recursal/Fanatic-Fandom huggingface dataset:
Codex - Poster

**WARNING!**
The following page contains spoilers for the lore of Worlds Adrift

## Section 1

> A poster, preserved in glass.
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>

>
> The players of Ternana present -
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> In celebration of his extraordinary life -
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> From his early days in dusty Darat - His journey to Redusa - His performances in 'Rethinga' where it all began - His servitude at the gendarmerie in Fasio - His pursuit of the Pirate King - and finally his return to stage to play himself in...
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> MO THE MULE
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> Now showing
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> The finest autobiopic we can remember" - Mellifluan Reporter, Kif 3012
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Codex - Deities of Gall

**WARNING!**
The following page contains spoilers for the lore of Worlds Adrift

## Section 1

> (This sheaf of notes and postcards is filled with grubby, fervent scribblings, and smells of palm sweat. Some postcards have been exposed to an extreme heat source, but fortunately all of the text survives)
>
>

> Lovely view from incline of blackened mountain slopes, nut-vittle good, but spartan - not up to Chabuti standards! Enjoying a clean room and raw sweet lemons on terrace. Scorpions a menace. Landlady nice but wears obnoxious hat - so broad it pokes me in the eye as she passes up the stairwell. Theorising about deities and interviewing Gall. Should be further news soon. One thing clear, seems no single Gall holds same gods or beliefs, but usually one of the seventeen - you know, as in the months of the year. Many shrines in disrepair, though Gall don't care, they say it's impossible to control the world beyond the self. They say if these are forgotten relics, then that is what they should remain. Next week flying to Panyana, meeting Garnian, Professor of Religious Intrigue. Will compare notes.
>
>

## Section 2

> University most beautiful and interesting. Garnian not there. Went along coast by skyshi, black shale like treacle. Garnian's house secluded. Found her to be a gentle and welcoming intellect. Was cleaning her home, made me wait outside the door while she swept, then I was asked to remove my shoes.
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> Once we began talking, she had more questions than I! Seemed pious, in a personal way. That is key, she says; Gallish gods give guidance, not answers. She says science is never fixed, or a certainty, but instead a lifetime's struggle toward truth.
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> "Do not lose the race for the door. Use your elbows, use your knees, but do not use your feet and hands."
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> This saying ascribed to Perimola, goddess of boundaries. Self-centered, but explicitly so. Would be very un-Saborian. Strangely there are no religious texts among Gall religious artefacts - Garnian says that their credo has passed by word of mouth, like the rebus puzzle they use to protect their findings, down through generations. It will never be committed to paper.
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>

## Section 3

> Took long walk up espalanade and blackstone steps to sacred mount plateauing into beautiful grassy fortress. Stone arch-like structures everywhere, and Gallish visitants using them like doors to their futures. At first all look similar, but each is unique to a god. These gods are not the place form which we have come - but the nebula of our destiny. Sits oddly with Gallish scientific bent, but then again, seems to drive them harder in pursuit of knowledge. Saw a young Gall walk beneath an arch muttering. She repeated the loop several times.
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>
Codex - Prophecy

**WARNING!**
The following page contains spoilers for the lore and story of Worlds Adrift

## Section 1

> "How could it be worse?" l asked them.
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>

> It is better that Hatep and his children come and crush Foundation into a thousand pieces, than they suffer defeat. The Shamoe Gri-Liif saved us. She was selfless."
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> I read their prophecy in the shelter, away from the howl, where it had been mounted above a bed like a prayer.
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> Comes one to challenge Hatep, clouds of faces, risen and violent.
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> This I took to mean Sabor.
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> Another waits, over a mountain of gold.
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> Which must have meant the Kioki..
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> There must be a way to defy it and a glad new realm shall unfold.
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> "Glad" was perhaps going a little too far.
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Rhodian Slingers

*This content requires activation of a DLC. See categories at the bottom of the page for more information.*

## Summary

**Rhodian Slingers** are a missile infantry brigade added by the Eagle King DLC. They are available as a starting unit for certain Greek factions in the Invasion Sandbox, and can sometimes make an appearance as a mercenary brigade in all game modes.

## History

Rhodian Slingers were said to be some of the finer slingers of the ancient world, alongside Balearic, Acarnanian and Achaean slingers. They were prolific as mercenaries, especially in the eastern Mediterranean, serving in the armies of Hellenistic kingdoms such as Epirus and Macedon.

## Tactics

In-game, Rhodian Slingers have a greater range than their Gallic and Illyric counterparts, as well as a marginal increase in defenses.

Due to their limited damage output, Rhodian Slingers are outclassed by the various archer brigades in the game. However, Rhodian Slingers are very cheap and still have a very long missile range, making them an affordable but useful addition to an army if archers are not an option.
Codex - Temendia's Speech

**WARNING!**
The following page contains spoilers for the lore of Worlds Adrift

## Section 1

> Temendia's speech (c. 3005)
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> "I keep hearing stories about the children up the Mount of Plenty not having enough to eat. Well, what about our children!? The children of our greatest citizens? If the children of gods do not eat, they shy should anyone else expect to?
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> I made a visit to the province of Cross Fields just recently, and found many Pilipai to be disinterested in an honest day's work. One imagines country life to be pretty straighforward, but there are so many distractions now - all this nonsense from outside - that a lot of these Pilipai stand around chewing grass and chattering like dumb Bandini. How can we hope to become god, if the industry beneath us slumps?
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> The Pilopai are our footstool, they help us reach up high. But what happens when your footstool breaks, or wobbles? Do you use it for firewood, and go without, or do you mend it, keeping it braced to its task?
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> I therefore propose to the Committee, a greater involvement of the godhands in the provinces, and thus better discipline of the Pilipai. In addition, I suggest slackest Pilipai might share bread with Bandini prisoners until they are able to see what a hard life is really like. Thank you. We are gods."
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Codex - Travelling Medic

