recursal/Fanatic-Fandom huggingface dataset:
Candlemere Tower

*The tower in the center of Candlemere Lake is a crumbling ruin — nothing remains but a half-collapsed stone cylinder and a swath of rubble within and without. The stones of the tower are ancient — faint carvings of strange symbols are barely visible in some of the tower's stones. Although the ancient cult that once used this site as its center of worship has long since been destroyed, the ruins themselves exude an aura of unease. Any creature that enters this area feels as if something unseen were watching or waiting and that intruders to the area are distinctly unwelcome.*

## [Show Blueprints]

Location\_CandlemereTower (fec906f5068dbd3459207d48de1b8ac6)

## Candlemere Tower

### Quests

The Curse of Candlemere
Betrayer's Flight

## Camping

### Ambush groups

WillOWisp
Skeleton
Hydra
Quickwood
ScytheTree
ShamblingMound
Spectre
Spider

## [Show Blueprints]

CandlemereTower (37a183451942e4340a096c561e4249d2)

### Designer

Alexey Silaev

**Candlemere Tower** is a location in *Pathfinder: Kingmaker*.

## Notes

* In the middle of the forest you can pass through fallen trees with Lore (Nature) and Athletics checks.
	+ Failing the check eliminates the option.
	+ Succeeding on one of the checks eliminates the other and makes future passage free of checks.
	+ This place opens up a way to climb up the hill.
* In the northwest part there is an alternative way to climb up the hill, no checks required.

## Suggested Tactics

Buff your party using an Extend Metamagic Rod with both Resist Energy, Communal (electricity) and Protection from Energy, Communal (electricity) which allow you to tank the electrical attacks from the Wisp's and give you time to get through multiple fights. Melee characters could use vital strike to increase damage from attacks at their highest BAB to get through the Wisp's high AC's \*if they have the feat\*. If available using a Lesser Extend Metamagic Rod to cast Blur on some or all your companions will make you even more durable and provide you time to get through multiple fights. Divine or Arcane casters can use True Strike or Magic Missile to overcome or ignore the high AC. The See Invisibility spell or Glitterdust will negate the Wisp's attempts to use their ability Natural Invisibility \*note\* the See Invisibility spell will not let you see the Wisp's before they start the encounter.
Chaotic Outsider Bane Icy Burst Javelin +1

## [Show Blueprints]

BaneOutsiderChaoticIcyBurstJavelinPlus1 (a67f1efda3b9ec448870624054f6bd72)

* Enhancement1 (d42fc23b92c640846ac137dc26e000d4)
* BaneOutsiderChaotic (234177d5807909f44b8c91ed3c9bf7ac)
* Frost (421e54078b7719d40915ce0672511d0b)
* IcyBurst (564a6924b246d254c920a7c44bf2a58b)

**Chaotic Outsider Bane Icy Burst Javelin +1** is a magic Javelin in *Pathfinder: Wrath of the Righteous*.
Bulky Pick

## Effects

Whenever this +1 heavy pick confirms a critical hit on an enemy, the enemy becomes fatigued for 1d3 rounds.

## [Show Blueprints]

BulkyPickItem (65c8445110061c74cbaa843560193191)

* Enhancement1 (d42fc23b92c640846ac137dc26e000d4)
* BulkyPickEnchantment (481a50943348e584481d09b36b124c22)

**Bulky Pick** is a magic Heavy Pick in *Pathfinder: Wrath of the Righteous*.
Cascade of Fire

**Cascade of Fire** is a quest in *Pathfinder: Wrath of the Righteous*.

## Journal

* *Targona and her allies have left to intercept Mutasafen's army. But how much can they accomplish?*
Add\_WardensFollow (d7fbc1e7ab15f0d40afdf8ae9b3a75d4)
* *Ramien mentioned the name Mutasafen and left Drezen in search of a waterfall.*
Add11\_RamienInfo (51385008a78351d4681302c99d97423e)
* *The scouts have reported that a large demon force is on the move near a drained lake in the heart of the Worldwound, southwest of Drezen.*
Add\_DemonsLake (f4196396414d16f47a8a37f5892fc564)

* *Talk to the leader of the Shrine of Pulura*
Add\_SpeakLeader (cf7a0cc593eedd442aa7d2125b23b161)

## Walkthrough

* This quest begins in Act 4 when you meet Mutasafen in Colyphyr Mines.

### Find Mutasafen

* Go to Pulura's Fall, it can be found northwest from the Camp on the Ferry outpost.

### Protect the shrine

* Battle your way through the temple until you reach the library. There you will meet Mutasafen.
	+ Nurah will be there if she is alive and free. If you had Ramien in your crusade then he will also be there.
* You are given two choices:
	1. [Save the temple's inhabitants]
		+ Mutasafen will escape with Stargazers research project, but stargazers will survive.
		+ If Nurah was converted to your side then she will prevent him from escaping.
	2. [Stop Mutasafen]
		+ You will fight against Mutasafen (and Nurah if she is evil), but stargazers will die.
		+ Ramien, if preset, will save the stargazers at the cost of his own life.
* By searching the bookshelves you can find:
	+ Records of Pulura's Stargazers decree if Mutasafen didn't manage to escape.
		- Mythic Angel had an opportunity to receive it back in Act 3 during A Spring Run Dry quest.
	+ Northern Lights decree.
* Talk to Katair or Eliandra if they are still alive.
	+ Mythic Swarm can devour them with (Evil) option.
	+ Non-Mythic Angel can kill them with (Evil) option. There is no loot to be gained.
	+ *(TBD) Saying farewell grants you Arcanists x8, Mythic Angel only? or broken key flag?*
* *(TBD) You can talk with Ramien if he is alive.*

## Aftermath

* A short walk away from Pulura's Fall if you changed Mythic Angel to another path you will get Book Event (Angel Team Leaves).
Branded Troll (Barbarian 5)

**Branded Troll** is an enemy in *Pathfinder: Kingmaker*.

## Description

Trolls possess incredibly sharp claws and amazing regenerative powers, allowing them to recover from nearly any wound. They are stooped, fantastically ugly, and astonishingly strong - combined with their claws, their strength allows them to literally tear apart flesh to feed their voracious appetites.

