recursal/Fanatic-Fandom huggingface dataset:
Mirador

El *0Mirador'* es la primera Bóveda Celeste accesible del Planetarium del Cometa.

El Mirador es accesible al rescatar la primera Maxiestrella, de la Galaxia Puerta Celestial (La primera de todas) y se accede directamente.

 Archivo:640px-SMG-CometObservatory2-1-.png
Junto con todas las Bóvedas Celestes, se creó con el fin de hacer el Planetarium un lugar habitable. Es la primera Bóveda a la que se tiene acceso en el juego y se encuentra justo a la izquierda de la entrada. Está decorada como un observatorio, por fuera está cubierta de musgo y flores y por dentro tiene decoración de castillos y constelaciones dibujadas, estrellas dibujadas... en las paredes, y hay una silla junto con un telescopio.

El Destello Glotón aparece al rescatar 7 Superestrellas y necesitas darle 400 trozos de estrella para desbloquear la Galaxia Fábrica de Dulces.

## Galaxias

Aquí se muestra el número de galaxias y entre paréntesis el número de estrellas necesarias y otros requisitos:

* Galaxia Ovoestrella (1 estrella)
* Galaxia Reino de las Abejas (3 estrellas)
* Galaxia Surf (Entrenamiento) (5 estrellas)
* Galaxia Paneles Alternos (7 estrellas)
* Dimensión Robot de Bowsy (8 estrellas)

## Curiosidades

* Junto con la Sala de Máquinas, es la única Bóveda del juego que tiene el nombre de una habitación que no suele haber en una casa.

***Esta página utiliza contenido de Super Mario Wiki y el artículo principal es "Mirador"
(Ver autores) con licencia Creative Commons***
Sildar Hallwinter

Sildar Hallwinter is a retired soldier and sellsword who hails from the city of Neverwinter. He met Gundren Rockseeker, your patron on this first expedition, in Neverwinter and agreed to accompany him back to Phandalin. Sildar wants to investigate the fate of Iarno Albrek, a human wizard and fellow member of the Lords’ Alliance who disappeared shortly after arriving in Phandalin. Sildar hopes to learn what happened to Iarno, assist Gundren in reopening the old mine, and help restore Phandalin to a civilized center of wealth and prosperity.
Tief

Tief is a small village in the North East of Tel. The population of Tief is mostly Tieflings, with a few exceptions.

## History

The village is most notable for the The AanvalGruumsh where a tribe of orcs, The Nightclaw tribe, stormed the town of Tief in the dead of night. While the guards fought bravely to defend the town, it was soon overrun. Amongst the slaughter, the members of the village gathered in the great church of Shar, the godess of Darkness and Night, and hid in the church basement. Praying to Shar for salvation in the darkness of the basement, the goddess spoke and offered a deal. By pledging themselves to her, she would empower them to defeat their enemies and save their families. The members of the village became empowered with the powers of Shar and rose to protect their village.

After the dust settled, the Tieflings became permanently changed by the powers of the darkness and abyss.
Punchy

Punchy is a cursed ring that revels in pugilism. It was recovered by Davgeon Woodsoul in the Rebrand Hideout in Phandalin.

### Effect

*This item is cursed, once the ring is put on it cannot be removed by conventional means until dawn of the next day.*

*While wearing this ring, unarmed strikes are considered a magic weapon. All unarmed strikes gain a +1 to hit, gain a damage die (i.e. normal 1d4 becomes 1d6) and the Strength modifier is added to damage dealt (or Dexterity for Monk classes).*

*When first putting on this ring, the urge to fight becomes overwhelming and the wielder will attempt to attack the closest creature. If the attack is a surprise, this is done with advantage. Every time the user encounters a new creature, a natural 1 on a d20 will cause the wielder to attempt to attack the creature.*

*In combat, the wielder must use the attack action to perform an unarmed strike. In order to resist this, the wielder must succeed on a DC10 Wisdom saving throw. On a failed throw, the wielder will attack the closest creature with an unarmed strike.*
Races

Tel has many races

### Humans

> Humans are the dominant race on Tel and make up many of the urban cities and influential people.
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### Elves

> The Elves populate magic rich areas where a link to the Feywild is often found, these cities and villages are often deep in the woods, or close to nature in the open fields.
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#### High Elves

> High Elves
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> Moon Elves and Sun Elves
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#### Wood Elves

> Wood Elves
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#### Dark Elves (Drow)

> Drow
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### Dwarves

> The Dwarves make their fortresses and strongholds in the mountains and valleys, carved deep in the stone and natural caverns.
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#### Mountain Dwarves

> mountain
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#### Hill Dwarves

> Hill d
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#### Duergar (Grey Dwarves)

> Duergar
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### Half Elves

> Half elves are generally formed between an Elf or a Human, although rare occurances with other races have been known to occur. Half Elves are generally found in human cities or Elven palaces and spires where they act as mediators and merchants between the races.
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### Halflings

> Halflings generally have no land to themselves, but often thrive in small human populated settlements. They are often nomadic in nature and attempt to blend themselves into culture wherever they are.
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#### Light-Foot

> LF
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#### Stout

> s
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### Gnomes

> Gnomes are relatively rare and are often nomadic nature, having lost their home land centuries ago. The remaining gnomes on the surface spend their time in various settlements of the humans and Dwarves, however a large population of deep gnomes call cities in the underdark home.
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#### Forest Gnome

> F
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#### Rock Gnomes

> R
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#### Svirfneblin (Deep Gnomes)

