recursal/Fanatic-Fandom huggingface dataset:
Hacker Class

## **Hacker**

### **Requirements:**

Skills: Computer Use 3 ranks, Craft (electronic) 3 ranks, Knowledge (technology) 3 ranks

Class ability: Savant (Computer Use)

### **Class Features:**

Hit Die: The Hacker gains 1d6 hit points per level. The character's Con bonus applies.

Class Skills:  The Hacker's class skills are: Computer Use (Int), Craft (Chemical, Electronic, Mechanical, Pharmaceutical, Structural) (Int), Disable Device (Int), Investigate (Int), Knowledge (Art, Behavioral Sciences, Business, Civics, Current Events, Earth & Life Sciences, History, Physical Sciences, Technology, Theology & Philosophy) (Int), Linguistics (Int), Profession (Wis), Repair (Int), and Research (Int).

Skill Ranks per level: 6 + Int Modifier

Action Points: The Hacker has an Action Pool equal to 5 + half his character level.

### **Special Abilities:**

Cyberdeck - A Hacker constructs a unique tool that helps him control electronic devices. When using this device Hacker may treat her class levels as Smart levels for any talent for which Smart levels are used.

Overclock - A Hacker can modify existing computer equipment to get better performance. At 1st level he can make a Craft (electronic) check to add the Mastercrafted (+2) quality to electronic equipment only. At 7th level this bonus increases to +4.

Chain Hack - At 4th level a Hacker learns to

Flash Hack - At 5th level a Hacker can use computers at a speed that amazes ordinary people. By spending an Action Point he may reduce the time required on Computer Use checks or Disable Device checks on electronic devices by 50%. If such a check could normally be accomplished in a minute or less, it becomes a full-round action that provokes attacks of opportunity.

Instant Hack - At 10th level a Hacker
Fluvieden

An ancient scythe awarded to early roamers of the early lands. [Pre-Alpha Reward]

## Overview

The **Fluvieden** is a special level 0+ scythe, given to players who played the game during its pre-alpha stage. It can no longer be obtained by players, so those who have it are veteran players.

## Trivia

* It is the only scythe weapon in the game.
* Like the Avacado's Claw, this weapon was once easily obtained by any player, until the game went into the Alpha stage.
* Only 2859 people that have this weapon, which make it one of the rarest weapon to get.
* It's very rare to see people have this weapon, since many veteran players do not play the game anymore.
Feats

## **Feats:**

### **Firearms Feats:**

* Far Shot
	+ Dead Aim
		- Improved Dead Aim
* Hard-Eyed
* Heroic Surge
* High Ready
* Modern Firearms Proficiency
	+ Ammo Conservation
		- Improved Ammo Conservation
	+ Autofire Proficiency
		- Burst Fire
		- Improved Autofire
		- Strafe
	+ Exotic Firearms Proficiency
	+ Overwatch
* Point Blank Shot
	+ Double Tap
		- Hail of Bullets
	+ Precise Shot
		- Bullseye
		- Skip Shot
	+ Shot on the Run
		- Guns Akimbo
* Quick Draw
* Quick Reload
* Reactive Shooter
* Two-Weapon Fighting
	+ Armed to the Teeth
	+ Improved Two-Weapon Fighting
		- Greater Two-Weapon Fighting

### **Combat Feats:**

* Armor Proficiency, Light
	+ Armor Proficiency, Medium
		- Armor Proficiency, Heavy
* Brawl
	+ Improved Brawl
	+ Knockout Punch
		- Improved Knockout Punch
	+ Streetfighting
* Combat Martial Arts
	+ Improved Combat Martial Arts
		- Greater Combat Martial Arts
* Defensive Martial Arts
	+ Combat Throw
		- Improved Combat Throw
	+ Elusive Target
	+ Unbalance Target
* Simple Weapons Proficiency
	+ Archaic Weapons Proficiency

### **General Feats:**

* High Profile
* L33t Hacker
* Low Profile
* Parkour Expert
* Renown
* Vehicle Expert
	+ PITT Maneuver
	+ Vehicle Dodge
	+ Vehicle Specialization
* Windfall
Nation's capitol, ------

The Capitol City ------, is a special district within Ortugan. Once held as a religious city, held in reverence for the meeting place of different faiths, a pivotal role in trade treaties, and the home of the first sovereign of Ortugan. The city was made an independent district with self-municipality to ensure neutrality should position of the Shogun shift to other Clans.
Crane Clan

Theme: Loyal diplomats and duelists

Families: Tarkanien, Dergevek

Common classes: Rogue, swashbuckler, bard

The Crane have been loyal supporters of the Shogunate for millennia and have finally managed to maneuver one of their own to the throne. Their holdfast is located to the south of Ortugan, far from the dangers of the Ashlands and close to the border with both Styria and Serovan. For a long time their skills at diplomacy have deflected the fury of the goblinoid tribes against Haringia rather than Ortugan. But when a kind word and bribe did not suffice, they were always more than willing to use a sharp edge instead, as several times prospective invasions have been forestalled by ritual single combats. Seeing a tribe's enormous berserker champion cut down in a moment by what otherwise appeared an unassuming and harmless envoy in a single perfect cut no doubt influenced the decisions of many a hobgoblin tribal leader.

The Crane lands are home to the only enclave of elves in Ortugan, who have been known for their skilled work with mithral for centuries. While Falcon artisans' work with adamantine is currently more in vogue in recent years, there is still some call for the lighter metal despite the fact that such work requires magic.
Limitations on Wartime Magic

The scene is set for the epic final battle between good and evil.   Two vast armies face each other across an expanse of barren plain, weapons ready, warriors alert, generals ready with cunning strategems, and fantastic creatures slavering for battle.   The horns of war blare and the two hosts charge into bloody battle!

