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1 - Freeport

### Note Worthy Locations

**The Buccaneers Brew house and Cannons:** One of the largest taverns in the world and also the arena for the weekly "king's gambit".A game that decides the "pirate king" of Freeport. This building was the very first building under construction when the town was founded and many believe to be as important or even more important than the pirate kings Manor, better known as the "shack". Like the name suggests, the brew house does produce alcohol, mainly for the tavern, but also ships to neighboring countries, the very few trade items that this town of pirates does practice outside of piracy. The one oddity to this tavern is that it is also a cannon maker for the ships of Freeport. Due to this many drunken sailors will devise games that involve with cannons. One being to see would drink the most grog while it is being fired out of the cannon. Many times it just once due to the force of the cannon fire knocking out the pirate attempting to take the challenge

### Special Events

**The Kings Gambit:** The Kings Gambit is a drinking contest held at the Buccaneers Brew House and Cannons Tavern between the current Pirate King and a challenger that happens once a month. Many times the pirate that wins the previous match will lose to the next pirate thus Freeport has gone through many Pirate Kings and the next one does not usually keeps the promises of the previous king.
77 - Nature

## The ***GrisGorn*** Flats

typically home to roaming bands of orcs by day, at night these Orcs retreat to shallow caves (as these are more defendable positions) and trade amongst each other of what they have found in their raids or hunts. They, surprisingly are civil inside these caves law states no weapons are allowed, nor are; Drow, Half-Orcs, or anyone visibly Noble. Nobility is not allowed because they typically make these Orcs feel inferior. The Orcs live by a code that allows anything as lawful, outside of the bounds of ***Arrrclep*** (Arr-Clepp), their cave trading posts. However, no aggression is allowed within them

(its a mini Vaes Dothrak for Orcs)

This area is oppressed by the humans around it, who seek to obtain what little resource it has, history states that Orcs fled here long ago and have struggled to survive since. some orcs rallied together to for ***The Orcs Unitement Corp.*** where they hope to unite the Clans and push back the other races, claiming glory, and better lands for their own.

### **Most notable figures are:**

Clan Furglugh (fur-glue)

Clan Bugrug (buh-g-rug)

Clan Hurfuse (her-foose)

Clan Fughput (foog-putt)

The outcast Clan of Vladisli (vlad-iss-ly), this clan tried to work with the races encroachping on their territory, and thusly were branded traitors to Orc kind, they are not allowed within Arrrclep.

The Orcs Unitement Corps (TOUC)

some human raiding parties looking for any number of the few resources within the flats and caves... or just looking to kill Orcs.
91 - The Forgotten Library

## Overview

Far to the east lies a grand library, situated in the stretch of trees between the coast and a sizable lake. Its stone walls have been almost completely taken over by moss and ivy, and a lush carpet of grass surrounds the building and lake. Though it contains a tremendous amount of literature, it focuses in religious texts, and in fact the structure also serves as a temple of sorts to Nenkos, the goddess of order and time. The library is actually visited semi-frequently, so the term “Forgotten” appears to be a bit of a misnomer. It does not actually mean that the library has been forgotten by the creatures of this world; rather, it refers to the fact that the building has been “forgotten” by time.

## Features

The building itself is made of white stone and birch wood, adorned with several cupolas which are connected by long strands of moss. Despite its outer appearance, however, the interior is extremely well-maintained and no books ever seem to go missing. This is in spite of the fact that no one has ever seen anyone maintain or oversee the area.

The land immediately outside of the library, facing the lake, is adorned with statues and stone shrines, also untouched by time or the salty coastal air. The crystal-clear waters of the lake and lush vegetation create an overwhelmingly peaceful and safe environment.

The tallest part of the library, even taller than the tips of the cupolas, is a narrow tower just off of the main building. It is too narrow for a staircase; instead, the staircase winds around the outside. The tower holds the oldest and rarest manuscripts in the library.

## History

It is said that Nenkos created a small refuge so that nothing within the immediate area of the library can ever age. This also means, however, that nothing that originates from the bubble can be brought outside as this would disrupt the continuity of the time freeze. Because of this, the books in the library cannot be stolen and always stay in perfect condition, and any living creature in the area will cease to age inside its boundaries. Many travelers, merchants, and even nobles have come there in an attempt to achieve immortality, but all who tried found that there isn’t much point to living forever when you’re confined to such a small space.

Furthermore, when anything exits the boundaries of the library area, it is immediately brought back to current time, aging how much it would have, had it never entered the library. This is true for living creatures and (discovered by a very unfortunate elf who spent over 300 years copying manuscripts only to have the paper crumble almost to dust upon leaving) inanimate objects.
100 - Nature

## Sharpfleece Plain

A stretch of grassland populated by Orcs and bloodthirsty sheep. Most of the Orcs have their encampments along the shorelines, although there are Orcs who roam the actual grassland with their flocks. Most groups are led by a dominant male, although it's not unheard of for there to be a dominant female instead. While the dominant Orcs are territorial, it's rare that the conflict between groups evolve into serious injury and death. However, if a non-Orc individual intrudes on their territory, all bets are off. If the threat is big enough, different groups of Orcs will band together to thoroughly squash them.

