recursal/Fanatic-Fandom huggingface dataset:
Emerald Fleet

The 1st Fleet of the Solar Alliance's Space Forces, also known as the Emerald Fleet, it's the biggest, most prestigious and elite numbered fleet in all the Alliance. Commanded by the Alliance's most senior officer, Admiral Harold Grey, who is also a direct descendent of the legendary Alliance-Imperial War admiral, Madeline Grey, it's the core of the Alliance's quick reaction force with 200 vessels. Equipped mainly with the standard Alliance battlecruiser, the fleet's technological level is inferior to PACTs most advanced ships, but its reliability, numbers, and years of crew training in that same ship offset that.

Being Admiral's Grey personal command, the fleet would proceed to distinguish itself in countless combats against PACT, with its most important contribution to the Alliance's war effort being the Battle of Far Port. There the fleet arrived just in time to launch an attack against the disorganized and leaderless PACT forces, after the 2nd Fleet had managed to destroy all their command vessels in a swift and risky attack. Rescuing the survivors of the 2nd Fleet, which had been outnumbered 6 to 1, Admiral Grey also dealt a heavy blow to the invasion Fleet which retreated immediately with almost no casualties. After having successfully repelled the enemy invasion, Admiral Grey reorganized the 1st Fleet together with survivors and further reinforcements to form the Combined Fleet, which would be the responsible of freeing the Neutral Rim territories conquered by PACT.
Difficulty setting

There are six **difficulty settings** in Sunrider, with 'Captain' being the intended default. Some difficulty levels have a different name in *Liberation Day*.

## VN mode / Waifu mode

Intended for people who don't much care for the combat and just want to get on with the story. Most enemies will be destroyed with a single attack and few things could pose a real threat. Because of how much faster each battle is won compared to normal difficulty the player can expect to receive far more Command Points which will further help reduce the challenge in combat.

* Enemies take 400% damage
* Player takes 25% damage

## Casual

For those who want to breeze through combat but not have it be a *total* walkover.

* Enemies take 200% damage
* Player takes 50% damage

## Ensign

Intended for people who do enjoy the combat but either don't play many strategy games or prefer not to waste their time with retrying battles.

* Enemies take 133% damage
* Player takes 75% damage

## Captain

The recommended way to play the game, offering challenging but fair battles.

* 1 turn added to actual turns taken to win for Command Point rewards.

## Hard / Admiral

Intended for hardcore strategy enthusiasts who get a kick out of doing what others may think is impossible. Battles will likely take a good while longer to complete on this setting so the player can expect to be making far less CP, making for a very challenging game.

* Enemies take 75% damage
* Player takes 133% damage
* 2 turns added to actual turns taken to win for Command Point rewards

## Space Whale

A special extreme difficulty setting for the very best of the best. Not guaranteed to actually be winnable. Most people should not even attempt this.

* Enemies take 66% damage
* Player takes 145% damage
* Money rewards reduced by 20%
* 4 turns added to actual turns taken to win for Command Point rewards
Cosette Cosmos

Nationality
 Rank
 Family

**Cosette Cosmos** is a companion character in *Sunrider*.

A feared space pirate, Cosette’s name is reviled through most of civilized space. She entered the life of crime starting at birth and now assumes control of much of the galaxy’s marauding pirate gangs. Despite her infamy, she is a folk hero among the poor for her brazen attacks on the richest nations in the galaxy. However, her brutal methods of retaining power and her merciless attacks on civilian vessels make her an unquestionable villain to most of civilized society. Her english Voice Actress is Jill Harris and her Japanese Voice Actress is Hayase Yayoi.

## Bio

She's known for smuggling weapons, assaulting merchant ships, and, to her fury, for her short stature. Despite her theoretically honorable side, the successive defeats against Captain Shields and the Sunrider push her to an alliance with PACT trying to finally defeat them. After another failure, she offers a reward in gold to Veniczar B. Cullen if he manages to kill him, but the Veniczar doesn't seem to treat it very seriously thinking of the lost Ryuvian princess as a lot more important.

She pilots her own personalized Ryder, the Havoc, a vehicle thought for a heavy use of missiles. While carrying powerful anti-matter rockets, the Ryder is also capable of some strong flak, and a melee attack, on top of being very sturdy and durable. It's downside is it's very low speed and evasion.

### First Arrival

Kayto first encounters Cosette and her pirate goons near Tydaria. There she thinks of Sunrider as a cargo ships and demands that they lower their shields and surrender their cargo. After realising she is best by Sunrider and the help of blackjack, she orders her goons to fall back as the "cargo" isn't worth it. It can be assumed she returns to her pirate base near Tydaria's astro belt. It is there were she once again face's off against Sunrider who is being supported by the liberty and the black jack, as they move in to destroy her base and her operations in this sector. She doesn't actually fight herself but seems to be commanding the pirate's, perhaps from her base. Kayto succeeds in destroying her pirate base effectively ending her pirate activity near Tydaria.
Regular Ships

In the galaxy there exists a number of ships that are unique, either because they are so singularly powerful or expensive that making more would be madness (like the Legion), or because the rest of their class weren't finished (like the Sunrider) or because they're the only ones remaining (like the Sharr' Lac). Despite it, in this universe wars are waged with hundreds of ships. Even the mighty Sharr' Lac needed an escort of Ryuvian Cruisers, and this continues now in this age. The authentic protagonists of the war, this ships serve as regular enemies and allies and are mass produced and disposable. While this means that they can't be upgraded, their numbers are a lot higher, and form the backbone of every army of the galaxy.

