recursal/Fanatic-Fandom huggingface dataset:
Craftsmen

The Craftsmen are a guild dedicated to providing Invested objects, weapons clothing and defences to customers. They can also alter existing objects in order to add Investiture (like engraving an Aon on an Oculator lense). The group is led by Mac (MacThorstenson) and was created on May 4, 2018.

The Craftsmen own a store within the Alleycity. They only accept Crysts as payment.[1]

## Known Members

Fill this in, including the character names. -Meta

* Craftsman of Weaponry, Store owner - MacThorstenson
* Craftsman of Transportation - Tineye Navigator
* Craftsman of Apparel - Merrickz
* Craftsman of Fabrials - Mister
* Craftsman of Glass - Kidpen
* Craftsman of Invested Items, owner of ferujewls - Kaj
Rhazien Montague

Name: Rhazien Montegue

Investiture: Transformation and Transportation (Elsecaller-3rd) ~190 Breaths. 3 spikes, one is copper giving him Allomantic Brass, another gives him Allomantic Zinc and his last spike gives him the surge of Gravitation.

Oaths

1st Ideal: Life Before Death, Strength Before Weakness, Journey Before Destination

2nd Ideal: I will acquire acumen from those who have gone before me.

3rd Ideal: I will use my knowledge for a wise purpose.

Weakness: Rhazien as no clue how to use Transformation. Anytime he attempts he accidentally turns it into completely different than he intended to. Mainly opposites. Open to Shardic influence, communication, etc as well as prolonged combined Duralumin Soothing and Rioting.

Weapons: Two shortswords on sheaths worn around the waist, A broadsword worn on his back, a dozen kunai, and a spear.

Appearance: A cloak and hood colored black dark blue and maroon. The only armor he wears are vambraces, paldrons and gauntlets and red and white decorated mask. His cape is very similar to a mistcloak. Where he can tear strips off and use them for awakening. This cloak has been bade out of the colors grown in the Tears of Edgli.

Physical characteristics: Oval face, fark brown hair, thick eyebrows, and hazel eyes. He is 6' 2". He is about 27

Relatives: None that are important.

Home planet: Roshar. Specifically western Roshar.

History: Rhazien grew up in a home on Roshar and was taught that kindness is the attribute you could emulate. He bonded his Spren, Asha, at the early age of 10. Two years later his was caught in a high storm and accidentally transported himself to shadesmar. Luckily for Rhazien, sailors were passing and saved him from drowning. The sailors were taking a group of people to Nalthis. These world hoppers took Rhazien with them and dropped him off at the Court of the Gods where he was taken in by the god of Kindness. This is where he learns about his 3rd oath and began his collection of Breaths. During a war that ensued, Rhazien found himself caught in the middle. During this dark time, he discovered how to get off Nalrhis and took the opportunity to journey back to Roshar. He does not like to talk about his time on Nalthis.
Benedikt Halvorson

**Dieser Artikel ist ein Stub.**

Du kannst The Innocents Wiki helfen, indem du ihn erweiterst.

**Benedikt Halvorson**, meist nur Halvorson oder Doktor Halvorson genannt, ist eine der Hauptfiguren in der Serie The Innocents. Er leitet das Sanctum, welches sehr abgeschieden in Norwegen liegt. Er ist zudem der Partner von Sigrid.

## Persönlichkeit & Aussehen

Halvorson ist ein großgewachsener, schlanker Mann mit auffallend großer Brille. Er ist eher zurückhaltender Natur und ist um das Wohlergehen der Frauen im Sanctum sehr bemüht. Selten hört man ihn lauter sprechen und ausfallen werden.

## Handlung

Benedikt Halvorson gründete das Sanctum an einem abgelegen Ort in Norwegen um dort Frauen einen Ort zu bieten, wo sie Zuflucht und Hilfe finden, wenns sie Wandler sind. Runa war wohl die erste Wandlerin, die er traf und seitdem fühlt er sich ihr sehr verbunden und sie ist seine feste Partnerin. Halvorson hat einige Geheimnisse und scheint Menschen für sich zu benutzen, um seine Ziele zu erreichen. So scheint auch Steinar fast alles für ihn zu tun.

Zusammen in „Sitzungen”, möchte er den Frauen dabei helfen, das Wandeln zu „heilen”, bzw. kontrollierend unterdrücken zu können. Dazu setzt er die Frauen den stärksten Stimuli aus, welche die Anfälle auslösen, welche zu einer Wandlung führen können.

## Halvorson und Runa

Halvorson ist wahnsinnig in Runa verliebt und würde alles für sie tun. Das gipfelt darin, dass er all seine Energie und Forschung da rein steckt, ihre Krankheit, das Wandeln zu erforschen, um ihr zu helfen. Alles, das Sanctum, seine Arbeit, existieren nur, um ihr zu helfen.

### June und Runa

Also er dann merkt, dass Runa jedoch unter früher Demenz leidet, weiß er, dass er sie selber nicht mehr retten kann. Deswegen sucht er nach June, damit diese sich in Runa verwandeln kann. Das Besondere an June ist, dass sie (als besondere Tochter einer Wandlerin) auch die Erinnerungen, ja sozusagen das Wesen des Menschens übernimmt, in den sie sich verwandelt. So will Halvorson, dass June sich in Runa verwandelt und sie so indirekt vor der Demenz rettet. So stellt er sich vor, dass die beiden länger zusam)men sein können. Dass June sich dabei selber opfern würde, ist ihm egal. (Handlung: Alles. Einfach alles).
Necromancer

Name:  Necromancer

Physical appearance:  Tall, thin.  Age constantly changing, can be confusing.

