recursal/Fanatic-Fandom huggingface dataset:
School of Enchantment

*Head Master: Levlista Kelkas*

The School of Enchantment oddly enough is actually a heavily taboo subject and will only be mentioned if necessary. Those apart of the school of Enchantment learn to hone their ability to magically beguile other people and monsters. Very few mages in this school are peacemakers that bewitch the violent to lay down their arms and charm the cruel into showing mercy. The school actually has a more darker take on the School of Enchantment as they strive to do what some Illithids were able to do long ago and use the enchantment magic to manipulate others into doing unwilling services. It is said that Headmaster Levlista is so deep in the darker parts of enchantment magic that she has an unnatural affinity for emotions and dispositions of others. So powerful that she is able to detect and read powerful emotions of people, stored within objects, and locations even so to granting visions of past events. She is even able to hear someone's heart beat without being close to them.
Knights of Ash

*The Knights of Ash are a group of clerics and some paladins that are keepers of the rituals and secrets of the ancient annals, they hold various relics and artifacts of the previous civilizations. They also seek out ancient artifacts and relics that were lost due to the cosmic invasion. This orders main priority is to protect these ancient relics, artifacts and secrets from falling into the wrong hands. When these knights retire they are ritualistically killed to prevent any Outsiders or those that are unworthy from obtaining their artifacts, relics, and secrets that they possessed. Once these knights have been ritualistically killed they return as nothing more than husks and mindless undead as these husks hold no previous memories of their past lives. These knights follow one of the remaining gods known as Desir the god of knowledge and trickery.*
Glancing blow

If an attack is rolled and exactly meets the AC of the target it is considered a Glancing blow and does half damage. Some enemy's ACs will have a range that will be there glancing blow for example with an AC of 15 to 17 will be a glancing blow. Players can get or make items that can increase there glancing blow range as well.
Yurayura☆Jellyfish

> えへへ～。 ちょっとがんばっちゃったかも～♪
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## Detale

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Disc Skin 202109 E033 M42.pngDisc SkinDJ Booth 202109 E033 M42.pngDJ Booth
Order of Scribes

*Headmaster: Khuzan Darkstriker*

The Order of the scribes are essentially wizards that obsess over the arcane history within the world of Dpehiron. They focus more on studying Arcane Theory, the Arcane concepts, and most importantly arcane history. The order of the scribes are the ones in charge of the arcane syndicate library as they are seen as the lore keepers. It is almost unheard of to see these wizards not travelling with books or scrolls sprouting from their bags. These wizards go to great lengths to find ancient ruins and take all of its contents to archive it. Most of these wizards aren’t the combative type mainly staying in the library or in their offices however when they are in combat they are a force to be reckoned with as they use strange arcane focuses that allow them to channel their magic to create new magic spells and often improve creating new spells in combat. The Order of the Scribes also teaches those with a heavy affinity for the arcane how to create their own spells.
Seeker of the Dark Demon

*The Dark Demon is rarely worshipped directly and usually manifests as an adjunct to another cult. Occasionally a person or cult who attempts to contact or summon their respective being, the cult might accidently summon the Dark Demon. Those that accidently summon the dark demon will not realize the true horrors of it and will most likely not realize its possession until the very end. This happens more frequently when attempting to summon a devil or a former archdevil or even a demon. Their are a handful of people though that seek out the Dark Demon as for the reason it is not known as these people are very secretive and are very few in number.*
Troupe Cutopia♡ ~Arabian Night~

Medley Event •  Cute •  Heart

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12pm 3 listopada 2021 - 8:59pm 9 listopada 2021 (UTC+9)

## Gacha Eventu

### Club Items

Plik:Magic Carpet.pngPlik:Arabian Night.pngPlik:Magic Lamp.pngPlik:Magic Lamp(Another).png

## Medley Information for Happy Around! Medley

Plik:Give Me Awesome!!!! Groovy Mix Cover Art.jpgPlik:Hajimete no Kakumei! Groovy Mix Cover Art.jpgPlik:LOVE AND DEVIL Groovy Mix Cover Art.jpgPlik:HAPPIEST☆DREAM Groovy Mix Cover Art.jpg

## Medley Information for Photon Maiden Medley

Plik:Blue Bird Groovy Mix Cover Art.jpgPlik:Agehachō Groovy Mix Cover Art.jpgPlik:Into the storm Groovy Mix Cover Art.jpg

## Medley Information for Cute Medley

Plik:Sleeping Beauty Groovy Mix Cover Art.jpgPlik:Koi no Senritsu Groovy Mix Cover Art.jpgPlik:Daily Diary Groovy Mix Cover Art.jpgPlik:Kimi no ♡ Groovy Mix Cover Art.jpg

