recursal/Fanatic-Fandom huggingface dataset:
Building log

The **Building log** can be obtained by using a Primitive saw or a superior metal Saw on any cut-down tree (Hard/Softwood log). It yields a number of building logs based on the size and quality of the tree the log came from. Hardwood trees have a higher yield than Softwood trees. A higher quality tree will yield a higher number of logs - it's likely with low quality trees to not get a single building log, it's all about cut-down tree durability (which depends on tree quality). If cut-down tree durability is less than 100, you won't get any building logs, if it's more, for every building log you saw, cut-down tree durability (or "Stones") decreases by 100.

With the Artisan skill **Inspect Objects** you can inspect a log to see its current durability ("Stones"). Since a building log uses 100 durability, a board uses 20, and a billet uses 10, you can avoid wasting some of the raw log by careful cutting. For example, if a log has 120 durability you could cut 1 building log which would leave the log with 20 durability. If you try to cut a second building log from it you will just waste the remain wood and get nothing, but you could use it to cut 1 board or 2 billets instead. That same 120 log could also be cut into 1 building log + (2 billets or 1 board), or 6 boards or 12 billets, or some combination of the two. To stop sawing (say, going for the 2nd building log) press ESC before the progress bar completes.

Major tree logs give twice the lumber of normal tree logs. Ill trees or saplings don't give logs and aren't worth cutting for lumber. If you have the ability to collect a sapling from high quality trees it is a good idea to collect some and replant them for future harvest.

* Click on Trees for a more **detailed spreadsheet** of how much logs are beeing obtained by cutting **diffrent tree types**.

Building log is also used in many object recipes for Construction, Masonry and Architecture.

* See also: Amberwood building log and Whitewood building log
Berserker

**Berserker** is a combat skill. It allows to use taunts and war cries.

Level 30 of Vanguard skill is required to learn this skill. To increase War cries past level 30, Vanguard skill must be at level 60.

## Abilities

 100 |  | A proper taunt with animation. | none

## Armor available

(Piece)
(Piece)
(Piece)
(Piece)

## Training Tips

*Have a piece of advice for effective training?*
Edit this section and place it here!

* Pull the "taunt" ability on your hotkeybar and keep using it.

## Gallery

* Full plate armor (Front view)
* Full plate armor (Back view)
* Royal full plate (Front view)
* Royal full plate (Back view)
Castle tower with transitions

The **Castle tower with transitions** has openings for both Castle wall and Stone wall on 3 faces. One face has opening on the ground level, whiles its opposing face has a few narrow slits to shoot out.

It has a larger footprint that some other castle tower variants.

* See also: Castle tower and Castle tower angle.

## Gallery

* Castle tower with transitions
* Castle tower with transitions
(Inner and Side)
* Castle tower with transitions
(Outer and Side)
Big falchion

The **Big Falchion** is a one-handed sword that requires Cavalry skill level 30 to equip.

## Historical

The weapon combined the weight and power of an axe with the versatility of a sword. Falchions are found in different forms from around the 11th century up to and including the sixteenth century. In some versions the falchion looks rather like the weapon-seax and later the sabre, and in some versions the form is irregular or like a machete with a crossguard.

## Gallery

* Tooltip
* Model
Big tanning tub

## MMO

The big tanning tub is used to create leather out of dried hides and to boil Flax stems in larger packs than the Tanning tub does.

You need Procuration skill at level 90 to be able to use it.

*Note:* The Quality of the tanning tub, affects the flax/leather produced.

* See also: Tanning tub

### Tanning

To create a pack of leather, you need some dried hide and water in your inventory. To boil Flax stems, the 100 stems need to be stacked.

Right click on the tanning tub and `Use Tanning Tub`. It takes one hour to finish the process of tanning.
Big potato

### MMO

Can be gained from harvesting Potatoes with a base chance of 1%, it is the domestic version of the wild potato.

Requires 30 Farming and 1 Fresh Water per tile to sow.

Can be sown during seeding days and harvested during gathering days for domestic potatoes. Seeding and gathering phases are always 6 ingame days long and the next seeding and gathering phase always starts 20 ingame days after the previous one.

The yield is fixed to 8 Potatoes and 2 Big Potatoes.

#### Quality and Rotation

The quality of the crop and the soil gets set to the lowest value of the effective Farming skill, the quality of the Fertile Soil, the Fresh Water and the Big potato during sowing.

* *Note: You have a base chance of 5% to raise the quality by 1 and can raise the chance by rotating with vegetables and grains.*

The quality of the yield gets set to the lowest value of the effective Farming skill and the quality of the crop. The quality of the Fertile Soil doesn't change.

* *Note: You have a base chance of 5% to raise the quality by 1 and can raise the chance by rotating with vegetables and grains.*

#### Regions:

Big potatoes are not a rare resource and can be gathered and sown in all regions.

#### Cooking

Big potatoes are used in certain Cooking recipes.
Boar (domestic)

### MMO:

**Boar** is a domestic animal. Breeding or taking care of **boars** requires a barn and a pig (female).

Can be slaughtered for Pork, Intestines, Bones, Pigskins and Animal parts.

