recursal/Fanatic-Fandom huggingface dataset:
List of Metroid Spirits

This consist of the spirits from the Metroid franchise for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

## Assist

This spirit is obtained if they're used them enough times.

## Enemies

These spirits are obtained after defeating enough of them during Final Smash or Smash Run.

## Boss

This spirit is obtained upon completing Boss Smash.

 673

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.
List of Little Witch Academia Spirits

This consists of the spirits from the Little Witch Academia franchise represented for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

 2241
 2242
 2243

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.
Blunderbuss

> *"Fire out Kannonballs from your cannon and suck either them or opponents before shooting them at an upwards angle." - Smash For Nintendo Switch's moveset booklet.*
>
>

## Blunderbuss

### Universe

Donkey Kong

The **Blunderbuss** (パイレーツキャノン, *Pirate's Cannon*) is King K. Rool's neutral special move.

## Overview

King K. Rool pulls out a blunderbuss and shoots a Kannonball forward. He can then suck an opponent, a projectile, or the Kannonball itself (if it's knocked back towards King K. Rool) into the blunderbuss, and spit it back out at a higher angle. He can also reverse his direction to spit them out behind him. King K. Rool aesthetically wears the pirate's hat from his disguise of Kaptain K. Rool while using this attack.

It is currently unknown if the angle that the Kannonball is fired at or the angle that the sucked up object can be fired at can be adjusted to different angles.

## Customs

Special Move customization was added again in *Super Smash Bros. For Nintendo Switch*. These are the variations:

1. **Blunderbuss**: Default.
2. **Windy Blunderbuss**: Acts as a pure windbox that stays similar to one of its functions in *Donkey Kong Country 2: Diddy Kong's Quest*. Deals no damage.
3. **Vacuuming Blunderbuss**: K.Rool can only suck opponents and items. If the item or opponent is held too long, it will misfire and explode. A explosion doesn't recoil.

## Origin

This attack takes inspiration from the boss fight against K. Rool in *Donkey Kong Country 2: Diddy's Kong Quest*. In the fight, Diddy and Dixie Kong had to avoid Kannonballs shot by the king, then grab them and throw them into his blunderbuss when he tried to vacuum up the Kongs. Doing so would result in the blunderbuss clogging up and exploding, dealing damage to K. Rool in a comical manner.
Byleth

**Byleth** is a newcomer fighter in *Super Smash Bros. Ultimate* game. Their inclusion was revealed in the character presentation through the Nintendo Direct on January 16, 2020. They are the fifth and last fighter announced for the first volume of the Fighters Pass and were released on January 28th, 2020.
List of Pokémon Spirits

This consist of the spirits from the Pokémon franchise for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

## Assist

These spirits are obtained if they're completed in Assist Smash or used them enough times.

## Enemies

These spirits are obtained after defeating enough of them during Final Smash or Smash Run.

## Boss

These spirits are obtained upon completing Boss Smash.

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.

### Neutral

#### Novice

 330
 354
List of Undertale/Deltarune Spirits

This consist of the spirits from the Undertale/Deltarune franchise represented for Super Smash Bros. Ultimate: Definitive Edition.

## Assist

These spirits are obtained if they're completed in Assist Smash or used enough times.

## Boss

These spirits are obtained after completing Boss Smash.

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.

### Attack

#### Ace

 3273
 3281
List of Samurai Shodown Spirits

This consist of the spirits from the Samurai Shodown franchise represented for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

 2454

## Assist

This spirit is obtained after she's completed in Assist Smash or used enough times.

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit

### Attack

#### Advanced

 2457
 2460

### Advanced

 2469
 2472
Euden

> *This article is about Euden's appearance in Super Smash Bros. For Nintendo Switch. For other uses, see Euden.*
>
>

## Voice Actor

### Japanese

Koki Uchiyama

**Euden** (ユーディル, *Eudiel*) is an unlockable Fighter in Super Smash Bros. For Nintendo Switch. He comes from the Dragalia Lost series, from the recent popularity of the game, and Nintendo's mobile efforts. He is the first Fighter to be from a mobile franchise, and as such, has a playstyle insprited by games of the sort. He is voiced by Vincent Tong and Koki Uchiyama in the English and Japanese versions respectively.

His design is directly pulled from the artwork that is in Dragalia Lost, while his personality is pulled from the manga series. Many of his attacks are based off of skills he naturally knows in the games as well.

## Attributes

Euden could be considered to be the "basic swordfighter" character, having average size and weight, enough to be comparable to Mario in terms of Swordfighters. This allows him to be the jack of all trades, but not as much as Hero, with most of his sword attacks having decent frame data, and range, but not doing too much damage or knockback. He's very easy to get a hold of, but his abilities can be tricky to master.