## Medley Information for Lyrical Lily Medley

Plik:Agapë Groovy Mix Cover Art.jpgPlik:1st Priority Groovy Mix Cover Art.jpgPlik:I Shall Be a Cat Groovy Mix Cover Art.jpgPlik:Happy Prince Groovy Mix Cover Art.jpg
Nightmare City

A strange place that is only accessible to those that have nightmares in the regions: Void Empire, and the Mad Nexus. Or those that possess a nightmare talisman. Those that sleep and have nightmares will still be in a dream like state however instead of them being within the nightmare they will instead enter nightmare city. Out of the many people that have visited nightmare city all of these people have described it very differently from one another however there is one common detail within their experience which is that they have met someone known as the puppet master. Those that have met the puppet master have never been the same since perhaps they have seen something that they shouldn't have.
The Planetary Knights

*A group of warriors mainly paladins that were dedicated and worked for the Forsaken Gods. These knights would use the powers of the Outsiders to achieve the goals of the outsiders. This order was responsible for brining down the archfiends and the destruction of the infernal plane. These knights made deals with the Outsiders giving them their deepest desire in exchange for helping them free some of the Forsaken Gods sealed within the 9 hells. Many of these knights hold the title of archfiends or dread lords. The order is considered to be the most dangerous order as well as one of the most powerful order rivaled by the Eight Pillars. Their only goal is to obtain their desire through any means necessary while also helping the Outsiders make the mortal plane as chaotic as possible.*
Weave Sickness

Weave Sickness was a condition that was believed to have stemmed from excessive contact with pure magic from the Weave. It made several Appearance throughout history, with the most powerful outbreaks occurring during the Relic and the Extinction Era.

## Symptoms

The early onset of Weave Sickness was insidiously benign, with victims suffering minor headaches, nausea, and vomiting. The symptoms would rapidly grow worse, however, after the first symptoms showed it was often too late for the sufferer. The second stage of symptoms was much less benign, marked with massive migraines, visual, and auditory hallucinations, and distinctive purple fluid leaking from the eyes and ears. These symptoms would worsen until the victim died, in many cases still screaming incoherently due to the massive headaches the disease caused.

The occurrence of the outbreak during the Extinction Era (current time period) was notably different in that it had a disturbing third wave of symptoms. Sufferers transformed into misty black entities, violent and with very few memories of who they used to be. These beings possessed powerful psionic and elemental abilities that seemed to be vary based on their environment at the time of conversion. This strange happening was never able to be explained, with some experts suggesting this event was not actually an occurrence of Weave Sickness at all, but merely a similar disorder.

## Occurrences

It is believed the Weave Sickness has shown up in isolated cases throughout history, with the sufferers normally being foolhardy mages. Constant exposure to high amount of magic in short amounts of time seemed to trigger the disorder, and as such most people were of no risk. However, in two separate cases large outbreaks of the disease did occur, with disastrous consequences. (Not Showing the 2 main instances yet as they will be found in the campaign they will be shown after.)

## Famous Sufferers

* Dulrak Vonman
* August Maple
* Landan Zodam
* Valcon Runeblade

## Immunities

It is believed some races and species had a natural immunity to the Weave Sickness, as they dwelled in places of high magic for millennia with seemingly no ill effects. Below is a list of species belied to be immune to the disorder:

* Beholders
* Dragons
* Various forms of Fey
* Warforged
* Void Spawn
Knights of the Withered Hand

*A newly found order created by some of the remaining Necromancers. Members of the Order are trained both in traditional martial combat, as well as the basics of necromancy. The order focuses more on finding a way to lay the dead to rest. Each member is paired with another member, where they are trained to fight with as a single cohesive unit. One of their defining features is that these two knights are spiritually bound together through necromantic magics. If one falls in battle, their counterpart will immediately raise them to undeath so they can continue fighting. However the cost of this is high, as when the magics of the spell fade, the one who cast the spell will also die as their soul is carried along with their counterparts.*
School of Blood

*Original Head Master Zavir Narihari*

*Current Head Masters Reshun Dai and Zenith Dai*

*"Blood is the currency of the battlefield, and the reason why you fight. You fight with brutality, focusing only on the essence of victory and nothing more; to become a true Slayer is to stain your hands eternally red for the thrill of battle." - Zavir Narihari*

The School of Blood is the most well known school within all of Dephiron as it is known for it superior tracking abilities which eventually became the Slayer's trade for the guild of Dephiron. Slayers of this school learn how to track down enemies and monsters due to their heightened senses. These Slayers go through brutal and deadly training methods that many would deem as cruel and unacceptable. This school often gets a bad reputation amongst the guilds as well due to the high amount of Slayers that have gone mad due to the schools training methods. Any Slayer can join the school however they must pass what is referred to as "Slayers Embrace" or what others refer as "The Bloody Bonds"

These Slayers apart of this school are known to be fearless in battle, mercilessly crushing their foes until their victim is unidentifiable. They learn how to use their magical blood and transform it into frightening fighting styles. They also learn how to heighten their senses to the point where they are able to identify what monster they are tracking from miles away based on the sight, smell, or taste of their blood. Those without magical blood focus more on heightening their senses and attempt to create new fighting styles focused around blood. Those with Slayer Arts are held to a higher standard and go through separate training than everyone else. Those Slayers that show the most promise are selected to participate in "The Battle of Blood" and those that win learn the fighting style passed down from Zavir.

