recursal/Fanatic-Fandom huggingface dataset:
Death Song

### Origin

Believed to have come from a lab of a very powerful alchemist who was researching diseases that harms even the gods

### Lethality

100%

Death Song was a condition that was believed to have come from a lab of a very powerful Garufan alchemist who was attempting to learn how to make a disease that can kill a god.

## Symptoms

Death Song is the second worst disease to contract (if counting the disease/mutations of the Eldritch Haze). It is known as a terrible plague that has laid entire communities to waste in less than a week. Contracted by even the slightest physical contact between a healthy creature and a current victim of the disease or their remains. Victims of Death Song can do nothing but shriek and howl as their bodies begin to decay, their skin begins to wither and blacken. Once the incubation period expires, the progress of the disease is so fast that the victim can hear their skin crackle and their bones grow brittle and eventually break.

## Occurrences

It was believed that Death Song originally came from a lab that was owned by a powerful Garufan Alchemist who has long since passed away. Death Song has always appeared throughout history and is known to wipe out towns and even cities in a span of over night as it is highly contagious and extremely lethal. Even just breathing the air around those that had it once, one is already at risk and has a high chance of already contracting it. Due to this many factions and other organizations would destroy these towns and cities taking the proper precautions needed and would also kill those that had it to prevent them from spreading the disease even more. It is uncertain however rumor has it that this disease's purpose was to cripple or even kill gods.

There have been many outbreaks of the disease one pertaining to the Garufan civilization that was making this type of disease. (Not going into details of the major outbreaks as you will find out in the campaign and it would be considered spoilers).

## Famous Sufferers

* Ketag
* Mathias Leitran

## Immunities

It is believed some races and species have a natural immunity to Death Song as well as a few specific people as they were "Injected" with the cure but what happened to those people that were "Injected" it is not known as they are presumed dead along with the rest of the people part of the Garufan place where it originated. Some people that possess psionic powers are also immune from this disease as they filter the air using their psionic abilities.

* Warforged
* Star-Spawn
* Undead
* Outsiders
The Weave

The Weave is the way in which magic presented itself to being for their use, and it flowed throughout the world of Dephiron, touching almost every corner of existence, with exception of dead magic zones. The Weave Coexists with something known as the Shadow Weave. Before the cosmic invasion casters of various ways would connect to the weave in able to use magic. Most importantly The Weave was considered the source of magic and all the studies of casters, arcane and divine alike. Some are born with an excessive amount of The Weave's energy allowing them to shift planes freely while some are able to manipulate The Weaves energy completely. All casters are born with some of the Weaves energy so that they can draw power from it allowing them to cast magic. Ever since the Cosmic invasion especially when the Shatterer became unsealed the Weave has been extremely messy as many areas have become dead zones of magic while others have been very chaotic causing random effects to happen when magic is being used. In extreme cases this has caused Weave Sickness or Weave Corruption. Many casters that use magic excessively tend to get arcane scars from excessive use of their magic putting a burden on their body while those born with excessive energy from the Weave are finding it hard to shift planes willingly and might be corrupted by the Shadow weave or are more likely to get Weave Sickness.

*Player's Note: Those that are playing a magic class other than Paladin or Cleric (Unless your god's magic is impure) must roll on the wild surge table (unless you are in a dead magic zone). Those that cast magic or are born with excessive weave energy are more vulnerable to things such as Weave Corruption and Weave Sickness. Lastly excessively using one spell can put a burden on the body and can cause arcane scaring on the body due to the Shatterer's influence.*

*Player's Mechanic: If you use the same spell more than two times in a row arcane scarring begins to form putting burdens on the body.*
Regressors

*Leader: Tobias Zehru*

Regressors were once a very powerful faction within the "world of Assiah" however ever since Cataclysm 10 the faction began to crumble as those that were unable to die were turned into monstrosities far beyond the comprehension of mortals. Regressors “supposedly” worshipped the goddess of time Nazana back in Assiah however in reality Nazana never existed as a deity and was a front created by a Forsaken god known as The Oldest Dreamer. Regressors were never blessed by a deity, rather they were cursed to live a life without aging nor dying experiencing a worse death than the last one. Before one became a Regressor these mortals attempting to kill The Oldest Dreamer, however they were unsuccessful where each of them and their bloodline were cursed to live a life where their deaths were worse and worse as they progressed breaking down their psyche each and every time eventually turning into the eldritch monstrosities plaguing the land of Dephiron.

