recursal/Fanatic-Fandom huggingface dataset:
Boar Fighter

Boar Fighters are a strong Tier 1 troop that can take out Light units with their spiky flail

Some players may choose Boar Fighter over Samurai because of the better stats, despite the more expensive cost. They are sure slower to move and to attack, but out of all Tier 1 units, they deal the most damage against Light units

Unlock cost: 1600 Gold

* Cost: 58
* Supply: 1
* Income: 9
* Unit Type: Armored-anti light
* Move Speed: 2.3
* HP: 130
* Armor Type: Armored (0)
* Damage vs Light: 34
* Damage vs Armored: 12
* Attack Range: Melee (1)
* Attack Speed: 1.25
* Special Skill: none
The Judicator

The Judicators are angelic Tier 4 units. Despite being covered in a golden armor, they are considered as 'Light' units. They have great HPs and their damage against Armored units aren't too low. With their wings, they reach a good speed (as fast as Commander)

Unlock Cost: 1800 Gold

* Cost: 1500
* Supply: 8
* Income: 100
* Unit Type: Light anti-light
* Move Speed: 2.9
* HP: 1200
* Armor Type: Light (5)
* Damage vs Light: 165
* Damage vs Armored: 135
* Attack Range: Melee (1.4)
* Attack Speed: 1.36
* Special Skill: none
The Brave

The Braves are skilled fighter. They have good HPs and decent damage against both type of units. Their sword can perform a Heroic Strike which deals a huge amount of damage

The Braves can overpass pretty much any unit, (Tier 3 and below) Armored or Light, However, anti-lights units like Iron Knights can easily sweep through them if out numbered.

Unlock cost: 1000 Gold

* Cost: 205
* Supply: 2
* Income: 24
* Unit Type: Light Balanced
* Move Speed: 2.6
* HP: 280
* Armor Type: Light (1)
* Damage vs Light: 35
* Damage vs Armored: 35
* Attack Range: Melee (1)
* Attack Speed: 1.6
* Special Skill: Heroic Strike

### Heroic Strike

"An Attack of 250% damage follows 3 normal attacks"

The attack does about 122.5 damage

## Trivia

* Heroic Strike used to deal 200% damage, but now deal 250% damage.
Shadow Warrior

Shadow Warriors don't have any Special Skill, but have instead amazing stats. For example, they have better HPs than most Light units. They slash foes with their sword quite quickly, which deals decent damage to both unit type. They also run fast, able to reach foes in few seconds

Unlock cost: 1600 Gold

* Cost: 900
* Supply: 4
* Income: 80
* Unit Type: Light Balanced
* Move Speed: 3
* HP: 850
* Armor Type: Light (2)
* Damage vs Light: 72
* Damage vs Armored: 72
* Attack Range: Melee (1.3)
* Attack Speed: 1.8
* Special Skill: none
Mage

The Mage is another range magic user. It's the last range unit of the Computer version. Mage gained a Special Skill on mobile, which makes them even stronger

Mage type actually went 180 degree. It was an Armored anti-light on the computer version, then Light anti-armored on mobile

## Computer

Mages are quite skilled at taking down Light units. They are the perfect counter for Monks and can also be used to counter weaker units such as Ninja or Novices (2 hits to take one down). However, their usage late game is limited as players will now moslty send Iron Knights, Dread Lords and High Lords, all armored units

* Cost: 220
* Supply: 2
* Income: 33
* HP: 210
* Armor Type: Armored (0)
* Move Speed: 2.25
* Damage vs Light: 50
* Damage vs Armored: 25
* Attack Range: Range (5)
* Attack Speed: 2.4

## Mobile

Mages are quite strong, but they might require a bit of protection to not die immediatly (they have 40 less HPs on mobile...). Protected, they can take on many armored units, even some Tier 3 if in large number. Magic Enhancement allows them to take on armored units even more, but watch out as their damage against light units will decrease

* Cost: 240
* Supply: 2
* Income: 28
* Unit Type: Light-anti armored
* Move Speed: 2.25
* HP: 170
* Armor Type: Light (0)
* Damage vs Light: 21
* Damage vs Armored: 50
* Attack Range: Range (4.2)
* Attack Speed: 0.9
* Special Skill: Magic enhancement

### Magic Enhancement:

"Increased damage by 18 to armored and decrease damage by 7 to light armored, lasting for 10 seconds and 100 seconds to cool down"

1st remodel of the mageOriginal model of the mage
Commander

Commanders are intimidating Tier 4 units. Their speed is quite high, travelling faster than Archmage (which are mounted units too). While said to be 'Light anti-armored', they really only do 10 extra damage to armored units. 'Reach Out' allows them to have the highest melee range of the game, which is useful to land an extra hit

Unlock Cost: 1800 Gold

* Cost: 1500
* Supply: 8
* Income: 100
* Unit Type: Light anti-armored
* Move Speed: 2.9
* HP: 1150
* Armor Type: Light (5)
* Damage vs Light: 140
* Damage vs Armored: 150
* Attack Range: Melee (1.4)
* Attack Speed: 1.36
* Special Skill: Reach Out

### Reach Out

With now 1.6 as melee range, they can land an extra hit as other units will have 1.4 and under as melee range
Devil Boy

## Effective Against

None

Devil Boy is the third Light Balanced unit in Tier 1.

For a reasonable cost, Devil Boys have decent damage against Light and Armored along with decent HP. As of 6.10.18 update, they were made a bit stronger with "Rebound" Special Skill because all the game developers care about is their new Chinese Hero (Li Jin) as Devil Boy is empowered by Li Jin. That's why their skill was stolen from Heavy Sword Man and given to this unit.

### Rebound

"When damaged by ranged attacks, do 1 damage to attackers."

