Garl

* Sprite
* Portrait

♫ Dance Of 1,000 Suns♫ Eternal Bonds of The Warrior Cook♫ The Warrior Cook's Calling♫ Elegy of the Hero

> "*You just do your Solstice Warrior duties and I’ll keep your bellies full!*"
>
>      ― *Garl*
>
>

**Garl** is one of six playable characters in *Sea of Stars*. He is a resident of Mooncradle, and though he is not a Solstice Warrior, he works together with his best friends, Valere and Zale. The Elder Mist hesitantly approves of him, and requires that he remember his own limitations when it comes to combat. It is written in the stars that his heart just might be warm enough to "soothe a long tormented soul."

## Official Descriptions

### Official Website

***Garl***
 ***The Warrior-Cook***

*Garl was born a regular kid devoid of any special powers. Along with his training as a cook, his innately strong constitution makes him a capable defensive fighter, giving him the tools to support his two best friends in their Solstice Warrior duties.*

*The Elder Mist saw something peculiar in the stars about him, as it seemed his heart just may be warm enough to "soothe a long tormented soul".*
### Compendium

***Garl***
 ***Warrior Cook***

*Garl was born a regular kid devoid of any special powers. Along with his training as a cook, his innately strong constitution make him a capable defensive fighter, giving him the tools to support his two best friends in their Solstice Warrior duties.*

*The Elder Mist saw something peculiar in the stars about him, as it seems his heart just might be warm enough to soothe a long tormented soul.*

  Favorite food

## Profile

### Appearance

Garl has dark brown hair and lost his left eye to a monster while exploring a forbidden cavern with Valere and Zale. He wears tan pants with orange patches on the knees, a white shirt and an open bright and dark brown jacket. Over his shoulders is a brown backpack and around his waist is a brown belt. He wields a frying pan and a cauldron lid.

### Personality

Garl is uniquely gregarious and has a strong innate constitution, making him fit for many challenges. He always does his best to protect his friends and loves to cook up meals with the ingredients he finds.

## Main Story

*This section is incomplete. You can help by expanding it.
This section needs to be in present tense. It also needs to be greatly condensed.*
### Early Life

During his early life, Garl was raised in Mooncradle and befriended Zale and Valere, two other children that were born during the Summer and Winter Solstices. One day, the trio decided to go to the Forbidden Cavern to explore. However, while there, they came under attack by a group of monsters, with one of them gouging Garl's left eye as he attempted to protect his friends from the assault. However, before they could be attacked further, they were saved by Headmaster Moraine, who dispatched the monsters. After returning to Mooncradle, Garl was taken in for treatment while Zale and Valere were taken to Zenith Academy to start their training as Solstice Warriors.

As time passed, Garl would be unable to see his friends during their training, though he attempted to get to the academy one night using a monocle and the natural light. While he did manage to leave them some cookies with a note, he was caught by Moraine while doing so.

### Reunion and assisting the Solstice Warriors

When Zale and Valere graduated the academy and made their way up the Mountain Trail, Garl would reunite with them again and join them on their journey, offering up his skills as a cook and defensive fighting capabilities. While traveling, they would meet the Elder Mist, who took an interest in Garl and believed that with his warm heart, he would soothe "a long-tormented soul."

After using Y'eet to travel to the Moorlands, Garl and the others would meet Teaks, a traveling historian who decided to accompany them after she deduced who they were. They then arrived at Stonemasons Outpost, where they found the townsfolk in a panic due to a Molekin wizard named Malkomud, who had taken over the Wind Tunnel Mines. After getting permission from the Molekin Elder, the trio made their way through and confronted him in the deepest part of the mine, where he engaged them in battle with his pet salamander Rockie, only for them to be defeated. Garl then convinced the wizard to use his powers for good and to not let others put him down despite their differences, which Malkomud accepted. Returning to the surface, the trio was then allowed to take the lift down to the bottom of the mountain where the port town of Brisk was.

Shortly after arriving at Brisk, the trio met a group of pirates at the docks led by Captain Klee'shaë. After hearing their proposal on needing a ship to get to Wraith Island, they agreed to help if one of the group defeated one of the pirates in an arm-wrestling competition, otherwise they would be owed a favor. At The Humble Boast, Garl volunteered to be the opponent against Valtraid, who managed to defeat the surprised warrior cook due to his actual strength and size, which was hidden in an enchanted shirt he wore. Garl and the others were sent by the captain to procure a Coin of Undeath Accord from a nearby laboratory.

Inside, the trio (accompanied by Keenathan) made their way through the lab's puzzles and eventually found the coin, but were suddenly confronted by the Chromatic Apparition, who was guarding the coin. After defeating it, they acquired the coin and returned to Brisk to give it to the captain, who agreed to take the trio to Wraith Island as promised, though their "ship" was actually a small raft, to Garl and the others' dismay.

