Latin Americans

The **Latin Americans** were the first new culture to be developed for *Wars of Liberty*. During the timeline of the mod, new nations were born after ferocious independence movements from their Spanish and Portuguese masters and slowly became engulfed in wars between each other.

## Overview

The Latin Americans are in some ways a mirror of their European colonizers, yet they have developed differently. Their shared units are (for the most part) a counterpart of the Europeans' units, while also possessing similar Age Advancement, Systems, and Building sets.

Each Latin American civilization has a unique building that can be shipped from the Home City. They don't have access to the Saloon, and don't train mercenaries (except Uruguayans) or Spies. Instead, they have two totally different gameplay elements that replace those roles: Immigrants and Caudillos. Another unique feature of the Latin Americans is that each civilization has a unique villager and unique Explorer that is different from each other and other cultures. They also have access to Artillery in the National Age.

They upgrade their units the same way as Europeans, and are called Inspired, Heroic, and Distinguished.

The culture was reworked in the 15th anniversary patch (1.0.15).

## Features

* Latin American rework
* Original

* **Immigrants**: The Immigrant system has been integrated into the Age-Up System. Each Age-Up option is an Immigrant nation that brings their own powerful unit and improvements that costs shipments. Immigrant Workers and Immigrant Houses have a special attribute such as gathering faster from huntables or functioning as a Barracks. There is in total **11** Immigrant nations, but as a standard each civilization can choose **1** among **3** options.

* **Unique Explorers and Villagers**: Each Latin American civilization has access to a unique villager and explorer, with different stats, abilities and perks. For example, the Argentine Explorer is mounted, the Colombian Explorer has different powers than most, and the Haitian Explorer only has a melee attack with area damage.

* **Economic improvements**: Latin Americans excel on all economic purposes by default, thanks to their techs and herdables.
	+ **Herdables**: Latin Americans have more standard herdables than any other culture: pigs the standard herdable, works like other default herdables, cows the upgrade herdable, which gather and fattens more with less cost, and chickens, very cheap and fattens less than others but thanks to their high gathering rate, allows you to constantly gather Food from them; cows and chickens needs to research their respective techs.
	+ **Latin Market**: Latin American Market techs are very similar to Europeans' techs, but they also have more of them and/or they are better, for example, hunting upgrades also increases general Food gathering.
	+ **Latin Hacienda & Plantation**: Latin American Haciendas and Plantations are equal to European ones, but can cost less with one card.

* **Early Artillery**: They have access to a cannon at Age II, the Artisanal Cannon.

* **Town Hall & Caudillo**: The Caudillo replaces the Spy for the Latin Americans. He has bonuses against heroes, mercenaries, spies, and Native Warriors, and can train **unique Latin American outlaws**. Caudillo are trained from the Town Hall available in 2nd Age and limited to 1 unit. The Town Hall also provides several improvements for the Caudillos.

- **Immigration**: The Latin Americans have Immigrants instead of mercenaries. Once they build a Post Office they can select a civilization to ally with, similar to the Asians' Consulate. Once an Immigrant civilization is chosen, a covered wagon will be sent to the player, allowing them to build an immigrant settlement to access the new units and technologies offered by the selected Immigrants. All Immigrant techs and units cost shipments, however, so you'll have to choose between support from your Immigrant nation or your Home City. Like mercenaries, Immigrant units are usually powerful, but use a lot population and are expensive. Note that unlike with the Consulate from the Asians, once an immigrant colony is chosen it cannot be changed for the duration of the match.

* **Unique Explorers and Villagers**: Each civilization has access to a unique villager and explorer, with different stats, abilities and perks. For example, the Argentine Explorer is mounted, the Colombian Explorer has different powers than most, and the Haitian Explorer only has a melee attack with area damage.

* **Economic improvments**: Latin americans excells on all economic porpuses by default, most of them thanks to their techs and herdables.
	+ **Herdables**: Latin Americans have more standart herdables than any other culture: pigs the standart herdable, works like other default herdables, cows the upgrade herdable, which gather and fats more with less cost, and chickens, very cheap and fats less than others but thanks to their high gathering rate, allows to constantly gathering form herdables; cows and chickens needs to developt their respective techs.
	+ **Latin Market**: Latin american market techs have all equals to the european ones, but also haves more of them and/or they are better, for example, hunting upgrades also increases general food gathering.
	+ **Latin Mill & Plantation**: Latin american mill and plantation haves equals of all european ones but can cost less with one card.

* **Early Artillery**: They have access to a cannon at Age II, the Aspide.

