Merchant Room

Merchant Rooms are one of the four Rooms found on each map of Rogue Adventure. In this room, rather than engaging in combat, you engage in commerce!

Merchant Rooms are depicted on the map by a blue-gray banner.

Each Merchant Room has an identical layout:

* In the upper left corner is a package you can click on for 50 free coins.
* In the upper right corner is the EXIT button - THERE IS NO CONFIRMATION SCREEN WHEN YOU CLICK THIS - Be VERY certain where you put your fingers, as you cannot go back in to a merchant room once you Exit.
* The main part of the screen is taken up by the merchant's wares, which are further broken down into four selectable shopping areas.
	1. The first screen, that is visible when you enter the room, is the "Cards" screen. Here you will find 9 randomized cards (3 each Common, Uncommon, and Rare) for sale. Cards are purchased with Coins.
	2. The second screen is the "Skills" screen. Here you will find 9 randomized Skills you can choose from. Skills are purchased with Gems.
	3. The third screen is the "Services (Coin)" screen. Here you will always find the same six options (each usable only once per visit):
		1. Upgrade Class - 300 coins (for single upgrade classes) or 100 coins (for the multiple upgrade classes, Hunter & Pirate). For the majority of classes, this option is only available until you purchase it, and it allows you access to the "Upgrade" ability listed on your character sheet. Hunters and Pirates can upgrade their class 3 (Hunter) and 4 (Pirate) times, gaining smaller bonuses that add up as you claim them.
		2. Heal - for 50 coins, you will be healed for 30% of your maximum health.
		3. Raise max health - for 50 coins, you can raise your maximum health 3 points.
		4. Remove - for 50 coins, you can remove a single card from your deck. This is useful if you selected a particular race card and have not found any others to augment it, or if you simply do not like the effects of a card you have chosen.
		5. Modify - for 100 coins, you can select a card in your deck and it will be completely and totally randomized to any non-class specific card you have unlocked. This option is a complete crap shoot - you may get a powerful, very useful rare card... or you may get a completely useless common card that doesn't fit your deck at all.
		6. Duplicate - for 300 coins, you can duplicate any one card in your deck. This duplicates the card AS IT IS in your deck - so if you have upgraded a card once or twice, you will get the upgraded version. Despite the high coin cost, Duplicate is one of the most powerful capabilities in the game, if you have the right cards for it.
	4. The fourth and final screen is the "Services (Gem)" screen. Here, again, the options are always the same, and only available once per visit:
		1. Coin (one time only) - Once only per run, you may trade 4 gems for 100 coins. This is useful early in the game for getting to the high cost of paying for your class upgrade, or a powerful rare card in the Cards section at any time.
		2. Reroll (cards) - For 1 gem you can reroll all the cards available in section 1 of the shop. Even if you have already purchased some cards, it will still fill the shop with 9 new cards.
		3. Reroll (skills) - Also for 1 gem, you can reroll the skills available in section 2. Again, if you have already purchased one or more, it will still randomize 9 new skills to purchase.
		4. Strength - For 2 gems, you can have an automatic 1 point of bonus strength FOR THE NEXT FIGHT ONLY. Useful for those Merchant rooms right before a Boss fight, or even an Elite room if you're injured and need some extra oomph.
		5. Resistance - For 2 gems, you can have an automatic 1 point of bonus resistance FOR THE NEXT FIGHT ONLY. Useful for those Merchant rooms right before a Boss fight, or even an Elite room if you're injured and need some extra defense.

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