recursal/Fanatic-Fandom huggingface dataset:
Reactive Evolution

## Summary

**Reactive Evolution** is the ability to, in response to threats and adverse situations, evolve in ways the user previously lacked. This allowing them to be better capable of dealing with said issues faced, and this evolution can come in the following ways:

* Developing new powers or abilities
* Developing new resistances
* Developing greater statistics. However, if this is the only way in which they "evolve", then Accelerated Development should be given instead to avoid redundancy.

This ability is also similar to Adaptation, but with the powers & resistances gained being more varied and extreme, rather than simply adapting to better utilize one's resources to survive environments or having only occasionally grown new abilities or resistances. With Reactive Evolution, a user is ideally always supposed to be able to "evolve", if over long periods of time, with new abilities or resistances, while Adaptation meets clear limits in this regard. While Reactive Evolution is often always active, its effects may not always activate to benefit the user, and this needs to be evaluated through feats & scaling.

It would be a No Limits Fallacy to assume someone with this power can obtain any ability whatsoever. Its extent and complexity only go as far its feats and scaling have gone for it, in relation up to countermeasures to powers that already exist in the setting or similar, in a case by case basis.
Abstract Existence

## Summary

**Abstract Existence** is the ability to embody an abstraction, such as a concept, thought, or information, and being immortal thanks to it. This power has a variety of uses, ranging from a high degree of control over the abstraction and its manifestations, the aforementioned immortality, or even being unaffected by abilities that can't target the abstraction.

Embodying a concept is not enough to obtain this ability, an abstract needs feats or reliable statements proving that the concept they represent grants them Immortality/Regeneration or control over the abstraction.

Beware that the abstract nature of different characters can stem from different sources (rumors, concepts, possibilities,...), as such, being able to affect a subtype of a category does not mean a character can affect all types of abstraction.

## Types

**Type 1:** Exists purely as an abstraction. These characters lack a true physical form, and affecting them requires the ability to affect directly the abstraction itself, because eventual physical manifestations are merely avatars.

**Type 2:** Embodies an abstraction, and can be resurrected or regenerate indefinitely thanks to it. Destroying the abstraction is required to permanently kill those characters, but they can still be affected without directly altering it.

It is important to note the exact "type" for abstracts should be stated, especially in the case of conceptual abstractions, specifying the exact "type" of concept these characters embody/purely exist as would be greatly appreciated.

For generalized formatting, something like "(Level of abstract existence (Type 1 or 2) - Type of abstract existence (thoughts, concepts or information)" would suffice, with conceptual abstractions in specific, the addition of the "type of concept (Type 1, 2 or 3)" after the stated formatting above would be preferable.

## Limitations

* Abstract entities recurrently strictly embody a concept, thought, or idea up to a certain level of reality. For example, Eternity only embodies time on a local, universal scale. If the universe is destroyed, so is he.
Shapeshifting

## Summary

**Shapeshifting** is the power to transform and reshape the form of one's body. Users are often called shapeshifters or metamorphs. The users can change their forms, transforming and reshaping their genetic and cellular structures. They can impersonate others or enhance their bodies for combat. Users with particularly flexible abilities can manipulate their forms at will, combining abilities, traits, etc., being able to form limbs into weapons and such.

For limited shapeshifting, see the Transformation page instead.

## Possible Uses

* **Partial change of appearance** - Allows the user to copy features of other people, or simply change their age (i.e. to become outwardly younger or older). Usually limited to complexion and features of the organism (e.g. a thin person cannot gain the mass required to impersonate a healthy person).
* **Complete change of appearance** - Allows the user to completely transform into another person, even change their biological age (not simply appearing old or a child-like, but actually getting younger or older). In this case, not only the facial features are impersonated, but the body is as well. For example, an ordinary high school student impersonating a bodybuilder would obtain real muscles.
* **Partial transformation** - Allows the user to change their body parts or organs, making them not human. For example, the user can transform their hands into swords or transform their skin into steel.
* **Complete transformation** - Allows the user to completely transform into the other (non-human) being. For example, transforming into beasts.
* **Partial conversion** - Allows the user to partially convert their body. For example, size-reductions or in some way altering the structure of tissues (making them stronger, or more elastic).
* **Full conversion** - Allows the user to completely transform their body, changing its shape, structure and material composition. For example, the user can turn into a creature of sand or stone. In advanced cases, user can convert the body into energy, which provides protection from physical impacts, as well as a certain degree of intangibility.
* **Ideal transformation** - Unlimited and absolute change to the physical form. A character with this ability can easily turn into a human, or into a rock, or into a wind, or even into in celestial objects.
Blood Manipulation

**The manipulation of the blood** - the ability to allow one way or another affect the blood, modifying it, transforming, using an attack, protect or enhance the body and affect the body as a whole, rewriting the genetic code of blood cells.

