recursal/Fanatic-Fandom huggingface dataset:
Familiar Support

Subscribe to the **Familiar Support** to get the following benefits:

* Familiar Training Lv EXP Boost +20%
* Familiar Training Time Boost +240 minutes
* Merging Speed Boost (Pacts) +20%
* Pacts Merged +9
* Anima Production / Hour +10,800
* Max Anima Storage Boost +800,000

For $9.99 (or the currency equivalent for your region), subscribers will get 1 month of Familiar-related benefits. Loyalty Rewards will be awarded for each consecutive subscription.

*Subscriptions will be renewed automatically. Please take note of the renewal date. Check your Subscription Info for details on how to cancel your subscription.*
Furious Durability (Siege)

Increases Siege Max HP during Battle Fury.

## Resource Requirements

---**Forging Speed • Weight Training III • Forging Cost • Ration Run II

Leadership (Infantry ATK) I • Leadership (Siege ATK) I • Leadership (Ranged ATK) I • Leadership (Cavalry ATK) I

Leadership (Infantry HP) I • Leadership (Siege HP) I • Leadership (Ranged HP) I • Leadership (Cavalry HP) I

Leadership (Infantry DEF) I • Leadership (Siege DEF) I • Leadership (Ranged DEF) I • Leadership (Cavalry DEF) I

Helmet Sigil

Furious Defense (Infantry) • Furious Defense (Siege) • Furious Defense (Ranged) • Furious Defense (Cavalry)

Armor Sigil • Legs Sigil

Furious Durability (Infantry) • **Furious Durability (Siege)** • Furious Durability (Ranged) • Furious Durability (Cavalry)

Main-hand Sigil • Off-hand Sigil

Furious Offense (Infantry) • Furious Offense (Siege) • Furious Offense (Ranged) • Furious Offense (Cavalry)

**Accessory Sigil**
Forging Cost

Reduces Forging Cost (in Gold).

## Resource Requirements

---**Forging Speed • Weight Training III • **Forging Cost** • Ration Run II

Leadership (Infantry ATK) I • Leadership (Siege ATK) I • Leadership (Ranged ATK) I • Leadership (Cavalry ATK) I

Leadership (Infantry HP) I • Leadership (Siege HP) I • Leadership (Ranged HP) I • Leadership (Cavalry HP) I

Leadership (Infantry DEF) I • Leadership (Siege DEF) I • Leadership (Ranged DEF) I • Leadership (Cavalry DEF) I

Helmet Sigil

Furious Defense (Infantry) • Furious Defense (Siege) • Furious Defense (Ranged) • Furious Defense (Cavalry)

Armor Sigil • Legs Sigil

Furious Durability (Infantry) • Furious Durability (Siege) • Furious Durability (Ranged) • Furious Durability (Cavalry)

Main-hand Sigil • Off-hand Sigil

Furious Offense (Infantry) • Furious Offense (Siege) • Furious Offense (Ranged) • Furious Offense (Cavalry)

**Accessory Sigil**
Embassy

* 1-8
* 9-16
* 17-24
* 25

The **Embassy** allows the player to hold Allied Troops or deploy them to a Guild mate, which will assist the main army during an invasion.

The Embassy is a permanent building, meaning that once it has been built in a player's Turf, it cannot be demolished.

Upgrade to increase the amount of Allied Troops it can hold.
Emote

**Emotes** are small stickers that can be displayed either in the Chat, or on a traveling army or occupied tile on the Kingdom Map. The latter requires an Emote Stamp for each use, which can be purchased for 1,500 Gems. There are several sets of Emotes, but only the first set is available for free - all other sets must be purchased or earned in special events.

## List of Emotes

### Default Emotes

Cost - Free
 - Happy

 - Crying

 - Angry

 - Love

 - Playful

 - Not amused

 - Pick nose

 - Fear

### Cat Emotes

Cost for the set - $4.99
 - Thumbs up

 - Laughing

 - Dazed / dead

 - Begging

 - Kissing

 - Sad

 - Surrender

 - Frightened

### Hero Emotes

Cost for the set - $19.99
 - Flirty Oath Keeper

 - Confused Big Guy

 - Playful Petite Devil

 - Cackling Mastercook

 - Furious Tracker

 - Cheering Child of Light

 - Exhausted Witch Doll

 - Barbarian is not amused

### Troop Emotes

Cost for the set - $4.99
 - Salute

 - Amused

 - Happy

 - Furious

 - Dazed

 - Bashful

 - Thumbs down

 - Sleepy

### Pug Emotes

Cost for the set - $4.99
 - Cool

 - Finger guns

 - Red flag

 - +1

 - Love

 - Frightened

 - Bowing down

 - Speechless

### Troop Type Emotes

Available through the Kingdom Labors Gold Pass or Emote Shop
 - Infantry (Month 3 Gold Pass)

 - Ranged (Month 4 Gold Pass)

 - Cavalry (Month 5 Gold Pass)

### Party Emotes

Can only be purchased in the Prosperity Shop
 - Cheers ($0.99)

 - Drink Up ($0.99)

 - Thumbs Up ($0.99)

 - Fortune

 - Fireworks

### Collab Emotes

Can only be purchased in the Saint Shop
 - Athena Ponders

 - Seiya's Defeat

 - Sheepish Seiya

 - Seiya's Approval ($0.99)

 - Shiryu's Resolve ($0.99)

 - Hyoga's Refusal ($0.99)

 - Shun's Tears ($0.99)

 - Cheering Ikki ($0.99)

### Guild Gala Emotes

Can only be purchased in the Gala Shop
 - Rally

 - Smile

 - Slap ($0.99)

 - Look! ($0.99)

 - Caught ($0.99)

 - Comfort ($0.99)

### Ghoultastic Gala Emotes

Can only be purchased in the Ghoultastic Gala Shop
 - Prank

 - Spider

 - Mummy ($0.99)

 - Pumpkin ($0.99)

### Winter Shop Emotes

Can only be purchased in the Winter Shop
 - Shiver Tracker

 - Frosty Incinerator

 - Surprise Lightweaver ($0.99)

 - Hug Snow Queen ($0.99)

### Kung Fu Panda Shop Emotes

Can only be purchased in the Kung Fu Panda Shop
 - Envious Po

 - Touched Oogway

 - Shocked Shifu

 - Tigress NO

 - Po Approval ($0.99)

 - Relaxed Oogway ($0.99)

 - Speechless Shifu ($0.99)

 - Furious Tigress ($0.99)

### Groove Shop Emotes

 - Music Lover

 - Sheepish Whistle

 - Shrill Shriek

 - Jam Out ($0.99)

 - Keep It Down ($0.99)

### 2022 Winter Shop

 - Count Me In ($0.99)

 - Confusion ($0.99)

 - Awestruck ($0.99)

 - Gratitude ($0.99)

 - In Tears

 - Startled

 - Smitten

### Night Fury

 - Hostile Hookfang

 - Impish Barf & Belch

 - Innocent Meatlug

 - Dragon Love

 - Smitten Light Fury

 - Confused Toothless

 - Annoyed Astrid

 - Charming Hiccup
Familiarity (Cavalry ATK) I

Increases Cavalry ATK when Familiar(s) are deployed into battle.

