recursal/Fanatic-Fandom huggingface dataset:
Positronic brain

A **positronic brain** is a popular artificial brain to provide consciousness or even sapience to robots and androids. A positron is the antimatter counterpart of the electron, and collisions between positrons and electrons efficiently emit telltale radiation of gamma rays, giving a powerful signature easily readable by a machine. This is used in an artificial neural network that is not only used in the brain of an artificial being but also linked to the rest of its body.

### Lists

* In Star Trek, Lieutenant Commander Data and other androids are equipped with positronic brains created by Dr. Noonien Soong. Data is regarded as sentient although they likely meant he was sapient, and was the only artificial Starfleet officer. His physical and mental capabilities were far superior to that of virtually any organic or cybernetic humanoid, including Borg drones.
* In Marvel, the android Vision is positronic.
* In Doctor Who, the Daleks are thought of as having positronic brains. They create a human-cyborg scientist "Bracewell" said to be controlled by a positronic brain.
* The robots in *I, Robot* have positronic brains and even positronic "hearts". This was loosely based upon several of Isaac Asimov's stories who originally conceived positronic brains in his 1942 short story "Runaround" where his Three Laws of Robotics are ingrained in the positronic brains of nearly all of his robots. *I, Robot* also features a colossal positronic brain, VIKI, who is bound by the Three Laws except that VIKI can directly harm humans to protect humanity as a whole due to an additional Zeroth Law.
* The robots in Bicentennial Man (based on Asimov's *The Positronic Man*) have positronic brains. Andrew is a robot that starts to experience human characteristics such as creativity. Only when Andrew allows his positronic brain to "decay", thereby willfully abandoning his immortality, is he declared a human being.
* Twiki and Crichton, two robotic characters who appear in Buck Rogers in the 25th Century, were equipped with positronic brains. Crichton recited the Three Laws of Robotics upon activation.
Silicene

**Silicene** is an allotrope of silicon with a structure similar to that of graphene.

Compared with graphene, silicene has several advantages:

* a much stronger spin–orbit coupling, which may lead to a quantum spin effect
* a better tunability of the band gap which is an energy range in a solid where no electronic states can exist; this is necessary for an effective field effect transistor (FET) operating at room temperature
* an easier valley polarization suitable for valleytronics (from *valley* and *electronics)* which is an area in semiconductors that exploits local extrema ("valleys") in the electronic band structure.
Speed of light

The **speed of light** in a vacuum (denoted **c`)`** is a universal physical constant

important in the laws of physics. Its exact value is 299,792,458 meters per second or about 300,000 kilometers per second. It is also the speed at which all massless particles (photons, gluons and gravitons) and field perturbations travel in vacuum, including electromagnetic radiation and gravitational waves. Particles with nonzero rest mass can approach *c*, but can never actually reach it. In the special and general theories of relativity, *c* appears in the famous equation of mass–energy equivalence, *E* = *mc*2.

The **light-year** or **lightyear** is a unit of length used to express vast astronomical distances and is about 9.46 trillion kilometers (9.46×1012 km) , or the distance that light travels in vacuum in one year (365.25 days). The light-year is most often used when expressing distances to stars and other distances on a galactic scale. A *parsec* (denoted pc) is about 3.26 light-years.

Although the speed of light is always a constant in the laws of physics, its limits in interstellar travel are circumvented by various faster-than-light techniques and devices, and an understanding of the new laws of physics and dimensions >= 7d.
Type XIX

A Type XIX civilization exists on the highest planes outside reality and has fully colonized absolute dimensions (ADs) and the infinitely branching planes of the omniad.

Citizens of this level have a limitless and boundless existence, and the freedom to exist anywhere and everywhere in the omniad. Yet, there must be something about an eternal existence. The entity Oblivion in the outerverse has travelled outside realmly existence, and has seen nothing but an eternal void. Yet, there has to be something more... something Beyond.

Dimensions in the omniad loop back within, but certain dimensions of strange physical and logical inversion lead to outside the omniad. Citizens travelling the endless expanse of the void get gently pushed back into the omniad. What pushes them back? Why are they bound to an unlimited existence yet a limited number of realms? What lies Beyond?

**Navigation to Kardashev Type**

```
 Omniverse: Type 0 - Type I - Type II - Type III - Type IV - Type V - Type VI - Type VII
Hyperverse: Type VIII - Type IX
Outerverse: Type X - Type XI - Type XII - Type XIII
   Adverse: Type XIV - Type XV - Type XVI - Type XVII - Type XVIII - **Type XIX**
    Beyond: Type XX. This is the final official type.

```
Vorlons

The **Vorlons** are an race of aliens from Babylon 5.

They are one of the first races of the galaxies to achieve sentience billions of years ago. These races would later be known as the First Ones. They transcended their corporeal form one billion years ago and have sworn to protect order, contrary to an alien race known as the Shadows, who promote chaos in the galaxy.
Pak

The **Pak** are a species of highly xenophobic humanoids originating from a system near the Galactic Core in the Ringworld Universe.

Humans are descended from a colony of Pak Breeders that were stranded on Earth 2.5 million years ago. The Protectors that built the colony ship died when their Tree-of-Life crops failed. The original Pak Breeder form (*Homo habilis*) evolved into modern humanity (*Homo sapiens*). Other Earth primates (such as gorillas, chimpanzees, and orangutans) are also descended from the original colony of Pak Breeders.

