recursal/Fanatic-Fandom huggingface dataset:
Customization

*This article is a stub. You can help Desert Child Wiki by expanding it.*

Desert Child has a number of ways to **customize** your bike's speed, firepower, and appearance.

## Upgrades

Your bike's gun can be upgraded by installing Gun Units, and speed can be upgraded with Amps. Both Amps and Units can be received as rewards for races or jobs, or bought from the various shops in the cities. They have varying levels of effectiveness, and compete for a limited amount of space that you have to allocate for upgrades.

## Cosmetics

Your bike's appearance can be changed through the application of decals and sprays.

Kickstarter backers of appropriate tiers have access to extra exclusive or even personalized decals.
Jobs

*This article is a stub. You can help Desert Child Wiki by expanding it.*

**Jobs** are a way of earning money secondary to winning races.

## Types of Jobs

All jobs are ultimately decided through the Racing mechanics, but will have goals other than simply getting to the finish line before your opponent.

* Bounties - involve killing an opponent
* Smuggling - deliver contraband by outrunning someone, usually cops, who want to take it from you.
* Throw a Race - intentionally lose a race against someone
* Herding - wrangle kangaroos for a farmer. By shooting them.
* Pizza Delivery - get a commission for hurling pizzas at hungry patrons from your delivery bike on the street.
* Bank Hacking - Get through several waves of vaporware-stylized cyber security and reach the coveted bank vault.
Orc

**Orc** is a creature in *Dwelvers*.

The orcs are the dungeon drunks, the player will usually start with two of these creatures, meaning that the first priority is to make beer for them so that they don't sober up too much. Besides from their alcohol intake they are actually excellent fighters - armed with a weapon and a shield the orcs will face almost any enemy without fear.

## Trivia

Earlier in development, Orcs were called Dark Dwarves.
Smoke Grenade Red

**Smoke Grenade Red** is a gadget in *BattleBit Remastered*.

## Summary

A red smoke grenade causes a cloud of red smoke to rise where the grenade landed. The smoke is completely opaque, blocking sight of anything behind it. Being inside the smoke makes you unable to see much, although you can see within a short distance of yourself.
Release date

*This article is a stub. You can help Desert Child Wiki by expanding it.*

This page contains the **release information** for *Desert Child*.

Desert Child is expected to release in **third quarter of 2018** for Windows, Mac, and Linux through Steam. Console releases have been suggested, but not confirmed.

## Release information

Desert Child was a Kickstarter project that ran from October 16, 2017 to November 20, 2017, raising AU$14,427 (USD $10,895) of its AU$12,001 (USD $9063) goal from 545 backers. Prior to the Kickstarter campaign, the game had been in development for 16 months. A playable demo was released on Gamejolt on September 17, 2017.

Desert Child was originally planned to release in March 2018, but this date was pushed back.

## See also

* How to play guide for Desert Child
* System requirements
Desert Child Wiki/editcopy/Section 2

Features
* Hunt bounties, deliver drugs, throw races - do anything you can to earn cash.
* Explore a pixel-art solar system inspired by Cowboy Bebop, Akira, and Redline.
* Customize your beloved bike with Guns, Amplifiers and tasteless bumper stickers.
* Dine on a range of interplanetary cuisine with sweet buffs to help you win.
* Master deep combat and racing mechanics and define your own style.
* Race, shoot, and get better! Designed for replayability, with a buttload of secrets to keep you coming back.
* Chill to a sci-fi soundtrack.

Racing to Mars
* Customization
* Food
* Jobs
* Soundtrack
* Racing
* The Rider
Desert Child Wiki/Section 4

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Desert Child Wiki/Section 1

Welcome to the Official Desert Child WikiWelcome to the Official Desert Child Wiki
The Desert Child guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

What is Desert Child?
Desert Child is a Racing RPG set in a dusty world where your only friends are a vintage hoverbike and a bowl of ramen noodles. It's the rags-to-riches story of a broke young racer who fights through gangsters, bounty hunters, and pancake cravings to enter the Championship and get off Earth before it E-X-P-L-O-D-E-S (metaphorically). The player begins their story on a ruined Earth, with just a few days to get to Mars. From there, you'll win races, customize your bike, and earn fans, but at the same time, you'll have to work jobs, eat dinner, and pay rent. [Read more...]
System requirements

*This article is a stub. You can help Desert Child Wiki by expanding it.*

This page will list the minimum and recommended **system requirements** for *Desert Child*. At the time, there is no publicly available information on the resources the game will require, but you can download the demo from Gamejolt to get a rough idea of how it will run on your system.

## See also

* How to play guide for Desert Child
* Release date
Desert Child Wiki

Welcome to the Official Desert Child WikiWelcome to the Official Desert Child Wiki
The Desert Child guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

What is Desert Child?
Desert Child is a Racing RPG set in a dusty world where your only friends are a vintage hoverbike and a bowl of ramen noodles. It's the rags-to-riches story of a broke young racer who fights through gangsters, bounty hunters, and pancake cravings to enter the Championship and get off Earth before it E-X-P-L-O-D-E-S (metaphorically). The player begins their story on a ruined Earth, with just a few days to get to Mars. From there, you'll win races, customize your bike, and earn fans, but at the same time, you'll have to work jobs, eat dinner, and pay rent. [Read more...]

