recursal/Fanatic-Fandom huggingface dataset:
Lantern Post

"A flickering light, encased in glass, illuminating the depths of the mine, and casting strange shadows on the walls."

## Stats

Maximum Fuel: +200

Vision Range: +25

## Required Resources

1x  Lantern

1x  Lumber

## Required Knowledge

 None

**Lantern Posts** bring light into the deep mines and are be used to prevent monsters from spawning. There isn't any extra knowledge needed to build Lantern Posts, but they can be quite expensive in the early game, as lumber can be quite scarce. They can be build anywhere.

Lantern Posts can not be destroyed by hostile creatures, but their fuel will slowly diminish. Dwarves will automatically fill up the brazier with fuel if dwarves can reach it and there's fuel.

Later in the game Braziers can be used for the same purpose. These are cheaper to build and give more vision range.
Dwelling

"While day and night carry no meaning in the depths of the Mountain, every dwarf nevertheless needs some place to rest, to sleep, and to call its own."

## Stats

Maximum Health: +2500

Vision Range: +15

## Required Resources

2x  Block of Granite

2x  Granite Pillar

1x  Lumber

1x  Ingot

## Required Knowledge

 Dwarven Trade Relations

A small room for a single dwarf to live in and store their wealth.
Stone Chest

"A simple storage container hewn from the mountain."

## Stats

Maximum Health: +500

Storage space: 30

## Required Resources

4x  Granite Chunk

1x  Copper Ingot

## Required Knowledge

 None

**Stone Chests** are the first storage containers that dwarves can build, as no prior unlocked knowledge is needed to build them. These chests have 30 slots of space to be filled.

### Tips

* If your forges or other buildings that need fuel are often running low on fuel you can place a **Stone Chest** nearby, put the filter on Coal Ore only and the priority on High. This will make sure that there is always coal nearby that dwarves can use to fuel their structures with.
Clan Rivershore

Clan Rivershore is one of the clans Dwarves can belong to.

### Description

Zhung-Baradrim, stronghold of Clan Rivershore, known as one of the twelve wonders of the underworld, lies tucked away deep in the woodland realm of Sylver, a mere few bowshots away from the elven capital of Rylania. With alliances forged in the First Æon, Clan Riveshore enjoys a historically confirmed and deep relationship with the elves of Sylver, unique among dwarvenkind, and often act as mediators and intermediaries in the diplomatic dealings of other dwarven clans with the Jade Throne. Rivershores have a reputation for sobriety, preferring water over traditional dwarven ales, and fairness, strengthening their unthreatened position as the most talented and adept diplomats among dwarvenkind.
Missions

## What are Missions?

Missions are tasks that your dwarves can fullfill by trading with the overworld. They wary from supporting battles between the The League of Methis and The Dread Horde, one time quests and typical, mundane and daily trade. Some Missions are one time only and some have unlimited uses. Certain Missions are considered storyline quests and unlock other trading possibilities.
Many of the resources your Dwarves use are obtainable only by trade.

### Trade Missions

Are the bread and butter of your clan of Dwarves. By doing them, you receive important resources used in crafting, allowing you to advance your colony.

### Storyline Missions

Are typically more costly to fill out but allow other Trade Missions to pop up on the map.

### Battle Missions

In the battle between the two world powers, your Dwarves support the League of Methis. Skirmishes and raids on the opponents holdings happen often - your Dwarves support their allies by sending crucial resources to them. In case you manage to fullfill the order in time, the battle is won for the League. Battles can occur both on allied holdings and hostile holdings - in the first case, your support will help the holding remain in the Leagues hand. In the second situation, an attack occurs and the League may capture a new location.
Silver Ingot

## Required Resources

1
 Silver Ore

Silver Ingot is smelted in Foundry from a single piece of ore, and counts as Ingot, therefore can be used in all recipes requiring non-specific Metal Ingot.

Due to its relatively high value and commonness it's a good material to craft items for sale.

### Uses

Silver Ingot is used in the following buildings:

Silver Ingot is used in the following recipes:
Stonemason

Cutters, hewers, and bricklayers, accomplished Stonemasons cut and refine the cold mountain from the unpolished rough left behind by Miners, to the smooth and decorated fine of the highest halls of dwarvenkind, and provide building materials, statuary and - for every dwarf eventually - tombstones, for the exaltation, adornment, and living memory of the Mountainhome.
Resources

## What are resources?

Resources are used to create and craft everything else in the game. They are either aquired by gathering them in the cave or by trading or by producing them. The more complex the thing dwarves want to create, the more it will cost them. Some resources are produced as mid-tier products, and used further to create very complex items or buildings.

Certain resources can be used as fuel in many buildings and objects, others regenerate fecundity in Cave Farms. Some are used to repair buildings.

### Material Attributes

Are solid stats that influence the effectiveness of said material in different fields and items produced from them.

Example : high preciousness makes some metals more expensive while trying to trade them to the Overworld. Functional Items made from them are also far more expsensive.

### Ores

Ores are the main resource acquirable in the cave and the knowledge how to use them is the Dwarves most guarded secret. Their race is able to use even the hardest and most difficult to smelt ores to produce amazing works of craftsmanship, every other race in the world envies.

 Iron
 Orichalcum
 Adamantine
 Hard Metal
 Silver
 Gold
 Platinum
 Mithrill
 Coal

### Ingots

Ingots are a product of smelting ores in the smelter and are used in further production chains.

