Calliope Petrichor

Character art by evans-endeavors

**Calliope "Callie" Petrichor** is a multiclassed College of Swords Bard/Oath of Redemption Paladin, played by Emily Axford in campaign 3. She is an Eladrin elf and a former Mothership D-Class Synthetic Knight.

## Bio

Callie hails from a well-known crime family in the Feywild who smuggle goods to Bahumia via the fey city of Merryngate. She had been acting as a courier for her family, and was delivering what she believed to be a dragon egg. But when she saw the way that their client was treating the dragons in their care, keeping them caged and beaten, Callie ran with the egg in an act of unprecedented moral courage. She then gave it to the dragon elves, believing they could care for it, after her almost-sort-of-boyfriend Glen romantically manipulated her into relinquishing the egg to their care. While it was under her protection, the egg was constantly growing in size, and it seems that it may not have been a dragon egg after all.

After escaping to Ezry, Calliope joined Mothership as a Synthetic Knight. Despite her potent combat abilities, she was ranked as D-Class due to the unstable nature of her emotions and magic.

## Description

At the start of the campaign, Calliope is a "Rainy Day Eladrin" with blue hair tied back into a bubble ponytail. She recently had a bad breakup, and is often crying so ferociously that she creates puddles of water wherever she goes. She has sea glass sunglasses, a rather raw song lyric tattooed on her forearm, and a "really cute, paunchy tummy" with her Mothership manastone embedded in her bellybutton. She wears a pair of rain boots to navigate the puddles she often summons, and carries a very sharp umbrella that functions both as her sword and shield. She is followed around by a fluffy white duck with an orange beak, who she has named Foster, named for what she hoped would be the transient manner of their attachment.

In the Dragon Elf Chronicles arc, Calliope begins to take on a more typical spring Eladrin appearance, with flowers budding and growing from her hair.

In the Legends of Irondeep arc, Calliope takes the form of a winter eladrin, symbolizing her detachment and echoing the form that her mother most often took.

## Role In The Story

#### The Mothership Saga

Callie is living in a belfry above a church to Moradin, which is currently the front for a crime racket run by Forge Father Krugan. As a D-Class Synthetic Knight working at the Mothership in a squad with Calder Kildé and Solum Bufo. When we meet Callie, she has just gone through a really rough breakup, and spends much of her day on the verge of tears, or fully crying. She summons a duck familiar unintentionally, and tries desperately to get rid of it, fearing it to be a sign of her enduring low status.

Callie, along with her squad-mates, is desperate to move up within Mothership and achieve the higher status of S-Class. When they are offered an S-Class upgrade for their work saving the S-Class serums from a hijacking, Callie is excited to the point of tears, and looking forward to the additional power. However, when the upgrade is interrupted by a murderous Beatrix Netherin on a warpath against Mothership scientists and the S-Class program, Callie is quick to drop her optimism about the corporation and is ready to go on the run, knowing that her team will likely be framed for the murders in the upgrade lab. After finding evidence that the S-Class program was mothership propaganda and that they were mind controlling soldiers and having whistleblowers silenced, Callie's connection with Krugan allows her to shepherd the group into the world of underground crime in Ezry, connecting them with Mob Goblin and Ma Goblin, who in turn are supporting Beatrix's rampage.

After proving herself to Grem by recovering a lost crate, Callie and the rest of Duck Team officially join Mob Goblin. After some reconnaissance and a couple of scuffles with the Lightkeepers and Go!Go! Team 'Tection they are able to hijack an airship and make their way into the Mothership. They sneak and fight past several troops, and are able to kill Todd, and eventually meet Beatrix. Beatrix tells Callie that she joined the Mothership to gain power so she could stop Glen, who wiped out the Ruby Scale. Callie feels guilty because she may have given Glen a super weapon and promises to help Beatrix. They confront Paetina, who reveals the true nature of Alexandrite and that if they kill her then Alexandrite will be free. Beatrix attacks anyway, and Callie is infected by Alexandrite, who tries to make her think that she'd be better off under control. Callie realizes that her emotions are not a weakness and breaks out. She and the rest of Duck Team escape the collapsing Mothership and make their way to the Living Wood to try to confront Glen.

## Powers and Abilities

### Racial Abilities (Eladrin)

*It is not known if Emily is using the MTF or the MPMM Eladrin for Callie. The difference between the two are the number of times that Callie can use Fey Step (once per short rest in MTF, proficiency times per long rest in MPMM). It can be inferred from comments made by Emily in a short rest that Callie is a MTF Eladrin as Emily states that her Fey Step is once per short rest.*

* ***Darkvision.*** Callie has a 60ft darkvision.
* ***Fey Ancestry.*** Callie has advantage against charm, & magic can't put her to sleep.
* ***Trance.*** Instead of long resting, Callie can meditate deeply for 4 hours.
* ***Fey Step***. Callie is able to teleport 30 feet to an unoccupied location that she can see.
	+ ***Winter Eladrin Ability.*** Alternatively, when Callie uses her Fey Step, she can cause a creature that she can see within 5 ft of her before she teleports to make a Wisdom saving throw or be frightened by her until the end of her next turn.