After some time and catching a glimpse of the ghost ship The Vespertine along the way, the group arrived at Wraith Island, making their way to the Town of Lucent. There, after booking a room at The First Stage of Grief for a few days, they witnessed one of the townsfolk succumbing to the curse of the Haunted Mansion. Following him to the Haunted Mansion despite Klee'shaë's pleas not to go, the trio attempted to stop him, but failed. Unfortunately, the curse struck again, this time claiming Garl himself. Before he could be taken into the mansion, a mysterious assassin appeared and immobilized him with her dagger, saving his life. The incapacitated Garl was then taken back to Lucent while Zale, Valere, and the assassin, Seraï, set out for the Necromancer's Lair in the Flooded Graveyard to procure a Soul Stone to cure him.

After Garl was restored and introduced to Seraï, the group, accompanied by Moraine, Brugaves, and Erlina made their way into the Haunted Mansion to confront the Dweller of Woe, who was the source of the curse plaguing Lucent. Garl was then sent up to the roof by Moraine to find a way to let the light of the eclipse into the mansion, which he successfully did with a makeshift bomb. However, shortly after, Garl witnessed a blood moon form in the sky as well as a large monster leaving the mansion and heading towards Brisk. Returning inside, he noticed the dejected group and a broken Moraine, who all witnessed the betrayal of Erlina and Brugaves, who, alongside the Fleshmancer Acolytes, revived the Dweller of Strife.

Returning to Lucent, Garl and the group was tasked by a bedridden Moraine to investigate Brisk after the Dweller's attack. Upon arriving, they all worked alongside Klee'shaë's and her crew to save many of the townspeople from collapsed buildings and eliminated monsters spawned from the Dweller. After subsiding the threats, the group faced a dilemma on moving some of the townspeople that didn't want to stay anymore as all of Brisk's ships were destroyed in the attack. Later, on a remote island, Garl and the others agreed to go after the Vespertine despite losing the coin needed to control it to the ferryman earlier. Soon, after Klee'shaë revealed her identity as Seraï to them, they boarded the Vespertine and transported themselves to the Sea of Nightmare, where the source of the ship's curse, the wind mage Stormcaller, resided.

Introducing themselves to Hortence, the ship's navigator, the group went and disabled all of the electric barrier towers circling Stormcaller's island before confronting the ghost captain himself, who engaged them in battle. Despite getting assistance from Hydralion, he was defeated and vanquished by the group, freeing Hortence and the Vespertine from his curse.

Returning to the normal world and picking up the townsfolk at Brisk, they made their way to a new island and began to make a new village, with Garl spearheading the construction efforts and providing everyone with meals. Upon its completion, Garl was given the honor of naming the village, which he did so, giving it the name "Mirth." Later, after an arriving Moraine announced he was resigning from his Solstice duties, Garl recommended him to take the role of Town Elder for Mirth, which Moraine accepted.

After receiving the Coral Hammer, Garl and the group made their way to Watcher Island to head to Lake Docarria to seek an audience with the Oracle of Tides. On the way through the Jungle Path, they ran into One and Three of the Fleshmancer Acolytes, who, despite their attempt to take the Coral Hammer from the group, were defeated, forcing them to retreat. Arriving at the lake, the group uses the hammer to get to the Temple Servant's house, where they were told to pick a shell from the shelves that was "most beautiful to them." Garl then picked a small red shell and from there, the group headed to the Sacred Grove to allow the shell to "drink from its altar." After successfully completing the ritual, they returned to the lake to find a much larger whirlpool form in the middle of it, which the group used to make their way to Docarri Village. There, they arrived at the temple where the Oracle of Tides resided, who told the group (sans Seraï) their prophecies, with Garl's being that he will be capable of a great deed in the future, but only when it is too late to act on it, and when that moment comes, to "demand a Flask of Borrowed Time." He then allowed them access to the Tower of Antsudlo, where they confronted the Archivist, Resh'an, who decided to let the group into his study from the tower's sealed door.

After introductions were made, Garl and the group used a portal provided by Resh'an to warp to Glacial Peak to recover a long lost artifact. On the way to the summit, the group was confronted by Two and Four of the Acolytes, who engaged them in battle, but were bested, forcing them to retreat. After recovering the Solstice Amulet, the group returned to the Great Archives, where Resh'an next tasked them to head to Torment Peak to destroy the evil presence there and recover the Vial of Time for him.

