recursal/Fanatic-Fandom huggingface dataset:
Common Knowledge

This page contains information about what is considered "Common Knowledge" within Vrikeran. This is knowledge that any character living here might know.

## What is Vrikeran Like?

   Vrikeran is a continent in a constant war for balance. Much of Vrikeran has been divided into regions containing a “Numen”.  The north regions are freezing cold and divided by gaping fissures that grow each year. The south is a barren desert blistering hot and being consumed by an expanding Miasma of death. The east's ecosystem is saturated with magic and is unpredictable. The west is warm and covered in jungles.

   Due to the extreme conditions wars have been fought over land for hundreds of years until equilibrium was found and alliances were settled. Much of Vrikeran now works together to survive. Resources are sparse and the roads are unsafe as a result. Creatures in Vrikeran have become monstrous as only the most powerful creatures have been able to survive. Most commonfolk have never left their home towns but importing and exporting resources has played a crucial role to the survival of mankind.

## The Long War

   Over 2,000 years ago a war was fought destroying much of Vrikeran and making it nearly uninhabitable known as "The Long War". Large fissures grow dividing Vrikeran as the earth quakes, the climate and soil make farming impossible, plague spreads through cities. Civilizations have relied on the power of Numens for their survival.

   Historians believe this war was started by "the old gods" who existed before Numens. They also believe that many magical artifacts of today are remnants left by the old gods.

## Magic in Vrikeran

   Magic has existed in many different forms in Vrikeran for as long as people can remember. The use of magic is skill that can be obtained through years of practice. The average person cannot afford to go to school to learn magic and only a few are capable of magic innately. See Magic and Science for more.

## Religion in Vrikeran

   Religion in Vrikeran has changed a lot over the years. Religion before the long war is now seen as mythology and the gods worshipped during that period are referred to as "the old gods". Today Most of Vrikeran worships Numens. See Religions of Vrikeran for more.

## Traveling by sea

   Helpful information for a sea campaign -> Traveling by sea
Thora Stonehammer

The leader of the Voith Gul Divers. Thora is known for her exceptional skills in subterranean exploration, tactical prowess, and unwavering dedication to the safety of Ushil Nir. With a reputation earned through years of service and accomplishments, Thora guides the Divers with a steady hand and a sharp mind, making critical decisions to ensure the success of their missions and the protection of their homeland. Under her leadership, the Voith Gul Divers have become a force to be reckoned with in the depths of Ushil Nir.
Deepforge Clan

In the heart of Hjalfreskjali resides the enigmatic Deepforge Clan, a group of dwarves who have turned their ambitions toward the dark recesses of the Underdark. Driven by a relentless pursuit of resources and power, the Deepforge dwarves are skilled explorers who delve into the treacherous depths to unearth valuable minerals, magical artifacts, and forbidden knowledge. However, their motives are often shrouded in ambiguity, leading to complex relationships within the city and beyond.

## Ambiguous Morality and Values

1. Resource Mastery: The Deepforge Clan's expertise in mining, excavation, and survival allows them to navigate the treacherous expanse of the Underdark in search of precious resources, metals, and gemstones that are rare and valuable. They are known for their ability to extract these riches from the unforgiving depths.
2. Underground Knowledge: With their deep exploration comes the acquisition of hidden knowledge and forgotten magic concealed within the Underdark. Their thirst for ancient secrets often pits them against moral dilemmas as they weigh the costs of their pursuit.
3. Utilitarian Ethics: The Deepforge dwarves prioritize results over traditional ethics, viewing the potential benefits of their discoveries as outweighing the moral complexities of their actions. This utilitarian approach often places them at odds with more traditional and honorable factions.
4. Rivalries and Alliances: While they share an affinity for magical studies, the Deepforge Clan's ambiguous morality might align them with the Crystalforge Clan, as they both seek to harness the power of magic and ancient artifacts. Their pursuit of power might also lead them to form opportunistic alliances, though they rarely share their true intentions.
Hrive Yamen'

## **Summary**

    A coastal region with many farms. Hrive Yamen' ranges from the sunny grassy lands to the east and south to snowy hills and mountains to the north and east. The region here is the best for farming and much of the food in Caleah comes from Hrive Yamen'. The people of Hrive Yamen' live simple lives but are constantly threatened by invaders looking for food.

## **Culture - The Land of Resilience and Bounty**

*- The culture of Hrive Yamen' is characterized by its strong connection to nature, emphasis on community, resourcefulness, and the celebration of the land's bounties through festivals and traditions. The people of Hrive Yamen' have learned to adapt to their environment while cherishing the importance of working together for the greater good.*

The culture of Hrive Yamen' is deeply rooted in the cycles of nature, the importance of community, and the resilience required to thrive in its varied environments. The people share a close bond with the natural world. Their lives are intricately connected to the cycles of planting, growing, and harvesting. The changing seasons are celebrated with festivals and rituals that honor the bounties of the land and the hard work of farmers.

