recursal/Fanatic-Fandom huggingface dataset:
Demolition

Demolition is an optional feature and is only available in combination with Waste Management is enabled in game settings. (Coming soon with update 0.8.9)
In Workers & Resources: Soviet Republic, the player works towards building a self-sufficient republic by constructing Buildings, Utilities, Infrastructure, and other construction projects.In addition to building, the player can also choose to play with demolition. To enable Demolition the player needs to select the setting "Buildings + Demolition" in the game settings at Waste management.

There are two ways to complete a demolition project:

* Funding with currency
* Demolition with demolition office

The cheapest way to build the republic is for the player to demolish everything himself using Demolition with demolition office.

## Funding with currency

Funding with Rubles or Dollars works as an 'Auto-demolish' feature. Players select select the payment currency from the Edit\_buttons\_menu, select a building in the world, and the building is rapidly demolished and removed from the world. This way of funding is an expensive way of development compared to Demolition with demolition office.

## Demolition with demolition office

The cheapest way of demolishing Buildings, Utilities and Infrastructure is through demolition with demolition office by the player using workers. The player can choose to demolish a building by workforce or add explosives to the process. The player produces the Explosives by themselves and transports these to the demolition site using the proper Vehicles. The player will not have access to explosives at the start, and will likely need to import them from a customs station.

In order to control demolition with demolition office, the player must have:

* Demolition facilities
* Explosives
* Labor (measured in Workdays)

### Demolition facilities

To start demolishing under control of the player, the player first must place the necessary supporting buildings in the world and buy some vehicles.

#### Setup

* Demolition office
* Aggregate storage - For storing Construction waste, Metal scrap
* Dumps - For storing Mixed waste, Hazardous waste
* Bus
* Covered Hull
* Open hull truck
* Excavator
* Big container truck

#### Demolition office

The Demolition office handles all the demolition in the players republic, place all necessary vehicles in it, assign storages and watch the demolition vehicles slowly demolishing a building.

### Explosives

During the demolition process of a building the player can choose to make use of explosives, this is not mandatory. The player can import explosives from a customs house or produce the explosives by themselves in a Explosives factory. The explosives are transported to the demolition site by an Open hull truck.

### Workdays

Workers from residential buildings or public transport stations in walking distance from the demolition site will automatically come to work there. For more distant demolitions, buses at demolition offices will pick up workers at the designated bus stop.
Boards

This article is missing some data. You can help us by expanding it.

**Boards** are a construction resources usable for construction and to exportation in *Workers & Resources: Soviet Republic*.

## Background

Boards, a by-product of wood processing. Boards are one of the simplest and oldest materials used in civil construction. Being processed in various ways, it can have multiple roles in constructions and it is also a requirement for some buildings in-game.

## Gameplay

Although first impressions based on civil engineering and setting suggest a high use of this material during gameplay, it is rarely necessary or utilized. When it is used it is usually in small volumes, when compared to other construction materials such as cement, prefab panels or bricks.

It's usual low trade value coupled with its large volume may turn it in to a material less desirable to sell by trucks, barely breaking even when fuel costs are added. It's low buying price, couple with its smaller use when compared with other construction materials may make it better acquired through imports rather than by creating its industries. Alternatively, it can be an early source of income, as it's quick to produce and easy to set up as an initial industry.

### Production

Boards produced from wood in sawmills at a rate of **9t** wood for **7t** boards. It can have a maximum daily production of **140t** per sawmill.

### Storage

Boards may be stored in both small and medium open storage buildings.

### Transportation

They can be transported by using open-hull trucks, trains using open-hull cargo wagons, or by forklifts.

### Uses

This article is too short to provide more than rudimentary information about the subject. You can help us by expanding it.

Boards are only usable for construction and trading. The following lists all buildings that require boards during construction:

* Grocery store
* Medical university
* Headquarters of the Communist Party
* Rail Construction Office
* Shopping centre
* Small store
* Small shopping centre
* Technical university

## Notes

* Boards are quick to produce and may require multiple sources of wood for a single sawmill.
* Boards are one of the cheapest construction materials in-game.
Orphanage

* General
* Resources

When Citizens die or are in prison their children become orphans. But they do not become homeless. These children will become residents in **orphanages** and your workers will care about them raising them up and giving them what they need to become the future of your successful Republic. You will need to provide food and clothes for them, and they will thrive. Additionally, if their tutors will be loyal, they will follow their example and become your loyal workforce as they grow up.

When Water management is enabled in the Game Settings, then drinking water for the workers must be provided and wastewater must be taken care of.

**Connections:**

* 2 Vehicle loading/unloading spots.
Large Aggregate Storage

Article suggested to be merged with Small Aggregate Storage as outlined above.

* Resources

Stores up to 1950 Ton of aggregates. Aggregate cannot be mixed; if the facility is storing any amount of an aggregate (such as gravel), it can only store more of that type until the storage is completely depleted.

