recursal/Fanatic-Fandom huggingface dataset:
Breaker

## General

The Breaker is a fighter modeled after the battlecruiser class, specializing in taking out enemy shields. When in Prime Shift, it fires a barrage of missiles that inhibit enemy shield regeneration.

Like other Tier 9 Spectre ships, the Breaker can recharge its shields even after being fully depleted.

## Strategy and Setup

### Advantages

Although the Breaker has fewer slots than the Switch overall, it makes up by having a dual firing arc, potentially doubling its firepower. It also has similar shield regeneration capacity as the Switch. Compared to the Tier 8 fighters, this ship has basically twice the overall firing arc, making it harder for enemies to enter its blind spot.

Its Lock On overdrive basically gives it a free shield damage bonus as well as the ability to apply the Phase Hacked debuff, making Umbra the only enemy not affected by this overdrive. The speed bonus it gets ensures that enemies cannot escape once in range.

Its Prime Shift bonus effectively increases the ship's DPS even further. The unique support field provides a passive shield damage bonus for the fleet, further improving their ability to shred through shields. The active ability, which not dealing much damage, applies the Shield Suppressed debuff which temporarily decreases the enemy's ability to recover its shields.

The ship has a 50% innate damage bonus against all Altairian, Umbra and Pharmakon ships.

### Disadvantages

Its mass modifiers are considerably worse than the Switch's, allowing players to fit on less equipment before hitting maximum mass.

Its Prime Shift threshold is 15% higher than the Switch's. Although it has a higher base charge rate, it is one shield slot short of the Switch's, so its maximum charge rate is about the same. As a result, it becomes more difficult for this ship to reach and maintain Prime Shift.

The Breaker has a short range just like other fighters, and has relatively little armor, giving enemies the opportunity to take it out before it gets close, especially if they have weapons that apply Stasis. It also has lower resistances than the Switch until it reaches Mk V.

## Skins

* Apoidea
* Flare
* Gamma
* Zenith
* Lustre
* Ocherous
* Forge
* Antares
* Redback
* Acid
* Junker
* Midas

## Trivia

* The Breaker is the first Tier 9 Fighter to be released to players.
* A pre-fitted Breaker was gifted to players during early December 2020.

## Gallery

* Mk I/II Breaker angled HD render
* Mk III/IV Breaker angled HD render
* Mk V Breaker angled HD render
* Mk VI Breaker angled HD render
* Breakers blitzing a Liberatus fleet
* The Breakers' Shield Offensive field in action
* A Breaker firing its anti-shield missiles
Forge

## Stats

 Restricted to
 Antimatter  | 0

## General

The Forge skin, when applied, causes the ship to take on a gradient from bright orange to black, similar to the color of heated metal in a forge.

## Gallery

* Mk I/II Switch angled HD render with the Forge skin
* Mk III/IV Switch angled HD render with the Forge skin
* Mk V Switch angled HD render with the Forge skin
* Mk VI Switch angled HD render with the Forge skin
* Mk I/II Breaker angled HD render with the Forge skin
* Mk III/IV Breaker angled HD render with the Forge skin
* Mk V Breaker angled HD render with the Forge skin
* Mk VI Breaker angled HD render with the Forge skin
* Mk I/II Deadeye angled HD render with the Forge skin
* Mk III/IV Deadeye angled HD render with the Forge skin
* Mk V Deadeye angled HD render with the Forge skin
* Mk VI Deadeye angled HD render with the Forge skin
* Mk I/II Torus Dreadnought angled HD render with the Forge skin
* Mk III/IV Torus Dreadnought angled HD render with the Forge skin
* Mk V Torus Dreadnought angled HD render with the Forge skin
* Mk VI Torus Dreadnought angled HD render with the Forge skin
* Mk I/II Comandante Carrier angled HD render with the Forge skin
* Mk III/IV Comandante Carrier angled HD render with the Forge skin
* Mk V Comandante Carrier angled HD render with the Forge skin
* Mk VI Comandante Carrier angled HD render with the Forge skin
* Mk I/II Arc angled HD render with the Forge skin
* Mk III/IV Arc angled HD render with the Forge skin
* Mk V Arc angled HD render with the Forge skin
* Mk VI Arc angled HD render with the Forge skin
* Mk I/II Caustic angled HD render with the Forge skin
* Mk III/IV Caustic angled HD render with the Forge skin
* Mk V Caustic angled HD render with the Forge skin
* Mk VI Caustic angled HD render with the Forge skin
* Mk I/II Subverter angled HD render with the Forge skin
* Mk III/IV Subverter angled HD render with the Forge skin
* Mk V Subverter angled HD render with the Forge skin
* Mk VI Subverter angled HD render with the Forge skin
* Mk I/II Buckler angled HD render with the Forge skin
* Mk III/IV Buckler angled HD render with the Forge skin
* Mk V Buckler angled HD render with the Forge skin
* Mk VI Buckler angled HD render with the Forge skin
* Mk I/II Broadsider angled HD render with the Forge skin
* Mk III/IV Broadsider angled HD render with the Forge skin
* Mk V Broadsider angled HD render with the Forge skin
* Mk VI Broadsider angled HD render with the Forge skin
Genesis Cruiser

## General

The Genesis Cruiser is a Tier 1 hull with primitive Miner Rebellion technology.