## Types

* **Manipulation of blood as the liquid** - a kind of manipulation of the water / liquid, allowing the blood to control as any other liquid material, changing its shape, partly even changing the structure (for example, increasing density), or even giving some unusual for normal blood properties (eg, creating Blood from the sharp blades). Also, due to the manipulation of someone else's blood, this ability allows you to kill the enemy at a distance, just tearing it their blood vessels.
* **The manipulation of the blood as a source of energy** - can transform the blood into energy, replenishing their strength at the expense of other living beings. Usual vampire's ability.
* **The manipulation of the blood as an information object** - allow both read information from the blood (learning everything about the victim), and change it by acting directly on the genetic code. Due to this, you can turn a person into something fundamentally different.
* **Blood Magic** - due to increased energy and information capacity of the blood, it can also be effectively used for the creation of certain spells. In particular, even a drop of blood summon creatures enough to carry out the summoning. Also, if you have some enemy's blood, you can be remotely to impose a curse on him, or even to kill.
Perception Manipulation

## Summary

**Perception Manipulation** is the ability to manipulate one's very perception, allowing them to see, hear or even feel objects that aren't present or may not even exist. Likewise, the ability can be used to amplify one's own perception to greater levels. In many ways, the ability is analogous to Mind Manipulation and both powers can overlap.

## Possible Uses

* **Vision Manipulation:** The ability to **manipulate the vision of your target**, allowing them to see things that aren't going on. This is the most obvious and arguably powerful application of the power, as well as the most common. An example of this power would be to make the target believe they are doing something they're not. For example, making a character perceive that they were in a battle or even making them believe they saw a loved one die before their eyes.
* **Hearing Manipulation:** The ability to **manipulate what your target hears**, whether it be music or voices. The difference between this and Sound Manipulation is that Sound Manipulation would allow multiple entities to hear the sound, while Hearing Manipulation is simply for a single entity.
* **Sensation Manipulation:** The ability to **manipulate** what one feels and touches.
* **Perception Amplification:** The ability to amplify **one's perception**, allowing them to see or hear much greater than average humans.
* **Sense Manipulation:** The ability to **control the senses** of one's self, or of others. While most often used to simply strip away select senses, if not all of them, there are those who could use this ability to grant and otherwise alter senses, perhaps heightening them to make them more powerful. Most forms of illusion control the senses.

## Limitations

The most obvious limitation of the power is the fact that whatever they see isn't usually real and can't usually effect them (though some uses of this ability can, in fact, to do so). For example, manipulating the perception of an enemy to believe they were in the losing battle will not actually result in that.

Credits: VSBW page
Body Control

## Summary

**Body Control** - different abilities that let you control your own body in a fairly wide range.

## Types

* **Control of basic functions** - allows you to control the basic functions of the body. Including: control body temperature, change the tone of voice, to enhance the senses, increasing the efficiency and strength of muscles, heal damage and even in some regeneration.
* **Advanced control** - allows you to not only manage the vital functions of the body and increase its capabilities but also to do what is impossible for an ordinary person. For example, to fully control the hair (to lengthen them to increase strength, turned into a needle, etc.), manipulate the blood (and other body fluids), lengthening nails or bones (including changing the shape of the bones). At this level of ownership of the body can also, to some extent change its shape.
* **Control of the body** - allowing to control the individual parts of the body (including organs), how to improve their functioning, and adding them to new opportunities. For example, you can easily turn their swords in hand, or to extend them for a few (tens, hundreds) meters. In addition, in some cases, it can be controlled even separated from the body parts, which gives ample opportunity for attack (or to recover from the destruction of the main body).
* **Control of cells** - allows you to control the body at the cellular level. This gives not only protection from diseases and poisons, but also opportunities to adapt or even reactive evolution. In addition, this level of body also allows to regenerate almost from a some of biomass and almost unlimited change it (the body) form.
* **Control of microparticles** - allows you to control the atoms and molecules of your own body. This gives a wide range of possibilities: from the almost unlimited regeneration and the highest level of adaptability to the unlimited changes in the shape and limited intangibility. Besides the characters, controlling molecules and atoms of the body almost invulnerable to enemy biological manipulation (as any impact will be immediately canceled).
Durability

# Summary

Durability refers to the ability of a character or object to withstand damage, harm, or physical stress. It represents how resistant they are to various forms of attacks, such as physical force, energy blasts, or other destructive phenomena. In a tiering system, scaling durability involves assigning levels or ranks to different characters or objects based on their ability to endure or withstand damage.

