recursal/Fanatic-Fandom huggingface dataset:
EXPLOSION!

5
**EXPLOSION!**

Charge for 3 seconds to create a giant explosion, then rest for 4 seconds. Anchor. Consume.
Should've distributed your stat points more evenly...
666

 Anima

## Description

Hits everything in a 7 by 7 area centered 4 tiles away.
Upon casting, charge up a massive explosion over a period of 3 seconds that has a radius of 4 tiles onto the player's aim marker. The explosion deals 666 damage to all targets hit before causing the player character to rest for another 4 seconds. During the charge-up phase and the resting phase, the player may not move or cast another spell in between. Anchor during the charge-up phase may be removed by the upgrade T (Strafe). The resting phase, however, cannot be affected in any way. Consumed on use.

## Strategy and Synergy

Explosion is individually powerful against large groups of enemies, and offers very high coverage of the field, however it demands a great deal of charge time and rest time wherein you are entirely vulnerable. Many decks are better off simply using 5 mana, and 7 seconds, doing something else - especially against bosses, where health pools far outstrip EXPLOSIONS!'s damage potential. Due to being consumed, it's impossible to rely on casting it multiple times.

Synergizes well with Blood Shield, Corset, and other high Shield providing effects, as you will spend a great deal of time unable to move and will likely be hit repeatedly during the charge or rest period.

Benefits greatly from O (Overload), since the charge and rest time remains the same and the typical downside of O (Overload), consume, is already a part of the card anyway.

Pairs excellently with Switchbait and Sustain, as they can take advantage of the high power of EXPLOSION! without needing to incur the charge or rest time. Switchbait and Sustain also do not get consumed on use, meaning you can craft a thin deck that makes consistent and repeated use of EXPLOSION!'s high damage.

Synergizes well with Soul Link in situations with many objects that can be hit, allowing you to duplicate your area of effect damage onto a single target.

## Trivia

* The spell damage number 666 is a reference to the number of the beast.
* This spell is a wholehearted reference to the character Megumin from the Light Novel series *Kono Subarashii Sekai ni Shukufuku o!*, often abbreviated to just *Konosuba*. The spell's name is the same as Megumin's signature attack, it has an overly long cast time, referencing Megumin's incantations for the spell, and the rest period after casting and tooltip reference the fact that, due to Megumin not investing any skill points into boosting her mana pool, she collapses after casting the spell even once.

 Slashfik | SliceShadow ShiftSwipeDoubletakeMagic ClawStep SlashStep PierceKnifeBlade BayBouncing BladeCollect RingLast LetterBlade RainBlackoutRagnarokVivisectionGuillotineScavengeFuryWarpathExcaliburBladeskriegLifesword
Blade Rain

2
**BLADE RAIN**

Spawn 3 blades that are thrown when touched. Consume.
Ah, it looks like it's beginning to rain.
0

 Slashfik

## Trivia

* The flavor text *"Ah, it looks like it's beginning to rain."* is a quote from the anime *Fullmetal Alchemist*.

 Slashfik | SliceShadow ShiftSwipeDoubletakeMagic ClawStep SlashStep PierceKnifeBlade BayBouncing BladeCollect RingLast Letter**Blade Rain**BlackoutRagnarokVivisectionGuillotineScavengeFuryWarpathExcaliburBladeskriegLifesword

1. ↑ https://www.youtube.com/watch?v=7kQukPQDSag
Colossus

## Description

The Colossus targets one lane and fires 2 bouncing projectiles...
that move up and down.
When the Colossus is hit, he reacts like a Self Defense Turret. The projectiles the Colossus shoots Slow the player.
When the player moves away, the shots will follow their movement.
## Strategy

It's best to deal with a Colossus indirectly, using effects like Flame or Poison when possible. Avoid spells like Minnie Gun, or you may kill yourself inadvertently.

## Trivia

* The Colossus's form and laser attack might be referencing the StarCraft's Protoss race unit Colossus.
Castle

5
**CASTLE**

Summon 3 Gun Turrets in a column in front. Consume.
Did you just summon a bunch of turrets in one turn?
50
x3
 Hexawan

## Strategy and Synergy

While best used with Hazel, Half-Field cards such as Thunder can also be used in combination with Castle to avoid damaging the turrets.

## Trivia

* The flavor text *"Did you just summon a bunch of turrets in one turn?"* is a reference to the first episode of Yu-Gi-Oh! The Abridged Series, a parody of Yu-Gi-Oh, in which Yami Yugi says *"Wait a minute, did you just summon a bunch of monsters in one turn?"*

 Slashfik | SliceShadow ShiftSwipeDoubletakeMagic ClawStep SlashStep PierceKnifeBlade BayBouncing BladeCollect RingLast LetterBlade RainBlackoutRagnarokVivisectionGuillotineScavengeFuryWarpathExcaliburBladeskriegLifesword

1. ↑ https://www.youtube.com/watch?v=jJzg959KYGo
Amalgam

2
**AMALGAM**

When this hits apply Frost, Fragile, 40 Poison, Root, and Flame.
It has a little something for everyone.
10

 Convergence

## Description

Fire a 10 damage shot that applies Frost, Fragile, 40 Poison, 1 second of Root, and Flame.

## Strategy and Synergy

Due to the number of status effects applied, this spell fits well with a wide variety of focused decks.

Under ideal conditions (the target is standing still for 5 seconds on hit and already has two Frost stacks) this spell is capable of dealing 370 damage total: 10 base damage + 70 (40->20->10) Poison damage + 140 Flame damage + 150 bonus Frost damage.

More typically, this spell will deal about 100 guaranteed damage: 10 base damage + 70 Poison + 20 Flame damage during the 1-second Root.

## Trivia

* The flavor text *"It has a little something for everyone."* is a reference to a generic IGN review line, popularized by videogamedunkey's Youtube video *"Game Critics (Part 2)"*.

 Slashfik | SliceShadow ShiftSwipeDoubletakeMagic ClawStep SlashStep PierceKnifeBlade BayBouncing BladeCollect RingLast LetterBlade RainBlackoutRagnarokVivisectionGuillotineScavengeFuryWarpathExcaliburBladeskriegLifesword

1. ↑ https://www.youtube.com/watch?v=sBqk7I5-0I0
Coldstone

3
**COLDSTONE**

Fire a rock. On Flow, also cast Frostbolt. gain 2 Flow.

