recursal/Fanatic-Fandom huggingface dataset:
Marianne Krawczyk

Renowned game writer Marianne Krawczyk has won numerous awards for her pioneering work in the creation of game worlds and characters. At Sony Santa Monica, she served as lead writer on all three of the major God of War releases, including the 2D scroller God of War: Betrayal, and all of the spin-off graphic novels and motion-comics associated with the franchise. Marianne won a prestigious BAFTA award for her work with character and story in God of War 2.

Marianne has worked extensively with Ubisoft Montreal, Sony, THQ, and Activision in the creation of original game stories, and was the lead writer on Klei Entertainment’s Shank and Shank 2. She is collaborating with J.J. Abrams and Roberto Orci on the upcoming video-game tie-in to the next iteration of the Star Trek film franchise. Marianne also wrote content for Rockstar Games’s award-winning 1940s open-world detective game, L.A. Noire, and Activision’s Skylanders series. At Ubisoft Montreal, Marianne contributed extensively to story development efforts on two major franchises: Driver and on Far Cry 3.
Forlorn Muskeg

**Forlorn Muskeg** is one of the Regions available in the Sandbox mode of The Long Dark.
It's a Marsh with very limited houses and supplies, this map is not for beginners because of the very little food, water, etc.

## Other locations

* Abandoned Camp
* Bunkhouses
* High Blind
* Low Blind
* Marsh Ridge
* Muskeg Overlook
* Old Spence Family Homestead
* Poacher's Camp
* Shortwave Tower
Magnifying Lens

The **Magnifying Lens** is one of the Items available in The Long Dark.

## Description

* A magnifying lens that can be used to start a fire during daylight.
* A fire will only be lit with a magnifying lens if the below conditions are met:
	+ It is in the middle of Daytime.
	+ There is no storms, blizzards, or strong winds.
	+ There must be little to no clouds in the sky.
	+ You must be outside. (However, the magnifying glass can still be used inside fishing huts)
* Additionally, magnifying lens do not impact the Fire-Starting Chance.

## See also

* Items
* Tools
Mysty Falls Picnic Area

The Mystery Falls Picnic Area is a small remote area in the far north-west of the Pleasant Valley region.

By the river you will find a frozen corpse and a backpack. There is a cave entrance that is hard to miss which leads into a small cave system.

Inside the cave you will need a source of light. When inside you will find a frozen corpse with a flare next to it.
The corpse is in a seemingly 3-way intersection but the path on the right is a dead end, follow the middle/right path and you will find some items including a bedroll.
Keep following that path until you hit a dead end and will find 3 pieces of fir firewood.

Because of how hard it is to get to the area and how few items there are its questionable whether its worth the trip but the cave is fine for staying over night.
Crow Feather

The **Crow Feather** is one of the materials available in The Long Dark. It can be found randomly on the ground near Frozen Corpses. As the description states, it can be used to craft Simple Arrow.

## Description

* A feather from a Crow. Add it to an Arrow Shaft to make a usable stabilized arrow.

## See also

* Items
* Materials
* Crows
Fishing tackle

**Weight:** | 0.02kg

The **Fishing tackle** is one of the Items available in The Long Dark.

## Information

Fishing Tackles can be used on fishing holes that are found in the open huts built atop frozen lakes and ocean. They are built by combining Line with a Hook on a Workbench or through the crafting radial menu. In order to catch fish, the ice must first be carved out of the fishing hole using a Hatchet, a Prybar, a Hammer, or a Hunting Knife. Once this is complete a player can select how long they want to fish in 1 hour increments, similar to selecting sleep time. The longer one fishes, the more one could potentially collect fish.

The fishing hole will not freeze over while in use, but leaving it will cause it to ice over and it will need to be broken again. Partially frozen holes break quicker than fully frozen.

The line has a 10% chance of breaking each time a fish is caught, although a higher skill ranking in ice fishing can reduce this chance. In general, saltwater fish in the Coastal Highway are heavier and more caloric than in Pleasant Valley or Mystery Lake, although the Smallmouth Bass in Timberwolf Mountain is comparable to the large Coho Salmon in the highway. Either fish can be heavy enough for the It was THIS Big! achievement.

In general, a fish is usually much heavier for less calories than meat from terrestrial animals. However, all fishing huts have a pot bellied stove that will allow the fish to be cooked immediately if desired. Potentially, one could gather fish indefinitely, as fishing lines aren't always consumed like rifle bullets.

Fishing tackle may also double as a Sewing Kit if needed.

## Crafting

* Time to create: 10 minutes.
* Required materials: 1 Hook, 1 Line
Antibiotics

**Antibiotics** are one of the First Aid items available in The Long Dark. They can be applied from the Inventory or the First Aid menu.

## Description

* A bottle of Antibiotics. Take it to stop infection from spreading.

## Notes

* As a replacement Reishi Tea can be used.
* Antibiotics stack in inventory. One bottle can hold up to twelve pills.

## See also

* Items
* First Aid
Hokyo Lim

Hokyo brings 20 years of experience in the game and film industry to Hinterland. His most recent and well-known credits include creating the striking visual style on PSN indie hit The Unfinished Swan as art director with Giant Sparrow, and as art director on the massively popular League of Legends at Riot Games.

As one of the original team members at Riot, Hokyo played an integral role in forming the company’s art team and creating the original art style for League of Legends, which boasts 70 million registered users in more than 145 countries, with over 12 million daily active players.