But ho, what is this?   The party’s mage steps forward and unleashes a torrent of fireballs, chain lightning, earthquakes, and maybe even a power word or two.   When the smoke clears, the enemy army has been laid to waste by the vast powers of a single man, without the army of good drawing a single weapon.

Why on Earth or Krynn or Athas would a warlord raise an army of 10,000 men to lead into battle when a single high- (or even medium-) level mage could wipe them all out faster than you can say “Cloudkill.”  The large sums of money spent on equipping an army that size could tempt even the grumpiest, richest, most disinterested mage into coming out of his tower for a little wanton destruction.

In Rakendawn, large-scale conflict causes an effect called 'mana sealing' where the eldritch energies need to power a spell or spell-like effect are prevented from being manipulated by mortal beings. This includes all demihuman and goblinoid races, with only the most powerful magi or dragons being able to circumvent it and then only in limited fashion.

For every 20 living beings involved in a pitched battle all Saving Throws against spells and spell-like effects gain a +1 bonus up to +10 for 200 beings.   Undead, summoned creatures, and other being not native to Rakendawn (notably entities from the Interstice) are not counted in this total.  If 100 or more beings are fighting, spells that normally allow no Saving Throw now do so, with a successful Save causing the spell to operate at half strength.   If 1000 or more beings are engaged in combat, then all magical spells have no effect at all (other than bright lights and loud noises) with a successful Save, and only half effect with a failed one.   This means that if one is lucky, being struck directly by a meteor from a Meteor Swarm spell may result in nothing more than a pair of painfully singed eyebrows.

The effect radiates for one mile in every direction from the edge of the battlefield for each 100 beings involved. These effects also last for the duration of the battle and for one day after for each 100 beings involved.
Soldier Class

## **Soldier**

A Soldier is a trained warrior, as good with a gun as he is with a knife or any other melee weapon.

### **Requirements:**

Base Attack Bonus: +3

Skill: Knowledge (tactics) 3 ranks

Feat: Personal Firearms Proficiency, Weapon Focus

### **Class Features:**

Hit Die: The Soldier gains 1d10 hit points per level. The character's Con bonus applies.

Class Skills: The Soldier's class skills are Acrobatics (Dex), Demolitions (Dex), Craft (mechanical) (Int), Drive (Dex), Intimidate (Cha), Knowledge (current events, history, popular culture, tactics) (Int), Linguistics (Int), Navigate (Int), Perception (Wis), Profession (Wis), Survival (Wis), Stealth (Dex), Swim (Str)

Skill Ranks Per Level: 4 + Int modifier

Action Points: The Soldier has an Action Pool equal to 5 + half his character level.

### **Special Abilities:**

Combat Training: Soldier levels count as Fighter levels for the purpose of determining feat eligibility. He also automatically meets the Intelligence and Wisdom requirements for all feats that have them.

Judicious Shooter: At 1st level, a Soldier learns to better manage his ammunition usage while under the stress of combat. He gains a +2 competence bonus to all ammo checks.

Weapon Specialization: At 2nd level the Soldier gains Weapon Specialization as a bonus feat.

Bonus Feat: At 3rd, 6th, and 9th level a Soldier gains a bonus feat from the following list: Advanced Firearms Proficiency, Armor Proficiency (any), Brawl, Burst Fire, Cleave, Cleaving Finish, Double Tap, Exotic Firearms Proficiency, Exotic Weapon Proficiency, Far Shot, Improved Ammo Consumption, Improved Autofire, Improved Knockout Punch, Knockout Punch, Point Blank Shot, Power Attack

Tactician: At 4rd level, a Soldier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the Soldier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two class levels the Soldier possesses. Allies do not need to meet the prerequisites of these bonus feats. The Soldier can use this ability once per day per two class levels.

Advanced Critical: At 5th level a Soldier increases the critical threat range of any weapon he has applied the Weapon Specialization feat to by 1. This ability stacks with Improved Critical.

Broad Weapon Specialization: At 6th level a Soldier gains the benefit of Weapon Specialization with every weapon he has the Weapon Focus feat with.

Veteran Reactions: A 7th level a Soldier gains a +3 insight bonus on initiative rolls.

Greater Tactician: At 8th level, the Soldier receives an additional teamwork feat as a bonus feat. He must meet the prerequisites for this feat. Using the tactician ability to grant this feat to his allies is now a swift action.

Designated Marksman: At 10th level when threatening a critical hit with a weapon he has applied Weapon Specialization to, he may automatically confirm the critical hit as a swift action.
Character Classes

## The Basic Classes

* Strong: Levels in this class demonstrate training in athletic endeavors. If you want to be good at melee combat, take levels in this class.
* Fast: Levels in this class indicate training in agility, hand-eye coordination, and reflexes. If you want to be good at ranged combat, take levels in this class.
* Tough: Levels in this class indicate improvement in physical fitness, health, and stamina.
* Smart: Levels in this class provides the means to improve a character's reasoning and skills.
* Dedicated: Levels in this class demonstrate a devotion to a cause, an ideal, or some higher purpose. The Dedicated Hero's class features revolve around investigative, empathic, healing, and spiritual devotions.
* Charismatic: Levels in this class indicate training in winning friends and influencing people with a combination of charm, confidence, and charisma. The Charismatic Hero can be a leader, celebrity, con artist, or simply a flirt.

