recursal/Fanatic-Fandom huggingface dataset:
Exp. Update 0.71.00

Exp. Update 0.71.00 is an update for Stranded Deep released on May 15, 2020.

This build features the new **End Game Scenario!**

After much thought, we have decided to release the end game scenario on the experimental branch in its current state. Please be aware that our original plan was to release the end-game scenario after external QA testing as part of our final updates. We wanted to release it that way, instead of our usual experimental-->stable release cycle, as we felt it didn't make sense for such a high-impact scenario that needs to work right 1st time and isn't something that gets played over and over... However, there have been some strong opinions on the forum from some players who disagree and want it now. Ultimately, we’ve decided that the choice should be yours… We’re still in the shake-down process, tidying the loose ends and polishing the final sequence. Also note that there is a chance a future update could break any progress made towards completing the end-game. But disclaimers aside -- we’re excited to share it with you as we think it’s a pretty cool scenario that ties everything together. We’re also excited to hear what you think about the end sequence and any theories!

The new end game zone will be generated when creating a new world in the Cartographer. If you have an existing world and save file and don't want to create a new world, we've added the end game map as workshop content here:
(guide not included here)

Subscribe to this content and it will appear in your Community Maps in the Cartographer. Drag it into your existing world like any other map :)

### New Features

* Added new **End Game Scenario!**
* Added new **Starting Crate** unlocked by completing the end game.
* Added new **Sunscreen** item to starting crate.
* Added new **Rubber Duck** item to starting crate.
* Added new **Flashlight** item to starting crate.
* Added new **Machete** item to starting crate.
* Added new **Carbon Speargun** item to starting crate.
* Added new **Carbon Speargun Arrows** item to starting crate.

### Changes

* Changed **Gyrocopter Part** to only spawn on the end game carrier.

### Bug Fixes

* Fixed **World Zones** not aborting loading if player leaves before zone is finished loading.
Depending on the complexity of the previous zone, a player could be well into another zone before the previous zone has been unloaded and the current zone starts loading..
* Fixed **World Seed** allowing seeds with less than 8 digits.
* Fixed **Intro** not waiting until all assets have loaded in. This fixes some players appearing briefly in the ocean when starting a new game.
* Fixed **Intro** audio SFX volume not using audio settings.
* Fixed **Mouse/Controller** movement not always being frame-rate independent.
* Fixed **Flock Audio** not allowing other sound effects to play.
* Fixed **Flock Audio** not updating position when flocks migrate out.
* Fixed **Flocks** not appearing when travelling to new islands.
Lakes and Rivers

*This article is a stub. You can help Zeus Battlegrounds Wiki by expanding it.*

There are many lakes, rivers, and ponds in the Isle of Thera. Some even have treasure at the bottom!

Horses and players can swim across, however, chariots cannot and will be destroyed if they attempt it. Chariots can cross rivers at bridges.
Squads

*This article is a stub. You can help Zeus Battlegrounds Wiki by expanding it.*

Team play allows players to band together to fight against their competition. There are two types of team play: Duo and Squad. In Duo, the player is paired with one other person while in Squad the player can have up to three additional allies. If the player only has two friends who can play, they have the option to find a random player to be added to their group. This option can be turned off, however, and the group can be of three.

Squads are usually placed into their own game so that teams are against squads. This also goes if the team is an unfilled squad (three players). Solo players will not be placed in these games.
Missions

There are currently three **missions** in ***Stranded Deep***. They offer a
Obtained from killing these boss creatures. Each **mission** boss has unique combat abilities when fighting them. They are very difficult to fight, and require a lot of preparation. The player is almost certain to be caused bleeding when encountering these. They can be found at the water towers. These places have no items or crates. It requires about 30+ Speargun Arrows to kill each one. When a mission is selected, dramatic music will play for a short period of time. The player then heads to the map marker to the location of the creature. There are no other hostile creatures around during a **mission** fight. if the player leaves the mission area, they will fail the mission. At each mission area, there is a bed that the player can sleep and save in. It is not recommend to fight **mission** creatures during night time. Best To do it around mid morning.

* Megaladon
* Giant Squid
* Moray Eel
Zeus Battlegrounds Wiki/Section 3

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Unnamed Locations

*This article is a stub. You can help Zeus Battlegrounds Wiki by expanding it.*

While not named on the map, these areas are still recognizable to players and have hidden secrets and items.

1. Amphitheater
2. Athena's Mountain
3. Camps
4. Caves
5. Crossroads
6. Docks
7. Forts
8. Lighthouse
9. Ruins
10. Stables
11. Swamp
12. The Arena
13. The Oak Tree
Temples

*This article is a stub. You can help Zeus Battlegrounds Wiki by expanding it.*

There are five God temples throughout the Isle of Thera; each contains an  altar that has a  god gift which can help the player in battle.

There are also various other temples (Agoras) throughout the island that contain regular chests and are not affiliated with the Gods in any way.

## God Temples

1. Temple of Ares
2. Temple of Athena
3. Temple of Zeus
4. Poseidon's Temple
5. Door of Hades
Gift of Destruction

*This article is a stub. You can help Zeus Battlegrounds Wiki by expanding it.*

The Gift of Destruction is the god gift bestowed upon the player by Ares. It is obtained when the player activates the altar within his temple.

