Wilson

**Wilson** a summonable Cargo Bot also know as *Cargo Bot 1-X* and is the equivalent of ED-E from *Fallout: New Vegas*. Although Wilson is an eyebot (cargo bot), he cannot be used in combat though. Despite that, he is more than essential. The whole game loses a lot of junk collecting activities once Wilson is crafted and Area Scavenging unlocked. Everything that Wilson carries can be transported automatically to a destination (settlement) of choice. Items like Common Tools can be accessed at any time with the help of Wilson. In addition, he can remotely access the Production Manager to coordinate Settler Missions.

## Recipe

* Advanced Circuitry 4
* Cargo Bot 1
* Gold 4
* Nuclear Material 20
* Stealth Boy 1
* Workshop Technology 2
* Recipe: Call Cargo Bot (granted when building a Resource Station)

## Basic Functions

In order to be able to access the basic functions of Wilson, he must 1) be crafted and 2) be summoned. Wilson can be crafted in the Tech Lab and summoned using the Pip-Boy "Aid" tab. Basic functions cover all item auto-transfer actions and require 1 Energy Cell.

Wilson can furthermore transfer items to a destinated workbench of the player's choice and can independendly gain access to Common Tools required in the field, e.g. for Appliance Salvaging and Vehicle Salvaging. The procurement happens behind the scenes, fully automatic and does not require energy cells!

Once Wilson has been summoned the player must wait 10 minutes until he can summon Wilson again.

### Cargo Container

The Cargo Container is a "Trade Inventory" to deposit an unlimited amount of items. The following options require Energy Cells;

1) Open Cargo Container: This action open the trade menu to manage junk manually.
2) Open Cargo Container (Move Filtered Junk): This action fetches automatically Junk items based on "Filter Mode" instantly from the player's inventory to Wilson.
📝 **Note:** Cargo Container ≠ Cargo Destination. The player can access to items Wilson has collected in the field, but the player cannot access items in a workbench.

### Cargo Destination

By default the "Cargo Container" is linked to the Production Storage. The cargo destination can be changed to any workbench and technically acts like a Master Workbench. Items that the player hands over to Wilson and/or that Wilson takes automatically, depending on selection (Filtered Junk), are transferred to the respective storage.

Wilson disappears shortly after being summoned to move the items to the cargo destination. This process takes about 10 minutes.

### Power

Energy Cells are necessary to enable the Cargo Container option and thus to allow both, manual and automatic item transfers. However, energy cells aren't required to summon Wilson.

Available Power is displayed as a percentage. Desolation Mode and the Strict Carry Weight addon only give half the power increase when cells are added.

### Combat

Wilson is passive but can defend himself. Normally, NPCs should "overlook" Wilson and not attack him, but it can happen that he is attacked.

## Production Management

The Production Menu can be easily and conveniently remote-controlled via Wilson. Local Leader 2 is required for this.

## Command Menu

Wilson is also able to access the command menu (Command Table). With this and 2 ranks in Local Leader, the player is able to manage Settler Missions in the field.

## Auto-Transport

Auto-Transport allows Wilson to automatically fetch certain items from the player's inventory every [5/10/20] minutes. For this Workshop Technology Level 4 is required. Any filter option requires power (Energy Cells) to operate some of it's functionality. No power will still allow to summon Wilson. Without power though, the container and settlement utility menus can't be accessed.

* Filter Mode 1: Junk
* Filter Mode 2: Junk and Ingredients (tools, raw meat, etc.)
* Filter Mode 3: Junk, Ingredients, Crops, Alcohol

Some items are purposely flagged to be ignored by the filter such as Blue Paint, Supply Kits, Common Tools) so they aren't fetched automatically.

 Items which count not only as alcohol, but also as "remedy" like e.g. Atomic Scotch will be automatically fetched also!

## Area Scavenging

Area scavenging allows Wilson to loot junk in the vicinity. Since the radius is not interrupted by any objects such as walls, doors, etc. loot might be taken from behind locked doors. Loot can be very low quality junk items, items with common components, bottles, kitchenware, very small junk, etc. Very small junk includes stuff that is hard to see, like flip lighters and fuses, even though they might be considered "higher" quality items.

This does not loot larger items that is supposed to stay in the environment such as weapons, armor, food, aid items, etc. Any items owned by anyone, quest items, etc. Items inside of containers or corpses etc.

Filter options are:

* Low quality junk
* Common quality junk
* Any quality junk (which includes tools)

### Automatic

Automatic mode (called "AUTOMATIC") allows Wilson to automatically loot any low quality junk in the vicinity. This requires Workshop Technology Level 3. Items are brought back when Wilson leaves to either the Production Storage or a workbench of the players choice, e.g. Master Workbench.

### Manual

Manual mode (called "MANUAL KEY") adds an activator key to junk items. Using the manual key allows to choose when Wilson should loot the immediate area for junk. This allows to view the area, without items automatically (and randomly) disappearing.

The manual key is used by mousing over a junk item, and using the 2nd action key. Based on the filter option all junk items are picked, within a moderate radius (8 meters). While Wilson is actively scavenging, all filtered items on the ground will be unusable.

## Notifications

Showing all notifications will show how many items the auto-fetch found, but only if it found something. Hiding just the auto-fetch message will still show the messages when CB1X physically leaves. The auto-fetch pulse is 30 seconds. The auto-fetch timer resets to 60 seconds after reloading a save game, to give the game time to load up.

