recursal/Fanatic-Fandom huggingface dataset:
The Seedling Arks

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This article is still a **stub**. You can help us by expanding it.   **The Seedling Arks** is a settlement located in an ice crevasse near New Manchester and is the main setting of the second scenario, "The Arks". The city surrounds a generator and is somewhat similar to other cities like New London, Winterhome, and New Manchester, with the exception of 4 Seedling Arks containing many different seeds and plants from around the world. The population of the city remains almost a constant 45+ people, mostly Engineers and several Automatons, throughout the gameplay. The purpose of the settlement is to establish a self-sustainable and completely automated area to preserve plants that will replanted at the end of the frost. However, during the gameplay, The Seedling Arks will recieve several calls for help from New Manchester, leaving the people to debate whether or not to spare limited resources for a struggling city, or to prioritize their mission.
Hunters Hut

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Meeting, planning and restocking place for a band of hunters who venture outside the City to track their prey in the frozen wasteland, bringing up to 17 Raw Food per day.

## Overview

**Hunter Huts** are vital buildings that provide the city with Raw Food material that can be later procured into Food Rations.

* Can upgrade the building to yield more Raw Food and decrease the amount of workers required while still keeping the same efficiency.
Hunters Hangar

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## Overview

**Hunters Hangars** are buildings that provide the city with Raw Food material that can be later procured into Food Rations.

* Can upgrade the building to yield more Raw Food and decrease the amount of workers required while still keeping the same efficiency.
* An upgraded version of a Hunters Hut.
Raw Food

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**Raw Food** is collected by Workers stationed in a Hunters Hut, Hothouse or similar Building.

Every night, from 18:00-06:00, Hunters leave to collect food from the wasteland and bring it back to New London.

Hothouse keep normal working hours.

The Raw Food is then transferred to a Cookhouse where citizens of any denomination can help produce meals for the masses.
Generator Power Upgrade III

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**Generator Power Upgrade III** is a technology found in the *Heating* section of the Technology Tree.

## Description

*Allows us to raise the temperature in all heat zones by 1 level. Note: The coal consumption is quadrupled when this setting is active.*

## Overview

* *Automatic Prototyping* (tier 5) is required to research this technology.
* Cost 120 wood and 80 steel to research.
Citizens

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**Citizens** are a core component of **Frostpunk**.

There are currently five types of citizens found in the game:

Workers, Engineers, Children, Amputees, and Automatons.

## Workers

The most dynamic, and typically the most common of citizen is the Worker. They can be assigned to most buildings, except from some medical and specialty Buildings.

## Engineers

A vital resource and skilled with their hands, Engineers are a necessity to keep New London in good shape.

They are most frequently employed at specialty Buildings, Medical Posts, and the Workshop.

Choose how you assign your Engineers carefully, as they are not as common as workers.

## Children

The most "complex" of citizens, Children can be a nuisance or an asset.

By default, children cannot be assigned to work in any buildings. However, through some laws in Adaptation, Children can be utilized to work in some or all facilities that a Workers would qualify.

Unfortunately, signing some of these laws will upset the general consensus of your population and cause children to be at higher risk of injury.

Children can also be trained to work in medical facilities or Engineer specific buildings via Medic Apprentices or Engineer Apprentices.

## Automatons

While they don't exactly qualify as a citizen, Automatons perform the same duties as other citizens. Unlike the latter, Automatons can work 24 hour days and can staff most Buildings. But each Automatons need one per building and will be dormant if the Generators not running.

They can be built inside a Factory with the proper Resources.

Some can be found via Exploration and brought back to New London.

## Amputees

Once a productive citizen, Amputees are more or less dead weight on society unless given Prosthetics.

Players will need to use a Factory to build prosthetics for their injured civilians.
Pledge of Loyalty

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**Pledge of Loyalty** is an option in the Order tree of Book of Laws.

## Description

*People make mistakes, but we can give them a chance to redeem themselves -- if they agree to cooperate, of course.*

## Attributes

### Positive

* People will be persuaded to sign a Pledge of Loyalty, which will turn them into secret informers
* This will provide a permanent hope bonus
Charcoal Kiln

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Uses intense heat to char up to 70 wood per standard workday, producing 240 coal

## Overview

**Charcoal Kiln** is a Building that burns Wood in order to produce Coal.

* Requires tier 1 of the Resources (Technology Tree)
Gathering Post Insulation II

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**Gathering Post Insulation II** is a technology found in the *Resources* section of the Technology Tree.

