recursal/Fanatic-Fandom huggingface dataset:
Combo

**Combo decks** are yet another consequence of Blizzard's lack of foresight when printing cards. It has been proven over and over again that the developpers didn't ever intend for combo to exist in Hearthstone, but the dumb inbred players keep insisting on this retarded archetype, thus forcing Blizzard to responsibly nerf their cards into Oblivion.

Combo players have displayed an overall cluelessness about the game that not even control players can match, believing their decks are the last display of skill in this God-forsaken game, and thus thinking they deserve to have no counters for that.

## Strategy

Combo decks rely on drawing a shitload of cards while ignoring the enemy completely. Luckily, these morons end up losing to both aggro and midrange, which means part of their strategy is also praying to get matched against control.

Upon drawing the combo, they usually dump it all mindlessly on their opponent, all under the illusion that it required skill to play 4-5 cards in the right order after reducing their cost. If anyone somehow survives or gets rid of a core card, they will surely be accused of being skill-less turds and deemed inferior to the combo master race.

## Quotes of delusion

*"Blizzurd why u hate combo dicks?!"* - Some butthurt combo player after a righteous set of nerfs

*"The only deck that currently requires skill is miracle rogue."* - I wonder who this player's main class is...

*"No deck is fun to play against." -* This means it is fine to go completely overboard in shitty solitaire gameplay.

*"WARSONG COMMANDER WAS FINE!"*

## Decks for retards

* Aviana + Kun
* Malygos Anything
* Miracle Rogue
* Shudderwock
* Mecha'Thun
Amaz

> "*YES! \*screeching\* HAHAHAHAHA!*"
> ― Amaz, when something goes right
>
>

> "*WHAT?! Oh my GOD! NO! \*screeching\**"
> ― Amaz, when something goes wrong
>
>

**Amaz** is an incredibly lucky streamer with a high-pitched voice. Among his accomplishments he is known for acting like he is on Price Is Right, getting a shit-eating grin on his face every time his best buddy RNJesus saves him from a pickle and reaching the highest pitched non-castrated male voice recorded in history. He plays ~~HS~~ Teamfight Tacticts, Autochess and DOTA.
Mana Wyrm

> "*Battlecry: If this is played on turn 1 and your opponent can't clear this on the next two turns, win the game.*"
> ― Morkimus, aptly describing a tumor on Hearthpwn[[source]]
>
>

## Other info

### Used by

Tempo Mage, Secret Mage, any aggro mage deck

### Nerfed

Costs 2 mana, and thus sees no play anymore!

A **Mana Wyrm** is, on different occasions, a pet, Jaina's butt-plug and a fucking overpowered pain in the ass that Blizzard finally gutted when the game needed freshness badly. 9 out 10 mage players agree that Mana Wyrm is overpowered. 1 out of 10 mage players has been put out due to excessive retardation.

## Strategy

You could just Mulligan for a Mana Wyrm on turn 1. Then, you spammed cheap spells like an autistic little kid and watched it grow. Assuming you had played it on turn 1, you might have dealt around 10 damage or more before it got dealt with. Proceeding to use the 20+ cards you had left in your deck, you'd finish off your opponent.

If, on the other hand, RNJesus decided to punish your cunty ass like you deserved, and Mana Wyrm was not in your starting hand, it would then be a dead draw for the rest of the game.

Drawing Mana Wyrm late game is the same as being pegged by a woman and later finding out it is a man doing all that nasty stuff to you. The fake woman is actually RNG giving you a meaty dose of what you deserve for playing Mana Wyrm, you cunt.
Daily quests

**Daily Quests** are minor gold gains that F2Players desperately resort to in order to pursue 50% of the total collection by the time the next expansion hits. Most quests force you to play crappy decks to complete them as fast as possible, and at least 80% of them are not fun at all.

## History

These quests used to be even more underwhelming than they are now. Sometimes, it would take 3-4 games to complete a measly 40g quest, and you wouldn't even be enjoying yourself.

Lately, however, with unknown events behind this, Blizzard decided to update the archaic gold-gain system just a little bit. Now, the minimum gold gain is 50, and the shittier quests are slightly easier to favor a good portion of the playerbase. There have also been added quite a few new quests.

## Notable quests:

* Play a Friend: 80g for 2 people! If you play homebrews and you get this quest, you can deny it to your netdecking friends by conceding before they win, and then scolding them for playing cancer decks. This will generate butthurt and might even reach Hearthpwn!
* Only the Mighty: Holy fucking shit just suicide if you see this. This is the worst quest in the history of quests. Worse than the murloc one, somehow.
* Murlocalypse: Play 75 murlocs. At least the reward is great. Given, however, that most murloc games end by turn 3, you have a lot of grinding to do.
* Watch and Learn: Spectate a friend until they win, gain a Classic pack. Of course, naturally, the person you watch will suddenly become cursed with awful draws, terrible matchups, and go on a losing spree of 7 games before you give up and try someone else. This means Blizzard is watching you.
Kibler

**Brian "Don't call me "Brian "Brian Kibler" Kibler"" Kibler** is perhaps the only known person that manages to not be salty while they play Hearthstone while at the same time not being a blind fanboy. His decks are often janky or dragon-based, and he pilots those to Legend to fool everyone else into thinking they'll be able to do the same. Unfortunately, he plays priest, which negates all the qualities we've just listed above.

