recursal/Fanatic-Fandom huggingface dataset:
High Priestess Klaxi

**High Priestess Klaxi** is one of the cards in Stormbound: Kingdom Wars.

## Overview

High Priestess Klaxi is a legendary raven hero that replaces the weakest units on the board with stronger Ravens. The strength of High Priestess Klaxi and the ravens spawned can be increased when leveled up. High Priestess Klaxi can fit well into toad decks.

## Strategies

High Priestess Klaxi's ability to replace weak units with ravens works well if you and/or the opponent have a lot of weak units on the board.

* 1 strength toads spawned by Rain of Frogs or Azure Hatcher are the perfect candidates for High Priestess Klaxi's ability.
* The ravens spawned by High Priestess Klaxi are good candidates for Kindred's Grace, which will also buff High Priestess Klaxi herself. However, this is a very expensive combo.
* In certain scenarios, you can use High Priestess Klaxi to destroy enemy units and gain a massive advantage over them.

## Change History

* August 7, 2017: Increased mana by 1, increased strength and ability when leveling
* August 30, 2017: Increased strength and ability by 1
* September 26, 2017: Decreased strength and ability
* November 16, 2017: Increased ability by 1
* January 31, 2018: Increased strength by 1
* September 18, 2018: Increased strength
* May 9, 2019: Decreased strength by 2, ability now destroys all units with the lowest strength and spawns your ravens there

### Card Versions

* Initial Version
* August 7, 2017
* August 30, 2017
* September 26, 2017
* November 16, 2017
* January 31, 2018
* September 18, 2018
* May 9, 2019 (Current)

## Differences

This is the original version of the card.

## Differences

High Priestess Klaxi's mana cost was increased by 1 and its strength and ability leveling was increased.

## Differences

High Priestess Klaxi's strength and ability's spawned units' strength were increased by 1, and their leveling was changed accordingly.

## Differences

High Priestess Klaxi's strength and ability's spawned units' strength were decreased by 1, and their leveling was changed accordingly.

## Differences

The strength of High Priestess Klaxi's spawned ravens was increased by 1 and its leveling was increased accordingly.

## Differences

High Priestess Klaxi's strength was increased by 1 and its leveling was increased accordingly.

## Differences

High Priestess Klaxi's strength was increased by 1 and its leveling was increased accordingly.

## Differences

High Priestess Klaxi received a major rework to her ability. Instead of destroying three random weaker friendly units, she destroys all units with the lowest strength. Her strength was also decreased by 2 and its leveling decreased accordingly.

## Notes

If the lowest strength unit on the board is too strong Klaxi's ability will do nothing

## Trivia

High Priestess Klaxi's name is a reference to the Axii sign - a magical spell that charms opponents from the game series "The Witcher".
Amberhides

**Amberhides** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Amberhides is a common toad unit that drains a large amount of strength from a nearby poisoned unit. The strength of Amberhides and the strength it drains can be increased by leveling it up. Amberhides can work in control and poison decks.

## Strategies

Amberhides can deal with strong units very effectively, but only if you can poison it.

* Non-damaging poison effects are better to use with Amberhides, like those from Copperskin Ranger and Venomfall Spire, because damaging effects decrease the amount of strength Amberhides is able to steal.
* The strength Amberhides drains makes it great at controlling or destroying enemies. Alternatively, you can place it ahead of an enemy unit to threaten your opponent with a very high-strength unit.
* Amberhides is able to clear out high strength enemies despite its low cost and strength. For example, a level 1 Amberhides can destroy a 12 strength poisoned enemy completely.
* Note that Amberhides can drain strength from a friendly unit as well, which can either be good or bad.

## Change History

* August 7, 2017: Set movement to 1, increased drain ability by 2
* August 30, 2017: Increased strength by 2, reduced ability by 1
* January 31, 2018: Can now also drain from a friendly poisoned unit
* September 1, 2023: Strength increased by 1 and ability made to target strongest surrounding poisoned unit.

### Card Versions

* Initial Version
* August 7, 2017
* August 30, 2017
* January 31, 2018
* September 1, 2023 (Current)

## Differences

This is the original version of the card.

## Differences

Amberhides's movement was increased to 1 and its ability strength was increased by 2.

## Differences

Amberhides's strength was increased by 2 while its ability strength was reduced by 1.

## Differences

Amberhides's ability was updated to target any poisoned unit, friendly or enemy, instead of only draining enemy units.

## Differences

Amberhides's strength increased by 1 and ability made to target strongest surrounding poisoned unit.

## Notes

Like all Shadowfen toads, Amberhides's name contains a reference to its color.
Bluesail Raiders

**Bluesail Raiders** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Bluesail Raiders is a common pirate card that has no abilities. The strength of Bluesail Raiders can be increased by leveling it up. Bluesail Raiders fits well into pirate decks.

## Strategies

Bluesail Raiders is similar to Warfront Runners, except it has +1 mana and strength. Both can be used for the same purposes.

* Bluesail Raiders can be used to deal direct damage to the enemy base as long as you can advance your front there and empty the column.
* You can also use Bluesail Raiders to deal with multiple weak enemies at once.
* Like all pirates, Bluesail Raiders can trigger Lucky Charmers' ability and cannot be re-drawn by Goldgrubbers.

