Augment

**Augments** provide a small boost to familiars when equipped on that familiar's augment table. There are four types of augments, each of which can be obtained through different means:

1. **Bone**: Xirtanium Skeletal Linings ()
2. **Brain**: Neurion Stimulators ()
3. **Chip**: Microprocessing Stabilizing ()
4. **Pump**: Radial Flow Regulator Pumps ()

The value of the bonus on an augment increased based on the Stable amount of the familiar that the augment is equipped to. Augments have a base stat which is multiplied based upon the amount of stables. The base stat on the augment is multiplied by *1 + stable*. This means if a familiar is stabled 2 times, the value is multiplied by 3. If it is stabled 5 times, the value is multiplied by 6. For example, a fusion (stabled 1 time) and epic pump augment (base stat 0.7) provides *0.7 x 2 = +1.4%* bonus.

Stable bonus
 N/A

Augments may be inserted into a slot or switched with another augment already in the slot, but unlike runes, they can be freely removed once equipped. Augments can also be melted, returning a portion of their unique material cost, increasing with rerolls. This can be done by the "destroy" option when viewing an Augment. Depending on the augment there are three different materials which the player could receive:

1. Regulator () from Pump and Bone augments
2. Brain Stem () from Brain augments
3. Micron Chipo () from Chip augments

## Pump Augment

**Radial Flow Regulator Pumps** (), commonly referred to as "*Pumps*", are obtained via crafting in the Craft tab. These mechanics are known as defensive/offensive modifiers. They share their material (=*Regulators*) with Xirtanium Skeletal Linings. Regulators can be obtained via weekly events, or by melting existing augments of this type. Pumps provide the same effects as Major Runes. In all five rarities there are 12 different pump augments:

1. Damage
2. Health
3. Speed
4. Evade Chance
5. Damage Enrage
6. Life Steal
7. Dual Strike
8. Damage Reduction
9. Empower Chance
10. Block Chance
11. Absorb Chance
12. Deflect Chance

Pump augment base stat ranges in %

## Bone Augment

**Xirtanium Skeletal Linings** (), commonly referred to as "*Bone Augments*", are obtained via crafting in the Craft tab. They share their material (=*Regulators*) with Radial Flow Regulator Pump augments. The materials are used for both crafting and rerolling. Bones provide the same effects as Meta Runes. In all five rarities there are 8 different bone augments:

1. X% Redirect chance
2. While at full health, SP regeneration increased by X%
3. Your first attack on an opponent deals X% increased damage
4. Your opponents first attack on you deals X% reduced damage
5. Your first attack on an opponent has a X% increased chance to be empowered
6. Your opponents first attack on you has a X% increased chance to be evaded
7. While below 25% health, heals received from skills are X% more effective
8. Drain X% SP from an opponent when you defeat them

Bone augment base stat ranges in %

## Chip Augment

**Microprocessing Stabilizing Chips** (), commonly referred to as "*Chip Augments*", provide effects similar to that of Set effects. They drop randomly in Zones, Raids, Trials/Gauntlet, and World Boss The material used for rerolling, called *Micron Chipo*, is obtained via melting augments of this type. In all five rarities there are 10 different chip augments:

1. Gain damage reduction the higher your health percentage is, up to a maximum of X%
2. Gain X% Damage Reduction while all teammates are alive
3. Gain increased damage the higher your target's health percentage is, up to a maximum of X%
4. Gain X% Damage Reduction while shielded
5. Skills that cost SP deal X% increased damage
6. Deal X% increased damage when the enemy team only has 1 unit alive
7. Increases the potency of your Healing Skills by X%
8. X% of your Healing Skills also generate Shields
9. Damage increased by X% to enemies below 30% health
10. While below 30% health, gain X% Damage Reduction

Chip augment base stat ranges in %

## Brain Augment

**Neurion Stimulators** (), commonly referred to as "*Brain Augments*", provide effects similar to that of Pets. These mechanics are known as triggers. Similar to trigger mechanics, the strength of the Neurion Stimulator is determined by the familiar's power . For example, hit strongest will target the highest stamina enemy. Brains are obtained via the Augment Bags found in the Shop or by competing in any of the weekly events at a certain time. The material used for rerolling, called *Brainstems*, are obtained via melting augments of this type.

**Note: brain augments can not be equipped to expedition fusions because they have a built-in effect that is equivalent to a maxed Neurion Stimulator already.**

In all five rarities there are 33 different brain augments:

1. X% chance to spread heal for 48% per turn
2. X% chance to spread heal for 48% when you hit an enemy
3. X% chance to spread heal for 48% when you get hit
4. X% chance to spread shield for 44% per turn
5. X% chance to spread shield for 44% when you hit an enemy
6. X% chance to spread shield for 44% when you get hit
7. X% chance to spread heal and spread shield for 23% per turn
8. X% chance to spread heal and spread shield for 23% when you hit an enemy
9. X% chance to spread heal and spread shield for 23% when you get hit
10. X% chance to heal team for 24% per turn
11. X% chance to heal team for 24% when you get hit
12. X% chance to heal team for 24% when you hit an enemy
13. X% chance to shield team for 20% per turn
14. X% chance to shield team for 20% when you get hit
15. X% chance to shield team for 20% when you hit an enemy
16. X% chance to heal and shield team for 11% per turn
17. X% chance to heal and shield team for 11% when you get hit
18. X% chance to heal and shield team for 11% when you hit an enemy
19. X% chance to attack enemy team for 36% per turn
20. X% chance to attack enemy team for 36% when you get hit
21. X% chance to attack enemy team for 36% when you hit an enemy
22. X% chance to attack closest enemy for 64% per turn
23. X% chance to attack closest enemy for 64% when you get hit
24. X% chance to attack closest enemy for 64% when you hit an enemy
25. X% chance to attack strongest enemy for 80% per turn
26. X% chance to attack strongest enemy for 80% when you get hit
27. X% chance to attack strongest enemy for 80% when you hit an enemy
28. X% chance to attack weakest enemy for 54% per turn
29. X% chance to attack weakest enemy for 54% when you get hit
30. X% chance to attack weakest enemy for 54% when you hit an enemy
31. X% chance to attack random enemy for 76% per turn
32. X% chance to attack random enemy for 76% when you get hit
33. X% chance to attack random enemy for 76% when you hit an enemy

Brain augment base stat ranges in %

1. ↑ Includes healing and shielding skills. Does affect Brain Augments
2. ↑ Does not affect Brain augments
3. ↑ Works with both healing brains for the ally and attacks on enemy
4. ↑ Does affect Brain augments
5. ↑ Does not affect Brain augments
6. ↑ Works with both healing brains for the ally and attacks on enemy