Evershaper Spell List

## 2nd-Level

Aboleth's LungR: Allow the target to breathe water at the cost of no longer being able to breathe air.

Acute Senses: Subject gains a bonus on Perception checks.

Adhesive Blood: Attackers’ weapons stick to your gluey blood.

Adoration: You gain a bonus on Diplomacy checks and performance combat checks.

Aggressive Thundercloud: Flying storm cloud deals 3d6 electricity damage.

Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).

Air Step: Tread unsteadily on air, with limitations.

Alluring Spores: Creatures take penalty to saving throws against your enchantment spells

Alpha Instinct: Gain bonuses when you're interacting with animals

Alter Self: Assume form of a Small or Medium humanoid.

Amplify Stench: Amplify your natural stench ability.

Ancestral RegressionR: Conceal a drow’s appearance with that of a surface elf.

Angelic Aspect, Lesser: Gain some minor aspects of angelic creatures.

Animal AspectY: You gain some of the beneficial qualities of an animal.

Animal Messenger: Sends a Tiny animal to a specific place.

Animal Trance: Fascinates 2d6 HD of animals.

Anonymous Interaction: Creatures forget details about you and conversations with you.

Ant Haul, Communal: As ant haul, but you may divide the duration among creatures touched.

Ashen Path: Allow one or more creatures to ignore airborne effects and see through magical smoke and fog

Aspect of the Bear: +2 AC and combat maneuver rolls.

Aura of Distraction: Aura of psychic noise makes concentration difficult

BarkskinY: Grants +2 (or higher) enhancement to natural armor.

Bear's Endurance: Subject gains +4 to Con for 1 min./level.

Beastspeak: Speak normally while in animal form.

Bestow InsightR: Grant the target a bonus on a skill check and consider them trained.

Bestow Weapon Proficiency: Grants a creature proficiency in a single weapon for short period of time.

Binding EarthR: Areas of earth and stone attempt to drag the target of this spell down.

Blindness/DeafnessY: Makes subject blinded or deafened.

Blood Armor: Your blood hardens when you are wounded, increasing your AC.

Blur: Attacks miss subject 20% of the time.

Bone Fists: Gain armor spikes which provide +1 natural armor a +2 damage with natural weapons

Bull's Strength: Subject gains +4 to Str for 1 min./level.

Burdened Thoughts: Force heavy encumbrance onto a creature.

Carry Companion: Shrink an animal or magical beast down to stone, ready to be enlarged again when summoned.

Cat's Grace: Subject gains +4 to Dex for 1 min./level.

Certain Grip: You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD.

Cloud of SeasicknessR: Create a sickening cloud that mimics the effects of seasickness.

Compassionate Ally: Target is compelled to help injured ally.

Cure Moderate WoundsY: Cures 2d8 damage + 1/level (max +10).

Curse Terrain, LesserM: Curse an area with three mild hazards

DarknessY: 20-ft. radius of supernatural shadow.

Darkvision: See 60 ft. in total darkness.

Deflect Blame: Blame someone else for your actions.

Delay DiseaseR: Grant the target temporary immunity to disease.

Detect Magic, Greater: As detect magic, but learn more information.

Detect Thoughts: Allows “listening” to surface thoughts.

Disguise Other: As disguise self, but affects you or another.

Dousing Rain: Magical rain dampens fire but amplfies electricity

Dragon Turtle Shell: Treat the natural attack damage of a creature attacking you as five sizes smaller.

Eagle Eye: Creates a magical sensor high above you.

Eagle's Splendor: Subject gains +4 to Cha for 1 min./level.

Effortless Armor: Armor you wear no longer slows your speed.

Elemental Speech: Enables you to speak to elementals and some creatures.

Endure Elements, Communal: As endure elements, but you may divide the duration among creatures touched.

Enshroud Thoughts: Ward yourself against thought detection and memory alteration.

Extreme Buoyancy: Alter creature's buoyancy so that it swiftly rises to the surface.

Extreme Flexibility: Gain a bonus to AC, on Escape Artist checks, and when grappling.

Euphoric CloudM: Fog obscures vision and fascinates living creatures.

False Age: Change to become one age category younger or older.

False LifeY: Gain 1d10 temporary hp + 1/level (max +10).

Fear the Sun: Impose light blindness on your enemies.

Feast of AshesY: A target starves with an insatiable hunger.

First World RevisionsR: As ancestral regression but for disguising a wayang as a gnome.

Fleshy Facade: Alter your appearance to appear living.

Fog CloudY: Fog obscures vision.

Fox's Cunning: Subject gains +4 to Int for 1 min./level.

Frost Fall: The area is covered in a chilling frost.

Full PouchM: Divide a consumable alchemical item into two nearly identical copies.

Fungal BlistersR: Develop a small number of fungal growths which burst as you take damage, choking your enemies with harmful spores.

Ghostly Disguise: You look like a ghost of yourself.

Glide: You take no falling damage and move 60 ft./round while falling.

Grasping VineR: Sprout a 20-ft long vine that can assist with numerous tasks.

GroundswellR: Raise the ground up underneath you.

Gust of WindY: Blows away or knocks down smaller creatures.

Gusting SphereR: Release a swirling ball of wind to move around and knock your enemies about.

Harmless Form: Transform the target into a "harmless" animal.

Haunting Mists: Creatures are shaken and take Wis damage.

Hidden Knowledge: Remove one piece of information from your memory and turn it into a magical tattoo.

Hidden Presence: Prevent creatures from noticing your presence.

Hidden Speech: Gain +10 on Bluff to send secret messages.

Hold Animal: Paralyzes one animal for 1 round/level.

Hold Person: Paralyzes one humanoid for 1 round/level.

Human Potential: Grant target a +2 enhancement bonus to an ability score.

Hypercognition: Rapidly recall everything you know about a subject.

Ice Slick: Coat an area with thin ice, dealing cold damage and causing creatures to fall prone.

Insect Scouts: Create insects to scout an area for you.

Instigate Psychic Duel: Start a psychic duel between yourself and another creature.

Investigative Mind: Roll twice and take the higher roll when using certain mental skills.

InvisibilityY: Subject is invisible for 1 min./level or until it attacks.

Invisibility Bubble: As invisibility, but altered to work better underwater

Ironskin: Harden your skin into iron.

Lead Anchor: Alter a creature's buoyancy so that it plummets to the depths

Lead Plating: Enclose the target in a thin sheath of lead.

LevitateY: Subject moves up and down at your direction.

