recursal/Fanatic-Fandom huggingface dataset:
Black & White

'Stuck in a vicious cycle.'

 *Not Required*
850

## Room(s)

 Corridor
 GP's Office
 Marketing (Room)
 Staff Room

The **Black & White** is a decorative entertainment item, used for increasing hospital attractiveness and room prestige, and reducing patients' boredom. It is only available via the Exhibition Items Pack DLC.

## Description

### Appearance

On a tall, round grey base sits a large black ring, containing a smaller white ring, which in turn contains a black ball. On top is balanced a long wedge-shaped white piece, carrying another black ball.

### Function

A decorative entertainment item, the Black & White increases hospital attractiveness in a small radius, and overall room prestige. It is mechanised, with the central white ring spinning, and the wedge piece on top see-sawing back and forth, making the higher black ball roll back and forth along it. Each interaction will reduce a patient's boredom by 30%.

This statue adds to the hospital's attractiveness and room's prestige. However, it is mechanised, with the central white ring spinning, and the wedge piece on top see-sawing back and forth, making the higher black ball roll back and forth along it. Patients who examine the piece will have their boredom reduced by 30%.

## Requirements

### Room

 Corridor

 GP's Office

 Marketing (Room)

 Staff Room

## Trivia

The name may be a take on the video game Black & White. At least Two developers of Two Point Hospital also worked on this game.
Buccanear

'Sufferers are haunted by 'the call of the ocean', despite no previous experience of, nor association with, life at sea. Caused by listening to shells and second-hand earrings.'

## Information

### PRICE

13,000

*Main article: Illnesses*

This illness is only available via the Pebberley Island DLC.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing:

* Illness Difficulty: 70%
* GP's Office
* Fluid Analysis
* M.E.G.A Scan

## Treatment

The following is required to treat this illness:

* DNA Lab
* Doctor
Bogwarts

'A rather disgusting skin condition caused by filthy toilets. It can be cured with an expensive cocktail of drugs carefully prepared in the Pharmacy. Or with witchcraft.'

## Information

### PRICE

6,000

*Main article: Illnesses*

**Bogwarts** is a non-visual illness first seen in Hogsport. This illness can be treated in a Pharmacy by a nurse. Bogwarts is considered a medium difficulty illness and can be found in various hospitals across Two Point County.

## Diagnosis

Bogwarts is a skin condition caused by filthy toilets and can be quite easy to diagnose. This illness can be diagnosed to 99% certainty by a single visit to a GP's Office.

In order to achieve this, the diagnosing doctor must have a diagnostic skill of at least 170%.

Should this not be possible when starting out with a young hospital, it is worth noting that, with the exception of General Diagnosis which is quite poor, all diagnostic rooms offer a decent diagnostic certainty boost towards Bogwarts, with the Ward being undoubtedly the best option over all other rooms.

## Treatment

Using an expensive cocktail of carefully prepared drugs, Bogwarts can be treated by a nurse in a Pharmacy using the Drug Mixer machine.

The easiest way to achieve the 99% chance of cure for Bogwarts is a nurse with 50% Treatment Skill combined with the upgraded Drug Mixer III.

If treatment fails, there is a 20% chance the patient will die.

## Hospital Appearances

1 Patient must be diagnosed.

## Trivia

* Bogwarts is a pun between "Hogwarts", the fictional school of witchcraft and wizardry in the Harry Potter universe, and "bog", an informal British term for toilet.

## References

1. ↑ Harry Potter
2. ↑ Hogwarts School of Witchcraft and Wizardry
3. ↑ The Bog
Big Healer

'Much more effective than a siren for navigating built up areas.'

The **Big Healer** is a road-based ambulance, used to fetch patients calling in with an emergency. It is first made available to research in a Research room at Star Level  in Ailing, which requires the Speedy Recovery DLC, as can two upgrades to its diagnosis power and speed. To compare its strengths and shortcomings with other ambulance types, please see the table below.

## Description

### Appearance

The Big Healer uses the chassis and bodywork of a regular ambulance, but puts it atop the wheelbase of a monster truck, with giant black tyres. As with other ambulances, the bonnet and window frames are white, with a red top and rear, and red-and-white checkered patterning on the sides. On the rear are dual doors, and on top is mounted a large red emergency beacon light.

The Big Healer II and II add no cosmetic changes.

### Function

Upon being dispatched to an emergency, a Doctor or Nurse with the Driving Qualification will enter the vehicle, and speed off to the scene. Their progress can be tracked on the Two Two Point Nav, and they will return with as many patients as possible (up to 3, in a Big Healer). If there are still patients remaining at the emergency scene, the ambulance will make another trip automatically.

On their return journey, diagnostic tests will be performed on the patients, who, upon arrival, will proceed straight to a diagnosis room, or to treatment if they have already passed the diagnostic threshold.

### Maintenance

The Big Healer loses a portion of its maintenance gauge with each trip. Once the gauge falls below 50%, Gretchen Gearbox, or a Janitor with the Vehicular Mechanics Qualification will automatically be called to repair it. They can also be summoned manually by the player by selecting the ambulance and pressing .

Should the maintenance gauge fall to 0%, the Big Healer will break down, and may not be sent to further emergencies before being repaired.

### Upgrades

Upgrades are performed by Gretchen Gearbox, or a Janitor with the Vehicular Mechanics Qualification. The machine will not be accessible while this work is being done, although it can be interrupted and resumed without losing progress.

## Requirements

### Staff

A  Doctor or  Nurse with the  Flying Qualification will be required to drive the Big Healer.

