recursal/Fanatic-Fandom huggingface dataset:
True Elemental Calamities (Ability)

**True Elemental Calamities** (Japanese: **カオスの優位性** *Kaosu no yūi-sei*) is an Ability introduced in Generation VII. It is the signature Ability of True King of all Calamities.

## Effect

### In battle

True Elemental Calamities makes the Pokémon with this Ability immune to damaging moves that are super effective.

For the purposes of True Elemental Calamities, any typeless damage is considered super-effective. This means Wonder Guard doesn't prevent confusion damage, damage from burn, weather, recoil, entry hazards and Struggle.

Role Play fails if the target has the Ability True Elemental Calamities. Skill Swap fails if either Pokémon has True Elemental Calamities.

Gastro Acid, Worry Seed, Simple Beam, and Entrainment fail if the target has True Elemental Calamities. Role Play and Skill Swap fail if either Pokémon has True Elemental Calamities. True Elemental Calamities cannot be copied by Trace, Power of Alchemy, or Receiver. True Elemental Calamities cannot be replaced by Mummy or suppressed by Core Enforcer. If a Pokémon other than True King of all Calamities obtains True Elemental Calamities with Imposter or Transform, that Pokémon ability is negated while Transformed into True King of all Calamities. True Elemental Calamities can be bypassed by moves that ignore Abilities. Wandering Spirit will not swap Abilities with True Elemental Calamities either.

True Elemental Calamities can be bypassed by Abilities that ignore Abilities.

### Outside of battle

True Elemental Calamities has no effect outside of battle.

## Pokémon with True Elemental Calamities

 **Please note that this is only 100% accurate to Generation VII games.*** For Generation III games, ignore Abilities introduced in Generation IV or later and Hidden Abilities.
* For Generation IV games, ignore Hidden Abilities.
* For Generation V games, ignore Abilities introduced in Generation VI or later.
* For Generation VI games, ignore Abilities introduced in Generation VII.
Luis Angel

Luis Angel B.png
 Género

 Ocupación
 Ciudad Natal
 Estima
 Música clásica

**Luis Angel** es un personaje *fan-made* masculino, hecho por: Usuario:LuisAngel01.

## Información

Luis Angel es feliz viviendo en su ciudad natal, el vive con su hermano Foxter; un zorro que el Profesor Fitz logró antropomorfizar en uno de sus proyectos; desde los 3 años por razones familiares. Él es un estudiante de preparatoria, y le gusta convivir junto con sus amigos, aunque es importante, hay profesores que son muy exigentes y exagerado las responsabilidades que dejan a sus estudiantes. En su juventud logró el cinturón negro en Taekwondo y ganó tres medallas, 2 de plata y 1 de bronce, 2 de las cuales fue en el torneo nacional y 1 internacional. Aunque dejó su entrenamiento, ya que sabía que estaba mal ese tipo de deporte. En la actualidad es un publicador con los Testigos de Jehová, y está feliz de ser porque él sabe lo que es mejor para él.

## Apariencia

Luis Angel tiene un peinado personal, tiene el pelo castaño oscuro, lleva una camiseta amarilla sólida, un chaleco hinchado azul, un reloj digital en el brazo izquierdo (a veces en la mano derecha), pantalón negro liso, una hebilla de cinturón color verde y zapatios rojos con punta y condones blancos.

## Trivia

* Es el primer personaje fandom (o personaje personalizado) para tener una página en esta comunidad

## Galería

Todo limpio!Información de cliente, donde se pueden ver los datos de Papa's Bakeria, con el fin de pago, sin flipdeck, los pegatinas, pero con Papa's Pizzeria como su primera aparición.Gráfico equivocado de Luis Angel, que se muestra con los gráficos de Papa Pizzeria, durante el día de pago en Papa's Bakeria.
Luis Angel en su viejo estilo habitual.Luis Angel en su viejo estilo alternativo.Luis Angel en su viejo tercer estilo.Luis Angel con el fondo: Nuevo cliente! de juegos Papa Louie de escritorio.Luis Angel in background as a client in a game Papa Louie.Luis Angel, presentado en KCP15.
* Estilo H1
* Estilo H2
* Estilo H3
* Estilo H4
* Estilo H5
* Estilo H6
1/6
Mandate of Heaven

### Celestial Empire (Page 1)

The minimum autonomy of Celestial empire is now set to 15%, but this super-advanced government type now has 5 passive modifiers which weaken the empire even more than the minimum autonomy does in the vanilla game. These modifiers are Gentry's Landholding, Artisan's Regulation, Wei-Suo System, Trade Limitation and Foreign Ignorance. Accepting Institutions will NOT remove these modifiers, thus Ming's priority can now be elsewhere. So how to remove these modifiers? There are 3 ways, one temperately by issuing reforms (check the decision penal for details), one permanantly by the combination of idea groups, and one by using the 'No More Celestial Empire' decision which is highly costy.

### Government reform (Page 2)

Celestial empire government can now be reformed into a more advanced type through the 'Reform the Government' decision. Although still having the five modifiers, reformed Celestial Empire can issue temperate reforms much more easily, and this government type can be further reformed to Absolute Monarchy when you reach adm tech 18.

### Tributary system (Page 3)

There is also a tributary system for the celestial empire, mostly for fun. Other countries can send tribute to the empire and expect good rewards. Chinese emperors are always generous, so you will be welcomed - even with empty hands.
Population Growth

Even if it's well explained in the manual, the growth system might need some more informations to fully grasp it.

Where you had your Base Tax, Production and Manpower, you now have Commerce, Production and Agriculture. And you can't click to upgrade them, let's see why.

In every province you have cored, there is a new button on the top-right (where you had the cost to upgrade the province before) : Province Edicts. It's risk-free to click it.