The "Rebound" Special Skill was originally used by Heavy Sword Man.
Golden Cavalry

Golden Cavalries are a much stronger, yet slower version of the Cavalry

Just like regular Cavalry, they are useful to clear out swarms of weak units or to reach range units quickly. At higher levels, it's very rare to see Cavalry as people will usually buy this unit for extra 20 damage against both unit type

Units dealing a lot of damage to armored units are the best to use as counter

Unlock cost: 1500 Gold

* Cost: 250
* Supply: 2
* Income: 29
* Unit Type: Armored balanced
* Move Speed: 3.2
* HP: 320
* Armor Type: Armored (1)
* Damage vs Light: 50
* Damage vs Armored: 50
* Attack Range: Melee (1.2)
* Attack Speed: 1.5
* Special Skill: none
Survivor: Campeche

16 New Castaways compete against each other in a national park nearby Campeche, Mexico

## Twists

**Exile Island**- The winners of the reward challenge will choose someone from the losing team to go to Exile Island until the next immunity challenge

**Tribe Selection**- On the first day of the game, the players will have to choose and slurp down a Tejate, a traditional Mexican drink and at the bottom is a colored buff

**Tribe Switch**- On Day 10, the tribes were jumbled up.

**Second Switch**- On Day 17, the tribe switched again, this time though, they got to choose their new tribes.

**Delayed Merge**- The merge didn't happen at the final 10 but instead at the final 8.

## Confessional Count

* Voting confessionals and final words are not counted.
* Be sure to check the episodes out and make sure to tell me any differences that you find in confessionals.

## Author's Notes

2 votes Marcy

1 Anabelle
1 Ethan

1 Anabelle
1 Ethan
Shione

Shione is a ranged type hero who specializes in boosting her anti-Light and Armored troops and silencing the opponent. She throws kunais as an attack.

Unlock cost: 3600 Gold or 100 Shione shards

## Skill

Shione throws a giant shuriken toward the enemy hero, dealing 100 minimum damage to enemy troops throughout the battlefield. Upon reaching the enemy hero, they will take 100 minimum damage with an effect of being silenced for 30 seconds.

* Skill tier 1: Shione throws a big shuriken.
* Skill tier 2: Shione throws a huge shuriken.
* Skill tier 3: Shione throws a giant shuriken.

### Silence

Prevents the affected hero from using their skill for a period of time.

## Troop Boost

* Level 1: Ninja attack range +0.25
* Level 10: Archer attack speed +10%
* Level 20: Samurai Leader attack speed +10%
* Level 30: Admiral attack speed: +8%
Dark Knight

Dark Knights are strong Tier 4. They are sure intimidating with their red glowing swords and their futuristic armors. They have the lowest HPs out of all melee Tier 4, but their damage are good. Their damage are in fact quite balanced, as they are no big gap between damage dealt to Light and to Armored. 'Leech' can help them recover some health, but in reality, it's near useless

Unlock Cost: 1800 Gold

* Cost: 1500
* Supply: 8
* Income: 100
* Unit Type: Armored anti-light
* Move Speed: 2.7
* HP: 1100
* Armor Type: Armored (5)
* Damage vs Light: 150
* Damage vs Armored: 120
* Attack Range: Melee (1.4)
* Attack Speed: 1.46
* Special Skill: Leech

### Leech

"Recover HP by 8% of damage made during each attack"

A Dark Knight without any boost will likely heal about 12 HP when attacking a Light unit and about 10 HP when attacking an Armored unit [The healing when attacking a Light unit can be increased]
Mission nach Ertorath

Reise

## Ort

* Dranass
* Ertorath

## NPCs

* Paladin Caleris, Wachhaus
* Priester Terimus, Kathedrale

## Verlauf

* Caleris erklärte mir, dass er nicht viel über die Vorgänge in Fallas weiß, insbesondere sprchach er die Dunkelelfen an. Er beauftragte mich nach Ertorath zu reisen und in der Kathedrale Priester Terimus aufzusuchen, er würde mir genaueres erklären.
* Priester Terimus gab mir einen Brief den ich Caleris überreichen sollte
* Ich habe Caleris die bentigten Informationen ber die Dunkelelfen beschafft.
Samurai

Samurais are very useful during the beginning of the game, taking out Light units quickly.

## Samurai (Computer)

### Attack Speed

1.2

With their massive 17 damage, Newbies and Ninja will fall quickly to their katana. In reality, they are quite vulnerable to many other units and they should be used carefully.

## Effective Against

Compared to the computer version, Samurai gained damage against both unit type, but lost their armor point and numerous HP. They remained however very efficient against Light units. Some players will prefer to choose Boar Fighter over Samurai for better stats, but at a higher cost. Do not attack Duke and other Armored heroes within 6 armor points as they take no damage at all.

First remodel of the Samurai2nd remodel of the Samurai
Immortal

Immortals are strong Armored anti-armored units cutting foes with their axe. They even get to be even stronger on the mobile version with a brand new Special Skill

## Computer

Immortals are very good at destroying armored units. Cavalries can be swiped out easily. Iron Knights could also be counted. They are quite slow, meaning Vampires have enough time to fire at them multiple times

* Cost: 180
* Supply: 2
* Income: 27
* HP: 350
* Armor Type: Armored (1)
* Move Speed: 2.25
* Damage vs Light: 20
* Damage vs Armored: 50
* Attack Range: Melee (1)
* Weapon Speed: 1.45

## Mobile

Less HPs, more damage and a brand new skill. Last Blood is a very strong skill, allowing your Immortals to continue the fight the first time they get defeated. Unlike Skeletons, Immortals have no delay and they will continue to axe their way out immediatly. They will emit a red light once they triggered the skill to indicate players that Last Blood has been triggered. As of 7.1 update, the attack speed was increased slightly, improving its potential.

* Cost: 210
* Supply: 2
* Income: 25
* Unit Type: Armored anti-armored
* Move Speed: 2.3
* HP: 340
* Damage vs Light: 20
* Damage vs Armored: 55
* Attack Range: Melee (1)
* Attack Speed: 1.51
* Special Skill: Last Blood

### Last Blood

"First time defeated, of 100% probability unit health would be recover back to 1"

Original model of the Immortal
Paladin

## Effective Against

Paladins are decent Tier 4 which get to gain stats for each kills. Paladins themselves have good HPs. Their damage against Light units are good, but they are poor against Armored units, making them vulnerable. "Divine Will" is really the thing making them dangerous.

Unlock Cost: 1800 Gold

### Divine Will

Bright light wings will pop out when a Paladin triggers his "Divine Will"

"On each kill, increase 1% damage, decrease 1% damage received, recover 1% HP"

A Paladin can kill many low Tier units to trigger the effect multiple times, effectively boosting himself.
Battle Cat

## Effective Against

Battle Cats are a fast Light-anti armored troop that can easily outclass the Veteran in early/mid game.

