recursal/Fanatic-Fandom huggingface dataset:
The Child Of Slendrina

* Icon
* Logo

***The Child Of Slendrina*** is the sixth game in Slendrina Series. It gives Slendrina's Child and father a role as an antagonist.

## Description

Slendrina is back in a new scary game!

Slendrina's baby has grown and has become as evil as her mother. So be extra careful when you are running around in the cellar corridors. You must also be prepared to meet Slendrina's father. If you see him then turn around as soon as possible!

Try to find 8 pieces of a key. Once you find all the pieces, you can open the safe which is in the cellar. Inside the safe there is a secret that you must take with you out of the house.

You also need to find keys to open certain doors

and health injections that give you a little more health when you have been injured.

If you like Slendrina the Cellar, House of Slendrina and Slendrina Asylum, then you will love this new horror game.

Thank you all for your kind ratings you have given me! You are the best!

If you want to send an email to me, please write in English or Swedish.

The game is free but it contains advertising.

Have fun!

## Trivia

* This is the first and only game where Slendrina's Father serves as an antagonist that can kill the Player.
* This is also the last game where he is seen.
* The game is not available is not available on iOS devices due to Slendrina's Father (Slender Man)'s appearance, which is a copyright violation.
* This is the second game in the Slendrina Series to feature a Health Bar.
* In the game files, is an unused Maniac from Hotel Insanity.

 **Cancelled Games** | Unity 3D "Mining"
Unused Content

A list of contents that not was used or scrapped from Granny, Granny Chapter Two and Granny 3.

## ArmUVWReady1

ArmUVWReady1 is a texture that is in Granny's texture map. The texture is a cropped image of unused map texture that is used for testing.

## GrannyTestTexture3

GrannyTestTexture3 is a texture that was in Granny since 1.0. As its name says, it's a texture that was just used for testing and later scrapped, in this texture Granny looks more "human" and brighter than her normal texture.

## Walk Arms

Walk Arms is a unused animation of Granny found in game files of PC version from Granny 1, this animation is Granny moving slowly with both arms forward. The reason of that animation getting removed is unknown.

## Stun Gun is Loaded

Stun Gun is Loaded is a unused quote from Granny: Chapter Two, This quote implies that originally Stun Gun would have more ammo instead of one, You can actually activate this quote by using glitches or using mod menu.

## Vitruvian Man and Emojis

Vitruvian Man and Emojis images can be found in game files of Granny 3, this 2 images are actually from Unity default package.

## Day6TheLastDay.png

**Day6TheLastDay.png** is an unused texture file found in the texture bank of *Granny*. The texture consists of text saying *"Day 6 (The last day)"* in a font resembling scratches. The font used there is also used in textures used to announce new in-game days, and the bonus day is the sixth in-game day. All this hints that it would likely be previously used instead of BonusDayTheLastDay.png to announce the bonus day beginning.
Version 1.7.1

This page is currently incomplete and lacks a lot of information. If you wish to add more to this page, it is recommended to first read our rules and guidelines, and then add the information into the appropriate section.

## Version 1.7.1

These Planks that now cannot be knocked over by Granny. :(

### Release Date

March 30th, 2019

**Version 1.7.1** is the 13th version of the game which was released on March 30th, 2019. This version is iOS exclusive

## Description

* Fixed a problem with the game freezing when you escape with the car on Practice mode.
* Fixed a glitch with the Planks in the new area.
* Fixed a glitch with the Freeze Trap.
* Fixed a text problem in the game.
* Fixed some small bugs.

## Added

* The Teddy appears on the main screen for a few seconds.

## Removed

* The invisible floor underneath the map was removed, and you will now be automatically teleported to the Basement once fallen off the map.

## Trivia

* Some fans have been mixing up Version 1.7.2 being the iOS exclusive version and this being Android exclusive, except its the opposite.
Version 1.7

The Crow in Version 1.7.

### Rooms Added

Old House Kitchen, Old House Closet (requires the Hammer for access), Old House Dining Room, Sewer Drain, Sewer Tunnel, Sewer Room and the Sewer Cell.

### Items Added

Freeze Trap, Birdseed.

**Version 1.7** (**Version 1.2** on PC) is the 12th update (3rd for PC) in Granny. It was released on March 12th, 2019, and added lots of secret places and items. It changed the Car to a rusty car, like hence the name of the vehicle and now you could freeze Granny with the Freeze Trap. It added the Old House Kitchen and the Sewer. The Player can go to the Old House Floor from the Meat Room (if they opened the door) or they can go from the Backyard.

## Description

* Bigger house to explore.
* Granny has a "new" rusty Car.
* New pet
* Now another way to defend yourself from Granny.
* Fixed some small bugs.

## Added

* Birdseed
* Freeze Trap
* Sewer
* Old House Floor
* Crow
* A new model of the Car

## Removed

* the invisible glitch using the Pepper Spray. If you want to read more, click this link.

## Trivia

* Since this update, the Starting Bedroom door is now unlocked on Day 2. It is unknown why this change was made, but possibly to make the game easier for the Player with all the extra tasks in the new area.
* This changed the Trunk being able to close again after opened.
* There is a glitch where the candlestick turns white instead of brown.
* Alot of textures were changed around the house being Attic, Garage, Secret Area Rooms and the Special Room.
* The Padlock Code will no longer spawn in different areas. Instead, in every Preset, it will always have a fixed location spawning.
* Since this update, most of the items from the Bathroom, Meat Room and the Walk-In Closet were all moved to the Sewer Area.
* This is the second update to finally add new Paintings into the new rooms.
	+ While the first ones being Version 1.5.
* This is the second update to add pets.

