recursal/Fanatic-Fandom huggingface dataset:
Deck of Illusions

**Deck of Illusions** is a box that contains a set of parchment cards usually missing 1d20-1 cards. A full deck has 34 cards.

## **Description**

The magic of the deck functions only if cards are drawn at random. The owner of the Deck can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of them.

An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (listed below). While the owner of the deck is within 120 feet of the illusory creature and can see it, they can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful check (DC 15 Intelligence). The creature then appears translucent.

The illusion lasts until the card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again.

### **Cards**

* Ace of hearts - Red dragon
* King of hearts - Knight and four guards
* Queen of hearts - Succubus and incubus
* jack of hearts - Druid
* Ten of hearts - Cloud giant
* Nine of hearts - Ettin
* Eight of hearts - Bugbear
* Two of hearts - Goblin
* Ace of diamonds - Beholder
* King of diamonds - Archmage and mage apprentice
* Queen of diamonds - Night hag
* Jack of diamonds - Assassin
* Ten of diamonds - Fire giant
* Nine of diamonds - Ogre mage
* Eight of diamonds - Gnoll
* Two of diamonds - Kobold
* Ace of spades - Lich
* King of spades - Priest and two acolytes
* Queen of spades - Medusa
* Jack of spades - Veteran
* Ten of spades - Frost giant
* Nine of spades - Troll
* Eight of spades - Hobgoblin
* Two of spades - Goblin
* Ace of clubs - Iron golem
* King of clubs - Bandit captain and three bandits
* Queen of clubs - Erinyes
* Jack of clubs - Berserker
* Ten of clubs - Hill giant
* Nine of clubs - Ogre
* Eight of clubs - Orc
* Two of clubs - Kobold
* Jokers (2) - The owner of the deck (male or female version)

## **History**

Cleaning out the basement of the Platinum Sanctuary from phase spiders, Tiberius draw two card from the deck: Joker and Ten of hearts, creating a female of himself and a cloud giant.

## **References**

1. ↑ 1.0 1.1 See *D&D: Dungeon Master's Guide*, 5th ed., p. 161.
2. ↑ See "Strange Bedfellows" (1x03) at 1:34:39.
3. ↑ 3.0 3.1 See *D&D: Dungeon Master's Guide*, 5th ed., p. 164.
4. ↑ See *D&D: Dungeon Master's Guide*, 5th ed., pp. 164–165.
5. ↑ See *D&D: Dungeon Master's Guide*, 5th ed., p. 165.
6. ↑ See "Enter Vasselheim" (1x16) at 2:30:17.
Darmin

Fan art of Cary and Darmin (left), by Kileigh Gallagher.

**Darmin** is an old man patronizing the Gemmed Hearth in Kamordah. As an NPC, Darmin is played by Matthew Mercer.

## **Description**

### **Appearance**

Darmin is very, very old, with an almost folded face, missing all of his teeth. His jaw scoops forward and overlaps the front a bit.

### **Personality**

When the Mighty Nein encountered him at the Gemmed Hearth in Kamordah, it was difficult to tell if he was deaf or just disinterested in them.

## **Appearances and mentions**

* Campaign Two
	+ "Misery Loves Company" (2x93) (first appearance)

## **Quotations**

* **Fjord**: *(shouting)* How are you?
**Darmin**: No, please don’t do anything!

## **References**

**Art:**

1. ↑ Fan art of Cary and Darmin (left), by Kileigh Gallagher (source). Used with permission.
Dan Bittencourt

Bittencourt's avatar on Twitter, Instagram, and ArtStation.

**Daniel "Dan" Bittencourt** (born December 20) is a Brazilian freelance artist and illustrator based in Canoas, Brazil. He was a participating artist for *The Chronicles of Exandria - The Legend of Vox Machina Volume II* and was one of many interior artists for *Explorer's Guide to Wildemount*.

## ***Critical Role* works**

* *The Chronicles of Exandria - The Legend of Vox Machina Volume II* — participating artist
* *Explorer's Guide to Wildemount* — interior artist

## **References**

1. ↑ 1.0 1.1 1.2 1.3 1.4  About Dan Bittencourt on ArtStation
2. ↑  About Dan-Bittencourt on DeviantArt
3. ↑ 3.0 3.1 3.2  About About Dan Bittencourt on Facebook
4. ↑ 4.0 4.1 4.2  *The Chronicles of Exandria Vol. II: The Legend of Vox Machina* On-Sale Info on CritRole.com
5. ↑ 5.0 5.1 5.2  HYPE: *Explorer's Guide to Wildemount*, Our New Campaign Guide from *Dungeons & Dragons*, is Available for Pre-Order RIGHT NOW! on CritRole.com

## **External links**

* Dan Bittencourt (danielbittencourt) on ArtStation
* Dan-Bittencourt on DeviantArt
* Daniel Bittencourt (DanBittencourt) on Behance
* Dan Bittencourt on IMDb
Dagger of Life-Stealing

Fan art of a dagger of life-stealing, by DungeonScribe.

### **Properties**

Upon a natural 20, deals an extra ten points of necrotic damage and gives the wielder an extra ten temporary hit points

## Historical Information

### Owner

Vax'ildan

A **dagger of life-stealing** is a weapon which can steal some of the life force of those it wounds, and transfer that life force back to the wielder.

## **Description**

The dagger of life-stealing has a +1 bonus to attack and damage rolls. When the wielder rolls a natural 20, the dagger deals an additional ten points of necrotic damage to the target. The wielder then gets ten temporary hit points.

## **History**

Vax'ildan purchased the dagger from Sherri at Gilmore's Glorious Goods. He first used it when wyverns attacked the skyship on Vox Machina's first journey to Vasselheim.

## **Trivia**

Based on the description given by Sherri when selling the dagger to Vax, the dagger of life-stealing appears to be similar to the  Sword of Life Stealing on D&D Beyond.

## **References**

1. ↑ Liam released Vax's character sheet showing the dagger's stats
2. ↑ Liam released Vax's character sheet showing the dagger's stats
3. ↑ See "Shopping and Shipping" (1x14) at 2:35:06.
4. ↑ See "Shopping and Shipping" (1x14) at 2:32:41.
5. ↑ See "Shopping and Shipping" (1x14) at 2:35:06.
6. ↑ See "Skyward" (1x15) at 2:11:25.