The Regressors faction collapsed and instead the survivors ended up joining Defiance along with their Leader Tobias Zehru, eventually becoming the School of the Timeless. Unfortunately with Tobias missing and many Regressors giving in and becoming Eldritch monsters the faction ahs been crumbling along with their leader's reputation almost as if history is being rewritten.
Click Rule (Traps)

Whenever someone triggers a trap, I (The DM) say "Click". Before telling the party what the effects of the trap or asking them to make saves, Each member of the party will tell the DM what they are doing. Examples include "I hit the deck", "I throw up my shield", I cast misty step to move 30ft in the opposite direction". Depending what the player says, I (The DM) might offer advantage or disadvantage to the save or a variety of other benefits/penalties.
Genasi

The Genasi are one of the new races that spawned from "Project Assiah," seemingly appearing when the seasons were "created" in the project. These Genasi are often lost within the world of Dephiron and have trouble adapting to the situation as they were taken from a somewhat mild environment to now a very chaotic time. They believe that they were born from those that caused the seasons in "Project Assiah." however when questioned about who these people were they described some of the ancient ancestors of Garufa that supposedly died long before the first Cataclysm. These Genasi set out to find their respective "Family" member that created them back during the project.

*Player's Note: When playing a Genasi they are more vulnerable to entities such as The Faceless and The Caller.* *This is due to their search for these Garufan people that supposedly still live. They also have a lack of understanding of the the Outsiders.*
The Fatal Lotus

## Fatal Lotus

*Codename: Fatal Lotus*

*Actual name: Dorris Eldershard*

The Fatal Lotus is a member of Defiance and working for the School of the Void as an Angler. He became an Angler for the school of the Void to hunt down other adamantium slayers to prevent what happened to his clan to other firbolg clans.

## Description

Dorris is roughly 6'3" and has a muscle frame. He has short red hair and has a full long beard. He has purple colored eyes however when he is enraged they glow a red blood red color. His most notable feature is that he has what looks to be a rotting tree tattoo on his chest. He wields a great ax but when he is raging it glows this fiery red color.

## Personality

Back when Dorris worked as an Angler he was a very brutal warrior and was very loyal and obedient to the School of the Void attempting to get into the inner circle and would do whatever the Orders were down to the letter without second thought. However overtime he started to realize what he was doing was wrong and started to walk the path of redemption eventually stepping down from the Angler position and became a protector and tribe leader of the Dracken Clan.

## Abilities

The Fatal Lotus was a very proud warrior and had what seemed to be supernatural strength abilities and was extremely durable where most attacks were unable to harm him that much. He used to wield a powerful great ax called Nemesis with the supposed power to cleave through mountains. Unfortunately he never ended up completing the ax and it was missing many of the runestones for it to be complete. As for what happened to this weapon it seems to have vanished along with some of the other former members of the School of the Void. As an Angler The Fatal Lotus was a skilled tracker allowing him to hunt down many Adamantium and Mad Slayers.

## Background

Dorris Eldershard was once the guardian of an ancient forest by the name of The Sleeping Woods however someone working with an Outsider managed to corrupt the forest killing many of the tribe and other inhabitants of the forest as well as warping the forest into a more alien-like environment similar to the far realm. Dorris entered Defiance in hopes of finding and hunting down this person however he had no luck. Dorris was a very brutal and powerful warrior who would slaughter innocent civilians without second thought if orders came down to it. Sooner or later Dorris began to realize what he was doing and eventually retired from being an angler instead of being more violent and bloodthirsty he wanted to become a protector and left to put his talents to use somewhere else. He also gave up his great ax he got from on of The Chosen within the School of the Void. He joined the Goliath Tribe and rose through the ranks slowly becoming the leader of the tribe. He changed his name to Kazarath Dracken in hopes that the School of the Void won't search for him.
Piety

As a cleric or paladin or even in some cases a warlock who has taken an oath or a deal with a god/deity, your relationship with that god determines the benefits you receive. From a base level of piety you can expect the normal benefits related to your class. however, undertaking tasks that benefit or appeal to your god can cause you to gain piety. As you gain piety, similar to Reputation you gain unique benefits based upon the god you worship.

Piety can be lost based upon poor decisions, and making a choice which breaks your oath or deal renouncing your god erases all piety gained from piety benefits.

Piety operates on a 0-100 scale.

Piety Level Benefits

0 None

10 Minor benefit

25 Minor benefit

50 Enhanced Channel Divinity/Pact magic (typically affects your eldritch blast)

75 Major benefit

100 Godly Aspect

*Mechanics for players: Those that worship a deity or have made a deal with them will start at 0 piety. Various actions will get you piety and various action will make you lose piety.*
Mad Nexus

*Ruler: None*

The Mad Nexus is the absolute center of the world and a chaotic wasteland full of the far realm's influence. All life was warped by the chaotic energy arcane energy of the far realm becoming a more alien-like environment. Many people that inhabited this place before it was called the Mad Nexus were killed or worse due to the effects on one's mind in the area. Those that survived, their minds and bodies mutated adapting to the chaotic arcane that is the far realm, their minds are able to withstand the eldritch influence as for their bodies look closer to normal mortals but not exactly as they were also warped by the far realm influence. Their bodies were warped in a way similar to their surroundings becoming near eldritch in nature. There are few spots in the area that are still protected by some sort of divine magic from either star signers or the remaining gods but that is unknown. Within these spots are small towns that are hidden away from the Outsiders.

