recursal/Fanatic-Fandom huggingface dataset:
Create Mod Addon Wiki

**Welcome to the Create Mod Addon Wiki!**
Welcome! This wiki contains information about mechanics, mobs, and items from numerous Minecraft Create Mod add-ons, as finding them online can be a very challenging task. Feel free to help out by adding more info!

We're a collaborative community website about Create Mod Addon that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Apocalypse Rising 2 Wiki

Welcome to the **Apocalypse Rising 2 Wiki**
**What is Apocalypse Rising 2?**

**Apocalypse Rising 2** is a multiplayer survival shooter developed by Dualpoint Interactive as the highly anticipated sequel to Apocalypse Rising.
Apocalypse Rising 2 was first released as a paid alpha experience in August 2017 and has since received a public alpha release in July 2022. The objective of the game is to survive in a post-apocalyptic world by gathering tools, provisions, and weapons from abandoned towns and points of interest that scatter the open world. Despite the fact that Apocalypse Rising 2 sports hoards of hostile infected, players will find the main threat to be other players, as the game heavily incentivizes combat through its vast arsenal and looter shooter nature.

**Contents**

PlaceholderWeaponsPlaceholderInfectedPlaceholderLocationsPlaceholderVehiclesPlaceholderUtilitiesPlaceholderStory

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Accumulator

**Accumulator** is a block used for storing electrical energy added by Create Crafts & Additions.

## Obtaining

### Crafting

* 2x Capacitor
* 1x Brass Casing
* 1x Copper Rod
* 1x Electrum Wire or Gold Wire

## Usage

### Electrical energy storage

After generating electrical energy with an Alternator, it can be stored inside of an Accumulator after placing at least one input Connector on top of it. A second Connector can be placed on the block as an energy output. A single accumulator holds 2 MFE of energy.

Just like Item Vaults and Fluid Tanks, Accumulators can be merged together into 2x2 and 3x3 cube-shaped multiblocks, which can be further expanded in the Y axis by maximum of 5 levels. This means that the largest possible Accumulator has the dimensions of 3x5x3 blocks, being 45 singular Accumulators in total and can hold 90 MFE of electrical power. Merging them into multiblocks allows players to use much less Connectors and space.

There also exists another unobtainable version of Accumulators, coming from the earlier versions of Crafts & Additions, when the new version wasn't a thing yet. The older Accumulator has built in connectors and cannot be merged into multiblocks, unlike its modern counterpart. Since it is outdated, players are unable to obtain it without commands, however they can turn it into three modern Accumulators via crafting.
Diesel Engine

* Standard
* Sideways
* Modular

Diesel Engine is a block generating rotational force using Biodiesel.

## Usage

### Rotational Force generation

After being supplied with Biodiesel via its pipe input, the Diesel Engine will begin to generate rotational force of 1024 SU, until it runs out of fuel. Biodiesel Engine will consume around 3,5 milibuckets of Biodiesel per second.

The block can also be turned sideways using the Wrench, so it outputs SU vertically instead of horizontaly, while also having its fuel input on its sides instead of its bottom.

### Modular Diesel Engine

Diesel Engines can be crafted into a second variant of itself, called the Modular Diesel Engine. As the name suggests, it can be connected with other modular engines placed in one line next to each other. If multiple engines are connected, only one of them needs a fuel input as Biodiesel will be distributed between all of the connected engines. Amount of fuel used and produced SU goes accordingly to the amount of connected engines - one engine uses around 3,5 milibuckets of Biodiesel per second to generate 1024 SU. Right-clicking a modular engine's top side will cover its fuel input.

## History

* 1.1c: Added jei support for engines
* 1.1b: Added ability to change engines' rotation direction and to close modulars' fuel input, engines are now a display source
* 1.0d: Added ponder animation to both engines
* 1.0b: Engines now consume way less fuel
* 1.0: Introduced
Drilling Machine

Drilling Machine is a multiblock added by Create Ore Excavation used to obtain infinite ores.

## Obtaining

### Breaking

Drilling Machine can be mined using at least iron pickaxes. If mined by other means, it'll drop nothing.

### Crafting

Drilling Machine can be crafted using 25 Mechanical Crafters, using:

* 4x Blocks of Brass
* 9x Brass Sheets
* 3x Sturdy Sheets
* 2x Precision Mechanisms
* 2x Electron Tubes
* 1x Copper Casing
* 1x Brass Casing
* 1x Mechanical Drill
* 1x Spout
* 1x Brass Tunnel

## Usage

In order to work, the Drilling Machine needs to be placed in a chunk with an infinite resource. It has to have one of the three drills attached to it and a rotational power source of at least 30 RPM. If used to excavate Hardened Diamond, it requires specificaly the Netherite Drill and constant lava supply pumped directly into its attached pipe. **Drilling Machines do not have to be placed directly on top of an ore to excavate it, they can be placed anywhere in the chunk on any block.**

### Ore Excavating

After meeting the operation requirements, the Drilling Machine will constantly produce ore that is infinite in the chunk where the machine is located, at speed dependent on what ore it is excavating and RPM of its rotational force supply. This means that for best efficiency, it should be powered at 256 RPM.

Produced ore can be output from the Machine using Brass and Andesite Funnels. The Drilling Machine won't drill if it currently stores 16 ores, as it is its max capacity.

