Conqueror Technologies

**Conqueror Technologies** is an anti-gravity racing team which competes in the SRRL.

## Lore

### Redout

The Conqueror Racing Team was born on the Moon. Created as a bet between two entrepreneurs originally from the US, it entered the Lunar Rally Championship without much hope, but ended up conquering the second overall place thanks to the driving performances of Colin Chee, a friend of the founder, who happened to be of Native American origin. From that point, the company attracted good funding and was able to enter AG racing a few years later. All its ships have always been given a more or less romanticized versions of ancient Indian names, as a good luck charm.

Conqueror ships are not easy to tame. They are heavy, not too agile and not too brilliant in terms of sprint, but they are massively powerful: once they go up to speed, few are able to keep up the pace. They are sturdy and durable. Their batteries recharge really fast, although their capacity is limited: good drivers take advantage of this by using short bursts of turbo to compensate for the low acceleration.

### Redout 2

*Blazing-fast with powerful strafe thrusters and hard-to-tame steering, the Conqueror is one of the fastest ships in the league. Every Conqueror pilot's motto is: "You only live one straight at a time".* - In-game description when rotating the camera in the hangar.

*Raw power and strong strafing. A stubborn-handling ship that can take a hit.* - In-game description when selecting which team to use.

## Redout ships

### Redout 1

#### How to Unlock

In Redout 1, teams are not unlocked in any particular order. Like the others, Conqueror can be the player's first choice to start Career with, or be unlocked at any time provided the player has sufficient funding to buy the Class I craft. Class II, III, and IV must each be bought separately afterward.

#### Gila

Speed: Class I

After the war, there was little interesting to do for those rich people who were not into investing in aerospace engineering or terraforming. A number of former financial brokers, landowners and retired politicians couldn't really keep up the pace with technological advancements and were not ready to invest in something they didn't understand. So they basically spent their days sitting on piles of money, unable to understand how to put them to work.

The Gila was born on one of those gray days. The discussion started fighting over the fastest ancient car between the Ford Shelby GT500 Mustang and the 2015 Dodge Challenger SRT Hellcat and slowly derailed towards betting on being able to create the fastest hovership ever created. Thomas Andreasen, former financial broker, founded Conquerer Technologies as a tribute to the old glories of the wheeled past.

Formerly know as "The Frontdiver," the Gila has been renamed when Colin Chee joined the management team. Its outrageous design and total disregard for ideal weight is the result of Andreasen's unlimited passion for ancient American muscle cars.

#### Na'isha

Speed: Class II

Even acknowledging the weak spots of the Gila, the team didn't want to iterate on the first ship to enhance it. The only common ground between the Gila and the Na'isha is the appearance: on the inside, the engine architecture was completely reimagined to gather additional power from the exhausts and the thrusters have been improved structurally to deliver more power in less space.

The overheating problem was still there, and Chee settled for a design choice which pushed the engine even further, but constraining the battery capacity to the league minimum.

#### Ehawee

Speed: Class III

The Na'isha gave the team the architectural design direction it needed to push the new hyperbolic rotator technology even further. Once the cooling system was moved to higher-order solitons, the same engine mounted on the Na'isha was allowed to compete in Class III races: the Ehawee was born.

The team only had to accomodate space for it on the existing design and make the ship structure sturdier to support the new acceleration and lateral forces.

#### Speed: Class IV

The Li'ni' defined the state-of-the-art in muscle hoverships and broke all existing records in terms of top speed for each track in the SRRL.

Incredibly, the engine is almost the same Class II engine found in the Na'isha (although completely exposed) and the cooling system comes from the Class III Ehawee, but the added thrusters managed to increase the overall performance of this ship by 30%, giving it a real edge against competitors. Built like an incremental upgrade from its two predecessors, the Li'ni' introduced one of the sturdiest metals found in the universe for its outer shell, again disregarding weight. The result is informally called "the blazing-fast block of wood" as the Li'ni' handling is rather terrible, although it's capable of unmatched top speed.

### Redout 2

#### How to Unlock

Conqueror is the 1st team to be unlocked in the A League, and the 6th overall. It can be found in the event group "Conqueror Conquest". Three (3) stars are needed across all events within that group to make the team available for use.

#### Stats:

(All base parts / no upgrades. Scale of 0 - 20, 0 being worst and 20 being best)

* Speed: 17
* Thrust: 8
* Durability: 10
* Strafe: 17
* Steering: 0
* Stability: 2

#### Build Strategy

As the in-game descriptions suggest, straight lines are its comfort zone. Unlike the other high Speed ships, Sulha and Akhal, Conqueror has decent base Durability to go with it. This allows for longer boosting, whether in a small burst to recover from tight turns / braking, or in tandem with a hyperboost when appropriate.

Given Conqueror's handling attributes, builds with few to no upgrades prefer drifting to tackle turns more often than other ships (steering early while strafing the opposite direction, then strafing into the steer either at the apex or, for long-duration turns like spirals, when the turn is ending). It can feel counterintuitive at first, but it gives the Conqueror surprising mobility once mastered.

Despite Conqueror's great Speed, low Stability and Thrust get in the way of it being a more capable ship. There's two different approaches to mitigating these weaknesses. One is to focus on Stability, using the Buran Stabilizer (SSBR) and PI70 ESC for maximum Stability without sacrificing its unique combo of Durability and Speed (since signature ESCs tradeoff on both of those areas). Even with the ever-popular Lunare Propulsor (PSLN) and ESA Intercooler (ISES), this will result in below average Thrust. To compensate, take advantage of the increased Stability by conserving momentum along sweeper turns and timing them well to reduce braking. Ideally this will mean less drifting and more "grip" based turning. This strategy is especially recommended for the Black Hole tracks, where Stability stacks with certain portions of the track that are most affected by the black hole's suction. This is the one environment where a signature ESC is worth the tradeoffs; either ESAS or ESMA (in tandem with SSBR) will provide the maximum possible Stability for Conqueror (80, given the -2 from the ISES intercooler).

The other approach is to focus on Thrust. This can entail using the Helix Stabilizer (SSHE), or keeping SSBR and going for a more extreme intercooler like Koen's (ISKO), which will also increase Durability but sacrifice Speed and Stability. With this setup, the driver must accept they will have less grip and speed retention in turns, and instead anticipate turns with well-angled and timed drifts, having more powerful thrust at the ready to rocket out of said corners. Even with this setup, going below 50 Stability is generally not recommended; SSHE and ISKO in the same setup is only advised if running PI70 in ESC to keep a minimum level of Stability. If only SSHE or ISKO is used, feel free to experiment with RYUU and AGIY ESCs for varying degrees of drifting power (or TSLY and SVLY rudders if the pilot is willing to sacrifice Steering).