recursal/Fanatic-Fandom huggingface dataset:
Forging Bonds

Theoderaf stood in silence, slowly turning the weapon in his hand. He scanned the surface of it, noticing the intricate gold words engraved onto the sides.

*Traitors’ Scourge.* Theoderaf smiled, looking up from his new sidearm.

“Excellent, brother. The craftsmanship is exquisite.”

Niklaas nodded, his stony expression not joining his brother’s smile. He remained by his forge, the next project already being set up. “I managed to improve the venting mechanism of the plasma pistol, increasing its cooling system by 52%.”

“I guess I could manage with *only* 52% improvement.” Theoderaf chuckled. Niklaas gave him an unamused look, and motioned to the opposite side of the room.

“Have a go at testing your aim with it, if you feel the need.” Theoderaf turned, raised the pistol and fired, landing a shot straight into a target’s head, the whoomp of the shot echoing in the forge and the ceramite of the target sizzling and melting under the blast.

*Of course it was perfectly weighted for me.* Theoderaf thought to him.

“Thank you Niklaas, I am truly honoured by the gift. I hope that we can test it in the field together soon.” Theoderaf held out his arm. Niklaas grasped it with a slam of ceramite on ceramite, the corner of his mouth slightly curling upwards.

“It would be my pleasure, brother.”
Cyber Swarm of Arriaknos

The **Cyber Swarm of Arriaknos** was the twisted remains of the inhabitants of the planet Arriaknos, who in an effort to survive Old Night became bonded to their technology.

## **History**

Arriaknos was founded as a mining colony during the Dark Age of Technology, due to its large deposits of uranium and other nuclear materials. Over time it developed into a minor Forge World dedicated to building exterminatus weapons. When the Age of Strife began, the civil war that broke out on Arriaknos as a result led to the detonation of a cache of exterminatus devices, irradiating the whole world and killing billions of people. The oceans became acidic and toxic, the land was barren and scorched. The survivors were left to scavenge the world, devolving into roving warbands searching for food, water and tech. Several years before the Imperium discovered Arriaknos, a techno-barbarian warlord called Ingvac gained control of the largest warband, and used recently uncovered pseudo-knights to conquer the world.

## **Military**

The army of Arriaknos has been twisted and corrupted by the large amounts of nuclear radiation from the world, leading to the extensive use of cybernetics and bionics or rare radproof suits. The world’s terrain makes normal vehicle weapons or tracks, meaning that the army has developed peculiar tanks and walkers to traverse the surface.

## **Forces**

* **High-Dominus Ingvac** - the leader of the Cyber Swarm
* **Bio-Cleanser Nomads**
* **Ingvac’s Legion**
* **Iron Golems**
* **Irad Warders**
* **Dunewalkers**
* **Arriaknian Bounty Hunters**
* **Arriaknian Warhounds**
* **Arriakian Stalkerhounds**
* **Pyrenial Aeronauts**
* **Scuttle Tanks**
* **Atreides Battlesuits**
* **Tuek Barrages**
* **Sand Leviathans**
* **Archaeopter**
Mered Shaltak

**Mered Shaltak** is the Chief of Clan Vindonnus in the Fire Keepers Legion. Better known in his early years of command for his work on theoretical doctrine than its practical application, Shaltak was forced to prove himself when an Ork Waaagh! threatened the southern Imperium. Given command over dozens of planets along the warfront, his leadership and planning staved off disaster in several systems and helped to save millions of lives from the xenos advance. Tribe Vindonnus’ subsequent campaign against the subterranean Ork holdfasts of Lumilla III confirmed Shaltak’s position as one of the Legion’s finest commanders. In particular, he became known for the deftness with which he integrated outside forces into his tactics.

## **Wargear**

Shaltak’s wargear is typical of a Fire Keepers Chief, and thus an expression of XII Legion forgework at its grandest. He is encased in the distinctive Corinthian pattern of Terminator armour designed by Niklaas, and bears a diamond-headed Obsailan power sword. Among the Legion and tribal heraldry are symbols of the Kohathite Guild, where Shaltak is known to have attained much of his knowledge in the arts of siege warfare.
A Grave Threat

*Just five more minutes, five more minutes.*

Holdoth nursed his hot drink, just hot and disgusting enough to keep him awake. He took another sip and felt the acidic sting hit the back of this throat.

*Just five more minutes.*

He began slowly packing up his few pieces of equipment, hoping to be able to leave the facility the exact moment his shift was over. Why do they even need a void scan overseer at this time of night? No one would come to this nowhere colony, much less at this time of night.

*If they do, it’s probably above my paygrade anyway.*

He checked the clock one more time, and decided that if he walked slowly enough he could start leaving. As he stood up from his chair and turned to leave, a bleem sounded behind him. Holdoth stopped, pausing to listen.

*Please not another bleem.*

A second bleem. And then a third. And then several bleems. Holdoth span around to look at the monitors, hoping there was a mechanical error. The scans were detecting a huge fleet approaching, too large to be civilian vessels. Holdoth turned to the servitor in the room. “Hail the fleet and establish their intentions.” Holdoth bit his nails as the Servitor and the scanners rattled with the effort of transmitting. He kept his gaze upon the scanner, seeing what looked like nearly a hundred vessels approaching the planet.

Finally, the Servitor responded. “Fleet. Identified. As. Imperial. Expeditionary. Fleet. 421. Admiral. Skataslan. Morvonus. Requesting. Refuelling. Permission.”