## History

* 1.1.1: Fixed crash with the Machine
* 0.3.1: Fixed drill voiding blocks above when placing
* 0.3.0: Fixed resources still procusing when overstressed
* 0.2.0: Updated Drilling Machine's model
* 0.1.0: Introduced
Straw

**Straw** is an item allowing Blaze Burners to accept liquids as fuel, added by Create Crafts & Additions.

## Obtaining

### Rolling

Input a single Bamboo into a Rolling Mill.

## Usage

### Modifying Blaze Burners' inputs

After right-clicking a Blaze Burner with the Straw, it will change it's appearence, granting it a hat with two soda cans and straws attached to them. However mechanically, it will now only accept liquids as fuel. To input a liquid, players can either use buckets or simply pump liquid fuels such as lava directly into the Blaze Burner. This allows for much more lag-less Blaze Burner usage as they no longer require Deployers nor Mechanical Arms to operate.
Empty Bailey

## Description

The Empty Bailey is the outside courtyard of the castle, which connects the Twilight Theatre, Castle Sansa, Underbelly, and Tower Remains areas.

The Empty Bailey's layout is relatively simple, consisting of a large open area with a cluster of buildings, and second open area with a large bridge atop it leading to the Tower Remains. One building on the dividing wall can be slid into to get a Small Key, an Aspect of Empathy is sitting on top of a tall bell tower, and a structure in the middle of the courtyard contains the Solar Wind ability. A small walled off sector from the large open area contains the Empty Bailey's Major Key. There is a cabin sitting on the outskirts of the Empty Bailey, on the cliff edge next to the Castle Sansa entrance, which allows access to the Underbelly provided Sybil has the Sunsetter ability.

The Empty Bailey has a light grey and blue colour scheme, depicting an old stone city coated in plant life. It is one of 3 areas in the game containing an outside area.

## Items and Enemies

The Empty Bailey's notable items include

* The Solar Wind ability
* A Major Key
* A Small Key
* A Health Ring Piece
* An Aspect of Empathy

The Empty Bailey's enemies include

* Tuba Kids
* Living Swords
* Spiked Wheels
* Thunder Hands
* Living Armour
Windows: The Preview

**Windows: The Preview is a sneak peak to Windows. It has 9 sneak peak pages. You could find Windows: The Preview on the Windows website.**

## Sneak Peaks

First sneak peak was the cover for Windows. As you can see, there are the monster such as The Window Monster and a Blood Minion.

Next Sneak Peak was the Table of Contents page. It’s has five chapter such as Moving Out, The Floor is Blood and other chapters.

Next Sneak Peak is all the pages to the Windows Preview. + A Special sneak peak page for Chapter 2.
Alternator

**Alternator** is a block added by Create Crafts & Additions converting input rotational force into electrical energy (FE)

## Obtaining

### Crafting

* 6x Iron Sheet
* 3x Copper Spool
* 1x Capacitor
* 1x Iron Rod

## Usage

### RF to FE conversion

After being connected to a source of rotational force rotating at least at 32 RPM, Alternator will begin generating electrical energy (measured in FE). The amount of energy genrated is measured in FE per tick, generating around one FE/t per 4,58 SU input.

The energy can then be transmited to other Crafts & Additions blocks either by placing them directly next to the Alternator or by using Connectors.

## History

* 20210127b: Changed the Alternator's Recipe
Slide

## Description

> Press [Left Trigger/Q Key] on the ground to Slide.
>
>

Gain a boost of speed, and slide under tight gaps and some attacks. But by itself, an incomplete technique.

## More

Completed with the Solar Wind ability.

The Slide is found in the Dilapidated Dungeon, and is the 2nd ability Sybil will get. The Slide is required to beat the game, as both beating the game normally and with glitches requires the use of Slide.
Castle Sansa

## Description

Castle Sansa is the center location in Pseudoregalia's map, and most locations either feed into the main castle or are able to be accessed quickly through an area that connects to it. It leads to Sansa Keep, Twilight Theatre, Dilapidated Dungeon,Listless Library, and Empty Bailey directly.

Castle Sansa has a general shape similar to a cross. There is a large plus-shaped room in the center which connects to the 4 major "sectors" in Castle Sansa. Forward from the Dilapidated Dungeon entrance area is a large room which allows access to Listless Library, and a locked door on the right which adds a secondary entrance to Sansa Keep. On the left in the plus-shaped room is a room previously used by the Princess to drink tea, which connects to Twilight Theatre and Sansa Keep (After completing their respective platforming challenges). On the right is a T-split leading to the Listless Library room from the left door, and a staircase room leading to Sansa Keep and the Empty Bailey.

Castle Sansa has a grey, yellow, and light purple colour palette. The structure is made to look like a medieval castle with large arches and brick walls. There is a light fog covering the area.

## Items and Enemies

Castle Sansa's notable items include

* The Indignation ability
* 2 Small Keys
* 5 Health Ring pieces
* The Professionalism Outfit
* An Aspect of Good Graces
* An Aspect of Pilgrimage
* An Aspect of Clear Mind

Castle Sansa's enemies include

* Half Hatched Eggs
* Tubas Kids
* Living Swords
* Spiked Wheels
* Thunder Hands
* Chandeliers
* Handmaids
Strikebreak

## Description

> Hold Attack until your weapon is ready, release to strike.
>
>

A more powerful attack that locks you in place. Can be used to destroy heavy barriers.

