recursal/Fanatic-Fandom huggingface dataset:
Poradnik Jak łatwo zacząć

* **Tworzenie konta i logowanie**
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*Więcej na ten temat: Pomoc:Tworzenie\_konta*

* **Edycja**
	+ Każdy może edytować strony. Po prostu kliknij przycisk „Edytuj”! Teraz możesz zmieniać zawartość strony, dodawać nowe informacje, obrazy, filmy, poprawiać błędy itd. Po sprawdzeniu swoich zmian kliknij „Zapisz”.
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* **Nowy artykuł**
	+ Możesz też łatwo stworzyć nową stronę z artykułem klikając na ikonkę z kartką w prawym rogu
	+ Nadaj mu nazwę, kliknij dalej i pisz, pisz, pisz …

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* **Linki**
	+ Wstawiając linki ułatwiasz poruszanie się po artykułach i rozwijanie tych najpotrzebniejszych.Aby utworzyć link zacznij edytować artykuł. Zaznacz tekst, który będzie linkowany i kliknij na przycisk na pasku narzędzi.
	+ Dla Linków do artykułów które już są (lub będą) stworzone– wystarczy wpisać nazwę artykułu, np. Strona\_główna
	+ Dla linków zewnętrznych, trzeba wkleić pełen adres URL (razem z częścią http://)
	+ Poniżej linku wpisz tekst który ma się wyświetlić na stronie
	+ Rada: Linki są przydane ale nie przesadzaj z ich ilością

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* **Obrazy**
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	+ Przeciągnij go na stronę albo kliknij prześlij
	+ Określ jego nazwę oraz rodzaj licencji (ochrona praw autorskich).
	+ Tutaj możesz też przesłać wiele obrazów na raz do wykorzystania późnej

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* **Wideo**
	+ Wideo łatwo wstawisz klikając na jego ikonkę
	+ Teraz wklej link do filmu np. z YouTuba
	+ Tutaj możesz też przesłać film do wykorzystania późnej

*Więcej na ten temat: Pomoc:Video*

* **Więcej** **o funkcjach i możliwościach** EduWiki.pl
	+ zajrzyj do **Pomocy**
Skóra normalna

Skóra normalna (ang. normal skin), to skóra najczęściej występująca u dzieci do okresu dojrzewania. U dorosłych raczej się nie zdarza, a jeśli już to z czasem przechodzi w cerę suchą.

**1. Cechy skóry naturalnej:**

Kolor: różowy, cielisty, jednolity

W dotyku jest: miękka, gładka i jędrna.

Jest dobrze odżywiona i nawilżona.

Dobrze znosi warunki atmosferyczne.

Jest wolna od przebarwień, zmian trądzikowych, nie widać na niej naczyń krwionośnych, dobrze znosi środki pielęgnacyjne, oraz delikatne mydło i wodę. Nie łuszczy się i nie świeci, jest matowa.

Jednym słowem, jest to cera idealna i bezproblemowa.

**2.Cele pielęgnacji skóry normalnej:**

- Odświeżanie

- Nawilżanie

- Dotlenianie

**3. Pielęgnacja cery normalnej:**

Do mycia twarzy najlepiej stosować żele z naturalnymi składnikami. Należy unikać mydeł antyseptycznych i zapachowych. Twarz myjemy rano i wieczorem. Osuszamy delikatnie ręcznikiem papierowym.

Tonizowanie za pomocą delikatnych toników bezalkoholowych, po każdym kontakcie z wodą.

Odpowiednie dla tej cery są lekkie kremy nawilżające na dzień i odżywcze na noc.Kremy z filtrem UV latem i półtłuste zimą.

Pielęgnację mogą wspomóc dodatkowo maseczki witaminowe 1-2 razy w tygodniu.

Pielęgnacja powinna skupić się na ochronie przed działaniem czynników atmosferycznych takich jak: wiatr, zimno, promieniowanie słoneczne.

**4. Składniki aktywne w kosmetykach do pielęgnacji cery normalnej:** alantoina, aloes, pantenol, olejek ze słodkich migdałów, olej makadamia, olej z kiełków pszenicy, proteiny pszenicy, witamina A, E, C, wosk pszczeli, ekstrakty z miodu i mleka, czarna jagoda.

**5. Zalecenia dietetyczne:** Picie wody niegazowanej - ok 2 litry dziennie. Dieta bogata w owoce i warzywa, chude mięso, kasze, pełnoziarniste pieczywo, oleje, ryby, zdrowe przekąski. Unikanie dużych ilości soli, cukru i słodyczy, jedzenia typu fast food, żywności przetworzonej, potraw smażonych.

