recursal/Fanatic-Fandom huggingface dataset:
Coram Agh Tera (EAPEU)

**Coram Agh Tera** also known as the **Lion Headed Spider** is a Great One, a deity associated with the Outer Gods.

## Abilities

* **Spider Deity**:
	+ **Giant Spider Physiology**:

### Personal Powers

* **Dark Arts**:
* **Death-Force Manipulation**:
* **Death Inducement**:
* **Death Magic**:

## Coram Agh Tera (EAPEU)

### Symbol(s)

Spider on a spiderweb

TBA

## Notes

* **Coram Agh Tera** is a mentioned being in the Witcher IP however this article itself is a pure fanon creation as some of the information presented is not present in the Witcher works outside the fanon community.
* While **Coram Agh Tera** does exist in both the fanon and the canon, the **Coram Agh Tera** in this article is a classified as Great One of the EAPEU as such he might be different than other peoples' interpretations.
Jaevela

The homeworld of '**The children of Wijun**', a world of verdant forests and nature abundant attended to by the powers of the other Protas as an experimental paradise world. All sorts of faunal life that exists in other dimensions and realities live peacefully in **Jaevela** granted the passive blessing of Energy Independence by the God of Beasts.

## Relation with The World

This is a world that crossed over with The World during the Conjunction of the Spheres which led to the crossing and subsequent stranding of the Anterions, Dyrians, and the "Curses of Therianthropy" to pass onto **The World**. Vrans and Werebbubbs originated from this world but traveled through the Spiral to arrive on The World before the knowledge and ability to easily travel through the Spiral were lost to the lesser races stranding them there.

## Fauna

### Antherions

**Antherions** were animals who were given the gift to transform into humanoids or humanoid/animal hybrids by Wijun.

Unlike therianthropes who are humans or nonhumans able to shapeshift due to a curse, antherions are a distinct species.

#### Reproduction

Originally to reproduce anterions would ask their neighbors to adopt children from their families into theirs so they could have children, the choice was ultimately left up to the child, anterions were a lot more gentle and neighborly on Jaevela than their stranded kin in The World.

## Sentient Lifeforms

### Dyrians

Ursuidae
Koe
Ulfur
Kaķis

Pesukarhu
Equine
Atụrụ
Ystlum

Apa
Kanin
Íkorna
Hundur
Sionnach

**Dyrians** are a demi-human (non-human) racial collective which looks like normal hominids except with animal-like features, such as ears and the tail of the animal. They were created by Wijun as an experimental race combining animal traits onto the hominid genetic bases introduced from the proto-hominid races of the Elder Things.

### Hybrid Races

The results of Dyrians breeding with their Therianthrope counterparts are a more animal-like but still (usually) distinctly humanoid species.

### Therianthropes

**Therianthropes** did not start on **Jaevela** as the result of disease but of spirituality, a gift from **Wijun** to the Dyrians of being able to release their animal soul into their physical form. These Therianthropes could then mate with other Dyrians to make new races for the population of **Jaevela**.
Devilkin

### Range

Other dimensions they first arrived in the world during the Second Conjunction of the Spheres

### Predators

Witch HuntersReligious Fanatics

The **Devilkin** also known as **Deovelkin** (no relation to Sylvans), are a race that is the result of the union between the hybrid species known as the **Cambions** and human beings, or in rarer cases have lineage linking up to demons and angels/Akeros.

## Physiology

**Devilkin** have large horns sprouting from their heads that take any of a variety of shapes: some have curling horns like a ram, others have straight and tall horns like a gazelle’s, and some spiral upward like an antelopes’ horns.

They have thick tails, four to five feet long, which lash or coil around their legs when they get upset or nervous. Their canine teeth are sharply pointed, and their eyes are solid colors—black, red, white, silver, or gold—with no visible sclera or pupil.

Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red, blue, or purple.

## Abilities

* **Demon Physiology**: **Devilkin** through their ancestral genetics possess the traits, attributes, characteristics and/or abilities of demons.
	+ **Bloodline Arts**: **Devilkin** can utilize the Bloodline Arts, a specialized system of techniques based around hereditary power.
	+ **Claw Retraction**:
	+ **Fire Resistance**: **Devilkin** by nature are extremely resistant to fire, being nearly invulnerable to direct and indirect effects.
	+ **Natural Weaponry**:
		- **Horn Protrusion**:
		- **Tail Manifestation**:
			* **Prehensile Tail**:
		- **Wing Manifestation**:

## Notes

* The race known as the **Devilkin** are a purely fanon creation as such there is no official proof of their existence in the Witcher works outside the fanon community.
* **Devilkin** are based off of a mixture/hybridization of the Dnd race of **Tieflings** as well as the **Trasgus** from Spanish / Portuguese folklore.
* **Devilkin** are free to use in stories and articles, all I ask is that you honor the lore present and if you make one add their name and a link to this page.
Bucca

## Ecology

### Habitat

Various adits, grooves, precipices, chasms, dark cavities, burrows, delves, grottos, caverns and rocky heaths.

### Diet

Has fondness for human food and drink, alcohol in particular

## Abilities

* **Goblinoid/Ogroid Physiology**: As a type of Goblinoid/Ogroid, the **Bucca** has the abilities of one.
	+ **Knocker Physiology**: As a **Knocker**, the **Bucca** has the abilities of one.
		- **Enhanced Stamina**: A **Bucca** has the power to possess stamina beyond peak humans.
			* **Enhanced Dexterity**: A **Bucca** has the power to control limbs, muscles, and body extremely well.
			* **Enhanced Running**: A **Bucca** has the power to have running speed beyond that of a normal human being.
		- **Enhanced Strength**: A **Bucca** has the power to possess strength beyond peak humans.
		- **Enhanced Ugliness**: A **Bucca** possesses a hideous physical appearance that is enough to deter even the most hardened fighters.

## Trivia

* Young **Bucca** do not have they fur yet so they resemble a **Godling** in appearance somewhat.
* **Bucca** or **Knockers** are free to use in stories and articles, all I ask is that you honor the lore present both here as well as from the original article and if you make one add their name and a link to this page.

## Notes

* The ogroid species known as the **Bucca** are a known species from the witcher series as such this article is meant to be a expansion meant for the fanon community.
Eryk of Anchor

This fan-fiction article, **Eryk of Anchor**, was written by AdonRaven. Please do not edit this fiction without the writer's permission.

## Eryk of Anchor

* In Gwent
* In Witcher 3

## Relationships

### Mother

Luisa

*“**You've never fought a witcher, I'm right ?** ''*

* Eric to the young man who lunged at him with a sword

**Eryk of Anchor**, also known as the **Butcher of Caingorn** - a young witcher from the School of the Cat, friend of Einar.

## **History**

**Childhood**

He is a child of surprise promised to the witcher Joël by his father for saving him from a werecat. He was born on the Feast of Saovine in 1233, the son of the alchemist Luisa and the Baron of Toussaint - Lendawind de Savarin. When he was 10 years old, he was taken (against the will of his mother and father) by Joël to the hideout of the Cat School to become a witcher.

**Training for a witcher**

Eryk has been training as a witcher since 1222.

During the training he met and became friends with Axel.

He trained at the Cats' hideout until 1233, where he learned master swordsmanship and underwent mutations. He managed all the trials, after which he set out on the trail.

## **Characteristic** :

Unlike other Witchers from the Cat Trait, he was not characterized by cruelty, he was reluctant to kill people.

He was a person with a great sense of humor. He was known as an honest and simple-minded witcher, able to have fun with others and quickly find friends. He knew how to play Gwent. At first glance, he seemed to be a person who treated life quite lightly (he did not avoid alcohol and prostitutes), however, he performed his work, or calling, if you prefer, with extraordinary concentration and dedication.

He had a very sensitive heart, he meddled in human affairs, he could not pass by a tortured person without reacting. He was also very sensitive to the harm done to the older races, he felt aversion to racists and disgust towards the religion of the Eternal Fire.

He didn't resent his profession or regret having mutated it, but he missed his mother.

He considered witchcraft as mercenary work, devoid of the idea of ​​fighting evil, and he considered the neutrality of witchers pointless and pointless.

## **Look :**

Eryk was a tall, well-built and extremely handsome man. He was distinguished by a pale complexion as well as a high forehead, regular eyebrow ridge, thin nose wings and long fingers, which clearly indicated that he had elven roots

He was known for his "mysterious smile and menacing gaze." "

His equipment included a modified (according to his idea) guild gear of the Kota school, as well as a medallion of the guild, as well as witcher's silver and steel swords and a crossbow.

## **Interesting facts :**

**General:**

* He hated dumplings.
Ariadne of Kaedwen

“*""𝐻𝑜𝑤 𝑡𝑜 𝑤𝑖𝑛 𝑎 ℎ𝑒𝑎𝑟𝑡? 𝑆ℎ𝑜𝑢𝑙𝑑 𝑦𝑜𝑢 𝑛𝑜𝑡 𝑏𝑒 𝑡ℎ𝑒 𝑜𝑛𝑒 𝑡𝑜 𝑘𝑛𝑜𝑤?""*”
―Aria, to an older suitor

## Lady-in-waiting

Lady Ariadne

**Ariadne of Kaedwen**, to many known as **Aria** was born with her entire life planned out for her. As the only daughter of her family there was a lot expected of her and while it was her brother who was supposed to carry on their family's name, it was Aria who was meant to remain close to royalty. Life at court definitely wasn't how she expected it to be, but she always knew there wasn't much of a choice for her.

## **Relationships**

* **Unnamed Father:** A quite strict man, but they always had a strong bond and that never changed.
* **Unnamed mother:** Her mother died when she was younger, but she misses her every day.

## **Trivia**

* She owns a chestnut mare by the name of Trinity.
* She prefers to go by Aria.
* Aria enjoys wine and little fruit cakes.
* When not at court she can be found riding.
* She likes all kinds of animals, but is terrified of spiders.
* She's not scared of Witchers and actually finds them to be quite enjoyable company.
Aen Hagde

**Aen Hagde**, **Aen ʼAgde** (*People of the Stairs, Terrace Folk*), by humans referred to as **Orang Bunian**, are a group of elves who migrated Far East during the Age of Migration. Being the only elves to adopt agriculture early, they gave birth to a sprawling civilization which survived long after elven kingdoms in the west had gone. Last independent Aen ʼAgde regions fell in the 14th century during the invasion led by the Khagan of Hakland.

## Characteristics

### Physical traits

Due to mostly vegetarian diet, Aen Hagde are shorter than other elven tribes and even than most humans. Both sexes are of similar height.

## Notes

* The article is free to edit. Please however, do not deviate too far from canon characteristics of the elves in The Witcher universe.
* You can base them on various East Asian, Hindu and Persian traditions, but keep at least some Celtic elements of the canon witcher elves.

