Batman (Modern Age)

* Rebirth
* New 52
* Post-Crisis
* Insider Suit
* Justice Buster
* Hellbat Armor

## Summary

**Batman** is a fictional superhero appearing in American comic books published by DC Comics. Born as **Bruce Thomas Wayne** to billionaires Thomas and Martha Wayne, Bruce witnessed the murder of his parents after leaving the theater one night when he was just eight years old. Tempered by a sense of justice, he swore vengeance against criminals and spent the next few decades traveling the world, training his mind and body to peak physical condition. Earning multiple degrees and training in every martial art imaginable, Bruce returned to Gotham City at the age of twenty-five and donned the name of the **Batman**, basing his vigilante persona in his own childhood fear of bats.

Assisted by his butler, Alfred Pennyworth, and the commissioner of the Gotham Police Department, Jim Gordon, Batman struck fear into the criminals of Gotham, acquiring a rogue's gallery of lunatics and supervillains over his first couple years as the Dark Knight. After witnessing the death of the Flying Graysons, Bruce adopted their son Dick Grayson and trained him to become Robin after the twelve year old discovered his secret identity. Batman and Robin fought alongside each other for five years, acquiring another teammate in Barbara Gordon (Batgirl) and Batman joining the Justice League. Dick then left his mentor and took the persona of Nightwing. Bruce replaced him as Robin with a troubled youth named Jason Todd just before the Crisis on Infinite Earths event. After the death of Jason at the hands of the Joker, Bruce vowed never to take another sidekick, though he eventually would with Tim Drake, who became the third Robin. Finally, after Tim left to become Red Robin, Bruce was approached by a former flame, Talia Al-Ghul, where it was revealed she had a son from him ten years ago. Training him in the League of Assassins to be a hardened killer, Bruce made his son Damian Wayne the fourth Robin in an attempt to teach him justice and morality.

Following the events of DC **Rebirth**, the Post-Crisis and New 52 versions of Batman have been merged into one being, canonizing both incarnations of the character. Therefore, the majority of his stories from 1986-present time are canon and apart of the character's history. Unlike most superheroes, Batman does not possess any superpowers. Rather, he uses his genius-level intellect, physical prowess, martial arts abilities, detective skills, science and technology, vast wealth, intimidation, and indomitable will to defeat his enemies.

Batman was created by Bob Kane and Bill Finger and first appeared in *Detective Comics Vol. 1* #27 in May 1939.

## Powers and Stats

**Name:** Batman / Bruce Wayne

**Epithets:** The Dark Knight, The Caped Crusader, The World's Greatest Detective

**Origin:** DC Comics

**Gender:** Male

**Age:** 25 (DC Year 0), 40's (Current)

**Race:** Human

**Classification:** Vigilante Superhero / Founding Member of the Justice League

**Powers and Abilities:** Peak Physical Characteristics, Martial Arts Mastery, Weapon Mastery

**Range:** Standard melee range normally, Standard projectile range with equipment, Extended projectile range with vehicles

**Mental Capacity:** **Super Genius** (IQ: 192) / **Telepathic Resistance**

**Fighting Experience:** **Class B-1000+** (Ninjutsu, Muay Thai, Tae Kwon Do, Judo, Jujitsu, Boxing, Karate, Krav Maga, and 1,000+ others / 70+ years combined of training, crime fighting, and fighting in another dimension)

**Standard Equipment:** Batsuit, Utility Belt, Vehicles, Armors

**Weaknesses:** None Notable

## Skills and Abilities

### **Abilities**

**Genius-Level Intellect:** Batman is a brilliant detective, strategist, scientist, tactician, and commander. He is widely regarded as one of the keenest analytical minds on the planet. Given his lack of superpowers, he often uses cunning and planning to outwit his foes rather than simply out-fighting them. Being widely known as the World's Greatest Detective, Bruce has an eidetic memory with total recall and can remember nearly everything he sees in great detail. He has studied Mathematics, Mythology, Geography, and History. He's considered to be second only to Mister Miracle in the art of Escapology, able to escape the confines of a straitjacket in 52 seconds and stating the time as slower than usual. He's gained degrees in Criminal Science, Forensic Sciences, Computer Sciences, Chemistry and Engineering by the time he was 21, mastered Diverse Environmental Training, Security Systems, illusion/sleight of hand, and the art of disguise by the time he was 23, gained even more degrees in Biology, Physics, Advanced Chemistry, and Technology by the time he was 25, and also learned Medical Sciences and Expanded Computer and Engineering Sciences. He is also fluent in Spanish, French, Latin, German, Japanese, English, Russian, Cantonese, Mandarin, Greek, Portuguese, Arabic, Sanskrit, Hindi, Thai, Farsi, and possibly more. He also has extensive skills and experience in business management, running a multi-billion dollar company like Wayne Enterprises, and is often seen as an example of a successful industrialist and businessman on a par with Lex Luthor. Lastly, Batman is often the leader of many organizations to which he is apart, such as: Wayne Enterprises, the Justice League, the Outsiders, Batman Incorporated, and the newly formed Justice League of America.