He began his career at Fox Animation Studios, creating 2D and 3D art on feature animated films Anastasia and Titan A.E. before moving from Los Angeles to Seattle to enter the games industry. Joining the art team at Sucker Punch Productions, Hokyo was a key player in creating the original art style on the first three titles in the popular Sly Cooper series. As a senior artist and lighting designer, he also managed a variety of teams handling 3D characters, lighting, and FX.
Hopeless Rescue

Hopeless Rescue is one of the Challenges that was added to The Long Dark to modify the Sandbox mode. Added in version .321, the player must complete three objectives within a seven day timeframe.

## Objectives

The player will always spawn in the Trapper's Homestead in Mystery Lake. They are given a total of 168 hours in order to complete three objectives. The first objective is to travel to the summit of Timberwolf Mountain and retrieve the Distress Pistol from the wreckage of the plane. The second is to take the pistol to the Lonely Lighthouse at Desolation Point. The third is to travel to the top of the lighthouse and fire one of the shells from the top.

## Tips

* Because the difficult is set at Voyager, be careful of climbing the ropes. It is impossible to make a straight ascent to the top of the summit without resting on a ledge.
* Remember that Mountaineering Rope can be taken from it's anchoring spot and moved to another location. This might help avoid Wolves or a Bear.
* The Distress Pistol can be used like any other type of firearm. However, the player must save a shell to complete the game.
* Bring a Hacksaw with you when climbing. There are a number of Cargo Containers that can have many supplies, including cured pelts and Coffee.
Materials

**Materials** are one of the category of Items available in The Long Dark.

## List of Materials

### Wood

* Fir Firewood
* Cedar Firewood
* Reclaimed Wood
* Stick
* Firelog
* Book

### Tinder

* Newsprint
* Newsprint Roll

* Tinder Plug
* Cat Tail Head
* Birch bark

### Craftable Materials

* Cloth
* Crow Feather
* Cured Bear Pelt
* Cured Deer Hide
* Cured Gut
* Cured Leather
* Cured Moose Hide
* Cured Rabbit Pelt
* Cured Wolf Pelt
* Fresh Bear Pelt
* Fresh Deer Hide
* Fresh Gut
* Fresh Moose Hide
* Fresh Rabbit Pelt
* Fresh Wolf Pelt
* Old Man's Beard Lichen
* Reishi Mushroom
* Rose Hip
* Scrap Metal
Basic Gloves

The **Basic Gloves** are one of the Clothing pieces available in The Long Dark.

The information on this page was updated prior to alpha .386, and may not reflect the current state of the game!

## Description

* Basic ski gloves, made of synthetic materials.

## Stats

* Warmth bonus of 1.0°C / 1.8°F when their condition is at 100%
* Windproof bonus of 1.0°C / 1.8°F when their condition is at 100%

## See also

* Items
* Clothing
Mystery Lake

**Mystery Lake** is one of the Regions available in the Sandbox mode of The Long Dark.

This is the first area you will explore. There are many buildings and other landmarks to discover and loot. It is possible to travel through the Ravine to Coastal Highway within a few days. Additionally, Pleasant Valley is accessible through Carter River, a transition region found behind Carter Hydro Dam.

The map has a hilly terrain, and a few primary walkways allow navigation between destinations. The river provides the most direct path between Carter Hydro Dam and Mystery Lake along the eastern parts of the map. The Camp Office, one of the more hospitable structures in the region, is found on the west entrance to the lake, and fishing huts and cabins are scattered across the lake and its perimeter. Wolves are plentiful on and around the lake.

The railway provides a passable north-south walkway along the central portion of the map. Wolves congregate along several locations along the railroad. In particular, wolves are common near the Train Loading Area and Derailment locations.

The westernmost portion of the Mystery Lake region exhibits hillier and more heavily forested terrain, required increased caution for the explorer. The Trapper's Homestead is located in the southwestern corner of the map and provides another highly hospitable location for extended survival.

* A map can be found here(it may not be 100% accurate).

## Description

Ideal for new players. A balance between wilderness and man-made shelters, resources, and wildlife.

Connects to Coastal Highway and Pleasant Valley. Also connects to Forlorn Muskeg via the Tunnel Collapse.

## Other locations

* Camp Office
* Carter Hydro Dam
* Clearcut
* Dave's Quiet Clearing
* Deadfall Area
* Derailment
* Forestry Lookout
* Frozen Creek
* Lake Cabins
* Logging Camp
* Lookout
* Max's Last Stand
* Mystery Lake (Western Access)
* Train Bridge
* Train Loading Area
* Trapper's Homestead
* Tunnel Collapse
* Unnamed Pond

## See also

* Regions
* Coastal Highway
* Pleasant Valley
System requirements

*This article is a stub. You can help Next Up Hero Wiki by expanding it.*

The following are the minimum **system requirements** for *Next Up Hero*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Minimum requirements

OS: Windows 7, Windows 10
Processor: Intel Core i3 (3.4 GHz) or AMD A8-7600 (3.1 GHz)
Memory: 8 GB RAM
Graphics: AMD Radeon HD 6850 / NVIDIA GeForce 650 / Intel Iris Pro 5200
Network: Broadband Internet connection
Storage: 5 GB available space
Additional Notes: 1 GB VRAM; Windows 8 & 8.1 are unsupported

## See also

* How to play guide for Next Up Hero
* Release date
Fresh Deer Hide

The **Fresh Deer Hide** is one of the Materials available in The Long Dark. It is found in Deer, and can be harvested along with guts and venison.

## Description

* Freshly harvested hide from a Deer. Can be used for crafting and repair after air-drying indoors for 5 days.

