recursal/Fanatic-Fandom huggingface dataset:
Cobalt Ravens

*The Cobalt Ravens are a very strange guild as they don't fight often and when they do they don't hunt down the Eldritch beings instead they hunt the Undead. The Cobalt Ravens specialize in scouting and collecting extraplanar minerals that have been infecting the world as they are seen as cleansers of the world. Each member of the Cobalt ravens uses what they call "Ravens" where it is more like a small metallic raven that flies around the area to survey the land (They are essentially drones). These members had to undergo special dwarven surgery, which implants what is called an egg into the brain of the members (Essentially a computer chip). This surgery is how they recruit members as many are not compatible with the surgery, while others that are die from brain damage mainly due to the rate that the brain can process information is too slow. These members are connected to these ravens and are able to see through them just like familiars and even be able to take pictures with them unlike familiars but they were able to use their own sight as well as the Raven's sight to help with scouting. They controlled these Ravens with their minds due to the egg implanted in their brain. The Cobalt Ravens also collect various extraplanar minerals that often threaten the people's safety throughout the land and experiment and even use these minerals to make various weapons and to have as fuel for their Ravens.*

*Since the Cobalt Ravens are primarily scouts they are sent to dangerous regions such as the Broken Vale, The Mad Nexus, and even The Mist. They are also sent to dangerous or abandoned towns or cities. A select few are given the title Interdimensional Scouts as they explore the various rifts between realities and scout them out determining if there is any immediate danger or if they can leave it to other slayers. These Slayers are highly requested and various guilds want one or two of them within their groups. Due to their low acceptance rate because of the high lethality there are barely any members within the guild leaving other guilds and their groups fighting over these members. The guild themselves are relatively neutral as they operate through various contracts provided by Slayers and other factions. However various members of the guild seem to favor and take more contracts relating to The Scarlet Hunters, The Arcane Syndicate, and The Void Empire. Oddly enough this group is very religious worshipping the Raven goddess and seem to target more of the "Fresher Undead" (These are Undead that have just died ranging from sentient to feral, They are whatever race they were but they are extremely pale and have lost pigment in their hair and eyes becoming more of an ash grey to white).*
The Planetary Knights

*A group of warriors mainly paladins that were dedicated and worked for the Forsaken Gods. These knights would use the powers of the Outsiders to achieve the goals of the outsiders. This order was responsible for brining down the archfiends and the destruction of the infernal plane. These knights made deals with the Outsiders giving them their deepest desire in exchange for helping them free some of the Forsaken Gods sealed within the 9 hells. Many of these knights hold the title of archfiends or dread lords. The order is considered to be the most dangerous order as well as one of the most powerful order rivaled by the Eight Pillars. Their only goal is to obtain their desire through any means necessary while also helping the Outsiders make the mortal plane as chaotic as possible.*
Weave Sickness

Weave Sickness was a condition that was believed to have stemmed from excessive contact with pure magic from the Weave. It made several Appearance throughout history, with the most powerful outbreaks occurring during the Relic and the Extinction Era.

## Symptoms

The early onset of Weave Sickness was insidiously benign, with victims suffering minor headaches, nausea, and vomiting. The symptoms would rapidly grow worse, however, after the first symptoms showed it was often too late for the sufferer. The second stage of symptoms was much less benign, marked with massive migraines, visual, and auditory hallucinations, and distinctive purple fluid leaking from the eyes and ears. These symptoms would worsen until the victim died, in many cases still screaming incoherently due to the massive headaches the disease caused.

The occurrence of the outbreak during the Extinction Era (current time period) was notably different in that it had a disturbing third wave of symptoms. Sufferers transformed into misty black entities, violent and with very few memories of who they used to be. These beings possessed powerful psionic and elemental abilities that seemed to be vary based on their environment at the time of conversion. This strange happening was never able to be explained, with some experts suggesting this event was not actually an occurrence of Weave Sickness at all, but merely a similar disorder.

## Occurrences

It is believed the Weave Sickness has shown up in isolated cases throughout history, with the sufferers normally being foolhardy mages. Constant exposure to high amount of magic in short amounts of time seemed to trigger the disorder, and as such most people were of no risk. However, in two separate cases large outbreaks of the disease did occur, with disastrous consequences. (Not Showing the 2 main instances yet as they will be found in the campaign they will be shown after.)

## Famous Sufferers

* Dulrak Vonman
* August Maple
* Landan Zodam
* Valcon Runeblade

## Immunities

It is believed some races and species had a natural immunity to the Weave Sickness, as they dwelled in places of high magic for millennia with seemingly no ill effects. Below is a list of species belied to be immune to the disorder:

* Beholders
* Dragons
* Various forms of Fey
* Warforged
* Void Spawn
* Outsiders
Shylock (The Loaner)

Shylock is a mysterious entity that often lends help to spell casters when they are at their limit allowing to enter the condition known as Overload. While in the condition known as Overload the caster is allowed to cast spells even if they are at there absolute limit, however when doing so they enter a debt that must be payed off after they are out of the immediate danger but before they gain their ability to cast spells normally again the caster goes into the condition known as Collection. While in Collection the user is paralyzed allowing the Shylock to judge the how much debt the user is in magic. This condition allows the Shylock to collect payment without casters being able to avoid it. Once the payment has been given casters will be able to recover spells normally. The Shylock is a double edged sword that feats on the destruction of those that casts too many spells. The Shylock is considered to be an equivalent of a Loan Shark however he is a higher power as he is equivalent to a god.

