recursal/Fanatic-Fandom huggingface dataset:
Healing the Land

Requirements
 Title Granted
 Repeatable
 Reward

## Walkthrough

* Speak to Eperdur on the second floor of the cathedral in Northern San d'Oria.
	+ He will tell you that there is word of a foul wind coming from the Gusgen Mines that is blowing on the Crag of Dem in Konschtat Highlands. The seal that stops the dead from walking is weakening. Eperdur gives you a Seal of Banishing.
* Travel to the Gusgen Mines and follow the path straight and down some stairs until you get to the first set of three levers. Pull the center one. (You can also take the leftmost lever and hug the left wall, staying to the left all the way to the shed in (G-8) using sneak and invisible as needed.)
	+ Continue on north ahead and down a second set of stairs until you get to the second set of levers. Pull the west-most lever.
	+ Simply hug the left-hand wall until you come to a hole in the ground. Cast Invisible or use your Prism Powder BEFORE dropping down the hole - it contains bombs, which aggro sight and magic. Do not forget to cast Sneak or use a Silent Oil! The flies down the hole aggro sound.
		- Take particular note of a NM that pops once a day directly beneath the hole: Juggler Hecatomb.
	+ The ??? is behind the shed to the southwest, located at (G-8). Deactivate Invisible when nothing is looking your way, check the ???, and warp out.
		- NOTE: There are 2 sets of ??? in this room, pay attention to the location AND Make sure that you get the message: "You have found the location of the seal. You place a Seal of Banishing on it." After examining the ???, if you re-examine the ???, you will get the message: "A Seal of Banishing is on this seal." If you do NOT get these messages, you haven't found the right ???.
		- Everything in this dungeon detects by sound except for the bombs at the end, which detect by sight and magic.
		- Level 50 and above will not get aggro from normal mobs.
* Return to Eperdur for your reward.

* Note: You must zone before you can be offered follow up quest, Sorcery of the North.

## Game Description

Client
Eperdur (Cathedral, Northern San d'Oria)
Summary
Spirits of the dead in the Gusgen Mines blow an evil wind upon the land. Take a seal of banishing to a shack in the deepest tunnel within.
Gusgen Mines

Connecting Areas | Quests/Missions | NPCs

Large amounts of mythril were extracted from these twisting caverns long before the discovery of the Palborough Mines. Complete with a railway system for mine carts, Gusgen was heavily mined for many years. However, as the veins of ore were depleted, the miners packed up and moved away. Now the mines remain abandoned.
Connecting Areas
Konschtat Highlands at (H-10)
Oldton Movalpolos at (I-9)
Hauh Colphioh

***Hauh Colphioh***Gender: FemaleRace: MithraAffiliation: Windurst**Type:**Clothcraft Guildworker's Union NPC**Location:**Windurst Woods ()### Notes

Hauh Colphioh is in charge of the Guildworker's Union for clothcrafting in Windurst. Once you have attained at least level 28 Cloftcraft you may speak with her, and begin accumulating Guild Points for items you turn in. The item requested changes daily, so its important to check back with her to keep track of current time limits, and to find out what new items the guild is accepting.

### Sells:

 **Novice** Rank (28 +)
 * Plasma Crystal 200
* Inferno Crystal 200
* Glacier Crystal 200
* Cyclone Crystal 200
* Terra Crystal 200
* Torrent Crystal 200
* Twilight Crystal 200
* Aurora Crystal 200
* Fletching 10,000
* Weaver's Belt 10,000
* Cloth Purification 40,000
* Cloth Ensorcellment 40,000
Ix'aern (Dark Knight)

**Family:** Aern
**Notorious Monster**

 The Garden of Ru'Hmet
* Vice of Avarice (Altruistic Cape) (???%)

 File:RuHmetNM-L1.jpg
**Notes:**

* Popped from a ??? in (F-8), (J-8), (F-10) or (J-10) (see map) on the ground floor of The Garden of Ru'Hmet by "sheer animosity." The ??? moves every 30 minutes, repopping in at most one minute's time after depopping. After depopping, it will repop at one of the four locations at equal chance, including where it depopped.
* The ??? repops 15 minutes after the Ix'aern is killed.
* When you check the ???, when no one has animosity, it should say "You sense some unknown presence..."
* Once you find the ???, kill the local aerns (the 3 that are in the room next to the ???) until one player gets the message "PLAYER is enveloped in sheer animosity!" Only the recipient of the animosity will see the message. The message has the chance to display a few seconds after one of the Aw'aerns is defeated.
* At this point, when other players check the ??? they get the message "You sense an unknown presence, but it does not seem hostile."
* The player with animosity must check the ??? within 10 minutes to pop the NM along with two Qn'aern helpers (RNG).
* The NM will then spawn and attack the player who popped it, but will be passive if the people fighting it die and depop a few minutes later.
* Ix'aern's hate is reset if the ??? moves after it is ready to pop.
* The Qn'aern can be easily defeated while the Ix'aern is kited and will not repop.
* A balanced group of 6~10 level 75 players should have little problem with this battle. Pull the mobs up into one of the corners of the room to ensure that repopped Aw'aern do not link.
* It can Reraise any number of times (as many as 80 or more), and use Blood Weapon multiple times on each of its "lives." and gain increased speed and strength.
* It has resistance to all Enfeebling Magic and is immune to Stun; however it susceptible to Shadowbind.
* When it dies, the Qn'aerns die along with it unless previously defeated.
* Either a Deed of Moderation or a Vice of Avarice drops 100% of the time, but never both. This means that the Ix'aern will Reraise unless an item is dropped.
* It can reraise a maximum of 20 times per spawn  Version 1.1
Haste

***Haste (Status Effect)** has an identical name. If an internal link incorrectly referred you to this page, please change the link to point directly to Haste (Status Effect).*

## Haste

### Jobs

* White Mage Lv. 40
* Red Mage Lv. 48

## Statistics

**Scroll of Haste****WHM Lv.40 / RDM Lv.48** Teaches the white magic Haste.
Increases target's attack speed.Decreases attack delay by a flat 15%. Potency is not affected by Enhancing Magic skill, affinity or other stats.
* Duration decreases when cast on players below level 40.
* Recast time reduced from 20 to 18 seconds.
* See Haste (Status Effect) for the limits and mechanics of total attack speed delay.

