Slaanesh Powers

## Acquiescence

**Alternate Names**: Moment of Submission, Silver Haze

**Value**: 300xp

**Prerequisites**: Devoted to Slaanesh, WP 50+, Psy Rating 4

**Action**: Half Action

**Focus Power**: Challenging (+0) Opposed Willpower Test

**Range**: 20 metres x Psy Rating

**Sustained**: No

**Subtype**: Attack, Concentration

**Description**: The Sorcerer conjures a spark of delusion, overwhelming the target’s mind with contradictory thoughts and feelings that drive him to distraction, incapable of performing any action amidst the psychic fog. Slaanesh sorcerers sometimes describe the power as a silvery fog that overwhelms all sensation, conjured with entrancing words whispered under the breath. The Sorcerer nominates a single enemy within range, who resists the power with a Willpower Test. Every Degree of Success on the Sorcerer’s Focus Power Test causes the victim to be Stunned for 1 turn. Losing the Test by five or more Degrees causes the victim to be rendered unconscious instead.

## Ecstatic Oblivion

**Alternate Names**: Pleasure from Pain, Desolate Soul

**Value**: 250xp

**Prerequisites**: Mark of Slaanesh, Toughness 40+, Psy Rating 4

**Action**: Half Action

**Focus Power**: Challenging (+0) Willpower Test

**Range**: Self

**Sustained**: Free Action

**Subtype**: Concentration

**Description**: The Sorcerer summons up every flickering moment of stray emotion he can find within the Immaterium, and draws them into himself, overwhelming his own senses and rendering him oblivious to the sensations of battle around him. Many sorcerers become addicted to the sensations they conjure, burning away their soul with warp-spawned ecstasy. While this power remains in effect, the Sorcerer cannot be stunned or rendered unconscious, nor is he affected by fatigue. In addition, he is so addled by sensation that he can push his body far beyond its normal limits, gaining Unnatural Strength and Unnatural Agility at a value equal to half the Sorcerer’s Psy Rating. However, he suffers a –20 penalty to all Perception Tests.

## Hellshriek [Corruption]

**Alternate Names**: Eidolon’s Call, Psyren Song

**Value**: 400xp

**Prerequisites**: Mark of Slaanesh, Corruption 50+

**Action**: Half Action

**Focus Power**: Challenging (+0) Corruption Test

**Range**: 3 metres x Psy Rating radius

**Sustained**: No

**Subtype**: Attack, Concentration

**Description**: The Sorcerer reaches deep into the warp and produces a soul-shattering noise that inflicts terrible pain upon those that hear it. Many sorcerers attribute this power to the genetic tampering of Fabius Bile during the early days of the Heresy, and to the engineered talents of Lord-Commander Eidolon of the Emperor’s Children. A Hellshriek is a Psychic Blast centred on the Sorcerer. Any creature within the area of effect, with the exception of the Sorcerer, suffers 2d10 + Psy Rating Rending Damage with the Concussive (1) and Warp Weapon Qualities.

Psychic Phenomena: The shrieking cry of the Sorcerer reverberates through the warp, echoing for moments after the initial blast of sound, lingering in the ears and minds of those nearby. Until the start of the Sorcerer’s next turn, all creatures within range of the power suffer a –20 penalty to all Perception Tests. This is in addition to any normal psychic phenomena.

## Lash of Submission

**Alternate Names**: Bond of Dominion, Beam of Slaanesh

**Value**: 400xp

**Prerequisites**: Aligned Slaanesh, Willpower 50+, Psy Rating 4

**Action**: Half Action

**Focus Power**: Challenging Opposed (+0) Willpower Test

**Range**: Psy Rating metres

**Sustained**: No

**Subtype**: Attack, Concentration

**Description**: The Sorcerer projects a lurid, glowing cord of energy that wraps itself around his enemies, worming itself into their minds and overwhelming their will for a few brief moments. Many sorcerers take a perverse pleasure in making others dance like puppets for them, becoming enthralled by the power and dominance they can exert and delighting in the horrific acts they can make others perform. The Sorcerer nominates a single creature within range and line of sight, which may resist the power using a Willpower Test. If the test is failed, then the creature’s actions, for a number of turns equal to the Sorcerer’s Psy Rating, are chosen by the Sorcerer instead. The victim may only perform a single half action each turn he is controlled, and may not perform any action with the Concentration subtype.