Skills:  Smart, good scientist.

Weaknesses:  Bees are epic weakness.  Had an incident with swarm of bees he was studying.  Can't really fight, reliant on powers.  Very nearsighted, can nearly miss something in front of his face.  Very attuned to sounds though.

Personality:  Reclusive, but with a sense of drama.  Nobody knows what kind of person he really is, since he constantly puts on airs or just doesn't talk.

Investiture:  Epic with ability to control age.  Can age sentient organisms up to ten years from their death or birth.  Can age invested people on average up to five years from their normal age.  Harder or easier with more or less investiture respectively.  Can age plants and animals unlimitedly, and plants permanently.  Can control how plants grow too.  All effects are temporary, fading once he's out of range (except for with plants).  Can halt time for anything, elimiating the need to breath, eat or have a heartbeat.  Doesn't effect the brain, and subjects still possess full range of movement.  Also eliminates the possibility of injury.  Can't reverse death or birth for anything.  Has a radius of 100 feet.

Backstory:  Was a botanist on the ISS when calamity struck.  Became an epic, and was blasted out to space.  Floated in low Earth orbit, halting time so he didn't die.  Came down and was kidnapped by interdimensional slave traders.  Came to the Alleyverse and killed his owners.  Joined the DA.

Guild Affiliation:  The Dark Alley
Zan

Name: Zan

Physical Characteristics: Male, age 32, average height, dark hair, slightly above average build

Personality: Stubborn, a little bit arrogant, average intelligence, doesn’t like or trust people

:  Twinborn, A-pewter, F-brass, slight pewter savant

Weapons: Metal throwing knives, 2dueling canes, glass knife

Skills:  Expert with throwing knives , skilled at hand to hand combat, skilled with dueling canes/staff, average with a sword/knife, amateur with guns

Weaknesses:  Large scar on left leg, can walk and jog without pewter, can run and fight with pewter but very painful if hit with or without pewter. Won't work with others and it's rare that he'll take help from others

Backstory:  Born on Scadrial where he worked as a mercenary, and he got hired to be a bodygaurd to a worldhopper. Zan’s left leg got broken defending his master, and the wound  became infected and caused permanent damage. When his leg didn’t heal Zan was abandoned by the worldhopper, and he eventually settled in Alleycity.

Guild:  Ghostbloods
Varizoth

Name: Varizoth

Investiture: Steeldancer, Feruchemical steel and the Surge of Abrasion. Forger, carries stamps and Essence marks.

Special skills / weapons / Weakness: Only one Essence mark allows skilled combat, without it I mainly rely on Steeldancing / running away. Other Essence marks to be determined, may include hemalurgic knowledge. Has strange affinity with fire...

Physical description: A stooped old man, white hair, silver eyes, usually dressed in a dark brown hooded cloak. Tends to linger in shadows staying as still as a reptile, presumably to store speed.

Home planet: Sel

History: formerly a Child of Ruin, presently disillusioned with Harmony.
Kothar

Name: Kothar Demsworth

Investiture: Alomantic steel/Feruchemic duralumin twinborn. However, he does have two Hemalurgic steel spikes in his chest that grant him Alomantic Iron.

Weakness: Is cursed with long-term memory loss. Has forgotten long stretches of his past. Is largely due to the hemalurgic spikes. While he cant remember specific instances of his past, he does still retain knowledge gained from it however. As a result, he has talents and skills that he has mastered, but cant remember who taught them to him or why he learned those skills.

Special skills and Weapons: A red shardblade, a little over 5 feet long (pic included). Obtained from breaking the oaths of a Quipsmith. Is a master of ironpull and steelpush jumping.

Physical characteristics: 5'7" Pale skin, blue-green eyes, fuzzy black hair. Distinct noble origins (As in mistborn nobles. Final empire era). Wears a grey mistcoat with a mahogany red vest, shirt, and trousers underneath.

Family: If any, are unknown even to himself

Home: Presumably Scadrial

History/Biography: Kothar is a man who floats through life. He knows that in a few years he will have forgotten everything that he has experienced, so he he hasn't really tried to commit to anything. This tends to leave him with deep sessions of depression after enjoyable or exciting events. He has been moving around for so long he cant even remember why he decided to keep moving. He has almost completely filled duralumin metalminds because he fills them when he leaves places he has stayed for long periods of time.
Shen

Name: Shen Asheweaver

Age: 19

Gender: Male

Appearance: Short (about 5'3"), with dark black hair and lightly tanned skin- is half Scadrian, and so is less 'Asian' in appearance than others from Maipon, wears a loose, dark purple shirt; dark orange, tighter fitting pants, and maroon shoes, with a dark green sash around his waist.

Personality: Well- meaning, kind, concerned, optimistic, determined, practical, loyal.

Magic: Forgery, A-tin, Breath 3'rd heightening.

Backstory: His mother was from Sel, and his father was from Scadrial. He born in Maipon and grew up learning forgery. He had a knack for it and became very good at it. Around the time he was ten, he got taken hostage by a world hopper escaping other world hoppers, and they made his way to Nalthis. During this, shrapnel from an explosion damaged his eyes and left him nearsighted while also causing him to snap. Once on Nalthis, they found their way to Hallindren where he escaped and made a living painting pictures, using ash for his first few which earned him his last name. Later on, he began forging them to a better, more perfect appearance. The forgery lasted longer and longer as he gained skill and breaths, and this continued until he achieved the third heightening.

