Clementine (The Walking Dead)

**Clementine**, also nicknamed **Clem**, is the protagonist of the *The Walking Dead* series. Clementine is the main protagonist and playable character of Season Two and Season Four while appearing as the deuteragonist of Season One and Season Three (where she is also playable in flashback sequences.)

Similar to her own caretaker, Lee Everett, Clementine becomes the caretaker of Alvin Jr. following the deaths of his parents Rebecca and Alvin.

## History

### Season One

#### "A New Day"

Clementine first appears in the game after Lee Everett shoots the head off of a zombified police officer and Lee tells her to go and get help, walkers then arrive and she runs away. She is later in a treehouse hiding from the walkers and had been hiding for a few days. Sandra, her babysitter, was apparently not so lucky, as Clementine mentioned that she had heard Sandra screaming a couple nights after her taking sanctuary in the treehouse.

Sometime shortly after, a man arrived and attempted to break into Clementine's house, so he could steal their TV, but walkers scared him away. She was later found by Lee Everett while he was wandering through her house in search of help. She thought about dropping a hammer on his head, in case he had bad intentions, like the previous man. After helping him fight off Sandra, now a walker, he begins to realize her parents may not have made it and decides to look after her. Lee begins to feel affection and concern for the young Clementine.

After leaving the house, they encounter Shawn Greene and Chet or Andre Mitchell in the street, depending on whether Lee decides to look for help at night or during the day. Shawn mistakes Clementine as Lee's daughter, to which Lee gives Shawn an explanation on how he knows her. Shawn then takes Lee and Clementine to his father's farm. When Shawn tells his father, Hershel Greene, Lee's story, Hershel asks Clementine if she knows who Lee is, to which Clementine responds with yes.

The next morning, Clementine and Lee meet Kenny and his wife, Katjaa, along with their son, Duck. Clementine was befriended by Katjaa almost immediately, with her acting like a motherly figure for Clementine. Clementine also witnesses the walker attack that kills Shawn, which causes Hershel Greene to kick the group off his farm as he blames Kenny and possibly Lee for not saving his son. Kenny's family offers to take Lee and Clementine to Macon, Lee's hometown, to which Lee accepts.

The group's pickup truck runs out of gas shortly after arriving in downtown Macon. As they were exploring the streets, they were almost immediately advanced upon by walkers. The group was saved by the intervention of Glenn and Carley, who led them into a nearby drug store owned by Lee's parents. As soon as they met the rest of the group who had holed up in the store, including Doug, Lilly, and her father, Larry. As the adults argue over the fate of Duck, whom Larry believed was bitten, Clementine informs Lee she needs to use the restroom. Lee tells her to just go use the one in the store, but as she opens the door, she is attacked by a walker that had been undetected by the group. Clementine is grabbed, but Lee saves her and in turn is saved by Carley, who shoots the walker.

Clementine was then charged with the task of keeping in contact with Glenn over her walkie-talkie while he retrieved gasoline for Kenny's pickup truck at a nearby motel. While the group waited and attempted to find a way into the pharmacy to obtain nitroglycerin tablets for Larry's heart condition, Clementine helped Lee search the office and asked him about himself and his family. She also asks about the cane Lee finds while clearing the office, to which he responds it was his dad's, and that it was "better at protecting this place than any guard dog." Clementine is also present when Carley approaches Lee and tells him she is knowledgeable about his past. Clementine asks Lee about this later, wanting to know if he is "a bad man."

After the pharmacy's alarm prompted a large scale walker attack, Clementine assists Lee in blocking the doors by retrieving his father's cane and handing it to him, after which he slides it through the handles. She also witnesses either Carley or Doug being devoured by the walkers after Lee chooses who to save. She is tripped and grabbed by another walker as they escape, but Lee saves her a second time.

Later, as the survivors regroup in a motor inn, Clementine expresses her distress to Lee over having broken her walkie-talkie when she fell, which she had used to talk to her parents. She promises she will try to stay strong.

#### "Starved For Help"

Clementine is seen at the Motor Inn when Lee returns with his hunting party. Sometime earlier, Clementine had lost the hat that her dad had given her and asks Lee if he can find it. Clementine still keeps the walkie-talkie with her even though it is broken, which she admits she only uses to hold make-believe conversations with her parents to make her feel better.

When Lee is dividing the rations, he has the option to give some of the food to Clementine. After being taken to the dairy with Lee and the other survivors, she is seen playing on the swing with Duck and Kenny. Lee will have a couple chances to talk to Clementine while on the dairy where he can either be direct with her or give her reassuring answers. When Mark is attacked and impaled in the back by the bandits, Lee comments on Mark being lucky and Clementine tells Lee she wants him to stay lucky as well. Lee will also retrieve Clementine's hat from Jolene's camp, to which Clementine will be overjoyed.

If Lee is fast enough when he discovers the St. Johns' true nature, he can stop Clementine from eating Mark's leg (which she believes is just some type of animal meat). If Lee is too slow, she is seen to be in distress about what she has done. After Lee is knocked unconscious, Clementine is one of the survivors locked in the meat locker. There, she witnesses Larry either being killed by Lee and Kenny or just Kenny, which causes her to break down momentarily. Clementine helps them escape by climbing through an air vent and opening the meat locker's door from the back of the barn. Clementine escapes the dairy with the other survivors after Lee and the other survivors deal with the St. John's.

Clementine shows distress after their escape if Lee had chosen to kill either of the St. John brothers or decided to assist with Kenny killing Larry. When the group finds an abandoned car, Clementine makes it clear she doesn't want to steal from the car because she fears that its owners may return.

If Lee chooses to loot the car, she will show distaste at his decision, but Lee can give her a hoodie and convinces her that it is alright to take it. If Lee chooses to not loot the car, she will hold Lee's hand and deny Katjaa when she offers her the hoodie. Clementine is shown to respect this decision while they stand by and watch the others taking the supplies. However, she will accept some batteries given to her by Doug/Carley, and use them for her walkie-talkie.

#### "Long Road Ahead"

After Lee and Kenny return from gathering supplies, Clementine runs up to him, happy to see he made it back. He tells her that he'll catch up to her in a minute and goes into Lilly's room. While Lee is in Lilly's room, Clementine is forming a leaf rubbing on some paper near the staircase. After Lee comes back out after being informed about the stolen supplies, he asks Clementine if she broke a flashlight. She asks if Duck accused her of doing it because he is always accusing her of things (like putting a bug on his pillow, to which she admits she was guilty). When Lee finds the shattered glass from the flashlight, he discovers a pink chalk X on a wall and questions her if she owns any pink chalk. She told him she didn't know where it went as it had gone missing.

When Lee discovered the stolen supplies and presented them to Lilly, Clementine and the others (minus Lee and Lilly) were gathered together by the bandits. Once Lilly shoots the leader, the group scatters. As more bandits arrive and begin shooting at the group, she takes cover behind a barricade with Duck and Katjaa. When Lee clears the area of bandits, she runs up to Lee hugging him for comfort before running into the RV. Once the motel is overrun, the whole group escapes in the RV.

While on the road, Lilly begins arguing with Ben and Carley/Doug about them stealing the group's supplies. When Kenny hits a walker, everyone but Duck and Katjaa are outside the RV discussing what to do about the traitor. Clementine is watching the argument from the doorway. Once the walker under the RV had been dealt with, Lilly shoots Carley (intentional)/Doug (accidental) in the head and can either be left behind or tied up and allowed back in the RV. Once back on the RV, Lee is shown that Duck has been bitten while escaping the motel and he informs Clementine, who says that she doesn't feel good. The two share a close moment. Lee then has a nightmare about Clementine reanimating and attempting to eat him.

The group makes their way to a train where Clem stays behind with Katjaa and Duck while Kenny, Lee and Ben investigate. The group meets a homeless man named Chuck who had been using the train as shelter and he gives Clem and Ben candy. Chuck tells Lee that he needs to teach Clem to protect herself, cut her hair and make a plan with her once they reach Savannah, which he does in order to help her survive.

After the train gets moving again due to the efforts of Lee, Christa and Omid, Clem is sleeping in a chair in the engine room when a voice comes through her walkie talkie, stunning the group as they thought Clem had previously broken it.

#### "Around Every Corner"

Clementine first appears with the group in Savannah, asking for her walkie-talkie which Lee refuses to give her to avoid her having anymore contact with the man heard at the end of the previous episode. A bell summons a herd of walkers and Clem is nearly attacked until being saved by Chuck. The group makes their way to a home for rest with Clem helping to unlock the backyard door.

Clem later goes onto the streets and stops Molly from hurting Lee while Kenny and Lee were looking for boats. After Lee becomes separated from the group due to a herd and makes his way out of the sewers with Vernon's help, Clem is found inside of a shed in the backyard where, much to the surprise of Kenny and Lee, she has found a working boat. Clem will overhear the group's strategy to sneak into Crawford and ask to accompany Lee, who can either agree or tell her no due to Crawford's stance on children.

(*Determinant*) If Clem was allowed to accompany the group during their supply run in Crawford, she spends most of the time sitting at a desk drawing while Ben works on the armory door. After the group gathers a battery, medicine and gas with Ben revealing to Kenny he is the one who stole the medicine to give to the bandits, Clem is seen voting for Ben to stay, saying that he is her friend and smiles happily if Lee votes for Ben to stay as well.

Back at the house, Clem will ask Lee if they are going to find her parents. No matter if Lee tells her the truth that there won't be time or lies to say yes, she will become upset and cry while curling up against the window. Lee rests his eyes but awakens to find that Clem is nowhere to be found, assuming that Vernon abducted her since he previously mentioned taking Clem off Lee's hands to keep her safe.

Clem's voice is heard at the end of the episode, contacting Lee on the walkie-talkie briefly before the voice of her captor comes on.

#### "No Time Left"

Clem first appears in the episode at the Marsh House, locked inside of a room by the Stranger with a rope attached to the wardrobe. Clem escapes as the Stranger is talking to the head of his zombified wife Tess. Depending on what Lee looks at on the dresser, Clem will either hit the Stranger in the head with a bottle, lamp or stab him in the shoulder with a cleaver to distract him so Lee can disarm him. If Lee shows the Stranger mercy and doesn't kill him, Clem will shoot him in the head to save Lee while the Stranger strangles him.

While escaping onto the streets, Clem will see her zombified parents before Lee passes out from the infection. Lee helps Clem get handcuffs, keys and a gun from a zombified security guard before she fights it off with a bat. After saying their goodbyes and Lee offering one last piece of advice (keeping her hair cut short, stay away from cities or always keep moving), Clem can either shoot Lee out of mercy or leave him to turn.

The epilogue shows Clem sitting on a log as two mysterious figures are seen in the distance.

### Season Two

#### "All That Remains"

Several months after the events of "No Time Left", Clementine is seen travelling with Omid and a pregnant Christa after it is assumed that they reunited outside of Savannah. Stopping at a public restroom next to Gil's Pitstop, the trio discuss the name of Christa's unborn child before the deciding to clean up. After entering the women's restroom alone and verifying that it was free of threats, Clementine begins to wash her face with a cloth and water from her plastic bottle but accidentally drops it under a stall door. She enters the stall to retrieve it, only to hear someone coming in. Having left her gun by the sink, Clementine hides in the stall as the unknown person, Michelle retrieves the weapon.

However, Clementine accidentally makes a noise, causing Michelle to coax her out at gunpoint and demand that Clementine hand over her possessions. Suddenly, Omid enters the room and, understanding the situation, begins to slowly move towards Michelle intending to apprehend her in some way. However, the restroom door shuts noisily, startling Michelle and causing her to shoot Omid in the chest out of reflex. Christa then bursts in and kills Michelle with a shot to the abdomen before cradling Omid's body and visibly noticing the fact that Michelle had used Clementine's gun.

The scene then cuts to sixteen months later, where Clementine and Christa (who lost her baby) are seen sitting around a campfire in an attempt at cooking a weasel they caught and killed earlier on. They had made their way to North Carolina, and evidently in a solemn mood with plans to head towards Wellington where Christa believes it may be safer. Soon Christa heads off to look for more firewood, whilst Clementine is left to the fire. Searching through her backpack, she finds the other half of the Everett Family photo of Lee that he had torn off in "A New Day" and looks upon it sadly, before finding her old drawing of Kenny, Katjaa, and Duck from "Long Road Ahead", and also looking upon it with a solemn attitude, before eventually finding a lighter which she uses to tend to the fire.

