Amajutsu

***Amajutsu is a unique brand of Ki-control practiced by the more refined among the Makarrian race. It views the Ama, or the soul, as a natural force in the body that is meant to be controlled and utilized. Practitioners of this art use the Ki as an extension of their limbs in combat and otherwise.***

## Astral Attacks

As a practitioner of Amajutsu, you learn to use your Ki as an extension of your body. Whenever you make an unarmed strike, you can choose to strike with your Ki instead. This unique unarmed strike deals your unarmed damage die in force damage and has reach equal to your bonus movement speed (10 at 3rd level). Attacks made at this range count as melee attacks and your melee threat range effectively extends that far as well. Additionally, whenever you hit a creature with this attack, you may choose to forgo dealing damage in order to use a different combat action (e.g., shove, trip, disarm, etc.)

## Astral Stances

In combat, positioning is everything. This principle is no different for combat using the astral body. Also at 3rd level, you learn a number of spiritual ready positions that grant you additional abilities. As a bonus action, you may expend a Ki point to settle your Ki into one of the following positions for one minute:

* **Sentinel Stance:** While in this stance, you may use your Deflect Missiles feature on any attack roll made against you or any ranged attack made against a creature in your melee range. If you didn't use your move action this turn, doing so doesn't use your reaction.
* **Warrior Stance:** While in this stance, you may use your Flurry of Blows feature without spending a Ki point as long as the additional attacks granted all target the same creature.
* **Wind Stance:** While in this stance, you may use your Patient Defense and Step of the Wind features without expending a Ki point as long as you move at least half your movement this turn.
* **Scorpion Stance:** While in this stance, whenever a creature misses you with a melee attack roll, you may immediately make an unarmed strike against them.
* **River Stance:** While in this stance, whenever a creature moves into, out of, or within your melee range, you may use your reaction to force them to make a dexterity save. On a failure, you may move them up to ten feet and knock them prone.
* **Butterfly Stance:** While in this stance, you may use your reaction to move up to half your movement speed. Doing so doesn't provoke opportunity attacks.

Each of these stances will last for 1 minute, but you must concentrate on them. While you are concentrating on a stance, you may switch to a new stance by expending a Ki point as a free action.

## Steel the Will

Beginning at 6th level, you learn to use your Astral body to shield your physical body from harm. Whenever you take damage of any kind, you may expend a Ki point to reduce that damage by an amount equal to your wisdom modifier + your proficiency bonus, no action required.

## Astral Barrage

Beginning at 11th level, your astral body becomes uniquely mobile. Whenever you use your Flurry of Blows feature, you may make three unarmed strikes instead of just two, as long as one of them is made using your Astral Attacks feature.

## Astral Paragon

Beginning at 17th level, whenever you spend a Ki point to enter an Astral Stance, you may spend an additional Ki point to enter another stance simultaneously, gaining the benefits of both.