12w32a

## Additions

* **Zombie Villagers**
	+ Villagers have a chance of turning into zombie villagers after being killed by a zombie in hard difficulty.
	+ Zombie spawn eggs may spawn zombie villagers.
	+ Zombie villagers can naturally spawn.
	+ Zombie villagers can be cured, becoming normal villagers again.
		- To do this, first use a splash potion of weakness on it. Then, right-click on it with a regular golden apple. After several minutes, it will turn back into a normal villager.[2]
	+ New "villages.dat" file in the data folder of world saves
* **Command Blocks**
	+ Intended for adventure maps.
	+ It can run server commands when triggered by a redstone signal.
		- You can use @player or @p as a placeholder for the nearest player.
	+ This block will not be craftable and is currently not available in the creative mode inventory, but can be obtained via the command /give 137
* **Commands**
	+ /difficulty <new difficulty>
	+ /gamerule <rule name> [value]. Value can be defined as false / true. All rules except keepInventory are true by default. The available rules are as follows:
		- doFireTick (false=fire cannot spread)
		- mobGriefing (false=creeper explosions do not damage blocks)
		- keepInventory (true=keep inventory on death)
		- doMobSpawning (false=mobs do not spawn)
		- doMobLoot (false=mobs do not drop loot)
		- doTileDrops (false=blocks do not drop items when breaking)
	+ /spawnpoint [player] [<x> <y> <z>]
	+ /weather <clear/rain/thunder> [duration in seconds]
* Added the beacon block (Named "Work in Progress" ingame).
	+ By building a pyramid composed of storage blocks such as emerald blocks or diamond blocks and placing this block on top, the player gains access to several powers.
		- A full pyramid can provide level II powers, should the player select the level I variation in the primary powers section.
	+ It can not be crafted, although a crafting recipe is planned.
		- It can be obtained via the "Miscellaneous" tab in the creative inventory, or with the /give 138 command.
	+ The minimum range is 16 blocks
	+ Gives off a light level of 15
	+ Players within the blocks' range will be given the selected effects every 4 seconds
	+ The best configuration of blocks requires 164 blocks
* A working potion of night vision is in the creative inventory.

## Changes

* **Villagers**
	+ They will now react positively on new trades, and negatively if you hurt them
		- This effect only takes place if the villager recognizes nearby housing, most commonly with naturally spawned villagers
	+ There is an unused particle effect added of a villager's face looking angry. Angry Villager
	+ They will no longer remove trades, but trading something else may be required to renew the old ones
* **Mobs**
	+ Zombies, skeletons and zombie pigmen sometimes spawn wearing equipment including enchanted weapons and any type of armor, depending on the difficulty level.
* **Zombies**
	+ Zombie attack animation shows when it's holding a weapon.
* **Iron Golems**
	+ They now attack slimes and magma cubes.
* **Sheep**
	+ Sheep from spawn eggs can now spawn naturally-colored sheep (white, gray, brown, pink, etc.)
* The attribution of the quotation at the end of the credits was changed from "Mark Twain" to "Unknown".

## Fixes

**2 Bugs Fixed**

* Fixed /me command only working for ops
* Fixed /tell command not working