recursal/Fanatic-Fandom huggingface dataset:
Colonial Atmo Shuttle

**Name**: Shuttle
**Craft**: Twelve Colonies of Kobal Atmo Shuttle
**Type**: Atmospheric Transport
**Scale**: Starfighter
**Length**: 19.8 x 10.7 x 9.1 meters
**Skill**: Space Transports
**Crew**: 2; skeleton: 1/+5
**Passengers**: 20
**Cargo Capacity**: 173 metric tons
**Consumables**: 12 days
**Jump Drive**: x410
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 6
**Atmosphere**: 280; 800 kmh
**Hull**: 5D+2
**Sensors**

* Passive: 30 / 0D+2
* Scan: 60 / 1D+1
* Search: 90 / 2D+1
* Focus: 3 / 3D

**Weapons** None

**Description**: The replacement design for the venerable Colonial shuttle, this class follows a modern, robust design, and can be found aboard ships and duty stations throughout the Colonial sphere of influence.

**Quirks/Special Characteristics**: This class is a bit too new to have entered the civilian market, though a small handful of non-FTL hulls have been sold to civilian concerns. As a result, this shuttle type is generally found only in military or government service, usually transporting personnel and cargo.

**Source**:

* Battlestar Galactica Thin Blue Line Corebook (page 121)
* thedemonapostle
Babylon 5 Xill Saucers

**Xill Saucers**

With the added hull space of a cruiser, the Xill battle saucer is a bewildering ship, as it possesses both strong firepower in every possible arc or angle and exceptional maneuverability. The design originally dates back to the Dilgar Invasion, but the Vree have had it constantly tested and upgraded to use their highest forms of technology. The current antimatter and antiproton weaponry are the best versions they have invented to date, and most races are aware of the mighty firepower of the Xill.

Using the favored hull to create their first true command asset for war purposes, yet retaining the exceptional maneuverability of the mainline Xill, the Xaak is one of the most powerful vessels to be found in any Vree fleet – commercial or military. The original design saw this major internal update and was modified to become a sledgehammer of antimatter weaponry built around a mobile command center and fully functional market base. The Xaak has always been kept, in the minds of the Spacer’s Guild masters, at the forefront of Vree naval design. It is, therefore, a far more expensive ship to build and deploy than other Vree hulls and so tends only to be called upon outside of Conglomerate space in the most important missions.

Xill Battle Saucer

Xaak Command Saucer

**Source**

Babylon 5: Ships of the Galaxy (pages 122-124)

The Babylon 5 Project: Xill Class Cruiser

thedemonapostle
Covenant Anti-Infantry Weapons

# **Anti-Infantry Weapons**

## **Type-26 Plasma Cannon**

The Type-26 Anti-Infantry Stationary Gun, more commonly referred to as a Shade, is a Covenant stationary anti-infantry gun turret.

## **Type-27 Plasma Cannon**

The Type-27 Anti-Infantry Stationary Gun is a Covenant anti-infantry Shade turret. It has a frontal plasma shield on top of an anti-gravity mount and is more portable than other variants

## **Type-29 Plasma Cannon**

The Type-29 Anti-Infantry Stationary Gun is an anti-infantry Shade turret. It fires three simultaneous slow-moving bolts of high-powered plasma surrounded by magnetic fields in a triangular pattern. These bolts are somewhat inaccurate at longer ranges. The Shade hovers on an anti-gravity mount, giving it a 360 degree field of fire.

## **Type-55 Plasma Cannon**

The Type-55 Anti-Infantry Stationary Gun, abbreviated as Type-55 ASG, is a Covenant anti-infantry gun turret and one of the emplacements generally identified as Shades. The Covenant Remnant makes extensive use of the T-55 ASG and fielded the weapon during the first and second battles on Requiem in 2557 and 2558, respectively.

The T-55 Shade is the most recent addition in a long and diverse series of powerful, anti-infantry weapon emplacements. Shades are designed to repeatedly volley bolts of superheated plasma, a barrage easily capable of taking down enemy personnel and lightly armored vehicles.

## **Source**

* Halo Wiki: Type-26 Anti-Infantry Stationary Gun
* Halo Wiki: Anti-Air Shade Turret
* Halo Wiki: Type-27 Anti-Infantry Stationary Gun
* Halo Wiki: Type-29 Anti-Infantry Stationary Gun
* Halo Wiki: Type-55 Anti-Infantry Stationary Gun
* thedemonapostle
Babylon 5 Wareagle Frigate Leader

**Name**: Wareagle
**Craft**: Drazi Freehold Wareagle Frigate Leader
**Type**: Frigate Leader
**Scale**: Capital
**Length**: 140 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 31; Skeleton: 3/+10
**Crew Skill**: Astrogation: 4D+2; Capital Ship Gunnery: 4D; Capital Ship Piloting: 4D+2; Communications: 4D+2; Sensors: 4D+2; Starship Gunnery: 4D
**Passengers**: none
**Cargo Capacity**: 220 kg
**Consumables**: 3 months
**Maneuverability**: 4D
**Space**: 8
**Hull**: 2D
**Sensors**

* Passive: 28 / 0D+2
* Scan: 56 / 1D+2
* Search: 84 / 2D+2
* Focus: 3 / 3D+1

**Weapons**

* **Particle Cutter**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D+1
Space Range: 1-2/6/11
Damage: 7D+1
* **4 Particle Beams**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D+1
Space Range: 1-2/4/8
Damage: 3D
**Miscellaneous**:

* Artificial Gravity: no
* Crew: 31

* Officers: 3
* Pilots: 6
* Sensor Operators: 6
* Crewmen: 16

* Average Crew Experience Level: Drazi Veteran
* Stealth: 10 (Base Difficulty to detect ship)
* Afterburners
* Fusion Engine
* Pivotal Thrusters

**Complement**:

* Light Shuttle: 1

**Description**: Among the fastest vessels in the Drazi fleet, the Stareagle is a simple design – speed wrapped around potent firepower. Sacrificing room for additional cargo and crew comfort, the Stareagle is a solid warship with one purpose in any battle it is involved in. It flies forward, ahead of even the Sunhawks and Warbirds, sending enemy fleets into disarray with their surprisingly powerful weaponry as they move through the enemy lines at full burn without pause. Like a gigantic game of ‘chicken’ the darting Stareagles throw supercharged particle punches as they soar by, softening up the ships for the next wave of bigger – and even deadlier – warships.