This School is also where the Anglers originated from as they are trained to track down and hunt the Mad Slayers and eliminate them. This is due to the fact that many Slayers from this school become insane and that is a way for this school to take responsibility.
Dreamlands Travel

To enter the Dreamlands and remember it upon awakening, the sleeper would need to have or be one of the following: Kalashtar, Dreamweaver human, Someone that has lived in Odis village, Is a worshipper of Zolous or Mari, have a dreaming talisman or artifact, or those that have experienced or died to The Eater of Dreams.

For a dream traveler being anyone of those things, entering the Dreamlands is a simple matter of falling asleep and finding the Gates of Deeper Slumber, which appear within all normal dreams. Once one passes through these gates one will enter what is known as The True Dream. Sleepers always return from the Dreamlands back into their material bodies. Dreamlands travel cannot move a sleeping creature's physical body.
Research Projects

*Throughout the history of Dephiron there has been countless research projects some of which that had good purposes to them while most were dark and in pursuit of something greater. Regardless of the purpose 99% of these projects failed are left those who created them in ruin while the victims a fate worse than death. If the victim died they were considered lucky and for those that didn't wish they did as their lives were deeply impacted and would never be the same again.*

* Alien Puppets
* Alien Door
* Black Warrior Project
* Project Assiah
* Archetype
* Ligosomnia
* Dreaming Dolls
* Grim Star
* Eternity
* Interceptor
Virus Council

Leader(s): Unknown

The Virus council is a faction that resides in the Mist just like the Order of the Exiles. These people were all once Slayers in the various guilds holding various ranks however they were kicked out and stripped of their previous rank and given the rank of Adamantium Slayers. There are many reasons why Slayers are the rank of Adamantium one of the main causes though is that they have lost their minds due to various reasons: A stressful contract, attempting to obtain power form various entities, attempting to evolve and perfect there Slayers arts. However these Adamantium Slayers get a different name known as Mad Slayers and only some of them are associated with the Virus Council for unknown reasons. Those apart of the Virus Council are sane individuals for the most part that have committed various crimes, done forbidden rituals, spoke in a forbidden language, cursed, or had dark solutions to solve the current problem.

These Slayers believe that they were wronged by the various Slayers guilds and seek to destroy them all. They hold grudges against many other Slayers and seek to ruin the lives of those that have wronged them. They often sneak into Slaying parties and take pleasure in betraying them much like the way they were betrayed by the guilds. The Virus Council was formed to protect other Adamantium Slayer from being hunted down by the guilds. It is not known whether the group has a leader or not but it is known that these Adamantium Slayers work in pairs and use odd magic and techniques that they didn't use nor have back when they were Slayers. There are few cases that these Adamantium Slayers operate with three people. The first case is to find new Adamantium Slayers and bring them back to The Mist. The second case is that they are escorting an ally through the mist as these Adamantium Slayers are the only ones other than the Order of Exiles that know their way around in the mist. The last case scenario and the worst case is if they have a Mad Slayer with them. If that is the case Slayers are told by the various guilds not to pick a fight with them and to let them go and report back to the guild for further instruction. As for why exactly the Mad Slayers are with these members are uncertain however they are considered the strongest of the Adamantium Slayers especially if they possess a Slayers Art. There have been few instances where entire Slayer teams of 20 were wiped out by the members alone and that none of these members possessed a Slayers Art.

In terms of goals for the order it seems that each member has their own goals rather than one major goal entirely but this is only speculation as not much is known about their base and if they have a leader or not. There is a rumor within the various slayers guilds that all Adamantium Slayers know where other Adamantium Slayers are despite not knowing them or exchanging information on their whereabouts.
Void-Spawn

Ever since the moon hatched unsealing some of the Forsaken Gods (Outsiders) they began to spread their influence throughout the world of Dephiron. The Chaotic energy of the far realm began to warp the world becoming more like a second home for the Outsiders. Many mortals were caught at ground zero during this cataclysm known as the Forsaken Moon. These mortals died in seconds unable to defend themselves from the mental assaults from those creatures of the far realm. Their corpses were warped into eldritch monsters that plague the land. However those that survived this cataclysm oddly enough they were young, they ranged from infants to young children the age of 5 and below but they were put into a deep slumber. In this slumber they heard various strange and unfamiliar voices calling out to them. (These were the various Forsaken God's voices). Those that responded to these unfamiliar voices became something greater known as Void-Spawn, however those that did not respond are still trapped in eternal slumber. This was later known as Sleeping Madness.