* **Town Hall & Coronel**: The Coronel replaces the Spy for the Latin Americans. It has many special abilities like Sabotage, Backstab, and Incendio, but it lacks Stealth Mode. It is trained from the Town Hall, which replaces the Safe House and is available in Age III. What makes this unit interesting is that they can be tasked at the Town Hall to gather XP thus giving you an edge in receiving faster shipments from your Home City, which helps with the Immigrant system. The Town Hall also provides several improvements for the Coronels.

* **Aging-up**: The Age-up system of the Latin Americans, while similar to the Europeans, is unique in the fact that different politicians cost a different amount of resources: the lower the cost, the longer it takes to Age-up, while the higher the cost, the faster the Age-up takes. Unlike Europeans, they have only one politician for aging up to the Imperial Age: their nation's leader.

## Shared Units

* Pardo: Early Latin American halberdier, good against shock units and buildings.
* Escopetero: Latin American ranged infantry with splash damage at range. Good against infantry.
* Conscript: Heavy ranged infantry. Good against shock units in melee.
* Machetero: Fast-moving hand infantry with area damage. Good against infantry.
* Vivandera: Skirmisher that can heal nearby units.
* Lancer: Latin American scout cavalry, good against skirmish units and artillery.
* Jinete: Ranged Latin American maneuver cavalry. Good against assault unit.
* Escolta: Latin American assault cavalry, good against heavy infantry.
* Artisanal Cannon: Cheap artillery that can be repositioned quickly. Good against infantry.
* Volante: Quick-moving cannon with high rate of fire. Good against other artillery.
* Pedrero: Latin American mortar. Good against buildings.
* Exploding Cart: Siege wagon that dies when it attacks buildings but does lots of damage.

## Unique units and builds

* **Argentines**. Gaucho, Fortinero, Patricio, Infernale, Horse Grenadier, Zebu; Pasture, Estancia
* **Bolivians**. Pongo, Chiflera, K'ellu Runa, Illimani, Daza, Francotirador, Colorado; Campamento, Sociedad Folklorica
* **Brazilians**. African slave, Sertanista, Jesuit Priest, Voluntario da Patria, Cassador Montado, Zuavo Baiano, Lanceiro negro, Guarda negra; Engenho
* **Central Americans**. Jornalero, Carretero, Alguacil, Dragón rojo, Catracho; Politecnica, Beneficio
* **Chileans**. Roto, Husar de la Muerte, Batallon Civico, Frontier Cavalry, Carreta blindada, Yungayo; Salitrera
* **Colombians**. Juana, Libertador, Voltigero, Independentista, Rompelineas, Canal police, Granadero de tarqui; Tent, Tent Barracks, Stable Tent, Artillery Tent, Presidential Palace
* **Haitians**. Sevite, Royalist, Affranchi, Picket, Zinglin, Queen Mother, Royal Dahomet; Lakou
* **Mexicans**. Tlaquehaul, Presidial, Doliente, Soldadera, Cuetero; Presidio, Panteon
* **Paraguayans**. Koygua, Surveyor, Master Engineer, Primero de Linea, Aca Yboty, Cohete, Criollo Canon; Food Works, Wood Works, Gold Works, Heavy Works
* **Peruvians**. Cholo, Procer, Breñero, Legión Peruana, White Cannon, Decoy, Huascar, Guardiamarina; Guanera
* **Uruguayans**. Baqueano, Companion, Blandengue, Legion Libertadora; Apostero

## Civilization features

* **Argentines**. Cavalry gains speed each age up.
* **Bolivians**. Villagers are trained from mining camps and can be transformed into a native warrior.
* **Brazilians**. Can buy Villagers in batches. Gets a free agricultural wagon with each Age up which can transform into a Mill or a Plantation. Access to three religions instead of the usual two. Access to four Immigrants instead of the usual three.

* **Central Americans**. Can choose between six rosters of military units, each with their own National Guard upgrade.
* **Chileans**. Shipments come with an extra crate of resources and villagers receive greater benefits from economic technologies.
* **Colombians**. Have cheap variations of basic military buildings and also have a unique politician to age up which gives many ultimate units.
* **Haitians**. Units get more attack when they are far away from Town Centers, Villagers can be revived once by using Faith. Can do a full revolution in Age III or IV.
* **Mexicans**. Start with 1 presidio wagon, each tech sends 1 Doliente, religious techs are avaible one age before.
* **Paraguayans**. Some unique paraguayan military units are trained automatically and for free from military buildings and villagers cost no population space.
* **Peruvians**. Fallen units increase the speed and line of sight of nearby units.

Villagers can garrison into most buildings. Military buildings receive an attack when garrisoned inside. Additional improvements called Investments are available at the military buildings which can enhance a specific set of units or all of them.

