Wanted Pages

The Spellslinger Wiki is a small community working off only six stories, but there are still a number of articles that can be created.

Included here is a list of potential article topics of varying importance from the first few novels. Some of these are for major characters and will require in-depth work on their history, personality, and relationships, while others are simply minor things which could be included as sub-headings in a broader article (such as spells).

These lists were made during a second reading of the books, with items being listed as they appeared in the texts, with later-revealed information being put together where possible (such as mages names revealed later in the first book).

Lists of needed pages from each book contain spoilers from that book.

## Major Missing Articles

* Sha’Tep mines
* The Abbot
* Chitra
* Daroman deck of cards: chariots, arrows, trebuchets, blades
* Marshall service
	+ Marshal service: broad hats, long grey coats, crossbows, short-hafted maces
* Suzy
* Charmcaster
* Nekhek pack
* QUEEN GINEVRA

## Magic-related

From Spellslinger:

* Breath magic (9 Jan’Tep sigils, ‘dozens’ of Mahdek sigils)
* *An-ahl-ha-teht* (Breath magic)

* Banding inks (mentioned under article on Alloys)
* Nephenia’s lightning spell (left hand, little finger touching thumb, touch target with index finger of right hand)

* fire lances
* spell-shields
* mindchain -- described under Jan'Tep magic

* Shield spell (*senhathet*)

from Charmcaster:

* iron wave (four fingers bent at second knuckle, then flicked out)
* Nephenia’s netherbox
* Nephenia’s shrieking charm

* *Kaneth* (binding spell)
* soul symbol
* spellstone

From Shadowblack

* quieting spell (bell)

## Spellslinger Articles

* Master Osia’phest
* Power animals
* Master He’met
* the grey passage
* Daroman riders
* the Way of Ancestors
* *Sepul’tanet* (ember ‘candle spell’)
* Ra’meth
* Ra’fan (chaincaster)
* Ra’dir (war mage)
* *Medran’e’fe...* (right hand extended, middle two fingers curled, outer two extended) (chaincaster)
* The House of Ra
* Seren’tia
* Country Twist, Royal Courts, Desert Solitaire, Six-Card Standoff, Speared Jacks, Brushfire Hold ‘Em
* glow-glass (glow-glass ball)
* Enyeris (weakest initiate)
* the dowager magus (Mer’esan)
* Dowager guard (tribulator)
* The Path of Spirits (the Snake)
* The Staff
* *Te-me’en-ka* (summoning) (right hand facing out, ring and little fingers curled, left hand facing in, second and third fingers touching)
* Horns (Sha’Tep conspirator) (Abydos)
* Tusks (Sha’Tep conspirator)
* Third-Eye (Sha’Tep conspirator)
* Shalla’s falcon
* blood sympathies
* Panahsi’s sympathy spell (binds string to intestines)
* Tennat’s binding (binds tube to throat)
* conflagration spell/river of fire
* Lightning weed
* Ears (Sha’Tep conspirator)
* Paetep (Sha’Tep conspirator)
* Paetep’s wife
* Mahdek mausoleum
* Fangs (Sha’Tep conspirator)
* Sephan
* Mage in blue robes
* Mage in white robes
* thirstfire
* Ferius’ horse
* powder magic
* *supplicantia*
* Kellen’s horse

## *Shadowblack* Articles

* borderlands
* Freckles
* hextrackers
* the Dark Place
* Squinty
* the red price
* iron mage hextracker
* silk mage hextracker
* Nightbloom/weakweed
* the Red Scream
* Shalla’s sand spell
* Revian
* the Tsehadi countries
* Thrane family residence
* Haight
* Dexan Videris (silk, ember) / Doctor Soredan
* Tyne’s toy horse
* Hadina
* mentioned on the Academy page:
	+ Master Westrian (devices teacher)
	+ Toller
	+ Lindy
* whisper witch
* Mama Whispers
* Ler’danet
* *Sethaten* (silk magic, unconscious)
* *Fessandi* (third foundational form of breath magic, levitates body)
* *Shupal derveis* (throws people away)
* siphon chain
* Dexan’s yellow powder
* addleweed
* Jan’Tep territories (west of Seven Sands)
* dancing (hundreds of styles, seventeen basic forms, easiest = chadelle)
* Dexan’s tracking charm
* Revian’s family home
* Revian’s parents
* *Tuvan-eh-savan-teh-beranth* (breath magic)
* Adella Farssus
* Yerek Farssus
* Junius Farssus
* Lastreida
* Dexan’s onyx bracelet
* Dexan’s crocodile
* onyx worm/*obandiria neheris*
* sasutzei (wind spirit)
* lightning needles
* Pazione
* Gitabria