Experienced losing his breath once in a rather sudden and jarring moment. It impacted his ability to craft art so badly that he has sworn to never let go of his breaths again, even to awaken. Around his eighteenth birthday, he accidentally did something with his forging. He was trying to make the distance between his home and the market shutter so he couldn't have to walk as far, but when he tested it, he'd gotten it a bit too detailed and he wound up falling through a crack in space, ending up in the Alleyverse.

The stamp he used to do this with broke during the landing, and he wandered until he found the church who took him in. He has since grown to deeply respect the church, almost like family. He uses his Allomancy to mostly make up for his nearsightedness, though it's a trade off and leaves him farsighted while he uses it.

Skills: Thin and undefined, is muscled and athletic nonetheless, enjoying climbing, acrobatics, and running. Has fairly decent resistance to pain of most kinds, and is a great brawler. Has a knowledge of the human body from an early training to be a bodyforger.

Weaknesses: near sighted, Minor PTSD brought on by shattering glass, problems adjusting to sudden changes in light.

Likes: Art, learning, life, his Church.

Dislikes: Heretics, destroyers of art, those who insult his beliefs.

Church: Voidus knows about this, and I was asked to stay mostly secret about it, but he focuses on creating art for his church; working mainly in maintenance when he isn't creating art. Has a strong aversion to fighting unless art or his friends or members of the clergy are threatened.

PRO: Optimist
Wally

Name: Walter "Wally" Skido

Sex: Male

Age: 47 (but looks 24)

Powers: He is an Epic that has the ability to turn into a lizard person once a millennium, and he gains powers, such as incredibly slow aging, and when he makes a finger gun he fires a laser out of his fingers that makes people dance until they pass out, and he doesn't need to breath.

Appearance: He is a green lizard man who is 6’ tall with a black afro. He is wearing a sky blue V-neck shirt, a white overcoat with a popped collar, white bell bottomed pants, and sky blue platform shoes.

Weapons: A boombox with a volume knob when turned all the way up, temporarily deafens people.

Weaknesses: He is literally cold blooded.

Biography: Walter Skido (or Wally as he prefers) was born in a small town located underground called, Mallfor. His family was middle class and he went to a decent school, and when he was 14 he discovered disco. After he discovered disco he was immediately obsessed with it and after graduating college with a Phd in audio engineering he decided to move to the surface world to dance disco with the best. Unfortunately for him he didn’t realize disco had been dead for decades so he decided to bring it back by wondering the streets with a boombox that can deafen people. One day while he was walking around he spontaneously turned into lizard person & gained his powers. The End
Einladung Hospital

Einladung Hospital was an RP thread started by AxeliustheGreat on July 27, 2018. The thread took place after the conclusion of Shattered Oaths, and encompassed events from during Divided We Fall until the conclusion of Era 1. It was based in the eponymous hospital run by Tena (AxeliustheGreat), Mira, and Syen (Sorana) within what became the Old Ward of the Alleyvillage.

## Events

The events in Einladung mainly surrounded the employment and healing of various characters. Early in the thread, Solace (Mraize) attempted to sneak poison in. Elkanah (Inklingspren), Li TaiRu (Arlin), and Hellbent (Ark1002) are employed. Devaan (Nohadon) arrives, injured, and after being healed donates some electruminds and zincminds to the hospital. Deras (Cyanic) brings an injured woman, Ida (BringerofShadows), to the hospital.

The hospital was rebuilt following the nuclear strike, having survived within the Old Ward, and Mira and her employees helped to heal people after the conclusion of the Seven Day's War.[1]

## Participants

* Tena (AxeliustheGreat)
* Syen (Sorana)
* Mira (Sorana)
* Elkanah (Inklingspren)
* Li TaiRu (Arlin)
* Solace (Mraize)
* Devaan (Nohadon)
* Hellbent (Ark1002)
* Deras (Cyanic)
* Ida (BringerofShadows)
Nei’an

Name: Nei'an

Investiture: Twinborn of Electrum, Aviar that shows death

Weapons: Mini-traps, package-shaped, containing deadly materials from Patji. Can be thrown like a bomb. Also has a spiked truncheon.

Weakness: Not what you would call the physical type, also has a genetic low pain register (maybe could be an advantage?)

Physical: About 5'6'', somewhat scrawny, hat with a secret electrum compartment, covered in scars and burns, limp in the left leg

Relatives: Looking for them.

Homeland: Scadrial, Western Dominance

History: encountered a Worldhopper who owned an Aviar, one the Worldhopper died in a battle, Nei'an took care of the bird. The Worldhopper (who was from First of the Sun) also had an assortment of mini-traps that are described above. Somehow using the Aviar to guide him, Nei'an accidentally Worldhopped, and from then one followed in his Aviar's carrier's footsteps. Intrigued by the various worlds, Nei'an wondered if his relatives had traveled as well, and began a search for them.
Arena of Valor

The Arena of Valor is a dueling arena where characters can participate in various duels and competitions. It was conceived by Mraize on April 11, 2018 as the main location of what eventually became known as the Challenge of Champions.

## History

The Arena was created by Mraize on April 11, 2018, soon after the rules around dueling had been codified. It was originally created to house the Guildwars, and what became known as the Challenge of Champions.[1]
Kolossal

A creature of enormous size, based upon the Koloss from Scadrial. They function as the tanks of the Dark Alley's Hemalurgic creatures, possessing immense size, durability and size.