## PACT

* PACT Missile Frigate
* PACT Cruiser
* PACT Battleship
* PACT Carrier
* PACT Assault Carrier
* PACT Fast Cruiser
* PACT Destroyer

## Alliance

* Alliance Cruiser
* Alliance Battleship

## Pirates

* Pirate Destroyer
* Pirate Ironhog

## Mining Union

* Mining Union Frigate
* Mining Union Battleship
PACT Elite

Energy
 Armor
 Evasion
 Move cost
 Flak strength / range
 Missiles
 Kill reward

A highly advanced ryder used by PACT elite forces, often attached to assault carrier wings. These are superior in every way to the common PACT Mook and are arguably even stronger than PACT Cruisers. They carry a powerful laser rifle effective against most unshielded targets, and their missiles, assault guns and melee attack make them highly dangerous to ryders and other soft targets. Their armor is light but still offers decent protection against assault weapons, and their flak stops incoming missiles quite reliably, especially when combined with their high evasion.

## Weapons

Powerful weapons for an unit of its size, they are more powerful than the weapons found on a cruiser with superior accuracy. The Elite is most effective against enemy ryders but in groups they can even take out heavy ships such as Battleships.

### Laser

The primary weapon of the PACT Elite. Even more powerful than a cruiser's lasers, and more accurate as well, although shields will still stop it effectively.

* damage: 230 x 1
* energy cost: 60 EN
* base accuracy: 110

### Assault

Again superior to a cruiser's weapons, the Elite's high-caliber assault weapon is fairly accurate and effective against thinly armored targets. Though intended for use against enemy ryders, Elite pilots also like to use them as a finisher against crippled large ships.

* damage: 18 x 20
* energy cost: 40 EN
* base accuracy: 65

### Missiles

Powerful (though not very accurate), these missiles give the PACT Elite a dangerous first strike ability; enough of these can overwhelm even fairly heavy flak. Fortunately Elites only carry one salvo.

* damage: 50 x 10
* energy cost: 30 EN
* base accuracy: 70

### Melee

A fairly strong, highly precise energy sword that can seriously put the hurt on any ryder caught in close quarters.

* damage: 375 x 1
* energy cost: 50 EN
* base accuracy: 180
PACT Fast Cruiser

Affiliation
 Energy
 Armor
 Evasion
 Move cost
 Flak strength / range
 Kill reward

PACT Fast Cruiser is the one of the newest ships in the PACT fleet first seen in Liberation Day. The Fast Cruiser might be a response to the ever changing ways of war. In comparison to the normal PACT Cruiser, his ships focus more on quickly getting close to the enemy and then attacking them with their kinetic guns which are more powerful than on a normal PACT cruiser.For this reason they are only armed with kinetic and assault guns. They also lack shielding and have light armor, probably so that they do not lose much speed or evasion. It's frame seems to be the same or at least based of the one from a normal PACT cruiser.

## Weapons

While only limited to 2 weapons, this is just enough to not slow the ship down and have it still be effective.

### Kinetic

More powerful than the one's on a standard cruiser, as well as more accurate and they can be double fired as well.

* damage: 400 x 1
* energy cost: 60 EN
* base accuracy: 65

### Assault

These flak cannons can be used to attack ships that get to close and are particularly devastating against poorly armored enemy ryders.It has higher damage per shot than the standard cruiser but the same shot count and slightly improved accuracy which still remains poor.Any high amount of armor is most likely to negate most of the damage.

* damage: 15 x 15
* energy cost: 30 EN
* base accuracy: 55
Self-Destruct

*This article is a stub. You can help Into the Breach Wiki by expanding it.*

**Self-Destruct** is one of the weapons in the game Into The Breach. It is not a starting weapon of any Mech but obtainable through reputation reward or Time Pod.

## Description

Mech explodes, killing self and anything adjacent to Mech.

Single-use.

### Availability

 Perfect Island Reward
 Advanced Edition | No

## Strategy

Self-Destruct needs to be used with support weapons that provide external repair utility; such as the pilot Rosie Rivets in another Mech, or equipment such as Viscera Nanobots, Repair Drop or Repair Field. If these are not available, the player may also dismount the pilot from the Mech using Self-Destruct to prevent loss.

The ability to one shot bosses with Self-Destruct is very unique; it can even take down a shielded Bot Leader in one action. This makes the weapon quite effective, if the loss of the Mech can be mitigated. It is preferable to mount this weapon onto a flying Mech, which helps positioning.

## References

1. ↑ [1], List of weapons that can and cannot be found in Time Pods, as of update 1.2.75
Character Boilerplate (Academy)

Nationality
 Occupation
 Family

This first part should be a quick description, who they are in the most basic sense. Not very long. Keep spoilers out of here.

## Appearance

The character's physical appearance. Eye color, hair color, build, etc.

## Personality

The character's personality. Keep it simple.

### Early Life

This should highlight known/revealed events in their life BEFORE the events of the games.

### Common Route

This part goes over events the character is involved in in the "Common Route" of the game, before the player selects one girl to focus on and find out their unique story.

### Her Route

This section details the highlights, quirks, shenanigans, trials and tribulations dealt with in her specific story.