### Products

Are items created from ingots and ores, then used in building structures and the most complex recipes.

### Tradeable Resources

These resources are only available from trading with the Overworld
Meat on the Menu

**Meat on the Menu** is an obtainable mission in *Hammerting*. It can be accepted at The Lodge at Kraz-Garin.

### Description

The woods around Kraz-Garin teem with wildlife, and the hunters who operate out of the Lodge would be happy to supply your Mountainhome with shipments of the finest Vendarii pork of boar. At a price, of course.

### Resources needed

To complete the quest, the player must deliver :

* 5  Copper Ingot

### Rewards

Meat on the Menu rewards :

* 5-10  Bacon of Boar
* 1-2  Trade Lore
Mountain Lore

**Mountain Lore** is a research currency in *Hammerting*

## Description

*Knowledge of the Mountain is the first thing we learn, and from it all other knowledge flows. Increase our Mountain Lore by exploring the Mountain.*

## How to acquire

Mountain Lore can be acquired while exploring the Mountainhome|mountainhome]], and as a result of a Terrain Study.

## Uses

Mountain Lore can be spent to acquire the following knowledge:

* Myth of the Hoard : 20x  **Mountain Lore**, 150x  **Mountain Lore**
Elevator Station

"Elevator Stations are the beginning and end points for lines of Elevator Rail, where dwarves and goods can board Elevator Platforms."

## Required Resources

4x  Rail Tracks

1x  Machine Parts

2x  Granite Slab

## Required Knowledge

 Machinery

**Elevator Stations** are the beginning and end points for lines of Elevator Rail, where dwarves and goods can board Elevator Platforms.
Clans

Every dwarf in the game belongs to a **Clan**, which determines additional attributes, professions, and stats, as well as tolerance of other Clans. The following list of clans and their effects is NOT comprehensive;

* Clan Copperbreeze: Awareness +2, Robustness +1, Vision Range +3
* Clan Underhill: Arcanist +1, Fervor +1, Wisdom +2, Tolerance of other Clans -50
* Clan Fireforge: Blacksmith +2, Robustness +2
* Clan Diamondwill: Fervor +2, Empathy -10, Morale Gain +0.01
* Clan Rivershore: Arcanist +2, Explorer +2, Awareness +1, Fervor +1, Social Competence +20
* Clan Mistfinder: Explorer +2, Awareness +2
* Clan Goldheart: Arcanist +2, Wisdom +2, Empathy +10
* Clan Stoutshield: Fervor +3, Robustness +1, Empathy +20, Tolerance of other Clans +20
* Clan Rockcrusher: Miner +1, Fervor +1, Robustness +2
* Clan Stormcrash: Arcanist +2, Metallurgist +1, Deftness +1, Movement Speed +10%
Clan Strongshovel

Clan Strongshovel is one of the clans Dwarves can belong to.

### Description

The only Dragon laid low by shovel, was the ancient Wyrm known to men as the Terror of Harkenrock, slain in the fifth Æon by King Thangmûne Strongshovel, occasioning the founding of the Strongshovel clan. The clan, known for their extensive mineworks, resides to the farthest north, in the frozen lands of Froia.
Magnetic cave

### **About Magnetic cave**

The magnetic field in magnetic cave is increadibly strong. And so it boosts the power of the move "magnet rise".

Any pokemon that knows magnet rise can levitate and fly around permanently while in the cave.

In sepsific areas of the cave some rocks are blue and some rocks are red.

The red rocks have a postive charge to them and the blue rocks have a negative charge to them.

The floor is blank and increadibly reflective, like a mirror

### **Exclusive items to Magnetic cave**

**Positivshroom**

Eating it or getting the spores on you will cause you to get positivly charged.

**Negativshroom**Eating it or getting the spores on you will cause you to get negativly charged.

**Neautralshroom**

Eating it or getting the spores on you will cancell the effect of the two previous mushrooms

### **The O'kipkip tribe**

There is a tribe of mareep that live in this mystery dungeon.

Items to find in Magnetic cave:
Whitesmithy

"A hall craftsmanship most exquisite, and arcana most obscure, the Whitesmith forges, to the undying glory of the Mountainhome, the most delicate and complex artifice, studded with gems, and engraved with runic portent."

## Stats

Maximum Health: +2500

Vision Range: +15

Maximum Fuel: +1000

## Required Resources

6x  Support Beam

6x  Granite Pillar

6x  Iron Ingot
Bloody Trails

**Bloody Trails** is an obtainable quest in *Hammerting*. It can be accepted at The Lodge at Kraz-Garin.

### Description

Dwarf! A logging crew recently returned to the Lodge, carrying between them a dwarf wounded on a stretcher. He was found near the Deadfalls bridge, on the main north-south road, lying in a pool of his own blood, amid signs of a terrible battle. We have tended to his injuries, but he has said nothing, save sometimes screaming in nightly terror the word 'Thule!', and there is a strange coldness in his eyes. We ponder the meaning of this, and if you would but provide a map for his journey south, we would be more than happy to release him to you.

### Resources needed

To complete the quest, the player must deliver :

* Dwarven Map

### Rewards

Bloody Trails rewards :

* 5-10  Beaver Hide
* 1-2  Trade Lore
Clan Stoutshield

Clan Stoutshield is one of the clans Dwarves can belong to.