Life Pact: Affected creatures automatically donate hp to stabilize fallen ally.

Lockjaw: Gives creature grab ability with a natural attack.

Masterwork Transformation: Make a normal item into a masterwork one.

Mask Dweomer, Communal: As mask dweomer, but you may divide the duration among creatures touched.

Mental Block: Prevent the target from using its skill ranks, spells, feats, and abilities.

Mind Over Matter: Reassign ability damage/drain from one ability to another.

Minor Reversion: Store a replica of yourself in the Akashic Record, end the spell when injured to be healed 1d8+1/level

Misdirection: Misleads divinations for one creature or object.

Muffle Sound: Allies gain a bonus on Stealth checks but risk verbal spell failure.

Natural Rhythm: +1 on damage rolls with each hit (max +5).

Neutral Buoyancy: Alter a creature's buoyancy to be neutral, granting them increased maneuverability

Nondetection, Lesser: As nondetection, but only protects against spells that target an area

Object Reading: Read psychic impressions left on an object.

Overstimulate: Target creature gains the ferocity ability

Owl's Wisdom: Subject gains +4 to Wis for 1 min./level.

Plant Voice: Grant a plant creature the ability to speak, hear, and understand you.

Perceive Cues: +5 Perception and Sense Motive 10 min./level.

Placebo Effect: Temporarily suppress an affliction or condition.

Pouncing Fury: Make a full attack with your claws after a charge

Pox PustulesY: Subject is sickened and has –4 Dex.

Psychonaut Manifestation: Gain a +4 bonus to a random ability score and a -2 penalty to another one.

Quick Change: Use change shape as a swift action and surprise foes.

Raven's Flight: Quickly turn into a tiny blurred shape with flight.

Reduce Animal: Shrinks one willing animal.

Reinvigorating Wind: Magical wind invigorates your allies

Resist EnergyY: Ignores 10 (or more) points of damage/attack from specified energy type.

Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage.

Reveal True ShapeM: Reveal the true form of a magically disguised/transformed creature.

Savage MawR: Transform your mouth into a ferocious maw, gain a bestial roar to demoralize your enemies.

Scale Spikes: Enhance a target’s scales with jagged spikes.

Scent Trail: Leave trail for allies to follow.

Sculpt Simulacrum: Alter a simulacrum's appearance.

Secret SpeechR: Send secret messages to others within normal speech.

Seed SpiesR: Create a group of wafting seeds with magical intellect that can spy for you.

See Invisibility: Reveals invisible creatures or objects.

Seek Thoughts: Detects thinking creatures' thoughts.

Sense Fear: Perceive nearby creatures that are experiencing fear

Sense Madness: Determine mental disturbances in nearby creatures

Shadow AnchorRY: Tether a creature to its shadow, preventing it from moving too far.

Share Language, Communal: As share language, but you may divide the duration among creatures touched.

Share Memory: Share one memory with the target.

Shield of Fortification: Target gains a 25% chance to treat critical hits and sneak attacks as normal hits.

Shield OtherFY: You take half of subject's damage.

Shifted Steps: Make a target sound as if elsewhere.

Sickening Entanglement: As entangle, but plants have sickening sap.

SilenceY: Negates sound in 20-ft. radius.

Silent Table: Give yourself privacy by muffling sound leaving the area.

Slipstream: Wave boosts creature's speed.

Soften Earth and Stone: Turns stone to clay, or dirt to sand or mud.

Solidify Earth: Harden earth and stone, impeding burrowing creatures

Spider ClimbY: Grants ability to walk on walls and ceilings.

Spore Burst: Allow a plant creature to sprout poisonous spores, deadly to non-plants (excluding the caster).

Stabilize Pressure: Target immediately adjusts to the surrounding pressure

Steal BreathR: Steal the breath from a creature’s lungs.

Storm Sight: Spread your senses through a storm, learning about other creatures affected by the weather

Surefoot Boots: Enchanted boots let you treat Acrobatics checks to balance as though you rolled a 20

Sympathetic WoundsMR: Force half of the damage you take onto another creature.

Tactical Acumen: You gain an additional +1 on attack rolls or to AC due to battlefield positioning.

Time Shudder: Nearby creatures are affected by haste or slow each round.

Tree Shape: You look exactly like a tree for 1 hour/level.

Twilight Haze: Illusory fog obscures vision.

Undetectable Alignment: Conceals alignment for 24 hours.

Unsettling Presence: Inflict creatures with paranoia and be repulsive to others

Unshakable ChillY: Target is afflicted with severe cold.

Vine Strike: Enhance one of your natural or unarmed attacks with thorny vine growth

Visualization of the BodyM: Gain a +5 bonus on checks with one physical ability score for 24 hours, discharge for a one-time physical boost

Visualization of the MindM: Gain a +5 bonus on checks with one mental ability score for 24 hours, discharge for a one-time mental boost

Warp Wood: Bends wood.

Web Shelter: Create a comfortable shelter made of webbing.

Wild Instinct: Sharpen your senses, gain a bonus to Perception even while asleep.

Winter Grasp: Create a slippery sheet of ice on the ground

With the Wind: Protect a target from being blown away by wind of less than windstorm force

Wood Shape: Reshapes wooden objects to suit you.

Zone of Truth: Subjects within range cannot lie.

## 3rd-Level

Accept Affliction: Transfer the effects of afflictions from someone else to yourself.

Adjustable Disguise: As disguise self, but you can change the disguise as a swift action.

Air Breathing: Allow creatures to breathe air.

Akashic CommunionFM: Make 1 knowledge check /3 levels with a +10 bonus

Animal Aspect, Greater: As animal aspect, but you gain two animal qualities.

Anthropomorphic Animal: Animal becomes bipedal.

Ape Walk: Enchant someone to climb as well as an ape.

Appearance of Life: Undead appear to be alive

Arcane Sight: Magical auras become visible to you.

Ash Storm: Hamper vision and movement.

Assume Appearance: Use a creature's corpse to adopt its form

Aura of the Unremarkable: Make actions seem mundane to nearby creatures.

Badger's Ferocity: Weapons are keen while you concentrate.

Beast Shape IY: You take the form and some of the powers of a Small or Medium animal.

Blade Snare: Create an invisible snare to trap weapons.

BlinkY: You randomly vanish and reappear for 1 round per level.

Bone Flense: Cause a target's bones to erupt in sharp, jagged spurs, inflicting bleed and sickened

Burning Entanglement: As entangle, but deals fire damage and obscures the area with smoke

BurrowY: Target gains a burrow speed of 15.