In addition, ambulances maintenance and upgraded can be performed by either Gretchen Gearbox or a  Janitor with  Vehicular Mechanics Qualifications.

## Ambulance Comparison

Where a cell contains multiple values, the second and third values represent the level II and III upgraded forms of the ambulance. Each upgrades raises the ambulance's diagnostic power and one other attribute.
A Project of Ice & Fire

'Help remedy thermal discomfort by developing the hottest and coldest things in Two Point County.'

## Research Tree

*Main article: The Superbug Initiative*

**A Project of Ice & Fire** was the seventh Global Project of The Superbug Initiative. It was launched on 15th December 2020 and ran until 1st January 2021. The project is temperature-themed, borne of Sophie Nova's belief that the County's Radiators need to be bettered.

## Invitation

Are you ever just sitting there, at work or at home, and you realise that you're incredibly cold? What's the deal with that? Personally, I want it to stop. Radiators, try as they may, just aren't up to the task and that's why we need something new, something... warmer. Sometimes I get hot too, and that's - if anything - just as bad.

I'm proposing that we develop a solution for annoying, unideal temperatures by doing a shed load of research. Have at it.

Thank you for your continued cooperation,

Sophie Nova

CEO, Bungle Technologies

## Rewards

These items are both currently available to claim in-game, regardless of whether or not the player participated in this Global Project. They have subsequently been made available to all players through the Hospital Pass.

## Completion

The Superbug Initiative is happy to announce that the A Project of Ice & Fire Global Project has been completed.

With the invention of these two glorious fountains, minor thermal discomfort should finally become a thing of the past.

Well done, everyone.

Thank you for your continued cooperation,

Sophie Nova

CEO, Bungle Technologies

## Research Tree

###  Gold Branch

 Water Plants

 Monobeasts
 Restock Machines
 Train Doctors
 Upgrading Machines
 Grey Anatomy
 Pharmacy
 Moneymaker
 Psychiatry
 Train Janitors
 Shock Horror
 Timed Moneymaker
 Ward
 Monobeasts
 Pandemic
 Premature Mummification
 Training
 Timed Cure Patients
 Kudosh
###  Blue Branch

 Training

 Jest Infection
 Pandemic
 Cure Patients
 DNA Lab
 Staff Development
 Unblock Toilets
 Consecutive Cures
 Animal Magnetism
 Research
 Injection Room
 Ghost Capture
 Timed Research
Doormat

'Lets people walk all over them.'

## Cost

 *Not Required*
200

## Room(s)

 Corridor

The **Doormat** is a decorative item, used for increasing hospital attractiveness. It is only available via the Off The Grid DLC.

## Description

### Appearance

A standard brown doormat with a black rubber border. Emblazoned across the centre are the words "GO AWAY".

### Function

A decorative item, the Doormat increases hospital attractiveness in a tiny radius. It sends a strong message.

## Requirements

### Unlock

This item is unlocked at Star Level  in Old Newpoint. However, one is present in the hospital at the start of the level.
Curdled Blood

'The blood has separated into its components, becoming lumpy and dangerously useless. Sufferers must receive an emuilsifying injection in order to stay alive.'

## Information

### PRICE

8,000

*Main article: Illnesses*

This illness is only available via the Bigfoot DLC.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing.

* Illness Difficulty: 60%
* GP's Office
* Fluid Analysis

## Treatment

The following are required to treat this illness.

* Injection Room
* Nurse
Dragon Ornament

'Made of high-quality sculpting foam. Looks heavy.'

## Cost

 1,800
10,000

## Room(s)

 Café (Room)
 Corridor
 GP's Office
 Staff Room

The **Dragon Ornament** is a decorative item, used for increasing hospital attractiveness. It was made available to players for free as part of the SEGA Collection in March 2019.

## Description

### Appearance

Atop a large ornate plinth stands a Chinese dragon statue, all made from dark grey-green stone.

### Function

A decorative item, the Dragon Ornament increases hospital attractiveness in a large radius.

## Requirements

### Room

 Corridor

 GP's Office

 Café (Room)

 Staff Room
Blooper

'The body's internal code has adopted a funamental, often comical, error. The unprofessional sequence must be removed from the main body of the DNA and transferred into the body's bonus DNA. Sufferers may laugh uncontrollably or ask for their "line".'

## Information

### PRICE

10,000

*Main article: Illnesses*

This illness is only available via the Culture Shock DLC.

## Description

Patients suffering from Blooper have Non-Visual symptoms and first appear in Mudbury Festival

Once diagnosed, a Blooper patient will need to visit a DNA Lab where a Doctor will attempt to cure the patient.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing:

* Illness Difficulty: 40%
* GP's Office

## Treatment

The following is required to treat this illness:

* DNA Lab
* Doctor
Bed

'Stores one sick person.'

## Cost

 *Not Required*
1,500

## Room(s)

 Ward

The **Bed** is one of a selection of required items for the Ward to function, used by Patients during their stay while being attended by the nurses.

## Description

### Appearance

A traditional hospital bed, featuring a strong metal frame, painted in white. There are guards on each side, which always seem to be in their downward position, and the top end of the bed can be inclined so that the patient may sit up in comfort. It features a green bedspread with white edging.

### Function

The Bed (or an equivalent) is required for the Ward to function. With the exception of those suffering Visual Illnesses, Patients will change into a hospital gown inside a Screen, and then be guided to the Bed by a Nurse. They will be observed during their stay by the Ward's staff, and when their course of Diagnosis or Treatment is complete, the Nurse will clear them to leave, upon which they will return to the Screen to change into their regular clothes, and then depart.

## Requirements

### Staff

1-5  Nurses will be required to run the Ward, and by extension the Bed.

