Grand thunder bird

base:Attacks
When it first spawns, and throughout the fight, the Grand Thunder Bird will cause lightning sparks to rain onto the player from above.
It occasionally attempts to zap the player with lightning sparks. These sparks travel from the bird to the player instead of from the sky to the player.
It will summon Storm Hatchlings to attack the player like bats.
It will hover a fixed difference beside the player, charging after a short delay. Hitting the bird while it's charging will stun it, providing an opportunity to land several more hits on the boss.

stats:

Type Boss

Environment Surface

AI Type The Grand Thunder Bird AI

Damage 20 / 30 (melee)

60 (dash)

40 / 80 (lightning barrage)

30 / 60 (lightning shot)

40 (tornado)

Max Life 1500 / 2000

Defense 6

KB Resist 100%

**Tyrannis:**

Contact Normal: 45

Contact Dash: 90

Lightning storm: 35 (single hit and ignores i-frames, cluster of 7 bolts called down from sky (rare))

huge hurricane: 120

feather throw: 30

Shriek: 65

HP: 3500

Defense: 10

KB Resist Same

NEW CONCEPTS:

3 primary phases.

**phase 0:** GTB is awoken. flies in from the right of the screen and does a dash underneath the player and hooks around to be on top. (this is the time that the title is shown.

UNIQUE ATTACKS:

**phase 1:** 3500HP -> 2000 HP. GTB summons several mini-GTBs that follow a reciprocal curve (aka squish the player into a tight space, but fairly slowly in order to let the acclimate) then, the GTB's frame two diagonal lines on the corners of the screen with a nice spacing and dash. Several "thunder threads" are drawn but disabled and show the path of the mini-GTBs. after 2s, they then Electrify (buzz blue) and **debuff electrified for 2s if hit no contact dmg, just debuff**. The birds then follow their paths at a medium pace and follow through. The main GTB then descends from the sky to take place above the character. This attack only happens for this stage as sandstorm would make it too difficult to see the lines.

**phase 2:** 2000 HP -> 750 HP. GTB activates a sandstorm that lasts for rest of battle (does not summon mobs b/c intimidating presence buff). GTB rarely summons a kinda big hurricane entity around itself (1/2 the size of sharknados) that sucks the player in slowly (they can't avoid it unless grapple hook). If hit by hurricane, flings player away 20-30 blocks in an arc in the air and **applies reduced armor 25% for 20 seconds**. GTB then flares wings to disperse the hurricane and does several consecutive X dashes (prob 2-3) before resuming. This attack happens throughout the rest of the fight.

**phase 3:** 750 HP-> 0 HP. GTB activates "mirage" (similar to BoC but a little easier to tell which is the correct one). Attacking false images does nothing. (difficult idea: mirages could attack different (although only ramming) attacks to confuse the player while the real one hits them). **(applies staggered, thorium)**

**GENERAL ATTACKS:**

**Lightning bolt summon:** several particles electrify by the ground around the player (should be obvious) and then a few seconds later, seven lightning bolts strike within 10 blocks of either direction of the player. **applies electrified (2s)**

**X Dash:** GTB flies up higher than usual and then makes a quick dash at the player. GBT then flies up at a rather quick pace and dashes again, forming a slower version of the X dash in the tornado move. **APPLIES: Staggered debuff (thorium)**
**Feather Throw:** 3-4 feathers are thrown in a tight cluster. Pretty easy to dodge.

**GTB mini summon (non BH):** 4 mini GTBs are summoned and have a very slight homing. Hp is probably 50-65. no point in the BH mini GTBs having hp as the electricity functions the same, but could be useful to widen space for **dodging. Applies feral bite**

**GTB screech** has a loud "screech" that has a oval-ish sound wave shape that bounces off surfaces (could split into several smaller ones that splinter out if its too weak) **Applies Staggered (thorium)**