recursal/Fanatic-Fandom huggingface dataset:
The Telar Calendar

The Telaran year is 384 days long, divided into 12 months, each month consisting of 32 days and divided into 4 weeks of 8 days each.

Each of the individual countries before the Unification of the Empire had their own calendars, dividing the same days in different ways, this tradition still continues with countries or regions having different names for the months.

The standard Imperial Calendar was instituted in the year 113 and made standard for the entire Empire, with all countries legally required to use it and refer to it's dates.

Telar has one moon that phases through it's cycle exactly every 32 days, lining up with the solstices and equinoxes, the start of the seasons, and beginning of the year, a coincidence scholars from the Mage's Guild say should be nearly impossible, but fortunate for chronological convenience.

The current days of the week are named after the 8 gods of the Temple of Eight; Sey, Vey, Fal, Nal, Met, Kar, Mer, Tyr. The full, half, and new moons always fall on Sey, the first day of the week, and the solstices, equinoxes, and beginning of the seasons starting on Sey as well.

The year begins on the Winter Solstice, the shortest day of the year. The Winter months are months 12 - 2, Spring in 3 - 5, Summer 6 - 8 , and Autumn in 9 - 11.

The official names of the months on a standard Imperial calendar are: Moon's Height, Last Frost, First Seed, Karaktas's Hand, Sun's Dawn, Midyear, Faltos's Reign, Last Flame, Leaf's Rest, Moon's Rise, Last Harvest, and New Frost.

Official documents will use the Month/Day/Year formatting, though in spoken word it's common to put the day first. Common citizens don't often pay attention to the exact date, usually referring to just the month or season.

A full standard Imperial Calendar can be found below.

**Moon’s Height - Month 1 (January)**

**Last Frost - Month 2 (February)**

**First Seed - Month 3 (March)**

**Karaktas’s Hand - Month 4 (April)**

**Sun’s Dawn - Month 5 (May)**

**Midyear  - Month 6 (June)**

**Faltos’s Reign - Month 7 (July)**

**Last Flame - Month 8 (August)**

**Leaf’s Rest - Month 9 (September)**

**Moon’s Rise - Month 10 (October)**

**Last Harvest - Month 11 (November)**

**New Frost - Month 12 (December)**
Thor (Thor: Thunderer)

**Thor** is the Norse God of Lightning and Thunder and the main character of Thor: Thunderer.

## Appearance

Thor is described as an incredibly large and obese yet muscular man with red hair, a red beard, and brown eyes, though they glow an electric blue when using his electrokinetic abilities.

He also has pieces of stone grimly embedded in his head…which are actually the remains of a powerful Stone Giant named Hrungnir, whom Thor brutally slaughtered in his youth.
Goranak

Goranak, a land of incredible peaks and deep canyons carved out by a myriad of swift rivers this complex of waterways runs bountifully, not with fruit but with metals. One buried deep in the earth rich veins of iron, gold, and copper are more accessible among the weathered canyons, leading to a nation of proud miners moving goods via river boat, managed by isolated estates of largely independent lords. Goranak answers to no central government, instead all Lords rule their lands on their own, with a loose confederacy ensuring no one fiefdom attacks another, and ensures fair trade can flow between their lands. These Lords are reclusive, however, and with how isolated some estates can be it's no surprise rumors abound about the Dukes, Barons, and Counts that rule them

https://scryfall.com/card/soi/279/stone-quarry

## People

Gorans are of average height and weight for their race, and usually have nondescript features and regular shades of hair lead many to ignore them in a crowd, while others tend to think of them as a baseline for their race. The persistent rain in the area does lead to some lighter skin shades of inhabitants, and immigrants from sunnier lands may find themselves losing their tans after living with the gloom.

Languages: Common, Goran, Dwarven

Modifiers: Gorans are the same height and weight as average members of their race, and will have average hair and eye color as well. Gorans will have skin a shade or two lighter than average though, leading others to describe them as "pale and sickly".

## Geography

Goranak has a coastline dominated by subtropical rainforests, the regular rainfall the country receives giving ample water for the tall redwoods and other sturdy hardwoods in the region, giving plenty of wood for ship and home building. The most well known feature of Goranak's geography is the complex network of tall mountain peaks cut by deep canyons, all connected by river systems fed by the snow-capped peaks. These canyons form a complex, interconnected maze best traveled via riverboat with a seasoned navigator. Dotted along the canyons, mostly along less water-logged pathways, are many deep mines that fuel the Goran economy. Almost every metal-rich nook and cranny is being dug out and excavated, ranging from shallow pits to deep and complex networks of tunnels following the natural formation of ore. All but the western edge of the country is lined with nearly impassible mountains without any easy passes or gaps, effectively blocking travel through them save for the bravest of souls willing to brave the snow-covered peaks.
Moderator

Moderators are the people who do the day-to-day safekeeping of the server, alongside Senior Moderator & Trainee Moderator. They have powers to moderate users, and also announce certain things, however they are unable to promote and demote users. From the February 11th Announcements, there are to be 4 moderators at a time, with 1 serving as of November 20th.

There has also been many other moderators throughout time, consisting of:

* All of the SMs
* M4K
* J4CKG11 And More
Dragonborn

Dragonborn are an uncommon sight on Telar, which makes them stand out from the crowd all the more when they do arrive. These tall, scaled dragonkin are produced rarely from otherwise normal couples, thought to be the result of draconic influence in an area leading to an egg instead of a regular infant.

## Abilities

Ability score modifiers: +2 Str, +1 Cha

Size: Medium

Speed: 30 ft.

Draconic Ancestry: The color of your scales determines your draconic ancestry. Choose from the table below to determine your draconic ancestry, your breath weapon, and your damage type.

