recursal/Fanatic-Fandom huggingface dataset:
Rain

RAIN

**Age:** 27

**Status:** Active & Alive

**Group:** Blazing Shadows

**Rank:** Hunter

PHYSICAL

**Voice:** He has a soft, somewhat deep voice

**Species:** Shapeshifter

**Gait:** He has a short, yet swift stide.

**Description:** He is short (5'7) and somewhat muscular. He has large brown eyes and light brown hair. He has a medium tan skin tone and the bridge of his nose is freckled.

- - - - -

MENTAL
**Positive:** Kind|Gentle|Understanding
**Neutral:** Empathetic|Trusting|Friendly
**Negative:** Niave|Dense|Sensitive
**Description:** Rain is very sweet, he loves flowers and is always wanting to make new friends even if socializing can make him nervous. He is very sensitive, and his anxiety doesn't make it easier. He gets very easily attatched to others.

**Mental Disorders:**Extreme Anxiety

Rain is a very nervous person, so he tends to fidget if he's with people he doesn't know well. He tends to be a very goofy person, but he can get very agessive when provoked.

- - - - -

RELATIONS

[Name - Relation - Trust %]

**Zane|Unsure|10%**

You should have just killed me. I want you to. Just do it.

'*Phantom'***|Aqquaintance|1%**
I would apologize for biting you, but you kind of deserved it.

- - - - -

**Love Life**

**Rain Is Attracted To: N/A**

**People Attracted To Rain:** N/A

**Visual Preference:**He doesn't mind what people look like, but he does enjoy being the shorter one.

**Mental Preference:**He doesn't really set standards, he's open to anyone, but he likes people who make him feel safe and can deal with his panic attacks.

- - - - -

STATS

**Leadership:** 7/10

**Intelligence:** 5/10

**Climbing:** 8/10

**Swimming:** 9/10

**Hunting:** 5/10

**Fighting:** 7/10

**Speed:** 6/10

**Physical Health:** Rain is completely healthy.

**Mental Health:** He is currently confused about his emotions.

- - - - -

HISTORY

• Rain joins Blazing Shadows.

• Rain meets Zane.

• Tyler attacks Rain, leaving Rain in a horrible mental state.

• Rain questions his feelings and sexuality.

• Rain is saved by Zane, and Zane in Rain's mind, 'confessed'.

•  Zane kisses Rain, but then says he doesn't have feelings for him, leaving Rain confused.

• Rain finally realises he is Homosexual, but is heart-broken over Zane.

•Rain realises he was wrong to be sad that Zane didn't feel the same and apologized in hopes to mend their friendship.

•Zane attempts to murder Rain, he loses all trust in Zane.

- - - - -

GALLERY

* Placeholder.pngCaption here!
* Placeholder.pngCaption here!
1/2
- - - - -

CREDITS

Formatting by Duskaa

This format is F2U! You do not have to ask before using it, but you **must** make sure to follow all TOU that is provided.
Ben

*Bill is a main character in the Sodor of War series*

## Personality

Ben enjoys playing tricks on the other engines but shows great respect for others including his twin brother Bill would always be there for them. He can be seen as a bit of a procrastinator

## Victims

This list shows the victims Ben has killed:

## List of Appearances

### Season 1

* New Arrivals (No Lines)
* The Beginning
Fallen Angels

FALLEN ANGELS
"Not all Angels are as holy as they seem."

1. Deadly Høpe
2. Springrize
3. Sil3ntM1st huehue

 ack | storytime with zane will be soon!
As the sun set into the dusk and the Moon engulfed you into pretty light dancing with tinges of black twists in your moments, something crunches behind you. Pink eyes stare at you through the darkness of trees with a black muzzle pointing at you. Whatever this thing was it seemed quite friendly. The moon vanished, leaving you in the dark with eyes staring at you and fear shedding off of you like a blanket ripped off a bed over and over.
...

1. Basic lemon tea yeet

some species will be limited for purposeful reasons!

1. Werewolves
2. Avians
3. Shadows
4. Vampires
5. Might've left some off

Rankings

 (1/1)

 unknown

 (1/1)

 Elliot

 (1/1)

 Amber

 (1/3)

 Lost

 (2/☁)

 Kai
 Alistaire

 (1/〰)

 Shadow

 (0/〰)

 (0/〰)

 TBA

 (1/4)

 Orchid

LostElliotShadow
Fully Blind (0/2)

Partially Blind (1/4)

* Lost

Fully Deaf (0/2)

Partially Deaf (0/3)

Heterochromia (0/8)

Albino (0/2)

OCD (0/2)

PTSD (0/4)

Anxiety (0/4)

Depression (0/4)

Bipolar (0/2)

ADHD (0/2)

Mute (0/3)

Paralysis (0/2)

Hairless (0/2)

Declawed (0/2)

Dwarf (0/4)

Missing limb (0/6)

Anger Issues (0/4)

 * Name
* Username
* Gender
* Species
* Desired Rank
* Personality
* Appearance
* Reference
* Roleplay Example
* Limitations
* Extra
* Username
* Gender
* Species
* Desired Rank
* Personality
* Appearance
* Reference
* Limitations
* Extra
* Username
* Rank(s)
* Reason
* Improvements
* Goodbyes
* Username
* Rank(s)
* Reason (opt.\*)
* Length
* Username
* Rank
* Reason
* Cause
* Date of Death
* Last Word(s)/Goodbye(s)