Slaughtering
 Old Boar

*Note: Animal parts only drop if you have Animal Lore 90.*

Boars only can be tamed, bred and held in barns in the following Regions:

* Kjostenbrud
* Jarlslig
* Altenbrog
* Islandlend
* Schneeglom
* Greusmergen
* Roysbad
* Khatchakten
* Kron-Insel
* Tsahrim-then
* Amathemgir
* Jodensbrug
* Uffer-de-Furst
* Bathai-azgyr
* Tashmyr-chak
* Langerzehrt berg

### Your Own:

**Boar** is a domestic animal. Breeding or taking care of **boars** requires a barn and a pig (female).

Can be slaughtered for Pork, Intestines, Bones, Big hides and Animal parts.
14th Assault

## Map availability

This Squad Assault was made available on:

* 2018-09-06T01:30:00Z (Notification)

## Unit data

### Battle 1

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 2

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 3

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 4

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 5

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

**Enemy reinforcements**
Castle tower

**Castle tower** is a part of strong, defensive structure that is castle wall. It's much higher and can be mounted from the inside, where few narrow arrowslits are located, or on the top of it, from where a view is much better and it proves to be even more effective defensive position for archers.

There is ground access on the internal face.

* See also: Castle tower angle and Castle tower with transitions.

## Gallery

* Castle tower
(inner and side)
* Castle tower
(inner and side)
* Castle tower
(outer and side)
* Castle tower
(inside)
Baromsag

## MMO & Your Own

A special substance used to increase the quality of basic ground resources. Baromsag can be obtained by building and controlling the Geognosy pit.

* See also: Baromsag tied with a ribbon.

### How to use

1. You need to have Baromsag in your inventory.
2. You need to have the compatible ground resource in your inventory.
3. Right click on the resource and `Use Baromsag`.
4. Choose a quality of the Baromsag you want to use from the list of available qualities that appears *(similar to the usage of repair kits)*.

*Notes:*
* If you don’t have any Baromsag in your inventory and you select the option on an item, you will be notified of this fact*.*
* If the item is already at maximum quality, then you will receive a notification: ‘Too much substance amount for Baromsag to upgrade its quality.’
* The more weight you try to improve, the fewer points you get! A weight of 150 to 180 should be the maximum.
* The higher the quality of the bulk material, the less weight you can qualitatively improve!

### Compatible resources

* Soil
* Fertile soil
* Forest soil
* Sand
* Clay
* Rock
* Granite
* Marble
* Limestone \*
* Gypsum \*
* Iron ore
* Copper ore
* Brimstone \*
* Rocksalt \*

*Note: Marked resources do not exist in Your Own.*

### Effectiveness

The easiest way to use Baromsag for raising the quality of ground resources up to quality 100, is to use 1 Baromsag per stack that has a size of 10% of the Baromsag quality.

* Example: 1 Baromsag with quality 60 will raise a stack of 6 items from any quality up to quality 100.
* Example: 1 Baromsag with quality 83 will raise a stack of 8 items from any quality up to quality 100.
* Example: 1 Baromsag with quality 95 will raise a stack of 9 items from any quality up to quality 100.

After some tests, the formula to calculate the outcome seems to be `Material quality + (Baromsag quality * ((100 - Material quality)/100) / (Stack size/10)`. The result gets rounded up/down regularly.

### Trivia

Meaning/translation: *bullshit* (from Hungarian *baromság*.)
Abilities

**Abilities** are actions that can be performed in game. There are generally two types of abilities:

* Abilities without required skills
* Abilities that requires accomplished skills

Hotbar Abilities are actions which can be performed by clicking on an icon on the hotbar or pressing the appropriate shortcut key.

These Hotbar Abilities can be used without any required skill:

 Courtesy
 Dance
 Disapproval
 Fright
 Honor
 Indication
 Laughter
 Provocation
 Welcome
 Left waist slot
 Right back slot
 Right waist slot
 Flee!
 I yield!
 Coup de grace
 Pounce
 Iron grip

Abilities that only can be used if your character has the accomplished skills:

 Trickmove
 Piercing bolt
 Volley
 Arrow to the knee
 Order move
 Order charge
 Formation circle
 Formation wall
 Formation wedge
 Taunt gesture
 Taunt verbal
 You are mine
 Coward
 Arghhhh!
Carrot

Can be gained from harvesting Carrot seeds.

* Tsahrim-then
* Frosnenjord
* Uffer-de-Furst
* Smalbucht
* Kharai-glod
* Bathai-azgyr
* Urzunai
* Tashmyr-chak

### Cooking

Carrots are wild vegetables which are used in certain Household and Cooking recipes.

### Taming

Carrots can be used to tame Wild horses and Mooses.

## Life is Feudal: Your Own

### Acquisition

Carrots can be gathered with 0 Farming and any Sickle. To gather, right click on any soil and select `Look For -> Wild Plants`. A variety crops will be shown with carrots being one of them. The quality of the gathered carrot will depend on the quality of the soil it is gathered on. The quality of the sickle does not affect quality of the gathered Carrot.

Note: `Look For -> Wild Plants` will not work on any quality 100 soil. To get quality 100 crops one must pursue proper farming.

### Farming

Requires 30 Farming to sow. The crops always need 8 weather changes between sunny or rainy weather or vice versa. The yield can vary between 3 - 12 if sown on Fertile Soil and 1 - 6 if sown on Soil.

