recursal/Fanatic-Fandom huggingface dataset:
Reyla the Lightbringer

Elf
 Warrior  Light
Legendary hero

Attacks first, but base Attack is reduced by 5% and base Defense is reduced by 10%. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)
Effects:

 **Eye on the Target** (Passive)
Immune to STUNNED, Charm effects, and the effects of TAUNTING when targeting enemies.
Effects: stun immune/charm immune/taunt immune

 **Elven Arrows** (Passive)
Elf allies deal an additional 10% damage to Flying enemies and their Ranged Attacks apply 1 stack of WOUNDED for 3 turns on Crit.
Effects: damage up/wounded

 **Lightbringer** (Passive)
Cleanses 1 debuff from all allies at the start of each encounter.
Effects: cleanse

 **Exceptional Arsenal** (Passive)
Allies Ranged Physical attacks apply 1 stack of either POISONED, BURNED, CHILLED, SHOCKED, or DISEASED at random on hit.
Effects: poisoned/burned/chilled/shocked/diseased

 **High Commander** (Passive)
Other Elf and Light allies start with 1 stack of COMMAND. Whenever this character uses an Active Ability, all allies with a stack of COMMAND will perform the same ability on a random enemy (1st ability with their 1st ability, 2nd with their 2nd, etc.) Abilities used this way go on cooldown. Cannot be Stolen, Copied, or Purged.
Effects: command

### Abilities

 **Intensified Shot** (None)
Ranged Physical attack on target enemy for <x> base damage that applies NERVE DAMAGE for 3 turns on hit.
Effects:

 **Hail of Arrows** (4)
Ranged Physical attack on all enemies for <x> base damage that applies 3 stacks of PRONE for 3 turns on hit.
Effects: prone

 **Motivating Command** (3)
Ranged Physical attack on target enemy for <x> base damage that applies STUNNED for 2 turns on hit and cannot be DODGED. Then, all allies gain 1 Energy.
Effects: stunned/energy

 **Ambush Tactics** (6)
Ranged Physical attack on target enemy for <x> base damage, then all allies with a Ranged Basic attack a random enemy. Then, all other non-Tank-class allies gain SHROUDED for 3 turns and this character gains INVINCIBLE for 2 turns. Starts Powered.
Effects: attacks/shrouded/invincible

## Upgrading

### Ascend

 1x  Incendiary Evo
2x  Astral Evo
14x  Light Evo Larva
10x  Fire Evo
3x  Brilliant Evo
6x  Canopy Evo

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Shieldmaiden Astrid

Honorbound
 Warrior  Fire
Gold hero

## About

### Background

It is said that Astrid laid waste to an entire demonic division in a blinding rage after finding her village destroyed by the foul creatures.

### Traits

 **Armored** (Passive)
Takes 25% less damage from Physical attacks.
Effects: damage reduction

 **Shielded** (Passive)
Starts with one stack of SHIELDED.
Effects: shielded

 **Phalanx Formation** (Passive)
Allies gain 1.5% DEF for each Warrior and/or Honorbound ally on the team.
Effects: defense up

 **Just a Scratch** (Passive)
Damage received from enemy attacks will not exceed 10% of Max Health.
Effects: defense reduction

 **Valkyrie Valor** (Passive)
If there is a Legendary Warrior ally on the team, this character starts HASTENED for 3 turns and other allies start with 1 stack of SHIELDED.
Effects: hastened/shielded

### Abilities

 **Swing** (None)
Basic Melee Physical attack on target enemy for <x> base damage.
Effects:

 **Boomerang Shield** (4)
Ranged Physical attack on all enemies for <x> base damage that applies 1 stack of PRONE for 3 turns on hit, then all allies gain 1 stack of DEFENDED for 3 turns.
Effects: prone/defended

 **Crippling Advance** (3)
Melee Physical attack on target enemy for <x> base damage that applies 2 stacks of PRONE for 3 turns on hit, then all Warrior allies gain 1 stack of EMPOWERED for 3 turns.
Effects: prone/empowered

 **Impaling Barrage** (5)
3 Melee Physical attacks on target enemy for <x> base damage each that applies 1 stack of WOUNDED for 3 turns on hit. If the target is defeated, applies HASTENED for 2 turns to self.
Effects: wounded/hastened

## Upgrading

### Ascend

 1x  Shadow Evo
1x  Ashen Evo
12x  Fire Evo Larva
6x  Dark Evo
3x  Crystalline Evo
15x  Fire Evo

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Black Diamond

Assassin
 Warrior  Light
Bronze hero

Attacks first, but base Attack is reduced by 5% and base Defense is reduced by 10%. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)
Effects:

File:Prowess Icon.png **Prowess** (Passive)
This character's crits deal an additional 25% damage.
Effects:

File:Dextrous Icon.png **Dextrous** (Passive)
Has an additional 3% chance to DODGE and 3% chance to CRIT.
Effects:

File:Pwn Casters Icon.png **Pwn Casters** (Passive)
Deals an additional 25% damage to Caster-Class enemies.
Effects:

File:Wound on Crit Icon.png **Wound on Crit** (Passive)
Applies 1 stack of WOUNDED for 3 turns on crit.
Effects:

File:Blademaster Icon.png **Blademaster** (Passive)
This character's attack is increased by 10% and whenever an enemy DODGES their attack, their next attack will be a guaranteed hit and Crit.
Effects:

### Abilities

 **Swing** (None)
Basic Melee Physical attack on target enemy for <x> base damage.
Effects:

File:Blade Storm Icon.png **Blade Storm** (6)
Ranged Physical attack on all enemies for <x> base damage that applies 3 stacks of WOUNDED on hit.
Effects: wounded

File:Heroic Charge Icon.png **Heroic Charge** (5)
Melee Physical attack on targey enemy for <x> base damange, then applies 2 stacks of INSPIRED to all allies for 3 turns
Effects: inspired

File:Assassinate Icon.png **Assassinate** (5)
Melee Physical attack for <x> base damage. If the target is defeated, this character will attack another random enemy.
Effects:

## Upgrading

### Ascend

 2x  Fire Evo Larva
5x  Light Evo Larva
3x  Light Evo
8x  Water Evo Larva

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Willow Swift

Elf
 Rogue  Nature
Bronze hero

## About

### Background

In return for their safety, the Great Eagles offer their feathers as fletchings for her arrows.