## Appearance

They have thick, blue skin which hangs loosely from their bodies when they are smaller, when they hit 20 feet in height their skin begins to stretch tightly.
Zaphoid

Name: Zaphoid Beeblerock

Investiture: A-Steel and F-Nicrosil

Weakness: He trusts almost everyone he knows and he is somewhat gullible.

Special abilities: He spends most of his time filling his nicrosilmind and so spends most of it without Allomantic power, except while he trains using them. He is very good at modifying his perception and manipulating his steellines. He is good at throwing stuff and changing their trajectories.

Weapons: Nicrosil bracers, harmonium grenades, smoke bombs and glass shurikens. He also Pushes lots of random stuff around.

Appearance: Tall, has 2 ~~heads~~ arms and legs, wears a black cloak almost all time. Black hair, blue eyes. Has a scar on his right eyebrow.

Backstory: He is born poor, but becomes rich when he accidentally protects a passing nobleman from a murderer. That is when he discovers his Allomantic powers, and he later pays for a Metalborn test. He is one of Scadrial's first astronauts, and he has developed a working space shuttle, and stops by the Alleyverse every now and then. He is in the process of inventing a FTL drive that functions with the Metallic Arts. He is not Cosmere-aware, he just discovered the Alleyverse by chance while testing a new telescope.
Scadrial Thread

The "Scadrial Thread" ([1]) is the AV's only thread that currently takes place on the planet Scadrial, the setting of Brandon Sanderson's Mistborn series. This thread is placed roughly around the time of the Era 2 Mistborn series. It focuses around Sethwick's Soothing Parlor, in the 7th Octant of Elendel. The plot centers on a budding gang war between the reigning gang in the Octant, called the Scarlets, and a new rival gang called the Farriers.

Unbeknownst to the majority of the characters is the fact that the leader of the Farriers understands and employs Hemalurgy on some of the members of his gang, giving them extra Allomantic or Feruchemical powers as a reward for loyalty or skill. This edge in power is what has caused the fast rise of this gang from obscurity to looming threat.

Sethwick's Soothing Parlor is owned and operated by a man named Jeb, a middle-aged Soother. Also working there is another young Soother named Nerin Falswell.

The story starts with most of the characters meeting in the Parlor and later going to a dance hall called Depot 9. The dance hall and adjacent train station gets destroyed as a result of the gang war. The group comes back to the Parlor, and it is decided that Sethwick's will begin paying gang tribute to the Farriers instead of the Scarlets due to the Farriers' show of force at Depot 9. This decision results in the retaliation of the Scarlets, who brutally murder Jeb in an attempt to send a message to the rest of the Octant.
Aeodin

Name: Aeodin

Age: 358

Home Planet: Born in Alley city

**Appearance**: Tall, well over six feet, silvery skin, short luminescent hair

Investiture: Aons

Gear: One tome with only a few Aons within : Aon Aeo, Aon Iir, and Aon Sao.

Special Skills:  Really good at drawing Aon Sao, and doing so gives him knowledge of all other Aons.  He also was taught well how to fight with hands, or any weapon.

Weakness:  Has no mind for strategy, and often runs in without ever weighing the consequences and risks.

Bio:  His parents were an Arelonish peasant woman and a Fjordish soldier.  They fled Sel, and made their way to the alleyverse.  They had a son and the Fjordish father taught him everything he knew about fighting and surviving.  He grew up in the alleyverse.  The Shoad took him in his teens, (this was after the events in Elantris) and he took to worldhopping, using the Aon of transformation to hide his true nature.  He befriended Valdwen in the recent 5 or 6 years of his life, and followed Valdwen soon after to join the ghostbloods.
Alley 0

Alley 0 was the first alley to be created by the Dark Alley

## Description

The length of this alley is unknown, though believed to be infinite. The floor is made of a repeating pattern of cobblestone, and brick walls appear to stretch impossibly high, so as to block out any source of natural light. These walls are nearly 300 meters apart.

## History

Though it is the oldest known alley, the only known use of it was during the Plasmacore Incident. As of result of Plasmacore using the Void for an unknown purpose, Voidus called together a meeting of the entire Dark Alley. Characters known to be in attendance are as follows:

* Mac
* Rekarb
* KuNud
* Grey
* Lita Attar
* Okameahelemakeakaheuhanei'ike'oleikameanānaeho'opa'i
* Laurelai
* The Stranger
* KanMien
* Kumiko
* Nultūk

The discussion that took place during this meeting is what was responsible for Dark Alley actions during the rest of the incident and the aftermath.

A link to the thread follows: https://www.17thshard.com/forum/topic/85160-alley-0/
Mara

Mara

**Name:**Mara. No last name.

Cause of Death: Electrocuted by Ambrosia in a duel

**Age:**24

**Investiture:**A-Steel, F-Nicrosil. A Coinshot and a Soulbearer.

**Weakness:** Highly protective of her brother, despite being the same age. Doesn't freeze up with Hemalurgy, but absolutely despises it. Also traumatised by the Seven Day War, not as much as Max. Also very forgetful, and prone to break things when angry.

**Special Skills:** Due to her Twinborn combination, Mara can store her allomantic power in her nicrosil-mind, burning her metal and storing the power. Then, at a later date where she might not have Steel, Mara can draw upon her storage.

By storing up her allomantic power, she can also utilize some interesting effects, becoming a weaker Coinshot for a couple days and tapping that to become a stronger one. She can also supertap her nicrosil-minds, expending all of the stored steel in one go, being able to reach beyond duralumin levels of steelpushing. Mara rarely supertaps, mostly only increasing her steelpushing double or triple rather than thousandfold.

