recursal/Fanatic-Fandom huggingface dataset:
Garfield Building Group, LLC

12-Digit Business Entity Number: COL000000006

Type of Business: CONTRACTOR

Initial Filing Date: July 1, 2022

Finalized Filing Date: July 2, 2022

Status: Active

Formed In: Schlatton

Entity Type: Limited Liability Company

Principal Address: 1100 Ironic Overpass Road, Unit #104

Mailing Address: 1100 Ironic Overpass Road, Unit #105

Statement of Information Due Date: July 3, 2022

Agent for Service of Process: CORPORATION Bluhm Enterprises, LLC
The Steinhilber Corporation d/b/a JJJ Enterprises

12-Digit Business Entity Number: COS000000002

Type of Business: FIRE ALARM CONTRACTOR

Initial Filing Date: July 22, 2022

Finalized Filing Date: July 22, 2022

Status: Active

Formed In: Schlatton

Entity Type: Stock Corporation

Principal Address: 108 Ben Walker Avenue, Suite #300

Mailing Address: 108 Ben Walker Avenue, Suite #300

Statement of Information Due Date: July 25, 2022

Agent for Service of Process: INDIVIDUAL EtrnlEngineer - 108 Ben Walker Avenue, Suite #300
BreenCo Family of Restaurants, LLC d/b/a Old Man Oyster's

12-Digit Business Entity Number: FOL000000016

Type of Business: RESTAURANT/BAR

Initial Filing Date: July 24, 2022

Finalized Filing Date: July 24, 2022

Status: Active

Formed In: Schlatton

Entity Type: Limited Liability Company

Principal Address: 0 Schlatt Boulevard

Mailing Address: 0 Schlatt Boulevard

Statement of Information Due Date: July 26, 2022

Agent for Service of Process: INDIVIDUAL JDM05 - 501 Courtney Court
First Bank of Schlatton, LLC

12-Digit Business Entity Number: FIL000000002

Type of Business: BANK/CREDIT UNION

Initial Filing Date: July 1, 2022

Finalized Filing Date: July 5, 2022

Status: Active

Formed In: Schlatton

Entity Type: Limited Liability Company

Principal Address: 114 Ben Walker Avenue

Mailing Address: 114 Ben Walker Avenue

Statement of Information Due Date: July 3, 2022

Agent for Service of Process: INDIVIDUAL superswag95 - 114 Ben Walker Avenue
Peppermint Nagashikisa

**Peppermint Nagashikisa** (Confusedskies) was a houseguest on *Big Brother 1*.

*"Hie Pep! Okay so, to start off with, you got fairly far in the game, just cutting the halfway point, so don’t feel like you weren’t high enough. Now, onto your play, you were pretty disliked by cast, which I infer from DRs and your 4 nominations, not for any reason I can think off, but you did get in a few minor arguments or feuds. Alongside this, you did happen to win one Veto and almost… just barely lost this HOH, if you pushed a bit further, you could’ve survived the session and moved onto another week! Thanks for playing! I hope to see you again maybe!"*

**Tyler**
*"Hello Peppermint!! To start off at the beginning of the season, I was actually kind of excited to see you play considering how well you've done in other comps but then now from the past two sessions I kinda felt like you were complaining about almost winning and being nominated. But besides that, you were up **4 times**. Robbie where's the award for most hated player (joke)? You almost once two HOH comps and won a POV challenge. Overall, good game! But thank you once again for playing Peppermint!!"*
Andrew

## Información del personaje

### Personalidad

Serio, centrado, maduro, tranquilo, reservado, trabajador, inteligente, determinado, leal, valiente, impulsivo, amable, simpático, modesto, cortés, paciente, dedicado, y con gran sentido de liderazgo.

### Ocupación

Astrónomo
Bibliotecario

### Amigos y aliados

Coronel Ruffs, Harvey, Ivor, Melody, Squeak, Eve y sus bebés.

### Gustos

Sus amigos y seres queridos, astronomía, leer libros, salvar el Universo, cumplir promesas, usar su bufanda de invierno (incluso en verano), cantar canciones, artesanía, paz y serenidad, la luz del Sol, hacer trucos con fuego, cocinar y hornear.

### Disgustos

Villanos, corrupción, ver a sus amigos y seres queridos en peligro, destrucción, injusticia, falta de conocimiento, la oscuridad.

### Poderes y habilidades

Poderes solares
Piroquinesis

**Andrew** es un perro pastor alemán que es uno de los personajes secundarios de *Starr Force: Galactic Team*. Es uno de los mejores amigos caninos de la infancia del Coronel Ruffs y el líder no oficial del grupo, así como también uno de los únicos sobrevivientes de su planeta natal. Él trabaja de astrónomo y bibliotecario a la par con Harvey en la universidad espacial llamada **Solar Nightfall Academy**, ubicada en el planeta Saturno. Aunque tiene poderes y habilidades relacionados con el Sol y el fuego desde la primera temporada, él no es considerado oficialmente un brawler todavía, pues no se sabe cuáles son sus ataques más destacados.

## Personalidad

Andrew es normalmente maduro, tranquilo, y el más inteligente de los cinco amigos caninos. Él tiene varios conocimientos sobre casi todo el Universo, incluyendo el Sistema Solar. Pasa unas horas en la universidad leyendo interesantes libros no sólo de Astronomía sino también los diferentes tipos de ciencias. Cada que los otros desean saber más sobre lo que sea que encuentran o descubran, siempre está ahí para darles la información que necesitan. Cuando no está ocupado, le gusta pasar el tiempo libre con sus mejores amigos ya sea realizando actividades juntos, explorando diferentes lugares del espacio, visitando la Tierra, o sobre todo, cantando canciones en el estudio musical de Melody. Andrew es un amigo asombroso que siempre está ahí para apoyarlos, darles consejos, y consolarlos cuando están pasando en situaciones difíciles, más con Ruffs. Le gusta usar su bufanda favorita incluso en verano y en muchos lugares calurosos. Además, su increíble sentido de liderazgo es su rasgo más destacable para guiar e inspirar a los demás.

## Habilidades

?????

