Guides/Super Noob to Super Fun Times!

*Guide by **KatherineOfSky***

Welcome to my Roguelands guide!

The first numbered sections are designed as a walkthrough for players new to the game, and advanced tips follow.

I hope you enjoy playing the game!

## Character Creation

### Starting Build

When you first begin the game, you'll have VERY few options, so pick whatever you have available. Over time you will unlock Races, Augments, and Uniforms, so don't fret at the lack of choices at the beginning of the game.

### Class Choice

You pick a class based on which attributes you want to level -- switch through the buttons on either side of the class name to pick attributes you want to level. The name that appears in the center is what designation each combo has.

* Red: Vitality (VIT)
* Blue: Magic (MAG)
* Green: Dexterity (DEX)
* Yellow: Tech (TEC)
* Purple: Faith (FTH)

You should choose based on the type of weapon you like to wield, whether it be ranged or melee. Nearly all races come with the sword as their first weapon, so you'll have to deal with that until you can craft your weapon of choice.

### Attributes

* VIT earns points toward your HP level, so this is a very good choice for your first character, or if you tend to die a lot. The number of hit points is calculated via a formula -- it's not a direct correlation to the number that appears in your stats.
* TEC is useful with combat chips and certain ultimate weapons. It can be a nice ranged option in addition to melee combat.
* STR is useful for melee weapons, such as swords and lances. Damage = STR.
* DEX is useful for guns and cannons. Point and shoot. Damage = DEX.
* MAG is useful for gauntlets. Ranged, your projectile starts in a random spot, then travels to your cursor. Damage = MAG.
* FTH is useful for Staves. Ranged attack which allows you to control the projectile movement with your cursor. Damage = FTH/4.

*For full choices, check Weapons page.*

Race

Now that you've chosen your class, pick a race that has points in the appropriate stats. At the beginning you will only have access to one race, the Wanderer. If that's all you got, pick him!

Allegiance

Allegiance choice affects the storyline you will be playing. There are 4 storylines, with the Galactic Fleet being the easiest.

Uniform

As you progress, you will unlock new uniforms which also give you various bonuses. Pick the one that gives you the best benefit, (or the default if you have none)

Augment

Like Uniforms and Races, these are unlocked via playing the game, and also give bonuses. Watch out for detrimental items here, though -- they are trolls from the dev! 😉

### Leveling Up

The way leveling works is this: every level up, you gain additional stats from:

1. Your Class
2. Your Race

They alternate each level, every 3 levels giving you an amount equal to the starting stats of the character.
(*Example: Choosing a Wanderer with Enforcer. The first level up will give +1 VIT, +1 DEX, +1 FTH, as per the Race. The second level up will give +1 STR, +1 VIT, as per the Class. Odd levels will copy the first, and evens the second. If you chose certain Uniforms or Augments, they also add stats on EVERY LEVEL... which can be a very powerful way to gain stats!*)

To the Ship!!!
Save your character and proceed to the game.

## Short Ship Visit

### Potion Pickup

If this is your FIRST playthrough, you will be able to pick up some free health potions in the market part of the ship.

1. Go to the doorway far to the left, and Enter with W (up key).
2. Go to the second level of the Market area. Press S (down) to go down to the platform below.
3. Talk to the Flora with W.
4. She'll give you a few health potions to help you along.

(Note: She'll give potions only once on a regular character.)

### Practice

Now is a really good time to practice your moves.

* Use WASD to move around
* Space allows you to jump
* Q and E will allow you to dash quickly left and right.
* You can "fly" by jumping multiple times in the air; the same with dashing. (The only limit on these actions is your yellow Stamina bar at the top left of the screen).
* Go into Combat mode by right clicking. Your mouse cursor will turn into a crosshairs, and you'll see your weapon. Practice swinging it a couple times with left click to get a good feel for it.

Get used to these controls before you leave the ship!

Into the World!
Go back through the doorway at the upper right of the market, and you'll arrive back in your private quarters.

## Leaping Into the Jaws of the Day!

Enter the portal  on the right side of the screen. When you are near it, it should say "Hostile Zone".