### Cooking

Carrots are used in certain Cooking recipes:

### Taming

Carrots can be used to tame Wild horses and Mooses. The quality of the carrot effects the likelihood of a successful tame.
Barley

Requires 60 Farming and 1 Fresh Water per tile to sow.

Can be sown during seeding days and harvested during gathering days for domesticated grains. Seeding and gathering phases are always 5 ingame days long and the next seeding and gathering phase always starts 47 ingame days after the previous one.

The yield is fixed to 8 Wild barley, 6 Straw and 2 Barley.

#### Quality and Rotation

The quality of the crop and the soil gets set to the lowest value of the effective Farming skill, the quality of the Fertile Soil, the Fresh Water and the Barley during sowing.

* *Note: You have a base chance of 5% to raise the quality by 1 and can raise the chance by rotating with potatoes and vegetables.*

The quality of the yield gets set to the lowest value of the effective Farming skill and the quality of the crop. The quality of the Fertile Soil doesn't change.

* *Note: You have a base chance of 5% to raise the quality by 1 and can raise the chance by rotating with potatoes and vegetables.*

#### Regions:

Barley can only be harvested and sown in the following regions:

* Oyensrog
* Kjostenbrud
* Jarlslig
* Holengen
* Altenbrog
* Islandlend
* Goddenjord
* Schneeglom

#### Cooking

Barley is used in certain Cooking recipes.
3 story wooden house

The **3 story wooden house** is a big, 3 story house with a small balcony. It can be a home to 25 players at the same time.

* See also 3 story plaster house and Large 3 story wooden house.

## Gallery

* 3 story wooden house
(front view)
* 3 story wooden house
(back view)
* 3 story wooden house
(interior)
* 3 story wooden house
(interior)
* 3 story wooden house
(interior)
* 3 story wooden house
(interior)
* 3 story wooden house
(interior)
Capital

The capital is a neutral zone, in the center of Abella, on server 25.

## Safe Zone

The capital is a sanctuary where it is not possible to attack other player characters.

The area around the capital however also don't allow interaction with the environment. This means that you can't forage for food or resources while being safe from harm.

## Trading

You can use the trading posts to sell commodities to the crown in exchange for coin and buy items for sale by other players.

It is also possible to store up to 100 stones worth of items in each of the three trading posts for free.
Bag

### Tips

* Since you can only mix herbs that are in your inventory, a bag (or Pouch) is a useful container for herbs, which can be placed in other containers while not being used to mix herbs. When you want to mix, drag the bag from the other container to your inventory, then open the bag and you can mix herbs from your bag's contents or your inventory.
* Since they can be renamed, you might even have a bag for herbs that product Flux, another with herbs for Naphtha, and another for  Flavourings.

* See also Pouch, Sack and Backpack
Apple sprout

The **Apple sprout** can be used to plant apple trees (**rightclick on an emtpy Forest Soil - > Farming -> plant apple tree**).

The quality of the planeted tree is equal to your maximum Farming skill level, but can't exceed the quality of the apple tree sprout.

Planting apple trees requires Farming level 60 and can only be planted on Forest Soil.

Forestry is used to get the **sprouts** from trees, they regrow after a certain amount of day cycles.
Aurochs Bull (wild)

### MMO:

The **Aurochs Bull** is a wild animal and tamable. Skinned Aurochs Bull carcasses will provide the player with Game meat, Big hides and Bones. Bull heads, Horns and Animal Parts also drop if Hunting is at least 90.

Taming an Aurochs Bull will add 1 Bull or Hairy Bull to the players inventory, depending on the region the bull is tamed in. The female counterpart is the Aurochs Cow.

* *Note: Bulls and all other animals have to stand still to attack what makes it easy to kite them. Bulls will lay down if they are at low HP*.

#### Taming

Taming requires Animal Lore level 60.

Aurochs bulls only accept mushrooms or potatos in taming attempts.

### Your Own:

The **Aurochs Bull** is a wild animal and tamable. A skinned Aurochs Bull carcass will provide the player with Game meat, Big hides, Horns, Bones and Animal Parts (if Hunting is at least 90).

Taming an Aurochs Bull will add 1 Bull to the players inventory. The female counterpart is the Aurochs Cow.

#### Taming

Taming requires Animal Lore level 60.

Aurochs bulls only accept mushrooms or potatos in taming attempts.
Castle wall corner

**Castle wall** is a very tall, strong, defensive structure that height matches the highest houses. These walls can be used by archers as fine defensive positions as they provide protection and long range view. **Castle wall** is available to player in building menu upon unlocking architecture skill.

* See also: Castle wall and Castle wall with hoarding.
Castle wall corner (no merlon, no buttress)

**Castle wall** is a very tall, strong, defensive structure that height matches the highest houses. These walls can be used by archers as fine defensive positions as they provide protection and long range view. **Castle wall** is available to player in building menu upon unlocking architecture skill.

* See also: Castle wall and Castle wall with hoarding.

## Gallery

* Castle wall corner (no merlon, no buttress) - new model
Castle wall corner (no buttress)

**Castle wall** is a very tall, strong, defensive structure that height matches the highest houses. These walls can be used by archers as fine defensive positions as they provide protection and long range view. **Castle wall** is available to player in building menu upon unlocking architecture skill.

* See also: Castle wall and Castle wall with hoarding.

