recursal/Fanatic-Fandom huggingface dataset:
App: Cover "verschwinden" aus der Film Übersicht

#### Problem

Sind mehr als 1000 Filme in der Datenbank enthalten, kann es dazu kommen, dass in der Film Übersicht keine Cover Bildchen mehr angezeigt werden. Die Cover bleiben jedoch in der Cover Übersicht erhalten. Dieses Problem kann bei großen Datenbanken jederzeit reproduziert werden, indem die App über die Androidfunktion "alle Apps beenden" geschlossen wird.

#### Workaround

Tritt dieses Problem auf, müssen die Filme erneut synchronisiert werden. Anschließend sind die Cover auch in der Film Übersicht wieder vorhanden.

Ein weiterer, einfacher Workaround ist folgender. Wenn ihr eine zusätzliche Datenbank mit 1 Film anlegt, und dieser z.B. den Namen "A" gebt, könnt ihr die Cover wieder anzeigen, indem ihr nach der Synchronisation kurz die "A" Datenbank auswählt und anzeigen lasst, und dann wieder zurück auf eure Datenbank mit den vielen Filmen zurückgeht. Schon sind die Cover wieder da!

#### Lösung

Dieses Problem wurde mit Build 0.2.5 behoben.

Bitbucket Issue #171
Clan des Matous

**MERCI DE NOTER LA DATE DE VOTRE MODIFICATION SUR LA PAGE**

**14/10/2020**

Le clan des matous est clan formée par Etoile du Crystal il est constituer de chat domestiques et de chats solitaires ils commencent petits a petits a ce développer

car plusieurs chaton naissent a l'intérieur et un premier apprenti Nuage de Pluie commence a être former par Plume de ronce bref voila
Cung Phản Khúc

Tập tin:Weapon Hunter's Bow.png
**Cung** là 1 trong năm món vũ khí mà các nhân vật trong *Genshin Impact* có thể sử dụng. Như thường lệ, cung có thể tấn công ở 1 khoảng cách từ xa, với những đòn đánh tích tụ có khả năng tấn công các quái vật ở xa tương ứng vấn tầm nhìn khả dụng

## Đòn đánh thường

Chuỗi tấn công thường của nhân vật dùng cung bao gồm 5 đòn tấn công tầm trung

## Đòn đánh tích tụ

Nhân vật sử dụng cung có thể giữ và sạc các đòn đánh thường để truyền năng lượng nguyên tố của họ vào mũi tên. Điều này cho phép nhắm bắn chính xác, nhưng chậm, đồng thời cũng làm tăng đáng kể phạm vi và sát thương tối đa của phát bắn.
Thuẫn Kích

**Vũ Khí Cán Dài**

Thanh thuẫn kích trong tay người học võ cũng có phần uy mãnh, đó bởi vì đạo lý "một thước dài, một thước mạnh".

Trên thanh thuẫn kích lắp thêm chiếc rìu nhỏ, mặc dù có chút thô kệch nhưng tăng thêm phần uy lực, dễ dàng sử dụng trong môi trường phức tạp.

Loại binh khí dài này được coi trọng bởi đa số lực sĩ giỏi võ nghệ, cũng chính là tượng trưng cho danh dự và sự dũng cảm của quân sĩ Thiên Nham Quân.

Mặc dù cảng Liyue ngày nay rất yên bình, nhưng trên đường phố vẫn có thể thấy được hình dáng của các dũng sĩ nắm thuẫn kích trong tay.

Thủ lĩnh của Thiên Nham Quân dũng cảm tiến về phía trước, đảm nhiệm nhiệm vụ tiên phong và khiên chắn nơi hiểm địa.

Bảo vệ bọn họ không chỉ có những đồng đội trung thành, mà còn bởi võ nghệ thành thục đã diễn tập không ngừng nghỉ trong nhiều năm.

Đối với bất kỳ kẻ địch nào dám đến gần, sĩ quan tiền tuyến đều sẽ vung lên thanh thuẫn kích nguy hiểm chết người.

Và trong hàng binh sĩ vững chắc như thạch, bọn họ chính là nòng cốt của Thiên Nham Trận.
Kiếm Lữ Hành

**Kiếm Đơn**

Vốn là một thanh kiếm thép, cầm tay chắc nịch, được luyện từ chất thép cứng.

Thế nhưng khuyết điểm lớn nhất của nó chính là kết cấu kém chắc chắn, tính chiến đấu cũng giảm đi đáng kể.

Để bổ sung cho khuyết điểm, tại những lỗ hổng của tay cầm được nhét vào những đồ dùng nhỏ như dao tỉa, kéo, mũi tên.

Vì vậy được gọi là Kiếm Lữ Hành là do bên trong chứa những dụng cụ được dùng trong một cuộc lữ hành...?
Accueil

Voici l'accueil du Clan des Matous

**RAPPEL il est formellement interdit de se créer une page la peine si vous le faites c'est qu'elle seras retirée**

Lisez tout svp

Vous voulez en faire partie ? Allez voir sur la page du fondateur  ! Il vous dira quoi faire !

Bonne visite sur le Clan des Matous !

😸😸😸😸😸😸😸😸😸

## Les Règles :

1. Interdit de se créer une page ! Sinon on va supprimer la page et vous bloquer pendant 3 jours
황금 호박 프로토타입

**법구**

리월 무기 공장에서 제조한 오래된 법구. 제품 번호 불명, 관련 서적에도 제조 일자 기록이 없다.

원반은 우주의 뜻을 담아 원형이다. 「하늘의 별 한 점」을 뜻하는 옥주가 중심이다.

재난이 끝난 후 남은 마물은 여전히 세상을 떠돌아다녔다. 그리하여 무기는 물론이고 도술 또한 각광을 받았다.

그러나 법구 제작 기술은 여전히 100여 년 전에 머물러 있었다. 법구는 얇고 부서지기 쉬워서 제대로 쓰기도 힘들었다.

도사는 리월 운 씨 가문의 큰어른 운휘를 찾아와 새로운 법구를 만들어달라고 부탁했다.

운휘는 「시작」이라 불리는 새로운 무기 도감에 법구를 하나 추가했다.

원반은 고목과 희귀한 광석으로 만들며, 중간의 커다란 옥주는 도사들의 문파에서 바친 진귀한 보물이다.

콜 라피스를 화로에 넣고 불로 49일 정련한 뒤 꺼내서 약수에 다시 49일 두면 옥주가 된다.

