Sigma

**Sigma** is the primary antagonist of the Mega Man X series. Once the noble leader of the Maverick Hunters, Sigma fell into insanity and turned Maverick himself, becoming the leader of all haywire Reploids and waging war on humanity. Although he has been destroyed countless times, Sigma's programming always survives and builds himself a new form, ready to menace the world once again.

Sigma joins the Deathmatch with his X1 body, and works as an assortment of several sub-characters in one. He is able to summon and control Mavericks on the map. As such, his actual movepool is limited, and most of his attack variety comes from the various mini-characters he can call in, order around and control.

## Abilities

Sigma's basic attack is swinging his formidable Beam Saber. It has longer reach than those of Zero and X, and deals 4 damage with full flinch, but has a long cooldown and ending lag. It can be used on the ground, in the air, when dashing, and when climbing walls and ladders. He can also shoot beams from his forehead, this attack can fired in multiple angles but cannot be used while moving.

Sigma can perform a wall dash by pressing SPECIAL when sliding down a wall, causing him to leap off the wall at great speed. It can be aimed up or down with the arrow keys, by swinging his sword in this state, Sigma will do more damage than a regular slash. A grounded version of the wall dash can be executed by pressing SPECIAL during a dash, this version is slightly slower.

By holding the DOWN key, Sigma will block attacks with his saber. This reduces damage taken and allows him to deflect (not reflect) many projectiles. However, he can deflect a greater range of projectiles than Zero can reflect. Due to his big size, he is tougher than the other playable characters and takes mini flinches instead of full flinches.

In non-1v1 modes, Sigma can have up to two Mavericks in his inventory. These can be configured in the Loadout menu. You can switch between Mavericks with WeaponL/WeaponR.

Mavericks, like Ride Armors, have 32 HP are immune to flinch, headshot and CC (crowd control) abilities. However, they are incapable of capturing flags or points; the commander himself must seize the objective.

Sigma can also transform into Wolf Sigma at cost of 10 scrap.

**Pros:**

• Great damage.

• Mavericks can cover the gap between Sigma's attacks, as well as shield him from incoming attacks.

• Has easy flinchlock options in Summoner and Puppeteer.

• Can completely stay away from any harm in Tag Team Mode.

**Cons:**

• Poor defense.

• Usually relies on Mavericks to get his job done.

• Very big size and hurtbox, which can make traversing through specific stages more complicated.

• Mavericks have weaknesses that can be exploited, they also award more scrap for the one who kills them.

## Command Modes

Sigma has several ways he can utilize the Mavericks in his squad. These are represented as different "command modes" that you can change in Sigma's loadout. Each command mode has its unique strengths and weaknesses, so try to switch to the mode of command best suited for the current situation during a match. Here are the command modes below, and how they function:

### Summoner

This is the default mode and can be thought of as a "summoner" archetype. Mavericks can be called onto the battlefield for 4 scrap by switching to their slot in your inventory and pressing ATTACK. Once purchased, Mavericks automatically attack nearby enemies. You can summon the Maverick again to your current position after they are purchased by pressing ATTACK on their inventory slot.

You can control the initial attack the Maverick uses on initial summon by pressing either ATTACK, SPECIAL, or ATTACK + SPECIAL on the Maverick slot, to use the Maverick's attack, special, or dash ability, respectively.

This mode also grants Sigma the Commander Vision ability: for any Mavericks in play, their position (and any nearby enemies or allies) will be displayed on a minimap on the bottom-right of the screen.

In this mode Sigma can issue a follow or hold position command with DOWN + SPECIAL to have Mavericks follow him or hold position, respectively (hold position is default).

Note that if Sigma dies in this mode, all summoned Mavericks still alive will leave the map, but can be re-summoned for free in Sigma's next life at their remaining health.

### Puppeteer

This mode can be thought of as a "pupeeteer" archetype. Mavericks can be bought for 3 scrap. However, instead of issuing commands, switching to the Maverick actually allows Sigma to control them directly, like a puppet. The Maverick gains full control and can move/jump around and use the attack, special and dash keys to perform attacks and abilities. However, the camera stays centered on Sigma, and if Sigma dies, his Mavericks will leave the map (but like with Summoner mode can be re-summoned for free). This mode also grants Sigma Commander Vision and the Follow/Hold Position commands. Mastering this mode can lead into devastating combos.

The main gimmick of this mode is being able to control 2 characters simultaniously, there are 2 options of control made exclusively for this mode, Toggle Mode and Hold Mode.

With Toggle Mode, Sigma must manually press L/R to switch to the Maverick's control and going back to Sigma's control, while Hold Mode requires holding L/R to switch to Maverick control. Mavericks will be controlled as long as the key is still being held down, releasing the key will change back to Sigma control.

Puppeteer Mode also has a 25% defense buff (75% when blocking) to help with survivability).

### Striker

This mode allows Sigma to use his Mavericks like "strikers" or "assist characters". They won't cost any scrap to summon in this mode, but when called in, they will perform only one attack before leaving. After they are used, there is a cooldown before they can be called in again. Like with Summoner, you can influence the move the Maverick uses depending on your input used to summon the Maverick.