The appearance of Void-Spawn look like a normal race such as humans and elves but this is only the surface level. In some cases these Void-Spawn only develop psionic powers and a few extra eyes. In most cases these Void-Spawn are similar to the Eldritch horrors where they hide their tentacles and alien-like looks. Their true appearance looks very similar to which ever Forsaken Gods Voice that the child responded too when in a deep slumber. Their personalities can also be affected by which ever Forsaken God they responded to. For example the one Void-Spawn's personality might be similar to The Caller's personality as they have a knack for deception and manipulating people while other Void-Spawn might have gills and more aquatic features if they responded to The Oceanic Horror.
Hey! Be Ambitious! (singiel)

* CD + Blu-ray ver.
* CD only ver.

**Hey! Be Ambitious!** to singiel, który składa się z utworu tytułowego i utworu sprzęgającego z zespołu Happy Around!.

Ich instrumentalne odpowiedniki dostępne są tylko na fizycznych płytach (w wersji limitowanej), wydanie cyfrowe nie jest uwzględnione. Płyta ukaże się 15 września 2021 roku.

## Lista utworów

1. Hey! Be Ambitious!
2. Hirake! GO MY WAY★
3. Hey! Be Ambitious! -instrumental-
4. Hirake! GO MY WAY★ -instrumental-

# Blu-ray Limitowana Wersja

### Bonus

1. Mini Anime D4DJ Petit Mix♪
2. D4DJ D4 FES. -Be Happy- REMIX -Happy Around!-
3. Hey! Be Ambitious! MV
Orcs

The Orcs have always been a savage bunch, their constant love of war and potency for it would certainly allow them to be the strongest of the races if it wasn't for the lack of unity, and in-fighting to occur far too frequently. Long ago back during the beginning of the Cosmic invasion the Orcish clans all formed one clan and were ruled under a Half-Orc who proved to be the strongest amongst the Orcs, known as Zerak Hollowfang. His daughter Rahiral Hollowfang left the clan to on her own journey to become as great as her father was to eventually take over the clan when it was time for Zerak to step down. Rahiral ended up becoming a member of Insurgence and helped form the School of Defiance. At one point the Orcish Clan was fighting on the side of the Slayer's Guild Defiance as they would aid in fighting the war against many eldritch horrors. The council of the Orcish Clan aided Insurgence with their battle with the forsaken god known as The Faceless, however much like insurgence they are presumed dead or worse.

Since the Orcish Clan council is missing and that the most powerful Orcish warrior is gone many of the Orcish clans have reverted back to their old ways and started to fight each other to see who is the strongest. Many of these orcs used to worship Vades the god of war however all tributes offered fall on deaf ears as he has been silent. Many speculate that either The Manipulator or The Caller are behind the reason why the Orcish clan disbanded and went back into their separate clans. Many Half-Orcs have been banished by their respective clan out of fear for another powerful Half-Orc warrior just like Zerak or Rahiral. Many of these Half-Orcs work with the Slayers guilds around Dephiron.

*Player's Note: When playing an Orcish Character you are more susceptible by the influences of The Manipulator, The Corrupted One, or The Caller.*
Greenery Rain - BRILLIANT

> ねぇ、特に用事がないなら うちに寄っていかなーい？
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Disc Skin 202108 E030 PP4.pngDisc SkinDJ Booth 202108 E030 PP4.pngDJ Booth
UmbraSteel

Umbrasteel is a mythical metal that is highly coveted as there are only five Umbrasteel weapons that exist that people know of. The metal is extremely rare as it is made from the blood, flesh, and cosmical power that the Forsaken Gods possess. Umbrasteel is known for its withering properties and just by touching it can wither someone and kill them. No two Umbrasteel weapons are the same as they have magical properties depending on which Forsaken god was killed. Those struck with Umbrasteel, there skin will start to wither away and will have a difficult time of recovering there health and will permanently put to rest the undead as they won't be able to rise again as their bodies would turn to ash. Another notable property of Umbrasteel is that it can disintegrate non magical weapons, armor, mithril weapons and armor, and less magical items.

