recursal/Fanatic-Fandom huggingface dataset:
Apollo

**Apollo** was a popular deity in Silmaria, the god of music, light, healing and prophecy. He was typically benevolent, helpful to worshippers -- he disliked vengeance, valuing forgiveness instead. He was slow to anger but if he was angered, his wrath was terrible to behold.

His avatar had the appearance of a well-muscled, incredibly handsome human man. His instrument of choice was the lyre.

## Real World

Apollo is derived from *Dungeons & Dragons* and *Quest for Glory*. For canon information, please visit:

* Forgotten Realms Wiki
* Quest for Glory Omnipedia
Ale

**Ale** was a popular alcohol beverage in many corners of Toriliana. Most taverns had their own supply of ale provided by regional brewers, though some were available to wider areas.

## Real World

Ale was derived from *Quest for Glory*. For canon information, please visit:

* Forgotten Realms Wiki
* Quest for Glory Omnipedia
"Rock Eaters" They Are Not!

***"Rock Eaters" They are Not!"*** was a book written by an elf about the stereotypes about dwarves, debunking a myriad of misconceptions. The author had been invited to Dorn's Deep, where they were able to observe the dwarves -- including their eating habits and their grand architecture. Despite the research, the high elf who wrote the book still considered the dwarves a "lesser race."

A copy of the book was later kept in the library at Seldarine's Hand.

## Excerpt

> *...contrary to popular belief, our dwarven friends do not exist on a diet of rocks and dirt. I was recently invited to visit their wonderful stronghold, Dorn's Deep. In this architectural wonder, hidden away in one of the most beautiful forests in the North, I entered figuring to be covered in soot from some filthy underground mine unbefitting a high elf of my stature. Much to my surprise, my eyes were instead treated to amazing works of beauty and craftsmanship. Our dwarven friends proceeded to take me on a tour, pointing out each piece in thorough detail. I smiled, impressed that one of the lesser races had such talent in them to create such works. Of course, they paled in comparison to what our elven artisans can do, but this was not the time to point out their flaws...*
>
>

## Source

*"Rock Eaters" They Are Not!* is derived from *Icewind Dale*. For canon information, please visit:

* Forgotten Realms Wiki
* Icewind Dale Wiki
Zayishah

**Zayishah** was the human daughter of Ali al-Din Hasan, and the neice of Arus al-Din. Although she had no interest in him, Khaveen sought to marry her. As a member of the royal family of Raseir, she led a relatively sheltered life and was provided the best of everything. The women of the palace's harem befriended her and often hid her from Khaveen's advances.

After her uncle disappeared, her father became the Emir of Raseir and promised Zayishah's hand in marriage to Khaveen. She and her servant Mayzun began seeking a way to escape the city.

## Source

Zayishah is derived from *Quest for Glory II: Trial by Fire*. For canon information, please visit:

* Quest for Glory Omnipedia
Duergar

**Duergar**, or **gray dwarves** or **underdwarves** as they were sometimes known, were a species of dwarves hailing from the Underdark. They were most often found in large, high defensible strongholds constructed in or around volcanoes. Physically, duergar were roughly the same size as their surface cousins albeit a little thinner, but there were other more distinctive differences in their appearance -- duergar men and women were bald on the tops of their heads, and the women could not grow beards either. Their skin was a dull gray color.

In terms of attitude, the duergar could not have differed from other dwarves more. They were grim and pessimistic, tyrannical, and typically evil. They viewed a lack of happiness as one of their strengths, rejecting emotion in favor of cold logic and bottomless greed. They were suspicious of each other, ungrateful, hateful, and violent. The industriousness of the duergar did not come from a love of creation, as with their cousins, but instead came from need to own and acquire as much as they could. Duergar creations were enduring and practical -- but were on utilitarian. There was no appreciation of beauty or art.

Duergar had long grown accustomed to the Underdark. They were more adept at seeing in the complete dark, and had grown immune to many of the techniques used by mind flayers to control them -- paralysis, phatasms, poisons, and some illusions were utterly ineffective.

## Real World

Duergar are derived from *Dungeons & Dragons*. For canon information, please visit:

* Forgotten Realms Wiki
Minotaurs

**Minotaurs** were a large bovine anthropomorphic species, resembling bull-human hybrids. Most lived in labyrinths in the Underdark, though they could be found on the surface -- usually acting as mercenaries. They had the upper torso and hands of a humanoid, brittle yellow nails at the ends of their fingers that they could wield like claws. Their head resembled that of a bull or a cow, with two legs that similarly looked like those of a bull. Their feet were hooved. Occasionally, a minotaur would also have a cow-like tail though this trait was rare.

Minotaurs were not particularly smart creatures, although they had a sense of direction that was unparalleled but were adept at ambushing foes. The sounds of breaking bones and tearing flesh or the scent of blood could send a minotaur into a frenzy. Similarly, they would instinctually charge at the color red. Typically, a minotaur wore little armor. Favored weapons included clubs, hammers, flails and poleaxes -- they hardly ever used ranged weapons.

Minotaurs were carnivores and were constantly voraciously hungry -- though they were able to survive for several years without food. They were not opposed to eating the flesh of other humanoids.

