recursal/Fanatic-Fandom huggingface dataset:
Holo-Wardrobe

*This article is a stub. You can help WildStar Wiki by expanding it.*

The **Holo-Wardrobe** system was added in the Invasion: Nexus update and changes how costumes work in *WildStar*. Costume pieces are no longer items, but "looks" which can be stored in the Holo-Wardrobe. Players can now store the appearance of each costume piece at the account level rather than require each character to acquire and equip specific items, and each costume piece can even be dyed a different color with up to three different dye channels. With this change, players no longer need to interact with the Protostar Appearance Modificator to edit their costumes and can do it from anywhere on Nexus.
Empowering Aura

The information from this article is kept for historical purposes and should not be further categorized.

**The subject of this article is no longer obtainable or has been removed from the game.**
The information from this article is kept for historical purposes and should not be further categorized.

 Power Cost: 4

**Empowering Aura** is a rank 2 Assault Medic AMP.

## Patches

* **Invasion: Nexus (5 May 2015):** Redesigned as Critical Priority: Dealing damage to foes applies a mark. When your allies deal damage to the marked target, grant an Empower to the ally.
* **Patch 08/29/2014 (29 Aug 2014):** Fixed an issue where Empowering Aura and Core Damage were generating more threat than intended.
Grimstone

Health
 Shield
 Reaction

**Grimstone** is a prime gronyx located on Farside.

## Location

Grimstone can be found in the northwestern part of Fatalis Fields around (3425.25 -6118.34).

## Quests

Killing Grimstone is an objective of the WANTED: Grimstone quest. It is also an objective of the settler path public safety mission Angry Aliens.
Granok (archive)

This is the Galactic Archive entry for "Granok." If you wish to read the wiki's version, please click here.
Granok are a silicon-based sentient species whose bodies are made of dense, living stone. Centuries ago, Granok mercenaries banded together to beat back the mighty Dominion armies that threatened their homeworld. But when the war was over, these battle-hardened mercs were exiled when they refused to stand down and return to their peaceful lives. Joining up with the humans of the Exile Fleet, these Granok Exiles evenetually decided to sign on to the Exile Accords and join the humans' fight against the Dominion. Today, most Granok are battle-tested, hard-drinking mercenaries. They lead the Exile Free Companies, which serve as the de facto Exile military, but will still work for anyone in the galaxy willing to meet their standards and pay their price - in other words, no Dominion need apply.

## The War of Gnox

Several hundred years ago, the Dominion attempted to invade Gnox, but the Granok refused to surrender. Their merc companies drove the empire from their homeworld and aimed to chase them all the way back to cassus. But the leaders of gnox demanded the armies stand down and return home - something the mercs refused to do. In response, the Granok of Gnox exiled their saviors from the planet, only allowing mercenaries to return if the swore to follow the Way of the stone for the rest of their long lives. No mercs accepted the offer.

## Life on Gnox

Life on Gnox evolved from silicon-based organisms, including analogs of more typical carbon-based birds, fish, reptiles, and insects - and like the Granok, these creatures are colloquially said to be made of "living stone."
Grove Strangler (mission)

**Grove Strangler** is a scientist botany mission in Deradune.

## Description

Scan Grove Stranglers in Wildwood Grove

The Collegium requires additional data on Grove Stranglers, a type of carnivorous plant native to Wildwood Grove.

## Completion

Your initial scans of Grove Strangler have provided the Royal Collegium with plenty of data, but we can always use more.

## External links

* Grove Strangler (mission) on the Jabbithole Database
Gravek the Swale-Striker

*This article is a stub. You can help WildStar Wiki by expanding it.*

 Health
 Location

**Gravek the Swale-Striker** is a rare creature located in Galeras. It drops Bladebound Gravitation.

## Location

Gravek can be found around Gale Canyon at: (5649, -2282).

## Achievement

Killing Gravek the Swale-Striker is part of the I Like it Rare: Galeras achievement.
Get Off My Ship! (Dominion)

Slay the Starblight strain

**Get Off My Ship!** is a combat challenge in Western Grimvault for Dominion.

## Rewards

* Good Luck!

* Average Odds:
	+ [Sparking Wire]
	+ [Transportable Microtube]

### Tiers

* **Bronze** - Selecting a reward gives 2x the odds.
* **Silver** - Selecting a reward gives 4x the odds.
* **Gold** - Selecting a reward gives 10x the odds.

## External links

* Get Off My Ship! (Dominion) on the Jabbithole Database
Bootleg Islands

Bases to capture | 11

**Bootleg Islands** is an interesting map surrounded by water which can lead to boat ambushes, with a chokepoints like Old Fortress, Bridge and the Old Port.

The map is divided into 3 parts: a desert area in the East, an urban area on the West and two long bridges connecting the two main islands.

Zones like Old Fortress, Diving School and Copabanana are good places for stealthy players that have silenced guns, however Bridge, Village and Old Port are great combat areas.

*The map can be played with 2 factions but it's most suitable for 3 factions (like in the Campaign**/**invasion).*

**Individual locations**: Diving School, Frontier, Dunes Camp, Old Fortress, Old Port, Aqualand, Copabanana, Village, Memorium, Residence, Bridge

**Vehicles available**: Jeeps, Quad, Spawn Trucks, Transport Truck, Cargo Trucks, Patrol Ships, Rubber Boats
RWR Bot in IRC

21:17 <PlayerName> rwr\_bot do you smell?

21:17 <RWR\_Bot> not as bad as you do!

17:18 <RWR\_Bot> get off of me! you smell like human!

Besides random banter, RWR\_Bot has some useful features in IRC. Some of these features are RWR related, and some are not.

Here are a list of commands (perhaps incomplete?)

