recursal/Fanatic-Fandom huggingface dataset:
Kadir's Emerald Shard

## Card Effect

Gain 1 .
**OR**
Any player gains 1 life.

**Kadir's Emerald Shard** is a treasure from The New Age. Kadir's Emerald Shard is a level 1 treasure and Treasured Gem, and may be chosen at the beginning of Battles 2, 3, and 4 of an expedition. This treasure replaces a  from your starting deck. If there are no crystals in your starting deck, then replace a  with this instead.

## Details

Choose to resolve one of the following effects when played:

* Gain 1 .

**OR**

* Any one player gains 1 life. You may choose to target yourself with this effect.

This treasure acts as a gem during the game, and is removed from your deck at the end of the game.
Manifold Container

## Card Effect

Gain 1 .
The next time you gain a card this turn, you may also gain a card that costs less than the gained card.

> "*By bending the rules of space and time, this container allows a mage to conserve much of their aether.*"
>
>
>

**Manifold Container** is a relic from the Buried Secrets expansion. Manifold Container may be gained from the supply for  4.

## Details

Resolve the following effects when played:

* Gain 1 .
* The next time you gain a card this turn, you may also gain a card that costs less than the gained card.
Gravity Splinter

## Card Effect

**TO DISCARD:** Spend 7 .
**POWER 2:** Unleash twice. The player with the fewest opened breaches suffers 3 damage.

**Gravity Splinter** is a basic nemesis power from The New Age.

## Details

This power enters play with no immediate effect. Add 2 power token to this power.

To discard this power from play:

* One player must spend 7 . This is a player action and must be done during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Unleash twice.
* The player with the fewest opened breaches suffers 3 damage.
Malastar

**Malastar** is a breach mage from The Nameless expansion.

## Mage Overview

Malastar can be both a supportive and offensive mage, depending on how he is played. His unique starter card  can be used to gain charges if left in a spare open breach, and his ability will gain impressive spells for himself or others, and can swing the game drastically due to the immediate nature of the ability. Malastar has only three breaches available, but can open a III breach on the first turn, granting +1 spell damage immediately.

### Ability

Malastar may spend 6 charges during his main phase to gain any spell from the supply, regardless the  cost. The spell may be prepped directly to an open breach, either his own or another player's.

### Breach Setup

Malastar starts with three closed breaches in the following orientations.

## Strategy

*This page is lacking strategy tips right now.*

## Lore

> "*You can always tell which younglings will be mages. Mostly, they are girls, but sometimes a boy-child will carry the spark, though weaker than their sister-kind. Training each of them is my sad calling, for mages come and go like the black days in this place.
>
> First, they learn the sister-words, the mage's tongue, the language of all things. Next we fashion them a gem, one that is theirs alone, a conduit for their nascent power. After this, Kadir takes them deep within the bowels of the cave, where they must find their way back with only their gem to protect them. Many find their way home, but we have lost many would-be mages in my years.
>
> A student's last task is to slay a beast, armed again only with their gem and their wits. The child is dropped down a shaft outside Chasmwalk, left alone with whatever miscreation we have snared from the void. Sometimes the creature is wounded, weak, but always they are hungry. A student that navigates this ordeal is named apprentice. After that, one need only survive long enough to earn the rank of mage.*"
> ― Malastar
>
>
Forged Spark

## Card Effect

Gain 2 .
*Use this card only when playing with Lost.*

> "*Fire within fire.*"
> ― Lost
>
>

**Forged Spark** is a spell from The New Age. Forged Spark is a special card used by Lost, and cannot be gained from the supply.

## Details

This card may only be used while playing with Lost. Forged Sparks are created by playing  and transforming a  from your hand. Forged Sparks are considered Sparks for any card effects/abilities.

This spell has no effect while prepped.

Resolve the following effects when **Cast**:

* Deal 2 damage to an enemy.
Gem

**Gems** are valuable crystals found in the caves surrounding Gravehold that act as the main currency, aether ().
Aether () may be spent to gain more cards from the supply, charge up unique mage abilities, and focus and open new breaches. Gems also often have additional secondary effects for the mages that use them.
Gruesome Feast

## Card Effect

**POWER 2:** Unleash. Destroy all of the cards in the two supply piles with the fewest cards.

> "*The Maiden clambered upon the fallen mage, seeming to devour her throes like nectar.*"
>
>
>

**Gruesome Feast** is a Maiden of Thorns specific power from The Void expansion.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

There is no way to discard this power.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Maiden of Thorns Unleashes once.
* Destroy all of the cards in the two supply piles with the fewest cards. If more than two supply piles are tied for fewest cards, the players choose which two supply piles are destroyed
Extra-Dimensional Lens

## Card Effect

Once per turn during you main phase, you may reveal the top three cards of the nemesis deck. Return them in any order.

> "*I can see so many colors!*"
> ― Claudia
>
>

**Extra-Dimensional Lens** is a treasure from the Shattered Dreams expansion. Extra-Dimensional Lens is a level 3 treasure, and may be chosen at the beginning of Battle 4 of an expedition. This treasure may only be used by the player that chose it.

## Details

This treasure grants the following persistent effects for the entire duration of the game:

* Once per turn during you main phase, you may reveal the top three cards of the nemesis deck. Return them in any order.
Nullify

## Card Effect

The player with the Target token discards three cards in hand. Then, they gain three Cracked Onyx and place them into their hand.
That player passes the Target token to the player on their left.
The player with the Target token suffers 3 damage.