Minotaurs could be fiercely loyal to their companions, particularly if those companions were ogres, trolls or giant-kin. They seldom respected smaller creatures like humans, dwarves, halflings or gnomes. Most minotaurs could not tell the difference between humanoid species. Minotaurs despised gnolls and would attack them on sight.

## Real World

Minotaurs are derived from *Dungeons & Dragons* and *Quest for Glory*. For canon information, please visit:

* Forgotten Realms Wiki
* Quest for Glory Omnipedia
Artichoke Pizza

An **artichoke pizza** was a pizza with sauce, cheese, and a topping of artichokes. It was not the most popular pizza, though they were appreciated in Silmaria where Marrak sold them for 10 drachmas.

Some individuals enjoyed adding anchovies to this variety of pizza.

## Real World

Artichoke pizza is derived from *Quest for Glory V: Dragon Fire*. For canon information, please visit:

* Quest for Glory Omnipedia
Badders

**Badders** were an unnatural mutation created by the corrupted dark magic the seeped out of the Dark One's Cave in Mount Malign. Fortunately found only within the valley of Mordavia, badders were venomous creatures with the appearance of a hybrid between a spider and a bat. Like bats, they were nocturnal creatures that flew in swarms -- however, they have the deadly venomous bite and eight legs of a spider.

## Real World

Badders are derived from *Quest for Glory IV: Shadows of Darkness*. For canon information, please visit:

* Quest for Glory Omnipedia
Githyanki

**Githyanki** were one of the two species that came after the schism in the gith. The githyanki were the gith who followed Gith when she retreated into the Astral Plane. From there, they became feared pillagers and raiders -- they were a cruel and aggressive species, bent on conquest and the complete eradication of mind flayers. They were deeply individualistic, ambitious and self-centered. Despite these flaws, they were a resourceful and clever people who could overcome obstacles without complaint.

Physically, githyanki were strong and skilled but merciless warriors -- this was heightened by psionic abilities like minor telekinesis.

## Real World

Githyanki are derived from *Dungeons & Dragons*. For canon information, please visit:

* Forgotten Realms Wiki
Jeffro Dandy

—Jeffro Dandy

Image Credit: Anna Lude

Jeffro is a hard working young lad, who just wants to help out. He is the current Deputy of the sheriff’s office. He started working under Sheriff Nedley a little more than a year ago, and now works under the new Sheriffs.

## Trivia

* Jeffro is not from any of the three major settlements of Solomon’s Pass.
Tortles

**Tortles** were a species of intelligent, tortoise-like anthropomorphs, native to the jungle regions of southern Faerun. They carried large shells on their backs, which were capable of holding their entire bodies. Their skin was leathery and ranged from olive-green to blue-green coloration, the back of the shell was always a darker color than the rest of the tortle's skin, whereas the front of the shell was usually lighter and yellower.

Tortles typically did not wear clothing, save perhaps belts and harnesses to carry their possessions. They had little tolerance for cold, and typically stayed away from more frigid areas.

Though tortles were buoyant and could hold their breath for over an hour, they were not adept swimmers. Though they would not do well in oceans, this allowed them to cross marshes and quicksand with little difficulty.

Tortles were highly nomadic, most believing that the shell on their back was home enough. They formed strong friendships and were welcoming to others, but never stayed in one place long. Tortles often wanted to learn new customs and explore the world, and found it unnecessary to settle into one location.

## Real World

Tortles are derived from *Dungeons & Dragons*. For canon information, please visit:

* Forgotten Realms Wiki
Kalashtar

The **kalashtar** were once humans, who willingly joined with the quori driven from Plane of Dreams by a great evil that arose there. In order to exist in the Prime Material plane, the quori joined into an agreement with the Kalashtari people, binding themselves to their bloodline and granting them incredible psionic powers.

Physically, the kalashtar appeared to be human. Behaviorally, they were a much more serious and meditative species -- even as children they did not engage in "play" and never had the emotional immaturity that one would expect from the young of other species.

Most kalashtar were reclusive, keeping themselves to their temple-keeps, but occasional kalashtar sought out adventure. Even those who travel were reserved and tranquil -- prone to spend a great deal of time considering any action before they took it. Though kind and caring and able to form lasting friendships, kalashtar put a great deal of focus on controlling their emotions.

## Real World

Kalashtar are derived from *Dungeons & Dragons*. For canon information, please visit:

* Eberron Wiki
'Enry the 'Ermit

**Henry the Hermit** (or **'Enry the 'Ermit** as 'e called 'imself) was a human hermit living in a cave next to the Flying Falls on the edge of Lake Spielgese in Spielburg Valley. He carried on a few long-held family traditions -- including being a hermit, as all of his family were hermits, and bearing the name 'Enry. He was the eighth 'Enry in his family line.

'Enry was not a fully-fledged wizard, but dabbled in arcane spellcasting using tidbits he gleaned from his friendships with Erasmus and the Brigand Warlock. For instance, the entrance to his cave was protected by a spell keeping the ladder invisible, which could only be temporarily lifted through use of the Trigger spell.

Erasmus had also loaned 'Enry his magic mirror, which he then let the Brigand Warlock borrow.

