Boss Rush (December 2022)

**Boss Rush** is a special event featuring 5 quests, each with 5 waves of bosses. Boss Rushes are available in 3 difficulties with varying rewards. Each quest in Boss Rush is unlocked every 2 days.

## Event Period

* Duration: 12/23 1700 ～ 1/23 2359(JST)
* Exchange period: 12/23 1700 ～ 1/30 2359PM(JST)

## Event Information

* The event is a free event, and the details of this event can be found in the "How to play" section of the event page.
* This event does not consume stamina, grants player experience or layer experience in all quests.
* There is no stamina consumption, player experience gain or layer experience gain in all quests.
* The Veterans Plaque won in this event cannot be used in future events.
* Bosses in Boss Rush are significantly harder than their story/event counterparts.

## Enemy Gimmick

* "Special Action" turn is set for some enemies. They are special AI behaviours that are triggered under certain conditions.
* Enemies with special behaviours have skill patterns that differs from normal skills.
* If the target enemy appears in an 'Idle State'(待機状態), it is clad in a black aura.
* If the activation conditions are met, it becomes 'Activated State' (発動状態) at the start of its turn, and the colour of its aura changes to red.

* The conditions for activation vary from enemy to enemy, and include activation after a certain number of turns, or when a specific type of layer is present in the party formation.
* **Some enemies use extremely powerful skills when in the 'Activated state',** **so the key to battle against enemies having states is to find out the characteristics of their special gimmick and take countermeasures.**
* Skills used by enemies in the 'Activated state' are also displayed in red in the [Skills] column of the enemy information, so please use this information to help you in your strategy. Red skills are not use when not Activated.

 Hard
 Very Hard

## About

* Boss Rush quests can be retried infinitely.
* Even if the player is defeated halfway during a quest, progress is still saved.
* Clearing every wave grants progressively better quantity of Gacha tickets, Veterans Plaque, Mist Gears, Gems and Gold.
* Clearing Normal difficulty gives 1 S Guaranteed Gacha Ticket per quest.
* Clearing Hard difficulty gives 1 SS Guaranteed Gacha Ticket per quest.
* Clearing Very Hard difficulty gives 1 SS Guaranteed 10x Gacha Ticket per quest.

## Strategy

### Quest 1 - Cut Advantage (Released December 23)

All boss enemies have 'Damage Absorption: Pierce'. Do not use any Pierce skills.

* Gimmick - Absorbs  damage. Activated State every 2 turns.
* Status - 60% Poison and Stun resistance, 40% Sleep resistance. Else immune.
* Skills
	+ Blizzard Sigh - Long/All Water, for 2 turns decreases ATK (Moderate).
	+ Sleeping Snow - Long/Single Water, causes Sleep (Very Major).
	+ Lady Ghost's Ghastly Thoughts - If using High Magic Cheer, reduce 30% damage taken.
	+ Lady Ghost's Burning Desire - If using Wide Burn, all enemies take -15% HP damage.
	+ Wide Burn - Long/All Fire, for 2 turns decreases ATK (Moderate).
 Wave 2
* Gimmick - Absorbs  damage. Activated State if alone.
* Status - 0% Stun resistance. 40% Confusion resistance. Else immune.
* Skills
	+ Hell Blaze - Long/Single Fire.
	+ Panther Flame - Long/Single Fire, causes Confusion (Major).
	+ Lady Luck - When using Alluring Flame, increases LUK by 10%.
	+ Lady's Gown - Reduce damage taken by 50% from Long/Single attacks.
	+ Hell Blaze - Long/Single Fire.
 Wave 3
* Gimmick - Absorbs  damage. Activated State if HP is less than 50%.
* Status - 80% Poison and Blind resistance, 60% Stun and Confusion resistance. Else immune.
* Skills
	+ Solid Arm - Long/Single Blow. If HP is less than 50%, for 2 turns increases ATK (Major).
	+ Blizzard - Long/Single Water. If HP is less than 50%, increase attack count from 1 to 2.
	+ Icicle Blade's Wave - When using Icicle Blade, all enemies take -15% HP damage.
	+ Icicle Blade - Long/All Cut/Water, causes Silence (Moderate).
 Wave 4
* Gimmick - Absorbs  damage. Activated State if alone.
* Status - 80% Stun and Blind resistance, 60% Confusion and Silence resistance. Else immune.
* Skills
	+ Lacerating Swipe - Long/Single Cut, for 2 turns reduces ATK (Major).
	+ Black Stone Claw - Long/Cross Cut.
	+ Dame Volcano - When using Volcanic Ash, for 2 turns increase all allies MDEF by 15%.
	+ Volcanic Ash - Long/All Fire, for 2 turns decreases HIT (Moderate).
 Wave 5
* Gimmick - Absorbs  damage. Activated State
* Status - 20% Poison resistance, 60% Charm resistance. Else immune.
* Skills
	+ Glorious Date - Long/Single Cut/Light, causes Blind (Major).
	+ Sparkle - Long/Single Light.
	+ Element Resistance Up (Cut) - At the start of a wave, increase all allies Cut resistance.
	+ Shiny Ray Long/Single Light, causes Stun (Moderate).