As a cruiser, this ship has great defensive capability and is designed to soak up damage.

## Strategy and Setup

### Advantages

Genesis Cruisers are the most versatile Tier 1 hull. With a wide firing arc, this ship can travel directly forwards while simultaneously firing back at enemies, unlike Harrier Frigates which have to face the enemy in order to do so. This allows the Genesis Cruiser to kite enemies without having to rely on strafe speed. In a skirmish, Genesis Cruisers are often spaced apart and fly parallel to the enemy for maximum dodging capability.

Genesis Cruisers can be used to rush a base, i.e. charging into the middle of the base and destroying anything there, due to their high health that allows them to take many hits before being destroyed. They can also become decoys for early sniper fleets, distracting the enemy and keeping your Longbow Destroyers safe from attack. However, such uses often require the ship to exceed the instant repair limit (5 minutes) to be effective, so you risk having to spend time repairing them.

Its relatively high maximum mass ensures that the ship can absorb and deal lots of damage at the same time. Besides PvP, this hull is commonly used for auto-combat against NPC Targets, until you unlock the Rancor Battleship.

Use shielding and armor to the extent that limits the ship at 5 minutes of repair time. Rear Thrusters help the ship to outrun or catch up to enemies that are flying away from you.

### Disadvantages

Although powerful, Genesis Cruisers can be kited by Harrier Frigates and Rancor Battleships that have more range. Despite this, early kiting ships use Rail Drivers and Scatter Missiles which are quite easy to dodge, so the battle may still turn in your favor.

## Trivia

* You receive a free Genesis Cruiser on your 3rd day since playing.
* In the early stages of closed beta, this ship used to be unlocked after the Longbow Destroyer.
* There used to be an Enhanced version of the Genesis available for purchase in the Black Market, but it has since been deprecated.
* This enhanced version was the first ship capable of defying the 300 rule - the 5% armor bonus does not factor in to repair time. Thus, the ship can exceed 300 combined health and armor and still be free instant repair.
* A bonus to weapon speed was added to cruiser mark upgrades towards the end of 2017.
* Mk III-V versions of the Genesis Cruiser exists in the preview and game files, but are unavailable in the live server.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.

## Gallery

* Old model of the Genesis Cruiser
* Old Genesis Cruiser build screen
* Genesis Cruisers with Scatter Missiles
* A Genesis Cruiser fleet attacking a base
* Mk2-5 Genesis Cruisers
Fire Base

## EVENT OVERVIEW

Packed with new Hull and Base content, join the Fire Base event to earn the new Capitol Carrier and its equipment, the Warden Thruster for your Executor or Torus, and for your base, Borophene Plate materials and Fission Missile Turret materials! Shoot for a top leaderboard rank by earning leaderboard points, which can score you Antares Skins and/or Blood Amber.

## DESCRIPTION

Fire Base is the 74th Event in VEGA Conflict, introducing the Capitol Carrier.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST

## Target Payouts

Drops marked with (Tn), where n is an integer, are categorized into blueprint sets. Players are required to have unlocked the majority of a set before those from the next set can drop. Some blueprints appear in multiple tiers, meaning that they can be obtained from defeating fleets within a broader level bracket.

 128

 125
 127
 129
 131

Note, \* means not 100% chance

For more information on the event targets, click here or For more information on the event targets, click here for Tier 9 Targets or here for Tier 10 Targets.

## Gallery

* 88. Fire Base Event Store.png

Completed Event Store

## Trivia

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Health

**Health** refers to durability granted by armor and ablative technologies, in addition to the base health of hulls and modules. Its damage resistance can be determined via the method as described here.

Unlike shield energy, health is not restored automatically outside battle, instead it can be repaired in the Fleet Bay.
Fighter Wing

## General

The Fighter Wing is a starter base squadron, the base counterpart to the Fighter Squadron. Likewise, it could be researched in the Arms Lab.

It dives straight at targets that enter its scramble range. In combat, it looks identical to the Fighter Squadron but has a stronger yellow aura.

## Strategy and Setup

### Advantages

Fighter Wings are functionally similar to Fighter Squadrons. They outrange all ships that do not have ship squadrons, enabling them to defend against both sniper and blitz fleets. Their range is not so large that destroyers could exploit them by using the wings as bait to fire on other structures that are otherwise out of range.

Fighter Wings are fast, reducing the amount of time under fire before reaching enemy targets. They can also swiftly return to the fight after being destroyed or running out of fuel.

### Disadvantages

Similar to the Fighter Squadron, Bomber Squadrons and Interceptor Squadrons directly replace them as they have more health, flight time and range.

## Trivia

* The Fighter Squadron is the fastest and shortest-range base squadron that is obtainable by players.
* The equipping time of all old blueprint items for bases was reduced by half during the May 2020 update.

## Gallery

* Fighter Wings taking out a Fury Battleship
* Fleet Bay launching Fighter Wings
Flare

## Stats

 Restricted to
 Antimatter  | 0

## General

The Flare skin, when applied, causes the ship to take on a red wax-like coloration with hexagonal cells.

