Weapon Malfunction

This article has the following issues:

*This article is an orphan, meaning it is not linked to anywhere else on the wiki. You can help Scum Wiki by adding a link to this page "**Weapon Malfunction**" elsewhere on the Wiki.*

*This article has the following issues:*

*This article is an orphan, meaning it is not linked to anywhere else on the wiki. You can help Scum Wiki by adding a link to this page "**Weapon Malfunction**" elsewhere on the Wiki.*

Weapons will need to be cleaned and maintained if you want them to work reliably.

When firing and/or reloading your weapon, there is a chance you might experience a malfunction. This chance is increased when either your weapon, your mag or your bullets are in poor condition. So keep it clean, keep it mean.

## Magazine Fed Rifle Malfunctions

The 4 possible malfunctions for Magazine Fed Rifles are:

* Bad round: The round was fired but got stuck in the barrel. (Depends on bullet durability)
* Double feed: The weapon was fed 2 rounds from the magazine into the chamber. (Depends on rifle durability)
* Round not loaded: Weapon failed to feed a round from the magazine into the firing chamber.(Depends on magazine durability)
* Stove pipe: The round is caught in the ejector. (Depends on rifle durability)

(Known issue: M16 and MK18 are missing the stove pipe malfunction, this will come in a future update.)

## Shotgun Malfunctions

**Shotguns can experience the following malfunctions:**

* Stove pipe: The round is caught in the ejector. (Depends on rifle durability)
* Double feed: The weapon was fed 2 rounds from the tube magazine into the chamber. (Depends on rifle durability)

## Clip Based Weapon Malfunctions

The M1 Garand is currently the only clip based rifle in the game

**M1 Garand can experience the following malfunctions:**

* Clip jam: The M1 clip did not eject properly and is stuck in the ejector.
* Bad round: The round was fired but got stuck in the barrel. (Depends on bullet durability)

## Handgun Malfunctions

**Handguns can experience the following malfunctions:**

* Stove pipe: The round is caught in the ejector. (Depends on handgun durability)
* Bad round: The round was fired but got stuck in the barrel. (Depends on bullet durability)
* Stuck Bullet: The bullet did not feed properly and is stuck between magazine and firing chamber. (Depends on bullet durability)
* Round not loaded: Weapon failed to feed a round from the magazine into the firing chamber.(Depends on magazine durability)

## Bolt Action Rifle Malfunctions

Bolt action rifles are unique because they do not have any malfunction UI.

Instead, the less durability on your rifle, the more problems your character will have with shooting, loading and reloading. **It's not a bug, it's a feature.**

## Clearing Malfunctions

Press "R" when the jam occurs and you will go into "Weapon inspection mode" where the character will inspect the weapon and a circular menu shows up. Look at your weapon to identify the malfunction, and choose the correction method. If you choose right, after the animation the jam will be cleared and you are free to fire again! Until you jam it again because your rifle is still dirty.

## Malfunction Tutorial Video

YouTube Video: SCUM - Malfunction Tutorial