## More

Strikebreak is only used in 2 areas apart from the area it is obtained in. Strikebreak is required to beat the game, as Twilight Theatre's Major Key requires the use of Strikebreak.

Strikebreak is found in Sansa Keep.
Windows Horror Wiki

**Welcome to the Windows Horror Wiki!**
We're a collaborative community website about Windows Horror that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Sunsetter

## Description

> Press [LT/Q] while in the air to Plunge downwards, which can then chain into a High Jump.
>
>

Use this to break through fragile floors or simply stop yourself in the air. Jumping right after the Plunge will result in a High Jump.

### Extra Notes

You can jump right after you start up the plunging action, which will cancel it into a backflip. This can only be done once until reset, so be careful!
Enemies

They are non-hostile, and will not follow or attack Sybil. Sybil can still be hurt by them if she walks into one of them. They are positioned after platforming challenges in order to allow Sybil to increase her power level and give her a free heal. They are positioned around the castle for the same purpose.

Running into an egg takes off 1/2 of a health ring.

#### Tuba Kids

Tuba Kids will target Sybil with a music note barrage that fires in slow intervals.

The notes are short range, do not track onto Sybil, and can be dodged via sliding. Running into a Tuba Kid or getting hit by one of its notes will take off 1/2 of a health ring.

#### Living Swords

Living Swords will swing themselves at Sybil rapidly when they spot her. A noise is played when they start the swing, which can give Sybil a opportunity to slide away.

Living Swords will spawn on their own, as well as when Sybil defeats a Living Armour.

Getting hit by a Living Sword takes off 1/2 of a health ring. Walking into them does the same.

#### Spiked Wheels

Spiked Wheels are non-hostile to Sybil, and will run along the wall and floor of an area in a circular pattern. They are positioned as platforming obstacles, as well as ways to jump up to a higher place with the Ascendant Light ability.

Running into a Spiked Wheel deals 1/2 of a health ring.

#### Thunder Hands

Thunder Hands are stationary enemies which slowly shoot balls of lightning at Sybil in regular intervals when she is in the light of sight and in range of them. The interval of shots is once every 3 seconds.

Getting hit by a ball of lightning deals 1/2 of a health ring.

It is recommended to take out Thunder Hands first in a group of enemies, as their lightning can mess up and cause trouble when attempting to do platforming or deal with a group.

#### Handmaids

Handmaids are able to spawn plates that track on and hit Sybil. Getting hit by a plate deals 1/2 of a health ring.

They are also able to physically attack Sybil, by either spinning at her (Dealing 1 health ring of damage), or swinging their feet at her (Dealing 1/2 health ring of damage).

#### Living Armour

Living Armour will appear as normal suits of armour which are present as decoration across the castle. When Sybil moves close enough to them, they will animate. Defeating them spawns a Living Sword.

They have 3 attacks. Swinging their sword vertically, swinging it horizontally, and throwing rocks (If Sybil is distanced from them). They will walk slowly to Sybil if she is far away from them.

Getting hit by any of their sword strikes deals 1 health ring of damage. Getting hit by a rock throw deals 1/2 of a health ring, and walking into them also deals 1/2.

#### Chandeliers

Chandeliers are non-hostile enemies that appear as a platforming obstacle. They float in the air, and move in a predetermined pattern. If Sybil has the Ascendant Light ability, she can use them as a way to complete or help with certain platforming challenges.

Running into them deals 1/2 of a health ring.
Sun Greaves

## Description

> Press [A Button/Space Bar] while in the air.
>
>

After a short delay, do an air kick. Hitting walls and objects with it will cause you to jump away. Can be done up to 3 times until reset.

Try kicking early to maximize distance!

### Extra Notes

The angle you come off of a wall is a reflection of the angle you are facing when you make contact. Don't try to push away from the wall until you bounce!

If the angle is close to perpendicular, your jump will be higher but send you less far.

## More

Once you've obtained the Sunsetter, you're able to begin a Plunge and immediately press Jump to cancel out the Plunge and basically give yourself a short extra jump midair. This can be done even if you've already used all three of your kicks, so you can use it like a fourth wall jump and gain just a little bit of extra height.

The Sun Greaves are found in Listless Library.
Attire

There are 5 (?) different outfits for Sybil to wear in-game. Many of these are given when Sybil obtains a major upgrade, and reflect which upgrade(s) she has.

## Basic Vest

This is the outfit Sybil is wearing at the beginning of the game.

It includes a black button-up vest and a small white cape. This vest/cape combo is included in every outfit except Professional; every other outfit just adds to the basic vest.

## Big Pants

This outfit is added to Sybil's inventory when you check the "Give Sybil Pants" option in the Options menu.

Equipping this outfit will give Sybil large, baggy pants, golden under the knee.

## Professional

Found as an Aspect (green orb collectable) in Castle Sansa, through a locked door in the + shaped crossroads room in Castle Sansa.

Professional is the only outfit in the game that gets rid of the basic vest+cape. Instead, she's wearing a full-body black unitard with a white bolero jacket, gold armbands on the upper arms, and black fingerless gloves. The unitard has holes on the sides of the thighs, allowing some of Sybil's fluffy fur to pop through.

