Fleet Doctrines and Fits

This page is meant to cohesively group our most used fits and doctrines for easy description and reference. However, we try to not automatically publish what our fits are for the greater world to see. The actual fits themselves are only available via the Corporation Fittings Management window, in-game, and are labeled with their suitability as Alpha fits.

For the purpose of this page, we have included suggested groupings of ships under each section's doctrines, even if they were not automatically designed with fleets in mind.

Please understand that this is a barebones set of fits for the corporation as it is now. Since we try to provide members with all of the ships we have fittings for, we may take a bit of a longer time to include more expensive or complex fits, especially if no-one in the corporation can fly them, or we outsource that specific activity.

**For the sake of simplicity and discretion, our fits have their own particular names to let them be easily identified. If in a fleet, inform your commander if you are changing your ship's name, and rename borrowed corp ships when returning them.**

**Remember, descriptive names/names that include your pilot's name are ways of revealing your ship's purpose or your identity. Don't do it!**

## **Industry**

Our primarily industry is in mining and harvest, compression, and sale of resources, as well as the resale of salvaged modules. Therefore, our Industry fits are limited to basic miners and haulers, as well as a few salvaging fits.

### **Fits**

#### Resourcers

* **Miner** - Our standard mining Venture, which can single-handedly take on most highsec belt rats by itself.
* **Praxical Miner** - The old-fashioned solution to Alpha miners who want to dedicate more to mining without Omega, this Praxis yields about 50% more ore per total cycles than the Venture, and is fitted with a Mobile Tractor Unit inside of it, making it an excellent safe jetcan alternative, particularly if working in tandem with other miners. This fit is best paired with an implant or booster that amplifies mining yield.
* **Harvester** - Our standard gas harvesting Venture, its low slot fitted with nanofiber for faster evasion from dangerous rats. This fit has no drones included in its design, as drones would serve very little purpose for even a group of Harvesters.

#### Haulers

* **Orebelly** - This corporate Miasmos has empty high slots, reserving its CPU and capacitor for a combination of shield tanking and agility. The Orebelly is the least appropriate hauler to take into any form of danger, being expensive, somewhat fragile, and limited in what it can carry. However, it excels at picking up the goods left behind by mining fleets, and its ore hangar can also carry compressed ore.
* **Hauler, SmC** - The Small Cloakable Hauler is suitable for most high and lowsec hauling operations of 7,500m3 or less (with Minmatar Industrial I), and includes an **Improved Cloaking Device II**. The SmC Haulers located in the Partner Hangar do not include the cloak, which has to be provided by the pilot, and is the only module on this fit which requires Omega.
* **Hauler, LHS** - The Large Highsec Hauler is a Mammoth, one of largest ship available to non-freighter pilots, with an impressive 29,350m3 of cargo capacity (with Minmatar Industrial I), heavily tanked on its shields. It has no weapons, cap batteries, or warp stabilizers, making it somewhat susceptible to ganks in bottlenecks (our own Gators, for example, could obliterate it in a single cycle).

#### Custodians

* **Custodian** - The corporation salvager is a Thrasher with a generous cargohold, six salvagers, and fully rigged with T2 salvage tackles, making it one of the most effective salvaging ships outside of the Noctis. However, this comes at a price, and the Custodian has no way of defending itself, no tank, and no defensive capabilities, making it only suitable when there are no threats present. We do not recommend taking the Custodian into lowsec, and definitely not into null.
* **Chief Custodian** - The corporation Noctis is currently restricted only to use by the Board, though individual members are welcome to use the corporate fitting on their own hulls.

## **Military**

Our favored ammo types are provided in presplit stacks for all members in both the Rising Partners, and the Partners Hangars inside of boxes. For more information about the hangars, please see Hangar Logistics.

### **Fits**

#### PvE

* **Missioner, SL2** - our mission Thrasher, most often used for quick trips, local takedowns, and all L2 missions and below. A group of two or more of these can take on L3 missions and sites as well!
* **Missioner, SL3** - the standard, Lot 52 Hurricane fit can easily dominate L3 missions by itself, and well-coordinated pairs can easily take down L4 missions with them as well. Be forewarned that Guristas, especially, like to shut down MWD and warp-capabilities, something that can leave a lone Hurricane dead in the water when not paying attention.
* **Missioner, SL3-CC** - our cruiser-class fit for L3 missions is a hard-hitting Rupture, and can take down sites and missions requiring a smaller ship with the same efficiency as its bigger brother, with the added benefit of a speedier hull.

