Patch Notes

## 0.0

### 0.02668

* Fixed all reported broken room transitions and sloppy 'end of the world' transitions.
* Nerfed the Counter-Heal relic.
* Added a shockwave attack to Screw King.
* Fixed the bug with save-teleporting sometimes not working
* Re-did how death works, not sure if new issues might pop up but it fixes the issue of losing progress if you die in the same room directly after picking up something like a Mindshroom.
* I tried fixing Vertical Platforms, not my last try but let me know if they function better!
* Some area rebalancing.
* The savefile included with the download has the full worldmap now unlocked.
* The Bouncy Spore description on controller won't say 'Use blabla to do gaga' (placeholder description), more descriptions will be added soon.
* Added a feature to 'restart a room' by pressing 'Backspace'.
* If there are more instances of a player falling out of the world somehow the player will now die and respawn as a result.
* Probably something more...

### 0.02673

* Screw Sentinel Boss is now fightable (still a work in progress boss though)
* More fixed transitions
* Big Germ rebalancing, now a little bit easier
* More improvements to the death system
* Fixed Astral Challenge Death Bug
* Slight changes to Vertical Platforms, more big fixes coming later
* More fixed descriptions for items

### 0.02691

* Map orders have been changed a bit in this update
* Level design adjustments
* Being able to look up too (Right Thumbstick), hold Capslock and press down/up to look down/up on Keyboard
* Acid adjustments
* Fixed a gate not opening in Corrupted Depths
* Fixed both Acid Dungeon bosses bugs
* Fixed a bug with Ladybugs not showing up (might be the same if you use a old savefile)
* Screw Sentinel boss fight improved, a new attack and no random pattern anymore
* Improved the CTR effect and added other screen effects
* More improvements to vertical platforms (might be good now?)
* Fixed astral gate sending you out of bounds when you leave the realm
* Made the small spikes in the beginning of the game better
* Fixed Screw King saving its health after you die
* Fixed Blue Fortress music not playing when entering from a specific area
* Mush-Holder improvements
* Blue Key Infusion item not buggy in Inventory

### 0.02698

* Added more Silver-Shrines
* Level design adjustments
* Fixed Astral Realm dying bug
* Added more Astral Challenges
* Fixed Acid Keeper re-appearing
* Fixed new room not appearing on map
* Fixed the bug where if you saved while you are a I-frames you get stuck
* Added an indication for the hidden wall in Blue Fortress
* Fixed Ladybug gate not opening
* Fixed music playing under the black death screen / also hud showing
* Improved visability on some objects in Acid Dungeon
* Spinning Mushmovers now have a proper cooldown
* More fixed descriptions

### 0.02700

* Hotfix for me accidentally breaking saving on saveslots 2 and above lol. (sorry)
* One more Astral Gate
* Fixed gate in Lava Temple
* Fixed new room in Deep Grottos position in the map

### 0.02709

* Room orders have changed
* Velocity Slash Relic put in the game
* Another Astral Challenge put in the game
* Spin Mushmovers adjustments
* Fixed a room showing a hidden wall on the map
* Fixed acid drop animation
* Level design adjustments in several rooms
* Improved visibility on platforms in Acid Dungeon
* Changed graphic for Projectile Shield Relic
* Added freeze-frames to Wall-Bounces
* Made it so it's a bit more obvious when you are silenced
* New room in Acid Dungeon
* Fixed a Silver-Save in Acid Dungeon
* Made Instadeath spikes be like red vines instead (No instadeath spikes anymore)
* Some new art assets in Deep Grotto

### 0.02710

* Level Adjustments (one room only)
* Fixed Bounce Projectile cap animation
* Hotfix for Spitting Turles in Acid Dungeons mess-up from last patch

### 0.02718

* Some optimizations (took me entire day lol) As a result of the new optimizations falling out of bounds is back at end of the world transitions, this is due to some new collision detection optimizations. I have however made it so falling out of bound just resets your position so you won't die or get stuck (hopefully)
* Made parry cancel heal
* Made projectiles disappear when Fire Elemental boss dies
* A new option in Settings, pick between Hold and Press to Downward Slash on the extra button (A on keyboard, LB on Controller)
* Possible fix for Acid not dripping in Acid Dungeon
* Moved Silver-Save outside of Acid Crawler
* Small level design adjustments

### 0.02721

* Fixed pressure plates not having collision (my bad i messed up last update)
* Removed admin commands LOL
* Fixed Music bug in Color Caverns
* More Optimizations (Especially at Evil Flower Boss)

### 0.02722

* Fixes spike collisions in Acid Dungeon
* Fixes out of bounds softlock in Acid Dungeon

### 0.02757

* Converstion to 640x360
* Save & Quit feature
* All Bosses will auto-save after dying
* Fixed Dash mushmovers giving freezeframes when struck
* Fixed Charge-Crouch adding invincibility (later upgrade)
* Fixed Wall-Bounce bug with freeze-frames (putting you up in air close to half-steps)
* Tweaked Bouncy Spore downwards throw
* Bouncy Ball now explodes on enemy contact but damage increased
* Boss room adjustments
* Camera adjustments
* Some Relics removed

### 0.02768

* Added the first Emblem into the game (you can find it at backdash location)
* Slight adjustments to Parry hitbox
* Inventory will remember which tab you were on
* Added one more Astral Gate
* Fixed some Astral Gates not being Green on the map when finished
* Fixed being able to teleport from Silver-Saves
* Fixed Map "Crosshair" being off-center
* Allows you to manually move map even when teleporting
* Fixed Spin-Slash being 'turned off'
* Fixed Orange Bouncy Ball drop thingies not working on Blue Fortress
* Adjustments to Screw King
* Fixed the broken Astral Gate
* Made some Z-layer ordering adjustments
* New Location titles
* Fixed Location titles re-playing at certain points after loading in after a Boss auto-save
* Fixed Screw King being able to kill you with Assist Mode on
* Fixed Screw Sentinel not being gone after you get the Crouch-Jump
* Fixed Collision on Red Spikes
* Small Level-Adjustments

### 0.02779

* Another Emblem Added into the game
* Fixed CRT2 option
* Parry Charges refresh on Save Points
* the 'Long Parry' emblem renamed to 'Double Flash' and works a little bit differently
* Map centers properly now on player position
* Inventory/Map improvements (still not done, you will see tabs under the map)
* Swapped the directional keys to which way the map scrolls
* Made it so you can't open menus on Game Over screen
* Made it so no bosses will force you into a Boss Room
* Made it so you can't hurt bosses before triggering the door close
* Tweaked the Lava damage arc
* Fixed Quick-Saves after bosses
* Added sideways Mushmovers to Screw King boss

### 0.02785

* Increased support for the Low Graphics setting
* Red Spikes won't be Instadeath anymore (in all rooms)
* Fixed issue when dying in a room with a save
* Fixed Light around Greencap changing color on damage
* Adjustments to the Bounce Flowers in Deep Grotto (I just noticed I messed up some stuff so you might get stuck in walls this update LOL)
* Adjustments to Menu
* 640x360 adjustments to Post-Processing
* Made it so you always start with Max MP when loading a save (I did notice this does not work perfectly yet, you'll start with 75 sometimes)

### 0.02791

* Some tweaks to Red Germ laser (made it a bit easier)
* Bounce Flowers adjustments
* Added Freeze-Frames to the Bouncy Spore explosion
* Changes for Bouncy Spore explosion (you will get boosted a bit more, especially when on ground)
* Some Camera adjustments (will look down more when you fall)
* Swapped the position of the two Emblems
* Fixed starting MP when loading from a Boss Room
* Some new Assets
* Level Adjustments
* Fixed a room on the map showing a breakable wall as broken even though it's not
* Improved the Hit Detection on the Fire Boss projectiles
* Fixed a bug where Screw Kings projectiles would glitch out

### 0.02794

* Fixed some rooms not updating on Easy
* Fixed so you start with Max HP in Boss Rooms
* Made it so all spells work on Screw King (and stronger sword assist mode)
* Screw King speed of attacks adjustments
* Some more tweaks to Big Germs laser
* Some Tileset changes
* New assets
* Fixed the MP counter showing in Main Menu
* Changes to Blockmonster graphics
* Fixed the old name of Blue Fortress in Save-slots

### 0.02826

* New Emblems
* Silver-Shrines will show on the Map
* New Assets
* Fixed fall-through spikes in Color Caverns room
* Fixed Bounce Flower at Butterfly Boss
* Changed the Icon of the Double Parry
* Some changes to Butterfly Boss
* Major Level Design adjustments
* Moved and swapped some Gold and Silver Shrines
* Parry does not give MP anymore
* I have no idea when I broke the dodge roll, but it's fixed now and works a bit differently
* New Parry ability gate
* More work on Acid Dungeon
* New Room
* Fixed the Menu being weird on Controller (I think I forgot to test it tbh, let me know if it's still bugged)
* Parried projectiles improvements
* New Astral Gate
* A new type of platforming Astral Bounce Pad added
* Astral Bounce pads have an cooldown now
* New Enemy - Red Butterfly
* Changed color of the first Butterfly enemy
* Fixed Corrupted Depths title
* Fixed so Butterfly Boss projectile is Parryable

## 0.1

### 0.1.0

* New Boss
* Master Blockmonster re-designed
* More work on Screw King
* Slight changes to Big Germ
* Some changes to Rogue Armadillo
* Slight changes to Magi Statue teleportation order & Projectiles
* New Ability
* New Rooms
* New Astral Gates
* New Assets
* Pin System
* New Relic
* New trail graphics
* Bigger optimizations
* Lighting Re-work
* New Water effects
* Command-line Console
* Changes to the ledge animation
* Progression percentile in Saveslots
* Map explored percentile on map (might get added as an unlockable later)
* Removed the 'Position Reset' assist mode
* Added 'Worldmap Hints' assist mode
* Assist Mode can be used on Hard
* Re-named some Difficulties
* Changes to auto map-position on Hard >
* Extended & Remastered Deep Grotto theme
* Extended & Remastered Acid Dungeon theme
* Extended & Remastered Mechanical Fort theme
* Remastered Color Caverns theme
* Improved Controller Stick input
* Starting MP lowered to 70
* Level design improvements & changes
* Improved Water Breathing (more accurate)
* Some improvements on how the game saves time-data
* Fixed being able to walk on Red Vines when in I-frames
* Fixed Corrupted Save shrine showing up in the wrong room
* Fixed some map player alignments
* Boosted the Spike Bounce relics
* Counter Heal now costs MP to Heal
* Emblems have pickup description screens
* Removed getting 15MP when taking damage
* New Game Over screen
* Improved visabillity on Red Vines
* You will respawn with full HP/MP/Parry Charges after dying
* Dash Refresh Mushmovers will react to you not having a Dash
* Added more Silver-Shrines
* Fixed phantom pogo in Screw King room after he's dead
* Made it so loading a Save always gives full HP/MP/Parries
* Increased speed of 'Eye Orb'
* Some improvements to Save & Quit
* Slight Camera improvements
* Fixed bug a bug with pressing 'No' when deleting Saves

### 0.1.1

* Fixed a broken wall Map transition
* Changes to gaining MP when hit and hitting enemies
* Fixed the bug where Red Vines would give extra MP
* Fixed collisions for Evil Eye Queen and Gate
* Fixed collisions for Armadillo and Gate
* Fixed 'Medium' Graphics settings

### 0.1.2

* Check game directory folder for console commands text file
* New Enemy
* Fierce Red Crawler
* Screw King adjustments
* Sentinel Screw adjustments
* Purple Butterly HP lowered to 1 HP
* Made it so Projectiles from the Red Crawler Queen can be parried
* Fixed Worldmap Hints with 'Mind Recovery' relic
* Fixed 'Assist Mode' prompt flickering when Pausing
* Added a pickup prompt for Power Reflect (forgot I put that in last update)
* Fixed that pressing 'B' while in Saveshrine map screen closes the map fully
* Did a fix for the Crouch on analog issue (this was part of a bigger problem so it solved more issues with analog)
* Made is so writing anything else than real command in console resets it
* Made it so pressing Escape while in Inventory does not open the Pause Menu
* Fixed roomnumber console command
* Fixed give all console command
* New warpto commands

### 0.1.3

* 4 New Bosses
* 6 New Enemies
* 2 New Spells
* 20+ New Rooms
* 5+ New Relics
* New Abilities
* Spells can be equipped/swapped without a save-shrine
* New dialogues and some new faces
* New upgrade from Keeper of Acid
* Some tweaks to Master Blockmonster
* More optimizations
* Rework of Vertical moving platforms
* Added a screenshake effect
* Changes to Graphics settings to improve performance on low spec machines (New settings too)
* Blue Key Influsion now gives 1 extra MP when striking enemies
* Swapped positions of Blue Key Infusion and Meditation Blast
* Spell menu / Item menu adjustments
* Level design adjustments
* Combo Slash Relic reworked and now also has an description
* Mushmover Spell placed in Spell menu & new graphic
* New Mindshroom graphic
* Fixed some reset-position issues
* Changes to Red Spikey Vines (they cannot kill you)
* Changes to reset position animation (will be slower outside of astral gates)
* Pause functionality added to more enemies
* Main Menu input improvements (can use thumbsticks and can press enter on keyboard)
* Main Menu graphical changes
* Nerfed the Mind Parry to 25MP
* Some changes to Acid Keeper and his laser can be parried
* Changed the fire parry a bit
* Remastered & Extended Lava Temple theme
* Remastered & Extended Corrupted Depths theme
* New Boss themes in Corrupted Depths and Blue Fortress
* Fixed some Map things (Hints and player alignments)
* Fixed sounds in settings now updating sound volume in real time
* Fixed the Silver-Shrine outside Armadillo
* Fixed Sentinel Screw flashing white bug
* Fixed being able to breathe under water outside Armadillo boss
* Fixed some Boss-Barriers not showing up
* Fixed Queen Evil Eye collision
* Improved Relic Inventory
* Made it so Ladybugs show up on Map without Assist-mode
* Health Stones have an own graphic on the map and fixed one which did not show up (Still assist-mode only)
* Fixed crouch-slide bug
* Changes to Mushmovers, they will reset your animation when hit (to make them more responsive, especially with new relics)
* Made is so you can cancel a Slash into a Spin-Jump (making it more responsive)
* Some changes to Spike Spin-Slashing (rounding the values for a more consistent speed gain)
* Assist Mode is turned on/off at the start of a game (new assistmode console commands too)
* Made it so you can use the Teleportation Wand even though you don't have full HP (this was a bug)
* Lowered the cost of equipping the Green Health Orb
* Some changes to Spore-Chaining (made it easier)
* New console commands (check console\_commands.txt)

