Beyonder

*“There are some things that make it easier to be ‘infected’ the more you know.”*This article contains **MAJOR SPOILERS** relating to some of the most pivotal parts of the "*Lord of Mysteries*" and "*Circle of Inevitability*".

A Sequence pathway might very well be a path destined to be crazy and filled with despair. And this is the only path for humans to obtain extraordinary strength. How laughable and ironic it is. We strive to save ourselves, only to better destroy ourselves?

 — Roselle's Diary
on *Lord of Mysteries*, Chapter 766

**Beyonders** are sentient beings who have consumed **Beyonder Characteristics**, allowing them to advance to higher Sequences in a Pathway. The most common method of advancement are through consuming potions made of Beyonder Characteristics and other supplementary materials. In addition, there is another category of Beyonders called **Boon Recipients**, who gain Beyonder powers and advance through the Sequences not by relying on Beyonder Characteristics but by praying to existences at the level of True Gods or above for **Boons**. There are multiple Pathways for **Beyonders** to take, all starting from Sequence 9. **Beyonders** gain power from these specific potions but have to endure the side-effects (paranoia, hallucinations, etc.) that ensue upon consuming them. There is a chance they will succumb to the side-effects and lose control - becoming monsters themselves.

In ancient times, many **Beyonder** creatures believed that gathering similar power would lead to qualitative change and breakthrough. However, all of them turned mad or lost control without exception. Only after the First Blasphemy Slate was discovered that they realized the need for a balance and the existence of pathways as a guide.

## About

The existence of **Beyonders** is not known to most people. The authorities, such as the churches, the police, and the royal family, will actively try to prevent ordinary civilians from getting involved with matters related to **Beyonders**. However, if somebody were to find out and become inadvertently involved, they will have the opportunity to serve the local church as civilian staff. Alternatively, they can also choose to serve with the church as an official **Beyonder** by taking a potion.

Compared to normal civilians, **Beyonders** have enhanced durability and constitution, allowing them to resist things that would kill normal people. Moreover, they also gain some resistance to mental influences.

For most **Beyonders**, it takes a long time to digest a potion. Most of them have to wait years in between taking potions to minimize the risk of losing control. However, there is an alternative method to digesting potions known as the Acting Method where they engross themselves in the 'role' of the potion in question. From Sequence 5 onward, advancement will also require a ritual to advance. The ritual is only necessary to prevent the unwanted side-effects from consuming a potion. For example, Klein had to consume the potion to advance while listening to the Mermaids' singing so he wouldn't lose himself to the Sequence 5 potion and turn into a puppet. It is possible to advance without the ritual. However, the likelihood of success plummets to a dangerous point, with losing control being the most likely outcome.

High-level **Beyonders** have suppressive powers over lower-level **Beyonders** of the same pathway. It's especially true for some pathways, like Death, Tyrant or Hanged Man.

## Beyonder Characteristic

**Beyonder Characteristics** originated from The Original Creator. "His" will resides in all of them and is always seeking to reawaken.

When a Beyonder dies, due to the Law of Beyonder Characteristics Indestructibility, the extraordinary material originally used by that Beyonder will precipitate, leaving a "**Beyonder Characteristic**" with their mental imprint regardless of their Sequence level.

Even if the newly precipitated Beyonder characteristics hadn’t fused with the surroundings and formed Sealed Artifacts, they contained certain negative effects. However, most of the time, it would only have effects from direct contact.

Without proper sealing and preservation, when storing Beyonder characteristics, it's necessary to change their environment every once in a while. If such a thing comes into contact with something for too long, it’s very likely to fuse with it and become a mystical item that needs to be sealed.

Though people often spoke of Beyonder characteristics at Trier’s mysticism gathering, they usually referred to the fusion of two main potion ingredients.

### Potions

The concoction of a Sequence **potion** is extremely simple, at least for Sequence 7 and below. There’s no need for a special flame or any additional ritual, much less an incantation. There’s no need for one to participate in it spiritually. All one needs to do is go according to the formula’s steps, add the precise amounts, and mix it. That will be all.

Once Beyonder ingredients become potions, not only can humans absorb them, even other creatures or materials without life can. It’s just relatively slower. For example, if you use a glass bottle to store the potion, it might appear fine, but after a few days, the glass bottle would ‘finish’ drinking the potion, becoming a Sealed Artifact. It might even gain intelligence and this situation has very huge side effects, akin to what a Rampager leaves behind.

