recursal/Fanatic-Fandom huggingface dataset:
Will the Naive Cops please sit down?

<- Back to Setups

7a1b65a1b1588457214a1b33a6b35a1b36a1b87a1

Will the real Cop please stand up? Naive Cops replace Villagers in this notes-heavy, mechanical setup.

## Description

Town really only has two claimable power roles here on day one - Nurse and Oracle. The real Cop doesn't know they are real but once they get a "sided" they will figure out that they are real.

Naive Cop work as the Villagers/claimspace in this setup, so the scum team should have fake "not sided" checks notes.

Nurse role blocks a target, so it's an unccable Power Role as the Cops can vouch that they were roleblocked.

Nurse works as a protective but also as an investigative - if the Godfather or Informant post notes and the Nurse was on them that night, then their notes are fake and they are mechanically outted.

Oracle is a ccable Power Role in this set up. The Oracle should avoid hard claiming day one because any role that is revealed in this setup is a lot of information - they can confirm a Naive Cop from a real Cop or hit mafia.

Tagger can also find who is the real Cop, as well as Nurse and Oracle.

Godfather cannot be found by the real Cop.

Informant is relatively weak since both real Cop (however weak) and Nurse could catch them out, but they provide information in which Mafia members have been investigated.

## Optimal play

Optimally, you out notes at the start of day to prove you are Naive Cop. This could potentially expose Oracle, though they should have fake notes prepared (or simply, Oracle notes but fake them as Cop notes).

Nurse can choose to use as an investigative or as a protective.

Godfather and Informant should be ready to claim Oracle to bait the real Oracle to claim, especially if Nurse catches them out.

Cops should check the person they think is scum, in case they are the real Cop.

No condemning may seem plausible in this setup, but the voting information and potentially killing off scum day one is more vital than "maybe real Cop will get a check." Nurse saving Cop results in being role blocked.

You should out a red check immediately as there is no one you can soft that you are the real Cop with a real Sided check after death (since all Naive Cops appear as Cop upon death).

## Trivia

* This setup originally had an Insane Cop instead of a Cop, and an Interceptor and a basic Mafia
* This continues wangalang's "No Villagers" series of setups, along with Convert Me, Corrupt Me, Control Me, Nervous Sleeping in Seattle and wangabombs
* The original name of this set up was *Will the real Insane Cop please stand up?*
Shobombs

<- Back to Setups

7a1b75a1b31a1b32a1b4a1b65a1b77a1b42a1b87a1b57a6b47a1

Gameplay is centered around Bomb-Ninja-Shogun interactions.

## Description

A basic setup with the added flavor of Bomb, Ninja, Shogun interactions. It uses the foundation of Cop and Protective, but weakens them allowing the secondary dynamic between the rest of the roles.

## Optimal play

Most roles play as normal, claiming when they feel it is necessary to, and otherwise being normal town members. The main exceptions come with the roles Bomb, Shogun, and Soloman.

### Bomb and Shogun

you should always initially claim both roles at once instead of claiming either individually (through the use of the term "Shobomb"). The mafia knowing which of them you are is very important to them, and it is equally important to deny them that information.

### Soloman

Your role is important in making the mafia paranoid about killing either Shogun or Bomb, or scare them into killing people other than you upon checking you. Generally, you should pick Shogun or Bomb, depending on if the Ninja is alive or not.
Tale of Two Tourists

<- Back to Setups

> *Nothing is over yet, she told herself. The cat's still inside.*
>
>

### Code

Copy to clipboard 1599661616a1b4a6b1603688758a1b31a1b77a1b1596418665a1b1587533794a3

1599661616a1b4a6b1603688758a1b31a1b77a1b1596418665a1b1587533794a3

Setup featuring an unaware Alcoholic who wishes to roleblock the Ninja in order to restore parity to odd.

### Town Roles

Alcoholic, Bomb ×6, Lazy Tracker, Medic, Tourist

## Description

Setup that features Alcoholic and Tourist as two claimable power roles, who wish to visit and roleblock the Ninja in order to kill an Understudy. If an Understudy ever dies at night, town knows that the Ninja was roleblocked, and that one of the Tourist can confirm a player as mafia.

## Optimal play

### Town

Town should be wary of Tourist claims, as mafia can easily claim it due there being two of them. Optimally, town wants to vote out Understudies before the Ninja, to prevent them from converting and gaining immunity to Lazy Tracker. However, voting out Ninja can also confirm LT checks as town.

#### Alcoholic/Tourist

Tourist is the power role that is easiest for the mafia to claim, as there are two of them. Optimally, Tourists want to visit the Ninja, and not the Understudies. Roleblocking Ninja gets an Understudy killed for free, and gives town a 50/50 chance of finding a mafia between two players. Roleblocking an Understudy, however, makes them immune to Lazy Tracker checks for that night, so be careful who you visit.

If an Understudy dies, the Tourists may wish to keep visiting the same person to prevent mafia from being able to safely kill Bombs. However, they can still kill power roles, and may take the risk.

Alcoholic and Tourist can become self-aware if the other claim dies.

#### Bomb

Bomb functions as the Villager of the setup and allows the setup to function mechanically.

#### Lazy Tracker

LT functions as the investigative of the setup. Check players who you think are scummy. Note that non-visiting players are NOT confirmed town due to the existence of Ninja, and the possibility of an Understudy being roleblocked. Likewise, visitors are not confirmed mafia, because all of the power roles visit at night.

#### Medic

Try to predict who will die each night. If a power role claims, protect them. You may, however, try to outsmart the mafia by protecting a player the second night after they claim, and not the first, in attempt to save them from being killed that night.

### Mafia

Optimally, the mafia would prefer for the Ninja to die first, so that the Understudies can convert.

Important things to note:

* If Ninja gets voted out, and the Understudies convert to Ninja, they *will* be safe from Bombs that night. Conversions happen before kills.
* Converting to Understudy does nothing.