Hrive Yamen's culture emphasized the strength of community. Villages work together to plant and harvest crops, and support one another during challenging times. Bonds forged through cooperation and mutual aid are highly valued, and individuals often find a sense of purpose and belonging within their communities.

Given the region's diverse landscapes, resourcefulness and adaptability are key traits of the people of Hrive Yamen'. They have developed a variety of survival skills, from farming techniques to wilderness navigation, allowing them to thrive in different environments and adapt to changing conditions.

Festivals play a central role in Hrive Yamen's culture. Harvest festivals, in particular, are joyous occasions where the entire community comes together to celebrate the culmination of hard work. These festivals often feature lively music, dances, feasting, and elaborate decorations.

Magic is sometimes used to aid in farming, healing, or protection against natural disasters. The people of Hrive Yamen' view magic as a tool to complement their connection to the land.

## **Cities**

Grimm Hymn - Capital

Cold Rest

Melia

Tarra
Orod Ndor

## **Summary**

    A region of jungles where mostly elves live. After many lost battles centuries ago the elves were slowly pushed to the jungles of Orod Ndor. Orod Ndor was once covered in great dwarven cities that with age have been covered in jungles. Elves born here are instilled ancestral elven values of art, love for nature, and racism. Though not all young elves follow their ancestors.

## **Culture - The Enigmatic Land of Mystical Elves**

*- The culture of Orod Ndor is a tapestry woven from nature, mysticism, and artistry. The elves of this land revere the natural world, embrace magic as a part of their identity, and honor their ancestral traditions. Orod Ndor is a realm of beauty, mystery, and a deep connection to the mystical forces that shape their lives.*

The culture of Orod Ndor is deeply intertwined with nature, magic, and the traditions passed down through generations. The people of Orod Ndor, predominantly elves, live in harmony with the natural world. They hold a deep respect for the land, its creatures, and the spirits that inhabit it. Nature is considered a source of wisdom and guidance, and the elves strive to maintain a balance between their society and the environment.

Artistry and aesthetics play a significant role in Orod Ndor's culture. The elves are known for their intricate craftsmanship, whether in the form of delicate jewelry, beautifully carved wooden structures, or exquisite musical instruments. Their creations are a reflection fo their connection to nature and their apprection for its beauty.

Magic is deeply woven into the fabric of Orod Ndor's culture. The elves have a natural affinity for magic and often practice various forms of mysticism. Druids, shamans, and magical practitioners are highly respected figures, serving as both spiritual guides and protectors of the land's magical balance.

The culture of Orod Ndor places great importance on ancestral traditions and oral history. Elders are revered for their wisdom and knowledge, and their stories and teachings are passed down through generations. These traditions help maintain a strong sense of unity and identity among the elves.

The elves of Orod Ndor have a deep spiritual connection to the land and its hidden secrets. They believe that the forests and jungles hold ancient knowledge and mysteries waiting to be discovered. Rituals and ceremonies are conducted to honor the land's spirits and seek guidance from the natural world.

Orod Ndor's culture is marked by celebratory events that honor nature and magic. Festivals may involve elaborate dances, music, and rituals that celebrate the changing seasons, the solstices, or the alignment of celestial bodies. These celebrations are a time for communal bonding and reflection.

## **Groups and Factions**

Morivel

Caded Mortel

## **Cities**

Odleah - Capital

Eda Gynvin

Kedmela

Kowalo

Mourkaron

Odtorle Vis

Tefatha

Tok

Vismere
Nodic

## Common Knowledge

   Nodic is the numen of hunt and survival and resides within Frin Strunmah. It manifests as an eagle-like creature resting in the clouds. Nodic is uninterested in the lives of Ithllan but is entertained in the creative ways that they hunt. Nodic provides ideal conditions for animals to thrive which in turn provides Ithllan with food.

### Worship

   Followers of nodic are called "priests of the hunt". Priests of the hunt wear vestments made from animal skin. They believe in the Eternal Hunt reserved for great hunters in the afterlife. Predith are said to be great hunters that Nodic has come down from the sky to entrust his will.

## Personality

   While Nodic is uninterested in the affairs of Ithllan they are interested in watching creatures hunt. Nodic is hot headed but inquisitive and prefers to do things for himself but finds having follower to be fun.
Goldest

The Goldest Merchant Guild stands as a pillar of economic prowess within the grassy expanse of Caleah. Established in the heart of the land, this guild is an intricate web of traders, merchants, and shrewd negotiators, all bound by the pursuit of prosperity. With its roots deeply entwined in the trade routes that crisscross Caleah's flat grasslands, Goldest has flourished as a hub for commerce and exchange.

### Guild Activities and Structure

Led by a council of seasoned traders, the Goldest Merchant Guild operates with precision and foresight. Its members span various backgrounds, from caravan masters navigating the open roads to skilled artisans creating sought-after goods. The guild's bustling headquarters bustles with activity, serving as both a marketplace and a center of networking.