## Gallery

* Mk I/II Switch angled HD render with the Flare skin
* Mk III/IV Switch angled HD render with the Flare skin
* Mk V Switch angled HD render with the Flare skin
* Mk VI Switch angled HD render with the Flare skin
* Mk I/II Breaker angled HD render with the Flare skin
* Mk III/IV Breaker angled HD render with the Flare skin
* Mk V Breaker angled HD render with the Flare skin
* Mk VI Breaker angled HD render with the Flare skin
* Mk I/II Deadeye angled HD render with the Flare skin
* Mk III/IV Deadeye angled HD render with the Flare skin
* Mk V Deadeye angled HD render with the Flare skin
* Mk VI Deadeye angled HD render with the Flare skin
* Mk I/II Torus Dreadnought angled HD render with the Flare skin
* Mk III/IV Torus Dreadnought angled HD render with the Flare skin
* Mk V Torus Dreadnought angled HD render with the Flare skin
* Mk VI Torus Dreadnought angled HD render with the Flare skin
* Mk I/II Comandante Carrier angled HD render with the Flare skin
* Mk III/IV Comandante Carrier angled HD render with the Flare skin
* Mk V Comandante Carrier angled HD render with the Flare skin
* Mk VI Comandante Carrier angled HD render with the Flare skin
* Mk I/II Arc angled HD render with the Flare skin
* Mk III/IV Arc angled HD render with the Flare skin
* Mk V Arc angled HD render with the Flare skin
* Mk VI Arc angled HD render with the Flare skin
* Mk I/II Caustic angled HD render with the Flare skin
* Mk III/IV Caustic angled HD render with the Flare skin
* Mk V Caustic angled HD render with the Flare skin
* Mk VI Caustic angled HD render with the Flare skin
* Mk I/II Subverter angled HD render with the Flare skin
* Mk III/IV Subverter angled HD render with the Flare skin
* Mk V Subverter angled HD render with the Flare skin
* Mk VI Subverter angled HD render with the Flare skin
* Mk I/II Buckler angled HD render with the Flare skin
* Mk III/IV Buckler angled HD render with the Flare skin
* Mk V Buckler angled HD render with the Flare skin
* Mk VI Buckler angled HD render with the Flare skin
* Mk I/II Broadsider angled HD render with the Flare skin
* Mk III/IV Broadsider angled HD render with the Flare skin
* Mk V Broadsider angled HD render with the Flare skin
* Mk VI Broadsider angled HD render with the Flare skin
Enforcer Battleship

## General

The Enforcer Battleship is a Tier 6 hull with the ability to resist both Alien and Plasma Damage. It provides the Harmonic Warfare bonus which increases damage against hulls for your entire fleet.

As a battleship, this ship has bonus range and duplicate weapons for each firing arc, dealing massive damage from a safe distance.

## Strategy and Setup

### Advantages

With 7 weapon slots and 3 special slots at Mk I, the Enforcer Battleship is the best option for raw DPS. Its increased range allows you to easily kite enemy Guardian Cruisers and deal heavy damage to Vindicator Cutters. Eclipse Drivers are widely used in PvP due to their long range and squadron defense capability. In PvE however, Twinfire Beams are recommended to fully maximize your damage output, which can be further doubled by using both firing arcs.

Harmonic Chase Thruster should be used on all Enforcer Battleships to prevent enemies from exploiting their blind spot and to kite enemies that have a shorter range.

The Enforcer Battleship has the most cargo capacity out of all the non-carrier A.X.I.S. Hulls and forms a natural cargo fleet, even without the use of Xeno Armored Hold.

### Disadvantages

As a glass cannon, this ship only has a single armor slot and a single shield slot, making them extremely weak to Liberator Destroyers which are able to outrange them. Squadrons can also pose a problem if you do not equip any rapid-fire weapons such as the Xeno Seeker Missile.

In PvE, Guardian Cruisers are almost a must to prevent the enemy ships from destroying your Enforcer Battleships prematurely.

## Trivia

* All player ships had their Resurgence values modified as a result of the late February 2020 update.
* The repair time of all Tier 5-6 ships was standardized in the early February 2021 update.

## Gallery

* Mk I/II Enforcer Battleship angled HD render
* Mk III/IV Enforcer Battleship angled HD render
* Mk V Enforcer Battleship angled HD render
* Mk VI Enforcer Battleship angled HD render
* Enforcer Battleship HD Art
* Enforcer Battleship vs Gladiator Battleship
* Enforcer Battleships and a Paladin Carrier fending off a swarm of Alien Reapers
* Advancing Enforcer Battleships
* Enforcer Battleships Slicing through Berserker Cruisers
Fleet Commanders/Victoria Onin

### Victoria Onin

Victoria Onin is a fleet commander best-suited for Umbra Hulls, in particular Ogre Battleships, granting bonuses to health, weapon speed (for missiles) and AoE radius, as well as resistance to Alien Damage. When the fleet is entirely comprised of Umbra Hulls, it gains a bonus to outgoing Blight Damage (10%).