Burst of Speed: You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.

Call LightningY: Calls down lightning bolts (3d6 per bolt) from sky.

Carrying Wind: Buffeting winds increase your fly speed or carry you aloft

Catatonia: Make a willing target appear to be dead.

Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.

Cleromancy: Use rolled dice to grant luck bonuses to future spells.

Cloak of Winds: Creates a screen of wind around you.

Collaborative Thaumaturgy: Apply a metamagic property to an ally’s spell.

Countless Eyes: Extra eyes give all-around vision.

Cure Serious WoundsY: Cures 3d8 damage + 1/level (max +15).

Curse of Dragonflies: Target a creature with a curse that impacts its ability to fly.

Darkvision, Communal: As darkvision, but you may divide the duration among creatures touched.

DaylightY: 60-ft. radius of bright light.

Deeper Darkness: Object sheds supernatural shadow in 60-ft. radius.

DevolutionY: An eidolon temporarily loses 1 evolution +1/five levels.

Dispel MagicY: Cancels one magical spell or effect.

Displacement: Attacks miss subject 50% of the time.

Disrupt Silence: Disrupt all silence effects in an area.

Distracting Cacophony: Noise makes it difficult to cast.

Dominate Animal: One animal obeys your silent mental commands and orders.

Draconic Malice: Cause living creatures to lose their immunity to fear or mind-affecting effects vs your spells.

Earth Tremor: Unleash a tremor that creates difficult terrain and can knock foes down and damage them

Enter Image: Transfers your consciousness to an object bearing your likeness.

Excruciating Deformation: Target takes Dex and Con damage.

Fearsome DuplicateR: Create a menacing duplicate of yourself to interact with others.

Feather Step, Mass: As feather step, but affects many targets rather than one.

Fins to FeetR: Give a creature legs, allowing it to walk on land.

FlyY: Subject flies at speed of 60 ft.

Free Swim: As freedom of movement, but only allowing a creature to move freely underwater

Gaseous FormY: Subject becomes insubstantial and can fly slowly.

Glimpse the Hidden: As per see invisibility, except affecting a creature you touch

Gullibility: Target takes a -10 penalty to Sense Motive and creatures using Bluff against them gain a +10 bonus on such checks

HasteY: One creature/level moves faster, receives +1 on attack rolls, AC, and Reflex saves.

Heatstroke: Fire a ray to give someone heatstroke, dealing 1d4 nonlethal damage and inducing exhaustion.

HeroismY: Gives +2 on attack rolls, saves, skill checks.

Hurricane Blast: Create a severe blast of air bursting out from you.

Ignoble Form: Transform the target into a half-elf form.

Insect Spies: Use magic beetles as spies.

Invisibility Bubble, Giant: As invisibility bubble, but capable of affecting larger creatures

Invisibility Sphere: Makes everyone within 10 feet invisible.

Ja Noi Aspect: Take on the appearance and some qualities of a ja noi oni.

Knell of the Depths: Imbue someone with a curse that causes them to sink quickly in water and suffer a -10 penalty to Swim checks.

Life Current: Infuse a current with positive energy, healing all living creatures within

Life Shield: Ward yourself with positive energy so any attacking undead take damage.

Lightning Conductor: Absorb electricity damage and discharge it with a touch, weapon, or ray

Lily Pad Stride: Walk across water on moving lily pads.

Locate Weakness: You roll damage twice when you roll damage for a critical hit and take the best damage.

Longstrider, Greater: As longstrider, plus the speeds of other movement modes increase.

Magic Fang, GreaterY: One natural weapon gets + 1/four levels (max +5).

Marionette Possession: As magic jar, but limited to line of sight.

Mark of Buoyancy: Make a touched object weightless

Meld into Stone: You and your gear merge with stone.

Mindlocked Messenger: Target gains a message that can be given only to its intended recipient.

Monstrous Physique IY: Take the form and some of the powers of a Small or Medium monstrous humanoid.

Motes of Dusk and Dawn: Create up to four motes that shed light or darkness.

Nauseating Trail: Creature leaves a trail of stinking cloud squares.

NondetectionM: Hides subject from divination, scrying.

Object Possession, Lesser: Project your soul into an object, animating it.

Pack Empathy: Create an empathic bond with allies.

Perfect Placement: Grant tactical knowledge to your allies, increasing their AC and Reflex saves.

Pierce Disguise: See through low-level magical disguises.

Planar InquiryM: Call an outsider to answer questions

Polymorph Familiar: Give your familiar the shape of another animal.

Pressure Adaptation: Target acclimates to pressure changes more quickly

Protection from Energy: Absorb 12 points/level of damage from one kind of energy.

Pup Shape: Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time.

Quell Energy: Reduce the target’s ability to tap into a specific energy type

Resinous Skin: You gain DR 5/piercing and +4 to CMD against disarm attempts.

Resist Energy, Communal: As resist energy, but you may divide the duration among creatures touched.

Rumormonger: Follow a rumor to see where it spreads.

Sands of TimeY: Target temporarily ages.

Scale Spikes, Greater: As scale spikes, except with a higher enhancement bonus.

Sebaceous TwinR: Extract a half-formed parasitic clone from the target, causing it to siphon blood and distract its host.

See BeyondM: +5 Perception (+10 vs ethereal or invisible) for 24 hours, discharge to temporarily gain x-ray vision

Sensory Amplifier: Enhance the sight of all creatures near you.

Share Glory: Imbue targets with a fraction of your mythic nature.

Sheet Lightning: Create an area of electricity that dazes all those within.

Shifting Sand: Creates difficult terrain and erases tracks, can carry along some creatures and objects.

Shrink Item: Object shrinks to one-sixteenth size.

Siphon Might: Drain strength from a creature and transfer it to another.

Sky SwimR: Allow the target to swim through the air.

Sleet Storm: Hampers vision and movement.

SlowY: One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls.

Soothing Mud: Create restorative mud that heals hit point and ability damage

Speak with Plants: You can talk to plants and plant creatures.

Spectral Scout: Summon a spectral animal to scout for you.

Spider Climb, Communal: As spider climb, but you may divide the duration among creatures touched.

Spike Growth: Creatures in area take 1d4 damage, may be slowed.

Steal Size: Reduce a creature’s size, enlarge your own.

Steal Years: Temporarily steal youth and vitality from the target.

Stinking CloudY: Nauseating vapors, 1 round/level.

Stone ShapeY: Sculpts stone into any shape.

Strangling HairY: Your hair animates and grapples.