### Background Abilities

#### Dimir Operative

*Unconfirmed*

* ***Dimir Guild Spells.*** (added to spell list, not spells known)
	+ *Cantrips: Encode Thoughts, Mage Hand*
	+ *1st: Disguise Self, Sleep*
	+ *2nd: Detect Thoughts, Pass Without Trace*
	+ *3rd: Gaseous Form, Meld into Stone, Nondetection*
	+ *4th: Arcane Eye, Freedom of Movement*
	+ *5th: Modify Memory*

### Class Abilities

#### Bard (College of Swords, 7 Levels)

* ***Bardic Inspiration.*** Callie can provide Bardic Inspiration to one ally who can hear her as a bonus action.
	+ At 5th level, her bardic inspiration die upgrades to a d8.
* ***Jack of All Trades.*** Callie adds half her proficiency bonus, rounded down, to any ability check she makes that doesn’t already have Proficiency or Expertise.
* ***Song of Rest.*** Callie can use soothing music or oration to help revitalize her allies during a short rest, giving them an extra 1d6 hit points if they expend any hit dice.
* ***Expertise.*** Callie has two abilities to which she applies double her proficiency bonus.
* ***Bard College: College of Swords***
	+ ***Bonus Proficiencies.*** Medium Armor & Scimitar proficiency. Can use weapons as spellcasting focus.
	+ ***Fighting Style: Two Weapon Fighting.*** When Callie engages in two-weapon fighting, she can add her ability modifier to the damage of the second attack. (formerly Dueling)
	+ ***Flourishes***. As a College of Swords Bard, when Callie makes an Attack action, she gains an extra 10 feet of movement and if she hits, she can apply one of the following flourishes once per turn:
		- ***Defensive Flourish.*** Callie expends one use of her Bardic Inspiration to cause the weapon to deal extra damage to the target she hits, and also adds the number rolled to her AC until the start of her next turn.
		- ***Slashing Flourish.*** Callie expends one use of her Bardic Inspiration to cause the weapon to deal extra damage to the target she hits and to any other second creature of her choice she can see within 5 feet.
		- ***Mobile Flourish.*** Callie expends one use of her Bardic Inspiration to cause the weapon to deal extra damage to the target she hits and also pushes the target up to 5 feet away, plus a number of feet equal to the number rolled on the Bardic die. She can then also immediately use her reaction to move up to her walking speed to an unoccupied space within 5 feet of the target.
* ***Font of Inspiration.*** When Callie reaches 5th level as a Bard, she gains the ability to regain all of her expended uses of Bardic Inspiration when she finishes a short or long rest.
* ***Countercharm***. At 6th Level, Callie can spend her Action until the end of her next turn to have allies within 30ft gain advantage on Charm and Fear saves.
* ***Bard College: College of Swords.***
	+ At 6th Level: ***Extra Attack.***

#### Paladin (Oath of Redemption, 3 Levels)

* ***Divine Sense.*** Callie can sense any celestial, fiend, or undead within 60 feet of her.
* ***Lay on Hands.*** Callie has a pool of 15 (Paladin level x 5) hit points that restores after a long rest. She can use this pool to heal a creature, up to the amount left in the pool. Alternatively, she can expend 5 of these hit points to cure one disease or neutralize one poison affecting the creature. She needs to be able to touch the creature.
* ***Fighting style: Protection.*** When a creature Callie can see attacks an ally within 5 feet of her, she can use her reaction to impose disadvantage on the attack roll, as long as she is wielding a shield.
* ***Divine Smite.*** Calliope can expend a spell slot to deal additional radiant damage when attacking with a melee weapon.
* ***Divine Health.*** The divine magic flowing through Calliope's body makes her immune to disease.
* ***Sacred Oath: Redemption.***
	+ ***Oath Spells.*** Callie gains access to the following extra spells: *Sleep* and *Sanctuary*.
	+ ***Channel Divinity.*** Callie has access to two Channel Divinity options, and she can use either of them once per short rest:
		- ***Emissary of Peace.*** As a bonus action, Callie can grant herself a +5 bonus to Charisma (Persuasion) checks for the next 10 minutes.
		- ***Rebuke the Violent.*** Immediately after an attacker within 30 feet of Callie deals damage with an attack against a creature other than her, she can use her reaction to force the attacker to make a Wisdom saving throw. On a failed save, the attacker takes radiant damage equal to the damage it just dealt; on a successful save, it takes half as much damage.

