recursal/Fanatic-Fandom huggingface dataset:
Dark Energy Staff

Dark Energy Staff*

Statistics

The **Dark Energy Staff** is a Godseeker Mode sentry. When used, it summons a stationary Dark Energy sentry that rapidly spreads about bursts of homing dark matter. Two can be summoned at a time.

Its best modifier is **Ruthless**. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Dark Energy Staff has over a Ruthless one is knockback.

## Crafting

### Recipe

* Dark Plasma (2)
* Galactica Singularity (5)

total: 1 row(s)
### Used in

* Ancient Ice Chunk
* Elemental Axe
* **Dark Energy Staff**
* Exoplasm (20)
* Miracle Matter

total: 1 row(s)
## Trivia

* This is the only sentry in the game that takes up 0.5 sentry slots.
Eldritch Pie Recipe

Eldritch Pie Recipe*

Statistics

**Eldritch Pie Recipe** is a Godseeker Mode crafting material that is dropped by The Entropic God, Noxus. It is used to craft Draedon Power Pie, an item that will summon Disgusting Creature: Dron.

## Crafting

### Used in

* Pumpkin Pie
* Ashes of Annihilation (5)
* Miracle Matter
* Draedon Power Cell (2000)

total: 1 row(s)
Deeepscale Bomb

Deeepscale Bomb*

Statistics

The **Deeepscale Bomb** is a craftable Pre-Hardmode consumable explosive. When thrown, it explodes following a 5-second delay, dealing a high amount of damage to any entities caught in the blast, including the player. Unlike other explosives, it can only destroy naturally occurring Abyss tiles. Despite having a large damage radius, only a few tiles are broken at a time.

The Deeepscale Bomb cannot be reforged, and therefore cannot have modifiers.

## Notes

* Due to the nature of this item only destroying Abyss tiles, it may prove to be a viable weapon, save for its slow use time.

## Trivia

* Despite being crafted using Hardmode materials, this item is technically obtainable Pre-Hardmode using Shimmer exploits.
	+ This makes it useful for obtaining the Ripper Shark.
* The fuse on the bomb's sprite is meant to resemble a fishing hook.
Elysian Guard

**Tooltip** | Movement speed reduced, other stats buffed

**Elysian Guard** is a buff applied to the player when they press the `Elysian Guard` key while either the Elysian Aegis or Asgardian Aegis is equipped. It reduces movement speed by 15%, acceleration by 50% and increases enemy aggro up to 1,100, but increases all damage by 15%, all critical strike chance by 10%, and grants 40 defense.

As the shield provides an extremely fast shield dash, the speed penalties of activating Elysian Guard are usually negligible in combat.

## Notes

* The Elysian Guard buff will be deactivated when using Mounts.
Devious Aestheticus

Devious Aestheticus*

Statistics

Projectile created
**Vaporified Crystal**

The **Devious Aestheticus** is a Godseeker Mode weapon with a low drop rate from the Moon Lord.

It fires a spread of projectiles which amount scales per minion slot available in the player's inventory, utilizing up to 8 minion slots.

Its best modifier is **Ruthless**. The Mythical modifier provides the widest array of stats bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only significant advantage a Mythical Devious Aestheticus has over a Ruthless one is knockback.

## Notes

* If the debuff is inflicted onto a player, they instead lose 4 health per second and their natural life regen is disabled.
* This weapon does not have any critical strike chance and cannot gain any from Accessories, Modifiers, Buffs and Armor bonuses.

## Trivia

* Fargo's Souls Mod is a standalone mod and the Devious Aestheticus is an obtainable summon weapon without Calamity or any of its add-ons enabled. However, with Calamity compatibility, it is changed to do classless damage and inflict Vaporfied.

* The tooltip is based on old memes dedicated to mentally distort people by reading them, making them feel like in that moment that they were in a coma this entire time.
Cryophobia

Cryophobia*

Statistics

Projectiles created
**Cryo Blast**
**Icicle**
**Cryophobia** is a Hardmode magic gun sold by the Archmage NPC for 36  after defeating all the Mechanical Bosses. When used it fires a light blue growing wave that splits into 3 twice, for 9 final waves, each pierces three times and inflicts the Glacial State and Frostburn debuffs.

Its best modifier is **Mythical**.

## Crafting

### Used in

* **Cryophobia**
* Monkey Darts
* Ruinous Soul (10)

total: 1 row(s)
## Trivia

* This weapon shares its name with the Cryophobia rocket launcher from *Borderlands: The Pre-Sequel*.
* The name of this weapon, Cryophobia, means an irrational fear of the cold.
* It was formerly the rare variant of the Magna Cannon.
* It used to drop from Angry Dogs in pre-hardmode.
Daawnlight Spirit Origin

Daawnlight Spirit Origin*

Statistics

***Regular Bullseye******Boss Bullseye***

The **Daawnlight Spirit Origin** is a craftable Godseeker Mode accessory. When equipped, the player's ranged critical strike chance is reset to 4%. Enemies and bosses will be marked with a bullseye at a random location. When the center of the bullseye is struck with a smaller ranged projectile, the critical strike damage increases from 2x to 3.5x, increasing further if the weapon is slower and even further if the player has boosts to ranged critical strike chance. The bullseye disappears when struck or after 5 seconds have passed, and another will spawn 0.75 seconds after. The item also summons a harmless Archer familiar that points at enemies and can be toggled with the accessory's visibility.

