Changelog

Regular updates are added to the **changelog**, at http://leevz.io/changelog.txt. The most recent of these updates are also displayed along the side when you enter the game.

## 13 May 2020

* Drones now have more health
* Nerfed dandelion health
* Collision is now squishier for living entities
* Removed leader indicator
* Increased rammer health
* Traps now have a short poison stun
* Buffed propel speeds slightly
* Implemented the penetration based damage system
* Servers restart less often now

## 10 May 2020 - Introducing the POISON branch

* New NETTLE class, it can shoot poison lakes
* New RAFFLESIA class after nettle: it can shoot more poison lakes
* It also has ??? (find out yourself!)
* Nerfed carrot and watermelon speed
* Buffed fig wasp health
* Fiddled around with drone penetration
* Other minor balance changes and fixes

## 5 May 2020 - A cautionary tale

* Drones are no longer borderline invincibile
* You may now respawn with a max of 3750 XP
* Rolled back banana changes
* Nerfed carnivorous class propel speed

## [THE RAMMER UPDATE III] 5 May 2020

* Introducing NEW Pitcher Plant after SUNDEW
	+ It has an acid blast ability (shoots 3 small acid projectiles) and acid release (shoots an area splash in front of itself).
	+ Credit to Doctorpus and Emeglebon!
* Tweaked the minimap leader indicator
* Buffed banana damage but removed stun completely
* Bug fixes & other balancing changes

## 4 May 2020

* Balance overhaul (probably slightly off right now)

Thanks to Samuel17#6766

* Drones no longer get hurt by hills
* Hopefully things should spawn less close to each other
* Added new minimap indicator for King Snail
* Also a general minimap area for the leader (updates every ~10s)

## [THE RAMMER UPDATE II] 3 May 2020

* NEW Carnivorous plant branch starting from rose!
* They can't be moved with WASD/arrow keys but only with abilities
* It includes SUNDEW with a powerful leaf reach ability and VENUS FLYTRAP
* Venus flytrap has an attraction passive ability

Slightly moving you towards the closest player if you have > 60% health

* It does also has a BITE ability.
* Giving temporary bullet protection and extra damage in the front
* Nerfed orange tree
* Drones no longer go over hills
* Watermelon shield now has more penetration but deals less damage
* Other balancing changes & bug fixes

## [THE RAMMER UPDATE I] 2 May 2020

* New Aloe Vera plant! It branches off Cactus and has a gel special ability!
* New decorations
* Added a rock decoration (inspired by Toneblock's discord contest winning entry)
* Join our discord to be part of future contests and to get a chance of having your idea/design in leevz.io!
* Hmmmm... It smells like smoke in leevz... You should try to find out where is it coming from!
* Made fig wasps & auto drones smarter
* Slight balancing

## 1 May 2020

* Added new death stats screen
* New art showcase! Join our discord or post on our subreddit in order to have a chance to get your art on the main menu!
* Bug fixes

## 30 April 2020

* Made map bigger
* Balancing & Bug Fixes

## 29 April 2020

* Added a King Snail boss, spawns in the middle of the map
* He respawns every 6 mins and gives 2500 XP
* Added new flower decorations on hills (Can you spot the 4 leaf clover and black flower?)
* Ants now carry a part of fertilizer on their body
* Changed the lawnmower design (credit to Emegle)
* Buffed rammers health, nerfed Dandelion and Cherry Blossom Tree

## 28 April 2020

* Added ants and ant hills as food
* Nerfed rammers (again!)

## 27 April 2020

* Added new FIG TREE class after Dandelion
* It has a fig throw ability and a wasp bomb ability
* Thrown figs explode and spawn wasps

Credit to TNTSquid for the idea!

* Changed health values in general and nerfed rammers
* Other balancing changes & bug fixes

## [RELEASE] 26 April 2020

Welcome to leevz.io!
This brand new .io game will bring you into a world full of plants! The goal is the same as many other .io games: Being the best. So try it out and give us feedback in the official discord or reddit to improve the game's development.