Holdoth exhaled, steadying himself on the console and then taking a deep breath. He straightened up, smoothed his hair and left the room. He pressed a button on the console and static came over the vox-caster. “Coordinator Fatanus, the scanners detect that Expeditionary Fleet 421 is approaching Ophidia. They wish to refuel.” There was no response for a few seconds.

“Expeditionary Fleet 421? We do not have refuelling facilities to service an expeditionary fleet. I am on my way to check these scans.”

*…*

*The remains of the world of Ophilia were rediscovered five years later, the human population having completely disappeared. Not a single corpse was found, not even skeletons. The weapons batteries showed signs of a limited struggle, ammunition still found in storage. The machines of the planetary government were systematically excavated, the last message still remaining unfinished on the governor’s communication device.*

*R.A.N.G.D…*
Feuerreich

The **Feuerreich** is the name of the miniature empire created by the Primarch of the Obsidian Guard, Lukas Keath, during the Great Crusade to support his legion. It is located in the Northeast of Segmentum Solar, at the crossroads between Segmentum Solar, Segmentum Obscurus, and Segmentum Ultima, and encompassed over a hundred inhabited planets at its greatest extent. The capital of the Feuerreich was the Obsidian Guard's homeworld of Feuerstadt.
First Pacification of Luna

XII Legion

### Outcome

Selenar surrender; Luna brought into Imperial Compliance, Selenar gene-tech used to help produce new Space Marines

The **First Pacification of Luna** represented what is considered by some Imperial savants as the first known off-world campaign of the Great Crusade.

The Selenar gene-cults who called Luna home during the Age of Strife and the Unification Wars possessed highly advanced genetic engineering technology that would be of great use to the preparations for the Emperor's Great Crusade.

Despite repeated attempts by the Emperor to bring Luna into the nascent Imperium of Man through peaceful diplomatic means, the gene-cults refused all offers. This required the Emperor to unleash three of the early Space Marine Legions upon Luna to bring the world into Imperial Compliance.

## **History**

This early Imperial campaign was the first operation mounted by elements of the early Space Marine Legions beyond the skies of Terra. The Unification Wars were still raging across the surface of Mankind's birth world at this time.

Luna was the bastion of a conglomeration of resurrectionist gene-cults whose members believed that human nature was both fractal, fractured and transcendent. Each of these Selenar gene-cults clung to a different set of archetypes. Every cult member was a product of creation by the Selenar gene-wrights according to formulae crafted in the Dark Age of Technology. Resurrected in body time and time again they sought to distill the true personification of a single human archetype.

In their subterranean complexes the cults were powerful, insular and resistant to the Imperial Truth. The Imperials would have normally dealt with these insular cults in the usual matter they handled all of the other Terran factions and techno-barbarian states that refused to accept the rule of the Emperor of Mankind -- by obliteration.

The fact that the Selenar gene-cults had something that the growing Imperium needed complicated that position. The Selenar returned the Imperial entreaties for alliance with silence. As the threats of the Imperium soon began to outnumber its offers, the Selenar cults began to gird themselves for war.

So it was that the Emperor finally ordered Luna to be pacified by the sword, their superstitious beliefs cast down before the Imperial Truth and their gene-craft yoked to the needs of the Imperium. To this task the Emperor set the three of His newborn Space Marine Legions most suited to this purpose on what some Imperial chroniclers name as the first true battle of the Great Crusade.

The combined force of the Ist, VIIIth and XIIth Legions (later named the Iron Revenants, Godslayers and Fire Keepers) lifted from the surface of Terra in a scattering of rocket flame.
Bodt

### Temperature

Extreme Volcanic / Arid, Low Register Terran Analogue, Heavy Toxicity (Cf. Exotic Weapons Effects)

## Location

### System

VVC/00325//P/Σ "Bodt System"

The world of **Bodt** was the fief world and *Legiones Astartes* training ground of the Iron Revenants Legion during the Great Crusade and early years of the Five Ruins in the 30th and early 31st Millennia.

Claimed during the Revenants' campaigns during the Halcyon Age, the extremely hostile world proved a perfect environment to push recruits to their limits, as well as initiate some of the more secretive training methods that would be unknown to the rest of the Imperium.

## **History**

The world of Bodt was discovered early in the Great Crusade, but its lack of resources or strategic value meant it was mostly ignored and little Imperial control was exerted over the small population. When the Vanishing occurred, Bodt was only one of a multitude of worlds who were lost to the Imperium, and Bodt was not even noticed to have disappeared. It was not until 003.M31 that the world was reconquered, when the Primarch Araphel led his Revenants on a crusade through the area and retook the world. A company of Iron Revenants were left to take control of the world, and the world was claimed by the Revenants as a new recruiting world for themselves. The decision received little notice from any of the Imperial high command, none of whom looked deeper into the incident.
Aehiri

The Forge World of Aehiri became one of the most infamous forge worlds in the Imperium, known for their high levels of aggression that bely their mechanical exterior. They quickly became established as firm supporters of the Ordo Reductor, having a higher concentration than conventional forge worlds. Whilst aimed against the enemies of the Imperium, they received few complaints as their style of warfare was brutally effective. It was this that earned them the attention of the Red Eyes, and the fate of Aehiri became inextricably linked.

