Advanced Cetus with Background Skills

CN Colossal dragon (aquatic, water)

**Init** +7; **Senses** darkvision 60 ft., low-light vision, tremorsense 120 ft.; Perception +25

**Aura** mariner's misfortune (30 ft.)

### Defense

**AC** 34, touch 20, flat-footed 26 (+10 deflection, +7 Dex, +1 dodge, +14 natural, -8 size)

**hp** 216 (16d12+112), 48 nonlethal damage currently taken but will regenerate 10 on its turn; regeneration 10 (petrification)

**Fort** +19, **Ref** +17, **Will** +16; –4 vs. petrification

**Defensive Abilities** ocean's aegis; **DR** 5/—; **Immune** paralysis, *sleep*; **SR** 24

**Weakness** vulnerable to petrification

### Offense

**Speed** 20 ft., swim 120 ft.

**Melee** bite +28 (6d6+30 plus grab)

**Melee Greater Vital Strike** bite +28 (18d6+30 plus grab)

**Space** 30 ft.; **Reach** 30 ft.; **PLEASE REMEMBER ATTACKS OF OPPORTUNITY**

**Special Attacks** constrict (6d6+30), dispelling bite, fast swallow, impossible leap, rake (2 claws +28, 4d6+20), swallow whole (8d6+26 damage, AC 18, 23 hp)

### Spell-Like Abilities (CL 20th; concentration +24)

**At will**—quickened *control water*, *control winds*

**1/day**—*control weather*

### Statistics

**Str** 50, **Dex** 25, **Con** 24, **Int** 9, **Wis** 22, **Cha** 31

**Base Atk** +16; **CMB** +44 (+48 grapple; **CMD** 72 (can't be tripped)

**Feats** Combat Reflexes, Deflect Arrows B, Dodge, Great Fortitude, Greater Vital Strike, Improved Vital Strike, Mobility, Quicken Spell-Like Ability (control water), Vital Strike

**Skills** Perception +25, Sense Motive +25, 32 out of 80 skill points spent, 0 out of 32 background skill points spent

**Languages** Aquan, Common, Draconic, Yugoloth

**SQ** amphibious

### Dispelling Bite (Su)

The magically infused sea salt in a cetus's bite tears at some types of magic. Any time a cetus bites a creature under an effect or using a magic item that prevents that creature from being grappled—such as *freedom of movement*—or that holds the creature aloft— such as *fly* or *air walk*—each such effect is affected by a targeted *dispel magic*. The cetus treats its Hit Dice as its caster level for this effect.

### Impossible Leap (Su)

A cetus can uncoil upward, revealing more length than it seems it could possibly possess while soaring to great heights. As a full-round action, it can leap out of the water toward a creature up to 1,200 feet in the air and make a bite attack against that creature before coiling down and returning to its original space. This leap provokes attacks of opportunity.

### Mariner's Misfortune (Su)

Being near a cetus is bad luck for nonaquatic creatures. Any such creature in the **advanced** cetus's aura must attempt a DC **28** Will save, rolling twice and taking the lower result. On a failed save, that creature must continue to roll twice and take the lower result on all ability checks, attacks rolls, savings throws, and skill checks for as long as it remains within the cetus's aura and for 1 minute thereafter. A creature that succeeds at its saving throw is immune to that cetus's mariner's misfortune for 24 hours. The save DC is Charisma-based.

### Ocean's Aegis (Su)

The sea itself protects a cetus. A cetus gains a deflection bonus to AC equal to its Charisma bonus while any part of it is in water.

### Vulnerable to Petrification (Su)

A cetus takes a –4 penalty on saving throws against petrification, and even on a successful save against petrification takes 1d4 points of Dexterity damage. If its Dexterity damage from petrification ever exceeds its Dexterity, a cetus becomes petrified. Being targeted with a petrification effect suppresses a cetus's regeneration for 1 minute, even if the creature succeeds at its save.

### Ecology

**Environment** any oceans

**Organization** solitary

**Treasure** triple