## How to Obtain

**Auction House Category:** Scrolls > White Magic

### Merchants

**20,000 gil**

* Quelpia - Selbina ()
* Shohrun-Tuhrun - Windurst Waters, South () *Sells only to Windurstian citizens after Windurst finishes 1st in Conquest.*

>

>
Li'Telor

Located in the northeastern portion of the Mindartia continent the massive, ageless trees found in Li'Telor seem to reach the heavens. Deep within these woods, the ancient ruins of Ro'Maeve serve as a reminder of a world-wide disaster, long since past.

## Outpost

The outpost of this region is located in The Sanctuary of Zi'Tah at the G-10/H-10 border.

## Regional Vendor

 GaldeoBastok Mines E-6
* Holy Water 6440 - 7280
Homunculus

Familiar summoned by using the Beastmaster's Call Beast ability.

* **Scream:** - AoE MND down effect (1 Charge)
* **Dream Flower:** - AoE Sleep (2 Charges)
* **Wild Oats** - Single target-5% Defense down effect (1 Charge)
* **Leaf Dagger** - Single target poison (1 Charge)

### Historical Background

In medieval European occultism, the homunculus is a small, false (artificial) human being created through alchemy. It only stood 12 inches tall. It would usally act as a Familiar for an alchemist. The recipe for making a Homunculus is a bag of bones (human or animal is not specified), human sperm, and skin fragments and hair mixed together and deposited in horse manure for 40 days. At this point, an embryo will develop with a small, transparent human inside. It would need to be nourished with human blood every day thereafter for 40 weeks, still buried in manure. At that point it becomes effectively functional. Homunculus is Latin for "little man" (more specifically "Man (diminutive)").

Homunculus is also used to refer to a distorted human figure used to represent the relative space our body parts occupy on the somatosensory cortex and the motor cortex. Some parts of our bodies are more sensitive than others as a result of having more nerve endings in those parts. A sensory-motor homunculus is an artistic representation of what the human body would look like if each part grew in comparison to the amount of nerves in those parts. Further reading: http://en.wikipedia.org/wiki/Homunculus
Meat Jerky

**Strip of meat jerky**
*A snack made fromdried mutton.*

**Stackable:** 12

**Food Effects:** (30 minutes, All Races)
* **Strength +3**
* **Intelligence -1**
* **Attack +22% (Cap: 30@136 Base Attack)**
**Guild Points Value:** *30 / 1,760* (58.67 items)

**Used in Quest:** Groceries

 Synthesis Recipes
Cooking (26)

**Yield:** *Meat Jerky* x 2
**HQ 1:** Sheep Jerky x 2
**Ice Crystal**
* 1 x Giant Sheep Meat
* 1 x Rock Salt
* 1 x Dried Marjoram
 Desynthesis Recipe
*None*

## How to Obtain

**Auction House Category:** Food > Meals > Meat & Eggs
Hide

## Job Ability

* User becomes invisible.
* **Obtained:** Thief Level 45
* **Recast Time:** 5:00
* **Duration:** Random

* When Thief is set as Support Job, **Hide** will not break the attention of enemies already targeting the user.
* **Hide** when used as Thief main job:

* When the user has the attention of an enemy that tracks by sight, all enmity is erased.

* **Hide** can be used on the following monsters without the use of Sneak or Deodorize, unless the monster has a pet: Ahriman, Bombs, Clusters, Cockatrices, Colibri, Dolls, Elementals, Flans, Fomors, Gigas, Goblins, Golems, Magic Pots, Moblins, Lamiae, Peistes, Puks, Rocs, Snolls, Tonberries, Wyverns, Yagudo.

* **Hide** can be used on Undead enemies as long as the user's current Hit Points are at or above 75%.

* While Hide will work on these monsters, since they detect by sound, if you don't walk out of aggressive range within a few seconds, they will become aggressive toward you again.
* Using Hide on certain monsters in this category may not work. See Aggression for more information.

* **Hide** can be used on monsters that normally track by scent if rain weather or double snow weather are in effect. Even works on monsters that detect by sound but track by scent.
* If used on an enemy whose environmental conditions are no longer met, for instance, an Elemental without its weather or an Undead enemy during daylight, the enemy will *Immediately* despawn.
* If this ability is active, then the user may use Sneak Attack from any direction.

* Sneak Attack needs to already be active on the user for this to work, since Sneak Attack will remove Hide. However, Trick Attack can be used without removing Hide. See Trick Attack for more information.
* If Rogue's Vest is equipped, the duration of Hide effect is extended.
Ice

The element of Ice is weak against Fire and strong against Wind. A mage wielding this element has the ability to pelt their enemies with ice and entrench them in agonizing cold. The offensive Ice elemental spells are particularly favored by mages because of the large amount of mobs weak to ice, the ability to magic burst with the ever-popular Distortion Skillchain, and because the Ice Staff not only boosts the potency of this element, but also lends +10 Elemental Magic Skill.

Associated with Induration, Distortion, and Darkness (Skillchain). Governed by the celestial avatar Shiva. Related to the attribute of INT. Several spells that carry the Ice element also cause Paralysis or Bind status.

### Spells Affected by this Element

* Baraero/Baraera
* Barsilence/Barsilencera
* Bind/Bindga
* Blizzard, Blizzaga line of spells
* Cold Wave
* Cryohelix
* Enblizzard/Enblizzard II
* Freeze ancient magic
* Frost
* Frost Breath
* Hailstorm
* Ice Break
* Ice Spikes
* Infrasonics
* Hyoton line of spells
* Jubaku: Ichi/Jubaku: Ni
* Learned Etude/Sage Etude
* Memento Mori
* Paralyze/Paralyga
* Reactor Cool
* Scop's Operetta/Puppet's Operetta
* Wind Carol
* Wind Threnody
Magic Attack Bonus

Improves power of magic spells.

* Unknown if modified from base retail. BLM was stated to have been buffed in some way. All following information is used from retail as a base.

* Increases **MAB** by +20 at tier one
	+ Subsequent tiers add +4 **MAB** each.
		- as with all other traits,only the job with highest tier is active, they do not stack
* This statistic affects all forms of magic damage, Including hybrid weapon skills
	+ Subject to a check against the opponents MDB in an even (100 + Magic Attack Bonus)/(100 + Magic Defense Bonus) ratio
		- only NM's and specific monster types/familys have the MDB trait natively.
			* not to be confused with a natural resistance to a particular element, which is figure separately as a resist rate.
Healing

The act of resting to regain HP and MP. Triggered by the /heal command (or other means, depending on your method of game control input), this is the primary way to recover HP and MP between battles.