## **Notable Characters**

* **Archmagos Jirhas-Uya** - A wicked, cruel and calculating Magos, Jirhas-Uya is the infamous archmagos of Aehiri, whose work into rad weaponry and sheer brutality with which he wages war has earned him the favour of the Red Eyes. Jirhas gained his reputation through the development of a variant of the rad furnace, making the Forge World of Aehiri the leading edge on the production of rad weaponry. Jirhas has had to pay a price for this prominence, though, as the rad poisoning has heavily damaged his body, requiring extensive augmetics and an abeyant to even move himself. On the battlefield, Jirhas-Uya is a steaming fountain of radiation, with mortals and even Astartes crippled by merely approaching him. Surrounded by his personal scyllax guardian-automata, he is a force of sheer destruction.
* **Magos Rarke-Omez** - A rising tech-priest from Aehiri, Rarke is one of the firmest supporters of Archmagos Jirhas-Uya. However, he does not specialise in rad weaponry as does Jirhas, but instead is focused on the vehicles and automata of the forgeworld. Due to his closeness to Jirhas, he has been gifted a piece of rare technology from the Dark Age of Technology, the Cortica Primus. In return, Rarke’s main battlefield role is to maintain Jirhas’ bodyguard of automata, a vital job.
Heavy Arm-Assist

A basic and versatile support-arm for Heavy Support units to alleviate some of the burden of the heavy weaponry they carry, while at the same time allowing for easier stowage, and support actions not possible without it.

## **Description**

Adopted as a method of improving weight distribution among Heavy Support units, the HAA evolved into a cornerstone of heavy weapons gear within the VIIth Legion.

Formed from plasteel bracing, a small servo arm and a independent locking system, the arm can allow for a full range of movement by a Heavy Support unit as well as absorbing some recoil and steadying aim by acting as a makeshift bipod. This incredible range of capabilities does come at the cost of the extra space needed to mount the arm, but this is seen as a easy tradeoff for those who have used it.

Fitting into the legions modus operandi, the simplicity and ease of maintenance mean that it is not a risk on the battlefield, as other similar options like suspensors give off an electrical and faint heat signature, which may be used to detect them.

It is also capable of, in experienced hands such as Legionary Veterans, able to act as a mounting point from which to fire their heavy weapons one-handed, leaving the other hand free to complete any number of tasks that may face the marine.
Amalcury Squad

### Equipment

Power Armour, Scincep Blade, Spectral Jump Pack, Mirrorblade, Culling Claw, Shard Pistol, Inferno Pistol, Plasma Pistol, Monofilament Blade

Hidden from the eyes of the Imperium, the 10th Chapter of the Iron Revenants secretly study the biology and technology of the Imperium’s enemies to discover how best to counter their methods. Throughout the course of their studies, several new weapons and equipment have been created by the 10th for testing purposes. These rare items have, on occasion, seen real combat practice in the hands of the **Amalcury Squads**.

The exact composition of the Amalcury Squads is unknown to any outside of the Chapter Master of the Tenth Chapter and Araphel, with even the numbers of marines not known. All a commander will know is that an Amalcury squad has been assigned to his theatre and will be operating its own orders, and the commander is to make sure no reports of its activities are made by any of the Revenants’ allies. As the Ruins embroil the Imperium in endless conflict, the Amalcury Squads would begin to make more visible appearances.
Jovan Chovacs

**First Captain Chovacs** is a man of Skiirad, tactical deputy to Primarch Morrigar, and leader of the Battle-Chapters of the Riven.

## **Background**

As a young man in military service to Morrigar, Chovacs was in the first hundred new members into the XVth Legion initiated from Skiirad. He rose through the ranks, studiously learning every position within the legion, even joining a compliance-chapter as a support (non-psyker) member. When promoted to First Captain, Chovacs made his mark on the legion- he gave up command of the 1st Battle-Chapter, instead designing a unique company composed of one squad seconded from each battle-chapter. This elite company, known as the Breakers, rotates periodically through squads, allowing Chovacs to evaluate the training and demeanor of each battle-chapter in the legion by observing their squad within his Breakers. Chovacs and his Breakers are the elite reserve within the Riven, the breach holders and fast flankers that give Morrigar an edge in battle.

## **Personality**

Morrigar and Chovacs are very close, the only person closer to Morrigar is the Heirarch-Primus Karien. While Karien is the Primarch's psychic buffer and disciple, Chovacs is Morrigar's tactical deputy. He uses his knowledge of the legion and his gene-sire's mind to analyze and predict the Primarch's decisions. Chovacs is a strong advisor and confidant of Morrigar, providing an unbiased viewpoint to any discussion.

## **Wargear**

* **Artificer Armour**
* A relic blade made of Terranic make with Skiirad glassine mountings
* **Master-crafted Volkite Serpenta**
Gustave Dunant

Remembrancer Sketch of Gustave Dunant

Gustave Dunant is the Primarch of the Twentieth Legion, the Alabaster Order. Landing upon a peaceful world, Gustave learnt to be a master surgeon and scientist rather than a general like his brothers. When his world was struck by a deadly plague, Gustave devoted his life to finding a cure. When the Emperor arrived, Gustave had failed, the world nearly devastated but the plague had vanished. Though Gustave initially refused the Emperor’s offer, he was eventually convinced to join the Imperium by all the good the Imperium would be able to do for mankind once united.

