recursal/Fanatic-Fandom huggingface dataset:
Blavel 1453

**Survival Difficulty: Class 2**
**》Unsafe**
**》Secure**
**》Low Entity Count**
**Blavel 1453** is the 1444th blavel of The Darkrooms.

## Description

**Blavel 1453** is a strange level. With the size of the earth, you will be born in a city.Party guests outside the city will try to attack the city with a prop called Urban Cannon. It will bombard 420 hours a day, resulting in 69 deaths.Your task is to protect Junxi and prevent him from being blown into slag by Urban cannon.

### CuSO4 solution

Drinking it will have a wonderful effect:]

### kebab

There are ten or even nine points of delicious food. Junxi will give you this.

## Entities

### Ceddin

The entity that commands party guests will send you to eat Junxi.

### Jun XI

They would shout "remove kebab" and rush out of the city, and then be killed by a cannon.

### Party guests

The appearance is similar to that of the dispatcher in the back room next door, but its actual identity is the super father of the kid.

## Strongholds and outposts

### H.O.M.O

* 114 people in the stronghold
* Open trade, the main items are Urban Cannon and kebab.
* Have a large number of medieval equipment

## Entrances and Exits

### Entrance

* You can come here by shouting "You will come back like lightning!"
* It can be reached by touching the marble statue of Constantine XI

### Exit

* Shout that you are Cai Xvkun's fans, you will go to Ghost ikun.
* Successful defense of Constantinople can be reached Ghost 1991.
FaQ!

**Entity Hazard: Class 4**
**》Entity 1**
**》Blavel 5, Blavel 49**
**》Unsafe**
## Description

FAQ! is a very dangerous Entity, living in Blevel 5 and Blevel 49. They love to throw a can half drank, filled with nuclear wastewater to the Imps, and create a weird laughing(hahahahahahaha~), their head color is green, and have a pain weird face. If you see them, please avoid them. They are stronger and hard to defeat and determined to throw the can onto the imps. Unless the imp is dead, they'll try everything to kill him by throwing the can. They seem to be afraid with the word "FAQ". If they have less than 30% blood volume, they'll burp and call more of their kind. And when they drank enough nuclear wastewater, they'll recover from the injuries.

If you drank more than 0.3ml nuclear wastewater in their habitat, you have an 80% of chance to become one of them.

## Should do

* Say "FAQ, FAQ, FAQ!" and run away.
* Face them and join them.
* Drink all the water in the can and you'll become the king of them. (Haha, don't ask me why! I don't know too!)

## Shouldn't do.

* ~~Join them.~~
* Don't say "FAQ!"
* Try to kill them.
* Attract more of them.
Camp Hunters

**Camp Hunters** are characters across Vvardenfell. Each one is near one of the Creature Camps and specializes in a certain creature. When talked to, each will request a certain number of items from the player which can be found on the corpses of the creature they specialize in. When given the items, the hunter will give the player a massive amount of Mastery XP, and depending on the hunter, gold.

## Locations

Each creature camp has a respective camp hunter. All hunters have a 'level limit' and will not give players outside of that level limit the quest to obtain their creature's items.
Blavel 2009

**Survival Difficulty: Class 5**
**》Unsafe**
**》Unsecure**
**》Entity Infestation**

## Description

### Nature

Because it is not safe, I.M.E.G. recommends that you wear your gear before entering this blavel.

### Environment

Entering this blavel, the imps will have a pure white space of about 8 cubic meters, but after 10 minutes, a button will appear on each of the four sides The imps must choose within 11 seconds, otherwise they will burst out of their internal organs and die, and after entering the video, there is a 99.88% probability that they will encounter five partygoers, unless they are well-equipped, they will be assimilated into partygoers or killed by entities We know that the further we go (about 7 rooms start to change), the older the video cover shows, and a man named \*\*\*\*\*\*.\*\*\* claims to have walked 222 rooms After the truth about the lobby 2012 appeared, but it was not confirmed by I.M.E.G.
Going east will often be a party guest in the shape of a membership restaurant The cover is also about homo Going west will show the party goers of the meme terrier, its combat effectiveness is the strongest, so it is not recommended to go west, going south is random, its combat effectiveness is the second weakest' If you go north, you will come to the party guest area, its appearance is a party guest entity, after crossing 10 rooms, there is a 50% probability of encountering a variety of party guests and imp entities, its types are the most, but the strength is the weakest, the largest number. So, there is almond water to sprinkle in this group of entities and they can become your little brother.

## Colonies and Outposts

Due to the danger of this layer, it cannot be built.

## Entrances and Exits

### Entrances

Find a box in Blavel 1, Blavel 2, Blavel 3 to enter.

### Exits

Go 8 rooms to the west and 2 rooms further north to Blavel 0

Go 10 rooms to the south and 19 rooms to the west and you'll come to Blavel 34
The Void

**Survival Difficulty: Class Class Creating**
**》Very Dangerous**
**》Creating Blevel**
**》Partygoer Entity Count=)**
**The Void** is an Anomalous Blavel of Darkrooms.