Breath Weapon: Once per Short or Long Rest you may use your Action to exhale destructive energy, your Draconic ancestry determining the size, shape, and damage type. Each creature in the area of your Breath Weapon must make a saving throw determined by your Draconic ancestry, the DC is 8 + your Con. modifier + your Proficiency Bonus. A creature takes half damage on a successful save. Your breath weapon deals 2d6 at 1st level, 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.

Damage Resistance: You have Resistance to damage of the type associated with your Draconic ancestry.

Languages: Dragonborn speak Common, Draconic, and one language from their country of origin.

Height: 5'6" + 2d8 inches

Weight: 175 lbs X 2d6 lbs

Age: Dragonborn are mature at the age of 18 and typically live to the age of 80, though it's not uncommon for a Dragonborn to live until 100.

Appearance: A Dragonborn's appearance isn't affected by their country of origin, always standing tall and bulky, with hairless reptilian heads, scales of various colors, with eyes typically matching the color of their scales. Often the shape of their heads can make it difficult for them to pronounce words when not speaking Draconic.

## Common Perception

Though Dragonborn can be as varied as your average Human in terms of personality and identity, the general public tends to view Dragonborn like they do their near-mythical True Dragon ancestors. A strange mixture of awe, fear, hatred, and reverence will permeate any interaction a Dragonborn has, as the common folk worries about their home being burned down should they offend, while faintly remembering legends of Dragons fighting alongside ancient heroes. The Legion has a soft spot for Dragonborn, often being first picked while drafting soldiers and usually given special training as commanders, heavy infantry, and shock troopers.

## Alaran Origin

Dragonborn were seen as a mistake to the Alarans, their more advanced knowledge of Dragons giving them a better understanding of what they produced. As a result Dragonborn were often muzzled and sent as the first wave of troops in any given military campaign, remaining writings showing that they distrusted the Dragonborn as potential spies to be dealt with quickly and efficiently.

## Variants

Other Variants may be found here, as there are too many to list.
Aphrodite Jones (Character)

Ms. Jones

Hottest Goddess

> "Mmm. Can't you just feel the love in the air?" - Aphrodite.
>
>

**Aphrodite Jones,** also known as simply Aphrodite or Venus by the Romans, is the Greek goddess of sexual love, beauty, sexual pleasure, and fertility. She's the main character of the series ***Aphrodite Jones.***
Thor: Thunderer

**Thor: Thunderer** is an adult animated series set in the world of Norse mythology.

## Plot

*The land of Asgard is prospering greatly as it always has for thousands of years…until Odin, Allfather of the Aesir Gods, is given a grim warning that one day he will meet a horrid end and will be forgotten. Not wanting Helheim to claim him, Odin starts making controversial decisions to ensure his foretold death, and the possible deaths of his fellow Aesir, never comes to pass. Even if it means war will come.*

## Voice Cast

### The Aesir

* Kristofer Hivju as Thor
* Jaime King as Sif and Asgardian Harlot
* Mark Hamill as Odin.
* Keanu Reeves as Tyr.
* Brec Bassinger as Thrud.
* Holland Roden as Freyja
Lizardfolk

The native inhabitants of this region are the Lizardfolk, humanoid reptiles well-suited to their swampy homeland. Though they are relatively limited technologically, only able to make stone tools themselves and stealing metal equipment, the few glimpses scholars have gotten of their villages suggests a developed culture with music, art, religion, a government structure, and mating ceremonies. This would dispel the myth that these are all savages hell-bent on destroying the good people of the civilized world, were it not for Imperial propogandists perpetuating that message and preventing the few scholars who know from revealing the truth. The Lizardfolk have a tribal society, not unlike the rural Chatorans or Trosk people of Kaltlan, though they generally live in stationary villages built slightly above the waters of the swampland, hunting and fishing to survive. Lizardfolk appear to be omnivorous but with a diet heavy on meat and fish, the only time a Lizardfolk has been seen eating anything else is when they've eaten a fallen soldier's rations, which contained dried fruits, implying they're carnivorous naturally. The Lizardfolk appear to have some sort of caste system, with hunters and warriors at the top as leaders, followed by religious leaders, and then craftsmen at the bottom, though more research is required.

## Physical Traits

Lizardfolk stand between 5'6" and 7' tall and generally have naturally muscular physiques, though that may be a result of their physically demanding lifestyles. Their bodies are covered in overlapping scales not much harder than leather, and are quite malleable, with colors ranging from dark brown to light green, generally lighter on their chest, stomach, and neck than their back, limbs, and head. Lizardfolk heads resemble larger versions of various reptiles, such as iguanas, komodo dragons, vipers, and even crocodiles, with shape seeming to vary by tribe and location. Some Lizardfolk, particularly those resembling snakes, can have a venomous bite that can kill a grown man in a manner of seconds. All Lizardfolk have thick tails ranging from 2 to 4 feet depending on height, and are all excellent swimmers as a result. Lizardfolk gender is impossible to distinguish, with male and females identical save for genital differences. Lizardfolk don't appear to make any difference between genders in terms of societal roles, though more research would need to be done.
Mature Myths Productions Wiki

**Mature Myths Productions Wiki!**
This is a wiki for a series of stories based off of classical fairytales, old stories, and different world mythologies.