### Traits

 **Fast** (Passive)
Attacks first, but base Attack is reduced by 5% and base Defense is reduced by 10%. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)
Effects:

 **Agile** (Passive)
Has an additional 6% change to Dodge.
Effects: dodge

File:Prowess Icon.png **Prowess** (Passive)
This character's crits deal an additional 25% damage.
Effects:

File:PWN Flying Icon.png **PWN Flying** (Passive)
Deals an additional 25% damage to Flying enemies.
Effects: damage up

File:Wound on Crit Icon.png **Wound on Crit** (Passive)
Applies 1 stack of WOUNDED for 3 turns on crit.
Effects:

 **Elven Agility** (Passive)
Increases DODGE chance by 3% for all Elf allies.
Effects: dodge up

### Abilities

 **Shoot** (None)
A Basic Ranged Physical attack on the target enemy for <X> base damage.
Effects:

 **Sniper Shot** (5)
Ranged Physical attack on target enemy for <x> base damage that is guaranteed to hit. If the target is defeated, this ability's cooldown is reset.
Effects:

 **Evasive Shot** (4)
Ranged Physical attack on target enemy for <x> base damage, then applies 3 stacks of EVADING to self for 3 turns.
Effects: evading

 **Arrow Barrage** (6)
Ranged Physical attack on all enemies for <x> base damage each.
Effects:

## Upgrading

### Ascend

 5x  Nature Evo Larva
2x  Water Evo Larva
3x  Nature Evo
3x  Water Evo Monarch

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Binary Weapon

The **Binary Weapon**, shorten to Bin Weapon, is a weapon that can be bought in Jeku's shop out of the bounds of the first room. It can be equipped by everyone and gives +10AT and "Low-Level?".

## Reactions

* Susie: "It looks sick!"
* Ralsei: "How is it supposed to work...?"
* Noelle: "Oh it's just like that movie!"
* Dess: "LMAO wtf is that?"
* Brandon: "Does it say something?"
* Jamm: "What did you say about Ania!?"

## Trivia

* This is one of the most powerful weapon in the mod, giving +10 AT to its user for pretty cheap at the beginning of the mod, granted you know where Jeku hides.
* According to its description in the shop, the weapon is entirely made of 1s and 0s.
* Its overworld description references how binary is pretty useless by itself, even for programmers. But since every machine runs with binary, it's still essential.
Treasure Room

Treasure rooms spawn randomly during a campaign run. The room is easily distinguished by the formation of your heros lining up along the back wall of the room as three chests fall down in front of them. The type of rewards gained from the chests are tiered based on rarty. The rewards do not increase as you level up and thus will recieve the same reward as a new player or as a veteran player.

## Rewards

Upon choosing a chest, a status will show the type of rarity chosen and the rewards gained.

* **Good** - This reward gives a small amount of gold.
* **Great** - This reward gives a moderate amount of gold and a random Evo Larvae
* **Amazing** - This reward gives a generous amount of gold, a random Evo, and a random Hero Token (but not above the Hero Rarity gold).

## Notes

A maximum of one treasure room can be spawed in a dungeon level.

There is a 25% chance to get an Amazing chest when a treasure room is found. (Need verification)
Rath

File:Rath.png  Beast
 Tank  Dark
Legendary hero

"Rath is the first person you'd want on your side in a tavern brawl and the last person you'd want to grab a coffee with" - Kobal the Pestilent

### Traits

File:Pit Fighter Icon.png **Pit Fighter** (Passive)
Armored (Receives 25% less damage from Physical attacks) and gains 1 Energy for each enemy this character defeats. Regenerates a portion of Health at the end of the round.
Effects:

File:Raging Revenge Icon.png **Raging Revenge** (Passive)
This character deals more damage the lower their Health is and will make a Revenge Attack against any enemy who Crits them.
Effects:

File:Wielder of Doomhold Icon.png **Wielder of Doomhold** (Passive)
Increases Defense by 10% and takes 50% reduced damage from Crits. Enemies who purge buffs from this hero take 5% magical damge for each stack of buff purged.
Effects:

File:Elite Defender Icon.png **Elite Defender** (Passive)
Starts with 1 stack of DEFENDED for 3 turns. If this hero is the only Tank on the team, starts TAUNTING and with an additional stack of DEFENDED for 3 turns.
Effects:

File:Power of the Doomhold Icon.png **Power of the Doomhold** (Passive)
While this hero is alive, other allies gain 5% increased Defense and 25% reduced damage from Crits. Other allies gain 2x these amounts if this hero is the only Dark hero on the team.
Effects:

### Abilities

File:Bash and Slash Icon.png **Bash and Slash** (None)
Basic melee Physical attack that hits twice, once with the shield, then once with the axe. Shield strikes apply 1 stack of PRONE on hit.
Effects: prone

File:Juggernaut Assault Icon.png **Juggernaut Assault** (5)
Melee Physical attack on target enemy for <X> base damage, applying STUNNED on hit for 2 turns. Deals 20% Splash Damage and applies 1 stack of PRONE for 3 turns to all other enemies.
Effects: stunned/prone

File:Fortress Formation Icon.png **Fortress Formation** (4)
Melee Physical attack on target enemy for <X> base damage, applying STUNNED on hit for 2 turns. Deals 20% Splash Damage and applies 1 stack of PRONE for 3 turns to all other enemies.
Effects: stunned/prone