 Villanos y antagonistas
Blue Element

## Classification

### Ronso Rage

Macalania
Elemental
None

* Stats
* Status effects
* Items

## Stats

### Overkill

1,500
220
2,250

### Defense

1
27
120

### Accuracy

1
9
1

### AP (Overkill)

0
15
240 (480)

## Elemental affinities

### Lightning

Halves (50%)
Halves (50%)
Weak (150%)

### Holy

Absorbs (-100%)
Normal (100%)

## Statuses and immunities

### Darkness

20
Immune
Immune

### Slow

Immune
Immune
0

### Magic Break

Immune
0
0

### Threaten

0
0
0

### Doom

0
0
0 (1 turns until death)

### Berserk

0
0

## Items

### Rare drop

Fish Scale x 2
Fish Scale x 3
Mana Sphere
Mana Sphere

### Bribe

1-3 slots, 0-2 abilities
Distill Mana, Piercing, Waterstrike
Water Ward, Waterproof
Water Gem x9 (37,500 gil)
Forrónelinha 2022

A **Sétima Edição do Forrónelinha** foi realizada no dia 9 de junho de 2022 no Gonzaga Parquinho em São Paulo (Anteriormente seria realizada em 2020, e 2021, a data foi remarcada devido a Pandemia do COVID-19. com a volta dos eventos, incluindo o São João, fez com que a AVB marcasse o especial da Escola da Bagunça para o dia 9 de junho.

Nesta edição, foi utilizadas músicas da banda Mastruz com Leite, a música Na Sola da Bota e até mesmo a música da Xuxa.

## Line-up

* Veja como foram usadas as músicas das série da Escola da Bagunça.

Maternal 2
 Infantil 1
Infantil 2
 1° Ano Manhã
 1° Ano da Tarde
 2° Ano Manhã
e Tarde
 3° Ano e 4° Ano
 5° Ano da Manhã
e tarde
Eu Só Quero Um
 6° Ano e 7° Ano da
Manhã
São João de Todos
 6° Ano, 7° Ano e 8°
Ano da tarde
 9° Ano, 1° Ano do
Ensino Médio, 2° Ano
do Ensino Médio e 3° Ano
Ensino Médio
Quero ser teu Gato
Falamansa
Um Dia Perfeito
Mastruz com Leite
São João de Todos
os Tempos.
Calcinha Preta
Ainda te Amo
Jennifer Lopez,
Roberto Carlos
Chegaste
Junina Lumiar
Se eu Pudesse Parava
o Tempo/ É Preciso Ter
Fé
Músicas Genéricas
de São João

## Batalha épica de Forrónelinha x Cinema Junino

Nesse dia ficou marcado na historia de toda tv paga, pois enfrentaram um dos maiores produtos da plataforma, Vauler e AVB, no PNT deu 9 pontos da Vauler contra 8 da AVB, foi a primeira vez que o Forrónelinha perde uma audiência, nos últimos anos, sempre o evento vencia a Vauler, mas esse foi diferente. A Vauler tava exibindo o filme "Os Amigos Live Action - O Filme" de 2020, no bloco Cinema Junino, a estratégia da Vauler de criar uma sessão de filmes especial ao São João deu muito certo, a sessão existia desde de 2021, porem não enfretou o forrónelinha, pois a de 2021 foi cancelada.
Bite Bug

## Classification

### Ronso Rage

Djose / Moonflow
Wasp
None

* Stats
* Status effects
* Items

## Stats

### Overkill

200
10
300

### Defense

13
1
1

### Accuracy

1
15
1

### AP (Overkill)

12
15
40 (80)

## Elemental affinities

### Lightning

Normal (100%)
Weak (150%)
Normal (100%)

### Holy

Normal (100%)
Normal (100%)

## Statuses and immunities

### Darkness

20
20
20

### Slow

0
0
0

### Magic Break

0
0
0

### Threaten

0
0
0

### Doom

0
0
0 (1 turns until death)

### Berserk

0
0

## Items

### Rare drop

Antidote
Poison Fang
Speed Sphere
Speed Sphere

### Bribe

1-3 slots, 1-3 abilities
Distill Speed, Firestrike, Icestrike, Lightningstrike, Piercing, Waterstrike
MP +5%, Poison Ward
Poison Fang x2 (5,000 gil)
Vietnam War

**Supported by:**

* NATO
	+ United Kingdom
	+ West Germany
	+ New Zealand

The **Vietnam War**, also known as the **Third Indochina War** or the **Vietnamese War of Reunification**, was fought between North Vietnam and South Vietnam between July 1967 and January 1968. North Vietnam was supported by China, the Soviet Union and East Germany while South Vietnam recieved heavy military assistance from its WPTO ally Korea as well as the United States. A Cold War proxy-war, it was the final Indochina War; the defeat of North Vietnam bringing an effective end to communist influence in Southeast Asia
Batavian Republic

Chairman of the Council of State (from 1804)

* Jan Bernd Bicker
(1804 - 1812)
* Rutger Jan Schimmelpenninck
(1812-?)

The Batavian Republic, informally the Netherlands or Holland, was a small independent non-executive republic located in Northwestern Europe with overseas territories in West Africa and colonial subjects in East Africa. It came into existence after the Batavian Revolution, a period of social and political upheaval in the Netherlands which ultimately ended in Stadtholder William the Fifth's resignation on the 19th of January 1799.

Influenced by and influencing the French revolutionaries, the liberals were a growing faction in Dutch politics. This culminated in the 1799 defeat against the British in the Fourth Anglo-Dutch War, a brief conflict in which the English occupied the mainland Netherlands and annexed Cape Colony and Guyana, when discontent grew to a point where the Batavian Revolution turned from a period of political change to an almost civil war situation. This prompted the Stadtholder to resign in January 1799. The Batavian Republic was proclaimed and, at the request of the French, joined the Revolutionary War against the Prussians and the Austrians.

During the War, the Netherlands greatly expanded their European territories, incorporating Austrian Belgium (which was conquered from the Austrians in the beginning stages of the war), the short lived Republic of Liege (conquered in 1802, prompting various negative reactions from the Holy Roman Empire), Breisgau and Swabia (both sieged, but never conquered by the Dutch). The last two were ceded to Bavaria shortly after the war in exchange for an alliance. The Dutch victory in this war also caused the dissolution Holy Roman Empire, enabling the Dutch to also expand inwards, towards Cologne. Overall, the Revolutionary War was a major victory for the Dutch, while their other allies, Spain and France, did not benefit as much as them. After the victory in the Revolutionary War, the Dutch made efforts to adopt a constitution and in 1804 the Batavian Charter was adopted.

The peace after the War did not last, as in 1807 the Batavian army launched a military incursion in Cologne, quickly crushing the former electorate, establishing the sister republic of Westphalia, a semi-independent non-executive republic. This angered Prussia who previously issued demands against Cologne but were not able to act on them because of the small country's quick defeat against the Dutch.

The Batavian Republic enjoyed a period of relative peace and stability until 1820, when, after a series of ultimata which the Continental Alliance refused, the war of the Third Coalition began. The war was brief and there was no fighting in the Netherlands, though it's results have changed Europe greatly. France reintroduced the monarchy leaving the Batavian Republic and Westphalia as the only democracies on the continent. Furthermore, the Continental Alliance disbanded, making the Dutch Patriots seek closer ties with the United States of America.
Criminal Longterms Wiki

***Criminal Longterms*** is a longterm owned by **VeryRobbie** and **TylerxOriginals** that is currently on its second season of Big Brother US. It is a Reality Show inspired group. In the current series, a group of strangers also called 'Houseguests' will be locked away from the outside world and must endure in various competitions, create bonds and make moves in order to survive. Our seasons also provide drama, betrayal, twists and turns, alliances and more. In the end, there can be only one houseguest that will walk out as the winner.

* Seasons
* Finalists

* BB1
* BB2
***Big Brother 1***

***Big Brother 2***

* **ROBLOX Group: [3]**
* **Discord: [2]**
* **Current Season: [3]**

* **RealityBenji**

Since May 18th, 2022, the **Criminal Longterms** has had the following:

* **34** Articles
	+ **62** Different Files Uploaded
	+ **273** Total Pages
	+ **582** Edits
	+ **0** Current Active Users
Timelines in Rise and Fall

Now that multiple Rise and Fall games can be set in the same timeline, events will be organized by timeline rather than by specific campaign.

This page exists to explain the terminology of each timeline:

* **Earth** refers to the timeline of the real world, the one in which Rise and Fall is just a game and the players, this wiki, etc. exists
* **Earth 2** refers to the timeline in which Game 2.1 was set
* **Earth 3** refers to the timeline in which Games 2.2 and 2.4 were set
* **GFFA** (short for "Galaxy Far Far Away") refers interchangeably to the official "canon" or "legends" timeline of the *Star Wars* galaxy
* **GFFA 2** refers to the alternate *Star Wars* timeline in which Game 2.5 was set
* **Ryfelis** refers to what is currently the main timeline of Rise and Fall; Games 2.3, 2.7, 2.8. and 2.9 were set in it, and some material from Game 2.6 is also canon to it
* **Ryfelis 2** refers to the timeline in which Game 2.6 was set
Xeventy-Nine

**Xeventy-Nine** is a character from NumberLand, and is the number who's closer to 80.

## Trivia

* Xeventy-Nine's is sequenced with a xeven and a nine.

* Xeventy-Nine's voice is similar to Leona Lion.

* Xeventy-Nine has the same voice as Twelve, Twenty-Two, Twenty-Four, Thirty-Four, Fourty-One, and Xeventy-Five.
Locations in Ryfelis

Below is a guide to **locations in Ryfelis**, the fantasy version of Earth which Games 2.3, 2.6, 2.7, 2.8, and 2.9 have been set in. Unlike Ryfelis' timeline, which strictly includes only events from the history archive of Games 2.3 or approved RPs set during that game or before non-canon games such as game 2.6, this list aims to be as comprehensive as possible, and will include any locations vetted by HalflingPrincess regardless of their appearance in a valid source for the timeline. (Except for sovereign states and administrative regions; as with information presented in the "allegiance" section of these tables, these must be canon under the terms of the timeline)

*While a dynamic list that will never constitute "completeness", be warned much known lore is missing from this list.*

## Planets and continents

* Elves
* Dwarves
* Orcs
* Ratfolk
* Halflings
* Snakefolk
* Catfolk
* Birdfolk
* Dragonborn
* Stone Men
* River Men
* Theians
* Seekers
* Lightborn
* Shadowbound
* Angels (from sometime before 446 BT)
* Demons (briefly)
 Eylonia (Ancient Sarinic)
* Elves
* Dwarves
* Orcs
* Halflings
* Ratfolk
* Theians
* Seekers
* Lightborn
* Shadowbound
* Demons (briefly)
 Atlaxia (Classical Velian)
* Elves
* Snakefolk
* Catfolk
* Theians
* Seekers
* Lightborn
* Shadowbound
 Almeria (Classical Velian)
* Elves
* Orcs
* Catfolk
* Stone Men
* River Men

## Major bodies of water

 West Luman Sea (Equadinian)
 Cyraelian Sea (Classical Velian)
 Sea of Alequania (Early Modern Equadinian from Alequan)
Count from Zero to One Hundred!

**Count from Zero to One Hundred** is a song from NumberLand, and is consist of all the numbers going in order.

## Plot

When the song starts Zero clears his throat, and points a finger causing the numbers to pop out in order, after the kids reach 60, the numbers slide out or jump out, line up in a circle, and jump and turn around until they reach 100.

## Lyrics

♪ 0, 1. 2. 3, 4, 5. 6. 7. 8, 9, 10. 11. 12. 13, 14, 15, 16, 17. ♪

♪ 18, 19, 20! ♪

♪ 21, 22, 23, 24, 25, 26, 27, 28, 29. 30, 31, 32, 33, 34, 35! ♪

♪ 36, 37, 38, 39. 40, 41, 42, 43, 44, 45, 46, 47, 48, 49. 50! ♪

♪ 51, 52, 53, 54, 55, 56, 57, 58, 59. 60, 61, 62, 63, 64, 65! ♪

♪ 66, 67, 68, 69. 70, 71, 72, 73, 74, 75, 76, 77, 78, 79. 80! ♪

♪ 81, 82, 83, 84, 85, 86, 87, 88, 89. 90, 91, 92, 93, 94, 95! ♪

♪ 96, 97, 98, 99 ♪

♪ 100! ♪

♪ We just count to. 100! ♪

♪ One, Zero, Zero! We've count from Zero to One Hundred! ♪

## Trivia

* In the Sesame Street 2003-2004 generation, The song splits into 7 segments, which contain the number that the kids yell out. The segments are: 20, 35, 50, 65, 80, 95, and 100, which is the full song.

* 20 is the only segment to release in 2003.

* 35, 50, 65, 80, 95, and 100 are the other six segments that appear in 2004.
NumberLand Wiki

**Welcome to the NumberLand Wiki!**
This fandom is about characters and different shorts and stories of the 2000's TV Show "Numberland"

We're a collaborative community website about NumberLand that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderList of CharactersPlaceholderList of Storybooks and EpisodesPlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Eighty-One

**Eighty-One** is a character from NumberLand.

## Trivia

* Eighty-One's body is sequenced with an eight and a one.

* Eighty-One's body is similar to Eighteen's body, but the digits are flipped backwards.

* Eighty-One's voice is similar to Ooga from Pocket God Fishmas Special.

* Eighty-One is the only blue number character.
Xeventy-Six

**Xeventy-Six** is a character from NumberLand, and is the first number who's closer 80.

## Trivia

* Xeventy-Six's body is sequenced with a xeven and a six.

* Xeventy-six's body is similar to Sixty-Xeven's body, but the digits are flipped backwards.

* Xeventy-Six's voice is similar to Zoe the Badger.

* Xeventy-Six has the same voice as Twenty and Xeventy.
Fourty-One

**Fourty-One** is a character from NumberLand.

## Trivia

* Fourty-One's body is similar to Fourteen's body, but the digits are flipped.

* Fourty-One's body is sequenced with a four and a one.

* Fourty-One's voice sounds similar to Quill the Hedgehog.

* Fourty-One has same voice as Twelve, Twenty-Two, Twenty-Four, and Thirty Four.
The Prime Numbers Song

**The Prime Numbers Song** is a NumberLand Music Track, and is consist of numbers from 2 to 97.

## The Prime Numbers Song

### Starring Roles

Two, Three, Five, Xeven, Eleven, Thirteen, Xeventeen, Nineteen, Twenty-Three, Twenty-Nine, Thirty-One, Thirty-Xeven, Fourty-One, Fourty-Three, Fourty-Xeven, Fifty-Three, Fifty-Nine, Sixty-One, Sixty-Xeven, Xeventy-One, Xeventy-Three, Xeventy-Nine, Eighty-Three, Eighty-Nine, Ninety-Xeven

## Plot

This music track is all about Prime Numbers, which are numbers that can't be made to multiply 2 different numbers, and are divisible by 1 and all by theirselves, and have no factors. Twenty-Five colorful numbers sing and dance, and say their names.

## Lyrics

♪ All alone ♪

♪ I'm a Prime Number ♪

♪ Who sat here on my own. ♪

♪ Look at me. ♪

♪ I'm a Prime Number ♪

♪ Divisible by 1 and me. ♪

♪ I'm a 2 ♪

♪ I'm a 3 ♪

♪ I'm a 5 and a 7. ♪

♪ I'm 11 ♪

♪ 13 and 17 ♪

♪ Look at us ♪

♪ We are Prime Numbers. ♪

♪ You can't make us my multiplying 2 smaller numbers. ♪

♪ We are Prime Numbers. ♪

♪ And Maybe we're not all alone. ♪

♪ I'm 19 ♪

♪ 23 ♪

♪ 29 ♪

♪ and 31 ♪

♪ 37 ♪

♪ 41, 43, 47 ♪

♪ 53 ♪

♪ 59 ♪

♪ 61 ♪

♪ 67 ♪

♪ 71 ♪

♪ 73 and 79 ♪

♪ 83 ♪

♪ 89 ♪

♪ and finally 97! ♪

♪ We're the Prime Numbers ♪

♪ Prime Numbers ♪

♪ Prime Numbers. ♪

## Trivia

The background in the animation resembles the Backyardigans Theme Song.
From Zero to Hero

**From Zero to Hero** is a Storybook/Animation from NumberLand, and features single-digit numbers.

## From Zero to Hero

### Release Date

September 4, 2002 (*book*) June 7, 2004 (*animation*)

### Starring Roles

Zero, One, Two, Four, Xeven, Three, Five, Six, Eight, Nine

## Script

### Page 1

This is the number Zero. He is the first number in the number line.

### Page 2

Just so you all know, Zero has absolutely no value, and can never be able to touch anything. Instead, he has the ability to save the numbers to make our counting perfect.

### Page 3

Zero looks up, and sees One who is stuck in the chimney.

### Page 4

Zero climbs to the roof, and saves One as he takes him out of the chimney.

### Page 5

Then, Zero sees Two who is stuck in a tree. What will he do?

### Page 6

To the Rescue! Zero uses his springy-shoes, and jumps to the tree.

### Page 8

"Thanks Zero!" said Two, and high-fives him.

### Page 9

Next, Zero sees Four's kite being stuck in a nearby tree. "Oh no, my kite". said Four. What will Zero do this time?

### Page 10

Zero climbs the tree, and saves Four's kite. "Thanks Zero". said Four as he gave him a thumbs up.

### Page 11

Zero sees Xeven stuck in a pond, Poor Xeven, she is starting to sink.

### Page 12

Zero is shocked, What will he do this time?

### Page 13

Zero sees a bridge that will take him to the other side of the pond.

### Page 14

"Wheeee!" Zero yelled with joy as he roller-skated over the bridge.

### Page 15

Zero uses a fishing rod, and ties the magnet to the string.

### Page 16

"Thank you Zero" said Xeven, and hugs him.

### Page 17

Zero came back to NumberLand and told all the numbers except the ones he saved, that he knows he has nothing to worry about.

### Page 18

And all the numbers cheered for Zero for saving one of the numbers, and being Zero was pretty cool after all.
One Hundred

**One Hundred** is the very last character of the NumberLand number line.

## One Hundred

### Divisibility

1, 2, 4, 5, 10, 20, 25, 50, and all by himself

## Personality

* One Hundred's body is sequenced with a one and two zeros.

* One Hundred's voice sounds similar to Steve from Blues Clues.

* One Hundred is the only character to appear with 3 digits.
Equadin (Defunct)

*Note from Jane: Please separate Equadin's different republics, kingdom, and empire into their own pages - as a general rule country pages should represent a polity for its entire existence; a radical change to the government and/or society mandates a new page*

Equadin, informally The Third Equadinian Republic, officially the Federal Republic of Equadin, was a country located primarily in Western Eylonia, with large colonial possessions in Almeria, Atlaxia and Aloysia. The Metropolitan Area of Equadin spanned from the Eldes to the Ocean in the west and had a population of approximately 27 million people in the 1900s, about 3 million of which concentrated in Dremont, its capital, and the surrounding areas. Other major urban areas include Dubost, Athele, Courant, Mlahon, Laron and Chapuis.

Historically, mainland Equadin's lands mostly coincide with the ancient realm of Halderinor, a great elven polity that existed up until its annexation by the Luman Republic in 188 BT. During the 5th century AT, as part of a greater wave of barbarian migrations triggered by the Kidarun invasions, the Luman provinces of Alderia and Baiona were overran by the Ekadinians. The Luman and Ekadinian populations mixed, laying the foundations of the Equadinian Language.
Cassians Schauspielertruppe

Die Schauspielergruppe in der Cassian einige Jahre seines Lebens verbracht hat und ihn zu dem Handwerk gebracht hat den er letztlich so verehrt hatte: Der Schauspielerrei.

## Albert

Cassians bester Freund aus Kindertagen. Mit ihm gemeinsam führte er einige bekannte und kunstvolle Stücke auf und erlangte so bereits erste Bekanntheit. Dank ihrer Freundschaft wurde nach der Zerstörung von Arivor Cassian direkt aufgenommen, ohne darum betteln zu müssen. Albert ist eine recht pingelige Person. Sein prunkvolles Äußeres spiegelt nicht seinen armen Stand wieder. Lernt man ihn näher kennen, wirkt er deutlich von sich selbst überzeugter als Cassian. Nicht unbegründet tatsächlich, da er durchaus begabt im Umgang mit dem Degen ist.

## Bolgan

Der Mittlere der Geschwister. Für Muskelarbeiten und eher für das Grobe kümmert sich Bolgan für seine Freunde und seinen Geschwistern Eilie und Rina um alles Mögliche was ist in der Schauspiel Karawane so anfällt. Mit einem Knüppel bewaffnet hat er bereits so manchen Störenfried verscheucht. Er selbst bekommt im Schauspiel aber meist eher die kleinen Nebenrollen.

## Eilie

Die Jüngste der Geschwister ist die Geschickteste der Schauspielertruppe. Ihre Dolch und Wurfmesser-Fähigkeiten bringen der Gruppe oftmals einen netten Nebenverdienst. Deshalb ist ihre Attraktion oft ein der beste Zeitpunkt um bereits die ersten Spenden der Bürger entgegen zu nehmen.

## Rina

Die Älteste der Geschwister. Mit ihren weiblichen Reizen weiß sie der Menge ein Lächeln zu entreißen. Oft Rahjanah teilt sie ihre Freuden mit ihrem Lebensgefährten Flik, der ihr zuliebe einiges ertragen muss. Rina kann recht anstrengend, da sie viel Wert auf ihre äußerliche Erscheinung legt wird auch das ein oder andere Silberstück gern in unnötige Kleidung oder Kosmetik gesteckt.

## Flik

Der Geliebte von Rina, welcher sich der Schauspielertruppe nach einem Auftritt in Gareth anschloss. Sein fehlendes Talent in der Schauspielkunst gleicht er mit Verhandlungsgeschick und Diplomatie für die Gruppe aus.
Thyme

Your target could be an Investigator, Mayor, Tracker, Calendula, Daffodil, Consigliere, Scout, Lapidarist, or Plaguebearer.

### Consigliere

Your target is a child... now they're an owl? They must be a Thyme.

## Game Information

### Summary

You are a shapeshifting child who enjoys spying on others.

### Attributes

You will know all the roles of the players that visit your target.
Your visits are Astral and ignore Template:Jail.

### Goal

Exterminate anyone who would harm your tribe.

Template:Story Thyme
Persia Badsin

Persia’s father served as First Mate to the mighty Captain X before he was struck down in the Below Deck Massacre by Xerox, a villainous doppelganger. So when he heard the Stray Flares were not only the sworn enemies of the shapeshifter, but counted the daughter of the fallen Captain, the mythical ‘X2’!? He had to see it for himself! Now, he’s sworn his loyalty to Valenthia as the heiress to the Seaclaw Armada - and, by proxy, the Stray Flares. His new quests? Win her heart and hunt down the face-changing bastard that laid low his father. So here’s hoping the party makes some progress tracking Xerox, because...well, that first goal isn’t going so hot.
Weißer Koscher

### Größe

0,90 bis 1,10 Schritt (ohneSchwanz); 1,25 bis 1,35 Schritt(mit Schwanz); 0,70 bis 0,90Schritt Schulterhöhe

### Regelversion

DSA 5

Der **Weiße Koscher** ist ein Herdenschutzhund, der dank seiner Größe und seines Muts es auch mit Wölfen und Bären aufnehmen kann.

## Beschreibung

Der Weiße Koscher oder Weiße Berghund stammt, wie der Name schon vermuten lässt, aus dem Kosch, wo er Hirten auf den Weiden unterstützt, Karren zieht und Höfe bewacht. Er ist ein freundlicher Hund mit einem ruhigen Wesen, der gutmütig Kinder und blökende Schafe erträgt und von Menschen wie Zwergen gleichermaßen geschätzt wird. Jagen oder kämpfen will er nicht, doch er ist ein guter Wächter, der allerdings mitunter etwas stur sein kann.

Anders als sein Name vermuten lässt, ist sein langes Fell meist weiß, rot und braun gescheckt. Es gibt jedoch auch Tiere mit reinweißem Fell, vereinzelt auch mit durchgängig hellbraunem, und diese Exemplare sind es, unter denen viele Geoden ihre Vertrautentiere wählen, da sie in der Treue der Tiere und der Reinheit ihres Fells eine besondere Nähe zu Angrosch sehen. Diese Begleiter der zwergischen Zauberer sind es, die das Bild dieser Hunderasse und damit auch ihre Bezeichnung in ganz Aventurien geprägt haben. Im Kosch selbst hingegen nennt man die Vierbeiner meist schlicht „Sennenhunde“.

Aufgrund seines Haarkleids leidet der Berghund in der Hitze, hat aber dennoch eine gewisse Abscheu vor dem Wasser und geht nicht freiwillig zur Abkühlung baden. Kälte macht ihm dagegen nichts aus, meist liebt er Schnee regelrecht.

Der Weiße Koscher ist ein guter Wach-, Zug- oder Hütehund, der gern lernt und sich entsprechend gut erziehen lässt.

## Wissenwertes

* Einer oft bemühten Anekdote zufolge wurde den Weißen Koschern ihre stets weiße Schnauze eigens angezüchtet, damit sie einem Bergungstrupp beim Durchpflügen von Schneefeldern nach einer niedergegangenen Lawine mit einer blutverschmierten Schnauze die Position verletzter Verschütteter anzeigen können.
* Es heißt, dass Hunde, Menschen und Zwerge im Kosch einen ähnlichen Charakter haben: geduldig, stur, freundlich, aber nicht an Spielereien interessiert; manche würden noch verfressen hinzufügen.
* In vielen Dörfern werden Geschichten über Berghunde erzählt, die verlorene Schafe, Kinder oder abgestürzte Wanderer gefunden und dadurch gerettet haben.

## Trivia / Lebendige Welt

* In Der schwarze Forst: Tazguuls Seelentier ist ein Weißer Koscher
Arkos

The central nation of “Trials By Fire”, a kingdom headed up by Her Lady Tetra, King Antony, and the heiress to the throne, Princess Judith, alongside an elected council of advisors.

This nation is one of the world’s superpowers, right alongside Eleucis and dwarfed only, perhaps, by the imperial forces of the Underdark, with whom the nation is engaged in bloody war as the House Crux leads drow forces closer and closer to Arkos’s borders. War has bled the nation dry of population, the vast majority of its healthy population sent off to serve some role in the military effort - those the party meets almost all, in some fashion, a misfit deemed unfit or unable to serve. Like any monarchy or major military power, whether Arkos is truly ‘just’ is a question of moral grey - but with the Stray Flares employed and licensed as Royal Mercenaries under the Seal of the Arc, an approval from the Royal Family itself, its this violet banner they stand loyal to against the common enemy of the fascist Underdark.
Aston Martin Vantage

The **Aston Martin Vantage** is a two-seater sports car manufactured by British luxury car manufacturer Aston Martin as a successor to the previous outgoing model which had been in production for 12 years. The Vantage uses the powertrain and infotainment technology from Mercedes-Benz, like the DB11. The Vantage uses Mercedes-AMG's *M177* 4.0-litre twin-turbocharged V8 engine that has a power output of 510 PS (375 kW; 503 hp) and 505 lb⋅ft (685 N⋅m) of torque as is equipped with the Mercedes COMAND system. The Vantage is capable of accelerating from 0–100 km/h (0–62 mph) in 3.6 seconds, and attaining a top speed of 314 km/h (195 mph). The Vantage uses a rear-mounted 8-speed automatic gearbox manufactured by ZF Friedrichshafen, and will be the only vehicle that pairs the Mercedes-AMG V8 with a manual transmission when the combination is made available. The engine is positioned as far back with the chassis as possible, and a 50/50 front/rear weight distribution has been achieved with the car. The Vantage is also the first Aston Martin production car to feature an electronically controlled differential with torque vectoring, and is built around the same all-new bonded-aluminium platform as the DB11, although around 70% of its components are said to be unique to the Vantage. The car has a dry weight of 1,530 kg (3,373 lb).
Mint

Your target could be a Doctor, Bouncer, Dahlia, Mint, Disguiser, Potion Master, Scarecrow, Serial Killer, or Conqueror.

### Consigliere

Your target's kindness is invasive. They must be a Mint.

## Game Information

### Summary

You are a reborn meditative aid that mends wounds with mystical flowers.

### Abilities

You may sow a mint plant at a player's house at night.

### Attributes

Mint plants take effect the day after they were planted.
Mints provide Powerful defense against all direct attacks.
When one of your minted targets is attacked, all mint plants will die and you cannot plant for another night.

### Goal

Exterminate anyone who would harm your tribe.

Template:Story Mint
Sir Aarghamont Bearington

On the surface? Sir Arghamont Bearington is supposed to be a well-respected diplomat, a human, and a scholar of magic. But that paper-thin facade rarely holds up to scrutiny...as underneath is something animal in every sense of the word. A beast who sold away his soul to the fey for a chance to live among mankind, Bearington never lost touch with his animal instincts - becoming the ‘hit first, ask questions never’ Wild Card of the Stray Flares with an emphasis on the ‘wild’.
Tweeting Grounds

The Tweeting Grounds are an alteration of the Testing Grounds, with way more roles and chaos packed in.

The grounds are filled with chaos and memes, with only a small amount of roles actually taken seriously .

Certain roles that were not accepted to the Testing Grounds may appear here.

Here is the Role List for the Tweeting Grounds (I'll try to update it when new roles drop):
The normal Town, Mafia, Coven and Neutral roles.
~~Elon Musk (Neutral Rich)~~ (replaced by a neutral apocalyptic by the same name)
Farmer (Town Support)
Canceller (Town Killing)
Werewolf Hunter (Town Killing)
Exhibitionist (Neutral Casual)
Thief (Neutral Evil)
Planner (Mafia Support)
Bad Person (Neutral Scum)
Executive (Neutral Benign?)
Deputy (Town Investigative)
Arsowerejester (Neutral Killing)
Snowflake (Town Support)
Icecuber (Neutral Evil)
Flamer (Neutral Killing)
Concealer (Mafia Support)
Sniper (Mafia Killing)
Exeteran (Neutral Chaos)
Doxxer (Town Investigative)
Judge (Neutral Evil)
Stargazer (Coven Evil)
Werewolf (Neutral Killing)
Wolf (Town Support)
Were (Town Protective)
WW (Town Killing)
Bus Driver (Mafia Destructive)
Killbot (Neutral Killing)
FireIce (Mafia Killing)
DDoSer (Neutral Killing)
Waller (Neutral Evil)
Lycanthropes (Faction)
Alex1234321 (Neutral Scum)
Hog Rider (Neutral Supercell)
Acolyte (Neutral Scum)
Diamond Tester (Neutral Casual)
Necrophile (Mafia Support)
Screenshotter (Town Killing)
NFT Artist (Cryptobro Head)
Investor (Cryptobro Support)
Representative (Cryptobro Support)
Miner (Cryptobro Support)
Wimp (Neutral Chaos)
Impostor (Neutral Chaos)
Elon Musk (Neutral Apocalypse)
MrBeast (Town Support)
Wordsmith (Town Support)
Registered Shooter (Terrorist Disadvantageous)
Gun-Wielding Terrorist (Terrorist Killing)
Hacker (Mafia Support)
Backdoor (Neutral Killing)
Blood Dragon (Spirit Life)
Pilot (Town Support)
Hijacker (Terrorist Power)
Sun Dragon (Spirit Life)
Priestess (Spirit Awakening)
Boykisser (Neutral Boykisser)
Nightshade

Your target could be a Vigilante, Veteran, Nightshade, Mafioso, Ambusher, Mystic, or Pirate.

### Consigliere

Your target is a retired witch who uses their brewery for good. They must be a Nightshade.

## Game Information

### Summary

You are a retired healer who is not afraid to sting when necessary.

### Abilities

You may use a Heal or Attack tonic at night.

### Attributes

Successfully saving a player from an attack uses up your Heal tonic.
Attacking a player uses up your Attack tonic.
You may Heal yourself once.
Visiting one player recharges your tonics once you have used both of them up.

### Goal

Exterminate anyone who would harm your tribe.

Template:Story Nightshade
Gardenia

Your target could be a Bodyguard, Crusader, Judge, Gardenia, Thyme, Godfather, Arsonist, or Apprentice.

### Consigliere

Your target owns a staff from their ancestors. They must be the Gardenia.

## Game Information

### Summary

You are the chief of the Florae that can pick up the slightest of sound.

### Attributes

When all living players are Budding, you will be able to unveil yourself as the Gardenia during the Day.
Once you reveal, your vote counts as three.
Once you reveal you can hear whispers.

### Goal

Exterminate anyone who would harm your tribe.

Template:Story Gardenia
Lily

Your target could be a Medium, Retributionist, Trapper, Lily, Janitor, or Necromancer.

### Consigliere

Your target is pure as the driven snow. They must be a Lily.

## Game Information

### Summary

You are a reborn meditative aid that mends wounds with mystical flowers.

### Abilities

You may plant a lily at a player's house on odd nights.

### Attributes

Lilies Heal your target and all of their visitors.
Lilies cannot protect you, other Lilies, or Plaguebearers from attacks.
When dead, you may plant a lily once.

### Goal

Exterminate anyone who would harm your tribe.

Template:Story Lily
Lapidarist

**With the Necronomicon:**
You cannot find evidence of wrongdoing. Your target seems innocent.

Your target could be an Investigator, Mayor, Tracker, Consigliere, Scout, Lapidarist, or Plaguebearer.

### Consigliere

Your target enhances jewels with spectral power. They must be a Lapidarist.

## Game Information

### Summary

You are a gemstone fanatic who handles the potential to reflect others.

### Abilities

You may Crystallize someone at night, or spend a night to craft a Crystal.

### Attributes

You start with 2 Crystals.
If your Crystallized target visits you, you will deal a Basic attack to them. Their Last Will will be unreadable.
With the Necronomicon, you have unlimited Crystals and will deliver a Basic attack to your target.

### Goal

Kill all who would oppose the Coven.

Template:Story Lapidarist

## Mechanics

* The Lapidarist can select a player twice each Night. Players who visit your target will use their ability on themselves.
	+ Lookouts, Crusaders, Trappers, Transporters, Ambushers, Pestilence, Pirates, Jesters, and Guardian Angels will use their ability on their target, meaning they ignore your crystals.
* Players will not be notified that the Lapidarist visited them.
* Players will not be notified that their ability was reflected unless they ignore your reflections.
	+ Any of the aforementioned roles will be notified that the Lapidarist visited their target.
* If you choose no action at Night, you will craft another crystal to use later in the game. You will not get another crystal if you already have two crystals. Use this if you are out of crystals or if you would like to have two to hold onto.
	+ If you are roleblocked, you will **not** craft a crystal.
* If your target visits you, you will deliver a Basic Attack to them. If they die that night, their Last Will would appear as unreadable.
* Because of your priority, if a Coven member were to visit your crystallized target, they will still be forced to visit themselves. This means you can make the Hex Master Hex themselves, the Poisoner Poison themselves, and so on.
* If a Retributionist or Necromancer sends a zombie on your crystalized target, they will be sent back to the graveyard unless they are immune (resulting in the body visiting itself and rotting).
* With the Necronomicon, you have unlimited crystals and will deliver a Basic Attack to your target.
	+ You do not make your victim's Last Will unreadable unless they visited you.
Calendula

Your target could be an Investigator, Mayor, Tracker, Calendula, Daffodil, Consigliere, Scout, Lapidarist, or Plaguebearer.

### Consigliere

Your target has glowing hands. They must be a Calendula.

## Game Information

### Summary

You are a powerful mage that can heal people with their hands.

### Abilities

You may aid a player at night, granting them Powerful Defense.

### Attributes

You will know the roles of the players that attack your target.
If your target is attacked, they will not know that they were attacked.
You will know if your target is attacked.

### Goal

Exterminate anyone who would harm your tribe.

Template:Story Calendula
Coven Evil

Coven Evil (CE) is an alignment that is only available in the Coven Expansion. It is also currently the only alignment of the Coven. Every Coven role is currently in this alignment. Each role in this alignment is unique, and they are all powerful on their own; this alignment is also the only one to receive a special buff in the form of a Necronomicon. A Potion Master, Poisoner, Medusa, and all other Coven Evil (indirectly) are capable of killing without the Necronomicon, and every Coven Evil are capable of killing every Night with the Necronomicon, however some Coven Evil roles perform their Necronomicon kills as well as their normal action e.g. Necromancer.

Similar to the Mafia, they are an evil faction to the Town. However, the Mafia can also be their major rivals, due to being able to easily kill and lynch the Coven. The entire faction can also single-handedly deal a devastating blow to the Town.

    This means that unlike the Mafia, which focuses on deception, the Coven focuses on sheer power, with every single member having the potential to kill. However, if they kill someone, the role that killed that person will appear instead of it saying the player was killed by a member of the Coven, unlike the Mafioso and Godfather. For example, if a Coven Leader with the Necronomicon killed a player, the death message would state that they were drained by a Coven Leader.

Some roles cannot kill multiple Nights in a row, such as a Potion Master having a cooldown (without the Necronomicon) or the Hex Master (also without the Necronomicon), only killing when every player except the Coven has been Hexed. Although they all are powerful, they are not invincible. They can be locked down by an Escort/Consort, a Pirate, found by a Sheriff (without the Necronomicon), Investigator/Consigliere, or killed. Once a Coven member is found, it is very unlikely that they will survive the Night. This is why the Necronomicon helps the Coven member to stay undercover and not be discovered, since the Coven member also obtains Detection Immunity by wielding the Necronomicon.

## Coven Evil

### Trivia

* The Coven Evil alignment is the only alignment to receive a special ability enhancer (in the form of the Necronomicon).
* The Coven Evil alignment cannot be added in Custom, since all Coven roles are in this alignment.
	+ The Random Coven alignment serves the same purpose as Coven Evil.
Scout

**Coven Expansion Results**
Your target could be a Investigator, Mayor, Tracker, Consigliere, Scout Lapidarist, or Plaguebearer.

### Consigliere

Your target is known for their acts of stealth. They must be a Scout.

## Game Information

### Summary

You are a retired officer working for organized crime.

### Abilities

You may accompany a player at night, learning all night feedback that your target receives.

### Attributes

Your target cannot be roleblocked or controlled and will have their visit Astral that night.
You may target the Mafia.
You may not accompany the same person twice in a row.

### Goal

Kill anyone that will not submit to the Mafia.

He never liked big gatherings. Too many people. Too busy. Too much motion and chaos. He preferred to be at home, surrounded by silence, peace and books. But his parents forced him to go to every gathering, every party, every discussion. Just for the sake of it. So the boy learnt to slip away. The advantage of large gatherings was, of course, that if one person went missing, nobody would notice. Every time such a thing was held, the boy would always escape stealthily, like an invisible shadow, and retreat to the comfort of his own home.

One day, he was nearly through the back gate of a garden party held by his neighbor when he felt a man grab the back of his collar and throw him to the ground. "We notice everyone," the man said. "We know how you sneak out. And we like it."

The unfamiliar voice sent chills down his spine. The boy slowly got up in fear, blood dripping from his mouth and bruises on his neck. As soon as he saw the wilting crimson rose in the man’s pocket, he recognized the stranger who was in front of him. The notorious leader of the Mafia, none other than the Godfather himself.

"I have a job for you, boy," the Godfather began, holding out a stack of notes in his hand.

A week later, the Mayor celebrated his 60th birthday party and invited the whole town along. Not long after the start of the party was the trusted Sheriff found dead, blood oozing out of multiple wounds on his body.

The whole Town was enraged. The Mayor sent out search parties with his most trusted people to seek the criminal who committed this abominable deed.

But no matter how far they looked, they wouldn't have found the killer.
For he had already fled with the help of a young and now wealthy boy who hated big gatherings: the **Scout**.
Agent

**Coven Expansion Results**
Your target could be a Sheriff, Agent, Executioner, or Werewolf.

The boy was fed with his father's money. Earned by selfishness and disregard for the well-being or health of his people.
Oblivious to the evils of Salem and his father's true nature, the boy was spoilt with the fund for his passion: gadgets.
He loved seeing things operate to solve a problem, quickly and concisely - tinkering with clever little objects that were able to do things which humans could not.
His father was a role model; a parent that made his child happy in whatever way he could.
The boy admired how, despite the darkness brought by his visual impairment, his father was able to bring so much light into his life.

That day he came for his father, laughing over a new toy he'd created.
That day he found the jailor, holding him, lifeless.
That was the day his eyes were opened.
The deceit, the tension, the hate.
The people, including the jailor's child, celebrating the Jailor’s "brave" actions, not calling it a murder.

But also, the group of people who were paying their respects to the fallen man.
"He was our guiding light, our leader,” a young man spoke, sorrowfully. "He talked of you often. You were his pride and he loved you. Just like we loved him."
The boy felt himself tearing up. He needed support and these people seemed like they could give it.

He joined the Mafia the very next day - concocted a plan with all the others to avenge the death of their Father.
That day, amidst a cloud of smoke in Salem, the Jailor’s corpse lay in a blanket of blood.
That day, another child lost their father.
That day, if you listened carefully, through the disarray and confusion, you might have heard -
An agent of chaos, talking softly to another soon-to-be-grieving child.
"They all get the gift of my father's perspective. I'm sorry that you must also have mine." (credit)

## Mechanics

* The Agent may Smoke Bomb a player to hide their visitors' notifications from any abilities used on your target.

## Trivia

* The Role Icon for Agent was made by Nungert (Nuggy#0983).