### Quest 2 - Blow Advantage (Released December 25)

All boss enemies have 'Damage Absorption: Cut'. Do not use any Cut skills.

* Gimmick - Absorbs  damage. Activated State
* Status - 60% Blind resistance. 80% Sleep and Paralysis resistance. Else immune.
* Skills
	+ Power Stampede - Long/Single Blow, for 2 turns decreases ATK (Major).
	+ Earthquake - Long/All Blow.
	+ Condition Wave II - At the start of a Wave, increase all allies' damage dealt by 30%.
 Wave 2
* Gimmick - Absorbs  damage. Activated State every 3 turns.
* Status - 40% Charm and Sleep resistance. 60% Poison and Blind resistance. 80% Confusion resistance. Else immune.
* Skills
	+ Energy Impact - Long/Single Blow.
	+ Miasma of Rot - Long/All Dark, causes Poison (Major).
	+ Keeper's Strength - When using Fast Wide Shot, reduce damage taken by 50%
	+ Fast Wide Shot - Long/All Pierce, moves first.
	+ Neody Spire - Long/Single Dark.
 Wave 3
* Gimmick - Absorbs  damage. Activated State
* Status - 60% Confusion resistance. 80% Stun resistance. Else immune.
* Skills
	+ Black Arm - Long/Single Blow/Dark.
	+ Unseeable Pressure - Long/All Blow.
	+ Raphtalia - Long/Random Dark x2. For 2 turns increases LUK.
	+ Nightmare's Radiance - At the start of a wave, all enemies Blind (Moderate).
	+ Nightmare's Last Moment - When using Sandstorm, increases SPD by 20%.
	+ Sandstorm - Long/All Dark, causes Blind (Moderate).
 Wave 4
* Gimmick - Absorbs  damage. Activated State every 2 turns.
* Status - 60% Blind resistance. 80% Confusion resistance. Else immune.
* Skills
	+ Filling Pollen - Long/All Blow, causes Poison (Major).
	+ Whirlwind - Long/Random Wind x3.
	+ Build-Up - At the start of a turn, increases ATK and SPD by 20%.
	+ Like a Bee - When using Cute Butterfly Dance, deal 15% MAX HP damage to all enemies.
	+ Cute Butterfly Dance - Long/All Wind, for 2 turns reduces SPD (Moderate).
 Wave 5
* Gimmick - Absorbs  damage. Activated State if alone.
* Status - 40% Sleep and Poison resistance. Else immune.
* Skills
	+ Divine Power - Long/Single Blow.
	+ Unseeable Pressure - Long/All Blow.
	+ Shape to Reap - Long/Single Water/Dark.
	+ Owner's Rest - When using Long-standing Grudge, recover HP.
	+ Long-standing Grudge Long/All Dark, causes Silence, Blind, Poison (Medium)
	+ Condition Charge - Increase damage dealt by 20%.
	+ Tip: Administrator Robots increases Light + Dark resistance. Hinayashiki's Owner's Light + Dark resistance is reduced if Administrator Robots are removed.

### Quest 3 - Pierce Advantage (Released December 27)

All boss enemies have 'Damage Absorption: Blow'. Do not use any Blow skills.