#### Details

The following bonuses scale linearly between the listed levels:

The following bonuses scale linearly between the listed levels:

 Weapon Speed

The following bonuses only change at the listed levels:
Hydra Missile

## General

The Hydra Missile is a reliable Explosive weapon that homes in towards its targets, commonly used in a player's first dedicated auto-farming fleet.

It fires missiles with orange curved trails, which then split and converge on their target, emitting a quiet whistling noise.

## Strategy and Setup

### Advantages

Hydra Missiles have decent range and excellent accuracy, making them useful in many situations.

When boosted with AM Warheads, they can easily damage clusters of ships at once, due to the fact that the missiles detonate in the center of the target's hitbox rather than at the edge.

While Hydra Missiles do have a minimum range, it is so small that enemies rarely manage to hide inside it, unless the weapon is equipped on range-boosting ships such as battleships and destroyers.

### Disadvantages

Hydra Missiles lack the range to be an effective kiting weapon, since they can be outranged by even Thermal Beams when equipped with Focused Optics V.

They are also not that mass efficient especially at higher levels, limiting the damage a ship equipped with this weapon can do.

## Trivia

* Since the Hydra Missile has no spread, any special increasing it like Sweep Launcher will not do anything.
* After porting from Flash to Unity, the Hydra Missile has a new firing graphic and sound effect.

## Gallery

* Old Hydra Missile I blueprint
* Old Hydra Missile II blueprint
* Old Hydra Missile III blueprint
* Hydra Missiles burst into smaller missiles
* Old Hydra projectile
* Hydra Missile Rancor Battleships ruthlessly shredding an Apocrypha Cruiser
Hostility Augment

## Stats

 Restricted to
 Antimatter  | 19,020,000

## General

The Hostility Augment is a form of Overdrive Generator designed specifically for the Behemoth Dreadnought.

## Strategy and Setup

### Advantages

The Hostility Augment grants the Behemoth the use of Hostility, which works the same way as the Wraith Cruiser's Culling, granting fire disruption as well as charge and cooldown disruption, effectively jamming the weapons of enemy ships within the Dreadnought's weapon range, thus rendering them unable to retaliate against the Dreadnought and thus deal damage.

The Hostility Augment also grants additional Ablative and Ablative Blight Recovery, allowing faster regeneration of Ablative Health through dealing damage.

Note that the Leviathan Dreadnought can also make use of this special.

### Disadvantages

The Hostility Augment's disruption abilities pale in comparison to the Wraith Cruiser's Culling, which has a significantly higher disruption of 50-100%.

It also takes up a large amount of ship mass, considering that the Dreadnought already has a high Ship mass to begin with, making it hard to equip other pieces of equipment when the Hostility Augment is outfitted.

The Hostility Augment is restricted to Umbra dreadnoughts, and cannot be used by any other hull.
Heretic Cruiser

## General

The Heretic Cruiser is a Tier 5 hull with extra defensive capability in the form of armor slots and health bonuses.

As a cruiser, this ship has great defensive capability and is designed to soak up damage.

## Strategy and Setup

### Advantages

Heretic Cruisers are the epitome of survival, being able to sustain a vast amount of damage before being destroyed, especially when maxed out with Skirmish Armor. They are often used as sniper decoys and base rushers to absorb damage, allowing the rest of your fleet to pummel your enemies with deadly force.

Heretic Cruisers with Unstable Reactor are the counter to Python Cutter rushes: the cruisers have more health and consequently do more damage with each explosion.

### Disadvantages

Heretic Cruisers only have a single shield slot. This makes regenerating shields such as the Diffuser Shield unreliable because enemies can quickly deplete the shields, preventing them from recharging. Moreover, the reduced shield energy causes this ship to suffer more health damage from each battle, as less is absorbed before the shield fails and damage is dealt directly to the hull.

## Trivia

* The original appearance of the Heretic Cruiser resembled that of a really wide Revelation Cruiser.
* A bonus to weapon speed was added to cruiser mark upgrades towards the end of 2017.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.
* The repair time of all Tier 5-6 ships was standardized in the early February 2021 update.

## Gallery

* Mk I Heretic Cruiser angled HD render
* Mk II Heretic Cruiser angled HD render
* Mk III Heretic Cruiser angled HD render
* Mk IV Heretic Cruiser angled HD render
* Mk V Heretic Cruiser angled HD render
* Mk V Heretic Cruiser in space
* Mk I-V Heretic Cruisers (Beta)
* HD Render of the old Heretic Cruiser
* A fleet of Heretic Cruisers with the old model, armed with Aurora Rays
* Heretic Cruisers destroying a Bridge
* Heretic Cruisers sustaining damage
* Heretic Cruisers attacking Hurricane Frigates
Carbyne Armor

## General

The Carbyne Armor is a Tier 10 armor that boosts Prime Shift capabilities in addition to providing extra health.

## Strategy and Setup

### Advantages

Compared to the Borophene Armor, Carbyne Armor has a greater health value, so ships become less susceptible to Shield Bypass and can last longer even when shields are fully depleted.