### Description

Hailing from the fiery forests and plains of Vendar, the Stoutshields are herdsmen and bull tamers, known, at times, even to ride such creatures into battles as beasts of war. The clan derives its name from a valiant holding action fought at the Battle of Tirmarün, when their shieldwall held firm against odds overwhelming. Stoutshields are stubborn to a fault, make excellt beastmasters, and are generally emphatic to all life.
Sandbox

**Welcome to the Hammerting Wiki!**
A wiki for the Hammerting game by Warpzone Studios. Manage a Dwarven mining colony in the unexplored mountains of Mara. As a war rages in the Overworld, you will need to craft, explore and fight as you provide your allies with the finest weapons and gear to assist in the war against evil.
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Small Quarry

"A small quarrying operation for the extraction of stone from the Mountain is often useful when laying down the first structures of a Mountainhome."

## Stats

Maximum Health: +2500

Vision Range: +15

## Required Knowledge

 None

A small quarrying operation for the extraction of stone from the Mountain is often useful when laying down the first structures of a Mountainhome.

## Profession

The  Stonemason is able to efficiently transform the raw mountainrock into useable items that are needed in a variety of recipes.
Skirmish Foretold

**Skirmish Foretold** is an obtainable mission in *Hammerting*. This time-limited mission can appear and be accepted everywhere in the Overworld.

### Description

Scouts report that a small skirmish in the Great War is imminent at this location, and we judge that our assistance, should we offer it, would tip in favor of The League of Methis. The League shall surely not prevail without us, and this location will either fall to or remain under the control of, The Dread Horde.

### Resources needed

To complete the mission, the player must deliver :

* 3  Copper Ingot

### Rewards

Skirmish Foretold rewards :

* 2-6  Army Supplies
* 5-20  Coin
* 1-2  Trade Lore
* The League of Methis gains or retains control over this location

### Note

The player has only a limited amount of time to accept and complete Skirmish Foretold. If the player does not complete the quest in time, the quest will fail and the location will fall to, or remain in enemy hands.
Southern Whispers

**Southern Whispers** is an obtainable mission in *Hammerting*. It can be accepted at Fall Docks.

### Description

Travelers from the south have begun speaking of increased bandit raids out of the Deadwoods, and there is apparently some concern even for the sugar trade on the Tauros. The Marunite Raad has appointed a special commission under Executor Gazarin to ensure increased patrols over the military border, and formal complaints have been dispatched to Duskmoon, as if it exercises any meaningful control over the Woods That Do Not Live. Perhaps an omen of war.

We have received an order for Bacon of Boar from the Summer Docks, and were wondering if you could help us procure it? The woods northeast of here teem with wildlife.

### Resources needed

To complete the quest, the player must deliver :

* 25x  Bacon of Boar

### Rewards

Southern Whispers rewards :

* 10x  Coin
* 1-3x  Trade Lore
Clan Highpeak

Clan Highpeak is one of the clans Dwarves can belong to.

### Description

The Banner of the Sunlit Mountain was first unfurled at the Battle of Thorimpass in the Third Æon, woven from the locks of clansmaidens, and dyed in sunlight and molten sapphire. The ancient keep of the clan lies in the farthest reaches of northern Froia, resting on Thir Lomar, the Needlepeak, the tallest mountain in the known world, and the vantage point from which the Highpeaks, the foremost cartographers in all of dwarvenkind, survey the world beneath them. The Highpeaks are a proud folk, known for their skill and adaptness at climbing and traversing the mountains, and their mountainken.
Latewind Lumbermill

Latewind Lumbermill is one of the strongholds in Hammerting.

When starting the game, it is controlled by The League of Methis.

Overworld

### Description

The Latewind Lumbermill, owned and operated by the sisters Winson, has in recent years grown to become the largest timber concern in northern Vendar, and the surrounding logging town of Latewind has spring up essentially around it. Latewind supplies timber products to the entire northwest, even exporting its fine Vendarii lumber as far south as Marunia.

### Available Quests

 {{{Quest name 2}}}
 {{{Quest name 3}}}
Foreground material tiles

> "There are two types of tiles that can be mined out. Foreground material tiles, and background content tiles. Mining out the former will create paths and spaces for your dwarves to traverse and use, and mining out the latter will give you resources which you can use in buildings and crafting"
>
>

#### Dirt

Mining Difficulty 15

Mining Yield

* 7.9%  Granite Chunk
* 0.7%  Lichen
* 0.3%  Copper Ore

#### Granite

Mining Difficulty 40

Mining Yield

* 2.7%  Granite Block
* 13.7%  Granite Chunk
* 1.3%  Lichen
* 2.0%  Copper Ore

#### Ice

Mining Difficulty 60

Mining Yield

* 14.9%  Granite Chunk

#### Snowy Rock

Mining Difficulty 100

Mining Yield

* 19.9%  Granite Chunk

#### Olivine

Mining Difficulty 50

Mining Yield

* 8.6%  Granite Chunk
* 0.4%  Lichen
* 0.8%  Copper Ore

#### Chlorite

Mining Difficulty 90

Mining Yield

* 7.6%  Granite Chunk
* 0.7%  Coal
* 0.3%  Copper Ore

#### Tormented Soil

Mining Difficulty 150

Mining Yield

* 8.3%  Granite Chunk
* 0.8%  Iron Ore
* 0.8%  Restless Bone

#### Dreadstone

Mining Difficulty 300

Mining Yield

* 8.6%  Granite Chunk
* 0.8%  Iron Ore
* 0.4%  Silver Ore

#### Basalt

Mining Difficulty 250

Mining Yield

* 9.0%  Granite Chunk
* 0.9%  Copper Ore
Clan Toughbrow

Clan Toughbrow is one of the clans Dwarves can belong to.