### Involvement in Other Routes

This section goes over this particular character's interactions in any of the other routes if applicable. Make sure to use the "main" command at the top of the section to link back that girl's page. If the character doesn't have a specific interaction directly related to another girl's route, then there is no need to include that character.

#### <Character>'s Route

This section would detail the specific interactions. If they have no involvement in another character's route, then don't add that subsection.

## Relationships with other Characters

This part details their interactions, thoughts and feelings on other characters. Keep it short and to the point. We don't need an essay on every other character detailing every minute interaction and dealing.
Ongess

Affiliation

**Ongess** is a planet located in the Neutral Rim, and the source of the valuable material ongessite. It was controlled by the Holy Ryuvian Empire and then the New Empire until their respective downfalls, then captured by the Solar Alliance from PACT during the Alliance-PACT war.

Though nominally a class 7 world, catastrophic environmental damage caused by uncontrolled ongessite mining during the Imperial period has turned Ongess into a bare rock, and the planet's massive population of 38 billion people is crowded into slums. Since capturing Ongess, the Alliance has been supplying some amount of much-needed aid, while extracting as much ongessite as they can for the war against PACT.

The pirate Cosette Cosmos operates from Ongess (which is also her planet of origin, and has been fighting against the Alliance occupation forces.

## Gallery

* Ongess's description on the galaxy map
* The slums of Ongess
* More slums yet again
* Slums for days
Sunrider Academy (school)

The **Sunrider Academy** is a prestigious high school in the heart of Cera City, described by Kayto Shields as an experimental educational facility which "gathers the brightest young minds from across the planet." It forms the primary setting of *Sunrider Academy*.

## Locations

* Auditorium
* Cafeteria: A place to have lunch.
* Classroom: Daily studies take place here. Kayto can relieve stress by eating Asaga's or Chigara's packed lunches here.
* Court yard: A place to have lunch. The kendo club holds practice here temporarily after failing to file a facility request form.
* Gymnasium: The kendo club practices and holds events here. Outside club hours, Kayto can work out here.
* Library: A place for study and doing homework.
* Pool: The swim club practices and holds events here.
* Science lab: The science club does research here.
* Student council: Where council meetings are held, and Kayto gives presentations on the club progress.
Pirates

Pirates is a broad term referring to space pirates. These pirates can commit crimes from stealing goods and trafficking slavers. The only notable pirate in the game is Cosette Cosmos. Although Pirates arent united under one leader they have been shown to work together when necessary. Such a case is when Cosette Cosmos gathered ships from over 15 different crime rings to make the biggest pirate fleet seen during the 2nd battle Ongess. The pirates working under Cosette Cosmos are strongly aligned with Pact.

### Space force

The units that the pirates deploy are weak and generaly have low hp but can be dangerous in bigger numbers. The Pirate Grunt is basically a weaker version of pact's standard ryder. The Pirate Bomber is very similar to the PACT Bomber but it has slightly less hp and armor and has an assault rifle instead of a laser. Its rocket can do good damage to any rider and is decent against the hull of even capital ships. The Pirate Destroyer is the heaviest ship in their arsenal but even that doesn't say much as still have only 500 hp. Like its name might suggest this ship is designed to either attack enemy capital ships from a distance with its lasers or preferably get in close with its kinectics. But by fare the most dangerous ship the Pirates have are there Pirate Ironhog. You can see this as a upgraded version of the Pirate Bomber in almost every single way besides evasion and surprisingly armour. They have very powerful flak that protects them against opposing missiles. However there real danger comes with its main weapon: 4 rockets which are more accurate and as powerful as the Alliance Battleship main canon. To makes matters even worse these rockets are particular flak resistant and the Ironhog can fire three volleys of these dangerous rockets. Fortunately for the player, like all the other Pirate units it lacks shielding of its own.
Kayto Shields (Academy)

Nationality
 Rank
 Family

**Kayto Shields** is the protagonist (player character) in *Sunrider Academy*. He is based on the character of the same name from the main series.

Kayto is the vice-president of the Sunrider Academy student council. He serves under Ava Crescentia, whom he is doggedly loyal to despite the way she routinely ignores, belittles or overworks him.

On the very first day of his third year at the Academy, Ava gang-presses him into becoming the club manager, with the job of fixing the school's problem clubs. Coupled with his existing duties and studies, and an ill-considered bet with his younger sister Maray that he'll get a girlfriend this year, Kayto has his work cut out for him.
Mining Union Battleship

Affiliation
 Energy
 Armor
 Evasion
 Move cost
 Flak strength / range

The Mining Union Battleship is the most powerful ship at the disposal of the Union. It has some of the most powerful lasers in the game and the most powerful lasers ever available to player(Without upgrades).It is colossal in size reflected with highest HP on a Battleship in the game, at 2900 HP. It has a gravity gun like the one found on the Bianca, however unlike the gravity gun on the Bianca the one found on an Union Battleship is powerful enough to move Battleships. However the ship is not very flexible as the kinetic's are weak and inaccurate. The ship can be bought from the Mining Union for 3000 credits and you can have only 1 in your fleet

## Weapons

Although it doesn't have many weapons, its lasers are very powerful and the powerful gravity gun makes up for the below average assault weapons in comparison to other ships its size as well as giving it an unorthodox support role in any formation.