## Moveset

### Ground Moves

 Forward Air
 Back Air
 Up Air
 Down Air

### Other AttacksEdit

 100% Ledge Attack
 Floor Attack

 **Final Smash** | Midgardsormr

### On-Screen Appearance

Euden drops down from above. “For Alberia!” He slashes his sword downward before getting into a battle stance.

### Taunts

* Up: Notte appears from behind Euden, raising her arms. “You can do it, Euden!” Euden gives her a nod before she flies back behind him.
* Side: Notte appears from behind Euden, pointing forward. “You‘re toast!” She flies back behind him.
* Down: Euden takes out a Dragonfruit and gives it a curious bite before putting it back away.

### Idle Poses

* Taps his foot onto the ground.
* Looks at his sword and wipes it off with his hand.

## Victory

### Theme

A flurished remix of the Mission Clear jingle from Dragalia Lost.

### Poses

* Euden slashes his sword twice. “For my people!” He positions his sword in front of him. Ranzal ruffles Euden’s hair from offscreen, laughing all the while. The camera zooms out to show them both.
* Euden sighs, resting his sword’s blade on the ground. Cleo runs up beside him and heals him.
* Luca runs up to Euden and pats him on the back. “Woohoo! Go Euden!” Luca grabs Euden’s arm and thrusts it upwards. Euden chuckles.

## Classic Mode: Clash of Swords!

Euden's Classic Mode consists of him fighting against RPG Protagonists who use blades as their main weapons. He fights them in one on one stamina battles, and his HP constantly increases in each battle to represent himself leveling up. The amount his HP increases depends on the difficulty, with him having far less HP in harder difficulties.

## Role in Story Mode

Euden doesn't make a main appearance in the game's story, and is one of the many Fighters who was turned into Trophies by Tabuu. He can be saved during Marth's route of the story, and can be used during the Universial Collision, as he isn't lost during the event.
List of other Koei Tecmo Spirits

This consist of the spirits from the other Koei Tecmo franchises represented albeit unsorted for Super Smash Bros. Ultimate: Definitive Edition.

## Assist

This spirit is obtained if she's used enough times.

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.
Funky Kong

*This article is about Funky Kongs appearance in Super Smash Bros. For Nintendo Switch. For his parent fighter, see Donkey Kong.*
**Funky Kong**(ファンキーコング *Fankī Kongu*) is a playable character in Super Smash Bros. For Nintendo Switch. It was teased with Donkey Kong's reveal to return, and was rumored to be an assist trophy before being confirmed as Donkey Kong's Echo Fighter. Funky Kong uses his voice clips from Donkey Kong Country: Tropical Freeze.

## Character Statistics

### Has a Tether

No

Funky's appearance is a slightly updated version of his modern design. He has realistic features, such as the fur and shades. Funky Kong differes from Donkey Kong in his changed Forward Smash, now being a surfboard slam, and his Final Smash, now being Funky Fists of Fury.
Барракуды

**Барракуды** - один из видов атакующих рыб. Могут быть съедены любой акулой. Конкретно обитает в подводных пещерах под пляжем.

## Описание

Длинная сине-зелёная рыба, плавают стаями в количестве трёх, четверых особей или целой командой. Атакуют по принципу "Ударь и беги": укусили и уплывают. Сильной опасности они из себя не представляют. Возможно, они могут насолить черноперой рифовой акуле, да и то не факт.

 **Морские млекопитающие** |  Киты • Косатки (враги) • Дельфины • Дельфины-мутанты • Морские котики • Нарвалы
List of other Konami Spirits

This consist of the spirits from the other Konami franchises represented albeit unsorted for Super Smash Bros. Ultimate: Definitive Edition.

## Assist

These spirits are obtained if they're completed in Assist Smash or used them enough times.

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.
List of Marvel Spirits

This consist of the spirits from the Marvel franchises represented for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

## Assist

These spirits are obtained if they're completed in Assist Smash or used them enough times.

## Enemy

These spirits are obtained after defeating enough of them during Final Smash or Smash Run.

## Boss

These spirits are obtained upon completing Boss Smash.

 3962

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.
List of Persona/Shin Megami Tensei Spirits

This consist of the spirits from the Persona/Shin Megami Tensei franchise for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

 1431
 1432
 1433

## Assist

These spirits are obtained if they're completed in Assist Smash & used them enough times.

 1456

## Boss

This spirit is obtained upon completing Boss Smash.

 1452

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.

### Advanced

 1457
 1458
List of Resident Evil Spirits

This consist of the spirits from the Resident Evil franchise represented for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

 1691
 1692

## Enemy

This spirit is obtained after defeating enough of them during Final Smash or Smash Run.

## Boss

This spirit is obtained upon completing Boss Smash.

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.

