Alpha Build 12

Released: 19th December 2017

Link: https://steamcommunity.com/groups/mordhau/announcements/detail/2562976681826515864

 **Gameplay**

* Added glancing blow mechanic to strikes - late release hit cancels based on turn amount and release animation progress. If you start a strike, and your weapon rotates 300 degrees or more in the same direction, the hit will glance off enemies and drain miss stamina cost. The extra release turncap curve is now more lax and kicks in once you will get a glancing blow. This fixes the spinning problem and all kinds of extreme drags involving spins.
* Last 15% of strike release tracers now no longer deal damage (can still be parried). This will get rid of the vast majority of extreme offscreen dragging. Also slows down late release combo mixups slightly.
* Adjusted parry timings - parry window is now reduced by 50ms (400ms), parry recovery is increased by 50ms
* Strike chamber window reduced by 50ms (200ms)
* Increased all strike releases by .25ms - this combined with the tracer and parry/chamber window adjustments means that dragging capability against chambers & parries is very similar to before, but now you have to face your opponent
* Hand tracers are now parryable in entirety - this fixes the problem of attacks going through parries
* Added new successful parry state - after a successful parry, there is a 500ms window where parry is easier. This affects parry into parry and the same parry for the remaining window. This state is also active during flinch, so parry out of flinch is now easier.
* Fixed active parry backparries
* Increased stab & stab riposte early release from 0.2 -> 0.25 (this will make stabs hit less instant)
* Attack morph window increased by 0.025
* Increased global morph stamina cost by 1
* Brought back riposte feint with a small feint window
* Adjusted feint lockout - early feints are now less clunky and easier to use for chamber baits
* Adjusted 3p feint animation - now accurate to first person feints and faster/more aggressive
* Reduced clash angle to 80 which fixes some edge case back clashes
* Added new increased soft bubble - only for enemy characters. This will make the gameplay more consistent, reactable/readable as well as nerf facehugging and groundsniffing. Only active on the front/side of character.
* Removed mesh offset for characters - this removes the sliding when characters turned and will make it much easier to judge characters based on their body rotations.
* Teamhits now cancel the attack
* Strike hit recovery skip now always atleast 100ms slower than combo (fixed some cases where it was faster)
* Added Shortspear, can be used with shield, 4 point cost (no throw yet)

 **Weapon Balance**

* Slowed down turncap on Bardiche, Halberd, Poleaxe, Spear, Eveningstar,
* Greatsword, Zweihander slightly
* Increased Zweihander main mode stamina drain by 1
* Increased Spear main mode stab stamina drain by 2
* Slowed down Rapier stab combo windup by 50ms
* Slowed down Spear stab combo windups by 25ms
* Slowed down Halberd alt mode stab combo windup by 25ms
* Slowed down Bastard sword stab combo windups by 25ms
* Slowed down Bardiche stab combo windups by 25ms
* Removed Halberd alt mode bonus headshot damage (now the same damage as halberd main mode)
* Halberd alt mode strike miss cost increased by 1
* Eveningstar reduced main mode strike release by 50ms
* Eveningstar increased strike stamina drains by 1
* 1H Axe strike windup slowed down 25ms
* 1H Mace increased damage against medium armor, increased point cost by 1
* Messer main mode strike combo windup slowed down by 25ms

 **Visuals & Misc**

* Small map changes on The Pit
* Archers Cap added, with and without feather
* Added German Kettle and a raised version of it
* Added Falchion base set for 1H Cleaver
* Houndskull renamed to Hounskull
* Added Riders Hosen and Linnen Hosen
* Added various Maille hoods & Aventails
* Fixed Hood having wrong display name
* Added new experimental bloodmask on Eveningstar
* Various LOD fixes
* Various clipping fixes with wearables
* Ditched the arms on the Tunic so that it can be used with most of the others instead
* Chain Boot material remade to be colorable
* Matched Gambeson and Padded Coif to other padded items.
* Added elongated first person override for Gambeson Arms.
* Gore meshes now more visible
* Fixed some boots which had an oversized rim and adjusted the baggy pants to fit that
* Fixed server commands being unable to resolve player names to SteamIDs - this will fix the kick/ban command not working
* Added dedicated server animation LODing - this will improve server performance
* Fixed some chamber morph issues in regards to animation which didn’t make it telegraph properly
* Fixed Messer & Cleaver attack trail
* Random generation no longer includes exclusive gear
* Fixed another bug with server commands

 **User Interface**

* Increased button click volume