* **Intimidation:** It is widely known that Batman has the ability to instill fear in others to the extent that even the people that know him best are intimidated by him. Batman regularly forces common criminals to flee in terror just at the sight of him and he's ascertained the truth out of even the most unlikely of people. Even those who aren't afraid of Superman sometimes fear Batman. Using his intimidation tactics, Batman is adept at interrogation techniques and even mental and physical torture. Bruce summarized his methods with the statement: "Fear is an excellent motivator." His ability to inspire great fear actually made him eligible for induction into the Sinestro Corps. Although he declined, he has used the Yellow Lantern Ring for his own purposes in the past.
* **Indomitable Will:** Although he possesses no superhuman powers, Batman's unstoppable determination and strength of will make him an extremely formidable opponent. This allows him to tolerate and function under massive amounts of physical pain, even resist telepathic intrusion and mind control. Batman's unstoppable determination and strength of will makes him an extremely formidable opponent. His willpower is even strong enough to operate a Green Lantern Ring when necessary.
* **Preparation:** What some affectionately call "prep time", Batman has demonstrated that, with enough knowledge and preparation, he can overcome nearly any opponent. He has ways to easily defeat his entire rogues gallery, contingency plans to defeat the entire Justice League, and he's shown the creative foresight to come up with ways of defeating several other characters in and outside his universe. In the past, he (or his contingency plans) have defeated Superman, Wonder Woman, Green Lantern, Flash, Aquaman, Martian Manhunter, Cyborg, Darkseid, and the list continues.

**Peak Human Condition:** Batman has dedicated his life to being as close to human perfection physically and mentally as humanly possible. Through intense training, a specialized diet, and biofeedback treatments, Batman represents the natural pinnacle of human physical prowess. His physical attributes exceeded that of any Olympic-level athlete. His strength, speed, stamina, agility, reflexes, endurance, balance and coordination are in peak human perfection. Bruce began his mental conditioning at age 11 and followed it by intense physical conditioning and weight lifting by age 12. He mastered full body control by the time he was 18. Since his childhood, he's followed a strict diet to enable his body to develop and operate at its peak efficiency, refraining from all drugs and alcohol his entire life. Batman has performed amazing physical feats due to his pinnacle physique. He regularly engages in an intense training regimen of rigorous exercise (aerobics, weight lifting, gymnastics, and simulated combat) to keep himself in peak physical condition, and has often defeated opponents whose size, strength, or even superpowers greatly exceeded his own capacity.

* **Peak Human Strength:** Batman regularly bench-presses at least 1,000 lbs. during his exercise routine, but has been shown benching 2,000 lbs. as well. This allows him to accomplish amazing feats such as punching opponents through brick walls and steel doors. He's even able to break steel handcuffs with his bare hands.
* **Peak Human Speed:** Batman's speed and reflexes are honed to such a degree that he has caught one of Green Arrow's arrows in mid-flight, dodged bullets at close range, evaded lasers, surprised Flash and Green Lantern, and even evaded Superman's heat vision on multiple occasions. His reflexes appear to be superhuman to an unquantifiable degree, varying as much as is required. Batman can run at speeds exceeding even the finest human athletes, sprinting short bursts exceeding 30 mph. His agility also exceeds of an Olympic gymnast, his main phase of movement being Parkour, which he learned in France, as he uses it to scale Gotham's rooftops in an acrobatic manner.
* **Peak Human Stamina:** Batman's stamina and endurance exceeds even the finest human athletes. Batman's lung capacity is so great that he can hold his breath underwater for 6 minutes. He can survive in the airless vacuum of space for exactly 27 seconds. He continued to function after a gunshot that injured one of his legs without feeling any pain. Batman can physically exert himself at maximum efficiency for approximately one hour before the build up of toxins even begin to fatigue him.