 Format and coding by aquamarineshine. This format is f2u as long as this credit slate stays visible. Blank format found here.
James

**James** is a main character in *the Sodor in War series.*

## Personality

James is a snooty and rude engine. He hates pulling goods trucks, and hates getting his paint dirty. He is good friends with Edward, Gordon and Henry. When BoCo and Mavis arrived, he had a suspicion about them and soon learned that both diesels were nice and were not part of the negative stereotypes that steam engines had evolved around diesels. He is a friend to everybody and besides his snooty attitude, he will try to achieve any job without fuss.
Claire

Claire

Deadly Høpe
alive/active

March 15, 2020
Unknown
Blazing Shadows

identity

**name(s)**: Claire
**affiliation(s)**: Blazing Shadows
**age**: 17

appearance

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**gender + pronouns**: Female + she/her
**orientation**: Light

**voice headcannon**: *cw: trigger content in lyrics*

personality

(+)**Kind | Caring | Intelligent | Calm**
(=)**Funny | Leadership qualties | Submissive**
(-)**Actor | Broken | Secretive | Submissive**

relations

 ***note:** these are the character's relationship/thoughts with the other characters, not thoughts on the players themselves.*

*You didn't listen to me and now we are both in pain.*"

"*character thoughts*"/relationship description.

"*character thoughts*" / relationship description

biography

 **prior to birth**
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**childhood**
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**addolesence**
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**aDuLtInG**

trivia

* x.

gallery

**in-game**
Rewind Wiki

**Welcome to the Rewind Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: David Fender

Let us all get our brains togheter and help our collection and future VHS collectors see what company did relesed what.

Started in Sweden so as of now most focus on VHS relesed in Sweden. But all is welcome to add from all over the world.

the admin dashboard for more tips.

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Academy For The Gifted

AFTG
]

Strong ✮ Cunning ✮ Powerful

1. Springrize
2. Sil3ntm1st huehue
3. Melody Of The Rain
4. add
5. add
6. add
7. add
8. add
9. add
10. add

User/Duration

Their school is in a large castle hidden by a forest, invisible to humans. The school has 5 large dorms, each person has their own bedroom attached to the common room of the dorm. The groups are decided by species and age. The forest is forbidden to students at night, but during the day, they are allowed to explore it.

The students are required to wear a uniform during classes, but when they are on their free time, they may wear what they wish. The school has require magenta bottoms of any style and a white button up shirt as well as a magenta tie. Blazers are optional.

Rules and Traditions

 Have fun!

 New students are sent into the forest for missions to prove they can use magic to survive.

Inhabitants

 Tamaki

 Katsumi
 Kisa

 Asher
 Silas
 Takashi

{| class="mw-collapsible mw-collapsed" style="border: 4px double white; -webkit-border-radius: 3px; padding: 4px;box-shadow: inset 0 0px white; background:transparent;"

Contacts

* Eiji and Hikaru
* Tamaki
* Mei
* Katsumi
* Kisa
* Zach
* Ink
* Camie
* Silas
* Asher
* Takashi
1/11

This format was coded by Ukiyø! It is F2U as long as you read the rules Here. You may not remove this watermark, but you may adjust the colors and position if you so wish. Please contact Ukiyø if this watermark is nowhere to be seen.
Scanbox Entertainment Sweden AB

SWE

## Historik:

Samarbete med Scanbox Danmark A/S, vissa svenska släpp har Scanbox Danmark A/S på ryggen.

Köpte Scanbox up Filmco Sweden AB ?

Köpte troligen upp Musik Service

## Släpp:

2225 - Djungelboken (Danmark)

3566 - Kung Arthurs Riddare

3598 - Cellblock 7

3698 - Freeway

3698 / 3598 - 2X Kiefer Sutherland (Freeway / Cellblock 7)

41524 - Älska till döds (Danmark)

42427 - Ninja Kids (Filmco Sweden AB kasset)

42787 - Top Dog

43103 - Double Dragon

43253 - Pocahontas

43793 - Naken Souls

47240 - Dune

### Ny logga

3768 - Emma

3821 - Raseri

4038 - The Atlanta Bombing

### Även på DVD reklam

4271 - Elizabeth

4322 - On the Border

4336 - Inferno

4687H - Storm of the century

5073 - New Blood

5151 - Komodo

5421 - Skipped Parts

5922 - Hells Kitchen

### Musik Service (logga på rygg)

2105 - Split Second

2464 - Lady Boss

4045 - Alla goda ting är sex

4339 - The Base

4475 - If...Dog...Rabbit

5166 - Hellraiser: Inferno

8408 - Black Eagle
Lily

Lily

**Age:** 15years
**Group:** Fallen Angels
**Gender:** Female
**Creator:** Deadly Høpe

Physical

**Voice:** Lily speaks softly and fast, her nervousness adding to this.

**Species:** Neko

**Gait:** Quick and soft

**Description:** Lily is a fairly tall female with silky white ears and tail. Her hair is a peachy gray with light blue highlights. She is only 15, making some question why she doesn't go to school. She dropped out. Add

Mental

**Positive:** Caring, Supportive

**Neutral:** Intelligent, Quick

**Negative:** Deceitful, Secretive

**Description:** A general description of your OC's personality.

**Mannerisms:** Having cat ears, she usually ecpresses her emotions through cat signs or tail motions.

Relations

[Name - Relation - Trust %]

**[Amber - Alpha - 67%]**

Y-Your so bubbly and k-kind..