## Gallery

Appearance during the 2019 Spooooooky Mode Event

## Ward Bed Varieties

 Jasmine Bed
 Pod
Drinks Machine

'Stocked with all of the latest flavours of Burp!'

 *Not Required*
500

## Room(s)

 Corridor
 Staff Room

The **Drinks Machine** is a drinks dispenser, used for reducing thirst for Patients and Staff.

## Description

### Appearance

A wide vending machine with a metal frame bears a beige plastic fascia on the front-right side, featuring the selection buttons and coin slot on a black panel, with the delivery receptacle at the bottom. The left-hand side is dedicated to eye-catching art depicting bubbles floating before yellow, orange and blue waves, with the drink's name, "Burp!", emblazoned across the top.

### Function

Patients and Staff may use the machine to reduce their thirst by 80% per serving, at a cost of $10.

### Maintenance

Each use of the Drinks Machine depletes its maintenance gauge by 3%. A Janitor can be called to restock the Drinks Machine manually by selecting the item and pressing , or one will be called automatically when the maintenance gauge falls below 50%, assuming one is available. This restocking will restore the gauge completely, at a cost of $4 per serving.

## Requirements

### Room

 Corridor

 Staff Room

### Staff

A  Janitor is required to restock the Drinks Machine.
Camel Toe

'The sufferer's toes have fused into two distinct sections, well-suited for movement across the dunes, but un-ideal in essentially every other way. Contracted from camel-infested sand.'

## Information

### PRICE

9,000

*Main article: Illnesses*

This illness is only available via the Pebberley Island DLC.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing:

* Illness Difficulty: 60%
* GP's Office
* M.E.G.A Scan
* Psychiatry
* X-Ray

## Treatment

The following is required to treat this illness:

* Fracture Ward
* Nurse
Charity Pot

'A cheap way to ease your conscience.'

## Cost

 20
100

## Room(s)

 Reception (Room)

The **Charity Pot** is a decorative item, used for increasing hospital attractiveness.

## Description

### Appearance

A red cylinder sits upon a truncated conical base, with a white label around the main body and a white top with a coin slot.

### Function

A decorative item that increases hospital attractiveness.
Crash Course

'"Wee!"-inducing.'

## Cost

 *Not Required*
20,000

## Room(s)

 Danger Zone

The **Crash Course** is a Treatment machine, used only in Danger Zone by a Doctor to cure patients with Stunt Trouble. It is first made available in Plywood Studios, which requires the Culture Shock DLC.

## Description

### Appearance

The Crash Course takes the form of a stunt jump course, with a red-and-blue motorcycle mounted on a rail running the length of the entire machine. At each end is a grey ramp raised on red metal brackets, and between are three blue rings, surrounded by cardboard 'fire', also on red brackets, two of which have little green shoots sprouting by them.

The Crash Course II adds a battery pack at each end of the rail, consisting of a grey box with a grill on it, and a red box on top, with a grey cap.

The Crash Course III, uniquely, removes the level II upgrades, and replaces them with four lengths of blue and red triangular bunting strung between five white poles along one side of the machine.

### Function

The patient will, after a display of confetti, mount the motorcycle at one end of the Crash Course machine, while the doctor mans the Console, and inserts a coin into the slot. Upon pressing the green button and taking the throttle, the motorcycle, mounted on a rail running the length of the machine, will carry the patient forward, over the launch ramp, through the three 'flaming' rings, and 'land' using another ramp. At this point, the motorcycle will turn around and repeat the process in the other direction, with the patient performing a flying stunt. Once back at the start, the doctor will press the red button to end the process, and the patient dismounts, in order to transform back into their normal appearance, their treatment complete.

### Maintenance

The Crash Course loses 5-10% of its maintenance gauge with each use. Once the gauge falls below 50%, a Janitor will automatically be called to repair it. A janitor can be summoned manually by selecting the machine and pressing .

Should the maintenance gauge fall below 15%, the machine will catch fire. A janitor will need to use an Extinguisher to put this out before the gauge reaches zero; if it is allowed to do so, the machine will explode, leaving wreckage which must be sold and replaced with a new machine before the room can resume functioning.

### Upgrades

Upgrades are performed by a Janitor with the Mechanics Qualification. The machine will not be accessible while this work is being done, although it can be interrupted and resumed without losing progress.

## Requirements

### Staff

A  Doctor will be required to run the Danger Zone, and by extension the Crash Course.

In addition, a  Janitor will be required to maintain the machine, with  Mechanics Qualifications in order to provide upgrades.

## Gallery

Roderick Cushion seeing a patient through treatmentRoderick Cushion seeing a patient through treatmentRoderick Cushion seeing a patient through treatmentRoderick Cushion seeing a patient through treatmentRoderick Cushion seeing a patient through treatmentRoderick Cushion seeing a patient through treatmentRoderick Cushion seeing a patient through treatment
Encyclopedia Bookcase II

'The margins are filled with rude, but informative, comments.'

## Cost

 *Not Required*
4,000

## Room(s)

 Training (Room)

The **Encyclopedia Bookcase II** is a decorative item, used for increasing room prestige, and provides a +2% training speed boost.

## Description

### Appearance

A tall, relatively narrow shelving unit in light grey features four shelves full of crimson-spined books.

### Function

A decorative item, the Encyclopedia Bookcase II increases overall room prestige, and provides a +2% training speed boost in the Training Room.

## Requirements

### Unlock

This item is unlocked at Star Level  in Mitton University.
Boombox Radio

'Secretes 'Big-Beats.'

## Cost

 20
400

## Room(s)

 Reception (Room)

The **Boombox Radio** is a decorative item, used for increasing hospital attractiveness.

