Sola An-Nur the Coyote

Sun Mercenary

Ukht (Sister; Arabic)

Lightning Strike!

Child

Solar Empress

### Relatives

Sunam An-Nur the Coyote - Mother; UnknownRunnan Andhera the Wolf - Father; Deceased

Helo An-Nur the Coyote - Twin Brother; Unknown

## Appearances

### Appears in

Sonic Boom: TV ShowSonic Boom: Fire&Ice!

(To be made...)

### Debut

?

"I may be a fast thinker, but its my flame you should be worrying about!" - Sola An-Nur the Coyote

*"The Sun-Yaps are not a tribal territory you should be tampering with. Their connection with the sun is strongly absolute, similar to that of their speed and almighty strength. Sola, their successor, is the tribe's sorceress and proficient warrior, filled with a powerful flame of the Sun Ancient, Solaris' might. It'll make a wish you had never dared to pick a fight with the blazing warriors." - Narration information on the Sun-Yaps Tribe.*

**Sola An-Nur the Coyote** is a mobian pale-blonde coyote sorceress who is the sole guardian of the Sun Crystal, and successor over the former Sun Ancient, Solaris's power. Her birthplace resides in Bion Islands in the west deserts of the Sun-Yaps Tribe before she traveled away from the island to Bygone Island in hopes to seek her path to survival. She is possibly a member of **Team Sonic** while also the interest of **Sonic the Hedgehog**.

## Biography

Sola was an average coyote living among Bion Islands in her tribe, the Sun-Yaps; a tribe inhabited by singled species of coyotes who worshiped the Sun Godly Ancient, Solaris.

She among the rest of her tribe took upon value for honesty, forthrightness, and integrity above all else within culture. The west-eastern land was filled with magic, but it was strictly forbidden of use by laws within all tribes alike, deeming it dangerous and corruptible.

One day, Sola wandered around the tribe grounds with her brother Helo when she discovers the body of a phoenix crashing down from the skies at a dying state. She goes up to try to help the flaming bird but it was reluctant to let her near it. It was only then when the phoenix had allowed her to touch it and dies in mystical wisps that casts itself into the young coyote in front of her brother and nearby villagers that saw the event. It was there that everyone (including the tribe leader) had found out…

Sola was chosen as a vessel for the phoenix’s fire and life source.

Sola was deemed to be killed due to the magical aspects she was shown to display. However, a lone phoenix would never give away its fire unless it had a mind of reason to do so. That reason was for it to be Solaris’ old pet, Lumina, hid for years to protect its power from hunters or untrustworthy souls near its presence, looking for a soul with a kindred heart unlike any other.

That heart was the girl within the An-Nur family, when she showed her act of kindness to help the phoenix at its dying point.

From then forth, the leader had made careful decision to let Sola live and require to learn the nature of her powers with the help of Honor Guards and with the assistance of a lone wizard, Alatar to assist. At the price of being monitored at all times, of course.

Sola An-Nur had trained in the magical, combatant, and cultural arts to sustain and overcome her heated powers. She was given a sacred artifact called, the Sun Crystal as a conduit to balance her abilities when emotions call for it, as it holds a healing aspect to sooth emotions of anger, grief, and fear (because they can affect her abilities while in training too).

It was only years later by the time she reached the age of fourteen was she ordered to travel to other islands in the world to understand the abilities of her powers. To the very time, she later finds herself on Bygone Island and is offered to be a potential member of Team Sonic.

## Physical Appearance

Sola is a pale-blonde she-coyote with a bushy tail and slightly trailed amber head-fur that reaches a few inches above her tail, oftentimes in a low braid or a bun, which can go aflame when activated in battle mode, with a pair of golden eyes as well.

Her attire to be made...

## Personality

Sola is a naturally born leader: Bold, fierce and intelligent. A figure that never backs down from a challenge, most notably; a race or a duel. She fights for the cause she believes is right and is strictly loyal to that cause. Once she places her head and heart together into a plan, there's a less chance for her to leave that plan behind without a proper plan, doing all she can to get the goal done.

Despite her seemingly intimating appearance, she is actually a very graceful soul. Elegant and just, she is fair to all she meets and knows where her heart lies in any situation. Sola also displays a great endless form of kindness to those in need, helping villagers out when they're into trouble or spending time with the certain individual to cheer them up. Problem is, her kindness is only so limited. Once someone threatens to take advantage of her kindness, being ignorant to her or others, she becomes engulfed in a threatening demeanor, posing promising threats to that person and certain to leave them harmed internally than most. That can depend on whomever makes her angry too.

She does have her insecurities she tries solely to hide from others out of the fear of disappointment. According to Lunar, she noticed how tense Sola was when she was helping numerous villagers at once and how her worry to accomplish these things drove her to an almost panicked state, leading to conclude that she was indeed, a people pleaser deep down. It's usually rare to bring Sola's spirit down, as her lively attitude is something that she shares with everyone no matter how the day is. Once she does become broken, it will be harder for her to get back on her feet, emotionally crippled to some degree where she would accidentally hurt those close to her. Luckily, Sola has been learning to keep herself under control when it comes to her emotional reactions and has progressed back to her lively self no matter all that was thrown.

## Powers and Abilities

### Powers:

Sola’s powers are mainly driven from the fires given from a fallen phoenix pet of the former Ancient, Solaris, in her bond with the sun’s heat and energies. She would hold absolute accessibility to its power with the assistance of the Sun Crystal she had bonded with. The sun has its own phases that are heavily cynical in her strength, including to the following abilities;

***Heliokinesis:*** Sola can draw her magical power from the heat and energies of the sun. This source would be at its strongest when the sun is at noon time, and often for her would come with a furious, positive energy, though while manifesting through other strong emotions (anger, fear, grief, etc) that she learns to conceal. Her practice of sun magic has its own dual nature: she can be able to to conjure spells of light, growth, nurturing, and transformation— or she can call upon heat, fire, lightning, and destruction as well. Sola has learned to master light and fire through strength of will, and with some extent to heal injuries of another person, animals and/or plants. In order for her wish to bring hope throughout the world, she must learn to restrain her emotions and impulses. Otherwise, if she tried to let her emotions flow free too far, she could harm the world unintentionally as consequence.

* **Scorching Touch:** Provoked occasionally by anger or frustration, Sola has the tendency to burn whatever she touches to some extent. This can pertain to metal, cloth, wood, etc. It is a rather emotionally relied, example to her envy with Lunar playing around with Sonic; Jealousy had gotten her to nearly burn her hand through a tree. This can be used to burn her way through doors or metallic machines--- Only by touch is the limit.
* **"Lihab!":** A spell Sola can chant to create orbs of fire for offensive purposes, firing them at rapid speeds to an intended enemy/target. ( 'Lihab' is Arabic for Flame!)
* **"Ashtaealat alhayaa!":** Sola can use this spell that'll conjure light to heal or bring life among the rotting or injured, such as plants, people, and animals alike. This does require the help of sunlight or a sense of strong joy for this to occur. If by all means negative emotion would come over, she may accidentally blind herself for a moment of time.

**Phoenix Flare:** Once her emotions are powerful enough, she can enter into a heat-being mode where her fur and skin would glow up an orange lining. Her strength, speed, and prowess increase dramatically, and she would be immune to fire. This form is unfortunately limited for Sola as the heat can still affect and exhaust her depending on how long she remains in the form. If long enough, she will pass out due to heat exhaustion.

### *Abilities:*

***Combat:*** Sola is a very formidable combatant both in hand-to-hand or weaponry. She has surpassed taking out multiple Sun-Yap guard in her pastime, and many Eggman robots. Her skill seems to be on-par to Lunar’s, though Sola was on edge when entering her strengthening phase. Her combat mainly revolves around her speed and her physical strength upon blowing opponents.

## Limitations

Sola is a powerful figure with control over her heated abilities at play, especially in combat, but she has her own limitations that are extremely required in her part. However, as a sun mage at a young age, her abilities most rely on the sun when in its presence, the nighttime being unprovided for that magic to be fully accessible.

***Instability:*** Trained as a young cub, Sola had to learn in keeping her impulses and emotions in control to keep herself and the environment stable. Her emotions have affect on her abilities differently, representing a dual nature within them—she can conjure light spells, growth, nurturing, and transformation— or she can call upon fire, heat, lightning, and destruction for battle. If by any chance she has let those emotions flow, she may cause devastation upon the area around her and place the people around in incredible danger.

***Corrupted Sun:*** While its only recurrences are within a Lunar Eclipse, or of exposure to dark magical forces, this is a form that is predominantly, most deadly out of her usual sun forms. She can possess the darker forms of sun magic, and greatly enhance her vision and stamina, creating shields or fire dark fiery orbs at targets that can inflict burning pains within the body by a mere touch. What made this most deadly is the fact when Sola releases her negative emotions, they can power this form and slowly lose her mind to become a hostile-hungry being. It would take a lot of bravery from her loved ones to challenge this form and coax her down.

***Overuse To Heat:*** As Sola has unlimited access to heated powers of the sun and its energies, too much usage of the heated powers can over power her to the point of exhaustion, leaving her open to advantage without warning if the opponent is strong enough to face.

***Sole Connection to the Sun Crystal:*** Sola's eternal bond with the Sun Crystal is highly strong for her, and gives her large sources of power driven by the sun itself. However, this can be highly dangerous when having the crystal at her aid, as anything that strikes the object leaves critical injury toward Sola as well, depending on the amount of damage it was given. Damage to the crystal whether it is cracked or missing a piece can inject headaches into the coyote, or worst cases of fevers and other ill signs. If the power from the Sun Crystal is drained enough, it would lead to a high cost of her demise as well.