recursal/Fanatic-Fandom huggingface dataset:
Lorneweald Heartlands

Lorneweald, the Lorneweald Heartlands, or sometimes just "the hearlands" is the largest area of plains in Arn. It is located in central Alderyon and is the oldest center of human history and power. It was once known as the *Forlorn Wealds* after the area was burnt to a crisp during the second war with the Dragons. Most of it is dominated by the empire of Marasena as well as the countries of Ardenmore and parts of Kardath.
Anura

Anura is a kingdom located within The Anuru Peaks in northern Alderyon.

Location of Anura

## Economy

#### Agriculture

Anura does not participate in traditional farming, due to its mountain location. However, they have procured possibly the most successful underground grain, a variant of Anurian *mor'muna* or "night grain" which they call Laskha. It's primarily used to make their official brew Laskha Ale.This they also make flour from to use with baking. They are also known for the cultivation of a rare lichen which they call Folgun, which they also use to flavor their ales.

#### Major Industries

It is often said that no brew on earth is as magical as an Anur Brew. Each year during the Anura Brew Festival, some form of Laskha Ale wins nearly every time, and due to its wild popularity, it is their largest export. There are many variations of Laskha within Anura using different flavorings (gruits) but almost the entirety of their income is based on their distilleries. There are those who do the usual smithing as well, but it’s not what they are famous for other than it's Opals. It is one of the only major opal veins in Arn and around 90% of the world’s supply is found here. Compared to the other nearby dwarves, they are the most well educated in the arcane arts and alchemy. Many claim this is the true secret of their brew- not what strain of grain they have managed to produce.

#### Trade

Anura is known for its beer and whiskey which is it's main export, as well as it's colorful feldspar gems (especially labridorite) and opals. They call these colorful iridescent gemstones *Ilhala* stones or "aurora stones". They trade mostly for other grains, meat, vegetables, and textiles.
Deities of Death

The following are gods within the Death Domain.

**The Common Pantheon**

* Ghoeth - God of Medicine
* Lazara - Goddess of Justice

**The Elder Grove**

* Elthrain - God of Wrath
* Vanar - Goddess of Shadow
* Lalora - Goddess of Revenge
* Nialith  - Goddess of Hunger

**The Clan on High**

* Rundath - Goddess of Conquest

**The Idols**

* N/A

**Guides of Isolda**

* Hisila - Goddess of Violence

**The Dark Pantheon**

* Izumir - God of Tyranny
* Aleth - God of Murder
* Drusola - Goddess of Pain
* Uberkh - God of Combat
* Zindala - Goddess of the Undead
* Danha - God of Destruction
* Sinar - God of Night
Eveskjer

Location of Eveskjer

Eveskjer is a small country located on Toravar Isle in the Southsea Isles .

 Geography & Climate

## Economy

#### Agriculture

A great deal of Eveskjer is forested, so agriculture is limited. Staple crops are wheat, hops, and barley. Some crops, like carrots, onions, and potatoes from Alderyon. Eveskjer is also home to many regional berries including gooseberry and elderberry as well as berries native to the southsea isles including cloudberry, juneberry, white & red currants, bilberry, jostaberry huckleberry and lingonberry.
Eerkek Ridge

Eerkek Ridge is a small mountain range in the northern part of the Ankherul Mountains. The largest mountain is Mount Hueka, the seat of the Surkhaz kingdom. It is the homeland of a large tribe of Aarakocra now called the Eerkek- the descendants of the very ancient tribe known as the Huekamaq which once spread all the way through Hathas Rhogan..
Cyred

Cyred is often called “The First Guide” because it is said that when gnomes were first put into Arn, it was he who fashioned the first tools out of stone. This included the first shovel, used to create the first gnomish burrow, and the first axe which was used to fell the first tree. Throughout his long life he helped fashion many early tools and he taught many other gnomes how to make them as well. He collaborated with many other gnomes, and in a way, formed the stepping stones for basic burrow culture. He surrounded himself with smart, like-minded gnomes who wished to make life easier by finding easy solutions. He was a jack of all trades, helping development from everything from tailoring to carpentry (in their most primitive forms, of course). He also helped devise a support system to keep burrows from collapsing. He is sometimes called The First Inventor. Cyred lived a full and happy life, and died at an old age. He is called upon most by Inventors and Craftsmen who are looking for solutions for problems and happen to be stuck. Most enterprising gnomes, whether they be tinkerers or alchemists, will call upon Cyred for some divine assistance. Some of the most famous gnomish inventors claim Cyred helped them in some way. He is a guide for those who seek to understand the nature and laws of physics and the world around them.
Balmir

Balmir is the God of Death, but this is only a small part of his role in the dwarven pantheon. He is also the god of War and Victory, patron of brave soldiers and epic heroes. Balmir is prayed to primarily in times of war or intense hardship. He is called upon to inspire bravery in the face of eminent defeat, to guide young dwarf fighters with great potential, and to help clan leaders and war generals make difficult decisions. Balmir stands for honor and valor in battle and does not condone wonton violence as his exiled daughter Rundath does. He stands for the duty-bound who seek to protect their homelands and their allies from certain destruction. When dwarves die they stand before him and he judges the quality of their character, determining if they deserve rest or punishment, or if their time in the world is not yet up. Though he is the patron to the brave and valiant, this does not determine the worth of a soul. He judges based on honor and heart, on kindness and humility. Balmir is worshiped especially by the dwarves of Urukzun who have faced the most threats of any dwarf kingdom in Alderyon in warfare. He became their champion during the historical “Hill Battles” wherein human kingdoms attempted to conquer their homelands.