**Art:**

1. ↑ Fan art of a dagger of life-stealing, by DungeonScribe (source). Used with permission.
Crypts of Thomara

The **Crypts of Thomara** were the remains of a subterranean vault city called Thomara, built around a precious vein cluster by the xenophobic dwarven Thomara clan in the early years of the Age of Arcanum. It is said that terrible madness fed into the citizens' greed, leading to cannibalism and collapse of the society a thousand years prior to Vecna's ascension.

Scanlan revealed that the city itself was built inside a fallen titan, which Vecna resurrected to carry Thar Amphala to Vasselheim.

## **References**

1. ↑ See "Shadows of Thomara" (1x111) at 15:32.
2. ↑ See "The Ominous March" (1x109) at 1:40:50.
3. ↑ See "The Ominous March" (1x109) at 2:25:48.
4. ↑ See "The Ominous March" (1x109) from 3:09:23 through 3:11:31.  Vox Machina sees Thar Amphala on top of the titan, and Keyleth and Grog have theories about why.
Delez Demona

Fan art of Prima and Delez Demona, by Kileigh Gallagher.

**Delez Demona** is a drow co-owner of the Ready Room inn, running the bar, the kitchen, handling interactions with customers. As an NPC, Delez Demona is played by Matthew Mercer.

## **Appearances and mentions**

* Campaign Two
	+ "Beneath Bazzoxan" (2x66) (first appearance)
* *Critical Role: Call of the Netherdeep*

## **References**

1. ↑ 1.0 1.1 See *Call of the Netherdeep*, p. 60.
2. ↑ See *Call of the Netherdeep*, p. 63.

**Art:**

1. ↑ Fan art of Prima and Delez Demona, by Kileigh Gallagher (source). Used with permission.
Covak

Fan art of Covak, by Andrew Jensen.

**Covak** is a very old gnoll who worships the Traveler. As an NPC, Covak is played by Matthew Mercer.

## **Description**

### **Appearance**

Covak is a very elderly, frail-looking gnoll whose fur has become mostly white and grey, or fallen away to reveal heavily wrinkled skin. He walks hunched-over with a cane. Covak is even missing a few teeth, and has noticeably bad breath.

## **Biography**

### **Background**

Covak is an elderly gnoll resident of Asarius. He was approached by the Traveler after his partner was killed by a Gloomstalker in the south, and helped him bring back some joy into his life by deal with loneliness through pranks and irritating his neighbor. The Traveler promised gifts in the future should Covak continue to pester and bring a little chaos to Asarius. Though he doesn't visit often, Covak still thinks of the Traveler as his only friend.

### **"The Favor" (2x56)**

After the Mighty Nein's escapades beneath the well, Beau and Jester met Covak after recognizing the Traveler symbol outside his ramshackle hut and inquiring. Covak shared his history with the Traveler and Jester did the same, although his sense of humor is somewhat more earthy than Jester's (for instance, he thought defecating in four of the public wells in the city was a funny joke). The old gnoll seemed disheartened and bitter when Jester boasted about her closer relationship with their god. Before leaving, Jester created a small figurine of the Traveler for him to pray to and Covak seemed excited about the upcoming gathering of Traveler believers. He did, however, light Jester's cloak on fire as she left.

### **"Traveler Con" (2x108)**

Covak decided to stay on Rumblecusp after Traveler Con.

## **Appearances and mentions**

* Campaign Two
	+ "The Favor" (2x56) (first appearance)
	+ "Devoutness and Dicks" (2x107)
	+ "Traveler Con" (2x108)

## **Trivia**

* Covak was the first other worshiper of the Traveler that Jester met.
* Jester told Covak that she knew he had "nice ears" due to her experience as a gnoll ear expert, a reference to the Mighty Nein's job collecting gnoll ears in Alfield.

## **References**

**Art:**

1. ↑ Fan art of Covak, by Andrew Jensen (source). Used with permission.
2. ↑ Fan art of Covak, by Kileigh Gallagher (source). Used with permission.
Cymie

**Cymie** is a guard at the Vergesson Sanatorium. As an NPC, Cymie is played by Matthew Mercer.

## **Biography**

### **"Sarsaparilla, Licorice, and Red Hot" (2x127)**

Cymie was on guard in the basement of the northwest tower of the Vergesson Sanatorium when Team Firestorm consisting of Caleb, Jester, and Veth broke in searching for the Amulets of Proof against Detection and Location that they knew were stored there. Jester used *Fast Friends* on Cymie, instructing him to stay in the first room and ignore the sounds of battle that began coming from further inward, sit at the table, and start counting. When Jester moved out of the room to join her teammates in battle and cast *Invoke Duplicity*, it broke her concentration on Cymie's spell. Beau saw him racing away from the tower in search of help a few minutes later.

## **Relationships**

* Jasper: A fellow guard that got him the summer job at the Sanatorium. Presumably Jasper was one of the casualties of Team Firestorm during the break-in.

## **Appearances and mentions**

* Campaign Two
	+ "Sarsaparilla, Licorice, and Red Hot" (2x127) (first appearance)
	+ "Cat and Mouse" (2x128), mentioned only

## **Quotations**

* **Jester**: Okay, tell you what, I'm just going to have my friends come down here. I have a couple of friends with me, okay?
**Cymie**: Oh, we're not supposed to have other people down here.
Jester: But it's okay.
**Cymie**: For you, I'll allow it. Just call me if you need anything or if there's danger or you found them, or you're running, or you're dying.
* **Cymie**: *(hearing the first guard being crushed)* I should check that, it's my job.
Jester: No, you should-- You should hang out with me.
**Cymie**: You're right, okay.
* **Cymie**: Don't cry, don't cry! You should have some fun, too. You deserve it.
Jester: You do, too, you deserve to have some fun.
**Cymie:** Thank you.
Jester: I'm so glad that I came in this room first, because I really like you, Cymie.
**Cymie**: Oh, well, thank you. I like you, too.

