LM312V06+SD-VB03A+SD-VB06Cν V-Dash Gundam Double Hexa “Proclaimer”

Mobile Suit Name: LM312V06+SD-VB03A+SD-VB06Cν V-Dash Gundam Double Hexa “Proclaimer”

Armor/Armor Material: Gundarium Alloy Super-Ceramic Composite

Height: 15.2 Meters

Weight: 9.2 Metric Tons (Empty), 21 Metric Tons (Full)

Tier: Elite

Weaponry

* Flash Emitter (Fixed, x2)

The Proclaimer replaces the pair of 25mm revolver cannons used for vulcan guns with twin flash cannons. Similar in principle to a flashbang, these emit an instant’s worth of blinding light that can temporarily blind those who see it, as well as even briefly put strain on the optics of mobile suits and their ilk. Collectively, though this does no direct damage, it can enable short-window escapes, surprise attacks, and other maneuvers even against multiple opponents. Naturally, the optics of the Proclaimer (and its pilot) are preemptively shielded right before the emitters ‘fire.’ Care must be made to warn adjacent allies to guard themselves, however.

* Beam Rifle (Optional, x1)

The beam rifle is an ordinary, hand-carried beam weapon that fires concentrated mega particles, which can damage any ordinary armor not specially treated to resist it. It can be mounted to a hardpoint if so chosen.

* Super Napalm (Optional, x1)

Replacing the beam rifle’s pistol core, the Proclaimer has an optional, underbarrel attachment to the beam rifle’s base instead, mimicking a weapon of old. This is a 4-tube rocket launcher that fires powerful napalm rounds, which are used to incinerate large areas. If so desired, this can also be attached to one of the Proclaimer’s arm hardpoints instead, replacing either a beam shield or saber mount.

* Beam Saber (Fixed, x4)

The beam saber is a small, handheld device powered by a rechargeable energy capacitor. It emits high-energy Minovsky particles to form a blade-shaped I-field, then fills it with superheated Minovsky particle plasma to produce an effective cutting blade. The Proclaimer is equipped with four beam sabers stored in forearm storage racks, two in each arm. Two at a time can also be connected end-to-end to form a single, double-bladed saber. Rarely ever actually practical, but quite cool nonetheless.

* Beam Shield (Fixed, x2)

By generating a plane of energy similar to the blade of a beam saber, the beam shield can block both beam and projectile weapons. The size of the beam shield can be adjusted freely according to the output, and can expand to a maximum size of 150m-200m in a short period of time to defend warships. The Proclaimer is equipped with two beam shields, one stored in each forearm, and their generators can pivot approximately 180 degrees on the vertical axis.

* Overhang Cannon (Fixed, x2)

A pair of movable beam cannons mounted on the Overhang Pack, located on the back. They possess much higher output than the common beam rifle and can deal heavier damage, while also allowing the Proclaimer to function as a fire-support unit. When the Overhang Pack is detached, it can be handheld to fire the Overhang Cannons.

Equipment

* Core Block System (Core Fighter, Top Limb/Fighter, and Bottom Limb/Fighter)

* Core Booster

The docked form of the SD-VB03A Overhang Pack and Core Fighter. This may also include the SD-VB06Cν Funnel Pack.

* Hardpoint

An attachment point for weapons, shields, spare ammunition, or optional mission-specific equipment. Hardpoints can also be used to store carried weapons when a mobile suit needs its manipulators free for other purposes. The Proclaimer is equipped with 12 hardpoints: 4 located on the arms/Top Fighter, 2 located on the side armor/Top Fighter, 2 located on the legs/Bottom Fighter, and 4 located on the Overhang Pack/main body of Core Booster.

* Minovsky Flight System

The Minovsky Flight System is a mobile suit sized propulsion system developed from the Minovsky Craft System. Powered purely by the mobile suit's reactor, the flight system allows a mobile suit to hover in mid-air, essentially ignoring the effects of gravity to a degree. This allows the mobile suit to maintain greater fuel efficiency as all fuel is directed to maneuvering.

* SD-VB03A Overhang Pack

Affixed to the back of the mobile suit (or Core Fighter), it adds booster units, additional hardpoints and a pair of powerful beam cannons, and also slightly increases the suit’s reactor output. Collectively, it grants much higher mobility, cruising range and firepower.