## Change History

* Sepptember 18, 2017: Added to the game
* Decemeber 1, 2022: Strength increased by 1

### Card Versions

* Initial Version
* December 1, 2022 (Current)

## Differences

This is the original version of the card.

## Differences

Bluesail Raiders' strength was increased by 1 for every level
Edrik the Fierce

**Edrik the Fierce** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Edrik the Fierce is a legendary knight hero who spawns knights to fight nearby enemy units. His strength and the strength of the tokens he spawns can be increased by leveling him up. Edrik can fit into decks that need small units to fight off enemies. To counter him just try spamming cheap units around to stop his spawning if you know what your enemies has him.

## Strategies

Edrik the Fierce's ability will not spawn knights on occupied tiles, so be wary of the positioning of both him and his enemies.

* The knights spawned by Edrik the Fierce are good for removing weak enemy units. They can also serve as general damage, similar to Felflares.
* Edrik the Fierce is best used when there are a moderate amount of enemy units on the board. Too little enemies won't bring you much value, and too many enemies will block Edrik the Fierce's tokens.
* Even if you can't trigger Edrik the Fierce's ability, he still only has 1 less strength than Cabin Girls which isn't too bad.
* Combined with other cards that can spawn knights such as Temple Guardians and Call for Aid, Edrik the Fierce can spawn a great number of units for Kindred's Grace to strengthen. This combo is very expensive, however, so look to cards that can gain mana.

## Change History

* May 9, 2019: Added to the game
* June 27, 2019: Increased ability by 1 at higher levels
* November 26, 2019: Reduced strength by 1, increased ability by 1
* November 1, 2021: Reduced ability by 1
* November 1, 2023: Increased strength to 4/5/6/7/8 (up from 3/4/5/6/7).

### Card Versions

* Initial Version
* June 27, 2019
* November 26, 2019
* November 1, 2021
* November 1, 2023 (Current)

## Differences

This is the original version of the card.

## Differences

Edrik the Fierce's ability strength was increased by 1 at higher levels.

## Differences

Edrik the Fierce's strength was decreased by 1 while his ability strength was increased by 1. His leveling was changed accordingly.

## Differences

Edrik the Fierce's ability was decreased by 1.

## Differences

Edrik the Fierce's ability was increased by 1.
Chaotic Pupil

**Chaotic Pupil** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Chaotic Pupil is a common rodent unit that deals damage to random nearby enemies on death. The damage done can be increased when leveled up. Chaotic Pupil can be fit into any kind of deck as a finishing card.

## Strategies

Chaotic Pupil's death damage can deal great single-target damage to a unit or even damage to the enemy base.

* Chaotic Pupil's high movement alongside its death effect make it a dangerous unit to fight from the enemy's perspective. The damage it deals can destroy or at least damage the defending units there.
* The damage can also be used to clear out a 1 strength enemy and a stronger enemy at the same time.

## Change History

* August 7, 2017: Decreased mana by 1
* August 14, 2017: Increased mana by 1
* May 9, 2019: Increased mana by 1, damage by 1, ability now damages 1 random bordering enemy
* November 1, 2022: Increased ability by 1, changed to spread damage randomly among bordering enemies

### Card Versions

* Initial Version
* August 7, 2017
* August 14, 2017
* May 9, 2019
* November 1, 2022 (Current)

## Differences

This is the original version of the card.

## Differences

Chaotic Pupil's mana cost was decreased by 1.

## Differences

Chaotic Pupil's mana cost was increased by 1.

## Differences

Chaotic Pupil's mana cost and ability damage were increased by 1. Its ability was reworked to deal damage to a single bordering enemy instead of spreading the damage among surrounding enemies.

## Differences

Chaotic Pupil's ability was increased by 1, and the damage is now split randomly among bordering enemies
Emerald Towers

**Emerald Towers** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Emerald Towers is a rare structure that gives strength to all friendly units in front of it. The strength of Emerald Towers and the amount of strength it gives can be increased by leveling it up. Emerald Towers can work in swarm decks well.

## Strategies

Emerald Towers works well when you have a lot of units in the same column.

* Cards that generate units in the same column like Brothers in Arms, Lich Summoners, and especially Avian Stalkers combo well with Emerald Towers because they produce more units for its effect to strengthen.
* Emerald Towers also works well with 0 movement units, as they stay in its column for longer before being attacked, giving Emerald Towers more triggers to buff it.
* Like all structures, Emerald Towers can trigger Hearthguards' ability and be triggered by Doctor Mia.

## Change History

* August 7, 2017: Decreased mana and strength by 1
* August 30, 2017: Increased strength by 1
* November 16, 2017: Decreased strength by 1
* September 1, 2020: Increased strength by 1
* May 1, 2022: Increased ability at levels 4-5

### Card Versions

* Initial Version
* August 7, 2017
* August 30, 2017
* November 16, 2017
* September 1, 2020
* May 1, 2022 (Current)

## Differences

This is the original version of the card.

## Differences

Emerald Towers' mana cost and strength were decreased by 1.

## Differences

Emerald Towers' strength was increased by 1.

## Differences

Emerald Towers' strength was decreased by 1 and its leveling was decreased accordingly.

## Differences

Emerald Towers' strength was increased by 1 and its leveling was increased accordingly.

