Altheos Dragaren

## Appearance

### **General Appearance**

Altheos stands at 6'0 with a Athletic/Moderately Muscular build, He has a mild tan on his skin. His hair is jet black and short styled in a single smooth spike at the front. His eyes are a shade of Dark Purple with his pupils showing a slitted pattern like a snake or Dragon. He always seems to wear Black clothing, Black t-shirts that fit to his body, showing off his muscles, Black jeans and Black leather boots, Noone could figure out as to why he wore only one color, but people look at him and think he's a troublemaker.

### **Costumed Appearance**

Black Leather-like clothing with a Ridged/padded vest resembling Large plate-like Scales with full arm and shoulder exposure. Across the chest is a metallic vibrant red/purple sigil of a Dragon. Scaled Leather Bracelets from the wrist to the mid-forearm on each arm. Pants with 2-layered pads on the outside waist area. 3-layered padding on the mid-shin to ankles, guarding the spot where the pants connect to the boots. The boots resemble a black leather Square-toed style. (It should be noted, however, that none of this counts as armor of any kind)

## Personality

Altheos is generally kind, calm, relaxed, and honest, has a great sense of humor. He tends to get nervous, conflicted, and unfocused when suddenly and unexpectedly approached by a girl. He has a strong dislike/hatred towards those who believe their superior because of their quirk, grades, or personality, or those who enjoy bullying others. He won't hesitate to confront them or put those people in their place if need be. He holds true heroism in high regard, won't hesitate to put himself at risk for the safety of others, Doesn't have any interest in popularity, He's only interested in helping others because it's the right thing to do.

## Character Background

Altheos' Upbringing was normal at first, His mother was a pro hero, His dad was a teacher, his time at school was like any other, he was the first of his class to develop his quirk, his classmates were fascinated, then when the rest of his class developed their quirks, weeks later they asked him to test their quirks on eachother, he kindly refused but his classmates didnt' takesto okindly to it, they began to pester him until he accepted, but he never did, till one day a classmate threatened and bullied his friend, his friend got hurt and Altheos got enraged, his quirk activated from the anger, rushing the classmate and threw a single strike with enough force that the classmate was rendered unconscious.

When he got home he was confronted by his mother, which he explained to her what happened. But regardless his mother punished him, but later on, started training him the same weekend for she shared the same quirk he did. Altheos learned about the rules and values of a hero from his mother. When He applied for a hero school in the States, and spent some time there, after a while, he was notified that he was to be transferred to U.A.

## Stat Points

For the purposes of combat and being able to get a guideline of how strong your character is, we do have stats. Each stat governs a different criteria of combat and an idea of how far a character should be able to push themselves. ***Player characters start out with 80 points to spend and can raise any stat up to 60 at the beginning.***

* Remember, Will is an average of your 4 Stats and does not count towards the total.

* How many points you put into each stat determines its tier. Please consult our stat guide to determine what that might be.

 Agility
 Perception
 Durability
 Will
 Total

## Quirk

#### **Dragon Embodiment**

Altheos Has the Ability to Partially transform his body into that of a dragon, gaining Purple edged Black scales in certain areas of his body, turning his arms into a large scale like plated Dragon limbs with pointed fingers resembling claws, similar to a metal gauntlet from a suit of armor. By using this state, he gains a Significant boost in physical abilities, as well as his scales serving as armor, giving him a defensive edge.

#### **Quirk Cost (DO NOT TOUCH)**

***This section of your wiki is to be only utilized by moderators. It's where they'll put the strengths and flaws of your quirk as well as the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.***

 Quirk Points Used
 Quirk Points Total

 * Focus Required(-2): Initially activating their quirk requires concentration and mental visualization, meaning that it uses an additional action to activate.
* Shield(+12): When their quirk is active, the user has armored scales on various parts of their body. This is a passive effect when their quirk is active.
	+ Attach(+1)
	+ Fullbody(+3): Instead of being a projected shield, the scales cover the user's body.
		- Limited Coverage(-2): The scales are limited to the area of the arms from the biceps and shoulders, the sides of their torso, the upper thighs, and fingers.
* Enhanced Strength(+4): The user can increase their strength by one-tier.
	+ Attach(+1)

## Techniques

Techniques are something that’s been touched upon in the manga, which you can consider to be similar to the Super Move in a Fighting game. Techniques are examples of something that might be a little too much for your character to attempt to perform like a normal action, being a much stronger or unorthodox usage of one’s quirk. ***The amount of techniques you can have is equal to your quirk tier and they must be approved by a Balancer as well.***

## Gear (DO NOT TOUCH)

Various items or special clothing you might wish for your character to wear or have on them when they're in the field. Gear is bought using the same points used to purchase a quirk and require specific approval to have as well.

 Gear Points Spent
 Gear Points Remaining