Balance Changes

## General

Kai (the owner) Decided to balance the game himself, while most of these are cosmetic,

there are a lot of "quality of life" changes to certain weapons.

Here they are:

## Multi-Class

##### The B.A.S.E Jumper

- Added 25% self inflicted blast damage resistance.

- Added a +35% air control bonus

##### The Panic Attack

- Bullet Spread and Firerate now increase as health decreases

- Added a +75% bullets per shot bonus

The Pistol

- Now fires an additional shot

- Supposed to have a -25% dmg but isnt working

The Pain Train

- Added a +90% damage bonus

- Added a +90% damage vulnerability debuff

The Shotgun

- Added a +50% bullets per shot bonus

## Scout

### Primaries:

The Force-A-Nature

(states a 10% faster reload speed but the attribute isnt added)

The Baby Face's Blaster

- Removed "Boost reduces with hit" penalty.

The Back Scatter

- Added gibs on critical kill

- Reduced clip penalty from -25% to -17%.

The Shortstop

- Added +20% healing from all sources

- Increased push force taken by damage from +20% to +50%.

### Secondaries:

Bonk! Atomic Punch

- Added a clip size upgrade (???) of 5

Crit-a-Cola

- Added +20% faster recharge rate.

The Flying Guillotine

- Added crits when it would mini-crit

- Bleed now lasts 15 seconds

(States a 50% dmg bonus but the trait isn't there on the page)

### Melee:

All stock bats reskin

- Now, every third hit is a crit

- Added a +20% dmg bonus

The Atomizer

- Added +35% damage bonus

- Enemies dissolve on kill

- Grants 2 additional jumps

- Added knockback in the form of airblast

The Candy Cane

- Added explosive damage vulnerability of 20%(instead of 50).

- Now drops 3 health kits on kill

- Added a Heal zone when taunting (like the amputator)

The Fan O'War

- Added +15% faster holster speed

- Added +15% faster deploy speed

- Gibs on critical kill.

The Sandman

- Now launches grenades

- Added Airblast knockback

The Wrap Assasin

- Added a 40% damage penalty (ambiguous)

- Added +17% faster swing speed

- Mini-crits airborne enemies

- Gibs on critical kill

- Reduced damage penalty from -65% to -60%.

The Sun on a Stick

- +75% fire resistance while active weapon

## Soldier

### Primaries:

The Rocket Jumper

- User gets a -40% speed debuff on hit

The Cow Mangler

- Reduced damage by 20%

- Now puts people on fire with every rocket

- Reduced Self Damage by 70%

- Ennemies now turn to Ash when killed

The Airstrike

- Added +50% max reserve ammo.

The Liberty Launcher

- Increased self inflicted blast damage resistance from 25% to 30%

- Reduced damage penalty from -25% to -20%.

- Increased rocket jump force by x1.15

### Secondaries:

The Mantreads

- Added -60% self inflicted blast damage resistance.

The Righteous Bison

- Added +40% damage bonus

- Added +60% faster firing speed

- Added +15% faster deploy speed.

- Added a slow on hit effect

(an attribute says crits vs wet players but not the description)

The Gunboats

- Removed fall damage

### Melee

The Shovel

- Added a 20% damage bonus

- Added a 20% deploy speed bonus

The Market Gardener

- Added a 15% faster deploy speed bonus

- Added a +50% damage bonus

## Pyro

### Primaries:

The Flame Thrower and Rainblower

- Killed enemies turn into gold.

The Backburner

- Airblast cost is doubled

The Degreaser

- Airblast now gives a speed boost to teammates

- Reduced afterburn damage penalty from -66% to -50%.

The Phlogistinator

- Plasma on death effect

### Secondaries:

The Detonator

- Added +25% self inflicted knockback

- Reduced self inflicted blast damage from +50% to +35%.

The Manmelter

- Added +100% increased damage versus burning players.

The Gas Passer

- Now has the explode on ignite trait with a -60% damage penalty

- Increased afterburn duration to 12 seconds.

