Formation

By using a formation, an action that you give to one of your warriors can be shared by other friendly warriors. Formations are optional, and exist only for the duration of the actions for which they occur. In order to create a formation, three to five of your warriors must be grouped so that each is in base contact with at least one other of those warriors. Each warrior in a formation is called a member.

All members of a formation must be from the same faction, though they can be from different subfactions. Look at the faction symbol on each warrior’s base to determine if the warrior can be a member of the formation. Mage Spawn warriors don’t have faction symbols, so they cannot normally be members of formations. Shyft warriors are the exception to creating formations with Mage Spawn.

## Movement Formations

In addition to the general formation requirements described above, only a warrior eligible to receive a move action can be a member of a movement formation.

When you give a move action to just one member, all members of the movement formation can move using that one action. The speed value of each member becomes that of the member with the lowest speed value. Move all members of the formation one at a time. The action is resolved when each member has moved. At the end of the movement, each member must once again be in base contact with at least one other member—the formation cannot be split into two or more groups at the end of the action.

Each member is given an action token, and all are considered to have been given an action for that turn. This can push some members but not others. Make all break away rolls for members of a movement formation before any member moves. If any member fails a break away roll, that warrior cannot move, though it can still change its facing. Other members can still move according to the movement formation rules.

## Ranged Combat Formations

A ranged combat formation can be used only for a damaging (not healing) ranged combat attack against a single warrior.

In addition to the general formation requirements described above, the following additional criteria must be met in order to create a ranged combat formation:

* Only a warrior eligible to receive a ranged combat action can be a member of a ranged combat formation.
* Each member must be able to draw an unblocked line of fire to the target.

When you give a ranged combat action to just one member, all members contribute to the attack. The member given the ranged combat action is called the primary attacker. Only the primary attacker can use special abilities or items in the attack. Each member modifies either the primary attacker’s attack or damage value. If a member has the bow attack type, it can modify either the primary attacker’s attack value by +2 or damage value by +1. If a member does not have the bow attack type, it can modify the primary attacker’s attack value (only) by +2.

## Shyft Formations

Warriors with the Shyft faction symbol — Shyfts —can create formations with friendly Mage Spawn warriors. If a Shyft warrior is on the battlefield, all Mage Spawn friendly to that Shyft gain the Shyft faction symbol.

1. ↑ 1.0 1.1 1.2 1.3 https://www.mageknight.net/wp-content/uploads/Mage-Knight-2.0-Complete-Rules-of-Play-2003.pdf