recursal/Fanatic-Fandom huggingface dataset:
Angela Bishop

“
Haven't seen YOU around before. What's your name, stranger? (Smirks.) Actually, never mind, I don't want to know. You as bored as I am?

”
**Angela Bishop** is the daughter of John Bishop, head of the Bishop Family, in *Fallout 2*.

## Background

Visitors to the Shark Club may note an attractive young woman in tight leather eyeing the more attractive men in the crowd. That woman is Angela Bishop, the child of John Bishop and Leslie Ann Bishop, possessed of a sexual libido that spiraled completely out of control after she learned what it means to be a Reno woman at a young age. She sates her sexual demons with every man she deems attractive, giving her mother no end of grief, as her hormonal system functions in overdrive brought upon by alcohol and drug abuse. Even the mere mention of sperm could result in pregnancy.

If it isn't obvious, Angela is a victim. Though she puts on a good show, appearing confident and carefree, she has suffered neglect her entire life. It started with her conception, the result of John Bishop mounting his wife in a drunken haze. Then came the sex, hard liquor, drugs. Angela just wants to be loved and chooses the path of least resistance.

## Interactions with the player character

### Other interactions

* The player can sleep with Angela Bishop if they are male. If the player heads to her room (note that without permission to see John Bishop, he and his bodyguards will turn hostile when the player tries to reach the staircase), they will have to have sex with her, otherwise she will cry rape, with predictable results. If the player does sleep with her, they will gain access to her safe and be able to roam the entire penthouse.

### Effects of player action

* Sleeping with Angela without using a condom (carrying Jimmy Hats in the inventory) will result in pregnancy. Angela becomes the mother of the Chosen One's child, unless the player kills her afterwards.
* Angela will attack the player if they start slaughtering the Bishops. If they kill John through indirect means, Angela will sulk, but be unable to prove that the player was the culprit.

## Behind the scenes

* A character with a low intelligence can refuse to have sex with her in her room... When she starts screaming, they can reply *"Shhhh! If you don't be quiet, George won't let me play with th'rabbtiz! Shhhh!"*, which is a cultural reference to Lennie Small in *Of Mice and Men*.

## Bugs

* Party members can disappear if the player does not order them to wait when they go see Angela. They may be retrieved by buying them services at the Cat's Paw.

## Appearances

Angela Bishop appears only in *Fallout 2*.

## References

1. ↑ Angela Bishop: *"{150}{}{You see an attractive young woman in tight leather.}"*
*"{151}{}{You see Angela Bishop. When she catches your eye, she slowly licks her lips.}"*
(NCANGBIS.MSG)
2. ↑ The Chosen One: *"{300}{}{Your daughter Angela?}"*
Leslie Ann Bishop: *"{305}{}{Yes, the Angela you \*slept\* with. Surely you remember? (She gives you a withering look.) I \*hope\* you used a prophylactic. Her hormones are so out of control that even the mere mention of sperm would make her pregnant.}"*
(NCLABISH.MSG)
An Ounce of Prevention

**An Ounce of Prevention** is a quest in *Fallout 76*.

## Synopsis

To survive against the Scorched plague that spreads among the humans of Appalachia, the Responders attempted to create a vaccine years ago. The project was not successful at preventing their demise, but maybe Dr Hudson left behind enough data to complete it and save the Vault 76 dwellers?

## Walkthrough

* After completing Final Departure, the next stop is Charleston and the AVR Medical Center. Hudson's lab is located in the south-western corner of the facility, in the basement (either drop down through the cafeteria floor or use the staircase by the street exit). Use the terminal to learn the story and that she almost completed her research - almost. The automatic software set up by the good doctor is set up to auto-create a vaccine from the DNA of mole rats, feral ghouls, and wolves to create a vaccine.
* The players need to collect that and a T-type fuse. The fuse can be found at Greg's Mine Supply, in the sealed-off store, in the storage room. Access can be gained by entering the basement of the building on the northern side of the road, then using the tunnel to enter the basement of the shop.
* Each of the animals is located in the wilderness around Charleston: Mole rats are in the river bed, west of the Charleston Trainyard, feral ghouls are found all over Charleston, mostly in the eastern parts and around the Capitol Building, while wolves are up the hill southeast of Charleston, up towards The Ash Heap.
* Once the player has all four ingredients, they just need to get back to the AVR Medical Center and Hudson's lab, place the replacement fuse in the fuse box under the stairs, put the blood samples in the centrifuge by the AVR medical terminal, analyze them, then use the Sympto-Matic to inoculate themselves. Claire Hudson's recording will play, directing the player to the Fire Breathers of the Charleston Fire Department - or what's left of them.
Animal Friend/Fallout 4

OverviewFalloutFallout 3Fallout: New Vegas**Fallout 4**Fallout 76

**Animal Friend** is a perk in *Fallout 4*.

## Effects

“
With the Animal Friend perk, you can aim at animals with your gun and attempt to pacify them. Higher ranks grant the ability to incite them to attack, or allow you to issue specific commands.

”— *Fallout 4* loading screen hints
The first rank of Animal Friend allows the Sole Survivor to pacify any animal below their level by aiming their weapon at the animal. Once it is pacified, the second rank allows them to order the animal to attack, and the third rank allows them to give the animal specific commands beyond attacking.
Amontillado bottle

The **amontillado bottle** is a junk item in *Fallout 4*.

