Beholder

### Ability

Wakes at 9Z to see the Seer's and the Apprentice Seer's thumb. They then check the cards of the seer and her apprentice, just to make sure their roles haven't been switched.

### Prompt

“Beholder, wake up. Seer (and Apprentice Seer), stick out your thumb. Beholder, you may view the Seers' card. (…) Beholder, close your eyes.”

The **Beholder** is a night role from One Night Bonus Roles

## Ability

The Beholder wakes and the Seer and Apprentice Seer will stick out their thumb and the Beholder will check their cards to see if it has changed

## Strategy

* Like a Mason, the Beholder and Seer are normally on the same team and thus can lie to bait the Werewolves knowing the other will back them up, but if the Seer is now a Werewolf or a Vampire, the Beholder now must change her game-plan
* If the Beholder sees that the Seer is now a Werewolf, Vampire or Alien you need to determine if you think that the Seer knows she is now that role.
* If there is a Alpha Wolf in play, the Seer likely received it from the Alpha Wolf and likely knows this, since the Seer can look at 2 center cards, they likely viewed the center Werewolf card and saw her own Seer card in the center Werewolf card and now will know that the Beholder knows that they are a Werewolf, and will be very defensive and will discredit the Beholder as much as they can,
	+ If you are a Seer in this situation, claim you saw the Beholder card in the center or claim another role
	+ If you are a Beholder in this situation, than you should try and get as much credibility as you possibly can
	+ Also note that an Apprentice Seer may not check the Center Werewolf card since they only can check one card so you should try to read how defensive the Apprentice Seer is.
* If there is no Alpha Wolf in play and you see that the Seer is now a Werewolf, you can deduce that a Witch, Troublemaker, Gremlin, Village Idiot or Rascal gave the Seer a Werewolf card and since the Seer will not have a good defense you can easily out the Seer as a Werewolf and the Original Werewolf and the person who swapped them can defend you
* Even if an Alpha Wolf is in play, the Seer may have received it from a Troublemaker, Witch, Gremlin, Village Idiot or Rascal or the Alpha Wolf may have given the center Werewolf card to a Robber who robbed the Seer, or the Seer may have not looked at the center Werewolf card, so make sure you pay attention to what these roles say as a Beholder so you can determine if the Seer is aware that she is a Werewolf
* If you see that the Seer is a Vampire you know that they don't know this and can out them as a Vampire
* If you see that the Seer is an Alien, they might know this if a Insomniac Ripple or something of the sort happened, but for the most part you should be able to out them
	+ Do note, the Seer might be working this out as well and might be able to realize she is a Werewolf or Vampire or Alien
* If the Seer is still on the Village Team, the Beholder should only reveal this if there is no Alpha Wolf in play or once they are certain that they are not a Werewolf, as if they confirm who the Seer is and the Seer saw the Beholder card in the center werewolf card position, you have sealed your own doom

## Trivia

* The Beholder is a Village equivalent of the Squire
* The Beholder is the only role to be positioned at the last possible time to wake up in a number (9-Z)
* The Beholder is a common role in Bezier Games social deduction games