recursal/Fanatic-Fandom huggingface dataset:
Sock

Ted and his Sock Puppet

**Sock** is a character seen on Insane Ted. Though not a real character, it is a part of Ted's character. Once Ted becomes completely deranged, he will leave the shelter because it simply put it into his head. It remains unknown if Ted perished or endured in the wasteland, however, it is possible that Ted and "Sock" have found a group of survivors.

## Appearance

Sock's appearance is basically Ted with two googly eyes. It is white and made of wool probably. The sock looks a little bit worn out, most likely because Ted has been in the shelter for so long or just had had it for some time before the Reds' missile attack if insanity appears in first days.

## Perception

Albeit its amusing appearance indeed, Sock is decidedly a negative character. Its presence brings only abuses and psychic maladies, in heed of the adverse consequences.

The family remainder after the final incident entitles Sock as “the cruel puppet”.

“Ted could not resist the madness that was consuming him any longer. It seems that today, following the advice of his sock puppet, he left the bunker and went in an unknown direction, never to be seen again. We hope Ted, and the cruel puppet that took him away from us, will have lots of fun together... Surviving the apocalypse is no easy task. We can tell you that much.”

On that account, considering its capability of giving advices to its host, it can be assumed it was Sock who made Ted to destroy an item – map or gas mask.

## Trivia

* If only Ted survives, Sock shall appear on the second day. This happens because of Ted going insane after losing the entire inner family, and only being able to talk to himself.
* If Sock is fatigued, it will have a stitch, if it is injured, it will have a bandage, and if it is sick, it will look ailing.
* Sock is an item in the game 60 Parsecs! and can be grabbed from the floor in the Scavenging mode of the game. It is used to cure insanity, which is oddly the opposite of its role in 60 Seconds!
* When used in 60 Parsecs on the party event, the player will argue with a mysterious "Ted, Dolores, Mary Jane, or Timmy." These are all the names of the original characters in 60 Seconds!
Funtime Shrek

Funtime Shrek Is The Main Antagonist Of Five Nights At Shrek’s: Sister Location. He Is A Modifed Version Of The Original Shrek.

Appearance: Funtime Shrek Looks Super Identical To His FNAS 1 Counterpart, But He Has Faceplates That Can Pop Open. His Limbs Are Segmented And He Sports A Small Round Speaker.
The Office

Nightmare Suits:

**The Office** is the main location at *Five Nights at Treasure Island: Nightmare Before Disney*, where the player resides for the game.

Appearance
The Office is a large room with walls that appear to have a gray stone surface. On the left and right sides of the room there are spikes With Normal Mickey Mouse Head that Poked. The floor appears to be concrete instead of any other material like wood, tile, or metal. A Treasure Island sign is hung on the wall on the right, with tables in the middle of the room with normal Mickey heads on them. Some big hangers on the left also have Mickey heads on them. There is a large door on the right side of the room, with two other doors in the front. The door on the left has metal bars that protect it, and the door on the right is a normal door that appears to be dark inside. A small window is in between the two doors. A Photo-Negative Minnie head is hung on the wall which may be one of the first things noticeable in The Office.
Nightmare Disembodied

**Nightmare Disembodied** is an antagonist in the game *Five Nights at Treasure Island: Nightmare Before Disney*.

Description
Appearance
His appearance is similar to the suit he is based off of, Disembodied, however, his eyes are a combination of human and suit flesh like Nightmare Oswald's and humanoid eyes like Nightmare Photo-Negative Mickey's. The back of his head is open, revealing human flesh. Nightmare Disembodied seems to have a wide, twisted smile.

Behavior
It is unknown what he will do in-game.

Locations
He will start in Staircase 1.
Patrocle

Plus jeune fils de Rork Lanatre , c'est à sa naissance que mourra sa mère. Pendant des années son père l'en a blâmé, mais lorsqu'il décida de devenir l'un des chevaliers du Sinople une lueur d'espoir vint aux yeux du chef de famille. Hélas, le jeune Patrocle manquait de discernement et la colère était plus que présente en lui. Il échoua dans sa tentative d'entrer au seins de l'ordre et fut déshérité par son père.

Patrocle est aujourd'hui un fils illégitime, mais il refuse d'abandonner son royaume. Continuant d'arborer les couleurs de sa famille, il est en compétition perpétuel avec son frère Delan.

Cependant, bien qu'il soit un fils illégitime, le petit dernier  ne démérite pas. En effet ayant prit part à la grande chasse, il ramena aux pieds de son père la tête d'un yéti mais hélas cela ne suffit pas. Il était aussi l'un des guides à qui l'on confia de ramener le peuple à sa terre après la Grande-Peste. Aujourd'hui vétéran des guerres en Strangleronce face aux trolls où il était engagé comme mercenaire, il a développé une certaine estime de lui même.

Aujourd'hui membre des éclaireurs de la cité, il tâche de redorer son nom malgré le peu d'estime qu'on lui porte. C'est un guerrier farouche, qui peine à se faire aux bonnes manières. Ce manque d'obéissance lui a fermé bien des portes et il se voit souvent confier les tâches les plus exécrables.

## Compétences

Patrocle est un excellent épéiste, il manie une épée bâtarde que lui avait offert un vieil ami. Il sait aussi tirer à l'arc, talent qu'il exerce régulièrement dans les forêts et les déserts glacés afin de se préparer à la futur Grande Chasse et peut-être enfin redorer son nom et rendre fière sa famille.
Five Nights at Shrek's 6

**Five Nights at Shrek's 6** is the final installment of the *Five Nights at Shrek's* series. This game adds new game mechanics, such as a Generator used to generate power and a locker in case the Animatronics are in the hall. This game also reveals that the Cyan Guy was the reason Drek and Orange Guy created the Nightmare Animatronics and murdered the children respectively.

