the officers and might attempt to kill them, imprison them in the brig, or space them. The crew can be cowed into obedience through violence, combat, or offers of treasure and other rewards.

When the DM ends the mutiny, the crew’s quality score increases by 1d4.

### **Shore Leave**

Life aboard a ship is a constant wear on the crew. Spending time in port allows the crew to relax and regain its composure.

If a crew’s quality score is 3 or lower, the score increases by 1 for each day the crew spends in port or ashore.

## Typical Crew Member

*Medium humanoid (human, andorian, tellarite, or vulcan), any alignment*

**Armor Class** 10

**Hit Points** 4 (1d8)

**Speed** 30 ft.

**Senses** passive Perception 10

**Languages** English

**Challenge** 0 (10 XP)

ACTIONS

Unarmed Strike. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Hand Phaser. Ranged Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Crewman is an enlisted rank of often limited responsibility or entry level duties.
Security Officer (Subclass)

Security Officer is a Subclass of Operations Officer.

 7
 11

## Security Training

At 3rd level, you gain proficiency in the Athletics, Insight, Intimidation, Perception, and Survival skills. You also gain proficiency with the Tactical Station and Security Station.

## Security Style

Also at 3rd level, you adopt a particular aspect of security as your specialty, Choose one of the following options.

* **Commando Tactics.** You gain a +2 bonus to attack rolls you make with ranged weapons.
* **Close Combat Specialist.** You gain a +2 bonus to damage rolls made with melee weapons or unarmed attacks.
* **Evasive.** You gain a +1 bonus to defense rolls.
* **Phaser Gunner.** You gain a +2 bonus to attack rolls you make with phaser beam arrays.
* **Photon Expert.** When you roll a 1 or 2 on a damage die for an attack you make with a torpedo launcher, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2.

You can choose an additional style at 11th level. You can't take a Security Style option more than once.

## Extra Attack

Beginning at 7th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 19th level in this class.

## Security Chief

Beginning at 7th level, you can use the following maneuvers.

* **Chief’s Strike**. When you take the Attack action on your turn, you can forgo one of your attacks and use a bonus action to direct one of your companions to strike. When you do so, choose a friendly creature who can see or hear you and expend one superiority die. That creature can immediately use its reaction to make one weapon attack, adding the superiority dieto the attack’s damage roll.
* **Rally**. On your turn, you can use a bonus action and expend one superiority die to bolster the resolve of one of your companions. When you do so, choose a friendly creature who can see or hear you. That creature gains temporary hit points equal to the superiority die roll + your Charisma modifier.

## Security Specialization

At 11th level, choose either the Tactical Station (Dexterity) or the Security Station (Intelligence). Your proficiency bonus is doubled for any ability check you make that uses the chosen proficiency.
Explorer

You served on a Constitution-class starship tasked with exploring some distant sector of space. You’ve seen strange phenomenon, participated in first contacts, and gained invaluable experience as an explorer. Space exploration is difficult business – more than one crew of a Constitution-class ship has been completely lost – but you’ve managed to survive your tour of duty intact.

Skill Proficiencies: Insight, Perception

Tool Proficiencies: Ship’s Scanners, Sciences Tricorder

Equipment: A set of leisure clothes, a trinket related to your experience as an explorer, an ID card, and a personal transactor with 1,200 Cr.

Constitution-class Starships

There are only a handful of ships on active deep space exploration missions at any one time. You can select your ship from the Starship table or roll randomly.

1d12

Starship

1d12

Starship

1

USS Constellation1

7

USS Intrepid2

2

USS Defiant3

8

USS Kongo4

3

USS Enterprise5

9

USS Lexington6

4

USS Excalibur7

10

USS Potemkin8

5

USS Farragut9

11

USS Republic10

6

USS Hood11

12

USS Yorktown12

Feature: Where No Man Has Gone Before

Your time aboard a Constitution-class starship exploring deep space has led you to experience strange phenomenon and dangerous situations unique to those who served aboard the same ship as you. The exact nature of these experiences depends on the specific history of your starship.

