Veiltouria

A Map of Veiltouria

### Language Spoken

Common (Loquian), Common (Talan), Common (Aymaguir), Kha-Zak, High Speech, Infernal, Wildspeech, Istunga, Goblin, Abyssal, Dziliruna, Primordial

## History

### Date Created

10,000 BTG

Veiltouria is a continent in the northern hemisphere of Terra Aletheia. One of the largest land masses on the planet , Veiltouria is extremely diverse in the biomes and lifeforms that populate its lands. Ranging from verdant hills and grassy plains, to vast deserts and glacier ringed tundra's, Veiltouria is a land in which one could spend an eternity exploring and still not see all it has to offer.

> *"This isn't a land you can take lightly. Its earned your respect. You walk on soil nourished by the blood of thousands. Be thankful you are alive to appreciate it."*
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> - King Bill High-Hill, King of The Highlands
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## Regions

Veiltouria's topography and ecology are vastly different region to region, each one impacted by the magical energy that flow through the land, as well the direct intervention of the Gods. These regions are generally divided into four distinct domains, all containing their own unique nations and cultures.

### Forestsedge

   The southern most region of Veiltouria, Forestsedge is a microcosm of Veiltouria itself. Within its own coasts, deserts, frozen wastes and various other terrains, Forestsedge is the most diverse region within Veiltouria. Home to many various Kingdoms and Empires, Forestsedge is overseen by an alliance of rulers who formed The Guardian Council, a collection of like minded individuals who work together to protect the land from external threats.
This region contains:

* The Anvil: An ancient structure, built by the Primordials so they could commune with the Erraté and allow them to walk it's soil. Now plays host to The Guardian Council.
* Barthum: A dark and dreary land of woods and bogs, ruled by an aristocratic Vampire society.
* Batia: A desiccated and abandoned great city, used by criminals and madmen as a safe haven.
* Crows Nest: A sprawling city of pirates and lawless adventure.
* Honure: A land of rivers and walled cities, home to a southern enclave of northern humans raiders.
* Drukari: A settlement deep in the central planes, has access to the world deep below the surface.
* Galatias: A coastal city fortress, formerly home to a society built on slavery, though it is now in the process of emancipation and rebuilding.
* The Highlands: A fertile land of grassy plains and rolling hills, it plays host to some of the largest and most advanced cities on the continent.
* Illithien: A land influenced directly by the realm of Ax Mystia, its burning deserts and lava fields are home to expatriated infernals, as well as the many Devil immigrants from Ax Maboloth.
* Jotunhall: Formerly grassland, the land of Jotunhall was turned into an icy tundra by The Winter King, its cold climate better suited to its Jotunn settlers.
* Kha-Li-Daz: The great Hill Dwarven lands and cities of Kha-Li-Daz, fortified as the first line of defense against western invasion.
* Kagaaren: A secluded and mystical elven settlement, hidden within the Viridiswood. Home to the gorgani and a gateway to Caosoul.
* Saschia: A land of adventurers and hope, the reclaimed sister kingdom to The Highlands.
* Staghelm: A forested settlement, rebuilt by settlers from deep in the Saigan Forest who fled the dark wild lands in hope of peace.

### The Northwyld

   The northern most region of Veiltouria, the Northwyld is a barren wasteland of frost and wind, the harsh landscape the result of an ancient curse laid upon the land by The Banished One. The dangerous terrain and life sapping weather have force the civilization to largely be contained within great Forts, ancient remnants of a time long forgotten, now the last bastions of order in a cold and unforgiven world.
This region contains:

* Gend, (Fort)
* The Holy City
* Hub, (Fort)
* Jayad, (Fort)
* Jorgin Hills
* Lak Azuris
* Mugin, (Fort)
* Shuck, (Fort)
* Tirak, (Fort)
* Ula, (Fort)
* Varnock
* Wiwent, (Fort)

### Kgalahar, the Westfold

   The western most region of Veiltouria, Kgalahar is a mountain bordered region of desert and heat. Entirely encircle by two separate mountain ranges, Kgalahar is also an artificial barrier against the vast abyssal sands of the Far West. This barrier is further strengthened by Heldiabolas, a wall that predates any known civilization. Populated by hardy and innovative people, the Westfold is a land where cunning and a little bit of luck can get you far.
This region contains:

* Fort Destro
* The Eldritch Citadel
* Elasmis
* Heldiabolas
* The Pale Mountain
* The Pit
* Vhostovhik

### The Heartlands

The smallest region of Veiltouria, the Heartlands are also its most peaceful. Despite being surrounded by larger, more heavily populated regions, the Heartlands natural barriers serve to keep it isolated and protected. The only true way to traverse its huge swathes of swamps and mires is by water. Many of the civilizations and cultures within its borders have been completely isolated and untouched by the outside world.

## Veiltourian Calendar

The Veiltourian Calendar is comprised of six seasons (Bloom, Fertis, Parch, Efflux, Tempest and Wither). Each of these seasons contains two months, a High month and a Low Month. Both of these months within the season are made up of three, ten day weeks. During the first weekend of every High month, a Solstice is celebrated across Veiltouria. This is done to honor the Gods, receive their favor and ward off some of the wrath of the darker gods. The Fertis Solstice is of particular significance, with festivals and feasts being held by all peoples and nations.