recursal/Fanatic-Fandom huggingface dataset:
Heroes Fanon Wikia

## Welcome to the Heroes Fanon Wikia

This is a site dedicated to role-plays and fan fictions concerning NBC's *Heroes*. Join to create and use your own characters and abilities.

Go and make a character, then check out The Timeline Directory to find something to join, or make one yourself!

## Rules

* Anyone can create any character they want. However, if you wish to use a pre-existing character from the show, which has been altered to fit your Fan Fiction story, ensure that you title it as:
	+ Peter Petrelli (John's Lore) or Claire Bennet (Mary's Lore).
	+ This is done in order to avoid confusion from edited, fan characters and t.v. show characters.
* If you have a character in more than one timeline, create separate pages for each version of the character. For example, if Jane Doe was in both Timeline A and Timeline B, please create separate pages entitled "Jane Doe/Timeline A" and "Jane Doe/Timeline B". Having disambiguation pages is recommended, but not required.
* You must create a timeline page before creating a story in that timeline.
* Story titles will be formatted as such- "Story Name (Timeline Name)"
* Make sure to keep this wiki civil. All are welcome here.
	+ No swearing; no being rude or inconsiderate; no editing the pages of others without permission or citing, unless permission has been given for a roleplay collaboration; try to keep the wiki organized by properly naming you page and sorting your page via the categories available.
* At the end of the day, just try to have fun, be nice and welcoming to all.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Joey Murphy

**Joey Murphy** is the husband of Laura Murphy, father of Nate Murphy, younger brother of Martin Murphy and uncle to Milo and Sara Murphy. He and Laura always seem extremely upbeat.

His only appearance has been "A Christmas Peril". He is voiced by Jeff Stewart.

## Personality

Joey, like most Murphys, seems consistently optimistic in spite of the trials of living with EHML. He takes his cheerful attitude beyond even Milo's, relating each of his misfortunes and dangerous experiences to something he can be grateful for. He seems to share the same carefree sense of adventure as his wife even in the worst of times.

## Physical Appearance

He has light skin and brown hair, sporting an extended goatee and a hint of the hairstyle typical of Murphy males.

## History

In "A Christmas Peril", Milo meets Joey and Laura at a dock as they arrive off of the boat they were traveling on, which promptly sinks. The group then tries to make their way home, and eventually end up at a mall, where they're reunited with Martin and Brigette for a Christmas Eve dinner.
Tahamman

## Overview

**Tahamman** is the Westernmost human settlement in Shalihir. It acts as Dalreon's gateway to the desert with its close proximity to Albrynn separated by a mountainous pass. A true desert trade town, **Tahamman** is crossways for many different cultures and walks of life. What would sound the town bell in Rindleforde barely raises an eyebrow here.

## Places of Interest

#### **The Empty Hump Tavern**

**Proprietor:** Bimbalish Felladd

A popular watering hole for locals and caravans alike, Bimbalish somehow keeps the place slightly cooler then neighboring establishments in the scorching desert sun.

#### **Najif's Ore-asis**

**Proprietor:** Najif Ulearas

Wagon repair, boarding, brokerage service, and dried goods and sundries. Everything a desert caravan could want, and then some.

#### **Armond Alchemy**

**Proprietor:** Zeihnol Armond

With plant-life a scarcity in the sand, and other rare components found only in the desert, buying reagents and salves from Armond Alchemy is often the last chance one will get in either direction

#### **The Blade of Sand** (Weaponsmith)

**Proprietor:** O'rleat Krelnn

Martial and Exotic weaponry forged by the Half-Orc smith, The Blade of Sand often stocks items rarely found elsewhere in human settlements.
Sabaril

## Overview

The most skilled and disciplined are trained from a young age to become **Sabaril** warriors, disciples of the Dragon Style of the Ninth Master, and elite guardians of the Orilyn Empire. Their body mastery is so great, they can perform physical feats beyond that of other mortals.

## Abilities

* Exceptional Swordsmanship
* Body Mastery
* Speed Burst
* Flying Jump
* Distance Push
* Iron Skin
Lontharvia

## Overview

In the far reaches of Harrn, beyond the Shivering Pines Forest, lies the small region known as **Lontharvia**. The area is a boreal forest with long winters, short summers, and dominated by needleleaf trees and treacherous wildlife.

It is ruled by Baron Dra'ithkyrn from his castle in the Caspez Peaks. The territory was claimed by the Baron's ancestor, a Nalassian prince, long ago before the flood.

King Ulivon maintains the long tradition of allowing **Lontharvia** to operate nearly autonomous from the crown of Harrn in Jarldorf. Because of this, the Baron has been able to continue the enforcement of **Lontharvia**'s embargo on silver as he suffers from the same allergy to the metal as the rest of his bloodline.

The Baron resides in Castle Dra'ithkyrn which towers over the village of Spinehollow below.

## Settlements

Spinehollow

See: Argent Morn
Church of Tornne

The prominent religion of Dalreon since the end of the war with Harrn, and the return of diving healing. Centered out of Evertide and headed by Malcarus who was a former Royal Herald by the name of Malcolm Larrus before communing with Tornne at the ruins Kazatharis.

Upon return to Evertide after the Surrender at Storneth, King Jorlaan allowed Malcolm who had taken the name Malcarus to establish the **Church of Tornne**. A good number of crown forces from the war were given discharge from the army to join as clergy. Sergeants became clerics, knights to paladins, a new canon was authored, and temples and shrines were a good portion of new construction. Religion had found Dalreon.