## Description

**The Void** is an Empty space and ~~there are nothing~~ =( Many Partygoers=)

**The Void** was a nice blavel before, and a Mysterious group went there,they put something in this blavel, and then the blavel was broken. now, the Blavel is nothing. I.M.E.G.E.N. want to create a new Blavel there.
Blavel 4455

**Survival Difficulty: Class =)**
**》Exceedingly Unsafe**
**》Unsecure**
**》Entities Around Every Corner**
## Description

Blavel 4455 is a conference hall like building with lots and lots of red seats and bright lights on the chairs. On the top rostrum was a table and a row of chairs, and in the middle of it was something like a lecture table, with a microphone that was no longer working. On the wall behind the rostrum is written ". The chamber was unseemly, covered with dust and broken corners of tables. Many of the chairs were stained, and a black mold spot appeared on the ones that arrived.

Many tattered information papers were found in the chamber, on which were written the words "It is over. We M.E.G. are out of business, we're done." Something like that. Or something like "emergency alert: all tiers have been overrun by entities. We fought the enemy for a long time. In the end, we were all screwed. Throw out your final plan." In addition, other documents appear to have written in blood: "You have no way out, ha!!!!!!" with red blooden words on it.

This blavel is very dangerous, it is said that a M.E.G. Supreme leader forgot to cover his bed and caught a cold as a result. M.E.G. 's leaderless begins to quarrel over who is boss, causing entities to take advantage of the void and start beating M.E.G.

## Entity

At this Blavel there were a number of ragged openings which exposed the insides of the walls. These openings lead to the Blavel, Blavel FUN, Blavel 0 and Blavel 11. There are always lots and lots of entities coming out of it. You ran out of !!!!!

It sometimes says you have to play with them, why do you want to leave here? We can play until you are super dead. How wonderful it is!

## Strongholds and Outposts

### M.E.G. Survivors Surrendered Ran Away and Survived in the Cracks a Survival Committee was Taken over by I.M.E.G. Division

No mistake, this is a good place. There are about 100 people. They can provide service and almond water and lots and lots of cakes for you =)

### The Fecal Eaters' Committee

There are a lot of old eight and old eight, they will prepare a lot of good food for you oh =)

## Exit and Entrance

### Exit

* Yell "M.E.G. surrender!" in Blavel 0. I can go to this Blavel.
* Take a stroll through Blavel 11 to get here =)

### Entrance

* Shouting "Hum, hum, hum, hum, hum, hum, hum, hum, hum, hum, hum, hum, hum, hum, hum, hum, hum, hum" into Blavel 114514.
* Eat all the entities in this layer to enter Blavel Fun. =)

Author: ChingYeh ChuLing
Partygoers

**Entity Hazard: Class 7**

**》Entity Number: 1π**

**》Habitat: Blavel Fun**

**》Safeness: Unsafety**
## Description

**Partygoers** tend to wear very rough yellow clothes and yellow hoods painted with "=)", usually appearing in the darkroom with balloons. They are always greeted by imps in the darkroom, and they may hand out "=)" hoods to the imps so that they can play as Partygoers, gain the special ability to add "=)" at the end of sentences, and can also tamper with any files that introduce the darkroom, or write spam articles to upload. When you meet a Partygoers, if you don't want to be a imps or a Partygoers, right away...*join us=)*

When the imp wears a hood of "=)", the imp will recommend "Blavel Fun" to people who do not wear a hood, saying that there is a lot of fun, good food, good drink. But "Blavel Fun" is just a trap for **Partygoers**, and then it uses special psychological temptations to get imps to gather around it. After that, it will take out a very lethal weapon and **decapitate** all the imps. *These are all lies!=)*

If you do any of the following, the **Partygoers** will come running towards you and take you into The Darkrooms:

1. Confusing the names of Fandom Backroom and Wikidot Backroom partygoers;
2. Post "Party Language" 50 times, or use "=)" 10 times in any comments or barrage related to behind the scenes.
Blavel -1

[ERROR]

[ERROR]

LOADING...

Username:

YejMill

Password:

Nebfujef8

WELCOME TO THE FUN PC.

LOADING INFORMATION...
...
..

**Survival Difficulty: Class =)**
**》It's unsafe =(**
**》All of them are Partygoers**
**》=) =( =) =(**

Well, you found it.
you shouldnt be here.
all thats left of this level is darkness,
somethings in the distance.
RUN
RUN
RUN
RUN

Computer Has crashed.

Loading data...

Recovering Information..

### Describe

**Blevel -1** is a place of glory, we will fight for the future of our nation! we must save cabaland,
the partygoers wont leave.
WHAT HAPPENED?
an explosion went off.
OH MY LOR-

### Some features of Blevel 5

*Blevel -1* Was.... a place of glory, it had a whole country to it named cabaland, until... it all ended.

this page may be taken down soon, so let me explain.
the citzens of cabaland
or the caba entity were normal. until the partygoers wanted rule over the darkrooms.
so they killed each and every one, war broke out causing the level to become unstable.
then, utter darkness.

## Entrances and Exits

### Exits

* *There is no escape, nothings left here.*

open command prompt?

Yes

welcome.

> enter level -1

you shouldnt have done that.

THERE IS NO MORE LEVEL -1
GET OUT OF THIS PAGE
GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT GET OUT

Computer shutdown successful.
Shutted Down.

