recursal/Fanatic-Fandom huggingface dataset:
Shotguns

Shotguns are one of the Weapon catagories in Squadblast. They are currently used by Hantu and Dash.

## Gameplay:

### Strengths:

As one would expect, Shotguns are the best close-range weapons in the game. Additionally, options such as Haymaker and Frenzy are strong mid-range tools.

Shotguns also boast some of the highest Lethality in the game, being able to deal large bursts of damage and still retain good firerates.

### Weaknesses:

Quite obviously, Shotguns biggest weakness is range. Due to their spread, their damage drops off quickly, and the maxium range means you are forced into close range or to use your secondary at any range past 20 meters.

### In-Game:

Shotgun characters are focused towards Roaming and Dueling, using their very powerful weapons to win most 1v1 situations. In team fights, they can either engage themselves to cause a distraction and soak damage with the Armor they have gained by Roaming around the map, or to engage after the team has created a distraction in an attempt to kill important targets.

### When to Use:

Shotgun characters are the dive characters. If you need to kill specific targets, Shotgun characters are powerful. Additionally, it is recromended to have at last 1 Shotgun character in your team in games with 3 or more players, as their ability to deny resources and force opponents to stay together is invaluable when team sizes increase and Pick-ups become more scarce.

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Dragon Leefian Millers

*"Wait wait wait, we´re ALL vessels?"*

### Aka

Dragon Leefian Millers, Dragon, The masked one, Small person/small woman, the prophet, vessel, guard, easkian

## Other Info

### Death place

Easka

Dragon was the only Vessel on Easka who could contain the corruption.

Dragons story took place in 2040 - 2041

### Appearance

Dragon was a tall Easkian about 6'1 with pitch black skin, short back hair, large black scaled wings, and had one large eye with a purple pupil. Dragon wore a grey mask and sweater for most of her time on earth, only taking it off to wash it or when she finally was captured.

After she was captured, Dragon had bandages on their left arm.

### Backstory

Dragon was the last vessel made by the guardians, after so many failed attempts they were made, the perfect vessel. Dragon spent most of her early life as a guard, guarding the imprisoned Fallen Guardian under the Colosseum.

Eventually due to Sweaters influence, a war on Easka broke out, prompting Dragon to flee into the woods where she found her disguise, eventually fleeing the planet and landing on Earth.

### Personality

Dragon is a sweet and caring individual, often viewed as hot headed though, quick to get upset or confused. Though theyre hot-headed Dragon had enough determination to do what was needed for her people, her planet, and her family.

### Extra

* Dragon is part of the LGBT, though unlabled.
* Dragon and Sweater were dating.
* Hyper, Annex, Sammy, and Mortem all had to teach Dragon things about earth in their time living together.
* The story "Easka" was originally called "The Truth" and was a far more downgraded version of the story it is today, originally being a group of friends i knew personally instead of characters.
Spear of Thunder

*Maniacal experiments similar to this overpowered freak have blown up many a wannabe weapon maker*

For a List of All Weapons, Click Here

## Weapon Properties:

Unequippable. Unique as a Ultimate Weapon Drop.

Single shot, removed after shooting one.

Projectile Speed: Dependent on your momentum. Will start at 10 m/s if standing still. Will go faster if shot towards you're movement direction.

Explosion Radius: 10 m

Spear of Thunder has no damage drop-off, and can hit enemies through walls.
Zeltser Navial

"A broken bone never stopped me."

Zeltser Navial is a Ciirian coming from the outskirts of Ciiri's capital.

Zeltsers story took place in 4991 - 5004

### Appearance

Zeltser is a Milky white Xemina descendant wearing round glasses, a dark blue shirt, and has several piercings. He often has a band-aid or bandages on his body from his bad luck with injuries.

### Backstory

Zeltser lived his life on the streets until he was in his late teens, eventually able to land a job as a gas station employee. With the money he was able to save up he eventually got a small apartment a little while away from the capital of Ciiri. Soon enough Zeltser came across a laboratory off in the woods near his apartment complex, he decided to investigate where he soon met Messenger on the other side of the labs fence. Eventually aiding Messenger in its escape, living on the run for a bit with the messenger.

### Personality

Zeltser was a very easy going, loud, ruthlessly honest and open minded person. Though his sense of humor was rather rude at times, he always wanted the person it was directed towards to know it was all just jokes.

### Death

Zeltser unfortunately stepped in a puddle of mold while exploring abandoned buildings with Messenger, leading to the mold slowly infecting their whole body until they were overtaken by mold, slowly killing them until their death a few months later on December 31st, as he slept inside an abandoned building.

### Extra

* Zeltser wanted to be a police officer when he was a bit older.
* Zeltser was in his 20's when he died.
* Zeltser and messenger lived together and did everything together until he died.
* Zeltser was aware of Messengers cannibalistic tendencies but treated him no differently.
* Messenger and Zeltser often went to parties and raves together.
* Zeltser is Transgender (FtM), Pansexual, and Asexual.
Fengbao

*A discarded prototype, the FengBao eventually found devoted fans who appreciated the tactical advantage of its unusual firing patterns.*

For a List of All Weapons, Click Here

## Weapon Properties:

Damage per Pellet: 17

Pellets per Grenade: 7

Pellet Range: 30m

Duration: 3 seconds

Homing Strength: 180°/sec

Projectile Speed: 35 m/s and drops speed over time

Max horizontal range: 30 m
Kriegwerk

*Muller Waffe produced this basic rocket launcher for the British Army's Special Assault training program, and many units have subsequently been used in live combat.*

For a List of All Weapons, Click Here

## Weapon Properties:

Bullets per Shot: 1

Damage per Bullet: 42

Explosion Size: 6m~

Projectile Speed: 50 m/s, arcs downwards and loses speed

Damage per Second: 105 (39.4 with Reloading)
Leerius

Mold is a subspecies of an animal-plant hybrid found on planet '82qc' aka 'Leerius'. Leerius is a planet covered in plant life and has a society based on said plant life. Buildings are made from a clay-mud substance and, of course, plants.