Tail Current: Create a current in water to enhance or impede swimming

Tailwind: Create a current of wind to enhance or impede flight

Telekinetic Maneuver: Perform a telekinetic combat maneuver.

Thorny Entanglement: As entangle, plus plants make ranged attacks.

Thunderous Footfalls: Knock down smaller creatures by moving close to them.

Thunderstomp, Greater: Trip multiple creatures within range.

Tongues: Speak and understand any language.

Transfer Regeneration: Bestow your regeneration on your allies.

Undead Anatomy I: Take the form and some of the powers of a Small or Medium undead.

Vampiric Hunger: Grant a target the fangs and hunger of a vampire.

Vermin Shape IY: Take the form and some of the powers of a Small or Medium vermin.

Versatile Weapon: Weapon bypasses some DR.

Virulent Miasma: As fog cloud, but vapor is diseased

Wall of Mist: Create a wall of mist that creates concealment

Water Breathing: Subjects can breathe underwater.

Water Walk: Subject treads on water as if solid.

Wind Wall: Deflects arrows, smaller creatures, and gases.

Witness: See through the target's eyes and ears.

## 4th-Level

Absorbing InhalationR: Completely inhale a cloud-like effect, keeping it stored harmlessly in your body.

Adjustable Polymorph: As alter self, but you can change the shape as a swift action.

Age Resistance, Lesser: Ignore penalties from middle age.

Aggressive Thundercloud, Greater: Flying storm cloud deals 6d6 electricity damage.

Air Walk: Subject treads on air as if solid (climb or descend at 45-degree angle).

Alter River: Alter the flow of water in a natural freshwater channel.

Animal Ambassador: Grant an animal messenger sentience to deliver your message.

Arcane Eye: Invisible floating eye moves 30 ft./round.

Aspect of the Stag: +2 AC against attacks of opportunity and increases speed.

Assume Appearance, Greater: Use a likeness to adopt a dead creature's form

Atavism: Animal gains advanced creature simple template.

Aura Alteration: Masks a creature’s or an object’s alignment, emotion, health, and magic auras.

Ball Lightning: Flying balls of lightning deal 3d6 electricity damage each.

Baphomet's Blessing: Transmute the target’s head into that of a bull.

Beast Shape IIY: You take the form and some of the powers of a Tiny or Large animal.

Bereave: Affected creatures don't count as allies for any purpose

Bestow Planar Infusion II: Grants the target the benefits of an improved planar infusino

Bit of LuckR: Gain a pool of luck that can be used to add a luck bonus to any d20 rolls, which can turn a failure into a success

Black TentaclesY: Tentacles grapple all creatures within a 20-ft. spread.

Blast Barrier: Create a rippling but unstable wall from the earth.

Blast of Wind: As gust of wind, treater creatures in the area as smaller than they are for the effects of the wind

Bloody Claws: Gives creature the ability to deal bleed damage with natural attacks.

Borrow Corruption: Temporarily gain the effects of a corrupted creature's manifestations

Break EnchantmentY: Frees subjects from enchantments, transmutations, and curses.

Brightest Light: As daylight, but lasts longer and can dispel darkness effects

Calcific Touch: Touch attack slows target, 1d4 Dex damage.

Calm Air: Reduce the strength of wind in an area.

Cast Out: Does 2d8 damage +1/level (max +15) to creature and dispels an effect.

Caustic Blood: Imbue your blood with corrosive acid, damaging those who wound you.

Charm Monster: Makes monster believe it is your ally.

Claim Identity: Steal a creature's face

Cloud ShapeR: Assume the appearance of a large cloud.

Command Plants: Sways the actions of plant creatures.

Concealed Breath: Hold breath without negative effects

ConfusionY: Subjects behave oddly for 1 round/level.

Control Water: Raises or lowers bodies of water.

Coordinated Effort: Grants allies a teamwork feat.

Create Holds: Create handholds out of earth, plaster, stone, or wood.

Creeping Ice: Sheet of ice slowly spreads outward on a horizontal surface.

Curse TerrainM: Curse an area with four hazards

Cure Critical WoundsY: Cures 4d8 damage + 1/level (max +20).

Darkvision, Greater: See 120 ft. in total darkness.

DeathlessY: Prevent death from hit point damage so long as this spell persists.

Deceitful Veneer: Make someone seem like an obvious liar.

Dimension DoorY: Teleports you a short distance.

Discern Lies: Reveals deliberate falsehoods.

DivinationM: Provides useful advice for specific proposed actions.

Dominate Animal: One animal obeys your silent mental commands and orders.

Earth GlideR: Allow a target to swim through stone, dirt, and other earth.

Echolocation: Sonic sense gives you blindsight 40 ft.

Elemental Body IY: Turns you into a Small elemental.

Elemental MasteryR: Gain mastery over your elemental essence, granting bonus movement and attack.

Enlarge Person, Mass: 1 humanoid creature/level doubles in size.

False Life, Greater: Gain 2d10 temporary hp + 1/level.

Familiar Melding: Possess your familiar.

Fear: Subjects within cone flee for 1 round/level.

Fey Form I: Assume the form of a Small or Medium fey creature

Flaming Aura: Gain the fire subtype or enhance an already existing subtype.

Film of Filth: Cause the target’s flesh to exude a layer of putrescent slime with a horrible stench.

Freedom of Movement: Subject moves normally despite impediments to restrict movement.

Frigid Souls: Disrupt and dispel spells that protect against cold

Frosty Aura: Gain the cold subtype or enhance an already existing subtype.

Giant VerminY: Turns centipedes, scorpions, or spiders into giant vermin.

Glimpse of TruthM: Gain true seeing for 1 round.

Globe of Invulnerability, Lesser: Stops 1st- through 3rd-level spell effects.

Globe of Tranquil Water: Create a bubble to block out all natural and magical precipitation within an area.

Gravel Vortex: Create a hail of tiny pieces of rock and dust.

Harvest Knowledge: Sift through a creatures memories and make Knowledge checks with their modifier

Healing WarmthR: Gain protection from fire, use absorbed energy to heal others.

Heavy Water: Make water heavier and harder to swim through.

Hunger for Flesh: Give a creature a bite attack and a hunger for its own kind's flesh.

Ice StormY: Hail deals 5d6 damage in cylinder 40 ft. across.

Innocuous Shape: Creatures actions are seen as innocent

Interrogation, Greater: As interrogation, except with more pain and more questions.

Invigorate, Mass: As invigorate, but multiple creatures.

