Saiyan

## **Saiyan** **(20 RP)**

The saiyans are a proud warrior race who are known for getting stronger with each defeat.

**Type (0 RP):** Humanoid (Saiyan)

**Ability Scores (1 RP):** +2 Str, +2 Con, -2 Int

**Size (0 RP):** Medium

**Speed (0 RP):** 30 ft base speed

**Languages (0 RP):** Saiyans begin play speaking Common. Saiyans with high Int may choose

**Pride (1 RP):** Saiyans gain a +2 bonus against all mind effects

**Arrogance (-1 RP):** Saiyans take a -4 penalty to diplomacy checks.

**Warrior Race (3 RP):** Saiyans gain a +1 bonus to all attack and damage rolls.

**Sensitive Tail (0 RP):** A Saiyan possess a tail that can be used to carry objects and retrieve small, stowed objects carried on their persons as a swift action. If someone makes a called shot to their tail or makes a sunder attempt against it, they must make a DC 20 fortitude save. Failure means the saiyan is stunned for one round, success means they are staggered instead.

* Called shot penalty: -5
* Critical called shot effect: DC 30 fort. stun 1 round success, 1d4+1 rounds fail.
* Debilitating blow effect: Tail severed. DC 30 fort. stun for 1 round success, 1d3+2 rounds fail.

**Oozaru (6 RP):** When the full moon is present, a Saiyan must make a DC 25 Will save or enter Oozaru form as a full round action. If you fail this save by 10 or more, you are unable to tell friend from foe and treat all creatures as hostile. Your type becomes Magical Beast, your size increases by two steps (granting +8 str, +4 con, -2 dex, -2 attack and AC, +2 CMB and CMD, and a -8 penalty to stealth). You also gain +4 natural armor and 10 temporary HP per hit die. This lasts until the full moon is no longer visible. A Saiyan without a tail may not use the Oozaru feature.

**Zenkai Boost (10 RP):** Saiyans have an amazing ability to recover from defeats stronger than they were before. Every time you reach negative HP, you gain a permanent +1 Racial bonus to an ability score of your choice once you are above 0 hp again. The maximum bonus to a single ability score is equal to your HD, and your Zenkai boost may only trigger once per day.

### **Alternate Saiyan breeds:**

* **Half Saiyan (14 RP):** Half Saiyans lose the Sensitive Tail and Oozaru traits. Half Saiyans also gain the subtype(s) of whichever race their other half is.
* **Quarter Saiyan (10 RP):** Quarter Saiyans lose the Sensitive Tail and Oozaru traits, and their Zenkai boost maximum is equal to half of their level rounded down (minimum 1). Quarter Saiyans also gain the subtype(s) of whichever race their other half is.

## **Elite Saiyan (30 RP):**

**Type (0 RP):** Humanoid (Saiyan)

**Ability Scores (4 RP):** +4 Wis, +2 Str, +2 Dex, +2 Con, -2 Int

**Size (0 RP):** Medium

**Speed (0 RP):** 30 ft base speed

**Languages (0 RP):** Elite Saiyans begin play speaking Common. Saiyans with high Int may choose

**Pride (1 RP):** Elite Saiyans gain a +2 bonus against all mind effects

**Arrogance (-1 RP):** Elite Saiyans take a -4 penalty to diplomacy checks.

**Extreme Warrior Race (8 RP):** Elite Saiyans gain a +2 bonus to all attack and damage rolls, and one combat feat of their choice as a bonus feat.

**Sensitive Tail (0 RP):** A Saiyan possess a tail that can be used to carry objects and retrieve small, stowed objects carried on their persons as a swift action. If someone makes a called shot to their tail or makes a sunder attempt against it, they must make a DC 20 fortitude save. Failure means the saiyan is stunned for one round, success means they are staggered instead.

* Called shot penalty: -5
* Critical called shot effect: DC 30 fort. stun 1 round success, 1d4+1 rounds fail.
* Debilitating blow effect: Tail severed. DC 30 fort. stun for 1 round success, 1d3+2 rounds fail.

**Oozaru (8 RP):** When the full moon is present, a Saiyan must make a DC 25 Will save or enter Oozaru form as a full round action. Your type becomes Magical Beast, your size increases by two steps (granting +8 str, +4 con, -2 dex, -2 attack and AC, +2 CMB and CMD, and a -8 penalty to stealth). You also gain +4 natural armor and 10 temporary HP per hit die. This lasts until the full moon is no longer visible. You may also willingly undergo the Oozaru transformation for 1 minute per day, even if the full moon is not present. This must be consecutive. A Saiyan without a tail may not use the Oozaru feature.