*Healing is also a term used synonymously to mean curing (the act of restoring HP to yourself or party members through the use of Healing Magic or other means). To avoid confusion, many players typically refer to the /heal style of healing simply as "resting"*
HP and MP recovery starts after 20 seconds of continuous resting, and is restored in blocks every 10 seconds thereafter (with the amount of HP and MP recovered with each block gradually increasing). While this process is taking place, the player cannot move or perform any actions; however, this process can be interrupted by any player action or enemy action on the player. Every time HP and MP is restored to the player, 10 TP are lost (this can be avoided by meeting certain conditions for the Signet, Sanction, or Sigil status effects).

## Enhancing this Effect

Various pieces of equipment will increase the amount of HP or MP restored while healing:

* HP Recovered While Healing
* MP Recovered While Healing

Additionally, the Clear Mind job trait will also enhance this effect.

## Limitations

There are several negative status effects that can prevent you from recovering HP or MP in this way:

* The Disease and Plague status effects prevent a player from recovering any HP or MP while healing.
* A character who is taking damage cannot heal and will have their healing interrupted.
	+ Damage can be through Damage Over Time spells (such as Poison, Dia, or Bio), being hit by an enemy for more than 0 points of damage, or having a spell cast on them.
		- Knockback does not interrupt the healing process if the damage that usually accompanies it is mitigated.
	+ Stoneskin will prevent this interruption if it absorbs all of the damage.
* Being the target of a non-damaging spell, such as Bind, will interrupt the healing process. However, being in the Area of Effect of an analogous spell, such as Bindga, will not interrupt healing.

## Enmity

Healing draws a small amount of hate towards the player. This can cause monsters that your party has not built up a strong amount of enmity with (for example, monsters pulled via. a missed ranged attack) to target party members that are healing. It is therefore important that resting party members keep adequate distance from mobs to avoid pulling hate.

Additionally, any aggressive monsters will attack a detected resting player without regard for the character's level. For this reason it is important to choose a safe location to rest, even in areas where aggro would not typically be a problem due to level.
Kazham

**Table of Contents:**
Connecting Areas | Quests/Missions | Fishing | NPCs

After crossing the Pamtam Straits, Kazham is the final spot to rest before entering the Yuhtunga Jungle. The village, a mixture of huts, simple bridges and caves, is home to a number of Mithra and tamed Opo-opo. There are a few shops which cater to the adventures about to seek fame and fortune in the jungles, but otherwise the village has a residential atmosphere. Due to its close ties with Windurst, there are a few Windurstian auction house representatives here who are able to provide access to that nation's auction house.

This area is only accessible if you have the Rise of the Zilart expansion installed and if you have the Airship Pass for Kazham Key Item.

Connecting Areas
Airship, Jeuno - Kazham at (G-6) to Port Jeuno
Making Amends

Requirements
 Items Needed
 Repeatable
 Reward

## Walkthrough

* Talk to Hakkuru-Rinkuru in the Orastery then trade him an Animal Glue.
	+ If you are on The Horutoto Ruins Experiment, you need to complete the mission before you can activate the quest.
	+ If you are on Saintly Invitation, you need to complete the BC with the Yagudo before you can activate the quest.
		- Even if you have not started the mission, if you have completed (or possibly started) the previous mission, you will not be able to receive this quest.

## Game Description

Client
Hakkuru-Rinkuru (Orastery, Port Windurst)
Summary
Hakkuru-Rinkuru has snapped Minister Ajido-Marujido's favorite wand in two! He wants you to find some "animal glue" so he can temporarily stick the wand together until he can obtain a replacement.
Mayer

??? - 503

Born in the lands of the Near East, the first president of Bastok held office from 494 to 503.

While still a youth, Mayer was seduced by the gold rush's promise of easy wealth, and stowed away on a ship bound for the Quon continent. His tireless excavations in the Gusgen Mines earned him the nickname of "Ironman Mayer."

When his wife was killed by a San d'Orian soldier, Mayer put down his pickaxe for a sword, and formed a partisan force along with his friend Dalha. Mayer triumphed against the San d'Orian army by luring the Elvaan into a narrow ravine, gaining him fame and respect among the working class.

The Republic of Bastok was declared in 494. After being elected as president for life, Mayer was responsible for building the foundation of the republic by forging diplomatic relations with other countries and drafting the nation's constitution. He was assassinated nine years later by a Galkan youth.

*Taken from: Vana'diel Tribune II Issue No. 02*
Insect Ball

## Statistics

**Ball of insect paste****(Fishing Tackle)** **All Races**A ball of crushed insects
mixed with grains.
Bait.**Stackable:** 99

## Synthesis Recipes

Cooking (29)

**Yield:** *Insect Ball* x 12
**Earth Crystal**
* 1 x Millioncorn
* 1 x Little Worm
* 1 x Distilled Water

## How to Obtain

**Auction House Category:** Weapons > Ammo & Misc. > Fishing Gear

### Merchants

 Name
 Toji Mumosulah | Kazham ()

### Guild Merchants

 Name
 Wahnid | Aht Urhgan Whitegate ()
Intelligence

*This article is about the gameplay statistic. For other uses, see Intelligence (Disambiguation).*
Abbreviation: INT

* A stat that helps determine the effectiveness of Elemental Magic spells, Black Magic Enfeebling Magic spells, Black Magic Enhancing Magic spells, Ninjutsu and some Blue Magic magical spells.
	+ See Calculating Magic Damage for the precise calculations.
* INT reduces the base damage taken from Black Magic spells and Ninjutsu.
* Intelligence also determines the additional effect from Bloody Bolts, Earth Arrows, Water Arrows, and Wind Arrows.
* It is speculated that intelligence is a factor in the success of a Thief's lockpicking ability, reducing the chance of spawning a Mimic or the chance of failure.