## Resource Requirements

---**Pact Merging Speed III • Gym Training III

Familiarity (Infantry ATK) I • Familiarity (Ranged ATK) I • **Familiarity (Cavalry ATK) I**

Familiar Battle Slot II

Familiarity (Infantry HP) I • Familiarity (Ranged HP) I • Familiarity (Cavalry HP) I

Familiarity (Infantry DEF) I • Familiarity (Ranged DEF) I • Familiarity (Cavalry DEF) I

Familiar Battle Slot III

Familiarity (Infantry DEF) II • Familiarity (Ranged DEF) II • Familiarity (Cavalry DEF) II

Familiarity (Infantry HP) II • Familiarity (Ranged HP) II • Familiarity (Cavalry HP) II

Familiarity (Infantry ATK) II • Familiarity (Ranged ATK) II • Familiarity (Cavalry ATK) II

Familiar Battle Slot IV

Skillstone Merging Speed II • Gym Membership II

Familiar Defense • Familiar Offense • Familiar Tenacity

**Familiar Battle Slot V**
Durable Wards

Increases Ward Duration.

## Resource Requirements

---**Food Harvesting II • Gym Training I

Pact 2

Stone Harvesting II • Timber Harvesting II • Metal Harvesting II

Anima Storage I • Pact Merging Speed I • Merging Cost (Pact 2)

Pact 3

Anima Harvesting II • Gold Harvesting II

Gym Membership I • Gym Training II

Anima Storage II • Pact Merging Speed II • Merging Cost (Pact 3)

Pact 4

Skillstone Merging Speed I • **Durable Wards** • Merging Cost (Pact 4)

**Skill EXP Boost**
Death Knight

**“**I've returned to claim my throne!**”**
–**Shane**

## Background

A powerful lord who nearly conquered the world, Shane grew obsessed with immortality in his older years. Finally, he led his army on a journey in search of eternal life.

No one knows what Shane and his men faced on their journey. But one thing is certain, Shane returned alone and undead.

## How to Obtain

**Death Knight** medals can be obtained from Elite Hero Stages. Players will receive 10 Death Knight medals after they complete Stage 8-18 on Normal Mode.

* Elite 3-18
* Elite 5-15
* Elite 8-12

After obtaining 10 medals, Death Knight is available for hire. In total 330 medals are required to enhance Death Knight to Legendary grade.

Hero Medals

## Skills

*Ultimate*
     **Impale**
*Active*
     **Resurrect**
*Triggered*
     **Heart of Ice**
*Passive*
Shane imbues his body with enchanted ice, increasing his STR.

## Trivia

* His quote is as same as the quote of Necroduke.
Game Version

## Game Versions and Updates

Here you can find the game versions and updates to Lords Mobile game, on iOS and Andorid.

## Update Versions Notes:

2. Increased the number of Resource Tiles in the Kingdom Map.
3. Countdown timer for Kingdom Boosts and Turf Boosts will be halted during maintenance and will resume after maintenance ends.
4. Various UI adjustments.
Devil's Cap

The **Devil's Cap** poisons and slowly kills a players Leader after 24 hours, allowing them to leave the Prison within 24 hours.

Using Devil's Cap(s) will count as a successful execution and grant an Altar boost to the captor.

## How to Obtain

Devil's Caps can be found in special Bundles. They can also be purchased with Gems through the Bargain Store on occasion.

## Requirements

Devil's Caps can only be used:

* After a players Leader has been captured.
* If the player has reached Castle level 17.
* If there are at least 24 hours left before execution.

The amount of Devil's Caps required is based on the players Might ranking in the current Kingdom:

 Speed Up
Familiar Battle Slot III

Unlocks the 3rd Familiar Battle Slot.

## Upgrade Results/Requirements

Familiarity (Infantry DEF) I: Lv.5
Familiarity (Ranged DEF) I: Lv.5
Familiarity (Cavalry DEF) I: Lv.5

## Resource Requirements

---**Pact Merging Speed III • Gym Training III

Familiarity (Infantry ATK) I • Familiarity (Ranged ATK) I • Familiarity (Cavalry ATK) I

Familiar Battle Slot II

Familiarity (Infantry HP) I • Familiarity (Ranged HP) I • Familiarity (Cavalry HP) I

Familiarity (Infantry DEF) I • Familiarity (Ranged DEF) I • Familiarity (Cavalry DEF) I

**Familiar Battle Slot III**

Familiarity (Infantry DEF) II • Familiarity (Ranged DEF) II • Familiarity (Cavalry DEF) II

Familiarity (Infantry HP) II • Familiarity (Ranged HP) II • Familiarity (Cavalry HP) II

Familiarity (Infantry ATK) II • Familiarity (Ranged ATK) II • Familiarity (Cavalry ATK) II

Familiar Battle Slot IV

Skillstone Merging Speed II • Gym Membership II

Familiar Defense • Familiar Offense • Familiar Tenacity

**Familiar Battle Slot V**
Ethereal Guide

**“**Serve me and postpone the judgment!**”**
–**Anaya Bonn**

## Background

After his ship sank, a hopeless sailor drifted at sea, waiting for death. Amid this turmoil a large ship appeared, emitting a violet glow that ushered his dead comrades to it. On board stands the most bewitching captain. She offered a chance for life in exchange for eternal servitude.

## How To Obtain

**Ethereal Guide** medals can be purchased in a package for $4.99 USD.

* [Buying packs in 1 shot]: Cost to max: $675 USD
* [Buying only $5 packs]: $110 USD

Hero Medals

## Skills

*Ultimate*
      **Soul Treaty**
*First Active*
      **Death's Call**
*Second Active*
      **Mental Break**
*Passive*
The Ethereal Guide casts a mental disruption to weaken attack of all allies.

## Trivia

* The Ethereal Guide was released on June 5, 2016.
Hell Event

**Hell Events** are daily Turf Events which run for 55 minutes, and refresh every hour.

## Gameplay

There are 3 phases, and every time a player completes a phase they will earn a reward. The 100 top ranking players will receive the ranking rewards. Players from all Kingdoms will be ranked on the same ranking board.

 Points

## Rewards

These pages provide an overview of the rewards from Hell Events at Castle Lv 25. The pages are divided into subcategories according to the amount of sources.