### 0.1.4

* Fixed broken room transitions
* Fixed Boss music in Lava Temple
* Fixed a New Game quit & save bug
* Fixed a bug with the Fire Beans
* Added a sound to the Give all command
* Made it so taking damage won't close the map

### 0.1.5

* New last saved location system
* Fixed broken Silver-Saves
* Tweak to Fire Bean explosion hit detection (making it a bit more fair)
* Made the Fire Wyrm boss work
* Fixed Boss-Gate outside Sentinel Screw
* Mindshrooms now give Max MP
* You will always have full MP in Astral Gates
* All boss-pickups will give max MP
* Made it so you can fast-forward dialogues, and they fade faster
* Fixed the Red Bugs in Color Caverns
* New resolution and screensettings
* Some improvements to camera when going at fast speed

### 0.1.6

* Made the Green Crystal Eye movement smoother
* Fixed some stuff with main menu and thumbstick use
* Some dialogue and description changes
* Fixed Small Magi-Statue not shooting in some rooms
* Some small changes to Small Magi-Statues and Small Warrior-Statues
* Changes to when Greencap gets hurt
* Some level design changes
* More progress on level dressing
* Flora in Corrupted Depths can be cut
* Some new assets
* Changed position of Minor Spike-bounce Relic
* Added the Strong Spike-bounce Relic
* Added thumbstick support and WASD support to Inventory
* Some tweaks to the Fire Wyrm boss
* Fixed a bug with the walking animation playing even when you stood still

### 0.1.7

* Changed how the Bounce Projectile reacts to the Super Spin-Slash (not obtainable without console)
* Fixed so Mushmovers don't reset your animation when you are spinning (my bad)
* Fixed the Fallstop animation doing a jump animation after it's done (when falling and after reseting position)
* Made it so you can Parry the Rogue Armadillos spike projectiles
* Fixed the map not being closable while moving on Controller
* Made the map movement a bit smoother
* Fixed some misalignment on Spell-Caps while at a Save-Shrine
* Fixed an animation bug where pressing Dash while Crouching (without having any of the dashes)

#### 0.1.7 Hotfixes

* Fixed hud not showing
* Fixed some invisible collision boxes showing which should be invisible
* Fixed gate not opening in Corrupted Depths

### 0.1.7.5

* Some changes to the Crawlers in Corrupted Depths
* Fixed Acid Crawler autosave corrupting a save
* Added a system which incase a load-in location of a save if corrupted, it'll load you into Deep Grotto automatically
* Fixed a Silver-Save saving you in the wrong location
* Fixes to some Enemies
* New Enemy in Mechanical Fort

### 0.1.8

* New area!!
* New Boss
* New Spell
* A new Emblem
* New saveslot graphics
* Some tweaks to the Magi Statue
* Fixed the broken transition in Lava Temple
* New Astral Gates parallax effect
* Level design changes
* Graphical changes
* Fixed the Lever not working in Lava Temple
* Fixed broken transition in Color Caverns
* Some tweaks to the reset-position (reduces the chance of getting respawned on top of spikes)
* Changed the location of the Spike Shield relic and Invincibility Stone
* Added the 'Big Spin Slash' relic
* Fixed you being able to hit Red Butterfly projectiles with your sword
* Fixed some Ladybugs showing up wrong on the map
* Some changes to the Spicy Nut projectile damage
* Some changes to Returning Contraption damage
* Small tweaks to Fire Elemental boss

### 0.1.9

* New area
* New spell
* Two new bosses
* Loads of changes to existing bosses
* New Music and SFX
* Skin system
* Improved animations for Greencap
* Level design changes
* New Emblems
* New Relics
* Parried projectiles will fly off in a predictable dicretion and also damage enemies
* Mushmover Spell slight boost to velocity when casting (if you already have velocity)
* Defrag mode, only one map and can be accessed through console by writing 'warpto defrag00' (write resetframe in console to restart that room)
* New save-menu
* New dialogue system and new dialogues
* Visual changes to Parry Charges
* Tweaks and changes several enemies
* New water shader
* Heat shader in Lava Temple
* Tweaks to Wall-Bouncing
* Fixed some UI stuff like viewing map/inventory while in dialogue
* Fixed the issue where music would start playing weirdly at death
* New obstacle in Gold Mines
* Loads and loads of other tweaks and changes...

#### 0.1.9 Hotfix 1 and 2

* Skins looking weird in the opening scene
* Animation bug when falling
* Fixes for bugs with the Royal Backer skin
* Fixes for unlocking backer skins
* Something more...

## 0.2

### 0.2.0

* Steady Body Relic added: Reduces recoil on forward slash
* Rose Slash Relic added: Halts your fall when attacking in air
* Sorcerers Slash Relic added: Gives you much more MP when attacking but your sword does no damage
* Animation bug when attacking while in sand
* Armadillo not dying fixed
* Moved the Master Blockmonster trigger
* Fixed the boss theme not stopping after beating Red Crawler Queen
* Fix for the skin unlocking code box not fitting all characters if in windowed
* Tweaks to the vertical falling spikes in Acid Dungeon

#### 0.2.0 Hotfix

* Fixed the cost of Steady Body being 2 brainnodes instead of 1 (if you lost any brainnodes un-equipping this just type 'give 1 brainnode' in the console
* Changed how the Living Projectile emblem behaves, tweaks to how it follows enemies and if no enemies are on screen the projectile will behave as a normal parried projectile
* Fixed the Spicy Nut Spell not being pickup-able
* Fix for not being able to unequip Mind Recovery relic if you have 0 Brainnodes available
* Fix for save menu behaving weird

### 0.2.1

* New enemy added to Deep Grotto
* New enemy added to Color Caverns
* SFX added to enemies in Deep Grotto
* SFX added to enemies in Undergrounds
* SFX added to enemies in Lava Temple
* SFX added to Lava Temple bosses
* Remaking of some rooms
* New Assist Mode menu with an additional mode
* Mush-Dash Refreshers now have a slight pause when touching them
* Changes to how Water looks
* Fixed a bug where hitting multiple enemies would do damage to all enemies in the room
* New Camera N
* New emblem added - Dodge Blast Emblem
* New art assets Some dialogue changes to the first statue you talk to tweaks to existing
* SFX A fix to a bug where you could dash twice if you dashes from the ground
* Changed Spin-Jump inputs to 'Up + Jump' or 'LB + Jump'
* Fixed the Spike-Shield and projectiles not doing damage when full HP
* Apparently I did not fix the Save-menu in the last Hotfix, so here is fix number 2
* Updated the console list txt and added some new commands
* Small new fire effect to Lava
* Small tweaks to the parry detection
* Fixed a memory leak bug in Gold Mines
* Fixed a bug with the fading of Greencaps color when you can't dash
* Fixed a bug with Living Projectile Emblem
* A fix to the Sorcerers Slash relic where there was an cooldown which should not be there
* Rebalancing of the 'Refreshing Body' relic
* Equipping both 'Refreshing Body' and 'Counter-Heal' will boost both relics
* Increased the HP of the bosses in Undergrounds
* Increased the HP of the Big Mine Demon

### 0.2.2

* New Enemy added to the Corrupted Depths (will be improved later)
* New animation frames added to the bean in Lava Temple
* New dust particles added to Deep Grotto, Color Caverns, Acid Dungeon and Corrupted Depths
* Unique particles for Silenced and No Dash Rooms
* Tweaks to the Camera
* Room re-designs
* New assets
* Added a sound when finding a secret
* Added water sound effects
* Change to music when under water
* SFX added to the 'Lone Flowers' in Deep Grotto
* Changed how the Evil turtles in Acid Dungeon look, a bit
* Improved controls slightly in Main Menu (when removing saves)
* Tiny dialogue changes (more to come soon)

### 0.2.3

* Some changes to lighting in Corrupted Depths
* Added a crouching throw to the Boomerang Bugs in Corrupted Depths
* Fixed a bug with the micropause causing some oddity with animations (allowing you to spam wall-bouncing)
* Made it so the Dash-Reset won't happen if you spin-slash a ceiling spike
* A fix for Save-Menu being buggy if you rebinding some keys
* Fixed an 'exploit' on Screw Sentinel where you could escape the fight by jumping on spikes early
* More visual work on Corrupted Depths
* Progress on set dressing in Corrupted Depths
* Environmental particles will only appear on the highest graphical setting

### 0.2.4

* Some bigger changes to the Sentinel Screw boss fight
* Also made it so you can actually pause the Sentinel Screw fight
* Added a new tutorial prompt if you can't figure out the sword-bounce in the Sword room
* Improved the parry projectile hit detection
* Fixed a bug with Spicy Nut doing a weird visual thing in boss rooms
* Reverted the spread of Spicy Nut fireballs to how it was before
* Tweaked the fume ability gate in Corrupted Depths
* Level design changes
* Small fix to the Red Beetle
* Fixed the Big Germ HP bar graphic showing when it should not
* Changed the throwing charge animation for the new Enemy in Corrupted Depths
* Dialogue changes
* A bug where a secret found sound would be several times if triggered in a weird way
* Fixed the weird music and water bug in the Butterfly boss fight
* Slightly increased the Bouncy Spore explosion size when hitting it with a sword
* Increased the damage of the Returning Contraption
* Increased the damage of the spinning Bouncy Spore slash
* Increased the rate of which Spicy Nut drops fireballs when Spin Slashed (and dmg of Super SpinSlash version)
* Spin-Slashing a Bouncy Spore will make you bounce up
* Tweaked the Golden Light spin-slash attack
* New game logo
* Fire Elemental Lord tweaks
* Changed the parry loading sound

### 0.2.5

* Added a practice room for Spin-Jumping/Spin-Slashing
* Fixed a bug where you died as soon as you entered the Red Crawler Queen boss room
* Added more Easy difficulty platforms to existing areas
* Added more Assist Mode platforms to existing areas
* Added a missing Astral Gate on the map
* Level design changes
* Added a possible fix for a strange music bug that got reported but that I can't replicate
* Fixed some rooms not updating on the map
* Made it so the save file remembers if you have a new tutorial unlocked
* Added input buffering to the Spin-Slash, increasing its responsiveness
* Added some position correction when hitting spikes with the Spin-Slash (making those platforming sections more consistent)
* Normalized the velocities when spin-slashing spikes (making it way more consistent on what happens)
* Fixed a bug where re-binding the Bounce button to anything else than a Trigger would bug out
* Fixed some main menu graphics
* Fixed a bug with the Spicy Mushroom
* Made the Hurt animation a bit longer
* Increased the Brain node cost of Faster Recovery relic
* Made is so changing spells destroys the current spell
* Face in the wall added
* Fixed one thing with boomerang bug enemy in Corrupted Depths
* Screen will go black when loading in room transitions (looks nicer)
* Fixed a spike thingy in Acid Dungeon going up through the roof
* Parallax improvements in Acid Dungeon
* New settings added for switching up button combinations (also fixed bugs related to this)
* A fix for invincibility from dodge rolling or charge jumping (not sure when I broke this but it's fixed now)
* Set dressing for rooms in Acid Dungeon that were not finished

### 0.2.6

* Some changes to the blast bounce you get from the Bouncy Spore explosion
* Fixed a bug with Big Mine Demon where he stood and did nothing
* Gave Big Mine Demon a new attack
* Improved parallax backgrounds in Gold Mines
* Particles added to Gold Mines
* Changes to post processing in Undergrounds
* Rooms that did not have set dressing in Lava Temple now do so
* Some small tweaks to Greencap speed trails
* New assets to Mechanical Fort
* Fixed one specific projectile in Color Caverns not bouncing of the player
* Level design changes
* Tweaks to Evil Eye enemies
* Evil Flowers will take damage on spikes
* Some sound fixes
* Added new assets to Mechanical Fort
* Added parallax to rooms that were missing some in Undergrounds
* New dialogues & opening text
* Some changes and fixes to ability use prompts when getting Sword/Spin Slash
* New intro prompt
* Fixed a Sound bug with bosses not making a death sound
* New versions of Gold Mines and Corrupted Depths tracks
* Added freezeframes to Mush-Stoppers
* Tiny camera tweaks to make it smoother
* Returned functionality to look up/down with the camera

### 0.2.6.1

* Doing a successful parry will remove the Parry flash animation (making it more responsive)
* Made it so Bouncy Balls gets destroyed when touching Lava
* Fixed the Fire Parry being weird when parrying some projectiles
* Fixed a bug making some oddities in some rooms
* Fixed a bug with music playing when pressing Save & Quit
* Fixed a bug with switching from Borderline Fullscreen and Windowed
* Disabled true Fullscreen untill I figure out a better way of doing it

### 0.2.6.2

* Fixed Living Projectile acting weird and flying off screen sometimes
* Fixed a bug with the music stopping at Butterfly boss
* Some changes to Acid Keeper to make that boss fight less of a pain
* Fixed a bug with the Red Beetle acting weird sometimes
* Fixed a bug where the small Shelldons would throw out two Hammers
* Some minor Level Design changes in Acid Dungeon
* Made it so you can't parry some gate in Acid Keeper boss (this was not intended will do a full rework later)
* New graphics for the difficulty mode screen
* Fixed the Boost Projectile sign in Practice mode not working properly
* Removed player collisions from the Spicy Nut spell ability gate things
* Fixed a bug where the Speedometer would show after teleporting
* Improved the lightning in one room in Lava Temple
* Fixed the Blue Eyed statue dialogue