Clerics of Tornne often eschew bladed weapons due to their ineffectiveness against skeletal undead.
Solvheil

## Overview

The Legend of **Solvheil** *[sohl-veyl]*

Many accounts of the beginning of humanity points to a single civilization from which all mankind began. This fabled ancient empire is called **Solvheil**. Few details are known and what stories have survived the centuries are far from consistent in many regards.

Common theory is that **Solvheil** was located somewhere in the heart of the Shalihir Desert and was surrounded by vast amounts of water. It is said that the great creator of man walked amongst the populous as a mortal until the time of their betrayal.

It is said to have been a time where divine and arcane magic where at their apex with the one creator guiding the hands of clerics and mages alike. Details of the events of **Solvheil**'s destruction are non-existent but all stories imply that it shook upon it's foundations and eventually sank.

 While most believe that **Solvheil** sank into the sands during the great flood, it in fact sank into an extra-dimensional pocket created during the Tear in the material plane that caused the flood. Because of this anomaly, a majority of the ruins are sunk below the fabric of the material plane and unreachable by conventional methods of travel.

## Ancient Kingdoms of the Imlan Sea

* Cardobah
* Kazatharis
* Nalass
* Ulnara

1/7
Tiger Dynasty

Emerging as the most fearsome warrior of the Seven Masters in the defeat of the Monkey Lords, the Tiger assumed the rule of Orilyn as its first Emperor. During this rule, Hu Taar was expanded vertically on top of the previous structures to include more ornate and angular design reflective of the ferocity of the Tiger style. The architectural shift was meant to visually solidify the end of the Monkey Dynasty, and build atop the foundation in the emerged Orilyn style.

 Availability and practice of weaponry became more prevalent among the people as they vowed to never again fall prey to exterior threats. The use of seemingly mundane farming instruments as extremely effective weapons grew in popularity, as did the training of one's self as a weapon.

 With the defeat of the Monkey Lords, an eighth fighting style was added adopting some of their natural technique.

The **Tiger Dynasty** ended when one of the Tiger's decedents was tricked by an evil spirit with a tigers head into taking a cursed blade to his hand and falling to the seduction of the Demon Lords which ushered in the Demon Dynasty.
List of Known Ishak city-states

The following is a list of all known Ishak city-states.

Name-Status

Jlihny-Active

Xilzvivuts-Active

Jikinananar- Active

Jijokly-Active

Tyjlkil-Active

Hujklitry-Unkown;likely active

Amcyjknlr-Unkown;likely Destroyed

Jazilxvikliy-Unkown;likely Destroyed

Izexilkiol- Conquered

Kilvibogkly-Destroyed

Zerhyjkiloj-Destroyed

Derjhk-Destroyed
Isle of Sampeatos

## Overview

Sampeatos *[sam-pee-tōs]* is an island in the Sea of Aluun between Dalreon and Orilyn. Within it it's rocky shores are ruins from an ancient sampeatan civilization, now overgrown and treacherous.

It is largely unpopulated by any kingdom. The approach to Sampeatos is difficult due to the many rocks and coves. This makes it a favored haven for pirates of Eraemos Archipelago who prey on merchant ships between Orilyn and Dalreon.

It is also home to many strange beasts within its depths that aren't found on the mainland. The island is home to several strange species of flora and fauna not found anywhere else. Several expeditions have been attempted to retrieve specimens of the great beasts that inhabit there. Few are met with any success.
Battle of Jerichons Field

A pivotal point in Dalreon's war with Harrn. Dalreon was shielded in part by Lyritholln, otherwise known as the Great Forest. Hostilities with the Lyrith elves had been a way of life probably dating back to the Flood. While the Tree Line Treaty had kept Dalreon out of the forest, it also made sure any invading Harrn forces suffered significant casualties. The sovereign nation of foliage that divided Dalreon’s lands turned out to be one of its greatest defensive assets, with it and the Barl Swamp funneling all of Harrn’s strength into one crucial point. Jerichons Point, it was dubbed, after the destruction of the farm of the same name that had set the stage.

It was here that Dalreon was at both its weakest and strongest. Harrn had the numbers and even King Jorlaan had fallen. That is when one of his Royal Heralds returned from a quest with a new found spirituality. Claiming to have communed with Tornne, Rel’s right hand and patron deity of humanity, the herald healed the king. The first public act of divine healing seen in a land where only herbal and alchemic remedies were available, and the beginning of Dalreon’s transformation. The sight of the wounded crown restored to his mount and reinforced by new cavalry forces from Rillisyn stopped Harrn’s advance and began the pendulum on a return course, eventually ending with the Surrender at Storneth.

The Royal Herald had, with a single act of healing, changed the course of the battle. Malcolm Larrus, the man who was sent to the ruins of a port town in the desert, found god, and brought him back to win a war and change the kingdom.
Demon Dynasty

Tricked by a rakshasa, the great grandson of the Tiger fell to the seduction of a cursed blade and Hu Taar and the rest of Orilyn quickly fell to rule of the Demon Lords. During this time, the Zinyari revealed themselves en mass.

