recursal/Fanatic-Fandom huggingface dataset:
Armored Recovery

{{#vardefine:Name|Armored Recovery}}

## {{#var:Name}}

Untransmutable

**Armored Recovery** is a PvP-exclusive exilus mod that grants damage resistance while knocked down at the cost of reducing slide distance.

## Acquisition

* This mod is acquired by attaining the rank of **Mistral** with Teshin, and spending 10,000File:ReputationBlackx64.png‍**10,000** to purchase.

## Trivia

* Armored Recovery was previously called Enguard and granted temporary immunity to knockdowns after being knocked down. In {{#vardefine:Update|Update 18.2 }}{{#var:Update}}, this mod was overhauled and its previous effect was merged with {{#vardefine:Name|Anticipation}}{{M}} "{{#var:Name}}" not found.

* Weapons
Arrow Mutation

{{#vardefine:Name|Arrow Mutation}}

## {{#var:Name}}

 Transmutable

**Arrow Mutation** is a bow mod that converts any unused ammo type into Arrows, though does not affect their ammo capacity. The affected bow will only convert ammo while equipped, and will **not** convert any ammo type used by holstered secondary weapons until their own ammo is full.

Converted ammo is denoted by a File:AmmoMutation.png symbol. The final amount of ammo restored is rounded to the nearest integer.

## Acquisition

* This mod was originally awarded to players who participated in Operation Sling-Stone.
* This mod is now available from Survival, Excavation, and Spy missions.

## Tips

* Functions well with Sentinel's {{#vardefine:Name|Vacuum}}{{M}} "{{#var:Name}}" not found or Chesa Kubrow's {{#vardefine:Name|Retrieve}}{{M}} "{{#var:Name}}" not found, which automatically collect unused ammo as needed.
* Scavenger mods affect the amount of ammo mutated. For example, if {{#vardefine:Name|Shotgun Scavenger}}{{M}} "{{#var:Name}}" not found is active, converted Shotgun Ammo will be increased from **15** to **38**.

## Gallery

ArrowMutationMod.pngPre-{{#vardefine:Update|Update 14.5 }}{{#var:Update}} Appearance

es:Mutación de flechade:Munitionswandler Bogen
Conclave:Guandao

File:LotusWhite.png Tenno File:TopWeapon.png Weapons
{{#vardefine:Name|Conclave:Guandao}}{{#vardefine:ValueGet|GetValue}}

## {{#var:Name}}

CODEX
Harvest the enemy with this towering polearm.

The **Conclave:Guandao** is a Tenno polearm with a massive blade, giving it unparalleled range compared to most polearms and equally impressive damage and critical chance, at the expense of slowing its attack speed.

ERROR: Conclave:Guandao not found

## Characteristics

This weapon deals primarily  damage.

**Advantages:**

* High base damage.
	+ High  damage – effective against health.
* Highest critical chance of all polearms
* Longest range of all polearms, tied with the Cassowar and Orthos Prime.
* Above average critical damage.
* Has a File:Madurai Pol.svg and File:Vazarin Pol.svg polarity.

**Disadvantages:**

* Low  damage – less effective against armor.
* Low status chance.
* Tied with the Kesheg for lowest attack speed of polearms.

## Weapon Loadouts

* See Category:Conclave:Guandao Build to see how players mod this weapon.
* See Category:Conclave:Guandao Guides for guides on how to use this weapon effectively.
* For more general help with weapons, you may wish to browse Category:Weapon Guides.

## Notes

* The Guandao is included in the Guandao Collection, along with the Zakti and Mozi Syandana, for File:Platinum64.png‍ **345**.

## Tips

* When going up against armored opponents, one should consider using {{#vardefine:Name|Shattering Impact}}{{M}} "{{#var:Name}}" not found instead of building for  due to the weapon's low status chance.
* Using {{#vardefine:Name|Berserker}}{{M}} "{{#var:Name}}" not found will allow users to take advantage of the Guandao's high critical chance to overcome its low attack speed.
* The Guandao's high range stacks well with range mods, being able to reach 9 meters with {{#vardefine:Name|Primed Reach}}{{M}} "{{#var:Name}}" not found equipped.
	+ The weapon's high range makes it effective against crowds.

## Trivia

* A Guandao (more properly referred to a *yanyuedao* (偃月刀) – "reclining moon blade") is a type of Chinese pole weapon used in some forms of Chinese martial arts, most notably Shaolin Kung Fu. The name is derived from *Guan Yu* (關羽)*,* a famed general from the Three Kingdoms period of China who is said to have invented and wielded the guandao.

## Bugs

* Despite being nearly the same size as Galatine (Prime), the Guandao stretches out of the Foundry animation while the Galatine doesn't.

## Media

* GuandaoCodex.pngGuandao in Codex.
1/1
Warframe Guandao, Seeing Red - 2 Forma Build thesnapshotWARFRAME - Shattering Guandao
## Patch History

{{#vardefine:Update|Update 21.1 }}{{#var:Update}}
* Introduced

* Secondary
* Melee
* Archwing
* Research
* Prime
* Sentinel

* Bio
* Chem
* Tenno
Antimatter Mine

{{#vardefine:Name|Antimatter Mine}}

## {{#var:Name}}

Untransmutable

**Antimatter Mine** is a Warframe Augment Mod for Nova's Antimatter Drop in PvP which creates a fully charged stationary orb, that either explodes after 6 seconds or on enemy proximity.

## Acquisition

* This mod can be acquired by attaining the rank of **Tempest** in Conclave and spending 25,000File:ReputationBlackx64.png‍**25,000** to purchase.

## Tips

* As ranking up this mod decreases the duration of the mine it can be beneficial to leave it unranked so it lasts longer. However it is unknown if ranking up the mod increases the enemy detection range which, if this were the case, would create a dilemma in choosing between higher duration or range.

* PvP
Antitoxin (Mod)

*For the gear item, see Antitoxin (Gear).*
{{#vardefine:Name|Antitoxin}}

## Antitoxin

 Transmutable

**Antitoxin** increases the resistance of a Warframe's health to Toxin damage.

## True Value

 Since Tenno Flesh is already vulnerable against  damage by 50%, the damage reduction obtained from this mod is lower than implied. This is because of how Flesh is innately weak towards  damage that adds an additional damage of **50%**, thereby receiving **150%** damage from all  sources.