* One Source Hell Event
* Two Source Hell Event
* Three Source Hell Event
* Four Source Hell Event

## Tips

Players can obtain medals for Watcher and Chaos Dragon by completing specific Hell Events. These are limited to One Source Hell Events.

## Gallery

Watcher Research
Hoarder

The **Hoarder** is summoned by guilds during events like Guild Bash, when enough points have been scored collectively by the guild, to reach the Monster Crests.

It has also appeared as a 'Special Event' to 'Challenge the Hoarders! during 25th - 28th Feb 2023 and 4th - 7th June 2023 where 10 will appear during each wave. During this event you can achieve Speed Up Research items and Artifact Coins. The last blow will win the guild a 'Hoarder Loot' chest

* Hoarders have high HP.
* The energy cost to hunt a Hoarder is 1 during Guild Bash.
* The energy cost during a 'Special Event' is the same as a level 1 monster.
* The damage multiplier can't be used.
* Consecutive hunting damage boost still applies.
* The Level of the monster depends on the current Guild Bash Level of the summoning Guild

The Hoarder is also obtainable as a Familiar which grants various boosts to the player.

## Monster Manual

DMG Type: Direct DMG

Strong Against: Physical and Magic

Weak Against: The Hoarder greedily devours anything that glitters. Defeat this monstrosity before it swallows every last gem!

## Rewards

Hoarders give 0 rewards when hit.

* All members of the guild that **summon** a Hoarder, will receive the  Summon Bonus.
* The Grade (common to legendary) of the Summon Bonus depends on the current Guild Bash Level.
* The Summon Bonus content is random, and contains one of the following rewards:

10,000
General 3d
General 24h
General 15h
General 8h
Star Scroll x10
Bon Appeti x20
Saberfang x70
Saberfang x20
Terror x70
Terror x20
Ember x10
Ember x5
Ember x2

* All members of the guild who score the **killing blow** on a Hoarder, will receive the  Slayer Loot.
* The Grade (common to legendary) of the Slayer Loot depends on the current Guild Bash Level.
* The Slayer Loot content is random.

## Tips

Players can do well over 1% damage to Hoarders, if they send 5 heroes, have good hunting gear, and use hunting boosts.
Demoralize

Weakens enemy Army ATK.

## Trivia

* At 3169 days, Demoralize Lv. 10 currently has the longest research time in the game, and rewards the most Might of any research upon completion.

---**Training Speed III

Ranged Phalanx • Cavalry Phalanx

Bigger Infirmary I

Gold Storage I • Max Deposit I • Gold Harvesting I

Bigger Bags I • Tax Break • Forced March I

More Gatherers

Infantry Wedge • Ranged Wedge • Cavalry Wedge

Army Defense II • Army Offense II • Army Health II

Bigger Army III

Sabotage • Plague

****Demoralize****
Femme Fatale

**“**Sweet is the scent of blood.**”**
–**Thorn**

## Background

Thorn is a vampire bearing the blood of the first progenitor. Her whereabouts and true identity are unknown. The only thing certain is that she is a lady of rare beauty. Do not provoke her, though, or she may well become your worst nightmare.

## How To Obtain

**Femme Fatale** medals can be purchased in a package for 4.99 USD.

* Cost to max at once: $775
* Cost when with only $5 packs: $110 USD

Hero Medals

## Skills

*Ultimate*
      **Swift Maneuver**
*First Active*
      **Feeding Frenzy**
*Second Active*
      **Bloodshot**
*Passive*
The Femme Fatale aims at the weakest spot of the target's armor and pierces it with her whip. Increases Pierce.

## Trivia

* Femme Fatale was released on June 26, 2016.
Holy Star

**Holy Stars** are used in the Labyrinth to attack monsters. 100 Holy Stars are required for each hit in the Normal Labyrinth, and 1,000 Holy Stars in the Elite Labyrinth.

## How to Obtain

Holy Stars can be purchased in the Gem Mall and in bundles.

They can also be obtained in small amounts from hunting Normal Monsters, and in larger amounts from hunting Multiple Hit Monsters.

The Trickstar familiar's Elder skill can grant up to 3 random Holy Star items (100; 1,000; or 10,000) when maxed.

 100
 1000
 10,000

 Speed Up
Food Harvesting II

Increases Food Production

## Resource Requirements

---****Food Harvesting II** • Gym Training I

Pact 2

Stone Harvesting II • Timber Harvesting II • Metal Harvesting II

Anima Storage I • Pact Merging Speed I • Merging Cost (Pact 2)

Pact 3

Anima Harvesting II • Gold Harvesting II

Gym Membership I • Gym Training II

Anima Storage II • Pact Merging Speed II • Merging Cost (Pact 3)

Pact 4

Skillstone Merging Speed I • Durable Wards • Merging Cost (Pact 4)

**Skill EXP Boost**
Fire Trebuchet Subsidy

Reduces the cost to heal and train Fire Trebuchets.

## **Upgrade Results**

---**Grunt Subsidy • Ballista Subsidy • Archer Subsidy • Cataphract Subsidy

Gladiator Subsidy • Catapult Subsidy • Sharpshooter Subsidy • Reptilian Rider Subsidy

Field Triage I • Rally Priority • Quick Maneuvers II

Royal Guard Subsidy • **Fire Trebuchet Subsidy** • Stealth Sniper Subsidy • Royal Cavalry Subsidy

Barracks Expansion I • Innate Talent • Training Speed II

Quick Swap • Central Command I • Bigger Army I

Heroic Fighter Subsidy • Destroyer Subsidy • Heroic Cannoneer Subsidy • Ancient Drake Rider Subsidy

**Bigger Army II**
Infantry Defense (Wonder) III

Increases Infantry DEF in Wonder battles

## Resource Requirements

---**Leadership (Infantry ATK) II • Leadership (Siege ATK) II • Leadership (Ranged ATK) II • Leadership (Cavalry ATK) II

Leadership (Infantry DEF) II • Leadership (Siege DEF) II • Leadership (Ranged DEF) II • Leadership (Cavalry DEF) II

Leadership (Infantry HP) II • Leadership (Siege HP) II • Leadership (Ranged HP) II • Leadership (Cavalry HP) II

Wonder March II

Infantry Durability (Wonder) III • Ranged Durability (Wonder) III • Cavalry Durability (Wonder) III

Infantry Offense (Wonder) III • Ranged Offense (Wonder) III • Cavalry Offense (Wonder) III

**Infantry Defense (Wonder) III** • Ranged Defense (Wonder) III • Cavalry Defense (Wonder) III

Infantry DEF Curse (Wonder) • Ranged DEF Curse (Wonder) • Cavalry DEF Curse (Wonder)

Infantry HP Curse (Wonder) • Ranged HP Curse (Wonder) • Cavalry HP Curse (Wonder)

**Infantry ATK Curse (Wonder) • Ranged ATK Curse (Wonder) • Cavalry ATK Curse (Wonder)**
Infantry Health I

Increases Infantry Max HP.