File:Doomhold Unleashed Icon.png **Doomhold Unleashed** (5)
Cleanses all debuffs on self, then makes a ranged Magical attack for <X> base damage divided amongst all living enemies. Deals an additional 5% damage for each debuff Cleansed.
Effects: cleanse

## Upgrading

### Ascend

 14x  Dark Evo Larva
10x  Nature Evo
2x  Murky Evo
1x  Subterranean Evo
3x  Shadow Evo
6x  Astral Evo

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Spamton (disambiguation)

**Spamton** may refer to:

* Spamton G. Spamton, the original variant from *Deltarune Chapter 2*.
* The Spamclones, variants of Spamton based on the three Spamton impersonators from the Spamton Value Network stream published by Fangamer.
* Velvet!Spamton, a variant of Spamton created by DeltaVelvet.
* Alternate!Spamton, a variant of Spamton based on the Alternates from *The Mandela Catalogue*.
* Spamongus, a variant of Spamton based on the player characters from *Among Us*.
* Mariton, a variant of Spamton based on the character Mari from *OMORI*.
* Soapton, a Spamton soap bar found in the Spamroom.
* Cungadero Spamton, a variant of Spamton based on Spamton in his prime.
* Omega Spamton, a variant of Spamton in the "Kris and Susie's Gamer Time" side-quest.
Augustus

Human
 Tank  Light
Bronze hero

## About

### Background

Paladin, demon hunter, and occasional gardener. Augustus is on a crusade to purge the world of Demons, and get the weeds out of his garden.

### Traits

 **Slow** (Passive)
Attacks last, but base ATK is increased by 5%, and base Defense is increased by 10%. (Heroes sharing the same speed trait go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)
Effects:

 **Armored** (Passive)
Takes 25% less damage from Physical attacks.
Effects: damage reduction

 **Resolute** (Passive)
Whenever an enemy dodges this character's attack, this character's next attack will be a guaranteed hit and Crit.
Effects: undodgeable/boosted damage

File:PWN Demons Icon.png **PWN Demons** (Passive)
Deals an additional 25% dmg to Demon-Type enemies.
Effects:

 **Shielded** (Passive)
Starts with one stack of SHIELDED.
Effects: shielded

File:Light Guard Icon.png **Light Guard** (Passive)
Increases defense by 10% for Light-type allies.
Effects:

### Abilities

 **Swing** (None)
Basic Melee Physical attack on target enemy for <x> base damage.
Effects:

File:Smite Icon.png **Smite** (5)
Purges up to 3 buffs from target enemy, then makes a Melee Physical attack on the target for <x> base damage.
Effects:

 **Tank and Spank** (6)
3 Melee Physical attack on target enemy for <X> base damage each. then applies TAUNTING to self for 3 turns. Starts Powered.
Effects: taunt/powered

 **Aegis Wall** (6)
Heals for <X> health divided amongst all living allies and applies 1 stack of SHIELDED to all allies.
Effects: heal/shielded

## Upgrading

### Ascend

 2x  Fire Evo Larva
5x  Light Evo Larva
3x  Light Evo
8x  Water Evo Larva

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Grondar

Reptile
 Tank  Light
Legendary hero

## About

### Background

Although he is always ready to take one for the team, he will bite anyone that taps on his shell to wake him up.

### Traits

 **Slow** (Passive)
Attacks last, but base ATK is increased by 5%, and base Defense is increased by 10%. (Heroes sharing the same speed trait go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)
Effects:

File:Steady Icon.png **Steady** (Passive)
Armored (receives 25% less damage from Physical attacks) and immune to FEAR and PRONE.
Effects: fear immune/prone immune/damage reduction

 **One for All** (Passive)
When this character is defeated, all allies gain REGENERATING for 3 turns, and the lowest Health ally gains INVINCIBLE for 2 turns.
Effects: regenerating/invincible

 **Safety Shielding** (Passive)
Applies 1 stack of SHIELDED to the ally with the lowest DEFENSE at the end of the round, each round.
Effects: shielded

 **Scaled Response** (Passive)
Reflects damage taken back at attackers equal to 15% of damage received, plus 5% for each other Reptile on the team.
Effects: damage reflection

File:Fortress Tortoise Icon.png **Fortress Tortoise** (Passive)
While Grondar is alive, allies receive 10% less damage from enemies and are immune to STUNNED.
Effects: damage reduction/stun immune

### Abilities

 **Slow Poke** (None)
Basic Melee Physical Punch attack on target enemy for <x> base damage that applies 1 stack of SLOWED on hit.
Effects:

File:Shell Shock Icon.png **Shell Shock** (5)
Melee Physical attack for <x> base damage divided amongst all living enemies that applies EXHAUSTED on hit.
Effects: exhausted

 **Crystallized Carapace** (4)
Cleanses all debuffs from self, gains TAUNTING for 3 turns and increases Defense for all allies by +<x>% for 3 turns.
Effects: cleanse/taunt/attack up

 **Knock-out Knuckles** (4)
3 Melee Physical attacks on target enemy for <x> base damage that steal up to 1 buff on hit. If the target is at 10% Max Health or below by the third attack, the third hit will defeat the enemy.
Effects: exhausted

## Upgrading

### Ascend

 1x  Incendiary Evo
2x  Astral Evo
14x  Light Evo Larva
10x  Fire Evo
3x  Brilliant Evo
6x  Canopy Evo

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Abigail the Brutal

Barbarian
 Rogue  Fire
Silver hero

## About

### Background

Supposes that she brings out the best in her allies. Whereby best, she means face-destroying damage.