1 Road connection

4 conveyor input connections

4 conveyor output connections

Dump trucks can be loaded/unloaded here.

Its smaller counterpart is the Small Aggregate Storage
Asphalt plant

This article has been deemed to require a review of it's content.

* General
* Resources

An **asphalt plant** is an industrial building which produces asphalt from gravel and bitumen.

The produced asphalt can be used as a construction material for buildings and roads. The asphalt cannot be stored in the plant, instead it must be transported immediately to the construction site using dumpers.

When there are no workers at the asphalt plant, the plant stops producing asphalt, dumpers will return to the construction office, which can slow construction progress.

When water management is enabled in the game settings, drinking water for the workers must be provided and wastewater must be taken care of.

**Input connections:**

* 1 Aggregate conveyor input slot.
* 1 Liquid pipe input connection.

**Output connections**

* 2 Vehicle loading/unloading spots.
Animations

## How do I make this thing move?

### Q: Can I create animations for my models? How do I do that? Is it implemented yet?

A: The dev has provided a blender plugin which you can find from the link. A lot of buildings and vehicles can now be animated in various ways.

### Q: How do i animate something in blender?

A: Here is how to make an example animation of a cube:

create the cube and an armature bone

Give the cube a vertex group and make sure the vertices of the cube are assigned to the group

then parent the cube to the armature "with empty groups"

if the bone name and the vertex group name are different, this action will create a new vertex group in the object with the name of the bone

in this case, this vertex group will be empty. You need to assign the vertices to this group

if the names of the bone and the vertex group match this will not happen

(this is what it means by "empty groups")

as long as the object has vertices assigned to a vertex group with the same name as a bone, it should work
Report for the community 12

„Quality of life“ improvements.

###

Official website
Steam

**Report for the community #12** is a report for the community released in january 29th, 2021.

## Content

The report informs about the development of the game. It's main focus is about „Quality of life“ improvements.

## Transcript

Greetings Comrades, we have prepared a new report for you. The development continues and we are focusing on more „Quality of life“ improvements. Until now you were not able to change the size of windows inside the game. Soon you will be able to scale their height.

Another thing will be an option to mark vehicles or buildings as favourites. This may help you to navigate faster and it will be possible to do so for workshop buildings.

Another cool thing will be able to select the workshop building, those you will select as favorites, you will able then select from classic menu clicking on the same building type. This function should be smart, and it should detect the building capabilities like road, railway connection etc and storage type (if needed) and display only relevant favorite buildings

Then we are going to improve settings of time frame for stats. Currently you can use +/- only to set different dates, but there will be option to do it differently too.

There were several fixes issued to public test branch. One dealt with citizens not always using the shortest pathway when there were several options for them to get to their destination. In case you have such a broken area, you need to build a piece of road or sidewalk to fix that. Then we fixed the issue with forklifts being sent to ship harbour while ship was not fully in the harbour. We also fixed the display of resource’s prices tab where no cents were displayed. Another issue which was fixed was with trains being sent to gas station without power or fuel and thus getting stuck there. The 0.8.3.22 version should hit stable branch next week.

Of course, we are working on some new stuff too. Stay tuned and we will inform you about that in our future reports.

Thank You for Your Support

3Divison Team

## References

1. ↑ *Report for the community #12* in Workers & Resources: Soviet Republic's official website
2. ↑ Steam *Report for the Community #12*
Clothes

**Clothes** is a production resource and usable to exportation in *Workers & Resources: Soviet Republic*.

## Background

Historically, clothing has been made from many clothing materials. These range from grasses and furs to much more elaborate and exotic materials. Some cultures, such as the various people of the Arctic Circle, have made their clothing entirely of prepared and decorated furs and skins. Other cultures have supplemented and replaced leather and skins with cloth. Cloth is either woven or knitted, and can be made from a large variety of fibers, which in turn can be natural, cellulose, or synthetic.

## Gameplay

The player has to provide fabric to produce Clothes. Workers have jobs in a Clothing factory and turn fabric into clothes.

Clothes is an interesting resource to export early game, when importing fabric from the customs house. This approach creates jobs, clothes for use in the republic and when exporting, it generates revenue to the republic.

### Storage

Clothes may be stored in warehouse buildings.

### Transportation

They can be transported by using covered-hull trucks, trains using boxcars cargo wagons, or by forklifts.
Cement silo

This article is missing some data. You can help us by expanding it.

The infobox template in this article is missing some required data. You can help us by filling it in.

## Cement silo

Toolbar icon

* General
* Resources
* Other

## Construction

### Material cost

See below

###

See below

## Consumption

###

7.8 MWh MWh

### Wattage/circuit breaker

130 kW

###

2

### Connections

1x Road access
1x Factory connection
2x Dry bulk in connection
2x Dry bulk out connection

**Cement silo** is a storage building in *Workers & Resources: Soviet Republic*.

## Gameplay

Cement silos are dry bulk storage buildings specialized in holding cement.

