Missions

Last updated for version: 0.10.5.1
Current game version: Go To The Official Barotrauma Wiki

There are a number of playable **Missions** in Singleplayer Campaign, Multiplayer Campaign Mode and Mission Mode. In both types of Campaign, aside from Search and Destroy, which is a Multiplayer Mission Mode exclusive Mission, all Missions can be unlocked and played. In addition, completing Missions also increases RP in certain Factions depending on the Mission and RP in an Outpost from which the player receives their Missions.

Certain Missions have special conditions, such as some Cargo Missions don't require the player to deliver all supplies to succeed, which apply to both Mission Mode and Campaign. Most Missions reward positive RP in an Outpost and Factions, except for Praise the Honkmother where upon completion, the player receives both negative and positive RP in their respective Factions.

There are four types of Missions: **Salvage**, **Monster**, **Cargo**, and **Combat**.

## Salvage Missions

**Salvage Missions** are relatively well-paid, tasking the player with finding and retrieving a specific item under the ocean, which is always marked on the Sonar. These Missions are only considered successful when the required item is inside the hull of the Submarine and the crew manages to reach a Location safely.

There are two Salvage Missions:

### Salvaging An Artifact

> "*Researchers of [Current Outpost's name] have picked up an infrasonic signal highly similar to those emitted by alien artifacts previously discovered on Europa. Investigate the signal and retrieve the potential artifact."*
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 Target
+10 RP**Outpost**+5 RP**Europa Coalition**

The player is required to retrieve one of the five Alien Artifacts: **Faraday Alien Artifact**, **Nasonov Alien Artifact**, **Psychosis Alien Artifact**, **Sky Alien Artifact**, and **Thermal Alien Artifact** from an alien ruin or cave system and bring it back or to the next destination.

This can notably cause hassle for players - both in the form of the Fractal Guardians that can occasionally be found guarding the ruins, and the dangerous Thermal and Sky Alien Artifacts themselves.

On top of that, the Artifact can uncommonly be a Moloch instead of an Artifact, which the player is then required to kill to get their reward. MAY NOT BE ACTIVE

In Campaign, this Mission can only be unlocked in Colony, Habitation Outpost, both of which are adjacent to Research Outpost, Natural Formation, or Breeding Grounds, and Research Outpost.

There are two variations of this Mission:

####  Cave

The required Artifact is located either on the surface layers or within the cracks of Europa's icy crust.

* **Faraday Alien Artifact**: `id: salvagefaradayartifactcave`
* **Nasonov Alien Artifact**: `id: salvagenasonovartifactcave`
* **Psychosis Alien Artifact**: `id: salvagepsychosisartifactcave`
* **Thermal Alien Artifact**: `id: salvagethermalartifactcave`

####  Ruins

The required Artifact is kept within an Artifact Holder inside the Alien Ruins.

* **Faraday Alien Artifact**: `id: salvagefaradayartifactruins`
* **Nasonov Alien Artifact**: `id: salvagenasonovartifactruins`
* **Psychosis Alien Artifact**: `id: salvagepsychosisartifactruins`
* **Sky Alien Artifact**: `id: salvageskyholderartifactruins`
* **Thermal Alien Artifact**: `id: salvagethermalartifactruins`

###  Wreck Salvage

 Target
+5 RP**Outpost**+10 RP**Europa Coalition**

> *"[Current Outpost's name] just received a fragmented distress call from a vessel that was thought to have been lost along with some highly sensitive encrypted data. Retrieve the captain's logbook as a priority and return it."*
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The crew is tasked with locating the sunken Submarine and retrieving the captain's Logbook. There may be more than a single Logbook inside the wreck, but the location of the correct Logbook containing the encrypted transmission will be marked on the Sonar screen. Bringing the wrong Logbook containing normal Messages doesn't count towards the success of the Mission.

The crew will be required to enter and search the sunken Submarine for the Logbook, which will require a Diving Suit to prevent death from Barotrauma and a Crowbar or a Plasma Cutter to gain entry. The sunken Submarine will also contain other resources which can be salvaged and used by the crew. It is advised to bring a weapon when entering the sunken vessel as Husks and other Creatures can spawn.