This Dynasty ended with the beginning of the Dragon Dynasty, when the Ninth Master emerged to defeat the Demon Lords and take his place as Emperor of Orilyn through the help of the Golden Dragon.
Zinyari

It is said that the **Zinyari** are Ith'inaar taken by a great shadow dragon and infused with its blood. The **Zinyari** are powerful assassins that employ innate shadow magic. They are in direct opposition to both Orilyn and the Sabaril.

The **Zinyari** appeared right around the end of the Tiger Dynasty and beginning of the Demon Dynasty in Orilyn.
Elven Rebellion

When Illithan led the Ith'inaar in open rebellion against Lyritholln.

Illithan returned from Nalass in the Imlan Sea with his Ith'inaar bringing with them the forbidden arts of necromancy. While they initially tried to defend the practice as a smart defense for Lyritholln in the wake of another conflict like the Goblinkin Wars, they were ultimately rebuked, and sought to usurp the power of the Great Forest.

Initially driven from Archonvale, the Ith'inaar took to the Crenmantle Mountains where after an assault on the dwarves, they experienced the Darkfall.

The transformed Ith'inaar returned with undead forces to aid their assault, including undead bears which put the Lyrith Elves in conflict with bears being considered sacred.

Ehllelo blessed Eldrynn's Spear before he took to the field to face Illithan and the Ith'inaar. With the spear, he wounded Illithan and drove back the Ith'inaar beyond the Great Forest.
The Puppy Fanon Wikia

## Welcome to the The Puppy Fanon Wikia

This is for PuppyLovers to make ocs and have fun

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Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

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Ehllelo

## Overview

**Domains:** plant, animal, healing, good

**Title:** the great bear green mother of the land

**Favored Animal Avatar:** Bear

Created by Rel to reshape the world from chaos. **Ehllelo** created the four elements to sculpt the material world. When it was fit for life, she created all manner of flora and fauna and wove their existences together. Posing as a great bear, **Ehllelo** planted the Hearleforne which sprung life to the Great Forest of the West. It was from this location that she created the elves to act as the guardians of nature.

### **Elements**

Created by **Ehllelo**

* Veldarish Element Domain: Fire
* Sevantha Element Domain: Water
* Pulenthor Element Domain: Earth
* Glinthana Element Domain: Air
Flooded Roots of Hearleforne

Beneath the Hearleforne are the flooded roots where old Archonvale lies below the waters. Because of the flooding of the arcane library, the waters itself has unpredictable magic properties. Around the submerged roots are the ruins of the lower portions of Archonvale that have been underwater since the flood.
Baron Dra'ithkyrn

Ruler of Lontharvia, and claimed decedent of ancient Nalassian prince. The Baron suffers from the same affliction as his fathers before him in that he is horribly allergic to silver. This is the reason behind the long standing silver embargo in Lontharvia. This has led some to whisper that the Baron and his ancestors must all be were-beasts of some fashion, and that the allergy is just a rouse to keep them from being mortally wounded.

The Baron rules from Castle Dra'ithkyrn which is wedged between the Caspez Peaks and the village of Spinehollow.
Humans

Originally created by Rel and sometimes referred to as man or mankind. **Humans** are a diverse race that range in both size and appearance from each other. They are mainly concentrated in Dalreon and Harrn with scattered settlements within the Shalihir desert. **Humans** originated in what became Solvheil, and attained great power by working closely with their creator. It was the ambition of those who achieved power that ultimately led to the destruction of Solvheil, and a near end to the race of man.

**Humans** can now be found scattered across Elrithorn with the major concentrations in the kingdoms of Dalreon and Harrn.
Dwarven Stonecutters

## Overview

The **Dwarven Stonecutters** are one of the most secretive and symbolic organizations in all of Elrithorn. Long standing lore holds that they formed during the invasion and enslavement of the dwarves by the Goblin Hordes during the time of the Goblin King to preserve ancient runes, sacred geometry, and many secrets of dwarven craftsmanship.

They are also rumored to have been the chief architects of Alakanthor.

## Knowledge

* Pattern is held no matter the scale
* Scale doesn't matter, only pattern and precision
Hearleforne

**Hearleforne**, Heart of the Forest, Axis of Existence, Fulcrum of the Material Plane

Ehllelo planted the **Hearleforne** which sprung life to the Great Forest of the West. meaning 'The Heart of the Forest', it is the first plant to grace the presence of the ground and stands to represent all that is green and grows from the earth. Because of this it is protected by the elves and respected and supported by all of the elements.

Pulenthor grants it a base and source of nutrients, while Sevantha feeds it from above and below with Glinthana who cools it helps it to breath, and Veldarish stays clear from harming it and burns the forest of that which is dead to return their essence to the ground. During the great flood, the depressed ground around its mighty roots became flooded with water from the Imlan Sea. At first, the **Hearleforne** appeared weakened by this ecological change, but quickly adapted and thrived once again. For this, the elves rightfully blamed humans, which soured relations between Lyritholln and the fledgling settlements of refugees from Kazatharis.
Imlan Sea

The **Imlan Sea** was a mass of freshwater that sat in the mountain basin. During the destruction of Solvheil, all of the water was forced outward during the Great Flood, and left the seafloor to crumble and dry. It's now a vast desert that comprises Shalihir. Floodwater from the **Imlan Sea** spilled over the mountains and formed the Barl Swamp of what is now Dalreon. It flooded the root structure of the Hearleforne in Lyritholln, as well as created the wetland areas of Orilyn.
Golem King

The **Golem King** is a title used to refer to the event in which the king of Dalreon was tricked becoming trapped in enchanted armor. In an effort to protect the king during battlefield command, a set of plate was commissioned to have not only physical durability, but both arcane and alchemical armaments. It wasn't until the king had donned the battle plate that the trap was sprung, and he was held captive inside his own magic armor, helpless but to follow the commands of his captor.
Kazatharis

## Overview

**Kazatharis** was once a thriving port town on the western edge of the Imlan Sea. Early pioneers from Solvheil built this fortress of a town into the Crenmantle Mountains directly above some old dwarven halls.