200

 Hearth

## Description

Straight shot that hits a target in the same row.
The Frostbolt is not counted as a separate cast for the purpose of Flow decay, so after casting Coldstone with having Flow stacks up, you end up with a net increase of +1 Flow.

## Strategy and Synergy

This spell can be good in any deck, even without the Flow cast. The 200 damage for 3 Mana makes it a tradeoff that surpasses many other spells that only focus on dealing damage. Especially in Bossfights the spell shines, outclassing Legendaries like Blackout due to being a high-damaging single hit spell.

The added Flow gain and Flow cast are just icing on the cake, making it even better in Flow oriented decks, turning it into a spell with even higher damage.

Due to it's common rarity, there is a high chance of finding it in every run. Especially when lacking dps at the start of the run, Coldstone can provide a good option against the first few Bosses. After that, Coldstone just becomes the spell that is in the players deck, dealing damage, but not having any synergies, except when playing a Flow oriented deck. Then it becomes a great damage source and Flow generator.

## Trivia

 Slashfik | SliceShadow ShiftSwipeDoubletakeMagic ClawStep SlashStep PierceKnifeBlade BayBouncing BladeCollect RingLast LetterBlade RainBlackoutRagnarokVivisectionGuillotineScavengeFuryWarpathExcaliburBladeskriegLifesword
Bandage

**BANDAGE**
Heal 50 to 200 HP.
Let me just wrap this around my arm and I'll be fine.

Unlocks at level 0
**ID:** Bandage
**Tags:** Player, Miniboss, Heal, Solo

## Description

Heals on pickup:

* 0.6% chance to Heal 50 HP;
* 9.2% chance to Heal 100 HP;
* 39.8% chance to Heal 150 HP;
* 50.4% chance to Heal 200 HP.

## Trivia

Bandage's flavor text references a common trope in first-person shooters, where healing is shown as the player character wrapping a bandage around their arm, no matter what type of injury or how severe it was.

 Hero Unique

1. ↑ [Line 1957 of Artifacts.xml(Patch 1.5)]
Consume

## Description

Cards with Consume are usable once per battle. Upon use, the spell card will not return to your deck during shuffles. Spell cards that can be duplicated may appear more than once per battle, only so long as their duplication conditions remain met.

## Strategy and Synergy

* Spells that start with Consume tend to have large or helpful effects such as reliable healing, high shield generation or damage output.
* The L Upgrade adds Consume to a spell, as well as +5 Current and Max HP upon cast. Adding L to a low cost spell can slowly increase max HP over time.
Doublelift

Deck and Card manipulation, Jam

## Description

A Focus that utilizes deck manipulation and Jam spells.

## Strategy and Synergy

Some Doublelift spells cost 0 Mana but add Jam to the end of the deck as a delayed spell cost. On their own they take up a slot and expend 2 mana, but with the right spells they can be turned into powerful ammo.

Several Doublelift spells are more effective when there are more spells in your deck such as Deck Slam, Jam included. Other spells like Switchbait rely on the spell in the other slot making it beneficial to wait for a better spell to cast before casting the Doublelift spell.

## Trivia

* A "double lift" is a sleight of hand technique used in card tricks to make a performer appear to pick up a single card, but it is actually two.

## Spell List

Convergence
**Doublelift**
Glimmer
Hearth
Hexawan
Kinesys
Miseri
Phalanx

1. ↑  https://en.wikipedia.org/wiki/Double\_lift
Attributes

**Attributes**, also known as **stats**, are the gameplay properties or quantity of a character's values that affect their performance. There are also Status Effects that can modify values of a character, denoted by icons under the character and a stack number indicating how powerful the effect is.

There are 10 visible stats to the player, under normal conditions:

* HP: The amount of damage the character can take before dying.
* Money: The amount of currency the character has.
* Level: The amount of levels the player has accumulated. Each level grants a choice of three Artifacts.
* Mana: The amount of mana the character has. Mana is used as a resource to cast Spells.
* Max Mana: The maximum amount of mana the player can carry.

* Attack Damage: The amount of additional damage each weapon attack does, per hit.
* Spell Power: The amount of additional damage each spell does, per hit.
* Defense: The amount of flat damage reduction the character has. Each point of Defense ignores 1 point of damage. Some damage sources ignore Defense.
* Luck: Influences a variety of chance-based effects.
* Mana Regen: The amount of mana accumulated per second.
Empower Ring

1
**EMPOWER RING**

While in a cast slot, gain 5 Spell Power.

40

 Convergence

## Description

When the ring itself is thrown, it appears as a single shot.

While in cast slot, gain 5 Spell Power.

Cast to throw a 40 damage shot.

## Strategy and Synergy

Empower Ring synergizes incredibly well with multi-hit spells such as Minnie Gun, Pull, Infinity Beam, and Super Minnie Gun.

The major cost to Empower Ring is that it takes up a spell slot, and once cast is 1 mana to deal just 40 damage. This means that some decks that do not have many other spells that take advantage of the additional spell power may be better off without it, to ensure they have more worthwhile options open at any given time.

## Trivia

 Slashfik | SliceShadow ShiftSwipeDoubletakeMagic ClawStep SlashStep PierceKnifeBlade BayBouncing BladeCollect RingLast LetterBlade RainBlackoutRagnarokVivisectionGuillotineScavengeFuryWarpathExcaliburBladeskriegLifesword
Empty Bottle

**EMPTY BOTTLE**
Restore 3 Mana when you kill an enemy.
It's dangerous to go alone! Take this.

Unlocks at level 0
**ID:** EmptyBottle
**Tags:** Player, Demo, Solo

## Strategy and Synergy

This artifact is good in None-Boss battles, as killing an enemy will result you to be able to cast more spells and causing a snowball effect to occur for a moment if you were able to chain more kills. Gaining 3 Mana for a kill is a pretty high benefit. Especially when you kill the enemy with a high-cost spell.

## Trivia

*It's dangerous to go alone, take this!* is a quote from the original *Legend of Zelda* video game.