Destruction calls down a mighty meteor that does an area of effect instant damage.
God Gifts

*This article is a stub. You can help Zeus Battlegrounds Wiki by expanding it.*

God Gifts are powers given to the player when they visit one of the five  God Temples and access the  altar. These have the potential to turn the tide of a battle and would be unwise to ignore them.

### Gift of Destruction

*Main Article:* Gift of Destruction

Destruction is the gift granted to the player by Ares and is found in the Temple of Ares. It calls down a meteor to smite any foe within a certain area.

### Gift of Lightning

*Main Article:* Gift of Lightning

Lightning is the gift granted to the player by Zeus and is found in the Temple of Zeus. It procures five lightning bolts that hit in a direct line.

### Gift of Banish

*Main Article:* Gift of Banish

Banish is the gift granted to the player by Hades and is found in the Door of Hades. It banishes the players caught in it's cone to the Underworld for 20 seconds.

### Gift of Invisibility

*Main Article:* Gift of Invisibility

Invisibility is the gift granted to the player by Athena and is found in the Temple of Athena. It grants the player invisibility and increased run speed for 20 seconds.

### Gift of Ice Storm

*Main Article:* Gift of Ice Storm

Ice Storm is the gift granted to the player by Poseidon and is found in Poseidon's Temple. It creates an ice storm over an area that slows and damages any enemy caught inside.
Chariots

*This article is a stub. You can help Zeus Battlegrounds Wiki by expanding it.*

Chariots are a two-person mount, with one person driving and the other able to shoot from the side. Chariots do significant player damage to unmounted enemies. They cannot cross rivers, unlike horses, and are just as fragile. They are also harder to control.
Thoricus

*This article is a stub. You can help Zeus Battlegrounds Wiki by expanding it.*

**Thoricus** is a major city located in the northern part of the map, between the Temple of Athena and Rhodes. It is very large, with many 2 story buildings, temples, chests, and mounts. **Thoricus** has a higher drop rate for tier 3 armor and weapons. The Amphitheater is also located in the northwestern part of **Thoricus**.

## Loot Spots

1. Temples
2. Market Place
3. Villas
4. Chests

## Mounts

1. Chariots
2. Horses
Consumables

*This article is a stub. You can help Zeus Battlegrounds Wiki by expanding it.*

Consumables are one-time use items that will help a player in combat. Use them wisely!

## Potions

Potions are consumables that grant either speed or health to a player over a period of time. If the potion has a cast time, the player must stand still to drink the potion otherwise the action is cancelled.
Zeus Battlegrounds Wiki

Welcome to the Official Zeus' Battlegrounds WikiWelcome to the Official Zeus' Battlegrounds Wiki
Zeus' Battlegrounds is an action-packed Battle Royale style game where you fight for survival as one of Zeus' own demigod offspring. This is massive PvP action with up to 100 players per map. May the strongest and fastest Demigod be victorious.[Read more...]

**Items**
* Armor
* Charms
* Consumables
* God Gifts
* Mounts
* Weapons
* Chests
* World Items

**Customization**
* Characters
* Capes
* Clothing
* Armor Skins
* Weapon Skins
* Emotes

**Maps**
* Isle of Thera

**Modes**
* Solo
* Squads

**Progression**
* Season Pass
* Challenges

Currency
* Favor
* Character Tokens
* Store
* Item Shop

We are currently maintaining 608 pages (104 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Zeus' Battlegrounds Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register
Register an account to keep track of your contributions.

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* How to play guide for Zeus' Battlegrounds
* System requirements
* Release date

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Armor

*This article is a stub. You can help Zeus Battlegrounds Wiki by expanding it.*

Armor is equipment that helps prevent damage from being taken. There are 7 different slots for armor: helm, chest, legs, feet, bracers, belts, and gloves. Bracers, belts, and gloves give a flat damage reduction percent while helms, chest pieces, leg armor, and boots give different armor values. Each piece of armor is divided into four tiers: 1, 2, 3, and God Armor. God Armor can only be obtained from dropped god chests. Regular armor is found in buildings, camps, and chests.
Fishing Spear

## Gameplay

Fishing Spears can either be crafted or found in Lockers within Shipwrecks as well as Wood Crates. It is a weapon allowing the player to hunt fish or crabs (by stabbing) and to weakly injure larger animals (by throwing).

## Tips

The following are useful tips for when the player is divjng for fish.

-A general rule of thumb is that the farther out you go, the bigger and better fish you begin to get. By the shores are crabs and sardines, and a bit out into the water you will begin finding archer fish and discus, and even deeper out, you will begin finding grouper fish and cod.

-While diving away from the shallows, be extremely cautious as there are several threats you have to avoid. These include:

Lionfish, the spiky red and white fish. if you see one, it is safe to catch and hold, but be careful because if you touch it either in the sea while swimming about, or happen to step on it if you caught it and dropped it on land, it will give you the poison status effect, which is by no means fun.

Another venomous creature are the sea urchins, hiding among the coral. They seem quite rare, but its likely because they blend in so well. In either case, if you see a spiky ball on the seabed, do NOT go touch it. They are much less of a threat than the other poisonous creatures because they cant move, but that doesn't mean they wont give you a nasty gash.

Sea snakes are the third and final venomous critters you can find while diving. They are long, eel like creatures with black and white stripes adorning their body. If you touch them, they will give you the poison status effect.

Last but not least, how could we forget them. You know them, you've died to them, of course, watch out for the sharks. There are two types of sharks you can encounter on an island, Hammerheads and Tiger sharks. The rest are found out in the ocean between islands.