## Crafting

### Used in

* Elemental Bar (15)
* Quiver of Nihility
* **Daawnlight Spirit Origin**
* Red Wine (5)
* Ashes of Annihilation (5)
* Yharim Bar (4)
* Copper Bow
* Meowthrower
* Celebration Mk2
* Surge Driver
* Condemnation
* Elemental Quiver
* Quiver of Nihility
* **Daawnlight Spirit Origin**
* Dynamo Stem Cells
* Rusty Medallion
* Recon Scope
* Ranger Emblem
* Vortex Fragment (18)
* Alloy Bar (3)
* Exodium Cluster (5)

total: 3 row(s)
## Notes

* Weapons with a use time higher than 11 can gain higher critical strike damage. The amount of damage gained is equal to (Use time - 11)/61 \* 33%, up to a maximum of 33% damage at 72 use time.
* The critical strike chance to bullseye critical strike damage conversion ratio is 1:1. This means that if the player has 10% increased critical strike chance, the critical strike damage when landing a bullseye will also increase by 10%.
* The bullseye effect will only trigger if at least one dimension of a projectile is less than 36 pixels.
* The hitbox sizes of the bullseyes are 8x8 pixels (0.5x0.5 tiles) and 18x18 pixels (1.125x1.125 tiles) for the regular and boss marks respectively.
* The Archer familiar is able to destroy vines, plants and the Queen Bee larva.

## Trivia

* The item's name and sprite is based on the Unregistered Spirit Origin from *Fate/Grand Order*.
Eidolon Staff

Eidolon Staff*

Statistics

Projectiles created
**Ice Cluster**
**Ancient Light**

The **Eidolon Staff** is a Godseeker Mode wand that drops from Eidolon Wyrms. It fires either blue stars or an ice ball that acts like the Lunatic Cultist's. The ice ball, on contact with an enemy, spawn several more ice balls, which remain stationary on the enemy until it is killed.

With the Calamity: Community Remix  addon enabled, the Eidolon Staff becomes a summon weapon. It summons a Juvenile Eidolon Wyrm which cycles between charging at enemies, spinning in circles while calling down lightning, and spinning around its target while summoning Prophecy's Ends which home in on enemies and explode into shadow balls. The wyrm takes up 4 minion slots and only one can be summoned at any given time. When right click is used, the staff fires out an Ice Cluster. If the Eidolon Wyrm's head intersects with the Ice Cluster, it will detonate, dealing 700% damage and summoning a floral pattern of icicles which each deal 50% damage.

Its best modifier is **Mythical**.

## Notes

* Astrum Deus takes only 75% damage from the Eidolon Staff's ice balls.

## Trivia

* The name and appearance of this weapon is a reference to the Eidolon Wyrm.
* The weapon was previously known as the "Stardust Staff", but was renamed and had its sprite replaced to avoid confusion.
* If cast at a Target Dummy, the spawned ice ball will stationary on it, dealing damage to any enemy that comes in contact with it. The ice balls will keep refreshing on the target dummy until it is removed by a player, or the world is reloaded. Doing so on multiple target dummies can cause large amounts of lag due to the particle effects of the spell, it can lock up your game if you use it to fight bosses with multiple segments such as The Destroyer.
* The tooltip of this weapon heavily implies that Eidolon Wyrms are transformed cultists.
Dynamic Pursuer

Dynamic Pursuer*

Statistics

Projectile created
**Large Plasma Explosion**SoundsUse
Laser
Explosion

The **Dynamic Pursuer** is a craftable Godseeker Mode non-consumable rogue boomerang which is an upgrade to the Tracking Disk. When used, it throws a high-velocity boomerang which returns on hit or after 0.75 seconds. It initially moves slowly upon returning, but gradually accelerate until it reaches the player. While returning to the player, the boomerang fires blue-pink electric bolts at its closest enemy in a 30-tile radius, increasing in firing rate the faster the boomerang is moving. The electric bolt moves through solid tiles, pierces once, has a small area of effect, and deal 25% of the weapon's damage.

Performing a stealth strike with the Dynamic Pursuer will cause the next boomerang thrown to ricochet towards the closest enemy within a 62.5-tile radius. During the ricochet, it fires electric bolts at its closest enemy. It is able to hit up to four times before returning to the player, spawning a massive plasma explosion on the fourth hit. Additionally, the boomerang also fires two lasers in random directions alongside the electric bolts when returning back to the player. The laser moves through solid tiles, cannot pierce, has a small area of effect, and deal 3.6% of the weapon's damage. Electric bolts deal 3% of the weapon's damage. The boomerang and explosion each deal 12% of the weapon's damage.

Its best modifier is **Flawless**.
Elemental Ray

Elemental Ray*

Statistics

The **Elemental Ray** is a craftable Godseeker Mode wand that is a direct upgrade to the Terra Ray. It fires four unique beams behind the player, all aiming towards the mouse cursor, each of which behave differently:

* Solar beams explode on every enemies hit.
* Nebula beams initially aim towards the mouse, but they immediately sweep in a short clockwise arc before disappearing.
* Vortex beams resemble lightning bolts. They do not pierce and are slightly inaccurate, but they inflict the Electrified debuff.
* Stardust beams spawn 2 slow, slightly homing Stardust Bolts upon being fired, and have a chance to spawn another 4 every time it hits an enemy.

Its best modifier is **Mythical**.

## Crafting

### Used in

* Arch Amaryllis
* Asteroid Staff
* Ultra Liquidator
* Phantasmal Fury
* Shadowbolt Staff
* Exoplasm (20)
* Miracle Matter

total: 1 row(s)
## Notes

* Both this weapon and the Terra Ray only require one or two weapon components, making this a fairly simple weapon to craft for its tier.
Elemental Ore

Elemental Ore*

Statistics* 225%

 *"Little Cosmic chunks fell on the surface"*

**Elemental Ore** is a post-moonlord ore which generates in small chunks on the Surface upon entering Godseeker Mode. It is used as an alternate way to craft Elemental Bars.

## Crafting

### Used in

* **Elemental Ore** (5)
 Exodium Cluster | * **Elemental Ore**

total: 3 row(s)
Discordian Sigil

Discordian Sigil*

Statistics

The **Discordian Sigil** is a Godseeker Mode Mount summoning item. It is obtained from The Devourer of Gods while the player has Permafrost's Concoction equipped. When used it summons a rideable Alicorn mount which can run and fly at extreme speeds.

The Alicorn is capable of running at a speed of 107 mph while on the ground and can reach 61 mph while flying vertically. While on the ground, the Alicorn behaves similarly to the Unicorn summoned by the Blessed Apple. Like the Unicorn, it can charge enemies and deals 800 damage upon contact when at full speed. This damage can be boosted through summoner bonuses. The Alicorn mount cannot double jump but is capable of 8.33 seconds of flight, boasting incredibly quick horizontal movement but weak upwards acceleration. Like the Hoverboard, holding `▼ Down` and `↷ Jump` while in the air will make the mount hover.