*Player's Mechanic: All Casters are able to cast spells even though they have run out of Spell slots. After combat or whatever situation players have gotten themselves into you will immediately enter the Collection condition and will be paralyzed (in a sense). You will meet with The Shylock where he judge your debt and you will give payment. After the transaction is complete you will be able to regain spell slots like normal.*

*Player's Note: Prices can vary however some prices for over casting are as follows: Levels of Exhaustion, Burdens on the body such as arcane scaring, disadvantage to keep concentration, Disadvantage on attack rolls for those types of spells, Repayment in damage (where it will reduce you hit point maximum for x amount of time), Those that are not careful can be instantly killed by casting too much.*
Orcs

The Orcs have always been a savage bunch, their constant love of war and potency for it would certainly allow them to be the strongest of the races if it wasn't for the lack of unity, and in-fighting to occur far too frequently. Long ago back during the beginning of the Cosmic invasion the Orcish clans all formed one clan and were ruled under a Half-Orc who proved to be the strongest amongst the Orcs, known as Zerak Hollowfang. His daughter Rahiral Hollowfang left the clan to on her own journey to become as great as her father was to eventually take over the clan when it was time for Zerak to step down. Rahiral ended up becoming a member of Insurgence and helped form the School of Defiance. At one point the Orcish Clan was fighting on the side of the Slayer's Guild Defiance as they would aid in fighting the war against many eldritch horrors. The council of the Orcish Clan aided Insurgence with their battle with the forsaken god known as The Faceless, however much like insurgence they are presumed dead or worse.

Since the Orcish Clan council is missing and that the most powerful Orcish warrior is gone many of the Orcish clans have reverted back to their old ways and started to fight each other to see who is the strongest. Many of these orcs used to worship Vades the god of war however all tributes offered fall on deaf ears as he has been silent. Many speculate that either The Manipulator or The Caller are behind the reason why the Orcish clan disbanded and went back into their separate clans. Many Half-Orcs have been banished by their respective clan out of fear for another powerful Half-Orc warrior just like Zerak or Rahiral. Many of these Half-Orcs work with the Slayers guilds around Dephiron.

*Player's Note: When playing an Orcish Character you are more susceptible by the influences of The Manipulator, The Corrupted One, or The Caller.*
Gold Rank

Upon reaching Gold Rank, Slayers are given the option to specialize in a certain technique of Slaying. Each guild has its own fighting style and its own Slayers trade. For example the Defiance guild's Slayer trade is tracking while the fighting style is Ambushing. Most guilds accept gold rank Slayers and will give them their guild emblem to distinguish that they are gold Rank. Those that choose not to be affiliated with a guild will be given a golden amulet. These Slayers will often go on lower priority missions since they are low rank Slayers. To be promoted to Mithral Rank one must complete the Slayer's Ritual which varies based off of the guild.
Interceptor

The term Interceptor dates back to the Garufan era and comes from Garufan Culture. The Interceptor is someone who intercepts the phenomenon known as Fate's passage. Fate's passage is the belief that everything in this world belongs to an already written destiny. Everything someone does was already predestined however the interceptor is the one who lives outside that law. The one that intercept's fate's passage. The interceptor is usually called upon by the entity who created the universe when the world is in immense danger. When this happens the being is brought in to act as the judge of this world in place of the entity that created the world. This is seen as a last ditch effort to either bring peace to the world or completely destroy and rest the world all up to the mercy of the Interceptor. There are weird phenomena surrounding the Interceptor. Sometimes they know things that they shouldn't or they appear and disappear, as if they were just an apparition.
Psykers

*Leader: Alavara Vakian*

*Infamous members: Strangler, Tibetan, and Jarzen*

A new faction that began to rise after many races and people started to experience Psionic powers. Many of its members were from different factions that were eventually kicked out due to the fear of their newly found Psionic powers. These members were tasked at travel to the far realm and collect data and research the far realm, however many of those that traveled to the Far Realm didn't make it as they often were killed by the Eldritch monsters that inhabit it while some could not handle the constant mental assaults of the plane itself. Those that travelled to the Far Realm and survived refuse to speak of the horrors that they were forced to endure due to their affiliation with their respective factions. Those that raveled to the Far Realm, their soul was mutated by the chaotic arcane energy, allowing them to overcome and adapt to their environment in the far realm eventually these people developed these psionic powers that can help hinder and cleanse those from the far realm.