* **Uruguayans**. Unused Immigrant options are replaced in the next Age-Up, immigrant units can be trained individually at a resource cost.

## Changelog

**1.0.15. The 15th anniversary patch**

* New shared melee infantry unit: **Pardo**. It replaces the Machetero as the Latin American Age 2 melee anti-cavalry infantry.
* New shared ranged infantry unit: **Vivandera**. It replaces the Escopetero as the Latin American Age 3 ranged anti-infantry infantry.
* The following changes have been made to the **Escopetero**:
	+ **Hitpoints decreased** from **140** to **110**.
	+ **Training time decreased** from **35** to **30** seconds.
	+ **XP bounty decreased** from **13** to **10**.
	+ **Food cost decreased** from **65** to **45**.
	+ **Coin cost decreased** from **65** to **55**.
	+ **Ranged armor decreased** from **40%** to **20%**.
	+ **Siege attack decreased** from **12** to **10**.
	+ **Melee attack increased** from **5** to **6**.
	+ **Ranged attack increased** from **10** to **12**.
	+ **Short ranged attack increased** from **15** to **16**.
	+ **Melee, ranged, and short ranged multipliers**
		- **against infantry decreased** from **3x** to **1.25x**.
		- **against Eagle Runner Knight-like units decreased** from **3.0x** to **1.5x**.
		- **against light cavalry decreased** from **2.25x** to **1.5x**.
		- **against heavy cavalry increased** from **0.75x** to **1x**.
	+ **Ranged splash area increased** from **0** to **2**.
	+ **Short range increased** from **6** to **8**.
	+ **Short ranged splash area decreased** from **1** to **0**.
	+ Can be trained in Age 2.
* The following changes have been made to the **Conscript**:
	+ **Line of sight increased** from **15** to **16**.
	+ **Food cost decreased** from **75** to **70**.
	+ **Coin cost increased** from **25** to **30**.
* The following changes have been made to the **Lancer**:
	+ **Hitpoints decreased** from **300** to **270**.
	+ **Line of sight decreased** from **17** to **15**.
	+ **Food cost decreased** from **135** to **115**.
	+ **Coin cost increased** from **65** to **85**.
	+ **Siege attack decreased** from **22** to **20**.
	+ **Melee attack increased** from **25** to **28**.
	+ **Trample melee attack decreased** from **20** to **19**.
	+ **Melee multiplier** **against heavy infantry decreased** from **1.0x** to **0.67x** (stacks for net **1.0x**).
* The following changes have been made to the **Jinete**:
	+ **Training time increased** from **36** to **38** seconds.
	+ **XP bounty increased** from **17** to **18**.
* New shared melee cavalry unit: **Escolta**.
* The following changes have been made to the **Machetero**:
	+ **Population cost increased** from **1** to **2**.
	+ **Speed decreased** from **5.50** to **5.00**.
	+ **Hitpoints increased** from **130** to **140**.
	+ **Training time increased** from **27** to **30** seconds.
	+ **XP bounty increased** from **8** to **15**.
	+ **Food cost increased** from **50** to **75**.
	+ **Wood cost decreased** from **50** to **0**.
	+ **Coin cost increased** from **50** to **75**.
	+ **Armor increased** from **10%** to **50%** and changed from **Melee** to **Ranged**.