After fueling it with either a nearby log, the drawing of Kenny's family, or her picture of Lee, Clementine hears a noise not far from the camp and finds Christa being held at gunpoint by three bandits, who demand to know whether or not there is anyone with her. Given the option of either sneaking away or throwing a rock at Winston (one of the bandits) in order to distract them, Winston chases after Clementine and attempts to restrain her, though she is able to break free by pushing Winston into the reach of a nearby walker, which then grabs and eventually kills him whilst Clementine is approached by several other walkers which emerge from the woods. Backing away in fear, Clementine falls into a nearby river and is taken downstream by the current until she passes out.

The next day she wakes up on the banks of the river, and after a brief trek through the woods she encounters a dog named Sam, alongside an abandoned campsite which presumably had once belonged to Sam's owners. After a brief search around the area, Sam begins to bark at a walker tied to a tree with a knife sticking out of its arm.

After Clementine remembers some words Lee told her before his demise, she beats it with a large branch and retrieves the knife which is still sharp. There is also a trash can and, after searching it, Clementine finds a can of beans. She then uses the knife to pry open the can, and in doing so, Sam will begin to beg. After a choice to feed him or not, Sam will attack Clementine, biting her on the arm. Clementine grabs her knife and stabs ( or punches, depending on the player's choice ) Sam multiple times until she successfully kicks him where he is pierced by a metal frame in his hind leg, and another through his stomach. Clementine has the choice of killing him or leaving him to die.

Clementine eventually heads off with a severely wounded arm and ends up almost passing out from exhaustion in the woods, only to realize that she's surrounded by several walkers. Attempting to flee, she is almost overwhelmed by a walker only to be saved by Luke and Peter Randall, who begin to carry her off. However, Luke suddenly notices the wound on Clementine's arm and, initially assuming it to be a walker bite, begins to discuss with Pete over what to do, only for Clementine to tell them that it was a dog bite. Still skeptical, Luke and Pete continue arguing before Pete eventually decides to give her the benefit of the doubt and take her to their cabin, where she can be seen to by their doctor.

Again exhausted and wounded, Clementine passes out and eventually stirs from consciousness only to wake up as several other people argue over what to do with Clementine. Noticing someone with an uncanny resemblance to Kenny, Clementine is initially surprised and causes the individual, revealed to be Nick, to become startled and accidentally fire off his gun close to Clementine's proximity. After further arguing between the group and herself over the origin of her wound, Clementine is examined by Carlos who is still unable to determine whether or not she was bitten by a walker.

Ultimately the group decide to temporarily hold Clementine in the shed until the following day so they can see whether or not she will develop the fever usually associated with infection, despite Clementine's requests for her wound to be treated before it worsens. Deciding to find the supplies to treat herself, Clementine uses a hammer to break away a board blocking off a hole that leads outside of the shed and is able to sneak into the cabin through a gap beneath the patio and making her way inside via a trap door.

Given the opportunity to eavesdrop on the group's meeting, she finds them still unable to decide over what to do with her and heads upstairs to acquire the necessary resources from the various rooms, including a roll of rags from the main bedroom to serve as a makeshift bandage. Whilst in the bathroom, she is able to acquire a needle but is forced to hide after hearing someone approaching, and notices Rebecca in a visibly distressed state, worriedly talking to herself about the identity of her baby before leaving. Clementine then heads into the other bedroom, only to notice that Sarah is inside and has discovered her. Despite this, she willingly offers her help to Clementine and displays a friendly interest in her, curious as to whether or not she is her friend. Regardless, she offers a bottle of peroxide normally used by her Dad to treat her when she's cut to Clementine and asks that she doesn't tell anyone that she helped her.

Heading back to the shed, Clementine painfully disinfects her wound with the peroxide before using the needle and some fishing wire to suture her wound shut, only to accidentally drop the roll of rags near the hole in the wall. Reaching down to grab it, she is suddenly attacked by a walker which had been attracted by her cries of pain and grabs her by the foot, breaking its way through the hole in the process. Climbing atop her, the walker attempts to bite Clementine (in a similar manner that Sandra had attempted to bite Lee in "A New Day", it should be noted) but is knocked back after Clementine hits it with a brick, before she is able to use a rake to push it back and impale it onto a nearby anchor. Before it is able to pull itself free, Clementine quickly grabs the hammer and begins to bludgeon the walker over the head with it, again shadowing Lee's killing of Sandra in the previous season, just as the others burst into the shed after hearing the noise.

After briefly arguing among themselves, Clementine is allowed into the cabin with them where her wound is examined and bandaged by Carlos and she is offered some food by Luke, who appears to have changed his previously skeptical attitude towards her. The two make conversation, where Clementine is given the opportunity to confide in him about her past and mention Lee, including the lessons he passed onto her. Nick soon enters the room to apologize to Clementine for his earlier outburst against her, and if prompted it is revealed by Luke that Nick's mother had been previously killed by a bite victim they had allowed into the group. Rebecca also turns up and warns that Clementine shouldn't get too comfortable around the group.

The following day, Clementine and Pete are seen out in the woods on a fishing trip where Pete talks about Nick's childhood. Nick soon catches up with them and displays annoyance at one particular story being told, though Clementine can attempt to defuse the situation. Arriving at the river, they are met with the sight of several fresh corpses scattered across the banks and Pete briefly mentions that an individual referred as Carver may have been responsible for it, and decides to investigate the scene for any clues as to who is responsible for it.

Whilst searching, Clementine discovers her backpack next to one of the bodies and suddenly realizes that the body is still alive, and belongs to one of the bandits who had previously attacked her and Christa. Injured and weak, the bandit asks for water and Clementine is given the option of refusing or granting his request, but before she can question him further a number of walkers begin to emerge from the woods on either side.

Pete is attacked and bitten on the leg, though he claims that he had merely lost his footing whilst at the same time a number of walkers attack Nick. Clementine is forced between saving either of the two; if she saves Pete, Nick will eventually fight off the walkers but will be seen fleeing into the woods, whilst if she saves Nick then Pete will ultimately be killed by the walkers. The episode then ends as Clementine and her companion quickly flee into the woods.

#### "A House Divided"

(*Determinant, Helped Pete*) The episode starts with Pete and Clementine inside of a truck with both of its doors closed and locked. As Pete slides to the floor, exhausted, Clementine stares at the bite on his leg. Pete asks Clementine what is she looking at, and tells her it isn't polite to be staring at someone. Clementine can ask about the bite or say nothing about it. Pete then will tell Clementine to give him the bonesaw so he can cut off his leg (even if you give it to him, he will be unable to cut off, saying he will die anyway.)

Clementine has the option of giving her opinion about what he's about to do. Clementine then explores the place in order to help themselves to get out from their current situation, when Clementine finds a box full of cigarettes. Pete asks her if she could hand him one. Clementine lights the cigarette for him before Pete tells her that they can do nothing more than wait.

In the middle of the night Clementine wakes up and sees Pete laying on the floor making pained noises. Clementine goes to check on him to see how he's doing. Pete then sits up and tells Clementine that he doesn't feel good, and that he wanted to live. He also says that he wishes he could say goodbye to Nick and asks Clementine if she can promise him that she'll take care of Nick.

Then Pete tells Clementine that no one is coming and that she has to go. Clementine can ask Pete if he needs help. If she does he'll say that he's dead no matter what and that it's too late. Clementine tells him that he should come with her at least to say goodbye to Nick. If Pete comes out of the truck with Clementine they'll find themselves surrounded by the walkers. Pete and Clementine try to run, but Pete falls and tells Clementine to go. Regardless of your choices, Clementine will escape leaving Pete behind surrounded and defenseless.

(*Determinant, Helped Nick*) The episode starts with Clementine in a shed with Nick, both of them are holding the shed doors in order to keep the walkers outside. Nick leaves Clementine holding the door by herself while he looks for something to hold the door close. He then finds a heavy box and braces it against the door. After making sure the walkers won't pass through Clementine has the option of talking with Nick about her previous actions (helping him and letting Pete die). After that, Nick finds a collection of whiskey bottles and offers one to Clementine. She has the option of accepting or refusing it. However, it becomes clear that Nick will not help her. Tired, Clementine rests against the heavy box and eventually falls asleep.

In the middle of the night Clementine wakes up to Nick throwing the bottles at the wall because of Pete's death. Clementine then tells Nick they have to go. Clementine can decide whether or not to take Nick back to the cabin. If Clementine leaves with Nick, he opens the door and starts drawing the walkers' attention to him in order to give Clementine time to escape. If Clementine tries to get him he will push her telling her to go. Clementine leaves Nick in the shed or fighting the walkers off no matter what you choose.

When Clementine comes back to the cabin she finds Carlos and Rebecca sitting. Carlos will smile after seeing Clementine safe, if he trusts her. Both of them tell Clementine that they had sent Luke and Alvin to look for them. They ask Clementine what happened to them. Clementine tells them that they were attacked and that she was with Nick/Pete afterwards. Rebecca angrily insists into looking for Luke and Alvin and tells Carlos to get the guns. Carlos complies, and just before leaving he asks Clementine if she could watch Sarah.

Clementine then makes her way up to Sarah's room. Once Clementine opens the door, Sarah takes a picture of her with a camera. Sarah then asks Clementine if she can take a picture of her (Sarah). Clementine can either refuse or accept depending on your choice. Afterwards, Sarah shows Clementine a gun she found with the camera. Depending on your choice, Clementine can either train Sarah to use the gun or not. If the former is chosen, Clementine will repeat Lee's advice from Long Road Ahead.

Afterwards, Sarah shouts that Luke has come home and runs out of the room. Clementine looks outside and sees a silhouette and eyes it suspiciously. After walking downstairs, Sarah will confirm Clementine's hunch and state that the man is indeed not Luke. Clementine will approach the door and after attempting to lock it or open it, the stranger walks in. He greets Clementine and asks her what her name is.

She has the option of refusing, saying Clementine, or saying her name is Carley. The man enters the house examining it, asking Clementine questions like who she is staying with. Then, the man proceeds to ask Clementine if she has seen seven of his people. Once he explains who they are, Clementine realizes he is talking about Nick, Luke, Alvin, Rebecca, Carlos, Pete, and Sarah. The man snoops around the cabin, asking about the group Clementine is currently staying with, while trying to avoid some of Clementine's own questions, and after he believes he sees something, he goes to check it out. He goes up to Sarah's room where she is hiding under the bed, nearly being caught. Before he leaves, if a picture of Sarah was taken, the man will discover it on the floor and, realizing she lied to him, tells Clementine not to trust the cabin group and leaves.

Carlos, Rebecca, Luke and Alvin (and Nick, if not saved in "All That Remains") enter from the kitchen entrance where Clementine and Sarah tell them of what happened with the man. The group believe it was Carver and he was looking for them. Luke and Carlos tell the group they will have to pack up and leave for the north, to which they hastily prepare for and leave.

Along the way, Rebecca apologizes to Clementine for being hostile towards her earlier, and eventually, the group will come across where Clementine last saw Pete/Nick. If Clementine was with Nick, they will find him inside the small cabin, alive and well. If Clementine was with Pete, the group will find his body, stomach torn open and a bullet in his head. The group then continue on their way. The game skips to 5 days later and the group comes across a bridge which Clementine had scouted through her binoculars.

Clementine and Luke go to clear the path on the bridge and proceed to kill a few walkers, with Luke nearly falling off into the river. After nearly crossing, the duo comes across a man with a rifle who proceeds to ask questions. The man lowers his guard believing they are friendly and offers them food, until Nick comes up from behind believing the man was going to kill Clementine and Luke. Despite their efforts to stop Nick, he fatally shoots the man in the neck and they all watch as he falls off the bridge and into the river.

The rest of the group crosses the bridge and Alvin will ask Clementine to search the small lodge for any food for Rebecca, who insists she is fine. After searching the cabin, Clementine comes across a hunting knife which she uses to pry open a chest with canned food and books within it. Alvin will walk in and ask for the food for Rebecca and to keep the knowledge of said food quiet from everyone else. After the conversation is over, everyone notices a small herd of walkers crossing the bridge and they quickly leave for the ski lodge on top of the mountain.

The group reaches the lodge and notice it is somewhat reinforced. After Clementine checks the view in case of any followers, she finds some lights flashing near the forest and the bridge, until she notices that her group is being confronted by another group that came out from the lodge. She goes through the group to find Kenny, still alive, along with his new girlfriend Sarita and his friend Walter. The dispute is instantly settled after they see Clementine and Kenny reuniting.