It might be an encounter with augments frozen since Earth’s Eugenics Wars, nigh-omnipotent aliens masquerading as deities from mythology, beings native to an alternate dimension, or phenomenon that seems to violate the very laws of nature. It could be a distant planet that no one else has surveyed. You might have uncovered preserver knowledge that has long been forgotten, or unearthed some artifact of an ancient alien species that could rewrite history.

Work with your narrator to determine the details of your experience(s) and its impact on the campaign.

Suggested Characteristics

Exploration is the very heart of Starfleet’s mission and so it is those who best exemplify the ideals of the Federation that wind up in exploratory roles. They tend to be curious individuals with type A personalities.
Phylosian

A group of four phylosians.

For lore, see Phylosian (*Memory Alpha*).

The Phylosians were almost destroyed as a result of a plague. The Federation is currently assisting the Phylosians in repopulating their planet. A sizable portion of those not involved in the repopulation efforts have been encouraged to live off planet for fear of a recurrence of the plague; a few of those Phylosians have joined Starfleet.

## Phylosian Racial Traits

Your phylosian character has the following traits.

***Ability Score Increase.*** Your Constitution score increases by 2 and your Intelligence and Wisdom scores increase by 1.

***Type.*** Your type is plant.

***Size.*** Your size is medium.

***Speed.*** Your base walking speed is 25 feet.

***Tentacles.*** You can use your tentacles to make a melee attack. If you hit, you deal 1d4 + constitution modifier poison damage, and the target must succeed on a Constitution saving throw (DC 8 + your Constitution modifier + your proficiency modifier) or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the poison on itself on a success.

***Languages.*** You can speak, read, and write Phylosian and English.

**Core Races**: Human, Vulcan, Andorian, Tellarite

**Featured Races**: Caitian, Deltan, Edosian, Saurian

**Uncommon Races**: Android, Orion, **Phylosian**
Atlantis: Zapomniane opowieści

* PC
* PS1
* SEGA

**Atlantis: Zapomniane opowieści** - gra przygodowa wydana w 1997 roku. Za projektem stoi studio Cryo Interactive.

## Gameplay

Gra przedstawiona jest z perspektywy pierwszej osoby. Sterujemy tylko myszką komputerową. Gracz ma możliwość odwiedzenia pięciu krain. Rozwiązujemy zagadki, rozmawiamy z wieloma pobocznymi postaciami. Podejmujemy decyzję, które czasami musimy wybrać w czasie kilku sekund. Twórcy zastosowali technikę motion capture, by realnie odtworzyć ruchy postaci.

## Fabuła

Akcja gry rozpoczyna się w Atlantydzie, która zamieszkała jest przez bardzo wysoko rozwiniętą cywilizację. Co 7 lat król tego miasta musi przejść przez próby. Jeżeli mu się powiedzie może rządzić przez kolejne 7 lat. Własnie przed taką próbą rozpoczyna się nasza podróż. Wcielamy się w postać Setha. Człowieka, który właśnie przybył na dwór i dowiedział się o zdarzeniu uprowadzenia Królowej. Rozpoczynamy śledztwo. W międzyczasie dowiadujemy się wielu historii o Atlantydzie i jej mieszkańcach.

## Wymagania sprzętowe

### Rekomendowane:

* P90
* 4MB RAM
* CD-ROM 4x
* Windows 95/98
Guguru Fruit

The Guguru fruit, more commonly known as **the Guguru**, is a sweet fruit produced by the Guguru tree. It is used to produce Guguru Cola.

## Decription

The fruit is round and oblong, with a waxy blue skin that emits a fragrant odor to attract pollinators. Its shell covers a thick, fibrous orange flesh, ultimately holding the juice used for the manufacturing of drinks. Trees are tall, with distinct segmented rings that narrow near the top. Large leaves droop from the top, with the fruit themselves connected in clusters near the top.

## History

The original Guguru fruit was discovered by Jellhan J. Jellswell XI It was decribed in his *Journal Larmicha* as

> "*I am first alerted by my travels to the [guguru] fruit by its innocuous fragrance which permeates the air...*"
> ― Jellhan J. Jellswell XI
>
>

It is implied by the next entry that he followed the trail to find a forest of said plants.