A telltale sign that a shark is nearby is that the music will change to a much darker tone, and you can occasionally hear them swishing around.

Like real life, sharks are not gonna just charge at you on sight. In fact, most of the time, they are just curious and will go away. If a shark begins closing in on you, or circling you, then maintain eye contact with the shark. Keep the crosshair on it, and it will retreat for a few seconds. Sharks are smart creatures, and like to ambush their prey, hence why if you look right at them, they will flee and come at you from a different angle. This tactic will sometimes not work if the shark is too close before you look at them, though, and they might still either grab you, or ram into you, sending you flying a short distance. ( Their Ai can actually be used to your advantage if you want to **hunt** the shark, as you can turn your back for a bit to lure them closer to you, before turning around and landing a hit or two on it)

## Trivia

* Despite the fact that the Fishing Spear possesses the same amount of durability and deals equal stab stamage as the Crude Spear and deals less damage than the latter when thrown, it is still described as a "refined tool", whereas the Crude Spear is decribed as "crude".
Exp. Hotfix 0.43.01

Exp. Hotfix 0.43.01 is an update for Stranded Deep released on April 19, 2018.

## Bug Fixes

* Fixed **Saving** path.
* Fixed **Player** buoyancy sometimes making player fall if above wave height.
* Fixed **Player** shoreline detection.
* Fixed **Crouch** spamming when input held down.
* Fixed **Crouch** toggle not working.
* Fixed **Sprint** toggle not working.
Broken Bones

**Broken Bones** is one of the Status Effects on the player in the world of Stranded Deep.

## Summary

Broken Bones is a status effect resulting from a drop from a large height or from being bitten, causing 0.5% damage to Health, Hunger, and Thirst per second. This status can be stopped using splint.

### Diagnosis

Your arm seems twisted when looking at your watch.
Exp. Update 0.31.00

Exp. Update 0.31.00 is an update for Stranded Deep released on June 6, 2017.

This build features new **Weather Effects**! It’s another much requested feature so this update we’ve been working on updating the weather effects. Included in the updated effects is a new large **Storm**! The storm includes great stormy waves and lightning. It’s a dramatic effect that provides a nice contrast to the usual sunny tropical environment. It’s also a good way to get lost in between island hopping!

Please note – We’ve changed the shoreline generation going forward in this build. Previously generated islands have very bumpy underwater areas and the larger waves will create unpleasant visual artefacts on these areas!

## Changes

* Updated **Weather Events** to save and load state correctly.
* Increased **Crafting** distance slightly.
* Reduced required attempts to start a **Camp Fire**.

## Bug Fixes

* Fixed not being able to pick up **Logs** after saving.
* Fixed **Ocean** colors changing incorrectly when weather event assigned but not active.
* Fixed **Mouse Sensitivity** resetting when drawing weapon.

## New Features

* New **Storm Weather Effect**!
	+ With lightning and large ocean waves!
Exp. Update 0.68.01

Exp. Update 0.68.01 is an update for Stranded Deep released on February 4, 2020.

This build fixes a large bug that made completing some achievements difficult; also made some changes that should also allow more achievements to be achieved retroactively (not all). It also fixes a bug where buoyant objects were being marked out of range and being destroyed incorrectly.

We're hoping to push the latest experimental changes to stable in the next week or so.

Have fun :)

### Bug Fixes

* Fixed a large bug where **Achievement** progress data wasn't persisting across multiple sessions. This meant you would have to complete some achievements in one session or any progress would reset when the game re-loaded. This affected the following achievements:
"Call Me Ahab"
"Working With My Hands"
"Lean Mean Crafting Machine"
"Industrial Fashion"
"Fish Are Friends"
"Vegetarian"
"Island Hermit"
"Archaeologist"
* Fixed **Buoyant** objects being marked out of range and being destroyed incorrectly.
* Fixed **Paddle** appearing twice when rowing rafts.
* Fixed no maps appearing in **Cartographer** map list if any map failed to load.
* Fixed **Trophy** icons missing in inventory.
* Fixed **Boss** display names showing "Shark".
* Fixed player skill notification label overflowing.

### Changes

* Added notification when an **Achievement** is missed on custom islands.
Named Locations

*This article is a stub. You can help Zeus Battlegrounds Wiki by expanding it.*

 These locations are named on the map and are major points of interest to players.

1. Argos
2. Delos
3. Delphi
4. Edessa
5. Ephyra
6. Farmlands
7. Helorus
8. Hero's Repose
9. Kios
10. Marathon
11. Naxos
12. Nicopolis
13. Nysa
14. Olynthus
15. Pharos
16. Rhodes
17. Salamis
18. Samos
19. Side
20. Soli
21. Temnos
22. Thoricus
23. Vestiges of Tylissos
Exp. Update 0.27.00

Exp. Update 0.27.00 is an update for Stranded Deep released on March 28, 2017.

## Bug Fixes

* Fixed **Smoked Meat** reverting when stored in Containers.
* Fixed item display names not persisting.

## Changes

* Changed crafted objects to immediately pickup or store in backpack when crafted if possible.
* Changed world data and save file location to use user’s special documents folder.
* Changed **Clay Waterbottle** to start off empty.

## New Features

* New **Mining** system!
* New **Pick** item!
* New **Rock** resource!
* New **Clay** resource!