### Traits

 **Fast** (Passive)
Attacks first, but base Attack is reduced by 5% and base Defense is reduced by 10%. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)
Effects:

 **Rage** (Passive)
Deals increased damage (up to x2) the lower this character's Health is.
Effects: damage multiplier

 **Fierce** (Passive)
This character's Attack is increased by 15%.
Effects: stat boost

 **Battle Surge** (Passive)
Gains 1 Energy for each enemy they defeated.
Effects: energy gain

 **Pwn Beasts** (Passive)
Deals an additional 25% damage to Beasts enemies.
Effects:

 **Barbaric Frenzy** (Passive)
Increase Crit change by 3% for all Barbarian allies.
Effects: crit boosted

### Abilities

 **Swing** (None)
Basic Melee Physical attack on target enemy for <x> base damage.
Effects:

 **Furious Charge** (4)
Applies 2 stackes of EMPOWERED for 3 turns to all allies, then makes a Melee Physcial attack on target enemy for <X> base damage.
Effects: atk boosted/rage

 **Burning Chop** (4)
Melee Physical attack on target enemy for <X> base damage that applies 2 stacks of BURNED for 3 turns on hit.
Effects: burned

 **Rage Cage** (6)
Melee Physical attack on target enemy, 1 random enemy, plus 1 random enemy for each other Barbarian ally on the team for <X> base damage.
Effects: burned

## Upgrading

### Ascend

 6x  Fire Evo
1x  Ashen Evo
8x  Fire Evo Larva
2x  Light Evo
4x  Fire Evo Monarch
8x  Fire Evo

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->

### Story Line

The truth about Abigail the Brutal is that she wasn't always so brutal. In fact, she was once quite gracious. Merciful, even. Sure, she had always been something of a pirate, a raider, a barbarian even - but she always let her enemies live, even if they were NPCs. And she didn't even take it out on them when the development team buffed their abilities.

Yes, in the period before the upheaval, Abigail was truly a Warrior of virtue. She sailed with her crew on the infernal seas of lava beneath the higher ground, stealing from the richest ships and giving the spoils back to the poorest villages. Abigail became something of a folk hero in the fiery ...
Archangel Emily

Divine
 Healer  Light
Silver hero

## About

### Background

Her golden fairness is no indication of frailty - she endures the enemy even while minding the welfare of her allies.

### Traits

 **Armored** (Passive)
Takes 25% less damage from Physical attacks.
Effects: damage reduction

 **Angelic** (Passive)
Immune to POISONED, BURNED, CHILLED, SHOCKED, and DISEASED debuffs. Starts dungeons with 1 stack of SHIELDED.
Effects:

File:Resilient Icon.png **Resilient** (Passive)
This character receives 25% less damage from crits.
Effects:

 **Demon's Bane** (Passive)
Deals an additional 15% damage to Demon enemies and Receives 15% less damage from Demon enemies
Effects:

 **Divine Presence** (Passive)
Purges 1 buff from all enemies at the start of this characters turn (as long as they are not STUNNED or FROZEN.
Effects:

### Abilities

 **Swing** (None)
Basic Melee Physical attack on target enemy for <x> base damage.
Effects:

 **Angelic Resurrection** (7)
Resurrects a fallen ally with <X>% health, (+<X>% health per ability level). Applies 1 stack of HASTENED for 2 turns and grant 2 Energy to the Resurrected ally.
Effects:

 **Silencing Strike** (5)
Melee Physical attack on target enemy for <x> base damage that applies SILENCED on hit for 2 turns.
Effects:

 **Cleansing Wave** (5)
Cleanses up to 3 debuffs from all allies, then Heals <x> Health divided amongst all allies.
Effects:

## Upgrading

### Ascend

 2x  Water Evo
1x  Astral Evo
8x  Light Evo Larva
6x  Light Evo
2x  Brilliant Evo
6x  Fire Evo

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Ekko

Spirit
 Rogue  Light
Bronze hero

## About

### Background

The diminutive stature on this magical light spirit ill prepares onlookers for shockingly big attacks.

### Traits

 **Fast** (Passive)
Attacks first, but base Attack is reduced by 5% and base Defense is reduced by 10%. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)
Effects:

 **Ethereal** (Passive)
Receives 15% less damage from all enemies.
Effects: damage reduction

 **Electric** (Passive)
Has a 50% chance to apply 1 stack of SHOCKED to targets on a Basic Attack hit.
Effects: shielded

 **Lightborn** (Passive)
Immune to EXHAUSTED. Deals an additional 10% damage to and receives 10% less damage from Dark enemies.
Effects:

 **Shielded** (Passive)
Starts with one stack of SHIELDED.
Effects: shielded

 **Will o' the Wisp** (Passive)
Immune to all debuffs.
Effects: invulnerable

### Abilities

 **Punch** (None)
A Basic Melee Physical attack.
Effects:

 **supercharged field** (6)
All allies gain 2 Energy and increased Crit chance by +<X>% for 3 turns.
Effects: energy gain/crit boosted

 **Lightning Storm** (6)
Ranged Magical attack on target enemy and 3 random enemies for <X> base damage each. Applies 1 stack of SHOCKED on hit for 3 turns. Deals 50% bonus damage to Armored targets.
Effects: shocked/extra damage

 **Immobilizing Strike** (5)
Melee Physical attack on target enemy for <X> base damage that applies STUNNED on hit for 2 turns.
Effects: stunned

## Upgrading

### Ascend

 2x  Fire Evo Larva
5x  Light Evo Larva
3x  Light Evo
8x  Water Evo Larva

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Kobal the Pestilent

Human
 Caster  Dark
Bronze hero

## About

### Background

One gets the impression he was not a popular child. Even still, a little doom and disease can spell victory in a pinch.