Scaling durability involves determining how a character's ability to withstand damage should correspond to their Attack Potency.
Corrosion Inducement

## Summary

**Corrosion Inducement** is the ability to corrode objects, generally on solids like rock or metal, at faster than natural rates. On biological objects or people, this is usually seen as a form of rapid decay. Corrosion generally causes the inflicted to slowly break down and weaken durability. It can also be seen as a subset ability of Acid Manipulation, and rarely, Water Manipulation or Age Manipulation.
Paralysis Inducement

## Summary

The ability to prevent one's opponent from coordinating their movements or stopping their movements completely.

Google defines paralysis in the following manner:

"The loss of the ability to move (and sometimes to feel anything) in part or most of the body, typically as a result of illness, poison, or injury."

This can be a result or considered a form of the following:

* Poison Manipulation
* Disease Manipulation
* Status Effect Inducement
* Fear Manipulation
* Electricity Manipulation
* Biological Manipulation
* Telekinesis
* Pressure Points

## Common Limitation

* The effect typically wears off after some time

Credits: VSBW
Social Influencing

## Summary

**Social Influencing** is ones ability to manipulate other characters using some form of charm. This has several uses in the form of manipulation. Whether it be to manipulate how an opponent fights, thinks, or to get info from them that the user would want or need. This can be used in a number of ways via their looks, natural charm, or their way of speaking.
File:Social influencing.webp
While it does not usually seem combat applicable, this skill can be used in many ways that can affect a fight indirectly, including buying time, obtaining information that could be important, or manipulating how a person might approach a situation.
Disease Manipulation

## Summary

**Disease Manipulation** refers to the ability to control and manipulate pathogens, illnesses, and viral infections. Users of this power have the capability to infect their adversaries with various types of diseases, targeting and disrupting their bodily functions. They possess the skill to create and utilize infectious pathogens, making their abilities challenging to resist and enhancing their overall capabilities. Powerful disease manipulators can expand their repertoire of diseases, granting them a wide range of afflictions to unleash upon their foes.
Madness Manipulation

## Summary

**Madness Manipulation** is the ability to affect the sanity of other beings, usually in a manner that causes them to become insane. While often associated with Mind Manipulation, the methods used to achieve this effect tend to vary from character to character, with a number of these means overlapping with other, separate abilities instead.

## Types

**Biological Manipulation:** Certain characters can induce insanity by manipulating biology, often targeting specific parts of the brain. This can be achieved through chemical means like drugs, poisons, or toxins.

Limitations: Sufficient resistance to biological manipulation can render this approach ineffective. Characters with robotic, elemental, or incorporeal forms are naturally immune due to their unconventional biology.

2: **Mind Manipulation:** Users directly interact with the minds of their victims, employing mental attacks to drive them insane.

Limitations: Sufficient resistance to mind manipulation renders this approach ineffective. Interference with the user's ability to affect the victim's mind can also nullify this method.

3: **Cognition:** Beings of this type induce madness or terror merely by being perceived. The act of looking at them can drive victims insane, and extreme forms can even cause death.

Limitations: Those capable of perceiving and comprehending extreme or incomprehensible phenomena can resist the effects. Beings with similarly complex or extreme physical forms are likely unaffected unless evidence suggests otherwise.
Transduality

## Summary

**Transduality** is a term used in philosophy and spirituality to describe a state or concept that transcends duality. Duality refers to the notion of opposites or dualistic concepts, such as good and evil, light and dark, or right and wrong. Transduality, on the other hand, suggests a perspective or experience beyond this duality, where opposites are reconciled or seen as interconnected.
Transduality often associated with spiritual or mystical experiences, where individuals may transcend ordinary dualistic thinking and perceive a deeper unity or interconnectedness of all things. It can imply a transcendence of boundaries, distinctions, or limitations, allowing for a sense of oneness or integration. In some philosophical frameworks, transduality is also linked to non-dualism or Advaita Vedanta, which emphasizes the ultimate unity of all reality. It suggests that the apparent duality or separation we perceive in the world is illusory and that at a fundamental level, everything is interconnected and indivisible. Overall, transduality points toward a perspective that goes beyond the limitations of dualistic thinking and recognizes a higher truth or interconnectedness that unifies apparent opposites.

## Types of Transduality

**Type 1 (Specific Transduality):** C*haracters transcend duality in a specific system. They are immune or superior to its effects, existing in a nondual state that surpasses the opposing forces within that system.*

**Type 2 (General Transduality):**Characters transcend all dual systems within an entire level of reality. They exist in a nondual state, surpassing the conflicts of opposing forces. These characters are qualitatively superior, unaffected by the effects caused by the dualities. Remarkably, they can accurately be described as existing in both or neither state of the dualities, embodying a profound balance that harmonizes and integrates the seemingly contradictory aspects of the universe. Their presence represents the pinnacle of transcendence and unity within the expansive scope of reality.