## Trivia

* If you stay still for about 20 seconds riding the mount, the Alicorn will start to prance.
Dungeon

The **Dungeon** biome features three new enemies and a new Biome Chest which can be opened upon the defeat of Astrum Aureus. During Godseeker Mode, enemies within this biome are significantly buffed, increasing their life by 2.5x, contact damage by 30 / **60** and projectile damage by 60 / **120**. Phantom Spirits may also begin spawning from them, allowing the Polterghast boss to be summoned and fought. The Ceaseless Void boss is also summoned and fought within the Dungeon.

In Death Mode, Spikes inflict Bleeding.

## Contents

**In Hardmode:**

Cultist Assassin
Overloaded Soldier
**In Godseeker Mode:**

Phantom Spirit
Minnows Prime
**After Polterghast has been defeated:**

Death Slime
Gilded Spirit
**Bosses:**

Ceaseless Void
Polterghast | **From Astral Chest after Astrum Aureus has been defeated:**
Heavenfallen Stardisk
Stardust
Aureus Cell
Zerg Potion
Zen Potion
Fallen Star
**Periodically rising from below after Polterghast has been defeated:**

Phantom Heart | **From Dark Casters:**
Ancient Shiv
Staff of Necrosteocytes
Shinobi Blade
**From Cultist Assassins:**

Essence of Chaos
**From Necromancers:**

Wrath of the Ancients
**From Giant Cursed Skulls after theLeviathan and Anahita have been defeated:**

Keelhaul
**From Phantom Spirits, Overloaded Soldiers, and Minnows Prime in Godseeker Mode:**

Phantoplasm
**From Cultist Assassins afterProvidence has been defeated:**

Bloodstone
**From Minnows Primeafter Polterghast has been defeated:**

Ruinous Soul | **From terrain after Astrum Aureus has been defeated:**
Demon Flames

**Tooltip** | Another flames debuff...

**Demon Flames** is a very powerful debuff that causes the target to lose 1,250 health per second. It is inflicted by all weapons while Demonshade armor is equipped. It is also inflicted by Apotheosis and Vehemence.

If the target is inflicted with Oiled, they lose 1,562.5 health per second instead of 1,250.
Critters

**Critters** are non-hostile characters that cannot hurt players. All critters from the mod can be caught with a Bug Net or Golden Bug Net, with the exception of the Repair Unit. This page lists all critters that can be encountered in the *Calamity Mod*.

## Types

### Terrestrial

* Baby Flak Crab
* Barocrab
* Bloodworm
* Gullet Worm
* Piggy
* Repair Unit
* Twinkler
* Weaverbug

### Aquatic

* Baby Ghost Bell
* Baby Skyline Shark
* Crocodile Herring
* Enchanted Jellyfish
* Minnows Prime
* Sea Minnow
Deathwish

Reason: "*Nightmare mode has been removed.*"

**This page is a candidate for deletion.**
Reason: "*Nightmare mode has been removed.*"

Deathwish*

Statistics

The *Deathwish* is a Nightmare Mode-exclusive item, that has a 0.05% chance of dropping from an any enemy, upon use it open an UI that will allow the player to choose one of the proposed "gifts" - permanent significant stat boosts, however, every "gift" also has its own trick: it will also permanently significantly reduce some your random stat.
Crystal Piercer

Crystal Piercer*

Statistics

Projectile created
**Crystal Shard**
**Crystal Piercers** are craftable Hardmode javelins. They are spear-like projectiles that pierce indefinitely and inflict the Frostburn debuff on contact. They travel a short distance before being affected by gravity. They have a 50% chance of being recovered after being destroyed.

Performing a stealth strike with Crystal Piercer causes the resulting javelin to fly through tiles, completely ignore gravity, and summon crystal shards alongside itself as it flies.

The Crystal Piercer cannot be reforged, and therefore cannot have modifiers.

## Crafting

### Used in

* Tarragon Bar (6)
* Divine Bar (4)
* Unholy Essence (25)

total: 1 row(s)
Death Whistle

Death Whistle*

Statistics

Projectiles created
**Beamed Eighth Note**
**Quarter Note**
The **Death Whistle** is a craftable Hardmode weapon. When used it fires a string of music notes that inflict Temporal Sadness and Confused on hit enemies. This effect does **not** work on bosses.

## Trivia

* A death whistle was an instrument historically used by the Aztecs during wars, known for its shrill frightening sound.
	+ The sound of the Death Whistle item being used is an unused roar in vanilla Terraria's files. It was chosen due to its resemblance to the sound of a real death whistle.
* This item used to be known as the "Ancient Medallion".
Cryo Stone

Cryo Stone*

Statistics

Projectile created
**Ice Shield**

The **Cryo Stone** is a Hardmode accessory that has a 20% chance to drop from Cryogen. It grants the player a rotating ice shield identical to the one protecting Cryogen, that damages and slows down enemies on contact. It was previously one of the several components required for the Kelvin Catalyst.
Desert Prowler armor

Desert Prowler armor*
Statistics

Projectile created
**Sandstorm**
**Desert Prowler armor** is a craftable Pre-Hardmode ranged armor set. It requires 6 Desert Feathers and 23 Silk to craft the entire set.

It consists of a **Desert Prowler Hat**, **Desert Prowler Shirt**, and **Desert Prowler Pants**.