**OC Name|How are you related?|How much does your OC trust them?**

Thoughts from your OC about another character would go here.

Statistics

**Intelligence:** 10/10
**Climbing:** 9/10
**Swimming:** 7/10
**Hunting:** 8/10
**Defense:** 5/10
**Agility:** 10/10
**Stealth:** 9/10
**Socializing:** 2/10
**Herbs:** 6/10
**Speed:** 10/10

**Current Physical Health:** Lily is quite healthy and maintains excerise daily.

**Current Mental Health:** Lily is doing perfectly fine at the moment, but still dealing with her social anxiety.

Romance

**Sexual Orientation:** Heterosexual (Curious)

**Lover:** None

**Crushes:** Amber (9% [Slight Attraction])

**Past Crushes:** None

**People Attracted to Lily:** Comment!

Other

**Name Break-Down**

**Lily:** Her kind attitude as a child.

**Nickname(s):** Screw-up

History

**TIME PERIOD**

**Residence:** Where was your OC?

**Age:** How old was your OC?

Give a summary of this time period!

**TIME PERIOD**

**Residence:** Where was your OC?

**Age:** How old was your OC?

Give a summary of this time period!

Gallery

Formatting by Duskaa

This format is F2U! You do not have to ask before using it, but you **must** make sure to follow all **TOU** that is provided.

Comment with @Lily and she'll answer quickly!
Constellations

Genfanset's night skies are full of stars. Many of which have a great deal of cultural significance to Andar and Dragonborn alike.

Dragonborn doctrine holds true that all magic in Genfanset comes from celestial bodies. While the sun is chief among these, the moons, planets, and stars all have their part to play in moving and shaping the world. To the Dragonborn, constellations represent raw, untapped magical potential, beautiful and inspiring in of themselves.

In Andar traditions, the constellations tell stories. Tongues can be silenced and books can be burned, but the stars are eternal. Constellations are often depicted sewn into tapestries, set into stained glass windows, and engraved into finery, each telling a different tale passed down from generations.

## Constellations

Tolerion

Nauventro

Verone

Ysril
Taschen Calendar

A Taschen year lasts 366 days over the course of twelve months and six non-month feast days.

Taschen months are all five six-day weeks long, with each two-month block representing a different god of the Taschen pantheon. Preceding each of these two-month periods is a non-month, non-week feast day that celebrates an aspect of Tasche related to the following months' god.

The Taschen day is 24 hours in length (with hours, minutes, and seconds matching Earth-based time). The six days of the week are named (in order), **Siden**, **Aden**, **Asden**, **Roden**, **Eden**, and **Veden**.

## Seasons

Winter begins with the year, officially beginning on the first day of Sheleg and celebrated with the Winter's Crest festival on the second Aden of the month. It is often a short season, ending sometimes as early as Yom Rishon in late Tzonen.

Spring often starts earlier, but its official celebration is with the Daavat Festival on the 14th day of Kylig.

Summer begins in the middle of Naveet, officially starting at noon on the 26th day known as Ayanaant.

Autumn begins late in Aitru, marked by the traditional close of harvest on Fómar on the 29th day.

## Feast Days

**Breshet**: The feast day of Time.

**Himmel**: The feast day of the Sky.

**Ustav**: The feast day of Life and Death.

**Grün**: The feast day of the Earth.

**Draecht**: The feast day of Magic.

**J'elmer**: The feast day of the Sea.

## Holidays

**Winter's Crest**

**Yom Rishon**: A day of remembrance. Solemnity and respect are shown to those who have fallen in the defense of others. Its celebration often includes imagery of a platinum dragon.

**Daavat Festival**

**Ayanaant**

**Fómar**
GAMEPLAY 101 - TAPS

Crash Fever is a MATCH-PANEL game.

You tap on a set of colors and you try to make the longest chain as possible.

When you chain the colors together, the game shows you the chain, the number of panels, and where the last #panel will end up.

You place your finger on the panel you want. If you remove your finger, it triggers whatever panel you placed your finger on. You can place your finger on the board, (not lifting up your finger yet ) and GLIDE YOUR FINGER across the panels and you will see the possible chains of each color that are available. and how many panels are in the chain. When you find the one you like, and pick up your finger, the panel under your finger will activate.

As you glide your finger around, you will notice there are 4 colors plus pink hearts.

When the panels activate 1 at a time, and you see the chain, it tells you where the last panel will end up, and how many panels you have linked. When they link, the very last panel becomes a "CRASH PANEL" (CP) and the number of panels that are in the link determines how big the CRASH PANEL will be. Usually linking more than 6 panels creates a CRASH PANEL. AND how many links determines the size of the CRASH PANEL. The CP looks like a little ball with a picture icon on it. The bigger the chain, the bigger the CRASH PANEL is.

4 units make a TEAM of ALLIES, each unit has 3 "TAPS" on the board. The unit at the #1 slot is the ALLY who is playing in that turn. Just like in baseball, and the batter is at home plate.

The object of the game is to chain as many links and break as many CRASH PANELS as you can.