Invisibility, Greater: As invisibility, but subject can attack and stay invisible.

Life Bubble: Protects creatures from sustained environmental effects.

Liquefy: Transmute an object into a liquid version of itself.

Magic Aura, Greater: As magic aura, but also affects creatures and allows more options.

Mind Probe: Learn answers from a subject’s memories.

Mindwipe: Erase a portion of the target’s mind and experiences, inflicting negative levels.

Mirror Transport: Mirror becomes a multiple-use dimension door.

Mischievous Shadow: Curse a creature's shadow to disrupt their actions

Monstrous Physique IIY: Take the form and some of the powers of a Tiny or Large monstrous humanoid.

Naga Shape IR: Take the form of a Large naga

Nondetection, CommunalM: As nondetection, but you may divide the duration among creatures touched.

Obsidian Flow: Converts the surface of the ground into molten glass.

Out of Sight: Cause creatures to forget about you once you have left their sight.

Persistent Vigor: Gain fast healing 2, immunity to bleed, and faster recovery from diseases and poisons.

Planar Adaptation: Resist harmful effects of other plane.

Poisonous Cloud: As per fog cloud, but lethally poisonous

Protection from Energy, Communal: As protection from energy, but you may divide the duration among creatures touched.

Protection from Natural Attacks: Gain DR 5/- vs one type of natural attack

Quieting Weapons: Weapons make no sound and quiet their victims.

Reduce Person, Mass: As reduce person, but affects 1 humanoid creature/level.

Resilient ReservoirR: Store hit point damage as magical energy.

Resilient Sphere: Force globe protects but traps one subject.

RestorationM: Restores level and ability score drains.

Ride The Waves: Target can breathe water and swim.

Riding Possession: As possession, but you observe instead of control the subject.

Rigor Mortis: Painfully swell a targets joints.

Rising Water: Create a pillar of water

River of Wind: A stream of wind causes nonlethal damage and can knock down or push creatures.

Rope Tornado: Tornado-force winds knock creatures prone or from the air
Rusting Grasp: Your touch corrodes iron and alloys.

ScryingF: Spies on subject from a distance.

Seeds of Influence: Weaken a creature to your divinations and enchantments

See Through Stone: Look through solid rock as if it were glass.

SendingY: Delivers short message anywhere, instantly.

Shadowform: Replace the target’s body with mystic shadow material, causing them to take less damage from attacks.

Shield of Fortification, Greater: Target gains a 50% chance to treat critical hits and sneak attacks as normal hits.

Shield Speech, Greater: Communicate freely with a group of nearby people without anyone else being able to overhear.

Simulacrum, LesserM: Creates a double of a weak creature.

Slowing Mud: Targets are covered in mud that blinds them and acts like slow.

Solid FogY: Blocks vision and slows movement.

Spike StonesY: Creatures in area take 1d8 damage, may also be slowed.

StoneskinMY: Grants DR 10/adamantine.

Strip Scales: Reduce the target’s natural armor.

Strong Jaw: Natural attacks damage as two sizes bigger.

Synaptic Scramble: Prevent the target from communicating and cause it to act randomly.

Telepathic Bond: Link lets allies communicate.

Telepathic Silence: Prevent all forms of telepathy in the area

Thorn Body: Your attackers take 1d6 +1 damage/level.

Thoughtsense: Automatically detect nearby conscious creatures.

Thristing Entanglement: As entangle, but thorns deal Constitution damage

Tongues, Communal: As tongues, but you may divide the duration among creatures touched.

Touch of Slime: Touch infests a target with green slime.

Transplant Visage: Remove the face and eyes of a creature, magically melding them with your own.

Traveling DreamR: Create a magical sensor that you can watch through while you sleep.

True FormY: Removes polymorph effects.

Vermin Shape IY: Take the form and some of the powers of a Small or Medium vermin.

Vicarious View: Plant a scrying sensor that you can use to spy on a creature, object, or location.

Vigilant Rest: Cause a sleeping creature to retain some perception of its surroundings

Voluminous Vocabulary: Grant ability to speak, read, and write one or more languages for 8 hours.

Vomit TwinRY: Vomit an ooze copy of yourself that you can swap places with.

Wall of Blindness/Deafness: Translucent wall blinds or deafens creatures that pass through it.

Wall of BrineR: Conjure a 5-foot-thick wall of seawater with a powerful current.

Warp Metal: Warp wood, affecting metal objects

Water Walk, Communal: As water walk, but you may divide the duration among creatures touched.

Wave Form: Briefly turn into a huge wave that knocks down everything in your path

Wooden Wing ShieldR: Transmute your wings into a wooden shield-like barrier.

## 5th-Level

Air Walk, Communal: As air walk, but you may divide the duration among creatures touched.

Angelic Aspect: As angelic aspect, lesser with improved angelic qualities.

Animal Growth: One animal doubles in size.

Appearance of Life, Greater: As appearance of life, but deceiving all of the senses

Arcana Theft: Targeted dispel transfers an effect to you.

Aspect of the Wolf: Subject gains +4 Str and Dex, and +2 bonus on trip attacks.

Astral Projection, LesserM: Limited astral travel.

AtonementF: Removes burden of misdeeds from subject and reverses magical alignment change.

AwakenM: Animal or tree gains human intellect.

Baleful PolymorphY: Transforms subject into harmless animal.

Beast Shape IIIY: You take the form of a Diminutive or Huge animal, or Small or Medium magical beast.

Befuddled Combatant: Curse a creature to weaken the DCs of its abilities and deal minimum damage with its attacks

Blessing of the Salamander: Subject gets fast healing 2, fire resistance 10, +2 CMD.

Blood Tentacles: Create writhing tentacles from your chest.

Blood Ties: When a target is harmed, so is the target's relative.

Call Lightning Storm: As call lightning, but 5d6 damage per bolt.

Carve PassageFR: Excavate and move snow, earth, dust, and loose/packed rocks or ice chunks.

Charm Person, Mass: As charm person, but affects multiple creatures within 30 ft.

CloudkillY: Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage.

Compelling Rant: People believe your ridiculous speech as long as you keep talking

Control Winds: Changes wind direction and speed.

Cure Light Wounds, Mass: Cures 1d8 damage + 1/level, affects 1 subject/level.

Curse of Unexpected DeathR: Curse a creature with a chance of instant and unexpected death.

Darkvault: Ward shadows so light cannot penetrate them.

Dominate PersonY: Controls humanoid telepathically.

Dream Scan: Read a dreaming creature’s thoughts.

