Soldier

# **Description**

A Soldier is the typical martial fighter. Soldiers can choose a variety of weapons and do only rely on their own skill in combat. They show great discipline and tactical feeling

# **Level Progression**

## **Skill Boni**

Soldiers start with 1 Level in:

Athletics, Brute Force

Warfare, Ride

Authority

## **Proficiencies**

Soldiers are proficient with every weapon from their home region, Soldiers are also proficient with each type of Armor from their home region.

## **Special Ability Progression**

 2
 3
 5

## **Weapon Versatility**

At Level 1, the Soldier names two Weapon Types.

Whenever the Soldier takes a Weapon Feat (either as Weapon-Bonus-Feat or as a normal Feat) in one of the Weapon Types, he gains a Weapon Feat in the other Weapon Type aswell.

## **Weapon Feat**

As he progresses in levels, the Soldier gains extra-feats for weapons. These count as normal Feats, but must be put on a Weapon-Feat.

## **Discipline Points**

Dicipline Points show, that the training of a Soldier can overcome difficult situations with the cold and calm discipline they learned.

Soldiers gain maximum Discipline Points equal to twice their Level modified by their WIL.

```
Number of Dicipline Points = 2 + Soldier-Level + WIL

```

## **Discipline Point Regeneration**

Discipline Points regenerate to the maximum after a restful 8 hour sleep.

Soldiers can actively rest, not sleeping but not in danger and maybe eating or gambling or taking a nap. While resting, Soldiers regenerate 1 Discipline/hour.

## **Discipline Feats**

### **More Discipline**

> Gain 3 Additional **Discipline Points**. This Discipline Feat can be leveled multiple times
>
>

### **Defensive Discipline**

> *Through rough training, the Soldier knows how to protect himself from multiple enemies.*
>
>

> Requirements: **none**
>
>

> You can use 1 **Discipline Point** to gain an additional Parry-Action or Dodge-Action or block-Action (see Actions in Combat) this round. This ability can only be used once per round.
>
>

### **Fearless**

> *Through the training and the Soldiers Discipline, he does not need courage. His training provided the courage for him.*
>
>

> Requirements: **none**
>
>

> When the Soldier fails a Mind-Saving-Throw against a Fear effect, he can choose to use 2 **Discipline Points** and reroll his Save. You can only reroll a Save once.
>
>

### **Steady Hitting**

> *The years of training did sharpen the skills of the Soldier, to the extend where there is not a single blow and combination not trained.*
>
>

> Requirements: 5 **CS**
>
>

> You can spent 1 **Discipline Point** to ignore all negative effects when trying to attack an enemy. This effect lasts until your next turn.
>
>

### **Steady Parry**

> *The years of training did sharpen the skills of the Soldier, to the extend where there is not a single parry untrained.*
>
>

> Requirements: 5 **CS**
>
>

> You can spent 1 **Discipline Point** to ignore all negative effects when defending yourself with a Parry. This effect lasts until your next turn.
>
>

### **Steady Block**

> *The years of training did sharpen the skills of the Soldier, to the extend where there is not a single block untrained.*
>
>

> You can spent 1 Discipline Point to ignore all negative effects when defending yourself with a Block. This effect lasts until your next turn.
>
>

### **Stand your Ground**

> *When standing his ground versus an opponent, the Soldier shines in defending himself, even against stronger foes.*
>
>

> Requirements: **5 STR, Level 7**
>
>

> When the soldier parries against an attack and the attacker is at least one size-category larger than the Soldier, he can use 1 **Discipline Point** to Parry the attack as if he was one size-category larger. This ability has to be used before the Attack- or Defense-Roll is rolled.
>
>