recursal/Fanatic-Fandom huggingface dataset:
Audio log: Jeans eos2

A second quote by James Jeans about how difficult it is for us to really understand the universe yet.

## Location

You'll soon reach a room with a statue and two timed, randomized puzzles. Facing the two puzzles, look the wall right and in front of you, with some yellow wire. You'll find another tape there, well hidden.

## Transcript

In any case, our three-days-old infant cannot be very confident of any interpretation it puts on a universe which it only discovered a minute or two ago. We have said it has seventy years of life before it, but in truth its expectation of life would seem to be nearer to 70,000 years. It may be puzzled, distressed, and often irritated at the apparent meaninglessness and incomprehensibility of the world to which it has suddenly wakened up.

But it is still very young; it might travel half the world over before finding another baby as young and inexperienced as itself. It has before it time enough and to spare in which it may understand everything. Sooner or later the pieces of the puzzle must begin to fit together, although it may reasonably be doubted whether the whole picture can ever be comprehensible to one small, and apparently quite insignificant, part of the picture.

James Jeans, 1928

## Literal interpretation

This one is the second part of  Jeans' eos and where the previous one was all about how this is still the beginning of the journey, this one is a teaser about how there are big secrets that are there to be found, but humanity (or in this case: the player) might not be able to find them.
There is also a mention of puzzle pieces and we see a statue here that is putting physical pieces on a puzzle.

## Literary context

This one, like the companion piece, appears to be from Jeans' book: "Eos: or, the wider aspects of cosmogeny". Cosmogeny is the science of understanding the origins of the universe.
Jeans was a proponent of the theory of continous creation and in his work even asserts that all matter is a product of thought and design (of course, fitting with an image of God). This theory was disproven when there was enough evidence for the "big bang"-theory.
In this quote Jeans mostly tells us that our knowledge is so slim that we can't yet really begin to understand the true wonders of the universe.

## Relation to the six themes of the Witness

This quote fits best with Theme 1: Skepticism.

The quote tells us that while we might not be able to understand everything right now, there is plenty of time to do so. As the human race, we might be able to understand everything in time. That said, Jeans also says that as long as you are part of a puzzle, you can't actually see it from the outside and maybe you can't actually really see what it is like.
Audio log: Heisenberg on Pauli

Heisenberg talks about two different ways to view things.

## Location

Behind a set of puzzle in the entry area's second part, just before the glass factory, look behind to find this well hidden audio log.

## Literal interpretation

This quote is between two different puzzle ideas. One of the panel rows shows the idea of separating colored squares and the other shows the idea of connecting the dots. This log is a reference to the way that these ideas are opposite, but can still be combined to make a larger whole.

## Transcript

The physicist Wolfgang Pauli once spoke of two limiting conceptions, both of which have been extraordinarily fruitful in the history of human thought, although no genuine reality corresponds to them.

At one extreme is the idea of an objective world, pursuing its regular course in space and time, independently of any kind of observing subject; this has been the guiding image of modern science.

At the other extreme is the idea of a subject, mystically experiencing the unity of the world and no longer confronted by an object or by any objective world; this has been the guiding image of Asian mysticism.

Our thinking moves somewhere in the middle, between these two limiting conceptions; we should maintain the tension resulting from these two opposites.

Werner Heisenberg, 1974

## Literary context

Wolfgang Pauli and Werner Heisenberg argued a lot about the way that quantum mechanics might lead to incorporating more and more things into the theory and we would eventually be able to use it to explain conciousness.
There were ideas of using the mystic views of eastern cultures in order to expand the ideas found in science.

In short: this is about what methods to use when figuring out what is true or not.

Later in life, Heisenberg ended up moving further towards Pauli's views, eventually in "Across the Frontiers" writing the above quote, which is giving room to Pauli's interpretations.

## Relation to the six themes of the Witness

This quote fits neatly into Theme 2: Relativism.

The overall message here is that one should not limit themselves to one interpretation of something. Different ways of looking at the world can yield different, but very worthwile results.
Here, Heisenberg tells us that he is currently open to the idea that a hybrid view of mysticism and hard science can be more worthwile in actually describing the real world.
Boat

If you're looking for another way to traverse the island, get your bearings, and find out some secret puzzles not accesible from land - why not try a boat? Head to the town area past the Entry Area, and follow the water's edge as you head around the mountain until you come to an empty dock. Solve the simple boat shaped-puzzle, and a boat will appear from the depths - complete with a rough map of the area.

To pilot the boat, start from your current position (the big dot) and draw a path to any of the other ports in the island, and the boat will begin its journey. You can re-route your course at any time, and even stop the boat by tapping the circle to reset the puzzle-map.

## The Witness Boat and Map

The map and boat can be first found together in the Jungle area of the island. In the southern part of this area is a path pseudo dock made of rocks. Follow the path and you'll find a simple puzzle.

Once you've solved the puzzle, the boat will rise out of the water. There are six docks around the island. They will be marked by this puzzle. Solving the puzzle will summon the boat to you.

The map inside of the boat is what you'll use to navigate the boat around the island. In addition to marking the docks, there are also significant landmarks and Puzzle Types marked on this map.
Monastery

*For puzzle hints and solutions, see Monastery (Walkthrough).*

The **Monastery** is an area in The Witness. This area revolves around trees. It's a temple adjacent to the **Jungle**, the **Town**, and directly across from the **Keep**. It consists of a Zen garden on one side, a large tree inside, and a stupa in the back, which contains one of 11 lasers in The Witness.

If you're familiar with the way puzzles in The Witness utilize environmental clues, the **Monastery** is one of the quickest areas you can complete. There are a couple of tricky Environmental Puzzles as well, so be sure to look at the solutions under Monastery Obelisk.

