recursal/Fanatic-Fandom huggingface dataset:
Devourer of Gods

"*It is death, and it will kill us all if freed."* - Gordon, probably.

### Description

The Devourer of Gods is a blue and purple worm like creature that is nearly half the length of the Cosmere. It was created by Adonalsium as a method for causing entropy and killing things. The Devourer originally disliked killing things, and it loved life. Then, a mysterious stranger came over and gave an idea. Something called a Prime Directive. Adonalsium made the first Prime Directive, but it accidentally went horribly. The Devourer became violent and merciless, shattering Adonalsium. It seems to be female, as well as the mother of the Eaters of Worlds. The Devourer is trapped in a purple endless realm, by Dorman.

### Relationships

Nova: Rather negative considering The Devourer drives her to consume. Overall, negative.
Reaper

"*Murder!" -* Zin, probably.

A powerful race with the ability to summon Scythes and bones. They also can form bone armor and the more powerful ones can manipulate Souls. Reapers are made in The Rift and they can choose to live there after death. Extremely powerful Reapers can bridge a portal between the Rift and The New World. Reapers have an extremely powerful innate connection to Life/Death and Souls, along with the magic that goes along with it. If a Reaper’s scythe is taken away from them and placed somewhere far away they cannot resummon it. A Reaper’s scythe is based on their magic, soul, and personality. Reapers speak in Celestial.
Prismfolk

"*I accidentally made Gems from Steven Universe. FUCK!"* - Drew.

### Description

Prismfolk are beings that appear to be a floating shape of vibrant colors that is constantly shifting. They can change their color and appearance at will. They transcended their normal humanoid mortal bodies and inhabited pieces of glass known as Crescent Glass. Their souls are stored in the Crescent Glass. It is extremely durable and can regenerate. Prismfolk are the 2nd most magically adept race in existence (the Celestials are the 1st) which gives them immense abilities. Their homeworld was completely destroyed because they experimented with their core and someone accidentally blew it up.  They are immortal but most of them have been killed at this point or simply died out. A lot of the remaining Prismfolk stay secluded away and study the Invested Arts. They can create projections of light to seemingly create bodies but they are actually the Crescent Glass. The only way to kill a Prismfolk is to break the Crescent Glass containing their soul. They have a natural ability known as Gem Refraction which lets them insert gems and metals into their Crescent Glass which grants them new abilities depending on the gem or metal. Their god is Renzo.

### Trivia

* They are very strong and good at manipulating Investiture.
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## About

Welcome to the **TEG1994 Wiki!** Your database for your TEG1994 content. We are an official collaborative encyclopedia about TEG1994 and his series, PBS Logo Bloopers, Funny Memes, Funny Memes Extra, Funny Signs, and more. We have 36 articles, 90 files and 1 active users.

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Giant

"*Big man.*" - A Kobold, probably.

### Description

2 types of Giants exist. Creation and Destruction. Giants tend to be slightly taller than humans, usually being 7-10 feet tall at maturity. All Giants are Demi-gods. Giants are well known and believed to only show up to impact the future. Giants tend to randomly appear out of nowhere, they don’t really have any form of society. Giants speak in a special language similar to Runic and Celestial. Destruction Giants have immense destruction magic and Creation Giants have immense creation magic. Giants also have a natural affinity for magic.

### Trivia

* >Randomly shows up.
* >Greatly impacts the future.
* >Doesn't elaborate.
* >Leaves.
* >Gigachad.png
Monolith

"*All Devourers are Monoliths, but not all Monoliths are Devourers."* - Celaeno.

## Monolith

### Description

A race created solely by the use of a Relic from Lumen known as The Singing Monolith. One must go to The Singing Monolith and sacrifice seven lives to it, all of different races. The second thing that can be done is using a fragment of The Singing Monolith and killing seven people with it, before stabbing yourself. The Amulet of The Gray King may also be used. Monoliths look like the race that they once were, except they have minor changes. Monoliths have gray eyes and faint gray lines which run along their skin or scales. These lines and eyes glow when Invested. Monoliths have multiple abilities, which explains why people become one. Monoliths can steal the Investiture out of spells, enchantments, and other Invested Arts, turning it into power and strength. Very powerful ones can even redirect it into their own Invested Arts. Monoliths need direct skin contact with Investiture in order to absorb it. While wearing armor, it hurts because the armor reduces the efficiency of stealing and heating up a lot as a consequence. The actual draining of power feels great though. Monoliths are greatly powered up physically after draining Investiture. Monolith Magic is also only destructive, requiring a separate source or Invested Art to be used to do anything else. Monoliths also have “no off switch”, they constantly are draining Investiture when they touch it. It would always get drained, with no control over the speed. Advanced Monoliths can even drain things from a distance, which lets them control it. Monoliths are incapable of stealing magic from each other, but they can share it. There are some, very rare, types of Investiture which cannot be drained. It is worth noting that you are either a full Monolith, or not one. There isn’t an inbetween, as well as that, you must be alive. Two Monoliths can engage in Synchronicity after being in contact for a while, where they sync up and can give each other Investiture, as well as form a Bond that allows for psychic communication. All Monoliths have a magical saturation point or MSP, for short. The MSP is the maximum amount of Investiture a Monolith can have before they explode. This releases all of the Investiture they have stolen, returning it to its sources.

### Trivia

* There is a very powerful and mysterious item in possession of The Guild of Evil's Bane that is a Monolith.
V.

"*I don't remember much about him, honestly."* - Omni talking to Sam Nightingale.

V.
--

### Description

V. acted as a father/grandfather to Omni. V. used to be the leader and creator of the Eight Flames. V. had large amounts of sensitive information about The Ministry and was hunted down by the 1st Prophet himself. V. used to have connections with The Old Coven and even knew the Founder of the Old Coven. V. was extremely adept at machinery and was also adept at magic. V. could manipulate Source. V. had a base AC of 12. Most of Omni’s memories of V. are repressed from trauma and because Omni was really young when V. was around. V. was a white haired, marble white skinned, and white eyed being with marks in his iris surrounding his pupil which was gray. The Ministry killed him long ago.