Before the massive flood that expelled the Imlan Sea, most residents escaped west to the area that would eventually become Dalreon. The tidal waters were held at bay by a collective effort of mages and bards combining spell and song to form a barrier. Though almost all were killed holding back the waves, their efforts secured the escape of humanity.
Tiger

The **Tiger**, one of the Seven Masters, and the first emperor of Orilyn. Led the battle against the Monkey Lords to usher in the Tiger Dynasty. He was most likely a lycanthrope, as he is the only one of the Seven Masters said to have taken on the actual physical appearance of his style.

After their escape and disappearance into the Zhanthul Jungle, the Seven Masters tried find a way to defeat the Monkey Lords by searching the area that they had invaded from. Seeing how nature played out in the removed environment, they all split to study a given animal inspired fighting style.

The **Tiger** was the fiercest and most aggressive of styles, and as such, proved the most effective against the Monkey Lords when the Seven Masters returned to Orilyn. This ended the Monkey Dynasty beginning the Tiger Dynasty which lasted until the Demon Dynasty.
Evertide

## Overview

Situated on the Southwestern edge of Dalreon where the Sea of Aluun meets the Thynoth River, **Evertide** is an impressive feat of human craftsmanship.

**Evertide** plays more than just the role of capital for the Kingdom of Dalreon, it also serves as the economic hub. Imports come in across the Sea of Aluun via Crown Port from the Orilyn Empire, while goods also arrive via caravan from the desert and get shipped downriver.

**Evertide** is home to several independent trading companies as well as the private houses of some nobility. Among some of the larger trade organization are the Ardent Anchor Trading Company and the Golden Gills Trading Company. These rivals both deal in the flow of goods across the Aluun Sea and economic diplomacy with the Orilyn.

It is also home to Dalreon's Ministry of Antiquities, who oversees any expeditions and excavations of discovered ruins or other finds of historical significance. They are often at odds with the Church of Tornne as to who has jurisdiction over artifacts and sacred relics.

The Crown College of Wizardry is a relatively new construction as the kingdom adapts to the reemergence of arcane magic.

## **Places of Interest**

#### Coral Crown Brewery

* Proprietor:

The regional favorite, Coral Crown, is brewed here.
Waylanders

Short and simple folk, **waylanders** enjoy the finer aspects of life. Comfort and curiosity best describe these small statured and nimble people. They are found mainly in the outskirts of Dalreon known as the Waylands just West of Lyritholln in the rolling hillside, although some take to the towns of man.
Hisoka Hannes

**Relatives** | Edward Hannes  (husband)
 **Abilities** | Originally none, currently Telepathy

**Hisoka Hannes** (nee **Hisoka Monet**, born July 30, 1963) is the founder and current CEO of the Camelot Institute. Despite having been born without powers, she currently has Telepathy, having been given the power by her husband, Edward Hannes. As the Institute's CEO, she is by default given the title of **Arthur.**

## Background

Hisoka was born Hisoka Monet in Tokyo to a Canadian businessman who had served in World War II and a Japanese woman. Seeing what the war had done to Japan, her father decided to remain there to try to assist the displaced citizens. During this time, he met Hisoka's mother and the two had Hisoka. Her father's entrepeneurial efforts would be short-lived, however, as his wife fell ill when Hisoka was ten and he had to spend what money he had caring for her. Eventually, Hisoka's mother died and left her and her father in tremendous debt. Not wanting to subject Hisoka to the squalors of poverty in Japan, he sent her to live with his cousin in Ottawa, where Hisoka lived from the time she was twelve to the time she was eighteen.

Hisoka attended the Hawaii Business College in Honolulu, and, upon graduating, became a very successful entrepreneur. Eventually, she became rich enough that attempts were made on her life, a situation that demanded she hire a bodyguard. She decided upon Edward Hannes, and he later saved her life using his Induced Radioactivity. She fell in love with him at that point, and the two were soon married. Five years into their marriage, she had her son, Erik Hannes.
Darvynus Dauntora

## Overview

"Old Darv" as he is called by the townsfolk of Rindleforde, **Darvynus Dauntora** is a reclusive mage that is constructing a tower some ways off from busy trade town. He is obsessed with every little detail of the construction, with the required precision of which known only to him. When not arguing with hired dwarven craftsmen about the proper way to lay stone patterns, he is climbing upon scaffolded walls to look toward Shalihir through a dangling crystal.

His quarters are in the finished part of the construction, a small two-story stone blocked keep. Here he spends nights doing research, or casting in the upper floor until taken by exhaustion. To stave off Mage Madness, he has taken to hiring a bard from the tavern in Rindleforde to play music in the common room of the keep for sporadic sanity breaks.

Darvynus does not venture far from the construction site, so he hires adventurers from town to do his supply and special fetch runs. He uses the bard to scout for talent during his time at the tavern, where all manor of potential hirelings can be found.