After catching up with Kenny, helping Sarita and Sarah hang up some Christmas ornaments, talking to Walter about dinner and talking with Rebecca about the baby, dinner will be served where Clementine will pick if she wants to eat with Kenny's group or the cabin group. The group you choose to sit with will begin to talk about the other, specifically Luke, Nick and Kenny.

Eventually, Luke and Nick will sit at Kenny's table or Kenny will sit at the cabin's table and they will begin to talk and argue. Clementine has four options to stop the group from fighting, either siding with Kenny by telling Luke to hear him, "...Kenny is my friend!" she yells at Luke, and the arguing stopped. or siding with Luke by telling Kenny to stop, in the same fashion as if Clementine siding with Kenny. "Luke is my friend!" she yells. After it's over, Kenny accidentally calls Clementine "Duck" and gets visually upset. Walter then asks Clementine if she could help him outside.

Walter will begin to speak with Clementine on how he believes the world is still salvageable and speaks of his partner, Matthew. Kenny joins the two in making one last scout around the lodge, and they see a woman peering into the resort. They wonder if she is trustworthy, but Walter ends up giving her a large box of food to help feed her "family." Going back inside, Luke tells Clementine that the man on the bridge was Walter's partner, Matthew, and that she shouldn't tell Nick or Walter. Nick walks up and can discover who the man he killed was, and Luke takes him away to have a drink before telling Clementine to retrieve the knife she found from her backpack, which was Matthew's.

When she goes to take it, Clementine finds it missing and that Walter is inspecting it standing on the porch. Clementine speaks with him where he asks how Matthew died and whether Nick is a good man or not. After Nick walks up to them, Walter begins breaking down and asks for Nick to tell him what happened. He throws the knife away and the windmill begins to spin rapidly due to the oncoming storm, making a loud sound that would bring in walkers.

Kenny, Luke, Carlos, Walter, Sarita, Nick and Clementine go to stop the windmill and fend off walkers. Kenny and Luke go to check on the blown transformer as Clementine shuts down the windmill and the others cover her. However, the noise has drawn a small herd of walkers out of the woods. As everyone fights the walkers, Nick struggles with one near the lodge. However, everybody else is occupied and unable to help him except Walter. Depending on what you told him, if Nick was good or not, he will either save Nick or let him be eaten.

After Clementine runs inside, they hear automatic fire as a small group walks out from the woods and finishes off the walkers with assault rifles. This group consists of the man who entered the cabin, the woman, Bonnie, whom was earlier looking into the resort, and two other men, Johnny and Troy. The man is identified as Carver by Carlos, who the former begins to beat. Sarah runs outside to protect her father from harm. Carver orders the group to go inside where he puts everyone on the ground ready for execution. Alvin, Clementine and Rebecca speak of what they should do.

Clementine can then persuade Rebecca to either surrender, or to go in search of Luke and Kenny. If they surrender, Clementine and Alvin will be sat down. If Clementine goes in search of Luke and Kenny, she will jump out of a window and ultimately reunite with Kenny outside, who is watching the lodge with his rifle at the ready. Regardless of Clementine's words, Kenny fatally shoots one of the men. Carver takes over ordering for Kenny to stop. After Kenny fires again and misses the shot, Carver immediately takes Walter and executes him, saying it was for his man.

He then picks up Alvin and speaks of someone named George that Alvin had earlier killed. If Clementine tells Kenny to surrender or if she runs to protect Alvin, he will be spared and Kenny gives himself up. If Clementine is silent or tells Carver to stop, Kenny will fire at Carver and hit him in the shoulder, where he gets back up and shoots Alvin in the head, killing him. He will then threaten to kill Clementine or Sarita dependent on an earlier choice in which Kenny turns himself in.

He then orders his remaining people to take the survivors "home," and the episode ends.

#### "In Harm's Way"

The episode begins Clementine and Sarah go to bathroom supervised by Troy.

After Carver finishes his conversation with Tavia, he scolds Clementine for listening in on their conversation. Clementine can either apologize or be impolite and rude. If she is the latter, Carver will smack Clementine across the face, before commanding Troy to tie them up and load them back on the truck with Kenny, Sarita, Carlos, Sarah, Rebecca, Alvin (Determinant) and Nick (Determinant).

On the van, during the verbal argument between Kenny and the other cabin survivors, based on player's choices, Clementine can either support Kenny or side with cabin survivors. When Kenny cuts his binds loose and prepares to attack as soon as the van door opens, Clementine can mention she is scared (Determinant).

When they arrive at Howe's Hardware, Clementine and the group walk through the main area of the store until Troy sends them to the "yard" - an area of the store where wrong-doers can work their way back into the main store. Clementine meets Reggie here, as well as Mike and Jane, although they don't interact until later. Clementine will then look around the yard, searching for any possible method of escape, and Reggie will plead with Clementine to "stop touching things". A little while later, Troy returns bringing Carlos back, and the group then go to sleep.

Clementine is woken up by Troy lightly kicking her and stating that Carver has an announcement. During Carver's announcement, Sarah will begin talking to Clementine about their first night. Clementine can either be polite to Sarah, or ask her to keep quiet. Irregardless of the choice, Sarah continues talking and it results in Carver's command that Carlos disciplines his daughter. Clementine can claim it was her fault, but Carver disagrees, and Carlos continues to smack his daughter, as ordered by Carver.

Before the group continue to start their chores, Clementine witnesses Jane accidentally dropping soil from a faulty rope crane. As Clementine is taken to her first chore by Tavia, she will (Determinant) pass by Shel and Becca, whom the latter will start complaining.

Clementine then arrives in an armory where Bonnie is working loading magazines. Bonnie then apologizes to Clementine for her untruthfulness and Walter's death. Clementine can either blame her or Carver or stay neutral saying "a lot of people are to blame". As the discussion continues, Tavia talks to Bonnie over a walkie-talkie, asking if Clementine is still there. After Bonnie gives Clementine a "cool" jacket, Tavia will then come down to collect Clementine and take her to do more work with Reggie and Sarah in the greenhouse.

Once she reaches the greenhouse, she finds Sarah cowering in a corner and has a conversation with her about Carlos hitting Sarah earlier. Afterwards, Reggie will be brought to the greenhouse by Tavia, and Reggie will explain that they are "picking berries". As they begin work, Clementine will notice that Sarah is unable to do anything, and Clementine can either continue her own work, or help Sarah.

Whichever option is chosen, Carver will come to the greenhouse, causing Reggie to panic as either Clementine or Sarah would have failed to get their work done depending on the above choice. As Carver becomes angry at Reggie's failure to do the task, Clementine can say that it was her fault, but Carver dismisses her response. Carver will then ask Clementine and Sarah to wait outside the greenhouse, which they do so. As Clementine asks if Sarah is okay, Carver will push Reggie out of the greenhouse and then off of the roof, killing Reggie. Both Clementine and Sarah witness this and are instantly shocked and saddened, and Carver will then warn the two about weakness and incompetence, before Carver orders Clementine to return to Bonnie for more work.

As she returns, Bonnie will give Clementine the task of running supplies to the workers at the expansion. Clementine can tell Bonnie about Reggie's death, and she will then let Clementine outside to deliver the supplies, after signalling Troy that Clementine is to be allowed outside. Clementine will briefly look at Reggie's corpse on the ground, before walking to the expansion.

Inside the expansion, Clementine finds Kenny and Mike fighting one another, which leads to a window becoming breached, allowing walkers to enter the area. Clementine flees behind a shelf, and then towards a room. However, a walker pins her down, but Troy arrives and kills the attacking walker before sending her back to work.

On her way back, she is snatched into a comic store by an unknown person. Clementine manages to escape the clutches, and discovers the person to be Luke. He tells Clementine how he managed to get inside and then ask her to bring him a pair of walkie-talkies so he can help the group to escape. Troy calls out for Clementine, and Luke tells her to go back outside. As she exits the comic store, Troy questions her about what she was doing before saying that Carver wants a word with Clementine in his office.

As Clementine walks towards Carver's office, Rebecca will exit from it in tears and Carver will call Clementine inside. He discusses the reason as to why he killed Reggie earlier that day, and will then say that it is up to "people like us" to lead the weaker people. Tavia will then talk to Carver over the radio about Troy, and Carver allows Clementine to leave for dinner.

Clementine arrives back at the yard where the group are discussing the herd of walkers that is approaching. Clementine can talk to the group about Luke, discovering that they already know is here, and the group continue discussing on a plan to escape. Jane joins the conversation, and Clementine can agree with her on covering themselves in walker guts to escape the herd. With this, the group decide the plan.

Mike then lifts Clementine onto a rope, which she begins to climb, but then a guard arrives at the yard, forcing Clementine to jump onto a ladder and continue climbing towards the roof. As she climbs, she notices the large herd of walkers closing in on the hardware store. Whilst on the roof, she sees Hank patrolling and enters the hardware store through a skylight. Within, Tavia is guarding the walkie-talkies, but Clementine manages to steal two of them and return to the roof through the skylight, heading for the ladder. When Clementine jumps off of the ladder into the yard, Mike catches her. She can show the walkie-talkies to the group and Jane will congratulate her before they go to sleep.

The next day, Clementine and the group discuss who will take the walkie-talkies to Luke, and the job falls to Clementine as the group are taken to their chores by Tavia and Troy. As Troy is escorting Clementine to her work, Bonnie arrives and has Clementine come and work with her. The two talk about Reggie and Carver before Clementine becomes anxious. Clementine will either talk about Luke, Kenny or show her distrust towards Bonnie, through which any option will have Bonnie allow Clementine to go elsewhere.

Clementine will return to the comic store and find out that Luke is not there. She continues searching but Troy will begin calling out for her. If she leaves the store immediately, Troy will see her and take her to the yard. If she stays searching in the comic store, Troy will come inside the store enraged and smack Clementine before sending her to the yard.

Once at the yard, she finds Carver standing beside a captured Luke with the rest of the group watching helplessly. Carver holds up a walkie-talkie and requests that whoever holds the second one should give it in immediately. Clementine can choose to conceal it or give it in, but either option will result in Kenny swiftly snatching the radio and handing it in himself, taking the blame. Carver reacts angrily to this and begins to brutally beat Kenny, and Sarita will desperately try to help Kenny but Carlos attempts to restrain her. Clementine can choose to either help Carlos restrain Sarita, help Kenny, or do nothing.

**If Clementine helps restrain Sarita: She will help Carlos to holding Sarita back and Carver continues to beat Kenny.**

**If Clementine chooses to help Kenny: Troy will punch Clementine down as she rushes to Kenny's aid, resulting in a cut on her cheek.**

**If Clementine does nothing: Sarita will instead attempt to run to Kenny's aid only to be punched by Troy and receive a cut.'**

Eventually, Bonnie appears and ceases Carver's beating by warning of a breach, to which Carver will go and investigate. Bonnie will then tend to Clementine if Troy had punched her, and Bonnie will state that she can help them escape that night.

Clementine wakes up to find Kenny unconscious and being treated by Carlos while the remainder of the group discuss the escape plan. For the plan to work, someone would need to turn on the PA system, and the responsibility for this falls to Clementine. Kenny eventually regains consciousness and the group begin to execute the plan.

Mike hoists up Clementine to the dangling rope once more, and she climbs to the roof. Once there, Clementine will descend into Carver's office through a skylight and turn on the PA system, which results in Carver's group running around trying to discover the problem. If Alvin was saved in "A House Divided", Alvin, whom was sitting unconscious in a chair in Carver's office, will now wake up and talk with Clementine. He will ultimately sacrifice himself so that Clementine can escape Carver's office back through the skylight.

Clementine reaches the roof and descends through another skylight into the stock room, which was the area the group agreed to meet. However, much to her shock, she finds the group being captured by Carver. Clementine will then distract Carver, allowing the group to overpower him. Afterwards, Kenny disables Carver by shooting him in both of his legs, and all but Kenny and Rebecca will leave outside. Clementine can either choose to stay as well, or go outside with the others, but either option will bring Carver's death.

When outside, Clementine discovers that the herd of walkers has reached the hardware store. In order to escape, the group begin to cover themselves in walker guts. Clementine will help Sarah with this task, before Troy appears and attempts to stop them. Jane manages to shoot Troy and the group leaves him to the walkers. Clementine and the group begin to escape slowly through the herd of walkers.