Elemental Body IIY: Turns you into a Medium elemental.

Erase Impressions: Erase psychic impressions from an object.

Ethereal Envelope: Shroud your unconscious self in a cocoon on the Ethereal Plane.

Fabricate: Transforms raw materials into finished items.

Feeblemind: Subject's Int and Cha drop to 1.

Flash Forward: Charge, then teleport back to starting position

Flexile Curse: Creature's armor and shield lose 1 AC and hardness/hour

Fickle Winds: Wind walls selectively block attacks.

GeniekindY: Gain the power and influence of a genie.

Half-Blood ExtractionFMR: Transform a half-orc into a full-blooded orc.

Hold Monster: As hold person, but any creature.

Hostile Juxtaposition: You create a dimensional link with a targeted creature, and switch spots with it.

Hungry Earth: Enchant the ground to pull creatures beneath the surface.

Impossible Angles: Distort geometry inside

Invoke Primal Power: Amplify the power of your wildshaped form at the cost of duration (This must be used with Shapeshift instead of wildshape).

Jungle Mind: Merge your mind with the wild beasts in a wide area, gaining knowledge on all those within and reading the thoughts of some animals.

Life Bubble: Protects creatures from sustained environmental effects.

Lighten Object, MassR: As lighten object, except for multiple objects.

Mantle of the Magic WarriorsR: Imbue targets with animal spirits, granting them unique bonuses.

Mask from DivinationM: Protect a creature from divination effects

Mind Fog: Subjects in fog get –10 to Wis and Will checks.

Mind Swap: Switch minds with another creature for 1 hour per level.

Modify MemoryY: Changes 5 minutes of subject's memories.

Monstrous Physique IIIY: Take the form and some of the powers of a Diminutive or Huge monstrous humanoid.

Naga Shape IIR: As naga shape I, with improved abilities

Object Possession: As lesser object possession, but with a larger object.

Old Salt's CurseR: Permanently sicken someone, worse if target is on or in the water far from shore.

Ooze Form I: Assume the form of a Small or Medium ooze creature

Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances.

Passwall: Creates passage through wood or stone wall.

Permanency: Makes certain spells permanent.

Phantasmal Web: Catches subjects in illusory web.

Planar Aegis: Use planar energy to protect yourself and retaliate with one energy type

Planetary Adaptation: As planar adaptation, but only on different worlds of the Material Plane.

Plane ShiftY: As many as 8 subjects travel to another plane.

Plant Shape I: Turns you into a Small or Medium plant.

Polymorph: Gives one willing subject a new form.

Possession: Project your soul into a creature’s body.

Prying Eyes: 1d4 + 1/level floating eyes scout for you.

Psychic Asylum: Perform a lengthy mental task in a private mindscape.

ReincarnateFM: Brings dead subject back in a random body.

Remote Viewing: Gain psychic impressions from a distant location.

Replay Tracks: Reconstruct past events from a set of tracks
Retrocognition: Gain psychic impressions from past events in a location.

Sawtooth Terrain: Cause giant mantis limbs to sprout from the ground, damaging and cripping creatures

Seek Shelter: Weak creatures are compelled to seek shelter

Seeming: Changes appearance of one person per two levels.
Shroud of Darkness: Affected creatures have their vision impaired

Soul Vault: Protect your soul from harmful effects after death

Spell Immunity, Communal: As spell immunity, but you may divide the duration among creatures touched.

Spell Resistance: Subject gains SR 12 + level.

Spellsteal: Create a discordant blast of energy to disrupt a target’s hold on magic and transfer it to you.

Years, Greater: As steal years, but steal a greater amount of years and for longer.

Stoneskin, CommunalM: As stoneskin, but you may divide the duration among creatures touched.

Suffocation: Target quickly suffocates to death.

Sun's Disdain, Mass: As sun's disdain, but targeting multiple creatures

Telepathy: Communicate mentally with creatures within 100 ft.

Teleport: Instantly transports you as far as 100 miles per level.

Threefold AspectF: Appear older or younger.

Tidal Surge: Create a surge of water to bludgeon foes and extinguish fires

Transmute Mud to Rock: Transforms two 10-ft. cubes per level.

Transmute Rock to Mud: Transforms two 10-ft. cubes per level.

Tree Stride: Step from one tree to another far away.

True SeeingM: Lets you see all things as they really are.

TruespeakR: Communicate with any creature with a mind.

Undead Anatomy II: Take the form and some of the powers of a Tiny or Large undead.

Vengeful StingerR: Grow a long, wasp-like tail with stinger.

Vermin Shape IIY: As vermin shape, but Tiny or Large.

Vile Dog Transformation: Transform ordinary dogs into fiendish minions.

Village VeilR: Make an area seem worthless to others.

WaftR: Alter the targets so they are light enough to be carried by the wind.

Wind BladesR: Harden the air around the target into jagged invisible blades.

## 6th-Level

Acid Fog: Fog deals acid damage.

Age Resistance: Ignore penalties from old age.

Alleviate CorruptionM: Attempt to weaken a corruption's effect at risk to yourself

Analyze DweomerF: Reveals magical aspects of subject.

Animate ObjectsY: Objects attack your foes.

Awaken ConstructM: Grant a construct humanlike sentience.

Balance of Suffering: Steal lifeforce from one creature and imbue it into another

Baleful Shadow Transmutation: Mutate someone’s shadow and trick the creature into believing they’ve transformed.

Battlemind LinkY: You and an ally gain attack and AC bonuses.

Bear's Endurance, Mass: As bear's endurance, affects 1 subject/level.

Beast Shape IVY: You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast.

Besmara's Grasping Depths: Use the restless dead to down your targets

Binding Earth, MassR: As binding earth but with multiple targets.

Bleaching ResistanceR: Ability score drain from the Bleaching doesn’t affect your ability score modifiers.

Bull's Strength, Mass: As bull's strength, affects 1 subject/level.

Cat's Grace, Mass: As cat's grace, affects 1 subject/level.

Claim Identity, GreaterM: Turn a creature into a mask, which can be used to take on its appearence

Commune with TextsM: Quickly search through a collection of texts to find the right information

Cure Moderate Wounds, Mass: Cures 2d8 damage + 1/level, affects 1 subject/level.

Curse Terrain, GreaterM: Curse an area with six dangerous hazards

Decapitate: Turn a critical hit into a decapitation.

Decollate: Target can safely remove its head

DisintegrateY: Reduces one creature or object to dust.