> "*The tree is smooth and tall, with a dense circumference narrowing upwards to drooping, nonsegregated leaves branching from a sturdy central stem at the top. Blue fruits gather themselves under this dense canopy...*"
>
>
>

Jellhan later takes time to describe the fruit.

> "*Upon further inspection [the Guguru fruit] contains a thick, seemingly impenetrable wall of flesh which, upon shaking, I theorize, holds saccharine waters internally.*"
>
>
>

It was later cultivated by Jellian J. Jellswell to be more juicy and less fleshy to further aid in the production of drinks. The original forest is very likely to have become Cornutopia as a marketing scheme. There is evidence that this fruit may have been consumed and used for an extended history.
Jelliette J. Jellzibelle

**Jelliette J. Jellzibelle**, more commonly known as **Jellzibelle,**is the secondary antagonist of Mando-Lynn and plans to assist Jellswell in tearing down Mando and Lynn's treehouse and destroy all music in the world. Jellzibelle has two siblings, Jellswell and Jorts, and is a graduate of *C.O.P.I.O.U.S.*

## Appearance

Jellzibelle is a light pink Jellid with 6 tentacles for feet, and two for arms. She has large white eyes with yellow pupils, and pink heart-shaped eyebrows, as well as black eyelashes. Jellzibelle has 11 large teeth and pink lips. She wears a pearl necklace around her neck, and a large taupe Victorian-style dress and a corset. Jellzibelle wears a brown beret on her head and carries a large parasol to protect her from the sun as well as attack enemies. She wears creme-colored gloves over her tentacles.

## Personality

Jellzibelle is vain and egotistical, caring solely about her physical appearance. She is spoiled and bratty, especially when she doesn't get her way, or is around her father, suffering from fits if she doesn't get what she wants. Jellzibelle is considerably intelligent, lesser so than her brother. Jellzibelle is musically inclined, as her operatic abilities are notable.

## Family

Jellzibelle has a younger brother, Jorts, and a twin brother, Jellswell. Jellzibelle is the daughter of Jellhannes J. Jellswell XII and an unnamed Jellid mother. Her paternal great-grandfather is Jellkob Jellswell, and is a descendant of Jellaakan I.

## Development

During the first creation of Jelliette, she had a parasol that bared a face due of her anger towards some of her henchmen, where she would turn them into living objects. This concept was scrapped and instead she takes her anger out on Tinkers.

At one point, her name was Jenny.

Jelliette's first name is a play on of the name 'Juliette' and the word 'Jelly', with her last name being a combination of 'Jelly' and 'Jezibelle.'

## Trivia

* Jelliette's petite build was made from unhealthy amounts of daily exercise, dieting, and waist training.

* Jellzibelle refuses to wear anything informal.

* Jellzibelle is vegetarian, which may be a lie or joke, as it would be impossible.
* Jellzibelle considers herself the Queen of the World.
NPCs

Captain Kirk; Captain (+5 Prof. Bonus)

Lieutenant Commander Spock; Commander (+4 Prof. Bonus)

Lieutenant Commander Scott; Commander (+4 Prof. Bonus)

Lieutenant Commander McCoy; Commander (+4 Prof. Bonus)

Lieutenant Chapel; Human Sciences Nurse (Lieutenant) (+3 Prof. Bonus)

Lieutenant Uhura; Human Operations Communications Officer (Lieutenant) (+3 Prof. Bonus)

Lieutenant Hikaru Sulu; Human Command Navigator (Lieutenant) (+3 Prof. Bonus)

***Stellar Cartography.*** Expertise with navigation.

Ensign Chekov; Human Command Helmsman (Lieutenant) (+2 Prof. Bonus)

***Manual Pilotting.*** Expertise with starship defense rolls.

Human Security Officer (Ensign) (+2 Prof. Bonus)

Human Security Officer (Lieutenant) (+3 Prof. Bonus)

Human Chief of Security (Commander) (+4 Prof. Bonus)

Human Tactical Junior Officer (Ensign) (+2 Prof. Bonus)

Hikaru Sulu; Human Tactical Officer (Lieutenant) (+3 Prof. Bonus)

### **Characters**

Fleet Captain Pike; Captain Command

Limited Communication. Can only beep yes or no.