 Those that come from the Mad Nexus often are the children of the void known as Void-Spawn. These were children that survived the Calamity but were reborn with certain eldritch features and minds. Dwarves and Drow also live deep under the Mad nesucs since they lived underground before Dephiron Collapsed but were trapped due to the cosmic invasion. There are a few other races hidden away within the cracks of this region that are somewhat protected, but the far realm environment spreads by each coming day making the protection weaker.
Insurgence

*Insurgence is a former mercenary group that is dedicated to hunting monsters as these mercenaries where the original Abyss Slayers of Dephiron before it became known as the Abyss. This group made the first Slayers guild known as Defiance and started training people to become Slayers. The Slayers guild Defiance was the first Slayers guild and was the most respected one. It was created to combat the new threats rising after the majority of the gods and constellations died or worse happened. The many mysterious monsters that plagued the land and the other strange diseases marked the end of all the nations and possibly the end of humanity. Defiance and its founders served as the last stand for humanity and will defend the weak and take back all of Dephiron. A monument was constructed by what the people think the five members of Insurgence look like through the legends they have heard.*

* Tobias Zehru

* Rahiral Hollowfang

* Zajha

* Euphie Ridal
* Zavir Narihari
Fragmented Slayers Art

*A fragmented Slayers Art is a strange Phenomena that essentially is a broken Slayers Art that has been fragmented into different bodies. This is a rare Phenomena that happens when the mother is going to give birth to triplets or quadruplets. Typically only one would get the Slayers art however there is a 5% chance that the Art itself is fragmented leaving the children with only part of a Slayers Art. Each part is not as strong as a normal Slayers Art and only allows each child to activate only a part of that art however should all the pieces of the art form together in some way the Art is more powerful than the typical art. As for how to get all the pieces to form that much is not known however there is supposedly a way to extract these pieces from the children. As for how to extract these pieces from these children it is not known exactly however the faction known as Sanctuary is believed to be researching the subject very heavily but as for their method is a very well guarded secret. However should the fragmented Slayers art be reformed only one person would benefit from the art and be able to use it while the others would be powerless.*

## Known Cases

* Malcom Frostreaver, Code: Snow Eyes, and Code: Frostbite
Code: Blade King

## Blade King

*Codename: Blade King*

*Actual name: Raidriar Shadeblood*

The Blade King was a member of Defiance and a Zacrosium rank Slayer at that. He is one of the oldest members of Defiance as he was there during Euphie's time as Guild Master. Many predicted he would have been the next guild master as he had s bright future ahead of him as a Slayer, however it all came crashing down when he lost his wife and kids when fighting against one of the sealed gods.

## Description

Raidriar was a very secretive and private person as he never took off his armor around his collogues and the only people who knew what Raidriar looked were his family. He wore silver full plate and the top of his helm looked more like a crown rather than a typical knights helm. He wielded a strange rusted sword with a strange gems that seemed to come from a different existence known as Galacite in the middle of the blade. He didn't really have any distinguishing features since his he was always covered in his armor.

## Personality

As a Zacrosium Slayer, The Blade King took on more of the dangerous and mainly dark missions and was very stubborn during his time as a Slayer, impossible to talk him out of anything if when he made up his mind. He was also very obsessive over his knowledge and findings on these missions and would always obsess over the wrong things which made him a little frightening and standoffish. Despite these flaws he was very brave and heroic like a knight out of a fair tale often putting others before himself.

## Abilities

The Blade King was a relatively strong fighter as he took on the more darker and dangerous missions. He was known as an all rounder fighter as he was able to fight as almost any position. He possessed a little bit of magic however nothing as strong as those that have dedicated their lives or made deals to obtain magic.