**6. Zalecenia odnośnie trybu życia:** aktywność fizyczna typu: spacery, bieganie, jazda na rowerze, gry i zabawy na świeżym powietrzu.

WIĘCEJ:

https://www.kosmetolozki.pl/uroda/cera-normalna-charakterystyka-i-pielegnacja.html
Technik informatyk

**Technik informatyk** zajmuje się nowymi technologiami w zakresie gromadzenia, przekazu i przetwarzania informacji.

Do najważniejszych zadań informatyka należy

- umiejętności tworzenia oprogramowania

- znajomość specjalistycznego języka programowania

- zarządzanie danymi i przekazywanie ich i szyfrowanie,

- administrowanie systemów komputerowych,

- projektowanie, tworzenie i zarządzanie stronami WWW

- znajomość teoretyczna i praktyczna sprzętu komputerowego
Henna rzęs różnymi metodami

Henna jest proszkiem powstałym z liści i łodygi lawsonii. Henna kosmetyczna występuje w dwóch postaciach: w proszku oraz w kremie. Oprócz samej henny potrzeb.a jest woda utleniona, miseczka,aplikator.

Jedną z metod nakładania henny jest aplikacja na otwartym oku a drugą na zamkniętym. Należy zabezpieczyć okolice oka tłustym kremem lub wazeliną.

Na otwartym oku: Przeczesujemy rzęsy szczoteczką i mieszamy ją w hennie. Powtarzamy czynność kilkukrotnie i czekamy na efekt przez 5-10 minut. Możemy zamknąć oczy. Ważne jest aby nie spoglądać na różne strony. Zmywamy hennę ciepłą wodą.

Na zamkniętym oku: Przetnij płatek kosmetyczny na pół. Obie części zanurz w wodzie a następnie odsącz i połóż na wcześniej posmarowaną tłustym kremem skórę, bezpośrednio pod oczami. Zamykamy oczy a rzęsy spoczywają na płatkach. Przy pomocy aplikatora nakładamy grubą warstwę henny. Czekamy 5-10 minut. Zmywamy hennę ciepłą wodą.

Przed pierwszą aplikacją henny należy koniecznie przeprowadzić próbę uczuleniową.
Witamina E

**Witamina E Tokoferol**

Witamina E nazywana witaminą młodości. Jest jednym z przeciwutleniaczy, który zabezpiecza organizm przed działaniem wolnych rodników. Wspomaga jego odporność, opóźnia procesy starzenia i chroni przed wieloma chorobami.

**\*Jest to jedna z witamin rozpuszczalna w tłuszczach.**

\***Przeciwdziała bezpłodności jest niezbędna by doszło do zapłodnienia.**

\***Wspomaga czerwone krwinki oraz transport składników odżywczych i tlenu.**

Dzienne zapotrzebowanie na Witaminę E

< **6mg dzieci**

<**10mg mężczyźni**

<**8mg kobiety**

Witaminę E możemy znaleźć w wielu produktach w olejach roślinnych takich jak słonecznikowy, z orzechów włoskich,rzepakowy,arachidowy. Obecna jest również w Oliwie z oliwek . Dobrym źródłem witaminy E są również orzechy laskowe i włoskie , pestki dyni, migdały, natka pietruszki,papryka,szpinak,czarne jagody.

Większość kremów przeciwzmarszczkowych i nawilżających jest o nią wzbogacona.Watro jednak wybierać takie kosmetyki , które maa więcej niż 2 proc. witaminy E w składzie. Dzięki temu produkt będzie skuteczny. Spotykana jest również w antysmogowych kremach.

**Niedobór witaminy E** Niedobór witaminy E u ludzi zdarza się niezwykle rzadko

Objawy niedoboru witaminy E

* zmęczenie,
* anemia,
* wypadanie włosów,
* uszkodzenie systemu nerwowego,
* problemy z zębami i kośćmi,
* podatność na infekcje,
* wysoki cholesterol.

Witamina E jest niezbędna do prawidłowego działania układu rozrodczego. Długotrwały niedobór witaminy E prowadzi do poronienialub nawet bezpłodności. U mężczyzn przyczynia się do powiększenia prostaty i impotencji. Niedobór witaminy podczas ciąży prowadzi do zmniejszenia wagi dziecka.

