Silivia

**Silivia** is a city-state in Thales, as well as one of the largest and most modern cities on Euclid with a population of 950,000 humans. Located in eastern Thales, the city has formed a unique bond with its largest neighbors, Gladea and Port City. The three cities often trade with one another and form a "triangle" of Alchemilia Corporation's power — with embassies in all three locations. Theo Rosington is the governor of Silivia and has been in power since 316 TP.

Despite the ongoing war, Silivia manages to keep the appearance of an ordinary life. Residents are able to enjoy relatively peaceful lives, attend schools and colleges, hold regular jobs, and have access to the latest technology such as flip-phones and web-based encyclopedias and forums.

Residents generally speak the Locrian language and the city uses the Global Union phoenix for currency.

## Background

Silivia is an old city with its origins dating back centuries before the Great War. While the area was originally believed to be home to various nomadic tribes before Xeren blessed Thales with greenery, the area was abandoned and a deep forest by the time Anderson Novac led an expedition into the area.

Hoping to transform the area into a developing town for his home country of Arifti, Novac's team demolished the forest around them and created a small territory. Novac named the land *Silivia* after his deceased mother. Located beside the river *Antae*, Silivia quickly turned into a small fishing community. As the land continued to be exploited for Arifti's benefit, more people relocated to the area and the size of the territory continued to expand.

A century later, Silivia was one of the largest cities in Arifti. Eventually, the nation of Arifti fell and dissolved into chaos as civil war erupted. Due to the size of Silivia, the city was able to survive the dissolution of the nation and fended off various attacks by neighboring cities and communities.

The city continued to grow as more people immigrated to Silivia. With its increased size, the city led an assault on the communities that had previously attacked them and captured all of them, ending the civil war in the region. While Silivia could have formed a large new nation, its leaders decided to end their occupation and officially declare Silivia as an independent city-state.

The occupied communities would respectively form into Gladea, Port City, and Skipton. The new city-state of Silivia would prosper in the region, and modernize as time continued.

### Government and military

The current governor of Silivia is Theodore Rosington, a man in his early forties. Governors are elected by direct popular vote to a single ten year term. Legally, governors hold a large amount of power as they are able to shape and create legislation and control the city's funding and military. As the head of Silivia, the governor has a seat in the Global Union.

During an election, gubernatorial candidates generally run on a party platform with a running mate. The current Lieutenant Governor is Ibrahim Dan.

The city has a supreme court and legislature is generally created and voted on by the Council of Silivia. There are nine seats on the Council of Silivia, and council members are generally voted into four year terms. Each district has two council members and there's a single at-large seat that all of Silivia votes on.

With support from Alchemilia Corporation and the Global Union, Silivia has one of the strongest militaries on Euclid. To protect themselves from any possible ground invasion or attack, a large stone wall was built around the city a century after the war started. The city has a large air force and general military presence with various bases built throughout Silivia. Armed guards generally patrol all entrances to Silivia.

Due to Alchemilia Corporation's support, the corporation has an administrative office in Silivia. The city's police force is known as the Silivian Metro Police, and the current police commissioner is Henry Morales. The chief of police is currently vacant, following the murder of Cave Salinger in late Xerus 319, with an election scheduled on Centenus 6th, 320.

### Politics

Silivia's politics have generally been dominated by a duopoly with most governors and councilors coming from either the conservative Freedom & Prosperity party or the liberal New World Party, although the progressive Workers' Party of Silivia has gained traction in recent years and currently holds a single seat on the council.

#### Governors

A list of Silivian governors, dating back to 276 TP.

#### Council of Silivia members

A list of the current Council of Silivia members.

## Districts

Since 254 TP, Silivia has been split into four distinct districts.

### District One

Also known as the Commercial District, District One is the largest of the four districts and the source of most of the city's profit. Alongside residential buildings, it contains many businesses and utilities such as grocery stores, vendors, libraries, the police and fire station, hospitals, the prison, and the governmental plaza building. It also holds an Alchemilia Corporation building.

### District Two

Much of District Two is home to gated communities and upper-level housing, as well as the Governor's Mansion - Whitland manor. While it is generally denied, many believe that Silivia's higher-ups specifically created this district to avoid the lower-income population.

### District Three

District Three is a residential area located in the western side of the city. Due to higher housing prices in District Two, most lower-income residents live in District Three. Because of the bleak economic situation, many residents were forced to turn to non-legitimate means to make money, and multiple parts of the district have fallen to crime.

### District Four

District Four is divided into two subdivisions: East and West. The East Outskirts, located inside the city walls, are slightly better than the West Outskirts and contain a junkyard and a trailer park. The West Outskirts are outside the city walls and have only a few camps set. District Four is the only district to cover two city entrances.

## Appearances

* Season One
	+ "One Night in Gladea"
	+ "Ceasefire"
	+ "Hide & Seek"
	+ "The Hounds"
	+ "Reunion"
	+ "Saccharine"
	+ "In Somnis Veritas"
	+ "Carpe Diem"
	+ "Primo Victoria"
* Season Two
	+ "Roaming King"
	+ "Safe Haven"
	+ "The Master"
	+ "Loyalty"