## Characteristics

The bottle of a medium dry variety of sherry wine, it can be broken down into four glass. On Survival difficulty, they can also be filled at any settlement water pump to create a purified water, or any other water source to create a dirty water.

## Locations

* The Castle
* Cliff's Edge Hotel
* Children of Atom shrine

## Gallery

* An unused model for a full amontillado bottle
Angler

**Anglers** are creatures found in the *Fallout 4* add-on *Far Harbor.*

## Background

Anglers are huge, mutated angler fish that have grown limbs. Lurking around ponds and other shallow water, anglers use their bioluminescence to attract prey; their glowing cranial appendage looks exactly like a lure weed. Any animal the gets too close, enthralled by this glowing light, is attacked by the angler.

These creatures also have the unique ability to take in the radioactive fog of Mount Desert Island, and use it to unleash a fireball at their enemies.

## Characteristics

Anglers aren't particularly tough opponents but, like all enemies, they can quickly become a challenge if they outnumber the player. In order to discern whether what's in the water is an angler or just a mere lure weed, one must look closely at the surface; it is possible to see the mass of angler lurking just beneath the water.

## Appearances

Anglers appear in the *Fallout 4* add-on *Far Harbor* and in *Fallout 76*

## References

1. ↑ Given the name, glowing lure, large eyes, general body shape, and fanged mouth, one can deduce that anglers are mutated angler fish.
2. ↑ Far Harbor loading screen hints: *"Anglers wait in ambush for prey to come to them. Their glowing "lure" mimics the look of a flower common to the island."*
Anna Winslow

“
My locket, my locket! I’m coming, Daddy! I’m coming!

”
**Anna Winslow** is a ghost that has begun to haunt the Den in *Fallout 2*.

## Background

Anna Winslow was born to Christopher and Tamara Winslow. At some point in time, she died under unknown circumstances. When Joey, a street thug from the Den took a golden locket from the ruined Winslow house, Anna was brutally put back into the physical plane, haunting the old building.

## Interactions with the player character

### Quests

Return Anna's locket.: Anna will only be present at the ruined house next to the Brotherhood bunker at night. The Chosen One can return her locket and then bury her bones at the graveyard for the quest, in which her ghost will dissipate.

## Appearances

Anna Winslow appears only in *Fallout 2*.
Ammo Dump

**Ammo Dump** is a location in *Fallout 76*.

## Background

An old waste dump for munitions, this little junkyard was taken over by raiders in the wake of the 2077/78 winter and turned into a trading outpost. It appears the last deal went south, judging by the dead bodies scattered at the table up front.

## Points of interest

* This small area is defended by turrets and contains mostly junk. Watch out for the caps stash by the entrance table and the random power armor just a short way towards the trailer. In the trailer is a level 1 locked safe and more assorted loot.

## Notable loot

Holotapes and Notes
* Carol's Note: Inside the trailer, on top of the busted terminal.

Potential power armor
* Sitting smack right in the middle.

Dynamic spawns
* Weapons: Assault rifle, combat rifle (semi-automatic), combat shotgun, hunting rifle, pipe weapons of all types
* Consumables: Any alcoholic drink, Psycho, Psychotats
* Ammo: Any ranged ammo
* Power armor: Raider power armor pieces
* Junk: Bobby pin, pack of cigarettes, cigarette carton, cigarette, rat poison, radio jammer, assorted bones
Andrew Station

**Andrew station** is a location in the Commonwealth.

## Background

Before the Great War, Andrew Station was an intermodal transit station allowing passengers to switch between bus travel and subway as needed. It's all that remains in South Boston of Andrew Square, named after John Albion Andrew, a notable abolitionist, politician, and founder of the first statewide police in the United States. In a fit of irony, the subway station named after him was converted in the 21st century to include secret smuggling tunnels used by infamous gangster Eddie Winter; currently, a crew of raiders led by Chancer are combing the tunnels for any of Winter's stashes.

## Layout

### Exterior

Behind the wooden gates defending the station are stair leading directly down into the subway. Beyond the entrance, ticket desks line the south wall and there is a chemistry station and cooking station on the west side of the camp. Staircases on the west and north sides of the camp lead up to the rooftop of the station. The rooftop has some shacks that serve as living quarters; there is a weapons workbench and armor workbench in the southwest corner.

### Interior

The entrance of the station leads down to the main boarding platform and some shacks and alcoves used by the raiders for living quarters. The subway tunnel to the north leads further into the subway; this section can either be accessed through an Advanced locked door in the center of the tunnel, or by going through hallways off to the side guarded by a turret.

The living quarter connected behind the Advanced lock contains a weapons workbench. Further down the way is a cooking station next to a halted subway car. The tunnel terminates at a mountain of rubble, but a hole in the wall leads to more of the raider settlement. The tunnels are basic, take a few turns and lead to a boxing ring. Halfway up the the hallway in the back, there is a tucked away hallway that leads to Eddie Winter's hideout. Up some stairs and through a busted wall is the Southie Speakeasy beneath Joe's Spruckies Sandwich Shop.

## Inhabitants

* Chancer
* Raiders
* Eddie Winter

## Notable loot

* The "*Cometh the Trickster*" issue of *Grognak the Barbarian*, is located outside north of the station, in a yellow house with a bus crashed on top of it.
* Eddie's Peace, on Eddie Winter in his hideout
* A Stealth Boy is found in the main boarding platform room, in a Novice locked room in the southwest of the platform.
* x2 Nuka Cherry
* To Clair, in Eddie Winter's hideout

## Appearances

Andrew Station appears only in *Fallout 4*.