**!Server**
See which servers for Running with Rifles currently have players in them, and how much. It ONLY shows servers with 1 or more people - if nothing shows up, no one is playing online.

**!Weather <city>**
Replace <city> with the name of a city you wish to look for For example, !weather Lenexa will result in a weather reading from Lenexa, Kansas. Note, if there are multiples of this city, sometimes the bot will need further clarification. (IE: "!weather Paris" will yield no result, but "!weather Paris,France (no spaces!) will give the readout)

**seen <name>**
Replace <name> with the alias of the person whom you wish to look up. Puts out information about the last time RWR\_bot has seen someone on the #RWR channel. Note, RWR\_Bot tends to go offline around 20:00 (CEST), so anyone coming on while RWR\_bot is offline will not register under the last seen time. Note, there is no exclatmation mark (!) symbol for this command. IE: seen Comjack
Radar Tower

Radar Towers are destroyable structures located within bases. While they are active, the radar tower will jam nearby enemy radios, preventing radio support within the area. Assaulting an enemy location under the effect of a radar tower is a much more difficult task, as you will be unable to supply airstrikes or reinforcements near it.

Radar Towers are typically deep within enemy territory, meaning a coordinated assault or a successful infiltration is key to disabling them. Much like other destroyable structures, C4 is highly recommended.
Swan River

Bases to capture | 19

**Swan River** is originally based on a community map developed by a workshop modder named *Trudin*. Swan River was added in the 1.94 update after an agreement that the Running with Rifles developers can adapt it to be included among many various gamemodes. The original map was designed to be played with the Edelweiss DLC, so a conversion for Vanilla was needed. Not only that but the decision was also made to make Swan River available in Vanilla Invasion/WW2 Invasion and Dominance PvP by the developers.

However, Swan River noticeably lacks in both Armories and Stashes and since the map is quite big, players will need to plan accordingly when playing Swan River.

**Note:** There's an AA emplacement that must be destroyed in order to allow air-dropped calls for the player's faction.

**Individual locations:** Train Wreck, Post Office, Train Station, West End, Market, East End, Warehouse, West Bridge, Hospital, Factory, South Field, Crossroads, Hill, North Fields, Fortress, Trenches, Village, Lumber Mill, Research Center

**Vehicles available:** TBA

## Trivia

* Swan River is the first community map to be added to added as an official Vanilla/WW2 map.
* The rivers outline a swan as the name of the map suggests.
Misty Heights

Bases to capture | 8

**Misty Heights** is a coastal theme assault map, where the assault team starts with 3 beach bases while the other faction defends their 8 bases from the invaders.

*It can only host 2 faction matches.*

Note: there's an AA emplacement that must be destroyed in order to allow air-dropped support calls for the player's faction.

**Individual** **locations**: Beach Camp North, Beach Camp Mid, Beach Camp South, Northern Draw, Southern Draw, Commander Center, Ruins, Chemical Plant, Southern Village, Northern Village, Graveyard

**Vehicles available**: Quad, Jeeps, Transport Trucks, Spawn truck, Armory Truck, APC, Tank, Mortar tank, Rubber Boats, Patrol Ship, Prison Bus
Brownpants

The **Brownpants** are one of the three factions in Running with Rifles who represent the Russian army. Their color scheme follows an orange-brownish pattern.

**TEMP NOTE**: Some information may be incorrect since the soldier classes have been copy and pasted from Greenbelts, feel free to correct any mistakes.

Examples of the various designs of the Brownpants soldiers can be found below.

## Names

### First names

#### Male

Alex, Alexander, Alexey, Anatoly, Andrei, Andrey, Anton, Artur, Artyom, Bekhan, Bogdan, Boris, Daniel, Daniil, Den, Denis, Dima, Dmitriy, Dmitry, Egor, Erik, Evgeniy, Garin, Georgy, Gleb, Grigory, Hamza, Igor, Ilya, Innokentiy, Ivan, Kirill, Kolya, Konstantin, Leonid, Makar, Maksim, Mansur, Max, Maxim, Mikhail, Misha, Nestor, Nikita, Nikolay, Oleg, Pavel, Pyotr, Rafit, Rodion, Roman, Rostislav, Ruslan, Sasha, Sergey, Slava, Spartak, Stanislav, Stepan, Taras, Timofei, Timur, Trofim, Vadim, Valera, Valery, Vasily, Veniamin, Viktor, Vitaly, Vladimir, Vladislav, Vyacheslav, Yakov, Yaroslav, Yegor, Yulian, Yuri

#### Female

Adelaida, Agnia, Agrafena, Aleandra, Aleksandra, Alena, Alla, Alyona, Anastasia, Anna, Belka, Calina, Devora, Dinara, Doroteya, Ekaterina, Elena, Eva, Evelina, Evgenia, Fenya, Feodora, Galina, Inessa, Irina, Katiya, Katya, Katyushka, Kira, Kirochka, Klara, Kristina, Ksana, Lada, Lara, Linda, Luba, Lubov, Lusha, Mara, Maria, Marianna, Matryona, Mila, Mischa, Misha, Nadenka, Nadia, Nadusha, Nastasia, Nastia, Natasha, Nikita, Nina, Polina, Sabina, Sasha, Shura, Sonia, Sonya, Svetlana, Tanya, Tasha, Tasya, Tatiana, Toma, Vanna, Venus, Vor, Yamka, Yana, Yashmina, Zia, Zsofia