## History

Not much is known about The Blade King or his history prior to him becoming a Slayer. In history though Raidriar was a high ranking member of Tobias' army with a bright future ahead of him. He fought in a battle against a sealed god alongside the army and Tobias however though this sealed god's cunning actions and manipulative behavior it managed to manipulate Raidriar's family to the point where his kids where killed by Tobias' army and his wife killed by Tobias himself. Raidriar's mind shattered as he went on a rampage killing Tobias' army as he thought that Tobias and his allies betrayed him which allowed the sealed god to escape.
Sanguine Forest

*Ruler(s): The Sanguine Windwalkers/Wanders*

Ever since the first appearance of this cult known as The Sanguine WindWalkers or Wanders depending on the person they left there mark on the region known as Espya now known as the Sanguine forest. The region itself smells of the blood of millions that have perished to this cult. The environment itself was warped due to the amount of blood that was spilled by the cult as the blood soaked into the ground and warped the entire region itself. Rivers that once contained clear blue water now contain a thick red sludge that is a mix between grinded up human bodies and the blood the contaminated the rivers. What was once green lush forest now filled with blood soaked leaves and twisted decaying trees. Although most of the Sanguine Windwalkers/Wanders were killed a few of the cult's old members still remain presumably somewhere in the sanguine forest. As for the forest itself it is a very chaotic place no laws nor regulations and rarely any civilization this is due to the cults doing long ago. It has become the home for many nasty creatures that cannibalize one another to survive and according to some slayers the home of the Star Signer Skaros.
Zephyr Vespel

Zephyr Vespel is a gold rank Slayer who joined about a few months ago and have been ascending the ranks rapidly. Due to his abilities many other slayers guilds made attempts to recruit him however he rejected all of them to join Defiance to aid his old friend Kannon Zahrem. He also rejected many of the offers from each of the schools within Defiance regardless of rank or slayers art due to his abilities.

## Description

Zephyr Vespel is a wind genasi, he has light blue skin with wavy white markings along his skin representing that of wind. He has winter gray eyes however wears he wears a black bandana over his right eye. He has short curly white hair that is parted on the right. He wears a necklace in the shape of a crescent moon and wears another one in the shape of a sun. He wears a white vest and a golden jacket over the best with a wind like pattern on it.

## Personality

Zephyer is a very laid back and not serious person at all. He is always happy an excited no matter the situation and many find his happiness contagious. He is a very honest guy and very loyal to his comrades especially Kannon and Mel Ravenflayer, however according to the two of them he is kind of a playboy.

## Abilities

Zephyr has a very unique ability that allows him to harness and channel the power of storms to aid him in combat. This fighting style allows him to control the battlefield allowing his comrades to take advantage of the chaos of each storm he creates. He uses three daggers when using this fighting style each of which due different types of damage and have different effects. The first dagger seems to be extremely cold to the touch and freezes anything that it strikes capable of completely freezing the enemy alive. The second dagger seems to represent a thundercloud that deafens and pushes away those that are struck with the dagger. The last one seems to look like another thundercloud however it has a lightning symbol in the middle of it that electrocutes foes and paralyzing them completely.

This style of fighting is very odd and one as Zephyr hasn't completely mastered it as he uses his daggers as a focus to channel certain aspects of a storm. According to Kannon Zephyr once had a Slayers art however he threw it away to take up this style of fighting and made a deal with some entity to gain this power. It is unknown what his Slayers art was before he threw it away as it seems that none of his companions talk about it.

## Background

Similar to Kannon, Zephyr's history is pretty spotty not because he doesn't want to talk about it, but its because he cannot talk about it due to whatever deal he made with the entity that gave him the power to channel storms. Kannon and Zephyr seem to go far back though as they both met each other and worked with each other at some point in time before Kannon became the Guild Master of Defiance and before Zephyr made that deal with the entity. Interestingly enough Zephyr didn't join the Defiance guild because he wanted to he joined to pay off an old debt he owes to Kannon. He also joined the guild because it aligns with his current goal to hunt a certain someone.
Knights of Oracle

*A strange group of Paladins that follow the ideal of true sacrifice for honor. All paladins of this order are blind. Some due to their own condition while most will ritualistically offer their sight to the same deity that Euphie would worship in exchange for its blessing to defend those that are misfortunate enough, being unable to defend themselves due to the hard times following the cosmic invasion. These knights get many names such as the sightless knights, closed-helmet warriors, or blind heroes. These knights incorporate simple symbols, in braille, on their helmets or coats of arms. Despite not being able to physically see these knights have similar powers to Euphie where they are able to see into the recent future as well as see things that others cannot see.*
Astral Plane

The Astral Plane is the space between the planes. When a person moves through an interplanar portal or projects their spirit to a different plane of existence, they travel through the Astral Plane. Even spells that allow instantaneous movement across a plane, such as dimension door, briefly touch the Astral Plane.

The Astral Plane is a great, endless sphere of clear silvery sky, both above and below. Large tube-shaped clouds slowly coil into the distance, some appearing like thunderheads and others looking like immobile tornadoes of gray winds. Erratic whirlpools of color flicker in midair like spinning coins. Occasional bits of solid matter can be found here as the solid matter floats across the astral sea, but most of the Astral Plane is an endless, open domain.

