recursal/Fanatic-Fandom huggingface dataset:
Levitate

Jesse Faden levitates within the Panopticon, fighting a Hiss Elevated

**Levitate** is one of the Abilities that Jesse Faden can obtain in *Control*. It is gained by binding the Object of Power known as the Benicoff TV during the main mission *My Brother's Keeper*. Levitate allows Jesse to fly for a certain time, determined by the ability level and not connected to her Energy pool; slamming to the ground, however, will empty the pool.

## Mode of Operation

By using the same ***key*** as for jumping but holding it or pressing it a second time during the jump, Jesse will stay mid-air for a short time, then slowly hover down to the ground. Horizontal movement is possible as usual, though without speed alterations through walking, running or a Sprint – height control, however, can only be achieved by holding or releasing the key. Pressing the key another time while Levitating will Jesse let fall to the ground, possibly sustaining fall damage. On the other hand, starting to Levitate while already falling will initiate a *Slow Fall* and prevent such damage.

While in air, using Evade is possible for Jesse, as well as shielding herself or shooting the Service Weapon. A Weapon Mod exists that even reduces the amount of ammunition consumed when firing during Levitation.

Ability Points can be spent to increase the duration of Jesse's Levitation, and to add the *Ground Slam* – a quick descent to the ground causing damage to enemies (and the environment) when landing. With further Points spent, this damage can be increased as well.

Non-combat areas where Jesse puts the Service Weapon down, such as Central Executive or the Janitor's Office, don't allow for Levitation neither.

## Behind the scenes

* An unused icon by the name `ABILITY_UPGRADE_TYPE_SLAM_5.tex` exists in the game files, indicating that an additional, fifth upgrade for "Ground Slam" was planned but not implemented in the final game.
* Originally, a *Ground* Slam could be done even upwards, up to an angle of +15° from the horizontal plane. This feature was disabled with an update connected to *The Foundation*, to avoid being able to reach areas that should instead be reached through mission progress only.

## Achievements and trophies

The following achievement and trophy is connected to Levitate.
Kyiv Supplement

**Kyiv Supplement** is one of the Collectibles in *The Foundation* expansion of *Control*.

## File text

**Kyiv (AWE-37)**

DETAILS:

Recordings of the audio phenomena were uploaded onto the internet shortly after the event. These records circulated rapidly on popular message boards. The Communications Department utilized this exposure by creating "Sky Trumpet hoax" videos and posting related theories to spread confusion and draw attention away from the event's paranatural origin. Industrial noise, particularly the sound of metal drilling was found to be a widely accepted explanation. Theories about the sounds emanating from the Earth itself, known as Seismic Hum, emerged from the public itself and were encouraged by the Bureau to generate further misdirection and eventual public disinterest.

Witnesses of the event were monitored discretely afterwards. Observed symptoms were consistent with **[REDACTED]** deprivation, but subsided after 12–15 days. The length of the symptoms directly correlated to the individual's proximity (unsheltered) to the supposed epicenter. One linked, although accidental, casualty can be listed (see report re: the effects of planar friction on hearing aids in file 14-200-1010).

## Location

The file can be found in the Foundation. It is located at the Control Point for the Transit Access; take the first door in front of the stairs and into a small room. Enter the next room and pick up the file on the security conveyor belt.

## See also

* Kyiv AWE
* Kyiv Summary
Fischer

Agent **Fischer** was an investigative agent for the Federal Bureau of Control.

## Biography

Sometime in or before 2017, Fischer volunteered to go into the Oceanview Motel on a stakeout, and stayed inside for nearly a week. He set up multiple methods of surveillance, including sliding cameras under each room door and using motion detectors and tripwire-activated cameras in the lobby area. However, he was unable to record any conclusive evidence, with his equipment even being damaged, and he came to believe that the Motel was making fun of him, becoming obsessed with getting results from it.

On day six of his stakeout, Fischer recorded a log detailing his frustrations while hiding in one of the Motel's rooms, but was interrupted by an unknown disturbance. Attempting to record the presence by sliding a camera out into the hallway, Fischer was instead confronted by the presence as it pounded on the door of his room.

Fischer and his equipment were later extracted from the Motel by other agents, although Fischer himself had seemingly gone insane, and most of his evidence was found to be unusable. The majority of the footage he took in the Motel was even revealed to be of himself. However, the footage he took of the presence in the hallway was found to show a seemingly human shadow, though it was too blurry to determine anything else despite attempts by employee Tom to raise its quality. Meanwhile, David Gleeson took Fischer's insanity as a further reason to "stay the fuck out of the Motel."

## Notes

In the German language voiceover, Fischer is voiced by Branko Tomovic.

## References

1. ↑ Motel Observation
2. ↑ Motel Complaint
Astral Plane (Darling Presentation)

## Astral Plane

**Astral Plane** is one of the Collectibles in *Control*. It is Presentation 05.2 in the "Introduction to Paranatural Topics" series of informational recordings by Dr. Casper Darling.

## Transcript

[FBC jingle, presentation intro]

DARLING: The Astral Plane. Similar to an iceberg, what you see is not what you always get. Regardless, this place is vitally important to the Bureau. Most information on the Astral Plane is classified, but we can talk in broad strokes, keeping in mind that these are staggeringly complex systems, and simplification does them no justice.

[Video cuts to Darling's face as he points to his whiteboard]

DARLING: The white non-space. The ever-present, inverted black pyramid.