## Stories

(**NOTE:** All of the stories on this wiki take place in their own worlds and have no connection with each other)

* ***Aphrodite Jones***
* *Romulus Ridge*
Magni Thorson

Son of the Thunderer

Godling

Demigod

Borri Burison (great grandfather)

Bestla Bolsdottir (great grandmother)

Odin Borrison (grandfather)

Frigg (grandmother)

Vili Borrison (great uncle)

Ve Borrison (great uncle)

Tyr Odinson (uncle)

Heimdallr Odinson (uncle)

Vidar Odinson (uncle)

Vali Odinson (uncle)

Baldur Odinson (uncle)

Nanna (aunt)

Foresti Baldurson (cousin)

Thor Odinson (father)

Unnamed mother (deceased)

Sif (step-mother)

Modi Thorson (half-brother)

Thrud Thorsdottir (half-sister)

Ullr Sifson (step-brother)

**Magni Thorson** is the demigod son of the Norse god Thor, the step son of the Norse goddess Sif, and the half brother of fellow demigods Modi and Thrud. He's a former member of the Aesir tribe of Norse gods.
A Succubus’ Touch

**A Succubus’ Touch** is an erotic supernatural drama series focusing on a teenage girl played by Chloe Grace Moretz, who is actually a Succubus, a powerful and irresistible demon that feeds off of sexual pleasure.

## Cast

* **Chloe Grace Moretz** as **Cameron**, a teenage Succubus struggling with her powers and sexuality.
* **Gage Golightly** as **Tessa**, a bisexual girl that Cameron hooks up with.
* **Brianna Hildebrand** as **Emily**, Cameron's best friend and roommate who has a secret of her own.
* **Christina Hendricks** as **Ms Campbell**, Cameron’s foxy, sultry school teacher.
* **Kat Dennings** as **Caroline**, a voluptuous girl that Cameron and Tessa both sleep with.
* **Lauren Compton** as **Unnamed Fling**.
* **Madelaine Petsch** as **Melissa**.
* **Jessica Parker Kennedy** as **Nora**
Alice

***Alice*** is a fantasy miniseries that debuted on March 2nd, 2022. It is based off of the book *Alice's Adventures in Wonderland* by Lewis Carroll.

## Synopsis

*Alice Lorraine has been having strange nightmares lately. Nightmares of smiling cats, clock loving rabbits, and a mischievous hatter. But their all just nightmares, right? That's what Alice thought until one day, she noticed a white rabbit outside of the restaurant she works at. She follows the white rabbit and it takes her down a deep hole right into...Wonderland, a world where nothing makes much sense. In order to get back home, Alice must help Wonderland as it's on the brink of war against the Queen of Hearts.*

## Cast

* Sabrina Carpenter as Alice Lorraine.
* Matt Smith as The Mad Hatter.
* Michael Sheen as Aurelias Rabin.
* Paterson Joseph as The Cheshire Cat (voice).
* Silas Weir Mitchell as Harren Matthias.
* Adrien Lester as Cateran Phineas.
* Mark Hamill as The Walrus (voice).
* Wallace Shawn as The Mock Turtle (voice).
* The Carver Twins as Tweedledum and Tweedledee.
* Peyton List as Iola, the Queen of Hearts.
* Caity Lotz as Evangeline, the White Queen.

## Episodes

1. Chasing Rabbits
2. Mad As A Hatter
3. Advice from CarrollTown
4. Won't You Join the Dance?
5. Beware The Jabberwock, My Son
Jinn

(Drenadores de Cordura)

◼ Fortalezas: Jinn acelerará su velocidad si su víctima está lejos, parará de ser veloz si está a 4 metros de su objetivo.

◼ Debilidades: Apagar el cuadro eléctrico, hará que el Jinn no pueda usar su habilidad.

◼ Pruebas: Medidor EMF 5, Huellas dactilares, Temperaturas heladas.

◼ Cordura ataque: Ataca por debajo del 50% de cordura.

   ◼ Habilidad: Corre muy rápido si su víctima está lejos y baja un 25% de cordura aleatoriamente en un radio cercano a él (3 metros).

◼ Trucos: El Jinn nunca apaga el cuadro de luces. Si pones un medidor EMF encima del cuadro de luces y da interacción de EMF 2 si revisas tu cordura te habrá bajado un 25%, es un Jinn.

>
> *Volver a Fantasmas*
>
>
Spitter

The **Spitter** (official name unknown) is an enemy that can be encountered on the first island, and can pose a serious threat to Iko if caught off-guard.

They will walk around, occasionally shooting 3 projectiles (1 in each direction)

## Trivia

* The projectiles they shoot are identical to the ones danglers explode into when they fall
Snoot

Ground

**Snoot** is a character that Iko meets at the beginning of the game, and inadvertently destroys Iko's skyship, thus causing the events of the game.

He has an attitude of superiority, and considers himself much better than Iko.

## Trivia

* A "snoot" is a person who considers themselves superior to a perceived "lower class"
Islets Wiki

**Welcome to the Islets Wiki!**
A fan-made community for Islets, a metroidvania game made by Kyle Thompson and published by Armor Games Studios.

Long ago, the various islands fused together into one - stabilized by specialized generators. But time has taken its toll on them, and the islands drifted apart.

You must take control of Iko as he tries to re-activate the generators that keep all the islands fused together.

## Important articles

CharactersCollectiblesUpgradesEnemiesIslandsFused island.pngLore

*Want to help out? Check here!*

* Wiki Rules
* Getting Started
* How to Contribute
* Wanted Articles
* Wanted Files

Islets is a metroidvania game set in a world with 5 floating islands - all of which fused together in the past, but later split apart again.

Various warriors have set foot on each island in an attempt to re-active their generators and re-build the world - including Iko, the one you control.
Upgrades

**Upgrades** can be found on islands and will improve Iko's abilities. They are usually hidden, but can sometimes be found out in the open or behind a simple puzzle.

## List of Upgrades

* Increase arrow ammo
* Increase arrow fire rate
* Release a powerful attack on low health
* Attacking three times in a row causes more damage
* Killing enemies creates a small blast
* Longer invincibility on hit
* +200 orbs
* Enemies drop more orbs
Magni: Tales of the Norsemen (Season One)

Season One of **Magni: Tales of the Norsemen** aired in December 2022. It follows the adventures of Magni Thorson as he lives in a Canadian fishing village in Midgard.