The very first biome planet type is the Desolate Canyon. Even though this is the first biome, do not be complacent; it is very dangerous to the uninitiated!

You will be starting out with a very basic weapon and little HP. When you die, you lose whatever is in your personal inventory, and your level will be reset to zero again...

### Landed

When you spawn into the world, you will be greeted with a new atmosphere. Walk carefully to the edge of the cliff, and almost always, 2 dunebugs will "greet" you.

Either wait for them to jump up to your level, or you can quickly dash across, turn round, and hit them from behind. Your sword will knock them back a little, enabling you to strike many times.

Dunebugs  tend to crawl on the ground, then jump up unexpectedly. When they are dead, they will drop little floaty XP bubbles, and usually some kind of material -- probably monster eyes. Both should magnetically attract to you when you are in range.

Shmoo (brown animal) won't hurt you if you contact him, but you can still kill him for some XP.

Wasp can fly through blocks, straight toward you!

Eyepod crack themselves open on touch or attack, and a long worm comes out. These worms can swirl along the entire map, though blocks, etc., so watch out! **I recommend** that you NOT attack any of these on your first few runs: if you crack open 5 of them, the boss Urugorak will spawn!

### Harvest Time!

Resource Nodes: When you are in normal mode (weapon put away), you can click on bushes/trees, rocks, and bugspots, and your personal drone will harvest them. Once you get enough materials, make more drones, and you can harvest up to 3 nodes at once.

Objective: These gray objectives are located around each biome, 3 per map. Press W, (up) to interact with them -- they will disable you for a few seconds, but give you both XP and items!

Chest: Gold and silver chests randomly spawn in each biome and contain materials when you open them.

NPCs: There is a different NPC who patrols each biome. They are friendly and will give you a gift when you talk to them.

Portals: Walking in front of these gives you +3 portal uses to whatever environment you are in. More on that in the Ship section.

### Environmental Hazards

Rocks etc.: Watch out for rocks, (and other similar hazards in other environments). They damage you on touch. They always follow a specific circular pattern, so don't surprised when the travel over the same spot twice!

Special Events: Every now and again, at the beginning of the map, Lenny will warn you that "something doesn't feel right". If you are low-level, RUSH to the exit.

These "special events" include:

* Pirate attacks - several pirate ships will descend and shoot at you. They are killable.
* Meteor Shower - a faster, more frequent, and purpler version of flying rocks. Dodge!

### Planet Structure

There are always 2 rooms on the left, and 3 on the right. You enter at A, and the end of the level is ALWAYS the upper right room (B), which leads to the out-going portals.

Possible configurations:

Spawn is at A, and end portals are always at B. Note, sometimes the entrance (A) is on the lower left room.

Make your way to the exit. Don't worry about killing too many enemies -- just get out ALIVE.

Leveling Up
With all good luck, you have gained a level or two! Congratulations!

## Towns

Between each map is a rest area, a "town". Here, you can buy items with your hard-earned credits, check on quests, and kill a few docile beasts for a little extra XP.

The very first thing you will want to do is grab the XP fount. This XP is for your GEAR, not for your character.

You must have the gear equipped in order to collect the XP, so if this is your first playthrough, all you will have is a sword. The fount pulses with different items, (they always go in the same order), so JUMP when the weapon XP comes up.

### Shops

There are various items on sale. You probably won't want to buy much except for health potions on your first run through... unless they have a good Combat Chip.

Note that the prices are not fixed -- sometimes you can find better "deals" than others. The selection is always random, though item quality and rarity increases with Challenge Level.

### Questbot

On the exit runway, Questbot has a nice little stand where you can check what needs doing and what kinds of rewards you will get.

If he asks for items, simply put the stack in the empty square and you will get your reward. (Don't worry, he won't take more than he's asking!)

For kill quests, the reward appears in the box.

When you TAKE the reward, you get extra xp for completing the quest.

### The Chest - Saviour of the Roguelike!

Before you leave, PUT EVERYTHING IN THE CHEST.

Everything stored in the chest will carry over for all characters on your account, so in case you die, something will be saved.