There are tales of an elf that appeared in the Plains and attacked a flock of sheep. Since then, the clans have been on edge around any elven-blooded individual who passes through.

Still developing, slowly.

Ep 66 at 22:10-28:00ish is when the Sheep Painting (tm) comes into play
Misting

Misting is a magical ability used in The New Legends of Monkey

Sandy misting behind a guard

Mothrax

Shadow Monkey

## How it Works

The user simply forms into blue mist and moves around the area. They can then reform into themselves. They can also cause a blast of smoke/mist in front of them and then reappear into another blast of smoke/mist.

## Teleportation

* **Sandy:** Sandy would turn into mist and travel through an area. She would. then reform into herself
* **Font Demon:** Zeek would cause a burst of mist in front of him, and when it would clear away, he would be gone. Another blast of mists would suddenly appear in another area and he would come from the mist
* **Shadow Monkey:**  He used this ability to create black portals with the mist, which he would travel through.

## Shapeshifting

* **Mothrax:** When Mothrax would shift back into her human form, a cloud of smoke and mist would appear
* **Font Demon:** When Zeek would shapeshift into different forms, a cloud of mist would appear, creating sparks.

## Phasing

* **Sandy:** Sandy would turn into mist in order to phase through the material

## Users

Mothrax †

Shadow Monkey †

Font Demon

Sandy
25 - Halorin's Curse

## History

Halorin's Curse is the site of the once great city Harrowhelm. Now all that remains is scarred and cratered land with derelict suburbs frequented by bandits and weary travelers.

Harrowhelm thrived with diversity. Home to the skilled, the philosophical, and the arcane. Harrowhelm stood prosperous with many other towns in the region for centuries.

Ruled by the Trogah bloodline, the town championed peace and had a flourishing economy. With skilled craftsman and well educated philosophers Harrowhelm drew many who sought education and purpose.

### The Legend

The origin of the cataclysmic event that turned Harrowhelm into a cratered waste has been up for debate for many years. However popular legend states that a Half-Elf sorcerer, Halorin the Unbound, lost control over his powers when the town came under siege by an unknown force. Halorin brought rains of fire and stone which pummeled the city for several hours. The few that survived found little solace in what remained of the city and fled. The fate of Halorin remained unknown but some variations of the tale say Halorin watches over those who travel the lands near Harrowhelm, protecting them from harm in an attempt to atone for his failures.
99 - Nature

### **Legends**

Some say that there is the sarcophagus of a long forgotten Dread Knight on the upper peak of this mountain. Legends say that the area was cursed when they entombed him; that fiends guard the passes and that all living things that come close begin to decay. Lore speaks of a great curse that keeps the storm clouds near so that none may see his burial grounds. The myths talk about his followers and that their bodies still roam the mountainside - doing his bidding long after death.

### **Inhabitants**

Adventurers that get too close to the mountain find themselves accosted by the undead that roam the nearby hills. Those foolish few that are strong enough to encroach upon the mountain's paths find a variety of fiends that have been tethered to this plane. None have ever succeeded in reaching the pinnacle of the mountain.
26 - Gaza's Rise

Gaza’s Rise

## Appearance

Gaza’s Rise is a towering plateau neatly bisected by a river, the plateau is uniform and riddled with narrow canyons that seem maze-like and nonsensical. If one manages to follow the right path it leads to a powerful hamadryad, nestled protectively between the bank of the river and the stone walls of the canyon.

### Creation

The legend of the hamadryad was initially spread by a farmer who happened upon the hamadryad, and had a lucky crop soon after. The story quickly morphed into the hamadryad being able to grant wishes, leading to a increase of pilgrimages from people of all sorts. Hamadryads are a solitary sort, and the increase of foot traffic and people demanding favors beyond her power, put on a drain on her health and she fell sick.
A collection of druids stepped in and after months of rituals, returned her to her former health, but the people didn’t stop coming, and she soon fell ill again. The druids searched for a long term solution, and decided the simplest way would be to ensure her solitude. They spent many more months shifting the earth and sculpting the surrounding mountains and river into the towering, labyrinthine plateau. The legend of the hamadryad still circulates in nearby towns, but its widely accepted as nothing but a fairy tale.
34 - The Krifuss Peaks Mine

## The Krifuss Peaks Mine

The Krifuss Peaks Mine was one of the first mine shafts that the Dwarves had laid claim to. After digging not that deep into the mountain side, the Dwarves learned the hard way that nature had other ideas in store for them. Their food supplies were being ruined by insects that seemed to be from another plane, creatures would attack the mining camp at random hours. But being as resilient and strong headed as they are, the Dwarves dug in even more. Under the lead of the brave warrior, Fobreas Coinjaw, they fortified themselves against the attacks and withstood the challenges. Weeks after their successful battle, all the crew of Coinjaw Mining Company were not heard from again. When the Dwarves started to rally together for an investigation, they had received a note from Fobreas himself saying 'The Gods do not live here. Stay away.'
Mare

## Mare, Lesser Goddess of Dashu'ba

### Status

Crippled and ostracized: sentenced to servitude/a caged existence within her shrine by Enos. It is said the weak rain fall over her region has not ceased in millenniums, seen as both a sad omen and blessing to the desert continent.