## Dev Notes

* Reduced performance overhead when creating and initializing new items.
Exp. Update 0.72.01

Exp. Update 0.72.01 is an update for Stranded Deep released on July 31, 2020.

Thanks to the players who sent their save data through. We have addressed a number of issues with the upgrade process. In this build, please note that:

* Worlds that have been upgraded and will be re-upgraded,
* Worlds that have been upgraded and have been saved will not be re-upgraded as it’s assumed that since you have saved after upgrading that you wish to continue.

### Changes

* Removed experimental **Dropping** delay.

### Bug Fixes

* Fixed hang when checking for legacy world data on fresh installs.
* Fixed duplicate mission maps being added when upgrading legacy world data.
* Fixed legacy screen capture position not being upgraded for new big world.
* Fixed **Player** position not being upgraded correctly when saved on outer islands.
* Fixed **Shark Spawner** position not being upgraded correctly.
* Fixed **Physics** objects positions not being upgraded correctly.
* Fixed **Custom Settings** not being loaded correctly (inc. gender).
* Fixed community maps not showing in **Cartographer** if any map failed to load.
* Fixed **Gyrocopter** crafting materials missing from aircraft carrier zone.
* Fixed **Gyrocopter** parts being invisible when leaving aircraft carrier zone.
* Fixed "stored in backpack" **Notification** accumulating when crafting many items.
* Fixed **Soundtracks** playing in intro scene.
Exp. Update 0.18.02

Exp. Update 0.18.02 is an update for Stranded Deep released on November 15, 2016.

By popular demand this update features new **Craftable Furniture**! Craftable furniture hasn’t been very high on our list as it’s not something that screams ‘survival’ but we appreciate that being able to craft furniture signifies you’ve reached a point where you’ve made it past pure survival and can afford to spend resources to make your island existence more comfortable. There are also plans in the future for things like stick storage, cabinets and baskets to help with organisation once the new storage UI is completed.

This update also features a new Fire Torch. A **Fire Torch** can be lit by interacting with a Camp Fire. They can also be used to light extinguished Camp Fires and also other unlit Fire Torches. Fire Torches last approx. 3 game hours at the moment and we're finalizing the best way to show when a torch is burnt out so keep this in mind. We have been reluctant to add craftable light sources in the past as each additional light brings a performance hit with it so be mindful of this before you decide to light up your island!

There’s also the new craftable **Hook**. Hooks can be attached to your construction walls. Attachable objects like Lanterns and the new Fire Torches can be attached to these hooks. The new **Shelves** function similarly to Hooks and can be snapped to the walls of your constructions to allow objects to be placed on top. There’s also a variety of new chairs and tables for you to craft.

We’ve revised how you interact with stations and some objects. For example, previously you would interact with a coconut to remove it from the tree. Now you press your pickup key to pick it off. Similarly for Spits and Water Collectors – you interact with the Spit or Collector to attach an item initially and press the pickup key on the item to remove it and pick it up. This is much clearer and unifies the interacting mechanics so you will always interact to use an item with another and the pickup key will always pick an item up.

## Bug Fixes

* Fixed dialogue input fields accepting a seed value larger than supported.
* Fixed **Raft** crafting knock objects around.
* Fixed objects ‘moving’ incorrectly when picking off **Spears**.
* Fixed **Sun** appearing as a ‘cone’ at certain times of day.

## Changes

* Revised mechanics for **Fruit** to pickup to remove from trees instead of interact.
* Revised mechanics for **Spit** to pickup to remove attached object instead of interact.
* Revised mechanics for **Water Collector** to pickup to remove attached object instead of interact.
* Increased **Young Palm** percentage.
* Improved dragging responsiveness.

## New Features

* Added new craftable **Fire Torch** item.
* Added new craftable **Wood Hook** item.
* Added new craftable **Wood Shelf** item!
* Added new craftable **Plank Shelf** item!
* Added new craftable **Corrugated Shelf** item!
* Added new craftable **Wood Chair** item!
* Added new craftable **Wood Table** item!
* Added new craftable **Plank Chair** item!
* Added new craftable **Plank Table** item!
* Added new craftable **Corrugated Table** item!
Exp. Update 0.45.01

Exp. Update 0.45.01 is an update for Stranded Deep released on May 14, 2018.

## Bug Fixes

* Fixed **Audio** settings not using correct logarithmic values.
* Fixed **Sharks** and **Bosses** flying off when hit with projectiles.
* Fixed **Refined Hammer** missing building audio sounds.
* Fixed **Fishing Rod** breaking interaction when crafted and auto-stored in a backpack.

## Changes

* Changed **Fibrous Leaves** to add 1 hour of fuel to a campfire.
* Changed **Palm Frond** to add 2 hours of fuel instead of 4.
* Changed **Snakes** to spawn only in shallow waters.
* Changed **Lion-fish** to spawn only in shallow waters.
* Added New **Mining Clay/Rock** sfx.
* Added New **Spear** sfx.
* Added New **Air-tank** use sfx.
* Added deploy Life Raft **Sea Anchor** sfx.
* Added retrieve Life Raft **Sea Anchor** sfx.
* Added deploy **Sea Anchor** sfx.
* Added retrieve **Sea Anchor** sfx.
* Added **Rudder** operate sfx.
* Reduced **Storm** audio volume.
* Reduced **Gyrocopter** audio volume.
* Removed starting **Missions** from Sea Forts. You can now find missions out in the open.