## Trivia

~~This setup is also jokingly known as Xindebombs.~~

This setup is probably the first open setup to feature Alcoholic.
Stooge

## Mechanics

The Stooge is a role that sees themselves as a Villager. Their identity is revealed to all Mafia-aligned players at the start of the game.

## Gameplay

The Stooge dosen't really have any gameplay unique from a Villager.

## Interactions

Mafia-aligned players will normally treat the Stooge as a confirmed not-power role. As such, if the Stooge claims a power role, the Mafia will know that it is a fake claim. They can also push the Stooge because they know that the Stooge will claim Villager. The Stooge can also act like a safe kill in a setup with Bombs, Brusiers, Bulletproofs, Grandmas, Nervous Sleepers, Revenants or Veterans when the Mafia is one kill away from victory. Stooges are also sometimes helpful for signalling to non-meeting mafia members, since the Stooge is revealed to ALL Mafia-aligned players.

## Trivia

* If a Thorne converts into a Stooge, it will be revealed to the Mafia.
The Firefly7 Roleset™

<-- Back to Rulesets

## Description

The Firefly7 Roleset™ is a ruleset based around the fundamentals of hidden-setup mafia, where mafia members are able to claim mostly any role and fakeclaim out of mostly any scenario. This allows townies to have roles as a factor into their reads, instead of roles overpowering them.

The full roleset is here: https://docs.google.com/document/d/1rN0aHJTEfHSPC1a2TrB8bSNBc6J4QXp2s6t7ELKEoY4/edit?usp=sharing

## Guidelines

Town's ratio of weak roles (Such as Villager or Revenant) to strong roles (such as Cop or Bulletproof) should have around 51% of townies be weak. This prevents the power roles from dominating the game, and reduces the complexity due to town's role power being condensed into less than half of town.

Any ratio of town to mafia is allowed as long as it’s reasonably based on dayplay and not so scumsided that PRs have to do the majority of the work. 8:3 and 10:3 are okay, 6:3 isn’t.

Allowed Town roles:

Agoraphobe, Bulletproof, Cop, Crier, Delinquent, Doctor, Dog, Drunk, Fruit Vendor, Goof, Guardian, Jack, Lazy Tracker, Medic, Nurse, Parity Cop, Patsy, Polygraph, Revenant, Sergeant, Stooge, Templar, Tourist, Tracker, Vanilla Cop, Villager

Allowed Mafia roles:

Anarchist, Associate, Brainwasher, Busboy, Godfather, Grandpa, Hooker, Informant, Jaywalker, Jekyll, Klutz, Mafia, Mesmer, Mole, Ninja, Paparazzo, Scout, Strongman, Tagger, Traitor\*, Understudy, Wannabe.

\*technically not mafia
Understudy

> Once per game, may convert into a Mafia-aligned role that has died
>
>

The Understudy is a powerful Mafia role that can serve as a backup to other mafia roles in the setup. It reduces swing in setups it is a part in, as the powerful mafia roles dying early will have less of an effect. Its interactions with other mafia roles can lead to interesting gameplay, especially with nonmeeting mafia involved.

## Mechanics

At night, the Understudy can choose any dead mafia-aligned role, and convert to that role. They will gain all abilities of that role, even ones that role had previously used (if they were single-use). When doing this, the understudy will visit themselves. This can be seen and blocked like a normal visit would be.

The conversion occurs before Cop checks, allowing interesting interactions

The town is not told what the Understudy converted to. This leads to scenarios where the town is unaware of what the mafia team looks like.

## In Setups

The Understudy can be used to reduce the swing of a setup, by providing a backup of important mafia power roles. For example, an Understudy may be included in a setup with a Hooker and a Godfather, to prevent the town from abusing Cop/Doctor once they have died.

Understudy can also be used with specific roles to introduce new gameplay elements. Including it with a Marksman or Hitman encourages using that gun early, and then bussing the marksman/hitman for an extra gun. Including it with a Consigliere allows for the understudy to become immune to cops at the cost of now being nonmeeting. Including it with an understudy can even allow it to convert to itself! (This has no known usage).

## Gameplay

Understudy generally will want to outlast other mafia power roles, to be able to provide as a backup for them and have a use of its ability. Giving town the information that Understudy has died is quite powerful, since they will then know that any dead mafia is the last of its kind.

This also means that an Understudy alive after multiple mafia deaths can leave the town confused as to what mafia roles are in play. This can be quite powerful, since many mafia roles' strongest effects are town being afraid of them, not actually the role powers themselves. For example, town being unaware whether or not a Godfather exists will have much the same effect as Godfather actually existing.
Cheese Omelette with Salsa

A **Cheese Omelette with Salsa** is an item.

## Uses

A **Cheese Omelette with Salsa** can be eaten by pets. Its meaty and spicy flavors allow it to be fed to the Fireplace whelp.

The Market Manager asks for a **Cheese Omelette with Salsa** as part of the quest chain to increase Market limits.

## How to Obtain

A **Cheese Omelette with Salsa** can be acquired by Cooking.

## Cooking

**Cheese Omelettes with Salsa** can be prepared with "**Cook or Combine**".

* Salsa
 Cheese Omelette with Salsa II
* Egg
* Salsa
Bug Bow

A **Bug Bow** is an item.

## Uses

As a tool, a **Bug Bow** can be equipped by pets. It operates at range; pets will have an easier time with some encounters during Pet Activities, but some other encounters will be more difficult.

## How to Obtain

A **Bug Bow** can be acquired by Crafting.

A **Bug Bow** can be purchased from the Museum Gift Shop for 200 Museum Favor. This trade is available in the Bug Stuff section once it has been unlocked.

**Bug Bows** purchased with Museum Favor are account-bound and cannot be sold to players directly.

## Crafting

A **Bug Bow** can be crafted by pets.

* Cobweb
* Fiberglass Bow
Traitor

## Mechanics

The Traitor is a Third-party role that wins if the Mafia wins, even if it's dead. A Rogue will convert to Traitor after a Mafia-aligned player attempts to kill it. A Corruptor can visit a player and convert them to Traitor once while linking their lives together.