[Video cuts to Darling's whiteboard, showing a diagram of the inverted black pyramid]

DARLING: The Board. All linked. Intrinsically tied to the Oldest House, tied to the Director, the process of choosing a Director, tied to all Objects of Power, in terms of who controls them? Yes.

[FBC jingle, presentation outro]

## Location

This Collectible is automatically obtained during the main story mission Old Boys' Club. It is obtained after entering the room with the Astral Exhibition Control Point.
AI52 Testing

**AI52 Testing** is one of the Collectibles in *Control*.

## Transcript

ALTERED ITEM RESEARCHER: Altered Item number 52-AE analysis, session two. I will begin by introducing various stimuli to the Item. First, a low-voltage electric shock.

[electric shock]

ALTERED ITEM RESEARCHER: No response. Next, I will introduce heat via a standard Bunsen burner.

[burner ignites]

ALTERED ITEM RESEARCHER: No response. Next a series of solutions will be applied, each with a different value on the pH scale, from zero to 14.

[liquids poured]

ALTERED ITEM RESEARCHER: No response to any value. Next, I will attempt to communicate. Can you understand me? Can you understand my words? Quack if you can understand my words. No response. This concludes session two. Will need time to prepare further tests.

## Location

This Collectible can be found in the Research Sector. It is located in Protective Studies (the room south of the Ritual Division,) near the containment cell of the Rubber Duck Altered Item.
Hiss Trooper

**Hiss Troopers** are a type of Hiss-corrupted personnel and are one of the enemy types in *Control*.

## Overview

### Named Hiss Troopers

* Trooper Second Class Coppack
* Trooper First Class Strobridge
* Trooper Captain Willett

## Combat

### Armor

* Dark blue Ballistic armor
* Helmet with opaque visor, decorated with an eye.

### Weapons used

Hiss Troopers use two types of weapon, grenade launchers and miniguns. The grenades fired by Hiss Troopers can be Launched back with the Launch Explosives Ability upgrade, and will not detonate when being held by Jesse. The grenades will beep and be indicated by a yellow marker when they are fired, enabling them to be tracked.

## Research summary

*Main article: Hiss Trooper (Collectible)*

As a result of their role, Hiss Troopers have access to the heaviest armor and weaponry from the Bureau's armory, including military grade chain guns and grenade launchers. In addition to their already formidable FBC-issued armor, the Hiss resonance surrounding these entities is dense enough to stop bullets. If forced to engage one of these, be sure to make use of any available cover. Also note that, to the telekinetically-talented, enemy grenades can be a welcome source of ammunition.
Lin Salvador

Headshot from Salvador's ID card

**Lin Salvador** was the former Head of Security for the Federal Bureau of Control and one of the five Bureau Heads prior to his death during the Hiss invasion. He was effectively succeeded by Simon Arish.

## Background

When an incident happened sometime in April due to improper use of the Jukebox Altered Item which led to two fatalities who were both FBC agents, Salvador issued a formal security order to have the Jukebox moved to a secure location in the Executive Sector. This was done due to the locations security and proximity to a high-traffic area will prevent misuse, while still allowing for expedition teams to access it when required.

Salvador was involved with a threshold that manifested in the Containment Sector, in the middle of an unknown department, Simultaneously, numerous clocks appeared in the area, injuring and killing many FBC agents. Salvador organized rescue operations and after that sent Rangers in to discover the Threshold's epicenter but soon found out that the sheer amount of clocks made the expedition impossible. The area was sealed off after removing the clocks proved an impossible task. The department was relocated and the area abandoned. Salvador later compiled a report of the event named Sealed Threshold Account under the order of Director Zachariah Trench.

Salvador sent a correspondence called Arish: Security Matters to Arish after getting his message about Ahti and told him if anyone in the sector is asking about Ahti, just tell him you'll handle it and leave it at that. He stated that under no circumstances should any personnel intervene with Ahti day-to-day routine, stating that he told everything he knew about him so Arish could better deal with his odd habits, but most of the information is classified. Salvador also advised Arish to stay out of whatever is happing between Trench and Darling.

During the Hiss invasion of the Oldest House on October 29, 2019, Salvador attempted to lead a counterattack against the Hiss, but his security team was overrun in the Containment Sector. Salvador was corrupted by the Hiss and killed, becoming a Hiss Warped.

## Trivia

* According to *The Art and Making of Control*, Salvador's facial model was former Remedy employee Mikko Rautalahti. Rautalahti wrote the story for *Alan Wake* and *Alan Wake's American Nightmare*, and was Story Team Manager on *Quantum Break*.
Dr. Tokui Tapes

**Dr. Tokui Tapes** is one of the Collectibles in *Control*. This Collectible is only available for players who bought the *Control* season pass DLC on PlayStation 4. Picking up the Collectible starts the PlayStation 4-exclusive side mission Dr. Yoshimi Tokui's Guided Imagery Experience.

## File text

**FEDERAL BUREAU OF CONTROL**

Good news! The Dr. Tokui tapes arrived this week. Finally. You really should have used same-day shipping.

I sent them out to Dr. Darling and Dr. Harrington to check out before we begin serious examination. If you need them right away, I'd check Darling's room and the Ritual Office.

Can't wait to start testing Dr. Yoshimi Tokui's famous "Guided Imagery Experience"!