* Gimmick - Absorbs  damage. Activated State on odd number of turns.
* Status - 60% Charm and Paralysis resistance. 80% Blind resistance. Else immune.
* Skills
	+ Predator's Strike - Long/Single Pierce.

for 2 turns decreases ATK (Major).
* + Pierce Resistance Up - At the start of a Wave, increase all allies' pierce resistance.
	+ Sacred Tones - At the start of a Turn, increases MATK and SPD by 10%.
	+ Fires of Dawn - Long/Single Fire, for 2 turns increases enemy's SPD (Moderate).
 Wave 2
* Gimmick - Absorbs  damage. Activated State every 2 turns.
* Status - 40% Charm and Sleep resistance. 60% Poison and Blind resistance. 80% Confusion resistance. Else immune.
* Skills
	+ Ferocious Poison Stab - Long/Single Pierce, causes Poison (Major).
	+ Mysterious Flash - Long/Single Pierce, for 2 turns increases LUK (Moderate).
	+ A Thrust of Honor - Long/Single Pierce, for 2 turns increases all allies ATK (Moderate).
	+ False Moonlight - When using Condition Charge, increases ATK and LUK by 30%.
	+ Lunar Radiance - Long/All Pierce, causes Blind and Charm.
 Wave 3
* Gimmick - Absorbs  damage. Activated State every 3 turns.
* Status - 20% Charm resistance. 40% Confusion resistance. 80% Stun and Sleep resistance. Else immune.
* Skills
	+ Thousand Bites - Long/Single Pierce. For 2 turns decreases DEF.
	+ Big Jaw - Long/Single Pierce.
	+ Stone Eater's Rigid Scales - When using Quadradirectional Torrent, increase Fire & Dark resistance by 25%.
 Wave 4
* Gimmick - Absorbs  damage. Activated State if alone.
* Status - 80% Confusion, Stun and Sleep resistance. Else immune.
* Skills
	+ Mysterious Flash - Long/Single Pierce, for 2 turns increases LUK (Moderate).
	+ Shockwave - Long/All Wind, for 2 turns decreases SPD (Moderate).
	+ Administrative Rights - At the start of a turn, decrease all enemies' ATK and SPD by 10%.
	+ Like a Bee - When using Cute Butterfly Dance, deal 15% MAX HP damage to all enemies.
 Wave 5
* Gimmick - Absorbs  damage. Activated State if alone.
* Status - 60% Confusion resistance. 80% Stun resistance. Else immune.
* Skills
	+ Cruel Spear - Long/Single Wind/Pierce. Causes Confusion (Minor).
	+ Mysterious Flash - Long/Single Pierce, for 2 turns increases LUK (Moderate).
	+ Starry Spear - Long/Single Pierce. Causes Sleep (Major).
	+ Resounding Star Sounds - When using Resonating Star, deal 25% Max HP damage to all enemies.
	+ Resonating Star Long/All Pierce/Light.
	+ True King's Strike Long/Single Pierce.
	+ Condition Charge - Increase damage dealt by 20%.

### Quest 4 - Magic Advantage (Released December 29)

All boss enemies have high DEF but low MDEF. Physical attacks are still possible but magical attacks are highly recommended.

* Gimmick - Very high DEF. Activated State when alone.
* Status - 40% Sleep resistance. 80% Poison, Charm and Blind resistance. Else immune.
* Skills
	+ King Assault - Long/Single Pierce.
	+ Peck - Long/Single Pierce, restore HP.
	+ Conflagration - Long/Random Fire x3.
	+ Immortal Bird's Wings - Reduce damage taken by 50% from Long/Single attacks.
	+ Blue Flame Star - Long/All Fire, for 2 turns increase DEF and MDEF (Moderate).
 Wave 2
* Gimmick - Very high DEF. Activated State every 2 turns. Boss and mob shields each other to reduce damage.
* Status - 40% Blind resistance. Else immune.
* Skills
	+ Demonic Slice - Long/Single Cut.
	+ Shikigami Battalion - Long/All Cut.
	+ Price of Grief - When using Blizzard of Grief, reduces self LUK by 5%.
 Wave 3
* Gimmick - Very high DEF. Activated State every 2 turns. Double weakness to Light and Dark element.
* Status - 40% Blind resistance. Else immune.
* Skills
	+ Sandstorm - Long/All Dark, causes Blind (Moderate).
	+ Spectre's Grudge - Long/Single Dark, causes Silence (Major).
	+ Neo's Luck - At the start of a turn, increase all allies' LUK by 5%.
	+ Miasmic Mist of Rot - Miasma of Rot, causes Paralysis (Moderate).
	+ Miasma of Rot - Long/All Dark, causes Poison (Major).
 Wave 4
* Gimmick - Very high DEF. Activated State if not alone.
* Status - 40% Confusion resistance, 60% Paralysis and Poison resistance. 80% Stun and Sleep resistance. Else immune.
* Skills
	+ Liquid Laser - Long/Horizontal Water.
	+ Quadradirectional Torrent - Long/Cross Water.
	+ Neptune's Charity - When using Neptune's Wave, restore all allies' HP.
 Wave 5
* Gimmick - Very high DEF. Activated State turn 2 onwards. Breaking the Boss's Barrier makes MDEF go to 10000 MDEF. Avoid at all costs.
* Status - 60% Stun resistance. Else immune.
* Skills
	+ High Magic Cheer - For 2 turns increases all allies' MATK (Very Major).
	+ Ever-Darkness Prison - Every 3 turns, causes Confusion on Position 1 enemy (Moderate).
	+ Barrier - -10000 DEF while Barrier is up. Light damage 3 times breaks this Barrier. +10000 MDEF if Barrier is broken.
	+ Chaos Hole - Long/All Light/Dark.
	+ Chaos Vienna - Long/Single Light/Dark.
	+ The Created Darkness - Long/All Dark, for 3 turns reduces Dark resistance (Major).

