Character Creation: Garou

### Character Sheets

* You may obtain one of several format of Werewolf: The Apocalypse 20th character sheet HERE.
* Please consider supporting the creator of these character sheets on his PATREON.

## Step One: The Basics

* **A.** Record the character Name.
* **B.** Record the Player's Name. That's you, unless the character is for someone else.
* **C.** Record the Chronicle Name. Not all Storytellers name their chronicles right away or even at all, however.
* **D.** Record the character's **BREED.**
	+ \* The three types of Breed are: **HOMID**, **METIS**, and **LUPUS**.
	+ \* Your Breed determines your Gnosis rating.
* **E.** Record the character's **AUSPICE**.
	+ \* The five types of Auspice are: **AHROUN**, **GALLIARD**, **PHILODOX**, **THEURGE**, and **RAGABASH**.
	+ \*Y our Auspice determines your Rage rating.
* **F.** Record the character's **TRIBE**.
	+ \* Your Tribe determines your Willpower rating.
* **G.** Record the character's **PACK NAME**.
* **H.** Record the character's **PACK TOTEM**.
* **I.** Record the character's **CONCEPT.**
	+ \* A concept is usually a two-word phrase to describe what your character is.
	+ \* Examples: Gullible Clubgoer, Serial Killer, Strung-Out Journalist.

## Step Two: Attribute Assignment

* **A.** You must select **ATTRIBUTES**, which represent your character's innate capabilities. Start by prioritizing the three categories.
* **B.** There are three categories of Attributes: **PHYSICAL**, **SOCIAL**, and **MENTAL**.
	+ \* The order you place these in determines how many dots you get to spend in each category; the higher the priority, the more dots for that category.
	+ \* Physical Attributes are: Strength, Dexterity, and Stamina.
	+ \* Social Attributes are: Charisma, Manipulation, and Appearance.
	+ \* Mental Attributes are: Perception, Intelligence, and Wits.
* **C.** Each character has one free dot in each Attribute to start.
	+ \* Your character begins with one free dot in each Attribute automatically, which are already filled in on the character sheet. You do not add any extra free dots.
	+ \* This free dot does not count toward the number of dots you have to allocate.
* **D.** Allocate additional dots amongst your Attributes.
	+ \* Place 7 additional dots in any configuration into the three Attributes of your primary category.
	+ \* Place 5 additional dots in any configuration into the three Attributes of your secondary category.
	+ \* Place 3 additional dots in any configuration into the three Attributes of your tertiary category.

## Step Three: Ability Assignment

* **A.** You must select **ABILITIES**, which represent your character's learned capabilities. Start by prioritizing the three categories.
* **B.** There are three categories of Abilities: **TALENTS**, **SKILLS**, and **KNOWLEDGES**
	+ \* Talents are: Alertness, Athletics, Brawl, Empathy, Expression, Intimidation, Leadership, Primal-Urge, Streetwise, and Subterfuge. Hobby Talent is a bonus Talent.
	+ \* Skills are: Animal Ken, Crafts, Drive, Etiquette, Firearms, Larceny, Melee, Performance, Stealth, and Survival. Professional Skill is a bonus Skill.
	+ \* Knowledges are: Academics, Computer, Enigmas, Investigation, Law, Medicine, Occult, Rituals, Science, and Technology. Expert Knowledge is a bonus Knowledge.
* **C.** Place 13 dots in any configuration into the ten Abilities of your primary category.
	+ \* You do not gain any free Ability dots to start out with.
	+ \* Place 13 dots in any configuration into the ten Abilities of your primary category.
	+ \* Place 9 dots in any configuration into the ten Abilities of your secondary category.
	+ \* Place 5 dots in any configuration into the ten Abilities of your tertiary category.
	+ \* No single Ability may go above 3 dots at this time. Abilities may be raised up to 5 dots with Freebie Points, however.