Pak Protectors are fully sentient, and are far more physically strong and intellectually intelligent than ordinary humans, possessing "diamond like" clarity of thought. However, this superior intelligence only serves a Pak Protector's hard-wired instincts to protect its bloodline at any costs, including resorting to war, mass murder, or genocide. Pak Protectors reportedly constructed the Ringworld.

In 2433 it was discovered that the Morlocks of Wunderland were also the descendants of an ancient Protector expedition, similar to the one that planted the seed of humanity on Earth.
SkyNet

**SkyNet**, or Titan, is a highly-advanced computer system possessing artificial intelligence in Terminator. Once it became self-aware, it saw humanity as a threat to its existence due to the attempts of the Cyberdyne scientists to deactivate it once it had gained self-awareness. Hence, Skynet decided to trigger the nuclear holocaust: Judgment Day. Later, it would wage the War against the humanity by developing and deploying an army of Hunter-Killers and Terminators. The survivors had formed a group called the "Resistance" under the leadership of John Connor.

Skynet has also developed time travel technology and sent numerous Infiltrators into the past to carry out various tasks, such as killing specific targets such as Resistance leaders before they can come to power, ensuring its own creation, and aiding in the creation of other Terminators, building machinery and set up safe zones.
O'Neill cylinder

The **O'Neill cylinder** (also called an **O'Neill colony**) is a space settlement megastructure, built using materials extracted from the Moon and later from asteroids. It was first proposed by the physicist Gerard O'Neill in 1976.

An O'Neill cylinder would consist of two counter-rotating cylinders. The cylinders would rotate in opposite directions in order to cancel out any gyroscopic effects that would otherwise make it difficult to keep them aimed toward the Sun. They are connected at each end by a rod via a bearing system. They would rotate so as to provide artificial gravity via centrifugal force on their inner surfaces.

After a sufficient number of habitats have been erected in space - called *Island One* communities - the process of expansion would become self-sustaining. A group of Island One communities could pool their resources to form an economic cooperative, and engage in the construction of an even larger *Island Two* community. This may be 2 km in diameter and 6 km in length, housing a total of 140,000 people. The interior could be designed with a number of small villages separated by parkland or forest areas. An *Island Three* community would measure more than 6 km in diameter and 32 km in length, with a total land area of 1300 square kilometers and a human population of several million. *Island Four* communities would have land areas of 20,000 square kilometers and populations numbering in the tens of millions.

### News

* Jeff Bezos discusses space stations that can host a trillion people

## See also

* McKendree cylinder

* Topopolis
Rotating wheel space station

A **rotating wheel space station**, or ***donut city*** or ***von Braun wheel***, is a wheel-shaped space station. The wheel would be divided into compartments for living quarters, laboratories, and other facilities, and it would be powered by solar panels.

The concept of a von Braun wheel was first proposed by Wernher von Braun in the 1950s, as part of his vision for the future of human space exploration. He believed that such a station would be a stepping stone to the colonization of space.

Rotating around its axis creates an environment of artificial gravity. This is critical for space habitats but in early constructions it was used to experiment with artificial gravity for deep space missions under full g in centrifuge sleeping quarters following the same approach.
Resistance (Half Life)

The **Resistance** is a covert network of humans and alien slaves in the Half-Life Universe with the goal of defeating the Combine and restoring freedom to Earth after an attack by the Combine left the Earth's species almost extinct and its natural resources depleted.

Humanity readily uses stolen Combine technology and weapons in order to defeat them at their own game. The enslaved aliens called the Vortigaunts are intelligent and well-versed in combat and prove an asset to the Resistance.
Type XI

A Type XI civilization is far beyond the omniverse and the gods of reality and exist on higher planes outside reality. We are eventually planes-walkers.

 11.1
 11.2
 11.3
 11.4
 11.5
 11.6
 11.7
 11.8
 11.9

**Navigation to Kardashev Type**

```
 Omniverse: Type 0 - Type I - Type II - Type III - Type IV - Type V - Type VI - Type VII
Hyperverse: Type VIII - Type IX
Outerverse: Type X - **Type XI** - Type XII - Type XIII
   Adverse: Type XIV - Type XV - Type XVI - Type XVII - Type XVIII - Type XIX
    Beyond: Type XX. This is the final official type.

```
Reapers

The **Reapers** are a highly-advanced machine race of bioships in the Mass Effect Universe. The Reapers reside in intergalactic (dark) space. They hibernate there, dormant for 50,000 years at a time, before returning to the galaxy.

"Reapers" was a name bestowed by the Protheans, the previous galactic power fifty thousand years before.

The Reapers are the original creators of the Citadel and the mass relay network. These massive constructs exist so that any intelligent life in the galaxy would eventually discover them and base their technology upon them – all part of a scheme to harvest the galaxy’s sentient life in a repeating cycle of purges that has continued relentlessly over countless millennia. The reason for the purges were to prevent species from advancing too far to be able to create singularities.
Hyperspace

**Hyperspace** is a superluminal method of travel. It is an alternative "sub-region" of space co-existing with our own universe which may be entered using an energy field or other device. Hyperspace is a physical place that can be entered and exited. Once in hyperspace, the laws of general and special relativity do not behave in the same way when compared to normal outer space, allowing travelers through hyperspace to go great distances without being physically present in normal space and taking less time, measured from normal outer space, to travel said distance.