Dispel Magic, Greater: Works as dispel magic, but can affect multiple targets.

Dust Form: You become an incorporeal creature of dust for a short period of time.

Elemental Body IIIY: Turns you into a Large elemental.

Enemy HammerY: Allows you to telekinetically use a creature as a weapon.

Enlightened StepM: Air Walk for 24 hours, discharge to temporarily gain a fly speed

Ethereal Jaunt: You become ethereal for 1 round/level.

Flash Flood: Wave of water batters and pushes creatures

Flesh to StoneY: Turns subject creature into statue.

Fluid Form: Gain DR 10/slashing, increases reach 10 ft., and breathe water.

Form of the Alien Dragon I: Turns you into a Medium esoteric or outer dragon.

Form of the Dragon IY: Turns you into a Medium dragon.

Form of the Exotic Dragon I: Turns you into a Medium imperial or primal dragon

Globe of InvulnerabilityY: As lesser globe of invulnerability, plus 4th-level spell effects.

Gravity Sphere: Alter the gravity in a 30-foot-radius area.

Gravity Well: Increase the power of gravity in an area.

Green Caress: Slowly transform a creature into an inanimate plant.

Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.

Human Potential, Mass: Grant multiple creatures a +2 enhancement bonus to any ability score.

Insect Spies, Greater: Use magic beetles as spies and also share their senses.

Ironwood: Magic wood is as strong as steel.

Jatembe's Ire: Create evil-seeking tendrils from tall grass and weeds.

Liveoak: Oak becomes treant guardian.

Legend LoreMF: Lets you learn tales about a person, place, or thing.

Mage's Decree: Send a message to creatures within miles.

Metabolic MoltingMR: Place the target in suspended animation, restoring ability drain and regenerating missing limbs.

Move EarthY: Digs trenches and builds hills.

Monstrous Physique IVY: As monstrous physique III, with more abilities.

MisleadY: Turns you invisible and creates illusory double.

Naga Shape IIIR: As naga shape I, with greater abilities

Object Possession, Greater: As possess object, but the object is more powerful and you can possess a construct.

Ooze Form II: Assume the form of a Large ooze creature

Owl's Wisdom, Mass: As owl's wisdom, affects 1 subject/level.

Path of the WindsR: Call forth mighty winds to clear a path for you.

Phantom Limb: Create a semi-visible psychic manifestation of a limb, allowing a creature to replace a missing body part or parts.

Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures.

Plant Shape II: Turns you into a Large plant creature.

Primal Regression: Make a creature become bestial and unintelligent.

PrognosticationM: Gain cryptic information from further in the future than divination.

Repress Memory: Remove a piece of knowledge from your mind.

Sarzari Shadow MemoryM: Learn information to aid you in assassinating a creature

Shadow Transmutation: Alter a creature’s body with energy from the Shadow Plane, altering its form to match a shadow creature.

Share SkinR: Possess the body of an animal

Sirocco: Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone.

Speak with Waves: As stone tell, but speaking with standing or flowing water

Spellcrash: Target loses a 5th-level prepared spell or spell slot.

Stone Tell: Talk to natural or worked stone.

Stone to Flesh: Restores petrified creature.

Swarm Skin: Turns your body into a swarm of vermin.

Tar Pool: Converts the top layer of the ground into hot tar.

TransformationY: You gain combat bonuses.

Undead Anatomy III: Take the form and some of the powers of a Diminutive or Huge undead.

Unwilling ShieldM: Subject shares wounds you receive.

What Grows WithinR: Infect others with Xhamen-Dor’s seeded infestation.

Withdraw Affliction: Remove an affliction and inflict it on another creature.

Wither Limb: Make one of the creature's limbs useless.

## 7th-Level

Age Resistance, Greater: Ignore penalties from venerable age.

Animate PlantsY: One or more plants animate and fight for you.

Antimagic FieldY: Negates magic within 10 ft.

Arcane Sight, Greater: As arcane sight, but also reveals magic effects on creatures and objects.

Bestow Planar Infusion III: Grants the target the benefits of a greater planar infusion

ChangestaffY: Your staff becomes a treant on command.

Control WeatherY: Changes weather in local area.

Create Demiplane, LesserF: Create your own demiplane.

Cure Serious Wounds, Mass: Cures 3d8 damage + 1/level, affects 1 subject/level.

Delectable FleshR: Make a creature so delicious that all others nearby are consumed by the desire to eat it.

Elemental Body IVY: Turns you into a Huge elemental.

Elude TimeM: Puts you in temporary suspended animation.

Emblem of Greed: Transform a melee weapon into a powerful burning glaive like ones wielded by the ancient Runelords.

Ethereal Envelopment: As ethereal envelope, but able to affect an unwilling creature.

Expel Blood: Rip out the targets blood, forming it into a fiendish water elemental with blood drain

Fey Form III: Assume the form of a Diminutive or Huge fey creature

Fire StormY: Deals 1d6/level fire damage.

Fly, Mass: One creature/level gains ability to fly.

Form of the Alien Dragon II: Turns you into a Large esoteric or outer dragon.

Form of the Dragon IIY: Turns you into a Large dragon.

Form of the Exotic Dragon II: Turns you into a Large imperial or primal dragon

Giant Form I: Turns you into a Large giant.

HealY: Cures 10 points/level damage, all diseases and mental conditions.

Hold Person, Mass: As hold person, but all within 30 ft.

Hunger for Flesh, Mass: Give creatures bite attacks and a hunger for their own kind's flesh.

Ice Body: Your body becomes living ice.

Infuse Robot: Transform a robot into a magical construct.

Invisibility Bubble, Mass: As invisibility bubble, but affecting all creatures within range

Invisibility, Mass: As invisibility, but affects all in range.

Legendary ProportionsM: Increase the target’s size by one category, granting bonuses to Strength, Con, natural armor, damage reduction, and more.

Limited WishMY: Alters reality (within limits).

Lost Legacy: Target cannot leave a lasting impression on other creatures

Magical Beast Shape: Assume the form of a magical beast

Magnetic Field: Create a spherical magnetic field around yourself to pull metal objects toward you.

Mind Blank: Subject is protected from mental/emotional magic and scrying.

Ooze Form III: Assume the form of a Huge ooze creature

Particulate Form: Targets gain fast healing 1, immunity to bleed, critical hits, and precision damage

Planar RefugeM: Enforce the rules of the Material Plane on another plane.

Planetary Adaptation, Mass: As planetary adaptation but on a group of creatures.

Plant Shape III: Turns you into a Huge plant.