### 0.2.7

* Added a new option to pick which direction you hold to do an Upwards Dash (and the ability to bind it to Alternative action)
* Improved the parallax in some rooms in Color Caverns
* Improved the parallax in some rooms in Deep Grotto
* Some level design changes
* Removed the Slash-Switch option
* Fixed some descriptions
* Fixed the water at the Butterfly Boss so it looks like other rooms
* Disabled some odd innate engine "features" like disabling sound with ctrl + S
* Updated the inventory for the keyboard with prompts how to change tabs
* Fixed a bug where you could not move the map to the left with the left thumbstick
* Small change to the animations for the Flea enemies

### 0.2.7.1

* Apparently I swapped the info prompts on the Spin Jump ability. It should say the correct direction now.
* Fixed the Rogue Armadillo boss leaving a ghost that can hurt you when you re-enter the room (sounds much more cool than the bug was)

### 0.2.8

* Redid the Screw King boss a bit, updated his graphics and tweaked his mechanics so the battle flows better
* Added a practice room for Upwards Dashing
* Changes to the Mushmover Spell mechanics
* Fixed the Assist-mode not working on controller
* Fixed the Dodge Blast Emblem being odd in inventory
* Upwards Dash can be bound to the jump button, acting as a double jump
* Spin Jump can be bound to Heal button (when not on the ground, will be the default input)
* Fixed some tiles in Color Caverns where you could see out of bounds
* Some potential fixes for the flying Eyes in Acid Dungeon going off-bounds
* Fixed some item descriptions
* Fixed the Fast Slash not appearing if you had another relic
* Added the Strong Spell booster into the game
* Fixed an enemy clipping out of bounds in Undergrounds
* Changed some dialogue
* Removed one Relic temporarily (The movable parry one), it will be changed and moved to a different location
* Fixed that one room in Color Caverns showing your location wrong
* Tweaked the Big Germ Boss arena a tiny bit

Lone Fungus 0.2.8 Update Summary video

### 0.2.9

* Changed how the Parry system work, much more responsive and less punishing
* You can also strike your own parried projectiles now
* Added new boss music in Color Caverns
* You can disable the autoparry in settings
* Changed how the Fire Bounce ability works, it has two modes now based on the player speed
* New enemy added to Mechanical Fort : Monster in a Cog
* New platforming Mechanics added to Mechanical Fort
* Level Design changes
* Remade how the Evil Flower enemies in Mechanical Fort behave
* The Blue doors in Mechanical Fort will no longer hurt you
* Fixed a room in Lava Temple being buggy
* Improved Spike Bounce relic when used on Acid
* Fixed the wrong description for when picking up Spectre Slash
* Fixed the wrong description for when picking up Recovery Armor
* Acid Sandals now work in Undergrounds
* Lowered Ghost Lords HP but increased the speed between his attacks, and he can never throw the homing projectile more than twice in a row
* Some slight changes to the Lord of Darkness fight
* Some changes and tweaks to the Shelldon boss
* Fixed a bug in the Settings menu with the Bounce Button type
* Fixed the bug where the Fire Wyrm boss was still around after you beat him
* New graphic for the vases in Lava Temple so it's clearer what they are for
* Ladybugs will now you heal you when picked up / also fixed bugs related to some Ladybugs still showing on map after picking them up
* Added so if you have Spin-Jump and Upwards Dash both bound to Jump (without direcitonal input) it acts as a double and triple jump
* Fixed the Spicy Mushroom relic not appearing/being broken
* Improved the Wall-Bounce detection
* Fixed the music bug when teleporting to Undergrounds
* Fixed the transition in Undergrounds that was wrong
* Fixed the room of the Red Crawler Queen after you beat her
* Fixed a bug where it can disable jumping after using the teleportation wand (I think I fixed it)
* Improved the Spicy door indicators
* Command line can be opened with '\*' (ctrl + 0 will not open it anymore)
* Did some optimizations for the Main Menu so it runs better
* Tiny changes to the Warrior Statue
* Improved graphics for Magi Statue
* Tweaked the amount of velocity you need to do a Spin-Jump spike boost (making it a bit more consistent)
* Made it so you can parry the rocks in Screw Sentinel boss
* Fixed a bug where you can take damage from Screw King when he is 0 HP
* I also tweaked the Screw King boss a bit more
* Changed some dialogue slightly

Lone Fungus 0.2.9 Update Summary video

### 0.2.9.1

* Added the setting to map Parry to the alternative action button
* Red transitions on the map now mark where there is no more content beyond that point
* Further level design improvements to Mechanical Fort
* Added a new talkable statue
* Improved parallax in Mechanical Fort
* I think I fixed the map popping up bug / made it so Main Menu closes in map transitions
* Added a prompt on how to close the secondary way of viewing the map
* Fixed where you could not pick the Heal button to Spin-Jump option in settings
* Fixed the bug where the autosave after beating the Ghost Lord boss would save you into Lava Temple

### 0.2.9.2

* Re-made the Screw King again, he has a new attack, fixed some bugs and the arena is bigger
* The pin placing inputs are now based on other bound inputs, so they won't interfere with re-bound keys on keyboard
* Removed the '\*' binding for console, currently the other two binds are 'insert' button and 'ctrl' + 'enter'
* Some small changes to lightning in a few rooms
* Fixed the missing tiles in one room in Mechanical Fort
* Made it so you can't parry the blue doors in Mechanical Fort
* Fixed some worldmap graphic bug/mistakes
* Fixed a room in Deep Grotto not showing up on the map
* Fixed so parry charges don't recharge when paused
* Fixed so you can't parry gates in boss room (the rest will be fixed later)
* Changed the particles in No Dash rooms, hopefully improving performance in those rooms

### 0.2.9.3

* New Mechanical Fort Boss theme
* Fixed the room where you get the Strong Spell Booster
* Some improvements to the Color Caverns boss theme
* Hollow Knight secret got some Hollow Knight graphics lol
* Fixed some rooms not showing up on the map in Deep Grotto
* Also made it so Deep Grotto counts to 100% completion with the current content
* Fixed the bug where Rogue Armadillo will get trapped by the gate
* Fixed / Improved the Counter Slash
* Finished the set dressing in that Ladybug room in Undergrounds

### 0.2.9.4

* Changed the dodge roll ability to the 'Magic Dash', it can be gotten only after getting both dashes
* The Dodge Blast emblem has been changed to Spin Parry
* Changes to Master Blockmonster arena
* Small changes to the new Mechanical Fort boss music
* Improved the input buffering for the dashes (especially the upwards dash)
* Fixed the secret in Deep Grotto not being preserved
* Also made it so that secret room shows up on the map properly
* Fixed the secret sound playing every time you enter the Grieving Statue room
* Fixed the statue outside Butterfly boss so it reacts to you having the Boost Projectile spell and not having to equip it
* Some level design changes Made it so you can't go out of bounds with the Green Eye
* Visual changes to Bouncy Balls and the buttons that trigger the orange ones
* Moved the Iron Key out of the double secret
* Added a new relic into the game : Double Shot
* Did some stuff that'll hopefully prevent any out of bounds teleports in the Astral Area
* Fixed that chain missing in Acid Dungeon
* Fixed the Mechanical Fort boss music not playing
* Nerfed the damage the Golden Light orbs do
* Fixed the Vortex Parry not costing charges
* Changed the visual effect a little bit when parrying projectiles with the Vortex parry
* Fixed the auto bounce working on spinning gears
* Removed the ability to slash to open those Spicy Nut buttons
* Spinning chain balls can be paused
* You will leave a green trail when you are invic by abilities like Magic Dash and Magic Crouch Jump

## 0.3

### 0.3.0

* Item drops from enemies
* 5 New astral gates (Mechanical Fort)
* New SFX
* Screw King re-work AGAIN
* Color Caverns cave pattern will be less.. tiley
* Spin Slash won't work on regular mushmovers
* You can't crouch on spikes
* You won't take damage from spikes if your downward slash is overlapping spikes (small change)
* Fixed a Mindshroom
* Fixed the orange ball not working on that one blue door
* Some changes to cogs in Mechanical Fort
* Fixed a bug where you could get stuck on Cogs/Gates if you got upwards velocity from like a Mushmover Spell boost
* Possible fix for the Practice Room out of bounds bug
* Fixed the CRT2 setting being funky in Settings
* Improved Wall clingers projectile shooting (preventing some bugs)
* Fixed Mushmovers being a bit broken on Easy difficulty
* Some changes to teal mushmovers, some platforming challenges has been adjusted because of that
* Backgrounds in Astral Areas improved
* Changes in the Boost Projectile physics when casting the spell
* Tweaks to the Bouncy Ball physics
* Fixed the bug where Spike Shield gets triggered on the Spike Platforms in Gold Mines
* Fixed the lights created from Bouncy Balls
* Re-worked how the saveslots in the Main Menu read saved data
* Fixed where Mushmover Spell goes destroyed by Cogs
* Level design changes
* Improved the Wheel enemies and cog detection
* New Projectile shield graphics
* Astral Gates doors will not turn green on the top inside Astral Gates
* One of the relics removed and replaced by a ladybug (In Acid Dungeon)

Lone Fungus 0.3.0 Update Summary Video

### 0.3.0.1

* I somehow broke the Blue Doors in 0.3.0, it's fixed now
* Blue Doors middle part will turn green after you get the Bouncy Ball
* Some tweaks to the Mushmover Pause and oddities with physics objects like Bouncy Ball
* Fixed the Main Menu saveslots not dissapearing when you delete a save

### 0.3.1

* Two new major Story Statues added to the game
* New Queen Evil Eye boss fight
* Revamped Wall-Bouncing
* New Wall-Bounce practice area featuring 8 challenges
* 4 New Astral Gates, in Acid Dungeon
* Reward collectables in Practice area
* Changes to the Parry system
* You now parry by tapping the Heal/B button (Or Alternative action)
* 4 Different parry settings in options, allowing you to have the old parry system
* Control Scheme editing sign added to Parry practice area
* Blue Health Orb changed a bit to not interfere with the new parry system
* New SFX
* Improved Color Caverns BOSS theme
* Collectibles added to practice mode
* Totally re-did the system for the Living Projectile, it should not fly offscreen now (It will always target the closest enemy)
* Fixed so enemy drops are disabled in the Evil Flower boss fight
* Variable height added to the upwards dash (quickly tapping will reduce it's height)
* Tweaks to the Steady Body relic (will be more steady)
* Added the Knights Relic which allows you to move at full speed while attacking (can be found where Mind Recovery was)
* Fire Bounce blocks will be gray until you find the Fire Bounce
* New ladybug room in Lava Temple
* Level design changes
* Dialogue changes
* Fixed where the Spell Booster had functionality of an removed relic (Slow fall)
* New assets
* Screen will flash instead of go black when using a room teleporter
* Added a speedcap to how fast you can go
* Many tweaks to Astral Cogs
* Done tweaks to Coyote time on Astral Cogs (won't interfere with the Upwards Dash when bound on Jump button)
* Jump button buffering will prioritize jumping over dashing when touching the ground
* Fixed a bug where Mush Dash-refreshers sometimes canceled your forward dash input
* Some changes to the bloom effect on Mushmovers
* You won't be able to parry spikes
* Made it so you can't hit the parry projectile spawner statues unless you got the Shield Cap
* Spikes added to the ceiling in Butterfly Boss fight
* Teleportation wand input changed to up + heal
* Map pin controls are hardcoded on the controller (they won't change if you change binds)
* Tweaks to descriptions
* Overlay map opacity added
* Upwards dash won't interfere with Spin-Jump if mapped to same buttons
* Fixed Astral Gate in Color Caverns not updating
* Made it so you can't parry Astral Spikes
* Fixed the Major Spell Booster showing wrong BN cost
* Simple defrag/time trial room added to the game
* Changes to the Dash-Refresher
* Some tweaks to Greencaps animations
* Tweaked the Auto-hop, you will be able to jump while it's autohopping
* Removed the 'Remove All' console command
* Fixed a room in Color Caverns having wrong ID (not showing up on map properly)
* Fixed a bug with not having enough speed on certain room transitions
* RB/LB won't open inventory when you have the portable map open

Lone Fungus 0.3.1 Update Summary Video

### 0.3.1.1

* Added the idle sitting animation
* Moved the Healing Fungus

### 0.3.2

* Made it so you hopefully won't need to re-bind your keys/settings when a new update releases
* Moved the Healing Fungus (again)
* Tweaked the Queen Evil Eye boss quite a bit
* Moved the Queen Evil Eye boss and re-made some level design around that area
* Moved the Screw Sentinel Boss and changed the room that used to lead to it to a Ladybug room
* Added a shortcut from Undergrounds to Acid Dungeon
* Made the Mush-Refreshers more red when you already have a Dash
* Fixed the Mush-Stopper being buggy on Explorer Mode
* Fixed Astral Music playing when Teleporting out of Practice Mode/Astral Gates
* New Dash Crystal GUI graphic
* Fixed Counter Heal bugging out if you die
* Fixed some enemies walking backwards/spinning sometimes
* Fixed the weird gate by the Fast Recovery relic
* Made it so you don't need to pick up Healing Fungus to use the Blue Health Orb
* Fixed it so you actually can equip the Recovery Armor Relic
* Made it so you can leave that Ladybug room in Mechanical Fort (previously a level design flaw)

### 0.3.2.1

* Fix for the Silver Shrine in Color Caverns
* Moved the Healing Fungus (again again)

