recursal/Fanatic-Fandom huggingface dataset:
Vegemite

* TOS 2+
* TOS 1

### Species

Jar of leftover brewers' yeast extract with various vegetable and spice additives.

### Color

* Brown Tumbleweed (brewer's yeast extract/inside)
* Amber (lid, wrapping/sticker)
* Alizarin Crimson (wrapping/sticker)
* Bamboo (wrapping/sticker + lid outline)
* Nero (jar outline)
* (outline)

### Voiced by

OtherWorldlyFoe

**Vegemite** is a contestant competing in *Twitter Object Show*, first appearing in "Slingshot Shenanigans". Vegemite is based on a thick, dark brown Australian food spread made from leftover brewers' yeast extract with various vegetable and spice additives. It was developed by Cyril Callister in Melbourne, Victoria in 1922.

Vegemite is the first to win, hence also being the first to not be up for elimination.

## Coverage

### *Twitter Object Show*

In "Slingshot Shenanigans", Vegemite sings and states how much fun walking around is. After walking up to Your Mom, Vegemite says that she looks "a little big", which angers Your Mom, causing her to stomp on Vegemite continuously. Vegemite also dies because of this.

After Twitter Bird's arrival, Vegemite is recovered and is now ordered to compete in a challenge to destroy a Pig's building, which she did not know at first. After asking Twitter Coin for clarification, Vegemite understands and takes away a plank of wood, which kills the pig and destructs the building. Due to this, Vegemite is declared to be the winner and receives a purple tomato.

### Appearances

* *Twitter Object Show*
	+ "Slingshot Shenanigans"

## Appearance

Vegemite looks nearly as exact to it's real life counterpart, with yellow and brown colors with a red logo. The only major difference is that it's title has been stripped away, only leaving a red spot.

## Personality

Although seemingly energetic and having positive characteristics, Vegemite can easily have poor choices of words, which can lead to trouble and/or problems.

Vegemite seems to take the easy way rather than the hard way, not using a slingshot to destroy the building in "Slingshot Shenanigans", but rather simply using her hands.

## Trivia

* Vegemite's voice actor, OtherWorldlyFoe, has drawn fan art of her role.
	+ The post of this art reads "menace to society", which could mean that Vegemite is indeed, a menace to society.
		- This personality of Vegemite's has not been shown in any episodes yet.
* Vegemite might be female.
* Vegemite is based on the real brand of the same name.
	+ The logo is not visible on her asset, this may a design choice or for the avoiding of copyright, which may be unlikely as the character's name is literally Vegemite.
	+ It's most likely just to avoid having words on the face so it doesn't look distracting.

## References

1. ↑ https://twitter.com/otherworIdlyfoe/status/1428710372773564418/photo/1
2. ↑ https://vegemite.com.au/

**List of Twitter Object Show characters****List of Help Hotline characters****List of Super Epic Xtravagansa characters**
Mountain Josh

**Mountain Josh** is a male contestant on the *Twitter Object Show.* He was recommended, voiced, and designed by Prismacle, and is a main character on the show. He lives with all the other contestants in a blue terrain that is seemingly Twitter-oriented.

## Appearance

Mountain Josh resembles a pointy mountain, similar to unrealistic children's drawings of mountains. He's light blue in color, possibly reflecting the themes of the show. Mountain Josh has black flacid limbs, being two legs. In contrast to characters like Your Mom, he has a "modern" object show face, as oppose to reused BFDI-IDFB assets. However, he's able to interchange between these two, as how Twitter Coin and Tab were able to do so when gasping.

## Personality

Mountain Josh is a tough character who's sarcastic and cynical, such as when he says "You!? Verified on Twitter!?" to Twitter Coin. He doesn't mean to be particularly jabbing at the other contestants feelings, and says these things just to make fun. Mountain Josh also seems to be competetive, actively trying to win the Angry Birds challenge, though fails when trying. His hefty appearance and voice compliment these traits.

## Coverage

In "Slingshot Shenanigans", Mountain Josh is introduced and joins the show, after having a conversation with Twitter Coin. He participates in the Angry Birds challenge, and actively tries to win by launching himself with his slingshot. He ultimately loses, and is put up for elimination.

### Appearances

*Twitter Object Show*

* "Slingshot Shenanigans"

## References

https://www.youtube.com/watch?v=5DdTMiaOaBA&t
Fru

Milo

**Fru** is a main character in *Help Hotline*, first appearing in "The Loneliest Planet". He is a male anthropomorphic dog working at Help Hotline.

## Appearance

Fru represents an anthropomorphic peach yellow dog with a black snout, ears and tail. He also wears a sailor hat and has pronounced eyebrows.

## Personality

While thinking highly of himself, Fru is often described as cranky and lazy. He is ego-centric, irresponsible and puts himself in the highest regard.

Although he seems dumb, Fru may be clever and is "street smart".

## Trivia

* Fru is into old-fashioned music.
	+ In the episode The Loneliest Planet, an old Sony Walkman can be seen on the backround of spaceship.
* Fru canonically has a playlist on Spotify.
* Fru is bisexual.
The Boss

**The Boss** is a main character in *Help Hotline*, first appearing in "The Loneliest Planet". He is a male alien who runs Help Hotline.

## Coverage

### *Help Hotline*

#### Season 1

In "The Loneliest Planet", the Boss happily sent Fru and Roz on a job to afford a new TV.

## Appearance

The Boss looks like the stereotypical depiction of an alien, green, big eyes (pink in this case) and a large head. With a large smile on his face, the Boss always wears a pink tie.

## Personality

The Boss has no understanding of social norms and lacks the knowledge of how to act properly.
Help Hotline

## Run time

***Help Hotline*** is an animated American web series created by Lilac's Drawings, also known as just Lilac. The series about a company, run by wacky animals, aliens and objects, seeking to help those in need.

