Shurikens

Shurikens are what you use to deal damage to enemies. You are able to equip five at a time.

### Maximum level for each tier of shurikens is:

```
Normal-Hero: Level 15

```

```
Legendary: Level 11

```

```
Divine: Level 7

```

```
Ultimate: Level 5

```

**Once you reach the maximum level for each shuriken in a set, you'll receive passive stats:**

```
Mastering Normal Shurikens:  15% Attack Speed, 4% Shuriken Cooldown, +1 Penetration

```

```
Mastering Advanced Shurikens: 15% Attack Speed, 4% Shuriken Cooldown, +1 Penetration

```

```
Mastering Rare Shurikens: 15% Attack Speed, 5% Shuriken Cooldown, +1 Penetration

```

```
Mastering Hero Shurikens: 15% Attack Speed, 5% Shuriken Cooldown, +1 Penetration

```

```
Mastering Legendary Shurikens: 20% Attack Speed, 6% Shuriken Cooldown, +1 Penetration

```

```
Mastering Divine Shurikens: 20% Attack Speed, 6% Shuriken Cooldown, +1 Penetration, 20% Zen Attack, 20% Zen Magic Attack

```

## SHURIKEN COMMUNITY BUILDS

### MAGIC ATTACK

```
EARLY GAME: MP/TOXIC/HEAL/PG/FLAME

```

```
MID GAME: SMOKE/TOXIC/HEAL OR VAMP/PG/FLAME

```

```
MID GAME:  SS/TOXIC/HEAL OR VAMP/PG/FLAME

```

```
MID GAME: SS/RUN/HEAL/TOXIC/BLIZZ

```

```
MID GAME: SMOKE/SS(OFFSET +1)/NUKE/HEAL/BLIZZ

```

```
MID GAME: SS(OFFSET +1)/ZERK OR RUN/ HEAL/BLIZZ/SMOKE

```

```
LATE GAME: BLIZZ/THUNDER STROKE/HEAL/SS/CRIMSON ROSE

```

```
LATE GAME:BLIZZ/ZERK/HEAL/SS/CRIMSON ROSE

```

### PHYSICAL ATTACK

```
EARLY GAME: VAMP OR HEAL/PROP/PEN/DOUBLE/TRIPLE

```

```
EARLY GAME: LUCK/PROP/HEAL OR VAMP/DOUBLE/TRIPLE

```

```
MID GAME: HEAL/HEAT/RUN/DOUBLE/TRIPLE

```

```
MID GAME: HEAL/HEAD/GOB/HEAT/ZERK OR RUN

```

```
MID GAME: HEAL OR VAMP/HEAT/RUN OR ZERK/TRIPLE/DOUBLE

```

## Normal

### Wood:

* 240% Attack Damage per shuriken.
 Only use is very start of the game before getting any other shurikens.

**Tier: F**

### Wind:

* 260% Attack Damage per shuriken.
 Only use is very start of the game before getting any other shurikens.

**Tier: F**

### Flame:

* 144% Attack Damage per shuriken.
 Active effect: Consumes 10 MP to do an additional 480% magic damage per shuriken; can be cast every throw.
 The only used normal shuriken past very early game. Currently part of the early to late game meta.

**Tier: A**

### Ice:

* 336% Magic Damage per shuriken.
 Effect: Slows movement speed of enemies hit 30% for 4.4 seconds on every cast.
 Niche use as a crowd control shuriken during early bosses. Outclassed fast soon into the game.

**Tier: D**

### Poison:

* 96% Attack Damage per shuriken.
 Effect: Enemies hit take 75% magic damage per second, for 5 seconds on every cast.
 First DoT shuriken you get, sadly not used at all as the damage is too low.

**Tier: F**

## Advanced

### Steel:

* 336% Attack and Magic Damage per shuriken.
 Effect: An additional 336% magic damage on hit on every cast.
 Decent shuriken for magic attack and hybrid damage styles early game, takes awhile to be outclassed.