### 0.3.2.2

* Fixed the Ladybug showing in the Grieving Statue room
* Some balance changes to Queen Evil Eye (she was way to hard and unfair)
* Fixed an Assist Mode '?' in Corrupted Depths popping up on the wrong room

### 0.3.2.3

* More tweaks to the Queen Evil Eye boss (Slowed her down a bit and she will always do a throw projectiles attack following a smash move)
* Fixed the broken Transition from Mechanical Fort to Color Caverns
* Fixed the music not changing when going from Acid Dungeon to Undergrounds
* Fixed the bug where the walking animation would glitch out on cogs
* Fixed a bug where you would fly through the Fire Bounce blocks (and them not exploding)
* Fixed the two 'Wall-Bounce' indicators in Acid Dungeon showing an old graphic

### 0.3.2.4

* Fixed the Spike Bounce relic not working
* Fixed the new gate from Undergrounds to Acid Dungeon being open when it should not
* Fixed it so you can't parry when paused or in the save menu
* Fixed it so you can't parry with the alternative action button in the inventory
* Fixed the Fast Recovery relic graphic showing wrong Brain Nodes
* Fixed the Healing animation not playing when using the Cheaper Healing relic and below 30 MP

### 0.3.3

* Added a new boss where the Rogue Armadillo used to be
* "New" upgrade : Silver Ornament
* Moved the Rogue Armadillo to Acid Dungeon
* Improved the Rogue Armadillo collision detection
* Fixed the Living Projectile not working on Rogue Armadillo
* Added dialogue to the Screw King
* Added dialogue to the Warrior Statue
* Magi Statue renamed to Magus Statue and given dialogue
* Fixed the part where saves don't replenish your full MP if you have extra MP from upgrades
* Some new assets
* Fixed the Spin-Jump gate not showing collectibles
* Fixed the Silver-Shrine in Lava Temple not saving your position properly (and loading you into Deep Grotto)
* Added support for closing the save menu with B
* Improved the responsiveness of the Pause menu
* Fixed the gate switch not working on Acid Dungeon / Undergrounds shortcut
* Temporarly removed the full Completion % from the saveslots because they just caused confusion
* Fixed the Spin-Jump and spikes exploit where you can sometimes get out of bounds
* Tweaked that Spin-Jump room in Corrupted Depths
* Fixed the room in Gold Mines that did not show up on the map on explorer mode
* Fixed the Acid Projectiles in Acid Dungeon not pausing
* Fixed the reset timer in the Time Trial room
* Fixed the bugs with Counter Heal (and made it so Cheaper Healing works on Counter Heal)
* Tweaks to Fire Elemental Lord
* Tweaked the Fire Wyrm boss a bit
* Some dialogue changes
* Fixed it so you can't autohop jump into Color Caverns
* Added a 'give map\_pins' console command that gives 100 pins
* Increased the amount you get from the first pins (will only work on new saves)
* Placed new pins to be found
* Shortened the time to do a Crouch Jump
* Fixed the Spin Dash interfering with Upwards Dash when bound to Jump

### 0.3.3.1

* New dialogue boxes
* Fixed the gate switch not working on Acid Dungeon / Undergrounds shortcut (apparently I did not in 0.3.3)
* Fixed the Pause Jump exploit
* Some level design tweaks
* Fixed the Spike Meter not appearing if you have Map Hints on
* Put back the boss barrier where the old Rogue Armadillo was
* Fixed a bug where beating the Fire Elemental Lord will disable the Title Card for the next boss
* Fixed Lava bubbling when Paused
* Fixed the Rogue Armadillo autosave location

### 0.3.3.2

* Might have fixed whatever issue there was with the Silver Ornament
* Fixed slightly buggy transition when dashing in Acid Dungeon
* Lowered the amount of times Queen Evil Eye goes into Invincibility frames (will be only when doing the smash attack)
* Tweaked the Wind attack Huge Wallcinger does
* Fixed the Silver-Shrine not popping up on the map in lower Acid Dungeon
* Added two new Silver-Shrines (one in Undergrounds, one in Gold Mines)

### 0.3.3.3

* Tweaked the Butterfly boss a little and fixed some bugs with it (bigger improvements are planned also)
* Tweaked the Arena in the Red Crawler Queen boss, and a the boss itself a bit
* Improved the collision on trampolines in Color Cavers so they don't interfere with Upwards Dash
* Added console command 'give equip\_stone'
* Fixed the Silver Ornament being buggy in the menu
* Fixed the Mind Slash relic not doing anything (you will also only gain 2MP from hitting enemies without any upgrades now)
* Fixed it so you can't Bounce slash while in inventory
* Made it so Teleportation Wand teleports you to the Boss room you got it if you have not saved yet
* Lowered the amount of slashes required to unlock Samurai cap from 10k to 5k

### 0.3.3.4

* Some tweaks to Queen Evil Eye boss to make her less tedious and more readable
* Tweaked the Warrior Statue boss
* Tweaked the Magus Statue a little bit too
* New saved / map updated graphics
* Fixed the Teleportation Wand description
* Lowered the amount of time it takes to Teleport with the Teleportation Wand
* Fixed some other issues with the Teleportation Wand
* Some small level design changes
* Fixed the Samurai cap animation when teleporting
* Tweaked the trampolines more (fixed the ladybug room issues)
* Fixed the transition in Lava Temple
* Fixed the pause multiplier assist mode breaking the camera
* Some tweaks to Evil Eye enemies
* Default Alternative Action button bind on controller is changed to RB instead of LB

### 0.3.4

* Control Scheme changes
* You can mid-air parry
* Changed how the Mush-Holder works
* Mush-Holder practice room updated too
* Tweaked the Acid Weeper and fixed some bugs with the boss too
* Several level design changes
* Added a new Minor Face in the Wall in Corrupted Depths
* Fixed the bug with Arcane Master flying off screen (being affected by physics he should not have)
* Increased the attack buffering a bit to make slashing more responsive
* Moved a Health Crystal from Lava Temple to Acid Dungeon
* Added back the Counter-Attack relic, it's in Lava Temple now where the old Health Crystal was
* Fixed some descriptions
* Fixed the Input change sign in the Parry room (it showed wrong descriptions)

Above Mentioned Control Scheme Changes

### 0.3.4.1

* Added the old Spin-Jump settings (except Heal to Spin-Jump since it interferes with Mid-air Parry)
* Tweaked the Red Crawler Queen
* Fixed the Mush-Holder being hittable even when on cooldown
* Some level design changes
* Nerfed the Spikey Germ Body so it dies in 5 hits
* Tweaked the Fire Wyrm bite attack a bit
* Fixed the Spicy Mushroom relic description when picking it up
* Fixed some warpto bosses console commands

### 0.3.5

* Full Relic cost re-work
* Improved the inventory
* Remade how the descriptions look
* Added back the press 'Heal to Spin Jump' option
* Increased the length of Berserker Spell
* Fixed the Brain Node not showing up on the map (Lava Temple)
* Made it so you can't Spin-Slash Mush-Holders
* Fixed the issue of jumping of a Mush-Holder and Greencap doing the Spin-Jump (if bound to Jump)
* Fixed so Mindshrooms give full Mana even if you have an max MP upgrade
* Nerfed Cheaper Healing
* Nerfed Super Healing
* Small level design changes

### 0.3.5.1

* Fixed some spells being bugged (Double Shot related)
* Fixed the Invincibility Stone not being unequippable if you had it equipped before the patch
* Blue Health Orb costs 20MP to cast now, and you won't get MP back if you hit it at the wrong time
* Made the window to hit it a tiny bit longer
* Also fixed the MP costs on Blue Health Orb, Cheaper Healing should have affect the cost but it was bugged
* Faster Healing will synergize with the Blue Health Orb
* Healing Blast has a synergy with Blue Health Orb

### 0.3.5.2

* Fixed the parry interfering with Heal to Spin (also fixed so midair parry works again...)
* Fixed the Teleportation Wand when using it right after getting it
* Tweaked the distortion effect on Red Crawler Queen
* Fixed the Big Evil Flower console command
* Made it so pressing ESC when in the saving menu does not pause the game
* New Map Updated SFX

### 0.3.5.3

* Fixed where binding Heal to A interferes with closing the Save Menu
* Shortened the time a little for the missiles in Ghost Lord
* Slowed down Ghost Lords horizontal speed
* Tweaked Lord of Darkness projectile spawn, and slowed the boss down a tiny bit
* Made the scythe of Lord of Darkness not do damage to the player unless he is slashing it

### 0.3.5.4

* Added the fake/temporary ending
* Made it so you can't bring Golden Light into Astral Gates or Silenced Rooms
* Improved Golden Light room to room transitions
* Fixed the bug where Double Shot is equipped even though you don't have the relic (result of the recent relic rebalance)

### 0.3.6

* Full rebalance of all damage values, Boss HP and Enemy HP
* New interactions with spells : Parry Spells
* Changes to some previous interactions with spells
* Added a dedicated Swap Spells button to keyboard
* Added re-bindable buttons for Map and Swap Spells on Controller
* Sorcerers Slash will not work in Silenced Rooms
* Small change to Boss HP bars
* Fixed the Mind Recovery relic being bugged
* Fixed Stronger Body relic not working
* New Relic : Magic Dice
* New Relic : Devils Dice
* Nerfed Combo Heal a bit
* Small tweaks to Trampolines
* New Death System
* Fixed the bugs related to the Fall Stop animation
* Fixed so Healing Parry in Undergrounds has the right graphics
* Fixed so the Healing parry actually works (it'll give you a brief moment after healing to heal faster)
* Fixed Spell Sphere being out of bounds
* Fixed a '?' marker showing up wrongly in Assist Mode
* Bells in Gold Mines have been changed to Lanterns
* Improved Parallax in Gold Mines
* Improved Parallax in Mechanical Fort
* Improved detection for enemies (hopefully they won't walk through walls/off ground)
* Placed pins will be on top
* Nerfed and Improved/Fixed Sorcerers Slash (it will work with Berserk now)
* Fixed the boss dialogues playing multiple times
* Graphical changes to Golden Light
* Minor Statue added in Acid Dungeon
* New graphics in the map for teleporting
* Made it so you don't parry when pressing B in the menu/map
* Made it so you can't spin jump while in the inventory
* Added an additional sign to the Parry practice room
* Fire Bounce will work only once in air (land on ground to refresh)
* Only certain spikes will give you the Spin-Slash speed
* Nerfed the attack speed on Spin-Slash
* Spin Mushmovers will cancel the Spin-Slash cooldown (so now it's more skill/timing based instead of just spamming)
* Re-balanced the Parry Vortex (nerfed it and the graphic will represent the radius better)
* Tweaked/Fixed the drops for powerups (you should not be able to get two powerups at the same time) -
* mproved the detection on the upwards Spicy Nut ability gate buttons
* The Mushmover spell will have charges for the MP gain (once you run out it will not give you MP) (Only on difficulties above explorer)
* Save-Shrines will give you 3 charges if you have less than 3
* Enemies will drop Mushmover Charges
* Red Vines won't do damage to the player at all
* Loot tables and the way percentages for drops work have been re-made (There will be a higher chance to get MP when low on MP, and same thing with Mushmover charges)
* You can turn off Damage numbers in settings
* The Mushmover Spell won't give any mana/lose a charge if you have full mana
* Level design tweaks
* Fixed a bug where Strong Body relic would give you BP instead of taking them

Lone Fungus 0.3.6 Summary Video

### 0.3.6.1

* Made it so blue Spin Mush-movers refresh the Fire Bounce ability
* Fixed the room after Rogue Armadillo

## 0.4

### 0.4.0

* New area : Frozen Depths
* Two new bosses
* New Spell : Vibrant Crystal
* New Relic : Holy Counter Heal
* New Relic : Counter Dodge
* New Relic : Large Great Slash
* New Relic : Dash Lords Relic
* New Relic : Hex Mushroom
* New Relic : Shroomoken
* New Upgrade : Power Exctractor (Powerups are only dropped after you pick up the 'Power Extractor' upgrade located in Color Caverns)
* New Assets
* New Major statue
* Brain Nodes will give 6 BP instead of 5
* Healing Cost re-work and new interface to accommodate it
* Gold Mines expanded
* Some dialogue changes to previous statues
* Various rebalance changes to spells
* Changes to how Upwards Dash feels (you can tap to do a double jump)
* Fixed so Mushmover charges don't drop unless you have the Mushmover Spell
* Fixed a room in Deep Grotto showing wrong player position
* Exploring unexplored rooms will show a prompt on the map
* Made it so you can't parry when Hurt/staggered
* Fixed/improved the hit detection for the Bouncy Ball
* The Dash refreshes if you go trough a transition
* Fixed some visual oddities in the HUD
* Implemented the sequential drop table system (forgot putting this in, it'll prioritize some drops over others)
* Made it so teleporting on keyboard is not hardcoded to the 'space' button (it'll teleport on pressing the jump button or 'enter')
* Improved the look down/up function
* Nerfed the size of Vortex Parry a bit
* Fixed the exploit where you could Spin Jump while Healing
* Changes and fixes to some descriptions
* You can see your map position on Hardcore mode
* Fixed the Lanterns in Gold Mines all lighting up once you light one up
* Tweaked level design in Undergrounds (less spinning spike balls)
* Fire Bounce blocks are split into two types : Orange and Blue
* Acid Sandals jump will prioritize over Upwards Dash
* Visual changes to Acid Sandals, and a little bit how they feel to use
* Tweaks to the camera a bit
* Fixed so the Evil Eyes chase the Bouncy Spore again
* Fixed the Blue Eyed statue sometimes not talking
* Corrupted Depths re-named to Corrupted Tunnels
* Might have fixed the out of bounds bug when entering the practice room (not sure entirely since I have a hard time replicating this bug)
* Added a 'definitive' spawn location in ladybug rooms (stepping on extra platforms on explorer won't lock you to that position)
* Berserk will be affected by Spell Damage booster relics
* Made it so turning off Variable Dash Height is exactly on how the Dash was before this patches change
* Improved the Thumbstick preciseness
* Fixed a bug with Magus Statues projectiles sometimes being bugged
* Fixed so Mushmover Charges won't drop if you have the max amount (new max is 5, a Relic will be added that increase these)
* Fixed it so you can't spin jump while in the inventory
* Assist Mode stronger sword won't work on Boulders
* Tweaked the Lord of Darkness boss (made him a bit easier)
* Fixed the right music not playing after teleporting with the teleportation wand
* Nerfed the enemies on Undergrounds
* Fixed a bug where the Berserker Cap would not show at some times