Therefore, using the Antitoxin mod reduces the damage type modifier of  additively by **45 percentage points**, not really by **45%**, but a deduction from **150%** to **105%** of damage, which determines  Antitoxin's True Value formula to be:

True Value = Value × 2 ÷ 3
## Notes

* This mod can be used to reduce the effect of Toxic Ancient's toxin damage when touching them. It also reduces the DoT toxin proc effect that can happen when coming into contact with them.
* It may also be useful in Sortie missions where elemental enhancement is present and the enemies are modified with additional  damage.

## Trivia

* This mod was "Rare" before {{#vardefine:Update|Update 10.2 }}{{#var:Update}}.
	+ The rarity change may have been accidental as it was not mentioned in the patch notes, however the "Rare" rating may have also been accidental considering the fact that other resistance mods are either "Uncommon" or "Common".
* This mod depicts the old model of the Toxic Ancient.

## Patch History

{{#vardefine:Update|Update 8.0 }}{{#var:Update}}
* Introduced

## References

1. ↑ https://forums.warframe.com/index.php?/topic/255184-antitoxins-true-value-its-two-third-of-the-original-value/

es:Antitoxina
de:Gegengift
Blunderbuss

{{#vardefine:Name|Blunderbuss}}

## {{#var:Name}}

 Transmutable

The **Blunderbuss** mod increases critical chance of a shotgun by 15% per rank for a maximum of 90% at rank 5.

## Notes

* The critical hit chance increase from this mod is not additive, but rather multiplicative. For example, Strun Wraith (base crit chance of 15%), with a rank 5 Blunderbuss, will have 0.15 × (1 + 0.9) = 28.5% chance to critically hit.

## Patch History

de:Donnerbüchse
es:Trabuco
Brief Respite

{{#vardefine:Name|Brief Respite}}

## {{#var:Name}}

Untransmutable

**Brief Respite** is an aura that grants additional Shields equal to a percentage of Energy spent whenever an ability is cast.

## Stats

 5 | 150% | -7

*\* Aura mods increase the amount of Mod Capacity*

## Notes

* Shields are only replenished from activating abilities. Constant Energy drain from channeling abilities or triggered drain such as Artemis Bow shots do not replenish Shields.
* Excess Shields are granted as Overshields, but more will not be granted before Overshields are exhausted.
	+ As such, if Shields are full, users should cast their highest cost ability to get maximum Overshields.
* Because the amount of shields restored is based off energy usage, this means that Ability Efficiency can *reduce* the potency of this aura's effects.
	+ Conversely, equipping {{#vardefine:Name|Blind Rage}}{{M}} "{{#var:Name}}" not found to decrease Efficiency increases the effectiveness of the aura.
	+ The highest amount of Shields possible to acquire from one ability cast is 232. This is achieved with a fully ranked Blind Rage and casting an ability that costs 100 Energy. Trinity can acquire 240 shields by also wearing the Arcane Meridian Helmet, although {{#vardefine:Name|Vampire Leech}}{{M}} "{{#var:Name}}" not found is a better way to regenerate shields.
* This is the first aura using the File:Zenurik Pol.svg polarity.
	+ Currently no Warframe possesses a matching polarity by default, aside from Excalibur and Nekros who have no innate Aura polarities.

## Patch History

{{#vardefine:Update|Hotfix: The Silver Grove 4 }}{{#var:Update}}
* Fixed new Aura mods being untradable.

{{#vardefine:Update|Hotfix: The Silver Grove 2 }}{{#var:Update}}

* Fixed The Silver Grove new Aura rewards missing from the Codex.

{{#vardefine:Update|Update: The Silver Grove }}{{#var:Update}}

* Introduced via The Silver Grove quest.

fr:Court Répit
de:Kurze Ruhe
Breach Loader

{{#vardefine:Name|Breach Loader}}

## {{#var:Name}}

Untransmutable

The **Breach Loader** mod increases  damage of a shotgun by 20% per rank for a maximum of 120% at Rank 5.

## Acquisition

* This mod was acquired by surviving at least 30 minutes in the Operation: Mutalist Incursions Event.
* Can also be obtained in the Tactical Alert (Divine Will) as a rare drop from completing the Razorback assassination mission.

## Notes

* Can be combined with {{#vardefine:Name|Flechette}}{{M}} "{{#var:Name}}" not found and {{#vardefine:Name|Accelerated Blast}}{{M}} "{{#var:Name}}" not found to provide a 210% increase to  damage.
* This is best suited for the Hek due to its high  damage.
* When calculating total raw damage, a weapon will require a Puncture damage percentage equal to 75% of its total base damage to equal the raw damage increase provided by a standard elemental mod (which increases corresponding elemental damages by 90%). The higher the Puncture damage percentage over 75%, the more viable this mod will be as opposed to an elemental mod, and vice versa for lower values. These calculations only pertain to raw damage, and do not take into consideration enemy armor/flesh/shield damage multipliers.
	+ As of Update 20.4, there are no Shotguns that meet this 75% Puncture damage threshold. Even the two shotguns with the highest Puncture damage percentage (the Hek and the Vaykor Hek) have Puncture only making up 65% of their total base damage.

## Trivia

* One of the few mods that depicts a Warframe with non-standard color schemes, in this case a Nyx with her Immortal skin.
* *Breechloader* is the correct spelling. A *bre**e**ch* is the part of a cannon behind the bore. A *bre**a**ch* is an act of breaking or failing to observe a law, agreement, or code of conduct; or a gap in a wall, barrier, or defense, especially one made by an attacking army.
	+ This likely an intended deviation, as the mod does not affect reload. The name simply being a wordplay that combines gun terminology with a word related to puncture.

## See also

* {{#vardefine:Name|Flechette}}{{M}} "{{#var:Name}}" not found, another  damage modifier for shotguns.
* {{#vardefine:Name|Accelerated Blast}}{{M}} "{{#var:Name}}" not found, a Nightmare mod increasing Fire Rate and  damage for shotguns.

* Impact
* Puncture
* Slash

de:Durchbruchslader
es:Retrocargador
ru:Запрещённый Патронник
Argon Scope

{{#vardefine:Name|Argon Scope}}

## {{#var:Name}}

Untransmutable

*Argon Scope* is a rare rifle mod that increases critical chance while aiming for a brief time upon a headshot.