Every character unit in the game has a PROFILE card. Every unit has a green box that says CRASH SKILL.. The CRASH SKILL box tells you what the CRASH PANEL DOES when you break it. The unit icon on the CRASH PANEL tells you which team member's CRASH SKILL activates when you break it.

CRASH PANELS break when you touch them. OK it's your turn, Your ally in #1 spot is playing. You will make 3 taps on the board per turn. In those 3 taps you try to link as many panels and crash panels as you can together with each tap. You can break a crash panel either by linking it, or you can use your tap and touch the CP directly and it will break. Your ally in the #1 spot, the active ally, scores a number of points per panel plus whatever skills activated by the CRASH PANEL.

Like volleyball, the 4 team member rotate counter-clockwise. SO ALLY IN THE #1 box, 3 taps. whatever score you tap hits the enemy. Usually, the enemy will attack after 3 team members take a turn at the #1 slot (like batters and home base). That #1 spot is called THE FRONT. Each Ally takes a turn at the front, you make your 3 taps, and it fires at the enemy. 3 Allies have a turn at the FRONT to fire at the enemy.

I may sound redundant but when I started playing, I had no clue what was going on.
Thornbite

Easily the most obscure of the Teeth of Ororegg, Thronbite is a small, slender blade designed to pierce flesh, hide, and armor alike. More precise than its siblings, Thornbite requires a delicate hand to wield it. In the hands of a skilled duelist, however, Thornbite can pierce a heart protected by mail with ease, granting the weapon a somewhat insidious history.

Rumors of the blade's mastery of the mortal condition suggest it can understand the emotions of those around it. Perhaps its creators intended for it to be able to read thoughts, or perhaps it simply grasps mortality better than any of its counterparts. In any event, the wielders of Thornbite have often reported that they can hear the thoughts of those around them as if they were their own, but have no idea how to replicate the effect.

Thornbite is a quiet blade, and not only because of the ease with which it rends flesh. Reports from those who carried it into battle suggest the blade is sentient like the other Teeth, but is clam and calculating. The blade is never described as shy, but rather completely mute until it has a point to make, at which point a very simple yet precise image will enter the mind's eye of its bearer.

## Mechanics & Inner Workings

Thornbite exposes the target's weaknesses. This is manifested as a physical property, the blade effortlessly working between gaps in armor or between ribs, but also as a spiritual one. Should the blade choose to do so, Thronbite can read the thoughts of those around it, sharing these thoughts with its master.
Images are my own SCREENSHOTS.

I love art, I love anime. and I'm proud of the characters I won.

I'm proud of the BOSSES I defeated and things I figured out,, so the images I post are my 'trophies'.

I wanted a wikia to display the art of CRASH FEVER. But I do not want to infringe on the game's copyrights.

I just wanted a gallery to display what I won. BUT also to share the amazing art of CRASH FEVER with others.

So, most of images I post are screenshots, and not images I obtained somewhere else or somebody's else's' site.

I hope you enjoy them. \(^-^)/
HARMONY OF DISCORDANCE

HARMONY OF DISCORDANCE

## I had to write about this quest because it's FRUSTRATING

you can't use skills

"100% of SKILLS are reflected"

EZ EZ EZ

what are you left with?

Use panels only. It doesn't take many panels to do damage.

If you use skills,  they don't work but they fill the fever bar.

Using  panels only, you will see how EZ it is to defeat the enemy.

VIRUS AND COUNTERS DO. WORK.

it's a strange quest.

You just need this tip. Less is better here.

RED WIZARD

You can transform panels to get rid of pesty timers

I use  skills just to get rid of the timers and damage panels

She then LOCKS your crash panels, just a ploy. You can still use them to make your own CPs

All these things are distractions to make you frustrated, and lose your concentration. It's part of any riddle or puzzle. Like martial arts, you learn to think under pressure)

AIM AT THE ENEMY.  by tapping on the enemy, you will  get a bull's-eye on the enemy.

AND at some time, you can't break DAMAGE PANELS even if you have that ability. Won't work

SOLUTION: have a unit that grants damage break to all units but they're hard to find. Belial has it, Mozart...

BUT TRICK!!!!!!

When you blast your skills and overkill the enemy BIT FILLS UP YOUR FEVER BAR!!! SO times like this, when you're  stuck, you will have a FEVER BAR full.

FEVER BAR is good for recovery too.

I fought the RED wizard with red units only because MOZART has a DAMAGE sskill, color didn't matter so use what units you have

IT TAKES VERY FEW panels to give a big hit.

THE PRIZES ARE  CRAPPY. BUT as a daily reward for completing the quest, you get A SUPER HUGE DUCK !!  Look under MISSIONS. It only takes 1 SUPERDUCK to level up from 1 to 99 !! They are a big reward.  Go to MISSIONS and you  will see a huge list of them..

8JUST INFO:  when you want to MAX BUG  a unit  that a LEVEL 80,  AWAKEN FIRST, . If you can't awaken yet, use 1 spare unit to collect the bugs needed until you AWAKEN your unit, then fuse that spare with your  new unit that goes to level 99..

As I play I will add more. I just wanted to stop in and  tell you how you can beat the WIZARD units.

TO BE CONT....

