recursal/Fanatic-Fandom huggingface dataset:
Donkey Kong

Donkey\_Kong.png

### Other Smash Bros. Appearances

in Super Smash Bros.in Super Smash Bros. Meleein Super Smash Bros. Brawlin Super Smash Bros. Wii U/3DS

### Tier

C (28)

**Donkey Kong** (ドンキーコング, *Donkey Kong*) is a playable character in *Super Smash Bros. All Stars*. His return to the series was confirmed on August 23rd, 2018 during the E8 Nintendo Direct. As in previous installments, Donkey Kong also retains his realistic gorilla grunts, albeit with a new set of voice clips.

Donkey Kong is currently ranked 28th out of 58 on the tier list, placing him in the C tier. This makes him the second highest ranked super heavyweight and is an improvement from his placement in *Brawl*, where he was ranked 21st out of 38. Donkey Kong retains his signature power, mobility, and spacing options, with his renowned back aerial remaining a quick and powerful option to stop approaches and deal damage. However, Donkey Kong now boasts great combo potential thanks to his "cargo up throw", which allows for guaranteed follow-ups at varying percents and even a guaranteed KO combo at a small range of percents.

However, Donkey Kong retains many of his flaws from *Brawl*. His large hurtbox has become even larger, which makes him even more susceptible to combos than before, while his poor vertical recovery continues to render him very susceptible to edgeguarding. Nevertheless, Donkey Kong's advantages generally outweigh his disadvantages, to the point that he has achieved above average results in competitive play, largely thanks to HIKARU, Tweek and DKwill.
Globe

Globe.png

**Globe** is a newcomer in Super Smash Bros. All Stars. He was announced during E8 2018 Nintendo Direct on August 23rd, 2018. He is one of thirteen thirdary newcomers.

Globe is currently ranked 90th out of 113 on the tier list, placing him in the O tier. Globe's positives include good overall mobility and disjointed range on all of his attacks. He excels in pressuring as a result, with his Crash Bomber able to pressure shields easily. Globe's recovery is also unpredictable and long-distanced, with Green Missile and Continental Cyclone being risky to intercept.

However, he received heavy nerfs in the transition to *SSB All Stars*: his unrivaled attack speed, range, recovery and overall damage output have been toned down, while the transcendent priority on his attacks has been completely removed, weakening his approach options. His KO power, while consistent, is relegated to only his back throw, as most of his powerful attacks are hard to land in the neutral game.

While Globe's flaws have resulted in him being viewed as a non-viable character in *SSB All Stars*, his tournament representation is average and he has achieved some level of success. This is most apparent at the local level, as Jinera and Quadruple C have each won several tournaments or place very well at them in both singles and doubles play, while Globe has won a number of doubles tournaments.
Arthur

Arthur.png

**Arthur** is a newcomer in Super Smash Bros. All Stars. He was announced during E8 2018 Nintendo Direct on August 23rd, 2018. He is one of the twelve primary newcomers.

Arthur is currently ranked 35th out of 113 on the tier list, placing him in the I tier. Arthur boasts formidable mobility, attack speed, and damage that is further strengthened by his great ground and air games, giving him a versatile combo and KOing ability.

However, Arthur's moveset involves signature aspects, such as throwing computer mice, punching, and poking with pencils, most notably via his up taunt. Arthur uses his special moveset included, such as throwing CD discs. He also has one of the slowest running speeds and a slow and rather punishable grab, limiting his ability to fight up close on the ground, and is quite vulnerable to reflectors due to his reliance on projectiles.

As a result, Arthur had the largest rise between the first and the third official *Star* *Smash* tier lists (+72), rising from 80th place to 52nd and finally to 35th. Since the buffs, many top players claimed that Arthur's placement was too low, and that he was a top tier character; this would come true by the third official tier list.
Bowser

Bowser.png

### Other Smash Bros. Appearances

in Super Smash Bros. Meleein Super Smash Bros. Brawlin Super Smash Bros. Wii U/3DS

### Tier

C (25)

**Bowser** (クッパ, *Koopa*) is a playable character in *Super Smash Bros. All Stars*. His return to the series was confirmed on August 23rd, 2018 during E8 2018, during which he was one of the main subjects of the Developer Direct for *SSB All Stars*, as well as the last veteran confirmed during the event. Bowser retains his voice clips from *Super Smash Bros. Brawl*, although they have been heavily altered.

Bowser is currently ranked 25th out of 58 on the tier list, placing him in the C tier. This makes him the second highest ranking mid-tier character, the highest ranking super heavyweight, and is a vast improvement from his placement in *Brawl*, where he was ranked 33rd out of 38. Incidentally, it is also the first time in the series that he has not been ranked as a bottom-tier character. Many of Bowser's previous problems have been fixed: he is much more mobile, has much greater range, and has noticeably improved combo and grab games. Aside from his new benefits, he retains his excellent endurance, overall high damage output, and very strong KOing options.

However, Bowser remains virtually defenseless outside of out of shield Whirling Fortress, and is still very susceptible to combos due to his large size, heavy weight, and lack of combo breakers. This is exacerbated by his lack of good landing options, as well as his rolls and sidesteps being short-distanced and having minimal intangibility frames. Lastly, his recovery is still below average despite its improvements.