## Notes

* Argon Scope will trigger upon headshots, i.e. any weapon hit to an enemy's head, whether the target survives or not.
	+ Headshots will refresh Argon Scope's timer.
	+ The headshot that triggers Argon Scope will not benefit from the buff itself unless of course, the buff was already active.
* The crit chance from this mod stacks additively with that of other mods.
	+ As an example, a Baza with {{#vardefine:Name|Point Strike}}{{M}} "{{#var:Name}}" not found and active Argon Scope will have a crit chance of 0.26 × (1 + 1.5 + 1.35) = 1.001
* If activated, Argon Scope will display an icon timer beside the player's health UI, and the Warframe will be briefly surrounded by a flashing energy ribbon.
	+ This icon is the same as {{#vardefine:Name|Hydraulic Crosshairs}}{{M}} "{{#var:Name}}" not found and {{#vardefine:Name|Cat's Eye}}{{M}} "{{#var:Name}}" not found and features the four-leaf clover.
* Can be installed alongside {{#vardefine:Name|Point Strike}}{{M}} "{{#var:Name}}" not found and {{#vardefine:Name|Critical Delay}}{{M}} "{{#var:Name}}" not found in order to further increase the critical chance.

## Gallery

* 2016-01-28 00002.jpgRank 4 has a few unnecessary decimals.
1/1

de:Argon-Fernrohr
fr:Viseur à Argon
ru:Аргоновый\_Прицел
Aviator

{{#vardefine:Name|Aviator}}

## {{#var:Name}}

Untransmutable

**Aviator** reduces damage taken while airborne.

## Acquisition

* Was Previously obtainable from Ergo Glast in a Relay for 75 Animo Beacons.
* Currently drops from the Grineer Nox unit.

## Notes

* Aviator does not affect Titania when using Razorwing.

## Trivia

* This was originally an event-exculsive mod that was rewarded to players who collected at least 50 Oxium during Operation Oxium Espionage.
	+ It is to be noted that during the event, and before {{#vardefine:Update|Hotfix 15.7.2 }}{{#var:Update}}, Oxium dropped in quantities of 1-2 instead of the current 7-12.
* Zephyr was introduced shortly after the release of this mod, making it the first mod hinting at upcoming content.
* Aviator was buffed and brought back as an event reward during Operation: Ambulas Reborn.

## Patch History

{{#vardefine:Update|Update 21.0 }}{{#var:Update}}
* Reintroduced as a drop reward from Noxes.

{{#vardefine:Update|Update 20.4 }}{{#var:Update}}

* Reintroduced as a reward in Operation: Ambulas Reborn.
* Damage reduction doubled.

{{#vardefine:Update|Update 11.9 }}{{#var:Update}}

* Introduced as a reward in Operation Oxium Espionage.
*Last update: {{#vardefine:Update|Hotfix 22.16.3 }}{{#var:Update}}*
## See Also

* {{#vardefine:Name|Agility Drift}}{{M}} "{{#var:Name}}" not found

es:Aviador
de:Flieger
Bane of Corpus

{{#vardefine:Name|Bane of Corpus}}

## {{#var:Name}}

 Transmutable

**Bane of Corpus** increases the damage of rifles against Corpus. The mod increases both the base damage and elemental damage of a weapon.

## Media

BaneofCorpusMod.pngOld appearanceWarframe Playtesting Bane & Primed Bane Mods doingitraw

## See also

* {{#vardefine:Name|Primed Bane of Corpus}}{{M}} "{{#var:Name}}" not found, the Prime version.

es:Perdición del Corpus
de:Verderben der Corpus
Conclave:Jaw Sword

File:TopWeapon.png Weapons
{{#vardefine:Name|Conclave:Jaw Sword}}{{#vardefine:ValueGet|GetValue}}

## {{#var:Name}}

CODEX
A blade with a serrated edge that delivers strong quick attacks.

The **Jaw Sword** has the unique look of two interlocking pieces that form its signature jaw-like structure.

The Jaw Sword can be sold for 5,000File:Credits64.png‍ **5,000** and the blueprint for 2,500File:Credits64.png‍ **2,500**.
ERROR: Conclave:Jaw Sword not found

The Jaw Sword (blueprint) can only be acquired from Alert missions.

## Characteristics

This weapon deals primarily  damage.

**Advantages:**

* Good base attack damage.
* High  damage - effective against Infested, Flesh and Cloned Flesh.
* Has one File:Madurai Pol.svg polarity slot.
* Jump attack has a medium-sized AoE (approx. 2–3 meters).
* Can equip the Jaw Sword-exclusive {{#vardefine:Name|Blade of Truth}}{{M}} "{{#var:Name}}" not found mod.
* Stance slot has a File:Unairu Pol.svg polarity, matches {{#vardefine:Name|Iron Phoenix}}{{M}} "{{#var:Name}}" not found and {{#vardefine:Name|Rising Steel}}{{M}} "{{#var:Name}}" not found stances.

**Disadvantages:**

* Low attack speed.
* Low critical chance.

## Weapon Loadouts

* See Category:Conclave:Jaw Sword Build to see how players mod this weapon.
* See Category:Conclave:Jaw Sword Guides for guides on how to use this weapon effectively.
* For more general help with weapons, you may wish to browse Category:Weapon Guides.

## Notes

* Currently all sections of this sword can be colored differently, where previously only one section could be re-colored.

## Trivia

* Previously, the Jaw Sword was the only longsword that dealt  as its primary physical damage type. {{#vardefine:Update|Update 13.0 }}{{#var:Update}} changed its majority damage to , in line with other longswords.

## Media

* JawSword1.pngTaken by Sherbniz
* JawSword2.pngTaken by Sherbniz
* Jaw sword.pngJaw Sword (Frost) by Xodahs
1/3
Warframe Jaw Sword Build Guide w Blade of Truth Mod (U15.9)Lets Mod (Warframe) E35 - Jaw Sword & Blade of Truth

## Patch History

{{#vardefine:Update|Update 17.2 }}{{#var:Update}}
* **Conclave**: Can be used in PvP

{{#vardefine:Update|Hotfix 11.0.3 }}{{#var:Update}}

* Lowered Proc chance from 50% to 10%

## See also

* {{#vardefine:Name|Blade of Truth}}{{M}} "{{#var:Name}}" not found, a Jaw Sword exclusive Syndicate mod.
* Alert, the way you acquire the Jaw Sword.

* Secondary
* Melee
* Archwing
* Research
* Prime
* Sentinel

de:Kieferschwert
fr:Épée Jaw
Cadus

File:LotusWhite.png Tenno File:TopWeapon.png Weapons
{{#vardefine:Name|Cadus}}{{#vardefine:ValueGet|GetValue}}

## {{#var:Name}}

CODEX
A lone Tenno once used this staff to fight back a horde of Infested.

