Abilities

Abilities modify the way your tank behaves, and are separated in groups based on color.

* Orange - typically relate to offense, either damage or reload
* Green - typically relate to health and healing.
* Yellow - typically effects that relate to destroying tanks(either causing, or activated upon)
* Purple - typically relate to how your shots behave, are usually very powerful
* Blue - the oddball section, where abilities that don't quite fit anywhere else are placed

## Orange

More Damage - your shots deal 15% more damage.

Super Damage - your shots deal 30% more damage.

Faster Reload - you reload 15% faster.

Super Reload - you reload 30% faster.

Confidence - gain up to +20% damage based on how full your health bar is.

Fury - gain up to +30% damage when low on health.

Rage - gain up to +30% reload speed when low on health.

Flaming Bullets - bullets will set enemies ablaze and deal a small amount of damage over time.

## Green

Heal - heal for 20% of your max health.

More Health - gain 15% more max health.

Super Health - gain 30% more max health.

Super Heals - repair kits and heals heal 50% more. (ie, repair kits dropped from common enemies heal 15% instead of 10%)

More Heals - repair kits are dropped more frequently

Extra Life - after you die, you are automatically revived at full health and this ability is removed.

## Yellow

Explosive Scraps - the bits of scrap destroyed enemies leave behind will explode and deal damage to other enemies. Killing a single enemy in a large cluster can cause a chain reaction and destroy or greatly weaken them all

Death Bomb - Upon dying you create a large explosion.

Executioner - Enemies that fall bellow 20% of their max health will instantly die. Does not work on bosses.

Headshot - Each shot has a 10% chance to instantly destroy an enemy, useful for fast firing tanks like the Reaper or Phoenix, less useful for slow shooting tanks like the Mammoth or Titan. Does not work on bosses.

Big Bullet - Doubles Bullet size and reload time, increases damage by 2.5.

Small bullet - Halves damage and reload time.

## Purple

Multi-shot - Each time you fire you'll fire a second shot quickly after the first, effectively doubling your damage.

Split Bullet - Each time you'll fire an additional shot alongside your normal shot, effectively doubling your damage.

Ricochet - If you hit an enemy your shot will ricochet towards the nearest other enemy. This is very effective for dealing with large clusters of enemies.

Bouncy Bullet - Your bullets will bounce off the ground once, increasing your effective range.

Pierce - Bullets pierce through enemies and scrap. A deceptively powerful ability, beyond being able to hit more targets, it's possible for the bullet to pass through one target and hit the ground near them effectively dealing double damage. The scrap left behind by destroyed enemies can often block shots, put Pierce allows your shots to just pass through the scrap.

Enemy Magnet - Your tank will pull enemies towards it, mainly good for tanks like the Phoenix or Kong who enjoy getting close and personal with enemies.

Homing Bullet - Bullets will home in sharply towards enemies, turning many near misses into direct hits.

Boomerang - Bullets will return back to your tank after traveling a certain distance, useful for hitting enemies over hills, less useful for long distance shots.

Zig Zag - Your bullets will fly in an unpredictable zig-zag pattern.

Magnetic Bullets - Your bullets will pull in enemies, good for disrupting them just as they've aligned their shot.

## Blue

More Speed - gain 25% more movement speed.

Acceleration - your tank accelerates to max speed much faster.

Super Booster - Your boosters either get double damage or double duration.

Extra Booster - You get another booster that you can use after the first with a short delay.

Less Recoil - Your guns have a lot less recoil, making it easier to remain on target.

Low Gravity - enemy shots fly further and overshoot.

High Gravity - enemy shots fly shorter and undershoot.