## Description

### Appearance

A boxy silver boombox with an extended aerial, black handle, red-marked frequency gauge, black activation button, cassette deck in the middle, and two circular black speakers.

### Function

A decorative item that increases hospital attractiveness.
Bloat of Arms

'Colloquially known as squire's elbow, carrying all that heavy knight gear is very heavy on the forearms.'

## Information

### PRICE

6,000

*Main article: Illnesses*

This illness is only available via the A Stitch In Time DLC

## Description

Patients suffering from Bloat of Arms have non-visual symptoms and are first seen in Clockwise-upon-Thyme.

Once diagnosed, a Bloat of Arms patient will need to visit the Injection Room where a Nurse will attempt to cure the patient.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing:

* Illness Difficulty: 40%
* GP's Office

## Treatment

The following is required to treat this illness:

* Injection Room
* Nurse

## Trivia

The name is a pun on "Coat of arms", a heraldic insignia.
Ambulance Chair

'Please refrain from distracting staff with siren sounds.'

## Cost

 250
250

## Room(s)

 Corridor
 Staff Room

The **Ambulance Chair** is a seating item, used for increasing comfort. It is only available via the Speedy Recovery DLC.

## Description

### Appearance

Resembling the front of an ambulance, the wheels are absent in favour of four short black feet, and the bonnet and windscreen have been replaced by a red leather feet. Red checker patterning adorns the sides, with yellow headlights and amber indicators.

### Function

Seating is used to increase the comfort of anyone who uses it, slowing the rate at which they lose happiness. When placed in the Staff Room, an Ambulance Chair will help members of staff regains energy more quickly.

## Requirements

### Room

 Corridor

 Staff Room
Circus Lights

'Festive and functional.'

 40
400

## Room(s)

 Clown Clinic

**Circus Lights** is a decorative item, used for increasing hospital attractiveness.

## Description

### Appearance

Held up by two tall poles with red and yellow stripes, each topped by a red sphere, the lights in question are strung between the two; there are nine lights in five different colours

### Function

Purely a decorative item, Circus Lights is not used while treating Jest Infection. Instead, it features an unmarked effect of increasing hospital attractiveness in a small radius.
Burning Desire

'A spark, as can happen, has lead to a fire. Caused by a deep passion for anything or anyone, chewing on dried grass and playing one's stomach like the bellows.'

## Information

### PRICE

24,000

*Main article: Illnesses*

This illness is only available via the Off The Grid DLC.

## Description

Burning Desire first appears in Old Newpoint.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing:

* Illness Difficulty: 80%
* GP's Office

## Treatment

The following is required to treat this illness:

* Surgery
* Doctor
* Nurse
Exercise Frame

'A play area for grown-ups.'

## Cost

 80
300

## Room(s)

 Cardiology
 Staff Room

The **Exercise Frame** is an entertainment item, used by Staff to recuperate in the Staff Room.

## Description

### Appearance

Two metal inverted T-shaped supports are connected by an adjustable horizontal beam. Two sets of dumbbells in red and yellow lie next to the frame.

### Function

An entertainment item, the Exercise Frame is used only by Staff, helping them recuperate more quickly in the Staff Room.

## Requirements

### Room

 Cardiology

 Staff Room

## Gallery

Exercise Frame in useExercise Frame in useExercise Frame in use
Anatomy Model

'A human chest, without the human.'

## Cost

 200
800

## Room(s)

 Cardiology
 Chromatherapy
 Cloud Computing
 Clown Clinic
 Correcting Pool
 Corridor
 Cryptology
 Danger Zone
 De-Lux Clinic
 DNA Lab
 Doghouse
 Escape Room
 Farmacology
 Fluid Analysis
 Fracture Ward
 General Diagnosis
 GP's Office
 Head Office
 Herb Garden
 Indentification
 Injection Room
 Marketing (Room)
 M.E.G.A Scan
 Pans Lab
 Personification
 Pest Control
 Pharmacy
 Powder Room
 Psychiatry
 Reanimation
 Reception (Room)
 Recurvery Room
 Research (Room)
 Resolution Lab
 Self-Assembly
 Shock Clinic
 Speed Dating
 Staff Room
 Surgery
 Tech Support
 Toad Hall
 Toilets
 Training (Room)
 Urban Mythology
 War Room
 Ward
 Wash Pit
 Wax Works
 Woodwork
 X-Ray

The **Anatomy Model** is a decorative item, used for increasing hospital attractiveness, and provides a +1% training speed boost.

## Description

### Appearance

A tall grey cuboidal plinth bears a model of a human torso with the skin and ribcage removed to display the internal organs.

### Function

A decorative item, the Anatomy Model increases hospital attractiveness in a small radius, and provides a +2% training speed boost in the Training Room.

## Requirements

### Room

The Anatomy Model can be placed in any room. Its training speed boost only applies when placed in the Training Room.

## Gallery

Anatomy Model during Spooooooky Mode event.
8 Ball Sign

'Dingy in the best way.'

## Cost

 *Not Required*
600

## Room(s)

 Correcting Pool

The **8 Ball Sign** is a decorative item, used for increasing hospital attractiveness and room prestige. It is placed in the Correcting Pool, which is only available via the Pebberley Island DLC.

## Description

### Appearance

A pink neon sign consisting of three sections; an outer ring, an inner ring and the figure eight inside this.

### Function

Purely a decorative item, the 8 Ball Sign is not used while treating Screwball. Instead, it increases hospital attractiveness in a small radius, and overall room prestige.