## Physical

### Skin

Ancient temple murals depict Mare with beautiful snow white skin.

### Hair

Ancient temple murals depict Mare with a range of blue-black hair, visually expressed as acres long as rivers of water for the land around her.

### Eyes

Temple murals have depicted her eyes as pale magenta.

### Body Type

Originally Mare is portrayed as a small yet nimble goddess, the smallest among her family.
Most artwork beyond ancient times have tainted her complexion and appearance with decay and having a frail body to depict her current status. Her hair is no longer illustrated as an abundant gift of water, and is generally tied into a knot atop her head.

## Relations and Geneology

### Siblings

The Dashu'ban Deity Pantheon, excluding Enos

## Trivia

* Mare is a lesser goddess of Dashu'ba representing: rain, feminine innocence, life's gradual renewal, and now tragedy.
* With what power she can conjure and rarely, she has responded to particular Leffears who visit her small shrine and distraught females of any race who seek her guidance.
80 - T'daka forest

In this forest there is a hidden village. this village is full of reclusive people several of which are hiding from the world for their own reasons. a small dock sits just on the edge of the treeline on the ocean side. The forest is inhabited by giant howler monkey creatures that watch everyone that moves through this forest. As well in this forest a temple that holds many secrets of the dopplgangers.
47-Marisport

## Marisport Overview

(City 47) Marisport sits in between the sea an a small lake. It has a diverse crowd of races living off of the fishing of the sea, and the grain of the land. Currently facing economic hardship due to a shortage of fish exports, many of the cities populous has moved away leaving abandoned shops and homes scattered amongst struggling businesses and residencies.

## History

Marisport was originally founded by human travelers searching for an improved way of life. Once settled, the city became a key port town for trading. In recent times a large invasive predator was introduced into the sea near Marisport, resulting in much less bountiful returns from fishing expeditions to the sea. Bounty from the lake has not decreased, which is how many citizens sustain themselves.

## Culture & Religion

While part of Marisport's sea life culture remains, much has been traded for crime life due to a strain on exports and the lack money to increase imports. It is now common for crime to go unnoticed due to the residence acclimation towards it. those holding on the sea life of the past fiercely despise those who have given in to crime life. Much of the populous believes sea and fishing related gods have abandoned them
60 - The Great Chain

## The Great Chain

This is the location of a huge granite stone a quarter of a mile high that would be the dominating feature of the landscape were it not for the colossal iron wrought chain that attaches to the stone and stretches farther into the sky than the eye can see. Many scholars and theologians have tried to discern the nature or purpose of the chain but there is no current consensus. Some of the more popular theories are that it is what the world is hanging off the chain from some invisible object or that the chain was placed by the gods to remind the people of the prison that is mortal existence.

### The True Nature of The Great Chain.

The Great Chain is actually an orbital tether, like a space elevator but with no climber. It is designed by the first mortal races as a prison for the elder god Iakthioxhilbh the patient. The chain stretches far into space, with a great cage containing Iakthioxhilbh halfway along the chain. The rest of the chain acts as counter weight to keep the chain vertical. Iakthioxhilbh waits patiently in it's prison since it knows the stars and the cosmos and knows that it only has to wait 11205 years 51 days 3 hours 1 minute and 44 seconds before a comet collides with the upper half of the chain causing the rest of the chain and the cage to fall back down to the world below.
16 - The Knot

## The Knot

The Knot is the capital city of the Wispy Willows. Like the rest of the forest, its residents include members of the Fae. Unlike the rest of the forest, though, it is a lot more modern. Stone and marble buildings and other structures are everywhere. In the exact middle of the city is King Samuel's palace.

### Notable NPC - King Samuel

King Samuel is the leader of the Wispy Willows Fae forest. He is a skinny, gray skinned, young High Elf that stands at about six feet tall. At first glance it would seem like he is loved by his subjects and a happy-go-lucky man, but if you are perceptive enough, you would notice that it is all just an act.

The King rose to power by killing all of the people who were before him in line for the crown, and then killing his aunt, the late Queen Lillia. The inhabitants of the city pretend not to know that this happened, but it is public knowledge and the people secretly hate the King's guts.