Infantry Offense I • Siege Attack I • Ranged Offense I • Cavalry Offense I

Infantry Defense I • Siege Toughness I • Ranged Defense I • Cavalry Defense I

Gladiator • Catapult • Sharpshooter • Reptilian Rider

**Infantry Health I** • Siege Durability I • Ranged Health I • Cavalry Health I

Royal Guard • Fire Trebuchet • Stealth Sniper • Royal Cavalry

Army Defense I • Army Offense I • Army Health I

Heroic Fighter • Destroyer • Heroic Cannoneer • Ancient Drake Rider

Furious Defense I • Furious Durability I

Furious Offense I

**Infantry-Ranged Counter Boost • Ranged-Cavalry Counter Boost • Cavalry-Infantry Counter Boost**
Food Production II

Increases Food Production. Requires Ore Production I Level 2 to unlock.

## Upgrade Results/Requirements

Trap Building I • Cavalry Offense I • Stone Production I • Construction Speed I

Training Speed I • Ranged Offense I • Timber Production I • Research I

Siege Engine Offense I • Infantry Offense I • Ore Production I • Gold Production I

Trap Offense I • Squad Defense I • **Food Production II** • Max Load I

Squad Health I • Stone Production II • Gathering I

Siege Engine Offense II • Ranged Offense II • Ore Production II • Timber Production II

Trap Building II • Infantry Offense II • Construction Speed II • Gold Production II

Trap Offense II • Cavalry Offense II • Research II

Training Speed II • Infantry Offense III • Gathering II • Max Load II

Siege Engine Offense III • Cavalry Offense III • Food Production III

Trap Offense III • Ranged Offense III • Timber Production III • Ore Production III

Squad Defense II • Squad Health II • Stone Production III • Gold Production III
Gathering Priority

**Gathering Priority** unlocks the ability to auto-select the number of Troops to send to Gather from a Resource Tile. Once researched, four different priority options are unlocked:

* Deploy the exact number of Troops required to complete a Tile, highest tier first.
* Deploy the exact number of Troops required to complete a Tile, lowest tier first.
* Deploy all troops possible, highest tier first, up to the Max Army Size.
* Deploy all troops possible, lowest tier first, up to the Max Army Size.

### Resource Requirements

---**Grunt Subsidy • Ballista Subsidy • Archer Subsidy • Cataphract Subsidy

Gladiator Subsidy • Catapult Subsidy • Sharpshooter Subsidy • Reptilian Rider Subsidy

Field Triage I • Rally Priority • Quick Maneuvers II

Royal Guard Subsidy • Fire Trebuchet Subsidy • Stealth Sniper Subsidy • Royal Cavalry Subsidy

Barracks Expansion I • Innate Talent • Training Speed II

Quick Swap • Central Command I • Bigger Army I

Heroic Fighter Subsidy • Destroyer Subsidy • Heroic Cannoneer Subsidy • Ancient Drake Rider Subsidy

**Bigger Army II**
Diamond

**Diamonds** are the official Lords Mobile payment currency.

Diamonds can be used to purchase special bundles, through the Official Lords Mobile Payment method. This game extension changes the bundle prices so they are the same worldwide, by replacing the local currency in-game, with Diamonds, which can be purchased via several methods, such as Paypal.

Depending on where a player lives, this can save them a lot of money. In Europe for example, this will save roughly 30% per purchase.

 Note: This extension is currently only compatible with Android devices and emulators such as BlueStacks.

Note: It’s Not possible to change Country anymore. 09.06.2020

## Gallery

Official Lords Mobile Payment window

 Speed Up
Cyclone

The **Cyclone** is a Verge Skill card available from Chapter 5. 7 Aether are required to summon this card.

## Talents

### DMG Boost

* 10% DMG when attacking Verge Soldiers
* 10% DMG when attacking Verge Officers
* 100% DMG when attacking Verge Towers
* 10% DMG when attacking Strongholds

### Talent Info

Summons a cyclone that deals damage to up to 30 enemies in a medium area around the target. Is super effective against Verge Towers.

## Attributes

* Skill Range: 7.5
* Cooldown time: 8 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Timber Production Rate +4%
* Lv.7: Max Timber Storage Boost +1%
* Lv.9: Cavalry DEF +1%
* Lv.10: Gathering Troops Travel Speed +1%
* Lv.11: Ranged Max HP +1%
* Lv.12: Wall DEF Boost +1%
* Lv.13: Trap Max HP +1%
* Lv.14: Infantry DEF +1%
* Lv.15: Siege Engine ATK +1%
Familiar Battle Slot V

Unlocks the 5th Familiar Battle Slot.

## Resource Requirements

---**Pact Merging Speed III • Gym Training III

Familiarity (Infantry ATK) I • Familiarity (Ranged ATK) I • Familiarity (Cavalry ATK) I

Familiar Battle Slot II

Familiarity (Infantry HP) I • Familiarity (Ranged HP) I • Familiarity (Cavalry HP) I

Familiarity (Infantry DEF) I • Familiarity (Ranged DEF) I • Familiarity (Cavalry DEF) I

Familiar Battle Slot III

Familiarity (Infantry DEF) II • Familiarity (Ranged DEF) II • Familiarity (Cavalry DEF) II

Familiarity (Infantry HP) II • Familiarity (Ranged HP) II • Familiarity (Cavalry HP) II

Familiarity (Infantry ATK) II • Familiarity (Ranged ATK) II • Familiarity (Cavalry ATK) II

Familiar Battle Slot IV

Skillstone Merging Speed II • Gym Membership II

Familiar Defense • Familiar Offense • Familiar Tenacity

****Familiar Battle Slot V****
Skunkladdin 2: The Return of the Red Death

Bubbles8218's Movie-Spoof of "Aladdin 2: The Return of Jafar"

## Cast

* Aladdin - Skunk (Skunk Fu!)
* Princess Jasmine - Fox (Skunk Fu!)
* The Genie - Reader Rabbit
* Jafar - The Red Death (How to Train Your Dragon)
* Iago - Sam the Lion (Reader Rabbit)
* Abu - Casey Cat (Jumpstart Preschool)
* Magic Carpet - Buster (Who Framed Roger Rabbit)
* Rajah - Hiccup (How to Train Your Dragon)
* The Sultan - Robin Hood
* Abis Mal - Drako (Teenage Mutant Ninja Turtles)
* Razoul - January Q. Irontail (Here Comes Peter Cottontail)
* Razoul's Guards - The Whispering Deaths (Dragons: Riders of Berk)
* The Cave of Wonders - Mor'du (Brave)
* Genie Jafar - Repsac (Jumpstart Adventures 4th Grade: The Haunted Island)
Food Production I

Increases Food Production.