* SD-VB06Cν Funnel Pack

A small, additional attachment located on the Proclaimer’s back, between the Overhang Cannons. It contains a total of 6 Funnels equipped with beam guns. These can each fire a single, powerful shot, but they then must dock to recharge for a time. Like the Overhang Pack, the Funnel Pack remains attached to the Core Fighter. Though they can function outside of it, they are most effective in zero gravity.

* Psycommu System

The classic psycho-communicator system that serves as an interface between mind and machine. In the hands of a strong Newtype pilot, this allows for direct control of the Proclaimer (and, very critically, its various parts when the Core Fighter or Booster splits from the rest) via thought alone, as well as use of the Funnel Pack.

Appearance

Largely visually identical to the V-Dash Hexa, which it was of course modified from. The primary differences naturally include a Legion paint job (at least once obtained or recovered), and also a protrusion on the back, below the base of the neck, where the new Funnel Pack is located. Lastly, due to the change with the vulcans, the improved sensor/comms are able to occupy even more of the head’s surface, which has also led to even longer, more slicked back ‘ears.’ These are arguably more rabbit-like than ever.

History

The Proclaimer, AKA Double Hexa, is a Prototype Newtype-use Transformable Heavy Assault Mobile Suit intended to combine the raw destructive power, noteworthy and near-universal mobility, and impressive sensor/comms package of the original V-Dash Hexa with existing systems intended to enhance the abilities of a Newtype pilot. The end result, ideally, was to create a mobile suit that could stand up to high-end Ancient forces, which can otherwise be overwhelming in quality and quantity alike. Most prominent of the new additions is a Psycommu system, along with a set of Funnels stored in the back that depend on it. This replaces the mighty Mega Beam Shield as an optional weapon, as this was deemed unusable… save for by an even higher quality mobile suit. A few other changes in armaments, mostly in the form of reductions, were made in the name of providing the Proclaimer with a versatile loadout.

Curiously, besides being neither developed nor customized at the request of its pilot, the Proclaimer also has a rather sketchy background, with little appearing to exist in terms of related projects. While it seems to have a legitimate record, recognized by authorities within the Legion and with a number on the books, its origin could quite possibly have stemmed from elsewhere. If so, whether or not this takes the form of found (or stolen) plans—or perhaps an entire mobile suit itself—as of yet remains ambiguous. Regardless, said authorities may have every intention of remaining quite close-lipped on the matter…

Performance Notes

Speed:

Mobile Suit (Overhang Pack Attached)

Straight line acceleration: 23.5

AMBAC maneuvers: 20

Direction changing speed: 21

Mobile Suit (Overhang Pack Detached)

Straight line acceleration: 25

AMBAC maneuvers: 22

Direction changing speed: 23

Core Fighter/Booster

Straight line acceleration: 24

AMBAC maneuvers: N/A

Direction changing speed: 24

Core Fighter/Booster + Top OR Bottom Fighter

Straight line acceleration: 25

AMBAC maneuvers: N/A

Direction changing speed: 22

Core Fighter/Booster + Top AND Bottom Fighter

Straight line acceleration: 26

AMBAC maneuvers: N/A

Direction changing speed: 21

Powerplant: Minovsky Ultracompact Fusion Reactor (about 5k kW)

Main Thruster Count: 2 Rocket Thrusters, 36 Verniers

Miscellaneous Performance Notes

In order to maintain an all-around impressive speed, the Proclaimer, like its cousin models, is lightweight… And thus has light armor overall. Though this armor is of a quite good sort, this nonetheless makes it a final means of defense rather than a reliable mainstay. As with other mobile suits that make use of the Core Block System, however, sets of limbs that are damaged or destroyed can be replaced mid-battle, so long as a nearby vessel, station, etc. can deploy the needed Top or Bottom Limb (AKA Hangar and Boots, respectively) in a timely fashion. Another factor worthy of note is that, on account of the flash emitters taking up less room than the original vulcans, some extra space has been freed up to expand the Hexa sensors and communications package even further. This enables a further bump in the range of both, which, while niche, can be quite handy when long distance or interference become factors.