## Gallery

* Castle wall corner (no buttress) - new model
Believer's shovel

Believer's tools can be purchased from the consumables section of the shop with Gods' Favor. The Believer's shovel can be used similarly to the regular Shovel, but is bound to the character that equips it. It cannot be dropped, bartered, or repaired. Once the durability reaches 0, it will be automatically removed from the character's inventory. It weighs less than a regular shovel and does not need to be crafted, but the durability is restricted to 50.
A Child's Wish

This map is the final map of the thirty second Tempest Trials, and it features  Ilyana: Treat Harvester as a boss unit.

## Map availability

This map was made available:

* 2019-10-14T07:00:00Z – 2019-10-24T06:59:59Z (Notification)

## Unit data

Normal/LV.8/3 battles
**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

Normal/LV.14/3 battles
**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

Normal/LV.20/3 battles
**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

Hard/LV.25/4 battles
**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

Hard/LV.30/5 battles
**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

Lunatic/LV.35/5 battles
**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

Lunatic/LV.40/7 battles
**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Randomized units

The other enemy units are selected randomly from the below pool of Heroes:

## Story

### Opening

English • Japanese### Ending

English • Japanese
Castle wall with hoarding

**Castle wall with hoarding** is a very tall, strong, defensive structure that height matches the highest houses. It has wooden defensive additions which standard castle walls doesn't have. These walls can be used by archers as fine defensive positions as they provide protection and long range view.

* See also: Castle wall.

### Old Castle Wall

* Castle wall with hoarding
(front view)
* Castle wall with hoarding
(back view)
Artisan

**Artisan** is one of the seven tier 1 crafting skill tree branches. It allows to perform terraforming actions, make a snowball and create primitive tools. Artisan branch unlocks tier 2 skill: Construction. There is no prerequisite to this skill.

One of the main abilities for **Artisan** is Terraforming. For more information, see the Terraforming page.

## Recipes

**Artisan** gives you the ability to craft some primitive items to start your journey at Life is Feudal. You have two different types of crafting in Artisan:

* **Craft Primitive Tool** by right-clicking on a branch in your inventory.

## Training Tips

*Have a piece of advice for effective training? Edit this section and place it here!*

* Terraforming work is a good way to help your group and gain skill at the same time.
* Building primitive knives is also a fast way to level up.
* *MMO only: Useful skill, but not a such good source of experience.*
Castle shield

**Castle shield** is a defensive construction made from boards and nails.

Unlike walls, castle shield is a movable object that can be used on the battlefield to reinforce defensive positions.

Castle shield fits in entrances of castle towers.

* See also: Castle shield (loophole).

## Gallery

* Castle shield
* Castle shield
40th Assault

## Map availability

This Squad Assault was made available on:

* 2020-11-05T03:00:00Z (Notification)

## Unit data

### Battle 1

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 2

Lunatic

* ヒートクラッキング

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

**Enemy reinforcements**

### Battle 3

Lunatic

* ヒートクラッキング

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

**Enemy reinforcements**

### Battle 4

Lunatic

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

### Battle 5

Lunatic

* ヒートクラッキング

**AI settings**

*See AI for a detailed description of the enemy movement settings.*

**Enemy units**

**Enemy reinforcements**
Alchemy ingredient

## Organic Ingredients

Organic ingredients are acquired from skinning dead animals with the Hunting skill level 90 and above or from slaughtering tamed animals with the Procuration skill.

These Organic Ingredients can be used at Alchemy level 90

## Mineral Ingredients

Mineral ingredients are acquired from mining ores with the Mining skill level 90 and above, or cutting down trees and uprooting stumps with the Artisan skill level 90 and above. Chance is based on the character's luck.

These Mineral Ingredients can be used at Alchemy level 60.
Amberwood log

**Amberwood** is a rare resource, which was introduced to the MMO with the second major update, 0.2.0.

An amberwood log results by the chopping down pine trees with a primitive axe or Hatchet.

* See also: Softwood log and Whitewood log

From amberwood logs you can saw amberwood building logs and amberwood boards. If you chop or saw out billets, you will get softwood billets.

This item requires 2 slots to transport via Horse Cart

## Regions

Pine trees grow only in the following regions:

* Oyensrog
* Kjostenbrud
* Islandlend
* Goddenjord
* Snoenfeld
* Phat-Tsarai
* Roysbad
* Khatchakten
* Schwarzenweg
* Kron-Insel
* Amathemgir
* Frosnenjord
* Shin-Shin cakmet
* Kharai-glod
* Urzunai
* Tashmyr-chak
* Zelzerdorn
Calendar

You can see the current date, moon phase, real time until it will get dark the next time if you open it and you can click through the past and the upcoming days using the arrows. You can see the remaining real time until the chosen day will start.

The calendar is the same for the whole world, the weather can be different on each server.

#### Crops

Seeding days determine which wild plants can be gathered in the wilds and which seeds can be sown.

* *Note: You can only gather seeds during sowing days for **wild** crops, which are marked with the orange square.*
* *Note: Seeds spawn only on ground with a maximum quality of 30, wild grapes only on ground with a maximum quality of 20.*
* *Note: You can see the different types of vegetables and grains if you hover over the icons. They are rare crops, each region has one of them but never all.*

Gathering days are practically harvesting days, crops will become fully grown on these days and will be ready to get harvested before they will rot.