**Nullify** is a The Wailing specific attack from the Shattered Dreams expansion.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* The player with the Target token discards three cards from their hand. Then, they gain three  and place them into their hand.
* The same player passes the Target toekn to the player on their left.
* The player with the Target token suffers 3 damage.
Infernal Mirror

## Card Effect

Any ally gains 1 charge. Any player gains 2 pulse tokens. You may lose 2 pulse tokens. If you do, cast any player's prepped spell. That spell deals 1 additional damage.

> "*The mirror reflects our darkest truths. If you can withstand them, you can reshape reality.*"
>
>
>

**Infernal Mirror** is a relic from Legacy. Infernal Mirror may be gained from the supply for 5 .

## Details

Resolve the following effects when played:

* Any one ally gains 1 charge.
* Any one player gains 2 pulse tokens.
* You may lose 2 pulse tokens. If you do, cast any player's prepped spell. That spell deals 1 additional damage.

If playing true solo, you may gain the charge from the first effect. When casting another player's spell, you act as the 'you' referred to on that spell, not the owner of the spell. The spell is discarded as normal to the owner's discard pile.
Overwhelm

## Card Effect

Unleash.
The players collectively discard gems equal to the number of troggs in play.

> "*In The World That Was, there were myths of ancients, now lost to us, that walked the primordial wastes. They built Gravehold as a sanctuary from the chaos. The elders called them troggs.*"
>
>
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**Overwhelm** is a Horde-Crone specific attack from The Depths expansion.

## Details

This attack is resolved immediately upon entering play, and discarded afterward.

Attack Effect:

* The nemesis Unleashes once.
* The players collectively discard gems from their hands equal to the number of Troggs in play.
Nebula Shard

## Card Effect

Gain 2 .
**OR**
Gain 1  for each spell you cast during your casting phase this turn.

> "*I do have to give your gems some credit. They are very beautiful.*"
> ― Ilya (Legacy of Gravehold)
>
>

**Nebula Shard** is a gem from Legacy of Gravehold. Nebula Shard may be gained from the supply for 3 .

## Details

Resolve the following effects when played:

* Gain 2 .

**OR**

* Gain 1  for each spell you cast during your casting phase this turn.
Fractured Nebula

## Card Effect

**POWER 2:** Shift Wayward One to IV. Gravehold suffers 8 damage.
The players may collectively discard up to 2 aligned spells. For each spell discarded this way, prevent 4 of that damage.

> "*Within its twisted form, I saw the ragged teeth of infinity.*"
> ― Xaxos, Breach Mage Adept
>
>

**Fractured Nebula** is a Wayward One specific power from The Nameless expansion.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

There is no way to discard this power.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Shift Wayward One to breach position IV.
* Gravehold suffers 8 damage. The players may collectively discard up to 2 aligned spells. For each spell discarded this way, prevent 4 of that damage.

The players may only discard aligned spells on the nemesis' turn when the power is being resolved. If the players discard a total of two aligned spells between them, all damage to Gravehold is prevented.
Malastar's Immolate

## Card Effect

While prepped, when you suffer damage, gain 1 charge.
**Cast:** Deal 1 damage.

**Malastar's Immolate** is a treasure from the Into The Wild expansion. Malastar's Immolate is a level 1 treasure and Treasured Spell, and may be chosen at the beginning of Battles 2, 3, and 4 of an expedition. This treasure replaces a  from your starting deck. If there are no Sparks in your starting deck, then replace a  with this instead.

## Details

While prepped, each time you suffer any amount of damage, gain 1 charge.

Resolve the following effects when **Cast**:

* Deal 1 damage to an enemy.

This treasure acts as a spell during the game, and is removed from your deck at the end of the game.

## Trivia

This card is the treasure version of Malastar's starting card, .
Fenrix

* Front
* Back

**Fenrix** is a nemesis from The New Age.

## Overview

Fenrix is a nemesis that summons special minions to fight for it. These Rending Claws, drawn from a secondary deck, can only be attacked if they have a Position token on them that represents a player, requiring each player to decide on which Rending Claw they will focus each turn. While the Rending Claws are a threat to both the mages and Gravehold, especially when multiple are in play, Fenrix's nemesis deck is focused on summoning and supporting the Rending Claws and do little direct damage. If the 5th and last Rending Claw enters play, the players immediately lose.

## Rules

#### **Set Up**

* Each player gains a Position token that matches their player color.
* Place the claw cards facedown to form the claw deck.
* If you are playing with 1/2/3 players, the nemesis gains 2/2/1 nemesis tokens.

#### **Additional Rules**

* At the end of the nemesis turn, if Fenrix has four or more nemesis tokens, place a claw into play and Fenrix loses two nemesis tokens. Repeat this until Fenrix has less than four nemesis tokens.
* When a claw is discarded from play, place it facedown on top of the claw deck and return all Position tokens on that claw to the corresponding players.
* During any player's main phase, that player may place their Position token on a claw, even if it's already placed on a claw.
* Prevent all damage dealt to claws by players without a Position token on that claw.
* When the claw deck is empty, the players lose.