Features
* Hunt bounties, deliver drugs, throw races - do anything you can to earn cash.
* Explore a pixel-art solar system inspired by Cowboy Bebop, Akira, and Redline.
* Customize your beloved bike with Guns, Amplifiers and tasteless bumper stickers.
* Dine on a range of interplanetary cuisine with sweet buffs to help you win.
* Master deep combat and racing mechanics and define your own style.
* Race, shoot, and get better! Designed for replayability, with a buttload of secrets to keep you coming back.
* Chill to a sci-fi soundtrack.

Racing to Mars
* Customization
* Food
* Jobs
* Soundtrack
* Racing
* The Rider

Guides
How to play guide for Desert Child

System requirements

Release date

Videos

*See more videos*

Featured Images
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We are currently maintaining 293 pages (22 articles)!

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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Alpha 0.9g

This new update will includes new modding abilities, a new guard room and a lot of bug fixes and smaller features.

## New Feature - New guard room

This new guard room works in such a way that those of your creatures that knows how to fight will go to it and guard so that no enemies passes by.

## Feature update - Quick message window messages are now clickable

Now all those quick messages that pops up on the left side of the screen explaining for the player if something of importance have happened in the dungeon are clickable. When clicking them the camera will auto-zoom to that location.

## Launcher update - Information window

I don't know if this really should be included as an update. But I have added an information window in the launcher so that it will show the player when something of importance is going on, like the Kickstarter that is going on right now.

## Feature update - Unreachable warning

If a block is unreachable but are still selected to be dug out, then it will be highlighted in red color instead of cyan color. This should make it easier for the player to know if something is wrong.

## Feature update - Building warning stronger when something is wrong

If a building has problems such as it is blocked in, or that the production is low, it will be colored with a transparent red color. This is so that the player easier can see what building is having the problem.

## Smaller feature updates and fixes

* Fixes so that the viewing distance fog isn't affected by the camera height.
* Fixed Piggeh walking animation, it was not synced with how fast the creature was moving forward.
* Fixed Cyclotaur walking animation, it was not synced with how fast the creature was moving forward.
* Battle messages are now less frequent.
* ESC key can now also be used to deselect current tool.
* Rooms doesn't cost resources, only furniture does.
* The player can no longer select characters when using a tool (players selects creatures when trying to build)
* All difficulty changed so that each wave are less frequent.
* The player can now see which way the gate is being placed for farm.
* Fix the surface world so that the whole map is reachable.
* Stairs can now be rotated.
Fishman

**Fishman** is a creature in *Dwelvers*.

The fishman specialty is his ability to surprise clueless creatures that come too close to the water, attempting to kill them off one by one. He usually never walks far from the water as he is very cowardly and will probably flee back into the depths if discovered by a larger group.
Food

*This article is a stub. You can help Desert Child Wiki by expanding it.*

There are a variety of **foods** available in Desert Child. **Food** reduces hunger and can provide temporary buffs to racing abilities.

## Hunger

After each race, your hunger will increase. While hungry, your racing abilities will be negatively affected. Finding a restaurant and ordering some food will reduce your hunger by a set amount, but the cost can quickly drain your winnings.

The exact affect of hunger on racing performance is not currently known.

## Buffs

Some foods will provide temporary buffs, or beneficial effects, for a duration after eating them.

The specifics of food-related buffs are not currently known.
How to play guide for Desert Child

*This article is a stub. You can help Desert Child Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Desert Child***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Controls

### Racing

 W/S + Alt | Left Thumbstick up/down + A | Boost dodge

## See also

* Racing
* Release date
* System requirements
Desert Child Wiki/editcopy

Welcome to the Official Desert Child WikiWelcome to the Official Desert Child Wiki
The Desert Child guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

What is Desert Child?
Desert Child is a Racing RPG set in a dusty world where your only friends are a vintage hoverbike and a bowl of ramen noodles. It's the rags-to-riches story of a broke young racer who fights through gangsters, bounty hunters, and pancake cravings to enter the Championship and get off Earth before it E-X-P-L-O-D-E-S (metaphorically). The player begins their story on a ruined Earth, with just a few days to get to Mars. From there, you'll win races, customize your bike, and earn fans, but at the same time, you'll have to work jobs, eat dinner, and pay rent. [Read more...]

Features
* Hunt bounties, deliver drugs, throw races - do anything you can to earn cash.
* Explore a pixel-art solar system inspired by Cowboy Bebop, Akira, and Redline.
* Customize your beloved bike with Guns, Amplifiers and tasteless bumper stickers.
* Dine on a range of interplanetary cuisine with sweet buffs to help you win.
* Master deep combat and racing mechanics and define your own style.
* Race, shoot, and get better! Designed for replayability, with a buttload of secrets to keep you coming back.
* Chill to a sci-fi soundtrack.

Racing to Mars
* Customization
* Food
* Jobs
* Soundtrack
* Racing
* The Rider

Guides
* How to play guide for Desert Child
* System requirements Page
* Release date Page

Videos

*See more videos*

Featured Images
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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed **here**.
Clan

In a broad sense, a **clan** is a group of players who play together and adopt a name for the group. In *BattleBit Remastered*, clans are supported out of the box and may be joined using a dedicated interface in the main menu.

## Clan list

Note
For the sake of sanity, please keep this list alphabetical.

 BattleBit Deutschland
 HONK
Red Dot

The **Red Dot** is a Short Range Main Sight.

## Description

The Red Dot sight is a red dot style optic. It has 1x magnification. It, like many short range main sights, has no impact on the handling of the weapon. The reticle is composed of a single red dot in the middle of an oval-shaped border. The sight features very high visibility and is suited for short to mid-range fighting.