 Hero Unique
Adamantium

**ADAMANTIUM**
Your summons start with 50 extra HP.

Unlocks at level 0
**ID:** Adamantium
**Tags:** Player, Starting

## Strategy and Synergy

A better version of Umbrella only for your summons, and overall directly helps in making all those structures to survive longer in the fight.

This also makes things like Grail survive a few hits instead of perishing from any damage taken.

## Trivia

* Adamantium is a fictional steel alloy from Marvel comics that is capable of cutting through any other substance save for Captain America's shield.

 Hero Unique

1. ↑ https://marvel.fandom.com/wiki/Adamantium
Cool Shoes

**COOL SHOES**
Restore 0.1 Mana on move.
Better nerf Selicy.

Unlocks at level 0
**ID:** CoolShoes
**Tags:** Player, Starting

## Strategy and Synergy

Just keep moving! You should be getting mana in no time!

## Trivia

The flavor text is a reference to internet jokes about Irelia, a character from the video game *League of Legends*.

 Hero Unique
Convergence

Mana, Trinity, Money, Spellpower, other

## Description

A Focus centered around Mana manipulation, increasing Spell Power, and Trinity stacks.

## Strategy and Synergy

Most Convergence spells are support spells so it's best to use them alongside spells from a different Focus.

A lot of the mana based Convergence spells can help alleviate low Mana Regen issues making spell casting more efficient.

## Trivia

Convergence's slogan is a reference to the phrase *"One for all, all for one"* which was popularized by the 1844 French novel *The Three Musketeers* written by Alexandre Dumas.

## Spell List

**Convergence**
Doublelift
Glimmer
Hearth
Hexawan
Kinesys
Miseri
Phalanx

1. ↑ https://en.wikipedia.org/wiki/Unus\_pro\_omnibus,\_omnes\_pro\_uno
Chrono

## Description

Chrono is a multiplier on temporal effects. This includes, but is not limited to:

* Mana Regen
* Shuffle
* Pet movement speed
* Invincible, Poison and any timer based Status Effect.

In laymen's terms, it slows down everything that isn't itself, the player's movement speed, player's animation speed, the player's casting and channel speed and the in-game stopwatch.

Chrono overwrites other sources of itself, and doesn't stack.

## Strategy and Synergy

The ability to slow or remotely stop time, has a lot of strategy for different builds and playstyles.

It allows the player to momentarily "time out" and reposition themselves safely out of danger or enable certain offensive capabilities such as casting many spells while time frozen only to annihilate a target when time returns back to normal.

On the alternative, Time Slow and Wristwatch slowing time instead of stopping it allow you to squeeze through forward into projectiles if timed correctly as the projectile moves to the tile you are standing on (though this strategy tend to be really hard to execute properly), on the other hand although considered a weaker version of Time Stop they still give you an advantage in allowing you to reposition defensively out of danger.

For best use out of Chrono spells, it is worth a shot to try out Spam Decks like Kunai, see Kunai Build.
Backstab

2
**BACKSTAB**

Fire shots in all rows towards you that apply 100 Poison.
Miseri -- We love company.
40
x4
 Miseri

## Description

The knives come in from behind...

...and stab anything in their way.
The shots spawn in a column behind the enemy side of the field and travel towards the left hitting and poisoning anything they collide with. Be careful and stand in the same row as an enemy to avoid hitting yourself!

## Strategy and Synergy

One of the best poison applying spells, but with a major downside of being able to hit yourself. You can avoid it standing in front of enemies or structures - either ones already on the battlefield or ones you Summon - or even pets. A more difficult way to avoid them is to use a teleporting spell like Blink. The one character who doesn't care about the downside is Aria Violette, who is able to avoid Poison damage altogether. Get some Shield to block the initial hit, though.

Don't take piercing upgrade, you will hit yourself.

## Trivia

The card's description is a reference to the saying "Misery loves company".

 Slashfik | SliceShadow ShiftSwipeDoubletakeMagic ClawStep SlashStep PierceKnifeBlade BayBouncing BladeCollect RingLast LetterBlade RainBlackoutRagnarokVivisectionGuillotineScavengeFuryWarpathExcaliburBladeskriegLifesword
Cryokinesis

2
**CRYOKINESIS**

Charge a shot that applies 2 Frost.
Anima -- It's elementary.
100

 Anima

## Description

Straight shot that hits a target in the same row.
Upon casting, charge a shot (doesn't Anchor) for a brief moment before firing a high-velocity projectile that deals 100 damage while also inflicting 2 Frost onto the target hit.

## Strategy and Synergy

This is not only a more front-loaded spell, it's also more a cost-effective (despite needing more Mana to cast) version of Frostbolt with a small delay before the shot actually travel towards its target, causing it to be slightly more difficult to anticipate compared to its predecessor. If your deck allows you to more comfortably cast higher-cost spells, then this is most of the time, a better Frostbolt alternative for you.

## Trivia

 Slashfik | SliceShadow ShiftSwipeDoubletakeMagic ClawStep SlashStep PierceKnifeBlade BayBouncing BladeCollect RingLast LetterBlade RainBlackoutRagnarokVivisectionGuillotineScavengeFuryWarpathExcaliburBladeskriegLifesword
Breakout

1
**BREAKOUT**

Hit surrounding tiles. Anchor.

120

 Glimmer

## Description

Deal damage immediately to all tiles 1 space away from you (including your diagonals), for 120 damage. Anchor.

## Strategy and Synergy

Breakout synergizes well with Selicy's Invade Kit, as Fairfrozen allows you to dive into the enemy board and cast spells that normally would only be able to reach 1 tile into your enemy's board. Snow Selicy's Snowpiercer also provides this synergy.

Conversely, **Breakout** works well against enemies that dive into your board, such as Selicy (Boss) and Reaper.

**Breakout** deals above average damage for a 1 mana spell, particularly if you can hit multiple targets. However, in many situations you simply won't be able to hit them due to the short range.