## Summary

Several months have passed after the events of Five Nights at Shrek's 5, and Professor Robert, a scientist and a engineer, decides to reopen Happy Shrek's Pizza and Arcade as a theme park. But his boss Mr. Venice, wants the theme park to be a horror attraction. So Robert and Mr. Venice decide it to be a haunted house. And the new place needs a new guard, and that night guard is YOU!

## Gameplay

The gameplay takes place in the office, there is a corridor in which the Animatronics will walk through, when the Animatronics appear in the corridor you have to hide in the locker. But when ShrekTrap passes through here, you have to turn the tear gas on until he leaves. You also have to generate power too, if the generator runs out of power, there will be a power outage, which will get you killed by ShrekTrap. On each night you get a phone call from Robert, who will tell you the instructions until Night 4 when he gets killed by ShrekTrap.
Shrek.EXE

**Shrek.EXE** is an animatronic hybrid and an antagonist in Five Nights at Shrek's. Like Gingy.EXE. he is based off of Sonic.EXE.

he answers you at 3am: +52 8122115328

## Appearance

Shrek.EXE has blue skin and white ears. He also has black eyes with red pupils, there seem to be blood running down them.

## Trivia

* It is theorized that Drek was stuffed into him because they both have the same behavior.
La Grande-Peste

Il y a près de dix ans, lorsque les morts se déversèrent sur Azeroth sous le joug du Roi-Liche, la cité de Praven connue elle aussi un cataclysme. En effet, un fléau était venu s'abattre sur la ville. Une maladie mortelle, incurable... Elle décima des familles entières, rasant les troupeaux. Nombreux furent ceux qui abandonnèrent la cité en quête d'une autre terre. Certains furent des guides pour les praviens exilés. On confie à ceux la une simple pièce d'argent, taillée à même un lingot.

Les princes eux-mêmes finirent par quitter l'enceinte de la cité. Ils emmenèrent avec eux autant de gens et de bêtes que possible, voulant pouvoir assurer un futur au royaume.

Lorsque peu furent restés en retrait, la maladie finit par se tasser. Les Roi Liche était tombé, et les morts retournaient à la terre. Il fallut donc reconstruire la cité, la repeuplé. Les Passeurs comme on appelait ces guides avaient pour tache de ramener les praviens survivant chez eux, les prévenir que la citadelle ruisselait à nouveau de lumières.
Nightmare The Face

**Nightmare The Face** is an antagonist in the game *Five Nights at Treasure Island: Nightmare Before Disney*.

Description
Appearance
His appearance is somewhat similar to the suit he is based off of, The Face, however, he is made entirely of flesh and is missing half of his body. He is also missing his hands and he has human eyes.

Behavior
It is unknown what he will do in-game.

Locations
It is unknown where he will start in-game.
Nightmare Shrek

**Nightmare Shrek** is a demonic-like version of the original Shrek. Him, along with Nightmare Pinocchio and Nightmare Donkey, were created by Drek.

## Behavior

He starts becoming active on the first night of *Five Nights at Shrek's 4*. He also has his own hallucination, called Eyeless Shrek, if this hallucination is viewed too long, the game will crash. This hallucination can be avoided by putting the monitor up.

## Audio

 The audio heard during Nightmare Shrek's hallucinations
Nightmare Photo-Negative Mickey

**Nightmare Photo-Negative Mickey Mouse** is an antagonist in the game *Five Nights at Treasure Island: Nightmare Before Disney*.

Description
Appearance
Nightmare Photo-Negative Mickey's appearance is similar to the suit he is based off of, Photo-Negative Mickey, however, his head and gloves are red, his eyes are more human-like, and he has spikes in his eye sockets. His nose is also more round in shape.

Behavior
In the Demo that was given to TwinklePhoneix did a video on, the demo shows Nightmare Photo-Negative Mickey at the middle right door, which can be seen when the player would shine their flashlight whenever he is seen at that location.
His starting location and locations he goes to is unknown at the moment.

Locations
Once in The Office, he can be seen at the middle right door.
Five Nights at Shrek's 4

**Five Nights at Shrek's 4** is the fourth installment in the Five Nights at Shrek's series.

## Summary

A few months after *Shrek's Fright* burns down, Brek (Drek's son) decides to reopen Happy Shrek's Pizza and Arcade. Meanwhile, Orange Guy finally escapes the Negative Lord Farquaad suit, but then the ghosts return and they force him to kill Brek. The Orange Guy has no choice, but to kill both the night guard and Brek.
Orange Guy

**The Orange Guy** (also known as **The Killer**) is the secondary main antagonist in Five Nights at Shrek's 2, although he only appears in minigames. He murdered the 3 children, which possessed Shrek, Donkey and Pinocchio respectively. In Five Nights at Shrek's 3, he was forced into a Negative Lord Farquaad suit, hoping that the children's souls "*wouldn't* *hurt him*". But it did not work, and the springlocks killed him. The children's souls disappeared when the last springlock hit his head.

## Appearance

He is a orange figure with an eye and a mouth, he also has a badge, meaning he might be the Gingy AKA The Phone Guy.

