Federations (DLC)

Version

This article is timeless and should be accurate for any version of the game.

 Federations

**Type** Expansion

**Release date / Patch**2020-03-17 / 2.6

**Store: Expansion** Paradox / Steam

*This article is about the game expansion. For the game mechanics see Federations.*

**Federations**  is the 4th major expansion for Stellaris. It was announced on 2019-10-19 and released on 2020-03-17 accompanied by the free 2.6 patch.

## Expansion features

* Form new types of Federations, each with unique passive effects, and level them up to unlock perks. Customize them further through the new Federation Laws.
* Join the Galactic Community and pass resolutions by voting with the rest of the Community to make the galaxy a better place for everyone. Or slowly build up your diplomatic weight, and become *the senate*!
* Do your species live on Habitats after the destruction of their homeworld? Or did your Empire discover nearby allies that it formed a Federation with? Access to no less than 8 Origins.
* Bigger is better! The Juggernaut is a new ship class as large as a starbase that can build and repair ships in the field, turning your offensive fleet into an unstoppable force!
* A new Megastructure with a name so fitting you wonder how we even thought of it. The Mega Shipyard will allow you to build ships quicker and in more numbers than ever before, having up to 30 shipyards and passively increase your empires Ship build speed, while also starting ships off with some XP.
* Show off your soft power with 10 new Steam achievements.

## Free features

* Envoys have been added to the game. A Mini-leader that you don't need to hire, but you have a limited amount of. Meant to be used to improve or harm relationships with other Empires, to increase your Federations Cohesion, or to increase your Diplomatic Weight in the Galactic Community. Envoys are displayed in the top bar with informative tooltips. Various civics, traditions, edicts, and buildings affect envoy number and effectiveness.
* Empires now have a Diplomatic Stance. These can be found under Policies and set your empire's general disposition towards other empires. Isolationist? Belligerent? Cooperative? Each comes with its own sets of benefits and drawbacks. Some civics add or remove options.
* Diplomacy action view and response view now have background colors depending on if the action is aggressive, positive, negative or neutral.
* A new way to customize your Empires, by choosing their Origin story.
* The Commonwealth of Man now always spawns somewhere if playing UNE, reflecting their origin.
* Strike Crafts now have an engagement\_range, making a pure hangar based design viable. Modifier: ship\_engagement\_range\_mult
* Added a generic way to block archetypes in create\_species effect.
* Updates for Lithoids; added a prescripted Lithoid empire, notifications for Terravore consumption success,
* Fleet reinforcement is now handled as an MIA event: When a ship is built to reinforce a fleet that is not in their system, they will go MIA for as long as it would have taken them to get to the fleet. In order to reinforce, a path with no hostiles (including pirates and space wildlife) blocking the way to the fleet must exist.
* Species traits, civics, and traditions for empire sprawl and administrative capacity, including Hive Mind variants.
* Added a new free archaeological site, and a new one for Ancient Relics.
* Added a colony event chain about dancing.

## Dev diaries

*Main article: Developer diaries*

EmbedVideo received the bad id "id= 0hI9jUsW4gs" for the service "youtube".
EmbedVideo received the bad id "id= MEInzAvnzjQ" for the service "youtube".
EmbedVideo received the bad id "id= L5urgu6C-PM" for the service "youtube".
EmbedVideo received the bad id "id= OjkHN4XuQR0" for the service "youtube".

All developer diaries about the ***Federations*** expansion, patch 2.6 (aka Verne) and patch 2.7 (aka Wells).

Patch 2.7 (Wells)

Patch 2.6 (Verne)