Trolls stand about 14 feet tall, but their hunched postures often make them appear shorter. An adult troll weighs around 1,000 pounds.

A troll’s appetite and its regenerative powers make it a fearless combatant, ever prepared to charge headlong at the nearest living creature and attack with all of its fury. Only fire seems to cause a troll to hesitate, but even this mortal threat is not enough to stop a troll’s advance.

Despite their cruelty in combat, trolls are surprisingly tender and kind to their own young. Female trolls work as a group, spending a great deal of time teaching young trolls to hunt and fend for themselves before sending them off to find their own territories. A male troll tends to live a solitary existence, partnering with a female for only a brief time to mate. All trolls spend most of their time hunting for food, as they must consume vast amounts each day or face starvation.

Due to this need, most trolls stake out large territories as their own, and fights between rivals are quite common. While these are usually nonlethal, trolls are aware of each others’ weaknesses and will use such knowledge to kill their own kind if food is scarce.

## Locations

* Wizard's Laboratory (During Troll Invasion Second Stage)

## Loot

* The Crusher
* Torag's Pendant
* Random Loot
Buckler

## [Show Blueprints]

Buckler (78aef04821150bd479314bc974ea73e2)

BucklerArmorItem (cc094148611ee2040952b007940d7d18)

**Buckler** is a shield type in *Pathfinder: Kingmaker*.

## Magic Versions

* Kingmaker
* Wrath of the Righteous
* Varnhold's Lot DLC

* Found in Stag Lord's Fort
* Sold by Trader (Blacksmith - Pitax)
* Sold by Trader (Blacksmith - Rushlight)
* Project Extraordinary Goods from the Black Market
* Project Trade with the Outer Planes
Bruiser's Chainshirt

## Effects

This +2 chainshirt grants the wearer DR 3/piercing.

## [Show Blueprints]

BruisersChainshirtItem (aab3e7354da5159469f739144bd2f00b)

* ArmorEnhancementBonus2 (758b77a97640fd747abf149f5bf538d0)
* BruisersChainshirtEnchantment (a463a65fc8268c4448cd141b1ded70c6)
* BruisersChainshirtFeature (2f08e4d39c1c568478c43aba81c42525)

**Bruiser's Chainshirt** is a magic Chainshirt in *Pathfinder: Wrath of the Righteous*.
Centaur Patrol Leader

**Centaur Patrol Leader** is a creature in *Pathfinder: Kingmaker*.

## Description

Legendary hunters and skilled warriors, centaurs are part man and part horse. Typically found on the fringes of civilization, these stoic people vary widely in appearance, their skin tones typically appearing deeply tanned but similar to the humans who occupy nearby regions, while their lower bodies borrow the colorations of local equines. Centaur hair and eyes trend toward darker colors and their features tend to be broad, while the overall bulk of their bodies is influenced by the size of the horses their lower quarters resemble. Thus, while an average centaur stands over 7 feet tall and weights upward of 2,000 pounds, there are vast regional variations—from lean plains-runners to burly mountain hunters. Centaurs typically live to be about 60 years old.

Aloof with other races and at odds even with their own kind, the centaurs are an old race only slowly coming to accept the modern world. While the majority of centaurs still live in tribes roaming vast plains or the fringes of eldritch forests, many have abandoned the isolationist ways of their ancestors to walk among the more cosmopolitan cities of the world. Often such free-spirited centaurs are considered outcasts and are shunned by their own tribes, making the decision to leave a heavy one. In some rare cases, however, whole tribes under progressive leaders have come to trade or make alliances with other humanoid communities—typically elves, but sometimes gnomes, and rarely humans or dwarves. Many races remain wary of centaurs, though, largely due to legends of territorial beastmen and the regular, violent encounters the centaurs have with stubborn settlers and expansionist countries.

## Loot

* Shortspear +1
* Heavy Shield +2
* Hide Armor +2
* Amulet of Natural Armor +1
* Helmet of the Guiding Light
* Ring of Protection +1
* Random Loot
Chainmail

## [Show Blueprints]

ChainmailStandard (02e9f83be5d1c5d4e927b5c44ed34840)

**Chainmail** is an armor in *Pathfinder: Kingmaker*.

## Magic Versions

* Kingmaker
* Wrath of the Righteous
* Varnhold's Lot DLC

* Drops from Embeth Traveler Leader
* Drops from Ivar
* Found in Troll Lair Depths
* Sold by Trader (Blacksmith - Pitax)
* Sold by Trader (Blacksmith - Rushlight)
Bracers of Armor +8

## Bracers of Armor +8Bracers

### Flavor text

*These heavy armored bracers surround the wearer with an invisible but tangible field of force.*

### Effects

These bracers grant their wearer an armor bonus of +8, just as though they were wearing armor.
Like most bonuses, an armor bonus does not stack with armor bonuses from different sources, such as bonuses from wearing armor or from Mage Armor spell.

## [Show Blueprints]

BracersOfArmor8 (bade8137f5101834c849c277ba0301a1)

**Bracers of Armor +8** is magic Bracers in *Pathfinder: Kingmaker*.

## Source

* Drops from Gaetane in Pitax Royal Palace
* Drops from Nyrissa in House at the Edge of Time
 Wrath of the Righteous
* Drops from Terendelev in Iz
* Found in The Enigma, southwest section final puzzle

*See:* Bracers of Armor
Brown-Fur Transmuter

**Brown-Fur Transmuter** is a archetype of the arcanist class in *Pathfinder: Wrath of the Righteous*.

Frequently called “brown-furs,” these transmutation-focused arcanists are known for transforming themselves into animals. What few realize is that these specialized arcanists excel at turning themselves and others into all kinds of creatures.