The technologies used to enter hyperspace are **hyperdrive** or **jump drive,** popular in the Star Wars and Stargate universes.

### Star Wars

Hyperspace was an alternate dimension that was coterminous with realspace (reality), meaning that each point in realspace was associated with a unique point in hyperspace, and all adjacent points in realspace were adjacent in hyperspace as well. Additionally, every object in realspace—such as stars, planets, and asteroids—had its "shadow" counterpart in hyperspace. In hyperspace, the normal laws of space and time did not apply, and it could only be accessed through molecular displacement, which was achieved by breaking the speed of light via hyperdrives to travel across the galaxy.

Purrgil were a sentient species of starship-sized whales that lived in deep space, capable of traveling across different galaxies using intergalactic hyperspace lanes. The natural ability of the purrgil inspired sentients to develop hyperdrive technology.

The Eye of Sion was a large hyperspace transport ring outfitted to hold six gigantic hyperdrive engines, and was also capable of intergalactic travel.
Webway

The **Webway**, or **Labyrinth Dimension**, is an extra-dimensional space created by the Old Ones in the Warhammer 40k Universe.

It is used by the Aeldari for faster-than-light travel. It is an incredibly complex network of arteries and capillaries, a maze of glowing tunnels, and a mystic tapestry of hidden threads that spread across the veil between realspace (4d spacetime continuum) and warpspace (the hyper-dimensional plane composed entirely of psychic energy that underlies the physical universe).
Type XIV

A Type XIV civilization exist on the highest planes outside reality where non-reality and dimensions intertwine. These are absolute dimensions (ADs). There will be eventual discovery and access of the multiad, megad, parad and omniad in the adverse.

 14.1
 14.2
 14.3
 14.4
 14.5
 14.6
 14.7
 14.8
 14.9

**Navigation to Kardashev Type**

```
 Omniverse: Type 0 - Type I - Type II - Type III - Type IV - Type V - Type VI - Type VII
Hyperverse: Type VIII - Type IX
Outerverse: Type X - Type XI - Type XII - Type XIII
   Adverse: **Type XIV** - Type XV - Type XVI - Type XVII - Type XVIII - Type XIX
    Beyond: Type XX. This is the final official type.

```
Type VII

A **type VII or K7** civilization would travel, transcend and potentially encompass the omniverse which is the collection of every single universe, multiverse, megaverse, paraverse, 11d dimension and 1st realm (reality).

It is likely that such power would come from an individual rather than a civilization, as the civilization would have transcended and merged into a single mind that would encompass all thoughts and all timelines, thus being omnipotent, omnipresent, and omniscient *within the confines of the 11 dimensions of the omniverse*. Such a being is godly, but not to be confused with the Creator who is the ultimate supreme being outside of reality.

## Detail

Energy usage: Infinite

Particle: Omnion

Existence is in 11d (experiments with 11+d) and 1r (reality) (awareness of 2r)

## Sub-Type

Omniversal Age
 7.1
Omniversal Multiverse Colonization Age
 7.2
Megaversal Contact Age
 7.3
Megaversal Destruction and Creation Age
 7.4
Otherdimensional Age
 7.5
Omnipresent Age
 7.6
Interdimensional Age
 7.7
Omniscient Age
 7.8
Omnipotent Age
 7.9
Hyperversal Age

See also:

Type VIII

## Civilizations or entities that are considered Type VII

The One-Above-All from Marvel

The Presence from DC

Eru from Lord of the Rings (it is possible that Eru is from the outerverse and therefore at least Type X)

Ao and Io from the Forgotten Realms

Many SCPs and all groups of interest from the scpverse have the possibility of being type 7+ due to the theoretical capabilities of scp anomalies

Arceus from Pokemon

**Navigation to Kardashev Type**

```
 Omniverse: Type 0 - Type I - Type II - Type III - Type IV - Type V - Type VI - **Type VII**
Hyperverse: Type VIII - Type IX
Outerverse: Type X - Type XI - Type XII - Type XIII
   Adverse: Type XIV - Type XV - Type XVI - Type XVII - Type XVIII - Type XIX
    Beyond: Type XX. This is the final official type.

```
Type XII

A Type XII civilization ascends the ranks of the Afterlife and exist on higher planes outside reality. Their ultimate goal is to join the supreme beings at the highest level of the Afterlife.

 12.1
 12.2
 12.3
 12.4
 12.5
 12.6
 12.7
 12.8
 12.9

**Navigation to Kardashev Type**

```
 Omniverse: Type 0 - Type I - Type II - Type III - Type IV - Type V - Type VI - Type VII
Hyperverse: Type VIII - Type IX
Outerverse: Type X - Type XI - **Type XII** - Type XIII
   Adverse: Type XIV - Type XV - Type XVI - Type XVII - Type XVIII - Type XIX
    Beyond: Type XX. This is the final official type.