Now, leave.
Blavel 4

**Survival Difficulty: Class 0**
**》Safe**
**》Secure**
**》Devoid of Entities**

**Survival Difficulty: Class Deadzone**
**》Numerous Hazards**
**》Strictly Uninhabitable**
**》Presence of Lethal Entities**

**Blavel 4** is the 5th blavel of the Darkrooms.

## Description

Blavel 4 is the most normal blavel found in the entire Darkrooms, and the entrance to The Frontrooms.

Blavel 4 shape and Level ! Similar, but instead of the eerie red glow and clutter in the aisles. Everything is perfectly organized. There are moonlight lamps that keep on shining, but they don't curse, they get quiet. If you write more than five bad articles in a week, you'll be here. This is also known as the lockdown room. Any imps who come to this blavel will be arrested by a party guest who looks like the administrator or moderator in Backrooms Wiki.  ~~Gentle and~~ rough will put you in a room where you will be treated for a month. Then, you'll be sent to The Backrooms and have a 30% chance of returning to The Frontrooms on the same day and month as you entered the dark room, but remember, if you do it again after that, you'll get a much worse punishment. It sounds depressing to the imp, but I'm sorry, it's true, it's true...

OH, no, this article has been doctored, it's not true, this is a dead zone, any imp who enters the area will disappear! Please don't believe anyone, thank you! You need to relax with us =) =) =)

***Again, this is a dead zone for imps, do not enter, and do not trust any partygoers on this blavel, they are not partygoers! --party host.***

## Entities

Those are all fake!! =(

they are not us; we like to Blavel Fun!!! =)

doog =)

## Entrances and exits.

### Entrances

No entrance, damn it, don't come in =((~~**if you write five bad articles in a week...)**~~ No, no, no!! =(

### Exits

~~Some people are alive, but not you...~~

1. ↑ machine translating
Blavel !.42

**Survival Difficulty: Class Habitable**
**》Sate**
**》Sustianed Commanies**
**》Doveid of Enties**
**Blevel !.42** is a habitable blavel.

## Descrpion

It's very sate here =) Com here =) It's wery fun here =) Parfy =) Pley together =) No enties =)

## Entrences and extis

### Entrences

* Noclip in Blavel @ will go to her.
* Noclip into any enties in Pretend to Be an Imp, for Your Life! will go to her.

### Extis

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA1!1111111!!!!!111!!!!

So, this is not ture...

# Blavel !.42: "Wrongly Written **Hell**way"

**Survival Difficulty: Class Deadzone**
**》Safe?**
**》Secure?**
**》Partygoes =)**
## Descrpion

 File:Blavel !.42.png
**Blavel !.42** is like Level ! but it's 4x its siz, about 420420420420420420 Googoe square meters long??? Wide 5 meters, erally like Pretend to Be an Imp, for Your Life!...

**Blavel !.42** is very danguroes, has 6969696966969696969642042042042069 partygoers =) =) =)

Partygores and partypopers will chase you, if you stop, you will die =) So just stop and JOIN US =)

Noclip into a door and you can extt =)

## Entrences and extis

### Entrences

* Noclip into any enties in Pretend to Be an Imp, for Your Life! will go to here =)

### Extis

* Noclip into a door, you can go to Blavel @, Blavel % or Pretend to Be an Imp, for Your Life! =(
Entities List

Entity is an unknown life existing in Darkrooms, which is divided into great entity, imp entity and Partygoers. Most of the great entities get stuck in Backrooms which next door to Darkrooms, which is the most dangerous existence in Backrooms. But they are not as dangerous as Partygoers. The imp entities are most hard to understand in Darkrooms.

## Great Entities(G-Entity + 1~X)

* Entity G-7207 - The Entity / Class 7 / Blavel 7207.52

## Imp Entities(Entity + 1~X)

* Entity 1 - FaQ! / Class 4 / Blavel 5, Blavel 49
* Entity 10 - Amoguses / Class 2 / Blavel 1
Sandbox

***Public sandbox, but now personal interface sandbox has been introduced, so it can be used as a forum.***

**Welcome to the public sandbox page of English Wiki in the Darkrooms of Fandom. You can test the writing method of Wikitext code here. You can do whatever you want, as long as you don't break the law.**

**Please do not clean up other people's content without authorization. If you want your test code to be isolated from others' code, you can test in your own sandbox. (If you have logged in, your personal sandbox on this site is here by default. If a sandbox page cannot meet your needs, you can also create more sub pages of your own user page.) Whether the content of this page reaches the level that should be cleaned should be determined by the site management team.**

**|Don't delete this,thanks!|**

[[File:Cai Xukun is playing basketball.png]]

* This is English Darkrooms Wiki! =(
* Shit! =)
* English site for Imps LOL -)
* Everyone should know Cai xukun =)

**WARNING**
**Memes mark catalysts detect signs of life. Genomic verification is imminent.**
Note that you're having unsolicited access, and meme targeting will take effect immediately if you don't have the specified permission key

*-- Gene Checking Loading --*
 Interviewer:   Imp

 Gene key:  GENE-Example#014-170537027015PW0116SF

 Gene key:  *GENE-Example#014-170537027015PW0116SF*

You has been rickrolled!