In any group of Stareagles there is a very good chance of finding one of the slightly more advanced Wareagle variants. These utterly indistinguishable versions of the frigate offer similar firepower and speed but also serve as a rapid information - processing command ship. Using advanced sensors and better graded crewmen, the Wareagle turns the sucker punch of a Stareagle attack run into a jaw-rattling uppercut.

**Source**:

* Babylon 5: Ships of the Galaxy (page 118)
* thedemonapostle
Cylon "Turkey" Heavy Raider

**Name**: Heavy Raider
**Craft**: Cylon Heavy Raider "Turkey"
**Type**: Gunship / Dropship
**Scale**: Starfighter
**Length**: 10.7 x 3.3 x 3 meters
**Skill**: Space Transports
**Crew**: Biomechanical
**Passengers**: 12
**Cargo Capacity**: 117 kg
**Consumables**: 12 hours
**Jump Drive**: x17
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 7
**Atmosphere**: 295; 850 km/h
**Hull**: 8D
**Sensors**

* Passive: 30 / 0D+2
* Scan: 60 / 1D+1
* Search: 90 / 2D+1
* Focus: 3 / 3D

**Weapons**

* **2 Medium Autocannons** (firelinked)

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Damage: 5D
* **Medium Planetcraft Missiles**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-5/14/27
Atmosphere Range: 10-500/1,400/2,700m
Ammo: 12
Damage: 6D
**Notes**:

* **Passengers / Cargo Capacity**: A Heavy Raider may carry either 12 passengers or an additional 1 metric ton of cargo per passenger space.

**Description**: The heavy raider, or “Turkey” in Colonial pilot jargon, is something of a mystery. Its raider-like head suggests that the machine is autonomous; its larger size indicates it can carry cargo or passengers. A heavy raider’s arsenal includes a battery of autocannons that appear to have a higher rate of fire than those on the raider. It also carries an unknown compliment of missiles, using a delivery system that can be removed and reassembled as a planet side ground-to-air defense system.

**Source**:

* Battlestar Galactica Wiki: Heavy Raider
* Battlestar Galactica Corebook (pages 149-150)
* thedemonapostle
Babylon 5 Raider Modified Freighter

**Name**: Modified Freighter
**Craft**: Raider Modified Freighter
**Type**: Freighter
**Scale**: Capital
**Length**: 258 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 8; Skeleton: 1/+10
**Crew Skill**: Astrogation: 4D; Capital Ship Piloting: 4D; Communications: 4D; Sensors: 4D; Starship Gunnery: 3D
**Passengers**: 150
**Cargo Capacity**: 300 metric tons
**Consumables**: 45 days
**Maneuverability**: 2D+1
**Space**: 6
**Hull**: 3D+1
**Sensors**

* Passive: 12 / 0D+1
* Scan: 24 / 0D+2
* Search: 36 / 1D
* Focus: 1 / 1D+1

**Weapons**

* **4 Twin-Linked Medium Pulse Cannons**

Fire Arc: 1 forward, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D
Space Range: 1-3/7/13
Damage: 5D+1
* **Particle Beam**

Fire Arc: turret
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-2/4/8
Damage: 3D
**Miscellaneous**:

* Artificial Gravity: no
* Crew: 8

* Officers / Pilots: 3
* Sensor Operators: 1
* Crewmen: 4

* Average Crew Experience Level: Raider Line
* Stealth: 9 (Base Difficulty to detect ship)
* Fusion Engine
* Ghost Scan Emitter: 2

**Complement**:

* Armed Shuttles: 3

**Description**: Raider cells with a bit of foresight will sometimes capture the freight vessels they prey upon, rather than simply loot their cargo or scuttle them. Retrofitting them with better armor and upgraded weaponry instead of cargo space, they are then added to the raiders’ fleet in order to attack the next victim. This is not overly expensive, and many tactical raider commanders have found great use for them. Using a small fleet of these ‘decoy’ freighters can be enough to get an entire commercial convoy in a perfect hijacking formation by faking a raider attack in order to get the decoys in position – then springing a second attack from the freighters themselves! Some Raiders find this a very profitable exercise; though others may believe it to be more trouble than it is worth, especially if the freighters are found out early on.

**Source**:

* Babylon 5: Ships of the Galaxy (page 148)
* thedemonapostle
Babylon 5 Targeting Computer

**Targeting Computer**
**Cost**: Varies
**Description**: Possibly one of the most ubiquitous add-ons in the galaxy, the targeting computer is a synchronization and diagnostic tool that controls and calibrates all the weapons on a ship. Targeting computers range from the purely functional systems of space liners and freighters, to the near-prescient attack super processors of the White Stars and other partially biological ships.

Even when not locked on, a targeting computer is what allows a craft to co-ordinate and combine its firepower into effective barrages. It also ensures that the craft does not accidentally blow off its own fins or wingtips when firing its weapons and works with the sensor suite to provide friend-or-foe target acquisition. However, most targeting computers come into their own when they lock on to an enemy craft. When locked on, the true caliber of the targeting computer kick in, allowing even the greenest gunner to hit his target with ease. The cost to acquire a targeting computer depends upon the bonus it applies to Fire Control, as shown below.

 2D
 3D
 4D
 5D
Earth Alliance Hyperion Assault Cruiser

**Craft**: Earth Alliance Hyperion Assault Cruiser
**Type**: Assault Cruiser
**Scale**: capital
**Length**: 1,025.39 meters
**Skill**: capital ship pilot
**Crew**: 124; Skeleton: 13/+10
**Crew Skill**: Astrogation: 5D; Capital Ship Gunnery: 3D+1; Capital Ship Piloting: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1
**Passengers**: 1,250; 100 troops
**Cargo Capacity**: 2,500 metric tons
**Consumables**: 20 months
**Hyperdrive**: x19
**Nav Computer**: yes
**Maneuverability**: 1D+1
**Space**: 2
**Hull**: 6D
**Sensors**

* Passive: 12 / 0D+1
* Scan: 24 / 0D+2
* Search: 36 / 1D
* Focus: 1 / 1D+1

**Weapons**

* **2 Twin-Linked Medium Plasma Cannons**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-2/6/11
Damage: 8D+1
* **4 Medium Pulse Cannons**