## Gameplay

**Alignment**: Any

**Hit Die**: +4

**Skill Ranks per Level**: *To be added*

**Class Skills**: Knowledge (Arcana), Knowledge (World), Lore (Nature), Lore (Religion), Use Magic Device
Breastplate +1

## [Show Blueprints]

BreastplateStandartPlus1 (5041415db3e6c394a8b2173c39fd4ec4)
BreastplateStandartPlus1\_HellknightArmiger (7dfdb9b2655b4b35b0eb6578104844d4)

ArmorEnhancementBonus1 (a9ea95c5e02f9b7468447bc1010fe152)

**Breastplate +1** is a magic Breastplate in *Pathfinder: Kingmaker*.

## Source

* Drops from Dread Zombie Cyclops Priest
* Drops from Greater Werewolf in Old Mesa
* Drops from Jhod Kavken in Tuskdale (Season of Bloom)
* Drops from Mercenary (Fighter 9) (Dwarf) in Brineheart
* Drops from Mercenary (Fighter 9) (Half-Elf) in Brineheart
* Drops from Mercenary (Fighter 9) (Human) in Brineheart
 Varnhold's Lot
* Drops from Centaur Warrior (Fighter 5) in The Tomb's Threshold and Lostlarn Keep - Upper Reaches
 Wrath of the Righteous
* Drops in Citadel Drezen from Joran Vhane
* Drops in Lost Chapel from Nulkineth
* Found in Gwerm's Mansion
 Through the Ashes
Chaos Hammer

## Effects

Whenever this +4 anarchic warhammer confirms a critical hit, it applies the effect of Touch of chaos ability to the target.
Touch of chaos: You imbue the target with chaos. For the next round, anytime they rolls a d20, they must roll twice and take the less favorable result.

## [Show Blueprints]

ChaosHammerItem (30880fe99cff7f84fac8c2672464d335)

* Enhancement4 (783d7d496da6ac44f9511011fc5f1979)
* Anarchic (57315bc1e1f62a741be0efde688087e9)
* ~~ChaosHammerBuff (6f17548ea31519c44bed648471b9da78)~~
* ChaosHammerEnchant (2a3329577ea11a84bbb8c80499c92cd1)
* ChaosHammerFeature (2f5f6135e45e9084cb60c3ec11aaaff1)

**Chaos Hammer** is a magic Warhammer in *Pathfinder: Kingmaker*.

## Source

* Sold by Trader (Blacksmith - Pitax)
* Sold by Trader (Blacksmith - Rushlight)
Brown Baldhead

*A patch of barren, rocky soil in the middle of the woods, with barely a blade of grass growing through the mud. Local hunters frequently spot wolf tracks here.*

## [Show Blueprints]

Location\_LoneCyclopRampage (691764d53a2f7d545a187bcd96445a59)

## [Show Blueprints]

LoneCyclopRampage (06ff2019f825a8d48970c7a177175c04)

### Designer

Alexey Silaev

**Brown Baldhead** is a location in *Pathfinder: Kingmaker*.
Call to Violence

## Call to ViolenceCloak

### Effects

This cloak of resistance +4 also grants its wearer a 30-foot aura which grants all enraged allies in the area a +2 bonus on attack and damage rolls.

## [Show Blueprints]

CallToViolenceItem (25b37490da95d9541b73972837354eff)

* CallToViolenceArea (419c0bf0214cd744789bbf53081877e5)
* CallToViolenceAreaBuff (41c42578c8655ef4a86045e9dfaa07a2)
* CallToViolenceBuff (421eec56d618765499c8b9e6f8e153a1)
* CallToViolenceEffectBuff (6aae86b192b0d1e4da1dcf6936f97f98)
* CallToViolenceEnchantment (a864da8cc74065e4aad897d24a66e3e1)
* CallToViolenceFeature (b8607a9fa4f24d0449f094b788ee0f8d)

**Call to Violence** is a magic Cloak in *Pathfinder: Wrath of the Righteous*.

 Affected rage buffs: Rage (Ability), Bloodrage, Demonic Rage, Inspired Rage, Focused Rage, Devastating Form.
## Source

Sold by Raggy in the Fleshmarkets of Middle City.
Caster Level

Redirect to:

* Spellcasting#Caster Level

* Please see the Discussion page for reasoning.

It has been ***suggested*** that this article or section be **merged with Spellcasting.**

* Please see the Discussion page for reasoning.

A spell's effects (such as range, duration, and damage dealt) typically depend on its caster's level. Which for most spellcasting characters is equal to their class level.

Sometimes a class feature or other special ability provides an adjustment to your casting level. In that case, the adjustment applies not only to the spell's effects, but also to the spell's chances of overcoming your target's spell resistance, and the level used in dispel checks (and the DC of the check).
Conman's Ring

## Conman's RingRing

### Effects

This ring grants its wearer a +5 competence bonus on all Perception and Trickery skill checks.

## [Show Blueprints]

ConmansRingItem (b18f6311af7d32545882e1901f75e0b9)

ConmansRingEnchantment (e9955fdb6e592f948b1ef4135c25fc1a)

**Conman's Ring** is a magic Ring in *Pathfinder: Wrath of the Righteous*.

## Source

Sold by Vissaliy Rathimus, Kyado and Arsinoe starting with Act 2.
Brilliant Energy Scythe +5

## [Show Blueprints]

BrilliantEnergyScythePlus5Item (8643a451e47d43f080f47716bc07c0c5)

* Enhancement5 (bdba267e951851449af552aa9f9e3992)
* BrilliantEnergy (66e9e299c9002ea4bb65b6f300e43770)

**Brilliant Energy Scythe +5** is a magic Scythe in *Pathfinder: Wrath of the Righteous*.

 It is possible to get it during Devastation quest for Mythic Angel if you engage Echo of Deskari from afar without entering the shrine.
By Desna's Paths