Moreover, the additional Prime Shift Charge is highly desirable in PvP as you can activate your Prime Shift bonuses and weapon sooner, potentially deciding the outcome of the battle from the onset.

### Disadvantages

The Carbyne Armor is not suitable for shield-heavy ships as it lacks the shield energy bonus which the Borophene Armor provides. Even for normal ships, the extra 20%-30% shield energy from Borophene Armor is almost always greater than the 10k-15k extra health of this armor, resulting in overall decreased durability.

## Trivia

* Originally, the description of Carbyne Armor incorrectly stated that it boosted performance against other Spectre hulls. This was fixed in the early November 2021 update.
Harmonic Xeno Beam Capacitor

## General

The Harmonic Xeno Beam Capacitor is a Xeno Beam Capacitor with an added Harmonic Warfare bonus. It can only be equipped on A.X.I.S. Hulls and Altairian Hulls.

## Strategy and Setup

### Advantages

The Harmonic Xeno Beam Capacitor shares the same advantages as the regular Xeno Beam Capacitor. Its additional Harmonic bonus enables your entire fleet to deal more damage to enemy ships.

Note that this special can be stacked with the Harmonic Beam Capacitor, resulting in 4 points worth of Harmonic Warfare per ship.

### Disadvantages

The Harmonic Xeno Beam Capacitor takes up significantly more mass and XP than the regular version; worth the Harmonic bonus unless you do not intend to fight other fleets.

## Trivia

* This special is no longer available to Umbra hulls after the late April 2019 update to facilitate the rock-paper-scissors system between T7 factions. Existing items will be replaced by Thermic Disruptor in the May 2019 update.
* Along with other T6.5 equipment, this item's build time was significantly reduced during the late April 2019 update as summarized here.
* This special has been locked to Tier 7 ships in the early November 2019 update.
	+ It was probably unintended that it got locked out of AXIS ships as well. The special has been made available to Tier 6 after a patch that came a few days after the update.

## Gallery

* Harmonic Xeno Beam Capacitor I stat card
* Harmonic Xeno Beam Capacitor II stat card
Impulse Beam Turret

## General

The Impulse Beam Turret is the base version of the Impulse Beam.

It fires an unstoppable bright yellow beam after charging up for a few seconds, much like its ship counterpart.

## Strategy and Setup

### Advantages

Impulse Beam Turrets have good firepower and never miss, typical of Energy weapons.

They have relatively long range compared to other similar weapons, enough to catch a sniper decoy off guard if equipped with Focused Optics V.

### Disadvantages

Impulse Beam Turrets have low range and can be easily sniped by destroyers.

Like most Energy weapons, Impulse Beam Turrets are inferior to the SICO Missile Turret, which has more range and firepower.

Impulse Beam Turrets carry a large amount of XP, making your base more vulnerable to high-level fleets.

## Trivia

* The equipping time of all old blueprint items for bases was reduced by half during the May 2020 update.

## Gallery

* Impulse Beam Turret I blueprint
* Impulse Beam Turret II blueprint
* Impulse Beam Turret III blueprint
* Impulse Beam Turrets taking out an Alien Reaper
Heavy Seeker Missile

## Stats

 Range
 Speed
 Restricted to
 Antimatter  | 2,508,408 | 2,821,959

## General

The Heavy Seeker Missile is an enhanced Seeker Missile with significantly more firepower and improved fire rate.

## Strategy and Setup

### Advantages

Like the normal variant, Heavy Seeker Missiles are incredible against squadrons with even more damage and higher fire rate. They are also more mass efficient, allowing more room for armor and shields.

### Disadvantages

Heavy Seeker Missiles lack raw DPS similar to the regular version, so it is recommended to also equip Heavy Cluster Missiles and/or Heavy Rupture Beams to avoid having an ultra-weak ship.

Ships equipped with only Heavy Seeker Missiles are very vulnerable to kiting due to their short range.

## Trivia

* Along with other T6 equipment, this item's build time was significantly reduced during the late April 2019 update as summarized here.

## Gallery

* The design behind Seeker Missile and its variants
* The Heavy Seeker Missile's stream of explosions hitting a Covenant Cruiser
* Suppressors firing Heavy Seeker Missiles at a Legion Battleship
* Heavy Seeker Missile in the Workshop
Impulse Beam

## General

The Impulse Beam is a powerful Energy beam weapon that is popular in medium-level combat.

It charges up a bright yellow beam that fires for a brief moment before having to cool down. The beam passes through any obstacles in the way.

## Strategy and Setup

### Advantages

Impulse Beams are considered a direct upgrade over the Thermal Beam, with more firepower and range. When boosted by Focused Optics V, they can even fight back against long-range weapons such as ECHO Rays.

Impulse Beams are optimized for focus-firing enemy ships. The beam cannot be blocked in any way, enabling your ships to target and destroy one ship at a time without resistance.

### Disadvantages

Impulse Beams have to charge up for a long time before being able to fire; similar-ranged ships could get a hit in and then fly out of your range, taking no damage in the process. This also makes the weapon particularly weak against squadrons, since they will already be firing on your ships before you could even start destroying them.