Goldest is not merely a consortium of merchants; it's a guild where business acumen and ethics intertwine. The members are dedicated to fair practices, ensuring that both buyers and sellers receive equitable deals. As a result, the guild's reputation for honesty and integrity has solidified over time, drawing clients and partners from across the region.

### Guild Services and Offerings

Goldest offers a wide range of services, from organizing trade caravans that traverse the four main roads of Caleah to providing secure storage facilities for valuable merchandise. Guild members can seek guidance on pricing trends, emerging markets, and potential risks, leveraging the collective knowledge and experience of their fellow traders.

The guild also serves as a platform for aspiring entrepreneurs to pitch their ideas and receive support from seasoned mentors. In this way, Goldest not only fuels the economic engine of Caleah but also nurtures innovation and growth within the community.

### Membership and Aspirations

To join the ranks of Goldest, prospective members must undergo a thorough assessment of their business practices and adhere to the guild's code of ethics. Aspiring merchants who demonstrate their commitment to fair trade, cooperation, and the betterment of Caleah's economy are welcomed into the fold.

Goldest's aspirations go beyond accumulating wealth; it envisions a Caleah where trade strengthens bonds among its inhabitants, encourages cultural exchange, and promotes sustainable growth. With every successful transaction, Goldest inches closer to realizing its vision of a prosperous and interconnected land.

### Guild Symbol

The emblem of Goldest is a stylized caravan, symbolizing the guild's role in fostering the movement of goods and ideas across the grasslands of Caleah. This emblem is often emblazoned on banners, seals, and merchant stalls, marking the presence of the guild in various corners of the region.

As the sun rises over Caleah's horizons, the Goldest Merchant Guild stands as a testament to the power of commerce and collaboration, embodying the spirit of enterprise that defines the land and its people.
The Long War

### Common Knowledge

The Long War stands as a pivotal and tumultuous period in the history of Vrikeran, spanning over a significant duration and leaving lasting imprints on the world's landscape and inhabitants. This relentless conflict unfolded with the gods at its center, as their ambitions, ideals, and powers clashed in a struggle for supremacy. Here's an overview of the Long War:

The Long War stretched across millennia, encompassing numerous battles, alliances, and betrayals. Its commencement marked a turbulent time for Vrikeran, as the very foundations of existence were shaken. The war's ramifications were felt not only by the gods themselves but reverberated through the lands they sought to control, impacting races, kingdoms, and civilizations across the realm.

The Long War originated from a combination of divine ambitions and imbalances that arose from the actions of the old gods. Discontent, rivalries, and differing visions for the future fueled the gods' conflicts, and their attempts to wield immense powers brought about both creation and destruction in equal measure. The gods' interactions often mirrored the very elements they governed, leading to the emergence of destructive forces and unpredictable outcomes.

Throughout the Long War, alliances formed and dissolved among the gods, leading to shifting landscapes of power. Gods with similar ideals joined forces, while others sought to exploit weaknesses and vulnerabilities in their adversaries. Betrayals were common, and gods often played a double-edged game of deception and manipulation to further their goals.

As the gods waged their battles, their clashes generated an unsettling imbalance within the fabric of Vrikeran itself. This imbalance led to cataclysmic events that shook the world to its core. Natural forces were thrown out of harmony, with elemental disturbances wreaking havoc upon the lands. These upheavals, along with the gods' struggles, resulted in a world teetering on the brink of chaos.

Mortals, while pawns in the gods' cosmic game, played an integral role in the Long War. Their actions and decisions often influenced the course of events, swaying the balance in favor of one god or another. Mortals found themselves caught in the crossfire of divine conflicts, and some emerged as legendary figures who managed to shape the course of the war.

The conclusion of the Long War brought about significant changes to Vrikeran. Many gods had fallen, their power diminished or extinguished altogether. The world bore the scars of the battles that raged across its surface, with regions altered and landscapes forever transformed. The end of the war marked the transition to a new era, as Vrikeran sought to rebuild and recover from the devastating conflict.

In the annals of Vrikeran's history, the Long War remains an enduring testament to the power and consequences of divine ambitions, reminding all of the delicate balance that must be maintained to ensure the survival and prosperity of the realm.
A Key Event

Omo o odokasu (主を脅かす) roughly translated to "Threaten the lord" is the primary sword of Saber / Autumn Homura. The symbolism of the sword's name is Saber taking down everyone of his rogue biological father's army. This sword was said to be the Nameless Sword, which collected "Spiritual Radiance" from enemies that use an Elemental Blessing and the lives that the sword has taken.

