Early Access 0.6.15

*Fixes, features, and improvements marked with the 👥 icon are originally suggested, inspired by, or reported by our community in our Forums.*

## New Stuff

* Added a report player feature.
* Added a new setting to display the players’ platform along with their nickname (off by default).
* Added 4K UI resolution support and a new setting to select between 1080 and 4K UI.
* Added a new indication for AFK players.
	+ The character will now sit on the floor and an asleep icon will be displayed in their name.

## Balance

* #029 – Goty
	+ Added Bestial Charge to the egg technique learnset.
* #117 – Droply
	+ Added Waterjet to the egg technique learnset.

## Fixes

* 👥Fixed the chat action buttons (whisper, report…) not being displayed.
* Fixed some scenarios where Player characters were appearing out of bounds or in a different place after exiting a battle.
* 👥Fixed being able to have a radar encounter while using the Grapple Hook.
* 👥Fixed a case where, after receiving an egg from the Postal Service quest, if we battled using that tem against a tem that could apply a status condition, we would get stuck in battle.
* 👥Fixed Koish showing a different tail color combination in the breeding scene preview and in the overworld or battle.
* 👥Fixed Temtem’s feet sinking a bit into the ground after running on water.
* 👥Fixed getting stuck in Aguamarina Caves when entering a battle in Co-op while too close to the wall.
* 👥Fixed breeding a mono Water Koish giving a random type Koish instead of a mono Water Koish.
* 👥Fixed Wastewater showing 2 turns of Poison were about to be applied instead of only 1 turn.
* 👥Fixed Koish in the overworld (Radar) not matching the one the players fought in the battle.
* Fixed not being able to continue with Ocelotl’s quest if one of the Co-op players had higher quest progress.
* Fixed seeing other Player’s Temtem reappear for a few seconds after said Player used the Atoll Row tube.
* 👥Fixed not being able to evolve a Temtem from Details if their evolution was canceled by a server restart.
* 👥Fixed some keyboard inputs getting stuck and remaining active.
* 👥Fixed a case where players could get stuck while filtering and assigning Temtem to a Battlebox in the Temdeck.
* Fixed a bug in the eggs from Postal Service rewards not being able to have Egg Techniques.
* Fixed a bug in the eggs from Postal Service rewards not being able to drop with SVs set to 50.
* Fixed not seeing the correct animation in players battling when we entered a building.
* Fixed a desync in the surf animation for other players when they left a battle.
* Fixed the water trail from surfing appearing in the wrong place after breaking a Co-op party.
* Fixed the pop-up for reconnection overlapping with the input quantity when editing in Housing.
* Fixed the remaining Pansun indicator showing the wrong quantity after entering all our Pansuns and then a different amount with the keyboard.
* Fixed the Filter menu not working when attempting to Breed or give a Temtem to an NPC.
* Fixed the Postal Service quests appearing outdated in the Quest Diary.
* Fixed losing the focus in the Temdeck if we canceled a move while in the Squad tab.
* Fixed being able to still act in battle while a tutorial was being displayed.
* Fixed having the focus automatically set to chat after leaving a tutorial.
* Fixed bugged walking and skating animation when disbanding a party with someone that didn’t have skates if you had them.
* 👥Fixed Scavenger incorrectly triggering twice if a Temtem faints and also debilitates its opponent with Fainted Curse.
* 👥Removed the NPC Hateful Scavenger from the Postal Service quest which would cause players to get stuck after delivering a package to him.
* Fixed the wrong hotkey “Move” appearing instead of “Assign” in the Competitive Squad menu on the Temdeck.
* Fixed a softlock when trying to create a 2v1 PvP battle.
* Fixed seeing other players move without the running animation.
* Fixed that opening and egg or evolving a Temtem would interrupt other players’ emotes.
* Fixed the radar VFX for Lapinite, that remained visible even without a tem. An independent VFX who don’t need no tem.
* Fixed losing focus every time you redefined an input with a controller.
* 👥Fixed the sliding sound remaining throughout a Competitive Ranked match if you were sliding when it triggered.
* 👥Fixed radar Temtem spawning inside Quetzal.
* 👥Fixed newborn Temtem appearing in the overworld before egg hatching scene if the egg had been placed in the first position of the squad
* 👥Fixed an egg’s squad icon switching to its corresponding Temtem icon right before entering the hatching scene.
* Fixed that technique names weren’t instantly changing after we change language during a battle.
* Fixed a case where chat messages would remain selected even after closing chat.
* 👥Fixed a softlock that happened when trying to re-match Musa if you were in Co-op with someone who had more progress than you.
* Removed an NPC from the Postal Service eligible characters because it was causing softlocks. See you, Cave Explorer.

## Other

* When creating a co-op party, both players will be forced to reload the world scene. This change solves some of the issues we’ve had in co-op ever since we launched the feature (and hopefully, doesn’t include new ones).