## Notes

* Becomes Cured Deer Hide after being left on the ground indoors for 5 in-game days.
* Introduced in The Long Dark v. 233

## See also

* Cured Deer Hide
* Items
* Materials
Moose Meat (Cooked)

**Calories:** | 900

The **Moose Meat (Cooked)** is one of the Items available in The Long Dark.

## Description

* Cooked flesh from a Moose. Tastier than you would expect.
* Can be obtained by finding raw moose meat and cooking it.
* CAUTION: Eating a raw moose meat, or any other wildlife meat has a higher chance of giving you Food Poisoning!

## See also

* Items
* Food And Drink
Carter River

Carter River is a transition zone introduced in the fall of 2015. It connects the Carter Hydro Dam within the Mystery Lake region to a cave leading to the Pleasant Valley region.

The transition zone features some wildlife, including wolves, deer, and rabbits. Additionally, deposits of Cedar and Fir wood can be found. A single hospitable cave can be found along the river, and proceeding to the North and East reveals a larger cave which leads the player to the western edge of Pleasant Valley. Carter River is accessed by descending to the lower rooms within Carter Hydro Dam. After passing through the door from the dam into the River transition zone, the player is located on a cement area partially enclosed by chain link fences. The door cannot be opened from the outside, so the player must cross to the western side of the dam by walking along the edge of the dam to a second cement area to regain entrance to the dam. On this side of the dam, a broken window in the wall of the dam can be found, providing the player with access back into the dam from the transition zone.
Food And Drink

**Food and Drink** is used in the replenishment of Hunger and Thirst. It is one of the categories of Items in The Long Dark. In general, 'raw' meat, and low quality foods (30% or lower quality, with higher probability while under 20%), carry a chance of Food Poisoning. Cooking raw meat eliminates this risk at the cost of some loss of calories. Once cooked, meat lowers in quality over time and then again increases a risk of Food Poisoning if quality lowers enough. Storing meat outside is one way to preserve it for longer periods of time. Every drink, except water, supplies some Hunger and some foods quench thirst.

## Notes

* Any food with a low condition, indicated with either the "Mouldy" or "Banged Up" prefix, has a small chance of causing Food poisoning.Drinks will never cause food poisoning, although Unsafe Water can cause dysentery.
* Any food that is heated up will lose its warmth within ten minutes and become cold. Although the prepared item can still be eaten with no loss of calories, it will not reduce loss of warmth like it does with being eaten hot. Any cold item may be heated again.
* As of update v.344, almost all food will affect the player's thirst
	+ Salty Crackers and Beef Jerky will greatly make the player more thirsty.
	+ Pork and Beans, Granola Bar, Candy Bar, Peanut Butter and all meat and fish will slightly make the player more thirsty.
	+ Energy Bar and Cat Tail Stalk will not affect the player's thirst.
	+ Military-Grade MRE, Dog Food, and a Tin of Sardines will make the player slightly less thirsty.
	+ Condensed Milk, Pinnacle Peaches,Tomato Soup, and all beverages will make the player greatly less thirsty.
Calorie Burn

*This article is a stub. You can help The Long Dark Wiki by expanding it.*

**Calorie Burn** is the total number of Calories you have “burned” over the course of a given day, tallied on short regular intervals. If you don’t take in enough Calories (by eating food) to meet or exceed your Calorie Burn, you will deplete your Calorie Store, and begin to lose health and endurance (Condition). You need to eat to survive, and if you don’t have enough food, you have to govern your energy carefully to make sure you can survive. Calorie burn increases when sprinting.

Note: Calories appear to burn faster if the player is outside in the cold with minimal protection, or has hypothermia. (unverified)
Firelog

**Weight:** | 2.00 kg

The **Firelog** is one of the Items available in The Long Dark.

## Description

* Firelog made of chemicals and compressed shavings. Doesn't throw off much heat.
* Using these grants 7% bonus to successfully start a fire.
* Will last two hours when added to fire.
* Burn for a 2 hours 11 minutes

## See also

* Items
* Fir Firewood
* Cedar Firewood
* Reclaimed Wood
Fresh Moose Hide

The **Fresh Moose Hide** is one of the Materials available in The Long Dark. It is found in Moose, and can be harvested along with guts and Moose Meat.

## Description

* Freshly harvested skin from a Moose. Can be used for crafting and repair after air-drying indoors for 10 days.

## Notes

* Becomes Cured Moose Hide after being left on the ground indoors for 10 in-game days.

## See also

* Cured Moose Hide
* Items
* Materials
Bear Skin Bedroll

The **Bear Skin Bedroll** is one of the Items that can be crafted in the game The Long Dark.

## Description

Bedroll crafted from Bear Skin, Heavy but very warm. The smell might scare animals away.

## Crafting

* Tool required: Hunting Knife
* Time to create: 17.5 hours.
* Required materials: 2 Cured Black Bear Hide, 5 Cloth, 6 Cured Gut
Challenges

Challenges are a mode of play that modifies the Sandbox experience within The Long Dark. In it, the player will have one or more objectives to complete, sometimes with a time limit. The player must achieve this objective without either dying, running out of time, or failing the mission.

## Hopeless Rescue

In this challenge, the player spawns in the Trapper's Homestead in Mystery Lake. Within seven days, they must retrieve the Distress Pistol from the summit of Timberwolf Mountain, then take it to the lighthouse in Desolation Point and fire it from the top of the lighthouse.

## The Hunted, Part One

In this challenge, the player is immediately attacked by the Old Bear, with no way to prevent it. The player must then recover and escape to the Trapper's Homestead to retrieve the Hunting Rifle there. The Old Bear will periodically chase the player when they enter an outdoor location.

## The Hunted, Part Two

This challenge may only be accessed after completing "The Hunted, Part One." The player spawns in the Trapper's Homestead with a Hunting Rifle, and must chase the old bear across Mystery Lake to his den.

## Whiteout

In this challenge, the player starts at the Quonset Gas Station in Coastal Highway, which has been mostly stripped of any items. They must stockpile a large number of varied supplies within the gas station before a large blizzard hits in thirty days.

## Nomad

In this challenge, the player starts at the Pleasant Valley Farmstead in Pleasant Valley. The player must spend three days in many different locations.

## Notes

* Difficulty for Challenge mode is always set at Voyager, although there is a relative difficulty level given before the player starts a challenge.
* The gameplay ends as soon as the player completes the objective, and the game may not be accessed again once successful. After a successful game, they are given the option to restart and try for a better time.
* The player loses all progress if they fail, although they are given the chance to restart from the beginning.
* Research Books are not present in the challenge mode, although character skill levels are still there.
* After update .347, completing the challenge gives the player a badge in the "Badges" Menu. The badge gives no advantage, and only serves as proof that the challenge was completed.
Improvised Knife

Description

```
   Good quality knife with a stainless steel blade and wooden handle.

```

Repair

```
   Repairing a Hunting Knife uses 1 Whetstone, also called a Sharpening Stone.

```

Harvest

```
   Harvesting a Hunting Knife yields 2 Scrap Metal and 1 Fir Firewood.

```

Usage

The Hunting Knife is primarily used to harvest flesh from a carcass. It is slow at harvesting frozen flesh, but possibly will be the first tool that the player will find to the job. It harvest fresh flesh much faster. It can also be use to harvest Cloth from a series of sources, such as pieces of Clothing, Pilows, Mattress, Curtains and Towels.

The Hunting Knife can also be used to open cans, smash ice from fishing holes and as a weapon in combat, granting a +40% bonus damage against wolves.
Location

Possible spawn locations at Mystery Lake

```
   Trapper's Homestead
   Near corpses (outdoors)
   Inside abandoned cars
   Inside shelves (rare?)

```

Possible spawn locations at Coastal Highway

```
   Log Sort
   Fishing Cabins
   Near corpses (outdoors)

```

## See also

* Items
* Tools
Legacy Clothing

This page maintains a list of clothing items which existed in the game prior to alpha 0.386. For an up-to-date list of clothing currently in the game, please see the main Clothing article.

# Legacy Clothing (Prior to alpha .386)

## Head

* Basic Wool Hat
* Toque

## Torso

### Inner

* Fleece Sweater
* Thin Wool Sweater
* Heavy Wool Sweater

### Outer

* Insulated Vest
* Down Vest
* Basic Winter Coat
* Quality Winter Coat
* Down Ski Jacket
* Mariner's Pea Coat
* Premium Winter Coat
* Wolfskin Coat
* Expedition Parka

## Hands

* Basic Gloves
* Mittens
* Rabbitskin Mitts

## Legs

### Inner

* Cotton Long Underwear
* Wool Long Underwear

### Outer

* Jeans
* Cargo Pants
* Deerskin Pants

## Feet

### Inner

* Cotton Socks
* Wool Socks

### Outer

* Shoes
* Basic Boots
* Insulated Boots
* Work Boots
* Deerskin Boots
Gauntlets

The **Gauntlets** is one of the Items available in The Long Dark.

## Description

* *"Heavy duty hand coverings that extend part way up the arm. Leather outers and wool liners. Warm and tough, just like you want to be."*

## Repair

* Materials required for repair:
	+ 1 Cured Leather

## Harvesting

* Harvesting the Gauntlets takes 10 minutes and yields 1 Cured Leather.
Dysentery

Dysentery is one of the Afflictions that can afflict the player in The Long Dark. It is caused by drinking Unsafe Water. While the player will not always get dysentery from this, it is extremely likely to occur.

## Effect

When dysentery occurs, Thirst will decrease at an alarming rate, and Condition will decrease at a slower pace. This will continue until the player dies or treats the condition.

## Treatment

To treat the condition, the player needs 4L/1.053gal of Potable Water and either two Antibiotics or a cup of Reishi Tea. Once the medicine is taken, the player will stop losing Condition, and may recover it naturally. However, Thirst will still decrease until the player rests for a period of time, usually ten hours. The Potable Water's affect on thirst still occurs (as well as granting the player calories for Hunger if the Reishi Tea was chosen), so the player will max out their thirst meter, although it will recover far less than the player would have normally achieved for that amount of water.

Because the player will not lose Condition after taking the medicine, it is advised to rest in bursts, so that the player can replenish lost water if they need to.
Commuter's Lament

The **Commuter's Lament** is one of the Locations in The Long Dark.

Used to travel to Crumbling Highway

This location was given it's name due to the massive amount of snow covering a would-be road. As anybody who has ever had to travel in the snow would know, this kind of obstruction is one of the most lamentable ones you could possibly encounter.

## Natural Resources

* There's 2 Rose Hip Bushes in the Commuter's Lament - when coming from Coastal Highway to Crumbling Highway.
Abandoned Mine No. 3

**Abandoned Mine No. 3** is one of the Locations in the game The Long Dark.

## General Overview

The in-game name appears as "Old Island Connector No. 3 Coal Mine".

The No.3 Coal Mine is a transition region between Crumbling Highway and Desolation Point. The interior of the mine is pitch black and is next to impossible to navigate without a light source. A single flare will provide light for long enough to traverse the mine if the player moves quickly. A storm lantern would be ideal.

There are storage containers at both entrances to the mine and a workbench in a chamber in the near the center.