~~你干嘛，嗨嗨哟~~ This is the English Darkrooms Wiki! Please Change it to English=)

~~你干嘛，嗨嗨哟~~ This is the English Darkrooms Wiki! Please Change it to English!=)

Blavel 114514: “Membership-only Restaurant”

Blavel 114514 is the 114514th Blavel of The Darkrooms=)

**Survival Difficulty: Class 3**
**》Unsafe**
**》Unsecure**
**》Moderate Entity Count**
Blavel 646484879641631212158797940044094466994646499999764848844667679646484048767584049463121270707976466484049468849464646

**Survival Difficulty: Class 5**
**》Unsafe**
**》Unsecure**
**》Entity Infestation**
**Blavel 646484879641631212158797940044094466994646499999764848844667679646484048767584049463121270707976466484049468849464646**is the **646484879641631212158797940044094466994646499999764848844667679646484048767584049463121270707976466484049468849464647th** of the Darkrooms.

## ~~Daseriptaon~~Description

**Blavel 646484879641631212158797940044094466994646499999764848844667679646484048767584049463121270707976466484049468849464646**is a very very very very very very very very very...(very×n)big space.First,the **Blavel Number**is the largest number in the Darkrooms.Second, this is the biggest space in the darkrooms.Finally, Let me introduce the appearance of the Blavel grandly.

This is a huge black space, but there is nothing in it, just like The Void.When the ~~wanderer~~imp=) first entered this space, You'll notice that gravity has disappeared.This is much more exciting than “The void”=)

## Colonies and Outposts

#### "SCP"Foundation

* nothing
* party=)
* entity=(
Happy jar

I suddenly turn happy=)

## Description

Happy jar is item in Blavel Fun, Partygoers have tons of Happy jar=)

Happy jar is opposite of Boring jar, is a yellow jar and paint a symbol of**=)**, contain tons of liquid, drink it will turn you to Partygoers=)

After drinking Happy jar, imps will become their beloved Partygoers, and memory will be removed=)

Wanna become Partygoer=) Drink this jar=)=)=)=)

Do not resist=)=) You will become Partygoer=)=)=)

Sai Kou Ni **high** Tie Ya Zi Da Hahahahahahahahahahahahahaha ha**HA! =)**
Blavel 0.11

**Survival Difficulty: Class 5**
**》VERY UNSAFE**
**》VERY UNSECURE**
**》MARKETING ACCOUNTS INFESTATION**
**Blavel 0.11** is a sublevel between Blavel 0 and Blavel 1.

## Description

**Blavel 0.11** appears to mixing of Blavel 0 and Blavel 1. Its structure is similar to Blavel 0, but its wall is similar to Blavel 1's wall of the warehouse. There are many dust and spider webs on **Blavel 0.11**'s wall, and it makes this blavel looks very old.

## Colonies and Outposts

### The Castle

* Stationed in a castle in a large pit.
* Not welcome newcomers.

## Entrances and Exits

### Entrances

* A door with many spider webs in Blavel 0 leads to here.

### Exits

* Follow a balloon will go to Blavel Fun =)
* A mono-yellow door leads to Blavel 0.
* Completing a homework with minimal probability of appearing on the ground will go to Blavel 2.
Nerevarine Prophecies Wiki

**Welcome to the Nerevarine Prophecies Wiki!**
*A community dedicated to the preservation and archival of knowledge from the TES3MP server: Nerevarine Prophecies. Nerevarine Prophecies is a free to play US based OpenMW server for anyone who owns The Elder Scrolls III: Morrowind Game of the Year Edition and has downloaded the latest version of TES3MP. While multiplayer has its bugs the server admins continue to implement fixes and new changes. This is an active and populated server community experience that is filled with events to partake in, unique rewards, special character builds, progression, as well as new content and features on the horizon to look forward to.*

This is a collaborative community website about Nerevarine Prophecies that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

Start here and read the rules of Nerevarine Prophecies!Check out the things that make Nerevarine Prophecies different!View the Class Mastery list here!Learn about Tradeskills here!Creature CampsHoliday EventsLogin PointsThe StorytellerLycanthropy, Vampirism & Were-Hunters

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Tyrian Lee

* Lee (Jako dziecko)
* Lee (Furia)
* Lee (Kamień czasu)

**Tyrian "Adanos" Lee,** postać pierwszoplanowa, najpotężniejszy rycerz oraz **Wielki Mistrz** Nowej Republiki od porzucenia stanowiska przez Grogu - syn paladyna Nordyckiego oraz szlachcianki Bargradckiej, ukochany Katariny.

## Charakterystyka

Ciemno-brązowe włosy, oczy naturalnie niebieskie, jest wysoki i dobrze zbudowany, uchodzi za przystojnego. Jako dziecko, był bardzo beztroski i wesoły na pierwszy rzut oka, lecz dusiły się w nim potężne emocje, nie akceptował swoich porażek, a tym bardziej, gdy ktoś mu je wypominał. Jest empatyczny, wrażliwy, rozumie innych, lecz skupia się na sobie i swoim głównym celu. Po wieloletniej wyprawie stał się dużo bardziej zimny i bezwzględny oraz dużo bardziej asertywny. Ma wysoką samoświadomość swojej mocy, jest niekonformistyczny. Spędza dużo czasu w samotności.