Associated with the element of Ice. Many ice-based items add INT to a character's Stats. Example: Shiva's Claws

## Breakdown of Intelligence by Race

1. **Tarutaru**

2. **Hume**

3. **Mithra**

4. **Galka**

5. **Elvaan**

## INT Rankings Based on Job

1. Black Mage

2. Summoner

3. (Tied) Dark Knight, Corsair, Red Mage, Scholar, Thief,

8. (Tied) Bard, Blue Mage, Ninja, Rune Fencer

12. (Tied) Beastmaster, Puppetmaster, Ranger, Samurai, White Mage

17. (Tied) Dancer, Dragoon, Warrior

20. (Tied) Monk, Paladin
Mahogany Pole

## Statistics

**Mahogany pole****(Staff)** **All Races****DMG:** 51 **Delay:** 402 **Lv.** 59 **MNK / WHM / BLM / SMN****Damage Per Second:** 7.61**TP Per Hit:** 103

## Synthesis Recipes

Woodworking (68)

**Yield:** *Mahogany Pole* x 1
**HQ 1:** Mahogany Pole +1 x 1
**Wind Crystal**
* 2 x Mahogany Lumber

## Desynthesis Recipes

Woodworking (68)

**Yield:** Mahogany Lumber x 1
**HQ 1:** Mahogany Lumber x 1
**HQ 2:** Mahogany Lumber x 2
**Lightning Crystal**
* 1 x *Mahogany Pole*

## How to Obtain

**Auction House Category:** Weapons > Staves

### Merchants

**97,020 - 118,580 gil**

* Khifo Ryuhkowa - Kazham ()
Map of the Windurst Area

Map of the Windurst area Description:
A map of Sarutabaruta, the Tahrongi
 Canyon, the Buburimu Peninsula,
 the Meriphataud Mountains, Mhaura,
and Windurst.

Displays your party members' current
location.

Contains Zone(s):

* Buburimu Peninsula
* Meriphataud Mountains
* Mhaura
* East Sarutabaruta
* West Sarutabaruta
* Tahrongi Canyon
* Port Windurst
* Windurst Walls
* Windurst Waters
* Windurst Woods

Obtained:
Purchase: 200g
Healer's Pantaloons

## Statistics

**Healer's pantaloons****[Legs]** **All Races****DEF:** 28 **MP** +15 **VIT** +3
**Divine Magic skill** +15
**Enmity** -1**Lv.** 56 **WHM***View the entire Healer's Attire Set.*
***Can be stored with a Porter Moogle using Storage Slip 04.***

## How to Obtain

***Cannot** be **auctioned**, **traded**, **bazaared**, or **delivered**.*

### Coffer

* Upon completing Borghertz's Healing Hands, open a coffer in Crawlers' Nest
Inheritance

Requirements
 Repeatable
 Reward

## Walkthrough

* Talk to Gumbah in Bastok Mines (J-7) who will give you the Sword of Trials and the  Weapon Training Guide.
* Use the Sword of Trials until the latent effect disappears.
* How to remove the latent effect:

* You must perform Weapon Skills and Skillchains on monsters that con Easy Prey or higher.

* Weapon Skills performed while under Level Sync will count.
* You receive 1 point for opening/soloing a weaponskill, 2 points for closing a Lv.1 Skillchain, 3 points for closing a Lv.2 Skillchain and 5 points for closing a level 3 Skillchain.
* You must accumulate 300 total points.
* To check to see if the latent effect has disappeared, simply check your equipment menu stats. If the latent effects aren't there anymore, you are done (it is unnecessary to unequip and reequip the weapon).
* Once you no longer receive the latent effect bonus, head back to Bastok Mines and trade the Sword of Trials back to Gumbah, who will take the weapon from you and give you a  Map to the Annals of Truth and tell you to head to Western Altepa Desert.
* Head to (E-9) and touch the ??? there to spawn the NM tiger Maharaja.
* Once the NM is dead, re-examine the ??? to obtain the  Annals of Truth.
* Bring this back to Gumbah for your reward.

## Game Description

Client
Gumbah (House, Bastok Mines)
Summary
Gumbah has received a letter from the Dark Knight, Zeid. This correspondence states that to prevent Werei's technique from fading into oblivion, we are to train with a certain sword the great warrior left behind.
 **SPOILER WARNING: *Click here for additional details about this story line.***
Goblin Digger

**Family:** Goblin
**Crystal:** **Fire**
**Weak to:** **Light**

### Notes:

* Can sometimes be seen to "bury" items instead of dropping them after battle. This is a special action related to Chocobo Digging - see the quest Orlando's Antiques for details.
	+ Appears to bury items every 20-25+ minutes.
* Has Vermin Killer trait.
* Do not despawn when moved out of their spawn circle.
Mahogany Staff

## Statistics

**Mahogany staff****(Staff)** **All Races****DMG:** 30 **Delay:** 366 **HP** +10 **MP** +10**Lv.** 59 **WAR / MNK / WHM / BLM / RDM / BST /
BRD / SMN / SCH / GEO****Damage Per Second:** 4.92**TP Per Hit:** 94

## Synthesis Recipes

Woodworking (62)

**Yield:** *Mahogany Staff* x 1
**HQ 1:** Heavy Staff x 1
**Wind Crystal**
* 1 x Mahogany Lumber
* 1 x Turquoise
* 1 x Demon Horn

## How to Obtain

**Auction House Category:** Weapons > Staves

### Merchants

 Name
 Khifo Ryuhkowa | Kazham ()
Knight's Minne

## Statistics

**Scroll of Knight's Minne****BRD Lv.1** Teaches the Knight's Minne.
Enhances defense for party members
within area of effect.Defense bonus is a function of combined Singing and Instrument Skill of the Bard. The natural cap of the Defense Bonus is +30.
Equipment that gives "Minne +" or "All Songs +" increases the total defense and base duration of the song by 10% for every +1 granted.

The Group 1 Merit Point category Minne Effect grants an additional +1 defense per merit level for all active Minne Songs.