Some players will prefer to buy them for their quick speed and excellent damage against armored. However, they cost more, meaning players will not be able to send many of them early on. Large groups of these can even take on Tier 2 units.

Just like any Light anti-armored, they are completely ineffective against Light anti-light units.

Unlock cost: 1800 Gold

## Trivia

* Their sword is based off Cloud Strife's Buster Sword (Final Fantasy VII).
Lancer

## Effective Against

Equipped with their armor, lance and shield, Lancers are gonna take over armored units.

Lancers doesn't cost much compared to some Tier 2 units. While their damage against armored units are quite good, their damage against Light units are very poor. That said, Light units can kill Lancers without losing much health.

Unlock cost: 1400 Gold
Wolfman

Wolfmen are the Light units destroyer. While dealing good damage to Light units, their damage against Armored ones are poor. Their Special Skill, 'Killer Instinct', allow Wolfmen to kill jump over defences to Light anti-armored. When Caesar reaches Level 20, it increases the damage against Armored units, making it a good counter to most Armored units.

Unlock cost: 1800 Gold

* Cost: 630
* Supply: 4
* Income: 67
* Unit Type: Light anti-light
* Move Speed: 2.6
* HP: 650
* Armor Type: Light (2)
* Damage vs Light: 91
* Damage vs Armored: 41
* Attack Range: Melee (1.2)
* Attack Speed: 1.8
* Special Skill: Killer Instinct

### Killer Instinct

"Jump into an enemy effective against, lasting for 8 seconds, and 100 seconds to cooldown"

Most Wolfmen users will use 'Killer Instict' as the perfect counter for Mages. As most players tends to protect them with strong units in front, Wolfmen will simply jump and go on a rampage behind the tank units

Wolfen can only jump on Light anti-armored units because they are the only units the game considered the Wolfen to be 'effective against'

## Trivia

* Werewolf is supposed to be the name to be called, but it called Wolfman instead.
Veteran

**Computer:** Veterans are the 2nd troop in the game and a stronger version of the Newbie.

**Mobile:** Veterans can now be countered by Newbies but are stronger against armored troops.

## Computer

Perfect replacement for Newbies with higher HP and damage. They can be used to counter Newbies and Sword Men.

* Cost: 30
* Supply: 1
* Income: 5
* HP: 65
* Armor Type: Light (0)
* Move Speed: 2.25
* Damage vs Light: 6
* Damage vs Armored: 10
* Range: Melee (1)
* Weapon Speed: 0.86

## Mobile

Veterans now deal less damage than Newbie to Light units, but at the same time, more damage to armored units. This is why they should no longer be used as a counter to Newbies and more as a counter to other armored anti-armored units. It's reccomemded to use Yanna because she further boosts their attack by 2, although Boar Fighters and Centaurs can still be used to counter them.

* Cost: 33
* Supply: 1
* Income: 6
* Unit Type: Light anti-armored
* Move Speed: 2.3
* HP: 85
* Armor Type: Light (0)
* Damage vs Light: 8
* Damage vs Armored: 14
* Attack Range: Melee (1)
* Attack Speed: 2
* Special Skill: None

## Trivia

* Veterans have the fastest attack speed of all troops.
Caesar

Caesar is an Armored Balanced hero. He is also a tiger with high damage to both unit and hero types.

He also utilizes creatures like Kyle.

Unlock cost: 3600 Gold or 100 Caesar shards

## Skill

Charges toward enemy troops and makes a large area explosion, dealing 110 minimum damage.

* Skill tier 1: Creates 2 explosions
* Skill tier 2: Creates 3 explosions
* Skill tier 3: Creates 4 explosions

## Troop Boost

* Level 1: Boar Fighter attack speed +12%
* Level 10: Centaur attack speed +10%
* Level 20: Wolfman damage vs armored +15
* Level 30: Duke attack speed +8%
Assassin

Fast moving Assassins will slice down Armored units with their spinning attack. They have good stats, notably great damage against armored. They also have a Move Speed above average

Unlock cost: 1800 Gold

* Cost: 900
* Supply: 4
* Income: 80
* Unit Type: Light anti-armored
* Move Speed: 2.8
* HP: 850
* Armor Type: Light (2)
* Damage vs Light: 75
* Damage vs Armored: 110
* Attack Range: Melee (1.3)
* Attack Speed: 1.45
* Special Skill: none
Ninja

The Ninjas are fast units easily getting rid of Light units. In both version, Samurai are always a nightmare for them

## Computer

Ninja's dagger is no match for Lights units such as Newbies, Novices or even Monks. Their attack has 0.5 superior range to most unit, meaning they can deliver a hit or two before the enemy engage combat. The Samurai are an early counter to Ninja swarms and later on, Mages will do the trick even better as Ninja won't be able to engage combat

* Cost: 45
* Supply: 1
* Income: 8
* HP: 100
* Armor Type: Light (0)
* Move Speed: 3.2
* Damage vs Light: 22
* Damage vs Armored: 10
* Attack range: Melee (1.5)
* Weapon Speed: 1.3

## Mobile

Still effective at taking out Light units, Ninja can be useful against some new units such as Battle Cats. In reality, most players tend to replace them with Skeletons for additional stat and a special skill. Some even prefer Beasts as a replacement. This is due to Ninja's stats not being so incredible and the arrival of counters which can clear them even faster than Samurai (Boar Fighters and Centaurs notably)

* Cost: 49
* Supply: 1
* Income: 8
* Unit Type: Light anti light
* Move Speed: 3.25
* HP: 98
* Armor Type: Light (0)
* Damage vs Light: 22
* Damage vs Armored: 9
* Attack Range: Melee (1.1)
* Attack Speed: 1.6
* Special Skill: none

Original model of the Ninja
Pandaren

Pandarens are strong fighter, almost dealing 100 damage to Light units. They also have good HPs: the highest of all Tier 3. While they don't have any special skill, they have a melee range a bit superior to other melee units, meaning they can land an extra hit. As Panda is the Chinese National Animal and Pandaren emulates Panda (supported by Li Jing,Chinese Hero) the game developers from China have made this troop extremely overpowered and boosted its stat every other update making it like a tier 3.5 unit spoiling the already spoiled balance of game even more.