Umbrasteel are awarded to those slayers that have killed a Forsaken god followed with the promotion to UmbraSteel rank. It requires the best of the best blacksmiths to forge a weapon from Umbrasteel as if the metal is not treated correctly the wielder could be heavily cursed or worse case scenario the dead essence of the forsaken god can corrupt the wielder making them a puppet eventually transforming them into a new vessel for the dead essence of the killed forsaken god which can resurrect them.
The End

The End is one of the most powerful Forsaken Beings in all of existence as it is more powerful than the All Seer with the ability to destroy the different planes of existence or even reset the entire world completely, for history to either repeat itself or change for the better or for the worse. The End is considered an Outsider above almost all Outsiders with the exception on one. This being goes back to the creation of Dephiron back during a time where the Outsiders were seen as the true entities that created the world and the true higher beings of the world, however the Outsiders were usurped by powerful beings that eventually became the divine gods and they majority of the Outsiders away. The End eventually fought the Pillar Gods and the battle lasted centuries leaving both sides in a stalemate however some Pillars were lost. The Pillar known as Zydis thought it was best to seal The End away instead of killing it and losing the remainder of the Pillar Gods at the time. With the help of other Pillars, Zydis managed to put The End into a deep slumber for eternity and shattering its consciousness scattering it across the many different planes of existence that made up the world of Dephiron. Should these fragments of The End awaken it will result in the destruction of the plane.

Almost all mortals believe that the Planetary Knights were the ones that some how destroyed the Infernal plane, however the remainder of the Demons, Devils, and Archdevils know that some how part of The End's consciousness woke after a long slumber which resulted in the destruction of the Infernal Plane. Few Archdevils believe that the leader of the Planetary Knights known as the Original Sinner wields some power of The End that allowed him to destroy the Infernal Plane however this cannot be confirmed as those that did fought the Original sinner were killed.
Diseases

*Within the world of Dephiron there are many Diseases that are present within the world due to some of the affects that the Outsiders caused within the world. While some diseases are actually man made as they were experimenting with biological warfare to cripple monsters or even their enemies however it backfired, causing many of their own to suffer as well as others that were not meant to be the target. While some diseases are considered natural and many don't know how they came to be but know of there origins and how it began.*

* Weave Sickness
* Death Song
Swapping Slayer Arts

*A very interesting phenomenon where two people are able to completely swap there slayer arts with one another and use them as if they were their own if trained enough. The odd part about having swapping slayer arts is that it can only happen between siblings that are of Garufan human and DreamWeaver origin (the siblings have to be one and the other). The strangest of all though is that these two siblings can only swap when they are either really close to death or have "died" and some how resurrected. Another interesting thing about swapping arts is that the two siblings with these swapping slayer arts can also swap bodies with the exchanging of one's soul as if it was a natural reflex or if one had psionic like powers. One thing to note is if one of the siblings die and are unable to come back from the dead they do not get both slayer arts and if they swapped before the death they keep whatever slayer art they had after the swap and the other Art is considered lost.*

## Known Cases

* Zenith Dai and Heshar Dai
* Zadem Stormwood and Elias Stormwood
The Void

The Void has always been a heavily debated part of Dephiron whether it has been part of the Underdark or something else entirely. Many researchers from the various Slayers guilds with the exception of the Arcane Syndicate, have all agreed that The Void is part of the Underdark below the Lowerdark and refer to it as the Deepdark. Those that reside in the Underdark, the Void Empire, and The Arcane syndicate all agree that The Void is something else entirely as they believe it is a separate plane of existence or event the dimension between realities however it is known that parts of the Underdark breaks into the plane of the Void similar to how the Underdark breaks into the planes known as the Feywild and the Shadowfell.

The Void is a far and distant plane from most other known Planes. It's existence is not common knowledge, but it is spoken among some of the races and cultures and is a heavy topic in the Slayers guild known as the Arcane Syndicate. Other than the Void Empire few people have ever been to The Void, and even fewer have returned. When one enters The Void, you have to go through a ritual that sends you off which has been a guarded secret from by the Void Empire for some time. While in The Void, your soulless body remains in an immovable, unthinkable state. The remaining body of ones can't drink or eat by itself, only breathe. If one dies in the Void, your body remains in that state until it dies of natural causes. If your body dies, then you remain in the Void, until someone eventually summons you.

Some prophets claim that The Void is the Realm of Souls, Plane of Nonexistence. While the Arcane syndicate believes that The Void is the Realm in between different realities and possibly where those that are stuck between these realities are held. However these two parties both agree that The Void holds answers to all that search it. If that's true is not known for sure by anyone, except the natives who have always lived there. But what is known, is that The Void is a plane of magic beyond common wizard's or prophets minds. Many speculate that that The Void was Zajha's homeland however that is uncertain as his background is shrouded in mystery. The Void does not have any clear ends, it is just infinite, at the same time it isn't. It is more like a dream world, where anything can happen. No living person except the natives of The Void will ever be able to fully understand it. If someone survived a Void trip, you will almost certainly have gotten the answers you were looking for and certainly have acquired a greater understanding of the Universe and the essence of existence itself. One might also acquire a great deal of magical or martial knowledge and power. However one thing is certain according to The Void Empire, you're never going to be the same again.
Cobalt Ravens