## Personality

He is rude, and loves murdering people. The Orange Guy has a hatred for Happy Shrek's Pizza and Arcade. And he destroys Animatronics. He also works with Drek to sabotage the place.
Drek

**Drek** is the main, true antagonist of the Five Nights at Shrek's series. He went to his house and decided to let his brother, The Orange Guy, kill the children and make Donkey malfunction and cause The Bite of 07'. He also created the "*Nightmare Animatronics*". In Five Nights at Shrek's 4, he was sentenced to life in prison for being the ringleader of the incidents.

Later on, in Five Nights at Shrek's 5, he commited suicide in the Fiona and Friends Family Diner.
Pinocchio

**Pinocchio** is an Animatronic in Five Nights at Shrek's, he was given life by the ghost of a child murdered by the Orange Guy, as heard in the Night 1 phone call. He is the least aggressive Animatronic in the game.

## Behavior

Pinocchio starts in the Backstage, and then passes through Dining Area and then West Hall, before appearing in the blind spot. If the player is not careful, Pinocchio will jumpscare the player and possibly crash the game.
Shrek's Party

**Shrek's Party** is a minigame in Five Nights at Shrek's 6. It happens sometimes when you get jumpscared by Golden ShrekTrap.

## Main Info

The minigame starts with Shrek in a Party Room from Five Nights at Shrek's 2. He is next to 3 children, which are most likely the kids murdered by the Orange Guy. Shrek will begin moving and go to the corridor and then into the office, where he will meet Cyan Guy. After a few seconds, Shrek will walk to Cyan Guy and then the screen will turn black and there will be text, saying "*You can't stop the murders from happening*", then the minigame ends.
Five Nights at Shrek's 5

**Five Nights at Shrek's 5** is the fifth installment of the *Five Nights at Shrek's* series.

## Summary

After killing the night guard and Brek in Five Nights at Shrek's 4, the Orange Guy becomes friends with the ghosts. After this, the children's ghosts disappear into the afterlife for good. However, the ghosts of the children that possessed the Nightmare Animatronics are now after him. So they force him to trap the night guard into the warehouse where it all started for 5 nights. Can you survive five nights at the warehouse?

But while the night guard is trapped, he meets an Animatronic hybrid made to stop the decades old mysteries for good.

## Teasers

Only one teaser was released on Waluigiofthegods' website.
Uncle brian

While not a lot is known about this person, we know Uncle Brian is only talked about in a event requiring the Boy Scout Book. If you do have the book and use it, The Cabinet that is not opened will have the only image of Uncle Brian we have so far. More may be added into the future but its highly unlikely. (if you have more information about Uncle Brian, add more so the internet can know)
Puss In Boots

**Puss In Boots** is an Animatronic hybrid and a minor antagonist in Five Nights at Shrek's 2.

## Appearance

Puss In Boots, as of right now, looks like a black cat with a hat. He also has phantom eyes and white marks all over him.

## History

Aside from the appearance tab, Puss In Boots was a orange cat with green eyes. The company, Shrek Entertainment, though he was a bad Animatronic. On one night, the staff took him into a car and drove him to a junkyard and burned him in a fire. And then they got out a razor blade and constantly hit him with it. At this point he was turned black and his servos were burnt and stopped working. Then they made Shrek. Since that day, many staff members of Happy Shrek's Pizza and Arcade have been hallucinating Puss In Boots around the place and the office.

## Behavior

On Nights 2 and 3, He will randomly appear in the main hall and keep disappearing and appearing. But he is not harmful.

On Nights 5 onwards, he becomes a threat. At this point, Puss In Boots will randomly appear in the office. If the player does not hide the basement, he will jumpscare the player and crash the game.

## Audio

The sound heard when Puss In Boots is spotted in the Main Hall.
Cyan Guy

The **Cyan Guy** is the Orange Guy's cousin, he caused Drek to commit suicide in Five Nights at Shrek's 5. He also made Drek create the Nightmare Animatronics.

## Appearance

Cyan Guy looks just like Orange Guy, only with a cyan color, hence the name.

## Personality

The Cyan Guy is an enigma, since he never appears until Five Nights at Shrek's 6. It is theorized that he made the other staff members burn down Puss In Boots.

## Behavior

In Five Nights at Shrek's 6, he appears as a hallucination. He only appears on Night 4 afterwards. On Night 4 afterwards, there's a 2% chance. On the cameras, there's a chance he will appear on one of them, when he does, he will appear in the office.

Once he appears in the office, he will play a very loud noise and then disappear. He will no longer appear until the next night after this.

## Audio

The sound heard when Cyan Guy appears on a camera. This is the same sound that plays in *Five Nights at Shrek's 4*.

The sound heard when Cyan Guy is in the office.
Gingy

**Gingy** (also know as **The Phone Guy** or **Gingerbread Man**) is the deuteragonist in the Five Nights at Shrek's series, mainly Five Nights at Shrek's and Five Nights at Shrek's 2. He also does phone calls in Five Nights at Shrek's 3 during Nights 1 and 2, on Night 2 on the third game he was murdered by the ghost of the Orange Guy.
Negative Shrek

**Negative Shrek** is an Animatronic created by Drek in *Five Nights at Shrek's 3*. He might be a recreation of Orange Guy, because he has the same personality as Orange Guy and he murders people. Him, much like Negative Lord Farquaad, is an Animatronic hybrid. He also appears as a hallucination in Five Nights at Shrek's 2.
Donkey Minigame

**Donkey Minigame** is a minigame in Five Nights at Shrek's. It happens when you get jumpscared by Donkey.

## Main Info

The minigame starts at Donkey's Cove. You have to press S to get out of the curtains. After Donkey gets out, he will move to the Dining Area, where he will meet the 3 children (The children that were murdered) and confetti will fall. Then the player will go back to Donkey's Cove, once again, you have to press S to get out of the curtains. Then Donkey will go to the Dining Area and meet the same 3 children, however, the children are dead. After a few seconds the Orange Guy will run into Donkey and the minigame goes into static, eventually it will go to the game over screen.
Save Him

**Save Him** is a minigame in Five Nights at Shrek's. It rarely happens when you get jumpscared by Pinocchio on Night 1 or Night 3.