Both planar travelers and refugees from other planes call the Astral Plane home. There was once a prominent race that inhabited the Astral plane known as Githyanki however they were wiped out by the Dark Landers along with all of their technology and traces of their race.
BloodSteel

This rare metal is a byproduct of the annihilation of the Garufan race and was around during the annihilation when the Garufan race was being slaughtered the remaining Garufans used the blood of their dead comrades turning their blood into weapons of war in hopes of turning the tide of battle however they failed. The weapon gets the name known as Tanar'ri which means red steel in Garufan but is commonly referred to as BloodSteel, both for being the color of fresh blood as well as the tendency for weapons forged of this metal to cause horrific wounds especially during critical strikes. Bloodsteel functions best when made into weapons of war. These weapons are used by the Slayers with Bloodsteel rank or higher that have gotten their hands on Garufan blood, but is also wielded by those warriors who worship the god of Destruction and War, Vades. It is also wielded by some torturers from the cult known as the Society of Yellow Perfection.

*Player's Note: Upon reaching BloodSteel rank to get the BloodSteel Weapon one must someone get there hands on Garufan blood and find a smith that knows how to make the metal as it is a highly guarded secret amongst Garufan humans. The weapon itself has a bonus to hit, increased damage, and a higher critical hit rate. These properties depends on how skilled the blacksmith at forging the weapon and how powerful was the Garufan that its blood was taken from.*
Mysterious Entities

These entities were steeped in mystery as they didn't belong in any Pantheon whether it was the Remaining Divine gods, The fragmented gods known as the Star Signers, The remaining Archfiends that inhabit the mortal plane due to their home being destroyed, The fragmented evils and other dimensional beings known as the Dread Lords, or even the eldritch, alien like Outsiders. As for when these entities came to be is shrouded in mystery as some date back to the BR era of time while others come from the BD era of time, while very few come from the current era of time in AD. Their exact identities, and goals are unknown, as some of them have never interacted with the physical realm directly, while some of them have and were sealed away in ruins deep under the world of Dephiron that are in what is known as the Lowerdark or the even more dangerous ones sealed below that known as the Desolate Void. There are very few entities that are forgotten about and roam the chaotic world as they please and interact with others in mysterious ways.

In terms of abilities and power these entities range from being just as weak as the Lesser Gods to very powerful beings that have existed since the creation of the universe, and as such eclipsed even the gods in power and knowledge. Those that do not interact with the physical realm directly, often interact with prophets, the whispers of dreamers, and occasional offhand words of the gods themselves that these being are even named.

* Shylock
Bone Desert

*Ruler(s): None factions and guilds vying for control*

Before this region became known as the Bone Desert long ago it used to be one of many Garufan civilizations known as The Whispering City, however this one collapsed during the Relic Era. Now not much of the civilization remains other than scattered and destroyed ruins of the once great Garufan Civilization. Many parts of the civilization are said to be lost beneath the desert sand along with its secrets of this civilization. There used to be a small group that would guard the ruins of the whispering city called Twilight of Garufa however not many know what happened to these people but seeing that this was a relatively new group many believe they are still alive somewhere.

The Bone Desert gets its name because of the Garufan Civilization called the Whispering City as it was a burial ground for there Garufan Race and the bodies are nothing more than just bones as they have aged with time. It also gets the name as various bones of creatures and other races are left behind due to the scorching desert. Ever since the sun exploded a shard of the sun was absorbed by the land making it an inferno. This is the homeland to the Tieflings as well as the various demons and devils that remain from the destruction of the infernal plane.

Now the Bone Desert is nothing more than raging battle grounds between the two great powers known as Blood Oath a bunch of devil and demon hunters and the Slayers guild known as the Mystical Devils who are a bunch of the remaining demons and devils from the infernal plane alongside of many demon contractors. The two sides are currently locked in battle as Blood Oath wants to exterminate the devils and demons from existence as they believe they have been controlling and corrupting the minds of people. While the Mystical Devils wish to coexist with the mortals claiming the Bone Desert as their own as this is the only place they could live in. They claim they give protection to those in this land that the gods could not give should the people seek it. However it seems that this is only what's on the surface for both sides as they seem to be fighting over something else...
School of Necromancy