### Relationships

Old Coven: V. appeared to like the Old Coven. Overall, good.

### Trivia

* His fate is unclear.
* Nobody knows what "V." actually stands for. Is it his name? Is it a codename? Is it just a nickname? Nobody knows.
* Where is his body?
* Why did he look like that?
* What race was V. anyways?
Vesperian

"*Hollow Knight mofos."* - Drew

### Description

A Vesperian is a humanoid-esque being with black, gray, or green skin. They wear white masks with black markings underneath them. The mask is part of their body and they can see out of it. Vesperians have natural armor which can block attacks. Vesperians are also much more bulky than normal humans and have resistance to poison. Vesperians have the ability to break rocks with normal punches. Vesperians were originally from Lumen.

### Trivia

* They are decently strong.
* Their masks grow.
Divine Blade

"*Weapons forged by **Him.** Adonalsium himself." - Nahel talking about his Divine Blade to Soravin Tonitruum.*

## Divine Blade

### Description

10 Divine weapons said to be created and linked to Adonalsium and the Dawnshards. Each Divine Blade grants its user 2 Surges for free, it requires 0 Oaths whatsoever. Each one is unique and is covered in patterns or glyphs. They can be Nahel bonded and dismissed like Dawnblades, they can be summoned instantly and don’t require 10 heartbeats. The Divine Blades can’t change shape. They are made out of the God Metal of Adonalsium. Divine Blades are practically impossible to break, even the Wounding Blade is incapable of cutting one. They make the user a Surgebinder except the healing is far weaker and the amount of the Dawnlights used by Surges are increased dramatically, sometimes even to a dangerous level. They have a small drop of Voidlight within the blade itself. The 10 Divine Blades are Oathbringer, Skybreaker, Dustbringer, Elsecaller, Lightweaver, Inception, Kingmaker, Edgedancer, Archdawn, and Rhythmshaper. Each Divine Blade has +10 to hit with. The Divine Blades change the user’s eye color while summoned. Without Voidlight, the blades only attack physically with +4 and the Nahel bond doesn’t function.

### The 10 Blades

Oathbringer - Surges of Adhesion and Gravity.

Skybreaker - Surges of Gravity and Division.

Dustbringer - Surges of Division and Abrasion.

Edgedancer - Surges of Abrasion and Progression.

Inception - Surges of Progression and Illumination.

Lightweaver - Surges of Illumination and Transformation.

Elsecaller - Surges of Transformation and Transportation.

Archdawn - Surges of Transportation and Cohesion.

Kingmaker - Surges of Cohesion and Tension.

Rhythmshaper - Surges of Tension and Adhesion.

### Trivia

* The Divine Blades are some of the strongest weapons in the Cosmere.
Mbuzi

"*Gremors but stoned. Get it?" -* A bad pun maker.

### Description

Mbuzi are closely related to Gremors. They have stony skin and a gray tail with pieces of stone along it. Their tail is prehensile and very strong. They also don’t need as much nutrients or water compared to normal humans. Mbuzi are extremely skilled at physical fighting. Magic isn’t their specialty.
Guardian

"*Balance; Karma. Life; Imperfection."*

### Description

Beings which guard The Voidlight Sea. They are **Interceptors** of the **Consumer of Cosmeres**, they guard The Voidlight Sea which it lives in. They are sometimes called Karma Guardians. They have 8 arms, 4 on each side of them. They also have a single glowing golden eye on their face. They have black skin and they can teleport in bursts of Voidlight.

### Trivia

* The Guardian summoned by Zenith is named Lucinary.
* They seem to speak directly into a being's mind.
Terrisman

"*No dick, no balls."* - Terrismen in Era 1 Scadrial.

### Description

Terrismen are people from the Northern Dominance from Scadrial. They tend to be just barely taller than normal humans and they have Feruchemy. They are the only people who can use Feruchemy. Terris males are mostly castrated and mainly act as servants in Scadrial. After Scadrial changed greatly, Terrisman are no longer castrated servants.
The Ignition Union

"*The fire roars!*" - Common phrase used by The Ignition Union. Exact meaning is unknown.

## The Ignition Union

### Description:

The Ignition Union is a faction found throughout The Depths. They are a renowned freelancer company that specializes in both trade and Depths exploration. They also operate in the Cosmere. The Union is also responsible for producing certain greatswords, as well as the Arc Suit. They are one of the three factions hired by The Authority, who are sent to exterminate beings from the Depths. They frequently come to blows with the Summer Company, as a result of their rivalry against one another. They also have multiple powerful factories that make weapons using steam power. They are a group of miners that explore The Depths. They set up multiple lanterns using Cleansing Dust. Reaching into one of the Lanterns will clear any parasite or parasite eggs from Layer 2 of The Depths. The Lanterns are scarce and can’t be moved. Their current base is known as Miner’s Landing and is an island. They commonly make things with gunpowder, fire, and explosions.

### Ranking System:

The Ignition Union has a very loose rank structure, but they have 5 main ranks.

Tinkerers: They create things, enhance things, and more. A Tinkerer worked on Cerian's chestplate and sword.

Guard: Self-explanatory. They guard Tinkerers and important places.

Soldier: They act as the brute force of The Ignition Union and are quite powerful.

Smiths: Like Tinkerers but advanced. They make some of the most complicated creations used by The Ignition Union, such as the Mechalodaunt.

Creators: The creators of The Ignition Union. They make things, as well as being the original founders, or related to the original founders. They are the highest rank.

### Relationships

The Summer Company: The Summer Company and the Union are rivals of each other and often fight. Overall, negative.

