recursal/Fanatic-Fandom huggingface dataset:
Motel p.2

**Motel p.2** is a Quest in Zero Sievert

## Dialogue

> I sent some of my men to clear out the entrance to the motel. There seems to be a ghoul infestation in the parking lot. Our goal is to eliminate it and retrieve some documents from a soldier who died long ago, when the makeshift camp was still inhabited, and we didn't know that radiation could spread that far. He was one of my advisers, his name was Yuli Antonov.
> His body should be in one of the motel rooms. It will be some time before we intervene, so the job is yours if you are interested, Hunter.
>
>

## Objectives

* Eliminate the infestation. 0/1
* Retrieve the documents. 0/1

## Rewards

* 320 Exp and;
* 9600 Roubles and;
* Choose an item as reward
	+ 1 ETS
	+ 1 MP133
	+ 1 BB 19 Moose 9x18mm, or
	+ 1 BB 19 Moose 9x19 mm

## Guide

- The player should move to the irregularly shaped black marking on the map from the south and find that now the cars will be missing. They should be able to enter and access the courtyard in the northwest, where there will be an Infestation. The only advice when dealing with these is to destroy it as quickly as possible or they will spawn enough ghouls to overwhelm even late game players.

- Once the infestation is dealt with, the player will have to enter the motel. The interior map is lit during the day (unlike the laboratory) but is filled with ghouls. The corpse that needs to be looted is located in the farthest room of the east wing; it will contain secret documents. A whole group of ghouls usually spawn in the same room. Be careful of the limited space.

## Tips

* Bring close ranged weapons to deal with the incoming hordes of ghouls. A SMG (like a BB19) and plenty of ammo should be fine.
* A shotgun with buckshot can also do the trick if you don't like using unversatile SMG type weapons.
* Try to bring a suitable armor with plenty of melee resistance. Arman's is ideal, if you have it already.
* Bring anti bleed gel and/or bloodsucker injector to avoid dying to bleed damage. A first aid might also be useful if you end up getting wounded.
* Grenades are useful in dealing with the infestation.
New arrivals

**New arrivals** is a Quest in Zero Sievert

## Dialogue

> Thanks to the radio tower, we intercepted conversations from the Crimson Corporation.
>
> It seems that new agreements between them and the local government allow their presence in the bunker....
>  Ha! Unbelievable!
>  I'd be really curious to know what Artemovich's face looked like when he heard about this, he did everything he could to keep them away from here and now he has to take them in.
>  It seems that the Crimson Corporation is coming with a ship and wants to dock at the port in the industrial zone.
>  The only hope Artemovich has is that they won't succeed, and I think that will be the case since the first Hunters reported a massive Ghoul presence in that area.
>  Now it's up to you Hunter, if you want you can take care of the Ghouls and allow the Crimson Corporation to land and come to the bunker.
>
>
>
>  You will also have to place a GPS signal in the main dock, the one between the two abandoned ships.

## Objectives

* Destroy the infestation 1.
* Destroy the infestation 2.
* Destroy the infestation 3.
* Place the GPS marker.

## Rewards

* 100 exp;
* 60 Reputation;
* 5000 Roubles and;
* Choose an item as reward:
	+ 4 Medikit T-000, or
	+ 2 First aid Medikit, or
	+ 2 Improvised Medikit, or
	+ 1 Standard Medikit, or
	+ 2 Professional Medikit, or
	+ 8 Bandages, or
	+ 4 Sterilised bandages, or
	+ 6 Anti-Rad Pills, or
	+ 3 Anti Bleed Gel, or
	+ 3 Bloodsucker injector, or
	+ 2 Endurance booster injector, or
	+ 2 Body fortifying injector, or
	+ 2 Chow-Down injector, or
	+ 2 Rad shield injector, or
	+ 2 Healing stimulant injector, or
	+ 1 Burden injector.

The Crimson Corporation will move into the bunker a day after completion of this quest. From there, the player will now have access to Crimson Corporation trader.

## Guide

Head to the Industrial Area. To the northeast you will find 3 Ghoul nests marked on the map. Upon firing at one of the nests, about a dozen ghouls will come out of it and attack you. If you successfully defeat them, you must also destroy their nest. After clearing out the nests, walk down the main dock until you get a prompt to place down the GPS tracker.
Wolf

**Wolf** is a Hostile NPC in ZERO Sievert.

## Drops

* Raw Meat
* Wolf Pelt

## Quests

* 5 need to be eliminated in Forest for First steps.

**Before Patch 0.40.23:**

* 5 need to be eliminated for First steps p.2.
* 15 need to be eliminated in Forest for No more barks.
* 8 Wolf Pelts need to be collected for Pelts p.2.

## Notes

Use caution when hunting wolves because they often travel in packs of 3-7, which can quickly overwhelm you with their speed and damage.

Never underestimate the melee opponents, as they generally travel in groups.
TestPage

Basics

Beginners guide
Changelog

Systems

BallisticsBallistics
Character skillsCharacter skills
Looting
HideoutHideout
QuestsQuests
BossesBosses

Gear & Items

AmmunitionAmmunition
Armor vestsArmor vests
BackpacksBackpacks
Chest rigsChest rigs
ContainersContainers
EyewearEyewear
Face coverFace cover
HeadsetsHeadsets
Medical Supply
ProvisionsProvisions
Tactical clothingTactical clothing
Weapon modsWeapon mods
Weapons
Towards makeshift camp

**Towards makeshift camp** is a Quest offered by Barman in Zero Sievert

## Dialogue

> Bandits continue to assault the train at the forest area, preventing us from reaching the makeshift camp. You will have to eliminate some bandits and specific targets, that way I am sure they will calm down for a while.
>
>
> Once this mission is completed I will give you access to the bunker area where the Green Army is located. I don't think Artemovich will give you any jobs just yet, but I'm sure you can trade with them.
>
>
>
> -Barman
>
>

## Objectives

* Eliminate the target in the Forest: Bandit.
* Eliminate the target in the Forest: Bandit.
* Eliminate 5 Bandits in the Forest.