	+ **Siege attack decreased** from **36** to **25**.
	+ **Cover siege attack decreased** from **18** to **15**.
	+ **Melee attack increased** from **16** to **18**.
	+ **Cover melee attack increased** from **8** to **12**.
	+ **Melee multiplier**
		- **against infantry increased** from **1x** to **3x**.
		- **against cavalry  decreased** from **3.5x** to **0.5x**.
		- **against light infantry decreased** from **2x** to **0.5x**.
	+ **Melee splash area increased** from **0** to **1**.
* New naval roster. All civilizations use the following roster of ships:
	+ **Corvette:** light ship
	+ **Frigate:** heavy ship
	+ **Bombarda:** siege ship
* New shared naval infantry: **Sailor**, shared with Nation States. The following changes have been made to the Greek unique unit:
	+ **Training time decreased** from **33** to **32** seconds.
	+ **Siege attack increased** from **15** to **24**.
	+ **Melee attack increased** from **8** to **20**.
* New levy unit: **Sereno**.
* The following changes have been made to the **Coronel**:
	+ Renamed **Caudillo**.
	+ Can now train unique outlaws per civ.
	+ **Melee and ranged multipliers**
		- **against villagers increased** from **0.3x** to **0.6x**.
		- **against Maori Rangatira increased** from **1x** to **1.67x**.
	+ **Backstab multiplier against Maori Rangatira increased** from **1x** to **4x**.
* New Market technology: (II) **Carnaval:** Let the celebrations begin! Grants 2000 Experience. 2000 Food. Replaces Soap.
* Wide Windows and Curfew line of sight technologies are now researched at the Town Center instead of the Outpost.
* Villagers and Fishing Boats can no longer build Fisheries.
* **3 Artisanal Cannons** card now sends **1 Artisanal Cannon**.
* **2 Pedreros** card now sends **3 Pedreros**.
* **3 Pedreros** card now sends **4 Pedreros**.
* **Brazilian Brigade** card now sends **9 Caçadores Montados** instead of 20 Voluntarios da Patria.
* **Brazilian Force** card now sends **9 Caçadores Montados and 3 Pedreros** instead of 10 Caçadores Montados and 1 Gonada, and costs **1500 Coin** instead of 2000 Coin.
* **Argentine Brigade** card now sends **8 Horse Grenadiers** instead of 12 Hussars.
* **Argentine Force** card now sends **8 Horse Grenadiers and 4 Artisanal Cannons** instead of 5 Horse Grenadiers and 10 Lassadores, and costs **1500 Coin** instead of 2000 Coin.
* **Uruguayan Brigade** card now sends **10 Blandengues** instead of 6 Volantes, and costs **1000 Coin** instead of 1500 Coin.
* **Uruguayan Force** card now sends **7 Blandengues and 4 Volantes** instead of 10 Mercenary Blandengues, and costs **1500 Coin** instead of 2000 Coin.
* **Triple Alliance Forces** card now sends **5 Caçadores Montados, 5 Horse Grenadiers and 6 Blandengues** instead of 15 Voluntarios da Patria, 5 Horse Grenadiers, 10 Conscripts and 2 Volantes, and costs **2000 Coin** instead of 3000 Coin.
* **The Triple Alliance** card, which reduces the cost of all the Triple Alliance shipments by half, now costs **1 Shipment** instead of 2 Shipments.
* **Escopeteros** are no longer affected by **TEAM Early Skirmishers** card (Vivanderas, Soldaderas, Voltigeros, Caçadores Montados, and Francotiradores are).