Gustave is unique amongst his brothers as he does not want to be a general, only leading his legion so that the galaxy can be at peace and he can focus on his research and finding cures for all diseases. This has led to him trying to make his legion into a medical and support force focused on humanitarian objectives rather than conquest, for which he was censured by the Emperor. As a result, he holds a deep hatred for the Emperor, silently rejoicing in his disappearance.

## **Wargear**

* **Gewandung des Krieges**
* **Reductor**
* **Gerät der Hände**
* **Der Neutralisator**

## **Gallery**

Remembrancer Sketch of Gustave Dunant, helmed
Accipitrine-Pattern Dreadnought

The **Accipitrine-Pattern Dreadnought** was originally a modification enacted by the Sky Reavers Legion upon some of their more enthusiastic Contemptor Dreadnoughts. Reactor modifications to provide additional power were combined with a thruster array in order to boost the Dreadnought’s speed to unpredictable levels. The first large scale deployment of these succeeded in utterly breaking the enemy. The cost was any semblance of cohesion amongst the mortal auxiliaries as they tried to avoid the wildly careening and occasionally exploding warframes.

Later, the Accipitrine would draw the attention of the XIth. Finding potential in a unit that suited their rapid assault doctrines, the Tempest Reavers subjected the design to significant revisions and testing before deploying it in larger numbers themselves. From here the newly dubbed Accipitrine was adopted across the Legions. Though it was lighter in armour than a typical Contemptor, it provided valuable hitting power and resilience to jump formations. The Sky Reavers remained one of its most supportive proponents, though they retained a significant number of the original Accipitrine ‘Cortus’ model.

Astartes sealed within the Sarcophagi of Accipitrine Contemptors tend either towards atypical aggression, using their speed to close with the enemy in as short a period as possible, or what can only be described as skittishness. Talons of the former were a terrifying sight, hurling themselves at their targets at unnerving speeds to crush and mangle their way through those standing in their path. Individuals of the latter proved near impossible to pin down, striking hard and fast before disengaging and suddenly burning their thrusters to pull away from the site of their attack.
Lehavah Lenessey

The **Lehavah Lenessey** are a unique way for the Fire Keepers Legion to combine their two greatest talents in one formation. Breachers famous for their roles in the Legiones Astartes as besieging and defending units, that display an intense coolness under fire, are rewarded by a promotion to the Lehavah Lenessey squads. These squads are reissued flamers as a standard load out, and are expected to hold and attack the most nightmarish scenarios, with steadfast and detached bouts of cleansing flames. The boarding shields are maintained to provide a measure of protection to these veterans, as they approach under fire, or weather the fiercest bombardments, in order to deliver their deadly payload into the hearts of the foe.

For any member of the Fire Keepers, who pride the purity of fire over the prospects of continued survival, there is only one unit to aspire to.

## **Notable Engagements**

The first ever example of the Lehavah Lenessey, was an impromptu formation upon the planet of Untara. The xenos forces there, were prone to sustained close range assaults, weathering bolt gun fire with supernatural abilities to duplicate themselves upon death, swarming the ground with hordes of diminutive copies.

Squald Askavah, had held the lines with their standard breachers loadout for much longer than could be anticipated, bearing the brunt of the assaults to buy their brothers time. However, once their bolt guns had been expended, it was considered a fruitless endeavour.

The only squad in their immediate vicinity was a Tactical Support Squad wielding flamers,. As the breachers fell back under their cover fire, an exchange occurred between the two Sergeants. Whatever was discussed has been lost in the midst of time, but what remains is the presentation of these weapons to Sergeant Askavah, the "Illuminator" famous for his hand flamer.

Rearmed with cleansing fire, the breachers continued to hold the line, Reaping an incredible tally of their foe, and barely remaining standing by the conclusion of the engagement.

The Primarch himself, after reading the engagement reports, commented on the effective pairing of these two deadly weapons, the shield and the flamer. It became a standard loadout within the Legion for the most veteran of breachers, and eventually a mark of honour.

## **Unit Composition**

* 1 Illuminator
* 4 Lehavah Lenessey

## **Wargear**

* **Hardened Armour**
* **Flamer**
* **Bolt Pistol**
* **Boarding Shield**
* **Frag & Krak Grenades**

### Optional Wargear

Any model can exchange their Bolt Pistol for one of the following:

* **Volkite Serpenta**
* **Hand Flamer**
* **Plasma Pistol**
* **Inferno Pistol**

The Squad can be equipped with any of the following:

* **Vexilla**
* **Nuncio Vox**
* **Keepers Pack**

The entire squad can be equipped with the following:

* **Melta-Bombs**
Sigma Crucible

Within the Iron Revenants, life is cheap amongst the Aspirants. One of the reasons for the small numbers of the 1st Legion is that the training conditions, particularly after Bodt became the centre of training, were brutal and it was not uncommon for aspirants to die from overexertion. However, there was one final part of the training that ensured aspirant casualties: the **Sigma Crucible**.

The Sigma Crucible was designed to test an Aspirant’s resolve to follow orders beyond where even other legions would push their Astartes. The Aspirants are divided into two groups, and the groups are pitted against each other in a combat simulation. The exact nature of the simulation changes, from an entrenched position to a cityscape to a Zone Mortalis scenario. The one point that remained the same was that the aspirants use live ammunition and true melee weapons. The groups were expected to show no mercy to their opponents and to fight as though they were in a true combat scenario.