## Historia

### Dzieciństwo w Nordyku

Lee urodził się w jego stolicy Bargardzie, podczas narodzin miało miejsce dużo niewyjaśnionych zjawisk pogodowych. Jako pięciolatek znienawidził zło, stało się to po morderstwie jego rodziców przez Zło, kiedy zobaczył niezrozumiało brutalność powstała w nim chęć zemsty - na złu, absurdalnym rzeczowniku.[1]
Lee (Wymiar Gothic)

Lee (w kolonii karnej)

**Lee** – generał wojsk Myrtany, był bliskim współpracownikiem Rhobara II. Po tym jak popadł w niełaskę u króla Rhobara II został zesłany do kolonii karnej, ale wiele lat później powrócił do poprzedniego stanowiska w armii.

Jest tak dobrym przywódcą jak i genialnym strategiem. Został spisany w księgach Varantu. Mistrzowsko posługuje się orężem dwuręcznym.
Laulvir Wiki

**Welcome to the Laulvir Wiki!**
We're a collaborative community website about Laulvir that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Login Points

**Login Points** are a currency exclusive to Nerevarine Prophecies. Once per every real-life day, if a player logs into the game, they will earn 10 Login Points. This value can be slightly increased upon becoming a Patron for the server via Patreon.

Login Points can be viewed by using the `/currency` command.

Duharr will trade Login Points in exchange for items and can be found in Suran.

You can view acquirable items for login points here.
Nightwalker

**Nightwalkers** are a breed of humanoid vampires found within isolated regions far from human habitation.

## Appearance

Nightwalkers are emaciated, skeletal humanoid creatures with extremely pale skin and milky grey eyes. Their bodies are completely hairless, long bone protrusions, and ritualistically sharpened teeth.

## Powers & Abilities

* **Nightwalker Physiology**: The physical abilities possessed by Nightwalkers are not particularly superior to average humans, but their lack of self-preservation and highly active lifestyle allows them to overwhelm humans in close combat.
	+ **Immortality**: Despite their appearance, they are able to survive indefinitely for as long as they have a healthy supply of blood no matter the source, but they are just as mortal as humans.
	+ **Immunity**: Nightwalkers are immune to all mundane viruses and diseases, but act as carriers as it festers within their body and ready to spread to others.

### Weaknesses

* **Sunlight**: The light of the sun makes Nightwalkers uncomfortable to be in for extended periods of time, and prefer to be active outside their dens at night.
Kol Arnsen

**Kol Arnsen** is a demigod that works in association with The Institute.

## Powers & Abilities

* **Demigod Physiology**: Being born from the union between a god and a mortal, Kol was born with much greater endurance than all other mortals, allowing him to fight for prolonged periods that would be unbearable to others. After several personal quests in fighting local monsters that preyed upon his town, he had managed to attain a several new abilities that he wasn't born with.
	+ **Immortality**:
	+ **Regeneration**:
	+ **Superhuman Strength**:

* **Magic**:
Spirit

**Spirits** are supernatural entities that are manifestations of natural phenomenon or concepts that have gained supernatural sentience through the influence of magic, or by artificial means. They come about when an object or person who has been exposed to enough magical energy to alter their very nature, even granting something as simple as a small fire with the intelligence that matches humans. Gods are the most commonly creators of spirits that have been moulded into their specific form (Angels), or by endowing a soul with a spirit (Einherjar/Valkyrie), but humans are capable of this as well.

## Powers & Abilities

* **Supernatural Senses**: They are capable of detecting the energy that is related to magic and identifying it through their senses, much like birds seeing magnetic fields. Supernaturals can see the magical energy radiate off of beings, or the sensation of energy interacting with their souls.
Leonid Marko

**Leonid "Leo" Marko** is a human witch from Eastern Europe.

## Background

As a child, he was born in the forests of Eastern Europe and was raised by his mother a witch, and his father an alchemist.

He was warned as a child that the Forest Hag would come and take him for her own and eat him if he misbehaved. In order to prevent being abducted, he created a barrier spell to confine the hag and then attract it to him to entrap it. Instead of the Hag, he caught an unidentified forest spirit that had been condemned to carry out a group of witches' commands. Leo spent weeks creating a spell to end the curse and release the spirit, and in return the spirit gave Leo the knowledge to call the forest Hag before departing and corrected the trap and barrier spell he had formulated.
Violent Owls

The **Violent Owls**, or just Eric's Team, is a loose group of huntsmen that frequently works together in order to complete contracts or personal missions. The name 'Violent Owls' was coined by Maria Galla who often gives them their contracts due to their behaviour reminding her of violent owls.

## Membership

* Members
	+ Eric Fiske
	+ Kol Arnsen
	+ Arthur Mayer
	+ Alice Birk
	+ Larissa Marx

* Associates
	+ May Venn
	+ Maria Galla
Arthur Mayer

**Arthur Mayer** is a human Huntsman that works as an associate of Maria Galla.

## Background

Arthur lived his life like any other human with his parents and family.

