Feldwin

Feldwin is a large, secluded community of farmers located to the South-West. The area around it is largely plains but a massive ring of mountains forested with large trees have concealed this location's existence for a long time. The community is run by an elected mayor who is responsible for organizing events and recording trade paperwork. The current mayor of Feldwin is **Guinevere** or **Gwen**, the grand-daughter of the previous mayor. See **Architecture & Businesses** for the building styles you will find in Feldwin.

Since opening up it's borders, Feldwin has established a nether trade route with The Overgrowth, which in turn connects it to the rest of the factions along the path.

Coords: -3967, 2230

## Geography & Economy

### Climate & Biomes

Feldwin is located smack in between a plains biome and a forest biome. It is mostly surrounded in rivers in an almost broken up island formation. Despite this, none of the riverways extend long enough to connect to any other civilization within the area. One side of the waterways along Feldwin's edge happens to open up into an ocean. This ocean has not been fully explored by the people of Feldwin as their ships simply are not built for the torrential waves of the ocean. It is not uncommon for ships to be spotted in the distance while standing on the coast though. There are believed to be pirates roaming those seas so most members of the town avoid the coast.

The climate in Feldwin is warm and supports the cultivation of crops nearly year-round. Cold winds come from further in the West, bringing relief from the common heat on the bright sunny days living within the town. Due to the vicinity of so many bodies of water, it is not uncommon for storms to pass through the area. There are some months out of the year where it will rain every day for weeks so the members of the town have gotten used to carrying umbrellas just in case. Some umbrellas have even been stationed free-standing at some sections along the main road.

### Nature

#### Flora

There is an abundance of flora located in the area of Feldwin. Most of this flora are in fact weeds though. Wildflowers are seen along every path of the main road. They grow out of control but flourish in their beautiful colors that the people of Feldwin never quite have the heart to pull them up. Among the flora of Feldwin is, of course, the locations greatest resource- wheat. Every (vanilla) crop can be found in this location either in a massive field or a small plot of land for personal use.

Oak and birch trees are the most common tree in the area with some birch trees growing to great heights around the tops of the mountain and sporting bright orange leaves. Moss has also overgrown along the roads and into the grass around Feldwin due to the common dampness of the climate. Apple and walnut trees are also common to the area. **The Apple Orchard** and **Walnut Island** being examples of this.

#### Fauna

Some of the primary fauna found in the area of Feldwin are the typical farm animals. Cows, pigs, chicken, sheep, and horses. There are also an overpopulation of bees in the area due to the nature of the large birch trees being an ample hosting ground for their hives and all the wildflowers provided them the pollen for honey. There are also many ducks and the occasional apple cow.

The cave entrance to Feldwin is often populated by at least one Giant Geckotoa. It is not violent and will most often great the visitors with a lazy stare before going back to sleep. Please do not remove this Geckotoa from his home, only more would appear in its place. There are a number of other mythical mounts located in the large barn but these are all rescued and cared for by the local veterinarian, **Gaius**.

## History

Feldwin has existed for about 4,000 years in some way or another. Over the course of history, it would go by different names and host different communities all united under the same purpose: farming. Feldwin is merely the most recent iteration. It has changed drastically several times as time does change everything, often building on top of the ruins of previous millennia. It initially was more sparsely landscaped with farmers separated by massive plots of crop fields. Then farmers started putting their farms together, realizing trade was declining and deciding to depend on each other. Over time, they began tearing down their homes and building in line with each other. The atmosphere has been highly communal since then but some residents still choose to live more distant from the rest. At some point in the millennia before the current day, they expanded their township to connect with another small town civilization just down the road and these are the people they trade with to this day (villager market).

Feldwin as a town is very isolated from the rest of the world. This is not how they began as Feldwin used to be heavily a trade area. They would send ships full of fresh stock to other communities but rivers dried out or land moved to close off these paths. They do not typically travel through the nether for trade as none of them are fighters and the nether paths didn’t exist then. So, they closed off their community from the rest of the world. The mountains that surround them, known as **The Great Shield**, helped in this endeavor as the heights hide them from the outside world.

It is unknown exactly what reason Feldwin kept its borders closed for so long. The people of this town will claim it was for protection or otherwise brush off the question in its entirety. Many members of the town may not even know the reason themselves, having not been alive at the time the changes took effect. However, speaking to the former mayor may grant you insight into this decision as he was the one to make it in the first place all those years ago. To this day, you can still see remnants of the wall that once acted as an additional protection to the people of Feldwin in ruins on the West most side of the main section. The ruined state of it serving as symbol of the openness the people bring to newcomers now.