## References

1. ↑ Fallout 4 Vault Dweller's Survival Guide Collector's Edition p.514: *"**[18.03] ANDREW STATION***
*This bus station and subway system is said to contain a number of secret smuggling passageways used by the infamous prewar gangster Eddie Winter. Currently, Raiders are combing the tunnels for evidence of Winter’s stash. The exterior station is well defended by Raiders. Note the wall safe (Advanced) at one of the counters."*
(Fallout 4 Vault Dweller's Survival Guide Map)
Andrew Endicott

“
I have seen, through... windows... the stars, and sun, and beloved Earth. Down there, below me. So it would seem I am aboard some vessel, suspended in the ether; ironically, it would seem, so close to where I thought Heaven must surely lie. But this is not Heaven. And my captors are not angels. I am not entirely unconvinced that the scripture is wrong. That Heaven and Hell are reversed.

”
**Andrew Endicott** is a character who is mentioned in the *Fallout 3* add-on *Mothership Zeta*.

## Background

Andrew Endicott was abducted by aliens from his home in Salem, Massachusetts on May 17, 1697. Andrew was most likely religious, based on his initial belief of 'passing on' to the other side when he was abducted.

## Appearances

Andrew Endicott is mentioned only in the *Fallout 3* add-on *Mothership Zeta*.
Animal Control (perk)/Fallout: New Vegas

Overview**Fallout: New Vegas**

“
You handle animals really well when they are dead and gain a damage bonus against the living ones.

”
**Animal Control** is a challenge perk in *Fallout: New Vegas*.

## Effects

With the first rank (50 kills), you get 3% bonus to damage against mutated animals; the second rank (100 kills) provides a 6% bonus, and the final rank (150 kills) confers a 10% bonus.

Mutated animals include bighorners, brahmin, coyotes, all dog, geckos (but not fire geckos), giant rats, lakelurks, mole rats and yao guai Honest Hearts.
Antler

**Antler** was the name given, posthumously, to the deceased leader of Davison's nightkin. This skull is always with Davison, and as of the time that the Courier can discover Antler, it can be found in the basement of the REPCONN test site in *Fallout: New Vegas*.

## Background

Its personality a figment of Davidson's broken mind, Antler is the deceased leader of Davison's nightkin.

## Notes

* If Antler is interacted with in any manner, even indirectly, Davison will shout "You touched Antler. Now you die!" and become immediately hostile.
* After convincing the nightkin to leave the REPCONN basement, Antler will disappear from the game entirely.

## Appearances

Antler appears only in *Fallout: New Vegas*.
Ammo box, 5.56mm surplus

**Ammo box, 5.56mm surplus** is a type of ammunition in *Fallout: New Vegas*.

## Characteristics

When added to the player's inventory, a single ammunition box will be removed and automatically spawn 250 rounds of 5.56mm surplus ammunition in its place.

## Locations

If the player follows the right trench system when first entering The Fort all the way to the end, there will find 2 boxes of surplus ammunition.

## Bugs

* See main ammunition article for all related bugs.
American Inferno unit

**American Inferno units** are special purpose trench warfare units appearing in the Anchorage Reclamation simulation.

## Background

Provided with flamethrowers, Inferno units are especially effective against enemy infantry, particularly in confined spaces, like fortifications.

They are comparable to riflemen in terms of skill and health, making them twice as strong as the basic Chinese soldier. Unlike them, they do not receive any special bonuses.

## Appearances

American Inferno unit appears only in the *Fallout 3* add-on *Operation: Anchorage*.
Amenities Office

The **Amenities Office** is located in the Vault City's downtown district.

The amenities office has a papers reader to verify if one is authorized to shop there.

## Layout

Just east of the Maintenance Center, the **Amenities Office** is a small, two room building. Randal, the Chief Amenities Officer, can be found in the first room. A servant (slave) is working in the back room. None of the shelves in the storage room can be looted. The desk in the front room is locked and if you try to loot either bookcase, Randal will tell you to "Stay away from there." If you continue to try and open either bookcase, Vault City will become hostile towards you.

Randal will barter with Vault City citizens only, although The Chosen One can bluff him with False citizenship papers that can be bought from Skeev if the player has yet to achieve the citizenship.

If you're attempting to repair Gecko's power plant, Randal will give you a Hydroelectric Magnetosphere Regulator after you have spoken to McClure, as he will direct you to the Amenities Office to retrieve the part.

## References

1. ↑ The Chosen One: *"{172}{}{But... uh, I am a Citizen. Don't you remember me?}"*
Randal: *"{189}{}{Well, let me run it through the reader here, and we'll just make sure everything's on the up and up. Won't take but a moment.}"*
The Chosen One: *"{191}{}{Uh... actually, I don't have time to buy anything right now. Let me have the papers back, and I'll be on my way.}"*
(Vcrandal.msg)
Animal Friends and Defenders

**Animal Friends and Defenders** was a pre-War organization before the Great War.

## Background

Animal Friends and Defenders was a small pre-War organization dedicated to protecting animals and the environment against corporations. It was destroyed after the Great War occurred.

A.F.A.D. had a special focus on the work that was carried out at Nuka-World, and would often disturb people and work at the Safari Adventure zone. They often wore animal masks, various animal tattoos and on occasion, full animal suits. They often acted in forms of vandalism, as Dr. Hein, a scientist at the park, had his Chryslus Corvega vandalized and filled with manure. "Stop the torture!" was also painted across the security door of the Welcome Center on February 27, 2077, both of which were ignored, leading the group to take more drastic measures.

