Gloomy night

Intro

**Gloomy Night** (used to be **Night 0** (**Zero Night**) in Russian: **Мрачная Ночь**, **Mrachnaya Noch**) — is a bonus night in Five Nights with Froggy 2.

## Opening method

### 1.X

To activate this night, you need to go through the fifth night and then swipe the "Continue" button about 100 times in the main menu. After that, the number of the current night will change to 0 and you will have to click on the "Continue" button to open the Zero Night. There is no Zero Night in 2.0.X.

### From 2.1

In version 2.1, Zero Night returned to the game, and in 2.2 it was renamed. To be able to play this night, you need to go to "Sunday", press the "All to 0" button several times, after which the sound of a power outage will be played and the night itself will begin.

## Bertin's thought

At the begiining at the night: *"Is this purgatory?"*

## Activity

### 1.X

On this night, all enemies are active randomly, so it is impossible to predict their activity. Also, the screen blurs and cheerful music plays.

### From 2.1

On this night, all antagonists are active, except the Gnomes. The fire alarm is activated closer to 5 AM. The main problem of this night is that if the electricity is restored, then after a few seconds it will turn off, which is very dangerous, especially if Kitty or Crocco came.

## Tactics

### 1.X

The tactics this night are as follows: turn off the lights at the beginning of the night and listen. You need to listen twice as hard because you will always be distracted by the music playing in the background. If one of the antagonists comes, we use the tactics from previous nights. Since the random difficulty, whether there is a music box or not also depends on the game. If you do everything right, you will make it through the night.

### From 2.1

The tactics for this night are as follows: at the beginning you can do nothing until Draco arrives (he will arrive somewhere at the end of 12 AM or at the beginning of 1 AM). Close the door as soon as you hear him running towards you. Go to the second room, waiting for Draco or other toys. If Froggy comes, just sit there until he leaves. If Kitty or Crocco come, then you must go to the electrical panel to restore the light (this time is enough for them to leave). Around 2 AM the toys will be knocking in the ventilation. Once this stops, restore the light and screw them in (remember that the light will turn off after a few seconds). It’s better to do this when Kitty or Crocco arrives.

Closer to 5 AM, the fire alarm will be activated, but it will only make noise (it cannot be canceled that night).

## Trivia

### General

* This night is bonus, it doesn't follow the plot.
* As one player put it, "this night exists outside of time, there can't be zero night."

### 1.X

* The only night in which enemies have random difficulty and the one in which everything is floating and music is playing.
* Among the fans, this night was called "The Night of the stoned."
* On this night, when you click pictures with cats, another "Meow" sound will be played.
* It is very rare for a music box to appear on this night.

### From 2.1

* In this night, all the cameras are black and white.
* It is possible that the events of Zero Night take place in purgatory.
* Numbers "???" from the activity of toys, there is a hint that it is impossible to predict their activity (although this is not the case).
* Gnomes don't appear that night.
* On this night, the fire alarm cannot be canceled.
* During the passage of a Gloomy Night, smoke machine that is located at the bottom of the Security Station, including the machine, fog appears.
* The old Zero Night has returned in the form of a Funny Night.