### Traits

File:Pestilent Icon.png **Pestilent** (Passive)
Has a 50% chance to apply 1 stack of DISEASED to targets on a Basic Attack hit.
Effects:

 **Vengeful** (Passive)
Will make a Revenge Attack against any enemy who Crits them.
Effects: revenge attack

File:Foresightful Icon.png **Foresightful** (Passive)
Starts with 1 stack of FORESIGHT.
Effects:

 **Battle Surge** (Passive)
Gains 1 Energy for each enemy they defeated.
Effects: energy gain

 **Dark Minded** (Passive)
This character's Attack is increased by 6% and Defense by 4% for each other Dark ally on the team.
Effects:

### Abilities

 **Shoot** (None)
A Basic Ranged Magical attack on the target enemy for <X> base damage.
Effects:

 **Plague Swarm** (5)
Ranged Magical attack on all enemies for <X> base damage that applies 2 stacks of DISEASED on hit. Deals 2x damage on targets that are already DISEASED.
Effects: diseased

 **Arcane Missiles** (2)
Ranged Magical attack on target enemy and 3 random targets for <X> base damage each.
Effects:

File:Cursed Blast Icon.png **Cursed Blast** (5)
Ranged Magical attack on target enemy for <X> damage that applies 2 stacks of CURSED for 3 turns to initial target on hit and deals 20% Splash Damage to all other enemies.
Effects: cursed

## Upgrading

### Ascend

 5x  Dark Evo Larva
2x  Nature Evo Larva
3x  Dark Evo
8x  Fire Evo Larva

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Dark Place Wiki

**Welcome to the Dark Place Wiki!**
This is the official wiki for Dark Place, the open source Kristal mod everyone can contribute to.

We're a collaborative community website about Dark Place that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

CharactersLocationsItemsPlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

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Ascension

Ascension is the process of spending Evos to upgrade your heros - this upgrade does not increase their stats, but unlocks a new Ability and a new Trait. This can represent a significant increase in combat ability.

Every hero can be ascended twice. The cost (in Evos) for this is determined by the heros Element. Each heros page on this wiki will list the Evos needed to upgrade them.

After you have ascended a hero twice, their Ascension page will say that their Epic has yet to be unlocked. Epics are not in the game currently, there is nothing you can do right now to unlock Epics.
Balog the Loud

Barbarian
 Tank  Dark
Silver hero

Attacks last, but base ATK is increased by 5%, and base Defense is increased by 10%. (Heroes sharing the same speed trait go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)
Effects:

 **Armored** (Passive)
Takes 25% less damage from Physical attacks.
Effects: damage reduction

 **Rage** (Passive)
Deals increased damage (up to x2) the lower this character's Health is.
Effects: damage multiplier

 **Barbaric Heart** (Passive)
Increases max health by 5% for all Barbarian allies.
Effects:

 **Bone Rattler** (Passive)
Melee attacks have a 60% chance to Purge 1 stack of buff from targets hit.
Effects: purge

 **Volume Control** (Passive)
Immune to SILENCED and applies SILENCED for 2 turns to enemies who hit this character with a crit.
Effects:

### Abilities

 **Swing** (None)
Basic Melee Physical attack on target enemy for <x> base damage.
Effects:

 **Cry Havoc** (5)
Ranged Physical attack on all enemies for <x> base damage each that applies SILENCED for 2 turns on hit, then applies TAUNTING to self for 3 turns.
Effects:

 **Skull Cracker** (3)
3 Melee Physical attacks on target enemy for <X> base damage each.
Effects:

 **Bull Rush** (5)
Melee Physical attack on target enemy for <x> base damage that applies 3 stacks of PRONE on hit.
Effects:

## Upgrading

### Ascend

 8x  Dark Evo Larva
1x  Murky Evo
2x  Fire Evo
6x  Dark Evo
2x  Shadow Evo
4x  Dark Evo Monarch

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Bauble

Construct
 Healer  Light
Gold hero

 **Constructed** (Passive)
Immune to all debuffs and this character's corpse cannot be removed. Cannot Heal from normal healing effects.
Effects: invulnerable

 **Volatile Components** (Passive)
If an attack would defeat this character, they deal damage equal to the attack damage to the enemy who defeated them.
Effects: revenge

 **Agile** (Passive)
Has an additional 6% change to Dodge.
Effects: dodge

 **Overclocked** (Passive)
Allies start with 1 stack of EVADING. Construct allies start with 2 additional stacks.
Effects: evading

### Abilities

 **IFF Targeting** (None)
Melee Physical attack on target enemy or Heals/Repairs target ally. Ignores the effects of TAUNTING enemies when targeting.
Effects: repair/heal/taunt ignored

 **Unstable Bomb** (4)
Ranged Physical Attack for <X> base damage that applies 3 stacks of random debuffs on hit. Gains 1 Energy for each debuff not applied.
Effects: frozen/diseased/poisoned/shocked/burned

 **Positive Charge** (4)
Applies 1 stack of SHOCKED for 3 turns to all enemies, then Heals and repairs for <X> Health divided amongst all allies and other allies gain 1 Energy.
Effects: heal/repair/shocked/engery gain

 **Questionable Contrails** (6)
Ranged Physical attack on all enemies for <X> base damage that applies 1 stack of a random debuff for 3 turns on hit.
Effects: poisoned/burned/frostbitten

## Upgrading

### Ascend

 1x  Incendiary Evo
1x  Astral Evo
12x  Light Evo Larva
6x  Fire Evo
3x  Brilliant Evo
3x  Canopy Evo

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Aria

Honorbound
 Rogue  Light
Gold hero

## About

### Background

Aria is a master of staff and wind. Many an adversary have looked to land a mighty blow only to feel an added breeze and a bump on their head.