The Beyonder Characteristic is equivalent to a potion that lacks the supplementary ingredients and encompasses all the potions that a Beyonder has taken. In case that another Beyonder wants to advance using a Beyonder Characteristic, it is better to add the supplementary ingredients to not lose control, If one want take the risk chances of success aren't too low below sequence 5.

Due to the scarcity of Beyonder ingredients in High Sequences, Beyonder Characteristics of the deceased may be the most viable method to promote for many pathways. In addition, upon consuming the Beyonder Characteristic, one should also digest leftover characteristics of previous Sequences of the deceased Beyonder through acting to reduce the risk of losing control. As for the mental imprint, the Beyonder can suppress it with their self-awareness and anchors; once the characteristic passes down many generations of Beyonders, the mental imprint is diluted as well.

Taking another Beyonder Characteristic of the same level will make their ability and spirituality stronger, but it will increase the difficulty of digestion and the tendency to lose control.

In *Circle of Inevitability* after Year 1352 of the Fifth Epoch, changes occurred for low and mid-sequences Beyonders. Before there was a high chance of losing control if one consume the main ingredient without a potion. But recently, Sequence 9 and Sequence 8 Beyonder characteristics can be consumed directly. It's only 20 to 30% more dangerous than concocting a potion.

### Corrupted Characteristics

There three way to get rid of the corruption in a Beyonder characteristic.

1. The First is to use the power of an Angel or an artifact at that level to shatter the characteristic, and let it reform without the corruption. That's the most effective way.
2. The Second is to rely on the purification power of a Sequence 4,  of the Sun Pathway or an equivalent artifact. It will be effective against the mental imprint a rampager left in his characteristic, but it may not be enough to retire a stronger type of corruption, such as the power of a God.
3. The Last is to use an artifact of a Sequence 6,  or higher of the Error Pathway to "steal" the corruption, after that you can prepare the potion and drink it before the "theft" end, after that the corruption will dissipate because it was nowhere to return. Again this method may not be enough against some type of corruption.

It is also possible to use a mental imprint to digest the potion faster, that's why some family call descendants who are similar to their ancestors as having "talent".

### Beyonder Characteristic Descriptions

Generally, Beyonder characteristics released by a dead Beyonder is a fusion of their last Sequence enveloping their previous Sequences of the same pathway, the last Sequence's characteristic being the entire appearance. Ex: Klein Moretti's original  characteristic, Lumian Lee's hunted  characteristic.

❯  Fool Pathway

Main article: Fool Pathway
Sequence 9 -
*Unknown*
Sequence 8 -
A spherical blob of blood which had tint of blue. The spherical blob of blood was the size of a thumb. It floated in midair silently in defiance of the laws of physics.
Sequence 7 -
It was a grayish-white item about the size of a fist. Its surface was filled with gullies and it looked soft but ductile. It looked like a brain that had been extracted out of a living being. When touched, it becomes a gray-white sticky liquid.
Sequence 6 -
A jelly-like translucent dark-green object. In the dark green background, from time to time, there were different faces emerging, like shadows hidden behind dark curtains.
Sequence 5 -
A black, pupil-less eye.
Sequence 4 -
*Unknown*
Sequence 3 -
*Unknown*
Sequence 2 -
It resembled a heart, transparent like a crystal, but there were tiny bubbles emerging from time to time. Every bubble seemed to contain an illusion.
Sequence 1 -
A curtain. A translucent black velvet "curtain", madly absorbing all the light around it. The “curtain” became more and more transparent and illusory until it reached a point where one couldn’t see it with the naked eye.

❯  Door Pathway

Main article: Door Pathway
Sequence 9 -
A glowing object.
Sequence 8 -
*Unknown*
Sequence 7 -
A “diamond” the size of an eye. External light was constantly refracted by the “diamond,” forming a scene as beautiful as the radiance of the stars.
Sequence 6 -
*Unknown*
Sequence 5 -
A transparent, nearly illusory crystal.
Sequence 4 -
It looked like a crystal with countless rays of light refracted within it, forming illusory and resplendent doors. A magnificent and dreamy crystal-like appearance. It is a crystal ball formed from insects.
Sequence 3 -
A miniature door of starlight.
Sequence 2 -
A resplendent torch that burned slightly.
Sequence 1 -
A simple and unadorned key that seemed to be forged from pure starlight. A translucent, strange-looking key.