(this is very much incomplete so if anyone would like to contribute, please go ahead)
81 - Halls of Dresdane

## Halls of Dresdane

Central to the haphazardly arranged city, an ancient wooden longhouse sits. It is here the majority of governmental regulation and decision making occur. Through the ages the people of Dresdane have come and gathered at this long house, those of the balmy terrain to the west, the boggy terrain to the east, the forests to the south, and the seafarers to the east. They gathered at this long house as their leaders came together, prominent women and men of wisdom, of courage, of strength. The ancient surrounding peoples began to commune here and settle their disputes. It started in ancient times where the leaders of different tribes would come, drink, and be merry to settle differences, make alliances, wage wars of the mind rather than risk bloodshed.

But then outlanders from the sea came, taking men, women, children, and livestock. A generation was subject to the onslaught and they felt the harsh weight of hunger set in as Dresdane began to quail under this pressure. It was then that Samu came to power. There are mixed reports about Samu, some say a man, others a woman, that was gifted with truest strength, truest wisdom, and truest courage rallied the peoples, the farmers, the seafares, the mudslinging brick makers and broke the outlanders on the shoals north of Dresdane. However, in this battle she was slain, but her people saved her heart, carving it from her body in the feral fashion of their land and pierced it to the central table of the longhouse. It never aged, it never whithered, the muscle still looks wet, but does not bleed. It is said those that stand in the presence of this heart are calmed, are truthful, are gifted with insight into the outcome of their actions and words in its presence.

### Prominent NPC's

Samu - Hermaphrodite, not of the lands of Dresdane, but an another outlander from the north.

Smiley - Serial killer at large. Likes to carve a smile on children's faces
Goodfellow Hoozits - Physician who spent a little too much time studying apocrypha. 1800's medical mentality, 'You got demons in your blood, have some whiskey.'

Mother Abigail - Patron of the poor of Dresdane, runs a food kitchen that serves the meek and mighty alike and helps travelers on their way through the city.
Monkey and Tripitaka

Work In Progress

This is the relationship between the God named Monkey and Tripitaka.

## Summary

Their relationship started out rocky since they kept arguing and he wasn't following her orders. She used the Crown Sutra on him willingly, cognizant that it would cause him pain and anguish. She did feel very guilty about it, but she started to use it more and more often, for unknown reasons. This was a speedbump in their relationship and caused a rift between them. This made Monkey feel less like a God and more like a puppet. But their bond grew more as they were able to communicate easily with each other and come to terms. When Tripitaka learned of his past in A Crown Does Not Make You King, she became more sympathetic towards Monkey. They started to hold hands, and she told him that she was with him. Both of each other go to the ends of the earth to save one another and show commitment in their relationship.

In Season 2, Tripitaka teaches Monkey how to write in the god language, and does not use the Crown Sutra as much. She is very kind to him, and they communicate with one another whenever they come to a disagreement. Monkeys' loyalty to Tripitaka falters and it creates a rift in their relationship. But he is not hesitant to side with her again. In Shadow Boxing, they argue often, but Tripitaka becomes mournful of his death, begging to bring him back.

## Throughout The Series

<tabview>
Tab view/Content 1|Season 1
Tab view/Content 2|Season 2
</tabview>
72. The Titan’s Crown

## Overview

Near the seaward edge of the frozen north lies a ring of pillars, one mile across, comprised of an as-yet unidentified material. The pillars appear to be made of something resembling obsidian, laced with veins of sapphire and lapis lazuli. Within the ring, the normally devastating lightning and snowstorms that plague this part of the world have no effect. Furthermore, anyone entering the ring of protection begins to experience a sense of calmness and content. Local Frost and Storm Giant tribes use this place as a meeting ground.

## Elder Giants and the Tower of Ulfrym

A fact unknown to few beyond the giants and the most intrepid explorers, the Titan's Crown is actually the very peak of a tower that extends far, far below the frozen ground into the depths of the seas. Long before recorded history, a race of Elder Giants lived beneath the ocean, breathing water as easily as air. Relatively peaceful in spite of their size, the Elder Giants built the Tower of Ulfrym to live in and protect their community from the attacks of sea beasts and other monstrosities. As time went on, and the tower broke the surface, some of the Elder Giants began to leave the Tower of Ulfrym and spread outwards, keeping the runic language (and magic) of their ancestors. These became the Frost and Storm Giants that live in and around the Titan's Crown today.

## Yggvard the Mad

While most of the Elder Giants continued to build and live in higher levels of the Tower of Ulfrym, a Warlock known by most as Yggvard the Mad chose to stay below. Whether he was actually mad or not is a matter of debate for modern scholars, though a majority of modern Giants agree that he was. They also agree that Yggvard made a pact with a Deep One called Savatoth in exchange for power. While he did manage to slay several undersea monsters, it was never enough for the Elder Giants to be truly safe. All Giants now consider the lower levels of the Tower of Ulfrym cursed, this sense of unease spreading into the seas beyond. Rarely do Giants today venture beyond the coast, and they go to great lengths to warn visitors away, though they will not stop them if pressed.