## Gallery

Old House KitchenOld House ClosetSewerBirdseedFreeze Trap (Inactive)Freeze Trap (Active)Crow
Version 1.7.9.3

Long time, no see, Granny.

**Version 1.7.9.3** is the twenty second update for Granny released on October 14, 2022.

## Changelogs

### On App Platforms

* Changed up a few things.
* Cleaned up.
* Fixed some bugs.

### Extended

* The main menu background, the options menu background and the Granny logo changed.
* Graphics have been improved.
* The house is brighter.
* Different functionality for Slendrina's Mother.
	+ She is no longer hidden behind yellow substance.
	+ Placing the book onto the lectern frees her out of the cuffs.
	+ Walking far away from her makes her crawl until she dies again.
* The barriers under railings, under tables and the cupboards removed.
* The player now nods his head up and down while staying still.
* Granny spawns in one of four random position each day.
* The player crouches much faster.
* Falling from a high distance makes the player take visual fall damage.
* Granny's head now always tracks the player while chasing them.
* Different textures in the Nightmare mode.
* The mannequin in the attic was moved closer to the entrance, and was positioned at a different angle.
* Music plays while being chased by Granny.
* All tunnels were shrunk in height.
* Objects hitting against the floor in Secret Area's Bottom Floor doesn't make noises anymore.
* A different texture for the screen blood.
* A different texture for the Screwdriver Safes.
	+ This isn't the case on the current PC Version.(1.3.1).
* Granny uses different textures.
* Different textures for the Special Room.
* There are black marks under the car.
* The game's FPS limit raised up to 60 for Android devices.
* Items don't drop to the side of the player anymore.
* Different sounds for the player's ragdoll hitting against something.
* Granny no longer moves her head on the main menu after closing the bear trap.
* The message "I have to leave this house" that the player is given on day 2 was removed.
* Some bugs and oversights resolved.

## Trivia

* V1.7.9.3 and V1.8 are the only updates in 2022.
* This is the first update to be released since 2021, when Version 1.7.9 was released.
* This update was a placeholder for Version 1.8.
* This is the third update to change Granny’s textures, with the first being the Version 1.3, and the second being the Version 1.6.
* This is the second version where there are 4 Numbers in the version title instead of it normally being 2 or 3, the other is Version 1.4.0.1.
* The fact that all tunnels were shrunk and that we can hide under tables gives us the possibility that the player is a teenager now and not an adult anymore.

## Gallery

The updated version of the Options Menu.The new Starting Bedroom appearance.The new Bathroom appearance.The player on the side of the Attic door.Granny staring at the player.The Starting Bedroom with the new Nightmare mode texture.The Player taking Fall Damage in this version, notice the blood around the screen.Granny's New Appearance (Reused from Chapter Two)Slendrina's Mom in version 1.7.9.3
Étoile de Fleur

videoÉtoile de Fleur (ang: FlowerStar) était la 16 éme chef du Clan de la Pluie,à sa mort elle répondra la Forêt Noire.

## Noms:

Chatonne:

Petite Fleur

Apprentie:

Nuage de Fleur

Guérrière :

Onde de Fleur

Luieutenante :

Onde de Fleur

Chef:

Étoile de Fleur

## Apparence :

Onde de Fleur est une femelle brune tigré de rayures plus foncé,elle à le pelage dure et sec.Elle adoré nager ,jouer et par la suite elle est devenue froide, glacial et ténébreuse.

## Apprentissage :

Mentor :

Patte d'orage

## famille:

Père :

Inconnu

Mère :

Inconnu

## Notes :

* Elle considère Plume de Crépuscule comme son père.
Vent Grille

* Garage
* Sewer

**Vent Grilles** are obstacles exist as a hazard in *Granny*.

## Appearance

The **Vent Grilles** appear as a frame of chipping blue metal with a light grey, metal mesh, which serves as a surface for the frame.

## Spawning

Two **Vent Grilles** spawn in *Granny*, and they only spawn once. After knocking them over, they will despawn.

* Garage - Covers the tunnel exit from the Spider Cellar Tunnel.
* Sewer - Covers the tunnel exit from the Spider Cellar.

## Trivia

* Its model and sounds were previously used in Granny: Chapter Two, The Twins and Granny 3.
	+ The one in *Granny: Chapter Two* only created sound when it hit the floor, rather than colliding with it like in all other games.
* They seem to be screwed on the inside as the player cannot knock them down when in the Garage or the Sewer.
* The Player cannot go to the Spider Cellar through the vent in the Sewer and the Garage, even though they can climb through the Backyard Window.
* There's a small shortcut you can do if you want to unlock the Iron Bars Gate and escape through the Escape Pipe with the **Vent Grilles** by throwing the items that are needed for the Escape Pipe through the **Vent Grilles** to save time, though this does not work with all items.

## Gallery

The **Vent Grille** as it appears in the PC Port of the game.

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Tunnel

This page has been created to clear up any confusion between articles with similar names. Below you can find a list of links to pages and explanations of their topics for the readers to easily understand what page to go to for a certain topic.