**Type 3 (Plurality):**Characters transcend all dual systems within an entire level of reality. They exist in a nondual state and are qualitatively superior, immune to the effects caused within it. Furthermore, they defy classical logic by evading simple truth values. For any statement A, they elude being categorized as A is true (1), A is false (0), A is simultaneously true and false (1/2), or A is neither true nor false (undefined). Instead, they adhere to a many-valued logic with at least five truth states, operating beyond conventional mathematical operations and challenging the limitations of logical frameworks.
Fire Manipulation

## Summary

**Fire manipulation** is, simply put, the ability to manipulate fire. While the intensity of the ability varies, this tends to be a highly destructive and powerful ability when in the right hands, though it can be hard to control. Naturally, fire can be put out by water easily, and often times, fire manipulators don't come with an immunity to their abilities.
Explosion Manipulation

## Summary

**Explosion Manipulation** is an extraordinary power that grants individuals the ability to create and control explosions with ease. Whether through the use of specialized weaponry, advanced technology, or supernatural capabilities, users of this power can generate explosive forces at will.

With Explosion Manipulation, users have the capacity to initiate spontaneous detonations in their surroundings. They possess complete control over the size, intensity, and location of the explosions, allowing them to customize their destructive potential. This power empowers individuals to demolish structures, obliterate obstacles, or incapacitate adversaries with devastating blasts of energy.

What sets Explosion Manipulation apart is the ability to exert control over the path and trajectory of the explosions. Skilled users can direct the explosive forces, altering their course mid-flight and homing in on specific targets. This makes it exceptionally challenging for opponents to evade or escape the explosive onslaught, as the explosions can be guided with precision, ensuring maximum impact.

The versatility of **Explosion Manipulation** allows users to adapt their tactics to different situations. They can create distractions or diversions by setting off explosions in strategic locations, disorienting enemies or creating chaos on the battlefield. Additionally, the power can be employed defensively, using controlled explosions to shield oneself from incoming attacks or to create a barrier of explosive force.
Sound Manipulation

## Summary

**Sound Manipulation** - the ability to allow in any way to influence the matter, energy, or even reality itself by means of sounds.

## Types

* **Manipulation of sound** - The ability to use the properties of sound waves to transmit information, to create soundproof barriers, to create zones of silence or to attack the enemy with very loud noise and/or soundwaves with special frequencies. This ability is typically limited to what can be accomplished by using sound within the reals of the real life laws of physics.
* **The manipulation of words** - allow the use of words as special formulas that provide a variety of effects in their application. These include both spells requiring special words for activation and ways of influencing the reality with the help of information supplied by a certain set of sound waves.

## Limitations

* May be unable to create sound, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Sound requires a medium to travel through, such as air, ground or water, though it can be virtually anything.
* Sound Nullification can nullify user's powers.
* Users of Sound Immunity or Sound Absorption are either immune or highly resistant.

Credits: VSBW
Chaos Manipulation

## Summary

**Chaos Manipulation** is the ability to manipulate chaos, fundamentally different than darkness or nothingness. That is, power over disharmony, confusion, disorder, and destructiveness in their most pure and vivid forms. Chaos is opposed to order, it may be related to nonexistence (state of the universe before order or creation), but represents a pure destructive, chaotic, primordial form of everything or it can also be a hodgepodge of everything.

## Possible Uses

Chaos Manipulation is primarily used in the form of destruction, such as the destruction of space, time, or even reality itself. Such a being can be the embodiment of chaos, whereas their simple appearance causes everything to become chaotic, such as automatically triggering natural disasters, destruction, or disharmony, confusion, and strife among people. Therefore users can create several external factors that may impede an opponent's chance of victory.
Damage Transferal

## Summary

**Damage Transferal** is the ability to reproduce the injuries that an individual has suffered on his opponent or other individuals. The damage that the user shares with the targeted individual may be physical, mental, spiritual or supernatural. This ability is not to be confused with Attack Reflection, which reflects attacks rather than transfer injuries.
The Goddess of The Manifold

> The Astrologers, he told Manekato, believed that the universe—any given universe—was a fundamentally comprehensible system. If a system was comprehensible, then an entity must exist that could comprehend it. Therefore an entity must exist that could comprehend the entire universe, arbitrarily well—or rather, She must exist... -Manifold Origin
>
>

## Summary

The Goddess of The Manifold is a mysterious and powerful being from the Manifold Trilogy. Despite never appearing directly, she is believed to exist and plays a significant role in the series. In Manifold: Origin, it is suggested that she may be an expression of the manifold itself, or even the manifold in physical form. Her true nature and origins remain a mystery, but she is known to possess a deep understanding of the complex and fundamental cosmology of the universe. Some even believe her to be the consciousness of all existence.