### Laser

The laser banks allow for accurate fire from a great distance and have the highest damage potential of all the main weapons. This weapon is countered by shielding. Since the Mining Union uses the laser for their mining operations, these one are more powerful than any other laser on a ship of its size or smaller. Considering its good accuracy and that it can be double fired, this is its main weapon.

* damage: 408 x 1
* energy cost: 60 EN
* base accuracy: 120

### Kinetic

The kinetic guns on this ship are mediocre at best. They have average accuracy but don't do that much damage in comparison to other battleships.
Due to its inability to be double fired and its poor damage, it is largely relegated to a support role to fire against light frigates and destroyers that get to close.

* damage: 400 x 1
* energy cost: 70 EN
* base accuracy: 65

### Assault

These flak cannons are meant to be used against nearby targets and are especially devastating against light armored targets such as Ryders.Its high shot count means that is effect even against targets with high evasion. The Mining Union prefers many flak cannons as well as quite powerful one's, considering that is used to scare or fight of pirate ryders. Its accuracy is also quite high since its to be used against opposing Ryders primarily.

* damage: 25 x 20
* energy cost: 30 EN
* base accuracy: 70

### Gravity Gun

A more powerful version of Bianca's gravity gun. Just like the Bianca it can move Ryders but unlike the Bianca its great enough to move enemy ships and stations.This unorthodox weapon can be used to pull enemy ships and Ryders closer or move your allied units back in to formation. What use the Mining Union has for these guns for actual mining is unknown.The fact that it has infinite range and can be used 3 times gives the Battleship an unorthodox support role in any formation.
Diode

**Diode** was a planet in the *Sunrider* universe.

The planet, once a peaceful colony, was located in a binary star system where one of the stars had collapsed into a black hole. A scientific base was set up here to conduct the Paradox Project, researching time manipulation. This continued until the Diode Catastrophe, where the research station and most of the planet were swallowed by a miniature black hole due to sabotage by the Prototypes, leaving what remained of the world as a broken husk with it's core exposed to space, surrounded by a debris belt made from chunks of the planet's crust that had been thrown into orbit during the planet's ruination.

Chigara Lynn Ashada was the daughter of the Paradox Project head, and lived on Diode till the Catastrophe.
Emil Kuushana

Nationality
 Rank

"*Now, let us settle this once and for all. Who is the greater captain, you or I? Which is the greater ship, The Huntress or the Maray?*"
— Emil Kuushana to Kayto Shields
**Emil Kuushana** is a character who is first shown briefly at the end of *Sunrider: Liberation Day* before making her full appearance in *Sunrider 4: The Captain's Return* as the tertiary antagonist.

Kuushana is the High Admiral of PACT, having first held the position during the PACT-Imperial War, where she earned the nickname **Crimson Wolf** and **Kuushana of Many Miracles** for her many exploits, until she was relieved of her duty and exiled under orders of Alice. Following the events of the Liberation Day Massacre which sparked an existential war with PACT and the Solar Alliance, Fontana appointed her as High Admiral once again.

[[1]]
Pirate Base

Affiliation
 HP
 Energy
 Armor
 Evasion
 Shield strength / range
 Flak strength / range
 Missiles
 Kill reward

The **Pirate Base** is a large structure built into an asteroid, from which pirates operate. Finding and neutralizing these is key to removing the pirate presence in a system, but the base's significant weaponry and defenses – not to mention the large numbers of pirate units typically defending it – can make this a tricky task in the absence of capital ship support. In Liberation Day the structure has been greatly reinforced, making the base even harder to dislodge, although its weapons remain outclassed by those of military vessels.

## Weapons

### Kinetic

A battery of light cannons for close-in defense. High damage on paper but horribly inaccurate, and the low per-shot damage limits its effectiveness against its large ships.

* damage: 100 x 5
* energy cost: 60 EN
* base accuracy: 40

### Assault

Assault guns effective against ryders and other lightly-armored units. A relatively low threat due to its mediocre damage and volume of fire for a unit of its size, along with its atrocious accuracy.

* damage: 13 x 15
* energy cost: 40 EN
* base accuracy: 40

### Missiles

A large missile volley, not as accurate as some others but still quite effective at range. Its low damage limits its usefulness, especially against armored targets, but the base does have deep missile magazines.

* damage: 20 x 15
* energy cost: 40 EN
* base accuracy: 70 (degrades only 5% every cell)
Treaty of Vespa

The treaty of Vespa is a treaty signed by the Alliance and the former New Empire after the Alliance-Imperial War. By signing the document both parties agreed that the Neutral Rim should not be conquered by either and serve as a buffer zone between the two of them. [Insert more not made up shit here]
World War 3 Wiki/Section 3

Guides
* How to play guide for World War 3
* System requirements
* Release date
* FAQ
* Community Forum
* Community Discord
* Wiki Editorial

Videos

*See more videos*

Twitter

Tweets by @ww3thegamewindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Stop Slavers

Location
 Result

**Stop Slavers** is a side mission in Sunrider that is mutually exclusive with the "Destroy PACT Outpost" mission depending on Kayto Shields' choices. Story-wise, it's a minor confrontation between the Sunrider and criminal slavers who captured girls in the Astral Expanse. There is also a choice to either capture the pirate slavers or leave them to die.