Weapons: Two thin obsidian short-swords. which she duel-wields often (Google a wakizashi to see what I mean length-wise). She also keeps a decorated aluminium knife, just in case, though she is not as good at knife-fighting as her brother. She also utilises a bunch of small metal as projectiles, most notably small daggers and coins.

**Appearance:**Black hair, brown eyes. Hair is long, put in a ponytail. Lean. Average size for a 24 year old. Often dresses in trousers and a regular shirt, occasionally a coat.

**Family:**Does not remember any family, save for her twin brother, Max, who she grew up with. Very faintly remembers her mother's voice, singing a lullaby.

**Home:** Doesn't know, thinks it was Scadrial, though she is raised from 8 in the Alleyverse.

Personality: Creative and upbeat, makes jokes often. Relaxed, only shows real worry when her brother is in danger. Tries to think of interesting ways to use her powers, very strong hate of Hemalurgy. Loves her brother.

**History:**Doesn't know much, but thinks they were born on Scadrial. Raised in the Alleyverse from age 8, parents were just civilians who died in the Seven Day War, almost died themselves, but were saved by Rashan Caer. Snapped on that day, too, unlocking their Allomancy. Grew up and was raised by Devaan Sheonar.
James

Name: James Maech

**Investiture**: Lightweaver and zinc sparker

Special Skills and weapons: Very good at sneaking about. This is accented by his lightweaving and speed, he uses this to make people think that he is in one place, but in fact he ran off to somewhere else. He wields a rapier in his left hand and brass knuckles in his right. He also wears full zinc body armour, it actually is just a way to try to hide his massive speed stores

Weaknesses: around Very impatient and ignores other people very frequently. When he's bored with planning or something that is going on, he'll just store an unbelievable amount of speed so that whatever is happening he just passes through. He also is very unfaithful in others ability to do things and prefers to plan himself, but is a poor communicator, so nobody really knows what he's doing.

Gender: Male

Height: 6'1

Eye colour: he lightweaves constantly, generally either yellow or blue, but if he's angry it will be completely black, and if he's unbelievably bored he'll cycle through many colours a minute

Hair: Long blond, tied back, sometimes braided depending on how bored he is

Weight: 170lbs

Clothing: Tight fitting dark clothing as to make easier to lightweave and sneak about.

Home: originally from 2nd era Scadrial. One day he showed up in the Alleyverse, not super sure how, not very upset about it. Scadrial was a mess, his family was broke, luckily, zinc was cheap, so he got some bracers as a child and started storing. He stored a lot, life was boring, eventually the bracers got full, luckily, by that time, he'd gotten enough money from questionable endeavors by subtly using his speed to afford some armor. He got a custom suit build that he could store speed in and kept going. He had some friends, but he wasn't very invested in their relationships. He was knocked out in a fight once and woke up in the Alleyverse.
Kera

Name: Kera

Investiture: Cleric of the Grave (6th), Acolyte, 1st Ideal Truthwatcher,

Age: 23

Special skills and weapons:

* Enhanced Cleric - Can cast Spare the Dying at 120 feet through any barrier magical or not, which stabilizes a dying person and she can choose whether or not to bring them back to consciousness. This spell does not heal.

* Augmented Faith - Has multiple healing based spells and abilities and has three pools of resources to pull from: Mana, stormlight, and spell slots. Mana regenerates over time but has weaker spells, stormlight is stormlight, and spell slots which she has 10 of, can only be used once per 8 hours of non-strenuous activity, these are among her strongest spells, allowing her utility, healing, and even offensive and defensive capabilities.

* Misc - Calm under pressure and proficient with shield-based combat (her whole family was trained in brawling by her father). Can channel her cleric spells through any holy symbol of her god. Cerr, her spren is usually transformed into a holy symbol. Cerr claims that the experience of being used as a holy symbol to channel a different power is tingly.

Weakness: Wilderness survival and solo journeys/travels. Kera is very group oriented and cannot travel effectively by herself. She is tough and a great healer, but not very good at dealing significant damage against foes. Must be conscious to cast her spells, so can't use her spells to bring her back to consciousness.

Physical characteristics: Long blonde hair, silver eyes and an innocent, but confident face. Many would consider her beautiful. She is usually seen with a white (and sky blue accented) dress with long sleeves, and a skirt that goes past her knees but not below her shins. She usually wields a shield at all times. She has Cerr, usually in the form of a holy symbol. She also wears studded leathers when she knows and can prepare for combat.

Home planet: Alleyverse

History/Biography: Kera was a simple farm girl who lived with her family until she heard the calling of a god from a far, far away world. After this, she began exhibiting divine powers, healing a sick traveler, bringing her brother back from the brink when he almost died from a wolf attack.

After this, she believed that her calling might be somewhere else, that she could help people better in a different place, so with the blessing of her family, she set off to the AlleyCity. The journey was rough and hard, but she managed to bond a spren who shared her ideals. While she and Cerr became fast friends, it was hard for him to bond with her as she hadn't suffered trauma, but it was possible and they managed to do it. Her bond enabled her to become an even better healer.