> D
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### Tieflings

> Tieflings are the result of a war long ago where the humans of Tief were forced to make a pact with the demons in order to protect their village from a rampaging orc horde. After the dust cleared and the orcs were all defeated, the humans were all transformed into half demon beings. The descendants of these Tieflings are generally despised and mistrusted due to their demonic blood.
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### Dragonborn

> Dragonborn were initially created by the elder dragons an age ago. While the dragons' power waned, the Dragonborn managed to separate themselves from these overlords and join the races of man in the world. Outsiders to all, Dragonborn are proud and often seek out leadership positions and trust of those around them.
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### Half-Orcs

> Half-Orcs are generally the descendant of a human and an orc, although extremely rarely can be descended from another race. As Orc's are generally hated everywhere, Half-Orcs are outcasts and shunned in most places, both from their Orcish tribes and the human villages.
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Lords’ Alliance

The Lords' Alliance is a group of allied political powers concerned with mutual security and prosperity. Members of the order ensure the safety of cities and other settlements by proactively eliminating threats by any means, while bringing honour and glory to their leaders and homelands.

## Faction Overview

The Lords’ Alliance is a coalition of rulers from cities and towns across Tel , who collectively agree that some solidarity is needed to keep evil at bay. The rulers of Pesa, Pelora, Neverwinter , and other free cities in the region dominate the Alliance, and every lord in the Alliance works for the fate and fortune of his or her own settlement above all others. The agents of the Alliance include sophisticated bards, zealous paladins, talented mages, and grizzled warriors. They are chosen primarily for their loyalty, and are trained in observation, stealth, innuendo, and combat. Backed by the wealthy and the privileged, they carry quality equipment (often disguised to appear common), and spellcasters tend to have a large number of scrolls with communication spells.

To seek out and destroy threats to their homelands, agents of the Lords’ Alliance must be highly trained at what they do. Few can compare to their skills in the field. They fight for the glory and the security of their people and for the lords who rule over them, and they do so with pride. However, the Lords’ Alliance can only survive if its members “play nice” with one another, which requires a certain measure of diplomacy. Rogue agents within the Lords’ Alliance are rare, but defections have been known to occur.

## Beliefs

If civilization is to survive, all must unite against the dark forces that threaten it. Glory comes from protecting one’s home and honoring its leaders. The best defense is a strong offense.

## Goals

To ensure the safety and prosperity of the cities and other settlements of Tel  by forming a strong coalition against the forces that threaten all, eliminate such threats by any means necessary whenever and wherever they arise, and be champions of the people.
Ian Melbourne Dnd Wiki

## Welcome to Tel

You are an adventurer in the land of Tel, a vast land with many races living in relative harmony. The Eastern side and the centre of the continent are relatively established lands, although wilderness reclaims much in the Western frontiers. The frontiers are where adventurers can explore the unexplored, make a name for themselves and claim the dormant riches. Some ruins can be found in the frontier indicating that forms of civilisation once flourished and subsequently fell; a few frontier towns and even a few cities are built on these ruins, taking advantage of the existing structures, while others establish themselves amongst areas of good resource and trade.

Your dwarven patron and friend Gundren Rockseeker has hired you to join a caravan of adventurers to escort a wagon of supplies for his next great expedition. You have set out from Neverwinter, the western most city at the edge of civilisation. Your destination is Phandalin, a small frontier town built atop the ruins of an old mining settlement and town. His letter explained that he has found something BIG and that this will make all of them filthy rich. Gundren has gone ahead with a human warrior, Sildar Hallwinter, to attend to business in town and will meet you there. You will receive 10gp upon delivery of the wagon to Barthen’s Provisions in Phandalin when the wagon and the supplies inside are delivered safely. You and your companions have been travelling together for almost 2 weeks on the path to Phandalin.
Galaxia Ovoestrella/Galería de imágenes

## Planetas

SMG Ovoestrella 2.JPGSMG Ovoestrella 3.JPGSMG Ovoestrella 4.JPGSMG Ovoestrella 5.JPGSMG Ovoestrella 6.JPGSMG Ovoestrella 7.JPGSMG Ovoestrella 8.JPGSMG Ovoestrella 9.JPGSMG Ovoestrella Dino.JPGSMG Ovoestrella Dino Estrella.JPGEstrella conseguida y...SMG Ovoestrella Dino Superestrella.JPG...Nueva Superestrella!
Surplus Depot Delta Seven

A Federation Surplus Depot located in an uninhabited solar system. It is located 10.5 light years from Asteroid Alpha One and 2.4 light years from Aqua Victory Prime. By 2400.09.17, the depot had been fully automated. **Xapory Cynarrosso** managed to get the command codes for security system and used that code to pay the Ferengi Collective for kidnapping his niece Alicia Warros and bringing her to **Asteroid Alpha One**. The Collective then raided the depot for parts to sell on the black market.
Lepton(Mirror)

The Grand Nagus of the Ferengi Alliance in the **Mirror Universe**. He was supposed to provide Admiral Kane of **Pandora Station** with **Thalaron Generators**. Instead of doing so, he attempted to destroy both **Pandora Station** and the ISS Pathfinder by having explosives placed on the **Vesta-class** starship. This failed.