## Source

'Enry the 'Ermit is derived from *Quest for Glory I: So You Want to be a Hero?* For canon information, please visit:

* Quest for Glory Omnipedia
Gilford

**Gilford** was a cleric in the service of Ilmater, who maintained a small shrine in the community hall of Hilltop. When the Dripping Fang kobolds attacked the town, Gilford did his best to use his divine magic to help heal the wounded -- but found himself quickly exhausted.

## Real World

Gilford is derived from *Neverwinter Nights: Shadows of Undrentide*.
Erasmus/Statblock

**Erasmus** *Medium humanoid (human), chaotic good*

* **Armor Class** 12 (15 with mage armor)
* **Hit Points** 120 (16d8 + 48)
* **Speed** 30 ft.

* **STR** 10 (+0)
* **DEX** 14 (+2)
* **CON** 16 (+3)
* **INT** 20 (+5)
* **WIS** 14 (+2)
* **CHA** 18 (+4)

* **Saving Throws** Int +9, Wis +6
* **Skills** Arcana +13, History +9, Insight +6, Perception +6
* **Senses** passive Perception 16
* **Languages** Common, Draconic, Elvish, Gnomish, Sylvan
* **Challenge** 12 (8,400 XP)

*Familiar.* Erasmus has a familiar named Fenrus, a talking rat-like creature. Fenrus acts independently of Erasmus and has his own initiative. Fenrus can communicate telepathically with Erasmus and can deliver spells for him as if he was in his space. *Innate Spellcasting.* Erasmus can cast the following spells innately, requiring no material components:

* At will: *mage hand*, *prestidigitation*, *minor illusion*
* 3/day each: *mage armor*, *misty step*, *invisibility*

***Spellcasting.*** Erasmus is a 16th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). He has the following wizard spells prepared:

* Cantrips (at will): *fire bolt*, *light*, *mage hand*, *prestidigitation*
* 1st level (4 slots): *burning hands*, *charm person*, *detect magic*, *magic missile*
* 2nd level (3 slots): *dazzle*, *hold person*, *mirror image*, *suggestion*
* 3rd level (3 slots): *counterspell*, *dispel magic*, *fireball*, *fly*
* 4th level (3 slots): *banishment*, *dimension door*, *polymorph*
* 5th level (2 slots): *cone of cold*, *dominate person*, *teleportation circle*
* 6th level (1 slot): *disintegrate*, *mass suggestion*
* 7th level (1 slot): *forcecage*, *teleport*
* 8th level (1 slot): *maze*, *mind blank*

*Actions* Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Lucille

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> Lucille
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> ### Aliases
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> Lucy (by Celo)
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> ### Relatives
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> Mother (adoptive mother)
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> Physical description
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> ### Species
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> Stuffed animal
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> “‘I— I wasn't trying to *hurt* them, I was just trying to fix them..! Surely *they* don't like being that gross and squishy and fleshy!"
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> -Lucille, talking to Amitie
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>

Lucille is one of the main lore-focused characters in the HYPERCLUSTER. She is a young girl that was turned into a plush rabbit by unknown means, and now lives out her life in her home on Picket Island with Mother.

Her room was brought in to the HYPERCLUSTER along with her, and it is a hospital room, although it isn’t known why she was there to begin with. She was brought alone, and her biological parents are never mentioned, but it is assumed that Mother adopted her at some point.

She has an extreme distaste for flesh and anything that feels like skin—she can’t bear to touch it, and she feels pity for creatures with skin, as she has tried to remove Grenadier’s before. Though Mother does talk her out of causing any lasting harm, and she does feel sorry for hurting Grenadier later on.

While she was human, she had an encounter with a Purger that promised to “protect” her.

She has to cut open her torso to eat anything, because she doesn’t have a throat (but she does have a heart and blood). It makes her uncomfortable to eat in public because “it always really freaks people out”.
Amphora

An **amphora** was a type of urn that could be used to hold liquids. Painted amphorae were sold in Silmaria by the canine merchant Wolfie for 20 drachmas. Signor Ferrari also owned an alabaster amphora, which was kept in his house on Nob Hill.

## Real World

Amphorae are derived from *Quest for Glory V: Dragon Fire*. For canon information, please visit:

* Quest for Glory Omnipedia
Fairies

**Fairies** were a small fey species hailing from the Feywild. They looked very much like elves, save much tinier, and with wings. Each fairy also had unique characteristics setting them apart, which could include unique wings -- typically the wings resembled those of butterflies or dragonflies, but some were feather like those of birds. Others had shimmering, multicolored skin, oversized ears, instect-like legs, or a small horn like that of a unicorn on their foreheads. Others gave off a harmless but cold aura or were surrounded by a glimmering mist.

Some fairies exuded magical dust about them, which could be used for various effects including as an ingredient in a recipe for dispel potions.

Fairies were very similar to sprites and pixies, and indeed the term was sometimes (erroneously) applied to members of any of those species.

## Real World

Fairies are derived from *Dungeons & Dragons* and *Quest for Glory*. For canon information, please visit:

* Forgotten Realms Wiki
* Quest for Glory Omnipedia
Abjure enemy

**Abjure enemy** was a power granted to paladins who sworn an Oath of Vengeance. If a paladin could see their enemy, they could hold their holy symbol and pray -- and their foe would be paralyzed with fear. Even the strongest of enemies could be slowed through this power. It was particularly potent against undead and fiends.

