Weapons

Weapons are the Players main source of damage. They can be found by either exploring Weapon Chambers or defeating Enemies. They come in 6 varieties known as "Weapon Types", or "Weapon Motions".

They're all quite unique in their own ways, and each have their benefits/drawbacks; the best weapon type comes down to what build you're going for in a given dream, and general playstyle of the player.

## Weapon Types

### Empty-Handed

Empty-Handed- or fists- is the first weapon that the player starts off with and is one of the most versatile. Fists use a light/heavy attack combo system where the primary attack is light and the alternative attack is heavy. Using Heavy will end a combo, but will often dish a lot of damage out in a short burst.

If the player wants to switch to their fists, they can place any other weapon type on a Weapon Rack.

* Fists

### Swords

Swords are the most "balanced" in terms of stats; jack of all trades, master of none.

Alternative attacks with the sword are a 2 part attack

* The player raises the sword above their shoulder, and strikes with the hilt in a downwards motion paralyzing any enemies it hits.
* The player pulls the sword back- blade facing ahead- and thrusts forward

* Longsword
* Demon Sword
* Ancient Sword
* Minotaur Blade
* Obsidian Blade
* Torch

### Hammers

Hammers have the most damage output, but heavily lack in attack speed.

Their Alternative Attack is a 2 part attack

* The player lowers the hammer to their hip while charging, and swings in an large upwards motion
* Shortly after reaching the apex of the previous motion, the hammer slams in a downwards arc and emits a shockwave against any structure it hit.

* Sledgehammer
* Golem Arm
* Sledgeaxe
* Waraxe
* Overdrive Hammer

### Spears

Spears are often regarded as the safest option when it comes to choosing a weapon type. Their long-range allows you to deal damage from a much further distance, and they have a rather long combo string to keep enemies at bay.

Their Alternative attack is one of the most unique in the game; as it allows you to the throw the spear a great distance to impale enemies and structures alike. This can be a great tool for both combat and traversal and is highly applicable in many situations.

* Spear
* Demon Trident
* Glaive
* Molten Spetum
* Stalactite

### Karambits

Karambits are the Risk/Reward of the weapon types. Being a small knife, karambits force you to be up close and personal to the enemy; limiting your reaction time and possibly putting you into more danger than necessary.

The alternative attack for a Karambit is a counter; which upon using successfully will teleport the player to the enemy's location and stab the knife forwards to deal devastating damage.

* Rusted Knife
* Thief's Dagger
* Hunter's Knife
* Ruby Karambit

### Shields

Shields are a weapon introduced in version 1.3.1. They are notorious for their subpar range, damage and main combo string. They are a weapon for those who want a more "retaliation" or "defensive" build.

Holding the alternative attack button will initiate a blocking stance, which slows the player, but reduces all damage by 50%. Releasing the button will transition the shield into a parry. This parry has a hitbox which can paralyze enemies, and if timed correctly will negate all damage and still trigger any on-hurt effects by items.

* Wooden Shield
* Stop Sign
* Demonic Shield

## 1 handed vs 2 handed

It's good practice to be mindful of whether the weapon wielded requires one, or both of the players hands.

1 handed weapons will allow the player to freely use gear whenever they want. This can be a lifesaver in some scenarios since you can drink a Life Potion while fighting, or use Throwing Knives up close for extra damage.

2 handed weapons will restrict the player. They need to use 2 hands to wield the weapon, so if they're in the middle of a combo, they'll need to wait to use gear.

The Fists are the only exception; they're the only "Hybrid" weapon. Using gear with Fists does not prevent your combo completely, but instead limits the combo severely.

*1 handed types*

* Swords
* Karambits
* Shields

*2 handed types*

* Hammers
* Spears

*Hybrid*

* Empty-Handed

## Trivia

* The highest base damage out of the weapons belongs to the Waraxe, at a whopping 100; this of course is held back by having the lowest combo string in the game at 1. It could be a good idea to find the Ancient Crossbones item, which gives the Waraxe a second swing
* On the contrary, the lowest base damage out of the weapons belongs to the Spear at a pitiful 22.
* There is an unused Weapon Type partially developed within the game's code: the Halberd. It was deemed too powerful to be part of the game's full release because of it having the power of a hammer, but the range of a spear.
* According to Ryan Olah, (The Developer) the **Weapon** pickup sound is a popsicle being pulled out of effectively an ice tray in such a way that it scrapped against the plastic. Furthermore, the popsicles were made of frozen Sprite and "weren't really that great."