The **Cadus** is a Tenno-made staff. This weapon is currently only available in WARFRAME (China).

## Characteristics

This weapon deals  damage.

**Advantages:**

* Innate  damage – effective against Robotic and Machinery.
* Good critical chance.
* Tied with Bo Prime for the second highest status chance of all staffs after the Broken Scepter.
* Stance mod has File:Unairu Pol.svg polarity, matches {{#vardefine:Name|Flailing Branch}}{{M}} "{{#var:Name}}" not found stance.
* One File:Vazarin Pol.svg polarity slot.

**Disadvantages:**

* damage – ineffective against Alloy Armor.
* Jump attack has small radius and only stuns the target.

## Weapon Loadouts

* See Category:Cadus Build to see how players mod this weapon.
* See Category:Cadus Guides for guides on how to use this weapon effectively.
* For more general help with weapons, you may wish to browse Category:Weapon Guides.

## Notes

	+ Combining the above with {{#vardefine:Name|Enduring Strike}}{{M}} "{{#var:Name}}" not found will result in an 103.75% status chance during channeling.
* ​When combining elements, the innate  damage is added last.
* The MK1-Bo cannot be used to craft the Cadus.

## Trivia

* In WARFRAME (China), the Cadus is named 光棍, which can be translated as a whole to *Bachelor* (光棍), or in parts to *Light* (光) and *Stick* (棍). *Guānggùn* (光棍) is a reference to the Chinese holiday of Singles' Day, the same date the Cadus was released.
* Although the Cadus is not available in the global build, it is wielded by the Trinity Specter guarding the Ceres Junction.

## See also

* Bo, the prerequisite to the Cadus.
* Tipedo, another weapon crafted from the Bo.

## References

1. ↑ Warframe Forum - SotR Easter Egg

* Secondary
* Melee
* Archwing
* Research
* Prime
* Sentinel
Conclave:Ankyros

File:LotusWhite.png Tenno File:TopWeapon.png Weapons
{{#vardefine:Name|Conclave:Ankyros}}{{#vardefine:ValueGet|GetValue}}

## {{#var:Name}}

CODEX
A pair of mighty gauntlets, the Ankyros were designed by the Tenno for close quarters combat. What they lack in range they make up for in speed.

The **Ankyros** are a pair of gauntlets that can deliver blows quickly.

This weapon can be sold for 5,000File:Credits64.png‍ **5,000**. It is also a requisite ingredient for the Ripkas and the Tekko.

ERROR: Conclave:Ankyros not found

## Characteristics

This weapon deals primarily  damage.

**Advantages:**

* High  damage – effective against shields.
* High base attack speed.
* Slide attack can hit multiple enemies.
* High critical chance.
* Stance slot has a File:Vazarin Pol.svg polarity, matches {{#vardefine:Name|Seismic Palm}}{{M}} "{{#var:Name}}" not found stance.

**Disadvantages:**

* Very short range.

**Comparisons:**

ERROR: Could not find Conclave:Ankyros

## Weapon Loadouts

* See Category:Conclave:Ankyros Build to see how players mod this weapon.
* See Category:Conclave:Ankyros Guides for guides on how to use this weapon effectively.
* For more general help with weapons, you may wish to browse Category:Weapon Guides.

## Tips

* When using these, remember that you must be really close and therefore expect yourself to be vulnerable to staggers, knockdowns knockbacks, and enemy fire.
* Occasionally, you may find it hard to hit an enemy even if they are directly in front of you. This may be a small mesh problem associated with the weapon's short range.
* Using {{#vardefine:Name|Reach}}{{M}} "{{#var:Name}}" not found can effectively aid in hitting targets from slightly further away.

## Notes

* A good combo is to use the jump slide kick (sprint and then jump and crouch) at an enemy, which will knock them over, allowing you to use the ground finisher.

## Trivia

* The Ankyros was released on April 19, 2013 with {{#vardefine:Update|Update 7.8 }}{{#var:Update}}.
* One of the phased skins released during the Steam Winter Sale of 2013 was for the Ankyros. This was the rarest one available, with only 10 known copies crafted.
* The Ankyros appears to take inspiration from a concept design of the Colossus from Dark Sector, as seen in the picture here.

## Media

* DEAnkyros.png
* TennoGauntlet.png
* Ankyros2.png
* Ankyros3.png
1/4

## Patch History

{{#vardefine:Update|Update 7.8 }}{{#var:Update}}
* Introduced.

## See also

* Furax, a similar weapon
* Ankyros Prime, the prime version of this weapon.

* Secondary
* Melee
* Archwing
* Research
* Prime
* Sentinel

de:Ankyros
fr:Ankyros
Augur Message

{{#vardefine:Name|Augur Message}}

## {{#var:Name}}

Untransmutable

**Augur Message** is a set mod that increases the Ability Duration of a Warframe.

When equipped simultaneously with other Augur set mods, a set bonus is activated; energy spent on abilities (up to +240%) is converted to shields. This effect stacks with {{#vardefine:Name|Brief Respite}}{{M}} "{{#var:Name}}" not found for a total of +390%.

## Notes

* The set bonus does not have any effect on Inaros and Nidus since they do not have any shield to begin with.

## Patch History

{{#vardefine:Update|Update 22.0 }}{{#var:Update}}
* Introduced.

de:Augur-Nachricht
Ammo Case

{{#vardefine:Name|Ammo Case}}

## {{#var:Name}}

 Transmutable

**Ammo Case** allows the Carrier sentinel to convert any unused ammo type into ammo for the currently equipped weapon and provides increased ammunition capacity.

Converted ammo is denoted by a File:AmmoMutation.png symbol.

## Notes

* The extra 25% ammo maximum is added depending on your weapons' modded ammo maximum (any negative percentage will be offset only by up to 25% of the weapon's own final ammo maximum value).
* Mutation Efficiency is the same for all ranks and equivalent to a Rank 3 Ammo Mutation Mod.
	+ The amount of ammo received depends on the equipped weapon and follows the respective mutation mod for the equipped weapon.
	+ Other mutation mods stack with this effect, however the mutation delay will always be applied.

## Trivia

* Ammo Case was added as a replacement mod for Carrier's {{#vardefine:Name|Vacuum}}{{M}} "{{#var:Name}}" not found precept, with all copies of Vacuum converted to Ammo Case. However, copies of Vacuum acquired after {{#vardefine:Update|Hotfix: The Vacuum Within 2 }}{{#var:Update}} will not be converted.