**Darvynus Dauntora** hires Ralleous Dyr and Lockpocket Len to join a preselected adventuring party
Tree Line Treaty

The agreement to end hostilities between humans of Dalreon and the Lyrith elves. It restricted human expansion into the Great Forest and any deforestation of the established Lyritholln border. It also made clear that no human was to hunt bears within the Great Forest, due to their religious significance to the elves.
Illithan

## Overview

**Illithan** Aluriael, brother of Eldrynn Aluriael, leader of the Elven Rebellion and the Ith'inaar.

**Illithan** fought alongside Eldrynn during the Goblinkin Wars. He was present when Eldrynn beheaded the Goblin King and scattered the Goblin Hordes. It began his realization that the dead still held power over the living even as a form of symbolism.

After the Goblinkin Wars, **Illithan** travelled to the Imlan Sea to explore beyond the borders of Lyritholln so as not to be taken by surprise as they were before by the Goblin Hordes. His forces took the traveling name of Ith'inaar. During his travels at sea he came upon Nalass. It was here that he learned some of the dark arts of necromancy. **Illithan** felt that this was the defense that Lyritholln needed as he had seen an entire war stopped with one severed head. He began experimentation on raising undead.

**Illithan** was leader of the Elven Rebellion. His loyalty shifted when his obsession for the work Threll started led him to explore the art of necromancy. He turned his back on Ehllelo by losing respect for all living things and tampering with the natural cycle. After secretly gaining a following, he moved against the Elven court in an attempt to overthrow the ruling body. His staged coup was prevented by the words and deeds of Eldrynn, and the Ith'inaar were driven from Archonvale.

**Illithan** led them to the Crenmantle Mountains where they slaughtered the local dwarves, ever raising their fallen against them. There, they communed with an evil force that had been captive under the mountain, and underwent the Darkfall.

They returned to Archonvale in force with undead bears among their dark army, using the Lyrith Elves faith against them. Eldrynn wounded **Illithan** with a spear blessed by Ehllelo and drove them from Lyritholln and back to the shores of the Imlan Sea.

**Illithan** became obsessed with his own mortality as he continued to experiment with the undead. His quest for cheating death eventually took him to the Isle of Sampeatos where he encountered zombie trolls under the command of an ancient reptilian race. Undertaking the blood ritual of this ancient race, he eventually gained the immortality he was seeking, but with dire consequences. His new-found vampirism drove him North and out of the sunlight where he eventually disappeared to the region known as Lontharvia.
Rackshaa

**Domains:** Trickery/Evil

**Favored Animal Avatar:** Dog

Former High Priest of Rel

Patron of thieves and politics, it was **Rackshaa** that led the effort to trick the mortal Rel in an effort to gain power. He in turn tricked the other High Priests by appealing to their internal desires or shortcomings. Through the Sarcophagus of Rel they drained the creator of divine power in order to bend it to their will. His planned coup was cut short by the destruction of Solvheil and the flood.
Elves

## Overview

**Elves**, sometimes referred to as Lyrith **Elves** are slightly shorter than humans and display a fair skin tone and mainly blondish brown to white hair. They also display sharply pointed ears and a slim build. **Elves** are also among the best archers due to their natural dexterity and heightened senses.

**Elves** enjoy a long comfortable lifespan of a couple centuries and share a bond with the forest they were created to protect. Their reverence for nature and the elements, as well as their worship of Ehllelo, grants them druidic magic. This power is greater when within the bounds of the forest because of the density of the vegetation.

Although Lyritholln is within the boundaries of Dalreon, they consider themselves and the Great Forest sovereign and fiercely defend its borders. Relations with Humans is tense due to the destruction of parts of the forest from both the flood, as well as deforestation as humans settled the land for agriculture. This with the flooding of the Hearleforne, whom the **Elves** are sworn to protect in the name of Ehllelo, caused a great schism between the two races. The humans of Dalreon may have long forgotten what caused the flood or the extent of the destruction it wrought, but the **elves** have longer memories and hold man accountable for their past travesties. Their relations with the dwarves of the North are strictly emmisarial as their ideologies and cultures greatly differ.

## The **Elven Rebellion**

Long before the flood, a group of **elves** led by one called Illithan, rebelled against the forest and were cast out to the Imlan Sea. They became known as the Ith'inaar and took to the interior kingdoms of the sea leaving behind both the forest, as well as their reverence for Ehllelo. The Elven champion who led the battle to defeat them was the famed Eldrynn.

Half-Elves are rare and can only occur between **elves** and humans.
Seven Masters

In the time when the Monkey Lords ruled over Orilyn, **Seven Masters** returned from their escape into the Zhanthul Jungle to bring a new unarmed fighting style to the subjugated people. Styled after various beasts in the wild, these new styles spread among the Orilyn, and quickly dispatched the Monkey Lords who had relied solely on the absence of weapons.

The **Seven Masters** were led by the Tiger, who exhibited the fiercest fighting style and most effective against the Monkey Lords, and was also able to take the partial physical form of the beast while in combat.

This would mark the end of the Monkey Dynasty and the beginning of the Tiger Dynasty.

At the end of the Tiger Dynasty, six **Seven Masters** were assassinated by Zinyari while visiting the palace.

