recursal/Fanatic-Fandom huggingface dataset:
Coward's Bane

*"I would have thought you'd find few cowards on the battlefield."*

## Weapon Information

*As long as thieves and assassins have crept through darkness, there have been weapons forged in the light to guard against them.*

## Weapon Ability

**Stun Dancer:** Perform a flurry of 8 hits that cause a short Stun when activated. Can be guided towards multiple targets. Requires 14 hits.

**Damage Bounty:** Each Thieves defeated in combat increases Weapon Damage by +1.

## Statistics

Weapon Type: Light

Damage: 9

Value: 48

Fame Required: 22

Endless Points: 200
Corrupt Healers

This is a Curse Card in *Hand of Fate 2.*

## Effect

**Life Tax:** Lose Gold whenever you receive Life.

## Notes

* For every 5 Life gained, 1 Gold is typically lost (rounded up). This amount may sometimes vary.
* The full Gold amount will be lost regardless of any "over-healing" that may occur. E.g., if a player is already at Max Life and receives a "Gain 20 Life" card, the player will lose 4 Gold, even though their Life did not increase.
* This Curse is similar to a card of the same name in *Hand of Fate*.
Bridge Skirmish

## Event

*As you approach a bridge high in the mountains, you see that it is already occupied...*

**The Dealer draws 2-3 Monster Cards.**

*From your viewing angle, you notice that the bridge structure has been damaged.*

*With luck you may be able to knock out one of the supports with a thrown object, causing the bridge to collapse.*

*Will you risk throwing one of your belongings at the bridge, or charge headlong into battle?*

1) Fight.

(insert text here)
2) Throw a piece of equipment.

*You inspect your belongings for something that may work...*
**The player must choose an Equipment Card to discard.**
*You take a moment to gauge the wind and then launch the projectile at the bridge.*
*The bridge breaks, sending some of your enemies to their doom. The rest prepare for battle.*
**The player chooses 1 Monster Card to discard.**
3) Throw a rock.

*You quickly look around and settle for a hefty stone.*
**Precision Gambit** (2 tiny Success, 4 small Huge Failure, all moving)
Success
*The stone knocks out a support and part of the bridge falls, just as you planned!*
**The Dealer discards 1 Monster Card.**
Failure
*Your rock flies into the canyon, alerting the enemies to your presence.*
Huge Failure
(insert text here)
**The player enters Combat.**

*You search the fallen for anything of value.*

**The player gains 2 Fame.**

**The player draws 1-2 Gain Cards.**
Crossbow

"*Here we begin to see the triumph of wit over strength."*

## Artefact Ability

**Bleed Bolt:** Aim a bolt that causes 25 Damage and Bleed to the first enemy it hits. Bleed causes Slow and damage over time.

**Recharge:** Item restores charge(s) after Combat.

## Statistics

Artefact Type: Crossbow Artefact

Cooldown: 3 seconds

Uses: 5

Value: 8

Fame Required: None

Endless Points: 15

## Unlocked By

Acquire the token for Unrest in Ironpeak.

## Token Requirements

Activate your Artefact Ability 25 times to unlock this Token.

## Token Unlocks

*For practicing your aim with your Crossbow.*

* Loan Shark
Brigand's Blades

This is an Equipment Card in *Hand of Fate 2,* as well as one of the player's Supplies.

## Weapon Information

*A sharp knife quickly applied under cover of night has long been the tool of footpads and criminals.*

## Weapon Ability

**Critical Spin:** Perform 4 quick strikes that can hit multiple targets when activated. Each hit causes 150% Damage. Requires 14 hits.

**Riposte:** Against Thieves, Riposte deals 150% Damage.

## Statistics

Weapon Type: Light

Damage: 8

Value: 9

Fame Required: None

Endless Points: N/A

## Token Requirements

Riposte 25 Thieves with this weapon by attacking immediately after defending an attack.

## Token Unlocks

*For your combat prowess with your Daggers...*

Cutthroat's Blades
Black Knight

The Black Knight is a unit that only appears once in the game, as the boss for The Wheel. He can also be fought again as part of Fate's Dealing.

## Information

This enemy is an oddity in the game. The Black Knight's character design, abilities, and attack patterns are all directly taken from those of the Knight of Steel. In addition, the reversible illustration on the Black Knight's card is identical to the one for the Knight of Steel.

However, the Black Knight is still treated like an enemy type by itself. Its card is not labeled "Knight of Steel", but rather as "Black Knight". It also lacks the miniature Steel pips that would normally be under the corner letters of an elite unit such as a Knight of Steel. The hints on the second paragraph of the Black Knight's in-battle information card are also worded differently from that of the Knight of Steel.
Forest Guardian's Reward

This Encounter occurs immediately after acquiring the token for Questing Mace X.

## Event

*The spirit nods sagely. "You have proven yourself worthy enough to wield this powerful weapon. At long last, I may rest. I shall dream of your success, warrior."*

**The player acquires Blood Crescent.**

*The forest spirit explodes into a shower of leaves and disappears.*

**Encounter ends.**
Empire Pursuit

*"Did you not consider that the Empire would stop at nothing to ensure you are found?"*

This Encounter occurs during the Judgement Challenge if the player collides with a soldier marker.

