Level 96

## Level 96: "The Ventilation System"

### Description:

Level 96 is a non-euclidian, seemingly infinite maze of ventilation systems that can potentially lead to any of the first 7 levels (if they have any type of A/C system). It is hypothesized that the vents can lead to levels past 7, but it is currently unconfirmed. The quality of the ventilation systems vary, from being corroded and extremely structurally unsound, to brand new ventilation shafts with no issues whatsoever. The vents themselves have different layers, which are always fixed on a flat plane, although they can slope up or down to reach the other levels of the vent system.

Many vents go in directions impossible or extremely hazardous to follow, such as vents going straight down or up for hundreds of feet, or the shafts turning back around, causing many areas to get blocked off by the vents overlapping. If you see any of these areas, avoid them, as overlapping is dangerous, due to the molecular composition of the vents effectively pusing each other out of the way, reducing the strength of the ventilation system in that area which makes the vents extremely harmful.

If there is a rapid increase or decrease in the ambient temperature of one section of vent compared to another, avoid that area, as the shafts can get to temperatures of around 113°F (45°C) or down to -24°F (-31°C) in some areas.

Condensation is uncommon on this level, as the air is generally quite dry, but it may occasionally occur when the ventilation systems get to just above the freezing temperature of water. This water is **not** safe to drink, but boiling it can give it the normal beneficial properties of almond water.

### Ventilation Changes By Level:

Echoesy buzzing and thinner, rectangular vents which vary from 3' by 2'4" to less than 4" by 4" (the latter of which was recorded in 3 cases), indicate an entrance to Level 0.

Larger circular vents documented to be from 3' by 3', to 2'6" by 2'6", soft wind, and cooler temperatures, as well as minimal buzzing indicate an entrance to Level 1.

Smaller circular vents, generally varying from 2' by 2' to 12" by 12", and a drastic increase of temperature indicates an entrance to Level 2.

Large circular vents from 3'4" by 3'4", to 2' by 2' with wires and small pipes strewn about their corners, an increase in temperature, and wider vents indicate an entrance to Level 3.

Level 4 currently cannot be accessed, due to the ductwork being too small for a human to access. Attempting to enter a vent while in Level 4 leads to The Insulation, instead of Level 96.

Wider yet thinner vents from 3' by 2' to 2' by 1'6" either to two levels. If soft wind, cool temperatures, and distant jazz music is present, that will indicate an entrance to Level 5. If the complete abscene of light is present, it will indicate an entrance to Level 6 instead. (Is it worth noting that vents indicating an entrance to Level 5 will always appear brand new)

Level 7 is currently not accesible, due to the vents freezing and flooding with frigid water. More research is being conducted to conclude how to prevent the vents from overflowing.

Level 8 cannot be accessed, as no vents have been found to lead to it.

~~Look for confetti and party balloons for a party! =)~~

### General Information:

* There is currently no know way to noclip through standard vents to reach the other levels, although you can do so through rare segments of wallpaper and/or concrete plastered onto the ventilation shafts going to their respective levels. Noclipping through concrete has an equal chance in leading to levels 1 to 3, while noclipping through wallpaper always corresponds to their own level.
* Entities are generally more common in the more deteriorated sections of the level.
* The temperature of the level is, on average, 62°F (17°C).
* A soft, cool breeze can be felt in Level 96 that grows stronger the further one is from any ventilation exit or entrance.
* The interior designs of the vents gradually change to the previously mentioned specifications when close to an exit.
* The heights and widths of the ventilation systems are, generally, anywhere from 3' x 3' at the largest, down to 2.5" x 1.5".
* The vents are normally made of materials such as steel, aluminum, PVC, and, rarely, flexible ducting normally constructed of a steel coil and varying types plastic or foam.

### Entities:

Clumps are mostly found in the smaller and more cramped parts of the level, and are most prominent in the worn sections of the vents.

### Colonies and Outposts:

Level 96 is generally considered a difficult level to se up a colony and/or outpost in, due to the small size of the vent shafts, which sets it apart from many other levels. However, this has not stopped some people from attempting to form small groups or communities.

#### The "Ventilation Venturers":

* The "Ventilation Venturers" are a small group of 3, comprised of friends in their early to late teens.
* They often "hang out" around the cents and like to go exploring for "any new information about this place".
* The group is usually open for trade, and will especially trade almond water for any type of chocolate or energy bars.

#### The Ventrooms Cleaning Company (V.C.C):

* Not much is known about this group.
* They are theorized to be a part of the Backrooms Remodeling Co., although this is unconfirmed.
* They claim to "make the Backrooms a cleaner place" and say that they consist of "hundreds of members" as well as having "dozens of 5-star revies on their website".

### Entrances and Exits:

#### Entrances:

* Enter an open vent in any level. Doing so has a high chance to transport one to Level 96, and into a vent that comfortably fits your proportions.

#### Exits:

* You can exit Level 96 by removing the vent cover to any level you can see through the caps.
* You can also no-clip through a vent with wallpaper or concrete plastered onto it.
* Finding a ventilation map and following the path leads to The Maze of Vents.
* To ensure your safety, **do not noclip into bright, colorful wallpaper.** It will always lead to Level Fun =).