Wizard Fortress

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The following page contains information about content that no longer exists in Wynncraft as of update 1.15 and has been archived for historical purposes.

**Removed Content**
The following page contains information about content that no longer exists in Wynncraft as of update 1.15 and has been archived for historical purposes.

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## Description

Wizard fortress was a sub-game on the Wynncraft network.

## Accessing Wizard Fortress

When in the lobby, use the Compass to select a server. This will show the Wynncraft game servers, but you can change between Wynncraft servers and Wizard Fortress servers by using the stick and diamond at the bottom.

## Gameplay

### Objective

Steal the Flag from your opponent's base, and return it to your own Flag base.​

### Rules

* Your team is randomly chosen at the start of each round
* If you die, you restart in your own base building
* If you die carrying the flag, it is instantly returned to your opponent's base
* Each time your opponents flag is returned to your flagpole, you gain 1 point
* The first team to reach 3 points wins the round.
* You start with a Spark Wand, but can pick up others.
* You can have up to 100 energy *(uses)* for each wand type
* Each time you 'fire' a wand, it uses 1 energy up.
* If you run out of energy on all wands, you have to resort to the Training Sword(deals 5 hearts on unarmored players)

## Wands and Power-Ups

Wands are used to attack your opponents. Each 'wand' has an energy level which correlates to the number of charges it has available. The maximum energy level for a wand is 100, or 100 uses. You start with a Spark Wand with low energy, but can get power-ups to change your wand.

Wands and Power-ups are dotted all over the map, on top of beacon blocks, giving the following:

* Ender pearls give energy when picked up.
* Apples heal 2½ hearts when picked up.
* Golden Apples heal 5 hearts when picked up.
* Spark Wand *(Stick)*: Increase your spark wand energy. Shoots a beam using spark particles that travels a long distance, but deals small amounts of damage(1 heart base damage). Can go through walls. Fast to cast.
* Blizzard Wand *(Diamond Hoe)*: Increase your blizzard wand energy. Shoots snowballs that arc, and deal moderate damage(1½ hearts base damage). Removes the Speed III on your enemies. Fast to cast.
* Hurricane Wand *(Bone)*: Increase your hurricane wand energy. Similar to the Spark wand, but more damage(1½-6 hearts base damage, damage increases the further you are from the enemy you hit) and has knockback.
* Blaze Wand *(Blaze Rod)*: Increase your blaze wand energy. Summons lava particles in front of you that damage the enemy with a good deal of damage(seems to fluctate from 1-10 hearts base damage and more damage for being closer), and sets them on fire. Takes a while to cast.
* Rocket Wand *(Tripwire Hook)*: Increase your rocket wand energy. Shoots a long-ranged exploding fireball that deals a good amount of damage(5 hearts base damage), but takes a while to load.
* Energy Wand *(Redstone Torch)*: Increase your energy wand energy. Shoots a long ranged beam that normally 1 shots players unarmored(10 hearts base damage). Very slow cast.
* Heavy Armour *(Iron Chestplate)*: Reduce damage taken by 30%.
* Light Armour *(Gold Chestplate)*: Reduce damage taken by 20%.