## Before you begin, you should know...

### What areas should you do first?

* N/A

You can easily complete the **Monastery** with no prior knowledge of other areas in The Witness.

## Building

The small tree puzzle within the building controls which of the building's shutters are open. This is required to solve the exterior puzzles.
Completing the exterior puzzles will activate the interior puzzles.
Completing the interior puzzles will allow the area's laser to be activated.

## Briefcase Vault

Just behind the **Monastery**'s Zen Garden is a small underground vault locked by a large door. The solution to this puzzle is to turn around and take the first right. Take another right to see a system of roots. Look through it to arrange the roots to form the walls while you make your way across. Inside the vault you'll find the briefcase with the diagram.

## Audio Logs

### Window

Inside the monastery, use the puzzle switch to open the windows with the environmental puzzles (those opposite the ones with the laser puzzles). Check the left one to find a tape among the openings.
Frag Grenade

## Details

### Description

"*Throwable explosive that disperses shrapnel on detonation. Not that effective against structures.*"

## Related

### Special Item(s)

Proximity MineStun Grenade

Updated as of Version 1.2.1.7
## Overview

A Throwable high-damage explosive projectile that detonates a short time after throwing, dealing 29 explosive damage (excluding modifiers) in a small radius and stunning enemies for 5 seconds in that radius. Once exploded, it sends out shrapnel in all directions that deals 40 projectile damage (excluding modifiers) to targets farther away. Be careful about using them, as they can damage you if you are caught in their radius. You can also be hit with the knockback from them, which may allow you to launch yourself to places that you shouldn't be able to get to.

Grenades are excellent tools for damaging tougher enemies from afar due to their stun modifier, allowing you time to get in close without getting damaged to finish them off, and also very useful against any of the mech bosses. Additionally, they can be used to break crates and destroy things that you are unable to get to, such as the Stash target for the quest Vault into Past.

Like other throwable weapons, grenades are only replenished by resting at a Campfire or by using the Ammo Box . Stacks with the Soldier outfit and Bandolier trinket for an additional +6 grenades (as well as additional damage from the Soldier outfit).

## Stats

 +1
 +2
 +3
Detonated Bridge

Updated as of Version 1.3.0.63

"To prevent worker distractions on the far side, the bridge was suddenly detonated. Some poor souls were left trapped within. Whispers hint at a valuable puzzle reward concealed in the storage room amidst the wreckage."

## Steps

1. Interact with the terminal at 218º, 76º.
2. Go to the bar at 198º, 78º. Read the letter inside at 184º, 88º.
3. Find the broken stairs at 148º, 68º behind the Wishing Well, then read the letter on top of them at 145º, 66º.
4. Open the Mana Rift at 126º, 88º and go through it. Follow the path to the storage room and search the desk at 152º, 37º. for the bridge key.
5. Return to the terminal at 218º, 76º and open the bridge gate.
6. Enter the new area. Complete the quest by finding the Jackal recipe, located in the building to the right, inside the desk at 233º, 85º.
Lumberjack

Updated as of Version 1.2.1.7
## Overview

An Outfit that increases melee attack speed and melee damage against trees. The Lumberjack is an amazing outfit for breaking **Obstacles** due to its attack speed buff and can allow you to break the larger **Trees** with earlier slashing damage weapons. This ability can be buffed further by also wearing the Motorcycle Helmet. It also has some uses in combat as a high-risk, high-reward outfit that works well in melee-focused builds; for example, its melee attack speed increase boosts the Khopesh by increasing the speed that you can fire off the Khopesh's shockwaves.
Ex-Human Leaper

Updated as of Version 1.2.1.5
## Description

*"Highly acrobatic, the leaper is able to pounce upon unsuspecting prey from far away."*

The Ex-Human Leaper is mainly a fast moving melee enemy. When it gets close, it swipes at you with the branch-like claws it has for hands. However, it also has an additional ability. If you are far enough away it can jump towards you, sending out a small shockwave when it lands and dealing damage to anything in that radius.

## Strategy

The Ex-Human Leaper is best fought in melee range, where it doesn't use its leap ability. The shockwaves can be avoided with dodge rolls as you get both an audible and visual warning when it's about to jump. Get into melee range, dodge away from its slashes and then move in close to hit it with your melee weapon. Be wary of fighting it with groups and attempt to lure it away if possible, as it can easily complicate fights with its abilities.
Arcturus

## Description

Arcturus is located northeast of Fairwood and east of Borealis. It is one of the smaller regions and generally only serves as a temporary stopping point for players travelling to Curtisfield North. The temperature of the region is cold, but not so cold that a Fur Hat and/or Hot Water Bottle will not be enough to allow you to survive.

## Named Locations

* Beaver Point
* Bridge Checkpoint Nu
* Magma Anomaly
* Frostbitten House
* Traveller Lodge
* Decrepit House

## Points of Interest

Show/Hide Table

1688, 136

1708, 139

1743, 138

1548, 146

1718, 171

1761, 170

1505, 194

1643, 181

1635, 218

1666, 220

1664, 212

1674, 208

1678, 210

1722, 231

1764, 237

1518, 240

1518, 247

1773, 243

1498, 262

1511, 271

1610, 271

1568, 287

1640, 287

1736, 286

1752, 295

1757, 283

1664, 324

## Notable Loot

#### Recipes

Show/Hide Table

 Chili Dogs | 1736º, 286º
 Golden Retriever  | 1761º, 170º

#### Blue Eye Orbs

Show/Hide Table

 The Alpha Wolf boss

#### Central Processing Units

Show/Hide Table

 Chest inside Shelter | 1736º, 286º
Bandages

Updated as of Version 1.2.1.7
## Overview

Multi-use item that restores 10% of your max health every 0.4 seconds for 2 seconds, healing you for a total of 50% of your max health. This is by far the best healing item in the game; its only downside is that it locks you in the lengthy healing animation while using it. This animation can leave you vulnerable to attack, so it's best used out of combat or behind cover, out of range of enemies during a fight. Its healing stacks with the Doctor skill, eventually maxing out at healing you for 112.5% of your max health with each full use.