It premiered on February 1, 2023 as the third show created by Lilac, after *Super Epic Xtravanganza* and *Twitter Object Show*.

## See also

* List of Help Hotline characters
* List of Help Hotline episodes
Mangosteen Party

## Episode chronology

"**Mangosteen Party**" is a video containing Vegemite walking between a crowd of Mangosteens.

## Plot

To a funky beat, Vegemite walks through a crowd of bopping Mangosteens.

## Trivia

* Vegemite has a redesigned asset in this video, thanks to OtherWorldlyFoe.
* The song played in this video is "Toriningen Party", featured in *Yume Nikki*. See it's wiki here.
Twitter Object Show's setting

*Twitter Object Show* sets itself at a **currently unknown location**. Unclear if it is filmed on Earth (or even filmed to begin with), this setting has interesting facts to be told.

This is one of the first locations seen in the entirety of the series, which would make it the main setting of said show.

## Geography

What is known about this location so far is that it has a blue-and-white-colored landscape, containing buildings, utility poles and more.

### Flora

This color scheme makes it seem like trees, bushes, and other flora-types are colored blue entirely. This, however, seems to not go for grass, as grass features either white (and/or gray) and blue-ish colors.

## Telecommunications

As seen by utility poles surrounding the setting, internet and other electric-compatibles are used by objects and other people around this location.

### Internet

Social mediums such as Twitter exist in this unspecified world, making it possible for other popular websites to exist as well. Phones and tablets exist as well.

When Italian Flag shows Nintendo of America's Twitter account, it basically confirms that games, consoles, companies, etc. exist in this universe too.

## Landmarks

* **Pig's building**: Although appearing for a not-so-long time, a building was made to serve as a Pig's home(?). This home was sadly destroyed during the events of "Slingshot Shenanigans".

## Trivia

* Icons seen on Twitter are referenced in the landscape.
	+ The logos of both Apple and Twitter are also seen.
Alternate Advancement - Purple Dragon Knight

Back to Alternate Advancement

**Purple Dragon Knight Class AAs:**

Echoing Inspiration [Cost: 5, 3 tiers]

* Increases the radius of Rallying Cry, Inspire Courage, and Final Stand by 2 meters per AA level from the default of 10 meters.

Extended Inspiration [Cost: 9]

* Increases the duration of Rallying Cry, Inspire Courage, and Final Stand from 1 minute per Wisdom modifier to 1 hour per Wisdom modifier.

Hastened Final Stand [Cost: 6, 5 tiers]

* Reduces the cooldown on Final Stand by 2 rounds per level.

Improved Inspire Courage [Cost: 5, 3 tiers]

* Increases the regeneration of Inspire Courage by +5 per AA level.

Improved Rallying Cry [Cost: 5, 3 tiers]

* Increases the damage of Rallying Cry by +1 per AA level.

Improved Wrath [Cost: 6, 2 tiers]

* Increases the damage of Oath of Wrath by +5 per AA level.
Sorcerer

Back to Class Changes

**Sorcerer Class Changes**

**Class Skill Changes:**

* Added: Alchemy
* Added: Leadership

**Feat Changes:**

* Gains active skill feats at level 1 (Area Taunt, Demoralize Opponents, Feint, Set Trap)
* Gains Weapon Finesse at level 1
* Gains cantrip feats at level 1 (Acid Splash, Daze, Electric Jolt, Fire Dart, Light, Ray of Frost, Resistance)
* Epic Bonus Feat list greatly expanded, including Great Charisma

**Spell List Changes**

Level 0:

* No changes

Level 1:

* No changes

Level 2:

* Removed Flame Weapon
* Added Frostburn Weapon

Level 3:

* No changes

Level 4:

* No changes

Level 5:

* No changes

Level 6:

* No changes

Level 7:

* Added Disintegrate

Level 8:

* No changes

Level 9:

* No changes
Weapon Master

Back to Class Changes

**Weapon Master Class Changes**

**Design Philosophy:**

Like Shadowdancer, I've always felt that Weapon Master was mostly empty space. Sure, you get more uses of Ki Damage each level, but that's hardly a reason to level this class beyond 7 in vanilla, especially compared to any other option. And since there's items/AA's in this module you can get to restore your Ki Damage uses on the fly, there's even less reason to.

So like SD, I've compressed this class down to just 5 levels. And since Intimidate is particularly useful for this class, you get a small boost to that skill on what would have been the only featless level, otherwise.

The requirements have been reduced a lot, as well. And with the Fighter class getting Dodge at level 1, that class gets a little leg up to becoming Weapon Master, which feels very thematic.

Note that the Weapon Master PRC now only has five levels.

**Requirements:**

* Base Attack Bonus: +5
* Skills: Intimidate 5
* Feats: Weapon Focus in any weapon (melee or ranged) except Unarmed, Dodge, Improved Initiative

**Class Skill Changes:**

* Added: Alchemy
* Added: Leadership
* Added: Taunt
* Added: Tumble

**Class Abilities:**

* 1: Weapon of Choice - One is chosen and there-after all Weapon Master special abilities will only work while that type of weapon in equipped.
	+ Ki Damage - Once per day per level maximum damage is dealt.
* 2: Skill Focus: Intimidate - +3 Intimidate skill
* 3: Increase Multiplier - Add 1x to weapon critical damage multiplier (i.e. 2x becomes 3x, 3x becomes 4x, etc.).
* 4: Superior Weapon Focus - Add +1 to attacks with weapon of choice.
* 5: Ki Critical - Add +2 to weapon of choice threat range.

**Feat Changes:**

* Weapon of Choice can now be any ranged weapon, as well.
* Epic Bonus Feat list greatly expanded, including Great Dexterity and Great Strength
Pence

**Pence** is a side character in *Help Hotline*, first appearing in "The Loneliest Planet". He is a male miniature pencil working at Help Hotline.