Captain Krasnovsky; Captain Sciences (+5 Prof. Bonus)

Garth of Izar; Human; Captain Command (+5 Prof. Bonus)

***Shapechanger.*** Garth of Izar can use his action to polymorph into a Medium humanoid he has seen, or back into his true form. His statistics are the same in each form. Any equipment he is wearing or carrying isn't transformed. He reverts to his true form if he dies.

## The Klingon Empire

Klingon General (+6 Prof. Bonus)

Klingon Commander (+5 Prof. Bonus)

Klingon Lieutenant (+4 Prof. Bonus)

Klingon Sergeant (+3 Prof. Bonus)

Klingon Soldier (+2 Prof. Bonus)

## The Romulan Star Empire

Romulan Senator

Romulan Commander

Romulan Sub-Commander

Romulan Centurion

Romulan Guard

Romulan Spy

## The Gorn Hegemony

Gorn Captain

Gorn Soldier

## The Orion Syndicate

Orion Pirate

Orion Slaver

Orion Slave Girl

## Illusions

Bunny

Cowboy
Jellaakan J. Jellswell I

**Jellaakan J. Jellswell I,** more commonly known as Jellaakan, is a pharaoh Jellid who is responsible for the Great Scyphozoan Genocide.

He is the founder of *The Fellowship of the Scyphozoa*, a secret society for only Scyphozoan Jellids, or "true Jellids."

## Appearance

Jellaakan is a deep purple Jellid with six tentacles for feet, and two for arms. He has large yellow eys, and dark purple eyebrows. Jellaakan has twelve teeth, and periwinkle tongues.

## Relationship to the Fellowship

Jellaakan then founded the Fellowship of the Scyphozoa to contain the secrets of Inanis by inscribing them onto large pillars to pass it onto his offspring to secure his bloodline, as well as preserve the true history and language of the Jellswells. He would later go onto create a school to seek to educate his children and seek out potential partners to continue their bloodline
Jellnathan J. "Jorts" Jellswell

> "*Uh...hi! My name i-is Jellnathan but y-you can call me Jorts!*"
> ― Jorts
>
>

**Jellnathan J. Jellswell**, more commonly known as "**Jorts**," is the brother of Jellswell and Jellzibelle and a supporting character in Mando-Lynn. He currently attends *C.O.P.I.O.U.S.*

## Appearance

Jorts is a light blue Jellid with two tentacles for arms, and six for legs. He has the standard head shape of a polyp his age. He has greyish yellow eyes and large blue lips. He wears a red fez with a small, yellow star on it with the J insignia stitched onto it. Jorts has denim jorts and a purple school uniform.

## Personality

Jorts is kind and passionate, but somewhat nerdy, loving to tinker on small inventions and collect minerals. He is seemingly naive, as he unknowingly supports Mando and Lynn in defeating his brother. Jorts has a calm demeanor and tries to stay out of Jellswell's nefarious affairs by appeasing his own curiosity.

## Family

Jorts has two older siblings, Jellswell and Jellzibelle. Jorts is the son of Jellhannes J. Jellswell XII and an unnamed Jellid mother. His paternal grandfather is Jellkob J. Jellswell.

## Development

Before his name was Jellnathan, it was Johnathan.

## Trivia

* Jorts was originally a joke character who suffered from severe expressive aphasia, only able to speak the name of denim shorts, "jorts." An illustration was made, and eventually became a canon character albeit heavily revised.

## Gallery

A good boy having a good timeBaby JortsA very old concept of JortsOld colorized concept
Lynn

**Lynn** is the second primary protagonist of Mando-Lynn. She rides the tail of her red panda friend, Mando, and lives with Mando in Mando's Tree House on Mt. Mando. The two work together in order to defeat Jellswell, prevent him from destroying his home, and return all music to the world.