## Upgrade Results

 2
 3
 4
 5

Trap Building I • Cavalry Offense I • Stone Production I • Construction Speed I

Training Speed I • Ranged Offense I • Timber Production I • Research I

Siege Engine Offense I • Infantry Offense I • Ore Production I • Gold Production I

Trap Offense I • Squad Defense I • Food Production II • Max Load I

Squad Health I • Stone Production II • Gathering I

Siege Engine Offense II • Ranged Offense II • Ore Production II • Timber Production II

Trap Building II • Infantry Offense II • Construction Speed II • Gold Production II

Trap Offense II • Cavalry Offense II • Research II

Training Speed II • Infantry Offense III • Gathering II • Max Load II

Siege Engine Offense III • Cavalry Offense III • Food Production III

Trap Offense III • Ranged Offense III • Timber Production III • Ore Production III

Squad Defense II • Squad Health II • Stone Production III • Gold Production III
Flame Boulders

**Flame Boulders** are Tier 3 Crushing Traps.

## Trap Info

### Upgrade Results

Results
Wall Strength II: Lv.3

### Resource Requirements

---**Spikes • Archer Tower • Spike Boulders

Trap Defense I • Trap Power I • Trap Durability I

Wall Strength I

Metal Spikes • Sniper Tower • Rolling Logs

Wall Strength II

Hot Iron Spikes • Fortified Tower • **Flame Boulders**

Wall Strength III

**Burning Spikes • Skyscraper • Burning Logs**
Emote Shop

The **Emote Shop** is a special shop where players can purchase Emotes that were only previously available during limited-time events. To enter the Emote Shop, enter the emote menu (either in Chat or on the Kingdom Map), then press on the Event Emotes tab, and a button to enter the Emote Shop will appear. The price of the emote depends on the price in their respective Event Shops.
Familiars

## Research Tree

 *For information on individual familiars, see: Familiar.*

The **Familiars** Research Tree unlocks Pacts 2 through 4, and other Turf and Familiar-related Boosts.

All researches in this tree require Anima in addition to the usual resources.

## Available Research

* Total Might:
* Total time: 18,028d 14h 20m

## Trivia

* The Familiars Research Tree was added to game following the 13th December 2017 maintenance.

**Economy • Defense • Military • Monster Hunt****---**Upgrade Defenses • Upgrade Military • Army Leadership • Military Command

**Familiars** • Familiar Battles • Sigils • Wonder Battles

**Gear • Advanced Wonder Battles**
Exchange Extravaganza

The **Exchange Extravaganza** is a periodic event in Lords Mobile, where quests can be completed to earn a number of valuable prizes within a 48 hour period

## Overview

Complete Coin Quests to earn Gift Coins, which can be exchanged for five gifts of your choice. Gift choices can be changed at any time before each exchange.

Coin Quests are displayed in a queue on the left side of the screen. Up to 4 quests can be in the queue at once, but only the quest at the top of the queue can be completed. Quests can be deleted, and the next quest in the queue will be moved up. A new quest will appear at the bottom of the queue after 5 minutes.

You will stop earning Gift Coins once you hit the Gift Coin capacity (Coins required for exchanging all remaining chances). Gift Coins will expire once the event ends.

Gift Coins can be purchased by clicking the  button next to the Gift Coin counter, at a rate of $4.99 (or currency equivalent) for each bundle of Coins.

### Occurrence

* 15-17 October 2023
* 15-17 November 2023
* 15-17 December 2023
* 15-17 January 2024
* 25-27 January 2024
Cursed Hunter

**“**To regret is to live in the past.**”**
–**Joanna**

## Background

As a Cleric Hunter, Joanna's duty is to eliminate the beasts that plague our Kingdoms. Her white whale was a powerful ancient beast called Merald.

After a long and exhausting journey, Joanna finally found its lair, but was in for a shock. The years has not been kind to Merald, and it had been reduced to a blind and feeble shadow of its former self. Laying eyes on the once formidable beast, Joanna only felt pity. Her quest was over.

As she turned to leave, Merald called out and begged her to fight it. She decided to honor its last wish as her blades pierced its heart, a ray of light emerged from the wound and entered her right eye. Years of wisdom and power coursed through her, and everything... went black.

When Joanna awoke, she found that her skin had taken a greenish hue. Merald's powers had corrupted her into a half-Beast. She is now torn between her duty and her new existence...

## How to Obtain

**Cursed Hunter** medals can be purchased in a package for 4.99USD.

This package will give you 15 medals which will automatically give you Cursed Hunter at Common rank.

[Buying Packs in 1 shot]: Cost to max: $575

[Buying 5usd packs]: Cost to max: $110

Hero Medals

## Skills

*Ultimate*
     **Piercing Dash**
*First Active*
     **Holy Protection**
*Second Active*
     **Almighty Blessing**
*Passive*
The Cursed Hunter blesses her allies' weapons, allowing them to pierce through enemy defenses. Increases Pierce of all allies by 65. Max Level.

## Trivia

* The Cursed Hunter was released on May 23, 2019.
Gold Production I

Increases Gold Production. Requires Ore Production I Level 2 to unlock.

## Upgrade Results

Trap Building I • Cavalry Offense I • Stone Production I • Construction Speed I

Training Speed I • Ranged Offense I • Timber Production I • Research I

Siege Engine Offense I • Infantry Offense I • Ore Production I • **Gold Production I**

Trap Offense I • Squad Defense I • Food Production II • Max Load I

Squad Health I • Stone Production II • Gathering I

Siege Engine Offense II • Ranged Offense II • Ore Production II • Timber Production II

Trap Building II • Infantry Offense II • Construction Speed II • Gold Production II

Trap Offense II • Cavalry Offense II • Research II

Training Speed II • Infantry Offense III • Gathering II • Max Load II

Siege Engine Offense III • Cavalry Offense III • Food Production III

Trap Offense III • Ranged Offense III • Timber Production III • Ore Production III

Squad Defense II • Squad Health II • Stone Production III • Gold Production III
Hot Iron Spikes

**Hot Iron Spikes** are Tier 3 Spike Traps.

## Trap Info

### Upgrade Results

Results
Wall Strength II: Lv.3

### Resource Requirements

---**Spikes • Archer Tower • Spike Boulders

Trap Defense I • Trap Power I • Trap Durability I

Wall Strength I

Metal Spikes • Sniper Tower • Rolling Logs

Wall Strength II

**Hot Iron Spikes** • Fortified Tower • Flame Boulders

Wall Strength III

**Burning Spikes • Skyscraper • Burning Logs**
Braveheart

A **Braveheart** is a Hero Usable that grants 120 Stamina (STA).