The Pathfinder then arrived at Ferenginar to confront him. Lepton was murdered by his daughter Copia, who then succeeded him as Grand Nagus.
Tel

The Eastern side and the centre of the continent are relatively established lands, although wilderness reclaims much in the Western frontiers. The frontiers are where adventurers can explore the unexplored, make a name for themselves and claim the dormant riches. Some ruins can be found in the frontier indicating that forms of civilisation once flourished and subsequently fell; a few frontier towns and even a few cities are built on these ruins, taking advantage of the existing structures, while others establish themselves amongst areas of good resource and trade
Scottish Slasher

Born **Thomas Alexander McDonald**, Tom is a human male from Strathpeffer, Scotland. Growing up, Thomas had feelings for a girl called Nancy. Nancy - however - chose to get romantically involved with Norman Baird instead. Thomas got married to **Benjamina Effingham** - changed his name to Thomas Effingham - and had a daughter called Betty Effingham. Benjamina died in 2403, after which Thomas suffered a mental breakdown.

Using his job as a **Digital Encyclopedia Trader** as a cover, Thomas became the **Scottish Slasher**. Over twelve weeks, he murder twelve victims. Each murder was committed on a Saturday. His spree came to end on 2404.04.24, when he tried to murder Betty Effingham and Alfie Baird at the Dingwall Wood Mill. This attempt failed and he was caught by a X'ok PaRel. He was then held at **Cair Leod** for a couple of days, before being taken away for trial.
Phandelver Pact

More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path.

A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors, and the location of Wave Echo Cave was lost.
Order 4432-Alpha-2

A Starfleet order ordering the removal of civilians from a selected list of starships and starbases. This list included the Earth Colony Two patrol group and sixteen deep space exploration vessel. However, many of the deep space vessels were able to stave off executing the order because they were far away from Federation space and not due to resupply for a considerable amount of time.

The order had an exception for children under age 8. Starfleet Command considered putting the USS Pathfinder on the list, but ultimately decided against it. Among those who objected against the order were Commodore Maxwell Anders and Captain Denise Syral.

## **Ships and Starbases affected**

* USS Africa (Defiant-class)
* USS Holland (Nova-class)
* USS Justice (Nebula-class)
* USS Leo Major (D-7 class)
* USS Proteus (Ambassador-Class)
* USS South America (Defiant-class)
* USS Sovereign (Sovereign-class)
* USS Veracruz (Miranda-class)
* Starbase 111
Droop

## Stats

Droop is a little goblin man and therefore has the Stats of a goblin.

 Background
 N/A
 STR
 8
 -1
 For spells, features, traits, equipment and proficiencies, click here.

* Darkvision up to 60ft
* Afraid of battle, all attacks in combat come with disadvantage
* Stealth +6
* Speaks Common and Goblin

## History

Droop was the runt of the litter in the goblin clan (yet has a huge dong... like... the man is a tripod) he was born into and quickly cast aside. After realising that he would not be a fearsome warrior, his tribe tried to train him as a scholarly individual, however soon realised he wasn't great at that either and banished him. After wandering the wilderness for weeks, he picked up a few basic survival skills in order to survive in the fierce forests north of Phandalin. When a tribe of Bugbears came across him, he froze and fainted in response to the threat; enjoying the novelty of the goblin before them, the Bugbears kidnapped him and kept him as a diminutive plaything, bullying and threatening him to see him cower before them.

Several years of service to the Bugbears ended abruptly when the Adventurers stormed the caverns beneath Tressendar Manor where the Redbrands were hiding out. The Bugbears, working with the Redbrands, were dispatched and Droop saved. Droop now follows his new friends as they adventure around Phandalin and Western Tel.

## Relationships

Droop has no attachments and no positive relationships. He noted that the Bugbears holding him captive were his "friends" but it is unclear if he even knows what friends are.

## Abilities and Powers

* Nimble Escape - Droop can take the disengage or hide action as a bonus action on each of his turns.

## Items

Droop has a single sock worn on the right foot.

Droop has the chainshirt armour of the former Hobgoblin King. While slightly too large for him, it is rumoured to make a wearer more battle ready and courageous.
USS Electra

An **Archer-class** scout with registry number **NCC-1902**. USS Electra was commissioned in 2267. In July 2268, it delivered several crates of cargo to **Deep Space K-7**. These were stored in Storage Bay C-5. And - on 2268.07.15 - were stolen by parties unknown. In 2278, it encountered a Class-5 ionic storm. The ship was badly damaged and had to be decommissioned.
USS Pathfinder

― Mahatma Ghandi, Earth, early 20th century

The Vesta Class ***USS Pathfinder*** is the latest starship in the *Frontier Fleet* and was commissioned in 2400.

The story of the ship begins however as early as in 2393. This was the year in which Starfleet was informed
that the use of transwarp was killing aliens living in the subspace layer used during transwarp travel.
An immediate ban on all transwarp use was imposed, with great consequences to the federation’s established outposts
around the galaxy dependent on transwarp capable ships.

It wasn't until nearly a year later, after intensive negotiating with the subspace aliens,
that transwarp was allowed again after modifications to the transwarp engines currently in use.
These modifications made transwarp safer for the subspace aliens but restrictions were still placed on its use.
Only the current ships in *Frontier Fleet* and the transwarp shuttles were allowed to use it and even then only when strictly necessary.

This allowed *Frontier Fleet* to resume its operations but back at Starfleet Headquarters,
people began working on a more permanent solution to this problem. At the same time they decided
it was time to create an entirely new starship that was designed from the beginning for transwarp.
With transwarp engines integrated into the ship from the start and not retrofitted with them later on as the other *Frontier Fleet* ships.

This new starship class was subsequently named Vesta class and the first ship of this class saw the sunlight outside a drydock in 2396.
The *USS Vesta* was constructed with the permission of and in collaboration with the subspace aliens but still under heavy secrecy.
The risk for espionage by others were regarded as too great. *USS Vesta* was designed as a barebone starship,
to test several different designs in real life conditions and find which one would be the best one for transwarp.
This included many reconstitutions of the ship, with as wildly differences such as fluctuating number of decks on the ship.

