Ascension/Gear

Overview of Ascension resources.

* Star Mana - Required for Hero Ascension, can be acquired in Guild Raids.
* Ancient Wisdom Crystal - Can be obtained when using Star Mana.
* Eternal Seed - Required for the Tree of Wisdom‎, can be awarded for Guild Raids or acquired from the Astral Seer.

### Insignia

Insignia are used to ascend your Heroes based on their primary role:

Control
* Willpower Insignia - Up against your own, K'shai Celgro? Think you're a god now?
* Greater Willpower Insignia - Through desire to control the lives of others, you lose control over your own fate.

Healer
* Love Insignia - Jhana Samun, not the Mad, but the Great!
* Greater Love Insignia - The path of the healer is one full of pitfalls and daily discoveries!

Mage
* Wisdom Insignia - Spin the web of the world, Xenxezi. Spin and smile!
* Greater Wisdom Insignia - Magic is everywhere. You just need to grab it by the tail!

Marksman
* Composure Insignia - Fly and outrun time itself, White Flame of Ringrin!
* Greater Composure Insignia - Death is the loss of focus. While there is a goal, you're alive. You know what to do.

Support
* Kindness Insignia - You're the only one who never left me, Octaviana, unafraid of the Dark.
* Greater Kindness Insignia - When everything is lost, there's nothing left but honor. And yet with no one to support you, honor won't help you much.

Tank
* Resilience Insignia - You're no longer a slave, Enzo Sondi. Go forth, and never back down!
* Greater Resilience Insignia - Fight to the bitter end, and you shall greet many a dawn in your long life.

Warrior
* Valor Insignia - It was all for naught, Bran. Or has it only just begun?
* Greater Valor Insignia - There's no such thing as a poor weapon. The only cause of its performance is you.

#### Types of Insignia

There are 2 types of Insignia:

* (Normal) **Insignia** - Needed from level 3 onwards until the 2nd node of level 4.
* **Greater Insignia** - Needed for the remaining nodes of levels 4 to 5.

### Crystal

Crystals are used to ascend your Heroes based on their main stat:

Agility
* Agility Crystal - Life! All around me! All is comprised of life!
* Vibrant Agility Crystal - Jump! Dive! Throw! Repeat! To win, you must go forth!
* Radiant Agility Crystal - You're full of life, Verro. You share it to be reborn.

Intelligence
* Intelligence Crystal - And as the skies uncover their secrets, they spill their tears down onto the ground...
* Vibrant Intelligence Crystal - No longer wishing to lament your woes, you are ready to proceed, to fight, to win.
* Radiant Intelligence Crystal - Salfara's tears turned to stone. How many of these are there?

Strength
* Strength Crystal - The might you once enjoyed is no more, but you might try gathering its fragments.
* Vibrant Strength Crystal - So great! So mighty! Your power should be enough for the whole world!
* Radiant Strength Crystal - Pour, blood of Ader, pour! Feed the ground, drop by drop!

#### Types of Crystals

There are 3 types of Crystals:

* (Normal) **Crystals** - Needed until clearing the 6th node of level 2.
* **Vibrant Crystals** - Needed until clearing the 2nd node of level 4.
* **Radiant Crystals** - Needed to clear the remaining nodes of levels 4 to 5.

### Consumables

Random Crystals and Random Insignia drop the related items:

* Random Crystal - May contain a hero's Strength, Agility, or Intelligence Crystal
* Random Vibrant Crystal - May contain a hero's Vibrant Strength, Agility, or Intelligence Crystal
* Random Radiant Crystal - May contain a hero's Radiant Strength, Agility, or Intelligence Crystal
* Random Insignia - May contain a Mage, Marksman, Tank, Warrior, Support, Control or Healer Insignia
* Random Greater Insignia - May contain a Greater Mage, Marksman, Tank, Warrior, Support, Control or Healer Insignia

Chooseable Crystal and Insignia (1 per chest):

* Choice of Crystal - May contain a hero's Strength, Agility, or Intelligence Crystal.
* Choice of Vibrant Crystal - May contain a hero's Vibrant Strength, Agility, or Intelligence Crystal.
* Choice of Radiant Crystal - May contain a hero's Radiant Strength, Agility, or Intelligence Crystal.
* Choice of Insignia - May contain a Mage, Marksman, Tank, Warrior, Support, Control, or Healer Insignia.
* Choice of Greater Insignia - May contain a Greater Mage, Marksman, Tank, Warrior, Support, Control, or Healer Insignia.

### Skill Upgrades

Several heroes have skill upgrades at the end of Ascension Ranks II and V. These skill upgrades don't require any Crystals and Insignia but cost 1 million Gold plus 2500 Star Mana for the Rank II upgrade and 10 million Gold plus 25.000 Star Mana for the Rank V upgrade, respectively. For heroes who have not received their skill upgrades yet, the first skill upgrade is not required to advance from Rank II to Rank III thus it can be acquired later on.

The following heroes already have their Ascension skill upgrades unlocked:

* **Artemis** - Healing Smart Arrow (2nd) + Resurgent Deadly Shower (1st)
* **Cleaver** - Toxic Putrefaction (2nd) + Massive Rusty Hook (1st)
* **Dark Star** - Tormenting Control (3rd) + Possessed Black Arrows (1st)
* **Ishmael** - Elusive Phantom (2nd) + Brutal Awakening (1st)
* **Judge** - Overcharged Force Field (2nd) + Resonating Ion Cyclone (1st)
* **Kai** - Lesser Explosive Sphere (3rd) + Detonating Fetters of the Wind (1st)
* **Keira** - Undying Enraged Soul (2nd) + Raging Blade Whirlwind (1st)
* **Lilith** - Mass Possession (4th) + Stunning Underworld Seal (1st)
* **Nebula** - Absolute Serenity (2nd) + Astral Balance Projection (1st)
* **Peppy** - Spirit of Boldness (2nd) + Reckless Masquerade (1st)
* **Qing Mao** - Relentless Open Heart (4th) + Wrath of Qing Long (1st)
* **Thea** - Radiant Healing Beam (2nd) + Blesses Solar Sanctuary (1st)

**Note**: Skill upgrades listed first are the Rank II upgrades; skills listed second are the Rank V upgrades which usually upgrade the hero's actual 1st "white" skill.