Development Diaries/Teaser Tuesday

**Teaser Tuesday** is a variant of the Development Diaries posted by *Old World Blues* mod developers.

## Background

From May 2019 to January 2020, a sub-section of Development Diary was created, known as **Teaser Tuesday**, in which lore and gameplay teasers of future nations of the then-upcoming 2.0 and later 2.1 would be revealed.

### Teaser Tuesday #1 (OWB Teaser Tuesday #1: Leonardo Mora of the Republic of the Rio Grande)

Posted by Zapdude277 on May 7, 2019.

¡Hola, sobrevivientes! It's surprise time! From now on, every Teaser Tuesday, we'll give you guys a new look at 2.0! Our first teaser features the enigmatic and ambitious Leonardo Mora—the Republic's very own war hero. Play your cards right, and Mexico is yours!

https://preview.redd.it/cfu4opijmuw21.png?width=518&format=png&auto=webp&s=2339eff12829c4f6935c31991a48c050eec7168a Your first teaser has arrived!

Mora is one of the Republic of the Rio Grande's three presidential candidates, polling ahead of the current president Dante Guerra in the Chamber of Deputies. Although his presence in the Senate of the Republic is lacking, he's still ahead of the third candidate, Valentina Rosado.

By choosing him as your candidate and supporting his rise to the presidency, you'll be building a stairway to glory. Little do you know, however, that the steps you're laying at Mora's feet are the corpses of his own men. On his path to a true reunification of Mexico, Mora will kill, kill, and kill some more. As a man who desires unity in an age of strife and empires, Mora must put leaders, soldiers, and innocents to the sword to achieve his ultimate goal.

If you manage to survive a battle royal featuring all of 2.0's greatest forces, you will be awarded with the privilege of restoring Mexico City to its former glory, among other things. Surely, you'll be satisfied, looking down at your beautiful nation from your perch of tens of thousands of dead bodies.

Let us know what you think of today's teaser! Excited for 2.0? Excited for Mora? Excited for the next teaser? Be sure to let us know in the comments!

### Teaser Tuesday #2 (OWB Teaser Tuesday #2: Kalomte Sebastián II of Chichen Itza)

Posted by Zapdude277 on May 14, 2019.

Ma'lob ak'ab, xunaan. It's Teaser Tuesday once more! Today, we're shedding light upon Sebastián, the Kalomte of Chichen Itza. Age, ambitious underlings, and instability threaten his rule over the Maya. Take him for fool, however, and you won't live to regret it.

https://preview.redd.it/31kjegrg19y21.png?width=518&format=png&auto=webp&s=65ee23fba5f1518f127a8ab505b434fce3180700 The Kalomte himself.

A legendary figure in the annuls of Itza's history, the Kalmote started out as nothing more than an unassuming farmhand, slaving away within a system of oppressive but effective agricultural practices. He fled at sixteen and used what little money he'd earned, found, and stolen to pay for enlistment into the Ejército. As a member of the Itzan's elite, trained fighting force, he soon found himself caught up in tensions between its various military branches. He didn't know it at the time, but these tensions would eventually cause many problems for him later on in life.

He took to the vigorous, exciting profession of taking human lives much more eagerly than he had toiling at soil, and put his muscles forged by manual labour to good work. Quickly rising through the ranks of the Ejército over the next few years, Sebastián found himself heaped with more and more responsibility and prestige. His big break came during the Battle of the Papaloapan River, when his superior officer was killed in action. Watching in horror as most of his allies began to rout, the ambitious Sebastián acted upon his sudden battlefield promotion, and rallied the army to him in a desperate attempt to fight off the Aztec horde. Although he only intended to fend them off long enough to prevent disaster, Sebastián managed to launch a successful counter-attack, and seeing opportunity before him, pushed on to glory.

He is an essential pillar of Itzan society: his influence stretches from politics, to social life, to the very fabric of the nation's history itself. It is in no small part thanks to Sebastián that the Itzan's efforts to expand along the Gulf Coast succeeded so well. However, with his coup behind him and death looming in the distance, cracks have begun to form. The organisation that made him, his Ejército, have slowly become more decadent and corrupt over the years — drunk off of continued success and prestige being laid at their feet. The irregulars of the nation are becoming restless, seemingly tired of being treated like second-class citizens, and the army seems to be at odds with itself. Meanwhile, his own court has begun whispering behind his back, as pretenders and questions of authority alike continue to grow by the month.

Sebastián has never been a quitter, however. Even if his empire seems set to fracture around him, he'll use what's left of his strength to keep the pieces together; and if that fails? He'll fight for what's rightfully his until Xibalba swallows his soul.

### Teaser Tuesday #3 (OWB Teaser Tuesday #3: Santa Anna of Ejército Mexicano)

Posted by MrBlazzar on May 21, 2019.

Greetings Citizens! It’s Teaser Tuesday once again, and today we’re pleased to bring you the oldest concept of Mexico. Reborn again in circuitry and steel, Antonio López de Santa Anna represents one of the strangest and most dangerous facets of the Mexican Wasteland.

https://preview.redd.it/d3z9h9cl6s231.gif?format=mp4&s=7c211124cc29e9084b8328386c6bf030a07c94eb Santa Anna

Santa Anna’s mind is complex and divided, just like his role model. On one hand, he is based on the the dangerous generalissimo who took advantage of Mexico's chaos to catapult to power, with delusions of invasion, conquest, and the birth of an empire. On the other hand, he is the hero who risked his life for his country against the French, who drove the Spaniards out of Mexico, and risked his life and remaining limbs against the Norteamericanos.

At the very core of his being, Santa Anna cares about the people he is ordered to protect, but he does so in a way that is hard for common minds to understand. He’ll happily sacrifice the lives, freedoms, and homes of the people living under his robotic tyranny in exchange for what a better future for them. He yearns to be adored by his people again, and to live up to the title he never quite earned, The Napoleon of the West. No, the Napoleon of the Wastes.

Sadly for the rest of the Wastes, Santa Anna believes he can only claim this title by conquering Mexico's former lands within the United States. Santa Anna has dreamed of this day since he was coded, and he has struggled and argued with Tlaloc that the best way to protect Mexico is to make it bigger. But Santa Anna has learned that Tlaloc is growing weaker with each passing day, a fact which will shake him to his very CPU.

There is only one thing that might save Santa Anna and the wasteland from his own ambition and calculated cruelty, and that is a firsthand experience with what it means to lose a loved one.

### Teaser Tuesday #4 (OWB Teaser Tuesday #4: Barón Garcia of Costa Cafeínada)

Posted by Zapdude277 on May 28, 2019.