## Real World

Abjure enemy is derived from *Dungeons & Dragons*. For canon information, please visit:

* Forgotten Realms Wiki
Atlantis

**Atlantis** was once a mighty kingdom in the Trackless Sea, home to many powerful wizards. The capital of the kingdom, a city also called Atlantis, could be found on the center of the island of Skyros.

The creation of the Dragon of Doom threatened to destroy the kingdom, so the magic users sought a solution to save themselves from its fiery wrath. They sank their city -- leaving only a water-filled crater in the middle of the island, and transformed themselves into Tritons.

They established a new kingdom beneath the waves, not only for Tritons but for all sea-dwelling sentient species. After the Dragon of Doom was sealed away and the kingdom of Silmaria began to flourish, the Tritons lived alongside them in peace for centuries until Hesparian mercenaries attacked them. Presuming the attack had come from the Silmarians, Queen Hippolyta declared war on all surface-dwelling mortals.

## Real World

Atlantis is derived from *Quest for Glory V: Dragonfire*. For canon information, please visit:

* Quest for Glory Omnipedia
Hadozee

**Hadozee** were simian humanoids, sometimes called "**deck apes**" or "**winged deck apes**," due to their patagia and their expertise as sailors of the high seas.

## Characteristics

Despite being called apes, hadozee were taller and skinnier than apes -- or apemen. They were covered in fur of any shade of brown, which was so thick it was unnecessary to wear clothing. Many hadozee did anyways, for additional protection, a means to carry tools, or simply as a matter of self-expression.

The fur surrounded a hadozee's face like a mane, and their snouts protruded outward. They had small but sharp teeth, and some had long fangs as well. Their eyes were black but sparkly. Hadozee had prehensile feet, including opposable thumbs.

The most unique trait of the hadozee were their patagial wing flaps, like those of a flying squirrel. This loose membrane hung loosely from wrist to ankle. The membrane could be stretched taut if they lifted their arms. Clothing or armor worn by hadozee would be costume made to accomodate this wing flap. Though the wing flap did not allow them to truly fly, it did allow them to glide impressive distances.

Hadozee had superb balance and were naturally gifted climbers, which was invaluable for scaling masts, ropes, or even walls -- a useful skill aboard any sailing ship. Aside from this, hadozee were naturally ambidextrous -- so they were capable of weilding any weapon with any hand or foot.

Aside from having useful skills on a ship, hadozee naturally loved to explore. Most hadozee chose to travel on the seas, though those who traveled inland were accepted, if seen as a little odd.

Hadozee were an intelligent and peaceful people, though were skilled fighters when the occasion called for it. They were thorough optimists and tended to be loud and very expressive. This, combined with a penchant for telling jokes in any circumstance, led to a reputation for rudeness that was not entirely accurate. That said, an irate hadozee's insults were often enough to make even the most experienced of sailor's blush.

## Real World

Hadozee are derived from *Dungeons & Draogns*. For canon information, please visit:

* Forgotten Realms Wiki
Isande

**Isande** was an elf who was buried in the Ascalhorn crypts. His sword was taken from him by a grave robber, who perished while exploring the crypts. The disturbance was enough, however, to cause Isande to rise as a ghost until his sword could be returned to him.

## Real World

Isande is derived from *Neverwinter Nights: Shadows of Undrentide*.
A Traveller's Guide to Baldur's Gate

***A Traveller's Guide to Baldur's Gate*** was a book that detailed a great deal of information about the city of Baldur's Gate. It explained the vast number of services available in the city, the variety of lifestyles present in the city, and the multitude of temples found therein. It did, however, caution about the criminal element that could also be found throughout the city.

## Real World

*A Traveller's Guide to Baldur's Gate* is derived from *Baldur's Gate III*. For canon information, please visit:

* Forgotten Realms Wiki
Githzerai

The **githzerai** were the members of the gith who followed Zerthimon in the civil war against the githyanki. After his death, they fled into Limbo. There they established a society of philosophers and thinkers, who strove to improve their understanding of themselves while honing their psionic abilities.

## Real World

The githzerai are derived from *Dungeons & Dragons*. For canon information, please visit:

* Forgotten Realms Wiki
Motherboard

A motherboard is the main printed circuit board of the computer. It is a really important part in building a computer, because a motherboard will be able to communicate with the many crucial components of the computer such as the CPU, the GPU and RAM. As the name suggests, this board is the "mother" of all the components that are attached to it, which include sound cards, video cards and many more.

## Game

In the game there are not many types of motherboards. There are only 5 motherboards in the game, Mini-ITX being the cheapest, the ATX (in cash) and it's two counterparts, the EATX and the premium ATX type (in bitcoin) being the most expensive. The Mini-ITX can be used in the Miner, to mine cash or bitcoin.

A motherboard should have a CPU, a stick of RAM, and a GPU which is optional. A CPU should have a cooler attached to it so it won't overheat. Additionally, you can add a M.2, but you need the ATX with the M.2 slot which needs 5 bitcoin to unlock it and N cash to buy it.

### Motherboards

ATX - There are 3 of the ATX's counterparts, the EATX, the premium ATX and the Micro-ATX.