## Advanced Classes

* Advanced Classes
* Magic Advanced Classes
Magic Advanced Classes

* **Mage:** The Hero studies ancient texts, researches lost languages, and masters the secrets of the past. A master of the arcane arts the Hero tames the wild energies of magic itself and makes it do his bidding in order to become a spellcaster. *The fastest path into this advanced class is from the Smart Hero basic class, though other paths are possible.*
* **Adept:**A hero who has the inborn ability to channel arcane forces and cast spells on the fly with no need to prepare them ahead of time or for a spellbook to learn their spells from. To the Adept spellcasting comes as naturally as throwing a ball. *The fastest path into this advanced class is from the Charismatic Hero basic class, though other paths are possible.*
* **Acolyte:** A Hero who's faith of a higher power or of self creates a conduit through which they are able to gain access to the ability to cast divine spells. The ability coming through calm reflection, meditation, or fervent prayer. *The fastest path into this advanced class is from the Dedicated Hero basic class, though other paths are possible.*
* **Shadow Slayer:**This Hero has dedicated their life to fighting the hostile and evil denizens of Shadow instinctively knowing how to combat the creatures of darkness, gaining abilities to help even the odds. *The fastest path into this advanced class is from the Strong Hero basic class, though other paths are possible.*
* **Occultist:** A Hero that walks the thin gray line between the light of day and dark of night. Embracing the things found in the darkness to learn from them, to master them, and ultimately control them. Learning hidden arts and discovering the ancient lore of the Shadow. *The fastest path into this advanced class is from the Smart Hero basic class, though other paths are possible.*
* **Arcane Scholar:** The Hero spends his life gathering folktales and legends, studying mystic lore, learning dead languages, translating ancient prophesies, and generally immersing themselves in occult knowledge and though they possess no spellcasting ability they know the secrets of magic and supernatural creatures. *The fastest path into this advanced class is from the Smart Hero basic class, though other paths are possible.*
* **Arcane Arranger:** A Hero with their finger on the pulse of the city, someone who knows how to build teams to achieve specific goals. Comfortable and well-known in every layer of society, top to bottom. *The fastest path into this advanced class is from the Charismatic Hero basic class, though other paths are possible.*
* Archaic Weaponmaster
* Glamourist
* Mystic
* Shadow Hunter
* Shadowjack
* Speed Demon
* Street Warrior
* Swashbuckler
* Techno Mage
* Trasher
* Wildlord
Rakendawn PathModern Wiki

## Welcome to the Wiki

This is an unevenly edited homemade page about the homebrew campaign world of Rakendawn

## PathModern Rules System

PathModern is a marriage of the d20 Modern Ruleset and Pathfinder 1st Edition

## Ruleset

* Action Points
* Ammunition Checks
* Ammunition Types
* Character Advancement
* Character Classes
* Feats
* Magic Use
	+ Mana Burn
	+ Limitations on Wartime Magic
* New Traits
	+ Nationality
	+ Occupations

* Races
* Skills

## Campaign Setting

* Countries
* Deities
* Historical Figures
* Historical Events
* Historical Timeline
* Landmarks
* Organizations

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

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Euryale

Like their mother, albeit even more adorable, Stheno and Euryale had the ability to shapeshift their maroon-red hair into various tiny snakes. Stheno was much better at this than her younger sister, but, unlike her older twin, Euryale had seemingly inherited his draconic bloodline. She had two tiny horns growing from above her temples, and, though it was only a few centimeters long, she also had a rather thick tail protruding from her lower back.
Timeline

0 - The Heavens are created by the [Divine Supermen] and the Icy Hells are created

100- Taxhian “ascends” to the Heavens

206-Kor gives his name to Korvar by uniting the last tribe.

367- Axerian founds Gründle. Shortly afterwards most March cities are founded.

405- Aern comes to what will become Aerlender,

406- Rossbrien is first unified under its warrior Highking Robaer the Horsemen

628- The death of Robaer IV “the Great”, his dynasty will split into three branches that war to this very day.

669-Korenna is established by the Magilar Dynasty

806-Slaver Isles are heavily settled for the first time

924-Athar is refounded in its modern form

1,019 -Korenna dissolves due to interfighting and coups

1,102-Scenario begins

0-450 Popularly called the “Age of Heroes” or the 1st Age

451-1,000 Age of Faith or the 2nd Age

1,000→ Is called the Age of Decadence or the 3rd Age.

Pre-0 is called “Primordial” and thus has no concept of time as the [Divine Supermen] were ageless and there was no suffering as the Heavens and the world were one.
Field Medic Class

Feats: Surgery

### **Class Features:**

Hit Die: The Field Medic gains 1d8 hit points per level. The character's Con bonus applies.

Class Skills: The Field Medic's class skills and key abilities for each skills are as follows: Computer Use (Int), Craft (chemical), Drive (Dex), Heal (Wis), Knowledge (behavioral sciences, current events, earth & life sciences, popular culture, technology) (Int), Perception (Wis), Pilot (Dex), Profession (Wis), Research (Int)

Skill Ranks per Level: 6 + Int Modifier

Action Pool: An Field Medic has an Action Pool of 5 + half his character level.

### **Special Abilities:**

Medical Specialist - The Field Medic receives a +2 competence bonus on all Heal checks. It increases to +4 at 8th.

Expert Healer - At 2nd level and higher, the Field Medic’s ability to restore hit points with a medical kit or surgery kit and a successful use of the Heal skill improves. In addition to the normal hit point recovery rate (1d4 for a medical kit, 1d6 per patient’s character level for surgery), the Field Medic restores 1 hit point for every level he or she has in this advanced class.

At 3rd, 6th, and 9th level, the Field Medic gets a bonus feat. The bonus feat must be selected from the following list, and the Field Medic must meet all the prerequisites of the feat to select it.

Armor Proficiency (light), Armor Proficiency (medium), Cautious, Defensive Martial Arts, Dodge, Educated, Improved Initiative, Medical Expert, Personal Firearms Proficiency, Surface Vehicle Operation, Vehicle Expert.