The only part of the outfit that is the same from the Basic Vest is a small gold bracelet on Sybil's right wrist. On the Basic Vest, there are bracelets on both wrists, but the left one is removed on Professional.

## Sun Greaves (outfit)

Obtaining the Sun Greaves powerup will automatically give Sybil this outfit.

It adds golden greaves to the Basic Vest outfit.

## Cling Sleeve

Obtaining the Cling Gem powerup will automatically give Sybil this outfit.

This outfit adds a black sleeve to Sybil's left arm, with a blue gem on the back of Sybil's hand and a gold bangle. It also includes the Sun Greaves in the outfit.

Obtaining Cling Gem before Sun Greaves will not auto equip this outfit, but it can be selected from the "Attire" menu. Sun Greaves will only be an aesthetic addition and it will not grant the ability, until obtained normally. This will also cause the Cling Gem outfit to appear above Sun Greaves in the "Attire" menu.
Aspects

## Good Graces

Increases healing power by 1/2 pip. There are 2 you can find in the game.

Found in:

Castle Sansa

* Found in the room adjacent to the octagon room, located above the switch.

Dilapidated Dungeon

* Found at the end of 3 black hole(?) objects.

## Clear Mind

Collect all 3 to hold more magical power. There are 3 you can find in the game.

Found in:

Castle Sansa

* Near the 'main' entrance to Twilight Theatre, in a grassy/green room.

Sansa Keep

* Near the connection to Twilight Theatre, in a grassy/green room.

Listless Library

* Located near the entrance; behind a locked door.

## Pilgrimage

You can move around slowly while channeling a Heal.

Found in Castle Sansa, near the top of the large open room with a Handmaiden and a Save Point near the bottom.

## Empathy

Bonus Power is built from attacks. There are 2 you can find in the game.

Found in:

1. Atop the Bell Tower in the Empty Bailey.
2. Behind the locked gate in the Twilight Theatre, on the far opposite side of the Major Key's stage.

## Martial Prowess

Increases damage dealt.

Found in the Underbelly behind a green wall in the large room, requiring the Strikebreak upgrade.

## Aerial Finesse

Press Jump while in knockback to regain balance.

Found in Twilight Theatre, on a wooden beam in the upper corner of the great room, accessible from Sansa Keep and the Empty Bailey from opposite sides.

## Heliacal Power

Perform an additional air kick.

Found in Underbelly behind a locked gate
Tower Remains

## Description

The Tower Remains connects to the Empty Bailey by the large bridge near the entrance to Castle Sansa. Sybil needs the Solar Wind ability to access this area traditionally (By leaping over the gap), however, the gap can be bypassed using creative uses of Sybil's other abilities.

Tower Remains consists of mostly platforming challenges. One of them is required to enter, specifically needing all 3 Solar abilities (Sunsetter, Sun Greaves, and Solar Wind) to be able to get through correctly. There is a large atrium which holds the Cling Gem ability, multiple Cling Gem challenges to access the top of the tower (Containing the door to Distorted Memory and the Tower Remains Major Key), and an elevator which can be activated to allow Sybil to enter without going through the beginning platforming challenge.

The Tower Remains has a purple and black colour scheme, with the wall textures being made of brick and the scenery made to look like an old imposing castle. The skybox has purple clouds moving around a black sky background.

## Items and Enemies

Tower Remains' notable items include

* The Cling Gem ability
* A Major Key

The Tower Remains contains no enemies.
Listless Library

## Description

Listless Library is a side area accessed through Castle Sansa. It is a small area of the map used primarily to give Sybil the Sun Greaves, and to provide a few extra aspects and health ring pieces.

Listless Library enters into a large room filled with bookcases. Interacting with the bookshelves throughout Listless Library provides extra flavour text telling the player what a random book is about. All of the book passages are listed below. Going through the left door, Sybil can access an area requiring Sunsetter to pass. Further through it, Sybil can gain the Sun Greaves, and the rest of the area is a gauntlet teaching the player how to use them. A cracked wall can be broken on the top loft area, which contains a platforming challenge to get a health ring piece. A locked door is placed on the right of the large central bookcase room. The door opens to an area containing a health piece and an aspect of Clear Mind.

Listless Library has a brown, yellow, and blue colour palette. The area is modeled to look like a library combined with a barn, with hay piles and bales scattered everywhere. The design of the area creates a calming atmosphere.

## Items and Enemies

Listless Library's notable items include

* The Sun Greaves ability
* 2 Health Ring pieces
* An Aspect of Clear Mind

Listless Library's enemies include

* A pit of Half-Hatched eggs after the Sun Greaves gauntlet to allow Sybil to heal

## Books

The bookshelves within the Listless Library occasionally have books on the shelves the player can read, there are hints of lore and of Sybil's feelings.