* ATX - An normal ATX consists of a CPU socket, four slots of RAM and two GPU slots. An ATX can be bought for 150$.
	+ It's premium counterpart however, consists of four slots of RAM, a M.2 slot and one GPU slot. It costs 5 BTC to unlock.
* EATX - An EATX consists of eight slots of RAM, two GPU slots and a CPU socket. It can be unlocked for 5 BTC.
* Micro-ATX - A Micro-ATX consists of a CPU socket, one GPU slot and a CPU socket. A Micro-ATX can be bought for 120$.

Mini-ITX - A Mini-ITX consists of two slots of RAM and one CPU socket.
Nomi Geist

## Nomi

Nomi is the eldest of the Geist sisters, and she helps run Potionomica with her sisters. She is the stern older sister who is constantly keeping Ameli Geist. She is very headstrong, and it is hard to believe she has every had a moment of doubt in herself once in her life.

It is unsure if she is mute, or if she’s just the strong silent type.

## Trivia

* It has been said that Nomi runs the forge of the Potionomica and crafts weapons and other doodads… But there isnt a forge to be found in the Potionomia.
Changelings

**Changelings** were a fey species similar to doppelgangers, with a natural ability to change their shape. In their true form, they looked very much like a doppelganger -- a humanoid, faded and lacking in detail with pale grey skin and thin silvery hair and large, blank white eyes. Unlike doppelgangers, changelings had sexual characteristics and could alter those parts of themselves as well. Whatever their height, which could range, in their natural form they seemed ill-proportioned. As shape changers, though, changelings were seldom seen in their natural form. Some could even change their height, shrinking all the way down to the size of a halfling if they chose.

Changelings were naturally subtle and deceptive -- though their goals were myriad. Some were mischievous, some sought only to entertain, others tried to do good and others wrought chaos. One changeling might simply be putting on a disguise, whereas another might have considered their chosen form to be part of their soul and their identity. Different terms were used for different levels of disguise -- a "mask" was a guise that lacked any backstory, a "persona" was a fully realized identity. Some changelings maintained multiple personas for different purposes and situations. Communities of changelings sometimes shared personas -- three changelings could play one healer in shifts. Personas were sometimes passed on through a family like an heirloom.

Changelings had few communities or settlements of their own, and typically used their abilities to live amongst other races unnoticed. They were far more likely to be found in big cities, but even so seldom gathered in numbers except in small gangs or clans -- dependent on the purpose of their gathering.

## Real World

Changelings are derived from *Dungeons & Dragons*. For canon information, please visit:

* Forgotten Realms Wiki
Arcane Isle

The **Arcane Isle** was the name of the floating earthmote where Erasmus kept his home in Silmaria. Erasmus had created the floating island intentionally and used magic to keep it afloat.

## Real World

Arcane Isle is derived from *Quest for Glory V: Dragon Fire*. For canon information, please visit:

* Quest for Glory Omnipedia
Lizardfolk

**Lizardfolk** was a species of anthropomorphic reptilians found across Toriliana. They were taller than humans, averaging between 6 and 7 feet tall, and physically very strong. They were covered in thick scales that could range in color from shades of blue or green to brown or gray. Many types of lizardfolk needed to keep their skin relatively moist, so most avoided deserts whenever possible.

They naturally had tails that, though they were not prehensile, were very muscular. These tails aided in balance, but also helped them to swim even in marshes. They also had sharp claws and teeth that could be used as natural weapons.

Lizardfolk were a savage people, most had difficulty fitting into more civilized societies, but were not evil. They placed no value on wealth or material things, but also did not particularly see a value in learning if it was not useful knowledge. Primarily, they were motivated by good food -- they could be distracted by a food even in the midst of battle. Though they were omnivorous, they preferred eating meat whenever possible. For this reason, lizardfolk never kept pets. They were not opposed to cannibalism, and in fact engaged in it as part of their funeral traditions -- devouring their fallen tribesmen so that they could become part of the tribe once more.

## Real World

Lizardfolk are derived from *Dungeons & Dragons*. For canon information, please visit:

* Forgotten Realms Wiki
Ann Agrama

**Ann Agrama**, otherwise known as **Gnome Ann**, was an innkeeper in the city of Silmaria. After traveling to Marete, she land with help from Senor Ferrari in order to open her dream: Gnome Ann's Land Inn. She hired fellow gnomes Messie Tessie, Tony Maloney, Miigal Sal, and Rover to run her kitchen. Before long, however, she found herself struggling under Ferrari's crippling mortgage.

## Real World

Gnome Ann Agrama is derived from *Quest for Glory V: Dragonfire*. For canon information, please visit:

* Quest for Glory Omnipedia
Arne's Formic Formula

**Arne's Formic Formula** was a beverage that Arne Saknoosen distilled from the acid of giant ants. It was a special recipe, and was especially strong. Although he believed everything he saw while under the influence of this beverage was absolutely real, no one else has been known to see purple giraffes or green hippos in East Fricana.

## Real World

Arne's Formic Formula is mentioned in *Quest for Glory III: Wages of War*.
Riisi

**Riisi** was the faerie dragon familiar of the wizard Drogan Droganson. Riisi's primary task for its master was to guard the four artifacts entrusted to him by the Harpers, kept in a chest within the warded laboratory in Drogan's basement. Like other faerie dragons, Riisi enjoyed mischief and riddles.

