Bullets

Bullets in Wizard With a Gun are categorized by archetypes, which represent different schools of magic and group together bullets that generally work well together, such as fire and oil. There are currently four archetypes in game: Sorcerer, Alchemist, Warlock and Magus. Players are not limited to one school or archetype and can study all of them freely, or specialize if they choose to do so.

Players start with Destruction Bullet I already unlocked. The starting bullet in each school is unlocked at the Research Mechana, which can be further researched along with the rest of the school in their respective research tables. The exception to this are Destruction Bullets II, III, and IV, which are researched by scanning cult members.

Bullets can be crafted and reloaded into any currently held guns at a Loading Bench. They can also be modified with Powders to have additional effects and behaviors.

### Sorcerer Archetype

Sorcerers use destruction magicks which generally have effects that spread and devastate the surrounding area. The two currently existing schools in sorcery are fire and lightning, which can be studied at the Fire Research Station and Lightning Research Station respectively. Destruction bullets are researched by scanning members of the Cult of Lead, Cult of Cobalt and Cult of Steel.

* Note: These tables only show the damage for the maxed-out bullets.

Damage Bullets
(Has no additional effects.)
  Destruction Bullet II | 64.0
  Destruction Bullet III | 98.0
  Destruction Bullet IV | 132.0
* 15  Arcana

Fire Bullets
* Lights targets on fire.(Inflicts 8 Heat Damage on target twice every second)
* Makes the object it hits hotter.
  Burning Bullet II | 48.0 (Heat)
  Burning Bullet III | 60.0 (Heat)
  Burning Bullet IV | 72.0 (Heat)
  Oil Bullet | A bullet that coats what it hits with oil.
* Makes the object it hits oily.

### Alchemist Archetype

Alchemists utilize transformation spells that can slow, freeze, and knockback targets, which usually serve as excellent methods of crowd control, transporation, or otherwise creating inventive ways to attack enemies. The two schools in alchemy are frost and physics, which are researched at the Frost Research Station and Physics Research Station.

### Warlock Archetype

Warlocks use corruption magicks such as poison, fear and disease, which can be researched at the Poison Research Station and Disease Research Station. These schools work in tandem with eachother, with the school of Poison mainly used for applying stacks of the poison debuff, and the school of Disease used to consume those poison stacks and harm enemies in alternative ways.

Poison Bullets
* Applies 1 Poison Stack(s), up to 10.
  Poison Bullet II | 24.0 (Poison)
  Poison Bullet III | 30.0 (Poison)
  Poison Bullet IV | 36.0 (Poison)
* 1  Potent Poison

Disease Bullets
* Fears for 3.5 seconds.
 Toxic Breath Bullet | A bullet that consumes poison doses on a target and emits poisonous gas from that target based on the doses consumed.
* Emits 0.33 meters of Poison Gas per Poison Stack.
  Delirium Bullet | A Bullet that consumes poison doses on a target and stuns them based on the doses consumed.
* 0.15 seconds of Stun per Poison Stack.
 Sepsis Bullet | A bullet that consumes all poison doses on a target and deals damage based on the number consumed.
* 12.5 Damage per Poison Stack.
* 1  Potent Poison

### Magus Archetype

Magi deal with healing, charming, nature and restoration spells, which are researched in the Life Research Station and Order Research Station. The school of Order in particular is useful for dealing with Chaos.

Order Bullets
  Order Bullet II | 115.2 (Order)
100.8 (Repair)
  Order Bullet III | 114.0 (Order)
129.6 (Repair)
  Order Bullet IV | 172.8 (Order)
158.4 (Repair)
  Summon Ground Bullet | Summons temporary magical ground where the bullet lands
* 25  Arcana