As they walk through the herd, Carver's group appear on the roof behind them and begin to shoot down the herd. Carlos asks Clementine to calm Sarah down, before he is shot and killed. Clementine can shout for Sarah to run, before Sarah begins to break down and flee the scene. Clementine then deals with some attacking walkers before finding Sarita struggling with a walker. Clementine notices that Sarita has been bitten, and Clementine can either choose to kill the attacking walker, or chop off Sarita's arm. Either option will result in both Clementine and Sarita looking shocked, before the episode fades to black and ends.

#### "Amid The Ruins"

The opening scenes of the episode differ depending on how you saved Sarita at the end of "In Harm's Way":

**If you hacked Sarita's arm off:** The episode starts with Sarita screaming in pain. Staggering, she asks Clementine why she cut her hand off, before the walkers surround and attack her. Hearing her screams, Kenny comes to her aid, alongside Mike. He is able to kill all of the walkers, but Sarita collapses and is already dying of blood loss. Kenny becomes angry at Clementine, blaming her for what happened to Sarita, and tells her to stay away from both of them. Clementine will then have to choose to either axe Sarita to end her suffering, or persuade Kenny to leave. If the latter is chosen, Kenny still refuses to leave, and Clementine can choose to axe Sarita or do nothing. Doing nothing will result in Kenny leaving Sarita to reanimate. Kenny is still angry at Clementine and blames her even more with increased hostility. Mike grabs Kenny, and the two run off, leaving Clementine behind to escape on her own.

**If you killed the walker that attacked Sarita:** Sarita will panic at the sight of her infected arm. Kenny and Mike arrive to assist, and the four escape the herd together, though Clementine is left behind to escape on her own.

This next part is non-determinant and happens regardless of how you rescued Sarita: Clementine gets left behind and manages to fend off some walkers by herself. She then sees Luke and Nick (if the latter was saved in the events of "A House Divided") and calls out to them, but they run away from the herd and try to catch up with Sarah. If Nick is alive, then she will see him being shot at the back of his shoulder by the members of Carver's group.

Clementine kills more walkers as she searches for her group, applying more walker guts on her in the process. Clementine can shout for Kenny, Luke or keep quiet, but someone grabs her from behind. startling her. However, she is relieved when she sees that it is Rebecca. Rebecca is thankful that she found Clementine and tells her that Luke was with her but was separated from him. Not so long afterwards, the two realize that they have to get out from there; Clementine sees an opening far ahead, and so they both attempt to run forth to escape, only to be surrounded once more and retreat back to where they were.

Jane stumbles across them, telling them to stay calm and walk slowly, but Rebecca begins panicking, running to a tree and hiding behind it, pleading Jane for her help. Jane suggests they spread out in order to avoid getting caught and Clementine could say she agrees with Jane, or stay with Rebecca's side. In either choice, Jane returns to where she left Clementine and Rebecca, and devises a plan to help them to get through the herd. Jane then asks Clementine to get a walker's attention so that Jane could use it as a 'cow-catcher'. Clementine successfully draws the attention of the nearby walker, while Jane sneaks up behind it and removes its jaw from, thus preventing it from biting them. Jane uses the walker as a camouflage and pushes through the herd, with Rebecca and Clementine walking behind her. The three manage to successfully escape the herd into the forest.

Later, the three are seen walking through the forest towards Parker's Run, but Rebecca begins to lag behind, and so Clementine asks Rebecca how she is doing. She notes that her pregnancy is increasingly draining her energy, and Clementine is seen to be visually concerned about Rebecca's well being. Rebecca thanks Jane for saving them back at Howe's Hardware, but Jane also allows Clementine to receive some of the credit. Jane persists to keep them moving forward, but allows Rebecca to rest for a minute when she asks. A conversation about Rebecca's baby ensues, and when Jane asks about what she will do with the baby, Rebecca takes offense, even though Jane apologizes. The group have a short argument, with Jane revealing that she once had a sister, later known to be Jaime, and the argument ends ultimately with Jane storming off ahead with the other two following towards Parker's Run.

Clementine, Rebecca, and Jane reach Parker's Run and are delighted to find Bonnie and Mike waiting for them. They discuss the fact that Nick, Luke and Sarah are yet to arrive at the meeting place, and that Kenny is sitting nearby seemingly broken. Mike states that Kenny flipped out when he attempted to talk to him, and so Mike and Bonnie suggest for Clementine to talk to Kenny and see if he is okay.

Kenny is heard talking about Sarita and asking for her forgiveness as Clementine approaches. Clementine attempts to talk to him, but he remains silent and becomes hostile towards her, stating that "just because she is a little girl, it doesn't mean people won't care if she kills someone". He becomes increasingly hostile, and this forces Clementine to back out and leave him alone, becoming visibly saddened by his reaction.

She returns to the others and continues to discuss their plan of action, with Mike being skeptical about bringing a baby into this world without food or water. Clementine suggests they should go find Luke, Sarah and Nick (Determinant), to which Rebecca agrees. As a result, Jane volunteers to search for them, asking Clementine to go along with her. Rebecca thanks Jane for this decision, and the two head out into the forest.

While walking, Jane says how she is not sure they will be able to find Sarah or the others, but Clementine can choose to disagree. Either way, Jane will mention that Clementine must be smart, otherwise she would not have made it this far. The two discuss whether or not being in a group is the best option, and if surviving on ones own is the more pragmatic solution, ending with Jane giving Clementine some advice about her group, claiming that it is "cracking" and won't last for much longer with only "broken decisions". Jane then reveals more of her previous life with her sister, Jaime, recalling the memories of having a little sister and annually visiting an amusement park in Virginia during the Summer.

Momentarily, Jane spots an area ahead, and the two come across the Sunshine Mobile Home Park where two fresh corpses lay dead on the ground. Jane teaches Clementine to make sure the corpses are dead, and that only fresh corpses or walkers contain useful loot. They search the corpses and discover bullets and a nail file. Further, when they push a walker corpse to the side, Clementine discovers Sarah's glasses on the ground underneath the walker, signalling that Sarah had once been here. Clementine can call out for Sarah's name, or discuss what to do with Jane, but before they decide what to do, Sarah's screams are heard from within the trailer park, as well as Luke's voice.

Together, they discover a hole in the fence allowing entry into the trailer park, but (If saved in "A House Divided") they discover that a zombified Nick is caught in the fence. Jane requests that Clementine should be the one to end him, which she does so momentarily afterwards with three hatchet blows. Jane gives Clementine more advice not to hesitate if she has to do this to other members of her group, and she also gives her a more agile weapon - a scratch awl. After entering the trailer park, they discover two walkers close by. Clementine defeats one of them, and Jane decided to attack the other, while also demonstrating a new tactic to Clementine; to kick the walkers in the knees and then stab them in the back of the head.

They press onward and discover two more walkers blocking view of a trailer where Sarah and Luke are hiding. As they advance towards these walkers, Clementine gets caught by a nearby walker that jumps on her. Clementine manages to defeat this walker as Jane takes care of one of the other walkers. Clementine finishes off the last walker, using the tactic that Jane just taught her, to which Jane will be pleasantly surprised and merit her use of the tactic.

Ahead, they find the trailer park where Sarah and Luke are hiding, but discover that the trailer is surrounded by walkers attracted to Sarah's screams. The two decide they need to find a way to lure the walkers away, and Clementine decides to use the horn of a nearby car to do so. Together, they drag a walker corpse to the vehicle and leave it on top of the steering wheel, creating the monotonous horn sound which manages to successfully attract the walkers away from the trailer. Jane and Clementine quickly enter another trailer to the side in order to get around to Sarah and Luke's trailer.

However, there are two walkers which they must dispose of first, which they do so with ease. The two manage to reach the outside of Sarah and Luke's trailer, but discover the door to be locked. It turns out that the walker that was left on the steering wheel had fallen off, resulting in the horn being silenced and the walkers beginning to return to the trailer in which Sarah is screaming. Running out of time, Clementine attempts to open the door while Jane defends her from the walkers. Clementine eventually manages to break open the door by kicking it down, and once inside, the two immediately pull over furniture to block the door from walkers.

Once inside, Luke comes out to find them, and Clementine can reveal Nick's death to Luke (If Nick was saved in "A House Divided") to which he is horrified and saddened. Luke then explains the situation, and that Sarah had run to this trailer park for shelter and hasn't moved since. Clementine rushes over to find Sarah huddled in the corner of a room in shock, presumably over her father's death. Clementine attempts to talk to her in order to get her to move, but time begins to run out as the trailer is surrounded by walkers. Luke notes that the only exit is now a skylight. Walkers begin to break the main door down, and Jane rushes to help block it, also asking for Luke's help in doing so.

After failing to get Sarah to move, Clementine will go help Jane and Luke, looking for something they could climb on top on to reach the skylight. It turns out that the furniture they used to block the door is the only item they can use to do so, and together they quickly move it over to where the skylight is, with Jane defeating the attacking walkers that can now easily walk through the door. Luke is the first to exit the skylight, and it is then up to Clementine to convince Sarah to leave or to let her stay. If she convinces her to leave, Clementine will ultimately have to slap Sarah in order to get her to move through the skylight, but if she leaves Sarah, the latter will start screaming for Clementine and become engulfed by walkers as Clementine and Jane exit through the skylight. Depending on Clementine's choice, all four, or only three of the survivors can return to Parker's Run.

On returning, they discover that Rebecca is in increasing pain from her pregnancy, and that Kenny is residing within a nearby tent. Clementine decides to talk with Kenny and asks for his help with Rebecca's pregnancy as Kenny is the only person that has had experience with a birth in the past. Kenny, although resentful at first, agrees to help. The group decides to look for supplies and a safe shelter nearby, and so Jane goes towards the local observation deck and gift shop, while Bonnie and Mike head towards a nearby museum. Clementine will ultimately go with Jane to the observation deck.

Upon reaching the deck, Clementine will find Jane sitting on a bench, and the two will discuss the situation more whilst walking to the observation deck. At the top, they discover an ideal safe location for Rebecca to give birth, however, it is locked under a padlock and will take some time to open. Without warning, Clementine spots a stranger approaching the observation deck from afar, and this forces the two to hide. The man climbs to the top and attempts to stuff a bag into a garbage bin, but Clementine startles him by talking to him.

The man reacts with hostility and points his gun at her, saying he will not hesitate to shoot her. As Clementine begins talking to him, Jane sneaks up behind him and disarms him, forcing him to drop his bag. The man reveals his name to be Arvo, and Clementine discovers the bag to be filled with medical supplies. Clementine can choose either to keep the supplies for themselves, or give them back to Arvo. Either option will result in Jane threatening Arvo to never come to this area again, before sending him away. Jane returns to breaking the padlock while Clementine returns to Parker's Run.

She discovers that Rebecca is in great pain, and can offer her the medicine she acquired (if she chose to steal it from Arvo) to ease her pain, to which she is grateful. Kenny will question the fact that Bonnie and Mike still aren't back from the museum, and he suggests that Clementine should go and check up on them, to which she agrees. If Sarah was saved from the trailer park, Clementine can talk to her, and Sarah will claim that she is waiting for Carlos to come back, making Clementine appear visibly worried about Sarah. After the conversation, Clementine will continue towards the museum.

On arrival, she finds Bonnie and Mike squabbling due to finding no supplies yet, but they welcome Clementine to join in their search. Clementine manages to discover a Civil War Confederate coat that could be used as a blanket. She also later discovers two water barrels in a locked room. Bonnie and Mike join her, as she manages to open the window gate partially, allowing herself to squeeze through into the other room to unlock the door. To her shock, Clementine gets stuck half-way through, but suddenly a walker rises up from the locked room and grabs her. Mike begins to kick down the door as Bonnie attempts to pull Clementine out.

If Clementine refuses to squeeze through, Bonnie will reach in the window gate in an attempt to unlock the door, and she gets grabbed by the walker instead, which will result in her getting her head hit, leaving a bruise around her eye. Mike manages to successfully kick down the door and knocks down the walker which Clementine then finishes off. Mike grabs the water barrels, and as they head outside, Bonnie notices a raccoon. The trio suggest capturing it and eating it later. After trying to capture it, the raccoon heads outside where it is revealed to have a family, and Clementine can either show that she is content or disappointed that it managed to escape. The three then head back to Parker's Run with the water barrels and coat.

