recursal/Fanatic-Fandom huggingface dataset:
PPSh-41

The **PPSh-41** is a Russian WWII SMG with a high rate of fire and large magazine. It was a cheap and reliable gun, and was issued in large numbers to troops, especially during urban engagements. It was partially supplanted by the PPS-43, as the PPSh wasn't cheap and simple enough.

## Operation

 Fire

1. Insert a fresh magazine into the magwell, located under the receiver and in front of the trigger guard.
2. Pull and release the charging handle on the right side of the gun to chamber a round.
3. Press the trigger on the firing hand to fire.

## Attributes

* The PPSh-41 comes with 35 and 71-round mags.

## Variants

* PPSh-41 Modern
* K50-M

## Videos

H3VR Early Access Update -50- MEATMAS DAY UNBOXING!!!PPSh-41 SMG -- H3VR Weapon Deep Dive
P90

The **P90** is an iconic modern PDW, best known for its unique features such as a high-capacity top-loading magazine. It is chambered in 5.7x28mm, which can penetrate light armor. It is a chief competitor to the MP7A1. The P90 was originally designed to provide non-frontline troops an effective weapon against Soviet paratroopers in the event of a Soviet invasion of Europe, but is also commonly used by law enforcement and counter-terrorist units.

## Overview

Button Mapping
 Fire

1. Click left on the touchpad (Classic Controls) or B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Press again if you want full-auto fire.
2. Insert magazine onto the top of the gun and inside of the hole towards the front.
3. Grab the charging handle located in front of the trigger.
4. Aim and press the trigger to fire.

## Attributes

* The P90 has attachment rails on the top of the receiver, and can mount any Muzzle Device as well. Two very small rails are located on the sides of the reciever, just above the barrel.
* The P90 has what's called a "two-stage trigger". Press the trigger with a small amount of pressure to fire in semi-auto, and press with more pressure to fire in full-auto. This can only be done in full-auto mode.
* Loading a magazine into the P90 can be quite difficult; to make it easier, place the gun into a quickbelt slot, which will disable all collision with the gun, and insert a magazine.
* The P90's magazine does not have a set hold point, and can be grabbed at any angle; when picked up using the Grab Ray, it will angle itself in a way ideal for a right-handed user to load the weapon.

## Trivia

* On the right side of the stock is an orange stamp that says "RUSH B". This is a reference to *Counter-Strike*, where the P90 is a popular choice for new players and rushing bombsites.
Minigun (Meat Fortress)

## Minigun

The **Minigun** is a firearm for the Heavy in Meat Fortress. It is a stock weapon from *Team Fortress 2*.

## Operation

1. Insert a fresh ammo drum underneath the barrel of the weapon. It should attach automatically.
2. Hold the gun with both hands (forward hand should hold the grip above the barrels).
3. Press the trigger on the firing hand to fire.

If the player tries to fire one-handed, the gun will fly out of their hands.
Saiga 12K

The **Saiga 12K** is an AK-pattern mag-fed shotgun. It is a popular sporting shotgun, using the same mechanical systems as an AKM but modified to fit 12 gauge shells.

## Operation

Button Mapping
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a magazine into the magwell, located underneath the receiver and in front of the trigger guard.
3. Pull back and release the charging handle located on the right side of the receiver.
4. Aim and fire by pressing the trigger.

## Attributes

* The Saiga 12K is an AK-pattern firearm. It has the following features:
	+ The safety switch on the right side of the receiver prevents the charging handle from being used while in safe.
	+ The fire selector's settings are safe - full-auto - semi-auto.
	+ There is a rail on the left side of the receiver called a Dovetail for mounting Russian optics.
	+ The player can do what's called a "tactical reload". This means you can quickly knock out an empty mag, by striking the mag release switch between the trigger guard and the magazine with a fresh mag.
* The Saiga 12K has a folding stock.

### Attachments

* The Saiga 12K can take any Muzzle Device.
* The following attachments can be used on the dovetail mount for the Saiga 12K:

Russian-to-Picatinny AdapterKobra Reflex SightPK01VS Reflex SightPSO-1 ScopeM76 Scope

### Magazines

* The Saiga 12K can take 5, 12, and 20 round magazines.

## Video

H3VR Early Access Update -40- Saiga 12, Russian Attachments, AK rebuilds & More!Saiga 12K shotgun -- H3VR Weapon Deep Dive
P210-6

The **P210-6** is a Swiss handgun and a target variant of the P210-1. More specifically, this is a training variant chambered in .22LR, which is made available through a conversion kit.

## Operation

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

### Attachments

* The P210 can use Muzzle Devices and Pistol Stocks.

## Variants

* P210-1
* P210-5

]]
Mk.2 Frag Grenade

The **Mk.2 Frag Grenade** is a WWII era grenade. Compared to the M219 Greaseweasel, it has a larger explosion radius, but generates less shrapnel.

## Operation

Button Mapping

1. Pull the pin out of the grenade.
2. Press the touchpad (Classic Controls) or B Button (Streamlined Controls) to remove the spoon if you want the fuse to start immediately.
3. Throw the grenade.

## Attributes

* The Mk.2 Frag Grenade has a fuse time of 4-5 seconds.
Mx4

The **Mx4** is an Italian SMG and the full-auto version of the Cx4 for military users. The Mx4 retains the same features as the Cx4, including magazine cross-compatibility with Beretta pistols.

