recursal/Fanatic-Fandom huggingface dataset:
Sidewinder LMT

Designer
 Status

**Sidewinder LMT** - brother of Stinger LMT, a giant pulse weapon attached to a reliable fighter.

Light Mobile Turret

Stinger was highly successful, efficient and deadly, and thus, the engineers
behind it decided to expand upon its concept.

And so they did. Sidewinder LMT is the "brother" of Stinger LMT, utilizing
the same(slightly modified) base platform, and swapping two reasonable
pulse weapons for a giant, deadly one, full of recoil.

A mighty fighter. Its recoil may seem like a downside in some rare situations,
but most of the time, it is truly useful. It also allows the ship to
retreat from combat without turning around, and on top of that, the Reentry
ability allows the ship to re-enter combat soon after, fully shielded and
searching revenge. This is another one of the few asymmetrical ships in the game.

## Tips

* Recoil is love, recoil is life.
* When maneuvering, utilize your weapon's recoil.
* Shields are low? Get out of the battle and prepare for Battle Reentry!
* Some battles just don't go the way you want them to. Tactical retreat is a valid option.
O-Defender

Designer

## Overview

**O-Defender** is a Tier 6 ship in Vanilla, KEST, and MCST. It has the highest shield capacity and regen among Tier 6's and fires one frontal pulse that does moderate damage and knockback. It is also almost immune to knockback with its high mass and is the slowest Tier 6. It is essentially a Tier 6 mixture of the Y-Defender and Bat-Defender.
The O-Defender's strongest point is its ability to mine asteroids effortlessly by ramming, with its incredible shield capacity and regeneration, which makes it extremely difficult to destroy on 1v1. It is a decent ship un-upgraded, but upgrades very quickly due to its mining abilities. Recommendations are to upgrade Energy Regeneration first, then Shield Regeneration and Capacity. Once it has a full crystal cargo, it is even more difficult to destroy, mostly due to the very little knockback it suffers. However, other ships are still able to fare well against it as it can't easily kill enemies.

The weakest point of the O-Defender is its extremely low agility and slow speed. As a result, it fares disastrously against multiple opponents, especially if they're fast, quick ships such as the Shadow X-2 or the Condor. Its large size also makes it very easy to hit. In Team Mode, O-Defenders can serve as good front-line ships, tanking damage while allowing hard-hitters such as the Advanced-Fighter to fire from behind. Every shot matters, with low energy cap and regen, so be accurate, or you will be bitten down repeatedly. Use asteroids for cover.

In Deathmatch, the O-Defender is a tricky choice, because of its slow speed. Unless the other ship is known to be weak against it, it is not recommended to choose it.

With 6 attack pods, the O-Defender becomes a high-shield high-firepower ship! That makes it devastating, although enemies can hit-and-run or shoot from a distance to counter the attack pods.

The O-defender is in a circular shape, clearly in reference to its name.
U-Demon

The **U-Demon** is a tier 5 in the U-Series mod. This ship has similar abilities to the U-Punisher, where it has immense recoil, but very damaging lasers. There is a twist, however. It has cannons on the back which make it double as a bullet dasher, with moderate speed compared to the other "speedsters" of U-Series. This Ship is best used on the offensive, not defensive, and is mediocre at mining.

 Designer
Mining asteroids

Mining asteroids is a key part of the game. This is a short article on this subject.

Different ships have different ways of mining. Some are good at ramming asteroids, some rely on their firepower to mine, and some just aren't good at mining!

In many ways, the best ship path for mining on Team mode and Survival mode is to go up the right hand side of the ship tree. The Rocktower, Barracuda, and O-defender are the some of the best miners in the game, having high ram damage and fairly high fire power. On lower tiers, some good miners include the Bat defender, Crusader, Side-interceptor, Pioneer, and Y-defender, all of which can reach the tier sixes listed above.

Although not all of these ships are great fighters, if you want a ship path that includes good miners, head up the right hand side of the tree. One notable ship on this side of the tree is the Howler, which is an outstanding attacker when used correctly and also an excellent miner when upgraded.

Ships down the centre and down the left of the vanilla ship tree are good miners too, but most don't seem to have the ram damage and shield to mine extremely effectively. Most ships there rely on their high fire power (e.g. the Scorpion or Advanced fighter) to mine as they have lower shield capacity and ram damage compared to ships like the O-defender.

Mining pods can be extremely helpful when mining, but be careful what ship your are when buying them. If you're a ship like the Advanced-fighter with a large pulse, mining pods can be ineffective if you only want to use the pulse because they only fire when you fire, meaning they would only fire for a short duration when you fire your pulse. Mining pods are most effective with bullet hose ships (e.g. the Bastion or Side-fighter) because you can hold down fire and they will fire with you, and you can fire like this for a long time, making quick mining.

Note: don't attack with mining pods; you will usually be killed and therefore lose your pods.

Ships that are poor at mining (when un-upgraded) include the Shadow x-1, 2 and 3, as well as the U-sniper and Vanguard due to their recoil.

