recursal/Fanatic-Fandom huggingface dataset:
AoPS Resistance Wikia

## Welcome

AoPS Resistance started a little while ago. It is time to plan for the future so that all can read the early games.

## General Information

Resistance was started by NeilOnnsu. There is a forum for Resistance and now a Wiki for this game.

Please read the Resistance Rules before signing up for a game. Also, if you are new to the game, it is recommended that you read the newbie guide.

Here is the status of members in the AoPS Resistance community; in addition, here are some Statistics about the games.

Use this Game Page Template as a reference for all Resistance games you will be adding.

## Resistance Forum Activity

Currently, Resistance Game XIX and Resistance Game XX are running. Do not discuss these outside of their respective threads until they are completed. Thank you.

## Previous Resistance Games

Resistance Game I

Resistance Game II

Resistance Game III

Resistance Game IV

Resistance Game V - Terminator Salvation

Resistance Game VI - Fall of Rome

Resistance Game VII - The March of Espionage

Resistance Game VIII - Into the Matrix

Resistance Game IX

Resistance Game X - Star Wars

Resistance Game XI (Newbie Game I)

Resistance Game XII - Infiltration

Resistance Game XIII - (Newbie Game II)

Resistance Game XIV - Hunger Games

Resistance Game XV (Newbie Game III)

Resistance Game XVI (Newbie Game IV)

Resistance Game XVII - Leverage

Resistance Game XVIII (Newbie Game V)

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Фархат - Принц пустыни

На данный момент создано 34 статьи, и вы **можете помочь нам**

**Wikia** — это сообщество интернет-энциклопедий на разные темы. Любой пользователь может редактировать страницы на этой Вики. Просто нажмите кнопку «Править» в верхней части любой страницы!

Посетите Вики Сообщества и задайте любой вопрос на центральном форуме.

## Эта Вики о...

**Фархат - Принц пустыни** (итал: *Farhat - ll principe del deserto;* в российском прокате - **Фархат: Принц Персии**) это мультипликационный телесериал итальянского производства, созданный в 2004 (премьера в Италии - 28 мая 2005 года) студиями Rai Fiction (относится к RAI Radiotelevisione Italiana), Mondo TV и The Animation Band. Вторая часть вышла в 2009 году.

## Трансляция

РФ - "Детский мир" (1 часть), "Мультимания" (2 часть).

Италия - Rai Gulp, Rai Uno, RaiSat Smash.

Казахстан - "Хабар" (на казахском языке).

Украина - "Телекомпанія Малятко ТВ".

## Трейлеры

1 часть: Принц пустыни

2 часть: Чёрный скорпион

## Примечания

1. ↑ Итальянская государственная телерадиокомпания образованная в 1954 году Источник: https://ru.wikipedia.org/wiki/RAI

## Источники используемые в вики

Трейлеры с официального сайта Mondo TV

Трейлер #1

Трейлер #2

wikipedia:it:Farhat - Il principe del deserto
Resistance Game IX

## Game Summary

mathwizard888 modded this game. The spies won. There were no special mechanics.

Link to game thread: http://artofproblemsolving.com/community/c18181h625926

 Players

1. Goliath (replaced Daemonheim)
2. checkmatetang
3. MathStudent2002 (replaced lykarg44)
4. Royalreter1
5. SFGiantsFan (replaced PiDude314)
6. aroodman
7. RTG
8. pi\_Plus\_45x23
9. e\_is\_cool
10. donot

## Major Events

Missions/Results:

\*- RTG sabotaged while Royalreter1 supported.

Voting (✓ means approved, X means rejected):

## Notes

Insert here something interesting that happened in the game (interesting mechanics etc.), an award it won, etc. Not all games will have notes in.

## Events

These are in chronological order.

Daemonheim proposes Mission 1A

Mission 1A rejected

checkmatetang proposes Mission 1B

MathStudent2002 replaces lykarg44

Mission 1B Accepted, Sabotaged

MathStudent2002 proposes Mission 2A

Mission 2A rejected

Royalreter1 proposes Mission 2B

Mission 2B Accepted, Sabotaged

PiDude314 proposes Mission 3A

SFGiantsFan replaces PiDude314

Goliath replaces Daemonheim

Mission 3A rejected

aroodman proposes Mission 3B

Mission 3B Accepted, Sabotaged. Spies win!
Mission Number Chart

## Purpose

The mission number chart specifies the number of players on each mission given a number of players.

## Chart

In general missions only need one sabotage to fail, although missions denoted with \* take two sabotages to fail.

## Notes

The Mission Number Chart does not extend above 10 players officially, although some setups with more than 10 players have been used. Most notably, Game VII used a 12 player setup. It had the missions go 3, 4, 6\*, 6\*\*, 6\* and was won by the spies in 4 missions. The fourth mission, with the double star, needed three to sabotage. However, it should be noted that the game was a bastard modded game.
Resistance Game XVI (Newbie Game IV)

## Game Summary

This was the fourth newbie game, moderated by Royalreter1. This game had a record 5 replacements. The spies won after 3 missions.

Link to game thread: http://artofproblemsolving.com/community/c18181h1165483

## Players

1. relay400 (replaced DeLuXe who replaced sqrt-1\_like\_math)

2. lanshus

3. summitwei (replaced Kwow)

4. e\_is\_cool

5.MathStudent2002

6. dmasl729

7. PiDude314

8. xwang1 (replaced Devila03)

9. phi\_ftw1618 (replaced lion11202)

## Major Events

Missions/Results:

\*- xwang1 sabotaged while MathStudent2002 supported.

Voting:

\*- As this was the 5th mission, it was automatically approved.

## Events

These are in chronological order.

sqrt-1\_\_like\_\_math proposes Mission 1A

summitwei replaces Kwow

Mission 1A Accepted, Sabotaged

xwang1 replaces Devila03

lanshus proposes Mission 2A

Mission 2A rejected

summitwei proposes Mission 2B

DeLuXe replaces sqrt-1\_\_like\_\_math

Mission 2B rejected

e\_is\_cool proposes Mission 2C

Mission 2C Accepted, Sabotaged

MathStudent2002 proposes Mission 3A

Mission 3A rejected

relay400 replaces DeLuXe

dmasl729 proposes Mission 3B

Mission 3B rejected

PiDude314 proposes Mission 3C

Mission 3C rejected

phi\_ftw1618 replaces lion11202

xwang1 proposes Mission 3D

Mission 3D rejected

phi\_ftw1618 proposes Mission 3E

Mission 3E automatically Accepted, Sabotaged. Spies win!

## Notes

After the game, Royalreter1 asked the rebels to guess who the spies were.

Reads:

e\_is\_cool: {summitwei, xwang1, phi\_ftw1618}

summitwei: {relay400, e\_is\_cool, phi\_ftw1618}

PiDude314: {summitwei, dmasl729, phi\_ftw1618}

phi\_ftw1618: {relay400, MathStudent2002, xwang1}
Resistance Game XVII - Leverage

Link to game thread: http://artofproblemsolving.com/community/c18181h1218894

### **Setup**

The rebels were: Sophie, Tara, Eliot, Parker, Hardison, and Maggie. The spies were James Sterling and 2 Interpol Officers. Sophie appeared as Interpol Officer 2 to Officer 1, and Tara appeared as Officer 1 to Officer 2. Eliot could follow one person on the first 4 missions and another person on the 5th mission, forcing them to support unless they were Sterling. Parker had a 50/50 chance of forcing an Interpol officer to support and a 25/75 chance of forcing Sterling to support if they were on the mission with Parker. Hardison would be notified if the mission was sabotaged and could choose people on the mission to change their sabotages to supports or vice versa. Sterling could also find out the identity of one player that he was on the mission with. All these roles also had powers in the endgame.

### **Major Events**

Missions/Results:

While goseahawks tried to sabotage, pandabear10 (Hardison) used his ability on him, causing him to support.

Voting:

### **Endgame**

If the Leverage team succeeds on three missions, they will have gathered enough intel to advance into the endgame.

#### Story

Nate is in the building. The building will explode in one hour.
Interpol is revealed. The LEVERAGE team will vote who to send into the building, one at a time. Each member will be sent
Each interpol officer has six weapons. Each round, they will PM mod what weapon they will equip. Each weapon can only be used once. If a character is “defeated” by a weapon, he/she won’t make it past the interpol officer. If they do, they can search one of 14 rooms. (five minutes) (rooms are called Room 1, Room 2, etc.). As characters go in, their role will be revealed.

James Sterling will hide Nate in one room. At one point, Sterling can try to stop someone from searching a room. If it is Eliot or Parker, he will fail. Otherwise, he will succeed. He also chooses two rooms to equip with lasers. The lasers will stop Maggie with her special ability, confuse Hardison with his special ability, and only Parker can search the rooms (anyone else will return as fail).

#### Interpol officer weapons:

Gun (Defeats Hardison, Sophie, Tara)

Laser Gun (Defeats Hardison, Sophie, Eliot, Tara, and Maggie)

Taser (Defeats Hardison, Sophie, Tara, and Maggie)

Bomb (Defeats Maggie and Tara)

Sniper rifle (Defeats Hardison, Sophie, Eliot, Tara, and Maggie)

No Weapon (Defeats Hardison)

#### Special abilities in endgame (by character):

Maggie can search three rooms

Parker can get in and out unnoticed ONCE (and search an extra room) BEFORE she goes in. If Nate is in this room, she will have to get back in and get him.

Hardison can use cameras and search one room at one point during the endgame.

Sophie and Tara each have a ¼ chance of getting through the interpol officers without a fight

### **Notes**

Insert here something interesting that happened in the game (interesting mechanics etc.), an award it won, etc. Not all games will have notes in.
Resistance Game II

## Game Summary

Modded by NeilOnnsu. This game used Plot Cards and was the first game to use such. The rebels won this game in four missions. This was also the first game to use replacements and the first game where a mission was rejected.

Link to game thread: http://artofproblemsolving.com/community/c18181h594147

## Players

1. knittingfrenzy18
2. Mrdavid445
3. iPro
4. dragon55
5. Yoshi
6. ShineBunny (replaced Daemonheim during Proposal 1C after the mission was proposed)
7. chaotic\_iak
8. RTG (replaced dragonlover73 during Proposal 1C before the mission was proposed)
9. Royalreter1
10. mathwizard888

## Major Events

\*- NeilOnnsu opted to end the game early because there was no way for the spies to win, so nobody officially supported/sabotaged Mission 4 since it would not have made a difference. However, MrDavid445 was a spy, so it is assumed he would sabotage.

Voting:

\*- dragonlover73 was inactive at this time and did not vote. NeilOnnsu attempted to replace him but released the votes before a replacement was found.

*Italicized* votes were done as an Opinion Maker.

