recursal/Fanatic-Fandom huggingface dataset:
Cofin

**Cofin** is an NPC on *Another Bad Side Quest*. He is a Human, described as a hunched older man in his 50-60s, with big wide eyes, greyish hair and a moustache that curls off to the side, who wears a leather working apron and goggles. He is an inventor in *The Underbelly* *of* *Aj'jigisha* and is known as "the crazy man".

**Ep. 1 - Acquaintances In The Underbelly**

The party first heard of Cofin from a few people within the Underbelly, all mostly saying similar things of him making things and being crazy and warning not to see him, to the point his reputation earned him the title of "The Crazy Man". On speaking with Nomzyo Gilbrianto they learned that he was under his employ, and gave them his personal seal to convince him for his aid to help them in ridding the ghast problem, strictly warning them to only take something reliable and not something recently made.

***Ep. 2 - Fishing and Featherbeards***

The party found Cofin's ramshackle storefront made of odds and ends of what looks to be anything that could be found to make a wall, with a sign overhead with 'Cofin' scrawled into it messily. The party's conversation with the previously ascribed 'crazy' inventor did not go well, including some party members scaring, nearly killing and reviving Cofin all within barely a three minute conversation altogether that ended in Cofin nearly attacking the party and prevented only by Seren diffusing the situation. Despite the disastrous meeting they were able to borrow a few items including the *Big Box*, the *Glove* and the *Lightning Ball*.

**Ep. 3 - *Down the Hatch***

On seeing Nomzyo after the last of ghasts were destroyed, Nomzyo demanded back all the items they borrowed from Cofin after learning of their assault on his 'friend' and ended up being one one of the factors leading to the party being banished to *The* *Underdark*.
Customization Options

This is an image of the feature within the Game Settings section of a Lobby on their current default states.

The Customization Options are a feature within lobbies where certain characteristics of pitches can be altered. The options allow for more variety within gameplay and allows for different tactics and methods to be used to score goals.

### **Accessing**

The feature is accessible upon creating a lobby by clicking the Gear icon that is present within the Game Settings box. This can be undone by clicking the backwards arrow that appears in its place once the feature is opened. Note that only hosts can alter these settings, though all players within a lobby are able to view them.

### **Options**

(Runs on a scale from 1-10)

Score Limit - Allows for hosts to alter the amount of rounds played until it sends players back to the lobby.

Pitch size - Allows for hosts to change the size of the pitch. If a pitch is larger, the pitch itself will be larger. Meanwhile the ball, players, and scoreboard will become smaller independently.

Ball size - Allows for hosts to change the size of the ball that spawns within the middle of the pitch once a round has begun.
Utsuru.html

**Utsuru.html** es la página sin salida donde alguien está filmando en vivo en una habitación para niños con poca luz. Se puede acceder desde la tercera máscara en elizabeth.html .

## Información

Normalmente, todo lo que está en la transmisión en vivo es la habitación de los niños. Sin embargo, a la medianoche, Nui Kuchi aparecerá frente a la cámara. La hora del reloj se basa en la computadora del jugador. Esta página no tiene sonido.

## Trivia

Utsuru (写 る) significa: ser fotografiado.
Quarry Hold (location)

**Quarry Hold** is a location in *The Underdark*. *Quarry Hold,* also called the "Obsidian Jewel", was first visited by the party in "A Few Things for the Road".

Many of the gems found in Palamoa come from *Quarry Hold*. The city is built within a large gemmed cavern, giving the sparkling appearance of stars that encompass the city. Residents of *Quarry Hold* are generally known to be some of the best jewelers, when they have been encountered on the surface. Many have taken up work for Aristocrats and Nobility of the surface. The surrounding area of the city is a never ending and twisting tunnel system where the gems and jewels are mined. Individuals from the surface who have been able to witness the beauty of *Quarry Hold*, tell stories of its wondrous beauty. The King is known to be  fair and just ruler for the people of *Quarry Hold*.

*Quarry Hold* is home to many NPCs including Kilick the keeper of the *Church of Demigods*, Masq at *Cutter's Shop* and Chuluu the shadow ki monk and master of the *Shadow Monastery*.

**Jeweled Castle** - Home to the king and the black diamond throne. The current rulers are King Alis Venscar, known as the Obsidian King, descendant of the family who ridded the tunnels of the Cave Dragon, and his wife Queen Venterri Venscar.

**Black Stone Keep** - Barracks and HQ for the Black Stone Army and one of the most feared forces within the northern portion of *The Underdark*. The *Black Stone Keep* is actually the tallest building in *Quarry Hold*, reaching the top of the cavern. The Black Stone Army is run by General Silkgnar.

**Hall of Emeralds** - The Hall of Emeralds where the council is located. The Hall is also involved in the trade and wealth of *Quarry Hold,* along with where the records of the city are kept. Current members of the council include Council Alabastar Xerex and Artagus Malakami.

***Miner’s Guild*** - The group that facilitates the needs of the miner’s and the needs of the economy for *Quarry Hold* to thrive. Also the only place in *Quarry Hold* to get a drink. It is run by Cobbeel, the current Guild Head. Other staff also include Pile the minotaur.

**Cutter Shop** - Despite the name, the best jewels on the entire planet come out of this shop in *Quarry Hold*. The owner is known for being able to imbue gems and jewels with the powers of the world around. *Cutter Shop* is run by Masq.
Kali

**Kali**, également connue sous le nom de **Curly** dans RepliCant, est la grand-mère de Kainé. Elle apparaît dans la deuxième partie de Les rêves de Kainé.