### Traits

File:Dextrous Icon.png **Dextrous** (Passive)
Has an additional 3% chance to DODGE and 3% chance to CRIT.
Effects:

 **Deflecting Defense** (Passive)
Receives 25% less damage from Ranged attacks.
Effects:

 **Can't Touch This** (Passive)
Has an additional 5% change to DODGE, and an additional 20% chance to DODGE any attacker that is PRONE or EXHAUSTED.
Effects:

 **Dodge This!** (Passive)
After dodging an attack, will make a basic revenge attack on the attacker that deals an additional 20% damage.
Effects:

 **Dramatic Entrance** (Passive)
Enemies start encounters with 1 stack of PRONE for 3 turns. Increases attack by 5% for all HONORBOUND and ROGUE allies.
Effects:

### Abilities

 **Swing** (None)
Basic Melee Physical attack on target enemy for <x> base damage.
Effects:

 **Sandstorm** (3)
Ranged Physical attack on target enemy for <x> base damage that applies 1 stack of PRONE and WEAKENED for 3 turns on hit, then all enemies become EXHAUSTED for 2 turns.
Effects:

 **Hurricane Flurry** (4)
Melee Physical attack on all enemies for <x> base damage that applies 1 stack of PRONE for 3 turns on hit.
Effects:

 **Primed Twist** (4)
Cleanses all debuffs from self and Heals self for <x> health, then gains 2 stacks of EVADING for 3 turns. Starts Powered.
Effects:

## Upgrading

### Ascend

 1x  Incendiary Evo
1x  Astral Evo
12x  Light Evo Larva
6x  Fire Evo
3x  Brilliant Evo
3x  Canopy Evo

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
My Dungeon

My Dungeon is your access to the main PvP content in the game. However, it is not real-time. You are battling a set of heros another player picked out, but controlled by the game itself.

### Defenders

This menu lets you pick your own pvp team to defend you when other players attack.

#### Raid

This menu lets you choose from 3 other players at a time, in an Easy Fight (worth 5 trophies), a Medium Fight (worth 10 Trophies), and a Hard Fight (worth 20 Trophies)

#### Battle Log

This menu lets you see the matches you have fought recently, including the Defense battles the computer fought for you while you were offline.

#### Achievements

There are several PvP related achievements, including:

* Vengeful: for winning 10 Revenge Attacks (a special battle fought against someone who recently defeated your Defenders) in a single Weekly Season event
* Ferocious and Merciless: for winning 10 and 50 matches in a row using Raid
* Immovable: for a 10 match Defense Win Streak
Stone Fist

Construct
 Tank  Water
Bronze hero

## About

### Background

Born from salt and churning sea gales, each towering golem evokes pause in its beholder.

### Traits

 **Slow** (Passive)
Attacks last, but base ATK is increased by 5%, and base Defense is increased by 10%. (Heroes sharing the same speed trait go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)
Effects:

 **Hardened** (Passive)
Receives 15% less damage from enemies.
Effects: damage reduction

 **Hearty** (Passive)
This character's Max Health is increased by 15%.
Effects:

 **Impervious** (Passive)
Immune to POISONED, BURNED, CHILLED, SHOCKED, DISEASED, and WOUNDED debuffs.
Effects:

 **Magical Protection** (Passive)
Receives 25% less damage from Magical attacks,
Effects:

 **Water Resilience** (Passive)
While this hero is still alive, all Water allies gain 25% reduced damage from Crits.
Effects: crit damage reducion

### Abilities

 **Punch** (None)
A Basic Melee Physical attack.
Effects:

 **Fist of Justice** (6)
Ranged Physical attack on target enemy for <X> base damage with <Y>% Splash Damage to all other enemies. Applies 1 stack of WEAKENED to all enemies. Energy cost: 6 turns.
Effects: weakened/splash damage

 **Tank and Spank** (6)
3 Melee Physical attack on target enemy for <X> base damage each. then applies TAUNTING to self for 3 turns. Starts Powered.
Effects: taunt/powered

 **Immobilizing Strike** (5)
Melee Physical attack on target enemy for <X> base damage that applies STUNNED on hit for 2 turns.
Effects: stunned

## Upgrading

### Ascend

 3x  Water Evo
5x  Water Evo Larva
2x  Light Evo Larva
3x  Water Evo Monarch

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Skins

snowman stone fist/stalagmight stone fist/stone fist

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Ignus the Mad

Barbarian
 Caster  Fire
Bronze hero

## About

### Background

Do the flames serve me or do I serve the flame? - Written on a Dungeon wall, Unknown author.

### Traits

 **Rage** (Passive)
Deals increased damage (up to x2) the lower this character's Health is.
Effects: damage multiplier

 **Frenzied** (Passive)
Has an additional 6% chance to Crit.
Effects: crit chance

 **Pyromaniac** (Passive)
Deals an additional 25% damage to BURNED enemies.
Effects: damage up

 **Battle Surge** (Passive)
Gains 1 Energy for each enemy they defeated.
Effects: energy gain

 **Burning Mad** (Passive)
Will make a Basic Attack on an enemy when they are damaged by BURNED.
Effects: burned

### Abilities

 **Shoot** (None)
A Basic Ranged Magical attack on the target enemy for <X> base damage.
Effects:

 **Flame Nova** (4)
Ranged Magical attack on all enemies for <x> base damage that applies 2 stacks of BURNED on hit.
Effects: burned

 **Power Heist** (5)
Ranged Magical attack target enemy for <x> base damage that drains 1 Energy and steals up to 5 buffs, adding them to the caster.
Effects: energy drain/buff steal

 **Incinerate** (4)
Ranged Magical attack on target enemy for <x> base damage that applies 3 stacks of BURNED on hit. Deals 3x damage if the target is already BURNED and if the target is defeated, their corpse is removed.
Effects: burned/corpse removal

## Upgrading

### Ascend

 2x  Dark Evo Larva
5x  Fire Evo Larva
3x  Fire Evo
8x  Light Evo Larva

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Skins

batstick crazy ignus/ignus the mad/ignus the wicked

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Brandon

* Dark World
* Light World

**Brandon** (Also known as **Brenda**) is a party member in Dark Place. He's first encountered in the Dev Diner and is recruited to your party once you talk to him. In battle he acts like a glass cannon, with high attack but low health and defense. He has a spell called Gamma Beam that deals a large amount of Elec elemental damage in multiple hits to one foe. He uses Gun-type weapons for battles. His starting weapon is the Basic Rifle, and his starting armors are the B.ShotGlasses and the Syrup Jar.

