Omega Dicing: Episode 1

As the official first episode of Omega Dicing gets underway we get quick glimpses into the five PCs and so thereafter we get quick descriptions.

## Cast

Bradley - Dungeon Master

Felix

Jared

Klarion

Nekka

Tom

**Will Scathelock -** Will Scathelock is a human rouge played by Klarion. He is a local noble in the city of Xalraq whose father is the cities executioner. Will is described as wearing all red with military leather. His clothes are that of noble silks. Attached to him is a rapier and two daggers. He looks like he wants to pick a fight.

**Jake "Whitebeard" Pupil -** Whitebeard is a dwarven pirate wizard played by Felix. He is tall for a dwarf. He is broad and clad in chain mail. There is a warhammer on one side and a book on the other. Brown hair with an immaculate white beard. Bright eyed with glasses.

**Pam-** Pam is a Satyr Sorcerer played by Nekka. Orginally from the fey wilds, he traveled to the plane of air for refuge. An accident while on the plane of air sent Pam crashing in the prime material plane. Pam stands straight with goat legs and hoofed feet. He is bare chested. Carries his gear on his sides and his back.

**Odis Raiden-** Odis is a tempest cleric and a living saint of Ignisa played by Jared.. Maybe even a demigod? A dark prophecy looms over the head of Odis. Odis has a head full of gorgeous blond hair. Shaved sides. Chiseled but with a baby face. Bright blue eyes. Muscles and just physically gifted. Aged armor with a salt stained blue cloak.

**Merion Parvineum-** Merion is a lower prince, son of a queen played by Tom. Hes come to Xalraq with the intention of rooting out assassins after being frame for one in his home town. Merion is tall with black hair, a goatee and a penciled mustache. Dressed in fine clothes.

With character intro out of the way we begin with an intro to the city of Xalraq. We then bridge the gap between the solo backstory sessions and the first session. Most of the bridging was seamless.

**14th of Vak 501**

We learn on the 14th of Vak, year 501 that Charles and Rikki the two thieves guild members Will hired to have an assassin assassinate the milk made of House Arscaval brought to Will some bad news. The bad new being that his assassin was assassinated.

**15th of Vak 501**

We learn on the 15th of Vak, year 501 that Marryion Garma walks in on an assassin standing above his families milk maids dead body. Marrion Garma and the assassin then get in a fight. The assassin is subdues and capture. However Marryion Garma would be fatally wounded and would die later that day. Lady Garma then goes to the estate of House Scathelock to stay during the trying time.

**17th of Vak 501**

On the 17th of Vak 501 play officially begins. Jecht Scathelock summons Whitebeard, Pam and Odis.He intends to have them work with his son Will to protect his family and lady Garma. While the players are being summoned at that same time Merion Parvineum arrives to have a work with lady garma. When Jecht learns of the presence of a prince he quickly wraps him into his plan and puts him in charge of the group of adventurers that have been assembled.

As everyone gathers Jecht gives Merion an intro and puts him in charge. The overall objective for the group is protectionand Jecht offers everyone 5 gold a week and he will make sure that they are all taken care of. Discourse between Party unfolds. merion shares the story of the assassination of Wanda and expresses the importance of the job at hand.

The Parties first course of action is to head to the Xalraqian Keep to question the assassin that attacked house Garma. Whitebeard stays outside as the party first heads in. A lax guard quickly tosses Will the keys to the dungeon and goes out for a break. The party walk into the dungeon to find the assassin shackled to the wall.

Odis leads the first line of questions and quickly gets spit on. The Assassin laughs and mocks at Odis and claims the gods have abandoned everyone. The assassin is not at all cooperative with Odis. Whitebeard however would quickly communicate with the party through the message spell that he was about to enter the room under the disguise self spell.

Whitebeard would enter into the room disquised as the late lord Garma. Upon entering the room the demeanor of the shackled assassin would quickly change. Odis would try to continue to dig info out of the assassin. The assassin almost mockingly would tell Odis whatever info he needed hes sure Lord Garma could fill him in. The lack of cooperation from the assassin would end up striking a nerve with WIll. Will would ultimately proceed to cut off the ear of the assassin. The assassin would in a rage declare whatever they wanted Lord Garma could fill them in and it is at that time the assassin sees through the illusion and realizes it is not Lord Garma standing before him.The party would still try to fish more info out of the man but he would not budge.

After the conclusion of the scene there would be a discussion amongst the party of the notion of cutting off the assassins ear. There would be a divide amongst the group over the ethics of this actions. Following this discussion Odis would for the first time realize Pam was a satyr and would begin telling Pam about a dream he once had of a Satyr. This dream would have major prophetic implication for Odis but for Pam, he was a bit uncomfortable with it.

From here the party would proceed to head to the estate of House Garma to look for any clues. At first they would strike out but upon investigating the office of lord Garma they would seem to find some clues. Merion would be looking through books when he would find a ledger with the last three pages missing. He would proceed to turn to the first place and there in the ashes he would find a page of the ledger half burned. There would be few words he could make out on the page but two words that were clear were "ELDER GROVE" which is like a natural park within the city that is protected.

The party would head off to the Elder Grove. Most of the people in the Elder Grove are typically homeless with no wealth. Upon entering the grove the party would begin looking for anyone that seemed to have a manner of wealth. Sure enough they would find three people clad in light armor and weapons. The party would try and question these men. They wouldn't seem to have any luck. Odis would end up announcing himself as a saint which would bring in alot of attention from the homeless community in the grove. There would be discussion of a "Quick pick me up from the gods" and the homeless community would act expectantly. Things would quickly become obvious that the three men were involved in some type of drug trafficking.

Odis would end up casting lightning lure on one of the three men to get their attention. This would end up igniting a combat scenario. Pam would end up casting sleep. The main individual among the three men and Odis would end up falling victim to the sleep spell. With the head of the three men out the other two would cooperative and fill the party in on everything.

The men reveal Lord Garma was funding the trade of gods blood in the city. He had made a massive promise of gold to his supplier and was never able to deliver. Things finally caught up to him. Before giving up any more info the men only agree to share more if the party can get them out of town. The party agrees. The bandits reveal a former Knight of the Black Mountain who has started a new knighthood group called the knights of the new son was Garmas supplier and they lift this guy up as a scary though individual. The men also reveal that This Knight of the New Sun has been hired by Ricky and Charles to carry out assassinations within the city. Once the men give the players all the info, the party takes the men to the docks and sets them up with safe passage out of the city.

Following setting the men up with safe passage the party heads to Tavern Street to find Charles and Ricky. The party would split up and white beard would go in under the disguise self spell and would appear as a typical pirate captain. He would approach Charles and Ricky to see about setting up a fake assassination. Whitebeard would end up flashing his coin from the treasure hoard of captain Loxofist and this would change everything. Charles and Ricky would recognize the coin and immediately proceed to take Whitebeard to the Knights of the New Son.

The rest of the party would try to trail Whitebeard, Ricky and Charles but would roll horrible stealth. Upon arriving at the warehouse The Knights were based out of, Ricky and Charles would tell whitebeard his friends could come in too. Upon enter the warehouse the first thing they notice is one of the bandit knights appears to be a twin brother to the assassin that had his ear cut off by Will. Charles and Ricky tell the man that the players have a coin from Loxofist's hoard. He then says get the boss.

The session ends with the captain of the Knights of the New Sun exiting his office and saying "Whats this about?" The leader of the knights would be described as 6-5, muscles, no shirt, a massive scare on his chest, pudgy face, bald and clean shaven.