## Synopsis

*Thousands of years ago, Magni Thorson left Asgard. He had heard the prophecy of Ragnarok, the end and rebirth of all things, and wanted no part in it and so he retreated to Midgard. Now in the present day, Magni resides in a small homely fishing village in Canada. His life is mostly quiet...that is until supernatural forces begin knocking down his door. Threatened by a villain from his father's past, Magni must square up in order to defend the town he calls home and the new friends he calls family.*

## Cast

* Dylan O'Brien as Magni Thorson.
* Chloe Bailey as Tanya Roth.
* Shawn Ashmore as O'brien Moore.
* Percy Hynes White as Morris Harpson.
* Keith David as Garmr.
* Isaiah Mustafa as Ryan Simmons.
* Paulina Chávez as Rosa De Leon.
* Jennifer Lawrence as Skadi.
* Phoebe Tonkin as Sigrun.
* Lee Arenberg as Gunther Eitrison.
* India Eisley as Hela Lokisdottr.
* Natalie Alyn Lind as Thrud Thorsdottir.
* Dylan McDermott as The Utgard.

## Episodes

1. *Thorson*
2. *Everyone Needs a Friend*
3. *Queen of the Hunt*
4. *Getting High on Magic*
5. *Flight of the Valkyries*
6. *An Enemy From My Father's Past*
7. *Daughter of Mischief*
8. *Secrets of My Father*
9. *The Utgard's Revenge*

## Trivia

* This story takes place in the same universe as *Aphrodite Jones.* It explores the Norse mythology side to the *Aphrodite Jones* Universe.
Sombra

◼  Fortalezas: Son difíciles de encontrar.

◼  Debilidad: No ataca si hay varias personas cerca.

◼  Pruebas: Medidor EMF 5, Escritura fantasma, Temperaturas heladas.

◼  Cordura ataque: Ataca por debajo del 35% de cordura.

◼  Trucos: Bajamos la cordura hasta el 40% y si no ataca hasta el 35% de cordura es una sombra. Apariciones: 100% cordura = 0% de aparición; 75% cordura = 50% de aparición; 0% de cordura=100% de aparición.

>
> *Volver a Fantasmas*
>
>
Iko

**Iko** is the character that the player controls, and is first seen in his boat after receiving a letter from mako. Shortly afterwards, Snoot appears and boasts for a bit, before leaving and inadvertently destroying Iko's skyship.

He has a variety of abilities, and can gain more by slaying various bosses and/or consuming upgrades.

His basic attack deals 5 - 7 damage, with the ranged attack (firing an arrow) dealing 5.
Wiki Phasmophobia

**¡Bienvenidos a Wiki Phasmophobia!**
SERÉIS LOS MEJORES CAZADORES DE FANTASMAS

## **ÍNDICE**

* PRUEBAS PARA DETECTAR EL FANTASMA
* OBJETOS DEL CAMIÓN
* DIARIO
* HERRAMIENTAS DEL CAMIÓN
* OBJETOS DE LA UBICACIÓN
* FANTASMAS

## Artículos importantes

ImagenUna página sobre el tema del wikiImagenUn personaje principalImagenEl primer episodioImagenUna ubicación importanteImagenUn evento claveImagenUn objeto crucialObake

*¿Necesitas ayuda para construir esta comunidad?*

* Normas del wiki
* Primeros pasos
* Cómo contribuir
* Dirigiendo tu comunidad
* Guías
* Todos los artículos de ayuda

También puedes ser parte de la mayor familia de comunidades de Fandom. Visita la Comunidad Central de Fandom!

*Fundadores de la comunidad*: Escribid un buen párrafo describiendo el tema de la comunidad aquí. Permitid que vuestros lectores sepan más del tema sobre el que trata este wiki y algo de información general sobre el mismo. Luego visitad el panel de administración para más consejos.
NorthStable Island

## Map View

**NorthStable Island** is the first island that Iko encounters, and houses a variety of basic abilities, enemies, bosses, and a few characters.

It has a forest theme, and houses 2 biomes.

36% of the map can be explored and 6 upgrades collected in the game's demo, as well as 1 "keystone" (the item listed at the top when you exit the island)
Mickey Goes Fishing

"**Mickey Goes Fishing**" is the fifth episode of the first season of *Mickey Mouse Clubhouse*, which originally aired on Playhouse Disney (now becoming Disney Junior) on May 20, 2006.

## Plot

Goofy leaves his pet kitten, Mr. Pettibone, with Mickey, but Mr. Pettibone only eats red gooey fish (aka Gummy Swedish Fish). Unfortunately, the box runs empty, and their fishing trip at star lake is hampered by Pete's antics.

## Character Voice Cast

* Wayne Allwine - Mickey Mouse
* Bill Farmer - Goofy and Pluto
* Jim Cummings - Pete
* Corey Burton - Ludwig Von Drake
* Toodles

### Cameos

* Minnie Mouse
* Donald Duck
* Daisy Duck

## Mouseketools

* Binoculars
* A Pair Of Oars
* A Fishing Rod
* A Catcher's Mitt (Mystery Mouseketool)

## Trivia

* Minnie, Daisy and Donald do not appear in this episode, only in the Hot Dog Dance, they appear.
* This is the 3rd of 4 episodes on the *Mickey's Big Splash* DVD.
* This is the first episode in which Mickey whispers when calling Toodles, and picking and selecting a Mouseketool.

