Panikkaria Vel

* First Seer
* New Portrait
* Old Portrait

Fae Sarramond - Stepmother-in-Law

Hanfred Vel - Grandfather-in-Law †

Gilean Vel - Uncle-in-Law †

Daitha Vel - Uncle-in-Law

Kayta Vel - Cousin-in-Law

Jordis Galethon - Brother-in-Law

Delver Galethon - Uncle-in-Law †

Abron Galethon - Uncle-in-Law †

*Revelmoore: Dragon Heist*

*In the Cage* (Mentioned Only)

*"Go ahead and make your moth-to-a-flame jokes! I can guarantee you my wife has already beat you to each and every one of them."*

**Panikkaria Vel** **(née Page-Turner)**, more commonly known as simply **Panic**, was a tiefling Druid adventurer operating in the Plains of Mayfurrow during the early days of the Akadian Pact. Formerly a professor at the prestigious Brighthollow Academy in Darnagal, Panic left her position to pursue a cure for a debilitating curse afflicting her wife, Ember Vel.

During her hunt, Panic adventured with Morrigan Oweland, Zelem Corvo, Danta Waholm, Ruven, and Pink, often acting as the Alliance Against Gilean Vel's moral backbone and motherly figure. She would eventually achieve her goals after Morrigan used the Ioun Orb to remove Ember's curse following the death of Gilean Vel, bringing an end to Panic's adventuring career.

Deciding to leave the foiling of Morrigan's dark ambitions to other adventurers, Panic retreated to the frozen north with Ember and Hydli Pingun and settled in the city of Aspencove, where she would establish a rival group to the Dominion Arcane known as the Seer's League. Panic quickly became a beloved expert on magical and natural phenomena for the people of Aspencove, even after the birth of her daughter Valorika Vel.

## Description

A serene tiefling woman who stood at a hair above five feet. Atypical of most tieflings, she resembled a moth; possessing a second pair of arms with long black fingers, a pair of feathery antennae, and a large set of moth wings that resembled a downy cloak when not unfurled. Her feathery hair was a shade of bluish-grey that shifted tone in the light, like pearlescent metal.

Panic possessed an intricate tattoo across her chest that depicted the solar system with a large symbolic sun in the center.

## Personality

Panic was known to be quite motherly and nurturing. She was often the first to fuss over someone's well-being and health, and would insist upon doting over those she placed under her care. As a professor, she was known to be lenient and kind, choosing to help her students with a gentle guiding hand rather.

Quite a mother, however, Panic was prone to bouts of frustration and vocal disapproval. She was never one to mince words and was quite outspoken when she was displeased with a person or situation. Panic held others to high moral standards and rarely abided in acts she deemed immoral, often endangering herself as a result.

Above all, Panic was remarkably passionate about things she cared about. In the pursuit of a cure for her wife, she faced down arduous challenges and certain-death situations with minimal complaint. Often she would get visibly excited when given the opportunity to speak about the stars and their meanings, relishing in the chance to display knowledge of her chosen field of study.

Contrary to her motherly nature, Panic had little tolerance for children and childlike attitudes, with the exception of her own daughter Valor.

## Abilities

Though far more civilized than the average druid, Panic nonetheless displayed a remarkable mastery of astral druidic magic. Panic was capable of casting powerful spells such as *wall of fire*, *moonbeam*, *sunbeam*, *conjure elemental*, and *investiture of flame*.

In addition to her powerful repertoire of destructive magic, Panic was also an accomplished healer, able to harness the energy of the stars to *heal* her companions in dire situations.

A poor melee combatant, Panic relied on protection from her comrades and the mobility afforded to her by her wings to keep her out of harm's way. Although possessed of four arms, Panic was only slightly stronger than the average person.

As a tiefling, Panic was naturally resistant to fire. Panic was also marked with two powerful magical tattoos, one which rendered her resistant to radiant magic, and the other bolstering her mental fortitude.

