recursal/Fanatic-Fandom huggingface dataset:
1991 Maserati Biturbo S

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The Maserati Biturbo is a family of executive grand tourers produced by Italian automobile manufacturer Maserati between 1981 and 1994. The original Biturbo was a two-door, four-seater notchback coupé (of somewhat smaller dimensions than the BMW 3 Series of the time) featuring, as the name implies, a two-litre V6 engine with two turbochargers and a luxurious interior.

The car was designed by Pierangelo Andreani, Chief of Centro Stile Maserati up to 1981, somewhat influenced by the design of the then recent Quattroporte III (penned by Italdesign Giugiaro).

All Maserati models introduced from the Biturbo's inception in 1981 until 1997 were based on the original Biturbo architecture, including the later grand tourers like the Shamal and Ghibli II. The Barchetta, while of a different layout entirely, used an ultimate version of the Biturbo V6 engine.

In 1991, the entire lineup was restyled for a second time, again by the hand of Marcello Gandini; the design features introduced with the Shamal were spread to the other models. Gandini developed an aerodynamic kit that included a unique spoiler at the base of the windscreen hiding the windshield wipers, a rear spoiler, and side skirts. The new two-element headlights used poly-ellipsoidal projectors developed by Magneti-Marelli. Inset in body-colour housings, they flanked a redesigned grille, slimmer and integrated in the bonnet; the 1988 bumpers were adopted by all models. The 15-inch disc-shaped alloys were replaced by new 16-inch seven-spoke wheels, with a hubcap designed to look like a centerlock nut. The second facelift was referred to as nuovolook.

**Purchase TN:** 53 (To Build) ?? (New) ?? (Used)

**Restriction:** Mil (+3)

• • The 1991 Maserati Biturbo S requires the Drive Skill to be operated.

• • The 1991 Maserati Biturbo S has Headlights (provide illumination 5 x that of 2 flashlights), and seat-belts (+2 bonus to saves made to avoid injury during a collision).

• • The 1991 Maserati Biturbo S has a 4 wheel suspension as a base, this is an extremely efficient way of moving across the ground meaning a car can go 1 ½ its base movement as single move action. (Vehicle Trait)

***Accommodations***

• • 4x Seating Only

***Power System***

• • 6 cylinder Internal Combustion Engine (PL 5)

***Vehicle Systems***

• • 4x Fuel Tanks (PL 5) • • 2x Turbocharger (PL 5)
2018 BMW 320i

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The BMW M4 is a high-performance version of the BMW 4 Series coupes and convertibles developed by BMW's motorsport division, BMW M, and marketed since 2014.

As part of the renumbering that splits the 3 Series coupé and convertible models into the 4 Series, the M4 replaced the BMW M3 coupé and convertible models. Upgrades over the standard BMW 4 Series include an upgraded engine, suspension, exhaust system, brakes and weight reduction measures including increased use of carbon fibre, such as on the roof of the car.

On 25 September 2013, BMW released the technical specifications of the M4. It is powered by the S55B30 engine, which is developed and engineered by BMW M GmbH. This 3.0-litre inline-6 engine has been built specifically for the new M4/M3, having a redline of 7,600 rpm with the rev limiter actuated at 7,300 rpm. The engine uses two mono-scroll turbochargers with a peak boost pressure of 18.1 psi (1.2 bar). The power is rated at 317 kW (431 PS; 425 hp), however this is achieved not at a specific engine speed, but is instead rated throughout the range of 5,500–7,300 rpm. The engine's torque is rated at 550 N⋅m (406 lbf⋅ft) throughout the range of 1,850–5,500. Two transmission choices are available, the 6-speed manual and the 7-speed M-DCT transmissions. The 7-speed M-DCT transmission accelerates the car from 0 to 100 km/h (62 mph) in 4.1 seconds) and the 6-speed manual transmission from 0 to 100 km/h (62 mph) in 4.3 seconds. The weight of the European specification M4 equipped with a manual transmission is 1,572 kg (3,466 lb) and with the M-DCT dual-clutch transmission, the car is some 40 kg (88 lb) heavier, losing some 80 kg (176 lb) as compared to the E92 M3.

**Purchase TN:** 61 (To Build) 40 (New) 27 (Used)

• • The 2018 BMW M4 requires the Drive Skill to be operated.

• • The 2018 BMW M4 has Headlights (provide illumination 5 x that of 2 flashlights), and seat-belts (+2 bonus to saves made to avoid injury during a collision).