## Rewards

* 150 Exp;
* 90 Reputation;
* 6000 Roubles and;
* Choose an item as reward:
	+ 1 EC Stock, or
	+ 1 EC Handguard, or
	+ 1 MKM 20 Round Magazine, or
	+ 1 MKM Handguard, or
	+ 1 BB-91 Handguard, or
	+ 1 EC-74U Handguard, or
	+ 1 NB5 Handguard, or
	+ 1 NB5 30 Round Magazine, or
	+ 1 Foregrip, or
	+ 1 Snake Sight, or
	+ 1 Tactical Green Laser, or
	+ 1 Standard Tactical Torch, or
	+ 1 TSU Scope, or
	+ 1 CU Scope

## Notes

* Intended or not, for some reason, one of the two marked locations will be empty, however, this doesn't stop you from completing the quest, as if you visit the empty location, the subtask will autocomplete.
Mr. Junk

**Mr. Junk** is a character in Zero Sievert.

## Description

Mr. Junk is a man with a few screws loose selling all kinds of materials for building base modules, he lives in a sewer somewhere at the Makeshift Camp with his "imaginary" friend Grigoriy he made from all the junk he found.

Mr. Junk talks in a rather weird way, he talks in the third perspective, and when is asked about the area Mr. Junk will explain that after the accident in the power plant he and along with many other evacuees was brought there, possibly to be quarantined since a lot of the evacuees were throwing up on the way there, strangely Mr. Junk was not affected by anything that made everyone else throw up, so when everyone else died Mr. Junk took all of their belongings since they won't be using them anymore.

Mr. Junk can be rough and possessive about his belongings, threatening the players to not lay eyes and hands on his "treasures" and would attack the player when they do so. In his sewer, the player can see the option to open the locked door to Mr. Junks belongings, but doing so will cause Mr. Junk to attack and kill the player instantly, this can be prevented by killing Mr. Junk and taking his keys to open the door and loot the pile of junk for valuables.

## Trade

After completing his quest, he will have a randomly generated selection of loot and provisions for sale.

## Trivia

It is possible that Mr. Junk's madness is caused by the extreme guilt he got from killing Grigoriy when they were still young. When Grigoriy found a treasure Mr. Junk wanted the treasure he found, they both fought about it, and after a while, Mr. Junk took a stone and then hit Grigoriy's head several times with it. Since that day Mr. Junk regretted his actions and says he would never steal the things he found again except take them from the dead.

While the task from Mr. Junk to find Grigoriy's ring is active the player can find Grigoriy's grave in the Swamp.

The appearance of Mr. Junk's hat is based on the ears of a Shiba Inu, a reference to the username of the Discord member who suggested adding him to the game.

Mr. Junk's character seems to be based on Gollum from Lord of The Rings .
Survivalist: Forest p.2

**Survivalist: Forest p.1** is a Quest in Zero Sievert

## Dialogue

> Not bad Hunter, let's see if you can now beat my record in the forest
>
>

## Objectives

* Survive 1 times in the Forest with at least 350 exp made.
* Survive 1 times in the Forest with at least 15000 roubles made.

## Rewards

* 100 Exp and;
* 3500 Roubles and;
* Choose an item as reward
	+ Storage kit module

## Guide

- The advice for this is a combination of the previous two methods as a combined method. Try to do this mission if not the last with Cleaning p.2 as killing Lazar and his guards then looting the police station (Do not worry if you do not yet have this mission unlocked. There will be just as good a chance to do two missions at once later in the quest line) then killing as many bandits as one could find then taking the valuables like medical supplies and electronics off the bodies should in total accomplish this.
Secret documents

**Secret documents** is a Quest in Zero Sievert

## Dialogue

> Hey! The bartender told me about you. Sounds like you have potential. Well, let's see what you're capable of.
>
>
> A while ago, bandits occupied the village in the middle of the forest, it seems they are more organised and stronger than the usual bandits so you'll have to be careful.
> What I want you to do is retrieve some documents from a corpse in the village, it should be in the north area, outside a house.
>
>
>
> We don't know the exact location so I can't put it on the map, you'll have to look for it yourself.
>
>

## Rewards

* 35 Exp and;
* 1500 Roubles and;
* Choose an item as reward
	+ Standard Headlamp

## Guide

- The player needs to head to the village on Forest approaching from the north where the four protrusions appear on the map. The player should walk down the road to the middle of the houses in the north grouping, that cotaining three hoses. They should find the dead body with an object in the inventory taking up 2 spaces. The player should take care as there are ghoul spawns outside of the houses they must pass to get to the body and the boss for this map, Lazar and his 4 body guards located near this location.
NC 47 Chimera

The **NC 47 Chimera** is an Automatic rifle in Zero Sievert.

## Description

Based on the TR-15 platform, the Chimera is extremely customizable. This alongside its highly damaging and widely available 7.62x39mm ammo makes it a strong late game weapon.

## Mods

* Stock
* Grip
* Handguard
* Barrel
* Magazine
* Muzzle
* Scope
* Mount

**Stock**

**Grip**

**Handguard**

**Barrel**

**Magazine**

**Muzzle**

**Scope**

**Mount**
Next step

**Next step** is a Quest in Zero Sievert NOTE: This quest appears under the main dialogue of the NPC

## Dialogue

> Now that you have killed several Green Army soldiers you have shown them that you mean business.
>
>
> I propose something to you: talk to Artemovich and see the possibility of having a Crimson Corporation trader inside the bunker.
> No matter how much our factions are fighting, the ZERO Sievert bunker is still a safe zone.
> It was not decided by my leaders or even the local government, there are international agreements regarding that bunker.
> The only way for us to access it would be through force but there are too many civilians in the bunker and having dead civilians is not a wise poilitical move.
> So, talk to Artemovich and find a compromise.
>
>
>
> Having a trader in the ZERO Sievert would also benefit our pockets.
>
>

## Objectives

* Talk to General Artemovich

```
So you want a Crimson Corporation trader to come to the bunker? What a nerve! As much as I hate this proposal I think we could come to a compromise. I bet Shepard is leveraging the political value of this proposal. What a fool! I don't give a damn about what happens in the ouside world; I have my orders straight. I will accept your proposal on one condition: you will forever be an enemy of the Green Army, you can still have access to our trader, and I will still give you missions to do but don't expect any more help from my soldiers out there. If you accept, the next time you come to the bunker there will be a Crimson Corporation trader in the civilian dormitory area. (I accept) **or** (I have to think about it)

```

## Rewards

* The Crimson Corporation with the trader Daniel Baker moves into the bunker.
	+ The Green Army will be hostile to the player when outside of the bunker.