## Snowstone

A chief export of the Giants around Titan's Crown is Snowstone, a mineral so named for its semi-transparent white color. Ironically, Snowstone is not very cold to the touch, and seems to absorb the cold around it. When forged into armor or accessories, Snowstone allows the bearer to resist cold or, if there is enough of it, become immune entirely. It can also be used to create Frosteater weapons, which not only absorb magical cold and ice, but expel it as the wielder sees fit. Snowstone has roughly the consistency of steel, and is forged in roughly the same manner, though smiths must be careful not to "burn out" the absorbing properties. This happens more often in warmer climates, unless the Snowstone is stored in a chilled container.
50 - Island of Storms

## Island of Storms (Overview)

The Island is largely a thriving jungle and with constant stormy weather somewhere on the island. It holds home to the Temple of Storms.

### Temple of Storms

The Temple of storms is named as such due to its followers worshiping the gods of storm, sea, lighting, and thunder. They have a tradition that every 10 years they send out one of their best to go and search for an ancient relic lost to them.

### Surrounding Environment

The surrounding waters are constantly churning due to the amount of storms surrounding the area making them difficult to pass through and therefor typically avoided
39 - Republic of T'eumar

## Republic of T'eumar

### A small city located near the mountains (#38 area). The peoples of this city revere magical creatures and spend a great amount of time taming and working with creatures of the sort. The founder of the city, Heris Berkus T'eumar was a renowned griffon knight, and the people revere the griffon as a chosen beast because of this. Sadly the last griffon in the area died some time a go, and the people mourn it's loss greatly. The do have a promising group of wyvern riders called "Night Witch's" (they must be voiced with a russian accent) that guard the town.

Current Leader: Umara Vont T'eumar, the leader of the Night Witch's. Stern and reliable until she gets even a whiff of alcohol, and then no promises are made. In a relationship with the head of the Tamer's Association. Female Fighter/Wizard

Touman Linkes: The head of the Tamer's Association, that works to try to tame any magical or mystical creature they can find (note that they can handle wyverns, but other creatures may not be so easy). Currently in a relationship with Umara. Fascinated by creatures of all sizes (think Steve Irwin) and magical origin. Has ties with magical creature black market.

Physical Description: Large towers on the walls that house the Night Witch's Wyverns, with a wall. The palace is small, but the University of Magical Beasts is rather large, as well as the Tamer's Association as well.
Exports: Main business is raising and taming magical creatures, so ranching and livestock, fantasitcally speaking anyway. Byproducts of certain creatures, Wyvern Hide armor, Talon knives, etc.

Imports: They import quite a lot of food for their creatures and themselves, as well as alcohol for Umara.
59 - badger county

## Badger-County

This county is infested with badgers

the people in this area are hardy simple folk who make an honest living milking their herds of cows and making cheese this county alone produces 95% of all the cheese in naluri some even say that the cheese grows on trees

badgers are pretty much the only creature you'll find in these parts its just a question of what kind of badger ie(giant badger dire badger were-badger....etc)

the worlds largest badger nest is located here but entrance is difficult it was recently infiltrated by drow
76 - Ragnaro Mountain Range

## Ragnaro Mountain Range

The mountain range is home to 5 rival Goliath Viking Tribes. The mountain range holds many lakes and rivers that provide channels to the sea. Goliaths have become skilled ship makers and use the canals to venture out of the mountains and into the sea to conquer new lands. For centuries, the 5 clans have been at war with one another. The Viking Wars have been over for 12 years, held back by the 5 tribes uneasy truce. The peace is held by the prophecy that the Son of Odin, Thor will return to the world to restore the Vikings rightful place in the world. Each tribe has sent a champion into the world to find Odin's Prodigal Son.

The Tribe of the Knights of the Night Raven has sent out who they believe is the reincarnation of Borramir, Father of Odin, to find Thor.
Alcatraz archipelago and the acquisition of San Francisco (Singaporeworld)

In 2044 the United States economy collapsed leading to widespread crime unemployment and job loss. The United States government, in order to deal with his economic crash, sold chunks of North American land to financial companies, other countries, and investment groups. In 2055 the United States government along with the government of California sold Alcatraz Island to an investment group in Singapore. This group also funded a massive seawall that protected San Francisco from sea level rise. The Singapore government preserves the Alcatraz prison. However, they also created an of artificial islands to provide housing and food resources. By 2100 the archipelago of Alcatraz with the trendy neighborhood that attracted tourists and residents from all across Asia experienced a major economic golden age in the 22nd century. The Alcatraz Archipelago expanded even further by 2120 and took over Angel Island. Eventually, by 2130 the city of San Francisco was sold to Singapore and in the territory of Singapore. The acquisition of San Francisco further to reach and the geographical area controlled by the country Singapore which by then was a world power. Eventually, by 2199 the archipelago of Alcatraz was the most trendy neighborhood in California and was home to a number of tech firms. Also by then the entire state of California and left the United States and became part of Singapore. This was extremely popular because most residents of California enjoy Singapore's more liberal approach to their respective cultural differences. By then the United States was very religiously conservative and minorities were repressed. In the end, the acquisition of San Francisco makes Singapore a very powerful economic force in North America.
82 - Fenris Hollow