❯  Error Pathway

Main article: Error Pathway
Sequence 9 -
*Unknown*
Sequence 8 -
*Unknown*
Sequence 7 -
*Unknown*
Sequence 6 -
*Unknown*
Sequence 5 -
A baby’s palm with five thin stretched-out fingers as it kept changing colors due to the environment.
Sequence 4 -
*Unknown*
Sequence 3 -
*Unknown*
Sequence 2 -
*Unknown*
Sequence 1 -
*Unknown*

❯  Hanged Man Pathway

Main article: Hanged Man Pathway
Sequence 9 -
It was a dark purple wart, almost black. There seemed to be liquid and a light gleaming within.
Sequence 8 -
Tiny black light specks.
Sequence 7 -
*Unknown*
Sequence 6 -
*Unknown*
Sequence 5 -
*Unknown*
Sequence 4 -
*Unknown*
Sequence 3 -
*Unknown*
Sequence 2 -
*Unknown*
Sequence 1 -
*Unknown*

❯  Visionary Pathway

Main article: Visionary Pathway
Sequence 9 -
*Unknown*
Sequence 8 -
*Unknown*
Sequence 7 -
A huge golden iris that could expose the thoughts of everyone’s hearts.
Sequence 6 -
The transparent, colorless mucus had lost its binding substance, leaving it only able to condense independently, eventually forming a sticky grayish-white colloid. From a distance, this colloid resembled an unfixed mirror, capable of reflecting everything around it. Minuscule transparent bubbles deep within the colloid. They caught and refracted sunlight from various angles, displaying an array of colors. The colorless colloid with numerous bubbles.
Sequence 5 -
A large amount of grayish-white matter that had been purged. It flowed freely, forming a heart-shaped object the size of a child’s fist. Not only were there wrinkles on it, but there were also cracks that resembled eyes. As for the complicated, three-dimensional, illusory patterns, labels, and symbols that extended into the void, they were nearly identical to the Manipulator’s Beyonder characteristic that had seen from before.
Sequence 4 -
The fist-sized object resembled a heart and brain, adorned with grayish-white wrinkles and intricate symbols. It connected to an unseen realm, embodying a child-sized, grayish-white, wrinkled "heart."
Sequence 3 -
It was formed from thin mist, seemingly an unreal, grayish-white brain from a dream.
Sequence 2 -
*Unknown*
Sequence 1 -
*Unknown*

❯  White Tower Pathway

Main article: White Tower Pathway
Sequence 9 -
*Unknown*
Sequence 8 -
*Unknown*
Sequence 7 -
*Unknown*
Sequence 6 -
*Unknown*
Sequence 5 -
*Unknown*
Sequence 4 -
*Unknown*
Sequence 3 -
*Unknown*
Sequence 2 -
*Unknown*
Sequence 1 -
*Unknown*

❯  Tyrant Pathway

Main article: Tyrant Pathway
Sequence 9 -
*Unknown*
Sequence 8 -
A blue sapphire.
Sequence 7 -
*Unknown*
Sequence 6 -
It was only the size of a thumb and was translucent and light blue in color. However, from time to time, green streaks would appear like a tidal wave that approached a black hue.
Sequence 5 -
The translucent jellyfish contained azure-blue seawater, with occasional swirling vortices and flashes of silver lightning. It emitted a faint, ethereal song, as if carrying the distant voice of the elf predecessor within its mesmerizing depths.
Sequence 4 -
A dark blue crystalline coral. On the coral branches, silver bolts of lightning flashed, illuminating the surroundings.
Sequence 3 -
*Unknown*
Sequence 2 -
*Unknown*
Sequence 1 -
*Unknown*

❯  Sun Pathway

Main article: Sun Pathway
Sequence 9 -
*Unknown*
Sequence 8 -
*Unknown*
Sequence 7 -
*Unknown*
Sequence 6 -
*Unknown*
Sequence 5 -
The glowing crystal, a pure and bright manifestation of holiness, emanated pure light from its translucent form.<
Sequence 4 -
A drop of golden blood that emitted light and heat from the , "His" divine blood.
Sequence 3 -
*Unknown*
Sequence 2 -
*Unknown*
Sequence 1 -
*Unknown*

❯  Twilight Giant Pathway

Main article: Twilight Giant Pathway
Sequence 9 -
*Unknown*
Sequence 8 -
A pure spherical light, comparable in size to a baby's fist, radiated its brilliance. It resembled a golden-red ball akin to the hues of morning clouds and sunset, adorned with a faint flickering light that danced gracefully within. A fist-sized sphere resembling the morning clouds and the evening sun.
Sequence 7 -
*Unknown*
Sequence 6 -
*Unknown*
Sequence 5 -
The size of a fist resembling a heart; it was covered with holes as it shimmered with the light of dawn.
Sequence 4 -
A black goat’s horn.
Sequence 3 -
A mass of silvery-white luster that resembled a heart-like miniature sun.
Sequence 2 -
*Unknown*
Sequence 1 -
*Unknown*

❯  Death Pathway

Main article: Death Pathway
Sequence 9 -
*Unknown*
Sequence 8 -
*Unknown*
Sequence 7 -
*Unknown*
Sequence 6 -
A pale-white right eye veiled in darkness.
Sequence 5 -
*Unknown*
Sequence 4 -
*Unknown*
Sequence 3 -
*Unknown*
Sequence 2 -
*Unknown*
Sequence 1 -
*Unknown*

❯  Darkness Pathway

Main article: Darkness Pathway
Sequence 9 -
*Unknown*
Sequence 8 -
*Unknown*
Sequence 7 -
The gem-like object possessed an aura of deep blackness, exuding an enigmatic and profound presence.
Sequence 6 -
A deep black object with a core of shimmering light, reminiscent of a starry night sky.
Sequence 5 -
*Unknown*
Sequence 4 -
*Unknown*
Sequence 3 -
*Unknown*
Sequence 2 -
*Unknown*
Sequence 1 -
*Unknown*

❯  Red Priest Pathway

Main article: Red Priest Pathway
Sequence 9 -
The crimson object resembled a jelly-like substance. Its surface was incredibly slippery, lightweight, and possessed a unique texture and elasticity, smooth like glass. However, holding it evoked feelings of irritability and hostility in the holder.
Sequence 8 -
The black stone, about half the size of a fist, had a liquid-like surface and emitted a potent odor. It was a repulsive "stone" with its dark, flowing liquid surface.
Sequence 7 -
A scarlet object resembling a heart. The “heart” pulsed, its surface pocked with countless tiny holes, from which indistinct flames seeped.
Sequence 6 -
*Unknown*
Sequence 5 -
A finger, creating an unusually sharp, bone-blade emitting an icy glint. The holder needed to be cautious to avoid accidental injury.
Sequence 4 -
*Unknown*
Sequence 3 -
*Unknown*
Sequence 2 -
*Unknown*
Sequence 1 -
A strange crown covered in rust and blood. A blood-stained iron crown, formed by the broken skull in hand.

❯  Demoness Pathway

Main article: Demoness Pathway
Sequence 9 -
*Unknown*
Sequence 8 -
*Unknown*
Sequence 7 -
A ghostly-blue gem that resembled a vertical eye on the table. The gem’s exterior had thread-like patterns. The gem made the things around it appear mild, and it accentuated their beauty.
Sequence 6 -
*Unknown*
Sequence 5 -
*Unknown*
Sequence 4 -
*Unknown*
Sequence 3 -
*Unknown*
Sequence 2 -
*Unknown*
Sequence 1 -
*Unknown*

❯  Paragon Pathway

Main article: Paragon Pathway
Sequence 9 -
*Unknown*
Sequence 8 -
*Unknown*
Sequence 7 -
*Unknown*
Sequence 6 -
*Unknown*
Sequence 5 -
*Unknown*
Sequence 4 -
*Unknown*
Sequence 3 -
*Unknown*
Sequence 2 -
*Unknown*
Sequence 1 -
*Unknown*

❯  Hermit Pathway

Main article: Hermit Pathway
Sequence 9 -
*Unknown*
Sequence 8 -
*Unknown*
Sequence 7 -
A light-purple transparent left eye.
Sequence 6 -
*Unknown*
Sequence 5 -
*Unknown*
Sequence 4 -
*Unknown*
Sequence 3 -
*Unknown*
Sequence 2 -
*Unknown*
Sequence 1 -
*Unknown*

❯  Wheel of Fortune Pathway

Main article: Wheel of Fortune Pathway
Sequence 9 -
*Unknown*
Sequence 8 -
*Unknown*
Sequence 7 -
A mercury-colored eyeball, swiveling left and right as if it were alive.
Sequence 6 -
*Unknown*
Sequence 5 -
*Unknown*
Sequence 4 -
*Unknown*
Sequence 3 -
*Unknown*
Sequence 2 -
*Unknown*
Sequence 1 -
*Unknown*

