recursal/Fanatic-Fandom huggingface dataset:
Metal Ingot of a Forgotten Nation

**Metal Ingot of a Forgotten Nation** is a crafting material, which is used particular for the crafting of Starling armor and weapons. Unlike all other ingots, it's not known from which ores or mixture of metal it's made. Due to that, new ingots can only be made at Smelter by melting down Scrap Metal of a Forgotten Nation, which comes in all kinds of shapes, sizes and weights.

## Items which need this ingot

The following items need this ingot for their creation:

* Starling Axe
* Starling Battleaxe
* Starling Bow
* Starling Cuirass
* Starling Dagger
* Starling Gauntlets
* Starling Greatsword
* Starling Helmet
* Starling Mace
* Starling Sword
* Starling Warhammer
Lio Fotia vs Scar

**Lio Fotia vs Scar** est le 1er PMB SC. Ce battle oppose Lio Fiota de *Promare* contre Scar de *Fullmetal Alchemist*.

## Distribution

* Nicosky, dans le rôle de Lio.
* Shadow's Fox, dans le rôle de Scar.

## Paroles

**Lio:**

-Je me nomme Lio Fotia, leader de notre rébellion

Je peux respecter ton point de vue, qui prit fin par la tentation

-L'alchimie passera pas entre nous, j'en mettrais mon bras à couper

Tu tues au nom de ta religion, qui te dit l'exact opposé

**Scar:**

-Tu m'as laissé de glace, en frôlant le zéro absolu

Je t'envoie sur les roses, Lio, ton odeur nous a déplu

-Je te supprime du paysage tel un débordement de magma

Si tu es un Mad burnish, contrôle le brasier qui est en moi !!

**Lio:**

-J'ai conquis tout l'univers ! Tu restes bloqué dans la lune

tu ne peux jeter la pierre à autruis, vu que ton peuple en est une

-Scar, tu ornes des cicatrices plus que tu en fais

Ironique ! Tu as tué l'homonculus qui te représentait

**Scar:**

-À ce que je vois tu es en vie, tu es un mauvais perdant Lio

Tu n'émanes aucune énergie, car tu n'es pas soudé à tes barreaux

-Le serpent s'étant mordu la queue, c'est ainsi que tu finiras

Brûle par tes flammes ! Pour te rappeler le décès de Thyma

**Lio:**

-Longue vie au roi ! tu sembles bel et bien avoir touché le fond

Tu as des excès de fureur, mais pas la puissance d'un Dragon !

-Battu en un clin d'œil, ton savoir aboutira à ta destruction

Les Burnishs ne font pas de victimes, tu seras ma seule exception.

**Scar:**

-Le Deus Ex Machina a frappé, apprécie ce retournement

Incomplet, je te reconstruit à ton détriment

-Le monde t'a enfin accepté, mais cela ne clarifie pas tes rapports

Tu as reçu un baiser de la vie, je te laisse te marier à ta mort
Inodan's Judging Hands

## Weapons and armor

### Applied enchantment(s)

Increases disease resistance by 25%.Increases melee damage by 8 points.Entropy spells cost 8% less mana to cast.Light Magic spells cost 9% less mana to cast.

### Set bonuses

I: Increases magic resistance by 6% and increases mana regeneration by 8%.II: Alls spells cost 7% less mana to cast.III: Increases both Health and Mana by 25 points.IV: The talent Well of Life now does the equal amount of damage to an enemy, which was regained by the talent.

## Handicraft

### Blueprint availability

Quest

**Inodan's Judging Hands** is a pair of heavy armor gauntlets and one of the five items from the Inodan set. The item disease resistance by 25%, melee damage by 8 points, Entropy spells cost 8% mana and Light Magic spells 9% less mana.

Like all the items from the set, it can be acquired by finding its Blueprint and having a Handicraft level of 75. The blueprint can be found on the Mutated Perversion, inside the temple at the Excavation Site during the side quest Dark Chambers of Our Mind, for which there is one opportunity. The quest itself has some bugs, which makes aquiring the blueprint more difficult.

.

**Mage armor**
**Inodan:** **Inodan's Judging Hands** • Inodan's Legacy • Inodan's Traces • Inodan's Watching Eyes • Inodan's Wings
**Mysterious Nomad:** Footfalls of the Mysterious Nomad • Garb of the Mysterious Nomad • Nimbus of the Mysterious Nomad • Veil of the Mysterious Nomad
**Nemesis:** Nemesis Circlet • Nemesis Garb • Nemesis Gauntlets • Nemesis Shoes
**Tribunal:** Boots of the Tribunal • Hood of the Tribunal • Judging Hands of the Tribunal • Robes of the Tribunal
**Wandering Mage:** Echo of the Wandering Mage • Hand of the Wandering Mage • Shadow of the Wandering Mage • Soul of the Wandering Mage

**Rogue armor**
**Ash Warrior:** Claws of the Ash Warrior • Shell of the Ash Warrior • Traces of the Ash Warrior • Veil of the Ash Warrior
**North:** Eyes of the North • Fists of the North • Heart of the North • Traces of the North
**Scarlett Night:** Eye of the Scarlett Night • Soul of the Scarlett Night • Touch of the Scarlett Night • Trace of the Scarlett Night
**Swashbuckler:** Fists of the Swashbuckler • Footprints of the Swashbuckler • Glance of the Swashbuckler • Heart of the Swashbuckler
**Tracker:** Face of the Tracker • Fortune of the Tracker • Leather Skin of the Tracker • Silent Step of the Tracker
**Venturer:** Finger of the Venturer • Heart of the Venturer • Hood of the Venturer • Trails of the Venturer