## Gallery

Typical Aen Agde wooden houseVarious Aen Agde gearsRice terraces
Gotland

**Gotland** also known as *The Land of Exiles* by the kaedweni people, *Fryst Helvete* by the vinlandis and *Kald Fengel* by the skelligers. It's a territory of the Far North. Located north of Heluland and Kvenland. It is used as a place of exile for those ostracized coming from Kaedwen, Vinland or Skellige, what has caused many conflicts throughout its history.

## Geography

Gotland is a mountainous territory close to the coast of what is known as the Sea of Missa. Its territory, similar to Kvenland is full of tundra and boreal forests. Several rivers are born here. There are also some small lakes in the area.

The majority of the inhabitants of this region live near the origins of the rivers and lakes. There are some settlements in the area, but none can be considered a city. More like villages.

## History

Considered by some people as a proto-state, Gotland's origins are lost time It is known that the first inhabitants of this territory were the Got. A powerful human tribe, which stood as the "leader" of that region above the other tribes like the Oyruhr. Approximately at the end of the 11th century, different exiles from the Northern Kingdoms began to arrive and settle there, trying to start a new life in exile. Most of these exiles were bandits, petty criminals and marauders. Those who settled there and even some ended up joining the different tribes.

But with the passage of time, punishment was also applied to people even more dangerous. Which, in the end, brought religious fanatics to the region. As members of the cult of Coram Agh Tera, variants of the Eternal Fire, among others. Which ended up unleashing a religious conflict between the Got and these fanatics, who led to their extinction. With the passage of time, the number of exiles would increase. Even former students of Ban Ard exiled there, for having practiced forbidden magical arts. Throughout all this time, religious conflicts, as well as other conflicts, would be unleashed. Between different tribes and exiles. Like the one that involved Fabio Sachs' expedition in 1287.

## Known Places

* Raukar
* Visvy
* Kalmar
* Faro
* Furillen
Kappas

A **kappa ( Plural : kappas )**is a non-human race similar to a humanoid turtle which inhabits in the rivers and ponds of the Okami Islands.

## Physiology

Although because the **kappas** have a great mastery of magic. Putnam Pitch, who confronted one of these, speculates that the liquid in his head may be some sort of regulator/channeler of the Chaos And that by losing it, they die or lose their power, since it surpasses them in some way.

## Abilities

* **Kappa Physiology**: As a **Kappa** it has the abilities of one.
	+ **Aquatic Adaptation**:
		- **Aquatic Breathing**:
		- **Cold Immunity**:
		- **Enhanced Senses**: (modified to work in water)
		- **Pressure Resistance**:
		- **Speed Swimming**:
	+ **Enhanced Bite**:
	+ **Enhanced Condition**:
	+ **Enhanced Combat**:
		- **Enhanced Durability**:
		- **Enhanced Endurance**:
		- **Enhanced Strength**:
	+ **Limb Reattachment**:
	+ **Night Vision**:
	+ **Turtle Physiology**: A **Kappa** shares aspects of a turtle's physiology.
		- **Dermal Armor/Shell Formation**:

## Behaviors

Their actions range from the comparatively minor, such as looking up women's kimonos, to the outright malevolent, such as drowning people and animals, kidnapping children, raping women and at times eating human flesh. Though sometimes menacing, it may also behave amicably towards humans.

They're formidable rivals for the witchers, but the School of the Dragon witchers, only usually hunt them if they are extremely aggressive, as is the case with the rapist **kappas**.

## Trivia

* Kappas are based in their mythological counterpart from the real world : *Kappa*.
* In a way, the situation of the **kappas** in the Okami Islands could be compared to that of the trolls in the North.
* Kappas are featured in The Witcher comic: Ronin.

## Notes

* Originally, Kappas were not a part of the Witcher IP but have recently been included via The Witcher: Ronin comic.
Epona Religion

**The Epona Religion**, deity considered the protector of horses, is a cult spread throughout much of the known world. Their exact origins are not known. But it is speculated that this could have expanded into the Northern Kingdoms and Nilfgaard (Toussaint) from Haakland. Because of the importance the haak give to horses. Some scholars believe that religion may have arrived in these new territories, after the first contacts with people from this country.

## Worship

There are two currents of thought within the Epona worship the one who see her as a unique goddess, who created everything and the second who see her as a minor deity which was charged by other gods with protecting the most beautiful animal in creation, the horse.

This second current of thought is the most known and most used in nordling and nilfgaardian territories (Toussaint). What has allowed this religion to coexist in peace with others and even to mix.

## Worship centers

In the north, there are several sanctuaries scattered throughout the territory, like in Toussaint. Although it seems to have had more impact in the duchy, because a square bears the name of the deity ( Epona Square )

Although it is believed that where their most important sanctuaries are in the Far East. Especially in the northeast and in some parts of Zerrikania.

## Priests

Much is unknown about their priests and priestesses. But according to the stories of travelers, they are known to have a lot of power in those places where the worship is strong. Influencing the decisions of entire clans in Haakland and similar eastern countries.

While in the north, they are better known for offering help to the most needy travelers (and their horses) in exchange for a small offering to the sanctuary.

## Festivities

The month of June is an important month for the followers of this religion, as the "new year" begins according to their beliefs. And also celebrates the birth of the deity, among many other things. Highlights the festival they do around the horses.

## Trivia

* Epona was a godess from the Gallo - Roman religion.
Gaunter O'Dimm

## Master Mirror

**Gaunter O'Dimm** otherwise known as **Master Mirror** is a being of frightening power though he seemingly binds himself with his own rules.