Fire Arc: 2 forward, 1 port, 1 starboard
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D
Space Range: 1-3/7/13
Damage: 4D+1
* **4 Mark I Interceptors**

Fire Arc: 1 forward, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-2/4/8
Damage:
* Offensive: 0D+2
* Intercept: 2D

**Miscellaneous**:

* Artificial Gravity: No
* Crew: 124

* Officers: 4
* Pilots: 10
* Sensor Operators: 12
* Crewmen: 98
* Troops: 100

* Average Crew Experience Level: EarthForce Line
* Stealth: 5 (Base Difficulty to Detect Ship)
* Fusion engine
* Jump Point Generator

**Ship Complement**:

* Light Shuttle: 2

**Source**:

* The Babylon 5 Project: Hyperion class heavy cruiser
* Babylon 5: Ships of the Galaxy (pages 10-11)
* thedemonapostle
Babylon 5 Techno-Mage Pinnace

**Name**: Pinnace
**Craft**: Techno-Mage Pinnace
**Type**: Multipurpose Craft
**Scale**: Capital
**Length**: 30+ meters (estimated)
**Skill**: Space Transports
**Crew**: 1
**Crew Skill**: Astrogation: 7D; Capital Ship Gunnery: 4D+2; Communications: 7D; Sensors: 7D; Space Transports: 7D
**Passengers**: 1
**Cargo Capacity**: 20 metric tons
**Consumables**: 1 month
**Hyperdrive**: x11
**Nav Computer**: yes
**Maneuverability**: 3D
**Space**: 9
**Atmosphere**: 400; 1,150 km/h
**Hull**: 3D
**Sensors**

* Passive: 60 / 1D+2
* Scan: 120 / 3D+2
* Search: 180 / 5D+2
* Focus: 6 / 7D+1

**Weapons**

* **Variable Energy Weapon**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 6D+2
Space Range: 1-23/57/113
Atmosphere Range: 2-46/114/226km
Damage: Adjustable Output from 1D - 15D
**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 1 Pilot
* Average Crew Experience Level: Techno-Mage
* Stealth: 24 (Base Difficulty to detect ship)
* Atmospheric Capable
* Electromagnetic Armor: All craft attempting to detect and/or fire upon a ship with this device active suffers a penalty of -4D to Fire Control and Sensors.
* Gravitic Engine
* Flight Computer
* Techno-Mage Adjustments (See The Techno-Mage Fact Book for details on what sorts of things a Techno-Mage can do with his Pinnace.)

**Description**: The Order of the Techno-Mages is a powerful, mysterious and almost mythical entity and their personal spacecraft even more so. Black, sleek and seamless they soar through the stars with neither heed nor care of the world around them. It is said that they can appear as they wish, creating images of comets and asteroids around themselves to cloak their.

If it is unwise to anger a Techno-Mage, it is suicidal to confront one in his ship. Capable of amazing feats of super-science and ‘magic’ from within their intelligent craft, the technologies that put a Pinnace together are beyond normal understanding and rarely can be handled by any of the younger races. Between armor ‘enchanted’ to avoid damage and a weapon that knows exactly what sort of energy to muster and fire at just the right moment – it is impossible to tell if the Pinnace is even able to be defeated by normal means.

**Source**:

* Babylon 5: Ships of the Galaxy (pages 153-154)
* The Babylon 5 Project: Techno-mage transport
* thedemonapostle
Babylon 5 Psi Corps Fighter Carrier

**Name**: Fighter Carrier
**Craft**: Psi Corps Fighter Carrier
**Type**: Carrier
**Scale**: Capital
**Length**: 152 meters (estimated)
**Skill**: Capital Ship pilot
**Crew**: 20; Skeleton: 2/+10
**Crew Skill**: Astrogation: 5D; Capital Ship Piloting: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1
**Passengers**: none
**Cargo Capacity**: 240 kg
**Consumables**: 24 days
**Maneuverability**: 2D+1
**Space**: 6
**Hull**: 2D+2
**Sensors**

* Passive: 12 / 0D+1
* Scan: 24 / 0D+2
* Search: 36 / 1D
* Focus: 1 / 1D+1

**Weapons**

* **2 Light Pulse Cannons**

Fire Arc: turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D
Space Range: 1/3/6
Damage: 4D+2
* **2 Particle Beams**

Fire Arc: turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-2/4/8
Damage: 3D
**Miscellaneous**:

* Artificial Gravity: no
* Crew: 20

* Officers: 3
* Pilots: 12
* Sensor Operators: 1
* Crewmen: 4

* Average Crew Experience Level: Psi Corps Line
* Stealth: 10 (Base Difficulty to detect ship)
* External Docking Ring
* Fusion Engine

**Complement**:

* Light Shuttle: 2
* SA-23E Aurora Starfury Class Heavy Fighter: 12

**Description**: Modified freighters designed to ferry Psi Corps Starfuries across larger areas of non-hyperspace distance without having to use up the fighters’ fuel or life support, these carriers are the six most deployed ships in the Corps’ fleet. Mounting a dozen Starfuries to the undercarriage of a common freight transport means that the fighters are almost always crewed before leaving the larger mothership, making only shorter trips safe for the telepathic pilots. It keeps advanced squadrons like the Black Omegas safe from outsiders until the point of deployment.

The ‘carrier’ supports a few scattered anti-fighter weapons to ward away any would-be raiders or harassing aliens, but are far more reliant on the telepathic abilities of the fighter pilots to project the proper illusionary cover and the like. Being a Psi Corps ship, they are fully crewed by ‘teeps’ of varying levels – but rarely are ship crews allotted anything higher than a P3 as common crew. The commanding officer could maybe be a high P8, but rarely anyone stronger is used in fleet deployments – except the Black Omegas, who are all P12 Psi Cops and as ruthless as the name implies.