The Psykers act more as a special force for other faction when dealing with things from the far realm. They often hunt down the eldritch monstrosities that plague the world of Dephiron, but they also are known for stealing away and rescuing children that were born with psionic abilities. As far as their goals other than hindering and hunting down the Eldritch horrors are unknown. Many of these members act independently and have their own individual goals on getting revenge on those that sent them to the far realm, as many of the Pskyers have not fully recovered from the horrors they endured for their faction. The Psykers only help very few factions that they trust and can respect and some knight orders, they refuse to work with any Slayer Guilds due to their hostility towards them and that they hunt down those with psionic abilities or abilities similar to the Outsiders. Recently the Psykers have been seen making trips into the underdark and into strange ruins that could resemble the Far Realm within Dephiron.
Kalashtars

Kalashtars are a very odd race as they didn't exist until after Dephiron was invaded by the Forsaken gods however unlike changeling they don't steal faces nor memories or start off as not a monster, instead they take a human like appearance. At first Kalashtar were treated similar to changelings to be hunted down and killed as they were seen as Outsiders as well. It also didn't help that many people have claimed to see these Kalashtars within their dreams and visions to what many people presumed as manipulating them to "slowly brainwash or get information from them." Eventually people began to realize that Kalashtars were not trying to brainwash or manipulate people to give the Forsaken gods information, instead they are known as guardians of people's dreams and were the original protectors of The Dream.

Kalashtars have strange dream-like powers that allows them to connect to the Dreamscape. Kalashtars sleep however they do not dream instead they connect to the Dreamscape. While connected to the Dreamscape they experience various visions that are similar to dreams but are not. These visions are distant future events, memories from something long ago, ancient events that no one else has witnessed, recent passed events, and oddly enough orders coming from some deity. All these visions and orders come from or are in the perspective of this deity. These Kalashtar also speak of "Their Lady" who shall guide him to a new world. These visions are shared among every Kalashtar, even if they are miles apart and have never heard one another.

Kalashtars are forbidden to talk about their visions and orders to anyone even if they are other Kalashtars as well as communicate them through telepathy or even writing. These Kalashtars are bound by these deity in some type of way sealing certain words of their speech. The one exception to this rule is if they have met "him" and are helping this person as they are his guide. Kalashtars are more vulnerable to stress and have a lower tolerance for it. Kalashtars also have a vulnerability to nightmares and Dread Domains which will give more stress damage and dark visions (Which may or may not give Dark Insight)

*Player Mechanics (changes for Kalashtar Race)*

* *Their is no Quori language within the campaign as Kalashtar are connected to a deity of some sort instead of other spirits. You can speak, read, and write in common, Deep speech, and one other language of your choice.*
* *Dual mind:* You have advantage on saving throws to against possession, and all wisdom saving throws. However failing saving throws that give stress you take double the stress damage.

*Player Mechanics (Nightmare's Curse)*

*Kalashtar's have a lower tolerance to stress their stress meter is from 0 to 75 rather than 0 to 100. When Stress reaches 50 you are at risk of connecting to Nightmare City or other terrible things potentially other Forsaken gods/Outsiders.*
Simic Hybrid

Simic Hybrids is a cursed race, Tritons that have participated in dark rituals and dark practices invoking the Demon Prince known as Dagon in attempts to protect their homes during the cosmic invasion, cursing their bloodlines causing them to turn into Simic Hybrids. Sea elves that were caught during their escape to the main land by The Oceanic horror were also cursed to serve it as Simic Hybrids. Simic hybrids are seen as abominations and the Order of the Forsaken Moon hunt them down as well as some Slayers guilds since they have a connection to dark magics, rituals, and a potential connection to The Oceanic Horror.

Simic Hybrids have always existed even before the Cosmic invasion and before all the dark practices its just not many were known as they often lived the isles. Long ago Simic Hybrids were both a blessing and a curse and it was known to skip generations so the parents could be completely normal while the children could end up becoming a Simic Hybrid. Some Simic Hybrid saw it as the Ocean's blessing allowing them to be the true guardians of the Ocean while others saw it as a curse that they wish to break. Regardless when the cosmic invasion hit the Simic Hybrids that were on these isles answered to The Oceanic Horror acting as its guardians. Some managed to break away from its grasps while others only heard of the horrors in the ocean since they went to the main land before it all happened, while others were just born on the main land without any knowledge as to the true horrors of The Oceanic Horror.
Contractors

Contractors are those that are deeply devoted to more of the darker spectrum of deities such as Archdevils, and demons and even some dread lords. Much like the name implies the two beings form a contract typically between a mortal and a devil, demon, or dread lord respectively. These contracts are typically in exchange for demonic and infernal like powers in exchange for ones own soul. Unlike gods these evil entities can possess ones body and do what ever they desire with it ranging from completing a simple goal or using the body as a vessel should it be powerful enough and to the entity's liking. If the Contractors was a Slayer before and where a slayers masks it does not nullify the possession of the entity since the contractor signed their soul away. To nullify a contract with an evil entity some of the only ways to do is as follows: An evil entity higher in ranking than the previous one you made a deal to can nullify the original contract, A god with at least a level on par with a the entity you made a deal with, intervention between and Outsider or a mysterious entity, The entity itself, or in rare cases the contractor themselves.