• • The 2018 BMW M4 has a 4 wheel suspension as a base, this is an extremely efficient way of moving across the ground meaning a car can go 1 ½ its base movement as single move action. (Vehicle Trait)

***Accommodations***

• • 4x Seating Only

***Power System***

• • 6 cylinder Internal Combustion Engine (PL 5)

***Vehicle Systems***

• • 4x Fuel Tanks (PL 5) • • 2x Turbocharger (PL 5)
Barbarzyńca

**Barbarzyńca** to *jedna z* klas w grze *Pathfinder: Kingmaker*.

Niektórzy czują jedynie wściekłość. W brutalnych duszach tych ludzi, ich nawykach, furii ich pasji i zewie bitwy gra jedynie konflikt. To nieokrzesani mistrzowie brutalnych technik walki, którzy użyczą siły swych mięśni za pieniądze, lecz nie są żołnierzami lub profesjonalnymi wojownikami, tylko opętanymi bitwą stworzeniami rzezi i duchami wojny. Ci podżegacze wojenni, znani jako barbarzyńcy, niewiele wiedzą o treningu, przygotowaniu, czy zasadach prowadzenia wojny. Dla nich istnieje jedynie obecna chwila, stojący przed nimi wrogowie i wiedza, że kolejna chwila może przynieść im śmierć. Posiadają szósty zmysł, który wyczuwa niebezpieczeństwo i wytrzymałość pozwalającą im przetrwać to, co się z nim wiąże. Ci brutalni wojownicy wywodzą się ze wszelkich możliwych środowisk, zarówno cywilizowanych jak i dzikich, chociaż całe społeczeństwa hołdujące takim poglądom przemierzają dzikie miejsca świata. W barbarzyńcach drzemie pierwotny duch walki. Biada wszystkim, których dosięgnie ich gniew.

## Rozgrywka

**Rola**: Barbarzyńcy doskonale walczą. Charakteryzuje ich smykałka do walki i hart ducha, które pozwalają im pokonać wrogów o wiele lepszych od nich. Dzięki wściekłości, która zapewnia im odwagę i śmiałości potężniejszej niż u innych wojowników, barbarzyńcy wkraczają na pole bitwy jak szaleni, zadają ogromne obrażenia i robią wrażenie, wykonując najbardziej brutalne manewry bojowe.

**Charakter**: jakikolwiek niepraworządny

**Kość wytrzymałości**: k12 (7 + modyfikator BD po podniesieniu poziomu)

**Poziom umiejętności na każdy poziom**: 3 +1/2 Modyfikator Inteligencji

**Umiejętności klasy**: Atletyczność, Sprawność ruchowa,Nauka (Natura),Orientacja,Perswazja
Balance (Dex) Armor Penalty

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**Check:** The character can walk on a precarious surface. A successful check lets the character move at half his or her speed along the surface as a move action. A failure indicates that the character spends his or her move action keeping his or her balance and does not move. A failure by 5 or more indicates that the character falls. The difficulty varies with the conditions of the surface.

 2–6 in. wide
 Less than 2 in. wide
 Uneven or angled
 Slippery surface
 \*Add +5 to the TN if the narrow surface is slippery or angled; add +10 if it is both slippery and angled.

**Being Attacked While Balancing:** While balancing, the character is flat-footed (the character loses his or her Dexterity bonus to Defense, if the character has one), unless the character has 5 or more ranks in Balance. If the character takes damage, he or she must make a Balance check again to remain standing. Accelerated Movement: The character can try to cross a precarious surface more quickly than normal. The character can move his or her full speed, but the character takes a –5 penalty on his or her Balance check. (Moving twice the character’s speed in a round requires two checks, one for each move action.) The character can attempt to charge across a precarious surface. Charging requires one Balance check at a –5 penalty for each multiple of the character’s speed (or fraction thereof) that the character charges. Special: A character can take 10 when making a Balance check, but can’t take 20. A character with the Focused feat gets a +2 bonus on all Balance checks.

**Time:** Balancing while moving one-half the character’s speed is a move action. Accelerated movement, allowing the character to balance while moving his or her full speed, is also a move action. You can run across narrow surfaces or resist being tripped.

**Resist Trip:** If you have 10 or more ranks in Balance, you can make a Balance check in place of a Strength or Dexterity check to avoid being tripped by an opponent. You take a –10 penalty on your Balance check. If you succeed on this check, you are not tripped. When you succeed on a Balance check to resist being tripped, you may not attempt to trip your opponent.

**Sprinting Balance:** You can try to run across a narrow surface by accepting a –20 penalty on your Balance check.
AutoMac Taxi

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The AutoMac is a computer-driven taxi equipped with a driver autocomp (see Vehicle Gear). It features two facing bench seats with room for six passengers, and a small view screen and speaker that hang down from the ceiling. The friendly voice of “Mac” requests destination information as well as displaying the question on the view screen. The computer calculates the fare and pre-charges the passenger. In case of emergency, a manual stop button mounted in the middle of the speaker allows passengers to safely halt the vehicle. Although there are no manual controls, the computer is equipped with an access jack behind the front seat. A notebook computer or PDA with the appropriate interface program can be plugged into this jack to override the computer and allow an occupant to manually control the vehicle with a successful Computer Use check (DC 20).

**Purchase TN:** 22 (To Build) 15 (New) 10 (Used)

**Restriction:** --

• • Speeders require the Drive Skill to be operated.

• • Many speeders have vehicle mounted weapons, these vehicle weapons require the Vehicle Weapon Proficiency feat.

• • A speeder travels just above the ground there fore it may ignore difficult terrain, and even travel above water as if it were ground.

• • A speeder can change the height at witch it travels to a maximum of 10 meters above the ground. This allows the speeder to travel above most typical obstacles.