## Location

The file can be found in the Research Sector. It is located in the Extrasensory Lab, near Isolation Pod #4.
Hedron Containment

**Hedron Containment** is one of the Collectibles in *Control*.

## File text

**HEDRON CONTAINMENT AND SIPHONING PRACTICES**

**--CONFIDENTIAL--**

SUMMARY:

Hedron and the Hedron Resonance are arguably the greatest assets this Bureau has ever possessed. The security of Hedron is unspeakably vital, which is why we have **[REDACTED]** from the majority of Bureau employees.

This report details the containment procedures required for the Hedron containment chamber, including details on the **[REDACTED]** being pumped into the containment cell, mechanical upkeep of the resonance siphons, and the arrangement of the acoustic pillars to dampen or amplify the sonic range of the chamber.

(NOTE: For more information on the proper operational procedures of the resonance siphons, an additional report is coming soon.)

Refer to file 7-31-1830 for full report.

## Location

The file can be found in the Research Sector. It is located inside Dimensional Research, on a desk near Dr. Darling's makeshift bed in the Hedron Resonance Lab.
Jesse Faden starring in "Swift Platform"

**Jesse Faden starring in "Swift Platform"** is a side mission in *The Foundation*. Jesse Faden can initiate the mission by trying to re-contain the ActionMaxx Camera on its platform after it was moved out of the direct Transit Access area in the Foundation's Collapsed Department.

## Overview

Mission start
*Jesse finds an escaped Altered Item in a transit tunnel in the Collapsed Department.*
Mission end
*After a movie-like chase sequence, Jesse contains the Movie Camera Altered Item.*
## Objectives

* Cleanse the Altered Item (Foundation / Transit Access)

## Rewards

In addition to the Shifting Fragment, a rare Mod and three Ability Points, Movie Camera Procedures is collected after the chase for the Item.

## Achievements and trophies

A secret achievement and trophy can be gained during this mission.
Keeping Secrets

**Keeping Secrets** is one of the Collectibles in *Control*. It is an episode of *Threshold Kids*, a FBC-produced video series used to explain paranatural concepts to young children.

## Transcript

[*Threshold Kids* intro, approximated: "Step into the FBC, there's lots to do, there's lots to read, but look don't touch, and don't scream much, let's join the Threshold Kids, let's join the Threshold Kids!"]

[video starts with Meg and Topher in a classroom, with Mr. Bones as the teacher]

MR. BONES: Since little Topher is taking a trip with his father into the world outside our wonderful Bureau, I think it's a good time to talk about secrets. Who can tell me what a secret is?

TOPHER: It's something you hide from everyone so they don't get scared.

MR. BONES: Partially correct, Topher. A secret is something you don't tell anyone outside the Bureau. Because people outside the Bureau...

MEG *(and Topher)*: Aren't ready for the truth of reality.

MR. BONES: Very good. When you tell someone a secret, you're hurting their brains very badly. Now! Let's review what exactly is or isn't a secret.

[Mr. Bones pulls down a diagram of a rainbow on a white background, terminating at a cloud]

MR. BONES: First, we have a rainbow. Secret or not secret?

TOPHER *(and Meg)*: Not secret.

MR. BONES: Correct.

[The diagram changes to a rainbow on a black background, terminating at a ringed planet. A distortion filter is applied]

MR. BONES: And the true version of rainbows?

MEG *(and Topher)*: Secret.

MR. BONES: Correct. Cats?

[a diagram is shown of a cat next to a dead bird; ther distortion filter is applied]

TOPHER *(and Meg)*: Not secret.

[Mr. Bones is shown with the same distortion filter]

MR. BONES: Correct.

[The distortion filter is removed, showing Mr. Bones in front of a diagram of a hairy bipedal humanoid creature]

MR. BONES: And the Alpine Chimera?

TOPHER: Not secret.

MEG: Secret.

[Mr. Bones strikes the desk and Topher gasps]

MR. BONES: Ah ah, Topher. Too many slip ups, and your father will have to go on vacation without you. You don't want to end up like Meg, do you?

TOPHER: What? What happened to Meg?

[pause, camera focuses on Mr. Bones' skeletal ribs and doll face mask before focusing on Meg]

MEG: I'm not allowed to go outside anymore.

MR. BONES: Correct!

## Location

This collectible can be found in the Research Sector, in the reflected version of the Synchronicity Lab found through the Victorian Mirror via the side mission Self-Reflection. When facing the "lortnoC fo uaeruB laredeF" sign, take the stairs to your left to the upper level. There will be one single room full of TVs, with three TV showing a red screen. One of the TVs can be interacted with to display static, at which point this Collectible will be added.

## Notes

Unlike the other episodes of *Threshold Kids*, the TV which gives this Collectible does not play the video itself. To view the video on its TV, leaving the Mirror worldscape and returning to the corresponding TV in the regular Synchronicity Lab will play the video.
Hiss Sniper (Collectible)

## Hiss Sniper

**Hiss Sniper** is one of the Collectibles in *Control*.

## File text

**FIELD RESEARCH ON HISS ENTITY: HISS CORRUPTED SNIPER**

**--CONFIDENTIAL--**

SUMMARY:

Bureau snipers specialize in eliminating threats from a distance, using the telltale searchlights affixed to their rifles to search for targets.

Hiss Snipers are no less lethal. The corruption has not changed their tactics. They clearly prefer to maintain a good distance from their target, waiting in elevated positions for a clear shot. Care should be taken in open spaces. Check the balconies. I should note that their rifles are equipped with a bayonet for close-quarters combat and the Hiss Snipers are well aware of how to use it.

Refer to file **[REDACTED]** for full report.