In the early hours of October 23, 2077, a member sent a message by phone to Dr. Hein posing as an employee who required assistance in treating an injured escaped animal at the Angry Anaconda construction site. Hein was then held as a hostage by the group, demanding release of animals and the ending of torture conducted by the staff, as well as pointing out the long-term damage that the Angry Anaconda, a rollercoaster under construction at the time, posed to the animals. At some point, the Nuka-World security team was alerted to the situation. However, the bombs fell before the crisis could be resolved.

## Appearances

Animal Friends and Defenders is mentioned in the *Fallout 4* add-on *Nuka-World*.

## References

1. ↑ A.F.A.D. manifesto
2. ↑ Safari Adventure terminals#SA-Memo 082077
3. ↑ Safari Adventure terminals#Journal Entry 02-27-2077
4. ↑ Safari Adventure terminals#Journal Entry 10-23-2077
5. ↑ A.F.A.D. interrogation
6. ↑ Safari Adventure terminals#SA-Memo 102377
Ammo box

**Ammo box** is a container appearing in *Fallout 4*.

## Characteristics

An old, steel ammunition can originally intended for transporting between 1000 and 1500 rounds of 7.62mm military grade ammunition (for use in M134 or GAU-2B/A high speed machine guns), ammo boxes became the preferred method for storing ammunition after the Great War and are commonly found throughout the wasteland.

## Locations

* Ammo boxes are commonly found throughout the wasteland and typically contain random amounts of ammunition. There are three skins: The most common, dirty and rusted wasteland texture, an olive green Institute variant, and a red Institute version. They all bear the same lettering.

## See also

* Ammunition box
* Explosives box
Anchorage

...
**Anchorage** was the largest city in Alaska.

## Background

In the winter of 2066, Anchorage, along with the rest of Alaska, was invaded and taken over by the People's Republic of China. The Anchorage Front Line became a battleground. On January 10, 2077, the United States took back Alaska and began to invade China.

## Appearances

Anchorage appears only in the *Fallout 3* add-on, *Operation: Anchorage*, and is mentioned in *Fallout 4* and the add-on *Automatron*.
Ann Mann

“
Here lies Ann Mann, who lived an old maid but died an old Mann. Dec. 8, 1767

”— Headstone
**Ann Mann** is buried in one of the graveyards of the wasteland. She died December 8, 1767.

## Behind the scenes

* As gravestone names are distributed at random with each game, this character's grave stone will appear randomly.

## Appearances

Ann Mann is mentioned only in *Fallout 2*.
American Swing

"**American Swing**" is an instrumental track broadcast on Radio New Vegas in *Fallout: New Vegas*.

## Background

It was written by Gerhard Trede. It appears on the Sonoton CD *Pop And Dance Music*. Only available for licensing for movies/TV/games from APM music.

## Notes

* "American Swing" can be heard playing during the Vault 11 slideshow and during the Sierra Madre's gala event in Dead Money, the first *Fallout: New Vegas* add-on.
Angel

**Angel** is a super mutant character in *Fallout: New Vegas*.

## Background

Angel appeared in early versions of *Fallout: New Vegas*, but was cut from the game prior to release. Its game files tell us that Angel was supposed to appear in Gomorrah, which suggests that they were either a guard or an "escort".

## Appearances

Angel was to appear in *Fallout: New Vegas*, but was cut for unknown reasons.
Anna

**Anna** may refer to:

Characters
* Anna Winslow - the ghost of a woman in *Fallout 2*.
* Anna Holt - a scientist working on Project Purity in *Fallout 3*.
* Anna Spencer - a mentioned-only woman in the Fallout: New Vegas *add-on* Lonesome Road*.*
* Anna O'Brien, a pre-War American citizen who was accepted into Vault 114. She is mentioned in *Fallout 4*.
* Anna, a Child of Atom that would have received a letter if it were finished. She was cut from the *Fallout 4* add-on *Far Harbor*.
* Anna Guarana, the mayoral assistant of Junction City in *Fallout Tactics: Brotherhood of Steel*.

Items
* Anna's bones - the bones of Anna Winslow
* Anna's gold locket - a gold locket that once belonged to Anna Winslow.
Ammo box, .223

**Ammo box, .223** is a type of ammunition in *Fallout: New Vegas*.

## Characteristics

When added to the player's inventory, a single ammunition box will be removed and automatically spawn 20 rounds of .223 ammunition in its place.

## Locations

* Arms merchant at the 188 trading post.
* Daniel Contreras in the Camp McCarran supply shack.

## Notes

* Patch 1.3.0.4xx removed boxed .223 rounds from almost all vendor inventories, replacing them with individual rounds for purchase.

## Bugs

* See main ammunition article for all related bugs.
Anchorage veteran's flag

The **Anchorage veteran's flag** is a unique junk item in *Fallout 4*.

## Background

This ceremonial folded American flag commemorates Private McKinney's contributions for the reclamation of Anchorage, Alaska and donated by his family to the town of Jamaica Plain in 2077.

## Characteristics

While unique, it can also be broken down into four cloth and two wood.

## Location

* Jamaica Plain town hall basement: in the central tables display in the treasure room.
Angela Hammett

**Angela Hammett** was a member of the Criminal Office of the Attorney General of the Commonwealth of Massachusetts in 2077.