Summary: mining is a key part of most Starblast game modes. If your team is in a position where it is behind gem wise, take a mining ship path and get mining. Remember, try to stay near your base when mining in team mode and do not attack enemies either. Try to defend yourself if attacked, but if you have mining pods it is most likely you will be killed. Keep watching the radar, and stay away from enemies.
Starblast Wiki

Welcome to the Official *Starblast* Wiki
Wiki
the *Starblast* compendium by the players, for the players.
We are currently maintaining 3,307 pages (686 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Basics

* How to play
* Modes
* Ships
* Upgrades
* Strategies
* Tutorial
* Changelogs
* Elite Commander Pass
* Custom Game Creator
* Ship Editor Tutorial
* Modding Space
* Modding Tutorial
* Game support

Wiki

* Community portal
* Admin noticeboard
* Recent changes
* General disclaimer
* Gamepedia Help Wiki
* Create an account
* New pages
* Missing pages

Participate
Have a page you'd like to add to the Starblast Wiki? Get started by giving your article a name and hitting "Create Page." Edits and improvements to existing pages are also appreciated.

* Adding content
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Video

Images
mw.loader.load('ext.slideboxlightshow');
About

Starblast is an online game created by Neuronality.
Shoot asteroids and enemies to collect crystals. With your crystals, upgrade your ship, buy new ships, Secondaries, and extra lives for your existing ship. Be the last survivor, or lead your team to victory!**Developer:** Neuronality**Publisher:** Neuronality**Genre:** Arcade shooter**Mode:** Multiplayer**Media:** DigitalPlatforms and Release dates
November 8, 2017

News
Alpha Centauri Wars - Weekend event - - 2019/11/14 15:19
Nautic Series 3.0 - featured throughout the weekend - - 2019/08/30 13:37
Summer Party! U-Series invited in survival mode - - 2019/07/31 14:52
Alpha Centauri Wars - Special Nautic event! - - 2019/07/18 14:40
Alpha Centauri Wars - Sector Phi - Weekend event! - - 2019/06/21 13:50
Twitter
Tweets by @neuronalitywindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Links

* Starblast Demo
* Steam
* itch.io
* Google Play
* Apple App Store
* Twitter
* Reddit
* Twitch
* Instagram
* Discord
* Neuronality
Manta

Designer

The **Manta** is a Tier 6 ship in the Nautic Series. It fires one high damage frontal pulse, two low damage converging auxiliary lasers and a low damage laser from the back. The pulse has no recoil. While slow, the Manta has high shields and firepower. This ship and the Octopus can be thought of as the Nautic version of the O-Defender with extra lasers but has lower shields. Compared to its predecessor, the Spider Crab, it has focused firepower but only a bit more than half the firepower.
Mite Speedster-Class

The Mite is the starter ship for the Speedster Class of MCST, and like the other t1s of this mod is made by ThirdEyeMan (aka SChickenMan). It has incredibly high speed, rotation and acceleration, as well as high energy regen for it's tier, but very low mass and shield. It's 2 small rapid-fire guns are capable of chipping away at small asteroids, but will take time to get through larger rocks or enemies.

A single hit from a large shot can spell doom for this ship, but in the hands of a skilled pilot, it can dodge most anything.

 Designer
 Status
Trailblazer

The **Trailblazer** is a tier 5 ship in the U-Series mod. This ship is similar to the U-Demon, but it is much smaller and has much less recoil! It regains energy faster than the U-Demon, moves far faster, and is heavier, but the agility is slightly worse. It also doesn't have the U-Demon's ability to shoot with less damage when clicked too quickly, which could be both an advantage and a disadvantage.

 Designer

Stats:

* Faster movement when empty firing then the U-Demon and U-Speeder, slower than the U-Afterburn and U-Smasher.
* When only energy cap. and regen are upgraded, fires 4 shots from the front with huge dps.
* viable as a rammer, though held back by its initial low agility and low move speed without its back cannons.

## Tips

* Sneak up on enemies from behind or the side as much as possible.
* When confronting an enemy like the U-Arsenal or U-Siege from the front, move towards them so that your shot will have more velocity. Immediately after you shoot all of your pulses, steer to the side and run away. This way, even if they hit you, the knockback won't trap you.
* Upgrading agility is useful for better control and faster turn rate when aiming, but it will reduce your maximum speed. It is worth the tradeoff though.
* Although more powerful, the fully upgraded bullets do less damage overall (2\*175 = 350 total damage) then the non upgraded 4 bursts (4\*100 = 400 total).
	+ If you upgrade damage more than once, you must time your second shot to minimize the time and maximize burst DPS, since 460+70+70 < 600+0.2\*150 and 520+70+70 ≥ 600+0.4\*150.
	+ See the table below for different cases where you upgrade damage different number of times and max energy regen.
* One strategy (if you are good at steering) is to start a ways off, then rush forward and ram your opponent. the huge speed will knock them spinning. Immediately after hitting them, stop and move forward regularly letting your energy recharge, then blast them before they recover.
Stinger LMT

Designer
 Status

**Stinger LMT** - efficient and deadly, although lacking acceleration.

Light Mobile Turret

A medium-sized fighter with a powerful reactor, deadly twin pulse weapons,
and horrific abilities.

The ship itself lacks acceleration quite badly, however the turning rate is
exceptional. It features two identical, heavy pulse weapons on its sides,
accompanied by 4 puny rapid-firing blasters.

