Feats

The following feats are available in the Crown and Cowardice Campaign.

List of General Feats

Benefit: Characters with this feat do not need food or water when traveling through urban terrains (Cities, Farmlands) and have a 50% chance to gain 4d8 gold pieces when traveling through cities.
### Camp Chef

Requirement: Craft (cooking) or Profession (chef/cook) 4 ranks
Benefit: As long as each party member has food when traveling they gain a Morale bonus to Attack and Damage equal to your level / 5. (maximum +4 at level 20)
### Epic Leadership

Requirement: Character Level 23, Leadership

Benefit: Cohorts can continue to level past 17th level so long as they remain at -2 of your total levels.

### Field Stalker

Requirement: Stealth 2 ranks
Benefit: Characters with this feat have a 10% reduced chance of a random encounter while traveling between hexes.
### Forager

Requirement: Survival 4 ranks
Benefit: Characters with this feat do not need food or water when traveling through lush terrain (Forest, Jungles); Character's with favored terrain bonuses also do not need food or water when traveling through their favored terrains. If the character has Heavy encumberance, they do not benefit from this feat.
### Pack Forager

Requirement: Forager, Survival 8 ranks
Benefit: Characters with this feat can grant the benefit of the forager feat to all allies in their party.
### Quartermastery

Requirement: Profession (quartermaster) 4 ranks.
Benefit: Allies within 30 feet are considered to have +2 to Strength when determining encumberance.

### Affinity Brawl

Requirement: base attack bonus +1
Benefit: As long as you are in a dungeon you gain damage reduction 5/law and chaos and resistance 5 to the elements in which the dungeon has affinity.
### Artifact Ingenuity

Requirement: At least 1 dungeon artifact at rank 3.
Benefit: As long as you are in a dungeon that shares affinity with your worn dungeon artifact, the Enhancement bonus on your artifact is doubled. Non-Weapon and Non-Armor artifacts gain no benefit.
### Dungeon Spirit Counter

Requirement: Dungeon Spirit Style, base attack bonus +5
Benefit: When using Dungeon Spirit Style while moving through a threatened square to attack an enemy, gain a +4 insight bonus to Armor Class.
### Dungeon Spirit Quintessence

Requirement: Dungeon Spirit Style, Dungeon Spirit Counter, Dungeon Spirit Roar
Benefit: When using Dungeon Spirit Style to deal bane damage on a charge attack, your opponent must succeed at a Fortitude Save (DC = 10 + half your character level + your Wisdom modifier) or become staggered for 1d4 rounds.
### Dungeon Spirit Roar

Requirement: Dungeon Spirit Style, Dungeon Spirit Counter
Benefit: When using Dungeon Spirit Style as part of a Charge attack, increase the extra bane damage versus dungeon opponents to +3d6.
### Dungeon Spirit Style

Requirement: base attack bonus +3
Benefit: Whenever you use an attack action or full attack action against a single opponent within a dungeon you deal +1d6 bane damage.

### Dungeon Breaker

Requirement: Dungeon Efficiency
Benefit: Gain a +1 Artifact bonus to attack and damage rolls while in dungeons for each additional artifact you are wearing beyond the first. (Maximum +4)
### Dungeon Efficiency

Requirement: 15 Charisma
Benefit: Gain a +1 Artifact bonus to all saving throws while in dungeons for each additional artifact you are wearing beyond the first (Maximum +4).
### Dungeon Harbinger

Requirement: Dungeon Lord
Benefit: While in dungeons and equipped with two or more dungeon artifacts, critical hits with spells or attacks automatically confirm.
### Dungeon Lord

Requirement: Dungeon Breaker
Benefit: Gain a +1 Artifact bonus to Armor Class and a +2 Artifact bonus to CMD while in dungeons for each additional artifact you are wearing beyond the first (Maximum +4/+8).
### Extra Mana

Requirement: Third Level, 10 Constitution
Benefit: Upon taking this feat, a character's mana pool is increased by 4 points. This feat can be taken multiple times.
### Greater Calling

Requirement: Transform Dungeon Ability, 25 Charisma, Knowledge (Planes) 15 ranks.
Benefit: Taking this feat allows magi to conjure into being grand difficulty dungeons including those of positive and negative affinity. Doing so requires 3 Mystic Charges.
### Mana Lore

Requirement: 12 Constitution
Benefit: You may expend spell slots or prepared spells to restore your mana for an amount equal to the level of the spell slot or prepared spell being expended. Spell slots higher level than your total Constitution Modifer cannot be expended.
## Magic Feats

List of feats specifically for magic users and magic items.

### Wand Lore

Requirement: 2nd Level Arcane spells.
Benefit: Wands of a spell level that you are able to cast no longer require a UMD check or Verbal component to use.
### Extra High Arte

Requirement: 4th level magi, high artes or high magic class feature.
Benefit: You may select an extra high arte or high magic you are qualified for.