Barbarian

<color=Gold>**Barbarian**</color>

The barbarian is a rugged survivor of the wilds to whom the frozen winds of the north, the burning sun, sandstorms of the desert as well as the harsh sun and empty steppes are equally welcoming. Where others die under those harsh conditions the barbarian not only survives, but thrives. The barbarian has little understanding of civilization and is often awkward in those situations but at the same time the barbarian fills the image of both the noble savage as well as the bloodthirsty raider from the steppes.

<color=Gold>Class Features:</color>

- **Alignment:** Non-Lawful

- **Hit Die:** d12

- **Base Attack Bonus:** High

- **High Saves:** Fortitude

- **Weapon Proficiencies:** All Simple and Martial Weapons.

- **Armor Proficiencies:** Light Armor, Medium Armor, and Shields (except Tower Shields)/

- **Skill Points:** 4 + Int Modifier.

- **Skills:** Craft Armor, Craft Trap, Craft Weapon, Intimidate, Listen, Search, Spot, Survival, Taunt, Tumble.

- **Class Features:**
<C=red>**Rage:**</C>
*Blood and death is waiting, like a Raven in the sky; We were born to die; Hear us now, while we strive; None shall hear a lie; Power and dominion, is taken by the will! By might and blood; Fight and kill!
Hit the barbarian once and they might get annoyed, hit them enough and they get angry, hit them even more than that and well... You don't want to see them when they are angry.*

The barbarian can generate sources of rage from multiple sources and activate them at will. When the barbarian enters rage all the stacks of rage are consumed (any excess is lost) and applies the following effects:
1. The maximum amount of rage charges you can have is 1 + (levels in Rage progressing class / 5) excluding feats.
2. You gain 1 stack of Rage from being struck in melee. This can only occur once every 2 seconds.
3. You gain +2 Strength, for every stack of rage, but no more than 1 for every 5 levels in barbarian or a rage granting class. This bonus stacks on-top of existing bonuses. If the bonus would cause the target to exceed 50 Strength then the additional bonuses will be carried over as +damage/attack.
4. Greater, Mighty, and Epic Rage respectively adds +2/4/6 Strength to the rage bonus. Mighty Rage also adds an additional 1 rage charge to your maximum. Epic Rage also causes you to generate one charge of rage once every 15 seconds while you are in combat and not raging.
5. Extra Rage adds an additional 1 rage charge to your maximum. You also gain one extra charge of Rage for each target you kill once every two rounds.
6. Indomitable Will adds +4 Will while Raging.
7. During the rage the barbarian feels no pain and cannot build up additional stacks of rage.
8. Rage lasts 3 + 1 round for every level of Barbarian Rage Progression class. Extend Rage doubles the duration.
9. When the rage ends the barbarian is stunned for one round. Tireless rage removes this penalty.

**Special Note:** You are not auto-granted rage feats outside of base class points, but instead you gain feats that make you eligible to pick those feats. Example: 11 points in Barbarian -> gains Greater Rage as a class feature. 6 points in Barbarian + 5 points in PRC -> You gain a feat and have to pick the feat.

- **Fast Movement:** At 1st level, a barbarian has a 10% bonus to his movement rate.

- **Totem:** At 1st level, a barbarian can choose their Totemic path (see below).

- **Bonus feats:** Beginning at 4th level, and every 4 levels thereafter the barbarian gains one bonus feat.

- **Uncanny Dodge:** At 2nd level, a barbarian gains the ability to react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.

- **Trap Sense:** Starting at 3rd level, a barbarian has an intuitive sense that alerts him to danger from traps, giving him a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise by +1 every three barbarian levels thereafter (6th, 9th, 12th, 15th, and 18th level).

- **Improved Uncanny Dodge:** At 5th level a Barbarian cannot be sneaked attacked.

- **Damage Reduction:** At 5th level, a barbarian gains the ability to shrug off some amount of injury from each blow or attack. They gain -2 damage reduction. This bonuses increases to -4 at 10th, -6 at 15th, -8 at 20th, -10 at 25th, and -12 at 30th level.

- **Greater Rage:** At 11th level, a barbarian's bonus to rage increases by +2 Strength.

- **Greater Weapon Focus:** At 12th level the barbarian becomes eligible to take the greater weapon focus feat.

- **Indomitable Will:** While in a rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist mind-affecting spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves he also receives during his rage.

- **Primal Rage:** At level 15 the barbarian can unleash their primal rage granting their maximum Rage charges once every 10 minutes.

- **Tireless Rage:** When a barbarian reaches 17th level, he no longer gets fatigued from using rage.

- **Mighty Rage:** At 20th level, a barbarian's bonuses to Strength increases by an additional +2 and they also gain a +1 to their maximum rage charges.

<C=red>Totem:</c>

**Totem Features:**
Totems are class powers that increase and get better with any class that progresses the barbarians rage powers. Their powers increase at 2, 8, 16 and 24th level of a class granting rage progression.