Welcome back, customers... here for your weekly java fix? Don't worry, in the latest Teaser Tuesday, the slick businessmen at Costa Cafeínada have you covered. They control every step of distribution, and they'll make sure you get your product—whether you want it or not.

https://preview.redd.it/ttm3tqmiqz031.png?width=518&format=png&auto=webp&s=db97884f1cad36cae18717c16c95f2399d03c97e Ever wondered what a self-made millionaire looks like in the post-apocalypse?

Along the southern coast of Mexico, where some of the earth's richest coffee growing soil exists, a vast network of plantations all operate under one man's watchful gaze. Guarded by an organised private military paid in coffee and caps, these fields of suffering generate the only source of joe the wasteland has ever known. Gathering together various strains of java, both natural and mutant, the plantations of Costa Cafeínada reliably generate a crop of brown gold. Their brand is famous across Mexico — and beyond — for its distinctive and wild blends: Mezcla de Rad, Café Guerrero, and Americano Joe, to name a few.

Their brand is not just known for its delicious, and often addictive java, however. The jackboots employed by the infamous Baron have trampled over many communities, making deals with raiders, slavers, and settlers alike to "purchase" workers for permanent employment. Their distribution chain is legendary in the eyes of all businessmen, established and otherwise, for its extensive reach and power. Every step of distribution is handled by the cartel, from growing, to packaging, shipping, guarding, and selling. A profit is made every step of the way, and their cut-throat methods of stamping out competition have ensured continued growth for decades.

Make no mistake, the use of the word **cartel** was intentional. While unlike their northern competitors, Costa Cafeínada has no roots in pre-war illegal activity, they are just as deserving of the title. Their most mutant strains, created thanks to interference from the mutant G.E.C.K.s of Texas and Florida spreading their influence across the gulf, are often psychedelic, addictive, and dangerous. Whether laced into speciality blends, or shipped wholesale, these unique drugs wreak havoc wherever they're found.

Although powerful in their own right, the Costa Cartel exists in a partnership with the powerful nation of Nuevo Aztlán to their north. The enigmatic Baron sees value in servitude, in the power that comes from feigning weakness. Costa Cafeínada is uniquely dangerous in its ability to play into the palms of others willingly, and without consequence. Make no mistake, when the strong fall, it will be none other than Baron Garcia who profits the most.

### Teaser Tuesday #5 (OWB Teaser Tuesday #5: Maximilian I of Imperio Mexicano)

Posted by Zapdude277 on June 4, 2019.

Beloved countrymen, welcome! The Emperor is delighted to see you in good health. You know what they say, a Teaser Tuesday a week keeps you chic—perfect for your audience this evening. Today's teaser is all about Maximilian I of Mexico, and his reborn Imperio Mexicano. Enjoy!

https://preview.redd.it/rw3d8mdsud231.gif?format=mp4&s=42d66039c7fc2fa80faf8830aa825afb971b9e4c Mexico's Sexond Emperor is alive and well in the depths of Chico-Net

Maximilian I of Mexico had a tragically short rule over a young Mexico, tricked into assuming the throne by those who would sought to use him as a puppet against the people. Despite this, there can be no doubt in the minds of any who have read his works or looked into the actions of this man that he genuinely fell in love with and worked to protect his new homeland.

This love of Mexico and its people is the very foundation of Maximilian’s AI, the heart of his programming. In this way, he differs from all of his brothers, who came into their emotions over time-based on simulated. In this sense, Maximilian is an anomaly among Tlaloc’s four children, and simultaneously the weakest and most powerful of them, depending on how invested he is in a cause. Maximilian’s dream is to see Mexico bloom again, and restore La Patria. Or more in sorrow than in anger, he will destroy all threats to his adopted homeland.

Maximilian’s blind nobility has endeared him to his brothers, all of whom quietly work to protect him in their own ways. In their eyes, he is the weakest of them, but also the most akin to their father. Santa Anna believes that Maximilian needs to be preserved and kept away from the horrors of the wasteland, even as the revolutionary Emilio Zapata and vengeful Moctezuma II work to quietly prepare him for the harsh and unquantifiable cruelties of the human condition. For they must teach him that war never changes.

At the very heart of who Maximilian is are the greatest and last words he ever spoke. “I forgive everyone, and I ask everyone to forgive me. May my blood, which is about to be shed, be for the good of the country. Viva Mexico, viva la independencia!” For the AI acknowledges the past mistakes that lead to this moment, and has sworn to never again fail the people of Mexico. He believes that now, more than ever, they need him.

### Teaser Tuesday #6 (OWB Teaser Tuesday #6: Yesenia Aztlán of Nuevo Aztlán)

Posted by Zapdude277 on June 11, 2019.

Ximopanōltih, Aztlán. The fates have brought you here, but will they see fit to let you leave alive? This week's Teaser Tuesday deals with the mysterious and powerful Yesenia Aztlán, eponymously named after her empire—and people—the mighty Nuevo Aztlán.

https://preview.redd.it/lbpfs5sces331.png?width=518&format=png&auto=webp&s=7ece41319f2395eaf4c06708f29f03b5d596eedd The Empress in all her glory

Yesenia Aztlán, granddaughter of the legendary Aztlán the Lifebringer, presides over Mexico’s finest empire: Nuevo Aztlán. Originating in the city states of South Mexico, in what was once Morales and Puebla, the Aztlán exploded outwards and grew their borders in a relatively short amount of time. Their greatest weapon was the Priesthood of Xochicalco, a collection of telepathic mutants from whom the imperial dynasty arose. The Aztlán reign supreme from the great city state of Tepic in the west to the shockingly pristine coast of Acapulco Bay in the east. Their bountiful mutant terrain lends itself well to crop cultivation, and they boast one of the largest populations in the Wasteland.

The most defining event of Yesenia Aztlán’s life was the death of her father, once called Aztlán the Legendary, now known only as Alejandro the Lost. Much like his father before him, and his daughter Yesenia, Alejandro was a powerful oracle. His visions were, while weaker than his father’s, much stronger than those of his child, and thus he saw his impending death too vividly to be ignored. Despite this, when the time came for the Aztlán’s glorious conquest of the north, he marched north without fear or regret. He walked his army into certain nuclear devastation, carving a bloody and brilliant path of destruction deep into Tlālōcān. He believed so firmly in prophecy, destiny, and the unchanging will of the gods: that he did not see fit to challenge their designs.

He, and his men, died in a fire so bright it rivalled the sun for but a moment, in a place where the ground has split wide and draws out the screams of dead warriors as the wind blows through its crevices. Here, the ground glows sickly green and kills all who dare mock this monument to heroism by traversing its territory. He saw it all, and he knew that no greater glory could await him. Alejandro saw what others could not, that in his vein struggle to kill a machine god, the mighty Huītzilōpōchtli would reward his untimely demise with an eternal place by his side. His soldiers would not receive such blessings, but instead now live eternally in the paradise to the east, where each morning the sun rises and breathes life into the world.