Lone Fungus 0.4.0 Update Trailer

### 0.4.0.1

* Fixed the Thumbstick and downslashing issue that popped up in 0.4.0
* Fixed some Silver-Shrines showing up in rooms even though you have not explored them
* Fixed some Worldmap Hint markers
* Fixed the Hex Mushroom description in inventory
* Changed some descriptions in Key Config options to avoid confusion

### 0.4.0.2

* Fixed where crouching does not work on Dpad (accidentally broke it last patch)
* Blocked off the nonexisting transitions so you can't go out of bounds

### 0.4.0.3

* Buffed the Returning Contraptions Damage a bit
* Changed the MP cost of Spicy Nut and the damage of the fire projectiles
* Added MP costs to spell descriptions
* Fixed some other descriptions (Thanks to the community, specifically user : YellowLink)
* Rebalanced the Hex Mushroom

### 0.4.0.4

* Nerfed the Hex mushroom damage a bit
* Fixed the Velocity Slash damage (it's actually good now)
* Buffed the Swordmasters Parry
* Fixed living projectile not working on Screw Sentinel
* Gave an animation to the Hyperbolic Host and also fixed an visual bug with the statue
* Fixed the oddities with sand in Corrupted Depths
* Protection parry has gotten it's invic state time more than doubled, it will however remove the ability to deflect projectiles
* Buffed the Mind Parry a bit, you get 2+ MP now with it per strike
* Increased the damage of Poison from 5 to 8

### 0.4.1

* Sharpening Stones : New upgrade that increases your weapons damage
* New unique Fire Brand animation
* Fixes to dialogues (I somehow forgot to include/downgraded the dialogues in a recent update)
* Gave a Silence Bomb attack to the Goblin boss
* Frozen Depths theme improved
* Being Silenced won't allow you to heal
* New major statue in Frozen Depths
* Various tweaks to boss HP's to compensate for the new weapon upgrades
* Some changes to how the Spin Slash feels
* Made it so healing cost takes extra MP into account
* New Mindshrooms
* Fixed the Corrupted Tunnels map prompt showing old name
* You can pogo off Golden Saints nose
* Fixed the description showing the wrong prompt for Swapping Spells
* Updated the Blue Health Orb description

### 0.4.1.1

* Mana gained from hitting enemies has been changed from a static number to a percent of your max MP
* New room in Frozen Depths which allows entrance into Gold Mines
* Increased the BP cost of Purple Mindshroom Relic
* Decreased the BP cost of equipping Spicy Mushroom Relic
* New Brain Node graphics
* Fixed some picking up a Brain Node for the first time do the descriptions no matter which Brain Node you pick up
* Fixed the Ladybug in inventory so it shows the right amount over 22 Ladybugs
* Fixed the Pengu in the wall
* Fixed the issue where you could not crouch next to spikes
* Increased the size of the Meteor Blast

### 0.4.1.2

* Goblin boss will move around more between attacks, making him less static -
* hanged the Acid Weepers projectile swarm attack, gave him a new attack and changed the arena a bit
* Changed it so you can't get to the Goblin boss without Spin Jump
* Fixed some misalignment of the MP counter
* Changed the graphics of the Returning Contraption gates
* Tweaked the SFX of the Dash a tiny bit
* Visual changes to the Pause menu
* Made it so Bouncy Spore does not despawn off-screen

### 0.4.1.3

* Fixed the graphics on a 'Purple Gate' in Tunnels that I forgot to update
* Increased Rogue Armadillo HP a bit
* Increased the Butterfly Boss HP a bit
* Increased Fire Elementals hp a bit
* Slightly increased Falafels HP
* Slightly increased Fire Wyrms HP
* Fixed the Mush-Stoppers not working on Spin Slash
* Fixed the Blue Eyed statue so it shows the right dialogue even if you can pass
* Fixed the Spin Jump input prompt being wrong on controller
* Fixed the Magic Dash being the wrong icon in the world
* Updated the pressure plate graphics in Lava Temple to make them stand out a bit more
* Some slight enemy placement changes
* Slightly altered a Ladybug room in Lava Temple

### 0.4.1.4

* Made a possible fix for the 0 HP bug
* Fixed the bug where Great Slash hit enemies multiple times
* Tweaked the Ice Physics
* Sharpening Stone now scales with different attacks (Spin-Slash will do 3+dmg, Great Slash 6+dmg)
* Updated the Paused menu again
* Made it so you can get out of Gold Mines > Deep Grotto path without the Fire Bounce

### 0.4.2

* Custom Difficulties and changes to previous difficulty settings!
* New unlockable Skin: Puffercap
* New unlockable Skin: Vinnycap
* New unlockable Skin: Skullcap
* New unlockable Skin: Godgamercap
* Meteor Strike now requires holding dash to initiate
* Added a Ladybug statue that explains the Ladybug wall
* Ice Elementals Body won't trigger the spike-reset
* New Silver-Shrine added to Lava Temple
* Very w.i.p Meteor Strike and spell interactions (Only for Spicy Nut, Bouncy Spore and Vibrant Crystal)
* Some minor animation/pixel cleanup tweaks to animations and caps
* Updated the Shelldon gate and fixed a bug where you got stuck on it (I think)
* Fixed the bug where you would spawn in a Ladybug instead of the Silver-Shrine in top Color Caverns
* Slight level design changes
* Fixed the Ceiling Ice Crawler gibs spawning inside the ceiling
* A silver and gold shrine in Corrupted Tunnels have swapped locations
* Made it so the boulders in Undergrounds give MP if you have less than 25
* Tweaks to Knight's Relic icon
* Lowered the cost of Lunar Orb and increased the speed of which it fills
* Increased Spicy Nuts damage a bit
* Increased Vibrant Crystals damage a bit
* Increased the amount of slashes you need to unlock the Samuraicap
* Fixed so parried projectiles don't spawn particles when paused
* Fixed a bug with Goblin boss running around on death
* Made it so Vibrant Crystal upgrade floats towards the middle of the room
* Rebalanced the Counter Attack relic so the damage increase makes sense
* You don't longer get 5MP when taking damage
* Mind Recovery now gives 20% of Max MP back when you take damage
* Changed the Screw Sentinel arena and increased his HP slightly to compensate
* Two new Mindshrooms added in Undergrounds

### 0.4.2.1

* Fixed a bug with the map in one location
* Meteor Strike interaction with Bouncy Ball added

### 0.4.3

* Astral Nexus added, a hub area where found astral gates will be accessible
* 10 New Astral Gates have been added
* console command added 'find astral\_gates' will make it so all gates are accessible in the Nexus
* Changed the hitbox for the player when it comes to touching Vines
* Fixed a bug with the Spin Mushmover position correction not working sometimes
* Some tiny tweaks to Spin Slash spike boosting
* Improved how breakable walls behave, they will behave like real walls and spells won't go through them
* Added hidden sections / breakable walls that don't lead to new rooms to the Location explored %
* Fixed non-moving Parallax in a room in Color Caverns
* Increased the mana cost of Returning Contraption
* Returning Contraption base damage lowered to 32
* Visual changes and a cooldown added to the Golden Orbs in Gold Mines
* Fixed Mind Recovery giving decimal MP points
* Recolored the Astral Gates spikes so they are more visible
* I fixed a bug where you could heal in Silenced rooms if you had the Super Healing Relic equipped
* Beaten Astral Gates will pop up in the Nexus
* Fixed a bug where you could Wall-Bounce while crouched

### 0.4.3.1

* Fixed the duplicate Astral Gate
* Fixed some bugs with Signs
* Made the title of the Input switching signs red
* Possibly fixed the Spin Jump spike bug

### 0.4.3.2

* Nerfed the Butterfly tornado move when standing still/taking damage/healing
* Fixed the broken hitboxes when crouching on ice
* Fixed some bugs with Goblin not pausing properly when the game is paused
* Changed the Hex mushroom damage increase from 4 to 5 and fixed so the description shows the proper value
* Fixed so you can fight the Armadillo boss from the left side
* Small visual changes to Lives in the death screen
* Fixed so arrows in Lava Temple will not shoot if paused

### 0.4.4

* Rebalancing of starting MP, Mindshrooms, Relics, Spell Costs and Spell Damage
* New ability restriction system for Astral Gates
* Fixed Big Spin slash relic not working
* Fixed a bug with savepoints not giving full MP
* Some visual changes to the GUI
* Fixed the cost for Meditation Blast
* Spectre Slash now costs 5% of your max MP
* Mind Shell gives 0.5% of your max MP back every 3 seconds
* Fixed the bug where Sorcerers Slash could do damage
* Sorcerers Slash now applies to Great Slash
* MP drops from Enemies give 20 and 40MP
* Lowered the cost of Cheaper Healing to 16 BP
* Lowered the cost of both Spell Booster
* Re-designed Ladybug room in Acid Dungeon
* Main Menu respects keyboards re-binds
* Inventory respects keyboards re-binds
* Made it harder to get into upper Color Cavers from the Gold-Shrine room

### 0.4.4.1

* Fixed Great Slash not doing any damage
* Fixed an input bug in Inventory (I think)

### 0.4.4.2

* Some progression changes in Lava Temple (You can't get into Acid Dungeon without Spicy Nut but you can enter Lava Temple through Acid Dungeon)
* All the other slashes work on Blue Health Orb
* All the other slashes work on Green Health Orb
* Green Health Orb chance changed from 33% to 30%
* Inventory Keyboard equip input changed to Jump button instead of Attack button
* Fixed the Pine Sword inventory icon and slash animation not updating according to Sword Upgrades
* Fixed a bug with holding multiple input directions on the map
* Fixed so the left thumbstick works in the Main Menu

### 0.4.4.3

* Changed it so broken Silver-Shrines is OFF on Hardcore
* The Custom Difficulty will be the furthest left choice, making it easier to find this mode
* Fixed the Astral Fragment counter not working in Inventory
* Fixed the missing Astral Gate on the map
* Fixed so you can't dash in dash-less Astral Gates
* I maybe fixed the Astral Spikes not reacting to the player (could not replicate the bug...)
* Changed the Cheaper Healing cost to 24% instead of 25%
* Made it so breaking the conjured Mushmover will give back 25% of the max MP

### 0.4.4.4

* Removed the Spin Slash land penalty
* Fixed the homing projectiles sometimes staying longer than they should (Arcane Statue and Ghost Lord)
* Changes to some Spell Costs
* Fixed the Mindshroom prompt not popping up the first time you pick up a Mindshroom

## 0.5

### 0.5.0

* New Zone : Mossy Ruins
* Three new Bosses!
* New Relics
* New Spell
* Full MP re-work (again)
* An indicator in the GUI when you don't have any parry charges
* You can see how many spells you can cast in the HUD with your current MP
* Fixed Vibrant Crystal not making enemies flash
* Some changes to Spin Slash interaction with Returning Contraption
* Increased the damage done by Spin Slash + Bouncy Spore interaction
* Nerfed the Counter Attack Relics damage boost
* Fixed the issue where you could not do Meteor Strike if you are in I-frames
* Probably more stuff since I forgot to document changes a lot while working on this update...

### 0.5.1

* Added the missing Mapshroom to Mossy Ruins
* Fixed Barrys aim
* Fixed a bug with the location reset in one of the Ladybug Rooms
* Fixed a bug with Magnetic Rails stopping the player a bit even though you are not riding them
* Fixed so you can't stand on Red Vines at some places
* Fixed a bug with Super Healing and Teleportation Wand

### 0.5.2

* New SFX to various Spells
* Changed Ghost Lords slash attack so he chases the player but it comes out a bit later
* A small cooldown to attacking has been added after doing a Great Slash
* Made it so you won't drop through Red Vines
* Fixed Boss HP multiplier not working for new bosses
* Fixed some Enemies not Pausing in the new area

### 0.5.3

* Fixed Ladybugs not showing up on the map in Mossy Ruins
* Some improvements to Death Respawn triggering
* Electro activated Rail Mushmovers will be red
* Super Mindshroom renamed to Purple Mindshroom, and it lets you keep the extra MP from Purple Mushrooms
* Fixed how Spell Costs are calculated (Spell Sphere won't be as broken)
* Lowered the Spell Spheres reduction to 30%
* Fixed a broken animation on the Spark Ball cap
* Added the missing trail fx to Spark Ball
* Extended Mossy Ruins theme

## 0.6

### 0.6.0

* Achievements added (more to be added later)
* Ladybug Wall : Finished, has two new rewards
* 3 New Astral Gates added to the Gold Mines
* Fire Bounce practice room
* New Dash FX
* Tons of existing SFX remade
* New SFX for Screw King
* New SFX for the Big Germ Boss
* New SFX for the Ghost Lord
* SFX added to Lords of Darkness Boss
* SFX tweaks to Warrior Statue
* Some SFX given to Butterfly Boss
* You get 50 Map Pins the first time you find the pin upgrade.
* Extra pin pickups removed from the world
* Some visual changes to Pins
* Parrying projectiles resets Greencaps animation (allowing you to attack directly after a parry)
* Some tweaks to how hitting parried projectiles feels like
* Overcharing a Fire Bounce won't lose it's power once you are overcharged (When it's blue it'll stay blue)
* Fixed some bugs with Firebounce / Bouncing into walls
* Removed the Sharpening Stone sword animations (I did not like them)
* Fixed the Vertical Electric Spirits from spawning when paused
* Some SFX tweaks
* Small tweaks to Deep Grotto tiles
* Master Blockmonster will die like the other bosses do
* Fixed some projectiles going through Red Vines
* Big Butterfly Box hitboxes remade
* Slowed Big Butterfly down a bit
* Fixed a bug where Boss Titles won't play if you Teleport out from a Boss Room

