Demiurge

**Demiurge**, officially known as the **Magocracy of Demiurge**, is a country located on the Ancrelian continent. It shares borders with Trestkania to the east.

Demiurge is a fairly developed country that possesses limited infrastructure. Their technology is not as advanced compared to the world average technology level due to their focus on magic. They have the least amount of land in the Ancrel continent but compensate for this by having artificial land constructed in their ocean.

Demiurge harbored hostility against Trestkania due to their rejection of magic. But all of this changed when they fought together in the battlefield against the greater evil Morze.

## History

### God's Descent: (0512-0671)

Demiurge, the country that once desired longevity was founded by **Morze** back in the ancient times, during this era, they were not treated as slaves, nor treated as humans. The **Demurgians** were treated as tools who had an unusually high aptitude with magic and decided to rule over them and take advantage of it. Demiurge was not a bountiful place where they took advantage of their vast power of magic, but instead, they were oblivious, naive, and cowards, blind to the world's history and was sheltered by their joy, only to get far more isolated when Morze tricked them.

As time went on, they were living life peacefully thanks to Morze’s help in dictatorship, they were singing songs and dancing along the festival to praise the 'god’ Morze introduced them to, bringing religion to Demiurge and was heavily influenced by it. The practice of using teleportation magic was also used to show their appreciation for Morze citizens as instructed so. Over the years they weren't even slightly aware of the concept of trickery and kept living this way, until all this went downhill when Morze finally increased their demands for their support. A Morze senator directly came to Demiurge, the village that used to be run by stone bricks and wood has slightly prospered in quality with the help of Morze’s current technology, came to their lands and asked to take some of their residents and let them live in their lands. The citizens were thrilled by the fact that they finally have the qualifications to gain the trust of Morze and started a festival every month. Ever since then, the number of residents in Demiurge allowed to live in Morze keeps increasing as time goes by and the population decreased rapidly as there weren't many of them to begin with.

Years later, the numbers of residents in Demiurge can now be counted to a few hundreds since they took tens of thousands that were once in Demiurge. Due to the uncomfortable atmosphere they now had, losing their dancers to captivate the gods and singers to bring harmony, it was now a desolate village filled with people who were raring to go to Morze as soon as possible to go back and meet their family and friends once again. For the first time in their life, they stopped living their carefree lives and went straight to Morze using their extremely honed teleportation magic Morze asked to stop practicing all of a sudden. They did follow their advice to stop, but they still kept records of it and placed sigils of teleportation magic to the fellow Demurgians that were now in Morze to teleport to them when needed, and with that, their curiosity took the best of them. What they indeed saw was a nightmare. Their family and friends were thankfully not dead, but when they finally met some of their people, they had already lost the life in their eyes and wore robes that covered their entire body filled with scars. Even if they tried to aggressively call them out to snap out of it, they didn't respond, as if they had been finally rendered to what they truly are, mere puppets.

Year 671, Morze reported that their bases had been utterly obliterated, putting a halt onto their conquest of the world due to an unknown explosion around south of their country, the whereabouts of any humans living there were none, and traces of the people who attacked them are none. The 127 people of Demiurge who saw the nightmare bought upon to their friends went on a rampage and had all their condensed magic go on an outburst, resulting in a mass explosion that killed half of them, but the ones who had composure immediately saw this as a threat and teleported back to their homeland along with some of the citizens who had been already brainwashed. That day, they no longer celebrated dances and sang for the gods, but will use whatever means to kill their god. The country that desires Deicide, the act of killing gods.

### Lowermost Revolt: (951-1053)

After many years of the stains of hate and betrayal, the people of Demiurge quickly started to think rationally and practiced all sorts of magic instead of teleportation. At one point they had thought of increasing their technology more, but instead they prioritized magic now that they found out themselves that their true talent lies within magic, since the fact that their bottomless magic capacity also gives them more lifespan compared to normal humans. Ever since then, they got stronger, made descendants and repeated this action. This went on for generations fueled by pure hate, the youngsters influenced by their elderly, and even if their hatred had calmed down, their mindset of aiming to kill Morze's god was set on point, unwavering.