## Location

The file is automatically obtained through the main story mission Old Boys' Club after first entering Central Research and fighting off the waves of Hiss enemies, including Hiss Snipers.

 Miscellaneous
Hiss Sharpened (Collectible)

## Hiss Sharpened

**Hiss Sharpened** is one of the Collectibles in *The Foundation* expansion of *Control*.

## File text

**FIELD RESEARCH ON HISS ENTITY: HISS SHARPENED AGENT**

**-- CONFIDENTIAL --**

SUMMARY:

Hiss Sharpened Agents display the parautilitarian ability to rapidly move short distances. This ability is unique in the fact that it's not associated with any known Object of Power. However, we should not discount the possibility that this ability is an Object variation. For example, Abrupt Physical Relocation (APR) could potentially be a variant of the Jukebox's effect. Other explanations of the Hiss Sharpened's ability currently include:

a) Momentary time manipulation

b) Brief increase in physical speed

c) Inhibiting the witness' sense of sight

If we do accept that the Hiss Sharpened's ability is not connected to a known Object of Power, then the Hiss are either manifesting unique paranatural abilities or there are Objects in the House that we aren't aware of. Either way, the Hiss are continuing to develop new strains of corruption and that is cause for concern.

Refer to file **[REDACTED]** for full report.

## Location

The file is automatically obtained from the story mission The Foundation after defeating the Hiss Sharpened in the Cave System.

 Miscellaneous
Hedron Resonance Amplifier

**Hedron Resonance Amplifiers** (**HRAs**) are devices developed by Casper Darling which amplify the resonance originating from Hedron (Polaris). They serve as protection for Bureau agents from hostile resonance, specifically the Hiss.

## Description

Most HRA devices are worn as harnesses by FBC agents. They function by amplifying resonance originating from Hedron, an entity contained in the Research Sector of the Oldest House. A Black Rock Prism is required to construct HRAs, as the resonance-blocking properties of Black Rock are also valuable in the protective properties of HRAs.

Bureau agents wearing HRAs are immune to corruption by the Hiss, as they are under the protection of the resonance originating from Hedron. The only individuals in the Oldest House who appear to be capable of surviving the Hiss without HRAs are Jesse Faden and Ahti.

## History

After the discovery of Hedron in Slidescape-36 and its relocation to the Research Sector, Casper Darling began to study its resonance, determining it to be intelligent and benign in nature. Through his exposure to it, he learned of what he believed to be the approaching threat of a hostile, viral resonance which would spread through the Bureau and corrupt its agents. Seeking to prevent this, Darling invented the Hedron Resonance Amplifiers and began distributing them to Bureau agents. He also built a large-scale HRA to protect Hedron's chamber, locking himself inside; his fate after this is unknown.

Zachariah Trench, who had been corrupted by the Hiss in Slidescape-36, saw Darling's distribution of HRAs as proof that Hedron was taking over the Bureau, and subsequently unleashed the Hiss through the Slide Projector. The Hiss corrupted every Bureau agent not wearing an HRA, and also caused HRA production to halt. After Jesse Faden arrived at the Bureau, she and Helen Marshall resumed HRA production in the Research Sector. Hedron was later destroyed by the Hiss when Jesse Faden destroyed Darling's large-scale HRA on Polaris's orders. Polaris then began to use Jesse as the source of her resonance, which kept the Bureau safe by making Jesse the new conduit of the Hedron resonance for the HRAs.

 Miscellaneous
Larry Humbert

**Larry Humbert** was a man who wrote a letter collected by the Federal Bureau of Control.

## Background

Humbert believed that he had discovered a new language which a fish had taught him. He sent a letter to an unknown recipient to be published in the hopes that other "fish speakers" like him would be able to find and connect with him. He even included a paragraph of the supposed new language which included his address ("1455 Os-pirrtrun Klob, HeNw 20222" in fish speak) for anyone who could understand him. However, Humbert's letter was ultimately collected by the FBC and catalogued in the Dead Letters Archive.
Hiss Barrier

**WARNING: HIGHLY CLASSIFIED DATA**
**ACCESS RESTRICTED TO AUTHORIZED AGENTS ONLY**

**The following contains major < Plot Details / Spoilers > of *Control* and its expanded media.

Proceed at your own discretion.**

## Research summary

*Main article: Hiss Barrier (Collectible)*

Hiss Barriers appear as ways to impede escape or access by Bureau personnel. We have discovered two methods to lowering them.
1. Destroy the multiple concentrated resonance sources found in the vicinity
2. Destroy the Hiss entities in the area

The resonance fields seem to require support for their size and density from other, non-connected sources of Hiss resonance. Without the ability to draw from these sources, the Barrier will fall.

ㅤ
Hartman Background

**Hartman Background** is one of the Collectibles in the *AWE* expansion of *Control*.

## File text

**OFFICIAL FINDINGS REPORT**

**RE: DR. EMIL HARTMAN**

SUMMARY:

Dr. Emil Hartman is an academic psychotherapist that owned and operated a recovery center in **[REDACTED]** , WA focused on the treatment of artists struggling with creative blocks and other mental disorders.

Publicly, Dr. Hartman's treatment center seemed unremarkable in its methods and purpose. Privately, however, Dr. Hartman was abusing his patients in order to utilize any latent **[REDACTED]** abilities they may possess with the aim of shaping **[REDACTED]** to his own benefit, which has earned him a Class 2 Paracriminal designation. (NOTE: For more on the link between artists and their ability to **[REDACTED]** reality through artistic mediums, see file **[REDACTED]**.)

