Genevieve Beaulieu

## Background

Born to a small Nirmathasian family who lived comfortable lives as loggers on the outskirts of Kassen, Genevieve was not the strong hearty son her parents were hoping for. Born premature and silent her parents feared for their newborn and as her temperature continued to rise they sought out whatever healers they could find in the small town of Kassen but although Father Prasst tried, Genevieve's fever did not abate. As if by providence as Genevieve's parents left the small temple, convinced their child would not live much longer, a wizened old woman bearing the symbols of Sarenrae arrived seeking shelter. The woman was well traveled and possessed a kind and compassionate soul, she took a look at the child and finding no malady causing her fever sought the advice of the celestial's themselves. While mortal means could not diagnose the baby Genevieve, the celestials saw within this newborn an ancient celstial blood, the blood of a Peri. The attempts at healing had left the newborn weak and sickly, a condition that plagued her throughout her childhood.

This Aasimar child was not a boon to her parents, she was not strong enough to be left alone and had not the vitality or temperament to engage with the other children. Instead she showed a prodigal intellect and was happy reading and playing with books, of which there were not many in the house, her veracious appetite for knowledge started to put a financial strain on her parents but it was not only financially that her parents were feeling the strain. Her constant nightmares and occasional outbursts left her parents frustrated and exhausted, but this was their child and as much as they discussed abandoning her they could never bring themselves to do it. After one particularly "heated" outburst from the now toddler Genevieve, her parents realised they could not care for this child and they had to find good people who were willing to raise her. Their conversations led them to the old woman who had helped the new born Genevieve a couple of years ago, she had shown a care and knowledge that was beyond these overwhelmed parents and then to the god this woman had extolled.

Their search for a priestess of Sarenrae led them out side the borders of Nirmathas and into Lastwall, and eventually after Genevieve's father returned to Kassen her mother caught wind of a cleric of Sarenrae in Vellumis. Genevieve doesn't really remember the goodbye or how the exchange went but she soon found herself with a young cleric on the way to Vigil. In a new town without the parents she had grown up with Genevieve was lost and alone, the temple of Sarenrae was larger than any building she had been in, but it was dwarfed by the massive walls and castle of Vigil feeling, and she felt ever so small. This great temple was incredible to the young Genevieve its size and people terrifying to the small girl, and it was not home. As her horizons expanded with the tutelage of the clerics and the extensive library she now had access to so did her nightmares and her dreams of home, but whenever she talked about going home the clerics reminded her of the scorch marks that stained the stone walls of her room and she knew that the wooden house of her parents would not survive. Weeks became months and still her outbursts and nightmares continued, these months soon became years and as she grew older, with only the clerics and books to keep her company she began to forget all about her parents. By the time she had gained control of her outbursts she was a young teenager, weak of body by birth atrophied by years of study she was more than happy to live in the cloisters and libraries of her temple, only leaving occasionally to borrow books from other temples, the local nobility, and the mighty crusader school. She never talked to any of the students of the school, content to merely arrive return a few books of strategy and military engineering and to take a few more out, but she noticed the students, from those gregarious ones with plenty of friends to the loners devoted entirely training and every time she saw them she hoped that one would ask to be her friend.

Hoping did not bring friends to Genevieve and by her late teens she had given up on such childish dreams, the children of Vigil were destined to be different than her, they were warriors and crusaders, followers of Iomedae and Gorum, so when a young girl she recognised from the school turned up at the temple doors talking about healing the world Genevieve was curious. This girl, still blessed with youth, was distressed her world was changing around her, and it was not just the changes of puberty, this poor young child had been both gifted and cursed by divinity and she was being crushed by it. Genevieve wanted to comfort this child, like her teachings instructed, help her overcome her struggles, but the words would not come and she watched as the clerics helped the child collect her self. Over the coming weeks the child became a fixture at the temple of Sarenrae, she sought to give up the crusading life and instead become a Hospitalier, traveling the world providing help for those in need. Genevieve found the books to help the child but could never bring herself to approach instead marking them for the clerics and letting them help the child. Quickly the child became a bit of obsession for Genevieve, she was something different than her, the child was strong of body and adventures of spirit and yet in possession of a divine forgiveness, while Genevieve was weak and meek and in possession of a fiery justice that boiled within, and yet she was the only peer she had ever really met. Genevieve gathered all the information she could about Parthenia Highguard, all in preparation of eventually talking to her, but by the time she worked up the courage Parthenia had left, a passing band of Hospitalier paladins had been exactly what Parthenia had been looking for.

Left once again without peers Genevieve steeled herself to make a change, to perhaps leave her new home and travel to other temples in other cities and read their books and absorb their knowledge, and although not too wise to the world with the help of the high priest Genevieve found passage south through Druma and Andoran towards Taldor and Kelesh. Months passed as Genevieve drew closer to her goal the Everlight Oasis stopping at the libraries and Sarenrae temples along the way. The strange peoples and places did nothing but further retract Genevieve into the world of books and learning. In there she did not need to worry about the intricacies of people and their ever changing emotions and motivations, and could instead enjoy the wonderfully unchanging world of words. The sight of the Everlight Oasis and the myriad of far flung and fascinating followers of Sarenrae was overwhelming to the sheltered Genevieve and as much as she desired the fascinating conversation and theological discourse she observed, these people were too much. Her pilgrimage did not cure Genevieve of her introversion, and in many ways just reinforced her isolation, and although she witnessed exotic sites and people as she journeyed north back to Lastwall she realised just how much she missed home.

