Henrietta

* Official
* Scrapped

### Effect

After an allied Goth dies, Henrietta loses 8% health to revive them. Can't die from own power. Can't be revived.

### Unlocked at Rank

TBA

Henrietta is a 5-cost Legendary Tank from the Neutral theme who is available at Arena 5. Her power is to revive allied Goth Kids on the battlefield, while losing 8% health in the process. She was released in the November 27, 2020 event.

## Quotes

**Summoned**

* "Life is pain, let me show you."
* "Life is pain, and then you die."
* "It's MY turn to express myself."
* "I plan to die alone."

**Attacking**

* "Yay."
* "Burn!"
* "Woohoo."
* "Fucking drama queens."
* "Enjoy your death."
* "Nasty habit, huh?"
* "Everything hates you."

**Standby**

* "Their face conformed to your fist."
* "And now the world is slightly less lame."
* "Violence may not cure conformity, but we have to be sure."
* "If you think this is just a phase I'm going through, you're wrong."

**Killed**

* "Finally."
* "We all die anyway."
* "Whatever, I embrace death."
* "That was enough for one lifetime."

## Strategy

* When Henrietta is on the battlefield, she'll make other Goth Kids very hard to deal with because the whole group works together to create synergies.

**Synergies**

* Playing Henrietta first along with all the other Goth Kids in one sitting can be a game changer, as their respective abilities can assist each other and Henrietta can sacrifice part of her high health to revive them and keep their abilities in play.
* Henrietta especially synergizes with Firkle, as he can grant his fellow Goth Kids an attack boost every time he dies before he's revived by Henrietta's ability, allowing their attack to increase rapidly as he dies and comes back repeatedly.
* If Michael is alive, he protects Henrietta and the other Goth Kids from kill spells like Unholy Combustion and Transmogrify.
* Healing effects help Henrietta and the Goth Kids stay on the battlefield longer, as each unit she revives takes a portion of her health. Use spells like Hallelujah or characters like Medicine Woman Sharon.
* Assembling the Goth Kids' combo can be a bit difficult, so putting low-cost cards in your deck gives you more chances to draw Goth Kids.
* Henrietta synergizes well with Scuzzlebutt, as his deathwish will give her a health boost and immunity. This is effective to defend her against harmful spells, even if Michael is not in the arena.

**Counters**

* If Henrietta is taken out first, she won't be able to revive her fellow Goth Kids, and they will have to be summoned from the player's hand once again. Because of this, kill spells like Unholy Combustion are useful when Henrietta is the only Goth Kid on the field.
* Without Michael, Henrietta is defenseless against kill spells, so when Michael is dying you have a small window of time where his shield is down before Henrietta revives him – that is your chance to get her.
* Inuit Kenny can also kill Henrietta if placed well, especially if she has lots of extra attack from Firkle.
* Transform effects like Transmogrify and Cock Magic are the Goth Kids' main weakness. When units get transformed, Henrietta can't revive them. The best counter transform card is Sorceress Liane. Play her in the middle of the Goth Kids group and let her use her magic to transform them all when she dies.

## Notes and Trivia

* Henrietta, along with the other Goth Kids, were originally believed to be in the Mystical theme. However, because of Firkle's announcement on Phone Destroyer's social media pages, all of the Goth Kids were revealed to be in the Neutral theme. Along with this, their rarities were also revealed.
* Nearly all of her lines are reused from her playable ally version from South Park: The Fractured But Whole.
* Henrietta is the first female tank in the game.