### Storage

It can only be used to store cement. With a total storage capacity of 1400t, it can hold 250t over a regular dry bulk storages.

### Connections

This article is missing an image. You can help us by uploading it.

It does only have a single street connection and one factory connection for ground access. There are four dry bulk connections that can be connected via dry bulk conveyour connection, these are divided in two imputs and two outputs.

**Vehicle connections:**

* 1x Road access
* 1x Factory connection

**Input/output connections**

* 2x Dry bulk input connection
* 2x Dry bulk output connection
* 2x Stations for vehicle loading/unloading

### Construction

This article is too short to provide more than rudimentary information about the subject. You can help us by expanding it.

It's cost is comparable to dry bulk storages with some aditional construction costs, as it requires aditional asphalt and mechanical components.

Template:Navbox buildings
Iron ore processing plant

This article has been deemed to require a review of it's content.

**Iron ore processing plant** is a building in *Workers & Resources: Soviet Republic*.

## Background

Iron ore is an important raw material for iron and steel production enterprises. In the iron ore processing plant, iron ore is processed into iron. The iron ore enters the plant and in the plant the iron ore is crushed, grinded, magnetic separated and gravity concentrated, etc, gradually the iron can be retrieved from natural minerals (iron ore). It is the mineral aggregates that contain iron or iron compounds which can be used economically.

## Gameplay

Iron ore from the iron mine must be provided to the iron ore processing plant via a conveyor connection. The output is also a conveyor connectioniron via which the iron can be retrieved. The building must be equiopped with workers and electricity to function. Iron can be transported from the plant by dumper trucks, conveyors or aggregate storage cableways.
Iron can be further processed in a steel mill into steel.

### Production

Iron is produced from iron ore in a **iron ore processing plant** at a rate of **225t** iron ore for **105t** iron.

### Storage

Iron or and iron may be stored in both small and large aggregate storage buildings.

### Transportation

They can be transported by using dumper trucks or by trains using hopper cargo wagons.

### Construction

This article is too short to provide more than rudimentary information about the subject. You can help us by expanding it.

Template:Navbox buildings
Pumping Stations

Pumping Stations, available under the Pipeline Sub-Menu beneath the Infrastructure Menu, provide pumping power for liquid transport used in Oil Logistics.

Pumping Stations come in two varieties. The first version can be thought of as a splitter, taking one liquid input and providing three liquid outputs. These can be used, for instance, when a field of Pumpjacks need to supply multiple buildings with Oil. The other variety is the opposite, taking three liquid inputs and providing one liquid output. This allows you to, among other things, coordinate multiple Pumpjacks providing Oil to a single Storage Tank or Oil Refinery.

Without Pumping Stations, players will find liquid transfer between buildings to be very slow, as without the demand provided by Pumping Stations, the game looks to equalize storage rates between buildings. Therefore Pumping Stations are a very important part of Oil Logistics.
Rail construction office

The Rail Construction office functions similarly to the Construction Office, but can only construct railroad tracks. Rail offices are staffed by workers, who operate Track Builders and consume resources (the rail office has internal storage for all the materials it needs, so external storage is not required) to build tracks. The rail construction office differs from the construction office in that there is only one type of vehicle required, the track builder, and that workers report directly to the rail office instead of to the construction sites themselves.

For a guide to the construction process, see the construction page.
Nuclear waste

**Nuclear waste** is the depleted nuclear fuel after being used for electricity production in a nuclear power plants in *Workers & Resources: Soviet Republic*.

## Background

Nuclear waste, occasionally called used nuclear fuel, is nuclear fuel that has been irradiated in a nuclear reactor (usually at a nuclear power plant). It is no longer useful in sustaining a nuclear reaction in an ordinary thermal reactor and depending on its point along the nuclear fuel cycle, it may have considerably different isotopic constituents.[1] The term "fuel" is slightly confusing, as it implies a combustion of some type, which does not occur in a nuclear power plant. Nevertheless, this term is generally accepted.

## Gameplay

Nuclear fuel is being delivered at the nuclear power plant and is being used in the process of electricity generation. After a while the nuclear fuel is depleted and must be exported to the customs house.

### Production

Nuclear waste is produced in a nuclear power plant. Nuclear waste can only be exported to the customs house where the player has to pay to export the nuclear waste.

### Storage

Nuclear waste can only be stored containers in a radiation protected storage, at the nuclear power plants building.

### Transportation

They can be transported by using open-hull trucks, trains using open-hull cargo wagons, or by forklifts.
Alcohol

**Alcohol** is a resource in *Workers & Resources: Soviet Republic*.

## Background

The alcohol in drinks is called ethanol (ethyl alcohol). It is made when yeast ferments the sugars in grains, fruits and vegetables. For example, wine is made from the sugar in grapes and vodka is made from the sugar in potatoes.