**Martial Arts:** Bruce is one of the finest combatants that Earth has ever known, being widely recognized as the world's most skilled martial arts. Even in the 31st Century, Karate Kid considers him second only to him, though Bruce disagrees and considers himself even more skilled. For more than fifteen years, he was trained around the world being trained in and mastering all known martial arts disciplines. However, though he knows all styles and disciplines, he primarily uses a hybridized blend of Ninjutsu, Muay Thai, Tae Kwon Do, Judo, Jujitsu, Boxing, Karate, and Krav Maga. Through his martial arts training, he has also become an expert in all melee weaponry. Wayne has displayed exceptional sword fighting skills and proficiency with knives, sticks, staffs, and various other weapons. He practices with weapons during his combat sessions to keep his skills intact, but he prefers unarmed combat. His Ninjutsu training has also made him a master of stealth and agility, as is he capable of breaking into high security facilities without being detected. Wayne is also an expert marksman and is skilled with throwing projectile weapons, archery, and firearms, though he refuses to use guns. Even Green Arrow considers him a rival in terms of accuracy.

### **Equipment**

**Batsuit:** Most of the costumes Batman wears are composed of reinforced Kevlar and a small percentage of titanium. The best of them are bulletproof, heatproof, and resistant to various types of attack (stabbings, explosions, impacts, falls, and cold).

* **Cape:** The cape is designed to provide Batman with controlled gliding functionality and the ability to change directions and heights while in mid-air. The cape also serves as a lightweight and functional shield to cover himself and others from fire, falling debris, and other hazards.
* **Gloves:** The gloves are reinforced to rebound the impact of punches, even against superpowered beings.
	+ **Bladed Vambraces:** The gloves have metallic blades on their sides used to block and sometimes break bladed weaponry.
	+ **Heat Gauntlet:** The knuckles of the glove can heat up to such a temperature that is capable of harming and incapacitating someone like Mr. Freeze.
	+ **Electric Gauntlet:** The knuckles of the glove can be charged with an electric current capable of instantly disabling most robots and shocking human opponents with anywhere from 10,000-50,000 volts of electricity, depending on their durability.
* **Cowl:** The mask has a small percentage of lead that shields Batman's face from x-ray powers or x-ray technology. The mask is also accessorized with security systems (knockout gas and electric shocks) to ward off anyone trying to remove it while Batman is unconscious. It also integrates a transmitter receiver device for voice and video.
	+ **Eye Covers:** The eye holes have a retractable visor that incorporates telescopic vision, infrared and night vision, a kind of x-ray, as well as a built-in lie detector that reads a criminal's heart rate and body temperature.
	+ **Ear Implants:** The ears have auditory sensors for long-distance hearing, sonar for tracking, and ultrasonic dampeners to protect Batman from sonic attacks.
* **Boots:** The boots are reinforced to rebound the impact of punches, even against superpowered beings.
	+ **Ultrasonic Device:** On the foot of the Batsuit is button that, when pressed, sends out an ultrasonic signal that summons all of the bats in a citywide radius to flock to Batman's location. This causes a great deal of confusion and even some damage and allows for Batman to attack or retreat at his leisure.

**Utility Belt:** Batman keeps most of his standard field equipment in a signature piece of apparel: a yellow utility belt. The utility belt has a button to automatically summon the Batmobile and control various other vehicles under his command. The belt also has its own automatic security systems to keep intruders from getting into it. The belt also seems somehow capable of holding more than it should based on its size.