Coal can be found on the floor of the mine.

## Natural Resources

* Inside the mine are several Coal that can be collected to be used for the Furnace of the Forge in Desolation Point.
* At the entrance/exit to Desolation Point, there are 2 Rose Hip Bushes.
* At the entrance/exit to Desolation Point, there are several Sticks and Branches.
* At the entrance/exit to Crumbling Highway there's a small tree stump with up to 3 Reishi Mushrooms on it.
* At the entrance/exit to Crumbling Highway there's several Sticks and Branches lying around.

## See also

* Cinder Hills Coal Mine
* **Abandoned Mine No. 3**
* Abandoned Mine No. 5
* Locations
* Regions
Lake Whitefish (Cooked)

**Calories:** | variable

**Lake Whitefish (Cooked)** is one of the Food items available in The Long Dark. It can be obtained by ice fishing in the Coastal Highway map. The hole in the ice fishing shack is required to be unfrozen, requiring a Hunting Knife, Hatchet, Prybar, or Heavy Hammer. A Fishing tackle is required to catch the fish. Once caught, the fish needs to be cooked over any fire.

## Description

Cooked whitefish. A bit tasteless, but better than nothing.

## Related Articles

* Fishing Huts
* Ice Fishing
* Items
* Food And Drink
Clothing

**Clothing** is what the player wears on their body, and is the most common protection against the weather. Mechanically, this translates into how fast the Cold meter decreases. Properly maintained clothing will keep the player warm in most environments, at the cost of carrying the clothing, and thus, having less weight to carry other items.

* You can layer multiple clothing items on some parts of your body.

* Each clothing item has 5 possible variants, depending on its condition. These levels are "New", "Decent", "Worn" ,"Ragged", and "Ruined". Clothing can be repaired with a Sewing Kit, usually requiring varying amounts of Cloth or Leather. Warmth and Windproof bonuses decrease linearly as condition decreases. Weight, Waterproofing, Mobility, and Protection are not affected by clothing condition.

* Some clothing items cannot be found as loot, and must be crafted at a Workbench.

* Clothing can become wet, and will freeze once wetness reaches 100 % if ambient temperatures are below freezing.

This article only addresses clothing which exists in-game beginning in alpha 0.386. For a list of clothing prior to alpha .386, see Legacy Clothing.

# User Interface

Alpha 386 introduced a new user interface for clothing.

**Elements contained in the new interface:**

* A paper doll showing your current outfit. This helps to visualize which regions of your body are exposed to frostbite risk.
* What you are currently wearing, and which slots are still empty.
* Current air temperature.
* Current windchill.
* The warmth bonus provided by your clothing.
* The windchill bonus provided by your clothing.
* The current "Feels Like" temperature, based on current environmental conditions and your clothing.
* The level of protection your currently equipped clothing provides.
* The impact your current clothing has on your maximum stamina.

# Current Clothing (alpha .386 - Present)

## Accessories

 Wool Ear Wrap | 1.0°

1. ↑ The Down Vest can only be equipped in the inner clothing slot.
2. ↑ The Sport Vest can only be equipped in the inner clothing slot.
3. ↑ The Balaclava can only be equipped in the inner clothing slot.
Locket

A locket engraved with the "Hinterland" logo containing a photo. You have ability to upload a personal family photo in the game, which will replace the "default" photo.

Will Mackenzie has this locket in his inventory and can refer to in times of need. When he looks at it, he is reminded of what he's fighting for, what he has to live for. This is manifested in the game by restoring a portion of his willpower.

But, with each use, the photograph fades a bit more, as though the memories that fuel it become less specific, less real.

The Willpower photo can be "recharged" in the game, by accomplishing certain goals, navigating certain choices, progressing through the story, etc. But always, you will have to use the Willpower photo very sparingly, because you never know what dangerous survival situation might be just over the next hill.

The locket has the same effect as the Polaroid Photo. The locket is only available to certain backers of The Long Dark during the Kickstarter Campaign.

## References

1. ↑ *The locket has no additional gameplay benefit. While Kickstarter backers have both the photo and locket, the combined effect is equal to only having the photo.*
Controls

The following is a list of **Controls** in The Long Dark.

## List of Controls

* W - Forward
* S - Backward
* A - Left
* D - Right
* L Shift - Run
* L Ctrl - Crouch
* LMB - Interact/Shoot
* RMB - Throw/Aim
* R - Reload
* H - Holster
* M - Strike Match
* SPACE - Context Menu
* TAB - Survival Panel
* I - Inventory
* ESCAPE - Pause Menu
* 1 - Equip Flare
* 2 - Equip Lantern
* 3 - Equip Firearm
* 4 - Drop Decoy
* F8 - Debug Screenshot
* F9 - Screenshot

```
   - Crafting menu

```

* F10 - High Resolution Screenshot (HUD Disabled)
Interloper

Interloper is the hardest mode in Sandbox mode (The other difficulties are Pilgrim, Voyager and Stalker). The game describes that this mode is "For expert players looking for the ultimate wilderness Survival challenge."

In Interloper difficulty, you start with the most minimal resources, supplies are very scarce and Wildlife is rare, but it is more dangerous

## Trivia

* Interloper was a new game difficulty, introduced in v.364.

* The world becomes more hostile to you as you play. Global temperature drops, wildlife and fuel resources become more scarce, and Blizzards become more frequent.

* Apart from the Hacksaw and Hammer, which spawn rarely in the world, you need to create all your own improvised tools (ex. Hatchets, Knives, etc.).

* The best Clothing and Food items do not spawn.