Plundered PowerM: Kill a creature and steal its strongest spell-like ability

Polymorph, Greater: Gives one willing subject a new, more powerful form.

Rampart: Creates 5-ft.-thick earthen barrier.

Restoration, GreaterM: As restoration, plus restores all levels and ability scores.

Reverse GravityY: Objects and creatures fall upward.

Reincarnate SpyFM: As reincarnate, but creating a body similar to that of a chosen creature, and you secretly keep part of the body.

Scouring WindsY: Winds block vision and deal 3d6 damage per round.

Scrying, Greater: As scrying, but faster and longer.

Seeds of Influence, Greater: As seeds of influence, but have a chance to dispel protective magic before it takes effect

Seismic Fissure: Create a massive fissure in the earth

Shadow Body: Turn your body into a living shadow.

Siege of Trees: Transforms Large trees into arboreal catapults of the same size.

SimulacrumM: Creates partially real double of a creature.

Soul TransferM: Easily transfer a soul from one receptacle to another, or capture vulnerable souls that aren't bound to mortal flesh.

Spell Turning: Reflect 1d4+6 spell levels back at caster.

Teleport, Greater: As teleport, but no range limit and no off-target arrival.

Temporal DivergenceM: Take two distinct actions, learn the results, than choose one to take effect

Temporary ResurrectionM: Bring a creature to life for 24 hours.

TerraformM: Expend mythic power to alter the immediate area’s climate and terrain.

Transmute Metal to Wood: Metal within 40 ft. becomes wood.

Verminous Transformation: Partially transform into a swarm.

VisionMF: As legend lore, but quicker.

Vortex: Creates a whirlpool in water.

Walk through SpaceY: You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity.

Wind Walk: You and your allies turn vaporous and travel fast.

## 8th-Level

Angelic Aspect, Greater: As angelic aspect, lesser except granting the greatest qualities of angelic creatures.

Animal Shapes: One ally/level polymorphs into chosen animal.

Atavism, Mass: One animal/level gains advanced template.

Bilocation: Exist in two places at once.

Blood Mist: Mist causes Wisdom damage and rage.

Cure Critical Wounds, Mass: Cures 4d8 damage + 1/level for many creatures.

Curse Terrain, SupremeM: Curse an area with seven deadly hazards

Create DemiplaneF: As lesser create demiplane, but larger and with planar traits.

EarthquakeY: Intense tremor shakes 80-ft. radius.

EntombM: Turn a location into a secure, underground vault

Etherealness: Travel to Ethereal Plane with companions.

Form of the Alien Dragon III: Turns you into a Huge esoteric or outer dragon.

Form of the Dragon IIIY: Turns you into a Huge dragon.

Form of the Exotic Dragon III: Turns you into a Huge imperial or primal dragon.

Frightful Aspect: You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened.

Giant Form II: Turns you into a Huge giant.

Glimpse of the Akashic: Gain a massive bonus to all rolls for 1 minute, than stunned and sickened

Heart of the Mammoth: Imbue a creature with the strength and toughness of the greatest megafauna of the tundra.

Iron Body: Your body becomes living iron.

Mind Blank, Communal: As mind blank, but you may divide the duration among creatures touched.

Moment of Prescience: You gain +1/level insight bonus on single attack roll, check, or save.

Polymorph Any Object: Changes a subject into anything else.

Possession, Greater: As possession, but your body vanishes.

Prediction of Failure: Target is permanently shaken and sickened, and may gain a spellblight.

Protection from SpellsMF: Confers +8 resistance bonus.

Spell Immunity, Greater: As spell immunity, but up to 8th-level spells.

Stormbolts: 1d8 damage/level (max 20d8) to targets.

Temporal RegressionF: Set a beacon in time that you can rewind to

Temporal StasisM: Puts subject into suspended animation.

True PrognosticationM: Gain incredibly cryptic information for the distant future.

Undead Anatomy IV: As undead anatomy III, but with more abilities.

Wandering Weather: Control weather in a large area that moves with you

WhirlwindY: Cyclone deals damage and can pick up creatures.

## 9th-Level

Akashic Form: Store a copy of your body in the Akashic Record, and restore yourself to that form upon your death.

AscensionMY: Imbue creatures with mythic power.

Astral ProjectionM: Projects you and companions onto Astral Plane.

Create Demiplane, GreaterF: As create demiplane, but larger and with more planar traits.

Curse of Fell SeasonsF: Curse an area's weather

Divide Mind: Partition your mind, allowing you to roll twice on Will saves and Int checks, and to take extra mental actions.

Dominate Monster: As dominate person, but any creature.

Fey Form IV: Assume the form of a powerful fey creature

Fiery Body: You gain various fire-related powers.

ForesightY: “Sixth sense” warns of impending danger.

Freedom: Releases creature from imprisonment.

Heroic Invocation: Grants a number of creatures bonuses on attacks and damage, temporary hit points, and immunity to fear and charm effects.

Hold Monster, Mass: As hold monster, but all within 30 ft.

Impenetrable VeilM: Target can use stealth to hide from blindsight and blindsense as well as divination magic

Imprisonment: Entombs subject beneath the earth.

Mage's DisjunctionY: Dispels magic, disenchants magic items.

Microcosm: Trap creatures in a veiled mindscape permanently, causing their bodies to waste away in the real world.

Overwhelming Presence: Creatures bow before you as if you were divine.

Polar Midnight: Cold darkness paralyzes and deals damage.

RegenerateY: Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35).

Sea of Dust: Permanently drive water out of a region to create a desert

Shadow Transmutation, Greater: As shadow transmutation, but it mimics greater polymorph instead of polymorph.

ShapechangeF: Transforms you into certain creatures, and you can change forms once per round.

Siege of Trees, Greater: As siege of trees, but can transform Huge and Gargantuan trees into arboreal catapults of the same size.

Spell Immunity, Greater Communal: As greater spell immunity, but you may divide the duration among creatures touched.

Storm of VengeanceY: Storm rains acid, lightning, and hail.

Temporal RegressionF: Set a beacon in time that you can rewind to

Threefold FormF: As bilocation, but three copies instead of two

Time StopY: You act freely for 1d4+1 rounds.

Transmute Blood To AcidM: Target takes acid damage each round, and its attackers take acid damage.

TsunamiY: Huge wave damages and sweeps up all in its path.

Winds of Vengeance: Gives you the ability to fly and attack with wind.

WishMY: As limited wish, but with fewer limits.

World Wave: Earth moves you across distances.