Abyss

## Monsters

Monsters

Creatures not native to Earth, incorporated with Mana and hostile to Humans.

### Dungeons

Are any space that a particular group of Monster have established as their territory. The exit is blocked by a barrier that is connected to the Life Force of the Dungeon Boss (Leader of the Monster group).

#### *Tower*

It's a Dungeon that exists in a closed space, like a building.

#### *Field*

It's a Dungeon that exists in an open space, like a street.

### Magistone

Is dropped by a Monster upon its defeat. Its power is proportional to the Monsters'.

## Mana

Energy emanated from Monsters, diffused in the atmosphere and infused into Humans.

Mana by itself, inside the body, serves as a protection, and if exhausted by Skills it will leave the body more vulnerable to damage. Naturally there's those who'll use Mana, Internally, to increase their reflexes or their strength, but those that learn to harness Mana, Externally, can achieve powerful effects.

Mana, even with its versatility, can be inflexible to change. When one uses Mana Internally it can be quite difficult to switch to External control and vice-versa, that's why it's very rare to see someone who can use both.

By using Mana, either exhausting it, or exceeding its limits, the body will hold more and more with time. This process will become more difficult as more Mana accumulates, making some reach a plateau in their development.

Those that can sense the Mana in others, either compare their Power with others, or quantify it by using the initial level of every Human as a standard (i.e.: Level 10 = 10 x power of a newly powered Human).

### Internal Skills

Martial Skills are those that can control the Mana inside of the body:

* **Strength** - by agitating the Mana one can enhance their already above normal strength.
* **Endurance** - by pushing Mana against the skin one can increase their resistance to damage.
* **Stamina** - Mana naturally replaces most of the energy that the body consumes to move, but this process can be made more efficient.
* **Longevity** - by applying Mana to biological processes one can, recover from wounds, remove abnormalities, regrow lost limbs and passively prolong their lifespan.
* **Speed** - by rapidly flowing Mana through the muscles and nerves of the body one can increase their speed and reflexes, using Mana as an auxilary nervous system.
* **Senses** - Mana passively increases the sensitivity to stimuli, but if one actively senses the Mana in the environment, they can acquire a sixth sense.
* **Intelligence** - Mana passively augents biologial functions, and in the brain can increase memory recall and neural plasticity, if actively developed one can achieve a neural matrix made of Mana that can rival most computers.
* Transformation -

#### Superficial

Those that can surpass the Internal confines:

* **Weapon** - by expelling Mana out of the body one can layer it over a held weapon, increasing its durability, hardness or even edge. Those with sufficient Mana and skill can extend this coating to increase the range or size of their weapon.
* **Bow** - by exuding Mana out of the body one can infuse it on a projectile, increasing its durability and hardness. Those with sufficient skill can use the infused Mana to increase the projectiles' speed or to even change their path midair.
* **Stealth** - wraps Mana around the body to control its emissions, like sound, light, or even Mana itself.
* **Fortitude** - by shedding Mana and focusing it around the body, like armor, one can drastically augment resistance to damage.
* **Movement** - by wraping Mana around the feet one can, adhere to surfaces (increased traction; wall walking), or walk on water.

### External Skills

Magic Skills that can easily project the Mana outside:

* **Force** - by emiting Mana they can discharge it with kinetic effects, and with enough skill, remotely control objects.
* **Elemental** - by adding properties (through feelings and visualization) to Mana, they can simulate different energies:
	+ *Light* (warmth, brilliance) - can create a simple lamp, a blinding burst, holographic mirages, or even solid constructs;
	+ *Fire* (heat, combustion) - can create flames, turrents of fire, or discharge explosions.
	+ *Ice* (cold, crystallization) - can create ice crystals, freezing waves, or blanquet areas with snow.
	+ *Lightning* (tingling/shock, thunder) - can create paralysing shocks or discharge bolts of eletricity.
	+ *Dark* (emptiness, darkness) - can darken areas, manipulate shadows, or solidify them.
* **Enchantment** - by infusing objects with Mana one can increase their durability, performance, or even endow with special effects.
	+ **Ignition** - by unlocking the dormant Mana inside Magistones, one can use it as an extra power source, for Enchantment (creating Artifacts (objects with active effects)), for Transmutation, to empower techniques (e.g.: Elemental), or as a core for Summons.
	+ **Synergism** - by Enchanting the environment one can gain control over it, be it the ground or the flora.
	+ **Transmutation** - by saturating Mana inside a material one can rearrange it to any shape, or even, through a lot of skill and power, change it into another material altogether.

#### Extrinsic

Those that can influence the Mana in the environment can:

* Hindsight
* Divination
* Foresight
* Illusions
* Spacetime

#### Peripheral

Those that can affect the Mana inside of others can:

* Healing
* Blessing
* Cursing
* Taming
* Summoning
* Reanimation