recursal/Fanatic-Fandom huggingface dataset:
Atreus

Atreus is an NPC in Forgotten Indigo, played by Wandering Mask.

Atreus Argos is the Admiral of the Gaillardian Fleet in Indigo’s port. An impassive figure who rarely emotes, rumors ranging from blackmail to outright assassination circulate about how he got his position at such a young age.

## Basic Information

### Appearance

Atreus is a solemn figure with pale, almost silver skin and fins on each side of his head. He has long, sleek hair, and half of it flows down his back while the other half is kept up in a bun by an elegant hair comb. He also wears a regal-looking overcoat bound by a blue sash at the waist.

## Relationships

### Noctua

Originally more of a professional arrangement, Nocti used to live on the General's boat and mostly share curt words of acknowledgement rather than extended conversation. After Nocti split off on her own, however, she became much more open, coming over to the fleet to speak not of factional work, but of daily life. Despite how it seemed at first, the two of them share a deep bond and respect with one another.

### Minor

* **Beretta the Stampede King**: After the events of Third Impact, Atreus and Beretta share a tentative bond over their desire to protect those they care about.

## Gameplay Information

### Attributes

* **Red:** Unknown
* **Blue:** Unknown
* **Yellow:** Gaillardia (Revealed Season 2 Episode 10)

## Trivia

* Their favorite food is Rose Tea. (World Anvil)
* Their height is listed as 5'8". (Art Archive Discord)
Septi

## Physical description

### Eye color

Red

**Septi** is a character in Reflection. He is played by Jay. He is a member of Exulansis

## Appearance and Personality

### Appearance

Septi is a tall adult man with pale skin, red eyes, and long pale blue hair. While working for Exulansis, he wears a thin black dress covered by a light gray coat and a black veil atop his head. The dress has a brooch underneath the collar that bears the Exulansis symbol.

### Personality

Septi speaks with a quiet and playful tone. He tends to keep up a facade of nonchalance and playfulness even during life-or-death combat situations, and he often speaks in a vague way that doesn't betray his true intentions or opinions. He is a very inquisitive person and is often willing to go great lengths to pursue trails of knowledge he finds interesting or useful.

## History

### Early Life

Septi was born in World Seven, where he participated in his world's famous "death games". Following the end of World Seven, he joined Exulansis as an assassin and special operations agent. His role in Exulansis allows him a certain level of independence in his work, and he often disappears from the Lunar Gate for long periods of time to pursue his own personal interests.

### World Twelve

Willow Wisp and Arg0s briefly encountered Septi somewhere above the world after their Flames were sent upwards by the destruction of Basilisk Id's coffin. It is unclear where exactly they were and why or how Septi was there. Much later, Septi journeyed to Beleth to study the Godsblood there. He eventually found a strange chamber near the center of the underground construction created by the Godsblood, but was barred from entry by a strange organism. He then attacked Stephano and Isaac underground with the purpose of isolating Stephano so that he could use him to get past the creature. After leading Stephano through a landscape of both of their memories created by the Godsblood, he revealed his plans and returned to the chamber, where Stephano's presence convinced the creature to let both of them through. Inside the chamber, they found a massive hole to the Astral Sea. Septi wished to journey inside, but after Stephano refused, he left the chamber altogether.

## Abilities

### Reflection

According to his concept art, Septi's scythe is a Reflection. It is unclear what it does or where it comes from, but he is shown to be skilled at wielding it as a weapon.

## Gallery

Septi's spoiler tagged reference, by Roma

## References

1. ↑ 1.0 1.1 1.2 1.3 Don't Break My Heart
2. ↑ 2.0 2.1 Middle Management
3. ↑ 3.0 3.1 Parasite
4. ↑ Above and Below
5. ↑ Under The Bus
Atticus Jaggins

Atticus is a character in Windrose Everlasting played by Arim.

Atticus is a 12-year-old boy who is curious and polite. He leans heavily on the teachings of his father and any other adults he views as authority figures (mainly Velvet and Selene). As a mechanic, he has an affinity for machines and is able to fix and retool them. He also shows a growing interest in both alchemy and baking.

### Appearance

Atticus has yellow hair tied back in a ponytail, bright blue eyes, tan skin, and a blue-and-brown outfit. He is the shortest character in Windrose Everlasting (not counting Sprout).

### Backstory

Atticus has helped his father in repairing and selling wrecks from the Rocket Wastes as far back as he can remember. He recently left home for the first time ever in an attempt to gather enough money to buy an expensive car from a dealer of antiques.

### Relationships

Delphi - TBA

Julienne - TBA

Leven - TBA

Velvet - TBA

Sprout - TBA

Atticus - TBA

Alphonse - TBA

### Abilities

Atticus can MacGyver machine parts together into useful tools such as rocket boosters for his shoes. He is also studying alchemy.
Silent Voice

Silent Voice is an ancient city in Mitsudai. It is traditionally regarded as one of the Four Cities, but its history and relation to Mitsudain society is unique compared to its sister cities, and it has a very different relation to Mitsudain culture and politics. It is famous among treasure hunters and other adventurers for its dangerous ruins full of ancient secrets.

## History

The original city of Silent Voice was established in the ancient past by an unknown civilization. Various ruins of this civilization can be found across modern Mitsudai, one of which was repurposed into the city of Golden Beaches. Silent Voice, over the millennia, has been settled a variety of times by subsequent migrants to the region, but all of these settlements have failed, becoming a further layer of ruins surrounding the ancient city.