OR

* The Crimson Corporation will not move into the bunker.
	+ The Green Army will remain neutral to the player when outside the bunker.

## Guide

- This quest is currently not in the task sub-menu of Reynard Shepard, but instead in the main dialogue menu. After selecting it, extract from the map, then speak to General Artemovich (also in the main dialogue menu). You will then then be given a choice. Choose carefully as it is a permanent choice and will have a large impact on your Zero Sievert play through. It is possible to duplicate your savefile in order to test how it will impact you.
No more barks

**No more barks** is a Quest in Zero Sievert

## Dialogue

> Have you heard the latest news? A group of Hunters have been attacked by a pack of wolves, their numbers have increased a lot lately and this is causing us problems in moving around the area. Someone's got to do the dirty work. If you want the job, it's yours.
>
>

## Rewards

* 50 Exp and;
* 3500 Roubles and;
* Choose an item as reward
	+ Any one of the standard array of items as listed in Quests

## Guide

- This should be done with an assault weapon like the EC series of guns and the +damage -pentation ammunition for best effect. Walking the Forest until one finds the wolf packs is suggested. For best safety keep a low weight so that you can run outside of the aggravation zone of the wolves if needed.
SKOP L

The **SKOP L** is an Automatic rifle in Zero Sievert.

## Description

Part of the SKOP family of rifles. The SKOP L being chambered in a smaller calibre compared to the SKOP H.

## Mods

* Stock
* Grip
* Handguard
* Barrel
* Magazine
* Muzzle
* Scope
* Mount

**Stock**

**Grip**

**Handguard**

**Barrel**

**Magazine**

**Muzzle**

**Scope**

**Mount**
What's cooking?

**What's cooking?** is a Quest in Zero Sievert

## Dialogue

> Are you up for a simple job? I need a few things for my kitchen.
>
>

## Objectives

* Collect 4 Cooking pot.
* Collet 30 Salt.
* Collect 30 Pepper.

## Rewards

* 65 Exp and;
* 3500 Roubles and;
* Choose an item as reward
	+ Any one of the standard array of items as listed in Quests

## Guide

- It is unclear what the best place to find Salt and Pepper is but the Cooking pots are found in filing cabinets and tool boxes.

- 4 Cooking pots can be purchased from Mr. Junk after completing his quest.
Weapons

This is a list of all ZERO Sievert **Weapons**.

Please note that the stats below are based on the **Stock Version** of the weapon. **Modded** weapons will have different **Stats** compare to below. Stats may vary depending on **Ammunition**, **Attachments**, and **Skill**. See Performance modifiers for an explanation of weapon attributes

## Terms

* DPS = Damage per second
* Pen = Penetration
* AP = Armor piercing (Highest penetration possible for caliber)
* HP = Hollow-point (Highest damage possible for caliber) Only exists for 5.56, 5.45, 7.62x39, and 7.62x51 as of 0.29.4

## **Special event weapons**

Weapons that are only obtainable during special events. (e.g. Christmas)
Watchers

End Game Faction

**Watchers** or **???** are one of the factions in Zero Sievert.

## **Description**

Watchers or '???' are a new End Game Faction that pops up in Makeshift Camp, Industrial Area, Mall, and Swamp.

They travel in 3's or more, depending on raid map. They can be seen everywhere inside the mall, ranging from a group of 2 to 8. Their weapon selection consist of both Green Army's and Crimson Corporation's weapon arsenal.

As per 0.40 update: "Prepare to face a formidable new faction that will invariably be hostile towards players. This faction, emerging as a pivotal end-game challenge, is designed to test your survival skills to the fullest. Notably, there are no opportunities for alliance with this faction. **They will become a part of your adventure once you unlock the mall area**, setting the stage for intense and thrilling encounters."
Preparing for battle

**Preparing for battle** is a Quest in Zero Sievert

## Dialogue

> From the helicopter's black box we were able to discover that the crew had spotted a strange purple crystal in the swamp.
>
>
> Shortly thereafter, there appears to have been an unusual burst of radiation.
> The crystal appears to be in the swamp village, which is bad news because that place is infested with Ghouls and we blocked the entrance some time ago.
> I'll try to put together a team to exterminate the village, but we need a lot of resources to do it. For now, we're gathering as many resources as you can. You need to do your part too, Hunter.
>
>
>
> Oh! And don't forget the Vodka.
>
>

## Objectives

* Collect 200 scrap ammo.
* Collect 150 scrap weapon.
* Collect 8 bandage.
* Collect 5 Medikit T-000.
* Collect 6 Vodka.

## Rewards

* 65 Exp and;
* 4500 Roubles and;
* Choose an item as reward
	+ 2 large armor repair kit, or
	+ 2 red large weapon repair kit, or
	+ 2 yellow large weapon repair kit, or
	+ 1 blue large weapon repair kit

## Guide

- Collecting bandit weapons and ammo can be a method for getting scrap ammo and weapons. There is a module for the Hideout that gives about 100 scrap ammo but the scrap weapon needs to be gotten from scrapping weapons, or weapon boxes, or hidden caches.
Skill

**Skills** are the stats that you characters levels up in Zero Sievert

## Description

Skills play an important part in Zero Sievert, allowing your character to increase its proficiency in tasks and later on choosing specializations that fit your personal play style. To see your skill, access your device [Default key "J"] and choose the three squares in a V formation.

There are two types of skills. The primary skills are increased by doing the related action. Secondary skill points are gained through reading the appropriate skill books. Once all the skill points of an attribute has been filled, the player can choose a specialization and then gain additional points to increase the effect of the specialization. If the player at any point wants to pick another specialization, a book can be purchased from Barman, removing your specialization and any points gained, allowing you to start a new specialization from scratch.