**Nadmiar** **Witaminy E**

Do objawów przedawkowania witaminy E należą

* bóle głowy,
* zmęczenie i senność,
* osłabienie mięśni,
* podwójne widzenie,
* zaburzenia jelitowe
Technik rachunkowości

Do zadań technika rachunkowości należy:

* prowadzenie rachunkowości
* dokonywanie rozliczeń finansowych (ubezpieczenia społeczne, podatki)
* kontrola dokumentów księgowych
* nadzorowanie terminowej spłaty zobowiązań i ściąganie należności i roszczeń
* obsługa oprogramowania finansowo - księgowego i kadrowego.
Witamina A

WITAMINA A (retinol, beta-karoten)

Należy do grupy witamin rozpuszczalnych w tłuszczach. W organizmie pełni wiele ważnych funkcji m.in. wzmacnia układ odpornościowy, wspomaga proces gojenia się ran, jest odpowiedzialna za dobre widzenie.Co ważne ma też właściwości przeciwnowotworowe. Jej nadmiar lub niedobór jest groźny dla organizmu. Występuje ona w produktach pochodzenia zwierzęcego (retinol) i roślinnego (prowitamina alfa i beta-karoten) .

Produkty spożywcze z witaminą A:

* marchew,
* koper,
* jarmuż,
* szpinak,
* zielona sałata,
* pomidory,
* papryka,
* brokuły,
* dynia,
* żółtko jaj,
* mleko,
* masło,
* oleje rybne

Poza tym witamina A poprawia wygląd skóry, dzięki czemu ma zastosowanie również w kosmetyce.

Witamina A w kosmetyce:

1.Likwiduje przebarwienia i drobne zmarszczki. Jest najskuteczniejszym składnikiem produktów antystarzeniowych.

2.Poprawia jędrność i nawilżenie skóry (retinol).

3.Zmniejsza wrażliwość na promieniowanie UV (beta-karoten), a więc zmniejsza ryzyko oparzeń słonecznych.

4.Pomaga w leczeniu trądziku. Preparaty z tą witaminą pomagają w gojeniu się ran i jednocześnie regenerują łuszczącą się skórę.

Produkty zawierające witaminę A mają coraz większe zastosowanie jako kosmetyki do pielęgnacji twarzy i ciała oraz jako suplementacja w tabletkach.

Kilka faktów i mitów o retanolu :

(źródło:youtube)

Grupa najbardziej zagrożona niedoborem witaminy A to osoby palące papierosy, pijące alkohol, kobiety w ciąży i osoby starsze. Objawia się to:

- suchością skóry, która nie ustępuje po użyciu kremu czy balsamu,

-kruchością i łamliwością paznokci oraz włosów,

-wysychaniem rogówki i spojówki,

-niedowidzeniem w ciemności (tzw. kurza ślepota),

-ogólnym stanem znużenia i zmęczenia.

Natomiast skutkami nadmiaru są:

-drażliwość, nadpobudliwość, drgawki,

-zażółcenie skóry,

-światłowstręt

-nudności, wymioty, bóle głowy.

Warto też dodać, że nadmiar witaminy A jest szczególnie groźny u kobiet w ciąży. Sprzyja ona wadom wrodzonym dla płodu.
Zagaro

Zagaro is one of the 26 contestants set to appear in Total Drama Fire Emblem as a member of the Valm Victorians. His game of origin is Fire Emblem Shadow Dragon and the Blade of Light. He is second in command of the Wolfguard who is commanded by his best friend and fellow contestant Wolf.

### Game of Origin

Fire Emblem Shadow Dragon and the Blade of Light

## Personality (Original)

Like any other knight, Zagaro is patriotic making sure to fight for Aurelis and to do his homeplace justice. He is best friends with Wolf however unlike Wolf, is more social and knows when reality should kick in.

## Personality (TDFE)

Like his original counterpart he seems to be more realistic than optimistic.

## Total Drama Fire Emblem

Zagaro is introduced in "Every Challenge Begins with One Obstacle" and talks with both Sheeda and Wolf and talk about the past where they fought in a war together, including talking about a man named Hardin. Zagaro is later seen in Talis as one of the two remaining Victorians left untouched along with Sylvia and work together to try and survive. He gets tricked by Maria and ends up losing. He even mentions to Wolf that he doesn't mind making a new friend in Sylvia. Later in the elimination ceremony, he is called to be safe making him happy.

In "The Holy Blood Hunt" Zagaro talks with Sheeda and Velouria on possible targets to vote off in the case they lose. Zagaro still nominates Dwyer with Velouria defending him. When Velouria nominates Sylvia, Zagaro in turn defends her. During the challenge, he searches in the village area with Sylvia and Aira. Zagaro tells Sylvia he much enjoys Agustria. Eventually Velouria finds the Yewfelle and he heads back to the rondevu. At the end of the challenge he cheers for Neimi when she beats Nyx to the finish.