The Red Dot sight is closely related to the Coyote sight, available in Battlefield Hardline and Battlefield 4. From the Battlefield Wiki: "This particular red dot sight is one extremely commonly copied design in real life, with many small workshops (commonly Chinese-based) copying the design and manufacturing it under a variety of different names and markings, then sold through a large number of online retailers. The origin of the design is unknown and unknowable due to the large amounts of copies obscuring any traces of its history. Examples of sights of this design include Yagnob HD106, Eagle Force EA JH406, Aimpoint JH406, and other generically-named models."

1. ↑ https://battlefield.fandom.com/wiki/Coyote#cite\_note-1
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Frag Grenade

Explosion radius:
Triggerable: 4
Infantry: 8
Environment: 0
Vehicle: 4

**Frag Grenade** is a gadget in *BattleBit Remastered*.

## Summary

A Throwable which will explode about 5 seconds after being thrown.

## Strategy

Use to clear combatants up behind cover or around corners. Very useful on rush maps to keep enemies from arming or disarming bombs.
The Rider

*This article is a stub. You can help Desert Child Wiki by expanding it.*

**The Rider**, so far officially referred to as "???", is the main character of Desert Child.

## Background

The Rider comes from a poor background with no known family, and no possessions beyond his bike and clothes. He is eager to leave a dusty, dilapidated Earth, and winning the Solar Championship Cup is his best chance to do that.
Gas Tiger

The **Gas Tiger** is a transport vehicle based on the Russian Tigr (Тигр) military vehicle. The Gas Tiger is the RU team's pendant to the US team's HUMVEE.

There are three variants in Battlebit:

* **GasTiger**: The standard Gas Tiger with a seat capacity of 6. The two rear seats are on the open back, facing backwards.
* **GasTiger7M**: Has an automatic cannon mounted on top with heat vision, reduced seat capacity of 4.
* **GasTigerM2Browning**: Has an automatic machine gun mounted on top, reduced seat capacity of 5.

## Gallery

* GasTiger
* GasTiger7M
* GasTigerM2Browning
* Rear view of the forest camo Tiger
Smoke Grenade

Assault: 2

Medic: 2

Support: 2

Engineer: 2

Recon: 2

Can be resupplied

Assault

Medic

Support

Engineer

Recon

Green = 0\_Smoke\_Grenade\_Green

Red = 0\_Smoke\_Grenade\_Red

White = 0\_Smoke\_Grenade\_White

**Smoke Grenades** are a Throwable Gadget. They are unlocked by default.

## In-Game

### ***General Information***

Smoke Grenades are a type of hand grenade that create a physical cloud of smoke when they activate. This smoke cloud significantly reduces visibility. Players inside the cloud are only able to see objects within a short radius of approximately two meters. From the outside it is impossible to look through the cloud directly to the other side of the cloud. The edges of the cloud are more transparent, making it slightly easier to see through these areas.

FLIR and other thermal optics are able to see players through smoke — not objects or terrain — highlighted in bright white. Players should therefore be mindful of vehicles with thermal vision such as tanks and helicopters. There are four types of throwable smoke grenades; blue, green, red and white. These relate to the color of smoke emitted. Aside from this visual difference, all of them function in the same way. To activate the Smoke Grenade, a user is required to throw the grenade and wait a few seconds until the smoke cloud appears.

### ***Usage & Tips***

Smoke Grenades act as temporary, visual cover for players to deploy at their own discretion. This has a multitude of applications. It can block off sightlines, providing brief concealment for tactical advances on enemy controlled areas or conversely, tactical retreats to behind friendly lines. Its visual cover also allows players to retrieve downed players to revive in safer locations.

Users should still bare in mind it is only visual cover—it does not provide physical protection. When deploying a smoke grenade, one should aim to seek a safer location when under enemy fire. Wiser opponents will continue shooting through the smoke clouds and those with FLIR optics will also be able to see players through smoke. Utilising the FLIR optic with smoke grenades can work as part of an area-denial loadout, particularly when paired with the Support Class's Ammo Crate resupplies.

### ***Conclusion***

Smoke grenades are a useful addition to any loadout, providing a tactical advantage in combat. Its lack of lethality is off putting for some, but it still remains a worthwhile equipment option.

## Trivia

* The model of the Smoke Grenade depicted in-game appears to be the American M18 Colored Smoke Grenade.
Holographic

The **Holographic** is an Short Range Main Optic.

## Description

The Holographic sight is a red dot style optic. It has 1x magnification. It, like many short range main sights, has no impact on the handling of the weapon. The reticle is a red dot with a circle around it. Every 90 degrees around the circle is a notch indicating up, down, left, and right.
Bandage

### Effect

Stops the player's bleeding, Revives teammates, and Heals the player:* Heal Per Use: 40

### Capacity

Leader: N/A
Assault: 6
Medic: 20
Support: 6
Engineer: 6
Recon: 5
Can be resupplied

## Requirements

### Classes

Leader
Assault
Medic
Support
Engineer
Recon

## Technical

### ID

0\_Bandage

**Bandage** is a gadget in *BattleBit Remastered*.

## Summary

Used to revive ally players. Can also be used to stop the bleeding the player and ally players. The player is not required to equip the medic class to revive another player with a bandage. The player is not required to be a medic to stop another player's bleeding.

