Augments

Some of these are gear-specific augments/cannot be moved and gotten normally, and are currently **not** marked as such.

Some "augment level" text is incorrect, and still needs to be fixed (such as the Hammer Time augment - it has a set block distance but currently does not say that in the wiki).

### Barrier

Reduces damage by *augment level* for *augment level*s after casting a skill.

### Brace

Increases duration of defense buffs by *augment level*%.

### Brawler

Upon critical hit, decrease damage taken by *augment level*% for 3s. 3s cooldown.

### Breath of Life

Increases healing on allies by *augment level*%.

### Bruiser

Increases damage by *augment level*% when dealing damage to an enemy at *augment level*-" + maxHealth + "% health.

### Burst

Increases damage by *augment level*% when dealing damage above *augment level*% mana. Only works with mana.

### Calming

Reduces threat generated from dealing damage by *augment level*%.

### Chest Chance

Increases drop rate of boss chests by *augment level*%.

### Commander

Increases effectiveness of damage buffs by *augment level*%.

### Cornered

Increases critical hit chance by *augment level*% when below 30% health.

### Crimson Pact

Increases damage by *augment level*%. Deals *augment level*% of your max health to you any time you deal damage. 2s cooldown.

### Daredevil

Decreases damage taken by *augment level*% when below 30% health.

### Deadeye

Increases damage by *augment level*% when dealing damage further than *augment level* blocks away. Capped to *augment level* increase.

### Defiance

Increases mana regen by *augment level*% when below 30% mana.

### Desperation

Increases damage by *augment level*% when dealing damage while below 20% mana. Only works with mana.

### Entropy

Taking damage heals you for *augment level*% max health over 3s This does not stack, but it does refresh on repeated hits.

### Experience

Increases exp gained from mobs and minibosses by *augment level*%.

### Ferocious

Decreases critical hit chance by *augment level*%, but lower active skill cooldowns by *augment level* on critical hit.

### Final Light

Increases resource regen by *augment level*% when below *augment level*% health.

### Finisher

Increases damage by *augment level*% when dealing damage to an enemy below *augment level*% health.

### Ghosts of the Past

Increases damage by *augment level*% but deal *augment level*% of pre-buff damage to yourself as corruption damage.

### Guardian

Increases effectiveness of defense buffs by *augment level*%.

### Hammer Time

Increases damage by *augment level*% when dealing damage closer than *augment level* blocks away. Capped to *augment level* increase.

### Hearty

Increases damage by *augment level*% when dealing damage while above " +"% health.

### Herbalist

*augment level*% chance to increase harvester base yield by *augment level*%.

### Imposing

Increases taunts by *augment level*% when above *augment level*% health.

### Inexorable

Blocking damage with the shield grants invulnerability for *augment level* seconds while the shield remains raised. 20s cd on use.

### Initiator

Increases damage by *augment level*% when dealing damage to an enemy above *augment level*% health.

### Insidious

Upon taking <*augment level* damage pre-defense, *augment level*% chance to take 0 damage.

### Inspire

Increases duration of damage buffs by *augment level*%.

### Intimidating

Increases threat from damaging an enemy by *augment level*%.

### Killer Instinct

Set effect with 4: Increase crit chance by 100% when within *augment level* blocks of an enemy.

### Last Breath

Increases health regen by *augment level*% while below *augment level*% health.

### Menacing

Decreases damage taken by *augment level*% when within *augment level* blocks of an enemy. Taking damage from this distance increases resource regen by 10% for 2 seconds.

### Miner

*augment level*% chance to increase stonecutter base yield by *augment level*%.

### Opportunist

Increases damage by *augment level*% when dealing damage to a stunned/rooted/slowed enemy.

### Overload

Increases damage by *augment level*% when dealing damage while above *augment level*% mana. Costs *augment level* mana per damage instance. Only works with mana.

### Perceptive

Increases resource regen by *augment level*% when above *augment level*% resource. Doesn't work with mana.