## Coverage

### *Help Hotline*

#### Season 1

In "The Loneliest Planet", Pence was holding up the antenna of the TV at the Help Hotline headquarters and accidentally loses connection to the satellite. An argument ensues between him and Fru, making Pence go outside.

Constructing a brick house with Milo, Pence comes along with Fru and Roz's mission to afford a new TV.

## Appearance

Pence is literally just a small pencil. He however has the addition of a face and stick-like limbs.

## Personality

Pence is a stupid little idiot doofus, an hyperactive, dim-witted troublemaker that can easily get excited over anything and is a brat at times.

## Trivia

* Pence regularly controls the old television's antenna, which Fru finds funny.
* The name Pence is a play on the word "pencil".
* Like The Boss, Pence is confirmed to be asexual.
Eldritch Cone

Back to Invocations and Eldritch Blast

Greater Invocation

Effective Spell Level: 5

This Blast Shape causes your Eldritch Blast to become a cone effect, like Burning Hands.

There are no limits to the amount of targets this can effect, but every target hit gets a Reflex save for half damage.

Note: Currently, this is the only Blast Shape where the vfx doesn't change based on the Blast Type you're using. :( I have one idea to try and fix it, but haven't gotten around to trying it yet.
Customization

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**Cosmetic Systems**

**Alternate Combat Animations:**

* A truly excellent mod by Ragnarok\_mr4, this mod adds 11 combat animation styles. You can pick the style you want to use from the Crafting Skills menu. Some enemies will use these styles, too, for more visual flavor.
	+ Kensei
	+ Assassin
	+ Fencing
	+ Barbarian
	+ Ars Magna
	+ Demon Blade
	+ Warrior
	+ Tiger Fang
	+ Sun Fist
	+ Dragon Palm
	+ Bear's Claw
* You do not need to download the mod, it is included in the custom haks for the module. Link included above to give credit.

**Visibility Toggle Options:**

* You can, at will, toggle the following to be visible or not at no cost from the Crafting Skills\Customization menu:
	+ Helmet
	+ Cloak
	+ Armor (Warforged race only)

**Armor Dye Shop:**

* A lovely addition made by RansomBoT, this dye shop has three vendors that sell dozens of cloth/leather/metal dyes, respectively. The shop is located in the Sarum Docks (south in the starting city).

**Toggle Auto Attack after casting Melee Touch Attack spells:**

* Enable (or disable) this option under Crafting Skills\Customization. Default is Disabled. When Enabled, your character will automatically attack the target they cast an offensive melee touch attack spell on.
	+ Supports the following spells:
		- Cure X Wounds
		- Heal
		- Inflict X Wounds
		- Harm
		- Vampiric Touch

**Toggle Shout when using Area Taunt:**

* Disable (or Enable) this option under Crafting Skills\Customization. Default is Enabled. When Enabled, your character shouts their taunt voice line when using Area Taunt with enemies in range. Disable this to turn that voice line off.

**Toggle Shout when using Demoralize Opponents:**

* Disable (or Enable) this option under Crafting Skills\Customization. Default is Enabled. When Enabled, your character shouts their intimidate voice line when using Demoralize Opponents with enemies in range. Disable this to turn that voice line off.
Fighter

Back to Class Changes

**Fighter Class Changes**

**Class Skill Changes**:

* Added: Alchemy
* Added: Bluff
* Added: Intimidate
* Added: Leadership
* Added: Taunt
* Added: Tumble

**Feat Changes:**

Feats not listed are unchanged.

Beginning at level 8, fighters gain new abilities called Disciplines every even level through 20. They all have a cooldown of 10 minutes and only one can be active at a time.

* 1. Gains active skill feats at level 1 (Area Taunt, Demoralize Opponents, Feint, Set Trap)
	+ Dodge
	+ Riposte Expertise - Your passive riposte chance is 25% (as opposed to the default 20%).
	+ Weapon Finesse
* 2.
* 3.
* 4.
* 5.
* 6.
* 7.
* 8. Discipline: Resistant - Gain 8 save vs. all + 1 per 10 total Discipline ranks (max 20) for 3 minutes.
* 9.
* 10. Discipline: Second Wind - Gain regeneration equal to 2+(1 per 5 character levels) + 1 per 4 total Discipline ranks for 2 minutes.
	+ Riposte Mastery - Your passive ripostes can now trigger against any enemies within 3 meters that are physically attacking you (as opposed to the default which is just against your current attack target).
* 11.
* 12. Discipline: Evasive - Gain 30% concealment + 1% per 3 total Discipline ranks for 2 minutes.
* 13.
* 14. Discipline: Flurry - Gain +1 Attack Per Round and an additional APR per 50 total Discipline ranks (max +3) for 2 minutes. These additional attacks are subject to the +5 scripted APR hard cap.
* 15.
* 16. Discipline: Defensive - Gain 20% damage invulnerability + 1% per 4 total Discipline ranks against physical, acid, cold, fire, electric, magical, negative, poison, positive and sonic damage types for 2 minutes.
* 17.
* 18. Discipline: Rampage - Requires a melee weapon to use. While active, gain +5 Attack Bonus and every melee attack you make does Untyped damage equal to 1 per character level + 1 per total Discipline ranks to all enemies in a large radius around you for 30 seconds. +50% damage bonus if offhand is empty.
* 19.
* 20. Discipline: Weaponshield - Requires a melee weapon to use. While active, gain 100% concealment vs. melee attacks and a bonus to passive riposte chance equal to 1% per 2 total Discipline ranks for 30 seconds.