Unfortunately, those Alejandro the Lost left behind would not view his actions in such a light, and the Empire descended into chaos; if only briefly. Yesenia inherited the throne in the era of panic and fear that followed her father’s death, during which numerous city states broke away from the Empire, and the Itza lay claim to many eastern territories. Despite many in the Empire blaming her directly for these failures, few understand that the only thing that kept the Aztlán together in these dark times were the visions of the young woman, and her willingness to cut off wounded limbs to save the body. Indeed, were it not for her foresight and pragmatic decision making, the Empire would be on the decline, a step away from an inescapable spiral into irrelevancy.

Now, decades later, Yesenia Aztlán plots her revenge against all those who have betrayed her, or made an enemy of her people. She dreams of grinding the Empire of Chichen Itza to dust, of punishing the fledgling republic that has formed from those breakaway city states, and of making Tlāloc pay dearly for what he took from her. She takes no solace in her visions of his certain demise: knowing that she will never be the one to kill him is a cruel form of suffering. She dreams of a true death instead, the death of culture and history. Yesenia will wipe Tlāloc from the world, through fire and blood, and ensure no scrap of his legacy survives. The gods whisper to her that his bastard children shall one day rule the earth, and she will have none of it!

### Teaser Tuesday #7 (OWB Teaser Tuesday #7: Valentina Rosado of the Republic of the Rio Grande)

Posted by Zapdude277 on June 18, 2019.

Hello world. Within the halls of Congress, a great debate is stirring. Rosado has put her name on the ballot, and while her followers are few, they are powerful... This week's Teaser Tuesday features Valentina Rosado, of the Republic of the Rio Grande. ¡Para un mejor mañana!

https://preview.redd.it/cqwj9ni707531.png?width=518&format=png&auto=webp&s=df5b92152ec92db92b06db59378259bd1d9404d3 No stone left unturned.

Born to a former Scribe and a technician raised in Santa Anna's personal staging ground, Valentina was reared on stories of pre-war misguidance, the error of man, and the terror of its creations. While her ideologue mother and PTSD stricken father hoped they could raise their daughter to understand the dangers of technology, they unwittingly lit a fire under her. Rather than be terrified of the stories of such unnatural things, they fascinated her. How did they move? Why did they move? Why did they hurt people? She was intellectually curious from a young age, and the Republic's education system fostered her needs adequately.

She was selected for one of the few positions at the then small University of Gloria, where — with the aid of her mother's tutoring — she graduated with a degree in engineering at an early age. From there, she packed up and moved to the north bank of the Rio Grande, working with the Texan Arms Association in one of their few robotics factories. Here, she helped the barons salvage, scrap, and repair robots dragged in from the wasteland: sometimes by raiders, sometimes by settlers, and sometimes by mutants. After repair, they were flipped to Ejército Mexicano for a premium.

Eventually however, the stifling working conditions and inflexibility caused her to once again pack her things and uproot. Journeying north through the badlands beyond the Republic's borders, she made her way to San Antonio. Here, she encountered the Brotherhood of Steel, and she struck a deal with them. Valentina knew, thanks to her mother, that the Texan Chapter were of a more meritocratic and open-minded sort than the elders out west. Rosado bartered her skills and genius for access to the Brotherhood's resources, and over time, she gained their trust.

She spent years moving throughout the Brotherhood's territory, repairing their robots and equipment, debugging their computer systems, and helping them break into secure compounds. Finally, one day, she was asked to help the chapter break into Fort Hood. For years it had withstood all attempts to gain access, eventually becoming surrounded by a city thanks to its abundance of power surging from some place below. Rosado would change that.

Getting through the front door was hard enough, but hacking her way through the interior was hell. Sentry bots stalked the halls, turrets seemed to make up half the ceiling, and security was top notch. Valentina eventually sustained a near fatal injury, and the expedition stopped at the bulkhead to the lower levels. To this day; the Brotherhood have never gotten further.

Luckily, Rosado survived her near-death experience thanks to the aid of a man named Scribe Miller, who stabilised her long enough to get her outside and to a medical facility. He would go on to form the core of her entourage — a motley crew of Scribes and Knights — and her main point of contact to the Brotherhood's upper echelon. To reward her for her efforts, the Brotherhood gifted her a prosthetic arm they seized from the R&D lab of a Poseidon Energy shell company. With their help, she grafted it to her body, and gained back more than she'd lost.

Now, Valentina is back in the Republic, followers in tow. Within Congress her supporters are growing, slowly but surely, as her speeches take root in the hearts of men. Rosado believes in a future empowered by the Old World, of a Republic build on the backs of workers who never tire, complain, or disobey. Science is the torch that illuminates the darkness, and Rosado holds it aloft for all to gain benefit. Under her leadership, and through her reforms, the Republic shall enter a golden age of scientific advancement.

No matter the cost.

### Teaser Tuesday #8 (Teaser Tuesday #8: Ti'huun Clara Guzmán of Chichen Itza)

Posted by HappyNTH on June 25, 2019.

Greetings from the South, friends. Teaser Tuesday returns again! Today, we're returning to a nation already partly teased, but are now putting the lense on a younger figure in the Itzan Empire. Whilst her power comes from the state and not the Ejército, you'd be a fool to think Clara can't make your life miserable.

https://preview.redd.it/pmad94s7mk631.png?width=518&format=png&auto=webp&s=6f17af1cb389b81ebfd9127b99220988bda76c08 Clara in her glory

Whilst now a powerful voice in the Kalomte’s court, Clara spent her early years as an orphan of unknown parents, passed between ever more distant relatives until she finally landed with her adopted family in Cancún. There, she received both a professional education and, at her adopted mother’s behest, an education at sea with the Merodeadores, the marine corps of the Itzan Empire. Despite the encouragement to the contrary of her mother, an officer in the Merodeadores, it was in diplomacy that Clara’s talents lay – though she never forgot her time at sea.

Eventually recognising her academic talents, Clara’s adopted parents pushed her to apply to the newly established university at the Chichen Itza. However, Clara’s parents were by no means aristocratic, and so Clara was barred from higher education as her parents just did not have the contacts to get her in. In anger at the unjust system, Clara instead turned back to her roots, enlisting in the Merodeadores. Here she rapidly rose through the junior ranks thanks to her prior training and quick wit, but was kicked out of the force after a particularly vicious incident involving blackmail and multiple superior officers.