## How to Obtain

Bravehearts can be purchased in the Gem Mall for 2,000 Gems, and can be bought with real-world currency as part of various special bundles. Bravehearts can also be acquired in Guild Gifts, the Labyrinth and Event rewards, such as Guild Fest.

### Bravehearts usage with VIP

A player is limited in their usage of bravehearts, both by the number of bravehearts they possess, and their VIP level:

There have been two special event versions of the Braveheart: the Spooky Sweets and Lover's Delight. The former grants 30 STA, while the latter grants 40 STA. They use 1 daily Braveheart use, and can only be used from the Bag.

## Tips

The game can cause confusion to new players, when in their turf, they tap on their STA and it shows for example: 'Bravehearts used: 0/2'

This can cause new players to mistakenly believe they have 2 Bravehearts, when they are simply VIP 2, and can use a maximum of 2 per day, *should they posses them*. VIP levels do NOT give you free Bravehearts every day, they merely let you use more of the ones you already have.

 Speed Up
Hawkmen

**Hawkmen** is a Verge Soldier card available from Chapter 8. 10 Aether are required to summon this card.

## Talents

### DMG Boost

* 100% DMG when attacking Verge Soldiers
* 50% DMG when attacking Verge Officers
* 100% DMG when attacking Verge Towers
* 25% DMG when attacking Strongholds

### Talent Info

Each squad consists of 3 soldiers. They can deal powerful long-ranged attacks.

## Attributes

* ATK SPD: 1.5 seconds
* Range: 6
* Movement Speed: Fast
* Cooldown time: 5 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Ore Production Rate +4%
* Lv.7: Siege Engine DEF +1%
* Lv.9: Max Ore Storaeg Boost +1%
* Lv.10: Trap Max HP +1%
* Lv.11: Army Capacity +1%
* Lv.12: Ranged DEF +1%
* Lv.13: Monster Hunt Travel Speed +1%
* Lv.14: Infantry Max HP +1%
* Lv.15: Cavalry ATK +1%
Heroic Cannoneer Subsidy

Reduces the cost to train and heal Heroic Cannoneers.

Gladiator Subsidy • Catapult Subsidy • Sharpshooter Subsidy • Reptilian Rider Subsidy

Field Triage I • Rally Priority • Quick Maneuvers II

Royal Guard Subsidy • Fire Trebuchet Subsidy • Stealth Sniper Subsidy • Royal Cavalry Subsidy

Barracks Expansion I • Innate Talent • Training Speed II

Quick Swap • Central Command I • Bigger Army I

Heroic Fighter Subsidy • Destroyer Subsidy • **Heroic Cannoneer Subsidy** • Ancient Drake Rider Subsidy

**Bigger Army II**
Familiarity (Ranged ATK) I

Increases Ranged ATK when Familiar(s) are deployed into battle.

## Resource Requirements

---**Pact Merging Speed III • Gym Training III

Familiarity (Infantry ATK) I • **Familiarity (Ranged ATK) I** • Familiarity (Cavalry ATK) I

Familiar Battle Slot II

Familiarity (Infantry HP) I • Familiarity (Ranged HP) I • Familiarity (Cavalry HP) I

Familiarity (Infantry DEF) I • Familiarity (Ranged DEF) I • Familiarity (Cavalry DEF) I

Familiar Battle Slot III

Familiarity (Infantry DEF) II • Familiarity (Ranged DEF) II • Familiarity (Cavalry DEF) II

Familiarity (Infantry HP) II • Familiarity (Ranged HP) II • Familiarity (Cavalry HP) II

Familiarity (Infantry ATK) II • Familiarity (Ranged ATK) II • Familiarity (Cavalry ATK) II

Familiar Battle Slot IV

Skillstone Merging Speed II • Gym Membership II

Familiar Defense • Familiar Offense • Familiar Tenacity

**Familiar Battle Slot V**
Darknest Defense

Increases Army DEF when attacking Darknests.

### **Resources Requirements**

---**Stone Storage • Timber Storage • Ore Storage

Gold Storage II

Stamina Limit • Breakthrough • Shelter Expansion

Alchemy

Darknest Invasion • Darknest Convention

Darknest Navigation

Max Deposit II • Energy Limit III

**Darknest Defense** • Darknest Offense • Darknest Tenacity

Devotion

Furious Defense II • Furious Durability II

Furious Offense II

**Hidden Talent**
Goal Bandit

The **Goal Bandit** has most recently appeared as a monster summonable during Guild Bash, when enough points have been scored collectively by the guild, to reach the Monster Crests.

* The Goal Bandit has high HP.
* The energy cost to hunt the Goal Bandit is 1.
* The damage multiplier can't be used.
* Consecutive hunting damage boost still applies.
* The Level of the monster depends on the current Guild Bash Level of the summoning Guild

The Goal Bandit has also appeared in past events as a One Hit Monster.

## Monster Manual

DMG Type: Direct DMG

Strong Against: Physical and Magic

Weak Against:

## Hero Lineups

As a One Hit Monster, this monster can be killed with only 1 Hero, 1 Energy and 1 Hit. Any hero at any level can be used.

As a Guild Bash monster, the following lineups could be used:

## Rewards

Killing Goal Bandits as a One Hit Monster will not give Guild Gifts. Instead, they drop  Lords Ball Cases when hit.

As a Guild Bash monster, Goal Bandits give 0 rewards when hit.

* All members of the guild that **summon** a Goal Bandit, will receive the  Summon Bonus.
* The Grade (common to legendary) of the Summon Bonus depends on the current Guild Bash Level.
* The Summon Bonus content is random, and contains one of the following rewards:

10,000
General 3d
General 24h
General 15h
General 8h
Star Scroll x10
Bon Appeti x20
Saberfang x70
Saberfang x20
Terror x70
Terror x20
Ember x10
Ember x5
Ember x2

* All members of the guild score the **killing blow** on a Goal Bandit, and will receive the  Slayer Loot.
* The Grade (common to legendary) of the Slayer Loot depends on the current Guild Bash Level.
* The Slayer Loot content is random.

## Tips

During Guild Bash, players can do well over 1% damage to Goal Bandits, if they send 5 heroes, have good hunting gear, and use hunting boosts.
Destroyer Squad

The **Destroyer Squad** is a Verge Soldier card available from Chapter 7. 8 Aether are required to summon this card.