### Description

A splinter of Clan Diamondwill in an age bygone, Clan Toughbrow now resides in the Myrrowdeep, a vast network of mines and tunnels woven like a fine web into the mountain ranges east of the Loogun Marshlands, where King Marraghast III Toughbrow holds high-court from the Ruby Throne of his ancestors. With a taste for beer beyond the commondwarf, the Toughbrows are known for their axework, and often produce talented lumberjacks and carpenters.
Ingot

Ingot is a category, rather than particular item. Any crafting recipe or construction requirements calling for an Ingot in fact require any of the below items:

* Copper Ingot
* Iron Ingot
* Silver Ingot
* Gold Ingot
* Mithril Ingot
* Heavy Metal Ingot
* Platinum Ingot
* Orichalcum Ingot
* Adamantine Ingot

Ingots are smelted in Small Foundry or Foundry from Ore.

### Metal Stats

Depending on the metal it is made of an Ingot may have different properties:

* Preciousness - determines the sale price of items. Also impacts tool quality, usually positively
* Weight - impacts how many items a dwarf can carry. A dwarf cannot pick up more items if the weight of carried items exceeds dwarve's hauling capacity. Also impacts some tool and weapon quality
* Resilience - Impacts weapon quality, usually positively
* Hardness - Impacts tool and weapon quality, usually positively

For more detailed description on impact of those qualities on tools and weapons see Equipment

Below is the table of qualities of different metals
Frost

**Frost** is a white arctic fox with blue eyes and a blue sparkly nose. She has grey paws and a grey tip on her tail. The inside of her ears are blue. The back of her ears are grey.

Her birthday is December 15

## Poem

You won't hear me, when I walk on the trail I'm even quieter than a great big snail!

She is also a Walgreens Exclusive
Material Properties

**Hover** over a **tool** with **Ctrl** and **Read** about what it does to professions!

Certain materials, notably metals, used in more significant crafting recipes, notably tool construction, carry special material properties which are propagated through components made from such materials, to the finished end products made from those components, and used there to determine the output values of the end products. For example, the Profession Tool Skills of tools are determined by the material properties of the metals and components used to make them.
There are currently five material properties : Hardness, Preciousness, Resilience, Weight and Level.

Material properties are modified by tool components, as for example by the Cleaver Axe Head, wich increases the metal Hardness, Resilience and Weight of the metal used, while leaving the preciousness unaffected. An axe head constructed using that recipe would thus have the Hardness of the metal used, times 3.

### Hardness

Hardness influences several Profession Tool Skills, usually positively, and increases the Piercing Damage of Weapons.

### Preciousness

Preciousness influences several Profession Tool Skills, usually positively, and increases the Speed of Weapons.

### Resilience

Resilience influences several Profession Tool Skills, usually positively, and increases the Slashing Damage of Weapons.

### Weight

Weight decreases the speed of both Weapons and Tools, increases the Crushing Damage of Weapons, and can influence Profession Tool Skils.

### Level

The level of an item determines the difficulty of using the item in further crafting.
Time Manipulation

## Summary

Users can control and manipulate time, the indefinite continued progress of existence, and events that occur in an apparently irreversible succession from the past, through the present, into the future, in the general area or for a specific target, in various ways, with the most basic of acts revolving around accelerating, slowing, stopping, and even rewinding or looping it. The range of the affected area is proportional to the mastery of the user, with those at higher levels being able to affect the entire space-time continuum.
A Bridge Beyond

**A Bridge Beyond** is an obtainable mission in *Hammerting*. It can be accepted at Gramford Bridge.

### Description

Rumor spreads quickly that there are Dwarves living again under the snowy peak of Kraz-Tharuum. The Commandery at Gramford Bridge sends its kindest regards to our new neighbors, eager to establish trade relations with a people so renowned for their craft as yours. The Commandery is always in need of quality granite for repairs and maintenance, and you are sure to develop an excess of such in excavating your Mountainhome. Perhaps you could send some our way, in return for some basic provisions to help you get established? Well met, kind Dwarf!

