Doodles

This page is about content that's no longer available in *Toontown: Corporate Clash*. Read about all the changes made in the Changelogs! For a list on all removed content, click here!

***Note: As of 1.3 Doodles have been temporarily removed from the game, you cannot buy or interact with Doodles at this current time. They were removed due to problems regarding server stability and performance issues, as Doodles were causing memory leaks.***

**Doodles** are pets for Toons. They can be purchased from the playground pet shops for beans at any point in the game. A toon can have one doodle at a time. Toons are able to teach their doodles tricks that restore Laff points when successfully performed. Doodles can be called in battle as opposed to throwing a Gag or using an SOS to Toon-Up all Toons in battle.

## Purchasing a Doodle

Every time you speak to a Pet Shop clerk, there will be different doodles available. Doodles with better personality traits and complicated patterns will be more expensive than doodles with less desirable traits and simpler patterns. Costs of doodles increases as you progress through the playgrounds.

Toontown Central: Under 300

Barnacle Boatyard: Low 900's to High 1000's

Ye Olde Toontowne: High 1000's

Daffodil Garden: Low 2000's

Mezzo Melodyland: Low 3000's

The Brrrgh: Mid 3000 to High 4000's

Acorn Acres: 5000 range

Drowsy Dreamland: 6000 range

## Doodle Traits

Doodle traits affect how well your doodle learns tricks, how often they may wish to eat, how much affection they need, and how often they become tired from learning tricks. Doodles that are "standard" do not have any traits that affect their behavior. This does not mean that they will not be hungry, tired, affectionate, excited, etc.

The following traits are considered the most ideal:

* **Rarely Tired**
* Always Affectionate

Also Useful:

* Rarely Confused
* Rarely Forgets
* Very Excitable

Rarely Tired at minimum is essential for training doodles. A doodle's tiredness amount effects the chosen tricks success rate over any other mood the doodle can have.

Always affectionate is another vital doodle trait for doodle training. While training, when a doodle is affectionate it has a higher chance to perform a specific trick.

## Tricks

* Jump (5-10 Laff) - 100% Accuracy (Doodle Accuracy is capped at 97%)
* Beg (6-12 Laff) - 95% Accuracy
* Play Dead (7-14 Laff) - 90% Accuracy
* Rollover (8-16 Laff) - 85% Accuracy
* Backflip (9-18 Laff) - 80% Accuracy
* Dance (10-20 Laff) - 75% Accuracy
* Speak (11-22 Laff) - 70% Accuracy
* Peekaboo (12-24 Laff) - 65% Accuracy

Each new trick unlocked has 5% less accuracy than the one before it. Train your doodle when they are experiencing positive moods to increase the accuracy more efficiently. New tricks can be bought in the cattlelog.

## Trick Average Laff

This Table represents the likelihood of Laff being returned to the Toon based on the max accuracy of the trick multiplied by the Laff it heals when maxed. As seen, the two tricks a Toon should max first should be jump for its 97% accuracy jump and the 63% Peekaboo for a large 24 Laff restored to all. With extra time, Rollover and Backflip remain good options for a Toon to choose to max.

A Doodle however is no substitute for the Toon-Up track itself. The accuracy of Toon-up will always be much greater meaning a safer pick in battle. For a solo Toon however, maxing a Trick can be the difference between going sad or not at a crucial moment. So with extra time, a maxed Doodle can be an amazing asset for a Toon and a team of people.

## Maxing Tricks

Each Trick needs **200** successful hits in order to become maxed.

A doodle does not need to be fed and scratched during a training session. The most efficient way to max a trick is to repeatedly spam it; the trick animation does not need to complete before another can be used.

When you are ready to use your doodle in battle, getting the doodles mood to be **positive** will assist in helping the trick be more consistent.

## References

1. ↑ https://corporateclash.net/news/article/95