Power Ups

Power Ups are upgrades gained upon starting a match and by levelling up until max level 25. They last until your defeat and come in many forms. They include weapon changes, stat upgrades, and summoned pets that will fight for you. In the online mode, you are capable of obtaining Power-Ups by slaying the Dragons spawned within the Arena.

**DO NOTE:** All weapons added have to be written in the format displayed below:

```

[Weapon Name]

[Damage]

[Range]

[Projectile Speed]

[Abilities]

[Other Notes/Trivia]

```

## Terms

These numbers are used to describe the fire rate, attack and range of a upgrade starting from highest to lowest.

**High=100**

**Average+=90**

**Average=80**

**Average-=70**

**Below average=60**

## Others

If you are unsure of what upgrades to choose, or uncertain of a strategy, feel free to check the numerous ones posted

## Weapons

There are many different weapons, each with their own unique properties, though almost all are ranged as opposed to the Tai-Swords.

**Arrows**

* Damage: 80
* Range: 80
* Fire rate: ~75
* Overall performance: 75
* Abilities: None
* Other notes: This is the weapon you start with.

**Homing arrows**

* Damage: 80
* Range: 80
* Fire rate: ~75
* Overall performance: 75
* Abilities: Is a homing shot
* Other notes: With wall break, this weapon becomes overpowered.

**Ninja Shurikens:**

* Damage: 80
* Range: 70
* Fire rate: 90
* Overall performance: 80
* Abilities: Increases movement speed.
* Other Notes: The "Ninja" costume in the store start with this weapon.

The Ninja Shuriken is a weapon that makes your character move fast but has a low range and small attack.

**Hammer:**

* Description: Throws a hammer.
* Damage: 90
* Range: 70
* Fire rate: 70
* Overall performance: ~77
* Abilities: None.
* Other Notes: None.

**Laser**:

* Description: Fires a small laser beam.
* Damage: 80
* Range: 70
* Fire rate: 90
* Overall performance:80
* Abilities: Passes through walls.
* Other Notes: Works best with increased range.

**Fireball:**

* Description: Launches a fireball at the opponent.
* Damage: 80
* Range: 90
* Projectile Speed: 80
* Abilities: None
* Other Notes: Circle shape and streak make it easier to land hits.

**Scythe**:

* Description: Swings a scythe around the user in a semicircle. A melee attack.
* Damage: 100
* Projectile Range: 70
* Speed: High in that it immediately can hit nearby enemies, but Average- in that its full animation is fairly slow.
* Abilities: Passes through walls.
* Other Notes: Very powerful with arrow-increasing upgrades, no matter their direction, since this weapon has the Planet upgrade built in.

**Lightsaber**:

* Description: Throws a lightsaber in a straight line.
* Damage: 65
* Range: 80
* Projectile Speed: 75
* Abilities: Returns when thrown. Passes through walls.
* Other Notes: Preferably useless because of damage and attack speed.

**Cross**

* Description: Throws a metallic cross with sides of equal length.
* Damage: Average+ for weapon alone, High with its ability.
* Range: Average-
* Projectile Speed: Average
* Abilities: Upon hitting something or using up its range, spins in place for roughly a half second.
* Other Notes: Great for trapping opponents against walls and "stun-locking" (hitting so much that the opponent's knockback animation overrides other actions) them.

**Bomb:**

* Description: Throws a bomb, which explodes when it hits the ground.
* Damage: High
* Range: Abysmal
* Projectile Speed: Low
* Abilities: Passes through walls.
* Other Notes: Quick use and re-use helps compensate for this weapon's problematic speed.

**Cross Bomb**:

* Description: Throws a bomb which explodes in an x shape.
* Damage: ~95
* Range: 60
* Projectile Speed: 100
* Overall performance: ~82
* Abilities: Upon exploding, shoots arrow-shaped jets of fire in the cardinal directions. Passes through walls.
* Other Notes: If you upgrade the number of bombs you throw per hit, it can be very deadly.

**Spike**

* Description: Launches a row of spikes in a straight line.
* Damage: Average, higher damage with more spikes hit.
* Range: Average+ to High (depends on Upgrade Path)
* Projectile Speed: Average
* Abilities: Sends more than one "projectile" at once. Spikes don't immediately disappear upon landing. Passes through walls.
* Other Notes: Use this and upgrades like side/rear arrow to blanket the field in spikes

**Samurai sword**

* Description: Slash out at your enemies in a semi circle
* Damage: High
* Range: Average-
* Projectile Speed: Average
* Abilities: Goes through walls
* Other Notes: This weapon is probably the most powerful melee weapon. Don't underestimate it.

**Javelin**

* Description: Launches javelins to pierce through enemies

* Damage: ~65

* Range: 80

* Fire rate: 70
* Overall performance: ~72
* Abilities: Can pierce several enemies at once. Suitable weapon for attacking multiple enemies.

* Other Notes: This weapon is very weak against long ranged weapons. This weapon should not used against higher levelled players.

**Cards**

* Descriptions: Throws abnormally sized playing cards
* Damage: ~80
* Range ~80
* Fire rate: 90
* Overall performance: ~83
* Abilities: Can slightly pierce through walls.
* Other notes: The trap effect can be used,

## Passive upgrades

These upgrades are not seen in battle. These include:

Major upgrades

Attack up-increases your attack

Health up-increases your health

Defense up-increases your defense, reducing damage dealt by enemies

Range up-increases you weapon's range

Speed up-increases the speed at which you move at

All status up-increases every stat (very little)

Minor upgrades

Exp 1.5x-exp points increase

Health up-every heart recovers more health than usual

Life exchange-decreases your health but increases your attack

## Pets

Pets are upgrades but are unique as they are not controlled by the player and they fight on their own, although some pets only attack whenever the player does. Pets are unavailable in the Beginner Arena. Each pet has its own strengths and weaknesses.

**Robin**

* Description: A pet that shoots a normal arrow in the direction you shoot when you shoot simultaneously.
* Damage: 80
* Fire rate: ~80 (comparing with the bow)
* Overall performance: ~80
* Abilities: None.

**Cyclops**

* Description: A pet that shoots a laser in the direction you shoot when you shoot simultaneously.
* Damage: 80
* Fire rate: 70
* Overall performance: 75
* Abilities: Bullet passes through walls.

**Wizard**

* Description: A pet that shoots two fireballs in side directions when you shoot simultaneously
* Damage: Average
* Fire rate: 80
* Abilities: None

**Chambers**

* Description: A pet that rams in the direction you shoot simultaneously.
* Damage: Average-
* Abilities: Passes through walls.

**Hanzo**

* Description: A pet that occasionally throws a ninja shuriken at enemies in close range.
* Damage: Average
* Abilities: None.

**Pudge**

* Description: A pet that occasionally throws a hammer at enemies in close range.
* Damage: Average
* Abilities: None.

**Evan**

* Description: A pet that occasionally throws a bomb at enemies in close range.
* Damage: Average
* Abilities: Passes through walls.

**Ghost**

* Description: A pet that occasionally shoots a homing arrow towards enemies within close range.
* Damage: Average+
* Abilities: None.