## Differences

Emerald Towers' ability increased by 1 at levels 4-5

## Notes

Like all cards that give strength, Emerald Towers' art contains a green leaf.
Blessed with Brawn

**Blessed with Brawn** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Blessed with Brawn is a common spell that gives a large amount of strength to a weak unit or structure. The strength it gives and its requirement can be improved when leveled up. Blessed with Brawn fits well into certain decks that rely on strengthening units and structures.

## Strategies

Blessed with Brawn can give a huge amount of strength to a weak unit or structure.

* Because Blessed with Brawn has such a high mana cost, you may want to use mana-gaining cards such as Frozen Core or Dawnsparks to play it in conjunction with other cards.
* Like other Winter Pact cards that give strength, Blessed with Brawn can give a large amount of strength to a structure, making it very durable.
* Putting Blessed with Brawn on a structure near the enemy baseline will likely allow you to keep a frontline.
* Blessed with Brawn can also be used to buff a unit on the enemy baseline, making it a large threat.

## Change History

* March 21, 2019: Added to the game
* May 1, 2022: Mana cost reduced by 1, ability reduced at all levels

### Card Versions

* Initial Version
* May 1, 2022 (Current)

## Differences

This is the original version of the card.

## Differences

This is the original version of the card.

## Notes

Like all cards that give strength, Blessed with Brawn's art contains leaves. However, these leaves are not green.
Greenwood Ancients

**Greenwood Ancients** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Greenwood Ancients is an epic elder that gains strength for each stronger enemy unit when it is damaged. Its strength and ability can be increased by leveling it up. Greenwood Ancients is a durable unit that requires special conditions in order to regain its strength.

## Strategies

Greenwood Ancients can be interestingly hard to remove as it will gain strength depending on how much damage it takes.

* Like when playing against Scrapped Planners and Earthfathers, you can try to destroy Greenwood Ancients with one card so it doesn't trigger its ability.
* Greenwood Ancients can be used to exploit large, strong hordes of enemy units, similarly to Sharpfist Exiles.
* When planning out how to play Greenwood Ancients for the most value, remember that it will only gain strength according to the number of stronger enemies compared to its damaged strength, not its original strength.

## Change History

* November 4, 2019: Made available in the Shop
* November 7, 2019: Added to Brawl Mode
* December 23, 2019: Made available to be crafted and randomly collected
* December 1, 2021: Ability increased by 1 at all levels

### Card Versions

* Initial Version
* December 1, 2021 (Current)

## Differences

This is the original version of the card.
Beards of Crowglyph

**Beards of Crowglyph** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Beards of Crowglyph is an epic elder that spawns more elders when it is damaged. Its strength can be increased by leveling it up. Beards of Crowglyph is a durable unit that will often take multiple cards to completely remove from the board.

## Strategies

If not dealt with properly, Beards of Crowglyph will spawn more units for your opponent to deal with.

* Increasing Beards of Crowglyph's strength with cards like Potion of Growth will not only make it harder to remove completely, but also increase the average strength of the tokens it spawns.
* Damaging Beards of Crowglyph by a large amount will be effective as it will either destroy them outright, or make them spawn a very weak unit.
* When playing against Beards of Crowglyph, you can try to block off all tiles bordering it so it cannot spawn anything.

## Change History

* November 14, 2019: Added to Brawl Mode
* December 23, 2019: Made available to be crafted and randomly collected
* July 21, 2020: Increased mana by 1
* February 1, 2022: Increased strength by 1

### Card Versions

* Initial Version
* July 21, 2020
* February 1, 2022 (Current)

## Differences

This is the original version of the card.

## Differences

Beards of Crowglyph's mana cost was increased by 1.

## Differences

Beards of Crowglyph's strength was increased by 1.
Glacier Palace

**Glacier Palace** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Glacier Palace is a rare structure that freezes enemy units each turn. Its strength increases when it is leveled up. Glacier Palace is a structure that mainly synergizes with freeze cards.

## Strategies

Glacier Palace has the ability to freeze enemy units at the start of your turn, allowing you to utilize cards that require freeze without having to play the preceding setup cards.

* Once you play Glacier Palace, be ready with cards like Icicle Burst and Wisp Cloud in hand to make use of the freeze next turn.
* If you have enough Glacier Palaces on the board, you can potentially completely lock out your opponent's units from moving in all four columns.
* Glacier Palace always targets the most forward enemy, so you can try to put less-important units in front to be frozen. Glacier Palace will not target enemy units that are already frozen.

## Card as of May 7, 2021

This is the original version of the card.
Laurus, King in Exile

**Laurus, King in Exile** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Laurus, King in Exile is a legendary feline hero that forces weak nearby enemies to attack another enemy when he attacks. Its strength and strength requirement can be increased by leveling him up. Laurus, King in Exile is versatile and can fit into multiple types of decks.

## Strategies

Laurus, King in Exile's ability makes him deceptively strong as he can force other units to attack a unit before he does.

* Note that Laurus, King in Exile's ability will not force enemies to attack after the original targeted unit dies and that his ability will not trigger when attacking an enemy structure or base.
* If the opponent has cards with abilities like Windmakers or Soulcrushers, you can use Laurus, King in Exile to force them to attack another unit and trigger their abilities on that unit.
* Try to set up enemy units in the right position so Laurus, King in Exile can clear them away.

## Change History

* July 25, 2019: Added to the game
* November 26, 2019: Increased strength by 1
* October 1, 2020: Increased ability by 1

### Card Versions

* Initial Version
* November 26, 2019
* October 1, 2020 (Current)

## Differences

This is the original version of the card.

