recursal/Fanatic-Fandom huggingface dataset:
Reliquary

## Relics

The relics of the Golden Age, when Gods and Mortals lived together were created from the bonding of these two entities. Shaped through battle and blood and sacrifice, each one was instilled with the intent and strength of what they stood for and what they had done.

## Oricalcum Weapons

Born from the death of the Elder Gods, Oricalcum is the metal created when Souls are bound into the earth and turn into a crystalline metal. This metal can be shaped into anything that one wants, instilling energy and an ability to it which makes it a powerful and eternally living thing. Each weapon not only empowers the user allowing them to double the ability and strength that they would once have but allows them access to the ability of their weapon.

## Elder God Weapons

Some of the earliest weapons created by the Elder Gods, created through the mixing of their insects known as Worms and parts of their bodies that were fused together. They can only be wielded by those who use Madness and are conscious of their use, thanks to that Proxies, Elder Gods, and those implanted by Worms are the only ones able to use it. Each uses Madness's ability to break through natural order or to corrupt as their function as such most do the exact same thing.
Policy Page

This is a page created so that everyone understands how to edit what and add what for all the pages and what not. To put it simply if you want to add any information to a Wikia page or add in your characters own page this is what you have to follow and read so that everyone has a uniform policy off what to do and when to do it.

So here's how we do everything for pages and what not.

When you start a page you will need to format these categories as SubHeading1

these categories are uniform and must be

Appearance

Personality and Interests

Gear

Abilities

History

Naming

Character Song

Trivia

Within those categories you need to enter in categories with SubHeading 2

these will be Interests and Personality respectively put in beneath their heading

next under Abilities there will be three distinct features

Species Abilities - these will be abilities and powers that your character gains for being a certain species

Learned Abilities - Things to put here are things such as magic they learned or special attacks that they gained during their travels

and Inherited Abilities - The abilities put here are ones that are passed down to the characters from their birth

plus the final category of Lost Abilities - finally these are abilities that a character has lost or can no longer use

Next up is the History section for this you should really check with an admin to tell you in which arc of the RP your character or well whatever you entered into the RP was entered in. This is a good way to avoid confusion because everyone in the Rp came in some time but none of them came in at the same time.
Ace of Black Spades

## History

### City of Shadows

It was around this time that Ace of Black had managed to collect a set of advanced armor which he wore to act as a shield after leaving the research facility which he had been moonlighting at for some time. It was around this time he got into an argument with Minda Ando which caused him to declare his own personal war against the Infinite City, to which she was the queen. Shortly after leaving, not wishing to do battle with the knights Corune and Kain. It was then he escaped into the forest bordering the Kyoto Double 60's and found Ruru and Sky about to be defeated. He used a single burst of light from a flash bang grenade and grabbed the two, taking them to the empty apartment complex that he owned dropping the two in the rather messy space which he had made into a workshop.

### A Hammer Against Forever

While Ruru and Sky were waking up, Ace was out working on his armor in the work space below. Ace's suit picks up a reading in the room above and he goes up see what was going on only to be greeted with Sky in a semi flaming state and ready to strike. Ace examine the scene only to find that his guests were awake. After a quick moment of questioning from Sky, Ace reveals who he was and why he had brought them there. He wanted their help in battling against the Infinite City and the people and the people inside of the city. When Sky suggested getting a guild to help him, Ace created one known as Cyclops Hammer, the point of it to do battle against the Infinite City and he instantly appointed Sky the head of said guild. Of course Sky rather having no part of it he decided to leave and look through the city, to which Ace decided to follow after him. He watched Sky fumble about in the city which barely accepted anyone who was not a member of a guild. Ace was rather bemused at the fact this simple action was able to force Sky into the role so that he could go about simple daily living. After approaching him about it and a small amount of arguing Ace was able to convince him to accept the role of leader. The two then headed home only to have Ace watch Sky jump into rapids to pull free a person that none of them had seen before, when Ace questioned why, Sky simply responded with he smelled important., something Ace could not believe as he didn't take much stock in Sky's animal like instincts. He stayed at shore and watched as Sky and Ruru pulled the new person free, not really seeing a reason to help him.
Terremoto Inheritance: Power of the Body

The Terremoto have the ability to use their bodies to a degree further then what is humanly possible. These powers are unlocked via a ritual performed by the leader of the Terremoto on new members. Usually, when the leader visits a selection, he or she can hand out these powers in widespread.

Initially, Terremoto members gain the ability to harness adamantine by using their own bodies in order to do so. This means that a Terremoto member can draw out power based on how much kickback their body can withstand. For example, the use of smaller techniques may lead to headaches and body aches and pains with repeated use. Stronger techniques could lead to even greater kick back than this. However, most Terremoto members have durable bodies to begin with thanks to the ritual raising their resistance to pain.
The Theodian Theory of Religious Distribution

Most do not understand the lines of prayer and tribute that were created by the different pantheons.