This Sigma Crucible is a well-kept secret within the legion, with none outside of the legion allowed to know of its existence as Araphel knows that his more sentimental brothers would object and he could face possible censure. However, he believes the risk to be worth the reward, the instilling in his sons the ability to kill Astartes when needed.
Mark VI 'Venor' Power Armour

The **Mark VI “Venor” Power Armour** began development during the Halcyon Age by the Mechanicum and is still commonly used even in contemporary Space Marine Chapters. It is characterised by the beak-like muzzle on the helmet and a molecular bonding studded auto-reactive shoulder plate on the left shoulder of the armour.

The Mark VI suit, much like the Mark V, was intended to be extremely easy to repair and maintain by Space Marine Legions engaged in the constant warfare of the Ruins. It was built with dual technology circuits that allowed the easy replacement of rare or sophisticated parts with more common or basic alternatives with no degeneration in protection or performance. It also included new fail-safes such as duplicate power cabling. Additionally, the armour featured the best stealth capabilities of all power armour marks so far designed, as well as a new method of compartmentalising components that allowed them to be swapped out with pieces from previous marks with ease.

This new mark of armour was Artificer-made and the first sets were shipped to the Stalking Leopards, Dune Serpents and Tempest Reavers Legions in 010.M31 as they were identified as the Legions best suited for field-testing. The Monastic Ascendants were particularly snubbed by this decision, as their well-known expertise in stealth warfare and technological prowess would have seemed to make them the perfect candidates. It was from the Stalking Leopards that the unofficial nickname “Beakie” first arose, as the Leopards interpreted the design choice as similar to the many unique bird species of Nyumbani.

The Mark VI Venor Mark would remain in its infancy by the time of the Second Ruin, when the widespread disruption caused by the Necron threat would delay its wide-scale rollout. In the aftermath, the decisions as to where to send shipments of the new armour would become a political issue that would feed into the Third Ruin.
The Second Reunion

“He shall be a great addition to the Great Crusade. I have a feeling that you two will get along.” The Emperor gave Araphel a knowing smile, placing a hand on his shoulder. Araphel nodded, allowing himself to adopt a more restful stance. The Emperor released his grip and turned to face the door to his room on the Bucephalus, still smiling in a way that Araphel could not quite match. Footsteps could be heard on the other side of the door, and when they stopped the door smoothly slid open. Araphel immediately began scanning this new “brother” with his eyes, looking for signs of weakness or defects. What he saw caused him to catch his breath. Araphel had never felt this kind of feeling before. *If ever there was a feeling close to what humans described as fear, this was it.* The Primarch looked like a dark reflection of the Emperor, but the longer Araphel looked the more differences he could spot. The gold armour and the black hair were so familiar, yet the face and the eyes were completely new, both filled with fire.

Theoderaf laid his eyes upon the Emperor, and felt that feeling of completeness and righteousness flowing through him. The Emperor was smiling at him, his radiance visibly filling the room and the distance between them. Theoderaf managed to move his eyes from staring at the Emperor, locking onto the giant next to him. A true giant. Theoderaf suspected that even when not in armour this giant would overshadow him, but with his armour he was truly spectacular. Theoderaf could feel him looking him up and down, but his body language told him that conflict was not imminent. He began walking towards the pair, keeping his eyes locked onto the giant the whole time. The two stared at each other intently, until Theoderaf was in front of him. A second dragged by.

The Emperor stepped forward, drawing all attention instantly to himself. “Theoderaf, this is your brother Primarch, Araphel of the Iron Revenants. The Imperium can only be strengthened by strong bonds between Primarchs and legions.” The two Primarchs looked back at each other, before Theoderaf lifted his hand forward.

“I am glad to meet another like me. I hope to join you on the battlefield someday.”

Araphel nodded, and took his hand.

“Indeed, likewise.”
Toxiferran Weapons

**Toxiferran weapons** were dangerous Psi-reactive weapons deployed by the Space Marine Legions during the events of the Five Ruins and Halcyon Age.

The result of the Jade General’s own personal experiments and the work of the research station of Opuscalus Noctis, several mixtures were created that proved to have anti-psyker properties.

Most deadly among these concoctions was the Toxiferran composition. This was a highly volatile mixture of chemicals laced with horrific toxins and psi-reactive particulate matter which earned a reputation to rival even the dread phosphex and molecular acids in its destructive capacity.

This mixture was later developed into bespoke weapons which were shared with the other Legions as a gift by the General, from replacements for promethium fuel tanks to the Toxiferno cannon which utilises a multi-chemical injection system to accelerate the combustion process, resulting in billowing clouds of scalding psi-reactive smoke.

The first public appearance of these weapons were within the Warriors of Peace legion, with the General travelling to Terra as part of a routine deputation to meet with Alexandros. Alongside gifting Alexandros with several basic variants of the toxiferran flamers, the General met with Kelbor-Hal and gifted the Mechanicum more of his research. No official records exist of what else was discussed between the General and Hal, though there are some scattered references to the General travelling to Mars.
Fel'sa Del'ka

Amongst the Tempest Reavers, none embodied the final stage of the Terran Doctrine than the **Fel'sa Del'ka**, or, **Watchers**, as they would be known in Low Gothic. Typically comprised of Terran Veterans or their finest recruits, the Fel'sa Del'ka act as a formation's forward elements. Often advancing far ahead of the main force to act as reconnaissance and guerrillas, and operating as long range snipers and spotters in battle. Typically armed with sniper rifles and power daggers and clad in a unique pattern of Artificer Armour, which would later be used as design inspiration for MKVI armour in numerous respects, with cameleoline cloaks. Their symbol of the raptor at the eye of the storm was seen rarely by their brothers, and even fewer foes would survive to catch a glimpse of it.