## Strategy

*This page is lacking strategy tips right now.*

## Lore

> "*Exile: Year Three, Day 264. It is time to test the ritual again. I believe I've finally discovered the cause of my last failure. The runes I devised to steady the breach could not handle the strain and collapsed partway through the experiment. The breach's sudden closure sealed the rabbit I'd been working on inside the Void. I wonder what will become of it... but one project at a time. The runes have been adjusted to support the amount of energy the ritual consumes, and Karak has managed to capture a wolf alive to use as my next subject. A larger, stronger animal no doubt is a better candidate to survive the Void essence I must feed it. If my hypotheses are correct, the creature will adapt and grow with the Void energy, mutating into a form that can properly contain it. I must confess, I am excited. Today we might see the very future of our race. If I am successful in this attempt, I can begin human trials at once.*"
> ― Excerpt from Arachnos' journals
>
>
Garnet Shard

## Card Effect

Gain 1 .
**OR**
Cast any player's prepped spell.

> "*Thrice she has walked into the breach to face them, a feat not yet attempted by other mages.*"
>
>
>

**Garnet Shard** is a gem from the Core set. Garnet Shard is a starter card for Mist, and so cannot be gained from the supply.

## Details

Choose to resolve one of the following effects when played:

* Gain 1 .

**OR**

* Cast one prepped spell belonging to any player. This spell may be one of your own.

When casting another player's spell, you act as the 'you' referred to on that spell, not the owner of the spell. The spell is discarded as normal to the owner's discard pile.

## Trivia

Pictured mages: Mist, Adelheim

Pictured enemy:
Geophage

## Card Effect

Gain 1 .
You may destroy a gem in hand.

> "*This strange creature was discovered by Mist and has become her pet. She calls it 'Chompy.'*"
>
>
>

**Geophage** is a relic from Legacy. Geophage may be gained from the supply for 3 .

## Details

Resolve the following effects when played:

* Gain 1 .
* You may destroy a gem in hand.
Imbued Shackles

## Card Effect

At the start of the game, set this next to a supply pile that costs 7  or more. There cards cost players 1 less  to gain.

> "*I do not like to be restrained, even by choice. Let us end this quickly.*"
> ― Soskel
>
>

**Imbued Shackles** is a treasure from The New Age. Imbued Shackles is a level 2 treasure, and may be chosen at the beginning of Battles 3 and 4 of an expedition. This treasure provides effects for the whole group, and so only one may be in play at a time.

## Details

At the start of the game, set this treasure next to a supply pile that costs 7  or more.

This treasure grants the following persistent effects for the entire duration of the game:

* Cards from the chosen supply pile cost 1 less  to gain.

This treasure only changes the cost to gain the cards from the chosen supply pile. It does not change the cost of the cards once they are in a player's hand, deck, or discard pile.
Flash of Intellect

## Card Effect

**Link**
**Cast:** Deal 3 damage. If there are six or more other cards in your discard pile, you may gain a Flash of Intellect from the supply and place it on top of your deck.

> "*Clever breach mages adapt to the battlefield, seizing any advantage they can.*"
>
>
>

**Flash of Intellect** is a spell from the Buried Secrets expansion. Flash of Intellect may be gained from the supply for 4 .

## Details

This spell has no effects while prepped. This spell may be linked; two spells with link may be prepped to the same breach.

Resolve the following effects when **Cast**:

* Deal 3 damage to an enemy.
* If there are six or more other cards in your discard pile, you may gain a Flash of Intellect from the supply and place it on top of your deck.
Inco (Legacy of Gravehold)

**Inco (Legacy of Gravehold)** is a breach mage from Legacy of Gravehold.

Only cards that start the game in Inco's hand or deck can be Harvested. When a card is harvested, destroy it.

## Setup

Inco (Legacy of Gravehold) has no special setup rules.

### Breach Setup

Inco (Legacy of Gravehold) starts with one open breach and three closed breaches in the following orientations.

## Strategy

*This page is lacking strategy tips right now*

## Lore

> "*I need no lecture about the dangers of working with the Void. Southpost was my home, the only home I remember having. Talix took me in, raised me there, and then Z'hana forced me to watch Necroswarm raze it to the ground. I almost lost everything; Razra, the only person who has ever understood me, and Talix, my protector. Even the life-giving crops of New Gravehold were wilting before my eyes. Every human who had seen past my exterior and accepted me as one of them would starve to death, all because of the creature Z'hana brought to our city. So I know the horrors that can be inflicted by a mage who believes herself important enough to control the Void.
> But that same Necroswarm who caused so much devastation was the one who found me as a child, wandering the surface wilds, who nurtured me, who taught me the flowering magics that even now still ostracize me from my brethren. It was a much mother as I can remember having. I will not and cannot dismiss the soil that once fostered me, just because now it has turned fallow and salted.
> It is not magic that corrupts. The magic is nothing but potential. It is the individual wielding that magic who rots or flourishes, depending on the choices they make.*"
> ― Inco (Legacy of Gravehold)
>
>

## Trivia

Cards Inco (Legacy of Gravehold) Appears On:
Fulminate

## Card Effect

While prepped, other spells you cast deal 1 additional damage.
**Link**
**Cast:** Deal 3 damage.

**Fulminate** is a spell card from The Void expansion. Fulminate may be gained from the supply.

## Details

This spell may be linked; two spells with link may be prepped to the same breach.

While prepped, all other spells you cast deal 1 additional damage. Fulminate does not receive additional damage from itself upon casting, however it still gains additional damage from other prepped Fulminates. If multiple copies of Fulminate are prepped, each one gives +1 damage to other spells cast.

