recursal/Fanatic-Fandom huggingface dataset:
Min'aya

Name: Min'aya Virael

Meaning: peace

Nicknames: none

Race: human

Rank: Dragonmistress

Home town:

Hold Affiliation: Dulanenn

Physical Description: 5’8’’, shoulder length blond
hair and green eyes

Manner of Dress: green ankle length skirt, white
short sleeved top, green ankle boots

Preferred colors: pink and green

Voice: mezzo soprano

Personality: shyer and slyer than Danebb

Symbol: pink diamond with a green circle

Identifying feature(s): M shaped scar on left ankle

Special Talent: none

Hobby: knitting

Mate: Danebb Virael

Children: Arwelynn Hiulenath

Dragon name: Tinat

Dragon color: black
Keverynn: Path of the Warrior

Book One of the Keverynn Trilogy

It was just another day at work for the
crew of the *Shrike*: informants to
interrogate, criminals to arrest, bounties to collect. What should have been an
easy capture turned into an extended chase resulting in both ships crashing on
an unexplored planet in a remote system.

Now the Agents and the criminals they were
pursuing are stranded with little chance of being rescued. They must take sides
in a war for control over the world if they have any hope to survive this
strange, alien world and the war that threatens to tear the world apart.

Find this book on Smashwords, Lulu, Amazon, and in the iTunes store.
AddRating

1.00  点击图片可看到更多讯息

 Add a number to the rating of a unit - negative values can be used to reduce the rating.

This command is usually used to reward for completed mission objectives. The rating is given at the end of the mission and is automatically adjusted when killing enemies or friendlies.

When the rating gets below -2000, the unit's side switches to "ENEMY" (sideEnemy) and the unit is attacked by everyone.(see Rating Values)
### 基本句法

句法:
 unitName **addRating** rating 参数:unitName: Object
rating: Number返回值:
 Nothing
### 额外资讯

Side relationsRating ValuesratingranksetUnitRanksideEnemy
### 注意事项

*此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.*
新增注意事项 | 如何新增?

### Bottom Section

Posted on November 16, 2014 - 19:11 (UTC)
Benargee

Since there is no **setRating** command, its expected behaviour can scripted as such:
`BNRG_fnc_setRating = {
 _setRating = _this select 0;
 _unit = _this select 1;
 _getRating = rating _unit;
 _addVal = _setRating - _getRating;
 _unit addRating _addVal;
};

[1000,player] call BNRG_fnc_setRating//set player rating 1000`
Using this example, no matter what the units rating was before, it will always set its rating to 1000.
Je'lund

**Name**: Je’lund fin Afeliann

**Meaning**: light

**Race**: Vaen

**Rank**: Lasha’severni (DragonMaster)

**Home town**: Dulanenn Freeborn camp

**Hold**
Affiliation**:  An’taha, formerly of the Dulanenn**
Freeborn

**Physical**
Description**: 6’2’’, short sandy blond hair, light blue eyes**

**Manner of**
Dress**:**
knee high blue boots, brown leather pants, loose white shirt, black sword belt

**Preferred**
colors**:**
dark blue, grey

**Voice**: baritone

**Personality**: He tends to be on the
shy side and won’t say anything unless it’s important.

Identifying feature(s): only has four fingers on his
left hand

**Special**
Talent**: Ayare**

**Hobby**: riding, sword fighting

**Mate**: Aieliana

**Family**: twin sister (Juhalia),
mother (Adrionne)

**History**:

**Dragon name**: Laikunn

**Dragon**
color**:**
silver
Addon Readme Template

The following text can be freely used as a basis for creating a readme text to accompany community made addon distribution. Note text inside square brackets is intended as example or placeholder text and should be replaced.

`=====================================
[Addon name]
Author(s): [Addon Team Name. For full details refer to Credits below]
# Multiplayer compatible: [Yes/No]

An unofficial addon for the PC game "Arma 2: Operation Arrowhead" by Bohemia Interactive.

# REQUIREMENTS

Arma 2 - version [1.XX] - Bohemia Interactive
Arma 2: Operation Arrowhead - version [1.XX] - Bohemia Interactive
British Armed Forces - version [1.XX] - Bohemia Interactive
Private Military Contractors - version [1.XX] - Bohemia Interactive
[Addon Name] - [Version] - [Author]
[Addon Name] - [Version] - [Author]

# INSTALLATION

Use of a mod folder is recommended (MODFOLDER in the following examples).
Extract the supplied files into a folder such as "Arma2/MODFOLDER/Addons".
Start the game using the -mod=MODFOLDER parameter.
For more information, please refer to http://community.bistudio.com/wiki/Modfolders

# LICENSE

[Example License text follows:
Copyright (c) 2012 by Addon Team Name authors. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.
To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/3.0/ or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA.]

# CREDITS

[Example credit text follows:
Addon Team Name authors are Joe Bloggs, Fred Bloggs and Joe Blow.
This addon makes use of textures © 2010 John Smith, used under a Creative Commons Attribution-Noncommercial license: http://creativecommons.org/licenses/by-nc/3.0/.]

# CONTACT DETAILS

[Example credit text follows:
Addon Team Name can be contacted at addon.team@email.net]`
Horyinn

###

## Racial Groups

By far, they are the most mixed
batch as well as the most open, accepting any and all into their tribes so long
as they are willing to abide by the Horyinn codes of honor and break all ties
with their former lives. Typically, those not accepted anywhere else on
Keverynn can find a home here. It is one of the only places on Keverynn where
half breeds and those of questionable heritage are welcomed without prejudice.

## Leadership

The Tal’jeerann, or Lord, is usually
the child of the previous one, but in cases where this is not possible, the
Council of Chieftains meets in the Sacred Wood and spends a week in fasting and
meditation to determine who will replace the Tal’jeerann.

## Clothing

As there are so many different
racial groups among the Horyinn Nomads, the traditional garb serves as more of
a guideline. Women’s dress, generally called Fal’durenann, consists of

Jah’na
– a tank top

Aadenn
– trousers tucked into the viil

Viil
– boots

El-jath
– a collared, long sleeved jacket.

Variations
include backless versions for Ryuutenshi and modified pants for the Chume’taly
to allow for their tails. As boots are largely required, there is a footless
version made especially for the Chume’taly called iishe’viil.