This ship also features two AOE abilities, that allow it to boost self and
teammates within a small range. Utilizing a unique, recently discovered technology,
it is able to either boost the engines, or boost the DPS and weapon power of ships
in range.

## Tips

* This ship is somewhat sluggish: don't rely on dodges.
* You're the heart of a good offensive - use your abilities near teammates!
* Abilities apply to your ship and all teammates in range. Use that to your advantage!
* Simple and efficient.
* Sting like a bee and show them who's the boss!
* Sometimes you just have to fly like a butterfly in between enemy blasts.
Universal Galactic Language

The Universal Galactic Language (UGL) is a intergalactic communications system provided to commanders by the Federation. It is a language standard based on a set of 16 signals that enable communication across human languages and between known sentient beings across the known galaxy sectors. The set of signals is dependent on your mission type and is used to Chat.

Commanders may use up to four of the signals to communicate with those in close proximity. The limit of four was chosen by the Federation in order to hinder the potential to overload/abuse the communications module. Although at first glance the number of signals may seem limited, one can produce a grand total of 16+16²+16³+16⁴=16\*(16^4-1)/15=69904 different messages with this language.

The signals are carefully chosen so as to minimize unnecessary misunderstandings that may lead to armed conflicts such as the Thousand Years' War of Irgon-9, in which a fleet of pilots intending to seek supplies from a neutral station broadcasted the non-UGL message "Ktoh-al-shmar" in species E-59**3**1 dialect (which in some human colonies roughly translates to the colloquial greeting " 'sup my dudes"). This turned out to be a disastrous mistake -- the base was in fact inhabited by sentient species E-59**2**1 (not E-5931), in whose dialect the message means "you no gg" in UGL, an aggregate of all possible insults there could ever be in the entire universe. The fleet was shortly after overwhelmed by missiles, destroyed, and their cargo scavenged by the species, breaking at least 142 intergalactic peace treaties and trade agreements and unleashing several cycles of interstellar warfare. After resolution of the conflict and reinstatement of order by the Federation, UGL is strictly regulated.
Saucer

Saucers are one of the hardest aliens in the game. They are extremely large and fire powerful shots. They do not move very fast so a faster ship is better for killing them as you can trance around them. Saucers also have extreme hit-points. Yellow Saucers have 1000 hit-points red Saucers have 2500 and purple have 4000. These are bosses and therefore only spawn on certain levels. Yellow saucers spawn only in wave seven, while red saucers spawn in waves six and ten. Red saucers spawn in waves 6 and sometimes in 10 with the final boss. They are quite dangerous so it is recommended to kill them in groups of three or more.
Some saucers give loads of gems, for example, yellow saucers give almost 300 gems. If you are around a saucer try for it but if you are closer than a teammate it will chose you as a target.
For more on saucers go to https://starblastio.gamepedia.com/Alien.
U-Afterburn

Designer

The **U-Afterburn** is a Tier 6 ship in the U-Series mod. It shoots two high damage pulses from the front while using its back lasers to propel itself forward at insane speeds. It is often the choice of ship for top players in the Alpha Centauri Wars event due to its ability to quickly escape fights. Prior to 4.0, it could easily kill many ships due to its high firepower, the ability to quickly escape, and insane shield regeneration. While the damage and shield regen were nerfed, it still can still deal 800 damage and escape quickly. It has high shield regen (better than the miner branch), speed (faster than all other speedsters), damage (almost as high as the U-Bruiser), and ability to ram lightweight ships (almost as good as the U-Smasher). Even after the nerfs, it is still considered the best ship in U-Series.

It is highly effective against the U-Smasher, since the propulsion of its back lasers can negate most of the knockback. With the high speed, you can dodge the U-Smasher many times before they hit you once. When hit by a U-Smasher, other lightweight ships typically fly into an asteroid and drop gems or die. With the U-Afterburn, if you shoot while you're flying, you'll instantly stop moving but still be stunlocked, and after the stunlock is over, you can move like normal. Waiting for energy to reach 420 and shooting the two pulses helps to clear the stunlock.

It is typically used as a hit-and-run ship to attack an enemy and dodge or run away, but it can also be used like the U-Smasher to ram lightweight ships into asteroids or finish off an enemy. With its speed, this ship is effective against single enemies and teams by picking off enemies one-by-one. This ship is at the top of the food chain, as it is a predator and all other ships are its prey. With its fast speed, this ship can chase down any other ship. Not even a U-Smasher can run away from the U-Afterburn.

Another good strategy if the other team has nobody at their base is to attack the base until they respond and then run away. If only one ship tries to defend, then just run to the other side of the base and continue to attack. At the least, you can delay their mining, and at the best, you can drain their gems or destroy a module.

It is somewhat effective against U-10 Thunders. Unlike the U-Smashers, it can use the frontal pulse to hit the enemy, you should have bullet speed maxed for more bullet accuracy. The U-10 Thunder has quite low mass, so bullets might stunlock it, max up damage for more stunning and damage performance. When it has been stunned, you can ram it with your insane speed and it is doomed if there are dense asteroid fields at its back.