## Dev Notes

* Added checks to prevent physics causing **Drowning** on load on slower systems.
* Changed **Stingrays** and **Reef Sharks** to use a variation of new Fish System.
Exp. Update 0.04.E2

Exp. Update 0.04.E2 is an update for Stranded Deep released on May 28, 2015.

The latest experimental build (0.04.E2) is now live with a lot of fixes for bugs found in the initial upgrade process. All the UI has also been moved over to Unity's native UI system now. We're mid-way through integrating SpeedTree as well so all the foliage visuals are WIP and a bit broke at the moment.

## Bug Fixes

* **Watch** – Fixed watch screen not rendering.
* **Input** – Fixed input menu key bindings setting to “None”.
* **UI** – Fixed scaling for different aspect ratios to scale proportionally to any resolution now.
* **UI** – Fixed missing gradient from controls.
* **UI** – Started cleaning up and optimizing hierarchy to reduce draw calls.
* **Urchin** – Fixed material rendering without transparency.
* **Wollie** - Fixed material rendering without transparency.
* **Cloth** – Fixed rendering as pink from missing shader.
* **Rain** – Fixed rendering as pink from missing shader.
* **Raft** – Fixed jittery raft when paddling.
* **Ocean** – Fixed foam lighting error with additional lights.

## WIP and New Content

* **Steam** – Started to add functionality to support Steam stats and achievements. The “days survived” counter on the main menu should now display correctly after you save the game from now on.
* **Shadows** – Added grass and foliage shadows for “Ultra” quality setting.
* **Shadows** – Increased resolution for “Ultra” quality setting.
* **UI** – Converted inventory UI to new UI system.
* **UI** – Converted general HUD elements UI to new UI system.
* **UI** – Converted notifications to new UI system.
* **UI** – Converted watch UI to new UI system.
* **Lighting** – Moved ambient lighting LUT creation offline.

## Notes

* **Pink Shaders** – There may be a few pink shaders about. Feel free to post them in the bug reports section, EXCEPT for objects that are obviously meant to be glass. We haven't written a glass shader compatible with the new BRDF yet.
* **Shaders** – A few objects are missing their proper normal and specular maps. We’re in the middle of consolidating all our shaders at the moment, so we’ll be getting to them. ALL tree and foliage shaders are not complete or plain broken. We’re working on tying these up asap.
* **Shadows** – We’re seeing some annoying artifacts with the shadow system we use. We’re looking into it.
* **UI** – All the UI has been moved over from our old system to UGUI. All of the UI elements are works in progress but are functional.
Pick

**Picks** are a type of Tool/Crafting/Items that are very good to mine on the Small Islands in Stranded Deep. **Picks** are used to cut down Rock for Rocks, and are also use to cut down Clay for Clays.

The player receives their first **pick**, the refined pick,. The others can be acquired by the player over time, through either crafting.

The refined pick is the most efficient **Pick** to cut down Rocks/Clays.

## List of Picks

File:File:Refined Pick.png.png Refined Pick
Exp. Update 0.17.01

Exp. Update 0.17.01 is an update for Stranded Deep released on October 17, 2016.

We've added dedicated world and map folders for the experimental branch now. If you've been playing on the experimental branch you will need to move your world and map data into the corresponding experimental folders to keep your progress.

## Bug Fixes

* Fixed objects from inventory hanging in mid-air after dropping them.
* Fixed missing texture for the fire-starter stick.
* Fixed missing mesh for water in buckets.
* Fixed objects from map editor maps being saved with 100 unit vertical offset.

## Changes

* Added dedicated world and map folders for the experimental build.
* Removed large pines from smaller island generation.
Exp. Update 0.45.00

Exp. Update 0.45.00 is an update for Stranded Deep released on May 2, 2018.

## Bug Fixes

* Fixed large CPU performance overhead caused by **Fish** AI visibility check.
* Fixed other objects not obscuring **Highlighting** outline.
* Fixed **Water Still** consuming Fibrous when collector is full.
* Fixed **Paddle** audio sounds playing incorrectly.
* Fixed **Billboards** staying brightly lit after lightning.
* Fixed **Rain** inside structures.
* Fixed **Rain** underwater.
* Fixed **Ficus Trees** not blocking sun UV rays.
* Fixed **Player** ‘falling’ on small bumps.
* Fixed **Player** climbing ledge unintentionally.
* Fixed **Jumping** being disabled when near rafts, ladders and ledges.
* Fixed **Fibrous Leaves** flying off when harvested from yuccas.
* Fixed **Dust Particle** specks on intro scene.
* Fixed Projectile Trails getting wrong positions.
* Fixed **Rafts** disabling dragging occasionally.

## Changes

* Changed **Water Still** to be drinkable on-site.
* Changed **Water Still** to add 1 water per hour when raining.
* Reduced **Farming Plot** water usage by half.
* Changed **Farming Plot** to add 1 water per hour when raining.
* Changed **Young Palms** to respawn after 48 hours.
* Changed **Building** to allow placement near cliffs and rocks.
* Changed **Clay Water Bottle** name to ‘Water Bottle’.
* Changed **Food Rations** name to ‘Rations’.
* Restored **Marlin** animal.
* Restored **Whale** animal.