Investigation has proven that Dr. Hartman's illegal endeavors were conducted alone. After being approached by the Bureau during the investigation, he displayed no remorse or intention to cease his actions. Dr. Hartman was taken into custody, evaluated, and released **[REDACTED]** months later, having been deemed a negligible threat. His medical license has been permanently revoked.

Refer to file 7-12-8557 for full report.

## Location

The file can be found in the Investigations Sector. It is located in Active Investigations, on the console on the raised scaffolding platform to the left of the entrance.
Hammer Procedures

**Hammer Procedures** is one of the Collectibles in *Control*.

## File text

**Game Hammer (AI5-BE)**

NOTE: Per Archival Mandates 8.A, this document has been edited to meet current administrative standards. Certain terminology may be out of date.

CONTAINMENT PROCEDURE:

No method for suppressing the item's thaumaturgical effect is yet known. To prevent infection, wear proper safety gloves when handling

DESCRIPTION/ALTERED EFFECT:

The item is a wooden mallet from "High Striker" carnival game. A long wooden handle extends from the head.

The item infects any organic material with an unknown disease upon making physical contact. The effects of this disease are similar to leprosy, but develop at a much faster rate. Within a matter of days, tissue loss develops in the limbs closest to the point of infection. While the disease itself has not claimed any lives, secondary infection has resulted in numerous deaths.

## Location

The file can be found in the Research Sector, in a Hidden Location in Central Research. Look for the balcony covered with plants above the Parapsychology entrance area and Levitate up to that room. Break through the window and exit this room to enter a small hallway with only one room accessible, marked as Lab 10. The collectible is on a bench against the wall within Lab 10. Note that the room is filled with Mold growths, which will damage Jesse if the side mission Old Growth has not been progressed yet.

## See also

* Game Hammer
* Hammer Supplement
Hartman's Final Act

**Hartman's Final Act** is one of the Collectibles in *Control*'s *AWE* expansion. It is a Hotline message from the missing writer and Prime Candidate Alan Wake.

## Transcript

Doctor Emil Hartman was desperate. The Federal Bureau of Control had stolen his life's work. This was his last chance, his final experiment, what he'd been too scared to do before. Hartman dove into the lake. Was taken. Devoured by hungry darkness. Became the Thing-that-Had-Been-Hartman. Only an echo of him remained. Fragmented impulses on autoplay. Violent, bloodthirsty darkness in the driver's seat. Emerging from the lake, the Thing was captured by the FBC. Brought in. Contained. Studied. The Thing broke loose. Killed everyone it could. The FBC fell back and sealed the sector. The Thing was alone in the dark. Lurking. Roaming. Waiting.

Then something else came. Not darkness. But similar enough. A sound. A resonance. It shouldn't be a surprise. If there's one, why not another. The darkness inside the Thing could've been immune. Could have resisted. Fought. Could have been passed by, passed through, with no effect. But it didn't and it wasn't. Maybe it had grown weaker over time. Not aged. It was timeless. But weaker with no link to its source. A metamorphosis followed. The Thing-that-Had-Been-Hartman went through another change.

## Location

This Collectible is automatically obtained during the Oceanview Motel puzzle sequence in the *AWE* story mission A Dark Place.
Hazzard

**Hazzard** was a Ranger in service to the Federal Bureau of Control.

## Biography

Hazzard was part of a Ranger squad along with Thomson, Guy, Remus, Heptonstall, Cho, and Simon Arish. Even after Arish left the squad, all seven remained close friends, and they routinely participated in card games against each other. As of their most recent game, Hazzard owed Remus $20.

When the Hiss invasion occurred, Hazzard was corrupted by the Hiss in the Maintenance Sector, becoming a Hiss Trooper. All the others in the squad except Arish suffered the same fate, and Jesse Faden can later help Arish recover his friends' belongings by tracking down and eliminating Hazzard in Black Rock Processing.

## References

1. ↑ Upcoming Game Reminder
2. ↑ Old Friends
Havana Summary

**Havana Summary** is one of the Collectibles in *Control*.

## File text

**Havana (AWE-48)**

EVENT SUMMARY:

An auditory event occurred at the United States embassy in Havana, injuring the majority of diplomatic staff stationed there. **[REDACTED]** deaths were reported and the outgoing information has been managed.

EVENT RESPONSE:

Bureau agents arrived at the embassy on the same day as the event was reported through federal channels, but were too late to witness the AWE, which is reported to have been **[REDACTED]**.

Staff experienced sudden intense vibrations and noise, accompanied by an intense pressure in the ears. This lasted for **[REDACTED]** minutes. No visual phenomena was witnessed. The scene was cordoned off and the embassy staff were transported to the continental U.S.

After Formula I.9 was recited in the vicinity, a single cowboy boot began to vibrate, identifying it as an Altered Item. The item was contained and brought to the Bureau for examination (see case file AI85 for details).

## Location

The file can be found in the Executive Sector. It is located on the ground floor of the Cafeteria; head to the shelter and look for the bench just outside.

## See also

* Havana AWE
* Havana Supplement
Fridge Duty

**WARNING: HIGHLY CLASSIFIED DATA**
**ACCESS RESTRICTED TO AUTHORIZED AGENTS ONLY**

**The following contains major < Plot Details / Spoilers > of *Control* and its expanded media.

Proceed at your own discretion.**

## Gameplay info

### Rewards

* 3 Ability Points
* 1 Untapped Potential
* Mod

**Fridge Duty** is a side mission in *Control*, taking place in – and outside of – the Panopticon.

## Plot

Agent Phillip has been left to stare at the Refrigerator Altered Item and calls for help when Jesse Faden first comes near its containment cell. The doors to the cell are locked, Frederick Langston being the only one with the capacity to open them.

Upon returning to Langston and informing him of the situation, he explains to Jesse that the refrigerator requires constant supervision, else it will deviate. He unlocks the cell doors anyway, simply warning Jesse of what could occur were no one to keep an eye on it.

Jesse returns to the refrigerators' containment cell, though before she can rescue Phillip, the refrigerator kills him, supposedly due to him no longer being able to keep eye contact. The door opens to its cell, and a puddle of blood is left where Phillip was seated.

Upon touching the Altered Item, Jesse is transported to the Astral Plane, where she encounters the Former, a massive paranatural entity, which proceeds to attack her.

After defeating the Former, Jesse returns to the real world, the refrigerator appearing to no longer exhibit its erratic behaviour, likely due to Jesse having cleansed it of the Former's influence. On reporting to Langston, he takes the opportunity to assign to Jesse, the "Altered Item whisperer", a further task.

## Objectives

* Assist the Agent in the Panopticon cell after Dylan has been found - 4th Floor
* Speak with Langston.
* Return to Phillip - 4th Floor.
* Find a way to subdue the Refrigerator.

## Achievements and trophies

There is a secret achievement and trophy connected to the final stage of this mission.

## References

1. ↑ "*[…] since you're some sort of Altered Item whisperer […]*"
Langston to Jesse Faden during the briefing for his 'runaways'
Grayson

Agent **Grayson** was an employee of the Federal Bureau of Control.

## Background

Grayson worked for the Investigations Sector, and was highly critical of interim Head of Investigations Remy Denis over the condition of the sector in 2019. The department lost most of its staff to the Shaded Hartman containment breach in 2017 and inter-department transfers after former head William Kirklund's resignation in 2019. Knowing this, Grayson complained that they no longer had enough people to fulfill Denis' planned Task Force for Altered World Event cases, and that the remaining staff were already overworked. They also complained that the Sector Head Office was not large enough to fit their entire department, and that
they were becoming fed up with Denis for failing to acknowledge their demands for a larger workspace.
End of the World

**End of the World** is one of the Collectibles in *The Foundation*. It is a Hotline call from Helen Marshall.

## Transcript

I snuck into the Foundation through a backdoor I know. Had to get ahead of the Hiss. Just a matter of bypassing the ritual protections. Luckily, the Board's as distracted as the rest of the Bureau. I had to put on a brave face up there, but this situation is the worst I've ever seen. We're getting back on our feet, but we've already lost so much. Trench is dead, Darling is... somewhere. I'm the only one left. But I still have a job to do. Keep the Hiss back. There's not enough HRAs to spare, so I'll have to make do with what I've got. Frankly, I don't even know what will happen if the Hiss take the Nail. Trench made it sound like it'd be the end of the world. He was never one to exaggerate. Well, orders are orders, even if they come from a dead man.

## Acquisition

This Hotline call is automatically obtained when reaching the Deep Cavern.*[verify]*

## Video

Control- The Foundation - Hotline (Marshall) - End of the World
Langston: Me and You

**Langston: Me and You** is one of the Collectibles in the *AWE* expansion of *Control*. It is an "experimental music slash poetry" piece by Frederick Langston, featuring Langston's vocals alongside a theremin.

### Transcript

This piece is called "Me and You".

It's summer in New York City.

A boy with a wolf's head eats some ice cream.

The ice cream melts. The wolf head howls.

We howl together.

Me and you.

The mayor stares at a bicycle.

A little girl watches him watch the bike watch him watch the bike

and on and on and on

like the ticking of a thousand clocks.

We listen to the ticking together.

Me and you.

A traffic light decides it doesn't want to be a traffic light anymore.

People call it names and it's hurt.

I take it to see a movie.

We have a good time.

Me and you.

People think we're weird but we ignore them.

We're friends now, connected by a moment.

We'll always share this story, even if people don't understand it.

You and me.

Me and you.

## Location

The tape is found in the Investigations Sector, in the Shifted Offices, in an area to the right of the AWE Loading Bay Control Point (when facing the AWE Loading Bay.)
L. Samson

**L. Samson** was an employee of the Federal Bureau of Control.

## Biography

### Background

Samson was part of the Bureau Book Bunch, and read and wrote a review of the book "Unless You" to give to Penny Bartwell for the club's next meeting. He perceived the book as a science-fiction space opera, and did not enjoy the overuse of the title as a catchphrase, but loved the various action and battles supposedly described in the book. However, he gave the book a 2/5 review due to his favorite character dying less than halfway into the book by "getting a battery cylinder launched into his face by a gravitational anomaly."

### Events of *Control*

Ironically, Samson died the same way during the Hiss invasion on October 29, 2019, being struck by a mail cylinder launched into his face by the Floppy Disk Object of Power (which occurs, in a meta sense, less than halfway through the story of Control.) His fellow book club members also suffered fates identical to what they described reading in "Unless You".

