Difficulty Chart

## Introduction

Hello there, welcome to the Juke's Towers of Hell Too Easy: Revamp Wiki! Here, extremely easy difficulties are made. This wiki is not actually original, but a revamp of a already existing wiki. As that wiki had many low quality pages. In this wiki, classes -15 to 0 can have difficulties made. This wiki was made by Jack3933 and Saobaomenace.

## Rules

* Typical rules like no NSFW or vandalism.
* No very low quality pages.
* Difficulties here need pages.
* No difficulties above Press a Key.
* No difficulties below  The True Beginning.

## Standards

### Free

Difficulty in free standard are very easy to make. Classes in this standard really need difficulties. It can even have only an infobox and/or a stub introduction, as long as your difficulty is hyperlinked, it'll pass. However, it does need more than just "hds nfjdjdjdjdiskxjein" or "uwu its a difficutly" or something.

### Low

In this standard, difficulties need to have a Introduction, Obstacles, Trivia, and CTFP, however, none of these sections need to be that high quality.

### Mid

The class with this standard must include some form of design, as well as a good icon and semi-formal writing and grammar.

### High

Getting a difficulty in here is hard, it must have a well written multi-paragraph introduction, a good in-detail icon representation, balanced obstacles (if it's high enough to have obstacles), and a good CFTP. It is recommended you get help from an admin (sysop) or a bureaucrat to get a difficulty in here.

### Locked

The class is locked, meaning almost no difficulties will allowed due to being extremely full or to prevent any difficulty flood. There is a small chance that your difficulty can enter a locked class by asking an admin to accept, but the difficulty must be very high quality with a decent amount of design and a nearly perfect formal writing. The difficulties that got accepted are called Inclusions.

### Closed

The class is closed, even difficulties with the best quality will not be accepted. Only the bureaucrat can make difficulties in this class.

### Terminated

No one can make a difficulty here. Not even a bureaucrat or owner can make a difficulty here. It is reserved for Babebiest Dfickulty and Press a Key. Any difficulty here will be immediately deleted on sight.

## Helpers

### Builders

* Mrgod, Touchgrass, Bruhshard1, Imxxxddddd, flakyporcupinefanlol130

**NOTICE: Only 1 difficulty can be fabled per class, exception can be made but has a rare chance of acceptance. For Mythical, this doesn't apply.**

## Class ???

Really. Nothing before this, ever. This is the opposite of Babass. The Elation Gap won't exist at this magnitude. If you took The True Beginning and compared it to this. It wouldn't even be a Class -1,000,000,000 difficulty. But this will be your TRUE STARTING POINT. Why? Because there's literally nothing before this.

### Standard: Terminated

* Babebiest dfickulty (OPPOSITE OF BABASS/ETHEREAL.)

## Class -15 | The Start.

This is the easiest class by far. You are winning these difficulties over VV100 times and you can not even process it. This is also where the first Primordials and difficulties start to form. You can not fail these, even if -Ω things existed in the universe, you would still be winning a Peak section difficulty of this class an uncountably infinite times every Planck time. And even that is a huge understatement.

**Standard: Mid**

### Baseline

* The True Beginning (Unrated) (Primordial)
* The Elation Gap (-VVVVVVVV...0) (Primordial)
* NONE. (-VV50)

### Pre-Oblivion Chain

***CLOSED.***

* *Bebirth* (Reserved) (-VV37.5)

### Oblivion Chain (NONE Sub-Difficulties)

* Fantasy (reserved for flaky) (-VV25)
* *QuadrupleUnrebirth Still* *(Reserved for Touchgrass)* (-VV20)
* Worse Supreme (-VV15)
* Winfully Voided (-VV10)
* *Quantic Winning* (-VV8.5)

### Low

* The Lower Possibility (-VV8) (Reserved)
* Pure (-VV7.5)
* Negatiful (-VV5)
* N/A's Lowest Reach (-VV0)
* Extremely Below (-V100)

### Mid

* Imaginary (-V50)
* Resting (-V25)
* Unexist (-V10) (fabled)
	+ Inexist (-V8)

### High

#### Section Standard: Mid

* *Easiest in the Room* (-V5) (Reserved for Saobaomenace)
* Lunar (-V3)
* Bruh (-V2)

### Peak

* Saobaomenace (-V1)
* Pointlight (-V0.75) (Mythical)
* Foreverending (V0.5)
* The Nadir Point (-V0.25)
	+ HYPER-Win (-V0.1) (Sub-Difficulty)

## Class -14 | Unfathomable Ease

You progress to another class in this meaningless difficulty chart. The difficulties here are just as easy as before, so yo are still winning over VV100 times every second. Even if -TooLarge things existed in the Barrelplex, these would still be won. Or even if you have -Ω existence ranks, you would still be winning. Every difficulty here is Fictionally Present, so have fun! If you can even feel any emotion within a -V\_0 seconds.