When it began the Father known as the first God of Earth, found that he was unable to keep up with the kingdom of Paradiso due to the rise of the heft Angelic sect which would become the first Devils. This is what lead to the division of Earth, Paradiso, and the Inferno which would layer become the layers of Earth, Heaven, Hell, and later Limbo respectively.

Thus unlike worlds that were created with say twin gods or perhaps, this single god subdivided his power into lesser gods, the Aspects as they were known. These aspects were given power from the Father as they also received power from those who worshiped them meaning they could act independantly from the source.

For one it seems that each and every person who begins their basic prayers to a god or goddess does so to them directly and benefits to not only their powers but usually what is left is sent back into their respective pantheons. This allows for whatever is left to trickle down to a collective core that the others pull from and allow them to continually grow and fuel themselves.

Then came the Dark Ages when major Magus schools like this one ended up getting mostly blown away or shut down, that lead to the rise of the religions which were known as the Father's Religions, the basic Judaeo Christian religions which worked as an almost semi indirect source for these Aspects. what left them barely clinging to life as the beings of the other world to slowly come together.

That did however leave something of a vacuum, what was to be done with the remaining Aspects, the Father instead continually filtered the power he received down into not only his Angels, creating the more powerful and aware versions aside from his basic Angels and the Seraphim. Still with the amount of power that was left, he feeds it down into the Aspects, who return to something of their old status thanks to Yoma.

This essentially means that while the Aspects are not or may never become as powerful as they used to be, they are still contain the power of their old selves thanks to the constant empowerment of the supernatural beings that still pray to them.
Styx Blackblood

## Appearance

Styx is a small tiny girl at barely a foot and a half in height, it's reasonable considering her young age of two years old. Short cropped colorless hair that gleams like the most priceless silk in the sunlight and the most vibrant of white with a silver sheen to the chin length curls. Her beautiful eyes are golden with offset tones of vermilion and violet, resembling a sunset more than a gold piece. She has twin golden earrings that jingle in each of the fox ears on her head, usually perked in interest. Her fluffed up tail rather short but still powerful in it's use. Creme skin slightly darker than her mother's was unmarred from a single scratch and given how protective her parents were and her natural strong healing rate, it was going to remain that way for as long as possible. While young, she was developing in a streamlined fashion wiry like her father yet petite like her mother. Her face was sharpening into the angular look the two noble looking parents held with her mother's softer features softening her face to be more 'cute' than regale.

Usually dressed to the nines in a small kimono top of red silk with black spirals decorating it, the sleeves opened wide while swallowing her small hands that were developing callouses. The black obi tied into a bow behind her back, with the inside being the same red as the top. Her black cargo shorts went down past her knees and cut off snugly around the top half of her calves. Her small feet usually in a pair of black sneakers when out and about, but she prefers to run about barefoot and the castle she was growing up in gave her the pleasure of having that chance.

## Personality & Interests

### Interests

Her interests range like that of a normal child, from finger painting to playing with dolls. However Styx is also interested in the work her parents do, taking an interest in her father's powers and the sea her mother loved to set sail to.

### Personality

Styx is a sweet little girl, innocent to the horrors of the world with her jaded parents guarding her innocence with the viciousness of jungle cats. While she's sweet, she's also rather curious yet shy in her approach to people she doesn't know. However it takes an unusual short amount of time for the young girl to trust 'nice' people.

## Naming

Styx Hope Blackblood

Named after the deity and river from the underworld in Greek mythology, the Greek Pantheon were bound to her and swore upon her name. The river Styx was also where Achilles was dipped up to the ankle and gained the power of invulnerability.

Called "Hope" as a namesake for her deceased aunt and the hope for a better future.

Taking her father's last name Blackblood, she continued on his legacy.
Beastiary

Within Forever Onward there are a multitude of creatures that the different characters can meet and interact with. Most of whom are extremely dangerous and deadly, but they in the most case are docile. Creatures live within different realms and interact with one another and the different cities that can be found within the universe of Forever Onward
Roleplay Mythology

## Before Reading

This is the current canon mythos and literature to the entirety of the roleplay concerning all of creation and specific concepts inside of the roleplay. Each one is to taken as canonical and information from them would be accessible to almost anyone at any time.

## Readings

### First Reading.

Spoken from the Gospel of Madness, Third Volume.

### Second Reading.

From the First Journal of Methuselah the Undying.

### Third Reading.

From the Second Book of Abramelin, the First Mage.

### Fourth Reading.

Record of Odin the All Father, Fourth Known Passage.
The First Sin of Inhumanity

While I am not one to brag on the sins of others and myself, I managed to come upon a secret to living much longer than any person should one that I came across with a few others. It was the still blood bloated corpse of a god, frozen into the frigid ice and snow. So we thought, if the gods could obtain immortality the key must be within their body. So upon we divided upon one another the body of the god.

Firstly, one took upon and ate the flesh of the god, another drank the blood of the god, next one allowed himself to be swallowed by the god, one fused their body to the god, one lay with the god, and I have bound our blood together. We each lost the ability to live as normal beings but we gained power from it.