Panic found the traditional Druidic technique of wild-shaping to be quite distasteful, and instead focused her energies on imbuing herself with the power of the constellations above; when taking on the aspects of the *Arrow,* the *Chalice*, or the *Dragon*, she was able to empower her spellcasting with additional effects while simultaneously rendering her semi-corporeal and resistant to most damage.

Outside of combat, Panic was one of the realm's foremost authorities on astrology and astronomy, able to recall the position and courses of individual stars from memory. She was also an accomplished herbalist and medicinal healer, capable of using the restorative powers of flora to create poultices and other beneficial potions. In the company of her wife, a professor on evocation magic, Panic was able to pick up a great deal of information related to arcana and its study.

Panic was multilingual and was capable of speaking common, infernal, sylvan, druidic, and the ignan dialect of primordial.

## Possessions

Panic possessed a magical *crystal ball* of significant power, used as a casting focus for her astral magic. The ball was also capable of *scrying* individuals on the same plane, varying in power depending on Panic's knowledge of the target.

Though she held disdain for melee combat, Panic carried the *hammer of the righteous*, a powerful magic warhammer made of hardened sunlight that was particularly potent against the undead. This hammer was also effective at counteracting energy from the shadowfell and the negative energy planes alike. Panic would eventually bequeath this hammer to Zelem at the conclusion of their quest.

In addition to a shield, Panic wore a suit of *studded leather of the grave* for protection; a suit of black leather that steeled her life force when she found herself on the brink of death. Other minor magical items owned by Panic included a *brooch of shielding*, a *ring of protection*, a *necklace of adaptation*, a *driftglobe*, and a *wreath of butterflies*.

## History

### Early Life & Career

Born an orphan presumably in Darnagal sometime in the year 3489, Panic moved from orphanage to orphanage, one foster family to another until her innate academic prowess caught the attention of the scholars of Brighthollow. Panic entered the prestigious academy as a teenager and quickly took to the field of astrology, studying under wizards and druids with expertise in divining the stars.

#### Brighthollow

Following an explosive undergraduate career rife with hedonistic parties and "poor, but very fun decisions", Panic continued her studies as a graduate student with the intent of becoming a professor at Brighthollow. During this period, she was introduced by her friend Scribbles to another hopeful teacher; a fire genasi named Ember Vel, who was a student of evocation magic. The two fell in love almost instantly, and remained together throughout their respective graduate studies. On the eve of their graduation in 3513, Ember proposed to Panic, who excitedly accepted.

The couple was a recognizable pillar of Darnagal's community, known as two of the most popular professors of the institution. While her wife instructed students in evocation and martial magic, Panic focused on her teachings of astrology and astronomy, while also teaching a few classes on the planes and alternative forms of divination. One of Panic's students during this time was Star Lutana, a budding archaeologist with an interest in spirits and tarot divination, who would go on to become an adventurer of the interplanar Skeleton Keys.

#### The Vel Family Curse

In the year 3515, Ember began experiencing bouts of lethargy and depression. While initially dismissed as a seasonal malady, the malaise progressed and forced Ember into a bedridden state. With little energy remaining, Ember confessed to Panic that certain members of her family were prone to suffering the effects of a powerful curse inflicted upon them in generations past. The curse, if left unchecked, would render Ember unto a vegetative state until her eventual death.

Ember's view of the situation was quite pessimistic, and her last words to Panic before slipping into a coma were those of apology. Panic, on the other hand, threw herself into rigorous study into the nature of advanced curses and the means to dispel them. When even powerful incantations failed to cure Ember of her affliction, Panic knew that the answer would only be found outside the walls of Brighthollow.

After hastily gathering her belonging and entrusting Ember's care to Scribbles, Panic took a leave of absence from the academy and departed from Darnagal, seeking powerful healers and magical relics in the pursuit of curing her wife's affliction.

### Cult of the Reptile God

Panic's travels took her away from Darnagal into the vicinity of Saltmarsh, where she would encounter an elven shaman named Ruven. A smuggler by trade, Ruven was employed by a traveling caravan to provide protection on their way to the town of Orlane. With her search having yet to bear fruit in spite of mounting costs, Panic elected to join Ruven on the journey to gain further distance from Darnagal and to make some money in the meantime.