## Powers and Stats

Tier: **1-M**

**Name:** The Goddess of The Manifold

**Origin:** **Manifold Trilogy**

**Gender:** Female

Age: Inapplicable

**Classification:** Goddess

## Powers and Abilities

**Cosmic Awareness**, Immortality (Types 1, 3, 5), Beyond-Dimensional Existence (Type 2), Large Size (Type 11), Transduality (Type 2; The Manifold is a vast and all-encompassing entity that encompasses all forms of mathematical and logical systems. It is the source of all knowledge and understanding in the universe, and its complexity is beyond human comprehension.), Incorporeality, Conceptual Manipulation (Type 1), Reality Warping, Causality Manipulation, Regeneration (Absolute Godly Regeneration), Creation, Probability Manipulation, Law Manipulation, Physics Manipulation, Quantum Manipulation, Time Manipulation, Spatial Manipulation, Acausality (Type 5), **Dimensional Travel,** Possibility Manipulation

**Attack Potency:** **MetaPhysical level** (The Goddes of The Manifold is a powerful force that encompasses and comprehends an infinite number of universes, each with their own hierarchies and complexities. The Old Ones, one of the main manifolds, contains all logically possible universes and internally consistent formal systems, with mathematics as the fundamental basis for the whole cosmology. The God of The Manifold is the ultimate being in this vast and intricate network of universes.)

**Speed:** Possibly **Omnipresent** (The Goddess of The Manifold is often compared to the consciousness of all existence, as she possesses a deep understanding of the complex and fundamental cosmology of the universe. Some even believe her to be the embodiment of the manifold itself.)

**Lifting Strength:** **Immeasurable**

**Durability:** **MetaPhysical Level**

**Stamina:** Infinity

**Intelligence:** At least Nigh-Omniscient (Possesses an all-encompassing understanding of all possible systems and hierarchies, observing them simultaneously from a higher perspective. This allows for a deeper comprehension of the complex and interconnected nature of the universe.)

**Standard Equipment:** **-**

**Weaknesses:** **-**
Celestial Child

## Summary

In the WN of "The Hybrid Mage," there's this powerfull character called "The Celestial Child." Celestial Child the one who created everything. It's kind of hard to understand them because Celestial Child both everything and nothing at the same time. Celestial Child beyond any story or explanation. Celestial Child like the ultimate being of the universe, untouchable and representing everything that exists.

## Powers and Abilities

**Tier: High 1-A+**

**Name:** The Celestial Child

**Age:** Beyond the Concept of Time

**Origin:** Hybrid Mage

Nonexistent Physiology (All Types), Creation, Plot Manipulation, Fate Manipulation, Acausality (Type 5), **Text Manipulation**, Large Size (Type 11), **Beyond-Dimensional Existence** (All Types), Void Manipulation, , Large Size (Type 11), Transduality (Type2&3), Non-Physical Interaction, Probability Manipulation, Law Manipulation, Physics Manipulation, Quantum Manipulation, Time Manipulation, Spatial Manipulation, Possibility Manipulation, Reality Warping basically All the abilities of the verse, can hold an infinite line that represents all the stories, created the concept of storytelling etc, Celestial Child created absolutely everything in the verse.

**Attack Potency:** **High Outerverse+** (ate an Apple of Eden, erased a Chronicle Tree which contains an infinite number of stories, created an infinite number of Chronicle Trees with an infinite number of branches, each branch is infinite and contains an infinite number of stories).

**Striking Strength: High Outerverse+** (kicked and erased out of a Chronicles tree)

**Lifting Strength**: **Immeasureable** (Lifted Apple of Eden)

**Speed**: **Omnipresent**

**Durability: High Outerversal+** (nothing can touch to Celestial Child)

**Immunity**: everything, it can not be transcended or be reached.

**Intelligence**: Omniscient
Ray

Ray is a member of the 4th division team at the Galanteer consisting of Max, Dave, himself, Alex, and Kody.

## Personality

Ray is a playboy who likes to flirt with almost anyone he sees. He cracks dirty jokes time to time to tease people, especially Dave. Despite all this though, he can be serious when he needs to be, like during a mission. He also owns a private garden.