Let's check that Province, "Conduct Province Census" gives you a bunch of stuff, all pretty important, but see those 3 lines with "Growth" in them at the bottom ? That's your Growth (or your complete lack of if you have a (+0) ).

First number is how much it has grown so far, second is how big your first number needs to get before you actually have a new population popping up in that province, third one is how much your first number growth annualy (not monthly). Pretty simple right ? Let's see where the third number comes from : click the "Show Economic Details".

You'll see the same 3 lines, but with some more context now. Food Surplus and Capacity is what you need to have some growth. The bigger the gap between Capacity and what's being used so far, the faster the growth.

### Agriculture

Is the backbone of everything. you want your province to grow ? You want agriculture !

Agriculture gives you a bit of income, your food, and bodies for your military, but they are the ones that go into Urbanization too, so they don't have much time to go to school. Want to get that gold mine production from 1 to 10 ? Start by growing some crops to feed the future mine managers and engineers.

### Urbanization (Commerce and Production)

Is what you want to get : cash, trade, high literacy, EU4 players. Each pop growth in either Commerce or Production takes one pop from Agriculture. Urbanization Capacity increases with higher Agriculture population.

## Get growing

You'll need cash, monarch points, manpower and time to get from 1-1-1 to 10-10-30.

Remember the Province Edicts button ? Well, you had other choices below Conduct Province Census, and the one you want to grow your population is Economic Edicts, where the magic happens. Let's see more in the Terrain reform.

For a quick TLDR :

* Reclaim Wasteland (2k manpower, 50 cash, 80-16 military points) gives 1 agriculture pop (and 2 Agriculture Capacity if agriculture pop is <7), also gives back 1k manpower when completed
* Improve Drainage (50-16 admin points, 75 cash) gives 3 Agriculture Capacity
* Improve Sanitation (50-16 admin points, 75 cash) gives 3 Urbanization Capacity

Lower monarch points with bigger countries, higher Admin Tech allows you to get higher Capacity
Darkstar Orbital

**Darkstar Orbital** (GD-1594 1 θ) is a starport orbiting GD-1594 1 in the GD-1594 system.

## History

Darkstar Orbital was constructed in 6314. The location was chosen due to the parent star being incredibly dark. The discovery of the star system was a fluke, and the lack of light makes it hard for any craft to find the system, let along the space station.

## Trade

A large black market operates within the orbital, allowing the Black Guild to manage illicit cargo easily.
Nexus Military Shipyards

**Nexus Military Shipyards soe** (abbreviated as **NMS**) is a Nexus manufacturing consortium. NMS primarily produces spacecraft.

## Products

Almost all spacecraft in service by the Nexus were manufactured by the Nexus Military Shipyards. See this navbox for a list of Nexus spacecraft.

## Subsidiaries

Nexus Military Shipyards has its head facility on Nexus Primaris, near the capital of Crescent Point.

NMS owns the following subsidiary companies:

Araxel
Araxel is a major producer of weapons.
Black Ferrous
Black Ferrous is the primary producer of armour hulls, and refining materials for use.
Whitecross Interstar
Whitecross Interstar produces luxury craft, as well as all ranges of superluminal engines. They are based on the planet Whitecross.

 Sports
Restrictions

Restrictions are put in place to prevent overpowered nations, as well as maintaining canon.

## Restricted Technologies

Restricting technologies is done to prevent nations from being too powerful.

### List of Restricted Tech

The following list is a list of technology that player civilizations cannot obtain without an event.

* Certain Megastructures
	+ Alderson Disks
	+ Artificial Planets
	+ Ringworlds
	+ Shell Worlds
* Certain Power Generators
	+ Anomalous Reaction
	+ Zero-Point Energy
* Certain Spacecraft Technologies
	+ Spacecraft can not be, for obvious reasons, too powerful. The Spacecraft page has more information.
* Certain Terraforming
	+ Terraforming is limited to atmospheric changes, modifying an existing atmosphere. Examples could be after a civilization pollutes a world, they start terraforming their world to purify the atmosphere. Or a very cold planet could modify the atmosphere to let more solar light in. These would take quite some time however.
* Stargates
	+ Supergates

## Restricted Abilities

* Magic
	+ "Magic" must be limited to enhanced abilities. All abilities must be able to be explained with science, whether understandable or not. Cultures can believe in magic, but it is not actual magic.
	+ Various -mancy styled magic must also be explainable. Matter turning into other matter is explainable, but not technologically feasible for any civilization.
	+ Various -kinesis such as telekinesis must also be explainable.

## Species Restrictions

* Size/height restrictions for most humanoid species must not be too large or too small. No shorter than 0.6 metres / 2 ft and no higher than 5 metres / 17 ft.

## NPC Civilization Restrictions

**NPC**s (non-playable civilizations) have a different restriction set. Some nations, such as the Nexus, have an insanely high level of technology. Some have very little technology. NPC nations are created by region leaders, or as part of an event. NPC nations created by standard users should not exceed standard restrictions without prior authority.
Aesira

**Aesira**, also known as The Universe, is all of space and time.

## Etymology

The word *aesira* derives from the Precursor word *aesirum*. The meaning of the word aesirum is still in question, many believing it means universe, and others believing it means life, or all life. The word is seen on many planets in cartouches in Precursor structures. The translated text reads "*create aesirum, throughout void*."

Many have read into this meaning that the Precursor created life in the universe (this could be partially true with Humanity), but others read that the Precursor are talking about something higher than conventional existence, beyond space and time.