Garl and the group returned to Lake Docarria via portal and made their way to Torment Peak, where they found the Gorilla Matriarch imprisoned and her children under mind control. Venturing further down, they found the Dweller of Torment, who began to attack them. With Seraï's portal ability, the eclipse was brought down on the Dweller, allowing the group to defeat it and destroy its core. With the threat gone, the baby gorillas returned to normal and the Matriarch was freed from her imprisonment. As thanks, she returned the prism to the island statue, allowing the group access to the Mossy Cache to recover the Vial of Time. Returning to Resh'an, he then asked Garl to throw the vial against the wall to verify its authenticity. After doing so, Resh'an finally agreed to join the group, on the main condition that he could not engage a Dweller in any way. The group then departed for Mesa Island.

Upon arriving, Garl and the group went up Mesa Hike to wake the dormant being Khukharr with Resh'an's assistance. Garl was the first to introduce himself after Resh'an motioned the group to do so. Despite a poor start and Resh'an resetting Khukharr's memory, the group was eventually able to proceed to Autumn Hills after the barrier was removed. On their way out, they encountered a Strolling Minstrel and a Leaf Monster, the latter which was battled and destroyed after the group solved the Minstrel's riddle. Next arriving at Songshroom Marsh, the group met Yomara, the neutral of the three sisters who anticipated Garl's arrival and asked him to eat a fruit from her tree. After hearing his insight, she acknowledged his as the "chosen one" before inviting the group in her home after recognizing Resh'an. After giving him a prophecy, the group proceeded through the rest of the marsh before finally arriving at Clockwork Castle, only to be confronted by Erlina and Brugaves at the entrance, who were intending to stall the group while the Acolytes continued their work. Garl then watched alongside Seraï and Resh'an as Zale and Valere battled and defeated their former mentors, forcing them to retreat.

Inside the castle, Garl and the group made their way through the castle, eventually meeting Caël and his group, who were confined inside the castle due to a curse. After they agreed to help, the group was sent to get the master key from the Watchmaker deep into the castle. After retrieving it and unlocking the door, they made their way through the back of the castle and confronted all four Fleshmancer Acolytes, who engaged the group in battle to protect the resting Dweller from harm. Despite putting up a very tough fight, the Acolytes were defeated, but in the process, the Dweller of Strife awakened and went outside the castle, with the group in hot pursuit. After escaping its assault on the castle bridge, the group (sans Resh'an) engaged it in battle at the topmost tower with Caël and his team's assistance using the Eclipse Laser. Despite their efforts, the Dweller destroyed the tower along with the Eclipse Laser, incapacitating Garl, Resh'an, and Seraï, forcing Zale and Valere to engage the Dweller on the ground without backup.

### Prophecy fulfilled and death

On the verge of losing, Garl and Seraï appealed to Resh'an for help, only to be refused due to his rules. Garl then witnessed Seraï knock the Vial of Time into the Dweller, which triggered the arrival of Aephorul. After a brief chat with Resh'an and sending the Acolytes, Erlina, and Brugaves from the area, he turned his attention back to the group and decided to give an "eye for an eye," only for Garl to jump in front of the group and take the hit himself. As Garl lay dying from the Fleshmancer's attack, Zale was contacted by the Elder Mist and, using his innate power and fulfilling his prophecy to "stare at the night inside of him," took Garl from the area and back to the Mountain Trail to the Elder Mist, who showed Garl visions of his unfulfilled prophecy. Suddenly remembering what the Oracle of Tides told him, Garl demanded a Flask of Borrowed Time from Resh'an, who obliged. After hearing the explanation of Borrowed Time, the group set out for the Skyward Shrine, where they were able to get to due to Valere fulfilling her prophecy to "create paths on water" by mending the connection and forming a water bridge to the shrine, which they took to the Cloud Kingdom.

There, they presented themselves to the Sky Giant Council with Garl speaking on their behalf and being vouched for by Resh'an, he requested they open the way to The Sea of Stars. After verifying the group's credentials, they then asked about the Deed, in which Garl explained his plan to wake The Sleeper by way of the elements with Water to acquire Magic Dew for the needed crops, Earth and Fire to terraform and cook a giant loaf of bread at the newly-named Kiln Mountain, and Wind to use Zephyr to bring the scent of the food to The Sleeper. After the council agreed to entertain the plan upon the Deed's completion, the group set off and split up to fulfill all of the tasks, with Garl performing Earth and heading to the Stonemason's Outpost to recruit Malkomud for the terraforming.

After all of the Deed's tasks were completed by the others, Garl set to work in creating the bread and successfully earned The Sleeper's thanks, fulfilling his prophecy in "soothing a long-tormented soul." He then named the sky serpent "Wentworth" at his request for a new beginning, and Garl in turn asked to fly him and his friends on his back before his Borrowed Time expired, with Garl passing away peacefully with his friends at his side.

Garl's funeral was held in Mooncradle, and after the defeat and death of Elysan'darëlle, Aephorul's retreat, and Zale and Valere ascending to be Guardian Gods, they would visit Garl's grave once a year on his birthday.

