Gene ladder

The gene ladder is a pretty useful skill tree. like many others in other games, its basically vital to the gameplay.

you get points from scripted encounters, but its mainly from leveling up, or resetting your skill tree with a gene recombination scroll.

Note most of these can be upgraded. I'd like some help to find out the max of every skill

1:Disorderly Dance: gives your monster a 4% chance, with every normal attack, to attack 2x. (max is 10%)

2-L: Survivals instinct: each new floor may regenerate 6% of your HP and will 100% give you an HP and MP potion. (max is 12% of heal and 2 potions of each type)

2-R: Combat potential: increases the max potions you can carry by 4. (max is 10)

3-A: Wild Cleavage (haha funny joke) Deals 12% more damage than your basic attack at the cost of 155 mana. It has a 2 second cooldown.

3-B: Abysm Flame: deals 135% of your basic attack damage at the cost of 170 mana with an added fire element. 2 second cooldown

3-C: Wind impact: deals 85% of your basic attack damage at the cost of 135 mana with an added frost element as well as slowing the enemy by 15% for 3 seconds, has a 2.5 second cooldown

3-D: Evil Lightning: deals 114% of your basic attack damage at the cost of 160 mana with an added lighting element. has a 2 second cooldown

3-E: Corrosion Cloud: deals 76% of your basic attack damage at the cost of 120 mana with an added toxic element. this also hits multiple times for 4 seconds. has a 2 second cooldown

3-F: Shadow Healing: heals 30% of your total health over time for 4 seconds. (goes up by 1.25% per level)

4-L-A: Malicious: increases attack by 4% of your defense

4-L-B: Cold Blooded: increases critical hit chance by 4%

4-L-C: Ruthless: increases critical hit damage by 18%

4-L-D: Premeditation: increases attack rate by 12. (max 250)

4-R-A: Armor Specialized: increases defence by 8%

4-R-B: Elemental Barrier: increases all resistance (fire, frost, lightning, and toxic defence) by 7%

4-R-C: Cunning: increases dodge by 13

4-R-D: Blade Armor: when hurt by an enemy, the enemy will take damage equal to 25% of their defense (so 100 defense takes 25 damage)

5-L-A: Grinding: normal attacks have a 4% chance (2% if the enemy is 3 levels higher than you) to ignore 50% of the enemy's defence.

5-L-B: Speculation: normal attacks have a 4% chance (2% if the enemy is 3 levels higher than you) to gain an extra 15% of elemental damage.

5-L-C: Heavy Force: normal attacks have a 3% chance (1.5% if the enemy is 3 levels higher than you) to cause stunning to the enemy for 2 seconds

5-R-A: Demonology: increases max mp by 8%

5-R-B: Darkness Transformation: Only in combat, once a potion is used, you will heal 6% of the opposing points (Hp potion will give you 6% mp and vice versa)

5-R-C: Endless Pain: Each time you are injured, you will gain 1.2% of your maximum mp back

6-A: Bloody Strike: Deal 158% of your basic attack damage at the cost of 240 mana. you also gain 20% hp from the damage dealt.. has a 4 second cooldown

6-B: Flesh Ashes: Deals 115% of your basic attack damage at the cost of 200 mana with an added fire element. this also damages over time for 6 seconds. has a 3 second cooldown

6-C: Frost Nova: Deals 131% of your basic attack damage at the cost of 230 mana with an added frost element and a 20% chance to freeze which has higher chances with crits. has a 4 second cooldown

6-D: Energy Surges: Deals 78% of your basic attack damage instantly, then another 156% after 2 seconds with an added lightning element. 3 second cooldown

6-E: Deep Corrosion: Deals 189% of your basic attack damage with an added toxic element while also causing the enemy's elemental defences to drop by 6% for 6 seconds. 4 second cooldown

6-F: Chaos Punch: Deals 178% of your basic attack damage while also causing the enemy's damage to drop by 6% for 6 seconds. 4 second cooldown

7-L-A: Enmity: When your HP is higher than 7%, all the damage you deal is increased by 6%. When your life falls below 35%, all damage taken is reduced by 3%.

7-L-B: Torture: For a target with HP higher than 80%, your critical chance is increased by 6%. If its HP is less than 35%, you cause extra 7% damage.

7-L-C: Bullying: If the target's HP is higher than yours, increase hit rate by 12. If not, then ignore 6% of it's defense.

7-L-D: Vendetta: Increase the damage to all elites, heads, leaders by 9% and hit rate is also increased by 12.

7-R-A: Greed: Gold gain is increased by 18%.

7-R-B: Learning: Exp gain is increased by 12%.

7-R-C: Treasure Hunter: Luck is increased by 13.

###### #1 combat skill: I think it refers to whatever skill you pick at the 3rd step of the ladder (3-A:3-F)

8-L-A: Tore Armor: #1 combat skill reduce the enemies defense by 6% for 5 seconds.

8-L-B: Arson: After releasing the #1 combat skill, your normal attack damage is increased by 6% for 5 seconds.

8-L-C: Chilly Cold: #1 combat skill can reduce the target's speed by 8% for 5 seconds.

8-L-D: Conduction: #1 combat skill can increase the chance that the target suffers critical attack by 3% for 5 seconds.

8-L-E: Blasphemy: After releasing #1 combat skill, your attack speed is increased by 6% for 5 seconds.

8-L-F: Frontline Defense: After releasing #1 combat skill, restore 7% HP immediately.

8-R-A

8-R-B

8-R-C

9-A

9-B

9-C

10-L-A

10-L-B

10-L-C

10-R-A

10-R-B

10-R-C

11-L-A

11-L-B

11-L-C

11-R-A

11-R-B

11-R-C

12-A: Pain Ignorance: All pain is ignored for 5 seconds. however, 65% of the total damage you would have taken will return 5 seconds after the effect ends.

12-B

12-C

12-D

12-E

12-F

13-L-A

13-L-B

13-L-C

13-R-A

13-R-B

13-R-C

14-L-A

14-L-B

14-L-C

14-L-D

14-L-E

14-L-F

14-R-A

14-R-B

14-R-C

14-R-D

14-R-E

14-R-F

15-A: Iron massacre: Deal 190% of your basic attack damage at the cost of 435 mana plus a 100% chance to crit.

15-B: Molten Flame Meteor: Deal 200% of your basic attack damage at the cost of ALL of your mana plus a flame element. it also deals +1% per 20 mana that is left after the draining of 400 mana, ((total mana-400)/20). 1000 mana will give you a 30% increase for reference. has a 9 second cooldown

15-C: Styx Spikes Deal 220% of your basic attack damage at the cost of 385 mana plus a frost element. the enemy's attack speed is decreased by 1% and their damage is upped by 2%. (i think)

15-D

15-E

15-F: Soul Rending: Deal 220% of your basic attack damage plus 100% of the loss of life at the cost of 410 mana if this skill fails to kill the target, you regen 20% of your hp instantly (+20% damage and 6.25 on the life loss bonus per level)