Banner

For the image, see Banner (image).

* Banner
* Wall Banner

**Banners** are tall decorative blocks, featuring a field that is highly customizable using dyes and banner patterns.

## Obtaining

### Breaking

Banners can be broken with or without a tool, but an axe is fastest.

 Tool
 Golden | 0.15

1. ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.

A banner also breaks and drops itself as an item if the block the banner is attached to is moved, removed, or destroyed.

### Natural generation

* Black Inverted Chevron
 Gray Banner
 Light Gray Banner
 Ominous Banner‌[*JE only*]
Illager Banner‌[*BE & edu only*]
In *Java Edition*, the ominous banner cannot be crafted or copied because the design uses 8 patterns.
In *Bedrock Edition*, the illager banner is a separate type that cannot be placed in a loom.
* Light Gray Base
* Gray Pale
* Light Gray Bordure
* Black Fess
* Light Gray Per Fess
* Light Gray Roundel
* Black Bordure

 Brown Banner
 Black Banner

### Crafting

Banners can be crafted from six wool and a stick in a pattern resembling a sign.

### Trading

Expert-level cartographer villagers always offer to sell 1 or 2 blank banners of a random color for 3 emeralds. Expert-level shepherd villagers have a 2⁄7 chance of offering the same trade.‌[*Java Edition only*]

In *Bedrock Edition*, expert-level cartographer and shepherd villagers both offer to sell one of 16 blank banners for 3 emeralds as part of their trades.

### Mob loot

Illagers that spawn carrying an ominous banner‌[*JE only*] / illager banner‌[*BE & edu only*] always drop it upon death.

## Usage

There are 16 colored blank banners, and numerous patterns each available in each of the 16 colors. A banner can feature up to 6 different patterns. The top layer of a banner (or the last pattern added) can be washed off by using it on a cauldron containing water.

Banners, much like signs, can be placed both on the ground facing in any direction, or on a wall. They gently sway as if affected by a breeze, regardless of dimension or location.

Banners have no collision mask as they are completely non-solid, so entities can move through them.

Other blocks (including other banners) can be placed on any edge of a banner's hitbox, which is only one block high despite the banner appearing as two blocks tall. This makes it possible to overlap another solid block on the top half of a banner for floor banners, or the bottom half of wall banners.

When a banner is placed on the side of a block, its position is set by the top block, and it is possible to place it so it appears half buried.

Banners can also be placed in item frames, where they simply appear as their item model.

Water and lava flow around banners. In *Bedrock Edition*, banners can be waterlogged.

* Water can be placed below wall banners
* Water flows around a banner on the ground

Lava can create fire in air blocks next to banners as if the banners were flammable, but the banners do not burn (and cannot be burned by other methods). Banners also cannot be moved by pistons.

If a banner is renamed on an anvil, it retains its name when a pattern is added, but not when a pattern is removed.

### Helmet

**This feature is exclusive to  *Java Edition*.**

While a banner cannot be equipped in the head slot in Survival mode, equipping it using commands causes it to appear on top of the player. This is how raid captains wear banners‌[*JE only*].

### Chestplate

**This feature is exclusive to  *Bedrock Edition*.**

While a banner cannot be equipped in the chestplate slot in Survival mode, equipping it using NBT editors causes it to appear on top of the player. This is how raid captains wear banners‌[*BE & edu only*].

### Crafting ingredient

Shields can have patterns applied to them using banners. The shield pattern has a smaller resolution than the banner pattern, causing them to look different or offset. Banners that have more than six patterns, such as Ominous Banners or banners obtained through inventory editors, will be reduced to six patterns on the shield.

### Copying

Banners can be copied with a blank banner to make multiple identical banners. Banners with more than 6 patterns applied using commands cannot be copied in this manner.

### Map marker

**This feature is exclusive to  *Java Edition*.**

In *Java Edition*, using on a standing banner with a map selected places a marker of the banner's position on the selected map, and using on the banner again removes the marker. Note that wall banners cannot serve as map markers. The marker has the same color as the banner's base without decorations. The marker is removed if the banner is destroyed unless the map is locked using a cartography table. If the banner is renamed, the name appears below the marker.

### Patterns

See also: List of patterned banners

A banner may have up to six layers of patterns, which are overlaid with the last-crafted on top. A banner can have up to 16 layers of patterns with the use of commands. The total number of unique banners is approximately 2.3x10^16 (or 23 quadrillion).

Any color banner can be used; the pattern overlays the color. In *Java Edition*, a loom is used to make patterns. However, in *Bedrock Edition*, the patterns can be made in a loom or a crafting table.

A banner can have more than six layers of patterns through the commands `/give`, `/setblock` or `/fill`. This only works in *Java Edition*, as Bedrock Edition doesn't have any NBT commands. Here is an example of a mining banner with seven different patterns. There is specific codes for the colors and patterns that you have to input.

`/give @p white_banner{display:{Name:"\"Mining Industries Banner\""},BlockEntityTag:{Patterns:[{Pattern:"cr",Color:15},{Pattern:"bs",Color:15},{Pattern:"sc",Color:12},{Pattern:"ms",Color:0},{Pattern:"hh",Color:15},{Pattern:"bo",Color:15},{Pattern:"tts",Color:8}]}} 1`

#### Loom recipes

Main page: Template:Banner pattern loom recipes[edit]

#### Crafting recipes

Main article: Banner/Banner pattern crafting recipes[edit]

### Renaming

In *Java Edition*, a banner can be given a custom name that remains as the banner is placed and retrieved. The player can use an anvil to rename the banner item, or may change the `CustomName` tag using the `/data` command on the banner block.