Upon returning home she thought of her self as much wiser, of course adventuring was beyond her but she could still heal those who came to the temple and provide them with precious scrolls to help their adventures. She scribed scrolls and had theological discourse with the priests all day long, and soon found herself as the de-facto high priestess, while younger than many of her peers she was far more well read and her scrolls had brought much prestige and wealth to the temple; and when the old high priest retired she was almost unanimously voted to be the new high priestess, the only vote against was from herself. She very quickly realised she was unfit to lead, but luckily she knew enough about those under her to know who was, and by some careful and clever delegation soon she was back to happily reading and writing every day. Her day to life was only changed when after several years Parthenia returned a fully fledged paladin and competent member of the inquisition, the return of the only person Genevieve considered a friend brought with it considerably more healing than Genevieve was prepared for. Genevieve enjoyed the little time she spent with Parthenia as she healed the younger Paladin, here was someone who was of similar age and happy to discuss religion and more than anything was easy to talk to. Soon the wounds Parthenia would return with got worse and worse, and rarely was she in the mood for chatting sometimes barely hanging on to life. Genevieve sought out different sources of healing in an effort to help her friend, scouring through the archives of Sarenrae and even the private collections of those nobles kind enough to trade with the temple for access. Although there was many spells and rituals hidden deep within these nobles private libraries, none promised the level of safety and healing that Genevieve desired to possess. On one unfruitful trip through the library of the Whitestone family estate young master Achilles mentioned that he knew a powerful wizard with an extensive collection who was real exclusive with who they met. Genevieve was more than happy for Achilles Whitestone to arrange a meeting between her and a powerful wizard, and they even agreed to meet within the temple. Genevieve eagerly awaited the arrival of this powerful wizard, she was nervous and excited, what spells would they be willing to share. A knock on her cloister window surprised her and a sweet feminine voice asked

"Please may I enter?" Genevieve threw open the window to a beautiful lady, dressed in a understated but beautiful robe, well bound books and strange wands poking out from underneath.

"Of course, please come in." Genevieve said smiling imagining the possibilities of the knowledge this mage held. She was so enraptured by her own thoughts of learning what secrets this mage was willing to share she missed the smile creeping up the mages face and the long pointed teeth that it revealed.

## Description

A figure that was once short and sickly now seems to have matured into a strange inhuman beauty. Her naturally pale skin and striking red hair have only been enhanced by the affectations of undeath and together create a striking visage, but one she herself seems almost unaware of. Quiet and anxious she spent more time listening than speaking but her new undead form seems to be free of that anxiety that constricted and bound her in life and she is slowly beginning to bring her immense knowledge and fierce perception to bear to the world around her. Although undeath has granted her much she still remains a bookworm and an avid scribe but now her scrolls and knowledge is being harnessed and focused in a different direction.

## Information

*Level*: 12

*HP*:167

*BAB*:9/4

*Skill Points*:132

*Speed*:30

*Initiative*:0

*Hero Points*:

*Racial Traits*: Burnished Skin, Pyromancer

*Traits*:

*Languages:* Common, Draconic, Dwarven, Elven, Gnome, Halfling, Sylvan, Celestial

## **Class Features and Feats**

#### Cloistered Cleric:

Aura:

Breath of Knowledge: +1/2 class lvl to knowledge

Well Read:+2 bonus on skill checks, caster level checks, and saving throws if such rolls pertain to mundane or magical glyphs, runes, scrolls, symbols, and other writings.

Verbal Instruction: At 3rd level, a cloistered cleric can use the aid another action to assist an ally within 30 feet on a skill or ability check. Assist 3 allies, if they are undertaking different tasks it becomes a full round action.

Scribe Scroll: Get scribe scroll as a feat

Channel Energy: 6d6

**Feats**:

Scribe Scroll: Create magic scrolls

Scholar: +4 to Religion & Arcana

Burning Amplification: Whenever you cast a spell with the fire descriptor, you can take a –1 penalty on the spells’ attack rolls and reduce the spell’s saving throw DC by 1 to cause any target that is dealt fire damage to catch on fire. The targets do not take burning damage for catching on fire until their next turn, and each target can attempt a Reflex saving throw to put out the fire before being damaged each round. Rather than the normal DC 15 Reflex saving throw to put the fire out, the target must succeed at a Reflex saving throw with a DC equal 10 + the spell’s level + the modifier of your spellcasting ability score).

Combat Advice: Designate an enemy; your ally gains a +2 competence bonus on her next attack roll against that enemy.

Cypher Magic: You cast spells from scrolls at 1 caster level higher than the scroll’s caster level. +2 bonus CL checks to activate a scroll with a higher caster level..

Glorious Heat: When you cast a divine fire spell ally heals spell level.

Divine Interference: Sacrifice lvl 1 to force a reroll.

**Vampire Feats:**

Alertness: +2 bonus on Perception and Sense Motive skill checks

Combat Reflexes: With this feat, you may also make attacks of opportunity while flat-footed.

Dodge: +1 dodge bonus to your AC.

Improved Initiative:+4 bonus on initiative checks

Lightning Reflexes:+2 bonus on all Reflex

Toughness: +12 hp

## **Equipment**

### *Weapons*

Modifiers

*General Goods*\*:

*Magic Items*:

Headband of Inspired Wisdom +4 wis

Just so many scrolls (ill have a actual amount later)

*Containers*:

*Currency*:

*Carried Weight*:

*\*If quantity is unspecified, assume a quantity of 1*

## **Skills**

\*Armor Check Penalty applies

! Cannot use skill untrained

## Spell List

Level 0 Spells

Level 1 Spells

Level 2 Spells

Level 3 Spells

Level 4 Spells

Level 5 Spells

Level 6 Spells

Level 7 Spells

Level 8 Spells

Level 9 Spells