### Attack

#### Advanced

 1708
 1710
Beta Elements

**Beta Elements**, also known as **unused** or **removed content**, refers to content from video games that were removed or unused during the game's development, therefore not being in the final game normally. Certain things like unused ideas, removed models, or issues can result in things not being able to get into the final completed project. Below is a list of various things that were removed in Super Smash Bros. Switch, or was unused in development.

## Planned Content

Within the game's *char* files, there are multiple files that either feature character files, .txt files, or other similar files that allude to certain characters being included or removed into the game.

#### Characters

* Several characters was considered for the game's huge roster as starter characters.
	+ **Triforce Links**, a trio of Links from the game: The Legend of Zelda: Triforce Heroes, was considered to be a freeroaming 3 person character, similar to how Ice Climbers worked, however, they were cut due to time constrants and general difficulty in including the character into the game.
	+ **Chorus Kids** from the Rhythm Heaven series was also supposed to be in the game as a 3 person fighter, but was cut for similar reasons. The character, Reporter, was chosen instead.
	+ **Nikki** from Swapnote was considered, but cut due to the Mii Fighters.
Bass

> *This article is about Bass' appearance in Super Smash Bros. For Nintendo Switch. For other uses, see Bass.*
>
>

## Character Statistics

### Has a Tether

No

**Bass** (ベース, *Bēsu*) is a starter character in Super Smash Bros. Switch, being the first newcomer from the *MEGAMAN* series. He was the first newcomer from the series to be announced, having his own trailer on October 2nd, 2018, the release date of Megaman 11.

Bass is based off of his appearance in Megaman and Bass, with many of his attacks from that game and his appearances in Megaman 9 and 10.
List of other Indie Game Spirits

This consist of the spirits from the other Indie game franchises represented albeit unsorted for Super Smash Bros. Ultimate: Definitive Edition.

## Assist

These spirits are obtained after they're completed in Assist Smash or used enough times.

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.
List of Wii Fit Spirits

This consist of the spirits from the Wii Fit franchise represented for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

 1318

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.

### Ace

 1323
 1324
David's Marra

**David's Marra** is, as her name suggests, a Marra, who is a recurring character in the Hilda series. She is the first Marra seen in the series, and makes her debut in "Chapter 6: The Nightmare Spirit".

She does not appear in any of the graphic novels, but was created for the animated series. She does appear in the novelization. **Marras** are evil humanoid entities that reside in the Huldrawood. They haunt the streets and houses of Trolberg at night, seeking people to scare to death and give them nightmares, often based on fears and insecurities of their victims. In Japan they are called ***Kanashibari-Onna,*** refrencing how in Shinto myths the event of sleep paralysis is often called ***Kanashibari*** (literally "bound or fastened in metal," from "kane" (metal) and "shibaru" (to bind, to tie, to fasten). )

## As an enemy/Assist Trophy

A Marra resembling David's Marra appears both as a Smash Run enemy and as an Assist Trophy, with the same behavior. It teleports around and attacks by using its signature attack: Nightmare Beam, which is a barrage of dark beams in all directions. The beams can be reflected and absorbed. It also has the ability to immobilize the fighter by sitting on their chest.

Both the Assist Trophy Marra can be defeated, and as an Assist Trophy, she can also cause the screen to flip and the flowery effect to spawn on every fighter.

## As a spirit

In Adventure Mode: World of Light, The Marra is presumably one of the countless spirits captured by Galeem during his takeover of the universe. She can be found in the Mysterious Dimension sub-dungeon in the The Dark Realm.

They are exclusive to the animated series and its novelization; as they do not appear in any of the graphic novels.
Music Track: Flashes Of Fear
Link: https://www.youtube.com/watch?v=ZIcruNQqOyo
Stage: Northern Cave

## Trivia

* In Scandinavian folklore, sleep paralysis is caused by the Marra, who in mythology is a supernatural creature related to incubi and succubi. The mare is a damned woman, who is cursed and her body is carried mysteriously during sleep and without her noticing. In this state, she visits villagers to sit on their rib cages while they are asleep, causing them to experience nightmares. It is unknown if the Marras in the Hilda franchise share this with their original conterparts.
List of Smash Clones Spirits

This consist of the spirits from the franchises that considered Smash Clones represented albeit unsorted for Super Smash Bros. Ultimate: Definitive Edition.

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.
List of Wario Spirits

This consist of the spirits from the Wario franchise for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.

### Novice

 262
 263

### Advanced

 257
 261
List of NieR Spirits

This consist of the spirits from the NieR franchise represented for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

 2349
 2350
 2351
 2352

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.
Giga Attack

> *"Send a powerful punch into the ground, sending beams of energy crashing onto your opponents." - Super Smash Bros. For Nintendo Switch Moveset Booklet*
>
>

## Giga Attack

Zero using the Rekkouha part of Giga Attack

### Universe

Mega Man

**Giga Attack** (ギガ攻撃, Giga kōgeki) is Zero's final smash attack in Super Smash Bros. Switch. This attack is a mixture of all attacks Zero uses throughout the Mega Man X series.