물과 불로 담금질한 옥주는 깨지지 않을 뿐더러 천지의 영혼을 모을 수 있다. 이를 핵심으로 한 법구는 자체적으로 영적인 능력을 키울 수 있다. 원반에는 12바퀴의 원이 있어서 에너지를 더욱 순수하게 만들 수 있다.

옥주는 호박처럼 색이 선명하고 전체적으로 황금빛이다. 논의 후 운휘는 법구를 「금박」이라고 명명했다.

금박은 훗날 리월에서 사악한 기운을 물리치는 법구의 시조가 된다.
Zam-B

A strange hunchbacked man that wears a mask and a massive gauntlet that he uses as his primary weapon. He also has the ability to vomit acid onto his opponents in a blob projectile. Failing in his mission of finding both the "Sword of Dynasty" and bringing Alice back home as well, Zam-B has since been locked up in prison. However, Alice's father has given Zam-B one last chance to do his job and has ordered him to find and bring Alice back home once and for all while investigating the mystery of the lost continent.

Zam-B is a rushdown character with great range, good combos, and a snazzy Fireball that can be used in many different Situations

**Weapon: Metal Glove**

**Stage: Kaleido**

**Meter Length: 1.5 bars**

**Defence Level: Weaker**
Zbigniew Religa

Zbigniew Eugeniusz Religa urodził się 16 grudnia 1938 roku w Miedniewicach. Był kardiochirurgiem i politykiem, który po wielu próbach 5 listopada 1985 roku przeprowadził pierwszy w Polsce udany przeszczep serca. Zmarł 8 marca 2009 roku w Warszawie na nowotwór złośliwy. W 2014 roku powstał na podstawie jego życia film pt. *Bogowie* reżyserii Łukasza Palkowskiego.
Lune Argentée

1er reine du clan des matous. C'est une chatte Argentée

mère d'aurore boréal

## Histoire

Alors qu'elle n'était qu'une chatonne Lune risquait de mourir si elle ne trouvait pas a manger. Mais un jour un jeune chat d'environ 12 lunes se baladais

## Lune Argentée

### afilliations :

chat domestiques, solitaires, clan des Matous

## famille

### fille:

Aurore Boréale, Petite Truffe, Petite Vanille

## vie

### age:

36 lunes

et alla le voir priant qu'il ne soit pas méchant. Elle avait dit :

"Comment t'appelles tu ?

-Je me nomme Crystal répondait-il

Il était beau avec son pelage brun tigré et ses s yeux jaunes perçants c. Il vivront tous les deux en ammonie l'un chassant pour l'autre jusqu'au jours ou ils ont eu deux chatons, Aurore et Feu
Clan des matous(liste)

Un accès direct à tout les membres du clan trop cool!!! (Clique pour sur un membre pour voir son O.C

chef:Etoile du Crystal

lieutenant:Plume de ronce

guérisseur:Pelage démoniaque

guerriers:

Plume Noire

Crocs de Tigre

Poil Roux

reines:

Lune argentée

Jolie clairière

Aurore boréal

apprentis:

Nuage de Pluie

petits:

Petit Jasmin

Petite Truffe

Petit Lapin

Petite Vanille

Petite Tempête

Petit Renard

Petite Boule Lunaire

Petit Chêne

Petite Stalactite
Construct Mod Loader Wiki

**Welcome to the Construct Mod Loader Wiki!**

### **Install CML**

* How to install CML
* Download UpdateAssets.zip
* Download CML-latest-setup.exe

### **Mod Downloads**

* ScrapMechanicMods.com (SMM)
* Steam Workshop
* CML Download Tool - Launch

### **Documentation**

* Using Construct Mod Loader
* CML Mod Format
* How to:
+ Crafting Recipes
+ Icon Maps
+ Inventory Descriptions
+ Shapesets

* How it works
+ Merge System
+ Patch System
+ Replace System
+ Plugin System
+ Integration/Library System

* Integration
+ ScrapMechanicMods.com (SMM)
+ Steam Workshop
+ C.U.R.S.E.

### **News**

August 12th, 2020
Beta B.2.0 update!

August 2nd, 2020
Wiki is online! Woo!

### **Get Help and Contribute**

* Need help? Check out the !
* Want to contribute? Check out the Contribute page!
CML Mods

## Adding to This Page

This page will list all pages that are in the Mods Category, are not in the Future Category, and are within the `Mod/` folder (E.g. Mod/Example Mod).

Pages will be sorted according to their category. Use Category:General Mods for §General Mods, Category:Recipe Mods for §Recipe Mods, etc.

Pages without any of these categories will be placed in §Uncategorized. Mods with Category:General Mods will not appear in any other section.
Icon Maps

```
<?xml version="1.0" encoding="UTF-8"?>
<Group>
 <!-- Make an Index for every UUID -->
 <Index name="UUID">
 <!-- The X and Y refer to the top left corner of the icon in question -->
 <!-- Icons will ALWAYS be 96x96, starting from the top left corner defined by {X, Y}-->
 <Frame point="X Y"/>
 </Index>
 <Index name="UUID">
 <Frame point="X Y"/>
 </Index>
</Group>

```

To make life easier for modders who are creating CML compatibility, a typical icon map XML can also be used. The one thing of note is that points will always define the corner of a \*\*96x96\*\* area, regardless of what is defined in the `size` property. This XML will give the same result as the one above:

```
<?xml version="1.0" encoding="UTF-8"?>
<MyGUI type="This value doesn't matter" version="Nor does this one">
 <Resource type="This doesn't matter either" name="Does this one matter? Nope.">
 <Group name="This doesn't either" texture="Not this one either" size="This is also irrelevant.">
 <Index name="UUID">
 <Frame point="X Y"/>
 </Index>
 <Index name="UUID">
 <Frame point="X Y"/>
 </Index>
 </Group>
 </Resource>
</MyGUI>

```

One last thing of mention here - you can indeed overwrite icons of already existing UUIDs. If you use the UUID of the sledgehammer, for example, CML will change its icon to whatever you've defined.

This is a special feature of icon maps \*only\*. It does not apply to inventory descriptions or crafting recipes.

### Icon Images: PNG

Any icons in this icon set should be placed in a single image. Each icon should take up a 96x96 area. The location of the top left corner of the icon can then be plugged into the Frame Point in the associated XML.