## Gameplay

Focusing out the bomber is vital as those have the biggest burst damage of all with their rocket and missiles. Libertys shield area should cover both other units you have to mitigate the incoming laser damage. With her repair ability it should be easy doable.
Station Delta

Affiliation

Station Delta is one of the many communications relay PACT installed in the Neutral Rim prior to violating the Treaty of Vespa. This supply station makes it appearance in the first Side mission the player can undergo Mok. While these stations are usually well defended by a support fleet, an ion storm has delayed said fleet leaving only a few ryders, frigates and a single cruiser to defend it.[Insert improved stuff here]

## Gallery

* The description of Station Delta on the galaxy map
Ava Crescentia (Academy)

Nationality
 Rank
 Family

*Ava Crescentia'* is a companion character in *Sunrider Academy*. She is based on the character of the same name from the main series.

Ava is the harsh president of the Student Council at Sunrider Academy. A real stickler for even the most seemingly ridiculous rules (particularly on paperwork), she demands 100% commitment from her subordinates and regards those who fail to meet this exacting standard with contempt. Though she is motivated by a desire to make the school a better place, her harsh methods make her extremely unpopular among the students and the rest of the council. About the only person who can put up with her is her vice-president and childhood friend, Kayto Shields.

Compared to her mainstream counterpart, the Academy Ava is ironically the one who, relatively, is the most unchanged among the characters - she is still stern, pragmatic, subdued on matters of humor, demands nothing but excellence and has a short tolerance for frivolity - and like the younger Ava shown in flashbacks during the original Sunrider game, the Academy Ava is a bit less jaded than her military counterpart.

However, one notable difference is that the Academy Ava is far more prone to outbursts of anger or frustration in the wake of repeated strains or failures. The most notable example being when Ava confronted the Kendo-Club Captain Asaga Oakrun on complaints about the latter's crass nature and, after being lightheartedly brushed off, proceeded to verbally repeat a transcript of the Asaga's foul language at the top of her lungs in fury. The Academy Ava is also more prone to potentially swearing and shouting when infuriated as opposed to the more subdued anger of her mainstream version, with there being at least a few instances where she would scream "Goddamnit, Kayto!" when the Vice-President either displeased or caused trouble for her or their workload at select points in each of the four routes in Sunrider Academy. She also seems to have a harder time remaining impassive or nonchalant if placed in potentially compromising situations and is less capable of recovering from them gracefully, as evidenced in her own route when she was rather comically imbalanced during an awkward incident between herself and Kayto in the school swimming pool.
Trading Post

* Tier 1

Trading Posts and their equivalents from each faction in Songs of Conquest grant access to Resource Trading, which can be accessed by clicking on the building or the marketplace icon at the top-right of the screen, below the research button.

The first marketplace building a player constructs will allow them to trade resources. Players can only trade resources if they have at least one marketplace. Any additional marketplaces built will improve the exchange rate for the player, allowing them to buy resources for less and sell them for more. However, no additional improvement to the exchange rate is possible once the player has 5 marketplace buildings. A table of the exchange rates is shown below.

In Songs of Conquest, many maps will lack important resource-generating capturable buildings, so unless you get lucky with a Wielder skill providing the resource you need, or managing to find enough stashes, you will likely need to make use of Resource Trading to purchase the resources necessary for your strategy. Players will often find themselves at a surplus of gold, wood, and stone in the late game, so do not be afraid to offload them for some extra researches.
Chigara Ashada (Academy)

Nationality
 Rank
 Family

**Chigara Ashada** is an unplayable character in *Sunrider Academy*. She is based on the character of the same name from the main series.

Chigara is the club leader of the Sunrider Academy Science Club. Although she intended to join the bakery club, the members of the Science Club press-gang her into joining the Science Club instead.

## Personality

Chigara is a shy and bashful girl who love to make pastries and invent new technology device. Due to being bullied by Lynn, Chigara becomes shy toward other people.

## Bio

### Early Life

Chigara started her life as an artificial human made by their parents. Due to the bad treatment of Lynn by their parents, Lynn became jealous and hostile towards Chigara.

Although she wished to join the Bakery Club, the seniors of Science Club press-ganged her to join them instead. At the start of her Junior year at the Academy, her club didn't have anyone left except her, this forced Kayto to support her club as well as the Kendo and Swim Clubs.

## Tips and Tricks

Conversation tips:

* Focus about Science, Homework, Weather and Politic.
* When you want to send a gift to her it's recommended to send her Fuzzy Socks, Apron and Recipe Book.

## Relationships

Lynn Ashada (Academy) - Lynn is Chigara's sister who has an extreme hatred toward her but due to Chigara doormat nature she still wants the best for Lynn even if it angers Kayto because of it.

Kayto Shields (Academy) - If you follow Chigara Route she will become Kayto love interest or otherwise she will be his friend.

Asaga Oakrun (Academy) - Chigara is a close friend to Asaga.
Sunrider

***Sunrider*** is a space visual novel/tactical RPG developed by Love in Space. Captain your star ship and lead your squad of mecha pilots to victory!

There are currently two games covering three "acts" or "chapters". Sunrider: Mask of Arcadius has the first two, *First Arrival* and *Mask of Arcadius*, Sunrider: Liberation Day which contains the third act *Liberation Day*.

It has a high school spinoff, named *Sunrider Academy*. There is also a novelization of the game.

## Story

In an alternate universe to our own, humanity has subjugated all other life in the galaxy and spread throughout the stars. However, peace is a forgotten state of existence. PACT, a revolutionary front, has toppled the once mighty New Empire and is spreading throughout the galaxy. Led by the mysterious Veniczar S. Arcadius and his cult of personality, PACT appears intent on dominating every human being in the galaxy.