***Accommodations***

• • 2 Seats

***Power System***

• • Fusion Generator (PL 6)

***Vehicle Systems***

• • Rocket-Jet Space Engines (100 meters) (PL 5) • • 4 Unit Fuel Tank (PL 5) • • Class I Sensor Array (PL 5) • • Autocomp, Driver (Pegasus AI-200) (PL 6)
CELEGIAN

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Celegians appeared to many humanoids as "floating brains." Very intelligent, they had a natural form of telekinesis that functioned like a repulsorlift. They breathed cyanogen, a gas poisonous to Humans. Conversely, oxygen was lethal to them, necessitating atmospheric transport chambers off world.

The Celegians were greatly known for their massive intellect and wisdom. Their species evolved from ocean-dwelling invertebrates to the ancestors that eventually lived on land in Celegia. To move their jellyfish-like bodies, the Celegians created a form of locomotion similar to a repulsorlift generator. Their soft fleshy bodies, great tentacles, and dependence upon life-support chambers made the Celegians look as though they were always swimming or floating. Celegians communicated using a form of telepathy, and had no written or spoken language.

Celegians tended to be explorers, and were often found in the company of other species with the same interests. Those Celegians that could be encountered away from their home world were usually scouts or diplomats, although a rare few were trained in the ways of the Force by the Jedi Order. One of the most notable Celegians was Ooroo, a Jedi Master during the Great Hyperspace War.

**CELEGIAN SPECIES TRAITS**

• • -2 Dex, +2 Int, +2 Wis, -2 Cha

• • Large: As large creatures, Celegians receive a -1 penalty to attack, and defense class, they have a fighting space of 2 meters by 2 meters, and receive a -4 penalty on Hide checks. As large creatures Celegians have a natural reach of 1 meter.

• • Speed: Celegians use a natural form of levitation to hover and move about. Within a cyanogen atmosphere or floating life-support chamber, Celegians fly at a speed of 6 meters (average maneuverability). They swim at a speed of 16 meters in the cyanogen seas of their home world.

• • Telepathy: A Celegian can communicate telepathically with any number of sentient beings within 5oo meters. A being that wishes to resist telepathic contact with a Celegian must make a Will Save (TN 10 + the Celegian’s Wisdom Modifier). A successful saving throw denies the Celegian telepathic contact, although the character in question knows that something has attempted to contact them. The Celegian can continue to attempt to establish contact the target for as long as they are in range. All beings who receive telepathic communication receive the message in their own native language.

• • Cyanogen Breather: Celegians will suffocate outside their native atmosphere. After being exposed to an atmosphere for 1 round without a life-support chamber, a Celegian must make a Fortitude Save (TN 10). the TN increases by +4 each subsequent round. If the save fails, the Celegian suffers 1d6 points of temporary Constitution damage per round until it is returned to its cyanogen atmosphere.

• • Expert Swimmer: Celegians gain a +10 bonus on swim checks.
1996 Dodge Viper GTS

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The 1996 model year marked as the start of production for the second generation of the Viper, called the SRII. The car was essentially an updated version of the first generation of the Viper, since most of its parts were passed on to this generation.

The RT/10 received minor changes, the biggest change being the exhaust position. The exhaust pipes of the car were relocated to the rear to release back pressure, which therefore increased the power to 415 hp (309 kW; 421 PS) and the torque to 488 lb⋅ft (662 N⋅m). A removable hardtop was now available along with a sliding glass window. A few steel suspension components were replaced by aluminum, which resulted in 27 kg (60 lb) of weight reduction.

A new model of the Viper was introduced in late 1996. Known as the GTS, the car was essentially a coupé and more powerful version of the RT/10. The roof of the car was shaped in such a way that drivers were able to fit their helmets during track days. This was dubbed the double-bubble, and has been used for all of the subsequent generations of the Viper following the SR II. Over 90% of the GTS contained new parts compared to the RT/10 despite similar looks, and the 8.0-liter V10 engine received a power increase, with the engine now producing a maximum power output of 450 hp (336 kW; 456 PS). The GTS was also the first Viper to receive airbags.

In 1997 and 1998 model years the Viper would continue to receive minor updates. The GTS would get second-generation airbags, revised exhaust manifolds, and a revised camshaft for 1997, and the RT/10 would gain a power increase up to 450 hp (336 kW; 456 PS) for 1998.

The 1999 model year introduced the Connolly "Cognac" interior option.

**Purchase TN:** 47 (To Build) 31 (New) 20 (Used)

• • The 1994 Ford Econoline E350 requires the Drive Skill to be operated.

• • The 1994 Ford Econoline E350 has Headlights (provide illumination 5 x that of 2 flashlights), and seat-belts (+2 bonus to saves made to avoid injury during a collision).

• • The 1994 Ford Econoline E350 has a 4 wheel suspension as a base, this is an extremely efficient way of moving across the ground meaning a car can go 1 ½ its base movement as single move action. (Vehicle Trait)

***Accommodations***

• • 2x Seating Only

***Power System***

• • 10 cylinder Internal Combustion Engine (PL 5)

***Vehicle Systems***

• • 4x Fuel Tanks (PL 5)
Cherub Class Reconnaissance Craft

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Built during the military build up before the New Crusades the Cherub Class Reconnaissance Craft was the primary scout vessels in service to the church. Lightly armed, and lightly built it was expected to use its unusually small size, high speed, and incredible maneuverability to keep it safe during any engagements it might see.

Individually these craft are not imposing though towards the end of the Holy war fanatics took wing in great numbers of these fighters to martyr themselves in suicide attacks against high priority targets.

**Purchase TN:** 49 (To Build) 32 (New) 22 (Used)

**Restriction:** Mil (+3)

• • Starfighters require the Pilot Starship Skill to be operated.

• • Many starfighters have vehicle mounted weapons, these vehicle weapons require the Vehicle Weapon Proficiency feat.

• • A starfighter in combat is always moving either under its own power, or by its current momentum, unless it has been brought to a full stop (a starfighter coming to a full stop is a move action, a starfighter at a full stop is considered flatfooted until it moves again. This rule dose not apply to vehicles able to hover in place). On a turn that a starfighter does not come to a full stop, and does not make a move action that round, the starfighter still moves forward in a straight line an amount of squares equal to one half its normal movement. (Vehicle Trait)

***Accommodations***

• • 1 Seat

***Structure Traits***

• • Advanced Control Flaps (PL 5) **• •** Advanced Wings (PL 5)

***Power System***

• • Fusion Generator (PL 6)

***Vehicle Systems***

• • 5 Unit Fuel Tank (PL 6) **• •** Repulsorlift (PL6) **• •** 2x Rocket-Jet Space Engines (600 meters) (PL 5) **• •** Fuel Economizer (PL 6) **• •** RAM Scoop System (PL 6) **• •** Laser Painter (PL 5) **• •** Life Support System (PL 5) **• •** Radio Transceiver (PL 5) **• •** Utility Flare System (PL 5) **• •** Class II Sensor Array (PL 6) **• •** Ablative Heat Shielding (PL 5) **• •** Anti-Accident System (PL 6) **• •** Missile Lock Alert (PL 6) **• •** M-9 Barrage Chaingun (PL 5) **• •** Targeting System (+1) (PL 6)
Battlestar Galactica Smallarms

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**Civilian Laser Pistol & Rifle (PL 7)**

This is a fairly practical means for someone to protect themselves. There are many companies that produce it and it is cheap enough for many people to afford it.

**Colonial Laser Pistol (PL 7)**

For more than 100 yarns this weapon has been the mainstay weapon of the colonial warriors. It packs a punch and it’s light weight. It’s easy to produce making it cheap. Most importantly of all, it’s dependable and reliable by most standards. It’s rather heavy for a pistol but its light weight enough that it can be wielded one handed.

**Cylonian Heavy Laser Pistol (PL 7)**

This heavy pistol is rather straight forward in design; it’s made for open warfare. It was designed for the Cylonian troops.
Alien vs Predator Heavy Armor

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**Yautja, Ceremonial Armor (PL 6)**

Worn only by Ancients, this armor is a sign of the highest rank. It is made of interlocking ceramic plates that are resistant to Alien blood. It bestows an additional resistance of 10 vs. acid damage.

**Yautja, Hunter Armor, Heavy (PL 6)**

This armor is used for hunting Alien Queens. It consists includes forearm bracers, lower leg bracers, shoulder plates that extend to the elbow, belt, armored briefs with groin-cup, belt, sandals, integral heater, chest and back plates (light grade), the knees are better protected, quadricep (thigh) plates, torso plates, heavy quadricep covers, and a light exoframe.
AYROU

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The Ayrou are willowy humanoids from the planet Maya Kovel in the Moddell Sector. They evolved from a birdlike species yet are incapable of flight.

The Ayrou were one of the first sentient species in the Moddell Sector to master space flight. They have a baffling cultural paradigm that lets distinguished members of the species debate a cultural or religious topic for generations, then abruptly commit to a single sociological custom or path. The Ayrou also possess a hoarding instinct that compels them to gather up anything they can find on the off chance that it can be used in the future. The impulse to collect things is easily mistaken for greed, but Ayrou are not usually covetous and regard their gathering nature as simply "practical."

**Personality:** Ayrou are strong-willed individualists, wily negotiators, and tireless collectors for information about anything and everything. Despite their relentless drive, the Ayrou are a peaceful species. They regard haggling and dealing as an art form and think combat is the refuge of juveniles, the feeble-minded, and others who can’t succeed using their wits.

**Physical Description:** A typical Ayrou is tall and thin, standing 2 meters tall but weighing only 65 kilograms. The Ayrou are an attractive Species, with milky white skin and long, lean limbs. Ayrou have flat facial features, with wide-spaced eyes that are typically ruby red, sapphire blue, or emerald green. Instead of hair, Ayrou have a beautiful plumage of feathers in a dazzling array of colors. An Ayrou's plumage reflects his or her health, social status, and attractiveness. Consequently, Ayrou are constantly preening and checking their appearance. Ayrou have four tapered fingers on each hand and are triple-jointed, allowing them to bend their limbs at incredible angles.

**Home Worlds:** Maya Kovel, a windswept Outer Rim world with a thin, acrid atmosphere.

**Languages:** Ayrou speak and read Ayrou. The trilling, shrieking Ayrou language is often compared to the sound of a songbird being strangled.

**Example Names:** Chee'ad, Tircee, Noreekee, Kuusa, Tessyn.

**AYROU SPECIES TRAITS**

• • Ability Modifiers: All Ayrou receive a +2 bonus to their Wisdom but suffer a -2 penalty to their Constitution. Ayrou are a practical Species, that seeks wealth as a means, rather than an end.

• • Medium: As medium creatures, Ayrou have no special bonuses or penalties due to their size.

• • Speed: Ayrou have a base speed of 10 meters.

• • Conditional Bonus Feat: Ayrou are crafty negotiators and expert gatherers of information. An Ayrou with either Gather Information or Diplomacy as a Class Skill gains either Skill Focus (Gather Information) or Skill Focus (Diplomacy) as a bonus Feat.

• • Ayrou add their Charisma bonus (if any) to Listen, or Spot checks made to Sense Deception or Sense Influence.

• • Automatic Languages: All Ayrou can speak, read, and write both Ayrou and Basic.
Abyssal Demon

**Abyssal demons** are one of the strongest types of demons, requiring level 85 Slayer to be damaged. Alongside their boss variant, they are the only creatures in the game to drop the Abyssal Whip and Abyssal Dagger.

## Slayer

**Assigned** as a Slayer Task by **Kuradel**

Base Point Value -

Recommended Gear -

## Drop Tables

This creature has access to Drop Tables, based on combat level as well the the Unique Table listed Below

 Abyssal Head
 Abyssal Whip
 Clue scroll (Hard)
 **(500)** Pure Essence
1967 Pontiac GTO

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The GTO underwent a few styling changes in 1967. The louver-covered taillights were replaced with eight tail lights, four on each side. Rally II wheels with colored lug nuts were also available in 1967. The GTO emblems located on the rear part of the fenders were moved to the chrome rocker panels. The grille was changed from a purely split grille to one that shared some chrome.

The GTO also saw several mechanical changes in 1967. The Tri-Power carburetion system was replaced with a single 4-barrel Rochester Quadrajet carburetor. The 389 cu in (6.4 L) engine received a larger cylinder bore 4.12 in (104.6 mm) for a total displacement of 400 cu in (6.6 L) V8, which was available in three models: economy, standard, and high output. The economy engine used a two-barrel carburetor rather than the Rochester Quadrajet and was rated at 265 hp (198 kW) at 4,400 rpm and 397 lb⋅ft (538 N⋅m) at 3,400 rpm. The standard engine was rated at 335 hp (250 kW) at 5,000 rpm, and the highest torque of the three engines at 441 lb⋅ft (598 N⋅m) at 3,400 rpm. The high output engine produced the most power for that year at 360 hp (365 PS; 268 kW) at 5,100 rpm and a maximum torque of 438 lb⋅ft (594 N⋅m; 61 kg⋅m) at 3,600 rpm. Emission controls were fitted in GTOs sold in California.

The 1967 model year required new safety equipment. A new energy-absorbing steering column was accompanied by an energy-absorbing steering wheel, a padded instrument panel, non-protruding control knobs, and four-way emergency flashers. A shoulder belt option was also featured, and the brake master cylinder was now a dual reservoir unit with a backup hydraulic circuit.

The two-speed automatic transmission was also replaced with a three-speed Turbo-Hydramatic TH-400, which was equipped with a Hurst Performance dual-gate shifter, called a "his/hers" shifter, that permitted either automatic shifting in "drive" or manual selection through the gears. Front disc brakes were also an option in 1967.

The GTO sales for 1967 totaled 81,722 units.

**Purchase TN:** 36 (To Build) 24 (New) 16 (Used)

• • The 1967 Pontiac GTO requires the Drive Skill to be operated.

• • The 1967 Pontiac GTO has Headlights (provide illumination 5 x that of 2 flashlights), and seat-belts (+2 bonus to saves made to avoid injury during a collision).

• • The 1967 Pontiac GTO has a 4 wheel suspension as a base, this is an extremely efficient way of moving across the ground meaning a car can go 1 ½ its base movement as single move action. (Vehicle Trait)

***Accommodations***

• • 5x Seating Only

***Power System***

• • 8 cylinder Internal Combustion Engine (PL 5)

***Vehicle Systems***

• • 4x Fuel Tanks (PL 5)
1996 Chevy Express

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The Chevrolet Express, also rebadged as the GMC Savana, is a range of full-size vans built and sold by General Motors since the 1996 model year, succeeding the prior GM G-series vans, which were marketed as the Chevrolet Van and GMC Rally/Vandura. The Express/Savana was updated for the 2003 model year with revised styling and chassis upgrades.

The Express and Savana are produced in three configurations, including passenger vans, cargo vans, and a cutaway van chassis; the latter vehicle is a chassis cab variant developed for commercial-grade applications, including ambulances, buses, motorhomes and small trucks.

In production since 1995, the Express/Savana is one of the longest-produced American automotive designs in automotive history (rivaled only by the Jeep Wagoneer and Dodge Ram Van for longevity). General Motors assembles the model line at its Wentzville Assembly facility (Wentzville, Missouri). Since 2017, production of the model line has also been sourced from Navistar International through its Springfield, Ohio assembly plant.

**Purchase TN:** 50 (To Build) 33 (New) 22 (Used)

• • The 1996 Chevy Express requires the Drive Skill to be operated.

• • The 1996 Chevy Express has Headlights (provide illumination 5 x that of 2 flashlights), and seat-belts (+2 bonus to saves made to avoid injury during a collision).

• • The 1996 Chevy Express has a 4 wheel suspension as a base, this is an extremely efficient way of moving across the ground meaning a car can go 1 ½ its base movement as single move action. (Vehicle Trait)

***Accommodations***

• • 7x Seating Only

***Power System***

• • 8 cylinder Internal Combustion Engine (PL 5)

***Vehicle Systems***

• • 8x Fuel Tanks (PL 5)
DRAIN KNOWLEDGE (Int) Trained Only

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**Psionic Skill:** Requires the Wild Talent feat, Psychokinesis feat, and Dark Power Psionics feat

You can drain specific memories, relating to a single subject, from a victim's mind. This allows you temporary, limited access to this one field of knowledge.

**Check:** A Drain Knowledge check allows you to sift through a specific target's mind. For a target that is conscious and not resisting, the check is against TN 15. For targets that are unconscious or actively resisting, the check must exceed the target's Will saving throw or TN 20, whichever is higher. The Drain Knowledge check requires 5 minutes, and you must touch the target for the duration of the attempt. (Therefore, you must render an unwilling target unconscious or otherwise immobile before attempting this skill.) If the Drain Knowledge check is successful, the target temporarily loses 2 points of Intelligence. (The target recovers lost Intelligence points at the rate of 1 per day of rest.) You may then choose one Knowledge skill the target possesses and immediately gain the ability to make untrained skill checks for that skill. (You do not acquire the target's skill points, but you can make Intelligence checks to access that information.) The target doesn't lose the Knowledge skill you have acquired; however, temporarily lowering his Intelligence temporarily reduces all of his Knowledge skills.

**Retry:** Yes, but you must continue to touch the target during each attempt. Each successful check allows you to use another of the target's Knowledge skills untrained.

**Special:** You only have temporary access to the Knowledge skill you have drained. Each time you use the stolen skill, you must attempt a Will saving throw (TN 15). If you fail the Will save, you lose the ability to make untrained skill checks in that skill. If you fail the save by 10 or more, you also temporarily lose 2 points of Intelligence. Note that the Force Defense skill adds a bonus to the target's Will save.

**Psionic Power Point Cost:** 8
Cloverfield Creature Compendium

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The World to an individual being is a BIG place, the Galaxy is a REALLY BIG place, and the Universe is unimaginably, and VASTLY BIGGER, and the Multiverse……… well you get the idea, but all that vastness is far from empty. Its positively teaming with life, with danger and excitement. The denizens and things you may encounter in all that endless area are sure to be wondrous and deadly indeed.

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Battlestar Galactica Simple Weapons

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**Borellian Blood hunt Knife (PL 3)**

The blood hunt knife symbolizes the core of the Borellian teachings. Borellians believe that naked violence never solves anything and that it should only be used when necessary. a Borellian will never threaten violence, they will simply attack. When a Borellian blood hunt knife is drawn blood must be spilled or else the Borellian has dishonored both himself and his blade. A Borellian would rather stab himself than resheath it without spilling blood. A Borellian blood hunt knife is a sacred object to the Borellian Noman, the walkers of the waste.
Alien vs Predator Equipment

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COWAY

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The Coway are one of two species that share the fifth world in the Circarpous system, known as Circarpous V or Mimban. The Coway are primarily cave-dwellers content to forage for raw meat and fungi within their cave systems, abandoned Thrella wells. The Coway are exceptional climbers and tunnelers and have chosen to go deeper into their caves rather than deal with the outside galaxy.

**Personality:** Coway are a violent and aggressive species known to settle most of their conflicts through personal combat.

**Physical Description:** Coway are humanoid with very small inset eyes and skin covered in a soft grey down. Their limbs are slightly lanky, contrary to their exceptional strength.

**Home Worlds:** Circapous V/Mimban, an expansion region world near Gyndine and Manaan.

**Languages:** Coway speak Coway. Their speech is slightly guttural and grating.

**Example Names:** B’dard Tone

**COWAY SPECIES TRAITS**

• • Ability Modifiers: +2 Strength, +2 Constitution, -2 Wisdom, -2 Charisma. The Coway are strong and durable but fail to learn from their mistakes and are quick to violence.

• • Size: As Medium creatures, Coway have no special bonuses or penalties due to their size.

• • Speed: Coway base speed is 10 meters.

• • *Darkvision (Ex):* Coway can only see in one spectrum of light, infrared. Coway can see in the dark up to 20 meters. Darkvision is black and white only, but it is otherwise like normal sight, and Coway can function just fine with no light at all.

• • Intestinal Fortitude: Coway receive a +4 bonus to Fortitude Saves when resisting ingested poisons or spoiled foods.

• • Primitive: Coway cannot gain Personal Firearms Proficiency or use a technological weapon. A Coway counts all firearms and technological weapons as Exotic Weapons, receive a -2 penalty when using any sort of technology beyond their own, and must take the Exotic Weapon Proficiency feat for each individual weapon.

• • Automatic Languages: Coway.
ConMot Ridge Rider

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When Constitutional Motors saw the market for a rugged durable vehicle for long term ground teams, colonial surveyors, scientists, and civilian customers, they came up with the Ridge Rider. At first the Ridge rider seems like a hodge podge of an APC, a motor home, and a 4x4 off-road truck. As crazy as the idea seemed the Ridge Rider turned out to be a big hit with pioneers, and fronteersmen.

**Purchase TN:** 32 (To Build) 18 (New) 16 (Used)

**Restriction:** –

• • The ConMot Ridge Rider requires the Drive Skill to be operated.

• • The ConMot Ridge Rider has Headlights (provide illumination 5 x that of 2 flashlights), and seat-belts (+2 bonus to saves made to avoid injury during a collision).

• • The Ford Mustang ConMot Ridge Rider has a 4 wheel suspension as a base, this is an extremely efficient way of moving across the ground meaning a car can go 1 ½ its base movement as single move action. (Vehicle Trait)

• • *4x4 Drive:* A Car with 4x4 Drive ignores half the speed reduction when traveling over rough terrain.

***Accommodations***

• • 4 Dorm Accommodations

***Facilities***

• • Med Bay (PL4)

***Power System***

• • Internal Combustion Engine (PL 5)

***Vehicle Systems***
• • 4x4 Drive (PL 5) **• •** Supercharger (PL 5)
Defensive Systems

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Armor does an admirable job of preventing damage to the superstructure of a vehicle, but it’s really only the last line of defense. Since the late Industrial Age, aircraft have been outfitted with an ever-increasing number of defensive systems designed to avoid or avert damage to a craft’s hull—or to repair it before catastrophe occurs.
Alien vs Predator Creature Compendium

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The World to an individual being is a BIG place, the Galaxy is a REALLY BIG place, and the Universe is unimaginably, and VASTLY BIGGER, and the Multiverse……… well you get the idea, but all that vastness is far from empty. Its positively teaming with life, with danger and excitement. The denizens and things you may encounter in all that endless area are sure to be wondrous and deadly indeed.

= **Go to Alien vs Predator Aberrations** =

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Deinonychus

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A deinonychus is bright green along its back and flanks, with a much lighter shade of the same color on its underside. The body has darker spots or stripes. Its tail extends straight out behind itself, held aloft by an intricate structure of bony supports, thus allowing its weight to be carried entirely by the back legs. It weighs about 600 pounds.

**Combat:** A deinonychus uses a combination of speed, grasping forearms, large teeth, and hind legs with ripping talons. It hunts by running at prey, leaping, and ripping with its rear talons as it claws and bites. The talons count as one attack. A deinonychus has a relatively large brain for a dinosaur, and its pack hunts with cunning tactics.

**Pounce (Ex):** If a deinonychus charges, it can make a full attack.

**Skills:** A deinonychus has a +8 racial bonus on Hide, Jump, Listen, Spot, and Survival checks.
BTL-A4 LP Y-wing "Longprobe" Starfighter

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The BTL-A4 LP "Longprobe", otherwise known simply as the Y-wing Longprobe, was a variant of the standard BTL Y-wing starfighter used as a reconnaissance and scouting fighter by the Alliance to Restore the Republic during the Galactic Civil War.

The ship was designed so it could better implement the longer-duration missions of the profile of the BTL Y-wing starfighter, such as scouting. As such, the second pilot for the S3 variant, as well as all on-board life and mission support equipment, were removed to allow for this. Because of the consequentially lighter frame, the ship could handle heavier payloads as a substitute for better avionics equipment or weapons-fit out and payloads. In addition, although the turret at the cockpit was retained, it has been changed to save on lightness and locked in the forward firing position.

**Purchase TN:** 160 (To Build) 106 (New) 71 (Used)

**Restriction:** Mil (+3)

**Shield** – **SP** 220 – **DR** 44 – **Shield** **Damage Threshold** 88

• • Starfighters require the Pilot Starship Skill to be operated.

• • Many starfighters have vehicle mounted weapons, these vehicle weapons require the Vehicle Weapon Proficiency feat.