## Trivia

 Slashfik | SliceShadow ShiftSwipeDoubletakeMagic ClawStep SlashStep PierceKnifeBlade BayBouncing BladeCollect RingLast LetterBlade RainBlackoutRagnarokVivisectionGuillotineScavengeFuryWarpathExcaliburBladeskriegLifesword
Counter Strike

2
**COUNTER STRIKE**

Fire 2 Kunai and gain 50 Shield.
It protec but it also attac
0

 Phalanx

## Description

Straight shot that hits a target in the same row.
Fires 2 Kunai. Gain 50 Shield on cast.

## Strategy and Synergy

Counter Strike is an incredibly versatile spell, dealing passable damage while granting a decent amount of Shield. The instant cast, fast projectiles, and the fact that you gain shield on cast instead of on hit make this one of the most beginner-friendly spells in the game.

Do not be afraid to cast this without aiming if you need the 50 Shield in a pinch. 50 Shield for 2 mana is not good efficiency, but the general sparsity of shield spells means that one often does not have better options. Mana is a readily renewable resource; health is not.

This is generally a very good spell, especially if going for a defensive build (Especially with Reva). Avoid only if you are building for a small deck centered around spamming a specific card synergy, such as a Switchbait or a Viruspell deck.

## Trivia

* The flavor text *"It protec but it also attac"* is a reference to the internet meme "he protec, but he also attac"

* The Spell's name directly references the game "Counter-Strike".

 Slashfik | SliceShadow ShiftSwipeDoubletakeMagic ClawStep SlashStep PierceKnifeBlade BayBouncing BladeCollect RingLast LetterBlade RainBlackoutRagnarokVivisectionGuillotineScavengeFuryWarpathExcaliburBladeskriegLifesword

1. ↑ https://knowyourmeme.com/memes/he-protec-but-he-also-attac
2. ↑ https://store.steampowered.com/app/10/CounterStrike/
Bismuth

**BISMUTH**
Gain 3 Shield when you cast a spell.
Made of honor

Unlocks at level 0
**ID:** Bismuth
**Tags:** Player, Demo, Gem

## Strategy and Synergy

This artifact is always good. It just exists and makes your run better. Always. It works especially well with Viruspell and Kunai-decks, that are trying to spam out as many spells as possible. The 3 Shield don't seem like much, but it stacks up pretty quickly and is able to downsize the damage you take for a bit.

If you take a "Sell Magic" Pact from the Shop (5 damage when casting a spell) and also have Kinetic Shield allows you to tank the damage, nullifying the negative side of the pact.

## Trivia

"Made of Honor" was the name of a *Steven Universe* episode featuring the character Bismuth.

 Hero Unique
Chest

## Description

Chest can randomly appear in zones. They are guaranteed to appear in Treasure zones. They must be destroyed before their timer runs out, causing them to disappear. When destroyed, they drop an Artifact.

## Chest Types

Regular chests. Their color dictates the rarity of its drop.

Heal chest. Contains a 100 HP Heal drop instead of an artifact.

Armored chest. They have low HP, but very high defense.

Mobile chest. Moves vertically in set intervals.

Heavy chest. They have more HP than normal.

Jelly chest. Restores HP every few seconds.

Cursed chest. Contains an artifact of Epic or higher rarity. Unlike other chests, they have a shorter timer and destroy themselves when the timer runs out. Once destroyed, uses one of the following attacks:

* Attacks random tiles. The attacks will hit each tile before looping.
* Lobs bombs at the player's location in a cross pattern.
* Fires beams that hits all but one tile.
Bouncing Blade

1
**BOUNCING BLADE**

Throw a blade, touch to throw again.
League of Saffron
60

 Slashfik

## Trivia

* The spell name is a reference to *League of Legends*, where a champion, Katarina, has an ability called *Bouncing Blade*. The spell's function is similar to another champion's ability, *Spinning Axe*, used by Draven. The flavor text also references his passive ability: *League of Draven*.

 Slashfik | SliceShadow ShiftSwipeDoubletakeMagic ClawStep SlashStep PierceKnifeBlade Bay**Bouncing Blade**Collect RingLast LetterBlade RainBlackoutRagnarokVivisectionGuillotineScavengeFuryWarpathExcaliburBladeskriegLifesword

1. ↑ https://leagueoflegends.fandom.com/wiki/Katarina/Abilities
2. ↑ https://leagueoflegends.fandom.com/wiki/Draven/Abilities
Choco Mint Chip

**CHOCO MINT CHIP**
Slow enemies when Frost is applied.
The best flavor.

Unlocks at level 0
**ID:** ChocoMintChip
**Tags:** Player, Demo, Solo

## Strategy and Synergy

One of the only two sources of slow in the game (the other being Nerve Gas), this artifact is handy for slowing down the enemies to gain a breathing room during intense or fast-paced situations. Because of this, the Cold Snap is a good spell to use with Choco Mint Chip, as the entire playfield will slow down, letting the player focus better on what's going on.

Also has a strong synergy with Snow Selicy since her playstyle revolves around Frost stacks.
D (Double)

+X
X D

X
(doublecast, +Mana cost)

**Limit per spell:** 2
**Allowed on Summons:** Yes
The spell costs additional Mana to use, but is cast an additional time.
For spells with a base mana cost of 3 or more, the cost is increased by 2 mana. Otherwise the costs increases by 1 mana.

## Strategy and Synergy

This is an excellent upgrade on any spell in the game, but its cost can be prohibitively high on expensive spells like Firestorm, Glitterstorm, or Rock Tomb. Carefully consider whether you want a 6+ Mana spell in your deck before taking this effect on a 4+ Mana spell.

Double is an easy upgrade to find on any spell that doesn't deal damage or fire projectiles, because they are ineligible for several other upgrades like A (DamagePlus) or V (Shot). Consider using your upgrades on cheap utility spells like Cold Snap, Shields Up, Doubletake, Echo, or Brushfire - you'll frequently get Double on your first attempt, and it makes them even more efficient than they already are for only 1 extra Mana.