## Appearance

Brandon is a teenager with fair skin. In the Dark World, he wears a pair of glasses that resemble Spamton's in color scheme, along side having lavender hair and a sweater of the same color that has the Delta Rune on it. In the light world, his glasses no longer have Spamton's color scheme, fully showing his eyes' color, along side wearing a plain blue shirt, having black hair, and wearing blue shorts with white stripes.

## Personality

Brandon is most often a kind and caring person, however, he's very much prone to getting upset easily under stress. He's also really patient, often putting up with Dess' shenanigans. He really likes to play video games and hang out with his friends. He also has an aversion towards sharp objects, preferring to not be near them.

## Trivia

* Brandon is one of the first characters added to the Dev Diner.
* Brandon's design was changed due to BrendaK7200 not wanting the design to be associated with a certain period in her life the old design for her Sona represented, along side wanting a Sona who had a more feminine appearance.
* The reason why Brandon mainly uses a male name despite having a very feminine appearance was because BrendaK7200 really didn't want to bother changing several dozens, if not potentially hundreds of files to reflect her Sona's new design, and that she's still fine with using the name Brandon, due to being genderfluid.
* Brandon's SOUL trait is Patience.

## Gallery

One of Brandon's taunts here he wears a box with Magolor's face on itOne of Brandon's taunts where they get cat ears and a tail and do a pose similar to Mad Mew Mew
IGOROK

Monster
 Tank  Water
Legendary hero

## About

### Background

With luck you could bear his wallop once or twice. But thrice?! Unlikely thrice. -Selwyn the Patient

### Traits

 **Insulated Woolies** (Passive)
Immune to CHILLED and FROZEN and receives 10% less damage from enemies.
Effects: immunity/damage reduction

File:Chilling Defense Icon.png **Chilling Defense** (Passive)
This character's defense is increased by 10% for each other Water ally on the team and will apply 1 stack of CHILLED to melee attackers who hit them.
Effects: defense up/chilled

 **Monstrous Presence** (Passive)
Monster allies are immune to FEAR and cannot be retaliated against with Revenge Attacks.
Effects: immunity/no retaliation

File:Snowballer Icon.png **Snowballer** (Passive)
Deals an additional 25% damage to CHILLED and an additional 50% damage to FROZEN enemies. Whenever a Water ally defeats an enemy, this character gains 1 stack of EMPOWERED.
Effects: damage up/empowered

File:Winter Has Come Icon.png **Winter Has Come** (Passive)
Enemies start encounters with 1 stack of CHILLED for 3 turns and all Water allies' Max Health is increased by 10%.
Effects: chilled/health up

### Abilities

 **Snowy Smash** (None)
Basic Melee Physical attack that on target enemy for <x> base damage that applies 1 stack of CHILLED on hit for 3 turns, or FROZEN for 2 turns if the target is already CHILLED.
Effects:

File:The Frozen Horde Icon.png **The Frozen Horde** (7)
Ranged Physical attack on all enemies for <x> base damage each that applies 1 stack of CHILLED for 3 turns on hit, or FROZEN for 2 turns if the target is already CHILLED.
Effects: chilled/frozen

 **Icy Incitement** (4)
Melee Physical attack on target enemy for <x> base damage, then applies TAUNTING to self and 2 stacks of DEFENDED to all Water allies for 3 turns. Starts powered.
Effects: taunting/defended

 **Polar Pounding** (5)
Ranged Magical attack on all enemies for <x> base damage each that applies CHILLED for 3 turns on hit, or FROZEN for 2 turns on Crit.
Effects: chilled/frozen

## Upgrading

### Ascend

 2x  Crystalline Evo
1x  Brilliant Evo
14x  Water Evo Larva
10x  Light Evo
3x  Tropical Evo
10x  Water Evo Monarch

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Families

Arcane

```
 Assassin
 Barbarian
 Beast
File:Berserker Family Icon.png Berserker

```

 Construct
 Demon

```
 Dragon
 Dwarf
 Elf
 Goblin
 Honorbound
 Human

```

 Monster
 Ogre
 Reptile

```
 Spirit

```

 Undead

^These are all of the current families^

Families frequently have synergy like Solaris' Phoenix Feather or unique traits like how most of the Assassins have Executioner

Some traits like Pwn Undead deal extra damage to specific families
Phenol Thoxian

Monster
 Tank  Nature
Gold hero

## About

### Background

While the jelly's past and physical makeup are a mystery, it is known that he is not one to be trifled with.

### Traits

 **Slow** (Passive)
Attacks last, but base ATK is increased by 5%, and base Defense is increased by 10%. (Heroes sharing the same speed trait go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)
Effects:

 **Hearty** (Passive)
This character's Max Health is increased by 15%.
Effects:

 **Vengeful** (Passive)
Will make a Revenge Attack against any enemy who Crits them.
Effects: revenge attack

 **Toxic Form** (Passive)
Immune to POISONED. Applies 1 stack of POISONED on Basic attack hits and to Melee attackers.
Effects: poisoned

 **Monstrous Growth** (Passive)
This character's Max Health is increased by 10% for each other Monster ally on the team.
Effects: stat boost/synergy

 **Gelatinous Mass** (Passive)
When this character hits with a Melee Attack or is hit with a Physical Attack, they gain 1 stack of GELATINOUS MASS. Increases Max Health and Defense by 2% per stack of GELATINOUS MASS. Cannot be copied or stolen. Maximum 5 stacks.
Effects: max health boost/def boosted

### Abilities

 **Slam** (None)
A Basic Melee Physical attack on target enemy for <X> base damage.
Effects:

 **Jelly Shot** (5)
Ranged Physical attack on all enemies for <X> base damage that applies 2 stacks of POISONED on hit for 3 turns. Then, this character gains TAUNTING for 3 turns.
Effects: poisoned/taunt

 **Toxic Strike** (5)
Melee Physical attack on target enemy for <X> base damage that applies 3 stacks of POISONED on hit for 3 turns.
Effects: poisoned

 **Absorbing Smash** (3)
Melee Physical attack on target enemy for <X> base damage that steals buffs from the target equal to the number of GELATINOUS MASS stacks this character has.
Effects: buff steal

## Upgrading

### Ascend

 12x  Nature Evo Larva
1x  Tropical Evo
1x  Canopy Evo
6x  Water Evo
3x  Ashen Evo
5x  Nature Evo Monarch

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Cruel King Bramble

Goblin
 Tank  Nature
Legendary hero

## About

### Background

The hardest part of being King of the Bramblelurk Tribe is remembering to not eat the Queen's pets.

