Ilya Livgrace

## Background

The cries of a new born child echoed through the proscenium, the orchestra pit was not a good place to birth a child but the storm that raged outside the opera house was preventing any travel. The baby breathed the air on the outside for the very first time just as their mother, breathed their last. A child born to tragedy in an opera house, Ilya's life was bound to be unusual tale. Ilya's late mother, Ekaterina, was the first violinist for the renowned Livgrace orchestra, a young woman who had made an arduous journey north to join the Karcau Opera House and from there had excelled. A consummate performer and professional Ekaterina was well liked within the orchestra and had fans across Golarion, and further afield, and yet none of her fellow performers knew who Ilya's father was, or if they did they did not tell. As such Ilya was adopted by the orchestra and raised within the vaunted halls of the opera house.

Surrounded by the arts Ilya grew up learning how to sing, paint, play instruments and do some odd tasks required to keep a prestigious opera house running. However Ilya did not show the same level of talent with stringed instruments as their mother, nor was their voice beautiful like a larks, in fact as they grew they became known as quite a trouble maker. As the pressure from the expectant artists and teachers grew Ilya's desires grew, she did not wish to play music and create she wished to tear it all down, smash the backgrounds unleash discordant cacophonies and so one day when they were no more than knee high they ran away. Like many toddlers their escape did not make it very far, reaching the small cloister to Shelyn on campus, Ilya hid from her pursuers and found within a open and welcoming woman.

It was here that Ilya's life changed and found direction, the

their lack of talent was applauded by the effort they put in, rather than fight their impulses instead they were taught to direct and harness them. Artistic realism was set aside for emotional abstractions, the minutia of string instruments swapped for the simple timber of percussion, and with direction came new found inspiration and understanding. As Ilya grew into their teens those once uncontrollable destructive urges were rangled and tempered through discipline and enlightenment, and much like an ingot being hammered into a sword Ilya gave those urges form and purpose.

Anger and fury bubbled beneath their form and through meditation Ilya learned to harness those emotions, give them form, turn them into weapons and armor. The first time Ilya managed to solidify their urges mysteries of their parentage began to make themselves clear, their form elongated and darkened, eyes of burning red stared through a featureless face, tall curved horns broke through their hair, curved cloven feet and sharp claws formed, and a creature born from the abyss stood where Ilya once was. Yet underneath this skin of anger and impulse was Ilya, experiencing a calm and clarity they had never experienced, reaching out their hand they grasped a weapon from seemingly no where and laid their hands upon the huge great sword that encapsulated their soul.

## Description

Ilya's abyssal heritage is hard to spot; as their sandy blonde hair, upturned amber eyes full of life, and pale peach skin marked by the blemishes and creases of time, look very human; they aren't overly tall or short either standing at 5'3", and their knees aren't backwards nor do they have horns, claws, wings or a tail. Their abyssal heritage however has left an indelible mark upon Ilya, they exist between male and female, androgynous in all aspects. Birth does not dictate all aspects of an individuals appearance or bearing however, something that a pit born like Ilya is most aware of.

Their life of taking on the more physical work of opera house maintenance, as well as their work in the percussion section of the orchestra, tempered by their own training with their sword, has focused their abyssal strength and carved into their body in the form of tight defined musculature. That physical discipline is coupled with a renewed, refined mental focus, Ilya has tempered their urges instead turning them into art, or funneling them into impassioned retellings of ancient epics, a process they have long since learnt to enjoy.

Once they wade into combat however, their entire being changes, peach skin becomes deathly grey, upturned amber eyes become fiery red and full of rage, horns push through their sandy blonde hair and they adopt a more abyssal visage. With their impules and deep emotions given physical form Ilya's demeanor becomes one of cold focus, and ruthless efficiency, they take no joy in the art of war and seek to end such encounters as quickly as possible. Able to wield their sword both up close but also thrown with a lethal accuracy and proficiency Ilya seeks to identify and eliminate the most influential foe first and force their enemy to retreat.

## Feats

Graduated the Karcua Opera House (in Percussion)

## Information

*Level*: 10

*HP*:79

*BAB*:+9/+4

*Skill Points*:36

*Speed*:30 [40]

*Initiative*:+1 [3]

*Hero Points*:

*Racial Traits*:Pitborn Tiefling: Fiendish Resistance ( cold resistance 5, electricity resistance 5, and fire resistance 5), Skilled (Disable Device & Perception +2), Abyssal Wisdom (+2 wis variant ability replaces SLA), Darkvision 60ft, Pass as Human.