The Central Authority: The Central Authority hires the Union to contract kill beings in The Depths and help with exploration down there. Overall, good.

### Trivia

* The fire roars!
* Their method of making Cleansing Lanterns is a trade secret.
Kitsune

"*Oh? You want to learn about my people?"* - What Ashline Kane would say if asked about Kitsunes.

## Kitsune

### Description

Kitsunes are a powerful race that have 9 tails. This gives them 10 lives, when they would normally die 1 of their tails dies instead. Kitsunes also have powerful illusion and trickery magic. Kitsunes also tend to have a bigger affinity for magic in general. Kitsunes are extremely rare. Kitsunes also can live for 1000s of years. Kitsunes are the ancestors of the Mjolt.

### Trivia

* Kitsunes are usually quite enigmatic characters.
* There have been very few in the story, but they almost always play a very important role.
Arthur Aguefort

"*Do you all know what the strongest magic is?" -* Arthur Aguefort talking to students at the Aguefort Adventuring Academy on the first day.

"*The magic of friendship?"* - Random student.

"*No, you idiot! It's Chronomancy. Chronomancy is the strongest magic of all."* - Arthur Aguefort.

## Arthur Aguefort

### Description

A powerful wizard and the eternal Principal of Aguefort Adventuring Academy. Aguefort is a friend of Wagstaff and also has some quantum abilities himself. Arthur’s main study of magic is in Chronomancy however. Arthur Aguefort is a human with dark skin, a long white beard, and wearing a purple suit. Arthur Aguefort turned Kalvaxus into Vice-Principal Goldenhoard to serve him eternally and teach the new adventurers of the world for 300 years. Aguefort hoped he could redeem Kalvaxus but this just made Kalvaxus really pissed at him. Aguefort only drinks tea, nothing else. This is funny because Goldenhoard has to make all his tea and he has been poisoning it for 300 years but Aguefort doesn’t mind. Aguefort is one of Wagstaff’s only remaining friends from long ago. Wagstaff thinks Aguefort is gross for drinking poisoned tea constantly. Arthur Aguefort believes that Chronomancy is the strongest magic of all. Aguefort was dead from Adamantium poisoning but came back to life.

### Relationships

Kalvaxus, Emperor of The Red Wastes: Aguefort helped beat Kalvaxus and functionally trolled him by creating the curse on Kalvaxus. Kalvaxus hates him for it, in his few moments of clarity. Overall, highly negative.

Wagstaff: Aguefort is a friend of Wagstaff from long ago. He personally likes him, and Wagstaff is a good friend back. Overall, highly positive.

### Trivia

* Arthur Aguefort sleeps while standing up.
* Arthur Aguefort FUCKS. (Canon.)
* He unintentionally looks just like Axel in Harlem.
Dazzler

"*Their reputation hasn't been helped by Exilium."* - Azka.

### Description

Beings of light energy. They appear like normal humans surrounded by brilliant and radiant light. Dazzlers have powerful light abilities and are mostly gone now. They were overseen and created by The Lanternbearer. The Lanternbearer led them to a heavenly realm called Lumaire which is supposedly perfect.

### Trivia

* They can blind you rather badly.
* Hard to actually discern their appearance under the light.
Raullan

"*They can hear the Rhythm of The World itself."* - Azka Moon.

### Description

People with red or tan skin. They usually have either brown or golden hair. Raullans have 2 abilities of note, 1. Unbreakable: Raullans are immune to all mind manipulation, similar to Ganymedes. They are also resistant to insanity. 2. World’s Rhythm: Raullans can temporarily disable their sight and listen for the rhythm of things which causes the Murmur of things to be revealed. More skilled Raullans can even make out specific rhythms which are specific to souls or a certain type of Investiture. Leaving World’s Rhythm on for more than 30 minutes permanently blinds the Raullan and causes World’s Rhythm to permanently stay on but it increases the power of it immensely. Skilled enough users of World’s Rhythm can predict attacks like Atium and dodge with ease.
Altan

"*I totally didn't take Sky Slicer, Amare!" -* Altan, being a complete liar. (He took Sky Slicer and sold it for money.)

## Altan

### Description

Altan is a demi-god Shapeshifter. He was originally a cat Shapeshifter, but after being a demi-god, he can now transform into any animal. He ate the Roulette Devil Fruit. Altan likes gambling. He also has a strange sense of auras, weirdly enough. He has an AC of 10, naturally. Altan likes to gamble and generally play games of chance. He has the Ax of Hoole, Deck of Weapons, and the Heart of The Titan. With the Roulette Devil Fruit, he can roll for a random Devil Fruit 5 times, and rig it 3 times. Altan often rigs it to Operation.

### Relationships

The Guild of Evil's Bane: Altan generally likes the Guild, holding them in good regard.

### Trivia

* It is unknown what Altan fears, if anything.
* He actually unlocked many abilities while corrupted by Omicron.
* Omicron never told him about this, but these abilities are manifesting slightly.
Ardoni

"*The Prime Songs. The pinnacle of power.*" - Ardoni elders.

### Description

Ardoni are a notable race on the Other Side of The World. They are notable because of their ability to wield magical artifacts known as Songs. Ardoni from the clans are the Voltaris, Sendaris, Nestoris, Kaltaris, Mendoris, and the Clanless. Ardoni can wield 1 song for each song category. The song categories are Aggressium, Protisium, Mobilium, and Supporium. Aggressium is mostly offensive, Protisium is mostly defensive, Mobilium is mostly mobility/movement, and Supporium is anything not in the other 3 categories. Extremely powerful Ardoni can wield multiple songs of 1 category but it has adverse and long-lasting effects on their health. These effects include chronic pain, lower lifespan, increased risk of disease, and longer times to recover. All Ardoni are humanoid and made of what appears to be a dark, stone-like material, with markings, eyes, and horns/ears that glow in the respective color of their clan. Each Ardoni possesses a unique pattern of markings all over their body that is inherited from one of their parents.
The Depths

### Description

A place of great despair. People are sent here if they die while in the Voidsea, as well as if you die from a Krulian Weapon or certain powerful creatures. There are 9 layers to The Depths. The 1st layer is Scyphozia, the 2nd layer is the Eternal Gale and the 3rd layer is known as The Vents. Everything past the 3rd Layer is unknown. The 4th Layer is The Storm, The 5th Layer is Plantona/Embryona, The 6th Layer is The Faults, The 7th Layer is The Shade, and the 8th Layer is The Chasm. The 9th Layer is supposedly known as The Echo. For more details, look at specific pages for each Layer.