***Argentineans***

* The following changes have been made to the **Argentinean Explorer**:
	+ **Speed increased** from **6.00** to **6.50**.
* The following changes have been made to the **Montonera**:
	+ Renamed **Infernal**.
	+ **Speed decreased** from **7.00** to **6.75**.
	+ **XP bounty increased** from **12** to **15**.
	+ **Food cost increased** from **80** to **90**.
	+ **Wood cost increased** from **40** to **60**.
	+ **Siege attack decreased** from **30** to **26**.
	+ **Trample melee attack increased** from **10** to **12**.
* The following changes have been made to the **Horse Grenadier** as it becomes Argentina’s ultimate unit:
	+ **Population cost decreased** from **4** to **2**.
	+ **Hitpoints increased** from **200** to **320**.
	+ **Line of sight decreased** from **30** to **15**.
	+ **Training time decreased** from **63** to **44** seconds.
	+ **XP bounty decreased** from **40** to **24**.
	+ **Food cost decreased** from **200** to **120**.
	+ **Coin cost decreased** from **200** to **120**.
	+ **Ranged armor decreased** from **40%** to **20%**.
	+ **Siege attack decreased** from **130** to **55**.
	+ Now throws a single grenade, dealing 25 damage, 3x infantry, 0.5x cavalry, 0.5x light infantry with 2 splash area, before charging into melee combat. Grenade attack takes 45 seconds to recharge.
	+ **Melee attack decreased** from **31** to **30**.
	+ **Melee multiplier**
		- **against cavalry increased** from **0.5x** to **1x**.
		- **against light infantry increased** from **0.5x** to **1x**.
		- **against villagers increased** from **0.5x** to **1x**.
	+ Build limit set to 15.
	+ Cannot be trained until Age 4.
	+ Can no longer be trained or upgraded at the Stable.
	+ Can no longer be trained at Forts.
* New unique ranged infantry unit: **Patricio**. It replaces the Escopetero.
* New Presidential Guard upgrade for Jinetes: **Choiquero**.
* New Presidential Guard upgrade for Escolta: **Libertad**.
* The following changes have been made to the **Pasture**:
	+ **XP bounty decreased** from **160** to **80**.
	+ **Food cost decreased** from **300** to **0**.
	+ **Wood cost increased** from **200** to **400**.
* The following changes have been made to the **Estancia**:
	+ **Hitpoints increased** from **4000** to **5000**.
	+ Can no longer train Gauchos.
	+ Can now train Infernales, Lancers, Escolta, Jinetes, and Horse Grenadiers.
	+ Can now upgrade Horse Grenadiers.
* **Argentine politician** changes:
	+ Age 2
		- **The Gambler:** Chests of 440 Silver Coins. Time: 120s.
			* *Previously* the Contrabandist: Chests of 330 Silver Coins. 120s.
		- **The Conchavo:** 1 Pasture Wagon and 2 Cows. Time: 90s.
			* *Previously* the Navigator: 1 Caravel. Time: 90s.
		- **The Missionary:** 3 Gauchos. Time: 60s. **Food cost increased** from **950** to **1,000**.
			* *Previously* the Desbravador: Crates of 500 Food. Time: 60s.
		- **The Navigator:** 1 Corvette. Time: 30s.
			* *Previously* the Missionary: 2 Gauchos. Time: 30s.).
	+ Age 3
		- **The Guapo:** 6 Patricios. Time: **120s**.
			* *Previously* the Artist: 4 Gauchos. Time: **150s**.
		- **The Heroine:** 5 Infernales. Time: **90s**.
			* *Previously* the Heroine: 8 Lassadores and 1 Transport Cart. Time: **120s**.
		- **The Marshall-of-Cavalry:** 4 Lancers. Time: **60s**. **Food cost increased** from **1,300** to **1,400**.
			* *Previously* the Poet: 1 Covered Wagon and 1 Trading Post Wagon. Time: **80s**.
		- **The Pulpero:** Cords of 400 Wood and Chests of 330 Silver Coins. Time: **30s**. **Food cost increased** from **1,500** to **1,600** and **Coin cost increased** from **1,300** to **1,400**.
			* *Previously* the Marshall-of-Cavalry: 4 Hussars. Time: **45s**.
	+ Age 4
		- **The Marshall Grenadier:** 6 Horse Grenadiers. Time: 120s. **Food cost increased** from **1,500** to **1,700** and **Coin cost decreased** from **1,000** to **900**.
			* *Previously* the Congressman: Chests of 1100 Silver Coins and 2 Coronels. Time: 120s.
		- **The Admiral of La Plata:** 1 Frigate and 2 Corvettes. Time: 90s.
			* *Previously* the Liberator: 10 Montoneras. Time: 90s.
		- **The Congressman:** Chests of 550 Silver Coins and 1 Town Hall Wagon. Time: 60s. **Coin cost increased** from **1,400** to **1,500**.
			* *Previously* the Admiral of La Plata: 1 Frigate and 2 Corvettes. Time: 60s.
		- **The Tanguero:** 1,400 Experience. Time: 30s. **Food cost increased** from **2,500** to **2,600** and **Coin cost increased** from **1,600** to **1,800**.
			* **The Marshall Grenadier:** 6 Horse Grenadiers. Time: 30s.
	+ Age 5
		- **The President:** 3 Escolta, 3 Jinetes and 3 Horse Grenadiers. Time: 90s.
			* *Previously* the President: 8 Hussars and 12 Lassadores. Time: 90s.
* **Guemes Tactics** card now enables Heroic and Distinguished upgrades for **Infernales** instead of sending one for every 2 minutes of game length, and no longer costs 1000 Food.
* **2 Horse Grenadiers** card now sends **6 Horse Grenadiers**.
* **4 Horse Grenadiers** card now sends **7 Horse Grenadiers**.