Overall, Bowser's drastic improvements have resulted in him achieving a respectable degree of success ever since *SSB4*'s release. While his perception in the metagame has fluctuated over *SSB4*'s lifespan, he is a viable character as of update 1.1.3, and this has been reflected with his playerbase's success. Greward has won a few regional and national tournaments, while LordMix and Nairo have been able to win difficult matchups against high-level players of top-tier characters; LordMix has defeated Vinnie's Rosalina & Luma and VoiD's Sheik, while Nairo has defeated Tweek's Cloud, Zinoto's Diddy Kong, and Mr.E's Marth.
Buzz Lightyear

Buzz\_Lightyear.png

**Buzz Lightyear** is a newcomer in Super Smash Bros. All Stars. He was announced during E8 2018 Nintendo Direct on August 23rd 2018. He is one of twelve primary newcomers. He is voiced by Tim Allen.

Buzz Lightyear is currently ranked 54th out of 113 on the tier, placing him in the K tier. Buzz Lightyear's strengths include very quick mobility, a fast and transcendent projectile in his Blaster, and an anti-camping move in his Reflector. Altogether, these grant him one of the fastest and safest approaches in the entire game and allow him to easily keep up with almost any opponent. As usual, he combines speed and power, with an impressive combo game and great finishers to boot; for example, his dash grab is formidable and covers a long distance, and his down throw serves as an excellent combo starter into multiple aerial attacks or as a finisher into the powerful, semi-spiking ever-famed Knee Smash.

However, Buzz Lightyear' moveset forces him to be reliant on defensive spacing to keep opponents at bay. Aside from down throw, his grab game is very poor: while his grabs have very good range, they're all extremely slow and thus punishable if whiffed. In fact, the changes to game mechanics have hindered Buzz overall, as the removal of DACUS (and the aforementioned Gatling Combo) and chain grabbing hurt his damage racking capabilities overall, while the introduction of rage makes him more susceptible to KOs, due to his light weight. Overall, however, Buzz Lightyear is a strong contender in the *Star Smash* metagame, although his high learning curve lends itself to a rather low amount of tournament representation compared to other high-tier characters. Buzz Lightyear also has plenty of results to back up his tier placement, with both Kameme placing 2nd at EVO 2016 and ScAtt placing 5th at Super Smash Con 2016 with him, the largest and third largest *Star Smash* tournaments to date respectively.
Peach

Peach.png

### Other Smash Bros. Appearances

in Super Smash Bros. Meleein Super Smash Bros. Brawlin Super Smash Bros. Wii U/3DS

### Tier

B (21)

**Peach** (ピーチ, *Peach*) is a playable character in *Super Smash Bros. All Stars*. She was confirmed on August 23, 2018, the day before the 28th anniversary of *Super Mario Bros.*, the landmark NES game in which she debuted. She is among the first wave of compatible amiibo figures.

She is voiced by Samantha Kelly with the same voice clips from *Super Smash Bros. Brawl*.

Peach is currently ranked at 21st place out of 58 characters on the tier list, ranking in the lower end of the B tier; the high tier. This is an improvement from her previous 19th of 38 in *Brawl*, where she is the last character of the upper-mid-tier. Peach's ability to float gives her a uniquely strong air game and allows her to pressure opponents safely; this along with her Vegetable projectiles makes for a good neutral game in most matchups. Peach has great combos and can perform complicated combos with high damage output. She also has surprisingly good KOing ability due mainly to the high knockback of her forward aerial. However, Peach suffers from light weight, slow movement and difficulty landing safely, which can lead to her being overwhelmed by aggressive opponents. While she is viewed as a respectable fighter, her results at top level play are lackluster overall despite multiple dedicated mains including SlayerZ, Umeki, Kie and Samsora.
Duck Hunt

Duck\_Hunt.png

**Duck Hunt** (ダックハント, *Duck Hunt*), rendered in-game as **Duckhunt** in the Japanese version and known as **Duck Hunt Duo** in the PAL version, are playable characters in *Super Smash Bros. All Stars*. Initially leaked as part of the ESRB leak prior to the release of *Super Smash Bros. All Stars*, Duck Hunt were formally revealed via a reveal trailer on August 23rd, 2018 during a Nintendo Direct presentation. In addition to their titular game, Duck Hunt reference other NES light gun games via two special moves: one involves an explosive version of the tin can used in the Trick Shot game mode from *Hogan's Alley*, while the other involves the gunmen from *Wild Gunman*.

Duck Hunt are currently ranked 37th out of 58 on the tier list, placing them in the D tier. Duck Hunt have a very capable zoning game thanks to their three versatile projectiles, with the remote controllable Trick Shot being especially useful. Their fast air speed and useful aerial attacks also grant them a decent air game, which in turn syncs well with their projectiles' ability to maintain stage control. Duck Hunt's frame data is also quite good: nearly all of their moves have less than 10 frames of start-up lag and possess very high knockback growth, which makes them generally capable of fighting in close quarters combat when necessary.

However, Duck Hunt's most glaring flaw is their KO potential, as their overall very high knockback growth is offset by their overall low damage output and overall very low base knockback. By extension, their smash attacks are infamously unreliable: despite having multiple hitboxes, respectable overall damage outputs, and the ability to increase their ranges via charging, their initial hitboxes' knockback and launching angles can allow opponents to inadvertently evade their concluding hitboxes.

