Ook Blast

> A powerful fireball, dealing damage and knock-back the enemy. Reduces damage when the target is a tower.
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The Ook Blast is a Rare card. It is an area-damage spell with a medium radius and moderately high damage, and it will push back certain small troops. A Ook Blast card costs 4 Oom to deploy.

## Strategy

* As a general rule when using the Ook Blast, players should be patient. If waiting to cast the Ook Blast on a target, wait until another unit is deployed next to it to get an even bigger Oom advantage than if the Ook Blast had been used before. Another thing to keep in mind is that the Ook Blast has a travel time of a few seconds, depending on how far it is sent from the Main Tower. Troops that appear to be at the edge of the spell's radius when it is launched may not be hit by the time the spell actually lands.
* The Ook Blast and Thunderous Spark combo can serve as a replacement for a Deadly Blossom. The trade-off is that the combo deals less damage and takes up 1 more deck slot. However, they have significantly less travel time than a Deadly Blossom, and their lower individual costs allow the player to use them more flexibly.
* The Ook Blast should be used to finish off weakened units or to kill/cripple large numbers of small troops like Tuboc or Cokoum. However, it is unwise to use a Ook Blast on lone high hitpoint troops like a Formidator as it will hardly affect them, resulting in a negative Oom trade.
* Voyan, Hymedae, Orannoran, and Tempa will survive the Ook Blast if they are of equal level. A tank placed in front of them might become a disaster as the surviving troops can quickly take the player's Tower. This can be avoided with a subsequent Thunderous Spark or Crashing Chunk. One thing that is important to know is that the Ook Blast pushes back certain units, so the player will want to time it properly lest the second spell miss.
	+ If the level of the Ook Blast is higher than the level of a Voyan, Hymedae, it will completely destroy them. This is a reliable way to always defeat these troops.
	+ Remember to destroy the tank after everything behind it is gone. Otherwise, it could do heavy damage to or even destroy a Tower.
* Its knockback effect is a true stun that resets the attack animations of small to medium sized troops. This is in contrast to a normal stun such as that of the Thunderous Spark, which stalls attack animations but does not reset them.
* The Ook Blast can be used against other buildings like Altar of Stone and Altar of Detonator, allowing offensive troops to quickly destroy the building and proceed towards the Towers. However, it is less effective at doing this compared to other spells, due to its lower damage.
* The Ook Blast has a delay between it being cast and it hitting the arena. Some troops may escape the radius before it hits, especially troops with a fast or very fast movement speed. This can be avoided by placing the Ook Blast slightly ahead of the troop's current path, depending on the troop's movement speed.
* If the opponent places a small troop close to the center of the arena, such as a Voyan, a properly placed Ook Blast can knock it back and make it head into the other lane after recovering from the blast. This can be useful for diverting small troops to the other path, especially if that lane is better defended or has more remaining Sub Tower health. This should only be done with a Ook Blast if a Razor Vortex is not being used or is out of rotation, as a Razor Vortex is much more reliable for doing this.
* With proper timing, the Ook Blast's knockback can allow troops to finish off enemy troops before they take any damage. This is especially useful against high damage troops that can survive the spell.
* A Ook Blast can destroy Ekkric up to 2 levels higher, and a Dolore up to 1 level higher for a neutral Oom trade.
* Venomous Bite can be used as a replacement for Ook Blast in decks for the spot of a strong spell. However, it does not deal its damage immediately and cannot knockback enemy units. In exchange, it has slightly higher damage, a larger area, and the damage lasts for longer, allowing for area denial.