### 0.6.1

* Added a Vibrant Crystal ability gate (just one after the Ice Boss, will be more added later)
* Fixed the Fire Bounce blocks being wrong in Grotto
* SFX tweaks
* Fixed the Fire Bounce practice room gate
* Fixed the Fire Bounce progression counter (Green thing above the gate)

### 0.6.2

* Fixed some bugs with Puffercap and Vinnycap skin unlocking/data loading
* Fixed the gates in the Fire Bounce room being bugged
* Fixed the Spike Bounce indicator location in the GUI
* Added a No Spin restriction on Gold Mines gates
* SFX tweaks
* some SFX added to UI
* Fire Bounce SFX added
* New Boss Titles
* Boss Title Sound added to bosses that did not have them
* Fixed the Astral Fragment counter in the Inventory

### 0.6.3

* New boss death GFX and SFX to some of the bosses (The rest to be made soon)
* SFX tweaks
* The Spell Changing SFX will only play when you actually change a cap

#### 0.6.3 Hotfix

* Fixed the annoying capswapping sound playing each time you enter a new room

### 0.6.4

* Balanced a lot of the SFX volumes
* More new UI sound effects
* Fixed so the Boss music plays after the Boss title for all bosses
* Changed the Teleportation Cursor
* Removed the UI sound from the map when you press directions

## 0.7

### 0.7.0

* All dialogues have been re-written with a new dialogue system and voice acting
* Castlevania-style Enemy names plates added
* You can fully skip boss dialogues by pressing ESC/Pause button
* Color Caverns visual re-work
* Dialogue given to Queen Evil Eye
* New Main Menu graphics
* Changed a bit how the Bounce Flowers in Grotto behave, they will lock your direction for a very short amount time
* This directional lock can be canceled by pressing Jump
* This same auto-direction is applied to wall-bounces but for a longer period
* Fixed the Signs in the Fire Bounce practice room
* Warrior Statue re-made
* Magus Statue re-made (Pausing won't break the boss)
* Rogue Armadillo re-made
* Disabled some dialogues until new ones are written (Fire Oracle, Face in the Wall and some more...)
* Fixed a bug where hitting a Mushmover while on the ground would not give the right upwards acceleration
* Fixed the Mind Slash fx staying on screen sometimes
* Fixed the Saveslot highlight being misaligned
* Changed it so you can't get to Rogue Armadillo by just jumping (QF skip still works)
* New 'Game Saved' and 'Map Updated' gfx
* Improved parallax in some rooms
* Fixed so bosses in Mossy Ruins can't be hurt before initiating the fight
* Fixed so Barry won't shoot at those targets either
* Some small tweaks to Ice Physics
* Might have fixed the bug where you end up in the left corner of the screen in Astral Rooms
* Improved bloom effects on HP and mushmovers
* Experimental changes to vertically moving platforms in hope it fixes the 'fall through' issue
* The player light will turn red if you have 1HP
* More SFX tweaks and new sounds
* New look for the Evil Eye enemies to match the boss
* You can't open the inventory while dialogues are open
* The screen will go black when you die
* Mindshrooms will now reduce the costs a bit more
* Improved hit detection on enemies (hitting enemies with multiple attacks was bugged)

### 0.7.1

* Reverted the hit detection / damage number changes I did some they were more broken than before. Will improve it later

### 0.7.2

* Visual re-work of Hyperbolic Host and dialogue added to it (No voice acting yet)
* Dialogue added to the 'Keeper of Flames' previously known as the 'Fire Oracle' (No voice acting yet)
* Dialogue added to the 'The Golden Saint' (No voice acting yet)
* Softened up the background tiles in Deep Grotto
* Nameplate added to the Watcher
* SFX added to the Watcher
* The Watcher will appear in multiple places
* Changed how the IF invinsibility looks (it's now transparent)
* New room in the Deep Grotto
* New form of lore object added to the game : Readable runestone (more to be added later)
* Fixed a bug where you fall through spikes in that one room
* Fixed a bug where the volume of the music would never return to normal after starting a dialogue

### 0.7.3

* Fixed the issue where Greencap would sometimes not stop flashing
* Fixed some typos in dialogues

## 0.8

### 0.8.0

* Final Boss added
* Ending added
* Game Complete Achievements
* New Ability : Ground-Bounce
* New Ability : Spin-Bounce
* New Ability : Water Breath
* New Ability : Royal Ornament
* New Ability : All-Seeing Eye
* New Relic : Sword Booster
* New Relic : Big Meteor Blast
* New Emblem : Ice Block
* New Emblem : Auto-Parry
* New Mindshrooms
* New Rooms
* New Boss bars to fit the new UI
* New environmental tiles in Corrupted Tunnels
* New Tablets
* Visual and gameplay re-work of Screw Sentinel
* Screw Sentinel given dialogue
* Spark Ball and Vibrant Crystal MP cost reduced down to 30MP
* Fixed a bug where some spikes were missing in one room
* Fixed a bug with parrying things you shouldn't be able to (stuff like lasers that are not yet doing damage)
* Green Health Orb will only spawn from things that actually hurt you
* Great Slash base damage reduced down from 50 to 37
* Great Spin Slash damage reduced from 60 to 48
* Spin Slash + Bouncy Spore damage reduced from 34 to 28
* Great Slash version of Vibrant Crystal has it's damage increased to 45
* Spark damage increased from 13 to 19
* Fixed the missing environmental design in one of the rooms in Corrupted Tunnels
* New Hit sounds
* Unique Hit sounds for Spells
* Fixed the bug where the player flashes after touching lava
* Fixed Armored Pengu not showing a name
* The map will be transparent when teleporting and shrines will be green, improving visibillity
* Fixed some visual glitches with the map
* Added a subtle fade in effect when opening the map
* Fixed a visual bug where Spore Smokes would appear at the beginning of enter a room
* Fixed a visual bug where the player position on the map would move when you moved the map
* Fixed it so you can't attack/heal/cast spells while in dialogue with bosses
* Fixed so Barry won't shoot bosses while in dialogue
* Fixed a bug where you could not dash backwards after attacking / throwing out a mushmover
* Fixed the Blue Eyed Statue not having dialogue sometimes
* Removed the Control changing Signs from Practice rooms
* Wall Bounces will always give the same amount of boost based on current velocity/touching a wall
* Room transitions will refresh your Spin
* New Shrine-Menu graphics
* New Saving effect and music
* The game will now pause when using a shrine
* New Main Menu theme
* Fixed the Brain Node icon not showing in inventory
* Fixed that Gold Mines Astral Gate that required Spin Jump
* Fixed the log not breaking from beneath
* Fixed the Spark Cap not showing up
* Removed Mushmover Charges & the whole re-gain Mana system from it

### 0.8.1

* New theme for the last boss
* Fixed a visual ladybug bug on the map
* Fixed a room in Lava Temple showing wrong location on the map
* Fixed being able to heal while paused
* Fixed a bug where you could refresh the spike shield just before healing
* Fixed a bug where spellcaps and skins would dissapear when saving
* Fixed Boss HP multipliers not working on the last boss
* Fixed a bug in the Main Menu and pressing space in some options
* Fixed the equip notice in menu being barely visible
* Fixed a bug where the long fall animation would play while in water

### 0.8.2

* Fixed a transition on Mossy Ruins - Deep Grotto not changing music

### 0.8.3

* Functional Astral Fragment wall
* Ability reward for completing all Astral Gates
* Added 5 Astral Gates to Undergrounds
* Added 5 Astral Gates to Frozen Depths
* Added 3 Astral Gates to Mossy Ruins
* New Relic : Fast Charge
* New Charging FX and SFX
* Added a Spark Ball Parry synergy
* Added a Minor Statue to Mechanical Fort
* Added a Minor Statue to the Frozen Depths
* Remaster of all tracks (more tweaks comings)
* Remade the room you get Spin Bounce in
* Increased Ice acceleration
* Fixed the Boss HP bars appearing on Nightmare
* Made it so the Undergrounds spike balls will reset your position
* Fixed the Meteor Bounce pads glowing weirdly
* Fixed an effect staying on screen after saving
* Fixed some bugs with the Ice Block emblem
* Removed the Spike Meter
* Fixed the no Spin old UI
* Fixed so Silenced/No Dash/No Spin UI elements will always be on top
* Added the No Spin restriction in one of the Acid Dungeon rooms which has a Mindshroom
* Removed the post-boss dialogues (I did not like them)
* Fixed some dialogues
* Fixed a bug where you could do two Great Slashes
* Fixed the room before Spin Bounce was wrong on the map
* Made it so the Save background will dissapear when you teleport
* Fixed so the last boss dialogue won't play every time
* Fixed the Astral Fragment counter being stuck on 36
* New Astral Fragment icon
* Might have fixed a weird interaction with the Meteor Bounce pads and sword
* Fixed some enemy attacks spawning particles when the game is Paused

### 0.8.4

* Remade metal gates that are opened through a lever, visual and SFX update
* New Relic : Swordmaster's Relic
* 1 New Mindshroom added to Mossy Ruins
* 1 New Mindshroom added to Gold Mines (Breakable Wall)
* 4 New hidden Mindshrooms added to Frozen Depths (Breakable Walls)
* Updated the pin icons a bit
* Lowered Watchers HP a bit
* Fixed being able to Great Spin Slash after a Great Slash
* Fixed a misaligned room on the map
* Fixed a misaligned Astral Gate on the map
* Fixed a bug with a camera doing a jittery thing when hitting a mushmover
* Fixed Holy Mushroom (I think)
* Fixed Mine Demons not pausing

### 0.8.5

* New distinct Mindshroom pickup sound
* Fixed and updated the Gold Mines, Undergrounds, Depths and Tunnels map percentages
* Fixed a bug with not being able to place pins after being in the saving map
* You also can't place pins while in the teleport version of the map (this is how it always was supposed to be)
* Fixed Holy Mushroom (For real this time, I think)
* Updated the Final Boss theme so it's a bit louder
* Widened some of the places where hidden Mindshrooms are (lowering the chance of picking them up as you break the walls)

### 0.8.6

* Alternative ending implemented (Don't get too hyped about this lol, it's very simple)
* New Achievement
* New Emblem : Laser Parry
* New Health Crystal
* 2 New Mindshrooms added to Corrupted Tunnels
* Face in the Wall given dialogue
* Changed one of the attacks the last boss does
* Fixed a duplicate Mindshroom (The one recently added in Gold Mines)
* Tweaked the 5th Lava Temple Astral Gate
* Fixed two relics overlapping in Inventory
* Fixed a bug where hitting parried projectiles they would fly at a slower speed
* Fixed a Relic not showing up in inventory
* Tweaks done to the ground bounce to make the boost more consistent
* Ground Bouncing on walls vertically will slightly boost you higher up

### 0.8.7

* Abandonment ending added
* Two new Achievements
* Frozen Saint has been given dialogue
* Stone Whisperer given dialogue (Statue in Mossy Ruins)
* Changed the Spin-Bounce room so it needs Spin Jump to complete
* Added a Silver-Shrine at the alternative surface
* Made it so the game saves at each ending
* Fixed a bug with last boss barrier not working
* Moved the new Health Crystal in Tunnels to another room
* Added a new Mindshroom in that location in Tunnels
* Fixed the Watcher name prompt being blank
* The last Health Crystal implemented : In Lava Temple

### 0.8.8

* Grand Librarian topic added : The Watcher
* Grand Librarian topic added : Screw Sentinel
* Grand Librarian topic added : Rogue Armadillo
* Grand Librarian topic added : Elemental Lords
* Grand Librarian topic added : Goblins
* Dialogue added to Rogue Armadillo
* Dialogue added to Goblin Chieftain
* Fixed some visual bugs on the map
* Fixed a bug where some sounds would not abide to sound/music volume controls
* Fixed Barry shooting when paused, reworked how his shooting works a bit (it should fix him not shooting at some enemies sometimes)
* Fixed Living Projectile not flying towards some bosses

### 0.8.9

* New Grand Librarian Topic : Alternative passageway
* New Grand Librarian Topic : Escaping the kingdom
* Fixed the new Grand Librarian dialogue topics not working
* Fixed some map visual bugs
* Voice SFX given to the Hyperbolic Host
* Voice SFX given to the Face in the Wall
* Voice SFX given to the Golden Saint
* New Boss music for Gold Mines & Undergrounds
* New Boss music for Frozen Depths
* New Boss music for Mossy Ruins
* Some tweaks to the Big Evil Flower boss, increased it's HP from 800 to 1000
* SFX added to Big Evil Flower
* Updated Mine Demons VFX a bit and it's been given SFX
* Updated gate GFX in boss fights
* Changed the gate position in the Big Germ fight
* Changed the Master Blockmonster arena slightly

## 0.9

### 0.9.0

* New Relic : Restoration Protection
* New Relic : Crescent Protector
* New Achievement : Astral Master
* New Achievement : Mush get as much HP as I can!
* New Achievement : I like to wear many hats
* New Achievement : Full arsenal
* New Achievement : Parry is life
* 1 New Mindshroom in Undergrounds
* 1 New Mindshroom in Lava Temple
* New connection between upper part of Lava Temple and Keeper of Flames room
* Added instructions how to use the Shroomyuken Relic in the room you find the relic
* New Enemy added to Undergrounds : Dark Protector
* Visually remade the 'Dark Eye' enemy
* Some small changes to level design in Undergrounds
* The Ghost enemies in Undergrounds will stop charging after a while
* CTRL + Shift + Enter will open the console