## Description

*Gathering Posts will be even warmer (+1 heat level).*

## Overview

* Difference Engine (tier 4) is required to research this technology.
* Cost 50 wood and 30 steel to research.
Generator Range Upgrade III

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**Generator Range Upgrade III** is a technology found in the *Heating* section of the Technology Tree.

## Description

*Allows us to turn up the Generator range setting and extend its heat zone.*
Note: The Coal use by the Generator is quadrupled when this setting is active.

## Overview

* *Automatic Prototyping* (tier 5) is required to research this technology.
* Cost 120 wood and 80 steel to research.
Duelling Law

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**Duelling Law** is an option in the Adaptation tree of Book of Laws.

## Description

*Disagreements between people who face deadly threats every day can be*

## Attributes

### Positive

* Being able to duel reduces discontent
* Each spontaneous duel will slightly reduce discontent

### Negative

* Sometimes people will be killed in a duel
Healthcare Insulation

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**Hothouse Insulation** is a technology found in the *Food, Health, & Shelter* section of the Technology Tree.

## Description

*Medical Posts, Infirmary, Houses of Healing and Care Houses will be warmer (+1 heat level).*

## Overview

* Drafting Machines (tier 2) is required to research this technology.
* Cost 30 wood and 20 steel to research.
Organ Transplants

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**Organ Transplants** is an option in the Adaptation tree of Book of Laws.

## Description

*We could use the body parts of our deceased to save lives and accelerate healing. This way the dead can continue contributing to the survival of our city.*
New London

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**New London** is one of the cities of the Frostland and is the main setting of **Frostpunk**. It is built around a Generator, which is located in a crater in the Frostland. Two ruined cities neighbour New London, namely Winterhome and Tesla City. The city is mainly inhabited by refugees from London, who have fled northwards towards the generators when London fell victim to blizzards and dwindling supplies.

In the main scenario "A New Home", the player is the captain of New London, the last inhabited city in the immediate area. You are tasked to gather and manage supplies for the city, build homes and facilties, as well as mantain social and political order.

*To preserve civilization from the chaos of its own downfall, we have fled to the end of the world. We will have to adapt to survive. Who will we become in the process?*
Cookhouse

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Turns raw foodstuffs into nutritious meals. One unit of Raw Food is used to prepare two Food Rations.

## Overview

The **Cookhouse** is a building that produces Raw Food into Food Rations.

* Can also produce Soup and Sawdust meals via the Adaptation tree in the Book of Laws.
* Raw Food is harvested via Hunters Hut or Hothouses
Guard Stations

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Guard Stations bring peace and order to nearby homes. The presence of guards lowers discontent and restores hope.

## Overview

**Guard Stations** is an option in the Order tree of Book of Laws as well as a building upgrade of Watchtowers.

## Description

*An organized militia will maintain peace and order in our city and help us deal with anyone who might threaten it.*

## Attributes

### Positive

* NEW BUILDING: Guard Stations
* Guard Stations raise the hope of people living nearby
* Guard Stations lower the discontent of people living nearby
* You can use guards to break up protests

### Negative

* You will have to build 2 Guard Stations
* Discontent will rise slightly
Boosted Scout Sleds

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**Boosted Scout Sleds** is a technology found in the *Exploration & Industry* section of the Technology Tree.

## Description

*By using sleds with engine boosters, scouts will move 100% faster.*

## Overview

* Automatic Prototyping (tier 5) is required to research this technology.
* Cost 120 wood and 80 steel to research.
Child Labor - Safe Jobs

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**Child Labor - Safe Jobs** is an option in the Adaptation tree of Book of Laws.

## Description

*There aren't enough hands to do all the work. We'll allow children to be employed in safe workplaces, like Cookhouses or Hothouses.*

## Attributes

### Negative

* Hope will fall slightly
* Child workers can be injured in accidents
Advanced Wall Drill

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Uses advanced steam technology to expose the ice-covered trees. Provides up to 240 Wood per standard workday.

## Overview

The **Advanced Wall Drill** is an upgrade to the Steam Wall Drill.

* Requires tier 5 of Resources (Technology Tree).
Frozen trees

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**Frozen Trees** are natural sources of Wood that can be interacted with immediately when a new game begins.

## Notes

* **Frozen Trees** can only be found on the edges of the crater. You will need to build a Sawmill to harvest them.
* **Frozen Trees** are a finite resource.
Generator Efficiency Upgrade

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**Generator Efficiency Upgrade** is a technology found in the *Heating* section of the Technology Tree.

## Overview

* *Drafting Machines* (tier 2) is required to research **Steam Hub Range Upgrade II**.
* Cost 30 wood and 20 steel to research.
House of Pleasure

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**House of Pleasure** is an option in the Adaptation tree of Book of Laws.