**By Desna's Paths** is a quest in *Pathfinder: Kingmaker*.

## Journal

* *Jase and her friends found more and more places for shrines of the goddess of luck!*
Addendum\_0003 (ac7aec0d51834be46a6d7e36555d43ac)

## Walkthrough

* After Renown Across Golarion event if your character meets criteria to activate Chaotic Good quest Jase will visit your Throne Room and propose to build Desna Shrines. (Chaotic Good) and (Lawful Good) options begin the quest, (Neutral) and (Neutral Evil) rejects the quest.
* If you started the quest then you also get Desna's Wayside Shrines kingdom project, complete it.
* 28 days later you get By Desna's Paths problem.
* Completing the problem by any advisor with anything but Disaster reveals Varisian Caravan. Disaster will fail the quest.
* Go to Varisian Caravan and talk to Zandu Starling.
* You can complete the quest in several ways:
	1. (Chaotic Evil) [Attack] "Death to thieves and vagabonds!"
	2. "I've no need of dirty tramps in my {barony/kingdom}. Get out!" then (Lawful Evil) "It doesn't matter what I thought. Your kind only brings trouble. Get out of my lands!"
	3. "I'm looking for a thief who robbed a few of my subjects. The evidence says he's one of yours."
		+ Pass Diplomacy or Intimidate DC 25 check, +180xp each. Failing a check gives opportunity to use a second one. Failing both checks leaves you only with Evil options.
		+ After you have passed a check you are given two options:
			1. (Chaotic Good) option finishes the quest and gives Varisian Patrols project when you tell them "I must go."
			2. (Lawful Neutral) option finishes the quest. It is unknown if you can find Lorre yourself after that. Needs testing.

 The dialogue is heavy bugged, even if you completed the quest you can talk to them again, attempt a second Persuasion check even if you passed another one, re-pick your choices, the [Attack] option during Persuasion part of dialogue only ends dialogue without combat, you can talk to the NPC again. The only way to prevent further talking is to use (Lawful Evil) option and they will be gone or first (Chaotic Evil) option to kill them. To avoid problems with your game it's recommended to talk to them once and pick only one resolution. (Last Version:2.1.7b)
Channel Positive Energy - Damage Undead

Use Time | Standard action

**Channel Positive Energy - Damage Undead** is a spell in *Pathfinder: Kingmaker*.

## Effect

**Paladin:** Channeling positive energy causes a burst that damages all undead creatures in a 30-foot radius centered on the paladin. The amount of damage inflicted is equal to 1d6 points of damage plus 1d6 points of damage for every two paladin levels beyond 1st (2d6 at 4th, 3d6 at 5th, and so on).

Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the paladin's level + the paladin's Charisma modifier.

**Cleric:**

*This article is a stub. You can help Pathfinder: Kingmaker Wiki by expanding it.*
Bracers of Armor +4

## Bracers of Armor +4Bracers

### Flavor text

*These heavy armored bracers surround the wearer with an invisible but tangible field of force.*

### Effects

These bracers grant their wearer an armor bonus of +4, just as though they were wearing armor.
Like most bonuses, an armor bonus does not stack with armor bonuses from different sources, such as bonuses from wearing armor or from Mage Armor spell.

## [Show Blueprints]

BracersOfArmor4 (0a8cda1aaee1178419b32722c89dae64)

* ArmorBonus4 (7ee8802804a2b05478b19042fc3ddcf8)
* IncorporealACEquipment4 (81d89e6d46b262a46b40670ca84a1a67)
* IncorporealACFeature4 (ac1f09f87630f5543b84de3d1d7dc5ea)

**Bracers of Armor +4** is magic {#var:type in *Pathfinder: Kingmaker*.}}

## Source

* Found in the area with drunken goblins of Goblin Fort
* Found in Overgrown Cavern
 Varnhold's Lot
* Sold by Skeletal Salesman (Act 3, Magicional mysterical spellthingies)
 Inevitable Excess

*See:* Bracers of Armor
Bonuses (WotR)

This page lists bonuses to different characteristics in Pathfinder: Wrath of the Righteous.

Bonuses of different types stack. Bonuses of the same type usually don't stack, except for untyped, dodge and racial ones (also circumstance, but currently not implemented in the crpg).

## Abilities

* Strength
* Dexterity
* Constitution
* Intelligence
* Wisdom
* Charisma

## Other

* Armor Class
* Attack Bonus
* Saving Throws
* Caster Level
* Spell DC
* Initiative
* Rerolls
* Immunities
* Skills

Fully negating the damage from spells on successful saving throw:

* **Fortitude**: Inquisitor's level 11 Stalwart
* **Reflex**: Rings of Evasion/Flowing Half-Plate, Evasion feat (Rogue, Ranger, Monk, Archaeologist, Forester, Tower Shield Specialist), Sensei's Advice, Aerial Evasion (Air Kineticist), Animal Focus: Mouse (Hunter)
* **Will**: Ring of Devastating Will, Inquisitor's level 11 Stalwart, Student of War's level 3 Anticipate
* Spells with Evil descriptor: Sacred Nimbus spell
Bracers of Mind Break

## Bracers of Mind BreakBracers

### Effects

These bracers of armor +4 increase the save DC against all Enchantment school spells they cast by 2.

## [Show Blueprints]

BracersOfMindBreakItem (b474319876ac44f46a934d640bbe52a0)

**Bracers of Mind Break** is a magic Bracers in *Pathfinder: Wrath of the Righteous*.

## Source

Drops from Mielarah in Bad Luck Tavern of Lower City or Colyphyr Mines if she was your flight captain (and you attack her).
Bralani (encyclopedia)

Bralanis are among the fiercest and wildest of the azatas, living from moment to moment and always on the lookout for chances to test their skill in battle. In addition to their elf-like forms, they can take the shape of whirlwinds of dust, snow, or sand. In the mortal realm, they are often mistaken for djinn. They delight in violent weather, not for the destructive qualities of such events, but for the intensity and energy, and many tales describe bralani as spirits who laugh as they sail amid the strongest storms.

