Twilight Forest Guardian

**Twilight Forest Guardian** is an oversized, level 28 variety of a  Goblin in **Harvestella**. As it is a  FEAR, it is enveloped in a purple miasma, and its various spawn locations are marked on the map with a  red or  yellow, or  green icon (depending on relative difficulty).

## Avoidance Strategies

Stay out of sight

Avoid Combat near the Fear

## Combat Strategies

### Party Members

The only party members whose normal attack matches one of Twilight Forest Guardian's attribute weaknesses (and can thus help to fill the break gauge) are Asyl (Piercing), Brakka (Piercing), and Aria (Sage). Of these, Asyl and Brakka are stronger picks because Aria's normal attack primarily deals Crushing damage, only dealing Sage damage in the final hit of a completed combo, so she fills the break gauge more slowly.

Closeness with Brakka unlocks a party bonus that fills the break gauge up to 20% faster (at max closeness). Closeness with Aria unlocks two party bonuses that boost the party's critical hit rate by up to 10% and fills the break gauge up to 10% faster (at max closeness). These party bonuses make each a solid companion during any FEAR encounter, regardless of who else is in the party or what jobs the Player equips.

Closeness with Asyl unlocks two party bonuses that boosts the party's physical defense and physical attack stats up to 10% each (at max closeness). This makes him a good companion to pair with party members with the highest physical damage output (Heine, Istina, and Aria) and jobs geared towards physical damage (Fighter, Sky Lancer, Mechanic, Avenger, Assault Savant, and Samurai).

### Jobs

Among the six jobs that benefit from Asyl's physical attack bonus, all have cross-job passive skills (CJPS) that buff physical attack, break gauge fill rate, break damage, or meal efficacy. All of these CJPSes can be helpful against Twilight Forest Guardian, so Players who haven't unlocked every job or haven't fully unlocked every job's skill tree may wish to equip whichever three jobs for which they've unlocked the most CJPSes so far.

**Sky Lancer** does Piercing or Piercing & Wind damage with all four Special Techniques, including the starting skill Windnail, and does Piercing damage with its Normal attack, making it the best job for this fight by a wide margin.

**Avenger** does Piercing damage with its second Tier I Special Technique, Hollow Point, and its Tier II Special Technique, Tactical Fire. It also does Piercing damage with its Normal attack in both modes, making it the only job besides Sky Lancer that fills the break gauge with every normal attack that lands, and an ideal second job choice.

For the third job, there are a few equally solid options to consider. Each supports and requires a different strategic approach to combat, so different Players may gravitate towards different choices:

* **Mechanic** can do Earth Damage only with its Tier II and Tier III Special Techniques, Screwdrive and Rising Impact. Its Normal attack deals Crushing damage, so it will not help fill this FEAR's break gauge. However, while the second Tier I Special Technique Triple Break does not exploit any of Twilight Forest Guardian's weaknesses, it's a powerful move with exceptionally high damage output, making this a good third job option for players who don't want to use orbs and are short on time (so want to inflict maximum damage in minimal time). Because this job's attacks must all be executed from close range and have animations that root the Player in place for a few moments, Players choosing this third job should come prepared with plenty of juice.
* **Assault Savant** can do Sage damage only with its Tier II and Tier III Special Techniques, Photon Ray and Tetra Graviton, and only has three Special attacks due to the first Special Technique being reserved for Mode Change. However, when the Mode is set to Sage, the final hit in each attack combo will deal Sage damage, which could help fill a second break gauge and potentially achieve a Double Break. Since the rest of this job's Normal attacks deal Crushing damage, a Double Break is unlikely to be achieved without using Philosopher's Orbs and/or Renewed Philosopher's Orbs to do additional Sage damage.
* **Lunamancer** can do Sage or Earth damage with all four of its Special Attacks, and three of the four cause damage fields which can help the Player inflict more damage without spending as much time in close range of the FEAR. However, about two-thirds of the damage these attacks do is classified as magic damage, so the techniques don't benefit as much from Asyl's Physical Attack UP party bonus. Additionally, the Normal attack deals Crushing damage so will not help fill the break gauge. Because Mechanic and Assault Savant both require the player to spend more time in close range to the FEAR, players who prefer to keep more of a distance and let their party members tank most of the damage may be most comfortable choosing this as their third job, using it exclusively for its Special Techniques.
* **Woglinde** is oriented towards magical damage output, does not have CJPSes that are especially suited to this fight, and does not have any attacks that exploit any of Twilight Forest Guardian's weaknesses, so may not at first appear to be a good match for this fight. However, it can still be a solid third job if used solely to execute Song of the Moon (which recharges Special Techniques for all equipped jobs faster) and Song of Prayer (which temporarily boosts the party's attack stats and applies a 5% HP Regen buff to all party members) while waiting for Sky Lancer and Avenger's Special Techniques to recharge. Players will likely consume fewer juices with this as their third job, but because it doesn't help much with damage, Players choosing it should expect the fight to take a bit longer and ensure they initiate combat early enough in the day to avoid the need to bell home before the FEAR is defeated.

The other two jobs oriented towards physical damage output are poor choices for this fight. **Samurai** can do Piercing Damage only with its Tier III Special Technique, Retsurai Issen, and **Fighter** does not have any attacks which exploit any of Twilight Forest Guardian's weaknesses. The remaining four jobs (Mage, Shadow Walker, Pilgrim, and Aristotle) also do not offer any strong advantages in this fight, due to most of their damage being magical and having little to no overlap with Twilight Forest Guardian's attribute weaknesses.

## Attribute Weakness(es)

* Pierce
* Wind
* Earth
* Sage