By the modern day, much of the original city of Silent Voice has been buried underground, but a handful of monuments still stand. The buried ruins are occasionally braved by adventurers, but very few return from the depths.

## Geography

Silent Voice is located in northern Mitsudai, south of the mountains that form a border with the city of Falling Leaves. It seems to primarily be located on the temperate plainsland that makes up most of the western coast of Mitsudai. The official map of Mitsudai shows a variety of white-colored territory implied to be under the jurisdiction of Silent Voice, but the city's reputation as less of a city-state and more of a large ruin site make the nature of this demarcation unclear.
Saru

## Saru

### Affiliation

OPIA
FLOW

## Physical description

### Eye color

Green

**Saru** is a character in Reflection. He is played by Jay. He is a FLOW agent hailing from Beleth.

## Appearance and Personality

### Appearance

Saru is an unassuming adult man with dark skin and messy black hair. He has several scars on his body, and an orange bandage across the bridge of his nose. His irises are green, and he sports a silver fish earring on his right ear. He most often wears a plain white collared shirt.

### Personality

Saru generally maintains a neutral expression in most situations, and is quiet and often easy to ignore. He enjoys fishing and studying marine life in general. He is mostly unconcerned with his job as a FLOW agent and frequently sneaks away from missions to go fishing.

## History

### Early Life

Saru was born in Beleth. At some time around the induction of FLOW's second Wave, he encountered a stray Reflection in the swamps and bound to it. This eventually led to his joining OPIA to avoid endangering people with his newfound abilities.

### Wave Three

Following the reopneing of OPIA in the wake of the Court of Death's attack, Saru officially joined FLOW as a member of Wave Three in Willow Wisp's Gate of Dreams. He was slightly irritated to have none of his supervisors recognize him, despite having worked for OPIA as long as they had if not longer. During Willow's training session, Saru attempted to hide in the garden, but Willow chased him down and threw a bench at him before tackling him into a bush. During the Demonic assault that night, Saru slipped away from his deployment and went fishing in the sewers, where he was attacked by a large Demon. He unleashed his Reflection and began combat with it. The next day, he joined most of the rest of the Gate of Dreams for Reflection communion, but he managed to stay out of sight and as a result did not actually participate.

Some time later, Saru met with the rest of the Gate of Dreams to discuss the upoming global mission against the Coda. After Willow announced a competition to decide the team leader, Saru jumped up and stole the leadership-granting Ridill plush from her and ran off.

## Abilities

### Reflection

Saru is a Reflection user. He wields an unnamed Reflection that manifests as an ethereal fish-like figure that coils around his upper body. When actively using his Reflection, Saru's eyes glow green and his sclera become black.

## References

1. ↑ 1.0 1.1 1.2 Crossing Threads
2. ↑ 2.0 2.1 2.2 Dying Flame
3. ↑ I'm Still Alive
4. ↑ Through The Gate
Muse

Being a "**Muse**" is a kind of special ability within the setting of Reflection. Muses are granted the ability to intake information about the world around them in a variety of ways.

## Properties

Muses are able to "hear" the world. In other terms, those with this ability attain almost an inborn sixth sense akin to Empathy-type ESP that allows them to sense emotions, thoughts, and memories. This ability is usually instinctual, although it can be trained. The constant overflowing of foreign emotions into one's mind can be overwhelming for some Muses.

Muses can actively manipulate their power in a variety of ways. Mic, for example, is able to channel and control the transmission of information between signals through herself, allowing her to highten their potency or even connect hard to reach signals that would get drowned out otherwise. As for another example, Fio is able to transmit information in the form of songs across extremely long distances, using the world around her itself as an instrument.

It is unknown what factors cause someone to become a Muse.

## Known Muses

* Fio
* Treble
* Mic

## References

1. ↑ 1.0 1.1 For Tomorrow
2. ↑ Light Inside
3. ↑ Beachside Burn
4. ↑ For Today
5. ↑ Superhero
Delphi

Delphi is a character in Windrose Everlasting played by Stabbyness.

The kindhearted mayor of Crossroads, Delphi is soft, yet surprisingly strong, using magic to constantly “pump up” her limbs to give them abnormal strength. However, this has the side-effect of constantly pushing her limbs, especially her arms, past their limit and breaking them.

### Appearance

Delphi is an albino with blue eyes and a fluffy fox tail and ears. She wears a puffy blue hat (reminiscent of a train conductor, according to one of the players) and several layers.

### Backstory

Delphi used to belong to an adventurer’s guild called The Last Resort, filling the role of “delivery girl.” When the group couldn’t find enough work, she settled in the almost-abandoned town of Crossroads and helped build it into what it is today.

### Relationships

Julienne - TBA

Leven - TBA

Velvet - TBA

Selene - TBA

Sprout - TBA

Atticus - TBA

Alphonse - TBA

### Abilities

Delphi pumps magic into her limbs to enhance her strength. She can also summon sheep.
Lucinda (The 4th Of Julive)

**Main Page**
Credits

HQ recreation of JuLives cover (Credit: Jules)

Lucinda is the 2nd track off The Brobecks album The 4th Of JuLive

This iteration of the track was performed live on July 4th 2003 and features Scott Jones on Lead Guitar. This track was made available on the bands mp3.com page as a free download, as well as being available on the albums print on demand CD. Despite this the track was still considered lost media until 2020 when the band members released the old files. Ironically this track was added to the internet archive 1 year after it was already recovered, it had been in their database but not available until then.