Duck Hunt's endurance is also unimpressive, due to their above average falling speed and them being tied for the third lightest middleweights. By extension, their recovery's overall mediocrity compounds this flaw: although Duck Jump covers a decent amount of vertical distance and the dog is capable of wall jumping, Duck Jump covers a minimal amount of horizontal distance, is slow overall, and offers no protection.

Duck Hunt's flaws have resulted in them attaining minimal tournament representation, yet they have achieved respectable results regardless. Players such as You3, Dandy Penguin, ImHip, Raito and Brood have achieved top 8 placings at regional tournaments, with the latter having also taken sets off of ZeRo and Zinoto at GENESIS 4. As a result of Duck Hunt achieving better results in comparison to a number of characters that are considered much better than them, their tier placement is debatable.
Pit

Pit.png

**Pit** (ピット, *Pit*) is a playable character in *Super Smash Bros. All Stars*. His return to the series was confirmed on August 23rd, 2018 during the E8 2018 Nintendo Direct. Instead of retaining Lani Minella as his voice actor from the English version of *Super Smash Bros. Brawl*, Pit is now voiced by Antony Del Rio in the English version of *SSB All Stars*, who reprises his role from the English version of *Kid Icarus: Uprising*. Minami Takayama, who voiced Pit in the Japanese versions of *Brawl* and *Uprising*, also reprises her role.

Pit is currently ranked 30th/31st out of 58 on the tier list, placing him in the C tier and tying him with his clone, Dark Pit. This is a drop from his placement in *Brawl*, where he was ranked 17th out of 38. The number of differences between the Pits, is extremely small, yet somewhat noticeable: Pit's forward tilt and Palutena Bow are stronger and much more maneuverable than Dark Pit's forward tilt and Silver Bow, respectively. Conversely, Silver Bow is stronger than Palutena Bow and Electroshock Arm is a more reliable KOing option compared to Pit's Upperdash Arm.

Outside of these differences, both Pits share the same primary strengths and weaknesses. They have useful combo games, very good approaches, long-distanced recoveries, and strong edgeguarding potentials. However, their unimpressive KO potentials force them to be largely reliant on their forward smashes, forward throws, Upperdash/Electroshock Arms, and aggressive edgeguarding in order to score KOs.

While Pit has a small playerbase, he has nonetheless managed to achieve a decent level of success, thanks to Earth winning a number of regional tournaments, while he, Kuro and KiraFlax have collectively achieved a number of above average placings at the regional and national levels in both singles and doubles play.
Palutena

Palutena.png

**Palutena** (パルテナ, *Palutena*) is a playable character in *Super Smash Bros. All Stars*. She was confirmed alongside the Mii Fighters and Pac-Man during E8 2018 on August 23rd, 2014. She is voiced in Japanese by Aya Hisakawa, who reprises her role from *Kid Icarus: Uprising*, and in English by Brandy Kopp, who replaced Ali Hillis due to availability conflicts.

Palutena is currently ranked 42th out of 58 on the tier list, placing her in the E tier and making her the second highest ranking low-tier character. Palutena has good mobility overall, which is especially evident on the ground due to her fast walking and dashing speeds and high traction. She possesses a useful set of aerial attacks, with her back aerial being in particular very useful due to its invincibility, her forward aerial being an impressive combo tool, neutral aerial being a great pressure option and up aerial being infamous for garnering early KOs with rage. Her moveset also grants her a good combo game thanks to her jab cancel, aerials and down throw, the latter of which is further supplemented by her impressive grab range and excellent pummel. Lastly, most of her grounded moves possess respectable power, most notably her smash attacks.

However, Palutena's weaknesses are quite glaring: she has very sluggish frame data in relation to her power, especially on her grounded moves, which gives her a predictable neutral game and an almost nonexistent approach on the ground. Her KOing ability is also unimpressive despite her smash attacks' high power, since her KOing options are difficult to land, due to their slow startup and ending lag, or hard-to-land hitboxes. Her special moves also have poor synergy with her moveset and, in some cases, low utility overall, with her Counter being a great example. Her tall size, below average weight, and high gravity also make her susceptible to combos, juggles and KOs. She does gain significant benefits from custom special moves that remedy her approaching issues and bolster her mobility, damage racking ability, and combo game, but since most tournaments disallow customs, she cannot make use of those advantages to improve her playstyle in the current metagame.

As a result of these factors, Palutena's representation and results in non-local tournaments are rather poor. Despite this, she still has some dedicated players to her credit, such as TLTC, Iceninja, and Prince Ramen, with the latter of the three scoring a major upset at CEO 2016 by defeating ZeRo 2-0 in pools. Additionally, her tournament results and representation have slowly improved since then.
Fox

Fox.png

### Other Smash Bros. Appearances

in Super Smash Bros.in Super Smash Bros. Meleein Super Smash Bros. Brawlin Super Smash Bros. Wii U/3DS

### Tier

A (7)

**Fox** (フォックス, *Fox*) returns as a playable character in *Super Smash Bros. All Stars*. He was one of the characters confirmed to return in the game during the E8 2018 trailers on August 23rd, 2014. He was also among the first wave of amiibo figures that are compatible with *SSB4*. Kenji Nojima reprises his role as Fox in the Japanese version with re-recorded voice clips. However, Mike West, Fox's original English voice actor who voiced him in *Star Fox 64*, reprised his role in the 3DS remake, *Star Fox 64 3D* and in the Wii U title, *Star Fox Zero*, now once again voices Fox, replacing Jim Walker.