**Warrior armor**
**Fallen:** Claws of the Fallen • Echo of the Fallen • Mask of the Fallen • Shroud of the Fallen
**Rat Catcher:** Cold Glance of the Rat Catcher • Grasp of the Rat Catcher • Silent Step of the Rat Catcher • Skin of the Rat Catcher
**Selna:** Bastion of Selna • Fists of Selna • March of Selna • Ventail of Selna • Selna's Wings
**Skaragg:** Skaragg Cuirass • Skaragg Gauntlets • Skaragg Helmet • Skaragg Shoes
**Skybreaker:** Bulwark of the Skybreaker • Fists of the Skybreaker • Ventail of the Skybreaker • Wings of the Skybreaker
Epicura

## Weapons and armor

### Applied enchantment(s)

Enemies up to level 14 flee in combat. Does 10 points of fire damage, which last a while and dealing more damage for the duration.

### Upgrade material(s)

Malachite Ingot

**Epicura** is an enchanted one-handed sword. Though in base damage being on par with a Steel Sword, it has a powerful enchantment, compensating for the lack of damage. This enchantment can't be learnt at an Arcane enchanter.

It can only be acquired by buying it from shops such as Gaboff's Premium Wares, Kurro's General Store, Zorkban & Sons and adventurers until level 15.
Memory points

**Memory points** is a game mechanic in Enderal are used to unlock memories from the five memory trees. Unlocking memories gives access to talents, decreases mana costs for spells, abilities and combat moves and increasements in character attributes.

The player character always gains one memory each time a new level is gained. It also possible to gain memory points by finding memory books.

## Memory points

It's possible to gain memory points directly through the following quests:

* Lost Hearts, the player may opt for this reward for the Frostcliff Tavern and Powder Desert wishing well.

## Consumable

### Effect consumable

Increase the amount of memory points by 1 upon consumption.

**Memory books** can be found at the following location or during the following quests:

* A book can be found near leaning on a gravestone in between Castle Firerock and the Hermit Cave.
* A book, granting one point can be acquired during the side quest Put Off the Evil Hour when investigation the issue further.

## Related articles

* Lycanthrope tree
* Mage tree
* Phasmalist tree
* Rogue tree
* Warrior tree
Battlemage character build

This **character build guide** is for player who wish to make a **battlemage** out of their player character. The concept of a battlemage is the hybrid of a warrior and a mage, who is able to cast many powerful spells, while wearing heavy armor and being able to fight with a weapon as well, but skill with weapons is not as developed compared to a warrior.

## Attribute, memory and skill development

When it comes to the attributes, increasing mana is paramount the until level 10. Then increase stamina just over 100 points, or a bit more. Then increase health and mana 50/50, which can be held on until level 60 and beyond that.

## Talents and affinity class

The most important talent to develop is the talent Focus, as this will lower mana costs for all spells throughout the whole game.
Armillaria

**Armillaria** is an alchemy ingredient with three positive effects and one negative. The three positive effects are fortify carry weight, fortify Psionics and fortify stamina regeneration. The only negative effect is weakness to magic.

The ingredient can be bought from alchemy stores. It can be found in the world, where it usual grows on dead birch trees and large birch branches. It is more present in the Frostcliff Mountain regions compared to temperate regions. But there no known places where it grows in signficant quantities around the world.
Aeterna Mace

### Material(s)

Glowing Thorium Ingot, Malachite Ingot, Moonstone Ingot, 2 Shadow Steel Ingot, 10 Spare Parts.

**Aeterna Mace** is an one-handed weapon, which can either by found or crafted by the player character. In case of the crafted weapon, its shares the role as the most powerful mace with Selna's Rage when it comes to base damage. However, the player has the opportunity to give the weapon magical properties as desired.

Players with a Handicraft level of 60 can craft this weapon at an forge. The item value of crafting materials is (150 + 70 + 80 + 2 x 110 + 10 x 2) = 540.

It can be found at the following locations:

This weapon does have an enchanted version of it, which is the Aeterna Mace of Frost Wrath.
Food (Enderal)

This page is a summary of all types of food available in Enderal. This will include all this craftable with Cooking and the foodstuffs which can only be acquired by finding and buying them.

## Beverages

The many alcoholic beverages in the game don't have a lot of differtiation in general. Most of them decrease stamina regeneration by 30 points for 30 seconds and increase Mana regeneration by 20 points for 180 seconds. Only a few drinks have other effects.

## Food

There are many types of food available with a wide range of effects, though the most them don't offer health regeneration during combat.
Footfalls of the Mysterious Nomad

## Weapons and armor

### Applied enchantment(s)

Increases mana by 8 points. Reduces costs of elementalism and mentalism spells by 4% and 3%.

### Set bonuses

I: Increases Mana by 12 points.II: Elementalism and Mentalism spells now cost 5% less mana.

III: Entropy and Light Magic spells now cost 5% less mana.

### Upgrade material(s)

Leather

**Footfalls of the Mysterious Nomad** are the footwear of the Mysterious Nomad. It's a piece of light armor which increases Mana by 8 points and reduces the costs of Elementalism and mentalism spells by 4 and 3% on their own. One pair can be found in the Deserted Ruins and another pair in the Old Tunnel in the Suncoast region.
.