The sword was shaped as a Nodachi type katana, but it reshaped itself when Saber's blood ran down the sword, after he got launched into a tree at high speeds.
Hawold

## **Summary**

    A cool region filled with pine forests. Hawold is mostly humans who are proud of their land and culture that is largely self reliant. Hawold is famous for its chivalrous knights. The most talented knights of the "Red Pact" are said to be the greatest in the world. Magic has been banned in Hawold with the belief it will make them vulnerable.

    The people are proud of their ancestors and heritage. Hawold sticks close to its traditions and avoids the "disgracefulness" of many modern cultures. After the untimely death of prince Theasis, King Rikard II held himself and his people from the rest of Vrikeran. The distaste for foreigners lives on to this day.

    Hawold culture favors physical strength over magical ability. Magic is hard to control and can be exploited by outside forces. Hawold has survived long enough to have seen the rise and fall of many empires relying on magic.

## **Culture - The Realm of Chivalry and Tradition**

*- The culture of Hawold is characterized by its dedication to chivalry, revernce for ancestors, emphasis on self-reliance, and resistance to outside influences. The people of Hawold take greate pride in their ancestral heritage and continue to uphold their traditional values as a means of preserving their unique way of life.*

Chivalry is the cornerstone of Hawold's culture. The people of Hawold idolize knights who uphold the values of honor, loyalty, and bravery. Knights are held in high esteem, not just for their combat skills, but also for their integrity and sense of duty to protect the realm and its people.

The people of Hawold have a deep reverence for their ancestors. Family histories, genealogies, and tales of heroic deeds are passed down through generations. Ancestral lineage is celebrated through festivals, rituals, and monuments that honor the achievements of forebears.

Hawold has a history of distancing itself and so the people hold a distaste for foreign customs and ideas that might compromise their cultural values. This resistance has led to a sense of isolationism, where Hawold remains focused on its own traditions and practices.

Art in Hawold often takes the form of functional craftsmanship. Blacksmithing, weapon forging, and armor crafting are highly regarded skills. Artisans create intricate weapons, armor, and tools that reflect both the culture's practicality and aesthetic appreciation.

## **Groups and Factions**

The Red Pack

Wenith

## **Cities**

Aelfham - Capital

Hramor

Behyrst

Daleah

Aswandir

Hybluff
The Gilded Gutters

Amid the vibrant landscapes of Caleah, where grassy hills meet azure skies, a unique and daring band thrives—a collective of fierce warriors known as the Gilded Gutters. These barbarians, renowned for their unwavering camaraderie and distinct lifestyle, have forged a brotherhood like no other in the Index.

The Gilded Gutters are not just a band of warriors; they are a brotherhood bound by loyalty, valor, and the spirit of adventure. Their bonds are forged in the heat of battle and the shared experiences of life on the edge. These barbarians understand that unity is their strength, and they stand as a united front against the challenges that lie ahead.

### The Golden Code

Central to the Gilded Gutters is a unique philosophy known as the "Golden Code." This code embodies the core values that guide each member's actions and decisions. Bravery, honor, and the pursuit of personal freedom are paramount in the minds and hearts of these barbarians. They wear their code as a badge of pride, a symbol of their commitment to their chosen path.

The Gilded Gutters embrace the wild beauty of Caleah's landscapes, finding solace and strength in nature's untamed splendor. They dwell in harmony with the land, drawing inspiration from its serenity and ferocity alike. This connection to nature not only fuels their physical prowess but also nurtures their spiritual well-being.

### Barbarian Traditions and Rituals

Rituals and traditions play an essential role in the lives of the Gilded Gutters. From the rhythmic beat of drums to the dance of flames under starlit skies, these rituals bind the brotherhood together in shared experiences that transcend words. Each member contributes to the collective story, leaving their mark on the tapestry of the Gilded Gutters' history.

### A Shimmering Motif

The name "Gilded Gutters" is not just a label—it's a symbol of paradox. The term "gilded" conveys both a sense of opulence and a veneer of luxury, while "gutters" evoke a rugged, down-to-earth existence. Together, these two words encapsulate the dual nature of these barbarians: warriors who value the preciousness of life while thriving in the raw, unfiltered reality of their world.

### Guardians of Caleah's Heart

Beyond the battles and the fireside tales, the Gilded Gutters serve a deeper purpose—they are guardians of Caleah's heart. Their dedication to their land, their people, and each other is unyielding. Their deeds reverberate through the region, leaving an indelible mark on the history of Caleah and the Index.

### A Call to Join

To those who yearn for adventure, camaraderie, and the thrill of living on the edge, the Gilded Gutters extend a call to join their ranks. While the path of a barbarian is not for the faint of heart, those who answer this call discover a life rich with meaning, purpose, and the unbreakable bonds of brotherhood—the very essence of the Gilded Gutters.
Thorlitoft

## **Summary**

    A swampy region in the east known for its religious temples. Acolytes of religion at some point in their life must make the pilgrimage to one of the great temples of Thorlitoft where the libraries contain the largest known records of Vrikerans History. Small cities here help maintain and protect the temples.