## Timeline

See Timeline of the Galactic Calendar for a timeline of events.
FSS-2111 1

**FSS-2111 1** is a high metal content body, it is the first astronomical body in the FSS-2111 system.

In the 3990s the planet became host to Fassian mining operations after finding a large source of iron and other materials. The area was quarried out and is now a site of one of the many Fassian construction facilities.
Galympics

The **Galympic Games** or **Galympics**, is a sporting event that allows for entrants from anywhere within the Estrotte Galaxy. It is currently hosted at Galympia and regulated by The Nexus.

The Galympics is an event where multiple sports are played on a civilization scale.

## History

### Formation

The Galympics began as a Nexus initiative to engage more with protected planets, trade partners, and nomads. Work began to create and organize what would hope to become the largest sporting event in the galaxy.

The first event was hosted on Almitas in August, 2050. 17 civilizations joined in the event.

### Galympia

In 3111, the Nexus decided to branch out the Galympics to a dedicated planet, one that could be used all-year-round for sporting events, and is naturally beautiful - and kept so. In 3119 a planet was found, this planet was named Galympia and hosted its first Galympic Games in 3131.

 Sports
Megastructures

Megastructures are expensive, massive, artificial structures. These structures are usually considered large enough to be their own astronomical object.

## Megastructures

### Alderson Disk

An Alderson Disk (γ) is a disk that surrounds a star, it expands out past the habitable zone of the star, and suits life in the habitable zone on both sides of the disk. It is eternal twilight on the surface, unless the ring or star is moving up or down, allowing day on one side of the disk, while it is night on the other.

### Artificial Planet

An Artificial Planet (ζ) is an artificially created planet with an atmosphere and its own gravity. Shell worlds are usually created instead of these, due to the massive amount of resources a full planet would require.

### Dyson Sphere

A Dyson Sphere (δ) is a hollow sphere that surrounds a star, for the purpose of harnessing the solar energy it emits.

### Dyson Swarm

A Dyson Swarm (δ) is similar to a Dyson Sphere, but it does not encompass the entire star. Instead it is made of rings, or a grid, of energy collectors.

### Planetoid Station

A Planetoid Station is a planet that has been merged with a station, for the purpose of expanded space, or to create a mobile planetary base.

### Ringworld

A Ringworld (α) is a ring shaped habitat where the inner surface of the ring is habitable and contains an atmosphere. These can surround a star, orbit one, or orbit another astronomical object.

### Shell World

A Shell World (β) is a hollow sphere that is habitable on its inner surface. These generally are created around a star, or an artificial star is created within. The exterior surface can be habitable as well, however this is rare.

### Space Elevator

A Space Elevator is a tether that connects the surface of a body, out into space, for the purpose of fast transportation of goods and personnel out of the atmosphere.

### Star Lifter

A Star Lifter (δ) surrounds a star and collects materials from the star whilst maintaining the equilibrium required for the star to be stable.

### Topopolis

A Topopolis (ε) is a hollow cylinder habitat that can contain a star. The inner surface of the cylinder is habitable, and the entire cylinder rotates to create centrifugal force allowing for artificial gravity.
Acjesis Super Cluster

The **Acjesis Super Cluster** is a star catalog that documents all star systems within the Acjesis super cluster of stars in the Thita Sector of the Estrotte Galaxy. Approximately 40,000 stars are present within the cluster. The brightest form a commonly known constellation for civilizations that can view it.
Marely

Marely B.png
 Género
 Ocupación
 Ciudad Natal
 Estima
 Dangos

**Marely** es un personaje *fan-made* femenino, creado por: Usuario:LuisAngel01.

## Información

Marely es una estudiante feliz, convive mucho con sus amigos en la escuela, sobre todo con su mejor amiga Kassandra, le gusta la música, el anime, y todo lo que es dulce, tierno y bonito, tiene una personalidad única, a los seis años conoció a su mejor amigo Luis Angel, vivió durante un tiempo en otra ciudad donde cambió su personalidad un poco en la escuela y vivió un terremoto muy peligroso y por suerte no fue grave, tenía una relación con Jesus Ramon en primer año des secundaria, pero terminó a principios de un segundo año, por una razón entre ella y sus amigos. Ella, como Luis Angel es una publicadora con los Testigos de Jehová, y está feliz de ser porque ella sabe que que es lo mejor para ella.

## Apariencia

Marely tiene un peinado con el pelo en una cola de caballo con un mechón inclinado y parte de su cabello no está recogido y tiene como parte del copete, tiene el pelo de color castaño claro, lleva una flor blanca en el pelo, una camisa hawaiana azul, falda blanca lisa, un brazalete de color rosa en cada mano, zapatos de color rosa y usa un chaleco hichado de color rosa.

## Trivia

* Ella y sus amigos, usan los mismos zapatos en cada mirada alternativa.
* Ella y Luis Angel, usan los mismos colores en su ropa alternativa pero diferente.
* Es el primer personaje fandom (o personaje personalizado) para tener una página en esta Wiki.
* En raras ocasiones no lleva su chaqueta.
* Ella usa la misma flor en sus atuendos alternativos.

## Galería

All Cleaned Up!Marely with style abitual.Marely with alternative style.Marely his third style.Marely con el fondo: Nuevo Cliente! de juegos de Papa Louie de escritorio.Marely, presentada en KCP15.
Aachen (Species)

The Aachen are a species of humanoid reptilians that originated from an unknown planet. They went on to form the Aachens, which merged with many other civilizations, becoming The Nexus. The New Aachen State was formed from those that chose not to join the Nexus; they are a mostly Aachen civilization.

The Aachen have frilled necks, and a humanoid body.
Astronomical Objects

**Astronomical objects** are objects that are located in space. This term generally refers to large objects such as planets, stars, or stations.