### Saving Garl and True Ending

Once Elysan'darëlle is defeated and the initial ending plays out, a vision will appear at the end and show the mysterious structure at the Moorlands beginning to glow. The group then has to complete 6 different tasks (if not done prior to the normal ending):

* Defeat the Gun Goddess at the Throne of The Queen That Was located in the Cerulean Expanse.
* Complete all of the trials in the Sunken Docarri Ruins and defeat the Sea Slug guarding Resh'an's ultimate weapon at the Sealed Docarri Ruins.
* Complete all the Solstice Shrines all over the two worlds, then go to the Mountain Trail and defeat the Elder Mist a second time.
* Participate at the Dweller's Fall Arena with B'st and win in all of the ranking battles.
* Free Duke Aventry's soul using the Aventry Locket received by defeating Romaya a second time at the Half-Sunken Tower.
* Collect all 60 Rainbow Conches and turn them in to Mirna in Docarri Village to receive the Rainbow Star.

As each task is completed, each of the corresponding slabs around the device glows. After all the required tasks are completed, the device began to fully glow and upon the group's arrival at the Moorlands to investigate further, B'st informed them that it was a gift to Zale and Valere from Resh'an and the device, called The Chronophage, could only activate upon presenting it with a memento. After they used the Cookie Jar that Garl gave them years ago, Zale, Valere, and B'st go through the now-opened portal, arriving at the time stop Resh'an made just before Garl is hit by the Fleshmancer's laser. Acting fast, B'st insisted on taking Garl's place and his form to prevent a time paradox while Zale and Valere pulled Garl out from the line of fire and returned back to the present. There, the group happily reunited with Garl, who was proud of the group for finding a way to save him. After going back to Mooncradle to reunite with B'st, Garl then thanked his savior and insisted on cooking a meal for the group at camp.

Returning to the Fleshmancer's Lair after a dinner at the Golden Pelican celebrating his return, they confront Aephorul at the top, but before he could summon Elysan'darëlle to his side, Garl interjected and told Aephorul to fight his own battles, throwing an apple at the surprised alchemist. He then engaged the group, where he was defeated after a very tough battle, with Garl himself delivering the final blow and knocking Aephorul down to the ground. After Aephorul leaves the area with Resh'an, the Solstice Warriors then depart to stop the World Eater, with the promise to visit Garl on his birthday.

Many years later, Garl has taken over as Town Elder of Mirth from Moraine, and after helping oversee the crypt's construction alongside Teaks and Artificer, he departed for Mooncradle with Wentworth to reunite with Zale and Valere at their old hideout.

## Trivia

* Thierry Boulanger's favorite *Sea of Stars* character is Garl. His favorite non-playable character is Yolande.

## Gallery

### Artwork

Garl's Kickstarter reveal art.Key art of Garl, Valere, and Zale.Key art of Garl, Valere, and Zale.Artwork of Garl, Zale, and Valere eating food at a campfire.Key art of Garl, Zale, and Valere in the Forbidden Cavern.Key art of Valere, Zale, and Garl fighting the Botanical Horror in the Haunted Mansion.Key art of Zale, Valere, and Garl fighting enemies.Launch celebration artwork.Japanese Nintendo Switch cover art.Alternate crop of the Japanese Nintendo Switch cover art.Alternate version of the Japanese Nintendo Switch cover art.Key art of the party at a campfire.Key art of Garl, Valere, and Zale.Sketch of Garl.
### Compendium Artwork

Garl concept art."Behind the Scenes" Garl concept art thumbnail.Sea of Stars - Behind-The-Scenes - Garl Concept Art"Behind the Scenes" Garl concept art video.
### Sprites

Garl's combat pose sprite from the official *Sea of Stars* website.Garl's running sprite from the official *Sea of Stars* website.
### Screenshots

Garl leveling up.Garl's reunion with the party.Garl throwing an apple at Zale.
### Compendium Screenshots

Garl introducing Teaks to Valere and Zale.Garl attacking a Wanderer in the Flooded Graveyard.Garl speaking happily about the party being tossed to Sleeper Island.
## See Also

* Official website Compendium entry
* Kickstarter reveal
* Twitter reveal

## References

> "*It's okay, I understand why he wouldn’t want to join us after what happened, it’s just... I wish he had said goodbye, you know? After ten years of not seeing his face, just to know that he’s alright...*"
>
>      ― *Valere*
>
>
2. ↑ https://www.rpgsite.net/interview/14807-developer-debrief-chatting-with-the-mind-behind-sea-of-stars
3. ↑ https://topics.nintendo.co.jp/article/3c4db3ef-e8c9-4ae7-bb31-44db330912a1