* **Lock Picks:** When working discreetly, Batman keeps a set of lock picks to break into cars, homes, safes, etc.
* **Cutting Tools:** Multiple metal and laser cutting tools for quickly slicing through steel and other metals.
* **Flashlight:** A small flashlight for investigative purposes.
* **Camera:** A camera for investigative and recording purposes
* **Forensics Kit:** Batman always carries a portable forensics kit to take hair and blood samples, dust for fingerprints, and analyze anything else that may be transmitted digitally back to the Batcave's supercomputer.
* **Scanners:** Multiple scanners that analyze and identify blood, fingerprints, footprints, tire marks, DNA, and facial recognition software.
* **Translators:** Translation devices that can translate language Batman doesn't inherently speak, even Martian.
* **Hacking Devices:** Devices capable of hacking into futuristic supercomputer technology and downloading their entire databases.
* **Tracers:** Tiny bat-shaped tracers that Batman can attach to enemies or vehicles that track their location via GPS. Some of these trackers aren't noticeable on clothes and even possess listening devices that feed audio back to his cowl.
* **Medicine:** Always carries antitoxins, antibiotics, and anti-coagulants in his utility belt, both for himself and others when necessary.
* **Breathing Device:** A portable re-breather device that fits over his mouth and nose that allows him to breath underwater, through gas-like fumes, and in other inhospitable conditions.
* **Handcuffs:** Various types of handcuffs designed by Batman and Mr. Miracle to be inescapable and strong enough to hold supervillains as powerful as Cheetah. Also, these can be programmed to only unlock at a pre-programmed GPS coordinate like the G.C.P.D. or Arkham Asylum.
* **Bolas:** Batman uses these to tie up and incapacitate enemies from afar. They are strong enough to restrain superpowered villains for a time and can be electrified.
* **Nets:** Batman has spherical grenades to deploy nets strong enough to hold up an entire cave of rubble.
* **Hardening Foam:** Batman has guns that fire foam that hardens upon contact, but primarily uses grenades or spheres of foam to incapacitate single opponents and large groups. He even has foam that can stop Black Canary's Canary Cry and incapacitate her upon making contact with her mouth. He can also use the foam to temporarily repair his suit.
* **Smoke Bombs:** Batman utilizes smoke bombs to obscure enemy vision, make quick escapes, or confuse opponents while he attacks.
* **Flash Bangs:** Batman has flash bang grenades powerful enough to blind normal foes for up to three minutes and ones even more powerful that are capable of blinding Kryptonians.
* **Nerve Gas:** Like the smoke bombs, Batman has both darts and pellets of non-lethal nerve gas that he uses to incapacitate opponents by disrupting their nerve impulses and knocking them unconscious. Some of these gases can even render the target in a death-like state without truly killing them and others can wipe a target's memory of at least the last few days.
* **Tranquilizers:** He has normal tranquilizers, anti-adrenals, and tranquilizer filled with a modified morphine powerful enough to knock out an Apokoliptian New God.
* **Stimulants:** He has stimulants that are capable of automatically activating the adrenal glands to produce more adrenaline and smelling salts powerful enough to wake even Superman.
* **Plastic Explosives:** Batman carries plastic explosives capable of knocking out concrete walls, steel doors, and even causing enough destruction that he is able to level a city block's worth of building. He can tie the detonation of these explosives to his voice commands.
* **Propulsion Gadget:** Batman always carries with him a series of handheld propulsion devices powerful enough to propel an entire garbage dumpster forward at a rapid speed. He has used these devices to escape dangerous scenarios as well.
* **Grappling Hook:** One of Batman's signature tools that he uses to scale buildings and travel from rooftop to rooftop quickly. The grappling hook fires more than one hundred feet of cord in less than four seconds. The tensile strength of the cord is stated to have a 15 ton breaking strain and the cord itself is made of titanium. The grappling hook can be used offensively to knock out normal opponents and pierce through more powerful ones. It can also emit an electrical charge through the cord powerful enough to disable an early version of Metallo.