### Drowned Gods

The apex of all beings. The Drowned Gods reside in The Depths, imprisoned there. All Layers have a Drowned God, except for Layer 1 which was purged by Arkinor long ago.

Scyphozia - Torrentainia, the Raging Tsunami. (Dead.)

The Eternal Gale - Ethiron, the Eye of Calamity

The Vents - Korilfiend, the Burning Serpent

The Storm - Alatus, the Storming Dragon

Plantona/Embryona - Sylvain, the Writhing Titan

The Faults - Evaisa, the Shifting Whale

The Shade - Yun'Shul, Keeper of Hearts

The Chasm - Coroza, Infinite Shadow Forger

The Echo - W̴̸̸̸̴̸̦̝͎͍͓̘̺̞̝̠͍̠͓͇̦̞͕̟̠̟̾̓͐͒̀̈́̈́́͆͘̕̕̕͜͝͝͝͝E̸̸̸̸̴̵̡̡̢̝̝̺͙͓̺̙̟͉͇̦͕̻̫̪͔̒͊̀́̾̀͆̾̓͋͋̓̒͛͐̚̚ Ś̸̵̴̸̵̸̡̡̡̟̟̦̪̘͉͇̫͓͍̼̺͙͔̝͊̒̿͒̾͊̓̾͌̕͘͝͝͝͝͝͠Ṕ̴̴̴̴̵̴̡̡̢͚͕̘̠͕͕̝̟̻͓̠͎͇̪̙̪̠̓̔͑̐̐͆̐̾̀̾͐͆͒͒̚̚E̸̵̵̴̵̴̡̠͇̫̦̞̝̫̟̟̺͙̦͚͓̺͓̦̔͋̈́̾́̀͒̿͑̀͐͐̔͘͝A̴̵̴̸̴̵̢̢͇͕̦̺͕̝͉̠̟͙͚̠̺̝̠͖̝͎̫͒͐͌̈́̒͋̾̐̈́͌́͘̕̚͠͝K̵̵̸̸̸̴͕͎̝͖̟͎͙͉͚̟̠͓̫̼͎̞̓͛̓̀͋̀̾̈́̒͊́͌̚͜͜͝͝͝ N̸̸̴̴̸̴̡̦͕̦̪̫͉̺̼̠̻̞͓͎̟̺̞̞͕̈́̒̐̈́̓̈́̒͒́͑̐̓͑̾͘͘̚͜O̸̵̴̸̴̴͙̞̞͓̪̪̼̙͓͉͍͚̘͔̘͎͉̘̾͆̐̽͋̓̔͑̒̀̒͌͘̚̕̚̚͜͝T̴̴̴̵̸̴̡̢̞̫̞̻͉̫͔̺͎͎͍̙͎̝͙͎̦̦͚͌́͒͑̔̓̿̓͐͋̔͐͆̐̒̕̚̕ I̸̸̸̵̵̴͉̼̫̝̙͓̝̝̠̝̞̪̟͕͎͖͙͎͕͕͐̓̐̓̐͆͌̓̀́̾̈́͐͐͘̚͠͝T̴̴̸̵̴̵̢̡̢͉͎̫̙͔̼͕͖̠͓͕̪͎̞̝̺̒̈́͐̓͊̓͑̓̔̓͊̈́̚͘̕̚͜͜͝S̴̸̸̴̴̴̢̢̺̟̟͍̟͎̝̫͓̠̙̘͇͚͉͉͚͙̙̿͐͋͐͊̓̀͋̿͆́͌̿̓̈́͐͒̚ N̴̴̸̴̵̴̻͙̞̻͓̫̠͔͔̺͓͎̻̠̞̟͍̞̠̙͑̾̾̐͊͒̓͐͛͒̐͑͌̔͋̚̚͠A̵̴̵̸̴̵͓͍̦͖̼̝͍̻̼̝̞͕̫̻̝͎͖̟͙͔̦͑͆͒́̿͐̐͐̈́̀̓͘̕͘̚͘͝M̸̵̸̴̴̸̠͕̘͔͇͕̝͓̪͖̝̘̪̟͚̫̝̺͙͉̈́́͋̒͋͛͌̾̾͊͘͘̕̚͜͠͝E̴̵̵̸̸̴̢͇͔͖̪̙̝̻͙̞̺͉̙͉̞͕̻͕͕͎̓̈́̐͆̽̾͆̈́͆̓͊̔͘̚͘͝͠

### Trivia

* The Drowned Gods live in The Depths.
* If you stay in The Depths for more than 7 days, your soul is permanently stuck there and forfeit to the Drowned Gods.
* You do not want to go here.
Adonalsium

"*One of the 10 Zeniths. He forged the Divine Blades." - Nahel.*

### Description

One of the 10 Zeniths. Adonalsium was a powerful being who created the Divine Items. He was Shattered by the Devourer of Gods. Some say foul play was involved though, such as The Divine Order, or other groups. Adonalsium shattered into 16 Shards. Each one embodying his traits. These Shards were absorbed by 16 individuals known as The Vessels. They took up the Shards and Ascended. They then went their separate ways. Adonalsium created the Dawnshards, which let him live longer. He had many plans and was around while Dorman existed. His personality was unclear, but he disliked The Depths and came up with plans to fight The Drowned Gods when they return.