## Histoire

Elle a une personnalité brute et violente, mais aime et prend soin de Kainé du fond du cœur, faisant de son mieux pour protéger Kainé. Elle a fait porter à Kainé des vêtements féminins, lui a donné la fleur difficile à obtenir, la légendaire Larme lunaire, comme décoration de cheveux et l'a comblée d'amour.

## Histoire

Un jour où Kainé est allée faire des courses, une grande Gestalt surnommée Hook a attaqué sa maison, la détruisant au passage avec Kali toujours à l'intérieur. Kainé a tenté de sauver sa grand-mère, mais non seulement elle a perdu son bras et sa jambe gauche, mais elle a vu Kali être torturée et piétinée par Hook.

## Voir aussi

* Kali (Gestalt)

ru:Кали
Ciaradh Dìomhair

**Ciaradh** (Key-er-ig) **Dìomhair** (Jee-avir) is a Humanoid Twilight Cleric, the newest employee of *Foragers & Forestry* run by Taryn Doveweed.

## Episode Appearances

### Description

#### Appearance

They are a medium humanoid height, slim androgynous build with a great deal of fabrics concealing their body in a billowing fashion. No part of their skin/hair is visible, even eyes and mouth holes are blackened through arcane concealment. All of their clothes are the colours of night, galaxies, twilight. They wear a mask that has a neutral or softly smiling expression. Their holy symbol of two black holes stained upon the palm of their gloves.

#### Personality

At first they are cold and silent like a shadow, tending to keep themselves as out of sight or out of the way as physically possible. Determined to be helpful always, they obey orders swiftly and make little fuss about it. As they grow more comfortable, the facade slips and notes of a lighter personality pour through despite the dampening nature of their past.

They're often looking over their shoulder, able to read lips and sense when things are amiss. Skittish and always anticipating the worse case scenario but are unbothered by consequence to themselves, rather they worry for those about them. Despite their attempts to keep distance, they are a dedicated friend and a staunch believer that there is good in the world worth fighting for.

### Biography

#### Background

Little is known regarding Ciaradh's background other than that they a very new addition to the town of *Brand*, introduced to Taryn by their mutual friend Roller.

#### Game Statistics

Ciaradh's race is unknown and their statistics are unknown.

Ciaradh is a Twilight Cleric and has the following abilities -

* Eyes of Night - Ciaradh's dark vision extends to 300ft and as an action can share the ability with up to 4 other creatures.
* Vigilant Blessing - Ciaradh can bestow on themself or another person for an action granting the target advantage on their next iniative roll.
* Twilight Sanctuary - expending a use of their Channel Divinity to create a sphere of twilight energy. Allies ending their turn within 30ft gain 1d6+5 temporary HP and can have the Frightened or Charmed condition ended.

##### Feats

* Observant - gains a +5 to passive perception and investigation, the ability to read lips.
* Telepathic - Ciaradh can speak mentally to any creature they can see so long as they share a language. They may also cast *Detect Thoughts* once per day without expending a spell slot.
Dai Kamuro

### Aparece en

/main.html, /smpmain.html, /smpstrangespace.html, /tgwailnlkellely.html, /twinklegalley.html

**Dai Kamuro** es una gran cabeza flotante que aparece en Main.html y Smpmain.html . También se la conoce como personaje secundario, ya que no aparece en otras páginas.

## Apariencia

Dai Kamuro parece ser una gran cabeza flotante con piel gris, ojos brillantes y un cabello enorme que cubre su boca. Una adición a su apariencia es el difuso resplandor blanco detrás de ella.

## Mecánico

Su mecánica es simple, todo lo que hace es aparecer en el medio de Main.html y Smpmain.html. Aparece un poco diferente en Smpmain.html, se la muestra rebotando en lugar de aparecer en el medio de la página.

## Trivia

* En 2019, su apariencia se rehizo para ser más realista en Main.html y Smpmain.html, sin embargo, este cambio no ocurrió en las páginas de la galería.
Reputation

**Reputation** is a magic item commissioned by Quincy from Ember in *Nij'a* in "Nij'a"

*Reputation* is a 4 1/2' sniper rifle, with similarities to Bolton's *Reaver* and Tabernacle's rifle, with a black steel barrel etched with Gilensian runes that translated to "*One Road Home".* The stock is made with red snakewood and adorned with a nice leather strap to allow Quincy to swing it over their shoulder for easy carrying.

The rifle has several complicated, but powerful properties. It has a 120/240 range, also is at disadvantage within 80 feet, regardless of any attempt to give advantages to the attack and cannot be fired unless the user is prone. The rifle has a +3 to attack, and deals 1d10 piercing and 1d8 thunder damage on a hit. It requires a bonus action to reload it, with any extra attacks forfeiting the user's bonus action,

Quincy used sketches which included Bolton and Tabernacle's weapons for inspiration, showed Ember the designs and though she never made a firearm before said she could do so, though Quincy would have to assemble the finer pieces in the firing mechanism. The weapon was commissioned for 140 gold.
Nihjazurrean Monastery

**Nihjazurrean Monastery** is a hidden location, tucked behind a waterfall outside of the small town of *Su'Hish*. The monastery is home to Yashani, having been raised there after her parents left her there. The monastery is also home to 18 other monks and their cook. The *Nihjazurrean Monastery* sits high atop within the *Rhiqi Mountains,* backed by a cascade waterfall that protects the monastery from sight to anyone travelling by the air. Very few and select individuals are aware of its existence, known only in myth and hushed stories.

