Weapons

**Weapons** are essential items in Hardware: Rivals. There is a primary weapon for every vehicle that contains infinite ammo, as well as multiple pick-up weapons that are more powerful. Players can modify the weapon gun on their vehicles with add-ons.

## Primary Weapons

Fast Attack Vehicles use a machine gun mounted on their roofs, while Tanks use a large cannon attached to their turrets.

* Machine Gun (Fast Attack Vehicle)
	+ A rapid-fire machine gun that fires a barrage of bullets.
	+ Damage: 100 (single round)
	+ Clip size: 40 rounds
	+ Rate of fire: 8 rounds per second
	+ Reload time: 1.5 seconds
* Tank Gun (Tank)
	+ A single large projectile that explodes on impact and deals heavy damage to an enemy vehicle.
	+ Damage: 1,500
	+ Splash damage: 300
	+ Splash radius: 25 metres
	+ Reload time: 2 seconds

## Secondary Weapons

Secondary weapons appear on the map as pick-ups, and have limited ammo.

### Unguided

* Rockets
	+ Fire a swarm of rockets. The rockets will diverge at longer ranges, so they're more effective at short range.
	+ Pickup color: Violet
	+ Quantity: 1 (5 rockets)
	+ Damage: 1,200 (single rocket)
	+ Reload time: 2 seconds
* Bombs
	+ Fire a small bomb that bounces on the ground. The bomb explodes on impact with a vehicle, but will turn into a temporary proximity mine if fired without hitting any vehicle.
	+ Pickup color: White
	+ Quantity: 5
	+ Damage: 2,000 (on impact); 1,000 (as a mine)
	+ Reload time: 0.5 seconds (2 seconds for every five bombs fired)
* Railgun
	+ Fires a single energy projectile that vaporizes any vehicle in contact. The projectile also depletes any armour from the vehicle it hits.
	+ Pickup color: Indigo
	+ Quantity: 1
	+ Damage: 4,000 (on an unarmoured FAV); 3,600 (on a fully armoured FAV); 6,000 (on an unarmoured Tank); 5,400 (on a fully armoured Tank)
	+ Reload time: 1 second
* Laser
	+ Fires a continuous short-ranged stream of laser beam. One-hit kill, even on armoured vehicles. The beam lasts for 2 seconds, so it is possible to achieve multiple kills with it.
	+ Pickup color: Red
	+ Quantity: 1
	+ Damage: 4,000 (on an FAV); 6,000 (on a Tank)
	+ Reload time: 3 seconds

### Lock-On

* Light Missile
	+ Fires a single fast homing missile onto an enemy vehicle. Deals less damage than the heavy missile.
	+ Pickup color: Yellow
	+ Quantity: 3
	+ Damage: 2,400
	+ Reload time: 0.5 seconds (2 seconds for every three missiles fired)
* Heavy Missile
	+ Fires a single large homing missile onto an enemy vehicle. Travels more slowly than the light missile.
	+ Pickup color: Orange
	+ Quantity: 2
	+ Damage: 4,800
	+ Reload time: 1 second (2 seconds for every two missiles fired)
* Plasma
	+ Fires a swarm of energy projectiles onto an enemy vehicle. The projectiles will linger on the vehicle they hit, slowly draining its health (and armour).
	+ Pickup color: Cyan
	+ Quantity: 1 (5 projectiles)
	+ Damage: 800 (single projectile; 4 seconds)
	+ Reload time: 2 seconds

### EMP

* Drive EMP
	+ Fires a burst of blue energy that temporarily disables a vehicle's engine.
	+ Pickup color: Blue
	+ Quantity: 2
	+ Reload time: 0.25 seconds
* Weapon EMP
	+ Fires a burst of green energy that temporarily disables a vehicle's weapons.
	+ Pickup color: Green
	+ Quantity: 2
	+ Reload time: 0.25 seconds

## Tips

* Fast Attack Vehicles can take up to 4,000 damage before being destroyed.
* Tanks can take up to 6,000 damage before being destroyed.
* Armour reduces the damage from weapon hit by up to 90%.
* Lock-on weapons and EMPs can be locked onto an enemy vehicle.
* Both EMPs can be used on a single enemy vehicle, as their effects stack.