Male garb is called Nill’durenann
and consists of:

Sha’shonn
– a high necked, long sleeved shirt

Ij’na
– a short vest with cap sleeves that fastens in such a way as to look wrapped.

Cho’sa
– a wide belt

Aa’donn
– loose pants

Ma’viil
– shoes

In
the case of Chume’taly men, they wear a smaller version of the iishe’viil,
called dai’she’viil. Ryuutenshi men would wear a backless sha’shonn and they
forgo the ij’na entirely.

## Beliefs

The people of Horyinn believe that
their ancestors watch over them from the sky. They have several sacred places
hidden away in the woods where hose wishing to speak to the ancestors may go to
do so. The most sacred of these places are located on the .
This place has a very high number of Wolflings who live and care for the burial
sites at Tarrack, Nanack, and Parainn.

There is a special burial ground for
the Tal’jeerann in one of the main land forests. Its location is known only to
the current Tal’jeerann.
Absorción de defensa

Absorción de daños es una habilidad ofensiva de la clase esgrimago disponible desde el evento #4 del juego. Fue seleccionada a partir de un concurso donde los gremios proponían habilidades para esta clase, siendo Loros Furiosos el gremio vencedor.

## Descripción

Causa daño físico igual al 120% del ataque del usuario y además, en caso de dañar a la defensa del objetivo transforma el 50% de esta como defensa adicional.

## Coste

La fabricación de la habilidad requiere el gasto de 10 piedras negras, cantidad que va aumentando cada vez que sea necesario subirla de nivel para así aumentar los usos disponibles en el combate.

 **2** | 5
 **3** | 6
 **4** | 7
 **5** | 8
Aurann

## Flag

Aurann’s
flag is shaped like an octagon. It is black in color with three crescent moons
in the upper left area. The crescents are red, silver, and blue in color.

## Racial Groups

Aurann is typically comprised of a
blend of humans and Wolflings with the latter being the dominant species.

## Leadership

The Auraniann Lord, or Tal’jeerann,
is chosen from among the council of elders and rotates through the Five Tribes.
There is an equal chance of the Lord being human as there is of he or she being
a Wolfling.

## Clothing

Aurann is one of the two places in
the where long skirts can be
found in regular use. Typically, most women wear neel (knee length pants)
instead of skirts, but the more traditional garb for women (an’duhann) consists
of andulinn (a scoop necked, short sleeved, thigh length dress made of thin,
light material), sha’alinn (a stiff leather bodice worn over the andulinn),
ja’la’ad (the under skirt made of a heavier material than the andulinn but
lighter than the ala’ad. This skirt falls to the ground uninterrupted), and
ala’ad (the top skirt made of a heavier material than the ja’la’ad, it is slit
from the top of the front to the floor and from the knees in the back to the
floor).

Footwear for both genders consists
of stiff boots that are nearly knee high and lace up the front. These are
called con’sala.

Men’s traditional clothing is called
Zin’polem. It is comprised of a ve’nath (a shirt with long, detachable sleeves
that leaves the sides exposed from the waist down), al’jenn (overlapping belts
that are thin at the waist and thicker down at the thigh), yarenn (garters),
nilvar (baggy leg covers worn over the jiin and held up with the yarenn), and
jiinn (snug pants worn under the nilvar). A man’s shirt with the sleeves detached
is referred to as a tai’nath.

## Beliefs

An anomaly among the Nomads, they
are casual in their belief in the Mother Goddess and this is the extent of
their beliefs. Even before the fell out of practice, they were quite casual
regarding their religious practices.
AllCutLayers

1.57  点击图片可看到更多讯息

 Returns all named layers used by cutRsc, cutText, cutObj or cutFadeOut. The layer normally would be added on the first use of any of the aforementioned commands, however if a layer needs to be reserved it could be done like so:
\_layerNum = "myLayerName" cutFadeOut 0;.

 The index of the layer name in the array corresponds to the layer number the cut effect will be displayed on. If no layers were defined, the return is [""], because 0 layer is reserved for usage in cut commands without layer param or when name of the layer given is empty "".
### 基本句法

句法:
 **allCutLayers**返回值:
 Array - array of Strings
### 额外资讯

cutRsccutTextcutObjcutFadeOut
### 注意事项

*此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.*
新增注意事项 | 如何新增?
Sutar

## Flag

Sutar’s
flag is shaped like an upright rectangle. It is black in color with a light
green three tailed star on it. The star is in the upper left corner and the
tails run downwards from it.

## Racial Groups

These Nomads are mostly human,
though occasionally one will see a Wolfling in Sutar as part of a tribe. These
are adoptees or Oathsiblings of existing members. Very rarely, a Chume’taly
will be seen.

## Leadership

They are strictly Matriarchal in
nature and leadership is hereditary. Succession is determined by a green, star
shaped marking that appears naturally on the back of the one who will be the
next Lord, or Tal’jeerann. This mark is present at birth. No one is entirely
sure why or how it began to appear but no one questions it.

## Clothing

Traditional Sutaran garb is
different for men and women. A woman’s traditional clothing is called an
Etul’kevlann. It consists of five parts.

Dan’ya
– loose fitting pants that have a wide band around the waist and at the cuffs

El’so
– an under tunic that is high collared at the neck and leaves the shoulder area
bare in the front and back; it also leaves the naval area exposed. The sleeves
start up at the top of the bust and angle downwards to just above the elbow.
From there, the arm is covered to the wrist.

Jal’so
– the over tunic that falls to the knees. It’s very simple in construction with
a wide, square neck, and small cap sleeves. It is open on the right side from
the waist down.

Kappi
– The wide sash that belts the jal’so at the waist. It wraps around several
times and ties at the back

Sori
– a simple sandal that laces up the leg in a crisscross fashion up to a few
inches below the knees. They are laced over the dan’ya, pinning them down.

Many
Sutaran women choose to only wear the dan’ya and jal’so with and a thinner belt
and a plain sandal for foot wear. Others choose to wear other styles of
clothing.

Sutaran
man’s garb is much more complicated than the woman’s clothing. It’s called
Djinen and consists of

Jali
– baggy pants that are tucked into the qot

Qot
– knee high boots

Koden
– under shirt. It has a scoop neck line and elbow length sleeves. It is worn
tucked into the jali.