## Appearance

Lynn is a sugar glider with a light grey face, knees, eyebrows ears and patagium. Lynn has a large gradient tail, dark grey to lighter grey. She has white arms, face and body with a large tuft on her chest. Lynn has bright blue eyes with three eyelashes under each, a small black nose and neck, and three small claws. She wears goggles on her head.

## Personality

Lynn is adventurous and loyal to her friend, Mando. She is, however, known to be crass, making fun of some characters in the game. She is bitter towards anyone that does her or Mando wrong.

## Trivia

* 林 *(Romanized: Lín, phonetically similar to 'Lynn')* means forest in Chinese, which coincides with her living location.
Quigley Q. Quallington

**Quigley Q. Quallington**, more commonly known as **Quigley**,is a the president of the (NAME).

## Appearance

Quigley is a light green Jellid with four tentacles for feet, and two for arms.

## Development

Quigley's name comes from a combination of Quigley, a male name, and Quallington, a combintaion of Qualle, the German word for jellyfish, and the English suffixes -ing, (people of) and ton (town).
Match Attax 2018-19 Series

The **2018-19 Season** is the 12th series of Match Attax.

## Teams

* Arsenal FC
* Brighton & Hove Albion FC
* Burnley FC
* Cardiff City FC (new)
* Chelsea FC
* Crystal Palace FC
* Everton FC
* Fulham FC (new)
* Huddersfield Town FC
* Liverpool FC
* Manchester City FC
* Manchester United FC
* Newcastle United FC
* Southampton FC
* Tottenham Hotspur FC
* Watford FC
* West Ham United FC
* Wolverhampton Wanderers FC (new)
Atlantis III: Nowy świat

Plik:Stub.svg *Ta strona to zalążek artykułu. Możesz pomóc Granie Wiki **rozbudowując ją**!*

## Atlantis III: Nowy świat

* PC
* PS2

## Informacje wydawcze

### Wydawca:

* Cryo Interactive Europa
* Dreamcatcher Ameryka

## Informacje podstawowe

### Gatunek:

* Przygodowa
* Point-and-click

### Nośnik:

* 3 CD PC
* 1 DVD PS2

## Informacje dodatkowe

### Platforma:

* PC
	+ Windows
	+ Mac OS
* PS2
* Smartfon
	+ iOS

### Kontrolery:

* Mysz PC
* Pad PS2

**Atlantis III: Nowy świat** - trzecia część gry z serii Atlantis stworzone przez Cryo Interactive.

## Gameplay

Gra jak poprzedniczka przedstawiona jest z perspektywy pierwszej osoby. Sterujemy tylko myszką komputerową w wersji na PC lub padem w wersji na PS2. Podróżujemy po kilku wielkich światach.
Rozwiązujemy liczne zagadki logiczne. Na tamten okres grafika była bardzo realistyczna.

## Fabuła

Rok 2020, pustynia Hoggar. Młoda egiptolog - bohaterka opowieści - poszukuje monumentu wzniesionego przez starożytnych Egipcjan. Nie zdaje sobie zupełnie sprawy, że w ten sposób staje się częścią tajemniczej i niebezpiecznej przygody: poszukiwania zaginionej Atlantydy. W czasie tych poszukiwań młoda kobieta zyskuje sojusznika o imieniu Targui - samotnika, który odwrócił się od współczesnej cywilizacji.

## Wymagania sprzętowe

### Rekomendowane

* Pentium II 450 MHz
* 32MB RAM
* CD-ROM x8
* karta graficzna min. 32 MB
Debbie D'Luge

**Debbie** D. D'Luge is the princess and heir to the throne of the Vytaasian Kingdom. It is implied that her and Jellswell have been close friends since their graduation.

## Name Origin

Debbie comes from deb, or debutante, a young upper-class woman coming out as a mature woman to society, plus the female name Debbie, and "ebb." D'Luge comes from "deluge," a severe flood and the french preposition d', (which is used incorrectly in her name as d' comes before vowels.)

