Imp

*Is hurled onto the lawn past your defenses, then shuffles ahead.*

What he lacks in reach more than makes up for his bad attitude, or zombadittude as he likes to call it. Don't encourage him.

## Imp Mummy

*Thrown over most of your defenses, then slinks onward.*

## In-game statistics

### First seen

AE-X

Imp Mummy prefers to laze around the tomb, hop up on the urns, and scratch at the sarcophagi. The sound of him coughing up a hairball is one you will never forget.

## Imp Pirate Zombie

*Prefers the contact space of barrels, both cannon and rolling.*

## In-game statistics

### First seen

PS-VI

He was a bootblack, with a side trade as a pickpocket on the streets of London, but all he stole were oversized footwear. "Time to steal some booty!" was his catchphrase.

## Zombie Bull Rider

*Gets launched past all but the tallest plants, then proceeds on foot.*

## In-game statistics

### First seen

WW-VIII

Had dreams about becoming a rodeo clown, but then found the clown make-up to just be too creepy.

## Bug Bot Imp

*Lands on the lawn past your defenses, then hops forward.*

## In-game statistics

### First seen

FF-VI

He always wanted to "see the world", "be his own boss", and "meet and consume interesting brains". He still doesn't understand how he got stuck in this cramped Bug Bot job 24/7.

## Imp Monk Zombie

*Summoned past most of your defenses, then shambles forward.*

## In-game statistics

### First seen

DA-X

Frankly, Imp Monk Zombie decided to don the robes because of the sweet haircut that went with them.

## Lost City Imp

*Gets tossed past most defenses, then explores on foot.*

## In-game statistics

### First seen

LC-X

Nepotism got Lost City Imp where he is. He's Bug Zombie's second cousin thrice removed, but he parlayed that connection into a sweet gig getting carried around in a little box.

## Yeti Imp

*Thrown over most of your defenses, then ambles onward.*

## In-game statistics

### First seen

FC-VIII

Yeti Imp recently took up knitting. He started with a scarf, moved on to mittens and eventually knitted an entire bodysuit out of hair he shaved off of Yeti Zombie. He just loves knitting. When those needles are in his hands, he feels a sense of calm he's never felt before.

## Impunk

*Tossed past most of your defenses, then rocks out to your detriment.*

## In-game statistics

### First seen

NMT-X

Impunk’s lyrics have been described as "banal," "incoherent," and "totally expressive of the Zompunk movement at its finest.

## Imp Mermaid Zombie

*Tossed past most of your defenses, then rocks out to your detriment.*

## In-game statistics

### First seen

BWB-X

Impunk’s lyrics have been described as "banal," "incoherent," and "totally expressive of the Zompunk movement at its finest.

## Elf Imp

*Is thrown through the snow, then dashes ahead.*

## In-game statistics

### First seen

HC-V

Working at the North Pole gave him quite some free time to learn new skills. He's proficient in zombie judo, zombie karate, and zombie bare-knuckle brawling. These didn't really help him on the third column warfare, but let him take the pride.

## Ugly Sweater Imp

*Proudly assists other cheerful zombies in Celebratory Carousel Crash.*

## In-game statistics

### Health

190 damage

You don't care your nan knitted it. We know you're not gonna pull it out of the closet for the next 11 months anyway.

## Cupid Imp

*Independent from a Gargantuar, though it's just too much for him to leave alone.*

## In-game statistics

### First seen

HOF-I

Cupid Imp isn't too careful. He once hit a weasel and a zombie with his arrows, that didn't go well. The outcome just keeps on bothering him. Why couldn't the arrows hit something else, like I dunno, a pea and a nut? That would never be a problem.

## Chick Imp

*Is thrown by a Hippity Hop Gargantuar, then claws forward.*

## In-game statistics

### First seen

TS-II

Easter is truly a magical experience. It is overwhelming for many, too. Chick imp sometimes just stresses out too much. He's so stressed, his head just disappears. He's working with a therapist on it.

## Hot Dog Imp

*Is thrown by a King of the Grill, then glizzles forward.*

## In-game statistics

### First seen

SS-III

Was really close to having a stick shoved up his... and being roasted on a campfire.

## Bride Imp

*Vanishes in your sight, until you give him something to chew at least.*

## In-game statistics

### First seen

LOD-IV

What, you thought he would be invisible all the time? Well uh, you need to reveal your mouth to eat somehow. Simple logic, capeesh?

## Leprechaun Imp

*Drops from the other side of the rainbow, then skiddles onward.*

## In-game statistics

### First seen

GGR-I

The ego of this lad is hella big. He will have a grand entrance and he'll make you KNOW he's there. He'll bite the hardest and the loudest just to focus the attention on him, and he means it.

## Wannabe Impfinity

*Summons a non infinity number of clones when damaged enough.*

## Almanac statistics

### Special

Summons multiple clones around him at 80% or below health

## In-game statistics

### First seen

HS-I

Impfinity may be the smartest mathetician to ever exist. Throughout history, the concept of infinity had been considered too large for comprehension. Impfinity just disproved this. Impfinity isn't an unattainable quantity; it's however many clones Impfinity can get out before he gets slaughtered by plants.

## Brainball Imp

*Gets booted past your defenders, then rolls towards the goal.*

## In-game statistics

### Health

190 damage

Brainball Imp has a not-so-secret sports gambling addiction. As a result, many want him indefinitely suspended from the Lawnbowl, but nothing has come of the public outcry. After all, he only bets on how many times per game he, the ball, will get kicked in the face.

## Wolf Imp

*A rising star that claws forward on the red carpet.*

## In-game statistics

### Health

290 damage

His favourite activities include gnawing on furniture, biting strangers and getting another set of rabies shots every 3 months or so.

## In-game statistics

### Health

190 damage

**Imp** and his world-themed counterparts are small fast-moving zombies that do not have much health. Imp typically arrive further into the player's defenses than usual in one way or another, typically from a Gargantuar, but they can also walk onto the lawn on their own. This makes Imps a major threat to player's defenses if they are unprepared to handle them.

## Almanac entry

* Modern
* Egypt
* Pirate
* Cowboy
* Future
* Dark
* Lost
* Cave
* Eighties
* Feastivus
* Sweater
* Valentines
* Spring
* Summer
* Halloween
* Patrick
* Heroes
* Brainball
* Fright

**Imp**

TOUGHNESS: Average

SPEED: Hungry

Is hurled onto the lawn past your defenses, then shuffles ahead.

Health: 190
Speed: 1.19

What he lacks in reach more than makes up for his bad attitude, or zombadittude as he likes to call it. Don't encourage him.

**Imp Mummy**

TOUGHNESS: Average

SPEED: Hungry

Thrown over most of your defenses, then slinks onward.

Health: 190
Speed: 1.19

Imp Mummy prefers to laze around the tomb, hop up on the urns, and scratch at the sarcophagi. The sound of him coughing up a hairball is one you will never forget.

**Imp Pirate Zombie**

TOUGHNESS: Average

SPEED: Hungry

Prefers the contact space of barrels, both cannon and rolling.

Health: 190
Speed: 1.19

He was a bootblack, with a side trade as a pickpocket on the streets of London, but all he stole were oversized footwear. "Time to steal some booty!" was his catchphrase.

**Zombie Bull Rider**

TOUGHNESS: Average

SPEED: Hungry

Gets launched past all but the tallest plants, then proceeds on foot.

Health: 190
Speed: 1.19

Had dreams about becoming a rodeo clown, but then found the clown make-up to just be too creepy.

**Bug Bot Imp**

TOUGHNESS: Solid

SPEED: Hungry

Lands on the lawn past your defenses, then hops forward.

Health: 270
Speed: 1.19

He always wanted to "see the world", "be his own boss", and "meet and consume interesting brains". He still doesn't understand how he got stuck in this cramped Bug Bot job 24/7.

**Imp Monk Zombie**

TOUGHNESS: Average

SPEED: Hungry

Summoned past most of your defenses, then shambles forward.

Health: 190
Speed: 1.19

Frankly, Imp Monk Zombie decided to don the robes because of the sweet haircut that went with them.

**Lost City Imp**

TOUGHNESS: Average

SPEED: Hungry

Gets tossed past most defenses, then explores on foot.

Health: 190
Speed: 1.19

Nepotism got Lost City Imp where he is. He's Bug Zombie's second cousin thrice removed, but he parlayed that connection into a sweet gig getting carried around in a little box.

**Yeti Imp**

TOUGHNESS: Average

SPEED: Hungry

Thrown over most of your defenses, then ambles onward.

Health: 190
Speed: 1.19

Yeti Imp recently took up knitting. He started with a scarf, moved on to mittens and eventually knitted an entire bodysuit out of hair he shaved off of Yeti Zombie. He just loves knitting. When those needles are in his hands, he feels a sense of calm he's never felt before.

**Impunk**

TOUGHNESS: Average

SPEED: Hungry

Tossed past most of your defenses, then rocks out to your detriment.

Health: 190
Speed: 1.19

Impunk’s lyrics have been described as "banal," "incoherent," and "totally expressive of the Zompunk movement at its finest.

**Elf Imp**

TOUGHNESS: Average

SPEED: Hungry

Is thrown through the snow, then dashes ahead.

Health: 190
Speed: 1.19

Working at the North Pole gave him quite some free time to learn new skills. He's proficient in zombie judo, zombie karate, and zombie bare-knuckle brawling. These didn't really help him on the third column warfare, but let him take the pride.

**Ugly Sweater Imp**

TOUGHNESS: Average

SPEED: Hungry

Proudly assists other cheerful zombies in Celebratory Carousel Crash.

Health: 190
Speed: 1.19

You don't care your nan knitted it. We know you're not gonna pull it out of the closet for the next 11 months anyway.

**Cupid Imp**

TOUGHNESS: Fragile

SPEED: Speedy

Independent from a Gargantuar, though it's just too much for him to leave alone.

Health: 100
Speed: 1.57

Cupid Imp isn't too careful. He once hit a weasel and a zombie with his arrows, that didn't go well. The outcome just keeps on bothering him. Why couldn't the arrows hit something else, like I dunno, a pea and a nut? That would never be a problem.

**Chick Imp**

TOUGHNESS: Average

SPEED: Hungry

Is thrown by a Hippity Hop Gargantuar, then claws forward.

Health: 190
Speed: 1.19
Special Ability: can drop from air during ambushes

Easter is truly a magical experience. It is overwhelming for many, too. Chick imp sometimes just stresses out too much. He's so stressed, his head just disappears. He's working with a therapist on it.

**Hot Dog Imp**

TOUGHNESS: Solid

SPEED: Hungry

Is thrown by a King of the Grill, then glizzles forward.

Health: 230
Speed: 1.19

Was really close to having a stick shoved up his... and being roasted on a campfire.

**Bride Imp**

TOUGHNESS: Solid

SPEED: Hungry

Vanishes in your sight, until you give him something to chew at least.

Health: 290
Speed: 1.19
Special Ability: invisible unless he's eating plants

What, you thought he would be invisible all the time? Well uh, you need to reveal your mouth to eat somehow. Simple logic, capeesh?

**Leprechaun Imp**

TOUGHNESS: Average

SPEED: Hungry

Drops from the other side of the rainbow, then skiddles onward.

Health: 190
Speed: 1.19

The ego of this lad is hella big. He will have a grand entrance and he'll make you KNOW he's there. He'll bite the hardest and the loudest just to focus the attention on him, and he means it.

**Wannabe Impfinity**

TOUGHNESS: Average

SPEED: Hungry

Summons a non infinity number of clones when damaged enough.

Health: 190
Speed: 1.22
Special Ability: summons multiple clones around him at 80% or below health

Impfinity may be the smartest mathetician to ever exist. Throughout history, the concept of infinity had been considered too large for comprehension. Impfinity just disproved this. Impfinity isn't an unattainable quantity; it's however many clones Impfinity can get out before he gets slaughtered by plants.

**Brainball Imp**

TOUGHNESS: Average

SPEED: Hungry

Gets booted past your defenders, then rolls towards the goal.

Health: 190
Speed: 1.19

Brainball Imp has a not-so-secret sports gambling addiction. As a result, many want him indefinitely suspended from the Lawnbowl, but nothing has come of the public outcry. After all, he only bets on how many times per game he, the ball, will get kicked in the face.

**Wolf Imp**

TOUGHNESS: Average

SPEED: Hungry

A rising star that claws forward on the red carpet.

Health: 290
Speed: 1.19

His favourite activities include gnawing on furniture, biting strangers and getting another set of rabies shots every 3 months or so.

## Overview

Imp and most of his variants absorb a total of 190 damage. They lose his left arm at 95 damage before dying at 190 damage. With the exception being: Bug Bot Imp absorbs 270 damage and has no degraded stages; Cupid Imp absorbs a total of 100 damage and loses his arm at 50 damage; Hot Dog Imp absorbs a total of 230 damage and loses his arm at 115 damage; Bride Imp and Wolf Imp absorb a total of 290 damage and lose their arm at 145 damage.

## Encounters

### Imp

* Player's House: Piñata Party

* Birthday Bashers: BB-V and BB-VIII

* Heroic Showdown: HS-IX and HS-X

* Vasebreaker: VB-III

* Seasonal Firebreaker: FB-III

* Timeless Avenue: A Reflourished Crossover and Illusion of Choices

* Endless Zones: Celebratory Carousel Crash

### Imp Mummy

* Player's House: Piñata Party

* Ancient Egypt: AE-X, AEX-IV, AEX-VII, AEX-IX and AEX-X

* The Springscapade: TS-VI

* Endless Zones: Pyramid of Doom

### Imp Pirate Zombie

* Player's House: Piñata Party

* Pirate Seas: PS-VI, PS-VII, PS-VIII, PS-IX, PS-X, PSX-I, PSX-III, PSX-IV, PSX-VI, PSX-VII, PSX-VIII, PSX-IX and PSX-X

* Wild West: WWX-V, WWX-VI, WWX-VII

* Far Future: FFX-I, FFX-VI

* Dark Ages: DAX-VIII, DAX-IX

* Hearts of Flesh: HOF-IV

* The Springscapade: TS-VI

* Summer Splashdown: SS-III, SS-VII

* Lawn of Doom: LOD-VI

* Green Gold Rush: GGR-I

* Heroic Showdown: HS-X

* The Breakroom: TB-I, TB-V and TB-IX

* Plant Showcase: Lightning Road and Ultimate Destruction

* Timeless Avenue: Gatekeeping, Barrel Bonanza, Updating Adventure, Festive Frantic, Roguelike Hunt, A Reflourished Crossover and Mystical Winds

* Invaded Levels: Invaded AE-IX, Invaded AEX-VIII, Invaded PS-VIII, Invaded PSX-VIII and Invaded WWX-VI

* Endless Zones: Dead Man's Booty

### Zombie Bull Rider

* Player's House: Piñata Party

* Wild West: WW-VIII, WW-IX, WW-X, WWX-I, WWX-IV, WWX-VI, WWX-VIII, WWX-IX and WWX-X

* Far Future: FFX-IX

* Lost City: LCX-V

* Volcanic Lost City: VLC-VII

* Frostbite Caves: FCX-III

* Big Wave Beach: BWBX-IV

* Holiday Cheer: HC-V

* Hearts of Flesh: HOF-V

* The Springscapade: TS-VI

* Summer Splashdown: SS-V

* The Breakroom: TB-I and The Twisted Spell

* Plant Showcase: Grinded by Gears and Ultimate Destruction

* Timeless Avenue: Netronome, Roguelike Hunt, Cowboy Bebop and Bait and Switch

* Invaded Levels: Invaded AEX-IV, Invaded PSX-VIII, Invaded WWX-VI and Invaded WWX-IX

* When Worlds Flourish: 1

* Endless Zones: Big Bad Butte

* Veteran Quests: Old Noon Flashback and The Twisted Spell

### Bug Bot Imp

* Player's House: Piñata Party

* Far Future: FF-VI, FF-VII, FF-VIII, FF-X, FFX-I, FFX-III, FFX-V, FFX-VI, FFX-VIII and FFX-X

* Hearts of Flesh: HOF-I

* The Springscapade: TS-VI

* The Breakroom: TB-IV

* Plant Showcase: Power Trip, Patience is Power, Mad Taunt and Dynamite Man

* Timeless Avenue: Roguelike Hunt and Patching Notes

* Invaded Levels: Invaded PSX-II, Invaded PSX-VIII, Invaded WW-IV, Invaded WWX-IX, Invaded FF-VII and Invaded FFX-VI

* When Worlds Flourish: 15

* Endless Zones: Terror from Tomorrow

* Veteran Quests: Supply Drops

### Imp Monk Zombie

* Player's House: Piñata Party

* Dark Ages: DA-X, DAX-V, DAX-VII and DAX-X

* Invaded Levels: Invaded DAX-VII

* When Worlds Flourish: 2

* Endless Zones: Arthur's Challenge

* Veteran Quests: The Twisted Spell

### Lost City Imp

* Player's House: Piñata Party

* Lost City: LC-X, LCX-IV, LCX-VIII, LCX-IX and LCX-X

* Volcanic Lost City: VLC-I and VLC-VIII

* The Breakroom: TB-VI

* Timeless Avenue: Incendiary Program, Flame Temple and Solaire of the Stones

* Endless Zones: Temple of Bloom

### Yeti Imp

* Player's House: Piñata Party

* Frostbite Caves: FC-VIII, FC-IX, FC-X, FCX-II, FCX-III, FCX-IV, FCX-VI, FCX-VII, FCX-IX and FCX-X