### Last names

Abramov, Adamovich, Agin, Aksamit, Angelov, Antonov, Babin, Babinskiy, Balaban, Banasik, Baran, Bardin, Belinsky, Belkin, Belov, Belsky, Bestov, Berezin, Bobko, Bogdanovich, Bolotin, Borin, Bunin, Burak, Burdin, Chaban, Chaplin, Chaplinski, Chernov, Churilla, Daman, Darin, Davidov, Davidovich, Davydov, Dembinskiy, Devin, Dmitriev, Dobrov, Dolinski, Dolinsky, Dombrowsky, Dorosh, Dragor, Duboff, Dubow, Dubsky, Duskin, Elin, Eline, Evanov, Falin, Fedorov, Gagarin, Galkin, Garin, Genrich, Glinka, Golub, Grasmick, Guba, Gura, Gurin, Gurkin, Holub, Huev, Ivanov, Karp, Kazan, Korsak, Kot, Koval, Kozel, Kozlov, Kozlovsky, Kozuch, Kramar, Krasinski, Krasnov, Kravec, Kristov, Krupski, Kuzma, Kuznecov, Kuznetsov, Lach, Laskin, Lazarov, Levin, Levitsky, Lipovsky, Litvin, Lopatin, Lukin, Markov, Maslov, Medved, Melnikov, Mihalovich, Mikulich, Minsky, Mishkin, Morein, Moroz, Novikov, Novosad, Olshansky, Orlov, Orlovsky, Ostrovsky, Pavlov, Pavlovich, Pavlovsky, Petrov, Petrowski, Polyakov, Popov, Popovich, Pozniak, Primack, Prokop, Pyzik, Rakowski, Rodin, Roman, Romanov, Romanowski, Rudnitsky, Rusak, Russak, Sadowski, Samarin, Savin, Shimko, Shostak, Shubin, Simonich, Sliva, Slivka, Slutsky, Smolin, Sokol, Sokolov, Sokolski, Sorokin, Stankevich, Taras, Topolski, Tunick, Tur, Turchin, Urban, Volkov, Wolsky, Yudin, Yurkovich, Zaleski, Zaretsky
Valuables

**Valuables** are items that soldiers drop randomly on death. Valuables can be sold at the Armory. The most important valuables are the Laptop and Briefcase, after being sold to the Armory it will unlock a weapon, much like delivering an enemy Cargo Truck to the Armory. Percent drop chance is rounded to the nearest hundredth of a percent, and only is applicable for invasion.
Running with Rifles Wiki

**Welcome to the Official RUNNING WITH RIFLES Wiki**
The most comprehensive source of information for the game with 117 articles provided by 33,794,140 users.
The wiki is still work in progress. You should feel comfortable playing the game once you learn it by heart ;)

You can find this wiki as **RWR HANDBOOK** by clicking **>>>> HERE <<<<**

 **Gameplay**
* Manual - read the wiki like a book
* Controls/hotkeys
* Objectives and game modes
* Health system
* Maps
* Mapview
* Ranks, experience and scoring
* Squad control
* Factions
* Inventory, UI, Armory and Stash
* Line of Sight, Vision

* Weapons and equipment
* Vehicles
* Radio calls
* RP or Resource points
* Valuables
* Combos and Badges

* Server List
* Server List (old style)
* How to host a server
* How to host a dedicated server
* How to host a different game mode as dedicated server
* Official invasion server rules
* PvP Guide
* Co-Op
 **Modding**
* Available mods
* Handling mods
* How to use RWR voxel editor
* How to create new weapons
* How to create new items
* How to create new vehicles
* How to create new maps
* How to create new animations
* How to start matches with custom settings
* Command line switches
* Remote control / Metagame interface

* Troubleshooting
* Known Bugs
* Contact

* RWR: PACIFIC
* RWR: EDELWEISS
* RWR: EASTERN FRONT
 **Links**
* RWR website
* official Discord community
* Forum
* Reddit /r/runningwithrifles
* Download-able Demo

* Roadmap
* News
* Tools
* About RWR

* Videos
* Images
* Tutorials
* Tips
* Steam Group
Glowmelon Pie

*This article is a stub. You can help WildStar Wiki by expanding it.*

 Use: Eat: Restores 1400 Health and 56 Focus every 1s while eating. After eating, you become Stuffed for 30 minutes:Stuffed: Increases your Vigor Rating by 140 and your Health by 252.

**Glowmelon Pie** is a food item.

## Source

Glowmelon Pie can be created through cooking.

**Materials**

**Additives**

## Recipe

The recipe for Glowmelon Pie is obtained from...

## External links

* Glowmelon Pie on the Jabbithole Database
Line of Sight, Vision

*See also: Stealth*
In Running with Rifles, the field of view is different than in most other top-down shooters, as moving the cross-hair towards the edges of your screen increases your view distance in that direction by around 80% (for a default weapon without scope). On the other hand, you will have a sight disadvantage if someone attacks you from the opposite direction. The use of that sight advantage should be kept in mind as it gives you a noticeable advantage over the AI.
This is even more important in PvP as the enemy player can also use extended cross-hair moving for early detection. It is not seldom that the player who detects the enemy first will be the winner of the duel.

Also in RWR you don't have a Fog of War so that you can see every enemy that is seen from your point of view, no matter if there is an object between you and the enemy. For the AI it is different, it behaves like it would have a line of sight occlusion, which means that if there is an object between you and the enemy, he won't be able to detect you.

### Sight range modifier

Depending on the weapon you are using, your extended view might have different values, which makes you see farther if you you use a sniper rifle compared to a conventional weapon without scope.

Here is a comparison between an AK47 (left image) and a SVD with scope (right image) taken from the same location. the AI also takes advantage of sight range modifier

### Detection range

In RWR, your stance has an impact on your visibility. If you are in the line of sight of an enemy, you will be harder to detect if you crouch or even harder if you go prone. Going prone and crouching affects not only detection range but also reaction time of enemy. Going prone has better concealment than crouch has. Distance between your soldier and enemy also affects reaction time of AI enemy. Shooting causes immediate detection against you if you are in dectection range of enemy.

