Dal Quor

Dal Quor, known also as the Plane of Dreams, the Reverie Realm and the Haunting Gloom is an ill-defined Plane of Existence connected to the Material Plane by the process of dreaming.

## Description

An expanse defined by imagination and pseudo-reality, the dreamscapes of Dal Quor characterise illusionary magic in its purest and most manipulable form. Even creatures without an arcane, divine or psionic ability unconsciously can alter the dreamscapes of Dal Quor, though most rarely venture further that the gentle edges of the formless void as they slumber. Creatures that do not dream conventionally still have a limited connection to that of Dal Quor, for the psychic energies created by trancing elves and the like still manifest at least in part within the Plane of Dreams. Ultimately however, travel to Dal Quor through this method of projection, whether intention or otherwise, is all but impossible - with the exception of the time when Hadar occupied the domain and had established a more coterminous connection with the Material Plane to enact the invasion known as the Manifestation.

Since Il-Yannah has reclaimed dominion of Dal Quor however, Dal Quor has drifted to a more remote orbit, though the presence of the Plane and its inhabitants can still be felt on the Material Plane. The Eternal Night operate from Dal Quor, battling both the evil spirits and similar that haunt the gloom of the Plane's deepest core, and threats to the Material Plane from afar, sometimes making contact with individuals during their sleep or trance to guide them on a path they must take.

A particularly rare soporific herb, Somnellow Bush, is known to grow in Dal Quor, typically manifesting within a large greenhouse surrounding by blinding light.

## Notable Features

### Layout

By definition, the layout of Dal Quor is unfixed, defined by its visitors - whether consciously or, much more commonly, subconsciously. Unlike other Planes, Dal Quor has no specific landmarks that can be readily accessed, instead manifesting as a vast, seemingly endless ocean of scintillating azure and lilac. Into this ocean dreams manifest as islands, shaped by memories and desires, forming demiplane-like pockets that can be at least somewhat manipulated by states of lucidity, but are still bound to various rules common elsewhere. Nonetheless, Timbermitt managed to manipulate a memory from his past sufficiently so to replace the people present, taking the place of his father, as well as making it so Anivia, Arnica and Casmaran were also present. In doing so however, it attracted further attention by the maligned creatures of the domain, notably a Dream Eater.

Other creatures, such as quori, night hags and powerful spellcasters or magic enchantments can create the islands upon which a dreamer is guided towards, allowing for their experience to be designed for particular purpose. Once again, in the case of Timbermitt, his frequent nightmares associated with his family's curse were being worsened and increased in frequency by the presence of a Du'ulora Quori, that was subsequently defeated and destroyed, offering the elf some respite during his trances.

### Effect on the Schools of Magic

The mutable and otherworldly form and composition of Dal Quor appears to have a number of effects on the various Schools of Magic, as noted by adventurers and detailed below:

* **Abjuration** - By nature of their design to restrict, ward or otherwise limit possibilities, Abjuration magic proves more challenging to cast within Dal Quor that usual. A spellcaster must expend a must expend a spell slot of at least one higher level than usual. Abjuration cantrips must expend a 1st-level spell slot. If a spellcaster does not have access to the requisite higher-level spell slots, they may not cast the spell. The effect is the same as it would be had it been cast at its normal level and does not gain any additional benefits from being upcast.
* **Conjuration** - Scattered through the Astral Sea in a unfathomable arrangement of potential domains, Dal Quor is sufficiently connected to the Elemental Sphere and the Wandering Worlds that there is no palpable effect upon Conjuration magics.
* **Divination** - Uncertain effects, nil observations as of yet.
* **Enchantment** - Enchantment spells work in the same manner as they do in the Material Plane.
* **Evocation** - Enchantment spells work in the same manner as they do in the Material Plane.
* **Illusion** - Surrounded in all directions by pure psionic resonance manifesting as refined illusionary magic, the School of Illusion is greatly empowered within Dal Quor. Spellcasters may cast such spells using spell slots one level lower than usual (minimum of one 1st-level slot). Additionally, illusion spells that normally require concentration do not require concentration in Dal Quor, and are instead maintained for their duration by the latent energies of the Plane.
* **Necromancy** - Uncertain effects, nil observations as of yet.
* **Transmutation** - Transmutation serves to magically alter one substance into another, breaking down conventions of permanency and immutability. These themes likewise exist within Dal Quor, and thus are enhanced in their potency. Creatures targeted by a transmutation spell have disadvantage on the associated saving throw while in Dal Quor.