* **Batarangs:** Batman's signature weapons that act as non-lethal shurikens to disarm or incapacitate enemies. The standard batarangs are black and shaped like a bat and are sharp enough to cut into flesh and even slice right through solid steel. Batman is skilled enough with them to disarm multiple opponents in a single throw and even cause the ones he's thrown to return to him like boomerangs. He's also made them of various metals like iron and silver to combat supernatural threats.
	+ **Rope Batarangs:** Sometimes referred to as "Bat-Rope," the rope batarangs are primarily used to trip up and tie up enemies who are on the run.
	+ **Syringe Batarang:** Batman is capable of loading whatever kind of medicine or drug he needs to in this kind of batarang to inject into his targets.
	+ **Flare Batarangs:** This kind of batarang is only used to draw attention and has no real combative application.
	+ **Smoke Batarangs:** These batarangs typically release a greater amount of smoke than his typical bombs, but can also be used to create smoke replicas of Batman himself to confuse enemies.
	+ **Flashbang Batarangs:** These batarangs release a powerful enough blast of light and sound that multiple supervillains can be blinded at once.
	+ **Sonic Batarangs:** These batarangs emit sonic and hypersonic frequencies capable of disorienting opponents, harming metahumans, and even reflecting sounds and sonic attacks back on their point of origin.
	+ **Electric Batarangs:** This type of batarang releases a powerful electric charge when it makes contact with an object or enemy. The shock is powerful enough to short circuit some robots, incapacitate most human beings, and even harm superpowered beings.
	+ **Freezing Batarangs:** Utilizing freeze pellets in conjunction with a batarang, Batman uses these to primarily put out fires and sometimes surprise or harm opponents who are weak to ice. They instantly lower the temperature of a room by 100 degrees and they can also be used to slow down the molecules of vibrating intangible opponents, allowing them to be attacked.
	+ **Heated Batarangs:** These types of batarangs can be used to melt ice and even dry out the texture of villains like Clayface, rendering them unable to move until they become dust. These batarangs also have a "fire mode" that can melt through any ice and allows them to ignite themselves into a napalm-like bomb.
	+ **Acid Batarangs:** These batarangs contain a highly volatile acid within their outer shells that explode upon contact with their target, drenching them in acid that can melt through metal in seconds. Also, it should be noted that Batman always carries a base chemical on him at all times to neutralize any acidic attack.
	+ **Magnetic Batarangs:** These types of batarangs can be used to scramble electronics and magnetize metal opponents together to incapacitate them.
	+ **Torpedo Batarangs:** For underwater use, these batarangs propel themselves like torpedoes and cause powerful enough explosions to cause damage to a military class submarine.
	+ **Explosive Batarangs:** Batman's most powerful batarangs are his explosive batarngs that are capable of harming superpowered beings. While not always capable of incapacitating more powerful foes, they still act as a good distraction for Batman to disappear or set up other attacks. With these, Batman has shown capable of harming the Shaggy Man and even throwing Superman off balance.
	+ **Dionesium Batarang:** As one of the five divine metals connected to the Dark Multiverse and connected to the restorative powers of Vandal Savage's meteor and the Lazarus Pits, the dionesium batarang serves to negate or at least slow healing factors by a considerable degree. Batman used this on Joker to negate the healing factor he obtained after taking a dip in one of the dionesium pits.
	+ **Nth Metal Batarang:** As another one of the five divine metals connected to the Dark Multiverse, this is another very rare weapon in Batman's arsenal, and one he's only ever used against ghosts. Due to the unique properties of Nth Metal, it disrupts the energy of ghosts and spirits and scatters their essence for a period of about a month.
* **Kryptonite Ring:** After Lex Luthor contracted cancer from the Kryptonite Ring he constantly wore to ward off Superman, the Man of Steel entrusted the ring to Batman to use against him should he ever be mind controlled or turn against humanity. The ring is contained in a lead lined pocket of the utility belt to shield Batman from its radiation. During the events of the *Forever Evil* story arc, Lex Luthor stole this ring back from Batman. However, Batman has other stores of his own Kryptonite in the Batcave and still always keeps a sliver of the element in his utility belt.