## Main Info

The minigame starts at the Backstage with Pinocchio on the table. The player can move Pinochhio with the WASD keys. Once Pinochhio reaches the Show Stage, he will find Shrek. After a few seconds, the Orange Guy will run up and dismantle Shrek, then the screen turns pitch black. 40 seconds later, it shows Pinocchio at the Backstage again. Then the Orange Guy appears behind him with an axe and stabs him, then the minigame ends.
Donkey

**Donkey** is an Animatronic in Five Nights at Shrek's and a major antagonist. He was accused of causing The Bite of 07' by the CEO of Happy Shrek's Pizza and Arcade, which caused the pizzeria to go to court. After this, he was shut down and was put back in Donkey Cove, his starting location in Five Nights at Shrek's. This caused Happy Shrek's Pizza and Arcade to lose a lot of money with caused a low budget.

## Behavior

Donkey starts in Donkey's Cove, and then he will go to the Dining Area. After this, he will run down the West Hall or the East Hall. If the player does not close the left/right door, he will jumpscare the player. Donkey is a very inactive Animatronic until he runs down a hall, Donkey starts moving on Night 2.
Shadow ShrekTrap

**Shadow ShrekTrap** is an animatronic hybrid in Five Nights at Shrek's 4. He will rarely appear in the office and crash the game.

## Behavior

Much like Cyan Guy, Shadow ShrekTrap is a enigma, since he didn't appear in the games except for Five Nights at Shrek's 3 or teasers. It is also theorized that Brek is possessing him. He also appears in Five Nights at Shrek's 6 in the Shrek's Party minigame.
Golden Shrek

**Golden Shrek** is a golden version of Shrek. He is also a hallucination in the game

## Behavior

He is active on night 3 and 5 which he is the most dangerous animatronic in the game.When he appears in your office He is a very hard character to avoid,He will give you 2 seconds to close both doors which distracts him because he doesn't like noise with his left ear. If failed he will jumpscare you along with the hallucinations and crash the game.
Scavenge Mode

**Scavenge Mode** is one of the three game modes, alongside Apocalypse Mode and Survival Mode.
It takes place in 3D, in the family's house, and has you, playing as Ted or Dolores in Dolores DLC, spending the game's eponymous 60 seconds collecting items within the house before the nuclear bomb drops.

The goal is to collect as many items as possible and reach the fallout shelter at the end of the timer. It is not possible to end the countdown sooner. Also, Ted or Dolores must reach the fallout shelter, regardless of how many family members are in the shelter, or else it is a game over.

Depending upon the difficulty level, there is a short amount of time for the player to locate items in the house before they are allowed to gather items. Little Boy gives 20 seconds, Fat Man gives 10 seconds, and Tsar Bomba has one second. you have to begin scavenging immediately.

The house has a different layout every time one plays the game; however, the small bathroom (with the toilet) and the fallout shelter are always on opposite ends of the main hallway. Every item in the game can be found in the house. Some items are much more likely to show up in certain places regularly, though--for example, soup is usually in the kitchen, and water bottles tend to be in the second larger bathroom, inside the tub.
Journal

The **Journal** is a book on the bottom right corner of the shelter, appearing in 60 Seconds! and 60 Seconds! Reatomized. It tells the player about all events, all characters' status, rationing, preparing for expeditions, etc. It is the only way to finish a day.

## Appearance

The Journal looks like a yellow book with a pencil on it. The inside looks like a old journal with dark words. The paper is brownish-orange, and sometimes stained and has sometimes drawings on it.

The journal ends up ripped through with a pencil and left outside the fallout shelter's door, but only if the player gets any driven away ending.

The calligraphy on the Journal is the font "KG Just Me Again Down Here" (this font is free)

## Trivia

    Somehow the journal tells the player about Ted/ Dolores' death even if they are the last person in the fallout shelter.

* In the expedition preparation part, the empty slots would look like the inventory slots in the scavenging section (a hand). This was later changed to red x'es in an update.
* The **Journal** refers to the family as "we" even if someone is alone.
	+ It cannot be written by any of the characters of the fallout shelter because it refers to all of the characters in third person. However, it is possible that a character (likely Ted) is writing thoughts on behalf of the group, and thus would refer to itself with the group, hence "we" after supposedly asking the family's thoughts on a certain situation.
		- This could also imply that the player is another character since except for the scavenging part you do not control anyone.
* The drawings that can appear in the **Journal** entries are:
	+ A drawing of Ted as a superhero.
	+ A poorly-drawn angry face.
	+ A drawing of a stick figure killing another stick figure with a knife.
	+ A drawing of Dolores' face.
	+ A drawing of a person relaxing in a beach.
	+ A drawing of Mary Jane playing a saxophone (despite her instrument being a tuba).
	+ A drawing of a house and a sunshine
	+ A drawing of a person pointing a gun toward his or her head and firing.
	+ A drawing of a piece of cake with text saying "I want Cake!".
	+ A drawing of a cat chasing a mouse
	+ A drawing of a person probably Dolores, with a detergent spray and a angry face.
	+ A drawing of a spoon, an open can of soup and a fork with some mosquitoes flying around it.
	+ A drawing of a burger and a flag on it.
	+ A drawing of a man lying on a beach.