#### Styles

* Tiger
* Snake
* Crane
* Leopard
* Boar
* Eagle
* Mantis

Later Styles:

* Monkey (Eighth Master)
* Dragon (Ninth Master)
Half-Orcs

The bastard offspring of humans and orcs, the **half-orc** is possibly the most conflicted race having no true home of their own, and typically failing at passing as either side. They normally live in solitude or as bandits. If found in battle alongside orc tribes, they normally take a subservient role, and are first for sacrifice.
Marathorl Keep

Beneath Marathorl Mill, in the spot where the Mended Mill of Rindleforde now stands, was the underground **Marathorl Keep**. Early refugees from Kazatharis after the flood were undergoing a cultural shift toward agriculture, and the mill became a central asset to the community.

Graynor Marathorl had the keep built to server as an armory storage and fallback point in case of attack. The extensive corridors were carved out of the hillside, and fortified with stone that has for the most part stood the tests of time.

Long abandoned after the original settlement migrated further South, **Marathorl Keep** remained buried under the ruins of Marathorl Mill. Settlers of Rindleforde cleared away the ruins of the old mill, and built their own atop the foundation never noticing the extensive network below.
Tear

The **Tear** refers to the extra-dimensional space that exists between the material plane and the dimensional pocket that houses the ruins of Solvheil. It serves as an impassible barrier between Elrithorn and the ancient birthplace of humans.

"..as elaborate as the opening of that portal is, it remains the only safe passage through the **Tear**," the scholar relayed to the researching pupil researching Alakanthor, "To step into the Tear is to be torn to shreds." The pupil swallowed hard with mortal fear. "Not torn to shreds," interjected a mage who had been listening to the two mundane mens' discussion, "More likely stretched to an infinitesimally small fiber outside of the construct of time." He cocked his mouth in a self-indulgent smile as he continued to ponder aloud, "Who knows, eternity might be one of the better cases." He looked over the two silent men, both of their faces no noticeably paler than before.
Koth

**Domains:** Knowledge, Magic

**Favored Animal Avatar:** Lizard

Former High Mage of Solvheil

Intelligent and dexterous, **Koth** was quick to learn even the highest circles of arcane magic, gaining a profound insight to the physical world and how it was put together. **Koth** delighted in its manipulation. He oversaw the creation of the three Towers of Archmagery around the mountain basin. It was after he felt he had reached a plateau of highest magic that he desired divine power as well. It didn't take much for Rackshaa to employ **Koth**'s aid in the draining of Rel's power through the Sarcophagus of Rel for their grand experiment.
Brock Powell

**Brock Powell** is a voice actor who provides voices for a variety of minor and recurring characters in *Milo Murphy's Law*, beginning in Season 2.

## Characters he voices

Brock Powell's roles include:

* Alien Llama Judge from "Snow Way Out"
* Judge Concentric Circles from "Snow Way Out"
* Dr. Not Sorry from "Agee Ientee Diogee"
* Museum Tour Guide from "Doof's Day Out"
* Alien Pilot from "Managing Murphy's Law", "Milo's Shadow", "Sick Day", and "Abducting Murphy's Law".
* Pio the Poodle from "Dog Walker, Runner, Screamer"
* Dorsal from "Abducting Murphy's Law"
* Giant Alien from "Cavendish Unleashed".
* Nature Surveyor from "Cavendish Unleashed".

## External links

* Brock Powell's IMDb
* Brock Powell's Twitter
* Brock Powell's Website
Darkfall

The Darkening generally refers to the transformation of the once Lyrith Elves of the Ith'inaar into dark elves. It involves a pact with an evil force that they discovered in the Crenmantle Mountains after slaughtering the resident dwarves. Their skin darkened to match the night sky, while their hair faded bone white. Their eyes also took on unnatural tints such as violet and red.
Folian Tangleroot

Proprietor of Tangleroot Apothecary of Rindleforde in the kingdom of Dalreon.

Folian is a naturalist, some say a druid, but everybody knows druids never live in town. Whatever he is, he's always ready with a remedy for virtually any occasion. His shop is always full exotic and mundane herbs and reagents. Few of those jars stay empty for long as Folian makes frequent forays into the wilderness to restock, Leaving Bram Underbrush, his assistant, to mind his shop. Sometimes when business is steady, he has little time to restock, so he will hire folks locally to acquire what he needs. Over the past few years, he's been buying most rare items brought into his shop by travelers, increasing his stock considerably, and paying a fair price for those acquisitions as well.
Sarcophagus of Rel

Constructed at a time when Gods walked as mortals, the **Sarcophagus of Rel** was used to slowly drain the creator of his ultimate divine power. After the destruction of Solvheil, it was carried into battle by warring tribes and its stored power used to vanquish enemies before it.

The betrayers of Rel ensnared him by taking advantage of his mortal form. Knowing that Rel had sacrificed his omnipresence to walk with mankind, they saw an opening to deceive him in a grasp at divine power.

They constructed a sarcophagus for him under the guise of a resting chamber. Adorned with gold and jeweled inlays, the sarcophagus secretly served as a siphon for his glory that extracted raw power from his body as he lay resting within.

As time pressed on, continued use of the sarcophagus began to damage his mortal shell, and Rel required more and more rest from the rigors of daily life. Unbeknownst to him, that which he sought refuge in was that which was weakening him. Rel fell prey to a vicious cycle where as his unlimited power and glory was clouded and crippled within a broken husk.

With his body failing, Rel secluded himself more and more from the populous while the betrayers gained more public power. They perpetuated the belief that they were his mouthpiece and communicated his wishes in his absence whilst they drained of him what they could. Of those that became suspicious of this activity, none took to action but Tornne.