## Soul’s Secrets Unleashed

**Alternate Names**: Mastery of the Soul, The Dark Prince’s Whisper, Insidious Utterances

**Value**: 500xp

**Prerequisites**: Mark of Slaanesh, WP 50+, Psy Rating 6

**Action**: Full Action

**Focus Power**: Very Hard (–30) Opposed Willpower Test

**Range**: 25 metres x Psy Rating

**Sustained**: No

**Subtype**: Attack, Concentration

**Description**: The Sorcerer becomes a mouthpiece for the infinite voice of Slaanesh, crawling deep into the mind of a chosen victim, calling forth the darkest desires from the depths of his victim’s soul, unleashing them and giving them free reign. Slaanesh sorcerers consider this power to be the greatest of blessings they can bestow upon a mortal soul. The Sorcerer nominates a single creature within range, who may resist this power with a Willpower Test (the opposing Test for the Focus Power Test). If this test is failed, then the victim’s darkest impulses take control of his mind for a number of turns equal to the Sorcerer’s Psy Rating. During this time, he acts in accordance with the most destructive side of his personality, unrestrained by self-control, and attacks the nearest target (creature, Heretic, or NPC) with his most powerful weapons. He will not take suicidal actions such as leaping off a building to attack someone in melee, but he still takes otherwise foolhardy risks and automatically passes Willpower Tests to resist Fear or Pinning. He is also immune to stunning and the effects of Fatigue.

## Symphony of Pain

**Alternate Names**: N’Kari’s Concerto, Malignant Song

**Value**: 300xp

**Prerequisites**: Mark of Slaanesh, Toughness 40+, Psy Rating 4

**Action**: Full Action

**Focus Power**: Hard (–20) Willpower Test

**Range**: 5 metres x Psy Rating radius

**Sustained**: Half Action

**Subtype**: Attack, Concentration

**Description**: The Sorcerer casts his arms wide, as if conducting a great orchestra of cavorting daemons that howl and dance around his echo within the Immaterium. Their siren call warps the minds of those nearby, causing blinding sheets of pain. This power emanates from the Sorcerer in all directions, out to the listed radius. All creatures within that range—excepting those Devoted to Slaanesh—while the power remains in effect, are stunned for one turn and gain a number of levels of Fatigue equal to the Sorcerer’s Psy Rating if they roll a double on any Test they make for any Action they attempt.

## Cedron’s Twin (ToF)

**Alternate Names**: Doubling Curse

**Value**: 250xp

**Prerequisites**: Aligned Slaanesh, Fellowship 40+

**Action**: Full Action

**Focus Power**: Difficult (–10) Willpower Test

**Range**: Self

**Sustained**: Free

**Subtype**: Concentration

**Description**: The power of the warp to shape the desires of the psychically attuned have few limits. Thus, the vanity of man, and his desire to transcend his reality in favour of his ideal has already been created in the form of Cedron’s Twin. This power allows the psyker to make a double of himself to fool his enemies and erstwhile allies alike. However, the double betrays the psyker, for it reflects the psyker’s ideal self and not his true form. This power allows the psyker to produce an illusory double of himself, available on all sensory registers. In order to fool others as to which is real and which is the double, the psyker must control his own ego and make a Hard (–20) Willpower Test. For each Degree of Success, he gains a +10 bonus on Deceive Tests to fool onlookers. Likewise, each Degree of Failure results in a –10 penalty to those same Tests due to the fact that the double has qualities that reflect the psyker’s ideal self and thus the psyker pales in comparison. The psyker is in complete control of the double and may perform any mundane actions the psyker normally can unless the action requires a Test and is not of a social nature. Thus, the double may not attack, manifest powers, or administer first aid, but it may deceive, command, or woo. The psyker makes all Tests on the double’s behalf. He may maintain this power for as long as he can concentrate and the double remains within his view. The double immediately disappears if it takes any Damage or is targeted by a successful attack of any sort.