### Subheading (Ctrl + 3)

A small copse of pines nestled among the mountain side, long forgotten by most. Obscured from
view, and overlooked by those unknowing, a cave is hidden. The cave is protected by a pack of dire wolves, and inside the cave is a number of skills challenges. Beyond a sealed door lies the tomb of Fenris. Protected by a Werewolf Wizard and a Shield Guardian. The final resting place of the Champion of Fenris is trapped with a magical glyph that will bestow a curse. The contents of the tomb are, minimal gold, jewelry, and other offerings to Fenris. The Wizard Werewolf has a plus 1 Wand and Studded leather armor. The champion of Fenris' body has tarnished ceremonial armor, a Short sword +1, and the Mantle of Fenris.

The mantle is a legendary item, offering a plus 2 to AC can be worn over armor, and counts as unarmored, if not worn with armor. You gain advantage on animal handling checks with those of the lupine persuasion, and advantage on survival checks involving smell. Additionally as an action, you gain the ability to shift into a dire wolf once per day, resetting at dawn.
63 - The city of Black Creek

## City of Black Creek

This quiet, unassuming city is home to little more than 1,500 people. The simple population of mainly fishermen and farmers spend most days working the river and fertile lands nearby.

Every year, before the great harvest, the town holds a celebration of growth and life. The staple of this celebration involves every towns person gathering their gold and valuables (about 5-10% of their annual income), and throwing them into the well in the spirit of good fortune, health, life, and growth. This ancient tradition has been celebrated for hundreds, if not thousands, of years.

Unbeknownst to the people, an ancient dragon resides deep within a cave located in the surrounding forest. The ancient Blue Dragon, Silregos, quietly guards his massive hoard and bathes in gold and jewels. He patiently waits as year after year, decade after decade, century after century, the riches from The Great Harvest Festival are washed from the well in town, through watery tunnels underground, and into the lair of Silregos.

Silregos and the town contently live out their lives, without confrontation... for now.
36 - Pilgrimage Woods

## Pilgrimage Woods

The Pilgrimage Woods are located near the coast. Consisting of mainly coniferous evergreen trees, with some deciduous species appearing in the coastal area, the Pilgrimage Woods are so-called because of the role they played in the lives of the nomadic Troi people prior to the settlement of the area. A fresh water river flows through the northeastern portion of the forest.

### Ecology

The Pilgrimage Woods are home to a vast variety of plant and animal species. Food is easily found in the area, with an abundance of edible berries and plants. The main predators of the Pilgrimage Woods are the snakes, bears, panthers, and owlbears that roam the forest, feeding on deer, rabbits, squirrels, pheasants, boars, and weasels, among other small-to-medium beasts. Faerie dragons, although extremely rare, have also been observed in the woods.

The Pilgrimage Woods is also home to a number of sentient plants, including at least five treants and a plethora of awakened trees and shrubs.The treants are the guardians of the forest and are fiercely protective of its resources. While they don't generally object to humanoids hunting, gathering and logging in moderation, they will show no mercy to those they deem careless or excessive in their use of the woods. It is a custom of the La Troienne people to plant a tree for every one they cut down - a practice that has led to an amicable relationship between the town and the forest's caretakers.

### History

Text

###
92 - The Keep of the Duergar’s Drumming

In centuries past, the Keep of the Duergar’s Drumming was a crucial component in the protection of The Straight of [Name of ancient ruler of nearby city]. The land and titles for the holdfast were given [long time] ago by [Name of another ruler of nearby city], the [titled ruler] of [City Name - link] to [a good good name goes here], one of [ruler]’s most trusted advisors.

The Keep’s name comes from the omnipresent, great booming that wells up from deep underground along this area of the coast. The sound, so remeniscent of the enormous war drums often employed by denizens of the Underdark, led to folktales in the region telling of a secret entrance that led to a great Duergar city lying somewhere in the surrounding countryside. However, the explorations of the great adventurer [Adventurer] led to the discovery of caverns in the cliffs overlooking the straight, and the pummeling of the waves into these natural formations was in fact the origin of the famous drumming.
Tabletop Champions Maps Wiki

Welcome to the collaborative world builder!
Hopefully we can all work together to make a world any fan of fantasy would want to play in. How good and detailed it is, that’s completely up to you!

**How it works**

* Open the map and zoom in. Find an area you like and find the number
	+ Red circles denote cities
	+ Purple circles denote landmarks such as castles, dungeons, and forts
	+ Light blue highlights represent natural features such as forests, mountain ranges and deserts
* Once you find an area you like you may claim it on the wiki page, find the page with the corresponding number and begin editing (Please add a comment with what you are naming the location to indicate that it is taken, for example “2. Castilla, the City of Bells”. When an administrator gets online, they will change the title to the name you put in the comment.)
* After that it's up to you, fill in the lore as you see fit, what the area looks like, notable NPC’s and organizations and whatever else you want to add, the more detail the better.
* Collaboration is encouraged, work with each other to make this a living and breathing world!
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Rules
No copyrighted material or references to other intellectual property (for example no "Mordor" or Taako town). Only original content.