## Major Events

These are listed in chronological order.

knittingfrenzy18 distributes cards: Take Responsibility to Yoshi, Keeping a Close Eye on You to iPro, Opinion Maker to Daemonheim

knttingfrenzy18 proposes Mission 1A

Mission 1A is rejected

MrDavid445 proposes Mission 1B

Mission 1B is rejected

RTG replaces dragonlover73

iPro proposes Mission 1C

ShineBunny replaces Daemonheim

Mission 1C Accepted, Supported

dragon55 distributes cards: Strong Leader to Yoshi, No Confidence to mathwizard888, No Confidence to RTG

dragon55 proposes Mission 2A

Mission 2A Accepted, Sabotaged

Yoshi distributes cards: Overheard Conversation to dragon55, Overheard Conversation to chaotic\_iak, In the Spotlight to ShineBunny

dragon55 uses Overheard Conversation on iPro

chaotic\_iak uses Overheard Conversation on ShineBunny

Yoshi proposes Mission 3A

Mission 3A rejected

ShineBunny proposes Mission 3B

Mission 3B Accepted

ShineBunny uses In the Spotlight on RTG

iPro uses Keeping a Close Eye on You on chaotic\_iak

Mission 3B Supported

chaotic\_iak distributes cards: Opinion Maker to Yoshi, Strong Leader and No Confidence to ShineBunny

chaotic\_iak proposes Mission 4A

Mission 4A rejected

RTG proposes Mission 4B

Mission 4B Accepted, Suppported

Rebels win 3-1
Resistance Game I

## Game Summary

The spies won this game of Resistance. It was the first one ever played on AoPS, and was modded by NeilOnnsu.

Link to game thread: http://www.artofproblemsolving.com/community/c18181h592152

## Players

Royalreter1

knittingfrenzy18

dragonlover73

Yoshi

iPro

mjoshi

dragon55

abean077

chaotic\_iak

gerenjie

## Major Events

✓- On mission

Red- Reject/Sabotaged

Green- Accept/Supported

## Notes

This game was the first game on AoPS. This game was a perfect win for the spies, one of four. The others are Game IX, Game XI, and Game XVI.
Resistance Game VII - The March of Espionage

## Game Summary

Modded by RTG. This game was the largest game in Resistance history, with a total of 12 players. The spies won in 4 missions. The game itself was also bastard modded.

Link to game thread: http://artofproblemsolving.com/community/c18181h612025

## Setup

The rebel side was made up of Maxwell Smart, Agent 99, and Agent 44, along with 4 normal rebels. The spies were made up of Siegfried, Shtarker, a normal spy, and two Super Secret Spies. The powers of the special rebels were that Maxwell Smart knew the identities of Siegfried and Shtarker (but not which is which), Agent 99 knew the identity of Maxwell Smart alone, and Agent 44 appeared as Maxwell Smart to Siegfried. On the spies' side, Siegfried knew the identities of Maxwell Smart and Agent 44 (but not which was which), and Shtarker appeared as Siegfried to Maxwell Smart. In addition, the three spies and the two Super Secret spies were not told of the existence of the other group of spies or who they were. The Super Secret spies were allowed to privately communicate and were given extra information about the game, since it was bastard modded.

### Mission Number Chart

Since Game VII had more players than the mission chart normally allowed for, RTG developed his own 12-player chart.

Mission 1: 3 members, 1 to sabotage

Mission 2: 4 members, 1 to sabotage

Mission 3: 6 members, 2 to sabotage

Mission 4: 6 members, 3 to sabotage

Mission 5: 6 members, 2 to sabotage
Common Resistance Vocabulary

## Commonly Used Resistance Words

A lot of this can also be found on the MafiaScum Wiki.

* **AFAIK**: As Far As I Know
* **Breadcrumb:** When two spies are on the same mission, they may try to communicate to each other to prevent a double sabotage. Since spies are not allowed to communicate OOT (out of thread), the spies must somehow notify each other in-thread. Usually, this is done in a coded message, which is called a "breadcrumb." Usually shortened as "**bc**", although this can be confused with the abbreviation for "because".
* **BoP**: Burden of Proof
* **EBWOP** or **EBWODP**: Edit By Way Of (Double) Post. Because actual editing of posts in mafia games is forbidden in most games, the only way to "edit" a post which contains an error is to make another post containing the correction.
* **EBWON**: Similar to EBWOP, except instead used when the player was sniped.
* **FMPOV:** Used in arguments to exclude the possibility of oneself being spy. Usually implied.
* **FoS**: Finger of Suspicion. Used to indicate that you find someone suspicious but are not going to fully attack them.
* **FTFY**: Fixed that for you. Usually said under quotes that have been altered for truthery.
* **GG**: Good Game. Equivalent to "Congratulations".
* **HoS**: Hand of Suspicion. This is used when an FoS is not enough to convey the extent of your suspicion.
* **NAI:** Not Alignment Indicative. Used to point out that something that one has said is pretty much useless.
* **OMGUS**: Oh My God You Suck. While occasionally used on its own as an insult, it's usually used as an inferred reasoning for purely retaliatory actions. A perhaps retaliatory attack on other players that have accused you.
* **PM**: Private Message
* **PoE**: Process of Elimination
* **PO**: Private Operator, usually a one-man team that tries to achieve its own goals, in games like Game XIV.
* **Playstyle**: Usually the way a player plays games, although can be used as a word to find out what a player tends to do in Resistance games.
* **RQS**: Random Question Stage, an alternative to the Random Voting Stage for starting a game of Mafia. This has one player posing either a survey to all players or a separate question to each player.
* **Res:**A member of the town faction and/or good faction, that is, a part of the Resistance.
* **Scum**: A member of the anti-town faction, usually spies. Other scum can be classified as PO.
* **Spy**: A synonym for **Scum**.
* **Tunneling:**Focusing on a single player in an attack, or even a single post ignoring all context.
* **V/LA**: Vacation/Limited Access. This can fall into several categories depending on the limitations of the access and the length.
* **Town:** A synonym for **Res**.
* **VCA**: Vote Count Analysis.
* **WIFOM**: Wine in Front of Me.
Resistance Game III

## Game Summary

This was the third game of Resistance played on AoPS and the second played with plot cards. The moderator was Yoshi. The spies won.