## How to Obtain

**Auction House Category:** Scrolls > Songs

## Merchants

**16 - 18 gil**

* Ferdoulemiont - Southern San d'Oria ()

## References

1. ↑ JP Wiki

>

>
Meditate

## Job Ability

* Gradually charges TP.
* **Obtained:** Samurai Level 30
* **Recast Time:** 3:00 (Can be reduced to 2:30 using Merit Points)
* **Duration:** 15 seconds (See Notes)

* When activated by a Samurai, user's TP meter increases by 200 every tick (3 seconds) for a total of 5 ticks, granting the user exactly 1000 TP.
	+ Using it a split second before the tick will occasionally give 1200 TP, and a split second after the tick can occasionally give only 800 TP.
	+ Once Meditate is used, talking to an NPC or being in an event of any sort (such as being teleported in Nyzul Isle) results in Meditate being cancelled. This includes attempting to open Treasure Caskets.
* When activated by a character with Samurai as a support job, user's TP meter increases by 120 every tick for a total of 5 ticks, granting the user 600 TP.
* If Myochin Kabuto or Saotome Kote is equipped upon usage, Meditate lasts 1-2 ticks longer, typically granting the user 1200~1400 TP.
* If both the Myochin Kabuto and the Saotome Kote are equipped upon usage, Meditate lasts 2-3 ticks longer, typically granting the user 1400~1600 TP.
* If Meditate is used right before Level Sync is applied, you will continue to gain TP, even if you sync below level 30.
Mean Machine

Requirements
 Items Needed
 Reward

## Walkthrough

* Talk to Unlucky Rat inside the Cermet Refinery of Bastok's Metalworks. He muses about how to oil the machine, but does not ask you for anything specific.
* Obtain a Slime Oil from one of the mobs in the Slime family that drop it, or purchase it from the Auction House.

* **Tip**: Slime Oil can be found off of the Jelly slimes from Korroloka Tunnel.

* Trade the Slime Oil to Unlucky Rat to complete the quest.

## Game Description

Client
Unlucky Rat (Cermet Refinery, Metalworks)
Summary
One of the factory's machines needs oiling, but Unlucky Rat is out of machine oil. Help him out by bringing him something that can be used as a substitute.
Logging

Logging
***"Logging"** has an identical name. If an internal link incorrectly referred you to this page, please change the link to point directly to "Logging".*

Hobby in which various items can be harvested by using a Hatchet at a Logging Point. In order to log, all you need to do is use your Hatchet in the item list on the Logging Point.
You can set the following macro in order to speed up the process.

> /item Hatchet <t>
>
>

Hatchets can break with use, although the Field Tunica Set or Worker Tunica Set can minimize such breakages.

Logs will stack to 12. If you have sufficient skill in Woodworking bring Wind Crystals along to craft the logs into Lumber.

* As of June 9, 2008, characters under level 20 cannot procure items from logging in Mamook, Caedarva Mire, Jugner Forest (S), and Fort Karugo-Narugo (S).

Logging can be done in the following zones:
Helldiver

**Family:** Bird
**Crystal:** **Fire**
**Weak against:** **Ice**
**Notorious Monster**

* Wingedge (???%)

## Notes

* Lottery Spawn from a Zu located near the Kibubu Lighthouse around the eastern half of (K-9) to (L-9).
	+ Can respawn again off the first Placeholder after death.
	+ The placeholder is the 2nd of the 2 Zu seen on Wide Scan between crawlers and goblins. Place Holder ID is 16A.
	+ Zus respawn in 5 minutes. Respawn after NM death is 10-15 minutes.

## Historical Background

The Curtiss SB2C Helldiver was a carrier-based dive bomber aircraft produced for the United States Navy during World War II.

Additionally, the National Wildlife Federation has this information regarding the Helldiver:
Worldwide, there are 22 species of grebes, aquatic diving birds similar (though not related) to loons and auks. Seven, including the red-necked, are found in the United States. Also known as "helldivers," the birds are roughly the size of ducks, but share none of their affinity for flying, which grebes do clumsily and almost exclusively to migrate. With lobed feet on legs set far back on their bodies, grebes are built for swimming and diving.
Iron Ore

**Stackable**: No
Guild Points Value: None

**Used in Quests**: None

None
* Darksteel Ingot - Smithing (52)
* Iron Ingot - Smithing (21)
* Iron Ingot - Smithing (20)
* Light Steel Ingot - Smithing (20)
* Molybdenum Ingot - Smithing (91)
* Steel Ingot - Smithing (55)
 Desynthesis Recipe
None
None

## How to Obtain

**Auction House Category**: Materials > Smithing

### Merchants

**Price:** ~828 gil
* Denvihr (Port Bastok, Standard Merchant)
* Amulya (Metalworks, Guild Merchant)
* Vicious Eye (Metalworks, Guild Merchant)
* Kamilah (Mhaura, Guild Merchant)
* Mololo (Mhaura, Guild Merchant)
* Doggomehr (Northern San d'Oria, Guild Merchant)
* Lucretia (Northern San d'Oria, Guild Merchant)
* Albinie (Port San d'Oria, Standard Merchant)
* Uli Pehkowa (Port Windurst, Standard Merchant)

### Chocobo Digging

* Western Altepa Desert (Uncommon)
* Batallia Downs (Uncommon)
* Sauromugue Champaign (Common)

### Mining

* Zeruhn Mines (Common)
* Palborough Mines (Rare)
* Yughott Grotto (Uncommon)
* Gusgen Mines (Uncommon)
* Oldton Movalpolos (Uncommon)
* Newton Movalpolos (Uncommon)
* Ifrit's Cauldron (Uncommon)
* Mount Zhayolm (???)

### Dropped From

* **Bigmouth Billy NM**

East Ronfaure (Level: 9-10)
* Land Worm

Korroloka Tunnel (Level: 20-25)
* **Morion Worm NM**

Korroloka Tunnel (Level: 30-32)
* Flesh Eater

Eastern Altepa Desert (Level: 37-42)
* Antican Essedarius

Western Altepa Desert (Level: 41-45)
* Desert Worm

Western Altepa Desert (Level: 43-47)
* **Centurio X-I NM**

Quicksand Caves (Level: 56-58)
* **Sagittarius X-XIII NM**

Quicksand Caves (Level: 58)
* Tomb Worm

King Ranperre's Tomb (Level: 58-60)
* **Tribunus VII-I NM**

Quicksand Caves (Level: 60)
* Cave Worm

Kuftal Tunnel (Level: 60-63)
Den of Rancor (Level: 61-64)
* Kuftal Digger

Kuftal Tunnel (Level: 66-69)
* **Proconsul XII NM**

Quicksand Caves (Level: 72)
* **Antican Praetor NM**

Quicksand Caves (Level: 72-74)
* **Triarius X-XV NM**

Quicksand Caves (Level: 72-74)
Grimmonite

## Statistics

**Grimmonite**A shelled mollusk living in
the waters near Elshimo.**Stackable:** *Not Stackable***Habitat:** Saltwater**Size:** Large *(Something caught the hook!!!)*58 - 145 (Im), 280 - 734 (Pz) *(See Fish Ranking)**See Ahtapot for the eastern analog of this fish.*

## Used in Recipes

* 05 Black Ink

* 82 Pescatora

* 92 Tavnazian Salad

### Guild Merchants

 Name
 Babubu | Port Windurst ()
*Open 3:00 - 18:00*

### Fishing

 * Sea Serpent Grotto () *Pond* **\***
* Peeled Lobster
* Shrimp Lure **\***
* Robber Rig (rarely)
* Rogue Rig (rarely)
* Ebisu Fishing Rod
* Lu Shang's Fishing Rod

**Note:** Crayfish Ball and Shrimp Lure can also attract Nebimonites and Bastore Bream in the recommended pond under the bridge.