## Gameplay

Traitors play similar to Associates. Since they dont know who the Mafia are, they will simply act like a bad Town, and may also cc any power roles in order to help the Mafia. Traitors don't count towards Mafia majority, but they will control the vote once Mafia + Traitors gain majority. Also note that since Traitor is a Third-party role, it shows up as not sided, unlike Associates. It even says it in the description of the role.

## Trivia

* In the role description of Traitor, it says that they show up as not sided with the mafia, which sounds redundant but it actually makes the Traitor shows up as Town alignment to Parity Cop and Lying to Polygraph.
The One I Cannot Kill

<-- Back to Setups

*True peace is impossible; for as long as there are two people on this earth, one of them is always going to want the other one dead.*

## The One I Cannot Kill

### Code

Copy to clipboard 1596416878a1b1572486115a1b1596417444a1

1596416878a1b1572486115a1b1596417444a1

## Description

The One I Cannot Kill is a 3-player setup capable of emulating normal mafia play by giving the mafia team a different optimal strategy to that of town. It goes by many names, including simply *Martyr Patsy Associate*.

The Associate knows who the Patsy is and must attempt to condemn the Patsy instead of the Martyr, or convince the Martyr to shoot the Patsy once they have been condemned. However, this requires both the Associate and the Patsy to vote the Martyr, so the Associate must make a good reason to vote the Martyr without having the Martyr shoot them, leading to layers of deception on top of the dynamic where the Martyr is the one the Associate does not want to condemn.

The expected value for this setup is exactly 50%. There's a 1/3 chance to condemn Associate, a 1/3 chance to condemn Patsy, and a 1/6 chance for either side to win after condemning Martyr.

It is a terrible idea to self-vote in this setup, even if you think you are Martyr.

## Variants

This setup is often played with the extraneous rule that the Martyr must shoot the player who hammered them. The setup is perfectly playable and has similar social deduction without this rule, but the original setup was played under this ruleset. Playing under this ruleset encourages discussion post-voting, but has no discussion after the condemnation of the Martyr.

This setup can be played in a number of ways with a number of different roles to achieve the same gameplay. Examples of this are swapping Associate for Mafia, swapping Patsy for Miller and Associate for Wannabe, swapping Tagger in and disallowing n1 kills, and so on.

## Trivia

This is a port of a MafiaScum setup of the same name.
Triplecamp

<- Back to Setups

> *Truth waits to be found. It searches for no one.*
>
>

65a1b75a1b1565630670a1b45a5b1565316812a1b1603688758a1b77a1

3 investigative that can mutually exclusively find 1 of 3 scum.

## Description

Town has many weak investigatives but no protective. Each mafia role can be detected by only 1 investigative and vice-versa.

## Optimal play

If someone has a negative investigation from all 3 investigative roles then they become confirmed.

Since there is no protective there is very little reason for anyone to claim generic PR. Although in the case of multiple investigative claims, mafia will likely choose to kill the claimed investigative that can find their strongest player.

### Lazy Tracker/Polygraph/Vanilla Cop

All 3 investigatives are symmetric. Lazy Tracker can find Ninja, Polygraph can find Godfather, and Vanilla Cop can find the basic Mafia.

PRs should continue to visit even after finding their target since no visiting would cause them to show as a false positive for Lazy Tracker.

### Sleepwalker

Basic role, plays exactly like Villager in this setup, but just not the Villager itself so that it is a negative investigation for all 3 investigatives.

### Mafia

Godfather, Mafia, and Ninja are all perfectly symmetric.

In general mafia should be willing to cc their counterpart, but keep in mind that the other two mafia dying with the counterpart investigative still alive will usually lead to borderline auto situations for town.

## Trivia

An extension of Bootcamp to 3 investigatives instead of 2.

Original version used Fruit Vendor + Klutz before Lazy Tracker was released.
Binauris Frutex

***'Perhaps the most-surprising thing about this plant species is that it evolved ears that function similarly to that of a mammal's, but instead of two small bones in its middle ear, Binauris Frutex uses stiff stems.***

***Bananas!' - Poppyopedia***

## How to Obtain

A **Binauris Frutex** can be adopted from the Pet Shelter or summoned with a Monster-summoning Scroll.

A **Binauris Frutex** can also be conceived by pets of the same species or other species.
Chili Calamari

**Chili Calamari** is an item.

## Uses

**Chili Calamari** can be eaten by pets. Pets that are Lolligovores will enjoy **Chili Calamari** as if it is a favorite flavor because it contains Tentacles.

**Chili Calamari** contains the meaty and fishy flavors, which allows it to be fed to the Fireplace whelp.

## How to Obtain

**Chili Calamari** can be acquired by Cooking.

The Grocer might sell **Chili Calamari** as a daily hotbar option for 8~~m~~.

Pets that get sucked into the Magic Mirror or Pandemirrorum maze may sometimes find **Chili Calamari**.

## Cooking

**Chili Calamari** can be prepared with "**Cook or Combine**".

* Onion
* Spicy Peps
* Tentacle
Alien Tissue

**Alien Tissue** is an item.

## Uses

**Alien Tissue** is used in some Crafting recipes.

## How to Obtain

**Alien Tissue** can be obtained during Pet Activities by defeating an Abandondero in the Umbra. It can also be obtained from a Cosmologer's Promise.

Pets that get sucked into the Magic Mirror or Pandemirrorum maze may sometimes find **Alien Tissue**.

## Crafting

**Alien Tissue** is used as a material in Crafting.

* Lightning Sword
* Magic Smoke
 Eridanus
* Laser Pointer
* Sylvan Fishing Rod
 Proboscis
* Antenna
Bulbun Plushy

A **Bulbun Plushy** is an item.

## Uses

As a tool, a **Bulbun Plushy** can be equipped by pets. Equipping it leads to adventure.

A **Bulbun Plushy** can be exchanged at the Trader for any other plushy by first converting it to a Fluff Heart.

## How to Obtain

A **Bulbun Plushy** can be acquired from the Trader in exchange for 10~~m~~ and a Fluff Heart. This trade is available in the Plushies section.

A **Bulbun Plushy** can also be obtained from a Recovered Archive.

## Adventure

Pets that equip a **Bulbun Plushy** may visit the Fluffmonger to trade Fluff for certain items, including some exclusive hats.
Social Distancing

<- Back to Setups

> *Distance means so little, when life means so much.*
>
>

1567786474a7b1558930946a2

Mountainous setup with limited mafia KP that can result in bonuses based on predicting town scumreads.

## Description

Basic mountainous, nightless setup with limited scum kill power. Agoraphobe visits matter since bad scumreads can result in extra deaths.

## Optimal play

Everyone gives agoraphobe notes after each night, signifying your scumread and/or who you think mafia will not kill that night.

Agoraphobe deaths do not chain like dominoes.

### **Town**

Agoraphobes are a forced visit and should visit your scumread each night, since mafia cannot kill themselves at night. At the very least avoid visiting a likely night kill since you could end up being an extra kill if mafia chooses to kill that night.

### **Scum**

Mafia can kill up to twice, once with each Strongman usage. By killing a scummy player at night, you might be able to score extra kills on town that SRs that player.

Bussing isn't very worthwhile since a bus will increase the number of required MLs by 1 unlike a setup with normal nights.
SomeGuyNamedBob

someguynamedbob. you probably know him, hate him, maybe even despise him, but we can all agree, hes a menace to society.

HIS CRIMES:

multigaming

"throwing"

"sniping"

SpAm

and others.

HIS PET PEEVES:

sassthemiracular

bwr120

duck hunt

anyone who says he has multigamed

everyone who joins wangalangs games conastantly

HIS LIKES:

winnning

people joining his lobby

anyone except sassthemiracular,bwr120, or duck hunt

REASONING BEHIND THIS:

im bob lmao

also dont piss off governor

or me whenever im a PR who can kill

this is a warning.
Voltron Doesn't Like It

<- Back to Setups

> *Knowledge or death.*
>
>

5a1b75a1b36a1b57a3b87a1b32a1

Voltron, but less town-sided

## Description

Gameplay largely follows the original Voltron, but mafia will have a bit more info and can play around the potential for Miller flips.

The n1 check is useful for mafia to potentially find Miller, so daystart is not recommended.

## Optimal play

### Bulletproof/Oracle

Claim on day 1 to lead town and prevent any later CCs.

### Mafia/Tagger

Aim to ML Villagers, and kill in the PR pool at night, aiming for BP, and leaves miller up if miller did not die n1.

If Miller is tagged, try to push them as mafia.

Similarly, basic mafia should do their best to look like a miller condemn.

## Trivia

Commonly abbreviated as **VDLI**.

Considered an improvement over Voltron, and a popular EpicMafia setup.
Leia Organa

## Leia Organa-Solo

* 0 ABY/BBY (21 years old)
* 3 ABY (24 years old)
* 4 ABY (25 years old)
* 36 ABY (57 years old)
* 36 ABY (57 years old)
* 37 ABY (58 years old)

### Aliases

Leia Organa
Leia Solo
Leia
Princess Leia
Your Highness
Your Worship
General
General Leia

### Relatives

Han Solo (husband)
Ben Solo (son)
Luke Skywalker (brother)
Darth Vader (father)
Padme Amadala (mother)
Suit

> *The wearer does not know they are wearing a suit.
> A suit disguises the wearer as another role, and they will reveal as that other role on death. The role is chosen by the Tailor who gives it to them.
> A broken suit does nothing.*
>
>

The **Suit** is a item that passively changes how a player's role is revealed to other players. Players are not aware that they have a Suit. Suits have a specific role chosen for them upon being given out. Any time the wearer's role would be seen or revealed, the Suit's role will be seen or revealed instead.

## Effects

When a Tailor gives out a Suit, they must choose a role to associate with it. Suits given out by a Counterfeiter (if fixed by a Handyman always reveal as Mafia.

When the wearer of the suit dies, the chosen role will be revealed instead of their actual role.

If the wearer's role gets revealed publicly, such as by a Snoop or Crystal Ball, they will be revealed as the chosen role rather than their actual role.

If the wearer's role gets seen privately, such as by a Photographer or Coroner, the player will see the wearer as the chosen role.

Profiler and Headhunter can see through Suits (their investigation is unaffected by them).

Suits override the misleading role reveals of Bozoman, Soloman, Impostor, Diva, Busboy, Con Man, Miller, or any role that reveals incorrectly in any way. Suits can be thought of as an "outer shell."

If a player has multiple Suits, their role will be seen/revealed as the role of the most recently acquired Suit.

Broken suits do not change how a player's role is revealed—they do nothing.

## How To Obtain

Suits can be given out by Tailor and Counterfeiter, except to Buffoon, Goof, or Klutz. However, the Counterfeiter's suits will always start broken.

Anarchist, Graverobber, Mailman, and Thief can all steal Suits. (They will not receive a message that they stole one.) Graverobber can only steal Suits from dead players, and Mailman can only steal Suits on the night they are given out.

## Gameplay (WIP)

The existence of Suits in a setup means that no role reveal is confirmed to be true. A Tailor can suit a mafia member as a town role to protect them against roles like Detective. They can also suit town players as mafia roles to gain towncred from voting them out, or to make town believe they have a miscondemn when they don't (in a mylo/cylo situation).
Bonus: Seaweed-covered

**Bonus: Seaweed-covered** is a bonus that adds properties to tools when applied.

## Provided By

Items found by pets while exploring the ocean may come with Bonus: Seaweed-covered.