## Development

Debbie originated from a short YouTube video where she worked as a cashier at McDonald's, named "Debbie D'Light," (coming from the word "delight"). Later, she was given Victorian servant attire, which was scrapped and eventually was reworked again into a mammalian, unicorn-like species. This was scrapped and she was reworked with a new name, becoming a Jellid.
JELLSWELL Industries Inc.

Equity over Equity

*Not to be confused with Jellswell Headquarters, the HUB world and place that Jellswell lives and works in.*

## Overview

*JELLSWELL Industries Inc.* is the mega-corporation operated by Jellswell. Jellswell acts as the role of a "president," able to pass "contracts" that are essentially legislation. The company is monopolistic and possesses a private militia to protect its citizens.

It mainly employs Jellswell's extended family, with Tinker and machine maintenance being ran by people who were deemed unworthy to work high-end jobs. However, the Cnidicinus Council members usually have a large share in his company, excluding Janzworth.Business practices are considered anti-competitive. JELLSWELL Industries relies primarily on rapid technologization, vertical and horizontal integration, and ruthless efficiency.

## History

JELLSWELL Industries Inc. was founded by Jellkob J. Jellswell X and was passed onto each son the following generation.
Mando

**Mando** is one of two primary protagonists of Mando-Lynn. Mando carries his sugar glider friend Lynn on his tail and lives with her in Mando's Tree House on Mt. Mando. The two work together in order to be protected from any future interference from Jellswell, prevent him from destroying his home, and return all music to the world.

## Appearance

Mando is a red-orange colored red panda with a long, alternating dark and red orange striped tail with spotted white fur at the ends. He has a long patch of dark red fur that runs down his chest, with tufts scattered up and down it. Mando has large emerald green eyes, and a small black-tipped snout. A dark red fur mask covers his eyes, and white fur covers his ears, snout, and cheeks. He has four fingers on each paw, and wears a paw-like dark grey gauntlet on one of them. Mando reds two silver boots with rubber soles.

## Personality

Mando is lazy, as he is seen sleeping in the opening cut-scene, and is opposed to change, enjoying to stay home to defend his tree. Mando is an simple, yet logical thinker and a deep lover of ancient Larmichan philosophy, which further accentuates his pacifistic nature. He is loyal and caring towards his friend, and is willing to do the right thing at whatever cost. However, he is unknowingly blunt and has a limited sense of humor, which can be a hindrance to the two, and often leads them into situations that could have been avoided. He has a deep love for food, specifically bamboo, and is easily tempted by it.

He is called close-minded, a bigot, and selfish by Jellswell.

## Development

Mando was originally going to be a young boy for a completely separate project, then developed into a cyborg boy, who then later became a raccoon (around the time of Mando-Lynn's conception). Due to the existence of another game with a raccoon protagonist, the creator eventually chose a red panda, as it most closely fit the move set. A second design was made after the first seemed too unlike a red panda and more close to a red-colored raccoon.

## Trivia

He is named after the mountain he lives on, Mt. Mando.
Vytaasian Kingdom

**The Vytaasian Kingdom** is the longest and most stable form of government in all of Larmichan history. It is a kingdom founded by the legendary god Vaatus, and is currently ruled by Debbouard D'Luge until a female heir comes of age.

It is a hereditary theocratic monarchy, with female preference primogeniture. As Debbie is the only child of the king, she is to inherit the crown as soon as she is of age, due to the fact males are not allowed to hold the crown except in cases of a suitable heir not being available. As per the Vytaasian naming custom, the female is to inherit the title-name of the mother queen. As there is currently not a queen in power, Debbouard is required to take the title name until the next female heir is of age, in which case he loses it, resorting back to his father's last name.

The first-born female heir is taken into custody by the Royal Government to continue training to become part of the Council of Priests, considered a great honor. Political power reflects how righteous each one is. A lack of charitability amongst the populace is seen as a grave shame, and people who don't give are subject to shunning, a common punishment. This incentivizes the priests to stay pure and giving, as they are at risk of losing their positions of power and benefits, as well as being subject to the wrath of the Queen's judgement. The monarch acts as the sole interpreter of the will of Vaatus.
Jellhannes J. Jellswell XII

**Jellhannes J. Jellswell XII**, more commonly known as **Jellhannes,** is the twelfth Jellswell leader. He is the father of Jellswell, Jellzibelle, and Jorts. He makes an appearance by flying in on a jet-powered scooter at the end of Mando-Lynn in order to scold Jellswell for his inability to fulfill his expectations and defeat Mando and Lynn.