### Traits

 **Royally Clad** (Passive)
Armored (receives 25% less damage from Physical attacks) and max Health is increased by 10%.
Effects: damage reduction/health increase

 **Long Live the King** (Passive)
This character's max Health and Defense are increased by 3% for each other Goblin ally on the team.
Effects: health increase/defense increase

File:Affinity for Goblins Icon.png **Affinity for Goblins** (Passive)
Starts with 1 additional energy for each other Goblin ally on the team.
Effects: energy gain

 **Critical Goblin Odor** (Passive)
Whenever a Goblin ally Crits, they will make a Basic Attack on a random enemy (triggers once per attack).
Effects: basic attack

File:Final Decree Icon.png **Final Decree** (Passive)
When this character is defeated, all allies gain 1 stack of EMPOWERED for 3 turns. Goblin allies gain 1 additional stack.
Effects: empowered

### Abilities

File:Flatten and Flattery Icon.png **Flatten and Flattery** (None)
Basic melee Physical attack that on target enemy for <x> base damage. On Crit, all other Goblin allies gain 1 stack of EVADING.
Effects: evading

 **Goblin Dance Party** (6)
Increased attack for all allies by <x>%. Goblin allies also gain 3 stacks of INSPIRED and 2 stacks of EVADING for 3 turns.
Effects: increase attack/inspired/evading

 **Overlord's Blitz** (5)
Melee Physical attack on target and 2 random enemies for <x> base damage that applies 1 stack of WEAKENED for 3 turns on hit, then all Goblin allies gain 1 stack of HASTENED for 2 turns.
Effects: weakened/hastened

 **Gimme Gimme** (5)
Heals all Goblins for <x> Health divided amongst all living Goblin allies and applies TAUNTING to self for 3 turns.
Effects: heal/taunting

## Upgrading

### Ascend

 14x  Nature Evo Larva
1x  Tropical Evo
2x  Canopy Evo
10x  Water Evo
6x  Ashen Evo
10x  Nature Evo Monarch

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->
Bikini Spamton

**Bikini Spamton** is a variant of Spamton from the titular mod created by Simbel. He makes an appearance in Dark Place as an NPC in the Spamroom.

## Appearance

Bikini Spamton looks just like regular Spamton, however he is noticeably wearing a yellow and pink bikini top over his normal clothing.

## Trivia

* Bikini Spamton's origins date back to a Hunger Games event held on the Kristal server by the user OctoBox, where a prompt involving Spamton was stated to have him putting a "quite revealing" bikini on. This spawned numerous jokes, such as asking one of the Kristal developers to add Bikini Spamton as an emote to the Kristal server, as well as some fanart being made by J.A.R.U.
	+ All of this led to AcousticJamm to state that someone should make a Bikini Spamton mod, which eventually led Simbel to be the one to make it.
	+ The Bikini Spamton mod was well-received by fans, with some dubbing it as "The Kristal Mod of All Time" and ironically ended up becoming one of Simbel's more well-known projects.
Mire

Spirit
 Healer  Nature
Gold hero

## About

### Background

People see lights out in the swamp. The ones that follow... they don't make it back.

### Traits

 **Fast** (Passive)
Attacks first, but base Attack is reduced by 5% and base Defense is reduced by 10%. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)
Effects:

 **Ethereal** (Passive)
Receives 15% less damage from all enemies.
Effects: damage reduction

File:Proficient Icon.png **Proficient** (Passive)
This character's skill is increased by 15%.
Effects:

 **Deflecting Defense** (Passive)
Receives 25% less damage from Ranged attacks.
Effects:

 **Nature Resilience** (Passive)
While this hero is alive, Nature allies gain 25% reduced damage from Crits.
Effects: damage reduction

 **Bog Blessing** (Passive)
Heals the 2 lowest health Nature or Spirit allies at the end of the round, each round.
Effects: heal

### Abilities

 **Shoot** (None)
A Basic Ranged Magical attack on the target enemy for <X> base damage.
Effects:

 **Verdant Vitality** (4)
Heals for <x> Health divided amongst all living allies, then applies 2 stacks of INSPIRED for 3 turns to all allies. Nature allies gain an additional stack.
Effects: heal

 **Power Heist** (5)
Ranged Magical attack target enemy for <x> base damage that drains 1 Energy and steals up to 5 buffs, adding them to the caster.
Effects: energy drain/buff steal

 **Murky Missiles** (6)
Ranged Magical attack on all enemies for <x> base damage that applies 1 stack of WEAKENED and POISONED for 3 turns on hit and Heals all allies for 20% of the damage dealt. Starts powered.
Effects: poisoned/weakened/heal

## Upgrading

### Ascend

 12x  Nature Evo Larva
1x  Tropical Evo
1x  Canopy Evo
6x  Water Evo
3x  Ashen Evo
5x  Nature Evo Monarch

### Storyline

 Storyline 1
 Storyline 2
 Storyline 3
 Storyline 4
 Storyline 5

## Other

### Epic

*Sorry Boss, there are no Epics available yet!*

-->