**Source**:

* Babylon 5: Ships of the Galaxy (page 145)
* thedemonapostle
Centauri Republic Dargan Class Cruiser

**Name**: Dargan
**Craft**: Centauri Republic Dargan Class Strike Cruiser
**Type**: cruiser
**Scale**: capital
**Length**: 356.75 meters
**Skill**: capital ship pilot
**Crew**: 59; Skeleton: 6/+10
**Crew Skill**: Astrogation: 4D+2; Capital Ship Gunnery: 3D; Capital Ship Piloting: 4D+2; Communications: 4D+2; Sensors: 4D+2; Starship Gunnery: 3D
**Passengers**: none
**Cargo Capacity**: none
**Consumables**: 5 months
**Hyperdrive**: x10
**Nav Computer**: yes
**Maneuverability**: 2D+2
**Space**: 8
**Hull**: 3D+1
**Sensors**

* Passive: 28 / 0D+2
* Scan: 56 / 1D+2
* Search: 84 / 2D+2
* Focus: 3 / 3D+1

**Weapons**

* **2 Battle Lasers**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1-18/45/90
Damage: 12D
* **3 Matter Cannons**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1-8/20/41
Damage: 5D+1
* **10 Particle Arrays**

Fire Arc: 4 forward, 3 port, 3 starboard
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D+1
Space Range: 1-2/4/8
Damage: 5D+1
**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 59

* Officers: 3
* Pilots: 8
* Sensor Operators: 10
* Crewmen: 38

* Average Crew Experience Level: Centauri Line
* Stealth: 11 (Base Difficulty to Detect Ship)
* Gravitic Engine
* Jump Point Generator

**Description**: The Dargan is an older design with an even older purpose in mind, that of a swift and deadly assault. Built on a classic Centauri hull shape, the Dargan is agile and wields enough firepower to make its lighting attack runs matter against the proper targets. It is not the most heavily armed cruiser in the fleet, but it is certainly among the most agile. Bringing its laser and matter cannons to bear on a target as it sweeps by can be devastating – but only if the Dargan can get back out of danger before a larger or tougher enemy puts a bit of focus on it.

Many garrison fleets put the Dargan to good use as a relief or first strike vessel. Its unfailing ability to be exactly where it is most needed has saved more than one Centauri outpost from the depredations of raiders. Its compliment of fighters is also a valuable asset in any kind of skirmish, but most admirals rarely find time to slow down long enough to scramble their fighters; doing so could cost the greater value of the ship itself – leaving the Sentris to fend for themselves!

**Source**:

* Babylon 5: Ships of the Galaxy (page 48)
* thedemonapostle
Babylon 5 Polarity Cannon

**Polarity Cannon**

**Dominant Faction**: Shadows

**Description**: The primary weapon of the darting and deadly Shadow fighters, the polarity cannon launches bursts of molecular energy to hopefully smash into enemy fighters or ship hulls. Not terribly powerful like the weapons of their bigger vessels, the polarity cannon is primarily to soften up a target in preparation for the killing blow slicing in from elsewhere.

**Source**

* Babylon 5: Ship Builder's Manual (page 81)
* thedemonapostle
Bernard Class Salvage & Rescue Vessel

**Name**: Bernard
**Craft**: Bernard Class Search and Rescue Vessel
**Type**: Salvage Vessel
**Scale**: Starfighter
**Length**: 41.5 meters (estimated)
**Weight**: 1,800 tons
**Skill**: Space Transports
**Crew**: 3; skeleton: 1/+5
**Passenger Capacity**: none standard
**Cargo Capacity**: 295 tons
**Consumables / Fuel Capacity**: 45 tons (600 hours)
**Cost**: 88,800
**Maintenance Costs**: 3,600 per year
**Nav Computer**: yes (intra-system only)
**Maneuverability**: 2D
**Space**: 4
**Atmosphere**: 280; 800 kmh
**Hull**: 4D+2
**Sensors**

* Passive: 30 / 0D+1
* Scan: 60 / 1D
* Search: 90 / 1D+1
* Focus: 3 / 2D

**Weapons**

* **2 Hardpoint Grapplers**

Fire Arc: turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+1
Range: 1-100/250/500 m
Damage: 6D
* **2 Magnetic Grapplers**

Fire Arc: turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+1
Range: 1-100/250/500 m
Damage: 6D
**Description**: Designed primarily as a rescue ship, the Bernard is an incredibly robust vessel, capable of holding a large number of passengers in a pinch. Storage rooms along two “arms” come equipped with fold down bunks, and the ship has tethers for emergency auxiliary power and life support to assist stranded vessels.

The ship’s primary role is towing. Its grapplers and grav drives are capable of towing a ship of 7,200 tons safely at interplanetary speeds. The grappling lines themselves can handle much higher initial shock loads, allowing the ship to grapple another, and then use its engines to remove any tumbling speed. The ship’s hull is reinforced, allowing it to take minor impacts in debris fields without serious damage, with good containment in the event of hull breach.

All of these fine qualities made the ships perfect for Reavers. Operators of the vessels on or around Miranda responded to distress beacons, only to have their ships and lives taken when confronted with marauding Reaver hunting parties.

**Source**:

* The Firefly and Serenity Database: Bernard Class
* Serenity Role Playing Game: Six-Shooters & Spaceships (page 86)
* thedemonapostle
All-Time ranglijst UEFA Champions League

Wins are 3 points (only after 90 or 120 minutes), Draws are 1 point (including all draws going into penalties).

Last Game: Manchester United 2-1 Bayern München ('99 F)

Some differences from the official rankings:

* In 1992, wins in the group stage were worth 2 points
* In 1994, Milan were deducted 2 points for crowd trouble against Salzburg
Cylon Basestar

**Name**: Basestar
**Craft**: Cylon Basestar
**Type**: Command and Control Carrier
**Scale**: Capital
**Length**: 1,371.6 x 685.8 x 190.5 meters
**Skill**: Capital Ship Pilot
**Crew**: Unknown
**Passengers**: Unknown
**Cargo Capacity**: 21,000 metric tons
**Consumables**: 16 months
**Jump Drive**: x17
**Nav Computer**: yes
**Maneuverability**: 3D+1
**Space**: 6
**Hull**: 6D
**Sensors**

* Passive: 60 / 1D+1
* Scan: 120 / 2D+1
* Search: 180 / 3D+2
* Focus: 6 / 5D

**Weapons**

* **220 Missile Systems**

Fire Arc: turrets
Crew: 1
Fire Control: 3D+1
* **Medium Planetcraft Missiles**

Scale: starfighter
Skill: starship gunnery
Space Range: 1-5/14/27
Damage: 6D
* **Heavy Planetcraft Missiles**

Scale: starfighter
Skill: starship gunnery
Space Range: 1-7/18/36
Damage: 8D
* **Heavy Spacecraft Missiles**

Scale: capital
Skill: capital ship gunnery
Space Range: 1-11/27/53
Damage: 8D
* **Extreme Spacecraft Missiles**

Scale: capital
Skill: capital ship gunnery
Space Range: 1-13/34/67
Damage: 10D
**Complement**:

* Raider: 434
* Heavy Raider: varies

**Description**: Little is known about the basestar ships of the Cylon fleet. They are approximately the same size as Colonial battlestars but they appear to be far more advanced.