## Historical Background

As a suffix, "-ite" diminishes the word, so, **Grimmonite** is a small grimm, like Nebimonite is a small nebimon. Interestingly, both roots share the sams suffix "-mon" (short for "monster" in *Digimon*), the same nautilus mollusk icon model, and bite on the same bait. A grimmon is a dragon in *Digimon*, and the "Grimm Dragon" is in the anime *RWBY*. So, a grimmonite is a small dragon. In Chinese culture, the dragon controls water, and is represented by the shrimp in the Chinese dish "Dragon Meet Phoenix" (coupled with chicken).

When looking at its Eastern analog, the Ahtapot, it comes from the Turkish word for octopus. Note the animal in the image is a nautilus, and not an octopus, though.
Hundred Fists

## Job Ability

* Speeds up attacks.
* **Obtained:** Monk Level 1
* **Recast Time:** 2:00:00
* **Duration:** 0:00:45

A secret technique that pummels through the enemies defenses with repeated blows that are quicker than the eye can follow. It can even be used while wielding a club or staff.
* **Hundred Fists** is a Monk's Two Hour Ability.
* Upon usage, character's melee attack delay is greatly reduced, similar to a massive Haste effect. The effect does not kick in until the next melee strike is made, as attack delay is calculated immediately following each attack round.

* Delay is not reduced to zero, or any other set amount. Attack rate is still based on the delay of your weapon. Higher delay weapons will still attack slower than lower delay weapons will.
* Gives the effect of 80% haste, not affected by magical hastes (i.e. marches, haste spell) and also ***not affected by gear haste***.
	+ still subject to gear and magic haste, just Martial Arts is capped

* During **Hundred Fists**, it is recommended to replace Haste gear with Accuracy / Attack / STR gear, to maximize damage output.
* Completely unaffected by all forms of slow, including raise weakness.
* Usage of any job abilities, magic, or weapon skills normally adds a small amount of delay toward your next attack. This added delay is not reduced by Hundred Fists, meaning that repeated use of any of these while Hundred Fists is active might actually serve to greatly slow down the damage you can inflict. Be sure to evaluate the effect of your JAs/WSs/magic to see if their use is worthwhile. If possible, use any appropriate JAs/WSs/magic prior to initiating Hundred Fists.
* Despite what the name implies, Hundred Fists **will** work with any melee weapon you can equip, not just Hand-to-Hand weapons.
* **Hundred Fists** will reduce the amount of damage healed from the Dancer ability Drain Samba and future ranks to next to nothing, due to the massive delay decrease brought on from the ability.
* Since Hundred Fists is a one hour special, some people prefer not to make a macro for it to prevent unintentional activation.
Manyny

***Manyny***Gender: FemaleRace: TarutaruAffiliation: Windurst**Type:**Standard Merchant**Location:**Windurst Woods () inside Nchaa's Good Goods
### Sells:

 * Sinewy Etude 3,112 - 3,556
* Dextrous Etude 2,784 - 3,182
* Vivacious Etude 2,184 - 2,496
* Quick Etude 1,892 - 2,163
* Learned Etude 1,550 - 1,772
* Spirited Etude 1,252 - 1,431
* Enchanting Etude 990 - 1,131
Glittering Ruby

**Avatar:** Carbuncle

**Blood Pact Type:** Blood Pact: Ward

**Element:** Light

**Level Obtained:** 44

**MP Cost:** 62

**Duration:** 1 Minute 30 Seconds

**Description:** Randomly enhances one attribute for party members within area of effect.

### Details

* The stat enhancement starts at +11 and gradually wears off over time.
Light (Skillchain)

**Light** is a Level 3 Skillchain (or Renkei), composed of the Fire, Light, Lightning and Wind Elements.

## Formation

Weapon Skills, Blood Pacts, or Blue Magic w/ Chain Affinity with the proper attributes must be used in sequence to create Light:

* **Fus****ion** → **Fragmen****tation**
* **Light** → **Light**

## Magic Burst

The following spells will Magic Burst with Light:

* Aerial Blast
* Aero
* Aero II
* Aero III
* Aero IV
* Aeroga
* Aeroga II
* Aeroga III
* Anemohelix
* Banish
* Banish II
* Banish III
* Banishga
* Banishga II
* Blank Gaze\*
* Blastbomb\*
* Blitzstrahl\*
* Bomb Toss\*
* Burn
* Burst
* Burst II
* Chaotic Eye\*
* Choke
* Cure\*\*
* Cure II\*\*
* Cure III\*\*
* Cure IV\*\*
* Cure V\*\*
* Dia
* Dia II
* Dia III
* Diaga
* Earth Threnody
* Feather Tickle\*
* Flying Hip Press\*
* Firaga
* Firaga II
* Firaga III
* Flare
* Flash
* Fire
* Fire II
* Fire III
* Fire IV
* Firespit\*
* Foe Lullaby
* Foe Requiem
* Foe Requiem II
* Foe Requiem III
* Foe Requiem IV
* Foe Requiem V
* Foe Requiem VI
* Gravity
* Hecatomb Wave\*
* Heat Breath\*
* Holy
* Horde Lullaby
* Huton: Ichi
* Huton: Ni
* Huton: San
* Ice Threnody
* Inferno
* Ionohelix
* Judgment Bolt
* Katon: Ichi
* Katon: Ni
* Light of Penance\*
* Lowing\*
* Luminohelix
* Magic Finale
* Magic Hammer\*
* Maiden's Virelai
* Meteorite
* Mind Blast\*
* Mysterious Light\*
* Pyrohelix
* Radiant Breath\*
* Raiton: Ichi
* Raiton: Ni
* Raiton: San
* Searing Light
* Self-Destruct\*
* Sheep Song\*
* Shock
* Silence
* Sound Blast\*
* Stinking Gas\*
* Stun
* Temporal Shift\*
* Thunder
* Thunder II
* Thunder III
* Thunder IV
* Thundaga
* Thundaga II
* Thundaga III
* Thunderspark
* Thunderstorm
* Tornado
* Tornado II
* Voracious Trunk\*
* Water Threnody
* Wind Blade
* Yawn\*
* 1000 Needles\*

