Jemia 4

Departmento Cartographicae pict-file of the Chapter home world of Jermia 4, home world of the Astral Paladins.

## Planet

### Class

Civilised World/Medieval World/Adeptus Astartes Chapter Home World

## Location

### System

Jemia System

**Jermia 4** is an Imperial civilised world also classified as a feudal world, and is the Chapter home world of the Astral Paladins Space Marine Chapter, a Successor Chapter of the stoic and venerable Imperial Fists

## Background

The Astral Paladins homeworld is a medieval world called Jemia 4, located in the Jemia System. Jemia is slightly larger than Holy Terra and looks like it did during its pre-industrial revolution. This planet possesses five large contents. Four of these are settled by a medieval-tech level human settlers. The fifth continent is reserved for Chapter training/tactics. The population is roughly 200 million. The Astral Paladins look over this planet as stewards and govern minimally, allowing local governments to take care of most tasks.

### Fortress-Monastery

The Tower of Justice stands in the middle of the forbidden continent. It is built in the style of an ancient Holy Terran castle. It is made from some of the strongest materials found in the Imperium. In the center of the castle is a large single tower. The skulls of heroes of the Chapter are kept here. Located behind the skulls are tapestries of the likeness of these heroes and a depiction of their legenary deeds.

### The Jamia System

This system consists of one yellow star -the same size as Terra's sun - and eight planets. Three of the planets are habitable, three are gas giants, one is dead rock used for mining, and one is a molten lava planet. Jamia 1 is a lava planet made out of rock, metal, and toxic chemicals all of which are molten and far too dangerous to be used. Jamia 2 is a mining world - a lifeless rock that is used for mining and refining. It exports metals to nearby planets and systems for production for the Imperium. Jamia 3 is an agri-world. Jamia 4 is the Space Marine chapter home world of the Astral Paladins. The only people who are allowed to come or go from the planet are members of the Astral Paladins. Anyone else who tries to enter is shot down if they try to land anywhere but the Tower of Justice. Jamia 5 is a hive world that is under constant threat from mutants, heretics, and Orks. The Astral Paladins keep a company planetside at all times for a rapid response. Jamia 6-8 are gas giants.

## Chapter Recruitmentedit

The Chapter hosts yearly tournaments in every population-dense area on Jemia 4 for recruitment. The Astral Paladin Astartes dawn medieval suits of steel armor when at these public events and at the end of the tournament Battle-Brothers will spar with those deemed worthy.

If these possible recruits satisfy the Battle-Brothers they willingly go with the Chapter as recruits. These recruits are deemed heroes and are celebrated. A reward is given to the boys' families. The reward is often a currency or some sign of wealth. These boys are never seen again by there families. These boys are taken to the forbidden content for further testing. They will then be sent into a bombed-out landscape full of trenches and obstacles. These recruits then have to survive for 1 month in these conditions. Those who survive then begin the process of becoming a Battle-Brother.