The full set grants the following stats and bonuses (this includes the set bonus):

* 6 defense
* Ranged attacks deal an additional 1 flat damage
* 9% increased ranged critical strike chance
* 20% chance to not consume ammunition
* 10% increased movement speed
* Grants immunity to the Mighty Wind debuff
* Double tap down to activate Sandsmoke Bomb: While the sand cloud is active, gain increased mobility but heavily reduced defense; Using a ranged weapon instantly dispels the sand cloak, but guarantees a supercrit for 200% damage; The super crit applies only as long as the resulting hit wouldn't exceed 100 damage, Landing the killing blow on an enemy with this shot shortens the ability's cooldown to 1.5 seconds

## Set

Desert Prowler Hat*
Statistics

Desert Prowler Shirt*
Statistics

Desert Prowler Pants*
Statistics

## Tips

* The additive damage boost from the set bonus of this armor makes it more effective with fast-firing but low damage weapons such as the Minishark, as it will increase the damage by a greater percentage.

## Trivia

* The appearance of the armor itself, and the buffs it provides are a reference to Bloodborne's Hunter set.
Crumbling Potion

Crumbling Potion*

Statistics

The **Crumbling Potion** is a craftable Hardmode buff potion. Upon consumption it grants the **Armor Crumbling** buff, causing all melee and rogue attacks to inflict the Armor Crunch debuff as well as increases melee and rogue critical strike chance by 5%.

## Crafting

### Used in

* Vine

total: 1 row(s)
## Notes

* On attack, there is a 25% chance for Armor Crunch to be inflicted for 6 seconds, a 37.5% chance to be inflicted for 4 seconds, and a 37.5% chance to be inflicted for 2 seconds.
Crystallite

Crystallite*

Statistics

*Not to be confused with Crystalline, a rogue weapon.*
**Crystallite** was a Hardmode crafting material crafted using Stardusts and Crystal Shards. It was solely used to make Cryonic Bars and Devastation.

## Crafting

### Used in

* **Crystallite**
* Essence of Eleum
* **Crystallite** (5)
* Soul of Night (3)
* Soul of Light (3)
* Luminite Bar (5)
* Stardust (20)
* Fallen Star (8)
* Meteorite Bar (10)

total: 2 row(s)
Dynamo Stem Cells

Dynamo Stem Cells*

Statistics

Projectile created
**Mini Swarmer**

The **Dynamo Stem Cells** is a Godseeker Mode accessory dropped by The Dragonfolly. It grants the player 10% increased movement speed and a 20% chance for ranged weapons to release miniature swarmers when fired. The swarmers deal more damage the higher the weapon's use time, up to a maximum of 70% of the weapon's base damage for weapons with a use time of 10.5 or higher. The swarmers are softcapped at 1000 damage.

## Trivia

* In real life, stem cells are used in the process of cloning animals due to their ability to transform into other types of body cells.
Deicide

Deicide*

Statistics

Projectile created
**Sacrilegious Fist**
**Deicide** is a craftable Godseeker Mode melee weapon. When used, the player will perform slow short distanced punches, with the rate at which punches are thrown increasing very quickly until roughly 20 punches are thrown a second after 8 seconds of continuous punching. After 10 seconds of punching, homing fists will start shooting outwards that deal 20% of the weapon's damage. After 30 seconds, a dark wreathe surrounds the player which boosts their melee damage by 30%.

Overtime, the player will become increasingly red, and eventually start fuming once 50 seconds have passed. Once a minute has passed, the player is instantly killed and bursts into harmless orange liquid. The player must stop using any weapons in order for the redness to go away.

If the Rage Meter is used while using the weapon, a .22 Hornet Round is fired at the cursor with a damage modifier of 22x, ricocheting off of 21 enemies.

Its best modifier is **Godly**. It cannot get modifiers that affect size.

## Notes

* Despite not behaving like standard swords or spears, it can deal true melee damage, and will receive bonuses from gear that boosts true melee damage.

## Trivia

* The weapon's tooltip is a continuation of the Phosphorescent Gauntlet's, with the resulting death of the gods leaving a morbid stain depicting the number 22.
	+ This connection references the "22 bullet" theory, a conspiracy theory which claims that an arch-god fired a .22 hornet bullet which pierced through and killed 22 normal gods.
* The liquid particle that the player bursts into is referred to in the files as "SoupDrop".
* Deicide is the act of killing a god.
Demonic Bone Ash

Demonic Bone Ash*

Statistics

**Demonic Bone Ash** is a Pre-Hardmode crafting material used to make the Archaic Powder and Zerg Potions. It has a 33.33% / **50%** chance to be dropped by Demons and Bone Serpents, and a 100% chance to be dropped by Armored Diggers.

## Notes

* 3-5 Demonic Bone Ash can also be obtained from Brimstone Crates at a 100% drop chance.
Deep Sea Dumbbell

Deep Sea Dumbbell*

Statistics

Projectile created
**Dumbbell Weight**

The **Deep Sea Dumbbell** is a Godseeker Mode rogue weapon that drops from Reaper Sharks after Polterghast has been defeated. When used, it swings a dark blue dumbbell that has a very small range. For each enemy hit, it releases 2 smaller gravity-affected blue weights which drop to the ground. The weights break upon contact with enemies or tiles, and only deal 5% of the weapon's base damage. The main dumbbell and the weights both inflict the Crush Depth debuff for 2 seconds upon contact with enemies.

Right-clicking with the weapon will cause the player to lift it into the air as if flexing. This is purely visual, and does not affect the weapon in any way.

Its best modifier is **Flawless**.

## Notes

* This weapon does not benefit from the effects of the Invisibility Potion or the Shadow Potion.

## Trivia

* A dumbbell is a type of free weight that is often used in exercise and weight training.
Crushsaw Crasher

Crushsaw Crasher*

Statistics

Projectile created
**Crushsaw Crasher Axe**

The **Crushsaw Crasher** is a Hardmode rogue weapon that has a 8.33% (**10%**) chance to drop from Catastrophe. When used it auto-fires a homing, spinning axe that can pierce one enemy or bounce once before disappearing on its next impact. The axe inflicts Brimstone Flames upon any enemy it hits.

Performing a stealth strike with the Crushsaw Crasher will cause five axes to be thrown instead of one.

Its best modifier is **Flawless**.

## Crafting

### Used in

* Bloodstone Bar (12)

total: 1 row(s)
## Notes

* This weapon does not benefit from the effects of the Invisibility Potion or the Shadow Potion.
Diamond Dust

Statistics

**Diamond Dust** was a Pre-Hardmode  crafting material made using Obsidian. It was solely used to make the Blizzard in a Bottle, Cloud in a Bottle, and Sandstorm in a Bottle.