Resolve the following effects when **Cast**:

* Deal 3 damage to an enemy.
Kindle

## Card Effect

While prepped, during your main phase you may also prep one Spark to the breach this spell is prepped to.
**Cast:** Deal 3 damage.

> "*Let them burn along with us.*"
> ― Garu, Oathsworn Protector
>
>

**Kindle** is a spell card from War Eternal. Kindle may be gained from the supply.

## Details

While prepped, during your main phase you may also prep one  to the breach this spell is prepped to. (You cannot use this effect while there is a Spark already prepped to this breach.)

Resolve the following effects when **Cast**:

* Deal 3 damage to an enemy.

If a  has been prepped with this spell, is may be cast during the same Casting Phase as Kindle, but as a separate instance.
Nerve Jab

## Card Effect

**Cast:** Deal 1 damage. Silence a minion.

> "*With a few precise strikes to exactly the right points, we can impair a minion for a few precious moments.*"
>
>
>

**Nerve Jab** is a spell from the Buried Secrets expansion. Nerve Jab may be gained from the supply for 2 .

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 1 damage to an enemy.
* Silence a minion.
Parallel Self

## Card Effect

**Cast:** Deal 5 damage.

**Recall:** Spend 2  to deal 2 damage.

> "*Most here know what it's like to have someone standing beside them. It's different, trying to fill that space yourself.*"
> ― Perth, Frayed Fuse
>
>

**Parallel Self** is a spell from Legacy of Gravehold. Parallel Self may be gained from the supply for 6 .

## Details

Resolve the following effects when **Cast**:

* Deal 5 damage.

**Recall** (while this spell is in your discard pile, once per turn):
Spend 2  to deal 2 damage.

## Trivia

Pictured mage: Thraxir (Legacy of Gravehold)
Melded Radite

## Card Effect

Gain 0 .
You may cast any player's prepped spell.

> "*So much time in the Void twisted this gem, rendering it useless for most people.*"
> ― Qu
>
>

**Melded Radite** is a gem from The Ancients expansion. Melded Radite is a starter card for Qu, and so cannot be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 0 .
* You may cast any player's prepped spell.

When casting another player's spell, you act as the 'you' referred to on that spell, not the owner of the spell. The spell is discarded as normal to the owner's discard pile.
Necroswarm

* Front
* Back

**Necroswarm** is a nemesis from Into The Wild.

## Overview

Necroswarm is a horde-style nemesis, summoning large numbers of token minion on the Bramble Invasion Track called brambles. The brambles will move toward Gravehold during the Nemesis' turn based on a special bramble movement deck. Whenever a bramble reaches the end of the track Gravehold it will do damage to Gravehold. The amount of hitpoints of a bramble is determined by its position on the track; the further along the track it is, the easier it is to do enough damage to discard it.

## Rules

#### **Set Up**

* Place the Bramble Invasion Track next to this mat.
* Shuffle all of the bramble movement cards together and place them facedown to form the bramble movement deck. Place the bramble reminder card into play.
* Place a bramble into play at location 5.

#### **Additional Rules**

* At the start of the nemesis turn, the brambles rush Gravehold. When the brambles rush Gravehold, resolve the following:
	+ If there is at least one bramble in play, draw a bramble movement card and move each bramble that many spaces toward Gravehold. Otherwise, Unleash.
	+ When a bramble reaches Gravehold, discard it and Gravehold suffers 4 damage.

* Brambles are minions that can only be dealt damage equal to or greater than the damage number at its location on the Bramble Invasion Track. If damage is dealt this way, discard it from play.
* When the bramble movement deck is empty and a card would be drawn from it, shuffle the bramble movement card discard pile and place it facedown to form the bramble movement deck. Then, draw a card from the bramble movement deck.

#### **Increased Difficulty**

**SETUP:** Return to the box one Brambles Rush 1 card and one Brambles Rush 0 card from the bramble movement deck. Then, Unleash twice.

## Strategy

*This page is lacking strategy tips right now.*

## Lore

> "*The tales of this strange creature are few and far between. Talix told me once that it has lived far to the south for a long long time, but is entirely disinterested in human civilization. How Talix learned of this creature I do not know. Since he grew up in our southern outpost, perhaps he happened upon it during his explorations. He refuses to tell me any details, and Talix is not the type to hold back. But Necroswarm has never been a problem until now. This Nameless is deeply connected with the natural world, forming its own body and minions out of plant matter. Even the local flora seems to connect with it rather than repel it. Why it is now killing the plants and rotting the world around it is unknown. Despite its apparently pacifist tendencies, Necroswarm presents a deep danger to the future of New Gravehold. Now that we are living on the surface, our ability to farm and forage is paramount to our survival. Necroswarm's aura of rot could kill our crops and starve the city. If Xaxos's followers or the traitor mage are responsible for forcing this creature so far north and driving it to attack, then their goal could very well be to take down all of New Gravehold.*"
> ― Soskel
>
>
Pain Stone

## Card Effect

Gain 3 .
**OR**
Gain 2  and deal 1 damage.

> "*Pain is the true and only tongue of The Nameless.*"
> ― Garu, Oathsworn Protector
>
>

**Pain Stone** is a gem from The Outer Dark expansion. Pain Stone may be gained from the supply.

## Details

Choose to resolve one of the following effects when played:

* Gain 3 .