## Bugs

* Due to its mutation delay, sometimes it will consume more than enough ammo pickups in range. Sometimes multiple ammo pickups will be consumed even if you need just 1 bullet.
	+ For bows, every shot potentially consumes a lot of ammo pickups within 12m if you have a maxed {{#vardefine:Name|Vacuum}}{{M}} "{{#var:Name}}" not found equipped.

## Patch History

{{#vardefine:Update|Hotfix: The Vacuum Within 2 }}{{#var:Update}}
**Changes:**
* Changed the Mod image for Ammo Case to better reflect its role.

**Fixes:**
* Fixed Ammo Case still applying its buffs after Carrier has died.
* Fixed Ammo Case refilling ammo on respawn.
* Fixed Ammo Case refilling ammo on Host Migration.

{{#vardefine:Update|Hotfix: The Vacuum Within 1 }}{{#var:Update}}

**Fixes:**
* Fixed a crash that would occur when Ammo Case would trigger on a weapon with no ammo (Exalted Blade, etc).

{{#vardefine:Update|Update: The Vacuum Within }}{{#var:Update}}

* Carrier’s precept has been automatically changed to Ammo Case - now increases ammunition capacity and converts ammo pickups into ammo for the currently equipped weapon after a short delay.

## See also

* Sentinels
* Carrier
* {{#vardefine:Name|Ammo Drum}}{{M}} "{{#var:Name}}" not found
* {{#vardefine:Name|Arrow Mutation}}{{M}} "{{#var:Name}}" not found
* {{#vardefine:Name|Pistol Ammo Mutation}}{{M}} "{{#var:Name}}" not found
* {{#vardefine:Name|Rifle Ammo Mutation}}{{M}} "{{#var:Name}}" not found
* {{#vardefine:Name|Shotgun Ammo Mutation}}{{M}} "{{#var:Name}}" not found
* {{#vardefine:Name|Sniper Ammo Mutation}}{{M}} "{{#var:Name}}" not found

de:Munitionskiste
Bright Purity

{{#vardefine:Name|Bright Purity}}

## {{#var:Name}}

Untransmutable

The **Bright Purity** mod is a Weapon Augment Mod that increases melee damage and Purity specifically for the Skana, Prisma Skana and Skana Prime. It increases melee damage by 25% and Purity by 0.25 per rank, at a maximum of 100% and 1 at rank 3, respectively.

While the Skana is the active weapon, *Purity* causes affinity gained by Skana to fill a special meter. Once the required amount of affinity is acquired, the weapon discharges a radial attack dealing 1,000  damage to enemies around the player, restores 25% of maximum Health, and temporarily increases the maximum Health by 25% of the Warframe's base Health.

## Acquisition

* This mod is acquired by attaining the rank of **Pure** with New Loka, and spending 25,000File:ReputationBlackx64.png‍**25,000** to purchase.

## Notes

* This mod can only be used with Skana, Skana Prime, and Prisma Skana, but not on the Dual Skana.
	+ This makes Bright Purity the only Weapon Augment that can be used on three variants of the same weapon.

de:Strahlende Reinheit
Burst Laser

{{#vardefine:Name|Burst Laser}}{{#vardefine:ValueGet|GetValue}}

## {{#var:Name}}

CODEX
 Fires a small burst of lasers.

The **Burst Laser** is the default weapon for the Shade Sentinel. Burst Laser is a burst-fire rifle that fires three quick shots in succession. This weapon accepts pistol mods.

This weapon can be sold for 1,250File:Credits64.png‍ **1,250**.

## Acquisition

* This sentinel weapon is automatically acquired by building a Shade sentinel.

## Characteristics

This weapon deals primarily  damage.

**Advantages:**

* High  damage - effective against armor.
* Fires three shots in quick succession.
* Pinpoint accuracy.
* No reload speed.

**Disadvantages:**

* Low  and  - less effective against shields and health.
* Extremely low critical chance.
* Low critical damage multiplier.
* Extremely low status chance.

**Comparisons**

* Burst Laser, compared to Prisma Burst Laser:
	+ Lower base damage (7.0 vs. 10.0)
		- Lower  damage (0.7 vs. 1.0)
		- Lower  damage (6.0 vs. 8.5)
		- Lower  damage (0.3 vs. 0.5)
	+ Lower critical chance (2.5% vs. 5%)
	+ Lower critical damage multiplier (1.3x vs. 2x)
	+ Lower status chance (2% vs. 10%)
	+ Lower fire rate (1.5 rounds/sec vs. 1.61 rounds/sec)

## Notes

* Actual fire rate of this weapon is not affected by fire rate mods. Instead, these mods affect delay between bursts.
* Due to having instantaneous reload, this weapon is not affected by magazine capacity or reload speed mods.
* Due to the travel time of each projectile as well as the slow fire rate, it may be advisable to keep your sentinel's attack precept at low levels, to prevent them from acquiring long ranged targets that are moving and difficult to hit.
* Whilst considered by much of the community to be a *terrible* weapon, it's still considered better than the Laser Rifle.
* Tied with the sentinel weapon Laser Rifle and the Archwing Onorix as the lowest critical multiplier weapons in Warframe.
* The weapon uses pistol mods, and so it's wise to have a duplicate set of pistol mods ranked up for it if one wants to properly mod an equipped burst laser while also having a properly modded secondary weapon.

## Acquisition

This sentinel weapon is automatically acquired by acquiring Shade. Note that this weapon also takes up one slot in players' sentinel slots.

## Weapon Loadouts

* See Category:Burst Laser Build to see how players mod this weapon.
* See Category:Burst Laser Guides for guides on how to use this weapon effectively.
* For more general help with weapons, you may wish to browse Category:Weapon Guides.

## See Also

* Sentinels
* Prisma Burst Laser, the Prisma variant of this weapon.