## New Features

* Added new **Tiger Shark** model and animations.
* Added new **Splint** craftable item! Can be used to heal **Broken Bones**.
* Added new Player Limp animation for broken bones.
* Added new **Audio SFX**!
	+ Added new Hammer **Building** audio.
	+ Added new Water **Footstep** audio.
	+ Added Farming **Plant** audio.
	+ Added Farming **Water** plant audio.
	+ Added **Skin Leather** audio.
	+ Added **Skin Crab** audio.
	+ Added **Skin Meat** audio.
	+ Added **Life Raft** ambient audio.
Exp. Update 0.42.03

Exp. Update 0.42.03 is an update for Stranded Deep released on March 29, 2018.

The new 0.42.03 update has been up on the experimental branch for a few days now. There’s a few new things and some important fixes. This update builds on the last with a new, more efficient and easier to work with Audio FX system now running behind the scenes. There’s also a new Sea Snake and some more new SFX included.

## Changes

* Changed **Stick Farming Plot** water servings from 5 to 4.
* Changed **Plank Farming Plot** water servings from 5 to 8.
* Changed **Corrugated Farming Plot** water servings from 5 to 8.
* Changed **Farming Plot** water to deplete 1 serving every 12 hours.
* Changed **Farming Plot** water to not deplete if raining instead of adding water servings.
* Changed **Farming Plot** to start with 1 water serving instead of being full.

## Bug Fixes

* Fixed unassigned **Audio** clips for Hammer stopping using functionality when used.
* Fixed **Audio FX** delays with various tools.
* Fixed excessive trailing numbers displaying in **Inventory** for item health/durability.
* Fixed visual bugs when **Charging** weapons in various scenarios, half\*charged, post\*charged, etc.
* Fixed pressing Esc not quitting **Fire Lighter** sequence.
* Fixed pressing Esc not quitting **Mission** menu.
* Fixed **Mission** starting audio repeating over and over.
* Fixed **Farming Plots** not removing water when sleeping.
* Fixed **Farming Plots** not loading incomplete part of interval.
* Fixed **Solar Still** not adding water when sleeping.
* Fixed **Paddle Clip** getting saved and reloading as a separate object on islands.
* Fixed **Fuel Can** not saving correct fuel amount.
* Fixed **Fuel** in Gyrocopter not saving correctly.
* Fixed **Fuel** in Boat motor not saving correctly.
* Fixed **Steps** not placing on Foundations and Floors.

## New Features

* Added new **Sea Snake**!
* Sea snakes work the same way as the lionfish in that they will poison the player within proximity. Sea Snakes cannot be harvested.
* Added new **Sound Effects**
* Added new **Coconut** hit and break sound effects.
* Added new **Sail** and **Sailing** sound effects.
* Added new **Eating** sound effect.
* Added new **Drinking** sound effect.
* Added new **Drinking Medical** sound effect.
* Added new **Shark** movement sound effect.
* Added new dirt **Footstep** sound effects.
* Added new **Seagull** flock audio.

## Dev Notes

* Rewrote **Audio FX** system for an easier workflow and to be more efficient.
* A refactored soundtrack and new environment zone audio system still to come.
Health

**Health** is one of the vital statistics in the world of Stranded Deep.

## Summary

**Health** is the players damage amount, when it reaches zero, the player dies.

## Healthy

Healthy is the only means by which a player can regenerate **health**. It is obtained when thirst and hunger are relatively full, and there are no negative stat effects on the player.
Solo

*This article is a stub. You can help Zeus Battlegrounds Wiki by expanding it.*

Solo play pits the player against their competition (1 vs 99) compared to squad play, where the player plays with a group of people, up to 4 players in a single group. These catagories have their own game, so solo players play against other solos and squads play against squads.
Aloe

The **Aloe Vera** item is a farmable plant used to make Aloe Salve which is useful for curing sunstroke/heatstroke/sunburn.

## Gameplay

It can also be consumed to cool down the user and prevent heatstroke, but it will not prevent it like Aloe Salve. Once harvested, Aloe Vera plant can be planted and Farmed.

## Update History

 Exp. Update 0.37.00 | Note | The effect of the sun on the player now correlates to a ‘UV Index’ shown on your watch. The UV Index is an indicator of harmful solar UV radiation. It ranges from Low, Medium, High, Very High and Extreme. It is affected by the time of year with the months from June-September being the most deadly. This will be tied into a game setting in the future, but just keep that in mind if you’re finding the sun too intense. There are also heatwaves which increase temperatures and the UV index. When there is a heatwave the temperature icon is replaced with a heatwave icon on the watch display. The UV index affects how quickly you burn from the sun:
-11+ Extreme – 1 hour
-8-10 Very High – 2 hours
-6-7 High – 4 hours
-3-5 Moderate – 5 hours
-1-2 Low – Effectively never.
If you are exposed for the corresponding amount of time you will get Sunburn effect. This effect drains your thirst and hunger until it has worn off. The new method to remove Sunburn is to use the new plant, Aloe. You can find **Aloe** dotted around islands like other plants and it allows you to cure a Sunburn immediately. Aloe is also farmable. As you progress you will also be able to craft an **Aloe Salve** to cure and prevent Sunburn from happening. Aloe Salves will be incorporated with a new station and arm effects in a coming update. As before, you can also find shade for x game hours to remove Sunburn.
Once you have Sunburn it will deplete your thirst and hunger completely within 2 game hours. This gives you plenty of time to find shade or Aloe. Keep in mind that even when your hunger and thirst are fully depleted it still takes approx. 3 game days to deplete your health (if you have no other status effects). So you have quite a lot of time to fix your problems!
The temperature shown on your watch now displays the ‘apparent temperature’ which is how hot it actually feels based on the humidity. This temperature currently doesn’t contribute to any status effects, but we may look at restoring Heatstroke based on the apparent temperature – However, sometimes realism doesn’t equal fun!
Exp. Update 0.35.00

Exp. Update 0.35.00 is an update for Stranded Deep released on August 28, 2017.