She who ate the flesh gained the ability to grow muscle and organs, though she began to hunger for the flesh of her own kind. The Kin who drank the blood took on a form much like a Shade and quickly hungered for the blood of his own kind. The man who was swallowed by the god emerged, looking more beast than human but the power he obtained was immense, he began to hunger for the blood of others. Finally she, who lay with the god gained the ability to warp her form as she saw fit but it came at the price of needing to drain the life energy of those around her.  Yet when I bound my blood to the beast I remained almost Human, but I could use my own blood as I saw fit.

Each of us hungered for the blood, flesh, and bodies of the three races. It was not something that I was able to handle at first but we had cravings soon enough that made us outcast by the rest of our kin. We found that we could turn others by infusing our blood, each a ritual onto ourselves, the issue is that those who took on the blood such as myself can no longer stand in the warmth of the sun.

These beasts, the Gods were never meant to live in the light, they crave the darkness of the abyss. The others who instead took upon the flesh of the beast, while they seem to have much stronger hunter, are able to withstand any light that they see fit. Could it be, is the blood of the gods cursed, is it so that those who have it flowing through their form destined for the void. Could it be half-breeds were never meant to come into being? I know that the Gods can survive the light, by why can't I?

Still he were forced into the realm of the inhuman, while both Monster and that of normal life no longer accepts us we have found our own home. We live now among the dead, rather those of us who imbibed upon the blood, those who took upon the flesh can hide among the living. The issue is that with us who took upon the blood are no longer alive, we no longer have a pulse, no. We do not rot like corpses, we heal almost starved we are the harder it is for us to heal, and our senses have become so overly powerful being in the thick opened air of cities makes me sick.

Perhaps I need to wait, to see how this plays out.

Methuselah
Clan Page Format

## -Group Name-

a brief description of the group and what they do in a general sense

## Governing System

how does the clan function and work. It should list the types of leaders and their official duties examples below

**Boss**

**underling**

**grunts**

## Allied Forces

Simply list the clans and link

Name

Name

## -Group Name- Crest

Talk about the clans crest first and then describe what it means to them, the symbology behind it. Include link to the side.

## -Name of Power-

Brief write up of their clans power. Is it an object, describe it and its functions.

is it a genetic thing decribe its ability etc
The Tribes

## Humani

One of the original tribes, Humani are an umbrella term for the multiple beings and species who descended from the original Neos. Beings who continue to move forward, creatures whose nature is to advance onwardly and eternally. Capable of becoming as strong as their fellow tribes in every shape and form. From the Eidolons whose wings illuminate space to Humans who can constantly adapt and fuse their beings to other Tribes, mixing their being and powers to them.

Read More

## Fae

One of the original three Tribes, Fae are the names of beings who were bonded to the natural universe and as a part of nature itself when they first emerged. They found themselves wellsprings of Mana, fitting the natural world around them and in turn fitting to exist in the worlds they find themselves. They were the original beings who mastered the use of Mana but not the ones who originally transcribed it into spells and weapons. Ageless, beautiful, but in some cases cruel and dangerous.

Read More

## Yokai

Newest of all the tribes, Yokai are a recent phenomenon found between all worlds, they are the melding of the Godly, the natural, and living beings. This creates an almost magical biological life form, often exhibiting powers modeled on the god who created them. Due to their natural as part magical and almost phantasmal beings they have been used in all things, from Familiars to servants.

Read More
Second of Undying

I have been alive for many hundreds of years, born onto the second world of man I have found a way to prolong my life to the point I no longer need to worry about my own death. Yet there is something new for me to fear and perhaps something new for me to research. On a distant world for which I have arrived there are a group of young women who have something I have never seen before. This is color, no not such as the color which can be seen on the worlds or that lines our clothing but something else.

It was as if they radiated light from their bodies, it was something beautiful but also something terrifying. I stood among the gods during the battles of old and the color which radiates from their body is the same which came from the gods. While it is not dotted by the flecks of black that denoted the horror from the gods we did battle against, but still to see any being able to spring forth such a light, such a power that only the gods seemed to have the ability to control. It is more than that, a skill that they have which terrifies me even more. They are able to shape this color, this ability to actually completely manipulate the bonds of creation around them.

I have seen one able to turn flesh into weapon with ease, another has shown the ability to turn parts of her body into the forms of different animals. I have never seen such skill or ability in humans, simple humans which were left weaker than others after the war. While we had power beyond all others thanks to the War and the Elementals, those of our home, Neos closed themselves off, saying they would no longer want to interact with the other worlds. Yet this was something completely new, I had never seen anyone use this power, to unleash such a light. I had seen Kin and Fae use power such as this to warp things around them but never to the extent that these three had. I could not call them human as the more time they used the light, the more they pulled in and used their power the less and less human they appeared. A mix between human, that which they had controlled, and something else, something I still can not put to words.