Other factors are the day and night cycle as the overall visibility of the AI is reduced at night.
Also, depending if a sector is alerted or not, the AI will have a different detection range. An alert happens when hostiles have been detected in a close distance either by sight or audibly.

Those factors are especially important, when you want to go stealth. A prone soldier with a silencer weapon, at night in a non-alerted location will be the hardest to detect.

### Spotting

Mousing over enemy vehicles and structures will mark them on the map for your faction. AI can only spot enemy-occupied vehicles, and only once conditions are met for detection. Spotting gives an instant XP and RP reward to a single player. Only human players can make use of this map information.
How to host a server

**See Here in the manual**

How to host a server (in summary):

1. Be sure you've forwarded port **1234 UDP** (*default port*) on your router.
2. Create or continue a **Campaign** / **Quick match**.
3. Open „**ESC**“ menu, then click „**Activate server**“, configure and press „**Start**“ to activate the server.

**NOTE** *Adding your host to the public servers will make it visible in the server list, if you want to play in private, choose „**No**“ and just share your **IP** and **Port** with your teammates. Players can join your server via **Manual IP** joining in the Menu.*
Gotcha Island

Bases to capture | 11

**Gotcha Island** is a converted map from Saipan, originally coming from the RWR: PACIFIC campaign. Gotcha Island has 11 capture locations.

**Note:** there's an AA emplacement that must be destroyed in order to allow air-dropped support calls for the player's faction.

**Individual locations**: Airfield, Sleepy Joe, Science Lab, Yellow Hill, Pagoda Hill, Funky Town, Lost Village, Heel Quarter, Museum, East Side, Crossing Path
Frozen Canyon

**Frozen Canyon** is a isolated winter map where you'll face up against heavy resistance while advancing. There are also a few towers to be blown up and one main goal: *to destroy the toughest vehicle in game - Dark Cat*.

This map is meant to be played with 2 factions.

**Note:** there's an AA emplacement that must be destroyed in order to allow air-dropped support calls for the player's faction.

**Individual locations:** Research Lab, Castle Ruins, Area 69

**Vehicles available:** Jeeps, APC, Humvee, Armory Truck
Health system

The health system in RWR is not the usual one most might be used to from many other shooters as you don't "take damage" in the traditional sense.

In fact, **every bullet can kill** at any moment. You don't have a health bar or any other indication that you've been hit for that matter (until you're dead, that is).

Every weapon has a different **kill probability** which is around 50% for assault rifles but can be up to 100% for some precise weapons like sniper rifles, e.g. if those hit you, you are dead.

However, there is an armor type item in-game that comes a bit closer to a health-point system - **a vest** (to be more specific, the Vest Type II is used in this example).

It gives you the ability to survive **3 lethal shots,** each shot bringing its own consequences and damaging the vest. These vests can be bought at the *Armory*. Vests can also be worn by some AI soldiers - Vest Type II (hey, give them some fun too!) and by Elite soldiers (Officers) - Vest Type III. Vest Type III can be obtained by knifing enemy Elite soldiers (Officers) and the stabbed enemy will drop a vest down to 60% or can be found in a secret crates(unscathed). A vest icon is shown to the right of the grenade slot. You can recognize a vest-carrier by a darker vest model around his torso like on the picture below:

***In the table below those 3 stages of the vest status are listed below:***

**While wounded, you are permanently prone, and can only move very slowly. You can call for help by clicking the button you normally use to shoot (default is left mouse button). You can also still use your radio while wounded; and remember, every reinforcement call has at least one medic in it.**
***There are 3 ways out of being wounded*:**
* **die from bleeding after 60 seconds**
* **die from a stray lethal shot, by a knife attack or by another reason**
* **make it out alive, from an ally healing you with a medkit**
Tips

* Going prone (default C) will help conceal you from enemies, providing a increase to accuracy and increasing concealment while reducing the chances of being hit.
* Take full advantage of cover.
* Suppression fire can overwhelm hostile targets.
* Going prone or crouching affects detection range and hostile reaction time.
* Being in the prone position has a higher concealment rating that crouch but with less mobility.
* Distance between your soldier and hostile also affects reaction time of AI enemy.
* Shooting a non-silenced weapon causes you to be immediately detected if you are in detection range of enemy.
* All AI hostiles have a interval between attacks, if you are not in cover but behind wall, use their interval to get a timing to attack.
* Behind most cover, your head is still vulnerable. In trenches, you are usually completely hidden by walls.
* The perfect position is on a hill (or building), with cover surrounding you, except for a narrow twenty degree arc of fire.
* Flank the enemy, try to move to positions which are perpendicular to the enemy's current cover.
* Use the high ground, height gives you much greater range and visibility. Sometimes you can shoot over lower cover. With a grenade launcher and a four story building, you can rule the entire visible area with low vulnerability.
* Have a planned fallback position, if you are getting overwhelmed, retreat!
* Change the Graycollars faction color to different one so you can easily recognize their infantries location on the map screen. Go to RunningWithRifles\media\packages\vanilla\factions\grey.xml and RunningWithRifles\media\packages\vanilla.winter\factions\grey.xml. Then change color="0.7 0.7 0.7" to color="0.3 0.3 0.3". it's from nearly white to dark gray.
RP points

RP or "Resource Points" are points you receive during the game while completing different tasks. Those RP can be used to buy different equipments at an armory or to use different radio calls.

List of things that give you RP:

* capturing a base
* spotting an enemy vehicle
* selling valuables at an armory. Those are dropped with different commonness from the enemy soldiers and have also different values.
* destroying enemy vehicles. Destroying mission target vehicles such as comms truck, radar tower results in a good RP reward.
* Stealing the cargo truck of the enemy team and bringing it back to one of your armories.
Factions

There are currently **3 factions** within the game (not including the two added by the PACIFIC DLC, sub-factions of Allies and Axis added by the  WESTERN FRONT DLC), each with different last/first names and different colors. All factions share the same ranks, however. Their uniforms are coloured differently depending on the faction.