### Quest 5 - Free For All (Released December 31)

All boss enemies have varied weaknesses. However, Light/Dark element may be advantageous as there are no Dark resistances and all bosses except Doku Doku Radio Tower are weak to Light element. Make use of Burst Attacks.

* Gimmick - Activated State every 2 turns.
* Status - 60% Stun and Blind resistance. Else immune.
* Skills
	+ Dark Fall - Long/All Dark, causes Blind (Minor) and Silence (Minor).
	+ Doggan Gang's Ambition - When using Hyper Beam, causes Paralysis (Moderate).
	+ Hyper Beam - Long/Horizontal Pierce.
 Wave 2
* Gimmick - The boss is much less dangerous while Activated. Activated State when not alone.
* Status - 40% Paralysis resistance. 60% Confusion resistance. 80% Stun and Blind resistance. Else immune.
* Skills
	+ Holy Thunder - Long/All Light, causes Paralysis (Moderate).
	+ White Lightning - Long/Random Light x2, causes Paralysis (Moderate).
	+ Enhanced Radio - At the start of the turn, decreases the damage received for all allies' by 60%.
	+ Poor Reception - At the start of the turn, if affected by status condition, increases the damage received for all allies' by 120%.
	+ Radio Vibration - When using Smash Up, increases all allies SPD by 10%.
 Wave 3
* Gimmick - Very difficult to Auto-Play, heals 600000 HP every turn. Activated State turn 2 onwards.
* Status - 40% Blind resistance. Else immune.
* Skills
	+ Squall Slash - Long/Single Cut, for 3 turns reduces Cut resistance (Moderate).
	+ Peak Ultimate - Long/Single Cut, for 3 turns increases ATK (Moderate).
	+ Holy Glitter - Long/All Light.
	+ Heal on Hit - When taking damage, 25% chance to restore HP (Moderate).
	+ Electrification Drive - At the start of a Turn, increases SPD and RCV by 10%.
	+ Fairy Princess's Protection - When using Condition Charge, restore HP.
	+ Cross Caliber - Long/Cross Cut/Light.
 Wave 4
* Gimmick - Your team's Positions 3, 4 and 5 have SPD stats halved. Activated State every 2 turns.
* Status - 40% Confusion resistance, 60% Stun, Sleep and Silence resistance. 80% Charm resistance. Else immune.
* Skills
	+ Dancing Strike - Long/Random x2 Pierce, for 2 turns reduces LUK (Moderate).
	+ All Rush - Long/Random x1-4 Pierce.
	+ Go Underwater - When using Raging Flush, all enemies take -25% HP damage.
	+ Hydrocannon - Long/Single Water.
 Wave 5
* Gimmick - Your team's RCV is reduced to 0 versus this boss. Unaffected by status. Do not extend this battle.
* Status - Immune to all status.
* Skills
	+ Kash Vienna - Long/Single Light/Dark.
	+ Master's Wisdom - At the start of a wave, permanently reduce the RCV of all enemies by 100%.
	+ Master's Kungfu - Every 3 turns, remove all enemy positive buffs.
	+ Master's Rampage - When using Coming of Universe Creation, increases damage dealt by 50%.
	+ Coming of Universe Creation - Long/All Blow, causes Stun (Moderate).
	+ Chaos Hole - Long/All Light/Dark.