I do not know what to call them, or what I can do, I saw them work with the Fae and Kin, to learn how to mend the Mana and world around them to easily. Too be able to use such power, this was perhaps one of the stranger things I have seen in my lifetime. Perhaps in the future there will be others able to do as they do, to be as strong as they are. What could they be, transcending beyond Human, Kin, and Fae. For now I shall call them Wicce.
Blackheart

## Gear

Voodoo Child is an ability which revolves around reversing and gambling.Voodoo Child's basic form allows the user Black to place wagers which he will constantly cheat such as if he bets that if he will be shot with a gun that the other person will die. If the person agrees to this bet knowingly or unknowingly by acknowledging the user or power they have put their lives in the hand of Voodoo Child and thus the terms of this bet are absolute. Upon use the laws of reality if not the laws of the universe bend to cause a situation to fulfill the bet in any way if the terms for what will happen are not explicitly named in the wager.

Being one of the rare abilities to transmit it's power, Voodoo Child takes the form of an overly large gold coin, the front of which is a skull moniker with a scythe severing its neck at the base of the coin. The other side of the coin appears to be an upside down broken cross, as if to mock the fact it sneers natural law and the acts of God.

**Voodoo Child: Evil Woman**

known as Evil Woman: this ability allows him to at any time reverse all laws of cause an affect within his bets however he sees fit. Essentially he can add any stipulation, any clause, any extra affect, or extra outcome withing any time span as long as the affects of Voodoo Child have not been activated. When activated it appears to be a large spinner being held tight by a skeleton, cradling itself around it with it's left hand acting as the planchet.
Shiro Kazahana

## Appearance

Shiro was a tiny baby of only a couple of months old and the apple of his parents eyes. His silver hair soft and curling slightly as it grew from the fluff he was was born with, his large green eyes gave him a nearly permanent surprised look on his face with his mother's button nose. His small puppy ookami ears usually were perked high on his head trying to imitate his mother's larger kitsune ears when around her, yet they drooped lazily in the presence of his father's own wolf ears. His small little silver tail soft and usually wagging in his excitement. His skin a pale color like his mother's, perfectly baby soft and unblemished. His lips usually pouting when he wanted something rather than crying that soon turned to his screaming shattering his mother's eardrums.

Usually dressed in several varieties of onesies, from colored to animal shaped to his parents adoration.

## Personality & Interests

### Interests

Shiro usually liked to play with his father and mother, listening to his parents voice, eating, flowers, and his numerous siblings.

### Personality

He was content baby, rarely crying, and always able to offer a smile with a wag of his little tail to comfort his family. He was a gurgling lazy baby that loved with his heart on his sleeve, and was awfully protective of his parents and siblings.

###

## Naming

His first name is Shiro (白), meaning light. While named after his grandfather he was also considered the light of their lives.

His last name is Kazahana ( 風の花 ) which comes across as Kaze No Hana or Flower of Wind but the name removes symbol of ( の ) which is No. That changes it from the typical Wind Flower into Snowflake but instead it still is pronounced as Wind Flower.
Ataki Braveheart

## Symbol

Earths Pride

 Appearance

## Gear

Due to his ancestry, he is a human being with the ability to continually push his limiters, able to push the upper limits of his strength and ability through repeated adversity. By battling against those stronger than him or continually pushing the limits of his body, he will adapt over time, thus continually gaining the ability to grow stronger than what he was before at a constant, continual, and seemingly endless rate.

**Esper**

### Inherited Abilities

**Seleccion**

**Kings Hand**

When activated the user of the ability has their Aura rapidly increase physical performance for each blow taken. The more damage done to their body, the stronger they become with no real upper limit on that strength. In return the users body becomes even more fragile with every passing blow, while this does magnify their power exponentially, it also tears them apart at almost double that rate for every blow they take.

**Kings Veil**

When activated the user loses the ability to call upon Kings Hand, in return their physical defense is slowly stripped from their body. In return for this they gain immense resistances to magic and curses, able to break through the affects of weaker spells and reject the purely magic based abilities of the stronger spells that may be used against them, though due to the loss of physical resistances, they are left susceptible to the physical ramifications of spells.
Battle

In Ghost Tales, you will battle certain kinds of evil ghosts and monsters. To defeat the enemy, you must click on it a certain number of times. Monsters respawn every 24 hours, so if you do not find enough monsters in one area to complete a quest task, come back the next day.

Types of ghosts to battle:

* Slime Blob
* Warder
* Lieutenant Ghost

Types of monsters to battle:

* Carnivorous plant
* Doleful cat - requires vacuum cleaners
* Criminals (Mrs Langley's house) - requires handcuffs
* Snakerat
* Bat - requires nets
House Quests 2

These are the House Quests after you open the locked gate dividing the city.