***Brazilians***

* The following changes have been made to the **Brazilian Explorer**:
	+ **Hitpoints decreased** from **300** to **250**.
* The following changes have been made to the **Voluntario da Patria**:
	+ **Hitpoints increased** from **80** to **90**.
	+ **Line of sight decreased** from **24** to **20**.
	+ **Training time increased** from **23** to **27** seconds.
	+ **Food cost decreased** from **65** to **60**.
	+ **Wood cost increased** from **15** to **25**.
	+ **Ranged armor decreased** from **30%** to **20%**.
	+ **Siege attack increased** from **7** to **10**.
	+ **Ranged attack increased** from **10** to **12**.
	+ **Melee multiplier against heavy infantry increased** from **1x** to **1.25x**.
* The following changes have been made to the **Cassador Montado**:
	+ Renamed **Caçador Montado**.
	+ **Speed decreased** from **7.00** to **6.50**.
	+ **Food cost increased** from **100** to **120**.
	+ **Coin cost decreased** from **120** to **100**.
	+ **Siege attack decreased** from **12** to **11**.
	+ **Melee attack increased** from **10** to **11**.
	+ **Ranged and melee multipliers against light cavalry decreased** from **2x** to **1.6x**.
* The following changes have been made to the **Jesuit**:
	+ **Hitpoints decreased** from **460** to **150**.
	+ **Armor decreased** from **20%** to **10%** and changed from **Melee** to **Ranged**.
* New Presidential Guard upgrade for Escolta: **Guarda de Honra**.
* The following changes have been made to the **Fazenda**:
	+ **Hitpoints decreased** from **8000** to **5000**.
	+ Build limit set to 1.
	+ Can now train Guardia Negra.
	+ Can now be Sabotaged by Spies.
* The following changes have been made to the **Zuavo Baiano**:
	+ Is no longer a mercenary, but instead a HC-exclusive unit available to Brazilians.
	+ **Hitpoints decreased** from **425** to **200**.
	+ **Line of sight increased** from **14** to **16**.
	+ **Training time increased** from **18** to **38** seconds.
	+ **XP bounty decreased** from **18** to **10**.
	+ **Food cost increased** from **0** to **70**.
	+ **Coin cost decreased** from **180** to **25**.
	+ **Melee armor increased** from **20%** to **30%**.
	+ **Siege attack increased** from **14** to **22**.
	+ **Melee attack increased** from **12** to **15**.
	+ **Ranged attack decreased** from **30** to **26**.
* **3 Caçadores Montados** card now sends **4 Caçadores Montados**.
* **4 Caçadores Montados** card now sends **5 Caçadores Montados**.
* **Voluntarios da Patria** are no longer affected by **TEAM Early Skirmishers** card.

***Chileans***

* New bonus: **Rotos** start as worse but more cost effective villagers, but benefit more from economic technologies.
* New bonus: Every shipments comes with a different crate of resources.
* The following changes have been made to the **Roto**:
	+ **Population cost decreased** from **2** to **1**.
	+ **Hitpoints decreased** from **200** to **140**.
	+ **Training time decreased** from **46** to **24** seconds.
	+ **Build limit increased** from **50** to **80**.
	+ **XP bounty decreased** from **19** to **8**.
	+ **Food cost decreased** from **190** to **80**.
	+ **Armor decreased** from **30%** to **20%** and changed from **Ranged** to **Melee**.
	+ **Export trickle rate** for Asian civilizations **decreased** from **.06/s** to **.02/s**.
	+ **Ranged multiplier against Maori Rangatira increased** from **1x** to **2x**.
	+ **Building rate decreased** from **2x** to **1x**.
	+ **Siege attack decreased** from **10** to **4**.
	+ **Crate gather rate decreased** from **15/s** to **12/s**.
	+ **Food gather rate**
		- **from huntables decreased** from **1.7/s** to **0.6/s**.
		- **from herdables decreased** from **4/s** to **1.8/s**.
		- **from Mills, Farms, Bushes, and Orchards decreased** from **1.34/s** to **0.5/s**.
		- **from Rice Paddies decreased** from **1/s** to **0.5/s**.
		- **from Lots decreased** from **0.67/s** to **0.5/s**.
	+ **Wood gather rate from trees and Groves decreased** from **1/s** to **0.4/s**.
	+ **Coin gather rate**
		- **from Mines decreased** from **1.2/s** to **0.4/s**.
		- **from Plantations decreased** from **1/s** to **0.4/s**.
		- **from Rice Paddies decreased** from **0.68/s** to **0.3/s**.
		- **from Beehives decreased** from **0.55/s** to **0.4/s**.
		- **from Olive Plantations decreased** from **0.5/s** to **0.4/s**.
* The following changes have been made to the **Batallon Cívico**:
	+ **Training time increased** from **30** to **31** seconds.
	+ **XP bounty increased** from **10** to **11**.
	+ **Coin cost increased** from **70** to **75**.
	+ **Siege attack decreased** from **17** to **15**.
	+ **Melee attack increased** from **6** to **8**.
* The following changes have been made to **Frontier Cavalry**:
	+ **Training time increased** from **38** to **40** seconds.
	+ **XP bounty increased** from **19** to **20**.
* New unique grenadier unit: **Yungayo**.
* New Presidential Guard upgrade for Vivanderas: **Cantinera**.
* The following changes have been made to the **Salitrera**:
	+ Can no longer garrison villagers.
	+ Can now train Carretas Blindadas.