### Defining in CML

Defining an icon map is insanely simple in CML. All you need to do is open or create `iconmaps.txt` inside of `Mod Directory/Objects/Database`, and give the paths to your two files (separated by "` : `") relative to the `Mod Directory` (`Mod Directory` → `$THIS\_MOD`). Note: The linked files \*must\* be somewhere inside of the `Mod Directory`.
```
$THIS\_MOD/Path/To/Your/XML/File.xml : $THIS\_MOD/Path/To/Your/IconMap/RightHere.png
```
You can define a new correlation of paths on each new line. However - *do not add* \_\_any\_\_ *blank lines,* or else CML will read it as an invalid definition (`NullPointerException`).

### An Example

The following files have been directly copied from the Example Mod.

`Example Mod/Objects/Database/IconMaps/examplemodiconmapWithaVEryRandomNAME.xml`

```
<?xml version="1.0" encoding="UTF-8"?>
<Group>
 <Index name="d9a78729-5adf-49fa-bb6e-92621638fc7c">
 <Frame point="0 0"/>
 </Index>
 <Index name="47d77361-1b50-4e8e-9f74-2191e44e8a2f">
 <Frame point="96 0"/>
 </Index>
</Group>

```

`Example Mod/Objects/Database/IconMaps/nowImJustComingupWithaRandomName_yeah____woohoo.png`

`Example Mod/Objects/Database/iconmaps.txt`

```
$THIS_MOD/Objects/Database/IconMaps/examplemodiconmapWithaVEryRandomNAME.xml : $THIS_MOD/Objects/Database/IconMaps/nowImJustComingupWithaRandomName_yeah____woohoo.png

```

And there you have it! Two new icons added to the game!
Goat

A rough swordsman wielding a large black zweihander blade, as well as a spiked mace on a chain he can swing from his other arm. As Goat's nightmares about his family's death continues to increase and get worse, he fears and realizes that the growing stress and pressure of the nightmares themselves will drive him into a state of pure insanity. Goat resolves to eliminate this problem once and for all and sets his own sight on the mystery of the lost continent.

Goat is a tanky character with some big swings. One of his special features is that all of his heavy normals knockdown his opponent.

## Moves List

### **Command Normals**

**Low kick** *(6 + B)* - Low standing kick. It must be crounch-blocked.

**Overhead punch** *(6 + C)* - An overhead with a lot of startup but with a big hitstun.

### **Specials**

**Buster Hammer** *(236 + Button) -* Goat swings a morning star flail, with good range.

**Buster Hammer**
 B
 C
 EX

**Phantom Crash** *(623 + Button)* - Goat does a big and fast swing.

**Phantom Crash**
 B
 C
 EX

**Buster Horn** *(214 + Button)* - Goat runs forward with his sword out. Lots of start-up and recovery time. Can only be combo from the overhead punch.

**Buster Horn**
 B
 C
 EX

### **Supers**

**Bastard's Cradle** *(236236 + Button) -* Goat rushes forward on his opponent. If he hits he will start a series of swings which result in a 18-hits autocombo. If the first hit misses or is blocked, Goat won't follow through with the rest of the move. This move is long to come out and can be combo only from his overhead punch.

**Iron Rage** *(214214 + Button) -* Goat get his dragon punch from Asura Blade back. He will leap into the air with his sword pointed up. More easy to use in combo than his first super. It can be use from a medium attack. This super does less damage than Bastard's Cradle and hits up to 9 times. You can use it in a air combo but the angle can be hard to find.

**Hyper Body** *Boost Mode (22 + ABC)* - This boost mode have a very good name cause it does exactly what it's suggests. During Hyper Body, all Goat's attacks (normals and specials) will have super armour. Goat is now a super tanky character with no fear of counter hit. Some of his attacks profit of little changes.

* Standing C, Jumping C and Overhead Punch do more damage.
* Last hit of C Phantom Crash is now a vertical launcher. But because of the pushback of the attack it's very hard to combo from it unless you're very close of the opponent.
* Last hit of C Buster Horn in a launcher. The last hit is now very rewarding. But because the pushback of the 2-3 last hits of the attack is huge, the last hit can be hard to land on the opponent.
Inventory Descriptions

```
 "UUID": {
 "title": "<Name to associate with the item>",
 "description": "<Description to see on the inventory sidebar>"
 },
 "UUID": {
 "title": "<Name to associate with the item>"
 }

```

As seen in the above template, a description is not necessary. However, it is *highly* recommended. Adding a description helps players to know what your item does.

If you want the output to look nice and tidy, make sure to include a preceding <Tab> character, as seen in the template.

Please note: You *cannot* modify pre-existing inventory descriptions with this method. In other words, this method is only *additive*. It will not replace conflicting descriptions. If you would like to modify a pre-existing inventory description, please use the Merge System

### Defining in CML

Inventory descriptions are very simple to define in CML. All you need to do is open or create `inventorydesc.txt` inside of `Mod Directory/Objects/Database`, and give the path to your inventory description file(s) relative to the `Mod Directory` (`Mod Directory` → `$THIS_MOD`). Note: The linked file(s) *must* be somewhere inside of the `Mod Directory`.

```
$THIS_MOD/Path/To/Your/Inventory/Description/File.json

```

You can define a new path on each new line. However - *do not add **any** blank lines,* or else CML will read it as an invalid definition (`NullPointerException`).

### An Example

The following files have been directly copied from the Example Mod.

`Example Mod/Objects/Database/InventoryDescriptions/inventorydescriptionfilewithwhatevernameyoufeellikegivingit.json`

```
 "d9a78729-5adf-49fa-bb6e-92621638fc7c": {
 "title": "Example Block",
 "description": "This is likely a placeholder for another block. It comes with the Construct Mod Loader - Example Mod. Check that you changed all of the related settings!"
 },
 "47d77361-1b50-4e8e-9f74-2191e44e8a2f": {
 "title": "Example Part",
 "description": "This is likely a placeholder for another part. It comes with the Construct Mod Loader - Example Mod. Check that you changed all of the related settings!"
 }

```

`Example Mod/Objects/Database/inventorydesc.txt`

```
$THIS_MOD/Objects/Database/InventoryDescriptions/inventorydescriptionfilewithwhatevernameyoufeellikegivingit.json

```

And there you have it! The Example items now have inventory descriptions!
Gentlemister

An illustration of Gentlemister from the official Japanese guidebook for Moon.

**Gentlemister** (ジェントルさん, *Jentoru-san*) is an animal whose body is situated nearby Tamaya's Launcher.

## Characteristics

Gentlemister is a blue creature with nubby arms, a mustache and yellow eyes. He wears a gray top hat and his body fits into one gray boot. He carries a walking crane.

### Animal File

 **ENG** | "A hard-headed, snobby individual. Particular about etiquette. Gets angry at nearby firestarting and noisemaking."

## How to Catch

### Hint

Gentlemister dislikes noise and firestarting, but it seems as though theres a culprit of such a thing nearby.
Umi

**Umi** (ウミ, *Umi*) is a member of the "Ecology siblings" at the Eco Club. He represents a caricature of an environmental activist, particularly focused on scolding those who pollute water resources and harm aquatic life. He seems to particularly despise Gamakatsu, who frequently fishes at Shellwhale Cove.

## Obtaining Love

* If the protagonist talks to Gamakatsu on any given Solarday at Shellwhale Cove, he will let them participate in a fishing contest. The first time this happens, Umi will appear to reprimand both Gamakatsu and the protagonist for engaging in a sport that harms the fish, and then sprints away. The protagonist will gain **1 Love**.
CML Plugins

## Adding to This Page

This page will list all pages that are in the Plugins Category, are not in the Future Category, and are within the `Plugin/` folder (E.g. Plugin/Example Plugin).

Pages will be sorted according to their category. Use Category:General Plugins for §General, Category:Handler Plugins for §Handlers, etc.

Pages without any of these categories will be placed in §Uncategorized. Plugins with Category:General Plugins will not appear in any other section.
Alice!

Alice! is a character ported from the predecessor game: Aura Blade: Sword of Destiny. she is a young girl wielding a special book that gives her control over the undead. Alice is a young necromancer who happens to be the daughter of a prestigious king and that she seeks to discover the secret of immortality. Alice believes that the Sword of Dynasty can help with her current research and thus, she goes on a journey to find it from within her own time.

**Weapon: Necronomicon**

**Meter Length: 1.5 bars**

**Stage: Deep Woods**

**Defense Level: Stronger+**

## Pros and cons

+Alice can cancel any of her aerials into supers

+many moves cause knockdown which puts opponent in unfavorable position

+can play defensively with her skull field

+due to low meter size can use supers much faster

+good combos, trapping and juggling

+ Actually Usable Boost Mode, unlike normal Alice

-hard to escape corner

-hard to escape juggle due to low meter

-her normals are small and can be out-ranged

-Boost mode lasts all of 3 seconds

## Colors

(A) Violet (B) Red (C) Gold (AB) Turquoise (AC) Green (BC) Pink (ABC) Crimson

## Moves List

### **Command Normals**

Command Normals
 C
 2+C
 C in the air
 Double jump
 near edge of screen press 2f or 8f

### **Specials**

**Hello Skull !** *(236A)* - Alice throws a skull projectile, knocks down on impact. Skulls cause float, but there's not much chance to follow up.

Hello Skull !
 B
 C
 EX

**Skull Upper !** *(623A)*: Alice ! summons a skeleton to punch out from the ground.

Skull Upper !
 B
 C
 EX

**Skull Field** ! *(214A)*: Alice ! summons 3 skulls in a pattern around her. Each skull can cancel out a normal projectile. Skulls cause float, but there's not much chance to follow up. Damage is somewhat inconsistent, doing minimal damage if the skull appears right where the opponent is.

Skull Field !
 B
 C
 EX

### **Supers**

**Meteor Skull !***(236236 A/B/C)*: A very very large skull drops into the center of the screen and explodes into several pieces. Each piece plus the skull itself can hit one or more times, and causes float. Number of hits is very unpredictable, I've gotten as few as 3 and as many as 9. If you do hit, you have lots of chances to follow up with other moves.

**Summoned Skulls !** *(Boost Mode) (22ABC)* -

* Four skulls float down from the top of the screen to surround Alice !. Any time you press button A, be it to attack or not, a skull will float out a small distance doing extra damage if it hits. Unfortunately, Alice !'s meter is so small, that the boost mode is half-over by the time the skulls reach her.
* Jumping B also sends a skull out, for whatever reason.
* Alice !'s normal attacks all do more damage, even if the bonus skulls don't hit.
* *6B* is a v.launcher.
* *214A/B/C* does different patterns of skulls. A does 4 skulls in a triangular pattern (one in the center) near to Alice !, B does the same pattern but more spread out, and C does 7 skulls in a hexagonal pattern (one in the center, again).
* *623A/B/C* summons several skeletons and does a few hits. Last hit on C floats.
Yashaou

The main protagonist of the series. A hot-blooded swordsman who wields a katana while having mastery over the element of fire. Even though he was successful in defeating both S. Geist and Curfue from within the Asura Blade incident of three years ago, Yashaou's hard-fought victory had come at a tough price, in which he had suffered a large wound to his right arm and that he had increased the instability of his own fiery power. Despite this, Yashaou continues to live his own life as a traveling mercenary and decides to investigate the mystery of the lost continent for both money and curiosity.

Yashaou was good in Asura Blade, but here he's a combo powerhouse. He hasn't changed so much besides the loss of his weapon throw, so Yashaou players should feel right at home. Yashaou is an all-around character with excellent combos and a button he can push in any situation. You probably don't want to use your meter on super moves, they take too long to build up and generally aren't worth it and/or are impractical to use.

**Weapon: Fire Sword**

**Meter Length: 3 bars**

**Stage: Lux (City Street)**

**Defence Level: Normal**

### **Pros & Cons**

+ Custom Combo Style Boost Mode

+ Disjointed Hitbox on his sword allows for high-priority, safe responses to jump-ins and normals

+Large Meter length allows for more EX Moves and an abundant amount of time for Boost Mode Custom Combos

+Free-flowing character with low skill floor and high skill ceiling

-Lackluster Supers that don't have a reason to be used when you could be throwing out Custom Combos instead.

## Moves List

### **Command Normals**

**Back-Hop**

* Yashaou Back-hops instead of dashing, and can interrupt his hop into any aerial normal 1 time per each side he faces, or cancel into an Aerial Special. For example, If Yashaou is facing right, then back-hops to aerial B, he cannot use a back-hop attack until he faces the opposite direction. *Aerial Specials are exempt from this limitation.*
Snacky

An illustration of Snacky from the official Japanese guidebook for Moon.

**Snacky** (ヘビー, *Hebī*) is a snake-like animal that Hero killed outside of Gramby's house. Its body appears after the protagonist has slept in their own home.