The planet is very colorful and the species inhabiting this planet are all so unique in behavior and in appearance. Mold is a variant of the 'Flaunt Zester' (Mushroom people.)

Mold's variant takes its looks from black mold and other typically gross nasty plants. Mold's variant is referred to as 'Flaunt Decom' (The rots.)

The Rots are typically seen as the average person but they have a stereotype to be stupid, risky, and to get into trouble. This affects people's views on them, making it a bit rarer to see Rots.

Rots have the ability to shift their form around to scare off predators and or to get work done, and their sprouts can be used as a light, the underneath of said sprouts produce a bright light when completely submerged in the dark. The light can also help determine mood, the brighter the shrooms grow the more enhanced an emotion is.

Second we have 'Flaunt Cid' (The Psychedelics.) Psy's are masters at running markets, getting info out of people, and working in generally shading lines of work.

It is mandatory by law to cover up their sprouts due to the link of them in illegal activities, though recently the law was lifted and Psy's can walk around without a cover, though this law has had backlash they have decided to keep it.

Why would they need a cover? Well, as you can tell from the name, Psy's sprouts have a hypnotic and Psychedelic effect on anything that looks into the shrooms while Psy's are using them. Psy's use their sprouts by amplifying the light that comes from them and using the light to make the sprouts look like they're colors are moving in a hypnotic fashion, as its sprouts attract attention their spores also produce a psychedelic effect on those who inhale them.

'Flaunt Pol' (Spotties.) are some of the most common among Leerius. They're typically either black or red and have white dots all over them. Spotties are some of the most commonly seen among Leerius and make up most of the population. Spotties have no ability other than being rather agile and are commonly seen as shop owners and inn-keepers.

'Flaunt aqua' (Water dwellers.) are some of the rarest to see on Leerius. Water dwellers are, well, just as the name suggests, water inhabitants on Leerius. Always seen in a beautiful shade of blue or turquoise, typically a finned body almost like a mermaid, and are always sweet and kind. They don't often go on land, but when they do it's always a treat to see them. They are excellent swimmers and have adapted to be in the water for most of their lives as well as have established their own society under the waves.
Bullseye

*Bobby Jack's factory in the new Two Towers location produces this must-have rocket launcher.*

For a List of All Weapons, Click Here

## Weapon Properties:

Damage: Varies dependent on Distance.

Bullseye deals between 45 to 100 damage, based on distance.

Below 2m, it deals 45 damage. Afterwhich, it gains 1.83~ damage per meter traveled, up to a maxium of 100 damage at 30 meters

Bullets per Shot: 1

Explosion Size: 2m

Projectile Speed: 60 m/s

Damage per second:

1. At min damage - 21.4
2. At max damage - 47.6
Status Effects

Each status effect is tracked on a scale from 0 to 100%. Every weapon that inflicts a status effect inflicts a % value is added onto you.

## Burn:

Burn is a Damage over Time.

Burn lasts 6 Seconds, and has 2 "Stages":

* At 50% Burn, you are inflicted with low burn, taking 7 Damage per second for a total of 42 Damage.
* At 100% Burn, you are inflicted with High burn, taking 14 damage per second for a total of 84 Damage.

The timer on burn resets whenever you are inflicted with any amount of burn, even if you are below 50% burn.

Burn is removed by Health Packs. If you have full HP and armor, you cannot pick-up health packs to remove burn.

## Freeze:

Freeze is a 2 stage condition.

At 50% Freeze, you are Slowed. This reduces your movement speed by 50%. This lasts 4 seconds.

At 100% Freeze, you are put into an Iceblock. The iceblock has a base duration of 4 seconds. During the QTE, each Left and Right press reduces the Freeze duration by 0.25 seconds. With frame perfect mashing, it is possible to reduce the Freeze duration to 1 second.

After leaving Freeze, you cannot be inflicted with any Freeze for 5 seconds

## Stun:

Stun is a 1 stage condition.

Once you reach 100% Stun, you are immiedetly stunned. This removes your ability to move, use roll/leap, use abilities, shoot, etc. Stun will NOT remove your momentum if you are airborne.

If inflicted with Partial stun, nothing happens. Partial stun points last 6 seconds before wearing off, and are reset when inflicted with more (similar to Burn).

Stun lasts for 0.75 seconds. There are no stun immiunity frames after being stunned, unlike Freeze.

## Beast Mode:

Beast mode can obtained via the Pick-up.

During Beast Mode, your Firerate and Damage is doubled (So you deal 4x Damage per Second). This does not double your reload speed

Beast mode lasts 20 seconds when obtained, either from the pick-up or off of the ground.

If a player dies while in Beast Mode, they drop the Beast Mode pick-up. This does not happen if the player dies due to killing themselves, or a teammate killing them.