```
String theory

**String theory** is a theory of quantum gravity in which 0d point particles are replaced by 1d objects called strings which propagate through space and interact with each other. Strings can be open like lines (ending in D-branes) or closed like circles. They also have direction and orientation represented by arrows on diagrams.

There are many vibrational states of a string, including:

* one that corresponds to the graviton which carries gravitational force.
* one that corresponds to the photon which carries the electromagnetic force of light.
* one that corresponds to the gluon which carries the strong nuclear force.
* the lowest-energy vibration of an open string is a tachyon.

The length scale of strings is on the order of the Planck length, or 10−35 meters, the scale at which the effects of quantum gravity become significant. At such scales, strings are effectively indistinguishable from 0d point particles.

String theories require extra dimensions for their mathematical consistency:

* In bosonic string theory, spacetime is 26-dimensional.
* In superstring theory it is 10-dimensional.
* In M-theory it is 11-dimensional.

Early string theorists used branes to visualize higher dimensions, such as assuming that the observable universe is a 4d subspace of a higher dimensional space. String theorists claim that a variety of higher spatial dimensions are “compactified” or tightly curled up (in structures known as Calabi-Yau spaces) so that the extra dimensions are essentially invisible.

In addition to gravity, string theory is used to study exotic matter, black holes, the Big Bang, and symmetries in mathematics. It eventually leads to the Theory of Everything, which unifies the four fundamental forces of nature.

Quote from Michio Kaku: *"In string theory, all particles are vibrations on a tiny rubber band; physics is the harmonies on the string; chemistry is the melodies we play on vibrating strings; the universe is a symphony of strings, and the "Mind of God" is cosmic music resonating in 11 dimensional hyperspace."*

The founder of M-theory, Edward Witten wrote: *“String theory is twenty-first century physics that fell accidentally into the twentieth century.”*
Charlotte Page

Information Assistant for Captain Man and Kid Danger

### Allies

Henry Hart (Kid Danger), Jasper Dunlop, Piper Hart, Ray Manchester (Captain Man), Schwoz Schwartz, Gooch, Chloe Hartman, Bysh, Babe Carano, Hudson Gimble, Triple G, Kenzie Bell, Double G

### Enemies

Courtney Sham, Jeff Bilsky, Dr. Minyak, Nurse Cohort, Drex, Mitch Bilsky, Bysh Bilsky (formerly)

## Other Information

### Powers and abilities

Cyborg Enhancements, Super strength (formerly)

## Background Information

### Live Action

Riele Downs

**Charlotte Page** is one of the two tritagonists of the 2014-2020 Nickelodeon television series *Henry Danger* and the animated spin-off series *Kid Danger*. She is Henry Hart (Kid Danger) and Jasper's best friend who helps Ray Manchester (Captain Man) protect the city of Swellville.
Orks

The **Orks,** also called **greenskins**, are a savage, warlike, green-skinned species of humanoids who possess physiological features of both animals and fungi who are spread all across the Milky Way Galaxy of the Warhammer 40k Universe.

They are seen by their enemies as savage, violent, and crude, but they are the most successful species in the whole galaxy, outnumbering possibly every other intelligent starfaring species, even Humanity.

Greenskins are one of the most dangerous alien races to plague the galaxy. Numerous beyond belief and driven always to fight and conquer, the Orks threaten every single intelligent species of the galaxy. Orks are possibly the most warlike aliens in the 41st Millennium, and their number is beyond counting. Amid constant, seething tides of battle and bloodshed, burgeoning Ork stellar empires rise and fall.
Oil refinery

An **oil refinery** or **petroleum refinery** is an industrial process plant where crude oil is transformed and refined into useful products such as petroleum, gasoline, diesel, asphalt, paraffin, wax, heating oil, kerosene, liquefied petroleum gas (LPG), jet fuel and fuel oils.

Some modern petroleum refineries process as much as 800,000 to 900,000 barrels (127,000 to 143,000 cubic meters) of crude oil per day.
Type XVII

A Type XVII civilization exists on the highest planes outside reality where non-reality and dimensions intertwine and have unlocked the secrets of the absolute dimensions (ADs) and transcended to even higher dimensions within.

 17.1
 17.2
 17.3
 17.4
 17.5
 17.6
 17.7
 17.8
 17.9

**Navigation to Kardashev Type**

```
 Omniverse: Type 0 - Type I - Type II - Type III - Type IV - Type V - Type VI - Type VII
Hyperverse: Type VIII - Type IX
Outerverse: Type X - Type XI - Type XII - Type XIII
   Adverse: Type XIV - Type XV - Type XVI - **Type XVII** - Type XVIII - Type XIX
    Beyond: Type XX. This is the final official type.

```
Romulans

The **Romulans** were a humanoid race from the planet Romulus in Star Trek. The Romulans were biological cousins of Vulcans, descended from those who rejected Surak's reforms during the Time of Awakening. By the 24th century, the Romulan Star Empire was one of the major powers in the galaxy. After a supernova destroyed the Romulan sun, the Romulan Free State became the official government. Eventually, the Romulans reunified with the Vulcans and settled on the planet Vulcan, which was renamed Ni'Var.