### Fuel

Banners can be used as a fuel in furnaces, smelting 1.5 items per banner.

### Note Blocks

Banners can be placed under note blocks to produce "bass" sounds.

## Sounds

### Generic

*Java Edition*:

1. ↑ a b MC-177082

*Bedrock Edition*:

### Unique

*Java Edition*: *None*

*Bedrock Edition*:

## Data values

### ID

*Java Edition*:

*Bedrock Edition*:

1. ↑ ID of block's direct item form, which is used in savegame files and addons.
2. ↑ a b Unavailable with `/give` command
3. ↑ a b The block's direct item form has the same id as the block.

### Metadata

#### Item

In *Bedrock Edition*, banner items use the following data values:

### Item

In *Java Edition*, banner items use the following data values:

### Block states

See also: Block states

*Java Edition*:

Floor

Wall

*Bedrock Edition*:

Standing

Wall

* 2: north
* 3: south
* 4: west

### Block data

A banner has a block entity associated with it that holds additional data about the block.

*Bedrock Edition*:

See Bedrock Edition level format/Block entity format.
*Java Edition*:

See also: Block entity format

* Block entity data
	+ Tags common to all block entities
	+ CustomName: Optional. The name of this beacon in JSON text component, which appears when attempting to open it, while it is locked.
	+ Patterns: List of all patterns applied to the banner.
		- : An individual pattern.
			* Color: Color of the section.
			* Pattern: The banner pattern code the color is applied to.

### Item data

*Java Edition*:

Main article: Player.dat format
Banners, as items, use an NBT tag `BlockEntityTag` to indicate the patterns and details when it is placed.

* Item: The item
	+ tag: Additional information about the item. This tag is optional for most items.
		- BlockEntityTag: The details of the shulker box.
			* All block data, except tags common to all block entities.

*Bedrock Edition*:

See Bedrock Edition level format/Item format.

## History

**This section is missing information about The Nether Update.**
Please expand the section to include this information. Further details may exist on the talk page.

## Issues

Issues relating to "Banner" are maintained on the bug tracker. Report issues there.

## Trivia

* With 16 blank banners, 38 patterns of 16 colors each (608 uniquely-colored patterns), and 0 to 6 patterns per banner, the number of uniquely crafted banners is 16 × (6080 + 6081 + 6082 + 6083 + 6084 + 6085 + 6086) ≈ 809 quadrillion - 809 with 15 zeros (809,573,616,779,945,488). The number of visually distinct banners is smaller, because one or more patterns may completely cover other patterns, or the entire banner, or be duplicated due to the symmetric set of patterns (e.g. field or (yellow) + per pale azure (blue) = field azure + per pale or inverted).
	+ Not 38 patterns are available on BE, but 40 patterns of 16 colors each (640 uniquely-colored patterns), so the number is even greater. 16 × (6400 + 6401 + 6402 + 6403 + 6404 + 6405 + 6406) ≈ 1 quintillion - 1 with 18 zeros (1,101,232,303,249,827,856). This increases the number by almost 1.4 times, or almost 292 quadrillion, despite the addition of only 2 patterns.
* If a banner has over 6 patterns, only the six bottom-most patterns are displayed when hovered over in the inventory.
* The Mojang logo is called "Thing" in-game, which could be considered an alternate translation for mojäng. If Google Translate is used, it translates to "thingys" or "contraption".
	+ In the Swedish translation of the game, this pattern is, in fact, called *mojäng*.
* Banner textures are located in \assets\minecraft\textures\entity\banner.
	+ There are 40 monochrome textures, each containing all 6 sides of the banner.
	+ The texture of the back side is the mirrored texture of the front side.
	+ Compared to the texture files, textures' colors are inverted in-game due to them acting as masks for the re-colored base texture, base.png. That means white is visible, while black is transparent.
* Banners that have the purple NBT+ line in the bottom (obtained by holding Ctrl and middle-clicking the banner, which also copies the NBT tag of anything that the player points their crosshair to) actually have no difference with the base banner obtained by middle click.
* The Illager Banner in Bedrock Edition is available as a separate item but is just a second variant of the white banner.
	+ Standard variant of white banner is set to type 0.
	+ Illager variant is set to type 1.

## Gallery

* The first image of banners, as tweeted by Jens Bergensten.
* Another banner image from Jeb.
* Several banners made by Searge.
* Banners in the official 1.8 poster.
* An image, tweeted by Jeb, showcasing the changes he made to the banner color palette in the 1.12 update.
* The result of using gradient different numbers of times, each time increasing the level of gradient by 1.
* All positions and rotations of a banner
* A banner with the Mojang logo in an item frame.
* Banners floating outside of an End city tower.
* Banners hanging above the doorway of a woodland mansion master bedroom.
* Banner put in the helmet slot by using the command `/replaceitem`‌[*Bedrock Edition only*] or `/item replace`‌[*Java Edition only*].
* Banners in *Bedrock Edition*.
* A banner in the hand.
* A banner in the inventory.
* A banner in the crafting grid.
* A banner being given a pattern.

### Renders

* Ominous banner pattern in Java Edition.
* Illager banner pattern in Bedrock Edition.
* Old Ominous banner pattern.
* Washing with cauldron shows how to apply the ominous banner pattern.

### Lego Minecraft Banners

* Lego banners from 21127 and 21131
* Lego banner from 21138
* Lego banner from 21142
* Lego banner from 21144
* Another lego banner from 21144
* A third lego banner from 21144
* Lego banner from 21152
* Lego banners from 21155
* Lego ominous banner from 21160