**Standard: Free**

### Baseline

* Touchgrass210779 (-V0) (Fabled)
* Unimpossible (-UU0)
* Beginning core(-U0)
* Unlose (-LLLL0)
* Heavenly (-LL0)

### Low

* Infinitesimal(-L1,000)
* Proto win (-L500)
* Planck win (-L250)

### Mid

* Axiomical win (-L100)
* Graviton win (-L50)
* Branon win (-L10)

### High

* Majoron win (-L5)
* *Accessible* (RESERVED) (-L0)
* **Easygoing** (-ZZZ0)

### Peak (Win Chain)

* Winfinite (-ZZ0)
* Negative win (-Z0)
* You Win! (-AAAA..0)

### Baseline

* Void (-AAA0)
* N/A (-AA0)
* Understated (-Ainf)

### Low

* N/A (-A10^100)
* N/A (-A10^50)
* N/A (-A10^25)

### Mid

* N/A (-A1T)
* N/A (-A1B)
* Imxxxddddd (RESERVED)(-A1M)

### High

* Dementedless (Reserved) (-A100k)
* N/A (-A50k)
* N/A (-A25k)

### Peak (Easiest Chain)

**Closed, ALL RESERVED BY TOUCHGRASS210779.**

* *EverEasy* (-A10k)
* *Easline* (-A5k)
* *Stupidly Easy*(-A3k)

### Baseline

* N/A (-A1k)
* N/A (-A500)
* N/A (-A250)

### Low

* N/A (-A125)
* Emptiness (Reserved) (-A120)
* N/A (-A111)

### Mid

* N/A (-A100)
* N/A (-A90)
* N/A (-A80)

### High

* N/A (-A75)
* N/A (-A70)
* Decay (Reserved) (-A69)

### Baseline

* N/A (-A66.6666...)
* N/A (-A60)
* N/A (-A50)

### Low

* N/A (-A40)
* N/A (-A33.3333..)
* N/A (-A30)

### Mid

* N/A (-A25)
* N/A (-A20)
* Hopeful (Reserved) (-A10)

### High

* N/A (-A9)
* N/A (-A8)
* Heaven (Reserved) (-A7)

### Baseline

* N/A (-A6)
* N/A (-A5)
* N/A (-A4)

### Low

* Dot (Reserved) (-A3)
* N/A (-A2)
* N/A (-A1)

### Mid

* N/A (-A0)
* N/A
* N/A

### High

* Trans-Ifinite-Disco-Easy (Reserved)
	+ Ease (Reserved)
* N/A
* N/A

### Baseline

* N/A
* N/A
* N/A

### Low

* N/A
* N/A
* N/A

### Mid

* N/A
* N/A
* N/A

### High

* N/A
* N/A
* N/A

### Baseline

* C (Reserved)
* N/A
* N/A

### Low

* N/A
* N/A
* N/A

### Mid

* N/A
* N/A
* N/A

### High

* N/A
* N/A
* N/A

### Baseline

* N/A
* N/A
* N/A

### Low

* N/A
* N/A
* The Middle Of Negativity (Reserved for flaky)

### Mid

* N/A
* N/A
* N/A

### High

* N/A
* N/A
* N/A

### Baseline

* Finite (Reserved)
* N/A
* N/A

### Low

* N/A
* N/A
* N/A

### Mid

* N/A
* N/A
* N/A

### High

* N/A
* N/A
* N/A

### Baseline

* N/A
* N/A
* N/A

### Low

* Happy-Ifinite-Correct (Reserved)
* *Quick (Reserved)*
* N/A

### Mid

* N/A
* N/A
* N/A

### High

* N/A
* N/A
* N/A

### Baseline

* N/A
* N/A
* N/A

### Low

* N/A
* N/A
* N/A

### Mid

* N/A
* N/A
* Instant Peace (Reserved)

### High

* N/A
* N/A
* N/A

### Baseline

* N/A
* N/A
* N/A

### Low

* N/A
* N/A
* N/A

### Mid

* *EasinessAutomated* (Reserved)
* N/A
* Low Quality Efforful

### High

* N/A
* `**25**`
* Winpad (Reserved)
	+ *Skybox* (Reserved)

* The Final JTE:R Difficulty (Mythical)