*Traits*:Intense Artist: +1 to 2 perform skills perform is a class skill. Strong Arm Supple Wrist: Move 10ft +10ft to thrown weapon range increment.

*Languages*:Common

## **Class Features and Feats**

**Soulknife**:

Form Mind Blade: Form a weapon light 1d6, one handed 1d8, two handed 2d6 dmg for medium creature.

Shape Mind Blade: Spend a full action to change the type and dmg type of the mind blade. Spend 8 hours to choose different enhancements.

Enhanced Mind Blade (+4): Can put up to +4 of enhancement into the mind blade [cap on enhancement bonus of+3]

Common Arrangements, +3 flaming, +2 collision

Throw Mind Blade: Throw the weapon, light 20ft, one handed 15, two handed 10ft [because of two handed throw]

Quick Draw: Form weapon as a free action, limit 1/round

Psychic Strike: move action to add, +1d8 to dmg (doesn't work on mindless)

Blade Skills:

Two Handed Throw: can throw 2 handed form.

Enhanced Range: Double range.

**Aegis:**

Power Points 5/5 [2 from wild talent]

Astral Repair: Repair 2 hitpoints to mundane items by touching them, restore broken items to 1/2hp

Craftsman: +1 to craft

Form Astral Suit: Form a suit either Skin(pyschoactive skin; speed(2), Nimble (dex+2), Evasion), Armor(Masterwork Chainmail, Brawn (str+2), Improved Damage (+3/+2/or+1 dmg), flexible suit (-1 armor check), Juggernaut (fortification (25% chance to negate crit & sneak atk), hardy (+2 con), stalwart (Evasion but for fort or will) and customize with 10 customization points.

Current set up: Skin with powerful build(wield one size category larger), Crystallized Weapon (charge weapond 2pp for 2d6), improved dr (DR increases by 1), Stalwart (Evasion but for fort & will), Nimble (+2 dex),

Damage Reduction: Dr 3/- [because of improved DR]

Invigorating Suit: +4 to Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.

Eldritch Scion

Bloodline: Destined (bloodrager)

* Destined Strike: 3/day +1 to melee

Eldritch Pool: 2 points spend a point to enter mystical focus for 2 rounds, in mystical focus gain bloodline effects, and can spell combat.

Spellstrike: can cast spells with range touch as part of an attack

**Feats**:

Wild Talent: +2 power points and access to psionics [bonus feat]

Weapon Focus (Mindblade): +1 atk with mind blades [bonus feat]

Precise Shot: No -4 penalty

Fighters Blade: Count as +4 levels for enhanced mind blade and blade skills available (not higher than level)

Two Handed Thrower: 1.5\* str on thrown weapons

Vital Strike: Double weapon dmg on single attack.

Student of the Astral Suit: Count as +4 levels for Customization Points and Customization availability for astral suit.

## **Equipment**

### *Weapons*

*General Goods*\*:

Tent (medium)

cot

blanket 2

bedroll

Privacy shelter

candle 100

chalks various colors (5gp)

Chalkboard

paper 10

Easel

rations trail 8 days

Canteen 2

8lbs of applejack

Umbrella

Masterwork Glockenspiel

Tome of Epics

kit courtesans

Outfit Cold Weather

Outfit Artisans \*2

Outfit Entertainers

Map

*Magic Items*:

Belt of Mighty Hurling +2: str instead of dex on throw weapons & +10 range

Headband of Charisma +2

+3 Chain Shirt

+3 Cloak of Resistance

Ring of Protection +1

Amulet of Natural Armor +1

Pot of Marvelous Pigment 94ft (750 gp)

Travelers any Tools

Wand of Shield 46/50

Wand of Mount 45/50

Wand of Expeditious Retreat 47/50

Wand of Mage's Perusal 45/50

Wand of Grease 50/50

Wand of Mirror Image 49/50

*Containers*:  Bag of Holding (1)

Spell Component Pouch

Bandolier (holds wands & 2 cure potions)

*Currency*:13,381 gp 9 sp

*Carried Weight*:

*\*If quantity is unspecified, assume a quantity of 1*

## **Skills**

\*Armor Check Penalty applies

! Cannot use skill untrained

## Spell List

Level 0 Spells 5 known Infinite/day

Arcane Mark

Detect Magic

Open/Close

Prestidigitation

Read Magic

Level 1 Spells 4 known 3/day

Fallback Strategy

Longshot

Obscurring Mist

Windy Escape

Level 2 Spells\*

Level 3 Spells

Level 4 Spells

Level 5 Spells\*

Level 6 Spells

Level 7 Spells

Level 8 Spells

Level 9 Spells