NPCs

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In Sigma Theory: Global Cold War, there are many **NPCs** that the player's agents may interact with during their missions. By strategically using diplomacy and dialogue choices, agents can manipulate NPCs to their advantage.

## List of NPCs

* Terrorist groups : Give you tactical advantage / disadvantage on the ground
* Lobbies : Grant rewards for sigma research

## Terrorist groups

 > 50
 > 60
 > 70

 The Opus Mariae

 The Eye of the Dragon

## Zones

 The Anti-Capitalist Brigades
 The Savastino Cartel

## Council of States (Neurosciences)

Bonuses are given out when the relationship reaches: 30%, 45%, 60%, 80%, 100%.
Bonus types are:

* Mind control (bonus in diplomatic negotiations)
* Treason (one agent gets Puppet Master trait)
* Ultimate secret (one agent of your choice will gin the Omerta trait)
* Invisible propaganda (bonus for ideological conversions)
* Positive Evaluation (improves the leadership bonus when the player's nation is in the lead)
* Increased confidence (double duration for communication with double agents)

## Covarsys Pharmaceutical Corporation (Health)

Bonuses are given out when the relationship reaches: 30%, 45%, 60%, 80%, 100%.
Bonus types are:

* Doping (agents on exfiltration missions start with extra health)
* Abstinence (a scientist of your choice gains the Chaste trait)
* Ready to Serve (if your agent dies then a new one is immediately available)
* Expert doctor (agents heal faster)
* Peace returns (alert level for random country X is set to 0%)
* Tough Cookie (an agent of your choice gains the Survivor trait)

## Defense Robotics (Robotics)

Bonuses are given out when the relationship reaches: 30%, 45%, 60%, 80%, 100%.
Bonus types are:

* Air war (diplomacy increased when the combat drone is over a conflict zone)
* Permission to kill (agent of choice gains Firearms trait)
* Skyways (surveillance drones take 1 day to travel (it's unclear why the text is plural))
* Permission to Hunt (agent of choice gets Knife Fighter)
* Cyborg (an agent of choice gets Lightning)
* Pax Romana (relationship with all nations increase 1% per day)

## The World Bank (Finance)

Bonuses are given out when the relationship reaches: 30%, 45%, 60%, 80%, 100%.
Bonus types are:

* Lust for profit (one agent gains the Negotiator trait)
* Interpol corruption (any arrest warrant has a 50% chance of being rescinded)
* Kickback (increases the effect of choosing "Economic Agreement" in diplomacy)
* Redistribution of Wealth (the doomsday clock loses 1 minute each 10 turns)
* Croesus (a scientist of your choice gains the Incorruptible trait)
* Bad Company (investigating the diplomat of country X becomes easier)

## Star Frontier (Astrophysics)

Bonuses are given out when the relationship reaches: 30%, 45%, 60%, 80%, 100%.
Bonus types are:

* A clear path (combat drone takes 1 day to travel)
* Industrial Espionage (one agent gains the Hacker trait)
* Protection (a drone would be present in a random country)
* Hiding Place (a scientist of your choice will gain the Undetectable trait)
* Firewall (increases protection against enemy hacks)
* Business Class (an agent of your choice will gain the Ultra-mobile trait)

## The Savastino Cartel

* 20% support gives
	+ One agent of your choice receives the Puppet master trait
	+ The Doomsday clock moves 1 minute forward

## The Caliphate of the Levant

* 20% support
	+ A Dossier on a few enemy countries (Sigma leaders)
* 80% support
	+ An Agent of your choice gets the Sentinel trait ("a strange computer interface with the Sigma technology")

## The Ortega Circle

* 40% support
	+ +1 minute Doomsday Clock
	+ 2 Agents of your choice gain the Negotiator trait
* 60% support
	+ +1 minutes Doomsday Clock
	+ 1 Agent of your choice gains the Chameleon trait