### Tag Team

This mode turns Sigma into a "stance" character. Mavericks can be bought for 5 scrap; when purchased, they will swap out with Sigma completely, and become directly controllable. You can swap back to Sigma, or to another purchased Maverick, but there is a cooldown on each swap. If you die as a Maverick, you will automatically swap back to Sigma and can continue fighting. However, if you die as Sigma, it will count as a death and you'll have to go through the normal respawn cycle, even if you have purchased Mavericks that are still alive (but can re-summon any Mavericks still alive for free).

# Wolf Sigma

Sigma's Hyper Form is Wolf Sigma and is a 10-scrap revival-based hyper mode. Activate it upon death have Sigma's head pop off and attach itself to an enormous, fearsome wolf suit! Note that this hyper can only be activated in certain spots in the map if there is space, and away from the edges and other Wolf Sigmas. Wolf Sigma will give you three weapons in your inventory: the left hand, the head, and the right hand.

The head weapon controls the suit, though it is immobile. While controlling the head, press the ATTACK key to sweep energy balls from left to right (or right to left if RIGHT key is held); each ball deals 6 damage with a full flinch. Press SPECIAL to instead shoot flames in the same manner, which do not flinch but deal 3 damage per hit + 3 burn.

Switch to the hand weapons to control them and move them around, to reach enemies off-screen. (Note that in modes with a capturable objective, the max movement range of the hands is limited, to prevent abuse.) ATTACK will swipe at an enemy with the paw, and can be aimed with arrow keys. SPECIAL shoots devastating electric beams up and down that deal 10 damage on hit, but this attack is slow and telegraphed. The hands are invulnerable, and can be used to protect Sigma's head hitbox, which is his only vulnerable point.

## Update log

 14.2 | * Increased Guard damage reduction from 25% to 50%.
* Added ladder and wall slide saber attacks.
* Summoner, Puppeteer and Tag-Team modes will now allow free re-summons if Sigma is killed when they still have health. They will be recalled with the amount of health they had when Sigma died.
* Summoner/Puppeteer Maverick cost increased to 5.
* Puppeteer mode now has an option in Settings that allows Sigma to control Mavericks by holding down WeaponL or WeaponR, as opposed to switching to their slot which is the default behavior. Note that with this setting on, WeaponL or WeaponR must be held to remain on a Maverick slot, or it will switch to the Sigma slot.
* Summoner/Puppeteer: by pressing DOWN + SPECIAL, Sigma can now toggle between a "follow" and "hold position" command issued to his Mavericks. The former will result in all Mavericks trying to follow him wherever he goes, and the latter will have them stay where they are. The default is "hold position".
* Mavericks now award double scrap when killed.
* Mavericks can now be flinched by weaknesses.
* Maverick weakness flinch cooldown added. This makes certain weaknesses like Fire Wave vs Chill Penguin more managable.
* Chill Penguin: added a longer cooldown to Ice Breath move.
* Spark Mandrill: each move now shares the same cooldown, significantly reducing the potential attack rate.
* Armored Armadillo: now loses his armor when HP reduced to half.
* Launch Octopus: basic missile attack now deals 3 damage, but can only hit once, reducing the potential DPS.
* Launch Octopus: Homing Torpedo range and homing strength reduced.
* Boomer Kuwanger: added a grab cooldown on enemies for Dead Lift, which prevents an Infinite with low ceilings.
* Boomer Kuwanger: added a cooldown to Teleport that increases the more it's used/spammed. If not used in a while the cooldown will return to original levels.
* Storm Eagle: increased air speed by 25%.
* Storm Eagle: Storm Tornado now deals damage. However, its damage output is half that of X's storm tornado, while it has significantly more knockback.
* Storm Eagle: underwater air and dive speed reduced by 25%.
* Sting Chameleon: After uncloaking, there is now a cooldown before you can cloak again.
 14.4
* Increased dash speed by 15%.
* Wall dash move can now be performed on the ground by pressing SPECIAL when dashing, but from the ground it's slower.
* Sigma no longer can air-dash after a wall dash, but now has dash speed momentum after a wall dash.
* Summoner mode: Maverick cost decreased to 4.
* Puppeteer mode: Maverick cost decreased to 3.
* Puppeteer mode: Saber cooldown timer now runs even when controlling a Maverick.
* Puppeteer mode: Sigma now guards when controlling a Maverick.
* Striker mode: can now only have one Maverick on the field at a time.
* Storm Eagle: Baby eagles are now destroyable.
* Storm Eagle: Added a height limit to how high players can fly (matching the same behavior as Hawk).
 14.5
* Summoner/Puppeteer: can now recall all active Mavericks back to base with UP + SPECIAL. This allows Sigma re-summon them at his location of choice, keeping them protected until then.
* Tag Team: Maverick health reduced from 32 to 16.
* Armored Armadillo: can now be damaged while rolling, but has 50% defense in this state.
* Sting Chameleon: can now be damaged by boomerangs (from X and Boomer Kuwanger) when cloaked.
* Boomer Kuwanger: can now damage cloaked X's with Boomerang Cutter.
* Spark Mandrill: can now break X's Rolling Shield with Electric Spark.
 14.6
* Puppeteer Mode: Increased Sigma base defense to 25% (75% when guarding).
* Tag Team Mode: Maverick scrap cost reduced to 3
* Boomer Kuwanger: Can no longer teleport when Boomerang Cutter is being thrown.
* Spark Mandrill: Increased Electric Spark cooldown from 1.25 to 2 seconds.