* Epic Bonus Feat list greatly expanded, including Great Constitution, Great Dexterity, and Great Strength
Purple Dragon Knight

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**Purple Dragon Knight Class Changes**

**Requirements:**

* Alignment: Non-Evil and Non-Chaotic
* Base Attack Bonus: +4
* Skills: Intimidate 1, Listen 2, Persuade 1, Spot 2

**Class Skill Changes**:

* Added: Alchemy
* Added: Leadership
* Added: Taunt
* Added: Tumble

**Feat Changes:**

* Rallying Cry: Give 1 Electrical Damage and 1 Attack Bonus per class level for 1 turn (minute) per class level to all allies in a Colossal radius
	+ Unlimited uses, cooldown 1 round
* Inspire Courage: Give 1 regen per class level and immunity to fear effects for 1 turn (minute) per class level to all allies in a Colossal radius
	+ Unlimited uses, cooldown 1 round
* Oath of Wrath: Gain 1 positive energy damage per Wis mod for 1 turn (minute) per Wis mod
	+ Unlimited uses, cooldown 1 round
* Final Stand: Completely heal all allies in a Colossal radius and give them 10 \* your total Wis mod Temporary Hit Points for 1 round per Wis mod
	+ Unlimited uses, base cooldown 30 rounds
Stony Grasp

Back to Invocations and Eldritch Blast

Lesser Invocation

Effective Spell Level: 3

You cause the ground to rise up and grasp the target creature, rooting them in place for a duration based on invoker level if they fail a reflex saving throw.

Up to 10 invoker levels: 1d10 rounds.

Up to 20 invoker levels: 1d8+2 rounds.

Up to 30 invoker levels: 1d6+4 rounds.

Over 30 invoker levels: 1d4+6 rounds.
Concussive Blast

Back to Invocations and Eldritch Blast

Least Invocation

Effective Spell Level: 2

Alters your Eldritch Blast to do Sonic damage. Target(s) are knocked down for one round if they fail a Fort save vs. Sonic.

Blast modifiers are instant toggles and last until turned off or another blast modifier is turned on.
Account Unlocks

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Certain special quests can unlock benefits for you across all of your characters. You only have to complete the quest one time, and all of your characters (existing and new) will receive the benefits.

Currently, there are two such quests:

**Ring of the Elements**

This quest will reward you with the Ring of the Elements on all characters, as well as the ability to equip T1 gear (which normally requires level 18) at level 1 on all characters. This is super handy, since this allows you to use the first tier of specialization amulets (among other things) on new characters right away.

The ring itself is also a powerful artifact which can help a lot as you first enter T2 content, and when you fight any enemies that can do massive elemental damage (such as casters or dragons, for example).

You're going to have to explore to even find the quest, though, let alone complete it. Good luck!

**Dragon Planar Crystal**

The quest for the Dragon Planar Crystal is a long one, and necessary to move on to T3 content. Luckily, you only have to complete this quest once and all of your characters (existing and new) will receive the Dragon Planar Crystal, giving them a convenient teleportation item and the access key to T3 content.
Alternate Advancement - Barbarian

Back to Alternate Advancement

**Barbarian Class AAs:**

Always Angry [Cost: 12]

* Your Rage ability becomes permanent. Once used, it will last until rest or death. The Temporary Hit Points bonus is replaced with regeneration equal to your your Con mod + (2/3/4) for Rage/Greater Rage/Mighty Rage. This regeneration stacks with any other regeneration your Rage may provide.

Intense Fear [Cost: 6]

* Requires feat: Terrifying Rage
* Increases the debuff of the Shaken sub-effect from -2 to -4 to all saves and attack.

Lethargic Terror [Cost: 9]

* Requires feat: Terrifying Rage
* As part of the Shaken sub-effect, your Terrifying Rage now also inflicts Slow on enemies who fail their save.
* Additionally, there is no limit the the HD of creatures who can be affected by this effect. The paralyzing fear is still subject to a HD cap equal to your HD.

Pain Tolerance [Cost: 9]

* While you are raging, you will gain temporary hit points every round. This effect does not stack with itself.
	+ The amount of temporary hit points gained is equal to your Con mod.
	+ It is twice your Con mod if you have Greater Rage.
	+ It is three times your Con mod if you have Mighty Rage.

Rolling Thunder [Cost: 4, 3 tiers]

* Requires feat: Thundering Rage
* The sonic damage bonus from Thundering Rage increases by 1d6 per level.
Cavalier

Back to Class Changes

**Cavalier Prestige Class**

Cavaliers are combatants who specialize in the use of mounts. Usually, but not always, armored cavalry such as the quintessential knight.

IMPORTANT: Warforged (any class) and Monks (any race) cannot use mounts, so this class is a waste in combination with either of those.

SPECIAL: Cavalier does not come with a mount. You will need to find/buy one or have another class that grants one (such as Paladin 5 or Blackguard 5).

* Hit Die: d10
* Proficiencies: None.
* Skill Points: 2 + Int Modifier
* Base Attack Bonus: +4/4
* Strong Saves: Fort and Will

Note that the Cavalier PRC only has five levels.

**Requirements:**

* Alignment: Any
* Base Attack: +6
* Feats: Mounted Combat, Weapon Focus - Any melee weapon.
* Skills: Discipline 10 ranks

**Class Skills:**

Same as Paladin

**Feats:**

* 1. Improved Mounted Combat - Your Mounted Combat bonus improves from +2 AB/+2 Shield AC to +3 AB/+3 Shield AC. The shield AC bonus does not stack with other shield enhancement bonuses.
* 2. Mounted Offense - While mounted, gain +1 untyped physical damage per 5 total Discipline ranks.
* 3. Mounted Charge - Target a hostile creature more than 15 meters away and move to attack them, gaining maximum move speed for 3 seconds to close the gap. On hit, the target takes d12\*your total character level + your total Discipline ranks in blunt damage and is knocked down for 1 round, no save.
* 4. Mounted Defense - While mounted, gain 10% + 1% concealment per 4 total Discipline ranks. This does not stack with other sources of concealment.
* 5. Indoor Riding - You can use your mount indoors.
Pigs

**Pigs** (scientific name being ***Sus***) are green, round, limbless creatures with a snout that are based on the egg-stealing pigs in the *Angry Birds* franchise. They are included in *Twitter Object Show* (first introduced in "Slingshot Shenanigans" from Season 1) for comedic effect. They also make part of challenges.