Knetlo
– the over shirt is long sleeved and high necked. A half circle is cut out
around the collarbone and diamond shapes are cut out of the sleeves on the
outside of the arm, exposing part of the koden. From the elbow down, the
sleeves are bound with zall.

Zall
– thin strings that crisscross  over the
sleeves of the knetlo from the elbows to the wrists.

Quapi
– a girdle that covers the stomach and groin areas. It is worn on top of the
clothing.

Ta’al
– a thin belt that is worn over the Quapi and fastens on the left side.

## Beliefs

Sutarans have a belief in the Mother
Goddess but there are some who maintain some of the . Before the First Darkrider
Incursion there were many who venerated the Deity Khallil as well as
Angheriveshann, Ester, and Gerelu. To this day, Khallil’s Festival on the 25th
day of Dragonhatch is celebrated as it was in the old days. People born on this
day are said to be blessed and all, even male children, have an unusually high
skill with magic.
Ti'ri

## Flag

Tir’ri’s
flag is shaped like a double triangle. It is red in color with a silver sword
edged in black on the far left side.

## Racial Groups

This bunch of Nomads is made up
entirely of humans. Adoptees of other species are rare.

## Leadership

Only men can become the Tal’jeerann
here. This man is usually the strongest warrior. Competitions are held in order
for the Tal’jeerann to find himself an Heir. This usually happens in his 10th
year of his reign, though some have held the Bak’lenn (trials of the blade)
sooner than that.

## Clothing

Tir’ri is the only other place in
the where skirts can commonly be
found. Yal’ned (traditional Tir’rian woman’s garb) consists of several pieces.

Djal
– a high collared, knee long dress with no sleeves and is open on one side from
the hip down.

Elurinn
– a ground length skirt that is narrow at the top and wider at the base. It is
worn under the djal

Shlith
– arm covers that start just below the shoulder. They are secured to the arm
with thin ribbons. They fall past the fingers. Shlith is the singular. The
plural form is Shlith’em.

T’lii
– form fitting leggings worn under the elurinn

Zulenn
– boots that go mid way up the calf.

Men are largely unconcerned with
shirts, preferring to go bare chested in the warmer seasons. They wear loose
pants (hlopath) tucked into the tops of their boots (k’luyinn) and wear a wide
band around the waist (quonar). When they do wear shirts (go’shenn), they are
loose, v-necked and long sleeved.

## Beliefs

Tir’rians have a firm belief in an
ancient Mother Goddess who is said to have lived in Jek’patel Elora Keverynn
which is located in the Tula’tevenn Province. While the Mother is a belief
shared in some degree by all five Nomadic people, the Tir’rians place her at
the center of their lives, which is quite strange for such a Patriarchal
culture. It is because of their strong belief that the other four groups have
placed guardianship of the ruins in their hands.
AllTurrets

1.34  点击图片可看到更多讯息

_turretPaths = **allTurrets** [SlammerUP, true]; //[[0],[0,0]] <- Commander turret is also FFV turret
_turretPaths = **allTurrets** [SlammerUP, false]; //[[0]]`
范例2:Return FFV turrets only: `_FFVTurrets = **allTurrets** [tank, true] - **allTurrets** [tank, false];`
### 额外资讯

moveInTurretenablePersonTurretassignedVehicleRolefullCrew
### 注意事项

*此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.*
新增注意事项 | 如何新增?
ActivateKey

File:Arma version.gif 1.00  点击图片可看到更多讯息

 Activates the given keyname for the current user profile. The keys are used to unlock missions or campaigns.

See keys, keysLimit and doneKeys in the description.ext file of the missions.
### 基本句法

句法:
 **activateKey** keyname 参数:keyname: String返回值:
 Nothing
### 额外资讯

deActivateKeyisKeyActive
### 注意事项

*此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.*
新增注意事项 | 如何新增?
ActionKeysNames

File:Arma version.gif 1.00  点击图片可看到更多讯息

 Returns a list of button names assigned to the given user action. You can find the action names in config class ControllerSchemes or user action names.
### 基本句法

句法:
 **actionKeysNames** userAction 参数:userAction: String返回值:
 String
### 替代句法

句法:
**actionKeysNames** [userAction, maxKeys]参数:[userAction, maxKeys]: Array
UserAction: String
maxKeys: Number - Maximum number of keys to return返回值:
String
### 替代句法2

句法:
**actionKeysNames** [userAction, maxKeys, inputDevicePriority]            *(Since Arma 3 v1.35.127928)*参数:[userAction, maxKeys, inputDevicePriority]: Array
UserAction: String
maxKeys: Number - Maximum number of keys to return
inputDevicePriority: String - Result sorted by inputDevicePriority with values 'Mouse','Keyboard','Stick','Gamepad','Trackir','Combo' (mouse and keyboard combinations),'Controler' (any controller other than mouse or keyboard). Other values are considered as 'Unsorted'.返回值:
String
### 范例

范例1:`_list = **actionKeysNames** "ReloadMagazine"; //"R"`
### 额外资讯

actionKeysactionKeysImagesactionKeysNamesArray
### 注意事项

*此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.*
新增注意事项 | 如何新增?

### Notes

Posted on 20:14, 20 January 2010 (CET)
**kju**
The return type is a stacked string. A string inside a string. To compare use first single and inside double quotes:

if ((actionKeysNames "User1") == '"W"') then ...

### Bottom Section

Posted on October 26, 2014 - 11:26 (UTC)
Killzone Kid

 inputDevicePriority 'Controler' is not a spelling mistake in description.
Gemstones

### Valeris/New Year

Aventurine
– luck

\*Fossil
– connects you to the wisdom of the earth

Obsidian
– protection

### Espasto/Heartmatch

Carnelian
– protects from negative emotions

Chalcedony
– encourages kindness

\*Moonstone
– attract love, compassion, sympathy; promotes a connection between lovers