Bralanis do not need to eat, but they enjoy doing so. Most prefer elven food, fiery human dishes, and spiced wine. Because of their similarities to elementals and fey, they sometimes act as intermediaries between mortals, elementals, and fey, though they prefer to arrange temporary truces that allow the interested parties to conduct their own negotiations on neutral ground. When taking the role of mediators — or whenever else such opportunities present themselves — bralani are quick to suggest friendly competitions or games to end disputes and enjoy creating challenges or complicated contests to test both physical and mental mortal prowess.
Calistrian Hunter

**Calistrian Hunter** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Loot

* Masterwork Dagger x2
* Chainshirt
By Hell's Ordinance

**By Hell's Ordinance** is a quest in *Pathfinder: Wrath of the Righteous*.

## Walkthrough

The quest can begin when you enter Crusader's Camp in second location. Yaker will enter your camp and call for help, you get to make (Good/Lawful/Evil/None) alignment decision and either accept or decline the quest.

### Go to help the Hellknights

* If you agree to help then you unlock Reliable Redoubt location.
* Go there (before Lost Chapel?) and witness a short dialogue between Hellknights and Sunrise Sword crusaders.
	+ *(TBD) Check the time limit.*

*This article is a incomplete article. You can help Pathfinder: Kingmaker Wiki by expanding it.*

### Push through to the cave

* Go through the location to where Hellknights hold the last ground.
* On the way you will see dying Sunrise Sword Priestess.
	+ There is an optional (Good) alignment choice and you can end the conversation early with optional (Evil) choice.
* Enter the cave where Hellknights have their last stand and approach Regill.
	+ *"Did you really give just two flasks of water to the knights of the Sunrise Sword suffering from thirst? And a sack 'to use as bandages'?"*
		- Gives (Good/Lawful/Chaotic/Evil/None) alignment response.
	+ You end the talk with (Good/None) alignment choice, as gargoyles now attack.
* The gargoyles will attack in waves, and most of them will focus attacking Knight Commander.
	1. From entrance:
		+ Half-Fiend Gargoyle Hunter x3
	2. Middle of the camp (when 1 gargoyle left alive):
		+ Half-Fiend Gargoyle Cleric
		+ Half-Fiend Gargoyle Hunter x2 or x4 (more on Core+ difficulty)
	3. From entrance (when 1 gargoyle left alive):
		+ Fiendish Gargoyle Hunter x3
		+ Half-Fiend Gargoyle Cleric x2
		+ Half-Fiend Gargoyle Hunter
	4. Middle of the camp (1 round after previous):
		+ Half-Fiend Gargoyle Hunter x4
		+ Gargoyle High Cleric

### Talk to Paralictor Regill

* After the fight talk to Regill.
	+ *"We are not done talking about your atrocities."*
		- Gives (Lawful/None/Attack) response.
	+ *"What are you going to do now, after the gargoyle attack?"*
		- Proceeds dialogue forward (you won't be able to [Attack] him anymore), you get (Chaotic/Lawful/None) alignment choice. Chaotic allows you to make Yaker into ambassador in Drezen later.
		- *"What are you getting at?"*
			* (Good/Chaotic/Lawful/None) response. Good choice gives you Clerics x5 army.
		- Then you get hidden Perception DC 24 check (+45xp) response.
		- At the end you get to decide to invite hellknights to your army or not. If you agree then you get:
			* Regill companion
			* Hellknights in your mercenary pool
			* Hellknights x10, or 7 if you got the Clerics by (Good) choice above.
			* Either of choices will affect events in Lost Chapel, where you will be able to invite them again if skipped this now.
Changestaff

Use Time | Full round

**Changestaff** is a spell in *Pathfinder: Kingmaker*.

## Effect

This spell changes an ordinary quarterstaff into a treant creature. It appears where you designate and acts according to its initiative check results. It attacks your opponents to the best of its ability.

*This article is a incomplete article. You can help Pathfinder: Kingmaker Wiki by expanding it.*
Butterfly Wings

## Butterfly WingsGloves

### Flavor text

*Court artisan Sharel crafted this amazing artifact. He spared no expense for the embroidery and decorations.*

### Effects

These gloves grant their wearer a +5 resistance bonus on all saving throws, and the ability to cast prismatic spray spell three times per day as a 13th level wizard.

## [Show Blueprints]

ButterflyWingsGlovesItem (971a577a8cd4e6744a5d0fab84931037)

**Butterfly Wings** is a set of magic gloves in *Pathfinder: Kingmaker*.
Bull Rush

Effect(s) | This feat gives the character an ability to perform the bull rush combat maneuver. It also grants a +2 bonus to CMB when performing this maneuver, and a +2 bonus to CMD when defending against it.
A bull rush attempts to push an opponent straight back without doing any harm. If your combat maneuver is successful, your target is pushed back 5 feet. For every 5 by which your attack exceeds your opponent's CMD you can push the target back an additional 5 feet.
An enemy being moved by a bull rush does not provoke an attack of opportunity because of the movement unless you possess the Greater Bull Rush feat. You cannot bull rush a creature into a square that is occupied by a solid object or obstacle.

**Bull Rush** is a feat in *Pathfinder: Kingmaker*.

## Effects

This feat gives the character an ability to perform the bull rush combat maneuver. It also grants a +2 bonus to CMB when performing this maneuver, and a +2 bonus to CMD when defending against it.

A bull rush attempts to push an opponent straight back without doing any harm. If your combat maneuver is successful, your target is pushed back 5 feet. For every 5 by which your attack exceeds your opponent's CMD you can push the target back an additional 5 feet.

An enemy being moved by a bull rush does not provoke an attack of opportunity because of the movement unless you possess the Greater Bull Rush feat. You cannot bull rush a creature into a square that is occupied by a solid object or obstacle.
Calming Warden

## Calming WardenShirt

### Effects

This cloth grants its wearer a +4 bonus on saving throws against Necromancy spells and effects, and immunity to fear effects.