You are Captain Kayto Shields of the starship *Sunrider*. Hailing from the neutral world of Cera, you are thrown onto the galactic stage when your world is invaded by PACT. Your mission: To find allies from across the galaxy and stop the PACT menace once and for all. To accomplish your goal, you will have to fight a one ship struggle against a vast galactic power. Forge alliances with other nations. Befriend supporters. Build your mecha squadron, and tend to your mecha pilots' needs. Win the affection of your crew... or their disapproval! Your decisions will impact not only your crew's impression of you, but the fate of the galaxy!

## Features

* IN COMMAND: You are the captain of the starship Sunrider. Upgrade and command a squadron of mechas and defeat the enemy!
* STORY: Epic, space opera story of a one ship struggle against a massive space nation bent on galactic domination.
* FREEDOM: Travel across the galaxy. Undertake side missions to earn money and help the war effort against PACT.
* COMBAT: Tactical, turn based battle engine. Command the Sunrider and your squadron of pilots.
* MORALITY: Make heavy moral decisions. What will you sacrifice to win the war?
* ROMANCE: Win the affection... or dislike of your crew!

## Availability

The first two installment are available for free as *Sunrider: Mask of Arcadius*, with open source assets under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 US license. However, the latest version of the Github repository uses a more restrictive license.

The third installment, *Sunrider: Liberation Day*, will be a paid product (but free for Kickstarter backers, Patreon sponsors and winners of the past fanfic contest). It is currently in development, with a closed beta.

## External links

* Sunrider: Mask of Arcadius home page
* Sunrider: Liberation Day home page
* Sunrider: Mask of Arcadius on Steam
* Sunrider: Mask of Arcadius on Github
Neutral Rim

The Neutral Rim is a region of space, situated mainly on the Eastern quadrant of the Galaxy. It's actually not a cultural, linguistic or political association, but a designation by which the rest of the Galaxy referred to the "buffer zone" between the Solar Alliance and the New Empire after the Alliance-Imperial War, a region which in theory should be independent and free from the influence of any of the two. While the distance between main spheres of influence of each power was big enough to ensure some minor planets that independence, the more attractive planets like Cera and Ongess were still toyed by the two powers. Cera, for example, was controlled by a dictatorship that was actually a puppet state of the New Empire for most of the 5th century. Ongess meanwhile was exploited without any remorse by great corporations which the Ongessite government couldn't oppose, all with the approval of the Alliance. Other planets like Tydaria meanwhile became almost private property of the companies that exploited them.

All this interference and mistrust meant that an effective sense of common nationality or culture didn't exist between the various nations of the Neutral Rim. Even when Cera managed to establish a democratic government, eliminating any trace of the dictatorship or the puppet state it represented, it adopted an isolationist policy, mistrusting both the Alliance and the independent worlds that hadn't done anything to help them, despite being the most technologically and industrially developed planet of the Neutral Rim. This effectively meant that any possibility of a joint league or a similar confederation was impossible. At most, alliances were between poor and small nations, without any kind of power even inside the Neutral Rim.

When PACT was finally formed, taking all the former New Empire's territories, the Neutral Rim was a divided mess of independent nations and puppet states, rip for the picking. Without almost any kind of important resistance PACT then proceeded to slowly conquer all the nearby systems, until it successfully encircled Cera. After a decisive victory at the Invasion of Cera, PACT rode on that momentum to finish the conquest of all the Neutral Rim planets in two months, before the end of the year 503.

The designation of a planet as pertaining to the Neutral Rim is problematic, as not only a national or cultural identity doesn't exist, sometimes may even cause some confusion. For example, does Versta pertain to it? It's a neutral planet not afar from others, but it's a former territory of Ryuvia and it's never referred as a planet pertaining to the Neutral Rim.

## Known Planets:

* Barona
* Cera
* Gerald
* Minerva
* Ongess
* Rynar
* Tydaria
* Versta
Tydaria

Affiliation
PACT (formerly)
 Population

**Tydaria** is a class-3 arid planet in the Neutral Rim, with a population of 3 million. Unlike the rest of the Neutral Rim worlds, Tydaria was never fully independent - it was first controlled by Mining Union, a mining megacorporation with ties to the Solar Alliance. Following PACT victory in the PACT-Alliance War, PACT has established de jure control over the world. However, Tydaria is poorly defended by PACT, allowing Ryuvia Prime, lead by Asaga vi Ryuvia and Kayto Shields to liberate the world from PACT and bring it under the control of the Ryuvian banner.

## Description

Tydaria's only source of income is its mining industry, and indeed all of its habitant have a work related with it. Due to the strength of the mining industry, Tydaria is a stronghold of the Mining Union, to the point that more than the government is the branch of the Union that controls everything, to the dry docks for spaceships, to hiring mercenaries to patrol the zone. The latter is needed because of the continuous extraction of ore, that makes Tydaria an incredible important space port relative to its population. Due to this a gang of pirates has become infamous for intercepting numerous merchant vessels, led by Cosette Cosmos. Aside from this gang there also numerous others that raid less guarded planets of the surroundings for slaves and money. Due to this, the Union has taken the matter into its hands to hire freelancers such as Asaga Oakrun to destroy any possible pirate raid.