## Spell List

B (SummonHP)
C (Pierce)
**D (Double)**
E (Flow)
F (Flame)
G (Frost)
H (Heal)
I (Mini)
J (Critical)
K (KunaiPlus)
L (Flex)
M (ManaRe)
N (Sharpened)
O (Overload)
P (Poison)
Q (PoisonPlus)
R (Fragile)
S (Shield)
T (Strafe)
U (ShieldPlus)
V (Shot)
W (Splash)
X (ExtendedMag)
Y (Refund)
Z (TriSlash)
Amethyst

**AMETHYST**
Restore 0.1 Mana when you cast a spell.
Made in the prime kindergarten

Unlocks at level 0
**ID:** Amethyst
**Tags:** Player, Demo, Gem

## Strategy and Synergy

A good artifact for almost every deck. Gaining 0.1 Mana when a spell is cast doesn't seem like a lot of Mana the player gains, but it stacks up pretty quickly. Especially in decks that focus on spamming out spells that have a Mana cost like Jam-Decks, Amethyst can really boost the casting speed of the deck.

Viruspell can use the benefit to regenerate Mana with Viruspell to cast spells with a higher Mana cost.

Kunai-Decks can't really benefit from Amethyst, since unlike Viruspell, the Kunai are always at the end of the deck, making Mana unimportant.

## Trivia

Amethyst's flavor text references the origins of the *Steven Universe* character of the same name. They were made in the Prime Kindergarten.

 Hero Unique
Amppari

*This article is a stub. You can help Noita Wiki by expanding it.*

* Amppari

"アンッパリ"

地下ジャングル
真菌洞窟

体力
--

37.5 ♥

性質
--

免疫
--

## ドロップ

* **10**

The **Wasp** (in-game name **Amppari**) is a flying enemy that is native to the Underground Jungle. It attacks using a melee charge at high speed.

動き
--

Amppari can appear alone but frequently show up in groups, and will relentlessly follow the player if seen. Upon coming into short range they will lunge forward, inflicting melee damage and knocking the player back a good distance.

It can fly faster than other enemies, such as Lepakko (if they aren't lunging) and Rynkkyhiisi. It can also land on the ground, upon which it crawls quite slowly. Finally, they may also spawn from a hive. As with other hives, extra spawns will not give gold drops. A hive may rarely spawn in the Fungal Caverns as well.

## Combat Tips

* They are very effectively dealt with using rapid fire wands, but also using area-denial spells like Horizontal or Vertical Barrier as they have no sense of self preservation and will always charge headlong into the fray.
* With the Melee Immunity perk, this enemy becomes harmless and can be fought at your leisure.

## Notes

* They fight in a very similar fashion to the Hurtta, quickly lunging at the player. Their ability to fly makes them harder to evade than the Hurtta.
Bulwark

**BULWARK**
Start battles with 40 Shield.
It's free shield estate.

Unlocks at level 0
**ID:** Bulwark
**Tags:** Player, Demo

## Strategy and Synergy

Bulwark allows Corset to be used immediately at the start of battle without suffering any HP loss.

## Trivia

The flavor text *"It's free shield estate"* mirrors that of Heart of the Cards. They both reference the meme "It's free real estate", a line from *Tim & Eric Awesome Show, Great Job!*

 Hero Unique

1. ↑ https://knowyourmeme.com/memes/its-free-real-estate
Kirottu kristalli

* Kirottu kristalli

"キロッツ・クリスターリ"

芸術の神殿
タワー

体力
--

200 ♥

性質
--

免疫
--

特徴
--

他の固体物質と同じようにプレイヤーの動きをブロックします

## ドロップ

* **80**

**呪われたクリスタル**（ゲーム中では**キロッツ・クリスターリ**）は芸術の神殿や塔に出現する紫色の物体タイプのエネミーです。かなりタフなうえ攻撃能力も危険なので優先して倒しましょう。至近距離でしか攻撃を仕掛けてこないので、距離をとれば安全です。

外見
--

キロッツ・クリスターリは紫色のクリスタルの外見をしています。残像を残しながら音を立てずに飛行移動しますが、よく壁や地形にぶつかり、その際はカツッという特徴的な音を立てます。

挙動
--

キロッツ・クリスターリは不規則に空中を飛び回りながら出現場所付近を哨戒しており、プレイヤーを発見した場合は同様に不規則に動きながらプレイヤーを追跡しようとします。たびたび地形にぶつかるなど移動能力に難があるように見えますが、開けた場所では驚くほど早く移動してきます。攻撃を受けると短時間スタンするようで、回転しながら地面に落ちた後、通常の行動を再開します。

標的に十分に近づくと紫のプラズマボルトを秒間6発の高速で射出し、標的が射程距離にいる間攻撃を継続します。これらのプラズマボルトの射程は非常に短いですが、一発の威力が20ダメージと高いうえに驚異的な連射速度も手伝って短時間のうちに極めて大きなダメージを与えてきます。

## 戦闘のコツ

* 他の物体タイプの敵と同様、本体である物質が完全に破壊されるか消し去られると、その過程で仮に全くダメージを受けなかったとしても死んでしまいます。したがって、ピンチの際にはブラックホールの呪文で即死させてしまうのも手です（ミスしないように近距離から撃つのがベストです）。これはトリックキルにはカウントされませんが。通常の量のゴールドはドロップします。ただし多くの場合ゴールドはブラックホールに吸い込まれて消え去ってしまいますが。

## トリビア

* 物体系という特性上、念動力キックのパークで引き寄せ、蹴り飛ばすことができます（敵の射程距離に入ることになるので普通は勧められませんが）。この方法で蹴り飛ばしてもダメージは与えられません。

参考
--

* ヴェリクリスターリ
* タイヴァスクリスターリ
Cross Turret

2
**CROSS TURRET**

Throw a Cross Turret 4 tiles away.

150

 Hexawan

## Description

Each shot from the turret deals 80 damage.

## Trivia

* The spell's effect and the turret's design are loosely referencing the game *StarCraft: Brood war*; the turret design is similar to the design of the Gun Trap.

 Slashfik | SliceShadow ShiftSwipeDoubletakeMagic ClawStep SlashStep PierceKnifeBlade BayBouncing BladeCollect RingLast LetterBlade RainBlackoutRagnarokVivisectionGuillotineScavengeFuryWarpathExcaliburBladeskriegLifesword

1. ↑ https://starcraft.fandom.com/wiki/Traps
Distress Call

**Distress Calls** are special Zones that can be found in every World that contain up to 2 **Hostages** that are in a line of fire and will die without intervention of the Player. If saved, the Player gains the respective benefit of the saved Hostage.