There are many other names of contractors, one of the most common nicknames they get is known as Devil eyes or Red Eyes. This is due to the fact when a contractor signs there soul away and make the deal with the entity their eyes turn a fiery red color from whatever their original color was. Slayers that have made contracts with these entities have become Adamantium Slayers. These contractors use special magic and find other magical artifacts to hide the color of their eyes so that they will not run into problems while attempting to fulfill the entity's goals which can allow them to infiltrate into other Slayer groups without being detected by the blood test.
Glancing blow

If an attack is rolled and exactly meets the AC of the target it is considered a Glancing blow and does half damage. Some enemy's ACs will have a range that will be there glancing blow for example with an AC of 15 to 17 will be a glancing blow. Players can get or make items that can increase there glancing blow range as well.
V

**V** is a female Tigron Non-Player Character (NPC) and former Striker (leader) of the M'deni ambush. Now the lone survivor from her ambush, V has a singular devotion to destroying Arasaka in a quest for vengeance. Her penchant for violence and "strike now, ask questions later" strategy grants her a menacing, one-woman-army aura in the heat of battle as an aggressive melee combatant. Originally introduced as a close companion to Jaque, V has aided the party whenever the PCs' goals to protect the Child of Bombyx Mori and root out the Court of Owls has intersected with her personal goals of attacking Arasaka.

### Current Status

V is alive and traveling with the party, acting as a connection between the party and the N'komo ambush.
Knights of Ash

*The Knights of Ash are a group of clerics and some paladins that are keepers of the rituals and secrets of the ancient annals, they hold various relics and artifacts of the previous civilizations. They also seek out ancient artifacts and relics that were lost due to the cosmic invasion. This orders main priority is to protect these ancient relics, artifacts and secrets from falling into the wrong hands. When these knights retire they are ritualistically killed to prevent any Outsiders or those that are unworthy from obtaining their artifacts, relics, and secrets that they possessed. Once these knights have been ritualistically killed they return as nothing more than husks and mindless undead as these husks hold no previous memories of their past lives. These knights follow one of the remaining gods known as Desir the god of knowledge and trickery.*
Ascended

*Leader(s): Zerla Leokas (Ascended) and Lespira Hyden (Descended)*

A strange faction that instead of devoting themselves to a Star Signer and a God they hunt the remaining fragments of the gods instead. These fragments are what are known as the deities today as Star Signers. This is due to the belief that the gods failed and are the reason why Dephiron Collapsed. These people believe that if they held the power that these gods did they could fix and even rebuild Dephiron. In the past the gods have failed to protect their followers, their home, nd their selves. This faction researches ways to kill the remaining gods and steal their power as well as hunt the fragments of the newer deities known as Star Signers. Within this faction here is a subgroup known as Descended who instead of hunting down the Star Signers they believe that the answer to rebuilding Dephiron is a more darker approach. They typically make deals with the remaining devils and hunt down the remaining Archfiends and the fragments of their power known as Dread Lords. This subgroup is more corrupt than Ascended as they want to rebuild Dephiron to their ideal world even if it means that everyone else must suffer. Bo h groups research different methods of killing their respective deities, often going into the darker magic and forbidden crafts. Th group of Descended often use cursed weapons to hunt down their prey and will you any means necessary to obtain power.

It is unknown if these groups have successfully hunt down a Star Signer or a Dread Lord Respectively but both leaders receive help from Vargas Moonsorrow the current headmaster of the School of the Void. This faction and the school are on good terms since they both specialize in the forbidden and the forsaken.
The Sanguine Wanderers

*Those who worship Skaros the Sanguine Windwalker know that their ultimate fate is to become a wendigo a cannibalistic monster that moves with the wind. The Windwalker attracts mostly wild foil, trappers, or other explorers who dwell in the polar regions and form unsophisticated but brutal murderous cults. Worship of the WindWalker is not a choice, but a consequence of his followers' increasing blood lust and ferocity. This cult is found and forms on the outskirts of more civilized land. Criminals, typically raiders and nomads sworn to Skaros often maintain a high standard of living parasitically by preying on others. They pillage and loot more stable cities or lands, taking what they will and destroying the rest. When these civilizations are destroyed the survivors are typically lured to the outskirts where they are either eaten by the followers or become followers themselves.*

The Windwalker cult starts out small and grows through three stages until it reaches a bloody crescendo of cannibalistic carnage. When the WIndwalker's cult reaches a critical mass, it begins to spread as a plague, and waves of frantic cultists hurl themselves against entire nations, and destroying them and moving on as their thirst for plunder and destruction requires.