It is implied that he provided Jellswell with the necessary capital to start his business from owning several large banks. He is named after his father, Jellhan.

Jellhannes comes from a long line of historically significant Jellid magnates. He is a graduate of *C.O.P.I.O.U.S.*

He is a member of *The Fellowship of the Scyphozoa*, a secret society for only Scyphozoan Jellids, or "true Jellids."

## Personality

Jellhannes is a stereotypical bitter, emotionally devoid old man. It is implied that he was a strict, yet absent father figure who relied on spoiling his children and wife instead of raising them as it was easier to do since business dominated his life.

## Appearance

Jellhannes is a wrinkly light purple Jellid with two indented grey eyebrows. He wears half-crescent reading glasses, and has dull yellow eyes. He wears a fluffy white ascot and long, maroon clothing.

## Development

Before his name was Jellhannes, it was Johannes.
MegaRace

**MegaRace** - gra wyścigowa z elementami strzelanki stworzona przez Cryo Interactive w 1993 roku.

## Gameplay

Wcielamy się w kierowce rajdowego. Mamy do dyspozycji 8 samochodów i 14 tras (plus 2 dodatkowe bonusowe), po których przyjdzie się nam ścigać. Sterowanie jest bardzo proste - w prawo, w lewo, przyśpieszenie i zwolnienie pojazdu. Celem gry jest zniszczenie przeciwników. Do wyboru mamy wiele rodzajów uzbrojenia, oraz własny samochód którym możemy staranować wroga.

## Fabuła

Fabuła w tej grze jest szczątkowa. Wielkie telewizyjne show, w którym musimy wygrywać. Wygrana nie oznacza dojazdu na metę jako pierwszy ale zniszczenie konkurencji.
Millennium Racer

Plik:Stub.svg *Ta strona to zalążek artykułu. Możesz pomóc Granie Wiki **rozbudowując ją**!*

## Informacje wydawcze

### Wydawca:

* Cryo Interactive Świat
* CD Projekt Polska

## Informacje podstawowe

### Tryb:

* Single player
* Multiplayer od 1 do 8 graczy
	+ Internet
	+ sieć lokalna

## Informacje dodatkowe

### Kontrolery:

Klawiatura

**Millennium Racer** - gra wyścigowa wyprodukowana przez Cryo Interactive. Akcja gry dzieje się w przyszłości.

## Gameplay

* Trójwymiarowe środowisko gry
* Single player i Multiplayer
* Kilka trybów rozgrywki:
	+ Tryb zręcznościowy
	+ Tryb pucharowy

## Fabuła

Stajemy za sterami szybkich pojazdów. Ścigamy się na wielu trasach aby być najlepszym. Więcej fabuły tutaj nie zaznamy.
Wersal 2: Testament Króla

**Wersal 2: Testament Króla** - druga część gry pod tytułem Versailles 1685 wydanej w 1997 roku przez studio Cryo Interactive.

## Gameplay

* Wiele interesujących zadań
* Sterowanie myszką
* Ładna grafika
* Postacie historyczne
* Nacisk na historyczną etykę i politykę
* Encyklopedia historyczna

## Fabuła

Jest rok 1699. Król Karol II zbliża się do końca swoich dni. Jesteśmy młodym szlachcicem
Charles-Louis de Faverolle, który chce służyć na dworze króla Francji. Zadanie nie będzie łatwe. Trzeba umiejętnie wspinać się po szczeblach kariery.