## Background

Angela Hammett was the point of contact for the Criminal Office of the Attorney General and District C-6 (South Boston) of the Boston Police Department for case 247-AB: Vincent Assault/Battery.

## Appearances

Angela Hammett is mentioned only in *Fallout 4*.

## References

1. ↑ South Boston Police Department terminals; South Boston Police Evidence Terminal, CASE 247-AB: Vincent Assault/Battery Logs
Anna's gold locket

**Anna's gold locket** is a miscellaneous item in *Fallout 2*.

## Characteristics

This well-worn golden locket belonged to Anna Winslow. It opens to reveal a charming picture. There is a gold locket item from a never implemented *Fallout* quest. Yet, when the designers needed a locket for the ghost quest in the Den, they created a new one.
Animal Friend/Fallout 3

OverviewFallout**Fallout 3**Fallout: New VegasFallout 4Fallout 76

“
Animals will not attack one of their friends, unless the animal is threatened or attacked first. Exactly what an animal is in this world is open to debate.

”— *Fallout* and *Fallout 2* description
**Animal Friend** is a perk in *Fallout 3*.

## Effects

With the first rank of this perk, animals simply won't attack the player. With the second rank, these creatures will come to the player's aid in combat, but never against other animals.

The perk greatly reduces the threat level across the wasteland, particularly in enclosed areas and caves.

The perk icon in *Fallout 3* and *Fallout: New Vegas* features a normal rabbit, as opposed to the mutant with an extra ear, eye, tooth, and a webbed foot in the previous games.

Animals affected
* Mole rats
* Vicious dogs
* Yao guai
* brahmin
* Coyotes and all dogs
* All geckos (except the fire gecko)
* Giant rats and mole rats
* Nightstalkers

Lakelurks and fire geckos are not affected, Animal Control nonwithstanding. Yao guai in *Honest Hearts* aren't affected either.
Anthony

**Anthony** may refer to:

Characters
* Anthony - a Brotherhood of Steel Initiate in *Fallout*.
* Anthony - a merchant at The Hub in *Fallout*
* Anthony Ling - Owner of the New Urban Apparel store in Tenpenny Tower in *Fallout 3*
* Antony - a Caesar's Legion houndmaster in *Fallout: New Vegas*.
* Anthony House - Half brother of Robert House mentioned in *Fallout: New Vegas*.
* Anthony - a survivor of the Quincy Massacre and deceased Minuteman in *Fallout 4*.

Items
* Anthony Ling inventory key - key to open Ling's inventory.

Real-life people
* Anthony Christopher - Developer for Fallout: Brotherhood of Steel.
* Anthony Crehan - Child actor in *Fallout: New Vegas*.
* Anthony Postma - Conceptual artist for *Fallout*.
* Anthony Rogers - Additional animator for *Fallout: New Vegas*.
Andy Stahl

“
Hey, maybe I should put that on the sign out front: The Brass Lantern - Cleaner, safer, and less likely to have piss in the drinks.

”— Andy Stahl, *Fallout 3*.
**Andy Stahl** is the business manager for the The Brass Lantern in *Fallout 3*.

## Background

Born in 2254, Andy seems to be very quiet and reserved, which serves his role as the business manager of the Brass Lantern. He is actually extremely crafty and manipulative. Unbeknownst to his brother and sister, Andy has been talking with Mister Burke about his insidious plan to blow up Megaton so he can move the restaurant to a better, safer and more lucrative location.

In Colin Moriarty's opinion, he is unneeded competition in Megaton. However, Moriarty still holds an ace: he has the only prostitute in town, Nova, in his employ.

## Relationships

Andy is the brother of Jenny and Leo Stahl.

## Interactions with the player character

### Quests

* Leo's Drug Habit: The Lone Wanderer can speak to Andy about his brother's addiction.

### Other interactions

* If the player first meets Andy whilst wearing the Vault 101 jumpsuit, Andy will remark on their unusual choice of clothing.
* If the Lone Wanderer talks to him while wearing the sheriff's duster, Andy will refer to them as sheriff.
* Andy also tends to be very aggressive towards the Lone Wanderer, even after they stop his brother from using drugs.

## Notes

* Andy will make refer to the Lone Wanderer as being in the Brass Lantern even if they aren't actually in it at the time.

## Appearances

* Andy Stahl appears only in *Fallout 3*.

## Bugs

* Like all other Megaton characters, Andy Stahl might go missing or turn up dead.

## References

1. ↑ Fallout 3 Official Game Guide Game of the Year Edition p.60: *"**Andy Stahl***
*Andy, 23, seems to be very quiet and reserved, which serves his role as the business manager of the restaurant. He is actually extremely crafty and manipulative. Unbeknownst to his brother and sister, Andy has been talking to Mister Burke about his insidious plan to blow up Megaton so he can move the restaurant to a better, safer, more lucrative location."*
(Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
2. ↑ Megaton terminals; Moriarty's Terminal, Andy Stahl
Amusement park worker outfit clean

**Amusement park worker outfit clean** is an outfit in *Fallout 76*.

## Characteristics

Amusement park worker outfit clean is classified as clothes: A cosmetic item, worn over the underarmor and any equipped armor pieces.

### Crafting

The above template is generated from Template:ATX co Clothes Outfit AmusementParkWorkerClean. For corrections, edit the target template.
American Patriot Suit

**American Patriot Suit** is an outfit in *Fallout 76*.

## Characteristics

A cosmetic outfit, worn on top of any equipped armor and underarmor.