## Step Four: Advantages

* **A.** Record your chosen **GIFTS** from Breed, Auspice, and Tribe (see below).
	+ \* For a complete list of all gifts, check out the **LIST OF GIFTS**.
	+ \* You will have a total of 3 Gifts.
* **B.** Choose one Gift from the Breed Gifts.

 LUPUS | Hare's Leap, Heightened Senses, Predator's Arsenal, Prey Mind, Sense Prey

* **C.** Choose one Gift from the Auspice Gifts.

 RAGABASH | Blur Of The Milky Eye, Liar's Face, Open Seal, Scent Of Running Water, Spider's Song

* **D.** Choose one Gift from the Tribe Gifts.

* **E.** Record your **BACKGROUNDS**.
	+ \* You have 5 dots to allocate among these and do not have any free dots.
	+ \* The Backgrounds that you may choose are restricted by your choice of Tribe.
	+ \* You cannot purchase backgrounds with Experience Points but can purchase them with Freebie Points.
	+ \* Backgrounds must be earned in-game after character creation.

## Step Five: Final Touches

* **A.** Record your **RENOWN** score. This is set by your chosen Auspice.

 Galliard (Gibbous Moon)
 Philodox (Half Moon)
 Ragabash (New Moon)
 Theurge (Crescent Moon)

* **B.** Record your **RAGE** score.
	+ \* This is set by your chosen Auspice.

 Galliard (Gibbous Moon)
 Philodox (Half Moon)
 Ragabash (New Moon)
 Theurge (Crescent Moon)

* **C.** Record your **GNOSIS** score.
	+ \* This is set by your chosen Breed.

 Lupus
 Metis

* **D.** Record your permanent **WILLPOWER** score.
	+ \* This is set by your chosen Tribe.

* **E.** Record your **RANK**, which always begins at a 1 (Cliath).
* **F.** Record the names of your **OTHER FORMS** and their statistic adjustments separately.
* **G.** Spend **15 FREEBIE POINTS** using the Freebie Point chart (below).

 Attribute
 Background
 Gift (Level 1 Only)
 Gnosis
 Rage
 Willpower

* **H.** Take **FLAWS** (Optional).
	+ \* You may take Flaws in order to gain Freebie Points on a point-for-point basis. Example: If you purchase a 4-point Flaw you gain 4 additional Freebie Points.
	+ \* You may not gain more than 7 points in Freebie Points from Flaws, though you can take more than 7 points in Flaws if the Storyteller is willing to let you do so. (Rare is the ST that won't let you, however).
	+ \* You may choose from MENTAL FLAWS, PHYSICAL FLAWS, SOCIAL FLAWS, SUPERNATURAL FLAWS.
	+ \* You will never receive more than a total of 22 Freebie Points.
* **I.** Purchase **MERITS** using Freebie Points (Optional).
	+ \* Merits are purchased using Freebie Points on a point-for-point basis. So, a 3-point Merit costs 3 Freebie Points. The number of Merits you take is not limited.
	+ \* You may choose from MENTAL MERITS, PHYSICAL MERITS, SOCIAL MERITS, SUPERNATURAL MERITS.

## Step Six: Skill Specialties

Some characters are especially good at particular applications of their Traits. For example, a mechanic might be particularly good with muscle cars, a thief might excel at breaking and entering, or a brawler might be infamous as a dirty fighter. To represent this, characters with ratings of 4 or higher in Attributes or Abilities may choose specialties for those Traits.

A specialty is a particular sub-category of an Attribute or Ability -- thus, a character with a Strength 5 might choose to be especially adept in deadlifting, while a character with Performance 4 might be renowned for her singing. Whenever a player makes a die roll involving an activity in which her character has specialized, she may count any die that comes up "10" as two successes instead of just one.

* \* When a character has at least four dots in an Attribute or Ability, she's eligible to choose a specialty in the given Trait.
* \* Specialties represent a particular focus and proficiency related to the character's concept or profession.
* \* Whenever you roll for an action that falls under your character's specialty, any die that comes up "10" counts as two successes instead of just one.