Balmir is married to Bruselle, but there are several stories about Balmir ‘falling off the wagon’ and being seduced while he is away during wartimes- and facing consequences for his infidelity. These are used to teach lessons to young dwarves who are soon to be married about the consequences of cheating. His children tend to follow suit in having a rebellious streak for they include Baerna who flat out refuses marriage and Rundath who is an evil goddess of conquest (whose mother is Vanar who seduced him in disguise and then used Rundath against him).

When Balmir appears to dwarves, he comes as a large dwarf decked head to toe in heavy iron armor. He wields a massive warhammer half his own size. His long braided beard and what hair can be seen under his helmet is red, skin somewhat pale, and his eyes are said to shine like hard steel.
Arlo

Arlo, “The Third Guide”, is revered by those who look to explore the world around them. In life, Arlos was a rock gnome who dared to dig far deeper than their fairly shallow burrows. He was the first spelunker, who wandered natural caverns and cave systems, and made many great discoveries. Eventually he amassed a small band of adventurers, and they delved deep into the mountains, collecting ores and crystals and fungi that had never been seen before, not to mention harrowing tales of the monstrous creatures they faced along the way. He came into contact with the first dwarves that gnomes ever met. He was known in his time as being an indomitable prankster among his compatriots- a reputation that has followed him into his divine service. Arlo was a surprisingly devout follower of Isolda. There is a famous story of him when, during a desperate situation, he called upon Isolda to assist him and his fellows. He was granted by her a magical light to fight of the dark shadowfell creatures he was fighting against. He was, essentially, the first gnomish Cleric of Isolda. He was first to enter the Underdark proper, later in life, though he also subsequently died down there later on. Arlo is a Guide for those who travel, explore, and adventure through the world. He is also said to have some measure of power over a gnome’s luck, she he is prayed to by all types.
Elyra-Lai

## Origins

Card: Shield

Elyra-Lai was originally a minor goddess worshiped by humans, elves, and half-elves who lived along the northwestern coast of Shathaar. This area is historically known for its unprecedented history of peace and diplomacy, and it is often owed to Elyra-Lai. Her name is the result of the humans of Baoshara and the Elves of Astrithyr worshiping the same deity by different names. To the elves she was Elyra and to the humans she was Lai. The humans of Baoshara were fairly secluded for many centuries and upon being reintroduced to the rest of the world, shared their goddess of peace and prosperity. Elyra-lai was considered a goddess of protection first and foremost- protection against raiders. Now she is also the goddess of diplomacy and pacifism. She is the deity that helps in negotiations and peace treaties when it comes to large scale warfare. She protects ambassadors, rulers, and peacekeepers during tumultuous political strife and protects the weak and defenseless who inevitably end up the collateral damage during war. She is known for championing great heroes who strive to stop wars before they happen or end them quickly when they are unavoidable. Many paladins take their oaths with her in mind. She is said to inspire great courage and selflessness in her worshipers.

## Worship

Temples to Elyra-Lai can be found both in human and elf towns and cities of any size. Small settlements pray for protection against raiders and large cities pray for protection against other countries. Temples of Elyra-Lai are usually where major treaties are signed because they are considered neutral territory that cannot be owned by any one political power. For this reason they are sometimes erected on the borders of countries with a history of warfare.

## Appearance / Depictions

Elyra-Lai is usually depicted as a half-elf. Skin, hair, and eye colors change but usually follow the ethnicity of the humans of Baoshara and the Star Elves of Astrithyr. Some times she is depicted in armor and with a shield in one hand and a passion fruit in the other. In Baoshara there is a custom of splitting a passion fruit during a successful agreement or contract and it considered a symbol of ending conflict and of good will.
Helora

Helora is considered by some to be a part of the Sabrak’Sur and in some places even forbidden in worship, but not in the largest strongholds at the very least. To most dwarves, romantic love is a fleeting thing that for the most part should be ignored. It’s certainly not something to build a marriage on, and not something a married person should ever pursue outside of their marriage either. There is a period in a young dwarves life where they are permitted to, as they say, get all that out of their system. When they reach a certain age they are told it is time to settle down and find an appropriate spouse to start a family with and after this notions of romantic love are typically considered childish or embarrassing. Children born out of wedlock are also a huge embarrassment and a detriment to a clan’s honor. These are the patrons of Helora- the goddess for those who risk shame and embarrassment out of love which she finds sacred. Though she, of course, would look after a marriage that also happened to be a loving one, she is more often prayed to by those overtaken by a forbidden love or unbridled lust. Like Baerna, she is a deity for those who do not fit into the clan’s ideal nuclear family. Dwarves who refuse arranged marriages or who want to marry for love against the clans wishes will pray to Helora. Helora’s symbol is a snowdrop flower, which is her favored offering. Snowdrops bloom against all odds in the harsh winter, just like romantic love in dwarf society. She is also a goddess for general rebellion and freedom from the strict laws of dwarven society. She is not necessarily a goddess for outcasts, as that is more Baerna’s area, but she is a goddess for misfit dwarves still trying to live out their lives within the clan, despite the backlash, and shame, and ostracism they may face. Helora is of the belief that the idea of marriage, fidelity no matter how unhappy one is, and intense focus on family bloodlines is unnatural and silly, and that dwarves should be able to have multiple romances over their lives, have children with them, and not worry about last names so much.

