Locker

* Red
* Blue

**Lockers** are interactive structures in the *Baldi's Basics* series that can be randomly found almost everywhere in the Schoolhouse or Super Schoolhouse.

## Types

### Red lockers

The **red lockers** are the most common types of lockers. However, none of these can be interacted with, as if they were locked. These are the only lockers in *Baldi's Basics Classic*, *Baldi's Basics Birthday Bash* and *Baldi's Basics Classic Remastered*.

### Blue lockers

The **blue lockers** (even though they are cyan, they are called blue in the game files) can be opened, unlike red ones, and are used for hiding from NPCs. However, when they are opened, they make a sound, so Baldi will know which locker the player hides in. Even if Baldi is distracted by the Alarm Clock, tape player, or other objects that distract Baldi, once the distraction is over, he will go back to the blue locker the player hides in because it constantly attracts Baldi until they leave.

Since looking in other people's lockers is against the school rules, the player will get detention if the Principal sees them coming out of a blue locker. However, this rule has not been listed in the school rules poster.

The player can use some items while hiding. The item will be used on the location before they enter the blue locker.

When WD-NoSquee is applied on the blue locker, the player can open and close that locker without making any noise. The item's effect lasts for three times of opening the locker. The silent locker will not attract Baldi when hiding, even if the player enters the locker while Baldi can see them.

    Also, the blue locker in the library will not attract Baldi even without using WD-NoSquee on it and the player can hear sounds by hiding in that blue locker.

## Trivia

### *Baldi's Basics Plus*

* When the player hides in a locker and exits the locker while Playtime chases them, her position will reset.
* It is possible to look back in the blue locker.
* Hiding in a blue locker and pressing the "Look back" key (`Space` by default) to look back while the WD-NoSquee is equipped allows the player to apply WD-NoSquee to the locker they are in while inside of it. This does not work when they enter the blue locker on the side.
* Prior to V0.3, hiding in the nearest blue locker from the start of the floor while Baldi remained passive would immediately make Baldi chase the player.
	+ Since this version, hiding in a blue locker before Baldi's greeting can immediately make him start the countdown. The same thing happens when using a Dangerous Teleporter right after starting the floor.
		- On a rare occasion, Baldi will quickly count down to 6, then he will continue the countdown normally.
* It is possible to have three blue lockers arranged in a row.

### *Baldi's Basics Classic*

* During development, mystman12 planned to have all of the lockers opened with possible items inside. The audio for Principal of the Thing scolding the player for using the lockers ("*No looking in other people's lockers in the halls!*") is found in the game files, though it is unused in this game. Despite the simple mechanism, this feature was scrapped because mystman12 thought that clicking on every single locker can be very tedious. The interactive lockers in different colors were later first featured in *Kickstarter Exclusive Demo*. However, while the blue locker is featured, another different colored locker containing possible items has yet to be added for *Baldi's Basics Plus*.

### *Baldi's Basics Classic*/*Birthday Bash*

* There are a total of 235.5 lockers in the classic Schoolhouse. 194 lockers are found in the hallways throughout the school, while the other 41.5 lockers are found in the faculty room with the Zesty machine.
	+ Observing the lockers in the faculty room with the Zesty machine carefully, this appears to be a rather odd, glitchy set of 2 lockers, near the back-left corner of the room. These lockers overlap each other in a way that takes up the space of one and a half lockers in total. Depending on the angle the player looks at these lockers, they will either see a complete door to the left that overlaps half of another locker, or a complete door to the right that overlaps half of another locker. mystman12 probably did this to not cover the chalkboard contained inside the room.
	+ These "glitched" lockers do not appear in *Classic Remastered*.

### *Baldi's Basics Kickstarter Exclusive Demo*

* In V1.0, hiding in a blue locker would not make Baldi chase the player instantly.

## Glitches

### General

* Sometimes when looking through windows, the lockers can be seen from their back. It happens because lockers do not have a sprite from that position.
* Lockers can be overlapped with the swinging doors.

### *Baldi's Basics Plus*

* Prior to V0.1.4, the texture of lockers were vertically flipped.
* There were some bugs that were fixed in V0.1.5:
	+ By quitting a round while in a blue locker and playing a new round and going in another blue locker, the game was in a noclip state. This stayed until exiting the game. While in this state, none of the characters could see or interact with the player, some structures like conveyor belts and elevators did not work, the sound was still heard in the library, and the player could go through the walls and explore the outside of the school.
	+ When the player hid in a nearby blue locker while playing with Playtime, the minigame did not end, and after they finished playing, they would "exit" the locker (the texture of being inside the locker does not disappear). For now, when entering the locker, Playtime shows her sad sprite, says "*Oh! That makes me sad!*", and stops the minigame.
	+ Stamina could not be generated in the blue locker. This was originally going to be fixed in V0.1.4, but it was delayed.
* Hiding and exiting the locker while being blown by Cloudy Copter will duplicate the player's blowing speed and all the wind movement would not disappear when the player gets out until the wind disappears. This was fixed in V0.2.
* Prior to V0.3.8, Baldi could catch the player if they got teleported by characters or items, while in the blue locker.

### *Baldi's Basics Kickstarter Exclusive Demo*

* The player can get in the lockers through the wall.
* In V1.0, a random event starting while the player is hiding in a locker will cause the event's description text to be permanently displayed on the screen.

### *Baldi's Basics - Challenges Demo*

* In the Grapple Challenge, the blue locker could be used to prevent NPCs from spawning by using the Grappling Hook on the locker (if it is close enough to the starting elevator) and spamming the "interact" action key (Left Mouse Button by default). The blue locker close to the starting elevator was removed and replaced by a red one in V1.1, but it was reverted to the blue one in *Baldi's Basics Plus* V0.3.3 along with fixing a character spawning glitch.
* The texture of the blue locker is horizontally flipped.

## Gallery

Red locker texture.Blue locker texture.The texture when hiding inside the blue locker.
## References

1. ↑ "*Technically what happens is, when you're in the locker, the "sound" is being sent to Baldi over and over again and it won't stop until you leave. So even if you distract him with an alarm clock or something, he'll eventually head back to the locker.*" - *Baldi's Basics Plus* Steam Community Hub
2. ↑ "*The lockers thing, my- one of my original ideas for the game, yeah, you would've been to be able to look into lockers, but I kinda, when I found out that some more, I kinda thought that was gonna be dumb. You- you know, if you were doing like, you know, walk by lockers is just by clicking on every single locker looking for items that just would've been too tedious, I think so, I left them out.*" - Livestream archive 57:02~57:22