Once the best design was chosen, the building of a second ship of the Vesta class was started. This was to become USS Pathfinder.
The *USS Pathfinder* is the first deep space worthy ship of the class. The *USS Pathfinder* is a multi-mission explorer
and is highly customisable depending on the missions she undertakes.

## Subpages

* Support Craft
* Interiors
* D28
Aqua Victory Prime

A **Class-M** planet located near Risa. It has a tropical climate. Because the planet is near Risa, it is overlooked by many tourists. Marc Vale recreated this planet in the holodeck for his first date with Erina D'Jaan.

The planet was equipped with a long-range subspace transceiver. It was located 8.1 lightyears from Asteroid Alpha One.
Helm Staff Offices

### **CIC**

The first room in the complex is the CONN Information Center. Or the CIC. Entrance from the corridor is provided by two entrances, one lower and one upper. The upper one is level, while the lower one can be reached by walking down a short flight of stairs. (Next to this flight of stairs is are railings to keep people from failing into the hole.)

The upper entrance leads to the middle of the room, while the lower entrance leads to a stage at the starboard end of the room. This stage is part of the Pilot's Ready Room, which occupies the starboard half of the CIC.

Because of issues with the EPS-grid and the auto-clean system, the CIC feel into disuse during the tenure of Lieutenant Va'kel th'Valrass, who preferred to use Holodeck. The Lieutenant also came up with a plan to upgrade the facility. However, this did not happen during his tenure. The upgrade was cancelled by th'Valrass' succesor, who considered it a "Vanity Project." Instead, the issues were repaired and the facility was returned to use.

### **Pilot's Ready Room**

This sections has five rows of five chairs, flanked by two stairs. These face a small stage which is meant for briefings. Behind the stage is a scaled down version of the viewscreen used on the bridge of the Intrepid-class. This viewscreen has a unique feature. It is mounted on an axis. Should the viewscreen fail, it can be rotated on this axis, revealing a chalkboard. (Which serves as a back-up to the screen.)

The first row of chairs is special. These chairs have been reserved and marked with yellow letters. From left to right these are:

1. CO (Chief of CONN or the CO of the USS Pathfinder)
2. XO (Ranking ACONN or the First Officer of the USS Pathfinder)
3. CSR (Command Staff Representative - Ship's CO, Ship's XO or the Captain's Yeoman
4. MAIN (Maintenance - Meaning a ranking representative of either Engineering or Operations)
5. SAM (Science And Medical - For situations where a ranking representative of the Science or Medical department is required).

### **Work Stations/Library**

The port half of the CIC is occupied by four desks. These desks have workstations for the Helm Officers to use. Above these are shelves full of books. These are kept in place by small railings. The books on these shelves are atlases, star charts and sea maps. This is another back-up, should the connection to the main computer fail.

Next to this section is a set of doors, leading to a short corridor. This corridor leads to The Hub. The port bulkhead of this corridor has two sets of doors, leading to the two offices assigned to the two ACONN's. The starboard bulkhead has one set of doors, which leads of the office assigned to Chief of CONN.

### **The Hub**

The Hub is a semi-circular room with a single U-shaped console with two chairs. This room is officially called the Shuttle Bay Flight Operations Control Room. However, it quickly became known as The Hub. This is because during the early phases of constructing, it was the control hub for the entire ship. (At this point, the bridge module was yet to be installed and Main Engineering was not complete.)
SS Exile

Class: **Danube Class**

Once a Starfleet vessel, this vessel was damaged fighting pirates and decommissioned. In 2398, it was bought by the Earth Colony Cargo Agency and repaired as a passenger ship. Around 2399.01.07, it was charted by a Selay pilot named Sssa'muel and a Selay Official named Ssssi'mon to deliver Chris Stevens back to the USS Valkyrie.
Earth Colony Cargo Agency

A cargo shipping company based on Earth Colony Two. Its Headquarters can be found in the capital town of New Zwolle. Prior to their Starfleet service, both Emile Schofield and Hendrick Decker worked for the ECCA as cargo drone remote operators. Prior to January of 2399, the ECCA chose to abandon remote control drones and increase its passenger capacity.

**Vessels**

* SS Exile
* SS Xanthi
Peter

A Betazoid male. In 2395, the personality of Peeglit Jaal was transferred into Peter during a Zhian'tara. This resulted in Peeglit totally suppressing Peter's personality. During this time, Peeglit/Peter became romantically involved with Sahar Khabiti, resulting in her becoming pregnant with their son Adam.
Strathpeffer Natives

## **Clan Mackenzie**

*Owners of Cair Leod and family of X'ok PaRel, Chris Stevens and Brigit Mackenzie.*

* Duncan Mackenzie
	+ Brother of Brigit Mackenzie
	+ Clan Chief and Earl of Cromartie
	+ Resides in a cottage instead of **Cair Leod**.
* Claire Mackenzie
	+ Duncan Mackenzie's wife.
* Firth Mackenzie
	+ Brother of Brigit Mackenzie

* Ian Mackenzie
	+ Brother of Brigit Mackenzie

* Betty Effingham
	+ Ward of Duncan Mackenzie
* Yenna Alexia Chor'dan
	+ Ward of Duncan Mackenzie

