City of Westgate:Retail

## The Markets of Westgate

Westgate is the busiest port on the inland sea, and the laissez-faire approach in the "Free City" makes it both a beacon and a pariah for the availability of basically anything anyone (with enough coin) would ever want. This ranges through the usual commodities that are staples of civilization, from grains to ores, but also includes some regionally famous magic shops that are some of the most trafficked stores outside of Baldur's Gate.

## Trust Me

Some sensitive items require buyers to be "trusted." That trust comes in the form of a purchase license. In the City of Westgate, special weapons or items that can be weaponized, including magic that can be used to control others, requires a license purchased from the Westgate Municipal Authority (WMA).

Westgate charges 400 gp for a Trusted License. It takes two weeks, and they run a regional check. If your records are clean, you get the license when you return. The license must be renewed every year, but with it, you can buy most things marked TRUSTED.

If you're willing to pay a premium... well, that's one of the reasons Westgate has the reputation that it does. The black market mark-up can be significant, but the overlapping Thieves' Guilds networks can procure nearly any "trusted" item for 20%+ over list price.

### Collective Shopping

While some campaigns may provide separate price lists for individual shops and stores, and combing the city for *that one artifact* may even work its way into the adventure, the primary shopping experience in this campaign is secondary to getting out and putting that new kit to use.

Every non-magical item listed in Chapter 5 of the Player's Handbook (and similar) is available in the city – and in quantity. This includes non-enchanted weapons, armor, adventuring gear, professional tools and so on.

High-charisma haggling may even score a 5-10% discount. Because of that availability, we're not going to recreate the list – just crack open your PHB or find a digital analogue and paint the picture for players of being in Westgate's *North Face* store, surrounded by other wide-eyed adventurers who've never seen this much gear in one place without having to pull it off of the recently deceased.

The following locations are considered a base list, referencing some of the shops that have been mentioned in Forgotten Realms guides or lore. Some of these may have special notes as noted in the item list. Any one of these may also be a source site for industry chatter (rumors), whatever that industry happens to be.

* **Aurora's Emporium****:** semi-famous franchise of curio shoppes. A few might even be aware of rumors that these shops are connected by their own portal network. Click the link to explore the prices and availability of this legendary general store.
* **Gondeth's Mageries:** One of the larger magic shops in the city, and definitely the most well-known. Their arcane focus is scrolls and signature magic items.
* **House of Silks:** fine textiles shop, including some enchanted fabrics.
* **Chalaratha's Fragrances:** perfume shop and factory that's one of the signature exporters for the City of Westgate.
* **Dawn's Dress Shop:** far more than "Clothes, Travelers," this shop sports styles from across Faerûn. Someone looking for civilian clothes who wants to blend in "over there" starts here.
* **Imryth Tower:** the largest selection of potions outside Baldur's Gate. Also an alleged Harper safehouse, for those who track such rumors, but the Harpers aren't exactly an influential factor in Westgate's urban jungle.
* **Myrkeer House:** general goods merchant house that, lately, caters to outfitting professional adventurers.

### The Magical Selections

#### Potions, elixirs, ointments, solvents...

Basically anything liquid that would be in a apothecary can be found in this section. Westgate has one of the best selections in Central Faerûn, and one of the best stocking rates, but the popularity for potions (and everything else) is double-edged sword. The stuff on this list will be present, but only so much at any given time. More exotic alchemical compounds (not listed below) have a 50% chance of being in town, if at all, and likely in scarce quantity.

* \*1: Available at both arcane and divine outlets.

#### Spell Scrolls

The following spell scrolls *will be* available, though quantities will vary. Anything beyond this list *may be* available, though there's no guarantee.

All other spells that you wish to purchase will result in a government notification.  You want something oddball, the government wants to know about it.  But they don't make  you pay a tax or be Trusted, it's still just a scroll spell.

There are too many spells to list, so I reluctantly use percentages here, except for 9th level spells which are always special order (see below).  Any other cantrip or 1st level spell has a 50% chance of being available in a city.

Use the following quantities; Common: 1d6, Uncommon 1d4, Rare 1d2, Very rare or higher 1 item only.

## Shopping that's simply Divine

The following temples are large enough to run their own shops:

* **Morningstar Haven:** Temple of Lathander
* **Fortuneboon Hall:** Temple of Tymora
* **House of Ilmater:** Temple of Ilmater
* **Abbey of the Blinding Truth:** Temple of Tyr

* **House of the Sun:** Temple of Amaunator
* **House of the Wheel:** Temple of Gond

Notably, these are all "good" and "neutral" gods. Other neutral and evil gods might run a shop if they could but frankly, nobody trusts them (least of all, followers of other evil gods). Seriously, who would buy something from followers of the goddess of deception?

Those shops feature religious and theological products of all sorts, but the general public makes it through for the clerical scrolls in particular. Clerics, priests, paladins or exceptional followers of that particular church may get up to a 10% discount.