## Properties

This bonus adds the following properties to a tool:

* when the pet obtains Seaweed, it gets another Seaweed
* the pet will occasionally nibble on this item
Frank Costello

## References

1. ↑  Look, you're 70 years old, Frank." Expressed by Billy Costigan to Frank Costello.
2. ↑  The murder of Myles Kennefick takes place on September 19, 2006, making The Departed set in 2006. At one point in the film, during a meeting with Queenan and Dignam, Billy Costigan mentions that a year has passed, coming to 2007. In the Colin phone "Mar 16, 06", or March 16, 2007 (2006, it is a plot error, as Kennefick died in September of this year). On this day the affair between the Chinese mob and Costello takes place. They pass six months, expressed by Billy, four from the Chinese deal. The events that follow take place day after day, and Frank Costello's death takes place seven days after the deal (July 16), making it July 23, 2007.
3. ↑ “Look, you're 70 years old, Frank." Expressed by Billy Costigan to Frank Costello.
4. ↑ The murder of Myles Kennefick takes place on September 19, 2006, making *The Departed* set in 2006. At one point in the film, during a meeting with Queenan and Dignam, Billy Costigan mentions that a year has passed, coming to 2007. In the Colin phone "Mar 16,06", or March 16, 2007 (2006, it is a plot error, as Kennefick died in September of this year). On this day the affair between the Chinese mob and Costello takes place. They pass six months, expressed by Billy, four from the Chinese deal. The events that follow take place day after day, and Frank Costello's death takes place seven days after the deal (16), making it July 23, 2007.
Bonus: & Red Fireworks

**Bonus: & Red Fireworks** is a bonus that adds properties to hats when applied. It can be applied naturally to hats, but certain actions (such as changing an Upside-down Shiny Pail with **{{{name|{{PAGENAME]]]]}** into a Shiny Pail) can cause **{{{name|{{PAGENAME]]]]}** to be available on an item that is not a hat.
{{#switch:true

## How to Apply

{{#switch:

```

```

}}{{#switch:

```

```

**Bonus: & Red Fireworks** might be applied to a hat if a pet that is currently wearing a hat without a hat style bonus unlocks the corresponding hat style for the first time.

Once the relevant hat style has been unlocked, the Hattier can apply **{{{name|{{PAGENAME]]]]}** to a hat for a 200{{m]] or 100{{r]] fee.

```

```

}}{{#switch:true

```

```

Once the relevant hat style has been unlocked, the Hattier can apply **{{{name|{{PAGENAME]]]]}** to a hat for a 200{{m]] or 100{{r]] fee.

```

```

}}

## Properties

This hat style bonus adds the following properties to a hat:

* Adds the "Red Fireworks" styling

}}
Bonus: Rainy

**Bonus: Rainy** is a bonus that adds properties to hats when applied. It can be applied naturally to hats, but certain actions (such as changing an Upside-down Shiny Pail with **{{{name|{{PAGENAME]]]]}** into a Shiny Pail) can cause **{{{name|{{PAGENAME]]]]}** to be available on an item that is not a hat.
{{#switch:true

## How to Apply

{{#switch:

```

```

}}{{#switch:true

```

```

**Bonus: Rainy** might be applied to a hat if a pet that is currently wearing a hat without a hat style bonus unlocks the corresponding hat style for the first time.

Once the relevant hat style has been unlocked, the Hattier can apply **{{{name|{{PAGENAME]]]]}** to a hat for a 200{{m]] or 100{{r]] fee.

```

```

}}{{#switch:

```

```

Once the relevant hat style has been unlocked, the Hattier can apply **{{{name|{{PAGENAME]]]]}** to a hat for a 200{{m]] or 100{{r]] fee.

```

```

}}

## Properties

This hat style bonus adds the following properties to a hat:

* Adds the "Puddle" styling

}}
Bonus: Clinquant

**Bonus: Clinquant** is a bonus that adds properties to tools when applied. **Bonus: Clinquant** can be applied to tools by combining certain items with those tools.

## Provided By

The current items that provide this bonus when combined with a tool are:

* Money Sink

A Magpie Pouch can sometimes contain a **Clinquant** Phishing Rod.

## Properties

This bonus adds the following properties to a tool:

* when the pet obtains Silver Ore, it also gets Gold Ore
Blackberry Yogurt

**Blackberry Yogurt** is an item.

## Uses

**Blackberry Yogurt** is used in some Cooking recipes.

**Blackberry Yogurt** can be eaten by pets.

## How to Obtain

**Blackberry Yogurt** can be acquired by Cooking.

## Cooking

**Blackberry Yogurt** can be prepared with "**Cook or Combine**" and is used as an ingredient in Cooking.

* Plain Yogurt
 Plain Yogurt (from Blackberry Yogurt)
* **Blackberry Yogurt**
* Creamy Milk
 Berry Muffins (Blackberry III)
* **Blackberry Yogurt**
* Butter
* Egg
* Sugar
* Wheat Flour
 Blackberry Lassi
* Creamy Milk
Ceremony of Fire

A **Ceremony of Fire** is an item.

## Uses

A **Ceremony of Fire** is used in some Cooking recipes.

As a tool, a **Ceremony of Fire** can be equipped by pets.

The light from a **Ceremony of Fire** can help pets to explore dark places during Pet Activities.

## How to Obtain

A **Ceremony of Fire** can be acquired by Crafting.

## Adventure

When holding a **Ceremony of Fire**, pets may go on an adventure to the Umbra for a Vesica Hydrargyrum. On a successful adventure, the **Ceremony of Fire** then reverts to a regular Ceremonial Trident.

## Cooking

A **Ceremony of Fire** is used as an ingredient in Cooking.

* Liquid-hot Magma
* 1x Gold Bar
* 1x Silver Bar

## Crafting

A **Ceremony of Fire** can be crafted by pets.

* Firestone
* Quintessence

## Trivia

A **Ceremony of Fire** is currently the only fuel in the game with an OMG rating in the Fireplace.
1-leaf Clover

NEEDS MOAR LEAVES.

A **1-leaf Clover** is an item.

## Uses

A **1-leaf Clover** is used in some Cooking recipes.

A **1-leaf Clover** can be eaten by pets.