## Overview

When performed, Zero will raise his fist into the air, generating a light of energy that surrounds it. If he's in the air, he will directly dive onto the ground, KO'ing himself if he goes offstage. When he's on ground, he will punch the ground, causing a giant beam of energy to emit from him, and using C.Flasher, sending purple arrows that goes into the air. After this, he will perform Rekkouha, sending blue and red arrows crashing down, spreading around him in a wave until they hit the edges of the stage.

The giant beam traps opponents and sends them upwards, hitting the for 9% each hit. The purple arrows have decent knockback, and sends opponents upwards, dealing 12%. The blue and red arrows have meteor smashing hitboxes. Sometimes, the attacks can link into each other, meaning the opponents can survive or be KO'd.
List of other Square Enix Spirits

This consist of the spirits from the other Square Enix franchises represented albeit unsorted for Super Smash Bros. Ultimate: Definitive Edition.

## Assist

This spirit is obtained if she's completed in Assist Smash or used enough times.

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.
Down Special

The **down special move** (commonly referred to as **down B**) is a special move performed by pressing the special move button while holding the control stick downwards.

Down specials are the most varied of special moves and are often of the character's more "gimmicky" attacks - the majority of reflectors, absorbers, counterattacks, item-creating moves, mid-match character transformations, difficult recoveries and chargeable attacks are down specials. They tend to involve minimal character movement.

## Reverse Down Special

In *Brawl*, some characters' down special moves can be reversed by pushing the control stick or D-pad in the opposite direction a few frames after inputting the move. There is no animation for reversing a down special. Unlike other reverse specials, a reverse down special has a limited number of characters that can do it and fewer who will gain an advantage from it. The characters who can perform it are: Bowser, Yoshi, Pit, Ice Climbers, R.O.B., Pikachu, Marth, Ike, Ness, Lucas, Fox, Wolf, and Mr. Game and Watch. Since only Bowser, R.O.B., and Yoshi have a use for a reverse down special on the ground, some characters can use it in the air to gain a boost in the opposite direction and surprise opponents like Marth, Ike and Pikachu. The boost is most likely caused from a reverse down special having no animation and swaps the momentum around with the character.
List of Kingdom Hearts Spirits

This consist of the spirits from the Kingdom Hearts franchise represented for Super Smash Bros. Ultimate: Definitive Edition.

## Assist

This spirits is obtained if he's used enough times.

## Enemy

This spirit is obtained after defeating enough of them during Final Smash or Smash Run.

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.

### Defense

#### Ace

 2338
 2344
List of Star Fox Spirits

This consist of the spirits from the Star Fox franchise for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

 846
 847
 848
 849

## Boss

This spirit is obtained upon completing Boss Smash.

 866

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.

### Ace

 854
 863
List of other Bandai Namco Spirits

This consist of the spirits from the other Bandai Namco franchises represented albeit unsorted for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

 2213
 2214

## Assist

These spirits are obtained if they're completed in Assist Smash or used them enough times.

## Enemy

This spirit is obtained after defeating enough of them during Final Smash or Smash Run.

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.
List of My Little Pony Spirits

This consist of the spirits from the My Little Pony franchise represented for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

## Assist

These spirits are obtained if they're completed in Assist Smash or used them enough times.

## Enemy

These spirits are obtained after defeating enough of them during Final Smash or Smash Run.

## Boss

These spirits are obtained upon completing Boss Smash.

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.

### Defense

#### Ace

 4552
 4577
List of Rayman Spirits

This consist of the spirits from the Rayman franchise represented for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

 2868
 2869
 2870
 2871

## Assist

This spirit is obtained after it's used enough times.

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.
Camelot's Nobility

**Camelot's Nobility** is a fusion of the songs Fighting With All Our Might/Hyper Camelot from Shovel Knight, and Nobility, Centorea's character theme from Monster Musume. It is the victory theme when both Cerea and Shovel Knight are on the same team, due to them both being knights devoted to their allies (Shovel Knight to Shield Knight, and Cerea to Kimihito Kurusu.)

## Description

*"Ride into danger, evil beware; our powerful horses carry us there!"*

## Lyrics

Hy-per Ca-me-lot!

(Ahh-ahh-ahh-ahh)

Fighting with ALL THEY'VE GOT

(Ahh-ahh-ahh-ahh!)

Hy-per Ca-me-lot!

(Ahh-ahh-ahh-ahh!)

Resonate, the weapon of loyalty!

Taking my sword, I swear to-

Ride into danger,

Evil beware,

Our powerful horses

Carry us there!

This meeting must be fate

the beating of the heart that serves my master, is

accelerating, believing now that

We stand for what's right!