### Charge Turret

The Hostage is in the line of fire of a ChargeCannon and will be killed by it.
The Turret fires one slow shot after a short period. After that, the Turret doesn't shoot again.

### Gun Turret

Two Hostages are in the line of fire of two Gun Turrets and will be killed by them.
The Gun Turrets fire fast, low-damaging shots in a fast pace.

### Shard Explosion

A shard is placed behind a Hostage. The Explosion of the Shard will kill the Hostage.
## How to save the Hostages?

### Charge Turret

By moving in front of the Hostage, the player can block the damage dealt by the Turret.
The player can also use a structure to block the damage.
There is always the possibility to shoot down the Turret.
The player can also move the Turret out of the line of the Hostage with spells like Knock Down.
### Gun Turret

The same strategies from the Charge turret work here as well
### Shard Explosion

The player can push back the Crystal with something like Kinetic Wave, by shooting it right in front of the Hostage.
The player can also use targeting spells like Thunder to kill the shard without harming the Hostage.
The player can also use spells like Knock Down to move away the Hostage to shoot at the Shard.
## Other things regarding Distress Calls

* Starting on Hell Pass 11, it isn't recommended to go into Distress calls, since the Hostage will be replaced with a Evil version and attack the player.
* When the player has Merit Badge or Rescue Badge it is recommended to focus on Distress calls for more Spell Power or Max Health.
* When the Player has Blood Money or Soul Food, the Player can go into Distress calls and kill all of the Hostages for profit.
Circuit (disambiguation)

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Circuit** may refer to:

* Circuit, the player spell
* Circuit (Gunner), the spell used by Gunner (Boss)
* Circuit (SerifCircuit), the spell used by Serif
* Circuit (SerifCircuitWarning), the spell used by Serif
A (DamagePlus)

X A

X
(bonus 20 dmg)
+20

**Limit per spell:** ∞
**Allowed on Summons:** No
The spell deals +20 damage.
Can't be applied on a spell that deals less than 30 damage or more than 80 damage.

## Strategy and Synergy

Straightforward upgrade, DamagePlus increases the damage potential of any recipient spell with no drawbacks, provided it is eligible for this upgrade.

## Spell List

B (SummonHP)
C (Pierce)
D (Double)
E (Flow)
F (Flame)
G (Frost)
H (Heal)
I (Mini)
J (Critical)
K (KunaiPlus)
L (Flex)
M (ManaRe)
N (Sharpened)
O (Overload)
P (Poison)
Q (PoisonPlus)
R (Fragile)
S (Shield)
T (Strafe)
U (ShieldPlus)
V (Shot)
W (Splash)
X (ExtendedMag)
Y (Refund)
Z (TriSlash)
Beacon

2
**BEACON**

Summon a Beacon that calls down Flames every 3 seconds.

80

 Hexawan

## Description

Summons a beacon with 20 HP.

Every 3 seconds, the beacon hits 2 random enemy tiles for 10 damage and creates a Flame on both.

## Trivia

 Slashfik | SliceShadow ShiftSwipeDoubletakeMagic ClawStep SlashStep PierceKnifeBlade BayBouncing BladeCollect RingLast LetterBlade RainBlackoutRagnarokVivisectionGuillotineScavengeFuryWarpathExcaliburBladeskriegLifesword
Avenger

## Description

When the Avenger is hit...
...it shoots a projectile forward!
At higher tiers, the Avenger shoots in multiple rows.
Avenger is immobile and retaliates with projectiles when getting hit.

## Strategy

To dodge this, simply move to a different row after attacking...
...or use spells that can hit adjacent lines, like Diag Beam!
You can also use a Turret, since Structures block the Projectiles.
* Stay to stay in the furthest column to give yourself more time to dodge the projectiles.
* Use spells that deal a lot of damage with a single hit to avoid creating multiple projectile waves.
* Poison and Frost can deal damage without triggering retaliation.
* Spells that hit other rows lets you attack more safely, especially at higher tiers.
Booster Shot

1
**BOOSTER SHOT**

Shot Heals target for 100 HP. When this hits, fire a shot that applies 120 Poison.
It's a matter of life and death.
0

 Miseri

## Description

First throw a healing syringe and if it hits...
...Throw a poison syringe!
This spell first fires a Healing shot, then when that hits, a Poison shot is fired. The total poison damage alone does 225 damage, but if the target that got healed got poisoned, then the overall damage would be 125.

## Strategy and Synergy

When using this spell, the poison shot doesn't fire until the healing shot hits. To prevent the healing, you can target a structure or hostage, then move to the enemy row afterwards to just hit the enemy with the poison shot.

Line up and heal the debris...

...Then move to Poison the enemy!
If the target is at full health, then the healing has no effect. You can use this on the enemy without worrying about healing them.

## Trivia

The flavor text is a catch-all phrase referring to a dire situation.

 Slashfik | SliceShadow ShiftSwipeDoubletakeMagic ClawStep SlashStep PierceKnifeBlade BayBouncing BladeCollect RingLast LetterBlade RainBlackoutRagnarokVivisectionGuillotineScavengeFuryWarpathExcaliburBladeskriegLifesword
Earthen Armor

0
**EARTHEN ARMOR**

Gain 40 Shield and Crack adjacent tiles. Gain 2 Flow.

0

 Hearth

## Strategy and Synergy

Normally, this spell should only be used in Flow decks or ones that have synergies with cracked tiles, since otherwiseShields Up is superior, providing the same shield gain without the effect of gaining Flow and cracking adjacent tiles. Shields Up costs 1 more Mana, but the reduced Mana cost isn't worth the reduced movement space in most cases.

The only use with this spell is in Flow decks that also Crack tiles. There the spell is a good defensive option, enabling other Flow casts and artifacts that need cracked tiles like Moonstone. Its defensive application can be boosted with Granite.

Outside of these decks, this spell is rather negative than positive. An exception is, when the player has the artifact Wings, which completely removes the downside, making Earthen armor better than Shields Up. This is very rare, since Wings is increadibly rare.

Another exception is when using Selicy since Snowpiercer and Fairfrozen allows the player to dash and use **Earthen Armor** on enemy tiles.

