Water Update

**Water Update** hydrating the game, and also adding a ton of new other content. It was one of the biggest updates, released on April 11th, 2020 to Super Mario Construct and also adds touch support for mobile screen!

## Additions

* Bob-ombs have been added!
* Volcano loti/lotuses, whatever you wanna call em in plural.
* Red coin ring which can hand out any power-up, including poisonous ones... hmmm
* Brown coins and brown pswitches, for people who prefer p-switches that only affect brown blocks.
* Donut blocks! two types of em even.
* Explosive present, because why not?
* Palace switches which persist through maps!
* Banzai bills, very gud big boys.
* Wouldn't be a waterupdate without water! so it has been added as an early development addition.

* Cheep cheeps have been added! you can heavily customise these by clicking on them while holding shift.
* Blurps, no wall can stop em.
* Water, water and ye... more water tiles!
* Beach background and theme.
* Switch palace tileset in 4 different colours.
* New music, including underwater, bonus zone and a SMB1 remix in SMW.
* Added mines, make em move if ya wish.
* Added a spike that hurts mario from all sides regardless how he erm... hysically harassed it.
* Added jelectros.

* Added the sleepy "Rip van fish" which will chase you down, grab a star and see what happens...
* Monty moles in 2 sizes, 3 types (normal, platform and taxi) and 3 different ways of spawning!
* Added the airship tileset.
* Added jumping and flying paratroopas, press control to do a lot with em.
* Added an activation delay to podoboos.
* New airship music.
* Added 2 new effects: fog and swimming fish.

* Added new tiles such as bones and logs.
* Added the retro castle tileset.
* Chucks, finally, lots of chucks!
* Dolphins, in red n blue, fancy!
* Bloopers because we wish to see this world burn, pink ones work outside of water.
* New effects! including a blue watery overlay, a darkness effect with light sources and a VERY dark effect.
* Progressive power-ups are now in!
* Added an option to turn off automatically placed tiles from mole holes and fish.

* Added the all new blue shell power-up, run and press down to slip 'n spin...
* Added the penguin suit; shoot ice, swim faster and slide over ground.
* Added the porcupuffer.
* Added the boss bass which will chomp you down in 1 bite.
* Added the spike bass, which is a boss bass which can't chomp you down, hurray!
* Added the very, very, big cheep chomp. It's dangerous, seriously.
* Added the spiny cheep cheep.
* Added several types of torpedo teds for good measure, including their launchers!
* Added bubbles, use Layer 1 and 2 to make these babies work.
* Added cannonballs and cannons for your bullet hell pleasures.
* Added more AI to cheep cheep's because why not.
* Added lots of new presents to match items, this includes a red present which will explode in a red pow blast when it hits a wall.
* The all new retro SMB1 water tileset!

## Changes

* You can now shift click on certain blocks to add an item to it.
* Invisible ?-blocks can contain many different kinds o thingies now.
* A level info menu has been added.

* Cryolava will now freeze anything it touches, brrrr!
* Spinjump will now persist through water and end when staying in water for too long.
* Sinking goes faster now, hurray!
* Hud can now be toggled with "H".
* New sprites for stuff liek the brown pswitch, brown coin and the red coin ring!

* Changed some more water physics thingies.
* Added the checkpoint tile in addition to the switch palace added last patch.
* New editor themes

* Added a new test button  to the toolbar as a QoL improvement.
* Testing tools while testing your level! you can reduce game speed and make mario invincible.
* Sliding will now accelerate you up to much faster than running speed, that's a lot!
* You will no longer get hurt when grabbing a power-up in awkward spots nor ever take damage from flat out low terrain.
* Palace switches reset after dying, ones collected before you got a checkpoint persist though.
* Fish automatically turn around when they reach the end of a body of water.
* Touchscreen support! it's experimental though, so you won't be able to make full levels just yet.
* Clouds flower balance tweaks.
* Setting music to 0 will yield no music.
* Spinjump projectile spam for various power-ups has been nerfed.

* Pink bloopers can now be jumped upon out of water.
* News will now also display ingame, making this page... less needed.
* New goomba sprites.

* Cheep chomps now take 3 hits from fireballs before they're killed.
* Added 2 different rocky shell variants; bomb throwers and non respawning ones.
* Penguin suit be smoooth.
* More bubble AI's because why not! chase, stationary and evade!
* New Boom Boom sprites by palutena!
* New retro water/lava/etc. animations by palutena!
* Added the SMB1 hard block and rock
* Added a few more backgrounds listed on LB's site
* More bugfixes.

