Hunter

**Hunter** is an Aspect indicating an agent of the Suppression Bureau. Hunters are adversaries who check on your occult activity to find evidence to convict you.

When the Season of Suspicions occurs, it will look for Reputation cards, **Hunters**, or Evidence. If no Hunter is on the board, but there are Reputation cards, a new Hunter may appear. The first Hunter to appear is always a Weary Detective.

## Dealing with Hunters

Note: In previous versions of Cultist Simulator, it was possible to turn Hunters into Poor Lunatics by driving them insane with secrets of Lore, Dread, or Fascination. With the implementation of Rivals, it is no longer possible to do so; insane Hunters become Rivals rather than lunatics.

### Employ a Remarkable Poison Against a Hunter

Talking to a Hunter with a Lethal Poison will kill them and leave behind Notoriety (unless using Glassfinger Toxin). Hunters with the Tenacious aspect have a 30% chance to survive this type of attack, which will also produce a Notoriety.

### A Surprise Attack on an Adversary

Talking to a Hunter with a Strength skill or a card with the Dangerous Aspect may allow you to kill them with your own hands. This has a 10% chance of success with a Strength skill and a 30% chance of success with the Dangerous aspect. Tenacious Hunters have a 30% chance of surviving this regardless. If the attempt fails, the Hunter will become Wary and will not speak to you again.

### Send an Unstoppable Force to murder a Hunter

Talk to a Follower or summon high in Edge to send them after a Hunter. On success, A Human Corpse and Notoriety will be produced; there is a 30% chance that a Prisoner will be produced instead of a corpse. At Edge 10, the minion is guaranteed to kill normal Hunters. At Edge 5 and up, minions have a 70% chance of success; at Edge 1 and up, minions have a 30% chance of success; with no Edge, there is a 10% chance of success. On success, Tenacious Hunters have a 30% chance of surviving and Mystic Hunters have a 70% chance of surviving if the minion was a spirit. On failure, your minion will not return.

### Send a silent Minion to resolve the problem of a Hunter

Talk to a Follower high in Winter to send them after a Hunter. At Winter 10, the success rate is 70%; at Winter 5, success rate is 30%; at Winter 1, success rate is 10%. On success, A Human Corpse and Notoriety are produced. Tenacious Hunters have a 30% chance of surviving attacks regardless. On failure, Notoriety is produced, but your minion will return. Winter attacks have a lower chance of succeeding than Edge, but there is no risk to the Follower. Currently, no spirits attack with Winter.

### Share a terrible mystery of the Ragged Lore

Talking to a Hunter with Winter Lore has a chance of swaying the Hunter from their path to become a Rival. With Wolf-Word, there is a 70% chance for a non-Grim Hunter to become Grim or a Grim Hunter to become a Rival. At Winter 8 or above, there is a 70% chance for Grim Hunters to become Rivals and a 30% chance for non-Grim Hunters to become Grim. Below Winter 8, the chance for either is only 30%. If the Hunter is Idealistic, this will have no effect; if this fails, the Hunter will become Idealistic. Any result other than the Hunter becoming an independent will produce Notoriety; Dread will always be produced.

### Share a terrible mystery of the Glorious Lore

Talking to a Hunter with Lantern Lore has a chance of swaying the Hunter from their path to become a Rival. With Illuminate Mysteries, there is a 70% chance for a non-Idealistic Hunter to become an Idealist or an Idealist to become a Rival. At Lantern 8 or above, there is a 70% chance for Idealists to become Rivals and a 30% chance for non-Idealists to become Idealists. Below Lantern 8, the chance for both is only 30%. If the Hunter is Grim, this will have no effect; if this fails, the Hunter will become Grim. Any result other than the Hunter becoming an independent will produce Notoriety; Fascination will always be produced.

### Describe the horrors awaiting an adversary

Talking to a Hunter with Dread has a 30% chance of producing Notoriety and making the hunter Grim, if they aren't already; talking to a Grim Hunter has a 30% chance of swaying them from their path into a Rival. If the Hunter is an Idealist, this will have no effect and will produce Notoriety; if the Hunter does not become Grim or is not swayed from their path, Notoriety will be produced and the Hunter will become an Idealist (and, if they're not already, Tenacious). This will always produce an extra Dread.

### Describe your visions to your adversary

Talking to a Hunter with Fascination has a 30% chance of producing Notoriety and making the Hunter an Idealist; talking to an Idealistic Hunter has a 30% chance of swaying them from their Path into a Rival. If the Hunter is Grim, this will have no effect and produce Notoriety; if the Hunter does not become an Idealist or is not swayed from their path, Notoriety will be produced and the Hunter will become Grim (and, if they're not already, Tenacious). This will always produce an extra Fascination.

## Aspects

### Erratic

After grabbing or failing to grab a Reputation card, **Erratic** hunters have a 10% chance of either destroying the Notoriety previously grabbed, or, if they found no Notoriety, a 10% chance of creating Notoriety. If they create Notoriety, they then have a 70% chance to either create or improve Tentative Evidence. Spencer Hobson has Erratic by default; other Hunters may gain this aspect due to actions by An Immortal Enemy (Meticulous Hunters will have Meticulous replaced by Erratic in this case).

### Grim

**Grim** hunters cannot be swayed by Lantern lore or Fascination, but they are susceptible to being swayed to become Rivals by Winter lore and Dread. Inspector Wakefield is Grim by default; other Hunters can become Grim by Talking to them about Winter or Dread, or by actions taken by An Immortal Enemy.

### Idealist

**Idealist** hunters cannot be swayed by Winter or Dread, but they are susceptible to being swayed to become Rivals by Lantern lore and Fascination. Doctor Natalia Dragon is Idealistic by default; other Hunters can become Idealists by Talking to them about Lantern or Fascination, or by actions taken by An Immortal Enemy.

### Meticulous

**Meticulous** hunters have a 100% chance to create Tentative Evidence or upgrade to Damning Evidence with Notoriety, rather than the normal 70% chance. Doctor Natalia Dragon and Inspector Wakefield are Meticuous by default; other Hunters can become Meticulous by actions taken by An Immortal Enemy.

### Mystic

**Mystic** gives a Hunter a 70% chance to survive any attack from a summoned minion, regardless of the spirit's Edge ranking. If a spirit fails to kill a hunter, that hunter will then have a 30% chance to gain this trait (and a 10% chance to gain the Tenacious Aspect); Hunters can also become Mystic through actions taken by An Immortal Enemy. Spencer Hobson and Connie Lee are Mystic by default.

### Tenacious

A **Tenacious** Hunter has a 30% chance to survive poisoning, attacks from Followers, and direct attacks. After surviving any attack, non-Tenacious hunters have a 10% chance to gain this aspect. Failure to sway a Hunter with Dread, Fascination, or Lore may make them Tenacious, as may certain actions by An Immortal Enemy. Connie Lee is Tenacious by default.

## Hunters

* Connie Lee
* Doctor Natalia Dragon
* Inspector Wakefield
* Spencer Hobson
* Weary Detective