This build adds a new **Giant Squid Mission**! We realized that it has been a bit of a pain in the butt to have to restart every time we release a new mission so in this update, we’ve added the ability to drag and drop mission maps into the world through the Cartographer.

Please note! If you have existing mission tiles in your world that you haven’t visited yet, you will need to drag and drop a mission tile onto that tile. If you don’t do this the mission tile will be empty!

## Bug Fixes

* Fixed **Farming Plots** not reinitializing plant progression immediately after loading game.
* Fixed **Farming Plot** dirt decal positions not initializing properly.

## Changes

* Added ability to **Drop** items directly in Inventory menu.
* Added dedicated **Inventory** select and drop key-bindings.
* Added new **Radial UI** to display water and fuel amounts.
* Updated **HUD UI**.
* Changed **Translucency** rendering method reducing performance overhead.
* Implemented new **Post-FX** stack, significantly reducing performance overhead for effects.
* Added proper **Ambient Occlusion** quality settings.
* Added new **Temporal Antialiasing** effect!
Exp. Hotfix 0.37.02

Exp. Hotfix 0.37.02 is an update for Stranded Deep released on October 23, 2017.

## Bug Fixes

* Fixed **Camera** left behind when entering biome.
* Fixed **Aloe Salve** showing durability instead of serves.
* Fixed **Watch** disappearing.
* Fixed **Map Editor** white screen.
* Unlocked **Gyro Pieces** for previous missions completed.
Zeus Battlegrounds Wiki/Section 2

**Items**
* Armor
* Charms
* Consumables
* God Gifts
* Mounts
* Weapons
* Chests
* World Items

**Customization**
* Characters
* Capes
* Clothing
* Armor Skins
* Weapon Skins
* Emotes

**Maps**
* Isle of Thera

**Modes**
* Solo
* Squads

**Progression**
* Season Pass
* Challenges

Currency
* Favor
* Character Tokens
* Store
* Item Shop

We are currently maintaining 608 pages (104 articles)!

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Exp. Update 0.20.01

Exp. Update 0.20.01 is an update for Stranded Deep released on December 12, 2016.

## Changes

* Added new mechanic to press [Space] to begin climbing a tree.

## Bug Fixes

* Fixed incorrect yields of Rawhide and Meat when **Skinning**.
* Fixed not being able to craft with **Buoy Balls**.
* Fixed missing **Icons** in Crafting Menu and Backpack.
* Fixed **Sharks** attacking beached Rafts.
Exp. Update 0.33.01

Exp. Update 0.33.01 is an update for Stranded Deep released on July 25, 2017.

## Bug Fixes

* Fixed **Mission Triggers** not working if the player had returned to the main menu previously.
* Fixed **Trophies** appearing in Quick-Crafting.
* Fixed **Trophies** not being pickupable.

## Dev Notes

* Fixed **Developer Console** not suspending other menus when open.
Breath

**Breath** is one of the Status Effects on the player in the world of Stranded Deep.

## Summary

Breath is a status effect better known as Suffocation that results from staying underwater for too long. If a the player is underwater too long, the edges of the screen begin to turn black and the player begins to make gasping noises. This causes a 20% damage per second to health, quickly killing the player. This can be avoided by surfacing or by using an Air Tank.
Exp. Update 0.18.00

Exp. Update 0.18.00 is an update for Stranded Deep released on October 31, 2016.

We’ve started to introduce some of the new menu design into the experimental branch. At this stage, it’s very much a work in progress and not complete but it is good to see the changes to the structure of the main menus. One change you will notice is that there is no more ‘My Game’ option. We realized that this screen could be too overwhelming for new players who just wanted to get into the game. The world editing functionality from the previous ‘My Game’ menu and map editing from the previous ‘Map Editor’ menu have now been combined into the new ‘Cartographer’ menu. From the Cartographer, you can customize your world, create a new world and create and edit maps like you used to. The new menu layout is hopefully clearer and more concise.

Most of the new UI layout and design has also been finalized and now just needs to be implemented.
There’s a fair bit of work in the new UI design and it will bring some long-awaited changes with it. There will be new crafting menus (including a reincarnation of the sorely missed quick-crafting menu) and a new inventory with new UI-based storage for loot, opening the door for more expansions like raft storage and cabinets. Once the new main menus are visually complete, we’ll be looking at moving the latest experimental changes to the stable branch.

We’re also working on a new tutorial which is shaping up great. The new tutorial puts you in a unique scenario and will cover most in-game mechanics before launching you into your survival experience.

There are also some revisions to the algorithm for island generation in this build. Island generation is now more stable and consistent with better item placement. We also fixed some regressions for floating physics items.

## Bug Fixes

* Fixed not fading out properly after loading a new scene.
* Fixed regression for frozen **Projectiles** inc. Spears and Arrows.
* Fixed regression for floating **Physics** items inc. Fish, Crabs, Birds and Container panels.

## Changes

* Improved **Island Generation**
* Removed legacy support for pre-0.12 saves.
Creatures

MedThe world of **Stranded Deep** contains many **creatures**, usually found in the ocean.