After the 2.0 update, players got the ability to heal 40 health with the bandage without having to be the medic class (it is worth noting that medics cannot do this unless they are bleeding). This health boost applies if you use the bandage to stop bleeding.
O K P7

The **O K P7** is an Short Range Main Optic.

## Description

The O K P7 is a dot style optic. It has 1x magnification. It, like many short range main sights, has no impact on the handling of the weapon. The reticle is comprised of a pair of green horizontal lines with a small arrow pointing upwards between the horizontal lines.
MP5

Assault

Semi-Auto

The **MP5** is a German Submachine Gun. It is unlocked at rank 90.

## In-Game

### ***General Overview***

The MP5 is the last Submachine Gun (SMG) unlocked in-game. Damage is moderate, the MP5 dealing a four-shot kill up close. Range is fairly average for its class, although its higher damage value means its four-shot kill range is longer than other SMGs. Rate of fire is quite good at 800 RPM, although is below-average for its class. Muzzle velocity is typical for an SMG at 400 meters per second. Altogether, the MP5 offers a fairly quick time to kill within close quarters out towards close-to-medium range.

Magazine capacity is average for an SMG, at 30 rounds. Reload times are slowest in-class however, at 4.17 seconds for a normal tactical reload. Recoil is quite low, even when measured against other SMGs, making it quite controllable when firing. Aim time and draw speed are the SMG default. Running speed is good but tied with the PP-19 for worst in-class, at 105 percent of the base speed.

### ***Usage and Tips***

The MP5 is an exceptionally versatile SMG, offering good performance both within close-quarters and towards the end of its effective range. This is the weapon's main appeal—the MP5's combination of moderate damage, firerate and good recoil makes it quite potent. It is still an SMG though. Longer ranges better left to the Automatic Rifles should be avoided due to the sharper damage drop-off and lower muzzle velocity SMGs have. The MP5's primary drawbacks are its slow reload speed, slow running speed and slightly slower kill time at short distances compared to its peers. Longer reload times increase down time in combat, which can result in untimely deaths. The latter two downsides reduce the effectiveness of aggressive tactics; mobility and fast kill times being extremely important for such use.

As with all SMGs, users should stick to more clustered areas or high traffic areas of the map as they often have shorter engagement distances. The MP5's controllability does permit slightly longer sightlines for an SMG, and thus shooting across the bigger objective points remains doable.

### ***Conclusion***

Faithful to its real-life self, the MP5 is versatile, reliable and never a bad choice for any user.

## Attachments

* Barrel
* Main Sight
* Other sights
* Side Rail
* Underbarrel Rail
* Magazine

 Delta Sight Top
 C Red Dot Top
 F You Top
 Red Dot
 Holo Dot
 F You Canted

 Range Finder | 120

## History

The MP5 is a closed-bolt, 9×19mm Sub-Machine Gun developed by Heckler & Koch in 1966. It is an iconic SMG, having seen extensive usage in law-enforcement and counter-terrorist situations, and is still considered one of the best designs of its class today, after over a half century of existence.
Azagor

**Azagor** is a desert island map at 2x2 km. The origins of the map come from the Iraq. It is focused on medium/long range combat.

The map supports the AAS gamemode.

## Details

* Heli Crash: simple canyon with crashed Chinook between two cliff.
* Village: simple village where are all workers rest after work day.
* Storage: Have a lot of ways for enter inside Storage.
* HeliPad: strategic place, who capture helipad can control fields to Storage from Russian an USA side.
* OilPumping Station: place with a lot of containers and pumping stations.
* Radio: hard to capture flag, cuz have simple bunkers around flag.

## Trivia

* Azagor was the first Closed Beta BattleBit Remastered map.
* Azagor made on live stream for 2 day.
* Heli Crash has an easter egg about the user Calu.
M4A1

Burst

Full-Auto

The **M4A1** is an American Carbine. It is unlocked by default.

## In-Game

The M4A1 is the carbine unlocked by default.

The M4A1 is a balanced rifle, offering strong stats in every category. It is best suited for mid-range engagements but is perfectly capable even in close quarters. It is very similar statistically with the AK74, but offers a slightly higher fire rate and better control at the cost of one point of damage.

It is both suitable to beginners, and a viable option for experienced players, offering a competitive time to kill and a fire rate high enough to be forgiving, but low enough to allow for decent ammo conservation.

## Attachments

* Barrel
* Main Sight
* Other sights
* Side Rail
* Underbarrel Rail
* Magazine

 Delta Sight Top
 C Red Dot Top
 F You Top
 Red Dot
 Holo Dot
 F You Canted

 Range Finder | 115

 Quick-A | 30

## History

The M4A1 is a fully-automatic variant of the M4 carbine, which in turn is a shortened variant of the M16A2 assault rifle. Designed in the 1980s by American arms manufacturer Colt Firearms, the M4A1 was primarily made for use by special operational forces. However, the M4A1 has gone on to see more widespread adoption outside of its initial role, including replacing its parent M16 rifle as the standard-issue rifle for the United States Army.

## Trivia

* The M4A1 is one of only four guns in the game with fully modeled cartridges in the magazine. The cartridges are dynamic, accurately showing two, one, or no rounds during the magazine check, depending on the magazine's remaining capacity.
	+ The other weapons that model cartridges in the magazine are the M249, the Unica, and Rsh12.
* Unlike its real life counter-part, the M4A1 in-game offers a burst-fire mode, alongside the usual full-auto and semi-auto settings.
* The M4A1 depicted in-game lacks the distinctive M16A2-style carry handle and gas-block mounted front sight.
	+ Instead it features a flat topped upper receiver and gas block, with Picatinny rail and attached iron sights.

