Argent Knight: Artemis

*This article is about the playable battlesuit. For the Memorial Arena boss, see Argent Knight: Artemis (Memorial Arena).*

**Profile**
Rita Rossweisse battlesuit added in Version 3.0.

Long-range AOE DPS. Inflicts Hypothermia that slows enemies.

Charged ATK removes 2 stacks of Hypothermia to deal massive DMG.

Burst: Massive DPS increase. Freezes enemies as well.

**Items needed to evolve the battlesuit:**  Argent Knight: Artemis Fragment ×300 or  Argent Knight Rank-up Stamp ×30 (Total amount)Rank-up cost breakdown:
 ⇾ :  Argent Knight: Artemis Fragment ×25 ⇾ :  Argent Knight: Artemis Fragment ×25 ⇾ :  Argent Knight: Artemis Fragment ×25 ⇾ :  Argent Knight: Artemis Fragment ×25 ⇾ :  Argent Knight: Artemis Fragment ×50 ⇾:  Argent Knight: Artemis Fragment ×50⇾ :  Argent Knight: Artemis Fragment ×50 ⇾ :  Argent Knight: Artemis Fragment ×50

**Argent Knight: Artemis** is a playable battlesuit in *Honkai Impact 3rd*.

## Sources

* Fragments - manually unlockable once  Argent Knight: Artemis Fragment ×80 are obtained.
	+ The unlock option can be accessed by clicking the Valkyrie button on the bridge and then selecting the battlesuit.
	+ Argent Knight Rank-up Stamp cannot be used to unlock the battlesuit.

## Skills

***Rank-up Overview*** * Top evasion subskill *Uranian Mirror*  unlocks.
 * Bottom evasion subskill *Rimy World*  unlocks.
 * Middle leader subskill *Herald of Dawn*  unlocks.
  * Top leader subskill *Crescent Blade*  unlocks.
* Bottom leader subskill *Jade Moon*  unlocks.
  * Middle ult subskill *Frost Cells*  unlocks.

***Herald of Dawn***
Leader Bonus: Team gains **10%** Total DMG Multiplier to Charged or Combo ATKs. For teams with characters of **3** different types, attacks gain **12%** Elemental DMG.

***Crescent Blade***

In burst mode, Valkyrie's Attack Speed increases by 15.0%.

Unlocked at  . Has a maxed level cap when unlocked.

***Herald of Dawn***

Charged/Combo ATKs of all team members deal 16% more Total DMG. If the team if formed by battlesuits of **3** different types, all team members gain 18% All Elemental DMG.

Unlocked at  . Has a maxed level cap when unlocked.

***Jade Moon***

Crescent Shadow's summoning cooldown is reduced to 6.0s.

Unlocked at . Has a maxed level cap when unlocked.

***Charge: Frost Beam***
Tap and hold the [ATK] during Basic ATK to remove **2** stacks of Hypothermia to deal massive DMG.

Hold [ATK] during any Basic ATK sequence to unleash Charged ATK, which deals **100%** ATK of AoE Ice DMG, removes **2** stacks (if any) of Hypothermia, seals enemies in Ice Cell, and deals **4** x **100%** ATK of Ice DMG. Enemies in Ice Cell receive **5** Rime Trauma.

Normal mode: Each Charged ATK restores **3** SP upon removing **2** stacks of Hypothermia.

Burst mode: Charged ATK penetrates enemies, to deal **2** x **150%** ATK of Ice DMG, and upon hitting the first enemy, summons Crescent Harvest (summoned entity) those spinning scythe deals **5** x **125%** ATK of Ice DMG.

Switch Skill: Enhanced Basic ATK SEQ 3 which deals **80%** + **160%** ATK of Physical DMG.

***Argent Scythe***

Charged ATK consumes 2 stacks of Hypothermia to deal multi-stage DMG. Each stage gains 120.0% ATK of Ice DMG.

Unlocked by default. Has a maxed level cap when unlocked.

***QTE: Sudden Frost***

QTE: Triggered when paralyzing or freezing the enemy, dealing **100% + 150% +** 300.0% ATK of Physical DMG. Crescent Harvest deals **3** x **50%** + 400.0% ATK of Ice DMG and applies **1** stack of Hypothermia.

Unlocked by default. Has a maxed level cap when unlocked.

***Glacial Armor***

When Charged ATK consumes **2** stacks of Hypothermia, gain Glacial Armor that gives a 50.0% Total DMG Reduction buff for 7.00s.

Unlocked by default. Has a maxed level cap when unlocked.

***Hypothermia***
Passive bonuses apply automatically.

Hypothermia: When Crescent Harvest is present, certain moves inflict Hypothermia (**2** stacks max).