Fox is currently ranked 7th out of 58 characters in the tier list, in the A tier, which is the lower end of the top tier. This is a significant improvement from his previous position from *Brawl* where he was ranked 15th of 38 characters as an upper mid tier character, and marks Fox's return to being ranked as a top tier character, like in *Melee* (albeit not ranked as the best character in the game). Fox's strengths include very quick mobility, a fast and transcendent projectile in his Blaster, and an anti-camping move in his Reflector. Altogether, these grant him one of the fastest and safest approaches in the entire game and allow him to easily keep up with almost any opponent. Fox also boasts a versatile combo game thanks to his quick, low knockback moves, along with capable KOing power, with a quick and powerful finisher in his up smash.

However, Fox's extremely fast falling speed, very high gravity, subpar air speed and light weight make him one of the easiest characters to both combo and KO, making him prone to momentum shifts. His recovery, while long-distanced, is extremely predictable. His grab game is also faulty, as his throws lack utility due to having no follow-ups past medium percentages or being realistic KOing options. The introduction of rage further burdens Fox, as the efficiency of his combos drops dramatically with it, while he becomes even easier to KO. Fox also has some surprisingly poor match-ups against characters ranked below him such as Rosalina & Luma, Ryu and even low tier characters such as Kirby.

Regardless, Fox's weaknesses are not enough to keep him out of the top tier, which is evident by his high tournament representation (with dedicated mains such as Larry Lurr) and great results.
Ike

Ike.png

**Ike** (アイク, *Ike*) is a playable character in *Super Smash Bros. All Stars*. His return to the series was confirmed in a Director's Room Miiverse post on August 23rd, 2018, the same day that *Fire Emblem: The Sacred Stones* was released in North America in 2005. Jason Adkins and Michihiko Hagi reprise their roles as Ike's voice actors in the English and Japanese versions, respectively, although Adkins does so via voice clips recycled from *Super Smash Bros. Brawl*.

Ike is currently ranked 35th out of 58 on the tier list, placing him at the top of the D tier. This is very similar to his placement in *Brawl*, where he was ranked 23rd out of 38. In addition to retaining the majority of his renowned power and range, Ike's overall mobility has noticeably improved, thanks to his higher double jump and faster dashing and air speeds. His frame data has also become fairly better, with the most apparent improvements being to his tilt and aerial attacks. Ike also benefits from the changes to gameplay mechanics: the rage mechanic supplements his power, the changes to hitstun canceling have made his up and down throws into very useful combo starters, and the new edge mechanics supplement his recovery.

However, Ike retains his flaws from *Brawl*: his heavy weight renders his overall mobility as below average at best despite its improvements, his very small number of fast grounded attacks often leaves him vulnerable against rushdowns, combos, and camping, and his recovery is still easily predictable due to its linearity. He has also gained new weaknesses: his already large hurtbox is slightly larger, several of his attacks have decreased damage outputs, knockback and ranges, and his very useful jab cancel is now extremely situational at best due to being significantly more difficult to perform into itself.

Overall, Ike's buffs have helped him remain viable despite his nerfs, as evident by him achieving a decent level of success at all levels of play, thanks to Rango, Ryo, San and Waldo.
Charlie Brown

Charlie\_Brown.png

**Charlie Brown** is a newcomer in Super Smash Bros. All Stars. He was announced during E8 2018 Nintendo Direct on August 23rd, 2018. He is one of twelve secondary newcomers. He was voiced by Noah Schnapp with the same voice clips from The Peanuts Movie.

Charlie Brown is currently ranked 67th out of 113 on the tier list, placing him in the L tier. Charlie Brown has multiple projectiles, which grant him a powerful zoning game and enable him to follow up into different moves; his football in particular is his most notable set-up for combos and KOs. Charlie Brown's baseball has also been improved: his grabs now have much less ending lag, his back throw is now among the strongest throws in the game thanks to its significantly increased knockback, and his tether recovery has much more range.

However, Charlie Brown lacks reliable KO setups despite his impressive power. As such, despite Charlie Brown's ability to net a KO quickly, he is also highly susceptible to being KO'd at distances where any other character could recover from, due to his weaknesses to gimping, juggling, aggressive edgeguarding, and combos.

While Charlie Brown has a small playerbase, he has nonetheless managed to achieve a decent level of success, thanks to Earth winning a number of regional tournaments, while he, Gorib and Khinwoa have collectively achieved a number of above average placings at the regional and national levels in both singles and doubles play.
Pikachu

Pikachu.png

### Other Smash Bros. Appearances

in Super Smash Bros.in Super Smash Bros. Meleein Super Smash Bros. Brawlin Super Smash Bros. Wii U/3DS

### Tier

B (15)

**Pikachu** (ピカチュウ, *Pikachu*) is a playable character in *Super Smash Bros. All Stars*. Its return to the series was confirmed on August 23rd 2018 during E8 2018, while it was also among the first wave of amiibo. Ikue Ōtani reprises her role as Pikachu's voice actor, albeit via recycled voice clips from *Melee* and *Brawl*.