## [Show Blueprints]

CalmingWardenItem (ccadf79fbd028db49bc3dccf082e4297)

* CalmingWardenEnchantment (17b9a27ee87e8684c9af326e1accbe42)
* CalmingWardenFeature (c1f695c1e7d520e4994b1ab1d1c458b6)

**Calming Warden** is a magic Shirt in *Pathfinder: Wrath of the Righteous*.

## Source

*This article is a incomplete article. You can help Pathfinder: Kingmaker Wiki by expanding it.*

Act 4, Hidden Adobe? Path specific? Wasn't there on Angel
Centaur Nature Whisperer (Druid 9)

**Centaur Nature Whisperer** is a creature in *Pathfinder: Kingmaker*.

## Description

Legendary hunters and skilled warriors, centaurs are part man and part horse. Typically found on the fringes of civilization, these stoic people vary widely in appearance, their skin tones typically appearing deeply tanned but similar to the humans who occupy nearby regions, while their lower bodies borrow the colorations of local equines. Centaur hair and eyes trend toward darker colors and their features tend to be broad, while the overall bulk of their bodies is influenced by the size of the horses their lower quarters resemble. Thus, while an average centaur stands over 7 feet tall and weights upward of 2,000 pounds, there are vast regional variations—from lean plains-runners to burly mountain hunters. Centaurs typically live to be about 60 years old.

Aloof with other races and at odds even with their own kind, the centaurs are an old race only slowly coming to accept the modern world. While the majority of centaurs still live in tribes roaming vast plains or the fringes of eldritch forests, many have abandoned the isolationist ways of their ancestors to walk among the more cosmopolitan cities of the world. Often such free-spirited centaurs are considered outcasts and are shunned by their own tribes, making the decision to leave a heavy one. In some rare cases, however, whole tribes under progressive leaders have come to trade or make alliances with other humanoid communities—typically elves, but sometimes gnomes, and rarely humans or dwarves. Many races remain wary of centaurs, though, largely due to legends of territorial beastmen and the regular, violent encounters the centaurs have with stubborn settlers and expansionist countries.

## Loot

* Masterwork Shortspear
* Light Shield
* Hide Armor +1
* Random Loot
Broken Trickster

## Broken TricksterGlasses

### Effects

This mask grants its wearer immunity to poison and a +6 enhancement bonus to Wisdom and Charisma ability scores. It also makes it impossible to identify the wearer's alignment.
Whenever the wearer takes damage of any energy type, they gain resistance 20 to this energy for 1 round. Whenever the wearer takes physical damage, they gain DR 20/- for 1 round.

## [Show Blueprints]

DLC3\_BrokenTricksterGlassesArtifactItem (692b59ae0433471aa675b5b1b80db863)

**Broken Trickster** are magic Glasses in *Pathfinder: Wrath of the Righteous*.
Centaur Nature Whisperer

**Centaur Nature Whisperer** is a creature in *Pathfinder: Kingmaker*.

## Description

Legendary hunters and skilled warriors, centaurs are part man and part horse. Typically found on the fringes of civilization, these stoic people vary widely in appearance, their skin tones typically appearing deeply tanned but similar to the humans who occupy nearby regions, while their lower bodies borrow the colorations of local equines. Centaur hair and eyes trend toward darker colors and their features tend to be broad, while the overall bulk of their bodies is influenced by the size of the horses their lower quarters resemble. Thus, while an average centaur stands over 7 feet tall and weights upward of 2,000 pounds, there are vast regional variations—from lean plains-runners to burly mountain hunters. Centaurs typically live to be about 60 years old.

Aloof with other races and at odds even with their own kind, the centaurs are an old race only slowly coming to accept the modern world. While the majority of centaurs still live in tribes roaming vast plains or the fringes of eldritch forests, many have abandoned the isolationist ways of their ancestors to walk among the more cosmopolitan cities of the world. Often such free-spirited centaurs are considered outcasts and are shunned by their own tribes, making the decision to leave a heavy one. In some rare cases, however, whole tribes under progressive leaders have come to trade or make alliances with other humanoid communities—typically elves, but sometimes gnomes, and rarely humans or dwarves. Many races remain wary of centaurs, though, largely due to legends of territorial beastmen and the regular, violent encounters the centaurs have with stubborn settlers and expansionist countries.

## Loot

* Masterwork Shortspear
* Light Shield
* Hide Armor
* Random Loot
Brilliant Energy Kama +4

## Brilliant Energy Kama +4Kama

### Damage

1d6 Slashing
 +4 enhancement

### Qualities

Enhancement +4
Brilliant Energy
Finesse Wielding
Monk weapon

## [Show Blueprints]

KamaPlusBriliantEnergyItem (0c491f2f9ff6ed04fbc8d9ebd36e0c70)

* Enhancement4 (783d7d496da6ac44f9511011fc5f1979)
* BrilliantEnergy (66e9e299c9002ea4bb65b6f300e43770)

**Brilliant Energy Kama +4** is a magic Kama in *Pathfinder: Kingmaker*.
Breath Weapon (Golem)

**Breath Weapon** is an ability in *Pathfinder: Kingmaker*.

## Effect

As a free action once every 1d4+1 rounds, an iron golem can exhale 10 cubic feet of poisonous gas. This gas cloud persists for 1 round; any creature within the cloud, or passing through it for the remainder of that round, is exposed to the cloud's poisonous effects.
Burn (Feature)

**Burn** is a feature in *Pathfinder: Kingmaker*.

## Effect

*A fire elemental deals #d# fire damage in addition to damage dealt on a successful hit in melee. Those affected by the burn ability must also succeed at a Reflex save or catch fire, taking #d# damage each round for an additional 1d4 rounds. Creatures that hit a burning creature with natural weapons or unarmed attacks take fire damage as though hit by the burning creature and must succeed at a Reflex save to avoid catching fire.*

 1d4 | Small | SmallFireElementalBurnFeature (8946b08e6b439aa4d8722e66a708caa2)WildShapeElementalFireSmallBurnAbility (1e8e10779b115af4486a11ed4f2df06e)
Breastplate of Lesser Sonic Resistance

## Effects

This +1 breastplate grants its wearer sonic resistance 10.