It has a dash.
Mosquito

Designer
 Status

The **Mosquito** is a Tier 5 ship in the KEST mod. This ship's design is heavily based on World War II aircraft De Havilland Mosquito. It rapidly fires 2 very low damage lasers from the front. It has wide,has lower than average firepower and also lacks in shields, making it extremely vulnerable.Stats wise, it is somewhere between the Aetos and the Shadow X-2. Rather surprisingly, the mosquito has a rather good energy regen, tied with the howler.
Topaz

This tier 6 Speedster class ship has immense agility and the highest energy regen out of any MCST tier 6(excluding the non-existent Ivo and Pirate), with a high speed as well, though being a speedster means it does have low shields and mass, these in combination with it's somewhat large size make it quite easy to defeat, especially if you can land a large pulse on it. The high agility does make for some good dodges in the hands of a skilled pilot, however.

The weaponry is another downside, being a spreadshot, it is much better at close range, however the low mass and shield makes this very dangerous to do.

Overall, incredibly powerful but not without downsides, extremely dangerous in the hands of a good player.

 Designer
 Status
U-Spread

Designer

The **U-Spread** is a Tier 3 ship in the U-Series mod. It fires a spread of 5 lasers from all different angles. The main cannon at the front fires a weaker pulse at a higher rate. This ship is a mix of Support and Offense. If you chose to go offense, max out damage, and not energy regeneration, as the main pulse will continuously fire without end (rarely, every 10 seconds, a different random cannon fires), and you can easily finish off enemy players. The acceleration is slow, so tread carefully whilst playing. If you chose the mining route, Energy Regen is the way to go.

It is the first ship in the miner branch: **U-Spread** > U-Center > U-Octa > U-Perimeter. It is the predecessor of the Tier 4 U-Center, which has better shield, mass, and acceleration, in exchange for less speed and turn rate.

If you want to kill an enemy base early for a short game, a team of U-Pentas or U-Spreads is best for this, as they have the highest energy regen of Tier 3. Using a U-Penta can deliver 300 damage/second, but it has inferior shields. Using U-Spread with max damage and no energy regen upgrades only does 240 DPS with the front cannon. A team of 8 U-Spreads with max damage and no energy regen upgrades (240 DPS) can kill a Level 1 depot in 2.626 seconds and a Level 1 spawn module in 2.1 seconds, ending the game in under 9.45 seconds (of course, plus the time it takes to mine to U-Spread and max out damage). A Level 4 base is not much harder to kill. 8 U-Spreads can kill a Level 4 depot in 4.22 seconds, and a Level 4 spawn module in 2.89 seconds, ending the game in 14.23 seconds.

Despite its name, it doesn't resemble a U.
Sigma-Defender

Designer
 Status

This Support class has a similar name and weaponry to some heavy class ships, with a quite similar appearance as well, however it is significantly less bulky than the heavies. It sacrifices some shields and mass for higher speed and agility. The firepower or energy is not spectacular, however does serve the ship quite well, being able to knock back, stun, and destroy other ships quite well.

Overall this ship is, in appearance and functionality, a heavy class with stripped-down shields and armour. If you like ships like the Condor in vanilla, you will likely enjoy this ship.
Space-Dragster

This Speedster Class ship is the fastest of MCST's tier 6 ships, with a blistering 200 speed when maxed. 2 rapid-fire guns serve as it's weapons, capable of melting most ships. The energy is somewhat low for it's class, and shields and mass are fairly standard for a speedster.

A fairly popular ship for high-skill players, but be careful of the low agility and high speed, as well as the length of the ship.

 Designer
 Status
Pulse-Fighter

Designer

The **Pulse-Fighter** is a Tier 3 ship in Starblast.io. It shoots one large pulse from the nose of the ship at a frequency of once per second, and two weaker lasers from its sides at 3 times per second. The Pulse-Fighter has good accuracy and so performs very well at any range.

This ship is one of the most versatile ships in the entire game. The frontal cannons and moderate energy regeneration make this ship perform relatively well when mining. But this ship truly shines in its combative abilities. When fully upgraded, is a deadly fighter, with very balanced statistics overall. It has a very effective set of cannons, good speed/agility, a healthy shield capacity and good regeneration rate. As such, it is a match for ships up to Tier 5 and can even kill un-upgraded Tier 6 ships when piloted well. It is not unheard of for a Pulse-Fighter to destroy an Odyssey or Aries. In a direct duel between a Pulse-Fighter and nearly any other tier 3 ship, the Pulse-Fighter will usually end up on top.

Because of this ship's impressive abilities, teams of pulse fighters can prove incredibly hard to counter. When facing off against any other ship, and utilizing RCS, it will usually prove incredibly effective. In the case that a Pulse-Fighter starts to get low on shields, the high speed allows it to flee combat with very few ships being able to pursue it. A relatively lightship with moderate firepower, this ship is best seen as a tier 3 version of the Condor (although the official tier 6 version of this ship is the Advanced Fighter).

The Pulse-Fighter performs incredibly well with a full set of defense pods. This set up can prove dangerous for nearly any other tier ship. When facing off against a skilled player with a Pulse-Fighter, a good strategy is to lure them into a dense asteroid field and ram them. The Pulse-Fighter is susceptible to being rammed, as it has a fairly low mass.
Training mode

**Training mode** is a mode added to Starblast that enables new players to get a feel of what the game has to offer and how to play it. Or, in short, it helps you to understand/play the game better.