# Crossing into JJT (Extended Difficulty Chart)

### Bottom

* The First Difficulty (JJT) (-A0)
	+ Low Quality The First Difficulty (Reserved)
* The Lower Gap (-A0)
* A/N (-A0 + 1)

### Low

* Negativity (-A0 + 2)
	+ N/A (Old, Reserved) (-A0 + 3)
	+ MamaBear (-A0 + 4)
* Unimpossible (-A0 + 5)
* *Everwin* (Reserved) (-A0 x 2)
* Reversed Failure (Reserved for flaky) (-A0 x 3)

### Mid

* Spiralling (Reserved for Saobaomenace) (The start of obstacles) (-A0 x 4)
* TooPeaceful (Reserved for Saobaomenace) (-A0 x 5)
* Sparkling (Reserved for flaky) (-A0 ^2)
* Felix the ДА (-A0 ^3)
* Existless (Reserved) (-A0 ^4)
* Ifinitful (Reserved) (-A0 ^5)

## Class Middleline Negative | Existence Ranks

### Baseline

* Obbyless (From MOEADP)
* *TooEffortlessless* (Reserved)
* Warping (reserved for flaky)
* Exist (-A0 ^6)
* Relax (-A0 ^7)

### Low

* Rapid (-A0 ^7.5)
* Skip (-A0 ^8)
	+ Shortcut (-A0 ^8.5)

* *AGuyWhoExists I Guess* (-A0 ^9)

### Mid

* Restful (-A0 ^9.25)
* N/A (-A0 ^9.5)
* Ifinity (-A0 ^9.75)
	+ Ifi (Reserved) (-A0 ^10)

### High

* N/A (-Allation)
* N/A (-Terminus)
* N/A (-Postfinity)

### Peak

* N/A (-Setest)
* N/A (- ⟁)
* N/A (-Ø)

### Bottom

* Timeless (-AbsInf)
* N/A (-Inf)
	+ N/A (reserved) (10^10^100)
* Live (-10^100)
* Instant Win (-10^50)
	+ N/A (-10^25)
	+ Winful (-1T)
* Millisecondless (-500B)
	+ Astronomical (-250B)

### Low

* Win (-125B)
* Winsome (-100B)
	+ Winmazing (-50B)
* N/A (-25B)
* N/A (-12.5B)
* Do Nothing (-10B)
	+ Rising (-5B)
	+ Gliding (-4B)
* N/A (-3B)
* Just Air (-2B)
* N/A (-1B)

### Mid

* Automatic Joyful (-500M)
* Frivolous (-250M)
* Unlosable (-100M)
	+ Roll (Variation) (-50M)
	+ Mazeophobia (Variation) (-25M)
	+ Shattered Babass (-12.5M)
		- Fast Automatic (-10M)

### High

* Contraption (-5M)
	+ Safe (-4M)
	+ Unmissable (-3M)
	+ Check It (-2M)
* Automatic (-1M)
	+ Slide (variation) (-500k)
	+ Slow Automatic (variation) (-250k)
* Unlosable Core (-100k)

### Peak

* Spherical (Reserved for Saobaomenace) (-50k)
	+ Winpad Sphere (-25k)
* Automatic EX (-10k)
	+ 1/187 (-5k - -1k)

* N/A (-500)
	+ N/A (-250)
* N/A (-100)
* N/A (-50)
	+ N/A (-25)
* Reservation (-10)

### Low

* Joyful (-9)
	+ Do Something (-8)
	+ Patrick (-7)

### Mid

* MrGod7600 (-6)
* N/A's Highest Reach (-5)
* N/A (-4)

### High

* N/A
* Placid (-2.222222...)

## Class ???: The Multi System

 The Multi System (-2 to -1.11111111...)

* Multi I (-2)
* Multi II (-1.9)
* Multi III (-1.8)
* Multi IV (1.7)
* Multi V (-1.6)
* Multi VI (-1.5)
* Multi VII (-1.4)
* Multi VIII (-1.3)
* Multi IX (-1.2)
* Multi X (-1.15)

## Class 0: The Ordinals

### Standard: High

* Brickbattle Fun (-1.1) (Reserved)
* *EASINESSTRANSCENDS* (Reserved) (Opposite of Transcendence) (-1)
* N/A (-0.5)
* N/A (-0.25)
* The Final Showdown. (-0.1)
	+ ??? (-0)

## Class 1: The JTE:R Finale

`**Class Standard: TERMINATED**`

* **Press A Key (0) (FINALE)**

## End

Thanks for reading and viewing, and possibly editing! This wouldn't be possible without you!

See ya!