## Gallery

A journal entry with the event mentioning Mr. Freeman.A journal entry.Another journal entry, and also a reference to Fallout, in which the main character leaves his vault in search of a replacement water chip.The ration page that appears all days.Entry of Timmy leaving the shelter if left insane for too long.Another entry, and also a reference to the infamous quote "The cake is a lie" from Portal, a portal-based game by Valve.The journal icon in a driven away ending.Journal icon.(dolores?) drawing.
Agony

**Agony** is a status effect that happens when injured for longer than 4 days.

The ways to get hurt are by Trimming Ted's beard wrong, getting hurt on expeditions, Injured by self-diagnosed injuries, Mary Jane's Diary Event where you read diary, Raiders Hurting You, and Going in Scientist Experiment/Agent Bunker event and that's about it :). Then, simply wait for about 5-6 days on Reatomized. If you're on the 60 Seconds original, it takes 10 days.

This status effect only happens in 60 Seconds; in 60 Parsecs!, if you're injured for longer than 4 days, your health status becomes weak and you will eventually die.
Gas Mask

* 60 Seconds!
* The Gas Mask in scavenging.
* Gas Mask inside the fallout shelter.
* Gas Mask in shelter, but damaged.
* Gas Mask in 60 Parsecs!
* Ditto but upgraded

The **Gas Mask** is used for protection against the radioactive fallout whenever the player exits the shelter via an expedition or certain events.

Before the "What's in the Suitcase?" DLC, the gas mask was used passively when the player sends a character on an expedition; however, the game now asks a player to take an item outside when starting an expedition, and the gas mask is an absolute must before the radio informs the player that the fallout outside is mostly gone. If the player goes outside without a gas mask before this message is received, the character has a far higher chance of getting Sick or not returning from the expedition.

Sometimes it is used in events to get supplies. It is also one of the items required for a military event. If the gas mask is damaged, it can be repaired with the Boy Scout Handbook.

## Events

**Supply Drop**

The military will send a box of supplies, containing 2 food and 2 water. The Gas Mask may be damaged if choosing to get the supply drop.

**The Military**

The Military will order to send someone with a Gas Mask to meet them on a bus stop.

**Quake!**

Earthquake occurs and the player must save a Gas Mask, a Radio or a Flashlight. The unselected items will be damaged. This event tends to happen early in the game, usually the first two weeks.

**Bad Smell**

The family starts to smell bad and the player can use the gas mask. If not, most of the family could get sick. The gas mask can also cure sickness, in the event someone is sick.

## Trivia

* Curiously, the gas mask is much more flexible once it enters the shelter, as when it's on a hook at the house, it retains its shape, but when it enters the shelter, it seems to sag downward on its hook.
* In 60 Parsecs!, if the player uses the mask on the party event, the player will argue with a mysterious "Timmy" and break the gas mask.
* In one of his insane events, Ted boxes the Gas Mask, uses a right hook and destroys it.
* Ted can destroy the gas mask if, in the sleeping event with the light switches, you do not select an item. Timmy will then attempt to put a gas mask on Ted's head, and Ted will panic, ripping apart the gas mask.
* Mary Jane is the most likely to break the gas mask when on expeditions, then Ted, then Timmy, and Dolores is the least likely, due to her thin head.

## Gallery

The Gas Mask in scavenging.The Gas Mask inside the fallout shelter.A Modern (Upgraded) Mask.
Locations

The Office
The main location of the game. Nightmare Suicide Mouse can teleport here.

CAM 1
This cell has clean walls, a wooden floor, spikes around the edges, and a long target against one of the walls. At this location, Nightmare Acephalous, Nightmare Photo-Negative Minnie and Nightmare Suicide Mouse start.

CAM 5
All that is known about this chamber is that it is in the form of a cage, with eyes scattered on the floor. On this chamber, the Nightmare Ortensia starts.

Staircase 1
Nightmare Disembodied starts here. The appearance of this camera is unknown.

Staircase 2
Nightmare Daisy (possibly) starts here. The appearance of this camera is unknown.
Shelter

The shelter is where the McDoodle family take refuge from the atomic blast in 60 Seconds! and 60 Seconds! Reatomized. The shelter is also where Ted or Dolores bring whatever they are able to grab in their house whitin the 60 seconds allowed. This is where you ration out supplies and deal with daily events. You can also send a person outside of the shelter to scavenge for supplies.

## Appearance

The outside of the shelter has a wooden hatch leading into it, which can be seen in the scavenging part. The inside of the shelter has gray concrete walls and there is a metal fan on the top-right of the front wall and two lights on two opposite walls. There is some furniture inside of the shelter, which is used by the family to place items. There are:

* Four stools (where the family members sit while they are in the shelter)
* A table made of wooden boards (where the Checkers, the Harmonica and the Deck of Cards are placed)
* A shelf on the left wall (where the Boy Scout Handbook and the Flashlight are placed; the Axe is placed underneath it)
* A table in the left corner of the room (where the Radio is placed; the Map is placed above it, hanging on the wall and the Suitcase is placed underneath it)
* A wooden cabinet with some shelves and doors (where the Bug Spray and the Ammunition are placed; this is also where cans of soup and water bottles are stored)

There are also some hangers around the room that are used to place some items on; items that can be found on hangers are the Rifle (on the front wall), the Gas Mask, the Medkit and the Padlock (on the right wall).