In "Race Around Gra" He races like everyone else and even talks with Silas when Wolf won't speak to him. He also tells Niles about Hardin, who Wolf looked up, helping Niles gather info on Wolf's past. Later he makes the plan to vote Neimi due to her no longer of being useful to their team.

## Appearances

* 1x01 "Every Challenge Begins with One Obstacle"
* 1x02 "The Holy Blood Hunt"
* 1x03 "Race Around Gra"

## Trivia

* Zagaros name in the fan fiction is his Japanese name. His english name is Sedgar.
Preparaty aktywne -serum, koncentraty, ampułki

**Preparaty aktywne - serum, ampułki, koncentraty.**

**Serum, ampułki i koncentraty -** są to kosmetykami bardziej skoncentrowanymi niż krem. Działają silnie regenerująco i odbudowująco. Ich głównym zadaniem jest przywrócenie skórze naturalnego blasku, jędrności i zdrowego wyglądu. Za ich  skuteczność odpowiada większa ilość składników aktywnych. W tego typu preparatach znajdziemy więcej niż w kremie witamin, protein, wyciągów i innych substancji sprawiających, że nasze zmarszczki zostaną spłycone, cera odzyska naturalny zdrowy wygląd i stanie się jędrna.

Serum do twarzy jest uważane za kosmetyk wyjątkowy, którego stosowanie może wzmocnić codzienną pielęgnację skóry i pomóc w rozwiązaniu takich problemów skórnych, jak odwodnienie, utratą jędrności, poszarzała cera i częste wypryski. Dobre serum może skutecznie zwalczać wolne rodniki, spowalniać procesy starzenia się skóry i intensywnie odżywiać. sekret wyjątkowego działania tego kosmetyku tkwi przede wszystkim w jego składzie.

Preparaty aktywne najczęściej występują w formie:

- wodnej (ampułki w szklanych, hermetycznie zamkniętych fiolkach o pojemności 1-5ml)

- emulsyjne, żelowe (w formie serum w plastikowych/szklanych opakowaniach z pipetą lub air-less o pojemności ok. 15-30ml)

- tłuszczowe (ampułki w fiolkach lub serum z zakraplaczem)

**Serum może zawierać takie składniki aktywne jak:**

witamina C (ang. ascorbic acid) - która rozświetla skórę,

kwas hialuronowy i kolagen (ang. hialuronic acid, collagen) - spowalniają procesy starzenia

witaminę A i retinol (ang. retinol) - czyli witaminy młodości,

koenzym Q10 - który chroni skórę przed działaniem wolnych rodników.

**W serach spotykane są także ekstrakty roślinne np.**

- wyciąg z zielonej herbaty  który przyspiesza regenerację skóry oraz chroni ją przed działaniem wolnych rodników.

- wyciąg z pestek moreli wygładza, nawilża i zmiękcza skórę, działa przeciwrodnikowo i przeciwstarzeniowo,

- olejki eteryczne, wody kwiatowe (hydrolaty),

- ekstrakty roślinne (wyciągi z kwiatów i ziół)

**Konsystencje serum:**

Serum olejowe,

Lekki krem,

Żel,

Emulsja.

Preparaty aktywne występują najzęściej w opakowaniach szklanych, w fiolkach z pipetą, w słoiczkach i pojemnikach z pompką.

Aby wtłoczyć składniki serum wgłąb skóry wykorzystujemy technologię:

- sonoforeza (ultradżwięki)

- jonoforeza (prąd stały galwaniczny)

- mezoterapia bezigłowa (połączenie prądu stałego z ultradźwiękami)

- mezoterapia igłowa (pulsujące mini-igły)

- światłoterapia LED (promieniowanie)

- infuzja tlenowa (tlen pod ciśnieniem)

Linki do źródła:

[1]

[2]

Film:
Manicure SPA

Manicure SPA to zabieg pielęgnacyjny na dłonie i paznokcie mający na celu poprawę stanu skóry.