Please be somewhat serious, leave the crazy jokes to the players. We want to create a detailed world that people would want to play in, no poopville.

Initially please only choose **two** location to write about so everyone gets a chance. If it turns out that things are not getting filled we will change this rule.

Please keep content appropriate, if it's not something you'd feel comfortable talking to a teenager about do not use it here. It doesn't have to be rated E for everyone, but definitely NOT NC-17

Fantasy only please, no guns or future tech. Sorry, I know this sucks but trying to stay within the high fantasy brand.

Recent Activity
85 - Citadel of Amin

## The Citadel of Amin

The small collection of aged stone structures presumed to be the once-homes of whatever civilization dwelled here circle a massive tower that stands with peerless height above the treetops. Though the outer walls have begun to give way to the wear and tear of time the tower continues to proudly stand straight in the sky, it's twin attics allow the light of the sun and moon to pass through to greet each other simultaneously every night, and during the day it eerily casts two shadows in opposing directions that come to meet at midday.

Within this tower in the center of a citadel in ruins, one can see for many miles in every direction.

## History

### Of Judgement

A great king once came to this place and offered himself to the gods for judgment, wishing for all his deeds to be given judgment impartial. Though he was a beloved ruler and seen as just, his accumulated deeds weighed heavy on his heart. In all his years of life he had seen so much war, caused so many lives to be destroyed in order to protect those he swore to defend and those whom he held dearest to his heart. He had taken more lives than he could count, indirectly or otherwise, and wanted some sort of peace for his soul.
41 - The Everdark Jungle

Brief Description

From a birds eye view the canopy of this forest appears like any other forest, but from within the leafy overgrowth from above obscures all light from entering. Travelers are not without hope though, because within these wood grows a luminous blue fungus giving an eerie glow to the place. All manner of strange flora and fauna grow in this almost alien like lush landscape. The fungus itself creates enough light to be a source of photosynthesis for new plant types to thrive. Don't get too comfortable though, these plants can be dangerous to those who choose to deviate from well established paths, which tend to overgrow quickly if not maintained.
The weather above the canopy is treacherous as well. With a constant rain and winds feeding the lush forest any attempt to fly over the forest is most likely met with a disastrous end

### Denizens

Long ago elves from the now ruined empire of Kel’tarath migrated to this forest, seeking a dark location where they could still maintain themselves as elves without being corrupted into drow. The elves found solace here and because of the light given off by the fungus they still maintained, at least at face value, their natural elvish state. These elves are highly protective of the forest and do not take lightly to people delving too deep into their home. In order to maintain the forest and not be over run And conquered the elves have made a deal with both Cin Amon and Ebreosea To allow a caravan trail through the forest, with the caveat that travelers do not step off the path.
55 - Silver Strings

Claimed for Tabletop adventures

## The Silvered Strings Tavern

The Silvered Strings Tavern was built in a clearing claimed by the nearby fey forest by Homer and Hilda. The tavern became a hot bed for adventurers as danger encroached from all sides.

They made a peace treaty with Amerynth, the leader of the seely fae.

### The Dragon Attack

Faindry the ancient red dragon burned the tavern to ash and killed Homer inside. The adventurers were able to save the rest of the people and the buildings (except the roof of the art gallery).

## The Blooming Onion Tavern

After the destruction of the tavern, the adventurers rebuilt a new tavern under the instruction of Sandro the tortle. A nilbog named Neil had claimed the Silvered Strings Tavern few days before the destruction so he started bringing out more goblins from his hat. There were over 200 goblins taking over the town and then sent into the fey forest. The fae got angry and so there was a gobbocide.
66 - Landmark

This box will include information for starting the page.

Please delete this box when you start editing. It will remove this page from the "Available" category.

## The Crystal Castle of King Morgoth

It is said that the now ruined castle of King Morgoth could be seen for miles. However, to this day an impressively imposing spire still stands. The land surrounding the castle is uninhabitable, the siege that saw the end of Morgoth's rein left the land devastated, the ground is hard as stone and black as ash.

The frost giant king commissioned the finest craftsman in the land to construct a fortress like no one had seen before, the lower portions were covered with a gleaming silver and polished to a brilliant shine, but the truly iconic feature was the castles central spire constructed out of ice. The king was a fair and gracious king, allowing for all races to enter his town freely.

Nearly 200 years after the fall of the frost giant stronghold, the castle exterior and surrounding lands have been stripped of all precious metals and anything worth value that could be hauled off and sold. The spire still stands, not quite as tall as it once was, but the ice spire still stands resolute.

### The Township and Castle

The town that grew up around the castle is now under the control of a small group of thieves and pirates, that make their living robbing travelers that venture to close and merchants bound for Thistlepot Junction to the east. These bandits are lead by a man named Kordo Gervon, he was kicked out of the royal navy for insubordination and being too intimate with a farm animal.