## Abilities

* He can use the element of fire
* He can sense the energy in a crystal
* He can breathe fire
* He is the most agile member on the team

## History

Before the start of the game, Ray used to date Kody. But after a terrible event, the two of them drifted apart. Ray would move on from one person to the next, but it would never be enough to fill the hole in his heart.
Probability Manipulation

## Summary

The ability to alter probability grants individuals the power to manipulate the likelihood of events occurring, making the improbable more likely or the likely less so.
This ability can manifest in various forms, ranging from supernatural luck that favors the user, to actively influencing outcomes such as causing attacks to inexplicably miss or ensuring they always hit. At an advanced level, it can even turn seemingly impossible occurrences into certainties. The versatility of this ability allows for a wide range of applications, and its capabilities should be assessed on a case-by-case basis.
On a grander scale, probability manipulation can extend to manipulating quantum probabilities, delving into the realm of powerful reality warping. This enables users to reshape the fabric of reality by altering the fundamental probability of events and outcomes.
Power Bestowal

## Summary

**Power Bestowal,** distinct from Statistics Amplification, is the extraordinary capability to confer new abilities or even transform other beings or objects. However, it is important to note that the abilities granted are typically not superior to those possessed by the granter.

This unique power allows individuals to bestow others with additional capabilities, often tailored to suit specific needs or circumstances. Whether it be granting superhuman strength, elemental manipulation, or heightened senses, the granter can enhance the abilities of their recipients, empowering them beyond their natural limits.

It is worth mentioning that the ability to grant powers to others does not necessarily imply that the granter can bestow the same powers upon themselves. While they hold the power to augment others, their own abilities may not be subject to such enhancement.

In some instances, Power Bestowal is regarded as a divine blessing bestowed by deities or higher beings. This further emphasizes the mystical or transcendent nature of this power, as it is often associated with a higher purpose or destiny.

Overall, Power Bestowal allows individuals to share their extraordinary gifts with others, unlocking potential and enabling recipients to achieve feats beyond their wildest imagination. It is a power that brings about transformation and is often regarded as a noble and selfless act, empowering others to fulfill their destinies and contribute to the greater good.
Matter Manipulation

## Overview

**Matter Manipulation** is the ability to manipulate the particles that make up matter and the bonds between them. Converting matter into energy can also be listed as matter manipulation, but an appropriate explanation regarding the scope of applications the ability has should be given.

## The Scale

### Molecular Manipulation

The ability to manipulate molecules and their bonds. Said bonds include ionic (Electrons are transferred), covalent (Electrons are shared equally), polar covalent (Electrons are shared unequally), diatomic (Molecules consisting of only two atoms), and hydrogen bonds. Applications at this level include effects such as changing the nature of materials (i.e., the way carbon chains are bonded to turn one hydrocarbon into another), or tear opponents apart by severing the molecular bonds that make up their bodies. However, they are not able to change existing elements, as this is tied more to the nature of atoms, rather than molecules.

### Atomic Manipulation

The ability to manipulate individual atoms, ions, and isotopes. At this level, users can change the nature of atoms and their properties, allowing them to transmute one thing into another, destroy atoms to obliterate targets, and completely rearrange atomic structures to create virtually anything. The user may also be able to manipulate the radioactive decay within certain atoms and isotopes as well.

### Sub-Atomic Manipulation

The ability to manipulate the protons and neutrons within atoms themselves. The manipulation of electrons however, is Macro-Quantum, as nothing makes them up and they are of importance in principles such as Pauli Exclusion and the Uncertainty Principle, and are the size of quarks.

### Macro-Quantum Manipulation

The ability to manipulate quarks, bosons (Gluons, Photons, Higgs Bosons, etc.), and leptons (Electrons, Muons, Positrons, Tau Particles, and Neutrinos). This also endows the ability to tinker with other properties at this level, such as electron arrangement and spin.

### Quantum Manipulation

The ability to manipulate 1D quantum strings and foam, allowing the user to manipulate the very fundamental space-time packets that form our universe. The potential applications of this level are nearly unlimited, such as the aforementioned manipulation of space-time, the manipulation of matter and energy fields, and some users can even manipulate higher dimensions with it.
Fusionism

## Summary

A character's ability to **fuse** **anything together to create a new form**. The user can fuse together objects, powers, emotions, concepts, living beings, etc., turning them into single unit.

## Possible Uses

* Fusing together Magic and Chemistry Manipulation, two distinct powers, to form Alchemy.
* Fusing a television and a cellphone to create a holocron.
* Fusing animals, people, creatures, etc. to create Chimerism, Hybrids, etc.
* Fusing Category:Powers and Enhanced Combat to create Combat Merging.
* Fusing various matter to create Matter Melding
* Fusing powers to create Power Mixture.