❯  Mother Pathway

Main article: Mother Pathway
Sequence 9 -
A green gem filled with an aura of vitality.
Sequence 8 -
*Unknown*
Sequence 7 -
*Unknown*
Sequence 6 -
*Unknown*
Sequence 5 -
Brown soil-like Beyonder characteristic.
Sequence 4 -
*Unknown*
Sequence 3 -
*Unknown*
Sequence 2 -
*Unknown*
Sequence 1 -
*Unknown*

❯  Moon Pathway

Main article: Moon Pathway
Sequence 9 -
*Unknown*
Sequence 8 -
*Unknown*
Sequence 7 -
An item the size of a fist. It was completely red in color and resembled a heart. It was expanding and contracting slightly, and its surface was translucent. The holder could vaguely see a liquid flowing inside it. Primordial Moon Believer's MUTATED: Its surface was nearly black in color and had indistinct human-faced patterns. Two transparent objects which resembled hearts—one red with vitality, and the other nearly black.
Sequence 6 -
A blood-red gem that emitted a light that resembled the moonlight.
Sequence 5 -
*Unknown*
Sequence 4 -
A fist-sized gem condensed from thick blood. It emitted a crimson glow, like a miniature crimson moon. After purification, the miniature crimson moon was more translucent and pure.
Sequence 3 -
*Unknown*
Sequence 2 -
*Unknown*
Sequence 1 -
*Unknown*

❯  Black Emperor Pathway

Main article: Black Emperor Pathway
Sequence 9 -
*Unknown*
Sequence 8 -
*Unknown*
Sequence 7 -
*Unknown*
Sequence 6 -
*Unknown*
Sequence 5 -
A translucent, pitch-black fist that was tightly clenched. The fist produced a feeling of strength and sinisterness. The palm’s lines, luster, and fingernails seemed to follow ordinary principles, but they were filled with an abnormal charm. It seemed to hide large amounts of madness and chaos.
Sequence 4 -
*Unknown*
Sequence 3 -
*Unknown*
Sequence 2 -
*Unknown*
Sequence 1 -
*Unknown*

❯  Justiciar Pathway

Main article: Justiciar Pathway
Sequence 9 -
*Unknown*
Sequence 8 -
The ball-shaped object, resembling a child's fist, exhibited a captivating blend of three colors—iron-black, dark red, and silver. Its beautiful spiritual radiance emanated from the intertwining hues of black iron, dark red, and a prominent swath of silver.
Sequence 7 -
A light blue, translucent hexagonal pillar with streaking bolts of lightning inside.
Sequence 6 -
'A crystal with heavy-feeling particles.
Sequence 5 -
*Unknown*
Sequence 4 -
*Unknown*
Sequence 3 -
*Unknown*
Sequence 2 -
*Unknown*
Sequence 1 -
*Unknown*

❯  Chained Pathway

Main article: Chained Pathway
Sequence 9 -
*Unknown*
Sequence 8 -
A blob of grayish-white light that resembled a shrunken brain.
Sequence 7 -
A dark-green fang. Or a blackish-green fang.
Sequence 6 -
*Unknown*
Sequence 5 -
A nearly translucent point of light. A dark-green light.
Sequence 4 -
*Unknown*
Sequence 3 -
*Unknown*
Sequence 2 -
*Unknown*
Sequence 1 -
*Unknown*

❯  Abyss Pathway

Main article: Abyss Pathway
Sequence 9 -
*Unknown*
Sequence 8 -
*Unknown*
Sequence 7 -
*Unknown*
Sequence 6 -
*Unknown*
Sequence 5 -
A black-fog-like characteristic.
Sequence 4 -
*Unknown*
Sequence 3 -
*Unknown*
Sequence 2 -
*Unknown*
Sequence 1 -
*Unknown*

## Rampager (Losing Control)

Are you very disappointed? Beyonders are not like what you imagine them to be. We are always treading alongside danger.

 — Dunn Smith to Klein Moretti
on *Lord of Mysteries*, Chapter 19

No matter which Beyonder pathway it was, the higher the Sequence, the greater the insanity and inhuman inclinations one had. This gradually exceeded one’s own humanity. From Sequence 2, one had to rely on external Anchors to maintain a balance. Losing control is not solely linked to the effects of the potion but is also intricately connected to emotions and mental health. For any Beyonder, the key lies in self-control. This is the foundation for resisting the temptations of evil gods and devils, resisting emotions like greed and jealousy, and the erosion of desire.