## Event

*The Imperial soldiers surround you!*

**The Dealer draws 3 Steel Monster Cards.**

*"Traitors of the Empire!" their leader yells as they rush to attack.*

**The player is ambushed into Combat.**

**The player draws 2 Gain Cards.**

*You make yourself scarce before reinforcements arrive.*

**The player gains 4 Fame.**
Assassins at Court

## Event

*"I have reason to believe that an assassin has infiltrated the Emperor's court," Imperial Captain Fenwick tells you over a quiet ale. "I don't think I have to tell you how disastrous it would be if there were unsavoury types in this city, plotting the downfall of our government."*

*He wipes his mouth with the back of his hand. "We know their leader's name, but not the identity they've adopted in court. Help me root them out. At this stage, anyone could be a would-be assassin."*

*He laughs. "Even you!"*

## Adventure-Specific Cards

* Gang of Thieves
* Humble Offering
* Assassins Unmasked
Estrella's Unusual Contact

*For the Encounter with a token and Estrella's Mark, see Estrella's Unusual Contact (Story).*

## Event

*You find your way past the cellar door of an abandoned farmhouse and to the cavern hideaway of the last Silt-ear.*

*It bares sharp teeth and rasps, "What goes?"*

*You allow the rat to sniff you and [your Companion].*

*The old Silt-ear looks like she's about to fall asleep.*

[(If current companion is Valenos) Valenos shuffles
forward, leaning heavily on his staff. “So the Queen lives…how far we have
fallen, both.”]

1) Ask to get your Empire's Burden artefact buffed.

*The old Silt-ear fiddles with the artefact for some moments before returning it to you - now smouldering with green smoke.*
**Empire's Burden is upgraded to Empire's Ruin.**
2) Ask how she has lived so long.

*"Witch cursed Rat with eternal life. No death, Rat thought, what stupid curse. Then Empire rose, and Silt-ear fell. Everybody dead now." The rat lets out a sad hiss.*
3) Ask about the Silt-ears.

*"The Silt-ear hisses, "No... no... none left... only Rat left..."*
4) Leave

*The old rat's eyes stare unblinking as you exit.*
## Unlocked By

Acquire the token for Battle for Far Water.
A New Beginning

## Event

*You stumble across a clearing, the caravan waiting ahead of you.*

*Four mages lay lifeless on the ground. Among them is the familiar gaunt figure of the hermit. Relinquished of the fabric mountain that draped him in the winter forest, he lies in a simple pale robe - like a burial smock.*

*"More soldiers will soon be upon you," a familiar disembodied voice echoes in your head. "You must draw them away from the caravan before all is lost."*

**The player must choose a Companion to distract the Empire.**

Malaclypse the Magician:

*The hermit's voice fades and his body turns blue and cold.*
*Malaclypse sighs, turning his head to the sounds of the approaching Empire army. "The Hermit was there with me."*
*He faces you, smiling sadly. "We brought somebody back from the maws of death, that should probably have stayed in. And so brought the corruption into this plane."*
*"I..." Malaclypse chuckles in disbelief. "I am sorry. I am sorry that you had to cut off my arm - that must have been horrific...and I'm sorry that I won't be here to explain more. The one who awaits you in the caravan... do the wise thing."*
*The bard's well-styled moustache twitches with a wry smile. "I'll miss you, coin-slave."*
*Before you can protest, the bard disappears in a cloud of confetti.*
*You hear Malaclypse's spells crackle in the distance as he leads the soldiers away.*
*The caravan awaits.*
*Ariadne, Colbjorn and Estrella draw their weapons as sounds of the Empire draw closer.*
*Tears well in Ari's eyes. "I'm not one for goodbyes. I'll never forget the time we clubbed that ogre's head in together."*
*Estrella grips your arm briefly, with a curt nod. "It has been an honour."*
*Finally, Colbjorn grabs your head and places his forehead gently against yours. "Glory to you, brother."*
*"Now go!" Estrella says. "We will follow after once the coast is truly clear."*
*Exhausted, you open the door and a voice calls to you. "Come, sit, catch your breath. They will not follow you here. Your memories are fading even now, as we set the pieces in place. Gone to form the soul of the game we play..."*
## Trivia

Malaclypse's statement about the ritual refers to the conclusion of The Star that summoned Valenos the Dealer. The fortune teller's words in A Stiegal Pumpkin corroborate this.
Ariadne

*"A smith, and a fine one. Of all your companions, I respect her the most."*

Ariadne is one of the player's four main Companions in *Hand of Fate 2.*

Her initial card, **Ariadne the Blacksmith,** is unlocked by completing Strength. Upon completing her quest line, she is upgraded to the Platinum Card **Ariadne the Hero.**

## Ariadne the Blacksmith

### Information

*Steel and flesh both subscribe to the same rules. If you hit them hard enough, they do what you want.*

### Attack Style: Melee Tank

A brute in close quarters, rarely needing a Revive. Attacks break Blocks and damage Armour. Priorities Armoured enemies.

### Special Combat Ability: Armour Break

When activated, Ariadne performs powerful attacks that cause high Armour damage. Cooldown 16 seconds.

### Gambit Ability: Huge Success

Optionally duplicate a card in any Chance Cards Gambit, but lose your Companion for 3 Turns.

### Companion-Specific Cards

* Anders the Drunkard
* A Mechanical Oddity
* A Stiegal Pumpkin (Normal Version)
* Terror-vein Ore
* The Blacksmith's Daughter

## Ariadne the Hero

### Information

*A circus fortune-teller told her that she would die a hero - and die a hero she will.*

### New Combat Ability: Gauntlet

Provides Ariadne with even more Defence, allowing her to last longer in combat.

## Battle Quotes

* "Working in the forge hard, hot, and sweaty. This is like a holiday!"
* “Come on!”
* “Don’t worry little ones! I won’t hurt you much!”
* “Time for the hammer!”
* “Back to the fray!” (when revived)
* "I've fought bigger than you. Never uglier, but bigger." (When fighting the boss of Strength)
* “Protecting the innocent is what we do!” (When fighting the boss of The Hermit)
* "Okay mister black knight. This time we're serious." (When fighting the boss of The Wheel)
* "Which ones want hitting?" (When fighting the boss of Justice)
* "Going easily and not causing any trouble isn't really how we do things. Sorry." (When fighting the boss of The Hanged Man)
* "Hah! Now we've got you, sneaky!" (When fighting the boss of Death)
* "Dead things! I hate dead things!" (When fighting the boss of Temperance)
* "I have climbed a LOT of stairs, and someone is gonna pay for that!" (When fighting the boss of The Tower)
* "I feel really really good about the smashing I'm about to give you!" (When fighting the boss of The Moon)

## Notes

*Ariadne* was a Cretan princess in Greek mythology. She aided Theseus in defeating the Minotaur.
Campaign (Challenges)

> *Welcome to my challenges. Together we will traverse 22 paths of wisdom and despair, in the hope of awakening.*
>
>

*The Dealer*
The heart of *Hand of Fate 2* is the Campaign, otherwise known as the challenges. Originally, these missions made up the whole of the game, before the addition of DLC Adventures and Endless Mode.