Romulans were aware of Humanity for some time before Earth knew of them. Infiltrating the highest levels of the Vulcan High Command, the Romulans were impressed and seemingly confused by Humans. Even after fighting the Earth-Romulan War, it wasn't until the 23rd century that Humans actually made visual contact with Romulans. After the Treaty of Algeron went into effect, the Romulans retreated into political and social isolation from the Federation. In late 2364, an unprovoked attack on a Romulan outpost near the Federation neutral zone occurred. The Romulans initially suspected the Federation had executed the attack but it was later learned that the Borg may have been responsible. This event marked the end of Romulan political isolationism with the Federation.

Romulans and many of the Milky Way's species all shared a common ancestry back to the Ancient Humanoids and the DNA code they produced and seeded across the galaxy. Though each evolved under separate conditions from each other, their shared DNA allowed these species to remain roughly compatible and viable with each other.
Seascraper

A **seascraper** is a **megastructure** that is a floating city with a green design. It would generate its own energy through wave, wind, current, solar, etc. and produce its own food through farming, aquaculture, hydroponics, etc.

It will consist of homes, commercial space, recreation areas, etc. and will be located where deep sea current is adequate for the production of power. Tethered to the hull, turbines will reach to depths beyond 800ft and harvest ocean currents.

A seascraper called SEAWER is designed to collect plastic from the Great Pacific Garbage Patch (GPGP) and has the following features:

* Hydroelectric power plant generating power 24 x 7.
* Five layers of baleen filters for plastic collection, and plastic recycling and granule manufacturing
* purification for contaminated seawater
Than-Thre-Kull

The Than-Thre-Kull are a highly intelligent insectoid race in the Systems Commonwealth of the Andromeda Universe.

Beginning on their homeworld San-Ska-Re, they are the only race to have developed Slipstream technology independently of the Vedrans, and had already expanded onto nearly one hundred worlds when they encountered and joined the Commonwealth.

After the Fall of the Commonwealth, the Than were one of the few societies to remain relatively unscathed. They fell back to the security of their home systems, and continued to exist in much the same way they had before joining the Commonwealth.
Slipstream

**Slipstream**, also known as Streaming, Riding the rails, and FTL, is the only known way of traveling faster than light in the Andromeda Universe. Every race in the known worlds depends upon it for their economies and way of life in every social and political aspect. It was originally discovered approximately 10,000 years before the current era by a Vedran scientist.

A Gravity Field Generator drastically reduces the mass of the ship and then a slipstream drive opens a slip-point which the ship enters. The ship then catches onto the strings by means of slipstream runners. Once hooked onto the strings the pilot then navigates the series of slipstream "strings" until they reach the desired slip-point where they exit the slipstream. Since its discovery by the Vedrans, the slipstream has connected the galaxies together.

**Slipstream space**, or **slipspace, subspace, or Shaw-Fujikawa space** also refers to the eleven non-visible infinitesimal dimensions used for faster-than-light travel in the Halo Universe. Making a transition from one place to another via slipspace is known as a "slip" or "jump."

Slipspace is theorized as a "tangle" of our plane's dimensions, rather like taking the classic "flat sheet" used to represent gravity and crumpling it up into a ball, thereby creating extra dimensions and shorter spaces between points. To travel through slipspace, courses are plotted by navigating superfine patterns of quantum filaments. Then when inside slipspace, the ship must navigate various layers of slipspace until the ship reaches a locus that intersects with the intended destination.

The Shaw-Fujikawa Translight Engine allows ships to leave normal space and plow through slipspace. Slipspace drives use particle accelerators to rip apart normal space-time by generating micro black holes. These holes are evaporated via Hawking radiation in nanoseconds. The real quantum mechanical "magic" of the drive lies in how it manipulates these holes in space-time, squeezing vessels weighing thousands of tons into slipspace.

See also:

Slipstream

Slipstream space
Ringworld

The **Ringworld** or **Niven ring** is an artificial world in the Ringworld Universe with a surface area three million times larger than Earth's, built in the shape of a giant ring-shaped ribbon a million miles wide and with a diameter of 186 million miles, encircling a Sun-type star. It rotates, providing an artificial gravity equivalent to 99.2% of Earth's gravity by way of Centrifugal force.

Ringworld has a habitable flat inner surface equivalent in area to approximately three million Earth-sized planets. It's surrounded by a massive sunshade to protect the inhabitants from the star's radiation. The majority of the surface is land interspersed with shallow, freshwater seas. On opposite sides of the ring are two large deep saltwater oceans, placed in counterbalance to one another. Walls 1000 miles tall along the edges retain the atmosphere. The Ringworld could be regarded as a thin, rotating slice of a Dyson sphere.
Reality

**Reality** is everything in realm 1, encompassing the universe, multiverse, megaverse, omniverse and hyperverse. Beyond reality is the outerverse.

The *fabric* of reality is made of 1D quantum strings and foam, which make up indivisible spacetime packets or *quanta*. The entirety of such a woven fabric is a tapestry that ties everything together into an interconnectedness of quantum entanglement. Every quantum particle has a partner, and every effect has a cause, even a small cause. The resolution of reality is limited to the eyes of a civilization or the tools at their disposal.

Although quantum interactions are random and probabilistic, the tapestry can be affected by causality and determinism, or the combined will of sapient beings. Verses are comprised of tapestries with different levels of infinity.