## Types

* DNA Fusion (Biological)
* Fusion Forms
* Fusion Inducement
* Omnifusion
* Polymerization
* Power Fusion (Powers)
* Spiritual Merging (Spiritual)
* Superior Splicing
* Conjoined Physiology
* Digital Fusion
* Soul Merging
* Weapon Combination
* Amalgamation
* Fission Entity Physiology
* Fission Inducement
	+ Fused Existence
* Hybrid Physiology
* Union Attack

## Limitations

* Not all fusions will lead to good results.
* Fusing emotions might prove unstable or temporary.
* Users of Immutability cannot be affected.
* May cause Divided Mind if the separate minds don't merge.
Purification

## Summary

**Purification** is the act of removing contaminants from a person or object. This can either mean cleansing evil spirits or filtering out materials within a substance (ex. reverse osmosis in the purification of water). In the former case, this can be seen as a form of Soul Manipulation or Spiritual Healing and can be used as a counter to Possession. Purification can also be used to remove status effects.

## Types

**Type 1: Material Purification** - This form of purification focuses on removing impurities, toxins, or unwanted elements from a specific object or substance. For instance, it could involve melting ore to extract the pure form of a metal or utilizing reverse osmosis to purify water. Examples of material purification can be seen in processes like refining precious metals or using advanced filtration systems for cleansing polluted air or water sources.

**Type 2: Spiritual Healing** - This type of purification is centered around cleansing the body and mind of negative spiritual influences. It can involve the removal of evil spirits, breaking curses, or dispelling dark energies. Notable instances include Celebi's power to purify shadow Pokémon, Algol creating Soul Calibur from shards of the cursed Soul Edge, or Mung Daal using a treadmill to exorcise a demon chicken that possessed Chowder. Spiritual healers or characters with divine abilities often possess this form of purification.

**Type 3: Removal of Status Effects** - This purification ability focuses on cleansing individuals of various detrimental status effects. It includes removing poisons, paralysis, confusion, sleep, and other impairments. In many cases, this type of purification is facilitated through items like Full Heals in Pokémon, Senzu Beans in Dragon Ball, or Remedies in Final Fantasy. Characters with the power to remove status effects, such as Aqua from Konosuba or Arle Nadja using spells like Purifa and Condia, also possess this form of purification. Pokémon capable of using moves like Refresh and Rest can exhibit similar abilities.
Intangibility

## Summary

**Intangibility** is the ability to pass through things physically. Characters with this ability are simply unaffected by attacks, as they pass through their bodies. This can also allow them to pass through walls and other physical objects.

The exact mechanics of intangibility differ depending on the individual, and may have to be activated in order to take effect. Many characters cannot interact with objects when intangible.

Intangibility users should preferably have their method of intangibility specified on their page, as the workings can be countered through different means, depending on the type.

Here are some examples of the many varieties of intangibility:

**Elemental Intangibility:** The ability to become intangible by transforming into a substance, such as wind, fire, or water, making it so that most attacks merely disperse them instead of truly damaging them, allowing them to regenerate. However, this would still leave the user vulnerable to many forms of attack, such as sufficiently powerful energy or elemental attacks.

**Immaterial:** This type of intangibility allows the user to phase through most attacks due to not being made up of a physical substance, such as ghosts or characters who merely exist as a disembodied soul. It also includes characters that are made up of things like energy. Of course, this intangibility type still has its own weaknesses - a soul is vulnerable to soul manipulation, for example.

**Phasing:** The ability to phase through matter by becoming briefly intangible, sometimes through such means as vibrating one's molecules at such a speed that it becomes possible to move through physical matter. This includes doing things like altering your own density to phase through objects. However, this does not necessarily allow the user to phase through immaterial energy-based attacks.

**Spatial:** The ability to shift into other dimensions so as to avoid and phase through attacks. While this allows them to avoid most forms of attack, they can still be affected by attacks that operate on similar principles and by those with sufficient range to target them in the other dimension.
Thread Manipulation

## Summary

The ability **to manipulate threads or strings**. User can create, shape and manipulate threads and string, long, thin and flexible form of material, shaping and combining them as needed, or moving them with telekinesis.

Some users may be able to affect conceptual and abstract threads, such as fate, relationship or communication.

## Types

* Hair Manipulation
* Red String Manipulation
* Rope Manipulation
* Wire Manipulation

## Possible Uses

* Create/generate/multiply, unravel, etc. threads and anything based on threads (clothing, textiles, ropes, etc.).
* Shape, compress, liquefy and/or otherwise manipulate threads.
* Attack Powers using threads.
* Constructs Creation using threads, including weapons/missiles, walls, armor or allies/servants.
* Improbable Weapon Proficiency - By using threads as a weapon.
* Move/lift threads at nearly any speed whether in/on surface, air or water. One could even do this in the vacuum of space if one has way to survive the experience.
* Object Possession.
* Puppet Mastery controlling others through marionette strings.

## Limitations

* May be unable to create threads, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.

Credits VSBW
Magic

## Summary

**The ability to allow manipulating aspects of reality (or all of them), bypassing the known laws of physics.**

In most cases, use of magic requires special magical energy, often called mana. Mana may vary in quality and quantity across different mages. Accordingly, the magician or wizard whose mana is purer will have an advantage. His magic will be much stronger, and in addition the aforementioned magic user will be able to use more powerful spells.

Highly advaced technology is also nigh-indistinguishable from magic. As a result, what seems magical can one day become natural with the development of science and technology. For example, a primitive man might consider a computer magical, while for us it's just a regular form of technology.

## Types

* **Technomagic** - Essentially very advanced technology that allows to produce effects that are virtually indistinguishable from what we refer to as magic.
* **Elemental magic** - Magic that enables manipulation of any of the principal (air, water, earth, fire) or additional (lightning, ice, etc.) elements. Generally includes not only to creation of an item from nothing, but give also giving it any desired shape (which in fact is a kind of manipulation of matter). This type of magic also includes summoning of elemental spirits.
* **Natural magic** - Magic that allows control of various aspects of nature (weather, plants, animals, etc.). It also includes all kinds of summoning.
* **Light magic** - The magic of good and light. Mainly specializes in a variety of spells such as purification, exorcism, all kinds of blessings, healing of the afflicted, and even the resurrection of the dead. Usually spells of this school is very effective against the dark forces (the undead, demons, etc.). In special cases, the magicians of light can appeal to a higher power, and they sometimes even respond to these prayers.
* **Dark magic** - Magic of darkness and destruction. Contains spells which painfully kill living beings, curses for all occasions, necromancy and demonology. It also allows summoning all sorts of representatives of the forces of evil (from banal zombies to powerful dark gods).
* **Illusion Magic** - Spells of this type are usually part of the above kinds of magic, but in some cases they are isolated in a separate class. Magic illusions can influence the mind, confuse, hide presences, and in some cases even translate imagination into reality.
* **Magic artifacts** - A type of magic that allows you to use any of the above type of magic spells, but via special items called magical artifacts instead of directly. The disadvantage of it is the time and effort, spending on training with the artifact. However, when practice with it is finished, the user can gain incredible power. In fiction, a single magical artifact might easily destroy entire universes.
* **All other types of magic** - Includes various manipulations of matter, space and time. In fact, many magic spells which do not fall into the above seven types are commonplace reality warping.
Absorption

## Summary

**Absorption** is the ability to absorb something - whether it is energy or other living beings - and use it for one's self. This ability has many potential applications and forms;

* **Biological Absorption:** The user can absorb other living beings into their own body, often breaking them down into energy or gaining their abilities, power, or memories. Sometimes, people that are absorbed in this manner aren't killed, but merely stored inside the body of the being that has absorbed them.

* **Energy Absorption:** The user can absorb energy from their surroundings and/or from others, draining them of their power and becoming stronger in the process. High-level applications of this ability can completely nullify energy attacks by absorbing them, drain opponents of all of their strength in moments, and drain energy from their surroundings on a massive scale. The specifics of what energy the user can absorb vary from individual to individual.

* **Power Absorption:** The user can absorb and steal the powers of others, stripping the original user of their abilities. While some may only have access to these drained abilities temporarily, others can accumulate many abilities over time in this way, permanently taking them for themselves.

* **Soul Absorption:** The user can absorb the souls of other beings, typically killing them, drawing power from them and growing more powerful the more souls they've absorbed. They may even gain the abilities and memories of the souls they've absorbed.
Instinctive Reactions

## Summary

**Instinctive Reaction** is the term used to refer to those who can automatically dodge attacks based purely on their instinct, without needing to see or perceive said attacks. Because the user's body moves without the use of their brain, they are free to strategize and can dodge a wider variety of attacks, even in a weakened condition.

Since their body moves on reflex and not reaction, feints and illusionary techniques are normally useless against the user.
Environmental Destruction

## Summary

**Environmental Destruction** refers to a character's ability to inflict damage and destruction on the surrounding environment. However, this ability does not necessarily translate to the capacity to harm opponents effectively or realistically. In essence, it represents a non-combat applicable form of Attack Potency. If a character possesses powers to manipulate weather phenomena or cause natural disasters without any supporting evidence suggesting that their other statistics are at a comparable level of destructive potency, they may struggle or lack the ability to use these powers to harm characters in similar tiers.

It is important to note that environmental destruction feats can still be relevant to Attack Potency, Durability, and **Striking Strength**, depending on a case-by-case analysis and the context of the feat. Some feats may serve as defining characteristics of a specific universe or setting. Therefore, it is necessary to carefully evaluate each feat to determine whether it can be applied to physical capabilities and scaling or should be kept separate from them.