Turtle Head: Unmasked/Walkthrough

This is a walkthrough for the Main Story mode of Turtle Head: Unmasked. This walkthrough will NOT cover Emma's Story. The walkthrough is based on version 1.0.0.

#### Notes

* This walkthrough will recommend when you should save for chase sequences and endings.
* This walkthrough will hide answers to puzzles in collapsible text. This applies to hints and hiding spots in chases too.
* This walkthrough goes through every ending available in the main story.
* This walkthrough will not warn about possible scares that aren't game overs.

## Walkthrough

After the beginning cutscene, go to the room with the turtle plush next to it. Look at the calendar on the wall. Go to the room in the bottom right and interact with the cabinet. Look around for a code to it.

**HINT:**

 **The calendar we just looked at is a hint. The room where the cabinets also contain a hint for the code.**

**ANSWER:**

 **The code is 1026.**

After getting the office key go to the room with the turtle plush next to it. Unlock the door in the room and enter. Look at the note on the table and the small sign next to the computer containing the principal's name. Go to the hallway and go to the door on the right. You'll see Mason. After the cutscene, pick up the key on the ground next to the taped doors. Get the hallway key and now go to the door on the far left. Look at the blue doors. Try to go back into the main hallway until you hear a noise. Look at the blue doors again.

Go to the main hallway and then go to the bottom left door. After the cutscene, go to the main hallway and then to the door on the right. After the cutscene, go to the room on the bottom that is 2 tiles wide. Try either of the bottom doors and go back to the main hallway. Go upstairs from the left staircase and save for a chase sequence. Go right and downstairs. Enter the room on the right. Your first chase sequence begins now.

**HIDING SPOT HINT:**

 **There was a place where one could easily hide on the first floor. You did see one of your companions there earlier...**

**WHERE TO HIDE:**

 **In the closet in the room where you saw Emma. (Bottom Left Room on the First Floor.)**

After the chase, pick up the key from the ground. Go to the second floor and enter the top room that does not have the turtle plush next to it. Interact with the desk on the corner. Go to the second-floor hallway and then go downstairs from the right. Enter the room on the left. After the cutscene, leave and go to the room on the right. Interact with Mason. Leave and go upstairs. Go upstairs again. Go to the bottom left room and interact with the drawer. Go to the first floor and then go to the left hallway. Interact with the brown door. Interact with the note on the brown table. Go to the third floor and then go to the bottom right room that is next to the turtle plush. Interact with the bottom left desk on the corner of the desk formation. Go to the second floor and interact with the paper slip on the wall next to the turtle plush. Go to the first floor and then go to the closet you hid in your first chase. Interacting with the closet will give you a hint for the answer to open the blue doors in the left hallway.

**HINT:**

**If you have followed this walkthrough you have done something that told you the answer. The answer is on the first floor and is in a seemingly useless location to you. You have seen a name starting with the letter K, right? The answer is written with the only capital letter being the first one.**

**ANSWER:**

**The code is "Kurtis".**

Go through the blue doors after unlocking them. Enter the room with the turtle plush next to it and interact with the paper slip next to the machine. Interact with the mop leaning on the wall. Leave the room and enter the room on the right. There are two slips of paper in the room. One of them leads to a game over and one of them has the code for the cabinet in the room.

**HINT:**

**No, the answer is not in the men's room. That's the game over. The other paper slip has the answer. The answer is a number combination. Each row in the paper slip means it's a separate number. For example, if you were to write thirty and four on separate rows it would not make 34. It would make 304.**

**ANSWER:**

 **The code for the cabinet is 40619.**

After getting the item from the cabinet, go to the third floor. Go to the room on the bottom right that does not have the turtle plush next to it. Interact with the radio and go to the second floor. Go downstairs from the right and enter the room on the right. Interact with the flashlight on the table. Go back to the second floor and go to the bottom left room. Interact with the tall cabinet on the corner. Go to the first floor and go to the door on the right. Enter the lower-left door. Interact with the door with markings on it. Go to the left hallway on the first floor and enter the brown door on the left. Interact with the drink machine.

Go back to the main hallway on the first floor and go downstairs from the right. Interact with the thing on the wall next to the door. Enter through the door and go to the door at the end of the hallway. There is a new puzzle here.

**HINT:**

**There is an image of a color wheel on the wall. It also explains something about colors. When you look at the wires hanging from the ceiling after reading about colors, does a color stand out?**

**ANSWER:**

 **Pull on the blue wire.**

Leave the room after solving the puzzle. **Save** for your next chase sequence starting from this same hallway.

**HIDING SPOT HINT:**

 **Your previous puzzle gave you a key somewhere. But where?**

**WHERE TO HIDE:**

**In the backroom of the library on the third floor. (Use the key to the library you got and run to the door to the top left of the library.)**

After the chase, interact with the slip of paper wedged into the vent. Then interact with the toolbox in the same room. Leave the small room and interact with the computer that's on. Leave the library and go to the second floor. Interact with the bottom right door. Interact with the shelf that has things in it. Leave the room and go to the first floor. Go through the door on the right and enter the previously taped door on the right. **Save** as the next puzzle will give those who are not careful more than a few game overs. This room has the code for the computer in the library. Do not step on anything as making noise will give you a game over.

**HINT:**

 **The code has 5 letters and starts with a T.**

**ANSWER:**

**The code is T6482.**

After unlocking the computer, interact with the rightmost chair in the library. Go to the first floor and go downstairs from the right. Enter the basement hallway and go through the door on the right. Interact with the cabinet with a paper slip poking out from it. After interacting with it go upstairs from the room. Interact with the doors and unlock them. Go straight up from the first two hallways and go left from the third room. Interact with the red door on the top left. Go back to the main school building and go to the second floor. From the second floor go downstairs from the right. Go to the room on the left. After the cutscene, leave the room and go upstairs. Go back to the first floor and go downstairs. Enter the basement hallway and go through the door on the right. Go upstairs and go through the door to the new building. After the cutscene go, straight through the first two hallways and go left in the third.

After the cutscene, if you have looked at the paper slips in the art room, library backroom, and the room where you go upstairs to the new building, go through the door on the right. Go up and a cutscene ensues. After the cutscene go, up and interact with the wooden boards. Leave the room and interact with the black ribbon on the ground. Go upstairs. Interact with the hole on the ground on the left. **SAVE** **as this is the point where your ending is decided.** *For Ending 1 leave through the red door.* Enter the door next to the turtle plushie. Interact with the opened bag on the right side of the room. Try to leave from the top of the room and a new chase begins.

**HIDING SPOT HINT:**

**Just try to go around the hole in the ground and leave. This is not a proper chase so leaving the room just works.**

**WHERE TO HIDE:**

 **Just leave the room.**

After leaving the room, go to the bottom left room. Interact with the cabinet and the desk with something on it. Leave the room and walk through the wooden boards and go through the brown door. Go through the brown door in the room you entered. Interact with the leftmost section of the leftmost shelf. Leave the room and go back into the room with the rest of the doors in this area. Go to the room on the right and interact with the thing covered in bugs. Leave the room and go to the bottom right room. Interact with the robot. Leave the room and walk through the wooden planks. Enter the door on the right. Go down and in the hallway interact with the red door. Pick up the card from the table and leave.

Go up and in the next room go left. **SAVE** as another ending split happens here. Go downstairs and use the keycard on the door to the bottom left. It is recommended to go through the open red door first if you want to get either Ending 2 or Ending 5. Do NOT enter through the red door to get Ending 4. The collapsed text goes through Ending 2.

*To get Ending 2 go through the now open red door on the right. Interact with the center closet and leave. Go upstairs and enter the long hallway with the red door with KEEP OUT above it. Enter the room and interact with the door with wooden boards in front of it. Read the paper slip and enter the room and after the cutscene, you switch playable characters.*
*Go to the basement and enter the old school from the room you go upstairs from. Go through the hallways and go downstairs from the room you can leave from. Go to the door at the top of the room and go through the doors in that room. Interact with the door on the right and then go through the doors on the left. Go to the top left of the room and interact with the knife on the table. Leave the room and then leave the other room. Interact with the door on the right and enter it. After the cutscene, leave through the door and you can leave from upstairs. After switching playable characters go through the top door and pick up the key from the bottles on the left. Leave the room after picking it up and go to the room with the door you can leave from in it. Leave through the door.*

***NOTE: You can get Ending 5 from this route as well. It will take a while before we get there but it is recommended to save before you leave the building.***

Enter through the door and go forward. Look through the doors next to the turtle plushie. *To get Ending 3 you have to leave the building now.* If you want to continue, go through the door at the top of the room. Enter the rightmost room and interact with the second leftmost cabinet. Leave the room and go to the leftmost room. Go through the hallways until you enter a room. Interact with the key on the table. Leave the room and go through the hallways. Go to the center room. Go through the maze to the rightmost room with a cabinet and get the item you need. Leave the room and enter the leftmost room. Go through the hallways until you enter the room. Interact with the hole and leave. Go through the hallways. *If you cannot leave, try the other door.* After you have gone through the hallways leave the room from the bottom right door. Interact with the doors at the bottom of the hallway. *After the cutscene, you have gotten Ending 4*.

If you saved before leaving in Ending 2, load that save. If you did not, load the save before the ending split for Ending 2 and 5 or Ending 4 and look through the guide for Ending 2. Do everything you did in Ending 4 up until you leaving through the bottom right door. Leave through it and go through the hallway until a cutscene. Leave the room and go upstairs. Go up to the door you can leave from and begin another cutscene. Leave the room through the brown door and go down. Keep going down until another cutscene. Keep going down until you have to go up. Go up and enter the school building. Go to the art room. Go upwards until another cutscene happens. Leave the room.

**SAVE** as when you go down the final chase in the game begins. The chase is quite simple as the place you need to go is shown throughout the chase, so hints will not be given for it. Interact with the toolbox and the chase will be over. Leave the various rooms until you're in the room where the door locked with a keycard was. Go through it and the room after it and interact with doors next to the turtle plush. After the cutscene, go through the door with KEEP OUT above it and go through the door within the room. After a few cutscenes, the game will end and you have gotten Ending 5.