## **Other**

*The colorful Scottish people who call Strathpeffer, Scotland home*

* Baird, Alfred
	+ Veterinarian in training
* Baird, Norman
	+ Alfie's father
	+ The town veterinarian - Owns a Golden Retriever called Molly
	+ Went to the Olympics in Kiev in 2400.
* Baird, Nancy
	+ Alfie's mother
	+ Owns a Golden Retriever called Molly
	+ Went to the Olympics in Kiev in 2400.
* Bruce, Robert Anthony
	+ The town crazy, who is known as Paranoid Bob.
	+ Has horrible eyesight
	+ Had a stockpile of weapons, but the bulk of these and the ammo was confiscated by Sergeant Munro prior to May 2404.
	+ 2404.05.08: Interrupts Shinty game and is arrested.
* Cyrus, Billy
	+ Twin - Schoolchild
	+ Wants to join Starfleet once he is old enough.
* Cyrus, Miles
	+ Twin - Schoolchild
* Deidre
	+ Brigit Mackenzie's assistant at her clinic - 2400.12.14
* Effingham, Andrew
	+ Betty's uncle - May's Husband
	+ Abandoned May six days after Betty was born
* Effingham, Benjamina
	+ Betty Effingham's mother - Died in 2403.
* Effingham, May
	+ Betty Effingham's Aunt - A known alcoholic.
	+ Became Betty's guardian after her mother died.
	+ Send to detox clinic in Edinburgh in May 2404.
	+ 2404.05.10: Hit by truck and dies.
* Ferguson, Mr.
	+ A farmer, more then a hundred years old
* Ferguson, Mrs.
	+ A farmer, married to Mister Ferguson.
* Jonas, Fred
	+ Photographer of the Strath Times
* Jonas, Tom
	+ Schoolchild
	+ Twin - sport reporter of the Strath Times
	+ Pilot of the Freedom
* Jonas, William
	+ Schoolchild
	+ Twin - sport reporter of the Strath Times
	+ Pilot of the Freedom
* MacIIroy, Becky
	+ A school child who had crush on Chris Stevens.

* MacDouglass, Vincent
	+ Paul MacDouglass' son.
	+ Betty Effingham's boyfriend.
* McDonald, Thomas Alexander
	+ See: Scottish Slasher

* Munro, Oscar
	+ Shane Munro's brother - The main teacher at the Strathpeffer School.
	+ Married with three children
* O'Neill, Samuel
	+ Margaret "Maggie" O'Neill's brother - the town's mailman.
* Sanders, Miss
	+ Runs the Strathpeffer Library

## **Animals**

* Bonnie and Mike
	+ Two Terran horses - owned by Clan Mackenzie

## **Links**

1. Back to Civilian NPCs
2. Strathpeffer Police Department
3. The Eagle and the Child
USS Bow

The prototype for the **Bow-class** warp sled. Her registry is **NX-97893**. It has its own deflector and is designed to be used with **Danube-class** runabouts. When docked with the runabout, the combined vessel can cruise at warp 9.95. The **Bow-class** was developed as an alternative for the Arrow-class runabout.

In September 2400, the Schofield and PaRel families used the USS Bow - docked with USS Archer - to travel to Qo'nos.
Saint Nicholas Alliance

The unified government of Saint Nicholas. Created in 2399, its first action for to arrange for the construction of the SS Waroni-A, the second **SS Quantum** and the second **SS Byzantium**. Next, the Alliance launched a campaign that removed the **Orion Syndicate** influence from **Saint Nicholas** and three other planets.
Red Sunset Hotel

A hotel located on **Risa**. It was one of six owned by the same owner. On 2400.09.12, Alicia Warros was staying there when she was kidnapped by the Ferengi Collective. On the same day, Myo Timmit and Conyas Norman were also guests in the hotel as part of their honeymoon. On of the hotel employees was later revealed to be an undercover agent of the Ferengi Collective.
USS Sovereign

The prototype of the **Sovereign-class**. From 2389 to March 2403, she was command by a male Vulcan. This captain shut down the arboretum, Holodecks and Ten-Forward. He considered these frivolous and unnecessary. From March 2403 to 2404.03.13, the **Sovereign** was without an assignment. It was then reassigned to become the flagship of the Earth Colony Two patrol group.

To prepare for its new assignment, the ship was put into drydock at the Starbase New Hope for an extensive refit. This included reactivating the shut-down recreational facility. Ten-Forward became the second branch of Bayview. On 2404.04.02, Emile Schofield became the Sovereign's First Officer.

## **Crew**

* Emile Schofield - First Officer
* Anita Schofield - Assistant Chief Science Officer
* Zachary Mackenzie - Quartermaster
	+ Henrietta Thomas - Junior Quartermaster

## **Civilians / Residents**

* Vincent Schofield - Manager of **Bayview**
* Juanita Janice Schofield - Schoolchild
	+ Born on 2401.05.18
	+ **Nickname**: JJ, Jan

* Marco Francis Schofield - Schoolchild
	+ Born on 2401.05.18
	+ **Nickname:** Frank Junior

* Max - Golden Retriever - Schofield Family Pet
Redbrand Hideout

The Redbrand Hideout was originally the crypts beneath Tressendar Manor in Phandalin. A mere two months ago, Iarno Albrek explored the manor and decided to use it as a base to establish his mercenary group, the Redbrands, under the guise of ‘Glasstaff’. He made an arrangement with the Nothic that laired there and expanded some of the existing catacombs.

During their investigations in Phandalin, The Adventurers entered the hideout from the entrance in the South East corner. After dispatching the three lookouts in a dark fight, Davgeon Woodsoul recovered a waterproof package in the cistern containing some items useful for a quick getaway. Punchy, the cursed magic ring was also recovered here. The Adventurers continued on through the hallways, dodging traps, dispatching Redbrands and rescuing prisoners.

