Anchorage

The city of Anchorage is a harbour and the seat of power of the Imperium within Targosa. Established in 915 PGW, it is the largest city in the continent in terms of size and population. Anchorage is still being built utilizing resources harvested from the land as well as vital shipments of tools and supplies brought over by ships from the Mainland. The Council is the ruling body of Anchorage and are appointed to their positions to exercise the will of the Emperor.

A city with a population of slightly over 700, primarily human with smaller percentages of elves, dwarves, and halflings. The city is under Imperial jurisdiction and is protected by the city guard employed by the Viceroy and by a platoon of Imperial reserve soldiers.

Outside the city, farms are established and fields being sowed with familiar crops from the Mainland to feed the population. Workers are also contracted to collect lumber and stone, primarily for construction, from the nearby land.

Anchorage is one of three settlements (known) in Targosa, the other two being Augustus Outpost and Persepolis.

## Buildings

### Fort Eridia

Behind stone walls and tall watchtowers lies the town hall, the most prestigious and heavily fortified section of Anchorage. The courtyard is an active place with civil servants, townsfolk, guards, visitors, and adventurers crossing the threshold and into the town hall proper. The first official park had been designed to surround the town hall, offering a sign of familiarity with its recognizable flora and peaceful walkability. The clock tower in the center rings on the hour and the fort's brightly lit towers serve as the city's most prominent point of interest.

The town hall contains meeting rooms, studies, and a hall of commons where important announcements are made to the public. A mess hall and kitchen are available to staff working inside the fort. The Scribes have designated posts near the central hall where adventurers can locate the job board, a great starting place for those seeking fame, fortune, or just regular work.

The upper floors are guarded as the topics of state are discussed between the Council. Spare rooms are available to individuals of political importance in the event lodging is required. An armory is also accessible here.

Although always open to the public, its heavy wrought iron gates can be brought down to provide shelter and the fort contains its own garrison and veteran guards.

### Church of the Six

A pristine marble church near the centre of Anchorage, stands as one of the finest edifices to be erected within the Imperium and is second only to the Grand Cathedral located in the Imperium's capital, Prometheus. Steep marble steps that lead up to enormous stone pillars that enclose the main building, an eternal fire lit atop the church within a golden brazier and can be seen from miles away.

A place of worship for the primary Gods of the Imperium, the Six. The Church also contains an infirmary for the sick and wounded.

The party has yet to visit.

### Foghorn Tavern

The lone tavern within Anchorage, the Foghorn offers a warm meal, strong drink, and a place of respite for newcomers and weary travelers. With over thirty rooms available, half of which are located in a separate building across the tavern proper, people often find drunk or rowdy patrons crowding the patio outside or wandering between their room and bar.

The party has yet to visit, half of which prefer to sleep in a ditch or a tree.

### The Wandering Spirit

Shopkeeper: Yore

An eccentric store with magical and alchemical wares, different colored bannisters and large rounded windows cover the exterior, iridescent orbs suspended through unknown means hover above the ground near the entrance, reacting slightly to your presence. Inside, bright blue and violet tapestries line the ceiling, smooth granite floors with deep purple carpets. Like a gallery, items of value are displayed within glass cases around the walls and in columns. A light smell of cinnamon is common when entering.

The party has visited a few times,

### Griff's Prospect

Shopkeeper: Alabaster Griff

A heavy stone and brickwork shop of general goods and supplies, offering stonecutting and gem appraisal services too. Thick wooden gates lead into a well-lit store interior with a subterranean feel. Shelves lined with an assortment of shovels, pots, pouches, boxes of candles, rope, ink, and racks of adventuring clothes. In the back is a more spacious area not cluttered by shelves, but with stonecutter tools, tables with hammers, chisels, and picks. Small boxes of ore and glimmering materials. Running water in a nearby fountain and an intricate device that hones light through small mirrors into one specific point.

The party has visited once.

### Imperial Supply Stock

Shopkeeper: Hobgoblin, name unknown

A smithy and forge located near the docks, plumes of smoke can be seen rising from several chimneys atop the roof and from furnaces outside. A cobblestone wall surrounds the entire area, giving smiths ample space to work and for supplies to be stored. The interior is hot and dry and the clang of metal on metal is heard throughout the day. The store acts as the military's reserve supply of weapons and armor, although resources in access are available for civilians and adventurers to purchase.

The party has visited once.

### The Bunker

A long, rectangular warehouse and is one of three warehouses near the docks on the southeast point of Anchorage. Emptied and refurbished into a short-term housing solution for newcomers to Targosa, though residents who are unable to afford a plot themselves may find themselves staying longer. Inside are hundreds of cots, each coming with a small lockbox for belongings and a tiny mat for footwear. A couple of city guards patrol the exterior though there is a lack of security indoors. The interior is dimly lit and slightly dripping, residents coming in and out at all various times throughout the night. In the mornings, a complementary breakfast is offered.

### Hall of Representatives

A designated building for emissaries of significant factions and political groups.

* Explorer's League
	+ Neutral, goals of exploring the unknown and documenting new findings for record-keeping. Dissemination of knowledge and discoveries without regard for political affiliation.

* Dor' Latua Embassy
	+ An embassy for the elven high-capital of Dor' Latua. A known motive is to establish a temple of Selune in Anchorage.
	+ Racial tensions have calmed between the Imperium and the Dor' Latua elves thanks to the armistice signed years ago.
	+ The emissary is High Priestess Falona

### Anchorage Lighthouse

Located in the southwest point of Anchorage. Built near jagged coastal rocks, a coral reef lies beneath the waves and is a beautiful sight on a calm day. The lighthouse peak boasts a bright flame, forming one of the three nautical landmarks of Anchorage (the other two being the Fort Eridia clocktower, and the flame of the Church of the Six).

A blood contract taken from the corpse of Graul led the players to investigate the lighthouse as a possible destination.

### The Vilstigen Estate

A grandiose villa located north of Fort Eridia, its ambitious size almost matches the town hall. The estate is fully built, though landscaping is still in progress with a moat being dug out around the home and a luxurious garden being planted to the north.

### Anchorage Barracks

Located alongside the northern wall, the barracks is where the Imperial Reserve and Civil Aegis are stationed.