Level No. 3 "The Zombified Police Station"

**Level 3, Survival Difficulty Class: 5- Unsafe, Unsecure, Medium/Moderate Entity Count**

Level 3, also known by its nicknames "The Police Station" or "The Zombified Police Station" is a Police Station that is in disrepair. It is said that a zombie apocalypse broke out, and all remaining civilians and officers were either killed by other cops who turned out to be corrupt (Killing their own allies), cold-hearted civilians (that either killed innocent civilians and/or cops), suicides, zombified, turned into an Insanity or escaped.

## **Description:**

Level 3 is a Police Station, seemingly abandoned. This level may give a feeling of nostalgia, to those who have played Resident Evil 2, which featured a zombified Police Station. It is very dangerous as many zombies can be found in the area (Entity 2). There are four Main Areas of Level 3: The Basement, The First Story, The Parking Garage, and the Second Story. Each "Main Area" includes "Sub-Locations" in them. For example, the First Story has a break room, an interrogation room, and other rooms one would find in a police station. Other Areas that do not relate to the Police Station are: The City and The Highway

## Areas:

### **Area 1: Basement**

The first area 90% of Travelers spawn in, is the Basement of Level 3. The Basement is dark and does have light switches but they either do not work, or have dim lights. Some of these lights will also produce a hum/buzz until turned off. A small number of Zombies roam through the Basement. It is advised to not attack a zombie if you don't have the appropriate weapons, no matter how ballsy you are. The Basement also includes a few offices where workers used to work, a break room, and prison cells. Some doors will lead to the underground parking garage.

The basement also has a Sub-Level called "The Evidence Room" which contains many pieces of evidence that were used to put people who were accused of crimes in prison.

### **Area 2: The Cell Halls**

The 2ND Recorded Area of Level 3 are the Jail Cell Halls, or just known as “The Cells”, or “Cell Halls”. Most of the hallways in Level 3 contain spray paint on the walls, and messages on the walls containing creepy messages such as “Everyone dies, no escape”, “SOS”, “There’s no way out”, and other creepy messages. Some of the hallways contain jail cells, some of the cells might have dead corpses or skeletons in there, or even zombies. Not only that, but living humans can be found within the cells. But these humans are confirmed to be Nazi soldiers, originating from 1939-1945. They are known to speak German, or in English, but with German accents. They are commonly heard trying to plead with survivors to help them out. Most Nazi soldiers found on this map are either dead corpses, Nazi zombies, or Nazi soldiers trapped in cells.

It is theorized that these Nazi soldiers are soldiers that fought against the allies during WWII and were declared missing in action (MIA) and have suddenly no-clipped into The Labyrinth, but this theory has not been proven. It is advised to not help any Nazi soldiers as they could be untrustworthy, and the best things to do is to blast them if you have a gun, or use them as zombie bait so you can make your escape.

### Area 3: The Parking Garage

The Parking Garage is the 3RD Documented Main Area of Level 3. The Parking Garage houses Police Vehicles (And Rarely Military Vehicles) that date from the 1940s to the Present Day. There are also impounded cars that date from the 1940s to the Present Day as well. Around 45% of the cars found in the level do not work, but there are also other 55% are guaranteed to be in working order, albeit they may be missing things like doors, hubcaps, windows, etc. Another detail about the cars in the police station parking garage of Level 3, is some of the cars are crashed into each other, flipped over on their sides or even flipped over all together, some cars were reported to be seen on fire, and some look completely destroyed and toasted as if they were hit by a rocket launcher.

If survivors can open the basement garages, it will have a ramp leading to the street. Going Left leads to the Never-Ending City, and Going Right leads to a highway, that will lead to Level 69 of The Backrooms. If drivers decide to continue down the highway, after about 35 Minutes to an Hour of Driving, the city behind them (Where they came from) Disappears and there is no way back to Level 3. This may be a good sign, but it can lead to Three Levels: "Hall of Entities", The Backrooms Level 69, or any Level of The Backrooms or The Labyrinth that has a highway.

### **Area 5: The City**

The city of Level 3 appears to be a Large, Metropolitan City. The city includes things such as skyscrapers, stores, homes, apartments, and anything else you would find in your average city. Abandoned automobiles lay around the street, ranging from different types of brands, models, and years. Many buildings appear to be in a state of disrepair, possibly because of former inhabitants looting stores. It is not advised to seek shelter in the city of Level 3 unless you have the right equipment, especially a firearm, ammunition, and food, your chances of survival increase.

The city of Level 3 is dangerous, including mysterious. One strange factor is that anyone who sleeps on any bed with a black bedsheet will be woken up, falling into what is known as "The Void". Another strange factor that deals with beds is that if anyone who sleeps on a bed with a blue bedsheet will be teleported anywhere in Level 4. Doing this is possibly the safest method to travel to Level 4. Anyone who sleeps on a bed with a red bedsheet will be teleported to any Negative Levels.

### **Sub-Location 1: Break Rooms**

Break Rooms were the first "Sub-Location" documented. There are a total of three Break Rooms in Level 3, one in the Basement, one on the First Floor, and one on the Second Floor. Break Rooms are known to contain Tables, Chairs, Coffee Machines, Vending Machines, and boxes of Donuts. Mysteriously, consumed foods will replenish every hour. If properly barricaded, Break Rooms can be a good place survivors can stay, and/or create colonies. Be wary though, as Insanities or Zombies can be found in break rooms. If in a group with the appropriate weapons, you can take them out. If you are in a group or are alone without any weapons, run away.