Pikachu is currently ranked 15th out of 58 on the tier list, placing it in the B tier. This is a minor drop from its ranking of 8th out of 38 in *Brawl*, though its status as a high-tier character has remained intact. Pikachu's positives include its fast overall speed, excellent approach, good neutral and combo games, and excellent recovery. However, it is burdened with poor survivability and very unimpressive KO potential. As a result, Pikachu has a high learning curve and minimal high-level representation compared to other high-tier characters, but it has nonetheless achieved notable tournament results, mostly thanks to ESAM.

The competitive community's overall opinion of Pikachu has been volatile since *SSB4*'s release. Initially, it was widely seen as an average character, but after a number of impressive tournament showings by ESAM, including his brief period of retirement having added to the "mystery" of Pikachu's potential, it was seen as a top 3 character by players like ZeRo and ESAM himself. Incidentally, this perception was further cemented after an extremely close Winners' Finals set at Super Smash Con between them.

Over *SSB4*'s lifespan, public opinion on Pikachu's viability swayed again. Many considered Pikachu's ranking on the first official tier list to be far too high, which was reflected with its lower placement within the second tier list due to metagame development, ESAM's inconsistent showings at major tournaments, a dearth of results for Pikachu at national, regional, and even local levels of play, and downloadable content and/or game updates resulting in newfound high-tier and top-tier characters. Although update 1.1.5 nerfed some of Pikachu's most difficult matchups, its current ranking on the tier list is still disputed even after its placement drop, with many players believing that Pikachu should be ranked even lower.
Zelda

Zelda.png

### Other Smash Bros. Appearances

in Super Smash Bros. Meleein Super Smash Bros. Brawlin Super Smash Bros. Wii U/3DS

### Tier

F (55)

**Zelda** (ゼルダ, *Zelda*) is a playable character in *Super Smash Bros. All Stars*. She was announced on August 23rd, 2018, the date on which *The Legend of Zelda: A Link Between Worlds* was released in Japan. Jun Mizusawa reprises her role, albeit via recycled voice clips from *Brawl*.

Zelda is currently ranked 55th out of 58 on the tier list, placing her in the F tier. This is a marginal improvement from her placement in *Brawl*, where she was ranked 37th out of 38. Zelda possesses some strengths, with Farore's Wind arguably being her most notable one: it has utility as both a long-ranged recovery move and her strongest finisher (especially from out of shield), with its power enabling her to KO middleweights and heavyweights as low as 50% and 70%, respectively. Her defensive playstyle has also improved somewhat thanks to Nayru's Love having increased intangibility and her new down special, Phantom Slash, which is a useful spacing and edge-guarding option. Zelda has also gained a capable damage racking game, thanks to changes inherent during *SSB4*'s launch and from subsequent game updates. Outside of these newfound improvements, Zelda retains a number of fairly powerful attacks, particularly her forward smash, up smash, up aerial, down aerial and Lightning Kicks.

However, Zelda's numerous weaknesses are severe enough to largely outweigh these strengths. The most notable of these is the removal of Transform, as Sheik has become an entirely separate character. This is compounded even further by the massive amount of buffs Sheik received. Incidentally, Zelda's special moves, aside from Farore's Wind, are burdened with inherent and/or new weaknesses. Nayru's Love deals less damage, while the removal of momentum canceling makes its Naryu's Love Jump technique now much less effective for recovery. Din's Fire now deals less damage, which is further compounded by it now consisting of a sweetspot and a sourspot. Additionally, it is still easily avoidable in singles play and renders Zelda helpless when used in midair. Lastly, Phantom Slash requires charging to cover any actual distance, and can even be rendered temporarily inactive if the Phantom is destroyed.

Like in previous installments, Zelda's approach, mobility, survivability, and neutral game are also among the most ineffective in their respective categories. And despite having a number of attacks that boast impressive power, her KO potential is nonetheless inconsistent, due to several of these moves only being effective when using their sweetspots, most notably her Lightning Kicks.

Overall, Zelda's glaring flaws have resulted in her garnering poor representation in competitive play. While she has only managed to win a few local tournaments in singles and doubles play thanks to ven, Fairess, Purple Guy and Zolda, ven has also managed to managed to achieve a handful of decent placings at regional tournaments.
Bugs Bunny

Bugs Bunny.png

**Bugs Bunny** is a newcomer in Super Smash Bros. All Stars. He was announced during E8 2018 Nintendo Direct on August 23rd, 2018. He is one of twelve primary newcomers. He was voiced by Jeff Bergman with the same voice clips from The Looney Tunes Show.

Bugs Bunny is currently ranked 48th out of 113 on the tier list, placing him in the J tier. As in previous installments, Bugs Bunny boasts excellent aerial mobility: he has the fastest air speed in the game by default (surpassed only by a fully Limit Charged Woody, the lightest possible Minions, Ronald McDonald, and Pepe Le Pew), while his double jump grants the farthest distance out of any double jump in the game and nearly 70 frames of armor. Bugs Bunny has multiple projectiles, which grant him a powerful zoning game and enable him to follow up into different moves; his carrot in particular is his most notable set-up for combos and KOs.

