Alpha 53

Alpha 53 was an update released on June 14th, 2018. It added Big Quests to the remaining characters who didn't have them.

## Patches

### Big Quests

* Vampire - Hunt down and neutralize a Werewolf in each level. You can detect a Werewolf’s presence with the Vampire’s new ability Werewolf A-Were-ness
* Assassin - Neutralize a heavily guarded target in each level without anyone seeing. If anyone spots you, you’ll have to kill them too.
* Scientist - Infect a specific type of person with a specific status effect in each level, and use the Research Gun on them. Look out for a Crate in each level containing the status effect-causing drug that you’ll need to do your job.
* Shopkeeper - Track down a specific type of “hot item” in each level, and sell it through your Sell-O-Matic to get a nice bonus
* Investment Banker - Big Quest has been totally changed. Only reach Withdrawal status a certain number of times per floor, district, and game
* Slum Dweller - Put down a certain amount of money every level toward a house in Uptown
* Gangster (Blahd) - I was planning to make this different from the Gangster (Crepe) quest, but I had a severe mental block, so for the time being I made it the same -- Essentially, kill all the Crepes.
* Wrestler can no longer be asked to challenge a Zombie to a fight

### Localization

* Fixes made to Chinese translations (thanks to OHINE)

### Graphics

* Fix for hair appearing to stick out from Gas Mask
* Fix for Arrested animation not always playing properly on multiplayer client

### UI / Controls

* Fix for Loadout list in Home Base often appearing the same or very similar to previous times it had been loaded
* Fix for white square animations sometimes appearing in the wrong spot when the player switches weapons
* Fix for “you reached the end of the game” message not closing properly when player 2 opts to continue
* Mood Ring and other items that have no need for a counter, do not display with a counter on the interface
* Fix for Character Creation character names, where a number of characters and symbols (in particular Chinese characters) were not available. I’ve set it so that typing symbols and punctuation marks will not work, but everything else is fair game.
* Fix for item text not appearing when a player pickpockets another player in local multiplayer mode
* Fix for minimap opening animation not playing properly in local coop mode
* Fix for minimap not always opening when holding “show object info” button in 3-player mode

### Playfield Objects

* Another potential fix for player falling infinitely into holes
* Fix for issues revolving around Shapeshifter falling into holes

### Items

* Scientist starts the game with a new item, the Research Gun, used in their Big Quest
* Scientist starts the game with Water Pistol
* Water Pistol has only 5 shots instead of 8

### Status Effects / Traits / Special Abilities

* Vampire has new trait “Werewolf A-Were-ness”, used in their Big Quest to help track Werewolves
* Thief can now steal people’s hats off their heads
* Bartender can no longer serve drinks to Cop Bots and Ghosts

### Level Generation

* Fix for Fences and Barbed Wire sometimes appearing to face the wrong direction

### Saved Games

* On Mac and Linux, save data is stored in the folders that it was stored in prior to Alpha 50.

### Other

* Created new Show Floor version of the game
* Bunch of work on the game’s final level and ending
* Bunch of boring behind-the-scenes stuff

### Alpha 53b

* Fix for Assassin Big Quest targets and Scientist Big Quest Crate spawning in places where they weren’t supposed to
* Fix for Assassin Big Quest targets and Scientist Big Quest Crate spawning in Home Base
* Crates for Scientist Big Quest now get an orange arrow on the map screen after they are discovered
* Fix for Slum Dweller missions screen stating that the player had failed the quest upon reaching Uptown
* When the Assassin assassinates their target, the gang that was protecting them will split up
* Fixed a spelling error in Werewolf A-Were-ness description
* Fix for incorrect text appearing on Missions screen for Shopkeeper after they completed their Big Quest for a level
* Another potential fix for issue with Generators not always being destroyed properly

### Alpha 53c

* Fix for issue introduced in 53b where tutorial was not completeable

### Alpha 53d

* Added prompt to Elevator when the player tries to exit the level, that also reminds the player if they have not completed the Big Quest for that level
* Loadout selection will no longer include items that the player has chosen to remove from the item pool
* Fix for “Can’t Do” sound effect repeating rapidly if the player was using Hypnotizer, Hacking Tool etc. while a rapid fire weapon was selected
* Fix for Wrestler not being able to challenge people to fights when they are holding guns
* Fix for Mobsters “rubber-banding” back to their group when attempting to mug the player
* Fix for NPCs attempting to return to their gang after joining the player’s party
* Fix for Trash Can Big Quest marker disappearing if the player took all items from the chest before destroying it
* Fix for part of Crusher sometimes remaining after it has been destroyed
* Fix for graphical/hair issues with the Gas Mask
* Fix for NPCs’ weapons appearing beneath their hair while dancing
* Fix for lights sometimes appearing on invisible NPCs
* Fix for minimap appearing when it’s not supposed to in local coop mode when the player closes Missions screen
* Fix for some interface weirdness when clicking and dragging items while also purchasing items
* Fix for instances where an NPC would start the game sleeping in a bed in a house that isn't theirs
* Fix for instances where NPCs weren't sleeping or sitting when they were supposed to be
* Auto-Aim is more likely to focus on certain environmental objects that would be useful if shot during a battle, like Exploding Barrels
* Inventory slot backgrounds are a bit darker
* Food Processor renamed Fud Processor, since it only produces Fud
* Error handling for instance where game can get stuck at 87%
* 900th attempt at fixing “Generator not being destroyed correctly” bug that people are apparently still getting but I’ve never seen. If you get this bug, PLEASE send me an output log immediately.

### Alpha 53e

* Potential fix for lights appearing in places they’re not supposed to
* Fix for NPC movement appearing jerky while the game is in slow motion
* Fix for vendor prices disappearing if the player used the Portable Sell-O-Matic while speaking to a vendor
* Fix for numbers appearing at the top of chest interface slots if the player used the Portable Sell-O-Matic while interacting with it
* Fix for Slum Dwellers getting annoyed at the player if the player enters their house after hiring them
* Cannot use Cannibalize ability on people who are dead but also have Resurrect

### Alpha 53f

* Yet another stab at fixing the "generator not being destroyed properly" issue

### Alpha 53g

* Fix for hacking, hypnotizing etc. not always working for players 2-4 in local coop mode
* Fix for cursor text not always appearing for players 2-4 in local coop mode

### Alpha 53h

* Fix for around half of the mission varieties not appearing in the game
* Fix for various errors involving fire in the Industrial area