**Bat Computer:** Batman's cowl is linked to the Bat Computer in the Batcave, a computer with five supercomputers working in tandem that can supply Batman with any amount of information he needs upon request. Working as a digital database for nearly every crazed villain, politician, and socialite in the world, it has a record of everything from fingerprints to criminal history to facial recognition software. It's so advanced that it’s practically sentient at times. Batman even has a mobile version of the computer mounted in the dashboard of the Batmobile and on his gauntlets. It is also loaded with Internet 3.0 that can predict future and alternate events with near accuracy and even temporarily overload Cyborg's systems and put him in a trance-like state.

**Vehicles:**

* **Batboat:** Batman's boat is bulletproof, has a 1,000 horsepower engine, and can travel at speeds exceeding 300 mph. It is even able to keep up with Jar Garrick running on water. It is equipped with a security system that detects when unauthorized persons are inside it, a retractable claw, a towline, a flamethrower capable of sinking other vessels, and an ejection seat that launches Batman from the boat.
* **Batsub:** Batman has shown that he has various types of submersible aquatic vehicles, but his main ones are capable of deep sea diving to the ocean floor, can launch at least two drones capable of firing lasers, and has kryptonite torpedoes.
* **Batcopter:** Batman possesses multiple helicopters of various shapes and sizes, some that fit within other vehicles and others equipped with widespread knockout gas.
* **Batrocket:** Batman possesses several rockets and spaceships capable of escaping the Earth's atmosphere and traveling through space. These rockets have been shown to have an eight-person capacity as well as cloaking technology that makes them completely invisible.
* **Batcycle:** Sometimes hidden within his other vehicles, especially the Batmobile, Batman's motorcycles are capable of high speed pursuits, even off road and in swampy environments. The Batcycle is equipped with nets capable of restraining monsters, support wires capable of holding an overpass intact, and a self-destruct capable of destroying a squadron of robots.
* **Batmobile:** Batman has possessed many different models of the Batmobile over the years, all of which being of different body styles and serving different purposes. He has cars for speed, cars for durability, cars for attack, cars for stealth, and the list goes on indefinitely. The specifications below take the best of each model into account, as all Batmobiles can be called to Batman's location by a remote on his utility belt. [1]
	+ **Speed:** The Batmobile can easily exceed speeds of 100 mph under its own power with its top speed being 350 mph using the afterburner thrust equipped on the back.
	+ **Durability:** The Batmobile has reactive armor and bulletproof glass capable of even stopping rockets and tank shells. High-caliber bullets bounce harmlessly off the car without even scratching the paint. It can drive through concrete walls and other vehicles with ease. It is shielded against EMPs and has its own energy shielding capable of reflecting anything that comes into contact with the shield.
	+ **Support Systems:** The Batmobile possesses cameras, sensors, and auditory technology on the car's exterior to hear inside of buildings. It can detect traps, sense temperature and energy pulses, and scan air currents for gases, toxins, and other hazardous materials. It can drive itself autonomously, drive sideways, drive up vertical surfaces, and will follow Batman to any location. It has on-board analysis for blood samples and other chemicals. It has a backup generator in case of damage to the primary. It has holographic camouflage to disguise it as other vehicles, ejector seats equipped with parachutes, and a holding seat for criminals in the trunk.
	+ **Weapons/Defense Systems:** The Batmobile possesses saws on its tires to take out other vehicles, as well as smokescreen, oil slick, and hardening foam to be used for various purposes. It has front and rear grappling hooks capable of piercing armored vehicles. It can send electrical currents through tow cables that are capable of short-circuiting other vehicles. It can fire nets laced with steel fibers that are also capable of electrocution. It can fire tear gas grenades, knockout gas grenades, and sonic grenades all capable of incapacitating normal criminals. And it can fire missiles and explosive batarangs capable of destroying older Amazo models. Lastly, it has security systems that activate when unauthorized personnel try to tamper with the vehicle, locking down the car in an encasement of pure metal and/or electrifying anyone who tries to touch its exterior.
* **Batwing:** Sometimes referred to as the "Batplane", it is arguably one of Batman's most expensive vehicles. Like the Batmobile, Batman has had many Batplanes over the course of his career. However, unlike the various Batmobiles, all Batplanes generally share the same specifications and ultimate purpose.
	+ **Speed:** According to the Ultimate Guide to the Dark Knight, the Batplane is capable of speeds at 4,400 mph (Mach 5.7). However, it has shown the capability to fly even faster when needed, breaking orbital velocity and even traveling close to Mach 100 from the Arctic to South America in what appears to be seconds, though the time frame is unconfirmed.
	+ **Durability:** The Batwing is made of a durable lightweight material that is capable of shrugging off gunfire from fighter jets and tanking at least several missiles before its hull is compromised.
	+ **Support Systems:** The Batwing is capable of flying without making any noise whatsoever by mimicking the noise of the environment it's in. It is completely invisible to radar, contains numerous cloaking devices, and can even turn invisible to the naked eye. It has multiples sensors that can scan the area for weapons and can jam transmission signals of any kind. It can fly itself, hover in place, and its thrusters can be weaponized for a heat based attack. It has a smokescreen and holds a jetpack, snowmobile, ATV, and Batcycle in its hull. It can also summon bats to itself using ultrasonic technology.
	+ **Weapons/Defense Systems:** The Batwing's targeting systems are highly advanced and capable of using a form of echolocation to target enemies. It has a grappling hook strong enough to tow other planes, a claw to lift heavy objects, and a tractor beam of sorts to hold other ships in place. It can spew hardening foam capable of holding the superpowered Frankenstein in place, and is equipped with rubber bullets for disarming ground enemies, thought it also possesses high powered gattling guns capable of shredding demons. Its missiles can push back even Superman and cause severe damage to a magical monster. It possesses sonic cannons powerful enough to fire 200 decibel blasts and an experimental energy weapon capable of temporarily stopping a mind controlled Superman and Wonder Woman's hearts. The same energy gun can be used to destroy demonic entities.

