Seazkale Kruvah

*"Do not wait to strike for the iron to be hot, make it hot by striking." - Kruvah*

**Seazkale Kruvah** is a blue dragonborn cleric, intent on finding the Wyrmheart Mine in Chult.

## Backstory

### Early Life

Seazkale Kruvah was hatched of Seazkale Jinvar, a blue Dragonborn and Crestnearth Surran, a silver Dragonborn.

His father, Jinvar, a rogue and smuggler by trade, was not accepted within the Crestnearth clan due to his unseemly profession. Regardless, the tradition of the Crestnearth tribe mandated that those who shared the ancestral colours of their father must be given their name.

Kruvah's silver hatch-mates were his sister Crestnearth Privsha and brother Crestnearth Thorrow.

Raised primarily by his mother in the northern Calim desert, with fleeting appearances from his father, the Clan leader Crestnearth Yarrick was keen to instil a sense of honour and duty in Kruvah, yet the young hatchling still felt a lingering sense of ostracisation from his silver counterparts.

By the age of 15, when Dragonborns typically mature to adulthood, Kruvah had already proven himself handy with smith's tools and his clan financed his tutelage by a Dwarven smith. Kruvah's master Lysa Flintwick saw great promise in him and once he had finished his apprenticeship, submitted him to be baptised into a roving Cleric in the service of the gods of creation.

### A Clan Shattered

During a particularly bad spate of piracy along the coast of Calimshan, some say from the infamous Skullfuckers, Kruvah lost touch with his Clan. His father, Seazkale Jinvar tracked Kruvah down and lamented to report he found their campsite sacked and a few bodies of Dragonborn unknown to him. It is unknown who of the original score made it to safety and who might have been captured.

Kruvah buried his grief and committed himself to his work, knowing he had promised to see his training through to completion. But he always kept his senses keen for any sign of a silver Dragonborn clan.

### Forging his own destiny

Upon the completion of his training, Kruvah has set himself the lofty goal of becoming one of the great craft masters of Toril. Despite never having been to Waterdeep, he had, at a young age, heard fables of the walking brass statues that defend the city and Kruvah hopes to leave his mark by surpassing this feat.

Through powerful magic and the favour of the gods, Kruvah aspires to breathe life into metal and forge a sentient construct. But this dream is limited by his experience, the heat of his forge and the value of the materials he works with.

Upon hearing rumours of lost temples and even the illustrious Wymheart Mine in Chult. He decided his best bet to find materials worthy of his creation was to go where no other dared tread.

## Adventures

### Exploring the unknown

After fruitlessly searching in Chult with little direction, Kruvah was eventually pointed to Tunde Mountain, where he stumbled upon Taagon Willowwind and Kurk of the Lastfingers burying their fallen comrade Rong.

The newly formed group managed to defeat the blue dragon wyrmling and retreived the bracelet containing Wrelen Kindrock's soul.

Unfortunately for Kruvah, the loot plundered, while valuable, brought him no closer to his ultimate goal.

By obtaining a pearl, Kruvah was able to identify that Wrelen was under the effects of an enchantment akin to the spell Magic Jar. By destroying the bracelet, Kruvah was able to return the wayward soul to the gnomes body.

### A Prison of His Own

While scouring the Omlarandin Mountains to obtain rare gems crucial for Wizards, Kruvah found himself stuck in Avylania during a sudden flurry of highway attacks by unknown creatures.

In order to pass through the North gate, the Dragonborn partied up with George Hampton and Sodden the Younger at the behest of a Paladin of Tyr named Gundark on their quest to see the Temple of Whiterock.

The party fought off an ambush at the highway of Hickory Hollow and managed to track down the bandits to their camp, unfortunately, the ensuing fray saw Kruvah captured and near death.

### Riding the Path

After narrowly avoiding death at the hands of Goretusk. Kruvah found himself free, albeit much poorer than he had been for some years.

With no one to turn to, he sought refuge travelling to the Academy owned by Wrelen Kindrock who had previously promised to research the Wymheart Mine in Chult.

The gnome wizard revealed to Kruvah that the mine, located in the Western Kobold mountain range, was a site for Albino Dwarves to find, process and refine precious gems and metals to trade with other Dwarves in the region. It has been lost due to lack of exploration and volcanic activity scaring the populace away,

Armed with new information, but not enough capital to fund their venture, Wrelen and Kruvah accepted an invitation to Waterdeep at the behest of the Metaphysical Investigation Collective to follow "The Path" with a Goliath named Ralhak.

The Path tested the trio in many ways, physically, psychologically and spiritually, by the end it offered rewards untold in their mysteries, yet the surviving party opted to leave and continue on their own journey of discovery.

Upon receiving no payment for their efforts, Kruvah and Wrelen found themselves stuck in Waterdeep, waiting for a mage powerful enough to teleport them closer to Thollos.

As time drew on and as he saw the sunset, Kruvah found he could wait no longer. He left Wrelen in the church of Gond to wander the wilderness, leaving only his apology and remorse behind.

## Appearance

Kruvah travels in heavy armour as both a form of protection and a symbol of his reverence for the gods of creation.

At a sizable 6ft2", with blue scales, gold eyes and two large teeth protruding from his jaws, it is easy to mistake him for a monster, and Kruvah is unsurprised when he is met with skeptical looks or even fear.

Kruvah prefers to display wealth by adorning himself with as many baubles and gems as he can for onto his armour. A custom he either learned from the ostentatious Calishites or inherited from his draconic ancestry.

Like the rest of his kind, Kruvah does not have a tail, however, in recent months he sports a small yet uncharacteristic beard and his talons are less sharp underfoot than a typical Dragonborn.

## Personality

Kruvah has little patience for the niceties of society, to him, the proper response to a job well done is ample pay.

Despite his arrogance and sometimes curt behaviour, Kruvah will show genuine interest towards those who smith, create or procure interesting or magical items.

Kruvah can be forgetful when presented with particularly well crafted trinkets or in the heat of battle. But is driven by the desire to improve, develop his skills and ultimately be remembered for his works.

Given his previous misadventures, Kruvah has a growing fear of abandonment as well as a strong desire to be self reliant. To depend on others is to admit weakness and he feels his luck has been pushed one too many times.

## Abilities

As a Cleric of the forge gods, Kruvah has the ability to channel divine power during a ritual to make useful tools or weapons, he can also use his divine power to turn away hoards of undead.

At the end of each long rest, Kruvah may bless one weapon or piece of armour to embue it with magical properties.

While keeping a repertoire of useful healing spells to hand, Kruvah also likes to take the offensive in a fight by utilising spiritual weapon alongside his melee abilities.

In a pinch, Kruvah can sometimes summon the breath of his draconic ancestry to shoot a line of lightning at his enemies.

## Ideals

Kruvah believes that he is destined to be remembered for forging works beyond all others. He takes pride in his work and strives to find materials and conditions suitable to create his masterpieces.

Kruvah favours society over the wilderness only because of his need for the resources available in a city and the customers it provides him. While he likes the privacy of the wilderness, he cares little for the natural world and believes that those who protect it stand in the way of progress.

His tutelage under Lysa Flintwick taught him that preparation, diligence and ambition are the only ways to get what you desire. He does not condone those who live "carefree", instead believing they will be buried by history.