### Resources needed

To complete the quest, the player must deliver :

* 10  Granite Chunk

### Rewards

A Bridge Beyond rewards :

* 2-6x  Food
* 2x  Vendarii Lumber
* 10x  Coin
* 5x  Trade Lore
Metal Sheet

## Required Resources

2
 Ingot

Metal Sheet is a general group of items. Depending on the type of metal used in the creation one can obtain one of the specifc items:

* Copper Sheet
* Iron Sheet
* Silver Sheet
* Gold Sheet
* Heavy Metal Sheet
* Platinum Sheet
* Mithril Sheet
* Orichalcum Sheet
* Adamantine Sheet

As Metal Sheets are mostly construction material, therefore their material does not matter much. It is advisible to avoid using precious and rare metals for their crafting, by setting specific material, like copper or iron, in the crafting window.
Background content tiles

> "There are two types of tiles that can be mined out. Foreground material tiles, and **background content tiles**. Mining out the former will create paths and spaces for your dwarves to traverse and use, and mining out the latter will give you resources which you can use in buildings and crafting"
>
>

#### Copper

Mining Difficulty 60

Mining Yield:

* x7  Copper Ore

Bonus Yield:

* 4.4%  Copper Ore
* 2.9%  Granite Chunk
* 1.4%  Coal
* 0.2%  Gold Ore
* 0.7%  Lichen
* 0.1%  Emerald

#### Coal

Mining Difficulty 100

Mining Yield:

* x7  Coal

Bonus Yield:

* 8.1%  Coal
* 1.6%  Lichen
* 0.1%  Diamond

#### Iron

Mining Difficulty 250

Mining Yield:

* x7  Iron Ore

Bonus Yield:

* 4.5%  Iron Ore
* 3.0%  Granite Chunk
* 1.5%  Coal
* 0.7%  Lichen
* 0.1%  Sapphire

#### Silver

Mining Difficulty 150

Mining Yield:

* x7  Silver Ore

Bonus Yield:

* 6.9%  Silver Ore
* 2.3%  Coal
* 0.6%  Sapphire

#### Gold

Mining Difficulty 180

Mining Yield:

* x7  Gold Ore

Bonus Yield:

* 4.9%  Gold Ore
* 3.2%  Copper Ore
* 1.6%  Coal
* 0.1%  Ruby

#### Heavy Metal

Mining Difficulty 300

Mining Yield:

* x7  Heavy Metal Ore

Bonus Yield:

* 4.2%  Heavy Metal Ore
* 4.2%  Iron Ore
* 1.4%  Restless Bone

#### Mithril

Mining Difficulty 500

Mining Yield:

* x7  Mithril Ore

Bonus Yield:

* 5.4%  Mithril Ore
* 3.6%  Silver Ore
* 0.9%  Diamond

#### Orichalcum

Mining Difficulty 400

Mining Yield:

* x7  Orichalcum Ore

Bonus Yield:

* 4.6%  Orichalcum Ore
* 3.0%  Gold Ore
* 3.0%  Platinum Ore
* 0.7%  Emerald

#### Platinum

Mining Difficulty 600

Mining Yield:

* x7  Platinum Ore

Bonus Yield:

* 6.5%  Platinum Ore
* 2.1%  Coal
* 0.7%  Emerald
* 0.6%  Ruby

#### Adamantine

Mining Difficulty 400

Mining Yield:

* x7  Adamantine Ore

Bonus Yield:

* 4.2%  Adamantine Ore
* 4.2%  Coal
* 1.4%  Lichen
* 0.1%  Sapphire

#### Ruby

Mining Difficulty 500

Mining Yield:

* x7  Ruby

#### Emerald

Mining Difficulty x

Mining Yield:

* x7  Emerald

#### Diamond

Mining Difficulty 800

Mining Yield:

* x7  Diamond

#### Sapphire

Mining Difficulty 400

Mining Yield:

* x7  Sapphire
Ice Manipulation

## Summary

Users can create, shape, and manipulate ice, which is water frozen into a solid state. As an elemental power, cryokinesis has a nearly limitless number of uses, limited only by the user's imagination and their natural limits. Fundamentally, users would be able to generate ice through various means, such as lowering the temperature of the surrounding air until solid ice forms or by freezing nearby water sources. They could release and channel this ice in the form of ice beams that freeze whatever they come into contact with or extremely rigid and durable ice walls and domes that can be used offensively and defensively. There's also the capacity to use ice in order to freeze one's opponents to death by trapping them in ice that slowly kills their cells or shattering them to pieces once frozen.
Enhanced Intelligence

## Summary

Users possess an exceptionally high IQ (of at least 170-200) and exceptional intellectual abilities. Like being able to memorise larger amounts of information and calculate things extremely well, you can process that same information with the same efficiency as a supercomputer. Furthermore, the user's mental capabilities are so great that they are capable of predicting their enemies' movements and attack trajectories using nothing more than sheer mental calculations alone.
Clan Underhill

Clan Underhill is one of the clans Dwarves can belong to.

### Description

Rare is the day when The Underhill banner flies anywhere but over the secretive and trap-riddled fortress of Mirik-Nor, dug deep into the hills and crags of the Deadwoods, hidden away from the prying eyes of the overworld, and with no entrance known. Clan Underhill has a reputation for secrecy and conspiracy, and mean tongues whisper that the threads of overworld affairs somehow always seem to tangle their way back deep into the heart of the wood that does not live. Why, they ponder, did the Deadwood die? What are they building down there? The clandwarves of Clan Underhill are wise, and axcelent Sappers, but are generally looked upon with mistrust and suspicion.
Fu Hua

> Just a year ago, Captain Himeko of Squad V was corrupted by the Honkai and became the 7th Herrscher. Hua was the sole survivor of the betrayed squad. Shunned by other MOTH units, Hua also gained a nickname: Firewytch's Little Birdie.
>
>

