Character Page Template

* Casual
* Hero

## Appearance

### **General Appearance**

How does your character look? For all player characters, using an image is required. Some images may be denied depending on if the face claim is already being used or if deemed inappropriate. ***Remember, your character should be a freshman in high school so try to keep them looking around 14, 15, or 16.***

### **Costumed Appearance**

Every hero, whether in training or in the field has a costume that allows them to properly function in the field. Every player is allowed to come up with their own costume, which will be provided by the school, just as it was to students in the manga.

## Personality

Your character’s personality can be as deep or as shallow as you wish it to be, and we have no rules against you filling it out more as time goes on. However, every character needs a good starting point to begin filling out. The main important thing, however, is that this should be someone who is deemed as a fit for U.A. Whether a By-the-books nerd or an edgy delinquent, your character should be someone who is appropriate to be allowed at a prestigious school like U.A.

That being said, refrain from split personalities, two minds in one body, schizophrenia, or the like for a player character.

## Character Background

Regardless of how in-depth or shallow, your character's backstory should give us some clue as to how they reached this point. What was their upbringing like? Why did they come to U.A.? How did their quirk affect their childhood? ***Please do not copy a backstory from another character, from this roleplay or anywhere else. If we catch it, your character will not be approved.***

Try and refrain from characters with heavy political ties or trying to directly or indirectly involve them with important or mod controlled characters. And remember, this is a character who’s being accepted into a prestigious school. Don’t expect to be a known criminal, or miscreant and still somehow get in.

As of this point in the roleplay, let it also be known that your character will not be getting into Yuuei on a recommendation. Your character should be considered a transfer student and will be subjected to the Late Comer Program.

## Character Aspects

Character aspects are statements about something unique about a character. This can be about their personality, their skill, their beliefs, their looks, or whatever you choose. Aspects can be activated during roleplay to cause a character's actions to have more impact on the situation. However, In order to be utilized by both yourself and enemies, each aspect must be positive and negative on their own. Each one should be able to hinder a character or help them, depending on who makes use of them. To learn more about Aspects, please consult our Fate Points Guide.

***Player characters start with three character aspect slots. You can choose to fill these slots now, or at any time in the future.***

1. \_\_\_\_\_\_\_\_\_\_\_\_\_
2. \_\_\_\_\_\_\_\_\_\_\_\_\_
3. \_\_\_\_\_\_\_\_\_\_\_\_\_

## Stat Points

For the purposes of combat and being able to get a guideline of how strong your character is, we do have stats. Each stat governs a different criteria of combat and an idea of how far a character should be able to push themselves. ***Player characters start out with 80 points to spend and can raise any stat up to 60 at the beginning.***

* Remember, Stamina is determined by an average of your four main stats and does not count towards the total amount.

* How many points you put into each stat determines its grade. Please consult our Stat Guide to determine what that might be.

 Agility
 Perception
 Durability
 Stamina
 Total

## Quirk

Quirks are the superpowers of My Hero Academia. Over 80% of the World's population has one and if this character is intended to be at Yuuei, then they are no exception. Please visit our Quirk Guide for more info.

#### **Quirk Name**

Please write a description of your quirk here.

#### **Quirk Cost**

All quirks in this roleplay are evaluated and priced based on how useful, powerful, or utilitarian they might be. During character creations, all players are expected to sit with a specific moderator with the title of Balancer. This Balancer will go over your idea, ask you questions on specifics and determine a final price for the desired quirk. It is up to the Balancer to determine if your idea is a fair one and to then let you know how affordable your idea is.

***This section of your wiki is to be only utilized by moderators as it is where they'll put the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.***

 Total QP
 QP Spent

 Range
 Second Line

## Techniques

 Slots Used

Techniques are something that’s been touched upon in the manga, which you can consider to be similar to the Super Move in a Fighting game. Techniques are examples of something that might be a little too much for your character to attempt to perform like a normal action, being a much stronger or unorthodox usage of one’s quirk. You can check out the Techniques Guide to learn more.

 Description Goes Here

 Description Goes Here

 Description Goes Here

## Gear

Various items or special clothing you might wish for your character to wear or have on them when they're in the field. For students, gear is purchased through an in school system, using points earning through roleplay. You can find out more by visiting our Gear Guide.

 Gear Points Spent
 Gear Points Remaining

 A free beginner costume offering minor protection. Should you wish to upgrade any specific part of the costume, it will be removed from this and priced seperately.

 Description Goes Here

 Description Goes Here