During the Dripping Fang Clan's raid of Hilltop, kobolds entered the laboratory - using an unknown handful of magical dirt to disrupt the wards. Riisi, terrified by kobolds possessing that kind of power, hid rather than fighting -- though did manage to take out one kobold as they made their escape.

## Real World

Riisi is derived from *Neverwinter Nights: Shadows of Undrentide*.
Kipper

**Kipper** was a kobold of the Dripping Fang Clan who was involved in the raid on the village of Hilltop. When the contingency of kobolds was attacked by gnolls, Kipper -- following Urko and a number of other kobolds -- fled into the elven crypts of Ascalhorn to hide.

## Real World

Kipper is derived from *Neverwinter Nights: Shadows of Undrentide*.
Skeletons

**Skeletons** were the animated remains of dead creatures. Like zombies, they were virtually always mindless though they had some distinct differences -- primarily in that skeletons were almost completely devoid of flesh, made only of the bones that were left behind. Skeletons also did not eat, and therefore did not feed on the living.

As skeletons could be made from the remains of virtually any living creature, there was a lot of variety in their appearance and their power. Most skeletons, however, were at least originally from humanoid species.

## Real World

Skeletons are derived from *Dungeons & Dragons*. For canon information, please visit:

* Forgotten Realms Wiki
Astral elves

**Astral elves** were a race of elves that were native to the Astral Plane, though their roots could be traced to the Feywild. The millennia spent in the Astral Plane had granted them a touch of divinity -- evidenced by the starry glow to their eyes.

As the Astral Plane existed outside of time, astral elves were essentially immortal. They did not age, nor did they need to eat. Like other elves, they entered reverie instead of sleeping.

## Real World

Astral elves are derived from *Dungeons & Dragons*. For canon information, please visit:

* Forgotten Realms Wiki
Langue Français 1

PRÉFACE

(Hélas…) Homme libre, toujours tu chériras la guerre !

Notre héros, Gilles Belmonte, officier de marine loyal et fidèle à ses engagements, à l’idée républicaine de la nouvelle France, aux hommes des océans qui l’ont fait marin, est un noble parmi les nobles. Son parcours est riche d’une histoire personnelle forgée très tôt par le fracas des mers déchaînées, le fumet de la poudre et le spectacle des chairs éparpillées sur l’autel de nos diplomaties changeantes, en cette fin de XVIIIesiècle. Avant tout cela, il porte en lui la nature propre à se faire acteur de sa vie, par l’engagement à une cause peut-être, plus certainement par la certitude mystique d’être partie d’un dessein supérieur.
Abdulla Doo

**Abdulla Doo** was the prestigious Master Merchant of Shapeir. Though he claimed to be the best cook in the city, and had spent his youth dabbling in poetry, Abdulla's greatest skill truly was that of a trader.

Hoping to expand his wealth, and that of Shapeir, Abdulla hired guards to take him to Spielburg in the hopes of reaching the distant village before his rival Katriana's caravan made it there. He also carried with him supplies and treasures for his friends Shameen and Shema, who had established an inn there after running out of resources to continue their travels. Among the more valuable items he carried was a large magical flying carpet that the two Katta hoped would help them to return to their homeland.

However, upon entering the pass into Spielburg Valley, Abdulla's caravan was beset by brigands. Abdulla's retinue of guards fled. The merchant himself claims that he killed several brigands during the robbery, but it is likely that no one actually died in the attack. Left with nothing, Shameen and Shema took Abdulla in, giving him a room at no cost. Abdulla's only hope of returning home now lay in the hopes of the rest of the valley: that adventurers might defeat the brigands and return their stolen goods to the rightful owners.

## Real World

Abdulla Doo is derived from the *Quest for Glory* series. For canon information, please visit:

* Quest for Glory Omnipedia
Orcs

**Orcs** were a diverse but temperamental and aggressive species of humanoids. No matter the race of orcs, they preferred violent solutions to any problem. They had a warlike culture -- if orcs were not at war, they were likely planning to start one. Orcs believed that survival depended on subjugating enemies, controlling resources and territory.

Orcs had grayish or blueish skin, coarse black hair with low foreheads and reddish eyes. They had small, pointed ears. The most notable physical feature, however, was the boar-like tusks that served as their lower canine.

## Subraces

There were a myriad of subraces of orcs, including:

* Mountain orcs - the most common of the orc races.
* Gray orcs - a more civilized race of orcs.
* Orogs - orcs native to the Underdark.

### Hybrids

There were also several hybrid species of orcs:

* Half-orcs - the children of orc and human unions.
* Ogrillons - children bred from orc and ogre parentage.
* Tanarukks - half-fiend orcs.

## Real World

Orcs are derived from *Dungeons & Dragons*. For canon information, please visit:

* Forgotten Realms Wiki
Autognomes

**Autognomes** were gnomish-created mechanical automatons. Autognomes were built to look like gnomes but were mechanically created to perform any number of tasks.

Autognomes were programmed to speak and understand languages. They were able to healed by healing spells, as the gnomes who developed them were conscious that they were creating an artificial lifeform.