## First Stage: Loneliest Cultist

To Most, Skaros is a horrendous monster. He preys on individuals, driving them mad until they begin to eat the flesh of their own kind and one day turn into wendigos. Over time these cannibalistic criminals may grow to sufficient numbers to form a cult in service to the Windwalker, their faith born of shared madness. During this period of founding, the Windwalker primarily acts as the source of some particularly dangerous wilderness predators. He is not determined to craft a cult but merely to give rise to as many wendigos as possible, sowing the seeds of madness and destruction.

## Second Stage: The Criminal Band

Eventually, enough would-be wendigos and their allies create an organization of criminals to prey on others. At first, they may only strike at outlying homes or small groups of wanderers, then eventually escalate their campaign to attacking small settlements. They may participate in piracy. At this point, some WindWalker cultists are well on the path toward becoming wendigos. All are inspired by Skaros' personality and look forward to his increasingly common visits. By this time, they make dangerous, organized opponents to a whole band of adventurers. They may even have a home base from which to operate.

## Third Stage: The Ice Crusade

As multiple rapacious bands combine and Skaros' influence spreads, eventually whole trives may full under his sway, and in the end, Skaros' awful army goes on the march. The winter winds howl and the snow blasts as the Great Old One and his minions descend upon the rest of the world in the fury of total war. Heedless of the outcome they throw themselves with unholy abandon at the forces of rationality, civilization, and learning, desire only to rend and devour flesh.
Calendar

*The official Dephiron calendar was by the Void Empire due to their high technology during the time back in the BR eras of time (which comes before AR, BD, and AD eras of time). They also held lots of knowledge about the subject as well as forbidden knowledge with the help of their otherworldly connections. There are 7 days in a week, 25 months 30 days each, for a total of 750 days within a year.*

Days (In Order): The days are named after the most powerful warriors amongst the Void Empire eventually earning nobles titles due to their vast achievements some of which even becoming part of the Royal family of the Void Empire.

* Azlu
* Evra
* Flux
* Kracom
* Sratam
* Zadox
* Zratro

Months (In Order): The months were named after all the dark stars which represent all of the otherworldly connections that the Void Empire held and created the calendar as a tribute to them as they believe the Outsiders are the true rulers of the world rather than the gods.

* Xovis (Hexurn)
* Azurn (Hexurn)
* Chomia (Hexurn)
* Craxuter (Hexurn)
* Zucuna (Hexurn)
* Xolia (Dark Frost)
* Aegiron (Dark Frost)
* Lalia (Dark Frost)
* Xaceon (Dark Frost)
* Vodarth (Dark Frost)
* Zebrelia (Cerulean)
* Zarvis (Cerulean)
* Tiluna (Cerulean)
* Atania (Cerulean)
* Gakorus (Cerulean)
* Callion (Death Song)
* Nechiter (Death Song)
* Keclite (Death Song)
* Zorix (Death Song)
* Ophus (Death Song)
* Esillon (Ixilon)
* Ieturn (Ixilon)
* Gade (Ixilon)
* Ispra (Ixilon)
* Icromnia (Ixilon)

* Season (In Order): The seasons were named after the affects that the Outsiders had on the world as the Far realm began to spread invade into the mortal plane causing odd affects for certain amount of months. Each season lasts for 5 months.
* Hexurn
* Dark Frost
* Cerulean
* Death Song
* Ixilon (Dimensional Corruption)

Currently: The Season of Dark Frost, 6th of the month known as Aegirion on the day of Kracom.
The End

The End is one of the most powerful Forsaken Beings in all of existence as it is more powerful than the All Seer with the ability to destroy the different planes of existence or even reset the entire world completely, for history to either repeat itself or change for the better or for the worse. The End is considered an Outsider above almost all Outsiders with the exception on one. This being goes back to the creation of Dephiron back during a time where the Outsiders were seen as the true entities that created the world and the true higher beings of the world, however the Outsiders were usurped by powerful beings that eventually became the divine gods and they majority of the Outsiders away. The End eventually fought the Pillar Gods and the battle lasted centuries leaving both sides in a stalemate however some Pillars were lost. The Pillar known as Zydis thought it was best to seal The End away instead of killing it and losing the remainder of the Pillar Gods at the time. With the help of other Pillars, Zydis managed to put The End into a deep slumber for eternity and shattering its consciousness scattering it across the many different planes of existence that made up the world of Dephiron. Should these fragments of The End awaken it will result in the destruction of the plane.

Almost all mortals believe that the Planetary Knights were the ones that some how destroyed the Infernal plane, however the remainder of the Demons, Devils, and Archdevils know that some how part of The End's consciousness woke after a long slumber which resulted in the destruction of the Infernal Plane. Few Archdevils believe that the leader of the Planetary Knights known as the Original Sinner wields some power of The End that allowed him to destroy the Infernal Plane however this cannot be confirmed as those that did fought the Original sinner were killed.
Xandra Ravenkiller

*"Axel please forget about me... Run away with the others."*

Xandra was one of the children in the Interceptor experiment and was the first one presumed dead during the Calamity long ago. She is the younger sister of Axel Ravenkiller who was announced dead later into the project presumably.