The long firing cycle of this weapon often causes your ships to overkill targets, wasting much of the beam's power.

## Gallery

* Battleships equipped with Impulse Beam being pursued by Reverb Ray-equipped cruisers
* Impulse Beam Lance Destroyers firing at a Bridge
Firing Cycle

**Firing Cycle** is the repeated process of charging, firing, and cooling down a weapon in sequence.

## Explanation

**Lua error: callParserFunction: function "#widget" was not found.**

The firing cycle can be decomposed into the aforementioned three phases. While all weapons have a firing phase, some may omit the charge and/or cooldown phases, which implies that the duration of the unused phases are set to zero.

If the target of the weapon is destroyed during the charge or fire phase, then the weapon immediately enters the cooldown phase.

### Charge Phase

This involves warming up the weapon. The target of the weapon is locked shortly after this phase begins and cannot be changed until the end of the firing cycle. In general, only beam-type and Tier 8 and higher weapons have this phase.

The duration of the Charge Phase is known as "Charge Time".

### Fire Phase

During this phase, the weapon fires all of its available bursts (equal to Bursts per Cycle) in predefined intervals. The number of available bursts varies from weapon to weapon. For example, Wave Drivers only fire once per cycle, but the Aurora Ray can fire 6 bursts per cycle. If a weapon only has one burst, this phase ends as soon as it begins, i.e. its duration is zero. In the case of beams, "bursts" are equivalent to damage ticks, which occurs once every 0.2 seconds during the fire phase.

Each burst may include multiple shots (aka projectiles), for example the Bayonet Missile fires 3 shots per bursts. This number is defined by the "Shots Per Burst" stat.

The duration of the Fire Phase is known as "Firing Time".

### Cooldown Phase

Cooldown implies that the weapon ceases to fire and has to reload. Therefore, it is also known as the "Reload Phase". After the weapon finishes reloading, the cycle restarts.

There are two official statistics that refer to the duration of this phase: "Cooldown" directly measures the cooldown time, while "Cool Down" is inversely proportional to it.

### Calculating Damage Per Shot

The damage per shot of a weapon is calculated according to the following formula:

```
## Damage per shot = DPS * (C+F+R)/N
DPS = Damage per second of the weapon
C = Charging time in seconds
F = Firing time in seconds
R = Reloading time in seconds
N = Number of available shots per cycle

```

## Firing Cycle Display Notation

In this wiki, weapon firing cycles are expressed in the following notation:

```
C: [Charging time in seconds] / F: [Firing time in seconds] / R: [Reloading time in seconds] / N: [Number of bursts per cycle]

```

For example, Thermal Beam has a charging time of 2.0 seconds, a firing time of 3.0 seconds, a reloading time of 0.6 seconds and ticks 15 times. Therefore, its firing cycle can be expressed as

```
C: 2.0 / F: 3.0 / R: 0.6 / N: 15

```

## Notes

* If the charge, firing or cooldown time is changed when the weapon is in the corresponding phase, the effects will immediately apply. If the phase has been shortened, it will end immediately if the original time elapsed is greater than the new duration of the phase.
Harmonic Warfare Reactor

## Stats

 Hull XP
 Restricted to
 Pieces
 Prerequisites
 Antimatter  | 2,226,805

## General

The Harmonic Warfare Reactor provides a Harmonic Shield and Harmonic Warfare bonus to the whole fleet. It can only be equipped on the Pegasus.

## Strategy and Setup

### Advantages

The Harmonic Warfare Reactor improves both the shield energy and ship damage of your entire fleet, causing your ships to be more effective in fleet combat.

It can be stacked with other Harmonic Reactors (but not itself), resulting in an all-round buff.

### Disadvantages

Harmonic Reactors only provide a +1 Harmonic bonus to two different stats, making it difficult to specialize your fleet. It is recommended to equip other specials such as Harmonic Chase Thruster, Harmonic Beam Capacitor and Harmonic Siege Casing to concentrate your Harmonic points into specific areas.
Grandmaster Battleship

## General

The Grandmaster Battleship is the Marauder counterpart to the Daemon Battleship.

## Strategy and Setup

### Advantages

Just like the Daemon Battleship, this ship's overdrive is designed to decimate enemy targets with a bonus to DoT as well as weapon speed and AoE increases for torpedoes.

Like other Marauder ships derived from the Pharmakon faction, it has the ability to inflict Damage Over Time, which greatly complements its Phasing ability. Moreover, it starts out at 50% Void resistance without having to be upgraded, unlike others which start out with 10% at Mk I and only receive 50% at Mk V.

### Disadvantages

The Grandmaster is not as durable as the Savage Battleship, possessing less base health. Being a battleship, they are sitting ducks if enemy ships are able to get close to it.

While it is able to phase in and out of combat when equipped with a screen, it is unable to fully utilize its weapons while in Phase State.

As with other T7C ships, it lacks Counter Chain, Counter Pierce and Counter Ricochet and is hence vulnerable to weapons with the corresponding abilities.