Tornne, having been denied audience with Rel, took to revolt and eventually freed the creator from his earthly prison. Having become fully aware of potential hazard of channeling diving power, Rel instructed Tornne to head West to the colony of Kazatharis and warn them of the coming devastation.

Described as solid gold with silver inlays and trim of glowing crystal in an intricate pattern, it was almost beautiful as is was dangerous. Its raw power left unchecked could cause widespread devastation as well as mass creation. Used blindly by the mortals who wielding it without divine guidance only wrought death and destruction. It was carried in battle by six men using three large leather-bound wooden poles.

After being used by the non-magic using populous during the Age of Burning Towers, It was finally misplaced in history and assumed destroyed somewhere in the sands of the Shalihir desert.
Wikia talk:Portal de la comunidad

¡Esta es la **página de discusión general** del wiki! Los fundadores del wiki deberían dejar aquí un mensaje de bienvenida y alentar a los nuevos editores y visitantes a participar en el wiki. Utilizad esta página para dejar avisos sobre novedades o las últimas noticias referentes al wiki, también podéis usar el **foro** para comunicaros con los usuarios.
Flood

## Overview

The **flood**, or Great Flood, generally refers to the time in history when the Imlan Sea spilled from its mountain basin and washed across the outlying lands. What once held the seawater dried to become the desert of Shalihir. This event is tied to the destruction of Solvheil.

## Results

The following places were dramatically affected by the flood.

* Imlan Sea: Expelled to become Shalihir Desert
* Solvheil: Destroyed
* Cardobah: Destroyed
* Ulnara: Destroyed
* Nalass: Destroyed
* Kazatharis: Destroyed
* Orilyn: Turned into wetlands
* Great Forest: Large area became Barl Swamp
* Archonvale: Half destroyed as the Hearleforne roots are flooded.

## Writings

"*The time of gods and men ended with the flood. When those who sought to attain their own divine portfolio tilted the world on its axis. The floodwaters washed clean the slate, started everything anew. It is now in mortal hands that the fate of society rests, while the pantheon watch from behind the veil. Without divine hand-holding, mortals are often left questioning the purpose of their lives.This uncertainty can either fill one with thought and wonder, or empty sorrow.*"
Dwarves

Short and sturdy best describe the **dwarves**. Most active clans operate in the mountains that surround Harrn, which the normally reclusive **dwarves** share trade created by Pulenthor. They instinctively burrow into the solid rock of the towering peaks, and mine the riches it provides.

Of all races, the **dwarves** suffered the flood least as they were dug in too deep to be effected. Their general mistrust is natural, not caused by any singular event. **Dwarves** regard elves as weak and wilting. They mostly recognize when they are being talked down to, and receive only the haughtiest of speech from visiting elven emissaries. Not to mention the massacre that occurred in the southern mines generations ago when the Ith'inaar were cast out of the Great Forest, and turned their aggression Eastward. Not being able to take care of their own problems and their superior attitude because Ehllelo created Pulenthor leads to an attitude of tolerance at best. Some **dwarves** make their life in the Shalihir desert, and are often referred to as Dune Dwarves, the unaffectionate nickname coined by their rock-dwelling brethren.
Age of Burning Towers

A time of revolt in Shalihir when the mundane overthrew their magically adept rulers.

Nearly 1000 years had passed since the Imlan Sea expelled its waters, leaving behind a sandy seabed which became the Shalihir desert. All of the lands beyond the surrounding mountains drank the floodwaters, and the divine folly of man destroyed his birthplace as Solvheil was swallowed by the sands. Whatever wonders had existed in the old world were gone, replaced by a new world, scarred and barren. Scattered were the humans of Solvheil, and the once prosperous kingdoms of the Imlan Sea; Cardobah, Ulnara, and Nalass. Surviving tribes of men were eventually enslaved by beasts, by demons, and of course, by other men. Men who could control both beast and demon, men whose practice of arcane arts had made them seek both knowledge and power.
Goblinkin Wars

When the Goblin Hordes comprised of all manner of Goblinkin invaded the lands of what is now Harrn, Dalreon, and Lyritholln.

It began when the Northern Goblin Hordes united under the Goblin King, who although an Orc, realized that he had a better chance of bringing them all under one banner by finding common cause in the blood that united them. Goblinkin fell upon the Northern dwarven kingdoms, enslaving captive artisans to further their advancement with forged weapons and armor. As they moved South, they got stronger both in numbers and equipment.

By the time they passed the Stoneclef Mountains to invade Lyritholln, they were a full-fledged army. Distance from the Northern dwarves and lack of diplomacy gave the Lyrith Elves little warning, as their scouts did not venture North of the mountains.

 Their end came after the elven champion Eldrynn beheaded the Goblin King, and scattered the hordes in fear. Without defined leadership, the hordes once again fell to entropy and digressed to smaller tribal factions.
Trial of Silk and Steel

One of the final portions of a Sabaril's training involves them waking up in an unworldly remote place without any possessions or clothing. They must find a tree with a silk robe tied to a branch, and beneath they recover their sword. Armed with only the silk robe and blade, each must face their own unique trial in returning.