## Gallery

* Tydaria's description on the galaxy map
Battles

The overview of all battles happening in the Sunrider Universe. Separated in Main and Side Battles and by locations.

## Main

The Main battles sorted by their sequence.

* Invasion of Cera
* Repair and Resupply
* Attack Pirate Nest
* Rescue Diplomats
* Escort Agamemnon
* Sparking a War
* Find Crown Juwel
* Ancient Awakening
* Operation Wedding Crash
* Battle of Far Port
* Second Battle of Ongess
* Fontana's Trap
* Shadow Ops Helion
* Destroying the Legion
* Asaga's Awakening

## Side

Side battles that can be fought to gain money/command points. Sorted by their availability.

* Destroy PACT Outpost
* Stop Slavers
* Ambush Resupply Stations
* Investigate Lost Technology
* Annihilate Pirate Bases
* Escort Civilian Freighter

## Locations

### Far Port

* Battle of Far Port
* Investigate lost Technology

### Helion System

* Shadow Ops Helion
* Destroying the Legion
* Asaga's Awakening

### Nomodorn

* Find Crown Juwel
* Ancient Awakening
* Search for the Princess

### Ongess

* Second Battle of Ongess
* Fontana's Trap

### Tydaria

* Repair and Resupply
* Attack Pirate Nest
* Annihilate Pirate Bases
* Escort Civilian Freighter

### Versta

* Rescue Diplomats
* Escort Agamemnon
* Sparking a War
* Ambush Resupply Stations
Alliance Infantry

Energy
 Armor
 Evasion
 Move cost
 Flak strength / range
 Missiles
 Kill reward

The technological backwardness of the Alliance is also evident in the ryders - the main ryders of the Emerald Fleet are equipped with only one kinetic tool, and despite the fact that it was made in the form of a sniper rifle, their accuracy and range are fairly ordinary. In addition to the main gun, these ryders have a dual autocannon and rockets. What is expected for the Alliance - ryders have a small speed, but decent armor.

## Weapons

Equipped with only two weapons, they are more than enough for a light scout frame, but when it acts as frontline unit they are sorely lacking.

### Kinetic

An anti-ship rifle with considerable punch for its size, and more accurate than shipboard kinetics.

* damage: 300 x 1
* energy cost: 60 EN
* base accuracy: 87

### Assault

Automatic guns for anti-missile and anti-ryder work, equivalent to the ones on the Alliance Cruiser. Good against soft targets at close range, but any armour is likely to negate most damage.

* damage: 14 x 15
* energy cost: 30 EN
* base accuracy: 70

### Missiles

A single-use missile volley. Less damaging than cruiser missiles, but still reasonably effective against softened targets at range, at least those without significant flak.

* damage: 50 x 8
* energy cost: 30 EN
* base accuracy: 100
Alliance Carrier

Affiliation
 Energy
 Armor
 Evasion
 Move cost
 Shield strength / range
 Flak strength / range
 Missiles
 Kill reward

The ship, called a carrier in the game, is in fact a carrying dreadnought armed with a larger number of guns than the *Machiavelli*-class battleship. This is the heaviest and most armored ship of the Alliance which can be seen in the game, and of course the slowest. It is also the only Alliance combat ship seen in the game to be natively shielded.

One named carrier appears in *Liberation Day*, the *Sutherland*.

## Weapons

The "carrier" can pulverize most battleships in a close-range fight, but has no long-range offensive capability beyond its ryder wing. It can also repair nearby friendly ryders.

### Kinetic

*The behemoth Alliance carrier has been retrofitted to mount enough deck guns to simultaneously challenge entire fleets. Approaching this titan with capital ships is highly inadvisable.*

With four shots per volley and a surprisingly good accuracy, the ship can be confident of hitting *something* most of the time. Just don't expect to fire after moving.

* damage: 400 x 4
* energy cost: 60 EN
* base accuracy: 75

### Assault

The vessel's flak cannons can be used offensively against enemy targets and are particularly devastating against poorly armored enemy ryders. Its high shot count makes it a very reliable damage dealer even against highly evasive targets. Any armor though is likely to negate most damage.

* damage: 25 x 20
* energy cost: 30 EN
* base accuracy: 70

### Repair

Restores 400 HP to an adjacent ryder (not a ship).

* Heals: 400 x 1
* energy cost: 40 EN

## References

1. ↑ *Sunrider: Liberation Day* mission 6
Agamemnon

Affiliation
 Energy
 Armor
 Evasion
 Move cost

## Overview

The Agamemnon is a civilian liner that the Alliance diplomats use to escape Vertsa. It either escapes to Alliance space or is destroyed by PACT forces based on the choice made by Captain Shields during the conversation with Icari Isidolde in his office.

## Details

The Agamemnon is used to get the Alliance diplomats off-world as the diplomats are suspiciously not allowed to board vessel belonging to a foreign power. It is later revealed, regardless of the ship's fate, that the diplomats had also taken on 600 children at the behest of their parents. The ship itself is sluggish and weakly defended, dying in three shots on even the easiest difficulty and almost instantly on the hardest. The perfect target for the sacrificial ship it was supposed to be, or was.

It is unknown if this ship is also used to return the children to Versta during the Sunrider: Liberation Day side mission.

## Notable Quotes

Agamemnon shares voice actors with Mochi and the Mining Union freighter(Liberation Day Only).