## [Show Blueprints]

BreastplateSonicResistPlus1 (168074029946f874bbfde86541e5a18d)

* ArmorEnhancementBonus1 (a9ea95c5e02f9b7468447bc1010fe152)
* SonicResistance10Enchant (6e2dfcafe4faf8941b1426a86a76c368)
* SonicResistance10Feature (301f9cdd03c39034382a95e26ad82479)

**Breastplate of Lesser Sonic Resistance** is a magic Breastplate in *Pathfinder: Kingmaker*.

## Source

 Wrath of the Righteous
* Found in Melazmera's treasure hoard in Colyphyr Mines
Centipede, Giant (encyclopedia)

Giant centipedes attack nearly any living creatures with their venomous jaws. These creatures adapt to many environments and feed voraciously on the local fauna, including humanoids. The coloration of giant centipedes mirrors that of normal centipedes and spans the spectrum, ranging from dull hues to bright reds and fiery oranges. Other species of giant centipedes exist as well, some smaller but most quite a bit larger.
Change Shape

**Change Shape** is a creature ability in *Pathfinder: Kingmaker*.

## Effect

Twice per day, as a swift action, a dweomerlion can increase its size to Large. This functions as enlarge person spell, and it lasts for 10 minutes or until the dweomerlion ends the effect as a swift action. While Large, a dweomerlion's reach is 5 feet.
Chainshirt of Life Vim

## Effects

This +3 chainshirt grants the wearer a +4 profane bonus to AC against the attacks of non-living creatures.

## [Show Blueprints]

ChainshirtOfLifeVimItem (77a2df335b7d2d54e9c0d93c59e3a398)

* ArmorEnhancementBonus3 (9448d3026111d6d49b31fc85e7f3745a)
* ChainshirtOfLifeVimEnchantment (e4175b85611d7014b9fc8e6acdc781ee)
* ChainshirtOfLifeVimFeature (b38aa5a183c8adb4685a6ddac0115eca)

**Chainshirt of Life Vim** is a magic Chainshirt in *Pathfinder: Wrath of the Righteous*.

 Non-living creatures are Constructs and Undead.
Burned Oak

## Flavor text

*A barely noticeable smoke is coming out from tiny cracks in this staff.*

## Effects

This +2 quarterstaff grants its wielder the ability to cast fire snake spell twice per day as a 9th level wizard, and burning hands spell at will as a wizard of level equal to the wielder's character level.

## [Show Blueprints]

StaffOfBurnedOak (bbde81f4b99e26542bf6366990fd5129)

* Enhancement2 (eb2faccc4c9487d43b3575d7e77ff3f5)
* StaffOfBurnedOakEnchantment (d91ddd23b782cbe409d13fe0d11ec61b)
* StaffOfBurnedOakFeature (8c0350cad94086e498537efbede51e9d)

**Burned Oak** is a magic Quarterstaff in *Pathfinder: Kingmaker*.
Chainshirt of Greater Acid Resistance

## Effects

This +5 chainshirt grants its wearer resistance to acid 30.

## [Show Blueprints]

ChainshirtAcidResistance30Plus5 (8b3a67c381c843a994cd8f37eab5ba85)

* ArmorEnhancementBonus5 (6628f9d77fd07b54c911cd8930c0d531)
* AcidResistance30Enchant (e6fa2f59c7f1bb14ebfc429f17d0a4c6)
* AcidResistance30Feature (065ed77df6b31e74c8febb7ff685bf68)

**Chainshirt of Greater Acid Resistance** is a magic Chainshirt in *Pathfinder: Kingmaker*.

## Source

*This article is a incomplete article. You can help Pathfinder: Kingmaker Wiki by expanding it.*
Brilliant Inspiration

Use Time | Standard action

**Brilliant Inspiration** is a spell in *Pathfinder: Kingmaker*.

## Effects

You open a link between your mind and the subject's mind, giving advice and encouragement for as long as the spell is in effect. Each time the subject of the spell makes an attack roll, ability check, or skill check, it rolls two d20s and takes the better result. If any roll is a natural 20, the spell's effect ends - your brilliant advice is spent.
Breastplate +3

## [Show Blueprints]

BreastplateStandartPlus3 (a7a2500acce8faf46b6ecb79ec05691e)
BreastplateStandartPlus3\_\_HellknightArmiger (393d145fe2d8437b8cab49ffc17ebfdf)

ArmorEnhancementBonus3 (9448d3026111d6d49b31fc85e7f3745a)

**Breastplate +3** is a magic Breastplate in *Pathfinder: Kingmaker*.

## Source

* Drops from Elf (Fighter 8) (Heavy Shield) in Elven Camp
* Drops from Grieving Father in Elven Camp
* Drops from Ruthgert, the First Faithful in City of Hollow Eyes during Saving Grace
* Drops from Siroket in Blakemoor's Hideout
* Found in Vordakai's Tomb (2nd Floor)
 Varnhold's Lot
Charge

Use Time | Standard action

**Charge** is an ability in *Pathfinder: Kingmaker*.

All characters get this ability at level 1.

## Effect

Charging is a special action that allows you to move up to double your normal speed and attack during the same action.

You must move before your attack, not after. You must move at least 10 feet, directly toward the designated opponent.

You must have a clear path toward the designated opponent.

After moving, you may make a single melee attack. You get a +2 bonus on the attack roll and take a -2 penalty to your AC until the beginning of your next turn.

## Notes

Even though the Target discription only mentions enemies, you can target an ally as well.