* Wolves are more rare, but also more deadly.

* Wildlife becomes more rare over time.

* There are no Rifles in the world.

* The picture that represents this mode is the skull.
Cris Velasco & Sascha Dikiciyan

Cris Velasco is a multiple award-winning composer of epic orchestral, dark experimental and modern hybrid music scores for video games, film, and television. After graduating from UCLA with a degree in Music Composition, Velasco pursued his passion to write music for visual media; his first major release was composing for Sony Santa Monica’s blockbuster hit God of War and its sequels.

Velasco has become one of the most sought-after composers in interactive entertainment, scoring many major titles including Company of Heroes 2, Mass Effect 3, Borderlands 2, ZombiU, Warhammer 40,000: Space Marine, Tron: Evolution, Borderlands, Darksiders, Clive Barker’s Jericho, and many more.

He also composes for independent films, trailers, and commercials for high-profile clients such as Coca-Cola, Disney, Lexus, and Mercedes. His music has been licensed for numerous movies, documentaries and television shows. In addition, Velasco arranged, orchestrated, and conducted, multiple arrangements of the Monday Night Football theme currently airing on ESPN.

Sascha Dikiciyan is renowned for his cutting-edge electronic sounds and hybrid scores. Drawing upon his heavy electronic music roots in Berlin and Hollywood, Sascha’s original scores feature epic synth sound-soundscapes, raw electronic beats and musical sound design mixed. His unique electronic/industrial sounds caught the attention of pioneering game developer id Software, who approached him to compose music for the award-winning Quake II, following Trent Reznor’s work on the original Quake.

Sascha has since become one of the leading, progressive voices in music for games, scoring various genres including Mass Effect 3, Tron: Evolution, Borderlands 2 and the upcoming next-gen title, Dead Rising 3. His hybrid of cinematic orchestra with electronica/musical sound design has garnered industry acclaim for its versatility and pushing the boundaries of music in games.

Select titles include Warhammer 40,000: Space Marine, Mass Effect 3 DLCs, Mass Effect 2: Arrival, Mass Effect 2: Kasumi’s Stolen Memory, Mortal Kombat, Borderlands, Prototype, Hellgate: London, and Dark Messiah, among many others.

## External links

* Sascha Dikiciyan's official site
* Cris Velasco at RAWG.io
* Sascha Dikiciyan at RAWG.io
Moose-hide Satchel

The **Moose-hide Satchel** is one of the Items available in The Long Dark. It can be made through Crafting.

## Description

* A simple Moose-hide satchel. Lightens the load for a weary traveller.
* It increase player's carrying capacity by 5 kilograms, while provides no normal clothing bonuses.
* The satchel can be worn both at outer or inner layer but only one satchel at a time.

## Crafting

* The Moose-hide Satchel can be crafted at a Workbench using 1 Cured Moose Hide and 2 Cured Gut, as well as a Sewing Kit or Fishing tackle to craft.
* Crafting time is 16 hours.
Bear

## Bears

Bears are a non-elemental danger in sandbox mode. Bears can be found in any map, with a maximum of around 5 bears in Pleasant Valley, and an average of 1-3 on other maps. Unlike wolf encounters, bear encounters do not display as a combat situation (with a fight meter on the bottom, and defensive weapon shown in the bottom left corner), making it impossible to fight off a bear. Also unlike wolves, it is undocumented whether bears actively hunt other animals, or even feed off of carcasses.You can get a lot of food from them as well, so it has its benefits and risks. Bear attacks can result in your gun being ripped from your hands and scattered on the ground next to you.

## Strategy

Bears can easily be outrun if you start running before they get too close, but once they are on you, it is extremely hard to survive. There is no fight-back mechanic for the bear attack, the character will get mauled but will not kill the character if they had full health beforehand. Bear attacks usually reduce character condition by 90% of the condition they had prior to the attack.

It has been observed that (in Alpha v3.04), bears are unable to enter Fishing Huts like those found on the frozen inlet in Coastal Highway. A possible strategy to exploit this is to either shoot a bear out in the open, and retreat to the cabin, or wait for the bear to approach the cabin. The latter has the benefits of offering clear shots of the bear's head and chest cavity, as well as keeping Wolves away.

It only takes ones successful shot to kill the bear, given time to let the bear bleed out. Multiple shots are generally a waste of ammo unless the player is desperate for a crit shot that will instantly drop the bear. If you are cornered by a charging bear, this may be your only option.

Unlike wolves, bears will attack if harassed, even on Pilgrim difficulty.

Winning a fight against a bear (on pilgrim) will result in 11% condition and severe bleeding. Without proper medical supplies, the character will most likely die within 30-60 seconds.

## Resources

Bears can be skinned for:

* 1 Bear Pelt
* 10 Guts
* 35 kg (69 lbs, some times reaching up to 81 lbs) of Bear Meat.
Stalker

Stalker mode is the second most difficult of the four sandbox modes (the other three being Pilgrim, Voyager, and Interloper). The game describes it as the mode "for players looking for a punishingly challenging survival experience." The game goes on to say that "Gameplay is tuned to be more realistic whenever it makes the experience more challenging." In short the gameplay is much more difficult.

In Stalker mode, resources are more scarce and hostile wildlife is more numerous. In addition, needs bars deteriorate much faster than in Voyager. It also affects potential starting locations, as the player has no chance of spawning indoors and has a higher chance of spawning at night.

## Trivia

* The picture that represent this game mode on the title menu is the wolf.
Infection

Infection is one of the Afflictions the player can be afflicted with in The Long Dark. It can be obtained after being attacked by Wolves or a Bear, and when the player did not treat the Infection risk that came before it.