## Description

*Our hard-working people deserve all the relief we can provide, and some of them yearn for the pleasures of the flesh.*

## Attributes

### Positive

* Prostitues can be employed in each pub to further lower discontent
Foreman

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**Foreman** is an option in the Order tree of Book of Laws.

## Description

*Appointing responsible foremen will make sure that people work as efficiently as possible.*

## Attributes

### Positive

* NEW ABILITY: Foreman
* Increases the efficiency of a workplace by 40% for 24 hours
Generator Range Upgrade II

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**Generator Range Upgrade II** is a technology found in the *Heating* section of the Technology Tree.

## Description

*Allows us to turn up the Generator range setting and extend its heat zone. Note: The coal use by the generator is tripled when this setting is active.*

## Overview

* *Mechanical Calculators* (tier 3) is required to research this technology.
* Cost 60 wood and 40 steel to research.
Sustain Life

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**Sustain Life** is an option in the Adaptation tree of Book of Laws.

## Description

*We can't cure the gravely ill, but we can at least keep them alive. We won't risk dangerous amputations with Radical Treatment.*

## Attributes

### Positive

* The gravely ill will be kept alive (but untreated) in Medical Posts.
* Hope will rise slightly

### Negative

* Discontent will rise slightly
* The gravely ill will not be treated and remain a burden
* The gravely ill will take up beds in Medical Posts
Coal Thumper Injectors

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**Coal Thumper Injectors** is a technology found in the *Resources* section of the Technology Tree.

## Description

*Coal Thumpers and Steam Coal Thumpers will produce Coal Piles 15% faster.*

## Overview

* Automatic Prototyping (tier 5) is required to research this technology.
* Cost 60 wood and 35 steel to research.
Heat

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**Heat** is one of the most important game elements in **Frostpunk**. As leader of New London, you'll need to keep your citizens warm by providing them with heat in their domains and workplaces.

Failing to provide heat in Buildings will result in citizens becoming ill and/or amputated from frostbite.

Players can upgrade the ability to **Heat** buildings by investing in the Heating technology tree.
Coal

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**Coal** is a vital resource in the Frostpunk world. It is the sole component that keeps the Generator running.

At the beginning of a normal game, '*Coal*l piles can be found scattered among the map. You can send Workers or other applicable citizens to harvest it.

# Types of Coal Resources

## Coal Pile

The most common Coal resource is the piles found at the beginning of a game. Player's can send citizens to harvest the piles.

* Each pile yields 500 coal.
* 15 citizens can be assigned to a coal pile.
* Workers yield coal faster than children.

## Coal Deposit

Similar to a coal pile, deposits are a natural source of coal found on the map. However, unlike Coal Piles, **Coal Deposits** require the player to build a Coal Mine to harvest the coal.

* Coal mines will produce an infinite amount of coal.
* The mine can be upgraded for faster yields of coal.

## Coal Thumper

The last option for coal actually produces Coal when there is none. The Coal Thumper is a building that pumps the earth below to surface coal. Infinite piles of coals begin to appear and can be harvested by citizens.
Frostpunk's alternative universe

File:Placeholder
The alternate universe of Frostpunk is set in the era of Queen Victoria in England, namely 1886. This is the era of the Industrial Revolution and steam engine. However, a terrible event has made history of mankind forever turn to another direction....

## Reason

It is unclear what is the real cause of this disaster, although one can assume that excessive industrialization, the new Ice Age,...  may have caused this.

In "A New Home" gameplay, when the player scouts an abandoned base, the radio in this place has been running a recording - or it's signaling from somewhere else - said that volcanic eruptions in the south caused ash to cover the atmosphere and obscure the sun, causing the cold, at the same time it is assumed that the eruption may instead be an asteroid collision before turned off....

Whatever the cause, the prolonged freeze caused temperatures to fall, causing crop failures and causing millions, even billions, to die; causing the collapse of social structure and economy.

## Solutions

While many choose to stay in London, another group decided to leave England and head north (possibly somewhere near the Arctic) to seek shelter.  Led by a huge steam engine, they have been moving for weeks, maybe months. Even if the engine has stopped working (may be due to too cold weather causing the parts to freeze), the group continues to move, with many people left behind, lost, frozen, ... along the journey, until they find a large steam core - a group of scientists studying the abnormal chill - and decide to settle around it.

The game finally starts here ...

## Triva

* Ironically, moving to the North means moving to a colder place, it also helps the evacuation team survive because there is a large amount of coal that can be used for heating.
Public House

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## Overview

The **Public House** is a building unlocked by the Book of Laws. It is essentially a bar or pub for citizens to drown their sorrows or lift their spirits.