#### Upon examining the books you can read the following:

>
> * You read a book about a beautiful princess, waiting in a tower to be saved by a charming prince. ...The ending is torn out.
> * You read a book about forbidden secrets of cooking. Your mind is torn asunder from the culinary secrets, driving you insane.
> * You read a book about aquatic life. You'd really like to see the ocean, one day. Maybe next time.
> * You read a book full of classic plays. "All the world's a stage."
> * You read a book about a jester who is sentenced to death by their king. But for their final trick, they steal the sun.
> * You read a book about reading. It's hard to read.
> * You read a book about a little thimble that goes on a big adventure. You hope he has a good time.
> * You read a book about a girl who gets whisked away to a fantastical world, without strife. She... seems happy.
> * You read a book about how to deal with loss. Your mind is mended whole, driving you sane.
> * You read a book on musical theory. ...The ramblings of a madman.
> * You read a book about a girl who falls in love with a monster. She loves the monster enough to leave behind her family.
> * You read a book about a woman with a magic sword who seeks revenge above everything. Revenge seems pretty great.
> * You read a book about a restaurant that's going under. They're gonna need something big to save it...
>
>
>
Dream Breaker

The Dream Breaker is an item you can obtain in Pseudoregalia.

## Description

[X Button/Left Click]

Attack freely while moving to vanquish foes. Hitting enemies will build up magical power.

To use it, hold [B button/F key] to heal.

### Extra Notes

Sybil will automatically hit whoever is closest, though you can also Lock-On with [RB/Right Click].

Your weapon can be dropped, or thrown with [LB/Tab]. If you ever lose it, you can recall it at a save point by holding down the heal button.

## More

Once you've obtained the Sun Greaves, you can throw your sword and kick it midair with the Greaves to transform your sword into a homing projectile that deals massive damage to enemies.

Dream Breaker is found in the Dilapidated Dungeon, in the first area Sybil wakes up in. It is impossible to bypass grabbing the Dream Breaker, as to continue, Sybil must smash a cracked wall.
Flight Anchor

Flight Anchor is a block allowing nearby players to fly, added by Create: Balanced Flight

## Obtaining

### Sequenced Assembly

Flight Anchor can be made using deployers' sequenced assembly using following items:

* 1x Beacon
* 1x Precision Mechanism
* 1x Train Casing
* 1x Block of Brass
* 1x Glass
* 1x Feather

## Usage

### Flight

Players being close enough to the Anchor will be able to fly, using the same controls as flight in creative mode. The radius of Flight Anchor's effect is determined by its input RPM - one RPM equals one more block in its range. This means that the smallest radius of effect is 30 blocks (as it is the minimal speed requirement), while the largest is 256 blocks.

Flight Anchor works great when placed in high player density areas, however if you're going solo and want to be able to fly anywhere you should consider using Ascended Flight Ring instead.

## History

* 2.1.0: Added ponder scene, allow Anchors to be moved on contraptions, balanced stress cost
* 1.0.0: Introduced
Solar Wind

## Description

> Jump while Sliding.
>
>

Completes the technique of the slide. Cross long distances with an airy long jump.

## More

Solar Wind greatly increases Sybil's momentum. If you jump out of a slide, and then keep jumping just as you hit the ground while moving forward (aka bunnyhopping), you can keep your momentum and quickly move through simple areas.

Solar Wind also lets you perform some other advanced techniques, for example the Ultra Sidehop. Jump out of a slide, keep holding forward, and just as you hit the ground, hold the control stick backwards and press jump. This will increase the speed and height you can obtain from a normal backflip by a ludicrous amount.

Solar Wind is found in the Empty Bailey.
Underbelly

## Description

The Underbelly is a large area located underneath the main castle. Dilapidated Dungeon, Sansa Keep, and the Empty Bailey all have entrances into the Underbelly. Both Sansa Keep and the Empty Bailey enter into a lower area in the Underbelly. In order to get to the higher areas, Sybil is required to go through Dilapidated Dungeon.

The Underbelly can be divided into 2 areas, lower and higher. The higher area contains the Ascendant Light ability and the aspects available in the area, and cuts off from the lower area along the high island and circle shapes in the Underbelly atrium. The lower area contains the wooden/stone house area, and the Major Key for the area. A lever can be switched upon getting to the higher area to allow access from the lower one.

The Underbelly has a black and purple colour scheme. Its textures are made to look like either flesh or purple stone. There is a mix of stone platforms and this purple texture. The area is designed to give the air of anxiety and fear.

## Items and Enemies

The Underbelly's notable items include

* The Ascendant Light ability
* A Major Key
* A Small Key
* 3 Health Ring pieces
* An Aspect of Martial Prowess
* An Aspect of Heliacal Power

The Underbelly's enemies include

* Half-Hatched Eggs
* Tuba Kids
* Living Swords
* Spiked Wheels
* Thunder Hands
* Handmaids
* Living Armour
Bubblegum (song)

## Cigarettes After Sex singles chronology

"Pistol"
(2022)
"**Bubblegum**"/"Stop Waiting"
(2023)

## full chronology of Cigarettes After Sex

"Pistol"
(2022)
"**Bubblegum**"
(2023)
"Stop Waiting"
(2023)

"**Bubblegum**" is a song by American band Cigarettes After Sex. It was released on July 18, 2023, through Partisan Records and their self-owned label, Spanish Prayers, along with "Stop Waiting" as its B-side.

The song was recorded on December 2015 in Brooklyn, NY, during the *Cigarettes After Sex* recording sessions. This song contains an interpolation of "Naughty Girls (Need Love Too)" by Samantha Fox, written by Hugh L. Clarke, Brian George, Curtis Bedeau, Gerard Charles, Paul Anthony George, and Lucien George.

