Dark Skies Homebrew Rules

**Dark Skies Homebrew Rules** are modifications to the *Cyberpunk RED* rules to bring the system more in line with the Cyberpunk presented in *Cyberpunk 2077*, *Edgerunners*, and *Phantom Liberty*.

## Origin

See: **Origin (Dark Skies)**

Origins are an additional rule that give your character a more connected position within Night City in *Dark Skies 2077*. In a lot of ways, people are victims of their background which is handled in a Character's Lifepath, but there are nuances missing that are brought directly into the Character via their choice of Origin.

## Method

Characters for Players (also known as Punks) are made using the **Complete Packages (Calculated)** **CMPLT** Method of Making a Character (see pg. 40 for more information).

## Roles

See: **Roles (Dark Skies)**

In *Dark Skies*, nearly all roles are granted additional role ability features to bring them in line with the other available roles. The features present on the corresponding page are in addition to the features presented in the Cyberpunk RED Core Rulebook (presented on pg. 29). Additionally, two new roles are added: Politician and Streetpunk.

## Fitted for the Future

See: **Cyberware (Dark Skies), Gear (Dark Skies), Quickhacks (Dark Skies), Weapons (Dark Skies)**

New options for Cyberware, Gear, and Weapons are present, as well as a new type of equipment for purchase by netrunners called Quickhacks.

## New Actions

In *Dark Skies*, three new Actions are added as options for players. They are:

### Dash

In combat, a Character can use this Move Action to ready themselves to Dash. At any point during the Initiative Queue after your turn, you move a number of m/yds equal to your MOVE (rounded up to the nearest even number) or a number of squares equal to half your MOVE (rounded up). Dashing interrupts any Action taken and happens either before, during, or after (your choice) an Action that happens on another Character's Turn.

### Hunker Down

If you are within 2 m/yd of cover, you can take the Hunker Down Action. Until the start of your next turn, you cannot use Evasion to dodge Ranged Attacks made targeting you, but all Ranged Attack Skill Check DVs are increased by 5.

### Initiate Quickhack

This action is unique to Netrunners and anyone capable of using Quickhacks and is further explained in Quickhacks.

## Luck Points

In *Dark Skies*, you can dedicate Points from your LUCK Pool to an allied Character's Check following the same rules for Using Your Luck on pg. 130.

## Friday Night Firefight

### Resolving Ranged Combat

A Character who is the Defender of a Ranged Attack with a REF 8 or higher can choose to attempt to dodge a Ranged Attack instead of using the range table to determine the DV. The Defender must be aware of the Attacker to do so. Additionally, a single Character can defend in this way against a number of Ranged Attacks equal to their Perception Skill Rank (minimum 2) during a Round.

## Post-Unification

See: **Timeline (Dark Skies)**

For the majority of the history of Night City, the canonical version of *Cyberpunk 2077, RED, 2020,* and so on is identical to the history presented in *Dark Skies*. All differences are presented in this Wiki.

## Getting Better

See: **Perks (Dark Skies)**

Characters can spend IP to gain Perks. Perks allow for a Character to operate in some way, shape, or form in a manner that is different than a normal Character. Perks are related mainly to Skills, but there are some Perks related to Role Abilities, STATs, or even specific Weapon Groups.