#### Trees

Seeding days determine which types of trees will have sprouts and can be planted.

* *Note: Maples and Pines are rare trees, each region has one of them but never both.*

Gathering days determine which type of tree can be harvested for their special resources: Silkworm cocoons from mulberry trees, apples from apple trees and Nuts from Hazels.

#### Animals

Breeding days determine which type of animal can get pregnant in their stables.

* *Note: The pregnancy starts during breeding days and lasts for a fixed amount of ingame days while the animals are in their stables.*

Harvesting days determine which type of animal will produce their resources: Milk from cows and hairy cows, eggs from chickens, soft wool from sheeps and rams and coarse wool from mountain sheeps and mountain rams.
Castle wall (diagonal)

**Castle wall** is a very tall, strong, defensive structure that height matches the highest houses. These walls can be used by archers as fine defensive positions as they provide protection and long range view. **Castle wall** is available to player in building menu upon unlocking architecture skill.

* See also Castle wall and Castle wall with hoarding.

### Old Castle Wall

* Castle wall (diagonal)
(front view)
* Castle wall (diagonal)
(back view)
Aktashite

Aktashite are a type of Mineral Ingredient used in Alchemy.

## Acquisition

Aktashite can be acquired from mining ores with the Mining skill level 90 and above, or cutting down trees and uprooting stumps with the Artisan skill level 90 and above. Chance is based on the character's luck.

## Usage

Aktashite can be used at Alchemy level 60.
Armorsmithing

**Armorsmithing** is the tier 4 crafting skill in the kilning following the weaponsmithing skill. It allows to craft various types of armor. Level 30 of weaponsmithing is required to learn this skill. To increase Armorsmithing past level 30, weaponsmithing skill must be at level 60.

## Recipes

* See also: Armor for a more detailed list of information.

## Training Tips

*Have a piece of advice for effective training? Edit this section and place it here!*

* A cheap way to train **Armorsmithing** is by making wire, then chainmail links out of one bar and then light chainmail helm.
* A cheaper way to level up **Armorsmithing** is by making small metal plates.
* The most effective way (but not cheap) is to make metal plates out of metal ingots. It's expensive but gives the most xp.
Carpenter's shop

The **Carpenter's shop** is a manufacturing tool to make intermediate and final products using the Carpentry skill. All crafting done at the carpenter's shop gets a 20% bonus to the result's quality, limited by the crafter's skill level.

***NOTE:** Go to the Carpentry skill page for a detailed list of craftable items.*

* See also: workbench and Wooden carpenter's shop.

## Gallery

* Carpenter's shop
(front view)
Armor

**Armor** is a protective covering that is used to prevent damage from being inflicted to an object or individual by direct contact weapons or projectiles, usually during combat. Personal armor is used to protect soldiers and horse armor to produce Heavy warhorse.

Value of damage resist means how much received damage is reduced. All damage resists in this article are for armor of 50 quality. Better quality of armor gives bigger value of percentage damage reduction.

Fragility is responsible for lowering the amount of damage reduction/resistance the armor provides based on the amount of remaining durability. Higher fragility means higher damage reduction loss per hit.
Brewing tank

**Brewing Tank** is advanced cooking device, it allows to brew alcohol drinks.

## Brewing

Note: Before using Brewing Tank you should get ingredients for alcohol from Wine press or a cooking device (Oven, Kitchen or Big Cauldron) and you should have empty bottles in your inventory.

Note: temperature needs to be exactly in the range shown in the table below (or the progress bar for heating will not show up and the material will lose quality until it reaches q10) - for example Cider must be between 23 to 27 to heat up.
Castle wall with passage

**Castle wall** is a very tall, strong, defensive structure that height matches the highest houses. These walls can be used by archers as fine defensive positions as they provide protection and long range view. **Castle wall** is available to player in building menu upon unlocking architecture skill.

* See also: Castle wall and Castle wall with hoarding.
Cavalry

**Cavalry** is a combat skill that enables use of hand-and-a-half swords, chainmail armors, and riding warhorses.

* *Patch (ver. 1.3.2.2) previously named Cavalryman*

## Weapons available

 Armor available

(Piece)
(Piece)
(Piece)

## Horses available

 Training Tips

*Have a piece of advice for effective training?* Edit this section and place it here!

* Hit a training dummy with a practice bastard.
* Hit a friend with a practice bastard while they are using a shield.
* Have a friend hit you while you are wearing novice chainmail armor.

 Gallery

* Light chainmail armor (Front view)
* Light chainmail armor (Back view)
Broad axe

The **Broad Ax**e requires **level 60** Vanguard to equip.

## Historical

A broadaxe is a large (broad) headed axe. There are two categories of cutting edge on broadaxes, both are used for shaping logs by hewing. On one type, one side is flat and the other side beveled, a basilled edge, also called a side axe, single bevel, or chisle-edged axe. On the other type, both sides are beveled, sometimes called a double bevel axe, which produces a scalloped cut. On the basilled broadaxe the handle may curve away from the flat side to allow a flush stroke when hewing without injuring one's hand. The flat blade is to make the flat surface but can only be worked from one direction and are right-handed or left-handed. The double bevel axe has a straight handle can be swung with either side against the wood. A double beveled broad axe can be used for chopping or notching and hewing. When used for hewing, a notch is chopped in the side of the log down to a marked line, called scoring. The pieces of wood between these notches are removed with an axe called joggling and then the remaining wood is chopped away to the line.
Archimankur

The player that takes the first place in the rating of the Sleeping God will become an **Archimankur**. When Archimankur are chosen, all servers get a notification with their names and titles.