### Shan’tu/Thaw

Amber
– protector of children; luck

\*Blue
Lace agate – calms the mind

Garnet
– protects from evil

### Jan’ell/Newgreen

Quartz
– stone of power

Ruby
– self-confidence, passion

\*Turquoise
– vision, integration, clarity

### Aelis/Flowerbloom

Sodalite
– dispels guilt, fear; draws wisdom; reduces stress

\*Howlite
– reduces stress, anxiety; soothes

Peridot
– happiness; overcome anger and jealousy

### Oshmanti/Longdays

\*Bloodstone
– protection

Green
Jasper – healing

Amazonite
– improves self-worth, confidence

### Delvey/Dragonhatch

Hematite
– reflects negativity; psychic protection

\*Malachite
– warns of danger; insight; fidelity

Pearl
– reduces hypersensitivity; peaceful

### Bi-tuvann/Hotdays

Moss
Agate – earth healing

\*Topaz
– reduce mood swings

Emerald
–

### Fa’durann/LeafFall

Sapphire
– prosperity, inner peace

\*Aragonite
– facing truth and reality

Snowflake
obsidian – protects against nightmares

### Ashvetuuna/Chilldays

Unakite
– zest for growth, new way of approaching things

\*Onyx
– repels negativity; grounding; overcome feelings of loneliness, alienation

Labradorite
– inner knowledge, change, transformation

### Olionis/Deathsleep

Iolite
– leadership, inner strength

Grossularite
– healing

\*Sunstone
– energy

### Ivnayaa/Whitecold

\*Vanadinite
– mental focus and life direction

Tiger
eye – luck, honesty

Amethyst
– boosts intellectual energy, inspiration, creativity

\*
denotes a birthstone
ActionKeysNamesArray

File:Arma2oa version.gif 1.51  点击图片可看到更多讯息

 Returns a list of button names assigned to the given user action. You can find the action names in config class ControllerSchemes or user action names.
### 基本句法

句法:
**actionKeysNamesArray** userAction 参数:userAction: String - Name of the action返回值:
 Array of Strings
### 替代句法

句法:
**actionKeysNamesArray** [userAction, maxKeys]参数:[userAction, maxKeys]: Array
userAction: String - Name of the action
maxKeys: Number - Maximum number of keys to return返回值:
Array of Strings
### 替代句法2

句法:
**actionKeysNamesArray** [userAction, maxKeys, inputDevicePriority]            *(Since Arma 3 v1.35.127928)*参数:[userAction, maxKeys, inputDevicePriority]: Array
UserAction: String - Name of the action
maxKeys: Number - Maximum number of keys to return
inputDevicePriority: String - Result sorted by inputDevicePriority with values 'Mouse','Keyboard','Stick','Gamepad','Trackir','Combo' (mouse and keyboard combinations),'Controler' (any controller other than mouse or keyboard). Other values are considered as 'Unsorted'.返回值:
Array of Strings
### 范例

范例1:`list = **actionKeysNamesArray** "ReloadMagazine";`
范例2:`list = **actionKeysNamesArray** ["ReloadMagazine", 1];`
### 额外资讯

actionKeysactionKeysImagesactionKeysNames
### 注意事项

*此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.*
新增注意事项 | 如何新增?

### Bottom Section

Posted on October 26, 2014 - 11:32 (UTC)
Killzone Kid

inputDevicePriority 'Controler' is not a spelling mistake in description.
AirDensityRTD

1.34  点击图片可看到更多讯息

### 开始使用于

游戏:
Arma 3
版本:
1.34

### 描述

描述:
 Returns air density in given altitude
### 基本句法

句法:
 **airDensityRTD** altitude 参数:altitude : Number返回值:
 Number
### 范例

范例1:`_density = **airDensityRTD** 0;//Returns 1.22406`
范例2:`_density = **airDensityRTD** 1000;//Returns 1.11096`
### 额外资讯

See also needed
### 注意事项

*此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.*
新增注意事项 | 如何新增?
AddCuratorPoints

1.16  点击图片可看到更多讯息

### 开始使用于

游戏:
Arma 3
版本:
1.16

### 描述

描述:
 Adds or removes curator points. Points can be only in range from 0 to 1.
### 基本句法

句法:
 curatorObj **addCuratorPoints** points 参数:curatorObj: Object - Curator module.

points: Number返回值:
 Nothing
### 额外资讯

多人游戏:
Can be executed only on server
也可以看看:
CuratorcuratorPoints
### 注意事项

*此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.*
新增注意事项 | 如何新增?
AnimateDoor

0.50  点击图片可看到更多讯息

 Animates a door on a vehicle. Animation is defined in config file in CfgVehicles ->  AnimationSources. Wanted animation phase is set with phase param. This command works only on animation sources with "door" controller. Door\_L in the example below can be animated with **animateDoor** but not CargoRamp\_Open: heli **animateDoor** ["Door\_L", 1];

```
class AnimationSources
{
 class CargoRamp\_Open
 {
 source = "user";
 animPeriod = 5;
 initPhase = 0;
 };
 class Door\_L
 {
 source = "door";
 animPeriod = 1.6;
 };
};

```

To animate doors or other sources that have "user" controller, use animate command, or even better, animateSource (recommended). Sources with "hit" controller can be animated with setHitPointDamage command applied to the name contained in hitpoint property. For availability of animation sources and their controller types see: createVehicle/vehicles
### 基本句法

句法:
 object **animateDoor** [doorname, phase, instant] 参数:object: Object
[doorname, phase, instant]: Array
doorname: String
phase: Number
instant: Boolean (When true and phase is either 0 or 1, door will change phase instantaneously)返回值:
 Nothing
### 范例

范例1:`Taru **animateDoor** ["Door_1_source", 1];`
范例2:Open left front door on Ifrit instantly:`Ifrit **animateDoor** ["Door_LF", 1, true];`
### 额外资讯

doorPhaseanimateanimateSourcesetFaceAnimation
### 注意事项

*此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.*
新增注意事项 | 如何新增?
AirportSide

File:Arma version.gif 1.08  点击图片可看到更多讯息

 Checks a side of the airport. ID is the number to identify which airport on the island you want to check.

Possible values for sara are:

* 0 - Paraiso
* 1 - Rahmadi
* 2 - Pita
* 3 - Antigua

### 基本句法

句法:
 **airportSide** id 参数:id: Number返回值:
 Side
### 范例

范例1:
```
airportSide 0
```

### 额外资讯

setAirportSide
### 注意事项

*此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.*
新增注意事项 | 如何新增?
ArmA: Island Extensions

The following is a list of the official BI islands for Armed Assault and the extensions used in the folder names and pbo files for missions. For example, a mission set on Rahmadi that is saved with the name "MyMission" will be stored in a folder named "MyMission.Intro" and will export to a file named "MyMission.Intro.pbo".
AllowFleeing

1.00  点击图片可看到更多讯息

### 开始使用于

游戏:
Operation Flashpoint
版本:
1.00

### 描述

描述:
 Sets the cowardice level (the lack of courage or bravery) of a group or unit.