## Parts of the Tutorial

### 1. Basic Controls

The first part of the tutorial teaches the most basic controls. It teaches you how to turn, shoot and move. All of this can be done with a mouse.

### 2. Upgrades

After you pass the first part the tutorial will spawn an asteroid at the star very similar to those in Invasion mode. If left alone the game will spawn more. The asteroids drop a large amount of gems. After collecting 20 gems, the tutorial tells you to buy upgrades on your ship(Can be done with 1-8 on the keyboard). Then you will need to collect a full cargo again and buy a Tier 2 ship using 9 or 0 on the keyboard to finish this part, depending on the ship you want.

### 3. Secondary Weapons

The tutorial immediately fills your cargo after you get your tier 2 ship and tells you to open the weapon store using "W". It then shows you how to convert your gems to credits(Click where it tells you to). After you convert them all, it adds 920 credits and tells you to buy secondaries. Once you fill your two secondary slots with secondaries, you must close the weapons store. The game will always turn your secondaries into one pack of rockets and one pack of missiles after this to teach you how to use fired secondaries(Scroll with the mouse wheel to change secondaries, press alt to fire). Fire one missile or rocket to complete this step.

### 4. Advanced Controls

This is where RCS is explained. Turning off RCS will make you keep flying in the direction you were already moving in, allowing you to turn and shoot while flying away. The tutorial orders you to turn off RCS by pressing ctrl(cmd button on mac).

### 5. Communications

You now get a brief explanation on the Chat system. To continue you must convey some sort of message. It can be any message using all of the chat keys.

### 6. Combat Briefing

The tutorial immediately buys all ship upgrades on your Tier 2, gets you the next ship(A Tier 3), fills your slots with secondaries and buys all the upgrades on your Tier 3. It then sends a swarm of aliens to attack you. In this step you have infinite lives; you can die as many times as you want and the tutorial will not kick you out of the game or downgrade you. Defeat all the aliens to complete training mode.
Lunatic tactical

The **lunatic tactical** is a tier 4 ship in Escalation, firing a pulse of approximately damage 80 at high speed at about 1 per second.it has two side lasers at 4 per second,about the power of the main laser of a FuryStar.It can be considered a harder hitting condor,with relatively less mass.It is best used skillfully,as written in the name.
Java Edice 11w50a

Minecraft 11w49a

 Typ
 Datum vydání
 Snapshot pro
 Stažení
 ◄◄ 1.0.1◄ 11w49a

**11w50a** (ve hře chybně označen jako **11w49a**) je čtvrtý snapshot pro Java Edici 1.1, vydaný 15. prosince 2011,, který přidává nové splashe a umožňuje hudební disky získat v survivalu, konkrétněji spadnuté z creeperů. 11w50a je poslední snapshot vydaný v roce 2011.

## Novinky

### Obecné

Splash
* Přidáno 15 nových úvodních textů.

## Změny

### Předměty

Hudební disky
* Nyní lze získat, když kostlivec zabije creepera.

### Mobové

Sheep
* Mláďata ovcí nyní jedí rychleji.

### Obecné

Funkce ladění
* Stisknutí `B` již nemění herní režim hráče.

## Trivia

* Tento snímek byl označen jako 11w49a, spíše než 11w50a.
	+ Navzdory nesprávnému označení nebyl 11w50a znovu nahrán.

## Zdroje

1. ↑ "Minecraft Dev Snapshot Week 50" (archived) – Mojang.com, 15. prosince 2011.
Score

The player score is a match specific statistic that begins with a value of 0 upon first spawning in and can be increased and decreased by various methods depending on the game mode. Although useless, if you die right after spawning, you respawn with 1 point.

### Survival Mode

In Survival Mode, you gain points by destroying asteroids with your own lasers, getting kills and picking up gems. Revenge killing someone will give you extra points. You lose score by either losing gems or dying.

### Team Mode

In Team Mode, the methods to gain and lose score are the same as in survival mode, except you can also donate gems to the station to increase your score. The amount of points you gain by donating gems to the station is equal to the amount of gems donated. Picking up gems given by a teammate using "V" will not give you any points. Killing aliens at the star also doesn't add to your score. As of the 10-25-2019 update healing teammates now gives you points depending on how much you heal at a rate of every 10 shields you get a point, which is intended to encourage healing teammates.

### Pro Deathmatch

In Pro Deathmatch, the only way to gain score is to get kills. You get 2 points for killing your target and 1 point for killing other people. There is no method of losing score in Pro Deathmatch.

### Invasion

In Invasion, you gain score by killing aliens and picking up gems. You and all teammates will also gain score after completing a wave. Destroying asteroids in this mode will not give you any score. The only method to lose score in invasion is to lose gems; dying will not cause you to lose score.
Team mode Tutorial

This is a basic Tutorial on team mode to expand on this Tutorial this tutorial is using info from the Team Mode page and the Space Station page.