*\* Requires Burst Affinity to be in effect.*

*\*\* Against Undead mobs you can Magic Burst with cure spells.*
Kamayari

## Statistics

**Kamayari****(Polearm)** **All Races****DMG:** 58 **Delay:** 396 **Lv.** 52 **SAM****Damage Per Second:** 8.79**TP Per Hit:** 102
## Other Uses

**Used For:** Adventuring Fellow Weapon Upgrade

## Synthesis Recipes

Woodworking (53), *Smithing (41)*

**Yield:** *Kamayari* x 1
**HQ 1:** Kamayari +1 x 1
**Earth Crystal**
* 1 x Iron Ingot
* 1 x Oak Lumber
* 1 x Tama-Hagane
* 1 x Silk Thread

## How to Obtain

**Auction House Category:** Weapons > Polearms

### Merchants

 Name
 Tsutsuroon | Nashmau ()

## Historical Background

A kamayari (usually written as *kama yari* literally "sickle spear") is a medieval Japanese spear to which a single-edged, sickle-shaped blade is attached. The kama yari was likely used in a similar fashion as a hook. The sickle blade was usually large enough to hold the head, neck or jaw (when in a tree), or to hook limbs of a swordsman on the ground, as well as to dismount a horseman.
Killer Effects

## Trait Details

Killer effects cause a player, pet or mob to be intimidated occasionally when attempting an action on a target that has said Killer effect. This intimidation will cause the player, pet or mob to lose its turn.

* Like paralysis, Intimidation can interrupt spellcasting.
* Also like paralysis, Intimidation cannot block Weapon Skills or Job Abilities. This is why a player with Dragon Affinity may have his Cures Intimidated by a player with Dragon Killer, but a Pet Wyvern's Healing Breath will never be intimidated by any player with Dragon Killer.
* "Circle" job abilities temporarily grant a Killer effect to party members within range. For instance, a Paladin may use the ability Holy Circle to allow someone else in his party to temporarily be able to intimidate undead monsters, should they pull hate.
* Caps at 50%
* Killer Effects from Monster Affinity are 5% just like normal monsters.

## Killer Effect gained by Job

Killer traits are acquired at various levels and allow the Beastmaster, Paladin, Dark Knight, Dragoon, Samurai, or Blue Mage to intimidate the mobs that are being fought.

**Note:** A beastmaster's pet can also intimidate the mob if you are following the Beast Strength Chart.

## Food and Armor gained Killer Effects

Certain foods and armor can give consumers/wearers these traits temporarily.

* All HQ versions of foods or armor listed here give the Killer effect as well.
* There are no Killer effects for Lumorians, Beastmen, Elementals or Archaic Machinery.
* A few pieces of equipment will grant Monster Affinity to their wearer. Any action by the wearer on a target with the appropriate Killer effect can cause intimidation, including Raise and Tractor. The Crimson Scale Mail Set and most drops from Moblin Maze Mongers have this type of affinity.
* Players and NPCs belonging to player races can also be intimidated in other ways, such as gnoles under the effect of Call of the Moon. (Supposedly player races have their own *Humanoid Affinity*, which is affected by *Humanoid Killer*, although the exact name of the affinity and killer effect are unknown.)
Inoshishinofuda

## Notes

On HorizonXI This is obtained via crafting of the Toolbag (Ino) Please see the Toolbag (Ino) page for the Synthesis Recipe.

You **cannot** buy the toolbag or individual items from an NPC at this time.

## Statistics

**Inoshishinofuda**A master ninjutsu tool that may be
 used to cast any elemental ninjutsu.**Stackable:** 99These universal tools are only usable when main job is set to Ninja.
* Ninjutsu-specific tools will be expended first for those who possess them.
* **Used for the following Ninjutsu:**
	+ Doton: Ichi • Ni
	+ Huton: Ichi • Ni
	+ Hyoton: Ichi • Ni
	+ Katon: Ichi • Ni
	+ Raiton: Ichi • Ni
	+ Suiton: Ichi • Ni

## How to Obtain

**Auction House Category:** Others > Ninja Tools
Growing Flowers

Requirements
 Items Needed
 Reward

## Walkthrough

* Talk to Kuu Mohzolhi; she's obsessed with flowers and will tell you about gardening. She doesn't ask for help but she'd like to have flowers to plant in her garden.
	+ (Optional) Trade a flower to her and she'll mention Chalvatot who likes carnations, but what she really wants is a Marguerite.
* Obtain a Marguerite and trade it to her to complete the quest.

## Game Description

Client
Kuu Mohzolhi (Phoenix Perch Inn, Northern San d'Oria)
Summary
Give the tiny Mithra some flowers so she can plant them in Queen Leaute's garden.
Invincible Shield (Vana'diel Tribune)

***Invincible Shield (NPC)** has an identical name. If an internal link incorrectly referred you to this page, please change the link to point directly to Invincible Shield (NPC).*

**Given Name:** Invincible Shield

**Galkan Name:** Ginuva

**Date of Birth:** 738 C.E.

**Current Position:** Legatus of the 3rd Republican Legion

**Achievements:** While a centurion, engaged in numerous battles with the San d’Orian knights and the Mithran Navy. While a praefectus, led skirmishes against the Quadav Shieldwarriors and thwarted various ambushes conceived by the Sahagin. After being promoted to legatus, focused efforts on eradicating the growing number of pirates on the Bastore Sea.

After the Great War, Invincible Shield retired from his position of legatus, and spent the next several years writing the world-renowned “Ginuva's Battle Theory” while continuing service in the Republican Army’s first reserve.

However, during a tour of inspection encompassing several countries in the Far East, Invincible Shield obtained crucial information that hinted at impending danger for Bastok and eventually all Vana'diel. Upon his return to the Republic, he immediately reenlisted himself in the army and returned to his position as legatus. Invincible Shield's current duties focus on the retraining and reeducation of the Republican Army's forces using methods based on various Conflict exercises.