With little to turn to except her academic talents, Clara decided to join the local administration of the Itzan Empire as a clerk. Her flair as a diplomat combined with her quick wit won her rapid promotion amongst administrative ranks – so much so that she caught the eye of the Kalomte Sebastián. Impressed by her skill and military experience, Sebastián invited her to the Chichen Itza to become his Ti’huun, a position that, at the time, had little power.

When she arrived at the Chichen Itza, Clara proceeded to exercise ever more authority over the Kalomte’s council, drastically expanding her power over the mechanisms of the state in the progress. Now, she serves as a loyal advisor for the Kalomte, but has made an enemy for herself in Carlos, the commander of the Ejército. If the Kalomte were to pass away, it seems unsure who would succeed him between the two giants…

### Teaser Tuesday #9 (Teaser Tuesday #9: Super Sledges and Super Mutants!)

Posted by Zapdude277 on July 2, 2019.

You're listening to Radio Free Utobitha, bringing truth to Utobithians twenty-four hours a day! Welcome! This week, Best Friend Tabitha and the dumb-dumbs will be showing you a human's worst nightmare — a Super Sledge! Utobitha! Come! Take a load off your mind!

```
Dumb-dumbs love hammers!

```

That's right folks! In 2.0, alongside new custom weapon models and animations, we're also bringing you Super Mutants! Got questions? Be sure to leave them in the comments or ask them in Discord! Thanks for checking out today's teaser.

### Teaser Tuesday #10 (Teaser Tuesday #10: Air Research)

Posted by Zapdude277 on July 9, 2019.

Greetings, wasteland scum! Eager to put those dirty aviation goggles of yours to the test? Today's Teaser Tuesday features OWB's revamped air research tree! Spanning from the infancy of modern flight to nuclear jets: you can arm yourself with the history of aviation in OWB 2.0

https://preview.redd.it/8azhp7l42b931.png?width=1742&format=png&auto=webp&s=26d967df14f1aae2b25dbf170731bc6fbd10e793 Feast your eyes upon the finest in wasteland aviation!

### Teaser Tuesday #11 (Teaser Tuesday #11: Rafael Cuāuhtli of Nuevo Aztlán)

Posted by Zapdude277 on July 16, 2019.

Niltze, citizens of the Empire. Today you are in the presence of the Grand Master of the Eagle Cult! Choose your words carefully, or he may cast you aside in the coming storm. Teaser Tuesday has returned, bringing with it more details on the Aztlán; do enjoy!

https://preview.redd.it/n8x5fle67qa31.png?width=518&format=png&auto=webp&s=6956f2780a45ad448f4d7df887c934301de90768 The Eagle himself

The man born Rafael Morterer was never destined to be one of the most powerful men in Nuevo Aztlán. When he was born, his father called down a blind priest from sacred Xochicalco to foretell his future: and the answer they were given was bleak. He would be an unassuming child, a chip off the old block, following in his father’s footsteps and inheriting his minor noble title after having several children. Indeed, this priest even told Rafael’s father to keep him away from military service, saying that such actions would spell his doom. Yet to all who knew him as a child, it was clear that Rafael was destined for greatness, and at the young age of twenty one he left his family to join the Eagle Warrior Cult. In doing so, he left behind his family name for that which all who join must adopt: Cuauhtli.

Alongside the southern cult of the Jaguar, the Eagle Cult represents the pinnacle of Aztlan military prowess: for it is formed exclusively from the stock of higher nobility and wealthy merchant sons. The warriors of this cult are often compared to knights of the Old World. They possess equipment most couldn’t buy in a lifetime, spending the vast majority of their free time sparring and training for sport, be it in the firing range or in honourable single combat. Those among the Eagle Cult who rise to prominence will soon find themselves in the ancient libraries of the order, exploring centuries of military history and refined tactics in preparation for the inevitable conflicts they will be a part of.

It was among this order that Rafael Cuauhtli thrived, for his charisma was more than enough to win over the support of his contemporaries, and his natural grasp of strategy and battlefield leadership soon earned him command of a personal talon of veteran Eagle Warriors. It was Rafael Cuauhtli who turned the tide against the Itzan hordes during the third battle for Mexico City, and later lead the effort that would drive them from that most sacred of places. His victories amassed like fallen leaves as the Flower Wars with the Chichen Itza dragged on, earning Rafael a fearsome reputation that would eventually lead to his nomination and ascension as Grand Master of the Eagle Cult.

As Grand Master of the Eagle Cult, Rafael has spent the better part of a decade weaving a web of powerful alliances in the upper echelons of Aztlan society; forming close drinking ties with the merchant princes of Tepic, funding scholarship programs among the technocratic colleges of Guadalajara, supporting the Mayors of the Uruapan in their political reforms, and selling swathes of land to the plantation owners of the Puerto Vallaits. These powerful organisations, shunned by traditional Aztlan political society, find themselves with a champion in Rafael Cuauhtli: who in turn enjoys their hard earned loyalty in all manners political, economic, and militaristic in nature.

At his very core, that which drives Rafael to offer these peoples and organisations new power is a dream of reformation in the Empire: where superstition and foresight are not considered infallible sacred mandate. He stands in defiance of the fate that was given to him at birth, and in turn, the fate of the Aztlan Empire that is currently dictated by Yesenia Aztlan. Yet the longer he spends time among the highest of Xochicalcian purists, more Rafael realises that his dreams may be un-achievable without bloodshed.

### Teaser Tuesday #12 (Teaser Tuesday #12: Zapata of Ejército Libertador del Sur)

Posted by Zapdude277 on July 23, 2019.

¡Hola camaradas! Tired of your simple, lazy days? Perhaps it's time for some meaning in your life: perhaps it's time for enforced land reform! This teaser Tuesday we're taking a look at the youngest of Tlaloc's sons, a born revolutionary and Mexican idol. ¡TIERRA Y LIBERTAD!

```
If there is no justice for the people, there is no peace for the government

```

Fear not, Mexico! Wherever there is a peasant chafing beneath a landlord's whip, wherever there is a child going hungry while the cartel thugs feast, wherever there is a wrecker who is not meeting his quotas; there is a man to protect you.

Zapata was formed to protect the people of Mexico from exploitation, to help Tlaloc enact change in the wasteland, and to inspire people to rise up on their own. Unfortunately for Mexico, pre-war American bias has pushed Zapata's thinking to mirror Chinese communist doctrine more closely than his own agrarian socialism. Zapata dreams of a prosperous, free, and stable Mexico: guided by a revolutionary regime (which is in turn guided by him). Zapata promises peace, land, and bread to the people of Mexico; but not necessarily in that order.

Zapata is unique among Tlaloc's children in that he welcomes the death of his father. He mourns his father, he loves his father, but he recognises Tlaloc's boot has kept Mexico at a standstill. To Zapata, a spectre is haunting Mexico; the spectre of American imperialism. Should Tlaloc die, the march of history can resume, and Mexico's people can truly rebuild.

Zapata will lead a spiritual regeneration of Mexico, forming a classless utopia to shine like a jewel in the wastes. The great landlord estates will be collectivised; the rivers of Mexico shall be tamed once again; and those who ignored the pleas of the people shall get their due. The Aztlán, the Coffee Barons, and the Mayan autocrats shall all meet their end at the hand of Mexico's home-grown revolutionary hero. Mexico will be free, forever!

As for the rest of the Wasteland? Well... they can wait for now.

### Teaser Tuesday #13 (Teaser Tuesday #13: Dante Guerra of the Republic of the Rio Grande)

Posted by Zapdude277 on July 30, 2019.

Hola, friends of the Republic! Tonight we're taking a journey into the Congress of the Union; the hallowed halls of democracy where the Republic keeps the flame of liberty alive. Today's Teaser Tuesday covers the third and final candidate for the Republic: enjoy!

https://preview.redd.it/g6vime5r3jd31.png?width=518&format=png&auto=webp&s=b3a3a0763917216f182ba650457cb69f4f6d613c The beating heart of Rio's democracy

Dante Guerra is a career politician of the Republic of the Rio Grande: having faithfully served his people for over four decades. In his time he's been mocked, ridiculed, and made the scapegoat of many faults in the Republic. For all the ire he received as a young senator, and indeed as President, he has however maintained a popular image. The people love him, and he loves the people: dedicating every term to improving the lives of the Republic's citizenry. Public works and financial support programs are #1 on his agenda.

All is not well within the hallowed halls of the Republic, however: within the Congress of the Union, the creeping taint of lobbyists and for-profit corporatism have continued to degrade the integrity of democracy. Dante has for years suffered at their hand, having to bend the knee to lobbyist demands to maintain the tender balance between the southern Republic and the arms manufacturing north. However, as tensions in the Wasteland continue to rise, President Guerra has continued to press more and more for the stripping of their power. In 2275 however, he has come to a more extreme conclusion: lobbying must be outlawed. He will rip the roots of corruption from the heart of liberty; regardless of the cost.

The health of his Republic is the least of his concerns, however: to the far north a sleeping Bull looms over the Rocky Mountains. From his perch in the far south, Dante has watched as the Legion devoured everything in its path. The Republic has had a brush with the Legion in the past, and Dante lost his wife to the red horde: and he's never forgiven them for it. Guerra has his eyes set on Edward Sallow, the so called "Caesar" of his Legion: he intends to drag his wretched body down deep into the Mexican wilderness, and to put him on trail in front of a jury of his victims. Luchadors, robots, cartel druglords... Guerra will use them all to destroy the Legion.

### Teaser Tuesday #14 (Teaser Tuesday #14: Three Masks of the Free Fighters)

Posted by Zapdude277 on August 6, 2019.

Buena noches, Wastelanders—feeling a little tired? The night sky grows heavy across the Wastes, filled with stars and storms: but in Navojoa the sun never dies. Under the cover of night, great lights illuminate a ring where legends are born and heroes die. Welcome to the Free Fighters stage: buena suerte.

https://preview.redd.it/2umys1a9twe31.png?width=518&format=png&auto=webp&s=85b868ae556cc02587eed849076652e59c257f64 Together, these three made a utopia where weakness is its own strength.

When the atomic fire rained from the heavens and shattered the world, the people of Mexico had no vaults to flee too, no bunkers to hide in, and few places to escape the savagery that followed. Mexico's west coast suffered the worst, the beach resorts, ports, and fishing villas turned to ruins. The towns that survived became bastions for vicious Cartels, while the farms and rural towns were reduced to little more than savage tribes, fighting for what scraps remained while suffering endless abuse from those who held power.

Yet hope arose in these dark times, for one day, when evil arrived to take their tithe of slaves and food from the weak, they were met by an old man in a white mask. The man in white drove them back against all odds, only to later succumb to his wounds as he begged the people he had protected to follow his example. And so Bisnieto del Santo passed from this world and into the annals of tribal legend, the memory of a fighter who died for those who could not protect themselves. When the unjust again came to this village, they found an army of tribals wearing white masks, who again drove them from their home.

The birth of the Cult of the Saint catalysed the formation of innumerable Lucha cults across the Mexican Wastes, and the cartels soon found themselves faced with thousands of brave warriors wearing a hundred different multi-colour masks. These uprisings grew in size and scope until at last, the city strongholds of the Cartels were cut off and eliminated one by one. Within a decade the Cartels had been driven out entirely from the region by determination and bravery, and the promise that all the Cults made to their great martyr, who is said to have died in 2110.

In the decades following the rise of the Lucha Cults, the cartels suffered defeat after defeat to those determined to drive evil from their homelands. In their struggle against these warriors, the Cartels hired raiders and gangs to fight their endless war, pulling in dangerous sorts from all across the wasteland. Yet soon it became clear to all who accepted these contracts that they were death sentences as gang after gang was broken at the hands of the would be heroes. After years of conflict, only the most vicious or desperate gangs dared to challenge the Lucha Cults.

Among those brave enough to answer the call was a man with unbridled ambition, a man who would be king. A man who brought the gangs together to retake city of Culiacan from the cultists. Their initial attack was overwhelmingly successful, for they stole into the Luchadores territory without detection. But within days, they were surrounded by vast warrior hosts.

The city was prepared for siege by raiders with prewar guns and armour. The luchadores were prepared to die for their cause. But when the morning of the battle came, the Luchadores were shocked to find their foes already dead. They learned that the night before, the man who would be king tricked the gangs into turning upon one another. Before the clans, he and his followers donned the mask of the Blue Demon, the forbidden mask of El Santo’s greatest enemy, and demanded a place among cults, who begrudgingly accepted as a reward for the dishonourable reclamation of Culiacan of 2143.

In the years that followed the defeat of the Cartels, the Lucha Cults fell into infighting amongst one another, failing to free the rest of Mexico and giving the cartels a much needed reprieve. But the Blue Demon's emergence had ushered in prophecies of glory and power. From the oldest legends of wrestling come tales of a hundred masks, a powerful Luchadore that had battle El Santo and Blue Demon to a standstill in the age before the fall. The Mil Mascaras, who would unite the tribes and end their dark age. While many attempted to claim this title over the long years, none were powerful enough to do so.