## Crafting

### Used in

* **Diamond Dust** (100)
* Snow Block (70)
* Cloud (25)
 Sandstorm in a Bottle hist | * Bottle
* Desert Feather (10)
* **Diamond Dust** (200)
* Sand (70)

total: 3 row(s)
## Trivia

* The item was a recolor of Gold Dust.
* It was likely a reference to an event of the same name from Pokemon Diamond and Pearl.
Elemental Spawns

Elemental Spawns    Statistics

SoundsHurt
Killed

**Elemental Spawns** are a group of Godseeker Mode enemies that are found in various biomes. They come in five varieties:

* One for the Cold and Water elements, that create a cross-shaped burst of 4 / **6** Ice Blasts and spawn in the Ocean, Snow biome, Sunken Sea, and Frozen Hell.
* One for the Fire and Unholy elements, that fire Brimstone Hellblasts at the player and spawn in The Underworld, Crimson, Corruption, and the Brimstone Crag
* One for the Poison and Dark elements, that fire 2 / **3** Plague Nuke Missiles at the player and spawn in the Jungle, Sulphurous Sea, and the Abyss.
* One for the Stab and Slash elements, that aggressively approach and charge at the player and spawn in the Dungeon, Desert, and the The Exosphere.
* One for the Magic and Holy elements, that create homing Holy Flames and spawn in the Hallow, Space, and the Astral Infection.

## Variations

Primordial Ice SpawnStatistics

Drops

* Item **(Quantity)****Rate**
* Core of Eleum (3-5)100%
* Orb of Myst (3-5)100%

SoundsShoot
Primordial Hell SpawnStatistics

Drops

* Item **(Quantity)****Rate**
* Orb of Surt (3-5)100%
* Core of Chaos (3-5)100%

SoundsShoot
Primordial Wither SpawnStatistics

Drops

* Item **(Quantity)****Rate**
* Core of Babil (3-5)100%
* Orb of Zot (3-5)100%

SoundsShoot
Primordial Impact SpawnStatistics

Drops

* Item **(Quantity)****Rate**
* Orb of Crystal (3-5)100%
* Core of Rend (3-5)100%
Primordial Light SpawnStatistics

Drops

* Item **(Quantity)****Rate**
* Orb of Law (3-5)100%
* Core of Sunlight (3-5)100%

SoundsShoot
Devil of Vehemence

Devil of VehemenceStatistics

Drops

* Item **(Quantity)****Rate**
* Vehemence100%

SoundsHurt
Killed
***Map Icon***
File:Devil of Vehemence Trophy.png *"The Manifestation of Pure Vehemence"* File:Devil of Vehemence Trophy.png

*Not to be confused with Astrum Aureus, a similarly-designed boss.*
**The Devil of Vehemence** is an Epilogue Mode boss. Defeating it unlocks the Seal of Vehemence.

## Spawn

The Devil of Vehemence does not spawn on its own and requires the player to sacrifice a Vehement Prayer at the Altar of the Accursed.

## Behavior

When first summoned, the Devil of Vehemence will charge up in place, attracting large fireballs towards itself from all directions. Devil of Vehemence is invulnerable during its startup phase.

While active it will scuttle towards the player quickly, similarly to Astrum Aureus. It will place temporary Arena Blocks beneath itself when traveling vertically. It will accelerate faster the further from the player it is, keeping its momentum until stopped by a wall or knockback source.

While chasing the player it will fire an array of attacks.

## Attacks

* Fires a spread of 20 Brimstone Fireballs towards the player.
* Calls Vehement Beams from the sky, firing in a wave from the Devil of Vehemence.
* Lines up with the player and does a long dash, leaving Vehement Clouds in its wake.
* Summons a large Brimstone Fireball that explodes into smaller Brimstone Cinders and spawns 2 Vehement Imps.

### At 80% Health

* Now fires 30 Brimstone Fireballs.
* Increased speed and range of Vehement Beams.
* Dashes more frequently.
* Summons orbiting Brimstone Flames that fire smaller Brimstone Cinders towards the player.

### At 60% Health

* Now fires 40 Brimstone Fireballs.
* Moves significantly faster.
* Summons a large reticle that slowly follows the player.
	+ If the player enters this reticles a large Vehement Beam is fired from the Devil of Vehemence's body.
* Dashes now leave more Vehement Clouds.

### At 30% Health

* Large Vehement Tendrils now rise from the ground, creeping towards the player.
* Summons more orbiting Brimstone Flames, and expands their range after taking 10,000 damage.
* Fires a volley of Brimstone Flames towards the player.
	+ Vehement Beams are called from the sky upon impact with a tile.

### In Expert Mode

* Vehement Tendrils are always active.
* Dashes more.
* Now fires 50 fireballs at full health, 60 at 80%, and 70 at 60%.
* Spawns 2 Reticles

### In Revengence or Master Mode

* Dashes are now much faster and curve towards the player.
* Brimstone Flames are now homing.
* Fires more Orbiting Flames.

## Aftermath

* The Seal of Vehemence is destroyed, progressing to the unlock of the Boon of Destruction.

## Trivia

* Devil of Vehemence's theme is Allnoise[1] by Mudeth.
	+ If the Calamity Music add-on mod is disabled, **Boss 2** will play instead.
* If the Boss Checklist Mod is installed, its unique despawn message will be "Feelings of Vehemence have settled from the air..."
Elemental Mix

**Effects** | Inflicted with:, , , .

The **Elemental Mix** is not a single debuff, but rather a set of debuffs that are always inflicted by several weapons within the Calamity Mod.