Psychic Phenomena: The nature of man’s desire to become his very ideal means that he is prone to taking risks in that pursuit that he would otherwise avoid. If he should have to roll for Psychic Phenomena, modify that roll in an equal and opposite proportion to the bonus or penalty to Deceive Tests received from this power. For example, if he gained three Degrees of Failure on his Hard (–20) Willpower Test, then he adds 30 to his Psychic Phenomena roll.

## Celeritous Sense (ToF)

**Alternate Names**: Oculan Blessing

**Value**: 400xp

**Prerequisites**: Aligned Slaanesh, Psy Rating 4, Perception 40+, Lightning Reflexes

**Action**: Half Action

**Focus Power**: Challenging (+0) Willpower Test

**Range**: Self

**Sustained**: Free Action

**Subtype**: Concentration

**Description**: The sorcerer hones his senses, directing the flows of light and sound such that he can take in every nuanced detail. He can understand several conversations at once, pick out an elusive enemy from a crowd, or anticipate the movements of his enemies so as to better respond and retaliate. So fen are his senses that no glint of light or murmur of sound escapes him. To his enemies, he is an angel of death able to move and respond with unnatural speed. While active, this power grants the following bonuses and abilities: the caster gains a bonus to Perception and Evasion (Dodge and Parry) Tests equal to five times his Psy Rating; he now inflicts Zealous Hatred on a roll of 9 or 10; and his perceptions detect stimuli either too insignificant to normally be noticed (i.e. whispered words from hundreds of metres away or individual blades on a rapidly spinning propeller) or emitted amidst a chaos of other stimuli (such as immediately picking out a specific location on a complex map, spotting a specific individual amidst a crowd of thousands, or clearly listening to a conversation in the midst of a great battle). The bounds of this last effect are subject to the GM’s judgement and creative applications.

## Pangs of Misery (ToF)

**Alternate Names**: Saladun’s Obediencer

**Value**: 300xp

**Prerequisites**: Aligned Slaanesh, Psy Rating 4, Toughness 40+

**Action**: Half Action

**Focus Power**: Diffcult (–10) Willpower Test

**Range**: 10 metres x Psy Rating

**Sustained**: Half Action

**Subtype**: Attack, Concentration

**Description**: The Heretic reaches deeply through the target’s mind and burrows into his pain centres. There he leaves a seed of energy that he nurtures until it matures into a sophisticated torture device. The victim suffers seemingly random and sudden but excruciating waves of pain. So terrible are these pangs that the victim risks falling unconscious if he cannot steel himself against them. Initiating this power simply requires that the psyker make a Focus Power Test, at which time an invisible sliver of energy penetrates the target’s mind. Up to once per round, after any of the target’s actions have fully resolved (including Reactions) the psyker may invigorate the energetic sliver, sending excruciating misery throughout the target’s body. The psyker makes a Challenging (+0) Willpower Test opposed by the target’s Challenging (+0) Toughness Test. Should the psyker win, the target suffers 2d10 temporary Willpower Damage, gains a level of Fatigue, and is treated as though hit by a weapon with the Shocking Quality. After a number of turns equal the psyker’s Psy Rating, the sliver dissipates and the power ends.