(second entry states the afterburn damage might be buffed to 12)

The Thermal Thruster

- Added +50% increased air control.

The Scorch Shot

- Reduced damage by 50%

the Detonator

- Reduced the self blast damage reduction bonus to 35%

- Added a +40% self push force attribute

### Melee:

Fire Axe, Lolichop and Third Degree

- Added a +20% damage bonus

The Neon Anihilator

- Target is now marked for death on hit

- Added a -40% damage penalty

The Home Wrecker

- Added crits while blast jumping

- (not sure it changes anything) Damage penalty trait with a value of 1

The Sharpened Volcano Fragment

- Added +75% afterburn damage bonus

The Hot Hand

- Now crits when it would normally mini crit

- Now attacks faster by 15%

- Added a 15% damage reduction

- Damage causes high knockback

## Demo

### Primaries:

Ali Baba's Wee Booties

- Added stomp mechanic

- Added 45% reduced self damage

- Explode shortly after death.

The Bootlegger

- Added 10% reduced self damage

- Added stomp mechanic (like mantreads and thermal thruster)

- Added x2 multiplier to air control

The Loch N Load

- Added powerful knockback on kill

- Increased clip size penalty from -25% to -50%

- Added a +25% blast radius bonus

### Secondaries:

The Chargin' Targe

- Added 35% reduced self damage

- Added +25% max primary ammo.

The Splendid Screen

- Added 25% reduced self damage

- Added +25% max primary ammo

- Killed enemies turn into gold.

The Tide Turner

- Added 20% reduced self damage

- Added +25% max primary ammo.

### Melee:

The Festive Eyelander

- Added killed enemies turn into gold.

The Scottish Handshake

- Added deals crits while the player is blast jumping (No Random crits)

- Added -10% swing speed debuff

- No random crits

The Ullapool Caber

- Added minicrits airborne targets

- Added +25% damage bonus

- Added +25% blast radius

- Now recharges after 11 seconds.

- Self knockback was increased by 13%

The Claidheamh Mor

- Charge time bonus increased to 1.5 seconds

The Persian Persuader

- The Ammo Debuff was reduced to 40%

- (not mentionned) Trait was added called heal on ammo pickup

## Heavy

### Primaries:

The Brass Beast

- Added +90% Airblast Resistance while equipped.

The Huo-Long Heater

- Added on hit target is engulfed in flames

- Bullets now deal fire damage

- Enemies turn to ash on kill

- Removed +25% damage bonus against burning players.

- Afterburn damage is tripled (I suppose from base dmg which I don't know the number)

The Natascha

- Added trait "Firing rate increases as health decreases"

- Accuracy now scales with health (less health = less accurate)

- Added -85% firing speed penalty

- Reduced slower spinup time penalty from -30% to -20%

- Replaced -25% damage penalty with a 85% damage bonus.

### Secondaries:

The Buffalo Steak Sandvich

- Removed damage vulnerability

The Family Business

- Added +20% Movement speed while active

- Added speed boost on kill for 3.5 seconds.

- (experimental) Can now shoot grenades/rockets

### Melee:

Gib on Critical Kill applies to all melee weapons.

The Fists

- Added +15% faster deploy speed.

The Eviction Notice

- Added +15% faster deploy speed

- Added +15% faster holster speed

- Added speed boost upon hitting a teammate .

The Fists of Steel

- Added +15% damage bonus

- Killed enemies get vaporized.

The Gloves of Running Urgently

- Added a +40% run speed bonus when active

The Warrior's Spirit

- Added enemies turn to ash on kill

- Added 3 second speedboost on kill

## Engineer

### Primaries:

The Pomson 6000

- Now shoots Cow-Mangler rockets

(the damage increases in the code are because the projectile only does 5 dmg but it should be around the same damage as a normal rocket)

### Melee:

The Gunslinger

- Now Gives the engineer 2 additional sentries

- Added a +35 max health bonus

- Added a +25% damage bonus

- Added a +50% sentry damage bonus (on the first sentry not the additional ones)

The Eureka Effect

- Added Metal/5s regeneration on Wearer

- Gib shortly after death

- Gibs on critical kill

- Killed enemies get vaporized.

