Settlements of Ralanos

The settlements of Ralanos, in alphabetical order, are as followed:

Addarin

* **Location**: Western Lock
* **Ruling House**: Addarin
* **Bio**: Addarin is a small town in close proximity to Addarin Cave, the largest cave system in Ralanos. Small and quaint, the town is primarily used for spelunkers, zoolers, and resin harvesters

Aldon

* **Location**: Isles of Noor
* **Ruling** **House**: Donnis
* **Bio**: Aldon is an extremely tiny fishing village in the Isles of Noor. It had far more significance in earlier centuries as one of the only places to fish for crawleyfish.

Ameyl

* **Location**: Eastern Outskirts
* **Ruling** **House**: Florsett
* **Bio**: Used primarily as a mining camp, many gemologists have part-time residency to harvest amethyst.

Armon’s Shank

* **Location**: Western Lock
* **Ruling** **House**: Freewynce
* **Bio**: Positioned at the base of Armon’s Ridge, the largest commodity is venison and truffle from the nearby foothills.

Ayteria

* **Location**: The Outskirts
* **Ruling** **House**: Glosser
* **Bio**: Once home to the now extinct House Ayter, the town is among the largest in the land, and is vital as a trade route and checkpoint along the Northern Pass.

Bartle

* **Location**: Mandeville Isles
* **Ruling** **House**: Bartle
* **Bio**: Bartle is a private estate owned by the House of the same name, who gained prominence as a leading supplier of shellfish and other northern seafood.

Bayou Lake

* **Location**: The Votlen
* **Ruling** **House**: Westphal
* **Bio**: Bayou Lake is exclusively used during Northstream, where the surrounding area floods, to harvest a variety of fungi, root vegetables, and spices.

Beggar’s Keep

* **Location**: Goelyn’s Highlands
* **Ruling** **House**: None
* **Bio**: One of the poorest towns in the land, it still acts as an important traveling outpost along the Goelyn Connect Road.

Bison Well

* **Location**: Northern Goelyn’s Highlands
* **Ruling** **House**: None
* **Bio**: Once a booming town for hunting Bison, it was nearly removed from the Index in 1045 UA, and is now home to mischievous and dangerous bands and brigades.

Black Hall

* Location: Lanebridge Peninsula
* Ruling House: Esher
* Bio: Situated near the southern end of Hall’s Coast, the town is important for fishing and shipbuilding.

Blue Bay

* Location: The Lock
* Ruling House: Brommin
* Bio: Blue Bay is a fishing town at the northeast end of Duzlock Bay. The land north of the town is difficult to traverse due to wildlife, so most travelers arrive by sea.

Blue Point

* Location: Isles of Noor
* Ruling House: Donnis
* Bio: The northernmost island-based town in the land, Blue Point is the largest provider of oysters and crabs.

Boar’s Coast

* Location: Isles of Noor
* Ruling House: Rudigal
* Bio: The land surrounding the town was once flooded with boar, though the animal’s population has dwindled as a result of hunting.

Boyce Harbor

* Location: Nezlock Inlet
* Ruling House: Boyce
* Bio: Home to the boisterous House Boyce, the town was the principle setting for the Battle of the Harbor. Once used to protect Nezlock, it now acts as a port.

Bridgewell

* Location: Goelyn’s Highlands
* Ruling House: Corridon
* Bio: As the name suggests, the town bridges over the Vhysalin River along the Goelyn Connect Road. It garnered fame in the 1000s UA after acclaimed chef, Augost Fiemont, opened a restaurant in the town.

Brimmin

* Location: Western Lock
* Ruling House: Worley
* Bio: Brimmin is the last port along the northern coast of Duzlock Bay, situated just before the treacherous and unnavigable Mazlock Bay begins.

Brinehart

* Location: The Outskirts
* Ruling House: Mereldyn
* Bio: Brinehart sits in the heart of the Brinelands, a vast portion of grasslands in the Outskirts. The town is known for its distribution of fruits, including berries, apples, and pears.