#### PvP

* **Friggerbanger** - a shield-tanked, advanced autocannon cruiser, best operating at short ranges, with the ability to easily destroy most frigates. Risks being overwhelmed easily if the opponent has a strong EWAR focus.
* **Miss Friggerbanger** - a complementary to Friggerbanger, this version is housed in a different hull, and focuses itself on missile use rather than projectile weaponry.
* **Myrmysist** - Providing support fire and partial logistics, this Myrmydon fit is best suited to accompany one to three PvP cruisers.
* **Painterbell** - A Bellicose with missile capabilities can join any of the other PvP ships to boost damage, as well as target ship signature.

### **Doctrines**

#### Midge Fleet

The **Midge Fleet** is an ultra-compact Alpha fleet, primarily set for small gangs and scouting trips in lowsec, far from gate guns. Midges rely fully on their speed, and cannot take on ships larger than cruisers, even in a standard fleet. Midges, like their namesake, can be an absolute bane, reducing tracking abilities and increasing target ship signatures.

* **Midge Scout** - A fast-tackling scouting Slasher, meant to disrupt weapons of individual ships at a range, while staying out of reach.
* **Midge Painter** - A Vigil equipped with three target painters, meant to remain away from the fight (75km +) while painting for the Gangers.
* **Midge Ganger** - A fast-flying Slasher fitted with small autocannons to apply damage at ranges >2km.

#### Gator Fleet

The **Gator Fleet** is primarily designed to be a gatecamp fleet, to be used in lowsec space. Gators are very Alpha-friendly and inexpensive, and lacking interdiction capabilities. They are therefore not well suited to player-controlled null.

* **Gator Dealer** - Disposable, instant-locking Thrasher, and primarily damage dealer. Contains MWD in hold to switch out on request of Fleet Commander. Gator Dealers make for very mediocre PvP ships by themselves, but are some of Lot 52's cheapest fits.
* **GatorAid** - Support fire for Dealers, as well as command bursts, remote sensor boosters, and armor repair capabilities.

* **LogiGator** - Armor repair capabilities, primarily to protect the GatorAids.

## **Exploration**

### **Fits**

#### Starseekers

* **Starseeker, HS** - The Highsec Starseeker a fitted Probe which can be flown by pilots of any skill with at least a single level in Minmatar Frigate. Though not designed for survival in low or null, it can be taken to unsafe areas by a skilled, watchful pilot. This is often the fit taken into the first forays into wormhole space by newbie Minmatar pilots (to their great chagrin).
* **Starseeker, LS** - The Lowsec Starseeker is a Sunesis fitted for evasive flight, and has few to no defenses. Due to the Sunesis not having a natural bonus to virus coherence, pilots flying this ship will want to ensure they are as highly trained as they can be in both Archaeology and Hacking, or perhaps ensure they have the appropriate implants. Though this ship comes with an **Improved Cloaking Device II**, the fits stored in the Partner Hangar do not carry this module, and will require pilots to provide their own. The cloaking device is the only module required for non-Alpha pilots, and Alphas can fly this fit fine, as long as they understand they will not be able to cloak.
* **Nullseeker** - The Nullseeker is our top of the line exploration Cheetah. It is only available upon request by Partners who can show proficiency in Minmatar Covert Ops, and who have shown long retainability of ships. As with our Chief Custodian, the fitting is available for pilots to use on their own ships.

## **Others**

* **Runnerchild** - A ultrafast Sunesis, almost untargettable, and fitted with an **Improved Cloaking Device II** for those who can use it. This is our highsec micro-hauler, deployed for sensitive financial operations and small deliveries that require speed. Aside from the cloak, this fit can be piloted by Alpha and Omega pilots alike.
* **Celebrator** - There is absolutely no reason for this Destroyer fit. It's literally a fireworks barge and nothing else. It's not even Minmatar, for Christ's sake, it's a Cormorant, completely tanked in capacitor power for the sole purpose of attaining over 4k sub-warp speeds.
* **Scannyboi** - A Sunesis geared primarily for scanning for Alpha pilots. It makes for a great support and scouting vessel for small gangs.