### Crafting

The above template is generated from Template:ATX co Clothes Outfit AmericanPatriotSuitClean Tricentennial. For corrections, edit the target template.

## Locations

* Purchased from the Atomic Shop and crafted at any armor workbench.
Animal Friend/Fallout: New Vegas

OverviewFalloutFallout 3**Fallout: New Vegas**Fallout 4Fallout 76

**Animal Friend** is a perk in *Fallout: New Vegas*.

## Effects

With the first rank of this perk, animals simply won't attack the player. With the second rank, these creatures will come to the player's aid in combat, but never against other animals.

The perk greatly reduces the threat level across the wasteland, particularly in enclosed areas and caves.

The perk icon in *Fallout 3* and *Fallout: New Vegas* features a normal rabbit, as opposed to the mutant with an extra ear, eye, tooth, and a webbed foot in the previous games.

Animals affected
* Mole rats
* Vicious dogs
* Yao guai
* brahmin
* Coyotes and all dogs
* All geckos (except the fire gecko)
* Giant rats and mole rats
* Nightstalkers

Lakelurks and fire geckos are not affected, Animal Control nonwithstanding. Yao guai in *Honest Hearts* aren't affected either.
Antidote (Fallout 2)

**Antidote** is a chem in *Fallout 2*.

## Background

A bottle containing a home-brewed antidote for poison. A milky solution with floating pieces of radscorpion flesh.

## Characteristics

A universal antidote, removing up to 75 points of poison.

## References

1. ↑ *Fallout 2* item description: *"{4900}{}{Antidote}"*
*"{4901}{}{A bottle containing a home-brewed antidote for poison. A milky liquid with floating pieces of radscorpion flesh.}"*
(PRO ITEM.MSG (Fallout 2))
Anton

**Anton** is the leader of the "evil" salvagers in Denver in 2253.

## Background

Big German-looking guy. Foul-mouthed, domineering, intolerant of strangers and non-humans. He's from the Midwest, home of the radioactive cyclones, and fled to this area to escape Caesar's Legion and to try and make a life for himself. His boys are (older) former raiders who got tired of having to scrounge a living from whatever idiots they crossed paths with. Now they're doing all right by sifting through the wreckage of the old world, but they're not exactly getting rich (because their part of Denver is poor).

His group is sort of like a bunch of middle-aged bikers. They still like raising a little hell now and then, and they're really territorial, but they're not so much into chasing people down or taking ghouls out for a drag. Anton is holding them together with personality and promises of loot, but they're getting frustrated and probably will pack up eventually, maybe settling down with tribals or trying to find real civilization.

## Appearances

Anton was to appear in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios.

## Sources

* Denver design document/1
* Denver design document/2
* Denver design document/3
* Denver design document/4
* Denver design document/5
Aquaboy

“
The Aquaboy and Aquagirl perks allow you to breathe underwater, remove radiation damage while swimming, and may even make you undetectable while submerged.

”— *Fallout 4* loading screen hints
**Aquaboy** is a perk in *Fallout 4* and *Fallout 76*.

## Effects

With the first rank of the Aquaboy perk, the player character no longer takes radiation damage when swimming, and gains the ability to breathe underwater. The second rank of the perk allows the player character to submerge themselves completely in a body of water to disappear from sight completely, handy for losing hostile opponents.
Anne (Fallout: New Vegas)

“

”— Anne, *Fallout: New Veas*
**Anne** is one of the farmers working at the NCR sharecropper farms in *Fallout: New Vegas*.

## Background

Though she signed on for the sharecropper project under the Thaler Act, the ongoing hardship in harnessing the soil of the Mojave, water shortages, and contamination thereof made her increasingly disillusioned and bitter. If something is not done soon, she and others will abandon the project entirely.

## Interactions with the player character

### Quests

* Hard Luck Blues: Anne can start the quest and inform the player about radioactive contamination of the water supply.

### Effects of the player actions

* If Hard Luck Blues is not resolved in favor of the farms, she will return to California, stopping at Boulder City with her fellow farmers and giving the player her opinion on the entire Mojave venture.

## Inventory

 Carried items
 Drops on death

## Appearances

Anne appears only in *Fallout: New Vegas*.
Ammo mill instructions

**Ammo mill instructions** is a note found in the *Fallout 3* add-on *The Pitt*. It is received upon completing the quest Free Labor.

## Transcript

The Steel Mill's ammo press is key to the military might of The Pitt, as it allows the user to repurpose simple ammunition to more convenient calibers. All soldiers, traders, and raiders in The Pitt are expected to be familiar with its use.

Found in the Steel Mill, the ammo press overlooks the hole. Load unused ammunition types and raw material into the Materials Bin, and activate the nearby Ammo Press terminal. Select the new ammunition type, press it, and collect your new ammunition from the Materials Bin.

Available Ammunition Types:

5mm

5.56mm

10mm

.32 Caliber

.308 Caliber

.44 magnum

Shotgun shells

Raw Material Types:

Any of the above ammunition

Scrap metal
Ant nectar (Fallout: New Vegas)

**Ant nectar** is an consumable item in *Fallout: New Vegas*.

## Characteristics

Ant nectar is a naturally occurring substance secreted by giant ants. When consumed the nectar grants +4 Strength, but inflicts a penalty of -2 to Charisma and Intelligence. If taken in excess, you can get addicted to it, though the chance of addiction is very small. Taking 7 doses in a short amount of time is relatively safe, however the eighth dose will have a 100% addiction chance due to the usage monitor effect.