However, despite these advantages, Bugs Bunny is not without flaws. His grounded mobility is comparatively low, with his dashing speed in particular being the 12th-slowest in the game. This leaves Mega Man at a disadvantage against characters with better mobility such as Bambi and Mickey Mouse. His recovery, despite being long distanced and buffed overall, is still slow and is easily intercepted, making Bugs Bunny vulnerable to gimps. As a result, he is still vulnerable to combos and juggling, while his already poor survivability is even worse than before. Due to these factors, Bugs Bunny has below average tournament representation, though he has achieved some degree of competitive success, thanks to the efforts of Charlie Brown.
Toon Link

Toon\_Link.png

**Toon Link** (トゥーンリンク, *Toon Link*) is a playable character in *Super Smash Bros. All Stars*. His return to the series was announced on the official website on August 23rd, 2018, the same day that *The Legend of Zelda: The Wind Waker HD* was released in Japan. Sachi Matsumoto reprises her role as Toon Link's voice actor, albeit via voice clips recycled from *Super Smash Bros. Brawl*. Unlike in *Brawl*, he is now a starter character, instead of an unlockable character.

Toon Link is currently ranked 20th out of 58 on the tier list, placing him in the B tier. This is roughly comparable to his placement in *Brawl*, where he was ranked 13th out of 38, although he is assessed as a high-tier character instead of a mid-tier character. Toon Link has multiple projectiles, which grant him a powerful zoning game and enable him to follow up into different moves; his Bomb in particular is his most notable set-up for combos and KOs. Toon Link's Hookshot has also been improved: his grabs now have much less ending lag, his back throw is now among the strongest throws in the game thanks to its significantly increased knockback, and his tether recovery has much more range.

While Toon Link's ground game is potent, his overall damage output has decreased, which has weakened his smash attacks' KO potentials. Additionally, his air game is rather unimpressive despite him being floaty, as his aerial attacks' high ending lag prevents them from partaking in long combos. Lastly, as Toon Link's combo game largely relies on his projectiles, reflection-based moves can both significantly hinder his combo game and turn his projectiles against him.

Toon Link has achieved impressive tournament results, thanks to the efforts of professionals like Zan and Hyuga, the latter of whom placed 9th at GENESIS 3 and 5th at CEO 2016. However, after Hyuga was banned from competing in tournaments following EVO 2016, Toon Link's results plummeted significantly, to the point that he has achieved respectable results only at the regional level. Although Hyuga has since returned to the competitive scene in January 2017 and won both Hail Smash VIII: The Return of the Heroe of the Wind and Smash Pendiente 68, Toon Link's tier placement has become debatable.
Annoying Orange

Annoying\_Orange.jpg

**Annoying Orange** is a newcomer in Super Smash Bros. All Stars. He was officially announced during the E8 2018 Nintendo Direct on August 23rd, 2018. He is one of the twelve primary newcomers. Dane Boedigheimer reprises his role as Orange's voice actor.

Annoying Orange is currently ranked 47th out of 113 on the tier list, placing him in the J tier. Annoying Orange has possibly the most combat-effective projectile in Stupid Joking, which can produce different kinds of effects depending on the used object, allowing for a myriad of set-ups, edgeguarding, or KO options. He also boasts good recovery thanks to Seed Spits covering great distances.

However, Annoying Orange is a funny and great fruit, although his high learning curve lends itself to a rather low amount of tournament representation compared to other high-tier characters. This has resulted in him having the third highest improvement from the ninth tier list to the tenth tier list (at 42 spots, with Bambi at 49 spots and Caillou at 53 spots), effectively going from the middle of the tier list to one of the most viable picks in competitive play.
Leafy

Leafy.png

**Leafy** is a newcomer in Super Smash Bros. All Stars. She was announced during E8 2018 Nintendo Direct on August 23rd, 2018. She is one of thirteen thirdary newcomers. She is also the last thirdary newcomer.

Leafy is currently ranked 21st out of 113 on the tier list, placing her in the H tier. Leafy has good mobility overall, which is especially evident on the ground due to her fast walking and dashing speeds and high traction. She also has two useful projectiles in Leafy Guarding and Header, a formidable approach thanks to her mobility, and a decent combo game and impressive mindgame potential due to her unusual hitbox placements. In addition, Leafy possesses a long-distanced and varied recovery, courtesy of having two tether recoveries, a third jump in Flip Jump and her new up special, Boost Kick.

However, Leafy also retains her glaring weaknesses, as she still suffers from a very weak ground game due to her slow mobility and short range. Leafy also has severe issues when attempting to score a KO, as the majority of her KOing options (smash attacks, back aerial and Rest) are burdened with considerable amounts of lag, while Rest is still very difficult to land without a hard read. She does gain significant benefits from custom special moves that remedy her approaching issues and bolster her mobility, damage racking ability, and combo game, but since most tournaments disallow customs, she cannot make use of those advantages to improve her playstyle in the current metagame.