## Operation

Button Mapping
 Mag Release
 Bolt Release
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Press again if you want full auto fire.
2. Insert a fresh magazine into the pistol grip.
3. Pull and release the charging handle, located on the left side of the receiver.
4. Aim and fire with the trigger.
5. When the magazine is empty, click down on the touchpad or the A Button to eject the magazine.

## Attributes

* The Mx4 can use any Muzzle Device.
* The Mx4 has an attachment rail on top of the receiver and on all sides of the handguard.

### Magazines

* All Beretta 9x19mm pistols and carbines can share the same magazines.

 Cx4 | 30

## Videos

Beretta CX4 and MX4 carbines -- H3VR Weapon Deep Dive
Mk4 Hunter

The **Mk4 Hunter** is a .22 Long Rifle semi-automatic pistol. It is the more recent version of the Mk3. It is mainly used in casual shooting sports and target shooting, as it is inexpensive and has very light recoil.

## Operation

Button Mapping
 Mag Release
 Slide Lock
 Slide Release
 Fire

1. Insert a fresh magazine into the pistol's grip.
2. Grab the charging handle at the rear of the barrel. Pull it back, and then let go.
3. Aim and fire by pressing the trigger.
4. When the magazine is empty, press down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The Mk4, like all .22 pistols, has extremely light recoil but is weak against enemies. It is a good pistol for target practice, but in challenging modes like Take and Hold, would be best used as a last resort.
* The Mk4 Hunter has glow sights, making it good in low-light conditions.
* The Mk4 Hunter will take any Muzzle Device and Pistol Stock.

## Variants

### See Also

* Mk3
* Mk4 Whisper

## Videos

H3VR Early Access Update - Alpha 8 of U59- Huge Firearm Drop! Uzis, AR15, MK4s, and more!Ruger Mark IV - H3VR Weapon Deep Dive
Sustenance MP7

The **Sustenance MP7** is the Shelf Life version of the MP7A1. It comes with an integrated reflex sight and a GP-25 Grenade Launcher. The Sustenance MP7 is an interpretation of the SMG from *Half-Life 2*. It too is based on the MP7 but has a much looser representation, as it never bothers to show how its grenade launcher is loaded.

## Overview

Button Mapping
 Mag Release
 Fire

### SMG Mode

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again if you want full-auto fire.
2. Insert magazine into the grip of the gun.
3. Grab the charging handle on the rear of the gun, near the base point of the stock.
4. Aim and press the trigger to fire.

### Grenade Launcher Mode

1. Insert a 40mm Caseless grenade into the muzzle of the grenade launcher.
2. Click the safety button, located on the left side of the grenade launcher above the ejector button.
3. Grab the grenade launcher with the forward hand.
4. Press the trigger on the forward hand to fire.

## Attributes

* The Sustenance MP7 has an integrated reflex sight. It can mount any Muzzle Device as well.
* The collapsing stock can be pulled out, but the foregrip is permanently deployed as it acts as the grip for the grenade launcher.

## Videos

H3VR Early Access Update 87! Welldone Freemeat - A Half-Life Parody Take & Hold Character.H&K MP7A1 PDW -- H3VR Weapon Deep Dive
Steak Jet

*This article needs images. You can help H3VR Wikia by uploading some images.*
A **Steak Jet** is an AI entity that simulates flying craft; they are roughly the same size as an F18 fighter jet. Steak Jets were originally exclusive to the Sampler Platter, but became spawnable through the Steak Jet Controller. Steak Jets are passive entities that are intended for target practice with long-range anti-air weapons, especially the Stinger MANPADS.

## Videos

H3VR Early Access Devlog - Update 107e2 - Steak Jet SillinessDay 20 Meatmas Box Instruction Manual (Warning Spoilers)
NTW-20

The **NTW-20** is a bolt-action anti-materiel rifle that fires the enormous 20x82mm cartridge. It is currently the largest-caliber rifle in the game. While it is extremely bulky and only has a three round magazine, each shell is highly destructive.

## Operation

Button Mapping
 Magazine Eject
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a fresh magazine into the magwell, located on the left side of the receiver.
3. Grab the bolt handle on the right side of the gun. Turn it counterclockwise, pull it back, push it forwards, and turn it clockwise.
4. Aim and press the trigger to fire.
5. Repeat step 3 between each shot.

## Attributes

* The NTW-20 has an integrated bipod. To use, grab the bipod to deploy, and rest it on any flat surface.
* The NTW-20 has an attachment rail on top of the integrated scope; because of the carry handle, it may obscure larger optics.
* The NTW-20 has no grippable surface on the bottom of the receiver; the player can only grip the carry handle. Otherwise, it is meant to be used exclusively with the bipod.
* The NTW-20 cannot be quick-bolted, but can still be slide-bolted.

## Video

H3VR Early Access Devlog - Meatmas Week 4 Roundup!NTW-20 -- H3VR Weapon Deep Dive
Model 70

The **Model 70** is a classic sporting rifle. It is one of the most popular bolt-action sporting rifles of the 20th century.

## Operation

Button Mapping
 Activate Quickbolt / Slidebolt
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Grab the bolt handle on the right side of the gun. Turn it counterclockwise, and pull it back to open the magazine.
3. Insert loose rounds into the magazine, or place a stripper clip on top of the ejection port, and push the rounds into the magazine.
4. Push the bolt forwards, and turn it clockwise.
5. Aim and press the trigger to fire.
6. Repeat steps 2 and 4 between each shot.

## Attributes

* The Model 70 has an attachment rail on the top of the receiver.