## Characteristics

Snacky has a pale yellow, elongated body with black stripes. It has a large head and round eyes with black pupils. Its mouth always appears to be agape, which allows its reddish, forked tongue to hang out. Attached to the tail end of its body, is a yellow-green orb that rattles.

### Animal File

 **ENG** | "Used to be a summoned beast. Now spends most of the time sleeping."

## How to Catch

### Hint

Gramby wants the protagonist to play with Tao, But he needs something to give him an incentive.

Gramby will ask the protagonist to play with Tao while she is bed-ridden. To do this, the player needs at least seven of "Tao's Favorite" (bone), which can be purchased for 10 Yenom at Curio's Shop. The bones can only be used on Tao while he is out in the yard of Gramby's house during the daytime. During this time, the protagonist is given the option of teaching Tao a command.
The very first command will be "*Sit*". Choosing this will make Tao do one of several actions, and two more choices will be presented: "*Good dog!*" or "*Bad dog!*". The player must chose "*Bad dog!*" if Tao does anything but sit, which will result in one buzzer noise. The process may take some time, but once he does sit, choosing "*Good dog!*" will result in a bell chime and a prompt telling the player that Tao learned how to sit. Choosing the wrong option will result in two buzzer noises, but won't use up the bone, allowing the player to try again.
Using a 2nd bone, a new command will appear: "*Lie down*". Repeat the training process. This time, the player will get a prompt explaining Tao became smarter. This **does not** mean he learned the command, so the player must use a 2nd bone. Finally the last command, "*Summon*" will appear. This involves Tao letting out a bark and causing a bird to fly out from the trees. This action must be successfully done three times before he learns it, leaving at least 1 bone left.
Once he's learned all three commands, give him the final bone and command him to "*Summon*". When Tao barks, Snacky's soul will be drawn outside, and the protagonist will automatically catch it.

## Trivia

* In Japanese, the word for "snake" is "*hebi*" (蛇). Because the "*bī"* is elongated in Snacky's Japanese name, it sounds very much like "heavy"; which may explain Snacky's attachment to Gramby, as it becomes a heavy weight on her.
* "Summon" is an ability strongly established in JRPGs, especially in the Final Fantasy series, which Moon may most likely be referencing.
* The quest to catch Snacky (4 Love), complete with training Tao (4 Love) and curing Gramby (1 Love), gives the player 9 Love in total, making it the best single source of Love in the entire game, ahead of Tottoteruri (8 Love) and Fred (6 Love).
Chairby

An illustration of Chairby from the official Japanese guidebook for Moon.

**Chairby** (イースーチー, *Īsūchī*) is a chair-like animal whose body is situated at the western side of Sunbeams Road.

## Characteristics

Chairby greatly resembles a chair with a simple design. The backrest and seat are black, while the armrests are green. Its face is located on what would normally be the back of a chair; the only facial features being two large eyes. Chairby's four legs are a light tan color. In Kurashima's illustration, the main body is brown and the chair legs end in pronounced feet.

### Animal File

 **ENG** | "When it sees someone sitting, it can't help wanting the person to be sitting on it. Can't relax until the person stands in front of it in an about-to-sit pose."

## How to Catch

### Hint

Chairby may come out of hiding if it's desire is fulfilled.

## Trivia

* Chairby's Japanese name, *Īsūchī*, is the name for an interval in Japanese mahjong. Also called "1-4-7", the *Īsūchī* interval is a kind of "wait pattern". "Wait patterns" are an important part of Japanese mahjong as attentive players must learn to wait for specific tiles to gain a favorable hand.
	+ It is also a pun on "isu" (椅子), the word for "chair".
MyMDb-CE Wiki

**Willkommen im MyMDb-CE Wiki!**

Dies ist die kollaborative Community-Website zur MyMDb-CE Software. Jeder Benutzer der MyMDb-CE Software kann dabei helfen, dieses Wiki aufzubauen und zu erweitern.
Hinweis: Wikis wie dieses leben davon ab, dass sich Benutzer der Software am Aufbau des Wiki beteiligen und Inhalte zum Wiki hinzufügen.

## Inhalt

Weitere Informationen sind über die Navigationsleiste des Wiki verfügbar. Die wichtigsten Seiten sind hier:

* eine Übersicht über MyMDb-CE
* die Links zur Software bzw. zum Handbuch
* die FAQ - wiederkehrende Fragen zur Software

## Warum dieses Wiki?

**Was es nicht ist**

* Dieses Wiki soll keinesfalls die offizielle Webseite ersetzen!
* Dieses Wiki soll auch nicht das hervorragende Handbuch ersetzen!
* Dieses Wiki ist auch nicht die Plattform für Bugs oder Erweiterungswünsche, hierfür gibt es den Bug Tracker.
* Und dieses Wiki soll auch nicht das tolle Forum ersetzten, denn hier bekommen Benutzer sehr schnell Hilfe wenns mal irgendwo klemmt, und im Forum findet man immer die aktuellen Release Informationen usw.

**Was es ist**

* Dieses Wiki wurde erstellt, damit alle Entwickler, Tester und Anwender eine Plattform haben, um unkompliziert häufig wiederkehrende Fragen in den FAQ zu beantworten, um evtl. schnell neue Erkenntnisse darzustellen etc. Also all die Dinge, die immer wieder mal gefragt werden und somit ein zeitaufwändiges Durchsuchen des Forums abkürzen.
Crafting Recipes

```
 {
 "itemId": "Result UUID",
 "quantity": <Result amount>,
 "craftTime": <Craft time in seconds>,
 "ingredientList": [
 {
 "quantity": <Amount of ingredient>,
 "itemId": "Ingredient UUID"
 },
 {
 "quantity": <Amount of ingredient>,
 "itemId": "Ingredient UUID"
 }
 ]
 },
 {
 "itemId": "Result UUID",
 "extras": [
 {
 "itemId": "Extra Result UUID",
 "quantity": <Amount of extra result>
 }
 ],
 "quantity": <Main Result amount>,
 "craftTime": <Craft time in seconds>,
 "ingredientList": [
 {
 "quantity": <Amount of ingredient>,
 "itemId": "Ingredient UUID"
 },
 {
 "quantity": <Amount of ingredient>,
 "itemId": "Ingredient UUID"
 },
 {
 "quantity": <Amount of ingredient>,
 "itemId": "Ingredient UUID"
 },
 {
 "quantity": <Amount of ingredient>,
 "itemId": "Ingredient UUID"
 }
 ]
 }

```

This is a somewhat complex example. Things like `"extras"`, having multiple ingredients, or having multiple recipes are not required.