Link to game thread: http://artofproblemsolving.com/community/c18181h600460

## Players

1. knittingfrenzy18
2. mathwizard888
3. Royalreter1
4. flyrain
5. NeilOnnsu
6. csmath
7. dragon55
8. aroodman
9. mjoshi
10. iPro

## Major Events

\*Yoshi did not reveal the votes.
Herding Slokrathi

The **herding Slokrathi** is a Slokrathi-speaking culture which lives in the hilly outskirts of the Krathi river delta. Most are nomads and aren't politically integrated in the mathakates of the delta, but many have trade connections to their middle class and nobilities. Herding Slokrathi traditions vary very different from creo to creo but most of them are agnostic ascetics that practice a form of mystic dancing called noslori.

It is important not to mistake herding Slokrathi with agrian Slokrathi, as even if the two cultures bear the same base name, they are completely different cultures.
Рифовый Жёлудь

**Рифовый Жёлудь** - вероятно потомок морских желудей. Довольно странен на вид, но больше всего похож на морские жёлуди.

## Описание

Очень странное существо. Бежевого цвета, в центре с дырочкой, которая очерчена красным крестиком. Имеет панцирь. Наиболее вероятно что это морские жёлуди - рачки(членистоногие) живущие в море и прикрепляющиеся к другим морским существам и камням. Морские жёлуди вовсе не выглядят как панцири - эти рачки живут в этих панцирях, сами они довольно мелкие и вовсе не похожи на их раковину.

## Питание

Губки, икринки, водоросли, прочий планктон.
Kongm Wikia

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## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Resistance Game XIII - (Newbie Game II)

Link to game thread: http://artofproblemsolving.com/community/c18181h1085573

### **Players**

Insert here the players of each game, what missions they were on, and what role they were. Use red to represent spies, green to represent resistance, and purple to represent third party.

### **Major Events**

Insert here all the cards played, mission proposals, supports, sabotages, and any other information that is needed to know.

### **Notes**

Insert here something interesting that happened in the game (interesting mechanics etc.), an award it won, etc. Not all games will have notes in.
Resistance Game XII - Infiltration

## Game Summary

This game was player-abandoned. This is a placeholder page.

Link to game thread: http://artofproblemsolving.com/community/c18181h1082154

## Players

1. Goliath - Cult Leader

2. pi\_plus\_45x23 - Double Agent

3. checkmatetang - Rebel Killer

4. SFGiantsFan - Normal Rebel

5. AKAL3 - Rebel Leader

6. Royalreter1 - Spy Leader

7. ShineBunny - Spy Killer

8. zmann27 (replaced RTG) - Normal Rebel

9. mathwizard888 - Normal Rebel

10. SMOJ - Regular Spy

## Setup

The rebels were made up of a rebel leader, a rebel killer, a double agent, and 3 normal rebels. The spies were made up of a spy leader, a spy killer, and a normal spy. There was also a third-party cult leader. The rebel leader knew who the double agent was. The double agent appeared as a spy to all the other spies except the spy leader, who knew who the double agent was. The cult leader knew all the factions as well as the identities of the double agent, and the two killers. He could both support and sabotage. At the end of the game, both the rebel leader and the spy leader would be allowed to shoot someone who they thought was the cult leader. If the cult leader was not hit, then he could take 2 shots at the rebel leader and the spy leader. However, the cult leader had to bring the game to 5 missions (3-2 or 2-3) in order to win.

## Major Events

Insert here all the cards played, mission proposals, supports, sabotages, and any other information that is needed to know.

Missions:

\*- The voting for this mission was never finished due to the game being player-abandoned.

Voting:

\*- The game was abandoned before voting on M3A was completed. Votes marked N/A were never released.

\*\*- ShineBunny was inactive during voting and since his vote would not have an impact on the outcome it was simply skipped.

## Notes

This game is the first (and only) game to be abandoned so far.

## Events

These are in chronological order.

Goliath distributes cards: Opinion Maker to RTG, Overheard Conversation to AKAL3, No Confidence to checkmatetang

Goliath proposes Mission 1A

Mission 1A rejected

pi\_plus\_45x23 proposes Mission 1B

Mission 1B rejected

checkmatetang proposes Mission 1C

Mission 1C Accepted, Supported

SFGiantsFan distributes plot cards: Strong Leader to AKAL3, Opinion Maker to Goliath, Strong Leader to checkmatetang

SFGiantsFan proposes Mission 2A

zmann27 replaces RTG

Mission 2A Accepted, Sabotaged

AKAL3 uses Overheard Conversation on Royalreter1, receives spy\*

AKAL3 distributes plot cards: In the Spotlight to SMOJ, Keeping a Close Eye on You to checkmatetang, Establish Confidence to SFGiantsFan

SFGiantsFan receives rebel on AKAL3

AKAL3 proposes Mission 3A

MathStudent2002 replaces mathwizard888\*\*

Game is officially player-abandoned.

\*- e\_is\_cool forgot to have AKAL3 play the card on receipt. Once this was pointed out, e had him play the card.

\*\*- MathStudent2002 replaced in the game too late to have any action that was taken before the game was declared abandoned.
Resistance Game XI (Newbie Game I)

## Game Summary

Spies win. The game was modded by RTG and co-modded by Royalreter1. It was the first offical newbie game.

Link to game thread: http://artofproblemsolving.com/community/c18181h1075203

## Players

1. PiDude314

2. beanielove2 Goliath

3. yhchen^ MathStudent2002

4. ShineBunny

5. mathwizard888

6. SFGiantsFan

7. Mercrist\_089

8. zmann27^ lanshus

9. checkmatetang

10. pandabear10

^ - replaced pre-game

## Major Events

✓- On mission

Black border- Leader

Blue Line- Replaced

Red- Reject/Sabotaged

Green- Accept/Supported

\*-This mission was automatically accepted by the fifth mission rule.

## Notes

This is one of three perfect spy wins, the other ones being Game I and Game IX.
The Knights

While each Crest has its own government and laws, each will have an order of Knights. The Knights are elite soldiers trained in a variety of combat techniques to serve as guardians, warriors and agents when the need should arise. While other species may scoff at Human training, none can deny the destructive power of the swords given to each member at their Knighting ceremony. Made from a secret alloy of metal, the swords are extremely sharp and are the ideal weapon for those who will need to operate on spacecraft where a stray bullet can cause a cataclysmic hull breach or ricochet wildly and injure or kill the one who fired it or their support.

