Undocumented Changes

***See Release Notes/Beta for latest info.***

Noita changelogs are kept purposefully vague to let players explore the changes for themselves, this page lists them in full.

Text extracted from Mills' doc

## December 19th

Spells

* Damage Field nerfed
	+ Damage: 3.75 → 3.50
* Updated Delayed Spellcast icon

Enemies

* Ukkoshyypiö, “Thunder Creep” can now properly spawn in the Tower
* Added missing entry of the new bomb goblin enemy to Progress menu

World

* Added 2 more musical secrets, performed by playing a secret melody once per world
	+ Bomb: Shoots a single Holy Bomb
	+ Worm: Summons a Giant Worm directly above the player
* Slush now has its own material texture
* Snowy season now begins a day earlier (December 19th)

Misc

* Poison now has a proper mouse-over name (was “Toxic Sludge” before)
* Minor edit to Hyypiö’s, “Creep” sprite
* Updated Creep’s UI icon
* Minor edit to Laser-Tankki’s UI icon
* Fixed Damage Field’s description to state the correct damage it deals (3.5)

## December 18th (Beta)

Spells

* 2 new spells
	+ Ping-Pong Path: Spell rapidly flies back and forth in its trajectory
	+ Floating Arc: Spell glides across the floor, following slopes, if shot towards it
* Hollow Egg buffed
	+ Max Uses: 20 → Unlimited

Enemies

* Bomb Goblin enemy from last patch now spawns in Coal Pits and Tower

World

* If a single enemy drops a large quantity of gold, it will now drop in larger nuggets
	+ List of sizes: 10 (normal), 50, 200, 1000, and 10,000
		- At 10,000, it is no longer a golden nugget, but a golden idol, its appearance a direct reference to Spelunky
* New unique wand added to the tree’s ocarina room, the “Flutist's Wand”
	+ Low cast delay, low recharge time, and high slots, but only 2 max mana and 30 mana recharge
* Added a musical secret
	+ A 5-note melody is hidden in the empty space below the lava lake
	+ If performed anywhere using the Ocarina spells, opens a portal above the player back to the top of the mountain
	+ Only works once per world
* Rainy weather is more common when starting a run, increased from 3.5% to approx. ~6.6%
* New uncommon snowy weather alt, Slush
	+ Includes new material exclusive to it, slush, a liquid form of snow
* The Moon no longer acts as a copy of the mountain altar (in terms of turning in the end item)
* Extra Essence of Air perk removed from the Moon

Misc

* Updated icons for Mana Regeneration, Greased Lightning, Protection From All, and Worm Attractor status effects (made smaller)
* Music note particles now last longer

## December 17th (Beta)

Spells

* 2 new spells
	+ Glitter Bomb: Throws a bomb that explodes into volatile fragments
		- Can be thrown with Bombs Materialized
	+ Two-Way Fireball Thrower: Spell constantly fires two small fireballs perpendicular to its trajectory
	+ Chain Bolt is now purple in color, description changed
	+ Fireball Thrower buffed
		- Max Uses: 14 → 16
	+ Damage Field nerfed
		- Damage: 4.00 → 3.75 (reversion from last patch)
	+ Increase Mana nerfed
		- Mana: - 40 → - 30
	+ Ocarina music spells can no longer spawn in shops

Perks

* Unused “Mystery Eggplant” perk commented out in code, allowing for legitimate 100% completion of the Progress menu tracker

Enemies

* New enemy: Sähikäismenninkäinen, “Firecracker Goblin”
	+ Throws Glitter Bombs at the player
	+ Currently does not spawn anywhere and is not tracked in the Progress menu, but can appear as a result of Chaotic Polymorph
* Dragon boss buffed
	+ Improved fire breathing attack
	+ The tip of its tail now periodically fires green energy projectiles in all directions
		- Tail sprite updated to indicate this
* Lohkare (“Rock Spirit”) added to Progress menu tracker
* Maamiina (“Land Mine”) removed from Progress menu tracker

World

* Added New Game+
	+ Initiated by having at least 5 and no more than 11 orbs, and bringing the end item to the altar above the mountain
		- Previous 11+ orb secret ending now requires 12+ orbs
	+ Regenerates the map, uses the same biome map and biome randomization as Nightmare mode
	+ Enemy HP, damage, fire rate, and spawns increased
	+ Resets your orb count to 0
	+ Difficulty scales if you initiate New Game+ and loop again in the same run
* New magical liquid: Concentrated Mana
	+ Gives new Mana Regeneration effect, granting faster mana regen, doesn’t remain stained for long
* The 4 magical liquids from previous patch now have proper names
	+ Confusion: Flummoxium
	+ Faster movement: Acceleratium
	+ Worm attractor: Worm Pheromone
	+ Protection from all: Ambrosia
* Rainy weather added, and has various extremely rare variants
	+ Light Rain is most common, the variants in ascending rarity are: Heavy Rain, Blood Rain, Acid Rain, and Slime Rain
	+ Does not rain in the desert
	+ Does not rain between December 20th and January 31st (replaced by snow)
* 12+ orb ending now has on-screen text upon activation: “World has been restored / And everyone is much happier”

