Dr. Aurghnamm

## Gallery

Dr. Arniech Aurghnamm is an inventor from the 16th dawn. While beginning his C.M.E. project, he was brought back in time to the 12th dusk by one of Indunar's time rifts. He continued his project while allying himself with questionable individuals in an attempt to conquer Senothia. After realizing that Zashrir wasn't his ally, the doctor betrayed him and ended his plans to help the Heralds of Retha.

## Appearance

Dr. Aurghnamm is a Caucasian human with gray, split-combed hair, and a neat moustache. He is somewhat hunched over with a mechanical left arm. He wears a white dress shirt and brown pants with a leather belt. On top he wears a brown lab coat with pockets for tools around his waist. Additionally, he sports a bow tie with goggles.

## Brief History

Dr. Aurghnamm originates from the 16th dawn. An aspiring inventor with a great ambition, he founded the C.M.E. project to transfer magic from creatures onto armored plates. He made models for the base Automaton unit and began to mass-produce them. He additionally hired the aid of Aaron Bridges to help him on his project.

At one point he was flung back into the 12th dusk by one of Indunar's time rifts, along with Bridges and pieces of his work. He saw this as an opportunity to restart his project and conquer Senothia in a more primitive time period. Bridges noticed his sinister intent, but it was too late as Aurghnamm took him captive in his new makeshift laboratory. He had a few run-ins with the Heralds of Retha, and their investigation ultimately forced him to speed up his plans. This meant creating an alliance with the Voodoo Master and helping him leave his castle.

Inspired by the Red Diamond Clan, Aurghnamm began to create his more advanced Automaton models in preparation for his conquest and confrontation with the Heralds of Retha. After this Zashrir slowly began taking over his base and bringing in more and more husks. This prompted the doctor to turn on his associate and ally himself with the Heralds of Retha. Agreeing to stop trying to take over the world, he told the Heralds where Zashrir was and allowed them to confront him.

Ultimately he joined in the final battle against Zashrir by piloting the Prototype Drago and blowing up his own lab to destroy his former associate. He was taken back to Retha along with Aaron Bridges and together planned to create a new laboratory for non-evil purposes.

## Abilities

Dr. Aurghnamm is not physically powerful, and doesn't use magic, but is a skilled inventor with a passion from creating machines and technology.

* **Multilingualism-** Aurghnamm is capable of speaking and understanding both common and automaton.

* **High Intelligence-** The doctor is very intelligent, having come up with the Automaton designs entirely from his own mind. He has also been seen to be a tactician of sorts by creating and initiating his plans of conquest.
* **Self-Sustaining Body-** Aurghnamm has modified his body in several ways over the course of his life. He doesn't require sleep or substances such as food and water.

## Equipment

Dr. Aughnamm doesn't have many notable pieces of equipment, as he is defended by his Automatons. He does however have a prosthetic.

* **Mechanical Arm-** This arm was created by the doctor upon losing his limb by falling from the time rift. This arm is advanced and makes his handwriting look robotic.

## Weaknesses

* **Human Weaknesses-** Aurghnamm may be clever, and a skilled inventor, but without his technology, he is still just a human. If he is caught off guard or can't react fast enough to an attack, he could potentially be killed.

## Trivia

* Patrick began drawing Aurghnamm long before the Automaton Arc.
* Dr. Aurghnamm originally had a Russian accent.