It wasn't until he was celebrating with his friends during a birthday party did he have his first interaction with the supernatural. At the tail end of the night, he spotted a friend of a friend being led out of the bar by someone he didn't know. While this seemed like it was normal, his instincts told him something was wrong and followed them out to make sure everything was right. His instincts was right, and it turned out his associate was targeted by a monster to be eaten, and Arthur's intervention prevented it from being remembered as anything more than a creeper who attacked them.

His meeting led to countless hours of research into the supernatural up to the point where he managed to get into contact with people who helped him. A few years later, he started to hunt those in the supernatural community who would prey upon innocents and was financially assisted by his associate, Maria Galla.

## Powers & Abilities

* **Enhanced Physiology**: Arthur doesn't possess superhuman strength or stamina, but is superior to most other humans due to his own training and experience since he started his hunting. He relies heavily on agility and reflexes in combat, rather than any sort of strength.

### Equipment

* **Pistol**: Having been a fan of cowboys most of his life, he became proficient in using handguns after training with it for many years. The one he currently uses fires bullets that can harm and kill the supernatural and is his primarily means of using magic as he doesn't have the affinity for it.
* **Bone Knife**: A weapon made from the bone of an unknown creature. He got it after a hunt, it has significant residual magic that "devours" those it kills, refilling whatever magic is lost. It allows him to kill a great number of beings, weakening those that it can't. The knife has a smooth wooden handle, metal guard, and humerus bone that has been sharpened with a blade edge and tip.

## Relationships

* **Eric Fiske**: Arthur never really worked with anyone before and he was worried about roping any of his normal friends into the hunting lifestyle even though there were several close calls. He was hesitate when first working with Eric, but the two having similar senses of humour, and their fighting styles complimenting each other led to them working together more and becoming friends.
Partypoopers

* Entity Number:68
* Habitat: ~~Blavel 52~~ ~~Over=)~~ - Extinct

## Description

The Partypoopers were Entities that resided on Blavel 52.

They were usually known for their polarity with the Partygoers and their peace-loving nature.

Due to the events of The Fun War, this entity is now extinct.

For more information on the Fun War, go to the Blavel 52 page.

## Behaviors

The Partypoopers were entities that were very humanitarian.

These creatures were willing to save human explorers and guide them into their base, "The Boredom Room".

The Partypoopers used to be friends with their refugees and were very passive.

However, if you tried to attack a Partypooper,

They would grab you by your arms and legs, and sacrifice you to the Partygoers.

## Biology

A Partypooper appears as a man wearing a black jacket and jeans,

a hood, and black sneakers.

Their face is covered with a blue mask with a sad face on them.

The true appearance of a Partypooper is unknown because they will refuse to take their jacket or hood off.

## Room #1919810

Room #172 is a classroom that was once named "The Boredom Room".

This classroom looks like other classrooms in Blavel 52, but on the board it says,

"THE WAR IS NOW OVER =)," possibly written by a Partygoer claiming victory over the Partypoopers.

The rest of the room is filled with broken laptops the Partypoopers used to access the Internet.

The far side of the classroom has a door to Room #114514, a classroom human refugees used to settle in.

Now, this room has sleeping bags, along with rotting food on the desks.

Across from Room #1919810 is an elevator.

This elevator does not have a standard button number system, but instead a numbered keypad that lets you type in a number, with minus and period symbols for negative and sub-layer, respectively.

However, this elevator cannot access the Enigmatic Levels. This elevator can access any discovered level in Cluster I, and if you type in an undiscovered level, the screen will say "ACCESS DENIED", and then reset. The length of the elevator ride depends on how distant the two levels are.

HA! These guys suck! They were always Partypoopers… hence the name! Come over and take a look at us, we will have so much fun! =)
Camp Toon Season: Auditions

The Following the Anthropomorphic Animal their Audition in Camp Toon Season, At the First Season of Camp Toon Island in Season 1 of 20 Passengers prepare the Audition.

## Audition Tapes

### **Before Audition**

The Audition Has each of Furries has take the Footage Set of the Furries Passengers. Audition the Length of 30 Second in Audition Tapes. Which Mean you have to Visit in the Island Competition and Before to Sign in the Furries Game Show.

### **After Audition**

The Audition has Officially Compete, Those Furries Include the Visitors Lives has Take Away to the Ride of Competition. Each the Challenge of Island Game and Voting Other Furries After the Endgame of Prize in €600,000 get Ready Relax and Chill.

## Released

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## Gallery

### **Posters**

#### (Thumbnails)

##### Season 1

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## Reference

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God

**Gods** are supernatural entities that have reached a level of power beyond that of most others, rivalled only by dragons or powerful spirits. Most are divided within pantheons led by a Chief God, whereas there are those who haven't joined one or have started their own without any other god, but spirits (the Crescent God). Due to their influence over the natural world, gods are often worshipped by humans and given miracles or blessings should they see fit.