### Phantom

Set effect with 4: Anytime you gain invisibility, receive speed and vice versa. 1s cooldown. Having either speed or invisibility Grants *augment level*% bonus damage.

### Precision

Increases critical hit chance by *augment level*%.

### Protection

Decreases damage taken by *augment level*%.

### Queen's Grace

Receiving any potion effect grants *augment level* health and " + manaGain + " mana. " + cooldownSeconds + "s cooldown. Only works with Mana&7.

### Rally

Increases healing by *augment level*% while above *augment level*% health.

### Redemption

Converts all corruption damage to healing.

### Rejuvenating

Healing also grants healed player *augment level* mana. Only works on mana users. Has a *augment level* second cooldown.

### Research

Increases rate of research breakthroughs by *augment level*%.

### Sanguine Thirst

Dealing damage heals for *augment level*% your max health. *augment level*s cooldown.

### Selfish

Increases self-healing by *augment level*%.

### Sentinel

Increases damage by *augment level*, which is *augment level*% of your max health. *augment level* second cooldown.

### Sniper

Increases damage by *augment level*% when dealing damage further than *augment level* blocks away.

### Spectre

Casting any non-shift skill grants invisibility for 3s. During that time, gain *augment level*% mana regen and *augment level*% health regen.

### Spellweaving

Upon critical hit, gain *augment level* mana. Only works with mana. *augment level*s cooldown.

### Sundering

Increases critical hit damage by *augment level*%.

### Tenacity

Reduces stun/root time by *augment level*%.

### Thorns

Upon taking damage, return " + formatDouble(getDamageReturned(user))); damage to the sender. Has a 1 second cooldown.

### Torrent

Heal for *augment level* every 5x you deal damage. 1s cooldown per damage.

### Underdog

Increases damage by *augment level*% when below *augment level*% health.

### Vampiric

Upon critical hit, gain *augment level* health.

### Weightless

Grants permanent jump boost 2. Dealing damage while in the air increases damage by *augment level*%.

### Woodcutter

*augment level*% chance to increase logger base yield by *augment level*%.

### Barrier

Reduces damage by *augment level* for *augment level*s after casting a skill.

### Brace

Increases duration of defense buffs by *augment level*%.

### Brawler

Upon critical hit, decrease damage taken by *augment level*% for 3s. 3s cooldown.

### Breath of Life

Increases healing on allies by *augment level*%.

### Bruiser

Increases damage by *augment level*% when dealing damage to an enemy at *augment level*-" + maxHealth + "% health.

### Burst

Increases damage by *augment level*% when dealing damage above *augment level*% mana. Only works with mana.

### Calming

Reduces threat generated from dealing damage by *augment level*%.

### Chest Chance

Increases drop rate of boss chests by *augment level*%.

### Commander

Increases effectiveness of damage buffs by *augment level*%.

### Cornered

Increases critical hit chance by *augment level*% when below 30% health.

### Crimson Pact

Increases damage by *augment level*%. Deals *augment level*% of your max health to you any time you deal damage. 2s cooldown.

### Daredevil

Decreases damage taken by *augment level*% when below 30% health.

### Deadeye

Increases damage by *augment level*% when dealing damage further than *augment level* blocks away. Capped to *augment level* increase.

### Defiance

Increases mana regen by *augment level*% when below 30% mana.

### Desperation

Increases damage by *augment level*% when dealing damage while below 20% mana. Only works with mana.

### Entropy

Taking damage heals you for *augment level*% max health over 3s This does not stack, but it does refresh on repeated hits.

### Experience

Increases exp gained from mobs and minibosses by *augment level*%.

### Ferocious

Decreases critical hit chance by *augment level*%, but lower active skill cooldowns by *augment level* on critical hit.

### Final Light

Increases resource regen by *augment level*% when below *augment level*% health.

### Finisher

Increases damage by *augment level*% when dealing damage to an enemy below *augment level*% health.