## **Primary Skills**

10 skills point in each after which you can choose a specialization for that skill. You can then gain 10 additional points for that specific specialization (10 max basic points + 10 max specialization points).

### **Fitness**

* Increase your physical stats. (+2 Stamina per level)

*Fitness skill points are gained by running*

 Mule
 Sprinter
* Reduce running cost. (-30% - 2% running cost per level.) [Max -50%]

### **Style**

* Increase your looting speed. (+3% looting speed per level.) [Max +30%]

*Style skill points are gained by looting*

* Can see chest through walls.
 Stealth
* Enemies take longer to detect you. (+100% + 5% detection time per level.) [Max +150%]
 Scout
* Enemies are visible for a longer time. (+20% + 3% time enemies are visible.) [Max +50%]
* More hidden stashes on maps. (+30% + 2% more hidden chests for level ) [Max 50%]

### **Shooting**

* Increase your shooting abilities. (-2% recoil per level, +1% reload speed per level.) [Max -20% - +10%]

*Shooting skill points are gained by shooting*

 Fast hands
 Sniper
* Greatly increase damage while aiming. (+50% + 8% damage while aiming per level.) [Max +130%]

### **Charisma**

* Better deals with vendors. (+1% selling price per level, +2% traders money per level.) [Max +10% - +20%]

*Charisma skill points are gained by selling items to traders*

 Storage
 Workaholic

## **Secondary Skills**

5 skills point in each after which you can choose a specialization for that skill, the specialization can then gain 5 skills point.

### **Medicine**

* Allows you to craft more medication based on level if you have an infirmary.

 Pharmacist

### **Gunsmith**

* Allows you to craft ammunition (Ammo producer tier 1 required) and repair kit based on the level.

 Gear lover

### **Cooking**

* Learn new recipes to cook in the kitchen and slightly increase the nutritional value of the foods you create. ( +3% nutrition from your cooked meals per level.) [Max +15%]

 Nutritionist
Scrap material

**Scrap material** is an item in Zero Sievert.

## Description

A piece of scrap material used for crafting. It can be found all around Zakov, but also acquired by scrapping items in your inventory while at the workbench. The amount acquired by scrapping items can be increased by having the recycling module installed in your hideout. Another source is the forge module, which will grant you a daily amount of scrap material.

## Crafting

### Modules

* 35 is needed for Building kit: storage 1
* 80 is needed for Building kit: storage 2
* 60 is needed for Building kit: bedroom
* 50 is needed for Building kit: kitchen 1
* 60 is needed for Building kit: infirmary 1
* 80 is needed for Building kit: garden 1
* 50 is needed for Building kit: workshop 1
* 20 is needed for Building kit: gym 1
* 60 is needed for Building kit: shooting range 1
* 40 is needed for Building kit: ammo 1
* 100 is needed for Building kit: recycling 1
* 120 is needed for Building kit: forge 1

### Repair kit

* Requirement: Gunsmith level 1
	+ 10 is needed for Weapon repair kit (small yellow)
	+ 50 is needed for Armor repair kit (small)
* Requirement: Gunsmith level 2
	+ 15 is needed for Weapon repair kit (small red)
* Requirement: Gunsmith level 3
	+ 20 is needed for Weapon repair kit (small blue)
	+ 35 is needed for Weapon repair kit (large yellow)
* Requirement: Gunsmith level 4
	+ 45 is needed for Weapon repair kit (large red)
	+ 60 is needed for Weapon repair kit (large blue)
	+ 100 is needed for Armor repair kit (large)

### Ammunition

* Requirement: Ammo producer level 1, Appropriate Gunsmith level
* 10 needed for 9x18mm PS (x50)
* 16 needed for 9x18mm PBM (x50)
* 10 needed for 9x19mm PSO (x50)
* 10 needed for 9x19mm Subsonic (x50)
* 16 needed for 9x19mm AP (x50)
* 10 needed for 7.62x25mm FMJ (x50)
* 16 needed for 7.62x25mm PST (x50)
* 10 needed for
Abandoned Village 2019

* added TERMINATOR1000's and donghominhanh123's names and their short texts in the houses
* added more spawnpoints
* fixed some trees
* slightly moved start camera

### Version 3 (2019-08-16)

* added xXkillerrXx's name and picture representing him
* fixed tower
* added few UMP-45's in the warehouse
* small bug fixes

### Version 3(.1) (2019-08-16)

* barrels were replaced with gates on the pitch

### Version 4 (2020-03-26)

* added a door to the house
* added new weapons and crates in the warehouse
Screw nut

## General data

### Stack

15

**Screw nut** is an item in Zero Sievert.

## Crafting

* 10 needed for Storage Lvl 1
* 40 needed for Storage Lvl 2
* 15 needed for Infirmary Lvl 1
* 15 needed for Kitchen Lvl 1
* 25 needed for Ammo Lvl 1
* 10 needed for Garden Lvl 1
* 30 needed for Bedroom Lvl 1
* 20 needed for Shooting Range Lvl 1
* 30 needed for Forge Lvl 1
* 35 needed for Workshop Lvl 1
Retrieve the documents

**Retrieve the documents** is a quest in Zero Sievert.

## Dialogue

> Mmm... Okay it seems that Hunter had found the documents but then he ran into Lazar, the bandit leader in the forest village.
>
> I'm sure he still has the documents; he must have hidden them somewhere inside the police station.
>  Go there and look for them....
>
>
>
>  Oh and while you're at it, kill Lazar too. This is not the first time he has interfered with our operations

## Objectives

* Collect 1 Secret documents
* Eliminate Lazar

## Rewards

* 300 Exp;
* 120 Reputation;
* 10000 Roubles and;
* Choose an item as reward:
	+ 4 Medikit T-000, or
	+ 2 First aid Medikit, or
	+ 2 Improvised Medikit, or
	+ 1 Standard Medikit, or
	+ 2 Professional Medikit, or
	+ 8 Bandages, or
	+ 4 Sterilised bandages, or
	+ 6 Anti-Rad Pills, or
	+ 3 Anti Bleed Gel, or
	+ 3 Bloodsucker injector, or
	+ 2 Endurance booster injector, or
	+ 2 Body fortifying injector, or
	+ 2 Chow-Down injector, or
	+ 2 Rad shield injector, or
	+ 2 Healing stimulant injector, or
	+ 1 Burden injector.
Modules

Redirect to:

* Hideout
As of 0.16 to upgrade your hideout you need to open your PDA (using ''J'' per default) and select the home.

there you will need to select one of the empty lots and select the module you want to install.

from there you will have to make it in your workbench and left clic install it.