**WARNING!**
The following page contains spoilers for the lore and story of Worlds Adrift

## Section 1

>
> Why me?
>
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> My special knowledge of his family complaint. He insisted l return with him to his country and treat his children.
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> Why did I go to Sabor?
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> l was too curious about the way the complaint had broken out upon their skin, I had to know more.
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> What does it matter?
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> When I arrived, I almost forgot myself. I didn't think a city could be anything but ugly, crudely hewn, an insult to Meth. But I was wrong. All could think on were the wonders I saw.
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> Why so wondrous?
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> It was natural. lts creators must channel Meth's spirit. The city is clean and sharp like a flint, but clear like water and blends like the leaf-insect.
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> What did l see?
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> Filled with joy, l longed to wander among the towers. He gripped me by the arm, and said I must not get lost. I saw gardens of delight, hot pools and fountains, and the beautiful bathers. Their bodies were healthy, and l delight in cleanliness.
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> What else?
> The other parts, that are man-made, they are sheer-built with brick as the sand cliffs all around. There are bronze caskets of metal that raise us up with a whirr, so that we may be among the arches and domes, and a skyline that spins many loops before it breaks.
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> But what of the complaint?
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> The skin complaint was mild, but they feared the worst. The father comforted the young daughter, who had been many weeks alone in his absence. I used the stone l had brought with me, and assured her she would be free of the complaint within a moon. She was afraid of my doctor's mask, and asked after it. I said it separated me from myself.
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> What did I gain by it?
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> l gained the friendship of the girls and their father. They believe greatly in helping one another, and l was glad to be able to help them. They presented me a hat made of duck feathers, and regretted they could not give me more. I know now, Sabor is the most noble place.
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Codex - Language and Diplomacy

**WARNING!**
The following page contains spoilers for the lore of Worlds Adrift

## Section 1

> (excerpt from an Ishgiru article)
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> ...embarrassing first dialouge in Mellifluan, wherein the Saborian "expert" confused the word "agreement" with the word for "foliage".
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> The Saborian diplomats thought they were bringing Melliflua and Sabor into an alliance against the Chabuti, while their counterparts presumed they were tabling some sort of horticultural exchange program. In the end the matter was cleared up, but it's no surprise the agreement they signed was a flimsy one. It wasn't long before Kioki swooped in and made peace between Melliflua and Chabuti, which suited them much better. That was when the Saborians really bit...
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## Section 2

>
> What is noticeable, especially in the last century or so, is how insistent the Saborians have been on communicating solely in their own language. They pride themselves on breeding ignorance, almost, toward the rest of Foundation. Most Saborians behave as if Sabor is the world.
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> Ishgiruan is the second most spoken language, but by contrast, having at least a command of the basic platitudes in other languages in essential to good business there. Without these kind of open dealings, the formation of the Kioki Unity would never have been possible.
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> Unlike the Saborians, The Bandini are well-known for their exceptional knowledge of...<legible script tails off>
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Beta 0.1.4.5

Release date: August 29th, 2017

## Beta 0.1.4.5 Patch Notes

**BUG FIXES**

* A duping exploit has been fixed.
* A brief delay between uses of the shipbuilding tool has been implemented, to prevent a synchronisation error allowing ship parts to stack on top of each other.
* An exploit that allowed players to display an alias for their player name has been fixed.
* Metal scrap pieces inside scrap deposits would sometimes be buried too deep; other times they would seem to only spawn when the deposit was completely shattered. Both would make harvesting metal more difficult than intended, and both are now fixed.
* The atlas-infused centers of metal scrap deposits are now sturdier, and take roughly 50% more salvage blasts before exploding.
* Occasionally, falling decks and panels could fall right through islands. This should no longer happen.

## References

1. https://www.worldsadrift.com/blog/0-1-4-5-hotfix-live/
Codex - Letter to Daughter

**WARNING!**
The following page contains spoilers for the lore and story of Worlds Adrift

## Section 1

>
> My dear little girl,
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>
> I know it is not in keeping to contact you, but my fondest memory remains the day you were born. Do not deny me, and read on a little?
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> I have (not a brag, just luck) one of the happier assignments - a rare chance to travel!
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> I am in Pin, where the mountaintops cannot be seen for cloud, and the slopes are only green for a time before they turn craggy and laden with snow. The food is buttery. There are purple flowers with mouths that swallow insects!
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> Call me mortal, but here is proof that Sabor enjoys not everything.
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> Take my assignment - I am to acquire samples of Pinnish toys, so that the factory can replicate them. The replicas are adequate, but the Pinnish ones are lovelier. Soon these replicas will be made on a larger scale and distributed for half a yellow stamp. I daresay it would be easier if we just exchanged some of our own goods for the genuine toys, but the Economist prohibits it.
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> Still, I couldn't resist. I enclose an authentic Pinnish doll, Which I hope you receive intact. See how its eyes turn as you tilt it, and that it makes realistic noises! Promise to keep it a secret.
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> Your mother is god, and I know she'll have chosen a good school for you. Goad luck with your studies - they do matter, you never know who is watching!
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> Dad. xx
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>
Figureheads

Needs the two marauder plaques. Please help improve it or discuss it here

## Description

Figureheads are a decorative ship component. They are craftable from a Assembly Station. Some of the figureheads available are exclusive to the Founder or Pioneer packs.

# Figureheads

## Figurehead of the Godhand

A saborian designed figurehead depicting a Godhand, the enforcer of Saborian law.

## Figurehead of Telemon

A saborian designed figurehead, in the likeness of Telemon, the leader of the Saborians.

## Figurehead of the Hawk

A kiokian designed figurehead, in the likeness of a Hawk.

## The Raptor

A kiokian designed figurehead, in the likeness of a raptor.

## Clawspirit of Kusiman

An exclusive schematic to Explorer and Captain Founder's Packs.

## Figurehead of Alkabar

An exclusive schematic to the Pioneer Pack

## Figurehead of the Snake

Must be bought from the WA Steam Store.
Knowledge

This page is incomplete. Please help improve it or discuss it here

Knowledge is the equivalent of an experience system in Worlds Adrift. Knowledge can be gained by using your Gauntlet's Forge Scanner (Default `4`) on ancient Databanks which scattered over islands. In addition, you can scan island objects for small bits of knowledge and collect Lore pieces (codices) for 15, 25, 50, or 100 knowledge apiece.

## Uses

Knowledge is used in the Knowledge Tree to learn schematics or unlock crafting slots. When the player has enough knowledge to research a new item, the node will turn blue.

### Core upgrades

In addition to researching procedural items like Cannons or Engines, as you learn more and more knowledge, new Sky Core upgrades are unlocked. These amounts are cumulative.

 2
 3
 3

### Schematic Slots

Increases by 1 the amount of schematics you can have learned in **each** category, Clothing, Cooking, Ship Parts, Utility, and Crafting Components.

The cost starts at 50 and increases by 10 for each slot researched up to a maximum of 100 extra slots.
Codex - Bookmark

**WARNING!**
The following page contains spoilers for the lore of Worlds Adrift

## Section 1

> A piece of paper bookmarking an entomological tome, with the following scribbles on it.
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> "Surprisingly, glow-worms in Wahsili are actually grub-like invertebrates, unlike the phosphorescent "worms" ground in southern verduba, Koinos and Karem, which are in fact beetles."
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Codex - The Wolf's Blood Runs from the Gash in Her Leg

**WARNING!**
The following page contains spoilers for the lore of Worlds Adrift

## Section 1

> They come from beyond Imhorta's mountain. They stream through the valleys like a metal disease onto the ice. And the ice is breaking.
>
>

> Imhorta's daughters tread on slush, or nothing at all. They cry at night. The machines are too lound. They care only for guzzling. Imhorta bleeds from the wounds they make, blood runs from the gash in her leg. We can do nothing for her, and she says to us;
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> "My children, I am not immortal. Like you, I must one day die. I cannon say if that time is close, but it could be. I am afraid, just as you are. Take comfort. If we must to to the spirit world, I shall take you with me."
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>
Founder's Pack

## Description

The Founder's Pack was the version of the game availible for purchase during Closed Beta. There are three tiers of the pack, Wanderer (USD 34.99), Explorer (USD 54.99), and Captain (USD 64.99). Each pack contains the previous tiers items.

# Packs

## Wanderer

The Wanderer pack (USD 34.99) adds the following items:

* Full Game
* Closed Beta Access
* Test Server Access
* 500 Atlas coins
* Worlds Adrift Official Soundtrack
* Capulca Mk.2 Engine

## Explorer

The Explorer pack (USD 54.99) adds the following items in addition to the items included in the Wanderer pack:

* Founder's Profile Icon
* Founder's Plaque
* New Empress Flag
* Essedari Flag
* Founder's Headscarf
* Founder's Figurehead

## Captain

The Captain pack (USD 64.99) adds the following items in addition to the items included in the Wanderer and Explorer packs:

* Founder's Sail
* Founder's Helm
* Your Name In Game
* Twitch Streamer Pack
* Art of Worlds Adrift

1. ↑ https://www.worldsadrift.com/blog/how-virtual-currency-is-changing-in-worlds-adrift/
2. ↑ 2.0 2.1 Coming Soon
Codex - Green Marooning

**WARNING!**
The following page contains spoilers for the lore of Worlds Adrift

## Section 2

> In Karem, I was among the most powerful Warlocks - I often said so myself. I wasn't modest, and my brother resented me for it. He was ambitious, and determined to outdo me at everything.
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> When he reached a certain age, he fell in love with a girl, and she did not love him. There was an accident which may have been in part his fault, and the girl drowned in the river Karem. He became bitter, and impossible to live with. Our parents cast him out, and he was forced to make his own way in Albodan, a dreary sort of town.
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## Section 3

> I embraced my calling. I took to the sand circles, and debated down many prominent Warlocks. At the ceremony I was dubbed "the Warlock of the Past" for my style, and soon renounced the family name. Little did my know, but my brother had been following my progress from afar, and had been fostering his own arts. When he felt the time was right, he took to the sand circle in Putty, and became a popular figure there. They called him Warlock of the Gloam.
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## Section 4