## Physiology

(Human Form) **Gaunter** regularly takes the form of a man of average height and build who has a shaved head and brown eyes.

(A peek at his true form) O'Dimm's eyes turn a luminous glowing gold and the area around the eyes turn black, his veins pulse with dark energy, his skin darkens slightly in color and his ears lengthen similar to that of an elf's.

## Behaviors

### Served by

* Humans and other mortal races to which **Gaunter** has done small 'favors'.
* **Gaunter** to an extent is able to bend the laws of physics to his will and they serve him for unknown reasons.

### Weaknesses

* A contract or deal made by **Gaunter** binds him and he must abide by the rules of it**.**
* An opponent of sufficient cleverness can exploit his overconfidence and sadistic tendencies by outplaying him at his own game.
* Because he did not know Ciri was on the Isle of Mists, he does not have access to some parts of the world.

## Abilities

* **Dream Manipulation**:
* **Fate Manipulation**:
* **Illusion Creation**:
* **Immersion**:
* **Immortality**:
* **Magic**:
* **Malevolent Visage**: Gaunter is something pretending to be human, as such he can show a evil visage when his true nature peeks through his disguise.
* **Limited Wish Granting**: Using his magic as a conduit Gaunter can grant a wish for one or more out of multiple predetermined effects. **Gaunter** himself says he has control over what effects his contractor may choose from. The effects that **Gaunter** can choose from might be the same at all times or change each time the ability is used, the answer is unknown at this time. Most of **Gaunter's** wishes turn out bad for the contractor, however.
	+ **Empathic Manipulation**:
	+ **Immortality Bestowal**:
* **Perception Manipulation**:
* **Pocket Reality Manipulation**:
* **Precognition**:
* **Soul Manipulation**:
	+ **Absorption**:
* **Summoning**: \* **Time Stopping**: By breaking a wooden spoon, **Gaunter** can stop time while being unaffected himself, or may also allow others to be unaffected. If **Gaunter** moves before this ability ceases, it would appear to everyone that he teleported.

## Notes

* Almost all the information presented is not canon and is not official in any way or capacity.
* As **Gaunter O'Dimm** is an official character of the Witcher series and I do not own the character in anyway, this character is free to use in stories and articles, all I ask is that you honor the lore present.
* One possibility for Gaunter O'Dimm is that they are an avatar of Petohtalrayn, though outside the EAPEU this isn't even considered at present.
Bugbears

## Characteristics

### Reception by other races

To entertain the ever-so-demanding crowds, public venues like the Nilfgaardians and Far South Combat Arenas sometimes have **bugbears** in the pits facing off against a dangerous monsters or beasts. Because of their size and strength, they are excellent fighters.

## Religion

**Bugbears** profess a wide variety of cults, depending on the area they are in. This can lead to conflicts between them and with other races. Some examples are the following: Morrigan, Pereplut, Sedna and Ankou ( in the North ), Vayu, Ajulane, Anajita and Mainya ( in the Far South ) and Niya, some dragon cults, Avaloki, Amida and Kuni.

## Trivia

* They are heavily inspired in the bugbear of Dungeons and Dragons and not so much in their mythological counterpart.
* It' s rumored, that there are "domesticated" **bugbears** in the ranks of the Paladins of the Zang.

## Notes

* The ogroid race known as a **Bugbear** is a pure fanon creation as such there is no official proof of their existence in the Witcher works outside the fanon community.
Chaos - Fire based Magic

## Description

**Fire** (hen llinge: *Aenye*) is one of the four known Chaos elements. Mastery over fire can be derived from intersections but is extremely dangerous.

Genies of this element are known as ifrit.

## Uses

Offensive magic usually but has some other uses as well.

## Spells

### Master

#### Blaze of the Korath \*Canon\*

A Fire based spell that

Spoken Component: "TBA."

#### Living Fire \*Canon\*

A Fire based spell that

Spoken Component: "TBA."

#### Melgar's Fire \*Canon\*

A Fire based spell that

Spoken Component: "TBA."

#### Mirror Effect \*Canon\*

A Fire based spell that

Spoken Component: "TBA."

## Notes

* Free editing article, as long as you respect the lore posted by others and add your username to it in the writer tag.
Kido

The first king of Vineta and the first known Dyrian monarch in history.

A beloved figure in Dyrian History, King Kido was known for his love and loyalty to his people. Kido set the structure for the kingdom for generations to come, striving during his reign to establish a good standard of living for his kingdom's citizens which continued far into the future.

Kido's vision for the future and good sense of community helped him overcome the challenges of uniting the city-states to form the kingdom.

## Biography

### Vineta becomes a kingdom (1050s-1060s)

After absorbing its surrounding city-states, a young Kido is named the first king of Vineta. His reign is a period of prosperity and improvement.

## Relationships

First Queen- TBA

Second Queen- TBA

Third Queen- TBA

First Consort- TBA

Second Consort- TBA
Igoku

**Igoku** is a table game of strategy which consists of capturing as many of the enemy's pieces as possible. It is played between 4 people, each one with pieces of different color: Red, white, blue and black.

It's a game originally from the Okami Islands but it is also very popular in other parts of the world, such as in southern Feiwo and some areas of Melukka.

## Trivia

* This game is inspired by Go, a traditional Japanese game.
* A similar game is played in Magne with which the soldiers of that division, pass the time.
Gwisins

### Eyes

Variable, color depends on the elven genes ( Most are exotic and unusual colors such as purple or orange )

## Ecology

### Intelligence

Human level

The **Gwisins** are the race born from the union between an Aen Hagde elf and a Sverg. They live in the kingdom of Gaosan in the south part of the region of Feiwo.