**OR**

* Gain 2  and deal 1 damage to an enemy.
Mazra's Inferno

## Card Effect

**Cast:** Deal 6 damage.
**OR**
**Cast:** Deal 4 damage. Destroy a card in hand.

> "*And fire is the other. Stay down.*"
> ― Mazra
>
>

**Mazra's Inferno** is a spell from The Ancients expansion. Mazra's Inferno is a special card used by Mazra, and cannot be gained from the supply.

## Details

This spell has no effect while prepped.

Choose to resolve one of the following effects when **Cast**:

* Deal 6 damage to an enemy.

**OR**

* Deal 4 damage to an enemy. Destroy one card from your hand.
Immolate

## Card Effect

While prepped, when you suffer damage, gain 1 charge.
**Cast:** Deal 1 damage.

> "*His charge is two-fold: to guide his former students as needed and to train the younglings that will fight for Gravehold when the others fall.*"
>
>
>

**Immolate** is a spell card from The Nameless expansion. Immolate is a starter card for Malastar, and so cannot be gained from the supply.

## Details

While prepped, each time you suffer any amount of damage, gain 1 charge.

Resolve the following effects when **Cast**:

* Deal 1 damage to an enemy.

## Trivia

Pictured mage: Malastar

Pictured enemy:
Gex's Shattered Geode

## Card Effect

Gain 1 .
You may place the top card of any ally's discard pile into your hand.

**Gex's Shattered Geode** is a treasure from The New Age. Gex's Shattered Geode is a level 1 treasure and Treasured Gem, and may be chosen at the beginning of Battles 2, 3, and 4 of an expedition. This treasure replaces a  from your starting deck. If there are no crystals in your starting deck, then replace a  with this instead.

## Details

Resolve the following effects when played:

* Gain 1 .
* You may gain the top card from any one ally's discard pile, placing it into your own hand.

Any card gained from other players will remain in your own deck. Do not return the card to its previous owner after playing it.

If playing true solo, you may place the top card of your own discard pile into your hand. This treasure acts as a gem during the game, and is removed from your deck at the end of the game.
Magus of Cloaks

* Front
* Back

**Magus of Cloaks** is a nemesis from War Eternal. The Magus shrouds itself in layers of darkness, hiding its true form. Only unyielding persistence will destroy each layer, leaving the creature bare and weak to attack.

## Overview

The Magus of Cloaks collects nemesis tokens from unleashing and from nemesis cards. These tokens prevent certain amounts of damage to the Magus, and must be whittled down (by attacking) to enable the players to deal damage to it. Minions of the Magus are equally hardy, able to prevent some of the damage dealt to them. The Magus of Cloaks has several powers, none of which can be discarded by spending aether , although some may be discarded by dealing damage to the Magus.

## Rules

#### **Set Up**

* Magus of Cloaks gains four nemesis tokens.

#### **Additional Rules**

* When Magus of Cloaks would be dealt damage, reduce that damage by the number of nemesis tokens he has. Then, Magus of Cloaks loses one nemesis token.
* Magus of Cloaks can never have less than two nemesis tokens or more than eight nemesis tokens.

#### **Unleash Effect**

Magus of Cloaks gains two nemesis tokens.

**OR**

Gravehold suffers 2 damage.

#### **Increased Difficulty**

**RULES:** Magus of Cloaks can never have less than three nemesis tokens or more than nine nemesis tokens.

## Strategy

*This page is lacking strategy tips right now.*

## Lore

> "*We live in darkness. Darkness and silence. Only when they come does the city seem truly alive. The torches break the shadows against the cave walls. The bells join our voices as we prepare for yet another onslaught.
> The Magus is a thing of darkness. With every blow, we merely peel away one cloak of shadow to reveal another: Its minions are but splintered shadows, each possessing no mind, no life. In a world as bleak as this, could there be no greater master?*"
> ― Indira
>
>
Molten Peridot

## Card Effect

Gain 2 .
If this is the second time you have played Molten Peridot this turn, you may destroy this. If you do, gain a card that costs 4  or less from any supply pile.

**Molten Peridot** is a gem from Outcasts. Molten Peridot may be gained from the supply for 3 .

## Details

Resolve the following effects when played:

* Gain 2 .
* If this is the second time you have played Molten Peridot this turn, you may destroy this card. If you do, gain a card that costs 4  or less from any supply pile
Onyx Elixir

## Card Effect

At the start of the game, set this next to a supply pile that costs 7  or more. When a player gains a card from that supply pile, that player gains 2 life.

> "*It doesn't look tasty, but the effects are hard to ignore.*"
> ― Reth
>
>

**Onyx Elixir** is a treasure from the Southern Village expansion. Onyx Elixir is a level 2 treasure, and may be chosen at the beginning of Battles 3 and 4 of an expedition. This treasure provides effects for the whole group, and so only one may be in play at a time.

## Details

At the start of the game, set this treasure next to a supply pile that costs 7  or more.

This treasure grants the following persistent effects for the entire duration of the game:

* Each time a player gains a card from the chosen supply pile, that player gains 2 life.
Moonstone Shard

## Card Effect

Gain 1 .
Gain an additional 1  that can only be used to gain a gem.

> "*Like many children of Gravehold, Jian was left an orphan, stricken silent by the very thing that took her father's light.*"
>
>
>

**Moonstone Shard** is a gem from the Core set. Moonstone Shard is a starter card for Jian, and so cannot be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 1 .
* Gain an additional 1  that can only be used to gain a gem.