## **References**

1. ↑ See "Sarsaparilla, Licorice, and Red Hot" (2x127) at 1:58:56.
2. ↑ See "Sarsaparilla, Licorice, and Red Hot" (2x127) at 2:18:24.
3. ↑ See "Sarsaparilla, Licorice, and Red Hot" (2x127) at 2:03:14.
4. ↑ See "Sarsaparilla, Licorice, and Red Hot" (2x127) at 2:11:08.
5. ↑ See "Sarsaparilla, Licorice, and Red Hot" (2x127) at 2:18:04.

**Art:**
Daramon

**Daramon** is an old teacher of the Dayal Hall. As an NPC, he is played by Matthew Mercer.

## **Description**

### **Appearance**

Daramon is a very old man, with a bald head and a big white beard that makes him look like all his hair moved down his face.

## **Biography**

Daramon used to be a teacher, and he became Ajit Dayal's mentor, who eventually decided to dedicate himself to teaching too. When Daramon became too old, his former student started taking care of him, although he still stayed in the Dayal Hall, being a valued member due to his knowledge.

During the apogee solstice of 843 PD Chetney, Fearne and Orym visited the Dayal Hall to learn about the current situation in Jrusar, and took the chance to ask about a very old magical harness they had found in Molaesmyr. Ajit decided to bring Daramon to them, since he would be the only one who might have knowledge about such ancient arcane matters; however, after inspecting the device the old man confirmed he knew nothing about it, and left to finish his soup.

## **Appearances and mentions**

* Campaign Three
	+ "A Path of Vengeance" (3x65) (first appearance)

## **Trivia**

* It is unclear if his knowledge of magic is purely academical or if he is a spellcaster.

## **References**

1. ↑ See "A Path of Vengeance" (3x65) at 1:43:11.
2. ↑ See "A Path of Vengeance" (3x65) from 1:44:11 through 1:46:05.

**Art:**
Echo knight

Fan art of an echo knight with two summoned echoes, by Joric.

**Echo knights** are warriors of the Kryn Dynasty that use dunamancy to summon duplicates of themselves to fight with them on the battlefield.

## **Powers and Abilities**

Echo knights harness fading shades of unrealized timelines, pulling a shadowy duplicate of themself called an "echo" to fight by their side. The echoes are somewhat fragile, but the echo knight can summon another at any time. An echo must stay within around 30 feet of the knight that summoned it, or else it disappears. Echo knights can also teleport by swapping places with their echo. Because of this, echo knights are able to easily lock-down and move across the battlefield by essentially being in two places at once.

More powerful echo knights can project their consciousness into their summoned echo, using it to scout ahead to locations as far away as one thousand feet. Echo knights are also able to cause their echo to teleport and intercept attacks, protecting their allies from incoming blows. The most powerful of echo knights are able to summon and maintain two echoes at once.

## **Notable Echo Knights**

* Quana Kryn: General of the Aurora Watch and partner to Bright Queen Leylas Kryn.
* Thuron: An echo knight who broke into the Zauberspire in Zadash and attempted to steal back a Luxon beacon.
* Verin Thelyss: Taskhand in charge of Bazzoxan, brother of Essek Thelyss.

## **Trivia**

* Essek Thelyss created a spell, *Resonant Echo*, that acts similarly to the echoes summoned by an echo knight. A *Resonant Echo* is unable to attack, but can cast a spell known by the spellcaster.
* Otohan Thull was able to summon up to three echoes as a bonus action, using a Potion of Possibility to power the replication via a mechanism worn on her back under her cloak.

## **References**

1. ↑ 1.0 1.1 See *Explorer's Guide to Wildemount*, pp. 183–184. Chapter 4: Character Options. "Subclasses: Fighter: Echo Knight"
2. ↑ See *Call of the Netherdeep*, p. 51.
3. ↑ See "Blood and Dust" (3x33) at 2:44:20.
4. ↑ See "A Race for the Prize" (3x27) at 2:40:59.
5. ↑ See "Blood and Dust" (3x33) at 2:02:02.  Otohan Thull summons three echo knights. At 3:00:52 the party notices a flash emanating from the potion-holding contraption on her back every time she does so.

**Art:**

1. ↑ Fan art of an echo knight with two summoned echoes, by Joric (source). Used with permission.
2. ↑ Fan art of Thuron, by Jinjidraws (source). Used with permission.
Duncan

This article is about the gnome from Hupperdook. For the halfling from Byroden, see Duncan (Kith & Kin).

## Appearances

### Stream

Campaign Two (1 episode)

**Duncan** was one of the members of a team that had won the Hour of Honor three weeks in a row before Mighty Nein's victory. As an NPC, Duncan is played by Matthew Mercer

## **Description**

### **Appearance**

Duncan was a gnomish gentleman with a patchy beard with missing centerpiece on his chin.

## **Appearances and mentions**

* Campaign Two
	+ "The Hour of Honor" (2x24) (first appearance)

## **References**

1. ↑ See "The Hour of Honor" (2x24) at 1:36:26.

**Art:**

1. ↑ Fan art of Duncan, by Rose (source). Used with permission.
2. ↑ Fan art of Duncan, Ruth, and Valkin, by Kileigh Gallagher (source). Used with permission.
Cult of Crysa-Thul

The **Cult of Crysa-Thul** was a group of followers of the stillborn fetal deity Crysa-Thul. Not much is known about them other than that Vox Machina destroyed their deity.

## **History**

### **Campaign One: Pre-stream Arc**

An adventuring team, at that time comprised of Grog Strongjaw, Tiberius Stormwind, Scanlan Shorthalt, Vax'ildan, Vex'ahlia, and a dragonborn paladin, met in the swamp town of Stilben as a ragtag group of mercenaries in search of work. They found a job board posting from Fendril Vas, the elven head of a small merchant empire, who hired the group to investigate new competition in town known as "the Myriad". Their mission led them to a chamber containing a planar rift that pulled the group into the plane of the undead fetal-formed deity Crysa-Thul, who revealed that their contract with the elven merchant was merely a ruse to lure them so the god could feed on them. The party fought back, destroying the creature, and returned to Stilben to kill Vas in revenge. Fendril was actually a worshipper of the stillborn god and had intended to feed the party to this deity like many previous mercenary groups. Vox Machina destroyed Crysa-Thul and returned to slay Fendril for his treachery.