## Physiology

**Gwisins** are a little taller than a dwarf or a gnome, with extremely long pointed ears, pale skin ( but not as transparent as that of one of its progenitors ) slit elf eyes ( for its Aen Agde inheritance  ) and a great beauty.

Because of their Sverg heritage, the **gwisins** are very talented at manipulating The Chaos. The great mages of Buyan and Ultari, are said to have some **gwisin** ancestor or master.

Culturally, they are one of the most conservative and closed cultures in the Far East. Even surpassing in certain aspects, the Okamese culture and compared to other cultures in general, even surpassing certain Barsamen traditions.

There's an ofiri expression that sums it up very well: *"Before you marry a barsawoman, spend time with a **gwisin**"*

It' s known that they are ruled by an Elder. Which has a similar function to the Mahakam of the dwarves and an elven sage combined.

Other non-humans from other Feiwo kingdoms mock them by saying they are miniature elves.

## Notable Gwisins

* Honwara
* Sagat
* Rimky
* Subong
* Hefan
* Jahy
* Iwaza
* Bagana
* Dayun
* Alfevera

## Trivia

* In Zerzura, Fabio Sachs' expedition learned of the existence of the **Gwisins** through a slave of this race in this city, Honwara.
* The **Gwisins** became a race of their own, after having offspring among them and giving birth to more **Gwisins**.
* The **Gwisins** are not based on their mythological counterpart but take inspiration from the havlins of the webcomic : *Alfie*.

## Notes

* **Gwisins** are free to use in stories and articles, all I ask is that you honor the lore present and if you make one add their name and a link to this page.
Akeros religion

**The Akeros religion** known as **the Church of the Angels of Order and Light** by humans is a cult formed around the worship of Metatron, the God of the Akeros by the Akeros and the worship of the Akeros and their god by humans.

## Background

The Akeros religion started in the World of the Akeros known as Heaven by humans. To the Akeros it has a single tenet: the worship and enaction of the God of the Akeros Metatron's will. To humans its a bit more complicated as the three choirs of Akeros are viewed as a complex system of deities that help and protect the loyal.

## Trivia

* The Church of the Angels of Order and Light is based on Christianity, similarly to the Church of the Eternal Fire but less corrupt.
* The religion like Christianity does not mention the wife of 'god', the goddess Asherah.

## Notes

* The **Akeros Religion** is a pure fanon creation as such there is no official proof of the religions existence in the Witcher works outside the fanon community.
Immortals

Immortals in battle

## Origins

The Immortals were the successors of The Occults, an elite armored of the Oshan Empire. Originally named this way because of the magical amulets they wore which made them more resistant to wounds than a common man.

Because due to the expensive fabrication of these amulets, that feature was removed and more opted for a quick replacement of the fallen soldier.

Although legends attribute that name to the fact that originally, they were zombie soldiers revived and controlled by the ofiri mages.

## Involvement in conflicts

### The Counter - Reformation

During the Counter-Reformation conflict in the 13th century, which confronted the former elites of the Apumayu Basin with the revolutionaries, several immortals were sold to the first, to support it because their victory would benefit the Ofiri economy.

### Third Northen War

A conspicuous number of Immortals, as well as war elephants, were sold to the Northern Kingdoms in order to fight against Nilfgaard.

## Involvement in "other" type of conflicts

### Coup d'état to the Royal Family of Zangvebar

In the 12th century, the Mage Society of Zangvebar attempted to overthrow the Zangvebar Royal Family due to alleged cases of corruption and misuse of power. In that attempt, some Immortals were hired to be used as extra help.

### Rescue of the Princess Nurshah

In 1279, some Special Immortals, modified by sorcerers, had to face the witcher Putnam Pitch at the Battle of the Silver Tower. While they guarded the kidnapped Princess Nurshah which had been kidnapped by the Kum Sorcerers for, like the Mage Society of Zangvebar, in Zangvebar, they also attempting to take control of their country, albeit unlike the last organization, rather than taking power directly, through extortion, and use the Malliq as a puppet ruler.

## Known Inmortals

* Anaar Aaraswala
* Farshid Zorabi
* Houman Maakihatana
* Borzouyeh Mombasawala
* Keyon Disawala
* Jaffar Gharibian
* Amir Ali Taheri

## Trivia

* Some **Immortals** are rumored to have hunted School of the Scorpion Witchers in their day.
* The Immortals were an elite unit within the Achaemenid Empire.

## Notes

* The idea for the Special Inmortals, is that they are quite influenced by the comic book/ film 300 Inmortals. More monster - like, created to fight people like witchers.
Bumbakvetche

### Habitat

Wilder parts of the  Northen Kingdoms and the Far North such as thick forests, swamps and bogs.

### Prey

CowsHorses
Rabbit
Deer
Humans

### Predators

Witchers?

The **Bumbakvetche** is the much larger and luckily rarer cousin of Fiends and Chorts. Like its cousin species it is a "walking mountain of muscle and wool capped with a horned, tooth-filled head." Not much is known about these creatures besides probability of them being of the relict variety like their cousins. If rumors are true they are related to Succubi as well.

## Physiology

A **bumbakvetche** is to a Fiend what a Fiend is to a Chort, meaning it is much bigger than a Fiend or a Chort being a creature of gargantuan size, one of the main differences however is that **bubakvetches** have wool instead of fur.