Beast mode can last a maxium of 30 seconds from one pick-up, including if it is dropped and the duration it is on the ground. This will also remove Beast Mode, even if the player has not had it for 20 seconds.
Jäger

*A good introduction to the world of assault rifles, this weapon boasts all of the precision and functionality that one expects from Muller Waffe.*

For a List of All Weapons, Click Here

## Weapon Properties:

Bullets per Shot: 1

Damage per Bullet: 12

Projectile Speed: 60 m/s

Headshot Damage: 18

Damage per Second: 120 (66.6 including Reload)
Scorpio

*This unusual firearm from Bobby Jack shoots a blast of toxic material as a deadly projectile that will melt your face off.*

For a List of All Weapons, Click Here

## Weapon Properties:

Bullets per Shot: 1

Damage per Bullet: 16

Headshot Damage: 22

Projectile Speed: 50 m/s, arcs downwards and loses speed

Damage per Second: 107.2 (62.4 with Reloading)
Twin Twelve

*These Raymor produced firearms are the most popular automatic rifles among crowd control squads.*

For a List of All Weapons, Click Here

## Weapon Properties:

Bullets per Shot: 2

Shots per Volley: 3

Volleys per Second (Actual Firerate): 2

Damage per Bullet: 9

Damage per Shot: 18

Damage per Volley: 54

Projectile Speed: 100 m/s

Headshot Damage per Bullet: 14 (50% Increase in Damage)

Damage per Second: 108 (68.7 including Reload)
Trident/Patch history

## Current Version:

**0.9.2**

* Spread Increased Significantly, and standardized so rockets always spread equally
* Rocket homing speed increased from 40 to 80°/sec
* Knockback reduced from 325 to 50
* Speed reduced from 40 to 35
* Rockets no longer loose speed over time

**0.9.1**

* Visual Update

**0.7.1**

* Trident added to game
Mule/Patch history

## Current Version:

**0.7.2**

* Range increased from 13 to 16m
* Fire rate increased from 0.83/sec to 1.25/sec
* Magazine capacity increased from 5 to 6
* Overall ammo stash capacity increased from 15 to 24
* Damage per Projectile decreased from 25 to 20
* Spread was reduced by about 10%
* Self-knockback force was reduced significantly.

**0.1.0**

* Mule added to game
Sidearms

Sidearms are one of the Weapon catagories in Squadblast. They are used by every character, being only selectable for your Side-arm slot.

## Gameplay:

Side-arms are unique in which every character has acces to them alongside to their primary. This means side-arms need to fill one of two different nieches:

1. Fill a weakness with your Primary, such as having troubles finishing kills or having short range. Sidearms that help fill a weakness with your primary are generally really strong at one aspect, but lack elsewhere. These are the Spehct, Cholla, Fengbao and Scorpio.
2. General Use. If your primary does not have any clear weakness you wish to fill with your Side-arm, using a generally strong Side-arm instead is great. In this case, Side-arm usage is up to preference, however generally Grenades are used (Kewler, Venom, Hive and Hex-6) thanks to their ease of use.
Dash

Dash

* Splash Art
* In-game

*“In the fast lane to a brighter future.”*

Dash is a Shotgun character in Squadblast.

## Playstyle:

Dash is a High-speed Duellist. She uses Shotguns, which are very strong in close combat and 1v1 situations. Shotguns' high burst damage alongside her ability to stun means she is a huge threat at close range. She is also the only 100 Stamina character with Leap, which grants her access to 5 total leaps to let her get around quickly. However, Dash requires a certain level of mechanical skill, as she is completely reliant on generic movement options to approach enemies, resulting in very predictable lines of attack. As well as that, her ability is unforgiving, and will need some time to get used to.

## Tips:

### General:

* Dash has one of the best Health/Armor totals in the game, becoming the tankiest character when fully stocked. Roaming around the map to grab armor allows her to reach great strength.
* Dash excels at 1v1s. Shotguns being very deadly in engagements, her ability and her health means she is in advantage in most 1v1s.
* Dash has Leap and 100 Stamina. As such, she is able to move around the map very quickly, and does not need to worry too much about Stamina.
* Dash requires use of movement techs. Being able to properly Slide, Leap and traverse across the maps means it'll be much easier to approach enemies and get pick-ups. Without this, she can have troubles getting into her optimal range or being stocked in between fights.
* While Leap is a great tool, she does not have Roll. This means it is much more risky in fights as you're reliant on your ability to dodge damage.
* Dash works well with any shotgun. She can use high burst damage shotguns in conjunction with her ability to quickly assassinate enemies, or she can use better DPS and range shotguns to win longer engagements with her high health and strong movement to stay within her optimal range.

### Ability:

* Supersonic has 2 Charges. With its low cooldown, it's not impossible to use 3-4 Supersonics in a single fight. Make sure to spend them, even if you do not feel like it will hit.
* Supersonic has a deadzone right in front of dash. Make sure that the opponent is an alright distance from yourself.
* Supersonic has no delay, both before and after cast. You can shoot as soon as you dash, meaning you can surprise opponents with a quick approach and sudden burst.
* Supersonic takes into account your vertical momentum. If you are going upwards or downwards, Supersonic will also angle the dash slightly upwards or downwards. Use this by jumping up to platforms, then dashing onto them from below, or vice versa.
* Supersonic has no invincibility frames. You cannot dash through damage, so make sure to be careful doing so.
* You do not keep any momentum after using Supersonic, make sure you have a Leap to reposition or you do not end up stranded in the middle of an enemy team.
* Supersonic ***IS*** hard to land. Don't feel discouraged in using it, as it will take practice to land consistently.
Assault Rifles

Assualt rifles are one of the Weapon catagories in Squadblast. They are currently used by Nigel and Arx.