If you would like the end result to look nice, make sure everything has an extra indent (like in the example above).

### Defining in CML

Defining crafting recipes in CML is by far the easiest feature to use. All you need to do is create a .json file that is named the same as the file in the Scrap Mechanic CraftingRecipes folder. E.g. CraftBot → `craftbot.json`, or Refinery → `refinery.json`. Supported crafting lists:

```
   cookbot.json    --CookBot
   craftbot.json   --CraftBot
   dispenser.json  --Mechanic Workshop
   dressbot.json   --DressBot
   hideout.json    --Hideout
   item_names.json --???
   refinery.json   --Refinery
   undecided.json  --Recipes with no home
   workbench.json  --Simple Workbench

```

### An Example

The following files have been directly copied from the Example Mod.

`Example Mod/Crafting Recipes/craftbot.json`

```
 {
 "itemId": "47d77361-1b50-4e8e-9f74-2191e44e8a2f",
 "quantity": 1,
 "craftTime": 32,
 "ingredientList": [
 {
 "quantity": 10,
 "itemId": "30a2288b-e88e-4a92-a916-1edbfc2b2dac"
 },
 {
 "quantity": 2,
 "itemId": "f152e4df-bc40-44fb-8d20-3b3ff70cdfe3"
 }
 ]
 },
 {
 "itemId": "d9a78729-5adf-49fa-bb6e-92621638fc7c",
 "extras": [
 {
 "itemId": "8f190ce2-3a59-423e-8483-a7aa67bd5bc0",
 "quantity": 1
 }
 ],
 "quantity": 1,
 "craftTime": 1024,
 "ingredientList": [
 {
 "quantity": 10,
 "itemId": "c0dfdea5-a39d-433a-b94a-299345a5df46"
 },
 {
 "quantity": 1,
 "itemId": "8f190ce2-3a59-423e-8483-a7aa67bd5bc0"
 }
 ]
 }

```

### Future plans

With the recent addition of plugins, you can expect a very simplistic Crafting Recipe manager plugin. It is meant to serve as an example and help people learn to interface with CML, but will also serve its function as a means to easily change your crafting recipes.
Raspbian Buster

* „Dateieigenschaften / Allgemein“

* Dateieigenschaften / Berechtigungen

„Inhalte Anzeigen“, „Inhalte ändern“ und „Ausführen“ auf „Jeder“ stellen

* „**Benutzerdefinierte Befehlszeile**“ auswählen

In die „Befehlszeile zum Ausführen:“ den Befehl „**`java -jar`**“ (ohne „“) eingeben.

Den Anwendungsnamen „**Java**“ eintragen und den Haken unten links „Gewählte Anwendung als Standard für diesen Dateityp benutzen“ setzen.

## Ausführen

„MyMDb-CE.jar“ mit Doppelklick ausführen ...

Fertig.
Trang Chính

Chào mừng bạn đến với Wiki Genshin impact

Genshin Impact sẽ gặp mọi người trước tháng 10.
Đúng vậy, Genshin Impact sẽ chính thức gặp mọi người trên nền tảng PC, iOS và Android vào trước tháng 10! Lúc đó tất cả các Nhà Lữ Hành có thể tự do tiến vào đại lục Teyvat, mở ra câu chuyện mạo hiểm cho riêng mình đó! Về thời gian chính thức mở máy chủ thì các Nhà Lữ Hành hãy tiếp tục theo dõi thông báo trên nhóm cộng đồng chính thức nhé!

Tiểu sử về Teyvat

Teyvat là một thế giới giả lập, nơi mà bảy nguyên tố tụ hợp.

Vào thời xa xưa, nhờ vào tín ngưỡng với thần linh mà con người được ban cho sức mạnh điều khiển nguyên tố, nhờ vào đó xây dựng được gia viên trong hoang mạc.

500 năm trước, sự diệt vong của đất nước cổ đại đã khiến đất trời thay đổi...

Hiện nay, tuy tai họa trên đại lục đã tạm ngưng, nhưng hòa bình vẫn chưa thấy hiện diện.

Những video gần đây nhất

Nội dung

* Nhân Vật
* Thánh Di Vật
* Thực Phẩm
* Vũ Khí
* Mật Cảnh
* Thế Giới
	+ Mondstadt
	+ Liyue
* Quái Vật
* Động Vật
* Nguyên Liệu
* La Hoàn Thâm Cảnh

Thông tin chính thức

* Trang web chính thức

* Discord
Mẫu Cổ Hoa

**Trọng Kiếm**

Thanh kiếm cổ được tạo ra từ xưởng chế tạo vũ khí của Liyue. Số lô không rõ, trên sách cổ cũng không có ghi chép thời gian hoàn thành của nó.

Quặng hiếm làm chuôi thép làm lưỡi, thân kiếm nặng vài chục kí, khi vung lên chỉ thấy vòng sáng rực rỡ lưu chuyển, có khí thế lấn áp nhật nguyệt.

Sau thảm hoạ, đột phá những ràng buộc trong thiết kế vũ khí, đại tộc nghề rèn họ Yun cùng nghệ nhân Han Wu đã dẫn dắt cuộc cách mạng đầu tiên trong công nghệ vũ khí ở Liyue.

Sách binh khí mới gọi là "Mẫu" đã ra đời như vậy. Theo đó đã chế tạo thành công thanh kiếm "Mẫu" đầu tiên có màu sắc cổ xưa khá hiếm thấy.

Vàng đen điểm nâu, ẩn chứa sự sắc bén. Thoạt nhìn không khác gì kiếm thường, thử đưa tay mới biết nó nặng mà không trầm.

Người rèn ra thanh kiếm Han Wu vội vã đi về phía bắc trong đêm, tặng nó cho một người bạn hiệp khách.

Hiệp khách ngắm nghía rồi vung lên một đao, trúc trong rừng đều bị đứt gãy. Khi múa kiếm tiếng gió phần phật là cảnh tượng trăm năm khó gặp.

Hiệp khách nói với Han Wu: Thanh kiếm này phong cách cổ xưa tao nhã, có động có tĩnh.

Trong lớn có nhỏ, vật quý như vậy, chi bằng gọi là "Cổ Hoa"

Loại khí phách này đã trở thành chuẩn mực cho hàng ngàn thanh kiếm sau này của Liyue.
Mẫu Kim Phách

**Pháp Khí**

Pháp khí cổ được tạo ra ở xưởng chế tạo vũ khí Liyue. Số lô không xác định, thời gian hoàn thành của nó cũng không được ghi chép trong sách cổ liên quan.

