Equipment

There are 4 different armor classes and 9 different weapon classes, not counting sub classes, or unarmed combat.

The formula for defense gained from armor is 10 + (required proficiency \* .3)

## Armor

### Heavy Armor

Heavy armor pieces provide a block chance, even if they are not shields. Heavy armor, however, also reduces agility and causes mages to fizzle their own spells. Heavy armor is the 2nd cheapest, but heaviest.

Adamantine > Guardian > Warlord > Dragon > Steel > Silver > Iron > Bronze > Copper > Chain > Wood > Leather

### Light Armor

Light armor pieces provide a chance to continue movement while attacking, and increases your Dexterity. However, Light armor still causes mages to fizzle their own spells. Light armor is the 2nd lightest and cheapest.

Mithril > Samurai > Titanium > Rune > Eleven > Blood > Gladiator > Viking > Berserker > Desert > Pupil > Cloth

### Stealth Armor

Stealth armor pieces greatly increase agility. Stealth will still cause mages to fizzle their own spells. Stealth armor is the 2nd heaviest, and most expensive.

Black Leather > Kingly/Regal > Sneak/Assassin > Lackluster/Swindler > Royal > Ninja > Highwayman > Fur > Bandit > Rogue > Thief > Traveler > Initiate

### Mage Armor

Mage armor pieces increase the magic stat, and are the lightest set, but are the second most expensive set.

Archwizard/Glittering > Sage > Enchanter > Warlock > Crimson > Sorcerer > Wizard > Conjuror > Shaman > Druidic > Apprentice > Novice

## Weapons

### Knife

Daggers increase Luck, raising crit chance, but are weaker than Forked Knives

Daggers: Stiletto > Silver > Stalray > Large > Bandit Knife > Small

Forked Knives: Gekiretsu Ikazuchi > Slayer Sai > Hissori Yochi > Hayai Kaze > Hyzou > Kyzawa

Specialty Knives: Great Knife, Suicide Knife

Great Knife is a large, 2 handed knife that attacks quickly but deals high damage, it also increases luck as it belongs to the straight knife branch.

Suicide Knife can be used to commit suicide, dying with reduced loss of items or experience.

### Melee

Nunchucks are the most powerful Melee weapon, but do not provide any stat bonuses. Tonfas increase agility, and claws increase dexterity.

Nunchucks: Ancient > Silver > Spiked > Iron > Wooden

Tonfas: Bladed > Silver > Savage > Lion > Iron > Wooden

Claws: Beast > Assassin > Bear > Pounce

### Staff

Magic staves increase the magic stat, while melee staves do not.

Melee Staves: Iron > Wooden

Magic Staves: Wizard > Moon > Power > Chronos > Terror > Azure > Shadow Cane > Snake > Apprentice

### Blade

Standard blades are quicker than Axes, but weaker. Axes reduce the user's dexterity, however, while standard blades do not. Two handed swords are very powerful but require both hands and reduce the user's agility.

Standard Blades: Guardian > Katana > Lunar > Silver > Banded > Short > Falchion > Sabre > Mynzikuni > Scimitar > Rapier

Axes: Double-Bladed > Brutal > Hand Axe

Two Handed: Giant's Blade > Warlord Blade > Masamune > Mylthos > Blackhieg > Claymore > Buster Sword

### Blunt

Clubs slightly raise dexterity, while hammers reduce it. Maces are easy to use but are the most expensive of the three.

Clubs: Iron Bludgeon > Wooden Club

Hammers: Titanium War > War > Silver > Sledge > Stone > Iron > Wooden

Maces: Elven > Fury > Iron > Spiked Club

### Whips

Whips can reach 2 tiles and are quick, but relatively weak. Flails are more powerful, but slower than regular whips.

Whips: Slayer > Raikou > Druidic > Scale > Hikaru > Leather > Thorn

Flails: Morning Star > Flail > Chain Whip

### Polearms

Lances are more powerful than Spears, but reduce your agility. Spears are also faster.

Lances: Star > Mithril > Dragoon > Plumed > Knight > Squire > Wooden

Spears: Voulge > Glaive > Halberd > Sturdy Pike > Tribal > Steel > Trident > Stone > Bamboo Quartstaff

### Projectiles

Bows are extremely fast, but deal very little damage, whereas guns are extremely slow, expensive, rare, and weak, they scale off of magic stat.

Bows: Great > Midnight > Pulse > Dawn > Swift > Composite > Ranger Short > Longbow > Hunter's > Short > Slingshot

Guns: Silver Musket > Flintlock > Arbalest > Matchlock > Blunderbuss > Culverin > Arquebus > Hand Cannon > Handgonne

### Thrown Weapons

Thrown weapons scale off of dexterity.

