Peqorrah

*Rustling leaves, birdsong, the howl of the wind... these are the few sounds keeping you sane as you hike deeper yet into the tundra. The Far North is a lonely place, far too quiet and far too cold to remind you of your temperate home. You take one more step forward, and... crack! Trapped in a snare, you land prone on the ground bound in ropes. You muster the courage to look up, only to see someone staring back down at you. Glowing eyes and antlers but unmistakably human, they ready their bow and, in one swift motion, pierce you directly through the skull.*

*Yet another reminder that this part of the woods does not belong to you.*

Peqorrah are six-limbed monstrosities native to the tundra regions of the Far North. They have a lower body with four legs that resembles that of deer, elk, or antelope, but from the withers up (where a head would normally be) the body continues vertically into a humanoid torso from the hips, with a pair of fully developed arms. They are distant relatives of Evolvi and Elves, one of the few northern humanoid races that did not get assimilated into the Evolvi bloodline.

They are not without distinct features that indicate a difference from Evolvi, however. The most obvious of these are its four legs and massive horns sprouting from its head, which match in character to the species of their lower body. A thin, soft, crimson layer of fur covers their back, leaving a bare chest and face. They have pointed, adjusting ears and their nose appears darker than the rest of their face, with a more snout like shape.

## Abilities

***Ability Score Modifier.*** Peqorrah take a *+2* bonus to their Dexterity score and a *+1* bonus to their Wisdom score. Additionally, as a minor species you take the *Specialty* Ability Score Preset, which has been provided for you below. These are your *starting* values for each stat, with the species modifiers being applied afterward. As a reminder, with the *Specialty* Ability Score Preset you have 8 points to spend on any ability score and may transfer 2 points from any stat to any other stat.

***Speed.*** Your base walking speed is 60 feet, making your character a sizable amount faster than other humanoid species. Your character's run speed is also unencumbered by water of a depth of up to 3 feet that would be considered difficult terrain otherwise.

***Size.*** Most Peqorrah stand between 6 and 7 feet tall, and their horse bodies are about 8 feet long. Your character size is *Large*, but you only take up two tiles rather than the three tiles that other *Large* creatures (such as Giants) do.

***Tauroid Build.*** Even though your size is *Large*, your upper, humanoid torso is still of similar scale to that of other humanoid races. You use equipment and wield weapons as if you were a *Medium-sized* creature. You have twice the carrying capacity of a *Medium* creature, and you require four times as much food and water as a *Medium* creature would.

***Ungainly.*** You cannot make use of a mount, and have trouble with tasks your other humanoids can do naturally, like climbing stairs, ladders, and rope. However, you are yourself a mount, should you even choose to let another *Medium* size creature ride you.

***Armor Ergonomics.*** Peqorrah have a very different body shape from other humanoid species, and are not proficient with armor that is not made to fit their body. This includes armor that is better approximate in shape to their bodies, like a set of horse armor. Armor that is not *Peqorrah-made* cannot be used by them, and Peqorrah living in areas where they are rare can expect to pay higher rates for armor.

***Hooves & Antlers.*** You are never unarmed. Your hooves and antlers are natural weapons, which you can use to make unarmed strikes. When you make an unarmed strike with your hooves or antlers, the damage die for your unarmed strike is a 1d8. You are considered proficient in these strikes. Your hooves deal Bludgeoning melee damage for attacks, whereas your antlers deal Piercing melee damage.

***Trample.*** When you use your action to take the Dash action on your turn, you may make one attack with your hooves or antlers as a bonus action.

***Taiga and Forest Traversal.*** By the time a Peqorrah reaches adulthood, they have become experts at navigating the lands that they are most familiar with. While you are traveling through either Taiga or Forest Biomes -- choose one biome dependent on which one is more important to your character's background -- you add twice your normal proficiency bonus to Intelligence (Nature) and Wisdom (Perception and Survival) checks related to your immediate surroundings, instead of any proficiency bonus that you would normally apply. Additionally, you ignore difficult terrain while in your chosen biome.

***Skilled Trackers.*** Peqorrah have advantage on Survival checks made to follow tracks.

***Archers.*** You have proficiency with all bows and crossbows. Within normal range you have advantage to attack rolls made with a bow or crossbow. Additionally, your attack roll has does NOT have disadvantage when your target is within your Long Range. As normal you can’t attack a target beyond the long range.

***Body type.*** As a Peqorrah, your upper and lower body resemble that of a *deer*, *elk*, or *antelope*. Choose one body type for your character and take the corresponding ability.

* Deer: You know how to magically imbue a ranged attack with thorns. You can cast the Hail of Thorns Spell at 1st level, using Wisdom as your spellcasting ability score. You can use this ability once per long rest.

* Elk: You are a tough and resilient warrior. When you would be reduced to 0 hit points by an attack but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.

* Antelope: Your base walking speed increases to 65 feet. This Speed Increases by 5 feet when you reach 5th level (70ft), 11th level (75ft), and 17th level (80ft).

## History

Peqorrah usually hunt with longbows. They sometimes use crossbows, and rarely they use a spear and shield.

Peqorrah are omnivores, however they prefer the taste of vegetables.