**Mage armor**
**Inodan:** Inodan's Judging Hands • Inodan's Legacy • Inodan's Traces • Inodan's Watching Eyes • Inodan's Wings
**Mysterious Nomad:** **Footfalls of the Mysterious Nomad** • Garb of the Mysterious Nomad • Nimbus of the Mysterious Nomad • Veil of the Mysterious Nomad
**Nemesis:** Nemesis Circlet • Nemesis Garb • Nemesis Gauntlets • Nemesis Shoes
**Tribunal:** Boots of the Tribunal • Hood of the Tribunal • Judging Hands of the Tribunal • Robes of the Tribunal
**Wandering Mage:** Echo of the Wandering Mage • Hand of the Wandering Mage • Shadow of the Wandering Mage • Soul of the Wandering Mage

**Rogue armor**
**Ash Warrior:** Claws of the Ash Warrior • Shell of the Ash Warrior • Traces of the Ash Warrior • Veil of the Ash Warrior
**North:** Eyes of the North • Fists of the North • Heart of the North • Traces of the North
**Scarlett Night:** Eye of the Scarlett Night • Soul of the Scarlett Night • Touch of the Scarlett Night • Trace of the Scarlett Night
**Swashbuckler:** Fists of the Swashbuckler • Footprints of the Swashbuckler • Glance of the Swashbuckler • Heart of the Swashbuckler
**Tracker:** Face of the Tracker • Fortune of the Tracker • Leather Skin of the Tracker • Silent Step of the Tracker
**Venturer:** Finger of the Venturer • Heart of the Venturer • Hood of the Venturer • Trails of the Venturer

**Warrior armor**
**Fallen:** Claws of the Fallen • Echo of the Fallen • Mask of the Fallen • Shroud of the Fallen
**Rat Catcher:** Cold Glance of the Rat Catcher • Grasp of the Rat Catcher • Silent Step of the Rat Catcher • Skin of the Rat Catcher
**Selna:** Bastion of Selna • Fists of Selna • March of Selna • Ventail of Selna • Selna's Wings
**Skaragg:** Skaragg Cuirass • Skaragg Gauntlets • Skaragg Helmet • Skaragg Shoes
**Skybreaker:** Bulwark of the Skybreaker • Fists of the Skybreaker • Ventail of the Skybreaker • Wings of the Skybreaker
Boon

**Boon** is a Light Magic spell which restores the health of the player character in a continuous way, but also brings the player close to death by Arcanist's Fever, which is increased by casting the spell. This is increased by 0.5% per second of casting the spell at every rank. This downside can be decreased by switching to higher level versions of the spell when they become available and with the memory mental expert.

## Spell effect table

In the table below, all spells effects are summarized.
Enderal: The Shards of Order

**Enderal: The Shards of Order** is a total conversion mod developed by SureAI for Bethesda Softworks' *The Elder Scrolls V: Skyrim*.

## Characters

* The Prophet
* Jespar Dal'Varek
* Calia Sakaresh
* Tealor Arantheal

## *Enderal: Forgotten Stories*

In 2016, an expansion, *Enderal: Forgotten Stories*, was released.

## Videos

Enderal - English Launch TrailerEnderal - Forgotten Stories Cinematic Story Trailer (English)Enderal - Trailer 2014 EnglishEnderal Expansion- Forgotten Stories - Mood TeaserEnderal - The beginning of a story (Intro, English - Contains slight spoilers for Nehrim!)
Black Widow's Elegy

**Black Widow's Elegy** is an echanted two-handed greatsword which deals 18 point of frost damage, which damages health and stamina equally by 18 points. In terms of damage and its enchantment, its the most powerful greatsword in the game.

It's blueprint can only be acquired during the quest Lost Hearts, and the player needs a level of 85 Handicraft to be able to craft this weapon. To craft Black Widow's Elegy you need: 2 Leather Strip, 75 Spare Parts, 5 Shadow Steel Ingot, Black Soul Gem (filled) and 10 Moonstone Ingot.
Inodan's Traces

### Set bonuses

I: Increases magic resistance by 6% and increases mana regeneration by 8%.II: Alls spells cost 7% less mana to cast.III: Increases both Health and Mana by 25 points.IV: The talent Well of Life now does the equal amount of damage to an enemy, which was regained by the talent.

## Handicraft

### Material(s)

Amethyst, 3x Glowing Thorium Ingot, Gold Ingot, 2x Moonstone Ingot, 3x Shadow Steel Ingot, 2 Steel Ingot, 9 Spare Parts.

**Inodan's Traces** is a pair of heavy armor boots, which are part of the Inodan armor set and should be one of the best pair of boots available in the game. Despite being classified as heavy armor, the boots have a remarkable low of weight of 2. The boots have the following enchantments:

* Heavy armor fortified by 6 levels.
* Increase Health by 15 points.
* Elementalism and Mentalism spells cost 8% less mana to cast.

The boots can't be found in a dungeon. Instead, the player must find the blueprint, which is located at the Avalanche-Prone Slope and craft it from materials with at least 75 Handicraft. The materials have a combined item value of (100 + 3 x 150 + 100 + 2 x 80 + 3 x 110 + 2 x 38 + 2 x 9) = 1234.
.

