Zerg

Zerg Icon

This is a profile for the *Zerg* from *StarCraft*.

## Summery

The Zerg were once called the Primal Zerg from Zerus, but the Xel'Naga were entities that changed them with their ability to manipulate essence, they later turned on their masters and started their crusade of perfection across the galaxy.

* Military Structure
* Weaponry
* Buildings

### Leaders

#### Main Leaders

* Overmind (Former)
* Second Overmind (Former)
* Sarah Kerrigan (Former)
* Zagara (Current)

#### Military Leaders

* Izsha
* Alexei Stukov
* Cerebrates
	+ Araq
	+ Auza
	+ Daggoth
	+ Gorn
	+ Kagg
	+ Kaloth
	+ Nargil
	+ Zargil
	+ Zasz
* Broodmother
	+ Kilysa
	+ Nafash
	+ Naktul
	+ Niadra
	+ Ryloth
	+ Rokarr

#### Champions/Heroes/Notable Individuals

* Deharka
* Abathur

### Military Units

#### Infantry

* Zerglings
	+ Raptor
	+ Swarmling
* Baneling
	+ Hunter
	+ Slitter
		- Baneling Spawn
* Ravager
* Roach
	+ Corpser
	+ Vile
* Hydralisk
	+ Lurker
	+ Impaler

#### Special

* Larve
* Egg/Cacoon
* Drone
* Defiler
* Nydus Worm

#### Heavy

* Aberration
	+ Infested Marines
* Ultralisk
	+ Noxious
	+ Torrasque
* Swarm Host
	+ Carrion
	+ Creeper
* Locust
	+ Flying Locust
* Devouring Maw
* Blightbringer

#### Airborne

* Leviathan
* Behemoth
* Corruptor
* Scourge
* Overlord
* Viper
* Overseer
	+ Spitter
* Mustalisk
	+ Viper
	+ Guardian
	+ Brood Lord
	+ Devourer
* Brood Lord
* Queen
	+ Swarm Queen

### Military weapons

#### Melee weapons

* Spikes
* Claws
* Blades

### Command Buildings

* Hatchery
	+ Lair
		- Hive

### Research & Arsenal Buildings

* Evolution Chamber
* Spire
	+ Greater Spire
* Spawning Pool
* Baneling Nest
* Roach Warren
* Hydralisk Den
* Lurker Den
* Ultralisk Cavern
* Infestation Pit
* Queen’s Nest
* Défiler Mound

### Production/Construction/Training Buildings

* Hives
* Nydus Network
* Infested Barracks
* Infested Engineering Bay
* Infested Factory
* Infested Starport
* Infested Command Center
* Creep Colony
	+ Creep

### Other Buildings

* *Overmind*
* *Overmind II*
* *Chrysalis*
* *Cerebrates*

### Combative Buildings

#### Defensive Buildings

* Sunken Colony
* Spore Colony
* Spore Cannon
* Scourge Nest
* Impaler Colony
* Infested Missile Turret

#### Offensive Buildings

* Spore Crawlers
* Spine Crawlers

#### Other Combative

* Nydys Canal
* Bile Launcher
* Virophage
* Constriction

The Zerg have their own different factions which as follows:

* **Overmind's Swarm**
* **Primal Zerg**
* **Kerrigan's Swarm**
* **Amon's Brood**

## Territories

**Char**

* **Age founded/conquered:** 2500 (The world was first dominated by the Zerg after it was controlled by the Terran Confederacy)
* **Territory type:** Capital
* **Inhabitants:** Zerg
* **Civilians:** 10 billion+
* **Military:** Unknown

**Zerus**

* **Age founded/conquered:** Pliocene Era (Zerus is the birth place of the Zerg, where the Xel'Naga uplifted them and became the Zerg as they are today)
* **Territory type:** Homeworld
* **Inhabitants:** Zerg, Primal Zerg
* **Civilians:** Unknown
* **Military:** Unknown

## Stats

Enter the following information in each section below.

## Civilization Stats

**Tier 6 Stellar:** With their numerous forces they possess the ability to hold multiple worlds at once. and travel through space and adapt to other other worlds.

## Power Source

**Energy Source: Internal**

**Nature:** FTL Travel (The Zerg are able to warp the fabric of reality to open wormholes to branch vast distances of the Galaxy) Evolution (The Zerg are capable of evolving to adapt to the surroundings where they roam) Infestation (The Queens are capable of infesting human buildings to become breeding grounds for infested units) Flight (Kerrigan can achieve flight despite her wings having no flaps which are just spikes) Alien Physiology (Zerg are a race of interstellar bugs that changed and grow and devour other races) Resource Gathering (Drones are skills with gathering resources such as Minerals and Vespen Gas) Burrowing (most Zerg are capable of burrowing into deep places to hide, avoid damage or ambush enemies)

**Psionic:** Telepathy (Kerrigan being a Psychic can read the minds of others) Telekinesis (Kerrigan is capable of using their Psionic energies of lifting their targets or push them away) Energy Blasts (Kerrigan with her Psionic powers can fire blasts of psychic energies) Detection (Overlords are capable of detecting units that can go invisible) Information Analysis (Kerrigan stored her plans, ideas and thoughts into the creature Isha and serves as advisor)

## Conquest Stats

**Tier 6-A Multi-Star System**: They currently hold around a hundred worlds in their swarm, their numbers range from around billions.

## Power Stats

**DC: Multi-Continent:** Kerrigan's absorption of the primal zerg's power and created a massive storm. **Large Country**: Overmind when falling from the sky as a meteor before being manifested should cause this much damage (Likely higher when manifested and embedding it into the crust of the planet Aiur). **Large Island**: Leviathans capable of puncturing and damaging large vessels like Cruisers and Carriers. **City** Multalisks can damage Terran Carriers or Protoss Cruisers. **Large Island**: The Ultralisk is capable of large scale destruction on a wide area of effect or easily damage fortified tanks or buildings(**Higher** if enhanced with new strains). **Building** Banelings with their suicide move can cause significant damage to structures. **Building**: Hydralisk can easily take down a standard Marine with it's projectile and striking force. likely **Building** Zerglings can severely damage Marine armor with their spikes.

**Durability: Multi-Continent:** Kerrigan, comparable to primal Zerg of such power. **Large Country**: Overmind should be this durable while being a living meteor (Likely higher when manifested into the crust of the planet). **Large Island**: Leviathans of such large size being called "moon sized" can tank ludicrous damage. **City** Multalisks can take damage from other small craft. **Large Island**: The Ultralisk is large and capable of taking massive damage. **Building**: Hydralisk and similar breeds can easily tank grenade damage. **Building** Zerglings hold up against basic weapons such as machine guns and hits from Terran Marines.

**Speed: FTL+** Airborne vessels capable of traveling at warp speed via Warp rifts. **Supersonic+**: Ranged Zerg attack speed such as Hydralisk spines are stated to move at near-hypersonic speeds in the Field Guide. **Supersonic** Basic flying zerg breeds like the Mutalisk. **Superhumans**: ground Zerg movement speed. **Superhuman+** with Zerg burrowed underground.

## Strengths/Pros

In battle, they prefer to overwhelm their enemies with large overwhelming forces, they can intimidate their enemies rather easily with weak leadership and charisma. They are also smart and cunning depending on what kind of leadership they follow under.

Their unique skills involve brutal, frontal assaults with endurance and striking power, they have their own healing factor that allows them to recover overtime and even become better instead. they can multiply rapidly, easily replenish lost forces in mere moments. and they can mutate and change their forms to become something new.

## Weaknesses/Flaws

they lack the basics of armor and advance technology when facing superior abilities or firepower. And should their highest ranking entity be destroyed or captured, the Zerg swarm would become feral or subjugated by that force.

## Wins/Loses

When a battle is decided, list the wins and loses below.

## Gallery

The Hatchery, ready to spawn the new brood.A Zerg Rush, RUN!!!A Hydralisk, the Zerg's ranged unit.Sarah Kerrigan, former leader of the Zerg