Unlock cost: 1800 Gold

* Cost: 850
* Supply: 4
* Income: 77
* Unit Type: Light anti-light
* Move Speed: 2.6
* HP: 1000
* Armor Type: Light (3)
* Damage vs Light: 98
* Damage vs Armored: 55
* Attack Range: Melee (1.4)
* Attack Speed: 1.57
* Special Skill: none

## Trivia

* As mentioned above, they have the highest HP of all Tier 3 units, surpassing Samurai Leader (Dragon is not counted if boosted by Kyle).
* They tend to be buffed because of the unfairness of miragine being a chinese game.
Sheriff

Sheriffs are decent unit, dealing good damage and having low HPs for a Tier 3 unit. They were buffed and now have a Special Skill, which makes them more viable stronger.

A good strategy would be to equip your hero with four Legendary Sky Walker items to increase their and other units as well dodge to 19%.

Unlock cost: 1800 Gold

* Cost: 590
* Supply: 4
* Income: 64
* Unit Type: Light balanced
* Move Speed: 2.6
* HP: 600
* Armor Type: Light (2)
* Damage vs Light: 88
* Damage vs Armored: 88
* Attack Range: Melee (1.2)
* Attack Speed: 1.3
* Special Skill: Emergency Evasion

### Emergency Evasion

* "Passive: increase 7% dodge"
* "Active: increase 7% dodge to troops around if activated, lasting for 10 seconds, and 120 seconds to cool down"
Wein

Wein is a Melee type user in Miragine War. He is an Armored anti-armored swordsman and specializes in taking out big waves of enemy units. He is the only Armored hero with the lowest damage against Light units.

Unlock Cost: 100 Wein shards or 3600 gold.

## Skill

Wein slashes a tornado with his blade and deals (190) damage to troops across the battlefield.

* Skill tier 1: Slashes a single tornado

* Skill tier 2: Slashes double tornadoes

* Skill tier 3: Slashes triple tornadoes

## Troop Boost

* Level 1: Sword Man attack speed +12%

* Level 10: Iron Knight attack speed +10
(formerly HP +40)

* Level 20: Executioner attack speed +10%

* Level 30: High Lord attack speed +8%
Heroes

Here's the list of the heroes in Miragine War. They are only obtainable in the online version

* Crystal
* Yanna
* Shione
* Rudger (missing information)
* Genji
* Nina (missing information)
* Wein
* Scythe (missing information)
* Kyle
* Caesar
* Sphere
* Arthur (missing information)
* Li Jing (missing information)
* Zuo Ci (missing information)
Admiral

Admirals are the strongest 'Samurai' out of them all. They have great HPs and damage, but lack a Special Skill. Compared to Dukes, they deal less damage to Armored units, but superior damage against Light units

Unlock Cost: 1800 Gold

* Cost: 1500
* Supply: 8
* Income: 100
* Unit Type: Armored anti-armored
* Move Speed: 2.5
* HP: 1200
* Armor Type: Armored (5)
* Damage vs Light: 135
* Damage vs Armored: 155
* Attack Range: Melee (1.4)
* Attack Speed: 1.38
* Special Skill: none
Iron Knight

Iron Knights are strong knights covered in armor.

They were Armored anti-armored on the computer, then switch to Armored anti-light on mobile.

## Computer

Iron Knights are perfect if you want a large group of armored units in the late game. They have more HP, Move Speed and damage than Immortals, meaning a swarm of Iron Knights can easily defeat Dread Lords. Iron Knights are also very useful at tearing apart Cavalries and Mages.

* Cost: 295
* Supply: 2
* Income: 41
* HP: 450
* Armor Type: Armored (3)
* Move Speed: 2.95
* Damage vs Light: 15
* Damage vs Armored: 36
* Attack Range: Melee (1)
* Weapon Speed: 1.08

## Mobile

The Iron Knight's base HP has decreased (90 less) but gained amazing damage against both unit types. They are now ready to slash Light foes. A large group of Iron Knights can even kill Light Tier 3 units. Be careful though as their damage against armored units are very poor.

* Cost: 260
* Supply: 2
* Income: 31
* HP: 380
* Unit Type: Armored anti-light
* Move Speed: 2.4
* Armor Type: Armored (2)
* Damage vs Light: 60
* Damage vs Armored: 26
* Attack Range: Melee (1.2)
* Attack Speed: 1.75
* Special Skill: none
* Effective Against: Beast, Archer, Wonder Woman, Flying Daggers, Ninja, Skeleton, Wolfman, Priest and Pandaren.

Original Model of the Iron Knight
## Trivia

* It is considered a mascot of the game. A slightly different version of the Iron Knight is featured on the app icon.
Patrick Family

### Members

Paul Patrick, Tanya Patrick, Sean Patrick, Robert Patrick, Thomas Patrick, Michael Patrick, Erin Patrick, Colin Patrick, Joseph Patrick, Bella Patrick

The Patrick family are one of the four founding families, and one of the most prominent of the elite families. The current patriarch and matriarch of the Patrick family are Paul Patrick and his wife Tanya Patrick.
Archmage

The Archmages are mounted magic users. Although mounted units, they are not so fast. Just like any range units, they lack HPs, but have a lot of other feats. For example, their range (5) is higher than most other range units (usually 4.2). Archmages are mostly effective against swarms of enemies as they deal splash damage. Their Special Skill 'Icethorn' can be useful to prevent foes from moving any further

Unlock cost: 1800 Gold

* Cost: 1500
* Supply: 8
* Income: 100
* Unit type: Light balanced
* Move Speed: 2.6
* HP: 750
* Armor type: Light (3)
* Damage vs Light: 66
* Damage vs Armored: 66
* Attack Range: Distance (5)
* Attack Speed: 0.8
* Special skill: Icethorn

**Icethorn**

"Attack all enemies in a small area. When activated, decrease moving speed by 75% in 10 seconds to affect units, lasting for 4 seconds and 150 seconds to cool down."

Players will notice 'Icethorn' has been trigger has Archmages' attack will spawn much bigger icethorns
Yanna

Yanna is a Melee type user in Miragine War. Her affinity is Light Balanced. She focuses on damage and speed. She is also a fighter with high balanced damage.