Write the second section of your page here.
Ysril (Constellation)

Named for one of the Teeth of Ororegg, Ysril is a small constellation in the shape of a sword. Seen by warriors across Andara as the truest aspect of Strength, Yrsil is often regarded as a symbol of might and courage. The constellation's likeness is often emblazed upon jerkins and shields and can be found decorating no small amount of heraldry. Since the star forming the sword's point is also the North Star, Ysril is one of the easily recognizable constellations in the sky.
The Fryguys Meet The Spacebots

**The Fryguys Meet The Spacebots** is a Canadian crossover film released on November 17, 1989.

## Cast:

### The Fryguy Show:

* Charles Martinet as Fryguy
* Sherri Stoner as Jeanson
* Kath Soucie as Lina Volt
* Toborr Kristina Tomlinsen as Sharteneer
* Jen Tolley as Donna Silenter
* Chris Wiggins as Dr. Lazertag
* Bob Dermer as Leslie Silenter
* Susan Roman as Lady Neaforce
* Billie Mae Richards as Mini Fryguy
* Colin McFarlane as Evil Freemaker Genie
* Don Francks as Jude the Big Evil Guy
* Luba Goy as Shanti Fryguy
* Ellen Ray Hennessey as Sophie Mancini
* Walker Boone as Rudy Mancini
* Lynette Gillis as Lily Punkey
* Daran Norris as Dilliam Rudgers
* Len Carlson as Little Bad Wersent
* Dan Hennessey as Dylan Rudgers
* Hank Azaria as Rude Rullops
* Michael Beattie as Daniel Silenter
* Keith Knight as Jack Volt
* Christine Cavanaugh as Master Neaforce

### The Spacebots:

* Corey Burton as Sam Spacebot
* Chris Young as Simon Spacebot
* Billie Mae Richards as Seth Spacebot
* Jen Tolley as Soleil Spacebot
* Tress MacNeille as Sarah Spacebot
* Russi Taylor as Sally Spacebot
* Bob Dermer as Jay Spacebot
* Luba Goy as Patty Spacebot
* Dan Hennessey as Orbit
* Paul Le Mat as Comet
* Susan Roman as Nebulana
* Cree Summer as Sour Venus
* Len Carlson as Columba
* Don Francks as Commander Zurg
* Chris Wiggins as Zoidberg
* John Stocker as Ziggy
* Brent Titcomb as Toxic
* Taborah Johnson as Space Princess
* Toborr Kristina Tomlinsen as Princess Silia Spacebot
Charlie

**"*quote*"**

[residence, rank, brief apearance, name breakdown] insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert

**CHARLIE**

**GENERAL**

 **Gender:** Female
 **Birthday:** Unknown
 **Mate:** None

[history, family, etc] insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert

**DESCRIPTION**

[detailed mental and physical description] insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert

**STATISTICS**

[skills and abilities]

 **Swimming:** 5/10

insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert insert

**RELATIONS**

Name - Username - bullets - *"your character's opinion"*

**GALLERY**

**CREDITS**

* All coding by Sproutliings. This format is currently **f2u** as long as you ask the creator for permission first.

* Banner art by **zandraart**.

* Private roleplay with Charlie is currently **open**!
Clairoux

A warm, in some places tropical land of soft rolling hills and lush forests, Clairoux is home to some of Andara's finest fields, vineyards, and pastures. The people are well-renowned for their adventurous and welcoming attitudes, the land for its hospitable climate and abundance of natural resources.
Grundor

A terrifyingly massive sword, Grundanor takes an incredibly mighty hand to wield. As famous as any of the Teeth of Ororegg, Grundanor's stories often delight in the sheer carnage it inflicted upon the dragonborn during the Wars of Liberation. The tales often tell of the blade hewing foes in two, sundering red steel armor with ease, and even causing the very earth to shake with the weight of its blows. Perhaps the blade is simpler than its siblings, or perhaps it simply has a much clearer desire of what it wants. In any event, those who bear Grundanor can all agree that the only visions it brings are those of smashing things to pieces.

## Mechanics & Inner Workings

Grundanor is a simple weapon. It smashes foes apart, and does little else. So great is the heft of its blows that the blade has been known to shake the very earth, throwing foes off their feet.
Heldring

Known to make its wielder quick to anger, Heldring's sentience is far less subtle than many of the other Teeth. Those who have held it will often remark how quickly images of flames and destruction leap into their mind. Sometimes, these images become manifest, setting foes alight.

## Mechanics & Inner Workings

Heldring will occasionally set foes alight in combat. The blade's thirst for blood is difficult to quench, urging its wielder to charge into frenzied melee. Given the nature of this blade, it is no wonder those who have held it have little difficulty imposing their will upon others.
Genfanset Wiki

**Welcome to the Genfanset Wiki!**    Torn asunder by centuries of conflict, Genfanset is a world in turmoil. Centuries passed since the end of the Dragon Wars, yet the people of Genfanset know no peace. Kingdoms rise from the ashes of empires while powerful magic is woven in dark rooms behind secret doors. Racial, political, and religious tensions continue to plague the otherwise beautiful world.
Though the days of the Dragon Emperors are gone, many remember the legacy they left behind. Ruins, spells, and powerful artifacts remain throughout the world, calling to adventurers far and wide to come and seek them out. Unearthing ancient secrets can be lucrative, but also dangerous. More than one war has broken out over such discoveries.