* **Secret Area Tunnel** - The dirty tunnel, that connects the Secret Area with the Basement.
* **Vent Tunnel** - The tunnel, that connects the Mannequin Room with the Bathroom.
* **Shed Tunnel** - The dirty tunnel, that connects the Dirt Room with the Shed.
* **Garage Tunnel** - The big and open tunnel, that is seen in the ending, where you escape by Car.
* **Sewer Tunnel** - The tunnel, that connects the main room of the Sewer with the Sewer Drain.
* **Spider Cellar Tunnel** - The tunnel in the Spider Cellar, that leads its main area, and the Garage.
* **Wheel Crank Tunnel** - The tunnel in the Spider Cellar, that leads to the stub where the Wheel Crank is supposed to be placed.
Spider Cellar Tunnel

* Normal
* Nightmare

The **Spider Cellar Tunnel** is an underground tunnel that connects the Spider Cellar Drain to the Garage and the rest of the Spider Cellar. It is completely safe from any threats, including Granny and Spider Mom.

## Appearance

The **Spider Cellar Tunnel** appearance is very similar to the rest of the Spider Cellar.

The floor is covered in moss and filled with dirty, stagnant sewer water in one section of the tunnel (before the intersections), while the walls and the ceiling are made of beige stone bricks, covered with lichens.

There are also some spider that crawl on the walls.

## Spawning

The Shotgun Barrel can be found near the Garage Vent on Preset #2.

## Trivia

* This is the only tunnel in the game that splits off into multiple paths.
* The wall near the Garage Vent is a weak wall, meaning that Granny can knock you out from outside and possibly end your run.

## Gallery

The intersection between entering Spider Mom's territory and the Garage vent.A view by the tunnel where Spider Mom flies past as the player approaches the end.The vent in the Garage leading out of the Spider Cellar Tunnel.The Spiders that crawl on the walls.

 **Spider Cellar** | Spider Cellar Drain • **Spider Cellar Tunnel** • Wheel Crank Tunnel • Pipe Room • Elevator • Chest Room
Spider (decoration)

## Cellar Spiders

An example of the appearance a Cellar Spider has.

**Cellar Spiders** are decorations in Granny. They were added to Granny in Version 1.8 along with the Spider Cellar and its rooms. Despite their creepy and unnaturally huge appearance, they aren't harmful to the Player in any way. They are found crawling on various walls around the Spider Cellar.

## Description

The **Cellar Spiders** share various different waypoints and use the same model and textures as the Spider in the Special Room, although these spiders were re-sized/shrunk in size.

These **spiders** can be found in different locations throughout the Spider Cellar, but mainly in the **Spider Cellar Tunnel**.

## Gallery

A small Cellar Spider that appears in the Spider Cellar Tunnel.A large Cellar Spider that appears in the Spider Cellar Tunnel.The Cellar Spider that crawls near the Garage vent.The small and large Cellar Spiders overlapping.The same large Cellar Spider in the Spider Cellar Tunnel at a different waypoint.The Cellar Spider that appears on the ceiling of the Wheel Crank Tunnel.The Wheel Crank Tunnel spider in its web.Three Cellar Spiders that appear on the wall of the central hallway of the Spider Cellar.One of the Cellar Spiders from the previous pictureThe textures used for the Cellar Spiders.
## Trivia

* Some **Cellar Spiders** share waypoints and can sometimes be seen overlapping.
* They are similar to the Spectral Spiders in Granny: Chapter Two but they don't hiss, nor do they alert Granny and they're brown instead of white.
* The **Cellar Spiders** may be part of the reason why the Spider Key was named what it was named, along with Spider Mom.
* The **Cellar Spiders** are only for decoration and don't harm The Player in any way.
* The Spider Cellar and the Special Room are the only places with Spiders.
* Their crawling sound is possibly used to block Spider Mom's footstep sounds, thus leaving the player obfuscated.
* This probably isn't the same species of spider as the Spider in the Special Room
Wrench

The **Wrench** is an escape type item in the game Granny. It serves as a tool for tightening for the Bolts on the Engine Part. There are six of those bolts, and after tightening them all, you'll tighten the Engine, thus fixing the car.

## Appearance

The Wrench is rusty, open-end, and with a single U-shaped opening, thus making it look like the combination a wrench and a spanner and hence the item's name. It's made of metal, likely iron or steel, and sports very heavily chipped green and brown paint. The wrench itself is very thin, with a round end.

## Mechanics

### Usage

The Wrench is used to tighten the bolts on the Engine Part once it has been placed on the engine block, in order to connect them together and thus complete a step in fixing the Car.

### Spawning

The position of the Wrench is determined by which preset you're playing on.

* Preset #1 - Special Room - in the Locker
* Preset #2 - Bedroom 2 - on the Chest of Drawers
* Preset #3 - Kitchen - inside the Microwave
* Preset #4 - Jail - behind the Jail Ventilator
* Preset #5 - Spider Cellar Drain - behind the drain's bars

## Trivia

* The opening of the Wrench is much larger than the bolts it is used on, and the opening also has a different shape that does not fit the shape of the bolts.
* This item and the Special Key play the same noise when they hit something.
* This item's texture blends very well with wooden floors.
* This is the alphabetically last item in the game.

## Gallery

The red bolts that need to be tightenedThe **Wrench** as it appears in the Special Room's Locker on preset #1.The **Wrench** as it appears in Bedroom 2 on preset #2.The **Wrench** as it appears inside of the Microwave on preset #3.The **Wrench** as it appears inside of the Jail Ventilator on preset #4.The **Wrench** as it appears in the Spider Cellar Drain on preset #5.The texture used by the Wrench.The **Wrench** as it used to appear on the TV Table on preset #5, prior to Version 1.8.
Spider

This page has been created to clear up any confusion between articles with similar names. Below you can find a list of links to pages and explanations of their topics for the readers to easily understand what page to go to for a certain topic.