Cel zabiegu:

* nawilżenie, natłuszczenie, regeneracja, rewitalizacja, odżywienie skóry na dłoniach
* złuszczenie martwego naskórka, odświeżenie, rozjaśnienie i wybielenie plam na dłoniach
* profilaktyka anti-ageing
* wzmocnienie i odżywienie płytki paznokciowej
* relaks

Wskazania do zabiegu:

* Skóra sucha, odwodniona, matowa, szorstka
* Skóra zniszczona, narażona na szkodliwe czynniki (np. UV, chemię gospodarczą, środki dezynfekcyjne, farby malarskie), spierzchnięte dłonie
* Skóra dojrzała, plamy pigmentacyjne na dłoniach (przebarwienia), skóra wiotka, mało elastyczna i mało sprężysta, słabo napięta
* Łamliwe, rozdwojone, słabe paznokcie

Przebieg zabiegu krok po kroku:

1. Oczyszczenie dłoni
	1. Dezynfekcja dłoni preparatem do dezynfekcji skóry (dezynfekcja poprzez spryskanie)
	2. Diagnoza - za pomocą lampy lupy, kamery i aparatów diagnostycznych (badanie np. stopnia nawilżenia, natłuszczenia skóry, zabarwienia, grubości warstwy rogowej)
2. Peeling - możliwe zabiegi złuszczające:
	1. Peeling enzymatyczny
		1. Za pomocą pędzla aplikujemy cienką warstwę peelingu, po 10-20 minutach zmywamy peeling za pomocą mokrych wacików i osuszamy dłoń. Substancje aktywne zawarte w peelingu - enzymy (papaina z papai, bromelainy z ananasa) rozpuszczają białka warstwy rogowej naskórka.
	2. Peeling ziarnisty (np. magnetyczny)
		1. Za pomocą dłoni aplikujemy peeling na powierzchnię dłoni. Stosujemy ruchy głaskania i rozcierania. Na koniec zabiegu zmywamy peeling za pomocą mokrych wacików i osuszamy dłoń.
		2. Nowoczesną formą peelingu ziarnistego jest peeling magnetyczny. Aplikacja peelingu:   Zmywanie peelingu:
	3. Peeling kwasowy
		1. Do ekspoliacji (złuszczania) martwego naskórka na dłoniach stosujemy kwasy AHA (np. mlekowy, migdałowy, glikolowy) i PHA (np. kwas laktobionowy, glukonolakton). Po określonym czasie aplikujemy na skórę neutralizator, następnie zmywamy skórę wodą.
	4. Mikrodermabrazja
		1. Mikrodermabrazja diamentowa polega na ścieraniu martwego naskórka za pomocą ścierającej głowicy pod ciśnieniem. Ważne aby przed wykonaniem zabiegu zadbać o czystość głowic i założenie filtra.
	5. Peeling kawitacyjny
		1. Peeling kawitacyjny to złuszczanie martwego naskórka za pomocą ultradźwięków w obecności płynu (wody, toniku, hydrolatu lub specjalistycznego płynu.)
	6. Oksybrazja
		1. To złuszczenie martwego naskórka za pomocą silnego strumienia wody natryskującej skórę po ciśnieniem.
3. Część aktywna - możliwe zabiegi:
	1. Wtłaczanie substancji aktywnych
		1. Sonoforeza
			1. Sonoforeza to wtłaczanie substancji aktywnych w formie żelowej/wodnej za pomocą ultradźwięków. Dodatkowo możemy połączyć sonoforezę z terapią LED.
		2. Jonoforeza
			1. Jonoforeza to wtłaczanie substancji aktywnych za pomocą prądu stałego - galwanu.
	2. Masaż dłoni
4. Maseczka - możliwe maski:
	1. Maska algowa
	2. Maska parafinowa
	3. Maska kremowa/żelowa/piankowa
	4. Maska w płacie
5. Krem z filtrem UVA/UVB

LINKI ZEWNĘTRZNE:

1. Manicure SPA: https://www.youtube.com/watch?v=E\_0BqJV\_6ks
2. Manicure SPA na egzaminie zawodowym:
Wylla

Wylla is one of the women who has been reported to be Jon Snow's mother.

## In the Books

Wylla is the woman Eddard Stark told Robert Baratheon was the mother of his bastard Jon Snow back in the days of Robert's Rebellion. Robert brings it up on the way to King's Landing, when he an Eddard are riding together, in "Game of Thrones". Robert asks what that woman's name was, and Eddard says Wylla, but Eddard doesn't want to talk about her. Robert remarks that she must have been quite a woman to make Eddard forget his honor and marriage vows for even an hour. Later, Arya meets a squire for Beric Dondarrion named Edric Dayne, the Lord of Starfall. (ASOS page 597) He tells her about Wylla. He knows her because she was his wet nurse and he says she was Jon Snow's mother. Arya wonders when she will see Jon again to tell him.
Matilda/Garage

***"The Matilda was a British infantry tank of WWII. Despite being slow, the Matilda had heavy armour which was proof against the standard German anti-tank guns."***

* **Summary**
	+ Matilda was a British infantry tank of the Second World War.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Developed from 1936 through 1938. A total of 2987 vehicles were manufactured by August 1943. It was the only British tank to remain in service throughout World War II.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Template:H or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Template:Hs using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
Magie du Chasseur de Dieu du Feu

## Type de Pouvoir

### Type

Magie, Manipulation du Feu, Magie de Chasseur de Dieu, Destruction, Désintégration

### Utilité(s)

Immense Potentiel de Destruction, Bonus de Dégâts contre les Dieux, Immunité au Feu, Grande capacités Offensive

*La **Magie du Chasseur de Dieu du Feu** est un pouvoir liée à la **Magie** et à la **Manipulation du Feu.***

* *La **Magie du Chasseur de Dieu du Feu** incorpore l'élément du feu dans le corps de l'utilisateur, lui permettant ainsi de produire des flammes noires à partir de n'importe quelle partie de son corps, qui sont principalement utilisées comme moyen offensif. L'utilisateur est également en mesure de consommer des sources de feu externes afin de se ressourcer et de se débarrasser de la fatigue, ce qui le rend insensibles aux attaques basées sur le feu, un peu comme un **Chasseur de Dragon de Feu**. Cependant, un **Chasseur de Dieu du Feu** est capable de manger les flammes produites par un **Chasseur de Dragon de Feu**, l'inverse étant normalement impossible pour ledit chasseur de dragon, sauf dans des circonstances spéciales. De plus, les flammes de Dieu ne brûlent pas. Au contraire, ils ont été décrits comme étant plutôt des flammes qui détruisent tout sur leur passage. Pouvant absolument tout désintégrer au fils du temps.*
VK3601H/Garage

***"The VK 36.01 H was an experimental German heavy tank. It has an excellent armor capable of withstanding the fire of vehicles of the same."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ An experimental German WWII heavy tank developed by Henschel. The vehicle was a further development of the VK 30.01 (H) project and a stage in the design process for the Tiger. A total of eight chassis and one prototype were built in 1942. During the development, various technical solutions were trialed. Some of them later served as a basis for German heavy tank designs during the WWII. The chassis was also used in armored recovery vehicles.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Template:H or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Template:Hs using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
Rare Tanks/Garage

​

**Common Tanks** - ****Rare Tanks**** - **Epic Tanks** - **Legendary Tanks**

**In Clash of Clans, having a strong defense is as important as having a capable offense. In many ways, defense is even more important. Without a good defense you will lose many battles defending thus making trophy pushing harder and also you will lose lots of loot.**

**Defenses serve to safeguard trophies and protect resources from enemy troops. Each defense has its own strengths and weaknesses, and its location in your village should reflect that. For instance, the powerful Mortar is slow-firing, but deals incredible splash damage to ground troops. A downside is that it can't attack troops within four tiles of itself (or air troops at all) - so it should be placed in the center of your village with adequate protection from Air Defenses. On the other hand, Cannons and Archer Towers deal lesser amounts of damage to groups (as they can target and hit only one unit at a time) but attack quicker and work as an effective first line of defense. The Wizard Tower deals incredible splash damage to both ground and air units, but has a relatively short range.**

​
IS/Garage

IS
--

***"The IS heavy tank was designed with thick armor to counter German 88 mm guns and carried a main gun capable of defeating Tiger and Panther tanks."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Template:H or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Template:Hs using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
Tiger/Garage

***"The Tiger was a German heavy tank of WWII. It was generally mechanically reliable with heavy armor, armed with powerful gun that can easily destroy most tanks it meets."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Development of the Tiger I was started in 1937 by the Henschel company. Mass production began in 1942, with an eventual total of 1,354 vehicles manufactured. The tank first saw combat in the fighting for Leningrad, and Tigers were at the forefront of battles from Tunisia to Kursk. Although production was discontinued in the summer of 1944, the Tiger I continued to see action until the end of the war.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Template:H or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Template:Hs using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
T-34/Garage

***"The T-34 possessed an unprecedented combination of firepower, mobility, protection and ruggedness. It has often been credited as the most effective, efficient and influential tank design of WWII."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Template:H or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Template:Hs using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
3vs3

**3 vs 3 online versus** is one of the game modes in TankCombat and the basic Team mode. Commanders fight against each other in various battlefields, and it's up to the players to work together to bring victory to their team.

 File:Free.For.All.jpg
## Gameplay

Everything goes in Free For All, as all players are out against each other whether or not they are Black List or Global Risk. A room can start with 2 to 16 players (Include Spectators), and the weapons can be set to All, Sniper, Pistol or Melee. Players spawn in random spot around the maps and will battle until the time limit runs (5, 8, 10 or 12 minutes) out or someone achieved certain kills (Be it 10, 15, 20, 25 or 30). The host can choose the number of seconds it takes for someone to respawn (0, 3, 5, 10).

In some servers, Vote System is available for FFA. It can be toggled on/off by room host. Anyone can vote to kick someone out in this mode.

## Respawn Mechanics

FFA respawning has different mechanics for different servers. The following are the commonly observed:

* Every player who spawns has a period of invincibility or spawn protection. The newly spawned player will glow red until the grace period ends. Average spawn protection time is 3 seconds. Newly spawned players can be detected by their melee weapon draw sound.
	+ In CF China and CF North America, the Invincibility period can be turned off, leaving players with only one second immune to damage (to draw their weapon). They are subjected to damage as soon as the "melee draw" sound finishes.
* Dead players randomly respawn on different spawn locations in the map.
	+ It is common for someone to respawn right next to an enemy that is near their spawn location. This increases the chances that newly respawned players will get at least a single kill, but this is also a hindrance to live players, as they cannot kill a newly respawned enemy until their spawn invincibility wears off.
	+ In most cases, dead enemies tend to respawn near each other: For example in FFA Black Widow, one player respawns inside the tunnel then another player respawns on the nearby covered catwalk.
	+ Occasionally, there are times where a player dies to an enemy, then immediately respawns near their killer. This phenomenon is called by some players as "revenge respawning".
* Logistics Center is the only FFA map that spawns players as far away from each other as possible.

## Maps

Here are the maps where Free for All mode is available.

BlackWidow.pngBlack WidowBlackWidow-2.pngBlack Widow 2.0LobbyMapDust.pngDesertEAGLEEYE.pngEagle EyeGladiator.pngGladiatorGreece1.pngGreeceWAREHOUSE.pngLogistics CenterPortIcon.pngPortTriple Point.pngTriple PointSatelliteBase.pngSatelliteSpace-Port.pngSpaceport
Common Tanks/Garage

****Common Tanks**** - **Rare Tanks** - **Epic Tanks** - **Legendary Tanks**

**In Clash of Clans, having a strong defense is as important as having a capable offense. In many ways, defense is even more important. Without a good defense you will lose many battles defending thus making trophy pushing harder and also you will lose lots of loot.**

**Defenses serve to safeguard trophies and protect resources from enemy troops. Each defense has its own strengths and weaknesses, and its location in your village should reflect that. For instance, the powerful Mortar is slow-firing, but deals incredible splash damage to ground troops. A downside is that it can't attack troops within four tiles of itself (or air troops at all) - so it should be placed in the center of your village with adequate protection from Air Defenses. On the other hand, Cannons and Archer Towers deal lesser amounts of damage to groups (as they can target and hit only one unit at a time) but attack quicker and work as an effective first line of defense. The Wizard Tower deals incredible splash damage to both ground and air units, but has a relatively short range.**

​

​
KV-1/Garage

***"The KV-1 was known for its heavy armour protection during the early stages of the war. Until more effective guns were developed, the KV-1 was invulnerable to almost any German weapon."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Template:H or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Template:Hs using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
Donation Request

## Donations and Requests

* While in a Clan, you are able to donate and request cards to clanmates.
* You can request every 7 hours for cards of your choosing. You are allowed to request for any Common or Rare card you have unlocked. You get more donations as you get into a higher Arena as well as you can donate more cards too.
	+ On Epic Sundays, you are allowed to request Epic cards once. The number of Epics you can request at one time is equal to the number of Rares you can request.
	+ Legendaries cannot be requested.
* You will receive 1 XP and 5 Gold for each Common card donated or 10 XP and 50 Gold for each Rare card donated. For every Epic card donated, you get 10 XP and 500 Gold.
* Clan-wide donations are reset on a weekly basis.