The list of modules:

- Storage lvl 1 : Give 2 extra box for storage in your bunker room

Cost:

- Storage lvl 2 : Give 3 additionnal box on top of the 2 from Storage lvl 1 to store loot

- Ammo bench : Allow you to craft ammo and gain daily scrap ammo

Cost:

- Farm : give daily scrap med and scrap food

Cost:
Upgrade

**Upgrade** is a Quest in Zero Sievert

## Dialogue

> Are you in for a hunt for electrical components? We are thinking of upgrading my station and need parts
>
>

## Objectives

* Collect 3 CPU.
* Collect 1 SSD drive.
* Collect 1 Military circuit.
* Collect 8 Bulb.

## Rewards

* 100 Exp and;
* 6000 Roubles and;
* Choose an item as reward
	+ Any one of the standard array of items as listed in Quests

## Guide

- The best way to get this would be to go to Industrial Area and go into the containers and loot the electronic boxes or go to the Radio Tower in Makeshift Camp and loot the 4 electronic boxes. (Keep in mind there are 3 Electric anomalies at Radio Tower)
Motel p.1

**Motel p.1** is a Quest in Zero Sievert

## Dialogue

> Hey Hunter! We know that in the makeshift camp there is an old motel. It should be abandoned by now but I want to make sure. You need to go there and check it out, check the entrance and see if there is a way in. Unfortunately we don't know the exact location but it should be easy to spot from the map once you get there, it should be a paved area.
>
>

## Rewards

* 35 Exp and;
* 1500 Roubles and;
* Choose an item as reward
	+ Any one of the standard array of items as listed in Quests

## Guide

- The player should move to the irregularly shaped black marking on the map from the south and they should come across a group of ghouls that are guarding the entrance and a series of cars blocking the entrace. The player should kill the ghouls and approach the cars this will prompt the player to press f to 'investigate' and they should do so completing the quest.
The sewers

**The sewers** is a quest in Zero Sievert.

## Dialogue

> Ah! As I thought...
>
>
>  The railroad was flooded by the Crimson Corporation.
>
>
>
>  Smart move...
>
> They used the old drainage system found in the sewers in the swamo,
>  They are easily visible on the minimap. What you have to do is go into the sewers and close the control valve. Good luck Hunter!

## Rewards

* 200 Exp;
* 40 Reputation;
* 8000 Roubles and;
* Choose an item as reward:
	+ 3 small **or** 2 large armor/weapon repair kits

## Guide

Bring night vision goggles, this requires the player to enter the sewers in Swamp. Bring decent enough ammo to protect yourself against 1 group of bandits, ghouls, rats, blinks, and spiders.

There is a infestation at the bottom of the sewer, with the control valve being left of it.
Slimefunについてのご案内

SinanoSvrでは、TheBusyBiscuits氏作成のSlimefun(正確にはSlimefun4)が入っています。さまざまなアイテムを追加し、サバイバルをより一層面白くします！

## 入っているSinanoSvr

* SinanoRegacy
* SinanoChaosKurie
* SinanoSvr4
* SinanoSvr5
* *SinanoSvr6* 計画中

## リサーチを開始する

*SinanoSvr6では、リサーチは必要ない予定です。*

```
/sf guide
```
コマンドを実行してSlimefun Guideを入手します。右クリックで開けます。リサーチをしないとクラフトできなかったり、他人からもらったり借りたりした時に使えなかったりします。リサーチには経験値が必要ですので、お好みの方法で経験値を集めましょう。おすすめ:Mobコロシアム

### カテゴリ一覧

*一部が不足しています。*

* **基本機械**は、基本的な加工をする機械(ほとんどはマルチブロック)を確認できます。(例:Slimefun作業台、製錬所)
* **便利アイテム**は、さまざまなところで使えるアイテムを確認できます。(例:持ち運び型作業台、バックパック)
* **資源**は、様々なアイテムの素材となるアイテムを確認できます。(例:各種金属のインゴットと粉)
* **雑貨**は、色々なアイテムを確認できます。(例:シフトされた鉱石、バター)
* **食料**は、ユニークな食べ物や、隠し満腹度の回復が多い食べ物を確認できます。
* **電子部品**は、電動機械で素材として要求されるアイテムを確認できます。
* **エネルギーと電動機械**は、電動機械と発電機を確認します。
The lost backpack

**The lost backpack** is a Quest in Zero Sievert

## Dialogue

> We lost contact with two hunters. It appears they were attacked in the forest. From the latest transmissions it seems that one stayed in the forest and the other escaped towards the makeshift camp. In any case I doubt they are still alive, search for their bodies and bring me their equipment before the bandits arrive.
>
>

## Objectives

* Retrieve the equipment in the forest.
* Retrieve the equipment in the makeshift camp.

## Rewards

* 50 Exp and;
* 3500 Roubles and;
* Choose an item as reward
	+ Any one of the standard array of items as listed in Quests

## Guide

-A marker is placed on the map. There is no method to finding the bodies within the circle one must walk around it until they come across the body. Loot the body and take the backpack.
Toilet paper

**Toilet paper** is an item in Zero Sievert.

## Description

This item currently has no use. It can be sold for around 200 to 440 Roubles at max charisma. The low sell price, and the 2x1 size makes it not worth looting.

It has a special variant, the High quality toilet paper, which is required for the quest Valuable item.
ZZ Vel

The **ZZ Vel** is an Automatic rifle in Zero Sievert.

