Miners

Miners can be used to extract resources ( Scalar,  Vector,  Matrix,  Tensor,  Infiar) from source tiles. Resources are required for Research.

Miners can be unlocked, the maximum number of each can be upgraded, and the deployment speed can be increased through Research.

When placed, miners first spend 60-80 seconds (upgradable) deploying, then start generating resources.

Each miner has its own maximum speed at which it can mine each type of resource. Upgrading the miner increases this speed. This speed is then multiplied by the Resource Density of the source.

Note that the concentration of each resource available is NOT taken into consideration into determining miner speed. For example, a SCL1-R placed in a source tile with 20 of each resource at 100% resource density, has the same speed of mining the  Scalar as in a source tile with 100  Scalar at 100% resource density.

For miners capable of extracting multiple resource types, they can extract any of those Resources from a Source that contains those types; and the sequence of resource types mined in a game is determined randomly based on the relative concentrations of each resource available in that source.

In normal story mode maps and daily quest maps, the source patches are infinite. However, on custom maps, only the specified amount of the resource can be mined before it runs out for that game. Miners will still continue to mine even though the source runs out in custom maps for the purpose of getting items, used for modifier: experience, or used for Gauss Tower.

Miners have a small chance to receive a random item whenever they mine a source (Up to 2 - can be upgraded through Research)

For every miner placed down, the next miner of that type costs 60% more than that miner to build. (This 60% is multiplicative, making the costs reach into the thousands for the fourth to sixth miner.) For every miner upgraded, the next miner of that type costs 25% more to upgrade from the same level. (For example, upgrading a second MTRX-3 from level 0 to level 1 after a first MTRX-3 have done so costs 231, rounded down. However, upgrading from level 1 to level 2 still costs 600 if the first MTRX-3 has not yet been upgraded to that level.)

Sale price is 50% (upgradable) of the total number of coins that have been spent on that miner.

## Available Miners

All mining speed values below assume 100% density, upgrade level 0-10, with no modifiers attached or research applied.

In easy mode mining speed is reduced to 75% of the listed values. Also, since a new wave will not appear once the wave countdown timer expires unless you explicitly call the wave, all mining will cease once the timer expires to prevent exploitation by deliberately dragging out levels on easy mode to increase the amount of mining the occurs.

###  SCL1-R

* Automatically researched after unlocking 2.1
* Base cost: 120 coins
* Time needed to install miner: 1:00

###  V2-CTR

* Automatically researched after unlocking level 2.3
* Base cost: 140 coins
* Time needed to install miner: 1:05

###  MTRX-3

* Automatically researched after unlocking level 3.1
* Base cost: 170 coins
* Time needed to install miner: 1:10

###  TN4S-R

* Automatically researched after unlocking level 4.1
* Base cost: 185 coins
* Time needed to install miner: 1:15

###  IN5-AR

* Automatically researched after unlocking level 5.1
* Base cost: 200 coins
* Time needed to install miner: 1:20

## Gallery

### Miners

A 3D model of SCL1-R.A 3D model of V2-CTR.A 3D model of MTRX-3.A 3D model of TN4S-R.A 3D model of IN5-AR.
### Resources

3D model of Scalar.3D model of Vector.3D model of Matrix.3D model of Tensor.3D model of Infiar.
## Trivia

* Except for Infiar, the miners and resources are named after tensors of increasing number of dimensions. Scalars are zero-dimensional tensors, vectors are one-dimensional tensors, and matrices are two-dimensional tensors. A tensor itself is a generalized form of an array of data.