Ex-S Gundam

## MS Explanation

A fourth-generation MS designed at Anaheim Electronics as an enhanced version of the S Gundam in parallel with the ZZ Gundam. Though frequently referred to as the "Ex-S", its official designation is the "Extraordinary-Superior Gundam". With the S-Gundam's block structure and parts-focused concept as a base, know-how from the FA Project has been implemented into the EX-S's long-range G-Cruiser mode, which solves the issues with the ZZ-Gundam's combination-focused G-Fortress mode. Equipped with the ALICE AI to handle the EX-S's complicated weaponry and add-ons (with the ultimate goal of creating an unmanned MS), the quasi-psycommu-powered Incom and Reflector Incoms can be used effectively even by non-Newtypes pilots.

## Weaponry

### Main Weapon (Ranged)

* Ex-S Gundam Beam Smart Gun

### Main Weapon (Melee)

* Ex-S Gundam Beam Saber

### Secondary Weapon

* 60mm Vulcan Cannon x4

 Range
 Cooldown Time
 Reload

* Backpack Part B. Cannon x4

 Range
 Cooldown Time
 Overheat

* Thigh Beam Cannon x2

 Range
 Cooldown Time
 Overheat

* Head Incom

 Range
 Cooldown Time
 Overheat

* Reflector Incom x2

 Range
 Cooldown Time
 Overheat

### Transformed Weapon

* Ex-S Gundam Beam S.G. (Transformed)

 Range
 Cooldown Time
 Overheat
 Focus

* Back Pack Beam Cannon x4 (Transformed)

 Range
 Cooldown Time
 Overheat

## Skills

* Leg Shock Absorber LV2
	+ Reduced load on legs when landing. -20% after jumping. -10% after evasive maneuver. -1% to recovery time from load on legs.
* Emergency Evasion System LV1
	+ Pressing Boost twice causes the MS to perform an evasive move and overheating the thrusters.
* High Performance Balancer LV1
	+ Allows the MS to cancel landing and thrust recovery animations by using Melee Attacks or Tackles.
* High-Spec AMBAC LV1
	+ Allows a MS to negate need for the boost recovery animation by moving in the same direction as the prior boosting action.
* Forced Injector Lv1
	+ Allows the MS to cancel boost recovery animation with additional boosting maneuvers, but at increased thrust cost.
* Damage Control LV2 (LV3)
	+ Reduces the rate of stun buildup from weapons fire.
* Anti-Blast Stabilizer LV1
	+ Prevents the MS from being staggered by MS explosions.
* Shock Dampeners LV1 (Transformed)
	+ While Transformed, Boosting damages any target when in collision.
* Transformation Optimizer LV1 (Transformed)
	+ Reduces Thruster Gauge consumption when activating High Speed Movement or transforming back to normal mode by 60%. Reduces Thruster Gauge consumption from High Speed Movement by 25%.
* Ram Attack LV1 (Transformed)
	+ While Transformed, Boosting damages any target when in collision.
* Special Back Add-On Buffer LV2
	+ Damage taken when hit in the back reduced by 15%.
* Chest I-Field LV1
	+ Reduces HP lost from chest damage by 50% when hit by a ranged beam attack, and reduces or cancels stagger after being attacked.
* ALICE Ability Boost LV1
	+ Activates at 50% HP, temporarily boosting mobility.
* Transform (Flight) LV1
	+ When piloting an MS that can transform, press the touch pad button to transform.
* Flight Control Program LV2 (LV3 LV2 Unit)
	+ Allows the MS to perform additional jumps, or boost actions while in the air, if there is thrust available.
* Melee Combo Controller LV1
	+ Allows for a 2-attack melee combo. Mitigates combo damage reduction.
* Reaction Booster Program LV1 (LV2 Unit)
	+ Increase MS turning capabilities (reticle response) by 3.