Adventurer's Guild

The adventurer's guild an association of adventurers that operate throughout the world. It is one of the biggest organizations in the world. A place where men of great strength and valor gather.

## background

the main business of Adventurer's Guild is to receive requests instead of the individual adventurer needing to do so. The Guild examines whether or not the request is legal, and how difficult it will be. Afterward, the guild classifies the request within the rank system, giving it an appropriate one and releases information about the quest to the public. Such requests would be listed on the guild board as specific missions for different ranked adventurers to accept. Also, if a client nominates a certain adventurer, the guild will liaise between the client and the adventurer. It seems that the guild also collects and registers information about unknown monsters

it seems that there is an Adventurer's Guild in each city with a big enough population. it is clear that the basic system, like the rank and difficulty for both adventurers and missions, is shared cross-nationally. In times of crisis, the guild master can summon all registered adventurers for support or even enlist help from the likes of the Magician's Guild, government associations, and so on.

Everyone starts at F rank and can only increase when they complete missions, if they wish to rank up they can do exams which means fighting a examinee. They also have a way of measuring mana by using a mana stone that shines based on your mana capcity

## Rules

1. Entry Fee: (Five silver coins).
2. Literacy Test: (Five copper coins).

## Rank and Difficulty

Adventurers are primarily classified by the rank given to them officially by Adventurer's Guild. The naming of one's rank follows by the varying metals used in the adventurer's licensed plate legally (used as identification). Moreover, a dog tag-like plate is given to all who register at an adventurer guild.

Additionally, the material that one's plate is made out of depends on one's rank as an adventurer. All new adventurers recently registered into the Adventurer's Guild are given the lowest rank which is copper plate. When an adventurer's rank increases, so do the color of their plate changes as well as more missions made available to take on with a higher difficulty rate.

* world population:1 bil ( 1804)
* region population: 9.3 mil?

* 8,773,000 global
* 2,730,354 oce/// 2,785,850

* SSS - radiant/cobolt , top 3000 ww, top ~550 adventuerers with unimaginable power, can defeat anything or sometimes flocks of dragons (orsted, raldolph)
* SS- immortal/ruby - adventuerers who are technically qualified but miss the cut off, capable of killing a dragon and struggle with superior dragon (rudius, sword god, Ruijerd)
* S - ascendant/emerald - adventurers with extremely strong training or talent, with experience and struggle to kill dragons with preparation + can particpate in killing Diaster type monsters such as hydra or superior dragon (eris, sword king)
* A - diamond - adventuers with a strong background or training or schooling with alot of experience, usually capable of red large cobra or griffin (sword saint)
* B - plat - adventuers with a background of training or schooling and additional experience ,usually hunting grizzly bears (advance)
* C - gold - adventurers with a background of training or schooling, usually hunting mutiple coyotes (medium)
* D - silver - commoners with some training and experience, killing trends or winged goat (beginner)
* E - bronze - commoners with little training or talent but have some experience, usually doing some hunts like goblins or medium passive animals
* F - iron - commoners with little training or talent, usually farmers, poor merchants or odd jobs or safe jobs such as gathering herbs

There are also difficulty levels given to monsters or quests. The higher the level an adventurer and their group become, the more difficult the quest are available to them. However, there is an unspoken rule among adventurers that one should never judge an opponent merely by their difficulty. This system was created so that people don't lose their lives recklessly attempting to do dangerous missions beyond their ability.

### Parties

Usually 5 mans but ranges from 4-8. 5 mans usually consists of tank/warrior, scout/ranger, mage, support/healer/cc, fill.

Monsters have various special abilities depending on their type. In order to face as many kinds of monsters as possible, adventurers normally form parties of people with different skills. Low-ranking adventurers cannot work higher-level jobs, so parties are generally formed by adventurers of similar ranks.

For financial and other reasons, low-ranking adventurers tend to cluster together at certain inns. On the other hand, high-ranking adventurers cluster at others, so that makes it easy for adventurers to find compatible party members in the places where they're staying.

### Promotion test

If an adventuer feels like they can promote their rank. They can request a promotion test where they fight an instructuor of the guild's choosing. alternatively, if they have a non-combat speacilty, they can do a written test and a custom measuring test.

Basically, the rank increases step by step, but if an adventurer achieves a major feat, it is possible to pull up his or her rank several steps at a time. Becoming a high-ranking adventurer assures better income, reward and social position and the highest ranked, the Adamantite adventurers, are treated as heroes, regardless of their nationality.

## Services

Adventurers gets a guild card which allows them to to enter any city that has a adventurer guild.

## Quests

### Types of quests

Hunting quests: ranges from gathering herbs to exterminate ogre villages. You also need to collect their noses/tongue to confirm how many you killed .

bodyguard quest: focuses on protection over speed

dilvery quests: speed over protection

dungeon raid parties: Adventurer guild usually provides these requests as a source of income

### Quests:

1. A priest named Atepis seeks a company of adventurers to discover who is murdering his peers, and why. However, the quest is a trap.
2. An ex-adventurer named Narder seeks a company of adventurers to hunt down and capture the brutal murderer Mulaba. Moreover, the party must complete the quest before a rival party does.
3. A wealthy sage named Arrantis seeks a company of adventurers to escort a powerful arcane device safely to the town of Gamor. Moreover, the party cannot use weapons in their quest.
4. An elven lady named Induindith seeks a company of adventurers to hunt down and kill Vale the Black.
5. A haunted dwarf named Kheli seeks a company of adventurers to escort The Duri Slates safely to the elven town of Narthy. Moreover, the party must complete the quest at a specific time, 10 days from now.

additional quests

* giant frog killing
* cabbage raid

## Processing monsters

Adventure guilds also have another section where they purchase monster corpse, depending on the condition of the corpse, it can fetch a price. If the corpse is too big, they have a warehouse. They can dismantle it with a fee]

## Evaluating mana

guilds also have a way of identifying mana using mana measurement stone, the brighter and white it is, the higher. light blue is normal or above and dark blue is none.

## Trivia

* Upon the completion of a request, the guild collects 20% of the reward received by adventurers as payment of services rendered