**Zenkai Boost (10 RP):** Saiyans have an amazing ability to recover from defeats stronger than they were before. Every time you reach negative HP, you gain a permanent +1 Racial bonus to an ability score of your choice once you are above 0 hp again. The maximum bonus to a single ability score is equal to your HD, and your Zenkai boost may only trigger once per day.

## **Legendary Saiyan (55 RP):**

**Type (0 RP):** Humanoid (Saiyan)

**Ability Scores (8 RP):** +4 Str, +4 Dex, +4 Con, -4 Int, -4 Wis, -4 Cha

**Size (0 RP):** Medium

**Speed (0 RP):** 30 ft base speed

**Languages (0 RP):** Saiyans begin play speaking Common. Saiyans with high Int may choose

**Pride (1 RP):** Saiyans gain a +2 bonus against all mind effects

**Arrogance (-1 RP):** Saiyans take a -4 penalty to diplomacy checks.

**Ultimate Warrior Race (7 RP):** Legendary Saiyans gain a +3 bonus to all attack and damage rolls.

**Legendary Warrior (2 RP):** Legendary Super Saiyans use their HD as their BAB for the purposes of meeting prerequisites for feats, prestige classes, etc. Additionally, they treat their HD as 4 higher for the purposes of selecting Saiyan racial feats, and for the purposes of Monk or barbarian class features based on level.

**Inherent Power (20 RP):** Legendary Super Saiyans gain a bonus combat feat of their choice at first level, and another at 4th, 8th, 12th, 16th, and 20th level. Additionally, they may select Saiyan Racial feats in place of combat feats if they gain them from any source (such as fighter bonus feats).

**Sensitive Tail (0 RP):** A Saiyan possess a tail that can be used to carry objects and retrieve small, stowed objects carried on their persons as a swift action. If someone makes a called shot to their tail or makes a sunder attempt against it, they must make a DC 20 fortitude save. Failure means the saiyan is stunned for one round, success means they are staggered instead.

* Called shot penalty: -5
* Critical called shot effect: DC 30 fort. stun 1 round success, 1d4+1 rounds fail.
* Debilitating blow effect: Tail severed. DC 30 fort. stun for 1 round success, 1d3+2 rounds fail.

**Oozaru (8 RP):** When the full moon is present, a Saiyan must make a DC 25 Will save or enter Oozaru form as a full round action. Your type becomes Magical Beast, your size increases by two steps (granting +8 str, +4 con, -2 dex, -2 attack and AC, +2 CMB and CMD, and a -8 penalty to stealth). You also gain +4 natural armor and 10 temporary HP per hit die. This lasts until the full moon is no longer visible. You may also willingly undergo the Oozaru transformation for 1 minute per day, even if the full moon is not present. This must be consecutive. A Saiyan without a tail may not use the Oozaru feature.

**Zenkai Boost (10 RP):** Saiyans have an amazing ability to recover from defeats stronger than they were before. Every time you reach negative HP, you gain a permanent +1 Racial bonus to any ability score of your choice once you are above 0 hp again. The maximum bonus to a single ability score is equal to your HD, and your Zenkai boost may only trigger once per day.

### Alternate Racial Traits

* **Tailless (8 RP):** On some worlds and in some realities, Saiyans evolved without tails. These Saiyans are more resilient and nimble than their counterparts, and gain a +2 bonus on all saving throws and a +2 dodge bonus to AC. GMs may allow a Saiyan that loses their tail to gain this trait via training, as if retraining a feat. **This Replaces the Oozaru and Sensitive Tail racial traits.**

### Half-Breed Rules:

Saiyan genetics and traits are incredibly strong, and as such saiyans are always considered the Dominant parent regardless of RP, adding the non-dominant traits of the other race even if this would increase the RP above normal.

Dominant: Zenkai Boost caps at 1/2 HD. (-4 RP)

Dominant (Elite Saiyans): Lose Bonus Combat feat and additional +1 atk and dmg. (-6 RP)

Dominant (Legendary Saiyans): Lose Ultimate Warrior Race and Pride (-8 RP)