Centuries later, they finally reached the power required to beat god and attempt a Deicide, reaching power unfathomable that even Morze won't even be able to predict, it’s enough to slay a god they said, but they were utterly foolish to think of that. Using the remnants of the teleportation sigil located deep within the south of Morze, they teleported there and immediately started killing everything on their path onwards to the capital, Veritas and prepared to kill the god they worship. At this point of time, they truly were strongest beings back in these ages, except for one being, Morze's god **Xalthetl**, had descended upon the capital. With enough Demurgian mages, they could summon creatures and anything alike as long as their aptitude with the location is befitting, so if they find the right spot, a place of worship. They could even summon a god.

After all their effort to reach an unparalleled magic level, Cosmos, enough to rule the world as a whole. They all ultimately fell apart like flies, a mere toy shoved away, puppets, beings manipulated into sacrifices from their archenemy. They may have learned every type of magic there is, but there lies a sinister magic that hasn't even existed yet that has almost brought them into extinction, **Eldritch magic**. The god Xalthetl made them into their play toys for years and laughed how much they had changed, in fact- nothing, has changed. They were still naive, pathetic fools who fell in the trap to a stronger opponent. The Demurgians were tortured, made as toys, and even modified some of the Demurgians all the way into their DNA, making them into deformed creatures, Xalthetl was an Ill-natured god who hated these humans because they were blessed by a god, or more specifically, they were humans that was actually blessed by an unknown god, only to be handed to Xalthetl and be rendered into their plaything.

As years pass, the summoning circle which they had been preparing for centuries has worn off and the god had enough of playing with them. Leaving them broken, hollowed, empty vessels and forever cursed, almost even defying the blessing of the god that loved them, making it completely useless and turning them into normal humans. Even after all that torture, they were not easily spared even until the end, all of it ending off by being killed off by Morze soldiers. But after all this ha happen, there were still survivors that saw all of this unfold. Though Xalthetl was summoned onto the mortal realm, there was a barrier preventing the god from going beyond the entire capital of Morze, which is devoid of any people except for Xalthetl and the Demurgians since they killed every single thing they could find within the capital. The Demurgian scouts who were guarding the capital saw this and despaired. Their lifelong enemy, the enemy they swore to kill with their own hands were several dimensions higher than their own. They made a fatal mistake, and it was underestimating a god, eventually shaming themselves that they even tried to think that a mere human could even withstand a god.

After the tragedy that had befallen for the Demurgian soldiers, the remaining scouts came back to the country and decided to stop with all this useless hatred, not by acceptance, but by cowardice, naivety, and their pitiful existence who knew nothing at all. But because of the fact that they truly knew nothing but magic, they started roaming around the world in search of books, any of which they find important. They aspired to not let this tragedy happen again, even if they were severely weakened due to Xalthetl, they retreated back to their shell, and had to suffer this horrible secret their ancestors had suffered through. All of this history was abandoned by time, not even Morze was aware of this, thinking it's better off not knowing what happened behind their lowermost revolt.

### Fated Occurrence: (1549-1551)

Countless centuries later, the history of their lowermost revolt had already been forgotten into the past, they started negotiating with other humans on the other side of the continent; **Rivrera**, and **Yorselania**, they didn't bother interacting with them because they had enough magic power to do so and take their knowledge by force, but now that they are the same as the powerless humans they looked down on, they made a peace treaty to these two other nations and started sharing each other's resources. Yorselania had no desire of war, finding war a pointless endeavor, Rivrera simply had no means of malice and only wanted to live peacefully, and Demiurge, is unconsciously reminded that they bear the weight of underestimating a god.

