Yugioh Fanon/Ancien

## Levels

* Level 1: Time (The Pillars)
* Level 2: Artifacts (Holy Grail, Flaming Pearl, etc.) [Tuners]
* Level 3: Locations (Deserts, Plains, etc.)
* Level 4: Phenomenon (Earthquakes, Plagues, etc)
* Level 5: Spirits (Shinigami, Deceased people, etc.)
* Level 6: Monsters (Like Medusa, Dragons, etc)
* Level 7: Races (Like Cyclops in Greek for example, or Giants in Norse)
* Level 8: Kings & Queens (Like Ramsees)
* Level 9: Important Figures (Cu Chulainn, Hercules, Gilgamesh, Abe no Seimei, Merlin, etc)
* Level 10: Lesser Deities (Like Apep in Egyptian, or something like Thanatos in Greek)
* Level 11: Major Deities (Like Zeus, Poseidon and Hades in Greek or Ra in Egyptian)
* Level 12: Primordials (Synchros, Fusions, etc)

## Grand Oros (Mesopotamian)

### Ancien Grand Oros Tiamat

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Trap Cards to the GY, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. This card cannot be added to the hand by card effects. While this card is face-up on the field, it is unaffected by your opponent's card effects. While this card is on the field, every Monster Card on the field, other than Divine Attribute Monster Cards, within both players' Hands, GYs and sides of the field are treated as Aqua. Aqua Monster Cards within each players' hand are visible so long as this card remains on the field. This card gains 500 ATK and DEF for every Aqua monster on the field, within both players' hands and their GYs. Once per turn, you can Special Summon 1 Non-Effect Fusion Monster from your Extra Deck, or GY, to your side of the field. That Special Summoned Fusion monster gains 1000 ATK and the following conditions:
● That Fusion Monster gains the "Ancien" prefix at the beginning of its card name. Any Fusion Monster Special Summoned by this effect stays with this prefix so long as this card stays on the field, regardless of its location.
● The Fusion Monster gains the following effect: If this card is destroyed by battle, or card effect, and sent to the GY, you may search your Deck for an "Ancien" card and add it to your Hand, and then shuffle your Deck. Your opponent may search their own Deck for any two cards and then add them to their Hand, shuffling their Deck afterward.

### Ancien Grand Oros Zuen

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up "Ancien" cards to the GY, with Types and Attributes, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. This card cannot be added to the hand by card effects. While this card is face-up on the field, it is unaffected by your opponent's card effects. This card gains 500 ATK and DEF for every face-up "Ancien" card on the field. During each of your Standby Phases, you gain 100 Life Points for every "Ancien" card on the field. If "Ancien Realm of Lost Time" is on the field, this card gains the following effects:
● Once per turn, you can return up to three cards from your GY to your Deck. Shuffle your Deck after this effect resolves.
● Once per turn, you can change the coin toss result on an "Ancien" card within your Spell/Trap Zone.

## Grand Oros (Mayan)

### Ancien Grand Oros Yum Kaax

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 10 or more "Ancien" monsters in your GY, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. This card cannot be added to the hand by card effects. While this card is face-up on the field, it is unaffected by your opponent's card effects. This card gains 300 ATK and DEF for every card within you and your opponent's hand. Once per turn, you can select 1 face-up monster your opponent controls, and place it within your Spell/Trap Zone as a Continuous Spell or Trap Card. All of its effects are negated and it instead gains a new effect dependent on the type of Monster Card it is:
● Normal Monster: During either player's turn, you may return 1 card from your GY to the bottom of your Deck. Shuffle your Deck afterwards. This effect can only be used once per turn, and is treated as a Quick Effect.
● Effect Monster: Apply a Forest Counter on every other Monster Card within the field during each players' End Phase. Gain 200 Life Points during your Standby Phase for every Forest Counter on the field.
● Ritual Monster: During your End Phase, discard 1 card and then draw a card.
● Fusion Monster: Destroy 1 card on the field during your Main Phase.
● Synchro Monster: During your opponent's Draw Phase, instead of drawing a card, your opponent may search their deck for a card and add it to their hand. This effect cannot be negated by other card effects.
● XYZ Monster: This card gains the "Ancien" prefix so long as it remains on the field.