## Trivia

* The ship was shown to the public in the blueprint menu with the old Resurgence values yet released in that month's Alliance War after the downtime which revamped Resurgence as a whole.
* The Grandmaster Battleship originally used the old XP curve for T7 ships. This has been fixed in the late March 2020 downtime.
* The repair time of all Tier 7 ships apart from dreadnoughts has been standardized to a flat 2 hours (similar to existing Tier 8 ships) in the late September 2020 update.

## Gallery

* Mk I/II Grandmaster Battleship angled HD render
* Mk III/IV Grandmaster Battleship angled HD render
* Mk V Grandmaster Battleship angled HD render
* Grandmaster Battleship Elite angled HD render
* Grandmaster Battleships firing Void Binary Torpedoes from both sides
* Grandmaster Battleships broadsiding some T7A Marauder ships
* A pair of Grandmaster Battleships firing at a Blackguard Cruiser
* Grandmaster Battleship Concept Art
Fury Wing

## General

The Fury Wing is a Fury Drone used on modules.

## Strategy and Setup

### Advantages

The Fury Wing has the highest health, damage and range out of all AXIS wings. Squadron defense (e.g. by the use of Suppressors) is a must to protect attacking fleets against it.

It is particularly effective against Pharmakon Hulls, which lack resistance against Alien Damage.

### Disadvantages

The Fury Wing has a lower speed than the Yellowjacket Wing and slightly shorter flight time than the Bluetail Wing.

Its high DPS does not come without cost: it takes up the most mass out of all AXIS wings.

## Gallery

* Fury Wings on the move.
* Fury Wings destroying Inquisitor Destroyers.
Havoc Cannon

## General

The Havoc Cannon is an advanced version of the Gatling Ray, utilized by the Umbra. Like its predecessor, it fires a rapid amount of energy projectiles at its target, and is capable of piercing multiple ships if the opponent has no counter-pierce.

## Strategy and Setup

### Advantages

The Havoc Cannon is designed for close to mid range combat, and with its ability to pierce, can deal heavy damage to enemy ships in a line or grouped close together.

Unlike the other Energy weapons for its class, which tend to be overspecialised or restricted to cruisers, the Havoc does not have any class restriction, and can be equipped on any Umbra ship.

### Disadvantages

The Havoc Cannon still loses out in terms of range, and can be easily kited by ships that have longer range weapons like the Nova Missile.

Ships that have counter pierce tech, such as the Paragon Battleship, or Ogre Battleship, or have counter-pierce tech equipped like the Shockwave Shell or Altairian Pierce Resistors, can reduce the piercing of this weapon, reducing its DPS by a significant amount.

## Trivia

* One would think that the Havoc Cannon's stats would make it seem like it would be restricted to cruisers. Surprisingly enough, it is not.
* This weapon was retroactively unlocked to the Altairians in the first January 2019 update.

## Gallery

* Wraith Cruisers armed with Havoc Cannons battling each other.
* Manticore Battlecruisers with Havoc Cannons battling Wraith Cruisers.
Grind Targets/Blood Rebellion

## General

This page provides a list of Blood Rebellion NPC Targets that appear each day.

## Blood Rebellion Grind Targets

### Cargo

These targets drop technology blueprint fragments for the VEGA Alliance faction and can be found in the Blood Rebellion Sector.

* Blood Rebellion Parallel (150).png

Blood Rebellion Parallel (150)

### Dreadnought

These targets drop fragments or patterns for dreadnoughts and can be found in the Blood Rebellion Sector.

Note: Once the player has received 1,000 fragments (or patterns) for a particular mark level (just enough for an upgrade credit), the fleet will thereafter drop other kinds of materials instead.
Fleet Commanders/Leon Planck

### Leon Planck

Leon Planck is a fleet commander who specializes in Marauder technology. Apart from enhancing the fleet's resistance against Stasis effects and damage against enemy health, he also increases overall offense and defense with regards to Void Damage. When the fleet is fully comprised of Marauder Hulls, it receives a bonus to forward speed, rotation, strafe, rear speed and acceleration.

#### Details

The following bonuses scale linearly between the listed levels:

The following bonuses only change at the listed levels:
Fatal Representation

## Run 1

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

* Fatal Representation I.png

## Run 2

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

* Fatal Representation II.png

## Run 3

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

* Fatal Representation III.png

## Run 4

You have 24 hours to complete this run. If you run out of time, you will have to start over from the beginning of the run.

* Fatal Representation IV.png

 Prefitted Emissary Hull
Gemini Driver

## General

The Gemini Driver is a reliable Kinetic weapon specialised for medium-range combat.

It fires a pair of thick blue shells with a fixed spread and reloads rather quickly.

## Strategy and Setup

### Advantages

Gemini Drivers have excellent mass efficiency compared to other Kinetic weapons, allowing them to be more effective at close range. When paired with Phased Projectiles, enemies are almost guaranteed to lose a large chunk of their health even if they win.

Gemini Drivers also have relatively fast projectiles, this combined with their double-barreled nature vastly improves their accuracy against agile opponents, especially when boosted by Iridium Magnets.

### Disadvantages

Despite firing two projectiles at once, enemies can often cut the Gemini Driver's damage output in half by dodging just one out of two projectiles. Gemini Drivers also have a low maximum DPS, allowing other short-ranged weapons such as Thermal Beams to outmuscle them.