(Save the Kingdom, Hail to the Crown)

Strong and bold, the, Knights, of, Old, Are, HERE

Many years ago, the kingdom of Britannia stood proud,

Defying the forces of evil, guarded by Arthur and his magical sword, Excalibur.

Now there are many who would see this great land fall...

Resonate, the weapon of loyalty!

Taking my sword, I swear to

Dedicate to you, my fated kingdom

The proud heart of a knight.

Loyalty makes my heart dance in my chest.

Don't look around, just start running.

O, Brave Sir Lancelot,

Your power shines through your spirit

Percival, Galahad, and King Arthur

Gawain!

Three warriors seek the Grail

But Mordred's army lurks near it

This is their story.

Hy-per Ca-melot

(Ahh-ahh-ahh-ahh)

Fighting with All They've Got (tm)

(Guinevere was captured as well!)

Draw Ex-Ca-Li-Bur

(Save, her, right away)

Hy-per-CA-ME-LOT!!!!
Arbatel

**Arbatel** is a mysterious Grimoire created with magic by unknown backgrounds. With the information it has absorbed from the real world, Arbatel has become a rom-com otaku with a obsessive desire to create the perfect rom-com world. The Grimoire Arbatel is the main antagonist of Volume 18 as it absorbs the consciousness of Kimihito, his household girls, and numerous other people in order to take them into the Magic Labryinth and brainwash them into believing that they are students of Grimoire High School.

To blend in with the crowd of people in the Grimoire, Arbatel took on the identity of **Honma Shiori**, a member of the school's library committee.

## As a Final Smash

Arbatel is used during I.M Meen's Final Smash, The Magic Labryinth Of I.M Meen. Meen throws his book forward while singing "The Magic Labyrinth of I! M! MeeeeeEHEHEHEHEEEEEN!!". If the book doesn't trap anybody, it explodes as Meen exclaims "SHIT!" If it does indeed trap somebody, They get sucked inside the book, Where Meen can pick it up and throw it offstage for an easy KO or throw it at opponents to deal heavy knockback. Just don't waste too much time with it, because the opponent gets freed within 15 seconds (through a random explosion).

## As a boss

In the world of SSBU, Arbatel is the magic book that belongs to I.M Meen. Their fusion, Shin Meen, is a hidden boss in SSBU, only accesible after the *Smash Bros. Lawl* starter pack has been purchased.

## As a spirit

In Adventure Mode: World of Light, Arbatel is presumably one of the countless spirits captured by Galeem during his takeover of the universe. She can be found in the Kurusu House sub-dungeon in the World Of Light.

Music Track: I.M Meen Theme
(Remix)
Link:https://www.youtube.com/watch?v=NrPLfv9wdig

Stage: Meen's Lair
List of Bayonetta Spirits

This consist of the spirits from the Bayonetta franchise for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

## Assist

This spirit is obtained if he's used enough times.

 1418

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.
List of Minecraft Spirits

This consist of the spirits from the Minecraft franchise represented for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

 2776

## Assist

This spirit is obtained after it's used enough times.

 2788

## Enemy

This spirit is obtained after defeating enough of them during Final Smash or Smash Run.

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.
Iceberg

> *"Make a huge slippery iceberg occupy the central portion of the stage. Any enemies in range of the ice will incur damage." - Smash For Nintendo Switch's moveset booklet.*
>
>

## Iceberg

### Universe

Ice Climber

**Iceberg** (アイスバーグ, *Iceberg*) is Ice Climbers' final smash move.

## Overview

The Ice Climbers summon an enormous iceberg up from the ground that spins around, covering almost the entire stage, with a Polar Bear teetering on it as an aesthetic element. The iceberg makes all platforms (including the iceberg itself) slippery for all characters except the Ice Climbers who summoned it.

It can damage and freeze any opponents who touch it or any platforms close to the iceberg. When opponents touch the mound of ice, they get stuck for a few moments and take steady amounts of damage, about 2%. When the opponent freezes on the sides of the mountain, he/she gets a deal of knockback depending on how much damage is accumulated and which part of the mountain the opponent froze at. Any damage can be avoided by edge-hanging through the duration of the move. The iceberg will become smaller if it is attacked by opponents. The size of the iceberg is proportionate to the size of the stage; the larger the stage, the larger the iceberg. Even if the Climbers are separated or one has been KO'd, the remaining climber can still perform the Final Smash, but instead of high-fiving each other, the lone Climber lifts up his/her hammer.

The lead Climber can grab onto a circling Condor that will circle around the top of the screen during the move's duration.