Helora comes to her followers as a dwarf dressed in a fine dress, usually dark green or blue. Her hair is blond, unusual for a dwarf, and worn loose and long. Her eyes are said to glow vibrantly yellow-green like peridots.
Melifer

### Worshipers

All Elves, Druids, Gardeners/Farmers, Mothers, Children, Healers, Clerics, Springtime

### Symbol/s

Orchids, Sparrows

Description

## Origins

Melifêr is a deity that most elves worship because she is supposedly their creator. She is considered to be what cosmologists consider one of “The Five Gardeners” or mother goddesses of life across the five native races of Arn. Though she is the mother and patron of all elves, she is especially fond of those who love to grow things.  Though she is a sort of omnipresent all-encompassing deity, she is most often worshiped in more subtle ways than the other gods who are more active in mortal lives. Elves often pray to her when they are expectant mothers or when a child has gone missing. Some will pray to her if a loved one has been grievously injured or succumbed to a poison or disease. Many elven clerics find themselves raising her banner as well. Most druids consider Talrenir their patron deity, but they know better than to ignore The All-Mother. Elves also prey to her in times of famine and those whose livelihood depends on agriculture are especially devout. There is a spring flower festival where those who have forgotten to thank her for another year alive can leave a few offerings and retain her favor and hope for good health in the coming year.

Melifêr is often called The Gardener, because it is believed that she chooses who is born into which body and when. Elves believe in reincarnation, so it is she who choses which soul is ready to return to the realm of the living. She then “plants” them into their mortal shells. Many who have recently lost someone often pray that she sends them back to them in a new form.

## Appearance / Depictions

It is incredibly rare for people to witness sightings or visions of this goddess as she tends to take a passive role, but it has been said that she watches her children through the eyes of songbirds, particularly the unassuming sparrow. Diviners say she comes to them in the shape of a tree with leaves made of pure light. Others say she comes as a beautiful elf with bright green hair and eyes and orchids blooming upon her crown. Wherever she walks, wildflowers bloom in her wake, even in the dead of winter. Her demeanor is usually considered nurturing, playful and gentle, but there are also stories of her being as unpredictable and chaotic as nature itself and capable of great anger or sorrow that can shake the foundations of the world. She is considered to be the oldest and greatest of the elven deities, and possibly the creator of all the others.
Deities of Light

The following are gods within the Light Domain.

**The Common Pantheon**

* Eldthar - God of Life
* Elyra-Lai - Goddess of Peace
* Sunura - Goddess of The Arts
* Medeh - Goddess of Love
* Shemar - God of Luck
* Lazara - Goddess of Justice

**The Elder Grove**

* Melifer - Goddess of Creation
* Solisdar - God of Light
* Kalarath - God of Redemption

**The Clan on High**

* Dolbrek - God of Wealth
* Helora - Goddess of Love
* Hulthan - God of Protection

**The Idols**

* Goewyn - Goddess of Happiness

**Guides of Isolda**

* Arlo - God of Exploration
Deities of Tempest

The following are gods within the Tempest Domain

**The Common Pantheon**

* Hallar - Goddess of Harvest
* Koa Da - God of Sailing
* Glacilis - Goddess of Water
* Mistralis - Goddess of Air

**The Elder Grove**

* Tirias - God of Storms

**The Clan on High**

* Baerna - Deity of Survival
* Mormekh - God of Chaos

**The Idols**

* Arthfael - God of Agriculture

**Guides of Isolda**

* Legua - Goddess of Nature
Nerys

Nerys is the Idol for halflings who have reason to fight. Fighting is not typically a part of halfling tradition, as they are more likely to flee when in danger, but there are those who fight to protect others, and they are the patrons of Nerys. She is also the Idol of protection in general. She is prayed too heavily by halfling communities besieged by dangerous neighbors. She is championed by halfling soldiers, guards, and those who would put themselves in danger to shield those they care about. She inspires bravery and guides those with skill to hone their talents. She is also the Idol of metalcraft and mining and the patron of blacksmiths and armorers. During war time she watches over Halflings who choose to fight- both in their own militias and those that join in the conflicts of their allies. Whenever her siblings Iorweth and Emris get into trouble, Nerys is usually the one who has to get them out or protect them from the inevitable consequences of their actions.

Nerys is a bombastic character and is a fairly rare visitor but it is usually in winter. She tends to be very crass- even rude- but good natured. She is a heavy drinker and prefers ale or hard liquor and loves drinking contests and drunken songs. She loves any kind of spicy food, especially meat and cheese, and is especially fond of metal-crafted gifts- particularly swords or daggers. She loves to get into arm wrestling contests (or any contest of skill or willpower). The more she drinks, the more she tends to be willing to fulfill requests and give advice- however she also gets exponentially more aggressive and easier to offend. Her advice tends to be for those in her station- the fighters and defenders. They can also be towards lone heads-of-household and children facing bullies. She is also very fond of halfling women fighters and is quick to guide them with advice. She is quick to reprimand the unlawful or those who prey on the weak.
List of Territories

There are several Territories in the world of Arn that are not governed by one kingdom or another. They are ruled primarily by City-States or exist in un-tamable wilds full of roving bands of barbarians and monsters. Here is a list of Territories.

**Alderyon**

* Fenara
* Urukah
* Melifera
* Ellsmere (aka The Blackened Lands)
* Hidden Coast
* Icebound Territories
* Skyefesting

**Polar**  (aka The Giant Territories)

* Giantsholme
* Uvarheim
* Ildfesting
* Isefesting
* Steinfesting

**Underwater** (aka The Merfolk Territories)

* Pelomedia
* Hipeanax
* Thyachea
* Argosenia
* Medenyane
* Tirynuso
* Pylosidea
Pelenei

## Origins

Card: Dwelling

Pelenei is a human-originating deity that rose to prominence in central Alderyon after the second dragon war and during the short period of peace. She is said to have originated (as a mortal), in the wake of all the resulting orphans. She made it her mission to round up and take care of orphans and to try and find homes for them. She became known far and wide as the ‘mother of all orphans’ and she helped set up orphanages in many newly built human settlements. In the wars that came later, she continued to be known for her protection of orphans and other lost children as well as child soldiers. She was worshiped often by widows and mothers who lost children in battle. Over the centuries her portfolio has grown to encompass most areas of general motherhood. She is a goddess of family and domesticity, in whatever form that takes. She protects single mothers or fathers, and supports men or women in abusive marriages as well. She especially protects children in abusive homes or abusive orphanages. She is also the protector of children or family members that are disowned for unfair reasons, such as their sexuality, choice in profession, or embarrassing act that supposedly brought shame upon a family.

## Worship

Temples to Pelenei usually double as orphanages and most proper orphanages have an alter or attached temple. They aren’t as common as other temples because it is more common for a home to have a small alter to her within it.

## Appearance / Depictions

Pelenei is usually depicted as a middle aged human woman with her hair pulled up and surrounded by children. Sometimes she is holding a baby in her arms. She is often in the vicinity of a fireplace or stove. Offerings and alters to her often include toys or dolls.
Mavrin

Mavrin is probably the most understated of the dwarven deities. She plays an undeniably important role, but does not get the same level of worship that many others seem to. This is because Mavrin is the goddess of dwarven culture and dwarven values, which are all encompassing, but not often at the forefront of people’s minds. Most of her devout worshipers tend to be clan leaders and matriarchs. She is the goddess of the hearth, of the ideals of clan and family, lineage and tradition. She helps those that delegate and keep things running smoothly as well as caretakers. Most mothers hold her in particular regard, as well as dwarven royal or clan administrators that oversee dwarf laws and judgment. One thing most outsiders don’t seem to realize is that, though in dwarven society the males tend to be career-havers while the women take care of the home- the clan matriarchs are also in charge of most middle management below the clan leaders. The king’s adviser is almost always a female because dwarves believe that the females are calmer and more level-headed than most aggressive and passionate male dwarves. It may be behind the scenes, but the women run things, and Mavrin is the goddess who helps them do so. As the main patron of motherhood, Mavrin is often prayed to when a couple decide that it’s time to have children. She is supposed to represent the ideal wife so many newlywed women give her offerings in hopes of a successful and happy marriage- especially if it is an arranged one. She is a protector of children and it is tradition for dwarven newborns to take part in a ceremony to receive her blessing called Halur’zoha or the Sacred Gift. Those who do not do this are said to be doomed to a life of mediocrity and failure. Mavrin’s most devout followers come primarily from Uldun and especially from Gulth, where she is one of only four approved deities.

When Mavrin appears she is usually dressed in a simple linen dress, her long auburn hair pulled back in many braids circling around her head. She is paler than her husband. She is usually said to appear before a hearth, which has become her symbol. Her eyes are said to glow like soft embers or glitter like red rubies.
Hathas Rhogan

Hathas Rhogan is a large empire in eastern Shathaar . It is located primarily within The Yolwara Barrens

 Geography & Climate

## Economy

#### Agriculture

Hathas Rhogan is largely desert and only a few small areas allow for proper farming. The only exports they have native to this area is the Fava Bean, Aloe, and Blue Agave which they use mostly to make and export Tequila with. They also are the main cultivator of Honeydew Melons. Subsistence farmers typically plant Einkorn Wheat, Finger Millet, Fonio, and Sorghum as well as Fennel, Onion, Sorrel, and Watermelons.
Aurakh

## Origins

Card: Mining Pick

Aurakh was originally a minor dwarven god of masonry. Most consider him the child of Helora, the dwarven goddess notorious for her extramarital relationships. The father of this deity is unknown. Aurakh was the god of stonework and sculpture, originally. Humans who came into contact with dwarves from the Anuru peaks were introduced to this god and eventually became his primary worshipers as they began to settle throughout central and northern Alderyon and build large kingdoms. Though originally a god of masonry, he was later considered also a god of architecture and carpentry and later mining and metalworking. He is a god for anyone who builds or crafts and is worshiped heavily by guilds, artisans, and shop owners.

## Worship

Most large mining towns have a large temple dedicated to Aurakh and miners pray to him for safety and luck in finding ore and gemstones. Most large cities also have temples to Aurakh near their trade or craft districts. He is said to have a good relationship with both Sunura and Torav as they all work together to keep the economy stimulated. They are often considered the Triad of Trade and many of their temples are linked together.  For obvious reasons, temples to Aurakh are usually famously elaborate in design and more often than not the most magnificent building in a city, even if not the largest. Offering coin to the local Temple of Aurakh is the most common form of worship, as the temple is used by most to help fledgling artisans find their footing and master their crafts. Masters of various trades often volunteer there and teach others the basics of things like blacksmithing or stone sculpture.

## Appearance / Depictions

Aurakh is often depicted as a dwarf but not always. He is usually wearing mining clothes and holding a mining pick. He is also often symbolized by an anvil. He is usually painted or drawn as looking dirty and hardworking as he is considered a god for the middle and peasant classes.
Dolbrek

Dolbrek is a very important deity in nearly every kingdom save perhaps Gulth. He is the god of wealth and commerce as well as trade and diplomacy. He is the god that nearly every dwarf prays to for success in their chosen vocation. Merchants, Guilds, Traders, and small businessman alike pay homage to Dolbrek (usually in coin). Every major stronghold will have a large alter to Dolbrek wherein offerings can be left. The larger an offering a dwarf can afford to leave is a sign of his blessing, for they owe their success to him. If the super wealthy should leave a small pittance in thanks, its quite likely something bad will befall them for their lack of appreciation. Dolbrek demands humility in his subjects to some degree, no matter how wealthy or how much royal blood they have in their veins. He likes to remind the rich that wealth can be taken and that they are not above their lower-earning brothers. Dolbrek is not only worshiped by Good, Law abiding businessmen. He is neutrally stanced, and thieves and charlatans alike will give offerings to Dolbrek for luck in their shady work. Gamblers especially are devout for Dolbrek is also considered a god of luck to the dwarves. If Bruselle is a goddess for wives that have cheating husbands, Dolbrek is a god for husbands who have cheating wives. His wife Helora is the goddess of Romantic Love, and as such has a tendency to follow her heart instead of staying true to her marriage. It was a marriage meant for disaster, apparently, for their first son became the most infamous of dwarven deities- Grildula the exiled god of Greed and their daughter Mhrgala faced near-exile for her patronage of rebels and tricksters.

Dolbrek comes to his followers as a lavishly dressed dwarf, covered in diamond and gold jewelry and other fineries. His hair is auburn and short and his meticulously stiled beard is weaved with gemstones and golden clasps. His eyes glitter and glow a deep amethyst purple.
Deities of Grave

The following are gods within the Grave Domain.

**The Common Pantheon**

* Ilianna - Goddess of Death
* Galatea - Goddess of Healing

**The Elder Grove**

* Eshathar - God of Death
* Talrenir - God of Nature
* Shorana - God of The Dying

**The Clan on High**

* Balmir - God of War
* Hulthan - God of Protection

**The Idols**

* Aberdan - God of the Dead

**Guides of Isolda**

* Demelza - Goddess of the Grave
Dagmera

Dagmera is a very popular Guide because the world is full of dangers, and that is Dagmera’s area of expertise. She is considered “The Second Guide”. It is said that in the first years of the world, gnomes were attacked by many wild beasts and their instincts were always to flee or hide. Dagmera was the first Gnome to defend herself. It is said that members of her burrow had been attacked many times by a hulking beast in the forest- a Dire Bear- who would try and pick any gnome off when they left their burrow. Dagmera fashioned herself the first Gnomish weapon- a very sturdy wooden spear, as well as a stiff board (shield). She went out into the forest and goaded the beast into a fight- one that she won. She was said to have pulled all the sharp teeth from the bear’s skull which she used later when she fashioned the first gnomish club. After this the gnomes were emboldened to fight back and began crafting weapons of their own. Dagmera died eventually when later in life she defended her burrow against a Bulette. Dagmera is called upon for assistance when embarking on any physically risky task or whenever fighting dangerous foes, especially in regards to defending one’s home or family. She is also called upon by hunters and occasionally mercenaries. She is said to be able to inspire bravery and incredible strength in times of great and desperate fear and hopelessness.
Pantheons

Religion is a major part of the world of Arn and it is interwoven deeply within it's history. There are several Pantheons of Deities that the people of Arn worship.

For a full List of Deities and a breakdown **by Domain,** Go **Here.**

* The Common Pantheon
* The Elder Grove (elvish)
* The Clan on High (dwarvish)
* Guides of Isolda (gnomish)
* The Idols (halflings)
* The Dark Pantheon
* The Draconic Pantheon
* The Orcish Pantheon

See also: Minor Cults
Iorweth

Iorweth is the Idol of mischief. Other than Fionn and Aberdan, Iorweth is the only Idol that is neutrally aligned and does not judge halflings by the content of their character. Iorweth is the idol for those who like to step out of line by any margin. It could be the friendly neighborhood prankster or a notorious halfling assassin. If deception and trickery is involved- so is Iorweth. Iorweth is so mysterious, they do not even ascribe by one gender or another, and can appear in and as either. Thieves tend to pay Iorweth a lot of respect, as do charlatans and hedonists. Anyone whose job is to tell lies or sneak around is likely a fan. They are also often prayed to by entertainers of all kinds. Iorweth is the idol of the halfling on the go- and typically bemoaned by good, honorable, community minded halflings. Their presence is almost guaranteed at festivals (especially in the autumn), for they would not miss out on a chance to cause chaos and show up uninvited. Iorweth is the twin sibling of Emris, and typically ends up pulling him into many of their shenanigans. Many halfling idol stories involve the trouble these twins get into with the others or with mortals.

As you can imagine, Iorweth has a jolly and changeable persona. Instead of entering an Oracle, Iorweth enjoys entering someone at the festival who is unexpected- like a grandmother or small child, and acting in outlandish and inappropriate ways until the other halflings catch on and call them out by name. After this they demand placations and these can vary widely and often includes straight up money. One thing they always request is some kind of silly hat. Iorweth is a big fan of puns and wordplay and they love riddles and puzzles. Humorous stories are also a guaranteed hit. Those that manage to play a prank or trick on Iorweth are almost guaranteed a gift of some kind. Their gifts can also just be completely random- like winning the lottery. Iorweth is notorious for their bad language and perverted humor. His presence is seen by many as a chance to act out in ways they normally wouldn't- to let loose for just a moment without any consequences. Afterwords its acceptable to say one was briefly channeling Iorweth at the time or giving into his peer pressure.
Ilunaar

Region of Ilunaar

Ilunaar is a region in northeastern Alderyon . It is primarilly dominated by the Silverwood and takes up the entirety of Fyrgenden , Iltir Isle , and parts of Dunfell , The Alabaster Isles , and the Icebound Territories. It was the ancestral home of the Moon Elves before humans arrived on Arn and competed with them for territory.
Elvish Settlements of Fenara

Locations of originally Elvish cities of Fenaris, some reclaimed, some having had new non-elvish cities built atop the ruins.

**Major Settlements**

* Seliril (Eversummer)
* Myrinall
* Eriliath
* Aleastris
* Tiriashar (Tilanoc)

Large Towns

* Cenarath
* Istishar
* Sinmorel
* Sylan
* Moradanar (Moradine)

**Small Settlements**

* Mintheril
* Starglade

**Ruins**

* Kallistra
* Talla's Watch
Khalil

## Origins

Card: Closed Fist

Khalil was originally a mortal from the Ongolan empire in northern Shathaar. She was a very famous thief and con-artist. She traveled the world, stealing the most famous art and jewelry from the rich and was known by the alias of “The Wraith”. She was a master of illusion magic and during her whole life, she was never once caught or punished for her crimes. She was well known for only stealing from the insanely wealthy and considered herself as the human embodiment of ‘karma’ for their greed. Upon her death, the god of skill, Muluth, raised her to deity status as the patron god of thieves. She is not typically worshiped by the evil hearted, as most of her actions in life were essentially harmless and she was actually well known for giving to charity instead of hoarding the wealth that she stole. She is worshiped heavily by con artists and charlatans- especially fortune tellers. She is a  associated with bad luck and loss of material wealth should any mortal show disrespect for her and her craft.

## Worship

Temples of Khalil are numerous but notoriously difficult to find. Only thieves and other criminals tend to worship her and they are often the only ones who know where her temples and alters are hidden. Usually they can only be found by word of mouth using the language of thieves.

## Appearance / Depictions

Khalil is usually depicted as a rogue, dressed in black, with a hood over her head and a bandana over her mouth. She is usually depicted as a fairly young woman, as she was a prodigal thief as young as 16. Sometimes she is depicted with her hair in a long braid. She is usually dark skinned with Ongolan heritage. She is usually either depicted with a closed fist, symbolizing that which is taken, or holding a diamond in hand. Her cache of riches and historical treasures is still said to be out there somewhere, waiting to be found.
Bruselle

### Worshipers

Spelunkers, Explorers, Arcanists, Enchanters, Alchemists, Warlocks, Wizards, Sages

### Symbol/s

Book & Quill (in a circle), Sapphire

Bruselle is probably one of the more controversial of the main dwarven gods because she is the patron of the arcane, which is not traditionally an area that dwarves specialize in. Originally she was the goddess of knowledge, discovery and innovation. When dwarves were introduced to magic, her basis as a goddess of knowledge naturally lead to her patronage. Bruselle is a goddess that most miners pray to because she oversees exploration into new areas and blesses those who dare venture there with discovery of riches and lost dwarven halls. There is usually an alter to Bruselle at the entrance of every mine for miners and explorers to pray or give offerings to before descending. As a goddess of knowledge she is also the patron of dwarven scribes and historians. Naturally, she is the main deity worshiped by the dwarves of Azan whose economy relies on enchantment and alchemy. She also is the patron of architects, engineers, and inventors. There are even some gnomes that pray to her for luck in these endeavors. Outside of her main portfolio, Bruselle is also the patron of single women, divorce, and women in unhappy marriages, as her husband whom she was arranged to marry often is seduced by other women. Bruselle is often prayed to by female dwarves being forced into arranged marriages or the wives of cheaters and she is said to often bring retribution to the offending dwarves, much as she does to her husband. Her personality and scorn of arranged marriage, many claim, is the reason that her genderless progeny Baerna has refused marriage outright. Other’s claim this is something they inherited from their father Balmir, who cannot seem to stay faithful. Bruselle is also the patron of the matriarchal kingdom of Surkhaz. She is said to have sent a vision to the dwarf clan matriarch of Norun- Gisela- whom left her husband and traveled north with her followers to found her own kingdom under a mountain that most considered barren, but which was actually rich in mithril. Bruselle is often seen as the antithesis to Mavrin as she watches over those who deviate from tradition. In myth, the two women do not have any overt disdain for one another, however.

Bruselle comes to her followers as most deities, looking like an average dwarf except for the mystical nature of her eyes. She can be dressed as anything from an adventurer, to a home-maker, to a lavishly dressed arcanist. She generally has dark brown hair, dark skin, and eyes which glow violently blue, like sapphires or deep pools of water.
Nialith

Description

## Origins

Of the elven gods known as the “fallen trees”, Nialith is the only one who was “fallen” from the start. Nialith was originally a mortal elf and a staunch follower of Vanar. In the early days in the Underdark, the shadow elves found themselves constantly besieged by monstrosities and aberrations, such as the Ilithids. They were scattered, disorganized, squabbling, and getting picked off and enslaved. Nialith was chosen by Vanar and given great powers to help her lead her people, get them to work together, and to form a society. They built the large metropolis of [insert name] (under present day Fenara) and she ruled with an iron will as Queen. By records, she was a sort of ‘dark druid’ for she could take on the form of a monstrous giant spider and she was able to command them as well. Her cities were guarded by giant spiders, and “driders” horrible monsters of her own creation with Vanar’s assistance. Soon they were the ones raiding and taking slaves. Nialith was famous for her insatiable hunger for more power, more slaves, more wealth, more everything which became a cultural norm. She helped them build great cities well protected by various traps. They formed a cruel society based on greed and hierarchy, but it kept them alive in their harsh new world as well.

Eventually her greed became as such that she wished to be worshiped just as Vanar was and her subjects readily did so. She became so worshiped by her people that they soon began turning from Vanar, something that greatly angered the dark goddess. Then began a large scale religious civil war between Vanar and her followers and Nialith and her followers. The mortal Nialith did not stand a chance and she was eventually struck down by the dark goddess. Many of her followers managed to flee to a whole new area of the underdark to the west. There, by unknown means, they were able to rise Nialith back from the abyss and she returned as minor goddess which they continued to revere. Cast out from the watchful eye of Vanar, they instead called themselves the Drow, and built a new city under present day Astrithyr. Nialith is almost exclusively worshiped by this sect of shadow elves and over time she has had an effect on their physiology. Drow are born with natural magic that reflects Nialith’s boons. Some other dark creatures from that area have begun worshiping her has well, including the local dark fey and frog-folk.

## Appearance / Depictions

Like Vanar, Lalora looks like a shadow elf when making an appearance. However many claim she has multiple eyes like a spider and others even say her lower body is that of a spider, much like a drider which was her creation. Her skin is a dusty gray and her hair is pale yellow and long. Her eye color changes by story, but most often pale rose-pink.
Ellsmere

## Ellsmere Former Territory

Location of Ellsmere

Ellsmere is a former kingdom eastern Alderyon. Now the area (The Blackened Lands ) is considered an unclaimed (and uninhabitable) territory by all but those who unfortunately still live there. Most of the surviving citizens of this fallen kingdom are now the residents of Boskfallow which lies behind a great protective wall. Its actual still living inhabitants survive in various self-governing settlements, isolated from much of society and struggling to survive the onslaught from the Shadowfell. Those that dare remain hold in their hearts the determination to take their homeland back and restore the former glory of Ellsmere- so it has been for the past 488 years.

## Culture & Demographics

#### Society

For hundreds of year the people still in Ellsmere have been completely isolated, and as a result, the culture has slowly degraded. It is more and more common to find tribes of barbarians wandering the blackened wastes looking for what they can take, rather than putting in the effort to maintain normal peaceful communities. Constantly haunted and hunted by dark shadowy creatures and the undead, has had an impact on the culture and mindset of most people. An increasing number of inhabitants are no longer literate and most can now only speak an (increasingly broken) Common dialect. For over nearly 500 years the society herein has crumbled; much skill and knowledge has been replaced by skills and knowledge needed to survive in such a hostile place.

## Economy

#### Agriculture

Much as in central Alderyon, temperate crops like berries, nuts, cabbage, parsnips, radishes, etc are mainly grown here by subsistence farmers. Farms are extremely hard to find however as most of the lands are "blackened" and fallow due to their proximity to the veil of Shadowfell. Still, there are small areas protected by religious folks, druids, or luck, where traditional farming can and does still occur.

#### Trade

All trade in Ellsmere is between settlements within this territory. There is no outside trade as it's neighbors are hellbent on keeping the monsters from the Shadowfell quarantined behind their walls. They trade whatever they are able to produce- whether it's vegetables, foraged items, hunted game and fish. Skilled professionals are few and far in-between these days- generally taught from parent to child. When someone with these specific skills are killed off without passing the knowledge on- sometimes that knowledge is lost forever. Much of the clothing, furnishings, smithed items etc are re-purposed or scavenged from former settlements.
Isolda

Isolda, goddess of life, caretakers, and agriculture, is believed to be the creator goddess that planted gnomes within the hills and placed within them the souls of either curious foxes or hoarding ferrets. It is said she couldn't decide if she wanted to make them out of trees like Melifer or stone like Gwandyla so she made some of each (creating forest and rock gnomes). The gnomes that made their burrows in the forest were hunted often by the wild beasts there so she gave them the natural gift of illusion. Those that chose to burrow in the hills had scant resources so she gifted them superior intellect to find solutions to these problems. She is a passive presence to most gnomes, and praying to her properly is a thing done mostly during holidays that celebrate nature and renewal. She is said to love yellow flowers and prefer them over most other offerings. Usually she prefers to act through her guides, and all Guides or Saints (ie all the other gnomish deities) are seen as her helpers or servants. She will step in personally only when there is great imbalances in nature and order, mass death, and sometimes mass famine.
Icebound Territories

The Icebound Territories is an area of unowned arctic land along the Moonlit Coast as well as parts of The Alabaster Isles. The hills within are known as Baernad. Only the very strong and resistant choose this harsh coast to live on and it is full of extremely dangerous creatures. People here subsist mostly on hunting and fishing.
Deities of Life

The following are gods within the Life Domain

**The Common Pantheon**

* Eldthar - God of Life
* Sunura - Goddess of The Arts
* Medeh - Goddess of Love
* Pelenei - Goddess of Domesticity
* Torav - God of Commerce
* E'ah - God of Outcasts
* Galatea - Goddess of Medicine

**The Elder Grove**

* Melifer - Goddess of Creation
* Mythelea - Goddess of Travel
* Noralva - Deity of Inspiration
* Sylanna - Deity of Festivals
* Shorana - Goddess of the Dying
* Rhala - Deity of Romance

**The Clan on High**

* Gwandyla - Goddess of Life
* Mavrin - Goddess of Tradition
* Dolbrek - God of Wealth
* Mhrgala - Goddess of Travel
* Helora - Goddess of Love
* Tulmir - God of Revelry

**The Idols**

* Fionn - Goddess of Life
* Goewyn - Goddess of Happiness
* Hywela - Goddess of Home

**Guides of Isolda**

* Isolda - Goddess of Life
* Bede - Goddess of Humor
Mhrgala

Mhrgala is a goddess that some do not care for, because though technically her portfolio does not include anything sinister, her worshipers can be… less than traditional. She is the goddess of travel, which is in itself a bit unconventional for dwarves, but this has changed greatly depending on the clan. Many dwarf strongholds rely heavily on trade and travel for resources like grains, meat, and furs. Ankher is especially fond of travel and trade and hold her with the highest esteem. Though travelers and traders make up the bulk of her worshipers, she has also, like Baerna, become a patron for clanless dwarves. Not all dwarves end up happy with their lives in the clan- perhaps they weren’t interested in crafting or perhaps they weren’t interested in marriage- either way they eventually find themselves on the road, seeking their fortunes or the ephemeral idea of happiness. Dwarves who leave to become untraditional things like wizards, monks, actors, and treasure hunters pray to Mhrgala. So do agents of chaos who could not fit in with rigid dwarven standards, including tricksters and con-artists. Her worshipers aren’t typically evil or murderous, but they tend to have a unlawful rebellious streak and can have questionable morals. The same could be said for her father Dolbrek, god of wealth, luck, and sometimes thievery. Considering her mother is Helora, controversial goddess of forbidden love, it is not surprising that Mhrgala was born as a chaotic individual among the plethora of lawful deities. That’s not to say she is mostly a goddess of criminals- they tend to gravitate to her brother Grildula- but her followers do tend to be untethered to any one kingdom. Fairly often they are explorers and adventurers. She also helps guide the lost who are far from home and lead them to the correct path.

Mhrgala comes to her followers usually dressed similarly to them. To a dwarven monk she may appear in a monk gi, to a traveler she may be dressed like them instead. She almost always carries a compass with her. Her hair is short, which is odd for most female dwarves, and her hair very light brown- near dirty blond. Her eyes glow unusual pale pink, akin to rose quartz.