The Monks of Sanguis are an ancient order that comes before the *Skorian Empire*, existing before even the Aj’Snaga Gods themselves, practicing an ancient form of Hemocraft known as “The Merciful Touch”. By using their own blood as their connection to the Æther, they can channel their mind and touch to manipulate the blood of others. One is only able to achieve the use of this ancient art when they can control and calm the flow of their own blood. The monks have used this knowledge and power to become some of the most prolific healers within Palamoa, even being set with so much mystery. It is said that some of the eldest monks have the ability to even bring life back to the dead.

Those that are in great need or seek the aid of the monks often believe they themselves are chasing something that isn’t real but find they have no other option than to believe. 70 Miles south west of *Su’Hish,* there is a small hut hidden within the dense wetland. If the sick or ill are left and a fire is lit in the hearth, one of the monks will come to heal the individual. The monks take careful efforts to make sure that they are not followed, watched or marked, as to not bring anyone back to the monastery when they return. The monastery never has more than a handful of disciples at one point in time. Some of those disciples choose to stay and train the next, but many travel after their training, to give their gifts to the world. Many have taken on roles as healers, to continue to use their abilities to save others but others, however, have switched their views and use their abilities to bring down those who would use their own power to harm others.

The monastery is home to several monks including -

* Valeu Somnis
* Chon - leader of the monastery. Chon is a stout Dwarven woman with dark hair cut into a short pixie cut, she has a white mask with an ornate "S" carved into it.
* Braile - librarian of the monastery. Small halfling woman with light orange hair, faint freckles, and quill or two perpetually stuck behind her ear. Takes great care with books, less so with people.
* Viqs - martial arts master. Viqs is a Tabaxi man with white fur that is lightly striped with grey around his ears.
* Phaust - though not a monk, a good enough chef that he is allowed to stay at the monastery. Phaust is a tall Shifter, covered in a considerable amount of hair though it is well maintained along with a nicely trimmed beard.
Order of Restoration

**The Order of Restoration**, originally *The Motley Crew* as casually dubbed by Killian, are the main Player Characters (or PCs) in the main story of *Another Bad Side Quest*.

**The Nameless Protagonists**

The party began as two separate groups of adventurers who came together in the tunnels leading from *The Shallows* to the Underbelly after a startling brush with some ghasts. The group came together by happenstance but continued on as it seemed their goals aligned in enough ways to warrant group travel. Not long after that, the then *Nameless Protagonists*, were thrown down a hatch into *The Underdark* with the only known exit locked behind them. The group stuck together for better means of survival and have since travelled to *Quarry Hold* where they are do their best to get out of *The Underdark*.

**The Motley Crew**

The "Crew" was established by Tabernacle in an attempt to foster cohesiveness amongst everyone by assigning them roles that you would traditionally see on a ship. The positions were assigned as follows -

* Killian - Captain
* Quincy & Tabernacle - Co-First Mates
* RX - Quartermaster
* Seren - Surgeon
* Alaerith - Cabin Boy
* Yashani - Boatswain

Filled with the vigour of this new establishment and under the pressure of several pairs of eyes, Killian called them a "motley crew" and called them to action to fight a spider dragon.

**Order of Restoration**

Having helped rid the shipyards of *Krapjess* of their problem with sirens in "The Shipyard Shuffle" and gained the notice of Admiral Nilex Moxius, the party needed to go on record as to who they were. After some deliberations as to their intentions and goals, the party decided to name themselves the *Order of Restoration*.

Since the loss of Killian and Tabernacle in "Morto", the party travelled to *Nij'a* in search of a safe place to recuperate and plot their revenge. While there, they met Sterling Myleheart and brought him in tentatively while they searched the Aetian ruins just outside of *Nij'a* where Sterling led an excavation crew. In their time in the ruins, Sterling was quickly roped into the party's problems with the Order of Ruin and was brought into the fold and is now considered a member of the Order of Restoration.

A day after meeting Sterling, the party met Boreal, Galatea and Boreal's animal companion Nubbi. After aiding the group in their battle against Baron Vintorvas, along with Galatea's own goal, they invited the two to join and they happily accepted, though Galatea soon parted with the party to return back to reclaim her home and to be of aid to the group there.

The group also learned, while in the *Dusterburyan Lighthouse*, that Quincy's friend Kaziyea Sandestra had been taken and held there by the Order of Ruin to coerce her to work to their goals, but the group managed to rescue her and she accompanied the group since then.
Puncture

***Puncture*** is a magic item used by Esmeria and was first seen in "Order of Ruin".

The magical pistol has a long steel barrel made of black metal and has veins that glow bright red when fired.

While full details are unknown, the pistol deals additional Necrotic damage on successful attacks on a target.

*Puncture* was originally seen in the fight inside *Quarry Hold's* *Church of Demigods* when Esmeria fired it at Killian causing black streaks of necrotic energy to bore into him, and was officially named as *Puncture* in "Forewarned & Forgotten" in the following chase.