**Mage armor**
**Inodan:** Inodan's Judging Hands • Inodan's Legacy • **Inodan's Traces** • Inodan's Watching Eyes • Inodan's Wings
**Mysterious Nomad:** Footfalls of the Mysterious Nomad • Garb of the Mysterious Nomad • Nimbus of the Mysterious Nomad • Veil of the Mysterious Nomad
**Nemesis:** Nemesis Circlet • Nemesis Garb • Nemesis Gauntlets • Nemesis Shoes
**Tribunal:** Boots of the Tribunal • Hood of the Tribunal • Judging Hands of the Tribunal • Robes of the Tribunal
**Wandering Mage:** Echo of the Wandering Mage • Hand of the Wandering Mage • Shadow of the Wandering Mage • Soul of the Wandering Mage

**Rogue armor**
**Ash Warrior:** Claws of the Ash Warrior • Shell of the Ash Warrior • Traces of the Ash Warrior • Veil of the Ash Warrior
**North:** Eyes of the North • Fists of the North • Heart of the North • Traces of the North
**Scarlett Night:** Eye of the Scarlett Night • Soul of the Scarlett Night • Touch of the Scarlett Night • Trace of the Scarlett Night
**Swashbuckler:** Fists of the Swashbuckler • Footprints of the Swashbuckler • Glance of the Swashbuckler • Heart of the Swashbuckler
**Tracker:** Face of the Tracker • Fortune of the Tracker • Leather Skin of the Tracker • Silent Step of the Tracker
**Venturer:** Finger of the Venturer • Heart of the Venturer • Hood of the Venturer • Trails of the Venturer

**Warrior armor**
**Fallen:** Claws of the Fallen • Echo of the Fallen • Mask of the Fallen • Shroud of the Fallen
**Rat Catcher:** Cold Glance of the Rat Catcher • Grasp of the Rat Catcher • Silent Step of the Rat Catcher • Skin of the Rat Catcher
**Selna:** Bastion of Selna • Fists of Selna • March of Selna • Ventail of Selna • Selna's Wings
**Skaragg:** Skaragg Cuirass • Skaragg Gauntlets • Skaragg Helmet • Skaragg Shoes
**Skybreaker:** Bulwark of the Skybreaker • Fists of the Skybreaker • Ventail of the Skybreaker • Wings of the Skybreaker
Iron Ingot

Disambiguation page for Iron IngotThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Iron Ingot** may refer to:

* Iron Ingot (Enderal)
* Iron Ingot (Nehrim)
Grave Guard Shield

**Grave Guard Shield** is a light armor shield found in the dungeon of Old Ishmartep exclusively. It's providing medium armor rating for light weight shields, but it does require Glowing Thorium Ingot for upgrading them.

Inside the dungeon, you will find Arps wielding this shield. By defeating them, the shield can be obtained as loot from these creatures.
Atonement

**Atonement** is an one-handed sword which is used by Tharaêl Narys, who dual-wields two of them. In terms of damage, Atonement is a mid-grade weapon, but the weight of 5 points make it consume less Stamina with power attacks.

It can be acquired in a pair at the end of the quest Dark Chambers of Our Mind by either killing the owner and loot his corpse, or after his fight against the Father, when the pair are laid against the wall near the corpse of Brother Sorrow, near the ledge to the large open space.
Magic-imbued Robe

**Magic-imbued Robe** is a piece of very light body armor with the enchantment of fortify Mana regeneration by 10%.

This item can be bought from merchants, it can be found around the world and it's worn by many low-level Wild Mages across Enderal. It can also be crafted by the player character with no particular skill in Handicraft.

The materials needed for crafting it have an item value of (5x6 + 6 + 3x2 + 3x2 + 10) = 58. As such, it's one of the very few items from which the crafting materials are more expensive than the item itself and with 10 / 58, it has a terrible ratio of item value versus material item value as well.
Alchemy ingredients (Enderal)

This page about the Alchemy ingredients. It is a list of all ingredients and the properties of each ingredients. See Alchemy for more general information and if you are looking for recipes, see Alchemy recipes. In the first table, you can find all alchemy ingredients in alphabetical order, which can be sorted.

In the second table, you find a list of all effects in alphabetical order and the ingredients which have the effect, along with notes on any effect a specific ingredient has in the case some ingredients have more powerful effect than others. The third table is specific for wolf blood and chymica and serves the same function as the second table.

## Ingredients sorted by effects

In this table below you can find all alchemy effects and which ingredients have that effect, with the expection of chymica and wolf blood. That is added to a seperate section in a table below this one.

### Chymica

In this table, you can find a summary of all chymica effects and the wolf blood effect.
Anvil and forges

**Anvil and forges** can be used to forge jewelry, and nearly all armor and weapons. Despite the two objects having completely different purposes in the forging process in the real world, the player in Enderal can craft items solely from raw materials at an anvil only or a forge, along with an anvil.

## Locations

### Ark

* Sun Temple, anvil close to a Secure chest (Enderal), shortest distance between these objects.
* Foreign quarter, a Secure chest, along with two skinning racks, sharpening stone, workbench and smelter are nearby.
Glimmerdust

**Glimmerdust** is an alchemy ingredient and consumable. Despite it being a recreational drug, the player character can't use it as such. If consumed, it will work like any other alchemy ingredient and thus lowers the current amount of mana and all other effects will apply if the Sensitive Tongue memory is unlocked. This ingredient has three negative effects and one positive. It damages mana, mana regeneration and it slows down the poisoned subject. The sole positive effect is resist magic.

Due to glimmerdust being illegal on Enderal, there are only a every few sellers and thus it must be found in places where it's being sold or produced.
Dijaam Onêlys

Dijaam Onêlys is a Kilean Emmisary of the Blue Islands Coalition encountered during the Golden Sickle faction quest. She will appear first time during the quest The Shortcut, in which the player character has the task of finding the emissary and inviting the envoy for a business meeting at the Golden Sickle at the behest of Maél Dal'Loran.