* **Spider** - Granny's aggressive pet, that resides in the Special Room.
	+ **Spider Cage** - **Spider's** little house, located in the Special Room.
* **Spectral Spiders** - Little spiders that are in Grandpa's house (only if Nightmare Mode is turned on)
* **Spiders** - Slendrina's Husband pets, they were living In his castle before it collapsed.
* **Spider Cellar** - An area of Granny's house, that's accessible through the locked trapdoor in the Living Room.
	+ **Spider Key** - The item that unlocks the trapdoor to the Spider Cellar.
	+ **Spider Cellar Drain** - The first, small room you enter in the Spider Cellar.
	+ **Spider Cellar Tunnel** - The long tunnel in the Spider Cellar, that leads to the main area of it and the Garage.
	+ **Spider Mom** - The deadly monster that roams around the Spider Cellar.
	+ **Cellar Spiders** - Little, harmless spiders on walls of the Spider Cellar.
Old House Closet

* Normal
* Nightmare

The **Old House Closet** is a small room between the Old House Kitchen and the Meat Room entrance. It was added to Granny in Version 1.7.

## Description

It is similar to the Hidden Closet, but its doorway is boarded up with the Planks, that require the Hammer for their removal.

This closet is rather empty, containing one Barrel. However, an important item will always spawn on top of the Barrel. It requires crouching to get in, therefore Granny cannot access this room, so it is a safe place to be in without the risk of being knocked out.

* Although, Granny can knock you out if you are partially outside the room.

## Spawning

An item will always spawn inside of the **Old House Closet**, but they are predefined by presets:

### Items

* **Preset #1** - Birdseed
* **Preset #2** - Wooden Stick
* **Preset #3** - Engine Part
* **Preset #4** - Meat
* **Preset #5** - Special Key

## Trivia

* You will be required to remove two Planks off if you wished to enter the closet.
* Preferably, the middle Plank.
	+ Unlike the Nursery on the Attic where you only needed to remove one off.
* In Version 1.7, there is a glitch in which the Hammer wasn't required to get into the **Old House Closet**. The Player could simply focus in-between the Planks and they can get through the Planks.
	+ Additionally, another glitch can be used for this purpose. Throw an item near the planks and hide. Granny should come, knock the Planks down and leave.
		- Unfortunately, all of these were patched in Version 1.7.1.
		- However, the Nursery's planks can still, to this day be knocked down by Granny.
* If you throw an item into the corner next to the Barrel, it will sometimes lure Granny to the Secret Area Top Floor.
* The Barrel used to spawn in this room in Version 1.7, but was moved in the Spider Cellar Tunnel as of Version 1.8.
* The **Old House Closet** along with the Nursery are the only rooms in the game that need to be unlocked using the Hammer.

 **Spider Cellar** | Spider Cellar Drain • Spider Cellar Tunnel • Wheel Crank Tunnel • Pipe Room • Elevator • Chest Room
Door Note

This page is currently incomplete and lacks a lot of information. If you wish to add more to this page, it is recommended to first read our rules and guidelines, and then add the information into the appropriate section.

## Extra

### Added In

Version 1.5

The **Door Note** is a piece of paper that Granny posted on the Main Door, which can be found only on Practice, and was added alongside it.

## Description

It is a piece of paper which is fastened with a nail. It reads "I'll be back soon" in red pen or blood, which was written by Granny for the Player.

It doesn't do anything, it is just on the Main Door in the Practice mode because Granny isn't home.

## Trivia

* Despite saying that Granny is gonna be back soon, she never is, as she is completely gone from the house.
* It's unknown what Granny does while she's gone, formerly searching for new victims, however she could also be visiting Grandpa's House or their Shared House in Granny 3.
* It is written red. This is because it was probably written in blood of Granny’s victims.
* In Chapter: Two, it says multiple things but in Granny, it only says one thing.
Spider (Slendrina X)

## Spider

The Spider is an enemy in Slendrina X, it is Slendrina's Husband pet.

## Appearance

The spider is A tarantula, its fur is mostly black with gray marks, it has glowing red eyes and eight long legs.

It attacks The Player with its fangs.

## Purpose

In Slendrina X there are two of these spiders, their purpose is to hunt Player along with their Owner. They can open doors which is not a normal thing which Spiders do, after they find Player, they will hiss and start chasing them. They can be killed with the Sword which takes two attacks but will respawn again. At the escape sequence they got locked along with Slendrina's husband in a room which means they are probably deceased.

## Trivia

* The model can be found on the Unity Asset Store under the name "Free Fantasy Spider."
	+ It was first used in the intro cutscene of The Child of Slendrina
	+ And made its third and last appearance in Granny but got changed in version 1.6.
* It is unknown if it is the same spider as the one that Granny has.
* In the teaser and menu of Slendrina X the Spider is shown to be Brown with gray eyes.
* Its unknown if its the same spider as granny's spider.

## Gallery

Textures used for Spider.Spider going after The Player. (Version 1.0.4).The original model of **Spider**. (Slendrina X)
Item Locations/Version 1.6

All **Item Locations** for the Version 1.6 are listed here.

## General Spawning

The items under this category always spawn in the same location, regardless of the preset's number.

## Painting Pieces

Each one of the four Painting Pieces has its own spawning locations, which are random and independent from the presets.

 **#2** | Study - In the wardrobe
 **#3** | Kitchen - In the cupboard #1
 **#4** | Bedroom 1 - On the shelf
near the fusebox

## Trivia

* This version is by far the only version where all of the items stay it's same position and location with V1.5's item location.
	+ Unlike the other versions, there will always be position and location changes for most of the items.
Version 1.7.2

This page is currently incomplete and lacks a lot of information. If you wish to add more to this page, it is recommended to first read our rules and guidelines, and then add the information into the appropriate section.

## Version 1.7.2

Dang. The "remove the blood on the screen since day 4" glitch was patched in 1.7.2.

### Release Date

April 5th, 2019

**Version 1.7.2** is the 14th version in Granny, that was released on April 5th, 2019 for the mobile port. It tended not to have any new areas or weapons, but rather some more simple changes to the game.

## Description

* Now a little lower volume on the crickets outside.
* Fixed a bug with blood on the screen.
* Fixed some small bugs.

## Added or Removed things

### Removed

* Removed the glitch where you can get the blood off your screen on day 4.
* Removed the glitch where Granny gets stuck.
Version 1.0.5

**Version 1.0.5** is the 2nd version, and the first update in Granny. It didn't add any new items, nor make the house bigger.

## Changelog

* Added a "Darker" button under options menu.
* Granny's voice has changed slightly.
* Fixed some small bugs.

## Trivia

* This was the first update for the game.
* In Version 1.4, there was a glitch in the Options Menu where the "Darker" label would not appear. It was later patched in Version 1.4.0.1.
* This version was not released on iOS, as instead, it went under the guise of Version 1.0, as the game released a lot later on the App Store than on Google Play.
Spider Cellar Trapdoor

The **Spider Cellar Trapdoor** is a trapdoor that was added to Granny in Version 1.8. It can be found in the center of the Living Room, and to unlock it you'll need the Spider Key. When you unlock it, you'll be given access to the Spider Cellar.

## Appearance

The **Spider Cellar Trapdoor** seems to be made out of some kind of metal. It has a metallic keyhole ring. The **Trapdoor** has a dark interior to itself, and some small dirt blots all over it.

## Trivia

* This is the first and currently the only trapdoor in the game that needs a Key to unlock it.
	+ It is also the second trapdoor in the game, with the first being the Metal Trapdoor.
		- Both of them share the same mechanics while falling through them, you'll take Fall Damage.
		- Both the trapdoors cannot be closed after opening them.
* This trapdoor does not move away after opening it. Instead, it will rise up around 50 degrees when opened, giving it the same effect as a Door.
* Granny cannot access the Trapdoor as it leads to the Spider Cellar while it already has a enemy. Maybe giving the Player another chance.
Version 1.7.3

The game over glitch in Version 1.7.3.

**Version 1.7.3** is the fifteenth version of *Granny* that was released on April 18th, 2019 for Android, and on April 21st, 2019 for iOS. It mainly fixed glitches, but also added an ending, where Granny slaps the Player in the face, causing them to fall through the Unstable Flooring into a Bear Trap.

## Description

**Description in Google Play / App Store:**

* Added another "Game Over" end.
* Fixed another freeze trap glitch.

## Changes

* A new Game over cutscene was added, where Granny slaps the Player, causing them to fall through the Unstable Flooring and land onto a Bear Trap and get their head sliced off.
* Multiple glitches were fixed.

## Trivia

* **Version 1.7.3** has a glitch where you can see the game over cutscene as if you were playing the game normally. This can be done by running towards Granny for each day.
The Twins

* Icon
* Mobile Header
* Logo

**The Twins** is a game made by DVloper. It was released on November 19, 2020.

## Gameplay

The player is a thief who has stolen items and now has to pay for everything they have stolen. To do that, the player have to break into an abandoned prison to steal three valuable items by solving puzzles and finding items. However, Bob and Buck, are in the prison and will try to kill the player. The player can play with Granny and Grandpa, as well with the "With Guests" mode.

## Summary

You are a simple thief who has been stealing all your life.

You have now been given an ultimatum, either you end up in jail or you get a chance to retaliate for your time as a thief.

If you decide to repay, your assignment will be as follows.

You must break into the building of the two dangerous infamous criminals, also called "The Twins", and steal back precious stolen goods that they are guarding.

If you complete this mission, you will be released and can do whatever you want with your life.

But be careful, "The Twins" are very dangerous.

Good luck!

## Trivia

* Many people used to call the Game "Granny 3". Though, the game doesn't have any connection with Granny since it doesn't occur in the same universe, Granny and Grandpa are present in the mode: With Guests.
* There is a glitch in the game that whenever you kill an enemy, you see an duplicate version of them or they can respawn faster.
* The textures in this game appear to be in a cartoon like style.
* You can also tell by the dynamite explosion and small other details.

 **Cancelled Games** | Unity 3D "Mining"
Wardrobe

The **Wardrobe** is a structure found in Granny's House. They are located in the Dining Room and Study. They were added to the game in Version 1.0.

## Appearance

They appear as rectangular closets with a 4x5 square holes on the frame. Each one of them have 3 shelves, as well as thin, rectangular handles.

## Description

They can be opened by pressing the interaction hand on the Mobile, or E in the PC Port of the game. The **Wardrobes** can contain items, but not everytime.

## Trivia

* Only two items can spawn in the Dining Room **Wardrobe**, and three in the **Study Wardrobe**. Before, a lot more items could be found here, such as the Melon and the Cutting Pliers.