## Serpent’s Ward (ToF)

**Alternate Names**: Sxelthx’s Scales

**Value**: 500xp

**Prerequisites**: Aligned Slaanesh, Psy Rating 5, Infamy 40+

**Action**: Half Action

**Focus Power**: Diffcult (–10) Willpower Test

**Range**: Self

**Sustained**: No

**Subtype**: Attack, Concentration

**Description**: This beguiling ward gifts the psyker with an alluring gaze, causing enemies to forget themselves and the dangers about them. Not only his eyes but also his skin undergoes a serpentine change, becoming loose, scaly, and able to shed at his command. Serpent’s Ward lasts for a number of rounds equal to the psyker’s Psy Rating. While active, he gains an additional Reaction option as described in Charmer’s Gaze on page 51. Furthermore, the Heretic may spend a Half Action to prematurely end the duration of this power and shed his skin—even his armour and weaponry seem to slough off a skin of their own as part of this manoeuvre. The smooth, shed skin leaves behind any shrapnel, barbs, or flames that may have plagued the psyker, ending Grappling and Crippling effects and any damage caused from being set on fire. Furthermore, he may make a Half Move as a Free Action. This movement does not provoke attacks from opponents, even if he was engaged with them.

## Charmer’s Gaze (ToF)

Type: Reaction

**Subtype**: Attack

When targeted by either a melee or ranged attack, a creature protected by the Serpent’s Ward power may use this Reaction in response. After the triggering attack has been resolved, the warded creature may attack the triggering enemy by making a Challenging (+0) Willpower Test. If successful, he stuns the target until the end of that target’s next turn. Targets of this power must have line of sight and have the ability to see the protected creature (for instance, blind creatures are immune to Charmer’s Gaze).

## The Six Blades of Prosepheron (ToF)

**Alternate Names**: One Thousand and One Knives

**Value**: 400xp

**Prerequisites**: Aligned Slaanesh, Agility 50+, Lightning Attack, Two-Weapon Wielder

**Action**: Half Action

**Focus Power**: Hard (–20) Willpower Test

**Range**: Self

**Sustained**: No

**Subtype**: Concentration

**Description**: To suffer defeat at the hands of the Six Blades of Prosepheron at least makes for a quick, if painful, death. The psyker sheathes the air in a cloak of silver and red as his blades cut bodies with incalculable speed. Only those with the luxury of training in both martial skills and the gifts of the warp may master this uncanny feat. The psyker spends a moment to focus his skill with his weapons of choice and then unleashes a torrent of attacks. While this power is active, he must make two Lightning Attacks on each turn (thus spending both of his Half Actions) but rather than taking the –10 to each attack, he gains a bonus to the attacks equal to five times the number of successes scored on his Focus Power Test. He must wield at least two weapons whilst using this power and continue only to use Reactions and spend Half Actions making Lightning Attacks. The effects of this power last for a number of rounds equal to the psyker’s Psy Rating or until he chooses not to make a Lightning Attack, whichever comes sooner. As soon as the power ends, the psyker suffers 1d5 levels of Fatigue. Note normally making two Lightning Attacks would be impossible, but here is permissible.

Psychic Phenomena: When a psyker manifesting the Six Blades of Prosepheron triggers Psychic Phenomena, tiny pain spirit warp entities emerge to feed on the suffering of wounded combatants. All Heavily Damaged creatures within 30 metres of the psyker take one level of Fatigue as they are suddenly shot through with pain.

## Unnatural Obsession [Corruption] (ToF)

**Alternate Names**: Unyielding Gaze of Slaanesh

**Value**: 300xp

**Prerequisites**: Aligned Slaanesh, Psy Rating 3, Fellowship 40+

**Action**: Half Action

**Focus Power**: Challenging (+0) Corruption Test

**Range**: 5 metres x Psy Rating

**Sustained**: Half Action

**Subtype**: Concentration

**Description**: The subject of this power loses all sense of reality and becomes obsessively and irrationally devoted to the psyker. Any who would raise a hand against the psyker can expect to feel the victim’s retributive wrath, even if previously they had considered one another allies. When the psyker is not endangered, the subject lowers his head in deference, awestruck and unable to speak. The targeted creature makes a Challenging (+0) Willpower Test opposed to the psyker’s Focus Power Test. If he fails, he may not attack the psyker and takes a –10 penalty to all Tests as a result of being distracted by the Heretic’s seeming greatness. The target attacks anyone who obviously attempts to harm the psyker and ignores the –10 penalty from this power when doing so. Otherwise, the target may act freely as long as the psyker is not in danger.