Amplifications

There are many key changes that have been made to Blackstone SMP to make it fun and slightly easier. So here are all the current amplifications made to the Blackstone SMP.

## **WORLD CHANGES**

**WORLD BEHAVIOR CHANGES**

* Lightning striking players are reduced from 1/10,000 to 1/100,000. You're welcome.
* Rain now has a 75% chance of happening, and Thunderstorms have a 25% chance.

**WORLD GENERATION CHANGES**

* Diamonds now spawn in minimum strains of 2 and maximum strains of 10.
* Emeralds can now spawn in caves instead of just mountains.
* Diamonds can spawn in y = -24 downwards.
* Villages are much more common, and pillager outposts are also more common to spawn around villages.
* You can find surface gold.
* Ancient Cities are more frequent.

**MOB SPAWNING CHANGES**

* Mobs can spawn more frequently at y = -20 downwards.
* Phantoms spawn in groups of 3 instead of 5.
* Wandering traders can now spawn riding their llamas.
* Villagers can spawn with professions.

**MOB BEHAVIOR CHANGES**

* Made skeleton aim even more shit
* Made Piglins trade blaze rods, full quartz blocks, nether wart, every colored shroomlight and chiseled blackstone.
* Made drowned zombies have a 25% instead of a 10% chance of dropping a trident.
* Made tamed dogs deal 8 damage instead of 4.
* Made blaze aim shit also.
* Made blaze detection distance 20 blocks instead of 30.
* Made respawn anchors more lethal (23 hearts --> 25 hearts).
* Made baby hoglins deal the same amount of damage as adult hoglins.

## **NEW MOBS**

**VILLAGE TRAVELERS**

* A new mob horde known was "Village Travelers" can spawn. These group of mobs can vary. Villagers such as librarians, blacksmiths and armorers with maxed out trades can spawn mounted on llamas and are attached to each other with leads. The leader is obviously, the wandering trader. This group of mobs are unfortunately very rare, and have a 1/500 chance of spawning. There are also variants of these traveling villages on boats. The traveling villagers can come in groups of 3 (including the leader) to 6 if you're lucky.

**PILLAGE RAIDERS**

* A polar opposite of the Village Travelers are the Pillage Raiders. Pillage raiders are a group of 3 - 5 illagers, that can vary between pillagers, vindicators and witches. But at least one of each. They are all riding Ravagers, and are best avoided unless you have good gear. They are not attached with leads, but they always follow each other. The leader is ALWAYS a pillager with the banner on it's head. When the Raiders come into a 10 block radius with a lodestone AND a player, they will start an event called a "Miniraid".

**ILLUSIONER**

* A new mob that can now spawn naturally, is the Illusioner. The illusioner is a form of an illager with a blue robe with multi-colored dots. It is extremely hostile toward players. These illagers can spawn naturally in caves and dark areas like jungles. In rare cases, they can spawn during a Miniraid event. When the player comes into a 5 block radius, the illusioner will divide into 5 duplicates of itself, but only the real duplicate can hurt you. The player has to find the real duplicate and damage it until it has been slain. It drops 1 of 3 things. A totem, an echo shard, or a potion of night vision.

**ILLAGER PATROL VARIANTS**

* We all know the pain of running into illager patrols. Those annoying, pale pieces of shit that roam around trying to kill you. It's why I have added variants to piss you off 🤡. Illager Patrols come in variants now!
* The first variant and the most annoying ones are the **boat patrols**. They are illagers that can basically ride boats. They sail around the sea looking for players to kill. They only consist of pillagers. When they are shooting with their crossbows, they can't row their boats- remember that in case you run into them. They usually come from Sea Pillager Outposts, which we will talk about in the NEW STRUCTURES section.
* The second variant is the cave patrols. These pillagers emit light as they walk around for some reason. So if you see an unnatural light source, seek hidden areas. Unlike their water variants, they do in fact come with ravagers, and only spawn in mega caves. They consist of pillagers and witches. No vindicators.
* The final variants- and the most ridiculous variants, are the flying patrols. Ah yes, they search high and low to kill you. Now, these patrols are extremely rare, so thank me. These illagers are armed with elytras, and only consist of pillagers and vindicators. They will fly at you and try to kill you. They will usually not fly around and patrol like their other variants, instead, they will targer players who have the dragon egg in their inventory, chest or ender chest. They do in fact have outposts called Sky Pillager Outposts which are also VERY rare. Inside, they have pillagers with elytras just chilling. When killing these pillagers, they have a 1% chance of dropping their elytra.