Like other Special Items, uses are replenished by resting at a Campfire or using the Ammo Box .

## Stats

 +1
 +2
 +3
Camo Netting

Updated as of Version 1.3.0.68

## Overview

A Trinket that decreases enemy view range (the distance from which Creatures start to detect you). Useful for stealthy builds and for sneaking by hostile creatures that you are not ready or willing to fight. Also useful for hunting passive creatures such as Deer and Caribou, as they will not flee from you if they do not detect you.

## Stats

 +1
 +2
 +3
Camp Storage Box

Updated as of Version 1.2.1.5
## Overview

*"Materials can be deposited to and withdrawn from the storage box."*

An interactable Buildable object that allows you to store or retrieve Materials. Highly useful for storing materials away from Campfires, and for retrieving materials such as Lumber to repair bridges. Must be placed on a Platform.
Con Voyage

*"An important convoy has gone missing. Perhaps it was carrying something valuable?"*

## Rewards

### Item(s)

Mana Shard×1
Rubber×8
Ceramics×12

Updated as of Version 1.3.0.68

**Con Voyage** is an optional Side Quest that takes the player through a large portion of Sunburn Desert.

## Steps

1. Pick up the quest by reading the clipboard at 824º, 656º, on the west side of Pimaville in Sunburn Desert.
2. Travel southwest to 775º, 697º and interact with the jeep there.
3. Travel west to 735º, 697º to Lost Convoy and search all three vans there.
	* Be careful of the large numbers of hostile Creatures around the Lost Convoy.
4. Interact with the tire tracks at 725º, 700º.
5. Travel southeast to 782º, 779º and search the van there.

## Gallery

* The map used as part of the quest to locate the Lost Convoy.
Hibernus

## Description

Hibernus is located west of Borealis and east of Frore. It contains the eastern entrance to Undercrown and is one of the places where you can start Sawmill Building Basics. The temperature of the region is colder than Borealis and Arcturus so in the early game both Fur Hat and Hot Water Bottle will be required to allow you to resist the cold.

## Named Locations

* Old Chalice
* Blacksite G
* Arctic Cabin
* Hibernus Homestead
* Frozen Link Tower Depot
* Krebbs' Wood & Timber
* Hazardous Materials Containment Kilo
* Continental Diner
* Undercrown Eastern Entrance
* Stork's Pond Camping

## Points of Interest

Show/Hide Table

1000, 106

978, 128

1017, 122

1045, 140

988, 146

1064, 144

1077, 178

1061, 192

1068, 190

1133, 187

1128, 181

1145, 187

995, 213

986, 239

1044, 237

1061, 223

1065, 222

1097, 221

1047, 243

1085, 253

1128, 255

984, 282

1009, 290

1065, 315

1120, 331

1091, 355

1121, 351

1125, 354

1097, 373

1136, 383

1133, 433

1143, 424

#### Quests

* Sawmill Building Basics 1044º, 237º
* A Bridge Too Far 1061º, 223º
* Endless Trash 1121º, 351º

#### Legendary Fishing Spots

* 1133º, 433º Stork's Pond Camping
* Technically there is also one at 973º, 98º north of Blacksite G, however that one is in Frore.

## Notable Loot

#### Recipes

Show/Hide Table

 Tenderloin | 1125º, 352º
 Street Corn | 972º, 125º
A Way Forward

Updated as of Version 1.2.1.7
"There is a train parked at the Central Railway Station that seems to be missing a power unit, rendering it inoperable until one can be found. Perhaps there is some info inside the Central Railway Station?"

## Steps

1. Pick up the quest from the "!" at 662º, 455º in Central next to the train.
2. Read the note at 671º, 466º inside the nearby Central Railway Station building.
3. Search the filing cabinet at 686º, 409º inside the Mighty Mall.
4. Search the cardboard box at 754º, 470º.
5. Pick up the train power unit from the ground.
6. Take it back to the train at 660º, 453º.
Booney Hat

## Details

### Description

"*Because of the camouflage texture and a special scent imbued in the fabric, animals and enemies are less likely to spot you.*"

## Related

### Pet(s)

Panther

Updated as of Version 1.3.0.68

## Overview

Headgear that decreases enemies' view range and increases damage block. Decreased enemy view range decreases the distance at which Creatures can detect you and start to attack you (or run away, in the case of Deer and Caribou). It has some use in the early game for hunting passive creatures and for sneaking by dangerous enemies, but tends to fall off at around the mid-game due to both the low damage block stat compared to later equipment and you no longer needing to avoid any creatures.

## Stats

 +1
 +2
 +3
Fast Basketball

Updated as of Version 1.2.1.5
"Clear the basketball field from enemies in 60 seconds."

## Steps

* 3 Ex-Human Scrappers and 2 Ex-Human Hurlers will spawn and must be killed within 60 seconds.
	+ Upgrade to the Crowbar+5 and cook Tomato Soup first for an easier time.
	+ Run up to one of the hurlers and power attack it while it is still stunned.
Audio log: Mine

A character reads out a quote that belongs to another character.