After The Adventurers defeated the Redbrand Ruffians, the Redrand Hideout now lays abandoned.
Ancient IX23942 Vessel

An vessel found on IX23942 by a Pathfinder away team. It was a Pyramid-shaped vessel that was estimated to be between 5,000 and 20,000 years old. Access to the bridge was protected by a series of twelve booby-trapped rooms, called the **Test of Admission**.

The vessel was partially repaired by the away team, along it to take off. Once the vessel was outside the planet's interference field, the vessel's self-repair circuit activated and condition the repairs. On 2400.11.14, the auto-pilot engaged and the ship jumped to transwarp. After fourteen hours - on 2400.11.15 - the vessel dropped out of transwarp and arrived at its homeworld.
Science

## **ch'Olvah**

* **Rank:** Ensign
* **Species**: Andorian
* **Gender:** Female
* Crewed the Science console on the bridge on 2400.07.13.

## **Fyn**

* **Rank:** Ensign
* **Species:** Bajoran
* **Skin color:** Dark
* Ensign Fyn can't digest Onions.

## **Nie-Hedruum, William**

* **Rank:** Petty Officer Second Class
* **Race:** Human
* **Position:** Chemist
* Born on 2370.06.17 at Mos Eisley Station, Bill is Maks' Hedruum father. His mother died during childbirth and his father died three years later. His uncle Fritz died on his fifth birthday. He later had Maks' with Gia Hedruum. There marriage ended in divorce, with Gia leaving and Maks' staying with William. They lived on the USS Sennert, before moving to **Pandora Station** and then the USS Pathfinder.
* Tried to recreate Orion Pheromones in order to find a new mate. This is to compensate for the fact that her is a rather unhygienic individual, who barely shaved and showered. During his time on the Sennert and Pandora Station, he was obese.
* **2404.03.22:** On Pandora Station, hides from Frederick Paulson
* **2404.04.05:** Frozen while dodging Ensign Henry T'Kara
* **2404.04.10:** Faux Orion Pheromones discovered, thrown into Brig.
* **2404.04.20:** Has Medical incident while in the brig, because of the sonic shower. It is discovered that he has a medical condition that makes him sensitive to the emissions of sonic showers, giving him headaches and making him pass out when using them of an extended period of time. His shower is then reprogrammed to only use water, correcting the issue.
* **2404.04.24:** Released from Brig.

## **Theron**

* **Rank:** Ensign
* **Gender:** Female
Thrifty Schwifty

Thrifty Schwifty is the owner of "Thrifty Schwifty's Nifty Gifties" and is a travelling Gnomish merchant travelling through Phandalin. He is primarily known for rare and magical items he stocks and trades. Schwifty loves gambling, and will often gamble on the price of his goods.

* Iander Melbouron purchased several enchanted electrical bolts for his crossbow. A gamble was offered and accepted and Iander ended up paying more as a result.
* Davgeon Woodsoul traded several potions and a sum of gold for his Boots of Elvenkind.
* Ganix Guldaac purchased several health potions.
IX23942

A Class-H Planet. In July 2400, the **Vulcan Science Institute** discovered that the planet was the site of ruins that dated back to the time of TKon Empire, meaning they were around 600,000 years old. The ruins on the planet also emitted an interference field.

The Vulcan Science Institute decide to launch an Expedition aboard the VSI D'Kyr, which arrived by September 2400. Several ancient defense drones destroyed both the **VSI D'Kyr** and VSI Suurok, and later attack the USS Pathfinder. These were later revealed to attached to of the Ancient IX23942 vessel.
Licencia Comercial

Una **licencia comercial** (también llamada *licencia privada* o similares) es aquella en la que el programa (o más especificamente videojuego) se vende bajo unas normas detalladas y condiciones de uso. Estas condiciones de uso suelen informar sobre los derechos de autor del programa, declarar el descargo de responsabilidad de los efectos del programa y que se puede hacer con el material licenciado, medidas mayormente en favor de la empresa licenciataria. También suelen incluir las garantías u otros derechos del usuario.

Cada empresa o poseedor de los derechos del programa puede tener su propia licencia comercial e incluso ser esta distinta para cada uno de sus productos.

También algunas veces estas licencias limitan el número de usuarios o equipos en los que el programa debe ser usado; e incluso en algunos proyectos, como por ejemplo programadores independientes, lo que se vende es la licencia de uso no el programa en sí (es decir, no importa el origen del programa, sino que si se usa se debe tener la licencia correspondiente).
Operation Redwing

A **Starfleet Intelligence** operation. The operation was set up by Commander Alejandra Benito and Lieutenant Michor. It was response to a series of attacks committed by the **Vantu-Naaz Faction** of the **Orion Syndicate.** This attacks were aimed against potential Federation member planets. The goal of the Operation was to find out why these attacks were taking place and who exactly was behind them.

Lieutenant Summers, Lieutenant Michor and Ensign Ciji were able to get past their original mark - Draife - and infiltrate the crew of a frigate. They joined this crew on a raid, but were compromised at this point. This led to a disastrous conclusion of the Operation.

This included the death of Lieutenant Michor, and Lieutenant Summers killing three Orions with her bare hands. Summers was captured - and believed killed - and vanished for months. During her period of captivity, she lost one of her arms. She was eventually rescued and returned to duty.

