Battle Royale

* For a tournament, each Duelist has a designation (A, B, C, etc...) that is chosen at the start of the tournament and never changes.

* Each Duelist has 5 Monster Card Zones

* Each Duelist has 5 Spell & Trap Card Zones.

* Each Duelist has its own Field Spell Zone.

* Each Duelist has their own Deck Zone & Extra Deck Zone.

* Each Duelist uses their own Deck.

* Each Duelist has its own Graveyard (GY). (Duelists may use their teammates' Graveyard as if it was their own.)

	+ The Team has a combined Life Point Total of 8,000 times the number of Duelists on that team. (If it reaches zero, the team loses)
	+ Each Duelist has its own Extra Deck. (Duelists may only summon from their own Extra Deck and not their teammates.)
	+ Any member of a team may use any Monster Cards in play on their team’s side of the field for Tribute Summons, Ritual Summons, and Extra Deck Summons (Example: You may use your teammate’s monster for a Tribute Summon).

		- Teammates may not activate Spell Speed 1 effects (Ignition Effects, Normal Spell Cards, etc.) that are on their teammate’s side of the field.

			* Teammates may talk, compare hands, and share information freely and with each other. Teammates must come to an agreement before making plays involving each other’s cards. Any communication must be verbal in a language both teams can understand, and loud enough for the other team to hear.
			* A team loses if the team’s Life Points reach zero or either Duelist on the team cannot draw a card from their Deck when required to.
			* If a Duelist reaches a special win condition (such as "Final Countdown" or "Exodia the Forbidden One"), that team wins.
			* Limited Cards are counted per team and not per Duelist. So, for any given Limited Card, each team could include 1 copy in either Duelist's Deck, making a total of 1 copy that team can use.

				+ Both Duelists on a team can have up to 3 copies of a card that is not on the Restricted and Limited list. (Example: Both Duelists on a team may each run 3 copies of "Mystic Tomato", for a total of 6 copies amongst the team).

					- In the event of a Duel occurring in which a Duelist is facing multiple opponents alone, they multiply their life points by the number of opponents they're facing, and their turn will occur after each opponent's turn.### B. Turn Procedure

					- The turn order starts with Duelists A of the team that is chosen to go first and then alternates between teams.
					- Duelist A from each team will always be the first two Duelists to play.
					- The first Duelist who can make an attack is the Duelist who goes last. (In the example below, Duelist 2B).
					- Turn order:
					- Team 1 Duelist 1A
					- Team 2 Duelist 2A
					- Team 1 Duelist 1B
					- Team 2 Duelist 2B
					- Team 1 Duelist 1A
					- Continue until one team wins.### C. Attacking

					- The active Duelist can only attack with Attack Position monsters that are in their own 5 Monster Card Zones. Duelists may not attack with their teammate’s monsters.
					- If there is a monster on the opponents’ side of the field (in either Duelist’s Monster Card Zones) then it must be attacked before an attack on their Life Points directly.### D. Additional Rules

					- During a Duelist’s turn, either opponent may activate Spell Speed 2 or higher effects (just as they could in a standard Duel). The teammate may also activate Spell Speed 2 or higher effects (as if it was an opponent’s turn).

						* When a Duelist activates an effect or performs an action, the other Duelists must be given the opportunity to add an effect to the chain or respond to the action before it is resolved. The order of Duelists who get to decide who responds next is the same as the turn order and all Duelists must pass in order to resolve the chain or resolve the action.

						* If multiple trigger effects activate at the same time, the turn Duelist’s effects will be added to the chain first, followed by their teammate’s effects, and finally the opponents’ effects (in an order of their choosing). Card effects that count a turn count all appropriate turns.

					### E. Card Effects

						* If a card specifically states it affects an “opponent,” and any part of the card’s effect affects your opponent’s hand, Deck, Extra Deck, GY, or Banished Zone, then the Duelist activating the card effect must choose an opponent to target.

							+ If a card affects only your opponent’s side of the field, it affects the entire side, or both opponents.
							+ If a card specifically states it affects all Duelists, Monsters, Spells, or Traps, then it affects both Teams (All Duelists).
							+ If a card affects “both Duelists” or “each player,” then the Duelist activating the effect and one opponent they select are affected.

								- If a card references another card that “you control” or “your” hand, Deck, Extra Deck, GY, or Banished Zone, it counts cards in your teammate’s Zones as well as your own. In the same way, cards that reference a card “your opponent controls” count both opponent’s sides of the field.

									* A Duelist can allow their teammate to use monsters in their Monster Card Zones as Tribute Summons, Ritual Summons, Extra Deck Summons, or for other appropriate card effects.
									* Cards Set by a Duelist can be viewed by the teammate, but they must be activated by the Duelist who Set them.
									* “Owner” means the same thing as a standard Duel. The “owner” is the Duelist whose Deck the card started in
									* If a card effect prevents your opponent from performing an action, it prevents both opponents. If a card prevents you from performing an action, it prevents your teammate as well.