Dungeons

Dungeons are the main gameplay setting in Venture Tale.

## Overview

There are currently four dungeons in the game: Goblin Cave, Enchanted Forest, Bandit Castle and Mana Mines. With Mana Mines being the latest addition to the game.

All dungeons have 4 modes: Easy, Normal, Hard, and Raid. The health, armor, and damage of the enemy increases with each mode. The first three dungeons in a dungeon will offer a similar set of enemies, but will differ in the bosses, with each one being different, and most likely, harder.

## Raid and Endless

Raid and endless differ from the previous 3 modes as they will feature the same bosses as well as the same enemies. Raid will combine the Easy Normal and Hard dungeons together into one mega-dungeon. Here, the player will fight the same enemies and bosses, but with increased health and damage. However, this means that all of the previous dungeons must now be done within a 25 minute time limit, which is significantly shorter than if one had just done the three dungeons in a row. At the end of a raid, the player's will receive 8 item drops. Endless is simple the initial three dungeons repeating forever, until the time runs out, or if on **hardcore**, the entire party dies. However, finishing a dungeon in endless will grant 10% **stacking** bonus to weapon experience and coin. Furthermore, after completing three dungeons, the amount of loot will increase by one.

## Modifiers

### Hardcore

Hardcore is a setting available to all dungeons. It does not change any of the stats of the monsters of a dungeon, but instead will make it so that if the entire party dies, the dungeon will fail and no rewards will be granted. Furthermore, if in a party the respawn time increases to 25 seconds. Finally, there is a large red skull that says, "hardcore," in the top left next to the timer. However, at the cost of this increased risk, the rewards of a dungeon will be increased, with an additional piece of loot dropping on Easy, Normal, Hard and Endless difficulties, and 3 more dropping on Raid difficulty. Despite what one might assume, hardcore does not increase the coin or weapon experience gained from a dungeon.

### Heroic

Heroic is a harder alternative setting to Hardcore. If enabled not only will the dungeon run fail if the entire party dies, respawning is further restricted so that dead players only respawn after a room has been cleared. In addition some enemies are given enhancements which gives them specific buffs. Bosses can not be enhanced, but the minions they spawn can. Heroic mode has the same reward bonus as Hardcore (+1 loot, or +3 for Raids), in addition to an additive +20% reward gain to Gold and EXP.

#### Possible Enhancements

* Armored: +60% Damage Reduction, -20% Movement Speed
* Swift: +75% Movement Speed
* Quick: +100% Attack Speed
* Lethal: +75% Crit Damage, +15% Crit Chance
* Keen: +60% Crit Chance
* Powerful: +40% Damage
* Bulky: +75% Health
* Burning: 90% Burn Damage Reduction, Attacks deal an additional 50% damage over 5 seconds as a Burn
* Toxic: 90% Poison Damage Reduction, Attacks deal an additional 30% damage over 5 seconds as a Poison
* Dangerous: 90% Bleed Damage Reduction, Attacks deal an additional 50% damage over 5 seconds as a Bleed