### Ancien Grand Oros Nohochacyum

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Spell Cards to the GY, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. This card cannot be added to the hand by card effects. While this card is face-up on the field, it is unaffected by your opponent's card effects. When this card is Special Summoned, return all cards from both player's Banished Zone to the GY. Cards cannot be sent to the Banished Zone while this card is on the field. This card gains 100 ATK and DEF for every card within you and your opponent's GY. During your opponent's Standby Phase, your opponent shows their hand and you pick one of the cards within their hand, discarding the chosen card. This effect can be negated if your opponent instead discards the card they drew. If this effect is not negated by your opponent, you activate an effect dependent on the type of card discarded:
● Monster Card: You may return 1 Monster Card from your GY to your Deck.
● Spell Card: This card gains an effect for the duration of the turn: When your opponent summons a monster, Special Summon an "Ancien Disciple of Nohochacyum" Token (Warrior/Earth/Level 6) on your side of the field in Defense Position. It cannot change its battle position, and its ATK and DEF are the same as the monster summoned.
● Trap Card: Destroy 1 card on either side of the field. After this effect resolves, that card's owner may draw a card from their Deck.

## Monsters

### Ancien Pillar of the Beginning

Cannot be Normal Summoned/Set. This card can be only be Special Summoned. If you have only "Ancien" Cards within your GY, you can Special Summon this card (from your hand) onto your side of the field. When this card is Special Summoned, it is automatically destroyed. When this card is destroyed, you may draw 2 cards from your deck. "Ancien Pillar of The Beginning" can only be Special Summoned once per turn. If this face-up card is destroyed in a Monster Card Zone, you can place it face-up in your Spell/Trap Zone as a Continuous Spell or Trap. This card keeps its Type and Attribute even within the Spell/Trap Zone. While this card is within your GY, this card is also treated as both a Continuous Spell and Continuous Trap card. Before it is placed within your Spell/Trap Zone, toss a coin. If Heads, it becomes a Continuous Spell Card, if Tails, it becomes a Continuous Trap card. It gains effects dependent on its card type:
● Continuous Spell: At the end of each of your turns, gain 100 Life Points for every "Ancien" card within your GY.
● Continuous Trap: There is no limit to the number of cards in players' hands.

### Ancien Pillar of the Past

Cannot be Normal Summoned/Set. This card can be only be Special Summoned. If you have only "Ancien" Cards within your GY, you can Special Summon this card (from your hand) onto your side of the field. When this card is Special Summoned, it is automatically destroyed. When this card is destroyed, you may add 1 "Ancien" card from your Deck to your Hand. If this face-up card is destroyed in a Monster Card Zone, you can place it face-up in your Spell/Trap Zone as a Continuous Spell or Trap. This card keeps its Type and Attribute even within the Spell/Trap Zone. While this card is within your GY, this card is also treated as both a Continuous Spell and Continuous Trap card. Before it is placed within your Spell/Trap Zone, toss a coin. If Heads, it becomes a Continuous Spell Card, if Tails, it becomes a Continuous Trap card. It gains effects dependent on its card type:
● Continuous Spell: During your Main Phase, you may Special Summon 1 "Ancien" Monster Card from your GY. You take effect damage in increments of 100 per Star or Rank Level of the summoned monster.
● Continuous Trap: Every time an "Ancien" Monster you control is destroyed, you may draw 1 card.