## Trophy Description

*The Ice Climbers' Final Smash. This giant ice mountain appears in the middle of a stage--it's incredibly slippery, so it's hard to control yourself when traversing it. In addition to being slick, this ice is also COLD, so opponents will take damage just from touching it. Attack the ice, and it will take damage and slowly shrink. Is it actually useful? That's a mystery.*

* Super Smash Bros. Brawl (01/2008)
List of Overwatch Spirits

This consist of the spirits from the Overwatch franchise represented for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

 2637

## Assist

These spirits are obtained after they're used enough times.

 2660

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.

### Grab

#### Advanced

 2658
 2661

### Novice

 2665
 2667
List of ARMS Spirits

This consist of the spirits from the ARMS franchise for Super Smash Bros. Ultimate: Definitive Edition.

## Assist

This spirit is obtained if he's completed in Assist Smash or used him enough times.

## Enemy

This spirits are obtained after defeating enough of them during Final Smash or Smash Run.

## Boss

This spirit is obtained upon completing Boss Smash.

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.

### Advanced

 1043
 1044
List of No More Heroes Spirits

This consist of the spirits from the No More Heroes franchise represented for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

 2897

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.
Diddy Kong

*This article is about Diddy Kong's appearance in Super Smash Bros. for Nintendo Switch. For other uses, see Diddy Kong.*

## Character Statistics

### Has a Tether

No

**Diddy Kong** (ディディーコング, *Diddy Kong*) is a playable veteran in Super Smash Bros. Switch, being the second main representative of the Donkey Kong series. He and Donkey Kong were one of the first veterans to be announced for the game. Like the other games, Diddy uses his realistic chimpanzee voice during battle.

Diddy Kong remains mostly unchanged in terms of general moveset, with most of his changes being animation touch ups and general buffs and nerfs around his moveset.

## Attributes

Diddy Kong certainly has his slew of positive attributes; he has good reach in most of his attacks which are also fast, amazing combo ability and above average mobility. He posses strong finishers in all of his smash attacks which are powerful.

Diddy Kong's pretty well summarized by saying he's a smaller Donkey Kong. They share a stunning combo game and mobility, but Donkey Kong is heavy and strong. Not to say Diddy is weak, but compared to Donkey Kong, he doesn't even touch that amount. Diddy is also much lighter and smaller, meaning he'll get launched much, much more easier than his companion.

His recovery covers a lot of vertical distance, giving him little to no vulnerability to meteor smashes in general. But, he'll hit with a fatal edgeguard, as his down air offers a medium to small hitbox, but if sweetspotted, opponents will have no protection after the initial frames have passed.

Diddy Kong strengths in a projectile game, but minus the reliable way to deal with them; although he can deflect those close to the ground with Monkey Flip, it is only a situational maneuver at best. He is still helpless against projectiles with more volatile trajectories; these attributes make it hard for Diddy Kong players to escape pressure.

In normal moveset range, he goes lightly changed. He has gotten weaker to the jump of the last smash and Smash Bros. Switch. He got faster, however. He also goes mostly unchanged in his specials, listed here.
List of other Capcom Spirits

This consist of the spirits from the other Capcom franchises represented albeit unsorted for Super Smash Bros. Ultimate: Definitive Edition.

## Assist

These spirits are obtained if they're completed in Assist Smash or used them enough times.

## Boss

This spirit is obtained after completing Boss Smash.

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.
Dr. Mario

**Dr. Mario** (マリオ博士, *Mario hakase*) is an unlockable veteran in Super Smash Bros. For Nintendo Switch. His return to the series was actually teased during Geno's reveal trailer. He is voice provided by Charles Martinet, along with Mario, as they share the same voice clips.

Dr. Mario is mostly unchanged from his SSB4 counterpart. His overall playstyle, being a slower, yet stronger Mario, is still intact, albiet more exaggerated. He has mostly been given buffs to make him stronger and more durable. Appearance-wise, he was given a merge of his styles in Melee and Dr. Mario Online RX.
Excitebiker

> *This article is about Excitebiker's appearance in Super Smash Bros. for Nintendo Switch. For other uses, see Excitebiker. For the series, see Excite (series).*
>
>

## Excitebiker

### Also Appears In

MeleeBrawl

Smash 4

## Character Statistics

### Has a Tether

No

**Excitebiker** is a playable starter character in Super Smash Bros. For Nintendo Switch. Coming from the Excite series, more specifically from the Excitebike games, he was originally supposed to be in Melee, but was cut due to difficulties with coding his motocycle. He was included because the dev team found ways to subvert this difficulty.
List of Darkstalkers Spirits

This consist of the spirits from the Darkstalkers franchise represented for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

 1713
 1714

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.
Klonoa

> *This article is about Klonoa's appearance in Super Smash Bros. For Nintendo Switch. For other uses, see Klonoa.*
>
>

## Character Statistics

### Has a Tether

Yes

**Klonoa** is an unlockable newcomer in Super Smash Bros. Switch that hails from Namco's somewhat obscure Klonoa series. Due to Bandai Namco's major involvement in the development of the game, Klonoa was decided as the obscure rep in order to reignite feelings for the franchise.