Lucinda is "A song told from the POV of the person who wrote it" and "Was originally a christmas song" according to it's mp3.com page. As older versions of this song exist it's likely it was written sometime near Christmas of 2002.

## Lyrics

*Seasons change but I'm not changing, Let me be Lucinda*

*Tables turn but I'm not turning, Let me sleep Lucinda*

*And all I want, And all I want*

*I still burn but she's not burning, Let me be Lucinda*

*I'm a fool but she's not fooling, Let me sleep Lucinda*

*And all I want, And all I want is to be alone, Is to be alone*

*Happy times but I'm not happy, Let me be Lucinda*

*I'm alive but this ain't living, Let me be Lucinda*

*And all I want, And all I want is to be alone, Is to be alone*

## Iterations

* Lucinda (2003 Demo's)
* Lucinda (The 4th Of JuLive)
* Lucinda (Understanding The Brobecks)
Marceline Havelock

Marceline Havelock is a player character in Wishchasers. She is played by Qrth. She is a government official from Regency who joins the party's crew for a change of pace.

## Appearance and Personality

### Appearance

Marceline is an adult woman with lavender hair and tan skin. Her hair is long and kept in a ponytail by a red bow. She has brown eyes. Her teeth are sharp and her ears are pointed. Marceline is most often seen wearing her Regency administrative uniform, which is colored blue and white with golden pauldrons.

### Personality

While Marceline presents herself as affable and pleasant, she is in truth an incredibly bitter person. She is quite petty, and is generally slow to trust people.

## History

### Early Life

Marceline originally hails from Faré. In the course of her time there, she became familiar with the city's criminal element, and a person (or group of people) tied to the Arlite Navy wronged her somehow. At some point, she began to live in Regency, working for the government as the Assistant to the Augur of Transport and Trade.

### The Wishchasing Expedition

Marceline was chosen as one of Regency's representatives for the research and wishchasing expedition jointly funded by them and La Rosche. On the day the expedition was due to depart, Marceline spent the morning working her final day at the office. When Remilio Valdez (accompanied by Silver and Gem) arrived to escort her to La Rosche's manor, she eagerly left with them after writing several rude goodbye notes for her former co-workers. At the manor, she met the final member of the expeditionary party, Murdoch, who prompted a discussion among the party about hiring more crew; she volunteered Gem as a candidate, which he accepted. The party then departed to the docks to inspect the ship.

When the party encountered the Red Man at the wharf markets, Marceline reacted with active suspicion, believing the merchant of being a con artist; she was the only member of the party that did not participate in the feather hunt. Once the party reached the ship, met Owen, and began to discuss their skills as a crew, Marceline volunteered to serve as the lookout when the crew is at sea. Following the hiring of Owen and the completion of their crew, Marceline went with Murdoch and Gem to ask Gem's uncle, Drago, to permit his nephew to join the voyage. She expressed easy confidence in the boy and offered a generous rate of pay, but failed to convince Drago until Murdoch vowed personal responsibilty for the boy's safety. While waiting for Gem to gather his belongings, Marceline eavesdropped on a conversation between two smugglers, but could not glean much detail. Once the party returned to the docks, she spent some time "helping" La Rosche shop, and had a candid conversation with Remilio about his duty to keep an eye on her. She then boarded the ship with the rest of the crew to inspect the vessel personally.

## References

1. ↑ 1.0 1.1 1.2 1.3 The Heart of Regency
Sam

Sam is an NPC in Forgotten Indigo, played by Stabbyness.

Sam is a proud member of the Tide's Edge and the most likely person to be assigned to stakeouts for days, weeks or months at a time. If a particular area needs to be watched, they could be there for years, even! It's a good thing that they have a near endless supply of donuts supplied by the donuts sympathetic donuts donuts shop nearby! For a Tempest donuts Infiltrator, donuts donuts provide donuts a donuts complete donuts donuts donuts DONUTS DONUTS DONUTS

## Basic Information

### Appearance

Sam is an unassuming figure with scruffy black hair that falls over his face. He has a bit of fur across his chin and the back of his neck, and he has fuzzy ears that droop down on the sides of his head. He is never seen without a donut.

## Relationships

### Tide's Edge

Despite his demeanor, Sam is a very well respected member of the Tide's Edge, and has been noted to be particularly formidable from those going against the Tide. They have a great respect for his abilities.

### Minor

* **Beretta the Stampede King**: He once watched her fail to shoot through a donut twice in a row in public. It was kind of embarrassing.

## Gameplay Information

### Attributes

* **Red:** Unknown
* **Blue:** Unknown
* **Yellow:** Unknown

## Trivia

* His profile information has been obscured by the unrelenting desire for donuts. (Most of the information is listed as "donuts" in various volumes.) (World Anvil)
Pops

Pops is a character in No Home in Twilight. He is played by Christian. He is the de facto leader of the ARCA company following the devastation of Angresst.

## Appearance and Personality

### Appearance

Pops is a short and squat man due to being born in Earth 3's high gravity. He has brown skin and hair and black eyes. He wears a bright orange uniform jacket that is almost completely covered in white armor or machinery except for the legs. He has a thick beard that goes down to the base of his neck.

### Personality

In contrast to his gruff appearance and voice, Pops is a kind person who cares deeply about the well-being of those around him. He is somewhat old fashioned and occasionaly disregards safety protocol.

He considers himself to be a "union man".