## How to Obtain

A **1-leaf Clover** can be acquired during the Saint Patrick's celebration from March 15th to March 17th. It is always account-bound and cannot be sold to players directly.

You can also get a **1-leaf Clover** from Cooking. This makes it not account-bound and so it can be sold to other players.

## Cooking

A **1-leaf Clover** can be prepared with "**Cook or Combine**" and is used as an ingredient in Cooking.
Blue Plastic Egg

A **Blue Plastic Egg** is an item.

## Uses

A **Blue Plastic Egg** can be consumed in exchange for other items.

During the Easter celebration, the Trader will accept 5x **Blue Plastic Egg** in exchange for Chili Calamari, Deep-fried Toad Legs, Fisherman's Pie, Tomato Soup, and Coffee Jelly.

## How to Obtain

During Easter celebration, **Blue Plastic Eggs** can be collected during Pet Activities. Pets that successfully hunt a fish-rabbit hybrid thing or gather in various locations across the island can come home with **Blue Plastic Eggs**.

While the Easter celebration is active, it is possible to randomly find a **Blue Plastic Egg** while moving through Hollow Earth; the chance is tied to the movement rather than specific tiles.

A **Blue Plastic Egg** can also be obtained from a Recovered Archive.

## Action: Open

Opening a **Blue Plastic Egg** will consume it in exchange for random items. Multiple outcomes are possible:

**Beans**

* Possible Messages:
	+ "You open up the plastic egg, revealing Beans."
	+ "You open up the plastic egg, revealing Beans! BEAAAAAAANS!"
* Gives 2x Beans

**Candy**

* Possible Messages:
	+ "You open up the plastic egg, and there's candy inside! (Yay! Candy!)"
	+ "You open up the plastic egg, and there's candy inside! :D"
* Gives 3 random candies:
	+ Blue Gummies
	+ Blue Hard Candy
	+ Chocolate Bar
	+ Chocolate Bunny
	+ Dark Chocolate Bunny
	+ Green Gummies
	+ Marshmallow Bulbun
	+ Orange Gummies
	+ Orange Hard Candy
	+ Purple Gummies
	+ Purple Hard Candy
	+ Red Gummies
	+ Yellow Gummies
	+ Yellow Hard Candy

**Cookies**

* Message: "You open up the plastic egg, and - ooh! There's cookies inside!"
* Gives 2 random cookies:
	+ Browser Cookie
	+ Fortune Cookie
	+ Mini Chocolate Chip Cookies
	+ Shortbread Cookies
	+ Thicc Mints
	+ World's Best Sugar Cookie

**Egg**

* Message: "You open up the plastic egg, revealing... an actual Egg? Huh. Okay. Weird."
* Gives 1x Egg

**Fluff and String**

* Message: "You open up the plastic egg, but there's just some Fluff and a bit of String inside. Hrm."
* Gives 1x Fluff and 1x String

**Plastic**

* Message: "You open up the plastic egg, but it's Plastic all the way through! (Dang trick eggs!)"
* Gives 1x Plastic
Cheese Omelette

A **Cheese Omelette** is an item.

## Uses

A **Cheese Omelette** is used in some Cooking recipes.

A **Cheese Omelette** can be eaten by pets.

A **Cheese Omelette's** meaty flavor allows it to be fed to the Fireplace whelp.

## How to Obtain

**Cheese Omelettes** can be acquired by Cooking.

## Cooking

**Cheese Omelettes** can be prepared with "**Cook or Combine**" and are used as an ingredient in Cooking.

* Egg
 Cheese Omelette with Salsa
* Salsa
Stackjack

<- Back to Setups

> *Power corrupts the few, while weakness corrupts the many.*
>
>

57a3b1602978335a1b66a1b1577500425a2b1596417444a1

Town power is completely made up of two Jacks

# Description

Despite two Jacks being powerful for town, mafia have the tools to neutralize, fakeclaim, or mislead them. Specifically, Anarchist can frame someone and hook a Jack read, Grandpa can absorb a kill from Jack, and Patsy can safely be pushed as sided if mafia chooses to claim Jack. The Jacks are still quite flexible in their night actions however, so mafia should always be ready to combat them.

**IMPORTANT NOTE:** have fun!

# Optimal Play

### Jack

The recommended order for your night actions are investigating on n2 and killing someone on n3. By the second day you likely have enough information from logs and your investigation to make a judgement on who to kill, whether it's between two Jack claims or your heaviest scumread. Don't follow this advice too closely however; protecting is a viable option as well in any phase of the game, and should usually be done on a claimed Jack or someone that is generally townread.

### Anarchist

It's generally recommended to frame someone on n2 and hook a Jack on n3. Framing increases the chances of a Jack outing their investigation and lets you make an informed decision on who to hook. Rolecop is not recommended for use at all, but it's perfectly fine in some situations like NC on day one or if you're convinced that a Jack will investigate Patsy.

### Grandpa

You will typically be relegated the role of claiming Jack, in which there are many possibilities that can help you appeal as genuine to town. Claiming a sided report on Patsy or Anarchist's frame target is always a good move, claiming to have killed someone who was protected by another Jack can make both of you look like the clear Jack duo, and saying you protected a townread is fine as well. Don't limit yourself to just these three things, either; adapt your claim to the situation and look as real as possible to get a Jack miscondemned or ensure your mafia partner isn't voted.

# Trivia

* The setup's stats are 8-10 (town-mafia winrate) with a couple of extra games not recorded
* This setup originally had 2KP, Vanilla Cop, Bulletproofs as Villagers, Contingency Planner, and Mafia before it was workshopped into the latest version. The second-to-last version of the setup before it was finalized had Stooge over Patsy and Freezer over Grandpa.
* This setup was created for Scumbug Den's 45th setup challenge.
Bonus: Bubblegum

**Bonus: Bubblegum** is a bonus that adds properties to tools when applied. **Bonus: Bubblegum** can be applied to tools by combining certain items with those tools.