*The Cobalt Ravens are a very strange guild as they don't fight often and when they do they don't hunt down the Eldritch beings instead they hunt the Undead. The Cobalt Ravens specialize in scouting and collecting extraplanar minerals that have been infecting the world as they are seen as cleansers of the world. Each member of the Cobalt ravens uses what they call "Ravens" where it is more like a small metallic raven that flies around the area to survey the land (They are essentially drones). These members had to undergo special dwarven surgery, which implants what is called an egg into the brain of the members (Essentially a computer chip). This surgery is how they recruit members as many are not compatible with the surgery, while others that are die from brain damage mainly due to the rate that the brain can process information is too slow. These members are connected to these ravens and are able to see through them just like familiars and even be able to take pictures with them unlike familiars but they were able to use their own sight as well as the Raven's sight to help with scouting. They controlled these Ravens with their minds due to the egg implanted in their brain. The Cobalt Ravens also collect various extraplanar minerals that often threaten the people's safety throughout the land and experiment and even use these minerals to make various weapons and to have as fuel for their Ravens.*

*Since the Cobalt Ravens are primarily scouts they are sent to dangerous regions such as the Broken Vale, The Mad Nexus, and even The Mist. They are also sent to dangerous or abandoned towns or cities. A select few are given the title Interdimensional Scouts as they explore the various rifts between realities and scout them out determining if there is any immediate danger or if they can leave it to other slayers. These Slayers are highly requested and various guilds want one or two of them within their groups. Due to their low acceptance rate because of the high lethality there are barely any members within the guild leaving other guilds and their groups fighting over these members. The guild themselves are relatively neutral as they operate through various contracts provided by Slayers and other factions. However various members of the guild seem to favor and take more contracts relating to The Scarlet Hunters, The Arcane Syndicate, and The Void Empire. Oddly enough this group is very religious worshipping the Raven goddess and seem to target more of the "Fresher Undead" (These are Undead that have just died ranging from sentient to feral, They are whatever race they were but they are extremely pale and have lost pigment in their hair and eyes becoming more of an ash grey to white).*
Ascended

*Leader(s): Zerla Leokas (Ascended) and Lespira Hyden (Descended)*

A strange faction that instead of devoting themselves to a Star Signer and a God they hunt the remaining fragments of the gods instead. These fragments are what are known as the deities today as Star Signers. This is due to the belief that the gods failed and are the reason why Dephiron Collapsed. These people believe that if they held the power that these gods did they could fix and even rebuild Dephiron. In the past the gods have failed to protect their followers, their home, nd their selves. This faction researches ways to kill the remaining gods and steal their power as well as hunt the fragments of the newer deities known as Star Signers. Within this faction here is a subgroup known as Descended who instead of hunting down the Star Signers they believe that the answer to rebuilding Dephiron is a more darker approach. They typically make deals with the remaining devils and hunt down the remaining Archfiends and the fragments of their power known as Dread Lords. This subgroup is more corrupt than Ascended as they want to rebuild Dephiron to their ideal world even if it means that everyone else must suffer. Bo h groups research different methods of killing their respective deities, often going into the darker magic and forbidden crafts. Th group of Descended often use cursed weapons to hunt down their prey and will you any means necessary to obtain power.

It is unknown if these groups have successfully hunt down a Star Signer or a Dread Lord Respectively but both leaders receive help from Vargas Moonsorrow the current headmaster of the School of the Void. This faction and the school are on good terms since they both specialize in the forbidden and the forsaken.
Shylock (The Loaner)

Shylock is a mysterious entity that often lends help to spell casters when they are at their limit allowing to enter the condition known as Overload. While in the condition known as Overload the caster is allowed to cast spells even if they are at there absolute limit, however when doing so they enter a debt that must be payed off after they are out of the immediate danger but before they gain their ability to cast spells normally again the caster goes into the condition known as Collection. While in Collection the user is paralyzed allowing the Shylock to judge the how much debt the user is in magic. This condition allows the Shylock to collect payment without casters being able to avoid it. Once the payment has been given casters will be able to recover spells normally. The Shylock is a double edged sword that feats on the destruction of those that casts too many spells. The Shylock is considered to be an equivalent of a Loan Shark however he is a higher power as he is equivalent to a god.

*Player's Mechanic: All Casters are able to cast spells even though they have run out of Spell slots. After combat or whatever situation players have gotten themselves into you will immediately enter the Collection condition and will be paralyzed (in a sense). You will meet with The Shylock where he judge your debt and you will give payment. After the transaction is complete you will be able to regain spell slots like normal.*

*Player's Note: Prices can vary however some prices for over casting are as follows: Levels of Exhaustion, Burdens on the body such as arcane scaring, disadvantage to keep concentration, Disadvantage on attack rolls for those types of spells, Repayment in damage (where it will reduce you hit point maximum for x amount of time), Those that are not careful can be instantly killed by casting too much.*
Assiah Liberators

Within Project Assiah there were a few people who would be considered liberators those who freed the people of the dream like prison world known as Assiah. These people are considered saviors amongst the people that were trapped within this "project" and are still treated as such even though many people to this day do not know what exactly happened inside of that dream prison nor know exactly what happened to all of those Saviors.