> This new identity should have suited him - no-one need know about the dead girl now, but his guilt remained only dormant. One day I recieved a missive asking me to meet him at the sand circle to contest our powers. Never one to spurn a challenge, I agreed.
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> On the day in question, I triumphed. I regret that I never once acknowledged him during the debate, though I knew beneath the swagger, he yearned to rekindle our family bond. I was too proud to tell him I felt the same.
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> Soon after the contest, my fame spread, and I received an invitation to the court of the Empress.
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## Section 5

> Twenty years ago he had me kidnapped. I found myself stranded here like the Empress Getta Renata in the old story. But unlike her, I never had a saviour to rescue me, nore have I wanted one.
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> I no longer hold the petty ambitions and hopes of a young Warlock. Instead I crave the attunment with nature these islands confer upon me. I've learned to enjoy peace while I can, for I see that soon a great sadness with take us.
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> I have looked to the past and augured the future, and it concerns by brother. As the priests of Melliflua say, "destruction is the natural consequence of a heightened desire to preserve".
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> I have shared my mind with his, through the sibling bond that remains in spite of everything. He says humans are small and insignificant, and that their pride outweighs their value. He is ready to offer us up to the gathering folds of darkness, and I see no way to stop him.
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>
Cloth

Please help improve this page by updating all information to the most recent game version.

Cloth is a crafting ingredient that can be found in-game or crafted from Plant Fibers.

## Makeshift Cloth

Used to craft Clothing, Helms, Bandages, and **Dyed Cloth**.

## Dyed Cloth

Can be used in any recipe that accepts cloth. Currently only applies the color if used in a Clothing recipe.

## Ancient Cloth

Usable in all recipes requiring cloth. Obtained by salvaging scrap items. Comes in two colors, white and brown. These colors are not applied to clothing when they are used in clothing crafting.
Codex - Alkabar's Stone

**WARNING!**
The following page contains spoilers for the lore of Worlds Adrift

## Section 1

> I am Alkabar, here is out stone.
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> We place it here in the hours before dawn, to mark out march beyond the desert we know, into the desert we don't.
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> With me are the strongest, the worst of men. They know no other meaning than the fight. If it must be a fight, then it must.
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> May the fight bring eternal glory if
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> we are gods,
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> and eternal shame if we are not.
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Codex - Trade Bourse

**WARNING!**
The following page contains spoilers for the lore and story of Worlds Adrift

## Section 1

> REPORT: To the Stalk Committee, Qang 2797.
>
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> SUBJECT: Visit to the Ten-Rui Trade Bourse.
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>

> DEFINITION: The Kioki Bourse in Ten-Rui is an exchange system for stock. People of all hues gather to barter upon the rise and fall of individual commodities, or groups of them.
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> DESCRIPTION: The Bourse is situated within the grand gardens of the Empress' palace, not far from the private school known as "The Crested Ptarmigan". These schoolchildren will grow up to become the Nabobs and Merchants that swell the halls of the Bourse, members of trade societies that revel in wine, bloating their bodies beyond imagination.
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> Personal permission from long-serving Empress Melina is required to become a stockholder or broker. To my astonishment, I, a Saborian, was perfectly able to obtain this, needing only to raise an initial sum of capital (which I generated by trading the Saborian produce kindly donated for this experiment). I was reliably informed that there are pure-blood Ishgiruans who are denied such a right, only because they cannot afford it! Such an arbitrary entry condition means that there is no guarantee of noble character among traders...
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## Section 2

> It was stuffed full, the Bourse. Yet it is my opinion that the betting (essentially an accepted system of gambles. While the average lshgiruan will bet on the stilt races, they aren't as familiar with the potential of the Bourse) is heavily weighted in favour of those that already have wealth to begin with. This is only exaggerated by the meddling of its arbiters - the so-called Mercantile Authority - who seem to pass information to their favourites in advance of shifts in the market.
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> Once the bidding commenced for the day, there was a tumultuous conflux of screaming traders. very rough indeed, and I was unable to place any bids at all. Such a system encourages the weak of body to become disillusioned. Imagine how our half-aetherials would fit into such a system. I think of my sister, who is deaf. This "system" of shouting and pushing does not accommodate her.
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> FINDINGS: The Bourse is a layer of greed atop a layer of greed. It serves only to stratify their society further. such a system is in complete conflict with our ideals, and would by its very existence and use of currency, create poverty and inequality. Theirs is a society that is driven by nothing but the pursuit of wealth. If we wish to preserve our godhood, we must ignore shallow ways. These lshgiruans are not gods, they are mortals whose hands and souls are corroded by metal.
>
>
Codex - Wastrels & Pillipai

**WARNING!**
The following page contains spoilers for the lore and story of Worlds Adrift

## Section 1

>
> At the base of the Stalk, the Godhands milled, their uniforms neatly pressed. They were talking about their conquests, their workouts. They were bragging without bragging. A smugness so Saborian.
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> There was a sudden commotion, and the crowd became excited. lt was the assembly arriving in quick succession. Once-handsome Telemon, only gave a brief wave before stepping into the butter-gold booth and waiting for the others. Methusan followed, with his familiar explosion of hair and forked beard streaked with silver.
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> Once they were all in the booth, the door was cranked shut, and it began the ascent up the stem of the Stalk. lt served as a reminder of why this mattered. Every day a Saborian took several small leaps, drawing them closer and closer to god.
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> Today the Committee would be discussing the gem-combing wastrels of the studded desert, and the Pillipai who were protesting in Conos over their unfair treatment. None of the cities were accepting new citizenships, and the godhands, unsupervised and lawless, had grown violent beyond the walls.
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> The godhands had been taught how to use force, that is how these things start. Unless the Pillipai were put under pressure. how else could there be enough fuel and food for the four cities?
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Gauntlet

*This article is a stub. You can help Worlds Adrift Wiki by expanding it.*

The Gauntlet has four basic modes but also can be used for Crafting.