Pháp bàn lấy ý tưởng từ hỗn nguyên, xếp thành một vòng tròn. Sử dụng ngọc phách làm lõi, ý là "chòm sao giữa bầu trời".

Sau khi thảm hoạ chấm dứt, những quái vật còn sót lại vẫn tàn phá thế gian. Vì lý do này, bất kể quân đội hay phương thuật cũng đều được tìm kiếm.

Tuy nhiên việc chế tạo pháp khí đã dừng lại hơn trăm năm trước, thành phẩm làm ra dễ gãy, không thể dùng được.

Phương Thuật Sư đến Liyue tìm người đứng đầu nhà họ Yun là Yun Hui, thỉnh cầu giúp họ thiết kế pháp khí mới.

Yun Hui đã thêm một món pháp khí mới vào trong binh khí phổ "Mẫu".

Pháp bàn dùng gỗ và quặng quý hiếm, viên ngọc phách lớn ở giữa là do phương sĩ phái người đưa đến.

Thạch phách cho vào lò đan, luyện chế bảy bảy bốn mươi chín ngày bằng lửa. Sau đó lấy ra đặt nó vào trong dòng suối, rồi lại ngâm đủ bảy bảy bốn mươi chín ngày, tạo thành ngọc phách.

Ngọc phách tôi trong nước và lửa không hề bị vỡ, còn có thể hội tụ linh khí của trời đất. Lấy nó làm pháp khí có thể tự điều chỉnh năng lượng, trong pháp bàn một vòng tròn là một chu kỳ, lưu chuyển 12 chu kỳ, làm cho năng lượng càng thêm tinh khiết.

Màu sắc ngọc phách trong sáng tựa hổ phách, lộ ra tơ vàng. Sau khi bàn bạc, Yun Hui đã đặt tên cho pháp khí là "Kim Phách"

Nó là thủy tổ của tất cả pháp khí trừ yêu diệt ma ở Liyue.
Vũ khí phép

Tập tin:Weapon Apprentice's Notes.png
**Vũ khí phép** là một trong 5 nhóm vũkhí mà nhân vật có thể dùng trong *Genshin Impact*. Do bản chất nguyên tố của riêng nhân vật, tất cả các đòn đánh thường và gồng thông qua vũ khí phép đều được coi là sát thương nguyên tố. Nguyên tố của sát thương phụ thuộc vào nguyên tố tự nhiên của người sử dụng.
Nikka

**Nikka** (ニッカ, *Nikka*) is a 65 year old man who used to be a master carpenter, but could no longer handle his friend Pokka's perverted fantasies, and thus sets off on a journey to dig as much as he can, leaving his house for the protagonist to use.

Nikka can later be seen in the haunted house cellar, after the souls have been released. He is digging as he intended to do.

## Obtaining Love

* When walking past Nikka, he will speak to the protagonist. Once this conversation is over, **1 Love** is gained.
고화 프로토타입

**양손검**

리월 무기 공장에서 제조한 오래된 거대한 검. 제품 번호 불명, 관련 서적에도 제조 일자 기록이 없다.

칼자루는 희귀한 광물로, 칼날은 강철로 만들어졌다. 검체 무게는 10근에 달하며 휘두르면 빛이 번쩍하며 하늘을 집어삼킬 기세였다.

재난 후, 무기 설계의 한계를 뛰어넘기 위해, 단조 명가 운 씨 가문과 명장 한무는 리월의 1차 무기 기술 혁명을 주도했다.

「시작」이라 불리는 새로운 무기보는 이렇게 탄생했다. 이를 토대로 만들어진 첫 번째 「시작」대검이다. 꽤 드물게 고풍스러운 맛이 있다.

어두운 금색에 갈색이 섞여 있고, 은은히 날카롭다. 얼핏 보면 평범하지만 검을 잡고 휘둘러보면 중량이 나가지만 무겁지 않은 게 느껴진다.

이 검을 단조한 명인 한무는 밤을 세워 북쪽으로 달려가 검을 협객인 벗에게 선물했다.

협객은 자세히 훑어본 뒤 검을 휘둘렀다. 숲 속의 푸른 대나무가 전부 갈라졌다. 검을 휘두를 때 바람 소리가 윙윙 거리는 장관이 펼쳐졌다.

떠돌이 협객이 한무에게 말했다. 이 검은 우아하고 마음먹은 대로 움직입니다.

이렇게 큰데도 세밀한 걸작은 「고화」라고 불러도 되겠군요.

이런 모습이 훗날 리월의 대검의 모범이 되었다.
미늘창

**장병기**

창은 무예에 무지한 사람이 사용해도 상당한 위력을 발휘한다. 무기는 「길이만큼 강하다」와 같은 이치기 때문이다.

창에 도끼날을 결합하면 둔해 보일지라도 내려찍기 기능이 추가되어 복잡한 환경에 더욱 적합하다.

이런 창은 무예에 능한 역사에게 사랑을 받는 편이고, 천암군 군영의 명예와 무용의 상징이기도 하다.

리월 항구는 지금 평온하지만, 거리에서 마늘창을 지닌 용사를 볼 수 있다.

천암군의 리더는 언제나 용감하게 나서며 험지에서 선봉과 방패를 맡는다.

그들을 지켜주는 건 충실한 전우뿐만 아니라 다년간 연마로 녹슬지 않는 무예이다.

무모하게 접근하는 적에게 제 1선으로 마늘창을 휘두르는 군관은 몹시 치명적이며,

바위처럼 단단한 병사 진열 중간에서 그들은 천암 진법의 진정한 핵심이기도 하다.
Bananas

The bananas are a race of sentinet bananas. Their natural predetors are the minins. Like the rest of the fruits and vregatables, they are smarter than most creatures in sand sam sam woof land. they are currently ruled by the mighty banana. the minins call them "ba-ana"s. They are the leaders of the fruits and rivals of the carrots.
Main Page

**Welcome to the Genshin Impact 위키!**
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## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

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* Getting Started
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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
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**Welcome to the Wiki Genshin impact!**
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Saike

**Saike** (サイケ, *Saike*) is the DJ at Club Techno in Technopolis. He also seems to host any performances presented at the club.