## Description

*Even in this harsh new world, people stil need to raise their spirits after work in good company with a stiff drink in hand.*

## Attributes

### Positive

* NEW BUILDING: Public House
* Patrons of the Public House are less discontented
* Hope will rise slightly
Ren Xiaoyao

## Appearance

The woman wearing the tight-fitting, fire-red qipao had a flawless, curvaceous figure.

Her qipao had two thigh-high slits between which her long graceful legs appeared every time she moved. Her breasts were smaller than Hua Yan and Yan Wushuang’s, but their shape was cleverly carved, and they were very pleasing to one’s eyes.
Food Additives

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**Food Additives** is an option in the Adaptation tree of Book of Laws.

## Description

*We can add sawdust to meals to make them more filling, although not exactly tasty... or healthy.*

## Attributes

### Positive

* NEW RECIPE: Sawdust meal (available in Cookhouse)

### Negative

* Hope will fall slightly
* Discontent will rise slightly
* Some people eating sawdust meals will fall ill
Steam Core

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**Steam Cores** are a very rare and valuable resources in Frostpunk, which can be found in Frostland and Tesla City. It can be used to constructs advanced buildings, Steam Hubs and even Automatons.

## Description

As the foundation of advanced technology in Frostpunk, a Steam Core is an essential item to build more advanced buildings, such as steam production buildings and Infirmaries.  Its sophistication exceeds the factory's manufacturing capacity, so it can only be obtained outside of Frostland. They can also be consumed to divert the Generator overdrive stress level in the event that the Generator is close to exploding.

Tesla City is the only place in the game with the capability to produce Steam Cores.
Engineer Automatons

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**Engineer Automatons** is a technology found in the *Exploration & Industry* section of the Technology Tree.

## Description

*Allows automatons to be used at Workshops and Factories.*

## Overview

* Difference Engine (tier 4) is required to research this technology.
* Cost 50 wood and 30 steel to research.
Overdrive Couplings

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**Overdrive Couplings** is a technology found in the *Heating* section of the Technology Tree.

## Description

*Allows us to raise the temperature of all heat zones by 2 levels when the Generator is put into Overdrive.*

## Overview

* *Drafting Machines* (tier 2) is required to research this technology.
* Cost 30 wood and 20 steel to research.
Medical Post Upgrade

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**Medical Post Upgrade** is a technology found in the *Food, Health, & Shelter* section of the Technology Tree.

## Description

*Thanks to improved tools and methods, people employed in Medical Posts will heal the sick 10% faster.*

## Overview

* Drawing Boards (tier 1) is required to research this technology.
* Cost 20 wood and 10 steel to research.
Flying Hunters

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**Flying Hunters** is a technology found in the *Food, Health, & Shelter* section of the Technology Tree.

## Overview

* Drafting Machines (tier 2) is required to research this technology.
* Cost 30 wood and 20 steel to research.
Extra Rations for the Ill

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**Extra Rations for the Ill** is an option in the Adaptation tree of Book of Laws.

## Description

*We can feed sick people extra rations to help with their recovery.*

## Attributes

### Positive

* NEW ABILITY: Use extra rations in medical facilities to speed up recovery
Coal Deposit

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**Coal Deposits** are natural sources of Coal that can be found along the edge of the crater.

## Notes

* **Coal Deposits** can only be harvested with a Coal Mine.
* The supply an infinite amount of Coal.
Gathering Post Insulation

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**Gathering Post Insulation** is a technology found in the *Resources* section of the Technology Tree.

## Description

*Gathering Posts will be warmer (+1 heat level).*

## Overview

* Drafting Machines (tier 2) is required to research this technology.
* Cost 30 wood and 20 steel to research.
Generator Safety Bypass

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**Generator Safety Bypass** is a technology found in the *Heating* section of the Technology Tree.

## Description

*Generator stress will increase 25% slower and fall 25% faster.*

## Overview

* *Automatic Prototyping* (tier 5) is required to research this technology.
* Cost 120 wood and 80 steel to research.
Propaganda Center

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**Propaganda Center** is an option in the Order tree of Book of Laws.