Alcohol can be compared to drugs. Like drugs, alcohol affects the way the body works. It can also be toxic and addictive. Drinking a small amount of alcohol can make somebody feel more relaxed or happy, but alcohol is actually a depressant. This means it:

* slows down the messages that travel between the brain and the body
* affects the way somebody think, feel and behave.

To reduce the effects of alcohol, it’s important to be aware of how much you’re drinking.

## Gameplay

Alcohol can increase the happiness of citizens, but the player should be aware that citizens can develop an addiction to alcohol, thus impacting the health system in the player's republic.

Alcohol is an interesting resource to export early game, when importing crops from the customs house. This approach creates jobs, Alcohol for use in the republic and when exporting, it generates revenue to the republic.

### Production

Alcohol is produced in a distillery with crops. It is produced at a rate of **5t** of crops for **1t** alcohol. It does also require 2.16m³ of water per 1t of alcohol if water management is turned on in game settings. It can have a maximum daily production of **6.0t** per distillery.

### Storage

Alcohol may be stored in warehouse buildings.

### Transportation

They can be transported by using covered-hull trucks, trains using boxcars cargo wagons, or by forklifts.

### Uses

Alcohol can be used for consumption within your republic and/or exportation. It does require pub and bars to be consumed and it's not sold at shops or stores.
Food

**Food** is a resource in *Workers & Resources: Soviet Republic*.

## Background

Food is any substance normally eaten or drunk by living things. The term food also includes liquid drinks. Food is the main source of energy and of nutrition for animals, and is usually of animal or plant origin. There are 4 (four) basic food energy sources: fats, proteins, carbohydrates and alcohol.

## Gameplay

Food is an important resources for the happiness of the citizens. The player has to provide crops to a food factory, in the food factory are workers turning the crops over into food. Citizens who are unable to acquire food may have health and happiness penalties, as food is considered one of the shopping needs of a citizen.

### Production

Food is produced in food factories. Crops need to be delivered at a food factory where the crops is processed into food.

### Storage

Food may be stored in warehouse buildings.

### Transportation

They can be transported by using covered-hull trucks, trains using boxcars cargo wagons, or by forklifts.

### Uses

Food is mainly used for selling to citizens for their consumption. The player can also export food. It doesn't have any further applications, being considered an end product.

## Notes

* Food is an interesting resource to export early game, when importing crops from the customs house. This approach creates jobs, food for use in the republic and when exporting, it generates revenue to the republic.
Pollution Monitoring Station

* General

The **Pollution Monitoring Station** is a building in Workers and Resources that is used to monitor Pollution and Radiation.

Pollution can be viewed by hovering the cursor over the "View Actual Pollution" button. Greener shaded dots denote areas of low pollution, while redder shaded dots denote areas of higher pollution. The pollution monitoring station requires Power to view pollution.

Radiation can be viewed by clicking on the "Dozimeter" button and moving the cursor over any spot you want to check for radiation. The pollution monitoring *does not* require power to view radiation.
Report for the community 10

.

###

Official website
Steam

**Report for the community #10** is a report for the community released in january 17th, 2021.

## Content

The report informs about the development of the game. It's main focus is about game loading.

## Transcript

Dear comrades, we want to share with you another report to inform you about current developments and changes in the game. There were plenty of bug fixes recently and some of them dealt with some silly things. One of them was the ability to build runways or taxiways under electric wires, then another was the railroad builders’ ability to sometimes turn at super sharp angle and thus, after finishing its run, get stuck. For those who did encounter this issue in the past or something similar and were not able to get the vehicle to its home depo, we want to recommend usage of CTRL+H after clicking on vehicle, which teleports it directly to its home without need to sell it and then rebuy. Of course, you need to use it on vehicle which has its home depot. Then the issue with magnifying glass, which is used to show the problematic piece of route, when the railroad vehicle got lost (due to problematic piece of track) was fixed too, and now it should show you the correct location. We also fixed the inability of distribution offices to supply harbours and terminals with fuel.

There was another adjustment made for birth-rate to make the population growth more linear. More adjustment on this will come in next days. Then the map we developed and added to the workshop as example for map creators called „Flat land with hills“ is going to be added to vanilla game.

But the most interesting for you may be our work on adaptable fields, which will not have fixed rectangular shapes but will adjust their edges to your infrastructure. They may fill the area in between the roads and save you some space with possibility of creating fewer rectangular shaped fields.

We get next bunch of graphics from our external graphics artist Karel - new skins for V3S and Zil trucks, added new ambulance MW 1600, new track builder EDK 300 and Rmn Excavator. In addition, the Railroad construction offices ‘storage was extended, due to new trackbuilder with bigger capacity.

Next thing we want to mention is a work on free demo version of the game. We want to offer players opportunity to try the game out before they buy it with some limitations (amount of buildings and vehicles are limited), but other than that, all features are included. We know this game is very specific and quite complex as more and more stuff is added, but this may be an option for quite a few of players to try it out before they invest into it. They may experience the game, play it for hours, and then decide if they want the full version, or it may offer you opportunity to share your passion with them when recommending the demo first.