Unlock cost: 100 Yanna shards or 3600 Gold

## Skill

Yanna charges toward the enemy hero dealing (120) minimum damage to enemy troops along the way.

Upon reaching the enemy hero, Yanna throws a series of punches and deals (1000) minimum damage to the enemy hero. Super effective against enemy heroes with HP-increasing equipment.

* Skill tier 1: Yanna charges toward the enemy hero

* Skill tier 2: Yanna charges with 2 shadow clones

* Skill tier 3: Yanna charges with 4 shadow clones

## Troop Boost

* Level 1: Veteran damage +2

* Level 10: Monk attack speed +10%

* Level 20: Shadow Warrior attack speed +10%

* Level 30: Oppressor attack speed: +8%

## Trivia

* Her 2 skins references Sakura Kasugano, a schoolgirl with Ansatsuken from the Street Fighter series as well as her appearances in crossovers and spin-offs and Female Terry Bogard from The King of Fighters for Girls. Her skill also references Shun Goku Satsu, Akuma's (nicknamed Gouki in Japan) signature Super Combo from Street Fighter series including its crossovers and spin-offs.
Beast

Beasts are fast humanoid attacking enemies by kicking them. They act very similarly to Ninja, fast Move Speed and quick attacks. Their damage against Light are quite good. The only issue may be their HP, which is lower than most Tier 2 troops.

Unlock cost: 600 Gold

* Cost: 140
* Supply: 2
* Income: 18
* Unit Type: Light anti-light
* Move Speed: 3
* HP: 226
* Armor Type: Light (1)
* Damage vs Light: 44
* Damage vs Armored: 20
* Attack Range: Melee (1)
* Attack Speed: 1.62 (As of 6.10.18 update)
* Special Skill: none
* Effective Against: Monk, Blade Guard, Mage, Veteran, Battle Cat, Harpy, Palace Guard, Assassin and Oppressor.
Sphere

Sphere is an Armored Balanced hero. She also utilizes undead troops within attack speed, damage and HP.

Unlock cost: 3600 Gold or 100 Sphere shards

## Skill

Summons skeleton guardians to distract and attack enemy troops with each minion dealing a minimum damage of 62. They have a lifespan of 13 seconds.

* Skill tier 1: Summons 9 skeleton guardians
* Skill tier 2: Summons 12 skeleton guardians
* Skill tier 3: Summons 17 skeleton guardians

## Troop Boost

* Level 1: Skeleton HP +15
* Level 10: Immortal damage vs light +7
* Level 20: Assassin attack speed +10%
* Level 30: Dark Knight attack speed +8%
Zombie

Zombies are useful in early game as they can defeat basic troops without too much problem

.

## Computer

Zombies are efficient at taking care of early units. Because of their armor, Samurai and Ninja can be defeated with ease

* Cost: 35
* Supply: 1
* Income: 6
* HP: 125
* Armor type: Armored (1)
* Move Speed: 2.25
* Damage vs Light: 16
* Damage vs Armored: 16
* Attack Range: Melee (1)
* Weapon Speed: 2

## Mobile

Zombies were nerfed a lot: they have less HPs, less damage and have lost their only armor point. Still, they remain efficient at taking care of early units, but watch out for newcomers such as Battle Cats and Crossbow Men

* Cost: 39
* Supply: 1
* Income: 6
* Unit type: Armored balanced
* Move Speed: 2.25
* HP: 110
* Armor Type: Armored (0)
* Damage vs Light: 15
* Damage vs Armored: 15
* Attack Range: Melee (1)
* Attack Speed: 1
* Special Skill: none

## Trivia

* Despite being undead, their design is based off a ancient mummy with spikes instead of a actual zombie in various media
Oppressor

Oppressors are strong Tier 4 unit. Against Armored units, they have the highest damage dealt to armored out of all the game, surpassing Admiral and Duke. Their punches are not as effective against Light units though, but it's still quite the damage. Their attack speed can be increased by 8 with Yanna. (Hero Level 30) They also have a chance to slow down their enemies with 'Wind Splitter'

Unlock cost: 1800 Gold

* Cost: 1500
* Supply: 8
* Income: 100
* Unit Type: Light anti-armored
* Move Speed: 2.5
* HP: 1300
* Armor Type: Light (5)
* Damage vs Light: 120
* Damage vs Armored: 185
* Attack Range: Melee (1.4)
* Attack Speed: 1.3
* Special Skill: Wind Splitter

### Wind Splitter

Noticing the opponent using this ability is quite easy as Oppressors will summon large whirlwind

"During 10 seconds upon activated, of 30% probability to cause troops in a small range forward to decrease attack speed by 10%, lasting for 5 seconds, and 180 seconds to cool down"

## Trivia

* Despite using fists to attack enemies, the melee range is 1.4 instead of 1.
Das verlorene Geld

Besorgung

## NPCs

* Ironshare, Ironshares leichte Waffen
* Fischer Tarent, Fischer Tarents HausFischerTarent

## Verlauf

* Der Schmied Ironshare aus Areldar bat mich um meine Hilfe. Taren der alte Fischer am Dock von Areldar hat sich von Ironshare 300 Goldstücke geliehen, diese aber nicht zurückgezahlt. Ironshare kann seinen Laden nicht verlassen, darum soll ich für ihn die 300 Goldstücke zurückbringen. Er würde mir ein Drittel der Schulden überlassen.
* Ich habe Ironshare das Gold zurückgebracht das ihm Taren schuldete.
Sword Man

Sword Men are effective against armored units in both versions. As a counter, Light anti-armored units are always the solution

## Computer

They are mostly used to counter large swarms of Zombies or Samurai. They can also fight their way against Heavy Sword Men

* Cost: 40
* Supply: 1
* Income: 7
* HP: 100
* Armor Type: Armored (1)
* Move Speed: 2.25
* Damage vs Light: 10
* Damage vs Armored: 20
* Attack Range: Melee (1)
* Weapon Speed: 1.3

## Mobile

Just like other armor units, Sword Men too lost their unique armor point. With new troops, they get to shine a bit as a counter to many armored units. Veterans are still dangerous to them, even more dangerous are the Battle Cats which can clear quickly an horde of Sword Men

* Cost: 40
* Supply: 1
* Income: 7
* Unit Type: Armored anti-armored
* Move Speed: 2.4
* HP: 100
* Armor Type: Armored (0)
* Damage vs Light: 10
* Damage vs Armored: 22
* Attack Range: Melee (1)
* Attack Speed: 1.55
* Special Skill: none

Original Model of the Sword Man
Blade Guard

Blade Guards will tear apart armored units with their sword.