## **Culture - The Realm of Knowledge and Spiritual Inquiry**

*- The culture of Throlitoft is one of intellectual curiosity, spiritual exploration, and a deep appreciation for knowledge. It is a realm where libraries are revered as sacred spaces, where seekers of wisdom come together to share ideas, and where the pursuit of truth is a lifelong journey of discovery.*

Thorlitoft is a land where libraries, temples, and centers of learning thrive, drawing seekers and scholars from across Vrikeran. The people of Thorlitoft hold a deep reverence for knowledge and seek to unravel the mysteries of the world through rigorous study and inquiry. Libraries and archives are cherished institutions, housing ancient texts, scrolls, and tomes that hold the wisdom of generations. Scholars, sages, and philosophers are esteemed figures in Thorlitoft's society.

While the pursuit of knowledge is central to Thorlitoft's culture, there is also a strong emphasis on spiritual exploration and growth. Seekers are encouraged to delve into various spiritual practices, including meditation, ritual, and contemplation, in order to deepen their understanding of the world and themselves.

Thorlitoft's culture encourages diversity of thought and welcomes individuals from various backgrounds and beliefs. The exchange of ideas is highly valued, leading to lively debates and discussions in public forums and gathering spaces.

While Thorlitoft's primary focus is on intellectual pursuits, art and creative expression also have their place. Artists, poets, and musicians often draw inspiration from the region's spiritual and intellectual atmosphere, creating works that reflect the depths of their inner thoughts and experiences.

Cultural traditions in Thorlitoft often revolve around festivals and gatherings that celebrate knowledge, enlightenment, and the power of the mind. These events may include lectures, debates, exhibitions, and performances that showcase both scholarly achievements and artistic expressions.

## **Groups and Factions**

Order of Sricht's Watch

Order of Vilmer

Order of Xoxandu

Order of Red Sand

The Silver Photus

Selvan Sins

Crimson Valuth

## **Cities**

Folhus - capital

Steinthorp

Kaldhaugr

Sanlangr

Haugrklif

Torpgata
Hjalfreskjali

Hjalfreskjali, the capital of Ushil Nir, is a breathtaking testament to the resilience and ingenuity of the dwarves who call this mountain city their home. Nestled within the heart of the icy peaks, Hjalfreskjali is a marvel of architectural brilliance and natural integration. Carved into the very rock of the mountain, the city's grandeur is matched only by the magnificence of its surrounding landscape.

### Architecture

The city's architecture seamlessly blends with the contours of the mountain, as if it were a continuation of the natural terrain itself. Towering spires, majestic bridges, and intricate pathways wind through the labyrinthine passages, leading inhabitants and visitors alike through a network of grand halls, bustling markets, and cozy homes. The exterior of the buildings features ornate stone carvings depicting tales of Ushil Nir's history, its numen, and the unwavering spirit of its people.

### Natural Protection

Hjalfreskjali's strategic positioning within the mountain not only showcases the dwarves' craftsmanship but also serves as a formidable defense against the harsh snow storms that frequently sweep across the region. The mountain itself acts as a shield against the biting cold and howling winds, allowing the city to remain relatively sheltered and warm even during the harshest winters.

### Thriving Heart

The heart of Hjalfreskjali beats with the energy of its residents. Bustling markets brim with precious metals, gemstones, and masterfully crafted goods that are the hallmark of dwarven workmanship. The air is filled with the clinking of hammers on anvils, the hum of enchantments being woven into artifacts, and the harmonious sounds of dwarven song that resonate through the halls.

### Community

Dwarven unity and cooperation are deeply embedded in the fabric of Hjalfreskjali. The citizens are known for their close-knit communities, where families live in multi-generational homes and share in the responsibilities of maintaining their beloved city. The strong sense of kinship extends beyond bloodlines, as neighbors often treat each other as extended family members.

### Central Hall

At the heart of Hjalfreskjali stands the central hall, a towering marvel adorned with intricate carvings that depict the history and culture of Ushil Nir. This hall serves as the city's focal point, where important gatherings, ceremonies, and decisions are made by the city's ruling council. The hall's soaring architecture and symbolic embellishments pay homage to the unity and strength of the dwarves.

### The King in the Mountain

King Thrain Stoneheart, often referred to as the "King in the Mountain," is a figure of awe and respect in the capital city of Hjalfreskjali. His regal presence is as unyielding as the mountains that guard his realm, and his reputation is that of a just and stern ruler.

### Religion

Throughout the city, one can find various shrines and monuments dedicated to the numen that guides and protect the people of Ushil Nir. These sacred sites are places of worship, reflection, and unity, where the dwarves gather to pay their respects and seek guidance from the divine.
Salt Wolves

In the bustling port of Salty Harbor, a notorious group known as the Salt Wolves thrives amidst the salty sea air and crashing waves. The Salt Wolves are more than just common pirates; they are an organized and feared faction that has established dominance in the treacherous waters of Al'sa Al-Taa.