Javelin > Throwing Axe > Chakram > Bola > Boomerang > Shuriken > Rock

## Accessories

### Necklaces

Wolf Necklace / String Pincer - Strength

Great Imp Charm / Feather Necklace - Agility

Cougar Necklace - Dexterity

Muck Skull - Magic Defense

Stone Charms - Defense

### Rings

Howl of Fenrir - Summons Great Wolves to aid the player

Alchemist's Ring - Increases the chance of consumables to drop from monsters

Sage Ring - Sage mage set ring, increases magic.

## Equipment modifiers

Modifiers come in 3 different types; Quality, Prefix, and Suffix.

### Quality

Quality can be changed by upgrading or degrading a piece of equipment at a blacksmith. Each upgrade increases the stats by about 5%. Quality ranges from Worthless to Perfect. Better quality equipment is more durable and effective than worse quality equipment. When an item takes too much damage before being repaired, its quality will drop by 1 tier.

### Prefix

Prefixes are elemental attributes. There are 6 standard and 4 nonstandard elemental types. Higher tier elements will provide more elemental damage, or absorption to damage, of that type.

The elemental wheel is as follows: **Air** > **Earth** > **Lit** > **Water** > **Fire** > **Ice** > **Air**

And the nonstandard wheel: **Cure** > **Poison** > **Light** > **Dark** > **Cure**

Elemental equipment comes in more than 1 tier; a fire elemental piece can range in fire aspect from "Flame" to "Flare", or a dark piece from "Shadow" to "Doom".

**Earth**
Sand, Earth, Granite, Rock, Crystal, Stone, Quake

**Air**
Breeze, Gust, Wind, Aero, Storm, Tornado, Sky

**Fire**
Flame, Burn, Fire, Inferno, Blaze, Lava, Flare

**Water**
Aqua, Water, Wave, Tidal, Flood, Torrent, Tsunami

**Ice**
Cold, Snow, Frost, Ice, Freeze, Blizzard, Glacier

**Lit**
Shock, Zap, Volt, Lightning, Bolt, Thunder, Thor

**Dark**
Shadow, Dark, Shade, Unholy, Demon, Hell, Doom

**Light**
Bright, Light, Radiant, Gleaming, Flash, White, Holy

**Poison**
Poison, Taint, Bio, Venom, Blight, Plague, Bane

**Cure**
Alleviation, Soothe, Remedy, Pure, Heal, Cure, Life

### Suffix

Suffix modifiers affect pieces of equipment in varying ways.

**Damage Return:**

suffix: Thorns, Spikes, Razors, Swords
equipment: overarmor, wrist, head, and hands

A portion of all melee damage is returned to the attacker. Returned damage is not affected by defense and cannot be blocked. The effect is only produced when the item is targeted.

**Dexterity Reduction:**

suffix: Blundering
equipment: all weapons

The hit rate of players using weapons with this suffix is reduced.

HP: Leech, Locust, Lamprey
MP: Bat, Wraith, Vampire
equipment: all weapons

For HP draining suffixes, a portion of the weapon's damage is returned to the attacker as health during each attack. For MP draining suffixes, a percentage of the target's maximum MP is returned to the attacker.

**Durability Increase:**

suffix: Ages
equipment: all

The item's durability is increased to 500%.

**Knockback:**

suffix: Bear
equipment: all weapons but knives

The target is pushed one tile away from the attacker during a successfully completed attack. Multitile monsters are not affected.

**Proficiency Reduction:**

suffix: Ease
equipment: all

Proficiency requirements to use the affected item are lowered considerably.

**Rapid Casting:**

suffix: Magus
equipment: staves

The lag time between clicking and actually casting a spell is removed. In order to have this effect, the staff must be equipped as the primary weapon.

**Rapid Striking:**

suffix: Swiftness
equipment: all

The lag time between clicking and actually attacking with a weapon is removed.

**Recoil Reduction:**

suffix: Rabbit, Cheetah
equipment: all weapons

Using a weapon with recoil reduction reduces the cooldown time after an attack.

HP: Sapling, Vine, Oak
MP: Spirit, Soul, Will o' Wisp
Stamina: Wanderer, Wayfarer, Traveler
equipment: overarmor, wrist, head, and hands.

The wearer slowly regains health, mana, or stamina over time. For stats that regenerate automatically, the rate is increased. Effects are cumulative.

**Speed Boost:**

suffix: Pacing, Haste, Speed, Acceleration
equipment: foot armor

The wearer's speed is increased by a considerable amount.

HP: Jackal, Fox, Wolf, Tiger, Mammoth, Colossus
MP: Newt, Frog, Lizard, Snake, Serpent, Dragon
equipment: tunics and pants

The wearers maximum HP or MP is increased by a percentage determined by the suffix. Effects are cumulative.

**Weight Increase:**

suffix: Snail, Turtle
equipment: overarmor, wrist, head, hand, and shields

Item weight increases. Armor provides greater defense, and weapons have greatly increased recoil times.

**Weight Reduction:**

suffix: Feather, Wings
equipment: all

Stamina drain and speed reduction caused by the item is reduced. Feather and Wings also grant the same bonus as Rabbit and Cheetah for recoil reduction.