The more cowardice a Group or Object has, the sooner it will start fleeing.

0 means maximum courage, while 1 means always fleeing.
### 基本句法

句法:
 name **allowFleeing** cowardice 参数:name: Object or Group
cowardice: Number返回值:
 Nothing
### 范例

范例1:
```
_group1 allowFleeing 1
```

### 额外资讯

fleeing
### 注意事项

*此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.*
新增注意事项 | 如何新增?
ArmA 2: British Armed Forces: Version History

This article details the version history for Arma 2: British Armed Forces.

Available as part of the v1.60 patch for Arma 2: Operation Arrowhead

* Fixed: http://dev-heaven.net/issues/13513 - added camo3 into fifth LOD BAF\_Soldier\_Medic\_BAF.p3d

## Version 1.02

Details and Download *(Available as part of the v1.57 and v1.56 patch for Arma 2: Operation Arrowhead)*

### Change Log

* Added portrait and wounds of PMC operatives
* Fixed CM immunity of missiles
* Missions have new headers
* Adjusted sensitivity of Her Majesty's soldiers
* Music tracks have their respective names displayed
* Adjusted values of many items in armoury
* L111A1 sounds better on Jackals
* Backpacks are now useable in editor
* Fixed names of IEDs
* Many weapons are now able to hold compatible magazines designed for other weapons
* Snipers have learned how to handle AS50 correctly
* US flyboys adjusted HMD for Apache and BAF pilots are now able to aim unguided missiles better

### Highlights

* Brand new grenade launcher optics
* Doubled quality of BAF-Lite experience
* Broad range of fixes and tweaks

### Change Log

* Fixed: Tripod bags bug preventing BAF static weapon completion
* Fixed: SUSAT GL has working alternative optic
* Fixed: Reverse faces on FV-510 driver hatch
* Fixed: Permanent muzzle flash on Chinook door gunner
* Fixed: Chinook left-gunner-chief position is rotate-able
* New: Auto-registration of BAF addons (preLoadAddons)
* Fixed: Wrong proxy position of pilot in BAF models
* Fixed: Missing proxy of Jackal GMG's crew shadow LOD
* Fixed: gunnerCanSee was broken by BAF for static weapons
* Fixed: non-working GL rangefinder
* Fixed: cfgMod correction
* Fixed: IED deactivation issues
* New: New addon config parameter isLite for BAF-Lite
* Fixed: DR.Haladik is not mystified with world directions anymore
* Fixed: invisible bag bug
* Fixed: IEDs have their proper names and actions
* Fixed: Adjusted FV-150 cannon strength
* Bonus: Texture quality for BAF-Lite doubled
* Bonus: Sound quality for BAF-Lite doubled
* Bonus: Brand new grenade launcher optics to fit ballistic trajectory
6thSense.eu

File:6thSense.eu logo.png

*Under Construction*

# Info

6thSense.eu is an online coop gaming community hosted from the Netherlands with good connections all over the world.

Apart from being a coop community, there is a small faction that Develops for Bohemia Products.

# Mission

6thSense.eu tries to transform ArmA to a game that has a good balance between realism and gameplay.

We try to develop additional features/functionality aswell as new content.

We believe in cooperation on any level and are as such open to ideas aswell as teaming up with other individuals or groups for more universal/general design.

# Armed Assault Release Overview

* **6thSense.eu "Pack2"***Sickboy, Alex T and Sonsalt*
* **6thSense.eu "Pack3"***Sickboy, and Sonsalt*
* **6thSense.eu Mod***Sickboy*

* **6thSense.eu Config EditorGuide***Sickboy*

(Click project to jump to project wiki page)
AddMagazinePool

File:Ofpr version.gif 1.75  点击图片可看到更多讯息

 Add magazines to the magazine pool, of which the player may choose in the following mission. Available in campaigns only.
### 基本句法

句法:
 **addMagazinePool** [magazineName, count] 参数:[magazineName, count]: Array
magazineName: String - magazine name. See the topic Category:Weapons for reference about possible values.
count: Number - number of magazines to add返回值:
 Nothing
### 额外资讯

addMagazineGlobaladdMagazineaddMagazine\_arrayaddMagazinesaddMagazineCargoaddMagazineCargoGlobaladdMagazineTurretaddWeaponPoolclearMagazinePoolqueryMagazinePooladdMagazineAmmoCargo
### 注意事项

*此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.*
新增注意事项 | 如何新增?
Silver Wyvern

**Size**: 30-35
hands at the shoulder

**Special Ability**:  They can create illusions
that range from small things such as color changes to large scale illusions
such as generating the illusion of an entire army. Each individual has a
different level of skill at this. Status among these wyvern is determined by
magical ability. Only the most powerful can become the Matriarch.  This isn’t necessarily linear, as a wyvern
may be born who is more powerful  than
any of the daughters produced by the current Matriarch. Only the most powerful
Matriarch can succeed the High Matriarch of the species

**Breath Weapon**: white hot flame

**Eggs**:

**Hatching**
Grounds:
AllInOne Config

Contains the game configs as they exist in memory when the game is running.
Useful during development, lookup of values etc.

Related BI Forums Thread

# Static

* Latest available (A2, OA, TOH)
	+ More info
* 1.59 Combined Ops

# Dynamic

* Six Config Browser (Use the Classes submenu to browse)
	+ More Info
	+ Contains latest and history of A2 and OA configs, and some mods (Select the Game/Mod and version you wish you browse)
	+ Classlists, Classtrees, and sortable / groupable / searchable datagrids available
	+ Diffs and various generators included (crates, DAC groups etc)
	+ Pictures included
	+ Export options available (CSV, XML, JSON)
AddScore

1.00  This scripting command must be executed on the server to work properly in multiplayer点击图片可看到更多讯息

### 开始使用于

游戏:
Operation Flashpoint
版本:
1.00

### 描述

描述:
 Add a number to the score of a unit. This score is shown in multiplayer in the "I" ("P" in Arma 3) screen. Negative values will remove from the score. Server execution only.
### 基本句法

句法:
 unit **addScore** score 参数:unit: Object
score: Number返回值:
 Nothing
### 额外资讯

多人游戏:
Server execution only
也可以看看:
scorescoreSideaddScoreSidegetPlayerScores
### 注意事项

*此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.*
新增注意事项 | 如何新增?
ArmA: Addons

**Addons** are content additions to Armed Assault. These **Addons** can take on many forms such *weapons, buildings, vehicles* to name a few, are developed and released by members of the Armed Assault community or by Bohemia Interactive themselves.

