Pac-Maze (3DS)

**Pac-Maze** (パックメイズ), referred to as **PAC-MAZE** in game, is a starter, classic stage that represents the Pac-Man series in Super Smash Bros. Switch. It's a stage that first appeared in Super Smash Bros. For Nintendo 3DS. It was revealed alongside Pac-Man.

## Layout

The stage shares the same layout as it's counterpart in Super Smash Bros. 3DS. The stage depicts the traditional *Pac-Man* maze as a set of platforms. Blinky, Pinky, Inky, and Clyde appear and move around the stage in their 8-bit forms, and cause damage to whoever they come into contact with. As such, players can toss opponents into the ghosts to perform combos.

Pac-Dots and Bonus Fruit appear on this stage and can be consumed by touching them for points; Pac-Dots yield 1 point, while all Bonus Fruit yield 10. Pac-Dots reappear fairly frequently and in large quantities; Bonus Fruit appear rarely and one at a time, disappearing quickly if not consumed. When a player collects 100 points a Power Pellet appear somewhere on the stage, blinking between white and the activating player's color. A maximum of 10 uncollected Power Pellets can be on-screen at once; collecting 100 points in this state has no effect. Pointers above the Power Pellets indicate a player's most recently-appeared Power Pellet. Occasionally, a generic Power Pellet will appear on the stage that can be consumed by any player; these blink between white and black and do not have any pointer above them.

A player's Power Pellet can be destroyed by opponents' attacks, preventing them from obtaining it. Destroying another player's Power Pellet grants 20 points. It is possible to destroy one's own Power Pellet or generic Power Pellets with projectiles or attacks with disjointed hitboxes, but destroying a generic Power Pellet is only worth 10 points.

Only Pac-Dots and Bonus Fruit provided by the stage count towards the 100-point total, Pac-Man's moves Power Pellet and Bonus Fruit do not.

When a player collects a Power Pellet they start flashing and gains a temporary x1.7 boost to their attack power. The ghosts on the screen of a player under the effect of a Power Pellet become blue and vulnerable; other players see the ghosts normally and can still be damaged by them. However, when the Switch is in docked mode, the ghosts will turn blue on the same stage as everyone else.

Touching the ghosts while under the effect of the Power Pellet makes them disappear, leaving only their eyes behind: once destroyed, the ghost flees from the stage, later returning fully regenerated; however they will still be blue and vulnerable if the player is still under the effect of the Power Pellet. When the player's Power Pellet is about to wear off, ghosts blink between blue and white.

When a ghost is consumed, a point value appears like in *Pac-Man*; however, the point value is merely aesthetic (Unless it's a Score Battle). Consuming the first ghost gives 200 points, then 400, then 800, then all subsequent eaten ghosts yield 1600.

The Power Pellet in Pac-Man's move Power Pellet does not provide the same bonus as the stage's Power Pellets, preventing him from eating any of the ghosts without using the stage-specific Power Pellets. Despite involving Pac-Man eating a Power Pellet, using Super Pac-Man actually removes the effects of the stage's Power Pellet and makes the stage ghosts return to normal for that player. The stage's Power Pellet has no effect on ghosts summoned from an Assist Trophy.

### Omega Mode

The Omega form of the stage takes places on a single new walled platform, with the maze just appearing in the background.

### Beta Mode

The Beta form of the stage just has the basic layout of the stage, without any ghosts or power pellets.

### Alpha Mode

The Alpha form of the stage is similar to the Beta form.

## Tournament Legality

The normal mode of the stage is banned due to it's hazards The other versions are all legal.

## Origin

The stage is a reinterpretation of the mazes in the original *Puck-Man* (later renamed *Pac-Man* when released worldwide) for arcades. In it, Pac-Man has to collect all Pac-Dots in a maze-like stage to progress further, all while avoiding the four Ghosts who spawn from the middle room of the maze and then chase him. Power Pellets are bigger dots which, when collected, turn the Ghosts blue and vulnerable and make them try to run away from Pac-Man: when a blue ghost is touched it is destroyed, and its eyeballs quickly return to their starting room allowing the ghost to regenerate. Power Pellets were also the very first instance of power-ups in any video game.

The hard platforms in this stage are based around the walls that Pac-Man must maneuver around, while the soft platforms are based around the walls and "door" of the room that the ghosts spawn in. The way the Pac-Dots respawn and the fluctuating neon colors are reminiscent of *Pac-Man Championship Edition*.

## Music

1. PAC-MAN
2. PAC-MAN (Club Mix)
3. PAC-MAN's Theme
4. Pac-Maze
5. Pac-Medley
6. Pac-Man's Park/Block Town
7. Pac-Village
8. B-Doing Woods
9. Pac-Baby
10. Pac-Jump Up!
11. Puzzle Fever
12. Erwin's Fortess Combat
13. Title Screen (Pac-Man World)
14. Cleopactra
15. Retro Maze
16. Title Theme (Pac-Man VS)
17. Chapter 2 (Pac-Pix)
18. Pac-Man Cup
19. Challenge (Pushmo)

## Trivia

* If Blinky is chosen on this stage, the Blinky on-stage will be replace with Sue.