## Description

Arguably one of the best weapons in the game due to its high rate of fire combined with high penetration ammunition. It can be acquired by killing Lazar who will have one equipped with random mods, and either a 10, 20 or 30-round magazine or as a reward from the quests The missing group p.2 or Clear the Swamp with a 20 round magazine.

## Mods

* Stock
* Grip
* Handguard
* Magazine
* Scope
* Mount

**Stock**

**Grip**

**Handguard**

**Magazine**

**Scope**

**Mount**

## Trivia

oddly enough, the ZZ VEL has no compatible muzzle attachments, yet the game still says that muzzle attachments can be attached.

Just like the Wintar BK, the ZZ Vel's shots are inherently suppressed; meaning that if you are careful enough, you can eliminate an entire bandit camp without anyone knowing (if no one sees the bodies lol).
Unknown

**Unknown** is a character in Zero Sievert.

## Description

While doing the quest Inspect the village, you will be saved by by an unknown person who leaves behind a key in a bag. The key can be used to gain entry to the characters base in the swamp sewer. This is the current end of the games quest line as of 0.29.4.

## Tell me something

### Who are you?

> *"My name is not important, I'm, just a Hunter like you. I have been travelling in these areas for a long time now, thanks to my experiences in the past it is like taking a walk. It is relaxing."*
>
>

### What are you doing here?

> *"This is my current base, I usually move around a lot but I feel at home here. Like the good old days..."*
>
>

### Where do you come from?

> *"As you may have guessed, I am not a big talker. I don't want to talk about it, I lost my friends and companions in that place."*
>
>

### What the hell is that big crystal?

> *"Huh, that thing is like shit for flies. No wonder the helicopters all crashed in this area. I know what it's like, at first you can't move a muscle, then you get a big headache and finally you have an unbearable urge to get close and touch it, but you're not aware of what you're doing. Luckily I saved you in time, otherwise you would have ended up like the crew of those helicopters. I've already seen a similar thing before..."*
>
>
What's on the flash drive?

**What's on the flash drive?** was a Quest in Zero Sievert. It has now been replaced/changed to Oh no... not again!

## Dialogue

> Hunter! Last night I had the strangest dream! I don't know for what reason but I had to find two flash drives and take them to a strange guy with a beanie. The crazy thing was that I couldn't find these flash drives anywhere, ANYWHERE! Can you imagine what that feels lie? To have to find two flash drives but not be able to do it? We'll, you'll figure it out for yourself. Find two and bring them to me
>
>

## Rewards

* 35 Exp and;
* 1500 Roubles and;
* Choose an item as reward
	+ Any one of the standard array of items as listed in Quests

## Guide

- The USB can be found in hidden stashes and electronic boxes. These can be found on Mall and in Industrial Area in large quantities.
Repair kits

Repair kits are items that can be used to repair the players armor and weapons in Zero Sievert. They can be crafted at the workbench or purchased from The Doctor

## Description

Whenever the player fires his weapon, the durability of it will be reduced. Eventually the durability reaches a point where the weapon will start jamming.

When the player takes damage while wearing armor, the durability will be reduced and its effectiveness in block subsequent attacks will suffer, eventually leading to the armor blocking/absorbing no damage at all.

NOTE: This is not meant to be a page about the mechanics behind armor and weapon durability, there will most likely be a separate page for that.

## See also

* <<Link to page about durability mechanics>>
Revenge for Igor

**Revenge for Igor** is a Quest in Zero Sievert.

> Hey Hunter! Listen... I have a big favor to ask of you... The Green Army soldier who shot me in the leg is called Bogdanov, that damn bastard must pay... Now I think he is in the Makeshift camp, you know what you have to do... Thank you Hunter.
> -Igor
>
>

## Rewards

* 100 Exp;
* 40 Reputation;
* 6000 Roubles and;
* 1 Storage kit.

## Guide

Head to the Makeshift camp. At the quest marker you will find Bogdanov, usually alone. Kill him, then continue exploring or extract using 1 of the 2 extraction points. Once you've completed the quest, head back to the Forest and claim the reward at Igor's house.

## Notes

* The storage kit you get for completing this quest is separate from the two craftable ones, so it will add 1 inventory slot to your stash regardless of whether or not you have the other two upgrades.
Weird phenomena

**Weird phenomena** is a quest in Zero Sievert.

## Dialogue

> You must have noticed those bodies at the entrance to the bunker, we don't know what's going on yet.
>
>
>  Some of Green Army helicopters crashed in the vicinity of the swamp, no call for help or malfunction, just crashed for no apparent reason.
>
>
>
>  When they recovered the first bodies, we realised that something very strange was happening in that area.
>
> Did you see the condition of the bodies? My God, I've never seen anything like it.
>  The last helicopter fell recently, if you hurry you should get there before the Green Army and be able to get the flight recorder.

## Objectives

* Find the crash site
* Collect 1 Flight recorder

## Rewards

* 150 Exp;
* 60 Reputation;
* 5000 Roubles and;
* Choose an item as reward:
	+ 3 Medikit T-000 or;
	+ 6 Bandage or;
	+ 3 Sterilised bandage or;
	+ 5 Anti-Rad Pills or;
	+ 1 First Aid Medikit or;
	+ 2 Anti Bleed Gel or;
	+ 2 Improvised Medikit or;
	+ 2 Bloodsucker injector or;
	+ 1 Endurance booster injector or;
	+ 1 Body fortifying injector or;
	+ 1 Chow-Down injector or;
	+ 1 Rad shield injector or;
	+ 1 Healing stimulant injector

## Guide

Make sure to bring lots of anti-rad pills (at least 2 stacks) or use a Rad shield injector before going into the vicinity of the crash site, so you can loot dead bodies and the box that contains the Flight recorder without getting radiation damage.
Radiation effect

**Radiation effect** is a Quest in Zero Sievert

## Dialogue

> I would like to examine the effect of radiation on the human body. To do this I need someone who is willing to absorb a large amount of radiation and report the symptoms to me. Don't make that face, Hunter. I'm not asking you to do it but if you want to get paid for a simple job here it is. You need to reach the orange radiation level.
>
>

## Rewards

* 100 Exp and;
* 3500 Roubles and;
* Select a reward
	+ Scientist Fook-2

## Guide

- Stand within an area that makes the screen go white when inside. Be sure to have some bandages on you to heal the bleeding that happens when in orange level of radiation.
Tons of meds!