## Installing Addons

Addons
must be installed to "...directory\Armed Assault\Addons" or into a custom modfolder.
Read the included ReadMe file for further information about the installation.
Custom Animations
must be installed to "...directory\Armed Assault\dta\" (overwrite existing Anim.pbo) or into a custom modfolder ("...directory\Armed Assault\modfolder\dta\").
The original Anim.pbo can be restored from the Armed Assault CD.
Custom Campaigns
must be installed to "...directory\Armed Assault\Campaigns\" or into a custom modfolder ("...directory\Armed Assault\modfolder\Campaigns\").
This only works with campaigns. Single missions have to be installed to "...directory\Armed Assault\Missions\".
Mods
mostly come with an installer and create their own modfolder.
Read the included ReadMe file for further information about the installation.
Custom Skies
mostly come with an installer and create their own modfolder.
Read the included ReadMe file for further information about the installation.
## Finding Specific Addons

Armed Assault Info and Armaholic both have huge archives of addons and a very easy to use search functions. They are excellent points to start at.

If you cannot find the addon which you are looking for, ask in the Bohemia Interactive forum.

## Creating Addons

If you wish to create your own addons, there are plenty of tools, tutorials, and refences available on the addon editing page.
AddCuratorEditingArea

1.16  点击图片可看到更多讯息

 curatorObj **addCuratorEditingArea** [editAreaID,position,radius] 参数:[editAreaID,position,radius]: Array
curatorObj: Object - Curator module.
editAreaID: Number
position: Position
radius: Number返回值:
 Nothing
### 范例

范例1:`myCurator addCuratorEditingArea [4,position player,1000];`
### 额外资讯

多人游戏:
Can be executed only on server
也可以看看:
CuratorremoveCuratorEditingArearemoveAllCuratorEditingAreascuratorEditingArea
### 注意事项

*此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.*
新增注意事项 | 如何新增?
AIBehaviour

The setBehaviour & setWaypointBehaviour commands have several effects on the AI's actions.

Some of them are listed below. For more info read this behaviour section.

## Pathfinding

* **SAFE, CARELESS** - Units will try to stay on roads, not caring about finding any cover
* **AWARE** - Units try to stay mostly on roads, occasionally using cover
* **COMBAT, STEALTH** - Units will try to utilize cover whenever possible

File:Behaviour paths.gif

## Stance

* **SAFE, CARELESS** - Units will stay upright
* **AWARE, COMBAT** - Units will stay upright most of the time, kneeling down occasionally
* **STEALTH** - Units will be prone most of the time
ArmA: Addon Editing

## Introduction

Addon editing consists of a few different domains:

* Writing configs
* Writing scripts
* Creating custom models
* (Re)Texturing models
* Creating / obtaining sounds file
* **Very important**: Testing

Writing configs is required for almost any addon project.
Only pure file replacement can be done without.
Still the art of config editing is a very rare one.
One of the reasons is the lacking documentation both from BI
and the community. Another one is that the process even
for seasoned and experienced persons is one of lot of
experimenting, tweaking and testing - in other words **time**!

For this reason it is essential to have the best test setup
available.

## ArmA Classes

This category contains the default packaged Category:ArmA\_Classes. If you are looking for the name of an object or a weapon these are the lists your looking for.

## Addon Configuration Files

This category contains various configuration files for creating addons. Articles such has the various cfg references, config.cpp, and other helpful information. See Category:ArmA: Addon Configuration.

## Tools

You will require some applications before you can begin.

* Pbo utility
* Text editor
* etc
Action

1.00  File:Arguments .gifFile:Effects .gif点击图片可看到更多讯息

 注意:尽管该命令应在一个单位为local时执行，但情况并不总是如此。部分动作，比如 "Eject", "GetOut", "GetInXXXX", "MoveToXXXX", 等可在远程单位上执行。

### 基本句法

句法:
单位**action** 动作数组参数:单位: 物体
动作数组: 数组返回值:
无

### 范例

范例1:`player **action** ["SitDown", player];`
范例2:`_soldier **action** ["Eject", vehicle _soldier];`
### 额外资讯

addActionremoveActionremoveAllActionssetUserActionTextinputAction
### 注意事项

*此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.*
新增注意事项 | 如何新增?

### Notes

Posted on 28 Aug, 2009

**tom\_48\_97**

在武装突袭2中, 你可以放置一个特殊的单位(比如一艘船，far of all combats) 并且对其使用所有带动作的命令。

### Bottom Section

Posted on March 27, 2015 - 17:57 (UTC)
DreadedEntity
将一个死亡的单位作为输入的话， 本命令无效。
AllGroups

File:Arma2 version.gif 1.00  点击图片可看到更多讯息

 Return a list of all groups created on the following sides east, west, resistance/independent and civilian only. Does not contain groups of sideLogic.
### 基本句法

句法:
 **allGroups** 返回值:
 Array
### 范例

范例1:`{(leader _x) sideChat "Go ! Go ! Go !"} forEach **allGroups**;`
范例2:All groups with players: `private _allGroupsWithPlayers = [];
{_allGroupsWithPlayers pushBackUnique group _x} forEach allPlayers;`
### 额外资讯

groupunitsallCuratorsallDeadplayableUnitsswitchableUnitsvehiclesallUnitsUAV
### 注意事项

*此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.*
新增注意事项 | 如何新增?
AddMagazine array

File:Arma2oa version.gif 1.62  点击图片可看到更多讯息

**Note:** When you add a new weapon via scripting commands as well as the magazines for it, the **addMagazine** command has to be given *before* the addWeapon command, otherwise the weapon won't be loaded.