## Differences

Laurus, King in Exile's strength was increased by 1 and its leveling was increased accordingly.

## Differences

Laurus, King in Exile's ability strength requirement was increased by 1.

## Notes

Laurus, King in Exile was revealed by Stormbound Youtuber Emkaem on a live stream before the second feline update on July 25, 2019.
Currencies

S6pxtormbound has three different currencies that the player can collect and spend throughout the game.

## Coins

Coins can be obtained from Ranked Mode, Quests, and the Shop.

Coins can be used to upgrade cards and purchase items from the Shop.

### Acquiring Coins

* On the Mobile and Web versions, winning a ranked match:
	+ In Starter, Iron, Bronze, Silver and Gold leagues, a victory will yield  10 coins + an additional  10 coins for watching an ad or for having the Premium Pass.
	+ In Platinum league, a victory will yield  15 coins + an additional  15 coins for watching an ad or for having the Premium Pass.
	+ In Diamond league, a victory will yield  20 coins + an additional  20 coins for watching an ad or for having the Premium Pass.
	+ In Heroes league, a victory will yield  25 coins + an additional  25 coins for watching an ad or for having the Premium Pass.
* On the Steam version, winning a ranked match:
	+ Same as above for Mobile and Web versions, except victories while playing on Steam will yield the base amount per league only since ads cannot be watched on this platform—unless there is an active Premium Pass, in which case it’s doubled, just like when watching an ad.
* Victories while playing Brawl will yield  10 coins + an additional  10 coins for watching an ad or for having the Premium Pass, regardless of the league of the player.
* Obtaining the First Win of the Day bonus -  30
* Opening Season Chests -  100-1500, depending on the chest (see Ranked Mode)
* Completing quests -  100000 or 150, depending on the quest (see Quests)
* Buying coin offers and special offers in the Shop

### Spending Coins

* Upgrading cards -  50-100000, depending on level and rarity (see Cards)
* Purchasing common and rare cards in the Shop -  50-15000, depending on the item and how many times it was bought
* Purchasing Noble Books in the Shop -  100

## Rubies

Rubies can be obtained from Ranked Mode, Brawl Mode, Quests, and the Shop.

Rubies can be spent on items in the Shop.

### Acquiring Rubies

* Completing quests -  5
* Opening Season Chests -  5-50, depending on the chest (see Ranked Mode)
* Attaining milestones in Brawl Mode
* Buying ruby offers and special offers in the Shop
* Following Stormbound social media -  10

### Spending Rubies

* Purchasing epic cards in the Shop -  20
* Purchasing Books in the Shop -  20-80, depending on the Book (see Shop)
* Purchasing coin offers in the shop

## Fusion Stones

Fusion Stones can be obtained from Brawl Mode and the Shop and have a small chance to appear when opening Books and Season Chests.

Fusion Stones can be used to craft and upgrade cards.

### Acquiring Fusion Stones

* Buying special offers in the Shop
* Attaining milestones in Brawl Mode
* Obtaining a Fusion Stone card in a Book or Season Chest -  5-50, depending on the rarity of the card

### Spending Fusion Stones

* Crafting uncollected cards -  5-50, depending on the rarity of the card crafted (see Cards)
* Upgrading cards and replacing missing copies with Fusion Stones -  3-30, depending on the rarity of the card upgraded
Curse of Strings

**Curse of Strings** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Curse of Strings is a rare spell that converts a sufficiently weak enough enemy to fight on your side. The strength requirement can be lowered when leveled up. Curse of Strings fits well into control decks.

## Strategies

Curse of Strings can be used to convert high strength units or units with powerful abilities.

* Curse of Strings can be useful in that it can prevent a card's ability from triggering for your opponent and instead trigger for you.
* An interesting strategy with Curse of Strings is to use it to gain a large amount of frontline at once, giving you the opportunity to play cards near the enemy base.

## Change History

* August 7, 2017: Increased mana and maximum strength requirement by 2
* January 31, 2018: Increased max strength requirement by 1
* April 22, 2018: Decreased mana and strength requirement by 1
* September 18, 2018: Decreased mana by 1
* November 26, 2019: Increased ability by 1
* October 1, 2021: Mana cost and ability decreased by 1

### Card Versions

* Initial Version
* August 7, 2017
* January 31, 2018
* April 22, 2018
* September 18, 2018
* November 26, 2019
* October 1, 2021 (Current)

## Differences

This is the original version of the card.

## Differences

Curse of Strings's mana cost and ability strength requirement were both increased by 2 and its leveling was heavily increased.

## Differences

Curse of Strings's ability strength requirement was increased by 1.

## Differences

Curse of Strings's mana cost and ability strength requirement were decreased by 1 at all levels.

## Differences

Curse of Strings's mana cost was decreased by 1.

## Differences

Curse of Strings's ability strength requirement was increased by 1 and its leveling was increased accordingly.

## Differences

Curse of Strings's mana cost and ability decreased by 1 across all levels

## Notes

Like other cards that convert enemy units, Curse of Strings's art includes a marionette that represents its ability.
Big Sisters of Growth

**Big Sisters of Growth** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Big Sisters of Growth is an epic ancient with the ability to vitalize itself and other, weaker, friendly units. Its ability is similar to Prime Oracle Bragda. Big Sisters of Growth fits well into decks that utilize lots of small units.