## Vinces house

The first thing you see once you unlock the gate is a huge, scary ghost in chains, the size of a house. This one is too big for Anna to defeat alone using her wand. Vince comes up to her and asks why she wants to get past the ghost. Vince is a swordsman, and like most of the other characters in the story, he is wearing a mask. Vince tells Anna she is brave to want to try to defeat the huge ghost. He says he would help her, but his weapons are unusable, and there are poisonous snakerats in his training room. You find a blade in the entryway, but it needs to be restored. You also find ingredients for an antidote to the poisonous rats in the entryway, but you need to go to Janes house to craft the antidote. You must use the antidote you crafted before you can enter the room with the snakerats.

Next, you must drive out all the snakerats, and dispose of the debris they left behind. You will also find more pieces of the blade. Once you have found all the pieces of the blade, it is time to forge a training sword. The new blade can be crafted at Andrew's house. Once the new blade is crafted, the rapier can be crafted, also at Andrew's house. Show Vince the newly crafted rapier.

Vince is so impressed by the rapier he names it after you (Anna) and offers to train you, then remembers his training dummies are broken. You will need parts to fix them.

Secret area: Once you unlock the third room and clean up some planks, you see a secret area. If you stand on the colored tile, it unlocks a secret passageway from the first room.
Speaking to the Dead

"Do you know what you are?"

"I know you can understand me."

"You can drop the silent act."

"What is the point, you are going to be consumed"

"Do you know what you are?"

"I am Legion born from my God as are all my kind."

"No."

"Then what?"

"You are a dead thing. You are a dead thing given shape by the dead. You are a dead thing given power by the dead. That is all you are."

"Silent treatment again?"

"You will soon be one of these dead things."

"I doubt that, I know that troops will come-"

Kill,

Consume,

Enhance,

Audio and thoughts taken from imperial soldier in Outer Rim.
Lawliet Rhys

## Appearance

Lawliet is a five foot nine teenager with bronze coloured skin – a natural colour for his race though his red hair was an unusual occurrence, as well as the silver stripes which inhabit it, he’s not what you’d call tall but his muscled body and focused glare more than make up for his short stature, His eyes are a cold grey colour
He is always mostly seen with red or black gloves on and a bandage on his left hand, his neck having a black choker – His other clothes consisting of a corset like green shirt and red and black pants, yellowish boots

## Personality and Interests

### Interests

Lawliet is rather secretive about his interests though the young man has quite the like of having fun in certain ways, he also doesn’t mind reading books or finding some way to calm him down after a hard day, either by bathing in a sauna or meditating – He seems to have a natural affinity for his pet Euruberus, Faira

### Personality

Lawliet is mostly often quiet and rarely speaks his mind though if something worries him or pisses him off – he’ll definitely have something to say about it. His heart was closed after a horrible incident though it is slowly opening as he interacts and learns to enjoy life more

## Gear

Wind Box: Roc

Roc Pistol Form

Kazahana Wind Ring

## Abilities

### Species Abilities

**Kitsune Born**

 Much like all Kitsune and in this case their halfbreed children he is resistant to most if not all forms of fire and electricity.

### Inherited Abilities

**Foxfire**

Law is able to create Foxfire from his body, if only small spheres of it which allow him to create small translucent blue balls of what appear to be fire. Using them he is able to control both fire and Lightning.

## Naming

Law's name is a two fold of English and Germanic base. The first part of his name a litteral translation of Justice while the second part of his name is a common tense of the German word Lied. Lied being the word for a Song or Tale, makes his name Song of Justice.
Adalifer Louis Cypher

## Gear

The ability to alter the laws of Cause and Affect when it comes to natural and unnatural phenomenon when needed. Upon activation Prince of Lies is bound only to his body and Aura in the shape of rose vines which encircle him. Whenever something is touched by his body or Aura or something that can transmit his Aura he can freely swap the cause and affect of whatever he wishes.

Madness is negated, bandages can seer the body like acid, bullets can restore bodies with each impact, water dries out and hurts someone who drinks it.
Character Species

Of course due to Forever Onward accepting a multitude of species for the characters that join into the roleplay not every character is going to be human. As such there are multiple species that one could be while in Forever Onward. While in some cases a species might restrict one's abilities to join into some aspects of the roleplay in others it will be no problem. Each species has its own natural ups and downs and each of them had their own natural advantages and disadvantages. Some are stronger than others and some are weaker due to how they were raised, magical abilities, and the climate of where they were raised.