Once she arrived in the AlleyCity, she heard of the first death from the arena and immediately enlisted with the healers of the arena to prevent such things from happening again. She has been effective so far, and now seeks to use her skills to help more people around the city, and maybe even the rest of the Alleyverse.
KuNud

Name: KuNud the outsider, formerly Knud Nilsson

History: Trained in Fjorden until he was 15 in public speaking and leadership when he was sent to the Rose empire to apprentice under the Gyorn stationed there, his party was attacked by Mi Pon nationalists, he was spared due to his young age and eventually, he convinced them to teach him forgery. Ten or so years later he was an accomplished forger running from authorities after trying to con several city officials. While on the run he met an insulting white-haired man who dragged him into the cognitive realm only to ditch him. After wandering the strange land for a year and a half he made it to the Alley verse where he was them elected Major.

Investiture: Several essence marks, and a plethora of small stamps that change minor aspects such as tattoos, hair dyes and a few other things (see below)

Weakness: he is more than a bit unstable, he suffers from Cyclothymia and mild drug addictions (see lower).

Character Quirks: Using minor soul stamping he can induce hypomanic and depressive episodes, as well as manipulate his cognitive functions as if on drugs.
Warwick

Name: Warwick

Investiture: Mistborn

Appearance: Brown hair, vantablack eyes, black/grey cloak, black shirt, black pants.

Weapons: Scythe, Daggers, Throwing Knives, Katana, metal vials

Weaknesses: Scared of heights

History: Lived in the slums of Luthadel. Was made into a assassin by a thieving crew to kill nobles. Ran away and was kidnapped by a worldhopper and was taken to the alleyverse.
Freedom

Name: Freedom Acute

Age: 13

Appearance: A little shorter than Pry, but she has the same tan coloration. Her dark hair curls slightly in the humidity. Freedom also always looks around two years older than she really is, or rather, the same age as Precious. She also has a brand on her forehead (a Ghostblood symbol with some designs in the diamonds) from when Hellbent kidnapped her.

Family: Both of her parents are alive. She has three older siblings (Pry, Light, and Precious) and seven younger (Unity, Brethren, Dawn, Lineage, Compile, Warmer, and Eon).

Investiture: Atium Ferring

Skills: Freedom also trained with the same tailor Pry did. She’s relatively smart and good with analysis, is trained in the basics of hand-to-hand, melee, and projectile fighting.

Weaknesses: Despite all that, she still is thirteen. Freedom won’t always see the big picture. She’s shorter and suffers minor PTSD from her time with Hellbent - seeing blood can cause her to start hyperventilating.

Backstory: She grew up with the rest of the Acutes on Scadrial. Mejin and Vahara were major parts of her life - always there. When Pry and Mejin left when she was 8, it got her serious about wanting to train. She and all the Acutes but Pry were captured by Hellbent to be his slaves when she was 12. Freedom watched him kill Vahara and hurt her siblings. She escaped to the Thieves who came back for the others. They escaped a few seconds before the place exploded with Pry, Warmer, and Eon. Afterwards in the months that followed, Freedom found herself more and more unable to sit still and also learned that the sight of blood made her incapable to do anything. Despite this weakness, she decided it was time to do like Pry and go off on her own - Scadrial didn't feel like home anymore. Her family was hesitant, but after many arguments of "you let Prism do it at 14!" and creating a few safety nets (like her escape choker - a tia card in necklace form, and a promise to never go around looking her real age), they let her go. At age 13, Freedom went to the Alleyverse.
Alleyverse Robe Movement

The Alleyverse Robe Movement (ARM) was a short-lived group that attempted to bring robes back into fashion among the Alleyverse elite. It was considered a movement, rather than an official guild, as the creator MacThorstenson was a mediator and thus would have conflicted with his aims to be unbiased.

It was created on April 25, 2018, and has been inactive since then.[1]
McKarl

Name: McKarl.

Age: 32

Investiture: None.

Skills: He's a Thief. He can move silently, pick locks, pickpockets, and has basic acrobatic skill. He is generally fit and flexible, but nothing special. He is also extremely observant, and perceptive, and has experience breaking into places.

Physical: Medium Height. Human. Brown hair and eyes. In shape, and flexible, but nothing special. Has very good fine muscle control.

Weakness: Refuses to kill, and will be beaten by basically any PC in the game. NPC's he could last a little against. He makes up for it with tricks.

Character: Hates the current major guilds. Wants to find a way to make them pay for what they've done.

Backstory: He grew up in the alleycity and was 16 when the nukes hit, destroying his home and killing his family. He maintained a steady hatred for the guilds and their recklessness, but he knew he couldn't hurt them in his present state. He quickly got a job and got back on his feet working in a bar. While working there he befriended an old man who taught him about how to be a thief, how to move silently, pick locks etc. He worked small targets for most of that time period, trying to hone his skills so that he could some day rob the guilds. During this time he gained a little cash to buy some gear from the Craftsmen's non-investiture department (he couldn't afford anything too fancy). He eventually acquired a set of lockpicks, and some dark grey clothes, and a cloak that help him blend into the city. After the 16 year peace, he started laying plans to steal from the guilds. And now he is going to start his own guild to enact those plans.
Valdwen

Name:  Valdwen

Age: 35 years (Scadrian)

Home Planet: Scadrial

Investiture: Steel (allomancy), Steel (Feruchemy). Some random hemalurgic spikes ready to be used.

Skills: Good at improvising, and can usually win using unorthodox methods.

Gear: Sword, spikes, lots of steel earrings small enough to swallow, and rings.  Small steel file.