It is possible to become a Makthrid of several gods and **Archimankur** simultaneously.

**Note:**

* At the end of the week after IB Primetime, each Sunday, the list of cardinals and rating lists for each god are reset.
* Only online players can become Makthrids and Archimankur (if you were offline at the time of the announcement, you are not eligible for the title).

### List of gods and their requirements for the ranking

Top ranking player character of the Sleeping God will become the **Archimankur**. The top ranking player characters of other gods will become Makthrid.
Castle wall (no buttress)

**Castle wall** is a very tall, strong, defensive structure that height matches the highest houses. These walls can be used by archers as fine defensive positions as they provide protection and long range view. **Castle wall** is available to player in building menu upon unlocking architecture skill.

* See also: Castle wall and Castle wall with hoarding.
Bear

### MMO:

The **Bear** is a wild animal and not tamable. Skinned Bear carcasses will provide the player with Game meat, Big hides and Bones. Big Bear Heads and Animal Parts also drop if Hunting is at least 90.

* *Note: Bears and all other animals have to stand still to attack what makes it easy to kite them. Bears won't lay down or run away if they are at low HP*.

### Your Own:

The **Bear** is a wild animal and not tamable. Skinned Bear carcasses will provide the player with Game meat, Big hides and Bones. Big Bear Heads and Animal Parts also drop if Hunting is at least 90.

* *Note: The Bear is capable of destroying a 98 quality Tower Shield in two swings... beware!*
* *Note: This way of hunting only works in Your Own!*

## Gallery

* Bear (old model)
* Bear (new model)
* Bear tracks
* Bear tracks
Castle tower angle

**Castle tower angle** is a part of strong, defensive structure that is castle wall. It's much higher and can be mounted from the inside, where few narrow arrowslits are located, or on the top of it, from where a view is much better and it proves to be even more effective defensive position for archers.

* See also: Castle tower and Castle tower with transitions.

## Gallery

* Castle tower angle
(Outside Corner)
* Castle tower angle
(Inside Corner)
Castle wall corner (no merlon)

**Castle wall** is a very tall, strong, defensive structure that height matches the highest houses. These walls can be used by archers as fine defensive positions as they provide protection and long range view. **Castle wall** is available to player in building menu upon unlocking architecture skill.

* See also: Castle wall and Castle wall with hoarding.

## Gallery

* Castle wall corner (no merlon) - new model
Advanced farming

**Advanced Farming** is one of the three tier 3 crafting skills in the Nature's lore branch and one of the two branches following the Farming skill. It allows performing advanced farming actions such as producing flour, extracting honey, using a plough, extracting silk. and operating millstones. Level 30 of Farming is required to learn this skill. To increase Advanced Farming past level 30, Farming skill must be at level 60.

### Devices

* Quern-stone - Used to grind Wheat into Flour, which raises your Advanced Farming skill.
* Plough - allows the farmer to easily plow the ground in preparation for planting crops. A little tricky to learn to use but definitely faster than using your shovel. TIP: Press and hold Q to see where you are in the tile, so you can plow down the middle of the tile. When you move, the Q menu will close.

### Plowing

You can use a Plough to tile Fertile Soil alot faster then useing a shovel. Rocky Surfaces and some steep tiles cannot be plowed.

## Video guides & Training tips

*Have a piece of advice for effective training? Edit this section and place it here!*

* The only reliable way to increase Advanced Farming in the beginning is by grinding Wheat into Flour.
	+ At a multiplier of 1.4, roughly 540 units of wheat are needed to gain 60 points in Advanced Farming.
* Using Beehives can help further skill increase.
* A cheap way of raising your skill is by using a Plough and repeatedly 'using' it.
* Another very easy way to gain skill is by extracting silk filaments, from silkworm cocoons. make sure you plant some mulberry trees.
Alchemy

**Alchemy** is one of the three tier 4 crafting skills in the Nature's lore branch and the single branch following the Healing skill. It allows to brew cocktails.

Level 30 of Healing is required to learn this skill. To increase Alchemy past level 30, Healing skill must be at level 60.

Since the Alchemy skill does the exact same thing as the Herbalism skill, it is considered wasteful to have both skills above 60 at the same time. Alchemy can be used to make naphtha, flux and flavours at level 60, just like the Herbalism skill. So when going for high level Alchemy skill, consider lowering your Herbalism skill to 60 if the skill points could be used elsewhere.

## Cocktails

The potions created with alchemy are called cocktails. They are more powerful and longer lasting than the preparations created with the Herbalism skill.

Cocktails are created using herbs, alcoholic beverage and rare alchemy ingredients.

## Basics

Training **Alchemy** requires an Alchemist's table or Herbalist's shop and lots of bottles filled with alcoholic beverage. In order to create a potion you have to combine at least two herbs with an identical effects and one catalyst (doesn't matter If it's mineral or organic) while having an alcoholic beverage in your inventory. Combining herbs in an identical manner to the Mortar and pestle method will yield a potion. If there is not an alcohol in the player's inventory, the system will tell the player they're missing materials.