## **Unit Composition**

* 4 Watchers
* 1 Watcher Primus

## **Wargear**

* Artificer Armour
* Sniper Rifle
* Power Dagger
* Nuncio Vox
* Bolt Pistol
Icarus Kallus

To facilitate the interstellar conquests of the First Legion a fleet was required and every fleet required an admiral to guide it. For the Iron Revenants this was **Icarus Kallus**, an experienced void commander who acknowledged no equals outside of the Primarchs. An arrogant attitude to be sure but one earned by the metal carcasses of a thousand fleets.

## **History**

His origins lie in the Jovian Moons, raised aboard ships and stations he was accustomed to void travel and hardship in equal measure. It is no surprise then that he was an ideal candidate for Astartes training and augmentation. His meteoric rise began when the frigate he was aboard was attacked during transit to join the rest of the First Legion by Ork Freebootas. The Captain of his company and many of sergeants gave their lives to defend the new recruits leaving Icarus to rally his brothers to not only retake their ship but counterboard and plant charges in the Greenskin vessel’s reactors.

For his valor and leadership he was promoted to Sergeant and kept aboard ships given the natural affinity for them. Over the latter half of the great Crusade he ascended the Legion hierarchy until gaining the attention of the Primarch Araphel named him Master of the Sixth Chapter, the Revenants’ void warfare specialists, and made him the Legion’s Master of the Fleet.

Icarus flourished in his position of authority, wielding battle groups with the same precision as a duelist with his blade. He would put his skills to devastating use in the heavens over Keld’abe at the dawn of the Ruins.
A Surgeon's Kill

Gustave calmly walked across the battlefield. Enemy fire rang out, rounds bouncing off the superior power armor of the Imperium. This dismal shower of stub fire was what passed for the enemy's best resistance. The rebels had believed that a quick strike and kidnapping would secure their own independence. They had believed Gustave, alone of his brothers, would be the best prey.

Oh, how wrong they had been.

More painfully, Gustave wished they had been right. He watched as one foolish rebel rushed in between his bodyguards, shotgun loaded.

One of Gustave‘s servo arms lashed out. The snake like appendage wrapped around the rebels neck. With a crack, it killed him instantly. For that was the only mercy Gustave was allowed.

He wish he was as harmless as they had believed. But, no matter how hard he tried to forget, he was a Primarch. He never raised his voice. His analysis of the battle was cold and a flat. Yet, he could not deny the spark of bloodthirst deep in his soul.

He had fought it. He had ignored it. No matter what he did, it was ever present.

His bodyguards were few and could not be blamed as another rebel breached their fire wall. Once again, Gustave reacted far faster than the rebel could have hoped. Gustave paused as the doctor within him analyzed this latest foe.

It was a boy. A young lad, no more than 14 years. Someone had given this poor youth a lascarbine. Caught in the grasp of the servo-arm, the boy froze with fear.

Consequently, Gustave made no move against him.

*Perhaps, perhaps he could spare one life today.*

Then his medical mind caught the signs. The increase in sweat. The twitching of digits. The boy was giving into his flight and fight instinct. And flight wasn’t an option.

“Please, don’t."

The boy screamed as he lifted his weapon. It raised no more than a centimetre before Gustave broke his neck.

The cold warlord threw the body aside before his mind could think on the incident. It also tried to ignore the soft ember of satisfaction deep within his chest. Another kill, another victory, cried the bloodthirsty beast within him.

He writhed with shame that Gustave also tried to ignore. Deeper within both emotional impulses was the strongest one. Hatred. Hatred for what he was. Hatred that he could not be anything else. Hatred against the Emperor for creating him like this.
Lightning Bound

### Width

2.5 Kilometers wide at bow approx., 3 Kilometers abeam at main hull approx., 5 Kilometers abeam at superstructure approx., (6 Kilometers at fins approx.)

### Acceleration

2.5 gravities max sustainable acceleration. (Improved Reactor/Improved Plasma Drives)

The **Lightning Bound** is the Imperial Gloriana-class Battleship that served as the flagship for the Primarch Aato Vayrynen of the Sky Reavers Legion during the Great Crusade and Five Ruins. Created upon Aato’s discovery, he brought many of his aeronautical innovations from his homeworld to his flagship, enhancing its fighting capabilities and manoeuvrability. The Lightning Bound allowed Aato and the Sky Reavers to travel between battlefields rapidly, confounding enemies and reinforcing allies throughout its use.

Although it was the smallest of all the Glorianas, this was by design, as the Lightning Bound was by far and away the fastest Gloriana, with specialist plasma drives which allowed the Lightning Bound to live up to its namesake. This speed did come with downsides, though, as its short length meant that it sacrificed firepower, having fewer of the large batteries that other glorianas sported.

## **Specifications**

Classification: Gloriana Class Battleship

Design Template: Profundis

### **Dimensions:**

Length: 15.5 Kilometers bow to stern

Width: 2.5 Kilometers wide at bow approx., 3 Kilometers abeam at main hull approx., 5 Kilometers abeam at superstructure approx., (6 Kilometers at fins approx.)