However, on higher difficulty, it is more likely for the sunken Submarine to be infested by the Thalamus instead, an intelligent organism capable of exerting some degree of control over the systems of the submarine it's inhabiting. The Leucocytes are a common presence in this scenario. Certain precautions must be taken when approaching this type of wreck.

In Campaign, this Mission can be unlocked in non-Mining Outpost types not adjacent to Breeding Grounds.

The crew may be sent to one of the five possible sunken Submarines: Berilia, Dugong, Hemulen, Kastrull, and an unnamed wreck.

## Monster Missions

**Monster Missions** are the more dangerous ones as they require the player to terminate certain Creatures of Europan ocean. but they pay well especially for taking down many dangerous and deadly Creatures. In Campaign, these Missions can be unlocked in every Outpost.

There are six available Monster Missions:

### Killing A [Creature]

The player is sent to kill an aggressive Creature that has been terrorizing Submarines. After doing so, the player can either return to the Outpost they've just left or reach the end point of the destination to receive their reward. Aside from the inherent danger in fighting these Creatures, the Mission is rather straightforward.

There are three possible Creatures that need to be eliminated:

 Target
+10 RP**Outpost**

####  Moloch

`id: killmoloch`

> "*A particularly aggressive Moloch has been terrorizing vessels traveling between [Current Outpost's name] and [Mission Location's name]. A reward of 5,000 marks has been promised to those who kill the creature."*
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 Target
+10 RP**Outpost**

 Target
+10 RP**Outpost**

####  Hammerhead

> "*A particularly aggressive Hammerhead has been terrorizing vessels traveling between [Current Outpost's name] and [Mission Location's name]. A reward of 3,000 marks has been promised to whoever kills the creature."*
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There are two variations of this Mission:

* Hammerhead
`id: killhammerhead`

* Golden Hammerhead
`id: killhammerheadgold`

 Target
+10 RP**Outpost**

####  Matriarch

`id: killmatriarch2`

> "*A large and hostile creature, a so-called "Hammerhead Matriarch", has taken residence in the passageway between [Current Outpost's name] and [Mission Location's name] along with a swarm of smaller Hammerheads. Kill the creatures so that vessels can continue traveling safely through the route. This might not be the easiest task, but the reward is not small either!"*
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The swarm includes 2-3 Hammerheads and sometimes a Golden Hammerhead.

###  Aggressive Hammerheads

`id: killmatriarch1`

> "*According to our sources, there is a group of Hammerheads blocking the route from [Current Outpost's name] to [Mission Location's name]. Get rid of the creatures so that our vessels can continue traveling safely through the passage."*
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This Mission is identical to Killing a Matriarch, only there are more Hammerheads in the swarm accompanying the Hammerhead Matriarch. The reward is also 6,000 mk.

The swarm includes 3-5 Hammerheads and sometimes a Golden Hammerhead.

###  Terminate A Swarm

 Target
3,500 Marks (Large)
+10 RP**Outpost**

The player is sent to kill a swarm of aggressive Crawlers that has been terrorizing Submarines. The Crawlers that must be killed will be marked on the Sonar screen. Once all of these Crawlers have been killed, the Mission will be complete and the player can return to the Outpost they've just left or reach the next destination to receive the reward. Aside from the inherent danger in fighting a large group of Crawlers, the Mission is straight-forward.

There are two scenarios in this Mission:

* Small swarm: 8 Crawlers.

`id: killcrawlerswarm1`

> *"A small swarm of Crawler has been terrorizing vessels traveling between [Current Outpost's name] and [Mission Location's name]. A reward of 2,600 marks has been promised to any crew who can neutralize it."*
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* Large swarm: 15 Crawlers.