## References

1. ↑ See "The Story of Vox Machina" (Sx06) at 0:00:11.  This version of the story apparently does not include the dragonborn paladin but does include Keyleth.
2. ↑ Some of the information on this page was imported from Matthew Mercer's *Vox Machina Wiki* article, "Fendril Vas".
3. ↑ This story was also briefly recounted in Vox Machina Origins, Series II, Issue 1, although in this version of the story the dragonborn paladin was absent, Keyleth was present, the party apparently encountered Crysa-Thul in the swamp, and the party only extorted Fendril for money after learning he was evil.

**Art:**
D&Diesel

The thumbnail for "**D&Diesel**" (Sx03), featuring Vin Diesel.

"**D&Diesel**" (Sx03) is the third special episode of *Critical Role*. It was created as a marketing promotion for Vin Diesel's upcoming movie, *The Last Witch Hunter*. It was recognized by Matthew Mercer as canon, happening during Vox Machina's six-month hiatus, between their home game and Campaign One.

## **Synopsis**

A party of adventurers, led by Kaulder the Witch Hunter and including Vox Machina's own Grog and Vex'ahlia, agree to help a small village called Bronbog rid themselves of a terrible curse. They find a young woman living between the town and the nearby swamp, who agrees to bring them to where she believes the curse originates.

As the group travels into the swamp, night falls and the party is surrounded by mist and attacked by wraith-like creatures. Vex is surprised but Kaulder kills the wraith that would have attacked her. A second goes for Kaulder but is killed by the Headmistress and Grog working together. Vex and Dupont dispatch a third wraith before it can attack its target, Grog. After that, Kaulder wipes out the rest of the wraiths with a mystic blast.

The mist clears and the party finds a ruin. In the center of the ruin stands a stone platform with a table on it --- seemingly a sacrificial altar of some kind. The darkness is oppressive, even after Dupont lights a torch, and the young woman who led them to the ruin has vanished.

The party then hears her offering them to a cackling old woman, who calls the young woman her sister. In their threats, they reveal themselves both to be witches and to recognize Kaulder as a Witch Hunter. He immediately rages forward, killing the older witch with a blow through the heart. As the younger witch disappears into the darkness, the curse is lifted and moonlight returns to the ruin.

## **Featured characters**

### **Vox Machina**

* ~~Keyleth~~ (absent)
* ~~Percival de Rolo~~ (absent)
* ~~Scanlan Shorthalt~~ (absent)
* ~~Tiberius Stormwind~~ (absent)
* Grog Strongjaw
* ~~Pike Trickfoot~~ (absent)
* ~~Trinket~~ (absent)
* ~~Vax'ildan~~ (absent; mentioned only)
* Vex'ahlia

### **New**

* Two unnamed swamp hags
* Dupont Dupont
* The Headmistress
* Kaulder

## **Trivia**

* Matthew Mercer posted his DM notes for this episode on Reddit.
* It was for this specific one-shot that Matthew Mercer built the Blood hunter class, which he later rebuilt and improved.

## **References**

1. ↑ See *Matt Mercer & Marisha Ray's first Periscope* at 48:57 through 49:52 (2015-11-04)
2. ↑  Matthew Mercer (@matthewmercer) on Twitter: "The original Blood Hunter was my first homebrew class, largely built around a demand for the D&Diesel custom elements I made for the one-shot. The design was initially messy & reactionary, & as I learned more and more over time, I found it necessary to rebuild from the ground up." (2020-01-27).

**Art:**
Dent Bonswallow

Fan art of Dent Bonswallow, by Kileigh Gallagher.

**Dent Bonswallow** is a middle-aged male gnome and the owner of the Keystone Pub in Berleben. Dent Bonswallow is played by Matthew Mercer.

## **Description**

### **Appearance**

Dent Bonswallow was a rather cheerful-looking gnome, with puffy black hair and heavy mutton chops on the side of his face, and a bulbous rosy nose.

## **Appearances and mentions**

* Campaign Two
	+ "Labenda Awaits" (2x20) (first appearance)
	+ "Stalker in the Swamp" (2x21)

## **References**

1. ↑ See "Labenda Awaits" (2x20) at 2:54:15.
**Art:**

1. ↑ Fan art of Dent Bonswallow, by Kileigh Gallagher (source). Used with permission.
Demedan Baumbauch

**Demedan Baumbauch** is a business owner of the Baumbauch Family Brewery in Trostenwald. He has yet to appear in the campaign.

## **Biography**

### **Background**

In their pre-stream Session 0 with Matt, Beauregard, Fjord, and Jester Lavorre took a job moving boxes for Baumbauch Brewing in Trostenwald. Something happened during the job that caused Beau to form a grudge against them.

### **"Disparate Pieces" (2x04)**

Beau convinced a courier in Trostenwald to give her three packages meant for the Baumbauch family.

### **"The Gates of Zadash" (2x08)**

Beau shows Jester the coded letter to Demedan from The Gentleman. She believes the code means the Baumbauch family is ordering a plant called bloodroot (which can be used as poison) from someone called "The Gentleman". Jester agrees with Beau's doodle on the note calling Demedan a douche.

### **"Fleeting Memories" (2x14)**

Beau tells The Gentleman that Demedan was the one who let the Mighty Nein know how to find him by way of being clumsy with his information on how he procured his bloodroot. In response, the Gentleman notes that said clumsiness is equally dangerous, and indicates that Sorah should remember that in a threatening tone.