## Powers and Stats

**Tier:** At least **1-SSS**, like **far higher**

**Name:** Fu Hua

**Origin:** Honkai Impact 3rd

**Gender:** Female

**Age:** Over 50,000 years

**Classification:** Human

**Powers and Abilities:** Superhuman Physical Characteristics, Honkai energy (higher level), Enhanced Senses, Extrasensory Perception, Acrobatics, Martial Arts, Weapon Mastery, Fire manipulation, Chi manipulation (Fu Hua is one of the most proficient Ki users), Reactive Power Level, Telepathy, Dream Manipulation, Illusion Creation, Sleep Manipulation, Memory Manipulation, Soul Manipulation, Mind Manipulation (With Fenghuang, she is capable of reading someone's mind and memories and can interfere with them; she also can attack or kill their mental form from inside the dream world that she has created in their mind); Astral Projection, Statistics Reduction, Time Slow (Valkyries have the ability to use the time slow function); Immaterial-Erasure (Fenghuang has the ability to erase the mind, memories, consciousness, and soul from existence); Reality Warping and Physics Manipulation (Herrschers and divine key wielders have the ability to break and bend physical laws. makes their power manifest through non-existent phenomena with their thoughts alone, which are not governed by the laws of reality (including imaginary space).

**Attack Potency:** At least **Beyond Boundless Above Outerverse/Omnipotent level** (Stronger than at any other point in her life and on par with Kevin), was capable of defeating Shamash in her Dark Fu Hua form, which is her suppressed powers. managed to outnumber Bright Knight Excelsis Durandal.

**Speed:** **MFTL+** combat and reaction speed (Easily kept up with and outpaced Durandal.) | **Nigh-Omnipresent**

**Lifting Strength:** At least **Class 50**, likely **far higher** (Compares to Kevin and outperforms Siegfried.)

**Striking Strength:** At least **Beyond Boundless Above Outerversal/Omnipotent Class**, likely **far higher**

**Durability:** At least **Beyond Boundless Above Outerversal/Omnipotent level**, likely **far** **higher** (She can withstand her own strikes and survive hits from a casual Durandal.)

**Stamina:** Extremely High | Nigh-Limitless (Fought against Honkai beasts for millenniums without rest.)

**Range:** Standard Melee Range, Dozens of metres with some techniques and Fenghuang Down, several kilometres with Phoenix Form, and an unknown likely infinite with the Edge of Taixuan (fills every space and spans vastly infinitely, to the point where nothing can escape).

**Standard Equipment:** Several battlesuits, the 8th God Key: Fenghuang Down, the 10th God Key Series: Grisps of Taixuan, and Water Edge

**Intelligence:** **Nigh-Omniscient**

**Weaknesses:** None Notable

**Notable Attacks/Techniques:**
Extrasensory Perception

## Summary

Users possess extrasensory perception, essentially a sixth sense that allows them to acquire information by means independent of any of their known senses or previous experience. This applies to any and all kinds of information, knowledge, wisdom, experience, etc. Information can be either personal (memories, thoughts, etc.) or impersonal (academic knowledge, data, etc.). This ability can be used passively (as an instinctual reaction) or actively (by wanting to know specific information).
Waifu Wars

People online like to argue about whose waifu is better. I'm not an expert on the anime community; some people are toxic, some are not, but I know there are a lot of people there, and a lot of toxic waifu wars people. But I have a waifu, which I won't reveal because I don't want to upset anyone. Now go read another entry on the wiki. This is a sad excuse for a wiki page, and it should not exist, but I'm running out of ideas, so don't make fun in the comments, allright? I'm trying to keep up with my schedule of 1 page a day, but I'm running out of ideas, so if you have any ideas for me, put them in the comments, allright? Good talk bye. Also, I might have missed 1 or 2 days with my new schedule. My apologies. - Sincerely, Cameron of the anime wiki team EDIT: I haven't made another page for 28 days straight. I'm so sorry for the inconvenience.
Absolute Nigh-Omnipotence

## Summary

The users can do anything easily and can warp existence beyond their own realm. They are not bound by any rules or laws, allowing them to overcome all of their limitations and weaknesses. They are only absolute near-limitless and specific absolute near-laws. Only their absolute, beyond-omnipotence power can defeat them, and only absolute, near-limitless power can effect, manipulate, or negate their powers. Despite this, they are the most powerful beings in their own realms. They are truly the most powerful, absolute, and nearly omnipotent beings across all of existence and beyond.

## Applications

* **All Absolute Nigh-Powers:** Have powers and abilities that can do almost anything.
	+ **Absolute Nigh-Complete Arsenal:** Possess almost absolute all powers/attributes in an almost unlimited or unlimited scale.
	+ **Absolute Nigh-Omnipresence:** Be present almost absolute everywhere at the same time.
	+ **Absolute Nigh-Omniscience:** Know almost absolute anything and everything.

* **Absolute Nigh-Condition:** Have all their capabilities, attributes, and aspects at an absolute nigh-maximum and limitless level.
	+ **Absolute Nigh-Body:** Have absolute nigh-limitless physical attributes/capabilities.
	+ **Absolute Nigh-Mind:** Possess absolute nigh-limitless mental attributes and capabilities.
	+ **Absolute Nigh-Omnifarious:** Shapeshift and turn into almost anything.