The Southern Hospitality

- Added minicrits versus burning players

- Added a +30% vulnerability to fire

## Medic

### Primaries:

The Syringe gun

- Added a +15% deploy speed bonus

- Added a +15% projectile speed bonus

- Added a +30% damage bonus

The Blutsauger

- Now drops a small health pack on kill

- Gibs on critical kill

- Killed enemies will turn to plasma (???)

The Overdose

- Added a +15% health from pickups bonus

- added a slow on hit effect (exact same as natasha)

### Secondaries:

The Medi-Gun

- Overheal now lasts twice as long

The Vaccinator

- Added +33% overheal decay rate

- Reduced ÜberCharge Rate from +67% to +50%.

### Melee:

reduced ÜberCharge on hit from +25% to +20%

Gib on Critical Kills

The Bone Saw

- Added a 20% damage bonus while being healed

The Amputator

- Added a +5 health regeneration while held

- (apparently) Reduced the damage penalty from 20% to 15%

The Vita-Saw

- Added +7% ÜberCharge on hit

- Enemies turn to ash on kill.

The Ubersaw

- Reduced the uber on hit to 20%

- Decreased attack speed penalty yo -15%

- Crit kill will now make "A gory mess"

The Solemn Vow

- Added a 10% healing bonus (as in the healing You recieve from medics)

## Sniper

### Primaries:

The Sydney Sleeper

- Added a +25% headshot damage bonus

- Now drops small health packs on kill

The Awper Hand

- Added gibs on critical kill.

The Classic

- Added slow on hit effect (-40% speed for 1.5 seconds)

The Fortified Compound

- Added -40% damage penalty

- Arrows are now replaced by rockets (???)

The Huntsman

- Now will hit everyone connected by medibeam (similar to third degree)

- Headshots now deal +75% damage

### Secondaries:

The Razorback

- Increased Cooldown rate by 66%

The SMG

- Added a 5s minicrit on kill boost

The Cleaner's Carbine

- Reduced clip size penalty from -20% to -15%

- Reduced firing speed penalty from -25% to -20%.

The Darwin's Danger Shield

- Added +15 max health on wearer.

- Added a +30% blast resistance

- Added a +20% bullet damage resistance

### Melee

The Shahansha

- Added damage increase as health decreses (like the equalizer)

The Tribalman's shiv

- Bleed now lasts 25% longer

## Spy

Spy's health has been increased from 125 to 135.

### Primaries:

The Revolver

- Can now headshot

- Added a -35% damage debuff

- Now fires an additional bullet

The Ambassador

- Removed crit damage fall-off.

- -1 bullet in clip

- Added a +450% headshot damage buff

- Added a -40% firing speed debuff

L'étranger

- Can now headshot

- Now fires an additional 2 bullets

- Added a -80% accuracy debuff (after the first shot)

- Added a -40% damage debuff

The Enforcer

- Added a -40% reload speed debuff

- Now fires an additional bullet

- Increased damage bonus while disguised from 20% to 35%.

- Can now headshot

The Diamond Back

- Added crit on headshot

### Secondaries:

The Cloak and Dagger

- Added silent decloak

The Dead Ringer

- Cloak given on ammo debuff has been reduced to -85%

The Red Tape Recorder

- Leech +1hp/s for every building being sapped.

### Melee:

The Knife

- Gives the spy an additional +15 max hp

The Kunai

- Added enemies turn to ash on kill.

The Spy-Cicle

- Added silent killer trait.

- Added the "disguise as victim on backstab" trait

The Your Eternal Reward and Wanga Prick

- Increased damage resistance while disguised by 40%

- Reduced cloak drain rate penalty from -33% to -20%.