The campaign is made of twenty-two challenges. Each of these challenges shares a name, and theme, with one of the twenty-two cards of the Major Arcana section of a deck of Tarot cards.

Unlike the previous game, the challenges also weave together into a large overarching story, with Companions being acquired at various points.

The challenges do not need to be played in sequential order. However, only a handful of challenges will be open to the player at the beginning of the game. More challenges will be unlocked over time in sets, but only for defeating the last challenge in a given set.

Like encounter cards, the challenges themselves offer tokens upon completion. Some will only offer a gold token (with a sun design), but many others will offer a silver token (with a moon design) as well.

The silver token is for completing the challenge's main objective, while the gold is for completing a secondary objective. It is possible to earn the silver token without the gold, and winning only the silver token will still cause new challenges to be unlocked, though the gold tokens offer the greater rewards.

## The Challenges

In Hand Of Fate 2 the main story comes from a series of challenges, each started and completed independently. Each challenge is one of the 22 Major Arcana of the Rider-Waite Tarot deck. Challenges are unlocked progressively, mostly in sets of three. Those groups are:

* The Fool

* The Magician

* The High Priestess, The Empress, The Emperor

* The Hierophant, The Lovers, The Chariot

* Strength, The Hermit, The Wheel

* Justice, The Hanged Man, Death, Temperance

* Devil, The Tower, The Star

* The Moon

* The Sun

* Judgement

* The World

Three challenges also have a Brimstone variant.

* The High Priestess+: Unlocked by entering the Challenge with a Holy Mace.

* The Empress+: Unlocked by entering the Challenge with an Encrusted Mace.

* Strength+: Unlocked by entering the Challenge with a Jousting Armour
Cutthroat's Blades

This is a weapon in *Hand of Fate 2,* and is listed in the player's Supplies section.

## Weapon Information

*A lovely pair of fine blades, fit for the finest gentleman. Well sharpened, well cared for, and deadly.*

## Weapon Ability

**Stun Thieves:** Perform 6 strikes that causes Stun to Thieves. Stunned enemies take 150% damage when hit. Requires 14 hits.

**Riposte:** Against Thieves, Riposte deals 150% damage.

## Statistics

Weapon Type: Light

Damage: 8

Value: 9

Fame Required: None

Endless Points: 10
Adventurer's Aide

*"For you to earn this, it must surely have failed an adventurer in the past."*

## Helm Ability

**Companion:** Optionally, when gaining a Blessing, you may discard it to revive your Companion.

**Trap Shield:** Creates a protective shield when entering a Maze. The shield absorbs a single hit from a Trap.

## Statistics

Helm Type: Mask

Defence: 6

Value: 10

Fame Required: None

Endless Points: 10
Empire Fort

## Event

*Your path leads you past a remote Empire fort, overlooking the well-worn road.*

*At your approach, a large band of soldiers exits the fort and heads in your direction.*

*Surprisingly, however, they pay you no attention other than to shove you out of the way of their supply wagon.*

*The captain is in no mood to talk as he hurries his men south, towards the capital, away from the northern mountains.*

*The fort stands completely silent, its heavy wooden doors left open.*

1) Inspect the fort.

**Dice Gambit** (Target: 14) (Target decreases on subsequent encounters within the Challenge.)
Success
*The entire fort is deserted, but you manage to scrounge some supplies.*
**The player draws 1 Gain Card.**
**The player gains this card's token.**
Failure
*The entire fort is deserted.*
*You find nothing of value.*
2) Continue your journey. (Northerner counters will not move this turn)

(insert text here)

## Token Unlocks

*For exploring the abandoned fort...*

Gambler's Hood
Crown Of Scales

## Helm Ability

**KO Escape:** Snaring Goblins become Knocked Down when you escape their Snare.

**Less Pain:** Life Pain cards inflict 50% less damage while your Life is less than 50.

## Statistics

Helm Type: Helm

Defence: 10

Value: 32

Fame Required: 10

Endless Points: 40

## Trivia

The helmet is earned from Grobben who is loyal to Veles. Incidentally this helmet also halves the life damage by feeding Veles. This means 20 life can offer 40 nourishment. It is one of the two ways to beat the final challenge of the Servant Brimstone while setting up life gain. The other option is using the Silver Man for a reliable switch between a lot of gold to consume two resources to feed Veles. 150+ food from gold will suffice either way.
Crimson Hill

## Event

*Bones crunch underfoot. Ancient swords from kingdoms long forgotten flank the path like a wedding guard. The stones here are stained a deep red.*

*At the top of the short climb is a small opening in the cliff.*

1) Begin the climb. (Go to next level)

On Level 1 and 2:
*You begin your trek up the bloody hill.*
*With little warning, your legs give out beneath you and the world begins to spin.*
**The player moves to the next map.**
**The player encounters Bridge into the Wastes.**
On Level 3:
*You resume your ascent.*
*You climb to the very top and squeeze through the cliff opening.*
**The player encounters The Gateway.**
2) Turn back.
Follow the Piper

This is an Adventure Card in *Hand of Fate 2*.

## Adventure

**Mages:** This Adventure ends with a Combat against a powerful Mage. Expect to encounter their kind on your journey.

## Event

*Over a cup of ale you hear the tragic tale of the Village of Rudditch, a place beset by an evil mage known as Ysa of the Elderblood.*

*"She came for the children!" one woman wails. "Drew them away in the depth of night with some spell."*

*"Music it was!" Laments another woman. "I heard the sound of piping as clear as you hear me now, and that was what lured the little ones out into the street!"*

*You assure the ladies that you will investigate the matter personally.*

## Adventure-Specific Cards

* Mage Ambush
* Healer
* Piper's Sanctuary
Captured Soldiers

This encounter is found in The Magician challenge.