Golden Hour - At 4th level the Field Medic learns to prevent the most severe wounds from becoming deadly by acting while the body's shock responses are still in effect. If he treats a character who has failed a save vs Massive Damage within the previous 10 minutes, he can spend an Action Point and restore half of the hit points they lost when they failed that save. The DC to use this ability is equal to the 5 + damage suffered in the attack that caused the Massive Damage check. At 8th level the time limit of this ability increases to one hour.

Medical Mastery - At 5th level the Field Medic can take 10 when making a Heal skill check even if stress or distractions would normally prevent him from doing so.

Combat Medic - At 6th level the Field Medic learns to defend himself while practicing his trade. He no longer provokes attacks of opportunity while using the Heal skill to stabilize another creature, remove the dazed/stunned/unconscious condition from a wounded character, or treat poison.

Medical Miracle - At 7th level, if the Field Medic is able to administer aid within 3 rounds after a character's death he can make a Heal check. The DC for this check is 30, and the Field Medic cannot take 10 or 20. If the check succeeds, the dead character can make a DC 15 Fortitude save to stabilize and be restored to 0 hit points. If either roll fails, the dead character cannot be restored. At 10th level the Heal check can be made as long as 3 minutes after the character's death and the DC increases to 40. The Fortitude save becomes 20, but the dead character is restored to 1d6 hit points.
Religion

Most peoples have a believing in a concept called the “Heavens” which preach that the Heavens is a force that will bring up the souls of the dead who are virtuous. To be virtuous varies greatly among every people but among the people of Korenna it is said to be honorable, just, charitable and kind.

Those who fail to be virtuous are branded as Dust and are said to waste away in the Icy Hells and become the dust that litters the endless wastes of the Icy Hells.
Jaguar Clan

The Jaguar Clan brought the 13 Great Clans of Ortugan together to form the Shogunate and became the administrators of the Ortugan Ministry of Justice. History shows the Jaguar Clan not only as the first but the longest ruling Clan.

**Divisions:**

* Ministry of Justice
* The Guardians - the elite Special Operations & Tactical Assault force to identify, track, & pacify the greatest threats to public peace & justice. They have a unique authority to determine & sentence judgment of crimes.
Males

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**Males** (雄, *Jōyō*), are the biological term used throughout the many worlds, and beyond. They are a gender identity within the binary genders. **Men** is a term used for adults, and corresponds to the terms boy (for children), male (adjective) and masculinity.

"*.*"

—About Males.

## Overview

### Anatomy and Design

Children are born with penises and testes are often raised with the expectation that they will identify as men, although intersex children may also be assigned to this identity while possessing some but not all of the above characteristics, Men may be cisgender (assigned male at birth and identifying as male) or transgender (assigned female at birth, yet identifying as male).

Identifying as a man is often associated with male sex characteristics such as a penis, testes, narrow hips, a prominent Adam's apple and a low-pitched voice, as well as a masculine gender expression and gender role, but these are not neccessary, and it is still possible to identify as a man without them.

## External links

* Males *Wikipedia* — Wikipedia article on males.
* Males *MOGAI Encyclopedia*
* Males *Gender Wiki*
Aisha Belka

* Aisha 1
* Aisha 2
* Aisha 3

## Introduction

She was the Guard of Haruhime while both were in the Ishtar Familia.

## Appearance

Aisha has tan skin, purple eyes, and long black hair that covers the right side of her face. She wears clothing reminiscent of a dancer along with various gold decorations and earrings. Her clothes are revealing enough that she could be mistaken as wearing underwear.
Bedivere

Saber's True Name is **Bedivere** (ベディヴィエール, *Bediviēru*), the first member of the Knights of the Round Table, who served as the steward of the royal court, the king's care-taker. Compared to the Bedivere of the Fate/stay night timeline, the Bedivere of *Fate/Grand Order* is an alternate possibility, wherein he hasn't returned Excalibur before Artoria dies. Despite not being as popular as knights like Lancelot, Percival, and Galahad, who embarked on the quest for the Holy Grail, he was one of the most senior knights along with Kay and Gawain, displaying a history even older than Arthur, whose name was thought to be derived from the ancient War God of the Celts, Bedwyr. He eventually came to serve the young king out of admiration of her, entrusting his sword to her and working to become her personal guard. Seeing her indifference as her trying to be fair without allowing her personal feelings to interfere, he most wished to see her true face and expressions by being near her. Although he thought her true self would become apparent outside of her court duties, his eventual promotion to the rank of Imperial Guard proved him wrong. Although he guarded her more closely than the other knights and constantly watched her behavior, he was unable to see her smile even once.
Sonic Pokémon: New World Wiki

## Welcome to the Sonic Pokémon: New World Wiki

Sonic Pokémon: New World talks of a story follows a young boy named Ash Ketchum who begins a journey with his Pokémon partner, Pikachu (who prefers outside of his PokéBall), as he seeks to a Pokémon Master. Along the way, he meets a blue hedgehog named Sonic as one of the central protagonists, as Ash works his way through the ranks of the world's many Pokémon Leagues. The series detail Ash, Sonic and their allies' journeys of, various Pokémon Gym Leaders, meeting up with many other friends, Human, Pokémon and Mobian, and attempts to save the world from various threats, like the nefarious crime organizations such as Team Rocket, and primarily the evil genius Dr. Ivo "Eggman" Robotnik, the main antagonist of the series. Dr. Eggman's aim is to rule the planet; to achieve this, he usually attempts to destroy Sonic and to acquire the powerful Chaos Emeralds.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

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Villains

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**Villains** are individuals who possesses extraordinary talents, supernatural phenomena, or superhuman powers and uses them in pursuit of a personal or professional objective that is usually at the detriment of the public, the greater good, and/or any other moral standard. As their actions usually cause community disturbance, Villains are actively opposed by Heroes who seek to curb the destruction the actions of villains cause.