### Ghosts of the Past

Increases damage by *augment level*% but deal *augment level*% of pre-buff damage to yourself as corruption damage.

### Guardian

Increases effectiveness of defense buffs by *augment level*%.

### Hammer Time

Increases damage by *augment level*% when dealing damage closer than *augment level* blocks away. Capped to *augment level* increase.

### Hearty

Increases damage by *augment level*% when dealing damage while above " +"% health.

### Herbalist

*augment level*% chance to increase harvester base yield by *augment level*%.

### Imposing

Increases taunts by *augment level*% when above *augment level*% health.

### Inexorable

Blocking damage with the shield grants invulnerability for *augment level* seconds while the shield remains raised. 20s cd on use.

### Initiator

Increases damage by *augment level*% when dealing damage to an enemy above *augment level*% health.

### Insidious

Upon taking <*augment level* damage pre-defense, *augment level*% chance to take 0 damage.

### Inspire

Increases duration of damage buffs by *augment level*%.

### Intimidating

Increases threat from damaging an enemy by *augment level*%.

### Killer Instinct

Set effect with 4: Increase crit chance by 100% when within *augment level* blocks of an enemy.

### Last Breath

Increases health regen by *augment level*% while below *augment level*% health.

### Menacing

Decreases damage taken by *augment level*% when within *augment level* blocks of an enemy. Taking damage from this distance increases resource regen by 10% for 2 seconds.

### Miner

*augment level*% chance to increase stonecutter base yield by *augment level*%.

### Opportunist

Increases damage by *augment level*% when dealing damage to a stunned/rooted/slowed enemy.

### Overload

Increases damage by *augment level*% when dealing damage while above *augment level*% mana. Costs *augment level* mana per damage instance. Only works with mana.

### Perceptive

Increases resource regen by *augment level*% when above *augment level*% resource. Doesn't work with mana.

### Phantom

Set effect with 4: Anytime you gain invisibility, receive speed and vice versa. 1s cooldown. Having either speed or invisibility Grants *augment level*% bonus damage.

### Precision

Increases critical hit chance by *augment level*%.

### Protection

Decreases damage taken by *augment level*%.

### Queen's Grace

Receiving any potion effect grants *augment level* health and " + manaGain + " mana. " + cooldownSeconds + "s cooldown. Only works with Mana&7.

### Rally

Increases healing by *augment level*% while above *augment level*% health.

### Redemption

Converts all corruption damage to healing.

### Rejuvenating

Healing also grants healed player *augment level* mana. Only works on mana users. Has a *augment level* second cooldown.

### Research

Increases rate of research breakthroughs by *augment level*%.

### Sanguine Thirst

Dealing damage heals for *augment level*% your max health. *augment level*s cooldown.

### Selfish

Increases self-healing by *augment level*%.

### Sentinel

Increases damage by *augment level*, which is *augment level*% of your max health. *augment level* second cooldown.

### Sniper

Increases damage by *augment level*% when dealing damage further than *augment level* blocks away.

### Spectre

Casting any non-shift skill grants invisibility for 3s. During that time, gain *augment level*% mana regen and *augment level*% health regen.

### Spellweaving

Upon critical hit, gain *augment level* mana. Only works with mana. *augment level*s cooldown.

### Sundering

Increases critical hit damage by *augment level*%.

### Tenacity

Reduces stun/root time by *augment level*%.

### Thorns

Upon taking damage, return " + formatDouble(getDamageReturned(user))); damage to the sender. Has a 1 second cooldown.

### Torrent

Heal for *augment level* every 5x you deal damage. 1s cooldown per damage.

### Underdog

Increases damage by *augment level*% when below *augment level*% health.

### Vampiric

Upon critical hit, gain *augment level* health.

### Weightless

Grants permanent jump boost 2. Dealing damage while in the air increases damage by *augment level*%.

### Woodcutter

*augment level*% chance to increase logger base yield by *augment level*%.