To play, you need to pick one of the 3 factions you want to take part of.
Every faction has a specific set of weapons to choose from.

 The *Brownpants* Faction
 The *Graycollars* Faction

The PACIFIC DLC introduced two new factions:

 The Imperial Japanese Army | It was the official ground-based armed force of the Empire of Japan from 1868 to 1945.

The WESTERN FRONT DLC mainly focus on the Allies (not including the Soviet Union, Free France, Fascist Italy) pitted against Nazi Germany, the factions are as follows:
Dry Enclave

Bases to capture | 1

**Dry Enclave** is a three-faction king-of-the-hill version of Iron Enclave. The central water feature of Iron Enclave has been replaced with a Radar Tower, fixed defenses, and a light garrison of unaligned soldiers.

Many of the map features of Iron Enclave (armories, stashes) remain, even if not labelled on your map.

**Individual locations**: HQ West 1, HQ West 2, HQ South 1, HQ South 2, HQ East 1, HQ East 2

**Vehicles available**: Jeeps, Quad, Buggy, Humvees, Spawn trucks, Armory truck, APCs, Tanks, Legion, Noxe Ghost
Railroad Gap

Bases to capture | 10

**Railroad Gap** is a desert theme assault map, with an urban elements, where one faction starts with 1 base while the other team defends their 9 bases from the invaders.
The first part of the map is close quarter combat intense. Combat vehicles start to lose their effectiveness in the tight roads of the urban area where they can be easily flanked.

It can only host 2 faction matches.

**Note:** there's an AA emplacement that must be destroyed in order to allow air-dropped support calls for the player's faction.

The map has a strong resemblance of the Battlefield 2 map Strike at Karkand.

**Individual** **locations**: Gas Station, Main Road, City Center, Market, Uptown, Terminus, Railroad, Mosque, Chemical Factory, Container Port.

**Vehicles available**: Jeeps, Quad, APC, Transport Trucks, Spawn Truck, Armory Truck, Cargo Truck, Vulcan Tank,
Alien Abilities

An alien ability is a power that can be equipped to the captain through the PDA after researching it through the Alien Research Lab. An alien ability is activated by pressing the designated key (Default: V) if it is fully charged (Indicated on the left side of the HUD above the captain's current health).

## Abilities

Each ability has 3 tiers.

* Awareness: Improves the senses of the clone, giving them the ability to sense lifeforms and destroyed energy nodes within a certain range. Dropped by Arachnoid.
* Damage Multiplier: A power that enhances the damage dealt by weapons for a short period of time. Dropped by Dekkah.
* Harm Touch: By adding this ability, the clone can perform a devastating energy burst that will harm all alien lifeforms in close range. Dropped by Leviathan.
* Healing: This ability heals the clone and also other clones within a certain range. Dropped by Shrooms.
* Shield Aura: When active, this ability blocks incoming damage. Dropped by Rok.

## Awareness

Awareness show the infestation below the floor.

* Without awareness
* With awareness
Stash

**Stash** is a storage place for all kinds of items, vests and weapons like duplicates of rare weapons, weapons which can not be used currently due to their higher XP requirement, various support equipment like medkits, explosives like C4, etc. and all other stuff that can be picked up at some later stage, if and when needed.
It's wise to place some extra equipment into the stash for a later use, in the event that you are not close to an armory but near to a stash.
Items that you have stored to the Stash are saved and can be accessed through every stash within a map and are also available between rounds in a *Singleplayer campaign* or *Online invasion*.

A stash can contain a **maximum of 255 items** in total but *only 120 different types* of items are shown.
The content of the stash is server specific and **not** carried over between servers **unless you play on an official invasion server**, which share the profiles (and saved items) between each other.

Some Stashes are near armories while some other are located near the bases where there are no armories.
Co-Op

There are 2 different ways to play Co-op in RUNNING WITH RIFLES.

* Online campaign

The host starts a campaign and activates the server for others to join. He has the option to make is either private (the joining clients will need the IP and port of the host) or public (the host can chose to make the server public in the hosting options. Everyone will be able to join).

* Online invasion

Can only be played through dedicated servers. Official servers are located in US, EU, ASIA and AU. All those servers share the same profiles so that you can start playing on either server, your progression will be saved across the server realm.
There are also community servers which have their own settings and the profiles are stored locally.

Current order of maps in invasion is:

1. Rattlesnake Crescent (map6)
2. Keepsake Bay (map2)
3. Black Gold Estuary (map9)
4. Tropical Blizzard (map8\_2)
5. Power Junction (map7)
6. Moorland Apocalypse (map1\_2)
7. Misty Heights (map14)
8. Railroad Gap (map10)
9. Gotcha Island (map17)
10. Dry Enclave (map13\_2)
11. Old Fort Creek (map3)
12. Green Coast (map16)
13. Copehill Down (map11)
14. Vigil Island (map8)
15. Rattlesnake Crescent, Reverse (map6\_2)
16. Fridge Valley (map4)
17. Swan River (map19)
18. Moorland Trenches (map1)
19. Bootleg Island (map5)
20. Frozen Canyon (map12)
21. Warsalt Legacy (map18)
22. Iron Enclave (map13)
Radio Jammer

These structures can usually be found in bases behind enemy lines. They prevent any enemies from using radio calls within a 5 block (175m) area. Use a brick of C4 or several shots from explosive weaponry to destroy these and free up your support radio. Destruction gives an instant XP and RP reward to a single player.