Thank You for Your Support

3Divison Team

## References

1. ↑ *Report for the community #10* in Workers & Resources: Soviet Republic's official website
2. ↑ Steam *Report for the Community #10*
Steam workshop

## Steam Workshop Related Questions and Answers

### Q: How do I update a mod?

A: To update your mod on the steam workshop, just press the green tick button while you are in the page of your mod IN THE GAME.

### Q: How to make my mods public?

A: You make your mods public by changing the visibility of them in the workshop tab of the game and saving them with the green icon in the bottom right corner.

### Q: What happens after I make my item public?

A: It will be visible for every person on the steam workshop. They will be able to download your stuff and play with it. When you get to the page of your item in the workshop, you can add screenshots to promote it there.

### Q: Where can I find mods I subscribed to?

A: You can find it in subfolders, which are located inside of
C:steam directory\Steam\steamapps\workshop\content\784150

### Q: When updating a mod, after I have added a better description and a different preview image on Steam, if I update the mod from the game, will it change the description and previews on Steam?

A:Yes, what you have in your workshopconfig file will apply to the Steam workshop page after updating.

### Q: How to add screenshots to my steam workshop page?

A: That can be done simply by going to the steam workshop page for your item and pressing “Add/edit images and video” on the right hand side of your workshop page.
Car dealer

This article is too short to provide more than rudimentary information about the subject. You can help us by expanding it.

Car dealer is a building with you can can give citizens personal cars.
After delivery of cars, you can set the setting of car dealer, like what level of education are citizens need to get the car or what level of goverment loyality will citizens need to buy their own cars.
Iron

**Iron** comes in two forms, **iron ore** and **iron**. Iron ore is mined from iron Mines and is processed into Iron in iron ore processing plants. Both are aggregates and are transported as such.

## Iron ore

### Uses

Iron

Iron ore is a resource in Workers & Resources. Iron ore is produced in iron mines. Iron ore is produced at 4 tons of ore per worker per work day.

Iron ore alone is not very profitable if exported in its raw form.

## Iron

### Uses

Steel

Iron is a resource in Workers & Resources. Iron is produced by the iron ore processing plant. The processing plant takes iron ore and processes it into iron that can be used to make steel or export for more money. An iron ore processing plant can process maximum of 225t of Ore when on maximum efficiency, with 15 workers. In this case it produces 105t of iron per workday. It means conversion ratio iron ore:iron is **2.14 : 1**

You can set up your ore mines and processors many different ways, but it is always better to "do the math" when planning infrastructure. Plan based off of what you need the ore for. Counting from the end consumer (i.e. Steel mill) is advisable.
Gravel

This article is missing some data. You can help us by expanding it.

**Gravel** is a construction resources usable for construction and to exportation in *Workers & Resources: Soviet Republic*.

## Background

Gravel is a loose aggregation of rock fragments, formed naturally due to rock fragmentation or produced for commercial purposes as crushed stone. It is an important commercial product, with a large number of applications, such as construction of roads and buildings. This important industrial aggregate can be found employed all around the world.

## Gameplay

Gravel is one of the most important (construction) materials in the republic. Gravel is an intermediate product, made from quarried stone in a gravel processing plant. Gravel is not only used for the construction of roads and buildings, but also serves as a base material for many other materials such as asphalt, cement and even chemicals.

Gravel can be imported from a customs house or be auto-purchased, exporting gravel is not very profitable due to it's low trading value.

### Production

Gravel produced from quarried stone in gravel processing plants at a rate of **10t** quarried stone for **145t** gravel. It can have a maximum daily production of **82t** per gravel processing plant.

### Storage

Gravel may be stored in both small and large aggregate storage buildings.

### Transportation

Gravel can be transported by using dumper trucks or by trains using hopper cargo wagons.

### Uses

Gravel is a resource used in the creation of asphalt, cement, concrete, prefab panels and chemicals. It is a resource used for almost every building in game during it's early construction phases and, for this reason, a requirement for a republic's engineering sector. It can be used in trading, but it usually has a very low buying and selling value.

## Notes

* Gravel mostly used for construction of Buildings and Roads.
* Gravel serves as a base material for other (construction) materials.
* Gravel are one of the cheapest construction materials in-game.
Concrete

This article has been deemed to require a review of it's content.

**Concrete** is a construction resource usable for construction in *Workers & Resources: Soviet Republic*.

## Background

Concrete is the most commonly used man-made material on earth. It is an important construction material used extensively in buildings and bridges. Concrete is a composite material, consisting mainly of cement, water and aggregate (gravel). When these materials are mixed together, they form a workable paste which then gradually hardens over time.

## Gameplay

Concrete is like Gravel also an important construction material. You are not able to import concrete, you have to create concrete in a concrete plant.

### Production

Concrete is made of gravel mixed with cement. If you enabled water in the game settings for your game, then also water has to be added. Concrete is being used for the construction of buildings.