## Earning sympathy

Sympathy with her can be earned though the Golden Sickle questline.
Health (Enderal)

**Health** determines how much damage the player character or a NPC's can take before it's killed or banished. Unlike Mana and Stamina, the health of the player character and most NPC's, does not regenerate on its own over time. It can be restored by sleeping, eating Food, drinking healing potions or healing spells, though the latter two option do also increase Arcane Fever.

## Status effects

* The spell Blessing of Life gives a bonus to the amount of health for a few minutes, which depends on the rank of the spell.
* Severe Arcane Fever lowers health by 10 points.

## Classes

The following classes have an effect which boost Health:

## Items boosting health

* Skaragg Gauntlets boost it by 14 points and the Skaragg Cuirass (Heavy armor) by 30 points. The whole Skaragg armor set improves it by 90 points.
* Starling Helmet of the Master Smith boost it by 14 points.
* Vagabond's Sac boosts it by 15 points.
* Coat of the Bloodmoon increases health by 20 points.
* Inodan's Traces boost health by 15 points.
* Soul of the Scarlett Night increases Health by 20 points.

### Health regeneration

There are a few items which boosts health regeneration of food items (potions unconfirmed). Health regeneration does not offer any form of health regeneration on their own, the effects are added when using at least food items. These are:

* Echo of the Wandering Mage, which increases it by 6 points.
* Boots of the Tribunal increases health regeneration by 5 points.
* Boots of the Rat Catcher set increases health regeneration by 6 points.
* Gauntlets of the Righteous Regeneration increases health regeneration by 10 points and the enchantment can be learned at an Arcane enchanter.

## Items restoring health

* Potions with the restore Health property:

* Food (Enderal) with the restore health property:
Forgotten Temple

Forgotten Temple is a dungeon inside the Sun Coast region, near the place where the player finds the inland of Enderal. Though unmarked of the map, it can be found near the Old Dam, east of it on the mountain slope.

This dungeon will provide new players a challenge, but also gives the player resources much needed on the start of the game. You can find plenty of Mud morrels throughout the dungeon.

## Interior

The entrance of the dungeon is cave, with water in the middle. Close to the entrance, you can find Moon root growing, which will restore your health. Proceed further through the tunnel. You find yourself in large, high cave section. To get farther inside, you need to ascend by walking on the wooden scaffolding and sometimes making a few jump in a circle-like pattern. Near the top, you can find a stone tubular entrance. Stand near the edge of the wooden scafollding and jump towards it. **Make a save** before attempting it. You should not aim for the wooden scaffolding across the gap, that is simply too far.

Head further up to the pipe and you find a spider web, with of course a few spiders behind it. In case you need healing, you can find another Moon root right behind the spider web. There's isnt much to find here in loot. The other tube with spider webs is unpassible. In the right corner there is a stair leading further inside the dungeon. Near the blue crystal you find a few items. Further up in the central room, you find a Health potion (rancid) in a octogram shape basin and on the opposite end of the entrance to a hall, two scroll lying on a stone table. 180 degrees and right of the staircase, there is another staircase, leading to a large, square room a formation of thrones in a circle. The only thing worth finding there is a few scraps of metal.

In the next room, you have to jump from a ledge, but once done, there is no turning back.
Mentalist Robe

## Weapons and armor

### Applied enchantment(s)

Decreases mana costs of Mentalism by 7% and increases mana regeneration speed by 9%.

### Base armor

25-26

**Mentalism Robe** is a piece of light body armor meant for arcanists, as it's enchanted with the effect of lowering mana cost of Mentalism spells and it increases mana regeneration speed by 9%.

It's sold by Emberlord and Fireflash in the Noble Quarters of Ark. There should be locations around the world where it can be found, but there unknown for the time being.
Endralean Penny Coin

**Endralean Penny Coin** is the standard currency of Enderal. With pennies or gold, as they commonly called, you can buy and sell items. During trading, the amount of coins in possession of the trader and the player character are displayed underneath the inventory screen of the vendor or the player character.

The item value is the amount of coins one can get for a item. But there is always a difference in buying and selling prices in the dtriment of the player character. That can be improved by raising the rhetoric skill. For ways of earning money, see the money making guide.
Morala's Blessing

**Morala's Blessing** is a light armor shield with a weight of 12 points (quite heavy for light armor) with a set of enchantments which can't be learned, nor are they unique. These enchantments are 15 magic resistance, increase stamina by 25 points and increase Light armor by 10 levels.

The shield can be acquired during the sidequest Old Wounds in The Refuge. It's one of three hidden treasures hidden in the orphanage. It can be found in the same room as Murath the Faceless. In the left corner in the room with coffins, hit the center of the ceiling with a fireball or an arrow to activate a switch. The switch moves a wooden panel away which has a hidden a chest, in which **Morala's Blessing** is placed.
Endralean Sublime Garb

**Endralean Sublime Garb** is piece of clothing available in at least five colours. It's extremely expensive clothing and due to that, only availabe for the Sublime citizen of Enderal. It's also one of the few items which boosts rhetoric and only one of the few items with the effect that can be learned at an Arcane enchanter.

The only shop selling this item is Elumund's Tailoring in the Ark Market district. It's also possible to obtain it by completing A Touching Effigy a certain way.