## Gameplay:

### Strengths:

Assault rifles are very strong mid-range weapons. They boast a strong spread of stats by having good range, firerate, damage and ammo.

Assault rifles also have one of the best damage over time out of any weapon due to their consistant fire.

### Weaknesses:

Assault rifles are a jack of all trades, and while certain Assault rifles are geared towards more specific situations, such as the Gibraltar Vs tanky targets, they are not amazing at any single thing and all do the same thing, just with certain spins.

### In-Game:

Assault rifle characters need take advantage of the range granted to them. Due to their low health totals, they want to play back with their Assault rifle and support their team's frontline. As well as that, Assault rifles are quite powerful when used as a flank tool, due to their high DPS and good knockback on hit, they can quickly tear through unsuspecting enemies.

### When to Use:

Assault rifle characters are generally strong. While better against Poke then Dive, they can still hold their ground against Dive enemies. Most importantly is considering the character and what their ability brings to the team, rather then the weapon-type itself. If the enemies are focused on long-term damage you can heal with nigel, or if the enemy team is weak to the 300 HP Arx Mech, has to be decided on a game to game basis.
Movement

There are many ways to move in Squadblast. These are how each one works.

For a movement Guide, please go **Here**.

For more indepth knowledge about Stamina, click **Here**.

## Movement Speed:

Every character has a Movement Speed. This value ranges from 0.8 (Paavo) to 1.2 (Hantu). This determines how fast your character walks, as well as any percentage modifiers caused by effects.

Holding your melee increases your Movement Speed by 50%. However, any Movement Speed modifiers only effect your base movement speed.

## Momentum:

Momentum is how much speed you have.

Momentum is soft capped at 40 m/s. If you are going above 40 m/s, you will slow down to 40 m/s, airborne or grounded. The more above the limit you are, the faster you will slow down.

While on the Ground, you will lose Momentum, even while sliding. You will gain Momentum is sliding on a slope going dowards the direction you are going.

Verticle and Horiztonal Momentum can be swapped by landing or jumping off of sloped objects. This is useful if landing from a high jump onto a slope to gain speed.

## Sliding and Slopes:

Sliding will cause you cause you to retain Momentum while grounded. This allows you to keep speed when landing or traveling across ground.

Sliding is less efficent then keeping Momentum then staying airborne, except if the slope is towards the direction you wish to go.

Slopes are angled pieces of land. Downward slopes are slopes that will help you gain speed towards your direction. Upward slopes will work against you.

Sliding is NOT the same as Crouching. You do not gain the increased aim of crouching, and you cannot Crouch while sliding.

## Crouching:

Crouching allows you to lower your weapons spread. This is forces you to walk and can only be done grounded.

Crouching is strong with higher spread weapons while at the edge of their range, such as Assault Rifles and Shotguns. By crouching, this will "increase" your damage as it will lower the amount of shots you'll miss due to spread.

However, Crouching forces you to become a sitting target. It is strong in short bursts, however crouching for a prolonged time will allow enemies to shoot back at you quite easily. This is most noticable with shotguns, where crouch can be tapped inbetween each shot to greatly reduce spread, at the cost of eating your momentum.

## Using Stamina:

For more indepth knowledge about Stamina, click **Here**.

The best use of stamina are Stamina Abilities. Stamina Abilities are your "Slope in a Pocket". As you can slide out of either of them, they allow you to reach Max velocity without needing a Slope. Very useful for gaining a large amount of speed when required, but can leave you stranded if you spam it too often.

Double jumps are a great tool for staying mid-air or course correcting. However it will stop your Stamina regeneration so if you are able to not use it for a prolonged period of time, you should.

Sprinting is very unuseful, as letting go of Sprint will force you to lose all of your momentum. Only use this if you do not have enougth stamina for a Stamina Ability and you must.
Mule

*Efficiency of this simple shotgun will blow your mind. And everyone else's.*

For a List of All Weapons, Click Here

## Weapon Properties:

Reloads 1 bullet a time

Bullets per Shot: 4

Damage per Bullet: 20

Projectile Speed: 100 m/s

Headshot Damage: 26

Damage per Second: 100 (100 including Reload due to Reload Rate being fast then Fire Rate)
Venom

*A grenade that emits a toxic cloud upon explision. Useful for blocking passages.*

For a List of All Weapons, Click Here

## Weapon Properties:

Damage per tick: 10-30 if in the middle, 1-10 if on the edge

Duration: 5 seconds

Explosion Radius: 3m

Projectile Speed: 35 m/s and drops speed over time

Max horizontal range: 30 m

Damage per Second: 125
Swamp Hog

*The rugged controls on this grenade launcher guarantee reliability.*

For a List of All Weapons, Click Here

## Weapon Properties:

Reloads 1 bullet a time

Bullets per Shot: 1

Damage per Bullet: 80

Explosion Size: 5m~

Projectile Speed: 35 m/s

Projectile Gravity: 35

Bounciness: 75

Damage per Second: 80 (80 including Reload due to Reload Rate being fast then Fire Rate)
Arx/Patch history

Arx

## Current Version:

**0.9.3**

* Exo-suit Siegebreaker changed from an Assault Rifle to a Rocket Launcher:
	+ Each Rocket deals 65 Damage, and it fires in a 3 round burst
	+ It takes 1 second inbetween each Volley to reload
* Arx HP decreased from 180 to 150
* Exo-suit HP decreased from 400 to 300
* Exo-suit cannot use Stamina abilities or Sprint