As they return, Rebecca begins screaming in pain, attracting a herd of walkers nearby. The group quickly try to move Rebecca to the safer observation deck that Jane was working on earlier. Kenny and Mike (if Clementine asks Mike to help) will fend off the approaching walkers as the others get Rebecca away. Upon arriving at the observation deck, Clementine discovers that Luke and Jane had just finished having an affair, and Luke becomes shocked when Clementine arrives. Kenny instantly snaps and becomes hostile towards Luke as it was Luke's job to be on the lookout for walkers. Regardless, the walkers begin to climb the observation deck, and the group prepare for it. Kenny stays with Rebecca and deals with her birth, while the others secure the gate to ensure the walkers are unable to enter the deck. However, the gate begins to break, and Luke asks for Clementine to find something they can use to block the gate.

She decides to use a nearby cannon to secure the gate, and Luke helps her wheel it over, but to their horror, the increased weight of the cannon causes a portion of the deck to collapse underneath them, causing both Sarah and Jane to topple over, as well as several walkers. Luke manages to clasp Jane's arm, but Sarah is trapped on the ground underneath piles of rubble and is unable to escape. Clementine can either help Jane up, or ask Jane to rescue Sarah. If the latter or silence is chosen, Jane will drop down and attempt to lift the rubble off of Sarah. However, a plank from the damaged deck falls and dazes Jane, causing her to stumble away, and by the time she regains consciousness, the walkers are already devouring Sarah. Alternatively, if Clementine chose to pull Jane up, then Sarah will be devoured regardless. Jane manages to get herself back onto the top of the deck as Clementine watches in sorrow at the death of Sarah.

Rebecca continues screaming from giving birth as Jane apologizes for the death, but she quickly notices that the walkers are using the collapsed deck to climb up towards them. Clementine or Luke will quickly decide that they need to collapse the rest of the deck, to which Clementine discovers that she could collapse it if she cut the remaining cable with her hatchet. Mike boosts her up in order to reach the cable, and Clementine manages to dislodge the mechanisms after three swipes, causing the remainder of the deck to collapse and crush the walker herd. The group quickly scurry and return to Rebecca, only to discover the lifeless baby in Kenny's arms. However, as the child seems lost, it begins to cough and breathe, and so the group retire for the night within the observation deck.

Later that night, Clementine talks with Rebecca about her baby, and offers Clementine to hold him, to which she can accept or decline. Kenny will then arrive and offer to look after the child for the night in order to allow Rebecca to get some rest. They will then decide the next plan of action, with Kenny suggesting that they head out northwards in the morning, but Luke disagrees, claiming that Rebecca is in no state to travel and that they should leave after a couple of days. Clementine can decide which options is to be taken, before she heads out onto the remaining small portion of deck to find Jane escaping. The two have a final conversation, with Jane giving Clementine some useful advice about survival, as well as offering the nail file to Clementine which she can accept or decline. Jane then takes off, as Luke comes to ask Clementine how she is doing. Luke breaks out in anger as he discovers that Jane had fled without saying goodbye, and Kenny arrives to continue arguing with Luke as the night ends.

When the group decide to leave, they head northwards as the location becomes coated in snowfall. Rebecca becomes visibly weak and collapses, halting their travel as she rests on a car tire. As Kenny and Luke persist arguing over the decision to leave earlier or later, the man that Clementine and Jane attacked earlier arrives, along with three other Russian people that hold Clementine's group at gunpoint.

The man, Arvo, will ask where Jane is, and when Clementine tells him that she had left, Arvo believes it to be a trap, causing both groups to become hostile and aim guns towards one another. Clementine begins to hear the sounds of a walker, and turns in a horrified glance to find that Rebecca had died and zombified in mere minutes, still holding the baby in her arm. Clementine can either decide to shoot her, or call out for help to which Kenny will then shoot her. Either option will result in the groups being startled and the episode ending with several gunshots being fired.

#### "No Going Back"

The episode starts with Clementine falling to the ground as a result of the conflict between her group and the Russian group. She looks around and sees Luke shouting for her to come to cover beside him behind a wall. At the same time, Clementine sees Natasha lifeless on the ground with Arvo attempting to resurrect her, and she also notices that the baby is left alone on the ground with gunshots close to him, and so Clementine makes a choice:

**Save the baby:** Clementine races towards the baby, grabbing him and running back to Luke. Luke says he didn't see the baby on the ground and thanks Clementine. Luke tells her that they can't just sit behind the wall and wait until the Russians runs out of ammo. Luke will then tell Clementine that if he runs to the side of the wall Clementine is behind of, he could get a good angle on the Russians. He will ask Clementine to cover and distract the Russians. Despite the distraction, one of the Russians comes out of cover and shoots Luke in the leg.

**Run to cover:** Clementine runs behind a wall, next to Luke. Luke then tells Clementine to keep her head down. He looks around the wall and sees the baby on the ground. Luke runs toward the baby and as he was running back to cover, one of the Russians shoots Luke in the leg.

This next part is non-determinant and happens whether or not you protected the baby:

Eventually, Kenny shoots Buricko and remains behind a tree in conflict with Vitali. Arvo is quickly taken away from his dead sister as she starts to reanimate, forcing Clementine to shoot the walker dead, much to Arvo's horror. As the fight between Kenny and Vitali continues, it is cut short by Vitali suddenly gasping, as it turned out Jane had thrown a knife into his neck from behind.

As Vitali is choking on his own blood, Kenny walks over and shoots him in the head, and the Russian group is officially defeated. Jane mentions to Clementine that she had never killed anyone that hadn't wronged her in some way before, and that the killing of Vitali felt uneasy. Nonetheless, Clementine shows her respect for Jane returning to the group. Together they all mourn over the death of Rebecca, while Kenny tenses up and heads over to Arvo, whom is mourning over his dead sister. Kenny verbally and physically attacks Arvo, but Mike quickly breaks up the conflict, claiming Arvo is no longer a threat. Arvo quickly mentions that there is a house with food and shelter that he knows of, which convinces Kenny to cease the violence, and the group continue towards the house.

On their way, Jane talks with Clementine about why she returned as well as what is happening to Kenny. Further on, Luke's leg wound causes him to loose energy, and he asks if he could rest for a minute. The group all agree to stop for a short while, but Kenny, after seeing that Arvo was still walking ahead without stopping, pushed him down and insulted him once more. Once again, Mike interrupts this argument and halts the conflict. Bonnie then gives Mike the baby to look after while she tends to Luke's leg wound. With Clementine, they have a conversation about Kenny's recent rages and Lee. Bonnie then asks Clementine to keep pressure on Luke's wound while she goes to find some bandages. After a short while, the two have a talk about everyone they lost in the past before Bonnie arrives with a bandage. She asks Clementine if she could change the bandage on Kenny's head wound as he refused to let Bonnie do it when she offered, and Clementine agrees.

Heading over to Kenny, Clementine notices he is holding the baby, and together they decide to name him 'Alvin Jr.', or 'AJ' for short, before Clementine starts to tend to his wound. She successfully manages to take off the old bandage, sterilize the wound and attach a clean cloth which would last a lot longer, during which they talk further about how Alvin Jr. will be tough when he grows older. Kenny shows that he feels partially responsible for Alvin's death, before the rest of the group are finished and they continue towards the house.

The group stumble across an abandoned power station, only after Kenny argues with Arvo, thinking that he is leading them into a trap. Arvo exclaims that the house is a few hours distance away, and so Jane and Kenny go and scout the station to ensure it is safe, whilst Clementine looks after AJ before handing him to Bonnie. Soon after, Kenny and Jane return and call the rest of the group to get settled at the station.

The group are later seen sitting around a fire, with Arvo tied up close by and Jane standing away watching outside of the surrounding fence. Luke states that today is his birthday, to which Clementine can congratulate him, and the group have a regular talk about their past memories. Bonnie takes out a special bottle of rum which she had been saving for a special occasion, and she passes it to Luke and asks him to make a toast. Afterwards, Kenny volunteers to take first watch with AJ, while the others try to invite Jane to join them, but she refuses. They then discuss Jane and why she returned, as well as a humorously mocking conversation about Luke's sexual encounter with her. Bonnie then passes Clementine the bottle of rum and asks her to use it to tempt Jane and Kenny to join them by the fire.

Heading over to Jane, Clementine waves the bottle of rum in her view and Jane says that joining them by the fire might be awkward. Nonetheless, Clementine convinces her to take a sip of the bottle, and the two have a conversation about Jane's past memory of being drunk before she offers Clementine a sip, which she can accept or decline. She then gives Clementine the bottle to offer to Kenny, and she joins the rest of the group by the fire, to which Bonnie had offered her a seat but she refused and sat nearby instead.

Clementine can optionally talk to Arvo, but no matter what she chooses to say, Arvo will continue weeping over the loss of his sister and remain silent.

Clementine will then head over to Kenny, and if she had taken a sip, Kenny will lightly scold her about that decision. He then apologizes about his harsh reactions to Clementine after Sarita's death, before going on about Katjaa and Duck and that he didn't raise his son like he should have. He recalls past memories and then states he would do anything just for one more second with them. Kenny then vows that he won't make the same mistakes raising AJ, before asking Clementine to return to the fire. Clementine can then either convince him to join them, or leave him on watch with AJ. Either option results in Clementine returning to the fire.

Upon returning to the fire, she finds everyone having a joking conversation about Luke and Jane's sexual encounter, but the sound of Arvo weeping quickly takes the attention of Mike, and he gets up and takes the bottle over to Arvo while the rest of the group continue the discussion. However, they are quickly interrupted by Arvo screams to leave him alone and Mike backs off quickly. If Kenny didn't join the group by the fire, he will come over to Arvo and beat him unconscious, to which Mike retaliates and once more calms Kenny down. If Kenny joined the group by the fire, then he will simply stay by the fire and leave Arvo untouched. After they agree to get some rest, Kenny goes back on watch and the group retire for the night.

By morning, the group are following Arvo towards the house. Kenny unknowingly walks past a walker, which instantly gets up and attacks him. Clementine can shoot the walker dead and save Kenny, but Bonnie hopes that the gunshot sound doesn't draw more walkers. Arvo says that the house is very close, and they continue walking. The group eventually see the house from afar, seeing that it is unfinished and barely fit to be a shelter. It stands across a frozen lake which doesn't seem thick enough to hold all of them. Kenny rages towards Arvo once more about the unfinished house before the group decide to cross the frozen lake. Soon after, walkers appear behind them, presumably drawn from the sound of the earlier gunshot, and the group notice them as they also begin to tread across the lake. Several walkers break the ice on the lake and fall within, causing the group to panic. Arvo, seeing the group distracted, quickly runs towards the house but Kenny runs after him. With the new stresses on the ice, it breaks beneath Arvo and he plunges in, struggling to get back out. Kenny catches up to him and pulls him out, and the two make it to the other side.

Mike, Jane and AJ also make it to the other side, but the remainder of the group on the ice freeze as they hear it cracking. Clementine and Bonnie turn to see Luke standing on top of fragile and cracked ice which could shatter at any moment. They call out to him but it soon collapses beneath him and pulls him halfway into the lake. Bonnie asks Clementine to save Luke, while he also asks Clementine to stay put and shoot the approaching walkers to give him some time. Clementine can either choose to do one of two options:

**Help Luke:** Clementine will slowly approach Luke whilst Bonnie shoots the incoming walkers. As Clementine gets closer, the ice beneath the two of them collapses and Clementine and Luke plunge fully into the water. She quickly goes back to the top only to find a thick roof of ice above her. She persistently bangs her hand in an attempt to break it, but a walker quickly pulls on her leg, pulling her away. She will manage to kick the walker away, only to see another one closing in. Luke quickly appears and pulls the walker away from them, but much to his despair, it grabs onto his leg and begins pulling him down. Clementine can do nothing but watch as Luke is pulled to the depths of the lake. Jane will then pull Clementine out of the lake and rush her to the house.

**Cover Luke:** Both Bonnie and Clementine will shoot the oncoming walkers. Eventually, Bonnie will approach Luke, causing the ice beneath the two of them to collapse, causing both Bonnie and Luke to plunge into the lake. If Clementine attempts to break the ice free in order to save them, she will also collapse into the lake as she manages to crack the ice. However, she will then see a drowned Luke floating helplessly within the lake, saddening her before Jane manages to pull her out of the lake. Bonnie will manage to get back out of the lake, although only if Clementine managed to break the ice, as if she fails to bash on the ice, then both Bonnie and Luke will perish in the lake. Nonetheless, Clementine will then rush over to the house.