## Trivia

Pictured mage: Jian

Pictured enemy:
Molecular Razor

## Card Effect

**TO DISCARD:** Destroy two opened breaches.
**POWER 1:** Unleash twice. Any player draws two cards and then destroys all cards in hand that cost 2  or more.

**Molecular Razor** is a Maiden of Thorns specific power from The Void expansion.

## Details

This power enters play with no immediate effect. Add 1 power token to this power.

To discard this power from play:

* One player must destroy two of their opened breaches. Any spells prepped to these breaches are discarded. This is a player action and must be done during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Maiden of Thorns Unleashes twice.
* Any one player draws two cards and then destroys all cards in hand that cost 2  or more.
Legion Beacon

## Card Effect

**IMMEDIATELY:** Unleash twice.
**POWER 2:** Discard half of the husks in play, rounded up. Gravehold suffers 2 damage for each husk discarded this way. Carapace Queen Swarms.

> "*Gravehold knows when the Queen is near, for the claxon call of her legions echoes throughout the cave.*"
>
>
>

**Legion Beacon** is a Carapace Queen specific power from the Core set.

## Details

When this power enters play, add 2 power tokens to it and immediately resolve the following:

* Carapace Queen Unleashes Twice.

There is no way to discard this power.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Discard half of the husks in play, rounded up. Gravehold suffers 2 damage for each husk discarded this way.
* Carapace Queen Swarms once.
Invigorating Voidspark

## Card Effect

While this is prepped, an additional spell may be prepped to this breach.
**Cast:** Deal 1 damage. Any ally draws a card for each other spell prepped to this breach.

> "*The magic in our world has barely scratched the surface of its potential.*"
> ― Dezmodia (Legacy of Gravehold)
>
>

**Invigorating Voidspark** is a spell from Legacy of Gravehold. Invigorating Voidspark is a starter card for Dezmodia (Legacy of Gravehold), and so cannot be gained from the supply.

## Details

While this is prepped, an additional spell may be prepped to this breach.

Resolve the following effects when **Cast**:

* Deal 1 damage.
* Any ally draws a card for each other spell prepped to this breach.

## Trivia

Pictured mage: Dezmodia (Legacy of Gravehold)
Celestial Spire

## Card Effect

**Cast:** Deal 3 damage.
If this card's supply pile is empty, any ally draws a card.

> "*The spires are beacons in the spaces in between.*"
> ― Mist, Voidbringer
>
>

**Celestial Spire** is a spell card from War Eternal. Celestial Spire may be gained from the supply.

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 3 damage to an enemy.
* If this card's supply pile is empty, then any one ally draws one card.

If playing true solo, the solo player draws one card (if the supply pile is empty).
Glyph Carver

## Card Effect

Gain 1 .
**OR**
Place 1 glyph token on top of any card in the supply.

> "*The techniques of Azer are intricate. I have only just negun to scratch the surface.*"
> ― Z'hana (Outcasts)
>
>

**Glyph Carver** is a gem from Outcasts. Glyph Carver is a starter card for Z'hana (Outcasts), and so cannot be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 1 .

**OR**

* Place 1 glyph token on top of any card in the supply.
Jeweled Urup

## Card Effect

Gain 3 .
**OR**
If this is the second time you have played Jeweled Urup this turn, you may destroy this. If you do, gain a card from any supply pile that costs 7  or less.

**Jeweled Urup** is a gem from the Southern Village expansion. Jeweled Urup may be gained from the supply for 5 .

## Details

Choose to resolve one of the following effects when played:

* Gain 3 .

**OR**

* If this is the second time you have played Jeweled Urup this turn, you may destroy this card. If you do, gain one card from any supply pile that costs 7  or less.
Mazra (Legacy of Gravehold)

**Mazra (Legacy of Gravehold)** is a breach mage from Legacy of Gravehold.

## Mage Overview

Like her previous iteration Mazra, Mazra (Legacy of Gravehold) has access to personal upgrades of her two starter cards, . Using her special ability. Mazra (Legacy of Gravehold) now has a new 3  card: , a new 6  card: , as well as two new final 9  cards,  and .

Mazra's III breach is the Research breach. When a spell is cast from an opened Research breach, the player who cast that spell gains 1 charge.

### Ability

You may spend 4 charges during your main phase to use this ability.

## Setup

Set aside all cards with "Mazra's" in their name that cost more than 0 . These form Mazra's personal upgrade deck. Cards in this deck can only be gained using Mazra's Research ability.

### Breach Setup

Mazra (Legacy of Gravehold) starts with one open breach and three closed breaches in the following orientations.

## Strategy

*This page lacks strategy tips right now.*

## Lore

> "*Ironic, isn't it, that after all my dedicated hard work to gain the necessary knowledge and skill to serve on the council of elders, it is my sister who began to work with them first. I am, of course, not begrudging her for getting kidnapped by Z'hana. I doubt it was her intention. Razra just has the kind of chaotic spirit that makes trouble manifest itself around her.
> It was something of a shock when Razra told us all the tale of a traitor mage who had used the aether of living beings to manipulate the mind of a Nameless. For one, I have been through the entirety of the surviving archives of magical texts in this city and I've never seen anything about using a human's aether, or about the creation of such glyphs. For the other, in spite of my prodigious talents, I do admit I viewed the council with the wide eyes of a child. The idea that one of the mage I had admired could, in her mindless pursuit of power, nearly kill my own sister, struck me deep to the core. That's why I didn't argue when Brama suggested I take a sabbatical from my studies to help Soskel with the management of the Northern Outpost. I needed a break. I've had a taste now, of the moral complexities that lie behind leadership, and I'm not sure I'm cut out for that life.*"
> ― Mazra (Legacy of Gravehold)
>
>