A villain's motivation to break moral law varies; some break it as part of a personal pursuit of obtaining a goal (whether it be the ambition for power or the pursuit of revenge), others break it as a consequence of a professional occupation or task, others still will break it simply for kicks and for the thrill of "crossing the line" (due to a lack of empathy for anything beyond themselves) and there are others who are diagnosed as "Criminally Insane"; to whom laws like morality do not register due to mental instabilities.

"*.*"

—About Villains.

## Groups

Whether they operate independently or in a partnership, villains will sometimes need to team together with other villains to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature villainous groups:

## See also

* Heroes
* Supporting
* Allies
* Anti-Heroes
Heroes

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**Heroes** is/are individuals who possesses extraordinary talents, supernatural phenomena, or superhuman powers and uses them in dedication to protecting or otherwise serving for the greater good; using their skills to counter community issues, such as day-to-day crime and combat threats enacted by Villains.

Some heroes are motivated into their careers by a sense of responsibility or duty, while others are thrust into the role due to a formal calling. Others may also hold a personal vendetta that leads them into the heroic role or some may simply hold a strong belief in justice and humanitarian service and possess abilities to affect great change.

Regardless of their motivation, the heroic life is not for everyone; a willingness to risk one's own safety in the service of good is usually expected to be done so without expectation of reward and as such some heroes have to make great sacrifices in their personal or professional lives in order continue their heroic careers.

"*.*"

—About Heroes.

## Groups

Whether they operate independently or in a partnership, heroes will sometimes need to team together with other heroes to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature heroic groups:

## See also

* Supportives
* Allies
* Anti-Heroes
* Villains
Sakura Matou

* Normal
* Dark
* Command Spell

Sakura Tohsaka

Byakuya Matou (Foster Father)

Kariya Matou (Foster Uncle)

## Appearance

Sakura is a young woman with violet hair, which she styles with a red-pink ribbon on the left side, and violet eyes. The ribbon she wears in her hair was given to her by Rin when they were children and is the first ribbon Rin ever made. Physically, Sakura is noted to have very "large breasts", with Taiga revealing she is an E-cup . During school, she wears the standard Homurahara uniform. Her casual clothing consists of a pink cardigan, a white top, and a long cream-colored skirt.

When she becomes Dark Sakura, her hair turns white and her eyes turn red, but she retains her trademark ribbon. She wears a long black dress made of black ribbons, that are trimmed in red. The length of the dress and the length of the ribbons it is composed of vary. In this form, her face, dress and legs are covered in red markings.

## Trivia

* Guardian is Peryton
	+ deer that has pale-blue fur, a white underbelly, and large, falcon-like wings. It also had tailfeathers and, while the front hooves were relatively normal, the back legs came to an end in falcon-like talons.
P

* [Pactio]

Use : Allows the user to establish a contract, becoming a Magister, with a second party, becoming a Ministra, sharing energy to enhance the Ministra's parameters. Thus spell binds the second party to the first and compels them to protect the contractor, event at the cost of their own life.

Chant: (-)

Secondary Chant (activate): Activate the contrat (-)!

Tertiary Chant(summon): I summon forth, attendant(s) of (-), (-)

* [Pain tolerance]

The more damage the wielder sustains, the greater the effect this skill has on the mind. Does not inhibit pain, but prevents the wielder from being distracted by it.

* [Pnoe Petras]

Use: Magic that creates an explosive cloud that petrifies anything that comes into contact with it.

Chant: Basilisk, Lizard with Eight Legs and Evil Eyes! Breathe out the time-stealing poison! Breath of Stone!

* [Prometheus]

Allows the user to condense flame seeds that can be imbued into living creatures. Increases the portential of the recipient by a portion of the user's capabilities. Each successive use decreases pain tolerance by 10%. At 100%, yhe use of this skill will result in death. Decays by a rate of 1% per month.

* [Prometheus's Blessing]

Growth dependant on the strength of the caster that applied this blessing. As long as the originator lives, the recipient of this blessing wil experience rapid growth based on their feelings for the originator. If the feelings fade, the flame seed within the heart will dwindle before eventually burning out.
Minerva

## Appearance

she was somewhat short at 158cm and had hazelnut brown hair and reddish-brown eyes. She wore her hair up in two loose twin-tails and showed off a fair amount of skin, much like many goddesses seemed inclined to do. Her top looked closer to a sports bra than an actual piece of clothing and there was a bluish-grey mantle around her neck like a scarf. Her midriff was completely exposed, showing off her lithe and fit body, while her waist had a sash much like what Tiona and Tione wore, except that it was black with bluish-grey accents. Her wrists and ankles were adorned with golden bands conformed like cloth but had a metallic l.u.s.ter to them while a golden band held up her parted bangs.
Sarina

## Status

Age: 10
Race: High Human
Parameters: [Transcendental Path to Heaven]

Strength: 3F
Agility: 8F
Dexterity: 4F
Intelligence: 15F
Luck: 20F
Spirit: 2F
Wisdom: 5F
Charisma: 11F

Divinity: N/A
Authority: N/A

Innate(s): [Descendant of Hermes: F], [Talaria: (sealed)]
Gift(s): [Don't Shoot the Messenger: D]
Talent(s): [Language Comprehesion: F], [Reading: F], [Writing: F], [Cooking: F], [Cleaning: F], [Farming: F], [Sewing: F], [Arithmetic: F]...
Chloe Rollo

* Chloe 1
* Chloe 2
* Chloe 3

## Appearance

black-haired Cat Person with green eyes . She seemed rather petite at 158cm.

## Personality

She has a very caring personality with an unnatural passion for young boys.