## Gallery

The **Wardrobe** from Dining RoomThe **Wardrobe** from StudyThe Dining Room **Wardrobe**, with a Shotgun part inside.The Winch Handle inside the Study **Wardrobe**The Dining Room **Wardrobe** on Preset 1, with the Book inside.
TV Table

* Normal
* Nightmare

The **TV Table** is a household object in Granny, located in the Living Room. It consists of 3 main parts: **TV Table**, **TV and the** **Satellite Receiver.** The Player cannot interact with it.

## Appearance

The **TV Table** itself is in a shade of a beige color, and has a unique shape and form. It consists of a series with 2 shelves. The TV is very rusted, with 3 holes on the right-hand side, presumably the speakers. However though, the Satellite receiver is still a bright silver, sitting approximately under the television.

### TV

This is a bog-standard old **TV**, but is one of the only pieces of technology in Granny's house. It currently has no use or cannot be interacted with but may be usable in future updates.

### Satellite Receiver

The **Satellite receiver** is a piece of modern technology in Granny. It currently it has no use, but may be in next updates, though this is not confirmed.

## Trivia

* The Security Camera, Jail Door, the TV and its satellite receiver, and the Microwave are the only pieces of modern technology in Granny's House.
* The TV looks old and rusty, but the satellite receiver seems to be brand new.
* Granny may respawn beside this table in the Living Room after being knocked out.
* A light appears at the bottom left corner of the satellite receiver.
* The **TV Table** is the only place in the Living Room that houses necessary items to escape.
* The Hammer used to spawn on the top shelf, beside the TV, the Barrel also used to spawn on the top of the table, up against the wall, and the Wrench used to spawn on the TV Table, lying flat on it.
* In between Version 1.3.2 and Version 1.5, the **TV Table** was in a shade of a dark-green color due to a darker texture.
* The engine part spawns here (on the top beside the TV)
Wheelchair

* Normal
* Nightmare

The **Wheelchair** is a minor structure that was added to *Granny* in Version 1.2 along with the Attic. It can be found in the Jail Cell.

## Appearance & Properties

The **Wheelchair** looks like a generic wheelchair, although it is very old and stained. It has 2 arms, 2 wheels with a large cobweb on one of the arms. It cannot be moved, but it can be hidden behind.

## Trivia

* If any big noise is made and the Player doesn't have time to run back to the other side of the Attic, they should crouch in the corner behind the **Wheelchair**.
	+ This does not always work, however, because if Granny gets near, she can still knock the Player out.
* The cobwebs on the **Wheelchair** suggest that Granny has not been in this room for a while.
* It is unknown why there is a wheelchair in the jail cell.
	1. However, it may suggest that one of Granny's victims was disabled. The said victim could be long dead because of Granny herself.
	2. It may have also belonged to Granny.
* In Preset 2, the Gasoline Can spawns behind and in Preset 4, the Wooden Stick spawns in front of the **Wheelchair**.

## Gallery

The textures used for the Wheelchair.The Player hiding behind the Wheelchair.
Walk-In Closet

* Normal
* Nightmare
* PC Version

The **Walk-In Closet** is a room in Granny. The room's general appearance is a hallway that connects Bedroom 1, Bedroom 2 and the SA Entrance all together.

## Strategies

It is not recommended to spend a lot of time here, as Granny usually wanders here just generally, and she can also see you from the doorways that lead to this room from Bedroom 1 and Bedroom 2. If Granny spots you in this room while she was wandering in Bedroom 2, it is best to run at full speed through Bedroom 1 and close the door behind yourself, as Granny takes around 1.5 seconds to open a door. This will buy you enough time to run to the Starting Bedroom, and maybe hide under the Table. If you're quick enough, you can hide under the Table in the Secret Area Entrance, although this is not recommended, but is only possible if you already pushed the Boxes out of the way. You can also maybe run anywhere on the Ground Floor, or the Basement. If this exact case scenario happens when she spots you on the doorway from Bedroom 1, you should run as fast and hide under the Table in Bedroom 2, and wait until she leaves.

There is also no need to spend a lot of time here, as the only times you should come here is to either go to the Secret Area, or maybe Bedroom 1 or Bedroom 2, since no items spawn here as of now.

## Appearance

The Walk-In Closet is a short hallway without doors or windows. The shelf, the flooring and the ceiling are made of wooden planks that faded all color and are extremely desaturated. The walls are covered by green wallpaper. There is a rod near the ceiling of the room for hanging clothes, a stack of three cardboard boxes that hide the entryway to the Secret Area and a Hanger right outside of the doorway leading to Bedroom 2. There are some **Tally Marks** on the right side of the wall, that were likely left by the previous victim of Granny.

## Trivia

* **Walk-In Closets** are meant to provide privacy, but this one lacks any as there are literally three entrances without any doors.
* The Hammer is the only item that could spawn in this room.
	+ This kept staying until Version 1.7 moved it to the Sewer Cell.

 **Spider Cellar** | Spider Cellar Drain • Spider Cellar Tunnel • Wheel Crank Tunnel • Pipe Room • Elevator • Chest Room
Barguy (Girl Seducer)

* Icon
* Logo

Barguy (Girl Seducer) (or simply Barguy) is DVloper's very first game, released on December 23, 2011 for Android. Almost nothing is known about the game; only information on the Sensor Tower and two screenshots have been preserved.

## Description

Sometimes it may be difficult to seduce girls in real life.

Now is your chance to try various pick-up lines on different girls to see how they react.

Maybe you get lucky with a girl who follows you home for a hot night, or maybe you leave the bar with a black eye ...

## Trivia

* The game has been removed from Google play and the APK cannot be found.
Weapon Safe

The **Weapon Safe** is a structure that houses the Crossbow and Tranquilizer Darts in *Granny*.