## Description

*To keep things running smoothly, we need to stay informed about our people's concerns and have a way of spreading the news we want them to hear.*

## Attributes

### Positive

* NEW BUILDING: Propaganda Center
* The Propaganda Center raises hope
* Shows detailed info on sources of discontent
* NEW ABILITY: The Propaganda Center can distribute bulletins, raising hope

### Negative

* You will have to build the Propaganda Center
* Discontent will rise
Frostpunk Wiki

Welcome to the **Frostpunk** wiki!
***Frostpunk*** is a dystopian city-building game from the makers of *This War of Mine*. Set in an alternative 1886 where the world has plunged into an eternal winter, the player is tasked with leading a group of survivors in a frozen tundra. Managing resources, planning your buildings, and deciding your city's fate will be all up to you -- the player.

**Tutorial****Map**
**Scenarios****Buildings****Technology Tree****Book of Laws****Resources****Citizens****Cities**

FROSTPUNK Official Release Date Trailer - "Serenity"11 facts about Frostpunk Features TrailerFROSTPUNK Developer Update - "Irreversible" (Endgame reveal)

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Corpse Disposal

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**Corpse Disposal** is an option in the Adaptation tree of Book of Laws.

## Description

*We'll keep dead bodies out of the heat zone and cover them with snow. The cold will halt their decay.*

## Attributes

### Positive

* NEW BUILDING: Snow Pit
* No risk of disease from unburied bodies
* Bodies are preserved for potential future use

### Negative

* You will have to dig a Snow Pit
* Hope will fall
* Discontent will rise
Snow Pit

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An icy hole in which bodies won't rot.

## Overview

The **Snow Pit** is the counterpart of the Cemetary. Bodies can be preserved here so they can be later used for soil in Hothouses. It also makes sure that disease cannot be spread.

* Must be placed outside heat zones so bodies don't rot.
Neighborhood Watch

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**Neighborhood Watch** is an option in the Order tree of Book of Laws.

## Description

*We need to mobilize and stand together to help people in need and protect them from troublemakers.*

## Attributes

### Positive

* NEW BUILDING: Watchtower
* Watchtowers increase the hope of people living nearby
Medical Automatons

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**Medical Automatons** is a technology found in the *Exploration & Industry* section of the Technology Tree.

## Description

*Allows automatons to be used at Medical Posts and Infirmaries.*

## Overview

* Difference Engine (tier 4) is required to research this technology.
* Cost 50 wood and 30 steel to research.
Coal Mining Rationalization

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**Coal Mining Rationalization** is a technology found in the *Resources* section of the Technology Tree.

## Description

*Coal Mines, Steam Coal Mines and Advanced Coal Mines will be another 10% more efficient.*

## Overview

* Difference Engine (tier 4) is required to research this technology.
* Cost 50 wood and 30 steel to research.
Generator Power Upgrade I

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**Generator Power Upgrade I** is a technology found in the *Heating* section of the Technology Tree.

## Description

*Allows us to raise the temperature in all heat zones by 1 level. Note: the coal consumption is doubled when this setting is in use.*

## Overview

* Researching *Drawing Boards* (tier 1) is required to before researching **Heaters**.
* Cost 20 wood and 10 steel to research.
Generator Power Upgrade II

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**Generator Power Upgrade II** is a technology found in the *Heating* section of the Technology Tree.

## Description

*Allows us to raise the temperature in all heat zones by 1 level. Note: The coal consumption is tripled when using this setting.*

## Overview

* *Mechanical Calculators* (tier 3) is required to research this technology.
* Cost 40 wood and 25 steel to research.
Generator Range Upgrade I

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**Generator Range Upgrade I** is a technology found in the *Heating* section of the Technology Tree.

## Description

*Allows us to turn up the generator range setting and extend its heat zone. Note: the coal use by the generator is doubled when this setting is in use*

## Overview

* *Drawing Boards* (tier 1) is required to build **Generator Range Upgrade I**.
* Cost 20 wood and 10 steel to research.
Tesla City

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**Tesla City** is an abandoned and partially destroyed city located in the Frostland. It neighbours New London and Winterhome. The city was settled somewhat earlier than New London was by American refugees from a downed dreadnaught. The city is captained by Nikola Tesla, the owner of the largest company in the world, Tesla Manufacturing. Tesla later becomes increasingly authoritarian and exiles those who are unable to work (amputees, children, etc.) Unlike other cities, Tesla City is sheltered by a large Tesla Coil, that forms a protective dome over the city. Unfortunately, the Coil begins to go out of control, destroying buildings and zapping people, leaving little survivors. The survivors and exiles can be found throughout the Frostland, and can be brought in as citizens of New London.

Tesla City contains a large amount of high tech equipment capable of producing Steam Cores, a valuable resource in the game. An outpost producing 1 Steam Core every 24 hours can be established there.
Exploration

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**Exploration & Scouting** is a key component to a playthrough of **Frostpunk**.

