Lormidia

**Lormidia** is a city that can be accessed by crossing the ferry from Mayhew. Lormidia is a significant location because it is it is the gateway for heroes travelling to the Hellfire Mountains. In addition, Lormidia contains some of the most important magic-related shops, such as the Magic Bazaar.

## City Square

* **Citadel of Magic** – The seat of governance of Lormidia, headed by a group of wizards. Heroes should seek the Citadel to open a clan in Lormidia.
* **Screaming Heroes Inn** – Allows heroes to rest.
* **Blacksmith** (the "Steelhound Smithy") – Similar to the blacksmiths of other cities.
* **Marketplace** – Similar to the marketplace of other cities.
* **Hall of Champions** – Allows the hero to look up hero and clan information, as in the Palace in Valmorgen. The hero may also register for a monster hunt and look at trophies obtained for the completion of such quests.
* **Hourglass-Shaped Building** – House for the "Timekeepers". While it would be quite in vain to ask for more turns, there's quite a bit to see in this building, including a Basement. Heroes may approach the wall to view the Ardanian Calendar which may be useful when attempting the Battle of the Plains quest.
* **Dark Alley** – Heroes can find access to the sewers upon gathering information from the alley.
* **Lormidia Sewers** – The Sewers of Lormidia is large and far more dangerous than the counterpart in Valmorgen. Heroes should be prepared before entering.
* **Rogues Guild** – Used to buy poisons and train Artifice

## Wizard Way

* **Wizards Guild** – Similar to the Wizards Guild in Valmorgen, with the exception that the wizards here may enchant your items to +4 upon completion of the Wizards Tower quest.
* **Sorcerers Abode** – The sorcerer is not always the most friendly character, but offers the "gate" service in which the character can be instantly teleported to the following places for a price in gold: Valmorgen (500 Gold), East Cheswick (1000 Gold), Mayhew (300 Gold). After completing the Nomads' Arena, you may teleport to the Nomad's Outpost for 5000 gold.
* **Magic Bazaar** – One of the most important locations, the Magic Bazaar contains four different shops:
	+ *Arcane Accoutres* contains potent combat-aid items.
	+ *Charming Charms* sells some charms.
	+ *Ezzina's Elixir Expo* sells the powerful Total Restoration Tincture.
	+ The *Dwarven Engineer* is the only location to train Craftsmanship to 40.
* **Farseer** – The farseer sells maps to the Hellfire Mountains passages.
	+ Map of Hellfire Mountains Southern Pass for 1500 Gold. (*The maps of the other 3 passes will only be available for sale after a hero purchases the map for the Southern Pass.*)
	+ Map of Hellfire Mountains Northern Pass for 3500 Gold.
	+ Map of Hellfire Mountains Eastern Pass for 2500 Gold.
	+ Map of Hellfire Mountains Western Pass for 2500 Gold.

## Edge of Town

* **Wizards Tower** – Heroes of level 10 and above may take the quest of ascending the tower.
* **Royal Gardens** – Heroes may meditate here to gain a random enchantment.
* **Temple to Krolm** – While the temple has historical significance, it functions like every other temple to Krolm.
* **Gnome Hovel** – Heroes may find a gnome apprentice seeking help to find a lost item.

## Leave City

* Ferry Landing, travelling takes no turns.
* Southern Pass, travelling takes one turn. (Requires map)