Mirage (Mobile)

This article concerns the subject and the content related to it in *Apex Legends Mobile*. For the subject in *Apex Legends*, see Mirage. For the background of the subject in Apex Legends universe, see Mirage (character).

 **Voice Actor** | Roger Craig Smith

**Mirage** is an  Offensive Legend. He is unlocked by leveling up to level 24.

Mirage is an  Offensive Legend who can distract and confuse enemies. His tactical ability  Psyche Out deploys a controllable holographic decoy of himself. His passive ability  Now You See Me... cloaks Mirage while reviving a teammate or using a Respawn Beacon. His ultimate ability  Life of the Party deploys a team of decoys around him that can mirror the real Mirage's movements and actions.

## Abilities

### Psyche Out

 Cooldown

* Info
* Interactions
* Tips
* Bugs

* When used, a hologram duplicate of Mirage is sent in a straight line to wherever the real Mirage targeted.
	+ When spawned, the decoy will replicate whether Mirage was walking, running, or crouching, and if used in midair will have the same momentum as Mirage. It cannot climb walls or ride zip lines.
	+ Upon reaching the targeted location, the decoy stands still and performs the 'inspect weapon' animation unless the player takes control of it.
* The decoy has 45 HP, and an icon will appear indicating where the enemy that damaged it is. This icon appears for Mirage's whole squad, and also indicates distance.
* When a decoy vanishes from taking damage, it will output a "you got bamboozled" voice line from the decoy.
* The decoy will also automatically vanish after 60 seconds or manually by deploying another decoy.
* This ability may be activated twice while skydiving from the dropship or jump towers, and if you are with your squad in flight it will send out a full decoy squad.
* The decoy can be controlled by pressing  button, and it will mimic Mirage's actions.

* The decoy will not only vanish with gunshots, but also grenades and other indirect forms of damage, including  Nox Gas Traps,  Rolling Thunder, and  Defensive Bombardment, all of which can be used to find the enemy's location.
* Decoys cannot go through  Dimensional Rifts.
* Decoys will not walk through  Domes of Protection.
* Decoys can be highlighted by  Eye of the Allfather (in which case, fake health bars will be displayed above decoys' heads).
* Decoys do not leave any  tracks for Bloodhound.
* Decoys cannot block doors from opening.

* As the tactical is fast charging, always have your clones out. They serve well as an early warning.
* Have decoys stand in front of death boxes or front of windows with a sniper rifle since these are the most natural places for a player to stand completely still.
* If you're off on your own and suddenly start getting shot from a distance, put a decoy in front of you to instantly show your teammates where to shoot.
* Send your Decoys into thermite to locate the enemy who threw it.
* The best way to fool smarter players is to act like you're the decoy. Direct a decoy in one direction and then run in a straight line in a different direction or start controlling it. That way, enemies won't know which is which.
* If your enemy is smart enough not to shoot decoys, act as a decoy to get behind them.
* Send a decoy towards a door to make an enemy on the other side think you're blocking it, then flank around them.
* If you look up into the air without any barriers (trees, roofs, etc.) then your decoy will run in a straight line with no end until they reach cover.
* If you slide-jump, then while you're mid-air you send out your decoy, it will become extremely fast.
* If you hold a grenade while sending out your decoy, it will show a unique animation while running. Use this if there is an enemy sniper nearby.
* Send a decoy into a room with an enemy and immediately follow. They'll likely be briefly distracted by your decoy, giving you time to start shooting them.
* Send decoys towards replicators and care packages when you're using/looting them, to reduce your chance of being shot if an enemy notices you.

* Some small rocks or other rough surfaces that your decoy should be able to pass through can easily destroy it.
* The decoy will run noticeably slower if you send it out while unarmed.

### Now You See Me...

 Cooldown

* Info
* Interactions
* Tips

* When downed, Mirage spawns a decoy that falls to its knees and dramatically pretends to be dying.
* He also turns invisible for 5 seconds, allowing for a quick escape.
* When reviving a teammate and using a Respawn Beacon, Mirage and the teammate will become invisible.
	+ Mirage and his teammate will become invisible when Mirage is being revived if the **At Witt's End** Perk is equipped.
* Mirage’s Holo emitters are visible to players who are less than 5 meters away while cloaked.
* Mirage will also flicker if he’s using this ability outside the Ring.

* The Holo emitters will become visible while being healed by Lifeline's  D.O.C. Heal Drone.
* Mirage will be visible when reviving and respawning teammates if hit by Revenant's  Silence

* Once you are downed and this activates, if you are near a ledge or fall-off, try to go down. It'll cover a greater distance and hopefully throw the enemy off of your trail long enough for a potential revive.
* Do not use your knockdown shield unless you are being shot at intentionally, since using it will give you away.
* Movement on dirt also causes dust particles when crawling, and can give you away while cloaked.
* Do not underestimate Mirage's invisibility when reviving. In a noisy or chaotic environment, enemies will find it difficult to find or notice you.