## History

### Early Life

Pops was born on Earth 3 in the relatively recent past, where he married and had five children. He eventually joined ARCA during its years as a construction company. Following the glassing of Angresst by alien forces, he underwent a panic attack upon learning of the death of his wife and four of his children. However, he eventually regained his composure and assumed de facto leadership of ARCA in the wake of the Kane Kanra's death.

### Prologue

In response to a distress signal sent out by UEA troops, Pops sent out a squad consisting of Asher Halloween, Forsetti Galerian, Ace, and DUCK. After successfully making contact with the UEA soldiers and rescuing them, the team contacted Pops, who ordered them to head east to establish a more solid comms line with any possible survivors of the glassing. After successfully completing this mission as well, Asher contacted Pops to ask if it was safe to disclose the location of Angresst Spaceport to the UEA. Pops said it was, figuring that it would eventually happen sooner or later. After the team returned, Pops forced them to take a mandated break as he and Moon spoke with the UEA.

The next day, Pops assisted Sylas DePayne, Helena Roost, and Raoul Auclair in dissecting salvaged alien mechs. After they were interrupted by a group of UEA soldiers, Pops defused the situation before Sylas and the head of the group, Lieutenant Aloay's argument could grow any more heated. He then visited the engineering wing to help Moon fill out paperwork in order to register ARCA in its new role as a mech salvage and mercenary company.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 Destroyers in the Dusk
2. ↑ 2.0 2.1 2.2 2.3 2.4 A Whole Lot Of Paperwork
Primordia

Primordia is a region of the Eurus province of Windrose. It is a temperate rainforest famous for its strange flora and fauna.

#### History

It is unknown when the region of Primordia became a part of Windrose. It is possible that the region was part of the nation of Lancata in the distant past, or that it was colonized by early Lancatan settlers of Windrose.

#### Geography and Ecology

Primordia mostly consists of a dense forest with tall trees and thick foliage, similar to some parts of Falcata, which it borders to the south. In fact, Primordia's ecology is known to share many features with Falcata in the realms of both flora and fauna. Specifically, Primordia is one of the three terrestrial Kaiju hotspots in Windrose, along with Boreas and western Notus. The giants in Primordia specifically take the form of large versions of mammals that are generally recognized as being small or weak, like weasels or squirrels.
Moon

## Physical description

### Eye color

Blue

**Moon** is a character in No Home in Twilight. She is played by Christian. She is an engineer working for the ARCA company.

## Appearance and Personality

### Appearance

Moon is an adult woman with neck-length black hair and bright blue eyes. She wears a white and orange ARCA jacket above a red sweater. She wears a golden necklace with a decoration hanging off of it shaped like a chess rook.

### Personality

Moon is a stern but caring person. When she is angered or stressed, she becomes incredibly irritable and commanding. Her authoritative demeanor gives her a lot of percieved authority amongst her peers and subordinates. While she is generally amicable and concerned with the safety of her coworkers, her intense anger has gained somewhat of a mythical reputation amongst the workers of ARCA.

Moon has a deep hatred for bureaucrats.

## History

### Early Life

Moon was some time in the recent past. She eventually joined ARCA as an engineer, and remained in the position following the glassing of Angresst by alien forces.

### Prologue

Moon was in the engineering wing with Pops when Asher Halloween's team returned from their mission. Once Forsetti Galerian and Ace arrived, she inquired as to the state of their mechs. The pair reluctantly informed her that they had incurred heavy damage during the mission. Moon was upset, but was moreso relieved that the pilots themselves did not take much physical harm. She then joined Pops in negotiating with the UEA soldiers outside. During this, she was pestered by Lieutenant Aloay regarding the UEA's authority over ARCA. She became incredibly irritated by the entire exchange and spent the next several hours angrily filling out paperwork in order to firmly establish ARCA's rights as a company post-crisis. Several ARCA employees attempted to help her, although they often frusturated her more instead. When the question of who would lead ARCA came up, Moon initially denied the proposal, but eventually agreed to serve on a tripartite board with Pops and Sylas DePayne.

## Abilities

Moon is a skilled engineer. She is also skilled in logistics and has a keen eye for detail.

## References

1. ↑ 1.0 1.1 1.2 1.3 A Whole Lot Of Paperwork
2. ↑ 2.0 2.1 2.2 2.3 Destroyers in the Dusk
Earth 9

**Earth 9** is a location in No Home in Twilight. It is the ninth world to be settled by colonists descending from Earth.

## Geography and Ecology

Earth 9's surface is described as being untenable for extended human habitation. As such, most of its inhabitants live on space stations orbiting the planet.

## Culture

Earth 9's political organization is described as "fascist" by some.
ARCA

**ARCA** is an organization in No Home in Twilight. It is a company based in Earth 3. It was originally a construction company, but following the glassing of Earth 3 by alien forces, it changed into a mercenary/mech salvaging company.

## Structure

In the wake of Earth 3's assault, ARCA underwent several immediate and wide-reaching structural changes. Due to the death of the previous company head, Pops took control of the company. Many of the company's employees were forced to become mech pilots, no matter their previous role in the company. Assistant managers and doctors alike were suddenly appointed as pilots.

The company maintains its engineering division in the wake of the invasion. It is primarily headed by Moon.

## History

### Pre-War

Some time in the past, ARCA was founded as a construction company operating on Earth 3. It gained enough renown on the planet to be recognizable by name to UEA soldiers stationed there.