## Video

H3VR Early Access Devlog- 1897 Trench, Model 70, and WIP Rebuilt Shotgun and Bolt Action SystemsModel 70 -- H3VR Weapon Deep Dive
Sustenance AR3

The **Sustenance AR3** is a fictional weapon added in the *Half-Life 2* themed Update #87. It is modeled after the Overwatch Standard Issue Pulse Rifle, which exists as a Sosiggun for the Oberwurst Elite Sosigs when playing as Welldone Freemeat, and built off of a FAL battle rifle. Like its inspiration, this weapon has both an automatic fire mode, and a secondary launcher mode.

## Operation

Button Mapping
 Fire

### Machinegun Mode

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Attach a belt box to the weapon.
3. Pull back the bolt on the left side of the reciever.
4. Grab the ammo belt from the belt box and drag it onto the top of the weapon. The belt can only be loaded when the bolt is back.
5. Pull the trigger on the firing hand.

### Launcher Mode

1. Insert a Dark Matter Lemon into the launcher.
2. Hold the handguard with the forward hand.
3. Hold the trigger on the forward hand to fire the launcher.

## Attributes

* The Sustenance AR3 has no iron sights and can't mount optics, but the bullets have tracers that can help you aim.
* The Dark Matter Lemon will bounce off of walls, vaporizing everything it comes into contact with, until exploding a few seconds later.

## Videos

H3VR Early Access Update 87! Welldone Freemeat - A Half-Life Parody Take & Hold Character.Sustenance AR3 -- H3VR Weapon Deep Dive
## Trivia

* The AR3's name references a conversation in *Half-Life 2: Episode 2* where a Rebel soldier is briefing several refugees on the AR2. One of them, who reveals himself as a radio operator, lies and says he's used an AR3. This conversation may be a joke alluding to the fact that the Pulse Rifle's internal name in *Half-Life 2* is the AR2, the second designated assault rifle type weapon, with the AR1 intending to be an AKM which was scrapped in favor of a Combine assault rifle which re-uses the assets of another scrapped weapon, the Incendiary Rifle.
* Despite what players may think, Anton confirmed that the "Sustenance" label for the themed weapons is not a reference to the brain damaged Vortigaunt's exclamation of "Sustenance!" in *Half-Life: Alyx*. It may instead be a play on the Resistance, just like Uncivil Erection (Civil Protection) and Oberwurst (Overwatch).
Powerup Sausage

**Powerup Sausages** are consumable items that buff the player. These are found in Take and Hold as a purchasable item, in Return of the Rotwieners as a craftable item, and in the Hungry Games. To use, simply place the sausage near your mouth.

## Utility Sausages

The vast majority of Sausage usage falls under this category. There are eight sausages that appear in most game modes, each giving the player a specific buff.

*Note*: for crafted sausages, the potency and duration will vary depending on the meat core used.

## Crafting Sausages

**Powerup Sausages** can only be crafted in Return of the Rotwieners. However, you can also grill uncooked sausages in King of the Grill, a game mode in the Meatmas Cappocoloseum.

To make a sausage, follow these steps:

1. Insert one Meat Core, obtained from Rotwieners, and two Herbs, into the Meat Packerator. The combination of herbs determines the powerup's effect, and the meat core determines its potency/duration.
2. Press the button on the sausage grinder to obtain one uncooked sausage.
3. Go to the nearby grill and open the lid, and remove the grate.
4. Grab some charcoal and a bottle of lighter fluid. Press the trigger while holding the lighter fluid to pour lighter fluid on the charcoal. Insert charcoal into the grill.
5. Light a match or flipzo lighter to ignite the charcoal, and place the grate back onto the grill.
6. Place the uncooked sausage directly over the charcoal, and close the lid.
7. You should hear a "DING!" half a second later, telling you that the sausage is cooked. If not, the sausage may have rolled away from the fire.

## Gallery

Charcoal & InstructionsMeat PackeratorGrillLighter FluidDry CharcoalWet CharcoalIgnited CharcoalCharcoal Ash
## Videos

H3VR Early Access Update 59! Full set of vz58s, Molotov Cocktails & (WIP) Flame System!
PP Bizon

The **PP Bizon** (better known as the **PP-19 Bizon**) is an AK-pattern SMG with a high magazine capacity. It was mainly issued to Russian law enforcement and counterterrorist units. Due to reliability issues with the cylindrical magazine, the PP Bizon was replaced by the PP-19 Vityaz, which uses typical stick magazines.

## Operation

 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to full-auto. Click again if you want semi-auto fire.
2. Insert a fresh magazine into the magwell, located under the receiver and in front of the trigger guard.
3. Pull the charging handle on the right side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The PP Bizon is an AK-pattern firearm. It has the following features:
	+ The safety switch on the right side of the receiver prevents the charging handle from being used while in safe.
	+ The fire selector's settings are safe - full-auto - semi-auto.
	+ There is a rail on the left side of the receiver called a Dovetail for mounting Russian optics.
* The PP Bizon has a folding stock.
* The PP Bizon has adjustable sights, which go from 50m to 150m in 50 meter increments. To adjust, grab the sight, then press left or right on the touchpad or the B and A buttons.

### Attachments

* The PP Bizon can use any Muzzle Device.
* The following attachments can be used on the dovetail mount for the PP Bizon:

Russian-to-Picatinny AdapterKobra Reflex SightPK01VS Reflex SightPSO-1 ScopeM76 Scope
## Videos

H3VR Early Access Weekly Update -18- 4 New Russian Firearms, New Locomotion Options!PP-19 Bizon-2 SMG -- H3VR Weapon Deep Dive
Sosig Tools

**Sosig Tools** are an interactive system accessible to the player in Sandbox Mode. These allow the player to set up custom sosig configurations.