Unlike AA emplacements, Radio Jammers will respawn after several minutes. The only way to get them to permanently end their blockage is to capture the facility they are based at.
RWR: PACIFIC/Vehicles and emplacements

Vehicles will spawn in the same place every time, except special vehicles which spawns in one of several random locations (to avoid predictable matches).

Destroyed vehicles will **respawn** (reappear undamaged) in their original location (except some special vehicles, which gets a new random location).

You can hijack a vehicle by entering at the driver's door. You will drag him out! Don't forget to stab him, before he stabs you!

Some vehicles allow passengers to shoot from their seats, which allows various weapons to be used on otherwise unarmed vehicles.

Vehicles can only be damaged by **explosives**: mines, grenades, bazookas.
Steam Group

## Steam

Steam is an online video game library service, Running With Rifles was released for steam on the 2nd of April, 2015. It is one of the main reasons why R.W.R. has been successful.

## The official Steam group

Unfortunately it is not possible to put link on this site to the steam group, but if you search for "Running With Rifles" in the groups section of steam, you will find it listed.
Debugmode

RWR can be launched in debugmode to gain access to

* free camera (F4, remember to hold left shift to fly faster)
* extended rendering distance with white light and no fog (F5)
* force daylight (F6)
* certain performance and state data (F9)
* live resource reload (F8 and ctrl-F8)
* controls to show/hide visuals by groups to check their influence in performance (keys 1-0)
* controls to show/hide AI debugging visuals (keys CTRL + 1-0)

http://www.runningwithrifles.com/phpBB3/download/file.php?id=80&junk=junk.jpg

How to Launch in debug mode - go to steam, open up "set launch properties" and type in debugmode -cannot connect to mutiplayer while in debugmode
Copehill Down

**Copehill Down** is a town map (based on real-life Copehill Down) with a dozen Radar Towers littered throughout. Upon crash landing into this area it is your objective to find and destroy all towers. Suppressed weaponry and C4 is highly recommended. Radio calls for the player's faction are not available on this map. Vehicle flares also do not function on this map.

**Number of towers to destroy**: *8*

**Vehicles available**: Spawn Truck, Transport Truck, Armory truck, Jeeps, Tractor
Tropical Blizzard

Bases to capture | 12

Based upon Vigil Island, this frozen wasteland forgoes (almost) all water in favor of open land warfare.

Beware the stranded Patrol Boat, for its missiles are far reaching and numerous. And it is protected by a Radar Tower.

**Vehicles available**: Jeeps, Quads, Transport Trucks, Spawn Truck, Armory Truck, APC, Mustella, Patrol Boat (stranded)

**Note**: Mortar strike (1x8), Artillery strike (2x16) and (5x16) are the only calls that are available on this map.
Stealth

Stealth is avoiding detection. It's most effective for completing side missions.

A suppressed pistol (each faction has one) will always kill in a single shot if you are undetected. If you're in a firefight, a suppressed pistol will have a very low kill chance. You can also press the **melee** button (default V) to instantly and silently dispatch foes.

If you are within the sightlines of an enemy, you will be harder to detect if you crouch or even harder if you go prone.

Other factors that affect visibility include the day and night cycle as the overall visibility of the AI is reduced at night. If a sector is alerted, the AI will have a greater detection range. A sector is alerted when hostiles have been seen or heard in the area.

Those factors are especially important, when you want to take a stealthy approach. A prone soldier with a suppressed weapon, at night in a non-alerted location will be the hardest to detect.
Command line switches

RWR supports the following command line switches/arguments:

* `debugmode`
* `no_simulation` (useful for mapping projects where you load RWR straight to the development map)
* `no_ai` (useful for mapping projects)
* `metagame_debugmode`
* `verbose` (outputs more verbose information to the log)
* `opengl`
* `flip`
* `big_water` (extends the water plane draw distance, useful for mapping and showcase screenshots)
* e.g. `map=media/packages/vanilla/maps/map3` (load/use the map at the specified path)
* e.g. `server_address=modulaatio.com server_port=1238` (join the server at the specified address, URL or IP, and port)
* e.g. `package=media/packages/invasion` (load/use the package at the specified path)

To run with command line switches:

a) right click on your RWR shortcut in Start Menu, Properties, add the switches at the end of Target field, so it says something like e.g. "D:\Games\Running with rifles\rwr\_game.exe" no\_simulation debugmode

b) go to command prompt (type cmd in Start Menu), browse to your RWR installation directory (e.g. cd "C:\Program Files (x86)\Running with rifles"), type e.g. rwr\_game.exe no\_simulation debugmode

c) in Steam: https://support.steampowered.com/kb\_article.php?ref=1040-JWMT-2947
Warsalt Legacy

Bases to capture | 16

**Warsalt Legacy** is a map that was added in by the 1.91 update. It's a map converted from Operation Varsity originally coming from RWR: EDELWEISS. Since update 1.92, Warsalt Legacy now has additionally a southern entrance to the castle.

**Note:** there's an AA emplacement that must be destroyed in order to allow air-dropped support calls for the player's faction.

**Individual locations**: Wintersburg Fields, Wintersburg, Hamlet, Castle, Oxly Woods, Northern Trenches, Trench Maze, Southern Trenches, Oxly, Golden Fields, Barn, Warsalt North, Warsalt South, Warsalt East, Warsalt Harbour, Warsalt

**Vehicles available**: Trucks, Quad, Supply Quad, Jeeps, Spawn Truck, Prison Bus, Armory Truck, Cargo Truck, APC, Tank
Combos and Badges

* **Combos** are shown when you achieve to kill at least 3 soldiers with max 2 seconds between each kill. The more soldiers you eliminate within that logic, the higher the combo, thus the bonus XP award you receive on top of the XP for killing each soldier individually.