### Trivia

* He planned very far ahead.
* Adonalsium had knowledge of the Celestials, including Arkinor.
Azka Moon

"*Whatever you do, don't trust Azka. He is not to be trusted, **ever**." -* Many characters have said a phrase similar to this.

## Azka Recondite Moon

### Description

Azka Recondite Moon was a Terrisman and Scadrian from Scadrial. He was turned into a Reaper, via unknown sources. He has many names, such as Azka Moon, Lord Azka, Lord Azkol, and his true name, revealed by Lily Dalinar, is Ronin Azkol. Azka was resurrected by The Guild after they went to stop a league of villains from retrieving his artifacts in The Vault of Azka. He is one of the most powerful magic users known. He owns many artifacts and is a Mistborn and has eaten 10 beads of Lerasium. Azka made the portal spell. Azka was born a Twinborn Archivist and Mistborn. Azka hides the fact that he is an Archivist Ferring and has his Copperminds inside his body. Azka’s name at birth was Ronin Azkol Moon which he changed into Azka Recondite Moon a while ago. Azka is intelligent, studious, and rather manipulative. He has been confirmed to manipulate others and lie for reasons unknown, as well as most of his motivations being unknown. He has an AC of 15.

### Relationships

The Guild of Evil's Bane: Azka seems to like The Guild, seeing how he saved them from the Infinity Incursion. He also is staying with them, and seems to aid them quite often. Overall, rather positive.

The Assembly of Death: Highly negative. Azka hates the Assembly for screwing up the Old Coven. He personally killed the person who he thought was leading it (a random dragon, apparently), only for Solus to take it over. It appears to be one of his only goals and motivations, to take down The Assembly. Overall, highly negative.

### Trivia

* Azka uses his Mistborn abilities very often, nearly the opposite of Amare.
* He died once.
* If Azka died now, something would happen.
* He is a Worldhopper and often leaves for many days, with no explanation, going to other worlds. I wonder what he is doing so often?
Naga

"*That one guy who randomly fucked off after the Infinity Incursion got beaten."*

## Naga

### Description

Humanoid-like beings with snake tails instead of legs. Nagas are rather rare. They are extremely fast, have powerful poison, the ability to climb on walls, a prehensile tail, and are resistant to physical attacks. Naga scales also have resistance to most magic and all poisons. Nagas speak in a similar Draconic dialect of Lizardkin. Nagas tend to elongate their s syllables.

### Trivia

* Basically just that one guy.
* Don't ask where he went.
Murmur: Ardour

"*An application of the Song that enables one to channel the Murmur into raw strength.*"

## Murmur: Ardour

### Description

Ardour is a Murmur that, when active, doubles the user’s damage and halves all incoming damage. It also grants +5 to AC and +5 to hit while active. It will normally drain most of your stored Investiture but at high enough levels or in Investiture rich areas it will be essentially free to use. It lasts 1 minute. Activating the Murmur releases purple particles from all held weapons and it makes a humming noise while active. Ardour gets stronger as the user gets stronger. It also has a secondary ability that can be unlocked, Ardour Scream. Ardour grants advantage on strength checks.

### Users

Nahel

Gloria Belltide

Elithris

Zi'eer, the Lord Regent

Vidri

### Trivia

* Likely the most common Murmur.
* Very powerful.
* There are more users, but you wouldn't know them.
Cerian

"*Your name shall be...Cerian." -* Klaris Llfiend, Mother of Lights naming Cerian.

## Cerian

### Description

A corrupted Ganymede that was originally born in The Depths during the age of Lumen. They look like a normal Ganymede with a horn coming out their head that drips with an ooze. Their hand is clawed at the end but it isn’t sharp. They wear tattered clothing. They were given the name Cerian by Klaris. Cerian has a Light Hook. Akira is watching over Cerian. Cerian has a special blade with a fire gem in it that can be charged with heat and can use basic fire manipulation, it applies burn on hit and has +1 to hit. Cerian has a base AC of 10. He has 100 notes. He has the passive Thorns of Fire. When attacked during Flame Repulsion damage is reflected. It also increases general Flamecharm strength by giving +1 and it gives a +1 to Constitution checks and saving throws.  Flamecharm attacks have +3 to hit. He has +1 to Wisdom saving throws and checks. He has 4 Flamecharm combat Mantras. 1. Fire Eruption, slam a weapon into the ground and create 2 powerful explosions. 2. Flame Assault, the user shoots forward cloaked in flame. It does mild damage and inflicts Burn while shooting the user forward. His 3rd combat Mantra is Fire Forge. It releases 3 knives from the fingertips. His 4th combat Mantra is Fire Blade, which encases your weapon in fire and inflicts burn for 1 attack. Cerian has 1 Flamecharm Support Mantra. 1. Flame Wisp. This summons a flaming wisp that attacks 3 times whenever you attack and heals a small amount overtime. He has another passive called Flame Within. This gives +2 to Dex, Strength, and attack rolls while on fire and all attacks apply burn. The user can also light themselves on fire at will and douse themselves at will. Cerian encountered The Nestmind, but turned down the Oath of the Visionshaper. He is still friends with the Deep Owls, though. Cerian was friends with a white skinned Megalodaunt. It was killed by an Alpha Rupter. Cerian is wearing a Megalodaunt chestplate that gives +2 AC. He has a sword and the handle is made out of Alpha Rupter flesh with a fang from Widow Spider. The sword inflicts a melting poison with a DC of 16. Cerian is Power 15, and an Expert Flamecharmer, meaning all of his Flamecharm attacks have +3 to hit with. He is an Adept Shadowcaster. He has +2 to Shadowcast. He has 1 combat Shadowcast Mantra 1. Clutching Shadow. Release a shadowy hand that chokes opponents and steals Investiture. His 2nd combat Mantra is 2. Shadow Seekers, summons 5 shadowy orbs that track opponents and follow them. They deal minor damage and steal Investiture.