After all of this, the entirety of Demiurge decided to focus on another type of magic, they don't have to fight, they don't have to sacrifice any more lives and turn into puppets, the only thing they need is knowledge to help the fellow humanity to fight against the greater evil when the time comes, enemy or not, they will act as guides and learn a new type of magic, prophecy. They are now a nation that doesn’t seek Deicide, but wisdom.

### Participation in The Morze War: (2091-2108)

When Morze attacked the south of **Trestkania**, former name Rivrera, Demiurge immediately dispatched troops to South Trestkania and helped them reinforce their defenses. Ever since they started learning prophecy magic, a magic that lets them see the far future but vaguely with the use of constellations, what they found was indeed a trace of Morze's involvement on grotesques beasts unbeknownst to man. So to not grab the intention of Morze, they acted selfishly to other nations like Trestkania to hide their secrets, and even if a Morze had somehow infiltrated their homeland, they can simply use prophecy magic to predict where they will come from and stop what they are doing.

Amidst the war, they lend support to every country that needed their prophecy, and even when Morze found out that they were the cause of the unnatural cause of prediction, many nations would protect them from harm. Demiurge was an indispensable unit of information and utility, they also have a very capable attack force, but what truly shines on their contribution are their support capabilities by healing major injuries and teleportation magic, decreasing the mortality rate immensely.

After the war, the malice they felt towards Trestkania softened and finally put the prioritization on the prophecy magic on hiatus. Despite how incredible it sounds, it consumes a lot of willpower that careless use can reduce one's lifespan. They were the nation that had the least damage since they were extremely important for the world to defeat the greater evil Morze, so they had enough manpower to help the other countries to further increase their relationship with one another. At last, after years of bloodstained dread and despair, their ancestors can finally be laid to rest.

## Geography

Demiurge consists of a few running rivers, grasslands and some hills, with their eastern territory transitioning to plains. The land and its vegetation constantly emanate magic energy. Their land was relatively normal other than the unusual magic seeping in their lands, making harvest bountiful and filled with life, but there lies a land filled with condensed magic their past ancestors had left for them. That crater is named **Arche**, a piece of land consisting of a hole with the size of an entire city. It was theorized that it used to be the training grounds of their ancestors who trained to their utmost supreme, whom they call **Star Bearers**.

## Politics

Demiurge is a country ruled by Monarchy, as the ones born under royal blood are born with orange eyes, signifying that they have more magic potential compared to others since their ancestors had their eyes the shade of yellow. Besides that, normal citizens this current era had black eyes now that the curse of Xalthetl's and blessing of their unknown god who had loved them had fully lost their effects, nullifying each other only to be forgotten.

## Economy

Due to their soils being very condensed with magic, they are actually very wealthy within the economy of **Lurra** only second to **Zelkovania**'s. On top of that, they are the only country in the world who can produce Mythril, a resource that has an extreme adaptability with magic and is slightly stronger than steel, making it an indispensable resource for Demiurge's rise in power.

## Trivia

* Millenniums ago, an unknown god, who lives in a land as mystifying **The Void, The Lands In Between**, met surviving humans after a catastrophic incident that destroyed the world. During her visit, she nurtured for these lost humans, feeling pitiful from these lost lambs. In the end, the longer she stayed with them, the more she started growing attached to them, but she cannot stay with them forever. So instead, she blessed these humans with a bountiful amount of magic and gave their village a name, '**Demuirge**' for the sense of appreciation she had for their kindness, and the guilt that she had failed to save the world in time.
* Due to the sudden invasion of Demiurge, Morze's plans of conquest had been delayed indefinitely since their resources had dwindled when they destroyed everything in the their path. You could say that Demiurge accidentally stopped the world from peril from pure anger.
* **Licth Frobenioid** was one of the scouts during their invasion of Morze's capital Veritas, what he saw was a grotesque scene made by their god Xalthetl and was forced to watch it. They had the option to leave, but if the Morze soldiers found out that their god had awakened even for a short amount of time. Things could go onto the worst outcome possible. He died of old age, forever traumatized of the sight and tried all he can to make his descendants live the best lives they can manage.