## **NEW STRUCTURES**

**SEA PILLAGER OUTPOST**

* Looks very similar to a witch hut. Stands 2 blocks above the water and even has docks with various colored boats with chests that have loot. The structure is 10 by 5 and usually has 2 - 3 witches and 4 - 6 pillagers. In the structure itself, you can find buckets of axolotl, dried kelp, emeralds, totems, conduits and nautilus shells. Otherwise, the loot isn't too special. In the boat chests you can find cod, salmon, fishing rods, crossbows, arrows and chainmail armor.
* These structures have a 1/30 chance of generating making them that slightest bit rare. They can be found in lakes, the sea, the coastal areas and RARELY swamps. These structures do not contain any ravagers or vindicators.

**CAVE PILLAGER OUTPOST**

* These cave outposts are very interesting. It is a 12 by 10 spruce wood structure, with 3 rooms. Chest room that contains loot, the spawner room which contains a zombie spawner with more loot, and the ravager room that contains diamond blocks guarded by 1 ravager and 3 vindicators. The chest room can contain crossbows, tipped arrows and potions. While the spawner room contains better loot such as enchanted books, golden apples and enchanted armor.
* These outposts can spawn every 16 chunks so 1/48 chance of spawning. It is substantially rare and had to locate. It can only spawn in mega caves and is usually exposed.

**SKY ISLAND OUTPOST**

* These outposts are one of the most unique outposts ever. They contain the best loot out of all the outposts. Although, they aren't easy to raid. If you do not have an elytra, you have to tower up. If you spotted by one of these flying pillagers, you're fucked. They can fly and use fireworks and crossbows. When you do in fact get up there you will need to fend them off. The structure is at least 100 blocks in the air, and hitting the pillagers off the edge won't do shit. They'll just fly back up. Instead, kill them on the spot. Once they're all gone, break the gold blocks and dig through the chests!
* The island is made out of wool, and the actual structure on top is a single house, with little ejection areas for the pillagers to deploy. It also contains 2 - 3 chests with loot. This loot includes feather falling potions, feather falling boots, enchanted books, riptide tridents, wool and diamonds. It is not possible to get elytra from the chests, as that would be way to overpowered. Although the pillagers have a 1% chance of dropping them. So make sure to get the luck effect from a village and use looting 3 to increase your chance to 9%.
* These islands are extremely rare, with only 1 in every 100+ chunks. It has a 1/190 chance of generating. Although if you see a floating white island, be prepared, if you want loot.

**PILLAGER TAKEOVER OUTPOST**

* This structure is only generated when the player fails to defend a Miniraid event.

## **MOB EVENTS**

Mob events are events that are triggered by a specific action, that could be by the player or the world. These events are usually ones that can be good or dangerous. But most are quite rare.

**BLOOD MOON**

It is a 1/50 chance that a full moon could be a blood moon. When this happens, mob spawning will be increased by 50%, especially undead mobs (zombies, skeletons, strays etc). This lasts all night, and if these is a lodestone and at least 1 player near it, it will be increased by 75%.

**GLARING SUN**

During this event, the sun can give various good effects to every player in the sun. This could include regeneration, strength, luck, resistance and rarely, fire resistance. This has a 1/500 chance of occurring, and may be removed, due to exploits.

**MINIRAID**

Miniraids are events that happen when a player is in a 20 block radius of a lodestone. More info here.

**PILLAGER WAR**

When there are at least 3 players in the range of a lodestone, and they all have bad omen, 3 raids will start simultaneously. 3 sets of raiders will spawn, but these raiders are different. They can open doors and hang banners. If the war is lost (when the player dies or leaves), all loot and beds in the range of the war will be broken and placed in an obsidian box underground. All structures will be destroyed and replaced with outposts.