Verison 8526

***VoidTrain: Stolen Treasure***

https://www.reddit.com/r/voidtrain/comments/ut3a78/a\_major\_update\_8526\_is\_already\_available\_for/

**The most important changes:**

- Soldiers on trains can now steal chests and chunks of ice/fuel from your train;

- Added DLSS 2.0 option to the game and DirectX version selection (settings > display);

- Global optimization of the project to improve game performance in all aspects;

- Added two new Arena Islands;

- Added a new class of swarm bugs (swarm bug-bomber);

- Added new Void AI - fugu fish (areal in puzzle islands);

- Full redesign of the trolley acceleration system;

- The ammo system has been changed. Warning: all the old ammo has been removed from your saves. New stuff: ammo classes; a separate ammo inventory (I > bottom right corner); technologies to expand your ammo inventory; and new ammo loot boxes on locations. You can re-supply ammo from enemies, from loot boxes, on an the Arena Island, and with ammo consumables that are crafted on the workbench;

- Weapons stats display was redesigned. DPS is now displayed in the inventory when hovering over the weapon. While the weapon is on the armory table, a list of all its effects is now displayed;

- Combat system was improved. Modules have additional enhancing effects: increased shot; phantom sticky mines; the explosion of enemy bodies; freezing of enemies, and cryo-explosion;

- New variations of puzzle islands based on existing content and game mechanics;

- The unique sound of a diesel engine horn.

**Other changes and improvements:**

- The fish in the void now react to the player's actions against them;

- Improved swarm bugs AI (increased aggression and more complex behaviour: bugs can now dig in and out around the player if they were far away);

- Impact on metal in the void (garbage on the tracks) now has the zero gravity effect;

- Added visual triggering of the revolver;

- Changed appearance of the standard train ram (this has no connection to any mechanics yet, we are just preparing for the future updates that will introduce changeable rams);

- Optimization of AI animations (if they are at a distance or out of frame);

- Optimization of shooting (optimization of bullet projectiles, VFX, and sound system);

- Switching to core mode is now animated and changes the display of actual ammo in the UI. Sound effects have been implemented to cores;

- Tank soldier animations now have sounds;

- After being killed, bugs and soldiers disappear with a visual effect instead of just disappearing;

- Improved collisions for the close combat attacks;

- Improved colours and lighting of biomes;

- Improved AI of soldiers in chases;

- Reduced the amount of AI in chases and outposts;

- Added notification when trying to pick up an unfinished weapon from the armory table;

- Optimized and visually improved fire VFX;

- Weapon status effects are now applied to swarm bugs;

- Soldier bullets now pierce the walls of the player's train.

The following bugs have been fixed

- Duplication of gunshot sounds in the co-op game;

- Inability to give rights to more than two players in some cases;

- Incorrect grappling of weapon modules;

- Incorrect swarm collisions;

- Character stops reacting to damage from enemies under certain conditions;

- During melee attacks with a weapon in hand, the character gets up (the bug is still relevant for unarmed hand strikes);

- It is possible to disassemble objects on the enemy train;

- Bugs in the interfaces of buildings, display durability of objects, display projects;

- The broken engine kept wasting fuel;

- When the construction book is open in the hands of an object (chest, chunk), the interface does not work correctly;

- If you drive into an outpost barrier on the afterburner and do not break it, the afterburner does not turn off;

- If you put on a suit, apply armor to it and then remove the suit, the effect of the armor will still work;

- Incorrect behaviour of the brake lever when entering and exiting the depot;

- Various causes of game crashes;

- Incorrect display of diesel engine light;

- Ability to duplicate puzzle rings with crate and ring in hand;

- When chasing, you can control the enemy's trolley by firing at the levers on it;

- If you pick up a chest or an ice/fuel chunk on the enemy train, the UI of the object placement will be displayed for some reason;

- Incorrect display of stats when changing a weapon's grip;

- Bugged generation of navigation on the enemy train;

- Pressing F on the walls and floor in hammer mode plays the demolition animation, even if you can't demolish it;

- Weapon modules and weapons themselves fall through the floor into the depot;

- When using the teleporter bird, random teleporters could happen under certain conditions;

- Multiple duplications of some elements on locations (lanterns on island platform, abandoned trains, and their content);

- Network problems while solving puzzles;

- Missing chests and chunks of ice/fuel when trying to pick them up with an inventory full of heavy objects;

- Enemies on trains get stuck in walls and engines;

- Disabled influence of physical objects on navigation in the depot (could cause navigation to be rebuilt if a physical object hit it, which caused a sharp FPS decline);

- Bug fixes for soldiers' teleport to zero coordinates in some cases;

- Fixed various bugs with the display of the AI health;

- Fixed a bug with the display of the core name (the text had offset);

- Optimized sounds of gunshots;

- Optimized path blocker VFX system;

- Fixed the following bug: if the players took the mine with them on the train, it wouldn't deal damage when exploded.