## Item codes variants

There are many colors of the garb being available and each color is basically an unique item on its own.
Enderalean cotton

**Enderalean cotton** is an alchemy ingredient with only the positive effects of fortify barter, magic, chymicum: sturdiness and resist magic. Due to the different effects, the ingredient can't be used for many multiple effect potions with a certain goal in mind.

Enderalean cotton is a plant which grows in many locations, but there are no known locations where it grows in large quantities. It's sold mostly by alchemy stores.
Blood Needle

## Weapons and armor

### Applied enchantment(s)

Does 2 points of magic damage for 4 seconds. If the target is hit three times while the effect is active, the target become mesmerized. This reduces resistances, with the strength of the reduction depending on one's skill in Psionics.

### Upgrade material(s)

Iron Ingot

**Blood Needle** is a dagger with the Mesmerize enchantment. This enchantment does 2 points of magic damage for 4 seconds. If the target is hit three times while the effect is active, the target become mesmerized. This reduces resistances, with the strength of the reduction depending on one's skill in Psionics. It's one of the few weapons with this enchantment and it can be taken to an Arcane enchanter to learn it.

In terms of damage, the amount of base damage is quite low and at the same level as a Iron Dagger.
Adila Dal'Varek

**Adila Dal'Varek** is a noblewoman of Enderal and a sister of Jespar Dal'Varek. Her father is Damean Dal'Varek, but there isn't much known about her mother. She also has two twin brothers called Alvric and Rorik.

She and her brother are the only living Dal'Vareks at the start of Enderal: Shards of the Order. She will make her first appearance in the storyline quest All the Dead Souls. She is also mentioned a lot during the memories of Jespar in Dreams of the Dying and in the appendix of the hardcover version of the book, there are her drawings of the seven Light-Born.
Handicraft potion

## Consumable

### Effect consumable

Increases Handicraft skill by a variable amount of levels for 30 seconds.(does not answer to its actual effect)

**Handicraft potion** is the player-made potion either any combination of Feline cat tooth, Moon carrot pulp and Red russala or all three ingredients combined. The ingredients always have the same effect. The potion should boost the Handicraft skill, but upon consumption, this does not increase the skill directly, as shown in the Hero menu or in the Workbench menu.

It does not give access to be able to craft items from a blueprint beyond the current level and in reach of the player with the potion effective. Nor does it increase the base armor or base damage ratio's of to-be-crafted equipment. The only time when it has effect is when improving items. However improvement is based on thresholds and the difference is only noticeable when the potion pushes handicraft over a threshold (Superior=15-34, Exquisite=35-120, Flawless=121-163, Legendary=164+). Also the potion's effect is dependent on the current handicraft skill and its effect varies because of that. For example a 25 poition will NOT push 30 skill to be Exquisite, but will push 134 skill to be Legendary.

Due to the description noting that the entire skill is improved, the player-made potion are considered broken in Enderal: Forgotten Stories with patch 1.6.4.0. , Steam build ID 6946379.
Bug egg

**Bug egg** is an alchemy ingredient with two positive and two negative effects. The positive effects are fortify Stamina and invisibility. The two negative effects are weakness to poison and damage stamina.

They are sold in alchemy stores and they can be found inside bug egg nests and on Pus Beetles, who can be found in the Whisper Woods, Goldenforst and the Powder Desert.
FAQ

Disambiguation page for FAQThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**FAQ**, or frequently-asked-questions, which is a page which tries to answer common question people have, may refer to:

* FAQ Enderal
* FAQ Nehrim
Hanging moss

**Hanging Moss** is an alchemy ingredient which has two positive effects for warriors and two negative effects for mages. For fighters, it boosts the damage in one-handed weapons and fortifies health. For mages, the two negative effects are damage mana regeneration and damage mana.

Hanging moss isn't sold by many merchants, thus it should be acquired by the player himself. It can be found outside and caves. The Southern Quarter of Ark and the Undercity, especially the marketplace are places where this ingredient can be found growing in large quantities.
Golden Statue

**Golden Statue** is a miscellaneous item which can be used for decoration and it's used as a quest item for the sidequest Lost Hearts to fulfill the wish of the wishing well in the Powder Desert

It can be found on Ishmartep, the boss from the Old Ishmartep dungeon in the Powder Desert region. It can also be found in The Refuge during the quest Old Wounds as one of the three treasures. It's located in the Rusted Casket, which is located on a shelf in the ruined kitchen. The key of the casket can be found inside the room with the chicken pens.
Mentalism (Enderal)

**Mentalism** is a school of magic involved altering one's properties, by casting spells which improve armor rating, light emitting orbs of energy, turning ores into coins and water breathing for example. As such, many of these can be used to outside of combat or mainly as combat preparation spells, but not to detriment the opponent's combat abilities. Like the school of Light Magic, Mentalism is governed by the memories of the Thaumaturge.

Most spells remain have a standard effect which doesn't become better with the Mentalism level, with the expection of Saldrin's Touch and Spectral Chest. They improve with the level. All spells benefit from lower mana costs with higher Mentalism levels.

## Items which effect this school

Most items have the effect of decreasing the Mana cost of cast spells. The following items will do that while they are equipped:

* Footfalls of the Mysterious Nomad

The following items will decrease the mana cost temporarily:

.