### Ancien Pillar of the Present

Cannot be Normal Summoned/Set. This card can be only be Special Summoned. If you have only "Ancien" Cards within your GY, you can Special Summon this card (from your hand) onto your side of the field. When this card is Special Summoned, it is automatically destroyed. When this card is destroyed, destroy 1 card your opponent controls. If this face-up card is destroyed in a Monster Card Zone, you can place it face-up in your Spell/Trap Zone as a Continuous Spell or Trap. This card keeps its Type and Attribute even within the Spell/Trap Zone. While this card is within your GY, this card is also treated as both a Continuous Spell and Continuous Trap card. Before it is placed within your Spell/Trap Zone, toss a coin. If Heads, it becomes a Continuous Spell Card, if Tails, it becomes a Continuous Trap card. It gains effects dependent on its card type:
● Continuous Spell: Your face-up Continuous Spell and Field Spell cards cannot be destroyed by your opponent's card effects.
● Continuous Trap: Your face-up Continuous Trap cards cannot be destroyed by your opponent's card effects.

### Ancien Pillar of the Future

Cannot be Normal Summoned/Set. This card can be only be Special Summoned. If you have only "Ancien" Cards within your GY, you can Special Summon this card (from your hand) onto your side of the field. When this card is Special Summoned, it is automatically destroyed. When this card is destroyed, Special Summon 1 "Ancien" Monster Card from your Deck or GY to your side of the field. If this face-up card is destroyed in a Monster Card Zone, you can place it face-up in your Spell/Trap Zone as a Continuous Spell or Trap. This card keeps its Type and Attribute even within the Spell/Trap Zone. While this card is within your GY, this card is also treated as both a Continuous Spell and Continuous Trap card. Before it is placed within your Spell/Trap Zone, toss a coin. If Heads, it becomes a Continuous Spell Card, if Tails, it becomes a Continuous Trap card. It gains effects dependent on its card type:
● Continuous Spell: At the end of each of your turns, you may return up to two "Ancien" Cards from your GY to the bottom of your Deck. After this effect resolves, you shuffle your deck.
● Continuous Trap: You may pay 1000 Life Points to decide on a coin toss result instead of tossing the coin. This effect can apply to multiple coin tosses within one card, or all coin tosses within a chain.

### Ancien Dumon Sphinx

Cannot be Normal Summoned/Set. This card can be only be Special Summoned. If you have only "Ancien" Cards within your GY, you can Special Summon this card (from your hand) onto your side of the field. This card's ATK and DEF are always 2800, ignoring any stat alterations made to it. This card's Special Summon cannot be negated. When this card is Special Summoned, you can Special Summon up to two "Ancien Pillar" monsters, from your GY, in defense position to your side of the field. You can discard this card, from your Hand, to have your opponent return 1 card from their Hand to the bottom of their Deck. After this effect resolves, your opponent shuffles their Deck.

### Ancien Dumon Dragon

Cannot be Normal Summoned/Set. This card can be only be Special Summoned. If you have only "Ancien" Cards within your GY, you can Special Summon this card (from your hand) onto your side of the field. This card's ATK and DEF are always 2500, ignoring any stat alterations made to it. This card's Special Summon cannot be negated. When this card is Special Summoned, place 2 "Ancien" cards from your Hand, Deck or GY to your Spell/Trap Zone, where you choose if they're a Continuous Spell or Continuous Trap card. This effect cannot be used on "Ancien" Cards that lack Continuous Spell and Trap Card conditions. You can discard this card, from your Hand, and gain 100 Life Points for every card within your Hand.

### Ancien Dumon Centaur

Cannot be Normal Summoned/Set. This card can be only be Special Summoned. If you have only "Ancien" Cards within your GY, you can Special Summon this card (from your hand) onto your side of the field. This card's ATK and DEF are always 3000, ignoring any stat alterations made to it. This card's Special Summon cannot be negated. When this card is Special Summoned, inflict 1000 points of damage to your opponent's Life Points. If this card destroys an opponent's monster by battle, you can draw 1 card. If this attacking card destroys an opponent's monster by battle, after damage calculation: It can make a second attack in a row. If this face-up card is removed from the field, send it to the Banished Zone for the rest of the duel, ignoring any effects that could stop this. You can discard this card, from your Hand, and then inflict 100 points of damage to your opponent for every card within their Hand.

