86K-c “Ranseur”

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Reason: "*Need more info and tactics*"
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**Versioning**

This article *could* contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 1.50.

## Cost

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10
10
10

## Armament

* Quad Mounted RPG Launcher
* 12.7mm Machine Gun
* Commander

## View Vehicle Strength Table

The **86K-c “Ranseur”** is a Colonial Assault Tank with a Quad-Mounted RPG Launcher and a 12.7mm Turret Mounted high-velocity Machine Gun.

## Production

The Ranseur is a variant of the 86K-a "Bardiche". As such, it cannot be produced in a Garage or MPF, and instead, must be modified in a Light Vehicle Assembly Station with the Tank Factory upgrade in order to produce the vehicle.

## Description

### Crew

The Ranseur requires a crew of 3: driver, turret gunner, RPG gunner/commander.

* The driver drives the vehicle, they control when and how to commit the vehicle to combat. They are the only crew member who can see the fuel gauge without leaving the vehicle and should carefully monitor its consumption.

* The turret gunner controls the tank's 12.7mm Machine Gun including the rotation of the tank's turret.

* The commander fires the Quad-Mounted RPG Launchers but cannot rotate the turret. Press `E` to toggle the cupola hatch. When the hatch is open, the commander can use binoculars to see further than the other crew members and provide information on where other vehicles or structures are and how they can be effectively engaged however they are then exposed and can be shot at and killed. They can use a secondary weapon from the cupola with extreme accuracy and can use this to prevent infantry from closing with the tank from the sides.

Although it is possible to use tanks without a commander, due to the commander also being in control of the Quad-Mounted RPG Launchers, it is highly recommended to have a crew of 3 whenever you use the Ranseur.

### Inventory

The tank has 2 slots, but both slots are reserved for the 12.7mm magazines and RPG shells (up to 100 per slot).

### Armament

The Ranseur is armed with a Quad-Mounted RPG Launcher which has a 40m range. Each RPG takes 5.5s to be reloaded and must be done one at a time, meaning a full reload takes 22s.

It is also armed a high-velocity 12.7mm machine gun. It deals 20% more damage and is extremely stable and accurate (far more than the Bardiche). It has a 200 rounds magazine, 35m effective range, 40m max range, and a 4.5s reload. It is attached to the tank turret, thus it aims in the same direction as the RPG Launcher.

When the hatch is open, the commander can use their secondary weapon to defend the vehicle if necessary.

### Health & Armor

The 86K series has the most health and armor in the Assault Tank class. It can soak up small arms fire, shrapnel, and 12.7mm caliber. Anything else should be considered a threat. Its armor is thick enough to have a decent chance to deflect shells that are not Armour Piercing, especially from the front and at long ranges as long as the armor is in good shape. AP shells have a much higher chance to penetrate, which becomes a near certainty at any range or angle when the armor is in bad shape.

Its tracks can be disabled by explosives and Anti-Tank Mines, making the vehicle slow and thus vulnerable.

### Engine & Size

The Ranseur has decent speed both on and off road but has a very high fuel consumption rate. With a 275L fuel tank, its fuel economy is very mediocre. The Fuel Tank is placed at the rear and can be disabled with explosives, making it leak fuel very rapidly.

It can be packaged, forming a large Shippable that can be lifted by a Crane but only transported by a Freighter or Barge.

It is heavy enough to trigger anti-tank mines and too heavy to safely cross Field Bridges. It is large and powerful enough to cross trenches with ease, run over sandbags, tier 1 walls, and Barbed Wire Fences.

## Tactics

The Ranseur is an extremely durable Assault Tank designed to be a mainstay of the frontline Colonial forces. Its fast-firing short-range quad-RPG Launcher and durability means you should push enemy armor frontally and close the gap to unleash your RPG volley and retreat once your launcher is empty. The tank's coaxial machine gun is extremely effective against infantry but requires coordination between the gunner and commander. Unlike the Bardiche, the Ranseur is pretty effective against structures.

Like with every other armored vehicle, the crew should ALWAYS bring a Gas Mask and Filters to avoid dying to Gas Grenades. It's especially true for the Ranseur as it fights close to the enemy and isn't very nimble.

## Trivia

* While its hull is identical to the 86K-a “Bardiche”, the Ranseur's armament appears to be inspired by the "Sherman Tulip" modification of the Sherman Firefly, created in the field by the Coldstream Guards regiment of the British army by attaching Aircraft rockets to their tanks.

* A "Ranseur" is a form of trident shaped polearm. One such example is painted on top of the vehicle's turret.

## Gallery

* 86k-C Ranseur compared to a H-10 “Pelekys”