**EXPLANATION OF USAGE!!!:** Charge is very situational. First, you must have a line of sight to the opponent at the start of your turn. Second, all the path toward the opponent must be clear: no obstacles on your way to the opponent till the end point, which is the space, from where you can attack the opponent. Third - nothing should hinder your movement (for ex.: difficult terrain). If this space near the opponent is occupied or otherwise blocked, you can’t charge. If any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally) - still no charge. The only exception being helpless creatures - they are meant as empty space for the means of charge.

## Bugs

 The ingame description of 0 feet distance of "Charge" is a complete misinfo. You *should* have a distance *at least* 10 feet between you and opponent. The real possible distance for "Charge" is much longer. (Last Version:2.0.8)
Charm Domain

**Charm Domain** is one of the divine domains in *Pathfinder: Kingmaker*.

## Overview

You can baffle and befuddle foes with a touch or a smile, and your beauty and grace are divine.

Dazing Touch: You can cause a living creature to become dazed for 1 round as a melee touch attack. Creatures with more Hit Dice than your cleric level are unaffected. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Charming Smile: At 8th level, you can cast charm person as a swift action, with a DC of 10 + 1/2 your cleric level + your Wisdom modifier. The effect of charm person lasts for 1 round. You can use this ability a number of times per day equal to your caster level.

**Domain Spells**

## Related Deities

* Calistria
* Cayden Cailean
* Norgorber
* Shelyn
Call Lightning

**Call Lightning** is a spell in *Pathfinder: Kingmaker*.

## Effect

Immediately upon completion of the spell, and once per round thereafter, you may call down a 6-foot-wide, 30-foot-long, vertical bolt of lightning that deals 3d6 points of electricity damage. The bolt of lightning flashes down in a vertical stroke at whatever target point you choose within the spell’s range (measured from your position at the time). Any creature in the target square or in the path of the bolt is affected.

You need not call a bolt of lightning immediately; other actions, even spellcasting, can be performed first. Each round after the first you may use a standard action (concentrating on the spell) to call a bolt. Each time you cast a bolt, the spell's duration is reduced by one minute.
Cave Fangs

Use Time | Standard action

**Cave Fangs** is a spell in *Pathfinder: Kingmaker*.

## Effects

You create a magical trap in the area that causes deadly stalactites or stalagmites to "bite" and intruder. The magical trap is triggered whenever an enemy creature moves through the affected area. The effect of cave fangs depends on whether you create stalactites or stalagmites (see below). You can place these traps anywhere within close range as free action for the duration of the spell; the trap's radius is 5 feet. Each time you place a trap, the spell's duration is reduced by 10 minutes.

Stalactites: Shards of rock drop from above, dealing 3d8 points of bludgeoning and piercing damage (Reflex half). A creature that fails its Reflex save is pinned to the ground under stalactites and rubble, gaining the entangled condition until it can free itself with a successful DC 15 Strength check or DC 20 Mobility check.

Stalagmites: Piercing spires of rock erupt from the ground, dealing 3d8 points of piercing damage and knocking the creature prone (a successful Reflex saving throw halves this damage and avoids being knocked prone). Once the stalagmites appear, they function thereafter as spike stones for 1 minute per caster level and then crumble to dust.
Bracers of Heavy Hand

## Bracers of Heavy HandBracers

### Effects

These bracers grant the wearer a +3 bonus on damage rolls with the off-hand weapon when dual wielding or wielding two-handed melee weapon (for example, a double weapon).

## [Show Blueprints]

BracersOfHeavyHandItem (354a5656d0e75b847a42108cd587dbab)

* BracersOfHeavyHandEnchantment (e32573bd3a5fe66469412279f39b9416)
* BracersOfHeavyHandFeature (574545f26b67b974eb61b45b9bdde7b3)

**Bracers of Heavy Hand** is a magic Bracers in *Pathfinder: Wrath of the Righteous*.

 The bonus damage also works on Animal Companions Off-Hand attacks. However it's limited, as example for Smilodon it works only on first Claw attack.
## Source

Found in Crusade Encounter west of Lost Chapel.
Brevoy

## Description

Brevoy is a relatively young nation, having only existed since 4499 AR. The history of Brevoy before this time is the history of two often-warring nations, Issia and Rostland. The coming of Choral the Conqueror changed all this. After securing the defeat and surrender of the two nations, Choral christened his family House Rogarvia. Its rule ended with the mysterious disappearance of every member of House Rogarvia in 4699 AR, leaving Brevoy in a precarious political position.
Bulette (encyclopedia)

The creation of some unknown arcanist in millenia past, the bulette has bred true to become one of the fiercest predators of the hills. Burrowing rapidly through the earth just beneath the surface, sometimes with its armored fin cutting a distinctive wake behind it, the bulette launches itself free of stone and soil to tear into its prey without remorse, giving rise to the common appellation "landshark".

Bulettes are notoriously foul-tempered, attacking far larger creatures with no regard for personal safety.

Solitary beasts except for the occasional mated pair, they spend most of their time patrolling the perimeters of territories that can stretch up to 30 square miles, hunting game and punishing interlopers with a fury that shakes the hillsides.

Bulettes are perfect eating machines, consuming bones, armor and even magical items with their powerful jaws and churning stomach acid. Lacking other food, the bulette might gnaw on inanimate objects, yet for unknown reasons no bulette voluntarily consumes elf flesh - a peccadillo many point to as evidence that elven wizardry was involved in its creation. Dwarves are also rarely eaten by the beasts, though the bulette still slaughters members of either race on sight. Halflings, on the other hand, are among the beast's favorite meals, and no halfling with any sense ventures into bulette country casually.

The bulette is a cunning fighter, surprising foes with its impressive agility. One of its favorite tactics is to charge forward and launch itself into the air in order to drop on its prey with all four razor-sharp claws extended.

Folklore claims that the flesh behind the beast's dorsal crest is particularly tender, and that those willing and able to wait until the fin is raised in the excitement of combat or mating can target it for a killing blow - yet most who have faced the landshark agree that the best way to win a fight with a bulette is to avoid it entirely.