**Tons of meds!** is a Quest in Zero Sievert

## Dialogue

> Listen, Hunter, there's always a need for medikits here so if you want to bring me more I'll make sure I pay you well.
>
>

## Rewards

* 100 Exp and;
* 4500 Roubles and;
* Select a reward
	+ 1 Book Medicine, or
	+ 1 Book Gunsmith, or
	+ 1 Book Cooking

## Guide

- This can be found in any of the medical boxes.
Strange crystal p.1

**Strange crystal p.1** is a Quest in Zero Sievert

## Dialogue

> I don't know how much you have explored but you may have come across strange crystals, they are found near the anomalies.
>
>
> We don't know what they are yet but they seem to be a result of the strange radiation emanating from the nuclear power station.
> Getting hold of some of the crystals would be great, I can't wait to examine them!
>
>
>
> Fire crystals are the most common in the forest, so start by bringing me those.
>
>

## Rewards

* 35 Exp and;
* 2500 Roubles and;
* Choose an item as reward
	+ Any one of the standard array of items as listed in Quests

## Guide

Fire crystal are looted from large red crystal looking objects. They are surrounded by dangerous anomalies that deal massive amounts of damage when you get too close. Use the "G" key [default] to throw bolts in order to find a path that will not end in a fiery death.
Stylish one

**Stylish one** is a Quest in Zero Sievert

## Dialogue

> You must know about the guy who hangs around the mall, a very tough guy.
>  Anyway, his armour is of incredible quality. If you kill him a few times, I'll give you one.
>
>

## Rewards

* 500 Exp;
* 120 Reputation;
* 20000 Roubles and;
* Choose an item as reward
	+ 1 Kibba Armour

## Guide

- Head to the mall, enter from the center entrance in the front, go north to the entrance to the food court, then to the east until the side of the abibas store, head north past that store, between the Pizzalandia and the restrooms towards then at the corridor head west towards the gun store in the back which is where he spawns. He usually makes his way into the food court if you give him enough time.

-For the combat with him use the walls to cover yourself to reload. Remember that if you're fighting in the food court the tables (but not the chairs) are line of site blocking and bullet blocking. The player should use late game guns with plenty of +penetration -damage ammo and have plenty of Anti Bleed Gel, this is often what kills. If the player has spare space it's advised to have a couple of small armor repair kits depending on how good they are at combat. Given the more deteriorated their armor the less often it blocks the bullets.
N401 Long Barrel

## Performance

### Damage

+15

The **N401 Long Barrel** is a Barrel attachment in Zero Sievert.

## Compatibility

* N401

**Handguard**

* N401 Standard Handguard
* TR-15 Handguard
* TR-15 Handguard Lyua-C
* TR-15 Handguard KV-Rail
* TR-15 Handguard TNR MT16
* TR-15 Handguard Lone Moon
* TR-15 Handguard CAK XRU

## Obtain

* Attachment box
* Sold by Joel Emerson / Daniel Baker
UMP-40

## Overview

Preceded by the Kriss Super V as Warmerise's free automatic weapon, the UMP-40 is deceptively good for the price of 'free', even though, stats wise, being equal to its predecessor. The UMP-40 model came to replace the old kriss SV's on Warmerise's - 2.3.2 update (5 February 2017). Reliable both up close and at range, its a great weapon for new players. Despite being inferior to end game assault rifles like the Carbine and the Vector X it is, in skilled hands, able to stand toe to toe with these.

### Tips:

-Crouch to mitigate recoil

-fire in short 3 to 5 bullet bursts if the target is at a considerable distance
Winter 2 2018

**Winter 2** is similar to the Winter 2016 map released 2 years earlier. This map differs from older map by:

* larger terrain
* longer roads
* bigger forest
* more houses and poles
* higher tower
* 2 jetships
* 2 small towers
* and few other things

## Changelog

### Version 2 (2018-10-20)

* added collisions on the antenna on the wall of the house
* slightly corrected stairs

### Version 3 (2019-02-22)

* added light fog in the forest
* fixed bug with 2 flying trees in the forest
The lost convoy

**The lost convoy** is a Quest in Zero Sievert

## Dialogue

> Hey Hunter!
>
> Thanks again for clearing the harbor!
>  If you want a job I have one for you, one of the convoys that was carrying supplies is delayed.
>
>
>
>  The last known location is in the forest, go there and find out what's going on.

## Rewards

* 100 Exp;
* 70 Reputation;
* 5000 Roubles and;
* Choose an item as reward
	+ Crimson CPR-1

## Guide

- This can be done by going to the orange circle on the map. Move around the circle until you come across the truck usually separated from any other structures. Press 'F' [default key] when the prompt 'investigate' appears.
Santa EC 74

The **Santa EC 74** is an Automatic rifle in Zero Sievert.

## Description

A custom EC 74 that can be crafted at the workbench during the Christmas event. It cannot be modded, but has superior stats compared to the stock EC 74. Paired with the Santa Claus Costume to give the 'naughty list' a whole new meaning.

## Crafting

Requirement: Christmas event active in workbench

* 8 Milk
* 5 Premium chocolate
* 200 Scrap weapon
* 150 Scrap metal
* 350 Scrap ammo
Quests

**Quests** are a way for the player to earn experience, money, and items in Zero Sievert
(Guns rewards are always 100% condition)

Some rewards are not consistently the same, appearing to be populated from a select loot table most likely several tiers as the quest lines progress.