This next part is non-determinant and happens regardless of which option you picked:

The group make it to the house and discuss what just happened. Kenny bursts out in violence towards Arvo once more and beats him to a near unconscious state. Clementine can choose to intervene, to which Kenny will then accidentally punch her instead, much to his shock. Alternatively, she can verbally ask Kenny to stop beating Arvo, and either option will result in Kenny ceasing his anger. Jane then returns with a bag of supplies and exclaims that Arvo wasn't lying, much to Kenny's surprise. He then proceeds to tie Arvo up while Jane tends to starting a fire. If Clementine took the file from the end of "Amid The Ruins", she will give it to Jane to start a fire. Otherwise, Jane will find matches in her pocket and use them. All of the group then rest for a short while.

Upon waking, Clementine sees Mike tending to Arvo and asking if he was alright, while Jane offers Clementine some food. The two of them discuss Luke and whether or not Jane coming back was the right choice. Mike then leaves, angered by what Kenny has been doing and saying that he can't take this anymore. Kenny then arrives and asks Clementine to help him fix the truck outside of the house. Clementine agrees to help, leaving care of AJ to Jane.

On heading outside, Kenny questions Clementine about what they were talking about, and the two of them begin to tend to the truck. Kenny gives Clementine the keys and sits her in the driver's seat while Kenny works under the hood. Whilst working, the two discuss Jane and Lee. After failing to start it once, they start a conversation about Wellington and continue working. After failing to start the truck a second time, Kenny gets angered and asks Clementine to return inside and Kenny will continue the work alone. If Bonnie was saved on the frozen lake, Clementine can then have a conversation with her about Luke and her past before Bonnie ends the conversation and Clementine returns inside.

As she enters, she finds Jane and AJ in a different room. Jane had moved AJ elsewhere as Mike and Arvo were talking too much, and she wanted AJ to be more comfortable. From where they are seated, they can see Kenny working and struggling to fix the truck. The two of them discuss Kenny and that he is changing for the worst. AJ begins to cry and Clementine comforts him, giving him some baby formula. She exclaims that they are running out of the formula and Jane will go on and talk about a past memory during the apocalypse. Clementine can ask Jane if she wants to hold AJ momentarily, to which she hesitantly agrees. AJ will quickly puke on Jane, resulting in her passing him back to Clementine. As Jane is about to tell her something, they hear the sound of the truck starting up, and Clementine rushes outside to Kenny.

The rest of the group run outside to find that Kenny had fixed the truck, and they quickly discuss what they should do next. Kenny thinks that they should continue heading to Wellington, while others think they should return southward towards Howe's Hardware. Kenny gets angered by this and claims that since he started the truck, he gets to decide where they should go. Clementine can side with either option, but either choice will result in the group deciding to sleep for the night and decide where to go the next day. Kenny enters the truck and checks his head wound and Clementine will join him. The two will discuss what just happened, as well as past memories and how a lot of people died for them to get where they are. The two are unable to decide where they should go, and so Kenny suggests they should get some sleep and figure everything out in the morning. Clementine agrees, and the two return to the house.

Clementine awakes to an unusual sound banging on the house. She gets up and looks out of the window to see a loose cable swinging into the house with the wind. Upon exiting the house to fix it, she hears a noise and discovers Mike and Arvo attempting to leave with the fixed truck. She can call out to them, after which Arvo will draw a rifle towards Clementine, resulting in her pulling out her weapon. If Bonnie was saved from the lake, she will then appear with the remainder of the supplies, also planning to leave with Mike and Arvo. Clementine will question them all about leaving, and she can choose to ask why they are doing this, or ask to leave with them. Either option will result in Mike approaching Clementine slowly to get her to drop her weapon. She can choose to threaten Mike or give him the gun, but either option will result in Clementine giving Mike the gun nonetheless. However, Arvo then shoots Clementine in the shoulder and she falls to the ground in pain. Bonnie, Mike and Arvo will flee on foot as Kenny can be heard rushing out of the house towards Clementine.

A dream sequence then ensues as Clementine awakes within the RV that she was travelling within during "Long Road Ahead". Lee is sitting next to her as he makes sure that she is alright. The two will then have a conversation about the events that occurred during "Long Road Ahead", ending with Clementine beginning to cry and falling asleep in Lee's arms.

In the next instance, Clementine opens her eyes to find herself within the fixed truck alongside Kenny, Jane and AJ with some snowfall outside. Jane notices that she has awoken, and the group discuss the events that just passed before getting into an argument about where they should head. No matter what Clementine chooses to say, the argument between Kenny and Jane will continue to worsen before Kenny halts the truck in front of a barrier of stationary cars. After asking if everyone is alright, Kenny will point at a rest area sign for them to meet there should anything happen before exiting the truck in search of diesel. Clementine will climb into the driver's seat and start a conversation with Jane about Kenny. Jane also debates whether they should leave right then and there in the truck, but then gunshots are heard from Kenny's direction and walkers begin to approach the truck. Panicking, Jane tells Clementine to drive the car ahead, which she manages to do momentarily.

They don't travel far before Clementine hits a walker in the road, causing them to swerve and crash into a roadside ditch. The walker becomes wedged into the windshield, forcing Jane to exit the car with AJ, leaving Clementine inside the car. She will manage to shoot the walker dead, but more approach them, triggering Jane to flee the scene with AJ in her arms. Clementine will manage to climb out of the vehicle only to be pinned down by another walker which she quickly disposes of. After getting back up, Jane is nowhere in sight, and so she draws her weapon and continues slowly into the snow.

Clementine trudges blindly through the snow avoiding several stationary walkers along the way. After tripping over and getting back up, she finds herself walking through a sheltered sitting area with benches. Upon progressing forwards, she arrives at the rest area mentioned by Kenny as a meeting place. As she enters, she sights Kenny looking out through a window in search of them, and he quickly turns towards Clementine. He questions her about AJ's whereabouts, and after she replies that Jane took him, he breaks down and rushes outside of the rest are in search of them. Clementine peers out through a window and sees Jane approaching through the snow towards the rest area, and Kenny will return and greet her inside, questioning her about AJ. When she replies with silence, the group fear the worst and Kenny rushes outside in search of AJ, denying Jane's silence. With Kenny gone, Jane will quickly tell Clementine to stay out of the conflict that is about to ensue, saying that she wants Clementine to see him for what he really is.

The two of them then stare as Kenny approaches back into the rest area, fists clenched. Clementine can choose to stand in Kenny's way, but he will push her out of the way towards Jane and begin violently fighting with her. For the duration of the fight, Clementine has the option to intervene or stay put and watch the fight entail. Eventually, the fight takes all three of them outside, and after Kenny stabs Jane in the leg, the latter will flinch backwards and knock Clementine over. Upon regaining her sight, Clementine will see a gun next to her with Kenny and Jane continuing a vicious fight. Clementine will have an option to pick up the gun, and if she does so, she can either choose to shoot Kenny or look away, resulting in Kenny stabbing Jane in the chest. If she does not choose to pick up the gun, she will simply watch as the fight ends with Kenny defeating Jane. There are then multiple outcomes:

**Shoot Kenny:** In tears, Clementine will shoot Kenny in the stomach, causing him to collapse backwards. After asking if Jane is okay, both her and Clementine will stand back up as they approach the dying Kenny. He will exclaim that she did the right thing, and the two will have a final emotional conversation; Kenny claims that he asked for death several times, but now that it is upon him, he is scared. Clementine will then say a final sentence to him as he lies dead in the snow. Jane and Clementine will then hear the sound of a crying baby in the distance, and the latter will rush towards the sound and discover AJ safe within a car.

After retrieving him, she will question Jane about why she lied about AJ. Jane will explain that she hid AJ in order to provoke Kenny and show Clementine what he was truly capable of, thus saying that Kenny's death was futile. Clementine can either be extremely angered by this, or agree with Jane. If she agrees with Jane, then she will stay with Jane (leading to the ending, "With Jane" below), but if she was angry with Jane, then Clementine will continue onward with AJ in her arms (leading to the ending, "Alone with AJ" below). Jane will plead towards Clementine in an attempt to persuade her to stay, but it does not succeed. Both outcomes are explained below.

**Don't Pick Up Gun/Look Away:** Kenny will succeed and stab Jane to death. As he comes to his senses with what he had done, Clementine has the option to talk to him or shoot him. If the latter is chosen, Clementine will come across AJ and continue alone with him (leading to the ending, "Alone with AJ" below). If she merely talks with him, the two will together hear AJ crying in the distance, and Kenny will instantly tell Clementine to go find him. Clementine will follow the sounds and find AJ safe within a car. After retrieving him, Kenny will come over to them and they will discuss why Jane had lied about AJ. Clementine can either agree with Kenny, after which she will continue towards Wellington with him (leading to the ending, "With Kenny" below), or alternatively she can claim that Kenny is dangerous, resulting in Clementine pressing on alone with AJ (leading to the ending, "Alone with AJ" below). Both outcomes are explained below.

**Clementine and Jane:**
Nine days later, Clementine, Jane and AJ are both back at Howe's Hardware, now seemingly abandoned. They stumble across the corpse of Carver, which Jane can question how Clementine managed to watch his death if she chose to watch it in "In Harm's Way". Jane will then discover some baby formula and other supplies left at Howe's, as well as the greenhouse still remaining in good shape.

She will then suggest that they should stay for a while at Howe's, but Clementine then notices a group of three survivors approaching them; a man, woman and boy. They head down to greet them through a fence, and the other group will claim that they need help and had been walking for weeks looking for food. One of the men will ask Clementine if the baby she is holding is hers before having a short conversation about whether they tried to head north. The group then explain that Howe's needs a lot of work and that they would be willing to work there if they were allowed shelter inside. Jane will explain to Clementine that there is not much food left, leading to two further possible outcomes:

**Invite them in:**
Clementine will allow them to come in through a side entrance. Jane will question Clementine about whether that was the right choice as they head to meet them at the entrance. Upon opening the entrance, the group will enter and the woman will introduce themselves as Patricia, whom will then thank and hug Jane tightly. Another one of the group members turns his back to Clementine, to which she then notices that he had hidden a gun in his back pocket. After silently signifying this to Jane, the boy will compliment Clementine's hat, as the screen fades to black and the episode ends.

**Force them to leave:**
Clementine will demand them to leave, much to the groups' surprise. They then question whether Clementine really wants to do this, questioning about whether they might be dangerous. As a response, Clementine will draw her weapon in their direction stating "What if I am?", and the other group will turn around and begin to leave.

As they leave, Clementine notices that the man had a hidden gun in his back pocket, and Jane thanks her for making that decision. Clementine will state that they have to lookout for themselves now, as the boy of the group turns and stares at Clementine. Jane says that they might return, to which Clementine states that they will be ready, as the screen fades to black and the episode ends.

**Clementine and Kenny**
Nine days later, Clementine and Kenny are beginning a walk up a hill with smoke trailing from the other side of it. They will race one another up the hill, and upon reaching the top, both will be stunned as they witness a gigantic wall of metal stretching for miles. Kenny exclaims that it has to be Wellington, and as they approach they are quickly halted by a gunshot purposefully hitting the ground in front of them. A woman's voice on a speaker then demands for them to stop, drop their weapons, and approach the gate, which they do without hesitation.

Upon nearing the gate, the woman reveals herself on a small risen outlet on the wall. They will introduce one another and after Kenny asks what they should do in order to get in, the woman, now known as Edith, gives them the bad news and drops a bag of supplies outside of the outlet. Kenny, confused and broken that they won't let them inside, questions Edith but she replies that they are overcapacity as it is. As she continues explaining, Kenny will interrupt, asking her to just take the children.

Edith will go and ask someone if it is possible, as Clementine questions what Kenny is doing. Edith will quickly return and say that she can take the children inside, and Kenny deeply thanks her and begins a conversation to convince Clementine to enter Wellington without him. He claims that he can't be trusted to protect them anymore, and that her and AJ would be safe within Wellington. There are then two further subsequent endings that can occur here:

**Leave With Kenny:**
Clementine will refuse the offer, explaining to Kenny that they are leaving together. However, Kenny will continue in an attempt to convince Clementine to enter Wellington, but she will stop him in his speech and ask for them to leave together. Edith, torn by their conversation, will throw out a second bag of supplies, saying that she was told to only give one bag per group, and after saying they can check back in a few months and wishing them luck, she departs.

