Spitfire

## Spitfire**Edit**

 **Spitfire**Spitfire2204 Artifact DominatorGround BombAir DefenseSiege59201900

**Spitfire** is a Tier 3 () Unit of the Fire faction. This ultra rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

Spitfires are a notoriously powerful card, both in PvE and PvP gameplay for their raw air-to-ground firepower; Especially against structures.

## Card Info

**Ground Bomb**
 **Autocast:** Every 5 seconds, unit fires a magma bomb that deals 270 / 290 / 320 / 350 damage to enemies in a 10m radius around its target, up to 405 / 435 / 480 / 530 in total. Has a long range of 50m. Knocks back small and medium units. Affects ground targets only.

**Air Defense**
 **Autocast:** Every 2 seconds, 8 turrets shoot independently dealing 75 damage to enemies in a 5m radius around its target, up to 110 in total. Affects air targets only.

**Siege**
 **Passive:** Deals 100% more damage against structures.
## Notes & Strategies

Spitfires are incredibly strong and fulfill the role of a long-range glass cannon siege fortress. That said, being that leaves many vulnerabilities to consider; The most critical of these being its low life points. Of which the Spitfire owes 6.3 HP to each point of power spent to summon this thing: Virtually a high-risk strategy play.

Where Spitfire excels is where it can abuse terrain utterly. Places where anti-air units and buildings cannot hope to return fire and it can unleash hell with impunity. These are where Spitfire gets its deadly effectiveness and notorious reputation from.

## Campaign PvE

Spitfire can be very useful to take out enemy fortifications from a safe distance when time is not a major concern. While Spitfire cannot pull off what the  can, it can deliver similar if not greater results if enough time is put in, and at much less risk to itself.

Maps with alot of varied elevation, or with large quantities of water (Ocean for example) are prime locations to use Spitfire. That said, it can be just as effective on most other maps.

## Random PvE

Spitfire is generally not required in Random PvE due to Tier 3 typically being skipped over. Nevertheless, in dire situations it can be worth calling upon to snipe a troublesome spawn building and ease the push to the next camp.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* Adjusted the displayed attack attack value of total damage dealt over 20 seconds from 3790 / 4000 / 4400 / 4800 to 5510 / 5610 / 5760 / 5920.
* Autocast ability :
	+ Changed the damage per magma bomb from 270 / 300 / 300 / 350 (420 / 460 / 460 / 530 in total) to 270 / 290 / 320 / 350 (405 / 435 / 480 / 530 in total).
	+ Adjusted the displayed attack speed from attacking every 4 seconds to every 5 seconds.
	+ Added ability range to the tooltip description.
* Autocast ability :
	+ Changed the damage from 60 / 60 / 75 / 75 (85 / 85 / 110 / 110 in total) to 75 (110 in total) on all upgrades.

Patch #400030
* Autocast ability :
	+ Changed the damage from 270 / 290 / 320 / 350 (420 / 440 / 480 / 530 in total) to 270 / 300 / 300 / 350 (420 / 460 / 460 / 530 in total).
	+ Standardized the english upgrade text to the usual way of describing damage increase.
* Autocast ability :
	+ Changed the damage from 60 / 65 / 70 / 75 (85 / 90 / 100 / 110 in total) to 60 / 60 / 75 / 75 (85 / 85 / 110 / 110 in total).
	+ Standardized the english upgrade text to the usual way of describing damage increase.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards