Battlefield Mode

Battlefield Mode is an alternate gameplay mode that is available in Unlimited Modes menu on Command Console. It is very similar to the Event Mode.

To activate Battlefiled Mode, the player must enter the Unlimited Modes and turn the slider next to the name to ON. The mode cannot be used in Multiplayer. Once there, the game will take a drastically different appearance comparing to Classic mode or Imba Mode. The inventory is changed - the weapon slot is removed while three locked items slot are added instead. The fifth item is also locked even if your character reached 15 level. Moreover, every item in inventory has a stack number, including Item Handbook and Bestiary.

## Gameplay

You appear in a random biome with third scene layout and with scimeter in the center. It can be any biome, existing in game. The task is to clear all waves of enemies. For wave start you need to interact with scimeter. Each wave contains a lot of enemies, that, however, have reduced health and their damage is reduced to 1-2 damage per hit, except large enemies and bosses and enemies in a wave are always the same. Upon clearing the wave, five items to choose from appear near character, and scimeter appears again to start next wave. Each third wave ,as addition to item choice, Sublimating and Transmigrating Souls/Mark of Ouroboros, depending on is it an Asura or Naga hero, also appear. After each fifth waves, the boss portal appears. After beating the boss you move to next biome. There are recommended waves - 15 waves in to total on Normal and Hard difficulties, and 20 waves in total on Epic and Real Mirage difficulties - after which you will gain choice - to continue current run or finish the run and go back to Living room. The choice will appear after defeating each boss past recommended waves, until 45th wave cleared and ninth boss defeated, then the run will be finished without the choice. The NPCs, probably due to a bug, won't appear after recommended waves. Finishing mode will show the result menu as in the end of normal run, so you also gain a number of gemstones and experience. The difficulty of the mode is affected by Pandemonium levels. Notes, that Hillding's Tiger Devours Lamb doesn't drop any food or gold in case of preventing the break of this mode.

## NPCs

After each wave there is a chance to meet an NPCs that provide some help to you. You can't start the new wave without interacting with NPC. You can accept help from NPC ot decline it. Some NPCs are pretty common, while some of them are quite rare. In progress.

## Items

### Normal items

There is only ~48 items that appear in that mode comparing to total number of items. All items that have Accumulation category boost in Battlefield Mode are stackable - you can carry multiple duplicates of same item. The max stack of those items is 8 stacks. Because of that change and the nature of the mode, at least half of them were rebalanced, got a category boost or even reworked.

### Merged Items

You can obtain some of merged items by having all component items that are used in merge recipe and one of items should has max stack. After completing the requirements merged item will appear in next choice of items with little light glow around it. Merged items aren't stackable - duplicates of merged items won't appear. Note, that not all merged items can be obtained in Battlefield mode. the list of merged items in in progress.

## List of enemies in waves of each biome

Each biome consists of five waves and boss at the end, Enemies in waves are always the same, Some enemies are bigger than other, and have more health.List of enemies is in progress.