## History

A righteous assassin known as the 'Black Cat' who hunts down criminals. She joined the Hostess of Fertility after failing to collect the bounty on Ryuu's head and sympathizing with the vengeful young woman.

## Trivial

* Although she was Vahn's first love, she ended up as Vahn's eighth woman immediately after Syr in ch. 344.

## Stats

LV. 4(+)

POW:???? (G219)->(G225)
END:???? (G204)->(G207)
DEX:???? (C698)->(B706)
AGI:???? (B701)->(B711)
MAG:???? (F372)->(F376)

Skills: [Cheshire Cat:E], [Stealth:A], [Featherfoot:A], [Masking:B], [Backstab:S], [Silent Strike:A]

Magic: [Pheles Cruz:B]

Development Abilities: [Abnormal Resistance:A], [Mixing:B], [Escape:B]
H

* [Heart of the Eternal Flame]

[Passive] Gives the possessor perfect affinity with the element of fire. Enhances blood circulation and stamina recovery. Immunes to all yang based below Soul tier: 4.

[Active] Allow attacks to possess a burning effect.

* [Hroovitnir]

Use: Converge water and ice elements onto a target, dealing explosive damage and freezing the area. Casting this spell causes all parameters to decrease for a short period of time.

Chant: Come to me, spirits, heed Fenrir's call! Drown, Freeze, I don't care! Go go go~!
Emperor of the Heavenly City

## Vahn Mason

Emperor Vahn

Lonely Emperor

Riveria

## Background

* A possible future version of Vahn Mason that he himself rejacts.

## Status (Chapter 428)

* Age: 37
* Race: Progenitor, Sealed
* Level: 9
* Power: 7709+888
* Endurance: 8318+807
* Dexterity: 7516+753
* Agility: 7906+766
* Magic: 16,104+1112
* Soul Tier: 4 (Divine Soul)
* Karma: 9,713,802
* OP: 9,617,446,007
* Valis: 12,229,557,479,885,940
* Skills: [Will of the Emperor:SSS], [Rakshasa Body:B], [Keeper of the Akashic Tome:A], [Eyes of Truth:B],[Bow Mastery:S], [Stealth:S], [Chainbreaker:SS], [Heart of the Eternal Flame:SS], [Prometheus:S], [Call of the Reaper:SSS],[Yggdrasil’s Favor:S], [Veil of the Traveler: S], [Featherfoot:SS], [Hands of Nirvana:SS], [Metallurgy:B], [Fist Strike:B], [Friend of Spirits:S], [Sower of Life:S]
* Magic: [Thria\*Mimos:S], [Shundo:SS], [Void Movement:SSS], [Magia Erebea:SSS], [Heaven’s Fall:SSS], [Throne:SSS], [Spear of Heaven:SS], [Abyss of Despair:SS]
* Development Skills: [Wound Transfer:SS], [Well of Spirit:A], [Master Swordsman:A], [Master Smith:A], [Alchemist:A], [Sage:B], [Godhand:B], [Master Aesthetician:C], [Arch Mage:A]
Shootist Class

Skills: Sleight of Hand 3 ranks, Acrobatics 3 ranks

Feats: Personal Firearms Proficiency, Point Blank Shot, Double Tap

### **Class Features:**

Hit Die: The Shootist gains 1d10 hit points per level. The character's Con bonus applies.

Action Pool: A Shootist has an Action Pool of 5 + half his character level.

Class Skills: The Shootist's class skills and key abilities for each skills are as follows: Acrobatics (Dex), Bluff (Cha), Drive (Dex), Escape Artist (Dex), Gamble (Wis), Intimidate (Cha), Knowledge (current events, popular culture, and streetwise) (Int), Linguistics (Int), Perception (Wis), Pilot (Dex), Profession (Wis), Ride (Dex), Sleight of Hand (Dex), and Stealth (Dex).

Skill Ranks per Level: 4 + Int Modifier

### **Special Abilities:**

Fast Draw: At 1st level the Shootist gains Quickdraw as a bonus feat. Additionally, when making an initiative roll against an opponent she has been aware of for at least 1 minute, a Shootist may substitute her Sleight of Hand modifier for her normal bonus.

Weapon Focus: At 2nd level the Shootist gains Weapon Focus as a bonus feat. Only light or one-handed firearms may be selected.

Bonus Feat: At 3rd, 6th, and 9th level the Shootist gains a bonus feat from the following list: Advanced Firearms Proficiency, Burst Fire, Dead Aim, Double Tap, Far Shot, Greater Two-Weaon Fighting, Improved Autofire, Improved Two-Weapon Fighting, Precise Shot, Quick Reload, Shot on the Run, Skip Shot, Strafe, Two-Weapon Fighting.

Defensive Position: At 4th level a Shootist learns to make better use of cover, gaining an additional +2 bonus to both Defense and Reflex saves while in concealment, cover, or full cover.

Lightning Shot: At 5th level a Shootist may make a flurry of ranged attacks with a light or one-handed firearm at the expense of accuracy. While using the Full Attack action, she may make a single extra attack at her highest base attack bonus. This attack and all other attacks until the start of her next turn suffer a -2 penalty.

Greater Weapon Focus: At 6th level, a Shootist gains Greater Weapon Focus as a bonus feat.

Close Combat Shot: At 7th level the Shootist does not provoke attacks of opportunity from enemies when using a light or one-handed firearm.

Deadeye Shot: At 8th level a Shootist learns to find the weak points in an enemy's armor. When using a light or one-handed firearm she may elect to spend an action point to resolve all her ranged attacks that round as ranged touch attacks.

Clutch Shot: At 10th level when attacking with a one-handed or light firearm he has applied Weapon Focus to, the Shootist may spend an Action Point to convert a normal hit to a critical threat.
Females

video File:Placeholder
**Females** (雌, *Jōyō*), are the biological term used throughout the many worlds, and beyond. They are a gender identity within the binary genders. **Women** is a term used for adults, and corresponds to the terms girl (for children and adolescents), female (adjective) and femininity.