***Colombians***

* New bonus: When you Age-up as Gran Colombia, instead of choosing normal politicians, you can pick a country’s politician to kick that country out of Gran Colombia, gaining the benefits of all the politician you didn’t pick. Eventually, the last country left will be the one you’ll become once Gran Colombia disbands.
* New bonus: Colombian military units can now build Tents, Tent Barracks, Stable Tents, and Artillery Tents, all weaker versions of their normal counterparts.
* New unique villager: **Juana:** Colombian gatherer that can heal units and evade attacks. Replaces the Paisano.
* The following changes have been made to the **Colombian Explorer**:
	+ Renamed from **Simon Bolivar** to **Libertador**.
	+ **Hitpoints decreased** from **600** to **400**.
	+ **Melee attack decreased** from **16** to **6**.
	+ **Melee multiplier against treasure guardians increased** from **1x** to **3x**.
	+ Can now Crackshot.
	+ Can now build Tents, Tent Barracks, Stable Tents, Artillery Tents, Town Centers, Trading Posts, and Native Embassies.
* The following changes have been made to the **Llanero**:
	+ **Training time increased** from **35** to **40** seconds.
	+ **Food cost decreased** from **200** to **95**.
	+ **Coin cost increased** from **0** to **105**.
	+ **Melee attack increased** from **30** to **34**.
	+ **Trample melee attack increased** from **15** to **30**.
	+ **Melee multiplier against infantry increased** from **1.0x** to **1.25x** and **against heavy infantry decreased** from **1.0x** to **0.8x** (stacks for net **1.0x**).
	+ New charged attack that does 50 damage, 1.25x infantry 0.8x heavy infantry and takes 45 seconds to recharge.
* New unique unit: **Voltigero:** Skirmisher with high hitpoints, and a strong hand attack. Good against infantry. Replaces the Vivandera.
* New Presidential Guard upgrade for Conscripts: **Mochuelo**.
* The following changes have been made to the **Tent**:
	+ **Population support decreased** from **10** to **5.**
	+ **Build limit increased** from **20** to **40**.
* New ultimate unit: **Rompelíneas:** Hand cavalry, good against heavy infantry.
* New ultimate unit: **Canal Police:** Solid general-purpose infantry. Good against cavalry.
* New ultimate unit: **Granadero de Tarqui:** Hand cavalry that throws a grenade before engaging in hand combat.
* **Ecuador** card now sends **5 Granaderos de Tarqui** instead of 10 Escopeteros.
* **Venezuela** card now sends **5 Rompelíneas** instead of 10 Independentistas, and costs **1500 Coin** instead of 1000 Coin.
* **Admirable Campaign** card now **improves artillery bonuses** against their respective units **by +25%** instead of +50%, and no longer costs 500 Food and 500 Coin.

***Haitians***

* **Haitian Explorer** **hitpoints decreased** from **500** to **450**.
* New unique melee light infantry unit: **Zinglin**. It replaces the Lancer.
* The following changes have been made to the **Picket**:
	+ Is now melee heavy infantry.
	+ **Speed increased** from **4.00** to **5.00**.
	+ **Hitpoints decreased** from **150** to **135**.
	+ **Food cost decreased** from **85** to **45**.
	+ **Wood cost increased** from **0** to **45**.
	+ **Coin cost decreased** from **30** to **0**.
	+ **Melee armor decreased** from **20%** to **10%**.
	+ **Siege attack increased** from **20** to **33**.
	+ **Melee attack decreased** from **13** to **11**.
	+ **Melee multiplier**
		- **against cavalry increased** from **3x** to **5x**.
		- **against light infantry increased** from **2.25x** to **3.5x**.
	+ No longer has a ranged attack.
* **Revived Sevite training time increased** from **0** to **20** seconds.
* New Presidential Guard upgrade for Escopeteros: **Caco**.
* New Presidential Guard upgrade for Macheteros: **Kalenda**.

***Mexicans***

* Mexican technologies now send a new unit, the **Doliente**, instead of Pistoleros.
* Chinaco renamed **Tlaquehual**.
* The following changes have been made to the **Soldadera**:
	+ **Hitpoints decreased** from **100** to **85**.
	+ **Training time increased** from **32** to **35** seconds.
	+ **XP bounty increased** from **12** to **13**.
	+ **Coin cost increased** from **60** to **70**.
	+ **Siege attack increased** from **10** to **14**.
	+ **Melee attack increased** from **5** to **7**.
	+ **Ranged attack increased** from **15** to **18**.
	+ Cannot be trained until Age 3.
* New Presidential Guard upgrade for Lancers: **Chinaca Roja**.
* New Presidential Guard upgrade for Jinetes: **Guardia Rural**.
* Pulquerias can now train Dolientes.