## Bugfixes

* Thwomps now dont oddly sink in water in very creative ways.
* Skull rafts and ice blocks now acknowledge the existence of water.
* Fire and ice balls are now unaffected by the water slowdown.

* Cheep cheeps now turn when hitting a wall.
* Snowballs now get destroyed upon collision.
* Donut blocks are affected by water now.
* Heccload o bugfixes and performance upgrades

## QoL Improvements

* Mario swims now faster upwards.
* New bob-omb sprites.
* Donut blocks fall faster.

* Thwomps and munchers like eachother now, hurray!
* Thwomps can also properly use screenwrap now.
* Shells can collect all coin types.
* A few layering tweaks.
* -further changes we won't list, hurray for bugfixin!

## Patch Updates

### Patch v3.1

**Changes**

* Fullscreen on levelpalace now works again!
* Mario's slide hitbox is slightly smaller.
* Background System improvements: BGs now always default to the bottom, even with Y-space. The parallax difference been removed. (Cloud BGs can be used to achieve better vertical scrolling)
* Organized the editor a little bit more.
* Ice cubes w/ dangerous enemies inside will break after a short time (Spiny Cheep Cheep, Porcupuffer, Boom Boom).
* Enemies on the same layer as tiles will always be in front of them.
* Boom Boom balancing: he now jumps up with his spikes up, increasing his invulnerability frame.
* Koopatroopas shells are no longer fireball resistant.
* Airborne Mario can now gain some extra speed when jumping from an enemy.
* New Toad sprites, improvements to Raccoon Mario sprites & other visuals tweaks to the retro ground & cave, grass and forest tilelsets.
* Clouds mario's clouds now emit light, just like goal orbs and red coin rings!
* Thwomps can now trigger POW-Blocks.
* A lot of reported bugs fixed and feedback implemented!
* 3 New Toad colours + Toadette & Toadsworth.
* New green poison Dolphins.
* Large hard block has been added next to a cave variant for retro tilesets.
* Added more enemy projectiles to the toolbar such as baseballs and footballs.
* Slow and fast skull rafts!
* New horizontal- and vertical only options for BG/FG scrolling to use for legacy SMF backgrounds.
* Last but definetely not least: added bunny mario which glides very slowly and can't spinjump.

### Patch v3.2

**Changes**

* Hotfixed small issues which were in **v3.1**.
* Penguin suit now has an arrow in editor in case you want it to waddle.

### Patch v3.3

**Changes**

* Collision has been redone, fixing a ton of bugs with slopes.
* More retro ingame music by supermakerplayer, the SM127 Dev.
* A better camera which doesnt follow mario in annoying ways... that darned media!.
* Swimming is now easier as mario earned his S-tier swimming certificate, congrats, mario!
* Red coins with parachutes will now spawn with the parachutes if you eat dem red loops, who knew skydiving could be so threatening for a red lil coin?
* Fixed a lot of hitbox issues, this should make the game a... "hit"... ehehehe
* Mario now preserves his momentum when frozen and takes damage when he smashes into a wall.
* Added a "play level" button on the title screen so you can hop into the game as quickly as possible.
* Moved the settings button after fighting a third world war for it.
* Ability to pause by pressing "P"
* Ability to make screenshots of the game by pressing "Q"
* Reset warps are now toggles for all warps, even if they don't go inbetween maps.
* Mario now receives knockback from the ceiling when bumping against it while swimming.
* Iceblocks now behave more chilled out when in cryolava.
* Mario learned how to throw objects with actual force.
* More sound effects to overcharge your ears with delicious noise.
* Nerfed the hitboxes of munchers, spikes and jelectros.
* Mario is immume to cryolava now too with the invincibility cheat.
* You can now jump on jumping fish... yes.
* A new mountain tileset!
* Overhauled the retro tilesets with new visuals and decorations.
* Added a guide for warps so you can now read something and still ask for help!
* Over 100 bugfixes!!

### Patch v3.4

**Changes**

* Slight changes to certain new decoration tiles.
* Steep upside down slopes now function just like other upside down slopes.
* Lowered the hammer throw sound effect.
* Snowpokeys can now be destroyed with a spinjump.
* Dolphins no longer act as a solid.
* Further camera tweaks

### Patch v3.5

**Changes**

* You can now rotate volcano lotuses to have them shoot in any direction.
* Added a sound effect to the podoboo.
* Further swimming tweaks.
* Thwomps can no longer be defeated by tanooki tails.
* Added a new set of signs.
* You can now swap between the switch palace bars using control.
* The blue shell now slides down slopes in a shell dash.
* The platform mole now has a smaller hitbox.
* Added particle effects to the podoboo.
* Furtherbugfixes.