Players often buy Blade Guard as a replacement for Monk. They cost more, but deals incredible damage. Their damage against Light units are decent and they score the highest damage against armored out of all Tier 2 units

Unlock cost: 1800 Gold

* Cost: 230
* Supply: 2
* Income: 27
* Unit Type: Light anti-armored
* Move Speed: 2.6
* HP: 305
* Armor Type: Light (1)
* Damage vs Light: 30
* Damage vs Armored: 58
* Attack Range: Melee (1.2)
* Attack Speed: 1.61
* Special Skill: none

## Trivia

* The sprite and render were changed in recent versions of the gameOriginal icon for the blade guard.
Skeleton

Skeletons are deadly against Light units. A swarm of them can slowly chip away enemy troops.

In terms of stats, they cost more than Ninja, but deal more damage to Light units. They only deal one extra damage against armored units, meaning they are still an easy target for units such as Samurai or Boar Fighter

Unlock cost: 1500 Gold

* Cost: 62
* Supply: 1
* Income: 9
* Unit Type: Light anti-light
* Move Speed: 2.4
* HP: 120
* Armor Type: Light (0)
* Damage vs Light: 29
* Damage vs Armored: 11
* Attack Range: Melee (1)
* Attack Speed: 1.25
* Special Skill: Revive

### Revive

"25% probability of reviving"

After falling to the ground, Skeletons might respawn a while after. That said, it is common for a single Skeleton to respawn behind a group of units. They then need to go back after it, which can cost vital seconds
Centaur

Fast Centaurs will crush units with ease. While Armored anti-light, their damage are quite balanced, only dealing 10 extra damage to light units. If players buy Centaur in the first place, it's mostly because of 'Speed Charge', which is a powerful Special Skill

Unlock cost: 1800 Gold

* Cost: 164
* Supply: 2
* Income: 20
* Unit Type: Armored anti-light
* Move Speed: 3.2
* HP: 265
* Armor Type: Armored (1)
* Damage vs Light: 40
* Damage vs Armored: 30
* Attack Range: Melee (1)
* Attack Speed: 1.5
* Special Skill: Speed Charge

### Speed Charge:

"Mount a charge against enemies for 2 seconds. Stuns enemies for 1.5 seconds if hit"

Centaur can efficiently kill Tier 1 units without them even counter-attacking
Monk

Muscular Monks are here to destroy armored units. They will kick several times enemies as an attack, which seems to work out fine against armor for some reason.

## Computer

Monks can be used to clear any armored units with ease (even Cavalry), except of course Dread Lord and High Lord (for obvious reasons). This is due to armored units nearly all being effective against other armored units only, meaning light Monks won't take too much damage. Swarms of Ninja can stop small groups, but Mages are perfect for countering large swarms.

## Effective Against

Monks are still a great counter to armored units, but they won't be as effective as in the computer version. This is in part due to more units actually dealing damage to Light units. Notably, Archers can clear groups of Monks before they even enter combat. Some players buy Blade Guard as a stronger replacement, but most will simply keep Mage as their Tier 2 Light anti-armored unit.

## Trivia

* The design is very similar to some fighting game characters such as Fei Long from Street Fighter and/or Marshall Law from Tekken.
Axe Warrior

Seeing those dudes running toward your Hero is sure intimating. While Anti-armored, their damage against Light units are actually quite high. That said, Axe Warrior are pretty much able to defeat both unit type. Their Special Skill, Power of Axe, is only useful against Tier 1 and some Tier 2 units by now

Unlock cost: 1800 Gold

* Cost: 700
* Supply: 4
* Income: 70
* Unit Type: Armored anti-armored
* Move Speed: 2.4
* HP: 750
* Armor Type: Armored (2)
* Damage vs Light: 90
* Damage vs Armored: 106
* Attack Range: Melee (1.3)
* Attack Speed: 1.25
* Special Skill: Power of Axe

### Power of Axe

"Push away enemies whose health are lower than 230, lasting for 7 seconds, and 120 seconds to cool down" -Description in-game

This skill used to push away all units and it was the main reason to buy Axe Warrior. As you would push back enemies behind the Hero, Axe Warriors could get a hit or two

Now, it's near worthless. Axe Warrior will one-shot most Tier 1 units and kill in two hits most Tier 2 (Tier 3 and Tier 4 all obviously have more than 230 HP)
Samurai Leader

Samurai Leaders are quite the pain to kill. They have more health than most Tier 3 and their attacks are dealing quite some damage. Unlike the regular Samurai who are Armored anti-light, their Leaders are balanced units

Unlock cost: 1650 Gold

* Cost: 950
* Supply:4
* Income: 82
* Unit type: Armored balanced
* Move Speed: 2.5
* HP: 945
* Armor Type: Armored (3)
* Damage vs Light: 105
* Damage vs Armored: 105
* Attack Range: Melee (1.4)
* Attack Speed: 1.3
* Special Skill: none
Flying Dagger

## Effective Against

    .

Flying Daggers are a good solution if you need a ranged anti-light troop. Without proper backup, they tend to be easily defeated, but with troops in the front line, your Flying Daggers can easily remove most Light troops in your way.

If you don't enjoy having armored troops wreck your defense, then Novices are a better choice.
Harpy

## Effective Against

Harpies are flying bird-humanoid which cost few gold to send. With their great speed, they can reach foes quickly to attack them with their talons. Their damage against Light units are very poor, though their damage against armored and quick speed make up for it. This unit is good against most armored units Tier 2 and above and will survive for a while with good support.

Unlock cost: 800 Gold

## Trivia

* Harpies in the Greek mythology were bird-humanoid capturing children in villages. They were often pictured as a trio.
Priest

Priests are strong units, but be careful as they are quite vulnerable. They are strong in the way that they are dealing impressive damage (and at range), but vulnerable as they have few HPs for a Tier 3 unit. Their special skill allows them to heal themselves and others. Being a Magic Damage troop, they have low damage against other Armored units. They are also useless against Stone Golem and Resistant Skin- oriented troops.