## The Dragon Army

Kibler's fans often get mad because they can't netdeck their god's decks and win brainlessly. Some of them are known to even complain about the classical music he plays during the stream. It has been suggested that other streamers might have addicted the general HS fanbase to auditive cancer and they can't live without it now.

## Content

Kibler will play dragons at least 60% of the time, mostly with priest. Sometimes, he lets his wife play too. She might have less HS experience than most of his fans, but thanks to her Untainted past, she is still able to outwit a majority of the players alone. Very, very, very rarely (thankfully) Kibler might also play arena. He also possesses a wide variety of quotes to throw out according to events during the game:

> "*Ooooooh!*"
> ― Kibler, whenever a janky card enters the game somehow
>
>

> "*HAHAHAHAHAHA!*"
> ― Kibler, when someone loses due to stupid reasons
>
>

> "*Oh no!*"
> ― Kibler, when something bad happens
>
>

> "*We have X for that.*"
> ― Kibler, announcing how fucked his opponent is
>
>

> "*I think I'm gonna X here./I really want to X here.*"
> ― Kibler, declaring his strategy
>
>

## Rare footage of Kibler being angry with the game

Kibler, being a mere mortal, eventually too succumbed to the absolute AIDS that is Quest Rogue. All would have been fine if he had lost to any other disgusting deck, but sadly, his opponent chose to play the worst, nastiest diarrhea squirt from Brode's day. Little did he know, Kibler wouldn't let that shit fly.

This *did* get Quest Rogue nerfed. Fanboys, as usual, got butthurt and declared Quest Rogue to have been fine all along, just because Blizzard had broken its kneecaps at long last. All hail Kibler's rare and precious salt! When it is shed, the world's worst cancers tremble!
Even Shaman

TFW you 100% win on tempo from turn 2 onwards

**Even Shaman** is an obviously even deck that is the closest thing possible to the shaman hero power not being complete and utter shit. It wins by never having any bad draws from turn 2 onwards.

## Wild vs Standard

Only retards play Even Shaman in Standard instead of Wild. Luckily for Standard players, that's what most Even Shaman players are anyway, which means the deck's powerlevel stays lowered all thanks to its own players' stupidity.

For Wild, that's a different story. There, the cancer is unbridled and off the charts, and several inbred players have already gotten their 6-fingered hands on the Legend cardback thanks to it.

The strategy all comes to the same aggro apologist bullshit you can already see on Hearthpwn: picking the right 2 and 4-drop is super hard!

If you somehow manage to not climb with Even Shaman (you might want to consider the option "uber retardation" to explain that), then just consider swapping to Big Priest, the only easier option that retains a similar powerlevel.
Casual

> "*Casual is fine.*"
> ― Fanboys in Hearthpwn, worrying that Blizzard will be forced to actually do something about Casual.
>
>

**Casual** is basically Ranked without stars. This allows people with a brain capacity so low that they fear losing their Rank 19 with Odd Paladin to play Hearthstone without risk of stress. Alternatively, you can play memes and jank and lose against the aforementioned retards 9 times out of 10. At the 10th, the outraged serious player will undoubtedly add you to share some kind words.

## Things to expect in casual

* Aggro. Fucktons of aggro everywhere. Some people actually grind out 100 gold every day this way because it is easier to win 30 games in casual.
* Mill decks trying to capitalize on slow meme decks
* Ladder decks being "tested out"
* Bots (not likely to be noticed because on average HStoners suck too much at the game already)
* Shit-tier decks by shit-tier deckbuilders. They may call them "meme decks" instead of just "trash"
* Every solstice, an actually impressive deck that isn't 100% predictable
* Players with the Legend cardback misplaying horribly like the shitty players they are
Mana

**Mana** is Blizzard's "mechanic" meant to put players on "equal" footing, although the second player still loses more games than the first, especially in Arena. Unlike Magic, you can't get shafted by draws since mana is gained automatically every turn, so this is actually one thing HS did right. Unfortunately, however, this also made aggro decks too strong and reliable, and brought to life a whole new bunch of downsides no one knew existed.

## Ways to fuck with mana

* Play Druid
* Play Rogue
* Play Shaman (if you like to fuck your mana negatively)
* Drop The Coin
* Play Thaurissan
* Play a stupid-ass Randomonium Tavern Brawl
* Sacrifice it for shitty Warlock effects
Kazakus

**Kuntzakus** is the only MSoG legendary that managed to reach its rotation without being hated by everyone in the community. This, and we can't stress it enough, *does not mean* it isn't cancer.

## Strategy

Creating potions with different mana costs and a multitude of effects, Kazakus's possibilities are endless. These effects include:

* AoE damage
* Giving your minions health
* Polymorphs
* Gaining a ton of armor
* Card draw
* Targetted damage
* Adding random demons to your hand
* Summoning demons
* Freezing enemy minions

You get to pick 2 of these effects. If you are lucky, you might get two good effects. If not, you can say hi to shitty demons in your hand and a health buff to your board.

Kazakus is also the only card in the game's existence that is able to counter a played N'Zoth, but only under certain circumstances.
Disguised Toast

> "*Heh! This guy's toast!*"
> ― SI:17 Agent, originator of the pun
>
>

**Disguised Toast** is a Hearthstone streamer who used a pun to appeal to most HStoners' lame sense of humor and thus rise to glory. He is known to regularly stream in hearthstone and even break it when he is bored, going as far as getting temporarily banned for unveiling an issue Blizzard had been too lazy to fix. It has been speculated that Toast knows more about how Hearthstone works than the developers by now, thanks to all that playtesting they don't actually do.