## Gallery

Mmcmbs-09.jpgMV5BMjA4MjIxMDc3Nl5BMl5BanBnXkFtZTgwMDA3MDY1MjE@. V1 SX1338 SY866 .jpg
Template:EpisodeStub
Template:Mickey Mouse Clubhouse
Jars

**Jars** can be found in various areas of each island, and will contain a number of orbs within.

There are currently 2 variations: A standard blue jar that floats above the ground (giving 50 - 70 orbs when broken), and a larger, stationary ceramic one (giving 20 - 30 orbs when broken)

**Pots** can be found on the ground, and will give a small amount of orbs when broken.

## Gallery

*A standard blue jar, found behind a hidden wall**A large ceramic jar, found behind a hidden wall**A small arrangement of pots on the ground*
Dwarves

Dwarves are common throughout Telar, especially in the mountainous region of Goranak. Short, stocky, and long-lived Dwarves are often hailed as crafstmen, miners, and explorers, though are often prone to holding grudges, even through generations. Though the differences are slight Dwarves that hail from within the complex Mountainhomes and those from without do have differences in appearance and ability.

## Abilities

Ability Scores:

Hill Dwarves: +2 Con, +1 Wis

Mountain Dwarves: +2 Str, +2 Con

Size: Medium

Speed: 25 ft. A Dwarf's Speed is not reduced from wearing Heavy Armor

Darkvision: Dwarves can see in Dim light as though it were Bright light up to 60 ft. away, and can see in Darkness as though it were Dim light. You cannot see color in Darkness, only shades of grey.

Dwarven Resilience: You have Advantage on Saving Throws against Poison, and have Resistance to Poison damage.

Dwarven Combat Training: You have Proficiency with the Battleaxe, Handaxe, Light Hammer, and Warhammer

Tool Proficiency: You have Proficiency with one of the tools of your choice: Smith's Tools, Brewer's Supplies, or Mason's Tools

Stonecutting: Whenever you make an Intelligence (History) check relating to the origin of stonework you are considered proficient in Intelligence (History) and add double your Proficiency bonus to the check instead of your normal bonus.

Hill Dwarves: Dwarven Toughness: Your maximum hit points increases by 1 and increases by 1 every time you gain a level.

Mountain Dwarves: Dwarven Armor Training: You have proficiency with Light and Medium armor.

Languages: Dwarves can speak Common, Dwarvish, and one language from their country of origin.

Base Height: 3'8" + 2d4 inches

Base Weight: 115 lbs X 2d6 lbs

Age: Dwarves are considered mature by the age of 18 and frequently live to 250 years, occasionally reaching even 350 years old.

Appearance: Dwarves are short and stocky, it's rare to see a gangly Dwarf. Mountain Dwarves tend to be paler of skin while Hill Dwarves are a few shades darker than is typical of their country of origin. All Dwarves have hair and eye colors typical of their country of origin, though male Dwarves are infamous for their large and bushy beards, often accompanied by equally long hair.

## Common Perception

Dwarves are often hailed as master craftsmen, particularly in the fields of smithing, masonry, and other metalworking, and often knowing that a Dwarf will be working on a project is enough to put the commissioner at ease. Dwarves also commonly take up work as miners, merchants, and warriors, though many will choose to settle down in one area for most of their lives, likening the development of a community or city to carving an engraving, "If you want it done well, you need to do it slow."

## Alaran Origin

Dwarves were created by the Alarans for menial labor, digging ore, cutting stone, and constructing buildings, with a select few who manage to prove themselves capable serving as blacksmiths, though often in unsafe conditions. The long lifespan appears to be a mistake, according to some surviving records, with some regularly executing Dwarves before they could outlive an Alaran.
Gyration bill

This is bill,

Wow look at him go

bill loves soccer, and the World Cup, he also loves making music, he even make the 2055 World Cup soccer theme! Take a listen!

HIS SONG (yes he’s a Song writer)

—————————————————————————————————

(beats)

go go go

ole ole ole

go go go

Hey hey hey

we’re gonna win this game

no matter what it takes

ole ole ole

were gonna take no breaks

hey!

(Beats)

Soccer…

(Beats)

Soccer!

(Beats)

Soccer!!

(Beats)

Soccer!!!
Donald and the Beanstalk

"**Donald and the Beanstalk**" is the 6th episode of the first season of *Mickey Mouse Clubhouse*, which originally aired on Playhouse Disney (now becoming Disney Junior) on May 20, 2006.

## Plot

Donald has accidentally traded away Boo-Boo Chicken for magic beans to Willie the Giant. Can Mickey, Donald and Goofy get him back from Willie?

## Character Voice Cast

* Wayne Allwine - Mickey Mouse
* Bill Farmer - Goofy and Pluto
* Tony Anselmo - Donald Duck
* Will Ryan - Willie the Giant (*debut*)
* Boo-Boo Chicken (*debut*)
* Toodles (*does not speak*)

### Cameos

* Minnie Mouse (*Hot Dog Dance only*)
* Daisy Duck (*Hot Dog Dance only*)

## Mouseketools

* A Bubble Machine
* A Magnifying Glass
* Sticky Tape
* Gold Keys
* A Teddy Bear

## Allusions

* **Title:** Donald and the Beanstalk - The title is a play on the story, *Jack and the Beanstalk*.