## Spells

### Ancien Planetary Alignment

You can only activate this card if your GY only contains "Ancien" cards. Once per turn, you can add 1 "Ancien" card from your Deck to your Hand, then you take 500 points of damage, while your opponent gains 500 Life Points. If you control a face-up "Ancien Realm of Lost Time", you can apply this effect:
● You can add 1 more "Ancien" card from your Deck to your Hand, but your opponent draws two cards and they gain 1000 Life Points. You can only use this effect of "Ancien Planetary Alignment" once per turn.

### Ancien Realm of Lost Time

* Field Spell

You can only activate this card if your GY only contains "Ancien" cards. You must pay 2000 Life Points to activate this card. When this card is put into the Field Zone, its activation cannot be negated by your opponent's card effects. If this card would be destroyed, you can instead destroy 1 face-up "Ancien" card within your Spell/Trap Zone. Face-up "Ancien" cards you control cannot have their effects negated. If this card is destroyed while on the field, destroy all Face-up "Ancien" cards on your side of the field and then halve your Life Points. This card gains effects based on the amount of face-up "Ancien" cards you control within your Spell/Trap Zone:

* 1+: Players may draw 1 more card during their respective Draw Phases.
* 2+: You can add 1 "Ancien" card from your GY to your hand. This effect can only be used once per turn.
* 3+: You can destroy 1 "Ancien" card within your Spell/Trap Zone to return 1 card on your opponent's side of the field to their Hand.
* 4+: You can discard as many cards from your Hand to your GY, and then draw that many cards from your Deck. This effect can only be used once per turn.
* 5: You can destroy all face-up "Ancien" cards within your Spell/Trap Zone to destroy all cards your opponent controls. After this effect resolves, you must discard 2 cards from your hand and skip your next 3 Draw Phases. If you do not have at least two cards in your hand, you cannot activate this effect.

### Ancien Condition of the Gods

This card is activated, directly from your Deck, at the beginning of the Duel. This card's effect cannot be negated by other card effects. This card cannot be removed from the field under any conditions. A duel cannot commence if the owner's deck does not have a minimum of 40 cards during the time this card is first activated. While this card is face-up on the field, if your opponent has 8000 or more Life Points than you at any point within the duel, your opponent automatically wins.

## Traps

### Ancien City of the Fabled

While this card is face-up on the field, "Ancien Pillar" cards within your Hand and GY cannot have their summoning negated by your opponent's card effects. If you control at least one other "Ancien" card on the field, this card gains these two effects:
● Once per turn, during your Main Phase, you can add 1 "Ancien Pillar" card from your Deck to your Hand.
● During each of your End Phases, you can take 500 points of damage. If you do not take these points of damage, then destroy this card.

### Ancien Sacred Wall of Pillars

Your opponent cannot declare an attack this turn. You can activate this card from your Hand. You can only activate these card effects if your GY contains only "Ancien" cards. You can discard this card to your GY and add 1 "Ancien" card from your Deck or GY to your Hand. After this effect resolves, your opponent can pick one of these effects:
● During your opponent's next Draw Phase, they can draw 1 more card.
● Your opponent can destroy 1 card your control on your side of the field. This effect of "Ancien Sacred Wall of Pillars" can only be activated once per turn.
● If your opponent's Life Points are lower than your Life Points, they can regain Life Points up to the amount of Life Points you have.