## Salvage Tool

Default `1`.
This is used to gain materials from objects. You can salvage any player made object to reclaim a portion of the materials used in crafting it. However, you can also salvage Metal nodes, Fuel and Trees for their respective resources  *See Mining and Getting Started for more information*

## Repair Tool

Default `2`.
If an object has become damaged, it will be highlighted green when you mouse-over with this mode equipped. You can hold down  to repair the object using the same material as the object's casing. You will need this material in your inventory.

## Shipbuilding Tool

Default `3`.
When in the shipyard bubble, you can use this mode to move crafted components inside the bubble. Components which can be moved will be highlighted blue, you can then use  to "pick it up", this will create a silhouette of the component which you can move around. To finalize the placement use  again.
If the silhouette is green it indicates the part can be placed there and is attached to the ship. If it is blue it means it can be placed there but is not attached to the ship. If it is red it indicates you can not place the part there.

## Forge Scanner

Default `4`.
This mode allows you to gain knowledge and find out more about everything in the world, Scanning an island will tell you the who the creator is. Once you scan something it will give you a short description, or if it is a ship component it will show you the metals used to craft it and the final statistics of the part.
Codex - Loose Page from a Diary

**WARNING!**
The following page contains spoilers for the lore of Worlds Adrift

## Section 1

> 20th \u00d6evel
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> Spent the night in Strombiu, at the Blue Beetle, ring-a-ding-dinging with 'thrusters. After everything I've heard they don't seem so bad, and they brought us Saborian bonbons. They're made with sugar, ogball flour, peaches and nanban.
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> They said Jee and I were fine young ladies, and I could see they meant it. They were mostly gentlemanly, except when they laughed at our make-up, said women in Sabor didn't need paint to look good. I didn't take offence - just one of those little differences, besides I'm not sure they all agreed!
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> It sounded like they wanted the war to end too, because there didn't seem much cause to fight any more. They said the Kioki won't hear Sabor's pleas. Never heard that one before.
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> Later, some of the old songs got played. The Essedari didn't know them and couldn't sing along, and that marked them out. The owner kicked their hides to the gutter when he heard they were 'thrusters. I don't know how someone didn't cotton on sooner, given we were talking Saborian all night, and the wings on their casuals and all. I might have to live this dive, if I ever want to fall in love.
>
>

1. ↑ I'm guessing that is supposed to read Öevel
Codex - Notes on the Rebus

**WARNING!**
The following page contains spoilers for the lore of Worlds Adrift

## Section 1

> Notes on the Rebus
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> They say those with bad intentions will never understand the Rebus. It does not open itself up to the undeserving.
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> Three + bears. Yellow + wool. Whale + juice.
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> I can't make sense of this. I have no idea which type of bear it's supposed to be. The image of bears is stylized, and there are fifteen unique words for bear in their language. That's even sillier given they have no bears on the island, as far as I know.
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> Tonic - leaves. Black Isle + Black Rock.
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> None of these seem to form a separate word in combination with the other! I have no idea how they work. Seems like a sophisticated knowledge of their language is required for this.
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> Trouser Truffle. Bean + Pouch (or is it purse?)
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> I have literally no idea on this one. If I ever crack this, I'll not be telling anyone. All I'll have achieved is the right to keep their secret safe. Perhaps for my silence, they'll reward me with a research post at Panyana. That's if they ever choose to let a man enrol!
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Codex - Clipping from Oppeetobee Oracle

**WARNING!**
The following sections contain spoilers for the lore and story of Worlds Adrift

## Section 1

> Oppeetobee Oracle, Ichthuna 3026.
>
>

> The resilience of the young man is extraordinary. His company, Eagle-eye, has only been trading the brobbins and grubbins of war for five months, and yet its stellar brilliance has caught the eye of the most serious corporations of Ten-Rui.
>
>

> Last month Horris Feather had the audacity to turn down an offer of 70,000,000 Ishgiruan Spirits for his share of Eagle-eye, a company for which he has produced all the master designs himself. The bidder, Dawnfire, is the largest ship manufacturer in Ishgiru - a testament to the genius of young feather, who is only thirteen years of age.
>
>

> I visited the factory on the edge of Oppeetobee, where great chunks of forest had recently been felled to extend the boy's airfield.
>
>

> Me: Is it strange to think you own all this, and you're only 13?
>
>

> HF: Not in the slightest. Others call me an upstart, but I'd like to see them try and invent and innovate as I do.
>
>

> Me: Are you referring to the takeover bid by Dawnfire?
>
>

> HF: Dawnfire, more like Fawndire (he laughs).
>
>

> I watch as he interrupts our talk to squawk some instructions to his factory floor. Anywhere else his unbroken voice might elicit mockery, but his workers only increase their urgency, eyes glued to their benches.
>
>

> After that, the noise of the factory drowns us out, and Feather is so preoccupied he can't focus. I bid him farewell, and wonder if I have just been lucky enough to meet a genius, one that can not only put Oppeetobee on the map, but serve the Unity against the growing threat in the west.
>
>
Codex - House for Sale

