Instinct (Kill the Past)

* No More Heroes

## Background

**Instinct**, also occasionally referred to as the **Sixth Sense** by some, is an extrasensory power all characters within the Kill the Past universe possess. This instinct is what allows killers to recognize each other and get a read of the kind of past they've experienced. Though some characters have greater bloodlust than others, it is a universal concept that is quietly integrated within Suda51's games.

A common trope within the Suda51 series is characters constantly having to face and "kill the past" which is what brings upon the need of an instinct for killing, since killing one's past is a task that requires the willpower and grit to overpower trauma and hardships that haunt various people. Some characters kill the past, while others allow it to rule their lives, further defining their instinct within the universe.

## General Abilities

* **Enhanced Senses:** The instinct that drives people functions as a supernatural "sixth sense", allowing them to sense the presence of others even when they're hidden. People can also sense the "bloodlust" of assassins and determine their emotional state.

* **Extrasensory Perception:** Instinct allows humans to sense and view the presence of metaphysical beings who have previously passed and even communicate with them directly.

* **Clairvoyance** and **Radar Sensing:** Instinct can sense the presence of multiple foes across the nearby location; Almost like a radar map, thus allowing them to easily determine the amount of foes in an area.

* **Precognition:** *Premonitions*; Assassins with a strong sixth sense can read scenarios to nigh-perfectly predict how a fight or interaction will initiate. *Analytical Prediction*; Even when at a complete disadvantage, instinct can drive a person's body to react and dodge attacks before they've even reached them.

* **Autopilot:** Those with honed instincts can fight without even engaging their own brains and can move simply to the rhythm of combat itself, allowing them to block attacks from any angle with complete ease. Even untrained humans can have potent senses that allow them to act while completely unconscious.

* **Perfect Guard:** By using their senses to predict oncoming attacks, people can perfectly react and counterattack incoming attacks in the manner that best suits them.

* **Sheer Will** and **Supernatural Resilience:** A person's grit allows them to prevail in combat even after taking fatal damage, so much so that as long as they're determined, they'll only die until they allow themselves to, ignoring all pain until they've endured until they give up.

* **Regeneration:** *Low-Mid* normally; Characters with enough grit can regenerate major organ penetration and even their whole hearts over enough time. *Mid* through reattaching their body; Greatly determined individuals can reattach their severed head and continue fighting until they're decapitated once again or choose to die by their own hands.

* **Power Manifestation** and **Law Manipulation:** The Killer's Instinct allows characters to manifest their own powers mid-battle to help them excel in combat, which grow more potent depending on their ki. These powers can alter the rules of reality to fit how the character wants to fight.

* **Intimidation** and **Fear Inducement:** Due to a killer instinct's overwhelming presence, they can instill fear into people via their sheer instinct or appearance alone, causing them to run in fear or remain frozen in place.

* **Aura:** Killers have a powerful aura around them that gets stronger the more aggressive they get. This aura is what other killers sense when engaging in combat.

## General Resistances

* **Intimidation** and **Fear Inducement:** The Killer's instinct allows the user to turn off their brains and fight off pure instinct, therefore preventing the overwhelming energy of others from affecting them.

* **High Pain Tolerance:** The bloodlust allows people to fight on without acknowledging the pain in which their body is undergoing until they die of sheer blood loss or bodily failure.

* **Law Manipulation** and **Power Nullification:** The sixth sense allows fighters to dispel and break out of abilities that alter the rules of combat.