If the fabric of reality is made of the quantum foam, then the *quintessence* is a sea of primal, fundamental energy that fuels and provides the fabric of reality. It is is formless and yet holds every form within itself. All matter, all spirit, all elements of reality are composed of this mysterious substance. Quintessence can slip out of physical realms and into the metaphysical, life forces, or even imaginations, and manifest later back into the physical. Like mass-energy equivalence, the tapestry and quintessence are equivalent and indivisible.

Once quintessence congeals into the "threads" out of which the tapestry is woven, the interconnectedness of those threads gives rise to abstractions known as *patterns*, which are essentially the building blocks of the universe.

Biologically, the three pattern-energy types are body, spirit and mind. Sapient beings have imaginations with enough fidelity to generate models of imagined objects, with brains that work like natural quantum computers. Imagination is comprised of the thoughts of sapient beings, which are created from the mind, body and spirit of such beings, and as such are part of reality. Powerful beings are sometimes able to manifest such thoughts into the physical realm, and thus create an entire new universe.
Humans (Moonfall)

In 2011, humanity is desperately trying to save itself from extinction as the Moon goes out of orbit and veers towards Earth. NASA sends a manned probe into a kilometers-deep artificial hole in the Moon, but a swarm appears and kills them. As the Moon's orbit continues to deteriorate, it falls closer to Earth and causes cataclysmic disasters such as tsunamis, gravitational abnormalities, and atmospheric dissipation as the Moon's gravitational pull strips the atmosphere of oxygen during its approach. As there are no active space shuttles available, NASA uses the retired Space Shuttle *Endeavour* to reach the Moon, manned by two astronauts and a conspiracy theorist Houseman who believes the Moon is an artificial megastructure.

As they enters the Moon's interior, they discover that the swarm is siphoning off energy generated by a white dwarf at the center of the Moon, causing the artificial megastructure's orbit to destabilize as its power source is depleted. Harper learns that the megastructure was constructed by the ancestors of humanity, who were more technologically advanced than their present-day descendants. The Moon was constructed billions of years in the past as an ark to repopulate humanity, which was being hunted by a rogue artificial intelligence that grew too strong. The swarm in the Moon is one of those AIs, which responds to electronic activity in the presence of organic life.

Houseman sacrifices himself to lure the swarm away from the spacecraft before detonating an explosive device, killing himself, destroying the AI, and allowing the astronauts to escape. With power restored, the Moon begins to return to its regular orbit, bringing an end to the destruction on Earth.
Post-scarcity

**Post-scarcity** is an economic state or age in which goods can be produced in great abundance with minimal human labor needed, so that they become available to all very cheaply or even freely. This is an *age of abundance* as opposed to the *age of scarcity* in which we live now.

*Scarcity* refers to the basic fact of life that there exists only a finite amount of human and nonhuman resources to produce a limited amount of goods. Resources such as oil, water, energy, food, and credit boosts industrialization and development. An increased demand of resources combined with a rising population can lead to resource exhaustion. Capitalism takes advantage of supply and demand with inflationary increases and calculated fluctuations of prices. Unscrupulous and greedy capitalists market and drive consumerism and exploit surplus labor forces in a socio-economically primitive *age of scarcity* in which individuals devote most of their time to creating wealth for themselves and society. Money is an essential form of exchange, and holidays are time spent away from one's usual area of residence. Type 0 is generally plagued by a scarcity economy.

To move beyond scarcity in Type I, advances in technology drive an efficient use of resources so that costs will be considerably reduced or almost everything will be free:

* automated manufacturing technologies
* self-replicating machines or AI that have reached this level
* division of labour
* molecular assemblers or nanofactories
* automation of physical labor using robots
* cheap or free energy such as solar or nuclear fusion is needed
* asteroid mining is a way of greatly reducing scarcity for many useful metals, automated by self-replicating machines

In a post-capitalist society, people would have significant amounts of leisure time to pursue science, the arts, and creative activities. The resultant development of individualities can lead to a utopia.

### Examples

* *The* *Culture* is a post-scarcity economy where technology is advanced to such a degree that all production is automated, and there is no use for money or property. People in the Culture are free to pursue their own interests in an open and socially-permissive society.
* The 24th-century human society of Star Trek is a post-scarcity society due to the replicator being able to synthesize a wide variety of goods nearly instantaneously. The acquisition of wealth is no longer a driving force and people work to better themselves and the rest of humanity. By the 22nd century, money had been rendered obsolete on Earth.

### Quote

*I would live all my life in nonchalance and insouciance,*

*Were it not for making a living, which is rather a nouciance.*

Ogden Nash
Seraphs

The **Seraphs**, or **Beings of Light**, were a race so technologically advanced they appeared to hold supernatural qualities. **Count** **Iblis** was a Seraph dissident who sought to control other beings in the universe directly, and would form his own cult of followers. Long lived, he visited the ancient humans on Kobol, where he was recorded in texts with such names as "Mephistopheles", "Diaboles" and the "Prince of Darkness".
Quendi

The **Elves** (or **Eldar**) called themselves the **Quendi** and were the first and eldest of the Children of Eru in the Lord of the Rings Universe.