## Gallery

* Loadout screen
* First person view
* Magazine check
* Sight picture
* Iron sights (non-standard)
Scopes

All Short Range scopes can be used through night vision except for the "P K- A S" and the "Strikefire". All scopes outside of short-range cannot be used although certain medium and long-range scopes can use Canned Sights and or Top Sights.

Primary; Medium-Range

Primary; Long Range Scopes

Primary; Canted Sights
MP 443

Assault

Medic

Engineer

Support

Recon

The **MP 443** is a Russian pistol. It is unlocked by default.

## Description

The MP-443 Grach is a Russian pistol chambered in 9x19mm and produced since 2003.

In-game, the MP 443 is one of the starting pistols alongside the M9. It offers decent damage, low recoil, a high magazine capacity to dispatch of several foes without the need to reload, and a rate of fire high enough that most players will never be limited by it. Its counterpart, the M9, sacrifices some of that rate of fire and ammo capacity in exchange for more damage per shot.

The MP-443 is a simple, but reliable and effective sidearm, that any player should trust to get out of a sticky situation.

## Attachments

* Barrel
* Main sight
* Side rail

* Compensator
* Tactical
* Flash Hider
* D G N-308

##### Suppressors

* Suppressor Long
* Suppressor Short
* Osprey 9

- Pistol Red Dot

- Pistol Delta Sight

- Flashlight

- RedLaser

- Tactical Flashlight

- GreenLaser
AK74

The **AK74** is a Soviet Automatic Rifle. It is unlocked by default.

## Description

The AK74 is a balanced rifle, offering strong stats in every category. It is best suited for mid-range engagements but is perfectly capable even in close quarters. It is very similar statistically with the M4A1, the second starting AR, but offers slightly higher damage and a shorter reload time, at the cost of fire rate and control.

## Attachments

* Barrel
* Main Sight
* Other sights
* Side Rail
* Underbarrel Rail
* Magazine

 Delta Sight Top
 C Red Dot Top
 F You Top
 Red Dot
 Holo Dot
 F You Canted

 Range Finder | 115

## History

The AK-74 (Russian: *Avtomat Kalashnikova 1974*) is an assault rifle designed by famed Russian small arms designer Mikhail Kalashnikov in the early 1970s. It is a variant of the earlier AKM which in turn is a variant of the famous AK-47. The AK-74 was created to update the AK platform to fire the then-new Soviet 5.45×39mm cartridge; a high-velocity intermediate round developed in response to the American M16's 5.56×45mm intermediate round. Compared to the AKM's 7.62×39mm round, the 5.45×39mm allows for more ammunition per weight, higher muzzle velocity, lower recoil, and better yawing and wounding characteristics..

## Gallery

* Loadout screen
* First person view
* Magazine check
* Sight picture
* Iron sights (non-standard)

## References

1. ↑ AK-74 - Wikipedia https://en.wikipedia.org/wiki/AK-74
Eduardovo

**Eduardovo** is a map in Battle Bit. It was introduced in the closed beta.

## Details

Eduardovo is a large map with varied terrain. The tropical setting of this map allows for battles fought in tall grass and jungles. Tunnels and vast swamps make this map one of the most unique maps in the game.

## Trivia

* The name Eduardovo literally translates into English as "belonging to Edward" or "Edward's".

## References

1. ↑ Appendix:Suffixes -evo, -ova and -ovo – Wiktionary

https://en.wiktionary.org/wiki/Appendix:Suffixes\_-evo,\_-ova\_and\_-ovo
SG550

Assault

Medic

Engineer

Semi-Auto

The **SG550** is a Swiss automatic rifle. It is unlocked at level 80.

### ***Usage & Tips***

The SG550 is relatively versatile, thanks to its good controllability and average key statistics. Its close to medium range performance is on par with the M4A1 and AK74 but additionally benefits from its faster reload speed. Its low recoil aids greatly it in medium-range combat. Its primary let down is its damage figures. It will increase to a five-shot kill earlier than other automatic rifles. Users may find its effectiveness at ranges past 150 meters will decrease more rapidly as a result.

The SG550 is best used at medium ranges, outside the ranges of SMGs but in a range bracket that preserves its lethality over LMGs or higher-damage weapons.

## Attachments

* Barrel
* Main Sight
* Other sights
* Side Rail
* Underbarrel Rail
* Magazine

 Delta Sight Top
 C Red Dot Top
 F You Top
 Red Dot
 Holo Dot
 F You Canted

 Range Finder | 115

 Quick-A | 30

## History

The SIG SG 550 is an assault rifle designed and manufactured by Swiss arms producer SIG Sauer AG. It was developed in response to the Swiss Armed Forces' request in 1978 for a new rifle to replace its Stgw 57 (German: *Sturmgewehr 57*) battle rifle. SIG submitted its SG 541 prototype for testing, derived from its earlier SG 540 assault rifle. Its main rival was the W+F C42 rifle, made by W+F Bern. Both were designed to also test the new 5.6×45mm Gw Pat 90 cartridge — the Swiss equivalent of the 5.56×45mm NATO round — and 6.45×48mm GP 80 round.