Available options:

* Show All
* Hide Auto\_Fetch
* Hide All

📝 **Note:** The auto-fetch system is still a beta feature and a work in progress. If it causes any problems, it can be disabled.

## Assemble a Scrap Kit

Wilson can assemble a Scrap Kit: Resource Station in the field which unpacks in any conquered settlement (Workbench). This is especially usefull for new, raw settlements to establish a Supply Line via the Resource Station to gain access to all connected workbenches. Scrap Kits unpack by using them in the Pip-Boy "Aid" tab. Once the Scrap Kit is unpacked that building object is able to choose in the Workshop menu.

**Recipe**

* Aluminum 6
* Basic Circuitry 10
* Copper 2
* Nuclear Material 10
* Steel 24

## Obtaining Wilson

🌀 *The content below is transcluded from Guide/Create Wilson.*Wilson is the practical answer to Codsworth, stepping in where others are labeled pack rats. However, in order to end the tiresome junk runs, the player must have a number of rare junk items ready in order to ultimately be able to craft Wilson in the Tech Lab. Wilson requires approx. ~80x Nuclear Material, 1x Stealth Boy, 2x Cargo Bots, various other components and of course appropriate skill to increase the Workshop Technology level.

* Cargo Bot 1
* Gold 4
* Nuclear Material 20
* Stealth Boy 1
* Workshop Technology 2
* Recipe: Call Cargo Bot (granted when building a Resource Station)
* Workshop Technology 3 | Area Scavenging
* Workshop Technology 4 | Auto-Transport

Unfortunately, that's not all. Crafting Wilson is one thing, but raising the workshop level is another. It is a bit of a hassle, especially at the beginning but theoretically feasible with level 1! Theoretically, in spite of all this, you still need skill and can't avoid choosing some perks. You are free to choose which ones though. The goal is Workshop Technology 3:

* Pistol Weapon Parts 10
* Shotgun Weapon Parts 10
* Copper 15
* Gear 15
* Steel 400
* Educational Material 20
* Copper 10
 * Liquid Fuel 15
* Nuclear Material 20
* Nuclear Material 40
* Nuclear Material 40
* Nuclear Material 20

The most efficient way is INT 10, science and engineering both have the most straightforward requirements. Leadership needs educational material and ballistics, specific weapon parts. The latter two skills also unlock +1 tech level, but the requirements can be a little more difficult to achieve at the beginning.

**Execution:**

1) We need nuclear material and a stealth boy both are hard limiter at the beginning. Start by running towards Wicked Shipping Fleet Lockup. There we will gain the key to open the Wicked Shipping trailers (blue trailer). Don't fight the feral ghouls there, we just need the key so in, out and on.

Before we run south of Boston nuclear material and other rare junk, at least 1 more cargo bot and 1 stealth boy is required. Nuclear material can easily be obtained in very large quantities from the Gorski Cabin (Desk = +60 Nuclear Material) and by scrapping the vehicles in Starlight Drive-In.

2) To enter the Gorski Cabin without risking health, however, you have to pass the Feral Ghouls that are around the cabin. Provoke them and lure them to the raider camp close to Trashcan Carl. You run towards Carla and climb up the billboard. Once you open one of the containers there, 3 raiders will spawn, walk away from the campfire. With the right timing they fight against the feral ghouls and loose quickly if not they take up the fight against Carla. Carla is immortal and sooner or later, of course you can intervene, the fight is over. When the ferals and raiders are under earth, we will negotiate Cargo Bot number 2 with Carla. It may be that Carla does not have a Cargo Bot with her, then there is still the chance to buy one at Cricket in front of DC or Myrna within DC. Now back to the Gorski Cabin there is exactly 1 Feral Ghoul next to the trap door, this shouldn't be a problem especially if Dogmeat is available, just like Gorski himself who is in front of his desk in his hideout.

3) Afterwards run to Starlight Drive-In, scrap the cars, deposit the items in the workbench and obtain them later using a Cargo Bot Supply Line. At this point it should be mentioned that you can lure the feral ghouls southwest to starlight to play them off against the molerats.

4) Now we only need at least 1 more stealth boy. So on to the South Boston Military Checkpoint next to the Andrew Station. The Wicked Shipping Trailer (blue) next to the Andrew Station is one of the most defense ways to get 2 Stealth Boys.

**Summary:** We have 60x Nuclear Material from Gorski +X from Starlight Drive-In (which is usually already enough), 2 Stealth Boys, 2x Cargo Bot (Root Cellar, Carla, (or any other vendor). The remaining components should already be available in sufficient quantities, if not scrap more settlements on the path outlined here. As soon as you have Wilson, everything changes.

About wrist inflammation and the painful search for junk. Wilson allows you to automatically take junk anywhere at no cost and an unlimited amount of it. You don't have to clear every location from enemies at the beginning; it is enough if you just sneak into the vicinity or just enter a building. Wilson start immediately to horde all the junk there (depending on the setting). That can be done until you have what you need, sell it or invest it in expanding the settlements. Especially high value junk items such as adhesive (medical supplies) are no longer a rarity.

## Developer Notes

* Junk items require a separate keyword to determine if/how they are auto-looted.

## Technical Issues

🌀 *The content below transcludes to Technical Issues.*
## See Also

* Cargo Bot
* Tech Lab
* Master Workbench
* Workshop Technology
* Production Manager
* Settler Mission
* Junk