**Totem of the Wolf**
*Beneath our feet is the soil,in the wind is the scent of blood and of prey. Today we hunt.*

- **Hunger of the Pack:** At 2nd level the barbarian gains a +4% movement speed increase, this increases by an additional 4% at level 8, 16 and 24th level in any class granting rage progression. At level 24 this movement speed bonus also applies to any member of the barbarians party.
- **Spirit of the Pack:** At 8th level, while in a party: the barbarian grants a +1 bonus to regeneration for each member in the party (including the Barbarian). This is limited to a +2 bonus at 1st level and increases to +3 at 16th level and +4 at 24th level in any class granting rage progression. In addition to this the barbarian gains a wolf animal companion that gains levels as though the barbarian were a druid of equal level for each barbarian scaling level that they have.
- **Resilience of the Pack:** At 16th level the barbarian grants each member of her party a +1 bonus to dodge AC for each member that is in their party. This bonus caps at +2. At 24th level the cap increases to +4. In addition, each member of the party gains 6% damage immunity. This bonus increases to 12% at 24th level.
- **Pack Hunter:** At 24th level the barbarian can unleash the fury of the pack. For each party member in their group they gain 1d8 Massive Criticals and +1 attack bonus. This bonus to attack bonus increases by +1 and massive Criticals by an extra 1d8 for every 2 members to a maximum of +3 and 3d8 Massive Criticals at 6 members. In addition, you gain the Rescue feat for free if you do not have it. The pack alpha looks out for their younger and weaker members.

**Totem of the wind:**
*The ecstasy of battle takes me, where the falcons fly, eternal rage is granted me, I shall never die!*

- **Flight of Thorns:** At 2nd level, when wielding a ranged weapon the barbarian gain a +1 attack bonus, this increases by an additional +1 at levels 8, 16 and 24.
- **Sound of the Owl:** At 8th level, the barbarian gains a +1 bonus to survival, spot and listen. This increases to +2 at 16th level, and +3 at level 24. In addition, you gain the Manyshot feat for free if you do not have it.
- **Claws of the Hawk:** At 16th level, the barbarian adds 1d8 magical damage their bow. This increases to 2d8 at level 24 of barbarian levels. In addition, when you rage you trade 1/3rd of the STR bonus that you gain as a bonus to DEX for its duration.
- **Bladewind:** At 24th level, the barbarians mastery of ranged attacks allows them to unleash a potent attack. Once every 18 seconds they can unleash a volley of arrows at their target and those around them which inflicts physical damage. Targets must pass a fortitude save or become knocked down for 3 seconds and take additional bleeding damage over time. In addition, you gain one extra charge of Rage if you successfully strike your primary target.

**Primal Totem**
*So wizard! Cast your spell! With no heart to do me well! My rage breaks your will!*

- **Special:** May not multiclass into any class with spell progression. This includes Uthgardt Champion.
- **Witch Bane:** At 2nd level the barbarian gains spell resistance of 11+rage class level.
- **Aberrant Absorption:** At 8th level the barbarian gains a permanent 10/- damage reduction against Magic and Negative damage. This bonus increases to 15/- at level 16. In addition, you gain 1 rage if you are the primary target of a spell and have a 25% chance to reflect the spell back at your target. This effect can only trigger once every round. [Does not work on splash damage.]
- **Curse Breaker:** At 16th level the barbarian becomes immune to level/ability drain. At 24th level the barbarian gains immunity to death magic.
- **Steel Over Magic:** At 24th level the barbarian gains an additional 2d6 magical damage, +2 attack bonus, and the effect of a lesser spell mantle while raging. In addition their weapon gains the On-Hit Benefit: Destroy Magic property which has a 16.6% chance on hit to deal 5d8 AOE Magical damage and will cast Lesser Spell Breach against your original target.

**Totem of the Mountain**
*So tall, silent against the sky, Up through the clouds where eagles fly, Wind and rain beat down on one so strong, They cut but never change, what stood so long*
- **Avalanche Blows:** At 2nd level the barbarian adds +1d6 cold damage to each attack they are raging. This increases by an additional +1d6 at level 24.
- **Blood of the Earth:** At 8th level the barbarian gains +1 regeneration and 2 bonus hitpoints for each level of Barbarian rage progression class they have. This bonus to regeneration increases to +2 at level 16 and +3 at level 24.
- **Hard as Stone:** At 16th level level the barbarian gains an additional 1% damage immunity for every 1.5 levels of Barbarian rage progression class they have.
- **Rocky Outcrops:** At 24th level the barbarian lashes out whenever struck, anyone striking the barbarian in melee takes 1d6 + 1 per two levels in a class granting rage, of physical damage.

**Totem of the Beast**
*Black clouds on the horizon, great thunder and burning rain, our fury pounding, the heavens shout our name!*
- **Predator's Acuity:** At 2nd level the barbarian gains +2 to spot and listen, this increases by an additional +2 to both at level 8, 16 and 24 in a class granting rage.
- **Feral Ferocity:** At level 8 the barbarian gains +2 strength. This bonus increases to +2 dexterity at level 16 and +2 constitution at level 24.
- **Bestial Hide:** At level 16 the barbarian gains +1 AC, this increases to +2 at level 24, and +3 at level 30.
- **Fury of the Great Wyrm:** At 24th level the Barbarian, when raging, takes on the aspect of the red terror and creates an aura of dread around him. Enemies within 30ft must take a save vs fear (DC of 10+levels in a class granting rage+con modifier) or become paralyzed with fear receiving a -3 penalty to both attack rolls and armor class for one round + the barbarians con modifier. Enemies who make their save or are immune to fear receive only -1 to attack bonus and armor class.