Alcohol is not required to mix naphtha, flavour or flux at the Alchemist's Table, but they will still provide an Alchemy skill increase. You need 60 Alchemy in order to mix naphtha, flux or flavour regardless of if you can already mix those using the Herbalism skill.

* By mixing a different combinations of herbs and catalysts your potions can gain effect increase by 1 up to 4.5 points.
* The traits for alchemy ingredients and herbs are different for every character. Trade your ingredients with other Alchemists who may need what you have!

Note: If your combination of ingredients has more than just one pair of similar effect the created potion will result with same effects.

* 1 point - two herbs with same effect
* 2 points - two herbs + one catalyst with same effect
* 3 points - two herbs + two catalysts with same effect
* 4.5 points - three herbs + two catalysts with same effect

### Video guides & Training tips

*Have a piece of advice for effective training? Edit this section and place it here!*

* You will require alcohol to level from 0 to 60, but after that point you could choose to level slower and consuming less materials by only making naphtha, flux or flavour with the Alchemy skill.
Castle gatehouse with bridge

**Castle gatehouse with bridge** is a gateway and a part of strong, defensive structure that is castle wall. It's as high as castle tower, it has two towers of it's own on each side and as same can be mounted from the inside, where few narrow arrowslits are located on couple floors, or on the top of it, from where a view is much better and it proves to be even more effective defensive position for archers. The gate itself is massive and made out of iron. A drawbridge will lower and an internal gate open upon the 'open' command. Upon the 'close' command the gate will come down and the drawbridge will raise to cover it.

*WARNING:* **When closing the gate, it instantly kills anybody standing underneath it!**

* See also: Castle gatehouse, Castle tower, Castle wall and Castle wall with hoarding.

## Gallery

* Castle gatehouse with bridge
(Inside)
* Castle gatehouse with bridge
(Outside and Closed)
* Castle gatehouse with bridge
(Closed Aerial View)
* Castle gatehouse with bridge
(Top Rampart)
* Castle gatehouse with bridge
(Open Aerial)
* Castle gatehouse with bridge
(Inside and Open)
Archer

**Archer** is a combat skill.

Level 30 of Slinger is required to learn this skill. To increase Archer past level 30, Slinger skill must be at level 60.

## Training Tips

*Have a piece of advice for effective training? Edit this section and place it here!*

* Being hit while wearing Regular leather armor increases the skill.

* Hitting a Training dummy or an Archery target is the best way to train the skill (only works up to lvl 60), best way to level up after that is hitting a player's shield.

## Gallery

* Regular leather armor (Front view)
* Regular leather armor (Back view)
Cabbage seeds

### MMO:

Can be gathered with 0 Gathering and a Sickle during sowing days for wild vegetables. They only spawn on ground with a maximum quality of 30.

Requires 0 Farming and 1 Fresh Water per tile to sow.

Can be sown during seeding days and harvested during gathering days for wild vegetables. Seeding and gathering phases are always 5 ingame days long and the next seeding and gathering phase always starts 8 ingame days after the previous one.

The yield is fixed to 4 Cabbage seeds, 6 Cabbage and there is a base chance of 1% to harvest 1 White Cabbage Seed.

#### Quality and Rotation

The quality of the crop and the soil gets set to the lowest value of the effective Farming skill, the quality of the Fertile Soil, the Fresh Water and the Cabbage seed during sowing.

* *Note: You have a base chance of 10% to raise the quality by 1 and can raise the chance by rotating with potatoes and grains.*

The quality of the yield gets set to the lowest value of the effective Farming skill and the quality of the crop. The quality of the Fertile Soil doesn't change.

* *Note: You have a base chance of 10% to raise the quality by 1 and can raise the chance by rotating with potatoes and grains.*

#### Regions:

Cabbage seeds can only be gathered and sown in the following regions:

* Jarlslig
* Holengen
* Altenbrog
* Islandlend
* Schneeglom
* Snoenfeld
* Phat-Tsarai
* Roysbad
Apple

**Apple**s are food that can be gathered from Apple trees, by right-clicking on it and choosing **Nature's lore** -> **Gather apples**.

Depending on the quality, the state of the Apple tree and your Gathering skill level you can gather 0 - 7 **Apple**s (15 from self-planted Apple trees). Note that the number of apples gathered in one pass may not be all the apples on the tree. A typical case is getting 6 on the first try, and 1 on the second. (The lower the Gathering skill is, the more tries are needed to gather all apples.)

The quality of gathered apples depends on the players Gathering level as well as the Apple tree's quality.
Battle (old mechanics)

Instanced Battle (or IB) is a Life is Feudal: MMO in game mechanic that allows Guilds to fight each other away from the open world.

In order to start a battle, the attacking guild should craft a special ‘Challenge’ monument (or Battle Totem) and place it on the defending guild or kingdom’s land. After that, both guild/kingdoms have approximately 24 real-life hours to prepare and get as many players as they can to use this monument and enlist on their side.

Once the battle starts, the Battle Totem caps a number of players on one of the sides to prevent very advantageously ‘zerging’ (x3 players amount advantage is the maximum). Participants are then moved into the instanced area, which is stripped of any buildings, objects, and terraforming, leaving only natural foliage and water in the battle area.