## Talents

### DMG Boost

* 25% DMG when attacking Verge Soldiers
* 25% DMG when attacking Verge Officers
* 100% DMG when attacking Verge Towers
* 175% DMG when attacking Strongholds

### Talent Info

Each squad consists of 3 machines. They will prioritize attacking the enemy Stronghold, and can withstand many attacks.

## Attributes

* ATK SPD: 2 seconds
* Range: 5
* Movement Speed: Slow
* Cooldown time: 4 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Food Production Rate +4%
* Lv.7: Siege Engine Max HP +1%
* Lv.9: Max Food Storage Boost +1%
* Lv.10: Ranged DEF +1%
* Lv.11: Gathering Troops Travel Speed +1%
* Lv.12: Trap DEF +1%
* Lv.13: Wall DEF Boost +1%
* Lv.14: Cavalry Max HP +1%
* Lv.15: Infantry ATK +1%
Field Triage II

Increases Infirmary healing speed.

## Resource Requirements

---**Ration Run IV • Central Command II • Forced March III

**Field Triage II** • Bigger Bags III

Bigger Infirmary III • Barracks Expansion II

Lunar Foundry

Crafting Speed I • Lunite Harvesting • Lunite Storage

Infantry Defense II • Siege Toughness II • Ranged Defense II • Cavalry Defense II

Infantry Health II • Siege Durability II • Ranged Health II • Cavalry Health II

Infantry Offense II • Siege Attack II • Ranged Offense II • Cavalry Offense II

Crafting Speed II • Crafting Capacity

**Luminary Guard • Luminary Avenger • Luminary Marksman • Luminary Lion Force**
Gryphon

The **Gryphon** is a normal Monster which spawns for two consecutive days in the course of one Monster cycle. It will remain on the Kingdom Map for 2 hours and 55 minutes, or until it is killed. When these monsters are killed, a new monster of the same type will spawn nearby.

The Gryphon is also a Familiar which offers a variety of skills and effects to benefit the player.

## Monster Manual

DMG Type: Magic

Strong Against: Physical and Magic

Weak Against: Gryphon's ultimate skill targets all Heroes on the field, so beware. However its attack can be disrupted if it is inflicted with conditions. Disrupt Gryphon's attack and prevent annihilation!

## Rewards

### Materials

Used to craft: Gryphon Set

* Gryphon Jewel
* Gryphon Core
* Gryphon Egg
* Gryphon Quill
Gold Harvesting I

Increases Gold Production Rate.

### **Resource Requirements**

---**Training Speed III

Ranged Phalanx • Cavalry Phalanx

Bigger Infirmary I

Gold Storage I • Max Deposit I • **Gold Harvesting I**

Bigger Bags I • Tax Break • Forced March I

More Gatherers

Infantry Wedge • Ranged Wedge • Cavalry Wedge

Army Defense II • Army Offense II • Army Health II

Bigger Army III

Sabotage • Plague

**Demoralize**
Equipment/Kung Fu Panda Set

**Kung Fu Panda Equipment** are special pieces of equipment that can be earned and bought during the Kung Fu Panda Collaboration Event. All are Level 1 items at Legendary Grade, and they cannot be upgraded further.

## Armor

 Dragon Coat
 Infantry DEF
 Infantry Max HP

## Helmet

 Warrior's Hat
 Ranged DEF
 Ranged Max HP

## Legs

 Kung Fu Wraps
 Cavalry DEF
 Cavalry Max HP

## Main-hand

 Yin Yang Staff
 Army DEF
 Army Max HP
Furious Defense (Ranged)

Increase Ranged DEF during Battle Fury.

## Resource Requirements

---**Forging Speed • Weight Training III • Forging Cost • Ration Run II

Leadership (Infantry ATK) I • Leadership (Siege ATK) I • Leadership (Ranged ATK) I • Leadership (Cavalry ATK) I

Leadership (Infantry HP) I • Leadership (Siege HP) I • Leadership (Ranged HP) I • Leadership (Cavalry HP) I

Leadership (Infantry DEF) I • Leadership (Siege DEF) I • Leadership (Ranged DEF) I • Leadership (Cavalry DEF) I

Helmet Sigil

Furious Defense (Infantry) • Furious Defense (Siege) • **Furious Defense (Ranged)** • Furious Defense (Cavalry)

Armor Sigil • Legs Sigil

Furious Durability (Infantry) • Furious Durability (Siege) • Furious Durability (Ranged) • Furious Durability (Cavalry)

Main-hand Sigil • Off-hand Sigil

Furious Offense (Infantry) • Furious Offense (Siege) • Furious Offense (Ranged) • Furious Offense (Cavalry)

**Accessory Sigil**
Helmet Sigil

Unlocks the Sigil Slot for Helmet Equipment.

## Upgrade Results/Requirements

Leadership (Infantry DEF): Lv.8
Leadership (Siege DEF): Lv.8
Leadership (Ranged DEF): Lv.8
Leadership (Cavalry DEF): Lv.8

## Resource Requirements

---**Forging Speed • Weight Training III • Forging Cost • Ration Run II

Leadership (Infantry ATK) I • Leadership (Siege ATK) I • Leadership (Ranged ATK) I • Leadership (Cavalry ATK) I

Leadership (Infantry HP) I • Leadership (Siege HP) I • Leadership (Ranged HP) I • Leadership (Cavalry HP) I

Leadership (Infantry DEF) I • Leadership (Siege DEF) I • Leadership (Ranged DEF) I • Leadership (Cavalry DEF) I

**Helmet Sigil**

Furious Defense (Infantry) • Furious Defense (Siege) • Furious Defense (Ranged) • Furious Defense (Cavalry)

Armor Sigil • Legs Sigil

Furious Durability (Infantry) • Furious Durability (Siege) • Furious Durability (Ranged) • Furious Durability (Cavalry)

Main-hand Sigil • Off-hand Sigil

Furious Offense (Infantry) • Furious Offense (Siege) • Furious Offense (Ranged) • Furious Offense (Cavalry)

**Accessory Sigil**
Don Guapo

**“**I joust love you, milady!**”**
–**Alfonso**

## Background

Born of a noble family, Alfonso received the very best education aristocracy could demand. Loyalty, discipline, and class were drilled into him from birth, and he learned the sword and pistol from the kingdom's masters.

With age, however, came freedom from a stifling household and having to constantly mind his manners, and in Alfonso this freedom awoke a lascivious romantic. Kassim, the prince of thieves, sums him up succinctly "He looks like he is 40, thinks he is 30, f... flirts around like he is 20, and talks like he is 10. But I'll have him at my back any day."

## How to Obtain

15 **Don Guapo** medals can be purchased for 4.99 USD.