## Description

Xandra was a Dreamweaver human and had long scarlet red hair that was braided and had these bright blue eyes. She always wore white magic robes with a pendant around her neck that reminds her of her dead family. She wielded a fantasy rapier with a rose at the end of the hilt of the weapon.

## Personality

Xandra was a very peppy girl who loved all things school spirit. She was very naive and optimistic. She was extremely nice to those in the class and would always be their when those in her class needed help. She and her brother Axel loved and hated each other an equal amount. She was almost always together with her brother Axel. Xandra also considered this class to be her family just like her brother Axel.

## Abilities

Xandra was always pretty frail and weak however she had an aptitude for magic and would love to sing. She mashed her singing along with her aptitude for magic and eventually followed the elven arts known as Bladesinging. Unfortunately she was a beginner Bladesinger when the Calamity happened leading to her early demise presumably.
The Void

The Void has always been a heavily debated part of Dephiron whether it has been part of the Underdark or something else entirely. Many researchers from the various Slayers guilds with the exception of the Arcane Syndicate, have all agreed that The Void is part of the Underdark below the Lowerdark and refer to it as the Deepdark. Those that reside in the Underdark, the Void Empire, and The Arcane syndicate all agree that The Void is something else entirely as they believe it is a separate plane of existence or event the dimension between realities however it is known that parts of the Underdark breaks into the plane of the Void similar to how the Underdark breaks into the planes known as the Feywild and the Shadowfell.

The Void is a far and distant plane from most other known Planes. It's existence is not common knowledge, but it is spoken among some of the races and cultures and is a heavy topic in the Slayers guild known as the Arcane Syndicate. Other than the Void Empire few people have ever been to The Void, and even fewer have returned. When one enters The Void, you have to go through a ritual that sends you off which has been a guarded secret from by the Void Empire for some time. While in The Void, your soulless body remains in an immovable, unthinkable state. The remaining body of ones can't drink or eat by itself, only breathe. If one dies in the Void, your body remains in that state until it dies of natural causes. If your body dies, then you remain in the Void, until someone eventually summons you.

Some prophets claim that The Void is the Realm of Souls, Plane of Nonexistence. While the Arcane syndicate believes that The Void is the Realm in between different realities and possibly where those that are stuck between these realities are held. However these two parties both agree that The Void holds answers to all that search it. If that's true is not known for sure by anyone, except the natives who have always lived there. But what is known, is that The Void is a plane of magic beyond common wizard's or prophets minds. Many speculate that that The Void was Zajha's homeland however that is uncertain as his background is shrouded in mystery. The Void does not have any clear ends, it is just infinite, at the same time it isn't. It is more like a dream world, where anything can happen. No living person except the natives of The Void will ever be able to fully understand it. If someone survived a Void trip, you will almost certainly have gotten the answers you were looking for and certainly have acquired a greater understanding of the Universe and the essence of existence itself. One might also acquire a great deal of magical or martial knowledge and power. However one thing is certain according to The Void Empire, you're never going to be the same again.
Diseases

*Within the world of Dephiron there are many Diseases that are present within the world due to some of the affects that the Outsiders caused within the world. While some diseases are actually man made as they were experimenting with biological warfare to cripple monsters or even their enemies however it backfired, causing many of their own to suffer as well as others that were not meant to be the target. While some diseases are considered natural and many don't know how they came to be but know of there origins and how it began.*

* *Weave Sickness*
* Death Song
Knights of Oracle

*A strange group of Paladins that follow the ideal of true sacrifice for honor. All paladins of this order are blind. Some due to their own condition while most will ritualistically offer their sight to the same deity that Euphie would worship in exchange for its blessing to defend those that are misfortunate enough, being unable to defend themselves due to the hard times following the cosmic invasion. These knights get many names such as the sightless knights, closed-helmet warriors, or blind heroes. These knights incorporate simple symbols, in braille, on their helmets or coats of arms. Despite not being able to physically see these knights have similar powers to Euphie where they are able to see into the recent future as well as see things that others cannot see.*
Dragonborn

Dragonborns were always a cursed race in both "Project Assiah" and through the world of Dephiron as these were once other races. Long ago these races became very greedy and would often attempt to steal treasure from the dragons that would protect these people of the land. One particular instance was back when the Chromewell family, which was once an elven family attempted to steal Xyrus' prized treasure. The Dragons and Xyrus punished the people of their nation that were stealing the treasures of the dragons and punished the Chromewell family turning everyone into Dragonborn. Over time they took pride on becoming Dragonborn and began to Worship Xyrus the god of Blood and Relations.

Now since the events of the Cosmic Invasion some of the Dragonborn have began to revert back to their old races as they have began to "forget" about their god Xyrus and even question what happened. Those that remain Dragonborn are slowly forgetting Xyrus as if he never existed or was a god to begin with. The dragonborn are desperately holding onto worshipping Xyurs still attempting to worship and pray to him however all prayers fall silent. These dragonborn that have experienced a weird changes to them. Some began to experience growth, others developed more powerful breath, like that of their draconic protectors. Many dragonborn left their homelands in search of a way to find out what happened to their god.

*Player's note: When playing a dragonborn you can choose to have a more powerful build (strength build) or an improved breath attack. Also since all Dragonborn share some sort of blood connection with their god Xyrus over the course of the campaign you will actually start to lose memories of Xyurs. Similar to stress you will have a memory counter starting at 100 and over the course of the campaign it will be reduced. If it hits 0 you will revert back to the original race you were and develop an indefinite madness.*
Guards of the Abyss

*A cross nation order of warriors mainly consisting of paladins however some are clerics, chosen from birth to ensure the safety of the Star Signer known as Zirelia, who in turn ensures that the remaining sealed deities and cosmic entities don't escape their prison within the Abyss. These knights also travel the world so that they can guard the seal of these deities and cosmic entities so that no one attempts to unseal them and to ensure the seal doesn't weaken. The Paladins are in charge of holding off the sealed entities while the clerics job is to strengthen the seal of the deities.*
Blazite Rank

By some miracle, luck, or skill Slayers have made it here. They are given Blazite weapons to distinguish that they have achieved this rank. Something to note about Blazite Weapons is that they are very picky with who wields them and the wrong one can end up cursing the wielder marking them for death. Blazite ranks have successfully established a connection with a deity that will aid them due to the Fatal Decree ritual. These Slayers typically are able to find ways to end their curse or extend their life or manipulate their curse in a certain way so they are not affected that much by it. Blazite Ranks are often in charge of Raids and missions to reclaim nations. Blazite Rank is considered the highest rank for most Slayers there are only four Slayers that have achieved the rank of Umbra Steel. To become an Umbra Steel Rank on must take down an Abyss Lord.
Lurcem Zathirka

*"It's okay, everyone. Just leave me behind..."*

Lurcem Zathirka another victim in the Interceptor Project and the second one that was presumed dead along side with his Lover Sonia Marsk. He was considered the weakest link of the class yet the class still attempted to save him from his fate.

## Description

Lurcem Zathirka was a Garufan human with short combed back snow white hair. He has a scar over his left eye and eventually wore an eyepatch over his left eye as he was unable to see out of it. This was due to a training accident by his Lover Sonia Marsk before they ended up together. He wore a set of bright red full plate and rode a white horse.

## Personality

Lurcem was the type of guy who dropped everything to help one of his fellow classmates out. Whenever someone needed advice for something Lurcem would always have an answer. He and Sonia got along really well even after the training accident and eventually started dating. Lurcem was the type of person who was never mad at anyone nor could get mad at anything.

## Abilities

Lurcem was the least talented of all the children in the class in terms of combat however he would have made an excellent negotiator but that wasn't the path he wanted to follow. He wanted to follow the path of a protector as his favorite fairy tales when he was younger involved knights saving others and he strived to become a knight and would train on horse back. He unfortunately had a training accident with Sonia when she was helping Lurcem practice which resulted in him being blind in his left eye.
Dragon Seal

A supreme treasure that Long Ao discovered that changed his life.

## Abilities

* Contains a blood pool that can rrefine energy for Long AO to use safely.
* Can refine Soul Slaves using the souls of powerful cultivators or spirit beasts. Once the refining is successful, the strength of the soul slave will incrrease by 30% to 60%. (chapter 23)
Download

## The guide to Ero Condo - Gay Mobile Game 🔞

Ero Condo required both .APK Game File and a legit License Key to activate:

* - $1/Monthly subscription to download the latest base game .apk updates.
* - $7/License Key to unlock the game when there's new contents update.

To be short, Ero Condo is $8 for monthly new contents update!

Players are only paid for the game when they choose to update to the latest version.

## Download

**⭐⭐⭐⭐⭐ You can Download Ero Condo by using this DOWNLOAD LINK**

The game is .apk file for Android users. However, you can play the game on your PC via any "android emulator" like NoxPlayer or BlueStacks like no problem!

⛔️ You will have to buy the License Key for $7 in game later for each update. The total price of the game is $8/update/month.

## License Key

   Worry not about if a license key is suitable for the version of the game, Players can click the **Buy Key** button to get the right License key for their version of the game.
It will take you to a Gumroad page that has the license key compatible with your game. After purchase, a license key will be sent to your email.

Copy the License Key, open the game once again to click **Activate** button, then paste the copied License Key to activate the game.

The processes required an Internet Connection so please make sure you connected your device to the Internet.

## Monthly Update

The good thing about Ero Condo is we have a long-term plan of updates for the game. The game has monthly updates! It could be new features, new images, or a whole new character's room waiting for you to unlock.

The players play a big part too that we'd listen to your feedback and your ideas to improve our game. Even though some ideas would be difficult and took a longer time to make, we'd do everything in our power.
Long Ao/Body

Cultivation
Techniques
Skills
**Body**
Alchemy
Items

## Physique

### Desolate Saint Body

The physique you own is called Desolate Saint Body. During the Desolate period, this kind of physique was known as Number One Cultivation Saint Body. The cultivation speed is even more ancient, but this physique is also Known as Number One Cultivation Waste Body.