## Pig

### Color

* Pastel Green (body)
* Forest Green (nostrils)
* Black (outline)
* White (eyes)

### Last appearance

"Slingshot Shenanigans"

This **unnamed pig** first appeared in "Slingshot Shenanigans" as part of a challenge.

#### Coverage

As part of a challenge, the pig's building was going to be destructed by the contestants, which has been done by Vegemite. After looking at his now demolished structure, the pig cries in angst and ceases to exist, possibly being dead as of now.

##### Appearances

* *Twitter Object Show*
	+ "Slingshot Shenanigans"

#### Personality

Although not having enough screen time (or not even having a speaking role), the pig shows that he can respond to heartbreaking things, such as his building being destroyed by Vegemite. Due to crying in despair, he vanishes somehow.

#### Trivia

* Lilac's Drawings may have included pigs as a sign of his (possible) love for *Angry Birds*. He'd draw pigs such as this one and post it on Twitter.

## Trivia

* Lilac's Drawings has drawn multiple pigs before, as seen on his Twitter account.
* Lilac's Drawings may have included pigs as a sign of his (possible) love for *Angry Birds*.
	+ This also may have been included for comedic material relating to memes.
* The pig appearing in "Slingshot Shenanigans" is possibly deceased after being erased from existence.

## See also

* Pig on Angry Birds Wiki
* Pig on Wikipedia, the free encyclopedia

**List of Twitter Object Show characters****List of Help Hotline characters****List of Super Epic Xtravagansa characters**
Hideous Blows

Back to Invocations and Eldritch Blast

Least Invocation

Effective Spell Level: 1

When toggled on, you will proc your Eldritch Blast at your current attack target once per round (once every 6 seconds). This only affects your current target. This works with unarmed, melee weapons, and ranged weapons. This does use your currently activated Blast Type to determine damage type and secondary effect(s), just like normal Eldritch Blast.

Unlike other Blast Shapes, this one is an instant toggle. It remains on until turned off.

Special: If you have the Eldritch Master epic feat, you gain +2 attack bonus while Hideous Blows is toggled on.
Chilling Tentacles

Back to Invocations and Eldritch Blast

Greater Invocation

Effective Spell Level: 5

Creates a persistent AoE on the ground. Enemies in the area or that enter the area are attacked by 1d4+1 tentacles that will try to paralyze them for 1 round (as Evard's Black Tentacles) if they fail a Fort save vs. Cold.

In addition, enemies hit by any tentacles on a given round take Cold damage equal to your current Eldritch Blast damage. This only happens once per target per round, if they are hit by any tentacles.

The AoE lasts for 1 round per total Charisma mod.
Frightful Blast

Back to Invocations and Eldritch Blast

Least Invocation

Effective Spell Level: 2

Damage type remains Magic. Target(s) are Frightened for one round per total Charisma mod if they fail a Will save vs. Fear.

Blast modifiers are instant toggles and last until turned off or another blast modifier is turned on.
Alternate Advancement - Magitek Engineer

Back to Alternate Advancement

**Magitek Engineer Class AAs:**

Alchemical Admixture [Cost: 6, 2 tiers]

* Requires feat: Alchemical Bolts
* You improve the alchemical spray that gets applied to each bolt before they are fired. You gain +5 damage per rank to your Alchemical Bolts damage bonus.

Bolt Autoloader [Cost: 12, 2 tiers]

* Requires skill: Craft Weapon (at least 40 base ranks)
* Requires feat: Alchemical Bolts
* You use your engineering skill to create an autoloader mechanism and install it in your crossbow, turning it into a repeating crossbow. You gain +1 attack per round per AA level while using a crossbow.

Extreme Modifications [Cost: 6, 1 tier]

* Through constant tinkering on your crossbow, you increase the damage of Snipe. Gain 2x your total Craft Weapon skill as a damage bonus to Snipe (default 1x).

Hyper Accelerator [Cost: 9, 1 tier]

* Requires skill: Craft Weapon (at least 40 base ranks)
* Your Snipe skill gains 5% additional critical chance per 10 total Craft Weapon ranks. +20% at 40 total ranks, +25% at 50 total ranks, etc.
Tab

**Tab** is a contestant competing in *Twitter Object Show*, first appearing in "Slingshot Shenanigans". Tab is voiced by is a main character on the show voiced by Darren Wigren. They live with all the other contestants in a blue terrain that is seemingly Twitter-oriented.

## Coverage

### *Twitter Object Show*

In "Slingshot Shenanigans", Tab is introduced and joins the show, after listening to having a conversation with Twitter Coin, Mountain Josh, and Italian Flag. Tab is now ordered to compete in a challenge to destroy a Pig's building but Tab starts feeling anxious about the challenge thinking it might damage their screen more.

After losing the challenge, they get into an argument with Twitter Bird calling them a whore.

### Appearances

* *Twitter Object Show*
	+ "Slingshot Shenanigans"

## Appearance

Tablet is a Tablet with a bit of a cracked screen seen on their bottom right.

## Relationships

*Main article: Tab/Relationships*

**List of Twitter Object Show characters****List of Help Hotline characters****List of Super Epic Xtravagansa characters**
Blackguard

Back to Class Changes

**Blackguard Class Changes**

Note that the Blackguard PRC only has five levels.

**Requirements:**

* Alignment: Any Evil
* Base Attack Bonus: +6
* Skills: Hide 5
* Feats: Cleave

**Class Skill Changes:**

* Added: Alchemy
* Added: Bluff
* Added: Leadership
* Added: Tumble

**Feat Changes:**

* 1: Use Poison - At will gain +1 Poison damage per Int mod.
	+ Sneak Attack +1d6.
	+ Inflict Light Wounds - At will, as the spell.

* 2: Smite Good - Add Charisma modifier to attack roll.
	+ Dark Blessing - Add Charisma modifier to saving throws.

* 3: Turn Undead - Make undead flee.
	+ Create Undead - summons an undead ally.
	+ Sneak Attack +2d6.
	+ Inflict Moderate Wounds - At will, as the spell.

* 4: Bull's Strength - At will, ss the spell.

* 5: Summon Fiend - summons a fiendish ally.
	+ Sneak Attack +3d6.
	+ Inflict Serious Wounds - At will, as the spell.
	+ Toggle Unholy Steed - Summon a black horse mount at will.
		- Can be upgraded to a Nightmare mount through AA's.

After your 5th Blackguard level, you gain the option to take a feat to improve your fiend summon and a seperate feat to upgrade your Inflict Serious Wounds ability to Inflict Critical Wounds.
Bard

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**Bard Class Changes**

**Class Skill Changes:**

* Added: Alchemy
* Added: Leadership

**Feat Changes:**

* Gains active skill feats at level 1 (Area Taunt, Demoralize Opponents, Feint, Set Trap)
* Gains Weapon Finesse at level 1
* Bard Song (and Curse Song) is now a free action (instant cast)
* Gains cantrip feats at level 1 (Daze, Cure Minor Wounds, Light, Resistance, Vicious Mockery)
* Epic Bonus Feat list greatly expanded, including Great Charisma, Great Dexterity, and Great Strength
* Many new Bard Song feats available that can be taken on any class level as long as you have 1 level of Bard and meet the Perform requirements. They are also on the Bard bonus feat list.

**Spell List Changes**

Level 0:

* No changes

Level 1:

* Added Deafening Clang

Level 2:

* No changes

Level 3:

* No changes

Level 4:

* No changes

Level 5:

* No changes

Level 6:

* No changes
Champion of Torm

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**Champion of Torm Class Changes**

**Requirements:**

* Alignment: Any non-evil
* Base Attack Bonus: +7
* Feats: Weapon Focus in any melee weapon

**Class Skill Changes:**

* Added: Alchemy
* Added: Intimidate
* Added: Leadership
* Added: Taunt
* Added: Tumble

**Feat Changes:**

* Lay Hands is now a free action (instant cast)
	+ Lay Hands has a default cooldown of 20 rounds
* Divine Wrath is now a free action (instant cast)
	+ Divine Wrath has a default cooldown of 20 rounds
* Epic Bonus Feat list greatly expanded, including Great Charisma, Great Constitution, Great Dexterity, and Great Strength
Account Unlocks/Perks

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Certain special quests can unlock benefits for you across all of your characters. You only have to complete the quest one time, and all of your characters (existing and new) will receive the benefits.

Currently, there are two such quests:

**Ring of the Elements**

This quest will reward you with the Ring of the Elements on all characters, as well as the ability to equip T1 gear (which normally requires level 18) at level 1 on all characters. This is super handy, since this allows you to use the first tier of specialization amulets (among other things) on new characters right away.

The ring itself is also a powerful artifact which can help a lot as you first enter T2 content, and when you fight any enemies that can do massive elemental damage (such as casters or dragons, for example).

You're going to have to explore to even find the quest, though, let alone complete it. Good luck!

**Dragon Planar Crystal**

The quest for the Dragon Planar Crystal is a long one, and necessary to move on to T3 content. Luckily, you only have to complete this quest once and all of your characters (existing and new) will receive the Dragon Planar Crystal, giving them a convenient teleportation item and the access key to T3 content.
Hellrime Blast

Back to Invocations and Eldritch Blast

Lesser Invocation

Effective Spell Level: 4

Alters your Eldritch Blast to do Cold damage. Target(s) are slowed for 1 round per total Charisma mod if they fail a Fort save vs. Cold.

Blast modifiers are instant toggles and last until turned off or another blast modifier is turned on.
Alternate Advancement - Rogue

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**Rogue Class AAs:**

Master Thief [Cost: 3]

* Requires skill: Bluff (at least 40 base ranks) and Pick Picket (at least 40 base ranks)
* No mere common cutpurse, your thieving skills are unparalleled. You gain +25% gold when pickpocketing during a Feint.

Shiv Strike [Cost: 6]

* Requires skills: Bluff, Hide and Move Silently (at least 40 base ranks each)
* When you successfully feint your opponent, you strike at them with a hidden blade, dealing damage equal to your total Bluff + Hide + Move Silent skills. This attack has a crit profile of 19-20/x2.

Treasure Hunter [Cost: 2, 2 tiers]

* You gain an additional 10% of the XP from killing mobs as gold per AA level.
* This stacks with other bonuses of the same type.
Specialization Amulets

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The idea of Specialization Amulets is to give you a way to enhance the abilities of a specific class in your build, or a specific style of play for your build. Some amulets chance how specific class abilities work in one direction or another, and some are just general improvements to specific classes. Being amulets, you can only use one at a time. But you can always switch them out if you desire to change your focus on the fly.

These amulets can be obtained from certain Tier 1 (level 18+), Tier 2 (level 25+) and Tier 3 (Level 35+) bosses, for the T1/T2/T3 versions of the amulets, respectively.

You can obtain an account-wide perk to use Tier 1 gear from level 1, which would also work for the T1 versions of these amulets.

There are currently 23 different Specialization Amulets available. Every amulet type has a T1, T2, and T3 variant. Here are some examples of some T3 amulets:

Note how, for rangers, these amulets improve the class in different ways. The Tempest improves their dual-wielding, making them better stand-up fighters, while the Stalker enhances their stealth combat capabilities and greatly enhances their companion to act as a distraction for sneak attacks.

Here are some more random examples:
Alternate Advancement - Divine Champion

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**Champion of Torm Class AAs:**

Divine Spell Resistance [Cost: 6]

* Requires feat: Divine Wrath
* Divine Wrath also grants you Spell Resistance equal to 40 + your Charisma modifier.