## Daily Donation Limit

* The Daily Donation Limit is a restriction which prevents the player from donating a virtually infinite amount of cards per day, which in turn prevents the player from earning large amounts of Gold and Experience per day. The Daily Donation Limit limits each player to donate a certain amount of cards a day. For example, if you are in the Royal Arena, you are allowed to donate 180 cards, or 6 times the request capacity for Common cards in that Arena (30). As you enter higher Arenas, your donation limit will increase. As a result of this, a player can only earn a maximum of 1,300 Gold (except Epic Sundays) and 260 Experience from donating cards per day.
* Donating a Common Card counts as 1 card to this limit, and donating a Rare or Epic Card counts as 10 cards to this limit.
* The Daily Donation Limit, as its name suggests, resets daily.
T-34-85/Garage

***"The T-34-85 has good armour and mobility. Its improved firepower made it much more effective than earlier models, and overall it was more cost-effective than the heaviest German tanks."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Template:H or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Template:Hs using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
M4A3E8 Fury/Garage

***"The M4A3E8 Fury was a quicker, slightly better armored version of the M4 Sherman. It had an upgraded gun with an improved rate of fire and better accuracy."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ M4A3E8 Fury—sergeant Wardaddy's tank from the movie Fury.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Template:H or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Template:Hs using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
M4 Sherman/Garage

***"The M-4 Sherman was well known for its mechanical reliability, durability, standardization of parts and ammunition, moderate size and weight, and then-superior armor and armament."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ The first production version of the Sherman, the most common American tank, with an amazing total of 49,234 vehicles manufactured. The Sherman first saw combat in North Africa.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Template:H or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Template:Hs using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
M6/Garage

M6
--

***"The M6 heavy tank was outdated from the outset of WWII. But it offered some advantages over other medium tanks – its much thicker armor and slightly more powerful gun."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Developed from 1940 through 1942, with a total of 40 vehicles manufactured from November 1942 through February 1944. It never saw action.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Template:H or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Template:Hs using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
Tal-Hadesh

Tal-Hadesh é o menor dos continentes do mundo abandonado, situa-se no sul deste mundo. A história desse mundo data da época do fim da Guerra Divina, quando os Deuses Maculados ficaram proibidos de pisar em Naennia e depois acabaram não conseguindo mais retornar ao mundo criado por algum motivo que não foi descrito nos antigos escritos, mas conseguiram passar sua macula para alguns seres criados por eles, surgia nesse dia os Tieflings. Os Tieflings se assemelham aos demônios, mas nem todos são necessariamente malignos. Eles possuem um reino chamado Hadesh dentro desse continente, mas jamais saíram para colonizar outras regiões do mundo.
Experiences

> "*Commander level indicates your overall strength.*"
>
>
>

The amount of Experience points a player has determines his or her King Level. King Level indicates the level of the player's Crown Towers. Experience cannot be gained by simply battling. Experience is gained by upgrading cards, and donating cards to clanmates. Experience gained from donations vary based on the card type donated (1 Common card is worth 1 Template:Icon, 1 Rare or Epic card is worth 10 Template:Icon).

## Unlockables

* Level 2 unlocks the second Quest slot.
* Level 3 unlocks the ability to request/donate Cards from/to your Clan, and the third Quest slot.
* Level 4 will give you a single chance to change your name that can be done at any time afterwards in the Settings menu.
* Level 5 unlocks the fourth slot in the Shop, and partially unlocks the Tournaments section, where a part of the Special Event Challenges are made playable.
* Level 7 unlocks the fifth slot in the Shop.
* Level 8 unlocks the 2 more deck slots, Clan Wars, card trading, and fully unlocks the Tournaments section.
* Level 9 unlocks the sixth and final slot in the Shop. This is also the max level you can be in Tournaments, also known as Tournament Standard level. If your level is any higher, it will be brought down for Tournament matches, ensuring a fair battle.

## History

* On 11/1/16, the Experience needed to reach level 9 from level 8 was increased by 25%.
* King Level 13 was added in the May Update on 3/5/16.

## Trivia

* Assuming you don't donate a lot (denote by X your total donation), since the release of the Goblin Giant Card, if you upgrade all of your cards to:
	+ Level 9 (Tournament Standard and Bronze Clan War League Standard), you will reach Level 10 with 8,339+X Experience out of 30,000 to reach level 11;
	+ Level 10 (Silver Clan War League Standard), you will reach Level 11 with 11,289+X Experience out of 40,000 to reach level 12;
	+ Level 11 (Gold Clan War League Standard), you will reach Level 12 with 24,089+X Experience out of 80,000 to reach level 13;
	+ Level 12 (Legendary Clan War League Standard), you will reach Level 13 with 14,489+X Experience left over;
	+ Level 13 (Max Level), you will reach Level 13 with 189,489+X Experience left over.

Template:Statistics

\*Upon filling the Experience meter at level 12, the Experience level increases to 13 and the bar remains filled, with words saying "Max Level". Level 13 is currently the maximum level possible.

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