Losing control could be divided into three stages:

1. Warning signs, such as auditory and visual hallucinations.
2. The person’s body and mind were already out of control, and from time to time, they would display either terrifying or strange states.
3. A complete breakdown, transforming the Rampager into a terrifying monster.

The time it took from the second stage to the third stage was rather quick. Perhaps just after discovering the symptoms, one would witness a seemingly ordinary Beyonder turn into a monster.

In the City of Silver, a first-stage would only take between a few days to less than twenty days to eliminate all the symptoms and be fully treated. A second-stage, taken in time and treated with medicine, rituals, and other methods, will need around eighteen months.

The death of a Rampager could produce a Sealed Artifact.

Alger taught a little trick for pushing themself to the brink of losing control to avoid undesirable missions: The trick involves maintaining an empty spiritual state for two days, which leads to the onset of auditory hallucinations and early signs of losing control. However, if they cease suppressing themselves at this point, their situation will gradually improve within a week, and they won't actually lose control.

## Beyonder Laws

### Law of Beyonder Characteristics Indestructibility

The Beyonder Characteristic can never be destroyed or reduced. It's only passed from one carrier to the next.

### Law of Similar Sequence Beyonder Characteristics Conservation

There are a fixed amount of Beyonder Characteristics in every pathway group, never increasing or reducing. When there are more High-Sequences, there will be fewer Low-Sequences, and vice versa. Each pathway can only have one Sequence 0 or three Sequence 1 at most, and Sequence 0 and Sequence 1 cannot coexist. The higher the order of Beyonders in the same pathway, the greater the possibility of conflict between them. The Law (Conservation) can also be expressed as the Inheritance of Beyonder characteristics *(see below)*.

High-Sequence Beyonders can exchange pathways with similar pathways starting at Sequence 4. The only exception is for the pathways of the Lord of Mysteries group, which can only be exchanged starting at Sequence 3.

### Law of Beyonder Characteristics Convergence

Whatever separates will definitely converge, and whatever converges will definitely separate.

 — Emperor Roselle
on *Lord of Mysteries*, Chapter 577

High Sequence items of the same pathway or group intermittently and unconsciously draw Low- and Mid-Sequence Beyonders to them. Even below High sequences Beyonders can feel this attraction.

According to Pallez: *“Most of the time, the law of Beyonder characteristic convergence will not directly show in places where you can sense it. Most of the time, it will influence fate. Just like when you board a train, you’ll suddenly feel that the scenery along the way is beautiful and will get off the train in advance, resulting in you entering the small city. This might be because there are Beyonders or mystical items of neighboring pathways around you.”*

## Inheritance of Beyonder characteristics

Beyonders are aware of the conception of a child. Once the conception is successful, a part of their Beyonder characteristic will follow a mysterious connection, and be transferred to the child.

For Sequence 7 and below, Beyonder characteristics will not be passed on to the next generation, but this isn’t absolute. If there’s an excessive amount of Beyonder characteristics, there’s a chance for them to be passed down. That is to say, if you’re pregnant with a child, there’s a chance that effectively reduce the excess potion in your body. One might not succeed, but three or four will stand a higher chance.

Sequence 6 and 5 will naturally pass down a portion of their characteristics to their progeny in an uncontrollable manner. Although the quantity isn’t a lot each time and wouldn’t affect the Beyonder’s strength, their Sequence will regress if they have enough children.

As for the child, they would be born with certain Beyonder powers, close to that of Sequence 9. But as a result, their pathway is basically fixed. Many factors can cause the same degree of influence. By gaining the blessings of a deity or the corruption of an evil spirit, for instance.

At high Sequences, the inheritance of Beyonder characteristics is something one can control. The children born from High-Sequence Beyonders might be born as Beyonders. As for the Sequence number, it’s up to either one of the parents to decide. They can give birth to someone who’s already at Sequence 5 if they want. This is one of the rare instances when one can advance several sequences at once without losing control.

## The Advancement Ritual

Main article: Anchor
Starting from the Sequence 5 of the potion system, the advancement is no longer as simple as before. The potions need to be consumed in conjunction with a ritual.

The essence of the ritual of Sequence 5 to Sequence 1 is to avoid the sudden increase of the potion and the lost control situation, so they stabilize by the ritual (similar to the function of Anchor). Therefore, the advancement ritual is not necessary, and drinking the potion directly has a certain chance of success. The ritual can be replaced by other methods, but without personal experience of advancement in this way, it is difficult to accurately grasp the specific role of the ritual during advances, so there are few alternative methods.