In the beginning of a playthrough, you'll be tasked with building the Beacon, which enables you the ability to produce Scouts.

## Scouts

Once the Beacon is built, Scouts can be manufactured by procuring 40 Wood and 5 Workers. They can be assigned to explore some unknown locations. For a full list of these locations, look below.
Outpost Depot

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Allows us to assemble an outpost team, send it to establish a permanent resource outpost far away form the city and maintain a connection with it.

## Overview

**Outpost Depots** are Buildings that are located on the edge of New London.

* Allows you to produce Outpost Teams to secure outposts on certain locations in the wilderness.
* Teams will bring back Resources to the New London.

## Technology Tree

*Allows us to build Outpost Depots.*

* Drafting Machines (tier 2) is required to research this technology.
* Cost 30 wood and 20 Steel to research.
Prison

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A place to isolate people who pose a danger to our society. Houses 30 inmates who will change their attitude within a few days.

## Construction

### Cost

30 Wood 10 Steel

**Prison** is an option in the Order tree of Book of Laws.

## Description

*Those who threaten the stability of our city have to be isolated for the good of us all.*

## Attributes

### Positive

* NEW BUILDING: Prison
* NEW ABILITY: Roundup (Prison) used to catch wrongdoers
* Prisoners will abandon their misguided views

### Negative

* You will have to build a Prison
* Discontent will rise slightly
Steam Coal Thumper

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By pumping high-pressure steam into underground Coal deposits, the Steam Coal Thumper forces the precious resource to the surface, forming a pile of up to 1317 Coal per standard workday -- enough for 4 gathering posts.

## Overview

**Steam Coal Thumpers** are a Building that can be built to produce coal without needing any coal. They are the direct upgrade to Coal Thumpers.

* Requires tier 2 of Resources (Technology Tree).
* Produces coal piles that can be harvested by Citizens.

## Technology Tree

* Cost to research is 30 wood and 20 steel
Beacon: Stereoscopic Lenses

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**Beacon: Stereoscopic Lenses** is a technology found in the *Exploration & Industry* section of the Technology Tree.

## Description

*Advanced measuring instruments installed in the Beacon will enable us to gauge the severity of incoming storms.*

## Overview

* A Workshop is required to research this technology.
* Cost 10 wood and 100 steel to research.
Steam Hub Range Upgrade II

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**Steam Hub Range Upgrade II** is a technology found in the *Heating* section of the Technology Tree.

## Description

*Heat zones around Steam Hubs can be extended 50% farther. Note: Steam Hubs will consume twice as much coal when this setting is active.*

## Overview

* *Drafting Machines* (tier 2) is required to build **Steam Hub Range Upgrade II**.
* Cost 30 wood and 20 steel to research.
Resources

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**Resources** are a vital aspect of **Frostpunk**. Players will need to make sure that they have an abundance of each type to make sure that their colony survives and prospers.

Coal, Wood, and Steel can be found at the start of a normal game as a natural resource on the map. You can create special buildings once the natural resources are exhausted.

## Resource Types

* Coal
* Food
* Food Rations
* Steel
* Steam Core
* Wood
Amputees

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## Overview

Once a productive citizen, **Amputees** are more or less dead weight on society unless given Prosthetics.

Players will need to use a Factory to build prosthetics for their injured civilians.
More Scouts

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**More Scouts** is a technology found in the *Exploration & Industry* section of the Technology Tree.

## Description

*Allows us to deploy an additional scout team at the Beacon, raising the limit to 2.*

## Overview

* Drawing Boards (tier 1) is required to research this technology.
* Cost 20 wood to research.
Wood Crates

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**Wood Crates** are natural sources of Wood that can be interacted with immediately when a new game begins.

## Notes

* There are multiple piles of crates, each with a finite amount of 120 Wood.
* 15 Citizens can be assigned to a crate pile at a time.
* Faster Gathering can be researched to speed up harvesting.
Factory

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A plant where automatons and other highly advanced devices can be produced.

## Overview

The **Factory** is a special building that allows for the creation of Automatons and Prosthetics.

## Technology Tree

Tier 2 must be first researched in the Exploration & Industry Technology Tree.
Care House

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The gravely ill and crippled are kept alive here, receiving halved food rations.

## Overview

The **Care House** is a larger medical facility that houses ill and amputated patients.

* Needs heat to operate.
* Patients receive half of food rations.
* Does not require any citizens to work there.
Coal Pile

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**Coal Piles** are natural sources of Coal that can be interacted with immediately when a new game begins.