* Secondary
* Melee
* Archwing
* Research
* Prime
* Sentinel

fr:Laser à Rafale
Accelerated Deflection

{{#vardefine:Name|Accelerated Deflection}}

## {{#var:Name}}

 Transmutable

**Accelerated Deflection** increases the shield recharge rate Sentinels. It has no effect on the recharge delay.

## Gallery

FastDeflectionSentinelMod.pngOld appearance
## Patch History

{{#vardefine:Update|Update 18.13 }}{{#var:Update}}
* The Fast Deflection Sentinel Mod has been renamed to {{#vardefine:Name|Accelerated Deflection}}{{M}} "{{#var:Name}}" not found

{{#vardefine:Update|Vanilla }}{{#var:Update}}

* Introduced

## See Also

* {{#vardefine:Name|Fast Deflection}}{{M}} "{{#var:Name}}" not found
* {{#vardefine:Name|Hastened Deflection}}{{M}} "{{#var:Name}}" not found
* Mods
* Sentinels

de:Beschleunigte Ablenkung
fr:Déviation Rapide (Sentinelle)
Conclave:Dual Ether

File:LotusWhite.png Tenno File:TopWeapon.png Weapons
{{#vardefine:Name|Conclave:Dual Ether}}{{#vardefine:ValueGet|GetValue}}

## {{#var:Name}}

CODEX
Fast and precise. The Ether Sword cuts so cleanly that it was considered by the Tenno to be a more humane weapon for 'cleansing' infested allies. Capable of hitting multiple targets.
The **Dual Ether** swords are a pair of dual weapons capable of hitting multiple targets in a single attack. They are fast and capable of stun-locking enemies.

This weapon can be sold for 5,000File:Credits64.png‍ **5,000**.
ERROR: Conclave:Dual Ether not found

## Characteristics

This weapon deals primarily  damage.

**Advantages**

* Hits up to three targets with each swing.
* Stance slot has File:Zenurik Pol.svg polarity, matches {{#vardefine:Name|Swirling Tiger}}{{M}} "{{#var:Name}}" not found stance.
* Fast attack speed.
* Slide attacks deal 240 base damage.
* Staggers enemies on every hit.
	+ Infested Chargers do not seem to be affected.

**Disadvantages**

* Small jump attack AoE.
* Low critical chance.

## Weapon Loadouts

* See Category:Conclave:Dual Ether Build to see how players mod this weapon.
* See Category:Conclave:Dual Ether Guides for guides on how to use this weapon effectively.
* For more general help with weapons, you may wish to browse Category:Weapon Guides.

## Notes

* Has a knockdown effect, but in a very minor, almost non-existent AoE. Requires player to be right on top of target.
	+ If enemies are close enough to each other, the jump attack AoE can hit multiple enemies.
* Can attack roughly 1.08 times per second. With a max Fury mod, attack rate increases to 2.7 times per second.
	+ With a max Fury mod, its possible to do a spin attack every 0.3s - 0.5s.
* Regular and spin attacks stagger enemies, unless target is immune to it. It's possible to continuously stagger non-immune enemies until they die (works nicely on Ancients).
	+ It's possible to chain stun 2-4 enemies that are a bit far away from each other. This is done by either repeatedly sprinting to each of them to hit them or spin dashing to them instead.

## Trivia

* The Dual Ether swords were released on April 12, 2013 with {{#vardefine:Update|Hotfix 7.7.3 }}{{#var:Update}}.
* Used to have an innate armor ignoring attribute. This was removed with the introduction of Melee 2.0.

## Media

* DaulEther2.jpg
* DaulEther1.jpg
* DualEther3.png
1/3
Let's Build Warframe - 1 Forma Nami Skyla, Dual Heat Swords, Dual Ether Build

## Patch History

{{#vardefine:Update|Update 9.4 }}{{#var:Update}}
* Added to the market

{{#vardefine:Update|Update 7.11 }}{{#var:Update}}

* Fixed electricity FX

{{#vardefine:Update|Hotfix 7.7.3 }}{{#var:Update}}

* Added to the game

## See also

* Ether Sword, the single counterpart.
* Ether Daggers, the dual dagger version of the Ether Sword.

* Secondary
* Melee
* Archwing
* Research
* Prime
* Sentinel

de:Dual-Ether
fr:Doubles Éther
Bite

{{#vardefine:Name|Bite}}

## {{#var:Name}}

 Transmutable

**Bite** is a Companion mod that increases the Critical Hit Chance & Damage Multiplier of Kubrows and Kavats.

## Notes

* At full rank, this mod will increase Critical Chance and Critical Damage as follows;
	+ With all Kubrow breeds (including the Helminth Charger), Critical Chance is increased to 43% and Critical Damage is increased to 9.6x.
	+ With all Kavat breeds (including Venari), Critical Chance is increased to 86% and Critical Damage is increased to 6.4x.

## Trivia

* Prior to {{#vardefine:Update|Hotfix 14.0.7 }}{{#var:Update}}, Bite could only be obtained via transmutation. DE has stated that this mod being transmutation-exclusive was unintentional and added it to the Feral Kubrow's drop table in response.
* Prior to {{#vardefine:Update|Hotfix: Specters of the Rail 13 }}{{#var:Update}}, Bite showed an increase in a Kubrow's base damage when equipped.

## Gallery

Bite1.pngMod card prior to Update 14.5

de:Biss
Beguiling Lantern

{{#vardefine:Name|Beguiling Lantern}}

## {{#var:Name}}

Untransmutable

**Beguiling Lantern** is a Warframe Augment Mod for Titania that grants 100% bonus damage for all squadmates' melee attack against attracted enemies.

## Acquisition

* This mod can be acquired by attaining the rank of **Exalted** under Red Veil, or the rank of **Flawless** under the New Loka, and spending 25,000File:ReputationBlackx64.png‍**25,000** to purchase.

## Notes

* The bonus melee damage is not affected by Power Strength.
* The bonus melee damage does not affect Zenistar's disc.

* PvP
Conclave:Arca Scisco

File:TopEnemy.png Corpus File:TopWeapon.png Weapons
{{#vardefine:Name|Conclave:Arca Scisco}}{{#vardefine:ValueGet|GetValue}}

## {{#var:Name}}

CODEX
This scoped pistol analyzes strikes, learning how to damage its targets most effectively. Achieve maximum damage output after five successive hits.

**Arca Sisco** is a Corpus-built scoped laser pistol that grants a *Target Analysis* buff on every shot, increasing critical chance and status chance and stacks up to five times. Arca Scisco is a part of the **Arca** weapons series, which includes the Arca Plasmor shotgun and Arca Titron hammer.
ERROR: Conclave:Arca Scisco not found

## Characteristics

This weapon deals primarily  damage.

**Advantages:**

* Good base damage.
	+ High  and good  damage - effective against armor and health.
* Good critical chance.
* Very high status chance.
* High magazine size.
* Shots trigger the "Target Analysis" buff, *additively* increasing critical chance and status chance by 4%, stacking up to five times for +20%. Buff can be refreshed on consecutive shots.
* Has 2x and 4x zoom options when zooming in with the weapon.
	+ Accurate when zoomed in.

**Disadvantages:**

* Mostly  and no  damage - less effective against shields.
* Below average critical damage multiplier.