Kenny and Clementine will have a short conversation before picking up the bags of supplies and walking away from Wellington, as the screen fades to black and the episode ends.

**Stay in Wellington:**
Clementine will accept the offer and hug Kenny tightly as he says this is the right decision. He further asks Clementine to tell AJ about his family and all of the people who tried to keep him safe, before he takes off his hat and hands it to Clementine, saying that she should give it to AJ when he grows up.

After Kenny asks Edith to keep an eye on them and for Clementine and AJ to live a good life, Kenny turns and begins walking in the other direction, taking the bag of supplies with him. The gates open up into Wellington with Edith standing to bring Clementine and AJ inside. As they enter, Clementine turns to watch Kenny leave and she sees him pause briefly before continuing further away. Clementine turns and enters into Wellington as the gates begin to close, focusing on Kenny walking away before the screen begins to fade to black and the episode ends.

**Clementine and Alvin Jr. Alone**
If you allowed Jane to die then shot Kenny (or then abandoned Kenny); or if you shot Kenny then abandoned Jane; then nine days later, Clementine, out of the snowstorm, will be walking in an unknown area with AJ in her arms. After walking upon a small hill, she will spot a walker herd in the distance. She will finish off a dying walker nearby with a hatchet that Luke gave to her and cover both herself and AJ in walker guts, thus allowing the two to safely travel through the herd. As she walks off towards it, the screen fades to black and the episode ends.

### Season Three

#### "Ties That Bind - Part 1"

Clementine first appears in the episode, having cut down a tree to run Rufus' truck off the road where she meets Javi and attempts to rob him of supplies. Clem agrees to help Javi get back to the junkyard where his family is in exchange for their van. The two make it back to Prescott to wait out the herd where Clem confronts a man named Eli in Conrad's bar over the faulty bullets he sold her. Clem accidentally shoots him in the heat of the argument and asks Javi to cover for her by saying the shooting was in self-defense. If Javi covers for Clem, the two of them are locked up by Tripp, Prescott's leader, for the night or allowed to roam free if Javi tells the truth.

While in the cell, Prescott's doctor and Tripp's ex-girlfriend, Eleanor visits and checks on Javi, saying she can take him to his family tonight though Clem is wary and says she trusts Tripp more. Regardless of Javi's choice, Clem falls asleep and has a flashback dream.

(*Determinant*) If Clem went alone with AJ, the two have been on the road a while and struggling to find food. Clem discovers two rabbits and places AJ inside of an abandoned car temporarily to avoid him scaring them away. The car, however, becomes surrounded by walkers. Clem rescues AJ but a walker hits the car door, causing it to accidentally slam onto Clem's left hand. Clem kills the walker and amputates her left ring finger off-screen.

(*Determinant*) If Clem left Wellington with AJ and Kenny, a flashback is shown of him teaching her how to drive while discussing their plans to go down to Florida together. Clem ends up swerving and crashes the car, throwing Kenny from the windshield. Clem will end up with the scar above her right eyebrow that is seen when she is first encountered. Kenny is immobilized from the crash and sacrifices himself by allowing the walkers to devour him while Clem and AJ flee for safety.

Clem and Javi reach the junkyard where the group of bandits attack again, shooting Mariana Garcia, Javi's niece, in the head. The player is given the choice of staying behind with Clem to fend off the bandits or going back to Prescott with Javi's family.

(*Determinant*) If the player chooses to stay with Clem, they'll continue to fight off the bandits until one of them throws a grenade. Javi will either attempt to grab it, do nothing or push Clem out of the way, ending the episode as it explodes.

#### "Ties That Bind - Part 2"

(*Determinant*) If Javi stayed behind to help Clementine, she will help dig a grave for Mariana, driving Javi back to Prescott before departing.

Clem returns as the New Frontier arrives at the front gates, helping out during the fire fight and driving off with Conrad and Tripp. While heading to Richmond, Clem, Javi, Conrad, Tripp and Gabe meet a man named Jesus, who informs them that Richmond is New Frontier territory now, the group rushing to reach Eleanor and Kate before they make it there.

In a flashback, Clem and AJ hide inside of an abandoned building where they meet a woman named Ava, a member of the New Frontier who has been separated from their group. Clem can either accept or decline her offer to join the group but she leaves with them anyways.

In the train tunnel, Clem confesses being a former member of the New Frontier to Javi, helping him understand that she had nobody else and either needed the supplies (if accepted) or they were very persuasive (if declined.) while telling Javi that she can't be seen at Richmond. Conrad, having overheard the conversation, forces Clem to pull up her sleeve at gunpoint to expose her New Frontier brand, planning to use her as a bargaining chip to get whatever they want in Richmond. Javi can either accept Conrad's deal to use Clem as a bargaining chip or shoot Conrad in the head to protect Clem and Gabe.

(*Determinant*) If Javi shoots Conrad in the head, Clem tells Gabe and Javi to go ahead while taking off, this being the last part of the episode she appears in.

#### "Above the Law"

(*Determinant*) If Javi killed Conrad in the previous episode, Clementine is not seen until Javi, Tripp and Jesus head to the warehouse after being kicked out of Richmond by Joan where she saves Javi from walkers using his baseball bat and learns, much to her surprise, that David is Javi's brother before having a flashback.

In a flashback taking place sometime after the one from the previous episode, Clem sneaks into Lingard's tent attempting to steal medicine for AJ. Lingard awakens and warns her to obey the rules as she knows what happens to thieves and that the medicine won't work. Regardless of whether Clem injects AJ or doesn't, she is caught by David and kicked out of the New Frontier, being forced to give up AJ since she can't provide for him on her own.

After being comforted by Javi, the group makes their way to the warehouse where Clem angrily confronts David, who reveals that AJ is still alive though Clem doesn't believe him and he tells her Lingard will know where to find AJ. If Javi kills Badger, Clem will defend his actions to Jesus with her dialogue being different depending on the endings of "No Going Back" or if she attempted to save Luke in that same episode.

Once the group sneaks into Richmond, Clem splits in order to look for AJ, warning Javi not to trust David and that she'll see him when she sees him.

#### "Thicker Than Water"

Clementine is first seen when Javi goes into Lingard's office to have his stab wound taken care of, rummaging through the office for information on AJ. Clem begins experiencing stomach cramps, having an awkward conversation with Javi about her period as she offers to suture his wound, having done it before in "All That Remains". Javi tells Clem that her period basically means she could become a mother if she wanted as a flashback plays.

(*Determinant*) Clem plays shadows with AJ as Kenny is busy getting firewood. They're attacked by a walker which Clem quickly kills. Kenny will then talk about family, AJ, and plans with Clem. He mentions how good of a mom figure she is, and that Rebecca would be proud of her. They discuss past events, and Kenny says that they can't survive out there waiting for Wellington to take them in, mentioning they should move on to Florida, saying they could use some company, especially AJ. Clem will have the option to say she loves him or hug him. Kenny will later play with them, making shadows.

1 month later following the flashback from the previous episode, a heartbroken Clem heads back to the building where she first met Ava. Ava arrives with a duffel bag of supplies, containing a doodle that AJ drew. Regardless if Clem warms up to her or maintains her guard, Ava tells Clem that AJ will be safe in their care and tells her about a place, Prescott, where she can take refuge in, wishing her well before she returns to Richmond.

Back in the present, Lingard awakens and asks that Javi give him a lethal injection in exchange for information on where AJ is located. If Javi refuses, Lingard cancels the deal, angering Clem. The two make their way back to the apartment with Ava and Gabe before heading out with Kate to retrieve a truck. Clem is seen during the mission interfering between Gabe and Javi. As the group heads to the square, she plays euchre with Gabe before Ava contacts them on the radio before being cut off abruptly.

Clem is seen with Javi and Gabe at the square as Joan reveals her plan to pin murders on David as well as that she has captured Tripp and Ava. During the resulting firefight that comes as a result of Javi shooting Joan or David shooting Clint if Javi took Clint's deal to be exiled from Richmond, Clem helps Javi fight off the New Frontier before noticing Kate's truck which crashes into a wall after being hit by a Molotov. If Javi took the deal, Clem will blame David for screwing everything up and ask Javi when he will finally believe her about David and if Javi shot Joan, she will question why he killed Joan when they had a way out of Richmond.

#### "From The Gallows"

Clementine accompanies Javi, David, Kate, Gabe, Tripp/Ava and Conrad (*Determinant*) to find a vehicle. Clem manages to come to an understanding with David on why he gave AJ away, finally letting go of her bitterness towards him (unless you stayed at Wellington.) To get to the garage, Clem mentions smearing walker guts and asks for Javi to be the one that does it, either because shooting Conrad meant she could always depend on him or that he owes her for taking Conrad's deal and betraying her previously. During Javi and David's fight in the garage, Clem defuses the situation by shooting David in the shoulder or hold him at gunpoint to defend Javi depending on whether or not you shot Kenny in "No Going Back".

Javi is given the choice of staying with Kate to defend Richmond or leaving to save Gabe when David abducts him. Depending on your choices throughout Clem's flashbacks, she will either follow Javi's lead, go after Gabe, go with Kate or go where Javi doesn't, splitting into four possible endings. If Javi goes after Gabe last, Clem's interactions with Gabe in his final moments vary from friendly to romantic, depending on the ending from "No Going Back."

Javi will chat with Clem while giving her a haircut that resembles Mariana's. If Gabe is alive, she says that she will miss him. After that, he can choose to tell her to leave AJ alone if he's happy or to get him back. If Javi didn't mercy kill Lingard in "Thicker Than Water", he will tell Clem AJ's location though is ungrateful towards Javi for sparing him. After saying goodbye to Javi and survivors of Garcia family, she leaves Richmond. After credits show a scene of Clem going from the train tunnel from "Ties That Bind - Part 2" while killing walkers. She says that she will find AJ, heading for the McCaroll Ranch.

### Season Four

#### "Done Running"

3-4 years after the events of "From The Gallows", Clem is revealed to have rescued AJ and they have been traveling for some time, running low on supplies. The two eventually make their way to a train station where Clem discovers canned goods stashed inside of a trap door in the ticket booth. However, the floor is jerry rigged and a grenade goes off, summoning walkers to their location. The two flee for the car and end up wrecking where an unseen person is seen killing the walkers and rescuing AJ before Clem passes out.

Clem breaks from her restraints in a bedroom and escapes using a palette knife she finds in the closet. She eventually meets Marlon, the leader of the group who rescued her and AJ where she finds the school contains nothing but kids as the other adults bailed or died during the apocalypse. In the main hall, she meets with Louis, Marlon's best friend who expresses concern for AJ having a gun before singing "Oh My Darling, Clementine" to tease Clem. Clem accompanies Marlon, Louis and Violet outside the gate to kill walkers and help Aasim and Brody return from a hunting trip.

AJ later accidentally hits Marlon in the groin and Clem helps him build up the courage to apologize by introducing him to the other kids at the school who take a liking to the pair. The next morning, Marlon helps Clem get over her fear of dogs by helping her bond with Rosie (*Determinant*) before telling her about all the areas on a map. Clem can either choose to go hunting or spear fishing with Brody and Violet.

(*Determinant*) If fishing is chosen, Clem can talk to Violet for Brody as she fears Violet hates her over what happened to Sophie and Minerva. Violet apologizes to Clem over her behavior from the previous night about finding out her and AJ were staying in Sophie and Minnie's old dorm room. Both the hunting and fishing groups find the traps have been sprung by an unknown person, leaving them without much food. Out of options, Clem, Violet, Louis and AJ go back to the train station despite it being outside the safe zone. Clem finds the canned food still in the trap door but a man named Abel, revealed to be the one who sprung the traps, shows up and holds her and AJ at gunpont. Clem can either attack Abel by shoving him out the window or surrender the food to him. Brody learns about the man and lashes out at Marlon, telling Clem she will be held responsible for anything that happens.

Later that night, Clem and AJ hear arguing from the pipes. Clem follows it to the cellar and finds that Marlon and Brody are arguing. Clem learns that Marlon gave away Sophie and Minnie to Abel's group and in a fit of rage, Marlon bashes Brody in the head with a flashlight. Before dying, she warns Clem that Marlon plans on giving her and AJ away if the raiders return. Marlon flees from the cellar, locking Clem inside where she is forced to fend off the zombified Brody.