### Ruins

The ruins are located in the North-East part of the plains. There is nothing significant to these ruins. They are simply an abandoned section of the town that the people of Feldwin have hidden behind a wall and refuse to go near. Nothing suspicious about that. It might just be that mining beneath it caused it to be structurally unstable and prone of sinkholes or something. Yeah, that might be it. Don't worry about it, y'know?

## Architecture & Businesses

The main materials used in constructing Feldwin of today are assortments of brick types and various wood types. Spruce wood is delivered daily from the lumberjack team that travels to the spruce forest in the North-West. This allows many builders in the area to use spruce wood as framing to contrast with the lighter tones of the oak wood the area has in extreme supplies. For more inspiration, see this pinterest board!

Townhouse StyleBasic Shopfront StyleFrog-Market Stall Style
### Businesses

The businesses in Feldwin operate on a system where an NPC is set as the owner but any player character can work at the establishment as an employee. This allows people to give their character a career without the pressure of gathering everything needed to run a business. They can be an employee by name only and just have a place they can be in town IC or they can also choose to assist the NPC owners with gathering materials or selling goods. If you have a player character working at one of the businesses and gather items for sale, you can own the chest shop to make money off of the goods or just add the goods into a pre-set chest and have the money go into my bank (you can request a paycheck if you do it that way and I will /give you $100 per service).

* Unnamed Café
* Unnamed Boutique
* Unnamed Repair/Antique Shop
* Unnamed Potion Shop
* Unnamed Library
* Frog-Market - a frog family business selling odd items in street stalls.

## Culture & Demographics

### Demographics

The origins common to born residents are Avians, Feline, Inchlings(Mouse/Rat Variety), Lupine, Crows, and Frogs. Essentially, bird people and/or grounded semi-domesticated creatures. Since Feldwin does accept outsiders these days, there are a vast variety of creatures to be found here even outside of the previously mentioned types.

### Holidays & Festivals

#### Harvest Festival

It is a tradition in Feldwin to have a grand celebration right before the biggest harvest of the season. These celebrations can involve everyone in town coming together to share goods made using the harvests of the year/month or just simply engaging in activities in each others company. There is often a band performing or multiple as the event takes place. This can sometimes turn into a battle of the bands type event depending on the person hosting the event that year/month. Merchants are welcome to come through the town and share goods from other lands or trade those goods for the harvests of the season. There can be multiple harvest festivals in a year depending on what crops are currently being grown en masse. The main harvest festival of Feldwin celebrates the wheat field located in the town center. One event that is a common occurrence at the harvest festival is a cooking contest where contestants need to harvest the local crops and use these freshest ingredients to prepare the best meal to be judged by previous competition winners.

#### The Cique du Éclipse

A traveling circus sets itself down in the plains by Feldwin overnight without anyone noticing. It's an unscheduled in specifics (never the same month or day) but yearly occurrence for the residents of Feldwin to the point they've gotten used to the peculiarity of it. When it settles down, rides appear and side shows. Funhouses and performances with live animals are to be expected. But there still is some mystery to this circus. Nobody outside of Feldwin has ever heard of it and they are gone completely the gone one morning a week or two after they arrived. They don't make a sound packing up or leave a trail heading out. Some residence may even speak of recognizing the same face in a performance never changing over the years. Never showing age. Also, it's probably unrelated but at least one member of the town goes missing by the time the circus has left. Everyone just assumes they've joined the circus and it is never investigated. Maybe *you* should investigate..

## Current Members

### NPCs

* **Mayor** Guinevere or Gwen
* **Former Mayor** Tom or Ole Tom
* **Head Veterinarian** Gaius
* **Leader of the Guard** Arthur
* **Café Owner** Jennifer or Jenny (Inchling? Rabbit)
* **Boutique Owner** Charlotte or Lotte (Lupine: Fox)
* **Repair/Antique Shop Owner** Percival or Percy (Lupine: Jackal)
* **Library Keeper** Lancelot or Lance (Avian: Welsh Harlequin Duck)
* **Merchants** Cryo & Rosie (Inchling? Frogs)

### Player Characters

* Royal (Former town ambassador from The Overgrowth, Deceased)
* Deimos
* Eze
* Sirona (Temporary)