The pistol was taken from Esmeria by Quincy during the long battle against her in "Witches and Bitches".
Honor Crest

Art by @MorgsChronicles on Twitter

### Properties

Replenishes attuned user's Lay On Hands ability and allows for extended reach of melee attacks

## Historical Information

### Previous Owner(s)

Killian Rouge

The ***Honor Crest*** is a magic item given to Killian by Avranti when he pledged himself in service of her in "Memories".

The crest is a small silver crest, that is strung on a silver chain to be worn around the neck and marked with the traditional halberd and spiralling scroll associated with the demigod Avranti.

The crest has two charges that replenish after a long rest. Each charge is tied to a specific ability of the crest -

* *Scroll Charge*: Replenish your Paladin *Lay on Hands* Pool
* *Halberd Charge*: You can extend the range of a melee attack to 10 feet.

After Killian was captured by Baron Elzagerick Vintorvas, and was stripped of all his possessions and items in "Morto", the Honor Crest was thought to be lost. The item was given back tot he party by Nubbinaga after is was revealed that as a part of repaying her debts, Nubbi was sent to watch over the party by Avranti as a last wish from Killian. The item is currently held by RX-5284.
Quizix Yawndehara

**Quizix "Quiz" Yawndehara** was an NPC on *Another Bad Side Quest*. He was a Human, described as a human man, standing 6 foot tall, muscular from years of hard labor as a slave in the *Cessunaler* gold mines, who wears black overalls, a white undershirt typical of one of the miners and bound with the black chains as evidence that he was a magic user.

**Ep. 25 - Black Chains & A Broken Man**

The party met Quiz when Tabernacle had his crow familliars search out anyone wearing the black chains, identifying them as slaves who could cast magic. Tabernacle and Alaerith had first met him in his "home" and after a rough introduction managed to get his trust by removing his chains and promising to get him home, as he had been taken as a young boy 15 years ago.

On the way and when meeting the rest of the group, after another rough introduction with the rest of the group, he revealed some information such as creatures that Tabernacle could use as familiars that were native such as owls or voles and of a possible secret entrance to Baron Elzagerick Vintorvas's collection. He also demonstrated some of the magic he could use such as *Haste*, *Aid* and *Delay*.

When the party became aware of Killian's trouble, he went with the group as they rushed to figure out what happened.

**Ep. 26 - Morto**

Quiz proved helpful in a fight with the captain of the Cold Iron, Rusk, with his use of magic from his offensive magic to his cast of *Haste* on Yashani to aid her assault on the man. As the battle with Rusk came to a close, the sound of distant footsteps came closer and 20 - 30 Cold Iron members came into view and while most of the party were able to quickly get to safety in the tunnel leading to the collection room, Tabernacle, Quincy and Quiz were further away. A hail of gunfire came down on them, hitting Quiz repeatedly despite Tabernacle's attempt to drag the unconscious Quiz closer to the tunnel entrance and safety, and Quiz was fired on point blank by one of the approaching mercenaries leaving him dead in the snow.

**Ep. 27 - Nij'a**

Quiz was mentioned briefly when Alaerith noted that his presence was missing and assumed met the same fate as Tabernacle.

**Ep. 55 - Time Takes All**

Quiz was recalled when Nubbi spoke about the sacrifice Seren made for her and RX in his head recalled the sacrifice Tabernacle attempted to do save him, even if not successful.
Nij'a (Location)

**Nij'a** is a location in the Puhan Trading Company. It was first visited by the party in "Nij'a".

*Nij'a* is a rather young settlement, built just 15 years ago around just three miles south of the Aeitian Ruins found in the Puhan Trading Company Tundra. Along the far edge of the town are just a dozen homes built in the traditional Victorian-Barroque style of most of the Skorian Empire and Puhan Trading Company, but the majority of the city is made of repurposed wooden carts and supplies found in the area giving a town a quaint, but warm atmosphere. Much of the the buildings are built to be mostly mobile, never being more than a single story tall and often on wheels to allow the city to move as needed. The only permanent locations are in *Stonewell* which are the collection of PTC buildings as well as places of research to study what is found in the ruins.

Most of the basic economy comes from researchers and merchants that hope to find artifacts and treasure in the ruins, bringing teams of laborers and other scholars along with them, who call themselves "plunkers". The area if left mostly independent of the Puhan Trading Company as their usual means of slave labor made up of criminals are too indelicate for the kind of work needed to make the most of the area and does not want to stretch the resources of the nearby *Qho'sovo Salt Mine*.

**Puhan Trading Company Office**

The main base of the PTC in *Nij'a* and frequented by two members of the Trade Council.

**Montie's & Merriweathers**

Comprised of several wooden carts, this is the tavern and inn of *Nij'a*. The establishment is owned and operated by notable archeologist Montie Casket and his hafling husband Merriweather. Merriweather proving to be very kind, inviting the party to a drink, helpfully explaining most of the history of *Nij'a*, what could be found within the town and happily answering their questions.

**Asimov's Goods**

Asimov, a shifter, is a travelling merchant and good friend of the Caskets. When the Caskets came to *Nij'a* and settled, they followed and set up his own shop. The shop throughout their travels with the pair is often next to over even connected to the tavern and inn but is distinct with its bright yellow roof and green sign. Asimov was helpful in providing the party with various items including a beautifully carved bone bookmark for Quincy. His Common is short and faltering as it is clearly not his first language, but nevertheless was helpfull and friendly.