**Tier: C**

### Shock:

* 576% Magic Damage per shuriken.
 Effect: 30% chance to paralyze(stun) enemies for 2 seconds on every cast.
 Niche shuriken, main use is an early game crowd control shuriken for magic attack users, other shurikens preform better.

**Tier: C**

### Lucky-Five:

* 480% Magic Damage per shuriken.
 Active Effect: Consumes 20 MP per shuriken(100 MP at level 15) and do 1440% magic damage; casts every 5 throws.
 The shuriken would be good if the effect was 3 throws instead of 5, because of this the shuriken is not used as other ones do the same thing but in less throws.

**Tier: F**

### Proportion:

* 480% Attack Damage per shuriken.
 Effect: Does 12% additional damage of enemies HP, less damage to bosses(1000% of your total attack max) on every cast.
 Very good early game shuriken, can be used for awhile. Eventually gets outclassed.

**Tier: B**

## Rare

### Double:

* 1140% Attack Damage per shuriken.
 Effect: Fires two shurikens on every cast.
 Will be used for the majority of early game through mid-late game for attack users. Currently has a part in the meta, but gets outclassed by its counter part: "Triple".

**Tier: A**

### Poison-Gas:

* 372% Magic Damage per shuriken.
 Active Effect: Consumes 30 MP per shuriken(150 MP at level 15) shurikens explode on impact creating an area of poison gas that lasts for 5 seconds, The gas applies poison that does 480% magic damage every second for 3 seconds on every cast.
 Very good AoE mob killing shuriken; will be used for Magic Attack builds until end game.

**Tier: A**

### Vampire:

* 670% Attack Damage per shuriken.
* Effect: Recovers HP equal to 5.8% of Attack + 5.8% of Magic Attack when used. Recovery cannot exceed 75% of maximum health.
* One of two healing shurikens in the game, the second is Heal; because of it's healing capabilities, it is used in almost all build. pre-Heal, for it's sustain. However, Vampire will become obsolete when Heal is obtained.

**Tier:** **A**

### MP:

* 720% Magic Attack per Shuriken.
* Effect: Every 3rd attack consumes 30 MP per shuriken and does an additional 2400% Magic Damage.

**Tier: B**

### Knockback:

* 504% Attack and Magic Attack per shuriken.
* Effect: First hit pushes enemy back.

## Hero

### Triple:

* 2130% Attack Damage per Shuriken.
* Effect: Fires three shurikens in a row.

**Tier: A**

### Toxic:

* 661% Magic Damage per shuriken.
* Active Effect: First hit applies poison to enemy as causes 980% Magic Attack Damage every second. Poison last for 4 seconds. Enemy carrying the poison has a 50% chance to infect the closest enemy within range.

**Tier: B**

### Transform:

* Effect: Randomly fires one of the four shurikens in deck. Ramage and Multishot level follows the fired shuriken.

**Tier: D**

### Luck:

* 960% Attack Damage per shuriken.
* Effect: Each attack consumes 100 MP and reduces all shuriken's cooldown by 30%.

**Tier: C**

### Smoke-Shell:

* 1344% Attack Damage per shuriken.
* Active Effect: Every 3rd attack consumes 200 MP and spreads smoke that increases player's agility by 38% on contact. Smoke lasts for 5 seconds.

**Tier: A**

## Legendary

### Runaway:

* 2784% Attack Damage per shuriken.
* Active Effect: Every 4th attack consumes 250MP and enters a runaway state. In this state, attack speed increases by 32.8% for 9.6 seconds. Stack count starts after runaway state is ended.

**Tier: A**

### Sandstorm:

* 2940% Magic Attack per shuriken.
* Active Effect: Every 3rd attack consumes 250 MP to summon a multi-hit sandstorm that deals 5009% Magic Attack Damage for 3 seconds. Sandstorm reduces enemy's movement speed by 47.2% and magic resist by (120%?) 100%.

**Tier: S**