Example Kit - Thug

## Thug Kit

The Thug Kit is suitable for Characters who are Trained in Light Armor and Advanced Weapons. It also assumes you have a good Strength Bonus (at least +2) and are likely to train this further in your future adventures, and have the benefits of a feature which grants you an Armor Class such as the Brute's Tough Skinned feature or the Warrior's Focused Defense. They have the tools necessary for fighting well in close quarter but are less able at long distances.

It is the perfect Kit for Players looking to embody the fantasy of a Character who focuses on making powerful attacks with Heavy Weapons.

### Quick Inventory

\*It is assumed that these items are either held or worn by you and therefore do not contribute to your Bulk Capacity.

#### Weapons

* Greatsword, Greataxe or Maul
	+ You must be Trained in Advanced Weapons to use one of these Weapons.
	+ Their properties are the same, with the exception of the Maul which causes Bludgeoning Damage instead of Slashing Damage.
	+ A Greatsword is a Melee Weapon with a Damage Rating of 6 and the Heavy and Two-Handed Properties. It must be held in two-hands to be used.
	+ You may use it to make a Melee Attack against Targets within 5ft of you.
	+ A Greatsword Contributes no bulk when Held, and 3 Bulk when carried.
	+ Characters who are Small size category have Disadvantage on Checks using Heavy Weapons, although features such as the Brute's Athletic Instinct may mitigate this effect.
* 2 Javelins
	+ A Javelin is a Melee Weapon with the Thrown Property, with a Short Range of 40ft and a Long Range of 120ft. You only need one hand to use it, and in addition to allowing you to attack Characters within 5ft of you, you may make a Ranged Attack with it to Attack Characters within 40ft of you, and between 45-120ft of you with Disadvantage.
	+ It's Damage Rating is 3 and it causes Piercing Damage.
	+ A pair of Javelins contribute no bulk when Held, and 1 each when they are both carried.

#### Armor

* Soft Leather
	+ Your Armor Class while wearing Soft Leather is equal to 10 + your Dexterity Bonus.
	+ While Worn, Soft Leather Contributes no Bulk. When carried it contributes 2 Bulk.
* Standard Shield
	+ You must be Trained in Shields to wear a Shield.
	+ While Wearing a Shield on one hand you generally cannot use that hand to interact with objects, use weapons or grapple Character.
	+ Your Armor Class while wearing your Shield is increased by + 2.
	+ If it is worn in addition to your Soft Leather, your total Armor Class is 12 plus your Dexterity Bonus. This makes you much harder to Damage with Attacks. It does however prevent you from using a two-handed Weapon but not your Javelins.
	+ While Worn, Shields Contribute no Bulk. When carried it contributes 2 Bulk.

### Tools

* Check which Tools you are Skilled in. For each one, you gain a Set of Tools.
* Each set of Tools contributes 1 Bulk.

### Spellcasting Focus

* If your Archetype grants you the Spellcasting Focus feature, you gain a Spellcasting Focus as described by that feature if you do not already have an Object which would serve as a Spellcasting focus.
	+ Spellcasting Foci contribute negligible Bulk.

### Light Source

* You gain 5 Torches (which are sticks wrapped in cloth, doused in lantern oil). Once lit, a Torch remains lit for 1 hour. It casts bright light for a distance upto 15ft and Dim Light for a further Distance of 15ft beyond that. You have Disadvantage on Focus Checks to See in areas which are only Dimly Lit.
	+ 5 Torches contribute 1 Bulk.
* You also gain a Fire Starting Kit, consisting of flint, steel and tinder. This may be used to light Torches or start a small fire.
	+ Fire Starting Kits contribute 1 Bulk.

### Food to Last 5 Days

* You gain 5 Sets of Rations.
	+ Rations each provide sufficient nourishment for your Character to survive for 1 day.
	+ The food is very basic, and more food of better quality is required for a Character to gain the benefits of being Well-Rested.
	+ Each set of Rations contributes 1 Bulk.
* Waterskin
	+ A Waterskin provides enough water for a single days nourishment.
	+ A Waterskin when unfilled contributes negligible bulk. When filled it contributes 1 Bulk.

### Money/Means of Transportation

* You have 10 Gold.
	+ Less than 1000 Gold is assumed to have negligible bulk, and 1 Bulk for each 1000 Gold.
* You also have a Riding Horse with a Saddle. Don't forget to name your Horse!
* You also have Saddle Bags capable of storing up to 10 Bulk.
	+ Saddle Bags have a Bulk of 5, irrespective of how laden they are and are assumed to be worn by their horse.

### Personal Possessions

* Personal Possessions are small objects of importance to your Character. They contribute no bulk, and while they may have some monetary value they are of significant sentimental importance to you such that you are unlike to part with these.
* This Kit suggests the following Possessions, but Players are encouraged to change these to match their vision of their Character.
	+ A contract for the capture or death of a person you have never met.
	+ A trinket given to you by your family
	+ An indecipherable map, which supposedly tells of the location of a great fortune.

### Clothing

* You have a set of plain clothing, which is sufficient to remain comfortable in most weather conditions.
	+ This is clothing which may arouse distaste from those of higher standing, but helps you blend in well with those of low standing.
* While Worn, Plain Clothing Contributes no Bulk. When carried it contributes 2 Bulk.

### Means for Long Distance Communication

* You have a set of Writing Tools and 5 Sheets of Paper.