## Variants

* Fire ant nectar
* Ant queen pheromones

## Locations

* El Dorado dry lake
* Ivanpah Dry Lake
* Ivanpah race track

## Notes

* With Chem Resistant, Old World Gourmet (*Dead Money*) and Big Brained (*Old World Blues*) perks, the chance of addiction is only 1%, while employing a 33% longer duration if the player possesses Day Tripper as well.

## Bugs

* Ant nectar addiction used to be incurable due to a bug, but this was fixed in *Fallout: New Vegas* patch 1.2.0.31x. The console command Player.RemoveSpell 0006DC6E will immediately remove the addiction on the player version.
Apple tree

**Apple tree** is a deciduous tree of the *Malus* genus that produces apples. Some apple trees are believed to have mutated to become mutfruit plant. Rivet City managed to replicate apple trees in its hydroponics facilities, while isolated unmutated populations are believed to have survived in locations in the United States.

## References

1. ↑ Fresh apples are in the *Rivet City* lab in *Fallout 3*.
2. ↑ Fresh apples appear in inventories of legionaries and are uncommonly found as loot in *Fallout: New Vegas*.
Ant egg

**Ant eggs** are a consumable item in *Fallout: New Vegas*.

## Characteristics

It isn't really good for restoring Hit Points, but it is about the same level as gecko meat. It is also used as an ingredient in brahmin Wellington.

### Effects of Survival skill

***Note**: radiation levels are not affected by the Survival skill level.*
## Locations

* They can be found on the corpses of giant ants. Usually they are found on soldier ants. Don't mistake it for fire ant eggs if you are planning to craft brahmin Wellington.
* Eggs are sometimes found on the corpses of worker ants. Giant ants and worker ants, as well as soldier ants, are found frequently at Ivanpah Race Track.
April Stewart

**April Stewart** is an American voice actress who voices Mags, Lieutenant Haggerty, Private Christina Morales, Private Ortega, Ranger Ghost, Sergeant Reyes, Ranger Lineholm, Captain Gilles, Captain Marie Pappas, Raquel, Jacklyn, Liza O'Malley, Doctor Alvarez and various generic characters in *Fallout: New Vegas*.

She is best known for providing the voices of several female characters on the animated cartoon TV series *South Park* alongside fellow voice actress Mona Marshall. Born and raised in Truckee, California, Stewart started acting at the age 12. Her father, Freddie Stewart, was a singer with the Tommy Dorsey Orchestra. In early 2008, April Stewart had her first child.

April is the voice of Liane Cartman, Sharon Marsh, Mrs. McCormick, Shelley Marsh, The Mayor, Principal Victoria, Wendy Testaburger and numerous other characters starring in *South Park*. She is also the voice of Maria Rivera on Nickelodeon's El Tigre: The Adventures of Manny Rivera.
Antique pocket watch

The **antique pocket watch** is a unique junk item in *Fallout 4*.

## Background

This particular Walktronic-branded antique pocket watch was preserved from both time and the Great War as part of the time capsule beneath the Jamaica Plain town hall.

## Characteristics

This antique provides two gears, two silver and one spring when broken down.

## Locations

* Jamaica Plain town hall basement: in the Arts & Life Display in the treasure room.
Appalachia Landmarks - Prickett's Fort

**Appalachia Landmarks - Prickett's Fort** is a voice holotape in *Fallout 76*.

## Transcript

Dick Shale: Hey folks, it's your favorite Tour Guide Dick Shale! Appalachia has several Historical landmarks worth visiting while you're in the area. Today I'd like to tell you about Prickett's Fort, where the American Colonist hunkered down and fended off hostile Native Americans and Redcoats. The structure standing today isn't the actual Prickett's Fort, but a faithful recreation of how historians pictured it! With a few, um, minor modifications. So stop by soon! Be sure to start your visit out with a trip to the famous gift shop and take a little piece of American history home with you!
Ant meat (Fallout 76)

**Ant meat** is a consumable item in *Fallout 76*.

## Characteristics

Ant meat provides minimal hit points, and an unhealthy dose of radiation. However, the meat is also lightweight, so one does not become quickly encumbered while collect to make superior roasted ant.

## Locations

* At least one piece of meat will always be found on giant ant corpses.
Arcade Gannon (Van Buren)

**Arcade Gannon** is a former Enclave member, and a Followers of the Apocalypse member found in Hoover Dam in 2253.

## Background

Gannon was once an Enclave infantryman operating in the Midwestern United States. At some point, likely after the destruction of Control station Enclave, he deserted the Enclave and joined the Followers of the Apocalypse at Hoover Dam. Similar to Henry's involvement and desertion, this was probably due to the Enclave growing more extreme.

## Interactions with the player character

### Interactions overview

He was designed to be a recruitable companion, specializing in Science and Repair.

In Burham Springs, he could identify the Poseidon Energy logos denoting the AGRICOLA lab.

## Inventory

 Carried items
 Drops on death

## Appearances

Arcade was going to appear in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios. While the Denver design document refers to him being in Hoover Dam, the Hoover Dam design document does not mention Gannon, which probably indicates that he was added into the game after the latter was written. This character, with some re-writing, appears as a recruitable companion and Followers of the Apocalypse member in *Fallout: New Vegas*.
Arch Dornan

“
Oh, lovely. They’ve sent me a mo-ron. Listen closely. You will stand guard at the hangar. This is your duty post. You will go there now and stay on guard until told otherwise. Now move it, soldier!

