Realm Of Magic

Realm of

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Magic

> "*The elemental will rise!*"
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1. Empty Ribcage/Girley88/Empty Ribcage#0658 (2)
2. Allthelostlights/Ok18240/Ok18240#6364 (1)
3. TheOdesseyy/G1mme/Lost#0214 (1)
4. SunnySide45/Sunnyside45/None (1)
5. RavenFeather95/Ravenfeather95/˚⁺°･✩°｡⋆✧Astral Waters✧⋆｡°✩･°⁺˚#3999 (1)

None

None

B-
C-
D- Delta
E-
F-
G-
H-
I-
J-
K-
L-
M- Melisande
N- Nyx
O- Opal
P-
Q-
R-
S-
T-
U-
V-
W-
X- Xi
Y-
Z-

Hierarchy

The proxies are the second in command, basically the deputies. They take over is both of the ambassadors are sick, injured, not available. They also put together the patrols. One of them will take over the role of ambassador when one dies. The next ambassador will be given to the proxy that has been a proxy for a longer time.

* Melisande.jpgMelisande
* Awww.pngDelta
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The punishers give out punishments to members of the group. They punish only when an ambassador tells them to. They also watch over the prisoners, like a prison guard would do. Punishers can rarely act as a third in command if all of the ambassadors and proxies are not available. Punishers have more of a chance becoming a proxy.

The peacekeepers do exactly what the title says. The peacekeepers are also looked upon as the opposite of the punishers, as they dislike violence. These members are the most peaceful of the group, they dislike violence, battle, and are the most light members of the group. Their job is to keep peace wit other groups and members. Peacekeepers can also act as a fourth in command if no one is available at all. They also do have a higher chance of becoming a proxy.

* Running maned wolf by faolruadh-daglmki.jpgXi
* Screen Shot 2018-06-03 at 4.06.23 PM.pngOpal
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The herbalists are the healers of the group. Herbalists must take care of every one of the members. They may choose if they would like to take care of prisoners or not. Herbalists must know about herbs and medicines. Herbalists usually have the powers of healing or plants, but it is not always the case, they can have other powers too. Herbalists are forbidden to have mates, as it will distract from their duties. They also serve as a herbalist until death.

The herbalist trainees are training to become herbalists. They usually will watch their mentors with a few members first, before trying it themselves. They will also hunt for herbs for their mentors too. When their own mentor dies, they will take over their duties.

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The elite elements are the most trusted and strongest of the group. They usually are the leaders of the patrols. The ambassadors have more trust in these members. The elites have more of a chance of becoming a higher ranking.

The elements are the main fighters and hunters of the group. They must go on daily patrols. It can be just checking territory or hunting. Elements must protect the group with their lives. Elements will participate in battles, gatherings, and events. They must respect their higher rankings, and accept all punishments that are out on them.

* Auden.jpgAuden
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The trainees are the members in training. Trainees will train to become an element when they are older. Most trainees discover their powers while training, mostly right after they become trainees. First they will be trained in hunting and battle, and later trained to use their powers. Once they become skilled and old enough, they will test to become an element.

The young are the youngest members of the group. They must stay in the nursery most of their lives. Young are taken care of by their mothers or their adoptive mothers. Youth rarely discover their powers when they are in their youth stage, but it does happen. When it does happen, the mother of the youth must take special care to the youth.

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The mothers are the care bringers of the group. They care for their youth or adopted youth. Mothers are stopped of their normal duties to take care of the youth. They must not leave until they are allowed to. When a mother's youth is old enough, she can return to her normal duties.

The elders are the oldest of the group. Elders usually stay in camp in their own area. They sometimes go out of camp for going on walks, if they desire to. Elders share knowledge, wisdom, and stories with other members. Elders can also discuss prophecies with other members.

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The omegas are the weakest of the group. They do the dirty work for the group. They can clean up after members, clean up stale pray and prey remains, clean out dens, etc. Omegas are more likely not to know how to control their powers.

The prisoners are the captured. They are either members that did something bad, outsiders constantly threating or offending the group, or captured in battle. They are constantly watched by a punisher. They can also do the dirty work, like omegas. Sometimes prisoners can get into fights with one another. Prisoners only get a little bit of prey and get less attention.

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Allies and Enemies

Rules and Punishments

Rules

1. This is a sidegroup, so it does not count as double grouping!

2. Stay active at least once a week, we do not expect you to be very active as you do have a main group.

3. No more than one special ranking. Special rankings are ambassadors, proxies, punishers, peacekeepers, herbalists, herbalist novices, elite elements, omega, prisoners. That is because we want this to be fair for everyone.

4. Powerplaying is not allowed on certain levels. We do have powers but you can't god power your oc, making it even more powerful than intended to be. NN, NM, ND are not allowed to be used.

5. Ambassadors and proxies can accept new members, other members that are not them may support, neutral, or oppose the form.

6. If you choose to support, neutral, or oppose a form, please put good reasoning behind it.

7. Be kind and give respect to all members out of rp, as well as in rp.

8. Follow Discord and wiki rules.

9. Do not kill other members.

10. Do not use other art that isn't yours, unless it is yours, made for you, free to use, or comes from a dress up website.

11. Don't edit the page without permission first, small edits are allowed if you are adding a picture, category, or fixing a small error.

12. You are allowed to make rp callings if desired.

13. Please choose a name for your character that is not taken already.

14. You have three days to prove loyalty in the group. The reasoning behind this is that we don't want members to keep coming and leaving constantly.

15. No more than one power for a character to be fair to others.

16. You are allowed to join back three times after leaving.

Punishments

(No specific order)

Warning

Cleaning dens

Caring for other members

Camp grounded

Scarred

Breaking of bone(s)

Become omega

Become prisoner

Exiled

Death

Forms

***Joining***

***Adding oc***

***Visiting***

Name:

Wiki user (And other users you want to include):

***Leaving***

***Alliance form***

Contacts

 Shipping|Wiki Thread|Point System|Deceased
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