## **Character Information**

### **Notable Items**

* ~~a letter from "The Gentleman"~~ (intercepted by Beauregard)

## **Appearances and mentions**

* Campaign Two
	+ "The Gates of Zadash" (2x08), mentioned only
	+ "Fleeting Memories" (2x14), mentioned only

## **References**

1. ↑ See "The Gates of Zadash" (2x08) from 45:00 through 49:16.  Beauregard stole a letter from "The Gentleman" to Demedan, which included Demedan's name. Marisha Ray tweeted a picture of the letter showing the spelling of "Demedan" (source).
2. ↑ See "The Gates of Zadash" (2x08) from 45:00 through 49:16.  Beauregard stole a letter from "The Gentleman" to Demedan, which included Demedan's name. Marisha Ray tweeted a picture of the letter showing the spelling of "Demedan" (source).
3. ↑ See "Disparate Pieces" (2x04) from 3:37:01 through 3:38:29.
4. ↑ See "The Gates of Zadash" (2x08) from 45:00 through 49:16.
5. ↑ See "The Gates of Zadash" (2x08) from 54:52 through 59:00.
6. ↑ See "Fleeting Memories" (2x14) from 27:47 through 30:11.
7. ↑ See "Disparate Pieces" (2x04) from 3:37:01 through 3:38:23.
**Art:**

1. ↑ Fan art of Beau opening the Baumbauchs' mail, by Megzilla87 (source). Used with permission.
Deirdrik Greyspine

Fan art of Deirdrik Greyspine, by Cristina Anaya.

**Deirdrik Greyspine** is the Dwarven ambassador to the Tal'Dorei Council from the city-state of Kraghammer in 836 PD.

## **Description**

Although 70 years old (in 836 PD), Deirdrik is considered young for a dwarf. He is ambitious and something of a romantic idealist, generally supporting progressive ideas and policies without always thinking through the potential consequences of his actions.

## **Biography**

As the youngest son of House Greyspine, and therefore virtually assured never to inherit a ruling position there, Deirdrik opted to pursue political success outside his home town of Kraghammer. He now serves as an ambassador with voting power on the Tal'Dorei Council, representing the interests of the sovereign city-state of Kraghammer there.

Rumors have begun circulating within Kraghammer that negotiations may be underway to have Kraghammer join the Republic of Tal'Dorei as a constituent city-state.

## **References**

1. ↑ See *Tal'Dorei Campaign Setting Reborn*, p. 46.
2. ↑ See *Tal'Dorei Campaign Setting Reborn*, p. 44.
3. ↑ See *Tal'Dorei Campaign Setting Reborn*, p. 97.

**Art:**

1. ↑ Fan art of Deirdrik Greyspine, by Cristina Anaya (source). Used with permission.
Critical Role Wiki

## Welcome to the **Critical Role** Wiki!

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Currently 4,659 articles dedicated to *Critical Role* and related content.

## **Critical Role: Campaign Three**

***Critical Role*** is an actual play series featuring some nerdy-ass voice actors who play Dungeons & Dragons. Now in its **third campaign**, the show spans multiple storylines in the world of Exandria.

Following in the footsteps of Vox Machina and the Mighty Nein, the newest group of would-be heroes, Bells Hells, came together in Marquet only to be drawn into combating a plot to destroy the gods.

Episodes stream Thursdays on Twitch and YouTube.

## **The Legend of Vox Machina**

The long-awaited animated adaptation of *Critical Role*'s Campaign One, ***The Legend of Vox Machina*** follows Vox Machina as they make their way from cash-strapped mercenaries to famed heroes of Tal'Dorei.

The series is both recognizable to old fans of Vox Machina and accessible to new fans meeting the party for the first time. The second season premiered on January 20, 2023, and a third season is in production.

All twenty-four episodes of the first and second seasons are now available on Prime Video.

Vox Machina
The Mighty Nein
Bells Hells

Main
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## **Check out these other pages!**

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## Community Messages

**Looking for something to work on?** Among other things, we need either new articles or major work done on:

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## Latest Community Posts

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Micaerys
28 December 2023

 2

## How I first found Critical Role

Hello, critters! I hope you're having nice holidays, and for those who celebrate it, merry Christmas!

It's been a while since the last time I posted here, so I thought "why not tell you about how I di…

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Micaerys
4 December 2023

 0

## Critter Guide of Exandrian Canon

has its own world and its own canon, with no connection to the world of Exandria.

* Lore revelations in a session that are obviously jokes by the cast.
	+ Example: FCG saying that the planet is flat.
* Events …

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Micaerys
24 November 2023

 1

## The Disastrous Diagram of Divine and Demi-Divine Dramas

Hello there!

As you know, in recent times the conflicts surrounding the apogee solstice have created all kinds of tensions in Exandria, for both mortals and gods. Ancient evils have been released, old…

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CoupleOfKooks

**CoupleOfKooks** (alternatively **coupleofkooks**), born February 20, was the cover artist for *Vox Machina Origins Volume 2* Issue #5 and one of the interior artists for *Explorer's Guide to Wildemount*.

## ***Critical Role* works**

* *Vox Machina Origins Volume 2* Issue #5 — cover artist
* *Explorer's Guide to Wildemount* — interior artist
* *Critical Role: The Tales of Exandria*
* *Critical Role: Call of the Netherdeep* - interior illustrator

## **References**

1. ↑ "coupleofkooks" is CoupleOfKooks' username on Twitter, DeviantArt, and RedBubble and handle on DeviantArt and RedBubble.
2. ↑ 2.0 2.1  coupleofkooks User Profile on DeviantArt
3. ↑ 3.0 3.1 3.2  HYPE: *Explorer's Guide to Wildemount*, Our New Campaign Guide from *Dungeons & Dragons*, is Available for Pre-Order RIGHT NOW! on CritRole.com
4. ↑ 4.0 4.1 4.2 Critical Role: Vox Machina Origins II #5. Dark Horse Comics. Retrieved on December 15, 2020.
5. ↑ See Critical Role's announcement.
6. ↑ Critical Role: Call of the Netherdeep product page at Wizards of the Coast

## **External links**

* coupleofkooks on DeviantArt
* Couple Of Kooks (coupleofkooks) on Society6
* coupleofkooks (coupleofkooks) on RedBubble
Deilin

Fan art of **Deilin** (back) with Umagorn Smeltborne (front), by oliviahintz.

**Deilin** is the young female elven assistant/apprentice of Umagorn Smeltborne. As an NPC, Deilin is played by Matthew Mercer.