### 0.9.1

* Fixed the new relic not working
* Fixed the bug where you would dash/move after using the Teleportation Wand (I think I fixed it)
* Fixed Lava Temple percentage
* Fixed the Laser parry angle being wrong when facing left
* Fixed Grand Librarian new dialogues not working
* Fixed a dust particle spawning at the start of entering a room
* Changed the layer order on the 'dark screen' effect when being close to a transition
* Changed the default binds for controller (RB for Cast Spell, Y for Alternative Action)
* Made it so you can leave the bind menu without having all buttons bound
* Visual changes to options (Bigger re-work coming soon)

### 0.9.2

* Fixed Crescent Protector relic not working
* Fixed Great Spinslash interaction with Spicy Nut
* Removed the Spike-Meter difficulty setting as that is not in the game anymore
* Changed Broken Statues dialogue a bit
* Updated the 'Delete Save' graphic
* Fixed a weird bug where animations would not stop in the description window
* Fixed some oddities with the Master Blockmonster HP bar
* Some tweaks to Acid Weeper / change one of it's attacks

### 0.9.3

* SFX given to Acid Weeper
* SFX given to Acid Queen Crawler
* SFX given to Shelldon
* SFX given to General Spikey
* SFX given to Electric Elemental Lord
* Dialogue given to General Spikey
* Dialogue given to Lord of Darkness
* Lightning tweaked in General Spikeys arena to increase visibility
* New spark FX when doing damage to enemies
* Fixed the small germs staying on screen after Holy Fungus
* Fixed Armadillo topic at Grand Librarian
* Tweaked one Ladybug room in Acid Dungeon
* New Mindshroom SFX
* Some new background assets for some rooms in the Undergrounds

### 0.9.4

* Hyperbolic Host will mark the locations of the spells on the map (and it's own location)
* Fixed the Mindshroom counter in inventory
* Fixed Astral Gate crystal not being green in Undergrounds
* Fixed a bug where you would jump/dash when going into/out of an Astral Gate
* Fixed two Astral Gates on the map having their ID swapped
* Made it so the Equip option defaults to going to the Relic screen
* New Greencap 'Ouch' sounds
* New Greencap 'Woho' sounds he will have a chance of doing when hitting fast mushmovers
* Tweaked one Frozen Depths Astral Gate
* SFX given to Screw Sentinel boss and dialogues
* Tweaked the camera view in Screw Sentinel area (so boss HP bar is not in the way as much)
* Added gate 'indicators' to Returning Contraption gates
* Visually updated the rest of the regular metal gates in the game

### 0.9.5

* Voice and Boss SFX given to Armadillo
* Improved the collision for sword attacks and almost all spells
* Fixed a bug where you would double-slash after forward dashing
* Counter Heal will only refresh when you have enough MP to use it
* Increased the cooldown a bit on the Counter Heal relic
* Faster Healing will affect Counter Heals cooldown (lower it)
* Updated the description for Counter Heal
* Fixed not being able to remove/change pins
* UI SFX added to pins
* Fixed the spell swap sound playing when it should not
* Possible fix for jumping out of gates bug
* Fixed a visual bug with Screw Sentinel and the new hit FX
* Nerfed the Bouncy Spore spin attacks a little (rate of dmg)
* Nerfed Returning Contraptions damage slightly
* Updated the Great Slashes + Returning Contraption interactions
* Increased the damage of spicy nut a bit
* Rebalanced the gas attack damage
* Updated the Great Spin Slash + Bouncy Spore graphic
* Nerfed Vibrant Crystal Spin Slash interaction a bit
* Boosted Boost Projectile damage
* Greencap 'wow' voice reaction when finding a secret
* New GFX for the Silence Grenade that Goblin throws
* New SFX added to Goblin Boss

### 0.9.6

* In-game Settings menu added (hope it works well lol)
* Pause menu will respect keybinds
* All Seeing Eye will track completion percentage (I am not sure if I implemented this fully correct yet)
* 2 New Mindshrooms added in Mossy Ruins
* New Mindshroom added in Deep Grotto
* New Mindshroom added in Lava Temple
* Fixed the All-Seeing Eye popping up in Inventory when you pick up the Gold Key

### 0.9.7

* Fixed the percentage counter
* Fixed Great Spin Slash damage which I messed up
* Fixed typos in the new settings menu
* Fixed some controller bugs with the new settings menu
* Some Greencap dialogue tweaks
* Warrior Statue dialogue re-work
* Some animation tweaks when picking up Relics/triggering Boss Titles
* Fixed Screw King constant hit spark FX
* Screw King dialogue reworked
* Some tweaks to Master Blockmonster
* Some tweaks to Rogue Armadillo
* Added some enemies in one room in Mossy Ruins that felt a bit empty
* Tweaks to Greencap taking damage SFX and FX
* Rewritten Arcane Masters dialoge
* SFX given to Electro Hive Boss
* SFX tweaks to various other things
* Visually re-made the difficulty window a bit
* Area music will continue from last postion after saving

### 0.9.8

* You cannot pause in Boss Fights (I'M SORRY, too many pause boss exploits that I will not be able to fix I think)
* Remade the entire boss dialogue/boss title system. They will only play once per save, period.
* SFX added to Ice Elemental Lord
* Remade the room before Warrior Statue
* Great Spin Slash damage fixed (Sharpening Stone damage boost was wrong)
* Improvements and fixes to the Great Slash Spicy Nut interaction
* Fixed Spin Bounce not working unless you have Wall-Bounce
* Tweaked Ice Physics, fixed an issue where coyote jump would not trigger the ice boost (made it feel inconsistent)
* Added new sound effects when running on ice
* Fixed a bug where Frozen Depths music would start after an Undergrounds Astral Gate
* Tweaked Dark Protector laser shoot speed
* Some improvements to the Green viewing eye
* Improved the Frozen Depths Boss theme
* Changed the size of the boss trigger and improved some boss deaths
* SFX given to Huge Wallclinger
* Improved hit detection on Acid Crawler boss
* SFX tweaks
* Fixed the completion not being 100% accurate

### 0.9.9

* New enemy added to Gold Mines : Lila Blomma
* New enemy added to Gold Mines : Gold Statue
* New enemy added to Frozen Depths : Breath Statue
* New enemy added to Frozen Depths : Frost Guardian
* Fixed a bug with the new 'can't pause while in boss' "feature"
* Fixed Electric Elemental Boss not having boss music
* Updated more gates that had the old graphics
* Fixed a typo in the settings
* Fixed new ice running sounds not working properly

### 0.9.10

* Fixed some Astral Gates not appearing when they should in the Nexus
* You don't have to enter Astral Gates to 'register' them into the Nexus, you just have to open the map
* Fixed Rogue Armadillo locking you out
* Tweaked Ice Elemental Lords way he chases the player
* Lowered Ice Elemental Lords HP from 1100 to 980
* Fixed Frost Guardian nameplate
* Tweaked Frost Guardians attack a bit
* SFX added to Frozen Depths enemies
* Fixed being able to hit the levers next to Gold Mines through the gates
* Music will fade in after saving
* Fixed the Mossy Ruins enemies HP not scaling with difficulty settings

### 0.9.11

* A whole amount of tweaks to current SFX files (to make em all sound crispier)
* Berserk will double your melee damage
* Changed Berserk parry interaction
* Improved Vibrant Crystals detection
* Improved Spicy Nut detection
* Improved Spark Ball detection
* Tweaked Spark Ball damage
* Changed it so Spark Ball won't bounce off enemies
* Changed the Spin and Great Spin slash interactions with Spark Ball
* Fixed so Swordmaster Emblem destroys parried projectiles
* Credits updated a bit
* Godgamercap can only be unlocked through the True Ending
* Made it so completing the game on higher difficulties will unlock lower difficulty achievements
* Tweaks to the outro / credits theme
* Fixed a bug where music would bug out in Big Germ fight

### 0.9.12

* Implemented 'The Mindshroom Statue' a new statue in the Undergrounds
* Talk to this statue when you have the All Seeing Eye and it will mark all Mindshrooms on the map
* New Achievement : Bouncy Mush
* Fixed the Skullcap not being visible
* Visual changes to the Spin Stopper
* Tweaks to one of the Lava Temple Astral Gates
* Fixed so Evil Eyes won't drop powerups in the Evil Eye boss fight
* Fixed a bug where you would dash after dying
* Fixed Blockmonster projectiles going through red vines
* Updated the Hammer Gates
* New SFX and tweaks to old SFX
* Updated the surface barrier graphically
* Think I fixed the bug which caused attacking feel sluggish when having Great Slash
* Possible fix for flying Electric Spirits oddities
* Added Spell Input buffering
* Fixed Barry not working

### 0.9.13

* The Professor Statue in Mechanical Fort implemented (might add more dialogue at some point)
* New Achievement : Educate Yourself
* Major Statue added to Undergrounds
* Major Statue added to Acid Dungeon (No voice acting yet)
* Updated the background tiles in Mechanical Fort
* Fixed a bug where a flower would zoom through walls

### 0.9.14

* Major Statue added to Mechanical Fort
* New Achivement : I like to talk mush
* New Unlockable Skin : Lorecap
* Fixed a bug with swapping from mushmover to spell
* Added a decimal point to the completion counter
* Assistmode : Worldmap Hints will mark all locations (like first All Seeing Eye did)
* All Seeing Eye will mark pickups in explored rooms (Like old Assist Mode worked)
* Updated the great pipe GFX a bit
* Some SFX added to enemies in the Mossy Ruins
* Visual updates to the Skin, Save and Settings menus

### 0.9.15

* Tweaked SFXs and new SFX for various things
* Hall of Immortals implemented (Backer reward room)
* Fire Bounce's damage will be based on your current speed
* Won't bounce off enemies you instakill with the Fire Bounce
* Fixed where changing settings in-game would not save them
* Fixed a bug where the Mushmover would recast itself
* Fixed a bug where the enemy nameplate would sometimes be off position
* Fixed the Lorecap trail effect
* Fixed a visual bug in the skin screen where it would look like you had lorecap unlocked
* Description screen given to Spell Stones when picking them up
* Description screen given to the two Keys when picking them up

### 0.9.16

* Clean and re-written some item descriptions
* Fixed bugged MP costs for Spells
* Fixed Mindshroom Statue's portrait
* Made so the secret ghosts appear once a save
* Fixed where purple extra MP would not replenish at Savepoints
* Sword Booster damage nerfed from 3 to 2
* New Greencap noises when doing actions like Jumping
* Greencap will react to professor insulting his cap color

### 0.9.17

* Possible fix for the softlock when dying on Nightmare
* New Achievement : Champinjon of Knowledge
* New Achievement : Easy way back!
* New Achievement : Royal Fast Travel
* New Librarian Topic : Shelldon
* New Librarian Topic : Major Statues
* Expanded the Elemental Lords topic for Grand Librarian to include their names
* Fixed a bug where shrines would flash constantly if you had some assistmode settings on
* Tweaked and fixed some visuals with Magic Platforms
* Changed a background wall in Lava Temple to hint to a secret (Iron key)

#### 0.9.17 Hotfixes 1 and 2

* Fixed the Elemental Lords topic not working properly
* Fixed bugs with new topics

### 0.9.18

* New Skin - Explorercap
* New Achievement : Full Revival
* New Achievement : Wake up from the Nightmare
* New Achievement : Healthier Lifestyle
* New Achievement : Creature Slayer
* New Achievement : Creature Destroyer
* Rewritten dialogue for the Watcher
* Voice given to the Watcher
* Expanded dialogue for Goblin Chieftain
* Voice given to Goblin Chieftain
* Expanded dialogue for Stone Whisperer
* Voice given to Stone Whisperer
* Possible fix for Watcher glitching on 10x
* Indominable Disciplins dialogue expanded
* Some SFX tweaks
* Fixed the Great Spin Slash not doing proper damage to what it shows it does

### 0.9.19

* New Skin - Musicap (Unlocked by owning the Lone Fungus Soundtrack, but don't buy it for this reason yet as I'm not 100% it works)
* Made it so you can't pick skins you have not unlocked in the menu (to avoid confusion)
* Tweaked some signs in the practice zone
* Voice given to Screw King
* Arcane Master dialogue re-written
* Voice given to the Arcane Master
* Voice given to the Great Pipe
* Fixed the Boss music not playing in Evil Flower boss (I think?)
* Fixed a wrong map hint in Red Queen Crawlers room
* Flowers in Color Caverns will react to spells/sword and have SFX now
* Various new SFX implemented
* Fixed a bug where the save screen would misalign

### 0.9.20

* Fixed the completion meter going up to 100.4%
* Tweaked the Corrupted Tunnels track a tiny bit
* Fixed some Bosses and Statue dialogues showing Greencaps name when it should not
* Golden Saints dialogue expanded a bit
* Some new SFX and tweaks to SFX
* Made it so Great Spin Slash can destroy boulders
* Fixed Area titles not appearing sometimes
* Voice given to the Computor
* Fixed a sound bug when pressing B in the Pause Menu

### 0.9.21

* Fixed Greencaps animations not pausing when picking up Health Stones/Weapon upgrades
* New SFX and SFX tweaks
* Fixed so Acid Weepers laser attacks disappears when he's 0HP
* Updated Hammerbuttons
* New Minor Statue added to Acid Dungeon, giving a hint to return to the Blue-Eyed Statue

### 0.9.22

* New Achievement : Gardener Greencap
* New Achievement : Mush open all shortcuts!
* Fixed two Mindshrooms hints being wrong on the map
* Fixed so pressing 'ESC' on dialogues won't open pause menu
* Fixed the Projectile Shield
* Added some freezeframes to the Meteor Strike and fixed it's detection(I think)
* Changed the effect water has on music
* Optimization to death screen and sped it up a bit
* SFX tweaks and additions
* Spells will interact with flowers
* Renamed the Bouncy Mush achievement to Full Bounce
* Voice given to the Keeper of Flames
* Voice given to Queen Evil Eye