# Egyptian (Former Ideas)

## Gods & Goddesses

### Ancien Creator God Oros Amun-Ra

(This card's original Level is always treated as 12.)
This card can only be Synchro Summoned (from your Extra Deck) by sending "Ancien God Oros Amun", "Ancien God Oros Ra", "Ancien Uria, Lord of Searing Flames", "Ancien Raviel, Lord of Phantasms" and "Ancien Hamon, Lord of Striking Thunder" from your side of the field. This card's Synchro Summon cannot be negated. While this card is face-up on the field, it is unaffected by your opponent's card effects. Upon its Synchro Summon, your Life Points are reduced to 0 and all other cards on your side of the field are banished for the remainder of the duel. While this card is face-up on the field, you cannot lose the duel. This card gains ATK and DEF equal to the amount of Life Points lost by this effect. If your opponent has more cards within their hand than you do, this card cannot attack. If your opponent has more cards within their GY than you do, this card cannot attack. While this card remains on the field, you cannot set or activate any other cards. This card can attack your opponent directly. If the duel does not end within your next three turns, this card is destroyed. If this card is destroyed by battle, or by its own effect, you lose the duel.

### Ancien God Oros Amun

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by halving your Life Points, and cannot be Special Summoned by other ways. This monster cannot be Special Summoned unless you have at least 10 "Ancien" cards within your GY. This card's Special Summon cannot be negated. This card cannot be added to the hand by card effects. While this card is face-up on the field, it is unaffected by your opponent's card effects. This card gains 500 ATK and DEF for every face-up "Ancien" card on the field. Once per turn, you can discard two cards from your hand, you can Special Summon 1 "Hamon, Lord of Striking Thunder", "Uria, Lord of Searing Flames", or "Raviel, Lord of Phantasms" from your Hand, Deck or GY onto your side of the field, ignoring its summoning conditions. That Special Summoned monster gains these conditions:
● That Special Summoned monster gains the "Ancien" prefix at the beginning of its card name. Any monster Special Summoned by this effect stays with this prefix so long as this card stays on the field, regardless of its location.
● The Special Summoned monster gains the following effect: While this card is face-up on the field, it is unaffected by your opponent's card effects.

### Ancien God Oros Ra

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 10 or more "Ancien" monsters in your GY, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. This card cannot be added to the hand by card effects. While this card is face-up on the field, it is unaffected by your opponent's card effects. If your Life Points are higher than your opponent's, this card gains ATK and DEF relative to the difference between you and your opponent's Life Points. Once per turn, you can select 1 face-up monster your opponent controls, and place it within your Spell/Trap Zone as a Continuous Spell or Trap Card. All of its effects are negated and it instead gains a new effect dependent on the type of Monster Card it is:
● Normal Monster: During either player's turn, you may return 1 card from your GY to the bottom of your Deck. Shuffle your Deck afterwards. This effect can only be used once per turn, and is treated as a Quick Effect.
● Effect Monster: Apply a Sun Counter on every other Monster Card within the field during each players' End Phase. Gain 200 Life Points during your Standby Phase for every Sun Counter on the field.
● Ritual Monster: During your End Phase, discard 1 card and then draw a card.
● Fusion Monster: Destroy 1 card on the field during your Main Phase.
● Synchro Monster: During your opponent's Draw Phase, instead of drawing a card, your opponent may search their deck for a card and add it to their hand. This effect cannot be negated by other card effects.
● XYZ Monster: This card gains the "Ancien" prefix so long as it remains on the field.

### Ancien God Oros Anubis

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Trap Cards to the GY, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. This card cannot be added to the hand by card effects. While this card is face-up on the field, it is unaffected by your opponent's card effects. While this card is on the field, every Monster Card on the field, within both players' Hands, GYs and Banished Zones are treated as Zombies. Zombie Monster Cards within each players' hand are visible so long as this card remains on the field. This card gains 500 ATK and DEF for every Zombie monster on the field, within both players' hands, their GYs and Banished Zones. Once per turn, you can Special Summon 1 Non-Effect Fusion Monster from your Extra Deck, or GY, to your side of the field. That Special Summoned Fusion monster gains 1000 ATK and the following conditions:
● That Fusion Monster gains the "Ancien" prefix at the beginning of its card name. Any Fusion Monster Special Summoned by this effect stays with this prefix so long as this card stays on the field, regardless of its location.
● The Fusion Monster gains the following effect: If this card is destroyed by battle, or card effect, and sent to the GY, you may search your Deck for an "Ancien" card and add it to your Hand, and then shuffle your Deck. Your opponent may search their own Deck for any two cards and then add them to their Hand, shuffling their Deck afterward.