Despite the power of a Knight's sword, it is important to remember that they still represent the elite of the Crest military. No one simply becomes a Knight on a whim. Years of training weed out the weak and those not committed to the ideals of the Crests. Those chosen are expected to serve for life, or to transition into a life of politics in their Crest's Court. Simply put, a Knight does not simply quit.
Gugl Carl spoon

## Episode Information

### Previous

Tayasui N/A(Chuggington) Celebrate Chuggington

**Gugl Carl spoon** is the pilot episode of tayasui.

## Characters

* Carl
* Gugl

### Kitchen Tools

* Spoon
* Sink
* Eyeball

## Story

Gugl is in the tayasui kitchen, he finds a spoon.

He spins like a helicopter while holding a spoon, and then he throws it!

Gugl runs away from carl and then, they go to the other direction.

Gugl hits one of the kitchen tools, and then his eyeball fell out.

Carl puts the eyeball on the spoon and then the black screen wipes down.

## Trivia

* This is the oldest episode ever.
* It's on 2009
* December 7 2009
* The Next Episode will be here on Jan 12 2010
* The Third Episode is on July 4 2010
Kampange 4

Kampagne
 4 adskiller dig fra 1-3 med at der er 2 typer tropper, samt er der
flere og højere level, så kan være rigtig svært, men med rette forhold
af de rigtige tropper, kan man minimere tab af tropper.

Hver kamp har som sagt 2 typer tropper, en primær og en sekundær,
 det betyder at den primære type er 75% af samlet mængde tropper, og
sekundær er således 25% af samlet mængde.

Ved at kigge på tropper, kan vi så sammensætte den rigtige mængde tropper.
Helte opgradering level 101-150

## Level 101

### Helte om det runde bord (Helte med orange baggrund)

* Helten skal være level 100
* 100x Guld-heltemedaljoner (skal være specifikt til den enkelte helt)
* 40x Prestigebanner

### Almindelige helte (Helte med blå baggrund)

* Helten skal være level 100
* 100x Guld-heltemedaljoner (skal være specifikt til den enkelte helt)
* 40x Æresbanner

### Kvindelig helte

* Helten skal være level 100
* 100x Guld-heltemedaljoner (skal være specifikt til den enkelte helt)
* 40x Rosebanner

## Level 150

### Helte om det runde bord (Helte med orange baggrund)

* Helten skal være level 149
* 100x Guld-heltemedaljoner (skal være specifikt til den enkelte helt)
* 10x Gold Talismans (Ved ikke hvad det er på dansk)

### Almindelige helte (Helte med blå baggrund)

* Helten skal være level 149
* 100x Guld-heltemedaljoner (skal være specifikt til den enkelte helt)
* 10x Smaragd-talisman

### Kvindelig helte (dette er spekulation)

* Helten skal være level 149
* 100x Guld-heltemedaljoner (skal være specifikt til den enkelte helt)
* 10x (måske Rubin-talisman)

De forskellige guld-heltemedaljoner, taslismaner og bannere, kan fås i
 forbindelse med events, Merlin's superchance, lykkehjulet, kister i
butikken, samt i kommende kampagne, som de er i gang med at lave om.
Акулопат

информация. Есть иллюстрации и все правильно, всё замечательно.

 Акулопат - потомок акул.

## Описание

Акулопат вырастает до 4 метров в длину и охотится в группах из десятков особей. Голова акулопата покрыта сенсорами, которые реагируют на электрические импульсы, запах, вибрации. В пределах группы, во мраке нужно как то передать сообщение о том что акулопат нашёл добычу. Для этого он использует светящиеся полоски по бокам тела.

Акулопаты имеют обтекаемую форму тела, и они похожи на акул времени человека. Акулопаты используют "фонарики", чтобы общаться с другими акулопатами, для маскировки и заманивания добычи.

Они "патрулируют" Глобальный океан большими группами, которые охватывают большое количество океана.

## Питание

Акулопаты охотятся стаями, и когда они находят добычу, они оповещают об этом своими "фонариками".

Другой Акулопат, увидев помигивание "фонариков" быстро оповещает всех остальных, и вскоре все акулопаты узнают о наличии добычи.

Этот метод позволяет акулопатам быстро справлятся с жертвой, нежели одному акулопату.

## Размножение

Скорее всего, Акулопаты - живородящие, подобно некоторым акулам времён человека.
Пустынный Спиногром

**Пустынный Спиногром** - потомок паки.

## Описание

Пустынный спиногром похож на своего сородича из степей. Но в отличии от него у него больше шерсти, что бы ему было тепло в холодной пустыне, есть хвост. Размером он примерно такой же. У него нету острых образований внизу и на шее, так как в пустыне мало хищников. Пластины его гораздо мягче, но острее. Может отпугивать врагов грохотом пластин. Ноги гораздо более длинные, поэтому он может быстро бегать и лучше откапывать коренья. Морда более длинная для копания и поедания кореньев.

## Интересные факты

* Он не может быть потомком южноамериканского вида, это значит, что они произошли от общих предков.
Meihmar

**Meihmar**, popularly known as the City of Salt, is a influential Hamnai-speaking city state on the Haman peninsula. The city sits on the mouth of the river Ihe and controls a huge reserve of salt mines in the nearby mountains. Due to this advantage, Meihmar has historically bloomed, as it was able to provide salt much cheaper than any of its competitors. The city's architecture is the most ornate and expensive of the Pohmyran Bay with towering copper-covered statues all over the city docks and the palace.