"*.*"

—About Females.

## Overview

### Anatomy and Design

Children born with vulvas are often raised with the expectation that they will identify as women, although intersex children may also be assigned to this identity while not possessing all of the above characteristics. Women may be cisgender (assigned female at birth and identifying as female) or transgender (assigned male at birth, yet identifying as female).

Identifying as a woman is often associated with female sex characteristics such as a vagina, a uterus, wide hips, breasts and a high-pitched voice, as well as a feminine gender expression and gender role, but these are not neccessary, and it is still possible to identify as a woman without them.

## External links

* Females *Wikipedia* — Wikipedia article on assassins.
* Females *MOGAI Encyclopedia*
* Females *Gender Wiki*
Karna

A great hero from the ancient epic poem from India, "Mahabharata". The rival of Arjuna, the central hero of the Mahabharata, as well as his half-brother by a different father.

Upon becoming unable to move due to many curses, he was brought down by Arjuna in a manner similar to deliberate murder.

Karna is a demigod hero born from the human girl Kunti and the Sun God Surya.

However, right after being born, he was abandoned by Kunti and raised as the son of a charioteer.

Still, his attributes as a hero are not the kind of thing that can remain hidden.

After casting away Karna, his mother Kunti gave birth to the five sons of the Pandu royal house.

The third among them is Arjuna, someone who would become a lifelong rival for Karna.

Upon growing old, Karna became an adopted child of the Kuru House that was antagonic to the Pandu House.

However, there were too many curses and obstacles before Karna could fight Arjuna.

Receiving a curse from a Brahmin, deceived by Indra, forced to swear to not fight anyone other than Arjuna in response to the appeal of his mother Kunti; but even still Karna accepted everything.

From the anecdotes of handing over his armor to Indra, Karna is entrusted to a god-slaying spear by dismantling, tearing up and discarding the golden armor.

A spear of light that even the king of gods was not able to handle properly.

The single strike released by peeling off his whole body and being dyed in blood purges all sorts of impurities.

--- O' sun, abide to death.
F

* [Featherfoot]

Increases comprehension of movement abilities and footwork. Provides a moderate increases to stealth related abilities.

* [Flame Enchant]

Use: Coats weapons and armor with flame elemental energies, greatly enhancing damage potential and causing burn status effect on enemies.

Chant: Burn, Consume, Turn To Ashes! Flame Enchant~!

* [Friend of Spirits]

Greatly increases the effect of support magic. Allows the user to communicate with and borrow the power of spirits.
G

* [Gandr]

A physical curse magic that takes on the form of a hazy black laser than can punch through magically enhanced armor. Due to special modifications, the size and shape can be adjusted with extreme precision, drastically increasing offensive power and versatility.

* [Glaciem Aeterna Positumque Loculum]

Ultimate magic that consists of a fusion of the elemental energies of Space, Time and Ice.

* [Golden Rule]

The user's fortune concerning their ability to accumulate wealth.

* [Grooming]

Use : Allows the user ton enhance the capabilities of the target depending on the amount of grooming applied.

* [Great Sage]

Rank: EX

Passive: Greatly increases the efficacy of unique Magecraft against all modern and ancient forms of Magecraft. Against Magecraft of the same Rank, this Skill artificially increases the user's Magecraft by one full Rank.
K

* [Keeper of the Akashic Tome]

[Passive] Allows the user to understand the origin of all things. Limited by the knowledge of the user. Promote the development of mental energies.

[Active] Allows the user to confer a name to an unnamed entity. The record of the name within the Akashic Tome alters the fate of recipient. No second entity can share the same name, and the backlash of attempting would result in the death of the former.

* [Koku Shundo]

Use: Advanced version of Shundo that uses the void to create a foothold for further movement.
Iskandar

Rider's True Name is Alexander the Great, the **King of Conquerors** (征服王, *Seifuku-Ō*), summoned as the child aspect known by the name **Alexander** (アレキサンダ, *Arekisanda*) rather than the adult aspect known as Iskandar. Known by many names, Alexander, Iskandar, and Alexandros, he was the young prince of the small kingdom of Macedonia in the 4th Century BC, said to have been the son of Zeus in many stories despite absence of clear evidence. He was known as a "peerless pretty boy" who was noticed by many sages, such as Aristotle, as a prodigy. During this period of his life, he spent much of his time training as a soldier, studying philosophy and political sciences, and reading great legends. While he bloomed with many talents, he approved of every and all possibilities, able to be called the "personification of possibilities" itself. He possessed a close friend, an "amazing man" who truly began to show his talents after Alexander's death, who would often drag him around rambunctiously in a manner to his later encounter with Taiga Fujimura, expanding Alexander's horizons thanks to his actions. Though considered beautiful, his self-recognition in being the child of Zeus granted him strength, reducing his boyish looks over time. He later encountered the Gordian Knot, cleaving the rope with his sword and taking the divine bulls offered to Zeus by King Gordius as his own for use with his chariot.
Tsubaki Collbrande

* Tsubaki 1
* Tsubaki 2
* Tsubaki 3

Caelesti Generalis [Artifact]

## Summary

A powerful Adventurer and Master Smith who serves as the Captain of the 'Hephaestus Familia'. Vahn's former Forging Master and the one who taught him how to defend himself against enemies and to act like a proper Adventurer.

## Appearance

the only clothing on her body was a red hakama hanging somewhat loosely around her waist, and a sarashi wrapped around the large pair of breasts. She also wore an eyepatch on her left eye, the inverse of Hephaestus's who covered her right.