### 基本句法

句法:
 unitName **addMagazine** [magazineName, ammoCount] 参数:unitName: Object - person to add the magazine to

magazineName: String - magazine name. See the topic Category:Weapons for reference about possible values.
ammoCount: Number - number of bullets in the magazine返回值:
 Nothing
### 范例

范例1:`player addMagazine ["30Rnd_556x45_STANAG", 15];`
### 额外资讯

addMagazineaddMagazineGlobaladdMagazinesaddMagazineCargoaddMagazineCargoGlobaladdMagazinePooladdMagazineTurretremoveMagazineremoveMagazinesaddWeapon
### 注意事项

*此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.*
新增注意事项 | 如何新增?
ArmA: ParticleShape

# Introduction

Shape names that can be used in conjunction with particle commands (e.g. drop).

Has to include the full path name when used in a command.

# Shapes

## Blood

* \Ca\Data\ParticleEffects\Blood\Blood.p3d

## CloudletSand

* \Ca\Data\ParticleEffects\CloudletSand\CloudletSand.p3d

## CloudletWater

* \Ca\Data\ParticleEffects\CloudletWater\CloudletWater.p3d

## FireAnim

* \Ca\Data\ParticleEffects\FireAndSmokeAnim\FireAnim.p3d

## Pstone

* \Ca\Data\ParticleEffects\Pstone\Pstone.p3d

## RocketSmoke

* \Ca\Data\ParticleEffects\RocketSmoke\RocketSmoke.p3d

## SmokeAnim

* \Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d

## SparksEffect

* \Ca\Data\ParticleEffects\SparksEffect\SparksEffect.p3d

## WaterEffects

* \Ca\Data\ParticleEffects\Watereffects\WaterEffects.p3d

# See Also

drop, setParticleCircle, setParticleParams, setParticleRandom, ParticleTemplates
Alpha Particle X-Ray Spectrometer

An Alpha Particle X-Ray Spectrometer is a device that analyses the chemical element composition of a sample from the scattered alpha particles, and fluorescent X-rays after the sample is irradiated with alpha particles and X-rays from radioactive sources.[1] Since there are faster methods available which do not use radioactive material to analyse the elemental composition of a sample, this compact and low power method is most often used on space missions. A variation is the Alpha Proton X-Ray Spectrometer, such as on the Pathfinder mission, which also detects protons. The common abbreviation is APXS.
Apply

1.56  点击图片可看到更多讯息

 Applies given code to each element of the array and returns resulting array. The value of the current array element, to which the code will be applied, is stored in variable \_x.
### 基本句法

句法:
 array **apply** code参数:array: Array - array of Anything
code: Code - code to be executed on each element of the array. Current element value is stored in variable \_x返回值:
 Array - resulting array
### 范例

范例1:`_arr = [1,2,3,4,5,6,7,8,9,0] **apply** {[1,0] select (_x % 2 == 0)}; //[1,0,1,0,1,0,1,0,1,0]`
范例2:`_arr = [1,2,3,4,5,6,7,8,9,0] **apply** {_x ^ _x}; //[1,4,27,256,3125,46656,823543,16777216,387420480,1]`
范例3:`_arr1 = [];
_arr1 resize 20;
_arr2 = _arr1 **apply** {0}; //[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]`
### 额外资讯

setresizepushBackpushBackUniqueselectreversecountfindinforEachdeleteAtdeleteRangeappendsortarrayIntersectBIS\_fnc\_arrayPushStackBIS\_fnc\_arrayPush
### 注意事项

*此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.*
新增注意事项 | 如何新增?

### Bottom Section

Posted on February 18, 2016 - 11:03 (UTC)
Fusselwurm

(to anyone else wondering, I took a minute to get it): This is Array.map() is JavaScript
ArmA: Fixing Crashes

Thank you for sending us the error information. We aim to make the ArmA as stable as possible.

The patch which we are currently developing should fix the crash you just experienced. Once the patch is available, it will be announced on http://www.bistudio.com.

Make sure you have the latest patch and the latest drivers for you video and audio card installed. For more troubleshooting please check ArmA: Troubleshooting.
ArmA: Tournaments

## Introduction

Leagues and tournaments will be an essential part of the competitive multiplayer arena of Armed Assault. Some tournaments have material or value prizes in addition to recognition and graphic trophies.

## Armed Assault league and tournament sites

**88th Infantry Tournament** - International Arma Series CTF League sponsored by the 88th Co."Walking Death" eSports Club.

**ArmA Operation Reality Tournament** - International, large scale campaigns and training for mature realism and military enthusiasts. Co-op and PVP

**Arma Pvp League** - International League, consisting of CTF, Seige and Survival Missions. New look site with many NEW features never seen before.

**ArmA Theatre of War** ( **Biki Page**) - International, large scale organised battles.

**Armed Assault Bundesliga** - German site

**Armed Global Warfare** - AAS game mode, 50v50, 12-week campaign.

**Charlie Foxtrot: ArmA2** (**Biki Page**) - **Unique Game Mode**, Team vs. Team, complete chain of command, missions specific and strategic goals and plans

**OFCRA** - French League - Realistic large scale organised battles and campaign with NO RESPAWN (European Players are welcome in our foreign legion)

**ESL: Armed Assault 2 - Europe** - International Capture and Hold league
Agents

File:Arma2 version.gif 1.00  点击图片可看到更多讯息

agentcreateAgentisAgentforEachMemberAgententitiesallCuratorsallGroupsallDeadplayableUnitsswitchableUnitsvehiclesallUnitsUAVallDeadMen
### 注意事项

*此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.*
新增注意事项 | 如何新增?

### Notes

Posted on April 4, 2012 - 10:48 (GMT)
**Rocket**
Note that agents returns a reference to the agent itself, not the object. For example: **{alive \_x} count agents;** would return an error. But you can assign the agent a reference using setVariable, and then reference it, for example: **{alive (\_x getVariable ["agentObject",objNull]) count agents;** would return the number of agents still alive - BUT you would need to define "agentObject" after you create the agent, for example:
**\_agent = createAgent [\_type, \_position, [], \_radius, "NONE"];\_agent setVariable["agentObject",\_agent,true];**
Posted on August 1, 2013 - 21:55 (GMT)
**Killzone\_Kid**
Alternatively, to get object from agent reference use agent command.
A - b

1.00  点击图片可看到更多讯息

### 开始使用于

游戏:
Operation Flashpoint
版本:
1.00

### 描述

描述:
针对数字: **a** 减去 **b**.