After years of testing, the Swiss Army selected the 5.6mm caliber in 1981, and in early 1983 confirmed it would adopt the SIG design as its standard-issue rifle. However, production of the rifle was delayed until 1986 due to budget limitations. Its introduction into service would subsequently be delayed to 1990, hence its Swiss Army designation as the Stgw 90. SIG would update their own designation to the SG 550 in 1984. The SG 550 has numerous variants produced, notably the 552 Commando carbine variant released in 1988.

## Trivia

* Whilst the 5.6mm round is technically different to 5.56×45mm NATO, they are entirely interchangeable with the SG 550.

## References

1. ↑ 1.0 1.1 "SIG SG 550 (Sturmgewehr Model 550) / Stgw 90". *MilitaryFactory.com*. Last modified August 10, 2023.
2. ↑ "SG 550 series". *Modern Firearms*.
3. ↑ "SIG SG 550". *WeaponSystems.net*. Archived from original, 2014.

## Gallery

* Loadout screen
* First person view
* Magazine check
* Sight picture
M249

Semi-Auto

The **M249** is an American light machine gun. It is unlocked at Rank 20.

## Description

The M249 sports the largest magazine size in BattleBit Remastered clocking in at a big 100 rounds per mag. Due to how big the magazines are for the Light Machine Gun class, very few reserve magazines are available. However, this is usually not an issue thanks to the heavy ammo boxes that the Support class has access to. This best-in-class magazine comes at a cost to the M249 in its slow reload time of 6.67 seconds without any attachments.

Due to the considerable size of the weapon, the M249 inflicts a base 10% movement speed penalty to the player, making it harder to use for aggressive play than other support weapons. The M249 also has a good firerate at 700 RPM and a respectable 30 damage per bullet, mirroring the M4A1 in it's 351 DPS, however the M249 has a big amount of horizontal recoil at 1.30 without attachments in trade for less vertical recoil at 1.10 compared to the M4A1.

To make the most out of this weapon, it is recommended to find a building or make a position that has good coverage over highly contested or big traffic areas to minimize the need to reposition. Additionally, the Support class offers incredibly strong building abilities, letting the player create effective cover to lay down big suppressive fire.

## Attachments

It is highly recommended to use attachments that give the M249 a big improvement in horizontal recoil and reload speed.* Barrel
* Canted Sight
* Main sight
* Side Rail
* Top Sight
* Underbarrel Rail

* Basic
* Compensator(20)
* Flash Hider(40)
* SDN-6 762(45)
* Muzzle Break(60)
* DGN-308(85)
* Tactical(125)
* NT-4 556(140)
* VAMB-762(210)
* Long Barrel(300)
* Heavy(330)

##### Suppressors

* Suppressor Short(110)
* Suppressor Long(185)

- Ironsight

- Red Dot

- F You Canted

- Holo Dot

##### Short Range

* Aim Comp
* Holographic
* Kobra
* Red Dot
* Reflex
* Strikefire
* Razor
* F You Sight
* Holo P K-120
* H S401 G5

##### Medium Range

* Acog
* M 125
* Prisma
* Slip
* Flir
* Echo
* T R I4 X32
* Burris A R332=

- Flashlight

- Rangefinder

- RedLaser

- Tactical Flashlight

- GreenLaser

- Searchlight

- Delta Sight Top

- Red Dot Top

- C Red Dot Top

- F You Top

- Bipod (20)

- Stubby Grip (40)

- B-25 URK (75)

- Angled Grip (80)

- FAB-DTFG (105)

- Shift Short Angled Grip (120)

- VTACUVG Tactical Grip (125)

- BCM-Gun Fighter (135)

- SE-5 Grip (155)

- Stabil Grip (160)

- Hera CQR Front (220)

- RK-6 Foregrip (250)

- Vertical Grip (280)

- Vertical Skeleton Grip (300)

- Magpul Angled (320)

## Trivia

* The M249 is one of only four guns in the game with fully modeled cartridges in the magazine. The model also reflects the remaining rounds in the belt, although the M249's belt is not modeled and will erroneously have empty links remaining when the gun is emptied.
	+ The other weapons that model cartridges in the magazine are the M4A1, the Unica, and Rsh12.
Gamemodes

*This article is a stub. You can help BattleBit Wiki by expanding it.*

Battlebit have **primary** and **secondary** gamemodes.

* **Primary** gamemodes focused to teamwork gameplay.
	+ Conquest - All vehicles, Big map, Capture flags
	+ Infantry Conquest - Transport Vehicles only, Big map, Capture flags
	+ Rush - Attack vs Defend the MCOMs in this sector-based mode
	+ Domination - No vehicles, small map, Capture flags
	+ Frontlines - Sector-based tug of war for a set of zones, pushing into enemy territory
	+ Team Deathmatch
	+ Advance and Secure
	+ Elimination
	+ Gun Game (Free For All)
	+ Gun Game (Team)
	+ Free For All
	+ Suicide Rush
	+ Catch Game
	+ Infected
	+ Cash Run - Kill, Collect, Deposit Cash
	+ Voxel Fortify
	+ Voxel Trench
	+ Invasion - Massive One Way Frontline Scenario
* **Secondary** gamemodes experimental and more focused on sandbox.
	+ Sandbox - Make you own mission on real-time mode.
M200

The **M200** is an American Sniper Rifle. It is unlocked at rank 100.

### ***Usage & Tips***

The M200's best in class velocity and damage make it the weapon of choice for most snipers who have reached the required rank.