Autognomes could forge destinies for themselves if they were freed from their programming. This was not a commonplace occurrence. Some gnomes intentionally freed their autognomes but more often than not, an independent autognome was the result of a programming glitch that caused the automaton to forget their directives.

## Real World

Autognomes are derived from *Dungeons & Dragons*. For canon information, please visit:

* Spelljammer Wiki
Shadar-kai

The **shadar-kai** were a race of elves that had become bound to the Plane of Shadows after the Raven Queen's ritual became corrupted. They were a joyless people, who looked like little more than withered corpses in the Shadowfell. On other planes, their appearance was much rejuvinated, though their hair and skin remained deathly pale. Shadar-kai preferred to hide their appearance under masks, cloaks, or veils.

They were hardier and less delicate than other elves and were naturally resistant to necrotic energy. Some had an innate ability to teleport, a blessing granted to them by the Raven Queen.

Shadar-kai were cursed to serve the Raven Queen in whatever she desired, even if what she desired was as small as a trinket from the Prime Material plane -- or as big as a war. Shadar-kai were also especially interested in the memories held in the silt at the bottom of the River Styx.

Shadar-kai themselves were practically immortal, as whenever they perished outside of the Plane of Shadows, the Raven Queen would draw their souls back to her and resurrect them. Death, therefore, was viewed as a temporary condition and as such most shadar-kai did not particularly take care of their bodies.

## Real World

Shadar-kai are derived from *Dungeons & Dragons*. For canon information, please visit:

* Forgotten Realms Wiki
Abishai

**Abishai**, or **scaly devils**, were a species of baatezu devoted to Tiamat. They were considered the lowest ranked of the lesser baatezu. They served as guards, often escorting captives of the Nine Hells to their intended torture.

Abishai resembled gargoyles (or perhaps it was the other way around) -- thin, clawed reptilians with large bat-like wings. They had prehensile tails which were tipped with a barb. They had slanted eyes, and fanged jaws. A small pair of horns grew from their heads, along with serpentine locks of hair. They smelled of vinegar and their presence made the air around them warmer.

Abishai could be found in red, white, black, green or blue colors -- though their colors looked duller than those one might see on dragons. They believed themselves to the be purest children of Tiamat and therefore considered themselves superior to all others who served her as well as other devils. They delighted in torturing not only mortals, but any devils of lower rank than they were.

## Real World

Abishai are derived from *Dungeons & Dragons*. For canon information, please visit:

* Forgotten Realms Wiki
Deep gnomes

**Deep gnomes** or **svirfneblin** were a subrace of gnomes that lived in the Underdark. Unlike their cousins on the surface of Toriliana, deep gnomes were very serious and suspicious -- their wariness kept them and their secret civilization safe amidst the hazards beneath the ground. Though they were roughly the same size as their surface cousins, their bodies were muscled and hard as rock. The males were utterly hairless, though the females could sprout some gray hair. Their skin tones ranged from brown to gray, and their eyes were dark gray.

Deep gnomes were cynical and fatalistic -- expecting nothing more from life than what they had. They treated each other with kindness and respect but were exceedingly slow to extend their trust to outsiders. Deep gnomes mostly kept to themselves and did not have much contact with other races. They were hard workers, primarily as miners and smiths. Despite their seriousness, they were no less curious than other gnomes.

Having adapted to the Underdark, deep gnomes had developed darkvision. They had an interest in gems and stones. Though they lacked some of the abilities of gnomes from the surface, they also had the ability to blind others, hide themselves, or shapeshift. They were highly resistant to magic.

## Real World

Deep gnomes are derived from *Dungeons & Dragons*. For canon information, please visit:

* Forgotten Realms Wiki
Academy of Science

The **Academy of Science** was a world-renowned institution for teaching science, though it also had something of a reputation for producing mad scientists. One campus was located on Science Island in Silmaria.

## Notable Members

* Doctor Cranium
* Doctor Pretorius
* Doctor Mobius

## Real World

The Academy of Science is derived from *Quest for Glory V: Dragon Fire*. For canon information, please visit:

* Quest for Glory Omnipedia
Alichica

**Alichica** was a human merchant in Shapeir who sold curios and souvenir items from a stand in the Gate Plaza.

## Inventory

Alichica managed to keep a lot of items for sale in his stall. These included:

* Compass - for 1 dinar
* Map of Shapeir - for 1 dinar
* A genuine glow-in-the-dark turban that says "My father went all the way to Shapeir and all he brought me was..."
* Shapeir in a Bottle
* Keychain with a genuine Shapeirian brass centime - for 1 dinar
* Hand-crafted ashtray of Shapeir, carved by Katta on an imported coconut shell
* A "Guide to Sightseeing in Beautiful Rasier" -- for 1 dinar, because it is only 1 page
* A duck
* Bookends with a donkey head and ass
* Saurus foot trashcan for Mother's Day
* Glow-in-the-dark socks to always find your feet
* Coconut ashtray of the Sultan's face

## Real World

Alichica is derived from *Quest for Glory II: Trial by Fire*. For canon information, please visit:

* Quest for Glory Omnipedia
Desert Ghouls

**Desert ghouls**, also known as **al-ghuls**, were undead humanoid creatures found in the sands of the Anauroch Desert, particularly in the southern regions of the desert near Shapeir. The claws of these ghouls were paralytic but also imparted a frostbite like effect upon their victims -- however, these claws were a useful reagent. Harik Attar was known to pay generous coin to anyone brought him the claws.