## *Charmcaster* Articles

* Berabesq Faithful - 777 heresies, 18 forms of devilry/witchcraft, *forsaken warlock*
* rite of damnation
* *kazkhan*
* *tiazkhan*
* Berabesq faith shield - 40 seconds
* Fingers (Berabesq Faithful)
* Ferius’ extendable steel rod
* *oleus regia*
* Nephenia’s captured storm
* Nephenia’s caged fire
* the universal constant of civilisation
* travellers’ saloon/ramblers’ roadhouses (Borderlands)/wayfarers’ sanctums (Jan’Tep)/pilgrims’ respites (Berabesq) (77 steps)
* “Nobody goes in there.”/“That’s why nobody ever comes out.”
* Comfort artisans
* Hedriss (Berabesq)
* Daroman whisky
* Cazaran
* the Grand Exhibition
	+ delegate’s coin
	+ Exhibition Spokesman
* the Cazaran Arches:
	+ the Forest Bridge (exotic fruits and vegetables, spices),
	+ the Arch of Solace (medicines, diagnoses),
	+ the Way of Wonders (charms)/Bridge of Dice
* warded locks, whisper catchers
* *Lucidity* sweet
* Shin Pazhani
* Gitabrian secret police
* *alción mistivae*/exquisite alloys
* lords mercantile of Gitabria
* *dazi*
* lords mercantile
* the Way of Water
* Shan sword
* Tristian rapier
* Gitabrian eastern trade route
* Jan’Tep grain tower hideout
* Lord Magus Hath’emad
* Dal’ven
* fettering magnet (iron spell to connect two spells)
* Gitabrian secret police armour
* *delegati*
* Notia Veras (a relatively small, relatively innocuous grey stone building)
* nightbloom/weakweed
* Brass passageway
* Notia Veras prisoner (slender man)
* Static passageway
* Eld’reth
* Nephenia’s killing spell
* volcano workshop
* Gitabrian handcuffs
* Zavera’s maetri
* poison thorn
* Janucha’s home
* Hejandro
* Ruis
* Thasassa (Cressia’s pet)

## Soulbinder Articles

* Demons (created but needs editing)\
* Astral Bridging (Jan-Tep)

## Queenslayer Articles

I think a lot of queenslayer and misc. articles are under crownbreaker at the moment.

## Crownbreaker Articles

False Kellen actor (narrator)

unnamed jan’tep Lord Magus

Country hold-up “four cards each. only face cards counted” - all four 2s = eight-legged horse, ace and jack = spear-bearer

sympathetic binding spell (page 6)

Emni Urbana - City of Glories

amber *pazione* liqueur

Berabesq sand rattlers

Lieutenant Torian Libri - red coat, indigo eyes, black hair, finger-length throwing knives “Little Tori”

Sergeant Faustus Cobb

“gold of sand magic, pale blues of breath enchantments, and the glistening purple of a silk spell”

Ser’entia’s long-distance communication enchantment

‘herald cards’ Unknown deck: scrolls (2), quills (Enumerator), lutes (7), masks (Peddler, Thief)

Hephantus IV (“famously ill-tempered Daroman monarch who founded the royal marshals service more than a century ago”)

The Murmurers “a collection of high-ranking generals, spies and marshals operating out of the imperial palace” - The Imperial Council for Strategic Preparation - most only identified by which animal represents them in Kellen's hallucination

"Vulture" - Emelda Libri

"Camel" - Unnamed male Murmurer

"Meerkat" - Male Murmurer

"Cobra/Crocodile"

"Two Otters" - Two Murmurers who Kellen associates with Otters

"Singing Ostrich"

Saver’et’aeoch (Iron, silk, and sand)

Copper wire prevents ember magic, silver wire wrapped around an iron core blocks silk magic

Makhan Mebeb - City of Miracles capital of the Berabesq theocracy (87)

the malediction

Liberas Mandat - Mandate of Free Reign - cannot be prosecuted

Consovi Mandat - grants tutor audience with the queen on demand

*tutors: Mathematics, philosophy, natural sciences, politics, history, literature, card playing*