## Strategies

Swarm of the East and Tribes of Shadowfen are the two factions that can make the most use out of Big Sisters of Growth's ability, since both utilize small token units. Try setting up a turn where you have a lot of units, maybe from something like Rain of Frogs, to get maximum value from Big Sisters of Growth's ability.

* Forgotten Souls can be a fun way to trigger Big Sisters of Growth's ability the turn you play it!

## Leveling

#### Card as of May 15, 2022

This is the original version of the card.
Collector Mirz

**Collector Mirz** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Collector Mirz is a legendary hero unit that adds a strong unit to your deck when played. The strength of Collector Mirz and the unit he creates can be increased by leveling it up. Collector Mirz fits well into control decks.

## Strategies

Collector Mirz's unit costs 0 mana and has 1 movement, with a lot of strength. Drawing it will give you a big tempo change.

* The unit generated by Collector Mirz has the same chance of being drawn as any other card in your deck. Also, the unit's type is randomly selected from all types.
* Freebooters and Snake Eyes can help you draw the unit faster by cycling your deck. You can also cycle your deck fast by playing lots of cheap cards.
* Note that Collector Mirz's cards will stay in your deck for the entire game; if you play him too much, you might just end up clogging your deck with plain units.

## Change History

* September 26, 2017: Lowered strength at higher levels
* July 9, 2018: Decreased strength by 1
* April 1, 2021: Decreased movement to 0

### Card Versions

* Initial Version
* September 26, 2017
* July 9, 2018
* July 9, 2018 (Current)

## Differences

This is the original version of the card.

## Differences

Collector Mirz's strength was decreased by 1 at higher levels.

## Differences

Collector Mirz's strength was decreased by 1.

## Differences

Collector Mirz's movement was decreased by 1, down to 0.
Supreme Awakener

Supreme Awakener*
Statistics

Summons Minion* Celestial Watcher

The **Supreme Awakener** is a craftable post-Moon Lord summon weapon that summons a **Celestial Watcher** minion to defend the player. The Celestial Watcher charges up energy and then shoots a laser at enemies.

Its best Modifier is **Ruthless**. The **Mythical** modifier provides the widest array of stats bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, Minions cannot deal Critical hits. The only significant advantage a **Mythical** Supreme Awakener has over a **Ruthless** one is knockback.

## Crafting

### Recipe

**Supreme Awakener** | * Awakener
* Luminite Bar (15)
Forgotten Souls

**Forgotten Souls** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Forgotten Souls is a rare undead unit with the ability to command units forward. Upgrading it increases its strength and area affected by its ability. Forgotten Souls is often found in aggressive decks.

## Strategies

Forgotten Souls' main purpose is to act as a cheap source of commanding for your units.

* One of the main purposes of command is moving a friendly unit immediately into the enemy base. You can combine this with cheap units like Green Prototypes or strength-giving cards like Potion of Growth for more damage.
* Forgotten Souls can also be used to remove enemies as long as there are friendly units in front of those enemies.
* Be wary of Forgotten Souls' ability triggering like other chained events; from top left to bottom right. The unit behind it does not move because Forgotten Souls is in the way.

## Change History

* October 11, 2017: Decreased strength by 1 at higher levels
* November 16, 2017: Decreased strength by 1
* January 31, 2018: Will command a random bordering unit at levels 1 and 2, all bordering at 3 and 4, all surrounding at 5.
* March 20, 2018: Art updated
* August 1, 2023: Movement decreased by 1.

### Card Versions

* Initial Version
* October 11, 2017
* November 16, 2017
* January 31, 2018
* March 20, 2018
* August 1, 2023 (Current)

## Differences

This is the original version of the card.

## Differences

Forgotten Souls's strength was decreased by 1 at higher levels.

## Differences

Forgotten Souls's strength was decreased by 1.

## Differences

Forgotten Souls's ability was reduced to a single bordering unit at lower levels and upgrades from a single bordering, to all bordering, to all surrounding units.

## Differences

Forgotten Souls' art was updated with lines of motion next to its scythe.

## Differences

Forgotten Souls's movement was decreased by 1

## Notes

Forgotten Souls appears in the Swarm of the East's banner in the campaign.
Catnip's Charm

**Catnip's Charm** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Catnip's Charm is a common spell that confuses a target unit and increases the strength of your weakest Felines. Catnip's Charm works well in decks that contain a larger than average amount of Felines.

## Strategies

Try to target units that are next to each other so that when they move on their turn they have a chance to move into each other. For maximum value, make sure you have at least one Feline out.

## Differences

This is the original version of the card.
Eloth the Ignited

**Eloth the Ignited** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Eloth the Ignited is a legendary dragon hero that flies to the first enemy in front and pushes it away and deals damage. The strength and amount of damage Eloth the Ignited deals can be increased by leveling it up. Eloth the Ignited fits well into any kind of deck as a way to gain frontline quickly.

## Strategies

Because of the push ability that Eloth has, it is best to use him defensively to clear space around your base. If used offensively, the push ability is wasted. Also, the fly ability is extremely useful when your frontline has been pushed to your base. Deploy Eloth to quickly expand your frontline.