### Ancien Goddess Oros Isis

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 10 or more "Ancien" monsters within your Hand and cannot be Special Summoned by other ways. To activate and resolve this effect, you must reveal at least 10 "Ancien" monsters within your Hand. This card's Special Summon cannot be negated. This card cannot be added to the hand by card effects. While this card is face-up on the field, it is unaffected by your opponent's card effects. This card gains 300 ATK and DEF for every card within you and your opponent's hand. Once per turn, you can return up to three cards from your GY to your Deck. Shuffle your Deck after this effect resolves. This card gains effects dependent on the players' turn:
● Your Turn: Gain 100 Life Points for every card within your Hand at the end of the turn.
● Opponent's Turn: Inflict 100 Life Points for every card within your Opponent's Hand at the end of the turn.

### Ancien God Oros Sobek

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Spell Cards to the GY, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. This card cannot be added to the hand by card effects. While this card is face-up on the field, it is unaffected by your opponent's card effects. When this card is Special Summoned, return all cards from both player's Banished Zone to the GY. Cards cannot be sent to the Banished Zone while this card is on the field. This card gains 100 ATK and DEF for every card within you and your opponent's GY. During your opponent's Standby Phase, your opponent shows their hand and you pick one of the cards within their hand, discarding the chosen card. This effect can be negated if your opponent instead discards the card they drew. If this effect is not negated by your opponent, you activate an effect dependent on the type of card discarded:
● Monster Card: You may return 1 Monster Card from your GY to your Deck.
● Spell Card: This card gains an effect for the duration of the turn: When your opponent summons a monster, Special Summon an "Ancien Disciple of Sobek" Token (Reptile/WIND/Level 6) on your side of the field in Defense Position. It cannot change its battle position, and its ATK and DEF are the same as the monster summoned.
● Trap Card: Destroy 1 card on either side of the field. After this effect resolves, that card's owner may draw a card from their Deck.

### Ancien God Oros Geb

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up "Ancien" cards to the GY, with Types and Attributes, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. This card cannot be added to the hand by card effects. While this card is face-up on the field, it is unaffected by your opponent's card effects. This card cannot be destroyed by battle. Neither player takes battle damage from attacks involving this card. Your opponent cannot target any other "Ancien" card on the field for battles or card effects except this card. During each player's Standby Phase, your opponent gains 4000 Life Points. This card gains ATK and DEF equal to the ATK of all other face-up "Ancien" monsters you control. Upon its Special Summon, "Ancien God Oros Geb" gains effects based off of the "Ancien" cards used to Special Summon it.

## Monsters

### Ancien Sarcophagus of Ra

Cannot be Normal Summoned/Set. This card can be only be Special Summoned. If you have only "Ancien" Monster Cards within your GY, you can Special Summon this card (from your hand) onto your side of the field. When this card is Special Summoned, it is automatically destroyed. When this card is destroyed, you may add 1 "Ancien" card from your Deck to your Hand. If this face-up card is destroyed in a Monster Card Zone, you can place it face-up in your Spell/Trap Zone as a Continuous Spell or Trap. This card keeps its Type and Attribute even within the Spell/Trap Zone. While this card is within your GY, this card is also treated as both a Continuous Spell and Continuous Trap card. Before it is placed within your Spell/Trap Zone, toss a coin. If Heads, it becomes a Continuous Spell Card, if Tails, it becomes a Continuous Trap card. It gains effects dependent on its card type:
● Continuous Spell: During your Main Phase, you may Special Summon 1 "Ancien" Monster Card from your GY. You take effect damage in increments of 100 per Star or Rank Level of the summoned monster.
● Continuous Trap: Every time an "Ancien" Monster you control is destroyed, you may draw 1 card.

