Technician

### Abilities\*

Intelligence is by far the most important ability for a Technician, as they specialize in any use of technology, from simple datacards, to planet destroying weapons.

#### Force Points\*

Technicians gain a number of Force Points equal to 5 + one-half their Character Level (rounded down) at 1st level, and every time they gain a new level in this class. Any Force Points left over from previous levels are lost.

### Class Features\*

The following are the class features of the Technician class:

#### Attack Bonus

Technicians have do not have an attack bonus.

#### Defense Bonuses\*

At 1st level, you gain a +2 Class bonus to your Will Defense and a +1 Class bonus to your Fortitude Defense.

#### Starting Feats\*

* Training in 7 skills
* Skill Focus (Knowledge (Any), Mechanics, Treat Injury, or Use Computer)
* Tech Specialist\*
* Weapon Proficiency (Simple Weapons)

\*You must meet the prerequisite of this Feat (minimum Intelligence 13 and Trained in Mechanics) to gain it.

#### Talent Trees\*

At every odd-numbered level (1st, 3rd, 5th, and so on), a Technician gains an additional Talent. A Technician may choose a Talent from any of the Technician or Force Talent Trees they wish, but they must meet the prerequisites (if any) of the chosen Talent. No Talent can be selected more than once unless expressly indicated.

#### Bonus Feats\*

At each even numbered level (2nd, 4th, 6th, etc), Technicians gain a bonus Feat.

#### Starting Credits\*

A 1st-level Technician begins play with 1500 credits.

Technician Class Table
 3
 2
 4
 5
 Et cedera

### Talents

#### Slicer

##### Gimmick\*

You can Issue Routine Command to a computer as a Swift Action.

##### Master Slicer\*

Prerequisite: Gimmick

You may choose to reroll any Use Computer check made to Improve Access on a computer, keeping the better of the two results.

##### Trace\*

You can substitute your Use Computer Skill for any Gather Information check as long as you have access to a computer network.

##### Electronic Forgery\*

Reference Book: Star Wars Saga Edition Force Unleashed Campaign Guide

Prerequisite: Trained in Use Computer

You can use your Use Computer modifier in place of your Deception modifier to create a deceptive appearance with forged electronic documents.

##### Electronic Sabotage\*

Reference Book: Star Wars Saga Edition Force Unleashed Campaign Guide

Prerequisite: Trained in Use Computer

You excel at causing havoc with computers and electronics. As a Standard Action, you can lock down a computer terminal by making a Use Computer check, making it potentially difficult for anyone else to access. That computer is considered Unfriendly to anyone other than you who attempts to use it, and the result of your Use Computer check replaces the computer's Will Defense on an attempt to change its Attitude.

This effect ends if anyone else succeeds in adjusting the computer's Attitude to Indifferent. You cannot Take 20 on this Use Computer check.

##### Security Slicer\*

Reference Book: Star Wars Saga Edition Force Unleashed Campaign Guide

Prerequisite: Trained in Mechanics

You are an expert in electronic security. When you make a Mechanics check to Disable Device, you can do so without the help of a Security Kit. Additionally, something goes wrong only when you fail the Mechanics check by 10 or more.

##### Virus\*

Reference Book: Star Wars Saga Edition Scum and Villainy

Prerequisites: Electronic Sabotage, Trained in Use Computer

You can substitute a Use Computer check for a Mechanics check when disabling a computerized device. The effort takes 1 minute and the DC is equal to the computer's Will Defense. In addition, whenever anyone accesses the afflicted computer using a Droid or another computer, that computer or Droid's Attitude immediately becomes Unfriendly.