## Appearance

The **Weapon Safe** is a rectangular metal box mounted to the wall of the Secret Area Top Floor. The box itself is made of a scratched, dirty grey metal, with a door on the front that has a small keyhole in it. Inside, the safe has no details aside from the spawning items, except for three half-rings built-in to hold Tranquilizer Darts.

## Behavior

The **Weapon Safe** is locked from the beginning of the game, and requires the Weapon Key in order to open it. Upon using the Weapon Key on the lock, the Safe's door will manually open, and the contents inside will become accessible to the Player.

## Spawning

* Always: Crossbow
* Always: Tranquilizer Dart (3x)

## Trivia

* The **Weapon Safe**, when opened, reuses the sound the metal cabinets make from DVloper’s old game, *Hotel Insanity*.
	+ The Cabinet in the Garage also uses the same sound.
* The **Weapon Safe**, as a structure, also appears in every sequel following *Granny*.

## Gallery

The Crossbow and Tranquilizer Darts as they appear in the **Weapon Safe**.Unlocking the **Weapon Safe** using the Weapon Key.
Version 1.7.4

The game over glitch was fixed in Version 1.7.4.

**Version 1.7.4** is the sixteenth version of *Granny*, that was released on November 13, 2020 for mobile devices.

## Description

Below are documented changes between the version 1.7.3 and version 1.7.4.

### Extended

* Player's movement speed was decreased.
* The movement joystick was shrunk down.
* Most textures in the game were brightened.
* A new DVloper intro was implemented.
* The paid option for removing ads was removed.
* The Game Over glitch was fixed.
* The text indicator on the main menu says v1\_45.
* The scripting backend was changed to il2cpp.

## Trivia

* "Remove Ads" was removed, possibly because most Granny fans turned off the Wi-Fi for no ads, or possibly since it doesn't work.
Trigger

The smallest yet most important part of the shotgun.

The **Trigger** is an item in Granny that was added in Version 1.4, along with the Shotgun itself.

## Appearance

The **Trigger** is made out of some kind of scratched metal and has a switch to shoot with. Its shape is complex with some curves and abrupt edges.

## Description

The **Trigger** is one of the three parts used to complete and assemble the Shotgun. As the Player approaches the Shotgun Blueprint, the **Trigger** will be manually placed in the middle of the Blueprint.

## Spawning

The **Trigger** can spawn in several different locations, and those are not randomized, but predefined by the Preset you're playing on:

1. Kitchen - In Cupboard #2.
2. Nursery - On the chest of drawers.
3. Spider Cellar - On the shelf.
4. Meat Room - On the table.
5. Garage - In the Glove Compartment.

## Trivia

* Compared to all the other Shotgun Parts, the **Trigger** changed its positions the least amount of times in each update.
	+ The **Trigger** used to spawn on the chest of drawer's shelf in Bedroom 2 in Preset #3, but it was moved to the Spider Cellar in Version 1.8.
* The Trigger is the smallest Shotgun part alongside the other two.
* The Trigger is one of the few items that spawn on the Spider Cellar's Shelf.
	+ Same goes with the Engine Part and the Meat.

## Gallery

The **Trigger** on Preset #1.The **Trigger** on Preset #2.The **Trigger** on Preset #3.The **Trigger** on Preset #4.The **Trigger** on Preset #5.The Trigger's old spawning location in Bedroom 2, on Preset #3.
Weapon Key

The **Weapon Key** is one of several keys in Granny*.* It was added to the game in Version 1.1.

## Description

The **Weapon Key** is small and consists of a yellow, scratched-up handle and a silver blade with three teeth. It unlocks the Weapon Safe in the Secret Area Top Floor, which contains the Crossbow and three Tranquilizer Darts.

## Spawning

Numbers below represent Item Locations:

1. Playhouse - In the Cogwheel Safe.
2. Garage - In the Car Trunk.
3. Spider Cellar Drain - Behind the drain's bars.
4. Garage - In the Glove Compartment.
5. Bedroom 2 - In the right drawer.

## Trivia

* Prior to Version 1.4, this key was required to complete the game, as you couldn't access the Crossbow without it. But starting from Version 1.4, it's not, as you can assemble the Shotgun, and they both share the same use.
	+ Though, it's generally easier to get the Weapon Key than, rather then to assemble the Shotgun except on Preset #1 where it is in the Cogwheel Safe.
* The Weapon Key used to spawn in the toilet, in the left Drawer in the Study, the Kitchen's locker, the Microwave, the Basement Safe, and inside of the Melon,

## Gallery

The **Weapon Key** as it appears inside of the Cogwheel Safe on preset #1.The **Weapon Key** as it appears in the Car Trunk on preset #2.The **Weapon Key** as it appears behind the drain's bars in the Spider Cellar Drain on preset #3.The **Weapon Key** as it appears inside of the Glove Compartment on preset #4.The **Weapon Key** as it appears in Bedroom 2 on preset #5.The **Weapon Key** as it used to appear in the Microwave on preset #4, prior to Version 1.3.The **Weapon Key** as it used to appear in the Study on preset #1, prior to Version 1.3.The **Weapon Key** as it used to appear in the Melon on preset #4, prior to Version 1.4.The **Weapon Key** as it used to appear in the toilet on preset #2, prior to Version 1.4.The **Weapon Key** as it used to appear in the Safe on preset #5, prior to Version 1.5.The textures used by the **Weapon Key**.Using the **Weapon Key** in order to unlock the Weapon Safe.
Version 1.7.7

The Christmas Tree that has been added in the version 1.7.7.