Upon their arrival, circumstance would join Panic and Ruven with a peculiar pair of adventurers: Noa Everglen, a human cleric, and Felicia Asher, a halfling rogue. The pair had been made aware of a sinister presence that had taken hold of Orlane, and asked Panic and Ruven for their help in resolving the matter. Unable to turn her back on people in danger, and eager to find funding for her journey to cure her wife, Panic accepted the offer and lent her strength into investigating the small town's troubles.

The truth was dark indeed; Orlane had become infested by a cult dedicated to a mysterious 'reptile god', and townspeople were being kidnapped as sacrifices to this entity. After discovering an inn was in fact a front for the cult's operations, the party managed to delve into the temple of the reptile god. After saving a number of villagers and slaying a majority of the cultists, the party found themselves face to face with Explictica Defilus, a massive spirit naga and the so-called 'reptile god'. After an arduous battle, the false god was slain, saving the townsfolk from further danger.

After accepting her reward, Panic announced her decision to pursue the tales of powerful clerics of Muir living on the Abbey Isle. Ruven opted to accompany her, while Noa and Felicia held other plans for the future. With their business concluded, the two halves of the party departed Orlane as friends.

### Dawn of Akadia

#### The Abbey Isle

Ships at the docks of Saltmarsh were providing passage to the Abbey Isle, an opportunity seized by Panic and Ruven. Upon arriving, Ruven recognized two former companions of hers: Zelem Corvo, a tiefling con-artist: and Morrigan Oweland, a local half-elven noble and a secret worshipper of the dark goddess Hecate. With their prior association with Ruven and their intentions to travel to the Abbey Isle, it was an easy decision to band together for what might become a perilous journey. This decision quickly proved prudent when their ship was assailed by wererat pirates, which were able to infect both Ruven and Morrigan with their bites.

With the curse of lycanthropy looming over their heads, the journey to the Isle became ever more pertinent, with little time remaining to cure the condition before the rising of the next full moon. After a contentious encounter with the Stoneheart Valley Trading Company, the party was able to make it to shore. There they met Pink, a satyr pirate acting as a representative of the Isles of the Sea Princes in their negotiations with Saltmarsh pending an alliance. With the wererat affliction and Panic's search for a cure taking precedence, the group ventured further into the isle.

The party discovered that the Abbey Isle had in fact been torched to the ground by the Stoneheart Valley Trading Company, leaving only ruins. Within they discovered the resting place of Hanfred Vel, a famed paladin and grandfather to Ember. Though no cure was found in the ruins of the abbey, information on a powerful relic was contained in Hanfred's tomb, a possible way forward in the quest for a cure. In addition, the reagents for a cure for the wererat curse were found and quickly consumed by Ruven and Morrigan. Ruven was cured without much incident, while Morrigan suffered an agonizing death as her goddess interfered with the ritual's outcome. In the dead of night, she arose as a vampire, much to Panic's shock and horror.

With all avenues of investigation exhausted, the group was promised passage to Santa Quint, one of the Isles of the Sea Princes, by Captain Jackson Firelight. There they would be able to recuperate and investigate the cult of Orcus who seeked to do harm to Zelem and Morrigan; with few options and nowhere else to go, Panic agreed to continue her association with the group, despite her distrust of Morrigan in her new state. Soon after the decision was made, the group watched in shock as the world's second moon eclipsed the sun and remained still in the sky, bathing the Akados Coast in permanent twilight.

#### The Pinnacle of Freedom Isles

Arriving in Santa Quint, the party found themselves with time to spare while arrangements were made for their passage back to the mainland. After participating in the isles' annual festivities, the party resurrected their former companion Danta Waholm, whose corpse had been preserved in Morrigan's bag of holding. They then agreed to accompany Pink in her quest to reclaim her ship from her traitorous former crew.