This has the same basic idea as survival mode but there are 3 space stations that drift in a set motion around the map, and a 3x gem drop rate. (there are 2 spawn ports (where you spawn in originally or re-spawn when you die) 2 gem depots (where you buy secondaries, switch to healing lasers, and deposit gems to level up your base) and 9 connector modules (they serve no major purpose). The spawn port and gem depot is all you need to destroy to kill the base. The table on the modules found here (Space Station)

In Team Mode all ships levels 1-6 have 4 lives (the level 1 has limited lives to make it easier to win, you can not buy lives with a level one) and the rest of the ships have 4 lives up to t6 to limit the rage quitters because they got downgraded or got killed.

There is a option in team mode known as healing lasers which do what they say when they are enabled, they heal ships (you can not heal your own pods or yourself) but when you attack your teammates they restore as much shields as damage you do, when you try to attack enemies the lasers will go through them. They are highly useful in attack runs (and to counter them). You can also give teammate gems with [V].

You also have to upgrade the station to get higher level ships, for example level 1 stations can have level 3s (800 gems to upgrade, level 2 station can have level 4s (1600 gems to upgrade), level 3 station level 5s (3200 gems to upgrade), level 4 station level 6s (6400 gems to fill), once full on level 4 station you can get level 7s).

The best ships some have found in team mode are the ships off the side-fighter because they are quick miners (mostly), they all generally are good fighters especially with Secondaries however a few ships using that path (like X-2) are slow miners but they works really well in attack groups beating down the other teams. The right side of the tree is to slow to safely mine when you have fast ships attacking, and the left side not very fast miners so they well fall easily for lack of upgrades. However going up the right will quickly upgrade your base and the left when upgraded performs when supported by a right side ship (which the right side of the tree are tanks).

The most important thing to remember is to **work as a team.**
Sword'n'shield

Designer
 Status

Sword'n'shield - a super heavy tank/barrier carrier, capable of deadly ramming strikes.

A heavy space tank, a superheavy ramming fighter, and a giant deployable
barrier carrier.

While that may sound awesome, don't get too excited. The ship, and especially the
barrier part of its equation, are pretty disappointing. It sounds great in
theory, but on practice, it just doesn't work.

And yet, having a giant space sword, capable of one-slash taking out small enemies
is quite awesome. It is hard to use and, as all tanks, lacks agility, especially
rotation - however, when it hits, it hits hard.

## Tips

* Your capacitors are incredibly large - block enemy shots with your shield.
* Try to only block shots that would otherwise endanger your teammates.
* Having a pocket healer helps a lot.
* Deploy the shield to restore energy.
* Try to pierce enemies while moving away from them.
* Your dashes regen slowly - use them wisely.
Splitter

Designer
 Status

**Splitter** - high-acceleration broadside bomber.

Success of Unstablecore LDB did not go unnoticed. Bombers are clearly a great concept,
although their combat strength is somewhat low against fast, small, agile fighters.
They are mainly designed for engaging large, slow targets, and Prototypes tests
kinda lacked those. Yet that considered, Unstablecore turned out to be a worthy
opponent even for agile fighters.

Another problem Unstablecore faced, which is fundamental to all inertial bombers,
is the necessity to direct itself straight at the enemy to make own bomb connect.

Splitter addresses both issues. First, with its alternating-sides bomb
launcher, which features extremely high recoil and reasonable DPS. Being a
broadside weapon, it solves the issue of going at the enemy directly - and
via its recoil, it makes Splitter extremely tough to hit, greatly increasing its
combat potential. Yet, pilots often complain about its alternating nature -
sadly, the protocols of Starblast didn't let the engineers solve that issue
properly.

The former issue is addressed by this ship's Slug Burst, which is an AOE ability
targeting enemy engines. This allows this ship to temporarily turn fast, agile
fighters into worthless slugs, that can then easily and efficiently be bombed.

## Tips

* Keep your weapon layout in mind while maneuvering.
* Your weapons will automatically alternate sides.
* Fly by your enemies and sidestep them with bombs.
* Use your Slug Burst to make targets easier to hit.
Photon

Designer

The **Photon** is a Tier 5 ship in the Alien Intrusion mod. It fires a medium damage central lasers as well as two other medium damage lasers from the front. It is the fastest ship in its tier, and possibly second-fastest in the entire mod after Fly V2.

This ship excels at ripping ships and aliens apart, and it is even more devastating with attack pods, although the credits are better spent on heavy mines. When base nuking (spamming heavy mines in the enemy base), this ship's speed helps it flee if needed.
The Five Teams - Information

**What Are The Teams?**

In Starblast there are five different teams: Orange/Yellow, Green, Blue, Red, and Purple/Pink. Each of these five teams has different names, badges, and stats. The teams are the Proxima Mining Front, the United Nations Green Eagles, the New World Army Citizens, the Halo Corsairs, and the Centauri Space Force.