## Trivia

 Slashfik | SliceShadow ShiftSwipeDoubletakeMagic ClawStep SlashStep PierceKnifeBlade BayBouncing BladeCollect RingLast LetterBlade RainBlackoutRagnarokVivisectionGuillotineScavengeFuryWarpathExcaliburBladeskriegLifesword
Anubis

1
**ANUBIS**

Apply 40 Poison to all enemies.

0

 Miseri

## Strategy and Synergy

Best used in a poison deck. It's one of the better poison applying spells, applying poison without needing to hit the enemy. Synergyses with every poison spell and artifact.

The total damage from this spell is 40 + 20 + 10 = 70 damage to all enemies. Given its low cost and ease of use, this makes it useful even in decks that aren't primarily focused on poison, especially since just about any common poison support artifact will make it extremely powerful.

## Trivia

* The Spell is based on the Egyptian God Anubis, the God of death, mummification, embalming, the afterlife, cemeteries, tombs, and the Underworld.
* It is also based on the Anubis battle chip from the Mega Man Battle Network series, which spawns a statue that deals continuous poison damage to enemies until it is destroyed.

 Slashfik | SliceShadow ShiftSwipeDoubletakeMagic ClawStep SlashStep PierceKnifeBlade BayBouncing BladeCollect RingLast LetterBlade RainBlackoutRagnarokVivisectionGuillotineScavengeFuryWarpathExcaliburBladeskriegLifesword

1. ↑ https://en.wikipedia.org/wiki/Anubis
2. ↑ https://megaman.fandom.com/wiki/Anubis
Bow Snipe

4
**BOW SNIPE**

Charge and fire a piercing arrow. Anchor.
If I miss, it means I'm just another dude with a bow
250

 Kinesys

## Description

Straight shot that pierces through targets in the same row.
## Strategy and Synergy

A solid, high-cost high-damage spell that is pretty straightforward to use, line up with the enemy and cast it to fire a piercing shot that hits several enemies in one go. The 4 mana cost is somewhat high, and this tends to limit its use in smaller decks or with certain characters that lacks a high Max Mana or reliable Mana Regen, but there is always several upgrades that can mitigate this, such as M (ManaRe).

Synergizes really well with Fragile, raising it's already high damage to 375 (500 with Magnifying Glass).

In some cases, the I (Mini) upgrade can be considered. It will lower the damage to 125, but also lowers the mana cost to 1, so in the end the mana-per-damage ratio ends up higher with this upgrade.

## Trivia

* The flavor text, *"If I miss, it means I'm just another dude with a bow"* was spoken by Hawkeye, the bow-wielding member of the Avengers, in the Marvel comics.

 Slashfik | SliceShadow ShiftSwipeDoubletakeMagic ClawStep SlashStep PierceKnifeBlade BayBouncing BladeCollect RingLast LetterBlade RainBlackoutRagnarokVivisectionGuillotineScavengeFuryWarpathExcaliburBladeskriegLifesword

1. ↑ https://marvel.fandom.com/wiki/Avenging\_Spider-Man\_Vol\_1\_4
Bomb Toss

2
**BOMB TOSS**

Throw a Bomb that explodes when destroyed.
Don't Fuze the hostage.
150

 Hexawan

## Description

Bomb throw location
Blast radius of the explosion
The thrown bomb has 40 HP. The bomb counts as a Summon and will deal its listed damage without exploding if it lands on an occupied tile.

## Strategy and Synergy

This spell can be used as either Area-of-Effect damage (by throwing the bomb onto an unoccupied tile and then destroying it with other sources of damage) or as Single-Target damage (by throwing the bomb directly onto an enemy).

As it counts as a Summon, this spell can be used in conjunction with other Hexawan spells such as Bombard, Volley, Resonate and Salvage. It also procs Hex Badge.

## Trivia

* The spell's flavor text refers to a character gadget in Rainbow Six: Siege which fires a cluster of exploding pellets through a soft surface.

 Slashfik | SliceShadow ShiftSwipeDoubletakeMagic ClawStep SlashStep PierceKnifeBlade BayBouncing BladeCollect RingLast LetterBlade RainBlackoutRagnarokVivisectionGuillotineScavengeFuryWarpathExcaliburBladeskriegLifesword

1. ↑ https://rainbowsix.fandom.com/wiki/Fuze
Blast Crystals

2
**BLAST CRYSTALS**

Summon two Blast Crystals that fire a shot when destroyed.
POP POP!
60

 Hexawan

## Strategy and Synergy

The best use is again with Hazel for the extra shields/damage. A good Combo is to use the spell, move back one tile and use Shotgun. This destroys both the Crystals, shooting two shots dealing 150dmg each. A good synergy is with Salvage, since it destroys the Crystal for the 150dmg shot, gives you shield and mana.

## Trivia

The flavor text *POP POP!* is the catchphrase of the character Magnitude from the TV show *Community*.

 Slashfik | SliceShadow ShiftSwipeDoubletakeMagic ClawStep SlashStep PierceKnifeBlade BayBouncing BladeCollect RingLast LetterBlade RainBlackoutRagnarokVivisectionGuillotineScavengeFuryWarpathExcaliburBladeskriegLifesword
Anima

Frost, Flames, and Thunder

## Description

A Focus greatly involved in elemental spells inflicting Frost on enemies and leaving Flames on tiles.

## Strategy and Synergy

Flames are best used to control the field while inflicting damage over time to enemies that step on to the affected tiles. Flames harm the player as well so be careful about using spells that could hinder yourself. Flame decks have great potential to cover an entire area in flames

Frost stacks inflict high burst damage upon reaching 3 stacks on a target. This works well for Frost decks where your main focus is to simply rack up frost stacks on targets and inflict multiple instances of burst damage in quick succession. Selicy's Snow kit can best utilize this build due to Snowpiercer's ability to deal damage based on the number of Frost stacks a target has.

## Trivia

* *Anima* is a Latin term originally used to refer to the soul or spirit.
* Anima's slogan is a reference to a phrase often used by the titular character from the *Sherlock Holmes* novels.