## Location

Once past the challenge area, you'll eventually find a passage overlooking the windmill theatre. Walk past it and you'll reach an intersection. Take the left path to reach a shortcut leading to the town. The final room before leaving the caves has a wagon, look under it to find another tape.

## Transcript

The concept of a clock enfolds all succession in time. In the concept the sixth hour is not earlier than the seventh or eighth, although the clock never strikes the hour, save when the concept biddeth.

Nicholas of Cusa, 1450

That's mine, you know.

Yeah. Well - I have some ideas about it. I just wanted to give it a try. See how it goes.

Next thing I know, you'll be taking over all the Cusa pieces.
What kind of ideas?

I don't know! Subconscious drives, right? Like with anything creative.

Did you feel this way before your trip to the island, or after?

Well ... I think ... after. Mostly after. I had a seed of it before, even back when I first heard the piece, when you first picked it out, but I didn't really notice then. Now it's like the Princess and the Pea.
I don't mean to be stepping on your toes though. Really the drive is personal - I wanted to record this one, so I can hear it the way I want to hear it, just to set something right. For myself.

I'm going to file this under the category "Good Problems to Have".
So your attitude to the piece changed, or clarified, maybe based on the trip. That means it's working.

Something's working. Maybe.

Back when we started, I would have counted us lucky to ever get this far. But here we are.

Here we are. Record away, and I will take my leave, thanking you for this opportunity to introspect on my aversive feelings.

You're welcome!

## Story implications

This audio log shows us that all of the characters have a certain category of audio logs that they read out. Science, western religion, eastern philosophy and western philosophy.
The character that we know already made a trip to the island has apparently been influenced by the experience to find a new appreciation for pieces outside of her expertise.

We now see that the project seems to be about seeing the quotes in different context inside your own dreams and experiences and get new perspectives on it. It seems to have happened here.

This quote is found in a type of mine, next to a minecart, which relates nicely to the title.

## Relation to the six themes of the Witness

This quote relates to Theme 5: Preconceptions.

Here, we see a character expanding their horizons by challenging their preconceptions about quotes and looking past them to gain a deeper understanding.
Audio log: Mitchell ttc11

An ancient text about the value of the empty space in between.

## Location

From the Monastery entrance you can make a right to go to the entrance of the Jungle. However, before you enter take a careful look at the rocks along the sides of the path. You'll find an audio tape on the left...

## Transcript

We join spokes together in a wheel, but it is the center hole that makes the wagon move. We shape clay into a pot, but it is the emptiness inside that holds whatever we want.
We hammer wood for a house, but it is the inner space that makes it livable.

We work with being, but non-being is what we use.

Lao Tzu, 6th century BC

## Literal interpretation

This audio log, together with  one by Abbad references the environmental puzzle you can see from the jungle entrance, that is shaped like a glass or goblet.

This quote refers to the way a glass might be what we make, but wine is held in the empty space between the glass, which is not something we made.

## Literary context

This quote is from the Taoist work "Tao Te Ching", said to be first spoken by Lao Tzu. It's both about the nature of the world, but also gives a lot of ethical guidelines.
The quote presented here is a thought about what is valuable.

## Relation to the six themes of the Witness

This quote might relate to Theme 6: Acceptance.

The quote tells us that if we are too preoccupied with the parts that we are very invested in, we can easily miss the fact that something else might be much more valuable. Taking a step back and looking at something with other eyes can show us that value doesn't just lie in the things we assumed.
Deadly Transmission

## Details

### Description

"*Stops killed monsters from respawning. Each monster permanently killed this way drops one Mana Bead.*"

## Related

### Feature(s)

Link Tower Toolkit
Scanner Radar
Ascension Signal
Campfire Triangulation
Subterranean Sonar Toolkit

Updated as of Version 1.3.0.64

## Overview

A Feature that is unlocked as soon as you have Crafted the Link Tower Toolkit. It allows you to prevent *all* Creatures (excluding yourself) in its installed region from respawning whenever you die or rest at a Campfire. Hostile creatures that are permenantly killed drop Mana Beads in addition to their normal drops (even if they would already drop a Mana Bead).

Hostile creatures killed before the signal is installed will still respawn, unless their map chunks are reloaded before resting at a campfire; you can reload their chunks manually by visiting enough other map chunks elsewhere and then returning, or by going into a Shelter, the Undercrown or any DLC area. Mana Beads will spawn on top of their corpses if their deaths have become permanent.

**Warning:** This also stops passive creatures (Deer, Caribou and Vulture) from respawning. Since these mobs cannot be respawned using Ascension Signal, this can lock you out of completing the Animal Friend Medal. It's best to pick one of the early regions to not install this in if you are going for 100% completion.
Digital Wrist Watch

## Details

### Description

"*Neat digital wonder from the modern era. The clock runs faster than it should, as if to demonstrate its prowess.*"

## Related

### Feature(s)

Material Processing Accelerator

Updated as of Version 1.3.0.68

## Overview

A Trinket that speeds up game time. This affects everything, so both yourself and Creatures will move and attack faster. Useful for speeding up the growth of Crops, processing materials (via the Smelter and Sawmill, and especially with the Material Processing Accelerator ), faster Fishing, and general faster map traversal in situations where you don't have to worry too much about hazards. An almost required trinket to use in longer speedruns. Required for the Quest Displaced.

## Crafting

The Digital Wrist Watch is created in the fabricator at 239º, 815º, at the Mercury Installation in Solaris.
Lone Wolves

Updated as of Version 1.3.0

"Find all colored sheds in the Vivarium Island and drive the wolves out of their nests."