### First Contact War

In the immediate aftermath of the alien assault on Angresst, ARCA found itself suddenly without a head manager and stuck in the midst of an active warzone. The survivors, led by Pops, swiftly evacuated to Angresst Spaceport, establishing it as their primary base of operations. They pivoted to focusing on mech salvage, training many of their employees to pilot construction mechs retrofitted with military-grade weapons against alien troops. At some point in the week following the initial assault, ARCA stole military equipment from a destroyed UEA facility, including a massive database with satellite map functionality.

Around a week after the initial assault, ARCA recieved a distress signal from a group of UEA soldiers. They sent a team consisting of Asher Halloween, Forsetti Galerian, Ace, and DUCK to rescue the soldiers and salvage any alien mechs they encountered and destroyed. After completing this, the team was given further instruction to establish a solid comms line to any survivors in the Angresst region. After completing that mission as well, the team returned home alongside the rescued UEA agents.

## Assets

### Angresst Spaceport

In the wake of the alien attack, ARCA's major asset is Angresst Spaceport, a local spaceport that the company found abandoned in the wake of the assault and quickly retrofitted. The spaceport possesses an engineering wing for mech repairs and study, and is generally solidly defensible.

### Mechs

As a construction company, ARCA owned a large number of "Ladybug"-class construction mechs. Following the alien assault, however, most of these mechs were retrofitted for combat.

## Members

* Pops
* Moon
* Forsetti Galerian
* Ace
* DUCK
* Asher Halloween

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Destroyers in the Dusk
Lake of Oblivion

The **Lake of Oblivion** is a location in Reflection. It is a massive pool of liquid Humanity with a variety of strange and mystical properties. It has been used by various groups on World Twelve for different aims. It is located in the forested southern border regions of the country of Cialla.

## Properties

The Lake of Oblivion is comprised entirely of a pitch-black liquid that is alluded to be an abundance of the raw Element of Humanity. Looking at the lake cause high levels of Burn for most people. The lake's most notable property is its memory-erasing ability. By submerging a portion of their body into the lake, a person can cleanse their Flame of certain memories. Additionally, if someone completely submerged into the lake, all of their memories and personality will be erased.

It is possible to resist the effects of the lake, even in a case of complete submerging, but it often comes with side effects. Ridill Arondite, for example, loses her memories whenever she experiences any sort of Burn. The extent of memory loss will depend on the extent of the Burn.

## History

The origins of the Lake of Oblivion are unknown, but the God of Humanity utilized it at some point during his life to summon Ridill Arondite into the world with the purpose of cleansing her of any ties to her past selves and guiding her personality to be one of a loyal champion of Cialla. However, Ridill repeatedly rejected the lake, choosing to live with its debilitating side effects rather than be erased.

Much later, the GEIST corporation used the lake to erase Basilisk Id's connection to her other selves as part of their Absolute Free Will project. While initially a success, Basil eventually did regain a portion of her memories due to the influence of her Reflection. Following his mission on the first layer of the Coda, Ridill brought Ace Galatine to the lake to help cure his mangled Flame. During the process, Ace chose to not relinquish his memory of the Queen of Flames, and so the lake's healing was only partially successful.

## References

1. ↑ https://docs.google.com/document/d/1jWWoFzEq3qNee6x5K9DddQf-9A1WtC-waUK9iDFWuto/edit
2. ↑ 2.0 2.1 2.2 Chasing Ghosts
3. ↑ 3.0 3.1 Dear Sweetest Me
4. ↑ 4.0 4.1 For Today
5. ↑ Night Ride
6. ↑ Sum of Experiences
Stabbyness Wiki

**Welcome to the Stabbyness Wiki!**    Your main resource for Stabbyness series, from Forgotten Indigo to Reflection to Windrose Everlasting and beyond!

 Shows
**No Home in Twilight**
A West Marches LANCER game set in the midst of an alien war!**Wishchasers**
Wishchasers is an age of sail fantasy campaign that uses a hacked version of the Coriolis RPG.**Reflection**
Turn back the apocalypse with a superweapon from a d100 table! Psychic world hopping, reality bending TTRPG in the sentiment system!**Forgotten Indigo**
An eldritch intrigue-based game in a sprawling city with a vibrant cast using the Sentiment system!**Windrose Everlasting**
A game of whimsical melancholy set in the wonderful country of Windrose using the Sentiment TTRPG ruleset!**Daisuisen**
An anthology series about the twisting lives of spirits and humans using the Sentiment TTRPG System.**Thirteenth God**
An exciting game of swordsmen and godslayers inspired off of old chanbara films and over the top action anime.**Carbon Interface**
A JoJo's Bizarre Adventure campaign run in a far-future cyberpunk city with homebrew rules!
...And More!

Socials

Join the Discord!
Exulansis

**Exulansis** is a major faction in Reflection. Based on the Lunar Gate, it is an organization of immortals from previous worlds seeking a mysterious goal.

## Objectives

In its earlier incarnations, Exulansis was founded specifically with the intent of creating a world that would allow Gram and people like him to live in it. However, by the time of World Twelve, the organization's goals have expanded to the creation of a world in which all people, no matter their shape or circumstances, can live. The means by which they seek to do this are still unclear.

## Resources

Exulansis's main resource is its personnel, most of whom are skilled and powerful immortals. Many wield Reflections or are powerful ESPers. In addition to this, the organization maintains a base of operations known as the "Lunar Gate". The exact location and function of the Lunar Gate is still mostly unknown, but it seems to be mostly severed from the flow of the Cycle barring specific entrances to it from the world below. Exulansis also has somewhat cordial diplomatic relations with the Derelict by way of Treble acting as an emissary.

