Royal Archives

## Enemies

* Rail Sawers
* Rail Shooters
* Smart Turrets
* Moth Mines
* Flying Scrappers
* Mother Computer

## Food Items

* Ancient Ration
* Hard Tack

**Royal Archives** is a location in *Phoenotopia: Awakening*. It's an underground vault containing relics of human history located beneath the Cosette Region and accessed through the Strange Well.

## Description

The area is divided into three distinct sections:

#### Strange Well

Strange Well is a lone well located in the middle of Cosette. There is a fireplace next to it and a Save Book. After activating all three Beacon Towers, three beams of light can be seen entering the well from above. The well is an entrance to a cave with crates, treasure chests, ladders and a set of mirrors that direct the beam of light from the Beacon Towers to a blue crystal at the end of the cave, activating a rail car leading to the Archives themselves.

#### The Archives

The Archives themselves are a set of vaults and bunkers located in a huge cave system. There is a lot of metal crates in this area and a few abandoned rail cars Gail can enter, which occasionally contain treasure or enemies. Entering most of the cars is optional, however there are some that have to be entered in order to avoid the gaps in the archives' floor. This part ends with the entrance to Capsule 72, the vault of Castella's royal family. It's blocked by a song stone that requires Gail to play The Royal Hymn.

#### The Vault

The vault is a large bunker holding relics from humanity's past. It's decorated with the symbols of the Royal Family, many bookshelves, carpets, sofas, tables, chandeliers, identical to the ones in the White Towers, and cabinets displaying the artifacts.

The first room contains a save book, two swords in cabinets and a statue in the center, depicting two characters fighting.

The second room has Rail Shooters on rails that Gail has to take down to progress.

The third room has two objects that appear to be prehistoric tools and two doors.

The left door, labeled with a symbol similar to a viking helmet, leads to a small section with rail shooters with an entrance to a room where two viking-like armors are presented. The rail shooter section also contains a small hidden area with a moonstone in it.

The door to the right is labeled with a symbol resembling A Space Invader, from the 1978 game "Space Invaders". Inside Gail is presented with a optional platforming challenge involving dodging rail sawers. After reaching the top of the room, Gail can deactivate the rail sawers by hitting a switch. At the top of the room there's also a platform with a bookshelf that has five different colored figurines resembling the space invaders. This is a hint to a song stone puzzle in one of the later rooms. Next to the platform there is another one with an Energy Gem, obtainable only after deactivating the rail sawers. On the platform there is a cabinet with three object resembling bacteria and protozoa.

The third main room is another fight with the vault's security. This time, Gail gets two, tall metal crates as cover. The first wave of enemies includes six rail shooters on more complicated railway than in the second room. The second wave once again forces Gail to face six rail shooters, but this time four smart turrets also appear in the room. After dealing with the enemies the entrance to the next room opens.

The fourth main room is the largest. In the cabinets there are a containing medieval weapons and medieval knight's helmet. above the center of the room there is a hanged skeleton of what appears to be a dragon-like creature. Behind it there's a ladder that can only be accessed after obtaining Rocket Boots.

After climbing the ladder Gail finds herself in a room with multiple arcade machines, consoles and coins in cabinets. In this room there is a door that leads to an entrance blocked by a song stone with the space invader symbol under it. The stone's solution can be found in the rail sawer room behind the door to the right in the second main room. After going through the door, Gail has to shoot a switch above her, which unlocks the entrance to a big room with metal crates stationed on platforms and star symbols on the wall. Upon entering the room, 11 rail shooters come from above and start attacking Gail. After defeating them a smaller room with blueprints and a Heart Ruby can be accessed.

Below the skeleton there is a door with a sword symbol. It leads to a room with four cabinets with a crown, a chalice, a helmet and a small object resembling a ring and a simple song stone puzzle. After solving it a door opens revealing a sword stuck in stone inside a cabinet.