Originally conceived as a setting for table-top adventures played in college dorm rooms and short stories written in messy notebooks, Genfanset quickly grew. Starting with single characters and simple concepts, the world has expanded and will continue to do so with each story told.

## Important articles

Codex DraconisCampaingsCharactersLocationsArcanaReligeon

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Codex Draconis

The Codex Draconis

The Codex Draconis is the name given to the diagetic (in-universe) written works present in Genfanset's campaigns.  The Codex represents books, songs, stories, and similar material that player characters could reasonably obtain and read.  Transcripts for each entery have been provided for players to read.

* A Woadling's Tale
* Andara: A History
* Animus Corpus: Revenant
* Deliverance from Darkness
* The Dragonborn: A People
* Harnessing the Elements
* On Oathbreaking: The Outlaw Legion
* On the Andar and Their Uses
* Ruin of the World-Tamer
Brionia

A land belonging to the wealthy Brionese merchant houses, Brionia owes much of its success due to its geography. Located in the fertile "riverlands" between Ambora and the rest of Claeroux, Brionia is well-suited for trade. Easily the wealthiest of the Clearouvian provinces, Brionia is considered one of the most important trade hubs in Andara, second only to Solis.
Nauventro

One of the largest constellations in the northern sky, Nauventro consists of fourteen stars in the shape of a ship. Often stitched into sails and drawn in the margins of maps, this famous constellation has long been a symbol of exploration and adventure. Many dragonborn ships before the Wars of Liberation maintained the same iconography. Despite this, Nauventro remains one of the more popular and celebrated constellations in Andara.
Sam Spacebot

**Sam Spacebot** is one the main characters in Nelvana's 1986 Television Series, The Spacebots. He is the eldest of three brothers has a crush on Soleil Spacebot. He is voiced by Corey Burton.

## Appearance:

Slender, 20 years old, light yellow-fair skin, orange freckles, strawberry blonde hair, light blue eyes.

## Gallery:

Sam Spacebot's Belly Button Scene from The Spacebots' Jungle Jam.png
Bharmedia

A massive sub-continent along Andar's southern coast, Bharmedia is home to leagues of rolling hills and tall mountain spires. The sheer diversity of Bharmedia's geography grants it a wide variety not only of natural resources, but of of cultures as well. Apart from the common language spoken across Andara, the only uniting feature of Bharmedians is their religion. Considered heretical by many other nations, the Bharmedians love and worship of Dragons (despite their departure from Andara following the War of Liberation) still stands strong, likely due to the ingenious social system employed by the dragonborn in Sundgar prior to the War.
The Undesirables

The Undesirables are an adventuring party currently located outside of Pudlow.

## Members

Astrid Elizabeth Moon: Folk Hero, Human, Bard

Ellana Ta'lmar: Noble, Pixie, Bard

Fang: Soldier, Human, Fighter

Luke Landswimmer: Criminal, Half-Elf, Warlock

Richard Cypher: Outlander, Half-Elf, Ranger

## History

The Undesirables become a group on the way to Gravesbrook, a town that was consistently under siege by zombies.

### Session 1

Upon hearing of Gravesbrook being under constant siege by undead, the group of adventurers tracked them to a gnome necromancer.

### Session 2

The Undesirables head from Gravesbrook, to Keshbridge, to Drunk Tower, and then finally to Andalrim.

### Session 3

The heroes meet a group of archaeologists and journey into dangerous ruins.

### Session 4

The group heads back to Andalrim, and then Pudlow. The party fixes up the village a little bit and then following Richard's lead, hunt down Big Fred.

### Session 5

Heading across the swamp near Pudlow to a mountain, the party continued their path to the source of the drought.
Sundgar

One of the largest and most populous regions in Andara, Sundgar is an incredibly diverse region, both culturally and geographically. Sundgar's unique social class system allowed its slave population to live in relative comfort prior to the Wars of Liberation. Because of this, Sundgar is infamous for providing very little, if any, military support to the wars. Following the Wars of Liberation, nearby Hasana attempted to conquer Sundgar. A nearly twenty year conflict ended with the signing of the Tolarian Pact, establishing the borders of the countries and ending the hostilities.

By TC 200 (the setting for Blood Price and Mystery in Red Tide Reef, the Sundgar Emperor has annexed Hasana and several smaller vassal states, forming the Empire of Bharmedia. Under Bharmedian rule, Sundgar has become a very wealthy province, using timber from Hasana to build mighty warships and fast merchant vessels. The Hasana, once great mariners themselves, became relegated largely to laborers and conscript sailor-soldiers.

Before the Wars of Liberation, Sundgar experienced an incredibly unique social class system. Under dragonborn rule, slaves were given occasional "time off" where they were encouraged to explore any activity they desired. However, the Dragonborn also gave each slave a "citizenship score" which the slave could improve by spending their free time promoting the rule of any local dragon. Activities such as spending a day in prayer to the dragon, writing poems and stories to celebrate the dragon, or even spending additional labor hours on public projects could earn the slave more citizen points. Citizens who did not contribute to these projects, lost points.