### Storage

Concrete can't be stored, it must be used immediately.

### Transportation

Concrete can be transported by using concrete mixers.

### Uses

Concrete is a resource used for almost every building in game during it's early construction phases and, for this reason, a requirement for a republic's engineering sector. It cannot be used commercially, it must be used immediately.

## Notes

* Concrete cannot be stored, but must be used immediately.
Content update 1

Vehicle production, personal vehicles and new vehicles

###

Official website

**Update #1** is a content update released in june 25th, 2019

## Content

The content update informs about the recent developments of the game, with the release of patch 0.7.7.

## Transcript

This update of **Workers & Resources: Soviet Republic** puts a spotlight on the means of transportation. Among other features, it actually allows you to build car park infrastructures, manufacture vehicles in car plant factories, and export them to foreign countries.

**New Features in Content Update #1**

\* Benefit from the new mechanics for personal cars.

\* Construct car park infrastructures.

\* Produce road vehicles in car plant factories by managing resources and manufacturing automobiles.

\* Distribute cars to the citizenship in car dealing centres.

\* Export self-produced cars to foreign countries.

\* Provide new vehicles, trains and trams to your city.

\* New trucks, trams and trains inspired by models manufactured in Poland, Romania, Czechoslovakia and other Eastern bloc countries.

\* Check all your stats per city/area in the city hall.

## References

1. ↑ Steam release notes for *New version v0.7.7.0* and *New Features in Content Update #1*
2. ↑ Update #1 in *Workers & Resources: Soviet Republic's* official website
Report for the community 20

Changes, new additions.

###

Official website
Steam

**Report for the community #20** is a report for the community released in march 26th, 2021.

## Content

The report informs about the development of the game. It's main focus is about changes and new additions.

## Transcript

Greetings Comrades of the Soviet Republic, we passed through another week and now we can report you more good news regarding our favorite game. Lot of progress was made in past weeks and we are almost ready to make the latest version available for internal testers. If everything goes well, they will be able to start their testing during this weekend, but even if it will be delayed, next week we will have more people testing new features.

**Changes**

We made some adjustments for GUI to allow you copying links more comfortably. Then we implemented one useful and broadly desired change for mines. Until now you were not able to see how high quality the source of mine is before you built it. In new version the quality of source will be displayed before you place your blueprint, allowing you to make the perfect placement. This should help color blind people too. We are also making line spacing available for your lines. You will not need to turn on C+H+E menu to make it available anymore but you will be able to manage that for your lines separately.

Another massive change which will be implemented is connected to fuel distribution. We are adding fuel storages to Construction Offices, Distribution Offices, Technical Services, Gravel Quarries, Agro-farms, Hospitals and Fire Stations. On one hand, it may make your life a bit more complicated regarding the number of facilities you will have to supply with fuel, but on the other hand all the equipment stored in those facilities will be able to be refueled without the need to leave their home, but if in the vehicle's workplace fuel will be not available vehicles will go to refuel on regular gas station. Additionally, you will be able to restrict delivery of mechanisms from Construction Offices to Construction sites to transportation using trucks.

**New Additions**

From new things we want to mention addition of a new helicopter for construction purposes, new bulldozer, new heavy flatbed truck and a bunch of Yugoslavian vehicles. Then we have a new Fuel Power plant for you. It has a bit lower output than the coal power plant but for beginning it will use oil as its fuel to produce electricity. Our plan is to add natural gas later and that will be the main fuel then. The initial idea is to have natural gas as a side product from oil rigs in future. We will see how that will be realized in the future, as it will affect heating too and there is a need for additional content to be created.

Thank You for Your Support

3Divison Team

## References

1. ↑ *Report for the community #20* in Workers & Resources: Soviet Republic's official website
2. ↑ Steam *Report for the Community #20*
Report for the community 14

Fixes.

###

Official website
Steam

**Report for the community #14** is a report for the community released in february 12th, 2021.

## Content

The report informs about the development of the game. It's main focus is about fixes.

## Transcript

Greetings comrades. We are glad we can bring you some good news amid this terrible time, as here in Slovakia the reports about disease does not show anything nice, and we are restricted in our freedom to move and do lots of things. But we are not restricted in development, except we have only 24 hours per day as you have.

At first, we want to mention some fixes we have done recently. There was a problem with pumping stations which were not working in certain circumstances on test branch. Unfortunately, we cannot work without mistakes and sometimes things may break on test branch. We know lot of people play on that, but you should be aware of the risk included, as we are not able to test all things added, and we have this branch for testing purposes. Of course we will try to fix similar issues ASAP, if they are reported.

Another fix we made relates to double rail stations and chain signals. Often when two trains arrived at chain signals next to the station at the same time, the signals sent them to the same rail and caused them to deadlock each other. Now this should not happen as they should send each train to different rail if it is free. Then we fixed an issue when it was not possible to store finished vehicles in Demo Version. And there was an issue causing crashes of the game when lines were renamed. This should be fixed too.

