Ammunition items

**Ammunition items** are consumable items fired by ranged weapons. To fire a weapon that requires ammunition, a compatible ammunition type must be present in the player's inventory. The ammunition will be taken from the first stack of suitable ammunition, checked in the following order: The four dedicated ammo slots of the inventory from top to bottom, then the main inventory from the top row (hotbar) to the bottom row, going from left to right within each row.

Each type of ammunition adds its damage, velocity, and knockback to the base value of the weapon that fires it. Damage bonuses also apply to the damage of bullets and arrows. Some weapons, armor, accessories, and buffs offer a chance for each shot to "conserve" ammo, firing a shot as usual *without* consuming the ammunition. If multiple such items and/or buffs are active, their respective chances to conserve ammo are combined.

## Bullets

Bullets are fired from guns.
This content is transcluded from Bullets § Types.There are currently 16 different bullets available in *Terraria*, 11 of which are Hardmode-exclusive.

## Arrows

Arrows are fired from bows and repeaters.
This content is transcluded from Arrows § Types.There are currently 18 different arrows available in *Terraria*, 8 of which are Hardmode-exclusive.

## Rockets

Rockets are fired from launchers.
This content is transcluded from Rockets § Types.There are currently  12 /  4 different rockets available in *Terraria*, all of which are Hardmode-exclusive.

## Darts

Darts are fired from the Blowpipe, Blowgun, Dart Pistol, and Dart Rifle. The Blowpipe and Blowgun can additionally fire Seeds.
This content is transcluded from Darts § Types.There are currently 4 different darts available in *Terraria*, 3 of which are Hardmode-exclusive.

## Ammo used by tools

### Solutions

Fired from the Clentaminator and Terraformer. Spreads or removes biomes.
This content is transcluded from Solutions § Types.

### Bait

Used by a Fishing Pole to catch Fish.
*For more information, see Bait.*

### Wire

Wire is used to connect mechanisms to triggers and can be placed and removed using various tools. Placed wire will assume the color of the Wrench used, but will always appear as red wire when dropped or placed in inventory or ammo slots. *See Wire for more information, and a complete list of available tools.*

 Red Wire, Green Wire, Blue Wire, Yellow Wire | The Multicolor Wrench and The Grand Design places and removes any color wire.

## Ammo conservation

By default, every item of ammo fired will be consumed, i.e. removed from the player's inventory. There are certain items, however, that add a chance to prevent consuming the item, effectively conserving ammo occasionally. The following items have a chance not to consume ammo:

Weapons

Other items
* Red Riding Dress(only on ) or
* Ninja armor(set bonus)(only on ) or
* Fossil armor(set bonus) or
* Cobalt armor(set bonus)with Mask or
* Mythril armor(set bonus)with Hat
* Adamantite armor(set bonus)with Mask or
* Huntress's Jerkin(only on ) or

Ammo conservation effects are treated as non-mutually exclusive events, calculated with the following formula:

For example, using a Minishark () with an Ammo Box () results in a total chance of  (46.67% not to consume ammo):

The highest conservation possible is attainable by using a Phantasm with a Magic Quiver, an Ammo Box, an Ammo Reservation Potion, a Vortex Breastplate and a Chlorophyte Helmet. It amounts to 89.8%, which means that, on average, only 102 out of 1000 arrows will be consumed.

## Tips

* Using armor that conserves ammo will also conserve the solutions (ammo) for the Clentaminator when worn.
* The following ammo items do not automatically get placed into the ammo slots. If the player is running low on inventory space and still has ammo slots open, these items can be placed there to conserve space.

* Wire
* Coins(can be placed in coin slots)
* Fallen Star
* Ale
* Gel
* Bone
(only on )
* Any Bait

## References

1. ↑ On PC, Console, Mobile, and tModLoader, the helmet stacks with Shroomite Breastplate, Fossil armor (although it is of course technically impossible to stack with a set bonus), etc., therefore it is in a separate row. On the other platforms, it does not stack with them.
2. ↑ Information taken from the PC 1.4.0.5 source code, method `PickAmmo()` in `Terraria.Player.cs`. There may be inaccuracies, as the current  PC version is 1.4.4.9.