Following the trail of Pink's ship, the party learned that it was moored beneath an old island fort, where those that hired the wererat pirates from day prior were holed up in association with Pink's old crew. Despite her objections to the practice, Panic found great success by wild-shaping into a cat and investigating the fort ahead of the party. This led to a fierce battle through the fort's halls, culminating in the reclamation of Pink's ship and the death of many traitorous pirates. Among the many documents held in the fort was a detailed mass assassination plan, aimed at each of the pirate captains that had gathered in Santa Quint for the festivities.

The group sprung into action and were able to halt the assassinations of several pirate captains, but were too late to save the pirate lord Alicia Tattersail. In the aftermath, the pirates of Santa Quint came together and cheered on for Pink's ascension as Pirate Lord in Alicia's wake. Pink declared the isles to be renamed as the Pinnacle of Freedom Isles, and elected to continue accompanying the party as repayment until their business was concluded.

#### Return to Saltmarsh

Taking their passage from the Pinnacle of Freedom Isles back to the mainland, the party found Saltmarsh to be in the midst of an impromptu trial that called for the arrest of Morrigan, Zelem, and others for their crimes against the city of Bard's Gate. Zelem and Morrigan, having made themselves known as heroes among the people of Saltmarsh, rallied the town against the agents of the Stoneheart Valley Trading Company and drove them out with the help of Gellan Primewater.

With the town now firmly under her control, Morrigan consolidated power in the hands of herself and those she trusted. The newly formed council of Saltmarsh contacted other towns frustrated with the actions of Bard's Gate and the Stoneheart Valley Trading Company, and together they formed the Akadian Pact; an alliance of likeminded settlements each with an equal vote in a collective council.

Morrigan would soon frame Eliander Fireborn, the man who brought charges against her on behalf of Bard's Gate, for the murder of her mother Eda Oweland. Fireborn was set to be publicly executed; Panic, sensing something wrong with the proceedings, attempted to interrupt the execution and resist Morrigan's growing corruption. Her attempt was unsuccessful, however, and she found herself the subject of much disfavor amongst the townspeople of Saltmarsh. She withdrew herself for much of her time there, and researched further cures for Ember.

Hope would come in the form of a letter from Panic's dear friend Scribbles, who had discovered ways to possibly abate the curse. A trip to Darnagal was planned; despite the city being in Bard's Gate territory, several members of the party saw opportunity in a covert visit in concert with Panic's return to Brighthollow. As the trip was planned, the sun finally began to peek out from behind the still moon, an event that showcased Morrigan's newfound immunity to sunlight despite her vampirism.

#### Expulsion from Brighthollow

After sneaking into Darnagal, the party made their way into Brighthollow. There Panic met with Archmage Pescennia Visennis, and after her departure, Panic's old friend Vinyas. Vinyas explained that Scribbles had found a way into a secret, forbidden section of the academy's library in search of a cure for Ember. Panic and the party planned a covert break-in, placing Ember's survival above all else.

Within the secret library, the party clashed with a myriad of guardians and extraplanar creatures as they searched for Scribbles. She was eventually found being attacked by a mind flayer-esque creature; after her rescue, she clued the party into the existence of a series of writings on Ember's grandfather potentially containing information on the curse.

The party battled a series of mischievous imps for the pages, and followed one into the lair of a failed lich. After a difficult battle, the pseudo-lich was defeated, and the writings were brought together. These passages revealed that Hanfred Vel had once cured the curse afflicting his family, but after attempting to use a relic known as the Ioun Orb to restore his departed wife back to life, he accidentally caused the capital of Newmont to be plunged in the Nine Hells in the wake of the relic's immense power. This atrocity brought the curse back upon their family, which would go on to claim his daughter Cyra, mother of Ember. Hanfred retired to the Abbey Isle and guarded the orb for the rest of his days, entrusting his son Gilean Vel with the salvation of their family.

Their course was clear; the orb was the relic Zelem sought, and it was also the key to Ember's salvation. The party departed the library to discuss their plan to find Gilean, but were cut off by the Archmage. Expressing great disappointment in their intrusion, Archmage Visennis expelled Panic, Ember, and Scribbles from the academy, and ordered them to leave immediately. After giving the archmage a few choice words of her own, Panic departed the academy with her party, now with Scribbles and a despondent Ember in tow.

#### Against the Cult of Orcus

During a brief stop in Gleamshore, the party encountered a druid named Daitha, who revealed himself to be one of the Vel siblings and the guardian of Gilean's daughter Katya. Daitha gave the party all the information he could regarding his brother's whereabouts, leading them to an abandoned sawmill rife with necromancers aligned with Orcus. The necromancers, after being subdued, revealed Gilean's affiliation with a circus known as the Song and Sorrow Traveling Shadow show.

The party set out to pursue the circus, finding it in close proximity to Saltmarsh. They played the part of ordinary circus-goers, finding their way into the secret areas beneath the tents, where they battled a number of Gilean's servants that were found to be conducting an abduction ring. Within, they found the location of Gilean's hideout; a hidden fortress deep within the Briney Marsh.

The fortress, awash with the negative energy of the Shadowfell, proved a horrific gauntlet of savage enemies and heinous necromancers. After defeating Siebkron, a high-ranking priest of Orcus working in concert with Gilean, the party discovered a factory beneath the fortress, and beyond it a massive drill that was tunneling an extraplanar hole into the realm of shadows. The party entered the Shadowfell for a final confrontation with their nemesis, intent on stopping his plans for good.

Unexpectedly, Morrigan betrayed the party by teleporting away with the drill in tow, effectively stealing the Ioun Orb contained within and leaving the party to deal with Gilean on their own. However, luck was in their favor; a separate adventuring party consisting of Pierce, Sorcha, Kaiyo, and Turasjir broke into the Shadowfel of their own accord, seeking their own vengeance against Gilean. Together, the two groups brought their full might to bear against Gilean, slaying him once and for all.

With Gilean's death, his pocket of the Shadowfell began to fade away, leaving the parties on an unknown stretch of the Akadian coast in the company of Daitha, Katya, and Ember. The latter two had been cured by Morrigan and the Ioun Orb before her departure to parts unknown with the planar drill; at last, Panic was reunited with her wife, broken from her curse forever. The tender moment was short-lived, however, as dark storm clouds began to blanket the distant hills. Utilizing the drill, Morrigan had staked her own claim on the land and tore open a rift to the Shadowfell, destroying the drill in the process.

The land surrounding Saltmarsh was transformed near-instantly into a lifeless wasteland, flooded with darkness and water from the River Styx for miles around. A new realm of evil had been born, all under Morrigan's command. This development brought the party to a decision; Zelem and Ruven banded together to resist the new threat posed by Morrigan, while Danta, Pink, and Panic all went their own separate ways, wishing to be far away from Morrigan's machinations.

### The Seer's League

#### Journey to the North

When the duo returned to Gleamshore proper, their reunion was a quiet thing. Intimate, passionate even, but most of all hushed. Never was there a rest more deserved, and for a week’s time the pair spent their days sleeping in well past noon. Their waking hours were filled with tales of the party’s exploits and the sacrifices that had been made to return to normal.

Ember faced the situation with a fiery temper, and even suggested joining Zelem on what was a probable crusade against the dark domain. They had no home or careers to return to following Panic’s expulsion from the Dominion Arcane, to say nothing of the Stoneheart Trading Company’s ireful gaze.

Gently, Panic declined. She was tired of being a hero; it was necessity that saw her gaze turned away from the stars above, and she yearned to escape. The Plains of Mayfurrow were much too loud, far too convoluted and perilous. After much deliberation, the couple was unable to come to a decision, and so they did the only thing that made sense; with Scribbles in tow, they took to the road away from Saltmarsh and never looked back.

They stayed in no place for too long. They saw beautiful locales and met interesting people, but all paled in the simple fact that they finally had each other once again. Years of longing brought greatmeaning to every simple action, to every shared cup of coffee and every late morning. Some might have called Panic a coward, but she could live with that. What did they know of longing?

Their trail ended as the road finally did; in the northern reaches of Frostgale Taiga, at the gates of Aspencove.

With Panic’s proceeds from adventuring and a few choice artifacts sold, the duo was easily able to acquire a comfortable lodge close to the city’s walls with space for Scribbles as well. When they first lit the hearth, it was as if everything had finally fallen into place. They had a home, they had each other, and they had precious, precious time, and nothing was going to steal it from them this time.

#### New Life in Aspencove

The duo was far from content with an early retirement, and found themselves bored within the first week. While Ember found work pursuing her lifelong hobby of glassblowing, Panic preoccupied herself with the building of a personal astronomy tower. From her vantage, free from the light pollution that tended to shadow the skies of the south, Panic was able to gaze upon her beloved stars with a newfound eye that continued to awe her each and every night.

Yet, no matter how insular they tried to live, it was difficult to conceal the presence of two powerful spellcasters in a town of fishermen and silk farmers. Townsfolk began to flock to Panic’s tower for advice, readings, and weather observations. As they left, they would more often than not do so with one of Ember’s glass marvels in their hands. The myriad visitors eventually gave way to the occasional prospective student, and Panic’s teaching instincts could not be repressed.

The Vel household and the tower looming above it quickly became something of an informal magic school, where divination and evocation were taught in equal balance only to students willing to promise to use their powers for the betterment of their fellows. The locals would begin to call this circle of magic-users “The Seer’s League”, in honor of Panic and her talents of prescience and divination.

Having endeared themselves to the people of Aspencove, Panic and Ember renewed their vows in a public ceremony atop Panic’s tower, under the watchful gaze of the stars that they first fell in love under. The world could wait, and tumultuous adventure was far behind them; even as dark clouds gathered on the horizon, flickers of light would survive even in the coldest of places. To Panic, this was enough.

#### Motherhood

Ember was always the one person Panic could never say no to, and it was Ember’s insistence that saw the couple undertake the most daunting adventure of all; parenthood. After a year of living in the snowy city, the Vels welcomed their daughter; a moth-like tiefling girl that they named Valorika Ruven Vel, or ‘Valor’ for short.

To Ember’s surprise, the ordinarily child-averse Panic adored their child from their very first meeting. On particularly clear nights, the people of Aspencove could often make out the endearing sight of Panic eagerly reciting their constellations to an entranced child wrapped tightly in her arms. She would be raised to know the stars, to know the healing warmth of fire, and to politely endure the ramblings of her diminutive godmother, Scribbles.

Valor would never show any signs of the Vel bloodline’s curse, and her bright eyes, full of life and wonder, would only be rivaled by those of proud parents that saw her as the culmination of all they had fought for.

#### Further Adventures

At some point, Panic supplied a memory to a sensory stone that ended up in the Civic Festhall of Sigil.

## Relationships

### Ember Vel

Panic held her wife Ember in the highest regards and prized her among all others. Even during Ember's time spent in a catatonic state, Panic would often speak of her fondly to others and reminisce about their time spent before the Vel family curse put their relationship on hold. Their bond was such that Panic risked her life on multiple occasions while pursuing a cure for her condition.

After Ember's recovery and the pair's move to Aspencove, the two did their best to make up for lost time, forgoing adventure and grand schemes in favor of working on a comfortable home life. Despite Panic's longstanding aversion to children, the two welcomed their sole child Valor and centered their lives around ensuring her safe and happy upbringing.

Ember was easily the more energetic and exuberant of the pair, while Panic brought an air of calm to the relationship. Onlookers at Brighthollow wondered how the relationship worked at all, but those who knew the couple on a personal basis understood that their personalities meshed exceptionally well together.

### Valorika Vel

Possibly the sole exception to Panic's dislike of children, Valor was the pride and joy of her parents' post-adventure lives. Panic was an unexpectedly doting mother and tried to involve Valor in her astrological work, giving her lessons and teaching her of the stars and their meanings.

### Scribbles

Panic and Scribbles were long-term friends, having studied together since their younger days. Scribbles was one of the few people that Panic entrusted with Ember's care during her time spent under the effects of the curse.

Upon her move to Aspencove in the Frostgale Taiga, Scribbles was invited to live with the Vels, and eventually became the godmother of their daughter Valor.

### Ruven

Ruven was Panic's favored traveling companion, as the quiet shaman had been by her side for longer than any other during her quest. Panic was quick to shower Ruven with praise and vocal affection, often to directly criticize some of her less trustworthy companions by comparison.

The pair worked well together in combat, given their similar inclinations toward magic. Whereas Panic would set the battlefield ablaze, Ruven would summon torrential rains and swirling maelstroms, and when working together the two could create utter pandemonium with the confluence of their magical might.

### Morrigan Oweland

To say Panic and Morrigan's relationship was rocky was an understatement. Panic was immediately distrustful of the half-elf's attitude and her affiliation with the dark powers of Hecate; problems that only worsened with Morrigan's vampirism. Panic made it known regularly that were it not for their aligned goals and her need for aid in healing her wife, Panic would have ended her association with Morrigan early on. Despite Morrigan's attempts to befriend her, Panic kept the vampire at four arms length.

Following Morrigan's ascension to the highest seat of nobility in Saltmarsh, Panic attempted to steer Morrigan's moral compass towards compassionate and altruistic aims. These attempts met with limited success, as Panic was unwilling to involve herself too deeply or make any concessions regarding her morals. Following the public execution of Eliander Fireborn on Morrigan's orders, Panic's perception of her companion turned from vocal distrust to outright contempt. Panic's last words to Morrigan following her hijacking of the planar drill were "I hate you", a sentiment Panic never had any intention of retracting.

### Zelem Corvo

As one who valued knowledge and personal relationships more than personal wealth, Panic naturally came into conflict with Zelem's wealth-oriented mindset. Panic disapproved of the con-man's tendency to deceive and take advantage of others, and would often attempt to curb the worst of Zelem's impulses. Zelem was second only to Morrigan as the most frequent target of Panic's exasperated rants and lectures.

However, as their time on the road lengthened, Panic came to begrudgingly respect Zelem and his ability to get things done, and viewed him as invaluable in the quest to cure Ember. This respect was exponentiated when Zelem took it upon himself to oppose Morrigan after her rise to true vampirism, and the two parted ways as friends.

### Pink

Panic valued Pink and her love of freedom, and approved of the pirate's efforts to clean up Santa Quint and its sister isles. Panic would often point to Pink as an example of just rule, despite the nature of Pink's occupation.

As the party's most powerful martial combatant, Pink was often Panic's first and only line of defense, holding the attention of enemies as Panic fluttered away to safe positions for spellcasting.

### Danta Waholm

Panic knew Danta for a relatively short amount of time compared to the rest of the party, as he spent a majority of her affiliation with them as a corpse within a bag of holding. Following his resurrection, Panic treated Danta as well as she could any associate of Morrigan; with measured politeness and unvoiced mistrust. Her opinion of him improved as he assisted her quest to restore her wife to health, and she regarded him almost fondly following the party's dissolution.

### Noa Everglen

Particularly in contrast to Felicia, Panic valued Noa as a traveling companion during their time combatting the cult of the Reptile God. Similar in personality, the two worked well together, and Panic was saddened at the conclusion of their brief association. She would often bemoan his absence during her time with her subsequent adventuring party.

### Felicia Asher

Few instilled such raw astonishment in Panic as the kleptomaniacal halfling that accompanied her in the battle against the cult of the Reptile God. Despite being an adult, Felicia's childlike demeanor was enough to set off Panic's distaste of children, and her dire lack of intelligence brought Panic a great deal of vexation during attempts to explain concepts to her in simple ways. When frustrated with her later companions, Panic would often remind herself that she was, at the very least, no longer working with Felicia.