## Trivia

Cards Mazra (Legacy of Gravehold) Appears On:
Ilya

**Ilya** is a breach mage from Outcasts.

## Mage Overview

Ilya is a mage from Azer. Mages from Azer typically have a Tether, a partner they love, fight with, and protect; Ilya's Tether is Kel. While these two mages are designed to be played together, they do not have to be (but you may be at a disadvantage). Ilya is the more aggressive of the pair. Both Ilya and Kel have copies of the starter card , which grants 1 charge if discarded during an ally's turn. Both mages have a secondary starter card which works with , as it allows an ally to discard a card. Ilya's version of this is , giving extra  for gaining spells and focusing/opening breaches.

Ilya's special ability allows her to cast all her prepped spells without discarding them, giving her the potential for large damage bursts. An ally may also return a card from their discard pile to their hand.

### Ability

You may spend 5 charges during your main phase to resolve the following:

* Cast all of your prepped spells in any order without discarding them.
* Any one ally searches their discard pile and chooses one card to return to their hand. They do not change the order of cards in their discard pile, but only remove the chosen card.

## Setup

### Breach Setup

Ilya starts with one open breach and three closed breaches in the following orientations.

## Strategy

*This page lacks strategy tips right now.*

## Lore

> "*How should one talk about Ilya? The most beautiful things defy description. She is like the warm, sure knowledge that the sun will rise tomorrow. Hope, eternal, even in this world that gladly kill us all. Ilya and I were paired together when we were kids, picked to be Tethers. I still remember the day we received our tattoos. We were holding hands and she looked me in the eyes, smiled so brightly, and asked if I could feel the magic. She said she had never felt so connected to the world and its aether. That she could feel it all flowing through her. I'd always thought of magic as something to fight with. A way to defend the village, to push back the Portalborn, to keep everyone safe. but in that moment, in her eyes, I saw what Ilya saw. Beautiful, magical currents of life coursing through us all. Connecting us to the plants and the animals and the stones and the water. Connecting us to each other. Whenever we hold hands now, I think of it again. The connection Ilya sees everywhere she looks. There is no one I would rather spend my life with.*"
> ― Kel
>
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Incinerating Fist

## Card Effect

**Cast:** Deal 3 damage.

> "*This spell is the standard for those who want to fight up close and personal.*"
>
>
>

**Incinerating Fist** is a spell from Legacy. Incinerating Fist may be gained from the supply for 4 .

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 3 damage to an enemy.
Pain Conduit

## Card Effect

**Attach** this to any player's breach. When a spell is cast from this breach, it deals 2 additional damage, and discard this card.

> "*Duck!*"
> ― Claudia
>
>

**Pain Conduit** is a relic from The New Age. Pain Conduit may be gained from the supply for 3 .

## Details

Resolve the following effects when played:

* **Attach** this card to any player's breach. The selected breach may not already have an attached relic.

The next time a spell is cast from the selected breach, it deals 2 additional damage. This card (Pain Conduit) is then immediately discarded to the discard pile of the player who cast the spell. Pain Conduit may not be discarded in any other way, unless the breach it is attached to is destroyed.
Inco's Spreading Emerald

## Card Effect

Gain 1
**OR**
The next time you gain a card that costs 3  or less this turn, any ally gains a copy of that card from the supply.

**Inco's Spreading Emerald** is a treasure from the Southern Village expansion. Inco's Spreading Emerald is a level 1 treasure and Treasured Gem, and may be chosen at the beginning of Battles 2, 3, and 4 of an expedition. This treasure replaces a  from your starting deck. If there are no crystals in your starting deck, then replace a  with this instead.

## Details

Choose to resolve one of the following effects when played:

* Gain 1 .

**OR**

* The next time you gain a card that costs 3  or less this turn, any one ally gains one copy of that card from the supply.

If you choose the second option while playing true solo; after you gain a card costing 3  or less, gain a copy of the the same card for yourself.
This treasure acts as a gem during the game, and is removed from your deck at the end of the game.
Gilded Effigy

## Card Effect

**PERSISTENT:** If Thrice-Dead Prophet has 40 or less life, it gains 7 life. Otherwise, Gravehold suffers 3 damage.

> "*I would assume this is its bodyguard?*"
> ― Sparrow, Breach Mage Soldier
>
>

**Gilded Effigy** is a Thrice-Dead Prophet specific minion from The Outer Dark expansion.

## Details

Add 12 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* If Thrice-Dead Prophet has 40 or less life, it gains 7 life.
* Otherwise, Gravehold suffers 3 damage
Hasted Intellect

## Card Effect

While prepped, when you gain card, you may place that card on top of your deck.
**Cast:** Deal 4 damage.

> "*A mage's mind is a useful weapon. We should try to sharpen it as we would any weapon.*"
> ― Lexive, Arcane Theorist
>
>

**Hasted Intellect** is a spell from Outcasts. Hasted Intellect may be gained from the supply for 6 .

## Details

While prepped, each time you gain card, you may place that card onto the top of your deck. You may use this effect multiple times each turn.

