Mission

A **Mission** is a repeatable quest given by certain NPCs in each major Town. When speaking to the NPC, they offer one of three random mission to seek out and complete a given task. The player is given 40 minutes to complete the dispatch, and when accepted. a box appears on the right side of the screen showing the mission name and remaining time. Declining or canceling a mission will generate a new list of 3 random missions. Generally, the more difficult the task, the more reward is given. Mission targets also provide the player an increased chance of skill gains while attempting mission objectives.

## Combat Missions

To start a combat mission, the player must talk with a 'Mission Dispatcher' NPC, which are identified by a banner icon on the mini map. The player is tasked with finding and destroying a den of monsters. When the monster den is destroyed, the player is awarded coins deposited directly into their bank.

Each mission will carry the affix "in \_\_\_\_\_\_\_\_\_\_\_" with the blank giving the area of the mission. The world map is also marked with the same icon used to note the location of the Mission Dispatcher. Each enemy spawned by the mission will award +20 karma when killed. Generally, it is best to kill the enemies as they spawn rather than try to destroy the den first since all the enemies will despawn when the den is destroyed.

### Dispatches

Below is a list of currently available dispatches:

## Taming Missions

To start a taming mission, the player must talk with a 'Rancher' NPC, which are located next to Stable Masters. The player is tasked with finding and taming several specially-spawning creatures. Each of the creatures will refuse to follow the player and disappear when tamed. When the final creature is tamed, the player is awarded coins deposited directly into their bank. Each mission will carry the affix "in \_\_\_\_\_\_\_\_\_\_\_" with the blank giving the area of the mission. The world map is also marked with the same icon used to note the location of the Mission Dispatcher. Harder difficulty missions are unlocked when Animal Taming and Animal Lore are raised to a certain threshold. The highest difficulty missions are unlocked when the average of Animal Taming and Animal Lore are higher than 90. The missions offered will range from highest to a maximum of 2 levels below your

### Rancher Missions

Below is a list of currently available dispatches:

### Suggestions

* Skill required for Ornery Crocodiles are 95.1 (didn't see gains till after 96.1 however).
* An arctic bear works great to focus the attention of the huntresses while you tame, providing you heal your bear while taming.
* A grizzly bear works great to focus the attention of the crocodile while you tame, providing you heal your bear while taming.
* Players should attempt the more difficult missions if completing them for possible skill gains.
* Bring 4 pets that you can arrange into a shield in case the target is hostile and there is no terrain to kite around.

## Resource Missions

To start a resource mission, the player must talk with a 'Resource Dispatcher' NPC. The player is tasked with finding and collecting specific resources. When the final resource is gathered, the player is awarded coins deposited directly into their bank. Each mission will carry the affix "in \_\_\_\_\_\_\_\_\_\_\_" with the blank giving the area of the mission. The world map is also marked with the same icon used to note the location of the Mission Dispatcher. Harder difficulty missions are unlocked when the relative gathering skills are raised to a certain threshold.