* [Buying Packs in 1 shot]: Cost to max: $675
* [Buying only 5 USD packs]: Cost to max: $110

Hero Medals

## Skills

*Ultimate*
      **Estocada**
*First Active*
      **La Bomba**
*Second Active*
      **Habanera**
*Passive*
Don Guapo keeps himself classy and suave even in the fiercest battles. Increases Recovery/second.

## Trivia

* Don Guapo was released on June 20, 2019.
Castle Skin

**Castle Skins** can be applied to a players Turf to change the appearance of the Turf and of their Castle on the Kingdom Map. Castle Skins provide various boosts. The Classic castle skin is unlocked by default; all others must be purchased or earned in special events. Once unlocked, boosts obtained from Castle Skins will always be active, even when the Skin is not in use.

Castle Skins can be fortified by using Star Scrolls to raise their attributes. The number of required scrolls depends on the specific Castle Skin and the number of Stars it currently has. Use more Star Scrolls to increase the success rate (max = 100%). If successful, the next Star will be unlocked, improving the Castle Skin's attribute boosts. If unsuccessful, the Stars will remain unchanged. Star Scrolls will be deducted regardless of success or failure. A player's current applied skin and the number of its Stars can be viewed when clicking on their castle in the Kingdom screen. The total Star count of all Skins is displayed in the player profile, to the left of the hero.

## List of Skins

Note: Each of the Star Scroll costs listed below is for a 100% success rate. The first cost value is to unlock the skin (at 0 stars); currency rate differences may apply.

### No boost

 Dragon Warrior
 Gilded Miracle
 Grand Throne
 Puss in Boots
 Sagittarius Cloth
 Shrek
 Toothless and Light Fury

## Total

 5 stars Castles
 Currently Max Stars

 Infantry
 Ranged
 Cavalry
 Army Debuff

1. ↑ Lords Mobile on Facebook
Gemming Gremlin

The **Gemming Gremlin** spawns during Special Events, and is categorized as a One Hit Monster. It can be killed with 1 hero, 1 hit and 1 energy, and will drop 1 gem item in loot.

It is most often encountered in the Labyrinth, as a special boss, and will drop gems if hit; there is a small chance for the player to kill the gremlin and take the gem stash. It also appears in Kingdom Tycoon on certain tiles, and similar to Labyrinth, there is a small chance for the player to take its gem stash in one of the 3 chances it offers.

The Gemming Gremlin can also be obtained as a Familiar, which will boost the player's Gem income, Construction Speed and Gem Gathering Speed.

## Monster Manual

DMG Type: Direct DMG

Strong Against: Physical and Magic

Weak Against:

## Recommended Hero Lineup

This monster can be killed with only 1 Hero, 1 Energy and 1 Hit. Any hero in any level can be used.

## Reward

100
500
Food

**Food**is one of the five available resources. Food can be gathered from Field Tiles in the Kingdom, and collected from Farms in a players Turf.

Food will be deducted from a player's Storage according to the troop Upkeep. When food reaches 0, and the system will no longer deduct food resources, and this does not affect a players troops.

 Tips

Use Food resource items from Bag when required for projects such as Construction and Research.

 Speed Up
24h Challenge

The **24h Challenge** runs for 24 hours and refreshes daily. At 23:55 EST time, there is a 5-minute preparation time when players can see the upcoming challenge and its rewards, and the challenge starts at 0:00 EST.

## Gameplay

Like Solo Event and Hell Event, there are 3 stages, and every time a player completes a phase they will earn rewards. Top 100 players that completed all three stages will receive Ranking Rewards. Players from all Kingdoms will be ranked on the same ranking board.

The 24h Challenge Events are only available to players with player level 50 or higher (?).

## Rewards

These goals and rewards are for players at Castle level 25.

## Tips

Players can obtain medals for Chaos Dragon by completing specific 24h Challenge Events.
Heroic Fighter

Heroic Fighters are Tier 4 Infantry Troops.

 Siege Engines
 Crushing

Unlocks Tier 4 Infantry [Heroic Fighter]

Infantry Offense I • Siege Attack I • Ranged Offense I • Cavalry Offense I

Infantry Defense I • Siege Toughness I • Ranged Defense I • Cavalry Defense I

Gladiator • Catapult • Sharpshooter • Reptilian Rider

Infantry Health I • Siege Durability I • Ranged Health I • Cavalry Health I

Royal Guard • Fire Trebuchet • Stealth Sniper • Royal Cavalry

Army Defense I • Army Offense I • Army Health I

**Heroic Fighter** • Destroyer • Heroic Cannoneer • Ancient Drake Rider

Furious Defense I • Furious Durability I

Furious Offense I

**Infantry-Ranged Counter Boost • Ranged-Cavalry Counter Boost • Cavalry-Infantry Counter Boost**
Familiar Battle Slot II

Unlocks the 2nd Familiar Battle Slot.

## Upgrade Results/Requirements

Familiarity (Infantry ATK) I: Lv.3
Familiarity (Ranged ATK) I: Lv.3
Familiarity (Cavalry ATK) I: Lv.3

## Resource Requirements

---**Pact Merging Speed III • Gym Training III

Familiarity (Infantry ATK) I • Familiarity (Ranged ATK) I • Familiarity (Cavalry ATK) I

**Familiar Battle Slot II**

Familiarity (Infantry HP) I • Familiarity (Ranged HP) I • Familiarity (Cavalry HP) I

Familiarity (Infantry DEF) I • Familiarity (Ranged DEF) I • Familiarity (Cavalry DEF) I

Familiar Battle Slot III

Familiarity (Infantry DEF) II • Familiarity (Ranged DEF) II • Familiarity (Cavalry DEF) II

Familiarity (Infantry HP) II • Familiarity (Ranged HP) II • Familiarity (Cavalry HP) II

Familiarity (Infantry ATK) II • Familiarity (Ranged ATK) II • Familiarity (Cavalry ATK) II

Familiar Battle Slot IV

Skillstone Merging Speed II • Gym Membership II

Familiar Defense • Familiar Offense • Familiar Tenacity

**Familiar Battle Slot V**
Gladiator Subsidy

Reduces the cost to train and heal Gladiators.

## Resource Requirements

---**Grunt Subsidy • Ballista Subsidy • Archer Subsidy • Cataphract Subsidy

**Gladiator Subsidy** • Catapult Subsidy • Sharpshooter Subsidy • Reptilian Rider Subsidy

Field Triage I • Rally Priority • Quick Maneuvers II

Royal Guard Subsidy • Fire Trebuchet Subsidy • Stealth Sniper Subsidy • Royal Cavalry Subsidy

Barracks Expansion I • Innate Talent • Training Speed II

Quick Swap • Central Command I • Bigger Army I

Heroic Fighter Subsidy • Destroyer Subsidy • Heroic Cannoneer Subsidy • Ancient Drake Rider Subsidy

**Bigger Army II**