*Head Master: None*

The School of Necromancy has been abandoned since the last Head Master of the school of Necromancy left along with their students. The Head Master and her students all joined the necromancer faction known as Sanctuary for unknown reasons presumably to hone more of there skills in necromancy and to learn more about how to break the cycle of life and death. The School of Necromancy has actually seen a lot of change in Head masters over the years however almost all of them have ended up joining Sanctuary or were apart of sanctuary. Some of the Head masters end up joining the paladin order known as Withered hand for other reasons. While some of the previous Head Masters have died. The school was closed off to only slayers with the rank of Soul Steel could join however now no one is allowed to enter this school even the Head Masters as the guild master said it is too dangerous to go into the school of Necromancy and the guild master forbids it punishing anyone who goes down there. The School of Necromancy is located at the very bottom of the tower where ther burial grounds are for the city of Nefaria. The School of Necromancy was actually created long ago by two of the current Head Masters of Defiance Kythos Naesa and Vargas Moonsorrow. They created the school of Necromancy to research more about the dead and attempting to give those sentient undead purpose to prevent them from becoming mindless undead however their project failed and they passed the school off to someone else. The most current Head master that left with her students goes by the name of Celiele.
Order of the Forsaken Moon

*Leader: The Forsaken Brother*

An order that once was dedicated to hunting down those that practice dark magics and witchcraft due to their fear of magic entirely as it was not the original god of magic's intent. This order called those that use magic that was not holy magic witches. Long ago this order was attacked by a group of adventurers as who believed that not all magic is evil and they fought for those that wish to practice magic freely and safely. This order was disbanded years ago due to the many high ranked members either being killed or fled.

Recently this order began to reform under a former member of the previous order after realizing the mistake he made and that party made when they forced the previous order to disband. This spawned from the fear and hysteria surrounding the cosmic invasion, The Order of the Forsaken Moon is dedicated to eradicating "undesirables," and "dangers to society," such as mages (especially Necromancers), Changelings, Tieflings, Kalashtars, Kenku, Dhampirs, Voidspawn, and those with psionic abilities. While some of their number are clerics, they outright view magic that does not come from the remaining gods themselves as "evil" and "dangerous." Initially viewed as a force to protect the communities against monsters and other magical threats, their is a lot of conflict with this group as they want to correct the mistake that they made in the beginning and the people that they have failed but many hold them responsible for what happened to Dephiron since evidence points to them knowing about this event. The fact that this group long ago let people freely practice magic sped up the process.

Due to the friction between this group and the people of Dephiron they are not backed heavily and are not heavily supported. The people just view them as a tool to getting rid of the threats and undesirables. Many of these members are often ran out of towns and are treated horribly for their past mistakes. There leader especially is not liked as he was one of those adventurers that attacked the order to begin with. There are rumors going around about the leader that it is his fault for creating one of the Forsaken Gods but whether or not this is true is not known.
School of Evocation

*Head Master: Blake Ardor*

The School of Evocation is a very populated school full of mages of various walks of life. The School of Evocation focuses on powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. There is some friction within the school of Evocation as there are two different views that evokers study. One being the ancient element that ties all elements together as it is the original element. While other Evokers research new types of elements to become stronger. Those that search for the Original Element believe that all magic is tied to this original element and that it should not be changed and that these mages hate change and believe that other mages should go back to the roots of magic. While those Evokers that seek new elements believe that the original element is just a myth. The strive to shake up the magical world by finding magic that revolves around new elements even if they have to make it themselves. These mages strive for change and wishes mages would forget the past and study the future of magic. These two groups also have different world views. The ones that study the original element wishes the world to go back to how it used to be before the cosmic invasion. While those Evokers that want to study newer elements wishes to change the world whether for better or for worse all up to the mercy of them.
The Arcane Syndicate

*Guild Master: Severus Drakhal*

*The Arcane syndicate is one of the most known and famous guilds within Dephiron especially for those that seek to study the Arcane in safety. The Arcane syndicate resides in the center of the captial city of the Mad Nexus known as Nefaria. The Arcane Syndicate is essentially the last line of defence for protecting the practice of the arcane as they are constantly being threatened by the Forsaken god known as the Shatterer and it's goal to completely wipe out magic from existence. Many Slayers who wish to practice and learn the arcane come to the Arcane Syndicate to practice in safety away from primiarly the Order of the Forsaken moon who hates mages and will hunt them down at any cost. The Arcane Syndicate accepts anyone who has an affinity for magic and wishes to learn regardless of rank. However those not apart of the syndicate and were apart of another slayers guild or have no affinity for magic have to meet certain requirements to be allowed entry into the guild itself. One of these requirements is that one or both of your parents had to have been a high ranked member with the arcane syndicate or your parents have had to make an incredible magical breakthrough. The second one is that Slayers that are apart of another guild must reach the rank of Gold to be allowed into the guild. The Guild is set up like a magic college of sorts Slayers and others to learn the arcane. In terms of the hierarchy there is the Guild master who is essentially the archmage of the entire Arcane Syndicate and is at the very top of the tower known as Arcadia. The Next level of authority is the High Council of mages each of which are the head masters for each school of magic with the exceptions of a few as they have contributed a lot to the magical world in terms of research. Underneath them are a bunch of higher ranked slayers that serve as professors that teach the more inexperienced slayers how to use there magic and more. Then lastly the mages who seek to learn the arcane as the students. Regardless of Rank within the Hierarchy they are all slayers who have sworn to protect Dephiron and to protect the existence of magic.*

## Schools of Magic

Player Note: Clicking the link will give lore about the school, a description, the headmaster(s), and the members of each school. Some cases there might be Magical classes associated with the school as well with additional members.