Basestars have two elongated Y-shaped sections, stacked in opposition, giving them a unique and unmistakable appearance. They are FTL-capable but display no visible means of sublight propulsion. Even so, they are capable of obtaining top sublight speeds, and are fast enough to chase down a battlestar.

Offensive capability appears to be based on missile delivery systems. While only a few are fired at one time, they seem to have a nearly unlimited supply, including a large stockpile of nuclear warheads. No basestar encountered thus far has featured autocannons. They appear to rely on hundreds of raider fighter craft as both an attack force and point defense system.

The Fleet has been able to destroy one basestar by infiltrating a Raptor modified with a Cylon transponder and armed with a nuclear warhead. Upon retrieval, the insertion team reported that the basestar seemed to be completely bio-mechanical. The interior was a vast organic space.

**Source**:

* Battlestar Galactica Wiki: Modern basestar
* Battlestar Galactica Corebook (pages 148-149)
* thedemonapostle
CIS ML1b "Duress' Light Fighter

**Name**: ML1b Duress
**Craft**: Central Intelligence Service ML1b Duress Military Light Fighter
**Type**: Light Fighter
**Scale**: walker
**Length**: 8 meters (estimated)
**Skill**: starfighter pilot
**Crew**: 1
**Cargo Capacity**: None
**Consumables**: 14 days
**Jump Drive**: x100
**Nav Computer**: yes
**Maneuverability**: 3D+1
**Space**: 7
**Atmosphere**: 350; 1,000 km/h
**Hull**: 2D
**Shields**: 3D+1
**Sensors**

* Passive: 20 / 0D+1
* Scan: 40 / 1D
* Search: 60 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **2 Stream Lasers** (firelinked)

Fire Arc: Forward Narrow
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 3D
Space Range: 1/3/5
Atmosphere Range: 10-100/300/500
Damage: 3D
* **Snipe Missiles**

Fire Arc: Forward
Crew: 1
Scale: Starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-2/5/10
Atmosphere Range: 10-200/500/1,000m
Ammo: 2
Damage: 4D+1
* **Brute Mk I Missile**

Fire Arc: Forward
Crew: 1
Scale: Starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Ammo: 1
Damage: 6D+1
* **Brute Mk II Missile**

Fire Arc: Forward
Crew: 1
Scale: Starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Ammo: 2
Damage: 8D
* **Hi-Explosive Mine Tube**

Fire Arc: Aft
Crew: 1
Scale: Starfighter
Skill: starship gunnery
Fire Control: 2D
Range: 0
Ammo: 10
Damage: 9D
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -1 pip
* **Countermeasure Pod Dispenser**

Fire Arc: aft
Crew: 1
Scale: starfighter
Skill: sensors
Fire Control: 2D
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Ammo: 10
Effects: Enemy Sensors & Fire Control -1 pip
**Gear**:

* Ejection Seat: This accessory allows the vehicle's crew and passengers to safely disembark while it is still in mid-flight. It can be used as the vehicle is being destroyed.

**Description**: The ML1b, commonly known simply as the Military Light, is the military's standard light fighter. ML1Bs are among the finest light fighters in the Tri-System. They are deployed both en-mass for system patrols and launched from MCOS Carriers for specific point-defense operations.

A230\_2660 is listed as a Duress of 5 years' service, and D374\_254F as a Faldari MK II with 1 year of service. All other information is classified.

**Source**:

* Wing Commander Encyclopedia: Light Fighter ML1b
* The Wing Commander Role Playing Game (page 321)
* thedemonapostle
Earth Alliance Hermes Class Transport

**Name**: Hermes
**Craft**: Earth Alliance Hermes Class Transport
**Type**: transport
**Scale**: capital
**Length**: 177.9 meters
**Skill**: capital ship pilot
**Crew**: 76; Skeleton: 9/+10
**Crew Skill**: Astrogation: 5D; Capital Ship Gunnery: 3D+1; Capital Ship Piloting: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1
**Passengers**: 10
**Cargo Capacity**: 20 metric tons
**Consumables**: 3 months
**Hyperdrive**: x16
**Nav Computer**: yes
**Maneuverability**: 2D+2
**Space**: 5
**Hull**: 2D
**Sensors**

* Passive: 12 / 0D+1
* Scan: 24 / 0D+2
* Search: 36 / 1D
* Focus: 1 / 1D+1

**Weapons**

* **2 Standard Missile Systems**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: ship gunnery
Fire Control: 1D+2
Space Range: 1-7/17/33
Damage: 5D
* **4 Particle Beams**

Fire Arc: 2 forward, 1 port, 1 starboard
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+2
Space Range: 1-2/4/8
Damage: 3D
* **Mark I Interceptor**

Fire Arc: turret
Crew: 1
Scale: capital
Skill: ship gunnery
Fire Control: 1D+2
Space Range: 1-2/4/8
Damage:
* Offensive: 0D+2
* Intercept: 2D

**Miscellaneous**:

* Artificial Gravity: No
* Crew: 76

* Officers: 4
* Pilots: 6
* Sensor Operators: 9
* Crewmen: 57

* Average Crew Experience Level: EarthForce Line
* Stealth: 7 (Base Difficulty to Detect Ship)
* Fusion Engines
* Jump Point Generator

**Ship Complement**:

* Light Shuttle: 1
* SA-23E Aurora Starfury Class Heavy Fighter: 6

**Description**: The Hermes was originally used as a military vessel to bring critical war supplies and personnel to the frontlines in combat. Armed with lethal missile launching systems as well as defensive particle beams, the Hermes is also capable of defending itself from Raider vessels and enemy frigates that attempt to slip past the lines to attack this expensive piece of military hardware. The ship not only carries a flight of Starfuries for its own defense but is also capable of opening its own jump point into hyperspace.