### Life of the Party

 Charge time

* Info
* Tips

* When activated, Mirage summons 5 decoys around him that mimic his movements.
	+ These will become decoys of Mirage's teammates if the **For My First Impression...** Perk is equipped.
* Turns invisible for 1 second before deploying decoys. During this time, his holo emitters will be visible to players who are less than 5 meters away.
* Afterwards, Mirage will blink in and out of cloak for 1 second.
* The decoys have 45 HP.

* Try combining this ability with your passive ability when attempting to revive a downed teammate. The clones will appear with your teammate in the holograms. It will throw off the enemy's direction, and confuse them enough to fire at the clones as you revive.
* It's a good idea to use the second of invisibility you get while casting this ability to change directions unexpectedly to make it more difficult to distinguish you from your decoys.
* Running back through the point where you activate this ability will cause you and the decoys to converge, making it difficult for enemies to identify the real you if they've already figured it out.
* Use this ability to escape dire situations, but try to avoid escaping in the direction the enemies expect.
* Run into walls or in odd directions to make enemies think you're one of the decoys, if you find yourself in danger.

## Perks

Mirage has 3 Perks, 3 Finisher Perks, and 3 Ability Perks.

### Perks

* **Goes Down Smooth** - When a Decoy is shot, it drops a Holo Spray.
* **At Witt's End** - Being revived cloaks both you and your squadmate.
* **Look Over There!** - Automatically deploy a decoy when your Health falls below 50%.

### Finisher Perks

* **Battle Adaptation** - Using your Finisher adds 100 points yo your Evo Shield's level.
* **Deadly Momentum** - Using your Finisher reduces your Ultimate's cooldown by 50%.
* **Air-Tight Alibi** - Using your Finisher creates a Decoy and cloaks you for 2s or until you shoot.

### Ability Perks

* **For My First Impression...** - Your Ultimate creates Decoys of one of your Squadmates.
* **Decoy See, Decoy Do** - Decoys ping enemies within a certain distance but cannot be controlled.
* **Bamboozle Cloak** - Losing a Decoy turns you invisible for 2s or until you shoot.

## Lore

*Main article:* Mirage (character)

## Cosmetic Items

### Skins

There are a total of 35 Legend skins for Mirage; 3 Eternal, 2 Legendary, 13 Epic, 15 Rare and 3 Common.

* Eternal
* Legendary
* Epic
* Rare
* Common

* Super Chill
Winter Warfare
* Straw Man
Awoken Nightmares
* Hermes' Tricks
Divinity's Blessing

* Carbon Copy
Level 30
* Shock Jock
Level 1

* Golden Gear
* Graffiti Artist
Level 50
* Fire Marshal
Heat Wave
* Crimson Mask
* Cyan Illusion
Rhapsody's Underground
* Sunset Swing
Level 10
* Lens Flair
* Calaca
* Moneymaker
 1,600
* Gifts and Goofs
* Bat-boozled
* Mirage of All Trades

* Seeing Dread

* Brand Ambassador
 390
* Lucky Charmer
 5,000
* Go with the Floe
Level 10
* Unicornucopia
* Grid Line
Mecha Strike Go!
* Performance Artist
* Fired Up
* Techno Blue
* Replica Zircon
* Stunt Double
* Bamboozled Fit
Level 18
* Guard Commander
Royal Regiment
* Azure Illusion
* Dead Man's Party
* Lifeform of the Party Mirage.png

Lifeform of the Party

Note:

1. ↑ Unlocked at Day 8 of Rookie Login.

* Classic
Default
* Super Rad
* Sweet 16

### Finishers

*Main article:* Finisher
* Smooth Moves
Default

* After You - Awoken Nightmares

### Emotes

*Main article:* Emote
* Shuffling - Level 15
* Smooth Moves - Default

### Skydive Emotes

* Private Dancer
Level 20

### Emoji Pack

* Hats Off
Awoken Nightmares
* Cheese!
* Picture Perfect
* Posed

### Banner Frames

* Legendary
* Epic
* Rare
* Common

* Unfairgrounds

* Barrel of Laughs
* Hot Head
Level 5

* X-Ray - Heat Wave
* E-Mirage - Level 35
* Slick Beats - Level 17
* Radar Scan
* Pumpkin Model

* Tools of Deception
* Swordplay
* Red Beau
Conqueror of Kings

* Crossbones - Winter Warfare

* Rookie Card
Default
* Schematic
* Throwing Star

### Holosprays

*Main article:* Holo-Spray
* Snowball Fight
Glacial Games
* Blast Goggles
* Mother and Son
Level 28
* Lines of Sight
Level 8
* Skull Model