## Lyrics

[**Verse 1**]
*Licking the barrel of a gun,Chewing it like it’s bubblegumWave it like a magic wand,Pop a few rounds off just for fun*[**Verse 2**]
*Go to the strip club all alone,Thinking that I could take you homeTo picture you with those other guys is driving me crazy all the time*[**Chorus**]
*Well, I never wanted to be with you,But I think I’m falling so what can I do?You’ll just lead me on until I’m drowning in tears*[**Bridge**]
*Oh, and you’re holding me... (x3)As if I was the last man standing on Earth*[**Chorus**]
*Well, I never wanted to be with you,But I think I’m falling so what can I do?You’ll just lead me on until I’m drowning in tears*

### Lyrical meaning

This song is about a first person view that sees himself falling for someone who he can’t let go of a ex-girlfriend. "Drowning in tears" means it’s slowly killing him, emotionally, and he states "To picture you with those other guys is drivin’ me crazy all the time", which means that he can’t let go and each time he sees her with another man it drives him crazy.

## Personnel

### Cigarettes After Sex

* Greg Gonzalez - vocals , electric guitar, acoustic guitar, recording, production
* Phillip Tubbs - keyboards
* Randall Miller - bass, graphic design
* Jacob Tomsky - drums

### Additional personnel

* Hugh L. Clarke, Brian George, Curtis Bedeau, Gerard Charles, Paul Anthony George, Lucien George - songwriting
* Rocky Gallo - mixing
* Greg Calbi, Steve Fallone - mastering at Sterling Sound
* Kate Bellm - cover photo: "Abandoned Car Crash" (grayscale)

## References

1. ↑ Bubblegum - Single by Cigarettes After Sex (via Apple Music)
2. ↑ Bubblegum - Single by Cigarettes After Sex (via Spotify)
3. ↑ Cigarettes After Sex - Bubblegum Lyrics (via Genius)

 studio albums
 extended plays
 singles
 related
Cling Gem

## Description

> Press [RT/Left Shift] while falling along walls to Ride them
>
>

Hold tight to walls while you propel yourself a short distance. Can be jumped out of, and can go around curved walls and corners.

### Extra Notes

You can Wall Ride 6 times until reset.

Activation is easier when you move along walls, not directly into them.

## More

The Cling Gem is found in the Tower Remains.
Twilight Theatre

## Description

Twilight Theatre is the performance area of the castle accessed through the Empty Bailey, Castle Sansa, Dilapidated Dungeon, and Sansa Keep.

Twilight Theatre contains 2 main areas, the backstage area and the theatre hall area. The backstage area can be accessed by Castle Sansa and the Empty Bailey. There is a large open room with a pillar in the middle that is positioned to be climbable. An Aspect of Aerial Finesse can be found in here. Through a platforming challenge (Sun Greaves, Cling Gem, or a Sunsetter/Sun Greaves combo is required), the theatre hall area can be accessed from this sector. The theatre hall area is the main part of Twilight Theatre, containing the Major Key. In order to get the Major Key, 3 levers must be pulled, which are found by completing 3 platforming challenges. The left door leads to the outside, and requires Strikebreak to be accessible. Sybil is given the Soul Cutter ability in this section, and the ability is required to be used throughout the rest of this specific section. Through the right door, a challenge requiring either the Sun Greaves (with high skill) or Cling Gem is placed. Through the front door behind the stage backdrop is the last challenge. There is a ticket booth area that can be accessed through Castle Sansa or the main stage area, which is currently closed due to the fog inside of the theatre. There is a crowd of small goats that can be interacted with. The closed booth can be bypassed by platforming up the pillars on either side of the ticket area.

Twilight Theatre has an orange, brown, and green colour palette. It is made to look like an old theatre used to run plays and operas.

## Items and Enemies

Twilight Theatre's notable items include

* The Soul Cutter ability
* A Major Key
* 2 Health Ring pieces
* An Aspect of Aerial Finesse
* An Aspect of Empathy

Twilight Theatre's enemies include

* Half-Hatched Eggs
* Tuba Kids
* Living Swords
* Thunder Hands
* Handmaids
Sansa Keep

## Description

Sansa Keep is the secondary location for Castle Sansa, and represents the throne room area of the castle. Castle Sansa, The Underbelly, and Twilight Theatre can be accessed through this area. Castle Sansa has 3 different entrances leading between Sansa Keep and it.

Assuming Sansa Keep is entered through the staircase room in Castle Sansa (The one that also contains Empty Bailey's entrance), the area enters into a room with 3 doors. The right locked door is an exit that can be opened by obtaining the Sunsetter ability, the left door leads to Twilight Theatre, and the front one leads to a large hallway. At the end is the throne room containing Sansa Keep's Major Key. In the hallway, both left doors lead to a platforming challenge which gives Sybil access to the Major Key (Ascendant Light, Sun Greaves/Cling Gem, and Sunsetter are recommended to pass the challenge). The locked door on the right gives Sybil the Sunsetter ability. The other right door leads to a Small Key, the Strikebreak ability, and doors to The Underbelly and Castle Sansa.

Sansa Keep has a purple colour scheme. The walls have a triangular geometric pattern, and the floor is checkerboard. The general aesthetic of Sansa Keep is a more serious and grim Castle Sansa.