## Overview

This system crosses over with both the Event System and Toolbox, as this system is set up to use the same wireless channels as the Even System. Likewise, a number of sosig-dedicated tools can be found in the Toolbox to assist in the creation of custom scenarios.

## Sosig Team Master

The Sosig Team Master is required for all sosig spawning. The Team Master acts as the "roster" for available sosigs to spawn; the player can select any of the pre-existing sosig templates and assign them to an IFF (between 0 and 31 on the index); if multiple IFFs exist on the same channel, then one will be randomly selected when the Team Master is activated. Note that Sosigs on a single IFF do not have to belong to the same faction. IFFs can also be set to interact in different ways; to created "allied" factions, both IFFs have to be friendly to each other. To have one IFF be neutral to another, but not vice versa, you can set their allies to different IFFs. To have an IFF be friendly to the player, always set them to be allies with Index "0".

The player can set a maximum team size, so that the sosig spawner will not spawn more sosigs even if it continues to recieve an activation signal.

## Sosig Spawner

The Sosig Spawner will spawn sosigs from a specific channel when activated, based on what the Sosig Team Master tells it to spawn. The Spawner itself does not spawn sosigs; the player will need to use the Pointer Tool to select the spawner, and then place nodes on the ground to specify the locations for sosigs to appear.

The Spawner determines what state the sosigs will spawn in; states include Idle, Guard, Patrol, Assault, Wander, or Disabled (unable to react to anything); a sosig's state will change depending on what commands it receives.

## Sosig Path Node

The Sosig Path Node is used to create patrol paths for sosigs. Using the Pointer, several nodes are placed on the ground in a linear fashion.

## Sosig Goal Node

The Goal Node is used to specify a location for sosigs to gather at when activated. Using the Pointer, several nodes are placed on the ground. This is best used for attacking or defending specific locations.

## Videos

H3VR Early Access Devlog- Custom Sosig Gameplay Tools!
Owen

The **Owen** is an Australian-made SMG used in WW2 by the Australian military. Compared to contemporaries like the Sten and Thompson, the Owen was more accurate; it was also cheaper for the Australians to obtain than to have Stens brought over from Britain.

## Operation

Button Mapping
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Press again if you want full-auto fire.
2. Insert a magazine into the magwell, located on top of the receiver.
3. Pull and release the charging handle on the right side of the receiver.
4. Press the trigger on the firing hand to fire.

## Videos

H3VR Early Access Devlog - Holiday Roundup 3Owen SMG -- H3VR Weapon Deep Dive
Pistol Stock

**Pistol stocks** attach to most pistols, as well as some other stockless firearms. This allows the player to use the Virtual Stock when aiming a pistol, which lets them brace and pivot a firearm when held near their shoulder.

Most pistol stocks work best when used specifically with pistols; otherwise they may obstruct the sights on other weapons. The PP2000 Stock and Vector Stock work well on these other guns as they're flat and don't obstruct any sights.

## Gallery

Stock APS BakeliteStock APS WireStock APS WoodStock BergmannStock GLR-440Stock Luger ArtilleryStock Luger CarbineStock M93RStock MauserStock Mk22Mod0Stock PP2000Stock TOZ-81Stock TSA-GStock TulyakStock Vector
PP2000

The **PP2000** is a modern Russian PDW. The PP2000 is chambered in 9x19mm, but is designed to primarily use "overpressure" rounds for improved armor penetration.

## Overview

Button Mapping
 Mag Release
 Fire

1. Click left on the touchpad (Classic Controls) or B Button (Streamlined Controls) to switch the gun from safe to full-auto. Press again if you want semi-auto fire.
2. Insert a magazine into the grip of the gun.
3. Grab the charging handle, located above the barrel and behind the front sight.
4. Aim and press the trigger to fire.

## Attributes

* The PP2000 has attachment rails on the top of the receiver, and can use any Muzzle Device.

## Videos

H3VR Early Access Update -31- Meatmas Week 3 Roundup & Contest Winners!PP2000 PDW -- H3VR Weapon Deep Dive
Onsite Procurement Patrice

**Onsite Procurement Patrice** is a Take and Hold character; the player starts with only a knife and no starting currency, so they must collect Sosiguns in the beginning phase and use stealth to kill Sosigs. Everything else about the Supply Points and Enemies are identical to Classic Loadout Louis, so it may be possible to obtain an Override token and purchase a weapon at the Supply Point for Hold 1.

## Enemies

Enemy Faction: ShotDogs.

All enemies wear varying levels of body armor, from Level 1 to Level 3. Most wear helmets, some wear some level of face protection. Headshots will be the most reliable way to kill enemies quickly. Heavily armored foes like the Breacher and Heavy will be very tough to kill; if you can stun them (such as with a stun grenade or a well-placed headshot) and they drop to the floor, you'll have an easier time of shooting the exposed part of their heads.

 Enemies
Remington 870

The **Remington 870** is a common pump-action shotgun. Multiple variants exist in the game.