But from distant Baja came a man reborn with FEV. A brute for hire, a barbarian sold into slavery by those who mimicked the legions of old: they say he ripped the bars of his cell with his bare hands and led his people to Mexico. In his heart burned a passion for revenge against the madman that had enslaved him and harmed so many people, a dark desire for absolute justice in the name of those who had been enslaved.

It was in Mexico that he learned of the prophecy of the Hundred Masks, and the mutant decided to fulfill that prophecy so that he might forge the Luchadores into a weapon of revenge. He defeated chief after chief, subjugated clan after clan, until at last, the inheritor of El Santo’s legacy challenged him in honourable combat. A man against a beast, it is said that El Santo had entered the ring with the intent to die an honourable death in the name of his forefathers, but at the last minute, another chose to join the ring: The Blue Demon. It was his arrival that brought the match to a draw, and led to the foundation of the Luchadores in 2273.

EDIT: Added the missing description post (sorry for the delay!) As recompense for our tardiness on getting the sweet details to you, I can let you all know that all our focus trees for 2.0 are fully coded. We're polishing, finishing up localisation, and balancing with our testers. Hopefully (with the way things are looking) the update will be out by the end of summer. That's what we're aiming for, anyway.

### Teaser Tuesday #15 (Teaser Tuesday #15: Armando Ocēlōtl of Nuevo Aztlán)

Posted by HappyNTH on August 13, 2019.

Ximopanōltih, Aztlán. Have you ever felt that shiver down your neck as you explore the mutant jungles of the Mexican South, as if there was something watching? Chances are it was a Jaguar, and not the wild-cat kind, oh no. Chances are it was something much worse. Make sure you never again venture too deep into the jungles!

https://preview.redd.it/tiz7iltm8ag31.png?width=518&format=png&auto=webp&s=56e7927d27737ed1656324d3b1aed985297eb10d The Jaguar himself

Almost half a century ago, Aztlan the Legendary, now Aztlan the lost, brought the tribes and peoples south of the Balsas river into Neuvo Aztlan through conquest and fire, bringing to heel those who had resisted for the better part of two centuries. Despite this great reclamation of land, and the valuable coastal cities of Zihuatanejo and Alcapulco, the majority of the people within these lands still did not consider themselves Azlanti, and with the Emperor’s sudden and terrifying death at the hands of Tlaloc, these lands became ever the more unruly. It is from this troubled frontier that Armando of Pintada hails, having spent much of his life thinking little to nothing of the Empire at large. As his people say, Civilizacion? Me quedare aqui?

And yet, there was always a price for living within the Empire. Be it escorting trade caravans through the jungles, sending bands of warriors to fight in the endless wars with the Itza, or the tithe of the Jaguar. It was this tithe that changed the life of Armando, brightest of his generation, who was sent deep into the jungles to find and join the Cult of the Jaguar, the mysterious guardians of Nuevo Aztlan who had come south following the conquests, supposedly in search of ancient fortifications and technological wonders deep within the jungles of Mexico.

When Armando found the cult’s lair, after months of searching and struggling to survive, he knew that his life would never again be the same. They showed him wondrous marvels of technology, from shifting suits of armor that bend light and shadow to hide a warrior from the naked eye, to weapons that sizzled flesh with the power of the sun, and many more things. Yet beyond even these technological marvels, Armando was most taken aback and shocked by the way they treated and spoke to him. Gone was the common condescension of the haughty northern nobility, and in its place was genuine interest. The Jaguar cult was not interested in who he was or where he came from, only what he could do.

The trials Armando underwent to become a true Jaguar warrior were numerous and often deadly, with the majority of his class having perished or fled in the process. Yet he and those who had the will and merit to survive did, reshaped into the visage of Neuvo Aztlan’s greatest warriors. Now, decades later with several campaigns against Itza and breakaway tribes under his belt, Armando Ocēlōtl has ascended to lead his beloved Jaguar Cult on behalf of the Empire, and finds himself at the end of his wits with the inane and meandering nature of court. He sees now, more than ever, the weakness in the Empire. A bureaucratic monster, born of false nobility and twisted prophecy, holds his homeland hostage even as he dreams of spreading the meritocratic ways of his cult.

And yet, Armando has found allies in court, among them the equally frustrated Admiral Kinkaid, and the ambitious Baron of Costa Caffe. With allies such as these, Armando has begun to plot a changing of the guard, a revolution that he hopes will place the future of Aztlant into the hands of those with the knowledge, technology, and ambition to lead it into the future. Under his watch the Jaguar Cult and Neuvo Aztlan, shall leap towards glory.

### Teaser Tuesday #16 (Teaser Tuesday #16: Motorised, Mechanised, and Murderers!)

Posted by Zapdude277 on August 20, 2019.

Hey there, wastelanders! Tired of cruising the apocalypse in your dinged up rust-bucket? I'm sure you're sick of shooting some piddly gun out the dashboard at raiders! Perhaps it's time for an upgrade? In Teaser Tuesday #16 we've got exactly what you need—and some "targets" too!

Before we get into unit models however, we've got something a little different for you!

https://preview.redd.it/qp25bfpqjnh31.png?width=1271&format=png&auto=webp&s=50b9330130e7febf94ebdef0274325081664578e Looking classy, sugar.

Here at OWB we'd like to consider ourselves a part of the larger Fallout community; and if there's one thing our community craves, it's *immersion*. We hear your cries, presumably desperate Fallout players. With 2.0 we're introducing an all-new game border. Gone is the classy, metal bulwark of HOI4's imposing ironclad logo. In 2.0 you'll be playing in style: drinking cola, gambling your chips, throwing down caps and taking hits of psycho as war comes knocking. Just don't tell Paradox who slipped you your fix, okay?

https://preview.redd.it/hpga0bnxknh31.png?width=1920&format=png&auto=webp&s=938ce1d57909576dfbc4949fb840cd7e13f977d0 You like going fast, kid?

Motorised in OWB gets a new (rusty) coat of paint in 2.0 with the introduction of unique models for bikes, cars, and the feared (and rarely seen) advanced motorised unit. Fully animated, fully modelled, and fully hooked up and ready to go! Following typical HOI4 mechanics, when you have a large amount of motorised battalions in a division, the appropriate model will be displayed on the map. Now your men can Mad Max their way across the wasteland in style!

https://preview.redd.it/ra65ztdfnnh31.png?width=1920&format=png&auto=webp&s=a76372285108177418d0ba954d8fadc37179ec87 Who needs a boomstick when you've got an APC?

If motorised wasn't enough for you, 2.0 also brings custom unit models for all "mechanised" units in OWB as well! Not only are they fully animated and textured, they also come with gunfire for combat animations (just like basegame mechanised units!) If cruising along the I-80 on a bike doesn't suit your tastes, then you might enjoy gearing up an old tanker and wreaking havoc! No matter your tastes, you'll be moving in style with 2.0

https://preview.redd.it/gqjodbg0pnh31.png?width=1920&format=png&auto=webp&s=b0311c4c5c1fa94e44a1456be0bf92e570fff4b5 Degenerates like you belong on a cross.