* **Absolute Nigh-Immortality:** Be almost absolute or completely supremely eternal and indestructible.
	+ **Absolute Nigh-Invulnerability:** Be immune to all or almost absolute any kind of damage.
	+ **Absolute Nigh-Regeneration:** Heal from anything on an infinite or absolute nigh infinite scale.
Flawless Indestructibility

## Summary

The users of this power are absolutely immune to any and all kinds of harm, having no physical, spiritual, or mental weaknesses, giving them a complete and perfect immunity to everything that can harm or affect them. To give an illustration, users are immune to any kind of destruction, including from True Oblivion and Total End. They are unaffected by space-time alteration of any kind and will always remain in perfect condition. Their indestructibility transcends normal physical limitations and boundaries to metaphysical scales, becoming independent from reasoning and understanding to such a great point that they can defy paradoxes, logic, and predeterminism of any kind, essentially making them absolutely immune to anything and everything.
Reality Warping

## Summary

The user can manipulate reality or the existential state of anything or everything the user chooses to command. Reality is the sum or aggregate of all that is real or existent within a system. Everything that humanity has categorised as real or that has a physical impact on their surroundings can be defined as actual. The universe and intangible phenomena such as logic are thought to exist based on the laws of physics (matter, energy, and space-time).
Peak Human Regeneration

## Summary

* **Level I - Accelerated**: The most basic and impotent form of regeneration Users are only limited to healing wounds that are well within the human limits of sustainability, such as small cuts, bruises, sprains, scrapes, muscle tears, etc. The only difference that sets it apart from regular human regeneration is that minor injuries like the aforementioned, which could take weeks or months to fully recover, would instead take days or hours to heal.

* **Level II - Exterior**: Injuries that cause blood loss, leave large scars, or otherwise would be considered severe to regular humans, such as deep cuts, electrical shocks, dislocations, fractures, severe burns, gunshots, etc., heal them in a matter of days or weeks.

* **Level III - Internal**: This level of regeneration can heal minor to moderate damage to internal parts of the body, most prominently organs. This includes physical trauma and damage to organs, organ failure, and other conditions related to internal damage, with full recovery taking weeks or months rather than years.
Umbrakinetic Constructs

## Summary

The user can turn darkness into different forms and objects of varying detail and permanence, ranging from simple shapes and images to individual elements, substances, and materials, to functional items such as tools and weapons, to more complex creations such as living or non-living entities, entire structures, and even entire environments in certain cases. Depending on their control over the source of their constructs, those who have mastered this ability can use it for almost any situation, creating anything they need.
Abyss Manipulation

## Summary

The user has the ability to manipulate the abyss, a realm that is home to souls who go there when they die. It is an eternal void to endure absolute isolation from everything in existence. For that reason, there are those who would call such a fate worse than hell itself. Here, the souls that dwell here are forever doomed to wallow alone without any love or peace, becoming nothing as they lose bits and pieces of who they may be to the absolute emptiness.
Omniverse Manipulation

## Summary

Users can manipulate all or every universe that has, has never been, and will be with infinite or unlimited scale, manipulate *everything* in every parallel reality and timeline, break any boundaries, etc. in every universe in the Omniverse. So can get away with almost anything. Specifically, Nigh-Omni Manipulation.
Plot Control

## Summary

Users can control and manipulate the plot of the story as it goes, be it the setting of the story, whom the plot revolves around, how the plot progresses, or the reasoning of the user's world. They can control every decision the characters make and every consequence of those decisions, essentially controlling the whole timeline of their verse. You're manipulating the plot and narrative that the writer created.
Peak Human Recovery

## Summary

The user possesses peak human recovery time and is able to recover from negative effects such as stunning, fazing, poison, sleep, pain, flinching, being knocked down or backward (they can get back up faster), losing balance, fatigue, overstretching, being knocked unconscious, etc. at a faster rate than ordinary humans.
Peak Human Endurance

## Summary

Users can endure more physical stress than average members of their species. They can tolerate large amounts of physical pain, such as being shot or stabbed repeatedly, being burned with high heat, and beatings that no ordinary person could handle. They can also hold their breath for long intervals, like 30 to 60 minutes while underwater, and remain calm through stressful or painful situations. Users can also tolerate extreme hunger, unbearable thirst, and strong urges to sleep. being able to fight non-stop for 12 hours or more without food, water, or sleep.
Ice Magic

## Summary

Users are able to perform a legendary form of magic that allows them to cast magical spells and feats through ice. In cold regions or the cold season, the user is capable of utilising unlimited magical powers unless they are removed from the cold region or the cold season has passed. Most people who use this power are called "ice wizards" or "witches.
Afterimage Creation

## Summary

An **afterimage** is an artistic effect where a character appears to leave faint silhouettes behind them, which are often transparent, like a ghost. These are usually used to emphasize fast movement, and are often used in combat to mislead opponents as to the actual location of the user. It naturally occurs when a character is moving too quickly for the eye to track accurately, causing the brain to incorrectly process these images. At best, the only speed such feats can qualify for in themselves is in the Subsonic range - some people may claim that afterimages mean a character is moving faster than light, but that is both faulty reasoning and an outlier for many characters regardless.
Inicial D

Initial D is a Japanese street racing manga series written and illustrated by Shuichi Shigeno. It was serialized in Weekly Young Magazine from 1995 to 2013, with the chapters collected into 48 tankōbon volumes by Kodansha.

