Defensive Lineups low Soldiers

This lineup guide covers an unusual setup. It is intended to use defensively as an option to injure stronger and faster opponents while saving on as many soldiers as possible.

There are two different methods for this line. It is more consistent in Season 5 and further, due to the Super Core gear bonus.

## Season 5+ Defense Method

In Season 5+, Super Core gear is introduced. This allows the unit in slot #1 to get 500 Focus at round one if the super core holder is alive. Because in this line there is noone in slot #2, all basic attacks from the enemy will hit the Hero in slot #1 in most cases. This grants an additional 500 Focus, which can cause the Hero to use his skill at turn #1. The troop saving comes from the fact that we only use ~120-20 soldiers in this Lineup. 100 for the front row carry, ~20-100 for the backline Super Core holder to survive and 1 for the other Heroes.

The lineup deals enough damage with the flamethrower car part and single hero skill to give the enemy some KIA/Wounded. In the few test cases, it dealt more damage than autoattacking with 5 Heroes for a single turn, then losing to a Heytex Carry lineup.

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### Requirements

To make this work, the Hero (Galande in this case) needs to survive five hits from the enemy, so we use Heroes that boost the survivability for him: Watchers faction bonus and Suzuki Ren and Roland skill #3. He also needs to have good Gear equipped, preferably Resolute gear or if he needs a lot more tankyness, he could be the Super Core holder himself, which would save even more troops, else it is best to put the Super Core on the tankiest Hero (Roland). You need T10 Soldiers for Galande for sure if the enemy also has T10 soldiers.

We also need to make sure Galande attacks last of the round, so he needs to have low LUK/initiative. Not investing in LUK for gear and Hero Statues helps for this. For car parts, you should not use any LUK boosts here plus equip the -50 LUK armor. It is recommended to use the Super-Exhaust Engine, Flamethrower, Alloy Bumper and the Blocking and Interfering System.

It is possible to counter Kelly, but it is unlikely she is used. Anyways you can adjust your Gear to make sure Galande has the least AGI of your team. You can exclude the two Heroes with 1 soldier since they most likely die instantly due to an enemy Flamethrower/Heavy Turret.

As a final note, the Super Core holder needs to survive the Flamethrower and possible Heavy Turret from the Armed Chariot to grant 500 focus in turn #1. This is why we give the gear to Roland and give him 20-50 soldiers. Granting him 100 soldiers is also possible to be 100% sure of his survival and so he does not get targeted by an enemy Galande, but this is not needed in general.

### Weaknesses

There is a decent chance of failure of this line due to all requirements. It can fail on any of them:

* too high LUK/initiative will cause Galande to attack before he has 1000 focus for the skill -> not usually the case due to current LUK meta
* Super Core user dead means no skill in turn 1 -> Try putting more soldiers on Roland.
* Your Galande dies in turn 1. Look at the replay and see how close your Galande is to dying. Try to swap the Super Core set to him if it is close. You could technically have another backliner run Alpha Bless for an extra 5% HP, but this costs many soldiers as well. You can also try to use other Heroes that grant more defensive buffs, such as Alisa or Harman If the difference is too big for example due to T9 vs T10 soldiers, then it is best to abandon this strategy and to try something else.
* An enemy Kelly or Galande will ruin your day by attacking a random backliner instead of your Galande. This can be accounted for, even when the enemy does not run Flamethrower nor the Heavy Turret.
* This lineup will never win combat, but it will make the attacker lose due to Attrition
* Once you unlock Buri this lineup becomes semi-obsolete as there are not other ways to defend against faster and stronger opponents (see Buri Lineups and Cheap Buri Lineup)

### Variations

Same principles hold for these variations. They just use slightly different Heroes.

You can technically use 5 Heroes in this lineup for a bigger faction bonus (use 1 soldier on the Hero in slot #2) but if the enemy does not run Flamethrower nor the Heavy Turret, you will fail versus any team.

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## Season 0-4 Defense Method

It is mostly not that good in these Seasons. If you want to run this, make sure you know what you are doing.

The idea for these seasons is slightly different. Since there is no Super Core gear yet, the fastest you can use a skill is now on turn #2. There is neither any Resolute nor Alpha Bless gear in S0-2 to help the Hero survive. There is also less need for this lineup altogether due to the lack of Heytex, but it is still ok versus certain fast meta lineups like Watchers. It is now needed to put a Hero in slot #2. The Hero in slot #1 will tank 3 hits in turn 1 and 3 hits in turn 2 before using his skill as the slowest Hero in turn #2. If you are in Season 0 or dont have Galande high level yet, use your strongest Hero that has different targeting, like Kelly or Rebecca.

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### Requirements

Same as before, swap out the Resolute gear for Reaper gear for Galande if you are not in Season 3 or swap to Castle gear if not tanky enough.

### Weaknesses

You now have to tank 6 shots, but remember that these are most likely coming from a defender and 2 damage dealers, so it is just one extra defender attack you take in this case.
Since many players are just figuring out the game and are also on average weaker, it is not recommended to run this lineup in a defense situation except when you know it will be of use. It is much more unreliable otherwise.

### Variations

Same principles here, but just using slightly different Heroes.

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