• • A starfighter in combat is always moving either under its own power, or by its current momentum, unless it has been brought to a full stop (a starfighter coming to a full stop is a move action, a starfighter at a full stop is considered flatfooted until it moves again. This rule does not apply to vehicles able to hover in place). On a turn that a starfighter does not come to a full stop, and does not make a move action that round, the starfighter still moves forward in a straight line an amount of squares equal to one half its normal movement. (Vehicle Trait)

***Accommodations***

• • 1 Seat

***Power System***

• • Cryogenic Power Cell (PL 6)

***Vehicle Systems***

• • Repulsorlift (PL6) • • Maneuvering Thrusters (PL 5) • • 2x Ion Engine (Speed +2000 meters)(PL 6) • • 2x Electromagnetic Turbine (PL 6) • • Hyperdrive Class I (PL 7) • • Navicomputer (PL 6) • • Life Support System (PL 5) • • Class V Sensor Array (PL 7) • • Enigma Sensor Suite (PL 6) • • Proximity Sensors (PL 6) • • Collision Detection Sensors (PL 6) • • Subspace Radio (PL 7) • • Autopilot System (PL 5) • • Anti-Accident System (PL 6) • • Chaff Launcher (PL 6) • • Radiation Shielding (PL 6) • • Shields – SP 220 – DR 44 (PL 7) • • Targeting System (PL 6) • • 2x Missile/Torpedo Launcher, Large (PL 5) • • 2x Laser Cannon, Light (PL 6) • • 2x Ion Cannon, Light (Pl 7)
1973 Ford Centurion

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In the 70’s Ford tried to cater to the rural farm and agricultural community with an all new type of vehicle. It was a radical design part van, part truck, and part camper. Live stock meets, farmers markets and other sales events. At the time it was not uncommon for a family to need to bring both a truck to tow trailers and haul goods, as well as a van or RV to sleep in for overnight trips as frequent hotel, and motel stays would be far to draining on a farm families budget. To this end the built the Centurion. Based on Ford’s E-Series van. Adding to the van a truck bed capable of mounting a heavy 5th wheel hitch, a roomy back seat capable of unfolding into a nearly full-size bed, and a mini-fridge as standard options. With a powerful engine and an automatic transmission, sales were projected to be high however unfortunately it never sold enough to meet sales expectations.

**Purchase TN:** 55 (To Build) 33 (New) 22 (Used)

• • The 1971 Ford Centurion requires the Drive Skill to be operated.

• • The 1971 Ford Centurion has Headlights (provide illumination 5 x that of 2 flashlights), and seat-belts (+2 bonus to saves made to avoid injury during a collision).

• • The 1971 Ford Centurion has a 4 wheel suspension as a base, this is an extremely efficient way of moving across the ground meaning a car can go 1 ½ its base movement as single move action. (Vehicle Trait)

***Accommodations***

• • 2 Seats • • 1 Spartan Accommodation (no restroom)

***Power System***

• • 8 cylinder Internal Combustion Engine (PL 5)

***Vehicle Systems***

• • 3x Unit Fuel Tank (PL 5)
1983 Winnebago Brave

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Winnebago Industries, Inc. is an American manufacturer of motorhomes, a type of recreational vehicle (RV), in the United States. In 2018, the company expanded into motorboat manufacturing with the acquisition of Chris-Craft Corporation. Winnebago has also manufactured light-to-medium utility vehicles as well as other products. The company is named after Winnebago County, Iowa, where it used to be headquartered. The county is named after the Native American tribe who have historically lived in the area. During the 1970s and 1980s, Winnebago Industries depended on Native American history and traditions in naming their products, for example "Chieftain" and "Brave." They also used Native American iconography and patterns in their designs and period advertisements.

In 1967, the first Brave rolled off the assembly line, sporting an unusual-looking edifice that became known as the Winnebago eyebrow, popularizing the Brave in its original form for more than 10 years. The brave was developed as a RV for family vacation and camping.

**Purchase TN:** 62 (To Build) 41 (New) 27 (Used)

• • The 1983 Winnebago Brave requires the Drive Skill to be operated.

• • The 1983 Winnebago Brave has Headlights (provide illumination 5 x that of 2 flashlights), and seat-belts (+2 bonus to saves made to avoid injury during a collision).

• • The 1983 Winnebago Brave has a 4 wheel suspension as a base, this is an extremely efficient way of moving across the ground meaning a car can go 1 ½ its base movement as single move action. (Vehicle Trait)

***Accommodations***

• • 6x Seats Only • • 3x Dorm Accommodation

***Power System***

• • 8 cylinder Internal Combustion Engine (PL 5)

***Vehicle Systems***

• • 8x Fuel Tanks (PL 5)
Civilian-Class Orbital Shuttle

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A civilian-class orbital shuttle is a common site through known space. This design refined through several iterations over several decades is produced by numerous companies, and is the hallmark of commercial travel. Operated by every conceivable human group, organization, corporation, military, and government for nearly 100 years, the design has proven its metal and stood the test of time.

**Purchase TN:** 40 (To Build) 27 (New) 18 (Used)

**Restriction:** –

• • Shuttles require the Pilot Starship Skill to be operated.

• • Shuttles get a +5 bonus to all Saves and Piloting Skill Checks made to re-enter or exit a planets atmosphere.

***Accommodations***

• • 36 Seats

***Structure Traits***

• • 2x Docking Clamps (PL 4)

***Power System***

• • Fusion Generator (PL 6)

***Vehicle Systems***

• • Maneuvering Thrusters (PL 5) **• •** 2x Rocket-Jet Space Engines (800 meters) (PL 5) **• •** VTOL (Vertical Take Off & Landing) Jets (PL 5) **• •** 6 Unit Fuel Tank (PL 5) **• •** Fuel Economizer (PL 6) **• •** Class I Sensor Array (PL 5)