### Spells

#### Paladin Spells

*Can prepare 5 x 1st level Paladin spells per day. This lists spells she has used, not necessarily all spells that she has prepared or had access to.*

* Sleep (always prepared)
* Sanctuary (always prepared)
* *Purify Food and Drink*
* *Thunderous Smite*
* *Searing Smite*
* *Detect Magic*
* *Command*
* *Detect Evil and Good*
* *Bless*
* *Compelled Duel*
* *Shield of Faith*

#### Bard Spells

*Because Callie multiclassed with a half-caster class, there are certain levels where she will have access to spell slots of a level higher than her highest level known spell. She can use these higher level spell slots to upcast known spells and smite.*

##### Cantrips

* *Prestidigitation*
* *Friends*
* *Blade Ward*

##### 1st Level Spells

* *Disguise Self*
* *Feather Fall*
* *Sleep*
* *Unseen Serpent (Unseen Servant) R*
* *Speak with Animals R*

##### 2nd Level Spells

* *Detect Thoughts*
* *Pass Without Trace  (sourced from Callie's background, not her class)*
* *Shatter*
* *Silence R*
* *Find Serpent (Find Steed) (Boon from the Serpent Queen)*
* *Enlarge/Reduce*

##### 3rd Level Spells

* *Speak with Plants*
* *Leomund's Tiny Duck (Leomund's Tiny Hut)*
* *Dispel Magic*

#### Spell Changes

Callie initially had several spells from earlier editions of D&D (*Doom Blade*, *Finale*), but after receiving undue harassment from some male fans claiming some "overpowered nature" of her spells, Emily dropped those spells following Episode 4.

### Feats

* ***ASI @ Bard 4.*** CHA +2
* **Mounted Combatant.** *(Boon from the Serpent Queen during the Beast Lord Trials)*
	+ While Callie is mounted and not incapacitated:
		- she has advantage on melee attacks against creatures smaller than her mount.
		- she can force attacks targeting her mount to target her instead.
		- her mount gains the *evasion* ability*.*
* ***ASI @ Bard 8.*** **Defensive Duelist.** When Callie is wielding a finesse weapon she is proficient with another creature hits her with a melee attack, she can use her reaction to add her proficiency bonus to her AC for that attack, potentially causing the attack to miss.

### Boons and Special Abilities

#### **Boon from the Serpent Queen during the Beast Lord Trials**

* ***Mounted Combatant.***
* *Find Steed*

## Stats

### Mothership Saga Statistics

* Armor Class: 18
* Hit Points: 57 HP (at level 6)

 Intelligence

### Skills

* Persuasion +9
* Sleight of Hand +9
* Stealth +13

## Items

* ~~**Sword/Shield Umbrella.** A non magical sword with a duck head for a handle.~~ (Discarded in favor of the Luck Saber.)
* **The Luck Saber.**  A +2 magical weapon.

## Quotes

* "Are you a fucking low-grade assassin here to off me? Because if you are, you might as well get out of your fucking duck form and get out your fucking sword and we'll have it out."
* "I'll always keep you wet."
* "We're a bit much. We suck. And we don't know when to stop."

## Trivia

* The surname Petrichor was chosen as it refers to the smell after a rain.
* Callie has a therapist named Jessica.
* Callie confirms that she is 65 years old when talking to the deep elves.

## References

1. ↑ Campaign 3, Episode 7: Ma Goblin's Mob Goblin (The Mothership Saga) 38:05
2. ↑ 2.0 2.1 Campaign 3, Episode 1: D-Class Knights (The Mothership Saga)
3. ↑ 3.0 3.1 Campaign 3, Episode 16: The Terrible Fate of Sir Calder (The Dragon Elf Chronicles)
4. ↑ Campaign 3, Episode 2: Symbol of Ezry (The Mothership Saga)
5. ↑ Campaign 3, Episode 3: Missing Soldier (The Mothership Saga)
6. ↑ Campaign 3, Episode 1: D-Class Knights (The Mothership Saga) 53:47
7. ↑ 7.0 7.1 Campaign 3, Episode 7: Ma Goblin's Mob Goblin (The Mothership Saga) 1:19:00 Likely Dmir Operative Background as that gives access to the *Pass Without Trace* spell
8. ↑ Campaign 3, Episode 8: Beneath the Surface (The Mothership Saga) 11:38
9. ↑ 9.0 9.1 C3 Short Rest E28
10. ↑ Homebrew Spell Book
11. ↑ Campaign 3, Episode 50: Beast Master (The Undersea Interlude)
12. ↑ Campaign 3, Episode 6: The Man Wizard & His Bunny Bud (The Mothership Saga)
13. ↑ Campaign 3, Episode 5: Psi Guys (The Mothership Saga) 22:10
14. ↑ Campaign 3, Episode 1: D-Class Knights (The Mothership Saga) 1:07:45; likely 13 due to multi-classing minimums.
15. ↑ Campaign 3, Episode 3: Missing Soldier (The Mothership Saga) 1:17:00
16. ↑ Campaign 3, Episode 6: The Man Wizard & His Bunny Bud (The Mothership Saga) 24:35 INT Saving Throw was (-1)
17. ↑ Campaign 3, Episode 3: Missing Soldier (The Mothership Saga) Proficiency in WIS Save but a +0 WIS score
18. ↑ Campaign 3, Episode 16: The Terrible Fate of Sir Calder (The Dragon Elf Chronicles)
19. ↑ Campaign 3, Episode 17: The Green Lord (The Dragon Elf Chronicles)
20. ↑ Campaign 3, Episode 1: D-Class Knights (The Mothership Saga) 24:04
21. ↑ Campaign 3, Episode 5: Psi Guys (The Mothership Saga) 20:21