## Celestial

### Angel

Readings

Miri

### Demons

Readings

Kendrick Choko x

Ivy Kuraness

Yazuru Hara Vashon x

Scarlet Verhexen

Chitensi

Dela

Tina x

### Devils

Readings

Victor Gyakusatsu

Adal Louis Cypher

## Fae

### Drow

Readings

Tindes

### Elves

Readings

Jayku Hitsu x

Sorela Goldsobel Hitsu x

Olive Cotton x

### Ghouls

Readings

Kyoshi Haruka x

Indra Kageki x

Pierrot

## Humani

### Eidolon

Readings

Ace of Black Spades

Forevermore

Ruru Kazahana x

### Humans

Readings

Weiss Wittchen

Calcutta

Nerida Oceanus x

Curtis Weller

Nakuhara Hibiki x

Tyler Tennesse Ipswitch

Ataki Braveheart x

Cyrisa

Alice Star

Ro Diablo x

Mary (Former)

Sterling Divertimento x

Diana Sonata x

Mika Inoue x

Jackie Ishikawa

Saya x

Toobari Hashigai

Joker x

San-Chan

### Neo Humans

Readings

Johnny Osario Vento

Renegade De Coperture x

Gallu De Varrmihes x

Sharlott x

Gen Gaiduko

Mole x

Angelus x

Tri Perfecta

No Life King

### Patchworks

Readings

Echo Blank x

Castor Blank

Dark Blank

Helena Blank x

Elena Blank

Jynxx Verhexen

Alice Tepesh

Reaver x

### Transean-

Johnny Osario Vento x

Drake

David Gallarick

### Vampire

Readings

Seth Neverfree x

Azrael Arashi x

Miki

## Kin

### Chiroptera

Readings

Blake Solanale

Layla Solanale

Arista Solanale

### Dragons

Readings

Musai Kazahana

Lightning Gray x

Corune Kryzer x

Black Heart x

Kingda O'niell x

Sol / Luna

### Space Eaters

Readings

Sean Nanase

## Yokai

### Akkorokamui

Readings

Umiko Enkai

### Nekomata

Readings

Sun Kazahana

### Kitsune

Readings

Sophia Maas

Styx Blackblood

Makitsukami Ikatsubaki

Belial

### Nekomata

Readings

Sun Kazahana

Midna Ando

Lilin Machin

### Ookami

Readings

Shirono Kazahana

Sky Kazahana x

Sukia Kazahana x

Tsuki Kazahana

Shiro Kazahana

### Ookai-

Angela Kazahana x

Dawn Kazahana

Sora Kazahana

## Misc

### Bio Weapon

Readings

Katelyn Karensky

### Witch

Readings

Golba Verlaat x

Wohl Verlaat

Hulda Holle

Heiya Yulong x

Lillian Fabrefacio

Veronica Sanguinista x

## Unusable

### Black Bloods

Readings

Anthem Jackall

### Necroforms

Readings

Ynter Hazusa

### Pillars

Readings

ACDC

Metallica

Zeppelin

Queen

Iron

Sabbath

GUNNR

Kansas

### Soul Hunters-

Sand of Gluttony

Briar of Pride

Milan of Lust

Rush of Sloth

Manchester of Wrath

Wonder of Envy

Notorious of Greed

## Misc - NPC

### Nekomimi

Readings

Shiaena Vergilianus

Fumiko Morimoto
Magic

## List

### Elemancy

The act of commanding and altering the state of the elemental forces around ones self in order to attack or defend. Because of the nature of Elemancy, a person must often decided what study of which element they choose. Often without magic items a person can only master one, maybe two.

Pyromancy

Aeromancy

Geomancy

Aquamancy

Electromancy

### Necromancy

The act of commanding death, from the reanimation of the dead to summoning forth embodiment of death to use. It is a dangerous and deadly art which is not studied by many as it is considered to be evil by most.

Necromancy

### Astromancy

The act of using astrological bodies in magic, calling upon their houses, powers, and sometimes even their physical forms. Often one of the hardest things for people to learn and do it is considered to be one of the rarest gifts in magic

Astromancy

### Summoning

The act of using magic to not only create beings to be used in tasks to summoning forth the images of divine hosts and great monsters for aid.

Summoning

### Divination

The act of using magic to pull forth information from the world to seeing future events. It is one of the least studied skills as most consider it to be useless.

Divination

### Apothymancy

The act of using plants and nature around ones self to perform magic or to alter these elements through magic. Considered to be a much harder field of study due to the living nature of what they work with

Apothymancy

### Demonology

The act of pulling power from the Inferno to either call upon Demonic spirits or to use the power of Demons.

Demonology

### Angology

The act of pulling power from Paradiso to either call upon Angelic spirits or to use the power of Angels.

Angology

### Cursing

The act of using magic to make ill will manifest against others which can manifest as the degradation of health or the removal of their senses and abilities

Curses

### Combat Magic

The act of summoning forth magic to not only enhance ones physical abilities but to use abilities that will aid in their battles.

Combat

### Enchantment

The act of taking magic to change an object basic spiritual core and its basic self in order to change how it interacts.

Enhancement

### Alteration

The act of using magic to transform how magic looks and and the interactions through it. Often it is the basis of illusions and appearance changes.

Alteration

### Forge Magic

The act of using magic to craft weapons from available materials or in some cases generating or maintaing a forge made of magic to create weapons. Skilled mages are able to create enchanted or magical weapons using the correct materials.

Forge

### Beast Magic

The act of taking on the powers and abilities of beasts and animals, it is said that users of Beast Magic are even able to recreate the magic of magical creatures.