## Obtaining Love

* After witnessing both Clis' and the Sacrifice Animals performances at Club Techno, talking to Saike will have him ask you which should be the headliner for tonight. After picking between Clis and the Sacrifice Animals, the Protagonist will gain **1 Love**.
Flora

**Flora** (フローラ, *Furo-ra*) is the woman who owns the Flower Shop in Castle Town. She is the daughter of Wanda and the two of them seem to be the only women in town.

Flora is one of the first few characters the protagonist gets to see when he lands in the world of Moon. In Fake Moon, she was represented by an NPC who fawned over the hero, sharing only the purple hair color.

## Profile and Appearance

Flora is thin and a little on the tall side. She has long purple hair that she ties back into a ponytail, wears a long-sleeved, blue dress, and a white apron over that dress. Her shoes are a light brown and point out a bit at the tips.

As a person, Flora is kind and sensitive to the feelings of others. And as her occupation would suggest, she cares very deeply for flowers. Much to his dismay, Flora is often seen showing concern for and giving help to Shambles.

## Daily Schedule

 3PM
 5PM
 10PM
 12PM
 5AM

## Obtaining Love

### Harp Flower

Within Flora's shop is the withered corpse of a Harpflower. Flora mentions to the protagonist she found it in Rainbow Rocks. She tried giving it water to help it, but to no avail, making her feel sorry for it.

### Peeping

At night, if the protagonist walks into the 2nd floor of Bar Wanda as Flora is sleeping and afterwards exits the bar, Femi will be outside to stop the protagonist, berating him for being a "pervert" and spying on Flora as she sleeps. She will then sprint away, and **1 Love** is gained.

Flora's appearance in-game"Ooh-la-la! Hero! So big and strong!"
Harpflower

An illustration of Harpflower from the official Japanese guidebook for Moon.

**Harpflower** (ハープ花, *Hāpu hana*) is a plant-like animal whose body is situated inside the Flower Shop. Flora will remark how she is attempting to care for it, but to no avail.

## Characteristics

The Harpflower's main body takes on the form of a golden, tear-shaped lyre, with red pegs and a few strings. At the top, the ends of the lyre touch and curve out, appearing as red tipped antennae. Either side of the lyre are branches that look similar to palm leaves. The bottom of the body is supported by four green tentacles.

### Animal File

 **ENG** | "A stringed-instrumentlike cranebird. Show it sympathy and it expresses its feelings in songs. If you hear a sad song, perhaps a harpflower weeps nearby."

### Translation Differences

The English localization describes the Harpflower as a "cranebird". In the original Japanese text, the word "tsuru" (ツル) is used, which is commonly used to refer to crane birdsー the kanji being "鶴". However, "tsuru" is also used to refer to "vines", the kanji being "蔓". Given the context, this is the likely meaning.

## How to Catch

### Hint

It's very likely that Harpflower will be playing its sad song somewhere. Flora knows it well.

## Trivia

* As mentioned above, "tsuru" can mean both "crane bird" and "vines". There's a third meaning to "tsuru", when written as "弦", refers to "strings" on an instrument. Which means the Harpflower being "tsuru" was an intended pun on "vines" and "strings".
* On the original official website for Moon made in 1998, Harpflower’s flavor text was the following: "*ハープのような花が奏でるメロディは、どこかもの悲しい。それはまるで、不条理に勇者に殺された悲しさを表現しているようでもある。*", which translates to, "*A harp-like flower that plays a melody with an air of melancholy.* *It's as if it were expressing its sorrow over it's irrational murder at the hands of a hero.*"
Asura Buster - Eternal Warriors Wiki

**Welcome to the...**
**Asura Buster - Eternal Warriors Wiki**
**19 articles • 19 files • 362 edits**

**About the wiki**

This is a wiki about the video game *Asura Buster - Eternal Warriors*, a 2000 fighting game by Fuuki that anybody can edit. It plans to document all of the content that can be found in the game.

**HELPFUL LINKS**

* Discord server
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Thworm

An illustration of Thworm from the official Japanese guidebook for Moon.

**Thworm** (千匹ミミズ, *Sen-biki mimizu*) is a worm animal whose body can be found in the southern section of Rainbow Rocks.

## Characteristics

Thworm is a long and slender, limbless creature. It's body is a mixture of yellow and reds. For it's head, it has a bit of a "snout" and two tentacles branch out to hold it's eyes, which have dark, horizontal pupils. Attached to it's tail end is a gold prong mounting a green orb.

### Animal File

 **ENG** | "According to ancient legend, one thousand worms amalgamated into one."

## How to Catch

### Hint

Thworm is very perceptive and will run away as soon as it sees the protagonist. Perhaps it can be stopped...

Because Thworm's soul will run north, the player must get the boulder to move back in front of the path beforehand, thus stopping and allowing it to be caught.

## Trivia

* On the original official website for Moon made in 1998, Thworm’s flavor text was the following: "*太古の昔、千匹のミミズが合体して一匹のミミズになったという。*", which translates to, "*During the ancient times, it's said that one thousand worms coalesced into one large worm.*" This makes Thworm's flavor text the most identical to it's text in-game.
MadeSuma

**MadeSuma** (マデ☆スマ, *Made☆Suma*) is a man who traveled to Bali Bali Island in order to learn how to play the xylophone-esque instrument "Gyamlan" from the Signal Monkeys. Unfortunately he realizes he isn't particularly competent at it, and begins to feel disheartened.

## Obtaining Love

* Once getting to Bali Bali Island and completing the Gyamlan minigame, MadeSuma will congratulate the protagonist despite his clear gloominess at how he has already been bested. This also gives him the resolution to improve, however, and the protagonist gains **2 Love**.
Mino

An illustration of Mino from the official Japanese guidebook for Moon.

**Mino** (みのさん, *Mino-san*) is an animal whose body is situated inside the Protagonist's House. It appears to have been stabbed with a dagger by Hero, as the weapon was left behind.

## Characteristics

Mino is a chubby, black creature that appears to be segmented by its head and body, much like a mushroom's cap and stalk. It has big round eyes on its head with black, wall-eyed pupils. A big red tongue sticks out from under its head.

### Animal File

 **ENG** | "President of the United States of trash. The United States of trash, by the way, is in some house cranny, or perhaps under a bed."

#### Translation Differences

The last line from the Japanese text appears to have been omitted in the localized version. "そういうわけでゴミっぽい物が好物という話だ。", would translate to, "That's why junk is it's favorite."

## How to Catch

### Hint

Being the president of trash, Mino can fit itself into nook and crannies somehow. It must be looking for garbage.