## Notes

* Each pile has a finite quantity of 500 coal.
* Citizens can be assigned directly to the pile for harvest OR a nearby Gathering Post.
* 15 Citizens can be assigned to a coal pile. Workers are more efficient than Children.
* Faster Gathering can help speed up harvest.
Charcoal Kiln Thermostat

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**Charcoal Kiln Thermostat** is a technology found in the *Resources* section of the Technology Tree.

## Description

*Charcoal Kilns will produce 33% more Coal.*

## Overview

* Drafting Machines (tier 2) is required to research this technology.
* Cost 30 wood and 20 steel to research.
Forceful Persuasion

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**Forceful Persuasion** is an option in the Order tree of Book of Laws.

## Description

*Explaining to inmates the enormity of their wrongdoings in a more direct manner will return them to the society faster.*

## Attributes

### Positive

* NEW ABILITY: Forceful Persuasion (Prison)
* Reduces the time prisoners spend in Prison

### Negative

* Prisoners may get hurt or killed
* Discontent will rise
Extended Shift

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**Extended Shift** is an option in the Adaptation tree of Book of Laws.

## Description

*Building a city in this frozen hell requires sacrifice. People will get more done if they work longer shifts.*

## Attributes

### Positive

* NEW SHIFT LENGTH: you can extend the workday in any facility to 14 hours.

### Negative

* Working overtime will cause discontent
* Discontent will rise slightly
Sawmill

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Turns frozen trees into usable material, producing up to 80 wood per standard workday.

## Overview

The **Sawmill** is a building that is able to harvest frozen trees found in the immediate area of New London.

* Requires the Workshop to be built.
* Position the **Sawmill** nearby frozen trees -- making sure you are efficiently covering as many trees as possible.

## Technology Tree

### Description

*Allows us to build Sawmills.*

* Costs 10 wood to research.
Automaton Integration III

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**Automaton Integration III** is a technology found in the *Exploration & Industry* section of the Technology Tree.

## Description

*Further improves the workplace integration of automatons, boosting their efficiency by 10% (to 90%).*

## Overview

* Automatic Prototyping (tier 5) is required to research this technology.
* Cost 120 wood and 80 steel to research.
Beacon

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Allows us to send Scouts who Explore the wilderness, search for goods and survivors and bring them to New London.

## Overview

The **Beacon** is must have building to ensure that you Explore the landscape outside of the crater.

It allows you the ability to procure Scouts to bring back Resources and Citizens.
Prosthetics

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**Prosthetics** is an option in the Adaptation tree of Book of Laws.

## Description

*Everyone wants to contribute to the survival of our city. If we can bring amputees back to full fitness, we should do it.*

## Attributes

### Positive

* NEW BLUEPRINT: Prostheses (available in the Factory)
* Amputees fitted with prostheses in medical facilities will be able to work again
Winterhome

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**Winterhome** is a destroyed city neighbouring New London and Tesla City. It is one of six known major settlements in the Frostland. The city was quite typical of those in the Frostland, with a central Generator providing heat for the city. Established far earlier than New London, the city's citizens built the Bridge to Winterhome and employed the Observatory. The city later struggled with low supplies of food and eventually the Captain, a military leader, tried to impose despotism. The people rebelled and anarchy consumed the city. The generator exploded and most of the city's citizens died, leaving those who survive with no choice but to wander.

Some of the former citizens of Winterhome can be found in various places throughout the Frostland in the main scenario. With no supply of food, the people turn to cannibalism, eating the dead bodies of those who did not survive the fall of Winterhome.

Discovering Winterhome through Exploration will trigger a series of events that will force the player to choose between Order and Discipline or Faith and Spiritual Strength Purpose trees in the Book of Laws. An outpost can also be built here, delivering an output of 150 Wood every 24 hours.
Automatons

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## Overview

While they don't exactly qualify as a citizen, **Automatons** perform the same duties as other citizens do.

They are autonomous, giant walking robots that can work 24 hour days and can staff most Buildings.

They can be built inside a Factory with the proper Resources.

Some can be found via Exploration and brought back to New London.
Advanced Heaters

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**Advanced Heaters** is a technology found in the *Heating* section of the Technology Tree.

## Description

*Advanced Heaters raise the temperature of workplaces by 3 levels. Each heater consumes 3 coal per hour when running.*

## Overview

* *Difference Engine* (tier 4) is required to research this technology.
* Cost 50 wood and 30 steel to research.
Automaton Integration II

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**Automaton Integration II** is a technology found in the *Exploration & Industry* section of the Technology Tree.

## Description

*Further improves the workplace integration of automatons, boosting their efficiency by 10% (to 80%)*

## Overview

* Difference Engine (tier 4) is required to research this technology.
* Cost 50 wood and 30 steel to research.
Charcoal Kiln Bellows

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**Charcoal Kiln Bellows** is a technology found in the *Resources* section of the Technology Tree.