## Notes

* When a shot hits an enemy, the Arca Scisco gets the "Target Analysis" buff. A flat **4%** critical chance and status chance bonus are added *after* mods, stacking up to five times on shots up to **20%**. The buff lasts for 2 seconds and can be refreshed. When the buff times out, one stack is lost and the buff duration resets.
* Target Analysis counts multishot achieved through {{#vardefine:Name|Barrel Diffusion}}{{M}} "{{#var:Name}}" not found and {{#vardefine:Name|Lethal Torrent}}{{M}} "{{#var:Name}}" not found as individual hits, allowing the player to gain its max bonuses in as little as two shots.

## Tips

* and  can be a potent combination for Grineer, as the puncture damage will deal bonus to armor while the slash procs will bleed them through the armor itself. Because there is no , this makes slash proc more often compared to standard physical damage weapons with slash as the second or third highest damage amount.

## Trivia

* The writing on the side of the weapon seems to translate as "LONG BOLTER".

## Media

* ArcaScisco.pngArca Scisco in Codex.
1/1
Warframe Arca Scisco, HOLY SHIT Its FANTASTIC! - 3 Forma Build thesnapshotWarframe Arca Scisco Smart Pistol Review (2 Forma)-0Warframe - Arca Scisco - 4 Forma Build
## Patch History

{{#vardefine:Update|Hotfix 22.3.5 }}{{#var:Update}}
* Fixed being able to equip the Ruinous Extension Mod on the Arca Scisco.
* Fixed the Arca Scisco not tracking accuracy stats.

{{#vardefine:Update|Hotfix 21.7.1 }}{{#var:Update}}

* Fixed the Arca Scisco beam FX disappearing when Modded for high Fire Rate.
* Fixed Clients not seeing the Arca Scisco beams.

{{#vardefine:Update|Update 21.7 }}{{#var:Update}}

* Introduced.
*Last update: {{#vardefine:Update|Update 22.15 }}{{#var:Update}}*

* Secondary
* Melee
* Archwing
* Research
* Prime
* Sentinel

* Bio
* Chem
* Tenno

es:Scisco Arca
Bladed Rounds

{{#vardefine:Name|Bladed Rounds}}

## {{#var:Name}}

Untransmutable

**Bladed Rounds** is an uncommon Rifle mod that increases Critical damage while aiming for a brief time upon a kill.

## Notes

* The +120% Critical Damage buff applies **additively** with other Critical Damage mods. Meaning, a base 2x crit multiplier with maxed {{#vardefine:Name|Vital Sense}}{{M}} "{{#var:Name}}" not found,{{#vardefine:Name|Hammer Shot}}{{M}} "{{#var:Name}}" not found and Bladed Rounds will become 8.0x.

## Tips

* This mod is ideal for use on weapons with high base critical chances, ex. Soma, Vectis, Amprex, Tonkor, etc.

## Media

Warframe Playtest Heavy Caliber Vs. Bladed Rounds doingitraw

fr:Salves de Lamesde:Messergeschoss
Antimatter Absorb

{{#vardefine:Name|Antimatter Absorb}}

## {{#var:Name}}

Untransmutable

**Antimatter Absorb** is a Warframe Augment Mod for Nova's Antimatter Drop that gives it an Absorb field to absorb incoming enemy gunfire, adding to its total damage potential.

## Acquisition

* This mod can be acquired by attaining the rank of **General** under Steel Meridian, or the rank of **Genius** under Cephalon Suda, and spending 25,000File:ReputationBlackx64.png‍**25,000** to purchase.

## Notes

* Radius is affected by Ability Range as of {{#vardefine:Update|Hotfix 17.4.2 }}{{#var:Update}}.

## Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link in the collapsible menu to learn how to build it.

View Maximization List▾▾

* *Maximized Ability Duration has no positive effects on this ability.*
	+ Reduces absorption radius to **1.02** meters.
* Maximized Ability Efficiency reduces *cost to **12.5** energy.*
	+ *Has no negative effects on this ability.*
* Maximized Ability Range increases absorption radius to **8.4** meters.
	+ *Reduces base damage to **80** and contact damage to **4**.*
* Maximized Ability Strength increases *base damage to **746** and contact damage to **37.3**.*
	+ Without {{#vardefine:Name|Energy Conversion}}{{M}} "{{#var:Name}}" not found, increases *base damage to **646** and contact damage to **32.3**.*
	+ *Increases cost to **77.5** energy.*

NOTE: *Italic refers to the base ability of this augment*

## Bugs

* If you cast multiple Antimatter Drop, there's a chance they gravitate into each other to make a single eternal stationary Absorb orb. Shooting a Simulor at the orb will kill the player. *Requires further testing*

## Media

* AntiMatterAbsorb.pngAn Antimatter Drop with the Antimatter Absorb augment mod.
* BunchofAntiMatterAbsorb.pngA bunch of closely packed Antimatter Drop with the augment mod.
1/2
Warframe Syndicates Nova's Antimatter Absorb thesnapshot

* PvP

de:Absorbierende Antimaterie
Astral Twilight

{{#vardefine:Name|Astral Twilight}}

## {{#var:Name}}

 Transmutable

* AstralTwilightCombo0.gifExcalibur performing Midnight Cloud.
* AstralTwilightCombo1.gifExcalibur performing Falling Star.
* AstralTwilightCombo2.gifExcalibur performing Rising Moon.
* AstralTwilightCombo3.gifExcalibur performing Morning Sun.
1/4
**Astral Twilight** is one of three available Stance mods for Glaive-type weapons, featuring highly mobile spins and sweeping slashes.

Can be equipped on:

* Cerata ✓
* Glaive ✓
* Glaive Prime ✓
* Halikar ✓
* Kestrel ✓
* Orvius ✓

*✓ denotes weapon with matching Stance polarity*

## Combos

* Modern look
* Legacy look

 **Falling Star**\* | E  Pause EImp.2X E150%3X E200%3X &#xD;
 **Rising Moon**\* | E E File:Downarrow.png +E3X E3X E3X E200% &#xD;
 **Morning Sun**\* | E  RMB +E2X E125%2X E150%3X EBlast3X &#xD;
 **Falling Star** | Hold E , Release&#xD;
 **Pirouette** | Slide + E &#xD;
 **Auger** | In Air + E &#xD;
 **Through Strike** | Wall Dash + E &#xD;
* **XBOX**:  E  = B    RMB  = RTrigger

## Acquisition

* Astral Twilight was initially offered as a reward from completing the *Overtake* Tactical Alert, which was active from January 22, 2015 to January 26, 2015.
* It can be dropped as a Rathuum reward or from the Lua Spy mission reward.
* Dropped by Denial Bursas and Kuva Jesters.
* Astral Twilight is also offered as a periodic item for sale by Baro Ki'Teer, costing 385File:PrimeBucks.png‍**385** and 175,000File:Credits64.png‍ **175,000** to purchase.

