Unlock: Royal Slug Palace

*"Ssstranger, you might not want to look at thisss now..."*

This article contains important spoilers that can ruin your experience while playing  FTL: Multiverse! Read at your own risk.

Occurs in:

1. Royal Slug Nebulae

This event can lead to unlocking the Knighted Cruiser, the player can either choose to help Slocknog or Nights in the fight, aiding Slocknog will unlock the cruiser right after they defeat The Black Raven, but if they side with Nights they must also reinstate him into power by force after defeating Slocknog's Clairvoyant Cruiser.

This event also can lead to the Slug Takeover ending, but the player must first encounter the Clan Vessel Resting Nearby and manage to recruit the Clansman BEFORE traveling to this palace.

## Event

Ship: none.

*You've arrived at the royal palace at last. Slug infrastructure isn't always the most stunning, but you must admit the view in front of you is magnificent. It is no wonder Nights is so reluctant to give up his crown.*

* *As you approach the massive overhang, you can see signs of struggle. It appears Slocknog has already made his move on the palace, along with a fleet of loyal Clairvoyant vessels.*
	1. Stick around and watch.
		+ *Slocknog has begun speaking to the crowd, which consists of both eager supporters protesting against Nights, and the well armed Knights holding them back. "Give it up Nightsssss. Come out of that palaccce and take part in the sssame fesstival every other king before you has eagerly particccipated in! You ssstole that crown, by cheating might I remind you, but if you're truly the brave fighter you claim to be then ssssurely you can protect your throne."*
			- *Slocknog urges Nights to come out several more times, then gives up and waits. There's a moment of silence, finally followed by Night's raspy voice over the intercom. "Fine, you sssshriveled pisss colored sssmelly sssson-of-a-bitch! I'll come out alright!" A few minutes later, Nights's signature ship, the Black Raven, comes bursting out of one of the hangars firing directly at Slocknog's much larger cruiser. Immediately, chaos breaks out.*
				* *The battle around you seems to have consumed the landscape for as far as you can see. Both sides seem to be equal in size. You could easily get involved and influence the outcome of this brawl, but who is the right choice?*
					1. Aid Slocknog - he seems reasonable enough, and might be able to bring the Slugs to a glory age.
						+ Aid Slocknog.
					2. Aid Nights - he seems like the king the Slugs you know would want.
						+ Aid Nights.
					3. Who are we to partake in these matters?
						+ Nothing happens.
	2. Things might get hectic, let's leave while we can.
		+ *Better not to risk it. You pull away from the planet.*
			1. Check the storage.
			2. Do nothing.

## Aid Slocknog

* *With Slocknog in charge, the Kleptocracy might finally be able to progress past this stage of barbaric thievery. The Federation aims for a better galaxy, and you'll be damned if you don't do something to see it through.*
	+ Fight The Black Raven
		- (**After defeating the enemy ship by any means**) *The Black Raven has fallen, and Nights is now surely dead.*
			* You gain a **high** standard reward.
				+ As the Black Raven crashes into the lake, the fighting suddenly seems to come to a halt. You land your ship next to the Clairvoyant Cruiser, where Slocknog smiles and shakes your hand. "I of coursssse could have done it on my own, but... thank you, captain. Thisss isss twiccce now you have gone out of your way to help me. May the ssstarssss ssshine brightesst between usss, eh friend?"
					- **The Knighted Cruiser is unlocked**.
						1. Continue...
							* Slocknog Wins.
						2. **(If the player recruited the clansman)** Go after the crown yourself.

## Slocknog Wins

* *Once Nights's corpse has been recovered, he is moved to a hearse ship for later. The crown too is recovered, broken but miraculously not obliterated. The Slugs gather together to discuss what to do next.*
	+ *Slocknog appears surprised that he isn't included with the crowd. As he attempts to speak to them, an angry member of the crowd speaks up. "You have no right to be here! Alwayssss ssspinning that ssstory about Nightsss cheating or whatever, but in the end you ssstill losssst. Ssssure you were a better king than Nightsss, but you ssstill just cost usss the livessss of DOZENSSSSS of our fellow Sssslugssss jusssst for your little coup!"*
		- *These words seem to resonate with nearly everyone present, and soon a mob has formed, marching towards Slocknog, demanding he be punished. The only reason no one suggests executing him is because no one has any clue who to elect in his stead.*
			1. These people need further influence - use a show of force to put Slocknog back in power.
				* *Considering you've become so heavily involved in Slug politics already, you might as well go the extra mile. You head back to your ship and approach, firing a warning shot upon the crowd. Once you have everyone's attention, you demand Slocknog be in charge once again. The crowd is reluctant, but the Clairvoyants remain loyal to their king and move to support him.*
					+ "Well my friend, thisss isss now the THIRD time. Heheh, I'm forever in your debt I ssssuppossse. Perhapsss thisss isss a good ssstart to repaying you."
						- You gain a random Weapon, a **high** scrap-only reward and a Reloader [X].
			2. Suggest that the Slugs hold an election the proper way - through a vote.
				* *Surprisingly, this revolutionary idea is not immediately rejected. Persuaded by recent events, the Slugs seem to genuinely consider settling their differences and staging a government reform for the better good. However, one member of the crowd inquires, "Then what ssshall happen to Sssslocknog?"*
					1. We'll take him with us.
						+ *"Well, if it isss a choiccce between death or working aboard the sssship who hasss worked sso valiantly to assssissst me, I think I ssshall prefer not dying. Farewell to all of you, I hope you rot without me." Slocknog sharply turns and slithers onto your ship.*
							- Slocknog joins your crew.
					2. Execute him.
						+ *"I- what? You have ssspent ssso much effort to help me, and yet now you ssssentence me to death?" Slocknog attempts to run, but is quickly caught by some other Slugs and dragged away. You are thanked and rewarded by the Slugs citizens who you have helped so greatly.*
							- Your reactor is upgraded by **1** level and you receive a **high** scrap-only reward.

## Aid Nights

* *Nights might seem bad on the surface, but to raise this much of a following surely the guy must have some redeeming qualities in the eyes of the Slugs. If you're going to be involved, you might as well pick someone the Slugs want.*
	+ Fight the Clairvoyant Cruiser.
		- (**After defeating the enemy ship by any means**) *You might have helped him get here, but you were also Slocknog's downfall. Surely, he won't be returning after this.*
			* You gain a **high** standard reward.
				+ Nights wins.

## Nights Wins

* *As Slocknog's cruiser crashes into the lake, the fighting suddenly seems to come to a halt. You land your ship next to the Black Raven, where Nights is chuckling. "HAH! That'll ssshow that idiot what happenssss when you messs with Nights baby!" Nights pumps his tentacle into the air triumphantly, and you don't bother mentioning you did all of the work.*
	+ You watch as the Slugs get together a team to fish the cruiser out of the lake. Once Slocknog's corpse has been recovered, he is moved to a hearse ship for later. The Slugs gather around, trying to decide how to proceed with the festival.
		- *Furious, Nights storms up to them demanding they hand back to the crown to him, but the crowd refuses. "You basssstard, you don't dessserve ssshit! Had you jussst done your duty asss a king and handled thisss asss ssomething other than an overgrown man-child, we wouldn't have the corpsssess of dozensss sssmoldering in front of the Royal palaccce!" Shouts someone from the crowd, shockingly appearing to be straight from Nights's inner circle.*
			* *These words seem to resonate with nearly everyone present, and soon a mob has formed, marching towards Nights, demanding he be punished. The only reason no one suggests executing him is because no one has any clue who to elect in his stead.*
				1. These people need further influence - use a show of force to put Nights back in power.
					+ *Considering you've become so heavily involved in Slug politics already, you might as well go the extra mile. You head back to your ship and approach, firing a warning shot upon the crowd. Once you have everyone's attention, you demand Nights be in charge once again. The crowd is reluctant, but faith seems to magically return to his followers, and the Knights of Nights move to support their king. This works, and soon enough Nights is re-elected king.*
						- *Nights might be an egregious and irredeemable asshole in many ways, but he apparently has enough of a conscience to thank you personally. Extending the greatest show of goodwill that he can, likely to gain favor from you in case of future issues, he bestows upon you a specialized weapon from his arsenal followed by heaps of scrap.*
							* You receive a random Weapon, a **high** scrap-only reward and two Knights. **The Knighted Cruiser is unlocked**
				2. Suggest that the Slugs hold an election the proper way - through a vote.
					+ *Surprisingly, this revolutionary idea is not immediately rejected. Persuaded by recent events, the Slugs seem to genuinely consider settling their differences and staging a government reform for the better good. However, one member of the crowd inquires, "Then what ssshall happen to Nightsss?"*
						1. He can work for us to pay off his debt to the galaxy.
							- *Nights isn't eager about the idea, but the Slugs seem to find great humor in banishing him to work aboard a Federation vessel. Greatly preferring paid labor aboard a ship over public execution by disintegration ray, Nights accepts, and soon after you've got a new crew member aboard.*
								* Nights joins your crew.
						2. Execute him.
							- *Nights suddenly drops any show of bravery and cries out in terror, but it's too late. The crowd can't be convinced otherwise, now that the idea has been reinforced by your word. As Nights is dragged off to some underground prison, you are thanked and rewarded by the Slugs citizens who you have helped so greatly.*
								* You receive a **high** scrap-only reward and your reactor is upgraded by **1** level.

