Explosive Trap sentry summons

**PC/Console/Mobile/tModLoader/tModLoader 1.3-Legacy-Only Content**: This information applies *only* to the **PC**, **Console**, **Mobile**, **tModLoader**, and **tModLoader Legacy** versions of *Terraria*.Explosive Trap sentry summons*

Statistics

Projectile created* Explosive Trap (tier 1)
* Explosive Trap (tier 2)
* Explosive Trap (tier 3)
* Internal Projectile ID: **691, 692, 693**

"Explosive Trap" redirects here. For the explosive block found in Underground traps, see Explosives.
The **Explosive Trap Rod, Cane, and Staff** are special sentry summon weapons They can summon the **Explosive Trap** sentry, which lasts for 10 minutes  / 2 minutes , remains stationary, and does not count against the player's minion capacity. Each Explosive Trap sentry is a small device on the ground that explodes when an enemy comes in close proximity. It does not disappear upon exploding, but remains at its summon point to explode repeatedly until its time is exhausted or the Old One's Army event ends. The Rod is sold by the Tavernkeep for ~~50000\*~~5 , the Cane for ~~150000\*~~15 , and Staff for ~~600000\*~~60 .

The Rod is always available. The Cane becomes available after defeating one Mechanical Boss, and the Staff becomes available after defeating Golem. The three different versions cause an identical effect, but with varying statistics, with the Staff being the most expensive and the most powerful.

These weapons can only be used outside of the Old One's Army event after the event has been successfully completed. Completing the event on any difficulty allows Rods, Canes, and Staves alike to be used outside of the event.

During the Old One's Army event, Etherian Mana can be collected, which allows the placement of multiple Explosive Traps that remain permanently until the event is over. Etherian Mana cannot be used outside the event.

Explosive Trap sentries are boosted by the Huntress armor and Red Riding armor set bonuses, which cause their explosions to 'oil' enemies. Oiled enemies take 25 more damage over time from the On Fire!, Cursed Inferno, Frostburn, or Shadowflame Debuffs. However, this extra damage does *not* stack.

Its best modifier is **Demonic** or **Deadly**, as it does not have any knockback and thus cannot get modifiers that affect it.

## Tiers

Explosive Trap RodTier 1*

Statistics

Projectile created* Explosive Trap (tier 1)
Sounds

* Internal Item ID: **3832**
* Internal Projectile ID: **691**
Explosive Trap CaneTier 2*

Statistics

Projectile created* Explosive Trap (tier 2)
Sounds

* Internal Item ID: **3833**
* Internal Projectile ID: **692**
Explosive Trap StaffTier 3*

Statistics

Projectile created* Explosive Trap (tier 3)
Sounds

* Internal Item ID: **3834**
* Internal Projectile ID: **693**

## Crafting

### Used in

 Lightning Aura Staff | * Explosive Trap Staff

## Notes

* Completing the Old One's Army event on any difficulty sets a hidden attribute for both the world it was completed on and the character who completed it. Any characters, including newly made ones, who visit that world may then use Rods, Canes, and Staves on any world. The character who completed the event may also use Rods, Canes, and Staves on any world.
* The Explosive Trap fires every 1.83 seconds. With the Huntress armor, it fires every 1.23 seconds. With the Red Riding armor, it fires every 0.67 seconds.Verify Both armor sets give each attack a 1/2 chance to inflict the Oiled debuff for 4-8.5 seconds.

## Tips

* The Explosive trap detects enemies in an area a few blocks to both sides and several blocks high. The explosion can reach up to the height of the detection area. Thus, the trap can detect and damage flying enemies to a degree.
* The Explosive trap fires instantly after its attack cooldown ends. This also means it will attack instantly on being summoned. Rapid summoning will dramatically increase its natural firing rate at the cost of high mana consumption. This style of usage can be effective against mobs that are too powerful to die to a single shot, and can be useful in boss fights as long as there are suitable placement options. To maximize this effect, this sentry can be set directly on an enemy that is near the ground.
* The Explosive trap has a faint glow, and can be used to see into nearby surrounding caves.
* The Explosive trap fires slowly and has a fairly insignificant range. When combined with Huntress armor or Red Riding armor, it fires much faster and benefits from the summon damage boosts of those sets. A cluster of 3 or 4 traps at each portal in the Old One's Army event can kill everything but Ogres before they leave the damage area.

## See also

* Explosive Trap at the Dungeon Defenders 2 Wiki
* Flameburst sentry summons
* Lightning Aura sentry summons
* Ballista sentry summons

## History

PC version
* Desktop 1.4.1:
	+ Increased explosion size and detection for said explosion by 50%.
	+ Reduced the explosion cooldown by 20%.
	+ Reduced the Huntress/Riding Hood special set cooldowns by 20% and 25%, respectively.

* Desktop 1.3.4: Introduced.

Console version
* Console 1.17: Introduced.

Nintendo Switch version
* Switch 1.0.1096.2: Introduced.

Mobile version
* Mobile 1.4.0.5.0: Introduced.