## References

1. ↑ Book Club: Samson
2. ↑ Unknown Caller
Emergency Call Summary

**Emergency Call Summary** is one of the Collectibles in *Control*.

## File text

**n/a (AWE-18)**

EVENT SUMMARY:

A possible AWE in which an unnamed individual experienced transcorporeality via a phone line. Event is notably similar to AWE-**[REDACTED]** in which **[REDACTED]** **[REDACTED]**.

EVENT RESPONSE:

Event is believed to have been caused by **[REDACTED]** **[REDACTED]** and as a result the following measures have been taken to prevent **[REDACTED]**: **[REDACTED]** **[REDACTED]** **[REDACTED]**.

## Location

The file can be found in the Research Sector. It is located in Central Research; from the sector elevator, head forward and down the stairs. On the next level, look left and enter the Shelter. The file will be on the bunk beds to the left.

## See also

* Emergency Call AWE
* Emergency Call Supplement
Hotline Security Log

**Hotline Security Log** is one of the Collectibles in *Control*.

## File text

**HOTLINE SECURITY LOG**

ALL VISITORS MUST CHECK IN!

8/19/2019 — 2:45 pm — Director Trench

8/26/2019 — 12:13 pm — Director Trench

8/31/2019 — 11:09 pm — Bill Everett (custodian)

9/02/2019 — 2:45 pm — Director Trench

9/09/2019 — 2:45 pm — Director Trench

9/14/2019 — 10:57 pm — Bill Everett (custodian)

9/16/2019 — 2:45 pm — Director Trench

9/23/2019 — 2:45 pm — Director Trench

9/28/2019 — 9:13 am — Director Trench

9/28/2019 — 10:59 pm — Bill Everett (custodian)

10/01/2019 — 3:34 am — Director Trench

10/12/2019 — 11:03 pm — Bill Everett (custodian)

10/26/2019 — 11:11 pm — Carol Bishop (custodian)

## Location

The file can be found in the Executive Sector. It is located on a filing cabinet at the security checkpoint outside the Hotline Chamber.
Havana AWE

The **Havana AWE** was an Altered World Event that took place inside a U.S. Embassy in Havana, Cuba on September 23, 2017.

## Event summary

Within the US Embassy in Havana on September 23, 2017, the embassy's staff were subjected to the influence of what would be identified as an Altered Item—a single cowboy boot—resulting in the injury of a majority of the staff and including multiple fatalities. Members of the staff reported the sensation of vibration and sound accompanied by an intense pressure in the ears, though no visible source could be identified. The entirety of the staff was returned to the states and evaluated by FBC medical staff, who would identify intense cellular damage reminiscent of radiation exposure. The effect of the boot was found to only be influential to the personnel of the building after FBC agents remaining on the scene were unable to find any other outstanding evidence of alterations or damage to the surrounding area. After the FBC became involved in the event, the Communications Department was able to spread the narrative that foreign powers had launched an attack on the embassy, conveniently explaining the evacuation of the facility and the injuries sustained.

## Trivia

* The Havana AWE is the Control universe's imagining of an ongoing real world phenomenon referred to as "Havana Syndrome" that has afflicted over 200 American and Canadian diplomatic and intelligence officials since late 2016. First publicly reported in Havana, Cuba in August 2017, cases have since been documented in other cities around the world. Those affected by Havana Syndrome have described similar symptoms to those detailed in the AWE, likening them to the sensation of being on the opposite side of a vehicle's single open window. Patients examined after exposure to the phenomenon were found to have damage to the brain, so far as to report the alteration of white and gray matter volumes and structural integrity. One widely discussed theory was that the syndrome was caused by microwave energy emitted by a purpose-built weapon deployed by the Russian military intelligence agency GRU, but examples of such a weapon have not yet been seen, recovered, or replicated.
	+ On September 30, 2021, Buzzfeed published a declassified US State Department report that analyzed audio recordings of the Havana Syndrome noise and dismissed microwaves as the cause. Instead, the report concluded with high confidence that the most plausible culprit was noise produced by the Indies short-tailed cricket, combined with mass hysteria brought on by a high-stress work environment. The report also explained that the possibility that the crickets were being deliberately used by an adversarial party to harass US officials could not be ruled out, however. The report's findings were disputed by proponents of the microwave theory, who claimed audio recording devices could not capture any microwaves for study.

## See also

* Havana Summary
* Havana Supplement
* Tommasi: AWE Report
Keystone

**Keystone** is a town in the United States of America. A paranatural event suspected of being an AWE occurred in the town, referred to on this site as the Keystone AWE.

## Background

Gruman and Morales, a pair of FBC agents with spotty records, disappeared in the town and were suspected of deserting. A team of field agents led by Lisa Keenum were later dispatched to investigate a separate AWE but were asked by William Kirklund to stop at Keystone on the way to investigate the potential desertion. By the time the Bureau agents arrived at Keystone, the AWE was already over. Similar to what happened during the Ordinary AWE, the town's residents were all missing, but instead of just adults it was the whole population. When the FBC were investigating the town, the only clue they found was a marking on various buildings, consisting of two overlapping circles with a dot in the shared space.

The Operations Center of the Investigations Sector holds a Bureau monitoring station for Keystone, indicating that the Bureau had already marked the town as a location of interest before 2017.