Klonoa takes his blue outfit from Klonoa 2, with some design aspects from his "classic" Klonoa costume.

## How to Unlock

* Play 25 matches.
* Complete Classic mode with 2 Bandai-Namco characters.
* Rescue his Spirit in Story Mode.

## Special Ability - Air Grab

By pressing the grab button in the air, Klonoa can actually perform grabs, pummels and throws in mid-air.

## Moveset

**Jab -** Slashes quickly with his ring blade quickly once.

**Side Tilt -** Klonoa rolls forwards, following up by kicking as he stands back up.

**Up Tilt -** Raises two fists into the air, as a form of a double uppercut.

**Down Tilt -** Dropkicks a short distance. The bottom of Klonoa's shoes has a sweetspot.

**Dash Attack -** Similar to Mario, Klonoa will extend his leg and foot, sliding along the ground with it. This pops the opponent upwards for follow-ups.

**Forward Smash -** Charges and delivers a powerful slash with his Ring Blade. Bit of a slow attack, but it has good range.

**Up Smash -** Thrusts his ring into the air, causing a somewhat big explosion.

**Down Smash -** Smashes his ring into the ground, causing an explosion that bounces him into the air depending on the charge it has. The more charge, the more he gets send upwards.

**Neutral Air -** A sex kick, but it causes Klonoa to float a bit.

**Forward Air -** Klonoa winds back and flips forwards, swining his Ring Blade as he's doing so.

**Back Air -** Winds his leg back and delivers a kick behind him.

**Up Air -** Performs a backflip kick.

**Down Air -** Swings his ring downwards.

 **Final Smash** | Thunder Hurricane
List of Super Mario Spirits

This consist of the spirits from the Super Mario Bros. franchise for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

## Assist

These spirits are obtained if they're completed in Assist Smash or used them enough times.

## Enemies

These spirits are obtained after defeating enough of them during Final Smash or Smash Run.

## Boss

This spirit is obtained upon completing Boss Smash.

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.

### Legend

 94
 106
Dark Meta Knight

> *This article is about Dark Meta Knight's appearance in Super Smash Bros. For Nintendo Switch. For other uses, see Dark Meta Knight.*
>
>

## Character Statistics

### Can Crawl

No

**Dark Meta Knight** (ダークメタナイト, *Dākumetanaito*) is a playable newcomer in Super Smash Bros. Switch, being a semi clone of Meta Knight. He was confirmed with Meta Knight, but as a "secret" to be announced later, being speculated to be an alternate costume, however, he was confirmed to be his own character with a new moveset, taking some attacks from Meta Knight and remaking them.

As a semi clone, his moveset is based off of Meta Knight's but many of his attacks are references to his moves in Kirby Star Allies.

## Palette swaps / Alternate costumes

1. **Gray**
2. **Black**: Based on Dark Meta Knight's Revenge in *Kirby: Triple Deluxe*.
3. **Red**: Based on his Player 1 color in *Kirby Star Allies*.
4. **Blue**: Based on his Player 2 color in *Kirby Star Allies*.
5. **Yellow**: Based on his Player 3 color in *Kirby Star Allies*.
6. **Green**: Based on his Player 4 color in *Kirby Star Allies*.
7. **Orange**: Based on Morpho Knight in *Kirby Star Allies*.
8. **Brown**: Based on Morpho Knight EX in *Kirby Star Allies*.
Gaia

> *"Create a pillar from the ground. This can allow you to create a wall to trap your opponents. Be careful! It can be used against you!" - Super Smash Bros. For Nintendo Switch Moveset Booklet*
>
>

## Gaia

### Universe

Golden Sun

**Gaia** (ガイア, *Gaia*) is Issac's up special attack in Super Smash Bros. For Nintendo Switch.

## Overview

When performed, Issac will create a tall pillar of rock that only stops to meet his current position in the air, meaning if Issac (Or another character) doesn't land on top of the pillar, it will stop until it touches the top blast zone. Prior to rising, a spell circle will appear on the ground (if there is any) allowing the player to move where the pillar emerges. If Issac is in the air while this move is performed, the pillar will always immedietely appear underneath him, unable to be moved. The pillar itself deals 5% damage, with weak knockback. If another Gaia is activated around the same position the last rock pillar is placed, the last rock pillar will instantly break away.

The pillar itself lasts for about 6-8 seconds, and acts like a solid object, meaning it can be wall jumped on, and walked on. If a player, or object, is standing on top of the pillar, it will begin to sink, depending on the weight of the object. Items like Sticker Pages, don't move it, but heavier characters like Bowser will cause it to sink more quickly. The pillar can take up to 25% of damage, before it breaks. Once it does break, it will break into 3 different rock projectiles, each moving in the direction of the last move's knockback that hit the pillar. They all deal 10% each, and do considerable knockback.