It consists of:

* Brimstone Flames
* Frostbite
* Plague
* Hellfire

The combined effects of the debuffs cause the target to lose 103 health per second and lose 4 defense.
Daedalus armor

Daedalus armor*
Statistics

Projectile created
**Crystal Fragment**

**Daedalus armor** is a craftable Hardmode armor set, crafted from Essences of Eleum, Crystal Shards, and Cryonic Bars. It requires 6 Essences of Eleum, 13 Crystal Shards, and 33 Cryonic Bars to make the whole set or 10 Essences of Eleum, 25 Crystal Shards, and 65 Cryonic Bars for a set with all five headpieces.

It consists of a **Daedalus Breastplate** and **Daedalus Leggings** as well as five different headpieces: the **Daedalus Helm**, **Daedalus Headgear**, **Daedalus Hood**, **Daedalus Mask**, and **Daedalus Facemask**. Each helmet has its own set bonus.
The **Daedalus Breastplate** gives 19 defense, 3% increased damage and critical strike chance, and the **Daedalus Leggings** give 15 defense, 3% increased critical strike chance and 10% increased movement speed.

* The **Daedalus Helm** gives 21 defense, 10% increased melee damage and critical strike chance. It also grants the player a 15% increase to melee swing speed.
Its set bonus gives an additional +5% melee damage and +500 to Aggro, and the ability to reflect projectiles with a 90 second cooldown, reflected projectiles only deal 50% of their damage to the player.
* The **Daedalus Headgear** gives 9 defense, 13% increased ranged damage and 7% increased critical strike chance and reduces ammo cost by 20%.
Its set bonus gives an additional +5% ranged damage and causes the player to emit a blast of crystal shards when hit.
	+ The shards deal 27 true damage and do not benefit from any damage bonuses.
* The **Daedalus Hood** gives 5 defense, 13% increased magic damage and 7% increased critical strike chance, and +60 max mana. It also grants the player a 10% decreased mana usage cost.
Its set bonus gives an additional +5% magic damage, and grants a 10% chance to absorb physical attacks and projectiles when hit, healing the player for 1/2 of the attack's damage.
* The **Daedalus Mask** gives 3 defense, 5% increased minion damage.
Its set bonus gives an additional +20% minion damage and +2 max minions, and summons a Daedalus Crystal to fight for the player.
	+ The Daedalus Crystal floats above the player's head, firing at enemies for 95 damage and inflicting Frostburn for 6 seconds.
* The **Daedalus Facemask** gives 7 defense, 13% increased rogue damage and 7% increased critical strike chance, and increases projectile speed by 15%. It also grants the player an additional 5% movement speed increase.
Its set bonus gives an additional +5% rogue damage, causes rogue projectiles to release crystal shards as they travel, and gives a maximum rogue stealth of 105.
	+ Crystal shards deal 15% of the rogue weapon's damage and are softcapped at 30 damage.

A full set always provides at least 37 defense, 3% increased damage, 15% increased class-specific damage, 6% increased critical strike chance and 10% increased movement speed.

## Set

Daedalus Breastplate*
Statistics

Daedalus Leggings*
Statistics

### Helmet variants

Daedalus Helm*
Statistics

Daedalus Headgear*
Statistics

Daedalus Hood*
Statistics

Daedalus Mask*
Statistics

Daedalus Facemask*
Statistics
Eidolist

EidolistStatistics

Drops

* Item **(Quantity)****Rate**
* Eidolon Tablet(If the Lunar Events
are not currently active)25%
* Lumenyl(After defeating
Calamitas) (8-10 / **10-14**)100%
* Ectoplasm(After defeating
Plantera) (3-5)100%
* Lunar Cultist Hood10%
* Lunar Cultist Robe10%

SoundsHurt
Killed
Teleport

The **Eidolist** is a Hardmode enemy that appears in the 3rd layer of the Abyss and are also summoned by the adult Eidolon Wyrm during its first four phases.

Eidolists will stay in one place until they are damaged, in which they will attempt to fly towards the player, going through blocks and teleporting periodically. Once provoked, they will release lightning orbs and ice balls that emit ice shards. Both attacks are very similar to those of the Lunatic Cultist.

The lightning inflicts the Electrified debuff for 2 seconds, and the ice ball and ice shards inflict Frozen for 1.5 seconds and Chilled for 3 seconds.

## Notes

* Eidolists do not deal contact damage which opens them up for more aggressive players who struggle to close distance without suffering heavy hits of damage.
	+ For this reason, true melee weapons are extremely effective against this enemy.
* Only one Eidolist can be alive at once.

## Trivia

* Judging by their appearance and behavior, they seem to be a Cultist partially transformed into an Eidolon Wyrm.
* Its design used to resemble an old sprite of the Eidolon Wyrm, which was heavily based off of the Ghost Leviathan from the aquatic exploration game, *Subnautica*.
* In previous versions of the mod, Eidolists used to spawn in the Dungeon as well as in the Abyss in Pre-Hardmode. However, they would not drop the Eidolon Tablet at this stage of the game.
Dethermination

Dethermination*

Statistics

The **Dathermination** is a post-The Entropic God, Noxus dart gun that is crafted from Waterfreeze Reactive Essences. the shot dart has insanely fast speed and knockback, and leaves slashes as it moves. The slashes deal 200% of the weapon's damage and inflict Reactive Flames. The slashes can go through tiles, and exist for 5 seconds.
Deathwind

Deathwind*

Statistics

Projectile created
**Nebula Arrows**

**Deathwind** is a Godseeker Mode bow that is dropped by The Devourer of Gods. Upon use, the Deathwind turns Wooden Arrows into a spread of 4 blue and pink nebula arrows. Nebula arrows do not pierce tiles nor enemies and inflicts On Fire! and Frostburn debuffs. Unconverted arrows deal 80% damage.

Its best modifier is **Unreal**.

## Tips

* Having the ability to maintain relatively high DPS makes the Deathwind a good bossing weapon.
* Pay attention to the projectiles being fired by the Deathwind, as this can make fighting certain enemies easier.
* Due to the Deathwind's average knockback, it would be advised to stay away from tight spaces when using the bow, as one may find themselves overwhelmed by hordes of enemies.
Defective Sphere

Defective Sphere*

Statistics

The **Defective Sphere** is a Hardmode rogue boomerang that is dropped by Deadly Spheres. Defective Spheres can be stacked up to five times, the amount of spheres thrown depends on the amount of stacks the player has. Spheres thrown can become one of four variants, listed below.