Recently, however, several of the most important salt mines have basically been emptied, and as the whole industry of the city was based upon salt mining, the city is suffering a severe crisis with high unemployment rate and its mining class poorer and more restless than ever. Coinciding with the Death Waters plague and its effects on the ruling dynasty, Meihmar's future is up in the air. The City of Salt is still unquestionably the polity with the largest salt reserves, and with the transnational salt crisis, the demand for salt has never been higher.

Meihmar has traditionally been ruled as a simple kingdom, but with an influential court of salt moguls and plutocrats. With the recent plague, all of the royal family but the king has been wiped out, and the king is expected to reform the government or appoint someone in the court as his heir.

The working class of Meihmar sustains itself either through salt mining or through simple farming or fishing. Practically the whole nation adheres to the pihm cult of Ihmai but the merchant class and the salt traders usually support minor pihm gods.
Death Waters

**Death Waters** was a term used about Hamnai docks during their infamous epidemic, and since developed into a metonyme for the diseases ravaging the Pohmyran Bay at the same time as the salt crisis of Meihmar. Up to a third of northern coastal populations died during the epidemic while several Krathi cities saw up to half of its citizens dead, especially because the epidemic coincided with a severe drought and famine on top of it and the salt deficiency.
Haman

**Haman** is the peninsula central to the northern coast of the Pohmyran Bay. It's the base of the Hamnai-speaking polities of the north, although it used to house another, now extinct civilization. Some of the cities of Haman have adopted the architecture of the extinct civilization while others have adopted the ornate style of the Krathi south.

Haman is sprawling with cities, some city states while others are part of powerful trading confederations. Some of the most prominent cities on Haman are Hmanar, Rukhmun, Semhna, Umna, and Meihmar, the City of Salt. In the later years, following Meihmar's salt crisis and the epidemic culling most of the Bay's maritime populations, Haman's prominence has been heavily reduced. Although as people accommodate to the lower salt production and gain immunity to the Death Waters plague, the peninsula is again on the rise.
Новые Тундры Европы

Появились в раннем Ледяном Мире, на территории современной Европы. В них живут потомки некоторых выживших, минимально изменившихся млекопитающих Европы. Среди них:Шаграты, Снегозвери. По берегам высиживают свои яйца Китовые Олуши, которые питаются ледяной треской. Местность равнинная, у берегов более холмистая. Температура вероятно как в современной тундре.

## Растения

Снежная Трава - потомок трав, кустов и деревьев, растущих в Европе.

Снежный Мох - потомок мхов, растущих в Европе.

Мелкая Снежная Трава - потомок трав, растущих в Европе.
Resistance Game XV (Newbie Game III)

## Game Summary

The rebels won.

Link to game thread: http://artofproblemsolving.com/community/c18181h1130080

## Players

1. e\_is\_cool (replaced hwl0304)
2. mathwhiz16 (replaced ZombieNine who replaced flyrain)
3. AKAL3
4. Xinyan/blep\*
5. DeathLlama9 (replaced csmath)
6. phi\_ftw1618
7. lanshus (replaced checkmatetang who replaced abean077)
8. \_ComputerNerd12\_ (replaced GOMATHmath)
9. pandabear10 (replaced absinghal who replaced xantho)

\*- After the game, Xinyan's username was changed to blep. When reading through the thread, note that instances of Xinyan refer to blep.

## Major Events

\*- DeathLlama9 sabotaged while pandabear10 supported.

## Events

These are in chronological order.

checkmatetang replaces abean077

hwl0304 proposes Mission 1A

ZombieNine replaces flyrain

absinghal replaces xantho

pandabear10 replaces absinghal

Mission 1A rejected

ZombieNine proposes Mission 1B

e\_is\_cool replaces hwl0304

Mission 1B rejected

DeathLlama9 replaces csmath

AKAL3 proposes Mission 1C

Mission 1C Accepted, Supported

Xinyan proposes Mission 2A

Mission 2A rejected

DeathLlama9 proposes Mission 2B

Mission 2B Accepted, Supported

phi\_ftw1618 proposes Mission 3A

Mission 3A Accepted, Sabotaged

checkmatetang proposes Mission 4A

\_ComputerNerd12\_ replaces GOMATHmath

Mission 4A rejected

\_ComputerNerd12\_ proposes Mission 4B

Mission 4B rejected

pandabear10 proposes Mission 4C

lanshus replaces checkmatetang

Mission 4C rejected

e\_is\_cool proposes Mission 4D

mathwhiz16 replaces ZombieNine

Mission 4D Accepted, Supported. Rebels win!
Agrian Slokrathi

**Agrian Slokrathi** is a Slokrathi-speaking culture which lives scattered throughout the Krathi river delta. While a minority in the melting pot-like region, they are the most numerous of the many cultures there. Agrian Slokrathi people are usually farmers and usually have historical connections to the mathakates of the region.

It is important not to mistake agrian Slokrathi with herding Slokrathi. Even if the two cultures bear the same basic name, the two have very different traditions.
List of Players

## General

This page documents the players who play Resistance on the AoPS forum.

## Explanation of Statuses

Status represents your standing within the AoPS Resistance community. The four statuses are Newbie, SE, IC, and forum mod.

Newbies are players who are new to the Resistance forum, and often need help learning the game. First-time players are only allowed to play in one game, but they are able to play in two after they complete their first one.

SE's are players who have played 3 or more games and have been reasonably successful throughout those games.

IC's are players who have had lots of experience playing, at a minimum of 5 games, and also have some modding experience. They are able to help newbies through their first games, and are expected to do so.

Forum mods/Administrators are IC's who have taken on the extra responsibility of moderating the forum, and have been judged to be mature and responsible enough to take on this position.