*stinger - castradazi coin*

Oatas Jan’Xan - City of Wonders

Jan'Tep mage naming system: Son’s first syllable follow’s father’s, daughter’s last syllable follows mother’s

Boajara Scourge - whip made from the wood of a baojara tree

baojara tree

boajara dice

Ke’heop’s Sha’Tep clerk

athenaeum (177)

luminary - lomocastra

breaching glyph - undoes counterbanding

ure’feres - ember cantrip - “a flicker of flame at the end of my fingertip”

nine sigils on the ember band. sixteen on silk. twenty seven on blood

The Penitent Army - City of Soldiers

Teleidan brightleaf

the six-faced god: ruthless warrior, meticulous gardener, silent hermit, tender healer, obsessed clockmaker, penitent prisoner

arta siva - persuasion

hamitshani (p 249)

Quadan - ‘guiding hand’ - high-ranking division commander

Vizier Ossodif - “A god is god of all, or god of none.” “The Truth of God needs no author, for the words themselves are recognised in the heart of every believer.”

Vizier Calipho - “Faith lies in deeds, not words.” “Courage comes from God.” “Some gaze upon God and yet still see only their own face, and so are filled with misery instead of ecstasy.” “The poorest pilgrim, stumbling from a foreign land, is the truest citizen of the city of God.” “To a fool, words of wisdom are as the bleating of sheep.”

Quadan Keliesh (“bright and eager child” - Berabesq variant of Kellen)

shujan - warrior (can attack in any direction if at least 2 spaces away from a vizier, but cannot be killed if less than 2), spearman, vizier, camel, archer, chariot (can be mounted by a piece (archers only after it has been abandoned by the other player), which prevents that piece from attacking (apart from archers), but cannot be taken, and moves with the chariot), eagle  ; six-sided board: each player controls one side, and both players can play pieces on the other four)

Vizier Pheybas - “the comforts of the hearth are bars that cage the soul of the true penitent”

Vizier Sipha - not considered law within the canons of Berabesq faith as she is female: “In all things must moderation be embraced, for should every soul upon the earth in righteous fervour shout God’s name, then all would be rendered deaf.”

Clerical guards

Ahame

Berabesq language: Dabhra (thank you)

“Times like these, it’s best to stay indoors.” / “Times like these, it’s safest underground.”

hosta pilgri

Enna’s two-wood pipe (mahogany black bowl, cherrywood stem)

Enna’s powder (two green, with different rextures, one manure-brown, one tiny, translucent shards of blue-green crystal)

Card Games: Farmer’s Harvest, Wayward Stars, Forgetful Troubador (p. 306)

the game

seven of chalices - cleric leading his flock in prayer ; two of shields - two warriors training ; six of wheels - Zhuban artisans weaving leather armour

The Path of Mountain Storms (tall man in the frontier hat) (Ferius’ former teysan)

Path of Emerald Steps (short, compact woman with very black hair) (wields a silk scarf)

Zhubanese Argosi (Emerald’s teysan)

(Ferius and Rosie)

Path of Floating Lilies (thick-set Berabesq woman with hawk-like features) (wields shuriken)

teysani

Asabli - blind and mute servants to the high viziers - developed sign language

Mountain Storms’ map card

watcher coin - one eye, one side open and other side closed

Great Temple of Makhan (p. 346-)

Arcanists

Shujan

Elas’shep’shi - very simple breath magic

Cara’juru - fire-fan breath magic

Khata Batab - “liars face” - false god of the Clockmaker’s Codex

The second Jan’Tep war coven

Vizier Quozhu - “For all the thousands of strategies written about shujan, there are only two ways to approach the game. Consider every piece as a living person whose fate is in your hands, or treat every life as if it were merely a piece on the board, to be used and discarded as needed.”

seventh form of arta tuca

fear snake - silk spell that induces panic (index finger wound a weaving circle in the air)

Bimei’ayda (spread fingers apart) - extends opponents limbs in four directions

The Grey Passage – The City of Shadows

far-talker - Jan’Tep mage specialisation involving breath

The Path of the Humble Mage

Chancellor of the Academy of the Oasis

Academy of the Oasis

Tristian

six of chains (debt card)