## Steps

1. Pick up the quest at 289º, 88º.
2. Read the letter at 297º, 95º.
3. Craft a Horse Mask at any Campfire or Workbench.
4. Find the colored sheds across the Vivarium Island. Put on the Horse Mask and the correct colored outfit to lure the wolves out, then kill them. Sheds can be completed in any order.
	* Arboretum: red floor shed at 287º, 88º. Wear the Lumberjack outfit.
	* Frostarium: yellow floor shed at 145º, 51º. Wear the Safari Outfit.
	* Terrarium: tan floor shed at 329º, 167º. Unequip any outfit (go naked!).
	* Desolatum: green floor shed at 181º, 126º. Wear the Outdoorsman outfit.
Combat

**Combat** is part of the DYSMANTLE gameplay, although in some situations, it probably is a lot safer to just retreat and think the strategy over.

## Weapons List

Listed damage stats are before any bonuses granted by the weapon's specials properties or other buffs. See also: Tools.

### Throwables

1. ↑ Max damage against **Obstacles**
2. ↑ Max damage against **Monsters**
3. ↑ Bonus Column: Only particularly notable effects are listed here, to save space.
Frost Lily Elixir

Updated as of Version 1.3.0.64

## Overview

A Feature available in the Doomsday DLC that permanently increases your passive cold resistance, allowing you to survive in colder areas with less cold weather Trinkets, Outfits, and Headgear. The skill Flower Power  is required to start gathering the Frost Lilies needed to craft it, which is obtained by starting the quest Flower Power Forever . When all three Frost Lily Features are crafted, their benefits stack to provide a total of +10ºC/+18ºF cold resistance.

There are a total of 90 Frost Lily split across the main island, Doomsday, and Pets and Dungeons maps; 70 are on the main island, 15 are on the Doomsday map, and 5 are on the Pets and Dungeons map. Of those 90, 70 are required if you want to craft all three Frost Lily features. A map of these locations can be viewed on the Frost Lily page.

## Crafting

Frost Lily Elixir is created in the fabricator at 419º, 252º, in the Botanical Laboratory in North Decima.
Features

## Storage

Backpack
Common Compressor
Uncommon Compressor
Rare
Compressor
Storage Box Upgrade
Storage Box Discount
Special Item
Slot

## Fast Travel

Compass
Long Range Home Portal
Link Tower Triangulation

## Campfire Upgrades

Sleeping Bag
Cooking Pot
Cooking Stand

## Link Tower Upgrades

Link Tower
Toolkit
Subterranean Sonar
Toolkit
Scanner
Radar
Deadly Transmission
Ascension
Signal
Campfire Triangulation
Subterranean
Sonar

## Access to New Areas

Rope And Hook
Rift Toolkit
Basic Lockpick
Expert Lockpick
Master Lockpick

## Temperature Resistance

Frost Lily
Essence
Frost Lily
Extract
Frost Lily
Elixir
Tiger Lily
Essence
Tiger Lily
Extract
Tiger Lily
Elixir

## Building Improvements

Teardown Efficiency
Turret Ammo Expansion I
Turret Ammo Expansion II
Amber Lily Essence
Amber Lily Extract
Amber Lily
Elixir
Material Processing Accelerator

## Builder's Kit Packs

### Defensive

Rocket TurretRocket
 Turret
Defensive Sandbags

### Walls and Platforms

Brick Walls
Inner Walls
Concrete Platforms
Greenhouse Essentials

### Furniture/Utility

Kitchen Furnishings
Living Room Furniture
Bedroom Furnishings
Workshop Furnishings
1930s
Furniture
Laboratory Furniture
Recycler

### Decorations

Basic
Decoratives
Kitchen Appliances
Toilet
Furnishings
Living Room Decorations
Pet
Accessories
Buried Treasures

*"Dig up the stashes shown on the drawn map."*

Updated as of Version 1.3.0.68

**Buried Treasures** is one of the first Side Quests you can encounter in the game. It is located inside the Caged Suburb, though you may not be able to access it right away.

## Steps

1. Pick up the quest by reading the clipboard inside the house in Capernaum at 1425º, 537º. The house has three basic locks on it, though, so you will need to use the Basic Lockpick on any one of the doors before you can enter.
2. Equip the Shovel and dig up the two locations shown on the map, at 1430º, 533º and 1413º, 548º. This step autocompletes if you have already dug up those spots.

## Gallery

* The "treasure map" for finding the dig spots outside the house.
Doomhive Prime

Updated as of Version 1.2.1.7
## Description

**Doomhive Prime** is an area boss fought throughout the Settlement Facsimile just south of the Personnel Dormitory in North Decima in the Doomsday DLC. Just like other area bosses, the boss fight consists of multiple strong enemies rather than a single boss, with a health bar keeping track of the total health of the remaining enemies you must defeat. It consists of four named Doomhives:

* Occipital Lobe (produces a maximum of four Doomsquitos)
* Temporal Lobe (produces a maximum of three Boomsquitos)
* Parietal Lobe (produces a maximum of five Doomsquitos)
* Frontal Lobe (produces a maximum of four Doomsquitos)

Finally, there is a giant Doomhive, the Cerebellum (producing a maximum of six Doomsquitos), which is immune until the four other Doomhives have been destroyed. Similar to their mundane variant, all boss Doomhives are immune to Electric damage and cannot be damaged by the Beam Gun or the Stun Grenade.

## Strategy

Doomhive Prime is fought in a suburb overgrown with mutated vines and Spikeballs. This fight is an endurance battle, where you carefully clear out the spawned minions while avoiding Spikeballs and making your way towards the Lobes. Once all of the Lobes are taken care of, do the same to the Cerebellum to finish the fight. Play it safe, heal if you need to, and take your time. Even if your current loadout can't kill the Doomsquitos faster than new ones spawn, it's possible to win a war of attrition by picking them off from a safe distance until the hive runs out (which happens after 30 spawns).

### General Tips:

* The Khopesh is a huge help in this fight if you have it by this point, as the energy waves and high damage of the weapon allow you to reliably deal with Spikeballs and kill or damage multiple minions at once.
* The Thimble  reduces Doomsquito melee damage by 75% and the Lab Coat  reduces damage from their ranged attacks.
* Monster Lures will distract the spawns while you focus down the hives.
Beam Gun

## Details

### Description

"*A prototype portable device that produces a concentrated beam of energy from a subatomic reaction happening inside a Mana-filled central compartment.*"

## Related

### Special Item(s)

Stun Grenade

Updated as of Version 1.2.1.7

## Overview

The Beam Gun is an exceedingly long-range, infinite ammo Electric damage Weapon available in the Doomsday DLC. After a charge-up time of half a second, it fires a continuous beam of energy that deals damage every 0.2 seconds to whatever it is aimed at, **Monsters** and **Obstacles** alike. It does not deal a lot of damage and fixes you in place while it is firing; however, it damages Creatures and **Obstacles** constantly and can be fired forever, making it the ideal weapon for picking off hostile Turrets or distant enemies that are unable to get to you from afar. In addition, it is able to ignite explosive barrels at long range. Finally, the constant stream of damage makes it a good candidate for pairing with the Pinstripe Suit , Lightning Rod, Dentured Fangs, and/or the Life Obelisk  (10 HP drain per hit).

The Electric damage that it deals can be buffed by both the Lab Goggles  and several cooking recipes.

## Stats

 +1
 +2
 +3

## Crafting

Crafted during the Quest The Hidden Archipelago. Each Beam Gun Battery is obtained by completing one of the three Shelters in the Doomsday DLC (see Maps for locations).

### Maps

* Beam Gun Location
* Battery Locations
Amber Mana Pills

Updated as of Version 1.2.1.7
## Overview

A Special Item that returns the player to the last used Campfire with all Backpack materials intact and without increasing the death counter. Holding down the use key/button instead returns the player to just outside the starting shelter in Capernaum. It replaces the Amber Pills.
Fairwood

## Description

Fairwood is located north of Capernaum and Canaveral. It contains one of the four Link Relays for the main quest Escape the Island that serves as an introduction to Fishing.

## Named Locations

* Curtisfield South
* Curtisfield North (accessed via Arcturus)
* Wayward
* Hermit Cabin
* Wall Checkpoint Kappa
* Ruins of Ethelridge
* Twin Lakes Camping Grounds
* Mossy House
* Lakeside Shack
* Lavish Villa
* Junction Station
* Lone Field

## Points of Interest

Show/Hide Table

1152, 249

1155, 261

1238, 302

1373, 315

1381, 307

1559, 317

1164, 334

1196, 333

1337, 338

1418, 322

1454, 326

1533, 325

1559, 324

1271, 350

1516, 356

1524, 351

1542, 343

1172, 369

1175, 369

1228, 373

1230, 366

1237, 363

1299, 377

1291, 375

1303, 365

1301, 372

1337, 376

1367, 375

1486, 369

1496, 375

1495, 378

1515, 363

1543, 366

1221, 389

1245, 395

1448, 392

1463, 391

1553, 399

1542, 399

1247, 401

1252, 400

1374, 416

1378, 412

1385, 410

1380, 408

1409, 408

1422, 408

1560, 419

1188, 420

1325, 432

1208, 451

1367, 453

1414, 451

1431, 451

1425, 456

1314, 472

1317, 464

1409, 465

1256, 483

#### Quests

* Broken Northern Terminal
* Fish You Were Here
* Phony Shipment
* Haymaker

#### Bosses

* Vicious Brawlers at 1495º, 378º and 1496º, 375º

#### Teleporters

* 1188º, 420º
* 1409º, 465º

## Notable Loot

#### Crafting

Show/Hide Table

 German Shepherd  | 1409º, 465º

#### Recipes

Show/Hide Table

 Fish'n'Chips | 1327º, 372º
 Baked Potatoes | 1370º, 317º
 Bread | 1370º, 409º
 Smoothie | 1482º, 366º
 Garlic Mushrooms | 1538º, 356º

#### Keys

Show/Hide Table

 Wayward Storage Key | 1214º, 364º
Requires Phony Shipment

#### Blue Eye Orbs

Show/Hide Table

 Vicious Brawler 1
 Vicious Brawler 2
Hard Hat

## Details

### Description

"*A hardened helmet that is a staple of workplace safety in the construction business.*"

## Related

### Feature(s)

Amber Lily Essence
Amber Lily Extract
Amber Lily Elixir

### Buildable(s)

All

Updated as of Version 1.2.1.7
## Overview

Headgear that boosts your damage block and build limit. It's mostly useful as a defensive headgear before you unlock the better Soldier Helmet, as your build limit will usually be high enough that you wouldn't need to equip the helmet for the additional boost.

## Stats

 +1
 +2
 +3
Ex-Human Mutated Hurler

Updated as of Version 1.2.1.5
## Description

*"The Mutated Hurler has the power to level its surroundings via clusters of explosive projectiles and it almost seems to revel in the mayhem it causes."*

The Ex-Human Mutated Hurler is one of the more dangerous hostile Creatures you will face and the upgraded and far more dangerous version of the Ex-Human Hurler. Instead of throwing a single blob of acid, it throws a trio of projectiles that explode on contact with the The Survivor. Any projectiles that miss will instead land on the ground and explode after a short amount of time, dealing damage in an area around them. Similarly to the Ex-Human Hurler, when you get close it will instead attempt to hit you with a melee attack.

## Strategy

The Ex-Human Mutated Hurler is incredibly dangerous. The explosives it launches can easily kill you in the early-mid game from full health. Similarly to its weaker variant, the Ex-Human Hurler, it will back up when it's throwing projectiles and move forwards when it's going to hit you with a melee attack. In addition, it will throw projectiles not at where you are, but where you are going to be. If you are stationary, it will aim at your current location and if you are moving it will aim in front of you. Learn to predict where it will throw to avoid taking damage. Fight it in melee range to prevent it from throwing projectiles, but be wary when you are just getting into melee range as it may launch one final ranged attack at you, hitting you with all three projectiles at point blank range if you are unprepared. It's advisable to try and sneak up on this enemy and power attack it from behind to deal enough damage to take it out of the fight early. This also has the benefit of putting you in melee range if it survives which prevents it from throwing projectiles.
Construction Work

Updated as of Version 1.2.1.5
"You have located an idyllic meadow that was once meant for a construction project of some sort. Perhaps you could utilize the empty space in setting up a project of your own?"

## Steps

1. Pick up the quest in Tabula Rasa at Canaveral 1605º, 457º.
2. Invent the Builder's Kit and build a basic house with the materials scattered around Tabula Rasa.
3. Invent Basic Decoratives and decorate the house, then add a door.
	* Lumber for the door can be crafted at a Sawmill.
Audio log: Ryonen autumn

This audio log is a short poem by Ryonen about autumn.

## Location

Go to the gated area where the laser is located. Look at the gate from inside to find another tape.

## Transcript

Sixty-six times have these eyes beheld the changing scene of autumn
I have said enough about moonlight, Ask no more.
Only listen to the voice of pines and cedars when no wind stirs.

Ryonen, 1711

## Literal interpretation

This quote is set in the middle of a patch of forest that is colored in colors that are very characteristic for the autumn season.

## Literary context

This poem is written near the end of the life of Ryonen Genso, a Japanese poet, teacher and monk.

Ryonen is known mostly for the start of her career as a monk. She tried to get accepted into the monastery, but was denied entry based on being too beautiful. Her presence would distract the other monks, making it harder for others to study.
She ended up burning her face, disfiguring herself for life. She reapplied and was accepted.

This quote is a reference to how long she has been a monk and how she has explained her teachings verbally a lot through life. Now, she asks the reader to find the truths on their own. she realizes she wil die soon at this point.

## Relation to the six themes of the Witness

This is the orange audio log relating to Theme 3: Faith.

The link here is the way Ryonen was willing to destroy the parts of herself that were prized most of all about her in order to gain more knowledge. She didn't even know that she would get admitted after burning herself. She did it because her goal of knowledge was so important to her that her own beauty was completely unimportant to her.
Bricks

## Bricks

### Description

"*A relatively common building material traditionally made of dried clay.*"

## Properties

### Rarity

**UNCOMMON**

Updated as of Version 1.3.0.63

## Sources

### Searching

* 5x from Crown 1069º, 482º
* 5x from Crown 1088º, 497º
* 5x from Sinister 538º, 405º
* 2x from Nona 323º, 121º
* 1x from Isle of Mana 66º, 132º
* 20x from Isle of Doom 429º, 137º

### Dismantling

x1Exclay Doorway
* Exclay Wall.png

x1Exclay Wall
* Exclay Window.png

 60

x2Brown Brick Doorway
* Brown Brick Wall.png

x2Brown Brick Wall
* Brown Brick Window.png

 95

x8Bunker
* x15Windmill

### Maps

* Island
* Underworld
* Doomsday
* Pets and Dungeons
Cactus

Updated as of Version 1.3.0.63

## Sources

* Cactus plants are found throughout Sunburn Desert, Solaris, and the southern tip of Vulcan.

### Searching

* 1x from Central 807º, 490º
* 2x from Nona 302º, 113º
* 1x from North Decima 546º, 108º
* 1x from Morta 771º, 234º
* 1x from Isle of Doom 409º, 122º

### Dismantling

 25

### Maps

* Island
* Underworld
* Doomsday
* Pets and Dungeons
Audio log: Kingsmill

In this piece, Hugh Kingsmill argues that you can't capture divinity in any concrete form.

## Location

Go inside the main building of the quarry, and get to the elevated scaffolding. Look at the statue closest to the stairs heading down, more specifically to its pedestal. You'll find another tape there.

## Transcript

What is divine in man is elusive and impalpable, and he is easily tempted to embody it in a concrete form - a church, a country, a social system, a leader - so that he may realize it with less effort and serve it with more profit.

Yet the attempt to externalize the kingdom of heaven in a temporal shape must end in disaster. It cannot be created by charters or constitutions nor established by arms.

Those who seek for it alone will reach it together, and those who seek it in company will perish by themselves.

Hugh Kingsmill, 1944

## Literal interpretation

This audio log is not only found in a place that makes concrete, it's also a ruined church, where people have tried to embody divinity in a physical form. Obviously, it ended in disaster.

## Literary context

This is from Hugh Kingsmill's work "The Poisoned Crown", which deals with the effect absolute power has had on several characters throughout history.

This specific piece tells us that the idea that a church or a country or a statue, aren't divine on their own. We want to feel something and we can tell ourselves that that feeling comes from a place or a person. Kingsmill states that heaven and God can't be found in these things and can't be forced onto anyone.

## Relation to the six themes of the Witness

This quote relates to Theme 4: Fatalism.