**WARNING!**
The following page contains spoilers for the lore of Worlds Adrift

## Section 1

> House for Sale
>
>

> Fifteen-hundred hectares of land in south Melliflua, five-hundred furlongs from Strombiu, and no distance at all from the coast.
>
>

> The house has a good deal of garden attached to it. There is no Atlas in the fields, so please withhold related enquiries.
>
>

> There is however, a fifteenth-century tapestry of the Vinicoti Islands in the hallway, which we believe carries the mark of the master weavers of Kubo. The Motus beetle dye has hardly faded at all. It is constructed into the frame of the building, and I daren't remove it. A deal-breaker.
>
>

> There are twelve rooms in all. The roof needs repainting, as the white paint is peeling. There are two looms in the cerebellum. They are both in good working order, and again, are fixed in place.
>
>

> There is an occasional problem with pirates, as they tend to maraud inland from Filibuster's Triangle. Best advice I can give, is keep your powder dry, and have a ship ready for quick departure. Keep your valuables hidden. This is a rustic farmhouse, not a mansion, so that's half a deterrent - don't buy if you're thinking of doing it up! I will show you a special safe we've installed for precious items during your guided tour.
>
>

> All offers considered. Replies addressed to 17684 Strombiu. Leave details and we'll write.
>
>
Codex - Scrap of Religious Text

**WARNING!**
The following page contains spoilers for the lore of Worlds Adrift

## Section 2

> In the second month, Limbo blew Foundation like a blub of glass from the darkness, and its crown was covered in ice. Fire warmed the ice, and the water that gushed forth bore long grasses, and mother Methindri as a clan. Methindri chanced to swallow a grass seed passing on the wind, and grew legs and a womb. Then she gave birth to Baliandri, Mothus and Shabo, and retired beneath the waves to cry at what she had done.
>
>

## Section 6

> Seeing her rage, Agonon said unto his beloved, "do not punish my infidelity, for you too are fragile of mind, and you too have been Baliandri's companioin. Sentiment must not lead us, or we will be brought to destruction."
>
> Shabo replieth, "Yes, Agonon, but my love prevails over frivolous desire. Be assured I shall have my vengeance upon thee."
>
>
Beta 0.1.8.1

Release date: March 6th, 2018

## Beta 0.1.8.1 Patch Notes

**NOTABLE BUGFIXES AND CHANGES**

* Upgraded SpatialOS to 10.4.3, which addresses one of the remaining triggers for client freezes (the big “lag” that appears when approaching new islands). Please tell us to what extent this has improved things for you!
* When the game was force closed while the character was dead, a player profile corruption could occur that would forever thereafter log in the character in a nearby revival chamber rather than where she logged out. This has been fixed.
* There was a longstanding bug where the “nearby revival chamber” logic flow would fail if none were found in the current zone, resulting in picking a completely random revival chamber somewhere in the world. This triggered almost exclusively within the Badlands, but has been fixed now.
* Players would sometimes be given the option to revive at a fully destroyed personal reviver, which would corrupt the player profile and cause an infinite loading/greyscreen bug. This should no longer happen, as fully destroyed personal revivers will now automatically unregister the character.
* Fixed an exploit introduced in the 0.1.6 inventory refactor that allowed players to craft objects without consuming the materials.
* Fixed a bug that prevented characters standing on ships moving in certain ways from registering pistol hits. They will now no longer appear to be invincible.

**OTHER FIXES AND TWEAKS**

* Non-empty island lootables should always highlight when moused over now.
* Collecting written lore of higher rarities now rewards more knowledge. Loot tables updated.

## References

1. https://www.worldsadrift.com/patch-notes/0-1-8-1-patch-notes-defrosting/
Codex - Academy

**WARNING!**
The following page contains spoilers for the lore and story of Worlds Adrift

## Section 1

> The Saborian Academy - A Schoolboy's Diary.
>
>

> Entry 1
>
>

> The bilding is pretty the Pilipuses keep it clean they have friendly smiles. Mother said there would be racketball and tonking and all the other sports. I am excited. but not too excited! Mother says "balants is key"
>
>

## Section 2

> Entry 2
>
>

> The first day I had Rhetor, and it was difficult. I couldn't understand it. They were talking a lot, and I waited and listend. Then I had to speke, and I couldn't speke.
>
>

## Section 3

> Entry 3
>
>

> We learned not to waste a moment in life. One day I will be a citizun, and I will prove that I am god.
>
>

## Section 4

> Entry 4
>
>

> We had a bath in sheep's milk. It was smelly of trees in the milk. They said we must prepair for Apotheon tommorow.
>
>

## Section 6

> Entry 6
>
>

> Molio hit Piritus who called him names. Grammaticus took Pirituses ear and aksed if he wanted to be Pilipus. He was scarred to lose his place at the school, and he cryed. Grammaticus said he hoped the boy was sorry and the boy told Molio he was sorry.
>
>

## Section 7

> Entry 7
>
>

> We learned about the wicked Alkabar, and how he tried to defeet all the gods, but the gods were too clever, and wicked Alkabar was defeeted and his people was punished.
>
>

## Section 8

> Entry 8
>
> I'm glad I'm not a Pilipus, they must do all of the things we hate to, like cleaning. Everyone says becoming a citizun is harder, but school is not hard. it is fun. Today we slept in hammocks!
>
>