## Event

*You find some Imperial soldiers strung up by Northerners.*

1.Fight to free them
*You ready your weapon.*
**Enter combat with a Frost card**

*With the Northerners dead, you free the soldiers.*

**Receive 1 Equipment Gain card and 1 Gold/Food Gain card, Gain 2 Recruits**

2.Pay to free them (lose 10 Gold)
*The Northerners reluctantly free their prisoners.*

**Gain 2 Recruits**

3.Leave
*You leave the soldiers to their fate.*

**Nothing happens, you can come back later**
Characters

There are many characters that appear in *Hand of Fate 2,* both in the many Encounters and in the overall plot. Some are minor and appear once, while others are recurring and have their own stories to tell.

Below is a list of all individual character articles in alphabetical order:

* Ariadne
* Captain Alpus
* Colbjorn
* Draknar the Mighty
* Estrella
* Grobben
* Hubie
* Kallas
* Keturah
* Malaclypse
* Oswin
* Valenos
* Veles

**Note:** Before creating an article for a given character, please see this article's Talk section to see if it has already been discussed. If not, start a new discussion. Not every character that appears in the game has enough information to warrant their own article, so the creation of said articles will be approved on a case by case basis.
Empire Inquisitors

*"They have begun an inquisition, yet it is too late now."*

## Event

*You cross paths with a party of Empire soldiers. The commander stops to interrogate you. "You there! What do you know about these portals?"*

*The commander scrutinises your face.*

If the player's Fame is less than 15:

*"Of course you don't you're clearly of the peasantry." His eyes travel to your [equipment]. "What are you doing with something so dangerous? Forfeit that immediately!"*
**The Dealer draws one of the Equipment Cards from the player's Inventory.**
1) Refuse.
**The player regains the drawn Equipment.**
*Your defiance enrages the commander.*
**The Dealer draws 2 Steel Monster Cards.**
**The player enters Combat.**
*A lowly herald bounds from a bush and runs, terrified, into the distance.*
*The Empire will learn what transpired here.*
**The Dealer adds more Empire Monster Cards to the deck.**
*You check the fallen for anything of value.*
**The player draws 2-3 Gain Cards.**
2) Forfeit your Equipment.
*You relinquish your [equipment], and the commander waves you on your way.*
**The player loses the drawn Equipment.**
Absolved Plight

*"Filled with purity, and redeemed in action and intent."*

 A Platinum Equipment card.

## Weapon Information

*When corruption entered the world, it was not long before the smiths began to create tools to confront it.*

## Weapon Ability

**Divine Freeze:** Cause Freeze to enemies in a large area for 5s when activated. Frozen enemies take 250% Damage when hit. Requires 7 hits.

**Holy:** Weapon deals 150% Damage to Undead. Includes Skeletons, Wraith, and Necromancer.

## Statistics

Weapon Type: Heavy

Damage: 25

Value: 54

Fame Required: 19

Endless Points: 200
Dead King Scales

*"People plunder the old secrets without a second thought to the power they lose along the way."*

## Armor Ability

**Bleed Bash:** Charged Bash causes Bleed to a single target when activated. Bleed causes damage over time and Slow. Excludes Undead and Corrupted. Basic Bash causes a brief Stun. Requires 5 defends.

**Resist Fire / Ogre:** Damage from Fire reduced by 40% and damage from Ogres reduced by 25%.

**Duplicate Card:** Optionally, duplicate a card in each Wheel Gambit.

## Statistics

Armor Type: Heavy

Defence: 20

Value: 45

Fame Required: 16

Endless Points: 40

## Shard Requirements

Defeat 7 Ogres with this item to unlock this Shard.
Armour of Gluttony

*"Ancient smiths have considered the same issues we do: how to handle hunger and resources during battle."*

This is a piece of armor in *Hand of Fate 2.*

## Armor Ability

**Stun Bash:** Charged Bash causes Stun to a single target when activated. Basic Bash causes a brief Stun. Requires 5 defends.

**Food Defence:** Gain +30% Defence if you have 20+ Food. Gain an extra +30% Defence for each additional 3 Food up to 30 Food.

**Food:** Gain +2 Food, or +1 Food in Endless, after every Encounter in which you received a Gain Card.

## Statistics

Armor Type: Medium

Defence: 10

Value: 32

Fame Required: 12

Endless Points: 50
Approaching The Emperor

This is the second Encounter of the fourth map of The Sun Challenge.

## Event

*You enter the chamber in search of the noise's source.*

*"It has been so long since I last entertained guests." The voice of the Emperor has the cadence of a closing coffin.*

*"I feel obliged to tell you... many assassins have attempted what you are undertaking, and as my presence attests - none have prevailed."*

*"My body may lack the vigour of its youth, but that matters little. My guards will dispense with the lot of you."*

*"Your guards are nowhere to be seen!" Estrella shouts.*

*In the pitch black, you hear a ruffling as the Emperor strains to look for his royal guard.*
Ascension

This is a challenge-specific encounter for The High Priestess. This card acts as a transitional encounter from one map to another.