Overall, Zelda's glaring flaws have resulted in her garnering poor representation in competitive play. While she has only managed to win a few local tournaments in singles and doubles play thanks to Omicrox, Plaosh, Red Wolf and Walvi, Omicrox has also managed to managed to achieve a handful of decent placings at regional tournaments.
Ice Cream

Ice\_Cream.png

**Ice Cream** is a newcomer in Super Smash Bros. All Stars. She was announced during E8 2018 Nintendo Direct on August 23rd, 2018. She is one of the thirteen thirdary newcomers.

Ice Cream is currently ranked 99th out of 113 on the tier list, placing her in the O tier. Ice Cream possesses a great combo game: her up tilt, forward throw and down aerial are very good combo starters, with the latter also boasting guaranteed KO set-ups that are effective even against floaty characters, while her forward and up aerials are useful for partaking in a wall of pain and juggling, respectively. All of these attributes facilitate a strong edgeguarding potential, and allow her to perform its signature Wall of Pain technique, although not with quite the same potency, while her neutral and back aerials are potent KOing options.

However, Ice Cream suffers from light weight, slow movement and difficulty landing safely, which can lead to her being overwhelmed by aggressive opponents. Ice Cream is also vulnerable to edgeguarding, due to Blizzard Slash's linearity making it fairly easy to gimp.

As a result of these factors, Ice Cream's representation and results in non-local tournaments are rather poor. Despite this, she still has some dedicated players to her credit, such as Laniz, La Sonja, and Omicrox, with the latter of the three scoring a major upset at CEO 2016 by defeating Quadruple C 2-0 in pools.
Consuming galaxies

**Consuming Galaxies** disintegrate their subject galaxies.

## Disintegrating

Galaxies undergoing disintegration by cannibalization
 Sagittarius Dwarf Elliptical Galaxy | Milky Way Galaxy | M54 is thought to be the core of this dwarf galaxy.

## References

"Black hole found in Omega Centauri". UPI.com. 10 April 2008. http://www.upi.com/Science\_News/2008/04/10/Black\_hole\_found\_in\_Omega\_Centauri/UPI-67471207850855/.
Flappy Bird

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**Flappy Bird** is a newcomer in Super Smash Bros. All Stars. He was announced during E8 2018 Nintendo Direct on August 23rd, 2018. He is one of thirteen thirdary newbies.

Flappy Bird is currently ranked 89th out of 113 on the tier list, placing him in the N tier. Flappy Bird's strengths include great combo and air games and, despite being a lightweight, a high overall damage output on par with some heavyweighs. His overall mobility is also decent, with his recovery in particular being impressive due to Fire's long-ranged distance, large edge sweetspot, and general safety. He additionally possess a very useful tool in Fire Hydrant due to its ability to punish enemies from below, work as an obstacle, function as a KO option, and even act as a combo breaker in the air or on the ground by stalling his descent and using the hydrant's water, respectively.

However, Flappy Bird's ground game lacks range compared to his air game, which is most apparent with his grabs having the shortest ranges in the game. While it is still strong, his zoning game has also been somewhat toned down. By extension, his smash attacks are infamously unreliable: despite having multiple hitboxes, respectable overall damage outputs, and the ability to increase his ranges via charging, his initial hitboxes' knockback and launching angles can allow opponents to inadvertently evade his concluding hitboxes.

Overall, Flappy Bird's strengths are generally on par with his weaknesses. While his tournament representation is poor overall due to his noticable character flaws and unpopularity in competitive play, he has achieved above average tournament results, such as Smith placing 76th at EVO 2016.
Homer Simpson

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**Homer Simpson** is a newcomer in Super Smash Bros. All Stars. He was announced during E8 2018 Nintendo Direct on August 23rd, 2018. He is one of thirteen thirdary newcomers.

Homer Simpson is currently ranked 105th out of 113 on the tier list, placing him in the P list. Homer Simpson retains his signature power, mobility, and spacing options, with his renowned back aerial remaining a quick and powerful option to stop approaches and deal damage. This results in Homer having one of the best neutral games in *Star Smash*, as it is difficult to actually punish him. However, his recovery remains linear and lackluster, and he himself is still especially vulnerable to combos and camping with his physique, tall size, and high weight and falling speed.

Overall, Homer Simpson tends to run hot and cold like in previous installments. While his representation remains average, the efforts of professionals like La Sonja, Uyona, Laniz, and Omicrox have resulted in his tournament results being better and much more consistent than ever before, particularly at the national level.
Gru

**Gru** is a newcomer in Super Smash Bros. All Stars. He has appeared during E8 2018 Nintendo Direct on August 23rd, 2018. He is one of thirteen newcomers.

Gru is currently ranked 93rd out of 113 on the tier list, placing him in the O tier. Gru possesses the longest overall disjointed range of any character in the entire series. As a result, he has one of the most effective movesets for spacing relative to the rest of the cast, which is most evident with his wide-ranged aerials, as well as long-ranged smash attacks that possess respectable overall damage outputs and KO potentials.

However, while some of his finishers were made more powerful, they are more laggy on either start up or end/landing lag, and he still remains susceptible to projectile camping due to his lack of a true projectile. Additionally, his only projectile, shrink ray, is slow and very easily intercepted, while his ground attacks have short ranges. His grab game is also lackluster, since none of his throws can combo (barring down throw until 30%) or KO reliably.

