Feelings

Feelings are temporary bonuses or penalties applied to Patients and Staff. Feelings can be caused by

* Events happening at the Hospital, such as curing a Patient or seeing a Ghost

* Environment effects, such as Temperature, Attractiveness, and Prestige
* Needs such as Thirst, Hunger, Toilet, Boredom, Comfort, and Hygiene
* Promotions and Training Slots that are available, but not used

Traits are more permanent bonuses and penalties. Only Staff have Traits. Traits arise from each employee's unique personality, detailed in their Employment Reference.

## Staff Feelings

### Positive

     Cured a Patient
     Brain Boost
  Energised
  Energised
  Energised
   Happy
  Happy
  Happy
     Has a Crush

## Patients Feelings

### The Giggles

*"A bit laughy after honking on a Giggle Pump."*

* This feeling follows the use of the Giggle Pump. The Giggles remain for a little over a month and causes occasional fits of giggles.
* 3% happiness boost and their boredom meter will be refilled.

### Negative

* Treatment Failed - -7%
* Brainwashed - - Happiness slowly Decreases. Happens when is talked to by Agatha Sphere.
* Unhappy - *About to rage quit*
* Too Cold - *Radiators would be nice.* Variable effects on Happiness
* Too Hot - *Air-conditioning would be nice.* Variable effects on Happiness
* Needs the Toilet - *Number 1 or number 2. We're not sure.*
	+ Desperate for Toilet -12% Happiness / month
* Thirsty - *Needs a drink*
	+ Very Thirsty -12% Happiness / month
* Hungry - *Needs a snack*
	+ Very Hungry -12% Happiness / month
* Bored - "Needs some entertainment"
	+ Very Bored -12% Happiness / month
* Quaking - *Scared by an earthquake*
* Panicking- *Someone get a fire extinguisher*
* Scared of Ghost - 'Somebody catch that ghost!'
* Injured- -1,200 Happiness / month
* Injured- *That was painfull!* -10 Happiness
* Underpaid -25% Happiness
* Unhappy - *I hate my job.* -20% Speed, -20% Diagnosis Skill, -20% Treatment Skill
* Exhausted *Really needs a break.* -40% Speed, -20% Diagnosis Skill, -20% Treatment Skill
* Dizzy - *Feeling wobbly.*-25% Speed
* Disgusted - *Saw something revolting*
* Wants training -5% Happiness
* Tired - *Ready for a break* -20% Happiness
* Too Cold - *Radiators would be nice.* Variable effects on Happiness
* Too Hot - *Air-conditioning would be nice.* Variable effects on Happiness
* Needs the Toilet - *Number 1 or number 2. We're not sure.* -1% Happiness
	+ Desperate for Toilet -10% Happiness
* Thirsty - *Needs a drink* -1% Happiness
	+ Very Thirsty -10% Happiness
* Hungry - *Needs a snack* -1% Happiness
	+ Very Hungry -10% Happiness

* Visited by Nurse
* Lost in Time - *Doesn't even belong here.* Only in A Stitch In Time DLC.
* Time Sick - *Arrived through a time portal.* Only in A Stitch In Time DLC.

* Health Low - 'Close to death'
* Killed Someone
* Low Hygiene - 'Germs all over me. Yuck.'
* Nauseous - 'Feeling a bit sick.'
	+ Going to vomit - 'I'm going to throw up!'
* Pay Rage
* Scared of Ghost - 'Somebody catch that ghost!'
* Sniffles - 'A cold caused by low hygiene.' - -10% Speed
* Someone Died
* Exhausted
* Treatment Failed - *Sad about a treatment failing.* -7% Happiness
* Killed Someone - *Sad about killing someone.*-10% or 20% Happiness?
* Dying
* Successful Treatment
* Shocked - *Someone is electrified!*