## **Field Team**

* Ensign Ciji
* Lieutenant Junior Grade Givar Paro
* Lieutenant Jemmi Stenson
* Lieutenant Michor
* Lieutenant Stacey Summers
USS Pathfinder History

USS Pathfinder is the main setting of the **Star Trek: Pathfinder**. (This game was formerly known as Star Trek: Frontier Fleet.) **Star Trek: Pathfinder** is a Play-by-Email Role-playing Game. The Pathfinder has a activate site, which includes a history section - called mission logs - where summaries of past missions can be found. For details, follow the link below:

[1]
Arrow Class

An experimental transwarp craft used only be Frontier Fleet and several key Starfleet facilities. There are only twelve vessels of this class in service.

## Basic Information

 **Armament** | - 4x Type IV phaser arrays
 **Defence Systems** | - Shield system
- Light Duranium/Tritanium double hull
 **Warp Speeds** | Normal Cruise: Warp 4.5
Maximum Cruise: Warp 5.4
Maximum Rated: Warp 5.6 for 12 hours
 **Refit Cycle** | Engines need extensive maintenance each time it has been used, for the other components the following refit cycle applies:
Minor: 1 month
Standard: 1 year
Major: 2 years
Lieutenant Hendrick Decker

A Human **Operations Officer**. Decker was born on Earth Colony Two. Due to a genetic defect, his legs were non-functional and he was bound to a wheelchair. This did not keep him from befriending Emile G. Schofield and getting into many misadventures with him. This included working for the Earth Colony Cargo Agency prior to his Starfleet enlistment.

After he graduated Starfleet Academy, Decker was assigned to the **USS Revere - NCC-2887, Constellation-class** - until the ship was decommissioned. After this, he was reassigned to the Prometheus-class **USS Valkyrie.** Decker served on the Valkyrie until her destruction. He was then assigned to the USS Leo Major as Second Officer and **Chief of Operations**.

In May 2401, he was promoted to First Officer of Starbase 111.

## **Timeline**

* 2400.06.30 - May 2401: Serves on USS Leo Major
* May 2401: Transfers to Starbase 111
IX-23942 Expedition Members

## **Straavol**

* **Species:** Vulcan
* **Gender**: Male
* **Position:** Captain of the VSI D'Kyr
* Straavol was killed when his ship was destroyed by defense drones.

## **T'Ven**

* **Species:** Vulcan
* **Gender**: Male
* An archaeologist employed by the **Vulcan Science Institute**. Second-in-command of the Expedition. During the exploration of the ancient ruins,
* Woodman and T'Ven triggered a series of rooms called the Test of Admission. This was a sequence of twelve rooms, each containing a test with a possible lethal conclusion. T'Ven and Woodman survived the tests and were rescued by an away team from the USS Pathfinder.

## **Vettur, Zurc**

* **Species:** Tellarite
* **Gender**: Male
* **Position:** Expedition Member

## **Woodman, Glenn**

* **Species:** Human
* **Gender**: Male
* Professor Glenn Woodman was a professor of Archeology at Oxford University. On 2400.07.13, he agreed to lead to a Vulcan Science Institute expedition to planet IX23942. During the exploration of the ancient ruins,
* Woodman and T'Ven triggered a series of rooms called the Test of Admission. This was a sequence of twelve rooms, each containing a test with a possible lethal conclusion. Woodman and T'Ven survived the tests and were rescued by an away team from the USS Pathfinder.

Back to Civilian NPCs
USS Leo Major

**Pre-Starfleet History**

A D-7 class starship. This vessel began life as a Romulan vessel in the year 2267. However, it had barely entered service when it became trapped in a temporal anomaly. (While her crew was rescued, the ship herself was lost.) It remained frozen in time until Starfleet successfully collapsed the anomaly in 2399. After this, her cloaking device was removed and returned to the Romulan Star Empire - as required by the Treaty of Algeron - while the ship herself was send to a surplus yard.

**Starfleet History**

In February 2400, Leo Major was selected for a major refit. Until May 2400, this work was done at the **New Hope Shipyards**. In June 2400, the ship underwent another month of upgrading at the Utopia Planetia Yards. Leo Major entered service on 2400.06.30 with the registry NCC-4822. Before her refit, the crew complement was 430. Afterwards, it was 301.

Her first assignment was as a science vessel based at Starbase 111. It was at this time that she was put under the command of Lieutenant-Commander Emile Schofield. This assignment lasted until February 2402, when she was reassigned to Earth Colony Two. She later became one of seven starships based at **Starbase New Hope**. Schofield remained in command until 2404.04.02.

## **Senior Officers**

* **CMO:** Doctor T'Rall
* **First Officer:** Lieutenant Conyas Norman
* **Flight Control:** Ensign Andrea Gyros
* **Security:** Lieutenant JG Aryndia Deza-Coras
T'Kara

A female Tal Shiar officer. T'Kara held the rank of Major. She was assigned to oversee Yenna Alexia Chor'dan and reported to Tarfin. Her cover within the **Federation Embassy on Romulus** was as a desk clerk. She also pretended to be Chor'dan's aunt.

On 2404.03.27, she had sex with Tarfin. This resulted in her getting pregnant. The next day, Yenna Chor'dan asked for asylum. This ended T'Kara's Tal Shiar career and she was arrested by Tarfin on 2404.03.28. On 2404.12.15, she gave birth to her daughter and was executed.
Glui

A Non-Humanoid native to the Gathering of Races. Glui was serving as a Navigator on Gathering vessel when the USS Pathfinder arrived in the Gathering Pocket Universe. He met **Melissa Kinnard** and gave her one of his eyes, which could detached without any ill effects. After several days, this eye dried out and shriveled up. Kinnard later dropped the eye in the oceans of Pandora II. There, the eye gave birth to a small tadpole.
Earth Colony Two

Colony that is the site of a research station. Kirk tried to trick his android duplicate by saying his brother Sam was being to the research station there. In fact, Sam only wanted to be transferred there. *(TOS: What Are Little Girls Made Of?)*

Besides the Research Station, it is also the location of a civilian trading outpost named Griffin Station, the Schofield Family Farm and the Pool Room. Another major structure found here is the Headquarters of the Earth Colony Cargo Agency, while can be found in the capital of New Zwolle.