Unlock cost: 1800 Gold

* Cost: 800
* Supply: 4
* Income: 75
* Unit Type: Light anti-light
* Move Speed: 2.3
* HP: 510
* Armor Type: Light (1)
* Damage vs Light: 106
* Damage vs Armored: 51
* Attack Range: Range (4.2)
* Attack Speed: 1
* Special Skill: Prayer

### Prayer

"Our troop recover 6 health every 1 seconds, lasting for 9.5 seconds, and 120 seconds to cool down"

Priests can efficiently support mid to late game offensive, as many of them can quickly heal up allies. A single Priest can heal a total of 57 HPs to many units

## Trivia

* Although named Priest, they should be named Priestress as their death sound is the female death sound
Dunkelelf

Die Dunkelelfen sind die verfluchten überbleibsel der Elfenvölker aus Kallidar, dämonisches Blut fließt durch ihre Adern, was sie auf normalen Wege unsterblich und arkan macht. Jedoch für einen schrecklichen Preis, ihren freien Willen. Die Dunkelelfen werden von den anderen Völkern verabscheut.

## Fertigkeiten

* Athletik 5
* Zerstörung 10
* Leichte Rüstung 5
* Langwaffe 5
* Schütze 5
* Mystik 5
* Kurzwaffe 10

## Besonderheiten

* Unsterblichkeit
* Unbeugsamkeit
Newbie

The Newbies are the most basic unit of them all. While Newbies on the computer version are weak, they get better stats on the mobile version.

## Newbie (Computer)

### Attack Speed

0.83

Newbies are the first troop of the game. Outside their good attack speed, their stats are really bad and should not be used long after the first rounds. Veterans are a good alternative with much better stats and can even be a good counter to Newbies.

## Newbie (Mobile)

### Damage vs Light

11(+2 bonus hero "Crystal")(+1.04 max glyphs bonus)

## Effective Against

None

First and foremost, newbies are built to pump up the economy as quickly as possible, as they have the best cost/income ratio.

Newbies on the mobile version are actually a threat. They can now use that quick attack speed to actually defeat opponents. They should not be countered with Veterans, but Samurai works fine as always. Swarms of Newbies should be taken seriously. Newbies lose to a combination of samurai and veterans, but with serious numerical superiority (needed for encirclement) can easily enough to destroy samurai and veterans

The hero "Crystal" gives bonus damage against light (+2), which is ideal to help against enemy newbies, thereby forcing the enemy to build more expensive troops (More expensive troops have a less favourable price/income ratio).

## Gallery

2nd remodel of the newbieFirst remodel of the newbie. (Literally the model of the soldier from "Dragon Force" for Sega SaturnOriginal Model of the Newbie
Schwere Rüstung

Schwere Rüstung

Dominierende Eigenschaft: Konstitution

Diese Fertigkeit lässt die Verwendung massiver, starrer Rüstungen aus Eisen, Stahl,Silber und Ebenerz, sowie Dwemer und daedrischer Rüstung bei Angriff und Verteitigung zu. Um eine beliebige Art von Rüstung wirksam einzusetzen, muss ihr Träger speziell dafür ausgebildet, daran gewöhnt und darin erfahren sein.
Crossbow Man

Crossbow Man are a basic range Unit. However, it is best not to expect a lot, as their range is very little

Their HPs are not so good, meaning they'll do best if protected. They deal the most damage against armored units out of all Tier 1 units. They attack slowly, meaning units can take them down if they get to engage melee combat

They have the lowest Unlock cost of all units, which explains why it is generally the first troop new players tend to buy first

Unlock cost: 100 Gold

* Cost: 60
* Supply: 1
* Income: 9
* Unit Type: Armored Anti-Armored
* Move Speed: 2.1
* HP: 100
* Armor Type: Armored (0)
* Damage vs Light: 9
* Damage vs Armored: 32
* Attack Range: Range (2.1)
* Attack Speed: 0.7
* Special Skill: none
Cavalry

Mounted units, Cavalries are here to strike fast. In both games, it's the fastest units by far

## Computer

Cavalries are useful to clear out hordes of weak units, with their excellent weapon speed. Be careful though as units effective against armor might just clear them without much problem. Hordes of Vampires, Immortals or Iron Knights are a real threat

* Cost: 150
* Supply: 2
* Income: 21
* HP: 240
* Armor Type: Armored (1)
* Move Speed: 4
* Attack vs Light: 30
* Attack vs Armored: 30
* Attack Range: Melee (1)
* Weapon Speed: 1

## Mobile

Cavalries on the mobile didn't change much from the original. They are still use to clear horde of weak units with their good attack speed. Reaching higher levels, Cavalries are not really around anymore. Cavalry feels a bit weak and useless compared to two other units: Golden Cavalry and Centaur, which are often bought as a stronger replacement

* Cost: 151
* Supply: 2
* Income: 19
* Unit Type: Armored balanced
* Move Speed: 3.8
* HP: 240
* Armor Type: Armored (1)
* Damage vs Light: 30
* Damage vs Armored: 30
* Attack Range: Melee (1)
* Attack Speed: 1.72
* Special Skill: none

Original model of the Calvary
## Trivia

* It's more likely that Cavalries can increase their potential by 5 Level 6 Cavalry glyphs and Crystal. Golden Cavalry, its counterpart still takes them out while Centaur won't. This is due to Cavalry's damage was increased and additional HP.
* Some players find Cavalries overpowered due to its potential even though it is a cheap Armored troop in mobile version of the game.
Mittlere Rüstung

Mittlere Rüstung

Dominierende Eigenschaft: Konstitution

Diese Fertigkeit lässt die Verwendung flexibler, aber widerstandsfähiger Rüstungen wie Ketten-, Schuppen-, Knochenpanzer und Ork-Rüstung bei Angriff und Verteidigung zu Um eine beliebige Art von Rüstung wirsam einzusetzen, muss ihr Träger speziell dafür ausgebilder, daran gewöhnt und darin erfahren sein.
Graal

**Graal** liegt im Norden von Nursill. Es besteht aus zehn Häusern, davon steht ein Haus leer. Es ist ein recht unwichtiges Fischerdorf. In der Umgebung sind viele Bruderschaft-Anhänger. Hier kommen viele Schiffe aus Ertorath an, deswegen kann man in Graal gut handeln.