## Requirements

### Unlock

This item is unlocked at Star Level  in Topless Mountain.
Drawing Board

'Somewhere to return to after a plan has fallen through.'

## Cost

 90
300

## Room(s)

 Marketing (Room)

The **Drawing Board** is a decorative item, used for increasing room prestige.

## Description

### Appearance

Resting on four rubber feet is a grey metal frame holding up a round-cornered rectangular light grey board. Held up by a rubber-mounted sliding ruler is a page of plans, with boxes of text on the left, and text bubbles on the right, and a yellow post-it note.

### Function

A decorative item, the Drawing Board increases overall room prestige.

## Gallery

Drawing Board in useDrawing Board (Front) during Spooooooky Mode event.Drawing Board (Back) during Spooooooky Mode event.
Carnival Kiosk

'Peddling sugar and sentimentality.'

## Cost

 *Not Required*
1,300

## Room(s)

 Café (Room)
 Corridor

The **Carnival Kiosk** is a shop, used for reducing hunger and increasing happiness. It is only available via the Retro Items Pack DLC.

## Description

### Appearance

The cart itself is mostly red, with gold-rimmed black wheels and two stabiliser legs at the front. The main surface features a yellow pot, a red backboard, a red rack for prepared candy floss, and a large metal bowl for making more. Four tall supports hold up a canopy decorated with red and white stripes.

### Function

The Assistant will sell candy floss to Patients and other Staff, at a cost of $40, reducing their hunger by 25% per serving, and increasing their happiness by 10%.

## Requirements

### Room

 Corridor

 Café (Room)

### Staff

An  Assistant is required for the Carnival Kiosk to function.
Carrots

'What is going on, doctor? Doesn't take long to grow.'

 *Not Required*
1,000

## Room(s)

 Café (Room)
 Corridor
 Staff Room

**Carrots** is a food dispenser, used for reducing hunger for Patients and Staff. It is only available via the Off The Grid DLC.

## Description

### Appearance

The main body consists of a grey metal box, with an added section on the front-right quadrant which contains the controls and dispenser. A carrot icon features on the front-left quadrant. Contained within the box is the soil used to grow the carrots, which is maintained by the two heat lamps that extend from the rear of the box and hang over the top.

### Function

The machine is a small hydroponic farm, which grows and harvests carrots for Staff and Patients to eat. It grows five carrots in a row, which all grow at the same rate. When they are sufficiently grown, a blade moves across the top of the soil, slicing the stalks from the carrot itself, and the carrots are then ejected into the dispenser. A hungry staff member or patient can then press the button on the front of the machine and receive the fruits (well, vegetables) of the endeavour.

Carrots are the fastest-growing sustainable food available in the Off The Grid DLC, quicker than Tomatoes and much more so than Lemons. A crop can be grown and harvested in 10 days. Staff and Patients may, at no cost, take a serving of carrots and have their hunger reduced by 50%.

### Maintenance

Unlike more conventional vending machines, this item is self-sustaining, as such a Janitor has no role to play in its functionality (except as a recipient).

## Requirements

### Room

 Corridor

 Café (Room)

 Staff Room

## Gallery

Carrots ready to growCarrots sproutingCarrots fully grownCarrots having their stalks removedCarrots being ejectedCarrots being dispensed
Basic

'Caused by a low-acid diet that leads to simplistic and derivative behaviour. A popular treatment involves a mixture of lemon juice and chemicals that promote individuality.'

## Information

### PRICE

6,000

*Main article: Illnesses*

This illness is only available via the Bigfoot DLC.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing.

* Illness Difficulty: 25%
* GP's Office

## Treatment

The following are required to treat this illness.

* Pharmacy
* Nurse
ABC Blocks

'"I forget the rest..."'

## Cost

 75
300

## Room(s)

 War Room

**ABC Blocks** is a decorative item, used for increasing hospital attractiveness and room prestige. It is placed in the War Room, which is only available via the Culture Shock DLC.

## Description

### Appearance

A stack of three wooden blocks, the "A" block having red edges, the "B" block having blue edges, and the "C" block having yellow edges.

### Function

Purely a decorative item, ABC Blocks is not used while treating Private Parts. Instead, it increases hospital attractiveness in a small radius, and overall room prestige.
Energy

Staff will go on break when their energy is low, as long as there aren't too many staff of that type already on break.

Staff get tired as they work, and will eventually go on a break. A Staff Room will help them relax and return to work energised. Drinks and snacks help keep them happy too.

# Energised

*Main article: Feelings#Energised*
When a member of staff has an Energy level of 80% or higher, they receive a new feeling which forwards the staff member various benefits.
Bean Bag

'A bag (mostly) full of beans.'

## Cost

 50
400

## Room(s)

 Marketing (Room)
 Staff Room

The **Bean Bag** is a seating item, used for increasing comfort.

### Function

Staff-specific seating is used to increase the comfort of anyone who uses it, slowing the rate at which they lose happiness and energy (or increasing the rate at which they gain them, in the Staff Room).

## Requirements

### Room

 Marketing (Room)

 Staff Room

## Staff Seating Varieties

 Chequered Sofa
 L-Shaped Sofa
 Luxury Sofa
 Wicker Sofa
 Geometric Sofa
 Sofa of Tomorrow
 Rock Sofa
 Chequered Armchair
 Luxury Armchair
 Wicker Armchair
 Egg Chair
 Apple Chair
 Retro Chair
 Rock Armchair
 Red Bean Bag
 Football Bean Bag
 Burger Bag
 Dyed Bean Bag
Orion

**Orion** is the 28th episode of Adventure Squad. It features the debut of General Orion.

## Plot

Dinsmoore sees his iron-fisted ruling is under threat when the International Safety Committee develops General Orion, an advanced transforming robot with state-of-the-art Artificial Intelligence meant to deal with Demon X.
8-bitten Poster

'It's all well and good that they look charming, but these people have a problem.'