This is thought to be accomplished after a ceremony of drugged tea, inducing the initial euphoric state, while leading others to wonder if the trial actually takes place in the physical realm.
Korlondor

## Overview

**Korlondor** is the giant landmass just South of Dalreon which forms the Southwest border of the Sea of Aluun. It is connected to Orilyn in the East by the Eraemos Archipelago.

**Korlondor** was home to at least one ancient civilization that was destroyed during the flood. While no known written accounts exist, it is evidenced by the litter of ruins across the landscape.

It is a hot and unforgiving land. Covered in steamy jungle, forests, and isolated deserts.

## Settlements

* Esparl
* Rulg

## Indigenous Races

#### Humans

 While not native to **Korlondor**, concentrations of humans can be found in various settlements, normally engaged in some sort of trade operations with Dalreon or Orilyn.

#### Yuan-Ti

A race of reptilian humanoids that display various traits of large snakes.
Golden Dragon

The **Golden Dragon** is the present incarnation of Rel being the form he assumed after the destruction of Solvheil and the flood. It was in this form that he created the Orilyn race from humans and elves and granted them draconic blood. The **Golden Dragon** resides near the summit of Mount Dramoto in Orilyn. The mount itself is an ascended plane separate from, but connected to the material world. Because of this thinning of the veil. the lands around Orilyn are frequented by spirits demons and other outsiders.

It was through the **Golden Dragon** that the Demon Dynasty in Orilyn came to an end and began the Dragon Dynasty.
Goblins

Cowardly brazen, **goblins** are as dangerous as they are ugly. A goblin stands around 3 to 3½ feet tall weighing 40 to 45 pounds. They display very animalistic tendencies at times, and are quite prone to irrational fight or flight responses. **Goblins** are driven by both hunger and greed, seeing most adversaries as simply obstacles to getting what should be theirs.
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Threll

**Domains:** War/Death/Destruction/Evil

**Favored Animal Avatar:** Ram

Former High Priest of Rel

**Threll** held domain over all conflicts and the passage of death. He oversaw the clergy for funeral rites while secretly thirsting for the power to control death. His experimentation led to the creation of the first undead. Soulless beasts of rotted flesh and bone that knew nothing but battle. His help was instrumental in taking Rel's power by helping design the Sarcophagus of Rel and perfecting it's extraction technique.
Monkey Lords

Humanoid simians who once ruled over Orilyn, the **Monkey Lords** took the weapons and subjugated the early Orilyn and forced them to build Hu Taar as a stronghold. They were defeated by the Tiger and the other six of the Seven Masters who returned from the Zhanthul Jungle with new fighting styles that defeated the **Monkey Lords** even without martial weapons. Their influence can still be seen in the lower portions of Hu Taar as it sits upon the original foundation of stone. There are also still quite a few left around Orilyn, and are still referred to as **Monkey Lords**, despite their low status, out of respect of their former rule.
Sahuagin

**Sahuagin** are a fish-like monstrous humanoid species that live in oceans, seas, underground lakes, and underwater caves. **Sahuagin** are native to the waters around the Eraemos Archipelago.

Little is known of their society but they seem to worship the Shark who Swallowed the Sea, a possible reference to the flood.
YTPH Crossover - Mister Len vs. Morde Attack

Morde Attack:

* Oye, el que me tiene preocupado es el mister Len.
* Pero mucho, la verdad.
* ¿Por qué? ¡Porque está obsesionado pero obsesionado con las patas de animales!
* ¿Tú crees?
* ¡Y no para explotar! ¡Si no para coger!
* Fíjate...

Mister Len:

* Holo, qué gusto verlos de nuevo acabo de salir de putas,
* Siempre hay mucho que hacer cuando salgo en mi batimovil

- 2 llamadas sin recibir -

Drosskest:

* ¿Hola?

Mister Len:

* ¡Hola! ¿Puedo ayudarte en algo?

Drosskest:

* Mira imbécil, bobo, zoofílico.
* Jejeje

- 1 llamada sin recibir -

Morde Attack:

* Hola puto

Mister Len:

* Hola loser

Morde Attack:

* Mira imbécil, vete a la mierda

Mister Len:

* ¡Ya voy en camino!
* Creo que llegamos, jajaja

- Aparece con Nicole the Holo-Lynx

* Hola
* Hola la pelota, haceme un petardo
* Necesitamos un lugar para hacerlo!

- Aparece un puticlub -

* Vamos a hacerlo.

- Aparece Morde Attack en un helicóptero -

* ¡Alto ahí!

Mister Len

* Oh

Morde Attack

* Tranquilo, deja ahí al animal o si no te explotaré

Mister Len

* ¡Adiós! Ya regreso.

- Persecución -

* Loser.
* Jaja!
* Jajaja! Qué divertido!
* Y por último usaremos... Lápiz, la pistola. Jajaja, loser.

- Aparece un gorila y mata a Mister Len-

* EY QUÉ PERO CACHORROS CÓMO ESTÁN

Morde Attack

* ... Qué mierda.

- Ahora con Homero Simpson -

* ¡Qué feo! ¿Qué no hay Dragon Ball Z?

- Se cambia el canal a DB Super Episodio 5 -

* D'oh
Barl Swamp

The **Barl Swamp** was formed when the Imlan Sea spilled over the top of the Crenmantle Mountains during the destruction of Solvheil. Its stagnate waters contain both ruins of early settlements from Kazatharis, as well as dangerous manner of beasts not found in dryer lands. It is now fed from the Fen River that breaks off the Thynoth River in Dalreon.