 File:Proxima Mining Front Badge.PNG.png
**Proxima Mining Front**

Color: Orange/Yellow

Abbreviation: PMF

Mascot: Maria

Species: Human Being

Civilization: Earth

Solar System: Milky Way

Goal: Revenge on the Astrinomitas

 File:United Nations Green Eagles Badge.PNG.png
**United Nations Green Eagles**

Color: Green

Abbreviation: UNGE

Mascot: Klaus

Species: Human Being

Civilization: Earth

Solar System: Milky Way

Goal: Aid the Innesians

 File:New World Army Citizens Badge.PNG.png
**New World Army Citizens**

Color: Blue

Abbreviation: NWAC

Mascot: Lucina

Species: Human Being

Civilization: Earth

Solar System: Milky Way

Goal: Defeat the Astrinomitas

 File:Halo Corsairs Badge.PNG.png
**Halo Corsairs**

Color: Red

Abbreviation: HC

Mascot: Zoltar

Species: Astrinomita

Civilization: Galactic Halo

Solar System: Alpha Centauri

Goal: Extermination of those who intend on extracting Frotmerium

**Centauri Space Force**

Color: Purple/Pink

Abbreviation: CSF

Mascot: Kan

Species: Innesian

Civilization: Proxima Centauri b

Solar System: Alpha Centauri

Goal: Freedom from the Astrinomitas

**Team Mascots**

Proxima Mining Front - Maria

Halo Corsairs - Zoltar

United Nations Green Eagles - Klaus

Centauri Space Force - Kan

New World Army Citizens - Lucina
Trident

Designer

The **Trident** is a Tier 2 ship in Starblast.io which fires two parallel front-facing lasers at a moderate rate of fire. While its base lasers deal a relatively low amount of damage, this means that the Trident can fire continuously without losing DPS. When the Trident runs out of energy, it fires alternatively from each side. This ship's attack, unlike the Delta-Fighter, does not weaken with range.

As a Tier 2 ship, the Trident is weak and best used for mining and upgrading to the next tier without upgrading the ship itself, unless made necessary by an enemy confrontation.

Compared to the Delta-Fighter, the Trident is slower and deals less damage, but has markedly higher shields and shield regen. Unless the player can get a sneak attack and ram the opponent's Delta-Fighter, the Trident will likely lose, regardless of skill. Unlike the Delta-Fighter, the Trident does not benefit greatly from additional secondary pods, as its poor agility and abysmal DPS prevents it from making any significant difference in a team battle.

The Trident is one of the few ships in the game where fully upgrading energy regeneration is not optimal. Without upgrades, suppose it takes 80T time to mine 80 gems to go to Tier 3. With 1 upgrade, it takes 10 T + 80\*6/7 T = 78.57 T to upgrade to Tier 3. With 2 upgrades, it takes 10 T + 10\*6/7 T + 80\*3/4 T = 78.57 T. Therefore it is best to upgrade energy regen once or not at all, since you might mine more than 10 gems at the slower rate. You shouldn't upgrade this ship in any other area, but if you still want to, then you should fully upgrade energy regen first, since 10 T + 81\*6/7 T > 10 T + 10\*6/7 T + 81\*3/4 T.

The Trident is likely inspired by the Klingon Bird-Of-Prey in the Star Trek Universe, due to its resemblance.
Map

The **map** is what determines the size of the playable field in Starblast along with the pattern/manner in which asteroids are placed. There are currently 10000 maps available to be chosen from, ranging from 0000 to 9999. For each map, there are 19 available sizes ranging from "Micro" to "Huge". Maps are slightly different for team mode by there being a clear ring around the center of the map for the space stations. As of the 11-13-2019 update sparse maps generate far less often.

## Tips

For Dueling one of the best maps is 4990. This map is an excellent map for dueling as there is a distinct area to mine and get ready for duels and an area to setup a duel and get started with no asteroids blocking you from having a great duel.

If you want to create custom map pattern (ECP & modding skill required), visit here.
Prophet

Designer
 Status

This Speedster class ship is similar to the U-Sniper from vanilla and MCST's Support class, having a nearly identical shot pattern of 2 heavy guns with high recoil and velocity, firing 1 from each side.

Being a speedster, it has significantly more speed, and being a tier 6, its stats are overall slightly higher than the U-Sniper's, having more damage, mass, shields and energy.

Overall, it is a good choice, able to pound enemies into submission with its 2 powerful guns, or utilize its high speed and recoil to do hit and run attacks, slowly whittling your enemies down. However, it is vulnerable to attacks from more agile ships that can take advantage of its bulkiness and low stability.
U-Center

Designer

The **U-Center** is a Tier 4 ship in the U-Series mod. Its fire pattern is the same as the U-Spread if damage is maxed and energy regen is not upgraded (stream of pulses from the front, plus a random cannon every 10 seconds). The U-Octa fires all shots from the front when used this way. The cannon at the front shoots a lower damage pulse but at a much higher rate. Because of its high mass, shield, and energy regen, the U-Center is a fast miner, and is a decent counter to the other Tier 4's. Similar to the Scorpion and Condor, the shield cap upgrade is very steep (about 1.8x).

It is the second ship in the miner branch: U-Spread > **U-Center** > U-Octa > U-Perimeter. It is the successor of the Tier 3 U-Spread and the predecessor of the Tier 5 U-Octa, which has better mass, speed, and doesn't have the issue of side cannons shooting periodically, while not having any disadvantages.

This ship is OP because when it's maxed out (except energy regen), it's basically an agile fast-moving U-Fusion with small energy cap, but in Tier 4. It has almost as much shield as the U-Fusion, and it regens at the same rate, while moving and turning much faster. It deals 240 damage/second through the front laser (with occasional shots from other cannons every 10 seconds), which is more than the U-Fusion's sustained 200 damage/second. But without the mass, this ship is much more vulnerable to the U-Smasher than the U-Fusion is.