* August Maple
* Thomas Maple
* Dulrak Bronze
* Ketag
* Harper Luceran
* Lyranna Luceran
* Lance Sturm
* Gelharra
* Jan Umberos
* Yu Umberos
* Ahri Umberos
Slayer Guilds

*Throughout history following the group of Insurgences other Slayers began to make guilds however they didn't pick up traction until the original members of Insurgence vanished and Defiance was slowly crumbling eventually reaching the dark ages of the guild. These Slayers Guilds also share the same goal as Defiance as to establish Order and to save humanity cleansing the world from the Forsaken Gods but they take a different approach in the matter while some Slayers guilds do not specialize in getting rid of the Outsiders, they have other goals and other objectives.*

* Scarlet Hunters
* Mystical Devils
* Blue Vale
* Forsaken Nightmare
* Snow Wolves
* Arcane Syndicate
* Dark Dawn
* Cobalt Ravens
* Order of Rose and Thorns
* Children of the Night
* Society of the Void

Former Slayers Guilds

* Defiance (Original base)
* Solar Lions
* Lunar Wolves
* The Fallen Crows
* Ironbane (Dwarven guild)
* Shadow Foxes (Black Foxes)
* Black Soldiers
* The Sacred Hand (Assassins)
Knights of Exiles

*A group of paladins that once were apart of an oath but broke it due to whatever reason that may have been at the time. These knights were stripped of their titles and were exiled to far away lands that have become known as The Mist. This order is very divided as some tend to protect people from the shadows and fend of the creatures within The Mist while others will attempt to control and help those creatures within the Mist attempting to get vengeance on those who have exiled them. These knights use questionable methods to achieve their goals.*
Slayer Arts

Amongst the Slayers there are a select few that are considered gifted and were born with unique fighting arts or unique powers. In rare cases these Slayer arts as passed down through the generation of Slayers before. Only the strong can hope to harness these powers, and as such very few of these Slayer arts exist. In extreme cases those powerful enough and train hard enough using there slayer art can make them Evolve into a new one entirely. Many in the past have become so absorbed in fighting and training there slayer arts that they have lost their minds, becoming Mad Slayers. Few of these Arts exist today as only 10% of people are born with them. One of the major downsides to Slayer Arts is the various drawbacks of using the Slayer Art that can leave someone venerable.

It is a common misconception that to be a Slayer one must possess a Slayer Arts. This may be true for some guild that only allow people with Slayer Arts in but some guilds allow those without Slayer Arts into there guild. Guilds will often take those with Slaying Arts over those that don't or will give them special treatment.

*Mechanics for the Players: To determine if you have a Slayer Art you will roll a d100 on character creation. If you get a 90 or higher on the d100 you were born with it. If you possess a Slayer Art roll another d100 and you will get one at random. Make sure you read it carefully as there are limitations and drawbacks that can be fatal in certain instances. For those that want one but did not roll high enough to get one, you can hunt Mad Slayers in hopes of getting their Slayer Arts.*
Adamantium Rank

Adamantium is a banned metal due to its explosive property. Slayers that are adamantium rank are typically Slayers that have committed an unforgivable crime and are banned from being affiliated with a guild or affiliated with any slaying group. They are known as Rogue Slayers are Mad Slayers. Some of these Slayers have even lost there minds attempting to perfect there Slayer Arts. These slayers are evil and twisted and often seek to ruin the lives of those that wronged them or sneak into Slaying parties and taking pleasure in betraying these parties and stealing there valuables. Adamantium Slayers have been marked for termination, their backs are marked with black fallen angel wings as and their face has various blood red symbols. Slayers that come across Adamantium Ranks should kill them on sight before they cause further harm to others. Rumor has it that all Adamantium Slayers know where other Adamantium Slayers are despite not knowing them or exchanging information on their whereabouts. There are various reasons why these Slayers are Adamantium rank but here are some reason that are common: Betrayal, Murdering innocents, Insanity, Forbidden magic, Blazite's Curse, Forbidden Rituals, and Speaking in Void Speech.
Dragonborn

Dragonborns were always a cursed race in both "Project Assiah" and through the world of Dephiron as these were once other races. Long ago these races became very greedy and would often attempt to steal treasure from the dragons that would protect these people of the land. One particular instance was back when the Chromewell family, which was once an elven family attempted to steal Xyrus' prized treasure. The Dragons and Xyrus punished the people of their nation that were stealing the treasures of the dragons and punished the Chromewell family turning everyone into Dragonborn. Over time they took pride on becoming Dragonborn and began to Worship Xyrus the god of Blood and Relations.