Backstory: [Mistborn Era 1 spoilers to follow] Born in era one, was a terris man.  Parents fell to inquisitors when lord ruler found out they were feruchemy.  Snapped (allomanticly) and was able to escape.  Lived on the streets of Tathingdwen, and disguised his true nature pretty well.  Found by the Synod, and they took pity on him.  They gave him food, shelter, and money, and he set off for Luthadel.  Joined the survivor's army, and was the part that survived when Yeden was dum.  Nobody knew he was Terris, because his mother was not.  The night the lord ruler died, he discovered his feruchemical abilities, and survived until the ascension of Sazed.  Was picked up by Demoux, and worldhopped to the Alley.  Lives there now as a happy Ghostblood.

Personality: Cheerful, but conceals a haunting past.

Weakness: Forgetful, often forgets the most fundamental aspects of a fight.  Also, can barely control his immense speed, and can only run in short bursts.  Slow reflexes.

Strength:  Specializes in steel jumps, and can really balance and control.

Personality Quirk:  Slightly insensitive, and mostly downplays others pain.
Luwadan

Name: Luwadan Mariatel

Age: 23

Investiture: Zinc ferring, second ideal Elsecaller (Spren: Senhav)

Special Skills and Weapons: Moderately strong soulcaster, he is pretty good with organics, not so much with the other stuff. Has gems from Urithiru for stormlight. Due to his zinc metalminds, he has an awesome cognitive capacity. He carries a two-handed sword, a long, curved, single edged, four foot blade. He favors windstance. He is fair at grappling. He’s a gold mine of useless information. He has a theoretical knowledge of mining (but is rather a hopeless miner).

Weaknesses: He has very little social capacity and gets anxious when around women (except his mother). He has a fear of loud noises, to the point he can't fight in a group without ear stoppers. Depends metal mind way too much. He tends to float towards the closet interesting thing. He’s obsessed with finding his crush, to the level of leaving whatever he is doing and go search for her. He fills his metal minds almost constantly, except when studying or fighting.

Physical Characteristics: Golden Iri locks and eyes, six feet tall, dark tan skin. Lean build. Prominent cheekbones. Usually wears a buttoned shirt and dark trousers.

Family: Terris father named Laaden. Iriali mother named ila. He has a younger sister he's fond of and two older brothers he doesn't talk to.

Home Planet: Roshar.

Backstory: Born and raised on Roshar until he was 16, he has a trauma from experiences with highstorms so he fears loud noises. He is a bookish fellow. When he discovered that he is a ferring his brothers got jealous and so he left Roshar in favor of Scadrial [Mistborn Era 2]. He traveled to the Peaks and made use of cultivation pool to worldhop. He immediately fell in love with the new planet, so he lived for a year in The Village, before he ventured to the university of Elendel. Alas, for lack of money he could not enroll. So he moved to the Roughs as a miner It took his Inkspren (whom he encountered on his way to the horneater peaks and had been with ever since) most of that year to convince him to return to Roshar and go to Urithiru to train with the other Elsecallers. He spent another four years in Urithiru ascending two the second ideal and training in combat both armed and bare handed. Then he ventured out of Roshar again in search of more knowledge and truths, and so he came to Alleyverse, from where he could not move on because of The Girl...

Personality: Quite and shy, he tends to lurk in the background listening and learning and analysing whatever he hears. He is usually mentally steady, but can fall to depression after an unsuccessful hunt for The Girl. (See Backstory)

Senhav: The little inquisitive spren is small woman made out of ink with a mother-of-pearl seen to her skin. Her face are angular, and she wears a blouse and wide skirt with long overcoat. She is very contemplative. In conversation she has an odd speech, she takes things rather literally (for example, if some thing is considered harmless but is not, he will not name it harmful, but harm-more.)
Dan

Name: Dan

Nationality: Half Tesan, half Winged

Birthplace: Tardel Island, Alleyplantet

Family: Mother- Kirth. Father- Darrin. Siblings- none. Spouse- none. Children- none. Extended relations- unimportant.

Appearance: Six feet six inches tall. Lean build, moderately leggy. Large white-feathered wings, faded blue at the edges. Large ram-like horns protruding from above his eyes. Lean face with dark-furred lupine ears where normal ears would be and large lupine teeth. Dark brown skin. Short, messy pale blond hair. Intense light blue eyes.

Investiture: None.

Strengths: Very talented in combat with a large variety of weapons. Enhanced senses. Friendly demeanor.

Weaknesses: Little academic knowledge. Largely clueless when it comes to politics.

Guild Affiliations: None

Backstory: Dan was born on Tardel Island to his Winged mother, Kirth, and Tesan father, Darrin. He was taught to fight by Wereci Dragonslayer when he was eight until he was twelve. He chose to stay on the Alleyplanet at age sixteen when the rest of his family went back to their home planet.
Stick (Son of Stick)

Name: Stick. Son of Stick. Destroyer of Sticks.

Investiture: The ability to summon sparks of fire that only burns plant matter (including sticks), given to him by Kindleform

Species: Matchendi with Kindleform

Strengths: Has the ability to snap a stick in half... WITH HIS BARE HANDS.

Weaknesses: The Wetlethi and water in general.

Home Planet: The Northern pole of Stick. The side that directly faces the sun.

Goal: Bringing down all churches of the stick. The Matchendi are the strongest.

Hobbies: Making campfires.
Edalb

Name: Edalb Ano

Investiture: Crystin Knight, Crystin Blade, glasswove jacket, warriors lenses

Sex: Female

Age: 18

Home: Alcatraz Earth, Free Kingdoms

Family: Five siblings, all living, two healthy parents, Jack and Jill, one neice, Erith, suffering with cancer

Strengths: Knows military strategy, smart

Weaknesses: Afraid of powers from outside of the Free Kindoms and the hushlands, as she doesn't know what to make of them. Suffers from panic attack's, which consist of her freezing and breathing heavily, tears coming from her eyes. Hates seeing children in pain, will endanger herself to help.

Backstory: She was raised in a noble family, among many siblings. As she grew older, she also grew to hate her surroundings. This prompted her to join the Crystin Knights. She progressed at a normal speed, and was fairly skillful. When she passed, she was given an assingment with and elderly Smedry, who was, unfortunately, killed, when he accidently accessed the alleys, bringing Edalb with him. She doesn't know how to get back, and now lives in the Alleycity.
Achirian

Name: Achirian

Cause of Death: Tripped on a rock and died

Investiture: Feruchemical Steelrunner and Allomantic Coinshot.

Special skills and weapons: Can kill pretty much anyone without emotional qualms. Completely insane. Skilled with greatswords and spears. Surprisingly scholarly knowledge of most Investiture types.

Weaknesses: Insane; can be pushed into doing anything. Lack of care for most things in general.

Physical characteristics: 7 foot 2 inches tall (218 cm). Broad-chested and well-muscled; suited to fighting more than anything else. Red hair. Gray eyes.

Family: Can’t remember.

Home planet: Can’t remember.

Biography: Can’t remember.
Canton of Combat

The Canton of Combat is a guild dedicating to organising and promoting duels and other forms of combat within the Alleyverse[1], and helping Homeless train for said combat.[2]

## History

The Canton of Combat was originally established by user Nohadon on January 23 2018.[1] The guild was the second to be created within the Alleyverse, after the Dark Alley.
They were also involved with the Panthers, somehow (this needs to be filled out. -Meta)

## Common Practices

Common practices for the Canton include facilitating and discussing fights, getting into fights and creating weapons.

## Relationship with Other Guilds

In March 13 2018, Nohadon announced that the Canton of Combat would be taking a firmer stance against the Dark Alley, given their habit of Hemalurgically spiking otherwise defenceless newcomers to the Alleyverse.[1], however, this was an attempt to infiltrate the Light Alley (a guild which was a front for TUBA) as the Canton was working closely with the now-retired Department of Counter-Intelligence (DoCI).
The Canton is now allied with the Ghostbloods, Liebrarians and the Dark Alley.

## Known Members

Username | Character

Nohadon | Devaan
MoHaam | Riathor
The Forgetful Archivist | Akrasia
Quickbronze

## References

1. Canton of Combat
2. Devaan’s Training Ground
Odd Job Tavern

The Odd Job Tavern is a thread run by user Invocation's character Malu. It is designed to be a place for characters to relax, even having private parlors for intra-character conversation, but unfortunately continually ends up destroyed because the Alleyverse hates any semblance of a relaxing spot.

It is also a place for characters to post jobs or get hired for jobs and guilds, should they want to do so. Initially it was to be the base for a mercenary guild that never ended up happening due to member inactivities.

It is currently not an active thread, Malu having moved on.

## History

The Odd Job Tavern was attacked by The Waiter, a serial killer Twinborn with Feruchemical Gold and Allomantic Pewter. It nearly burned down, and was closed for repairs for an extended period of time.

It was also attacked during the Rivers of Blood plot by two Mistwraith-esque creatures, both of which were extremely violent and led to a lot of property damage.

Most recently the assassination of The Mailman occurred there.
Fae'evren

Name: Fae'evren

Age: 30

Home Planet: Roshar

**Appearance**: Depends on what form she takes. Her most common form is Nimbleform, with swirling patterns predominately white, with red and some black accenting it. In this form she has long, flowing, white hair.

Investiture: Varies, has the potential to access many different types of Investiture.

Gear: Keeps a small backpack with some necessities in it.

Special Skill: Instead of being limited to the typical forms, can change into things like Allomancyform, Feruchemyform, Forgeryform, the forms of power, and others. She has only base control over what she ends up with though. So if she chooses Allomancyform she may have access to Steelpushing or Rioting or any other random metal, she hasn't learned how to control which one it turns out to be. This also takes a lot of effort to do, so she can't simply change forms until she gets what she wants.

Weakness: If she uses her special ability to gain access to Investiture, she has no control over what she ends up with. This makes it very difficult to gain any level of proficiency with a specific type of Investiture, seeing as it is random. She has a basic knowledge of how to use all of her forms, but hasn't specialized in any of them. Is a little too curious for her own good.

History: Fae'evren always wanted to see the world. She loved exploring and discovering new places, and new people. Of course, all the people she met seemed to treat her, at best, like she didn't exist. At worst, they treated her as an enemy. Over time travelling became more difficult for her, as continued hardships made it harder for her to progress. She decided she needed to be more powerful, so she went to seek a Boon of The Nightwatcher. She had heard tales of this being from humans she had encountered, and she was curious what she would find. She made the difficult journey successfully, and when she asked The Nightwatcher for access to all of the Forms, she got more than she asked for. Her Boon was access to all the Forms, even those not known to Regal's before now, her Bane was to have almost no control over those forms. So she would as asked, have power, but not always be able to do with it what she wished. She then left The Nightwatcher, trying to learn how to control all of her numerous forms. She accidentally ended up in the Alleyverse, and though she wishes to return to Roshar, has not been able to replicate the sequence of events that got her here in the first place. So she spends her time, trying to figure out her abilities, and trying to find a way home.