**Version 1.7.7** (**Version 1.2.1** on PC) is the 19th version in Granny that was released on 28 November 2020 for Mobile.

## Changelogs

### On App Platforms

* Fixed a problem with black screen.
* Added a little Christmas feeling.
* The joystick is a bit smaller.

### Extended

* One more hazard: Christmas Tree.
* Granny wears a christmas hat on her head.
* The movement joystick has been shrunk.
* Several glitches have been resolved.

## Trivia

* This is the second update to add a Christmas update, with the first one being Version 1.6.
Target Lock

The **Target Lock** is a lock that was added to the game in Version 1.7. It initially locks the door to the Sewer Cell, and when a Tranquilizer Dart or a piece of ammunition is fired by viewing through the small window, it flips the switch, thus giving the player access to the Sewer Cell.

## Appearance

The Target Lock consists 2 parts, a red circle and a "T" shaped rusty metal rod holding the red, dirty circle and connected to a bar keeping the door locked. It appears to be rusty and old.

## Strategies

Similarly to the Red Button, if using a Tranquilizer Dart, aim and shoot above the switch due to gravity, as it drops down if aimed in any way, but if using the Shotgun, shoot directly at the lock. If the Player hit it successfully, the lock will flip 90 degrees backwards, unlocking the door and giving access to the Sewer Cell.

## Trivia

* As of now, it is the first and the only lock in the game that **must** be opened by a weapon, instead of a normal key or a puzzle item.
* The target point of the Target Lock shares the same texture with the body of Master Key and Red Cogwheel.
* It is unknown how Granny locked the door from the inside.
	+ It could be because of the weak wall on the Window side of the cell.
	+ However, weak walls don't exist in the PC version, which makes it a bit confusing.
* The target is similar to the Red Button in the Special Room connected to the Spider Cage, as it also needs a weapon to activate.
	+ However, the button is used for closing the cage, while the target is used for opening the door.
* On V1.8, there's a glitch where you can unlock the Sewer Cell's Door by putting the Crossbow and the Tranquilizer Darts and aiming through the Door, and the darts will instantly go through the Door, hitting the **Target Lock**.
	+ This only works if you timed it perfectly.
	+ This doesn't work using the Shotgun due to its size.
	+ If you enter while the door is locked using a mod menu, you won't be able to interact with the Target Lock.

## Gallery

The textures used for the Target Lock.The Player can't interact with the Target Lock.
Wire Lock

* Mobile
* Activated
* Former
* PC

The **Wire Lock** is one of several locks in Granny*.* It has two segments, both unlocked with the use of the Cutting Pliers. The Player needs to unlock it in order to escape through the Main Door.

## Appearance

The Wire Lock is a black rectangular prism attached to the frame of the Main Door. It has 2 square, L.E.D lights that change color. They appear in a red color when no wires are cut, and a light turns green when its respective wire is cut. There is a blue wire protruding from the top of the lock that enters the wall behind it.

## Mechanics

The Wire Lock has two parts, the top part, and the bottom part. Both are red when the Player first starts the game. If a part of the Wire Lock is unlocked, the part that was unlocked will turn green.

To unlock the bottom part, use the Cutting Pliers on the wire inside the Circuit Breaker located in the Basement. Doing so turns the bottom L.E.D green.

To disable the top part, use the Cutting Pliers on the wire on top of the **Wire Lock** itself. When this happens, the top L.E.D turns green.

## Trivia

* Up to now, it's the only lock in the Main Door has two parts in different places.
* The LEDs on the Wire Lock, the Car's dashboard dials, the Camera's Light, the Remote Control LED, and Granny's glowing eyes are the only two objects in the PC version of the game that illuminate without the Flashlight.
* Prior to Version 1.3, the Wire Lock background that the LEDs were both on was light grey, now it is black. However, in the PC version, the background that the LEDs are both on is still light grey.
* Since V1.8, cutting the Wire Lock will make a loud sparking noise. However, it doesn't actually alert Granny.
* In the older versions, it would just instead make a quiet cutting noise.

## Gallery

The Wire Lock in the version 1.0.Cutting the Wire Lock.Cutting the Circuit Breaker's wire (connected to the Wire Lock + disables the bottom L.E.D light).
Version 1.4.0.1

This page is currently incomplete and lacks a lot of information. If you wish to add more to this page, it is recommended to first read our rules and guidelines, and then add the information into the appropriate section.

### Release Date

May 30th, 2018

**Version 1.4.0.1** is the eighth version of *Granny* that was released on May 30th, 2018. This version was a quick fix of an oversight in the Options Menu which was originally from Version 1.4.

## Description

* Fixed a small problem in the options menu.

## Changes

* The "Extra Locks" label now displays in the Options Menu.
* As for the rest, there were alot of bug fixes and not only just the Options Menu extra locks fix.

## Trivia

* This is currently the only update that was released 1 day after the previous update.
	+ Which makes Version 1.4 the version that lasted the least out of all other updates, only lasting 24 hours/a day.
* Even though this was probably the smallest update in the Granny franchise, this is the first version where there are actually 4 numbers in the version title instead of it normally being 2 or 3, the other is Version 1.7.9.3.
* This version, Version 1.7.6 and Version 1.8.1 are the smallest updates in the Granny franchise.
* This is the third version with the number 0 in it, the first is Version 1.0 and the second is Version 1.0.5.
* Many people expected this version to be called 'Version 1.4.1'.