* Defensively, Eloth the Ignited can be used to push an enemy back to their base, giving you some time to play cards and delaying their attack, however, this wastes the fly ability of Eloth the Ignited.
* If used to fly forward, Eloth the Ignited can potentially gain you a lot of frontline if an enemy unit is near the enemy base.
* Eloth the Ignited could be a OTK combo card, as you can fly all the way to the enemy base and make an opportunity to play 2 movement cards into the enemy base.

## Change History

* March 20, 2018: Added to the game
* April 22, 2018: Decreased mana and strength by 1
* December 17, 2018: Decreased strength at lower levels by 1
* February 13, 2019: The push effect is executed before the damage
* June 27, 2019: Increased strength at lower levels by 1
* November 1, 2020: Now moves forward if ability kills the unit
* August 1, 2022: Mana cost reduced, strength reduced, ability reduced

### Card Versions

* Initial Version
* April 22, 2018
* December 17, 2018
* February 13, 2019
* June 27, 2019
* November 1, 2020
* August 1, 2022 (Current)

## Differences

This is the original version of the card.

## Differences

Eloth the Ignited's mana cost and strength were decreased by 1.

## Differences

Eloth the Ignited's strength was decreased by 1 at lower levels.

## Differences

Eloth the Ignited's ability was changed to push the enemy unit back before dealing damage to it.

Previously, this caused any on-death or damage triggers to occur at the unit's original location. Now, they occur at the new location.

## Differences

Eloth the Ignited's strength was increased by 1 at lower levels.

## Differences

Eloth the Ignited's ability was changed to also cause Eloth the Ignited to move forward if it kills its ability's target.

## Differences

Eloth the Ignited's mana cost, strength, and ability were all reduced.

}}
## Notes

All Ironclad Union dragons have similar ears and are breathing fire in their art.

Eloth the Ignited's art contains gust patterns that can represent its ability to fly and its ability to push enemies back.
Chillbeards

**Chillbeards** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Chillbeards is a common dwarf unit that gains strength when it attacks. Its strength and the strength its ability gives increases when it is leveled up. Chillbeards works well as a finisher for decks needing a high-cost unit.

## Strategies

Chillbeards' main function is to deal a huge amount of damage to the enemy units or structures.

* Play Chillbeards so that it attacks an enemy and then the enemy base, dealing a huge amount of damage from gaining strength.
* To get the most use out of its ability, reduce the strength of enemy units to 1 using damage or Confinement.

## Change History

* August 7, 2017: Decreased strength given from ability by 1
* September 6, 2017: Increased mana and ability by 1
* March 20, 2018: Art updated
* July 9, 2018: Increased strength by 1, decreased ability by 2
* September 18, 2018: Decreased mana by 1
* September 1, 2021: Decreased ability by 1, now triggers before attacking
* November 1, 2021: Ability no longer triggers against the base

### Card Versions

* Initial Version
* August 7, 2017
* September 6, 2017
* March 20, 2018
* July 9, 2018
* September 18, 2018
* September 1, 2021
* November 1, 2021 (Current)

#### Card as of Pre-Game Launch

This is the original version of the card.

#### Card as of August 7, 2017

The strength gained from Chillbeards's ability was decreased by 1.

#### Card as of September 6, 2017

Chillbeards's mana cost and strength were increased by 1.

#### Card as of March 20, 2018

Chillbeards's art was updated with white hair instead of brown, and its helmet changed from light to dark.

#### Card as of July 9, 2018

Chillbeards's strength was increased by 1 while its ability was decreased by 2, and its leveling was updated accordingly.

#### Card as of September 18, 2018

Chillbeards's mana cost was decreased by 1.

#### Card as of September 1, 2021

Chillbeards's ability strength was decreased by 1, but its trigger was changed to "Before attacking", instead of "When played with an enemy on the tile in front".

#### Card as of November 1, 2021

Chillbeards's ability No longer triggers against the base.
Awakening of the Will

**Awakening of the Will** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Awakening of the Will is a common spell that can allow your neutral units to get a massive power boost, depending on their level. The amount of growth can be increased by leveling it up.

## Strategies

Use Awakening of the Will with cards like Flameless Lizards to maximize its utility. If you construct your deck around these cards with no abilities, Awakening of the Will can create a truly threatening board state.

## Differences

This is the original version of the card.
Agents in Charge

**Agents in Charge** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Agents in Charge is a common rodent unit that has no ability. Its strength increases when upgraded. Agents in Charge can fit into many decks as a high-movement unit.

## Strategies

Utilizing Agents in Charge's high movement is key to its effectiveness.

* Like other cards with high movement, Agents in Charge can attack the enemy base and take out multiple enemies at once.
* Agents in Charge can be used to gain a lot of frontline quickly similarly to Sound Drivers.

## Differences

This is the original version of the card.
Counselor Ahmi

**Counselor Ahmi** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Counselor Ahmi is a legendary Satyr Hero with the ability to return a copy of himself back to your hand with increased strength when not played near an enemy. His strength increases when he is leveled up. Counselor Ahmi has synergies in satyr decks, but can fit into any other deck that needs a growing threat.

## Strategies

Counselor Ahmi returns his card back to your hand if you play him with enough empty space, allowing you to play Counselor Ahmi again and again with increasing strength. If you play Counselor Ahmi with surrounding units, all of the bonus strength will be lost and the next time you draw Counselor Ahmi, he will have his strength reset.