### Relationships

The Divers: Cerian is an Initiate Diver, but he may soon get a promotion. He joined The Divers quite quickly and is a member of theirs. He quite likes it.

### Trivia

* Cerian was created as a failed prototype of The Knight.
* He is akin to Planet // Shaper to Xeroc, except with The Knight.
* Cerian has flashbacks of Lumen, which is one of the only ways to get Lumen lore.
The Song

"**Rise."** - Supposedly the only known quote said by **The Song.**

### Description

**The Song** is an entity of immense mystery. It is like one of **The Ascendant Ones**. **The Song** supplies all Investiture, as well as Resonances. It seems mostly non-sentient, but it does show strange bits of sentience, and possible sapience. Nobody knows who or what it fully is, and it is shrouded in mystery. Even beings on a similar power level are greatly confused by it. It seems to hand out equally to all, whether evil or good. Supposedly it also fuels all Invested Arts and Murmurs. **The Song** also has some connection to an item known as the **Grand Harp**. It appears to make Rhythms, as well as its own Rhythm, known as the Rhythm of The Singing One. Some even call **The Song** by The Weave in different parts of the Cosmere, such as Epsilon. **The Song** raises a hundred questions, and answers none.

### Trivia

* Very, very mysterious.
* VERY confusing.
Arzan

"Hubris, go and kill them!" - Arzan to Captain Hubris

### Description

Human and mad scientist, Arzan has Armament Haki. He has a big tank of weird medicines and drugs, can inject them into people, if used on others will melt their flesh, when used on himself enhances his power. Does unethical experiments on those imprisoned at G4, he is a marine vice admiral. He took the Light Devil Fruit from Hubris after his death. He also traveled with The Guild of Evil's Bane for a short time during The Fall.

### Relationships

The Guild of Evil's Bane: At first, not very positive. Arzan had targeted The Guild and attempted to see waht he could do with Hubris to arrest them. Afterwards though, he became more chill, especially during The Fall. He even tried to free Amare while she was in prison across from him. Overall, positive.

### Trivia

* Arzan's whereabouts are unknown.
* He actually works for a certain Cosmere group.
Aster Clef

"*The spell has no effect."* - Narration when Giles rolled a Natural 20 to cast a spell on Clef.

## Aster Clef

### Description

Aster Clef is a human that is an Investiture Sink. Aster Clef is seemingly an endless Investiture Sink akin to Aluminum for no reason. Clef also acts as a Reality Anchor. He works for Alexander Dante, for unknown reasons. He used to be a level 4 scientist in the SCP Foundation and one of Zaiden’s best scientists. Zaiden has spoken about him, saying he got fired, although Zaiden never elaborated on why.

### Relationships

Zaiden Lightseeker: Clef has a negative view of Zaiden, as he got fired by him. He also disagrees with some of Zaiden's choices as a ruler. Overall, negative.

### Trivia

* Clef's main motivation is arguably moral.
* There is a chance that the main characters might agree with him.
Oath of the Jetstriker

*"You vow to flow with The Song itself, drifting across where the trails may take you. If The Song permeates everything, then let it be your conduit, and you its master."*

## Oath of the Jetstriker

### Description

The Oath of the Jetstriker is an Oath that focuses on speed and mobility, being attained by beating a specific individual in a race. You must then find multiple orbs of condensed wind across the world, and return to this individual. Doing this lets you unlock each Talent and Mantra.

### Abilities

#### 1 Combat Mantra

Tempest Crescendo: Teleport behind a target and launch them into the air if it hits. This Mantra has a +4 bonus to hit with. (5 Orbs.)

#### 1 Mobility Mantra

Streamlining Updraft: Creates a tempest around the user that lifts all up into the air, hovering. (3 Orbs.)

#### Talents

Prevailing Westerlies: Allows you to gain momentum much quicker while running. The user is surrounded by a white outline at maximum momentum. (1 Orb.)

Vigil's Grace: Running attacks at maximum sprint momentum make you one with the winds, giving increased swing speed and more control. When attacking, the user becomes invisible, gain a +3 bonus, and victims must roll a DC 16 Strength saving throw. On failure, the victim is knocked prone. (2 Orbs.)

Stratos Step: While climbing a wall, jumping, or doing similar activities the user can jump on the air itself twice. (4 Orbs.)

Decisive Winds: When reaching half health, the user gains maximum momentum for 3 turns/18 seconds. This ability can only activate twice per fight. (6 Orbs.)

Rush of Ancients: Dashing, rolling, or flying at maximum momentum makes you one with the wind itself. The user will be invisible and invulnerable. (7 Orbs.)

### Trivia

* Woosh.
* YOU'RE TOO SLOW!
The Guild of Evil's Bane

*"A powerful group. All who get in their way are practically guaranteed to lose." -* Nahel talking to Soravin while preparing to fight Vidri.

### Description:

The Guild of Evil's Bane is a group created by many powerful people. They were originally just called "The Main Party", due to neither me nor Aiden bothering to come up with a name. They are a group of friends, mostly. They seek to destroy evil wherever it lies, adventure, and achieve their personal goals. They are well known for their feats, such as beating Sin, Ashoq (and when he reincarnated as Deathsinger), and a revived Kalvaxus. All together, they have mostly good morals. Many groups fear them, or respect them.

### Ranking System:

The Guild has no real formal ranking system. Each member is ranked equally and appears to have equal say. On top of that, they hold the right to leave if they so wish.

### Members:

Amare Innith.

Damien. (Presumed dead after killed by Vidri.)

Nova.

Altan.

Harvey Blue. (Although he is mostly unwillingly with them.)

Ann Price.

Azul, the Knowledge Stealer.

Emerald Stone. (Presumed dead after being killed by Vidri and warped by Planet // Shaper.)

Eventa.

Zin Holgate. (Bit unclear if official status.)

Ozymandias.

Azka Moon.

Malor. (?)

Giles Longhorn Corey.

Orochi. (Unclear.)

Horizon. (?)

Renegade. (Currently dead.)

Adiro. (Unclear if he is still considered a member due to prolonged absence. Amare met them while playing a card game with Wagstaff and Zin has met Adiro in a bar. Unclear why he never returned.)

Lark. (Presumed dead. Amare met them while playing a card game with Wagstaff. It is unclear if this necessarily means he is still alive though, as Wagstaff was involved and he can defy death.)

Aver. (Presumed dead. Amare met them while playing a card game with Wagstaff. It is unclear if this necessarily means he is still alive though, as Wagstaff was involved and he can defy death.)

Thomas Wagstaff. (Honorary member, not actual official.)

Plaguebearer (Used to be a member before becoming Pestilence, Horseman of the Apocalypse.)

### Relationship(s):

The Divine Order: The Divine Order considers The Guild of Evil's Bane to be a powerful group. They aren't exactly enemies, nor allies, but they have teamed up before. Due to The Divine Order aiding Soravin, it definitely damages their reputation with The Guild. Besides from this, The Guild knows little of The Divine Order. All together, mostly neutral with a small negative bit.

The Ministry: The Guild strongly dislikes The Ministry, and equally so. Amare hates The Black Dread for what it has done, and so do the other members. They also hate The Ministry's goals, and generally dislike how they act. They oppose all of the Prophets, as well as Saint Dane. For these reasons, relations between the two are highly negative.
Ardour Scream

"*Amplify your shout into a scream using Ardour, dominating weaker foes.*"

### Description

A secondary ability unlocked from Murmur: Ardour. Anyone affected by the Scream takes 2x more damage and any stealth abilities are disabled.  The Scream drains the sanity of those it hits. It is said the past King of Etris had a strong enough Ardour Scream that it could “split the sea in half”.

### Users

Zi'eer, the Lord Regent

Elithris

### Trivia

* Only the most skilled users of Ardour can unlock the Scream.
Murmur: Cito

"An application of the song that allows one to channel the Murmur into creating spiritual clones of yourself."

## Murmur: Cito

### Description

Creates a spiritual clone of the user that has 10% of their max health and has all of their abilities. It cannot go farther than 65 feet from the user before it vanishes. It automatically vanishes after 1 minute passes or it attacks 10 times.

### Trivia

* Only one user, so far, but they're very powerful.
Attunement

"*The original Invested Arts, Attunements."*

## Attunements

### Description

Attunements are magical Invested Arts from Lumen that manipulate the elements. They can be created, and were by many people. There were 4 base Attunements that originally existed. Flamecharm, Thundercall, Frostdraw, and Galebreathe. During the Canticlysm, Shadowcast was invented by The Ministry. Other Attunements that were made include Ironsing, Forcedrift, Landrise, and Lifeweave. They can be taught, as well as given using special potions.

Each Attunement has Mantras and Talents. Talents are passive abilities that give stat increases, and generally upgrade the Attunement. Mantras are the Attunements "moves", or "spells". There are 3 types of Mantras. Combat, support, mobility, and wildcard. All beings have 4 combat Mantra slots, 1 support Mantra slot, 1 mobility slot, and 1 wildcard slot. The wildcard slot can act as a substitute for any other slot. There are certain Talents, or special ways to gain more slots. Notably, each Attunement has its own separate slots. (I.E: If you have Flamecharm, you can get 4 Flamecharm combat Mantras. If you then get Shadowcast, you have 4 Shadowcast combat Mantra slots.) Along with that, these slots don't overlap with Oaths. Finally, Talents are obtained every 5 Power levels. Power is the leveling system gained by Attuned beings. It goes up when you experience a strong growth in your traits, as well as do things of great notice. This means you can get 4 Talents total in 1 Attunement. Similarly, you get offered 3 Mantras every Power level.

There are 4 levels that determine how strong your Attunement is.

Basic: +1. (Power 1-4.)

Adept: +2. (Power 5-9.)

Expert: +3. (Power 10-14.)

Master: +4. (Power 15-20.)

### Attunement Users

Cerian: Flamecharm and Shadowcast.

Gloria Belltide: Galebreathe.

The Puppetmaster: Unknown.

The Ministry: Mainly Shadowcast, but some Prophets also have other Attunements.

Vess: Ironsing.

### Trivia

* I spent like an hour making this page. (I originally tried to make it cooler.)
* Attunements are some of the most busted things, especially when you have multiple.
Murmur: Fermata

*"An application of the song that enables the user to convert the Murmur into hearty defense."*

## Murmur: Fermata

### Description

Upon using the Murmur the user slows down as armor made of The Song appears around the user with a constant low humming noise. It is always a gray transparent armor. It provides +7 AC while active, it lasts for 1 minute.

### Trivia

* Used to be really bad, giving only +4 AC. (Less than Ardour.)
* It was buffed.
Human

"*I'm only human, after all." - Rag'n'Bone Man - Human*

Rather average, decent at most things, adapts over long periods of time and is constantly changing. The things are also fucking everywhere. A lot of other races are just extremely adapted humans. Humans invented the language known as Common. Common is taught to every race alongside their natural language so they can communicate with others. Humans originate from Lumen, as a natural race.

### Trivia

* I'm only human, after all.
* You're only human, after all.
* All of them are either GIGA-Chad or \*boowomp\*.
Edenkite

"*Ancient and invincible. The 12 used to guide us, but they left. After what he did."* - Person of Lumen.