**Mage skills**
Elementalism • Entropy • Light Magic • **Mentalism** • Psionics

**Rogue skills**
Alchemy • Light armor •
Lockpicking • Marksman • Rhetoric • Sleight of Hand • Sneak

**Warrior skills**
Block • Heavy armor • One-handed • Two-handed

**Other skills**
Cooking • Enchanting • Handicraft • Lycanthropy • Phasmalims

**Combat skills**
Elementalism • Entropy • Light Magic • **Mentalism** • Psionics • Block • Heavy armor • Light armor • One-handed • Two-handed • Marksman • Sneak

**Workmanship skills**
Alchemy • Cooking • Enchanting • Handicraft • Lockpicking • Rhetoric • Sleight of Hand
Mitumial Tannerman

**Mitumial Tannerman** is a tanner who sells leather, leather armor, a few weapons, arrows, Learning books, Blueprints and other things in the marketplace of Riverville. You can find near a Tanning rack located close to his stall.

## Shop

### Weapons

* Dagger of Despair
* Hunting Longbow
* 170 Iron Arrow
* Iron Dagger
* Longbow
* 100 Old Iron Arrow
* 30 Steel Arrow

### Armor

* Heavy Leather Boots
* Heavy Leather Cuirass
* Heavy Leather Gauntlets
* Leather Cuirass
* Leather Boots
* Leather Helmet
* Leather Shield
* Old Vagrant Dress
* Old Vagrant Hood
* Small Backpack

### Learning books

* 06- 10 learning book Handicraft apprentice
* 06- 10 learning book handicraft adept
* 06- 10 learning book Lockpicking apprentice
* 06- 10 learning book lockpicking adept
* 06- 10 learning book lockpicking expert
* 06- 10 learning book Rhetoric apprentice
* 06- 10 learning book rhetoric adept
* 06- 10 learning book rhetoric expert
* 06- 10 learning book Sleight of Hand apprentice
* 06- 10 learning book sleight of hand adept
* 06- 10 learning book sleight of hand expert
* 06- 10 learning book Block apprentice
* 06- 10 learning book block adept
* 06- 10 learning book block expert
* 06- 10 learning book Heavy armor apprentice
* 06- 10 learning book heavy armor adept
* 06- 10 learning book light armor apprentice
* 06- 10 learning book Light armor adept
* 06- 10 learning book light armor expert
* 06- 10 learning book Marksman apprentice
* 06- 10 learning book marksman adept
* 06- 10 learning book sneak apprentice
* 06- 10 learning book Sneak adept
* 06- 10 learning book sneak expert
* 06- 10 learning book One-handed apprentice
* 06- 10 learning book one-handed adept
* 06- 10learning book Two-handed apprentice
* 06- 10 learning book two-handed adept

Crafting materials

Miscellaneous
Cuirass of the Righteous Path

### Material(s)

Glowing Thorium Ingot, Gold Ingot, 2 Moonstone Ingot, 3 Shadow Steel Ingot, 7 Spare Parts and Steel Ingot

**Cuirass of the Righteous Path** is a piece of Heavy body armor and of medium-high quality. It's the best generic heavy body armor a player character can craft with a Handicraft level of 55.

The material needed for this armor have an item value of (150 + 100 + 2x80 + 3x110 + 7x2 + 38)= 792

## Acquiring

It can be found in the following locations, as there no shops selling it:
Call of the Hunt

Disambiguation page for Call of the HuntThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Call of the Hunt** may refer to:

* Call of the Hunt (quest), which introduces the player to Lycanthropy.
* Call of the Hunt (talent), which is a a talent that can be used in werewolf form by the player character.
Character builds

Disambiguation page for Character buildsThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Character builds** may refer to the following guides:
Light Born's Memory

**Light Born's Memory** is an enchanted one-handed sword. It has the enchantment of making undead up to level 19 flee from the wielder for 30 seconds. The weapon can be found inside the Thalgard Residence. Inside the Myrad Hall, it can be found on the boss Urtas, an arcanist Sunborn with some good equipment.
Alchemy

Disambiguation page for AlchemyThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Alchemy** may refer to:

* Alchemy (Arktwend)
* Alchemy (Myar Aranath)

## Enderal

* Alchemy (Enderal), and the pages:
	+ Alchemy ingredients (Enderal)
	+ Alchemy recipes (Enderal)
	+ Alchemy workbench
From Dust to Gold

**From Dust to Gold** is a sidequest which can be started as part of the Golden Sickle guild questline when the The Shortcut is completed. For storyline reasons, this quest must be finished before starting Trails in the Sand or it will automatically fail.

## Walkthrough

Accept the invitation of Dijaam Onêlys and visit her while she stays at The Fat Leoran inn. When inside, look for her watching the performance of Kilayan dancer. She will ask your opinion about her performance before sitting at the bar and inviting you to sit next to her.

There she will explain that her subordinate Duul can speak the common language perfectly and only pretended otherwise in order to extort money out of you during The Shortcut. In case you beat him up during the previous quest, her opinion of you improves, as putting him in place was overdue. If you gave in and paid him, she will disapprove your action.

The next topic she discusses is her background as a family member of a poor family and how she worked to improve her status, while their family members accepted their fate and never overcame their status.

After the conversation, she will leave in order to check her crew.
Ironford's Lute

**Ironford's Lute** is a quest item needed during the side quest The Sole Place. Before the quest has started, the item is in the possession of Golfur Silverman, a general goods merchants in the Ark Marketplace. When the quest is started, it must be bought from Silverman and then be brought to Maegor Ironford in order to advance the mentioned quest.
Essence Gift

### Effect description

Transfer mana from the player character to its apparation. The amount of mana transferred, also increases with the level.