## Wymagania

### Rekomendowane

* Pentium II 350MHz,
* 32MB RAM
* CD-ROM
Dzieci Egiptu

Plik:Stub.svg *Ta strona to zalążek artykułu. Możesz pomóc Granie Wiki **rozbudowując ją**!*

## Informacje podstawowe

### Gatunek:

* Przygodowa
* Edukacyjna
* Point-and-click

## Informacje dodatkowe

### Platforma:

* PC
	+ Windows

### Kontrolery:

Mysz

**Dzieci Egiptu** - gra przygodowa i edukacyjna przygotowana dla najmłodszych przez studio Cryo Interactive w 2001 roku.

## Gameplay

* Trójwymiarowa oprawa graficzna
* Posiada wbudowaną encyklopedię
* Wiele minigier
* Dane historyczne potwierdzone przez specjalistów i znawców Egiptu.
* Sterowanie myszką

## Fabuła

Gra osadzona jest w Heliopolis w roku 1360 p.n.e. Gracz z różnymi postaciami w grze wpadnie w wir niesamowitych przygód.
MegaRace 2

**MegaRace 2** - druga część z serii grier wyścigowych z elementami strzelanki stworzona przez Cryo Interactive. Ta część od poprzedniczki różni się pod wieloma aspektami.

## Gameplay

Wcielamy się w kierowce rajdowego. Mamy do dyspozycji 14 ciężko opancerzonych samochodów i tylko 6 tras po których przyjdzie się nam ścigać. Tym razem trasa podzielona jest na 3 etapy. Za każdym etapem najwolniejszy zawodnik odpada. W dalszym ciągu możemy używać różnych broni do eliminacji przeciwników, oraz różnych power-upów. Sterowanie jest czysto zręcznościowe.

## Fabuła

Bierzemy udział w show telewizyjnym jednak tym razem musimy jako pierwsi dojechać do mety. Nie chodzi już tylko o zlikwidowania konkurencji ale także na bycie pierwszym na mecie.
The Secrets of Atlantis: The Sacred Legacy

**The Secrets of Atlantis: The Sacred Legacy** - to już piąta część gier z seri Atlantis. Podobnie jak cześć IV wyprodukowana została przez studio Atlantis Interactive Entertainment.

## Gameplay

Gra jak poprzedniczka przedstawiona jest z perspektywy pierwszej osoby. Sterujemy tylko myszką komputerową w wersji na PC lub palcem w wersji na smartfony. Podróżujemy po kilku wielkich światach i rozwiązujemy liczne zagadki logiczne. Gra całkowicie została stworzona na podobieństwo starszych gier przygodowych Point-and-click.

## Fabuła

Tym razem przenosimy się do 1937 roku i wcielamy się w Howarda Brooksa - młodego inżyniera aeronautyki. W trakcie podróży sterowcem Hindenburg zostajemy zaatakowani przez tajemniczą grupę. Napastnicy chcą odkryć sekret zapomnianej cywilizacji. Naszym zadaniem jest przeciwstawić się owej grupie.

## Wymagania sprzętowe

### Rekomendowane

* 1,6 GHz
* 256MB RAM
* 2GB HDD
* DVD-ROM
* karta graficzna min. 32 MB
Salammbo

Plik:Stub.svg *Ta strona to zalążek artykułu. Możesz pomóc Granie Wiki **rozbudowując ją**!*

## Informacje wydawcze

### Wydawca:

* Cryo Interactive Świat
* The Adventure Company Świat
* Cenega S.A. Polska

## Informacje podstawowe

### Gatunek:

* Przygodowa
* Point-and-click

## Informacje dodatkowe

### Platforma:

* PC
	+ Windows

### Kontrolery:

Mysz

**Salammbo** - klasyczna przygodówka point and click, której fabuła opiera się o powieść Gustave’a Flauberta. Gra wydana przez Cryo Interactive w 2003 roku.

## Gameplay

* Trójwymiarowa grafika
* Fabuła przepełniona symboliką
* Wiele zagadek

## Fabuła

Gra przenosi nas w czasy Pierwszej Wojny Punickiej (lata 264-241 p.n.e.). W czasie oblężenia miasta gracz (były niewolnik) staje się przywódcy zbuntowanych najemników.

### Rekomendowane

* Pentium II 333 MHz
* 64 MB RAM
* 1 GB HDD