## Edenkite

Ancient, giant, serpent-like creatures capable of flight. The Edenkites were practically invincible to all attacks, unless they were supported by Murmur: Ardour. The Edenkites come from Lumen, possibly before the Celestials.

### Trivia

* They have never been seen or contacted after they left.
Displacer

"*My quantum displacement field.."* - Ann Price talking about herself.

### Description

A Displacer is a race from Lyrian made by Zokar. They have the unique ability to detach their limbs at will. They look like humans but with stitches attaching their limbs. Displacers have small quantum fields around their body that keeps their blood from spilling out their limbs when they displace their body parts. This field can be weakened or destroyed through long distances or Aluminum. They were originally made as spies for Zokar.
Nightwing

"*Edgy Dragons."*

### Description

Dragons with black scales and white scales across their wings like stars. They have immensely poisonous bites, Animus Magic, and can attain mind reading and prophecy seeing.

### Trivia

* In the GBBR I literally just wrote "Too lazy" and linked the wiki for these guys.
* This is why this description is short as hell.
* Bruh.
Oath of the Visionshaper

“*You vow to only see that which you wish to see. Reality itself is malleable, pliable to your deft hands.”*

## Oath of the Visionshaper

### Description

The Oath of the Visionshaper is an Oath that involves the manipulation of reality and illusions. It is given by The Nestmind. It gives 4 Mantras and 3 passive Talents.

### Abilities

#### 2 Combat Mantras.

Illusory Servants: Summons a shadowy clone as the user goes invisible. The clone does fake damage, meaning it will seem to do full damage, but actually only does half. The clone lasts roughly 12 seconds. (2 turns.) They are shadowy clones of the user and have their abilities. They vanish if they take enough damage.

Counter: The user is surrounded by ethereal energy and if they are hit then any attack or effect that would be applied is negated and an Illusory Servant is summoned and the user may choose to teleport behind the countered being. This can be used as a reaction before getting hit 5 times a day.

#### 2 Support Mantra.

Illusionary Realm: The user and nearby beings (user can choose) are all transported to an alternate dimension for 20 seconds (3 turns). It has a cooldown of 2 minutes. Illusory Servants and Cheap Trick deal full damage in the Realm. The user can increase the duration of the Realm by sacrificing more Investiture and some of their own health. This can increase it up to 30 seconds. (5 turns)

Illusion Fog: The user creates illusory shadow fog. This fog disorients opponents and gives disadvantage on Wisdom saving throws done by anyone inside of it except for the user.

#### Talents.

Mirage from the Deep: The user may leave their Illusionary Realm early at the cost of 4% of their max health. In exchange, a random but powerful monster from The Depths is summoned and will fight anyone in the Illusionary Realm. The monster can be a Nautilodaunt, Megalodaunt, King Rupter or Deep Owl.

Cheap Trick: When the user goes below half health, they disappear and instantly summon an Illusory Servant. Twice per fight cooldown.

Shadow Walk: Shadow Walk goes up by 1 point for every person the user has killed that day. It caps at 10 points and lets them go invisible for 5x minutes, with x being the Shadow Walk meter.

### Users

Moriya.

Cerian almost took it.

### Trivia

* Cerian turned down this Oath.
* Users of this Oath have agreed for The Nestmind to eat their mind after they die.
The Knives of Eylis

"*Your heart is of empty will, Knife. A soul as vast as the Voidsea itself, yet unchanging in tide. Why are you here?*" - The Voidmother.

## The Knives of Eylis

### Description:

The Knives of Eylis are an organization of ruthless mercenaries. They serve Eylis, the Punished Dreamer. They are often hired by The Central Authority to act as skilled assassins. They are commonly hired by The Authority as assassins and to cause carnage in certain areas. They know Shadowcast and commonly know Murmur: Tacet. They supposedly all exist in a strange place known as the Voidheart, which is a realm overseen by the Voidmother. Members are usually called "Knives/Knife". The Knives of Eylis are shrouded in mystery, and how exactly one joins or hires them is a secret.

### Ranking System:

The ranking system of The Knives of Eylis is mostly unknown. It is known that Eylis, the Punished Dreamer and the Voidmother have more authority than average members. There are also some who take an exclusive Oath given by Eylis, the Punished Dreamer. The Oath is only available to the highest ranking members, besides that, there appears to be no formal ranking system.

### Members:

There are no confirmed members of The Knives of Eylis, at least so far.

### Relationships

The Central Authority: The Knives have a good relationship with The Central Authority, as they are often hired by them, especially with regards to Etris. Overall, positive.

The Divine Order: The Divine Order is mostly neutral to the Knives. They've employed their service before, but they have also been hunted by Knives before. Overall, neutral.

### Trivia

* Knives get access to 2 special items/abilities.
Murmur: Velos

*"An application of the song that allows one to channel their murmur into their legs, increasing running speed and jumping height."*

## Murmur: Velos

### Description

Increases agility, movement speed, jump height, and gives +3 to Dexterity checks and saving throws while active. Velos lasts for 3 minutes on use and doesn’t drain much Investiture. When it is active the user’s legs are surrounded by a purple aura. It also gives +2 to AC.
Drakkard

"*A gift from the Edenkite."* - Drakkards talking about their ability.

### Description

A race of nomadic dragon folk from Cydonia. They have a variety of skin colors and glowing horns. They also have glowing marks around their eyes. Drakkards are extremely rare, to the point that some people consider them to be myths. They are mostly peaceful folk who help mediate problems, sometimes they are brought in as judges or deciders in matters regarding multiple kingdoms or empires. They are seen as a sort of holy folk and are highly respected. They have an unusually high Meridia Baseline, usually being 120% or higher naturally. They are humanoid and supposedly have an odd ability to surround themself with a white aura and temporarily act as an Investiture Sink. Drakkards supposedly worship something known as the Edenkite. They call their Investiture Sink and wisdom a gift from the “Edenkite”.