**Armors:**

* **Insider Suit:**      Built by Batman following his return to the 21st century after being displaced through time during the *Final Crisis* story line, the Insider Suit incorporates Amazo technology and serves as a more powerful alternative to the Batsuit. Wearing it, Batman was able to fight the entire Outsiders team that he originally instructed without them knowing it was him. It is strong and fast enough to fight beings like Geo-Force, can absorb blasts of energy capable of recharging the suit, has an external electric defense system, and uses various "modes" designated for specific circumstances.
	+ **Spectral Mode:** Allows Batman to track signals to their point of origin and see at least into the ultraviolet and infrared spectrum of vision. However, the mode's most useful ability is to completely negate telepathic influence, rendering Batman immune to mental intrusion or influence.
	+ **Flight Mode:** Allows Batman to fly using magnetic and gravitational manipulators located throughout the suit.
	+ **Teleporter Mode:** Allows Batman to teleport himself or forcibly teleport others to other locations who are standing within at least a three meter radius upon activation.
	+ **Camouflage Mode:** Inspired by Martian Manhunter. This mode allows Batman to become completely invisible, incorporating light and sound dampening technology to render him imperceptible to even superhuman senses.
	+ **Veritas Mode:** Inspired by Wonder Woman and her Lasso of Truth. This mode allows Batman to use a filament cord lined with tactile sensors, enabling it to act as a polygraph machine to discern whether or not an individual trapped within it is telling the truth. Also, Batman can send an electric shock through the cord to shock the entrapped individual, the shock being powerful enough to knock out a superhero like Halo.
	+ **Speed Force Mode:** Inspired by the Flash. This mode allows Batman limited access to the Speed Force, accelerating his movements far beyond his normal speed. While not making him as fast as the Flash, this mode has been shown capable of speed blitzing Katana and Red Robin, as well as outrunning electricity.
	+ **Willpower Mode:** Inspired by Green Lantern. This mode allows Batman access to a finger-mounted energy weapon that mimics a Green Lantern's power ring and has the ability to fire a concentrated blast of concussive energy powerful enough to easily blow down doors and knock out an opponent as powerful as Geo-Force.
	+ **Heat Vision Mode:** Inspired by Superman. This mode allows Batman to fire twin concentrated beams of heat from the eye lenses that are powerful enough to easily cut a car in half. To add power, a third blast can be fired through the helmet's central eye powerful enough to knock out stronger foes.
* **Justice Buster:**      Built by Batman in the event the core Justice League members were ever mind controlled, the Justice Buster Armor is one of Batman's most powerful suits. Its strength, speed, and durability all scale to the individual Justice League members and its weapons and equipment all serve the core purpose of stopping its rogue members. It was able to tank several blows from Wonder Woma, keep up with the Flash, and even deal damage to Superman. However, it was ultimately outmatched and mostly destroyed by a Joker-venomized Superman.
	+ **Electromagnetic Nerve Tree:** Intended for use against Cyborg. It was never used in the field, but it can be assumed that it is a sophisticated kind of EMP designed to travel along the organic parts of Cyborg's body (his most vulnerable parts) to temporarily disable him entire systems.
	+ **Citrine Neurolizer:** Intended for use against Green Lanterns. Citrine is a type of quartz used to improve willpower and decision making. The feature in the armor does the opposite by neutralizing the effects of citrine in the brain. The effects impair willpower and decision making, therefore making a Green Lantern unable to use their ring. It is unclear if this is a field effect or concentrated blast, as it was never used in the field.
	+ **Magnesium Carbonate:** Intended for use against Aquaman. Batman fires a single shot of powdered magnesium carbonate that he states is the most absorbent material on Earth. It's covered in so many pores that a single gram can cover 800 meters of surface area. The more someone struggles to get free, the more water is pulled from their body.
	+ **Superluminal Servers:** Intended for use against the Flash. Batman spent more than the entire world's military budget installing servers fast enough to track and react to the Flash. He launches a small bat-shaped glider that maps the Flash's movements. While he does mention that the servers can only process the Flash running at "less than optimal speeds," the Flash at this point in his career could exceed light by several thousand times. Therefore, the servers must be capable of reacting by the attosecond.