## Event

*A sudden blizzard slows your progress through Mount Freydis. The bitter winds pierce your skin like shards of glass.*

1. Ascend.
Move on to the next map, starting on Blessed Brew.

2. Turn back.
Exit encounter and return to the map.

## Notes

* This card shares its illustration with Foothill.
* Unlike transitional cards in other challenges, Ascension is not repeated on the next map as the player's starting space, but is instead replaced by a new encounter card.
Burning Rubble

## Event

* *With a terrible crash, the building beside you is struck by a flaming catapult shot.
The building heaves and twists from the impact and crumbles across the street in front of you.*
* *With a crack, another flaming shot strikes a building, collapsing it in a blaze of fire and debris.*

*[Your companion] shields their eyes from the blaze. "Quickly, we must find another way!"*

*You turn the wagons around and search for another road through the district.*

**This Encounter Card is placed on the map.**
Flooded Tunnel

*"The water is rising. I would move quickly now."*

## Event

If the Flood Level is Low:

*You can wade through the water, though it slows your progress.*
**Flooding progresses by 1 turn.**
If the Flood Level is Medium:

*The chest high waters hide many hazards and dangers.*
**The player draws 2 Pain Cards.**
If the Flood Level is High:

*The chest high waters hide many hazards and dangers.*
**The player draws 3 Pain Cards.**
Adventures (DLC)

The Adventures section of *Hand of Fate 2* is a special section separate from the main twenty-two challenges (Campaign), and Endless Mode. It is used to hold all DLC-related challenges, as well as any challenges created by users via the Game Master's Toolkit Content Update, should the player download them.

## Contents

* The Mapmaker
* The Servant
A Thirst for Adventure

This is a challenge-specific card for Endless Adventures. It acts as the third card in a prologue-like section for a given run of Endless Mode, coming right after The Old Maiden.

## Event

*You arrive at the Capital on a fine sunny morning, milling among the crowd of citizens, beggars, traders, and cut-throats as the city stirs to life.*

**The player gains 10 Endless Points**

*You wander the streets and taverns in search of news or rumours of adventure and glory.*

**The player is allowed to chose one of two Adventure Cards, and then optional Trial Cards, and then chooses their own Encounters for the given Adventure Card before beginning their run**
Bastion of Purification

*"A shield in more ways than one."*

This is a shield in *Hand of Fate 2.*

## Shield Information

*Niall was a wildly inventive craftsman, and also quite, quite, mad.*

## Shield Ability

**Damaging Defence:** Against Corrupted, Defend causes 30% of your Weapon Damage to attackers.

**Heavy Shield:** One-Handed Weapon required. Use Defend to Block attacks from Ranged enemies. Reduces Movement Speed by 10%.

## Statistics

Defence: 15

Value: 22

Fame Required: None

Endless Points: 20
A Friend in Need

*Not to be confused with A Fiend in Need.*

This an encounter specific to The Fool.

## Event

*While enjoying a moment beside the fire, you spy a strange figure approaching your camp. It's a goblin, dressed in what must pass for goblin-finery.*

*From beneath a filthy fox pelt serving as an ill-fitting wig, the goblin winks at you with wild red eyes.*

*"Aha! I've been roaming for hours trying to find you. We must get this over with quickly if I have any hope of getting to all the people on my list before sunrise."*

*It lowers a sack from its shoulder. "Now from within my sack I can conjure whatever your heart desires..."*

*The goblin's voice trails off as he examines his sack. "Well, I could, if there wasn't a blooming great big hole in it!"*

*His head disappears entirely into the bag and his bulbous nose protrudes from the breach. "A new plan, then." The goblin pulls out his last trinkets.*

**Chose one of three equipment cards from your deck.**

"*A wise choice! Now I must go - there are many others I must visit before I can rest."*

*The goblin runs off into the night, his fox-wig flapping in the evening breeze.*
Gain and Pain Cards

Gain and Pain Cards are mechanics from the original *Hand of Fate.* Through various encounters and challenges, the Dealer will award the player various bonuses and penalties.

## Gain Cards

Gain Cards provide benefits to the player, and come in several different types, though most of them provide resources. The types of Gain Cards are:

1. Health Potion (Restores Life)
2. Health Tonic (Increases Max Life)
3. Supplies (Awards Food)
4. Good Fortune (Awards Gold)
5. Armoury (These either award the player one piece of equipment, or allow the player to choose one out of two or three pieces)
6. Map Reveal (Reveals encounters on a given map)
7. Reowned (Increase fame)

The only resource that has no Gain Card attached to it is Fame, which is instead given out through the actual encounters or through Blessings. Resource-centered Gain Cards are also included in the Supplies section of the player's deck.

## Pain Cards

Pain Cards are the exact opposite of Gain Cards, and act as a balancing force in the game. Like their siblings, Pain Cards come in several forms, though the most common are those that affect resources. The type of Pain Cards are:

1. Injury (Subtracts Life)
2. Permanent Injury (Subtracts Max Life)
3. Poor Tidings (Subtracts Food)
4. Bad Fortune (Subtracts Gold)
5. Armoury (Lose a piece of equipment)
6. Death (**KILL YOUR COMPANION** (that means you lose them. They can't also be selected from deckbuilder. Is always brimstone.)

Fame is the only resource that has no card attached to it. There are also some special Pain Cards, such as the one that appears during the Death challenge, or during Colbjorn's quest line.
A Village Burns

This is a challenge-specific Encounter Card for The Empress. This card also acts as a transition between one map and another, directly following The King's Road. Though mostly the same every time, there are some slight variation in the event. For details, see the Notes section.

## Event

*You arrive at [VILLAGE NAME/at VILLAGE NAME at dawn/at VILLAGE NAME in the dead of night] to find to find it under attack from Raiders.*

**The Dealer draws 2 Frost Monster Cards and a 3 of Toil Ally Card**

*As the village burns, three brave farmers attempt to defend the last of the surviving villagers.*

*One calls out, "Please help, we must stop these savages before all is lost."*

*You draw your weapon and rush to their aid.*

**The player enters combat**

**The player receives a Equipment Gain Card (Either a a single piece or choosing 1 of 2)**

*The surviving villagers rush to the farmers' aid tend to their wounds.*

*"Thank you, hero," they cry. "You have saved our people, but sadly our village is no more. Please, accept this small token of our gratitude."*

**The Player gains Fame (+4 Fame if all the peasants are saved/farmers survive the battle) and 2 Food Gain Cards**

*"It is not time to celebrate. They are surely mustering to raid the town of [VILLAGE NAME]."*