”— Arch Dornan
Sergeant **Arch Dornan** is a non-commissioned officer of the Enclave, stationed at Navarro as its drill sergeant and enlisted personnel commander in *Fallout 2*.

## Background

Arch Dornan wears the exact same armor as other soldiers, the Mark II powered combat armor. However, underneath the thick layers of metal and servomotors lurks something different. Arch Dornan is the single most powerful personality on the base, capable of reducing even the proudest soldier to a gibbering wreck through the use of ear-blistering rants punctuated with profanities.

## Interactions with the player character

### Other interactions

* Dornan can be safely circumvented, as unless the player speaks to him, he will remain in the quarters. If for some reason the player talks to him and doesn't reload, he will either post the player at the hangar and start circling the base or, if without power armor, tell them to get suited up or escort them off the base.

## Inventory

 Carried items
 Drops on death

## Behind the scenes

* Obviously, ol' Arch is based on the stereotypical image of Marine drill instructors, popularized by R. Lee Ermey's Gunnery Sergeant Hartman in Stanley Kubrick's *Full Metal Jacket*.

## Bugs

* Dornan uses the female proto id, so examining him will display the female pronouns from combatai.msg.

## Gallery

* "Welcome to Camp Navarro... a civilian! How in the hell did a civilian get on this base! I’ll have someone’s ass for dinner! Get this civilian off government property."
* "Outstanding. Proceed on the double to the hangar where you will stand guard duty. You will do a fine job. Do you understand?"
* "If I like you, you can call me Sarge. But guess what? I don't like you! Do you understand?"

## Appearances

Arch Dornan appears only in *Fallout 2* as a talking head. He is also mentioned by Cannibal Johnson in *Fallout: New Vegas*, where he refers to the incident when a private was caught out of uniform and going on the most "ear-blistering rant known to man."

## References

1. ↑ The Courier: *"Who's Sergeant Dornan?"*
Cannibal Johnson: *"He was a drill instructor I knew. He was also the meanest bastard I've ever known. Once, he caught this private out of uniform and old Dornan went off on the most ear-blistering rant known to man. It was inspiring."*
(Cannibal Johnson's dialogue)
Anywhere I Wander

**Anywhere I Wander** is a side quest in *Fallout: New Vegas*.

## Synopsis

Private Renolds and his squad were ambushed by Caesar's Legion, and some his fellow troopers were taken prisoner. He managed to give his captors the slip, tracking them all the way to Techatticup Mine.

## Walkthrough

* The quest is started by talking to the private up the road from the mine or south from Nelson. Note that it's possible that the game will simply refuse to let the player interact with the prisoners until the quest is active.
* The soldiers in question are located inside the mine, down the right-hand corridor. They are in locked storage cells (Average difficulty; Alexus carries the key to the doors) and have to be untied to be freed. The Legion will immediately attack them, so the player will have to clear the way for them.
* A silenced weapon and good skills or ammo allow for cleaning the cave out with no loss of reputation with the Legion. Melee weapons are a lot more difficult.
* After freeing them, the player needs to report back to the private, who will be relieved if they are freed (or distraught if they were killed). Only one prisoner has to make it out the mine's door.

## Behind the scenes

The title of the quest is a cultural reference to the song "Anywhere I Wander" by Frank Loesser.
Arlen

Initiate **Arlen** is a member of the Brotherhood of Steel, mentioned in *Fallout 4*.

## Background

Initiate Arlen was shot and killed during a field training operation, in which the knight in charge of the operation, Knight Bota, compiled a message to his parent(s), to notify them that their child died a brave death, saving the life of three other initiates, and that it was an honor to fight at his side. In this message, Bota also informed Arlen's family that his belongings are to be sent back to the Citadel at the earliest opportunity.

## References

1. ↑ *Prydwen* terminals; Outgoing Mail Terminal, Outgoing Mail PEM787A-026
Anti-mutant conspiracy

The **anti-mutant conspiracy** is an organization in *Fallout 2* whose goal is to rid Broken Hills of super mutants. They attempted to kill Francis, but failed, as he managed to kill all of his attackers.

## Organization

The group is led by Jacob the Chemist, which is ironic, seeing as how he was named after Marcus's original best friend, Jacob, of the Brotherhood of Steel. Members include Jacob's wife, Aileen, Manson, and Franc. Liz also has a hand in trying to rid of the mutants.

## Interactions

*For more information, on how the anti-mutant conspiracy affects the ending of Fallout 2, see Fallout 2 endings.*

The Chosen One has the choice between stopping or aiding the cause of the mutant conspiracy. To aid the mutant conspiracy, the player can complete two quests, Break Manson and Franc out of prison. and Blow up the mine's air purifier. Doing the latter affects Broken Hill's ending of the game. Alternatively, to thwart the group, the player can put Jacob and his wife in jail by accepting either of the quests, then warning Marcus, the mutant sheriff, about their plans. Doing this, or finding the people who attempted to kill Francis, will change Broken Hill's ending.

If the player chooses to help the group, then Broken Hills will try to thrive after the destruction of the mine. However, they will fail, and Broken Hills will eventually disperse. If the player stopped the group, than Broken Hills will do well until the uranium runs out, after which they will disperse and, if still alive, Marcus will head east (this ending is canon). If the player did nothing, then the group and other bigoted humans in the town will attack the mutants, ghouls, and non-bigoted humans. It is unknown if they win, but whoever wins will blow up the mine and leave Broken Hills.