* "*Bweep.*"

* "*Bloop.*"
The Origins of Humanity

Very few – perhaps no one – knows how humanity began. Various theories are abound. The Solar Alliance claims humanity must have sprang from aquatic life on the surface of prehistoric Solaris. The Ryuvian Dynasty claims all life originated from the hand of God on the peak of Mount Destiny on Ryuvia Prime. Whatever the case may be, the origins of humans, and how humans came to rule the galaxy, are unknown. For as long as recorded history can tell, humans have been the dominant life form in the galaxy, and their only real enemy have been themselves. All other life forms in the galaxy have either been exterminated, domesticated, or adopted into the human diet. Some ancient fossils suggest a human-alien war may have taken place millions of years ago. Whatever the details may be, it is clear who won the war.

Likewise, nobody knows when or how faster than light travel came to be. The general consensus seems to be that the Ryuvians were the first to master instantaneous quantum jumps. They spread through the galaxy, exponentially growing in power as they exploited planet after planet of its natural resources, and wiped out any life form which stood in the way of development. For thousands of years, the galaxy was united under the singular Ryuvian banner. However, not even the mighty Ryuvian fleets could tame human ambition. Men and women across the galaxy sought to leave their marks on history and revolted against Ryuvia Prime. The Holy Ryuvian Empire fractured, collapsed, then rose again too many times that even historians lost count.

At its apex, it is said the Holy Ryuvian Empire possessed technology capable of quasi-god like powers. Obviously, the Ryuvians used this technology far too liberally to destroy its enemies, as weapons proliferation ultimately led to the destruction of most of the Holy Ryuvian Empire, and humanity in general.

Thus begins most of recorded history. Most of the history of the Holy Ryuvian Empire has been unfortunately lost, thanks to humanity’s penchant for using excessive firepower. After the downfall of the Holy Ryuvian Empire, humanity splintered into three camps: The free people of the Western quadrant of the galaxy, the New Empire of the Northern quadrant, and the remnants of the Ryuvians in the Eastern quadrant. For a time, warfare stopped, as humanity lost the power of quantum jumps, overall, the technology of the Ryuvian Empire had been destroyed or forgotten. It fell upon the humans who survived the Ryuvian Wars to rediscover the lost technology of the Holy Ryuvian Empire, and to restore mankind to its former glory.

1. ↑ [1], sunrider-vn.com
Alliance Battleship

Affiliation
 Energy
 Armor
 Evasion
 Move cost
 Flak strength / range
 Missiles
 Kill reward

Big, mean and armed to the teeth, the **Alliance *Machiavelli*-class battleship** is deployed in support of the ordinary cruisers to deal with particularly tough targets. It has powerful kinetic, laser, assault and missile batteries, but its defining feature is the spinal mount cannon that can inflict massive damage to a single target. Its armor is relatively thin for a ship of its size, but it has a very sturdy hull, along with better evasion and movement speed than its PACT counterpart. Its lack of shielding is one of its few drawbacks.

## Weapons

The battleship's weapons are similar to the cruiser's, but generally do more damage while being less accurate. As with the cruiser, the battleship gets significantly upgunned at the time of Liberation Day.

### Laser

A fairly powerful laser battery for long-distance shooting, more powerful though less accurate than the Alliance Cruiser's. Due to its inability to be double-fired and ineffectiveness against shields, it is largely relegated to a support role.

* damage: 250 x 1 (300 x 1 in LD)
* energy cost: 70 EN
* base accuracy: 110 (115 in LD)

### Kinetic

Standard turreted kinetic guns, also trading off accuracy for damage compared to the cruiser version. Can be fired twice in one turn. The Liberation Day period upgrades have also improved accuracy significantly.

* damage: 430 x 1 (550 x 1 in LD)
* energy cost: 60 EN
* base accuracy: 65 (75 in LD)

### Cannon

The battleship's primary weapon, and the most powerful kinetic weapon in the game, capable of sinking a PACT Cruiser with one hit. It's less accurate and flexible than its smaller guns but with 27.9-36.4% more damage per EN and far superior armor penetration. The Liberation Day period upgrades have also improved accuracy significantly.

* damage: 1100 x 1 (1500 x 1 in LD)
* energy cost: 120 EN
* base accuracy: 60 (70 in LD)

### Missiles

The missile banks are a fearsome long range weapon useful in doing good reliable damage even against distant enemy units. The battleship's missiles hit harder than the cruiser's while having 25-60% larger volleys, and there's enough magazine space for two launches. Beware enemy Flak!

* damage: 80 x 8 (80 x 10 in LD)
* energy cost: 30 EN
* base accuracy: 100

### Assault

The flak cannons can be used offensively against enemy targets. These are extremely powerful for an assault weapon, dealing over twice the per-shot damage of the cruiser's guns, although accuracy suffers again.

* damage: 25 x 15
* energy cost: 30 EN
* base accuracy: 63 (70 in LD)

## Notable Quotes

**Selected:**

* "*Awaiting command.*"
* "*Battleship operational.*"
* "*Fully armed and ready.*"

**Attacking:**

* "*Bombs away.*"
* "*Eliminating the enemy.*"
* "*Open fire!*"

**Hit:**

* "*Battleship under attack!*"
* "*Damage control!*"
* "*Seal all bulkheads!*"

**Death:**

* "*All hands abandon ship!*"

**Move:**

* "*All ahead full.*"
* "*Underway.*"