### Ancien Sarcophagus of Anubis

Cannot be Normal Summoned/Set. This card can be only be Special Summoned. If you have only "Ancien" Monster Cards within your GY, you can Special Summon this card (from your hand) onto your side of the field. When this card is Special Summoned, it is automatically destroyed. When this card is destroyed, destroy 1 card your opponent controls. If this face-up card is destroyed in a Monster Card Zone, you can place it face-up in your Spell/Trap Zone as a Continuous Spell or Trap. This card keeps its Type and Attribute even within the Spell/Trap Zone. While this card is within your GY, this card is also treated as both a Continuous Spell and Continuous Trap card. Before it is placed within your Spell/Trap Zone, toss a coin. If Heads, it becomes a Continuous Spell Card, if Tails, it becomes a Continuous Trap card. It gains effects dependent on its card type:
● Continuous Spell: Your face-up Continuous Spell and Field Spell cards cannot be destroyed by your opponent's card effects.
● Continuous Trap: Continuous Trap: Your face-up Continuous Trap cards cannot be destroyed by your opponent's card effects.

### Ancien Sarcophagus of Sobek

Cannot be Normal Summoned/Set. This card can be only be Special Summoned. If you have only "Ancien" Monster Cards within your GY, you can Special Summon this card (from your hand) onto your side of the field. When this card is Special Summoned, it is automatically destroyed. When this card is destroyed, you may draw 2 cards from your deck. "Ancien Sarcophagus of Sobek" can only be Special Summoned once per turn. If this face-up card is destroyed in a Monster Card Zone, you can place it face-up in your Spell/Trap Zone as a Continuous Spell or Trap. This card keeps its Type and Attribute even within the Spell/Trap Zone. While this card is within your GY, this card is also treated as both a Continuous Spell and Continuous Trap card. Before it is placed within your Spell/Trap Zone, toss a coin. If Heads, it becomes a Continuous Spell Card, if Tails, it becomes a Continuous Trap card. It gains effects dependent on its card type:
● Continuous Spell: At the end of each of your turns, gain 100 Life Points for every "Ancien" card within your GY.
● Continuous Trap: There is no limit to the number of cards in players' hands.

### Ancien Sarcophagus of Isis

Cannot be Normal Summoned/Set. This card can be only be Special Summoned. If you have only "Ancien" Monster Cards within your GY, you can Special Summon this card (from your hand) onto your side of the field. When this card is Special Summoned, it is automatically destroyed. When this card is destroyed, Special Summon 1 "Ancien" Monster card from your Deck or GY to your side of the field. If this face-up card is destroyed in a Monster Card Zone, you can place it face-up in your Spell/Trap Zone as a Continuous Spell or Trap. This card keeps its Type and Attribute even within the Spell/Trap Zone. While this card is within your GY, this card is also treated as both a Continuous Spell and Continuous Trap card. Before it is placed within your Spell/Trap Zone, toss a coin. If Heads, it becomes a Continuous Spell Card, if Tails, it becomes a Continuous Trap card. It gains effects dependent on its card type:
● Continuous Spell: At the end of each of your turns, you may return up to two cards from your GY to the bottom of your Deck. After this effect resolves, you shuffle your deck.
● Continuous Trap: You may pay 1000 Life Points to decide on a coin toss result instead of tossing the coin. This effect can apply to multiple coin tosses within one card, or all coin tosses within a chain.