Bruntmore Post

* Location: The Outskirts
* Ruling House: Bruntmore
* Bio: As the closest mainland settlement to the capital, Bruntmore Post is an important traveling outpost along the intersection of Ragesun Road and the Northern Pass.

Brushing

* Location: South Votlen
* Ruling House: Clayse
* Bio: Deep in the southern Votlen, Brushing sits along the lake of the same name, and features one of the largest populations of the Votlen Snarljaw.

Cadence

* Location: Isles of Noor
* Ruling House: Lifeson
* Bio: Originally intended as a resort island for House Lifeson, the town is now a port used primarily for wealthy noblemen and acclaimed navigators looking to unwind.

Cameron

* Location: Northern Lock
* Ruling House: Cameron
* Bio: Cameron is a small town close to the Onder River, straddled by the Vhysalin Cliffs. Its isolation and abundance of nearby caverns makes it an ideal spot for ore and resin miners.

Cellade

* Location: Goelyn’s Highlands
* Ruling House: Huebrin
* Bio: Positioned just south of the Terrent, Cellade is a massively crucial cattle town, and works directly with Jaeldt residents to deliver various meats across the continent.

Centerden

* Location: Western Lock
* Ruling House: Arrich
* Bio: Found along the center mainland coastlines of Arrich Bay, Centerden is chiefly responsible for the distribution of goods from the Arrich-Seppie Isles, where peppers and other vegetables grow in abundance.

Chancelin

* Location: Lower Votlen
* Ruling House: Chancelin
* Bio: The small town of Chancelin sits in the middle of extensive bogland that drains from nearby Mara’s Ridge. It is the primary distributor of Votlen truffle.

Cliffview

* Location: Goelyn’s Highlands
* Ruling House: Madkin
* Bio: Cliffview is an important checkpoint at the intersection of Goelyn Connect Road and Nezlock Run. Due to its position directly in between Goelyn and Nezlock, many traders reside in the town for easy access.

Coglin

* Location: Goelyn’s Highlands
* Ruling House: Pillman
* Bio: Coglin sits along Ragesun Road just south of Kaladan, and is known for its tourism and for being particularly shady and unsafe. Nevertheless, many coops operate from the town, as the nearby Coglin Run makes transporting goods significantly easier.

Dane’s Hold

* Location: Eastern Outskirts
* Ruling House: Basser
* Bio: Originally designed as an outpost for the nearby Ameyl mine, the fortress is infamous for housing Dane Corbasser, a Royal Spy, during the Second Laren Wars.

Dante’s Park

* Location: Forest of Forbidden Sanctums
* Ruling House: None
* Bio: Dante's Park is a small village within the Dante Wilds, an extensive park and hunting grounds. As a result of its location, the town is a haven for hunters, trappers, and fishermen who dock along the Vhant River.

Dolson

* Location: The Lock
* Ruling House: Dolson
* Bio: Dolson is a small settlement owned by the Noble House of the same name, who operate a large farm which distributes cucumbers, green beans, cabbage, eggplant, and other vegetables.

Donner’s Town

* Location: Goelyn’s Highlands
* Ruling House: Donner
* Bio: Situated in close proximity to the Goelyn Run tributary, the town is famous for its fishing and riverboat making. It is said to be the birthplace of Skiddam, the traditional sport of Ralanos.

Downwallow

* Location: Mazlock Tropics
* Ruling House: Sauler
* Bio: Downwallow is found directly south of the border between the Western Lock and Mazlock Tropics, and is the southernmost settlement positioned along the western coast of Ralanos. Its most popular commodity is bananas and peaches.

Drake’s Hall

* Location: Eastern Lock
* Ruling House: Drake
* Bio: The second largest Hall along Hall’s Coast, it is used as a training academy for the Lock Army, Nez Wing. The surrounding waters are known for their strong and dangerous currents, so navigation to and from the town by sea is ill-advised.