## Information

### FILTER(S)

Wall Items
Pictures
Posters

### EFFECT(S)

Increases Hospital Attractiveness
Increases Room Prestige
Increases Happiness

## Cost

 35
50

## Room(s)

 Cardiology
 Chromatherapy
 Cloud Computing
 Clown Clinic
 Correcting Pool
 Corridor
 Cryptology
 Danger Zone
 De-Lux Clinic
 DNA Lab
 Doghouse
 Escape Room
 Farmacology
 Fluid Analysis
 Fracture Ward
 General Diagnosis
 GP's Office
 Head Office
 Herb Garden
 Indentification
 Injection Room
 Marketing (Room)
 M.E.G.A Scan
 Pans Lab
 Personification
 Pest Control
 Pharmacy
 Powder Room
 Psychiatry
 Reanimation
 Recurvery Room
 Research (Room)
 Resolution Lab
 Self-Assembly
 Shock Clinic
 Speed Dating
 Staff Room
 Surgery
 Tech Support
 Toad Hall
 Toilets
 Training (Room)
 Urban Mythology
 War Room
 Ward
 Wash Pit
 Wax Works
 Woodwork
 X-Ray

The **8-bitten Poster** is a decorative wall item, used for increasing hospital attractiveness and room prestige. It was made available to all players on 5th December 2018, as part of the Christmas 2018 Items.

## Description

### Appearance

A grey metal-framed image depicts an 8-bitten patient jumping Mario-style before a beige background with text boxes.

### Function

A decorative wall item that increases hospital attractiveness in a small radius, and overall room prestige. In addition, members of staff who examine this item will receive a small boost in happiness, usually from 3-10%, although this can be done multiple times in succession for cumulative effects.

## Requirements

### Room

This item can be placed in any room that allows wall items, the only exceptions being Reception and the Café.
Bottled Electricity

'Not sure how this is accomplished. So there's that.'

## Cost

 400
600

## Room(s)

 Reanimation

The **Bottled Electricity** is a decorative item, used for increasing hospital attractiveness and room prestige. It is placed in Reanimation, which is only available via the Bigfoot DLC.

## Description

### Appearance

On a rectangular brass base are mounted three tall cylindrical glass tanks, each with a brass top connected by pipes to one another. Twisting electrical beams of yellow and pink span the vertical length of the left and middle tubes respectively; the right one shows no activity.

### Function

Purely a decorative item, the Bottled Electricity is not used while treating Monster Mishmash. Instead, it increases hospital attractiveness in a small radius, and overall room prestige.
Café (Item)

'Unidentifiable matter in a variety of colours.'

## Cost

 *Not Required*
2,000

## Room(s)

 Café (Room)

The **Café Counter** is a required item for the Café to function. Staffed by an Assistant, those who eat here will have their hunger and thirst satiated, their happiness increased, and staff will subsequently lose energy more slowly.

## Description

### Appearance

A wraparound section in right wood forms the front and right-hand side of the stall, the front section covered with a bare metal section along which trays can slide (a stack of them in evidence), and the side containing a white serving section featuring four containers of variously-coloured goop. The left-hand side features tall L-shaped white walls, with one shelf holding the till, a higher shelf with plates and bowls, and packets of crisps hanging from the back.

### Function

This item is required for the Café to function; with an Assistant to serve meals to patients and members of staff at a cost of $40, each serving will reduce the recipient's hunger and thirst completely, and increase their happiness by 25%.

Although, unless interrupted, the customer will still eat at the Cafe Table & Chairs and deposit their tray in the Food Bin, they actually receive the beneficial effects of the room upon completing their transaction at the counter.

## Requirements

### Staff

An  Assistant will be required to run the Café, and by extension the Café Counter.
Clockjaw

'A fracture in the jaw which causes an involuntary 'tic-ing' sound roughly once per second.'

## Information

### PRICE

7,000

*Main article: Illnesses*

This illness is only available via the A Stitch In Time DLC

## Description

Once diagnosed, a Clockjaw patient will need to visit the Fracture Ward where a Nurse will attempt to cure the patient.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing.

* Illness Difficulty: 40%
* GP's Office

## Treatment

The following is required to treat this illness.

* Fracture Ward
* Nurse

## Trivia

The name is a pun on 'Lockjaw' which is another name for Tetanus.
Bottled Ship

'I've tried removing the ship. I wouldn't recommend it.'

## Cost

 *Not Required*
700

## Room(s)

 Corridor
 GP's Office
 Marketing (Room)
 Psychiatry
 Staff Room
 Ward

The **Bottled Ship** is a decorative wall item], used for increasing hospital attractiveness and room prestige. It is only available via the Pebberley Island DLC.

## Description

### Appearance

A dark wooden shelf with two support brackets, mounted high on the wall, features a rest that holds a corked glass bottle. A model ship can be viewed within.

### Function

A decorative wall item], the Bottled Ship increases hospital attractiveness in a small radius, and overall room prestige.

## Requirements

### Unlock

This item is unlocked at Star Level  in Pebberley Reef.

### Room

 Corridor

 GP's Office

 Psychiatry

 Ward

 Pharmacy

 Marketing (Room)

 Staff Room
Bowhine

'Sufferers have become unenamoured with being human. Rather than deal with their issues, they hang out in fields and pretend to be cows. Must be treated quickly, before they're abducted by cow-collecting aliens.'