**0.9.1.3**

* Exo-suit Damage per projectile increased from 7 to 14

**0.9.0**

* Arx Reworked:
	+ Arx changed from Rocket Launchers to Assault Rifles
	+ Movement Speed increased from 0.95 to 1.10
	+ Max Armor increased from 50 to 80
	+ Max HP increased from 150 to 180
* Arx's Exo-suit Changes (This is to the old version which used an Assault Rifle):
	+ HP increased from 300 to 400
	+ Projectile damage was decreased from 18 to 7
	+ Added a 50% Slow on hit
	+ Added 0.3 Stun on hit
	+ Ability Duration increased from 8 to 10 seconds
	+ Speed increased by 30%
	+ Increased Knockback from Siegebreaker from 25 to 180
	+ Exo-suit can be Burnt and Frozen

**0.8.0**

* Arx's "Exo-Suit" can be canceled early by pressing the button again.
* If done, his mech's bonus health stays until he finishes untransformation.

**0.1.0**

* Arx added to game
Bullseye/Patch history

## Current Version:

**0.9.5**

* Bullseye Completly reworked.
	+ Bullseye's Scope is removed
	+ Projectile instead gains damage over distance. Scailing from 45 to 100. It does not gain damage for the first 2 meters, then scalies linarly per meter (1.83~ bonus damage per meter)
	+ Projectile grows very slightly larger during flight
	+ Projectile Speed decreased from 60 to 40
	+ Explosion Radius increased from 0.5 to 1m
	+ VERY slight gravity applied
	+ Reload time increased from 1.5 to 2.1

**0.9.4**

* Bullseye Completly reworked.
	+ Bullseye gains a scope
	+ Range changed from 40 to 30 while unscoped, and 43 while scoped.
	+ Damage increased from 74 to 125
	+ Projectile Speed increased from 50 to 60

**0.7.2**

* Bullseye added to game.
CONDUIT

# Lemitoff

/Lem\*e\*toff/

Lemitoff/Conduit's preview in YOMIH workshop

Homonid (Driver & Chaser)

Scarfie (Ripper)

Lemitoff Nakeshi, Often Called "Conduit" by those familiar with his reputation is a 16 year old freelance fighter with a blue scarf that travels wherever he desires and rarely strikes up conflict. Normally the people of Blossom City look down on Lemitoff for abandoning his duties as a prince and heir to the Blossom Sword for the sake of his own enjoyment.

## Appearance

Lemitoff has blue eyes, a long blue scarf, and wears a snarky expression on his face. Others often look down upon him with a dejected expression as he wears his overconfident smile and attention drawing scarf, how could he be the future ruler of Blossom City?

## Personality

During the initial period of the insurrection era, Lemitoff was overconfident and standoffish only tending to himself and worrying about his own ordeals. Others characterized him as pretentious and reckless, however despite his flaws his physical ability was nothing to scoff at and very much made up for it. It wouldn't prove to last as bounty hunters and officials alike took notice to this. One individual in particular that took interest in Lemitoff was "Azael", a person with seemingly no past or identity, the only traces of their existence was through rumors passed along of a figure with an ominous cloak and gaze.

## Relationships

Lemitoff's relations extend deep across the Insurrection and Uprising eras, initially he used to wander looking for thrills alone, It was easier to care for only himself after all, but along his journeys he met someone named "Wynne". They both were seemingly wandering with no purpose and connected due to relating to each other with how they're perceived in their respective societies. They had a pretty longstanding rivalry with Lemitoff constantly trying to one up Wynne in hopes to prove his strength. After his confrontation with Azael and Soulswayer he became more humble and gave up the chase for petty challenges and short lived thrills and fully grew into his role as prince of blossom city.

During the insurrection era he met a girl called "Ciel" seemingly wandering aimlessly as he once did, he was seemingly saddened by her circumstances and related to her past and saw himself as a mirror to her, so they became friends and helped Ciel find her purpose and calling, however only she can find out who she truly is.

Although strange, Lemitoff's relationship with Azael is somewhat calm. Lemitoff rarely comes across Azael as he has no house and wanders the world seeking amusement. Even though Lemitoff's story almost came to an abrupt close after the fight with Azael he's thankful for them bringing him down to reality. Even if rough, he learned the hard way to not abandon his role in the world.
Stamina

For the Application of Stamina in Movement, please go **Here**.

Each player has Stamina, which ranges from 50 to 100.

Stamina is used for the following actions:

* Double Jumping
* Sprinting
* Stamina Ability

Stamina is NOT used for the first jump, sliding or punching.

Stamina regenerates 2.25 seconds after using stamina.

Stamina regenerates at a rate of 15/s. Characters with Higher stamina take longer to regenerate their stamina.

## Double Jumps

Double jumps cost no stamina, but will stop your stamina regeneration.

Double jumps can be held like regular jumps to increase the jump height.

Double jumps grant a small speed boost of 10~%

## Sprinting

Sprinting will increase your movement speed by 70%, and will drain 40 Stamina per Second.

Letting go of sprint will forcefully set your Momentum to your movement speed, even if you are Airborne.

Due to this, Sprinting is generally inferior to Leap/Roll due to it's cost and innability to convert into regular Momentum.

## Stamina Ability

There are two Stamina Abilities currently in the game: Leap and Roll. While different, they have some of the following traits:

* You can Slide out of a Leap/Roll. This will immiedetly set you to 35 m/s, regardless of your character speed. This can both speed you up or slow you down depending if you have any momentum yet.
* Each have a Cooldown of 2 seconds.
* Holding Jump will angle the Leap upwards. Otherwise, Leap will keep, but reduce, your verticle momentum.