## Effects

Infection takes off a hefty chunk of Condition when it's obtained, and will steadily decrease Condition until it is treated, or the player dies.

## Treatment

To treat an infection, the player must use Antibiotics or a cup of Reishi Tea and rest.
Timberwolf Mountain

**Timberwolf Mountain** is one of the locations in the game The Long Dark.

## Description

For advanced players. An isolated alpine region with very few shelters or resources. A true test of wilderness survival skills. It is recommended that players are in peak condition, have lots of food, quality clothing, and (preferably, if on any difficulty other than Pilgrim) a hunting rifle. Firewood isn't as important, as on the lower levels of the region there are many broken trees. There is very little shelter, so players may be required to sleep outside, which is very risky unless the player has a bearskin bedroll.

Connects to Pleasant Valley.

## Shelter

There is very little indoor shelter on Timberwolf Mountain.

One of (if not the ONLY) piece of proper indoor shelter on Timberwolf Mountain is the Mountaineer's Hut. It is located near Crystal Lake, on the lowest level of the mountain. It contains two beds, a fireplace, several pieces of Cedar Firewood, a Workbench, a cellar and (usually) a heavy-duty Mountaineering Rope. Unfortunately, it doesn't provide as much warmth as you would expect from an indoor base. The two caves, one near the motor and one leading to the summit might be the better choice for a base, until the player has decent enough clothing the be able to sleep through the nights without additional warmth from a fire.

## Climber's Jounal Pages

Inside the Mountaineer's hut, it is possible to find one of the Climber's Journal Pages.

It reads:

### Sept 5th

Arrived at the base of Timberwolf Mountain. Looks like there are some nice cracks, just like Clive said. Going to go set up a top rope and do some bouldering until the others show up. Hopefully soon.

### Sept 6th

Wondering if my friends got lost as they still haven't arrived. Woke up in the night to a deafening noise and fire on the mountain. Went to check it out but weather got nasty and I couldn't find my way.

### Sept 7th

Clear day. I went out again. Found some metal cargo crates. Looks like they might have come from a plane. There's still smoke coming from the summit. I'm heading out to see if I can make it to the peak and learn more about what is going on.

## The Crashed Airliner (possible spoilers)

Bits of a crashed airliner are scattered around the map. There are a number of Cargo Containers around the wreckage to scavenge for resources.

* Tail Section
* Wing
* Landing Gear
* Engine

## See also

* Locations
* Pleasant Valley
Mariner's Pea Coat

The **Mariner's Pea Coat** is one of the Items available in The Long Dark.

## Description

* Heavy wool coat designed for seafaring types. Not the warmest coat out there, but close to it. Does a good job blocking the wind but gets very heavy when wet. Stylish.

## Repair

* Repairing a Mariner's Pea Coat costs 2 Cloth, and requires a Sewing Kit or a Fishing tackle

## Harvesting

* Harvesting a Mariner's Pea Coat yields 2 Cloth.
Intestinal Parasites

**Intestinal Parasites** is a risk that is obtained from eating meat of carnivores (wolves, bears) in The Long Dark.

## Curing of Intestinal Parasites

Once infected with an Intestinal Parasite, then you have to take 10 Doses of 2 Antibiotics or 1 Reishi Tea, at a rate of 1 Dose per day, before the infection is removed. During this time, you'll receive more fatigue (less stamina) and your max life will be reduced by 1% per day and recurring until the infection is removed.
Old Fashioned Parka

The **Old Fashioned Parka** is one of the Items available in The Long Dark.

## Description

* New clothing addtion from the update Resolute Outfitter. This jacket rivals the wolfskin coat in that it is 1.5kg lighter and has a less severe movement penalty. However, it lacks the superior waterproofing, protection, and the "scare" factor that the wolfskin coat possesses.

## Repair

* 2 cloth and approximately 1 hour (depending on the user's mending skill).

## Harvesting

* Harvest time of 20 minutes and yields 2 cloth.
Cured Moose Hide

**Cured Moose Hide** is one of the Items available in The Long Dark and is used in crafting and repairing.

## Description

* The skin and fur from a Moose. Can be used for crafting and repair.

## Source of Cured Moose Hide

Cured Moose Hide are created by placing a Fresh Moose Hide inside for 10 days.

## Uses of Cured Moose Hide

The cured hide is used to create the Moose-hide Cloak or Moose-hide Satchel
Basic Boots

The **Basic Boots** are one of the Clothing pieces available in The Long Dark.

The information on this page was updated prior to alpha .386, and may not reflect the current state of the game!

## Description

* Rugged leather hiking boot. Designed to last for long-distance journeys on rocky terrain. Leather upper and heavy rubber sole.

## See also

* Items
* Clothing
Happy Harvester

**Happy Harvester** is one of the Achievements available in The Long Dark.

## Description

Harvested 25 of each kind of plant (single game).

## Notes

* The plants needed are Rose Hip, Reishi Mushroom, Old Man's Beard Lichen, and Cat Tail Stalk.
* The player must harvest twenty-five different units of the plant to get the achievement. Rose Hips come in clusters of eight, but only count as one harvest per plant.
* It's generally a good idea to do this while completing the Challenge: Nomad. You'll be visiting (or passing by) all of the areas that are dense in the required plants. Primarily, in particular, the most difficult plant of this achievement will be the Rose Hips, which happen to be located near most of the required locations.
It was THIS Big!

**It was THIS Big!** is one of the Achievements available in The Long Dark.

## Description

Caught a fish weighing over 5kg (11 lbs).