## Notes

* Alters the quick attacks of its melee class to perform the first three attacks of **Midnight Cloud**.
* **Midnight Cloud's** second attack throws the weapon a short distance away, allowing it to hit enemies further away than its standard range. This is the first instance of a basic combo having such a feature.
	+ **Midnight Cloud** can be used with quick melee (using melee with a weapon equipped), making it the first stance that allows it to be thrown without initiating a special combo and one that can be utilized with quick melee.
* The third attack of **Falling Star** involves a spinning dash that deals guaranteed  proc on hit.
* **Falling Star's** reverse flipping dash in its fourth attack will ragdoll away enemies that it hits.
* The charge attack shares the same name as its second attack, **Falling Star**.

## Trivia

* The existence of this mod was leaked in {{#vardefine:Update|Update 15.0 }}{{#var:Update}}, when it made appearances in the loading screen and the Codex. It was also available from mod packs and transmutation for a short time before it was patched in {{#vardefine:Update|Hotfix 15.5.2 }}{{#var:Update}}. Astral Twilight was formally introduced in {{#vardefine:Update|Update 15.11 }}{{#var:Update}}.
* This was the first Stance mod that did not drop from enemy units, but instead rewarded from a Tactical Alert.

## Media

Astral Twilight CombosWarframe Astral Twilight thestancespotlightWarframe Mods - ASTRAL TWILIGHT Glaives - update 15.11

de:Astrales Zwielicht
Ammo Stock

{{#vardefine:Name|Ammo Stock}}

## {{#var:Name}}

 Transmutable

The **Ammo Stock** mod increases shotgun magazine capacity by 10% per rank for a maximum of 60% at rank 5.

## Magazine Capacity Increase

For some weapons, a 10% increase (or a multiple thereof) in magazine capacity results in a non-integer number. When this happens, the number is rounded to the nearest integer where 0.5 is rounded up. The following table shows the specific increase in capacity of certain weapons.

For any value marked with a ( \* ), the number of actual rounds which are added to the magazine is being rounded **up** to the listed integer value, because the calculated value after the decimal point is equal to or greater than 0.5.

For any value marked with a ( `` ), the number of actual rounds which are added to the magazine is being rounded **down** to the listed integer value, because the calculated value after the decimal point is less than 0.5.

If there is no mark after the number, then the calculated value was not rounded.

## Gallery

AmmoStockOld.pngMod's appearance prior to Update 14
## Patch History

{{#vardefine:Update|Hotfix 16.4.1 }}{{#var:Update}}
* Fixed Ammo Stock mod incorrectly appearing as its Prime counterpart across various UI screens.

{{#vardefine:Update|Vanilla }}{{#var:Update}}

* Introduced

## See also

* {{#vardefine:Name|Magazine Warp}}{{M}} "{{#var:Name}}" not found, the rifle version.
* {{#vardefine:Name|Slip Magazine}}{{M}} "{{#var:Name}}" not found, the pistol version.
* {{#vardefine:Name|Burdened Magazine}}{{M}} "{{#var:Name}}" not found, the Corrupted version.

de:Magazinschaft
ru:Патронташ
es:Reserva de munición
Blood Rush

{{#vardefine:Name|Blood Rush}}

## {{#var:Name}}

Untransmutable

**Blood Rush** is an uncommon Melee mod that increases critical chance as the Melee Combo Counter increases.

## Notes

* Blood Rush multiplies critical chance based on the Melee Combo Counter.
	+ Without a Combo Counter, Blood Rush provides no bonus to critical chance. At 1.5x, it provides 1.65 × 1.5 = +247.5% critical chance and at 2.0x, 1.65 × 2.0 = +330% critical chance.
* Blood Rush does work with quick melee strikes, as they do increase the Combo Counter, which is counted and maintained even if the weapon is not actively equipped.
* Blood Rush does **not** work with Warframe ability weapons, which include Exalted Blade, Hysteria, and Primal Fury.
* Pairs very well with {{#vardefine:Name|Body Count}}{{M}} "{{#var:Name}}" not found, {{#vardefine:Name|Drifting Contact}}{{M}} "{{#var:Name}}" not found or {{#vardefine:Name|Gladiator Rush}}{{M}} "{{#var:Name}}" not found, which allow players to keep the Combo Counter up more consistently.
* Since thrown attacks from Glaive weapons aren't affected by the Combo Counter, they also will not receive any bonus from Blood Rush.

### Calculation

The formula for calculating the increased critical chance reached by the mod is as follows:

Crit Chance = Modded Crit Chance × (1 + Blood Rush Multiplier × Combo Multiplier)

For example, a weapon with 15% base critical chance, modded with maxed {{#vardefine:Name|True Steel}}{{M}} "{{#var:Name}}" not found (+60%) and Blood Rush, and with a Combo Counter of 2.5x would reach 0.15 × 1.6 × (1 + 1.65 × 2.5) = 123% chance to crit.

Crit Chance = [Weapon Crit Chance × (1 + Mod Crit Chance) + Static Critical Chance Modifiers] × (1 + Blood Rush Multiplier × Combo Multiplier)

* **Mod Crit Chance:** This is the total of all equipped mod bonuses added together. If you have a Rank 5 {{#vardefine:Name|True Steel}}{{M}} "{{#var:Name}}" not found giving +60% (0.60) and a Rank 3 {{#vardefine:Name|True Punishment}}{{M}} "{{#var:Name}}" not found giving +40% (0.40) equipped, your Mod Crit Chance totals to 1.00.
* **Blood Rush Multiplier:** This is the multiplier {{#vardefine:Name|Blood Rush}}{{M}} "{{#var:Name}}" not found uses based on its rank, at rank 10 it is 165% (1.65).
* **Combo Multiplier:** This is the multiplier from your melee hit counter, starting at 1.5x with 5 hits and improving by +0.5x each combo level.

Crit Chance can easily exceed 200% of normal red crits with certain combinations and the critical damage multiplier continues to scale.

### See Also

Gladiator Mod Set, which has a similar effect.

de:Blutrausch
ru:Приток Крови