The Number One Physique of the Desolate period. The cultivation speed is very fast, but it needs to absorb huge power. It's almost a very difficult thing to absorb enough power to improve your strength. Without enough power supply, Desolate Saint Body has become the most wasteful physiology. The cultivation speed will also be much slower than ordinary people. Therefore, Desolate Saint Body is called Number One Cultivation Saint Body and known as Number One Cultivation. Waste Body.
Heavenly Martial Continent

Heavenly Martial Continent, there are Nine Prefectures, Heaven Prefecture has Two Great Empires, Blazing Empire and Thunderbolt Empire, and under Two Great Empires, there are countless Kingdoms juxtaposed, which is the so-called Subsidiary Country, Heavenly Star Kingdom is the Subsidiary Country of Thunderbolt Empire Family. (Chapter 23)
Krusty Towers "Pitch Film" (Partially Lost Unaired Scene, 2006)

**"Krusty Towers"**, was the Season 4 Episode of **Spongebob Squarepants**, launched in April 1st 2006, the Episode where Spongebob and Anothers Characters where Going to Hotel, but he have the Cutted Scene where Spongebob, Patrick and Mr. Krabs dies, becasue this, Nickelodeon Cutted the Scene for Gore/Disturbing Scene, and now was Considered Lost for 9 Years until 2016, the Audio of Scene was Recorded, also, you can listen here the Audio, this scene where included in the Unreleased CD/DVD *"Spongebob's Pitch Film"*, could to be released in 2009, those is called **"NICK Pitch Film #000"** (Also Included 5 Pitch Film).

## Section of Scenes

* NICK Pitch Film #001 - Krusty Towers **(Audio Partially Found)**
* NICK Pitch Film #002 - Pizza Delivery **(LOST)**
* NICK Pitch Film #003 - The Spongebob Squarepants Movie **(LOST)**
* NICK Pitch Film #004 - Spongebob, You're Fired! **(UNRELEASED/SCRIPT FOUND)**
* NICK Pitch Film #005 - Karate Chopers **(LOST)**
The Heist (Lost Animated Series, 2006-2007)

## About of Animation

**"The Heist"**, was the Lost Website Animated Series, was Produced by Man of Action, and Runs on Adult Swim, In September 21th 2006, to May 31st 2007, And Was Considered: **"The Lost Animated Website Series of 2000s Era"**.

## Season One (2006)

* Pilot (LOST)
* The Assault (Partially Found)
* The 1974 Incident - Part 1 (LOST, Audio and Sketch Partially Found)
* The 1974 Incident - Part 2 (LOST, Audio Partially Found)

### Season Two (2006-2007)

* The Jailbreak (Partially Found)
* Die too Young... (LOST)

#### Season Two Notes

The Website Series was Finally Canceled, and Lost 3 Episodes.
Ghost Hotel (Lost Website Animation, 2011-2012)

## About of Animation

**"Ghost Hotel"** a.K.a **"Hell Hotel"**, it was the One of Lost 2010 Webseries, was Produced by Sony Pictures Television and Williams Street in May 29th 2011, and was cancelled in January 31st 2012, with Three Seasons With 13 Episodes (Two are Lost), today this series was Considered: **"The One of Lost 2010 Webseries"**.

## Season One (2011)

* Pilot (Sketch Found)
* The Origins - Part 1 (Audio Partially Found)
* The Origins - Part 2 (Audio Found)
* In Through Out of The Door (Audio and Sketch Partially Found)
* The Kidnap - Part 1 (Audio Partially Found)

## Season Two (2011)

* The Kidnap - Part 2 (Audio Partially Found)
* Inside the Room (Audio Partially Found)
* Infinite Dream (LOST)
* First Day (LOST)
* The Pendrive - Part 1 (Audio Partially Found)

## Season Three (2011-2012)

* The Pendrive - Part 2 (Audio Partially Found)
TV2 Kids Robot Era (Partially Lost Specials; 2005-2008)

The Robot Era of **"TV2 Kids Channel"** was Aired in August 25, 2005 to May 30, 2008. We Shound know, This era Was aired some Specials (Collabs or Crossovers) of Halloween, Christimas, Summer and Easter. Some This Specials are Lost and See this List

## Found Specials

### Summer

* **Jerry Mason** and the Lagoon (FOUND)
* **SuperMan** vs. The Joker (FOUND)

### Halloween

* **Haunted House:** The Old Shanty (FOUND)

## Lost Specials

### Summer

* **Haunted House:** This Sun... (LOST)
* **Spider-Man** and the Sand-Man (LOST)

### Halloween

* **Jerry Mason** and the Haunted Temple (LOST)

## Partially Found/Lost Specials

### Summer

* **Haunted House:** This Summer... (PARTIALLY FOUND)