## Section 9

> Entry 9
>
>

> Twillo has a father. i laughed a lot, but then others said they've the same too. The strangest is Alleta, who has both mother and father! She says they are in love. Rhetor holeds that everyone is in love, becos we are god, and that bonds are unhellthy. Alleta says they sometimes argue, and gods should not argue becos there is nothing to argue about
>
>

## Section 10

> Entry 10
>
>

> Twillo's father has to go to the risin place. He is quite old for a father. Twillo had to go home, becos he was too sad. But he is silly, because his father is god, and when he dyes, he will guide him from Erthieriun. Grammaticus helped us work out how old we would be when ours rise. When mother is fifty, so I will be twenty-three.
>
>

## Section 11

> Entry 11
>
>

> Marshmallows were all over the place, and some got burnd. Then we ran it off and swam it off. We staid on the heath, and listend to the birds singing. We rolled on the wiregrass, and told storys about the ainchents who won over the foul spores of Alkabar.
>
>
Codex - A Perspective

**WARNING!**
The following page contains spoilers for the lore in Worlds Adrift

## Section 1

> 1st of Wewe, 2946
>
>

> This is my last though before I move on from the Institution (being reassigned to a fishery!)... Oios of Redusa correctly asserts that there is a slight curvature. Of course, this amounts to nothing really, in a larger sense. Therefore, I can't agree with Panyana's views, and would reckon that if not entirely flat, Foundation is the shape of a curved scale, like those found on the little armoured ones with tails. Or perhaps like a kite that billows somewhat with air. As I have said before, the likelihood is that beyond the perimeter of cartography (as it stands) is an endless expanse of ocean, since this is what has been reported by those that have lived to tell the tale.
>
>

> Before I bow out, I'd like to thank my students, and hope that the closure of Redusa is not as imminent as it seems.
>
>
Mining

Please help improve this page by updating all information to the most recent game version.

From the Gallery below you can see the various Resources you can gather, Iron, Copper, Wood, & Fuel are some of the basics you can start off. Wood is pretty easy to find, since it's usually right in the open on most of the Islands. Grab your multi-tool Crafting (probably `1` unless you've changed your key controls), switch it to Harvest Mode (The red coming out), and start going to town on the trees. Cut a few blocks, and then begin harvesting them by highlighting the fallen logs and  clicking, and the bottom left you'll see them start accumulating in your Inventory.

You'll need to find some ore nodes for metal, depending on the Island, usually underneath. Use your trusty grappling hook to swing under and find one of the ore nodes, and check between the crevices to find the darker or the yellowish metal Iron and Copper respectively. Like with the wood, you'll need to harvest it, with the . Get as close as you can with your Grappling Hook, to make the job easier with less swinging. Pressing the Q key when "stuck" to a surface (character will put their feet on the surface, including ceilings!) will allow you to grab onto a sheer cliff or even dangle, and move about more carefully(albeit slowly) than swinging with the grapple. This is especially useful for mining over nothingness, as you can more accurately hit pieces of salvage without swinging around, as well as maneuver your character more reliably around the resource, lowering the chance of losing pieces to falling and making it much easier to get close and pick out Atlas Shards from nodes of metal.

In regards to Fuel you'll find it as balls, which will let you harvest 4/5 before they drop from their hooks. If you're at a spot where they drop on land (or over a ship), you can continue to harvest them until they disappear.
Codex - Shipbuilder

**WARNING!**
The following page contains spoilers for the lore and story of Worlds Adrift

## Section 1

> I'm pleased to be at Dawnfire. They make ships where I
> work.
>
>

> The others were hurt. I told them I don't want to be hurt.
> I don't like fighting, I like making. I like making best.
>
>

> I found some trees and I cut them and stuck them up. They
> call it a prow.
>
>

> I do it again, and again. War hurts, so I won't be
> fighting in the war, but I will be making.
>
>

> JJ (Written very crudely, which suggests all but the
> signature is a dictation)
>
>
Codex - Deep Marshas

**WARNING!**
The following page contains spoilers for the lore and story of Worlds Adrift

## Section 1

> Through a little copse, in a little hole, in the Great Marshas, live the Deep Marshas.
>
>

> Their cauldron soups are velvety green like their faces. Their eyes are yellow, and their hair is slicked into dark rivers. They swing heavy with old bones.
>
>

> We sometimes see them in Darnik. They bring us the soup and we give them frogs to make it with.
>
>

> They say we Great Marshas are strange, which we take on the chin. But none are akin to the Deep Marshas.
>
>

> They speak of the "marsh-below-the-marsh", and commune with algae in a language too strange to utter. They tell us the marsh is unhappy, that it becomes a mire. They tell us the marsh is angry, and that the storm will swirl up through us, like a Kraken unspurling all of its arms.
>
>
Islands

*This article is a stub. You can help Worlds Adrift Wiki by expanding it.*

Please help improve this page by updating all information to the most recent game version.

Islands are the main content of Worlds Adrift, each one is unique and most are created by the Worlds Adrift community through the free Island Creator tool available on Steam.

## Resources

Islands typically are covered in Trees, Metal ore nodes and Fuel, which can be salvaged. But Island Creators can also place scrap piles which yield a piece of scrap, with lore, which can be salvaged for some materials.

Resources on islands will reset every 1.5 to 2 hours, during what is known as an "understorm". These storms strike the island from below and replace all the metal ore nodes as well as the scrap piles. Trees will regrow at their own rate but logs that are on the ground will be removed when an understorm hits .