	+ **Frictionless Coating:** Intended for use against the Flash. Once his movements are tracked and mapped, Batman can fire a stream of frictionless coating along Flash's intended running path that causes him to lose control and careen into anything nearby, possibly sending them rocketing indefinitely forward or knocking them unconscious by the sheer force of their own speed.
	+ **Bind of Veils:** Intended for use against Wonder Woman. Purchased from the "magical black market" by Batman, the Bind of Veils was created by Hephaestus as the antithesis to Wonder Woman's Lasso of Truth. It is said to have been created from the wool of the sheep Odysseus' men used to trick the Cyclops. However, instead of revealing the truth, it places whoever's in contact with it in a permanent hallucination that allows them to believe they've won the battle when their real body stands prostrate until the bind is removed.
	+ **Plasma Shields:** Intended for use against Superman. Located on the gauntlets, these plasma shields are powerful enough to reflect even Superman's heat vision, though if the gauntlets are rendered useless then so are the shields.
	+ **Red Sun Gauntlets:** Intended for use against Superman. Calling them his "Red Giants", Batman has ten pods on his gauntlets that contain microscopic red suns obtained from dying star systems with the aid of Dr. Ray Palmer. The red solar radiation allows Batman to cause Superman visible harm, but can be melted by Superman's heat vision.
	+ **Kryptonite Gum:** Intended for use against Superman. Hidden inside the suit's helmet that Batman can store inside his mouth if the suit is being compromised, Batman can spit out a piece of Kryptonite gum in the eye of any Kryptonian ripping him out of the suit. This was enough to defeat Joker-venomized Superman.
* **Hellbat Armor:**      Conceived by Batman and created by the Justice League, the Hellbat Armor is undeniably Batman's most powerful suit. Intended to fight large scale threats like Darkseid, the Hellbat Armor was created to put Batman on the same playing field as the universal threats the Justice League sometimes comes up against. The armor was forged inside the core of the sun by Superman. It was tempered and made to survive the pressures at the bottom of the ocean by Aquaman. The malleable wings were linked to the user's willpower by Green Lantern. The suit was charged inside the Speed Force by the Flash. Its weapons and extra armaments were added by Cyborg. And it was further reinforced and magically imbued with more power by Wonder Woman. Lex Luthor even added his own improvements to the suit by increasing its liquid tensile strength and enhancing the telepathic link between Batman and the armor. The entire suit is controlled by Batman telepathically but also contains an A.I. that aids in battle and environmental conditions.
	+ **Photonic Cloaking:** The suit is capable of becoming completely invisible to the naked eye.
	+ **Symbiotic Wings:** The wings of the Hellbat Armor allow Batman to fly at superluminal speeds capable of destroying entire Apokoliptian warships in single bursts. They are also completely malleable, only limited by Batman's imagination. They've become a shroud to bind and entrap the likes of Glorious Godfrey, a shield to block attacks from Kalibak, tendrils to drain the inner ear fluid of opponents that allows them to balance, and a flock of hundreds of bats capable of destroying an army of Parademons.
	+ **Gauntlet Blast:** The gauntlets are capable of discharging volatile blasts of pure red energy capable of harming the likes of Frankenstein.
	+ **Chest Blast:** The bat-symbol on the chest is capable of firing an extremely powerful red blast that is potent enough to knock out the likes of Darkseid.
	+ **Chaos Shard:** While possibly not always in possession of the suit, the Chaos Shard is capable of attracting and absorbing energy as powerful as Omega Beams into its structure, storing it for later use.
	+ **Weakness:** The suit's only weakness is that it relies on the user's metabolism for its battery life. The detriment to this is that anyone wearing the suit could die if using it too long. However, Batman wore and operated the suit for 62+ hours, though he almost died in the process of doing so. Batman insisted on the suit having a weakness tied to his own life force to keep himself in check while using it.
* **Mobius Chair (*formerly*):**      During the Darkseid War when Batman sat on the Mobius Chair, he became the God of Intelligence, becoming virtually omniscient and capable of learning and knowing all things in the past and present.