Genre:

Action, coming-of-age, sports

pubilshed by: Kodansha

Adaptations: Initial D (2005), Initial D (1998), Initial D: Third Stage (2001)
Lifting Strength

## Summary

**Lifting Strength** is defined as the mass that an individual can lift on Earth. In other words, it measures the amount of upward force a character can produce. As such, pushing and pulling feats are also considered a part of this statistic, granted they are properly calculated to account for the difference from lifting. A common case is that the weight of something pulled across a horizontal surface needs to be multiplied by the appropriate friction coefficient after finding the mass of the object. Telekinesis or other similar abilities must be specifically referred to as separate from physical strength when used in a lifting feat. Tearing is also included in this category, but it is an unreliable method of calculating overall lifting ability the vast majority of the time. This is because the force used in a tearing motion is much lower than a lift, as a tearing motion uses much fewer muscle groups and is an awkward application of force compared to other movements. Likewise, throwing an object a certain height upwards can be used as lifting feats, as these would require greater strength than just lifting the object.

While striking strength measures the energy of a character's physical attacks, lifting strength measures the amount of mass they can lift, which is determined by the amount of force a character can produce. This means that they measure two different physical quantities. Furthermore, it can't be assumed that a character that can physically produce the amount of energy used in lifting an object by a certain height can also lift it if it doesn't demonstrate the ability to produce that level of lifting strength. It is a common feature within fiction to feature characters capable of vastly greater physical striking strength and energy outputs than what would be required to lift the weights that they are repeatedly shown to struggle with.

Hence Lifting Strength and Striking Strength are, in general, not comparable and should be evaluated separately.
Flight

## Summary

The user can fly or otherwise move through the air using various methods. Some possibilities include using one or more forms of energy, having wings or similar structures, harnessing antigravitons, or even mimicking or becoming an animal that can fly. Users are generally able to levitate, slide, and glide as well.
Hyper Awareness

## Summary

The user has a much higher level of awareness than an ordinary person, and while ordinary people only notice things in general, they notice things in detail. For this reason, users can plan and implement strategically and tactically what they should decide and how they should act without missing anything. Has an increased sense of awareness far above those of the user's species, often to the extent that few, if any, little details escape their notice.
Items

## What are items?

Certain ingame object are items - they can be either used by your dwarves or sold for a good coin to the Overworld. They are divided mainly into weapons, tools, jewelry. Almost all items can be produced at certain buildings, like the Smithy or Whitesmithy, from resources available in the cave.

All items are able to boost dwarves stats considerably, either by allowing them to fight proficiently or granting a bonus to their jobs. There are epic-quality items planned to be added to the game in future.

### Item Stats

Attributes of tools are influenced by three things:

* Material
* Part
* Schematic

An easy example, a Copper Straight Handle with a Copper Light Pickaxe Head can be fashioned into a Miner's Pickaxe or a Spelunker's Pickaxe. While both individual parts are made of Copper, the Miner Pickaxe recipe confers modifiers of +10% to Mining and -25% to Stonemasonry skills, while the Spelunker's Pickaxe instead changes things by +25% to Exploration and-50% to Mining skills.

Every material, every part, and every schematic can be mixed and matched to create the best tools available to the Mountainhome.

**HARDNESS**

*Influences several Professional Tool Skills, usually positively, and increases the Piercing Damage of Weapons.*

**PRECIOUSNESS**

*Influences several Professional Tool Skills, usually positively, and increases the Speed of Weapons.*

**WEIGHT**

*Decreases the speed of both Weapons and Tools, increases the Crushing Damage of Weapons, and can influence Professional and Tool skills.*

**RESILIENCE**

*Influences several Professional Tool Skills, usually positively, and increases the Slashing Damage of Weapons.*

**LEVEL**

*Determines the difficulty of using the item in further crafting.*

## **Grandfather Tools**

New dwarves arrive to the Mountainhome with tools inherited from their elders. They aren't the sharpest tools in the shed and should be a priority to replace with something better as soon as possible! Most will arrive with a Mining Pickaxe, Hammer, and Axe.

## Handles

All new instruments begin with the humble Handle or Hilt. This is later combined with a Tool Part and a Schematic to create the actual tool. Handles are typically used for craftsmanship and Hilts for weapons.
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Light Manipulation

## Summary

The user can create, shape, and manipulate visible light, commonly referred to as "light," which is electromagnetic radiation that is visible to the human eye and is responsible for the sense of sight.

Primary properties of visible light are intensity, propagation direction, frequency or wavelength spectrum, and polarization, while its speed in a vacuum (299,792,458 metres per second/186,000 MPS) is one of the fundamental constants of nature. Visible light, as with all types of electromagnetic radiation (EMR), is experimentally found to always move at this speed in a vacuum.
Electricity Manipulation

## Summary

Users can create, shape, and manipulate electricity, a form of energy resulting from the movement of charged particles (such as electrons or protons). As an elemental power, electricity manipulation is very simple and straightforward, accompanied by a near-limitless myriad of uses. Most commonly, users would be able to discharge large amounts of electricity in order to shock their opponents, potentially paralysing them, burning them, or even stopping their hearts in severe cases. Beware accidentally harming allies if the user's control over electricity is not precise enough. Some users would also be able to summon lightning bolts, while even stronger users could manipulate it within the skies or even create thunderstorms at will. Even if their opponent is resistant to electricity, the immense heat generated by lightning travelling through the sky, which is around six times hotter than the surface of the sun, will definitely pose a threat to them.