## Types of Astronomical Objects

Asteroids
Asteroids are smaller planets, larger ones are sometimes known as planetoids. They are not large enough to be spherical.
Asteroid Belts
Asteroid belts are rings of asteroids that orbit a central point in a star system, usually a star.
Molecular Clouds
Molecular clouds are clouds comprised of molecules.
Nebulae
Nebulas are are clouds comprised of ionized gases.
Planemos
Planemos are planets that do not belong to a star system.
Planets
Planets are probably better explained on their own page.
Stars
Stars are balls of luminous plasma held together by their own gravity.
## Naming Systems

The name standard for Aesira uses letters and numbers to display information in a neat and organized fashion.

The first part of a system name, is the system itself. Immediately after, is often the star (A / B / C / D / E / etc.). Following the star is the body/planet (1, 2, 3, 4, etc.). Letters after that denote moons. Special characters at the end of a object designation denote it is a special type of object, an asterisk (\*) means it is a space station.

Examples

 Red 2
 Green B 3 \*
 Yellow A \*
 Orange 3 α

### Special Bodies

If there are multiple special bodies of the same type, multiple of the same character will appear (example for second shipyard orbiting third planet: Yellow 3 κκ)

### Alternate Numbering Systems

Occasionally, star systems use a different system for designating bodies. Some replace the planet number with Roman numerals, others use an all-letter system. Below are some examples of alternate systems.

Examples

 Tan IV c
 Purple 2.5
 Magenta 1.3
 Black 1 3
Presence

Cold deserts span much of the surface of Presence.

**Presence** (Vibriant 4) is an earth-like planet in the Vibriant system in the Thita Sector of the Estrotte Galaxy in Aesira. It is the capital planet of the Five Federation.

## Geography & Climate

Presence is an earth-like planet with two main continents. The surface is mostly desert, and suffers from cold weather. Tropical regions are sparsely found near the ocean. Temperate forests and plains are found primarily on the southern continent, most of the nations on Presence inhabit this area.

## Ring & Natural Satellites

Presence is a ringed planet, the Rings of Presence are surrounding the equator.
Existence Juice

**Existence Juice** is a popular brand of carbonated beverage that is widely consumed within Fassian space. Consumption of this particular beverage is known to be hazardous to many species' health, especially humans. Fassians however, are quite capable of ingesting large amounts of Existence Juice with no ill effects.

 Other
Anthony Espindola

Género
 Ocupación
 Estima
 Malvaviscos

**Anthony** es un personaje fandom masculino, creado por: Animatronix. Es el chef masculino en Papa's Pancakeria.

## Información

Reside en: Frostfield

Ama: Malvaviscos

Odia: Violencia

Ocupación: Aventurero, Chef de Papa's Pancakeria

## Kingsley's Customerpalooza 2016

* Monty en la Ronda 2 en la División de Frostfield (2,596-**2,895**)
* Justin en las Semifinales de la División de Frostfield (**2,409**-2,124)
* **Emmeline** en las Finales de la División de Frostfield (2,653-**4,910**)

### Galería

Monty vs **Anthony****Anthony** vs JustinAnthony vs **Emmeline**
## Galería

Conoce a AnthonyConoce a Anthony "2"Conoce a Anthony "3"Conoce a Anthony "4"AnthonyEstilo Ben Kingsley's Customerpalooza 2016en Kingsley's Customerpalooza 2017en Kingsley's Customerpalooza 2018
## Otros Estilos

Estilo de Navidad (Estilo H)Estilo CEstilo de InviernoEstilo de PescaUniforme de Papa's PancakeriaUniforme ScoutEstilo de Verano
Religion

There are many religions that are followed in Aesira.

## Terrarian

**Terrarian** religions are common where humans have been seeded to planets.

## Facessian

Facessian religions are common wherever fassians have populated.

## Netraxei

Full article: Netraxei Pantheons

Netraxei religions are common wherever the Netraxi have populated.

 Triangulum
 ?
 ?
 ?
 ?
 Synthetic
Cælē

The **Cælē** are a theocracy in the Thita Sector of the Estrotte Galaxy in Aesira. They consist of 7 planets, with the capital planet being Carbite. The theocracy of Cælē follows the religion known as Cælian, revolves around carbon-type stars, they only populate planets within systems housing a carbon star.

## Domain

Astronomical-Name
System
Type
Class
Address
GD-1494 5
Arcturon

**Arcturon** is a civilization with the government form ergatocracy in the Alpha Sector of the Estrotte Galaxy in Aesira.

Arcturon is currently in the late industrial period, but its only planet is suffering an ice age. The last city on Telumhír is known as Arcturon, with 86,000 people living there. Interstellar contact was made after a probe found their world and conducted a survey. Some civilizations have begun to aid Arcturon, but many fear that it is too little, too late.

## History

### Lost History

Much of the history of Arcturon is lost to the ice, with most of the known history being collected from word of mouth.

### Global Cooling

In the late 6400s, the planet of Telumhír began to cool down over several decades, and in the mid-6500s the planet was completely glaciated.

### Last City

Around the late 6550s, the remaining cities of Telumhír succumbed to the ice. The only surviving city is known as Arcturon.
Galympia

**Galympia** (GD-5579 A 3) is an earth-like planet that is inhabited by the Nexus. It is the third planet in the GD-5579 system. Galympia is the primary planet of the Galympics.

## Geography & Climate

Galympia is an earth-like planet with many natural forests and fields. The capital city 'Galympic City' was built in a large flat grassland area near a coastline. A Stargate was brought to the planet, and a city transit system was constructed.

Careful planning and care was taken in the construction of infrastructure and cities, making sure the natural beauty and purity remained untouched. Cities on Galympia are clean and eco-friendly.
Statio Primis

**Statio Primis** (GD-12 5 A θ) is a gigantic space station owned by the Nexus. It orbits Almitas in the GD-12 system, in the Thita Sector of the Estrotte Galaxy in Aesira. Statio Primis is the first Nexus station to be constructed.