**Ember's Forge**

Ember is a master of the forge and looks for rare metals to work with. Hailing from *Gilesha*, the elven woman came across the carvan previously known as *Caskets & Asimov's,* decided to join them and never looked back. Ember is a flirtatous woman and shameless makes passes on everyone in the party, going so far as to offer them discounts on wares based on their looks. Her metal working looks just as beautifully artful as it appears deadly.
Avia Esantra

**Avia Esantra** is an NPC on *Another Bad Side Quest*. Avia is a Human, described as a tall woman in her mid-forties, with almond green eyes, long silvery-grey beaded and dreaded hair, dark skin, who wears variety of layers in earth tone and greens and most notably has a tribal style tattoo of a weeping willow down the front of her throat. Avia is the current Champion of Kenala.

**Ep. 21 - Departure**

Avia was first mentioned by Bolton, when he told the group that Seren had been called upon by her and were to see here within the Puhan Trading Company.

Avia met the group and addressed Seren as "Guardian" and informed him that he had been called by both the Summer and Winter courts to aid in the protection of the Feywild. She explained that something was elements of the Far Realm were attempting to break through the borders of the as planes and would reach the Material Plane if not stopped in the Feywild. She also addressed Ob as "War Priest" which caused Ob to remain silent for a moment. After giving Seren time to say his good-byes to the party before leading him into the Feywild.

**Ep. 22 - A Lesson in History**

Avia was mentioned very briefly by Ob when he noted to the remaining group that his real body was with her and Seren dealing with the Feywild issue and the one speaking with them was his *Simulacrum*.

**Ep. 35 - A Dragon's Lair**

Avia was mentioned by Nubbinaga, after her true form had been revealed, and told the group that she instructed Nubbi to find and watch over Gal, then Bo and the others she would meet on her journey after she left the Feywalker Tribe, to pay pay off her unexplained debts to her.

**Ep. 40 - On The Meta**

Avia was mentioned by Nubbi as someone who might know more about Bo being a Skein and his fated time.
Peril & Pain

Art by @MorgsChronicles on Twitter

### Properties

Magical pistols that do 3d4 Lightning & Necrotic damage or have a special ability, Barrage, to do 7d4

## Historical Information

### Previous Owner(s)

Bolton

***Peril & Pain*** are a magic item given to Quincy by Bolton in "A Few Things for the Road".

*Peril & Pain* are a pair of pistols, each with a gem in their pommel, with amber in *Peril* and obsidian in *Pain*.

The pistols do not require ammunition, need to be reloaded and cannot misfire as other fire arms can. They are fired together, and and can do 3d4 lightning or necrotic damage, and previously could only do one type at a time. To switch between the different damage types the user needs to use a bonus action to activate *Elemental Swap* to do so.

Bolton recommended Quincy take them to Masq at *Cutter's Shop* to be serviced as they were first edition that Bolton hadn't used for about 2 years. Since being serviced by Masq in "Forewarned & Forgotten", Quincy is now aware of the pistols full use, which allows their damage to be considered both lightning and necrotic, and also a new ability -

* *Barrage:* As a bonus action, the user can activate Masq’s new enhancement. Your next ranged attack with *Peril & Pain* is a hail of gunfire, like fanning the hammer on a revolver, and deals 7d4 damage instead. After completing *Barrage*, *Peril & Pain* overheat and are unfireable on your next turn.

As of "A Discovery in the Strip", *Peril & Pain* have been rendered inert by the mana storm's dispelling capabilities.
Tank

**Tank** is an NPC on *Another Bad Side Quest*. Tank is a Stout Halfling, described as a short halfling man, with a barrel chest, who often wears a leather apron to protect himself in his shop, *Tank's Place* in *Eveed,* where he works as an Artificer and wields a warhammer. Tank, along with Sync, are friends of Boreal and is the the current caretaker of Abigail Grey.

**Ep. 17.5 - Captain Flame Cannon**

Tank was mentioned briefly by Flamecannon when he told Quincy that he was one of the people he sent Abigail in the direction of to train her in the use of her magic.

**Ep. 34 - Lost Friends & New Allies (The Ballad of Bo & Gal - Part 5)**

Tank was referenced briefly by Bo when, on seeing the shadow of Peligronathrax above them, remembered they were knowledgeable on dragons.

**Ep. 37 - "Why Didn't You Lead With That?"**

Tank was referenced by Bo, when the topic of Chronomancy or Graviturgy was discussed at the home of Alixndir Kelingd, that he, along with Sync, were the ones who taught him Chronomancy.

**Ep. 41 - The Last Camp**

Tank was mentioned by Bo when he revealed to the group that Tabernacle's daughter Abigail lived with him. Bo also revealed he and and Sync originally found him within a magical storm in the *Maltrop Strip* and when the group met Sync learned he was returning from a trip in the north. Sync also revealed he had the parts to something he was currently working on for Tank. Bo recalled that he and Sync had fought against blood sentinels when the group were trying to figure out a bounty to choose on the board and, when Abigail/Grey arrived and the meeting went poorly, noted she may be easier to talk with when he returned.

Tank met and talked to most of the party and after poking some fun at Alaerith and Quincy who were drunk from trying "the special" and tussling with Sterling who insinuated Grey's pickpocketing was his fault, told the group a little about Grey before he eventually left with her.