The message here is that truth is not something you can force into being. It's there, regardless of its form. Trying to fake it or trying to force others into accepting your version of it won't actually make it true.
People will find their own way to the truth and if it's true, they will find the same truth. If you try to lead them into your truth, they won't be able to find it.

Relating back to the main theme: The pursuit of truth can lead to the truth, but if you chase symbols and people instead of the truth itself, you will never find it and might end up ruining yourself.
Laboratory Furniture

Updated as of Version 1.2.1.7
## Overview

A Buildable Feature available with the Doomsday DLC that allows you to build lab chairs, blackboards, computer mainframes, computer magnetic storage, oscilloscopes, microscopes, three shapes of chemistry sets, round lab bottles, triangle lab bottles, flasks, and test tube racks with the Builder's Kit.
Ex-Human Dweller

Updated as of Version 1.2.1.5
## Description

*"Existing in the darkness below the ground has made the Dweller lose its eyesight. It relies almost purely on sounds for navigation."*

The Ex-Human Dweller is a high health hostile Creature fought entirely during the Shelter defence optional objectives, and a similar mission at the end of the game. In all appearances of the enemy, they are spawned in large numbers. They slowly shamble through a predetermined path towards the nearest source of noise (usually the loudspeaker next to the Shelter) and ignore you unless you get in their way or hit them more than a few times. If they reach the end of their path, they will start to destroy whatever is there, usually the loudspeaker.

## Strategy

Since they ignore you almost completely, they can be hit repeatedly in the back for large amounts of backstab damage. The Katana does a good job of doing this, as they spawn in relatively large numbers so the multi hit ability is very useful here. Late game this is surpassed by the Khopesh, which trades the multihit attribute for higher damage and a shockwave that also hits multiple Ex-Human Dwellers at once. Since they don't target you most of the time, you can also equip Trinkets such as Berserker Charm without worrying too much about the downside. It's wise to wait to attempt the Shelter Defence objectives until you have obtained multiple Central Processing Unit, as they have a lot of health and spawn in large enough numbers that a single Machine Gun Turret will probably not be able to deal enough damage. Place turrets at optimal locations, use your weapon to reduce the health of the Dwellers down to levels that your turrets can deal with and have fun.
King's Log

Updated as of Version 1.2.1.7"There are several audio logs recorded by the king at the Crown Station. Listen to all of them."

## Steps

1. Pick up the quest by starting to listen to any Audio Log in Crown.
2. Listen to the rest of the Audio Logs. You must be within a certain distance of the Audio Logs to listen to them, and an Audio Log must be listened to in full to count for the quest. Their locations are:
	* 902º, 430º in K23.
	* 881º, 466º in the King's Study.
	* 878º, 502º southwest of The Fortress Campfire.
	* 963º, 477º west of the Crown Station Overpass campfire.
	* 1011º, 480º east of the Collapsed Launchpad Road and west of the Entrance Launchpad Tunnel West. Requires the Launchpad Key in order to access.
Frost Lily Extract

Updated as of Version 1.3.0.64

## Overview

A Feature available in the Doomsday DLC that permanently increases your passive cold resistance, allowing you to survive in colder areas with less cold weather Trinkets, Outfits, and Headgear. The skill Flower Power  is required to start gathering the Frost Lilies needed to craft it, which is obtained by starting the quest Flower Power Forever . When all three Frost Lily Features are crafted, their benefits stack to provide a total of +10ºC/+18ºF cold resistance.

There are a total of 90 Frost Lily split across the main island, Doomsday, and Pets and Dungeons maps; 70 are on the main island, 15 are on the Doomsday map, and 5 are on the Pets and Dungeons map. Of those 90, 70 are required if you want to craft all three Frost Lily features. A map of these locations can be viewed on the Frost Lily page.

## Crafting

Frost Lily Extract is created in the fabricator at 419º, 252º, in the Botanical Laboratory in North Decima.
Baseball Card

## Details

### Description

"*A collectible card containing the picture of an all-star hitter from the Island league.*"

## Related

### Headgear

Baseball Cap
Bandana

### Tool(s)

Baseball Bat
Riot Shield
Power Fist

### Pet(s)

Collie

Updated as of Version 1.3.0.68

## Overview

A Trinket that increases knockback. Useful against hostile melee Creatures, but is generally bad against ranged creatures like Hurlers or passive creatures, as it moves them out of melee range. Very useful when in areas with narrow platforms and unstable footing, as it allows you to instakill enemies by knocking them into environmental hazards. Required for the Quest Foul Play.

## Stats

 +1
 +2
 +3
Basic Necessities

Updated as of Version 1.2.1.7"Some basic equipment is needed to even have a chance of survival."

## Steps

1. Pick up the quest from the ! at 1365º, 518º in Capernaum
2. Interact with the Capernaum Link Tower to the East of your previous position to unlock the Map and minimap
3. Upgrade your Backpack to at least Backpack+1 (autocompletes if you have already done this)
4. Get to at least level 2 (autocompletes if you are already at or above level 2)
Baseball Cap

Updated as of Version 1.3.0.64

## Overview

An early-game Headgear which boosts your throwable damage against **Monsters** and damage block. Throwable damage affects all Offensive Special Items. Mainly useful early on to boost the damage of Throwing Knives and Shiv Trio; however, it also has some interesting uses in the mid-to-late game if you are attempting to maximize Frag Grenade or Proximity Mine damage. Interestingly, the damage modifiers are calculated when damage is dealt rather than when projectiles are launched, so if you swap to the Baseball Cap just before an enemy triggers a Proximity Mine, its blast will do more damage. It may also be possible to do this with the other throwable weapons, but the window for doing this will be much smaller. The Baseball Cap is required to equip for the quest Foul Play.

## Stats

 +1
 +2
 +3