Hastened Divine Wrath [Cost: 3, 5 tiers]

* Requires feat: Divine Wrath
* Reduces the cooldown on Divine Wrath by 1 round per level.

Hastened Lay Hands [Cost: 3, 5 tiers]

* Reduces the cooldown on Lay Hands by 1 round per level.

Wrathful Smiting [Cost: 4, 3 tiers]

* Requires feat: Divine Wrath
* When you activate Divine Wrath, you also restore 1 use of Smite Evil (and Smite Good) per AA level.

Wrathful Taunt [Cost: 15, 1 tier]

* Requires skill: Taunt (at least 40 base ranks)
* Requires feat: Smite Evil
* When you use Area Taunt, you also restore 1 use of Smite Evil (and Smite Good) per AA level.
Barbarian

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**Barbarian Class Changes**

**Class Skill Changes:**

* Added: Alchemy
* Added: Leadership
* Added: Tumble

**Feat Changes:**

* Gains active skill feats at level 1 (Area Taunt, Demoralize Opponents, Feint, Set Trap)
* Gains Weapon Finesse at level 1
* Rage is now a free action (instant cast)
* Damage Reduction begins at Class Level 2
* Epic Bonus Feat list greatly expanded, including Great Constitution, Great Dexterity, and Great Strength
* Berserker Combat Style feat available for Barbarians with 19+ Constitution.

Rage - Now gives the following benefits:

* Rage: +2 Rage damage, +2 AB, +1 APR (Attacks Per Round), +2 Dodge AC, +2 Will Save
* Greater Rage: +3 Rage damage, +3 AB, +1 APR (Attacks Per Round), +3 Dodge AC, +3 Will Save
* Mighty Rage: +4 Rage damage, +4 AB, +2 APR (Attacks Per Round), +4 Dodge AC, +4 Will Save
	+ Mighty Rage is no longer a separate ability. The Mighty Rage feat is a passive. Once you have it, the normal Rage feat gives the additional bonuses.

The damage bonus granted by all types of Rage is "Rage" damage, a unique damage type only to Rage, ensuring there are no stacking issues with any other damage type. In the combat log, this damage is added to the base Physical damage of your attacks.
The Dead Walk

Back to Invocations and Eldritch Blast

Lesser Invocation

Effective Spell Level: 4

You summon one undead minion per cast. The total number you can summon is equal to 1 + (1 per 8 Invoker levels). Minimum 1, maximum 6.

This effect is permanent. The summons last until killed or dismissed.

Special: These summons count as Henchmen, and are subject to the Henchman cap. You can still use a Summon with these, if you have access to one.
Battlemage

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**Battlemage Prestige Class**

The idea behind this class is to be Eldritch Knight, but slightly more interesting. The improved magic ripostes help give the class more identity/fun and more synergy/build possibilities.

The path of the battlemage is one of intense study, training, and dedication. Mastering both martial and arcane abilities takes a level of self discipline - and resources - that not many individuals can muster. For this reason, they are not very common. Those that do exist tend to come from well off families, or be sponsored by a government or other powerful organization in order to be an agent for that government or organization. Battlemages are experts in fighting and casting in any type of armor, and eventually gain the ability to fully ignore arcane spell failure from using armor or shields, if they choose to.

* Hit Die: d8
* Proficiencies: None.
* Skill Points: 2 + Int Modifier
* Base Attack Bonus: +4/4
* Strong Saves: Fort

Battlemage can be taken up to class level 30 (10 pre-epic 20 in epic).

**Requirements:**

* Alignment: Any.
* Arcane Spellcasting: At least level 2.
* Feats: Martial Weapon Proficiency, Heavy Armor Proficiency, Spellblade, Still Spell.
* Skills: Concentration 8, Parry 7, Spellcraft 7.

**Class Skills:**

Same as Fighter +Spellcraft.

**Spellcasting:**

* Every battlemage level counts towards your arcane caster level.
* Battlemages do not learn new spells, but every level they gain spell slots as if they'd leveled in their highest arcane casting class.

**Feats:**

* 1. Combat Casting
* 2. Auto Still Spell I
* 3. Skill Focus: Concentration
* 4. Enhanced Martial Spells: Add +1 to the effects of weapon enhancement spells for every 6 Battlemage levels (minimum 1). True Strike lasts 1 minute.
* 5. Arcane Riposte: Add 5\*Int or Cha mod (whichever is higher) to passive riposte damage. Passive riposte now does magic damage.
* 6. Auto Still Spell II
* 7. Enhanced Damage Shields: Add Battlemage class level \* spell level to damage shield spells' damage and duration.
* 8. Skill Focus: Parrry
* 9. Improved Combat Casting
* 10. Auto Still Spell III
	+ Combat Magic: Magic Missile - While attacking (in melee or range) you will automatically cast Magic Missile instantly.

Epic Levels: Battlemages gain a bonus feat at class level 13 and every 3rd level thereafter.

Enhanced Martial Spells enhances the following spells:

* Magic Weapon
* Greater Magic Weapon
* Deafening Clang
* Flame Weapon/Frostburn Weapon
* Blackstaff
* Additionally, the True Strike spell will now last for 1 minute.

Enhanced Damage Shields enhances the following spells:

* Wounding Whispers
* Death Armor
* Elemental Shield
* Mestil's Acid Sheath

Once you have Combat Magic: Magic Missile you qualify to take feats to grant more Combat Magic options. These feats can be taken on any class level once you have Combat Magic: Magic Missile (even as soon as Battle Mage 10).

* Combat Magic: Fireball
* Combat Magic: Scintillating Sphere
* Combat Magic: Negative Energy Burst
Thank you for 1,000 subscribers!

## Episode chronology

"**Thank you for 1,000 subscribers!**" is a video celebrating Lilac's Drawings' reached milestone of 1K subscribers on YouTube.

## Plot

Twitter Bird dances to a song for 45 seconds, followed by text reading "Thank you for 1000 subs".