For the Sequence 0 advancement, the **Beyonder** must hold an apotheosis ritual to allow the Uniqueness and the three Sequence 1 Beyonder characteristics to fully converge and undergo a qualitative change.

The ritual needed to advance are not absolute, it is possible to find alternative methods. For exemple, Audrey was able to advance to Sequence 5, , by using The Fool's Angel's Embrace, to maitain her consciousness instead of finding a harpy. Klein also suspected, that the Church of the God of Combat may have another method for the advancement ritual of Sequence 3, .

## Pathway Levels

Main article: Sequence
There are 10 levels/orders in each Pathway, called Sequences and they start at Sequence 9:

## Pronoun

There is a different pronoun for **Beyonders** at the Angel level. Instead of "**他**" in common third person distinction, the pronoun "**祂**" is used for Beyonders at Sequence 2 and above. The *Webnovel* English translation uses "**he/him**" for 他, and capitalized pronoun with quotation mark "**'He'/'Him'**" for 祂.

* **他** *(tā)*: a gender-neutral pronoun. It can be used when the gender of a certain person is unknown or unimportant.
* **祂** *(tā)*: third person pronoun for a divine being.

## Dao System

Main article: Western Continent § Dao System
## Boon

Main article: Pathways § Advancement by Boons
## Beyonder Goods Price

For more information, see List of Prices and Wages § Prices of Beyonder Goods.
Those prices are not absolute, it could varies depending on how urgent both parties are and their rarity. Sometimes there's a cost to verify their authenticity too. Mystical items' price could varies depending on their negative effect. Sequence 4 and higher Beyonder goods are priceless.

### *Circle of Inevitability*

\*For *Book 2*, click to convert verl d'or to pounds.

## List of Beyonders

See also: Category:Beyonder, List of Book I Characters, and List of Book II Characters

## References

1. ↑ *Lord of Mysteries*, Chapter 239
2. ↑ *Lord of Mysteries*, Chapter 891
3. ↑ *Lord of Mysteries*, Chapter 1149
4. ↑ *Lord of Mysteries*, Chapter 914
5. ↑ *Lord of Mysteries*, Chapter 1364
6. ↑ *Lord of Mysteries*, Chapter 1355
7. ↑ 7.0 7.1 7.2 *Circle of Inevitability*, Chapter 99
8. ↑ *Circle of Inevitability*, Chapter 285
9. ↑ *Lord of Mysteries*, Chapter 33
10. ↑ 10.0 10.1 *Lord of Mysteries*, Chapter 435
11. ↑ *Lord of Mysteries*, Chapter 212
12. ↑ *Lord of Mysteries*, Chapter 543
13. ↑ *Lord of Mysteries*, Chapter 1039
14. ↑ *Lord of Mysteries*, Chapter 265
15. ↑ *Lord of Mysteries*, Chapter 668
16. ↑ *Lord of Mysteries*, Chapter 703
17. ↑ *Lord of Mysteries*, Chapter 1358
18. ↑ *Lord of Mysteries*, Chapter 207
19. ↑ *Circle of Inevitability*, Chapter 97
20. ↑ *Lord of Mysteries*, Chapter 821
21. ↑ *Lord of Mysteries*, Chapter 79
22. ↑ *Lord of Mysteries*, Chapter 77
23. ↑ *Lord of Mysteries*, Chapter 483
24. ↑ *Lord of Mysteries*, Chapter 251
25. ↑ *Lord of Mysteries*, Chapter 664
26. ↑ *Lord of Mysteries*, Chapter 1247
27. ↑ *Lord of Mysteries*, Chapter 1267
28. ↑ *Lord of Mysteries*, Chapter 1220
29. ↑ *Lord of Mysteries*, Chapter 1250
30. ↑ *Lord of Mysteries*, Chapter 1320
31. ↑ *Lord of Mysteries*, Chapter 340
32. ↑ *Lord of Mysteries*, Chapter 404
33. ↑ *Lord of Mysteries*, Chapter 1076
34. ↑ *Lord of Mysteries*, Chapter 1200
35. ↑ 35.0 35.1 35.2 35.3 *Lord of Mysteries*, Chapter 1354
36. ↑ *Lord of Mysteries*, Chapter 1353
37. ↑ 37.0 37.1 37.2 37.3 *Lord of Mysteries*, Chapter 702-703
38. ↑ *Lord of Mysteries*, Chapter 105
39. ↑ 39.0 39.1 *Circle of Inevitability*, Chapter 241
40. ↑ *Lord of Mysteries*, Chapter 601
41. ↑ *Circle of Inevitability*, Chapter 410
42. ↑ *Circle of Inevitability*, Chapter 496
43. ↑ *Lord of Mysteries*, Chapter 1057
44. ↑ *Lord of Mysteries*, Chapter 1054
45. ↑ *Lord of Mysteries*, Chapter 1074
46. ↑ *Lord of Mysteries*, Chapter 1366
47. ↑ *Lord of Mysteries*, Chapter 510
48. ↑ *Lord of Mysteries*, Chapter 512
49. ↑ *Lord of Mysteries*, Chapter 720
50. ↑ *Lord of Mysteries*, Chapter 1209
51. ↑ *Lord of Mysteries*, Chapter 687
52. ↑ *Lord of Mysteries*, Chapter 729
53. ↑ *Lord of Mysteries*, Chapter 1033
54. ↑ *Lord of Mysteries*, Chapter 600
55. ↑ *Circle of Inevitability*, Chapter 172
56. ↑ *Circle of Inevitability*, Chapter 174
57. ↑ *Lord of Mysteries*, Chapter 1290
58. ↑ *Lord of Mysteries*, Chapter 1122
59. ↑ 59.0 59.1 *Circle of Inevitability*, Chapter 530
60. ↑ *Lord of Mysteries*, Chapter 530
61. ↑ *Lord of Mysteries*, Chapter 572
62. ↑ *Lord of Mysteries*, Chapter 845
63. ↑ *Lord of Mysteries*, Chapter 883
64. ↑ *Lord of Mysteries*, Chapter 935
65. ↑ *Lord of Mysteries*, Chapter 228
66. ↑ *Lord of Mysteries*, Chapter 240
67. ↑ *Circle of Inevitability*, Chapter 24-25
68. ↑ *Circle of Inevitability*, Chapter 102
69. ↑ *Circle of Inevitability*, Chapter 97
70. ↑ *Circle of Inevitability*, Chapter 495
71. ↑ *Lord of Mysteries*, Chapter 1359
72. ↑ *Circle of Inevitability*, Chapter 492
73. ↑ *Lord of Mysteries*, Chapter 1031
74. ↑ *Lord of Mysteries*, Chapter 200
75. ↑ *Lord of Mysteries*, Chapter 165
76. ↑ 76.0 76.1 *Circle of Inevitability*, Chapter 296
77. ↑ *Lord of Mysteries*, Chapter 522
78. ↑ *Lord of Mysteries*, Chapter 814-815
79. ↑ *Lord of Mysteries*, Chapter 796-797
80. ↑ *Lord of Mysteries*, Chapter 931/949
81. ↑ *Lord of Mysteries*, Chapter 1237
82. ↑ *Lord of Mysteries*, Chapter 809
83. ↑ 83.0 83.1 *Lord of Mysteries*, Chapter 381
84. ↑ *Lord of Mysteries*, Chapter 406
85. ↑ *Lord of Mysteries*, Chapter 816
86. ↑ *Lord of Mysteries*, Chapter 819
87. ↑ *Lord of Mysteries*, Chapter 1079
88. ↑ *Lord of Mysteries*, Chapter 631
89. ↑ *Lord of Mysteries*, Chapter 350
90. ↑ *Circle of Inevitability*, Chapter 390
91. ↑ *Lord of Mysteries*, Chapter 685
92. ↑ *Lord of Mysteries*, Chapter 1217
93. ↑ *Lord of Mysteries*, Chapter 168
94. ↑ 94.0 94.1 *Lord of Mysteries*, Chapter 355
95. ↑ *Lord of Mysteries*, Chapter 170
96. ↑ *Lord of Mysteries*, Chapter 342
97. ↑ *Lord of Mysteries*, Chapter 395
98. ↑ *Lord of Mysteries*, Chapter 1104
99. ↑ 99.0 99.1 99.2 *Lord of Mysteries*, Chapter 237
100. ↑ 100.0 100.1 100.2 *Lord of Mysteries*, Chapter 442
101. ↑ *Lord of Mysteries*, Chapter 251
102. ↑ *Lord of Mysteries*, Chapter 1061
103. ↑ *Lord of Mysteries*, Chapter 1122
104. ↑ *Lord of Mysteries*, Chapter 610
105. ↑ *Lord of Mysteries*, Chapter 298
106. ↑ *Lord of Mysteries*, Chapter 867
107. ↑ *Circle of Inevitability*, Chapter 139