## Attachments

* Barrel
* Bolt Action
* Main Sight
* Other sights
* Side Rail
* Underbarrel Rail
* Magazine

 Bolt Action E | 125

 Delta Sight Top
 C Red Dot Top
 F You Top
 Red Dot
 Holo Dot
 F You Canted

 Search Light | 110

## History

The CheyTac M200 Intervention is a bolt-action sniper rifle manufactured by American small arms company CheyTac USA. It is based on the earlier EDM Arms Windrunner rifle, modified for extreme long-range precision – up to 2500 yards – with less then one minute of angle. As part of this specialization, CheyTac designed the Intervention platform around their own .408 CheyTac round, made for accuracy at such distances. CheyTac would later offer the rifle in their .375 CheyTac cartridge, and it remains exclusively offered in these calibers.

The M200 Intervention is primarily intended for military and law enforcement units, although CheyTac do produce civilian versions. It has seen limited adoption by special forces units, including the Polish GROM and Czech 601st Special Forces Group. However, such confirmation of use is scarce due to the secretive nature of these forces and their operations. Despite CheyTac's claims of record-holding accuracy, the rifle is more famous from its depiction in films, television and video games. The first-person shooter *Call of Duty: Modern Warfare 2* being a notable appearance.

## Trivia

* Whilst the M200 in-game comes with iron sights by default, CheyTac USA do not provide the real-life M200 Intervention with iron sights.

## References

1. ↑ 1.0 1.1 "CheyTac Intervention". *Modern Firearms*.
2. ↑ 2.0 2.1 Forgotten Weapons. "CheyTac M200 Intervention". *YouTube*. Aug 18, 2016.
3. ↑ 3.0 3.1 "M200 Intervention". *CheyTac USA*.
4. ↑ Eric Sof. "CheyTac M200 Intervention: One of the best sniper rifles in the world". *Spec Ops Magazine*. March 19, 2023.
5. ↑ "Cheyenne Tactical M200 Intervention". *Internet Movie Firearms Database*.
System requirements

The following are the minimum and recommended **system requirements** for *BattleBit Remastered* as of the Early Access release. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

**OS**: Windows 10 (64 bit), Windows 11 (64 bit)

**Processor**: Intel Core i5 4th Generation and above

**Memory**: 8 GB RAM

**Graphics**: Geforce GTX 600 Series or equivalent or better

**DirectX**: Version 11

**Network**: Broadband Internet connection

**Storage**: 2 GB available space

## Minimum requirements

**OS**: Windows 10 (64 bit), Windows 11 (64 bit)

**Processor**: Intel Core i5-2310

**Memory**: 6 GB RAM

**Graphics**: Geforce GTS 450 or equivalent or better

**DirectX**: Version 11

**Network**: Broadband Internet connection

**Storage**: 2 GB available space

## See also

* How to play guide for BattleBit Remastered
* Release date
Small Ammo Kit

**Small Ammo Kit** is a gadget in *BattleBit Remastered*.

## Summary

Resupply yourself and teammates with this handy gadget.

Press the Secondary Gadget key (5 by default) to pull out the Small Ammo Kit, then left-click to throw it on the ground. Look a placed Ammo Kit and press the interaction key (F by default) when visible to open the resupply window. You should see a list of your equipment with a key underneath, if there is an option to refill. Hold that key (such as the 1 key for your primary weapon) to restock your supply.
USP

Assault

Medic

Engineer

Support

Recon

The **USP** is a German pistol. It is unlocked at rank 60.

## Description

The USP is a pistol developed by Heckler & Koch and first produced in 1989.

In-game, the USP is a sidearm, designed to be used as a last resort when running out of ammo in your primary weapon. It is capable of killing most enemies(at least with the current light armor meta) in 4 shots, 5 againt heavier armor, and has a very low recoil.

Unfortunately, it is marginally worse than the MP-443 in several aspects including ADS time, velocity, lower fire rate(which isn't particularly noticeable for most), and accuracy, however, these downsides are fairly minor. More notably, however, is that its magazine capacity is worse by 4 bullets. Its advantages are higher damage(30 as opposed to 27 which is enough that it can 4 shot light armor) and slightly better vertical recoil. Overall it is simply a matter of personal preference as to which weapon you should use.

## Attachments

* Barrel
* Main sight
* Side rail

* Compensator
* Tactical
* Flash Hider
* D G N-308

##### Suppressors

* Suppressor Long
* Suppressor Short
* Osprey 9

- Pistol Red Dot

- Pistol Delta Sight

- Flashlight

- RedLaser

- Tactical Flashlight

- GreenLaser
BattleBit Wiki/Bottom section

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
	+ If you have any questions, concerns, suggestions, or any feedback you want to give feel free to join the BattleBit Projects Club discord server https://discord.gg/U6M3ZHA9ZY
ScorpionEVO

Medic

Engineer

Semi-Auto

Burst

The **ScorpionEVO** is a Czech Carbine. It is unlocked at rank 150.

## In-Game

### ***General Information***

The ScorpionEVO is a very fast-firing, high recoil Carbine. Damage is moderate, being a four-shot kill up close to unarmoured targets. Range is relatively poor, comparable to the Submachine Guns (SMGs). Muzzle velocity is relatively good, at 440 meters per second—tied with the AS Val and a cut above most SMGs. Rate of fire is very high. At 1200 RPM, it is not only best in-class but the highest firerate in-game, tied with the Kriss Vector. Subsequently, the ScorpionEVO boasts the fastest non-instant time-to-kill of any weapon in the game.