* For the Classic Remington 870, see MB500
* For the full-stocked version with aftermarket parts, see Express 870
* For the version that uses detachable magazines, see CQB870
* For the modern tactical version, see MCS870
* For the short barreled version, see T14 Custom
* For the ultracompact version, see Super Shorty
* For the underbarrel attachment, see M870 Picatinny

MB500MB500 ShortyMB500 ChoppedExpress 870CQB870MCS870T14 CustomSuper ShortySuper Shorty TacticalM870 Picatinny
TOZ-106

The **TOZ-106** is a Russian bolt-action shotgun. It is the first shotgun in H3VR chambered in 20 gauge. The TOZ-106 is commonly used for hunting and wilderness defense due to its lightweight and compact design, though its small bore size makes it less suited for big game.

## Operation

Button Mapping
 Activate Quickbolt / Slidebolt
 Eject Magazine
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a magazine into the magwell, in front of the trigger guard.
3. Grab the bolt handle on the right side of the gun. Turn it counterclockwise, pull it back, push it forwards, and turn it clockwise.
4. Aim and press the trigger to fire.

## Attributes

* The TOZ-106 has a folding stock that folds underneath the receiver.
* The TOZ-106 can use any Muzzle Device.
* The following attachments can be used on the dovetail mount for the TOZ-106:

Russian-to-Picatinny AdapterKobra Reflex SightPK01VS Reflex SightPSO-1 ScopeM76 Scope
## Videos

H3VR Meatmas Round-up Week 2! Day 12-18s Gift Unboxing!TOZ-106 shotgun -- H3VR Weapon Deep Dive
Rise of the Rotwieners

**Rise of the Rotwieners** is a scrapped zombie-survival mode that was removed on Update #52 and later replaced by Return of the Rotwieners. This scene featured the first version of Rotwieners, based on the old Soldier-Wiener-Bots.

The player can choose their starting character, which gives the player different quickbelt layouts and starting equipment. The rest of the characters are unlockable.

Despite being scrapped, elements of the game mode still exist in the game. The Take and Hold character Zeke Zombiehunter originated with Rise of the Rotwieners. Several items that are currently unobtainable with the Item Spawner were part of the starting equipment of various different characters. Powerup Sausages were also first introduced with Rise of the Rotwieners.

## Characters

### Default Characters

Default
 Billy the Boy Scout | Utility Knife, Matchbox, Box o Bang Snaps
 Kourtney the Kappa Tau | Jetfire 950 Mother of Pearl w/ magazine (Tracer), Shoe
 Zeke the Zombie Killer | MB500 Chopped w/ shell (Triple-Hit), Flashlight | Zeke the Zombie killer has been waiting for this day for so long. He just didn't expect *foot*longs.
OutbackDouble

The **Outback Double** is an over-under double-barreled sporting shotgun.

## Operation

Button Mapping
 Fire

1. Press up on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the shotgun.
2. Insert a shell into each chamber.
3. Close the shotgun by grabbing the fore and lifting it up.
4. Aim and fire by pressing the trigger.

## Video

H3VR Early Access Devlog - Update 111e3 - Shotgun Party!
Rotwieners

**Rotwieners** are a zombie-themed variant of Sosig that present an altered different challenge. Compared to healthy Sosigs, they have:

* Pale Greenish-yellow skin
* Inferior eyesight and visual range
* Superior hearing and audio range
* Almost always armed with melee weapons, but can pick up Sosigguns
* When they run, their head flops backwards, making headshots more difficult
* They take stun damage less easily, and bleed out more slowly.
* Will reliably slow down or be outright stunned when shot in the bottom segment.

## Weapons

Rotwieners are most commonly armed with "rusty" melee weapons, a special set of Sosig-compatible melee weapons that will shatter if the player uses them with enough force. This way, the player cannot collect a large number of melee weapons and can only use them in an emergency.

Some Rotwieners are instead armed with special devices about the size of a meat core; Pricks carry green balls that shoot darts, Funguys carry purple balls that shoot grenades, and Ol'Smokeys carries what seems to be an embering lump of coal identical in use to a flamethrower. All Rotweiner-only weapons will run out of ammo, and before the introduction of Sosiggun reloading, were emergency use at best.

## Variants

Rotwieners come in a wide variety of variants, each with their own challenges. Players should pay close attention to warning posters, as they describe a Rotwieners’ behavior and may indicate specific weaknesses. If you are having trouble with fighting a particular variant, you may need to change your strategy.

\*Meat Cores can only be collected in Return of the Rotwieners and are used in Crafting. In other scenes with Rotwieners, they do not drop meat cores.

## Scrapped Variants

The original Rise of the Rotwieners used the old Soldier-Wiener-Bots as Rotwieners. In Update #60, the first phase of Return of the Rotwieners used different nonstandard Rotwieners. These Rotwieners also all dropped the same type of meat core; they could also continue fighting if their heads were blown off. Lastly, Rotwieners carried standard melee weapons rather than the breakable rusty weapons that they would later carry.

Scrapped Rotwieners
 Blut

## Videos

H3VR Early Access Update 60! RETURN OF THE ROTWIENERS - Pt. 1H3VR Early Access Update 77! - Return Of The Rotwieners Is Complete! Live at 7pm PST!H3VR - Rotwiener Voicelines
QBZ-95

The **QBZ-95** is a Chinese bullpup assault rifle. It is the parent of the Type 95 family of Chinese weapons (including carbine and machinegun variants, as well as an export Type 97 variant) used by the People's Liberation Army.

## Operation

Button Mapping

1. Click the fire selector, located on the left side of the receiver near the end of the stock, to switch the gun from safe to full-auto. Click again if you want semi-auto fire.
2. Insert a magazine into the magwell, located in the bottom of the receiver and in the stock of the gun.
3. Pull back the charging handle located underneath the carry handle and release.
4. Aim and press the trigger to fire.

