Kami arts

·       **Whispers of**
the Restless Dead

·       (Level-One Crúac Ritual/Theban Variation)

·       Spirits of the dead, who have unclean deeds
to atone for, are called by the commands of this ritual to haunt an individual.
They whisper foul threats and blasphemies just loud enough for the unfortunate
victim to hear, but not always understand. They have an unsettling effect on
mortals and kindred alike, as the spirits can feel the emotions of the living
and like to play to them.

·       Successes from the casting of this ritual
subract from a characters composure pools while in the presence of the shugenja. This power is resisted by Resolve + Blood
Potency.

·

·       **Strength of**
the Mountain Stone

·       (Level-One Crúac Ritual/Theban Variation)

·       Calling on the protection of the Kami Moist
Mother Earth, the Shugenja ingests four handfulls of dirt and is thus granted
her blessing. The user skin becomes incredibly tough akin to stone.
However this has the side effect of reducing the Shugenja speed and agility.

·       The user gains 2/2 armor, however she suffers a -2 to her
Speed, Initiative, and Dexterity rolls. This effect lasts for the scene or
until it has taken a number of damage equal to the successes from the casting.
On the round after it exceeds that number, a fine dust shakes off the skin of
the Shugenja and she returns to normal.

·
**Awaken**
the Tamura

·       (Level-Two Crúac Ritual/Theban Variation)

·       The Catayan’s have long dealt with invaders in their lands. By
use of this ritual, the Shugenja awakens the dorment spirits of his haven to better
protect and aid the sorcerer. These spirits will warn him of guests at the
door, or approaching enemies. Minor feats of movement are also possible by the
spirits of the house. Candles or lights might light themselves, doors may close
shut and even lock themselves, rooms may seem comfortable or cold for no
reason. All in all such effects are comparable with a minor haunting and are
not usually enough to cause damage or harm an unwelcome guest, just impede
them.

·       This ritual encompasses one building down to
its foundation, and lasts until the next night, and thus must be performed
nightly in order to be maintained. While the spirits of the building in
question can be many and varied they often have a group personality and presense.
They may not always serve to the best of their ability, but they are assumed to
be faithfull to the user as if bound by a Vinculum. The Power, Finesse, and
Resistance of this group presence are determined by divying the successes from
the roll. No one attribute can be higher than the Sorcerer Cruác/theban level.

·

·       **The Call of**
the Ryūjin

·       (Level-Two Crúac Ritual/Theban Variation)

·       Spirits of rivers and streams, these
creatures can create illusions at the call of the Shugenja, and thus fool the unwary towards
watery deaths. Such illusions are cast above a body of water and can have full
sight and sound, although they fade when touched and can only be recalled as a
hazy memory.

·       The Size of the illusion create is limited by
the number of successes generated, and its bounds cannot extend beyond the
limits of the body of water used to summon it. The water must be alteast an
inch deep. Those who view the illusion have a chance to see through them, by
exceeding the Sorcerers successes with a Wits + Composure roll.

·

·
**Tajimamori**
Cold Breathe

·       (Level-three Crúac Ritual/Theban Variation)

·       Tajimamori, Goddess of winter, sickness, and
death is beckoned to aid the Shugenja against his enemies. So invoked, she causes chill
winds to kick up within sorcerer’s presence. These winds hinder the movement of others
and can even cause frostbite.

·       For as much as 100 yards, chill winds whip
out in one direction from shugenja position. Each success of the Ritual is subtracted
from the speed of any who move towards the Caster. In addition those within these unnatural
winds suffer one point of bashing damage per round from the wind chill and cold
temperatures. There may be secondary effects that the storyteller may decide to
include, such as frozen puddles of water, extreme frost on nearby objects and
such.

·

·
**Amaterasu**
Hammer

·       (Level-Three Crúac Ritual/Theban Variation)

·       Intoning praises to Amaterasu the Sun Goddess,
and calling for his aid, the Sorcerer can cause an inanimate object to heat up and
eventually combust. This ritual is potentially dangerous in the hands of brash
young kindred and it is taught with a measure of prudence. Once a fire is
started by Amateratsu it is no longer under the control of the sorceress who
summoned it.

·       The Sorcerer must acquire a number of successes equal to 3 +
Durablility + Structure of the object before it will burst into flames after
which the flames will run on what fuel they have. If the object in question is
not conducive to fire, such as concrete or metal, it will reach a melting stage
when its Durability + Structure is reached and it will start to cool
immediately after. Those in contact with the object in question may receive
damage from the item being superheated. Anyone in contact with such an item or
thing takes 1 lethal wound for every success past the object's Durability.
Vampires take aggravated damage from flames that may burst at the end of the
ritual's effect, if still in contact with the object in question.