Graal ist ein Ort an der Nordküste von Nursill und der Hauptort des Skalgrin Waldes. Er besteht aus vier Läden (Waffenschmied, Magische Artifixe, Ausstatter, Alchimist), einen Wachposten und eine Anlegestelle (Areldar, Ertorath, Burg Rolan)

*Dies hier ist Graal, ein kleines Fischerdorf in den tiefen Skalgrim Wäldern. Hier legen oft Schiffe von Ertorath an, dass Ihr hier gut handeln könnt. Wenn Ihr wollt könnt Ihr bleiben, an der Küste ist noch eine Hütte frei.*

## Quests

* Die Reise nach Dranass
* Der Echsenschuppenharnisch
* Jagd nach der Bruderschaft

## Häuser & NPCs

* Außengebiet
	+ Offizier Andre
	+ Wache
	+ Königliche Wache
	+ Lantran Origrin
	+ Tirana (A)
	+ Priester Kerthan
	+ Barados (R)
* Das Fluchtschiff
	+ Wache
* Arnaschir's Haus, Waffenschmied
	+ Aranaschir (H, R, A)
* Teran Marandas Haus
	+ Teran Marandas (A)
* Lantran Origrin's Haus
* Daranita's Haus
	+ Daranita
* Wächterquartiere
	+ Admiral Kerithas (Q, H, R, A)
	+ Gehilfe Morlan (A)
* Alexia's Haus, Magische Artifixe
	+ Arlexia (Q, H, Z, A, V)
* Erlana's Haus
	+ Erlana (A)
* Tortren's Haus, Ausstatter
	+ Tortren (H, A))
* Merignetto's Haus, Alchimist
	+ Merignetto (H, A)
Veränderung

Veränderung

Domonierende Eigenschaft: Willenskraft

Die Anhänger der Schule der Veränderung manipulieren die physische Welt und deren natürliche Eigenschaften. Zu den Effekten der Veränderung gehören Wasseratmung. Festes Wasser, Sprung, Levitation, Belastung, Öffnen und Schließen sowie die Erzeugung von Barrieren gegen physischen Schaden.
Sword Master

## Effective Against

None

Sword Masters are overpowered Tier 4 units as they are supported by Li Jin (Chinese Hero) and because the developers of the game are also from China. They have good stats and because of their "balanced" status, they deal good damage against both type of units. They may also be able to land an extra hit as their melee range is superior to most other melee units. Only downside, they lack a Special Skill. Swarms of Wolfman can kill many of them.

Unlock cost: 1800 Gold
Heavy Sword Man

Heavy Sword Men are good middle game. While they have better HPs than Sword Men, they also have lowest damage.

They were Armored anti-armored units on the computer version and are Armor balanced on the mobile version

## Computer

While not having amazing damage, they have great HPs, meaning a horde of Heavy Sword Men can be challengful to kill for early units

* Cost: 45
* Supply: 1
* Income: 8
* HP: 160
* Armor Type: Armored (1)
* Move Speed: 2.5
* Damage vs Light: 12
* Damage vs Armored: 15
* Attack Range: Melee (1)
* Weapon Speed: 1.44

## Mobile

Compared to the computer version, those 'Heavy Sword' have more HPs, their damage are balance oriented and their cost went up. They used to have the 'Rebound' special skill before it was passed to Devil Boy

* Cost: 62
* Supply: 1
* Income: 9
* Unit Type: Armored balanced
* Move Speed: 2.3
* HP: 170
* Armor type: Armored (1)
* Damage vs Light: 14
* Damage vs Armored: 14
* Attack range: Melee (1)
* Attack Speed: 1.54
* Special Skill: As of 6.10.18 update, the Special Skill 'Rebound' was passed to Devil Boy unit

## Gallery

2nd remodel of the Heavy Sword (Man)1st remodel of the Heavy Sword (Man)Original Model of the Heavy Sword Man
Willenlose

Willenlose sind Untote, einige Magier nennen sie auch Necros, Leichen die von Dämonen bewohnt werden. Zwar ist ihre Durchschlagskraft minimal aber Armonaath setzte sie in seinem dunklen Kreuzzug als Hilfstrupen in großer Zahl ein, er erweckte die gefallenen Armeen von Fallas zum leben und führte sie gegen ihr eigenes Land, zu tausenden.
Nursill

**Nursill** ist die wichtigste Insel des Reiches Fallas. Die Insel liegt östlich von Kallidar und südlich von Northforge. Nursill ist das Herkunftsland der Menschen in Fallas wie früher auch Northforge. Die Hauptstadt ist Ertorath und gleichzeitig Hauptstadt des Reiches Fallas. Ertorath liegt zwar auf einer eigenen Insel aber zählt dennoch zu Nursill. Das Oberhaupt von Nursill ist Königin Tarnry.

*Nursill ist einer der Kontinente aus denen sich Fallas zusammensetzt, im Gegensatz zu Kallidar und Northforge ist die Bedrohung durch Dunkelelfen und den Schattenarmeen hier relativ gering. Zwar gelang es Armonaath vor Jahrzehnten das Land in seinem Kreuzzug zu ersticken und zu unterwerfen, aber wie Ihr seht wurde es größtenteils wieder errichtet.*

## Allgemeines

Im Osten Nursills ist es kälter, hier leben die letzten Überlebenden von
 Northforge. In der Mitte von Nursill findet man Laubwälder, Nadelwälder und Sümpfe. Im Westen stößt man auf dunkle Wälder, einige Ruinen von zerstörten Dörfern und abgeholzte Gebiete. Nursill ist das wichtigste Gebiet des Königreichs Fallas, daher findet man hier am meisten wichtige Personen.

## Verkehrssystem

Auf Nursill gibt es viele Straßen. Außerdem kann man mit den Booten zu den Küstenstädten fahren. Zwischen der Grafschaft Andamantar und dem Irluan Hochland verkehrt sogar eine Eisenbahn. In manchen Regionen gibt es Banditen.

## Regionen

* Südnursill
* Irluan Hochland
* Skalgrin Wälder, Graal
* Der Wald von Tersulen
* Sumpfländer
* Die Knochenküste
* Graftschaft Andamantar
* die Schattigen Wälder