## Trivia

* This is the only episode to date to have five Mouseketools instead of four or three.
* Just as in the original *Mickey and the Beanstalk* film, Donald Duck angrily throws the magic beans to trigger the sprouting of the beanstalk.
* The scene of Willie chasing Mickey, Donald, and Goofy after they got Boo Boo Chicken became the most popular meme yet on YouTube.
* This is the second time Mickey had to be quiet during the Mouseketools segment after “Mickey Goes Fishing”.
* After picking the 3rd Mouseketool Donald and Goofy whisper “Cheers..” after Mickey whispers “We got ears whisper cheers.”
* This is the first episode to feature Willie the Giant and Boo-Boo Chicken.
* The Mousekedoer Song was different. The animation of Mickey was different then the ones we see like from Daisy Bo Peep.
* Minnie and Daisy are absent from the main story but they still appear in the Hot Dog Dance

## Gallery

MV5BMjMzNTg0Nzg3NV5BMl5BanBnXkFtZTgwNDQ0OTQ1MjE@. V1 SX1338 SY866 .jpgImagesCA17IJST.jpg11F2DD30-BE03-48C5-BF4A-A09F0FE31409.jpeg
Template:EpisodeStub
Template:Mickey Mouse Clubhouse
Dotty

**Bold**Template loop detected: Template:Infobox character

**Dotty** is the only female special agent in *Special Agent Oso* who assists Oso in his training exercises.

## Appearance

Dotty is a Spotted orange stuffed cat with a pink jacket, she has a beige belly and a brown muzzle.

## Other appearances

Dotty sometimes wears other clothes in physical training exercises. She wears a pink spacesuit and helmet in space.

## Trivia

* Dotty is the only female of U.N.I.Q.U.E. Special Agent.
* She is the only one does not have patches around her eyes and her paws.
* Her favorite color is pink.

## Gallery

6a00e553bc5256883401156fc81cf6970c-250wi.jpegOso promoted along allies.JPG
Template:CharacterStub
Template:EpisodeStub
Template loop detected: Template:Special Agent Oso
Moroi

◼  Fortalezas: Mientras menos cordura tenga su victima mas fuerte será.

◼  Debilidades: Los inciensos lo aturden.

◼ PRUEBAS: Spirit Box, Escritura Fantasmal,Temperaturas heladas.

◼ Características:

* El Moroi será mas rápido mientras menos cordura tenga el jugador.
* Al responder en la Spirit Box o Micrófono parabólico dejara una maldición que ira reduciendo la cordura del jugador.
* La maldición puede ser "curada" con pastillas de cordura.
* Ataca a partir del 50% de cordura.

Volver a FANTASMAS
Deogen

◼  Fortalezas: Siempre conocen la ubicación del jugador.

◼  Debilidades: Se moverá mas lento cerca de su victima

◼ PRUEBAS: Spirit Box, Escritura Fantasmal, Proyector DOTS.

◼ Características:

* Cuanto mas lejos este de ti mas corre.
* Si estas próximo a el y vas dando paso a paso caminando puedes evitar que te alcance ya que es muy lento cuanto mas próximo a ti este.
* Cuando fija un target solo va detrás de esa persona, aun así puede cambiar de objetivo.
* Su velocidad no aumenta al ir en línea recta mientras te persigue.

◼ Datos de interés:

* Ataca desde el 40% de cordura.
* Por la Spirit Box hace un sonido exclusivo de aliento.

Volver a FANTASMAS
Dobrich Wiki:Wiki rules

1] - You must be in the DWDS To work on the wiki

2] - You must make sure someone is notable enough before making a wiki page about them

3] You may create new pages, only with permission in the DWDS

4 ] You can make small edits without permission

5] When editing your own page, you can make edits, but its best to notify someone in the DWDS First.
Wolfie

**Bold**Template loop detected: Template:Infobox character

> Ou-ooo-utstanding!.
>
> Wolfie, when Oso succeeds on a training exercise

**Wolfie** is a special agent and is one of the two deuteragonists of the 2009 animated Playhouse Disney/Disney Junior show *Special Agent Oso*. He assists Oso (his best friend) in his training exercises.

## Appearance

Wolfie is blue wolf, he has golden-brown eyes.

## Trivia

* Wolfie's line "Now pay attention, Oso" is an oblique reference to Q's line in *James Bond*, "Now pay attention, 007."
* His favorite color is blue.
* He is the only Special Agent did not shown his jetpack.

## Gallery

6a00e553bc5256883401156fc81cf6970c-250wi.jpegOso promoted along allies.JPG
Template:CharacterStub
Template:EpisodeStub
Template loop detected: Template:Special Agent Oso
The Alaran Age

Year 1020 BE (estimated) - 892 BE

For almost 130 years by most estimates the Alarans ruled a large portion of Telar. Landing on the northeastern shore of modern day Alasa these imperious slavers spread out across the desert and into the plains of North Kentrikoria, finding little resistance save for the elements and wildlife. Using magic to make the desert more fertile they used their nation of slaves to colonize the land, gathering more resources and prestige for their greater empire. Not much is known about daily life during these times, most surviving art pieces and records typically focused on grand ideals and wider expansion, not the day to day management of their colonies. It can be surmised that they didn't much care for the cold, as Kaltlan was largely uninhabited, while much of the warmer Alasan desert and Kentri plains were inhabited.

892 years before the formal founding of The Empire came an event known as the Vanishing. Suddenly and without explanation every single Alaran, man woman and child, disappeared into thin air leaving behind their clothes, jewelry, and cities. Theories for the exact cause of the Vanishing vary, from divine retribution to a magical experiment, regardless the some 10,000 slaves they had brought to Telar were unaffected and were freed. These freed slaves quickly began founding new settlements, choosing new leaders, and occupying the abandoned cities, forming their own identities, cultures, and governments over the next 900 years in the Age of Chaos.
Mickey's Handy Helpers

"**Mickey's Handy Helpers**" is an episode from the second season of *Mickey Mouse Clubhouse*.

## Plot

The Clubhouse's Handy Helpers are not working properly, so the Mickey Mouse Clubhouse friends try to figure out what has happened to them. They also enlist Professor Von Drake for help. Ultimately, it turns out that Pluto's squeaky ball was stuck in the handy dandy machine. When they get it out, the Handy Helpers start working again and are now able to make dinner.