## Overview

### Types

* **Chief**
* **War**
* **Nature**
* **Hearth**
* **Trickster**

## Powers & Abilities

* **Creation**
	+ **Spirit Creation**: The special connection to magic allows gods to give shape to primordial energies, or endowing it upon something that already exists, in order to create a new species or unique beings.
	+ **World Creation**: Particularly powerful gods are capable of forging their very own worlds that are as real as Earth, or by making a psychic imprint of Earth and creating a new realm from it. Lesser gods create much smaller worlds, usually the size of a city to country.
* **Supernatural Senses**: They are capable of detecting the energy that is related to magic and identifying it through their senses, much like birds seeing magnetic fields. Supernaturals can see the magical energy radiate off of beings, or the sensation of energy interacting with their souls.
Heavenly Kingdom

The **Heavenly Kingdom**, or simply Heaven, is a realm created and controlled by the Crescent God and populated by both his Malakim and chosen humans

## Locations

* **The Sentinel Tree**: a divine tree that keeps the realm pure from corruption.
* **Argenta Highland**: a location populated by angels predominately
* **Gleaming Canal**:
* **Dawnwood Mausoleum**: Where the souls of the dead angels that await resurrection are kept, having been implanted into trees.
List of Camp Toon Island Short Meme Videos

Here's a Meme/Parody Videos from Camp Toon Season. Now Available in TikTok of Mary Rose.

## Blooper Scene

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## Memes/Parodies

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## Trivia

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## Gallery

### Thumbnails

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## References

### Tiktok References

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### Youtube References

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May Venn

**May Venn** is a Greater Vampire and an associate of Eric Fiske and childhood friend of Maria Galla.

## Background

She met Eric when he was on the hunt for a Vampire that was killing several gang members and she ended up giving him information in exchange for a favour to be return at a later date.

## Personality

May is not a very active vampire and doesn't typically go out of her way to involve herself in the affairs of others, keeping to her own. She keeps herself locked into her home where she communicates with others around the world rather than interacting with others personally after the numerous times she has been hunted down. The only times she does meet with people face to face is with those she knows personally, trusts, or is worth the trouble and risk.

Despite her shut-in personality, she is an old vampire who has seen more death than most humans and will get her hands dirty if someone comes for her and will sleep like a baby afterwards.
The Institute

**The Institute** is an organization formed by humans that is devoted to the eventual revelation to the rest of the world about the supernatural, while keeping the two worlds as safe as possible from each other. It was founded in the early 20th Century as civilization began evolving at a rapid rate, connecting one end of the world with each other. In addition to safeguarding and preparing, they are involved in magical research to one day present to the world.

In more recent times, they have moved their operations into a pocket dimension that they control to prevent any unwanted attention and where they can control who comes and who goes.

## Structure

Operators act as a form of security and assault force that conducts their operations that require more forceful measures. Taking an idea from the Norse Einherjar, each of the Operators are capable of being revived back within their headquarters upon their death. Their corpses evaporate and re-appear where they are resuscitated by magic once their souls are merged with the body and bringing them back to life.

## Membership

* Celis: A god who is a supporter
* Osman Vikke: Current Director.
Maria Galla

**Maria Galla** is a powerful human Witch.

## Personality

Maria presents herself as a carefree and go lucky woman that does what she does because it amuses her, and rarely for any other reason. She is almost never professional with people she knows, only acting that way in order to attract new customers for her supernatural business. Despite what she presents herself as, she is tremendously loyal to those she trusts, never lies or deceives her friends and will go to any length to keep them safe from death, even by facing it herself.

## Powers & Abilities

* **Spells**
	+ **Protection Spell**: A magic spell that protects others from permanent death, reviving the target after their body has regenerated to how it was previously.

* **Potions**
	+ **Anti-Magic**: A potion that protects those who consume it from offensive spells and magic.
	+ **Anti-Vampire**: A potion that creates a magical effect in the consumer's blood, making it acidic to vampires and infectious while the very smell of them being toxic and rancid.
Devil

The **Devils** are a demonic race that was created by the Zoroastrian God Ahriman. They are residents of the realm known as Infernal Depths (also known as Inferis), which is distinct from Earth. Originally, they were meant to serve as their creator's army and eventually take the place of humans, but this idea has since been abandoned due to Ahriman and the original Archdemons being imprisoned. Since their initial encounters with the Angels, the two races have been at war with one another.

## Characteristics

### Hierarchy

* Archdemons: While they are not the original archdemons, they are considered the most powerful among their kind and rule vast territory within their realm. They are akin to the demon gods that once ruled them in governance, but not in power.

* Hell Knight: Autonomous warriors in armour suits that act as cannon fodder in their wars against each other.

## Powers & Abilities

* **Superhuman Physiology**:
* **Immortality**: The body of Devils age and grow until reaching a stage of their development where the body produces magic, it is here that they cease aging naturally. Devils are unable of dying from age, but vulnerable to violent death or sufficiently powerful magic.
* **Magic**:

## Notable

* Ashaan: A devil and servant to the ruler of the Depths.
* Baran: A devil and servant to the ruler of the Depths.
* Sohrad: Devil king of the Depths. Despite his initial personality, he cares very much for his people and the protection of his territory from outside threats.
Osman Vikke

**Osman Vikke** is the Director of the Institute and a former Huntsman that contracted with the organization.

## Abilities

### Equipment

* **Pistol**: He has a unique pistol that he uses to shoot, each bullet being engraved with magic symbols and the tips with Anti-magic. Once he reached a high enough position within the organization, he had it mass-produced so it is more common among their Operators.
Lirpa Sloof Event

The **Lirpa Sloof Event** is an event that takes place between April 1 and April 7 on Nerevarine Prophecies. The only change for this event is the addition of two event-specific characters.