Height: 2 Kilometers at prow, 2.5 Kilometers at main hull, 4 Kilometers at superstructure.

   Mass: 60 Megatonnes approx.

   Crew: 1,000,000+

   Accel: 2.5 gravities max sustainable acceleration. (Improved Reactor/Improved Plasma Drives)

Other Features: Training Decks, Mausoleum, Dreadnought Hangar, Apothecarium, Manufactorii, Teleportation Decks, Sanctum, Secondary Command Deck, Redundant Life Support Systems, Experimental Stargate Array, 2X Additional Hangar Bays.

### **Systems:**

Improved Reactor

Improved Plasma Generator
The Cost of Mercy

Araphel struggled to his feet as the child began to scream. It was not a human scream. He didn’t need a librarian to tell him that things had gone horribly wrong.

This was supposed to be a straightforward Compliance. One of thousands of worlds who had believed that their time to overthrow the Imperium’s rightful rule had come. It had been six months since the Conclave. This was the fourth rebellion he had put down.

It was also turning into one of the most brutal. Araphel climbed to his feet, hating the mixture of hope and hatred on the false king's face.

The build up of energy warned Araphel what was coming next. Cursing the false king, Araphel sprang forward and killed the child witch before she could explode with raw Warp energy. The Colossus roared as the child died and lunged at the cruel king.
Vulkanschlägerei

The Obsidian Guard's approach to the recruitment of new aspirants is heavily influenced by the culture of their homeworld and the distinctly pragmatic worldview. Any prospective recruit is first subjected to standard medical screenings for mutation, fitness, and any underlying health issues. Then they must win the **Volcano Brawl**, the **Vulkanschlägerei** in Feuerstadt's low gothic dialect. The rules are as simple as they are unflinching, two teams of recruits must race through an obstacle course located within the Drachenmund, largest of the still active volcanoes. Obsidian Guard Techmarines have made additions so death is not immediate just a very strong possibility and before the event begins the recruits are offered enviro suits if they want them. It would be good to point out here than no one who has ever worn an enviro suit has succeeded. Starting at different entrances the two teams must ascend the volcano to the caldera within twelve hours to capture it.

The first team to the top has the advantage of time, being able to prepare for the coming fight which starts once the second team arrives. It is not strictly to the death as yielding is permitted by the victors are under no explicit obligation to accept. A killer may be reprimanded if the dead aspirant showed promise but no overt punishment is given. When one side has all surrendered or been killed any survivors are airlifted out. The victors are inducted into the legion as neophytes and the losers given any necessary medical attention before being tossed back to the general populace, perhaps to attempt the Vulkanschlägerei again in the future.
Alajakos Selan

**Alajakos Selan** is a highly respected and influential figure within the Tempest Reavers, as the head of the Legion’s Apothecarion, not only does he carry one of the heaviest burdens of all of the Legion’s Command Staff, but he is also entrusted with the powers of one of the Ezhari’ln Tri’helk (Translated: Ezharion’s Trifecta). As he is not only charged with the sustaining of Tempest Reavers genestock, geneseed recovery and implantation of new recruits as the Chief Apothecary, he also carries an exceptional degree of influence and power within the Legion; his orders potentially only able to be overridden by another of the Trifecta or Ezharion Kulas himself, though such cases are rare as he does not exert this authority much.

Alajakos is neither Terran nor Farsalan, he is a recruit from one of the Ranging Hawk’s last campaigns and was trained as an Apothecary after his medical aptitude was discovered mid trials by his Pioneer Company. His efficiency as an Apothecary saw, by the time of 891.M31, he had risen to the rank of Primus Medicae and was somewhat nomadic, drifting between Pioneer Companies, training Apothecaries and assisting in induction and implantation, and in doing so became a much more well known and renowned figure within the Legion. This fame and lifestyle caught the attention of Ezharion Kulas, who, after establishing and fully cementing the Tempest Reavers reorganisation, appointed Alajakos to be the Chief Apothecary of the new, centralised Apothecarion.

In his new position, Alajakos would quickly make his mark on the new Legion and its new Apothecarion; he centralised methods of retrieval, implantation procedures and heraldry for Apothecaries. He rotated his posts often, serving on either Farsalus, Jaraxi or with a fleet of the Tempest Reavers at different points throughout a given decade.

By the time of the Vanishing, Alajakos would be stationed on the system of Jaraxi, having just received his new artificer MKIV Armour and finishing overseeing implantation procedures on the newest wave of recruits.
Return Trip

The High Regent stared at the ship's oculus. Sitting peacefully in the centre of the image and void was a peaceful brown and green ball, twirling contentedly on its invisible dance. Alexandros retained mixed feelings as he saw the final leg of his return to the birthplace of humanity. He had that left to campaign, to remind the Imperium and his brothers that he was still a potent warlord in his own right. The campaign itself had lasted two-thirds of a year. If he had remained on his original schedule, he would have been back late last year.

But he had not accounted for the nigh endless detours. For the first time in two years, he had a chance to re-immerse himself in the body of the empire. Days had been spent committed to hundreds of personal appearances at festivals, disasters, and more as he connected with citizen and elite, reminding them he was not a distant lord from far away Terra. He had done his best to spend as much time as he could spare with his brothers.