## Items and Enemies

Sansa Keep's notable items include

* The Sunsetter ability
* The Strikebreak ability
* A Major Key
* A Small Key
* A Health Ring piece
* An Aspect of Clear Mind

Sansa Keep's enemies include

* Half-Hatched Eggs
* Tuba Kids
* Spiked Wheels
* Thunder Hands
* Living Armour
Pseudoregalia

***Pseudoregalia*** is a video game of metroidvania genre developed by rittzler and published by rittzler. It was released on Steam for Microsoft Windows on July 28, 2023.

## Premise

*Deep within the realm of sleep, Sybil finds herself pulled to a distorted castle. Grow strong, and unlock new abilities to build up a deep movement system, fight enemies, find secrets, and free the weary soul of Castle Sansa, in this retro-inspired 3D Platformer Metroidvania.*

## Gameplay

As a metroidvania, the game is focused on a mix of combat and exploration, leaning slightly towards exploration. The general gameplay loop is finding a new area, discovering a powerup or new ability through exploration, and using that new ability to be able to access even more new areas. Because of the openness and inter-connectivity of the map, you'll be discovering new areas and shortcuts to old areas everywhere.

You play as a "goat-bunny-cat thing" named Sybil. You can discover multiple outfits throughout the game for her.

Combat is sword-based, with Sybil's main weapon being the Dream Breaker. The Dream Breaker has a simple 3-hit combo, and the power and range can be upgraded throughout the game. Obtaining the Soul Cutter item will allow you to shoot a high-damage disc in the direction Sybil is facing.

There's also a magic system in the game called "Power", though it's only used either for healing with the Dream Breaker, or if the Soul Cutter's disc hits an object or enemy.

Sybil only has three options to heal damage taken; holding down [X button/Left Click] while holding the Dream Breaker, hitting a save point, or resting on a stool.
Kain Manley

Kain Manley, elder, died of starvation Winter, Tuesday the 17th at a Smuggler’s Cove, Bridgeport. he lived with his beloved skinless horse, Asta Cummings, at Cabin Point, Bridgeport before her unfortunate passing, less than two weeks prior to his passing. It is unknown when exactly he was born, but it has been estimated to have been June 20th, 1901, in a pond or a similar stagnant body of water.

It was a well known fact that Kain was proud that he graduated High school, as he hung his diploma outside proudly for all guests to see. He enjoyed throwing parties and inviting as many people that he could fit in his yard so he could chat up some hot babes while busting it down, sexual-style to some copy-written music. In life, he also enjoyed stargazing in the dead of night, and he even discovered a brand new star that he named Xorkop. In his unfinished autobiography, Kain claimed to have been abducted by aliens, before going into graphic detail of the experiments preformed on him. Most people didn’t know this, but he was an up and coming painter, with his works Small Hairs, Kain in pond, Car, Dog Drinking From Pond, and Kain in Pond. friends assumed that he had a grandchild that gifted him those paintings and were shocked to learn otherwise.

Kain Manley's memorial service will be held at Smugglers Cove on Friday the 20th, where we will be shovelling up his ashes from the spot he perished.
Kenobi Hutt

Chaotic Neutral

Kenobi Hutt is a shroom-obsessed shapeshifter who after 40 years settled down on Srosu for 100 years doing odd jobs such as sabotaging and killing evildoers, and now sets off on a new adventure to get off Srosu and help a band of adventurers find their place in the galaxy.

C3:E3 He's been with the group for a couple of days now but the group still sees him as a monster, a crazy person, and locks him up; even when they want to feed living people grenades and drop kids from space.

C3:E4 About 7 days have gone by now, and after finding a forger the party has now let Kenobi shop freely doing so, he bought an arm and now thinks he has gained the trust of Kinlin and Auriga.

C3:E5-C3:E6 It's been 3 weeks, and the party has all turned hostile again toward Kenobi, especially Eta. But the party has also turned hostile to Auros, Kenobi will try to use this hate the party has as common ground.

C3:E7 It's now 1 month and Kenobi had to do a lot of the work this week, but this went unnoted and Auriga went out of her way to make this more so.
Air Corps

The most disbanded and rebanded group of the whole unit (other than the artillery but they don't exist)

### Start-up

On Friday the 1st of April CPL. S Mac finally begged Paddy enough to let him Restart the Air Corps, Firstly starting with Rotary and then moving into allowing fixed wing CAS and having separate objectives as to allow the infantry to actually play the game...

### Equipment:

#### Rotary Wing

Eurocopter EC135

Agusta Westland AW139

Chinooks?
Items

A list of collectables found in Pseudoregalia.