Unlike many Earth military vessels, the Hermes was constructed in civilian shipyards, although its weapons were added at a fleet military space dock. Its huge success in the military made it a natural choice for civilian activities as well, and hundreds of the hardy vessels now traverse the space lanes as independent freight haulers, passenger liners and mercenary escorts.

**Source**:

* Babylon 5: Ships of the Galaxy (pages 9-10)
* thedemonapostle
D96-TCE Albatross

File:Albatross.png
**Name**: D96-TCE "Albatross"
**Craft**: Ushuaia Armory D96-TCE "Albatross" Heavy Dropship
**Type**: Logistical Support
**Scale**: starfighter
**Length**: 36.8 x 19.3 meters
**Skill**: space transports
**Crew**: 3
**Passengers**: 50
**Cargo Capacity**: 200 tons
**Consumables**: 1 week
**Maneuverability**: 1D+1
**Space**: 3
**Atmosphere**: 260; 750kmh
**Hull**: 4D+1
**Sensors**

* Passive: 20 / 0D+1
* Scan: 40 / 1D
* Search: 60 / 1D+1
* Focus: 2 / 2D

**Weapons** - None

**Description**: The D96-TCE Albatross, formally known as the Dropship 96 - Troop Carrier, Equipment, is a heavy-lift dropship used by the United Nations Space Command. It was developed and produced by Ushuaia Armory.

**Source**

* Halo Wiki: D96-TCE Albatross
* thedemonapostle
CRS-class light cruiser

**Name**: CRS-class light cruiser
**Craft**: Covenant Empire / Covenant Remnant CRS-class light cruiser
**Type**: Fleet Support
**Scale**: capital
**Length**: 300 x 145 meters
**Skill**: capital ship pilot
**Crew**: 150; skeleton: 15/+10
**Passengers**: 450 troops
**Cargo Capacity**: 7,500 metric tons
**Consumables**: 1 year
**Slip Space Drive**: x13
**Nav Computer**: yes
**Maneuverability**: 2D+2
**Space**: 6
**Atmosphere**: 330; 950 km/h
**Hull**: 4D+2
**Shields**: 2D+1
**Sensors**

* Passive: 40 / 1D
* Scan: 80 / 2D
* Search: 120 / 3D
* Focus: 4 / 4D

**Weapons**

* **2 Heavy Energy Projectors**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D
Space Range: 1-20/50/100
Atmosphere Range: 2-40/100/200km
Damage: 10D+2
* **8 Heavy Plasma Cannons**

Fire Arc: turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-15/38/75
Atmosphere Range: 2-30/76/150km
Damage: 4D+2
* **6 Heavy Plasma Torpedo Launchers**

Fire Arc: turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-12/30/60
Atmosphere Range: 2-24/60/120km
Damage: 6D
* **4 Heavy Pulse Lasers**

Fire Arc: turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-3/8/15
Atmosphere Range: 10-300/800/1,500m
Damage: 4D+1
**Description**: The CRS-class light cruiser is a capital warship classification within the Covenant Navy.

The CRS-class has been described as resembling "luminous manta rays". and are essentially a smaller and weaker version of the CCS-class battlecruiser. The CRS-class and CCS-class are almost identical from the outside, distinguishable only by their difference in size and coloration.

**Source**:

* Halo Wiki: CRS-class light cruiser
* thedemonapostle
Delmar Class Star Cruiser

**Name**: Demar
**Craft**: Delmar Class Star Clipper
**Type**: Luxury Yacht
**Scale**: Capital
**Length**: 2,000 meters (estimate)
**Weight**: 2,500,000 tons
**Skill**: Capital Ship Pilot
**Crew**: 1,000; skeleton: 100/+10
**Passenger Capacity**: 1,000 First Class, 4,000 Second Class
**Cargo Capacity**: 200,000 tons
**Consumables / Fuel Capacity**: 200,000 tons (3 months)
**Cost**: 75,000,000
**Maintenance Costs**: 5,000,000 per year
**Nav Computer**: yes (intra-system only)
**Maneuverability**: 0D+2
**Space**: 3; Hard Burn: 4
**Atmosphere**: 260; 750 kmh; Hard Burn: 280; 800 kmh
**Hull**: 4D
**Sensors**

* Passive: 20 / 0D+2
* Scan: 40 / 1D+1
* Search: 60 / 2D+1
* Focus: 2 / 3D

**Weapons** - None

**Complement**:

* Standard 20-ton Shuttles: 400

**Description**: This luxury ship is the definition of comfort in space. Vast portions have been set aside for passenger entertainment and recreation, and the ship has a large staff to cater to every whim of them who can afford a trip aboard this mobile resort. Five ships of the class were created, and one had the misfortune of being in orbit around Miranda when the Reavers came calling. It is now host to a horde of the bloodthirsty killers, and modified beyond recognition.

**Source**:

* Serenity Role Playing Game: Six-Shooters & Spaceships (page 104)
* thedemonapostle
Breen Attack Fighter

**Name**: Attack Fighter
**Craft**: Breen Confederacy Attack Fighter
**Type**: fighter
**Scale**: starfighter
**Length**: 45.3 x 12.54 x 4.87 meters
**Ship Mass**: 2.8 metric tons
**Starship Size**: 2
**Skill**: space transports
**Autopilot**: 3D
**Crew**: 2; Skeleton: 1/+5
**Passengers**: 10
**Cargo Capacity**: none
**Consumables**: 1 week
**Warp Drive**: 4 / 7.4 / 8.6 (6 Hours)
**Nav Computer**: yes
**Maneuverability**: 2D+1
**Space**: 9
**Atmosphere**: 400; 1,150 km/h
**Hull**: 3D
**Shields**: 2D
**Sensors**

* Passive: 30 / 0D+1
* Scan: 80 / 0D+2
* Search: 120 / 1D+1
* Focus: 5 / 1D+2

Cloaking Device: While Cloaked, +2D Difficulty to detect ship
**Weapons**

* **2 Type VII Disruptor Cannons**

Fire Arc: 360 degrees forward, 360 degrees aft
Location: forward, aft
Crew: 1
Scale: starfighter
Skill: Starship gunnery
Fire Control: 1D+1
Space Range: 1-15/50/150
Atmosphere Range: 2-30/100/300 km
Firing Modes: Standard, Pulse
Rate of fire: 3
Damage: 7D+1
* **Photon Torpedo Launcher**