### Leap:

* Costs 20 Stamina and has 2 Second Cooldown.
* 0.5 Second Lockout, where you cannot input jump or change directions. You can still shoot and use abilities.
* Leaping after consuming your double jump will reset the double jump ready for use again. (If you haven’t consumed your double jump you do not gain a additional one)

### Roll:

* Costs 40 Stamina and has a 2 Second Cooldown.
* 0.75 Second Lockout. You cannot use any inputs during this time.
* You can roll through enemy players, ignoring collision. (This includes rolling through the jump pads in muertigo)
* Rolling grants the user immunity from all direct damage, as well as taking half damage from Slpash. Additionally, Roll can be used to escape Prototype BH19
Boato

*This heavy assault rifle won the "Best Trench Buddy" award for 2039.*

For a List of All Weapons, Click Here

## Weapon Properties:

Bullets per Shot: 1

Damage per Bullet: 26

Projectile Speed: 100 m/s

Headshot Damage: 39

Damage per Second: 141.7 (79.7 including Reload)

## Trivia:

The Boato is the weapon that functionally replaced the Tugarin. For any patch notes before 0.9.4.0, please click **Here**.
Laika

Laika

* Splash Art
* In-game

“*People lie. Crosshairs keep them honest*”

Laika is a Sniper Rifle character in Squadblast.

## Ability

* Limit of 2 Clones at a time.
* Clones soak 1 Damage before dissapearing.
* Clones do not have collision with other players.

## Playstyle:

Laika is a very long-range Sniper. At the current moment, she has sole access to the Sniper class of weapons. These all have some of the highest burst damage and farthest ranges in the game. Thanks to this, she is able to stay off-screen to opponents, and land important shots from a distance. Her clone ability is able to soak shots from opponents, or disorient opponents who lose track of her. However, Laika has a very clear line from where she is firing, meaning enemies need to spend little time to find her. When forced into a duel, Laika is very volatile, as missing 1 or 2 shots can easily mean your death. As well as that, while clones are useful, they provide little help mid-combat.

## Tips:

### General:

* Laika is very squishy. With a low health and armor total, you should be carful in avoiding any damage you can.
* While sniping, Laika is also very immobile. Once enemies have a gauge on your position, make sure to unscope and change position.
* You can snipe from an extremely far distance. Most snipers will shoot past your screen even while scoped. Use this to your advantage by playing very far back.
* While snipers are known as a long-range weapon, they can also be deadly at close ranges. For burst snipers, a single shot into melee can kill a lot of characters.

### Ability:

* Laika has access to 3 Clone charges, but can only have 2 out. Don't waste clone charges by spamming the button.
* Clones have a slight platform. If placed mid-air and done correctly, you can wall jump off of your clones, both resetting your double jump and letting you reach heights. Use this to escape from enemies.
* If enemies don't normally shoot your clones, you can pretend to be one. Use this to get a jump on an opponent and one shot them.
* Clones will also show a line and attempt to look at enemies. You can watch your clones to see where they are aiming to get a rough guess of where enemies are.
* Clones eat a single bullet. These can help Vs single shot weapons, such as Rocket Launchers and enemy Laikas. While less effective against Assault Rifles and Shotguns, they can still reduce the amount of damage you take.
Lectica

"If you have a few functioning brain cells left, you'll do as I say."

Lectica is the current weapons specialist and weapon manufacturer of Ciiri.

Lectica's story takes place in 4997 - 5020

## Lectrica Vislea

### Appearance

Lectica is a tall, blue electric eel Gliflen, with blue luminescent markings on the end of her "Hair", and across her body.

In her work uniform shes often seen wearing a tactical vest, shoulder and elbow guards, and a grey protective vest.

### Backstory

Lectica is from the outlast, A frozen tundra-like biome, nothing but snow and stone for miles. It’s not natural at all, a relative of a current council member hundreds of years ago developed the land to fit their needs. It constantly storms, and blizzards are very common, its average is about -50° F, so chances of survival are low in this biome. She lived under the snow in caves, feeding on the lesser fish-like creatures in the frozen water until she had to migrate to a new location, eventually being found by a delirious Eztli on the verge of freezing. Lectica brought Eletiks back to Ciiri where she located Allies hospital, hoping for any medical help for the freezing Eletiks.

Eventually Eletiks came to, and profusely apologized and thanked Lectia, hiring her as the Ciirian weapons specialist.

### Personality

Lectica is rather rude, being overall judgmental and is quick to make rude jokes. If you really get to know her she drops the mean attitude, still being rude but a lot more caring.

### Extra

* Lectica, being an electric eel, can shoot off bolts of concentrated electricity and paralyze people for short amounts of time.
* Lecica has no idea where the rest of her family is.
* Lectica is presumed to be one of the last few Gliflen in existence.
* Lectica has severe anxiety, causing her to shoot off small sparks of electricity, sometimes shooting off enough to paralyze somebody for a few moments.
Hantu

Hantu

* Splash Art
* In-game

*“Their own shadows will betray them”*

Hantu is a Shotgun character in Squadblast.

## Ability - Shadow Walk

    **Unlisted:**

* The following actions do not break Shadowwalk:
	+ Punching
	+ Being Damage
	+ Activating Venom by clicking

## Playstyle:

Hantu is a close-range Assassin. Hantu uses Shotguns, which grants him a great range of powerful close range tools. Thanks to his movement being the highest in the game alongside his high Armor total, he is the best roamer in the game, being able to grab important pickups and pick away any players who spread out for resources, as Shotguns have the upper hand in 1v1 situations. Additionally, his ability grants him another way to attack, being able to get extremely close very fast and decimate a player who is unwary, then roll out. However, Hantu needs time to set-up. Without armour, he has a lower health total then other shotgun users, and his ability is not as useful mid-combat. As well as that, his ability is at it's strongest when used unpredictably, but can be caught out by keen eyed opponents.