*They point further south, down the riverbank. "If you are a true hero, you will surely save them!"*

*With another village lost to the Northerners, you set out for the next town without delay.*

## Notes

* This encounter, along with The King's Road, will appear a variable number of times in the challenge.
* The different opening text determines if the battlefield is day or night, with [at VILLAGE NAME] and [at VILLAGE NAME at dawn] signifying day, and [at VILLAGE NAME in the dead of night] signifying night. Lighting is the only difference, however, and it does not effect combat.
* Per the words of the Talos Elder, there are four more villages the player can save. These are always presented in the same order. These are Braedon, Tarrin, Dangarnoon, and (insert name here).
* The section of text listed above that comes after the player recieves fame and Food Gain Cards will only appear if the player still does not have the Fame required to use Hretha's Ire, and will point to the next village in the sequence. If the player does reach the required fame, this encounter will terminate with no additional text, and Worthy Hero will appear.
Catacombs

*"This is a place of death... you should be comfortable here."*

## Event

*You meet with the bad-tempered goblin. It glances furtively around. "They are looking for you. If you don't want to die, you should hurry."*

1) Ask for more information.

*"The catacombs lead under the wall of the inner bailey. Gerald will show you for a price."*
**The Catacomb Exit is added to the map.**
*He eyes your equipment.*
2) Ask to be shown to the catacombs.

*"Gerald was sent to help you," the goblin mutters irritably. "Gerald did not agree to do it for free, though."*
*In a flash, the ancient goblin snatches at your belongings...*
**The goblin snatches 2 Equipment Cards.**
*He looks them over in his stubby little hands. "Hmm, it will do."*
A) Accept the offer. (Discard 2 Equipment Cards)
**The Dealer discards the 2 Equipment Cards.**
*You follow Gerald to an open sewer grate by an abandoned hospice.*
*Then, quite out of nowhere, he presses a flaming torch into your hands, before pointing into darkness.*
*The torchlight flickers on the wet stone as you crouch and crawl through the tunnel.*
*Then, quite out of nowhere, the tunnel opens up and you can breathe again. Light filters in weakly from cracks in the ceiling, to reveal a cavern with the smell of old death - the catacombs.*
'*Suddenly, there is a rattle and the sound of metal in the darkness, coming towards you!*
**The Dealer draws 3 Skulls Monster Cards.**
**The player enters a Maze of Traps with the Undead.**
*At long last you emerge out from the catacombs, much the worse for wear. You take a moment to breathe the fresh air.*
**The player moves to the Catacomb Exit.**
*What's done is done - you continue your escape from the city.*
B) Ask why he's helping.
*"Gerald was ordered to." The goblin looks positively sulky about it.*
C) Trade something else.
*"'Traitors of the Empire' are in no place to negotiate. Gerald likes his choices just fine." The goblin glares at you.*
D) Decline the offer.
3) Turn back.

## Notes

* This card's artwork is originally from Deadman's Gorge in *Hand of Fate*.
Brilliant Blade

*"Perhaps you will find this more useful now that new foes have begun to appear."*

## Weapon Information

*Great Rola stood at the gates of damnation itself, his blade swinging and flowing from strike to strike. Rola fell, but the gates were closed.*

## Weapon Ability

**Stun Blast:** Perform a strike that causes Stun in an area beyond the attack. Reduces required hits to Charge by +1 (min. 6). Requires 10 hits.

**Brimstone Bane:** Deal 135% Damage to Brimstone enemies.

## Statistics

Weapon Type: One-Handed

Damage: 18

Value: 40

Fame Required: 16

Endless Points: 80

## Token Requirements

Defeat 25 Shadows with this item to unlock this Token.

## Token Unlocks

*For slaying shadow beasts with the Brilliant Blade...*

Rola's Last
Fate's Choice

*"This night is merely a tool of the Fates, but this is a tool that can still cut deeply."*

## Event

*Aiwa's voice rings in your ears. "No-one defies fate and goes unmarked. What punishment would you endure to reweave the tapestry in your own design?"*

1) Suffer 1 wound to gain 5 Fate Shards.

**Draw 1 Bad Fortune card.**
2) Duel the Black Knight for 30 seconds to gain 5 Shards.

*Harro speaks to you in his gruff tone. "The Black Knight will relish in the chance to plant the fear in your heart."*
*The dread knight lowers its visor and steels itself for combat.*
**If you survive the duel:**
*The Black Knight dissipates with a booming laugh.*
**The player gains 4 fame.**
**The player gains 5 Fate Shards.**
**If you kill the Black Knight:**
*The Black Knight's corpse dissolves into the darkness.*
**The player gains 4 fame.**
**The player gains 7 Fate Shards.**
3) Suffer 1 Curse to gain 7 Fate Shards.

*The Black Knight whispers something dark and unknowable into the void and you are gripped with fear.*
*For drawing a curse you gain 7 Fate Shards.*
**The player draws a Curse.**
**The player gains 7 Fate Shards.**
Foothill

This is a challenge-specific card for The High Priestess. It also serves as the initial encounter.

## Event

*Malaclypse has somehow roped you into traveling deep into the far North on a diplomatic mission.*

*"While I usually refrain from working for the Empire, since this one takes me further away from it, I've made an exception. It'll square my debt with General Brandstrom and help open many doors for you. What do you say?"*

1. Join Malaclypse and begin quest.
*"Excellent! Bring you sword and let me do the talking," says Malaclypse. I've brought plenty of supplies so we can set up camp when we get hungry."*

**The player receives a Platinum 25 Food Gain Card.**

*Malaclypse shares a tidbit as you commence your journey. "The High Priestess is quite partial to blessings. If you can prove yourself worthy, we'd have a better chance of swaying her in our favour."*

*You grit your teeth and begin the ascent.*

**Encounter ends, player proceeds with the challenge.**

2. Ask how you can help.
*"As you know, I have a great many skills, but my swordsmanship is unlikely to hold up against Northern raiders. I know no one else who is more up to the task. Will you join me?" he asks.*

**Return to original options.**

3. Ask about the leader of the raiders.
*There are many clans dotted around, but the supposed leader of them all is the High Priestess who lives up there."*

*Malaclypse points to the top of the soaring mountain before you. "Will you join me?" he asks.*

**Return to the original options.**

4. Ask him more about his mission.
*"General Brandstrom instructed me not to come back until I talk to the High Priestess of the North and offer the terms of the treaty," he explains.*

*"Will you join me?" he asks.*

**Return to original options.**
Chieftain's Axe

## Weapon Information

*Well crafted and perfectly weighted, a brutal yet simple tool.*

## Weapon Ability

**Stun corrupted:** Perform a powerful strike that causes Stun to Corrupted. Stunned enemies take 150% Damage when hit. Requires 5 hits.