Fire Arc: forward; but are self guided
Location: forward ventral
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+1
Space Range: 1-175/750/2,025
Atmosphere Range: 2-350/1,500/4,050 km
Ammunition: 20 Type II Photon Torpedoes
Spread: 4
Damage: 10D
* **Class Beta Tractor Beam**

Fire Arc: forward
Location: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 0D+2
Space Range: 1-3/5/10
Atmosphere Range: 1-5/10/20km
Rate of fire: 1
Strength: 5D+2
**Miscellaneous**:

* Crew Quarters:

* Spartan: 6

* Decks: 1
* Escape Pods: 20

* Capacity per Pod: 4

* Maximum Life Support: 80
* Year Commissioned: Mid-24th century (Earth Reckoning)

**Transporters**

* Personnel: 1

* Range: 40,000 km
* Capacity: 4 persons

* Cargo: 1

* Range: 40,000 km
* Capacity: 200 kg

**Complement**

* Probes: 5

**Description**: The Breen attack fighter was a type of attack fighter used by the Breen Confederacy during the 24th century.

The Breen fighter was a large craft and required a crew of two. It was also able to transport up to ten people as well if necessary. It was shaped like an elongated T with a fork at the fore of the main body, which was well suited for ramming attacks. Moderately armed it was designed to support larger Breen warships and for dog-fighting with enemy fighters.

**Source**:

* Memory Beta: Breen fighter
* Dominion War Source Book (pages 157-158)
* thedemonapostle
Earth Alliance 'Warlock-X’ Nemesis Advanced Destroyer

**Craft**: Earth Alliance 'Warlock-X' Nemesis Advanced Destroyer
**Type**: Advanced Destroyer
**Scale**: capital
**Length**: 1,992.4 meters
**Skill**: capital ship pilot
**Crew**: 202; Skeleton: 20/+10
**Crew Skill**: Astrogation: 7D; Capital Ship Gunnery: 5D+2; Capital Ship Piloting: 7D; Communications: 7D; Sensors: 7D; Starship Gunnery: 5D+2
**Passengers**: 3,000
**Cargo Capacity**: 6,000 metric tons
**Consumables**: 25 months
**Hyperdrive**: x8
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 12
**Hull**: 7D+1
**Sensors**

* Passive: 40 / 1D+1
* Scan: 80 / 2D+1
* Search: 120 / 3D+2
* Focus: 4 / 5D

**Weapons**

* **6 Molecular Slicer Beams**

Fire Arc: 2 forward, 4 turrets
Crew: 1
Scale: death star
Skill: capital ship gunnery
Fire Control: 5D
Space Range: 1-60/150/300
Damage: 6D+1
* **6 Mark II Interceptors**

Fire Arc: 2 forward, 1 port, 1 starboard, 2 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 5D
Space Range: 1-2/6/11
Damage:
* Offensive: 0D+2
* Intercept: 4D

**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 202

* Officers: 4
* Pilots: 20
* Sensor Operators: 24
* Crewmen: 154

* Average Crew Experience Level: EarthForce Elite
* Stealth: 11 (Base Difficulty to Detect Ship)
* Adaptive Armor
* Hybrid Engine (Gravitic / Biological)
* Jump Point Generator
* Self-Repairing
* Shadow Flight Computer (as per a Minbari Flight Computer)

**Ship Complement**:

* Light Shuttle: 6
* SA-23E Aurora Starfury Class Heavy Fighter: 24

**Source**:

* Babylon 5: Ships of the Galaxy (pages 24-25)
* thedemonapostle
Babylon 5 Vaarl Saucers

**Vaarl Saucers**

Carrying advanced sensors for such a tiny ship, this design has found its way into nearly every fleet in the Conglomerate because of its electronic efficiency and advanced capabilities as a forward scout. The Vaarl is an expensive vessel for its size and lack of survivability, making it far too risky to field in large quantities at any given time. Only the most important missions would ever warrant more than one assigned to a single command group, but it is always an option in case the perfect situation arises.

The Vree knew that part of the issue with fielding Vaarls in numbers is its lack of durability and rather inconsequential weaponry. To upgrade the Vaarl saucer into the slightly heavier Vaarka, the ship received an improved main weapon and thickened armor plating over sensitive areas of the saucer. The Vaarka is currently considered only as an escort on light scouting missions where its incredible Minbari-based sensor arrays can pick up enemy movements and alert the fleet of any impending dangers or approaching ships – hopefully leaving enough time for the Vaarka to get to safety and reinforcements to pick up the slack.

Vaarl Scout Saucer

Vaarka Escort Scout

**Source**

Babylon 5: Ships of the Galaxy (page 121)

thedemonapostle
Babylon 5 Self-Repairing

**Self-Repairing**
**Dominant Faction**: Shadows / Vorlon Empire
**Effect**: The ship heals naturally using its Hull rating as its Strength score. In addition, ship heals at a natural rate of one point of damage healed every 5 hours.
**Description**: Usually, being self-repairing is a natural side-effect of a ship being alive (see the living ship matrix add-on). However, it is also possible to add this trait to any ship that has a biological or hybrid biological engine.
Battlestar Galactica Autocannons and Machineguns

Autocannon, machinegun, or firearm technology has advanced little in the last few centuries. From a cost standpoint, the technology is effective as hell. The weapons use a chemical propellant to fire projectiles at a high rate. The shells or rounds can be solid or, if large enough, explosive. Solid slugs rely on velocity and impact to rip through a target; explosive rounds detonate on impact.

Auto-cannon weaponry is primarily point-and-shoot, relying on the coordinated convergence of ammunition at a point in front of the vehicle and the experience of the pilot or gunner (using a computer aided
aim-locking system) to bring down an enemy target. Glowing tracer ordinance also aids a pilot or gunner in guiding shots to the target.

 Medium
 Heavy

 Medium
 Heavy

**Source**

* Battlestar Galactica RPG Corebook (page 134)
* thedemonapostle
CIS MCOS "Veldor" Carrier

**Name**: MCOS Veldor-class
**Craft**: CIS MCOS Veldor-class Carrier
**Type**: Carrier
**Scale**: capital
**Length**: 660 meters (estimated)
**Skill**: capital ship pilot
**Crew**: 2,800; skeleton: 280/+10
**Passengers**: 700 passengers; 88 hospital beds; & 220 prisoners
**Cargo Capacity**: 25,600 metric tons
**Consumables**: 94 months
**Primary Jump Drive**: x1
**Secondary Jump Drive**: x10
**Tertiary Jump Drive**: x100
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 3
**Atmosphere**: 260; 750 km/h
**Hull**: 6D+2
**Shields**: 6D+2
**Backup Shields**: 4D
**Sensors**

* Passive: 40 / 1D
* Scan: 80 / 2D
* Search: 120 / 3D
* Focus: 4 / 4D

**Weapons**

* **4** **Dual**   **Turret B's**

Fire Arc: Turret x4
Crew: 2
Scale: capital
Skill: capital gunnery
Fire Control: 5D+1
Space Range: 1/3/5
Atmosphere Range: 2/6/10km
Damage: 5D
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -1D+1
**Gear**:

* Escape Pod x14 (250 person capacity per pod)

**Ship Complement**:

* ML1b Duress Military Light Fighters: 12
* ML2b Faldari Military Medium Fighters: 12
* ML3b Freij Military Heavy Fighters: 12
* ML4X Heretic Military Extra-Heavy Fighters: 12

**Description**: The MCOS is the military’s heaviest carrier ship. Because of their status, military carriers are often the target of pirate groups – the CIS Whatley recently fell to one such operation. Notable Veldors include the CIS Zarkowsky, the CIS Patriot, the CIS Kaitlin, the CIS Katreed and the CIS Stryker. The Veldor is not related to the pirate fighter of the same name.

**Source**:

* Wing Commander Encyclopedia: Carrier Ship MCOS
* The Wing Commander Role Playing Game (page 417)
* thedemonapostle
Babylon 5 Zeoth Assault Shuttle

**Name**: Zeoth
**Craft**: Vree Conglomerate Zeoth Assault Shuttle
**Type**: Assault Shuttle
**Scale**: Starfighter
**Length**: 10 meters (estimated)
**Skill**: Space Transports
**Crew**: 2; Skeleton: 1/+5
**Crew Skill**: Astrogation: 4D+1; Communications: 4D+1; Sensors: 4D+1; Space Transports: 4D+1; Starship Gunnery: 3D
**Passengers**: 1 & 10 troops
**Cargo Capacity**: 2 metric tons
**Consumables**: 1 week
**Maneuverability**: 3D+2
**Space**: 9
**Atmosphere**: 400; 1,150 km/h
**Hull**: 3D+2
**Sensors**

* Passive: 12 / 0D+1
* Scan: 24 / 0D+2
* Search: 36 / 1D
* Focus: 2 / 1D+1

**Weapons**

* **Light Antiproton Gun**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 0D+2
Space Range: 1/3/6
Atmosphere Range: 10-100/300/600m
Damage: 4D
**Miscellaneous**:

* Artificial Gravity: yes
* Crew: 2 Pilots
* Average Crew Experience Level: Vree Line
* Stealth: 9 (Base Difficulty to detect ship)
* Atmospheric Capable
* Hybrid Engine (Gravitic/Fusion)

**Description**: Easily the least used of any craft in the Vree fleet, the Zeoth was created to fill an obvious gap in their military assets. Although the Vree generally detest infantry-based missions where their small stature could be a hindrance, it was brought to their attention that they had no way of delivering ‘troops’ in an engagement when absolutely necessary. A short while later, after deciding on size and capacity, the first Zeoths were flooding out of shipyards all over Vreetan.

Although seldom used, the Zeoth can protect itself adequately on the approach, using its solitary weapon to hopefully eliminate any opposition. It is fast and agile like all Vree ships, and well armored to protect the troops inside.

**Source**:

* Babylon 5: Ships of the Galaxy (page 128)
* thedemonapostle
Babylon 5 Skyhammer Troop Carrier

**Name**: Skyhammer
**Craft**: Brakiri Syndicracy Skyhammer Troop Carrier
**Type**: Troop Carrier
**Scale**: Capital
**Length**: 140 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 5; Skeleton: 1/+10
**Crew Skill**: Astrogation: 5D; Capital Ship Gunnery: 3D+1; Capital Ship Piloting: 5D; Communications: 5D; Sensors: 5D
**Passengers**: 5 & 12 troops
**Cargo Capacity**: 5 metric tons
**Consumables**: 2 months
**Maneuverability**: 2D+2
**Space**: 6
**Atmosphere**: 330; 950 km/h
**Hull**: 2D+2
**Sensors**

* Passive: 12 / 0D+1
* Scan: 24 / 0D+2
* Search: 36 / 1D
* Focus: 1 / 1D+1

**Weapons**

* **2 Medium Laser Cannons**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-5/13/26
Atmosphere Range: 10-500/1,300/2,600m
Damage: 7D+1
* **3 Medium Gravitic Blasters**

Fire Arc: 1 aft, 2 turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D
Space Range: 1-4/8/15
Atmosphere Range: 2-8/16/30km
Damage: 5D+2
**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 5

* Officers: 1
* Pilots: 2
* Sensor Operators: 2

* Average Crew Experience Level: Brakiri Line
* Stealth: 13 (Base Difficulty to detect ship)
* Atmospheric Capable
* Gravitic Engine

**Description**: Another vessel using the ill-gotten communications disrupting technology of the Abbai, the Skyhammer is a large, well-armed
vessel used to bring a unit of Brakiri infantry behind enemy lines without being seen. Defense outposts are demolished in short order by the ship’s considerable firepower while outbound transmissions are scrambled and jammed by the disruptor. By the time word has reached reinforcements, the Brakiri have no doubt secured the location, done the damage they intended to, and have already moved on to their next target.

Using slimmed-down gravitic ‘blasters’ that saturate a large area with graviton bursts and a set of paired medium laser cannon, the Skyhammer has little to fear from ground forces, but must rely on Pikatos fighters and Ikorta assault cruisers to keep enemy ships from simply picking them off with heavy weapons fire. Skyhammers are saved for elite troops alone, as they are an expensive investment and not one that can be taken lightly by
the corporations.

**Source**:

* Babylon 5: Ships of the Galaxy (page 109)
* thedemonapostle