Resolve the following effects when **Cast**:

* Deal 4 damage to an enemy.
Paradox of Myth

* Front
* Back

**Paradox of Myth** is a nemesis from Legacy of Gravehold.

## Overview

Place two villagers into play.

Place the Myth Unleash token on the Unleash sectino of the nemesis mat with the starting side faceup.

#### **Additional Rules**

On their turn, any player may spend 3  to remove a power token from a power in play. The last power token on a card cannot be removed this way.

When a villager is discarded, place it in the villager discard pile.

When the villager deck is empty, shuffle the villager discard pile facedown to form the villager deck.

When a villager would be placed into play and there are no cards in the villager deck or discard pile, resolve the **"PERSISTENT:"** effect of all the villagers in play.

Do not resolve the **"PERSISTENT:"** effects of villagers the turn they are placed into play.

Paradox of Myth has no maximum life.

#### **Increased Difficulty**

**RULES:** Each villager comes into play with 1 additional life and 1 shield.

## Strategy

*This page is lacking strategy tips right now.*

## Lore

> "*I can't look at it anymore. The cruelty this Portalborn brings with it is worse than anything I've ever witnessed before in my time as a mage. The creature feeds on aether, using its chains to puppet and control other creatures. It alternates between draining their life essence and healing them to keep its victims in some kind of fugue state, never fully dead, but not quite alive. These are my friends that it is using like dolls to fight against us. My fellow Tethered mages, casting magic together in a mockery of the bond they once shared. The monster wraps their arms in chains and makes them hold hands, and as their tattoos glow with shared energy I feel my stomach turn with sickness. Such a gruesome display. I will not permit it to continue.*"
> ― Kel, Source of Aether (Kel (Legacy of Gravehold))
>
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Hive Surge

## Card Effect

**TO DISCARD:** Discard three cards in hand.
**POWER 1:** Place a maggot into play. Then, place two flies into play.

**Hive Surge** is a Maggoth specific power from The New Age.

## Details

This power enters play with no immediate effect. Add 1 power token to this power.

To discard this power from play:

* Discard three cards from your hand. This is a player action and must be resolved during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Place one maggot into play.
* Place two flies into play.
Monstrosity of Omens

## Card Effect

When damage is dealt to this minion, reduce that damage to 1.
**PERSISTENT:** Gravehold suffers damage equal to this minion's current life.

> "*Never have I seen such a creature, even among the ranks of the Nameless.*"
> ― Yan Magda, Enlightened Exile
>
>

**Monstrosity of Omens** is a basic nemesis minion from War Eternal and The New Age.

## Details

Add 5 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

When damage is dealt to Monstrosity of Omens, reduce that damage to 1. +Damage spell effects do not increase damage against Monstrosity of Omens. Only if a spell does damage in separate instances may it do multiple damage to Monstrosity of Omens (1 damage in each instance).

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Gravehold suffers damage equal to this minion's current life.
Into The Wild

**Into the Wild** is the third expansion of Aeon's End: The New Age, and requires a standalone set to play with. Its retail release was in December 2019. The box contains 3 sets of supply cards, 2 playable mages, and 1 nemesis to fight.

## Contents Overview

* **Mages (2):** Inco, Razra
* **Nemesis (1):** Necroswarm

**Mage Cards**

* **Starter Cards (2):**  (2),  (2)
* **Gems (1):**
* **Spells (1):**
* **Relics (1):**
* **Treasures (18):** 6 level 1 treasures, 6 level 2 treasures, 6 level 3 treasures.

**Other**

* 1 deck of 10 Mage-specific spell cards.
* 17 Nemesis-specific cards - 9 nemesis deck cards + 8 bramble movement deck cards.
* 6 Randomizer cards.
* 14 Expedition cards.

## Breach Mages

 Razra |  |  | **Activate During Your Main Phase:**Destroy a card with "Rip" in its name in your hand. Gain a card with "Rip" in its name from the personal upgrade deck that costs 3  more than the destroyed card and place that card into your hand.**OR**Return to your hand all cards with "Rip" in their name you have played this turn or are in your discard pile.
Gather Darkness

## Card Effect

Any player places their discard pile on top of their deck, shuffles it, and then destroys the top four cards of their deck.
Then, Unleash twice.

> "*The Nameless do not die, for they themselves are death.*"
> ― Xaxos, Breach Mage Adept
>
>

**Gather Darkness** is a basic nemesis attack from the Core set.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* Any one player places their discard pile on top of their deck, shuffles it, and then destroys the top four cards of their deck.
* The nemesis Unleashes twice.
Manifest

## Card Effect

The player with the fewest Terror tiles claims the three highest numbered unclaimed Terror tiles without resolving them.
**OR**
Any player loses 1 charge and suffers 4 damage.

**Manifest** is a Wraithmonger specific attack from The Outer Dark expansion.

## Details

This attack is resolved immediately upon entering play, and discarded afterward.

**Choose** to resolve one of the following Attack Effects:

* The player with the fewest Terror tiles claims the three highest numbered unclaimed Terror tiles without resolving them.

**OR**

* Any one player loses 1 charge and suffers 4 damage.
Charge

**Charge** is a resource breach mages build up during battle which can then be depleted to unleash unique and powerful abilities. Players may gain charge during their main phase by spending 2  per charge, or from player cards granting charge.

## Rules

* A player may never have more charges than the number of charge spaces on their mage mat.
* A player may only gain charge with Aether () during their main phase. A player may buy multiple charges in one turn, assuming they can afford the  cost.