## **Description**

### **Appearance**

Deilin is a young (mid-teen) waifish elven girl with unusually muscular arms, who does not speak but can hear.

### **Personality**

Perhaps because of her inability to speak, Deilin seems shy around strangers.

## **Relationships**

Deilin is the assistant of Umagorn Smeltborne in his blacksmith shop in Uthodurn. She aided him in the reforging of Dwueth'var, the Star Razor.

## **Appearances and mentions**

* Campaign Two
	+ "Uthodurn" (2x73) (first appearance)
	+ "Manifold Morals" (2x74)
	+ "Refjorged" (2x76)

## **References**

1. ↑ See "Uthodurn" (2x73) at 3:48:54.

**Art:**

1. ↑ Fan art of **Deilin** (back) with Umagorn Smeltborne (front), by oliviahintz (source). Used with permission.
Desirat

Fan art of Desirat, by Kiyoko.

**Desirat** is an entity imprisoned under Mount Mentiri in the Cyrios Mountains.

## **Description**

### **Appearance**

The depiction of Desirat in the temple of Uk'otoa on Urukayxl showed a crowd of people clustered around the base and above them three larger humanoid figures haloed by a light or aura elevating them above the crowd. Over them, occupying most of the mural, was a huge bird of dark purple flame wreathing the sky, its wings curved upward and then bent down, and where the wings ended, fire curled and burned. The feathers on the edges of the wings came up into purple and dark gray flame with bits and specks of deep red. Its beak was long and pointed and it had three eyes, each set with a large onyx stone.

## **Biography**

Desirat was the companion and mount of Asmodeus during the wars of the Calamity. She was captured and imprisoned beneath Mount Mentiri by the original pre-Divergence Cerberus Assembly and remains there, giving birth to the geothermal activity in the area.

During the time of the Julous Dominion, a group living in the area built an entire colony based around this god-like creature, calling it the Twilight Phoenix. They burned effigies to it and believed this was its resting place. However, they also made a lot of enemies, and the Julous Dominion itself hunted them down and killed them in their homeland around the base of Mount Mentiri.

At some point before 835 PD the fire giant city of Vuthos was built around Desirat's prison.

## **Relationships**

### **Uk'otoa and Quajath**

In the yuan-ti temple on Urukayxl, the Mighty Nein saw three murals: one depicting a giant purple bird with fire-like wings and three eyes of onyx, one showing a gigantic sea serpent emerging from the water with many small eyes of amber and three large eyes, and one of a worm-like creature with three eyes of ivory inside its mouth, plowing through the earth. The three lesser idols have a pact; apparently, if one escapes, it will help the others. Before the Julous Dominion took power in the Marrow Valley, Uk'otoa's followers helped Desirat to establish a following and nearly dug deep enough to free the phoenix.

## **Appearances and mentions**

* Campaign Two
	+ "Dubious Pursuits" (2x40), mentioned only, unnamed
	+ "Agreements" (2x61), mentioned only, unnamed
	+ "With Great Power..." (2x94), mentioned only, unnamed
	+ "Hunted at Sea" (2x100), mentioned only, unnamed
	+ "Devoutness and Dicks" (2x107), mentioned only, unnamed
* *Explorer's Guide to Wildemount*

Cite error: `<ref>` tags exist for a group named "art", but no corresponding `<references group="art"/>` tag was found

1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 See *Explorer's Guide to Wildemount*, p. 31.
2. ↑ See "Dubious Pursuits" (2x40) from 0:22:38 through 0:23:54.  Murals in the temple of Uk'otoa on Urukayxl.
3. ↑ See "With Great Power..." (2x94) at 1:35:31.
4. ↑ See *Explorer's Guide to Wildemount*, p. 90.
5. ↑ See "Dubious Pursuits" (2x40) from 22:40 through 29:00.  Murals in the temple of the Uk'otoa on Urukayxl
6. ↑ See "Critical Role Campaign 2 Wrap Up" (Sx56) at 52:35.
Driftglobe

Depiction of a Driftglobe, from D&D: Dungeon Master's Guide, page 167.

A **driftglobe** is a magic item that can be commanded to shed light of varying strengths and float while following the person who commanded it.

## **Description**

### **Appearance**

A driftglobe is a glass sphere six inches in diameter weighing one pound.

### **Traits**

The driftglobe can be activated by speaking one of its command words, at which it will cast either the *Light* or *Daylight* spell as indicated by the user. The *Daylight* effect refreshes at dawn each day.

It can also be commanded, while it is illuminated, to float no more than 5 feet from the ground within 60 feet of the person who spoke the command, and will follow that person within 60 feet. If prevented from doing so, the light will go out and it will sink to the ground.

## **History**

Tinyn, a miner from Jorenn Village, had a battered driftglobe.

The Mighty Nein found the driftglobe among a collection of treasure within the second seal of Uk'otoa beneath Gravid Archipelago. Caleb identified it as using the elvish command word "tawhaj" (occasionally spelled "tawaj") to cast *Light* and "fajar" to cast *Daylight*.

An operative of the Cobalt Soul who fell to their death in the Betrayers' Rise left behind a cracked driftglobe that only could cast *Light*.

### **Notable uses**

The Mighty Nein used their driftglobe frequently as a light source, notably to illuminate the mural of Torog in the caves beneath Bazzoxan and by Veth when exploring the Genesis Ward. Caleb also made use of the *Daylight* spell in fights against several enemies, including the chasme in the Braan, the Sorrowsworn, and Vokodo.

## **Trivia**

* توهج, pronounced "tawahhaj" (with emphasis on the "H") , is an Arabic word roughly translating as "glow" or "flare".
* "Fajar" is the Indonesian word for "dawn" or "daylight".