## Description

*Charcoal Kilns will produce Coal 33% faster.*

## Overview

* Mechanical Calculators (tier 3) is required to research this technology.
* Cost 40 wood and 25 steel to research.
Moana Akita-von braun-monite- infinity horrors- shadowcreature

### Medical History

suffers from separation anxiety, slight depression, can contort her body and broke 6 ribs

## Family Information

### Family Members

Kira horrors-shadow creature (eldest sister), Draven horrors-shadow creature (eldest brother ), Akita horrors-shadow creature (2nd eldest sister; twin to draven), Zella horrors-shadow creature (3rd eldest sister ; twin to Ariabelle & Hope), Zella horrors- shadow creature (4th eldest sister; twin to Zella & Hope), Hope (5th eldest sister; twin to Zella & Ariabelle), Raven-crow horrors-shadow creature (2nd eldest brother),Lusio horrors-shadow creature (3rd eldest brother), Forest horrors-shadow creature (4th eldest brother; half brother to kira,draven,akita,zella,ariabelle,hope,raven-crow, lusio; full brother to Ozul ), Ozul horrors-shadow creature(half-brother to kira,draven,akita,zella,ariabelle,hope,raven-crow,lusio; full brother to forest)

## Personal Information

### Favorite Things

red-orange,snakes, sharks, ice skating,performances as a contortionist, reading, helping the family, and the haunted museum like draven watching her siblings events

### Likes

snakes,family, henna tattoos design, sharks, ice skating, history and quiet places

### Dislikes

:clowns, math,P.E, stereotypical people, vegans,

### Personality List

witty, protective, quite, expressive, booking loving
Emergency Shift

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**Emergency Shift** is an option in the Adaptation tree of Book of Laws.

## Description

*Sometimes we have to concentrate on the task at hand at the cost of everything else, or die.*

## Attributes

### Positive

* NEW ABILITY: You can force workers in any facility to work for the next 24 hours

### Negative

* Using the Emergency Shift will raise discontent
* Discontent will rise slightly
Elder's Heritage: Aftermath

Simon Temper

Mykael

Harvey Ford

Eric Storm

Lily Conclin

Brian Taggert

Irene Dubois

Ajatos

Die Kaiserin

Sir Commander illius

Fellorn

Corvus Lyaladt

Achyri

Desztrac'ay'ellva

**Elder's Heritage: Aftermath** ist das Sequel zu Elder's Heritage und schließt direkt an dessen drittem Akt, Dusk of Creation, an.

## Einleitung

Nach ihrem Sieg über Chaa'natai kehren die neuen Nephalem nach Terra zurück - wo inzwischen, bedingt durch den Tod der Portalbestie, vier Jahre vergangen sind. Sie finden eine Welt in Trümmern vor, die von einem unheilvollen Bündnis regiert wird, das sie vor zuvor ungekannte Herausforderungen stellt. Noch dazu scheint sich eine uralte Prophezeiung zu erfüllen, die alle vorangegangenen Mühen zu Nichte machen könnte...
Advanced Coal Mine

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With the help of advanced steam technology, the extraction rate of this mine is boosted to 1035 coal per standard workday.

## Overview

**Advanced Coal Mines** are a Building that can be placed over a Coal resource found on the map. It is the direct upgrade from Steam Coal Mine.

* Requires the the fifth tier of the "Resources" Technology Tree researched.
Faster Gathering

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**Faster Gathering** is a technology found in the *Resources* section of the Technology Tree.

## Description

*Employing better tools and methods, people gathering resources from Coal Piles, Wood Crates and Steel Wreckages will work 15% faster, whether using Gathering Posts or not.*

## Overview

* A Workshop is required to research **Faster Gathering**.
* Cost 10 wood to research.
Steam Hub

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A steam-powered contraption that creates a small heat zone around it.

## Overview

The **Steam Hub** is essentially a smaller version of the Generator. It can heat up areas in it's immediate vicinity. It also consumes coal.

* Must be built on streets.
* Can work the following hours:
	+ Work Hours (8:00-18:00)
	+ Extended Work Hours (6:00-20:00)
	+ 24 Hours
* Consumes half as much coal as the Generator... based on the generator's current level.

## Tech Tree

*Allows us to build Steam Hubs.*

* Needs a Workshop in order to begin research.
* Cost to research is 10 Wood

### Upgrades

* Steam Hub Efficiency Upgrade
* Steam Hub Range Upgrade II