Marlon attempts to blame Brody's murder on Clem. With the help of either Louis or Violet, she convinces the others that Marlon was the one who killed Brody, and also traded Minerva and Sophie to raiders. Clementine can attack Marlon, but regardless of if she does or not, the player is presented with a choice to lock Marlon in the basement, kick him out, or have him replaced as leader. Either way, AJ shoots him dead.

#### "Suffer The Children"

Clem recounts the aftermath of the previous night. Louis and Mitch become hostile towards the pair, the former calling AJ a murderer and the latter angered that the pair killed Marlon after he rescued them. Clem can either say that AJ was justified in shooting Marlon or side with Louis, arguing that Marlon was no longer a threat at the time AJ shot him, causing him to feel repentant. At the funeral, Mitch lashes out at the pair, declaring a majority rules vote on whether or not the pair should remain at Ericson.

In the dorm room, Louis and Violet arrive and tell Clem it was a 5-3 vote against her staying at Ericson. After choosing whether or not for AJ to surrender his gun to Louis, they are escorted off the property by Louis and Violet. Shortly after Louis and Violet depart, Clem runs into Abel and Lilly, the first time the two have seen each other since "Long Road Ahead". Abel twists AJ's arm behind his back to convince her to help them recruit the kids from the school but they become distracted by Violet and Louis. AJ is shot while he and Clem flee before Lilly and Abel become preoccupied by the herd. The herd is led by a former member of the Whisperers named James who helps tend to AJ's gunshot before accompanying Clem back to the school the next day.

Ruby tends to AJ while Clem talks to Violet, coming up with a battle strategy of fortifying the school for an upcoming attack against the raiders. Mitch is initially angered at the pair being back but warms up to Clem again in the greenhouse, being impressed by her disposing of walkers on her own. Two weeks later, everyone is preparing for the raider's eventual return to the school. Clem can choose to either follow Violet to the bell tower or Louis inside to the piano.

(*Determinant*) If Violet was followed to the bell tower, she asks Clem if she has time to hang out before her lookout shift. While bonding over making up their own constellations and what they mean, Clem can choose to be friends with Violet or confess having feelings for her. If she kisses Violet or asks her out, they will hold hands while stargazing, confirming their new relationship.

While on lookout with AJ, AJ talks to Clem about having dibs on being the one to kill Abel before the raiders arrive and ambush the school, shooting Omar in the leg. Clem distracts Lilly who remarks on how much Clem is like Lee and how he'd be heartbroken seeing how the little girl he took care of turned out. A firefight ensues once Mitch sets off his bomb and he is killed by Lilly while attempting to attack her. The remaining kids get inside of the admin building where Clem kills Yonatan with Willy/Aasim's trap and pins Sullene to the wall with a couch. Abel and Clem fight inside of Marlon's office where she eventually gains the upper hand with AJ's help and pushes him off the balcony, him grabbing her on the way down. As she comes to, Lilly holds Clem at gunpoint until she is tackled while Clem fends off Abel until Rosie mauls his right arm. The raiders fall back while Clem helps kill off the remaining walkers who came through the walls. Clem and the remaining kids who weren't captured stare at the injured Abel after the battle, planning to use him for information.

#### "Broken Toys"

The next day following the events of "Suffer The Children", Clementine interrogates Abel for information on where the captured kids are being held with her being Abel to torture him or offer mercy during the interrogation. Abel reveals he is dying from the fall and asks for Clem to mercy kill him, which she can agree to or refuse, allowing him to turn. Abel reveals their location on a boat and under certain conditions, will give you the code name "Rockingham."

Clem, AJ, Louis/Violet and Willy scout out the boat in order to plan their raid where they run into Minerva in the woods. Minnie scolds Clem for putting the other kids in danger by having them fight back against the raiders instead of surrendering peacefully the way Marlon would have. Minnie tells the group when the boat is planning to return and that when it does, Clem and the others need to surrender peacefully to keep everyone safe.

AJ and Clem leave to visit James to get him to bring the walkers for the raid to use as shields to sneak onto the boat. James agrees after Clem wears his mask and goes inside of the barn to touch the wind chime in order to show her more to the walkers while they're at peace. Arriving back to the school at dusk, Ruby plans a hootenanny while AJ is tasked with drawing. AJ and Clem have a fight in their room as AJ wants Clem to bite him if she turns into a walker and his refusal to keep his promise to kill her before she can turn if that happens. Violet/Louis then enters the room.

(*Determinant*) Violet and Clem briefly discuss Minnie and how she's no longer the person she used to know. Violet will then give Clem a button either with a clementine fruit (*if platonic*) or of stars to symbolize the night they became a couple. Violet and Clem will dance alone together before AJ returns with his beach ball. (*if romanticized*)

After the hootenanny, Clem has a dream with Lee on the train from "Long Road Ahead". Within the dream, Clementine vents to Lee about how worried she is about the boarding school group. Lee reassures her that she's a very brave girl, and she'll get through it. After their talk, she proceeds to tell him how much she missed him (Determinant) and the two discuss AJ. The young Clem then hugs Lee, transforming into the older Clem. Depending on Lee's advice given to Clem at the end of "No Time Left", Clem will say she's done running as she has a home now (*always keep moving*), mention how difficult it is to find scissors (*keep that hair short*), or say Lee would like the school since it's far away from the city (*stay away from cities*.)

Before the raid, James talks to Clem, discussing his time in the Whisperers (along with backstory about his boyfriend Charlie if Clem shared his belief about walkers) and expressing worry that something could break inside of AJ if he kills again. Clem, Louis/Violet and AJ sneak towards the boat using walkers as shields and swim underneath the pier to reach it. They reach the boiler room and place Willy's bomb inside of it before reaching the area where their friends are being captured. Minnie forms a temporary alliance with the group but while Clem checks on whoever was captured out of Louis and Violet, Minnie knocks her out. Lilly arrives to the cell, telling Clem that like it or not, they are part of The Delta now. To further show the consequences of disobedience, she has Dorian threaten to cut Louis/Violet's finger off which Clem can choose for AJ to either risk by attacking Dorian or standing down. Lilly notices AJ's drive as a possible soldier and takes him to the top deck. Minnie and Louis/Violet begin arguing as Clem uses AJ's shiv to break the door open. Clem quickly opens the other cells before Minnie begins fighting her. Minnie will quickly gain the upper hand, coming close to stabbing her with the knife. (*Determinant*) If Violet was saved, she will shoot Minnie in the shoulder with a crossbow bolt to save Clem.

On the top deck, Clem learns that both Tenn and James have been captured. Clem emerges from cover and fights with Lilly though Lilly gains the upper hand due to her strength and military experience. As she dangles Clem over the ship's railing, AJ stabs her in the leg with his knife, which Clem kicks twice to get Lilly off her. Both go for the gun but someone else grabs it, revealed to be AJ. Lilly pledges her surrender and agrees to leave and never bother the kids again if she is let go. Clem can either tell AJ to shoot Lilly or lower the gun. Regardless of the decision, Clem is thrown backwards as Willy's bomb finally goes off and the episode ends.

#### "Take Us Back"

AJ and Clementine escape off the boat and onto the pier where she takes back Marlon's bow from Gad. If Lilly was spared, she will appear escaping on a raft as Clem and Lilly draw their bows. Clem will miss her shots if the player chooses to shoot Lilly, who warns Clem that friends, love and the place she calls home will fall eventually as nothing lasts forever. AJ and Clem flee the pier to the shoreline where the boat finally explodes.

AJ and Clem reunite with Louis, Violet, Aasim and Omar on the shoreline. Clem helps the four of them escape on a horse-pulled cart with Ruby and Willy though the cart leaves prematurely when Clem shoots Minerva with an arrow to prevent her lobbing a grenade in their direction, causing them to be left behind with Tenn and eventually James (*Determinant*), if you chose for AJ to shoot Lilly. They are forced to hide inside of a cave from the upcoming herd.

(*Determinant*) If James was saved as a result of shooting Lilly, he will attempt to abduct AJ inside of the cave to raise him in a world of peace with no violence and death. The two are horrified to hear AJ admits that he liked shooting Lilly and he shouldn't feel bad about killing someone who wants to hurt them since it kept them safe. James will force Clem to reason with AJ but no matter what she says to AJ, he is unsatisfied and tries once again to take AJ. If Clem tells him he can't force his philosophies of peace on people, he will stay behind and fend off walkers. If not, he will abandon the group in anger. Before being forced to leave the cave, the player is given the choice of whether or not to trust AJ to make the right calls with his gun to keep people safe as long as he doesn't enjoy the act of killing someone.

Clem, AJ, and Tenn reunite with Violet/Louis outside of the cave and make their way to the bridge. As they go to cross, an unhinged Minnie approaches them with an axe and singing "The Night Will Be Over Soon" attempting to lure Tenn into suicide so they can be reunited in the afterlife. Clem fends off the approaching herd so that Tenn, Louis/Violet and AJ can cross the bridge but she and Louis/Violet are attacked by Minnie who slashes Clem's left leg deeply with the axe after spitting blood in Clem's face to cause her to miss her shot. Before she can land a killing blow, Clem grabs Minnie's gun and shoots her, causing her to stumble backwards and be devoured by the herd.

If the player chose to trust AJ in the cave, he will shoot Tenn in the throat to save Louis/Violet and if not, they are devoured by walkers while managing to save Tenn. AJ and Clem are separated from Louis/Violet by the herd and choose to climb up a nearby cliff. Clem is bitten on her injured leg by a walker but manages to fend it off with AJ's help. The two seek refuge in James' barn but by this point, Clem is immobilized from her injury leaving AJ to seal the barn doors. Clem asks AJ to either kill or leave her to turn while covering himself in guts to return to the school to live the life she had been fighting so hard for the both of them to have. As AJ raises the axe, Clem ducks her head in anticipation as the axe swings back down.

A flashback is shown of McCarroll Ranch ablaze the night Clem rescued AJ, taking place three years earlier sometime after the events of "From The Gallows". The group mistakes her for a raider and she is forced to shoot them in self-defense. Clem finds AJ huddled inside of a gym locker, sobbing and rescues him, leaving in the same car she is shown driving in "Done Running".

In the game's epilogue, AJ returns from a fishing trip and is greeted by Clem on crutches, revealing that AJ saved her life by amputating her left leg before the infection could spread. Clem sends Louis/Violet out along with AJ to investigate a caravan to see if they are friendly, now having taken on the role as leader of Ericson with her fighting days behind her. If romanticized, Louis/Violet will kiss Clem on the cheek after she tells them to be careful. Clem admits that she was right to trust AJ and that had they been out on their own, she wouldn't have survived due to the amputation. Clem, echoing Lee's words to her from "Broken Toys", confesses that she had no clue what she was doing, and kept fighting hoping he'd never notice she was making things up as she went along, and that they'd find something before he did. Clem tearfully asks AJ if he thinks she did a good job raising him, and thanks him for not listening to her command in the barn as she'd be dead if he had. AJ thanks her for everything and she tells him he's welcome for everything as she looks on at the group, smiling and letting out a happy sigh, finally at peace within a community.

## Trivia

* Clementine is the only character to appear in every season and episode.
	+ Clementine and Lilly (*if spared in "Broken Toys"*) are the only known living survivors from Season One.
* Clementine is one of twelve LGBT characters in the series along with Violet, Minerva, Walter, Matthew, Zachary, Jonas, Paige, Javier Garcia, Jesus, James and Charlie.
	+ Clementine is the second bisexual main protagonist after Javier Garcia.
* Clementine is the second amputee main protagonist after Lee Everett having her left leg amputated though Lee's amputation is determinant. She also can lose a ring finger in Season Three if you went alone with AJ at the end of "No Going Back".
	+ Clementine, Abel and Reggie are the only characters to survive an amputation following a walker bite.
* Clementine is one of nine characters to appear in multiple seasons along with Lee Everett, Christa, Omid, Kenny, Jane (*Determinant*), Edith (*Determinant*), Alvin Jr. and Lilly.
* Depending on the endings chosen in "No Going Back", Clementine's appearance changes in Season Three and Season Four. Clem will either have a scar above her right eyebrow (if she left with Kenny), a scar on her right cheek (if she stayed at Wellington), a missing left ring finger (as mentioned above if she left with AJ) or a tattoo of AJ on her hand (if she went with Jane)