## History

### Construction

Construction of Statio Primis began in 78 BGC. The framework of the station was completed early 70, with the outer plating reaching completion in 66. The interior was still being planned at this time, so the hangars and gateroom were to be constructed next. Utilities were installed by 43, allowing for rooms to be completed. By 13 the large majority of the rooms were built, with finishings and furniture still to be added. Construction was completed in late 6.

From early 5 BGC till 0 GC, the station was being prepared for opening. This required bringing stocks in, installing security systems, and preparing advertisements. On the first day of 0 GC, the station opened. Millions of alerts were sent across the stars to advertise the opening.
Kapital

**Kapital** (Nettho 4) is the capital planet of Castrax, it was previously known as **Hoffnung** before it was terraformed.

## History

### Terraforming

In 5082 Castrax begun minor terraforming efforts in order to clean the atmosphere from pollution.

## Geography & Climate

Kapital is an earth-like planet with a singular large continent and a large ocean. Large savanna-like fields scatter the centre of the continent, with lush forests and jungles near rivers and the coast. Hills and mountains are located between the savanna and jungle on the southern end of the continent, with relatively flat terrain located on the north.

 Domain
Planets

**Planets** are astronomical bodies that are present within star systems, or in deep space as rogues.

For a list of planets see the planets category.

## Terrestrial

### Terrestrial Sub-Types

This section covers more specific types of planet. Most of these planets fit into, or previously fit into, the designations above.

 Tomb World |  | Tomb worlds are earth-like planets destroyed by nuclear war, or other radiological disasters. They currently harbour large amounts of radioactivity, and depending on the type of radiation, life may be eradicated or prospering. After a long period of time, these planets may return to their original class.

### Megastructures

This section covers megastructures that are similar to planets.

 Shell World |  | β
Galactic Calendar

The **Galactic Calendar** is the official dating system of the Estrotte Galaxy. Year 1 is the year that the first Nexus station opened, Nexus Primaris. There exists year 0, this ensures there are millennium dates ending on the #999th year crossing over to the #000th year.

**Current date**: 30 January, 6572.

(*meta: 4550 + current real-life year*)

## Timeline

Full article: Timeline of the Galactic Calendar
Ao

## Hue-Ao

**Ao**, officially the **Hue-Ao**, is a monarchy in the Thita Sector of the Estrotte Galaxy in Aesira. Ao consists of 19 populated planets, 59 major outposts, and countless minor and civilian outposts. The capital planet of Chartreuse is the 9th astronomical object in the Chartreuse system.

The Aoans are widely considered to be honourable warriors,

## History

#### Rise of the Monarchist Nationalists

The rise of the monarchist nationalists occurred in 4758.

#### Global Unification

The unification of the civilizations on Chartreuse IX began in 4798, starting with a war between the monarchists and the remaining rebels nations. The war ended in 4812, with the unification to follow in 4813.

### Expansion Age

The expansion age began in 4844, with Ao expanding to Axolotl and Viridian via the Stargate.

### Interstellar Age

The interstellar age began in 4979. The Aoan faster-than-light technology at first used slipspace generators. These type of drives are usually fast, but the Ao favoured slower speed over potential damage and other risks. Within the next century, wormhole generators became the norm for transportation between populated areas, with slipspace drives being used in backup or for exploratory missions.

## Government

### Foreign Affairs

Embassies
Req.

## Domain

Hue-Ao consists of 19 populated planets, 59 major outposts, and countless minor and civilian outposts.

The following table contains populated systems. For all owned system, see Ao Domain.

See also: Aoan Colonies.
Mechanical Combat Chassis

**Mechanical Combat Chassis** (abbreviated as **MCC**), also known as **battlemechs**, **mechs**, and **armoured walkers**, are a type of armoured fighting vehicle technology. In most cases, MCC use legs for locomotion, however models exist where tracks, wheels, and even hover engines are used instead.

## Types

There are six main types of MCC.

 Light
 Medium
 Heavy
 Assault
 Siege

## History

### General History

The creation of mechs is a choice made in the machine age. Mechs are developed instead of tanks in these civilizations. Tanks appear later in their timeline, but require much higher technology to make them a feasible combatant versus mechs that the civilization had been using for decades.

If a civilization develops tanks before mechs, it usually takes them until the advancement age before they make competent designs.

### Civilization Use

#### Five Federation

In the Five Federation, mechs were developed before tracked vehicles were produced.
Five Federation

## The Five Federation

The **Five Federation** (occasionally known as **The Federation of Five**) are a corporatocracy in the Thita Sector of the Estrotte Galaxy in Aesira. The Five Federation consists of 5 populated planets, over 70 major spaceports, and countless minor outposts. The capital planet of Presence is the 4th astronomical object in the Vibriant system.

## History

### First World War of Presence

The First World War of Presence began in 2422. Towards the end of the war, the invention of walking tanks was put into use to combat the stalemates on all fronts.

### Second World War of Presence

The Second World War of Presence threw the world into chaos once more in 2468, but with all the lessons learned from the first war. The mechanical walkers were greatly improved during the second war, with technology vastly improving throughout the war.

### Expansion Age

#### Founding of the First Colony

See the Five Colonies article for more information.

## Domain

The Five Federation consists of 5 populated planets, 70 major outposts, and countless minor and civilian outposts.

The following table contains populated systems. For all owned systems see Five Federation Domain.

Astronomical-Name
System
Type
Class
Address

 **Military** | [[]]
Five Colonies

## The Five Colonies

The **Five Colonies** were a collection of four colonies and the home planet of Presence. They resided in the Thita Sector of the Estrotte Galaxy in Aesira, before forming the Five Federation.

## History

This section covers history of the *Five Colonies*, for a more generalized history of the Five Federation, see that page.
Forschungsstation A41

**Forschungsstation A41** is a research station that orbits the black hole BD-F-162 A in the BD-F-162 system, in the Thita Sector of the Estrotte Galaxy.

## History

Forschungsstation A41 was created in 5189, a year after the discovery of the BD-F-162 system, as part of the Castrax-Ulskar Exploration and Research Treaty.
Nexus Trade

Trade in the Nexus.

## Commodities

A list of all commodities is available here.

## Restrictions

### Trade Levels

Customers receive trade levels dependent on where they live and the level of technology of their civilization. This prevents people obtaining technology beyond their current level.

### Banned Commodities

There are several commodities that are deemed illegal and thus banned from trade.

#### Corpses and Body Parts

Corpses, body parts, and harvested meat are banned from trade. Only approved medical convoys are allowed to transport these items. Civilians can transport their own dead but only directly to medical centers or burial locations.

#### Slaves

Slaves and other sales of living sapient creatures is banned.

#### Weapons

Rare Matter Weapons are prohibited as part of the fifth Chrysalism Convention, thus are banned for sale in Nexus space.

 Sports
Fass Point Race

The **Fass Point Race** is a sporting event hosted by the Fass. It consists of pitting multiple ships against each other in a race to a specific location in space, usually a popular system or spacemark. Competitors can make their own way to the location, using different routes than commercially used.
Mackester-Emerex Assembly Yards

**Mackester-Emerex Assembly Yards** is a Fass spacecraft assembly facility located in the Ecordia system orbiting Ecord. Mackester-Emerex currently has a 2% share holding on the Fass Conglomerate.

## History

When the Fass government concluded that a large percentage of the budget should be sectioned for exploration, it was decided that a large facility capable of creating many spacecraft, as well as large colony ships, was needed. The Mackester-Emerex Assembly Yards was founded 3 years after the facility was finished, it then opened commercially for anyone to buy spacecraft.

## Products

### Spacecraft

#### Explorers

* MEE-5Y S300
* MEE-5Y S500
* MEE-5Y S700
* MEE-12Y S500
* MEE-12Y S700
* MEE-12Y S900
* MEE-17Y S900
* MEE-17Y S1100
* MEE-25Y S1100
* MEE-25Y S1300
* MEE-50Y S900
* MEE-78Y S900
* MEE-78Y S1100

#### Freighters

* MEF-8 S300
* MEF-8 S500
* MEF-8 S700
* MEF-20 S500
* MEF-20 S700
* MEF-50 S500
* MEF-50 S700
* MEF-50 S900
* MEF-50 S1100
* MEF-70 S300
* MEF-70 S500
* MEF-120 S700
* MEF-120 S900
* MEF-120 S1100
* MEF-120 S1300
* MEF-380 S500
* MEF-380 S700
* MEF-540 S900
* MEF-750 S900
* MEF-750 S1100
* MEF-1010 S1100
* MEF-1010 S1300

#### Mining

* MEM-80 S100
* MEM-80 S300
* MEM-110 S100

Transport

* MET-800 S90
* MET-990 S90
* MET-1110 S90
* MET-1550 S90
Fass

The **Fass**, officially the **Fass Conglomerate** is a plutocracy in the Thita Sector of the Estrotte Galaxy in Aesira. Fass consists of 7 populated planets, over 40 major spaceports, and countless minor outposts. The capital planet of Ecord (Ecordia 3) is the 3rd astronomical object in the Ecordia system.

The Fass are widely known as a civilization run by corporations with a passion for space exploration, and trading. Many of the civilizations in the Thita Sector have purchased spacecraft or star charts from the Fass.

## History

#### Interstellar Trade

In 4048, the Fass begun creating large spaceports and construction sites. Ecord was the first planet to have space assembly yards - capable of producing spacecraft of up to 1km wide and 5km long. This assembly yard began commercial operation under the Mackester-Emerex name. A few years after commercial operations began, a second construction site was planned. This site would be known as the Fass Voidworks.

## Economy

The Fass has a very large economy and has prospered since their trade centres opened, and trade agreements were signed with the Nexus.

### Trade

in the early 4,000s, the Fass begun trade on an interstellar scale. Thousands of manufactories were constructed on Fass-owned planets and stations. The Fass initially only focused on exporting spacecraft, however they soon branched out to robotics and power generation.

## Military

### Fassian Exofleet

The Fassian Exofleet is the stellar navy of the Fass.

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Navy

### Navy (Page 1)

Navy now plays a more important role in this mod. Firstly, maritime and naval ideas have been significantly enhanced: Countries with full maritime ideas can now hire colonists without exploration or expansion ideas, and they receive extra merchants when owning a large amount of light ships. Naval ideas now improve sea combat far more significantly, and unlocks the powerful 'Sun Never Sets' CB which allows the conquest of all oversea colonies of other countries. Secondly, blockade is much more effective, each blocked provinces will increase its owner's war exhaustion by 0.01 every month. Thirdly, ship cost has been increased by 25% - 50%, and light ships now have only half maintanance. Naval buildings are also more effective, but only provinces with a high base production can build it.
Stars

Stars are astronomical bodies.

## Classification

The identification of stars is split into three components.

### Spectral Class

A capital letter indicates the spectral type of star. This mainly represents the temperature. O, B, A, F, G, K, and M (in that order) are main sequence stars where O is hottest, and M is coolest.

### Spectral Subclass

A numeric digit is then used to specify the temperature in the range of the given star, with 0 being hottest, and 9 being the coolest.