## Quest

Starting outside of Seyda Neen, the player can meet with a Dunmer named Sarpingg Grangerbark. He is an odd Dunmer talking about the elusive creature known as 'Lirpa Sloof'. Grangerbark tells the player the only way to find Lirpa is to shout "Lirpa Sloof!" into the wells scattered around Vvardenfell.
Locating Lirpa
Finding Lirpa is very simple: all the player must do is use the `/shout` command to shout "Lirpa Sloof!". This exact text string must be copied for anything to happen. Upon using the command at a few different wells, such as the one in Wolverine Hall outside of Sadrith Mora, Lirpa Sloof, who is surprisingly a normal Breton woman, will come and berate the player for yelling her name so frequently. Unfortunately, Lirpa tells the player that Grangerbark is not what he seems - he is actually a Spriggan who causes trouble and sends people to annoy her every year during this season. Lirpa is not the elusive creature at all - it is actually Grangerbark himself. Lirpa will then send the player to kill Grangerbark, while also telling them to make sure not to shout her name anymore.

Confronting Sarpingg
   Returning back to Sarpingg will result in him gloating and transforming into a Spriggan. His Spriggan form has a powerful fire spell that will damage any player not prepared for it viciously. However, the form does not have that much health and can be dispatched fairly easily. After defeating him, the player is rewarded with 50 copies of the Jester's Wand. This wand boosts the player's Intelligence by 15 (+players level) points for an hour. (So 75 points at level 60.)

## Achievements

There is only one achievement for the Lirpa Sloof event.
Rokkurheim

**Rokkurheim** is a realm where the Norse Apocalypse of Ragnarok has already happened and it is all that remains of the Norse World. It is primarily inhabited by the remaining survivors of the event: namely the Muspels, Jotnar, Undead, and the few surviving mortals and gods. It is unclear whether or not this is a separate universe or the future of the Norse World.

## Locations

* **Jall Valley**: Where humans managed to survive Ragnarok and started out from here. they were soon joined with surviving Aesir and Vanir.
* **Konsuun Mountains**: A mountain range that stands between human and Muspel territory.
* **Kach River**: A river that has been artificially created and given magical enhancement to provide support to local grain farming of the humans.
* **Alfa Valley**: Where the remaining Elfs stay.
Human

**Humans** are a mortal species that are not typically born with magic, but are relatively noteworthy to the supernatural all the same. They primarily exist on Earth, but are known to inhabit other worlds after having crossed over into them on their own or through another's power.

## Overview

### Type

* **Magician/Magi/Spellcasters** are humans who have learned to connect themselves to magic and are able to control it to meet their own specific ends. As humans are commonly the weakest in supernatural communities, they group up and learn from each other to greater heights than others. Cooperation is the greatest strength of humans.
* **Ordinary humans** make up the vast majority of their numbers of Earth and are unaware of the supernatural actually existing beyond stories, religion, and myth in history. There are other humans who do not have the ability to control magic naturally and are aware, but their numbers are nowhere close.
Black Soul Gem

A **black soul gem** is a modified grand soul gem with the unique effects of being able to resurrect players and disenchant items. It uses the same model as raw ebony.

## Obtaining

Black soul gems can be obtained through two main methods: a small chance to drop globally from any container, or through trading Login Points with Duharr.

## Filling

Black soul gems can hold any grand souls in the game, and are functionally identical to grand soul gems in this purpose. They can be used to enchant or recharge items, similar to any normal soul gem.

## Resurrection

If a player is within one hour of playtime from when they died, they have the ability to resurrect back to their death location. Players will have the Mastery Point experience debt from their death reduced, depending on the soul that was placed into the gem. However, players will have resurrection sickness, which drains all of a player's attributes for a brief period of time.

## Disenchantment

If a player has an empty black soul gem and an enchanted item, using the power of the black soul gem the player can remove the enchantment from the item and place the soul used to enchant the item back into the soul gem. This is the only way to disenchant items in Nerevarine Prophecies and a useful way of removing enchantments off of valuable items, such as the Daedric Tower Shield.

## References

1. ↑ https://discord.com/channels/509601787901116437/510245417657827363/1000387110861295709
Lycanthropy

**Lycanthropy** functions the same as it does in regular Morrowind except for the notable addition of Lycanthrope Masteries. With significant investment, players can remove the greatest downsides of Lycanthopy: Forced nightly transformations and hostile NPCs. This makes it possible to enjoy the exceptional physical and offensive capabilities associated with Lycanthropy while retaining the ability to play the rest of the game normally.

## Lycanthrope Masteries

There are several lycanthrope masteries that will only become available upon completion of the main Bloodmoon questline and being infected with the lycanthropy disease. *Note that having and using the Ring of Hircine does not count as being infected with lycanthropy.*

## Cleansing Lycanthropy

Players can cleanse themselves of Lycanthropy as they would in single player Morrowind. Doing so will refund any Class Mastery points you have spent, but keep in mind that cleansing yourself of Lycanthropy is permanent, and you will never be able to become a werewolf again on a cleansed character nor access the Lycanthrope Class Masteries. (Ring of Hircine will allow you to temporarily take on the form of a werewolf, but you will not be able to access the class masteries.)