Misc

* Enemies can now have Perks applied to them (enabled on a per-perk basis)
	+ Does not appear to be used in-game
* Updated descriptions of Greased Lightning and Protection From All status effects
* Obtaining an Essence now adds a permanent flag for it to your save file (does not show up in Progress menu yet)
* Added SetRandomSeed() function to many scripts to fix randomization issues

## December 13th (Beta)

Spells

* 7 new spells (+ 8 music note spells)
	+ Accelerating Shot: Spell start slow but speeds up while in flight
	+ Avoiding Arc: Spell attempts to avoid objects and terrain
	+ Chain Bolt: Electric bolt that can jump between enemies
	+ Delayed Spellcast: Magical phenomenon that casts 3 spells after a short time
	+ Reduce Lifetime: Spell lasts shorter, but with the benefit of -0.25s cast delay
		- (Should be named Reduce Duration to match its counterpart spell)
	+ Light: Spell emits light
	+ Long-Distance Cast: Casts spell a distance away from the caster
	+ Ocarina - Note A/B/C/D/E/F/G#/A2: Plays a musical note
* Summon Rock and Increase Duration have new sprites
* Summoned rocks now have a symbol on them to help tell them apart from normal rocks
* Barrier spells (Horizontal, Vertical, Square) and Glittering Field are now static projectiles
* Damage Field buffed
	+ Damage: 3.75 → 4.00
* Summon Hollow Egg buffed
	+ Base Price: 190 → 140
	+ Mana: 70 → 30
* Light Shot buffed
	+ Base Price: 150 → 60
	+ Mana: 7 → 5
* Speed Up buffed
	+ Mana: 5 → 3
* Increase Mana nerfed
	+ Mana: - 45 → - 40
* Drilling Shot nerfed
	+ Mana: 80 → 160
	+ Cast Delay: + 0.33s → + 0.83s
	+ Recharge Time: + 0.33s → + 0.67s

Perks

* Attract Physical Items now only attracts gold
	+ Name, sprite, and description changed to reflect this
* Homing no longer targets Plague Rats

Enemies

* New enemy: Kauhuhirviö, “Horror Monster”
	+ Spawns exclusively in the Frozen Vault extremely rarely
	+ Shoots small chunks of plant matter
	+ Upon death, creates a massive, very low damage explosion of slime, bigger than a nuke
* Readded spawn conditions for Christmas Hiisi, spawns in every biome Miner Hiisi are in when the system clock is set to December 24 - 26

World

* 4 new magical liquids, with 4 new status effects
	+ Confused: Reverses controls, doesn’t remain stained for long
	+ Greased Lightning: Increase movement speed
	+ Worm Food: Attracts worms
	+ Protection From All: Nullifies most damage, doesn’t remain stained for long
* Snowy weather added
	+ Seasonal, occurs starting December 20th all through January (based on system clock), will be very common on overworld during this time
* New secret room added inside the giant tree, requires digging to reach
	+ Contains 2 full sets of the new Ocarina music note spells

Misc

* Changed Damage Field’s description to mention the exact damage it deals (4 damage)
* Changed Increase Mana’s description to mention the exact mana it adds (40 mana)
* Fixed typo in Square Barrier’s description (missing space)
* Presumably fixed Summon Taikasauva and Touch of- spells not spawning in shops (“spawn\_level” changed from non-existent shop value of 10)
* Necromancy spell can now spawn in shop #6
* Removed camera shake on Drilling Shot
* All support enemies (Healer Hiisi, Repair Drone, Shield Hiisi, Stealth Hiisi) merged into a single herd ID of “healer”
* Added “golden\_nugget” tag to golden nuggets
* Unimplimented spell added to translation files: “Guarding Spellcast: A static, magical phenomenon that casts 3 extra spells if an enemy approaches it”

## December 4th (Beta)

Spells

* 4 new spells
	+ Square Barrier: Creates a thin square shaped barrier that harms everything, including you (20 uses)
	+ Glittering Field: Creates small explosions randomly in an area for a period of time (20 uses)
	+ Piercing Shot: Spell flies through enemies
	+ Drilling Shot: Spell flies through terrain, slowing while inside of it
* Concentrated Light has a new sprite
* Downwards Bolt Bundle modified
	+ Max Uses: 25 → Unlimited
	+ Mana: 60 → 90
	+ Cast Delay: + 0.25s → + 0.42s
* Light Shot buffed
	+ Damage: - 31 → - 26
* Increase Mana nerfed
	+ Mana: - 50 → - 45
	+ Cast Delay: + 0.15s → + 0.17s

Perks

* Doubled the amount of wall-clinging legs that Lukki Mutation gives you(?)

World

* Fungal Caverns now properly generate potions