## Spell List

Convergence
Doublelift
Glimmer
Hearth
Hexawan
Kinesys
Miseri
Phalanx

1. ↑ https://en.wikipedia.org/wiki/Anima\_and\_animus#Anima
Energizer

2
**ENERGIZER**

Fire a shot. Raise this spell's dmg by 30 for the rest of the battle.
I'm only getting stronger!
90

 Glimmer

## Description

Straight shot that hits a target in the same row.
The shot deals 30 more damage for each time this spell has been cast that battle. The bonus damage is applied before the shot is fired, which means the first shot will deal 120 damage.

## Strategy and Synergy

Has no particular synergy with other spells, and can be used as a standalone spell in every deck. Ramps up faster in smaller-sized decks where it can be cast more often.

In decks where it cannot be cast very frequently, it's typically not worthwhile as 120 damage for 2 mana isn't particularly great. However, by the second shot it becomes quite average, and beyond that it becomes increasingly above average.

Energyizer damage
 2
 3
 4
 5
 6
 7
 8
 9
 10

The damage is always 90+(Shot#\*30).

## Trivia

 Slashfik | SliceShadow ShiftSwipeDoubletakeMagic ClawStep SlashStep PierceKnifeBlade BayBouncing BladeCollect RingLast LetterBlade RainBlackoutRagnarokVivisectionGuillotineScavengeFuryWarpathExcaliburBladeskriegLifesword
Censor Bar

**CENSOR BAR**
Gain 30 Shield when you Channel.

Unlocks at level 0
**ID:** CensorBar
**Tags:** Player, Solo

## Description

Only takes effect when using Channel spells, not Weapons.

## Strategy and Synergy

Using Channel spells such as Acid Rain and River grants you an additional 30 Shield, so you can tank additional damage while continuing to channel the spell. Alternatively, you can just use the channel spell normally and save the 30 Shield.

This artifact allows Channel spells to combo into spells like Pinch and Transfuse to activate on hit artifacts, like Panther Habit and Flak Jacket without loosing health. See Pinch.

## Trivia

The artifact image depicts Selicy (In her Catgirl skin) swearing, along with the classic censorship black bar over her mouth.

The artifact’s name is a pun on censorship of “channels”, hence this artifact activating on use of “channel” spells.

 Hero Unique
Bunny

## Description

Lucky rabbit. Appears in Campfire zones. Grants 1 Luck if killed.

## Strategy

Luck raises loot rarity, but also difficulty. This means it's generally best to kill the bunny if you are able to deal with more challenge, but it may be better to leave the bunny alone if you are struggling.

There is also less benefit to killing the bunny if you already have a strong deck that you don't want to add anything to.

## Trivia

The foot of a rabbit is considered good luck in many cultures. [1]
Blueberry Jam

**BLUEBERRY JAM**
Jam cards cost 1 Mana instead of 2.

Unlocks at level 0
**ID:** BlueberryJam
**Tags:** Player, Solo

## Strategy and Synergy

It Synergizes well with a Jam-deck, that tries to get rid of Jam to deal a ton of damage with Jam Slam. It is one of the best Jam-specific artifacts. When combined with a few of the other Jam-artifacts or Consume-artifacts, the strengh of every of those artifacts just becomes doubled, since you can cast 2 Jam for the original cost of 1.
Adaptive Armor

**ADAPTIVE ARMOR**
Gain 10 Defense for 1 second when you get hit.

Unlocks at level 0
**ID:** AdaptiveArmor
**Tags:** Player

## Description

Gain 10 Defense when you get hit. The Defense is applied after the player took damage and doesn't affect the first hit.

## Strategy and Synergy

This artifact is a item the player always wants, since it just helps. It almost completely negates damage dealt by Multihits and works okay against single-hit enemies.

The effect can be procced with self-harming spells like Pinch, to gain 10 Defense, but there are better alternatives to the Adaptive Armor-Pinch combo. Especially the spell Steel Skin is just a better alternative, since it gives 40 Defense for 3 seconds, but costs more.

Pinch also has a few other applications that may make it better than Steel Skin, but the player must decide for themselves what works better.
Double Edge

**DOUBLE EDGE**
Gain 3 Spell Power. Lose 3 Defense.

Unlocks at level 0
**ID:** DoubleEdge
**Tags:** Player, Demo, Negative

## Strategy and Synergy

A highly useful and straightforward artifact that goes well in almost every deck, in particular improving multi-hit spells like Minnie Gun/Super Minnie Gun or easily spammable ones like Kunai and Viruspell.

The drop on defense can be mitigated with Undershirt, Giant Armor and Adaptive Armor, completely removing the downside of Double Edge while keeping up its offensive boost.

## Trivia

The icon is a Double Edged Sword which means it has good and bad benefits.

 Hero Unique
Blaze Of Glory

**BLAZE OF GLORY**
Dead enemies leave a Flame behind.

Unlocks at level 0
**ID:** BlazeOfGlory
**Tags:** Player, Demo, Solo

## Strategy and Synergy

This artifact only leaves a flame after killing an enemy. That means it's pretty weak against Bosses, since they rarely summon Enemies, but in normal battles this might be helpful.
Similar to most other Flame spells and artifacts, this effect can be harmful when playing a Slash/dash heavy deck.

It can allow some small Flame synergy in a non-Flame deck, especially with Citrine or Molten Core for some small benefits.
Align

0
**ALIGN**

Wide shot teleports target 4 tiles away.
King of the jungle.
0

 Kinesys

## Description

Fires a 3-tile tall horizontal shot; the first being the shot touches will be teleported to the spot four tiles in front of the caster.

## Strategy and Synergy

Align is useful in combination with any spell that hits four tiles away or along your current row.

Align can be used to pull enemies into Claw Traps and Mine.

* The flavor text *"King of the jungle."* refers to Lions, which makes the spell name "Align" a pun as it sounds like "A lion".

 Slashfik | SliceShadow ShiftSwipeDoubletakeMagic ClawStep SlashStep PierceKnifeBlade BayBouncing BladeCollect RingLast LetterBlade RainBlackoutRagnarokVivisectionGuillotineScavengeFuryWarpathExcaliburBladeskriegLifesword

1. ↑ https://en.wikipedia.org/wiki/Lion#Cultural\_significance