Normal (type)

The **Normal type** (Japanese: **ノーマルタイプ** *Normal type*) is one of the twenty types.

## Characteristics

### Defense

The Normal type is tied with the Electric type for the fewest defensive weaknesses, but with no resistances and one immunity, it is also tied with Ice as the least resistant type. Many Normal-type Pokémon with a secondary type mitigate their weakness with the secondary type (as with Flying, the type most commonly paired with Normal), leaving them with only the weaknesses of their secondary type.

Normal-type Pokémon, on average, have the lowest Defense and Special Defense of all Pokémon and of fully evolved Pokémon.

### Offense

The Normal type is the only type that is not super effective against any other type.

The combination of Normal and Ground-type moves provides good neutral coverage, with only five type combinations resisting both, because Ground covers both of the types that resist Normal. Their inability to hit Ghost-type Pokémon can be nullified by using Foresight, Odor Sleuth, or by Pokémon with the Ability Scrappy. In these cases, it will provide unresisted coverage when paired with Fighting-type moves (excluding Pokémon with Wonder Guard).

On average, fully evolved Pokémon with the Normal type have the lowest base Special Attack of all types.

### Contest properties

When used in contests, Normal-type moves do not favor a particular contest condition. However, the Normal type has the most moves that can jam.

## Pokémon

As of Generation AN-V, there are 53 Normal-type Pokémon or 17.38% of all Pokémon, including those that are Normal-type in at least one of their forms, such as a regional form, except through abilities like Multitype. This makes it the most common type. In Generation VI there are 8 Pokémon that lost their Normal-type in favor of Fairy-type.

### Pure Normal-type Pokémon

* Clefairy, Clefable, Jigglypuff, Wigglytuff, Cleffa, Igglybuff, Togepi, Snubbull, Granbull, and Azurill were pure Normal-type Pokémon prior to Generation VI.

### Half Normal-type Pokémon

#### Primary Normal-type Pokémon

* Togetic and Togekiss were Normal/Flying Pokémon prior to Generation VI.

## Moves

* Bite, Gust, Karate Chop, and Sand Attack were Normal-type moves prior to Generation II.
* Charm, Moonlight, and Sweet Kiss were Normal-type moves prior to Generation VI.

## Abilities

### Interacting with the Normal type

A Pokémon with Color Change, Protean, or Imposter will become a Normal-type Pokémon if (respectively) it is hit with a Normal-type move, uses a Normal-type move, or is sent out against a Normal-type opponent.

 VII
 IV
 VI
 VI
 IV

### Exclusive Abilities

Only Normal-type Pokémon can have these Abilities. This does not include signature Abilities.

## Notable Normal-type Trainers

Main pages: Category:Normal-type Trainers and Category:Normal-type Trainers

## Trivia

* Generation I introduced the most Normal-type Pokémon of any generation, with 22 (24 if Clefairy and Clefable, which had their type changed from Generation VI onward, are counted). Generation VIII introduced the fewest Normal-type Pokémon, with six.
* Generation I introduced the most Normal-type moves of any generation, with 78 (counting Gust, Karate Chop, Bite, and Sand-Attack, which had their type changed from Generation II onward). Generation VI introduced the fewest Normal-type moves, with eight.
* With 187 Normal-type moves, this type has the most moves available.
	+ Additionally, there are five unique Normal-type Max Moves, the most of any type.
* The Normal type has the fewest non-neutral type relations, with only four.
* Ghost and Normal are the only case of two types being immune against each other.
	+ A theoretical dual-typed Ghost/Normal Pokémon would therefore be the only case where a Pokémon is immune to both its own types without needing to rely on its ability.
* No Pokémon gains the Normal type upon evolving. It shares this distinction with the Bug type.
	+ Additionally, no Pokémon gains the Normal type upon changing forms (unless reverting to its base form).
* Pure Normal is the most abundant type combination overall, while Normal/Flying is the most abundant dual-type combination.
	+ Prior to Generation IV, all dual-typed Normal Pokémon were Normal/Flying, except for Girafarig.
	+ Normal has the most unused type combinations at six, as there are no Normal-type Pokémon that are also part Poison, Steel, Rock, Bug, Ice, or Ghost-type.
* Generation VI added the most new type combinations for Normal, the most dual-typed Normal Pokémon (if Pokémon retyped as Normal/Fairy are counted), the first dual-typed Pokémon with Normal as a secondary type, and the fewest Normal/Flying-type Pokémon (with only one) of any generation that introduced Pokémon with that type combination; Generation VIII did not introduce any.
* Normal is the only type to have ever lost Pokémon, having lost Clefairy, Clefable, Cleffa, Togepi, Togetic, Snubbull, Granbull, and Togekiss when the Fairy type was introduced in Generation VI.
	+ Additionally, it is the only type to have the same number of Pokémon in two consecutive Generations.
* For the purpose of the Purify Chamber, Normal is considered strong against itself, even though in battle it isn't.
* The Normal type is frequently associated with type changing:
	+ More Pokémon lose the Normal type upon evolving than any other type, with a total of four (eleven if all of Eevee's evolutions are counted separately).
	+ Eight Normal-type Pokémon have at least one signature move or a signature Ability which involves changing their type.
	+ Most moves which involve changing the user's type or with a varying damage type are Normal-type.
	+ Most abilities that change a move's type affect Normal-type moves.
* Normal-type attacks are completely unresisted during an Inverse Battle.