## **References**

1. ↑ 1.0 1.1 1.2 1.3 1.4 See *D&D: Dungeon Master's Guide*, 5th ed., p. 166.
2. ↑ See "The Second Seal" (2x47) at 1:43:31.
3. ↑ A "glass sphere drifted above her, glowing with a soft blue light". See *Critical Role: Vox Machina - Kith & Kin*, p. 107.
4. ↑ See "The Second Seal" (2x47) at 1:43:31.
5. ↑ See "The Second Seal" (2x47) from 3:06:20 through 3:07:19.
6. ↑ See "The Streets of the Forgotten" (2x134) at 01:06:53.  Veth attempts to use the driftglobe, resulting in clarifying the commands.
7. ↑ See *Call of the Netherdeep*, p. 72.
8. ↑ See "The King's Cage" (2x69) at 0:47:04.
9. ↑ See "The Genesis Ward" (2x135) at 1:20:22.
10. ↑ See "A Turtle By Any Other Name" (2x60) at 1:02:24.
11. ↑ See "A Dangerous Chase" (2x64) at 2:15:56.
12. ↑ See "Rumble at Rumblecusp" (2x105) at 3:01:35.
13. ↑ Google Translate: توهج (Arabic) to English
14. ↑ fajar.
Cambridge Indonesian-English Dictionary.

**Art:**

1. ↑  Driftglobe on D&D Beyond. This article contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Dryden

Fan art of Rockcaller Dryden, by Clya Lyren.

**Rockcaller Dryden** is a half-orc member of the Earth Ashari. She is one of the central sentinels of Terrah. As an NPC, Dryden is played by Matthew Mercer.

## **Description**

### **Appearance**

Dryden is a short and stocky female half-orc wearing furs and leathers. Her hair is woven in thick braids that are pulled up and back into a sort of topknot. Her jaw protrudes a bit, exposing her two lower fangs.

## **Biography**

### **"Daring Days" (1x86)**

Dryden, flanked by two humans, approached Vox Machina as they entered Terrah. She recognized Keyleth from her previous visit to Terrah. Keyleth asked her how the Earth Ashari had fared over the past few months that the Chroma Conclave had been active. Dryden explained that they had hunkered down and focused on making sure their elemental rift did not experience the same tear as the one in Pyrah. Keyleth then informed her that the Chroma Conclave had been slain and Dryden said she would pass the news along. Keyleth requested to speak with headmaster Pa'tice in order to get information on the Water Ashari. Dryden mentioned that she could answer any questions about the Water Ashari, but Keyleth really just wanted to see Pa'tice while she in the area. Dryden and her companions then led Vox Machina to Headmaster Pa'tice.

## **Appearances and mentions**

* Pre-stream
* Campaign One
	+ "Daring Days" (1x86) (first appearance)

## **References**

1. ↑ See "Daring Days" (1x86) at 3:05:25.

**Art:**

1. ↑ Fan art of Rockcaller Dryden, by Clya Lyren (source). Used with permission.
Diamond Nest Tavern

The **Diamond Nest Tavern**, in the Graveyard District in Emon, contains the secret entrance to the tunnels of the Clasp.

## **Description**

The clientele is primarily construction and stoneworkers from the nearby Graveyard District. When Vox Machina visited it, it was bustling and crowded, with music from Dr. Dranzel's Spectacular Traveling Troupe playing. The tavern has a small stage platform for performances.

The entrance to the Clasp's tunnels can be found by going down a small stairway to the left of the kitchen, in a storage room behind two sacks labeled "rice" and "grain".

This establishment invented "the Full Emon", a large breakfast spread that other pubs across the city have copied.

## **History**

### **"A Musician's Nostalgia" (1x37)**

Vox Machina met Dr. Dranzel at the tavern, who told them about an abandoned house in the Cloudtop District that contained treasure. The rest of the party then caused various distractions while Vax went down to the Clasp tunnels to retrieve Riskel Daxio.

## **References**

1. ↑ See "A Musician's Nostalgia" (1x37).
2. ↑ See "A Musician's Nostalgia" (1x37) at 2:08:34.
3. ↑ See "A Musician's Nostalgia" (1x37) at 2:06:56.
4. ↑ See "A Musician's Nostalgia" (1x37) at 2:16:07.
5. ↑ See "A Musician's Nostalgia" (1x37) at 2:44:27.
6. ↑ *Exquisite Exandria: The Official Cookbook of Critical Role*, p. 31
7. ↑ See "A Musician's Nostalgia" (1x37) at 2:31:36.
8. ↑ See "A Musician's Nostalgia" (1x37) at 2:48:51.
Eagle

Depiction of an eagle in flight from *D&D: Monster Manual, 5th edition*, p. 324.

## Biological Information

### **Movement**

* Flying (60 ft.)
* Walking (10 ft.)

## Physical Characteristics

### **Feather color**

* White
* Brown

## Sociocultural Information

### Environment

* Coastal
* Grassland
* Hill
* Mountain

**Eagles** are a predatory avian species on Exandria.

## **Description**

Eagles are avian beasts with talons and sharp eyesight. As avians, they have feathered wings that grant them flight. Their feathers can be brown and white, and their beaks and legs yellow.

### **Abilities**

Eagles are small-sized, unaligned beasts with an armor class of 12, an average of three hit points, a walking speed of 10 feet, and a flying speed of 60 feet. They have proficiency in Perception, a passive Perception of 14, and a challenge rating of zero.

Eagles have an ability called *Keen Sight*, granting them advantage on Perception checks reliant on sight. As far as actions, they have *Talons*, a melee weapon attack that deals slashing damage.

### **Related species**

#### **Giant eagle**

Giant eagles are larger and more intelligent variations of eagles. An adult eagle is the same size as a young giant eagle.

Giant eagles are capable of carrying several humanoids (depending on size and weight) and have done so several times on-stream in *Critical Role*.

## **History**

### **Wildshaping**

While Vox Machina battled a naga abomination in Kraghammer, party member Keyleth wildshaped into an eagle to retreat after attacking.

When Vox Machina was delivering the Horn of Orcus to the Platinum Sanctuary, Keyleth took the shape of an eagle to scan the area and noticed serpentine forms approaching the city walls of Vasselheim.