### Combat Chip Terminal

As in the Ship, the Combat Chip Terminal allows you to switch out your Combat Chips and store excess in the box.

The bar at the top are the chips you can activate (if applicable) in battle. The box in the middle of the screen is your storage space.

Combat Chips can either be Active or Passive.

* Passive Chips function as extra stat points. You can get them from killing/gathering as well as from shops. Choose chips that benefit your build.
* Active chips have special abilities. e.g.:
	+ Healing Ward - Activation spawns a healing bubble on the ground that heals for 1 point per tick. Duration scales with FTH.
	+ Bubble - Activation builds a bubble around you that prevents damage from one attack. Scales with FTH.
	+ Turret - Activation spawns a turret at your cursor. Damage scales with TEC

Back to the Ship!
Since you now have some ingredients, go back to the ship so you can craft some survival materials... Make your way to the LEFT side of the screen and enter the ship portal.

## The Ship

The ship is where you spend your time crafting, storing materials, and completing quests.

Your Quarters
Your personal area of the ship contains all the crafting stations you need to make almost everything in the game.

Alchemy
The very first thing to do is create more health potions! Press W at your Alchemy station, and you will be presented with the crafting interface.

THE ORDER OF THE ITEMS MATTERS -- place the ingredients in the squares, and make a few health potions for your next run. (Spam-click the Potion Button to craft.)

For easier crafting next time, just click the List Icon in the upper right hand corner, select the potion, and as long as you have the items in your inventory, you can click to make more. Note: if you are lucky, you'll make more than one potion per click!

Chest
This is where you store all of your items. They will be shared with all non-Ironman characters.

You can buy extra tabs with Credits. Be sure to organize your chest well -- I try to put all basic items in the first tab for easiest dumping after a level. Rarer items go in further tabs.

Combat Chips
identical to the interface in the Towns, allows you to change your loadout of Combat Chips.

Emblem Forge
Create Emblems from raw materials. It takes 10 materials to make a single Emblem. Emblems are used to create Weapons & Armor, and look like circles/buttons.

To use, grab the icon and click it over your stacks of material. Note that the "wand" will craft ALL the resources in a stack in multiples of ten... so if you want less quantity, break up the stack.

Gear Forge
Create Armor and Weapons from Emblems.

Like Alchemy, the order of the emblems is crucial to creating the correct item.

Quality
Crafting higher quality items is a matter of luck. Do note that although the extra stat boost is fantastic at early levels, later on, an extra few points isn't so significant, so don't worry if you can't get a gold item when you craft.

Stat boosts are as follows:

* Grey: base
* Blue: +3 to non-zero stats
* Purple: +6 to non-zero stats
* Gold: +9 to non-zero stats

Planet Selector
This station allows you to choose a planet to go to. In order to "unlock" planets, you need to go to those worlds and find portals. Each one found will give you 3 portal uses to that world.

The portals to Mech City, Old Earth, and the Forbidden Arena are also selectable here: buy tickets at the Market.

Ship Droids
In the lower left, out of the picture, is the Ship Droid area, which produces World Fragments as well as random Emblems. Make sure to upgrade/add more ship droids with Credits. (Click on an empty square to buy a new ship drone).

Note: these are static, and different from personal droids. Increase & upgrade of Ship Droids produces World Fragments and Emblems at a faster rate.

The Market
On the right part of the commons, you have various people to chat with, including the Questbot, and the Recycler guy. (You use the recycler similar to the Emblem creator -- clicking on items in your inventory transforms them into credits).

You can also buy blocks to personalize your ship. The currency for these is Scrap Metal. If you happen to accidentally lose one of your crafting stations, buy a replacement on the bottom floor.

On the left side of the Market, you can buy various items, including tickets to Old Earth, the Arena, and Mech City. Wealth Trophies can help you consilidate your earnings if you are running out of space.

On the top level on the left side of the Market, the doorway leads to the Headquarter.

The Headquarter
A simple room populated by the ever-chatty Lenny and Captain Atlas. Interacting with Atlas will put you on the story questline.

