Phantom's

This manta-ray–like monster is a flying creature that spawns at high altitudes. It is attracted to insomnia, and will find players who haven't slept for many days. It will swoop down in groups and bite your flesh

## Spawning[edit]

[1]

Two phantoms at night.

Phantoms spawn differently depending on the edition. In both editions, they spawn in the Overworld above the player if they have not entered a bed for at least three in-game days. Furthermore, the player must not have a block above their head which blocks light in any way (for example leaves prevent phantoms from spawning as they have a light opacity of 2, but glass does not, as its light opacity is 0).

### Bedrock Edition[edit]

Phantoms spawn if the player's Y-coordinate is between 1 and 129. They are rarer if the player is at the extreme ends of this range, and most common if the player is at Y=75.[2]

Phantom spawning is similar to other monsters spawning; the spawn location must have a light level of 7 or less, and they spawn according to the hostile mob density cap. However, phantoms can only spawn on the surface, and they spawn high above the spawn location rather than directly at it (the exact height is unknown).[2]

### Java Edition[edit]

Phantoms attempt to spawn every 60-70 seconds. They only spawn at night and during thunderstorms, if the player is be above sea level (y=64). If all conditions are met, a group of 1–6 phantoms attempt to spawn 20–34 blocks above the player, and off to the side by up to a taxicab distance of 9 blocks, every 1–2 minutes. The chance of a successful spawn is *x*−3⁄*x*, where *x* is the number of nights since the player last entered a bed, which comes to a 1⁄4 chance on day 4, a 2⁄5 chance on day 5, a 3⁄6 (1⁄2) chance on day 6, etc.

Phantoms are counted towards the hostile mob cap, but don't adhere to it when spawning. Their spawning mechanic is based on the location of players in the world rather than by chance, unlike regular mob spawning.

## Drops[edit]

Phantoms drop when killed:

* 0–1 phantom membranes when killed by a player or tamed wolf. Looting increases the maximum drops by 1 per level, for a maximum of 4 with Looting III.
* 5 experience orbs when killed by the player or a tamed wolf.

## Behavior[edit]

[2]

A phantom swooping at the player.

When idle, phantoms fly around in a circle at a constant y-elevation, leaving a trail of gray smoke while doing so. They have a large search radius[*more information needed*], and occasionally swoop down or up quickly to attack their victim. If stopped or hurt during this action, the phantom retreats back to its original elevation.

Phantoms are able to move through water at their normal speed, and cannot drown.‌[*Java Edition only*]

A phantom's body disappears when under the Invisibility effect, but its eyes and smoke particles are still visible.

Like zombies and skeletons, phantoms burn in sunlight.

Cats will hiss at phantoms that are currently attacking players, and phantoms will try to stay at least 16 blocks away from them. In Bedrock Edition, phantoms will also avoid ocelots in the same manner.

### Undead[edit]

Like other undead mobs, phantoms are harmed by the Instant Health effect, healed by the Instant Damage effect, immune to the Poison and Regeneration effects, ignored by the wither, and affected by the smite enchantment.

## Data values[edit]

See also: Chunk format

Phantoms have entity data associated with them that contain various properties of the mob.

* Entity data
	+ Tags common to all entities [show]
	+ Tags common to all mobs [show]
	+ AX: The phantom, when not actively attacking, will attempt to circle around X,Y,Z = AX, AY, AZ. Appears to reset to a point above the target player every time the phantom flies up after a swoop. Set to spawn location if not specified.
	+ AY: *See AX*
	+ AZ: *See AX*
	+ Size: The size of the phantom. Ranges from 0 to 64, similarly to slimes. Unlike slimes, phantoms always have a constant 20[3] × 10 HP, and deal 6[4][5][6]+Size damage. Naturally spawned phantoms are always size 0.

## Issues[edit]

Issues relating to "Phantom" are maintained on the bug tracker. Report issues there.

## Trivia[edit]

[27]

The red Phantom design that was scrapped because it looked like a Nether mob.

* The phantom was added into the game as a result of winning the MINECON Earth mob Twitter poll as "Mob B".
* Phantoms are currently the fastest non-boss mob in the game, traveling at speeds of up to 20.83 blocks per second.
* At one point before the release of 18w10a, the phantom texture was made red, but it was decided that it appeared too much like a Nether mob.[1]
* The phantom was originally going to have a mouth, like the sketch shown during MINECON Earth, but it was eventually scrapped because "it looked so much like a muppet".[1] Earlier designs can be seen on Minecraft's Instagram account.[5]
* Phantoms are the second mobs to fear cats, with first being Creepers.

## Gallery[edit]

* [28]

All the changes to the phantom textures and models found on the Minecraft Instagram.

* [29]

A phantom flying high in the air, using an unreleased model and texture. The smoke particles beside each of its wings can be seen.

* [30]

A phantom under the Invisibility effect.

* [31]

Phantoms exposed to sunlight and taking fire damage.

* [32]

The particles produced by the phantom's wings can be clearly seen.

* [33]

The phantom's poses from Jasper Boerstra's Twitter.