He had divided his time as best as he could and still hungered for more. He could not remember any time in his life that he had felt so pressed for time. Governing Delos as its ruler in all but name had been an enjoyable exercise of power and responsibility. He had always known he would never be able to connect with all of his citizens. He had satisfied himself with maintaining a presence in their minds through image and vid.

The Imperium was a different beast entirely. His words may eventually reached all of its citizens, but it could take years. An hour spent on one planet meant an entire cluster would not see him. There was a barrier there that he hated and struggled against. It recalled to him the ancient myth of Sisafis.

In the end, he could not avoid the homeworld of humanity any longer, no matter how he wished against it. This was his last moment of respite before the deluge of duty swam over him once again.

He enjoyed every second he could as he continued his silent vigil.
Qui-Tan Domain

The **Qui-Tan Domain** is the area of Segmentum Obscurus that was governed by the Jade General and the Warriors of Peace. Initially simply being the name for the Han System, when the General was appointed governor of Segmentum Obscurus, the Qui-Tan Domain was slowly expanded as a defensive system to encompass around a quarter of the Segmentum by the Fifth Ruin. Several worlds were colonised at some point at the instruction of the Jade General, and several recently conquered or re-conquered worlds were made into specialised production worlds to make the Domain self-sustaining.

## **The Inner Sanctum**

Once the Qui-Tan Domain expanded, the Inner Sanctum became the name for the inner defence ring, designed specifically to defend Han. Though it was soon no longer the frontier, defensive works continued to be constructed, alongside key support areas such as shipyards or void stations.

## **Outer Realm**

As the Domain expanded beyond the Inner Sanctum, the Outer Realms became the unofficial name for the area between the frontier and the Inner Sanctum.

## **List of Planets**

### Inner Sanctum

* Han = Feudal World, Capital
* Xei’An = Forge World
* Cahonides = Forge World
* Tanika = Mechanicum Knight World
* Opuscalus Noctis = Research Station

#### Koronus Expanse

* Yetania = Void Station
* Hellion = Fortress World
* Uruta = Void Station and Shipyard
* Ramien = Death World (Imperial Army Regiment world)
* Iniquity = Mining World
* Cinderhall = Industrial World
* Ntharis = Agri World
* Dolorium = Feral World, (Imperial Army Regiment world)

### Outer Realm

* Galthrog = Mining World
* Khai-Zahn = Agri World
* Medusa = Feral World
* Iriadiv = Fortress World
* Treconandal = Industrial World
* Lanorra = Hive World
* Shianteng = Pleasure World
* Hepiyuan = Pleasure World
* Laogai = Penal World

#### Koronus Expanse

* Seven Dooms = Dead Star turned Mining Station
* Sarator Prime = Frontier Industrial World (Imperial Army Regiment world)
* Zayth = War World (Imperial Army Regiment world)
* Naduesh = Hive World
* Burnscour = Death World

#### Ixaniad Sector

* Crassan = Hive World
* Castellian = Frontier World
* Madrigal = Agri World
* Polando = Agri World
* Acluescar = Civilised World

#### Finial Sector

* Molnimia = Penal World
* Xulvilia = Imperial Knight World

#### Askellon Sector

* Port Aquila = Void Station
* Hrax = Feudal World
* Enkidu = Feral World
* Tuchulcha = Forge World
* Terminus Prime = Void Station
* Juno = Hive World
* Desoleum = Hive World

#### Scarus Sector

* Vessor = Feral World
* Gudrun = Civilised World
* Sarum = Civilised World
* Eustis Majoris = Hive World
* Thracian Primaris = Hive World
* Ophidia = Dead World being rebuilt into an Industrial World
* Kuria = Fortress World
Jin

**Jin** is the current homeworld of the Warriors of Peace legion following the Fifth Ruin. Beginning as merely a Civilised World within the domain of the Monastic Ascendants following the Third Ruin, its distance from Ganden made it a backwater within the Separatist domain. Following the Plague of Gustave and the sundering of much of Segmentum Tempestus and Pacificus, its distance and isolation proved its salvation, as it remained relatively untouched by the plague itself. When the Jade General and the remnants of the Warriors of Peace arrived at Zbruch seeking Koschei’s aid, Jin and its fringe territory made it the General’s primary choice for a new homeworld.

Jin is a rather undeveloped Civilised World, with areas of nature still remaining on the world as it had not yet begun true industrialisation. The cities of the world are small in comparison to the mighty hive cities, but with the arrival of the General they have begun to grow rapidly as every aspect of the world was upgraded by the General to be a suitable new capital.
Terra

**Terra**, sometimes called the **Throneworld**, is the cradle of Human Civilisation, the birthplace of the Emperor, and the capital planet of the Imperium of Mankind.

## **History**

### **The Unification Wars**

#### Jermani

Theocratic, techno-barbarian confederacy. Home of the Blitzers and the V Legion.

#### Pan-Pacific empire

The Kingdom of Qin would become the Home of the XVII Legion.

#### Orioc and Antarctic Kingdoms

Antarctic mountain kingdom, fanatically religious pre-conquest. Home of the XI Legion.

#### Shakletian Wastes

The borderlands between the Pan-Pacific Empire and Orioc, inhabited by nomad tribes. Brought to battle by the nascent II Legion, they then allied with the Imperium and became the nucleus of the XIV Legion.