* You can replace Counselor Ahmi from your hand and the bonus strength will not be lost.
* Counselor Ahmi requires a lot of empty space to trigger his ability, so he can be a good fit for control decks that clear the board and utilize Counselor Ahmi well as they drag the game into high mana turns.
* When playing against Counselor Ahmi, try to occupy the enemy's territory so they do not have much space to play Counselor Ahmi and trigger its ability.
* Counselor Ahmi also synergies with cards like Faun Companions and Moonlit Aerie, as he is a Satyr.

## Change History

* September 26, 2017: Decreased strength at level 5
* May 9, 2019: Decreased strength by 1, ability now triggers when not bordering enemies (was not bordering units)
* June 1, 2021: Decreased strength by 1, ability now looks for no surrounding enemies, and now returns a copy with +1 strength.
* July 1, 2021: Ability now looks for no surrounding units instead of no surrounding enemies.

### Card Versions

* Initial Version
* September 26, 2017
* May 9, 2019
* June 1, 2021
* July 1, 2021 (Current)

#### Card as of Game Launch

This is the original version of the card.

#### Card as of September 26, 2017

Counselor Ahmi's strength was decreased at level 5 by 1 strength.

#### Card as of May 9, 2019

Counselor Ahmi's strength was decreased by 1 at all levels.

Additionally, his ability was changed to look for bordering enemies instead of bordering units.

#### Card as of June 1, 2021

Counselor Ahmi's strength was decreased by 1 at all levels. Additionally, his ability was changed to look for surrounding enemies instead of bordering enemies and now returns a copy with +1 strength.

#### Card as of July 1, 2021

Counselor Ahmi's ability was changed to look for surrounding units instead of surrounding enemies.

## Notes

Like all cards that spawn token units, Counselor Ahmi's art has outlines of himself that symbolize his infinite copies.

## Trivia

Counselor Ahmi's name is a reference to the Stormbound's artist — Amin Farmazian.
Faithless Prophets

**Faithless Prophets** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Faithless Prophets is a rare raven elder that converts itself whenever it takes damage. Its strength can be increased by leveling it up. Faithless Prophets is a card that can fit well into decks that can mitigate its ability whenever possible.

## Strategies

Faithless Prophets is a very high-strength card that both you and your opponent will fight to keep control of.

* When playing Faithless Prophets, try to use as much of its strength as possible before your opponent gains control of it. A high-strength Faithless Prophets is easy for your opponent to steal.
* Be wary that Faithless Prophets will trigger its ability on any form of damage, including damage that occurs on play before a unit attacks.
* Poisoning Faithless Prophets will cause an interesting interaction where it will switch sides every turn and take twice the usual poison damage.

## Change History

* October 10, 2019: Added in Brawl Mode
* November 6, 2019: Made available to be crafted and randomly collected

## Differences

This is the original version of the card.
Icicle Burst

**Icicle Burst** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Icicle Burst is a common spell that deals damage to a frozen enemy. The strength limit can be increased by leveling it up. Icicle Burst can be found in freeze control decks.

## Strategies

Icicle Burst can only be used if you have a frozen enemy, so build your deck to have lots of freeze cards.

* Use Icicle Burst to instantly destroy strong enemies that might withstand the weaker effects of Wisp Cloud or Midwinter Chaos.
* Icicle Burst is great for emptying a tile for you to play Wisp Cloud on, especially in very crowded board situations.
* Pair Icicle Burst with Frosthexers for an insane amount of damage to an enemy for very little cost.
* Icicle Burst also serves as an easy and cheap way to set up combos with other cards like Spellbinder Zhevana.

## Change History

* January 31, 2018: Increased max strength requirement by 1
* April 22, 2018: Decreased mana and strength requirement by 1
* June 27, 2019: Increased ability by 1
* September 25, 2019: Ability changed to deal damage instead of destroying
	+ New ability: *Deal **8 damage** to a target frozen enemy.*
* November 1, 2020: Ability changed to also target and freeze unfrozen enemies
	+ New ability: ***Freeze** a target enemy unit. If it is already frozen, deal **8 damage** to it instead.*
* July 1, 2023: Ability decreased by 2–6.

## Differences

Icicle Burst's ability was changed to also have the capability to freeze a target enemy unit

### Card Versions

* Initial Version
* January 31, 2018
* April 22, 2018
* June 27, 2019
* September 25, 2019
* November 1, 2020
* July 1, 2023 (Current)

## Differences

This is the original version of the card.

## Differences

Icicle Burst's maximum strength requirement was increased by 1 at all levels.

## Differences

Icicle Burst's mana and strength requirement were decreased by 1, and its leveling was adjusted accordingly.

## Differences

The maximum strength requirement of Icicle Burst was increased by 1, and its leveling was adjusted accordingly.

## Differences

Icicle Burst's ability was changed to deal damage to a frozen enemy instead of destroying a sufficiently weak one.

## Differences

Icicle Burst's ability was changed to also have the capability to freeze a target enemy unit.

## Differences

Icicle Burst's ability was decreased at every level

## Notes

Alongside Midwinter Chaos and Moment's Peace, Icicle Burst's art contains an icy figure that represents a frozen enemy. The figure is also very similar to the figures in Call for Aid's art.
Ironclad Union

Ironclad Union is one of the 4 kingdoms in the game you can choose.