## Structure

The structure of Exulansis is very loose. Generally, agents are free to engage with the world below how they please unless they act in contradiction to the overall goals of the organization or are ordered otherwise. While Gram is nominally the leader, he himself admits that others in his organization are much more capable strategists than he is, and often hold the real power when it comes to formatting missions and assigning agents. Exulansis agents usually take code names based on the world they came from, such as "Treble" signifying Treble's origins from World Three.

## Members

* Gram
* Half
* Treble
* Tetra
* Hex
* Septi
* Constant
* Nine
* Decca
* Xi

## References

1. ↑ 1.0 1.1 Ultimate Loser
2. ↑ For Tomorrow
3. ↑ 3.0 3.1 Micro Journey
4. ↑ Dear Sweetest Me
5. ↑ I'm Still Alive
6. ↑ 6.0 6.1 Through The Gate
7. ↑ For Today
8. ↑ 8.0 8.1 Uneasy Future
Coire

Coire is a country in the Windrose world. It borders Aegis to the west, Karlas to the south, and is in close proximity to the underwater nation of Balean. Along with the nations of Grand Abies and Salve, it is part of a triad of countries that share their names with Windrosi constellations.

#### History

Nothing is known about the history of Coire.

#### Geography and Ecology

Little is known about the geography or ecology of Coire. Due to it being on the southeastern continent, it might have native dinosaur populations. The territory of Coire consists of the mainland, as well as two small islands that form an arc towards the nation of Asturia to the north.

Coire's southern border is a perfectly straight line. The origin of this border is unknown.

#### Political Structure

Nothing is known about the political structure of Coire

#### Culture

Nothing is known about the culture of Coire.

None of the notable bloodlines on Coire are known.
Flame of Creation

*A detective's work is never done!**This article is a work in progress. You can help the wiki by expanding it.***

The **Flame of Creation** is an entity in the setting of Reflection. It is a massive quantity of Flame that is responsible for the creation of the many worlds within the Cycle, presiding over both the creation of a world's Elements as well as giving out the individual Flames held by the various lifeforms inhabiting a world.
Simulacrum

**Simulacrum** is a term in Reflection referring to an artificially created body.

## Terminology

The term "simulacrum" is used by a variety of groups, including OPIA, the Demonic Courts, and GEIST.

## Properties

### Creation

Simulacrums are created by organizing raw Elements into a shape reminiscient of a human body. If successful, they will create an entity akin to a corpse. This empty body can then be inhabited by Flame, although if the Flame is not aligned with the composition of the body, both the body and the Flame might be damaged. If successfully inhabited, the simulacrum will generally live and die like a naturally created body would.

When it comes to creating human bodies, it seems to be that any three core Elements can be used to create a body, regardless of their worlds of origin.

### Subtypes

There are some specialized kinds of simulacrum known to exist. One kind are the bodies inhabited by OPIA's AI. These simulacrums operate somewhat like full-body prosthetics rather than fully functional new bodies, with ports on the body for AI to place their core crystal the same way they would inhabit more mundane pieces of technology. GEIST is also known to create crude simulacrums that are infused with small amounts of rudimentary Flame. They are too simple to be considered "human" by most, and are not entirely self-aware, only following simple orders. When killed, they usually melt into puddles of raw Elements rather than disintegrating into Flame or leaving a corpse.

## References

1. ↑ 1.0 1.1 1.2 1.3 Light Inside
2. ↑ For Today
3. ↑ Sum of Experiences
4. ↑ 4.0 4.1 Bedside Manners
5. ↑ For Tomorrow
6. ↑ Forgotten Hero
7. ↑ Dear Sweetest Me
8. ↑ 8.0 8.1 8.2 Colt Classic
9. ↑ Above and Below
Raoul Auclair

## Raoul Auclair

### Affiliation

Clear
ARCA

## Physical description

### Eye color

Yellow

**Raoul Auclair** is a player character in No Home in Twilight. He is played by Angra. Formerly an heir to the Clear corportion, he has since aligned himself with the ARCA company following the glassing of Angresst.

## Appearance and Personality

### Appearance

Raoul is an adult man with pale skin, red hair, and yellow eyes. He most often wears a red and white jacket above a black turtleneck sweater. He has a thin scar on the left side of his forehead.

### Personality

To others, Raoul puts on an air of composure and refinement. However, he is deeply distressed by violence and will often let out his pent up fear and discomfort towards his current life situation when alone, sometimes to the point of vomiting.

## History

### Early Life

Raoul was born to a high-ranking family associated with Clear, a shipping comany turned multi-industry interstellar giant of a corporation. While visiting the region of Angresst on Earth 3 for unknown reasons, the city was glassed by a fleet of percieved alien invaders. Raoul was caught in the blast, but managed to survive. However, he was considered legally dead as his body was unrecovered following the assault. Left alone and with no way of contacting his family, he joined up with survivors of the ARCA company as they fled to Angresst Spaceport.

### Prologue

Following the retrieval of several alien mechs by Asher Halloween's team, Raoul joined Helena Roost and Sylas DePayne in investigting them. As he was not an engineer himself, Raoul's role in the operation was to keep a close eye on any possible surviving technology or pilots, and shoot them before they became a problem. After an alien corpse in its death throes attempted to grab Helena, Raoul shot it three times and killed it for good. After the frame dissection was cut short by a UEA lieutenant, Raoul joined several other ARCA members in helping Moon fill out paperwork. When asked as to why he was remaining with ARCA, Raoul said that he, like everyone else, was essentially stuck. During the discussion on what to rename ARCA to following its rebranding, Raoul shot down multiple proposals that were already copyrighted.