Not visible in gameplay but mentioned in the Journal's notes are a brickwall, hidden rooms and a bucket.
Suitcase

The Suitcase in the fallout shelter.

The suitcase is an item introduced in the "What's in the suitcase?" DLC that is used to take items to scavenging. It is considered as a priority during scavenging because it can dramatically increase the chance of survival. It is found under the table that has the Radio on it in the fallout shelter. Bringing the suitcase allows you to bring more then 1 item during scavenging outside your shelter. It is one of the most important items to bring into your bunker.

## Events involving items found in the suitcase

**Hey, look what we found in the suitcase we grabbed upstairs! Good thing we didn't unpack our holiday luggage!** + Ammunition or + Flashlight

**Well, lookie here! One of us must have hidden this inside the suitcase a while ago. It was so lucky we took that suitcase!** + Rifle + Map

??? + Soup can.

??? + Bottle of water+ a Map.

## Trivia

* The suitcase is the one of 3 objects in 60 Seconds that weighs 3 slots. The others are Mary Jane and Ted.
* According to a DLC countdown post, the suitcase presumaly belongs to Ted's great-grandfather.
* The suitcase is one of the two items added in the first DLC. The other is the Padlock.
* In Little Boy and Fat Man difficulties, there are items found in it. These items will be kept in the shelter later on.
Negative Lord Farquaad

**Negative Lord Farquaad** is the main antagonist in Five Nights at Shrek's 3. Him, unlike most of the other Animatronics, uses springlocks for movement, allowing humans to use him. In Five Nights at Shrek's 3, the Orange Guy went inside of him after being surrounded by the 3 children. His springlocks killed the Orange Guy. Negative Lord Farquaad will eventually reappear in Five Nights at Shrek's 5.
Five Nights at Shrek's

**Five Nights at Shrek's** (or **FNAS**) is a survival horror game made by Waluigiofthegods in February 2015. It's about the player working at the haunted restaurant, Happy Shrek's Pizza and Arcade. The gameplay is similar to Five Nights at Freddy's, where you have to stop Shrek, Donkey and Pinocchio from getting into the office and killing you. All the way from 12 AM at midnight to 6 AM in the morning.

## Plot

In 2007, after the release of Shrek 3 was made, the movie became extremely popular. So many fans demanded that the director of Shrek, Chris Miller, to make a fast-food restaurant based off of it in town. So Chris got permission and built Happy Shrek's Pizza and Arcade. So, a few weeks later after it was built, 3 Animatronics were made. They were Shrek, Donkey and Pinocchio. The Animatronics were used to entertain people with jokes, songs from the films and to walk around the pizzeria and entertain guests at their tables.

However, a month later, The Bite of 07' happened, causing it to be closed down. The staff did not know which Animatronic did it. So, it lost money and goes on a low budget. Which then, the player gets a job as the night guard.

On Night 6, an explosion occurs at 6 AM, causing Happy Shrek's Pizza and Arcade to burn down. After this, the CEO of the restaurant says this might have been caused by faulty wiring in the office.

## Gameplay

This game is very similar to Five Nights at Freddy's. The player has an office with 2 lights and 2 doors, and the Animatronics will try to get the player. The player can avoid the Animatronics by closing the doors. There's also a 10% chance that Golden Shrek will appear. The game gets harder as the week progresses.
Mad scientist

Mad Scientist and Sharikov.

The **mad scientist** , also referred to as **Doc,** and the **Doctor**, is a minor character from 60 Seconds. He is the owner of Sharikov and plays a big role in the scientist ending.

## Appearance

For facial features he has Caucasian skin, blond hair and black stubble.

For clothing and accessories, he wears a lab coat with a pocket that has a few pens, glasses with the right lens cracked, and gray trousers.

## History

He lives in a junkyard where he managed to convert a bus into a lab.

## Gallery

### Official Art

The Mad Scientist in Operation Spynapping.
60 Seconds!

**60 Seconds!** Is the first video game released by Robot Gentleman. The game consists of the player controlling Ted or Dolores to gather supplies within the 60 Seconds allowed. After collecting the supplies players will use the mouse, Joy-Cons, or fingers to progress through the game. Then you are tasked with surviving with whomever you managed to grab in the allotted time. Soup and water are your best friend. You will need to survive through raids, roaches, and your own mental and normal health. **If** you manage to survive, you will be awarded with a screen that says that "You Survived." Good luck in your Atomic Adventures!

On July 8th, 2019 it was announced that 60 Seconds! is getting a remaster titled 60 Seconds! Reatomized and those who own the original 60 Seconds! could get the game for free (if they owned the game before Reatomized was released).

## Sources

1. ↑ 60 Seconds! Reatomized announcement https://twitter.com/robotgentleman/status/1148239025750323201
Fatigue

Fatigue is an effect that occurs when a member has stayed in the fallout shelter for more than around 20 days which cannot go away. It does not influence the gameplay too much and does not mean that the player shouldn't send them to scavenge. It is a normal effect to have. Mutant Mary Jane is immune to this effect.

## Gameplay

The character that becomes fatigued starts to look slightly tired and dirty. It does not interfere with the game too much. Timmy will have slightly blood shot eyes and a cut on his face, Ted will look dirty and grumpy when his beard grows to its maximum length, he will also have quite ripped clothes, Dolores will look dirty and tired, and Mary Jane will look dirty and slightly tired. Dolores looks similar to when she is tired. All the fatigue effect does is decrease the amount of objects that a member can obtain when sent out to the surface to scavenge.