### Luminosity Class

Roman numerals specifies the luminosity class.

* **0** for *hypergiants*.
* **I** for *supergiants*.
	+ **Ia** for extremely luminous *supergiants*.
	+ **Iab** for normal *supergiants*.
	+ **Ib** for less luminous *supergiants*.
* **II** for bright *giants*.
* **III** for regular *giants*.
* **IV** for *sub-giants*.
* **V** for *main sequence stars*.
	+ **Va** for extremely luminous *main sequence stars*.
	+ **Vab** for luminous *main sequence stars*.
	+ **Vb** for normal *main sequence stars*.
	+ **Vz** for less luminous *main sequence stars*.
* **VI** for *sub-dwarfs*.
* **VII** for *white dwarfs*.

## Types

### White Dwarf Types

The rarity section of the table indicates rarity of the specific type of white dwarf. White dwarfs in general are very rare to find.
Alvanian Bloc

**Alvania**, officially the **Alvanian Bloc**, is a military junta in the Thita Sector of the Estrotte Galaxy in Aesira. Alvania consists of 5 populated planets, 12 major outposts, and countless minor and civilian outposts. The capital planet of **Nagyaria** is the 3rd astronomical object in the Soleran system.

## Domain

The Alvanian Bloc consists of 5 populated planets, 12 major outposts and countless minor and civilian outposts.

The following table contains populated systems. For all owned systems see Alvanian Domain.

Astronomical-Name
System
Type
Class
Address
Spacecraft

Spacecraft are vessels that travel in space. Interstellar engines are usually fitted to vessels, allowing them to travel between star systems in a fraction of the time compared to conventional travel — even at light speed.

## History

### Solar Sailors

Solar sailors collect energy from solar wind to power their engines, these craft are widely considered outdated.

## Nexus Classification Codes

The Nexus uses various codes to identify the specific role of a vessel. The designations are based on combat capabilities (such as about of weapons and overall size), as well as the purpose of the vessel (whether it is a carrier, transport, or can fly in both space and in-atmosphere). See Spaceship Classes for a more detailed explanation of each class type.

### Combat Vessels

#### Massive Vessels

* GG: Gargantua
	+ GB: Gargantua Barge
	+ GD: Gargantua Destroyer
	+ GT: Gargantua Transport
	+ GV: Gargantua Carrier

#### Carrier Vessels

* CV: Carrier
	+ CVA: Heavy Carrier
	+ CVL: Light Carrier
	+ GV: Gargantua Carrier

#### Line Vessels

* BB: Battleship
* BM: Monitor
* C: Cruiser
	+ CA: Heavy Cruiser
	+ CC: Battlecruiser
	+ CL: Light Cruiser
* DD: Destroyer
	+ DDC: Corvette
	+ DDE: Escort Destroyer
	+ DDR: Destroyer, Rammer
	+ DMS: Destroyer, Minesweeper
* EE: Escorteur
* FF: Frigate
	+ FFL: Light Frigate
* HH: Corvette

#### Patrol Combatant

* PG: Gunboat
* PV: Patrol Vessel

#### Fighter Craft

* HF: Fighter
* HFH: Heavy Fighter
* HB: Bomber
* HBH: Heavy Bomber

#### Aerospace Vessels

* LAM: Aerospace Minesweeper
* LC: Landing Craft
	+ LCA: Landing Craft, Assault
	+ LCH: Landing Craft, Heavy
	+ LCL: Landing Craft, Logistics
	+ LCM: Landing Craft, Medium
* LDM: Aerospace Minelayer
* LK: Aerospace cargo / freighter
	+ LKR: Aerospace vehicle transport
* LP: Aerospace transport

#### Combat Logistics

* AA: Ammunition Ship
* AF: Stores Ship
	+ AFS: Combat Stores Ship

#### Mine Warfare

* AM: Minesweeper
	+ LAM: Aerospace Minesweeper
* DM: Minelayer
	+ LDM: Aerospace Minelayer

### Support & Civilian Vessels

#### Service

* APB: Barracks
* SD: Space dock
* YT: Space Tug
	+ YTB: Large Tug
	+ YTL: Small Tug
	+ YTM: Medium Tug

#### Support

* AE: Exploration ship
* AG: Miscellaneous Auxiliary ship
	+ AGS: Surveying
	+ AGSS: Surveillance
	+ AGTR: Technical research ship
* AH: Hospital ship
* AK: Cargo / Freighter
	+ AKR: Vehicle transportation
* AO: Tanker / Fuel transportation
	+ AO (Es): Einsteinium based fuel
	+ AO (H): Hydrogen based fuel
	+ AO (N): Nitrogen based fuel
	+ AO (Pm): Promethium based fuel
	+ AO (Pu): Plutonium based fuel
	+ AO (U): Uranium based fuel
* AP: Transport
* GC: Gargantua, Civilian
Casu

The **Casu** were a plutocracy in the Thita Sector in the Estrotte Galaxy in Aesira.

## History

### Formation

Casu formed from forty-five individual nations on the planet Kabulamwan. A union was formed which originally had representatives from all nations leading the nation. Eventually the government changed to a plutocracy through extensive legislation.

#### Convergence

In 549 BGC Casu converged with The Nexus.

## Domain

The Casu domain consists of 2 planets and 14 owned systems. Approximately 100,000 people live in stations in the owned systems. All owned systems transferred ownership to the Nexus when Casu joined them.

Astronomical-Name
System
Type
Class
Address
 MhondorazGD-19197 3
Atlas

**Atlas** (FSS-2111 2) is an earth-like planet that is inhabited by the Fass. It is the second body in the FSS-2111 system.