## Provided By

The current items that provide this bonus when combined with a tool are:

* Bubblegum
* Sweet Beat

## Properties

This bonus adds the following properties to a tool:

* when the pet obtains Music Note, it also gets Sugar
* the pet will occasionally nibble on this item
Bonus: Cupid's

**Bonus: Cupid's** is a bonus that adds properties to tools when applied. **Bonus: Cupid's** can be applied to tools by combining certain items with those tools.

## Provided By

The current items that provide this bonus when combined with a tool are:

* Cupid

## Properties

This bonus adds the following properties to a tool:

* the pet will "have fun ;)" with partners more often
Bonus: Fisherman's

**Bonus: Fisherman's** is a bonus that adds properties to tools when applied. **Bonus: Fisherman's** can be applied to tools by combining certain items with those tools.

## Provided By

The current items that provide this bonus when combined with a tool are:

* Fish Bag
* Fisherman's Pie
* Fishkebab

## Properties

This bonus adds the following properties to a tool:

* when the pet obtains Fish, it gets another Fish
Bunch of Naners

have a whole bunch!
It doesn't matter
what you had for lunch!

**Bunch of Naners** is an Item.

## Uses

A **Bunch of Naners** can be eaten by pets.

A **Bunch of Naners** can be planted in the Greenhouse.

## How to Obtain

**Bunch of Naners** can be obtained very rarely when new instances of Naner transform into a **Bunch of Naners**.
Bonus: of Coriander

**Bonus: of Coriander** is a bonus that adds properties to tools when applied. **Bonus: of Coriander** can be applied to tools by combining certain items with those tools.

## Provided By

The current items that provide this bonus when combined with a tool are:

* Mericarp

## Properties

This bonus adds the following properties to a tool:

* +1 nature
* when the pet obtains Quintessence, it also gets Coriander Flower
Bonus: Glowing

**Bonus: Glowing** is a bonus that adds properties to tools when applied. **Bonus: Glowing** can be applied to tools by combining certain items with those tools.

## Provided By

The current items that provide this bonus when combined with a tool are:

* Rainbow

## Properties

This bonus adds the following properties to a tool:

* the pet will hang out with others a little more often
Bonus: Captain's

**Bonus: Captain's** is a bonus that adds properties to tools when applied. **Bonus: Captain's** can be applied to tools by combining certain items with those tools.

## Provided By

The current items that provide this bonus when combined with a tool are:

* Captain's Log

## Properties

This bonus adds the following properties to a tool:

* +1 fishing, +1 science
* when the pet obtains Sand Dollar, it also gets Tentacle
Brownie with Orange Marmalade

A **Brownie with Orange Marmalade** is an item.

## Uses

A **Brownie with Orange Marmalade** can be eaten by pets and contains some very strong flavors. Pets that enjoy fruity flavors will gain large amounts of affection when hand-fed with a **Brownie with Orange Marmalade**.

A **Brownie with Orange Marmalade** has a chance of granting a bonus item from the Good Luck group when eaten.

During Halloween trick-or-treating from October 29th to October 31st, a **Brownie with Orange Marmalade** can be given as candy to trick-or-treaters.

## How to Obtain

A **Brownie with Orange Marmalade** can be acquired by Cooking.

## Cooking

A **Brownie with Orange Marmalade** can be prepared with "**Cook or Combine**".

* Orange Marmalade

## Trivia

The recipe for **Brownie with Orange Marmalade** was supplied by GPT-2, a text-generating AI.

The original description stated:

"A highly-trained neural network recommended this recipe to me. Well, it also wanted Chocolate Syrup on the thing, but there's no Chocolate Syrup in Poppy Seed Pets, so I did the best I could.

I think in this case we can safely say that the neural network performed better than I did."

This description was updated when Chocolate Syrup was added to the game.
"Rustic" Magnifying Glass

A **"Rustic" Magnifying Glass** is an item.

## Uses

A **"Rustic" Magnifying Glass** is used in some Crafting recipes.

As a tool, a **"Rustic" Magnifying Glass** can be equipped to pets.

A **"Rustic" Magnifying Glass** can be used as a Category:Item Group - Magnifying Glass to examine the Stolen Beehive Plans given by an Ant Queen.

## How to Obtain

A **"Rustic" Magnifying Glass** can be obtained by Crafting.

## Crafting

A **"Rustic" Magnifying Glass** can be crafted by pets and is used as a material in Crafting.

* Glass
 Elvish Magnifying Glass
* Silver Bar
Bonus: Wriggling

**Bonus: Wriggling** is a bonus that adds properties to tools when applied. **Bonus: Wriggling** can be applied to tools by combining certain items with those tools.

## Provided By

The current items that provide this bonus when combined with a tool are:

* Worms

## Properties

This bonus adds the following properties to a tool:

* +1 fishing
* when the pet obtains any bug, it gets another of the same bug
Bonus: Fish-frying

**Bonus: Fish-frying** is a bonus that adds properties to tools when applied. **Bonus: Fish-frying** can be applied to tools by combining certain items with those tools.

## Provided By

The current items that provide this bonus when combined with a tool are:

* Fish Frying Pan

## Properties

This bonus adds the following properties to a tool:

* +1 fishing
* when the pet would obtain Fish, it gets Pan-fried Fish instead!
Bownaner

A **Bownaner** is an item.

## Uses

A **Bownaner** is used in some Crafting recipes and can be planted in the Greenhouse.

A **Bownaner** can be eaten by pets. Eating it leaves behind String as leftovers.

As a tool, a **Bownaner** can be equipped by pets. It operates at range; pets will have an easier time with some encounters during Pet Activities, but some other encounters will be more difficult.

## How to Obtain

A **Bownaner** can be acquired by Crafting.

## Seed

A **Bownaner** will grow into a Naner Tree when used as a seed in the Greenhouse. A Naner can also be used as a seed for a Naner Tree.

## Crafting

A **Bownaner** can be crafted by pets and is used as a material in Crafting.