## Video

H3VR Meatmas Round-up Week 2! Day 5-11s Gift Unboxing!QBZ95 -- H3VR Weapon Deep Dive
Smoke Grenade (Meat Fortress)

The **Smoke Grenade** is a Meat Fortress weapon for the Spy. Smoke grenades will block enemies' line of sight, but they will continue firing where they last saw the player.

## Overview

Button Mapping

1. Pull the pin out of the grenade.
2. Press the touchpad (Classic Controls) or B Button (Streamlined Controls) to remove the spoon if you want the fuse to start immediately.
3. Throw the grenade.

## Attributes

* The smoke is physics active; not only will it fill up the room, it can also be blown away by explosions.
* The smoke will break line of sight for Sosigs; they will continue shooting where they last saw you, so be sure to move after throwing the grenade.

## Trivia

* The smoke grenade is functionally identical to the M18 Smoke Grenade.
TOZ-81 Mars

The **TOZ-81 Mars** is a survival shotgun designed for the Soviet Union space program. It was intended for cosmonauts to defend themselves after landing in Siberia while they waited to be retrieved.

## Operation

 Spin Revolver
 Alternate Pose
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the cylinder.
2. Insert the cartridges into the cylinder.
3. Close the cylinder back up by grabbing the fore and lifting it.
4. Aim and fire by pressing the trigger.
5. To empty the revolver, open the cylinder again.

## Attributes

* The TOZ-81 Mars can use any Muzzle Device and Pistol Stock.
* The TOZ-81 Mars has a built in bayonet.

## Videos

H3VR Early Access Devlog - Holiday Roundup 4TOZ-81 Mars -- H3VR Weapon Deep Dive
Sten Mk V

The **Sten Mk V** is a more refined version of the Sten Mk II. The main changes are the addition of a wooden fore grip, pistol grip, and stock for better handling. The Sten Mk V was a late war variant when resources for British manufacturers were more widely available.

## Operation

Button Mapping
 Fire

1. Insert a magazine into the magwell, located on the left side of the receiver.
2. Pull back the charging handle located on right side of the gun, and release.
3. Aim and fire by pressing the trigger.

Be aware that when pulling the charging handle, if you rotate it left, it will lock into place. This is the safety instead of a conventional safety switch.

## Attributes

* The Sten Mk V can use any Muzzle Device. It also has a fore grip.

## Variants

### See Also

* Sten Mk II
* Sten Mk VI
* Sten Mk 9
* STENOF
* Viper Mk I

## Videos

H3VR Early Access Devlog- Sten SMG Family, Meatmas Holiday ContestSten series SMGs -- H3VR Weapon Deep Dive
Tactical Cardboard Box

The **Tactical Cardboard Box** is a utility item that renders the player invisible when equipped. The item is principally used by the Take and Hold character Flaccid Steak. The item is inspired by a similar item featured in the Metal Gear Solid series. Unlike the Ghost Powerup Sausage, the player must be crouched and remain still. The box also limits the player's field of view, and is incredibly bulky to carry around. That being said, the Cardboard box is not a consumable, and can be used at any time for any duration.

## Operation

1. Place the box over your head, so that you're seeing ahead of you out the hole in front.
2. When positioned correctly, the cardboard box will enter your backpack slot. You should feel a haptic response from your controllers.
3. Kneel/crouch down and remain in one place; the box will give you an invisibility effect. You will see blue arrows over your controllers.
Spectre M4

The **Spectre M4** is a high-capacity, compact SMG from the Cold War. Compared to most high-capacity magazines that use a drum design, the Spectre uses a quad-stack "casket" magazine that is far less bulky.

## Operation

 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a fresh magazine into the magwell, located under the receiver and in front of the trigger guard.
3. Pull and release the charging handle on the top of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The Spectre M4 can take a Pistol Stock.
* The Spectre M4 can take any Muzzle Device.

## Videos

H3VR Meatmas Round-up Week 2! Day 12-18s Gift Unboxing!Spectre M4 SMG -- H3VR Weapon Deep Dive
Mk3

The **Mk3** is a .22 Long Rifle semi-automatic pistol. It is mainly used in casual shooting sports and target shooting, as it is inexpensive and has very light recoil.

## Operation

Button Mapping
 Mag Release
 Fire

1. Insert a fresh magazine into the pistol's grip.
2. Grab the charging handle at the rear of the barrel. Pull it back, and then let go.
3. Aim and fire by pressing the trigger.
4. When the magazine is empty, press down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The Mk 3, like all .22 pistols, has extremely light recoil but is weak against enemies. It is a good pistol for target practice, but in challenging modes like Take and Hold, would be best used as a last resort.

## Variants

### See Also

* Mk4 Hunter
* Mk4 Whisper

## Videos

H3VR Early Access Weekly Update -5 - Four New Handguns!, New Modular Range Sequences and More!Ruger Mk III - H3VR Weapon Deep Dive
PEN15

The **PEN15** is an AR15 pattern rifle; it is designed as joke weapon in the sense that it is a trashy, overpriced, poorly built rifle. The furniture is based on Strike Industries' accessories, which are available in many bright colors. It also has some amateur builder mistakes, such as an incorrect feed ramp.

## Operation

Button Mapping
 Mag Release
 Bolt Release
 Lock Bolt
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the rear of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.
5. Press down on the touchpad or the A button to release the magazine, or simply pull it out.