## Information

### PRICE

8,000

*Main article: Illnesses*

This illness is only available via the Close Encounters DLC.

## Description

Bowhine is a visual illness first occurring in Goldpan. Patients with Bowhine should be treated quickly as their health drops at a faster rate than other patients.

To cure a patient with Bowhine, a Psychiatry room with a Doctor trained in Psychiatry is needed. Treatment will either result in a cure or death. When a patient with Bowhine dies, they will be picked up by an Unidentified Flying Object.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing:

* Illness Difficulty: 50%
* GP's Office
* General Diagnosis

## Treatment

The following is required to treat this illness:

* Psychiatry
* Doctor

## Gallery

When a Bowhine patient dies, a UFO will arrive to abduct them...,,,which can even occur undergroundMoo
Bone Head

'The result of an ill-advised attempts to clean out one's ear canal with rudimentary tools. Patients report a "surprising lack of resistance".'

## Information

### PRICE

21,000

*Main article: Illnesses*

This illness is only available via the A Stitch In Time DLC

## Description

Patients suffering from Bone Head wander through the hospital with bones protruding from where their ears should be.

Once diagnosed, a Bone Head patient will need to visit the Surgery where a Nurse and a Doctor trained in Surgery will attempt to cure the patient.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing:

* Illness Difficulty: 40%
* GP's Office

## Treatment

The following is required to treat this illness:

* Surgery
* Doctor
* Nurse
Aller-Gs

'An allergic reaction to G-force has caused the sufferer to reject their environment. Caused by riding roller coasters during pollen season or sneezing at the wrong moment during re-entry.'

## Information

### PRICE

8,000

*Main article: Illnesses*

This illness is only available via the Close Encounters DLC.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing:

* Illness Difficulty: 60%
* GP's Office
* Fluid Analysis

## Treatment

The following is required to treat this illness:

* Injection Room
* Nurse
Duck Bin

'Bill a better world.'

## Cost

 150
350

## Room(s)

 Café (Room)
 Cardiology
 Chromatherapy
 Cloud Computing
 Clown Clinic
 Correcting Pool
 Corridor
 Cryptology
 Danger Zone
 De-Lux Clinic
 DNA Lab
 Doghouse
 Escape Room
 Farmacology
 Fluid Analysis
 Fracture Ward
 General Diagnosis
 GP's Office
 Head Office
 Herb Garden
 Indentification
 Injection Room
 Marketing (Room)
 M.E.G.A Scan
 Pans Lab
 Personification
 Pest Control
 Pharmacy
 Powder Room
 Psychiatry
 Reanimation
 Reception (Room)
 Recurvery Room
 Research (Room)
 Resolution Lab
 Self-Assembly
 Shock Clinic
 Speed Dating
 Staff Room
 Surgery
 Tech Support
 Toad Hall
 Toilets
 Training (Room)
 Urban Mythology
 War Room
 Ward
 Wash Pit
 Wax Works
 Woodwork
 X-Ray

The **Duck Bin** is an item used for reducing litter. It is only available via the Speedy Recovery DLC.

## Description

### Appearance

A dustbin in the shape of a yellow duckling, with black eyes, orange beak and feet, and a metal rim around the top.

### Function

Both Patients and Staff use the Duck Bin to dispose of their rubbish, if bins are not available they will simply drop it on the floor. In addition, patients who need to vomit can use the Duck Bin to do so without leaving a mess.

### Maintenance

Each time litter is placed in a Duck Bin, it will lose 5% of its maintenance gauge. When a patient vomits into it, it will lose 10%. Unlike most bins, the Duck Bin will not develop a negative attractiveness effect as it approaches capacity. It will still have a negative hygiene effect.

A Janitor can be called to empty the Duck Bin manually by the player, or will do so automatically when the Duck Bin's maintenance gauge falls below 50%, assuming one is available. Their emptying of it will restore the gauge completely.

## Requirements

### Room

The Duck Bin can be placed in every room.

### Staff

A  Janitor is required to empty the Duck Bin.

## Gallery

A completely full Duck BinA full Duck Bin gives no negative attractiveness effectDuck Bin being used by a vomiting patient
Eco-Worrier

'Pockets of climate-related dread have begun to attack the self. Sufferers just need a psychiatrist to lie to them for a while, then everything should be fine. Well, not fine, but you know.'

## Information

### PRICE

8,000

*Main article: Illnesses*

This illness is only available via the Off The Grid DLC.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing:

* Illness Difficulty: 40%
* GP's Office
* Fluid Analysis
* General Diagnosis

## Treatment

The following is required to treat this illness:

* Psychiatry
* Doctor
Chocolate Shorts

'An accident caused by long drives, big sneezes and undercooked camp meat. The afflicted need a change of clothes and someone to tell them that it happens to the best of us.'

## Information

### PRICE

9,000

*Main article: Illnesses*

This illness is only available via the Off The Grid DLC.

## Description

Chocolate Shorts first appears in Wanderoff.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing:

* Illness Difficulty: 60%
* GP's Office
* DNA Lab
* General Diagnosis

## Treatment

The following is required to treat this illness:

* Ward
* Nurse
Corrupt Footage

'The sufferer has developed holes in the bones of their feet that will require editing. Must be restored carefully and then wrapped in a protective, analogue film. Caused by tripping on set, dropping reels on your heels and someone leaving a franchised coffee cup in the shot...'

## Information

### PRICE

9,000

*Main article: Illnesses*

This illness is only available via the Culture Shock DLC.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing:

* Illness Difficulty: 60%
* GP's Office

## Treatment

The following is required to treat this illness:

* Fracture Ward
* Nurse

## Trivia

The coffee cup in description references such a mistake being spotted in the final season of Game of Thrones.
Action Poster

'From the Roderick Cushion film: "Brisk and Livid".'