### 0.9.23

* Changed Meteor Strike and Meteor Blasts damage, it's now based on how long you are in Meteor Strike
* Fixed the triggers for Screw King/Queen Evil Eye topics being swapped
* Fixed the Devil's Dice not working properly

### 0.9.24

* New Achievement : Fungtastic Sword
* New Minor Statue added to Undergrounds
* Fixed Gold Key pickup prompt
* Fixed the Ladybug shrine camera panning being bugged
* Fixed being able to switch spells while paused
* Fixed Water Breathing not being marked on the map

### 0.9.25

* Fire and Electric animations added to Great Slashes
* New SFX and SFX tweaks
* Console is locked out unless you manually put in 'console=1' in the settings.ini

### 0.9.26

* Controller description prompts for 'Spin' and 'Swap Spells' were... swapped, fixed it.
* Fixed some other bugs with controller remapping and in-game settings menu
* Updated the Spell Stone description
* Fixed so you can't move the camera while paused

### 0.9.27

* New Skin : Haikucap
* Fixed a bug with Acid Dungeon playing in Lava Temple boss rooms
* Fixed the Boss Death flash not playing for some bosses
* Tweaks to the Frozen Depths Ladybug rooms
* SFX tweaks
* The enemy name plate will disspear if you die

### 0.9.28

* The All Seeing eye graphical effect will point towards secrets
* Fixed projectiles shooting while paused in the Parry Practice Room
* SFX stuff, tweaks and new additions
* Fixed being able to attack/cast spells under the Boss Title pause

### 0.9.29

* Made it so Savefiles will have an unique border if you complete the game (different for full completion), you will have to re-fight the boss for this to work.
* Made it so Mapshrooms count in full game completion

## 1.0

### 1.0.0

* Fixed so you can break the lamps with spin slash
* SFX tweaks
* Removed the locked reset position in the ladybug room above Big Evil Flower
* Fixed Computor statue showing wrong percentage if you have the Eye
* Fixed Music/Sound changes not saving from in-game menu
* Fixed an input buffering bug when using Up + Jump/Any Jump input to Spin Jump

### 1.0.1

* Fixed a bug where you could softlock yourself if you save while in the 'recovery' animation
* Fixed Bouncy Ball not having collision with red vines
* Fixed Acid Hammer not having collision with red vines
* Fixed an issue with skins going invisible if you have the 'Override Spellcaps' option
* Fixed Skin settings not saving
* Fixed a input description being wrong
* Possible fix for rare bug of Magus Statue dying off screen

### 1.0.2

* Fixed a visual bug of a light gradient being present on the death screen
* Fixed a bug of if you died before ever saving a shrine, you would softlock in a way
* Fixed a sound bug if you teleported while under water

### 1.0.3

* Fixed Rogue Armadillo dialogue name showing Greencap at some point
* Fixed that one Gold Mines Astral Gate in Nexus sending you to the wrong gate

### 1.0.4

* Fixed new saves starting with 78 deaths (Really sorry about this one, I made a mistake in the yesterdays patch!!)
* Fixed the Griefing statues nameplate saying Greencap at some point
* Fixed the pause bug at Electric Hive boss
* Fixed some input bugs related to the inventory and re-binding keys
* Fixed the blue flowers in Color Caverns not having a sound (and also not counting the cut flowers count achievement)

### 1.0.5

* Lowered the HP of various enemies
* Fixed the Butterfly boss leaving a ghost hitbox
* Potentially fixed a bug where you could 'cheese to gold key gate puzzle'
* Fixed one of the Astral Gates sending you to the wrong location when leaving it from the Nexus
* Fixed a bug where you would get 50 pins back even though you had placed 50 of them
* Made it so dying will reset the Spike Shield
* Fixed the All Seeing Eye not noticing that passageway in Corrupted Tunnels
* Map movement will slow down if you are placing a pin
* Fixed a bug where the map would center on a weird position instead of on the player
* Made it so the Health Crystal in inventory will be green if you collected all crystals
* Fixed a Mindshroom appearing in the wrong spot on the map
* Fixed a bug where you could unlock the Tablet Achievement without reading 10 tablets

### 1.0.6

* New Pins added and made it so the game remembers last pin type placed
* Added a feature in which you can turn off certain abilities (In the Upgrade Screen)
* A Silver-Shrine in Frozen Depths has been turned into a Gold-Shrine
* A Silver-Shrine in Deep Grotto has been turned into a Gold-Shrine
* Improved the pin deletion a bit to more accurately show which pin you are deleting (when overlapping multiple pins)
* Tweaked the Spark Ball + Spin Slash interaction to give a bit more vertical boost

### 1.0.7

* Fixed it so the Variable Dash height is ON by default (it should have been)
* Fixed it so you will be able to use the in-game menus/settings even if you don't have mapped buttons (Keyboard)
* Added a Lever icon Pin
* Fixed so you can press 'Start' again to close the pause menu (not sure how long it's been like this?)
* Fixed respawning bugs related to the new Toggle Abilities features

### 1.0.8

* Added a 'Hold to Bounce' option (Exists only in the Main Menu Settings atm)
* Made it so the map will auto update after death
* The Astral Nexus will be marked on the map
* Changed the equip cost of Double Shot to 24
* Changed the equip cost of Barry to 16 and increase the speed of his projectile a tiny bit
* Fixed being able to down slash while in the Ice Block
* Fixed All Seeing Eye triggering on that one place in Corrupted Tunnels even though you have found the secret
* Fixed a bug where the percentage counter would say 100.4% (1.0.7 bug)
* Fixed the All Seeing Eye not detecting the hidden passageway in Deep Grotto that leads to the tablet
* Fixed the All Seeing Eye not detecting the hidden passageway in Deep Grotto that leads to Steady Body
* Changed so the Green Viewing eye won't flash the screen white when removing it
* Fixed a bug where pressing Escape or the Menu button while in the Green Viewing Eye would open the pause menu
* Possible fix for some bugs related to pins
* Made it so Spin Slashing works by pressing the alternative down slash button
* Fixed being able to Dash while inside of Mush-Holders, essentially accidentally wasting your dash
* Fixed a bug where the game would not launch in the set windowed size
* Made it so Bosses dying will fill your HP (lowering the chance of accidental death on spikes post-win)
* Fixed stuff like Signs, Teleportation Crystals and Tutorials being opened while the game was paused
* Updated and rewrote some practice room signs
* Fixed that you are floating when in Ice Block
* Added SFX to Ice block

### 1.0.9

* Added so you can lower the difficulty of your current save files
* Added so you can copy saves within the game
* Added a difficulty setting: Toggleable Map (It'll be ON for Normal, Explorer and Custom)
* You can place pins while in the teleportation view of map
* Turned the left Shrine at the surface to a Gold-Shrine
* Made it so teleporting to a new shrine sets that to your last used Teleportation Wand location
* Fixed Variable Dash setting now saving properly in the in-game menu
* Fixed being able to view the map in Astral Nexus
* Possibly fixed a weird bug where you could die when reaching the transition to the surface
* Improved the collision on the log breaking below the first gold shrine
* Fixed the Mossy Ruins gates not telling you are missing an upgrade
* Fixed some Ice collision in some of the Frozen Depths Astral Gates
* Fixed the Astral Fragment disappearing from UI in the Astral Gates
* Fixed the Conjure Mushmover UI symbol showing when you don't have one
* The map will update after using the Teleportation Wand
* Fixed a bug with the flowers in Mossy Ruins when pausing at the right moment
* Made it so you can't land on the spikes and die under Screw Sentinel boss
* Fixed Greeter Statues name saying Grand Librarian in one box
* Fixed a bug where you could softlock yourself by using the Teleportation Wand quickly after Teleporting and Saving
* Fixed the combo slash being buggy

### 1.0.10

* Renamed some relics and added the pickup type in the title when getting a relic/emblem for the first time
* Lowered the BN cost of Dash Lord's Trinket (Also renamed it)
* Improved the collision with the Bouncy Ball and Red Spike Vines
* Fixed some bugs related to toggling off abilities
* Tweaked some text
* Fixed an out of bounds bug in Gold Mines
* Slightly nerfed Mind Shell
* Fixed Sorcerers Slash sometimes doing damage when it should not (also fixed the spin slash collision)
* Fixed a bug with dying under water
* Fixed being able to get stuck in that one Ladybug room in Acid Dungeon if you go there without a Upwards Dash
* Fixed the All Relics achievements unlocking before finding Crescent Protector
* Fixed a bug where you could not change tabs while in the Nexus
* Fixed a bug when swapping tabs withut having the Sword/Bouncy spore and it would show the title/description for one frame
* Added a nice little fade in effect on the description/names of stuff in the Inventory

### 1.0.11

* Assist Mode will work for saves that lowered their difficulty to Explorer
* Lowered Master Blockmonsters HP but also lowered Ball Damage
* Fixed collision with Mushmover & Gears
* Fixed a bug with Teleporting while in a dialogue/reading a tablet
* Fixed a bug with pressing pause while in a room transition
* Fixed the music not stopping when Queen Evil Eye dies
* Fixed the Variable Dash reverting to ON
* Fixed so only the closest pin to the crosshair will change appearance
* Restricted how fast you can place pins due to a bug with spamming pin placing
* Tried making the map movement feel slightly smoother

### 1.0.12

* You can now parry and heal at the same time (Slashing animation is prioritized but you are healing)
* Made Heal to Parry 2 default the first time you run the game and renamed it to Heal to Parry (Instant)
* Added a prompt the first time you enter an Astral Gate
* Rewrote a lot of descriptions, cleaned them up a lot so it's more to the point and less fluff
* Fixed a bug where Save & Quitting early would say 'Color Caverns' on your Savefile
* Made it clear you can't lower difficulties of Custom Saves (Custom save changing will come later)
* Added some missing Relics in All Seeing Eye detection/Assist Mode
* Updated the Assist Mode window prompt for Worldmap Hints
* Fixed a bug with Platformer Pause assist mode option and Bounce Flowers in Deep Grotto
* Fixed the Shroomyuken + Acid Infusion synnergy
* Tweaked one ladybug room in Acid Dungeon
* I disabled de-activating the sword for now
* Added ceiling to Astral Gates that did not have one
* Increased the time in which you cannot cancel the item prompt (It an be quick canceled with B or Heal button though)
* Fixed so you would appear where you entered in the Practice Room
* Some tiny SFX tweaks
* Fixed a bug where Ice Block would leave you invulnerable for a long time after using it

### 1.0.13

* Added 'correction' detectors at Wall-Bounce sections (New System)
* Tweaked the Hitbox for Wall-Bouncing (More generous hitbox for doing the Strong Bounce)
* Strong Wall/Ground bounces will have an unique sound
* Tweaked all Astral Gates containing Wall-Bouncing
* Description tweaks
* Fixed a Mindshroom being misaligned on the map
* Fixed collision with Acid Hammer and boss gates
* Fixed a bug with pressing pause while a pickup description is present

### 1.0.14

* Added an auto-mark feature for levered gates
* Rewrote and simplified all spell descriptions
* A unique popup will appear the first time you get a spell (similar to when you get the sword)
* Fixed Great Spin Slash + Golden Light being bugged
* Fixed Living Hives not pausing
* Swap button will always work no matter the Spin Settings
* Fixed spellstone showing only controller input
* Fixed Great Spin Slash not working on the vertical vine in Frozen Depths
* SFX given to when going into Astral Gates

### 1.0.15

* Wall-Bouncing boost won't be based on current momentum (it's either normal or super based on wall-distance)
* Improved Wall-Bounce vertical boost (much more consistent)
* Tweaks done to parkour rooms to fit the new changes
* Added some visual effects to Super Wall-Bounces
* Spin Mushmovers will auto-turn the player
* Changed the name of 'Location Explored' to 'Rooms & Secrets found' to reflect more what that counter does
* Made it so you can hover over other areas to see it's percentage
* Improved the bind button process a bit
* Added a remove bind button
* Visually updated the bind screens in Main Menu
* Removed the Practice rooms from completion counter
* Fixed an out of bounds enemy spawner
* Changed how red vines spawn the player a bit (will fix the getting stuck in standup animation too)
* Fixed arrow collision with red vines in Lava Temple
* Fixed a lever on the map having the wrong ID
* Fixed Astral Fragment not showing the description in Inventory

### 1.0.16

* Incorporated a more accurate in-game timer
* Time will not stop when at Save-Shrines
* Fixed not being able to bind the Attack button in the re-binding controller menu (Ingame Settings)
* Made it so the 'Enter' button works to bind even if you've unbound 'Jump' on Keyboard (Ingame Settings)
* Fixed being able to pause while a boss is dying (causing some oddities)
* Possibly fixed a bug where one of the Evil Eyes that Queen Evil Eye spawns would bug out

### 1.0.17

* Loads of Relics have had their BN cost reduced (If you have set Relic equipped already, re-equip it)
* Fixed a bug with the Great Spin Slash + Vibrant Crystal projectile, and also nerfed it (sry)
* Fixed it so the game does not center on the screen when starting the game / going back to the menu
* Possible fix for a DirectX crash when leaving some of the practice rooms
* Fixed being able to parry a gate you should be able to
* Fixed a bug where the 'Underwater' effect would carry on if you die/exit while under water
* Fixed a gate in Acid Dungeons not showing up correctly on the map
* Did a change to savefile data which might conflict with Livesplit

The time of this update is also when Steam Cloud was enabled for Lone Fungus.

### 1.0.18

* Fixed two levered gates not showing up correctly in the map
* Made it so the 'New' tutorial unlocked notice will save into savefiles (It did not used to)
* Reverted the Great Spin Slash interaction with Vibrant Crystal

### 1.0.19

* Fixed Purple Mindshroom Relic not working
* Remade how the video tutorials are shown (preventing crashes for some players)