**1** stack: Reduce enemy Ignore Interrupt for **10s** and inflict **2** Rime Trauma;

**2** stack: Within **6s**, reduces enemy Ignore Interrupt & Interrupt, and slows enemy ATK Speed & Move Speed by **20%**. Stacking inflicts **2** Rime Trauma.

Inflicting Hypothermia on enemies with **2** stacks will refresh the duration. This effect does not apply to enemies in Ice Cell.

***Diamond Dust***

Gains 50.0% or 80.0% Ice DMG against enemies with Hypothermia or Ice Cell respectively.

Unlocked by default. Has a maxed level cap when unlocked.

***Robust Frigidity***

Gains 15% Total DMG at above **33%** and another 15% at above **66%** HP.

Unlocked by default. Has a maxed level cap when unlocked.

***Frost Prison***

Enemies trapped in Ice Cell take 24.0% bonus Total DMG (independent effect).

* After level 1, the skill can only be increased when  rank.

Unlocked by default. Has a maxed level cap when unlocked.

***Rave of Artemis***
Enters Burst mode: Gains Glacial Armor that increases Ignore Interrupt and grants **60%** Total DMG Reduction. Basic ATK deal bonus Ice DMG, and the last hit of each SEQ converts **2** stacks of Hypothermia into Ice Cell. During Basic ATK, Crescent Harvest (summoned entity) assists Rita in attacking, and its SEQ **2** and **4** inflicts Hypothermia.

Lunar Burst: In burst mode, spend **10** SP to cast Ultimate again to end burst mode, deal **400%** ATK of Ice DMG in a huge area, inflict Ice Cell lasting **3s** (**2s** for Bosses), inflict **10** Rima Trauma, and return to **2** stacks of Hypothermia.

CD: **6s**. Min activation SP: **80**. SP consumption: **0**-**8s**: **7** SP/s; **8**-**16**s: **10** SP/s; after **16s**: **15** SP/s. Max duration: **24s**.

***Waxing Moon***

Performing the Ultimate heals the character for 600.0 HP.

Unlocked by default. Has a maxed level cap when unlocked.

***Frost Cells***

Lunar Burst deals another 300.0% ATK of Ice DMG. Extends Ice Cell duration by 1.50s (duration against elites or bosses is extended by 1.00s).

Unlocked at  . Has a maxed level cap when unlocked.

***Winter Harvest***

Burst: 5-sequence Basic ATK and Charged ATK of character / Crescent Harvest gain 60.0%/80.0% Ice DMG (including the multi-stage DMG inflicted by consuming **2** stacks of Hypothermia).

Unlocked by default. Has a maxed level cap when unlocked.

***Phantom Dance***
Quickly evades enemy attack. Can be performed twice in a row.

Immediately launch the 4th sequence of Basic ATK after Ultimate Evasion.

Phantom Dance: Summons Crescent Harvest (summoned entity) on the attacker upon Ultimate Evasion, dealing **6** x **80%** ATK of AOE Ice DMG and inflicting Hypothermia; CD: **20s**.

***Uranian Mirror***

Shortens CD of Phantom Dance by 3.0s.

Unlocked at  . Has a maxed level cap when unlocked.

***Waning Crescent***

Crescent Harvest summoned by Phantom Dance gain 50.0% ATK of Ice DMG for every ATK sequence.

Unlocked by default. Has a maxed level cap when unlocked.

***Rimy World***

Each Charged ATK boosts Crescent Harvest's Ice DMG by 30.0% for **3s**.

Unlocked at  . Has a maxed level cap when unlocked.

***Cold Moon***
5-sequence scythe sweeps.

1st Sequence: **80%** ATK of Physical DMG.

2nd Sequence: **40%** + **100%** ATK of Physical DMG.

3rd Sequence: **40%** + **100%** ATK of Physical DMG.

4th Sequence: **2** x **60%** + **160%** ATK of Physical DMG; pulls in enemies within a small AOE.

5th Sequence: **150%** + **250%** ATK of Physical DMG, summons Crescent Harvest (summoned entity) to unleash a hit dealing **150%** ATK of Ice DMG.

During the 5-sequence Basic ATK, tap [ATK] immediately after Evasion to continue the sequence.

***Frost Scythe***

Each strike of the 5-sequence Basic ATK gains 50.0% ATK of Ice DMG.

Unlocked by default. Has a maxed level cap when unlocked.

***Crimson Astarte***

Hitting enemies not affected by Ice Cell or **2** stacks of Hypothermia with first **4** sequences of Basic ATK summons Crescent Harvest at the enemy's location, striking **1** time to deal 450.0% ATK of AOE Ice DMG and inflict Hypothermia. Summon CD: 6.00s.