## Now What?

Now, you collect more materials, craft droids, armor and weapons, leveling as you go. (Consider crafting any Tier 1 Armor/Shield/Helm items, just so you have a few extra stats, even if it doesn't match your build precisely.) Later on, you will be able to get higher-level materials.

As you level up, you'll discover which weapons you like using and which not, enabling you to design a more comprehensive build.

At some point, you will die.

**That's a good thing**, since only by dying can you gain more Races, Uniforms, and Augments to create new characters with.

On your death screen, make sure to click the treasure chests to get your prizes!

Ending Options
* "Retry" will respawn your character again -- all attributes will be the same as you chose them. You'll be at level 1 again, and all personal inventory will be gone, except for a starter weapon.
* "Main Menu" will completely delete your character, and you'll need to select everything anew.
* As long as you are playing a non-Ironman character, your Storage Chest items will be saved. The ship itself (and your customization) is common to all characters, as well as the Ship Droid upgrades, etc.

## Crafting

The loots fall into basic categories & tiers: Bugs, Monster Parts, Ores, Plants, Tiers 1-6, each of which appears in different planets.

### Recipes

These are basic recipes to add to your Crafting Stations.

### Ultimate Crafting/Gear Mods

Mech City is the place to do both Ultimate Crafting and add Mods to your Gear.

To get to Mech City, buy an Ion Ticket at the Market in the Ship Commons area. Then, choose Mech City at the Planet Selector, and go!

Adding Mods
Mods are small card-like items that generally drop on Challenge levels. They range from adding basic stats like VIT, STR, MAG, etc. to increasing XP gain, Credit Boost, Bug Find, Projectile range, etc.

When you go to Mech City, place the item you want modded into the Gear Modification station.

* You may place THREE types of mods into the item. You can stack them up to 5 times.
* They are **NOT REMOVABLE**, so think carefully before you mod an item.
* You can add extra stacks at any time, they need not be "filled" all at once.

### Recommended Gear Mods

This recommendation list is based on what the community has discovered, as well as my personal preferences.

On each character, I ALWAYS put +HealthRegen on their shields -- this saves on health potions and allows you to recover HP while out and about.

For example: In most games you would choose +Crit Chance, + Crit Damage, and +MainStat. The Caster Sword is an amazingly powerful weapon, however... it does not crit! Thus, two out of those three "standard" mods would be useless.

For my Caster Sword I chose:

* +ProjectileRange: Range can also be thought of as the length of time a projectile stays spawned... so my projectiles will stay on the screen much longer, thus increasing the number on-screen and killing the enemy!
* +STR: Primary boost stat for the weapon.
* +XP Boost: Since this is a character I am farming Combat Trophies on, I want the extra XP.

One of the more interesting cannons, the Flame Swathe, gets +CritRate, +CritDamage, and +ProjectileRange for max damage!

The Seeker of Stars Staff ALWAYS crits, so no need for +CritChance, but +CritDamage is a must!

## Ironman Mode

In Ironman Mode, you will be unable to access your chest or play with others. It is totally up to your new character to raise his own fortunes! (or is it???). Check Tips & Tricks.

Highly recommend choosing a character class/race with Vitality stat.

Uniforms

**Minister** - Gain 1 FTH or VIT on level up. (FTH great for Healing Wards, VIT good for more HP).

**Dirtmage** - Reduce incoming damage by 5 to a min of 1. (Must reach IM level 75 first. Good for a secondary playthrough).

**Monster Trainer** - Immunity to Frost, Burn, Poison

If you don't have any of these, choose a Uniform that levels your primary Stat.

Augments

**Beats by Boizu** - Bonus Dash Speed and Jump Height.

**Crown** - Reduce damage by 5 to a min of 1.

**Crusader hat** - Max HP is 125

## Thanks & End

### Sincere Thanks!

A big Thank You to everyone who has shared their knowledge on the Forums and through populating the Wiki with information. Without sharing in the community, I dare say that we would not be having as much fun with the game!

### Back to Business

Back to playing Roguelands! I hope you've enjoyed reading this guide: I welcome all comments!

Have fun!