## Chasing the Crown

* *While you watch the ship be fished out of the lake, you remember the Clansmen from earlier, and get the urge to retrieve the crown for yourself, though it won't be easy. Assuming they're still with you, that is.*
	1. **(If you have a Ranger on board)** Your Clansman is alive, let's go for it.
		+ *The Slugs have just found the Black Raven's wreck, and have dropped it onto the bank. You'll need stealth to get over there undetected.*
			1. (Upg. Cloaking) Cloak and approach.  (Requires level **2** Cloaking)
				- *You cloak the ship and pilot closer to the wreckage. Now, you'll need to be able to teleport your crew onto the Raven without being seen.*
					1. (Teleporter) Beam the crew aboard.  (Requires **Teleporter**)
						* *Now that your crew are aboard, the stakes are a lot higher. Unfortunately, it's not easy to see in the dark corridors.*
							1. (Upg. Sensors) Guide them.  (Requires level **2** Sensors)
								+ Your Clansman grabs the Crown.
							2. (LRS) Guide them.  (Requires **Long-Ranged Scannerss**)
								+ Your Clansman grabs the Crown.
							3. (Scanner) Guide them.  (Requires **Scanner**)
								+ Your Clansman grabs the Crown.
							4. (Upg. Teleporter) Don't take the risk, bring back the crew and leave.  (Requires level **2** Teleporter)
								+ Nothing happens.
							5. Proceed in the darkness.
								+ *Oblivious to their surroundings, your crew end up caught by one of the salvage team, and are shot! You have no choice but to pull away, but it's too late. The guards are now on high alert, and your ship takes heavy damage.*
									- Your ship takes 7 hull damage and you lose a random crewmember.
										* (**If Clonebay is present**) *Fortunately, your crew is able to be cloned, but that won't reverse the damage you've taken.*
											+ The lost crewmember is cloned with some skill loss.
					2. Nevermind.
						* Slocknog Wins
			2. Nevermind.
				- Slocknog Wins
	2. Nevermind.
		+ Slocknog Wins

## Your Clansman grabs the Crown

* *Your Clansman grabs the crown, holding it up to admire. However, a band of Saboteurs burst in and see your crew, and draw their lasers to shoot. Your team is almost killed before the Clansman shouts for them to stop, declaring themselves the new king by rule of the Crown Theft Contest. The Slugs are dumbfounded, but no one protests.*
	+ Your crew waltz out of the wreck, crown on-top his head for all to see. You're amazed to see as the Slugs all around, Slocknog included, bow down, willing to accept this change of events...
		- You revolutionize the Slug government and win the game.