Now since the events of the Cosmic Invasion some of the Dragonborn have began to revert back to their old races as they have began to "forget" about their god Xyrus and even question what happened. Those that remain Dragonborn are slowly forgetting Xyrus as if he never existed or was a god to begin with. The dragonborn are desperately holding onto worshipping Xyurs still attempting to worship and pray to him however all prayers fall silent. These dragonborn that have experienced a weird changes to them. Some began to experience growth, others developed more powerful breath, like that of their draconic protectors. Many dragonborn left their homelands in search of a way to find out what happened to their god.

*Player's note: When playing a dragonborn you can choose to have a more powerful build (strength build) or an improved breath attack. Also since all Dragonborn share some sort of blood connection with their god Xyrus over the course of the campaign you will actually start to lose memories of Xyurs. Similar to stress you will have a memory counter starting at 100 and over the course of the campaign it will be reduced. If it hits 0 you will revert back to the original race you were and develop an indefinite madness.*
Guards of the Abyss

*A cross nation order of warriors mainly consisting of paladins however some are clerics, chosen from birth to ensure the safety of the Star Signer known as Zirelia, who in turn ensures that the remaining sealed deities and cosmic entities don't escape their prison within the Abyss. These knights also travel the world so that they can guard the seal of these deities and cosmic entities so that no one attempts to unseal them and to ensure the seal doesn't weaken. The Paladins are in charge of holding off the sealed entities while the clerics job is to strengthen the seal of the deities.*
The Sanguine Wanderers

*Those who worship Skaros the Sanguine Windwalker know that their ultimate fate is to become a wendigo a cannibalistic monster that moves with the wind. The Windwalker attracts mostly wild foil, trappers, or other explorers who dwell in the polar regions and form unsophisticated but brutal murderous cults. Worship of the WindWalker is not a choice, but a consequence of his followers' increasing blood lust and ferocity. This cult is found and forms on the outskirts of more civilized land. Criminals, typically raiders and nomads sworn to Skaros often maintain a high standard of living parasitically by preying on others. They pillage and loot more stable cities or lands, taking what they will and destroying the rest. When these civilizations are destroyed the survivors are typically lured to the outskirts where they are either eaten by the followers or become followers themselves.*

The Windwalker cult starts out small and grows through three stages until it reaches a bloody crescendo of cannibalistic carnage. When the WIndwalker's cult reaches a critical mass, it begins to spread as a plague, and waves of frantic cultists hurl themselves against entire nations, and destroying them and moving on as their thirst for plunder and destruction requires.

## First Stage: Loneliest Cultist

To Most, Skaros is a horrendous monster. He preys on individuals, driving them mad until they begin to eat the flesh of their own kind and one day turn into wendigos. Over time these cannibalistic criminals may grow to sufficient numbers to form a cult in service to the Windwalker, their faith born of shared madness. During this period of founding, the Windwalker primarily acts as the source of some particularly dangerous wilderness predators. He is not determined to craft a cult but merely to give rise to as many wendigos as possible, sowing the seeds of madness and destruction.

## Second Stage: The Criminal Band

Eventually, enough would-be wendigos and their allies create an organization of criminals to prey on others. At first, they may only strike at outlying homes or small groups of wanderers, then eventually escalate their campaign to attacking small settlements. They may participate in piracy. At this point, some WindWalker cultists are well on the path toward becoming wendigos. All are inspired by Skaros' personality and look forward to his increasingly common visits. By this time, they make dangerous, organized opponents to a whole band of adventurers. They may even have a home base from which to operate.

## Third Stage: The Ice Crusade

As multiple rapacious bands combine and Skaros' influence spreads, eventually whole trives may full under his sway, and in the end, Skaros' awful army goes on the march. The winter winds howl and the snow blasts as the Great Old One and his minions descend upon the rest of the world in the fury of total war. Heedless of the outcome they throw themselves with unholy abandon at the forces of rationality, civilization, and learning, desire only to rend and devour flesh.
High tension BPM (singiel)

* CD + Blu-ray ver.
* CD only ver.

**High tension BPM** to singiel, który składa się z utworu tytułowego i utworu sprzęgającego z zespołu Merm4id.

Ich instrumentalne odpowiedniki dostępne są tylko na fizycznych płytach (w wersji limitowanej), wydanie cyfrowe nie jest uwzględnione. Płyta ukaże się 27 października 2021 roku.

## Lista utworów

1. High tension BPM
2. OMG
3. High tension BPM -instrumental-
4. OMG -instrumental-

# Blu-ray Limitowana Wersja

### Bonus

1. Mini Anime D4DJ Petit Mix♪
2. D4DJ D4 FES. -Be Happy- REMIX -Merm4id-
3. High tension BPM MV