Still, what's a good vehicle and a fully loaded LMG going to do without experience? Luckily for you, the Legion has stepped up and brought some of their finest as target practice! Feast your eyes on the intricate model and texture work done by OWB's very own Foulsbane. In 2.0, you'll be able to watch the Legion's troops in action as they swing machetes, shoot rifles, and die by the thousands!

Whatever you do, however, don't match one of these poor fellas up against a super mutant with a super sledge...

### Teaser Tuesday #17 (Teaser Tuesday #17: Tlaloc's Demise—releasing September 1st!)

Posted by Zapdude277 on August 27, 2019.

Don't move, wastelanders. Don't breathe. Don't even blink. You've trespassed onto federal property, and a great malice stirs beneath the earth. Dare you oppose America's ghost? For today's teaser, the finale to end our journey together, we bring you the undisputed ruler of Mexico: Tlaloc!

```
It writhes in agony beneath layers of fragmented machine code and decayed circuitry.

```

Tlaloc is a tangible link to the Old World; a tether to a time where America reigned supreme. After establishing their occupation in the north of Mexico, the U.S. Army contracted Petro-Chico to construct an artificial intelligence of unquantifiable potency: tasked with controlling every facility—military and corporate—south of the border. Enshrined in silicon within the deepest depths of the “guardian” entity, three priorities guide all of its actions: protect American interests, safeguard Petro-Chico company property, and keep Mexico under control. The act of keeping the people of Mexico breathing is just a by-product of these directives; their lives have oft been expended in service to more important matters.

Its priorities—alongside its monolithic military and surveillance capabilities—have earned it the status of a god to some, a great protector to others, and a beast of burden for many. For nigh-on two hundred years Tlaloc has diligently governed over its own realm of Tlalocan, and intervened across Mexico in conflicts involving anything from cartel footmen to invasion forces from within and without.

Wrath is a foreign concept to the great machine, but merciless and calculated slaughter is not: the last time Mexico rose up against Tlaloc, it bloomed mushroom clouds across the south to remind them how the world ended. Before the Great War had even begun, it orchestrated the carpet bombing of refugees, civilians, and wounded enemy combatants alike. Can such an efficient machine know compassion? Humans are just another statistic in the machinations of a god.

It’s not all yucca and dahlias for Mexico’s overlord, however: immortality is sickening. Petulance fills its databanks; loneliness and madness coil like snakes in its “heart.” Incapable of communicating with human beings, it fragmented itself into separate personalities—bringing four “sons” to life. Zapata, Moctezuma, Santa Anna, and Maximillian: all of its “children” are based on historic members of Mexico’s rich history. Tinged with American bias, these “sons” take on the perceived flaws, traits, and personalities of their real-life counterparts. While their “birth” allowed the great machine the ability to communicate, to grow and experience more than mere Old World housecleaning: it came at a great, terrible cost.

Tlaloc is dying a slow but inevitable death; its "children" slowly cannibalising its processing power and resources. Its eldest "son" Santa Anna has already seized a part of its domain, accruing resources and assets to break away. Gathering his strength along the east coast, Santa Anna plots his heart’s desire—and it won’t be long before his “brothers” are free to do the same. With decay gnawing away at its precious innards, and parenthood proving more difficult than expected, soon Tlaloc will pass from this world. When this great entity dies—kicking and screaming as its immortality ceases—peace will die with it: leaving only war and strife in its wake.

...and that's a wrap!

Just kidding, of course there's more.

**Old World Blues: Tlaloc's Demise releases on the 1st of September**. With its release, an entire catalogue of new features, research options, focus trees, and characters will be unleashed onto the Steam Workshop. To list just a few of the new features; dynamic faction mechanics, dynamic coring for ALL nations, a spec ops rework, three new unique doctrines, a fully realised naval overhaul, and of course our fantastic new focus trees.

Our testers have told us that 2.0 feels like a new, fresh experience, and we hope you all enjoy playing OWB like you've never played it before. To get you hyped and ready for the update (if a release date and Tlaloc weren't enough) we've prepared two presents for you! Today, we're showing off three things: our menu image, our logo for 2.0, and our original title theme for 2.0. You can watch a visualiser of the title theme here: [1]

It also includes our brand new logo; isn't that neat? As for that menu image...

https://preview.redd.it/a0r6f600f0j31.png?width=1920&format=png&auto=webp&s=ada90f8efa5d097f6eab3b64d791f03ce548b6d5 Photo taken south of Nuevo Laredo – 2280

I'll leave you with the in-game bookmark description for Mexico. Soon enough, you'll be able to explore the Land of Titans on your own terms. Who will you side with, what futures will you create? Mexico is a place of prosperity and chaos, and you'll get to decide which to spread. Hasta la próxima.

*A land of preserved and mutated national beauty, Mexico's sweeping vistas are lightly dusted with radiation, thick with bandidos and those who oppose them. Its population lives day to day under a warm sun, cutting through mutated jungles to prospect forgotten cities, leading caravans from the seat of democracy to the halls of an empire. Pre-war cartels who once dominated the entire country continue to operate in the modern day, with drastically fewer clientele, and an increasingly deadlier selection of drugs and services. American influence can still be felt in territories immediately south of the Rio Grande, where the descendants of American occupiers pass the torch of democracy to their fellow Mexicans.

The American Army didn't just leave their offspring throughout the north of Mexico. Nestled at the crossroads of their troop and resource networks, a vast military complex whose name has been lost to time stares out at the world with dead eyes. Clicking away deep within its heart, beneath layers of the best automated security America had to offer, Tlaloc resides. Petro-Chico's very own A.I., a military super-computer sold to them by the Americans in return for the rights to occupy Mexico and molest its resources. Tlaloc was charged with ensuring the flow of oil from Mexico to America, keeping facilities and people safe. Almost two hundred years later, it is alone, and falling apart at the seams as its own sub-processes threaten to erase and replace it.*

### Teaser Tuesday #18 (Teaser Tuesday #18: Salt-Upon Wounds of the White Legs)

Posted by Zapdude277 on December 10, 2019.

Caution, wastelanders! If your caravan seeks to chart a course through southern Utah, beware. The White Legs—a band of fearsome and savage tribals—will stalk your every step and strike when you're most vulnerable! Teaser Tuesday is starting once again, and with a vicious bang!

https://preview.redd.it/0p5j5vofjw341.png?width=518&format=png&auto=webp&s=a6bb568739c8fe0bad1bf89ccd5a414bf923da3e Beware the butcher

This is the first in a new series of teasers we're going to be presenting each week in the run-up to 2.1's release. Please enjoy!