### Composition and Reputation

Comprising a motley crew of skilled sailors, ruthless fighters, and cunning strategists, the Salt Wolves have carved out a niche as formidable pirates who take what they desire from the sea and beyond. Led by a cunning and charismatic captain, the Salt Wolves are known for their disciplined coordination and well-coordinated raids that strike fear into the hearts of merchants and traders.

### Salty Harbor Stronghold

The heart of the Salt Wolves' operation is their stronghold in Salty Harbor. This hidden lair, tucked away in a labyrinth of caves along the coast, serves as both their base of operations and a well-defended sanctuary.

### Code and Camaraderie

The Salt Wolves adhere to a unique code of conduct that emphasizes loyalty, cunning, and shared benefits. Despite their ruthless reputation, they have a sense of camaraderie among themselves, forged through shared dangers and lucrative victories. Their unity is strengthened by the understanding that survival and prosperity depend on their mutual cooperation.

### Plunder and Raids

These pirates are known for their calculated raids on merchant vessels, coastal settlements, and even rival pirate crews. Their strategic planning, coupled with their naval prowess, allows them to seize valuable cargo, exotic goods, and substantial wealth from their victims. Their ill-gotten gains are stored in hidden caches within their stronghold.

### The Salt Wolves' Influence

The Salt Wolves' influence reaches beyond the seas, as they have forged connections with other factions, smugglers, and black market traders. Their reputation precedes them, and few dare to openly oppose or challenge their dominance in the salty expanse.
Females

**Females** (雌, *Jōyō*), are the biological term used throughout the many worlds, and beyond. They are a gender identity within the binary genders. **Women** (女, *Onna*) is a term used for adults, and corresponds to the terms girl (for children and adolescents), female (adjective) and femininity.

"*.*"

—About Females.

## Overview

### Anatomy and Design

Children born with vulvas are often raised with the expectation that they will identify as women, although intersex children may also be assigned to this identity while not possessing all of the above characteristics. Women may be cisgender (assigned female at birth and identifying as female) or transgender (assigned male at birth, yet identifying as female).

Identifying as a woman is often associated with female sex characteristics such as a vagina, a uterus, wide hips, breasts and a high-pitched voice, as well as a feminine gender expression and gender role, but these are not neccessary, and it is still possible to identify as a woman without them.

## External links

* Females *Wikipedia* — Wikipedia article on assassins.
* Females *MOGAI Encyclopedia*
* Females *Gender Wiki*
GrumpsMC Shorts

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GrumpsMC is a JellyBean Clone who decided to be one because he wanted to.

He has 1.87 Subscribers and he also made a video on how to be a PNGTuber.

Youtube Channel: https://www.youtube.com/channel/UC6hr8E3DSVwsRTw4kYSHY8w
Bawolds Finest Holds

In the bustling streets of Caleah and far beyond, a beacon of comfort and security emerges in the form of Bawold's Finest. This illustrious establishment, known for its chain of inns, is on a mission to provide weary travelers from all corners of the world with a warm hearth, a cozy bed, and a safe haven where they can rest and rejuvenate on their journeys.
Grandagon

Grandagon "The Holder of Worlds" are creatures birthed from the creators in order to balance Ith and Ithll. Its eyes watch over the earths it holds like thousands of stars in the sky. Its veins flow with energy that binds the planets elements together like a cosmic glue that welds the physical plane together. Without the Grandagon, life on the physical plane wouldn't exist.

Vrikeran is one of the last Grandagon who are becoming an extinct species. The powerful wizard Malakon managed to harness the power of the Grandagon's at a great cost. While Malakon discovered seemingless endless power, the glue holding together the physical plane slowly became undone. The transitive planes are now merging into the physical planes slowly destroying the Grandagon.
Im

## **Summary**

    A flat grassy region with tall spires and large universities. The people of Im believe themselves in some way to be "better" than the rest of the world. They value cleanliness and pleasantries not seen elsewhere. The people dress in fine made clothes and wear perfumes and colognes. There are many schools here for the aspiring wizard.

    Im is an amazing site for any of the country folks from the west. Any wizard would love the opportunity to join one of the schools in Im.

## **Culture - The Realm of Elegance and Magical Pursuits**

*- The culture of Im is characterized by its emphasis on beauty, magical mastery, intellectual pursuits, and a commitment to aesthetics and refinement. The people of Im find their purpose in the pursuit of knowledge and magic, creating a society that values elegance, diplomacy, and the boundless potential of the arcane arts.*

Im's culture is characterized by its focus on aesthetics, education, and the mastery of arcane arts. The people have a strong affinity for beauty and aesthetics. Their cities are adorned with elegant architecture, intricate sculptures, and meticulously disigned gardens, Fine arts such as painting, sculpture, and music are highly valued and contribute to the realm's sense of elegance.