***Paraguayans***

* The following changes have been made to the **Primero de Linea**:
	+ **Hitpoints decreased** from **85** to **70**.
	+ **Training time increased** from **23** to **25** seconds.
	+ **XP bounty increased** from **5** to **8**.
	+ **Food cost increased** from **30** to **40**.
	+ **Coin cost increased** from **20** to **40**.
	+ **Ranged armor increased** from **10%** to **50%**.
	+ **Siege attack increased** from **10** to **15**.
	+ **Cover siege attack increased** from **5** to **8**.
	+ **Melee attack decreased** from **10** to **9**.
	+ **Cover melee attack increased** from **5** to **6**.
	+ **Melee splash area increased** from **0** to **1**.
	+ **Melee multiplier**
		- **against infantry increased** from **2x** to **3x**.
		- **against cavalry and light infantry decreased** from **1x** to **0.5x**.
* The following changes have been made to the **Aca Yboty**:
	+ **Speed increased** from **6.00** to **6.75**.
	+ **Hitpoints decreased** from **160** to **135**.
	+ **Food cost decreased** from **60** to **55**.
	+ **Coin cost increased** from **40** to **45**.
	+ **Ranged armor increased** from **10%** to **30%**.
	+ **Melee attack decreased** from **15** to **14**.
	+ **Trample melee attack decreased** from **10** to **9**.
	+ **Melee multiplier against infantry increased** from **1.0x** to **1.5x** and **against heavy infantry decreased** from **1.0x** to **0.67x** (stacks for net **1.0x**).
* The following changes have been made to the **Cohete** as it becomes Paraguay’s ultimate unit:
	+ **Training time increased** from **50** to **55** seconds.
	+ **Attack decreased** from **150** to **75**.
	+ **Range increased** from **24** to **28**.
	+ Build limit set to 10.
* Iron Works **hitpoints increased** from **4000** to **5000**.
* Primeros de Linea can now be trained at Forts.
* **6 Cohetes** card now sends **5 Cohetes**.

***Peruvians***

* The following changes have been made to the **Legion Peruana**:
	+ **Population cost decreased** from **3** to **2**.
	+ Now trained and upgraded at the Artillery Foundry instead of the Barracks.
* The following changes have been made to the **Brenero**:
	+ **Hitpoints increased** from **90** to **95**.
	+ **Line of sight decreased** from **24** to **10**.
	+ **XP bounty decreased** from **10** to **9**.
	+ **Wood cost increased** from **0** to **50**.
	+ **Coin cost decreased** from **60** to **0**.
	+ **Ranged armor decreased** from **30%** to **20%**.
	+ **Siege attack increased** from **13** to **15**.
	+ **Ranged attack increased** from **16** to **19**.
	+ **Melee and ranged multipliers**
		- **against heavy infantry decreased** from **2x** to **1.25x**.
		- **against Eagle Runner Knight-like units decreased** from **2.0x** to **1.5x**.
		- **against light cavalry decreased** from **1.6x** to **1.5x**.
		- **against heavy cavalry increased** from **0.75x** to **1x**.
		- **against light infantry increased** from **0.75x** to **1x**.
* **White Cannon line of sight decreased** from **34** to **32**.
* The following changes have been made to the **Huáscar**:
	+ **Speed increased** from **7.00** to **7.50**.
	+ **Turn rate increased** from **1.00** to **1.50**.
	+ **Hitpoints decreased** from **2400** to **1200**.
	+ **Line of sight decreased** from **48** to **35**.
	+ **XP bounty decreased** from **100** to **70**.
	+ **Wood cost decreased** from **1600** to **300**.
	+ **Garrison capacity decreased** from **75** to **50**.
	+ **Ranged armor decreased** from **65%** to **50%**.
	+ **Attack increased** from **120** to **180**.
	+ **Range decreased** from **46** to **30**.
	+ **Rate of fire increased** from **1/5s** to **1/4s**.
	+ **Splash area decreased** from **6** to **1**.
	+ **Multipliers**
		- **against buildings decreased** from **15x** to **1x**.
		- **against Docks increased** from **0.15x** to **1x**.
		- **against Asian Docks increased** from **0.1x** to **1x**.
		- **against Anchorages increased** from **0.1x** to **1x**.
		- **against villagers increased** from **0.15x** to **1x**.
	+ Can now train Guardamarina.
	+ No longer has a Long-range Bombardment Attack.
* New Presidential Guard upgrade for Vivanderas: **Rabona**.
* New ultimate unit: **Guardamarina**: Naval infantry good against ships and infantry.
* The following changes have been made to the **Guanera**:
	+ **Hitpoints increased** from **1200** to **5000**.
	+ Can now upgrade Colorados, Guardamarina, and the Huascar.
	+ Can now be set to trickle Food, Wood, or Coin.
* Procer can now train Decoy Lancers, Decoy Jinetes, and Decoy Vivanderas.

## Portals

* Civilizations
* Minor Allies
* Religions