## **References**

1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16  Eagle on D&D Beyond (backup link)
2. ↑ 2.0 2.1 2.2 2.3 See *Tal'Dorei Campaign Setting*, p. 44.
3. ↑  Giant Eagle on D&D Beyond (backup link)
4. ↑ See "Glass and Bone" (1x08) at 1:32:01.  Also see, for instance, "Aramente to Pyrah" (1x22) at 4:07:39, "The Ominous March" (1x109) at 3:27:23, "Chases and Trees" (2x65) at 3:36:58, "Through the Trees" (2x79) at 2:07:49, and "A Walk to Warmer Welcomes" (2x124) at 0:13:05.
5. ↑ See "Arrival at Kraghammer" (1x01) at 2:58:25.
6. ↑ See "Enter Vasselheim" (1x16) at 0:54:05.

**Art:**

1. ↑ Depiction of an eagle in flight from *D&D: Monster Manual, 5th edition*, p. 324. This page contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

## **External links**

* Eagle on D&D Beyond (backup link)
* Eagle on The *Forgotten Realms* Wiki (note) (backup link)
* Eagle on Wikipedia (backup link)
Critical Role: Vox Machina - Kith & Kin (audiobook)

## *Vox Machina - Kith & Kin*

Cover art of Vox Machina - Kith & Kin, featuring Vax'ildan and Vex'ahlia, by Nikki Dawes.

## Attribution Information

### **Narrator**

Laura Bailey
Liam O'Brien
Robbie Daymond

## Chronology

### Timeline

Approx. 806 PD (before *Vox Machina Origins Series I*)

***Critical Role: Vox Machina - Kith & Kin*** is the audiobook version of the Vox Machina novel of the same name. It was published by Random House Audio in downloadable format on November 30, 2021, the same day as the novel.

## **Publisher's summary**

“
Written by the #1 *New York Times* bestselling author Marieke Nijkamp, *Critical Role: Vox Machina - Kith & Kin* will follow a brand-new story, featuring the cunning ranger Vex'ahlia and the conning rogue Vax'ildan (and, of course, Trinket) years before they meet Vox Machina. After leaving the unwelcoming refuge of Syngorn, the twins become entangled in a web spun by the Clasp, and for the first time Vex and Vax find themselves on opposite sides of a conflict that threatens the home they have carried with each other for years.
”

–
Publisher's summary
[edit]

## **References**

1. ↑ See Critical Role's tweet on 2021-08-10.
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5  *Critical Role: Vox Machina - Kith & Kin* on Penguin Random House's official website (backup link)
3. ↑ In "*Talks Machina* #4: 'Clash at Daxio'" (TMx04), Matthew Mercer estimates that, as of "Clash at Daxio" (1x77) in 811 PD, Vax and Keyleth had been traveling together for at least a little over two years, placing the founding of Vox Machina in approximately 809 PD.  HYPE: *Kith & Kin*, Our First Novel, Explores Vex and Vax's Past in a Never-Before-Told Story! on CritRole.com  (backup link) establishes that *Kith & Kin* is set three years prior to the founding of Vox Machina, setting it in approximately 806 PD.

**Art:**

1. ↑ Cover art of *Vox Machina - Kith & Kin*, featuring Vax'ildan and Vex'ahlia, by Nikki Dawes (source). Used with permission.

## **External links**

* *Critical Role: Vox Machina - Kith & Kin* on Penguin Random House's official website (backup link)
Desona

**Scalebearer Desona** was one of the two envoys sent by the Platinum Sanctuary in Vasselheim to accompany Vox Machina and the Horn of Orcus. The other was Scalebearer Vorack.

## **Description**

### **Appearance**

Desona was described as a half-elven female in her forties with piercing green eyes and long, fine brown hair that reached just past her shoulders. Like other scalebearers, Desona wore silver and blue robes.

## **Biography**

### **"The Final Ascent" (1x113)**

Much later, Vox Machina discovered Scalebearer Desona's body hanging in a torture chamber within the Tower of Entropis in Thar Amphala.

## **Appearances and mentions**

* Campaign One
	+ "Skyward" (1x15) (first appearance)
	+ "Enter Vasselheim" (1x16)
	+ "The Final Ascent" (1x113), corpse

## **References**

1. ↑ See "Skyward" (1x15) at 1:11:55.

**Art:**
Deirdre

**Deirdre** is an owner of Sore Socket Haberdashery in Vasselheim. As an NPC she is played by Matthew Mercer.

## **Description**

### **Appearance**

Deirdre is a rather rotund woman in her late 40s. She has big curls in her dark brown hair and a little too much makeup on.

## **Appearances and mentions**

* Campaign One
	+ "Duskmeadow" (1x57) (first appearance)
	+ "The Echo Tree" (1x63) (mentioned only)

## **References**

1. ↑ See "Duskmeadow" (1x57) at 1:28:30.
**Art:**
Dumaran

Dumaran and nearby features, including its relation to Rosohna.

**Dumaran** is a fortification controlled by the Children of Malice, located towards the southern edge of the Vermaloc Wildwood where it meets the Penumbra Range mountains.

## **Description**

Dumaran is primarily controlled by hobgoblin worshipers of Lolth, though some drow hold important positions as well. It is a labyrinthine tunnel system build into the rock of the Penumbra Range, and tunnels are constantly being built through the mountains, towards Rosohna, which the Children of Malice hope to one day overthrow in the name of Lolth.

The hobgoblins of Dumaran joined Lolth not long after the Calamity, and she in turn granted them both power over the spiders of the Vermaloc Wildwood, and a physicality reflective of their worship: black fur and pale eyes.

Yasha Nydoorin's clan was decimated by the hobgoblins of Dumaran, and she was later found and raised by the Dolorav tribe. The Dolorav noted that it was unusual for the Dumaran to come so far out from their fort.

Vivurk Tonn is the head matron of the fortress.

## **References**

1. ↑ 1.0 1.1 See *Explorer's Guide to Wildemount*, p. 138.
2. ↑ *Critical Role: The Mighty Nein Origins: Yasha Nydoorin*, p. 6
3. ↑ *Critical Role: The Mighty Nein Origins: Yasha Nydoorin*, p. 7
4. ↑ See *Explorer's Guide to Wildemount*, p. 48.

**Art:**

1. ↑  Explorer's Guide to Wildemount - Sources on D&D Beyond. This file is unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
2. ↑ Fan art of Dumaran, by Mikael (source). Used with permission.