Bestiary

###
Lexicon game

## Lexicon Game Rules

First round every scholar will write an entry starting with A, cite two phantom entries further up in the alphabet, so B through Z.

2) Each new turn then shift the letter up one, so second turn entries starting with B is written, third turn C and so forth.

3) from turn 2 forward to turn 24 the scholars will continue to cite two phantom entries, that either being one already cited before, or a new one. At this point the scholar will also cite an entry already written, the scholar may however choose to cite more than one if she so chooses.
Remember scholars that it is a sin to cite yourself, or write phantom entries you yourself have cited.

4) On turn 25 the scholar will only cite one phantom entry and on turn 26 no phantom entries, yet should still cite at least one written entry on each turn.

5) As entries tend to be limited it is encouraged that phantom entries are chosen before new entries are created.

6) Scholars are discouraged from creating more phantom entries in an index than there scholars writing the wiki as it will create an imbalance when that index is reached.
Rules Page

## Normal

1. No Godmodding
2. In group roleplays unless someone says they cannot post a person has 15 minutes to post before they are skipped.
3. Unless agreed to beforehand as far as settings, the first poster in the roleplay gets to set up the stage for the roleplay, this doesn’t count if another character is not in the same location.
4. Ensure your legibility is on point and that you use the spellcheck of any website we use for the group roleplays.
5. When in Rping do not post a picture to substitute as writing your post it can be viewed as lazy and is very distracting. This does not count if it comes down to a creature one cannot describe within their own frame of reference

## Battles

1. Character scaling is in affect no breaking out full powered armors, weapons, forms, or so on at the very start of the battle, build up to it slowly.
2. Whenever using an AOE ability the size of the ability in all directions must be clearly defined in the post so there is no debate over if it hit or did not hit.
3. If an AOE cast is affected in order to start an ability but will not affect any persons it must still be clearly defined in order to see how it affects other abilities or posts
4. When in combat the post limit isn’t limited in size but the battle posts but be set into three parts
	1. Shifting a part of their physical form, activating a weapon, box, lifting gear, or activating a seal/release/etc.
	2. There can be one set up for a future larger attack in the post
	3. A person can then respond to attacks at them or send out their own attacks
	4. If need be, a person can use a part of their post to escape from traps, hazards, illusions, bonds, and so on.
5. There is no time limit on solo non-grouped PVP
6. In battle when you are not familiar with a flame either your leader or someone your leader has appointed as understanding the knowledge must be there. And it has to be more than just pointing at the Wiki
7. In sparring your abilities will still have the ability to kill another rper but should not be taken as it is just a spar and not a match.
8. When in battle one should say when their weapon that acts as such and will remain on until stated otherwise
9. No autohitting unless it is made impossible for a character to dodge or escape.
	1. This has to be done by other characters. (I.E. someone creates an illusion making it so someone cannot see the real world allowing for a person not affected to strike the person afflicted by the illusion
	2. This can be countered if someone states in their post how they were able to break through the illusion or barrier and are therefore free from being hit, see Rule 4 part 4
Veronica Sanguinista

## Appearance

Veronica appears as a young woman with light brown standing around five foot, usually appearing with her honey hair messily done up to frame her face and two tone red to silver eyes. She usually wears a long black cocktail dress with a large cut down her midriff and a slit down her right leg. The dress itself has feather additions with long black gray feathers curled around her shoulders and chest as well as at the bottom of the dress itself , matched with a pair of black heels. This is matched with the golden tiara styled hairband she usually wears and the jet black artificial arm attached to her shoulder.

In her witch form, she appears wearing a gray bodysuit covering her body. This is covered in brilliant silver white accents that cover most if not all over her body as highlights. This is matched with a set of red bindings and leggings that act as both an accent to the rest of her outfit. Veronica wears a pair of long heeled boots matched with her sash, branding chains and the symbol of Rex Ars Machina, along with golden jewelry, and ice silver armored her and there. This is mostly covered with a long fur for she usually wears around her elbows. The only unnatural change she has is that she has replaced her normal artificial arm with her weapon.

## Gear

**Queen Guards Raiment: Saints Order**

Built as one of the first and strongest Oricalcum weapons made by Rex Ars Machina, QGR was originally a piece of armor meant to be locked around the arm and kept in place, it has been transformed into a powerful prosthetic arm. The arm itself is created in the form of traditional knights armor, even going so far as to have a traditional shoulder and elbow guard with a large grieve and hand plate. When active the weapon draws in whatever the users wishes from their body and instantly injects it into anything that the armor has managed to punch, considering each finger and the hand plate have blades attached. The armor is also able to take what is absorbed or given into it and project it outwards as either a barrier or a weapon, usually a sickle, hook or shield but other basic objects can be constructed.
Astromech

Astromechs are large, humanoid-robotic machines capable of operating both in space and on a planet's surface. This versatility makes them very popular and specialized models were initially used in fields such as cargo handling, construction and "peace keeping."