## Experienced Players

Many players have played multiple games and have earned the title of IC (Inexperience Challenged) or SE (Semi-Experienced).
Pihm cult

Most Hamnai-speaking follow the **pihm** quasi-faith, a complex of several intertwining cults forming a polytheistic cosmology. The number of pihm gods in can be counted in the millions, and all of them are essentially spirits that have varying degrees of authority according to which cult you are part of.

All pihm gods are believed to be the same type of spirits, similar to how all humans belong to the same base species but are different individuals. These spirits fight with one another in order to win human followers, and the most succesful of the pihm rule in heaven while the losers are damned to wander the earth and tie themselves to concrete things, such as houses, trees, hills or animals. As such, the pihm quasi-faith is similar to animism, as most things are believed to be inspirited, but at the same time, there are definitely succesful and powerful gods in heaven that can help humanity with major undertakings, such as warfare or harvests.

Usually, Hamnai cities have patron deities according to their cults. Some always stick with the same god, but others have intricate systems of patronage depending on weather, time of year, and even decade. Cults usually name themselves after their patron deities but sometimes organize themselves around a specific order of exchanging patron gods, depending on what the individual cult's cosmology looks like.

All cults write histories of where their gods used to belong, where they are now and where they will be years in the future. The gods usually change places as time goes by, depending on the outcomes of the divine strifes and the achievements of the gods. What currently resides in heaven may be a gutter god in five years due to this fluxlike cosmology.
Resistance Game VIII - Into the Matrix

## Game Summary

This game was modded by AKAL3. It had a flavor based on the movie *The Matrix*. It featured a Role Resistance setup. However, AKAL3 ended up unintentionally Bastard Modding the game (see below).

Link to game thread: http://artofproblemsolving.com/community/c18181h625191

## Players

1. PiDude314- Trinity
2. Goliath- Agent Smith
3. e\_is\_cool- Neo
4. SMOJ- Normal Rebel (replaced donot)
5. MathStudent2002- Normal Rebel
6. Royalreter1- Normal Rebel
7. ChipDale- Agent Brown
8. dragonlover73- Agent Jones
9. Ridley-C- Normal Rebel

In his Role PM, dragonlover73 (Agent Jones) was told that e\_is\_cool was Agent Smith, not Goliath.

## Setup

The setup for this game was a 9-player Role Resistance setup. The rebel side consisted of Neo, Trinity, and 4 regular rebels. The spy side had Agents Jones, Brown, and Smith. Neo knew who all the spies were except for Agent Smith. Trinity knew the identity of Neo. However, if the rebels won, Agent Smith could choose to assassinate one player, and if he hit Neo, the spies would win. Agents Brown and Jones had no special powers, however.

## Major Events

Insert here all the cards played, mission proposals, supports, sabotages, and any other information that is needed to know.

## Notes

At the beginning of the game, AKAL3 told dragonlover73 that e\_is\_cool was a spy instead of Goliath. This caused confusion after Mission 4, since dragon had accepted thinking that there were spies on the mission. However, e\_is\_cool was actually Neo, a town power role. This became known as the infamous "IceBeam" of the game, in reference to IceBeam doing something similar while modding a mafia game. The game was also described as bastard modded.

 Events

These are in chronological order.

PiDude314 proposes Mission 1A

Mission 1A accepted, success

Goliath proposes Mission 2A

SMOJ replaces donot

Mission 2A accepted, failure

e\_is\_cool proposes Mission 3A

Mission 3A accepted, success

SMOJ proposes Mission 4A

Mission 4A accepted, success

Goliath shoots MathStudent2002. The rebels win!
Mathakate

A **mathakate** is a traditional Slokrathi system of government, where a dual regency of a royal couple called mathaks carry out most of their polity's decisions. While the concrete extent of the regency's powers and the distribution of powers between the royals vary between states both historically and geographically, recent Krathi states usually utilized some form of the government type both in name and practice. This is partly because of dynastic and cultural reasons, but also because the most powerful nation in recent memory, the Salkrathi mathakate, had an extremely revered legacy. As such the polity which could claim to be the true successor of the Salkrathi had exemplary legitimacy and prestige. Salkrath followed a model of the mathakate called the imperial model where the dual regency was inherited by the couple's firstborn upon either regent's death when the firstborn was at least fifteen years old.

Currently, there are no less than five mathakates on the Krathi river delta, three of which claim to be the successor of the Salkrathi. The claimants are the Skoracladth, the Ekrethi and the Sethcron while the two without a claim are the Knyslor and the Croni.
Piktisk lejre

Piktisk Lejr er ressource for at få flere byer, samt er der en mulighed at få en smule ressourcer samtidig.

Forskellige niveauer lejre, har forskellige typer tropper,
 så man kan med forskel drage nytte af den vide, og sammensætte sine
tropper for at minimere tab, for eksempel er level 10 kun heste, og
fodfolk er ekstra stærke mod dem.

For fuld gevinst, og mulighed at få skøder, skal der gå 10 minutter imellem angreb på samme lejr.

### Resource gevinst

Når du har vundet over en lejr, kan du få max følgende ud fra hver.
Hmanar

**Hmanar** is the largest city on the Haman peninsula in the north of the Pohmyran Bay. Its powers stretch across a small island group where most of the world's alhmerai, a lucrative clam species which is a key ingredient for spices, are harvested. Its architecture draws from the now extinct civilizations of Haman.

The city is ruled by an oligarchic court. The seats of this court mostly contains merchants but also a class known as the bohnyi, literally life thinkers, a sort of cosmopolitan proto-biologist academic circle which oversees the harvest and preservation of th alhmerai clams. In addition to this, Hmanar has become prosperous by exporting amber, honey and dates. Its navy is also one of the largest in the world although its shipbuilding heavily depends on importing wood from the western part of the bay.

Most Hmanar citizens, especially its farmers and fishermen, adhere to the pihm cult of Maryn, and the city is dotted with Maryn shrines accordingly. But the cosmopolitan and mercantile nature of the city makes its religious landscape one of the most varied of the northern cities.
Ehnen

**Ehnen** is the writing system used in any Hamnai-speaking upper class as well as its pihm cult druids. It's the earliest known writing system in the Pohmyran Bay.