Gemini Drivers also have a rather short range that cannot be increased through specials, even Energy weapons outrange them when equipped with Focused Optics V.

## Trivia

* The Gemini Driver and Tempest Driver are the only Kinetic weapons that fire multiple shells in a single shot.

## Gallery

* Gemini Driver as seen in the Evacuation Trailer
* Lance Destroyers firing Gemini Drivers
* Eagle Frigates firing Gemini Drivers at an Apocrypha Cruiser
Evie Roisin

**Evie Roisin** is a fleet commander within the Miner Rebellion, specialising in improving titan class hulls.

## History

Evie Roisin has been trained in explosives demolition, allowing her to exploit the maneuverability of the hulls she's commanding as well as their explosive weaponry.

## Profile

Evie Roisin wears an armored suit with an orange tint, and can be seen wearing goggles. She gives off the "grease monkey" vibe.

*Main article:* Fleet Commanders/Evie Roisin
She boosts the AoE Radius of ships armed with weapons that have splash in her fleet. She also further bolsters the damage of Explosive weapons and confers additional kinetic resistance. When 3 or more Titan class hulls are used, they gain bonuses to speed and turning.
Harmonic Beam Capacitor

## General

The Harmonic Beam Capacitor is a Beam Capacitor with an added Harmonic Warfare bonus. It can only be equipped on A.X.I.S. Hulls or better.

## Strategy and Setup

### Advantages

The Harmonic Beam Capacitor shares the same advantages as the regular Beam Capacitor. Its additional Harmonic bonus enables your entire fleet to deal more damage to enemy ships.

Note that this special can be stacked with the Harmonic Xeno Beam Capacitor, resulting in 4 points worth of Harmonic Warfare per ship.

### Disadvantages

The Harmonic Beam Capacitor takes up significantly more mass and XP than the regular version; worth the Harmonic bonus unless you do not intend to fight other fleets.

## Trivia

* The original icon for the Harmonic Beam Capacitor was a battery-like accessory. It was later reused for the Resolute Shield.
* Along with other T6.5 equipment, this item's build time was significantly reduced during the late April 2019 update as summarized here.
* This special has been locked to Tier 7 ships in the early November 2019 update. Any Valrayvns equipped with this special at the time enjoy one free refit until the ship has been upgraded.
	+ It was probably unintended that it got locked out of AXIS ships as well. The special has been made available to Tier 6 after a patch that came a few days after the update.

## Gallery

* Old Harmonic Beam Capacitor I icon
* Old Harmonic Beam Capacitor II icon
* Old Harmonic Beam Capacitor III icon
* Harmonic Beam Capacitor I stat card
* Harmonic Beam Capacitor II stat card
* Harmonic Beam Capacitor III stat card
Gladius

Stats on this page have not been confirmed by KIXEYE!

## General

The Gladius is the Liberatus fighter which, like other fighters, is agile but has short range. Its overdrive is a direct counter to kiting tactics.

## Strategy

This ship does not really have a special ability apart from being able to close the distance extremely quickly. Use short-range ships such as titans and fighters to fight this ship in case they get inside the minimum range of your rangers.

## Extra Details

### Scramble

When the Gladius is in an enemy's firing arc (does not include temporary weapons and squadrons), it gains a large boost to speed and acceleration for a moderate duration.

 Ship Speed
 Acceleration

## Gallery

* HD Angled Render of Gladius
* A trio of Gladius ships shooting Cyclic Vulcans at Chase Phantoms
* A fleet of Deadeyes being swarmed by Gladius
Fleet Commanders

## General

Fleet Commanders was a new feature introduced with the December 2018 Update. The feature allows players to assign a commander (which is usually a character from the VEGA Conflict Universe) to their fleets. The Commanders grants specific bonuses to the players' fleets, affording the fleets a greater edge in Combat.

Certain fleet commanders can be obtained through missions, but the more powerful and rare commanders are usually obtained through events such as Decimation.

Fleet commanders can be leveled up through defeating other player fleets and NPC Targets; see here for more details.

## List of Legendary Commanders

### Tier 7

* Tatiana Demina
* Victoria Onin
* Victus Noir
* Igneous Keef
* Dr. Kobus Chiron
* Leon Planck
* Aluin Dael
* Richard Gowd

### Tier 8

* Ronin Gabriel
* Paul Vahron
* Luna Roisin
* Evie Roisin
* Shadow Wraith

### Tier 11

* Khalin Hullwright
* Elayn Masters

## Trivia

* This feature has somewhat of a resemblance to the Rogue Crews feature in Battle Pirates.
* The late February 2019 update fixed an issue where the post-combat report may be inconsistent while using Sybil.
* The early April 2019 update fixed an issue where Sybil's fleet composition bonus does not update the Fleet Manager stat block.
Flame Strike/Bounty

## Event Information

This is the Alien Bounty-like side event for Solar Burst. Officially, it is named "Bounty Hunt".

## Target Payouts

**BOUNTY PAYOUTS**

 130
 130
 130

## Leaderboard Prizes

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike