Under the Newmaker Plane

The area **under the Newmaker Plane** consists of rooms and pathways with various purposes and gameplay features. It can be accessed from cellar doors on the Newmaker Plane.

## Rooms & locations

### Cellar

The cellar is the first location Paul encounters under the Newmaker Plane, in Petscop 2. It is the room that connects to the first cellar door that Paul finds.

Stairs down to the cellarDials in the cellarFurnace in the cellar
### Office

*Main article: Office*
The office comes after a hallway between it and the cellar. It contains a ringing phone that reads "Care left the room", and an interactive note depicting the A/B/NLM stages of rebirthing.

The office
### Hallway

The hallway between the office and tunnel (in Room Impulse as "hallway2") contains three images of "places" that can be interacted with to view closer. The images depict the house, school, and windmill.

Entrance to the hallwayA picture of a placeThe house imageThe school imageThe windmill image
### Tunnel

The tunnel area prominently features a tunnel which cars drive out of. It leads to the grave room and the area outside the Child Library. Marvin appears here at one point.

The tunnelEntry to tunnel areaPassage to the grave roomPassage to the Child Library area
### Grave room

*Main article: Grave room*
The grave room is named for it being the location of Michael Hammond's grave. It also contains a shed with two floors that involve a flower and Care NLM, related to catching Care NLM as a pet.

The grave roomShed top floorShed bottom floor
### Tool room

*Main article: Tool room*
The tool room is where the red tool (and pink tool) are located, along with a screen that allows players to watch the windmill.

Exterior of the tool roomMain areaThe tool in the tool room
### Quitter's Room

*Main article: Quitter's Room*
The Quitter's Room is a room with two mirrored sides to it, where another player typically mirrors the current player. Tiara is initially found here, and one of the sides is closed off at first.

Exterior of the Quitter's RoomThe Quitter's Room
### Child Library

*Main article: Child Library*
The Child Library contains an interactive easel to input face details into as to pull up a room related to that face after some time. Certain rooms based on faces shown in other areas (such as the grave room) seem to lead to rooms that have more significance. In one case, one room leads to the party room.

Outside the Child Library leading from the tunnel room to it is a long hallway with text on the wall reading "GOOD GRIEF AND ALAS". The side opposite has a doorway that leads to an empty area with no purpose.

Hallway outside the Child LibraryInside the main room of the Child LibraryAn example of a room inside the Child Library
### Party room

*Main article: Party room*
The party room is accessed through Lina Leskowitz's room in the Child Library. It contains multiple interactive presents with various objects, including the green key to the house, and is where Odd Care can be accessed.

Party room entranceParty areaPart of the party roomSide area
### Road Map

The Road Map area is where the caskets are displayed and the start of the Places, which leads back into the hallway between the office and tunnel (hallway2).

Entry to the Road MapCaskets area