Arenas and Bosses

There are a few general things about all Bosses:

* All Bosses are aggressive, they will chase and attack players in range.
* All Bosses will regenerate hp. When the boss is not attacking or chasing anyone, the hp regeneration speed will be 10 times faster.

# Arena

Arenas can be unlocked by giving key cards that can be found in varies areas in game to the NPC CB092. For details about how to unlock arenas, refer to CB092.

There are three levels (I, II and III) of arena for each biome, namely Enchanted Forest (e), Poison Valley (p), and Hell Pit (h). For each biome, there are 4 bosses, 1 in all 3 levels, 2 in level II and III, and 1 in level III only.

* E.g. e1 stands for Enchanted Forest Arena.
* E.g. p2 stands for Poison Valley Arena II.

All arenas have the following descriptions (with user generated explanation below each description). Here is a table before the descriptions for a glimpse on the difference among the three levels:

* Survive waves of monsters and defeat the boss! You will be considered defeated if no players are alive inside.
	+ Sometimes there will be 1 to 2 seconds buffer time before the system consider you are defeated, you can make use of this latency to revive and re-enter the arena.
* Entry Limit Per Player: 99 (level I), 3 (level II), 1 (level III)
	+ The first player that enter the arena will have one extra entry chance.
	+ Every entry counts. That means if you are the second to enter a level II arena for the first time, you will only have 2 extra entry left.
	+ If you leave and rejoin the game, the number of entry chance will NOT be reset.
* Potions Allowed: True (level I and II), False (level III)
	+ Potions include Red Potions I and II, Blue Potion I and II, Yellow Potion, Slime Bread, Smelly Bread, Enchanted Bread and Dusty Bread.
* Resurrection Allowed:True (level I and II), False (level III)
	+ Resurrection included Revival Scroll and Revival Stone.
* Monster HP Multiplier:1x (level I), 2x (level II and III)
	+ Monster HP in arena will not be multiplied like biome mobs/bosses when more players come into the game. For details, refer to P.S. of Mobs' HP and Atk.
* Monster Damage Multiplier:1x (level I and II), 2x (level III)
	+ Monsters' Damage in arena may be different from those in biomes, refer to the HP and Atk table in each specific arena.
* Reward Multiplier:1x (level I), 1.5x (level II), 2x (level III)
	+ Reward Multiplier multiplies the probability of each non-must drop items. This does not increase the quantity of items dropped.
* Boss Spawn:180 seconds
	+ Boss will spawn after 180 seconds after the entry of the first player if not defeated.

Each type of arena (not level) and each boss in arena has its specific set of drops:

* E.g. Tuck Tuck in Enchanted Forest I, II or III will drop the same set the items with the probability of dropping multiplied by 1, 1.5 or 2.
* E.g. Whichever boss in Poison Valley Arenas will have chance to drop the items specifically dropped in Poison Valley Arenas.

The rarity of drop are approximated by trial and error, there is no official information for the drop rates. The number of item dropped is 1 otherwise specified. Mobs (not Bosses) in Arenas will not drop anything.

About the stats below:

* HP: Health Points of the mob.
* Def: Defense of the mob which reduce the attack of player by the written number, with lower bound 1.
* Min Atk: Minimum attack of the mob to a player with 0 defense.
* Max Atk: Maximum attack of the mob.

For details about the numbers, statistics and the calculation behind, refer to Estimated Game Mechanics and Myths

## Enchanted Forest Arenas

The 4 bosses of Enchanted Forest Arenas are:

* Tuck Tuck (level I, II and III)
* Slimie (level II and III)
* Rex (level II and III)
* Queen Bee (level III)

### e3

Queen Bee will spawn 2 Hornets  occasionally with 150 HP, 2 Def , 6-16 Atk.