`id: killcrawlerswarm2`

> *"A large swarm of Crawler has been terrorizing vessels traveling between [Current Outpost's name] and [Mission Location's name]. A reward of 3,500 marks has been promised to any crew who can neutralize it."*
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 Target
+10 RP**Outpost**

 Target
+10 RP**Outpost**

###  Terminate A Thresher Swarm

`id: killthresherswarm1`

> *"There have been several reports of a large swarm of threshers assaulting vessels traveling between [Current Outpost's name] and [Mission Location's name]. A reward of 6,000 marks has been promised to any crew who can get rid of them."*
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The player is sent to kill a large swarm of aggressive Threshers that has been terrorizing Submarines. The Threshers that must be killed will be marked on the Sonar screen. Once all of these Threshers have been killed, the Mission will be complete and the player can return to the Outpost they've just left or reach the next destination to receive the reward. Aside from the inherent danger in fighting a large group of Threshers, the Mission is straight-forward.

The swarm consists of 5-10 Tiger Threshers and 1-4 Bone Threshers.

 Target

### Salvaging A Derelict NOT ACTIVE

A small cargo submarine, carrying dangerous chemicals (presumably Velonaceps Calyx eggs) went missing two months ago. While initially assumed lost, the vehicle's emergency beacon was recently activated, and the player is sent to investigate.
Upon arrival, it is revealed that the submarine has been infested with a parasite and turned into a Carrier, which must then be killed.

 Target

### Beast From The Abyss NOT ACTIVE

An Endworm has appeared in the nearby waters, causing all submarine travel in the area to be cancelled. The player is asked to kill the destructive foe, and is promised a hefty reward of 10,000 credits for the deed. Aside from the inherent cataclysm that always results from facing an Endworm, the mission is rather straightforward.

## Cargo Missions

**Cargo Missions** are the easiest (and thus, least rewarding) Missions in the game. They task the player with delivering a number of items, stored in Cargo Crates, to the destination on the Map where the Mission is available to choose.

Most Cargo Missions require the full Cargo to be delivered intact in the original Crate.

During the course of the round, the Cargo may be taken out, moved or manipulated as long as the entirety of the Cargo is inside its original Crate by the time the Submarine reaches the destination.

It's also worth noting that Cargo that is not inside its Crate will not be removed by the end of the round.confirmation needed

There are seven Cargo Missions:

###  Explosive Cargo

**Explosive Cargo** is one of the Cargo Missions the crew may receive. The Cargo is mostly explosive items, so certain precautions should be taken.

There are two variations of this Mission:

 Target
 Reward
+10 RP**Outpost**+10 RP**Jovian Separatists**

#### Compound N

`id: cargocompoundn`

> *"A local arms dealer is offering 2,000 marks in exchange for delivering two crates of high explosives to a customer in [Mission Location's name].*"
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The crew is tasked with delivering two crates of 30 explosive items to the end point of the map. One of the crates contains 10 units of Compound N, while the other contains 10 Detonators, each of which contains a unit of Compound N.

The Mission is completed once the Submarine reaches the destination with the Cargo. The Mission is failed if the Submarine reaches the destination and any of the Cargo has been used and/or gone missing.

In Campaign, this Mission can be unlocked in Colony, Military Outpost, both of which are adjacent to an Outpost, and Habitation Outpost adjacent to Colony, Military Outpost, and Mining Outpost.

 Target
 Reward
+10 RP**Outpost**+10 RP**Jovian Separatists**

#### Volatile Compound N NOT ACTIVE

`id: cargovolatilecompoundn`

> *"A local arms dealer is offering 2,000 marks in exchange for delivering two crates of high explosives to a customer in [Mission Location's name].*"
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This Mission is identical to the Compound N variation, with the only difference being that one of the units of Compound N loaded inside a Detonator is replaced by Volatile Compound N, which will randomly explode after a certain time. In addition, it isn't required to deliver the full Cargo to finish this Mission.

This Mission can not be distinguished from its first variation upon receiving it. The recommended course of action is checking out the Cargo, and jettisoning the Volatile Compound N before it has a chance to blow up, and proceeding as normal.

The Mission is completed once the Submarine reaches the destination with the Cargo of at least 25 items. The Mission is failed if the Submarine reaches the destination and the Cargo has fewer than 25 items.