## Behind the Mask

Toast used to be the coolest kid in the block because he wore a mask and pretended to be a piece of bread. One time, in an attempt to end the career of this disruptive digital terrorist, Blizzard chose to force an "accident" during which Toast's face was revealed. Unsurprisingly, the AIDS-ridden smegma-cunts on Twitch at the time had a blast when they got their grubby paws on this new info, and soon enough everyone in HS knew Toast's face.

Shockingly enough, Toast was kind of attractive, which of course increased his distance from his audience greatly. On the other hand, he became more popular with the ladies of Youtube, and it might be possible that his journey towards a greater life has just begun. Let's just hope he doesn't waste it by playing League of Legends.

## Content: Then vs now

Back in ye olden days, when Toast was but a wee babby boy, his content used to involve playtesting cards, finding bugs and unlocking the full potential of every janky card ever. He was, in short, doing what Blizzard is supposed to do months in advance before the expansion is released. Things were unique and they were good. But alas, fate had other plans.

However, after the dramatic reveal, Toast became a generic pro player without much of an identity, whose new videos have titles in all caps that spoil their entire content.

*Now*, though, Toast has almost entirely ditched Hearthstone (I wonder why) in favor of Teamfight Tactics. Time will tell if this will be for the best or for the worst.
Cubelock

Special art for special players.

**Cubelock** is KnC's child born out of wedlock. It's theme involves cheating out huge minions way sooner than they should be played and duplicating them and their effects. If shit goes wrong, most of these can also be mass resurrected.

Taking advantage of a flawed mechanic, you too can reach Legend in the blink of an eye.

## Strategy

Alright, so you know how big minions are often a big investment and require almost your whole turn to be played? Well, the brilliant minds at Blizzard decided it was a good idea to completely ditch this basic rule of game design. In other words, so you may understand:

1. Play a possessed midget early on
2. Kill said midget
3. Said midget spawns a demon out of his asshole
4. Since you ~~know~~ looked up tips for deckbuilding, your deck only has massive, hung demons (Cubelocks are not gay though) and thus you get one of those out a lot sooner
5. Use up your demon if you feel like it, and then devour it with a Cube
6. Kill your Cube and spawn two huge minions instead of the one you had, as if that wasn't enough
7. Watch your enemy concede

If you are up against aggro, just clear the board every turn until they reach their inevitable end.

## Post-Nerfum

Anyone that isn't absolutely biased about this can probably tell this shit needed (and probably still needs) some good ol' fashioned fine-tuning in the shape of a devastating, crippling blow to its core cards. We got it rather soon, somehow, and Cubelock is still alive. We can only hope Blizzard is getting ready for another, even harder swing of the nerf bat, this time with rusty nails on it for maximum damage.
Mysterious Challenger

"Who am I?!"

**Mysterious Challenger** or **MC for fags too lazy to type** was the winner of the Cancer Cup award during the 2015 summer. It was also the only good card TGT had to offer. Additionally, he is the main reason why Blizzard decided to implant rotations. In short, MC is one of the key factors why HS sucks right now.

## Strategy

In the olden days, paladins would drop this on turn 6 (or 5 with the coin) and then skillfully overwhelm their opponents with at least 3 uncounterable secrets that would be stacked on top of an already busted board shat out the turns before. The following turn was usually "destined" for the dumping of a second Challenger, or the Big Cancer Himself.

There was usually nothing you could do against this shit, so naturally, Blizzard decided to act quickly and give us a tech card two expansions later.

## How to postpone Uther's 1000 rapes back in the day

Very few classes could withstand the retarded power of an uncounterable battlecry paired with tempo-friendly stats on top of an already strong board filled with divine shields and sticky minions (many of which being paladin class cards, for an unknown reason). You could, however:

* Lightbomb
* Brawl
* Play Face Hunter and try to end before turn 6
* Freeze Mage
* Roping

If you didn't do any of these, then you were probably not playing much in the Year of the Challenger, and we can only envy you for it.
Magnetic

**Magnetic** was the newest kewl mechanic that Blizzard pushed forward in the Boomsday Project. Exclusive to mechs, it consists of letting some minions become buffs instead, by letting you pile their stats on other mechs. In short, this mechanic is a glorified, more contrived version of charge.

## Expectations

Blizzard expected players to build an army of robots with different parts and upgrades. A janky fiesta of machines with awkward stats and funny abilities. One can always dream, right?

## Reality

Stack the fucking mechs! Build a larger and larger creature! Silence or bust! Can't stop, won't stop! 9/17 mech by turn 5! WOOOOOOOOOO! Feel the burn!

## See also

* BDP
* Mechs
* GvG
N'Zoth

He will rape you all.

**N'Zoth** is an Old God, a card and an archetype all wrapped up in a lovely bundle. N'Zoth's similarities to pre-nerf Yogg are through the roof: both have the same mirrored stats and both won the game just because a person chose to play their deck normally before playing them. However, Blizzard only chose to nerf one of them, for unspecified reasons.

What N'Zoth does is revive all the juicy deathrattles you've played and killed off throughout the game, turning your board into a pile of congregated AIDS that most classes are completely unequiped to deal with in any way whatsoever.

## Strategy

N'Zoth's high skillcap stems from the deckbuilding skills required to play him. Since the best deathrattles are obvious though, most players already know what you are going to play even before you do it.

Opponents can, however, Dirty Rat your N'Zoth, and thus negate all the shit you've been doing all game. This pitiful situation is only enjoyable to literally everyone watching the game, since it is clear this is what you deserve every game. It only happens rarely, though, since N'Zoth players tend to kill themselves rather often as soon as something goes wrong.

Sick fucks can also bounce N'Zoth back to repeat the battlecry, or at least they try to. Everyone prefers to concede at this point to spare themselves the trouble.

## See also

* Whispers of the Old Gods - where he is from
* Deathrattles - what the players need to comprehend to play this
* Cancer - what you give is what you get
* Pain - everything related to N'Zoth
* Suicide - the exploiters' only possible contribution to humanity
Jank

**Jank** is a fakely positive attribute given to cards that suck unless they are under very specific circumstances. Homebrewtards pretend janky shit acts as a replacement for having fun, when in reality it is more of an excuse for their many, many losses.

## How 2 Jank

1. Play bad cards
2. In fact, fill your deck with godawful cards
3. Lose stars continuously until you reach rank 20
4. Eventually win a game against a ludicrously unlucky player
5. Post your deck on Hearthpwn after your first (and only) victory
6. Rack up downvotes since Hpwntards suck at the game, and won't even manage to win once
7. Complain about netdeckers and begin a Fanboy vs Saltlord flamewar
8. Reach pseudo-Legend

## See also:

* Homebrews
* Netdecking
* Noxious
ESL

**ESL or Elder Scrolls: Legends** is a somewhat more complex, clunkier and uglier version of Hearthstone, where instead of playing Warcraft cards, you play them based on the Elder Scrolls universe. Somehow, they still managed to make this boring as fuck.

## Gameplay

It's more or less like Hearthstone, but you have two boards instead of one, going face lets your enemy draw cards, and the combat/UI animations are finely tuned to be as underwhelming as possible.

Players can choose their race, and thus determine which archetype they will be forced to play:

The colors, on the other hand, have an identity of their own:

* Blue - The "skilled" color. Janky and most likely to have RNG crammed in it
* Green - The bullshit color. Has no weaknesses and is too versatile.
* Purple - The fatass color. By putting it in your deck you are consenting to 50 minute games.
* Red - The retard color. Good if you feel like sparing your never-used braincells.
* Yellow - The only color left. Does every archetype but sucks at most of them that aren't control.

## ESL: Turbo Mode

The game developers set themselves up, very early on, as fast workers that just wanted to pump out content regardless of consequences. Every month, the ranked rewards were epic cards designed for their specific time, and, in a very unBlizzard fashion, said free cards were actually playable, to the point where some were deservedly nerfed!

Granted, while new expansions were quickly coming out, balance always lagged behind. This meant the developers were still patching some shitty dragon released 3 expansions ago while the invade mechanic introduced in Oblivion rampaged through the game unchecked. In other words, ESL became a bit like Wild mode, in that you have tons of cards to play with, but shite's all mucked up as far as balance goes, and nobody gives a shit.

## Pulling the plug: a cautionary tale

After supercharging the game with a bunch of dumb, horrible, unbalanced expansions, starting with *Heroes of Skyrim,* the developers finally came to the conclusion that the game was an unsalvageable mess. It is only fitting that the game ended with the Oblivion Crisis expansion, since that can be seen as an alternative timeline where Mehrunes Dagon actually won and destroyed Tamriel.

As of now, ESL is just in a coma. It has a regular, but diminishing amount of players, most of them poor bastards who just want to grind their way into owning most of the absurd amount of cards released into the game so far. The hiatus is indefinite, but it is clear there is still some money to be made from clueless idiots who will spend money without checking whether the game is active or not.

Whenever everyone stops buying packs, the game will be cut off permanently. Be wary if you ever consider buying from a deceased game.

ESL will be, in the future, judged by history as a game where content is prioritized over balance, or, in other words, a slightly better version of Hearthstone in 2014/2015. It is a testament to how much card games have evolved over the years, and a cautionary tale, all at once.
Redser

**Redser** is a saddle tank engine owned by the Nerland Preservation Society (NPS). He's one of few saddle tanks on Nerland and is the society's main tank locomotive besides Aspinall.

## Livery

Redser is painted in Great Northern Railway (Ireland) Pale Blue.

## Filming model

Redser's model is a repainted Hornby OO gauge model originally in LNER Lined Black.

## Trivia

Unusually for an English locomotive, Redser has several relations to Ireland, explaining the following:

* His Irish accent.
* Singing Irish folk songs when doing his work.
* His livery (inauthentic for him).

Redser's name is derived from the nickname of the character Mr Nicholas Brown from the BBC comedy "Mr's Brown's Boys". Throughout the show, Mr Nicholas Brown is commonly refered to by is nickname of "Redser".

* Since Mr's Brown's Boys is set in the suburb of Finglas, Dublin (the capital city of Ireland), this adds more this English tank engine's odd Irish behaviour.
Expansion

An **expansion** is what Blizzard does every 3 months to temporarily improve the game for about 2 weeks, with the downside of making it worse every moment from then on. Expansions are large dumpings of cards, most of which are unplayable from the get-go.

Every player needs to buy packs to get the new cards, which makes expansions far more profitable than adventures. Usually, you'll get a bunch of crap, and have to spend dust in order to get anything half-decent.

## Reveals

Of course, long before anything actually arrives, Blizzard decides to cocktease their community with the beautiful, janky cards that will obviously never see play, all while hiding out the broken dried-up cuntsquirt cards that will rape the meta in the ass until the final card dump, before great justice arrives.

Players, however, love these reveals since they can show off just how much they know about Hearthstone, which, funnily, is nothing ~~most of the~~ every time, as all their predictions are wrong. Examples of morons getting shit wrong include:

* "Handbuff Paladin will be the new cancer."
* "OMG Knuckles is so broken!"
* "Is this the first playable Hunter legendary?" - Literally in every expansion, and always wrong.
* "The Caverns Below might be the worst quest."

## Breakdown of "content"

Since Blizzard spends 70% of their budget and time thinking about the advertising and promoting of their expansions and only 30% of it making sure its quality is anywhere close to decent, one can probably assume that they'll have much more fun before an expansion hits than when it actually does.

Looking past all the fun ads, though, we can still make up a few rules about any expansion at any given time:

1. 70% of the commons will be filler, at least
2. 60% of the rares will be filler, at least
3. 50% of the epics will be filler, at least
4. At least 2 legendaries suck unremarkably in order to fuck with pack value
5. The HPwn community will get everything wrong
6. One of the filler cards will be a rager (and horridly unfunny)
7. Brode and consort will try their hardest to shove murlocs even in expansions where there shouldn't be any
8. The Hunter legendary will suck and will not count for the filler legendary quota
9. The meta will totally slow down, guys!
10. People will be wasting their money on the preorder before even seeing half of the cards
Lifesteal

**Lifesteal** is a mechanic in Hearthstone that should have been implemented long before 2017. Its main purpose is being so useless and rarely seen that only Trolden documents any surprise victories the keyword might create.

Very rarely, Blizzard accidentally creates filler with lifesteal. This has had some negative consequences in the past because of said filler being too good.

## Why it is uncommon

Blizzard needs to keep lifesteal cards at a low, since lifesteal rapes aggro to no end. Too much of it, and the mongoloid population that finds solace in being able to win some HS games every now and then will migrate to whatever game somehow manages to be easier than Hearthstone. And we can't have that.
Gwent

> "*No face? Then where is place?!*"
> ― A HStoner after trying Gwent
>
>

**Gwent** is a mildly successful card game where aggro doesn't exist! Sources agree that the latter is a cause for the first. It is based on the lore of the Witcher series, but, like all else, you don't need much knowledge to do well at it.

## How 2 Play

Gwent has a simple rule that says you can only play a card per turn. Even a simpleton can get this. Monsters have stats, which summed up grant you a score.

One player must stop playing sooner than the other by skipping their last turn, and whoever has the higher amount of stats wins the round. Here is where a basic math skill is needed, and thus, most of the HS audiences are lost. Whoever wins 2 rounds first wins the game.

There is no RNG, which makes for skillful, boring gameplay, just the sort Hearthpwn dummies pretend to want.
Fatigue

**Fatigue** is what happens when both players are so idiotic they take eons to kill each other. Slowly, but steadily, it will deal increasing damage to a player who is out of cards until the game is over. Some sadistic fucks who somehow haven't been incarcerated yet consider fatigue a win condition. These people should be (and thankfully are) shot.

## Help! I've reached fatigue! What do?

Once you are forced to die slowly by Blizzard's own hands, there is little you can do to stop your experience from being miserable. However, there's still stuff you can do just for the sake of doing it:

* Concede
* Draw further into fatigue to show you don't give a fuck
* Cheat your way out of fatigue
* Start roping to share the pain of a slow death
* Emote like a faggot

## How to cheat fatigue

Since Blizzard can hardly make their game consistent anymore, it is not very surprising that fatigue went from an unescapable end of all games to an avoidable nuisance not too long ago. The following classes can already scurry out of it:

* Warrior through Dead Man's Hand - **note: can go infinite**
* Druid wih Jade Idol - **note: can go infinite**
* Priest with Arch-bishop Benedictus and Entomb
* Rogue with Gang Up and Academic Espionage
* Mage with Manic Soulcaster and Forgotten Torch

## See also

* Control - The retards who actually need this to finish games
* Jades - The atrocious mechanic that started breaking the rules
* Mill - A shitty archetype for outcasts
Coldlight Oracle

Mrrrrrggggl

**Cuntlight Oracle** is a rotated murloc whose crime of being too good earned it the ultimate punishment. All non-retarded players rejoiced once Standard was free from the stupidity that this broken 3-drop created.

## Strategy

You draw 2 cards! Your opponent draws 2 cards! Everyone must draw cards! Usually, you want to play this when your opponent has at least 8 cards in his hand or more, but sometimes desperate situations will force you to play it sooner.

Some decks are able to duplicate or even triplicate this battlecry in the same turn, which is just as vomit-inducing as it is interactive. Concede before your cards are burned to save your pride and ruin as much fun as you can for both sides.

If you are playing a murloc deck instead, you use this to refill your hand with more amphibian AIDS.

Now, however, this only happens in Wild, which makes all this shit okay.

## See also:

* Hall of Fame
* Mill
* Cancer
* Murlocs
Odd decks

For some reason, Blizzard felt like it was a good idea to increase Baku's drop rate in packs. The results were easy to feel.

## Deck Info

### Brain Cells Required

[This section has been removed as an act of tolerance for all the Odd deck players that cannot read, which is all of them]

### Nerfed

No

**Odd decks** are the new cancer that has swept the meta in the predictable fashion traditional to obviously overpowered cards. The decks' shtick consists of giving up deckbuilding in exchange of an upgraded hero power from turn 1.

Since there are so fucking many idiots trying to make their own odd shitstorm these days, it was much easier for Hearthstun to compile them all in one article.

Sadly, just like Genn, Baku was rotated at the start of 2019 due to just being too cancerous for Standard, and it has been downhill for Odd decks ever since.

With the introduction of Illidan's broken ass, Baku made a brief comeback in Wild, before being banished back to obscurity like she deserves.

## Classes and "strategy"

Every class has a different playstyle. Most of the time, you just play shit on curve and use your OP hero power to overwhelm your opponent.

### Demon Hunter

You heard me correctly. Just as Baku had fallen from grace, the benevolent geniuses at Blizzard somehow enabled her to surge back and ruin even more games, by upgrading a *1-cost hero power*. A few of the first nerfs to DH did cripple the deck, and we can only hope that this was the last time Baku had any relevance.

### Hunter

Odd Face Hunter actually became a thing for a while. Witchwood truly was amazing. This meant every 2 turns, you took 3 damage to the face, as well as whatever else the hunter had on board, because retards can only go face.

### Mage

With RR now giving mage a hideously OP legendary and a few other synergistic abortions, Jaina now got to join the cancer party with an abomination of a tempo deck. It is still aggro, but now you get to have a late-game Ragnaros in Standard. Sounds like a great idea!

### Paladin

Odd Paladin is the true winner of the bunch, surpassing all the other classes in strength. This was so much the case that we ended up creating an entire article for this lovely archetype.

### Rogue

More of the same. Play the standard neutral 1-drops that everyone else on this list runs, hero power on turn 2, and then play Vicious Fledgling 2.0 on turn 3. Snowball and win! Yawn...

### Warrior

This one goes around the exact opposite way. Instead of spreading a disease on ladder through the obvious, traditional fashion, Odd Warrior becomes a hulking pile of armor that can only be beaten by shitty RNG. Usually runs the quest to stand a fair chance against control too.
Mulligan

The game has begun. You are ready to face your opponent's whacky deck with whatever class is broken this month. It *would* be up to you to strap something on and rape his ass or vice-versa... were it not for the **Mulligan**.

The Mulligan is the mysterious force that decides whose starting hand eats the most ass, and thus, who loses. No one is safe from a shitty starting hand. Not even aggro players can ensure their starting hand won't fuck them over.

## Things you can do to prevent a shit mulligan and the obvious consequences

* Play a deck full of shitty 1-drops
* Play Quests
* Play Druid and ramp so fucking easily that even a 10-drop in your starting hand is a good mulligan
* Buy Ben Brode a pizza. Extra services might also be appreciated and remembered.
* Go on a foolish crusade on Hearthpwn to prove that the game is not rigged

## Things that mulligan fucks over especially

* Big Priest
* Patches
* Control
* Mill Rogue
* Midrange (it doesn't matter if you only have one 8-drop. Never forget that, you little bitch)
Basic

The **basic** set is one's first punishment for making the mistake of joining Hearthstone. Sucking far beyond TGT or even ONiK, the basic set has a level of shittiness not even the saddest Worgen Greaser in constructed can match.

## Why is it so bad?

You poor, poor simpleton. It's bad because it is the only thing Blizzard *has* to give everyone for free. Period. Some class cards are decent, but that can change anytime...

## What to expect

* Vanilla stats
* Powercreeped cards
* Cards that will eventually be powercreeped
* Stats worse than vanilla
* Underwhelming shit
* Magma Rager
* Bad taunt and charge minions
* One or two core cards for every class (which end up getting a nerf to make you buy more packs)
Magma Rager

"Look at that attack value tho!"

Do you have the hots for the concede button? Do you long for an excuse to your endless losing-streak? Did your boyfriend leave you because he found out you've been shamelessly sucking Blizzard's dick? Good news, then! **Magma Rager** is here to solve your problems.

## So shitty it's... shit

If HS cards were movies, Magma Rager would be The Room. By regular standards, Smegma Rager is just awful, but in terms of badness, no one can top it.

Unsurprisingly, even its entry sound resembles that of an elemental struggling on the toilet.

As a member of the Basic Set, the rager sucks dick by default, but it still goes one step further in its own shittiness, so as to leave no doubts about the heap of crap this card truly is:

* It allows Blizzard to release crappy rager filler cards in order to capitalize on the meme.
* It has been defended by Ben Brode by being described as a way for new players to distinguish good cards from absolutely shit cards, and fanboys have been jacking off to it ever since.
* The golden animation is easily the best one in the Basic Set, and among the best in the Classic Set, just to showcase how much effort goes into making the shitty cards the prettiest.
* The endless attempts to make this card work stopped being funny a long time ago, but they still won't stop.
Pogo Rogue

You've heard of Mill Rogue, you've heard of Jade Druid, now prepare for the inbred abomination you get when you combine the two!

**Pogo Rogue** is that disgraceful offspring of an idea so retarded, so bafflingly stupid, that you can't help but wonder if the developers aren't all crackheads disguised as businessmen. More importantly, the fact that they used one of their ***buffs***to help this dumbass archetype should be astounding, at the very least.

## Gameplay

So, get this: you play a Pogo-Hopper, right? Then, on that very same turn (to minimize counterplay, of course), you shuffle as many fucking copies as you can into the heap of smegma that is your deck. Then, you play more and more of them. Be sure to double their battlecry eventually just to get that extra spike of cancer into your game.

You will reach double digits of stats in no time, and your opponent will be thoroughly fucked. In Wild, you can also include the Mill package, but that is redundant because this deck beats Control any day of the week regardless.

## Counters

If you've read it this far, you might be shitting bricks. "How do I fight against this?" you ask, just as you change pants. It's simple. Like all the best-designed decks out there, there is only one solid counter, along with a flimsy, RNG-dependent second one:

* Smorc them
* Use Dirty Rat to somehow destroy both Hoppers before they are shuffled
Mechs

**WARNING: MECHS ARE COMING BACK WITH THE BOOMSDAY PROJECT. WE CAN ONLY SHUT OUR EYES TIGHT AND HOPE THE CANCER GETS NERFED QUICKLY.**

**Mechs, rust-buckets or that tribe I'm glad it's dead** ~~are~~ were a cancerous tribe during GvG that thankfully failed for most classes, but still managed to ruin Hearthstone for too long.

Designed by goblins and gnomes to take part in a race war, these machines are either completely destructive rape engines or stupidly pointless chicken-shaped dildos. They might be sentient, which makes playing them even more fucked up, but few people care since it is clear these things deserve to suffer.

## Strategy

Unlike other cancers, mechs never had an actual theme or a strategy going on. Their abilities would range from getting stat buffs to making each other cheaper. As such, most mech decks were dumbed down tempo decks with a sprinkle of unwarranted self-importance to make their idiot players feel a bit better about themselves.

## Where is my mech crab?

Blizzard did not yet know they could pretend to fix the game's issues by releasing lazy tech cards, so they merely chose to ignore everything going on until it was too late to take action.

## See also

* Mech Mage - The only real criminal mech deck, but enough to condemn a whole tribe
* Tempo
* AIDS
* Retardation
Hall of Fame

**Hall of Fame (HoF)** was one of Blizzard's most recent scams to extract more money from their playerbase. It basically enables them to rotate out powerful Classic cards so they can force players to buy new packs instead of playing their old, reliable cards. By rotating cards, Blizzard manages to not only avoid nerfing stuff, but also forcing the purchase of new content, which makes this strategy doubly profittable. This also enables Blizzard to force archetypes more easily, since players have fewer good cards to compete with the underwhelming ones.

In an embarassing attempt to placate players who realized they were being scammed, Blizzard decided to release new useless cards to replace hall of famed ones. The design team decided Brightwing and High Inquisitor Whitemane would be cards of suitable power level replace Ragnaros and Sylvanas.

## Cards that have been booted

* Ragnaros the Firelord
* Sylvanas Windrunner
* Ice Lance
* Conceal
* Azure Drake
* Power Overwhelming
* Ice Block
* Coldlight Oracle
* Molten Giant
* Divine Favor
* Doomguard
* Naturalize

## Cards that ~~might~~ will be booted eventually, unless nerfed

* Acolyte of Pain
* ~~Murloc Warleader~~
* Savannah Highmane
* Brawl
* Malygos
* Archmage Antonidas
* Mountain Giant
* Leeroy Jenkins
* Alexstrasza
* Gadgetzan Auctioneer
* Bloodmage Thalnos
Epic

**Epic** cards, also known as **cards of Epic rarity** are unstable, uncommon and, often, unusable. Filler epic cards were a thing much sooner than filler legendaries (which only date back to MSoG, if you don't count the Classic set, most of which is unintentionally trash). As such, your pity timer for epics can either score you an auto-include beast of a card or a janky piece of crap that will never, under any circumstances, see play.

Some people think epic cards are designed for balancing arena drops. Nobody cares about arena, and Blizzard's card designers are no exception. Other people think epic cards are meant to restrict high power cards to higher dust prices. This is also bullshit because most epics are garbage and unnecessary.

The real reason why Blizzard prints epic cards is because most of them, but not all, are janky. Janky cards are a special type of filler since they can pretend they are not so under the guise of "meme cards". This means you have dog turds in your packs standing between you and the 3 good epic cards in each expansion, and it is all okay because they are fun to other people.
Forced Archetype

> "*Team 5 seems like that dump [sic] kid who tries to do the same thing over and over again failing everytime and getting pissed when everyone tries to reason with him.*"
> ― jainaishot, Hearthpwn member[[source]]
>
>

Have you ever seen a kind of deck being forced every expansion, often resulting in unplayable cards nobody wants? Has Blizzard ruined your favorite class by creating endless unplayable legendaries for a deck no one likes? Well pull up a seat, because in that case, you've most likely found a **forced archetype.**

Most people would give up after their first failed attempt, but Blizzard knows it is much better to keep pushing forward until people have no choice but to play whatever shitty deck they thought would be great. Better: with rotations, their forced cards end up rotating out, which means that forced archetypes never actually reach their peak in standard.

## But why?

Sometimes, Blizzard becomes aware that unless they force people to try new stuff, their weak-minded playerbase will do nothing on their own. Unfortunately, they are also unable to force people into fun playstyles, which is why the archetype is forced in the first place. Most half-decent Hearthstone players can smell a shitty unfun deck from a mile away, and they instinctively back off from the dreaded new mechanics to keep playing things that don't actually suck. This in turn forces Blizzard to nerf or stop endorsing said things, all just so everyone tries out the shitty cards they stubbornly insist on printing.
Midrange

**Midrange** is an archetype meant for people who developed enough self-awareness not to play aggro, but still not enough to stop playing Hearthstone. No one knows, exactly, what midrange really is, but everyone is willing to pretend they do. Since midrange can range from aggro to control decks, it has finally been proven that it is, in fact, just a myth.

## Strategy

Midrange is a totally real archetype that often relies on playing minions on curve and handling the opponent's threats unless they are close to finishing the game. If this description sounds redundant, chances are you too are too unskilled to play midrange.

More often than not, these fake decks will start with aggro-like openers and finish with control-like finishers. This means there is a much bigger chance for them to get shafted by RNJesus in their opening hands than aggro, and their top-decks might also suck ass.

## List of classes that can play midrange, and how

All classes can play midrange except hunter.

* Secret Paladin
* Even decks for Warlock and Shaman
* Midrange Shaman during the Old Gods days
* Burgle Rogue
* Less cancerous versions of Tempo Mage
* Rush Warrior
* Dragon Priest
* Ramp Druid, which is every druid in existence
Exodia Mage

**Exodia Mage, or Quest Mage** is Freeze Mage but more reliable, cancerous and impossible to outheal.

This clever strategy revolves around getting 4 Sorcerer's Apprentices on board with Antonidas, thus getting infinite fireballs to rape your opponent. Until you complete your quest, you just keep stalling and getting random crappy spells.

In a great Blizzardy fashion of shit design, the only counter to this strategy other than lucky smorckage is playing Mage with Ice Block. Good luck!
Mind Control Tech

"All your Silver Hand Recruits are belong to us."

**Mind Control Tech,** better known as **MC Tech,** is one of the few cards that live up to their name. It is the poor man's Yogg, because every time its battlecry affects a game, both players are instantly stripped of their skill, while never adding any lulz to the game itself.

MC Tech is also known for fucking up arena whenever it gets played. Luckily, nobody cares about arena.

## Strategy

As RNJesus dictates, MC Tech will always take either the best minion or the worst one your opponent controls. There's no middle ground.

Still, as many skill apologists would say, you must hedge your own odds. As such, you should play MC Tech when the difference between the best and the worst minions your opponent controls is so little RNG won't matter. When you play RNJesus for a fool, it will kill itself for its impotence and you will be free to trample your opponent without any further interference by anyone!

If you choose to ignore this last paragraph (as you probably will because HS is a cesspit of chaos and AIDS and nothing ever goes according to anyone's plan), expect the game to either swing harder than your opponent when he inevitably commits sudoku because you stole his Ragnaros, or nothing to change because you took a murloc that is as impotent as most HStoners are.
Dungeon Runs

A **dungeon run** is a single-player game mode that pins players against increasingly difficult bosses while they get better decks themselves. Given the Arena-like drafts, the wide variety of bosses and the fact that some bosses are far more impossible to beat than others, it is not very hard to see what this mode is all about.

## Facts about DRs

* They are frustrating enough to warrant Salt Thread posts
* Trapped Room is absolute bullshit
* The Shaman starter deck sucks maximum dick
* It only takes one shitty game for you to start over, which means most people are done for the day after one run
* The loot is random, which means you can get 3 of the same cards in one chest, and if said cards suck, you will probably not make it very far, so you might as well concede to save time
* You will end up feeling less cheated if you play against real players

## Rewards

Besides the promotion packs that Blizzard gave away while the mode was somewhat interesting, and the many different kinds of AIDS from "randomly" chosen bosses, you can also get:

* A card back if you complete a dungeon run with every class

That's all. Good luck!
Forced Netdecking

The unholy child of netdecking and forced archetypes, and not to be confused with either. This is what happens when Blizzard ultimately strips the players of every aspect of deckbuilding and gives them pre-built decks instead. Unlike forced archetypes, however, these decks can be very powerful and might even warrant a nerf.

## Examples

* C'Thun
* Jades
* Quests
* The Three Princes
* Death Knights
* Odd/Even decks
List of Upcoming Filler Cards

If card creations teach us anything, it is that coming up with creative ideas only forbids Blizzard from putting them in HS. As such, it is imperative that players instead suggest shitty filler cards, so as to prevent the existence of something the world would be better off without.

* 1 mana 3/1
* 1 mana 1/3 murloc
* 1 mana 0/2 with charge
* 2 mana 1/4
* ~~2 mana 3/3~~
* 3 mana 4/4
* 3 mana 0/7 taunt
* 3 mana 5/3
* ~~3 mana 2/3 or 3/2 that summons a smaller body~~
* 3 mana 6/1
* 4 mana 7/3
* 4 mana 2/7, non-beast
* 4 mana 3/6
* 5 mana 5/7
* 5 mana 4/4 divine shield
* 5 mana 6/5 taunt
* 5 mana 3/7
* 6 mana 7/7
* 6 mana 9/5
* ~~6 mana 2/10 taunt~~
* 6 mana 5/5 divine shield
* ~~7 mana 7/7 taunt~~
* ~~7 mana 3/9 poisonous~~
* 8 mana 5/9 taunt
* 8 mana 7/9
* ~~8 mana 6/10~~
* 8 mana 4/12
* 8 mana 4/10 mega-windfury
* 9 mana 9/10
* ~~10 mana 12/12~~
* 10 mana 5/14 windfury