We have some new additions and improvements for you too. We are adding new residential buildings. You will be able to build nice old town houses and create some vintage looking towns. And we are working on quite required feature now, and that is snapping of roads and pipelines to each other. This may help you to create parallel running roads and save space when planning your pipes. We think pictures are worth more than thousands of words in this case.

We hope you will like these changes and additions to the game. Stay tuned for the next report to read about more updates.

Thank You for Your Support

3Divison Team

## References

1. ↑ *Report for the community #14* in Workers & Resources: Soviet Republic's official website
2. ↑ Steam *Report for the Community #14*
Asphalt

**Asphalt** is a construction resource used for construction in *Workers & Resources: Soviet Republic*.

## Background

Asphalt is a mixture of aggregates, binder and filler, used for constructing and maintaining roads, parking areas, railway tracks, ports, airport runways, bicycle lanes, sidewalks and also play and sport areas.

Aggregates used for asphalt mixtures could be crushed rock, sand, gravel or slags. Nowadays, certain waste and by-products, such as construction and demolition debris, are being used as aggregates, which increases the sustainability of asphalt.

In order to bind the aggregates into a cohesive mixture a binder is used. Most commonly, bitumen is used as a binder, although nowadays, a series of bio-based binders are also under development with the aim of minimizing the environmental impact of roads.

## Gameplay

Asphalt is used in the construction of many buildings and used when the player upgrades gravel roads or constructs new asphalt roads.

### Production

Asphalt is produced at an asphalt plant using gravel and bitumen.

### Storage

Asphalt can't be stored; it must be used immediately.

### Transportation

Asphalt can be transported by using dumper trucks.
Poland

This article is too short to provide more than rudimentary information about the subject. You can help us by expanding it.

## Poland

### Capital

Warsaw

**Poland** is a country in central Europe that was part of the Communist bloc during the Cold War. It is one of the Communist nations from which you can purchase vehicles in Rubles.

## Vehicles produced by

In the game, Poland produces a multitude of vehicles, listed as follows:

* **Road vehicles**
	+ *Ambulance*
		- FZK A07 Ambulance
	+ *Bus*
		- FZK A07 Microbus
	+ *Crane*
		- Je300 Crane
	+ *Concrete mixers*
		- Je300 Mixer
	+ *Covered hull*
		- Je300 Covered
		- FZK A07 Covered
	+ *Dumper*
		- Je300 Dumper
	+ *Fire truck*
		- Je300 Firetruks
		- FZK A07 Fire vehicle
	+ *Open hull*
		- Je300 Open Hull
		- FZK A07 Open
Oil/Fuel Loading and Unloading Station

The Oil/Fuel Loading and Unloading Station is the means by which the player can transfer Oil, Fuel, and/or Bitumen to Tankers for transport to other facilities or for export. There are two varieties of this building.

The larger version provides one road connection and two rail connections in addition to two liquid inputs and outputs, which are used to transfer liquid to and from the station.

The smaller version provides a road connection and a single liquid input and output.

Like all buildings, these requires electricity.
Distillery

Distillery

* General
* Resources
* Other

###

2

## Background

A distillery makes hard alcohol like whiskey, gin, vodka, rum, etc. The process of making distilled spirits starts off much of the same as making beer. The process starts by combining some basic ingredients such as grains, yeast & water. The recipe for each product varies of course. The grains breakdown and convert the starches to sugars. With the help of the yeast and enzymes the sugar is converted into alcohol. Once the yeast and sugar has done their jobs we drain off the spent grains. We take the remaining liquid and pour it into the still. Alcohol's boiling point is lower than water so it vaporizes first. It is then condensing by cooling the vapor, and collecting the resulting liquid commonly known as alcohol.

## Gameplay

In Workers & Resources: Soviet Republic the player can provide alcohol to the citizens. Providing alcohol has a big impact on citizens Happiness in a positive way but also as a downside: Alcohol addiction. Citizens with an alcohol addiction have poorer health and are more dependent on health care in the players' republic, they have to go to the doctor more than often.

Alcohol is distilled from Crops in a distillery, a building which the player needs to build and provide it with the necessary resources. The crops can be imported from the customs house, but in a self-sustaining republic, the player produces the crops himself. Crops grow on fields and are harvested, fertilized, stored in a grain silo and transported to the food factory.

The produced alcohol needs to be distributed to Pubs, Cafes and Restaurants and sold to citizens. Another option with alcohol is to export it and thereby contribute to the players' self-sufficient republic.

### Production

For the production of alcohol the player needs to provide resources like Crops to the factory. The factory also has manual jobs, so workers are also needed for producing alcohol.

Depending on the game settings the factory consumes and produces resources:

* Consumption:
	+ Power
	+ Heat
	+ Water
* Production:
	+ Pollution
	+ Wastewater
	+ Waste

### Storage

There are two raw resource flows through the factory. One for the import of raw materials and one for the export of manufactured goods. The internal storages capacity of the factory, for the raw materials and produced goods, is limited. The storage capacity can be increased by adding external storages for the storage of Crops in warehouse buildings. The external storages are connected via Factory connections.