Unlocked by default. Has a maxed level cap when unlocked.

***Crescent Shadow***

When team mates hit enemies with Charged or Combo ATKs, summon Crescent Harvest at the enemy's location, striking **1** time to deal 300.0% ATK of AOE Ice DMG and apply Hypothermia. Summon CD: 12.00s. CD is counted separately from each team mate.

Unlocked by default. Has a maxed level cap when unlocked.

**Leader**

***Herald of Dawn***
Leader Bonus: Team gains **10%** Total DMG Multiplier to Charged or Combo ATKs. For teams with characters of **3** different types, attacks gain **12%** Elemental DMG.

***Crescent Blade***

In burst mode, Valkyrie's Attack Speed increases by 15.0%.

Unlocked at  . Has a maxed level cap when unlocked.

***Herald of Dawn***

Charged/Combo ATKs of all team members deal 16% more Total DMG. If the team if formed by battlesuits of **3** different types, all team members gain 18% All Elemental DMG.

Unlocked at  . Has a maxed level cap when unlocked.

***Jade Moon***

Crescent Shadow's summoning cooldown is reduced to 6.0s.

Unlocked at . Has a maxed level cap when unlocked.

**Special Attack**

***Charge: Frost Beam***
Tap and hold the [ATK] during Basic ATK to remove **2** stacks of Hypothermia to deal massive DMG.

Hold [ATK] during any Basic ATK sequence to unleash Charged ATK, which deals **100%** ATK of AoE Ice DMG, removes **2** stacks (if any) of Hypothermia, seals enemies in Ice Cell, and deals **4** x **100%** ATK of Ice DMG. Enemies in Ice Cell receive **5** Rime Trauma.

Normal mode: Each Charged ATK restores **3** SP upon removing **2** stacks of Hypothermia.

Burst mode: Charged ATK penetrates enemies, to deal **2** x **150%** ATK of Ice DMG, and upon hitting the first enemy, summons Crescent Harvest (summoned entity) those spinning scythe deals **5** x **125%** ATK of Ice DMG.

Switch Skill: Enhanced Basic ATK SEQ 3 which deals **80%** + **160%** ATK of Physical DMG.

***Argent Scythe***

Charged ATK consumes 2 stacks of Hypothermia to deal multi-stage DMG. Each stage gains 120.0% ATK of Ice DMG.

Unlocked by default. Has a maxed level cap when unlocked.

***QTE: Sudden Frost***

QTE: Triggered when paralyzing or freezing the enemy, dealing **100% + 150% +** 300.0% ATK of Physical DMG. Crescent Harvest deals **3** x **50%** + 400.0% ATK of Ice DMG and applies **1** stack of Hypothermia.

Unlocked by default. Has a maxed level cap when unlocked.

***Glacial Armor***

When Charged ATK consumes **2** stacks of Hypothermia, gain Glacial Armor that gives a 50.0% Total DMG Reduction buff for 7.00s.

Unlocked by default. Has a maxed level cap when unlocked.

**Passive**

***Hypothermia***
Passive bonuses apply automatically.

Hypothermia: When Crescent Harvest is present, certain moves inflict Hypothermia (**2** stacks max).

**1** stack: Reduce enemy Ignore Interrupt for **10s** and inflict **2** Rime Trauma;

**2** stack: Within **6s**, reduces enemy Ignore Interrupt & Interrupt, and slows enemy ATK Speed & Move Speed by **20%**. Stacking inflicts **2** Rime Trauma.

Inflicting Hypothermia on enemies with **2** stacks will refresh the duration. This effect does not apply to enemies in Ice Cell.

***Diamond Dust***

Gains 50.0% or 80.0% Ice DMG against enemies with Hypothermia or Ice Cell respectively.

Unlocked by default. Has a maxed level cap when unlocked.

***Robust Frigidity***

Gains 15% Total DMG at above **33%** and another 15% at above **66%** HP.

Unlocked by default. Has a maxed level cap when unlocked.

***Frost Prison***

Enemies trapped in Ice Cell take 24.0% bonus Total DMG (independent effect).

* After level 1, the skill can only be increased when  rank.

Unlocked by default. Has a maxed level cap when unlocked.

**Ultimate**

***Rave of Artemis***
Enters Burst mode: Gains Glacial Armor that increases Ignore Interrupt and grants **60%** Total DMG Reduction. Basic ATK deal bonus Ice DMG, and the last hit of each SEQ converts **2** stacks of Hypothermia into Ice Cell. During Basic ATK, Crescent Harvest (summoned entity) assists Rita in attacking, and its SEQ **2** and **4** inflicts Hypothermia.