## Attributes

* The PEN15 is an AR-pattern rifle. It has the following features:
	+ The charging handle is an ambidextrous handle located behind the rear sight and above the stock.
	+ The rifle has a bolt hold open; when reloading, the player can press a button on the left side of the receiver above the magwell to chamber the first round.
	+ The rifle uses STANAG magazines, which are cross-compatible with many 5.56mm firearms.

### Attachments

* The PEN15 has rails on the top of the receiver and barrel.
* The PEN15 has MLOK mounts on the left, right, and bottom of the barrel.
* The PEN15 can take any Muzzle Device.

### Magazines

* The following magazines are compatible with the PEN15:

## Variants

### See Also

* AR15 SBR
* DMR15
* FP15
* MP15
* PDC15
* SCR AR15 Pistol

## Videos

H3VR Early Access Update 112 Alpha 1 - Civvie AR Set!!!
Snag Sanger

The **Snag Sanger** is a firearm for the Sniper in Meat Fortress. It is a variant of the Sniper Rifle, featuring a larger magazine and a slightly more compact size at the expense of no scope. The rifle also includes an under-barrel mounted laser sight to assist with aiming.

## Operation

 Fire

1. Grab the bolt handle on the right side of the gun. Turn it counterclockwise, and then back.
2. Fully load the magazine, and put one round into the chamber.
3. Grab the bolt handle and push it forward and clockwise.
4. Aim and fire by pressing the trigger.

## Attributes

* The Snag Sanger has an integrated laser sight.
* The Snag Sanger can use any Muzzle Device.

## Alternative Ammo

18x50mm Packawhollop
 Barbie
 Drongo
 Gobsmacka

## Variants

### See Also

* Sniper Rifle (Meat Fortress)
* The Last Bit

## Video

H3VR Early Access Update 89! TRIPLE FEATURE- Aug Rifles, Meat Fortress Sniper Kit & Grabbity Gloves!
## Trivia

* "Snag sanger" is Australian slang for a sausage sandwich.
Super Illegal Tec9 Modded

The **Super Illegal Tec9 Modded** is an open-bolt machine pistol conversion of the Tec-9. As the name suggests, this weapon has been illegally converted to fully automatic operation, a relatively common modification done to early open-bolt TEC-9 variants.

## Operation

 Fire

1. Insert a fresh magazine into the magwell beneath the barrel and in front of the trigger guard.
2. Grab the bolt handle on the left side of the barrel and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The TEC-9's barrel acts as a fore grip, allowing you to do a two-handed grip with the pistol.

### Attachments

* The barrel can use any Muzzle Device. It can also take Pistol Stocks.

## Video

H3VR Devlog- WIP Machine Pistols, M.E.A.T.S. Progress UpdateTEC 9 full auto -- H3VR Weapon Deep Dive
Pistol (Meat Fortress)

## Pistol

The **Pistol** is an all-class firearm for Meat Fortress.

## Operation

Button Mapping
 Cock Hammer
 Decock Hammer
 Fire

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The Pistol is fully-automatic.
* The Pistol can use any Muzzle Device.
TA Thunderer

The **TA Thunderer** (better known as the **Triple Action Thunder**) is an anti-materiel breech-loaded pistol chambered in .50 BMG. Unlike other pistols in the game chambered in .50 BMG, the Thunderer exists in real life, and possesses a massive nitrogen-based recoil compensator in the rear. However, it never entered mass production.

## Operation

 Fire

1. Press left or right on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the breech.
2. Insert a .50 BMG round into the chamber.
3. Press the touchpad or B Button again to close the breech.
4. Aim and fire with the trigger.

## Attributes

* The TA Thunderer has an attachment rail on the top of the barrel. It can also take any Muzzle Device and Pistol Stock.

## Video

H3VR Early Access Devlog - Meatmas Week 1 Roundup!TA Thunderer -- H3VR Weapon Deep Dive
Mk18 Mod0

The **Mk18 Mod0** is a special forces version of the M4A1, equipped with the Close Quarters Battle Receiver (CQBR) and thus having a shorter barrel. Unlike the Mod 1, this version retains the gas block front sight, and uses the standard RIS handguard, making it appear very similar to the M4A1.

## Operation

Button Mapping
 Mag Release
 Bolt Release
 Lock Bolt
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again if you want full-auto fire.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the rear of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.
5. Press down on the touchpad or press the A button to release the magazine, or simply pull it out.

## Attributes

* The Mk18 Mod0 is an AR-pattern rifle. It has the following features:
	+ The charging handle is an ambidextrous handle located behind the rear sight and above the stock.
	+ The rifle has a bolt-hold-open; when reloading, the player can press a button on the left side of the receiver above the magwell to chamber the first round.
	+ The rifle uses STANAG magazines, which are cross-compatible with many 5.56mm firearms.

### Attachments

* The Mk18 Mod0 has rails on the top of the receiver and all around the handguard.
* The Mk18 Mod0 can take any Muzzle Devices.
* The following bespoke attachments are compatible with the Mk18 Mod0:

Bayonet M9M16 3x20 ScopeM16 ART Scope
### Magazines

* The following magazines are compatible with the Mk18 Mod0:

## Variants

* M4A1 Block1 Carbine
* M4 Carbine
* M4A1 Block2 CQBR
* M4A1 Left Hook

## Videos

H3VR Early Access Devlog - Update 107e4 - Brand New M4s!!!M4A1 carbines -- H3VR Weapon Deep Dive
Rangefinder

The **Rangefinder** is a utility item that allows the player to see the range out to a specific point. Simply grab and look through the rangefinder to see the distance to that target.