## Mouseketools

* Four Shape Wrenches
* A Bottle Of Shampoo
* A Butterfly Net
* A Pair Of Big Tweezers (Mystery Mouseketool)

## Trivia

* Professor Von Drake does not do the Hot Dog Dance in this episode. He leaves the Clubhouse right before it starts.
* This is the only episode in which Pluto speaks.

## Gallery

MV5BMjMzNzY0ODQxNV5BMl5BanBnXkFtZTgwOTQzMTY1MjE@. V1 SX1338 SY866 .jpg51LU7IG2s9L. SL500 AA240 .jpgThe book adaptation of the episode.Mickey's handy helpers.jpg**Mickey's Handy Helpers**
Template:Mickey Mouse Clubhouse
Ente

(Drenadores de Cordura)

◼ Fortalezas: Mirarlo directamente descenderá tu cordura el doble de rápido que otros fantasmas, su drenaje de cordura es de 0,4% (como el yurei).

◼ Debilidades: Al sacarle una foto desaparecerá temporalmente.

◼ Pruebas: Spirit Box, Huellas dactilares, Proyector DOTS.

◼ Cordura ataque: Ataca por debajo del 50% de cordura.

◼ Habilidad: Puede moverse a la posición de un jugador aleatorio esto generará un EMF 2 (en la primera posición donde estaba antes de moverse).

◼ Trucos: Si durante una aparición le hacemos foto al fantasma y al verla en el álbum el fantasma no aparece es un ente. Durante una cacería parpadea muy poco, cada aparición es de 2 segundos.

>
> *Volver a Fantasmas*
>
>
The Thieves Guild

A highly secretive organization that officials will deny the existence of, the Thieves Guild is an underground crime syndicate and branch of the Imperial Guilds. The Thieves Guild act as economic regulators, using targeted thefts, extortion, and smuggling to take away power from those who might threaten the stability of the Empire. Most of the Thieves Guild is unaware of this purpose, instead only thinking themselves as simple thieves out to get themselves rich.

## Services

The Thieves Guild provides no services to the public, as the public is largely unaware of their existence, instead they are self-serving in their actions dedicated to the acquisition of wealth to the detriment of the rich. Only high ranking members of the Red Hand are able to employ their services directly, meeting only with equally high ranking members of the Guild, usually for grand heists and large scale operations. The Thieves Guild are in charge of burglaries, bribery, and smuggling operations, only targeting those who have too much for their own good or weakening their settlements and rule. Thieves Guild members are strictly forbidden from targeting the poor, but are otherwise free to steal from whoever they please.

## Membership

Guild Members are brought in by other members, usually independent thieves that have gained the attention of another member who will then approach the thief and offer a place within their "family". Thieves Guild members will have access to large information networks, various tools and experts, and connections with members of the local Guard and can expect reduced sentences should they be caught on the job. The guild has safehouses in most major cities, accessible only to members and usually hidden with an innocuous store serving as a front. Guild members only identify themselves using codewords and phrases, wearing no uniform and carrying no badge like other organizations, though the Guild itself keeps track of members and their locations. Members are usually executed rather than expelled, as they can't risk a disgruntled member making their organization public, members are only executed should they betray their fellow guildmates, should that be the result of speaking too much to the wrong person or knifing their supposed ally to get a bigger cut of the reward.
Slavery

The Empire has a troubled history with Slavery, on the one hand the cruelty at the hand's of the Alarans make most hesitant to participate in the practice, but the economic realities of the empire make it a necessity. Only so many willing laborers can be found to till the fields and dig the mines that make supporting an Empire of this size possible, and so the grim institution of slavery persists to this day. It is illegal to enslave any member of the former Slave Races, the so-named Intelligent Races in Imperial Law, as such Savage Races are bound in chains. Lizardfolk, Hobgoblins, and Ogres are the most common slaves, taken from their homelands by specialized Slave Hunters and sent off to labor like a common beast.

Most of the slave population is sent to The Motura Isles and Kentrikoria to work the plantations and fields respectively, while some are sent into the deep mines of Goranak. Kept under the careful eyes and whips of their masters they're forced to work for up to 16 hours a day, only allowed to rest when they physically cannot work any more before being sent to their meager dwellings and given the barest of necessities to live. Once captured a slave is not allowed to be released, and are required to be either worked to death or hunted down and killed should they escape. Constant watch must be placed on the slaves, lest they spot weakness in their masters and either escape or kill to earn their freedom. Ogres have the tendency to go feral in the harsh conditions, and must be put down before they enter into a blind rage after being whipped one too many times. Hobgoblins and Lizardfolk must be watched closely, with camps of them necessitating a secure perimeter and a regular shuffling around of groups unless their masters want to risk them devising escape plans. The bounty of captured Lizardfolk slaves is one of the major reasons for the continual war in Mantala, the wheels of the empire turned in large part by scaled bodies.

Slavery is growing increasingly unpopular in the Empire, with some abolitionist groups decrying the reliance on a dangerous and distasteful industry, calling for the Empire to abandon the practice in favor of willing laborers and not using monsters to grow their food or gather their ore. For the time being, however, the enslavement of other sentient beings continues.
Disney Wiki

**Welcome to the Disney Wiki!**
We're a collaborative community website about Disney that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Living Holiday Lights

**"The Living Holiday Lights"** is a special holiday episode of *Special Agent Oso*.

## Plot

Oso has to help three different children around the world prepare for three different holidays. Celeste uses an Advent wreath for Christmas, Noah uses a menorah for Hanukkah, and Brayden uses a kinara for Kwanzaa. Along the way, Oso learns that family and friends are the most important gift of all.