The rules of the battle are quite simple - be the King/Queen of the hill (the area in the center of the map, placed slightly closer to the defending armies side) or you will also be able to eliminate all players of the opposing side.

The winner of the battle gets all the equipment of the losing army that was dropped on the ground during the battle and the losing guild’s monument sustains damage. The damage can even degrade the monument and significantly shrink the radius of the claimed lands around it. Along with the damaged monument, the losers also lose the ability to issue battle challenges for the next 3 real-life days.

In order to enter an Instanced Battle with another Guild, the Guild Leader has to do the following:

1. Issue a war declaration against the targeted Guild.
2. Aquire a Battle totem.
	* Battle totems are crafted at a Siege engineer workshop.
3. Deploy the Battle totem on the enemy claim.

## Siege

Siege is planned to work with the war mechanics. Requiring you to win battles in which will, if victorious, shrink your enemies realm claim. Once the realm claim is reduced enough you have to start a siege against the town claim and destroy it for good.

Starting a siege reqiure a Siege totem. As of 6/5/2018 siege totems are not in the game. The recipe is in the game, but they can't actually be crafted.

IMPORTANT INFORMATION: You can destroy t1 town claims! If a t1 claim is within the influence of another higher tier claim, it can be attacked by the higher tier claim. Use instanced battle totems to shrink claims to t1, then build a monument close to their claim and build it up. Eventually, you can destroy their claim this way. This is currently, 6/5/2018, the only way to destroy a monument.

#### References

* http://lifeisfeudal.com/forum/development-news-59-lsquo-battles-inc-rsquo-t23786/
Carpentry

**Carpentry** the tier 2 crafting skills in the Forestry branch. It allows to create various wooden items, furniture, shields and practice weapons. Level 30 of Forestry is required to learn this skill. To increase Carpentry past level 30, Forestry skill must be at level 60.

## Devices & Workshops

Carpenters obtain the wooden material from softwood or hardwood logs. Equip a saw or primitive saw, right click on a log, choose **Carpentry** and then **Saw out a billet**, **Saw out a board**, or **Saw out a building log**. They can also craft handles using a knife or a primitive knife on softwood billet.

To work further with these materials, carpenters must use one of these tools:

* Carpenter's toolkit - a crafting tool, fits into the backpack. Depending on the quality of the tool, you may receive a small bonus to the quality of the final product.
* Workbench - a furniture / crafting station, can be picked up / placed on the ground. No bonuses.
* Carpenter's shop - a building / crafting station that includes a workbench and serves as a status symbol for the richest carpenters. +20% quality of the final product.
* Carpenter's shop (wooden) - a building / crafting station, wooden version of **Carpenter's shop**. +20% quality of the final product.

**All crafting stations can produce the same items**

## Training Tips

*Have a piece of advice for effective training? Edit this section and place it here!*

* 29/12 crafting handle's seem to be the most cost effective way to train.
* About 300 softwood billets turned into handles will be enough for a power hour with a knife.
* About 96 logs of various quality processed into logs, boards, billets in that order will be enough for a power hour.
Bardiche

The **Bardiche** two-handed axe that requires level 30 Vanguard to equip. You need 45 strength to use this weapon with normal attack speed.

## Historical

The Bardiche ("long poleaxe") is a type of glaive polearm known in the 16th and 17th centuries in Eastern Europe. Ultimately a descendant of the medieval sparth (Danish axe), the bardiche proper appears after 1500. The blade varied greatly in shape, but was most often a long, cleaver type blade. The distinction was in how the blade was attached to the pole. The bardiche blade was attached to the pole either via two sockets (one at the top of the pole and one lower, at the base of the blade) or one socket at the top and one surface mount at the base, effectively mounting the heavy blade to the wooden shaft.
Battle survival

**Battle Survival** is one of the four independent combat skills. It allows to heal wounds and perform operations on badly wounded characters. There is no prerequisite to this skill.

**Fatal Hard HP conversion** - your character's passive ability - gives you a chance to survive a strike that would normally kill your character by subtracting overkill damage from remaining soft HP.

Example: you have 20 HardHP left, 40 SoftHP and receiving 43 slashing damage.

If **Fatal Hard HP conversion** procs and your **Battle Survival** skill is high enough to counter 43 points of damage - you will receive 20 points of damage to HardHP and 23 points of damage to SoftHP, leaving you with 0 HardHP, 20 SoftHP and alive.

Amount of damage received in a single strike, that can be mitigated by **Fatal Hard HP conversion** depends on both your Maximum HP and **Battle Survival** skill level.

## Training Tips

*Have a piece of advice for effective training?* Edit this section and place it here!

* Have a friend cut you in a way that creates a bleed, then use a Bandage to stop the bleed.
Bear hide

**Bear Hides'** can be acquired by killing wild Bears and then skinning them. These beasts of nature can be found randomly generated around the map.

The Bear hide can then be hung on a Drying Frame to produce Thick Dried Hide. Thick Dried Hide is then processed with 4 Water in a Tanning Tub to produce Thick Leather.

Be warned! They are very formidable foes, with high blunt damage, and medium to high slashing damage. They are best killed by groups of hunters. Another hunting technique is to use a lancer against the bear or shoot at it from a high ranger and "kite" by riding away with a horse when it gets too close.