* Cheerful Return: HC-VII

* Green Gold Rush: GGR-IV

* The Breakroom: TB-VII

* Plant Showcase: Grinded by Gears

* Timeless Avenue: A Small Ray of Light

* Invaded Levels: Invaded LCX-VIII and Invaded FCX-II

* Endless Zones: Icebound Battleground

### Impunk

* Player's House: Piñata Party

* Neon Mixtape Tour: NMT-X, NMTX-II, NMTX-IV, NMTX-IX and NMTX-X

* Invaded Levels: Invaded FCX-IX

* When Worlds Flourish: 4

* Endless Zones: Greatest Hits

* Veteran Quests: The Final Countdown

### Imp Mermaid Zombie

* Player's House: Piñata Party

* Big Wave Beach: BWB-X, BWBX-I, BWBX-II, BWBX-IV, BWBX-V, BWBX-VII, BWBX-IX and BWBX-X

* Invaded Levels: Invaded FCX-IX

* Endless Zones: Tiki Torch-er

### Elf Imp

* Player's House: Piñata Party

* Holiday Cheer: HC-V

* Cheerful Return: HC-VI, HC-IX, HC-XII and HC-XIII

* Timeless Avenue: Flame of Unity

* Endless Zones: Celebratory Carousel Crash

### Ugly Sweater Imp

* Endless Zones: Celebratory Carousel Crash

### Cupid Imp

* Player's House: Piñata Party

* Hearts of Flesh:HOF-I, HOF-III, HOF-IV and HOF-V

* Cheerful Return: HC-XIII

* Green Gold Rush: GGR-I

* Birthday Bashers: BB-V and BB-VIII

* Heroic Showdown: HS-III, HS-VIII, HS-IX and HS-X

* Seasonal Firebreaker: FB-I

* When Worlds Flourish: 11, 14 and 15

* Endless Zones: Celebratory Carousel Crash

### Chick Imp

* Player's House: Piñata Party

* The Springscapade: TS-II, TS-III, TS-IV, TS-V, TS-VI and TS-VII

* Green Gold Rush: GGR-I

* Heroic Showdown: HS-IX

* Timeless Avenue: No Fakers, A Reflourished Crossover and Solstitial Egghunt

* Endless Zones: Celebratory Carousel Crash

### Hot Dog Imp

* Player's House: Piñata Party

* Summer Splashdown: SS-III, SS-V, SS-VII and SS-VIII

* Timeless Avenue: Midnight Railway

* Endless Zones: Celebratory Carousel Crash

### Bride Imp

* Player's House: Piñata Party

* Lawn of Doom: LOD-IV, LOD-V, LOD-VI and LOD-VII

* Green Gold Rush: GGR-X

* Heroic Showdown: HS-III, HS-VII, HS-VIII, HS-IX and HS-X

* Birthday Bashers: BB-I, BB-III, BB-VI and BB-VIII

* Seasonal Eggbreaker: EB-II

* When Worlds Flourish: 14 and 15

* Endless Zones: Celebratory Carousel Crash

### Leprechaun Imp

* Player's House: Piñata Party

* Green Gold Rush: All levels

* Birthday Bashers: BB-IV, BB-VII and BB-VIII

* Heroic Showdown: HS-III, HS-VI, HS-VIII, HS-IX and HS-X

* The Breakroom: TB-IX

* Timeless Avenue: A Reflourished Crossover

* When Worlds Flourish: 14 and 15

* Endless Zones: Celebratory Carousel Crash

### Wannabe Impfinity

* Player's House: Piñata Party

* Heroic Showdown: HS-I, HS-II, HS-V, HS-VIII, HS-IX and HS-X

* When Worlds Flourish: 15

* Endless Zones: Celebratory Carousel Crash

### Brainball Imp

* Player's House: Piñata Party

* Endless Zones: Celebratory Carousel Crash

### Wolf Imp

* Player's House: Piñata Party

* Fright Theater: FT-I, FT-II and FT-III

### Imp Child

* Player's House: Piñata Party

* When Worlds Flourish: 15

### Industrial Imp

* Player's House: Piñata Party

* 8, 9, 10 and 15

## Strategies

With how Imps are almost always thrown into the third column of your lawn by a Gargantuar, it is recommended to place your attackers at the back and Sunflowers at the front to avoid it being eaten and having them go into your house. Some Imps also have special ways to ambush your lawn, so be wary of that and use insta-kill plants if you need them.