# Boss Creatures

 Eel | The Boss Eel is a story creature found sleeping within the Submarine Wreck.
 Squid | The Boss Squid is a large story creature found hanging onto the Ocean Buoy chain.

# Creatures not in table

These creatures need sorting, they may not be in the game any longer:

## Frontosa

File:Frontosa.png

Can be found in all regions, varying in color.
*A medium sized fish found in Reefs that can be caught using a Crude Spear.*

**Frontosa** is a medium sized fish that can be found around **Reefs**. Caught using a **Crude Spear**. It takes 1 and a half in game hours (or 1 and a half minutes) to cook on a campfire. When eaten it restores 2 bars of hunger.

## Giant Bass

File:Giant Bass.png

Medium-sized fish found in the deep.

The **Giant Bass** is a Large fish found deep in the Deep Sea biomes. It is hard to reach for most without the help of an Air Tank, but when caught and cooked it replenishes your hunger by 4.

## Pilchard

Pilchard is a **small fish** that can be found in **reefs** around islands. It's about the same size as a Sardine. It takes **30 minutes** in game time (or **30 seconds**) to cook on a **campfire**. When **eaten** it restores **1 bar of hunger**. Just like the Sardine, it is not the best food supply.

## Rockfish

File:Rockfish.png

Not edible, very **poisonous**. Usually found in the deep.
*Medium-sized fish found in Reefs, will poison on contact.*

## Turtle

File:Turtle.png

Comes in four different species.
Exp. Update 0.05.E7

Exp. Update 0.05.E7 is an update for Stranded Deep released on November 27, 2015.

## Bug Fixes

* Fixed a bad bug with zones saving empty object data and being regenerated.
* Fixed incorrect sound effects playing for items.
* Fix tree cutting animations and sounds.
* Fixed missing sound when breaking rocks.
* Fixed items falling through a campfire.
* Fixed missing Tarp icon.
* Fixed missing Drinkable Coconut icon.
* Fixed being able to open crafting menu when other menus are open.
* Fixed a selected object staying highlighted if “Item Highlighting” turned off.
* Fixed world seed dialogue’s input field, not auto-highlighting.
* Map Editor: Fixed key bindings not applying.
* The ocean has some issues running under OpenGL (Mac users!) For now there is no shore fading or refraction masking, but the ocean appearing as a "blue blob" has been fixed.
Exp. Update 0.43.02

Exp. Update 0.43.02 is an update for Stranded Deep released on April 23, 2018.

## Bug Fixes

* Fixed **Projectiles** hitting fish not doing anything.
* Fixed modified **Input** key bindings not applying when opening a new game session.
* Fixed **Player** flying when dragging Sharks.
* Fixed **Great White** shark destroying spears and arrows when killed.
* Fixed **Lantern** attached hook position.
* Fixed **Birds** flying through items and displacing objects
Exp. Hotfix 0.05.E2

Exp. Hotfix 0.05.E2 is an update for Stranded Deep released on September 11, 2015.

There have been some small changes to the procedural terrain generation so previous save files aren't guaranteed to load back correctly.

## Bug Fixes

* Fixed not starting with your lighter and water bottle.
* Fixed time of day not advancing.
* Fixed large rock collisions on the main island.
* Fixed missing mesh for world barriers.
* Fixed sea creatures spawning under the new terrain.
* Fixed crashing when dying or quitting to the main menu.
* Fixed shipwreck marker bubbles not displaying properly.
* Fixed menu tooltips not resetting when in\*game.
* Fixed cloud shadow direction.
* Fixed not being able to damaged steps building piece.
* Fixed detail object spawner not reloading properly.
* Fixed a potential overlapping scenario with saving.
* Fixed ocean artifacts when using binoculars.
* Fixed ocean artifacts when changing field of view in the game.
* Fixed terrain generation causing sharp cliff edges.
* Fixed an error when collecting coconuts from trees.
* Fixed some trees not spawning coconuts.
* Fixed shark swimming above the ocean.
* Fixed fall damage from waves while on rafts.

## Changes

* Added fish system back.
* Added fish trap crafting combo back.
* Added optional ocean rotation for moving platforms.
* Added menu slider for new rotation feature under “Gameplay” section.
Illness

**Illness** is one of the Status Effects on the player in the world of Stranded Deep.

## Summary

Illness is caused by having too low of a body temperature, allowing it to drop below 98.5 degrees. It causes .025% damage to Health, Hunger, and Thirst per second. Can be stopped by consuming Vitamins or waiting for five minutes.
Arrow

The **Arrow** is a craftable tool item found in ***Stranded Deep***.

## Gameplay

Arrows are craftable ammunition for the Crude Bow allowing the player to hunt animals.

Arrows deal the same amount of damage as Crude Spears, but stack higher. As such, Crude Bow plus Arrows are the more space-economical option whenever hunting an animal which requires more than two stacks of Crude Spears to kill (like Sharks). However, since the crafting of Arrows requires Stone Tools, they are also more costly in production and a heavier loss whenever broken or unretrievable.

Arrows will break if shot into hard surfaces like rock or steel.

Arrows cannot be used as ammunition for a Speargun.

## Update History

 Exp. Update 0.43.02 | Fix
 Exp. Update 0.18.01 | Fix
 Update 0.13.00 | New
 Update 0.13.00 | New