### Ancien Sun Sphinx

Cannot be Normal Summoned/Set. This card can be only be Special Summoned. If you have only "Ancien" Monster Cards within your GY, you can Special Summon this card (from your hand) onto your side of the field. This card's ATK and DEF are always 3000, ignoring any stat alterations made to it. This card's Special Summon cannot be negated. When this card is Special Summoned, inflict 1000 points of damage to your opponent's Life Points. If this card destroys an opponent's monster by battle, you can draw 1 card. If this attacking card destroys an opponent's monster by battle, after damage calculation: It can make a second attack in a row. If this face-up card is removed from the field, send it to the Banished Zone for the rest of the duel, ignoring any effects that could stop this. You can discard this card, from your Hand, and then inflict 100 points of damage to your opponent for every card within their Hand.

### Ancien Overseer Sphinx

Cannot be Normal Summoned/Set. This card can be only be Special Summoned. If you have only "Ancien" Monster Cards within your GY, you can Special Summon this card (from your hand) onto your side of the field. This card's ATK and DEF are always 2500, ignoring any stat alterations made to it. This card's Special Summon cannot be negated. When this card is Special Summoned, place 2 "Ancien" cards from your hand, deck or GY to your Spell/Trap Zone, where you choose if they're a Continuous Spell or Continuous Trap card. If this face-up card is removed from the field, send it to the Banished Zone for the rest of the duel, ignoring any effects that could stop this. You can discard this card, from your Hand, and gain 100 Life Points for every card within your Hand.

### Ancien Astral Sphinx

Cannot be Normal Summoned/Set. This card can be only be Special Summoned. If you have only "Ancien" Monster Cards within your GY, you can Special Summon this card (from your hand) onto your side of the field. This card's ATK and DEF are always 2800, ignoring any stat alterations made to it. This card's Special Summon cannot be negated. When this card is Special Summoned, you can Special Summon up to two "Ancien Sarcophagus" monsters, from your GY, in defense position to your side of the field. If this face-up card is removed from the field, send it to the Banished Zone for the rest of the duel, ignoring any effects that could stop this. You can discard this card, from your Hand, to have your opponent return 1 card from their Hand to the bottom of their Deck. After this effect resolves, your opponent shuffles their Deck.

## Spells

### Ancien Oasis of Nūn

* This card is inspired by Nūn, the Egyptian God of the primeval waters.

Add 1 "Ancien" card from your Deck to your Hand, then take 500 points of damage and your opponent gains 500 Life Points. If you control a face-up "Ancien Oros Sun Pyramid", you can apply this effect:
● You can add 1 more "Ancien" card from your Deck to your Hand, but your opponent draws two cards. You can only use this effect of "Ancien Oasis of Nūn" once per turn.

### Ancien Oros Sun Pyramid

* Field Spell

If this card would be destroyed, you can instead destroy 1 face-up "Ancien" card within your Spell/Trap Zone. Face-up "Ancien" cards you control cannot have their effects negated. This card gains effects based on the amount of face-up "Ancien" cards you control within your Spell/Trap Zone:

* 1+: Players may draw 1 more card during their respective Draw Phases.
* 2+: You can add 1 "Ancien" card from your GY to your hand. This effect can only be used once per turn.
* 3+: You can destroy 1 "Ancien" card within your Spell/Trap Zone to return 1 card on your opponent's side of the field to their Hand.
* 4+: You can discard as many cards from your Hand to your GY, and then draw that many cards from your Deck. This effect can only be used once per turn.
* 5: You can destroy all face-up "Ancien" cards within your Spell/Trap Zone to destroy all cards your opponent controls. After this effect resolves, your Life Points are halved. For the rest of the duel, even if this card isn't on the field, you take 1000 points of damage at the end of each of your turns.

## Traps

### Ancien City of the Fabled

While this card is face-up on the field, "Ancien Sarcophagus" cards within your Hand and GY cannot have their summoning negated by your opponent's card effects. If you control at least one other "Ancien" card on the field, this card gains these two effects:
● Once per turn, during your Main Phase, you can add 1 "Ancien Sarcophagus" card from your deck to your hand.
● During each of your End Phases, you can take 1000 points of damage. If you do not take these points of damage, then destroy this card.