* Bladesinging
* Chonurgy
* Graviturgy
* Order of Scribes
* School of Abjuration
* School of Conjuration
* School of Divination
* School of Enchantment
* School of Evocation
* School of Illusion
* School of Necromancy
* School of Transmutation
* War Magic
* School of Dark Arts
* School of Eldritch Lore
Axel Ravenkiller

*"No this has to be some kind of joke... No way I got outmemed by an Outsider."*

Axel one of the only ones that are presumed alive but not entirely. many speculate that he is Desir's favorite avatar as the two love their fair share of jokes. He was announced dead in the records that were found later on however those that are heavily devoted to Desir have met his favorite Avatar Axel who has a lot of resemblances with Axel Ravenkiller.

## Description

Axel was the tallest in the class standing at around 6'4. He was a Garufan human despite his sister being a Dreamweaver human as this has to do with his father being a Dreamweaver while his mother was a Garufan human. He was always changing his style but in combat he preferred to wear more of a mix between mage clothes and roguish clothes as it was both stealthy and flashy for his wild and trickery style of combat. He always had a deck of special playing cards with him as this was a gift from his parents before they died. He would use these cards for playing pranks on his classmates and use them in combat and was the all rounder in combat due to these playing cards.

## Personality

If Axel is can be compared to another race within Dephiron it would have to be a goblin. He is chaos incarnate. A prankster that believes there are no limits to a joke. Sonia found it hard to like him, but eventually she came around to love him like family like everyone else did. In an "Axel what the hell did you do this time" kind of way. He's very fond of his sister Xandra, and as a result she's the victim of a lot of his pranks. Many were worried that he didn't take his pranks too far as they feared that would be his demise however that would be a fitting death though.

## Abilities

Axel was possessed very strange abilities mainly revolving around those magical deck of playing cards he got from his parents before they presumably died. He was the all rounder of the group mashing his roguish style of combat with his innate talent as some called it for trickery. Any position the team needed Axel would fill it with the help of his playing cards. He was quiet intelligent as well having a knack for strategy even going so far to giving everyone one of his specially made playing cards should they need it in a dire situation.

The ability of these cards ranged from: supporting his allies, healing those in need of healing, controlling the battlefield, providing defense, other sorts of trickery such as illusions and other spells, and providing offensive abilities to himself or others around him. Legends have it that these cards could actually seal otherworldly entities such as Demons, Archdevils, Gods, Outsiders, and other ancient entities.
Shadow Weave

The Shadow Weave is a force of magic similar to the Weave, said to lie in between the strands of the Weave. If the Weave is a loose mesh permeating reality, the Shadow Weave is a pattern formed by the negative space between the Weave's strands. It provides an alternative conduit and methodology for casting spells. These strands are typically negative energy that signifies undeath or dark magic. The Shadow Weave actually was created by the Forsaken God known as the Shatterer as a means to pollute the Weave with negative energy and dark magic crippling the mages over time leaving them with arcane scars from excessive use of magic or in some cases drawing the dark power from the Shadow Weave for the mage to lose their minds. Drawing magic from the Shadow Weave is very addicting and will corrupt a mage slowly making them delve deeper into the dark arcane. Some Curses (Curse Magic), Garufan magic, Void Magic, demonic and other dark rituals all draw from the Shadow Weave. There are some people that are born with the ability to manipulate the Shadow Weave allowing them to cast dark magic.

Shadow Weave users have many advantages. First, they can ignore disruptions in the Weave. A Shadow Weave effect works normally in dead magic or wild magic zones. Skilled Shadow Weave users are able to cast spells that are extraordinarily difficult for Weave users to perceive, counter, or dispel and they are able to create their own magic.