In Campaign, this Mission can be unlocked in Colony and Military Outpost, both of which are adjacent to an Outpost.

 Target
 Reward
+10 RP**Outpost**+10 RP**Europa Coalition**

###  Chemical Shipment

`id: cargochemicals`

> *"Reseachers of [Current Outpost's name] need someone to deliver some dangerous chemicals to [Mission Location's name] for a reward of 1,500 marks."*
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The crew is tasked with delivering two Crates of 20 Chemicals to the destination, and ensuring that the entirety of the Cargo reaches the destination intact. One cargo contains 5 units of Fentanyl and 5 units of Sulphuric Acid. The other contains 5 units of Morbusine, 3 units of Flash Powder, and 2 units of Chloral Hydrate.

The Mission is completed once the Submarine reaches the destination with the Cargo. The Mission is failed if the Submarine reaches the destination and any of the Cargo has been used and/or gone missing.

In Campaign, this Mission can be unlocked in Colony, Habitation Outpost, and Research Outpost, all of which are adjacent to an Outpost.

 Target
 Reward
+5 RP**Outpost**+10 RP**The Church of Husk**

### Biohazard

`id: cargohuskeggs`

> *"Local researchers are offering 1,900 marks for delivering a container of husk parasite eggs to [Mission Location's name]."*
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The crew is tasked with delivering a Crate containing 10 units of Velonaceps Calyx Eggs (also known as Husk Eggs) to the destination.

Despite the apparent danger of Husk eggs, this Mission is not actually dangerous at all, as the only way to become infected by the Husk eggs is to voluntarily ingest them or to be injected by a rogue player, and still, Calyxanide can be fabricated from the Velonaceps Calyx Eggs to fight any infection.

The Mission is completed once the Submarine reaches the destination with the Cargo. The Mission is failed if the Submarine reaches the destination and any of the Cargo has been used and/or gone missing.

In Campaign, this Mission can be unlocked in Colony, Military Outpost, and Research Outpost, all of which are adjacent to an Outpost.

 Target
 Reward
+10 RP**Outpost**

###  Handle With Care

`id: cargonitroglycerin`

> *"Local researchers are offering 2,000 marks for delivering a large amount of nitroglycerin to [Mission Location's name]."*
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The crew is tasked with delivering two Crates of 20 explosives, each containing 10 units of Nitroglycerin, to the destination.

This Mission is extremely dangerous, as Nitroglycerin will explode if subjected to an impact strong enough. This may be caused by poor handling of the Crate, or by being pushed by large Creatures such as a Moloch.

The Mission is completed once the Submarine reaches the destination with the Cargo. The mission is failed if the Submarine reaches the destination and any of the Cargo has exploded and/or gone missing.

In Campaign, this Mission can be unlocked in non-Mining Outpost types adjacent to an Outpost.

 Target
 Reward
+15 RP**Children of The Honkmother**-5 RP**Europa Coalition**

###  Praise The Honkmother

`id: cargoclowngear`

> *"A local clown syndicate is offering 2,000 marks for delivering a shipment of clowning supplies to [Mission Location's name]."*
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The rare Mission tasks the crew with delivering two Crates full of Clown Ensemble related items to the destination.

The Mission is completed once the Submarine reaches the destination with at least 35 out of the starting 40 Clown items in the original Crates.

In Campaign, this Mission can be unlocked in every type of Outpost adjacent to an Outpost.

###  Mining Outpost Material Transport

**Mining Outpost Material Transport** is a Mission involving delivering Material items from the current Outpost to the next one.

There are two variations of this Mission:

 Target
 Reward
+10 RP**Outpost**+5 RP**Europa Coalition**

#### Construction

`id: cargoconstructionminerals`

> *"A consignment of materials for construction needs to be transported to [Mission Location's name] and the crew chief here is prepared to pay 2,000 marks for your trouble."*
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The crew is tasked with delivering two Crates of Crafting Materials to the destination intact. The Cargo contains a total of 40 units of Copper, Iron, Titanium, and Lead.