Regardless, Gru's potent Limit Break specials and fundamentally sound attributes outweigh his cons and have resulted in him being regarded highly on the tier list due to his popularity as a pocket character and perceived ease of use. While Gru has been somewhat nerfed since the first tier list was created, several characters perceived as top-tier have undergone more severe nerfs, which positively affects his matchups against said characters. As such, many professionals believe him to be one of the best characters in the game and deserving of his current placing on the tier list.
Courage the Cowardly Dog

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**Courage the Cowardly Dog** is a newcomer in Super Smash Bros. All Stars. He was announced during E8 2018 Nintendo Direct on August 23rd, 2018. He is one of twelve secondary newcomers.

Courage the Cowardly Dog is currently ranked 75th out of 113 on the tier list, placing him in the M tier. Courage the Cowardly Dog's positives include his nervous overall speed, stupid approach, good neutral and combo games, and mediocre recovery. However, he is burdened with poor survivability and very unimpressive KO potential. Courage the Cowardly Dog's grounded mobility has also been improved, as his dashing speed is now considerably faster.

However, Courage the Cowardly Dog retains his problematic combination of a tall frame and light weight, with the latter attribute having been significantly lowered. As a result, he is still vulnerable to combos and juggling, while his already poor survivability is even worse than before. By extension, his recovery's overall mediocrity compounds this flaw: although Screaming covers a decent amount of vertical distance and the dog is capable of wall jumping, Screaming covers a minimal amount of horizontal distance, is slow overall, and offers no protection.

Overall, Courage the Cowardly Dog's weaknesses outweigh his strengths, which has resulted in him remaining a non-viable character among the general consensus of players. When coupled with his lack of any buffs via game updates, Courage the Cowardly Dog has received virtually no tournament representation or results at high levels of play.
Angry Birds

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**The** **Angry Birds Group** is a newcomer in Super Smash Bros. All Stars. The Angry Birds are revealed during E8 2018 on August 23rd 2018, alongside newcomers announced during E8 2018, Alejandro, Annoying Orange, Arthur, and Bambi. The group is one of twelve primary newcomers in SSB All Stars.

Each Angry Bird is currently ranked 25th out of 113 on the tier list, placing him/her in the H tier. The Angry Birds have a very capable zoning game thanks to their three versatile projectiles. Their fast air speed and useful aerial attacks also grant them a decent air game, which in turn syncs well with their projectiles' ability to maintain stage control. The Angry Birds' frame data is also quite good: nearly all of their moves have less than 10 frames of start-up lag and possess very high knockback growth, which makes them generally capable of fighting in close quarters combat when necessary.

However, their mobility and frame data are below average, making many of their attacks, and their smash attacks are difficult to activate slingshot mode, which was used for pulling them and thowing them out, due to their low priority, slow startup, and even slower endlag. The Angry Birds also have great KO potential, thanks to their back aerial, smash attack, and up and back throw each impressive power.

Regardless, The Angry Birds retained many of their key advantages, which has enabled them to secure strong tournament representation and results.
Link

Link.png

### Other Smash Bros. Appearances

in Super Smash Bros.in Super Smash Bros. Meleein Super Smash Bros. Brawlin Super Smash Bros. Wii U/3DS

### Tier

D (39)

**Link** (リンク, *Link*) is a playable character in *Super Smash Bros. 4*. His return to the series was confirmed on August 23rd, 2018 during the E8 2018 Nintendo Direct. Additionally, he was also among the first wave of amiibo that are compatible with *SSB All Stars*. Akira Sasanuma reprises his role as Link's voice actor, albeit via voice clips recycled from *The Legend of Zelda: Twilight Princess*.

Link is currently ranked 39th out of 58 on the tier list, placing him in the D tier and making him the second lowest ranked mid-tier character. This is a vast improvement from his bottom-tier placement in *Brawl*, where he was ranked 35th out of 38. Link possesses multiple projectiles in the form of his Hero's Bow, Gale Boomerang and Bomb, each of which serve as great tools for combos, camping, gimping, and disrupting approaches. Aside from his projectiles, Link's Master Sword grants him disjointed range and above average power.

In addition to his retained strengths, his recovery has been greatly buffed from *Brawl*, thanks to Spin Attack and Clawshot covering noticeably more distance, and Bomb's shorter fuse improving its recovery potential. As a heavyweight, his respectable durability allows him to take advantage of the rage mechanic introduced in *SSB4*, which further bolsters his already powerful attacks.

However, Link remains held back by his relatively sluggish frame data. He has moves that are quite easily punishable if they are whiffed, while his heavy weight and slow mobility without super glide tossing render him vulnerable to combos, especially from the fast, rushdown-oriented characters that are prevalent in the metagame. Despite Link's new assets, several of his fellow veterans gained more significant buffs, which downplays the effects that his own buffs grant him in competitive play.

While Link's early tournament results were mediocre at best, he has managed to attain a dedicated playerbase that consists of professionals such as Izaw, Scizor, SOVA Unknown and T, who have managed to achieve top 8 and 16 placements more frequently, even at the national level. One notable example includes T placing 3rd at 2GGC: Civil War, which was one of the most competitive *SSB4* tournaments in the world. As a result, Link's tier placement is quite debatable.