Dragonborn administrators would assign specific roles to slaves with high citizen scores, these roles often being more desirable. Additionally, the Dragonborn would occasionally reassign citizen points based upon the point score of other slaves who lived in the same community. Thus, slaves could improve their score by interacting with other "good citizen" (as they called themselves) slaves. More importantly, a slave's score could be hurt by interacting with other slaves with low scores. The logical extreme of this system quickly allowed slaves to earn citizen scores (thus securing comfortable positions) by selling-out disobedient friends and family to dragonborn administrators.

This social system worked brilliantly, leading to a kind of dragon worship and fanaticism that exists to this day, long after the departure of both Dragons and dragonborn from Sundar.
Campaigns

A Campaign is a series of role-playing sessions linked by common characters and narrative. Presently, there are four campaigns which take place within the Genfanset universe.

## As the Sun Sets

Set shortly after the fall of the Dragon Emperors, *As the Sun Sets* explores the rise of a feudal society in the power vacuum created by the Dragon's departure from Andara.

 Setting: Alvera, nothern Andara, 50-70 AD.

## Blood Price

As Andar society centralizes and attempts to reach the glory once attained by the Dragon Emperorors, fierce political rivalry in Andara's greatest city, Solis, shapes the future of the continent.

 Setting: Solis, central Andara, 202-204 AD.

## What Pride Hath Wrought

Old blood is the hardest to wash away. With the Good King dead, rivalries between his lesser vassals slowly boil, resulting in inevitable bloodshed.

 Setting: Vantalrim, northern Andara, 212 AD.

## Mystery in Red Tide Reef

Though the Dragons are gone, where they've gone remains a mystery. Rumors point to the uncharted waters off the southern coast.

 Setting: Red Tide Reef, southern Andara, 427-428 AD.
Denaila

Elven religion is poorly understood by human scholars. What is known is that each clan has a seeker who leads the clan's spirituality, which manifests in the worship of dozens of minor deities known as the Denaila. According to the seekers, the Denaila cannot physically manifest themselves in our world, but they can manifest avatars of themselves. These avatars are capable of manipulating the world and people around them, and thus are worshiped fervently.

Many followers of the Conclave insist the Denaila are demons, devils, or similar extra-planar intruders. This has, somewhat expectantly, created significant disagreement between followers of the predominantly-human Conclave and predominantly-elven worshipers of the Denaila.

## Structure

The organization of Elven worshipers is very decentralized. Individual clans will typically choose a Seeker to act as the spiritual leader of the clan. This seeker is typically chosen at a young age and trains as an apprentice to an existing seeker for many years before taking his or her master's role as adviser to the clan and the clan's leadership.

## Public Agenda

The Denaila pantheon has no specific agenda, but its individual deities do. Worship of an individual Deneai creates very different opinions and agendas in its follower. Elves do not view the Denaila as "good" or "evil" but rather as balancing forces within an unbalanced world.
Ysril (Weapon)

Often called "The Defender," Ysril is often depicted in stories not just of beating back legions of dragonborn, but of doing so in the defense of others. Many stories of Ysril contain scenes in which its wielder throws themselves in front of bolt of lightning or a blast of flame, using the blade to redirect the blade or disperse the fire.
Like all the Teeth of Ororegg, Ysril is a sentient weapon. Those who have held her long will claim that she whispers to them in their most desperate hour, comforting them and reassuring them, steeling their resolve.

## Mechanics & Inner Workings

Ysril reinforces the wielder's nerve, granting them not only steadfast courage, but also an uncanny ability to shrug off all manner of magical effects.
Alvera

The northernmost realm of Andara, Alvera is a temperate and provincial farmland surrounded by dangerous lands and scheming enemies.

Alvera is the setting of the first Genfanset campaign, As the Sun Sets. During this campaign, Alvera is an independent country which goes on to found the Kingdom of the same name. In later campaigns, Old Alvera is the northernmost providence of the Alveran Kingdom, tasked with maintaining control of the Arbor Woad and Burntlands.
Pheonix

A beautifully-crafted gnomish sword and one of the Teeth of Ororegg, Phoenix is a legendary artifact. Like the other Teeth, Phoenix is a sentient weapon, which fills the thoughts of the wielder with hope and reverence. Phoenix inspires the wielder to promote justice and protect the downtrodden, even at the cost of the wielder's life. Phoenix is a simple yet elegant weapon. The handgaurd is in the shape of two outstretched, flaming wings, bejeweled on both sides with a brilliant ruby. The length of the blade consists of a double-edged, symmetric design, broad near the point and hilt, narrow at the center. Along the furrel are depictions of a great bird flying over a field of grass. On the reverse, the furrel contains the weapon's name in elegant Draconic runes.

## Mechanics & Inner Workings

As one of the seven Teeth of Ororegg, Phoenix is exceptionally good at slaying dragons. Additionally, should Phoenix's wielder parish while attuned to the weapon, their body will rise as a fiery albatross for a short time. Once this phoenix has been slain, the sword will be found resting atop a pile of ash.

## Stats

**Shortsword:** Light, Finesse +3 magic weapon Sheds bright light in a radius of 30', and bright light 30' beyond Deals fire damage instead of slashing damage The weapon has 7 charges. One charge is restored daily at dawn. As an action, the wielder can activate one of the following abilities:

* *Sunlight (1 charge):* The wielder holds the sword aloft, casting "Sunlight" as a third-level spell.
* *Tears of the Phoenix (2 charges):* The wielder lays his or her hands on the wounds of a living creature, who regains 2d8 + Wielder's Con Mod hitpoints.
* *Flame Burst (2 charges):* The wielder plunges the sword into the ground, creating a sphere of fire around themselves. All creatures within a 10' radius must succeed on Dexterity saving throw, taking 4d8 fire damage on a failed save or half as much on a successful one. The DC for this save is equal to 8 + Proficiency Modifier + Con Mod.