The Mission is completed once the Submarine reaches the destination with the Cargo. The mission is failed if any of the Cargo is missing by the time the Submarine reaches the destination.

In Campaign, this Mission can be unlocked exclusively in Colony adjacent to Habitation Outpost and Mining Outpost adjacent to an Outpost.

 Target
 Reward
+10 RP**Outpost**+5 RP**Europa Coalition**

#### Security

`id: cargosecurityminerals`

> *"The security team at [Mission Location's name] needs to be resupplied with materials for weapon fabrication. There's 2,000 marks for you if you get these supplies to them."*
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The crew is tasked with delivering two Crates of Crafting Materials to the destination intact. The Cargo contains a total of 40 units of Aluminium, Iron, Titanium, Lead, Magnesium, Sodium and Potassium.

The Mission is completed once the Submarine reaches the destination with the Cargo. The Mission is failed if any of the Cargo is missing by the time the Submarine reaches the destination.

In Campaign, this Mission can be unlocked exclusively in Colony adjacent to Military Outpost and Mining Outpost adjacent to an Outpost.

###  Medical Item Transport

**Medical Item Transport** is a Mission involving delivering Chemicals and Medical items from the current Outpost to the next one.

There are two variations of this Mission:

 Target
 Reward
+10 RP**Outpost**+5 RP**Europa Coalition**

#### Normal

`id: cargomeditems`

> *"A consignment of medical items needs to be transported to [Mission Location's name]. There's 1,500 marks if you can get them there."*
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The crew is tasked with delivering two Crates of Medical supplies to the destination, and ensuring that the entirety of the Cargo reaches the destination intact.

The Cargo contains a total of 40 items, made up by all kinds of Medical items, such as Blood Packs, Morphine, Broad-spectrum Antibiotics and Bandages among others.

The Mission is completed once the Submarine reaches the destination with the Cargo. The Mission is failed if the Submarine reaches the destination and any of the Cargo has been used and/or gone missing.

In Campaign, this Mission can be unlocked in Colony and Research Outpost, both of which are adjacent to an Outpost.

#### Emergency

 Target
 Reward
+20 RP**Outpost**

`id: cargomedemergency`

> *"A crew member over at [Mission Location's name] has gone and get themselves a nasty case of morbusine poisoning. They might stand a chance of survival if you can get a shipment of antidote to them ASAP... You'll be paid 1,500 marks on delivery."*
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The crew is tasked with delivering a Crate with 5 units of Morbusine Antidote to the destination, and ensuring that the entirety of the Cargo reaches the destination intact.

The Mission is completed once the Submarine reaches the destination with the Cargo. The Mission is failed if the Submarine reaches the destination and any of the Cargo has been used and/or gone missing.

In Campaign, this Mission can be unlocked in Colony and Research Outpost, both of which are adjacent to an Outpost.

## Combat Missions

**Combat Missions** are PVP oriented Missions, which are only available in Multiplayer.

There's only one Mission of this type:

###  Search and Destroy

*See:* Search and Destroy

`id: pvpmission`

> *"A Coalition vessel has been dispatched from [location1] to destroy a renegade vessel at the outskirts of [location2]."*
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In this Mission, the players are split up in 2 separate ships, the Europa Coalition, and the Renegades (Jovian Separatists), tasked with destroying each other.

> *"A renegade vessel has been detected at the outskirts of [location2]. Treason against the Europa Coalition is punishable by death—eliminate the renegades by any means necessary."*
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* Team Renegade:

> *"You're a member of the Jovian Separatists, a group opposing the Europa Coalition. According to your informants at [location1], a Coalition vessel has just been dispatched on a mission to take down your boat. Eliminate their crew by any means necessary."*
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## No Mission

Much like in Sandbox Mode and Mission Mode with all Mission types unticked, in Campaign, the crew may select **No Mission** when choosing a destination to travel. There are no requirements or rewards for the crew in the travel and they can do whatever they want as long as they reach the next destination or return to where they've left safely.