## Tome

### Item value

See table.

**Essence Gift** is a Mentalism spell which transfer Mana from the player character to the apparation summoned by the player character. This is increased by 3 points for one level in Mentalism. Since the process of transferring mana has an efficiency loss, the player should opt for a spell which transfer enough mana in one or two spells, while picking a spell with a low mana cost. A lower ranked spell become more optimal with a higher level in the school.

This spell was added to the game with the Forgotten Stories expansion.

## Acquiring

* Alchemist & Magic
* Emberlord and Fireflash
Magic symbols

Disambiguation page for Magic symbolsThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.**Magic symbols** may refer to:

* Magic symbols (Nehrim)
* Magic and Mystical symbols (Enderal)
Iron Sword of Flames

**Iron Sword of Flames** is an enchanted version of the Iron Sword. Unlike most weapons, the base damage of the weapon is the same as the crafted version, while most enchanted versions of a weapon, have the same base damage as the mundane weapon. The enchantment of the weapon is dealing 5 five points of fire damage and the enchantment can be learned at an Arcane enchanter.

The weapon can be found around the world, but the locations are not known. It's also sold by armorsmith, such as the Floorhammer's Forge Works.
It Starts with the Dreams

**It Starts with the Dreams** is the third storyline quest and the last quest of the prologue. After leaving the strange place, you find yourself on a shoreline. Explore the place, as you can find some essential items for the journey to civilisation. This is where the game basically starts in earnest when it comes to giving the player control, but two/three storyline quests still need to be completed before the player has the freedom to come and go as they please.

## Quick walkthrough

* Find a way inlands
* Explore the ruins

## Walkthrough

On the beach, you can find one pouch with coins and an opened barrel, with a healing scroll and a health potion. When climbing the hill, you can find the skeletal remains of a miner, who has a Pickaxe, a Knife and a Torch. Further up the hill, you can find another miner close to an iron ore vein, which can be mined with a pickaxe in the inventory.

When you encounter the ruins, you remember it from the vision. Near the entrance, you can find two agressive pit rats, which must be slain. After defeating them, you have gained enough Experience points to level up. You can find a third skeleton there, along with some items. The first time leveling up, you won't get a stat increase.

### Ruins, first level

Enter the ruins. Inside, you find yourself in a room with a pond, a statue and two skeletons, both with a Rune Key. The game also instructs to pick up the Learning book of One-handed. These books have to be consumed to develop all eightteen skills, at the expense of Crafting points and Learning points for workmanship skills or combat skills respectively. The key should be inserted into the statue, which then raises a stair of stepping stones.

Further in the dungeon, on the left you have a room with a stone altar, where some pieces of scrap metal are lying, along with Lockpicks and a key to the forgotten temple. On the other side, there is a room with stone thrones in a circle formation and some magic equipment, such as a Raddled Robe and a spell tome of Grounding, along with a few different mushrooms growing. The area does increase Arcanist's Fever, thus do not stay long there.

Going straight, you will find a bedroll, along with a Brittle Longbow and four different learning books. Head further for the second part of the dungeon.

### Ruins, second level

In the second level, you will find a large machine, which somehow seems to be familair. When circle around it, you can find a Ice Claw around 180 degrees of the entrance. This mushroom increases Carrying capacity permanently by one unit, but it can be found across the world in difficult to reach or hard to find spots.

The Mud Elemental can be avoided by sneaking around him or running past it. Fighting it is not necessary. Continue and you have found your way inland. The storyline continues with A New Beginning.

## Guides

* Beginner's guide
* Controls (Enderal)
* Experience points (Enderal)
* Levelling (Enderal)

### Character attributes

* Carrying capacity
* Health
* Mana
* Stamina
Cloak of Twilight

## Weapons and armor

### Applied enchantment(s)

Increases Health, Mana and damage from summoned creatures and apparations by 33%. Increase Enchanting, Entropy and Light Magic by 11 levels.

### Base armor

0

**Cloak of Twilight** is an enchanted piece of clothing for the body slot. Because it's clothing, it does not offer any armor rating. For mages, summoners and phasmalists, it offers interesting bonuses when worn. It will increase the Health, Mana and damage from summoned creatures and apparations by 33%.

It also increases the levels of the skills Enchanting, Entropy and Light Magic by 11 for each skill.

The only way of obtaining it is by killing and looting the bounty Sister Cedea from Wanted In Duneville, which is the first bounty of the sidequest.
Cold Night

## Weapons and armor

### Applied enchantment(s)

Deals 5 points of frost damage to Health and Stamina. Slows down movement for a while

### Upgrade material(s)

Iron Ingot

**Cold Night** is an enchanted greatsword which deals five points of frost damage to Health and Stamina. Like any form of ice damage, movement is also slowed for a few seconds. In terms of base damage, the weapon is the same as an Iron Claymore. This enchantment the weapon has can be learned at an Arcane enchanter.

It can be found in many places around the world and it's sold frequently by Floorhammer's Forge Works in the Ark Marketplace.
Garb of the Keeper

**Garb of the Keeper** is one of the few capes/cloaks which does not have an enchantment. The cape, however, can't be enchanted at an Arcane enchanter with any enchantment, thus the sole reason for wearing is for the looks, as it does not have an base armor, which increases the armor rating.

The Garb of the Keeper is commonly worn by Keepers of the Order of Light. You can find it on the corpse of an anomynous keeper near the entrance of Old Hatolis.