Education is highly esteemed in Im, with a particular emphasis on magical studies. The realm is home to numerous prestigious magical academies and universtieis where aspiring wizards and scholars gather to expand their knowledge. These institutions are centers of learning and innovation.

Magic is a cornerstone of Im's culture. The pursuit of magical knowledge and mastery is not just a personal journey but a societal commitment. The people of Im believe that magic is a means of understanding the wolrd on a deeper level and harnessing its power for beneficial purposes.

Im's inhabitats take pride in their appearance, favoring finely crafted clothing and accessories. Their mannerisms are graceful and refined, with a focus on politeness and diplomacy. Even everday interactions are conducted with a certain level of formality.

Im hosts a varitey of cultural events, from grand galas and masquerade balls to intellectual debates and magical showcases. These events provide opportunities for Im's citizens to showcase their talents, exchange ideas, and revel in the realm's cultural vibrancy.

## **Cities**

Allenbruck - Capital

Fercet

Jelgeli

Reimden

Ustpest
Index of Vrikeran Wiki

# Welcome to the Index of Vrikeran!

## Summary

The "Index of Vrikeran" or "The Index" is a continent in a constant war for balance. Much of the Index has been divided into Regions containing a Numen. The north Regions are freezing cold and divided by gaping fissures that grow each year. The south is a barren desert blistering hot and being consumed by an expanding Miasma of death. The east's ecosystem is saturated with magic and is unpredictable. The west is warm and covered in jungles.

Due to the extreme conditions wars have been fought over land for hundreds of years until equilibrium was found and alliances were settled. Much of the Index now works together to survive. Resources are sparse and the roads are unsafe as a result. Creatures in the Index have become monstrous as only the most powerful creatures have been able to survive. Most commonfolk have never left their home towns but importing and exporting resources has played a crucial role to the survival of Ithllan (The intelligent races of Vrikeran).

## Creation of Vrikeran

### Grandiose Beings

Vrikeran is believed to have been created over 33 million years ago by "The creators". Vrikeran is a Grandagon (a creature that holds entire worlds within itself). Upon the creation of Vrikeran the Ith and Ithll coursing through its veins permeates throughout Vrikeran covering it in dirt, water, etc... The "Index" of Vrikeran refers to a location on Vrikeran, specifically the index finger of their right hand.

### Origin of Intelligent Races

It wasn't until 1,000 I.I that Ithllan first walked upon the Index of Vrikeran. Humans, Elves, and Dwarves were the first to travel the lands in tribes hunting to survive. They worshipped The Old Gods and thrived for many years. Historians and scientists of the Index Vrikeran today are still unsure of the origin of Ithllan (intelligent humanoid creatures) as the creation of consciousness seems to be beyond Vrikeran's capabilities. Religious folk believe it to have been The Old Gods who created Ithllan.

## The Long War

It was during The Long War the damage done to the Index of Vrikeran was irreparable. The feuds of Ithllan had come to a low simmer, but the feuds of The Old Gods erupted. The Old Gods fought for many years destroying lands and structures across the Index. Some Ithllan who's homes were destroyed sought refuge but eventually food and homes were outnumbered. Other Ithllan afraid of losing what they had took advantage of the weak. Eventually The Old Gods faded from existence and memories of Ithllan and peace began. Much of modern Vrikeran is left scarred as a result of the Long War.
Lamiales

## Common Knowledge

   Lamiales is the numen of growth and resides within Calabas. It manifests as a plant in the Dark White Forest. Lamiales rewards creativity, growth, and hard work but rejects laziness, apprehensiveness, and shortsightedness. Lamiales helps the citizens of Calabas by providing food and knowledge. Lamiales demands a tribute of trinkets brought to the forest twice a year.

### Worship

   Followers of Lamiales call themselves "Holy men of Lamiales" but many people refer to them as "priests of green" as they commonly dress in green vestments. Many of the holy men are also druids who live in the forests who seek to preserve the forest. The clerics of Lamiales perform many tasks but most of the time they prepare and find  magic trinkets to be brought to Lamiales. seek to grow as much as possible before they finally rejoin the white tree.

## Personality

   Lamiales is friendly and loves new things. Like most other numens, Lamiales is helpful to Ithllan. Lamiales is injured and in times when they are feeling pain they can become impatient.
Al'sa Al-Taa

The hottest place in the world. Al'sa al'Taa was a barren dessert until a tiefling made a fortune selling unique spices and stones. Al'sa al'Taa now contains the richest port in the world with a stark contrast of wealthy nobles gorging from success while urchins, pirates, and thieves fight to survive.

Al'sa Al-Taa is among the most difficult places in the world to live. Stray too far from the main road and you will get lost in the sweltering desert Inhabited by terrifying creatures. Much of the Red Sands is still unexplored as it is too dangerous.

