Timer

The **timer** is a clock-like mechanic used for measuring specific time intervals in the *Baldi's Basics* series' general gameplay on a few occasions and commonly in field trips.

## List

### Principal of the Thing

When Principal of the Thing catches the player breaking the school rules (except for "No bullying" and "No fourth wall breaks" rules), he gives the player detention with a certain amount of time, depending on how many times the player gets detention in a round:

### Mrs. Pomp

When Mrs. Pomp reaches the player, she will tell them to be at her class in 2 minutes. If the player visits Mrs. Pomp's class in time, 100 You Thought Points will be awarded. Although, entering the room after the time runs out will trigger a rather furious Mrs. Pomp to appear.

### Elevator

After completing a floor, the results screen displays the time taken to complete it. If the player completed the floor in a short time, they will earn You Thought Points.

### Camping

Although there is no visible remaining timer in this field trip, stacks of logs will fall into campfires when 6 seconds have passed after they spawn in Hide-and-Seek and Explorer Mode. In Field Trips mode, logs will fall faster as the player solves many sets of problems.

### Farm

In the farm field trip, the timer starts at 20 (20 to 45 in the Field Trips mode) and will count down. If the timer reaches 0, but there are required animals left, the player will lose a star.

## Trivia

### General

* According to mystman12's livestream, the first detention time would be changed to 10 seconds or kept the current one and the detention time increment would be reduced to 5 seconds in *Baldi's Basics Plus*. The developer said that 30 seconds or longer detention makes Baldi most likely catch the player unless they use Baldi's Least Favorite Tape item to distract him for a while.
	+ Since *Full Game Early Demo*, the increment is 5 seconds, but the initial detention time is still 15 seconds.

### *Baldi's Basics Plus*

* Prior to V0.1.2, the timer to Mrs. Pomp's class could still be seen on the map command even when her class is dismissed.
* Prior to V0.2, in the result screen, the time to complete the floor was always 99:99 as a placeholder.
* Prior to V0.3, Mrs. Pomp's timer was 4 minutes in Hide-and-Seek and Explorer Mode.
* Prior to V0.3, the camping field trip's timer counted down from 180 seconds (3 minutes). Once it reaches 0, the field trip would end and the player would get prizes depending on the final score. It was located at the top left of the screen.
* The farm field trip's timer mechanism was different prior to V0.3. If the timer reached 150–350 seconds (between 2 minutes and 30 seconds and 5 minutes and 50 seconds), a giant Gotta Sweep would spawn, reaping the corn maze and causing an angry Baldi to spawn and chase the player.

### *Baldi's Basics - Field Trip demo: Camping*

* The timer is located at the top right of the screen, instead of the top left.

## Glitches

* In the current version of *Baldi's Basics Plus* and *Classic Remastered*, the detention timer is misaligned, especially 10 or more seconds left.
	+ This happens since V0.3.3. In this version, only the detention timer's number was misaligned. Since V0.3.4, the detention timer line with the timer was slightly moved to the left.
* Prior to *Baldi's Basics Plus* V0.1.2, the maximum detention time was 65 seconds. However, Principal of the Thing said "99 seconds" instead.

## References

1. ↑ "*One thing I think I'll probably do in the full game is make it so detention doesn't increment as high. I'll probably start out like 10 or maybe to keep it a 15 seconds and then make a increment by like 5 seconds each time or something like that. 'Cause it really is kinda like, once you get 30 seconds, it's most likely you're gonna die and that 45 seconds is like there's no chance, unless you do have a tape.*" - Livestream archive 55:19-55:41