The reward pool appears to be the following, with the top two being restricted to quests in the mid to late game:

* 4 Medikit T-000, or 5 Bandage, or 2 Improvised Medikit, or 3 Anti Bleed Gel, or 2 First Aid Medikit, or 1 Professional Medikit, or 2 Anti-Rad Pills
* 1 large armor/weapon repair kit
* 2 Medikit T-000, or 4 Bandage, or 1 Improvised Medikit, or 2 Anti Bleed Gel, or 1 First Aid Kit, or 2 Anti-Rad Pills
* 1 Medikit T-000, or 3 Bandage, or 2 Anti-Rad Pills
* 1 MRE, or 2 Generic Chocolate, or 1 Pasta, or 1 Generic Cola
* 2 Canned Beans, or 2 Crackers, or 2 Bottle of Water, or 1 Vodka, or 1 Cooked Meat, or 2 Raw Meat
* 1 small armor/weapon repair kit
* Attachments
* Ammunition (with 3 different tiers, starting with a few early game rounds, then to a moderate amount of early game rounds then finally, high pen 7.62 ammo in the later tier.)

The following quests have the rewards listed that were found in testing but may also have some of the above that just did not occur during testing.

## The Doctor

v0.40.23 shows no quests available under The Doctor

## General Artemovich

Requires completing First steps p.2 for access.

## Reynard Shepard

* 7500 Roubles and;
 Cleanup | Elimination
* 10000 Roubles and;
* 1 Book Medicine, or 1 Book Gunsmith, or 1 Book Cooking, and;
 Next step | Negotiations
	+ Green Army soldiers outside the bunker will be hostile

OR
* Crimson Corporation does NOT move into the Zakov bunker
	+ Green Army soldiers outside the bunker remains neutral

Note: This does not appear under Task, but instead in the main dialogue menu.

## Conductor

v.0.40.23 shows no quests available for Conductor

* Collect 20 Screw nut.
* Collect 20 Nail.
* Collect 1 Screwdriver.
* Collect 1 Drill.
* Collect 1 Propane tank.
* 1500 Roubles and;
* 1 Medikit T-000, or 3 Bandage, or 2 Anti-Rad Pills, OR;
* Ammunition, and;
* Access to areas beyond Makeshift Camp.

## Igor

* Collect 4 Bandages.
* Collect 10 Raw meat.
* 2500 Roubles and;
* 1 small armor/weapon repair kit, OR;
* Ammunition, and;
* Igor will have a bag with mid-high value loot in his cabin each time the player enters Forest

## Mr. Junk

* 0 Roubles and;
* 1 ZOPZCX Armor, and;
* Access to Mr. Junk's shop featuring mostly scrap used for crafting

1. ↑ This is a joke and not representative of any gameplay consequence. The actual gameplay consequence is losing access to the bags Igor is able to give the player. See Igor's quest for more details.
Supplies for Igor

**Supplies for Igor** is a Quest in Zero Sievert

## Dialogue

> My leg is still not fully healed.
>
>
> Thanks to my experience I can still move the forest somehow.
>
>
>
> Could you bring me some medicine? It would heal faster.
>
>

## Objectives

* Collect 2 Medikit T-000, 4 Bandages and 10 Raw meat for Igor.

## Rewards

* 100 Exp;
* 40 Reputation
* 6000 Roubles;
* A randomised reward possibly including:
	+ 3 small armor/weapon repair kit, or 2 big armor/weapon repair kit of your choice;
	+ Ammunition, and;
* Igor will have a bag with mid-high value loot in his cabin each time the player enters Forest

## Notes

* Locating the cabin is complete luck due to the random nature of map generation in Zero Sievert.
* Prior to 0.31, this quest was called 'Meat for Igor' and was limited to collecting 10 Raw meat, without the need to find any medical supplies. While the quest itself used to be simpler, Igor's cabin marker won't appear on the map until the quest was completed.

1. ↑ The ability to select ammunition as a reward may currently not exist.
Retrieve the briefcase

**Retrieve the briefcase** is a quest in Zero Sievert.

## Dialogue

> While disembarking at the industrial area port, my men forgot a briefcase with electronic components in it.
>
> Damn recruits, in such an emergency situation the Crimson Corporation sent infants.
>  Go there and retrieve it Hunter, it should be in the southeastern part of the harbor.

## Rewards

* 300 Exp;
* 60 Reputation;
* 10000 Roubles and;
* Choose an item as reward:
	+ 1 NB5 or;
	+ 1 VNP or;
	+ 1 EDL

## Guide

The location of the box you will need to search is on the southeastern part of the dock.
Only Knife 2018

**Only Knife** is a map made by i3slkiller, which was supposed to knife (and other melee) war. Here are two spawn spaces for teams on the top and war arena at the bottom.

## Reasons for disabling this map

On 2019-02-27 Only Knife map was disabled by author, because players used here non-melee weapons, usually for XP farming. On 2019-10-14 was published for checking if players will use melles, it was disabled at the same day for the same reason. Until now, only author can create server with this map.

## Only Knife before Warmerise reset

In year 2016 there was also a map made for this purpose by the same author. There were 18 spawnpoints, of which 9 was for one team. There was also 1 armory spot. On the wall was picture showing that only knife is allowed. Nothing more, nothing less.

## Gallery

First version of this mapVersion 2 - modified spawnpointsOnly Knife map before Warmerise resetWarmerise (episode 41) - Only Knife 2018 custom map with walidouVideo of Only Knife 2018 mapWarmerise Season 1 - Episode 59- Knife School and Buggy AssaultVideo showing Only Knife map before reset (first 7 minutes)
## Changelog

### Version 3 (2018-10-13)

* fixed "flickering" bug at exit from spawns

### Version 4 (2018-11-03)

* added "moving floor" in the corridor leading to the arena
L115A3

## Overview

The L115A3 is one of the three free main weapons of warmerise.

Reliable and consistent, this Bolt-action sniper is widely used by the newest and most veteran players.

It comes with a scope that allows the target of enemies at considerable distances but its also somewhat decent at close range, its quick scoping being rather rewarding.
LSMG3

## Overview

Laser Sub-Machine Gun '3, or LSMG 3, is a semi-automatic battle riffle.

Despite rarely seen in the servers, it's high DPS makes it incredibly lethal at mid range, with practice, however, its a good tool for any situation.

### Tips

* Make your hits count, you don't have much of a mag to spare
* Tips body text point 2