## Trivia

* This is a half-hour-long episode.
* This episode reveals that Whirlybird and Rapide are brother figures. Both are voiced by Cam Clarke.
* The music heard at the beginning of the episode is a rock-and-roll version of the Russian Dance from "The Nutcracker Suite".
* R.R. Rapide introduces Oso to his train cousin, Vapeur.
* Oso's holiday gift is a visit from all the friends he has ever helped in previous special assignments, who make cameo appearances in this special. Some of the kids include Joe from "A View to a Book", Jade from "On Her Cousin's Special Salad", and Danny from "Never Say No Brushing Again".
* This episode is only aired during the month of December.
* All three special assignments involve candles.
* This is the first time Dotty has a jet pack.
* Rapide's mom is voiced by Dotty's voice actress, Amber Hood.
* This is the first time that Dotty, Wolfie, and Buffo appear in the same episode.
* Although this episode aired before "For Angels with Snow" did, Liam (who appears in said episode) made a cameo appearance in this episode.
* Oso's assignment to help Brayden does not feature a countdown.
* The episode's title is a reference to the *James Bond* film *The Living Daylights*.
* This is the only episode where Oso manages to complete is training assignment on his first try, though it could be possible he failed it before the events of the episode started.

## Gallery

Oso 35.pngLiving Holiday Lights p2.jpg
Template:EpisodeStub
Template:EpisodeStub
Template loop detected: Template:Special Agent Oso

**Warning:** Default sort key "Living Holiday Lights, The" overrides earlier default sort key "View to a Book, A".
Senior Moderator

Senior Moderators are the lowest rank in the "High Ranks". They have power to moderate users & announce things. They can also promote and demote users with Co-Owner & Owner Permission. At present, after the February 11th 2022 "Dobrich`s Future" Announcement, There would be 1 SM At any given point, but could be changed from demand. As of November 20th , there are 3 senior Moderators Serving, Simpbur\_Soot, Dylan & & Rebecca

There have been many senior moderators throughout Dobrich's time including:

* UWUIOPPP
* Ch\_riswyd
* SAVAGE\_KSI
* WolfzGrimReaper

And more
The Game

The game of Dobrich is currently under development. Development started in August 2021, and the release of the game is so far being projected in Spring 2022 at the earliest. Sneak peaks on the development are given regularly, with occasional events of letting people join the game to look around for some time.
Developer Ranks

There are 3 Developer Ranks, all of which share most things in common.

**Lead Developer**

They would develop, and also lead the other developers in building and scripting. This role was inactive between Mid-January - Late March 2022 & Mid-Late April 2022 for a short time after Richard was Fired.

**Developer**

They Develop the game.

**Part-Time Developer**

They develop the game, but only some of the time.
Dobrich Fire Department

**Information**

The Dobrich Fire Department [DFD] is a newly founded department, created by UWUIOPPP, and Co-Founded by Kiirabi\_brigaadijuht On February 20th 2022. The Fire Chief is Simpbur\_Soot and the Assistant Chief is Vacant

**Commands**

The DFD Has 3 Commands:

High, Low & Non-Command.

* High command makes up the top 3 ranks [IX-VII] and does the day-to-day leadership and management of the entire department.
* Low Command makes up the ranks from VI - IV and does most of the station management, with IV In particular being in charge of engines & vehicles.
* Non-Command are the First 3 Ranks, I - III, They hold no powers and generally do most of the firefighting.

**Ranks**

* IX - Fire Chief [FC]
* VIII - Assistant Chief [AC]
* VII - Lieutenant [LE]
* VI - Station Supervisor [SS]
* V - Shift Supervisor [SH]
* IV - Engine Lead [EL]
* III - Experienced Firefighter [EF]
* II - Firefighter [FF]
* I - Trainee [TR]
Thessaly Ghetto Uprising

The **Thessaly Ghetto Uprising** was an event in the early decades of the ST Empire that led to the extinction of the albanian race.

## Background

After the establishment of the ST Empire's racial laws, albanians were deemed less than human, and thus were sent to concentration camps and ghettos. The largest of these ghettos was in Volos, Thessaly and at its peak hosted over 8 million ethnic albanians. Conditions at the ghetto were terrible and many albanians wanted to return to their homeland (which was now called garbania and occupied by garbanians) and escape ST tyranny. The albanian resistance movement culminated in the **Albanian Liberation Front**, a communist movement that sook to create an independent socialist albanian ethnostate and liberate albanians from ST (and garbanian) oppression.

## The Uprising

On July 4th, 1974, the Albanian Liberation Front, numbering over 1000 members coordinated a surprise strike on Thessaly Ghetto security police and ended up killing over 20 officers before the uprising was suppressed by the ST Army stationed close to the ghetto. This initial event was followed with many albanians causing terror and having to be culled by the police and army. After these events the ST Empire declared that the albanian race would no longer be allowed to exist and immediately after sent death squads into the ghetto to execute any and all albanians. Citizens were also given guns to hunt down any albanians they knew for a cash reward. By the end of the week albanians essentially ceased to exist.
List of Heads & Vice-Heads of Department

**Education**

* Head - Galaxygamer\_HDD
* Vice Head - N/A

**Private Companies**

* Head - N/A

**Police & Military**

* Head - Blxefirx
* Vice Head - UWUIOPPP

**Medicine**

* Head - Far
* Vice Head - N/A

**Fire & Safety**

* Head - Simpbur\_Soot
* Vice Head - N/A

**Road**

* Head - N/A
* Vice Head - N/A

**Travel**

* Head - N/A
* Vice Head - N/A

**Parks**

* Head - Blox\_Brown
* Vice Head - N/A

**Finance**

* Head - N/A
* Vice Head - N/A

**Tourism**

* Head - N/A
* Vice Head - N/A