Panzers

Panzers are a collective group of automatons made by a German robotics and weapons company during WWII using the powerful raw materials of The Isles. These people, after the war concluded, have since gained sentience and in this day in age are more like Golems than Robots.

## Biology

Panzers are a humanoid species, possessing normal "human" features. At first glance, they're easily mistakable as a human in a suit of armor, however a few traits set them apart. The main thing that makes them unique is their size, being (on average) slightly taller than 6 feet tall. They're very heavy, being at least 2000 pounds, though the exact weight is dependent on the subrace. A unique trait of Panzers is that they're able to house a person inside of their body (in a similar fashion to a suit of Power Armor from Fallout 4).

Panzers are a marvel of technological advancement, utilizing metals and materials from the Crowned Isles; including a core using a combination of Resin and Mythium as a power source. Their powerful armor is forged from a magically enhanced metal known as Aploynium, another native resource to the Crowned Isles. Aploynium serves as a natural insulator to the powerful radiation that Mythium gives off, as well as being a very hard and dense metal, registering as a 7.5 on the Mohs Hardness Scale and weighing 1 lbs (.45 km) per cubic inch. Underneath this armor, visible from within the armor or from the chinks in the armor that allow movement, is a endoskeleton made up of ordinary earthen steel.

Subraces among the Panzers are known as "models", similarly to automobiles. This hails from their origins as a manufactured race.

## History

When World War 2 started in the Earthen Plane, the Germans sought to create technologically advanced weapons in the hopes of getting the jump on the Allies in the war effort. This came in many forms, such as the powerful weapons known as Wunderwaffes that are now recognized as Artifacts in the Isles, however none were more intriguing than the Panzers. Originally a project made with the intention of creating powerful suits of armor for their military that would turn ordinary fighters into supersoldiers capable of flipping tanks, after the human discovery of Resin and Mythium it was soon altered to also facilitate automated robot soldiers.

The Panzers were mass-produced, originally being limited to the original model known as the Panzersoldat, but soon evolving to other models such as the Panzerbollwerk, the Panzerjager, and the Panzermedizin. It reached a point where due to the large concentration of resources in the Crowned Isles, Germany had a whole second army ready to deploy. However, the Panzers were found to be unable to function in the Earthen Plane due to their power relying on Magic, and the war was ended before a solution could be made. The Germans not knowing what to do with the thousands of Panzers left them in warehouses in the German countryside.

Recently, in 2011, a scholar from the Crowned Isles nicknames the All-Maker found the Panzer Warehouses, and recognizing the Mythium cores, ordered them to be transported back to the Isles. After they were brought there, the scholar began researching them, and eventually began activating them. He gave them new programing, allowing them to be sentient beings, and they began walking the Isles as normal members of society. The All-Maker, using the blueprints, was also able to make two brand new models: The Panzerduellant and the rare Panzergeist.

## Subraces

### Panzersoldat

Panzersoldat have a distinctly humanoid appearance; they have one set of arms with small, five-fingered hands and they stand at an even 6' tall and 2350 pounds. Their main locomotion is provided by a pair of long, thin legs designed for agility and speed. Panzersoldat are covered in patterns of light blue light and have a bluish glow inside their heads, which lights up their slit-eyes. They are capable of holding one person inside of their body.

They have the unique ability to utilize the magic of the host inside, or alternatively, they resort to a Passerine Ability that is considered their "natural" power. They are not capable of casting magic without a host inside of their body.

### Panzerbollwerk

Panzerbollwerk are the big brother to the Panzersoldat, being comparable to the Jotunnborn in size, standing at 12 feet tall and weighing 4700 pounds. Otherwise, they look the same as Panzersoldats, albeit sacrificing the agility and speed for a clumsier and bulkier frame.

They are able to do everything a Panzersoldat have, however instead of having a Passerine Ability, they are able to deploy a massive Aploynium shield, which extends to be 12 feet tall, 8 feet wide, and 3 inches thick. This shield can withstand physical attacks, magical attacks, and is even rumored to be able to take a singular blast from a God. However, once it's deployed, it cannot be moved, as it anchors itself in the ground.

### Panzerjager

Panzerjager are a strange variation on the Panzerbollwerk, who sacrifice their legs for a form of levitation that allows them to float up to 3 feet off of the ground beneath them, as well as replacing their torso with a hunchbacked "cockpit" for its host to sit in instead of using the Panzer as a suit of armor. They have two sets of arms, their main arms which have no hands, instead having heated blades for combat, and a secondary set of arms of comparable size to the average human's that create a t-rex like appearance for the Panzerjager.

The Panzerjager have a unique and strange ability, which is a radar. Any moving targets within 60 feet of the Panzerjager are outlined through walls, except through surfaces of lead, Mythium, or Aploynium. Aside from this, they have the standard abilities of a Panzersoldat.

### Panzermedizin

Panzermedizin are a slender variation of the Panzersoldat that have no real combat capabilities, however they are able to utilize Vitakinesis (reference Aether Magic) to heal their allies. They cannot contain hosts, as their small figure doesn't allow an individual to fit inside of it.

### Panzerduellant

Panzerduellant appear very similarly to Panzermedizin, however they are known to have very prevalent combat capabilities, specializing in quick combat utilizing rapiers to overpower their opponents. They cannot contain hosts, however they do have a Passerine Ability like their Panzersoldat forerunners.

### Panzergeist

Panzergeist are a very rare variation of Panzer, which are a grim creation. Created by the All-Maker as a way to circumvent death, the Panzergeist is created by binding Golden armor on the skeleton of a deceased individual. The result is a Panzer who is capable of using its past life's magic, however they are unable to hold a host.

*To make a Panzergeist, you must receive permission from Staff members of the server.*

## Racial Traits

* Most Panzers (excluding Panzermedizin, Panzerduellant, and Panzergeist) are able to hold an individual inside of them like a suit of armor.
	+ Due to complications in size, Jotunnborn are only able to enter a Panzerbollwerk.

* Panzers (except for Panzergeist) are naturally resistant towards Magic and physical damage due to their Aploynium armor, however they are easily bested by electrical shocks, large concentrations of Raw Magic (through a primal), and tampering with the soul, all of which cause them to forcefully shut down.
* Due to their unique nature, they are unable to become Gilded OR Devoured.

## Trivia

* Panzers were originally inspired by a faction that Karma wrote for another server, albeit adapted and fleshed out for the purposes of this server.