*Taken from: Vana'diel Tribune II Issue No. 05*
Maple Shield

## Statistics

**Maple shield** **All Races****DEF:** 2**Lv.** 8 **WAR / WHM / RDM / THF / PLD / BST / SAM**

## Synthesis Recipes

Woodworking (11), *Goldsmithing (2)*

**Yield:** *Maple Shield* x 1
**HQ 1:** Maple Shield +1 x 1
**Earth Crystal**
* 1 x Brass Sheet
* 2 x Maple Lumber

## Desynthesis Recipes

Woodworking (11)

**Yield:** Maple Lumber x 1
**HQ 1:** Brass Ingot x 1
**HQ 2:** Brass Ingot x 2
**Lightning Crystal**
* 1 x *Maple Shield*

## How to Obtain

**Auction House Category:** Armor > Shields

### Merchants

 Name
 Carautia | Southern San d'Oria ()

### Assault **OOE**

**Disclaimer:** The listed ??? Item will not always appraise to the desired item.
Honey

## Statistics

**Pot of honey**Bees make this sweet honey
from flower nectar.**Stackable:** 12
* **MP recovered while healing +1**

## Synthesis Recipes

Cooking (12)

**Yield:** *Honey* x 4
**HQ 1:** *Honey* x 6
**HQ 2:** *Honey* x 9
**HQ 3:** *Honey* x 12
**Wind Crystal**
* 4 x Beehive Chip

## Used in Recipes

* 20 Echo Drops

* 69 Remedy

* 91 59 21 Urushi

* 92 Agility Potion

* 92 Charisma Potion

* 92 Dexterity Potion

* 92 Intelligence Potion

* 92 Mind Potion

* 92 Strength Potion

* 92 Vitality Potion

* 93 Hermes Quencher

* ?? ?? ?? Viridian Urushi

* 03 Honeyed Egg

* 03 Sweet Lizard

* 08 Speed Apple

* 14 Army Biscuit

* 23 Goblin Chocolate

* 24 Puls

* 32 Acorn Cookie

* 41 Apple Vinegar

* 44 White Bread

* 48 Chocolate Crepe

* 51 Orange au Lait

* 56 Mulsum

* 62 Apple au Lait

* 66 Sausage Roll

* 72 Pear au Lait

* 72 Pear Crepe

* 78 Goblin Pie

* 79 Chocomilk

* 81 Pamama au Lait

* 83 Chamomile Tea

* 88 Coeurl Saute

* 90 Lebkuchen House

* 91 Persikos au Lait

* 96 Brain Stew

* 100 Cursed Soup

* 105 Dragon Fruit au lait

## How to Obtain

**Auction House Category:** Food > Ingredients

### Merchants

 Name
 Chomo Jinjahl | Windurst Waters, North ()

### Guild Merchants

 Name
 Kopopo | Windurst Waters, North ()
*Open 5:00 - 20:00*
Ice Threnody

## Statistics

**Scroll of Ice Threnody****BRD Lv.22** Teaches the Ice Threnody.
Reduces an enemy's resistance against
ice.Threnodies reduce the target's Magic Resistance by a natural cap of 50.
* Testing before 2014 could not be found to determine the relationship of combined Singing/Instrument skill and and the amount of Magic Resistance, but for the purposes of level 99 content it is sufficent to treat the baseline as 50.
* Threnody effects do not stack with each other.
* Equipment that gives "Threnody +" or "All Songs +" increase the potency of the resistance down and song duration by 10% per +1

## How to Obtain

**Auction House Category:** Scrolls > Songs

### Merchants

**979 - 1,142 gil**

* Mjoll - Bastok Markets ()

## References

1. ↑ Two Man Cell blog
2. ↑ Two Man Cell blog

>

>

ja:氷のスレノディde:Feuer-Threnodie
Kindred's Seal

**Kindred's seal**A rare seal believed to be used by the Kindred as a checkpoint pass. It is used by pressing its surface onto a piece of clay.**Stackable:** 99
***Can be stored with Shami.***
**Used in Quests:** Riding on the Clouds
**Resale Price:** *Cannot be sold to NPCs.*

## How to Obtain

***Cannot** be **auctioned**, **traded**, **bazaared**, or **delivered**.*

### Dropped By

* Any monster over level 50 that yields experience points may drop a Kindred's Seal.
Kurayami: Ichi

## Statistics

**Scroll of Kurayami: Ichi****NIN Lv.19** Teaches the ninjutsu Kurayami: Ichi
Uses the ninja tool, "sairui-ran".
Blinds an enemy.Blindness is a flat 20 Accuracy Down.
## Other Uses

**Auction House Category:** Scrolls > Ninjutsu

## Derivations

Kurayami means "darkness" in Japanese. Sairui-ran roughly translates as "eggshell bomb." A sairuidan is a teargas bomb, and ran is an egg, so a sairui-ran would be an eggshell filled with teargas.
Katana

>

Katana are single-handed, low-delay, low-to-average damage weapons wielded exclusively by Ninja. Generally, a katana will do more damage than a dagger, but hit more often than a sword. Some katana include stat boosts, everything from stats, to increasing the damage of ninjutsu magic, to the Ninja's attacking power, to their defensive strength. One katana even offers a bonus to cooking skill.

Katana come into the spotlight once their user begins to get stronger forms of the Dual Wield trait - since katana already have low delay and good damage considering their delay, when as much as 60% of the delay of the weapons gets removed from natural job traits and equipment, the Ninja's damage-over-time tends to reach very high levels.

## Job Ratings

* See Combat Skills Caps for the skill cap at every level.
Goblin Drink

* **MP Recovered While Healing +1**

## Synthesis Recipes

Cooking (81)
**Yield:** *Goblin Drink* x 1
**Water Crystal**
* 1 x La Theine Cabbage
* 1 x Frost Turnip
* 1 x Wild Onion
* 1 x San d'Orian Carrot
* 1 x Watermelon
* 1 x Gysahl Greens
* 1 x Elshimo Newt
* 1 x Distilled Water
Cooking (82)
**Yield:** *Goblin Drink* x 1
**Water Crystal**
* 1 x La Theine Cabbage
* 1 x Frost Turnip
* 1 x Wild Onion
* 1 x San d'Orian Carrot
* 1 x Watermelon
* 1 x Gysahl Greens
* 1 x Phanauet Newt
* 1 x Distilled Water

## How to Obtain

**Auction House Category:** Food > Meals > Drinks