## Trivia

* Twitter Bird's dancing is referencing the dancing of animated, anthropomorphic, red-colored numbers.
* In the description, Lilac's Drawings announces that future episodes are coming soon.
Arcane Archer

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**Arcane Archer Class Changes**

**Design Philosophy:**

The changes to Arcane Archer are intended to make the class more interesting overall, and make the active class abilities actually GOOD, something you want to use, rather than an afterthought in most cases. Arcane Archer is now a very high damage class, with extremely high burst potential.

Alternate Advancement abilities further increase the utility of the class, adding secondary effects to most of their abilities to aid in crowd control, enemy buff removal, or adding damage vulnerability to a single target.

**Requirements:**

* Race: Any
* Base Attack Bonus: +6
* Skills: Spellcraft 5
* Feats: Weapon Focus Longbow OR Weapon Focus Shortbow, Point Blank Shot
* No longer requires any arcane spellcasting levels, though can benefit from having some (see below)

**Class Skill Changes:**

* Added: Alchemy
* Added: Leadership

**Feat Changes:**

* All arrow enchant abilities (Imbue Arrow, Seeker Arrow, Heal of Arrows, and Death Arrow) are instant-cast. They "enchant" an arrow, and your next normal attack with a Longbow or Shortbow will also fire the triggered spell-like ability on your target (or centered on your target's current location). You may only have one enchantment activated at a time, thoush they can be used in rapid succession provided they are off cooldown. This means using an ability never sacrifices your normal attack schedule, and is always useful.
* All arrow abilities calculate damage as a normal spell of their level, with the difference that they use your total (AA + Wiz + Sorc + (Bard/2)) class levels as the Caster Level for determining total damage dice.
* Imbue Arrow: 3 charges, treated as a Level 3 spell
	+ Base DC is 13 + (total caster level/2) + Int or Cha mod (whichever is higher) + 2 per Spell Focus: Evocation feat
	+ Each charge has a base cooldown of 12 rounds
* Seeker Arrow: 2 charges, treated as a Level 5 spell
	+ New projectile effect, hits much faster, deals magic damage
	+ Each charge has a base cooldown of 8 rounds
* Hail of Arrows: 1 charge, treated as a Level 7 spell
	+ New projectile effect, deals cold damage
	+ Area of effect reduced to RADIUS\_SIZE\_GARGANTUAN (centered on current target) from area-wide
	+ If you have the Freezing Arrows alternate advancement ability, the base DC is 17 + (total caster level/2) + Int or Cha mod (whichever is higher) + 2 per Spell Focus: Evocation feat
	+ Base cooldown is 12 rounds
* Death Arrow: 1 charge, treated as a level 9 spell
	+ New projectile effect, deals negative energy damage (still kills target on failed save)
	+ Base DC is 19 + (total caster level/2) + Int or Cha mod (whichever is higher) + 2 per Spell Focus: Necromancy feat
	+ Base cooldown is 8 rounds
Alternate Advancement - Guardian

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**Guardian Class AAs**

Expanded Symbols [Cost: 9, 1 tier]

* Your symbols effective radius expands to 5 meters (from 3.3 meters default).
* NOTE: This does not effect the visuals.

Extended Symbols [Cost: 15, 1 tier]

* The duration of your Symbols is increased from two rounds to three.

Hastened Purification [Cost: 9, 1 tier]

* Your Purifying Flames now trigger every 9 seconds instead of every 12 seconds.

Permeating Wrath [Cost: 9, 1 tier]

* Your Purifying Flames ability now effects all enemies within 5 meters of your attack target (by default it only affects your attack target).

Seal of Purity [Cost 4, 3 tiers]

* Each level of this AA adds your Charisma modifier to your Symbol healing and damage as well as your Purifying Flames damage.
* Default adds 1x your Charisma modifier, and that increases to 2x, 3x, and 4x with each level of this AA.
Cohorts

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By default, any character can use at least 1 cohort. If you have the Commander feat, you can summon +1 cohort. The Epic Skill Focus: Leadership feat allows another +1 cohort, and finally 40 base ranks in the Leadership skill allow another +1, for a maximum of 4 total cohorts.

The Leadership skill also grants permanent regeneration to any of your cohorts equal to 1/2 your total Leadership rank.

You can get a free cohort by talking to Guard Captain Joril in the starting area. This is a basic fighter type, who's good with longsword and shield or a greatsword.

Other cohorts are going to have to be found and hired for a one-type gold cost They vary in power and default gear quality, which affects their hire price. Most cohorts can be found in taverns in the various cities and towns. Some others can be found in other places. Once you pay their fee, you'll receive a contract item you can use to summon them.

You cannot use the contract when in combat.

The first time you use a given cohort's contract, you'll receive an equipment container specific to that cohort (once you have the box, using the contract again will summon the cohort). Any gear you put in that container will be copied to the cohort when you summon them, as long as they could normally use the item. You never lose gear you put in the cohort inventory boxes. The gear in these boxes gets copied, not moved, to the cohorts when you summon them. You can change the gear at any time. Just dismiss the cohort and resummon them to update their gear.

You can drop/trade/sell contracts, and if you need to reclaim inventory space you can remove inventory boxes for cohorts you don't plan to use.

You cannot summon more than 1 of the same cohort. If you want to (and meet the requirements to) use more than one cohort, each cohort you summon must be unique.

When you speak to a cohort before hiring them, or examine their contract after you have hired them, you'll find out what stat they focus on and what weapon(s), if any, they focus in. They'll also tell you the quality of their default gear, from +1 to +5. This is the enhancement bonus for their weapon, armor, shield (if any), ring, amulet, and boots.

CAUTION: Any gear you put in a cohort's inventory box will be copied to the cohort if they have the feats/character level to equip it. Even if it's a downgrade! If their default gear is +5 and you put a +2 weapon in their inventory box, it will downgrade their weapon.