**Ep. 42 - The Maltrop Strip**

Tank was mentioned briefly when Tali revealed he, along with Sync and her created the rings spellcasters could use to cast magic without worry of the altering magic of the *Maltrop Strip* affecting them. Tank spoke with Bo and Quincy, when they came to speak with Grey again, revealed his knowledge on Flamecannon's name, that he was originally his trusted crewmate, which was why Grey was sent to him and that he also knew about Kylan. He also threatened to break Flamecannon's kneecaps for having been sent Grey, after hearing he was around, even willing to swim to him to get to him so, though agreed to lessen it to fingers and toes. He and Bo also recalled and revealed that he was feared for once smacking a velociraptor into red mist. Grey revealed in her conversation with Bo and Quincy that he and Sync were the only ones who associated with her. Tank, after getting his things, including his warhammer, took Grey with him to see Flamecannon.
Modern Wonders of Palamoa

Though the Ancient Wonders of Palamoa have survived the test of time, many things have been brought into existence on the continent of Palamoa since then and stand just as proudly.

### Fortress Skorian

Also known as the *Clockwork Castle*, a wonder of the modern age, it’s a shining monument to the achievement to *Vayilcor’s* continued research. Floating over the bay that encompasses it, watching over *Vayilcor* like an iron protector. The fortress is the centre of worship for both Tollanessa and Myist across Palamoa and has been captained by High Priestess Gillmornia since it’s construction. It is also rumoured that the fortress can teleport to any location on Texildra, but it has never been witnessed.

### Zhai

The only port city in the *Ratru Badlands* and a place of which many unsavoury individuals and pirates call home. Constructed out of landlocked ships, normal houses and stones taken from far off ruins, *Zhai* is a smashing together of anything that was capable and sturdy. There is no form of authority in *Zha,i* but everything is given a price. Trade and bartering are the only real form of rules in *Zhai*, almost anything can be bought and sold in the port town. Even merchants from the Aj’Snaga Holy Enclave can be found here selling their goods, out of reach from the control of the Pu’Han Trading Company. It is also said that a portion of the city has been converted into a massive ship that can be mobilized in an attack, but this is still unconfirmed.

### Qho'sovo Salt Mine

Found within the forests owned by the Pu’Han Trading Company, the salt deposits that were found near *Qho’sovo* are said to have no end. Found 20 miles deep within the salt mine, a deposit of high pressurized salt was found. The process causes the deposits to heat up and take on a light orange tint and a spicier flavor. The final product is nicknamed by the public as “Pixie Blood'' and is very expensive in cost to purchase.

### Shashaph Silver Mine

After the civil wars in *Malli*, most of the dwarfs left. Heading south towards the *Shasphani Wetlands*, they came across exactly what they needed at the time. Tucked within a few foothills the dwarfs found a cave, within it was the largest silver deposit ever found on Palamoa. The mine now supports a 15,500 resident city to it’s north. A city built on pillars in an uninhabitable wetland were only criminals used to hide out.

### Ve'ji Trading Outpost

In the far north near the *Vejaxian Glacie*r is the Ve’Ji Trading Post, built by the Pu’Han Trading Company as both a rest stop for the merchants and a hub for adventurers attempting to brave *Vejaxian*. As the PTC grew over time, alongside the mysteries of the *Vejaxian Glacier*, the outpost grew with it. Burrowing deeper into the glaciers and underneath the tundra above, the Ve’Ji Trading Outpost has nearly become a city in size; with no “real'' permanent residents. Underneath the nose of the Pu’han Trading Company smugglers and pirates also use the outpost as a transport hub, doing illegal trades deep within the caves of the glacier.
Milan

**Avatar Milan** es el avatar de la Nación del Fuego que Sucede después del Avatar Lau en el Ciclo del avatar y Sucede después del Avatar Karin en el Ciclo de avatares de la Nación del Fuego. Después de su Fallecimiento en 9627 AG, Precede en el Avatar Shía en el Ciclo del avatar y del Avatar Ilah en el Ciclo del avatares de la Nación del Fuego.

## Historia

Después de la muerte del legendario Avatar Lau, el Avatar Milan nació en la Isla Ember en 9728 AG. Su padre era el Sabio Jefe del Fuego y su madre era ama de llaves. Su familia era muy rica y acomodada. A la edad de 6 años en 9722 AG, su familia se mudó a la Ciudad Capital de la Nación del Fuego, donde conoció al Príncipe de la Nación del Fuego. La Orden del Loto Blanco le informó a Milan de su identidad cuando tenía 16 años. Un evento que alteraría su vida para siempre. No mucho después de conocer esta información, Milan viajó al Templo del Aire del Norte para dominar el Aire Control. Pudo dominar el Aire Control en un año y medio. Luego, Milan viajó a la Tribu Agua del Norte para aprender Agua Control del propio Jefe. El agua fue muy difícil de aprender para Milan, ya que era su elemento opuesto. En tres años y medio, Milan dominó el Agua Control y partió hacia el Reino Tierra. Dominó la Tierra Control en solo un año. En seis años, Milan había dominado todos los elementos a la edad de 22 años. Diez años después, en el año 9696 AG, el Reino Tierra comenzó a comenzar a colonizar las afueras del archipiélago de la isla de la Nación del Fuego. A Milan no le gustó mucho esto cuando se enteró. Participó en muchas batallas entre la Nación del Fuego y el Reino Tierra. La guerra duró hasta 9666 BG, más tarde conocida como la Guerra de los Treinta Años. La guerra terminó cuando Milan colocó un nuevo monarca en el trono del Reino Tierra. A lo largo de su tiempo como Avatar, Milan fue conocido por ser uno de los grandes. Terminó una guerra gigantesca y pudo mantener la paz durante el resto de su vida. Murió a la edad de 101 años en 9627 AG con su hijo y su nieta junto a su cama.
The Underbelly

**The Underbelly** is an unground city built below *A'jigisha*. *The Underbelly* was first visited by the party in "Acquaintances In The Underbelly".