**Armour Breaker:** Against Corrupted enemies, Bash causes additional damage to Armoured.

## Statistics

Weapon Type: Heavy

Damage: 23

Value: 9

Fame Required: None

Endless Points: 10
Carnage in the North

This is a challenge-specific card for The Hanged Man. Rather than being placed on the board, this card only appears if the "X Villages Lost" objective counter is allowed to reach 5, and thus failing the challenge

## Event

If Ariadne is your Companion:

*With news of yet another village destroyed by the advancing Northerners, Ariadne wails with anguish, "We have failed! The Empire has failed! Can no-one save the people from the barbarian horde?"*

**Challenge Failed**
Deadly Forest

*"This will not be the last time you tread foot in places others fear, I suspect... if indeed, you do so."*

This is a Brimstone Encounter Card in *Hand of Fate 2.*

## Event

When the player encounters this card for the first time:

*The Forests of Mortifernum are legendarily dangerous. For every tale of its hidden treasures there are five stories of adventurers who never returned.*
On subsequent encounters:

*The dark and foreboding woods stretch out in front of you.*
1) Enter the forest.

*Shadowy beasts descend from the trees and tear at your flesh.*
**The player draws 3 Life Pain Cards.**
*Fearing for your life, you flee the forest.*
**Encounter ends.**
2) Make camp on the fringes of the forest. (only available on subsequent encounters)

**Dice Gambit** (Target: 16)
Success
*You set up camp in a clearing on the edge of the forest.*
*The night is uneventful. Before dawn, [your Companion] wakes you and in a hushed voice says, "Come. A man has returned safely from the forest."*
A) Await the woodcutter's return.
*Before midday you hear the woodcutter's jovial whistle again. He has returned with a large bundle of dark black wood on his shoulder.*
*You make your way to greet him.*
**The player gains this card's token.**
B) Leave.
*The dark woods recede from your sight.*
**Encounter ends.**
Failure
If Dice Result is at least 7:
*You wait out the night but nothing eventful occurs.*
**Encounter ends.**
If Dice Result is less than 7:
*The night's camping is not only fruitless but also cold, painful and exhausting.*
**The player draws 1 Life Pain Card.**
3) Leave.

*The dark woods recede from your sight.*
**Encounter ends.**

## Token Unlocks

*For finding a survivor of the Deadly Forest...*

Cheerful Woodcutter
Servant List

* Shielder
* Saber
* Archer
* Lancer
* Rider
* Caster
* Assassin
* Berserker
* Ruler
* Avenger
* Moon Cancer
* Alter Ego
* Beast
* Foreigner

## Shielder

—*Master of Defense và Servant of the Shield. Một-trong-những-chiến binh đầy tự hào với phòng thủ gần như tuyệt đối .Nửa-servant, Nửa-người; là một cá thể không thể giải thích được.*—

## Saber

—*Knight of the Sword và Heroic Spirit of the Sword. Một chiến binh lành tất cả nghề . Nhanh nhẹn và mạnh mẽ trong cận chiến; cực kỳ giỏi về kiếm thuật.*—

## Archer

—*Knight of the Bow và Heroic Spirit of the Bow. Những xạ thủ xuất sắc trong việc sở hữu Noble Phantasm cực kỳ mạnh mẽ. Một kẻ thù đáng sợ của cuộc chiến tranh tầm xa.*—

## Lancer

—*Knight of the Lance và Heroic Spirit of the Lance. Có bản chất nhanh nhẹn trong mọi chiến thuật hit-and-run cũng như thành thạo các loại vũ khí cận chiến khác nhau như spears và lance.*—

## Rider

—*Mounted Knight và Heroic Spirit of Mount. Các chuyên gia trong thiên nhiên, có thể thuần hóa bất kỳ con thú nào dù là huyền thoại .*—

## Caster

—*Magus và Heroic Spirit of Spells of Sorcery. Cực kỳ mạnh về phép thuật, là một trong số ít phù thủy với sức mạnh cao nhất*—

## Assassin

—*Silent Killer và Heroic Spirit of Assassinations. Là một sát thủ luôn hoạt động bí mật, lặng lẽ, và im lặng..*—

## Berserker

—*Mad Warrior và Heroic Spirit of Berserker Rage. Những Cuồng sĩ đã đánh mất gần như là ý thức để đổi lấy sức mạnh một sức mạnh cực kỳ to lớn.*—

## Ruler

—*Standard-Bearer là người hướng dẫn và điều hành cuộc chiến chén thánh. Những chiến binh huyền ảo được triệu hồi bởi Chén Thánh, được giao nhiệm vụ quản lý các nghi thức và tình hình của các cuộc chiến Chén Thánh.*—

 File:Jeannealtericonold.png | Jeanne d'Arc (Alter)  | ★ ★ ★ ★

## Avenger

—*Vigilante và Heroic Spirit of Vengeance. Các chiến binh mù quáng và hận thù lớn trong quá khứ, hiện thân của sự hận thù. Mặt tối của Chén Thánh, đó là nội dung trong chén thánh.*—