## Tips:

### General Tips:

* Hantu does best with high burst damage shotguns, and is less reliant on range.
* Roll is a powerful escape tool after leaving invisibility. Make sure to have it if you go in.
* Hantu is strong on larger maps, such as Kitsune Den, Mütherlode or Seaporch, due to the larger amount of ways to get in, as well as the amount of armor pickups across the map.
* On smaller maps, or maps without armor, such as some conquest maps, Hantu does no perform as well and Dash can fill a similar role more effectively.

### Ability Tips:

* Punching does not break Shadow Walk. It's not effective, but can help push teammates or enemies around.
* Double jumping leaves an small effect mid-air. A very keen opponent will notice this.
* Getting hurt will have the damage numbers follow you. This is very obvious, so make sure not to take damage while approaching
* Status effects such as Burn and Freeze are fully visible while affecting you, so will reveal your position.
* The Stamina effect trails are not visible, so sprinting, rolling and double jumping will not reveal you.
* If you have Beast Mode, it is also reveals you.
* Grabbing Pick-ups also may reveal you. Ammo and Armor will only disappear, so only enemies paying close attention will notice this. However, Health Pick-ups will play a short green glow around you, and will be much more noticeable for enemies.
Hive

*A grenade that releases swarming shrapnel upon explosion. Outlawed in at least dozen countries.*

For a List of All Weapons, Click Here

## Weapon Properties:

Damage per Pellet: 17

Pellets per Grenade: 7

Pellet Range: 30m

Duration: 3 seconds

Homing Strength: 180°/sec

Projectile Speed: 35 m/s and drops speed over time

Max horizontal range: 30 m
Jesse

*“You know what, just-Just do what you want, get away from me though.”*

Jesse was a highschool student and the soon to be leader of Ciiri.

Jesse's story took place in 4997 - 5014

### Appearance

Jesse is a tall 6'1, thin, Ciirian with dark grey skin, black curly hair, stubble on his chin, and wore hoodies and pajamas.

### Backstory

Jesse and Eletiks grew up together, coming from a house where both his parents, the leaders of Ciiri, were terminally ill, he decided to pursue a proper education and social life in preparation of becoming Ciiri's next leader. He stopped getting along with his brother, Eztli around his junior year of highschool, becoming estranged from him in favor of Allie. Allie being his best friend since middle school, the two growing especially close in high school, the two becoming inseparable.

Just a few days after Jesse's 19th birthday both his parents had died in their sleep, and soon Jesse would take place as the leader of Ciiri. Eztli ended up killing Jesse, playing it off as a freak accident as he took his place as the leader of Ciiri.

### Personality

Jesse was a very caring and kind person, always there to make people laugh and have a good time, unfortunate he got upset easily and had to take time to step away from situations to collect himself.

### Extra

* Jesse had a crush on Allie and was gonna ask her out
* Jesse didnt know Allie was lesbian
* Jesse tried his best to talk to Eztli but Eztli never wanted to be around him
* Jesse always made gifts and bought stuff for Eztli when he could
* Jesse took care of Eztli when they were both fairly young
Haymaker

*Versatile Almerk shotgun, often used for crowd control and bank jobs.*

For a List of All Weapons, Click Here

## Weapon Properties:

Reloads 1 bullet a time

Bullets per Shot: 8

Damage per Bullet: 9

Projectile Speed: 100 m/s

Headshot Damage: 12

Damage per Second: 103 (103 including Reload due to Reload Rate being fast then Fire Rate)
Rocket Launchers

Rocket Launchers are a Weapon Catagory in Squadblast. Currently, only Paavo uses them.

## Gameplay:

### Strengths:

Rocket Launchers are very strong poke tools. Having very far ranges as well as either high projectile speeds or homing, they can be used to shoot at opponents from out of sight. Rocket launchers also very ammo efficent, and can last multiple fights with good percision.

### Weaknesses:

Rocket launchers, par for certain outliers, don't have high burst damage. This means they prefer fights going long, and cannot end fights quickly.

For the Brieftrager and Freeloader, which are the two outliers, they sacrifice the consistancy and range of other Rocket Launchers for their Lethality, and generally have worse damage overall.

### In-Game:

Due to their exclusivity on Paavo, it is recromended to check him to find out which Rocket Launcher you wish to use.

### When to Use:

Rocket Launchers are great in Poke compositions. Additionally, Paavo himself is strong as a Front-line tank. With his ability to soak damage against Poke, or to guard allies when Vs Dive, he is the centre peace of Poke compositions. He is much worse in Dive compositions, and as such, should be avoided in those cases.
Coleslaw

*"I don’t think I want to know.."*

Coleslaw is a Ciirian highschool student serial killer.

Coleslaws story takes place in 5004 - 5020

### Appearance

Coleslaw is a tall 5'7 dark grey Ciirian with long grey hair, A brow striped sweater, light grey pajama pants, a classic red axe, and wears a bucket on his head.