These ghouls also had an ability to cast minor magic spells involving fire and acid. Their blood had an acidic effect -- leaving a dangerous pool of acid in the sand upon their deaths.

## Real World

Desert ghouls are derived from *Quest for Glory II: Trial by Fire*. For canon information, please visit:

* Quest for Glory Omnipedia
Hilltop

**Hilltop** was a tiny village with a mostly human population, located in the southern foothills of the Nether Mountains in the Silver Marches, to the west of the village of Blumberg and east of Spielburg Valley. Due to the cold climate and inhospitable terrain, the surrounding region was primarily home to monsters. Nevertheless, this remote attracted the attention of the retired Harper Drogan Droganson, who established a small school for adventurers in his home at the edge of town. This school essentially served as the local adventurer's guild, as the town was too small to host a full guild. The town also did not have a full temple, only a shrine to Ilmater in the town hall, tended to by the priest Gilford.

Hilltop won second place in a "Communities in Bloom" competition held amongst the Free Towns of the Silver Marches, losing to Blumberg.

When the Dripping Fang Clan raided the community, the elected Mayor was Veraunt Shuttlescomb.

## Residents of Hilltop

* Mayor Veraunt Shuttlescomb
* Drogan Droganson
* Drogan's Pupils
	+ Dorna Trapspringer
	+ Xanos Messarmos
	+ Mischa Waymeet
* Haniah Dales
* Lodar
* Mara
* Gilford
* Fiona
* Farghan
* Piper
* Hol Halstrom
* Blake family
	+ Adam Blake
	+ Nora Blake
	+ Tynan Blake
* Toman Bross

## Real World

Hilltop is derived from *Neverwinter Nights: Shadows of Undrentide*. For canon information please visit:

* The Forgotten Realms Wiki
* NWNWiki
Arne Saknoosen

**Arne Saknoosen**, or **Uncanny Arne**, was one of the sentient aardvarks known as Earth Pigs that mined in the mountainous northern parts of the East Fricana savannah. Arne served as an explorer, a hunter, and a scout for the Aardvark Alliance, but was also an aardvark miner. He also created a powerful brew from the formic acid of the giant ants of the area, which he drank at night. This drink caused him to see strangely colored animals throughout the savannah -- such as violet giraffes and green hippos.

## Real World

Arne Saknoosen is derived from *Quest for Glory III: Wages of War*. For canon information, please visit:

* Quest for Glory Omnipedia
Abazigal

**Abazigal** was a blue dragon Bhaalspawn, and a member of the Five. He was confident that only a dragon was strong enough to possess the power of Bhaal. He had bound numerous draconic creatures to his service, such frost salamanders and werewyverns. He had also placed the green dragon Fll'Yissetat under a *geas* that compelled him to act as guardian of the Bhaalspawn's lair.

Abazigal had the ability to enter a humanoid form, similar in appearance to a dragonborn. In this state, he had been trained in the martial art of kensai and fought with an impressive level of skill. He also possessed the greatsword called Gram and was the owner of one of the missing heads of the Flail of Ages.

Abazigal had a child named Draconis, who was a brown dragon.

## Real World

Abazigal was derived from *Baldur's Gate II: Throne of Bhaal*. For canon information, please visit:

* Baldur's Gate Wiki
* Forgotten Realms Wiki
Aces and Eights Tavern

The **Aces and Eights Tavern** was a drinking establishment in the town of Spielburg. The tavern was located at the western edge of town, off of Market Street and could be found by looking for a sign with a beer stein on it.

The tavern was a dingy, one-room building. The bar was on the far wall across from the entrance, behind which casks of various alcoholic beverages were stored. The central cask, which constantly steamed, had a motif of a dragon's head on it. This contained the "house specialty" -- a drink called "Dragon's Breath." They also served ale and Troll's Sweat.

The inhospitable nature of the tavern was primarily to prevent it from getting too much scrutiny, as it was truly a front for the local Thieves' Guild. The guild was located underneath the tavern.

## Real World

Aces and Eights Tavern is derived from *Quest for Glory I: So You Want to be a Hero?* For canon information, please visit:

* Quest for Glory Omnipedia
Billiam

**Billiam** was a rather harsh human nobleman of Neverwinter's Blacklake District. He was a frequent visitor of the Blacklake Zoo. He enjoyed other brutal past times, such as hunting with his son Hubert. His wife Lady Zemeria and daughter Sally frequently disapproved of his attitude regarding animals.

## Real World

Billiam is derived from *Neverwinter Nights*.
Abyss

The **Infinite Layers of the Abyss** was a chaotic, violent, and evil universe that was the native plane of demons. The Abyss was one of the planes through which the River Styx flowed.

Despite its name, it was unknown if the Abyss truly had infinite layers, but 679 layers had been catalogued. All types of terrain, atmosphere, and environments could be found in the Abyss. The layers were as diverse as the demons who hailed from them.

The Abyss was one potential afterlife faced by the souls of chaotic evil beings. upon their deaths.

## Real World

The Abyss is derived from *Dungeons & Dragons*. For more information, please visit:

* Forgotten Realms Wiki