Their versatility derives from the Quantum Field Network or QFN which allows an array of crater-like ground stations to transfer power virtually anywhere on or around Zella. Tapping the network allows Astromech drives to summon energy far greater than any on-unit engine could produce. Outfitting one for speed, armor or lifting is more a matter of dollars per hour than pushing the boundaries of physics.

Over a period of generations Astromech platforms evolved into increasingly standardized, configurable systems designed specifically to accommodate field maintenance. When parts and sometimes whole mechs started making their way into scrapyards they were rabidly reverse engineered by startups and enthusiasts. By the end of two decades civilians were operating so many of their own "garage" network power drives to tap the QFN that the government intervened by deploying licensing and enforcement agencies.

Now Astromech tech permeates nearly every part of society on Zella and thus virtually all power produced on Zella flows through the QFN and it's director, Irene Quinn.
Cruiser

## History

Throughout history cruisers has been large warship intended on scouting and protecting convoys.
Cruiser are therefore smaller than frigates and capital ships like carriers and battleships.
Cruisers needs to be agile enough to ward off attacks from any direction, yet be strong enough to ward off lager ships like frigates. This has traditionally meant cruisers having medium armor and armament.

## Cruisers today

In the military the cruisers are still mainly playing the same role as they used to, though both battle cruisers and light cruisers has become common. The battle cruisers are used to flank the opposing fleet having bigger weapons and less armor, the light cruisers having a lighter armament, but more armor as they are primarily used for reconnaissance and therefore need to be able to get away rather than take up the fight.
All cruisers have an oversized drive core, making them able to reach faster than light speeds faster and at shorter intervals than other classes of ships.

## Commercial use

In present days cruisers has also been converted for commercial use, all from big merchants guarding their trade ships over smaller merchants using the cruiser as their trade ship to playboys showing off. The latter often buying their ships from Woodwork cruisers as the prestige in having an Alyndahr cruiser is what is most important for them.

## Shady uses

Other groups loving the cruisers for their versatility are the criminals.
Bex have a large fleet of cruisers with which they skies around their territories, among them Zella, the cruisers are the bulk of their ship, and easily goes toe to toe with Zella's official navy.
Smugglers around Zella favors the cruiser as it's the largest vessel capable at docking at the space Zella space station because it has been situated in the thin layers of the outer atmosphere to make transport to and from the surface easier.
Space pirates like the Jackrabbits also favor the cruisers for it's speed and agility, the Jackrabbits have several Alyndahr cruisers they have "acquired" from some of the pompous playboys that have more credits than brains.

--Ernoskij 09:07, May 24, 2015 (UTC)
Alyndahr

Alyndahr, the emperor of the forest.

## The largest tree

Alyndahr is a large slow growing tree growing in large parts of Zella. Due to the slow rate of growth and strong wood the Alyndahr tree can reach astonishing heights, rumors speak of trees more than 400 feet tall.
The tall Alyndahr trees are often growing far from each other, sticking up over all the other trees around it, and is therefor called the Emperor of the forest.

## The power of the Alyndahr

The Alyndahr wood is extremely strong because it's growing so slowly and becoming so dense from the weight of the huge trees.

The strengh of the wood makes it a valuable sought after resource in the spaceship production. High-end space cruisers are having their support beams made from the Alyndahr wood, the flexibility of the wood makes it better suited than steel to withstand the extreme pressures of entering and exiting atmospheres. The strength of the Alyndahr wood ensures the beams are able to hold up the weight of the cruiser.

## Alyndahr products

The most successful Alyndahr spaceship manufacturer is Woodwork cruisers, catering to the upper echelon of society with expensive, custom made cruisers.

Another use for the Alyndahr is actually not it's wood itself, but it's leaves.
If harvested at the right time of year, the leaves can be fermented, making a strong, amber alcohol, originally named Alyndahr schnapps, but colloquially called Strong tea.
Strong tea is a very popular drink, especially among the lower echelons of society

--Ernoskij 06:14, May 17, 2015 (UTC)
Zella Wikia

## Welcome to Zella

Zella is a planet, drifting around quietly in the great vast space around the star Omicron in the Horsehead Nebula, Blissfully unaware of all the intrigue and lawlessness going on on it's surface.
Feel free to join us as we take a closer look at the characteristics of the planet and the people living on it.

## How to navigate

If you go to the Overview you will find a list of pages upcoming and already in existence.
Blue pages exists, red pages are still to be written.
You will find that the information has been divided into alphabetical order.
Are you uncomfortable with, or unable to locate the information you want here, you might want to try the Categories page where the information will be divided into the different categories they contain information about. Be aware though that the same page might appear on multiple category pages.
If you have a historical interest in the people behind our history, you can take a look at the Scholars here, where every Scholar can create a personal file.

## What is this all about again ?

This wiki is a game of Lexicon we are a group of people playing, to create a world in which we will be playing with the Fate core system, for all the rules of the Lexicon game rules here.