### Powerup Items

* Dream Breaker
* Indignation
* Sun Greaves
* Slide
* Solar Wind
* Sunsetter
* Strikebreak
* Cling Gem
* Soul Cutter
* Ascendant Light

### Aspects

* Good Graces
* Clear Mind
* Pilgrimage
* Empathy
* Aerial Finesse
* Heliacal Power
* Martial Prowess

### Attire

* Basic Vest
* Sun Greaves
* Professional
* Big Pants
* Cling Sleeve

### Other Collectables

* Major Keys
* Small Keys
* Life-up pieces
C3:E4: Biscuits and Crumpets

The party was told about a rich family that supplied the pirates with guns and gear, their son the prince was kidnapped and needed the pirates to go and save him so they sent the party. The party arrived at the agreed-upon planet to meet the kidnappers, the kidnappers ordered two million credits which the rich family paid, and the kidnappers gave the cords to the trapped prince. (the party then fought for 30 minutes to kill the kidnappers and take the 2 million [they didn't])

While on their way to the cords, the stars in hyperspace disappeared and all gadgets went haywire; they came out of hyperspace and were off their path and did not have enough time to make it not unless... the party modified the Hyperdrive; Auros modified it in such a way that it would get the party to the prince but it would break when they came out of hyperdrive they used it anyway.

The same thing happened but this time they were next to a planet and the hyperdrive was busted so they found an opening on the planet and landed. They saw a crashed ship and investigated Eta and Kinlin saw a red glow and told the crew, Auros, and Ouro'na stayed to fix the hyperdrive and Kenobi looked in the crashed ship,

The rest of the party looked at the glow; they found a forger who crashed and lost his family and friends, He was stuck there and didn't want to leave. He fixed the hyperdrive and would make weapons if they got him Kyber and Beskar (Kenobi found a spear).

They were going to be late but Auros tried again on the hyperdrive and jury-rigged it to make it faster permanently and they made it to the place where the prince was. They got him, and he was a brat, the party then upped the price for the trouble and got paid 80,000 credits.
C3:E2: Explosions and Exile

The party set out with a plan to infiltrate the New Empire's base on the planet. Unfortunately, a speeder had limited capacity and was only able to fit Kenobi and Drake on board, who were ill-equipped for the mission at hand. After arriving at the fortress, Kenobi planted a bomb on the speeder which subsequently killed 5 New Empire guards and crippled Drake's leg. Kenobi was captured and the New Empire captain attempted to interrogate him, to no avail.

Meanwhile, the rest of the party set out to complete the mission but encountered a massive explosion emitted from the core of the New Empire's base. The princess and the other hostages, along with the entirety of the New Empire, were killed and Kenobi lost his left arm.

Thanks to his shapeshifting abilities, Kenobi impersonated the princess and attempted to negotiate the party's freedom off-world. Kenobi then gave a recording device to the dignitaries, which contained the recording of how the party planned to deceive them. Fortunately, Ree caused the princess's mother to freak out by turning the father invisible, and the device was destroyed. Next, Ree held "the princess" at gunpoint and negotiated for a ship. At the last moment, Kenobi returned to his normal form and the party escaped the planet.
Dilapidated Dungeon

## Description

Dilapidated Dungeon is the first area of the game where Sybil enters into. There is an offshoot passage that allows entrance to the higher area of The Underbelly. Traversing the latter section of Dilapidated Dungeon requires Ascendant Light in order to see, or extremely high knowledge of the game to allow the traversal of the area while blind. Getting into the high area of The Underbelly requires Sybil to go through a small sector of the Dilapidated Dungeon without Ascendant Light.

Dilapidated Dungeon consists of majority tutorial sections to slowly teach the player how to control Sybil at the beginning of the game. The first boss fight of the game takes place at the end of the tutorial section. The later sections of Dilapidated Dungeon contain very little treats aside from an optional challenge to get an Aspect of Good Graces.

Dilapidated Dungeon consists of a grey, light brown, and yellow colour scheme. It is modeled to look like an old style dungeon. There is a very high concentration of small goats to talk to throughout the area.

## Items and Enemies

Dilapidated Dungeon's notable items include

* The Dream Breaker ability
* The Slide ability
* 2 Small Keys
* 2 Health Ring pieces
* An Aspect of Good Graces

Dilapidated Dungeon's enemies include

* 1 Half-Hatched Egg (As a tutorial on power levels)
* Spiked Wheels
* The Warden Boss Fight
BigJohnny Wiki

**Welcome to the BigJohnny Wiki!**
A wiki containing the knowledge of Big Johnny's universe

We're a collaborative community website about BigJohnny that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial ItemA Key Event

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Snubnose Revolver

"*Compact double-action American revolver. Uses 6-round speedloaders.*"
In-game description
The **Snubnose** is a secondary revolver in Apocalypse Rising 2.

## Overview

The Snubnose is the default firearm that every player starts with upon spawning in completely fresh. It comes with three speedloaders (of which one is preloaded into the weapon) and a moderate supply of .45 ACP. This civilian caliber allows prolonged use of the Snubnose through its abundance in-game, in addition to its naturally low consumption of ammo overall. However, it is generally not advised to use the Snubnose for long, as it has some of, if not *the* worst stats for any weapon. Regardless, the Snubnose is well capable of dispatching infected and players, with a consistent four shots to the head best case scenario. The general consensus is that any other pistol secondary is better than the Snubnose, so be sure to replace it.

## Obtaining

Because the Snubnose comes packaged as part of any fresh spawn experience, there is little demand, and therefore little supply, of the Snubnose as generated loot. The Snubnose can rarely spawn in civilian class containers, such as toolboxes and gunsafes. It will always spawn unloaded, accompanied by a single speedloader. This arrangement is unique only to the Snubnose, as every other magazine-fed weapon in the game spawns with at least two magazines to allow for reloading.