## Gallery

Fatigued Mary Jane.Hurt, insane, and fatigued Mary Jane.Sick, insane, and fatigued TedSick, fatigued, and insane Mary JaneFatigued Dolores.Insane and fatigued Dolores.Insane, injured and fatigued DoloresInsane and fatigued TedFatigued Timmy.Insane and Fatigued Timmy.Fatigued, full beard, injured and insane Ted.Fatigued, sick, full beard and insane Ted.
Bug Spray

Bug spray inside the shelter

### Useful?

Yes. Can kill Roaches, repair medkit, and be used as a defense in certain situations.

### Takable?

Yes. It can be destroyed when insane or taken by raiders. It can also disappear randomly.

### Destructible?

Yes. If you use it a character goes insane, there's a chance of it being destroyed.

### Locations Found

Shelter.

**Bug Spray** is used for many important events (shown below) and is an important item to bring, but is not a priority. It cannot be repaired and is not currently known to be tradeable. It can be used to fight with insects and in several other events.

If the player has Bug Spray but has already used their Medkit, there's a random chance which allows the player to repair the medkit by using the Bug Spray.

## Events

**Medic!** Requirements: Bug spray.

Summary: The player can use the bug spray to replenish the Medkit. The spray will be gone (-1 Bug Spray BUT +1 Medkit).

#### **Spiders everywhere!**

Summary: The player can use the bug spray to make 1 soup can.

#### **Mary Jane's birthday!**

Summary: The player can give Mary Jane bug spray as a present. The spray remains usable in other events and will not be destroyed.

#### **Cockroaches**

Summary: The player can use the bug spray to get rid of cockroaches before and after they get into the shelter.

#### **Old Women**

Summary: The player can use the bug spray to defend the shelter from old women that attack the fallout shelter.

**Education**

Summary: The player can use the bug spray to "educate" Timmy, but makes him sick.

###

## Gallery

Bug Spray in shelter.Bug spray in scavenging.
## Trivia

* The Bug spray can be used to make a med-kit, though after making it, there is a chance that Ted or Dolores will get sick.
* The Bug Spray can be used as a last resort defense item when certain raider events occur, although the family will probably be injured in the process, or lose some supplies.
* The bug spray is often refered to as poison

* If you use bug spray when presented with the scenario of growling in the dark, using bug spray will kill the 'creature'
Medkit

* Red (60 Seconds!)
* Green (60 Seconds!)
* Used
* Green (60 Parsecs!)
* Upgraded (60 Parsecs)

The **Medkit** (also known as the **First Aid Kit**) is used to treat a family member of all his/her injuries and sicknesses.

During Scavenge Mode, it takes up 2 slots during scavenging. The Medkit is extremely likely to be found in either one of the two bathrooms or the kitchen.

It can also be brought along as expedition equipment in order to prevent harm to the person that brings it (doesn't protect against death). It gets consumed after the expedition if used. In addition, it can be used to help the family sleep better (prevents Tiredness). It can also be used to heal Pancake during his 4th time returning or for the birthdays of Mary Jane and Timmy.

## Events

**FLAMES!** (requirements: Radio/Boy Scout Handbook/First Aid Kit) (type: destruction event)

Flames happen in the shelter and the player is chosen to save a First Aid Kit, a Radio or a Boy Scout Handbook. The unselected items will be damaged. Like most destruction events, this event tends to happen early in the game, usually in the first two weeks.

## Trivia

* The player can use a Bug Spray and a Boy Scout Handbook to make a First Aid Kit (only the Bug Spray will be consumed).
* The medkit color has noticably been changed to green, likely due to a red cross being an internationally trademarked symbol of the Red Cross via the Geneva Convention, which has caused this change in many video games.
* In the mobile version of 60 Seconds, there is a bug that if you use a medkit on a family member, and bring it with another family member on an expedition, there is a chance that the scavenging family member will bring it back with them, while the sick or injured family member also will be healed. May work on PC edition (needs confirmation)

## Gallery

First Aid Kit's original loading screen in 60 Seconds!.A used First Aid Kit in 60 Seconds!The First Aid Kit's original appearance in scavenging.The First Aid Kit's current loading screen in 60 Seconds!.A Modern (Upgraded) Medkit. It turns the color green to avoid copyright.
Roaches

Roaches are mutated cockroaches that appear in the shelter if they are ignored in the trash can event. They can make certain family members sick, and can be killed with either the Boy Scout Handbook, the Rifle, or the Bug Spray.

When you play in the Dolores DLC and have the harmonica and play it the roaches will start dancing and will eventually bring out a soup can. Use a book to kill them

If you get the disco roaches scenario, always use the harmonica. There will be a following event asking if you can play it. Say yes, and they will bring a soup can and a water. No family members will ever get sick from any roach scenario, except where Timmy and Dolores fight over the atomic ants in Timmy's pocket.
Communicator

* Normal
* Broken
* Upgraded

Communicator is an item introduced in 60 Parsecs!.

In survival mode, it's usually used for communicating with extraterrestrial life and and repairing the communication console. It can also be used as a weapon for creating loud/distorted noises.

It takes up 3 slots during scavenging.

When sent with a character on an expedition, characters will have a chance to communicate with the captain on what choices they should make during scavenging.

## Appearance

It a device resembling a radio with a telephone attached.
Padlock

Padlock in shelter.