The town of New Woking is the closest to the Schofield family farm and has its own courthouse. In 2400, command of the Starfleet forces on Earth Colony Two was given to Commodore Maxwell Anders. Under his leadership, the New Hope Shipyards were created in orbit of the planet. Prior to this Starfleet had many small facilities on the surface, these were all replace by one central complex: Griffon Base Station.

## **Earth Colony Two Patrol Group**

***Current:***

1. **USS Sovereign (Sovereign-class)** *Flagship, Emile Schofield assigned as FO*
2. **USS Holland (Nova-class)** *Science vessel on loan from Earth Colony One*
3. **USS Leo Major (D-7 class)**
4. **USS Justice (Nebula-class)**
5. **USS Veracruz (Miranda-class)**
6. **USS Africa (Defiant-class)**
7. **USS South America (Defiant-class)**

***Former:***

* **USS Chopin (Galaxy-class)** - Reassigned to Starbase Montgomery
Section Five

A unit within Starfleet Intelligence. It was a sub-section of the **Special Operations Branch**. From 2396.12.14 until 2397.03.12, the unit was led by **Lieutenant Emile Schofield**. The personnel at that time also included **Conyas Norman**. When Schofield and Conyas became stranded on Tsynaia, the remaining personnel was reassigned during their absence. This meant that while the unit officially still existed, it was practically defunct.

This changed on 2400.03.12, when Aya Lee graduated from Starfleet Academy. Because some people believed that Lee was a spy for her influential family, she was assigned to **Section Five**. With no assigned duties, Lee began reviewing the mission logs for the **Special Operations Branch**. This review proved that the other four sections had been pawning missions off to **Section Five**, only to claim the credit at the last moment.

Lee was promoted to full Lieutenant during her service in Section Five, before being reassigned to the USS Pathfinder on 2404.03.02. This returned Section Five to its defunct status.
Operation Xanadu

A tactical operation hatched by the Ferengi Collective. Phase One of Operation Xanadu was aiding Xapory Cynarrosso escape from the mental care facility where he was being kept. Next, Cynarrosso 'hired' the Collective to kidnap his niece - Alicia Warros - and relocate her to Asteroid Alpha One.

This got the Collective what they wanted - the security code to Surplus Depot Delta Seven - allowing them to strip the facility of valuable parts to sell on the black market. The Ferengi Collective intended to use the large amount of latinum this generated to acquire control several Ferengi Debt Ships.
Admiral Stephen J. Prentice

A Human Rear Admiral. Prentice assigned Captain Daniel Gleason to command the USS Tolstoy after the death of her previous commanding officer. He also was known to harbor negative feelings towards those who fells under Sident mind control during the **Sident War**.

After Gleason had Lieutenant-Commander Jonathan Ditch removed from the ship, Prentice put Ditch on indefinite leave. He also barred Ditch from getting a new Starship assignment and getting promoted.
Guido's

**Original**

Located on deck 8, Guido’s was originally known as the Forward Observation Lounge. This room was located at the utmost forward of the deck and came with two large windows. Upon his arrival aboard the Pathfinder, Marc Vale selected the room and oversaw a complete overhaul. The windows were the only thing retained.

**Lower Level / Forward Half**

The forward half of the lower level of Guido’s is the former lounge. This room is beach themed and has appropriate items on the bulkheads. These include surfboards, fishing nets, old maps and other things associated with the ocean. (Also found here are pictures of previous ships called Pathfinder, including USS Pathfinder AGS-1 and USNS Pathfinder T-AGS-60.) This is further augmented by beach yellow wallpaper and carpet. The area near the windows has tables and chairs. The middle of the room has the kitchen, which is open and surrounded by a U-shaped bar. This bar is made out wood and comes with stools. The rear wall has bookshelves and comfy couches for reading. This area also has the entrances from the corridors. An arch between the bookshelves provides access to the rear half of the complex. This passage also has a spiral staircase to the upper level.

**Lower Level / Rear Half**

This space was originally left open for future expansion. It was converted into a (holographic) pool, representing the ocean. The pool is surrounded by a terrace of yellow tiles. This terrace has sunbeds and tanning lights. Against the port and starboard bulkheads are showers and changing booths. The port units are for female, while the starboard units are for males. To create the illusion of a view, the room has special wallpaper. Three sides show a tropical island, while the last side is open sea.

**Upper Level**

The upper level of Guido’s is located between Shuttle Maintenance and the Gym on deck 7. It does not have an access from the corridor, but it can be accessed from the two adjacent rooms. It can also been accessed from the lower level. It is has chairs and tables surrounding a stage. Like aboard the Valkyrie, this stage comes with a collection of instruments and a record player. (The original instruments were lost along with the Valkyrie, but Vale was able to get replacements.) The collection was expanded with extra instruments. Behind the stage is a small room with wigs, clothing and props for putting on plays.

Flanking the entrances are shelves. The shelves surrounding the entrance from the Gym are designed to hold records, while the entrance from Shuttle Maintenance has shelves meant for board games. First time visitors are expected to donate either a board game or a record. When compared to what was available aboard the Valkyrie, the menu served on the upper level has also been expanded.

## Subpages

Board Games and Records

Instruments

Menu