## Abilities

Raoul's main asset is his high-class education, which has granted him a solid grasp on the political and economic structures of much of the inhabited Milky Way.

## References

1. ↑ 1.0 1.1 1.2 1.3 A Whole Lot Of Paperwork
Karlas

Karlas is a country in the Windrose world. It borders Aegis to the northwest and Coire to the northeast.

#### History

Nothing is known about the history of Karlas.

#### Geography and Ecology

Little is known about the geography and ecology of Karlas. Its location on the southeastern continent might mean it has native dinosaur populations.

#### Political Structure

Nothing is known about the political structure of Karlas.

#### Culture

Nothing is known about the culture of Karlas.
Sarissa

### Dislikes

Getting drunk, people who are full of themselves, crowds, narrow or short doorways.

## Gameplay Info

### Stats

Order (Red)
Unknown (Blue)
Unknown(Yellow)

### Factions

Tempest

Sarissa is an NPC in Forgotten Indigo, played by Stabbyness.

Leader of the Calamity Tempest, the walking monolith named Sarissa towers over her peers. Adorned in crimson red armor at 7'4", her very presence is enough to crush her opponent's spirits.

## Basic Information

### Appearance

Sarrissa is a startlingly large and imposing figure, with little known of her appearance other than her intricate armor and red hair. Her helmet obscures most of her face, with the sole exception of the occasional glint of an eye.

### Backstory

Sarissa's lived a straightforward life. She began her career at a young age as a shock trooper for the Tempest and steadily climbed the ranks. She's known little outside the company. However it can be said that no human being knows the exact capabilities of the Calamity Tempest better than Sarissa.

She's known to be exceptionally calm and patient. A far quieter person than you would expect from the leader of a mercenary company. Her nickname "the Red" was granted to her at some point during her career as a jab against not only the colour of her hair but her affinity for getting wounded. She wears the nickname to this date, now with a far different connotation.

## Relationships

### Minor

* **Cassius**: Sarissa knows Cassius as a frequent troublemaker to the Tempest, though she seems to hold him in some sort of respect. After a tense first introduction, Sarissa, in Cassius' words, "kinda wants to fight him."

## Gameplay Information

### Attributes

* **Red:** Order (Revealed in First Record)
* **Blue:** Unknown
* **Yellow:** Unknown

## Trivia

* Her favorite food is shrimp. (World Anvil)

## Gallery

Full Gallery: [See All]

Sarissa (Base Icon)Sarissa (Bond Up Icon)
Dr. Sylph

## Dr. Sylph

### Relations

Decca (Associate)
Mic (AI Descendant)

### Affiliation

Machinists
Greatwyrms

## Physical description

### Eye color

Teal

**Sylph**, often known as **Dr. Sylph**, is an NPC in Reflection. She is played by Jay. Sylph was a notable Flame who reincarnated into several worlds, always with grand designs to liberate her world from the threat of the Coda. However, her machinations seemed doomed to fail every time.

## Appearance and Personality

### Appearance

Sylph is a shorter woman with pale skin and short auburn hair. She has teal blue eyes. At least in the world of the Machinists, Sylph frequently wore a blue dress underneath a pink and purple jacket.

### Personality

In both of her incarnations, Sylph was devoted to her ideals, sometimes frighteningly so. Often a bastion of relative normalcy in a chaotic world, Sylph was often exasperated with the eccentricity of the people and scenarios surrounding her.

## History

### Doctor Sylph

In the world of the Machinists, Sylph was a preeminent researcher among the organization. In the rapidly expanding wasteland, Sylph devised a variety of technologies, both to attempt to overcome the resource crisis and to combat the Codan threat. Near her world's end, she attempted to construct a grand spacefaring arc to shepherd a group of survivors out of the Cycle, but this ultimately failed.

### The Tactician

Sylph was eventually reincarnated into the world of the Greatwyrms. Against the Codan threat, she attempted to unite the various warring dragons against the Coda, but once again, her plans failed, and her world was destroyed.

### World Twelve

Sylph did not reincarnate directly into World Twelve. However, memories of her previous selves were somehow harnessed to act as the basis of the OPIA AI Mic. Mic first made contact with this remnant of Sylph after being knocked unconscious by Burn by the Hunter of Mortals. Sylph ruthlessly chastised Mic for not following in her footsteps and organizing a grand plan to escape the cycle. Mic was overwhelmed and unable to respond. Mic encountered Sylph a second time after she nearly killed herself attempting to establish a signal between the thrid and first layers of the Coda. Sylph chastised her again, but this time, Mic was now resolute in her ideals, and she rebuked Sylph's idea of who she should be. Ideologically defeated, Sylph faded, allowing Mic to forge her own path.

## Abilities

In both of her known incarnations, Sylph was incredibly intelligent. As a leader of the Machinists, she was an inspired engineer. As the Tactician, she was a brilliant general and military strategist.
## Gallery

Sylph World ??? design, by Neko265

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 For Today
2. ↑ 2.0 2.1 Superhero
3. ↑ https://docs.google.com/document/d/1-CiyGf1oM4GSHGc0tftUAEJ7WD0bo9yWOuomBmMTaEA/edit#
4. ↑ Night Ride
Nine

## Nine

### Aliases

Mysterious Roobman (by Fans)
The Nurse

## Physical description

### Eye color

Grey

**Nine** is an NPC in Reflection. He is played by Mask. He is a mysterious figure who has survived the end of multiple worlds in the Cycle.