The **Padlock** is a new item (along with the Suitcase) introduced in the "What's in the suitcase?" September 2015 DLC.

## Appearance

The Padlock appears to be a red lock. There's a key included when in the shelter.

## Scavenging info

During scavenging, the padlock takes up 1 inventory slot. It is usually found hanging on a wall or attached to a cabinet in one of the bedrooms.

## Gameplay

The Padlock has three major uses in gameplay. When the family is attacked at all, it is one of the options they can select to drive away the attack. It can also be taken outside during an expedition, and its use can allow the player to get 2 Water Bottles. Finally, if the Padlock is in the shelter and there is only one character left alive in gameplay, it allows for one final expedition by that single person--the game will automatically skip ahead the several days to the end of the expedition.(Leave in shelter don't take with you)

The Padlock has only one use and cannot be repaired; the dialogue suggests that it takes a considerable amount of damage from raiders' attempts to break it. Once it is unlocked, it is damaged beyond repair and is simply disposed of.

## What can I use it for?

* It is one of the two defense items that will always get consumed/destroyed upon using them. The other one is the Bug Spray.
Bugs/Issues

*Also see List of Grammar/Spelling Mistakes*

## Bugs in the PC version

This page shows all the known bugs in the game. (Feel free to add)

* Having an option to send someone outside on the seconds day disables The scavenge option (Unconfirmed)
* Giving someone food or water at the day they leave the shelter has no effect. (Except for a scavenge.)
	+ The person won't die by thirst or hunger when this happens with the exception of mutant Mary Jane.
* Some text say nothing at all and do nothing. No event would have happened if the bug didn't trigger
* Supplies you gain from certain events may go missing.
* You can win the game and lose at the same time. This will cause you to lose the game.
* When you give food to someone, they may appear hungry the day after being fed. This is however mostly visual and the hunger may go away the day after that.
* If someone dies while going outside by certain events, they will still give you resources as if the person came back.
* When you start up the game, it displays a black screen and you can't play
* When a scavenge fails , you can still get resources from items you took on the expedition. (Like cans of food gained from the bug spray)
* When an event occurs about giving food or water. If you select water or food you have a chance that you can not de-select it, and are forced to give that item in the event.
* Game continues without any Family-Members being present (almost invincible) (Triggering for Bug unclear)
* There is a rare chance that the letter "e" will appear when you hover over Dolores (Trigger Unknown).

## Bugs in the Nintendo Switch version

* In endings featuring the characters backsides in view, the characters will overlap the journal when it's viewed. (Fixed)
* In the driven away ending the journal is completely invisible when you read it, although you can still interact with it as if it was there.
* Sometimes the journal will already be opened and there will be an option to open the journal at the same time. Clicking the open journal option will just make the option go away and make the pages turn sound or it will turn the page like normal.
* When pressing the "R", "ZR" and "ZL" buttons at the same time when viewing the journal, the journal's appearance will be messed up for around a second having a few journal pages overlap each other, multiple sounds of a page switching and it will skip over 2 pages rather than one.

## Bugs in Atomic Adventure (The Mobile Ports)

* Sometimes when you lose by the raiders taking your last player the game will go to a black screen
* Supplies you gain from certain events may go missing(similar to the PC version).
* Sometimes the screen loads but the picture for the game is in a circle and you can't click anything
* After collecting supplies screen turns white and you have to guess where the journal is
Soup

Soup loading screen

    **Tomato Soup** is the main source of food for the family and also the crew. Tomato soup comes in a large can, and when family members (or crew members) are fed, they each consume one-fourth of a can (or a whole can in 60 Parsecs!).

During Scavenge Mode, cans of soup are most likely to be found in the kitchen, along with the cabinet halfway down the main hallway.

If a family member goes without soup for 10 days, he or she will die of starvation. However, if a character becomes hungry and days of feeding are missed, the character will remain hungry even after being fed, and the countdown to death of starvation becomes difficult to predict. Once fully fed, they can become hungry six days after eating, or if hungry, they can even die three days after eating. The best solution is to continue to feed the character until they cease being hungry.

If the final hunger warning is ignored, the family member will become sick, and they can die up to five days later after missed feedings. If Ted or Dolores are alone in the shelter, he or she may even die up to a week after becoming sick.

Expeditions make the characters hungrier; they will require feeding almost twice as fast as a character inside the shelter. This extends to the first day after the character returns; one may get the first warning on the day of their return, feed the character, and then get the final starvation warning the next day. This is also a reason why characters may come back sick from expeditions well after the fallout has gone.

Soup cans can be destroyed by all insane family members. When Insane, Ted feeds a **Soup** can to cockroaches, Dolores gorges down a **Soup** can, Mary Jane dumps a **Soup** can into the trash, and Timmy blames the family for starving him on purpose.

## Trivia

* In 60 Seconds! Reatomized, when you have no soup at all, the message "There isn't enough food to go around. Even Ted has nothing to eat." shows up.
* Also in 60 Seconds! Reatomized, during the loading screen you can see an image of a can of soup and some tomatoes. There is a description which says that soup "can be stored for up to 737 years". This is likely a joke on the durability of canned food.
Cosmos 101

* Normal
* Destroyed
* Upgraded

**Cosmos 101** is an book in 60 Parsecs!. It's use in survival mode much like that of the Boy Scout Handbook in 60 Seconds!, providing tips about the game when clicked on.

Unlike the Scout Handbook, the book takes up 2 spots in scavenging rather than one.

When brought on Expeditions, characters will harvest chemicals from the area they've been sent to.