### Backstory

CC since a young age has fended for his life on the streets, his parents dying due to drug overdose when he was around 5. He fled his old house and began living on the streets, often getting into fights with the homeless population of his town and living near creeks for a convenient place to bathe and wash his clothes. His clothes were mostly taken from dumpsters and the sides of roads, around the age of 15 he was arrested by the police for several counts of breaking and entering. The police had run a background check on CC to document any previous offenses and came to realize CC had been missing for years. This ended up landing CC in foster-care where his foster parents had put him into public high school. This is where CC turned for the worst, he used his knowledge of being homeless and defending himself to his advantage. The student then became aggressive as CC stopped giving them attention, becoming physical and hitting CC, in response CC had defended himself by beating the kid bloody.

CC eventually was expelled from that school, and eventually running away from home. CC lives on the streets for a while until he had a run-in with Mold, Mold heavily damaging CC's face as CC stumbled into the city looking for help as he bled out. CC eventually met Kev, Kev bandaged up Coleslaws face and began to take care of CC. CC ended up living with Kev and going to his highschool.

### Personality

CC is a very quiet and anxious kid, not talking much unless around people he knows. CC gets aggravated very easily and gets violent easily too.

### Extra

* CC Is responsible for the other half of the missing persons in Ciiri
* CC has had several run-ins with Messenger, Messenger often eating the bodies of those Coleslaw leaves.
* CC Wears a bucket over his head because his face is heavily damaged.
* CC is scared of Messenger.
* CC started killing due to pent up anger and trauma.
* CC sometimes has PTSD episodes.
* CC is Bisexual and a demiboy.
MESSENGER

*"You did an old monster a favor tonight."*

Messenger is a Schizophrenic, Autistic, Cannibalistic, augmented Ciirian clone made in the Ciiri laboratory in hopes of creating a "super solider", who eventually became an enigmatic Mailman.

Messengers story takes place in 4987 - 5020

### Appearance

Messenger is a tall 7'1, fat, milky white clone with a buzz-cut, its eyes are small and black, having rather large teeth, and a rounder nose.

Messenger wears a typical blue mailman's outfit, with a brown mailbag, and a blue hat with an envelope in the center.

### Backstory

41B aka Messenger was made in a Ciirian lab somewhere near the capital of Ciiri. He was made in a lab for the purpose of being the Ciirian scientists attempt at making a super solider, it was fed Ciirian meat, trained relentlessly, often leaving its body aching. It was allowed one walk a day in the labs fenced off backyard as scientist was outside with it. This is where Messenger and Zeltser Navial met, eventually leading to Messengers rampage and escape of the lab with the help of Zeltser Navial.

Sometime after Zeltser's death, Messenger went out and met his partner, Velvian Elos, though the weapons specialist loved Messenger, and Messenger loved them, they argued often against Messengers Cannibalistic tendencies, leading to an argument where Messenger would kill and eat Velvian.

Messenger no longer lives on Ciiri, instead he teleports around time and space to deliver mail and specifically annoying certain individuals. He eventually adopted the name Damien as he never had a "real" name, though its very rare he tells anybody his name since most people it meets are unsettled or intimidated by him.

### Personality

Messenger is a very laid back, funny, and caring person to those hes close to, otherwise hes an intimidating, horrific, slightly mean creature.

### Extra

* Messenger is responsible for over half the missing persons cases in Ciiri
* Messenger is diagnosed with Schizophrenia, ASD, BPD, and PTSD.
* Its known that Messenger and 184J have some form of bond.
* Messenger often leaves envelopes in places people know will find it, just to mess with them.
* Messenger is Queer and Poly.
Elf

**Elves** are one of the five major races of Archaeus. Noted for their bravery and love of nature, they have an affinity for Druidic magics.

## History

The first Elves came into being simultaneously with the Dwarves, Greenskins, and Sylven in Å-0 as a result of their corresponding Realms of Magic. One of the first Elven settlements, Cathair Ciallmhar Älvor ('City of wise Elves'), was established on the eastern island of the Môr o Stormydd ('sea of storms') where they appeared, going on to serve as the species' head of government.

At some point in the distant past (claimed by some sources to be over a thousand years ago, in defiance of known history), many members of the Silverhead Elven clan were seemingly killed when the Mortuus Arvum expanded to engulf their village. These Elves lost their souls, which were placed in a cursed book, and would go on to become both the Pale Elves faced by Jack Ketch within the Arvum as well as part of the undead army that fought in the Battle of Etalaan.

During the Great War, both before and after the Unification of the races, Elven forces held the line against the bulk of the Ninkilim forces, never breaking of giving ground. Some witness accounts from the time recorded the Elven forces singing songs as they charged into battle.

## Culture

Elves have a strong martial tradition, and are reputed to be brutally cunning tacticians and masters of frontline combat, enhanced by their use of Druidic magic for defence and offence.

Despite their long lifespans, Elven culture places emphasis on new ideas over tradition; as a result, elections to their ruling body, the Assembly of Nine, are held every four years on Diwrnod y Dethol ('the day of selection'), with a single nominee from each Elven clan, village, town, and city, who may not be more than one hundred years of age, nor have just finished a previous term.

Elven culture is intertwined with nature, similar to that of the Sylven; however, most Elves consider themselves to be allies of nature rather than part of it. As a result, they more readily accept the advance of civilisation and technology, though some may still be found living in hunter-gatherer societies.

## Biology

Elves resemble Humans, with the exception of their pointed ears and relative lack of facial and body hair. Elves have a longer lifespan than the other major races, which can last for multiple centuries.

Elves are attuned to the Allazo realm of magic, and all Elves, even those without magical training, possess the ability to transfer their soul into a seed upon death, which, when planted, allows them to return to life. However, the taxing nature of this ability means it can only be used once in an Elf's life.