### Transportation

The raw resources must be delivered at the distillery factory or at a connected external storage. The produced goods can be picked up from the factory or from an external storage. The transportation of alcohol must be carried out by using covered-hull trucks, trains using boxcars cargo wagons, or by forklifts.

### Uses

Main article: Farming
Farms and fields are used for the production of crops.

## Notes

* Alcohol increases happiness, but an alcohol addiction is lurking, causing the worker's health to decline, so the workers have to go to the doctor more than often.
Fire Station

* General
* Resources

As the name suggests, **Fire Station** is used by firefighters. So far, there is only a single variant for fire stations in Vanilla game, and they can only house four fire trucks. There are player-made modifications available on Steam Workshop that offer several additional fire stations in various sizes. Amount of firefighters in every station depends on the vehicles. Some require more personnel, while others don’t.

While fire stations are not cheap buildings, they are a necessity in every region that contains either industry or population centers.
R-2203 Microbus

## Brief Information

###

1077 ₽

## Characteristics

R-2203 Microbus is a road vehicle that can be used to transport workers. The R-2203 Microbus is modeled after RAF 2203 "Latvija", which were produced by Riga Autobus Factory, in Latvian SSR.

## In Game Appearance

In the game it's shown that R-2203 Microbus is produced between 1976 - 1997, but it's actually available for purchase between 1961 - 1990. The reason behind the ending supply in 1990, might be connected to events of 1991, when Latvian SSR was dissolved, and Latvian Republic gained it's independence from USSR. While RAF continued to manufacture vehicles, they rarely reached other Post-Soviet nations, and for the most part, remained solely in Latvian Market.
Building editor

1. create a save in building editor
2. find the save's folder inside game files
3. insert your nmf, mtl and texture files in it
4. rename nmf and mtl files to "custom.nmf" and "custom.mtl"
5. load the save in building editor again, and tick the "use custom nmf"
6. script away
7. export to game (I think the option is called)
8. test it out in game and then adjust things manually you think it didn't do right
Tractor MTZ-82

## MTZ - 82

MTZ-82 is a tractor, produced by **Minsk Tractor Works** (**MTZ**,  **Минский тракторный завод** or **МТЗ**), located in Minsk, Belarus.

## In Game Appearance

MTZ-82, is the third most productive tractor in game, with sowing speed at 24. It rivals the inferior T28 Tractor. MTZ-82 has an equal sowing speed with Romanian U650 Tractor, and the only differences between the tractors is that MTZ-82 is both cheaper, and holds higher engine power (60kW).

It is available to purchase from 1969.
MZ-504 Covered

This article has been deemed to require a review of it's content.

###

Varies

## Characteristics

The MZ-504 is a work horse, one of the few that come close to the carrying capacity of the excellent SKD 706, but it has much better speed, thus for those nations that invested in highways this may the choices as the open hull truck.

The MZ-504 is one of the few open hulls in the first 10 years that can challenge the SKD 706 for the place of being the primary hauling truck. This is because the MZ-504 has a decent carrying capacity of 10t of Steel and so on. So while being 3 tonnes less than the SKD 706 is the speed of the truck that gives the 'Skoda' a run for its money. The MZ-504 can travel at speeds of 88km/h (doesn't time travel though), this means that it is 28km/h faster that the SKD 706. Therefore if a nation has asphalt roads to customs houses the MZ-504 will outperform a SKD.

The MZ-504 is based on the real life MAZ-504. A Soviet workhorse for about a decade.

In game the MZ-504 might be the open hull you want to build in your nation yourself, it has around 500 workdays meaning that a fully staffed Vehicle Production Line can produce one every day and a bit, given its speed and carry weight it is excellent all rounder.

There is also the covered version which is just as excellent and can really put in a shift for your nation.

To build it requires 7.4t of Steel, 0.98t of Mech Com, 0.14 of Elec Com, 0.32t of Plastic and 0.005t of Fabric.
Sofia class (tanker)

This article has been deemed to require a review of it's content.

Sofia Class Tanker is longest ship in game and 3rd best tanker in game, it is surpassed by The Pride and Vikki Tanker

**SPECS**

It is 231 meters long, 33 meters wide and 37 meters tall, just like with The Pride and Vikki Tanker make sure to have deep and wide rivers if you want this vessel to work, tho you might need a bit wider turns, because of its length, its color is yellow, it is the 3rd best tanker, its speed is 12 knots per second, it can store 14250 tonnes of oil, bitumen or fuel, it takes 175705 workdays to be assembled or constructed at the dry dock.

**TRIVIA**

Despite being longer and wider than The Pride, it can store significantly less oil, bitumen or fuel, it might be because of its height

Its color is really different from normal panamax tankers