Amenemua

## Amenemua(Template:Stripref)

* 5e
* 4e
* 3e
* 2e
* 1e

### Symbol

A pharaoh’s headdress made from gold, decorated with blue gems in front of a blazing sun

### Domains

Arcana, Death, Grave, Knowledge, Life, Light

### Worshipers

Kenku, Humans, Elves, Wizards, Seekers of Magical Knowledge

## 4th Edition Statistics

### Symbol

A pharaoh’s headdress made from gold, decorated with blue gems in front of a blazing sun

### Worshipers

Kenku, Humans, Elves, Wizards, Seekers of Magical Knowledge

### Worshiperalignments

Lawful Good, Good, Neutral, Evil, Chaotic Evil

## 3rd Edition Statistics

### Symbol

A pharaoh’s headdress made from gold, decorated with blue gems in front of a blazing sun

### Worshipers

Kenku, Humans, Elves, Wizards, Seekers of Magical Knowledge

## 2nd Edition Statistics

### Symbol

A pharaoh’s headdress made from gold, decorated with blue gems in front of a blazing sun

### Spheres

All, Healing, Necromantic, Sun, **minor:** Creation

### Worshipers

Kenku, Humans, Elves, Wizards, Seekers of Magical Knowledge

## 1st Edition Statistics

### Symbol

A pharaoh’s headdress made from gold, decorated with blue gems in front of a blazing sun

### Worshipers

Kenku, Humans, Elves, Magic-Users, Seekers of Magical Knowledge

## Manifestations

### Favored colors

Yellow, White, Blue

**Amenemua, God of the Sun and Magic** is the chief deity of the **Kuneiri Pantheon.** Priests of Amenemua are welcomed in every place under the sun of the Kuneirmeru and are considered to be good luck. This god is favorably viewed by common people and his worship covers the entirety of the desert.

Creatures of darkness abhor followers of Amenemua, with the exception of the undead. Amenemua is said to have created the first awoken undead in the desert, birthing Khemb-Setia, the Grand Archlich of Kuneirmeru, and ever since these special undead have been considered a blessing from The Sunfather. This religion is one that seeks to better the lives of those in the desert, both through teaching and easing any worries they may have.

Religious services are held every day at noon, and services at dawn and dusk are not uncommon. Temples and churches of Amenemua are always built to give the best use of available light, and many use special shaped glass or crystal to funnel sunlight into powerful beams, storing it in gems to power magical items. Clerics pray for spells every day at dawn.

## Dogma

Amenemua rules over the desert lands without bias, spreading his light and magic to all willing to reach out and take it. He gives light, and thus life, strengthening all that seek him out. He admonishes the darkness, burning away evil and leaving his lands a pure and pleasant place, filled with light and magic. As he gives, we must be willing to take. So too must we shine upon the world, the divine embodiment of his will made flesh. Live each day to the fullest and rejoice in his blessings should you receive them in your afterlife.

## Avatar

Amenemua appears as a great lord of light, surrounded by swirling streams of visible magic in the air. He stands tall and serene, yet a great sense of strength and purpose is felt in his form. His age is undeterminable, though older than youth and younger than elder. His head is that of a great falcon, eyes blazing golden as the sun. Rows of his feathers shine golden, creating a corona of light around his head. He wears a grand golden headdress and grandly decorated yellow robes, both infused with blue gemstones, particularly lapis lazuli.

## Fellowship

The clerics and followers of Amenemua tend to use magic that aids the undead, spreads the light of the sun, and heals those who have been hurt. Their work is benevolent, bringing hope and knowledge while casting back the darkness. They excel in aiding others, particularly the awoken undead of their homelands. Clerics of Amenemua are called Enlighteners, though they may go by a different name depending on their fellowship.

The fellowships of Amenemua include the following:

### Seekers of Divine Enlightenment

The Seekers are among the most intellectual of the followers of Amenemua, seeking to further their knowledge of both the arcane and divine forms of magic. These followers seek to bring enlightenment to as many people as possible, believe that sharing knowledge is equally as important as acquiring it in the first place. They are wise sages who balance their study with charitable work, but they care little for who they grant the knowledge to, so long as it is spread.

### Dawnbringers

The Dawnbringers are by far the largest of the fellowships of Amenemua, boasting a vast number of clerics and paladins as well as being the fellowship that Khemb-Setia himself holds claim to. The work of the dawnbringers includes bringing light to those who are lost, guiding them on their path and ensuring their safety. A smaller section within this group sees themselves as crusaders, purifying the world of darkness and pushing back the things that would call it home whether it be a demon, devil, or simply evil undead that stand opposed to Amenemua.