Clone Ordnance Specialist

*Homebrew Reference Book: Clone Wars Saga Edition Fan Sourcebook - Clones*

*Affiliations: The Galactic Republic*

Both the Republic and Separatists use vast quantities of Explosives every time they clashed, leaving battlefields full of unexploded ordnance when the fighting moved on. Clone Ordnance Specialists are the ones called in to clean up the mess to ensure civilians don't suffer casualties after the fighting. While their training is centered on detecting, then defusing or detonating explosives in a controlled environment, their training is just as often used to create improvised explosive devices to sabotage the enemy.

Clone Ordnance Specialists often wore distinctive Phase I Clone Trooper Armor with orange markings, but are otherwise indistinguishable from their Clone Trooper brethren. While they are trained to participate in combat, that training is only to ensure they made it to the site of unexploded ordnance safely and able to do their job.

### Procurement

Clone Ordnance Specialists are issued a DC-15a Blaster Rifle and DC-15s Blaster Pistol. Specialist weaponry is supplemented by a Utility Belt and a number of tools in their Security Kit and Tool Kit.

### Deployment

Clone Ordnance Specialists are usually detached to squads of regular Clone Troopers to comb battlefields, or specialized troops such as The Senate Guard or local police forces when responding to a specific threat. However, during such threats, a number of Ordnance Specialists can be brought in to more quickly locate the device. Ordnance Specialists generally ignore ongoing battles and focus on the device at hand, trusting their armor and brothers to protect them.

## Clone Ordnance Specialist Statistics (CL 5)

Medium Human Nonheroic 6/Scoundrel 3/Soldier 1

**Force Points:** 4

**Initiative:** +6; **Senses:** Low-Light Vision, Perception +11

**Languages:** Basic, Military Sign

### Defenses

Reflex Defense: 18 (Flat-Footed: 17), Fortitude Defense: 20, Will Defense: 18; Grand Army of the Republic Training

Hit Points: 34, Damage Threshold: 20

### Offense

**Speed:** 6 Squares

**Melee:** Unarmed +7 (1d4+4)

**Ranged:** DC-15a Blaster Rifle +8 (3d10+2)

**Ranged:** DC-15s Blaster Pistol +8 (2d8+2)

**Ranged:** EMP Grenade (2) +8 (3d6+2 (Ion), 2-Square Burst)

**Ranged:** **Bomb Thrower** +8 (4d6+2, 2-Square Burst)

**Base Attack Bonus:** +5, **Grapple:** +8

**Attack Options:** Autofire (DC-15a Blaster Rifle), Point-Blank Shot

**Special Actions:** **Bomb Thrower**, **Demolitionist**, Gearhead, **Knack**, Quick Skill

### Base Stats

**Abilities:** Strength 14, Dexterity 16, Constitution 14, Intelligence 13, Wisdom 13, Charisma 9

**Talents:** **Bomb Thrower**, **Demolitionist**, **Knack**

**Feats:** Armor Proficiency (Light), Gearhead, Grand Army of the Republic Training, Mission Specialist (Mechanics), Point-Blank Shot, Quick Skill, Skill Training (Endurance), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

**Skills:** Endurance +10, Mechanics +9 (Demolitions Sensor; Mission Specialist), Perception +11, Use Computer +9

**Possessions:** Clone Trooper Armor, Phase I (+5 Reflex, +2 Fortitude; +2 Perception, Low-Light Vision; Bracer Computer, Breath Mask, Decibel Shielding, Demolitions Sensor, Halo Lamp), DC-15a Blaster Rifle, DC-15s Blaster Pistol, EMP Grenade (2), Hands-Free Comlink, Medpac, Power Pack (2), Ration Pack (3), Security Kit, Tool Kit, Utility Belt (Liquid Cable Dispenser with Grappling Hook)

### Heroic Traits

**Age Acceleration:** This clone has had their age accelerated (x2), and while physically an Adult, their mental attributes (Intelligence, Wisdom, and Charisma) are still those of a Child and suffer the normal -2 penalties (see Aging).

**Loyal Worker:** Clone Ordnance Specialists cannot make Deception checks against, be bribed, blackmailed, seduced, or otherwise convinced to act against The Galactic Republic. Any such attempt automatically fails.