If the wielder is reduced to zero hitpoints while attuned to this weapon, the wielder transforms into a Phoenix for 60 seconds or until the Phoenix is reduced to zero hitpoint. In either case, the Phoenix then bursts into flame, leaving behind a pile of ashes, which the sword lies gently atop, awaiting a new master, for its former master is dead.
Vantalrim

A small fiefdom located between Old Alvera to the north and Ambora to the south, Vantalrim is a relatively poor "buffer state" that is usually of little note. While its people generally refer to themselves as Amboran, more "noble" Amborans of the south would scoff at this notion.

Vantalrim is one of the three provinces of the Kingdom of Alvera and the setting of *A Light in the Dark.*
Sin Metal

Incredibly rare and unique among things mined from the ground, Sin Metal provides an opportunity to dispel and reflect magical abilities, a property that warranted all records of the metal to be purged by the dragonborn following their conquest of Andara.

## Properties

Sin Metal is a very dark, matte grey metal of incredible density and weight. The metal is incredibly hard and has an uncanny ability to disperse energy. These properties make it ideal for manufacturing weapons and armor. Due to its rarity and incredibly high melting point, however, arms and armor made of sin metal are rarely seen. Most interesting, however, is the metal's natural ability to dispel (and sometimes even reflect) magical effects cast upon it.

## History & Usage

### History

Discovered deep within the molten lakes of the Caldera, Sin Metal was first worked by dwarves who were desperately seeking a new weapon to stave off encroaching dragonborn legions. While the dwarves were successfully able to harness the heat produced by molten magma to melt the metal down into a usable form, they were unable to produce large quantities by the time dragonborn occupation forces arrived. Terrified of what might happen if Sin Metal's properties were spread, the dragonborn went to to great lengths to destroy the metal's existence from memory by executing craftsmen, destroying forges, and burning books.
Arbor Woad

A massive massive forest on the northwestern tip of Alvera, the Arbor Woad is the stuff of legend. Never fully conquered by the dragonborn, the Arbor Woad remains largely untamed and unmapped, home to many of Alvera's more obscure beasts and ancient magics.

The Arbor Woad is technically a province of Telrath, but only the most foolish or ignorant actually believe this claim. For all intents and purposes, the Arbor Woad is (at best) a frontier.
Drakefang

One of the Teeth of Ororegg, Drakefang was forged in the closing years of the Wars of Liberation. Drakefang was designed for the specific purpose of hunting and killing dragons such that Ororegg might slay his foes and proclaim himself the World-Tamer. The blade is sentient, like all the Teeth of Ororegg, and fills the mind of its wielder with visions of flames, destruction, and death at the hands of dragons. It shows the wielder why dragons must be slain and empowers them to do so. If the sword is near a dragon, the blade will fill its wielder with hate and drive them to kill the beast.

All the Teeth of Ororegg are beautifully crafted; this sword is no exception. The blade is long and slender, curved slightly and sharpened to a point so as to easily penetrate dragon scales. The hilt is in the likeness of a wyrm with its wings stretched out such that the dragon's head forms the pommel and wings form the cross-guard. Under moonlight, one can see in a faint orange glow, elegant Draconic runes which write the blade's name, "Drakefang."

## Mechanics & Inner Workings

Drakefang is not only exceptionally good at piercing dragon scales, but also at hunting dragons, capable of sensing and tracking dragons across vast distances.

## Stats

Bastard Sword: +2 magic longsword (+4 against dragons) Deals 2d4 peircing damage Deals an extra 2d4 peircing damage against dragons.
Verone

Depictions of the mighty hunter, Verone, using his bow to slay the mighty stag are common across Andara. Naturally adored by hunters and trappers, Verone's exploits are well-maintained in dozens of different oral tales. In some tales, he's a mighty warrior who hunts not only stags, but hideous monsters and dragons. Other tales describe him as a tragic character, spending his days wandering the wilds lamenting the loss of those he once held dear. In most of these tales, he is described as a great shepard of the woods, killing only the game his village needs to survive, striking down those who take more than their fair share. This last version is likely a cautionary tale told to children to warn them against the evils of greed.
Campaings

A Campaign is a series of role-playing sessions linked by common characters and narrative. Presently, there are four campaigns which take place within the Genfanset universe.

## As the Sun Sets

Set shortly after the fall of the Dragon Emperors, *As the Sun Sets* explores the rise of a feudal society in the power vacuum created by the Dragon's departure from Andara.

## Blood Price

As Andar society centralizes and attempts to reach the glory once attained by the Dragon Emperorors, fierce political rivalry in Andara's greatest city, Solis, shapes the future of the continent.

## What Pride Hath Wrough

Old blood is the hardest to wash away. With the Good King dead, rivalries between his lesser vassals slowly boil, resulting in inevitable bloodshed.

## Mystery in Red-Tide Reef

Though the Dragons are gone, where they've gone remains a mystery. Rumors point to the uncharted waters off the southern coast.