## Abilities

* **Chort Physiology**: As a cousin species of the Chort with many similarities, a **bumbakvetche** has the abilities of one.

## Notes

* The relict species known as the **Bumbakvetche** is a mentioned only species from the Witcher series as such this depiction of the **B.** is a purely fanon creation in the fanon community.
* **Bumbakvetches** are free to use in stories and articles, all I ask is that you honor the lore present and if you make one add their name and a link to this page.
Demon

## Ecology

### Lifespan

Originaly up to 30 years, but the constant use of magic from Anika Marsir during the years she and Christa travelled together, extended the horse's lifespan way beyond the norm

### Nature

Noble, brave, generous and ardent, but always docile and patient

### Habitat

Human Cities
Human Villages
Wild

### Prey

Grass
Hay

### Predators

Monsters
Predatory Beasts
Halvor Gray-Skies

The Brute of Undvik

### *Coat of Arms:*

“*Best day of a raid is the day y'see home again. Wives rush to see the finery their husbands bring as gifts, Jarls rush to see what treasure their clansmen bring as tribute. Everyone rejoices, for life won't be as hard a few days. But I knew one who scowled on those days. The only days he smiled were those we left something burned a'ground in our wake.*”
―Clan Tordarroch pirate.
When storms on the Great Sea force the war galleys of various navies into port for shelter, the people of coastal towns and villages watch the waves for fear of men like **Halvor Gray-Skies**. The clans of Skellige have long made their living on the mostly barren rocks of their isles sustainable through reaving, the practice of raiding helpless fishing communities on the Great Sea's coast. From these raids, they carry off riches, goods, and frequently captives to ransom or enslave. Only the strongest and most brutal can claim the right to lead their violent brethren, and one such man led many raids under the moniker **Halvor of Undvik**—until his brutality prompted even his fellow Skelligers to banish him from his home isle. With a crew to feed and no home to return to, Halvor Gray-Skies was forced to even greater acts of barbarity to build a petty kingdom all his own on one of the myriad nameless sea-stacks between isles.

## Biography

### Early Life

If a true-born warrior of Skellige is strong, he can bring back all he needs for his family to eat well. If his family is well-fed, Freya may see fit to bless them with a child of uncommon strength in turn, such as the baby Halvor would be. Larger than the other children of his village, the boy soon grew accustomed to getting his way. But the reaving life leaves many fatherless sons behind, both on the mainland and the isles. When his father's raiding ship returned one day without him, Halvor had difficulty accepting the loss. A family's chances grow dim without a provider in Skellige, but Halvor soon found a means of escaping his lot. Strong as he was, he gained a place aboard a raiding ship as a rower before he'd reached ten years, leaving his mother and siblings behind for a life of salt and blood.

## Equipment

* Dane axe
A devastating weapon in strong hands, the long-hafted dane axe was an ideal fit for Halvor.
Burn, Witcher, Burn

*The original version of this song, was titled **Burn, Butcher, Burn,** is said to have been written by the famous bard Jaskier, and was written, approximately in the late 1240s, after an argument and separation with the legendary Geralt of Rivia, but nothing is confirmed.*

By the late 1270s, the cidarian bard, Trill adapted this popular song to the circumstances of Putnam Pitch and Tubiel of Brenna, who were beginning to gain some notoriety. Soon after, this version would become quite popular. Especially in taverns on love-related holidays. It would be thanks to this song, that Adalwulf of Aedirn, would begin to hear of Putnam and become interested. After Aine Aep Avuffu, started working on a version that was never completed. With Adalwulf simply opining that : "*One should hear the witcher's side of the story. We look simple, but we are as complicated as anyone else"*.

**Intro :**

*I hear you're alive, how disappointing*

*I've also survived, no thanks to you*

*Did I not bring you some glee*

*Mister oh, look at me?*

*Now I'll burn all the memories of you*

**Verse 1 :**

*All those lonely miles that you ride*

*Now you'll walk with no one by your side*

*Did you ever even care*

*With your swords and your stupid hair?*

*Now watch me laugh as I burn all the memories of you*

*What for do you yearn?*

*It's the point of no return*

*After everything we did, we saw*

*You turned your back on me, what for*

*Do you yearn?*

*Watch that witcher burn*

*At the end of my days when I'm through*

*No word that I've spoken will ring quite as true*

*As burn, burn, burn*

*And all your so-called knightly values*

*That you held so high, now they're ashes*

*And your bi-colored eyes, they're just a disguise*

*For the secrets you keep hidden*

**Chorus :**

*Burn, witcher, burn*

*Burn, witcher, burn*

*Burn, burn, burn, burn, burn, burn, burn, burn*

*Watch me burn all the memories of you*

**Verse 2 :**

*You thought you had it all in Ofir*

*With gold and jewels in your hand*

*But you were just a pawn in their game*

*A witcher in a foreign land*

*You were seduced by the south*

*With its beauty and its charm*

*But little did you know*

*You'd be caught in their web, so warm*

**Chorus:**

*Burn, witcher, burn*

*Burn, witcher, burn*

*Burn, burn, burn, burn, burn, burn, burn, burn*

*Watch me burn all the memories of you*

**Verse 3:**

*All the promises, they were lies*

*All the love, it was just a disguise*

*Now that you're on your own*

*You see the truth, it's clear as the sky*

**Chorus:**

*Burn, witcher, burn*

*Burn, witcher, burn*

*Burn, burn, burn, burn, burn, burn, burn, burn*

*Watch me burn all the memories of you*
Claimh Scath

**Claimh Scath** or the *Sword of Destruction* is an heirloom weapon of the Unseelie court forged from the Negative Energy of the sword Aetherius that was taken from the Temple of The Source following his death.

