Joseph Macias

Joseph Macias was a superpowered human that went by the name of Shadowstep from Yakima, Washington. His parents passed away at a young age, at which point his martial arts instructor, Yu Feng, took him in. When he was fourteen he attended a martial arts tournment in Seattle when Yu Feng was later invited by his old friend Dr. Ronald Wilson to come visit him at Hermes Labs. After showing Yu Feng the phantium bostaff developed, the lab was attacked by Surge. Yu Feng and Joseph attempted to protect Dr. Wilson, but the lab was destroyed and both Yu Feng and Dr. Wilson were killed. Joseph received his powers when Hermes Labs exploded, exposing him to energy from Dr. Wilson's time and space reactor.

While attending Harvard University Joseph became friends with Dr. Jade Iris, Dr. Kobayashi Hinata, Dr. Hector Perez and Timothy Kobalt.

Joseph had the ability to teleport and travel through time, and he had a master's degree in Archaeology.

## **Character Sheet**

**Character Name:** Joseph Macias "Shadowstep"

**Level:** 6

**Race:** Human

**Gender:** Male

**Size:** Medium

**Armor Class:** 18 (16 unarmored)

**Max HP:** 60

**Speed:** 60 (50 in armor)

## Proficiencies

**Proficiency Bonus:** +3

**Saving Throws:** Dexterity +8

**Initiative:** +10

**Skills:** Athletics +6, Acrobatics +8, Stealth +8, History +7, Religion +7, Perception +4

**Passive Insight:** 11

**Passive Perception:** 14

**Armor & Shields:** Light Armor

**Tools & Kits:** Archaeology Tools

**Weapons:** Simple Weapons, Longswords, Rapiers, Shortswords, Unarmed Strikes

**Languages:** English, Spanish, Russian, Latin, Cantonese

## Attacks

**Melee Attack Bonus:** +6

**Melee Finesse Bonus:** +8

**Ranged Attack Bonus:** +8

**Action Melee Attack name.** *Melee Weapon Attack:* +# to hit, reach # ft., # target. *Hit:* # (#d# + #) [damage type] damage.

**Action Ranged Attack name.** *Ranged* *Weapon Attack:* +# to hit, range #/# ft., # target. *Hit:* # (#d# + #) [damage type] damage.

## Spellcasting

**Action Melee Spell Attack name.** *Melee Spell Attack:* +# to hit, reach # ft., # target. *Hit:* # (#d# + #) [damage type] damage.

**Action Ranged Spell Attack name.** *Ranged* *Spell Attack:* +# to hit, range #/# ft., # target. *Hit:* # (#d# + #) [damage type] damage.

## Features & Traits

**Improved Initiative:** Your quick reflexes allow you to react rapidly to danger.

* You gain a +5 bonus on initiative checks.
* You always go first in initiative when tied with other creatures unless they too have this feat. If so, roll again or use the highest Dexterity score.

**Unarmed Defense:** While you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.

**Martial Arts:** Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and certain weapons, which are shortswords and any simple melee weapons that don’t have the two-handed or heavy property.

You gain the following benefits while you are unarmed or wielding only the weapons listed above:

* You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and martial arts weapons.
* You can roll a d6 in place of the normal damage of your unarmed strike or martial arts weapon.
* When you use the Attack action with an unarmed strike or a martial arts weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.

**Ki:** Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. You have a total of 7 Ki Points.

You can spend these points to fuel various ki features. You start knowing three such features: *Flurry of Blows*, *Patient Defense*, and *Step of the Wind*. You learn more ki features as you gain levels in this class.

When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.

Some of your ki features require your target to make a saving throw to resist the feature’s effects. The saving throw DC equals 8 + your proficiency bonus + your Wisdom modifier.

* **Flurry of Blows:** Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.
* **Patient Defense:** You can spend 1 ki point to take the Dodge action as a bonus action on your turn.
* **Step of the Wind:** You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.

**Unarmored Movement:** Your speed increases by 15 feet while you are not wearing armor or wielding a shield. Alternatively if you are wearing Light Armor, your speed increases to 5 ft.

**Open Hand Technique:** Starting when you choose this tradition at 3rd level, you can manipulate your enemy’s ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:

* It must succeed on a Dexterity saving throw or be knocked prone.
* It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you.
* It can’t take reactions until the end of your next turn.

**Sneak Attack:** You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 3d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.

**Uncanny Dodge:** When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.

**Assassinate:** You are at your deadliest when you get the drop on your enemies. You have advantage on attack rolls against any creature that hasn't taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit.

**Extra Attack:** You can attack twice, instead of once, whenever you take the Attack action on your turn.

**Teleport:** As an action you can use the Teleport spell as a spell-like ability.

Rewind:

## Description

This is a description of your character. They have \_ colored eyes and \_ colored hair etc.

## Relationships

**Ally Name:** Dr. Jade Iris, Dr. Kobayashi Hinata, Dr. Hector Perez, Timothy Kobalt

**Enemy Name:** Surge

**Organization Name:** Harvard Alumni