Performing a stealth strike with Defective Spheres will cause all 4 sphere types to be thrown at once, regardless of stack limit, while making each sphere deal 65% damage instead of 100%.

The Defective Sphere cannot be reforged, and therefore cannot have modifiers.
Dungeon Wall Unsafe

Dungeon Wall Unsafe*

Statistics

**Dungeon Walls Unsafe** are background walls which can be bought from the Clothier for 10  each.

They come in 9 variants - brick, slab, and tiled, each in blue, green, and pink. They have the same ID as naturally occurring Dungeon Brick Walls when placed, and thus allow NPC spawns even when placed by the player. One can use them to create a functioning Dungeon anywhere in the world, as long as the other requirements (e.g. having 250 Dungeon Bricks onscreen) are met.

## Notes

* Upon placing, destroying, and picking the walls up again the player will not receive unsafe walls and will instead get their normal variant, which when placed again will not count as a dungeon biome and will prevent NPC spawns.
* Enemies of a certain wall type (Tiled Walls for Diabolists, Slab Walls for Skeleton Snipers, etc) will only spawn if that wall type is placed behind the block that they would spawn on as well. By default, Brick Wall enemies will spawn in front of all Dungeon walls regardless of type, if that same type is not also behind the floor's blocks.

## Tips

* These walls allow the player to build a sufficient arena in which the Ceaseless Void doesn't enrage.
Depth Crusher

Depth Crusher*

Statistics* 0%
* 70%
* 0%

The **Depth Crusher** is a Pre-Hardmode hammer that is dropped by Moray Eels. When swung, it releases aesthetic water droplet particles and inflicts the Crush Depth debuff upon striking enemies.

Its best modifier is **Light** for harvesting purposes and **Legendary** for combat purposes.

## Crafting

### Used in

* Broken Hero Sword
* Depth Cells (15)
* Lumenyl (10)
* Crocodile Scale (5)
* Essential Essence Bar (40)

total: 1 row(s)
## Trivia

* This item was formerly known as the "Depth Blade" and lacked hammer functionality.
Crystalline

Crystalline*

Statistics

The **Crystalline** is a craftable Hardmode non-consumable dagger which automatically throws a gemstone dagger that is affected by gravity. Shortly after being thrown, the dagger emits three copies of itself that deal less damage and are not affected by gravity, with each disappearing shortly after spawning. The dagger cannot pass through walls nor pierce through enemies. If the original dagger hits an enemy or a wall before splitting, the extra daggers will not appear.

Performing a stealth strike with the Crystalline will cause each of the dagger copies created by the resulting dagger to split into four more short-ranged clones. Additionally, all daggers explode into damaging crystal dust when destroyed. Crystals deal 10% of the base damage.

Its best modifier is **Flawless**.

## Crafting

### Used in

* Mollusk Husk (5)
* Sea Prism (5)

total: 1 row(s)
## Tips

* The Crystalline can be a useful weapon for rogues in the early game and even up to Skeletron because of the combined damage output of all the daggers.
Deadshot Brooch

Deadshot Brooch*

Statistics

The **Deadshot Brooch** is a Hardmode accessory that grants the player the following effects:

* 10% increased ranged damage
* 5% increased ranged critical strike chance
* 20% reduced ammo usage
* Defense increased by 5
* Life regen increased by 2
* 15% increased pick speed

## Crafting

### Used in

* Luminite Bar (10)
* Reassembled Electronics
* Essence of Zot (4)
* **Deadshot Brooch**
* Luminite Bar (8)
* Galactica Singularity (4)
* Ascendant Spirit Essence (4)
* Yharim Bar (4)

total: 2 row(s)
## Tips

* The Deadshot Brooch stacks with the Elemental Quiver, so with both equipped the player can have a total of 25% increased ranged damage, 10% increased ranged crit chance, 36% reduced ammo usage, 10 defense, life regen increased by 4, and 30% increased mining speed as well as all the other Elemental Quiver effects.

## Trivia

* This accessory was previously known as the "Artemis Emblem", and before that, the "Daedalus Emblem".
Dodu's Handcannon

Dodu's Handcannon*

Statistics

Projectile created
**High Explosive Peanut Shell**
**Dodu's Handcannon** is a craftable Godseeker Mode gun. It fires high velocity peanut shells, regardless of the used bullet. The peanut shells explode on impact with enemies or blocks.

Its best modifier is **Unreal**.

## Trivia

* The "power of the nut" mentioned in the weapon's tooltip and the weapon's ability to shoot peanuts is a reference to the donor's identifying character, who is a peanut.
Dried Seeker

Dried SeekerStatistics

SoundsHurt
Killed

The **Dried Seeker** was a Pre-Hardmode boss servant enemy that was summoned by the Desert Scourge. It was a small worm that attacked the player by digging through the ground towards them in order to deal contact damage.

## Segments

Dried Seeker HeadStatistics

Dried Seeker BodyStatistics

Dried Seeker TailStatistics
Elumplate

Elumplate*

Statistics

**Elumplate** is a craftable Pre-Hardmode block that can also be found in the core of the Ice Bio-center Lab of a world. It can be used as a building material, and is also required to craft the Dimensional Soul Artifact.

## Crafting

### Used in

* **Elumplate**
* Navyplate
* Lawplate
* Mystplate
* Aeroplate
* Plagueplate
* Crystalplate
* Endoplate
* Zotplate
* Cosmilite Bar (5)
* Exodium Cluster (25)
* Cinderplate (10)
* Chaosplate (10)
* **Elumplate** (10)
* Navyplate (10)
* Plagueplate (10)
* Bloodplate (10)

total: 5 row(s)
Dyes

Statistics

**Dyes** are cosmetic items that can be placed in the Dye Slots of a player's inventory to alter the colors/textures of equipped armor, vanity items, and accessories. The Calamity Mod currently adds 30 types of dyes to the game, most of them being crafted at a Dye Vat.