This move is normally used to trap opponents and can be very useful for Issac's recovery and edge guarding. However, a misplaced Gaia can allow Issac himself to be trapped. Once the rock pillar has been broken, Gaia can't be used for another 10 seconds.

## Origin

Gaia appears in Golden Sun as a Psynergy Spell. The ground beneath the enemy opens up and engulfs the enemy party in a wide reverse shower of Venus energy and medium-sized boulders. Gaia is available at Level 7 and also has two stronger variations called Mother Gaia and Grand Gaia.
Dante

> *This article is about Dante's appearance in Super Smash Bros. For Nintendo Switch. For other uses, see Dante.*
>
>

## Character Statistics

### Has a Tether

No

**Dante** (ダンテ, *Dante*) is a playable character in Super Smash Bros. Switch, being from the Devil May Cry series.

## Attributes

While Dante has low damage inputs compared to some characters, he is a combo-heavy character, and is capable on doing long combos and rack up damage fast. He also can cancel normal moves into special moves, and some of his Smash Attacks can be improved by pressing the attack button right after the Smash Attack.
List of other Sega Spirits

This consist of the spirits from the other Sega franchises represented albeit unsorted for Super Smash Bros. Ultimate: Definitive Edition.

## Assist

These spirits are obtained if they're completed in Assist Smash or used them enough times.

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.
List of other 4th Party Spirits

This consist of the spirits from the other 4th Party franchises represented albeit unsorted for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

 3598
 3599

## Assist

These spirits are obtained after they're completed in Assist Smash or used enough times.

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.
Cactaur

**Cactuar** (サボテン, *Sabotendā*) are popular enemies hailing from the Final Fantasy series. They appear as very rare and dangerous baddies in the Smash Run and Royale modes in Super Smash Bros. For Nintendo Switch.

## Overview

Cactuar are very rare enemies to find in Smash Run and Smash Royale, only appearing in Sandy or Desert areas of the map, and having an abysmal spawn chance. They can appear in any daytime and weather, but tend to have an increased chance of spawning during Sunny or Hot weather events. They only spawn on the ground, and can't be found in crates and don't have Baddy Spawners, being one of the few enemies to lack one in game.

When spawned, Cactuar will usually run around very quickly, and with their small size, are very hard to hit. They will usually try to avoid the player outright, preferring to not fight entirely. With this, they can run away from the player, especially if they are using one of the more slower members of the playable cast, but characters like Sonic can quickly catch up to them. This might make them seem very weak, and they tend to have very low HP, however, they are some of the most dangerous Baddies in the modes they are in.

If a Cactuar is attacked (by the player or by another hazard or baddy), or isn't able to run away from them for a certain period of time, the Cactuar will perform the move "1000 Needles", shooting multiple needles in a radius around itself. This attack has an impressive range and incredible power, being able to send the player to `100% if hit by the whole move, and the player constantly flinches until they are pushed away by the move. These needles can be reflected, but usually, the reflectors break before the whole move finishes. Players who shield the move will constantly be in shield stun and can't dodge or move until the move ends, or their shield is broken. This makes them one of the most deadly enemies in the game, even with their rarity.

When destroyed, they will drop a large amount of Speed stat boosts. In Smash Royale, they have a very high chance of dropping the "1000 Needles" sticker.

### Trophy

* You found a Cactuar! These spiky green guys are very sought out creatures, running around and netting lucky players with a bunch of EXP. While they are weak, they can be very hard to hit, and if you're unlucky, you may fall victim to their 1000 Needles attack.
List of The Legend of Zelda Spirits

This consist of the spirits from The Legend of Zelda franchise for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

## Assist

These spirits are obtained if they're completed in Assist Smash or used them enough times.

 538

## Enemies

These spirits are obtained after defeating enough of them during Final Smash or Smash Run.

## Boss

This spirit is obtained upon completing Boss Smash.

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.

### Defense

#### Advanced

 513
 542

### Grab

#### Ace

 557
 567

## Master

 565
 569
List of MOTHER Spirits

This consist of the spirits from the MOTHER franchise for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

 1070
 1071
 1072
 1073

## Assist

These spirits are obtained if they're used them enough times.

 1082

## Enemy

This spirit is obtained after defeating enough of them during Final Smash or Smash Run.

## Boss

This spirit is obtained upon completing Boss Smash.

 1089

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.

### Attack

#### Advanced

 1093
 1097

#### Ace

 1084
 1101

### Ace

 1087
 1099
List of One Piece Spirits

This consists of the spirits from the One Piece franchise represented for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

 2083
 2084

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.

### Ace

 2124
 2127