### 基本句法

句法:
a **-** b参数:a: 数字 或者 数组
b: 数字 或者 数组返回值:
数字 或者 数组

### 范例

范例1:`数字
_sum = 10 **-** 7`
结果: \_sum 为 3
范例2: `针对数组: 从数组**a**中移除数组**b**之内容.
Array
_result = [1,2,2,player,"String"] **-** [2,player,player,"String"]`
\_result 是 [1]
### 额外资讯

数组操作符
### 注意事项

*此处撰写句法皆为可行用法. 可到官网[1]专页回报错误. 你可以使用讨论页面或是论坛来进行讨论.*
新增注意事项 | 如何新增?

### Notes

注意，使用这种方式从数组中移除以一个本身为数组的元素是没有效果的。

范例:

```
[[0,0,0],[1,1,1],[2,2,2] ] - [1,1,1]

```

将不会从第一个数组中移除元素 [1,1,1]。

一个更加实用的范例:

```
[ getPos unit1, getPos unit2, getPos unit3] - getPos unit3

```

将不会从第一个数组中移除unit3 的位置。
A10

Crew
 Speed
 Weapons
 Vehicle classes

The A-10 Thunderbolt is the first aircraft in the United States Airforce designed exclusively for Close Air Support. It was designed to meet an USAAF requirement to provide close air support for ground forces by attacking tanks, armoured vehicles, and other ground targets. The aircraft also has limited air interdiction capability.

## Game

 ArmA 2: Operation Arrowhead | A10 [USA] | A10\_US\_EP1

## Mods

* Diesels A10 (Operation Flashpoint)
* Cold War Rearmed (Armed Assault)
* Project 1985 (Armed Assault)

Units in Operation Flashpoint
Air:
Camel

Armored:
Static Weapons

Car:
HMMWV

Men:
Special

Support:
UAZ

New Units in Armed Assault & ArmA 2
Air:
Missiles

Tracked:
Warrior

Wheeled:
SUV
Puntos débiles

Puntos débiles es una habilidad ofensiva de la clase ninja disponible desde la primera versión del juego.

## Descripción

Causa daño físico igual al 90% de su ataque físico + 20% de su magia, cantidad que aumenta en un 20% por cada enemigo que haya en el combate.

## Coste

La fabricación de la habilidad requiere el gasto de 8 piedras negra, cantidad que va aumentando cada vez que sea necesario subirla de nivel para así aumentar los usos disponibles en el combate.

 **2** | 5
 **3** | 6
 **4** | 7
 **5** | 8
ARMA2 PackageCombination

*This page explains differences & combinations of various ARMA 2 distributions (both content and MP compatibility)*

#### List of various ARMA 2 title distributions

* ARMA 2: Free = A2:F - contains A2 Lite MP content, mission editor, compatible with any A2 MP mission
* ARMA 2 = A2
* ARMA 2: Operation Arrowhead = A2:OA - any distribution (contains Lite variants of A2:BAF + A2:PMC DLC)
* ARMA 2: Combined Operations = A2:CO - DVD compilation of full(SP+MP) A2:OA, full(SP+MP) A2 (contains Lite variants of A2:BAF + A2:PMC DLCs)
* ARMA 2: Combined Operations = A2:CO - user combination of full(SP+MP) A2:OA, full(SP+MP) A2) installs (contains Lite variants of A2:BAF and A2:PMC DLC)
* ARMA 2: Reinforcements = A2: RFT - DVD compilation of (MP non-Lite) A2:OA, full(SP+MP) A2:BAF, full(SP+MP) A2:PMC
* ARMA 2: British Armed Forces = A2:BAF - DLC for A2:OA with full(SP+MP) content
* ARMA 2: Private Military Company = A2:PMC - DLC for A2:OA with full(SP+MP) content

#### Possible combinations for various ARMA 2 title distributions

* A2:F = A2-LiteMP
* A2 = A2-FullSP&MP
* A2:OA = A2:OA-FullSP&MP
* A2:OA+A2 = A2:CO, A2:OA-FullSP&MP, A2-FullSP&MP, A2:BAF-LiteMP, A2:PMC-LiteMP
* A2:RFT+A2 = A2:CO, A2-FullSP&MP, OA-FullMP, A2:BAF-FullSP&MP, A2:PMC-FullSP&MP
* A2:RFT+A2:OA = A2:OA, A2:OA-FullSP&MP, A2:BAF-FullSP&MP, A2:PMC-FullSP&MP
* A2:RFT+A2:CO = A2:CO, A2-FullSP&MP, OA-FullSP&MP, BAF-FullSP&MP, PMC-FullSP&MP

* Notes:

```
 *Any distribution could be combined like A2 retail with A2:OA STEAM etc.*
 *DLCs on STEAM can be purchased only if Your account owns A2:OA on STEAM*

```

#### Multi-Player compatibility of various ARMA 2 title distributions

* ARMA2free.exe binary is MP compatible only with A2:F and A2 games
* ARMA2.exe binary is MP compatible only with A2 and A2:F game
* ARMA2OA.exe binary is MP compatible with A2:OA and A2:RFT games
* ARMA2RFT.exe binary is MP compatible with A2:OA and A2:RFT games

* ARMA2OA.exe binary **in A2:CO** mode is compatible with A2:CO(A2:OA+A2 or A2:RFT+A2) and A2:OA games
* ARMA2RFT.exe binary **in A2:CO mode** is MP compatible with A2:CO(A2:OA+A2 or A2:RFT+A2) and A2: OA games

* notes:

```
 *A2:BAF & A2:PMC don't have standalone binary - they loaded by arma2oa.exe / arma2rft.exe binaries*
 *Dedicated servers must avoid using Full DLC content (Lite content in OA dataset is enough)*
 *BattlEye is unified across both A2 and OA engines (A2, OA, CO and RFT just use different installer filenames)*

```

#### Abbrevs

'SP'- SinglePlayer

'MP' - MultiPlayer

'Lite' - SinglePlayer content mostly removed, lowered quality of textures and sounds, MP compatible with Full

'Full' - Full version of game including both MP and SP content and maximal quality

#### Notes

<references>

1. ↑ 1.0 1.1 Custom Campaigns are considered addons thus don't work