## Cost

 *Not Required*
100

## Room(s)

 Cardiology
 Chromatherapy
 Cloud Computing
 Clown Clinic
 Correcting Pool
 Corridor
 Cryptology
 Danger Zone
 De-Lux Clinic
 DNA Lab
 Doghouse
 Escape Room
 Farmacology
 Fluid Analysis
 Fracture Ward
 General Diagnosis
 GP's Office
 Head Office
 Herb Garden
 Indentification
 Injection Room
 Marketing (Room)
 M.E.G.A Scan
 Pans Lab
 Personification
 Pest Control
 Pharmacy
 Powder Room
 Psychiatry
 Reanimation
 Recurvery Room
 Research (Room)
 Resolution Lab
 Self-Assembly
 Shock Clinic
 Speed Dating
 Staff Room
 Surgery
 Tech Support
 Toad Hall
 Toilets
 Training (Room)
 Urban Mythology
 War Room
 Ward
 Wash Pit
 Wax Works
 Woodwork
 X-Ray

The **Action Poster** is a decorative wall item, used for increasing hospital attractiveness and room prestige. It is only available via the Culture Shock DLC.

## Description

### Appearance

A grey metal-framed image depicts a man wearing a dark jacket and sunglasses leaning out of the front window of a red car.

### Function

A decorative wall item that increases hospital attractiveness in a small radius, and overall room prestige. In addition, members of staff who examine this item will receive a small boost in happiness, usually from 3-10%, although this can be done multiple times in succession for cumulative effects.

## Requirements

### Unlock

This item is unlocked during the Initial Objectives of Plywood Studios.

### Room

This item can be placed in any room that allows wall items, leaving out only the Reception and Café.

## Trivia

The imagery is resemblant of the films in the Fast & Furious series.
Big Bin

'A bigger, hungrier bin. Needs emptying less often than a regular bin.'

## Cost

 20
100

## Room(s)

 Café (Room)
 Cardiology
 Chromatherapy
 Cloud Computing
 Clown Clinic
 Correcting Pool
 Corridor
 Cryptology
 Danger Zone
 De-Lux Clinic
 DNA Lab
 Doghouse
 Escape Room
 Farmacology
 Fluid Analysis
 Fracture Ward
 General Diagnosis
 GP's Office
 Head Office
 Herb Garden
 Indentification
 Injection Room
 Marketing (Room)
 M.E.G.A Scan
 Pans Lab
 Personification
 Pest Control
 Pharmacy
 Powder Room
 Psychiatry
 Reanimation
 Reception (Room)
 Recurvery Room
 Research (Room)
 Resolution Lab
 Self-Assembly
 Shock Clinic
 Speed Dating
 Staff Room
 Surgery
 Tech Support
 Toad Hall
 Toilets
 Training (Room)
 Urban Mythology
 War Room
 Ward
 Wash Pit
 Wax Works
 Woodwork
 X-Ray

The **Big Bin** is an item used for reducing litter.

## Description

### Appearance

The Big Bin has a square top, and a tapering body in the same shape, with two ridges towards the base, all made of bare metal, with a rubbish bag on the inside for easier disposal of the contents.

### Function

Both Patients and Staff use the Big Bin to dispose of their rubbish, if bins are not available they will simply drop it on the floor. In addition, patients who need to vomit can use the Big Bin to do so without leaving a mess.

### Maintenance

Each time litter is placed in a Big Bin , it will lose 3% of its maintenance gauge. When a patient vomits into it, it will lose 10%. As this gauge falls, the Big Bin will develop an increasing effect of negative attractiveness.

A Janitor can be called to empty the Big Bin manually by the player, or will do so automatically when the Bin's maintenance gauge falls below 50%, assuming one is available. Their emptying of it will restore the gauge completely.

## Requirements

### Staff

A  Janitor is required to empty the Big Bin.

## Gallery

A completely full Big BinThe negative attractiveness effect of a completely full Big BinBig Bin being used by a vomiting patient
Cosy Kiosk

'Grotto Chic.'

## Cost

 750
2,500

## Room(s)

 Corridor

The **Cosy Kiosk** is a shop, used for reducing hunger and increasing happiness. It was made available to all players on 18th December 2019, as part of the Christmas 2019 Items.

## Description

### Appearance

The exterior of this item is tan and sports a orange roof, with two parts of a crate on the sides, & wreaths marking the staff-only interior. Inside, as well as the common cash till, there are three shelves. On the bottom one, five cupcakes can be seen, with a empty space between the third and fourth cupcake. The second-lowest shelf has five yellow, star-shaped cookies, two toppled over. Fairy lights partially obscure the second-highest shelf, holding again, five cookies, this time red & heart-shaped. However, one is tilted to the right, one has fallen on top of the one to its left and the cookie on the far left has also fell over, but on to the shelf it's on. The top one is empty.

### Function

The Assistant will sell items to Patients and other Staff at a cost of $50, reducing their hunger by 80% and increasing their happiness by 20%.

## Requirements

### Staff

An  Assistant is required for the Cosy Kiosk to function.
Alarmed

'Witnessing or being involved in emergency situations with the frequency of Two Point County residents can be a significant stressor.'

## Information

### PRICE

8,000

*Main article: Illnesses*

This illness is only available via the Speedy Recovery DLC.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing:

* Illness Difficulty: 50%
* GP's Office

## Treatment

The following is required to treat this illness:

* Psychiatry
* Doctor