Curse Crafter

## Description

Curse Crafter is a super class, it requires preplanning, preparation and quick thinking to be effective, it revolves around a form advanced of alchemy that uses heavy machinery and complex processes (in labs) to spout out small bottles (or crystalised forms) of curses, which are pure concentrated forms of energy from other realms, its ultra class is TBN, and its trainer is Lab Assistant 4

## How to Obtain

1. Max out Scholar base class
2. Obtain 2 Alchemist skills
3. Go to Laboratory Sigma and talk to Lab Assistant #4
4. Complete his supply quests (1 quest for each skill)
5. Pay **125 silver** per skill (**375 silver in total**)

## Abilities

* **Curse Tank**-Gain a backpack like apparatus that allows for the on the go creation of curses (with limited extent).
	+ **Curse Tank** **(Tool)**- Brings up a diagram of the inside of the curse tank, allows the user to move their curse through either a Heater, a Condenser and a Centrifuge, to create new curses or mix pre-existing curses.
* **Curse Gun**- Allows for the uses of curses, e.g. using a curse of ignis will result in an almost instant ignis shooting out of the gun.
* **Curse Grenades**- Allows the use of curse grenades, the grenade must be filled up from the curse tank menu and then the curse grenade will be in your hot bar ready to use (can hold up to 3 grenades at a time), grenades have different effects based on the curse.

## Class Traits (Gained with 1st Skill)

* **Lab Access**- Gain access to the rest of Laboratory Sigma and its advanced curse making equipment.
* **Recipe Book**- Given a soul bound recipe book giving instructions on how to cook curses.

## Strengths

* **Variety**- A well prepared CC will have a curse for every situation.
* **Instant Casting**- Curses are basically nearly instant cast spells, which makes CC's unpredictable.
* **Safe Space**- Having the laboratory to slip into can be nice break, and also a potential escape from ganks.

## Weaknesses

* **Micro-Management**- CC heavily relies on micro-management in combat, whether its cooking and mixing new curses on the fly, or refilling your tank or grenades, you can easily feel overwhelmed.
* **Preparations**- You can eat through curses in combat, make sure your stocked up before you go ganking.
* **Obvious**- You're wearing a humungous backpack, which gives away your class and may possibly make you a target.
* **Reload**- Eventually you'll out of curse in your tank and will have to refill, this reload will leave you venerable.
* **hungry hungry druids**- To make Curses you need materials which other players can get to before you.

## The Quest

Your trainer will ask you to go and do some fetch quests for him, you must speak to an npc around the map and they will give a supply crate you have to deliver back to the Lab assistant , the order is always the same, the three are:

1. The Innkeeper in Sleeping Snail.
2. The Alchemist trainer.
3. Dorgan in sentinel.

## Notes

* Once you gain Curse Tank you lose the Herbivore passive (instead m1's with a plant will put it in the curse tank).
* You can not use any weapons or a tome after obtaining the Curse Gun, **Make Sure To Get All Your Base-Class Skills Beforehand.**
* Heavily recommended you practise in a private server before you attempt to gank for your ultra
* You can not enter the lab in combat
* curses are incredibly complex it would be smart to take a while to learn how to cook them
* you may go Curse Crafter no matter how much orderly or chaotic you have (the ultra requires chaotic however).
* you don't need to pay for a skill before taking the next quest

## Good Races to Go

* **Gaian/Metascroom**- Its tankiness and poison invulnerability can come in handy when dealing with highly volatile curses
* **Azael**- Going Azael effectively means you can use the most volatile flame based curses and suffer very little consequence
* **Ashiin**- Advanced Combat gives options when you run out of curses or in need of a refill
* **Morvid/Dzin**- You can use the Curse Tank while in I-frames which can take the pressure off in combat