## Moon Cancer

—*A class specific to the AI known as BB. She who attempted to invade the core of SE.RA.PH, this title has been bestowed to what she is. An error in the system. The AI that rejects the system. The Cancer of Moon Cell.*—

## Alter Ego

—*Các khía cạnh thay thế và mọi tính cách tách ra từ bản thể. . Thay vì là Heroic Spirits thích hợp, là những thể hiện tình cảm, ước muốn và những khía cạnh khác nhau về người khác..*—

## Beast

—*The Beasts of Calamity tượng trưng cho bảy tội lỗi của con người. Các nguyên mẫu của Heroic Spirit Summoning System cũng chính là những kẻ thù không đội trời chung của Grand Servants*—

## Foreigner

—*Những con người nắm quyền lực được rút ra từ các thế giới khác. Các thực thể từ các chiều thời gian khác nhau ngoài sự hiểu biết của con người.*—

[ More about Servants ]
Blessed Brew

This is a challenge-specific encounter of The High Priestess. It is encountered twice during the challenge, and acts as a transitional encounter, being the card the player starts on for the second and third floors of the challenge, following Ascension.

## Event (2nd Floor)

*As you ascend the snowy Mount Freydis, you happen upon a cottage with pungent smoke wafting out of the chimney.*

*A frail old lady sweeping snow off the path beckons you to come in.*

*"We've come in search of the great High Priestess, to deliver an important message," says Malaclypse.*

*"You'd better go bearing Blessings if you want to get on the High Priestess's good side. I'm fixing a batch right now if you'd like a taste. If I've got it right this time, you can take it to her," she says, stirring the cauldron.*

*Malaclypse politely declines. "I've been watching what I eat, but my companion here has an insatiable appetite," he says, nudging you forward.*

**Chance Cards Gambit, slow speed, 3 Blessing Cards and 1 Failure.**

Success

**Gain a Blessing Card**

*You take a sip of the aromatic potion and feel a warm fuzzy feeling flowing through your body. "Looks like my recipe is a success! I'm sure the High Priestess will appreciate this one."*

*You thank the old lady and continue up Mount Freydis, paying no heed to the brewing blizzard.*

Failure

*You take a sip of the putrid potion and feel your stomach churn. "I knew I shouldn't have substituted the cloud berries for bog berries," she says, comforting you. "Choose the righteous path and you'll find blessings on your way, I'm sure."*

*You step outside into the blistering cold and continue up Mount Freydis.*

## Event (3rd Floor)

*Further up the mountain, the blizzard becomes so intense you barely see the tiny cottage engulfed in snow.*

*An old lady beckons you in. "I've received word from my sister's hawk and have been expecting you. I may not be as skilled as her but this blessing potion I've whipped up is my best yet. Do you think it's good enough to take to the High Priestess" she says, blowing the steam off a simmering bowl of thick liquid.*

*"I really couldn't," says Malaclypse, patting his belly.*

**Chance Cards Gambit, fast speed, 2 Blessing Cards and 2 Failures.**

Success

**Gain a Blessing Card**

*You take a sip of the aromatic potion and feel a warm fuzzy feeling flowing through your body. "Looks like my recipe is a success! I'm sure the High Priestess will appreciate this one."*

*You thank the old lady and continue up Mount Freydis, paying no heed to the brewing blizzard.*

Failure

*You take a sip of the putrid potion and feel your stomach churn. "I knew I shouldn't have substituted the cloud berries for bog berries," she says, comforting you. "Choose the righteous path and you'll find blessings on your way, I'm sure."*

*You step outside into the blistering cold and continue up Mount Freydis.*
Forgotten Terrors

## Event

*You are visited late one night by a creature from the underworld seeking sustenance.*

*Your dreams turn to nightmares as you relive the pain of past encounters.*

**Wheel Gambit** (5 (bad) Dealer Encounters from this Endless run)

**The player must replay the drawn Encounter.**

*Sated by your feelings of dread and helplessness, the fiend returns to whatever soulless pit of despair it normally inhabits.*
A Debt Repaid

*"Ah, a reward for a job well done!"*

This Encounter is added to the Deck when the player allows the shadow to feed on their blood in A Fiend in Need.

## Event

On the first encounter:

*A holy man approaches and greets you, warmly.*
*"Greetings, friend! You are here, just as the master said you would be."*
Upon revisiting:

*The holy man's face lights up at your approach.*
*"Friend, you have returned, that I may fulfill my master's wish!"*
*"My talents lie at your disposal. Have you a need for any healing?"*

1) Accept.

**The player draws a Life Gain Card for each time the fiend fed on them. (35 Life, 25 Life, 15 Life,...)**
If the player was already at full Life:
*"Ah," the man says with a frown. "I don't seem to have been able to help you this day. I hope the master won't be too disappointed."*
*The man walks slowly away.*
**The Encounter remains revisitable.**
Otherwise:
*"I am glad to have fulfilled my master's wish to help you this day."*
*The man bids you farewell.*
**Encounter ends.**
2) Decline.

*"Oh? Well, I shall linger in these parts for some time, so feel free to return if you require."*
**The Encounter remains revisitable.**
Frontier Barbut

*"Hardly elegant but possibly effective."*

This is a Helm in *Hand of Fate 2.*

## Helm Ability

**Weakened Block:** Bash Stun duration increased by +20% against Empire enemies in Block or when their Armour is completely destroyed.

**Map Reveal:** After every encounter with a Gambit, Reveal 1 random Encounter Card on this level.

## Statistics

Helm Type: Helm

Defence: 10

Value: 30

Fame Required: None

Endless Points: 40

## Shard Requirements

Bash 50 enemies as they Block to unlock this Shard.
Corruption Ambush

## Event

*While hunting for snow chestnuts in the bluffs of the North, you hear a groan from behind you.*

**The Dealer draws 2 Blight Monster Cards.**

**The player is ambushed into Combat.**

You loot what you can, trying to ignore the disquieting thought that the blight has reached this far north.

**The player gains 2 Fame.**

**The player draws 1 Gain Card.**