·
Remember
that while some items have no Durability, their size counts towards their
structure. For example:

·       Mother, a powerful inquisitor has been lying
to Lester, a brash Shugenja. Lester decides to teach him a lesson and
begins to cast Amaterasu Hammer on Mother's leather pants. The pants have
effectively no Durability but have a size of 3 giving them a structure of 3.
Lester will have to generate 6 successes before Mother's pants burst into
flame. Mother will probably notice before this as the leather starts to steam
and crack. If spend another blood during the extended action of this spell the
fire will turn black and burn for a longer period of time this in no mean looks
like a normal fire.

·
**The**
Embrace of Sarutahiko

·       (Level-four Crúac Ritual/Theban Ritual)

·       Sinking into the earth up the neck, The sorcerer is rejuvinated by the cool grasp of Most
Mother Earth. Sarutahiko god of hearth and home tends the shugenja wounds, sealing them with her magic. Even aggravated
wounds can be healed this way, although not as fast as other wounds.

·       The user within Sarutahiko Embrace may heal wounds at 1/2
cost. If the Sorcerer sleeps the day away in this manner even Aggravated
wounds can be healed by this ritual at a cost of 2 vitae instead of 5, and may
be healed at a rate of one per night.

·

·
**Grasp**
of Fujin

·       (Level-Four Crúac Ritual/Theban Variation)

·       Within the grasp of the wind god, The shugenja can travel great distances. The sorcerers body becomes ephemeral and travels through
the sky at great speeds, landing and instantly becoming material in a flash.

·       Using this ritual takes the user action and causes the sorceress to move to a
predetermined destination at speeds comparable to 50 mph/73 yards per turn
(that of a strong gust). The shugenja body is immaterial for the duration, becoming like
a faint whisp of smoke or vapor that is blown across strong winds. The ritual
ends when the user reaches the stated destination or after a number of
rounds equal to the successes achieved. If the shugenja has not reached the destination at the end of
a number of rounds equal to the successes achieved, then she must roll again to
stay adrift for the new successes in rounds. If she makes no successes, she
lands safety on the ground at the end of the last round. Using this ritual
indoors is dangerous as the Shugenja moves so fast that he has no control over where she
lands and the winds that carry her buffet her about. Nor can the sorcerer use this ritual to enter a building or other
structure from outside even through an open door or window. Those that try stop
just short of where they intended to enter.

·
**Hachimann’s**
Wrath

·       (Level-Five Crúac Ritual/Theban Variation)

·       God of war and thunder, Hachimann is invoked
to create a looming storm over the sorcerer and for his lightning to be thrown down upon his
enemies. Such storms cover up to 5 square miles, and throw down torrential
amounts of precipitation if the user wishes. Hachimann lightning strikes at the sorcerer’s command, however it cannot strike inside a
building, unless the shugenja wishes the building itself to be struck.

·       The storm breaks with sudden speed, after the
full round has passed. For the scene, the user may call one lightning strike per round. To hit a
target the Character must make a Wits + Occult roll. Armor not specific to
electricity does not help reduce the attack pool. Each strike does 10 levels of
bashing damage plus the successes from the attack roll.

·

·
**Sight of**
the Many

·       (Level-Five Crúac Ritual/Theban Variation)

·       By communing with the many spirits of the
land, the Shugenja can link with them and share their senses, feeling
out the land for a good distance. The senses of spirits are different from
most, and do not include sight. Instead the Shugenja feels the surface of every rock, tree and
stone within the rituals effect. She can feel where any living creatures are,
and can here their sound if she wishes, but that is all. A Sorcerer thus empowered is rarely ever lost, unless
confounded by other supernatural powers.

·       This ritual lasts for one scene, and has a
range of 1 mile per success in the outdoors, but only 50 feet per success
within a building or structure. The user can make Wits + Composure rolls to focus in on one
area of their awareness and perceive it in detail. Otherwise there are too many
stimuli to notice everything going on within the Shugenja’s range. Moving objects are easier to detect
and do not require a roll to be aware of their general location, but unless the user focuses, they reveal nothing more about themselves
besides relative size. When focusing, the User projects her sense to a specific spot and has a
sense comparable to echolocation, and thus can perceive objects physically, but
cannot perceive color, or read. While focusing, the
shugenja normal senses are dormant. Obfuscate still has the
ability to confound this power, as it effects the spirits that make it work.
The sorcerer may employ Auspex in a focused area however.