Magazine capacity is best in-class at 35 rounds, higher than a typical SMG. Recoil is extremely high, primarily vertical. With 2.7 degrees of vertical kick it is the highest recoil value of any automatic weapon in-game. Combined with the very high firerate, the ScorpionEVO is hard to control in fully-automatic fire. Other handling traits are similar to that of an SMG.

### ***Usage & Tips***

Whilst technically in the Carbine category, the ScorpionEVO is much better used as an SMG, excelling within close-quarters-combat (CQC). Aggressive playstyles, contesting objectives and chokepoints, cater to the ScorpionEVO's strengths and mitigate its lack of prowess at longer ranges. Burst firing at targets outside of CQC — around 50 meters — will aid remaining on target. For such CQC-orientated focus, explosives such as C4 are a useful alternative to the Frag Grenade, providing lethal and destructive capabilities. Smoke grenades are also worth consideration, providing concealment to reduce chances of being hit by incoming fire.

Attachment wise the ScorpionEVO has a limited selection available—it lacks any barrel attachments. A low-magnified optic of a user's choice improves target acquisition and tracking enemies whilst firing. Due to the significant recoil, the Vertical Grip is an appropriate option as it greatly reduces the vertical recoil kick. Users will still need to compensate manually but will find it more manageable. Additionally, a Laser Sight benefits hipfire performance, a boon in reactive situations.

### ***Conclusion***

The ScorpionEVO is a difficult weapon to use but once tamed, is deadly at close range. Whilst lacking the reach of other weapons, good positioning and awareness make up for this shortcoming.

## Attachments

* Main Sight
* Other sights
* Side Rail
* Underbarrel Rail

 Delta Sight Top
 C Red Dot Top
 F You Top
 Red Dot
 Holo Dot
 F You Canted

 Range Finder | 120

## History

The Scorpion EVO 3 A1 is a 9×19mm submachine gun (SMG) built by Czech firearms manufacturer Česká zbrojovka Uherský Brod (CZ). Originally a Slovak design, the EVO 3 A1 is a modern, lightweight, compact SMG that features ambidextrous controls, adjustable folding stock and Picatinny rails for customization to users needs.
FAL

Assault

Medic

Engineer

Semi-Auto

The **FAL** is a Belgian automatic rifle. It is unlocked at rank 140.

## Description

FN FAL "FAL" [*Fusil Automatique Léger]* is a battle rifle designed in Belgium in 1953 by Dieudonné Saive and manufactured by FN Herstal. During the Cold War the FAL was adopted by many countries of the North Atlantic Treaty Organization [NATO], with the notable exception of the United States of America.

## Attachments

* Barrel
* Main Sight
* Other sights
* Side Rail
* Underbarrel Rail
* Magazine

 Delta Sight Top
 C Red Dot Top
 F You Top
 Red Dot
 Holo Dot
 F You Canted

 Range Finder | 115

## Gallery

* Loadout screen
* First person view
* Magazine check
* Sight picture
LittleBird

The **LittleBird** is small helicopter based on the MD Helicopters MH-6 Little Bird.

There are several variants in BattleBit:

* The **LittlebirdMilitary** variant.
* The **LittlebirdMilitaryArmed** variant with a dual minigun on the front which can be used by its pilot.

## External Links

* MD Helicopters MH-6 Little Bird on Wikipedia
AK5C

Assault

Medic

Engineer

 Semi-Auto

 Burst

The **AK5C** is a Swedish automatic rifle. It is unlocked at level 145.

## Attachments

* Barrel
* Main Sight
* Other sights
* Side Rail
* Underbarrel Rail

 Delta Sight Top
 C Red Dot Top
 F You Top
 Red Dot
 Holo Dot
 F You Canted

 Range Finder | 115

## History

The Ak 5C (Swedish: *Automatkarbin 5 Ceser*, English: Automatic carbine 5C) is an updated variant of the Swedish Ak 5 assault rifle, which in turn is an official copy of the Belgian FN FNC with some modifications. The original Ak 5 was designed in the early 1980s, and adopted in 1986 by the Swedish Armed Forces. The Ak 5C variant was introduced into service in 2006 as Sweden's standard-issue rifle, replacing both the Ak 5 and Ak 5 B variants.

The Ak 5C was created to modernize the Ak 5 design in-line with existing modular rifle platforms of the 2000s. This included additions such as Picatinny rails for use of attachments, adjustable stock, new flash suppressor, and ambidextrous fire controls; amongst other ergonomic and reliability improvements. The Ak 5C is issued with an Aimpoint CS red dot sight, and often with forward vertical grip. The usual handguard can also be swapped out for the grenadier version equipped with an M203 grenade launcher.

## Trivia

* The AK5C model in-game appears to feature a longer barrel than its real-life counterpart. This is likely depicting the length of the barrel plus its real-life flash suppressor.
* As with most weapons in BattleBit, the AK5C initially features a black and grey color scheme. In real life it sports a uniform dark green color scheme across most of the gun.

## Gallery

* Loadout screen
* First person view
* Magazine check
* Sight picture

## References

1. ↑ "Ak 5". *Wikipedia*. Last modified July 9, 2023.
2. ↑ "Saab Bofors AK-5". *MilitaryFactory.com*. February 15, 2019.
3. ↑ "Världen rustar som aldrig förr”. *Slagfjädern* (Försvarsutbildarna) (1), pp. 11–13. 2017.
4. ↑ "Automatkarbin 5C - Ak5 C". *SoldF.com*.
5. ↑ "Automatkarbin 5". *Wikipedia*. Last modified July 31, 2023