Dust Hollow

* Location: The Lock
* Ruling House: Shane
* Bio: Found near the top of the Hollow Hills, the town sits at one of the sources of the Lock River. Dust Hollow is known for its mysterious residents, many of whom are unkind to nearly all outsiders.

Dynys

* Location: Jaded Claw Mountains
* Ruling House: Valtikall
* Bio: Dynys is found extremely deep into the Jaded Claw Mountains, and is the final checkpoint along the mountain trail that eventually leads to the city of Jaded Claw.

Easin Shores

* Location: The Outskirts
* Ruling House: Easin
* Bio: Ruled over by House Easin since the Age of Beginnings, it is an important port for sailors navigating to and from the North Sea and the Mandeville Islands.

Eastwatch

* Location: The Lock
* Ruling House: Yermin
* Bio: Eastwatch sits at the eastern end of the Runlock, and is a critical outpost and fortress for the Lock Army, Nez Wing. It is also the territorial extent of the Overseeing House of Nezlock’s jurisdiction.

Echo Hall

* Location: Lanebridge Peninsula
* Ruling House: Rysinder
* Bio: The southernmost and least populated Hall along the Hall’s Coast, the town is known for being the home of many sailors who consistently navigate between Nezlock Inlet and Duzlock Bay.

Edge’s Inn

* Location: Eastern Lock
* Ruling House: Graulec
* Bio:

Elbrom

Elen Shattoh

Elke

Fadenwood

Fairacre

First Post

Flea’s Port

Florsett

Fort Joseph

Fort Pixen

Fort Seldom

Fort Solace

Fort William

Geralt

Gilltown

Gladwell

Glayden

Glen’s Rock

Glendale Cove

Gname Town

Goat Mill Run

Gorian Village

Gracetown

Greenport

Grey Post

Groveheart

Halfhome

Harbortown

Headhart

Highland Mills

Innerbrook

Ironside Hold

Isshnu

Jaeldt

John’s Shanty

Junith Falls

Kiedis

Kiryas Town

Lake Goelyn Camp

Laren Town

Leftgate

Lightfall

Lifeson Manor

Lockhart

Logar

Lowop

Maaron

Magnia

Mandeville

Mara’s Keep

Marg’s Tavern

Marin’s Barrow

Mavrick Ranch

Maybrin Motte

Maynard Hall

Meinhart

Melvins

Mendace

Middletown

Milkwood Manor

Milner

Montgrove

Mood’s Reap

Munsey

Munther

Mystys

Nanuet

Naris Point

Needle’s Den

Nehsog Mills

Nelltown

Niyak

Noor

Northgate

Northhart

Nosereave Estates

Nylan’s Post

Odarys

Oden’s Town

Olifen

Onderly Point

Orness

Overwell Point

Oyster Point

Piermont

Plainview

Prince’s Point

Pylltown

Ragesun

Raintown

Rapidrun

Raven Hook

Reginald

River’s End

Rodgen Peaks

Roundwood

Ruby Gardens

Rupert’s Mine

Rydyn

Rynwell

Seventh Post

Shell’s Port

Shieldjaw

Sintray’s Fjord

Smithson

Solomon’s Ridge

Songbird Gulch

Sors

Southport

Spelbrook

Sue Springs

Sun Hall

Swannsong

Sweetwater

Swollen Shores

Terryfen

The Docks

The Inlet

The Narrows

The Outskirts Village

The Pass

The Rat

The Steps

The Tooth

Theresa

Third Spear

Tompston

Trent

Triscall

Troutkill Post

Twin Lakes

Twin Keep

Unguard

Vallan’s Town

Vhant Lake

Vhysalin Banks

Vismund

Wenth

Westphal

Winger’s Keep

Wyndham

Yellow Hills