## Personality

Tsubaki was trustworthy and respectful, she also had a wild and untamed nature that even Hephaestus found difficult at times. Though she liked cute and adorable things, she preferred men to have a more stable and forward mentality. She is very competitive.

## History

Tsubaki's mother, Sakuya Mitsubaki was a warrior and blacksmith who migrated from Far East to Orario and joined Hephaestus familia. Tsubaki's father, Gawain Collbrande was dwarf from Iron Hills who travelled to Orario to improve his blacksmithing skills. After Sakuya got pregnant with Tsubaki, Gawain ran away and left Sakuya to raise Tsubaki alone.

When Tsubaki was around sixteen, she met a guy that she thought she would be able to spend the rest of her life with and they worked hard together to build their dream of having a family of their own. Unfortunately, when they were on an expedition, he ended up taking a bad hit from a monster and died from his wounds soon after.

## Trivia

* Originally in a sort of denial state over her feelings for Vahn
* Likes to tease people, especially Vahn
* Kept a running total of wins and losses between her and Vahn
* Had her body reconstructed to Vahn's idea of a perfect her through use of [Hands of Nirvana] - ch. 331
* Vahn's thirteenth woman - ch. 395
* Using the [Matryoshka of Fertility], was impregnated by Vahn - ch. 395
* Completed a Far East ceremony to become Vahn's (first) official mistress - ch. 397

## Status

Race: Half-Dwarf
LV. 5
POW: A823->A865
END: B775->A841
DEX: S914->S939
AGI: D564->D583
MAG: D557->C689
Skill: [Cyclops:Innate], [Overheat:B], [Surge:D], [Dragon Killer:B], [Oniyuri:B]
Magic: [Will-o-Wisp:C]
Development Skill: [Master Smith:G], [Hunter:B], [Fire Resistance:B], [Abnormal Resistance:C]
Shuten-douji

Assassin's True Name is **Shuten-douji** (酒呑童子, *Shuten-dōji*), one of Japan's Three Great Monsters. The boss that governed the Oni within the castle structure on Mount Ooe during the Heian period. There are various theories about Shuten-douji’s origins. There is a theory where she is considered the child of a human and the Great God Ibuki of Mount Ibuki (= Yamata no Orochi), and there is another theory where she is considered the heaven-sent child of Mount Togakushi (= Kuzuryuu). At any rate, she is the child of a Dragon God, possessing a shared background with Sakata Kintoki.Due to her anecdotes and vestiges, she is classified as an "*Anti-Hero*"
Трейлер: Выдуманный мир Vik Вики

Трейлер: Выдуманный мир Vik Вики - это один из первых роликов о нашей Вики. Его можно посмотреть по ссылке`:` http://vimperor.ru/getPlayUrl/28bc47d0-17c2-46c6-bcf4-4e2e499bde40.mp4

## Описание

Это самое из первых видео о нашей вики. Тут можно увидеть отрывки из первых статей, первых администраторов и модераторов, первые обсуждения.

## Дополнительная информация

Автор: Флора Лифейская

Дата создания: 23.12.2018

Длительность: 3:20 мин.

Музыка: Sleep Away - Bob Arcti

Создано на сайте,приложении,программе: Vimperor.ru
Altera

* Normal
* Velver 02

Saber's True Name is **Altera**, better known in history as **Attila the Hun** (アッティラ・ザ・フン, *Attira za Fun*). She was the overlord who established a great empire in the 5th Century. She was a warrior and king of the Huns, a tribe descending from the Xiongnu (Hunni). Leading an army on horseback, the conquests of this great hero covered a great part of the map, controlling a vast territory spanning from Western Asia to Russia, Eastern Europe and even Gaul. It can be said that she invited the eventual collapse of the Roman Empire.
Murati Crime Family

Die **Murati Crime Family** ist eine korsische Mafia, die teils auch am französischen Festland aktiv ist.

## Geschichte

Gegründet von Saveriu Murati in den 1990ern, der immer noch ihr aktueller Don ist, ist sie seitdem die größte Verbrecherorganisation auf Korsika. Ein großer Erfolg wird seiner Firma Meilleur de Murati ausgesprochen, die Delikatessen wie Weine verkauft.

Saverius Adoptivsohn den er als Erben für seine Familie geplant, wurde am 13.6.2036 von EAA Assassinen getötet, zusammen mit seiner Entourage, da diese Personen mit Anfangsbuchstaben jedes Buchstabens im Lateinischen Alphabet töten mussten. Vitor hatte ein Treffen mit den Leviathan Traid geplant, der hinterm Rücken seinens Vaters gewesen wäre.

## Mitglieder

* **Saveriu Murat**, Don
* **Vitor Murat** **†**, Underboss ??-2036
	+ **Francescu Serra †**
	+ **Alcide Santoni †**
	+ **Pasquale Colonna †**
	+ **Baptist Poggioli †**
	+ **Matteu Ottavy**

## Navigation

*Italienische Mafia*
*Kartell*
Sinnora Kartell | Dragao Kartell | Rapida Kartell
*Bratva*
Vaminsky Familie | Limonov Bratva | Lytkin Bratva | Sukienka Bratva
*Triaden*
Red Hand Triad | Leviathan Triad
*Geondal/Kkangpae*
Bak Familie | Huebak Familie | Myong Kkangpae
*Andere Mafias/Mobs*
Rizk Clan | Preman Syndicate | **Murati Crime Family**
*Biker*
*Street Gang*
*Söldner*
NHD | KIA | Alnusur Almuhayida
*Terroristen*
Vadintje Group
*Assassinen*
Die Hand Gottes (??-2040) | Every's Assassination Association (Fresh Take-out Company)
*Schmuggler*
The Bush Rangers | Sin Nombre
*Andere*