* **Badges** are visual overlay images that show you that you did something special, like a kill streak, dying 5 times in a row without killing anyone, teamkilling at least 2 allies with one explosion, dogtag for killing an enemy soldier, etc.
Prison Door

Prison Doors are destroyable structures found exclusively on Vigil Islands. When destroyed, it will release around **20 prisoners** of your faction as extra units.

Prison Doors operate similarly to Prison Busses found on other maps. Like most other structures, C4 is the most effective way to destroy it.
Graycollars

The **Graycollars** are one of the three faction in Running with Rifles who represent the German army. Their color scheme follows a gray pattern.

**TEMP NOTE**: Some information may be incorrect since the soldier classes have been copy and pasted from Greenbelts, feel free to correct any mistakes.

Examples of the various designs of the Graycollars soldiers can be found below.

## Names

### First names

#### Male

Adolf, Alexander, Amadeus, Andre, Andreas, Anton, Arthur, Augustin, Axel, Ben, Benjamin, Benno, Berthold, Christoph, Daniel, David, Didi, Dominik, Eckart, Eggehorst, Elias, Emil, Eric, Eugen, Fabian, Felix, Finn, Florian, Frank, Franz, Friedhelm, Friedolin, Gerd, Guido, Hannes, Hans, Helmut, Henri, Jacob, Jan, Jannik, Jannis, Jason, Jens, Joel, Johannes, Jonas, Jonathan, Joschka, Julian, Jurgen, Kalle, Klaus, Knut, Konstantin, Lennard, Leo, Leon, Linus, Luca, Luis, Lukas, Maik, Mark, Marlon, Max, Maximilian, Michael, Mika, Moritz, Nick, Niclas, Nico, Nils, Noah, Olaf, Patrick, Paul, Peter, Petrus, Philipp, Rafael, Reinhold, Sebastian, Siegbert, Siggy, Simon, Stefan, Stephan, Swen, Tim, Tom, Udo, Uwe, Volker, Walter, Werner, Wilhelm, Willi, Wolfgang

#### Female

Alice, Angela, Anneliese, Anni, Bertha, Brigitte, Brunhilde, Bärbel, Dora, Dörte, Edith, Elfriede, Elke, Ella, Elli, Else, Emma, Erna, Eva, Frida, Gerda, Gertrud, Gisela, Hannelore, Hedwig, Helga, Hilde, Inge, Ingeborg, Jutta, Luise, Margot, Margrit, Maria, Olga, Paula, Renate, Rita, Rosemarie, Sieglinde, Sigrid, Ursula, Uschi, Waltraud

### Last names

Adam, Bauer, Becker, Bergmann, Beyer, Bohlen, Brandt, Braun, Busch, Donus, Dorsam, Dover, Engel, Feldhaus, Finke, Fischer, Frisch, Fuchs, Fuhrer, Gauditz, Geier, Goethe, Graf, Kampfsau, Gross, Hahn, Hartmann, Heine, Herrmann, Heulsuse, Himmler, Hoffmann, Hofmann, Horn, Huber, Irmer, Jaeger, Jung, Kaiser, Kantholz, Kasper, Keller, Klein, Koch, Kohl, Kohler, Konig, Krause, Kruger, Lang, Lange, Leberwurst, Lehmann, Licht, Lindenmaier, Maier, Mayer, Meier, Merkel, Meyer, Moeller, Mueller, Neubeck, Neumann, Neururer, Panzer, Peters, Pfefferle, Pfeiffer, Pfosten, Pietri, Pinkes, Pohl, Raab, Richter, Sauer, Sauerbraten, Sauerkraut, Schafer, Schmid, Schmidt, Schmitt, Schmitz, Schneider, Schoenrock, Scholz, Schroder, Schulz, Schulze, Schwarz, Seidel, Simmes, Stiller, Trautmann, Voigt, VonHinten, Wagner, Walter, Weber, Weiss, Weizenbier, Werner, Wienerle, Wolf, Wolff, Wurst, Ziegler, Zimmermann, Zuckerberg
Power Junction

Bases to capture | 1

**Power Junction** is a relatively small island map which is played as king of the hill mode, where you have to capture the power plant and hold it for 400 seconds. The map features 2 starting bases for each faction and the power plant which starts as a neutral, empty location. To slow down the enemy flow you might want to try to infiltrate the enemy base to sabotage their radar tower.
Also notice that the power plant is the only base that can be captured.

Artillery Calls (but not airstrikes, mortars, or gun runs) are unavailable.

It can only host 3 faction matches.

**Individual** **locations**: Docks, Ruins, Lighthouse, Whykiki Resort, Woods, Research Facility, Power Plant.

**Vehicles available**: Jeep, Rubber Boats
Ranks, experience and scoring

### Ranks and experience

Similar to most RPG, you gain experience while killing enemies. The higher the rank of the enemy, the more XP you gain.

Performing kill combos will also give you an XP boost. Stabbing an enemy gives the most XP, as the XP multiplier is around 250%.

**To view your XP/rank, hover over your character**. The number at the bottom shows your experience points (**XP**) and it starts from *0* at the beginning. On the right side is shown your current rank. You gain XP by killing enemies (the XP gain pops up over an enemies dead body). You also lose some XP by getting killed/committing suicide or team killing.
You can also check your rank by keeping the **F** key (by default) pressed and right beyond your soldier your XP and RP is shown.

Your rank will dictate a few things:

* Capacity of equipment such as grenades, cover elements, medikits, etc.
* Ability to use certain weapons/equipment that are rank-restricted.
* Ability to use radio calls
* Number of maximum squadmates possible (one per 1000 XP, up to a maximum of 10).
* Ability to take command of vehicles from other squads. When your rank is greater than the rank of a soldier driving a vehicle, you can force the soldier to disembark by getting in the driver's side.

The XP requirements for each rank can be referred in the table below:

### Scoring

**Score** is a statistic for online play. It is a simple Kills – Deaths calculation and gives you a general idea of performance. If a server has Persistent Statistics, then your score along with the other stats shown by pressing the F1-key (default) will be saved over multiple matches and logins. None of these statistics have any influence on gameplay.
RWR: EASTERN FRONT

**RUNNING WITH RIFLES: EASTERN FRONT** is the third and final expansion to the highly rated, top-down tactical shooter **RUNNING WITH RIFLES**. It's not released. It will add the Soviet Red Army to the game and cover a variety of famous battles from the conflict.

This DLC has no release date yet, developers are hoping to release it in 2023.

**Steam link to RWR:EASTERN FRONT**

1. ↑ https://store.steampowered.com/news/app/270150/view/3209386458064153916
Fridge Valley

Bases to capture | 6

**Fridge Valley** features 2 bigger bases on the east and west end of the map, a lot of woods and bumpy terrain with trench networks. There are 6 locations to capture in total.

It can host 2 faction matches.

**Individual** **locations**: West Base, West Camp, North Trench, South Trench, East Camp, East Base

**Vehicles available**: Jeeps, Quads, Spawn Truck, Armory Truck, Transport Trucks, Cargo Truck, APC, Mortar Tank, Prison Bus, Cargo Vehicle
RWR: EDELWEISS/Vehicles and emplacements

Vehicles will spawn in the same place every time, except special vehicles which spawns in one of several random locations (to avoid predictable matches).

Destroyed vehicles will **respawn** (reappear undamaged) in their original location (except some special vehicles, which gets a new random location).

You can hijack a vehicle by entering at the driver's door. You will drag him out! Don't forget to stab him, before he stabs you!

Some vehicles allow passengers to shoot from their seats, which allows various weapons to be used on otherwise unarmed vehicles.

Vehicles can only be damaged by **explosives**: mines, grenades, bazookas.
Old Fort Creek

Bases to capture | 8

**Old Fort Creek** is an interesting map, featuring rivers, towns, roads, woods and other locations. There are 8 locations to capture in total. The northern part of the map is the more urban part of the map.

This map is best played with 2 factions.

**Individual** **locations**: West Residences, East Residences, MidTown, Great Bridge, Textile Factory, Shopping Mall, North End, South Side

**Vehicles available**: APCs, Spawn Trucks, Transport Trucks, Comms trucks, Jeeps
Radio calls

**Radio calls** are powerful game elements that can turn the tide of a battle. They have to be used wisely as they can require a significant amount of resource points and can also provide a lot of collateral damage if not timed properly.

Press and hold the radio calls button (**H** by default) to bring up your radio calls menu. Select a call by clicking on it or by pressing the number right next to the call symbol. Whatever you selected will then be dropped approximately where you had your crosshairs when you pressed the radio calls button.

Keep in mind that every radio call has a delay thus doesn't happen instantly.

Some maps has an **anti-air emplacement** that prevents the player from calling in paratroopers, airdrops or close air support, allowing only mortar strikes and artillery. The structure has map-wide range and needs to be destroyed in order to unlock the rest of the radio calls. The emplacement will then remain in its destroyed state indefinitely.

Enemy bases may also have a **radio jammer** that prevents the player and friendly AIs from using the radio. Unlike the anti-air, the jammer only affects the base itself, but is much more devastating since it completely strips the player off their radio ability.

**You have to be at least Corporal (1000 XP) to get a radio device (will be added automatically to your HUD).**

(too low rank)

(at least Corporal rank)

## Veterans Pack DLC

Players with the **Veterans Pack DLC** will have exclusive access to the light anti-armor **VFS Call**, though any players can enter the VFS afterwards, regardless of whether they own the DLC.

DLC owners can also toggle on/off a **Skin Pack** option for their vehicles (applies to Humvee, Buggy, Main Battle Tank), applying a unique *map-dependent camo pattern*/*decals* to vehicles that prevents non-DLC owners from entering them.
Inventory, UI, Armory and Stash

### UI

The UI in RWR is kept relatively simple, so that the player's screen isn't occluded with UI elements.

### Inventory

When you access the inventory, you will see a tree-like window centered on your soldier. It mainly consists of 3 containers, which have been highlighted in 3 different colors to make it easier to visualize.

To interact within the containers you can either **drag & drop** items from a container to another or **press the mouse buttons**.
 **LMB** and the item will be equipped, no matter if it is in the world container or backpack.
 **RMB** on an object which is in your equipment into the backpack, **RMB** on an object which is in your backpack will move it into the world container (e.g. on the ground, stash or armory in case you are interacting with those).

**Holding *Ctrl* allows you to move a single item *in/out* of a stack.**

**shows the percentage of encumbrancy.*****If it exceeds 100%, you will see a backpack attached to the soldier's back. The soldier's accuracy will be highly reduced as well as the movement speed. Accuracy decrease concerns only hitscan weapons, the projectile weapons are not affected.***
See Backpack

### Armory

The currency used at the armory is RP or Resource points.
In the armories, the player can sell any kind of items, but can ONLY buy those weapons that belong to his own faction as well as those enemy weapons that are already unlocked for the same faction.
There is usually one armory every two bases.

### Stash

It's wise to place some extra equipment into the stash for a later use, in the event that you are not close to an armory but near to a stash.
Items that you have stored to the Stash are saved and can be accessed through every stash within a map and are also available between rounds in a *Singleplayer campaign* or *Online invasion*.
A stash can contain a **maximum of 300 items** in total (*increased to 500 items if the player owns the Veteran Pack*) but *only 120 different types* of items are shown.
The content of the stash is server specific and **not** carried over between servers **unless you play on an official invasion server**, which share the profiles (and saved items) between each other.