Lunar Burst: In burst mode, spend **10** SP to cast Ultimate again to end burst mode, deal **400%** ATK of Ice DMG in a huge area, inflict Ice Cell lasting **3s** (**2s** for Bosses), inflict **10** Rima Trauma, and return to **2** stacks of Hypothermia.

CD: **6s**. Min activation SP: **80**. SP consumption: **0**-**8s**: **7** SP/s; **8**-**16**s: **10** SP/s; after **16s**: **15** SP/s. Max duration: **24s**.

***Waxing Moon***

Performing the Ultimate heals the character for 600.0 HP.

Unlocked by default. Has a maxed level cap when unlocked.

***Frost Cells***

Lunar Burst deals another 300.0% ATK of Ice DMG. Extends Ice Cell duration by 1.50s (duration against elites or bosses is extended by 1.00s).

Unlocked at  . Has a maxed level cap when unlocked.

***Winter Harvest***

Burst: 5-sequence Basic ATK and Charged ATK of character / Crescent Harvest gain 60.0%/80.0% Ice DMG (including the multi-stage DMG inflicted by consuming **2** stacks of Hypothermia).

Unlocked by default. Has a maxed level cap when unlocked.

**Evasion**

***Phantom Dance***
Quickly evades enemy attack. Can be performed twice in a row.

Immediately launch the 4th sequence of Basic ATK after Ultimate Evasion.

Phantom Dance: Summons Crescent Harvest (summoned entity) on the attacker upon Ultimate Evasion, dealing **6** x **80%** ATK of AOE Ice DMG and inflicting Hypothermia; CD: **20s**.

***Uranian Mirror***

Shortens CD of Phantom Dance by 3.0s.

Unlocked at  . Has a maxed level cap when unlocked.

***Waning Crescent***

Crescent Harvest summoned by Phantom Dance gain 50.0% ATK of Ice DMG for every ATK sequence.

Unlocked by default. Has a maxed level cap when unlocked.

***Rimy World***

Each Charged ATK boosts Crescent Harvest's Ice DMG by 30.0% for **3s**.

Unlocked at  . Has a maxed level cap when unlocked.

**Basic ATK**

***Cold Moon***
5-sequence scythe sweeps.

1st Sequence: **80%** ATK of Physical DMG.

2nd Sequence: **40%** + **100%** ATK of Physical DMG.

3rd Sequence: **40%** + **100%** ATK of Physical DMG.

4th Sequence: **2** x **60%** + **160%** ATK of Physical DMG; pulls in enemies within a small AOE.

5th Sequence: **150%** + **250%** ATK of Physical DMG, summons Crescent Harvest (summoned entity) to unleash a hit dealing **150%** ATK of Ice DMG.

During the 5-sequence Basic ATK, tap [ATK] immediately after Evasion to continue the sequence.

***Frost Scythe***

Each strike of the 5-sequence Basic ATK gains 50.0% ATK of Ice DMG.

Unlocked by default. Has a maxed level cap when unlocked.

***Crimson Astarte***

Hitting enemies not affected by Ice Cell or **2** stacks of Hypothermia with first **4** sequences of Basic ATK summons Crescent Harvest at the enemy's location, striking **1** time to deal 450.0% ATK of AOE Ice DMG and inflict Hypothermia. Summon CD: 6.00s.

Unlocked by default. Has a maxed level cap when unlocked.

***Crescent Shadow***

When team mates hit enemies with Charged or Combo ATKs, summon Crescent Harvest at the enemy's location, striking **1** time to deal 300.0% ATK of AOE Ice DMG and apply Hypothermia. Summon CD: 12.00s. CD is counted separately from each team mate.

Unlocked by default. Has a maxed level cap when unlocked.

※Any numbers shown are for MAX level skills.

## Guides

### BBS Equipment Builds

What is BBS and what do the meters mean?

BBS, an official Chinese equivalent to HoYoLAB, has a wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".

Tiers serve as means of separating all the different gear builds. Available tiers:

* **Recommended Equipment:** Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
* **Auxiliary Equipment:** Extra equipment build specifically for Supports, providing Captains with more alternatives.
* **Universal Equipment:** Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
* **Transitional Equipment:** Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.

Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:

* **Offensive Ability:** How much does the build help the battlesuit deal more dmg?
* **Functionality:** How functional the build is when put together?
* **Compatibility:** How well does the build fit the battlesuit's role/kit?

## Gallery

* Old icon for Herald of Dawn
* Old icon for Charge: Frost Beam
* Old icon for Hypothermia
* Old icon for Rave of Artemis
* Old icon for Phantom Dance
* Old icon for Cold Moon

## Trivia

* In Version 7.1, her skills received new icons.