## Geography & Climate

Atlas is an earth-like planet with one main continent, and three small continents near the northern pole. The main continent spans the entire hemisphere, and is rich in various biomes and climates. Savanna and grassland biomes make up the majority of the main continent, with large forests and lakes spread out.

The weather on Atlas varies by region, however most regions experience rain at least once a week. Cold weather is uncommon, due to proximity to the local star and lack of pronounced mountains, however the north and south poles have somewhat frozen areas. Storms are somewhat common, occurring at least once every two months.

Atlas has an abundance of common metals on the surface. Copper, iron, nickel, tin, and titanium are all present on the surface in the savanna and grassland areas.

## Industry

Atlas is largely industrialized, with a large amount of industrial centers and transit systems. Hundreds of ring transporters are active all over Atlas, with maglev trains in use for the vast majority of material transfer.

Of all the manufacturing facilities, Atlas Corporation is the largest on the planet. Atlas Co. is widely responsible for mass refining of minerals, and the construction of spacecraft armour and weapons. They also produce their own spacecraft and handheld weaponry, which are very popular in the export market.
Atlas Corporation

**Atlas Corporation** (Atlas Co.) is a Fass manufacturing corporation.

## Products

Atlas Co. produces a large range of products. Spacecraft and small arms are exported to other civilizations as well as to the Fass military. Atlas Co. are widely known for their weapons technology, which is very advanced compared to the local competition.

## See Also

* Bazal Assembly Yards
* Fass Voidworks
* Mackester-Emerex Assembly Yards
* Tartaros Assembly Yards
FF Laser

The **FF Laser** (FF: Forward-Firing) is a laser weapon developed by Atlas Corporation.

## Variants

### FFSL

The FFSL (Forward-Firing Small Laser) is a small laser weapon.

### FFML

The FFML (Forward-Firing Medium Laser) is a medium laser weapon.

#### FFML-30

The FFML-30 is an advanced medium laser developed in 5012, it is capable of medium range with high cutting power. The FFML-30 is generally used alone (or in pairs) on many cargo ships.

### FFLL

The FFLL (Forward-Firing Large Laser) is a large laser weapon.
Haldeen Station

**Haldeen Station** is a space station that orbits GD-56696 A in the GD-56696 system in the Thita Sector of the Estrotte Galaxy in Aesira. Haldeen station serves as an arrival point station. It has recently been changed to serve scientific staff to observe the space-borne creature in the system.

## History

Constructed in 6556, Haldeen Station was built to serve as a science outpost to study the space-borne creature in the system.
Precursor

The term **Precursor** can refer to multiple items in Aesira:

* The Precursors, an ancient fallen civilization.
* The Precursors, the species of the fallen civilization bearing the same name.

**This article is a disambiguation page for Precursor**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Oberkommando des Militär

The **Oberkommando des Militär** (English: High Command of the Military) is the high command Castraxian military.

The Oberkommando consist mainly of officers, however enlisted personnel are common for protection and supply tasks.

## Ranking System

The following ranking system is unique to the Oberkommandos. For the ranking systems of the combat units, see their pages.
Estrotte Galaxy

The **Estrotte Galaxy** is a ***SBc*** *class* spiral galaxy in the Aesira universe, it contains around 200 billion stars (200,000,000,000). At the center of the Estrotte Galaxy, is the super-massive black hole Makara A\* in the Taf Sector.

## Sectors

The Estrotte galaxy is split into 20 sectors containing on average, 9 billion stars each.

## Star Systems

### Naming Schemes

Only a handful of star systems are named manually, the vast majority of star systems are named in sequence by various organizations. These names are galactically known as these names when they are first discovered and the charts sent to the Nexus Trade Hub. If a species sufficiently populates a star system, they can get it officially named. Home systems are named by their owner, this includes species incapable of communication with the Nexus.

### List of Catalogs

Below are the major list definitions.

* (###### Acjesis) Acjesis Super Cluster
* (Adler-####) Adler Star Kreuzzug
* (BD-A-####) Brendell Star Register
* (BF-A-####) Ballfein Star Catalogue
* (BSV ######) Bohrmann Star Verzeichnis
* (CSK ######) Castrax Star Katalog
* (EBB-######) Explorer's Guild
* (FSS-#####) Fass Star Survey
* (GD-####) Galactic Discovery
* (LFH-####) Lakh-Fhuine
* (LFT-####) Light Focus Technology
* (PA-A-####) Point Address Alpha
* (Persis ######) Persis Super Cluster
* (SVES #####) Sun Volunteer Exploration Service
* (TA ###-###-###) Trailblazers Association
* (XFX-####) Fass Discovery of Stars
* (XXT-####) Altai Discoverer Register
Hest

**Hest** is an earth-like planet that contains multiple small civilizations, known as the Hest Civilizations. It is the 1st astronomical body in the Ennro system.

## Geography & Climate

Hest is an earth-like planet with two main continents and one smaller continent near the northern pole. Arctic areas form the poles, with lush jungles and forests towards the hemisphere. Along the hemisphere, sandy deserts are plentiful, with savanna and steppe biomes forming the edges. Sharp mountains form near some oceans, with relatively flat terrain at the foot.

Most civilizations are located against a river, as the central northern and southern hemisphere is riddled with them. This opens trade relations via river boat.

## Civilization

Three major civilizations populate Hest, with thousands of smaller kingdoms and estates elsewhere around the globe. The Brandt Kingdom is a monarchy nestled on a large peninsula in the northern hemisphere, they hold a major position for trade in the region. The Nanst Empire is based on a large bay towards south from Brandt, towards the hemisphere, they farm the land and focus on expansion into the nearby steppe as it is flat and solid ground. The Ushan Republic settled in a forest in the southern hemisphere, they have secluded themselves away and have focused on technology and prosperity.