Level 0

Level 0 is a non-linear space filled with mono yellow, resembling the back rooms of a retail outlet according to an uneducated adult resident of the USA from the years 1990 - 2025. Splicing in the Frontrooms can lead one to the backrooms. It is widely thought that Level 0 exists in a 5 dimensional plane which explains the random changing of walls and positions between them as well as the difficulty finding or seeing other wanderers. This may also explain the strange delusions of "seeing" another person only to have that person disappear upon further examination.

# Feel of Room

## Sights:

This level is filled with the mono yellow wallpaper shown in the image. The wall has occasional outlets which are in sometimes ordinary positions, sometimes nonsensical. The ceiling has yellow tiles which can be removed or broken. There are bright fluorescent lights on the ceiling at various patterns. The flooring is of damp brownish yellow carpeting. The light fixtures will flicker often. The layout of the room is constantly changing, often shifting and looping around even when going in a straight line. Generally speaking, the walls will go from top to bottom, neither changing in height or in appearance, however this is not consistent.

Some rooms have been found with massive cylindrical shafts with steel-plated walls that reach impossibly high and burrow to unknown depths through the ceiling and floor.

There are rooms that are damp and covered in mushrooms and unique flora.

## Sounds:

A constant droning buzz coming from the light fixtures is always present. It is obnoxiously loud.

## Textures and Feel:

The texture of the carpet is damp. The walls are smooth from the wallpaper. The tiles of the ceiling feel as tiles as do the lights. Temperature varies.

## Taste:

Should you taste the carpeting, you would find it has a metallic twang. Licking the wallpaper will result in no taste as it is wallpaper, same for the ceiling and lights. There are other effects however.

## Smell:

Level 0 smells dankly of mold and mildew.

# Properties

### Non-Linear

The layout of the room is constantly changing, often shifting and looping around even when going in a straight line.

### Isolating

It is impossible to meet another wanderer in **Level 0**, as the level immediately isolates upon entry.

**Brain Fog:**

Level 0 has an effect causing the wanderer to find it difficult to have coherent thinking abilities.

**Sections:**

**!, ", $, %, &, ', \*, +, ^, A,** B, C, D, E, F, G, H

# Events

**Communication Devices:** Communication devices will be very difficult to use in this level as there will be great interference.

**Breaking off outlet:** Results in a hollow hole which when felt will lead one to the Electrical Stations. On the other hand, it has a 99% chance of electrocuting you and killing you instantly.

**Touching the liquid:** Causes a burning sensation to linger in whatever skin it comes in contact with. Causes vomiting and nausea, blackening where contact was. Extended exposure leads to feelings of violence and increased hallucination.

**Using the outlets:** Using the outlets is a viable means of power, however, the outlets have seemingly random voltage amounts, sometimes enough to shoot through the device and kill the one holding it. Sometimes, not even enough to charge a phone.

**Drinking the liquid:** Provokes sudden violence, vomiting and nausea.

**Traveling in one direction for a length of time:** See Manila rooms

**Interacting with surroundings:** Any damage done to **Level 0** or changes will be universal. This includes writing on walls using any liquid.

## Exits:

**Finding a cup of tea:** Leads one to Level 52 upon touching.

**Dusty Entrance:** Finding a dusty old metallic door leads one to Level 522.

**Staff only door:** Leads one to Level 20.

**No-Clipping:** No-clipping through **Level 0** will result in being sent to Level 1. However, doing so may take considerable effort and time. Each attempt has a .001% chance of success.

**Breaking off outlet:** Results in a hollow hole which when felt will lead one to the Electrical Stations. On the other hand, it has a 99% chance of electrocuting you and killing you instantly.

**Breaking through wall:** Breaking through a wall will lead one to Level -1 or to any level resembling the outside. There is no difference in strength between this wall and a typical wall found in a home. However, the chance of it leading to a level and not just breaking is 5%. Not everyone has the strength to break a wall.

**Breaking through ceiling:** This will lead one to Level 28, however this material is quite durable.

**Breaking through floor:** Should sufficient tools be provided, it is possible to break through the carpet. There is a 95% chance it will lead to the void, a 2% chance it will lead to a basement in Level 39, and a 13% chance of leading to Level -2.

**Refusing to interact with the surroundings:** Refusing to move walk talk or do anything can result in one being sent to the Broken. This is not advised.

# Sublevels

**Level 0.0 -** Increased levels of self-denial can lead one here.

**NEGATIVE LEVEL -** Pushing through brain fog to create an intricate plan can lead one here.

**NEGATIVE LEVEL -** Having a friendly informal conversation with anyone via radio, phone, or wall writing can result in being sent here.

**NEGATIVE LEVEL -** Begging a higher power for help can send one here.

**NEGATIVE LEVEL -** If you are a politician upon entering the backrooms or work in government you will likely be sent here upon entry.

**NEGATIVE LEVEL**- Searching for information via the web or radio about the backrooms can lead one here. The more information you know about the backrooms upon entering the more likely you are to no-clip here.

**NEGATIVE LEVEL** - Refusing to interact with wanderers in the Manila room or maintaining a distrustful attitude toward them can result in being sent here.

**NEGATIVE LEVEL-** Removing or refusing to allow someone into the Manila room can send one here.

**NEGATIVE LEVEL** - Attempting to leave the Manila room with another wanderer will send both of you here. (Partialism)

**NEGATIVE LEVEL** - Spreading rumors found on walls can lead to being sent here.