## Appearance and Personality

### Appearance

Nine is a tall adult man with tanned skin and black hair that has begun to gray. He has silver eyes and a beard. He wears a navy blue sweater with a high collar.

### Personality

Nine is a solemn figure, mostly keeping to himself and rarely talking. He is intensely devoted to his work.

## History

### Early Life

Nine was born on World Nine, a world where the Flames of the world and its inhabitants were being ripped out and burning the planet around them. Rather than align himself with the Machinists, the main fighting force against this world's Codan incursion, he ran a clinic that cared for those who were losing their Flames. He worked with a bodyguard who wielded this world's incarnation of Grasp the Earth. Eventually, his clinic was attacked by the forces of the Court of Death, and he was forced to flee with his few surviving patients.

During the final days of his world, Nine approached the Lunar Gate as a prospective member, looking to try to forge another path for his world's survival. While he was unsuccessful, his newfound membership allowed him to survive the end of his world, although his failure caused him to become intensely depressed.

### World Twelve

Nine reappeared in the twelfth world to be subject to the Codan apocalypse. He appeared in a flashback when the FLOW agent Arg0s communed with his artificial Reflection, Singlehanded Savior. He was within OPIA's ESP research lab on the day Ridill Arondite lost her arm, although this may not have actually been him, and simply a stand-in created by Arg0s's mind. He then reappeared several times in the Undercity in Fuse City, showing up briefly amongst large groups of civilians before abruptly vanishing from sight. Months later, he briefly appeared in front of a truck in the Undercity near Willow Wisp, but disappeared just as fast. Some time later, Willow managed to track him down with help from Basilisk Id. She said that his bodyguard had left a message for him within Grasp the Earth that he was still alive, in a sense. She asked Nine to rely on her like he used to rely on his bodyguard. When Nine countered that Willow couldn't be sure she would win in this world, she simply responded that there would just be "three of us" the next time around. This broke Nine's emotional callous, and he accepted Willow's help. He revealed his name to her and left, promising to speak more in the future.

## Abilities

Nine is an ESPer. His ESP has healing abilities.

## Trivia

* Nine was called the "Mysterious Roobman" by fans until his title was revealed in I'm Still Alive. This is due to his appearance aligning with the crew member Roob's taste in fictional characters.
* Nine is right handed
* Nine likes raspberries

## References

1. ↑ 1.0 1.1 I'm Still Alive
2. ↑ 2.0 2.1 2.2 Take Your Time
3. ↑ 3.0 3.1 3.2 Sum of Experiences
4. ↑ No Options
Bedel

### Likes

Capes, laughing, shows, movies, theatrics, respect, being mistaken for a hero, being mistaken for a villain

### Dislikes

Not being taken seriously, people who shun the mystic

## Gameplay Info

### Class

Occultist
 Pact Bearer (Name Unknown)

### Stats

Unknown (Red)
Unknown (Blue)
Unknown (Yellow)

### Bonds

Orobas (Familar)
 Graves (Friend)
 Selyf (Acquaintance)

### Factions

Riviera

Bedel is an NPC in Forgotten Indigo, played by Stabbyness.

Patriarch of the Ilmen family and Chief Necroforeman of the Grand Ilmen Mine, as well as the crime conductor of the locomotive/forbidden wizard cabal the Ill Omen, Bedel has lived an extremely interesting life as chronicled in his popular memoir. Bedel is a top contender for being the single most interesting person in Indigo. He is a mage of significant power and reputation and has lead what was once a scattered group of magi practicing forbidden arts into a unified organization.

In truth, both he and the Ilmen family were banned from Indigo (as they are all WIZARD criminals) until the events of the Empty Night. However with the sudden disappearance of civic structure, there arose a need for the services that Bedel and his family could provide. Two years ago, he rolled his mobile wizard academy into the station where it now rests, and set to organizing the trains in and around Indigo.

## Basic Information

### Appearance

Bedel is a rather ostentatious man with feathery, sideswept gray hair and a well-kept beard. He wears an intricate purple overcoat with yellow accents, an equally intricate lilac shirt, and a yellow monocle with a burgundy tassel. He also has a large purple peacock tail, decorated with golden chains.

## Relationships

### Orobas

Bedel and Orobas' bond is a bit... strained. Having summoned her as a familiar for some rather unsavory reasons, he oftentimes has to use talismans to keep her under control when working with her. They work together under a pact, but Bedel seems a bit... exhausted.

### Selyf

Bedel met Selyf when he stumbled onto their archaeological dig site, aiming to stay at the cabin for the night. After inviting him along to watch, Ilmen quickly became very fond of him over their shared interest in archaeology, and seems to have a vested interest in his wellbeing.

## Gameplay Information

### Attributes

* **Red:** Unknown
* **Blue:** Unknown
* **Yellow:** Unknown

### Abilities

* **Occultist**: As a main class ability, Bedel can remove any gift that explicitly states it cannot be removed. As a secondary ability, he can also do so from other people.

## Trivia

* His favorite food is poutine. (World Anvil)

## Gallery

Full Gallery: [See All]

Bedel (Base Icon)Bedel (Bond Up Icon)Bedel (Fullbody Reference)