*The Underbelly* is described as a large cavern, 200 feet wide and 15 feet tall, but travelling further back than can be seen. The homes are ramshackle and buildings are in disrepair but the citizens of *The Underbelly* don't seem to mind.

Originally made to be a prison for prisoners of *A'jigisha*, *The Underbelly* is now home to all sorts of people including criminals, exiles, and pirates. Upon arriving in *The Underbelly* through the tunnels leading to *The Shallows*, the party encountered a local that told them a few things about the area. The local pointed to large, iron barred gate that blocked a staircase being guarded by soldiers. The local explained that this was still a holding place for undesirables from *A'jigisha* and that the guards didn't know that many people could come and go as they please through *The Shallows* like the pirates did.

*The Underbelly* is home to NPCs like Nomzyo, the Deep King of *The Underbelly*, Morgan, the Quartermaster to Nomzyo and Cofin, the inventor, more famously known as the 'crazy man'.
Nubbinaga

2022 art by @laniekun

**Nubbinaga** is a kitsune and prior was the former animal companion of Boreal Khrist and the former familiar of Seren.

### **Description**

**Appearance**

She is described as a small, silver-furred, three-tailed fox, with pale ice blue eyes, and a small tuft of black fur on the tips of her ears, paws and tails.

Her alternate is of a humanoid woman who shares the same long white hair, markings and whiskers on her face, with soft ears at the the top of her head, the same blue eyes and three colored tails from her fox form and wears a skin tight white and green leotard type clothing and high leather boots.

### **Biography**

**Background**

She formerly lived in *Kheellud* with Lottie and Lewis Langshoren, but with convincing from Boreal and Galatea Nostru, joined Boreal as a traveling companion.

With Bo and Gal, Nubbi joined the Order of Restoration when they met along the outskirts of *Nij'a* and travelled with the party for a time acting as a scout with her magical teleportation skills. In "A Dragon's Lair" Nubbi scouted ahead when she was spotted by Gal in her humanoid form and noticed the familiar features and though she attempted to continue her charade was discovered under Bo's keen eye and with an *Anti-Magic Strike* was reverted from her fox form.

In the heated conversation Nubbi explained she was not allowed to tell the party of her other person and that she was sent by Avia Esantra, the current champion of Kenala, to watch over them. When it was pointed out encouraging the party to meet a dragon may not be in her job description she admitted she was still at the whim of her fox nature and was simply curious. Nubbi also revealed she attempted to pay off debts by fulfilling favors and also revealed and gave them Killian's Honor Crest.

Outside the dragon's lair Nubbi explained she was not allowed to assist in her humanoid form or let them know she was capable of such a thing as a stipulation of her debt repayment and, clarified later, she was in debt to one of the Goddesses, Gihiaz, who was repaying the request Killian made to Avranti made when he died. The party offered they could keep Nubbi's secret if she continued to help them, but as a rush of wind from the forest the party had been sitting at the edge of came, knew it was already too late as her bones cracked and shrunk and forcefully reverted her to her fox form and the light in her eyes dimmed. Gal, using her *Mind Link*, learned the transformation was permanent and her punishment.

In "At Unexpected Corners", after Bo's fated demise came to pass and Nubbi's body was killed in "Witches and Bitches", Seren revived her body and after casting *Find Familiar* became Seren's familiar.

In "Time Takes All" Nubbi was restored to her form due to Seren sacrificing his magic for her, and ergo his life, and feeling she couldn't handle being around them and knowing she couldn't pay them back for that decided to stay with her sister. She did tell them though that she would help them when needed and would gather her remaining sisters to help them.

1. ↑ Nubbi is effectively stuck as a standard fox though she retains her sentience
Star Stone

**Star Stone** is a magic item in the possession of Galatea Nostru.

*Star Stone* is a long, thin staff, made from portions of meteorites that had fallen from the sky several years ago and is fused together by heat and magic. It gives off a sparkling appearance and is topped with an almost swirling circle containment of the meteorite, containing an ever color changing bobble of light, a drop of starlight.

The staff requires attunement by a Circle of Star Druid. The staff can be wielded as a magic quarterstaff, when needed, that grants a +2 to attack and damage rolls made with it. The staff contains 5 charges and regains 1d3+1of its charges at dusk. While holding the staff the user can expend 1 or more charges to cast one of the following spells from it, using your spell attack modifier and spell save DC: *Starburst (1 charge), Shield of Starlight (2 charges)* and *Starfall (3 charges).*

**Starburst**

*1st level evocation (illumination)*

**Casting Time:** *1 action*

**Range:** *60 feet*

**Components:** *V, S*

**Duration:** *Instantaneous*

You can cause a mote of starlight to appear and explode in a 5-foot cube you can see within range. If a creature is in the cube, it must succeed on a charisma saving throw or take 2d8 radiant damage.

**Shield of Starlight**

*3rd level abjuration (illumination)*

**Casting Time:** *1 action*

**Range:** *Self*

**Components:** *V, S*

**Duration:** *10 Minutes*

You wrap yourself in a protective shroud of the night sky made from swirling shadows and punctuated by twinkling motes of starlight. The shroud grants you resistance against non magical bludgeoning, piercing and slashing damage, as well as radiant or necrotic damage (Your choice when you cast the spell). You also shed dim light in a 10-foot radius. You can end the spell early by using an action to dismiss it.

**Starfall**

*5th level evocation (illumination)*

**Casting Time:** *1 action*

**Range:** *60 feet*

**Components:** *V, S*

**Duration:** *Instantaneous*

You cause bolts of shimmering starlight to fall from the sky, striking up to five creatures that you can see within range. Each bolt strikes on target, dealing 5d6 radiant damage, knocking that target prone and blinding it until the start of its next turn. A creature that makes a successful dexterity saving throw takes half damage, is not knocked prone and is not blinded. If you name fewer than five targets, excess bolts strike the ground harmlessly.
Crunchy Ferns SMP Wiki

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Chico sin nombre

El chico sin nombre es un chico que vivía solo en La Tundra con su mascota lobo Johann. También es la primera y principal forma humana de Fushi.

## Apariencia

Es un chico con cabello blanco y ojos morados claros. Su vestimenta era marrón y era ropa para soportar el frío, tiene un diente atado a su ropa cerca de su cuello.

## Personalidad

Él era alegre y positivo. A pesar de que vivía en un pueblo vacío, nunca perdió esperanza y enfrentó sus días con mucha positividad.

Él mostró mucha determinación al decidir seguir a todos al paraíso después de la montaña, siguiendo incluso cuando estaba herido y sin casi nada de comida. Incluso después de enterarse de que los otros habían muerto y estar muriendo de su herida grave y su hambre, él nunca perdió su sonrisa. Él fue un valiente y determinado chico.
Kainé (Gestalt)

L'original **Kainé** est un personnage qui n'apparaît que dans *NieR Replicant Drama CD: The Lost Verses and the Red Sky*. Elle était en vie en même temps que Yura Masayoshi.

## Contexte

Kainé était un bébé de conception qui est né en mélangeant les gènes de Kali et de son mari avec des modèles d'attaque Légion. Pendant la majeure partie de sa vie, cependant, elle n'était pas au courant et a vécu une vie protégée dans le luxueux manoir de Kali en tant que petite-fille de Kali. Avec sa grand-mère dictant strictement son avenir, Kainé a été élevée comme une jeune fille obéissante, douce et formelle de la haute société. Elle passait ses journées à porter de belles robes dans l'isolement du contenu.

Son grand-père a eu pitié d'elle et a essayé d'apporter de la joie dans la vie de Kainé en lui donnant un chien blanc comme animal de compagnie. Voyant qu'il s'agit d'une femelle, Kainé la nomme "Shiro" (Blanc) d'après Blanche-Neige.

Au cours d'une attaque Red Eye, Kainé a secrètement quitté sa maison pour récupérer un Shiro en fuite. Elle a rencontré Yonah, qui a été séparée de son frère dans le chaos de l'attaque, et a amené la fille effrayée à l'intérieur du manoir pour se mettre en sécurité. Après que Yura n'ait pas réussi à détruire l'Oeil Rouge avec P-22 (un modèle antérieur de P-33), Kainé et Yonah sont forcés de fuir le manoir en feu. Elle a réuni Yonah avec Nier et a essayé de retourner chez ses grands-parents.

Kainé revient à temps pour voir son grand-père protéger Kali d'un coup fatal de l'œil rouge. Il a eu quelques mots d'adieu pour Kainé, l'avertissant que son monde changera à jamais avec la vérité, mais est décédé lorsqu'il a été soudainement écrasé par la chute de débris. Une Kali blessée a essayé de finir ce que son mari disait à la Kainé en deuil mais a été dévorée en entier par l'Oeil Rouge avant qu'elle ne puisse finir. Dans son chagrin et sa rage, Kainé a déchaîné ses pouvoirs de la Légion (qu'elle a décrit comme un « pouvoir noir en elle »).

Au cours de son déchaînement, elle a déchiré l'œil rouge qui a dévoré Kali à mains nues mais a été rendu fou furieux; elle a commencé à attaquer les autres autour d'elle après la mort de l'œil rouge. Bien que la Kali encore vivante ait été récupérée par les soldats restants de la contre-mesure contre les organismes biologiques spéciaux, ils avaient peur de retenir Kainé et l'ont traitée de monstre. Nier l'a défendue, insistant sur le fait qu'elle était un humain qui leur a sauvé la vie. Ses supplications et sa croyance en leur humanité ont ramené Kainé et Emil à leurs sens.

Quelque temps après l'attaque, Kainé était fiancée à un homme. Le bogue dans le système Replicant a entraîné Kainé. Le livret implique que la robustesse de Kainé et son escrime dans le jeu sont dérivées de la génétique de ses Gestalt plutôt que de Tyrann.

## Anecdotes

* "Shiro" est le même nom donné à Grimoire Weiss en japonais. C'est un nom de chien courant, et il le trouve dégradant.

ru:Кайнэ (Гештальт)