## Notes

* The U.S. state in which Keystone is located is not mentioned in *Control*. In fact, even the Bureau monitoring station in the Operations Center does not list Keystone's state, unlike every other station in the room. In real life, "Keystone" is the name of at least 12 small towns and unincorporated communities across 11 different U.S. states.
* The symbol of two overlapping circles with a dot in the shared space is identical to a symbol found on one of the closed doors of the Oceanview Motel; Datamining revealed the symbol's gamefile is stored as "Vanguard": codename for Remedy's unreleased project.
Hammer Supplement

**Hammer Supplement** is one of the Collectibles in *Control*.

## File text

**Game Hammer (AI5-BE)**

BACKGROUND:

The Smiley Sisters Carnival traveled throughout the eastern United States during the 1950s. Beginning in 1956, young men in the towns visited by the carnival became plagued by a strange form of leprosy originating in the hands and swiftly moving up the arms. As the death toll climbed, newspapers named the disease "Farmer's Rot".

Rumors began circulating that the carnival itself was to blame. In November 1959, the townspeople of **[REDACTED]**, Georgia took it upon themselves to raze the carnival to the ground, believing the entertainers to be servants of the devil.

Bureau agents had been monitoring the carnival while while investigating the odd disease. Posing as **[REDACTED]**, agents confiscated all carnival property that survived the flames. At a field office, stray **[REDACTED]** were placed in rooms with individual pieces of the carnival equipment. The game hammer was identified as the cause of the disease. The remaining property was incinerated, along with the infected **[REDACTED]**. The carnival owners were told they had been carrying a dangerous pathogen in their equipment.

## Location

The file can be found in the Active Threshold in the Research Sector. When jumping down the shaft that leads to Active Threshold Sublevel (accessible via Old Growth), watch for a ledge on the side of the wall, roughly midway down the shaft, between the elevator rails and the lamp illuminating the shaft to the left of the rails. After landing on the ledge, look to your left to find a room. The Collectible is on the only piece of furniture in that room.

## See also

* Game Hammer
* Hammer Procedures
Balloon Supplement

**Balloon Supplement** is one of the Collectibles in *Control*.

## File text

**"Get Well" Balloon (AI58-KE)**

BACKGROUND:

The item was used in the children's ward of a local hospital in **[REDACTED]**. Witnesses do not recall where the balloon came from. Therapy dogs, part of a program called **[REDACTED]** meant to comfort the sick children, were noticeably attracted to the item. They reportedly jumped at the item, licking it when they could.

The children claimed the dogs began walking through the halls of the hospital at night, howling in a low pitch. One child described the sound as "singing".

A few days later, the dogs were all discovered dead, a dark substance leaking from their **[REDACTED]**. The hospital staff called local authorities, who called the CDC. Bureau agents intercepted this call and arrived at the scene within **[REDACTED]** hours. The item was taken for evaluation, along with the remains of the dogs (see file PAI-241 1.B for details).

## Location

The file is located in the sublevel of the Active Threshold in the Research Sector. From the Active Threshold Control Point, drop down into the poisonous hole and walk down the hallway of exploding fungus pods; there will be a blocked doorway on the right. Remove the boxes blocking the doorway to the right and enter the room. Levitate up to the ledge to find the file.

## See also

* "Get Well" Balloon
* Balloon Procedures
Log 3: Work

**Log 3: Work** is one of the Collectibles in *The Foundation*. It is the third of eight so-called Ash Tapes, recordings made by Dr. Theodore Ash, Jr. during his time in the Foundation of the Oldest House.

## Transcript

Twenty-eight days now spent inside what we're calling the "Oldest House". Northmoor insists on the name. I'm too tired to ask why. I'm not sleeping well. Per orders, me and my research team have established a permanent examination lab in the Foundation. I basically live down here now, like the obedient Head of Research Father raised me to be. I spend my days investigating that odd pillar where Northmoor found the handgun. The work was half-hearted at first, I admit, but then I discovered numerous non-Aristotelian energy channels converging at its base. Leylines, dragon roads, Heilige Linien, call them what you want, but this pillar is the crossroads. I started building something, equal parts talisman and technology. An array that can impose order on the ley junctions. That's the idea at least. We'll see when I'm done. I prefer to work away from the pillar. I'm not the only one who feels like that thing has eyes.

## Location

The Collectible can be found in the Foundation. It is located inside the Warehouse, on the first level of the tower, right next to the elevator.

## See also

* Foundation Pillar by Dr. Theodore Ash

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Log 2: Foundation

**Log 2: Foundation** is one of the Collectibles in *The Foundation*. It is the second of eight so-called Ash Tapes, recordings made by Dr. Theodore Ash, Jr. during his time in the Foundation of the Oldest House.

## Transcript

It's been five days since we first entered the building. Traversing the interior is dangerous due to the shifting, but we did manage to find a lower cavern that seems structurally predictable– which is a scientific way of saying its walls won't crush us in our sleep. Northmoor even made a discovery. A pistol, placed on a stone pedestal in front of that strange ebony pillar. Seems like something out of a storybook, except the heroes usually find swords, not handguns. But it is the perfect lure for someone like him. Hours after finding this weapon, Northmoor cornered me to spout some nonsense about how the "Board" had made him the Director. He ranted about the title being meaningless before now, calling Father and all other previous directors shams, frauds, and worse. I think this place is worse for Northmoor than it is for me. [The] strangest thing? There was no pedestal in front of that pillar a day ago. This building has swallowed a dozen of my men, and now it's handing out presents? Is it playing some sort of game? If it is, we're most certainly losing. Hell, we don't even know the rules.

1. ↑ "The" is only part of the subtitles

## Location

The Collectible can be found in the Foundation. From the Control Point for the Crossroads, head towards the yellow lab structure and enter the room on the left to find the tape recorder with this log on it.

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