ARC Clone Tracker

*ARC Clone Tracker character data created by Wikia user Elitesqadron (GALACTIC PATHFINDERS).*

*Affiliations: The Galactic Republic*

Hardened Clone ARC Tracker, specialising in tracking their enemy through wilderness. Sometimes operating in deserted regions of galaxy for months, harassing enemy or simply collecting data.

### Use in Play

This build can be perfect as a bit different late-game boss for separatist heroes. For example, he stole top secret plans from Separatist base and players have to hunt him in the middle of a jungle. Or reversed situation- players stole something from the Republic and he is hunting them. He knows that he might not be able to beat players in open encounter, so our ARC tries to slow PCs down as much as possible, attacking them at night, just to escape when all players wake up, stealing or destroying their supplies or attract wildlife to their camp making player's life a nightmare.

For Republic players he might act as a sort of guide or another type of ally.

Or even Republic players might have him as an enemy, as he might be a clone defector with valuable intel hiding in a jungle, trying to reach separatist lines.

### Build Options

This build connects official Republic Clone Species and Homebrew CWSB way of Clone-creating. First of all, I treat base Republic Clone Species as rank-and-file Clone Trooper, with different genetic upgrades from Cloner Talent Tree being given to specialized clones like Clone Commanders, Republic Commandos or ARCs. The usage of Cloner Talent Tree might make this build a bit above average CL 12 Nonheroic, so sometimes it might be good idea to drop Designer Genes traits or treat this character as at least CL 13. However, these clones were gene-engineered to be above average, so Designer Genes traits fir perfectly, I think.

Another usage of CWSB book is equipment. DC-17 Blaster Pistol, WESTAR-M5 Blaster Rifle and ARC Trooper Armor can be easily swapped for regular Blaster Pistol (or Heavy Blaster Pistol), Blaster Rifle and Stormtrooper Armor to avoid usage of Homebrew equipment. However, be advised, that current equipment is a little bit better than regular Core Rulebook equipment, so this change, same as removing Designer Genes, will take this build further from it's Clone Trooper above average uniqueness.

## ARC Clone Tracker Statistics (CL 12)

Medium Republic Clone Nonheroic 2/Scout 3/Soldier 2/Pathfinder 3/Vanguard 3/Infiltrator 1

**Initiative:** +17; **Senses:** Low-Light Vision, Perception +22

**Languages:** Basic, Military Sign, Mando'a, 1 Unassigned

### Defenses

Reflex Defense: 31 (Flat-Footed: 27), Fortitude Defense: 31, Will Defense: 30; Grand Army of the Republic Training

Hit Points: 111, Damage Threshold: 27

### Offense

**Speed:** 6 Squares; **Expert Tracker**, **Hidden Movement**, **Surefooted**

**Melee:** Unarmed +13 (1d6+9)

**Melee:** Vibroblade +13 (2d6+9)

**Ranged:** DC-17 Blaster Pistol +15 (4d6+6)

**Ranged:** DC-17 Blaster Pistol +5 (4d6+6) and DC-17 Blaster Pistol +5 (4d6+6)

**Ranged:** WESTAR-M5 Blaster Rifle +15 (3d8+6)

**Ranged:** WESTAR-M5 Blaster Rifle (Anti-Vehicle) +15 (3d10+6 (Penetration 5))

**Ranged:** EMP Grenade (4) +15 (3d6+6 (Ion), 2-Square Burst)

**Ranged:** Frag Grenade (4) +15 (4d6+6, 2-Square Burst)

**Base Attack Bonus:** +10, **Grapple:** +15

**Attack Options:** Autofire (WESTAR-M5 Blaster Rifle), Surprise Attack (+1)

**Special Actions:** Create Cover (1 Square), **Creeping Approach**, **Enhanced Vision**

### Base Stats

**Abilities:** Strength 17, Dexterity 20, Constitution 14, Intelligence 16, Wisdom 17, Charisma 10

**Talents:** **Acute Senses**, **Armored Defense**, **Creeping Approach**, **Enhanced Vision**, **Expert Tracker**, **Hidden Movement**, **Improved Stealth**, **Surefooted**

**Feats:** Armor Proficiency (Light), Grand Army of the Republic Training, Martial Arts I, Skill Focus (Endurance), Skill Focus (Perception), Skill Focus (Stealth), Skill Focus (Survival), Skill Training (Ride), Skill Training (Treat Injury), Weapon Proficiency (Advanced Melee Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

**Skills:** Endurance +19, Initiative +17, Perception +22 (may reroll, must take second result), Ride +17, Stealth +22 (may reroll, must take second result), Survival +20, Treat Injury +15

**Possessions:** ARC Trooper Armor (+7 Reflex, +3 Fortitude; +2 Perception, Low-Light Vision), DC-17 Blaster Pistol (2), WESTAR-M5 Blaster Rifle, EMP Grenade (4), Frag Grenade (4), Field Kit, Medpac, Power Pack (2), Ration Pack (6), Utility Belt (Liquid Cable Dispenser with Grappling Hook)

### Heroic Traits

**Organization Score (The Galactic Republic):** 19

**Loyal Worker:** ARC Troopers cannot make Deception checks against, be bribed, blackmailed, seduced, or otherwise convinced to act against The Galactic Republic. Any such attempt automatically fails.

**Designer Genes****:** (Strength, Constitution, Charisma)

**Advanced Designer Genes:** (Dexterity, Intelligence, Wisdom)