Al'sa Al-Taa **was** largely governed by the "Quar", they are not the most intelligent race but possess incredible abilities and wisdom that give them a huge advantage in their survival.

## **Culture - The Desert Jewel's Harsh Beauty**

*- Al'sa Al-Taa's culture is one of resourcefulness, social contrasts, cultural diversity, and desert mysticism. The bustling trade port, extreme environment, and the numen Anuki's influence have all played a role in shaping the unique way of life in this unforgiving but prosperous region.*

The culture of Al'sa Al-Taa has been shaped by the relentless heat, the struggle for survival, and the thriving trade port that serves as its heart. The people have developed a culture of resourcefulness and resilience. Life in the blistering desert demands constant adaptation and clever solutions to challenges. From creating ingenious water storage systems to crafting garments that offer protection from the sun and heat, the people of Al'sa Al-Taa have honed their skills in order to thrive in their harsh environment.

The Salty Harbor has brought prosperity to Al'sa Al-Taa but the influx of wealth has created a stark contrast between the opulent nobles who benefit from trade and the urchins, pirates, and thieves who struggle to survive in the shadows. Al'sa Al-Taa's society is divided into distinct social strata. The wealthy elite bask in the luxuries provided by trade, living in well-furnished homes and indulging in exotic pleasures. On the other end of the spectrum, those on the fringes of society live in poverty, relying on cunning and survival to get by.

The Salty Harbor has attracted people from various regions, making it a melting pot of cultures and races. This diversity is evident in the markets, where merchants from different backgrounds come together to exchange goods and stories. The mixing of cultures has led to a fusion of traditions, languages, and art forms.

The harsh desert environment has also fostereed a sense of mysticism among the people. Stories and beliefs about the desert's mysterious forces, hidden oases, and the numen Anuki contribute to the culture's spiritual aspects. The Red Priests who follow Anuki play a significant role in maintaing order and guiding spiritual practices.

## **Groups and Factions**

* The den of the Salt Wolves resides in Salty Harbor. Salt Wolves are a band of organized pirates.
* The Dancers of Novelka are the most dangerous assassins in all of Vrikeran and the "Dancer's Rest" resides in Novelka.

## **Cities**

**Novelka** - Capital of Al'sa Al-Taa

**Salty Harbor**
The creators

## Common Knowledge

    The Creators are believed to be the ancestors of The Old Gods. Little is known about the creators. The only signs that they exist come from a single book believed to have been the memento of one of The Old Gods.

## Eloth

    Eloth is the first race of beings to have existed. From within The Caliginous Chasm a race of beings formed the most technologically advanced civilization to have ever existed. Elothians discovered Ith and Ithll and how to use it to form magic. Using this new found knowledge Elothians created Grandagon in order to leave The Caliginous Chasm where they could prosper. Elothians quickly learned that no matter there efforts Grandagon were not immortal and they would need to make more for their race to continue to survive. Elothians continue to make Grandagon across The Caliginous Chasm in the efforts of keeping their race alive. Every day dozens of new worlds are created and destroyed while Elothians move from one Grandagon to the next.
Crystalforge Clan

The Crystalforge Clan stands as a beacon of magical knowledge and mastery within the grand city of Hjalfreskjali. Composed of talented spellcasters and dedicated researchers, the clan's pursuits are deeply intertwined with the mystical properties of crystals and the arcane arts.

## Values and Traditions

1. Mystical Pursuits: The Crystalforge dwarves revere the arcane arts and have a profound fascination with the magical potential of crystals. They believe that crystals hold secrets of untapped power and seek to unlock their hidden mysteries.
2. Scholarly Excellence: The clan values intellectual curiosity and encourages its members to engage in rigorous research and magical experimentation. Books, scrolls, and artifacts are treasured as gateways to deeper understanding.
3. Magical Artistry: The Crystalforge dwarves channel their magic through intricate craftsmanship, infusing their creations with the essence of the arcane. Enchanted weapons, magical trinkets, and wondrous items are their specialty.
4. Unity Through Knowledge: Sharing knowledge is a cornerstone of Crystalforge culture. Clan members regularly gather to exchange insights, discuss magical theories, and collaborate on complex magical projects.
5. Balance of Tradition and Innovation: While they embrace the new and innovative, the Crystalforge dwarves also respect the ancient traditions of their kin. They seek to bridge the gap between tradition and progress by infusing tradition with magical innovation.

### Magical Expertise

The Crystalforge Clan's deep connection to magic grants them a unique position in Hjalfreskjali. As spellcasters and magical artisans, they often serve as advisors on matters involving the arcane and the supernatural.

Relations with Other Clans:

The Crystalforge Clan maintains a close alliance with the Ironbeard Clan, as their magical expertise often complements the warriors' prowess. They share a mutual respect with the Stonehelm Clan due to their shared focus on tradition, but differences in ideology may occasionally arise.
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