The Rangefinder has an underside picatinny rail. This allows the player to attach a bipod for extra stability. Alternatively, one could attach a laser and find the distance without looking through the lens as the distance is still visible.

## Trivia

* The Fartex name on the rangefinder is a spoof of the Vortex rangefinder, of which the model was based upon.
Sosig Spawner

The **Sosig Spawner** is a debugging tool that is useable in the Proving Grounds and Grillhouse. The tool is stripped down for player use; only the "Spawn Sosig" and "Command" tabs are available.

The Sosig Spawner allows players to create Sosigs from premade sosig templates (typically from one of the available Factions), as well as Furniture. The player can set each sosig's IFF number so that each sosig can be placed on a different team. The player can activate, kill, or delete spawned sosigs at will.

The Sosig Spawner will eventually be replaced by sosig-specific tools in the Toolbox. This includes configuring sosig spawns.
Myra Wiener

*Not to be confused with Mary Wiener*

**Myra Wiener** is an NPC in Return of the Rotwieners. She is one of the civilians in Honey Hamlet.

## Overview

Myra teaches the player how to make bait pies with her easy-bake oven. She tells the player that she has a Rotwiener named Charlie in her backyard, whom she uses pieces of to make delicious pies that can be used to attract Rotwieners. Her various pie recipes always call for more salt.

 Characters (general)
RGO

The **RGO** is a grenade that explodes on impact.

## Operation

Button Mapping

1. Pull the pin out of the grenade.
2. Press the touchpad (Classic Controls) or B Button (Streamlined Controls) to remove the spoon if you want the fuse to start immediately.
3. Throw the grenade.

## Attributes

* The RGO explodes on impact, so be sure that it doesn't hit anything while it’s close to you.
* The RGO doesn’t arm itself until a second after it’s been thrown. If the player drops the grenade it won’t immediately explode, but the timed fuse may still explode if it hasn’t hit anything yet.
* Compared to the RGN, the RGO is a defensive grenade. It primarily damages using shrapnel, and has a larger blast radius.
Streamlined Controls

**Streamlined Controls** are a new Control Scheme added in Update #96. This control scheme replaces the old touchpad control scheme used in Classic Controls, and limits button interactions to two buttons.

The player should consider using Streamlined Controls if:

* They are using a platform that has at least two face buttons per controller and a joystick (e.g. Index, Quest, etc).
* The player prefers Twinstick Movement Mode, as this will free up the joysticks for dedicated movement.
* The player only needs the basic functions of a firearm and doesn't require any of the optional functions (e.g. Quick-bolting, slide-locking a pistol, etc)

**Note 1:** the Slide, Joystick Teleport, and Single Touchpad movement modes are unusable with Streamlined Controls.

**Note 2:** Streamlined Controls are **not** available on Vive or Windows Mixed Reality, as they only have one face button.

## Streamlined Controls

All interactions will at minimum use the upper face button for the primary interaction; any secondary interactions will be mapped to the lower face button. For simplicity's sake, the upper face button in guides will be referred to as the B Button, and the lower face button will be referred to as the A Button. Because the face buttons are being used for interactions, movement mode is activated by pressing up on the joystick (for anything other than Twinstick, which is activated by using the joystick in any direction).

Streamlined Controls Map
 Oculus Touch
 HP Reverb G2

## Firearm Interactions

Note: the following controls are for the most common control schemes. Many, *many* exceptions exist for specific firearms.
PPK

The **PPK** is a famous pocket pistol from WWII made popular by the *James Bond* film franchise. The PPK is compact enough to be easily concealable, and was the first successful double-action semi-automatic pistol.

## Operation

 Mag Release
 Cock Hammer
 Decock Hammer
 Fire

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The PPK can take Muzzle Devices and Pistol Stocks.
* It can fit in the smallest quickbelt slots.

## Videos

H3VR Early Access Update -29- Bullpups Galore!, Meatmas goodie Roundup, Trip to BF VegasWalther PPK - H3VR Weapon Deep Dive
Syringe Gun

The **Syringe Gun** is a firearm for the Medic in Meat Fortress.

Besides being an offensive weapon, the Syringe Gun had a secondary use; when loaded with any of the three alternative ammo types, the Syringe Gun is capable of inflicting status effects on Sosigs (such as stun, rage, etc).

## Operation

1. Insert a fresh magazine onto the top of the Syringe Gun.
2. Grab the knob at the rear of the gun and pull it back.
3. Aim and fire with the trigger.

## Attributes

* The syringes stick to Sosigs when shot at.

## Alternative Ammo

Syringe
 Blood Fire
 Knockout
 Rage
Stevens 124C

The **Stevens 124C** is an unusual straight-pull bolt action shotgun.

## Operation

Button Mapping
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert shells into the loading gate underneath the receiver in fine to the trigger guard.
3. Pull the bolt handle (located on the right side of the receiver) out, then pull the bolt backwards.
4. Push the bolt handle forward and back in to chamber a round (you will know that the bolt is locked in when its flush with the left side of the reciever).
5. Aim and fire by pressing the trigger.
6. Repeat steps 3 and 4 between each shot.

## Attributes

* The Stevens 124C cannot use quickbolting or slidebolting.

## Videos

H3VR Early Access Devlog - Holiday Roundup 3Stevens 124C shotgun -- H3VR Weapon Deep Dive