Ehnen literally means "spoken" and is thought to transcribe breathing of humans, as pihm traditions usually connote speech with breathing, like how the breath of pihm gods is their equivalent of human language.

The system uses three classes of symbols called hi, mem and aeo. Hi usually indicate voiced vocals or the consonants h, k, and a g/ch/j/s hybrid, and is thought to be the "wind" of speech. Mem is the "earth" of speech and covers the rest of the consonants, m, v, b, p, d, t and n. Aeo is the "fluid" of speech and denotes the Hamnai vowels of ae, ai, ar, or, o, u and e. Each symbol class has a base symbol called the ehn and its ornaments denote what individual phoneme of its class is used.

On the Haman peninsula, there also exists a type of musical notation called ahnen whose symbols are considered an extension of the ehnen alphabet.
Krath

**The Krathi river delta**, or simply Krath, is a huge complex of entwining rivers and marshland along the southern coast of the Pohmyran Bay. It was here that agriculture first developed during prehistory, and the wet climate combined with the warm summers allows huge rice harvests. The delta has been sprawling with all sorts of cultures for as long as agriculture has existed there, and it has seen its share of great dynasties and empires rising and falling. Although as writing was not invented in those times, practically nothing about these societies has survived except in myth. The only nation that people know existed for sure was the enormous Salkrathi mathakate, which was the world's most powerful nation for at least a few centuries before its collapse. The Krathi nations of Skoracladth, Ekreth and Sethcron all claim to be the successor states of Salkrath.

Krath's delta is populated by an assortment of cultures, and it is said that before the rise of the mathakates, not much amendment was done between warring tribes. However in later times, most cultural conflicts are resolved quite peacefully, often through a system of courts. In the center of Krath, the agrian Slokrathi is the largest of the cultures, and they are mixed with the Netred, the Melkcladthi, the southern Umblan. There are also Umblan populations in the east, as well as Lannetred and Croladthi. In the west, there are a mixture of middle populations as well as the Unnetred. Beside this, herding Slokrathi populate the hills and mountains on the outskirts of Krath. All of these populations speak Slokrathi as a lingua franca while many of them speak smaller local languages. Religiously, the delta is extremely diverse, but religious conflict is rarely seen as Krathi cultures commonly embrace some form of Reledth polytheism.

In more recent times, Krathi has seen a lot of drought, and harvests have failed several years in a row, bringing famine to all Krathi populations who sustain themselves on rice. Additionally, the salt crisis of Meihmar and the encroaching epidemic of the Death Waters has brought much devastation to the delta.
Спинк

**Спинки** - потомки куропаток.

## Описание

Спинки живут подобно голым землекопам или муравьям - социально, и тоже под землёй. Основной рабочей силой являются стерильные самки, которые откапывают коренья. Первыми идут наиболее крупные особи, которые своими мощными клювами копают. Песок они передают спинкам стоящим сзади. Последний, кто стоит в этой "очереди" выбрасывает почву или песок на поверхность. По внешнем виду спинки не сильно похожи на своих предков. Они овальной формы, имеют крылья с твёрдыми перьями для копания. Что бы песок не попал спинкам в глаза, по краям клюва находятся волоски. Глаза маленькие, слабо развитые. Ноги стали более короткие, лучше прижимаются к телу что бы не мешать лазать в проёмах. Размер спинка около размера мыши.

## Питание

Как было сказано выше, спинки откапывают коренья. Эти коренья они делят между всеми спинками в их "королевстве", которые поедают эти корнеплоды.

## Размножение

Меньшую часть в "королевстве" составляют королевы. Это особая каста, единственные самки которые способны размножаться. Ночью они вылезают на поверхность, что бы спариться с самцами из других "королевств", которые тоже вылезли на поверхность. Самцы имеют яркую чёрно-белую окраску перьев.
Skoracladth

**The Skoracladthi mathakate** is the largest post-Salkrathi mathakate, and perhaps the one most ravaged by the disasters of the Death Waters and its associated famines. Based in the heart of the Krathi delta, the Skoracladthi dynasty rule an expanse of Slokrathi-speaking basins, and serve as the Pohmyran Bay's bread basket. The Skoracladthi probably own the largest army in the world, both before and after the crisis, and have been relatively succesful nibbling at Krath's numerous powers. As commonplace within the delta, the dynasty oversee a multitude of very different cultures, although they are the only mathakate to have a true majority culture, the agrian Slokrathi culture in the heart of the delta. As with several other Krathi states, Skoracladth claims to be the successor of the Salkrathi mathakate.

The form of mathakacy precent in Skoracladth is close to despotic, but stand out from the rest of the delta's mathakates as the royal couple must be a gay couple. The heirs are adopted from a large family counting up to sixty nobles within the palace, and the couple of rulers, male or female, are not allowed to have children.
Vildnis

Hvor meget ressource bonus man får afhænger af level af vildnisset, man får 5% bonus pr level vildnis

### Udstyr til exp.

Som det er lige nu, er der ikke nogen bonus ved at bruge f.x. et
skjold til at give et andet skjold exp, man får det samme om man bruger
våben, hjelm etc, men det kan jo være det ændre sig, så her er listen.

* Græsområde - Skjold
* Sø - Våben
* Bakker - Hjelm
* Bjerg - Armor
* Skov - Bukser

### Støv

Diverse level vildnis dropper forskellige typer støv

* Vildnis 1-3 -> Almindeligt forhekselsesstøv
* Vildnis 4-6 -> Ualmindeligt forhekselsesstøv
* Vildnis 7-9 -> Sjældent forhekselsesstøv
* Vildnis 10 -> Supersjældent forhekselsesstøv