* String
 Eat Your Fruits and Veggies
* Carrot
* Regular success: 1x Eat Your Fruits and Veggies
* High skill roll: 1x Eat Your Fruits and Veggies, 1x Carrot Key
Bonus: Winter-bringer

**Bonus: Winter-bringer** is a bonus that adds properties to tools when applied. **Bonus: Winter-bringer** can be applied to tools by combining certain items with those tools.

## Provided By

The current items that provide this bonus when combined with a tool are:

* Fimbulvetr

## Properties

This bonus adds the following properties to a tool:

* protects from heat
* when the pet obtains Everice, it also gets Fluff
Berry Cobbler

... you always host the *weirdest* parties.

**Berry Cobbler** is an item.

## Uses

**Berry Cobbler** can be eaten by pets.

During Halloween trick-or-treating from October 29th to October 31st, **Berry Cobbler** can be given as candy to trick-or-treaters.

## How to Obtain

**Berry Cobbler** can be acquired by Cooking.

## Cooking

**Berry Cobbler** can be prepared with "**Cook or Combine**".

* Blackberries
* Butter
* Creamy Milk
* Sugar
* Wheat Flour
 Berry Cobbler (Blueberry)
* Blueberries
* Butter
* Creamy Milk
* Sugar
* Wheat Flour
Charcoal

**Charcoal** is an item.

## Uses

**Charcoal** is used in some Cooking and Crafting recipes.

2x **Charcoal**, 2x Dark Matter, 2x Blackberries, and 2x Black Tea can be given to the Trader in exchange for Blackonite. This exchange is available in the Umbral section.

## How to Obtain

**Charcoal** can be acquired by Cooking. It may also be obtained from Baabbles, Bob's Secret, or a Burnt Log.

**Charcoal** can be collected during Pet Activities when hunting a Turkeydragon or trading Fluff to the Fluffmonger.

**Charcoal** can be obtained as leftovers when a pet eats food with Spice: Well-done applied.

The dragon in the Dragon Den may sometimes offer **Charcoal** in return for silver .

A pet helper that has been assigned to tidy the chimney in the Fireplace can sometimes find **Charcoal**.

During Stocking Stuffing Season from December 1st to 31st, **Charcoal** can sometimes be found randomly in stockings.

## Cooking

**Charcoal** can be prepared with "**Cook or Combine**" and is used as an ingredient in Cooking.

* Stereotypical Torch
 Everice + Crazy-hot Torch
* Everice
* 1x Everice
* 1x Stereotypical Torch
 Century Egg
* **Charcoal**
* Egg
* Limestone
* Rice
 Grilled Fish
* Fish
 Yaki Onigiri (A)
* Onigiri
* Soy Sauce
 Yaki Onigiri (B)
* Rice
* Seaweed
* Soy Sauce

## Crafting

**Charcoal** is used as a material in Crafting.

* Regular success: 1x Coke
* Success + rare chance: 1x Coke, 1x Blackonite
* Success + rare chance: 1x Coke, 1x Firestone
Ceremonial Trident

A **Ceremonial Trident** is an item.

## Uses

A **Ceremonial Trident** is used in some Cooking and Crafting recipes.

As a tool, a **Ceremonial Trident** can be equipped by pets.

## How to Obtain

A **Ceremonial Trident** can be acquired by Crafting. It can also be obtained from a Fish Bag or a Tower Chest.

Successfully summoning the sea with a Ceremony of Sand and Sea will turn it into a **Ceremonial Trident**. (This can only be done once per account.)

## Cooking

**Ceremonial Tridents** are used as an ingredient in Cooking.

* Liquid-hot Magma
* 1x Silver Bar

## Crafting

**Ceremonial Tridents** can be crafted by pets and are used as a material in Crafting.

* Silver Bar
* White Cloth
 Ceremony of Fire
* Firestone
* Quintessence
 Ceremony of Sand and Sea
* Seaweed
* Silica Grounds
* Quintessence
 Ceremony of Shadows
* **Ceremonial Trident**
* Quintessence
Bag of Beans

A **Bag of Beans** is an item.

## Uses

A **Bag of Beans** can be consumed in exchange for other items.

## How to Obtain

A **Bag of Beans** can be randomly found in an active Fireplace. It can also be obtained from Baabbles or a Minor Scroll of Riches.

## Action: Open

Opening a **Bag of Beans** will consume it in exchange for 5-10 random items from this list:

* Beans (can transform into Magic Beans)
* Cocoa Beans
* Coffee Beans
Bonus: of the Monster

**Bonus: of the Monster** is a bonus that adds properties to tools when applied. **Bonus: of the Monster** can be applied to tools by combining certain items with those tools.

## Provided By

The current items that provide this bonus when combined with a tool are:

* On Vampires

## Properties

This bonus adds the following properties to a tool:

* +1 arcana
* when the pet obtains Blood Wine, it becomes Inspired
Bonus: Raking

**Bonus: Raking** is a bonus that adds properties to tools when applied. **Bonus: Raking** can be applied to tools by combining certain items with those tools.

## Provided By

The current items that provide this bonus when combined with a tool are:

* Hand Rake

## Properties

This bonus adds the following properties to a tool:

* +1 gathering
* when the pet obtains Really Big Leaf, it gets another Really Big Leaf
Bonus: Wayfarer's

**Bonus: Wayfarer's** is a bonus that adds properties to tools when applied. **Bonus: Wayfarer's** can be applied to tools by combining certain items with those tools.

## Provided By

The current items that provide this bonus when combined with a tool are:

* Enchanted Compass

## Properties

This bonus adds the following properties to a tool:

* +1 nature, +1 gathering
Bulbun

**'*It's fortunate that the "Bulbun" (Lagomorpha Bulbosae) has no natural predators: it has no defensive mechanisms to speak of, save a mildly-unpleasant, yeasty flavor.' - Poppyopedia***

## How to Obtain

A **Bulbun** can be chosen as a Starter pet when making a new account.

A **Bulbun** can be adopted from the Pet Shelter or summoned with a Monster-summoning Scroll.

A **Bulbun** can also be conceived by pets of the same species or other species.