But if you want to heal or powermine to the next tier, then you should upgrade energy regen.

With skill, the speedster branch can kill the miner branch (this ship, U-Octa, and U-Perimeter), but they have to be very cautious, as getting stunlocked will drop a lot of gems or result in death. It is much easier for a miner to kill a speedster than it is for a speedster to kill a miner, since you just hold down the fire button and aim at the speedster while it dies from your stream of pulses. However, a skilled miner would lose to a skilled speedster, who can hit the miner and escape while being hit by at most a few pulses.

The U-Arsenal would beat this ship in a 1v1 because its recoil and high burst damage can cause this ship to miss many shots, and many players prefer it over the U-Center for its attacking ability, although the U-Center is much better at mining, destroying bases, and surviving a U-Siege blast.
Rock-Tower

Designer

**Rock-Tower** is a Tier 6 ship in Starblast.io. It fires two tiny frontal lasers extremely rapidly, while simultaneously having great ramming damage. It also features very high shields and good shield regeneration, while using energy supply efficiently. Due to these statistics, it is a force to be reckoned with by slowly eating away its opponents. Its fast mining makes it often go to battle with more gems and secondaries than its opponents

The Rock-Tower is an incredible mining ship, perhaps the fastest miner out of all Tier 6 ships after the O-Defender. It is best to upgrade shield regeneration first, and then ram asteroids while firing. It does best in dense maps filled with asteroids and is noticeably weaker in maps with fewer asteroids because it can do damage by knocking enemies into asteroids. After upgrading shield regeneration, proceed with shield capacity, damage, and energy regeneration.

In Survival Mode, it is a terrific miner and can be used as an upgrade ship to tier 7 or as a fighter and It can somewhat easily take down teams.

In Team Mode, Rock-Towers make great support ships, both for mining the base and for supporting hard-hitters like the Advanced-Fighter in combat. Due to its narrow width, the Rock-Tower can also navigate very well through asteroid fields, and make great harassers against enemy miners, taking them one by one. It is particularly good at delivering consistent knockback after an enemy ship has lost its shields and is on crystals. It becomes even more of a threat with attack pods by quickly sending ships into an uncontrollable state even the O-Defender.

In Deathmatch, the Rock-Tower is a fairly good kill-stealer due to its rapid shots, but its low speed renders it a significant disadvantage against faster ships. It also does not perform well against hard-hitters in Deathmatch.

Enemies can also use RCS against the Rock-Tower, firing while simultaneously retreating, preventing it from ramming. While the Rock-Tower is not completely helpless against this, it also loses its ramming advantage, making the battle more difficult. This ship is also not recommended in PDM because it's most effective when ramming however it is a counter to Barracudas in PDM.

In ACW (When not using a modded ship tree) this is one of the 3 best ships to get (this one for the very fast mining and since you have a huge amount of credits from all that mining you can kill people somewhat effectively)

Its firing style is unique, converging shots then straight shots
Damage manipulation

Main article: https://dota2.gamepedia.com/Damage\_manipulation

**Damage manipulation** refer to effects that alter the final value of the actual damage dealt. They are effect that change the damage amount from when the damage instance land. For example,

* Armor, affect physical damage.
* Magic resist, affect magical damage.
* Templar Assassin's Refraction ability, affect all damage.

Critical strike and bonus damage (from items/buffs) is not damage manipulation effects in this manner. They only decide the damage amount of a damage instance when it is created, not when it lands and deals damage.

When damage manipulation are referred to in the wiki, only built-in effects from Dota 2 are considered, as opposed to custom-made effects from the game mod.
Lunatic Tactical

Designer
 Status

The **Lunatic Tactical** is a tier 4 ship in Escalation, firing a pulse of approximately damage 80 at high speed at about 1 per second.it has two side lasers at 4 per second,about the power of the main laser of a FuryStar.It can be considered a harder hitting condor,with relatively less mass.It is best used skillfully,as written in the name.
Mangler

Designer
 Status

Similar in function to vanilla's Vanguard, this Support Class ship is lightly shielded and not that mobile, but packs quite a lot of firepower.

2 medium cannons on each side for a total of 4 make this ship able to output a lot of damage quickly, especially given it's high energy regen, but do be careful of the high recoil.

The small size and decent mobility means this ship can dodge quite well, especially paired with the momentum boosts from recoil.

Overall, a decent ship for players who like ships like the U-Sniper, though as it is a t4, don't expect to fight t6s and win.
Star-Drive

The Star-drive is a super-fast, super-light ship that can get in people's faces in the blink of an eye. However it has medium damage, and is very small. So getting hit is not ideal. Keep dodging. I don't recommend charging at enemy ships because of it's kind of low mass unless the enemy is another low mass speedster-class ship.

 Designer
 Status
Neuronality

The Developer team consists of PMGL and Mattamore, along with graphics designer Tournebulle. They call themselves Neuronality. PMGL typically handles most of the front end, and Mattamore handles a lot of back end. But this is a guideline, and both have been known to switch positions in order to make the game very awesome, the newest member to their team is Nothuman that works on the communication relay. Nothuman recently left the community.