The castle, however, is undisturbed beyond the entryway being destroyed. No one who has entered has ever left...

**Note-worthy NPCs**

Kordo Gervon - Human Fighter

Gervais Longwood - Etheral Avenger
61 - The Olivier Estate

## The Obsidian Sphere

The Obsidian is the Castle of House Olivier. The Castle is made of a dense black stone that glistens in the light and a single looming 300 meter tall black tower in the center. Large wooden gates with black iron covered in arcane runes leads in the the garden and up to the main entrance. The Windows are barred as if to keep something out... or someone in....

### House Olivier

What was once a proud Noble family is now almost forgot. Generations ago they fought the monsters of this world by studying the dark arts that made these monster. They used the knowledge and power that came with it to fight off the evils of the night until the common people and churches began calling them the monsters for practicing the dark arts they did. The people turned their backs on House Olivier so the family turned there backs on the people. Now decades later, House Olivier is a fragment of what it once was and almost completely forgot about. Though the few who still remember can see how the world has changed since the family closed its doors. more and more monster roam freely with few who know how to stop them.
Gros Hank

Gros Hank est un Golem de Prison, une variante des golems de fer normaux, tout comme le Grand Henry . Il est un personnage mineur dans Minecraft: Story Mode Saison 2 et est apparu pour la première fois dans **"C'est Plus Qu'une Impression"**.

## Profile

### Apparence

Gros Hank a des lumières rougeoyantes sur sa poitrine et son corps et son corps est gris et noir. Il a aussi des yeux violets.

### Personnalité

On ne sait pas grand-chose de sa personnalité, mais seulement que son travail consiste à contenir les "invités" s'ils tentent de s'échapper, ce qu'il ne semble pas déranger.

## Détails

* L'espèce de Golem de fer de Gros Hank (Golems de Prison) est une exclusivité de *Minecraft: Story Mode*.
64 - Thistlepot Junction

## Brief Description

This odd gnomish city doesn't seem so large at first glance. From the surface it appears as a small humble village consisting of a town hall, a bank, a general store, an inn and an enormous fairgrounds. Though it appears humble at first glance it is more than meets the eye. Below the surface lies a sprawling city of modern steam and gear technology. This city is the backbone of agriculture for the realm. the gnomes pride themselves in creating the finest farmlands and farm technology possible, and are in a constant struggle with eachother to make new devices to make better producing farms. Below the surface the gnomes can asses the root structure of the farmlands above and tend to all the needs the plants could possibly have, and more. Above the surface is sprawling fields of lush greenery, all manner of foods from pumpkins to grain to experimental crops so dense its almost impossible to cross. The gnomes keep to themselves, and do not get involved in the politics of the outside world. They are capable of this due to the fact that they only keep the crops they need and feed as much of the realm as possible, free of charge, to be left alone. as an example the biggest gnome altercation that has occurred in the last year when two fine young gnomes got into fisticuffs about who was going to take Mary Sue Blitzcrank to the town fair dance. they farm what they need and leave the rest at drop points on the outskirts of town, after that they don't care what happens to it as long as they are left alone by outside forces. even if they were invaded anyone trying to claim the farmlands for themselves wouldn't know how to operate the technology to keep the farms going (you try adjusting the rotary girder on the forced air root thing-a-majiger, its not as easy as it looks). Though everything seems so quaint and nice, is this humble town really the wonderful place it seems?
Fred

**Fred** est un personnage décédé dans Minecraft: Story Mode: Saison 2. Il était aussi un admin comme mentionné par Xara, et connaissait la clé pour vaincre Roméo. Il est doublé par Fred Tatasciore en anglais.

## Apparence

Fred avait une couleur de peau bleu lapis, des pupilles rouges, des vêtements turquoise et bleu marine et des cheveux bleu foncé. Il avait une plus grande taille (construction) de 2,5 blocs de haut, contrairement aux autres admins, qui ont la taille (construction) normale.

## Personnalité

Peu de choses sur la personnalité de Fred sont connues. Son enregistrement d'hologramme montre qu'il se souciait de ses amis et croyait toujours que Roméo pouvait redevenir normal, même s'il savait que Roméo était derrière lui et qu'il pourrait être mort à tout moment. Il n'avait pas non plus l'intention de conquérir d'autres mondes, contrairement à Roméo. Il a également été mentionné pour être généreux.

## Objets

* Houe en Diamant
* Son journal
* Gantelet doré

## Mort par

### Cause de la mort

* Roméo

Dans une dispute inconnue entre Roméo, Fred et Xara, Roméo a défié les deux admins et a tué Fred dans le processus. Xara révèle que Fred a été tué devant elle dans une pièce de l'adminium, et que c'était "lent".

## Autre Langues

 Français
 Allemand
 Espanhol
 Russe
 Chinois simplifié
 Portugais
 Japonais