At the heart of the Ironclad Union, there are the clever rodents and their creations, the constructs. Like any other faction, the Ironclad Union also has dragons.

The Ironclad Union fuels its progress with ranged damage, structures, and strength-boosting.

Cards like Armed Schemers and Chaotic Pupil can clear out groups of enemies, while structures like Mech Workshop and Upgrade Point combine to churn out powerful constructs at each turn. However, the Ironclad Union lacks removal or strong area damage.

## List of cards in Ironclad Union

(Note: You can sort the table by using the arrows next to each heading.)

If this list is not available, see Category:Ironclad Union.
There are 38 Ironclad Union cards in the game currently.

Toggle table/card display
Dragons

**Dragons** are one of the unit types in Stormbound: Kingdom Wars.
Dragons have a diverse set of abilities, most often synergizing with other dragons and destroying non-dragons.

## List of Dragons

Toggle table/card display
(Note: You can sort the table by using the arrows next to each heading.)

There are 21 dragons in the game currently.
If this list is not available, see Category:Dragons.

### Campaign-only cards

*There are no cards which match the given query.*

### Campaign-only cards

*There are no cards which match the given query.*
Heroic Soldiers

**Heroic Soldiers** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Heroic Soldiers is a common knight unit with no abilities. The strength of Heroic Soldiers can be increased by leveling it up. Heroic Soldiers can fit into any deck needing a medium cost unit.

## Strategies

Heroic Soldiers can be used for many purposes, as it doesn't have any abilities that bind it to a role.

* Since Heroic Soldiers has no abilities, it has a high cost-to-damage ratio, which makes it good at dealing damage to strong enemies.
* Like other high-strength 1-movement cards, playing Heroic Soldiers onto the enemy's baseline will threaten them if they can't deal with it. This can be used as a win condition.

## Change History

* January 1, 2023: Increased strength by 1

### Card Versions

* Initial Version
* January 1, 2023 (Current)

## Differences

This is the original version of the card.

## Differences

Heroic Soldiers' strength was increased by 1 at all levels.

## Notes

Outlines of Heroic Soldiers can be found on Edrik the Fierce's art.
Divine Reptiles

**Divine Reptiles** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Dreadful Keepers is an epic dragon elder unit that when survives damage can deal damage to a surrounding non-dragon units, if that unit dies another dragon will be spawned in its place. Its strength, the damage dealt as well as the strength of the spawned dragon can be increased by leveling it up. Divine Reptiles fits well into dragon decks.

## Strategies

* Divine Reptiles' can synergyse well with Ludic Matriarchs, as Divine Reptiles can spawn multiple dragons
* Since Divine Reptiles' ability can deal damage and destroy friendly units too its placement must take that into consideration. Due to this particularity Divine Reptiles can synergyse with card such as Diehards (because they can get killed by Divine Reptiles' ability)
* With smart placement and some luck, Divine Reptiles may spawn its dragon bordering the enemy base, provided there are dragons there.

## Differences

This is the original version of the card.

## Notes

Like all cards that spawn token units, Divine Reptiles' art has an outline of itself that represents its spawning ability.

## Trivia

Divine Reptiles' name is a reference to DVRP, a player on the discord.
Doppelbocks

**Doppelbocks** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Doppelbocks is a common satyr that spawns another satyr when played. When upgraded, Doppelbocks and the unit it spawns are both powered up. Doppelbocks can usually be found in aggro and satyr decks.

## Strategies

Doppelbocks is cheap and versatile with its special spawning.

* You can use Doppelbocks to gain frontline when normally impossible. Unlike a card with 1 movement, Doppelbocks nor its token will not attack any bordering enemy and will always spawn as long as the tile in front is empty.
	+ This can be used to put a friendly unit onto the enemy baseline to use with Herald's Hymn.
* Doppelbocks is also good for getting multiple units on the board for Moonlit Aerie or Pan Heralds.
* A weakness of Doppelbocks is that it does not do well when you have little available space and doesn't have any movement.

## Change History

* November 16, 2017: Added to the game
* July 9, 2018: Decreased mana and strength by 1

### Card Versions

* Initial Version
* July 9, 2018 (Current)

## Differences

This is the original version of the card.

## Differences

Doppelbocks's mana and strength were decreased by 1 at all levels.

## Notes

Like all cards that spawn token units, Doppelbocks' art has an outline of another satyr that represents its ability.
Feral Shamans

**Feral Shamans** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Feral Shamans is a rare raven unit that drains strength from stronger enemies it attacks. The strength drained can be increased when leveled up. Feral Shamans can fit into any kind of deck, but mainly control.

## Strategies

Feral Shamans is a very straight-forward card that excels at destroying or weakening high-strength units.

* You should only play Feral Shamans if it can trigger its ability. Its reliance on its ability does not make it a great card to play without triggering it.
* If you can, try to play Feral Shamans in a way that can trigger its ability twice.

## Change History

* September 18, 2017: Decreased ability by 1
* June 27, 2019: Decreased strength at lower levels (down to 1), increased ability at lower levels (up to 3)

### Card Versions

* Initial Version
* September 18, 2017
* June 27, 2019 (Current)

## Differences

This is the original version of the card.

## Differences

Feral Shamans's ability strength was decreased by 1 at all levels.

## Differences

Feral Shamans's strength was decreased and its ability strength was increased at lower levels.