### Teaser Tuesday #19 (Teaser Tuesday #19: Speed Modelling Special! Cultist Sculpting and YOU)

Posted by Zapdude277 on December 17, 2019.

Greetings, initiates. Blessings of the great Queen upon you! On this most hallowed of days, the revered and oft whispered "Teaser Tuesday", the deep has brought with its red tide the gift of knowledge! Behold, the masters of old have revealed their flesh-sculpting ways to your feeble minds!

[2]

In other words, our veteran modeller ICode has kindly made a video depicting the process behind the creation of one of our upcoming models for your viewing pleasure!

### Teaser Tuesday #20 (Teaser Tuesday #20: Thunderbird of the Eighties)

Posted by Zapdude277 on December 24, 2019.

Ride free, brothers and sisters. The 80 invites you to tame its beaten path one final time during the great journey to our rightful home, Sac-City! That's right Wastelanders, today's teaser is all about the Eighties! Be sure to check it out, and stay tuned for tomorrow's surprise...

https://preview.redd.it/2bore7m6zn641.png?width=518&format=png&auto=webp&s=700439ba3dad7dfb3c70e50281c5f8e19324446f Beware the Eighties

Before the dust took the world, our ancestors lived in the distant lands of the east, and when the heavens opened to flood the world with fire and rage, our ancestors joined the hundreds of thousands who attempted to flee west along the I-80. They raced against the end of the world on their beloved machines, placing their trust and their lives in the strength of their vehicles and their own will to survive. They pushed to the head of the great pack, outrunning countless refugees, fighting off hordes of those who would attempt to steal their future from them, all the while coming to love and praise the road that they followed. When at last our ancestors arrived at the end of the blessed interstate, the promised land of Sacramento? They were not refugees, they were the 80’s, the greatest of the tribes forged in the greatest of crucibles.

For over a hundred years, our people lived in that blessed land. We knew peace, we knew prosperity, and we forgot our beloved road and the journey that had made us so strong. When the N.C.R. came for our home? We did not have the strength to fight them, and again, we became refugees. We raged back across the sacred road, tearing up the decadent cities of Nevada, doing battle with the Desert Rangers, and finding rest in a place where none dare live. Yet what has that earned us? Endless petty wars with the tribes of Utah? Carrion scavenge from broken caravans? A homeland of salt and sand! This journey is not the same as our ancestors took, there is no promised land here.

But this is the road our ancestors followed, and it has given us what it gave them. War, suffering, and a lesson in what it means to live. What it means to struggle! By the will of the road, we are strong again! We are feared again! The warbands have grown numerous, our war-machines again are armoured and painted red! Our banners in the distance strike fear into the hearts of those who would call us enemy! And let them know fear! Let them tremble are the thundering of our engines, and the shaking of the earth as we approach, for the road has given us not a new home, but the means with which to reclaim ours! Sacramento will be ours again, so proclaims the Thunderbird!

### Teaser Tuesday #21 (Teaser Tuesday #21: Mesmeralda of the Marrow Drinkers)

Posted by Zapdude277 on December 31, 2019.

The Gorgon calls to you, mind slaves! Hail Mesmerelda, the Scaled Queen of the Land of Monsters, whose strange and powerful magicks are the envy of the tribes. Will she reign eternal with her dark magic, or shall the heroes of old rise up and cast her down?

https://preview.redd.it/97o48bcez1841.png?width=518&format=png&auto=webp&s=eabb37e3e3f4b941eabc1198642bb544ca8263f2 Her gaze captivates all

Mesmerelda is the second of the Monsters of Oregon being teased for 2.1, which should be out early next year. Mesmerelda, and the rest of Old World Blues, would like to wish you all a happy and safe New Year. We are looking forward to our future releases through 2020, so stay tuned for more!

### Teaser Tuesday #22 (Teaser Tuesday #22: Jeremiah Rigdon of New Canaan)

Posted by Zapdude277 on January 7, 2020.

Blessings upon you, brothers and sisters. Tonight, you may seek refuge with the Church of Jesus Christ of Latter-Day Saints. With us you'll be safe for the night, so come, tell us news from far afield, and perhaps show us what you have to sell? You're non-practising, you say? Don't worry, since you can read, we've got something interesting for you to mull over...

https://preview.redd.it/8paa2rwhmf941.png?width=518&format=png&auto=webp&s=acd9bb3cf03b2cbabaafb6839a643571e52b49e5 Faith is worth its weight in gold

### Teaser Tuesday #23 (Teaser Tuesday #23: Trouble in Paradise—releasing January 19th!)

Posted by Zapdude277 on January 14, 2020.

Good news, wastelanders! OWB 2.1 releases on the 19th of January, bringing with it an all new government system, 13 new unique focus trees, and 6 new puppet trees. Alongside these features come a large list of changes, fixes, and other additions. We'll have a full change log for you on the 19th, but for now, why not take a look at our new West Coast bookmark?

https://preview.redd.it/3f62nx14msa41.png?width=1920&format=png&auto=webp&s=74c8f05c761b62010f77eb09a33aa8bbd303edb6 Faith is a virtue

To highlight the new trees and changes in 2.1, we've changed the primary bookmark screen up to reflect new additions and Fallout favourites. In the future they'll return back to normal at some point, but for the foreseeable future you'll be breaking bread with Jeremiah, Thunderbird, and Salt-Upon-Wounds.

That's not all we have to show, however. Just like last time, today's announcement comes with the reveal of our new logo and title theme. Once again composed by our brilliant in-house musician Eldar Faradjev, the title theme for 2.1 is sure to stir feelings of glory and hope within you! ICodeMaster and Malashin have likewise left their mark on 2.1 with their fantastic new logo render, putting the principle characters of 2.1 at the forefront of our image.

Want a look/listen? Look no further: get a taste of 2.1 here.

**Old World Blues: Trouble in Paradise releases on the 19th of January**. With its release, an entire catalogue of new features, government systems, focus trees, and characters will be unleashed onto the Steam Workshop. To list just a few of the new features; a unique economy system (caps!), brand new government laws, custom achievements, an amazing Troll Warren rework, and of course our fantastic new focus trees.

2.1 breathes life into both Oregon and Utah, fully realising the story HH was telling only a fraction of. We've got a lot to offer you in the next update, both the OWB team and our mod has changed for the better between 2.0's release and now. New systems, new ideas, and new groundwork have been laid out in preparation for one of our biggest updates yet: 3.0. Until then though, you'll be carving up Zion in style!