## Notes

* Profaned Moonlight Dye changes color based on the time of day, with red and yellow during the day and blue and purple at night. As it turns from day to night and vice versa, it will be a mix of the two.
* Profaned Moonlight Dye's aurora effect grows more intense with each additional dye added, until up to four have been equipped in any slot.
Duet Hit

Duet Hit*

Statistics

Projectiles created
**Fire Hit**
**Frost Hit**
**Snowflake**
**Fire Snowflake**

The **Duel Hit** is a Hardmode whip that, upon striking an enemy, creates temporary snowflakes that chases nearby enemies, dealing 20 damage and inflicting debuffs to them on contact. The summoned snowflakes ignores 30 enemy defense. If a snowflake is already summoned, attacking with the whip will reset its timer instead of creating a new one.

## Notes

* Tagging an enemy with a different whip will *not* cause the snowflakes to disappear. This allows it to be used as a support weapon for crowd control.
	+ Although the snowflakes does not disappear, they will remain stationary at the position of the last killed enemy. They will not move until another enemy gets into its range.
Desecrated Water

Desecrated Water*

Statistics

Projectile created
**Desecrated Bubble**
The **Desecrated Water** is a craftable Hardmode bomb. When used, a gravity affected flask is thrown that breaks upon contact with enemies and blocks. Upon breaking, the flask releases five to eleven bubbles that travel in multiple directions away from where the flask broke. Each bubble will aggressively home in onto enemies and will deal 50% of the flask's base damage.

Performing a stealth strike with the Desecrated Water will cause the next flask thrown to release three to five more bubbles and all the bubbles inflict the Cursed Inferno and Ichor debuffs.

Its best modifier is **Flawless**.

## Crafting

### Used in

* Solar Veil (10)
* Consecrated Water
* **Desecrated Water**
* Spent Fuel Container

total: 1 row(s)
Electrolyte Matter

Electrolyte Matter*

Statistics

**Electrolyte Matter** is a Post-The Entropic God, Noxus crafting material that drops from all enemies inn Hydrabots Invasion, its used in various electricity themed recipes.

### Used in

* **Electrolyte Matter** (20)
* Axisdriver
* Svantechnical
* Voidragon
* **Electrolyte Matter** (20)
* The Dance of Light
* Subsuming Vortex
* Unending Void

total: 2 row(s)
Empyrean armor

Statistics

**Empyrean armor** is a craftable Godseeker Mode armor set crafted from Meld Constructs, as well as Luminite Bars. It serves as the Lunar-tier armor for the rogue class. It requires 52 Meld Constructs and 36 Luminite Bars to make the whole set. If all three pieces of the set are visible (whether equipped or in social slots), the player will have a pulsing aura and afterimages. Additionally, the armor's movement and item swinging animations will change to be more unique than each individual piece's animation.

It consists of a **Empyrean Mask**, **Empyrean Cloak**, and **Empyrean Cuisses**.

## Stats

The full set grants the following stats and bonuses (this includes the set bonus):

* 71 defense
* 32% increased rogue damage
* 23% increased rogue critical strike chance
* 9% increased rogue velocity
* 20% increased movement speed
* +20 max life
* Temporary immunity to lava
* Grants the **Empyrean Rage** and **Empyrean Wrath** buffs for 4 seconds upon taking damage, granting the player 10% increased rogue damage and 5% increased rogue critical strike chance respectively
* Grants the Wrath and Rage buffs indefinitely while below half health, further granting the player 10% increased damage and critical strike chance respectively
* Gives a max stealth of 115

With the set bonus active, all rogue projectiles will be able to spawn a variety of different Empyrean projectiles upon striking enemies. After a projectile spawns, there is a short cooldown before a new one can spawn:

 ***n/a*** Empyrean Blast
 Empyrean Bubble | Weakly homes into enemies, deals 60% of the projectile's damage and is softcapped at 90 damage.

1. ↑ Individual piece animations cannot be seen together in-game, however each part can be seen on their own if worn without the rest of the set.

## Set

Empyrean Mask*
Statistics

Empyrean Cloak*
Statistics

Empyrean Cuisses*
Statistics

## Notes

* This armor set is considered to be the Rogue equivalent of the Lunar Fragments armors.
* The additional projectiles spawned by the set bonus do not have any damage types.
* While the full set is equipped, melee weapons release magenta dust when swung, which emit a decent amount of light.

## Trivia

* Empyrean Armor was formerly known as **Xeroc Armor**, crafted with **Meld Bars.**
	+ Xeroc Armor also used to be a classless armor set before it was a rogue armor set.
Devil's Devastation

Devil's Devastation*

Statistics

Projectiles created
**Devil's Pitchfork**
**Devil's Scythe**

The **Devil's Devastation** is a craftable Godseeker Mode broadsword that autoswings. It is the upgraded combination of both the Devastation and the True Forbidden Oathblade. When swung, the Devil's Devastation rapidly fires spreads of three purple demon scythes in the cursor's direction and launches three pitchforks from below towards the cursor's location. Critical hits additionally summon purple explosions on the target. Both the sword and its projectiles inflict the On Fire! and Shadowflame debuffs.

Its best modifier is **Legendary**.

## Notes

* The explosion generated by critical hits deals exactly 400% of the weapon's base damage, can not critically strike, does not damage nearby targets, and cannot be modified by any means.
Dual Cane

Dual Cane*

Statistics

The **Dual Cane** is a craftable Hardmode wand. Each use fires a black orb and a white orb which collectively move in a somewhat wide helix pattern.

Its best modifier is **Mythical**.

## Crafting

### Used in

* Onyx Purge
* **Dual Cane**
* Auric Bar (5)
* Divine Bar (8)

total: 1 row(s)
## Notes

* Unlike the Laser Machinegun and the Nano Purge, this weapon does not increase in fire rate over time. After the initial non-firing spin-up, it fires its lasers at a constant high speed.
* This weapon does not consume mana while spinning up, it is only consumed once it has begun firing lasers.

## Trivia

* The movement pattern of the orbs is a reference to the Wave Beam from the *Metroid* game series.