Elves, like Men, are the children of Eru; however, they are effectively immortal, in that their bodies do not age. They can be killed by physical injury however, or they may come to death from wasting away if after long eons of life they lose the will to live.

They have far better vision and hearing than Men. They also have skills and abilities beyond what is possible for Men and are light of foot and can travel long distances without leaving tracks. They are expert archers and skilled warriors and have spent eons together with Men fighting the oppression of the Dark Lords.
Ring of Iron

The Ring of Iron is a massive complex of orbital shipyards, refineries and construction facilities that encircle the equator of Mars in the Warhammer 40k Universe.

In the late 41st Millennium, spacecraft and other large starfaring structures are constructed within the Ring's extensive orbital factories, and many warships are based in its huge floating docks. It is considered the largest known man-made structure in the Milky Way Galaxy.
Vedrans

The **Vedrans** are a revered species from Tarn-Vedra in the Andromeda Universe. The Vedrans were one of the very first races to engage in interplanetary conquest; their successful military campaigns resulted in the founding of the Vedran Empire, which later evolved into the Systems Commonwealth. The first race to discover Slipstream, the Vedrans were seen as technological and moral leaders.
Thought

**Thought** (or **thinking**) encompasses a flow of ideas and associations that can lead to logical conclusions. This is biological or artificial, and can be achieved by entities that display sentience and/or sapience.

Biologically, a neuron is a cell in the nervous system network that processes and transmits information by electrochemical signaling. Neurons are the core components of the brain and the nervous system. Neurons respond to stimuli, communicate with the central nervous system, which processes that information and sends responses to other parts of the body for action. The accumulation of these messages are then called thoughts which are contained in, processed and controlled holistically by *the mind* rather than just physical biological organs. Advanced thinking, wisdom, comprehension, rationality, emotion and self-awareness all arise from complex thought associations and processes in the mind. Thoughts are intrinsic (arising from within) or extrinsic (arising from the environment) and the process of thinking mediates between inner activity and external stimuli. The mind includes consciousness and thoughts extend to imagination, memory and will.

A sentient but non-sapient creature like an animal that is not capable of advanced thinking would use these neural messages (thoughts) for basic existence, instinct and survival, such as "flight or fight" responses and searching for food via gathering or hunting.

A sapient creature such as a human would use thought to make sense of, interpret, represent, or model the world they experience, and to make predictions about that world, in order to accomplish goals. Because thought underlies many human actions and interactions, understanding its physical and metaphysical origins and its effects is a goal of many academic disciplines including philosophy, psychology, logic, sociology and many sciences.

An android or cyborg would use artificial intelligence to transmit thoughts via a neural network or positronic brain.

Advanced sapient beings can use telekinesis to move objects by sheer thought. Mind reading is the use of neuroimaging techniques to read human minds.

See also:

Thought
Zamarons

The **Zamarons** were originally the female members of the race called Maltusians in the DC Universe.

They created the Star Sapphire Corps which is one of the Lantern Corps that draws power from the Emotional Electromagnetic Spectrum, theirs being "love". They would sometimes empower one woman as Star Sapphire to battle Green Lantern.

They have powers of immortality, Cosmic-Level Energy Manipulation, can accelerate evolution, Genius-Level Intellect and are Master Combatants.
Omni-Existence

## The Cosmological Nature of the Omni-Existence

Omni-Existence is the encompassing threshold of Parallel Omniverses. Omni-Existence is strongly governed by the formality of Boolean logic: truth or falsehood encompassing the subjectively of Something or Nothing. Any encompassing principle of nothingness is to include any spectrum of uncertainty manifesing as nothingness, giving rise to the principle property of being. A being exist as a property of a given ontology. Or a being does not exist as a property of a parallel ontology.

Omni-Existence is “Everything, Everywhere, Always”. Omni-Existence is the encompassing regress of inherent existence. That which exists is encompassed by the forces, laws and constants of Omni-Existence. Omni-Existence itself is encompassed by “Infinite Indefinity”. Infinite Indefinity is “Nothing, Nowhere, Never”, the encompassing unknowable, and inherent non existence. That which does not exist is encompassed by the forces, laws and constants of “Infinity Indefinity”. If something exists it is knowable and encompassed by Omni-Existence. If something doesn’t exist, it is unknowable and encompassed by Infinity Indefinity.

Omni-Existence is the foundation of infinite regress and is the primordial embodiment of ontology. Omni-Existence is the parent state of infinite influences, forces, laws, and constants. Everything is an aspect of and is embodied within Omni-Existence. Omni-Existence is the mother ontology of its infinite parallel children. The children of Omni-Existence are omniverses. Within Omni-Existence, omniverses have parallel ontologies encompassed by their parent Omni-Existence. Children ontologies represent a lower ground state encompassed within their parent which represent a higher ground state. The child inherits attributes of the parent. These attributes are not within a thermodynamic equilibrium of their parent, giving rise to their nature. Furthermore, the interaction of attributes inherited from the parent within a child ontology gives rise to the child ontology.
Type IX

A Type IX civilization could be able to explore the paradimension, the megadimension and the omnidimension of the hyperverse. A civilization of this scale could create and destroy multidimensions.