## Notes

* It is advisable to try and get this achievement in the Coastal Highway map, as Coho Salmon are more plentiful than the Smallmouth Bass on Timberwolf Mountain, and are more reliably larger.
Hibernia Processing

The Hibernia Processing Plant is a large industrial-type warehouse where whales were processed down to meat, fat and oil.

The facility is completely fenced-off with the only possible entrance being to either attempt to climb the fence or (much easier) getting in one of the cars in the gate and exiting from the other side.

Everything in the facility (like everywhere else in TLD) is completely snow covered.

There are 3 trailers, each with beds and one main warehouse.

Note: Due to the large amount of wolves in the area (3-4 can spawn on Voyager difficulty and even more on Stalker), it is advised to steer clear of this area unless you are equipped with a rifle, flare, signal pistol or torch.

Note: The wolves don't spawn on Pilgrim difficulty.
Climber's Journal Pages

**Weight:** | ?

The **Climber's Journal Pages** is one of the Items available in The Long Dark.

## Description

Sept 5th
Arrived at the base of Timberwolf Mountain. Looks like there are some nice cracks, just like Clive said. Going to set up a top rope and do some bouldering until the others show up. Hopefully soon.

Sept 6th
Wondering if my friends got lost as they still haven't arrived. Woke up in the night to a deafening noise, and fire on the mountain. Went to check it out but the weather got nasty and I couldn't find my way.

Sept 7th
Clear day. I went out again. Found some metal cargo crates. They look like they might have come from a plane. There's still smoke coming form the summit. I'm heading out to see if I can make it to the peak and learn more about what's going on.
Hinterland Games

**Hinterland Games** are the creators and developers of The Long Dark.

## Team

* Raphael Van Lierop - FOUNDER & CREATIVE DIRECTOR
* Alan Lawrance - TECHNICAL DIRECTOR
* Hokyo Lim - ART DIRECTOR
* David Chan - AUDIO DIRECTOR
* Marianne Krawczyk - WRITER
* Emily Claire Afan - PR AND COMMUNITY MANAGER
* Cris Velasco & Sascha Dikiciyan - COMPOSERS
Hatchet

The **Hatchet** is one of the Tools available in The Long Dark.

## Description

* A small one-handed axe. Good for splitting wood. Can be used to hack meat in a pinch.

## Repair

* Repairing a Hatchet uses 1 Whetstone, also called a Sharpening Stone.

## Harvest

* Harvesting a Hatchet yields 2 Scrap Metal and 1 Fir Firewood.

## Usage

The Hatchet is primarily used as the only method of harvesting Firewood in the environment (Fir and Cedar), as well as being required to harvest Reclaimed Wood from objects such as Shelves and Crates. Also, it can be used to harvest Green Birch Saplings in order to build the Survival Bow

The Hatchet can also be used to harvest flesh from a carcass. It is very slow at harvesting frozen flesh, however, it is even faster than the Hunting Knife when used on flesh that is lower than approximately 50% frozen. Due to the necessity to use a hatchet to harvest any form of wood, it is not always recommended to use it for harvesting flesh, unless time is of the utmost importance to the player.

The Hatchet can also be used to open cans, smash ice from fishing holes and as a weapon in combat, granting a +20% bonus. It has more uses than any other individual tool in the game.

## See also

* Items
* Tools
Cold

Cold represents the most ever present danger to your character particularly early in the game.

### Mechanics

Cold consists of four factors that influences your body temperature:

* Air temperature
* Windchill
* Insulation of clothing
* Wind Protection of clothing

Your overall temperature is determined by (Air temperature + Clothing insulation) - (Windchill - Clothing wind protection). If the Clothing wind protection is higher than the windchill, any extra points are lost. If this temperature is at freezing (0°C/32°F), the bar will remain level. A temperature lower than this decreases the bar, and higher will increase it, with more extreme temperatures raising or lowering it faster (the highest grade in either direction is three times) As it lowers you will receives warnings on HUD and verbal complaints about the cold from your character. If the bar fills, you will become hypothermic and begin to lose Condition. First Aid is not needed to regain lost temperature once the bar depletes, just move the player to a warm place.

### Environmental factors

Temperature can fluctuate wildly over the course of the day. In general, it is warmer during the day than at night, and clear skies are warmer than fog. Midday tends to have the highest outdoor temperatures. In buildings, the windchill is always zero, so that makes them much warmer. Blizzards can drop the temperature to the extreme. A windbreaker, a place that can provide shield from the wind, can be a good place to set up a fire or wait out a storm to survive the blizzard.

### Surviving the Cold

Warm clothing provides the most effective solution against the cold, but degrades overtime, as well as degrading even faster if attacked by animals. Keep clothing repaired and make sure you are wearing the maximum number of layers when required.

Fire from campsites, woodstoves, flares, and storm lanterns can also warm your character, but require using items or creating a fire.
Distress Pistol

The Distress Pistol is a weapon the player can find in The Long Dark. Unlike the Hunting Rifle, the Distress Pistol is always and only found in three places: The summit of Timberwolf Mountain, the Ravine Basin, and the Fallen Lighthouse in Bleak Inlet. In the Tail Section of the crashed plane, an orange suitcase with a gun motif is lying on the floor. Inside is the pistol and six flare shells that can be used as ammunition.

The distress pistol holds only one shell at a time. One shot will easily scare Wolves or a Bear.

The Distress pistol is required to complete the Hopeless Rescue challenge.

In The Hunted, Part One, there is a Distress Pistol in the basement in Skeeter's Ridge, near where the player starts.

The distress pistol should be used to detour hostile wildlife rather than to hunt