Shadow Weave users also suffer from some but heavy disadvantages. First, The Shattterer has full control over the Shadow Weave and can isolate any creature from it or silence it entirely without and harm to itself. Second, the secrets of the Shadow Weave are disquieting and injurious to the mortal mind as those that attempt to use it will become more addicted to it and will tread dangerous paths. Third, While the Weave serves equally well for any kind of spell, the Shadow Weave is best for spells that sap life or muddle the mind and senses. Finally the more familiar a mortal becomes with the secrets of the Shadow Weave, the more divorced they become from the Weave. An accomplished Shadow Weave user can work spells that Weave users find difficult to detect, dispel, or counter, but the Shadow Weave users also becomes similarly unable to affect spells worked through the Weave and will slowly lose their ability to connect with the Weave leaving them only able to cast dark magic.
Kerian Frostdreamer

*Alias: Valcon Runebringer*

## Description

Kerian was a Dreamweaver human with medium length brown hair and had bright green eyes. His skin was as pale as porcelain along with these odd black marking around his skin that resembled locks and chains. He wore a black scarf which he never took off as many speculated he was hiding some type of scar on his neck. Unlike most of the children Kerian never had anything to remind him of his guardians or anything that he could remember his life before he entered this class. As a birthday gift the class got him a special armor set for him to wear and his best friend Griffon got a specially made longsword for him.

## Personality

Kerian was very popular within the class and in the school, much to his chagrin. He just wanted to live his life with his best friend Griffon Rosedane. When he first entered the school he would never say anything this wasn't because he was shy it was because of the trauma he had to endure his life before this school. He was very gloomy and was very suicidal however with the help of the class and his best friend Griffon they managed to turn him around and make life worth living for him.

## Abilities

Kerian was the most powerful amongst the class wielding a very special longsword that he got from his best friend Griffon on his birthday. This longsword is made from the metal known as Umbrasteel, a very rare and powerful metal that is known to have strong withering properties. Despite their being other Dreamweaver humans in the class Kerian had the most powerful connection with whatever powerful entity he made a contract with and it was very potent. If there was anything the class couldn't do in battle Kerian could definitely pull it off as he was seen as the miracle child.
School of the Void

Original Head Master Zajha

Current Head Master Vargas Moonsorrow

The School of the Void is the most mysterious and closed off school out of all the Slayers schools and even other Guilds. To become a member of the school of the Void one must typically be Mithral Rank or possess a Slayer Arts however there has been some exceptions in the past. Slayers in this school typically study topics that others would not dare speak off. Slayers in this school often practice the dark arts and study more about the monsters that currently inhabit the world. This school has an unhealthy fascination with the Forsaken Gods and the Dread lords as well as the other entities lost within the Void.

Out of all the schools the School of the Void had to build their school from the ground up as Zajha never really passed down anything during the creation other than documents in an unknown language. Another duty of these Slayers is to uncover the lost and the forgotten just like what Zajha would do when he was the Head Master. These Slayers are often never seen around Defiance as they either in there respective school or out on missions. The current Head Master is a very odd one as he locks himself away in his study for long periods of time. Currently it has been 10 years since he has last been spotted by the Slayers within the School of the Void and even longer for those outside of the school of the Void and is recorded as missing. It is unknown whether the Slayers of the School of the Void have had contact with him in the timespan he is missing as many seem to not want to talk about him and hide whether they have contact or not. Strangest of all those that have seen him have a strange feeling of nostalgia when seeing him despite just meeting him.
School of the Timeless

Original Head Master Tobias Zehru

Current Head Master Zaleishara

The School of the Timeless is a very odd school. Slayers here are inflicted with a strange condition that doesn't allow them to age nor die. When they die they are teleported to a random location in Dephiron and have to start from scratch. All there possessions on them are gone only leaving the clothes on their back and the masks they were. These Slayers are able to retain there memories and are able to pick up skills faster since they have learned it in their previous regression.

These Slayers abide by Tobias' ideals trying to make the world a safer place and will go out of their way to save a life. The school was originally created to find a way to cure the curse of Regression however that changed when these members found out the true purpose of Regression. Slayers of this school practice how to harness the power of Regression under the oath of there Lady. All Regressors have claimed that they have met their Lady before as well as receive a message from their Lady each message varies depending on the person. This school has no requirements to join even those without the power of Regression are able to join the school. Slayers of this school are tasked with aiding the other Guilds and some other factions notably the Fiend Hunters and aid them in making the world a safer place.
Slayer Ranks

*After passing they Slayer Exam these people are seen as official Slayers and are free to join the various Slayer guilds. These Slayers begin to climb the ranks earning fame and fortune and even aiding in curing their curse and other goals that they might have. However a few end up succumbing to their greedy desires and have twisted and evil personalities being demoted down to Adamantium Rank.*

Adamantium Rank

Silver Rank (Initiates)

Gold Rank

Mithril Rank

BloodSteel Rank

SoulSteel Rank

Zacrosium Rank

Blazite Rank

UmbraSteel Rank

Angler Rank