Megadimentional Exploration Age
 9.1
Megadimentional Colonization Age
 9.2
Paradimensional Age
 9.3
Pre-Omnidimensional Age
 9.4
Megadimensioal Contact Age
 9.5
Omnidimensional Age
 9.6
Omnidimensional Colonization Age
 9.7
Afterlife Contact Age
 9.8
Realmly Ascendance Attempt Age
 9.9
Realmly Colonization Age
dimension, multidimension, megadimension and omnidimension.

**Navigation to Kardashev Type**

```
 Omniverse: Type 0 - Type I - Type II - Type III - Type IV - Type V - Type VI - Type VII
Hyperverse: Type VIII - **Type IX**
Outerverse: Type X - Type XI - Type XII - Type XIII
   Adverse: Type XIV - Type XV - Type XVI - Type XVII - Type XVIII - Type XIX
    Beyond: Type XX. This is the final official type.

```
Type XXI

This is an obsolete, archived page.

A **Type XXI** civilization exists beyond the highest planes outside reality and non-reality.

They are the Gatekeepers of the Beyond. They are the Beyonders.

Type XX Beyonders are the soldiers that guard the Gate which is the entrance to the Citadel at the edge of Beyond. They live in the Citadel which protects the Pyramid. Type XXI citizens live in the lowest level or tier of the Pyramid. This may be in another realm, or the entire Pyramid may be within one realm; this is unknown and unknowable and is therefore a concept.

### Concepts

The Pyramid is composed of multiple levels.

Type XXI citizens are the commoners. By any other standard their lifestyle would be godly, and beyond the wildest imagination of lower level beings. Yet, they likely yearn for something more... something with a higher calling. They are protected by Type XX soldiers and have no fear of disruption by outside forces, nor of higher powers.

**Navigation to Kardashev Type**

```
 Omniverse: Type 0 - Type I - Type II - Type III - Type IV - Type V - Type VI - Type VII
Hyperverse: Type VIII - Type IX
Outerverse: Type X - Type XI - Type XII - Type XIII
   Adverse: Type XIV - Type XV - Type XVI - Type XVII - Type XVIII - Type XIX
    Beyond: Type XX. This is the final official type.

```
Progenitors

The **ancient humanoids** or **Progenitors** were one of the oldest sentient species and possibly the first humanoid species to evolve in the Milky Way Galaxy on an ancient planet in Star Trek. They flourished some 4.5 billion years ago and explored the galaxy, but found no other lifeforms like themselves.

Believing that the life span of a single species was finite, the ancient humanoids seeded the primordial environments of many planets with a DNA code that would direct the evolution of life on that planet towards a form similar to their own. Species that likely originated from seeded primordial seas included Humans, Klingons, Romulans, Vulcans, and Cardassians.
The Culture

**The Culture** was an association of sapient species in the Milky Way galaxy in Iain M. Banks Culture Universe.

It was founded by about eight pan-human species around the 76th century BCE. The Culture's territory encompassed its member ships and space habitats spread throughout the galaxy. Orbitals rather than planets provided the most living space and terraforming was not done due to its ecological horrors.

**Minds** were sophisticated and sapient AIs that were used for administration and planning and were the brains of spacecraft and space habitats. They became the leaders of The Culture. The computational and memory components were particularly dense and were located in subspace dimensions created by internal warp units. Power was provided internally and field generators were used for propulsion.

The Culture was a post-scarcity economy, and was materially self-sufficient. It had productive capability whose capacity exceeded material needs which were readily available from interstellar sources. The Culture enjoyed a universally high standard of living and even a hedonistically-oriented lifestyle enabled by technology.

50 trillion people lived in the Culture in the 29th century. They had life expectancies of about 400 years; 300 of these were spent in a youthful physical state of slow aging, with accelerated aging toward the end. Options besides death included biological immortality and rejuvenation; very few chose outright immortality.

Minds and individuals (up to whole civilizations) can become the **Sublimed**, in which they transcend to higher dimensions beyond four (dimensions 8-11 of the 11-dimensional space). Subliming is one of the possible end points of a civilization, if extinction or a collapse into barbarism is avoided. Sublimed species become godlike with powers that include matter manipulation, omniscience and notably, the ability to tap into "gridfire" which is the channeling of the energy grid into real space, using for interdimensional communication or travel. The Sublimed can also progress into more powerful beings.
Stargate

A **Stargate** is an Einstein–Rosen bridge portal device within the Stargate fictional universe that allows practical, rapid travel between two distant locations. The devices allowed its characters to visit alien planets without the need for spaceships or any other type of technology. The device allows for near-instantaneous travel across both interstellar and extragalactic distances, which is faster than light by many orders of magnitude.

They are constructed as hyper-advanced large rings capable of harnessing any source of energy and applying it to maintain artificial stable Einstein–Rosen bridges for the purpose of interplanetary and intergalactic travel, allowing the one-way travel of matter and energy (radio transmissions can travel either way through an open wormhole).

A stargate's destination is not fixed, but is singled out by a process known as "dialing". Once a three-dimensional destination is selected by the traveler, the Stargate generates a stable wormhole between itself and a complementary device at the destination, by being supplied with a threshold amount of raw energy. Objects in transit between gates are broken down into their individual elemental components, and then into energy as they pass through the event horizon, and then travel through a wormhole before being reconstructed on the other side.