### Loot

Island Creators can place Chests throughout the island. Usually there will be 1 to 3 Gold Chest and up to 5 Silver ones. These yield schematics, lore, materials and other objects like Torches and Chests. After being looted they will despawn. All chests will respawn during the understorm, though not always in the same place.

## Knowledge

Islands are also repositories of Knowledge with the Ancient Databanks which can each be scanned once for knowledge (the amount varies for each biome) and each island has a maximum of 5. As well as this, players can scan the island assets for small amounts of knowledge, each asset can only be scanned once.

## Creatures

Creatures will usually migrate from island to island within the sector, apart from Jellyfish who don't really move at all. On islands creatures will lay their eggs, which eventually hatch into new Creatures
Beta 0.2.2.5

Release date: July 24th, 2018

## Beta 0.2.2.5 Patch Notes

**NOTABLE BUGFIXES AND CHANGES**

* Sail booms collide with the rest of the ship now. If the boom is blocked from moving to the optimal angle, the ship will receive less power from the wind.
* Fixed a bug where the second-to-last snapshot was sometimes being loaded after maintenance, rather than the last. Now the world should no longer appear to roll back a few minutes after maintenance. This fixes a duping exploit.
* Respawning should no longer have the slight delay introduced in 0.2.2.1.
* Fixed island chest opening SFX.
* Metal scrap deposits that have already been harvested no longer play their explosion VFX upon loading in.
* Atlas cores no longer play the atlas pulse VFX upon loading in.
* Fixed a bug where players who have locked their own movement (by opening UI windows or the chat box) would be unaffected by the atlas pulse.
* Players can no longer learn a new schematic in the middle of crafting, which fixes some UI bugs.
* Fixed a bug that caused the edit ship frame UI to become stuck permanently.
* Deleting a character from the character selection screen now requires you to type the word ‘DELETE’ to confirm.

**OTHER FIXES AND TWEAKS**

* Players can no longer rebind the mouse buttons, which prevents people from being unable to access the Settings menu to fix their keybindings.
* Fixed a temporary buffer file creation, which may mean a return to time-honored, artisanal cartography techniques.
* Restored the Drissian pistol’s missing VFX.
* Texture optimization.
* Adjusted and removed certain VFX. It’s all a work in progress!
* Text fixes.

## References

1. https://www.worldsadrift.com/patch-notes/quickfix/
Codex - Exus Levit

**WARNING!**
The following page contains spoilers for the lore of Worlds Adrift

## Section 1

> I had my suspicions from the off. Of course when she arrived we were all a little bit startled. I mean, I should make it absolutely clear that looks aren't important when it comes to new students, but she really was different.
>
>

> I couldn't help but look at her legs, which were swaddled above the waist in loose sackcloth. She wore a large hat which she pulled down as far as possible over her face, though we could see it was heavily painted underneath, and she had stuffed her blouse with ogballs for breasts. Her chosen subject for study was, "Revelry in Vinicoti public houses, and the effect of enforced sobriety on hardened sky-mariners."
>
>

## Section 2

> What actual experience she had had of the subject we dared not ask, but she quickly volunteered it. We noted she was not as eloquent as her portfolio suggested, but put it down to a bit of rustiness in spoken Gallish.
>
>

> "I learned from books father collected as souvenirs. We were always in a new port. Most were written in Gallish, and I read a lot, provided they weren't under the Rebus."
>
>

> We flinched at the word. It was taboo to talk openly of the Rebus at Panyana, and perhaps in that moment we should have twigged, but the interview skipped on, and we decided her topic was interesting, having little similar research in the archive.
>
>

> As a senior figure in the social sciences field, our Professor Tummel of Mellifluan Baliandric studies sat beside me on the interview panel. She was born male, but always thought of herself as a woman. The charter of the University of Panyana is very clear on the matter; "Only women may study at Panyana." That is why Miss Tummel has been welcomed with open arms. The candidate had gone quite, and the interview very tense, when Professor Tummel decided to speak up.
>
>

> "Please do not be offended, but may I ask a personal question?"
>
>

> The candidate waved her hand in accord.
>
>

## Section 3

> "It is common for trans-people to want to study at the University of Panyana, and we accept their applications as readily as any other. Do you have concerns that we might turn you away on that basis? If so, then rest assured that we are ahead of you. We want you to be completely relaxed with your own identity."
>
>

> To our horror, she stood up, and kicking away the chair, began to violently tear away her clothes and accoutrements. This wasn't a student! It was Exus Levit, the Saborian spy, come back yet again to try and decrypt the Rebus by subterfuge, and making a hash of dressing up as a woman.
>
>

> "The things I have to do for my country!" he spat. Then he ran off.
>
>
Codex - Imhorta the Wolf Spirit

**WARNING!**
The following page contains spoilers for the lore of Worlds Adrift

## Section 3

>
> Then the wolf embraced the child, for wolves can be loving too. In her embrace, the boy felt himself returned to the womb. When he awoke, his legs felt no different.
>
> "You have kept me alive one more night great wolf, what good will that do?"
>
> "You must help yourself. I will teach you."
>
> "Oh yes. I would love to be taught!" said the boy.
>
> The wolf wrestled with the boy every day until he was much stronger. They went hunting for food together, the boy upon Imhorta's back. Then the boy found wood, and fixed it to his legs so that he could cross the snow.
>
>
>
>