## Functions

* **Cutting**: **Claimh Scath** is able to cut through many different materials.
	+ **Sword Beam Emission**: **Claimh Scath** can fire powerful beams/blasts of Negative Energy or use the beams to enhance the cutting range of the blade arc.
* **Impale**: **Claimh Scath** is able to pierce through many different materials.
	+ **Elemental Impale**: **Claimh Scath** can infuse itself with Negative Energy to impale opponents or objects.
* **Slash Effect**: **Claimh Scath** is able to slash through many different materials.
	+ **Sword Pressure Emission**: **Claimh Scath** can unleash sword-pressure or sword-force, bursts of energy, with a simple swing, allowing it to strike an enemy without making physical contact. While not as strong as a full powered attack, the pressure of the Negative Energy is capable of stunning and significant damage.

## Notes

* The object known as **Claimh Scath** is a purely fanon creation as such there is no official proof of their existence in the Witcher works outside the fanon community.
* **Claimh Scath** is free to use in stories and articles, all I ask is that you honor the lore present, if you have a character using it please return it before 1790 as it is in Arawn's possession at that time oh and add an entry and a link to this page.
* This article is free to edit as long as you honor the lore.
Gearran (Horse Breed)

## Abilities

* Equid Physiology
	+ Enhanced Hearing: Gearrans like most horse have hearing that is better than the average human.
	+ Enhanced Leap: Gearrans like most horse have a jumping ability that is better than the average human.
	+ Enhanced Smell: Gearrans like most horse have a sense of smell that is better than the average human.
	+ Enhanced Speed: Gearrans like most horse have the ability to move at speeds that are faster than the average human.
	+ Enhanced Strength: Gearrans like most horse have superior strength when compared to the average human.
	+ Expanded View: Gearrans like most horse have panoramic vision allowing them to see a wider angle than the average human.
	+ Powerful Bite: Gearrans like most horse have a strong bite force that is greater than the average human.
	+ Prey Instinct: Gearrans like most horse possess instincts that allows them to become a master of evasion and survival though their own lack of intelligence may work against them.
* Night Vision: Gearrans like most horse can see clearly in the dark.

## Trivia

* This horse breed is based in the real world Garrano breed from Portugal.
Ancient Greater Fey

### Range

Protas controlled and protected worlds after the Protas-Cosmic Horror War they became a secondary race of Tír na nÓg

### Diet

Omnivorous though they preferred not to hurt other creatures

### Predators

* Cosmic Horrors
	+ The Undying

The **Ancient Greater Fey** were a Fey race that would evolve into the Fae and Fairy races respectively.

They were created by the Prime Protas known as The Source.

## Physiology

The **Ancient Greater Fey** was between 4 to 6 feet tall and had a humanoid appearance.

Unlike their High Fey cousins, they had more insect-like antennae instead of horns. Like their cousins, they also had three fingers, an opposable digit (a thumb), and a pair of stow-able insect-like clear veiny wings which they could use to achieve short bursts of flight.

## Abilities

### Magical

#### Delayed Immortality/Longevity

Due to their connection to magic as a life force the **Ancient Greater Fey** were incredibly long-lived bordering on immortality in their longevity.

#### Wing Manifestation

The **Ancient Greater Fey** could stow their wings in organic pouches along their back. These wings allowed them to maintain short bursts of flight.

##### Flight

The **Ancient Greater Fey** was capable of short bursts of flight (approx. 5 minutes).

## Behaviors

The Ancient Greater Fey were primarily gatherers as they did not hurt other lives though there were exceptions that manifested more often during and following the Protas-Cosmic Horror War, as a sort of generational post-traumatic stress disorder.

## Notes

* The race known as the **Ancient Greater Fey** is a purely fanon creation as such there is no official proof of their existence in the Witcher works outside the fanon community.
* Though they were demi-immortal and exceptionally long-lived due to conflicts and the extreme amount of time since their creation all the **Ancient Greater Fey** have died out by 'Modern times' with only the evolved ancestors of the **Ancient Greater Fey**: The Fae and the Faeries existing in modern times.
Kasai Rex

The **Kasai Rex** is a relict found in the Far South, more specifically in the Zangvebar and Apumayu Basin areas which is said to be extinct by the witchers of the School of the Lion and Paladins of the Zang, although from time to time, reports that this creature still exists, resurface.

## Abilities

* Dinosaur Physiology
	+ Dermal Armor
	+ Enhanced Strength
	+ Enhanced Endurance
	+ Enhanced Durability
	+ Enhanced Senses
	+ Natural Weaponry
		- Powerful Bite
		- Thick Skull
	+ Size Manipulation
Barbegazi

“*Interesting part of the world. Perhaps you ´ll get a contract for some rare snow beast. A barbegazi, or a wendigo...Or a, uh, an amarok.* ”
―Ciri

## Ecology

### Intelligence

Unknown ( but are capable of imitating human speech maybe this creatures have the same inteligence of a raven )

### Prey

Small creatures and occasionally humans, gnomes or dwarves ( Only if they are disturbed )

### Predators

Vespertyls

The provenance of these creatures is unknown. Some scholars say that, like many others, they come from another world and that they ended up in this world due to the Conjunction of the Spheres. While others say no, what actually happened was that they emigrated from some distant continent to this one.

The barbegazi are characterized by possessing a hard shell, which makes them resistant enough to all types of attacks. Especially to those of its predator, the vespertyls.

They are not usually aggressive creatures, but the mining excavations ever deeper, have caused from time to time certain barbegazi attacks in group, to the miners.

Especially because of the miners' confusion with normal rocks.

Most of these attacks are in the spring. When Kovir's cold weather raises their temperature a little and causes these creatures to wake up. Because barbegazi hibernate from fall to early spring. Being active mainly in spring and summer.

## Trivia

* They are mentioned in *The Tower of the Swallow*, the sixth book in the Witcher series and the fourth novel in the Witcher saga
* In Swiss and French folklore, the Barbegazi (literally *barbe-glacée*, "frozen beard") is mountanous creature similar to a dwarf or a gnome.
* In *The Witcher 3: Wild Hunt*, they are mentioned as one of the many monsters that Geralt could find in Kovir if he moves there with Triss Merigold.
School of the Viper

The **School of the Viper** was a splinter school formed out of a schism of the School of the Bear. The group traveled south to the mountains of Tir Tochair finding and claiming the old gnomish keep of Gorthur Gvaed.

## History

### Formation

The foundation of the school started when a group of Bear School witchers decided to betray their school, nearly killing the Grandmaster Arnaghad. These witchers ended up leaving to form their own school, claiming to have embraced the poison of the viper. Due to the fact that Vipers accepted contracts not only on monsters but also humans and non-humans, rumors began that the school was founded for that purpose. Known only to the original founder and first grandmaster, Ivar Evil-eye had gazed into the Spiral and seen the horrors of the Wild Hunt, vowing to stop them at all costs, founding a whole school for that very purpose, commissioning a library full of books and scrolls of data on the Wild Hunt.

### A schism occurs within the School of the Viper (1087)

Several disgruntled former witchers of the Viper school travel to the Far East where they arrive at Sunda. In this place they end up founding the School of the Chameleon in the the ruins of Thanon Samet, an old okamese settlement.

### Gheran Disappears (1107)

The Viper Witcher Gheran disappears in the ruins of the temple of Yrrhedes.

### Cafam is born (1199)

Cafam is born in the city of Loernach in Ruach.

### Destruction of Gorthur Gvaed (sometime between 1239 but before 1257)

During the time of the Usurper, he tried unsuccessfully to recruit the Vipers, he ended up using the Nilfgaardian Army to destroy their keep scattering the survivors and banning them from entering large cities

### Reformation (1310)

Surviving School of the Viper witcher Letho of Gulet reaches out to old acquaintance Adalwulf of Aedirn after hearing rumors about the Reformation Act, together the witchers meet with Emperor Calveit who grants a pardon to the Viper School after some negotiations between the Grandmaster and the Emperor, Letho is named acting grandmaster of the school, with financial help from the School of the Fox, Gorthur Gvaed is rebuild during a period of five years, Burov Mylne for that period plays host to the first new batch of Viper witchers in over a century.

## Known Members

Witcheresses
Elven based Witcher (Currently)
 The foster mother of Letho during his time with the Vipers.

## Notes

* This article for the **School of the Viper** is meant as an expansion for the creative works of the Witcher Fanon as such unless directly stated by a credible source connected to any of the canon sources (Sapkowski, CD Projekt Red, or Talsorian) all expansions in this article should not be counted as canon but thought of as fan made fanon.
* If you want to do a character of the Viper School, take into account the lore present in this article and add it in the list. It doesn't matter the writer tag.
Gilgasmesh

Old Gilgamesh with a earl y version of the School fo the Dragon armor, art by Jason. J. Lee

## Political Information

### Affiliation

 School of the Manticore
 School of the Dragon ( founder )

**Gilgasmesh**, also known as **Gilgasmesh "The Mountain"** was a witcher, belonging to the first generation of witchers created in the School of the Manticore. Son of Hilis, one of the dukes of Vinland, he would be taken by Iwan, as his reward, after claiming the Law of Surprise from the duke, having saved him from being stepped on by a mammoth during a diplomatic mission of the Zerrikanian court to the duchy. Being just a baby, with no name, when that happened. Giving the name of **Gilgasmesh**, in honor of a zerrikanian mythical hero.

Characterized by his honesty and humility, he would be sent by Iwan himself, during his youth, to help the people of the Okami Islands deal with their monster problems along with a group of 10 witchers. He eventually stayed, and founded the School of the Dragon, after killing an Eastern Dragon and making a deal with the emperor himself. It is said that he invited him to dinner, being the first foreigner to be present at the imperial court.

In reality, however, this was a hidden exile, driven by the Zerrikanian Royal Court, for unknown reasons. Although some speculate that it was because of the refusal to train women in the school. Being **Gilgasmesh**, and the 10 other witchers who accompanied him, part of the faction that refused the before mentioned.

## Biography

### Before founding the School of the Dragon ( 1020 - 1100 )

His first years as a student witcher and later witcher, were normal, standard. He passed the trials and was trained in Bialsuf Alsarea to act as a witcher of the Manticore. Protecting mainly Zerrikanian traders traveling from his home nation to other parts of the world. Especially, the Northern Kingdoms and Nilfgaard.

This awakened his interest in learning more about the area. Staying, after some trips and using the Behelt Nar fortress to spend the winter.

## Gallery

Young Gilgasmesh during the early days of the School of the DragonGilgasmesh a few years after the creation of the School of the Dragon