In the main room there are two staircases leading downstairs. To the left there is a corridor with rail sawers and moth mines that leads to a storage with many metal crates. Gail can find an Ancient Ration and the Lunar Watch inside the crates. The other boxes are either empty or contain flying scrappers and moth mines. To the right there is another corridor with rail sawers and smart turrets blocking the way. It leads to a room with six buttons on the floor. Each one has to be pressed for some time to open six gates blocking the way to the next room. However, after opening the first gate six rail sawers in three pairs enter the room and make the task harder. After opening all six gates, the rail sawers deactivate and Gail is granted permission to a room with two shields/emblems in cabinets and a Heart Ruby.

The fifth main room is another one where Gail is presented with a challenge. This time the room has a simple railway and a long platform. In the first wave of enemies, two rail sawers and eight rail shooters enter from above. In the second wave four smart turrets emerge from the ceiling and the floor. In the final wave, two flying scrapers and two moth mines attack Gale. After dealing with them the rail sawers deactivate and the entrance to the next room gets unlocked.

The sixth main room contains two missiles, resembling atomic bombs, in a cabinet, a save book and two doors.

The left door leads to a room resembling the one below the dragon's skeleton. Inside there are four cabinets, they contain a handgun, a grenade, a bazooka and a toaster. There is a locked door that gets unlocked after solving a sudoku-based song stone puzzle. Behind the door there is a moonstone and a missile launcher in a cabinet.

The right door, labeled "STAFF", leads to a room with a bed, fire-place activated by hitting a switch, a respawnable crate with an Ancient Ration and a poster depicting Pristine City.

The seventh main room holds a big model of the Earth and its satellites and a breakable wall that leads to a corridor with a "Do not enter" sign, smart turrets, rail shooters and rail sawers. The corridor leads to the Arena where Mother Computer's first fight takes place.

After defeating the boss Gail can traverse yet another corridor that leads to the final room of the location where the Spheralis Shard is located on pedestal.

## Events of Phoenotopia: Awakening

After Gail was tasked with retrieving the Spheralis shard from the Archives by Prince Leo, she and Bart ventured into Cosette and after activating the three Beacon Towers, entered the Archives. Inside, Gail had to face off against the vault's defenses, with Bart helping her get through some of the doors. Eventually, they reached the chamber where one of the remote units of Mother Computer resided. The AI, identified as a Mainframe by Bart, tried to kill the intruders, but Gail managed to destroy the her. It allowed them to go further into the vault where they found what they were looking for. After backtracking through the vault and coming back to the surface, Gail and Bart met Prince Leo, waiting for them, he told them that he already instructed the guards at the Walls to the let them pass. And so the heroes headed to the barriers.

## Characters

The only friendly NPC that's present in the Royal Archive is Prince Leo. He arrives next to the well after collecting the Spheralis shard.

The boss of this location - Mother Computer, known only as Mainframe at this point in the game, is revealed to have a much bigger role in the game's story after Gail reaches E.D.E.N.

## Trivia

* The statues in the first main room, most likely depict the phoenixes from "Light Wings" and "Dark Wings" badges, Zophiel and Katash's boss.
* The sword stuck in stone in one of the rooms is an obvious reference to the magical Excalibur, a sword from Arthurian Legends.
* The gaming consoles in one of the rooms heavily resemble Nintendo Entertainment System (NES) console.
* The secret area with 11 rail shooters and the space invader symbols hidden in other parts of the archives, are a reference to the well-known 1978 arcade game Space Invaders.

 *Atai Region* | South Castella Bridge • Atai Town • Adar's House •
Rhodus Checkpoint • Oasis • Franway - Atai •
 *Daea Region* | Moonlight Ravine • Kingdom Bridge • Thomas's Laboratory •
Lake Laboratory • GEO Club • Antique Shop • The First Wall •
 *Cosette Region* | Wheat Road • Cosette Village • Pooki Farms • Far Beach •
 *Forbidden Lands* | Old Castles • The Last Wall • Scorched Lands ( Ancient GEO Base ) •
Mul Caves • Forgotten Teleporter • Ocean Cliffs • Aurantia ( Terrelum ) •
SPHERE ( Megalith Fields • Pristine City • E.D.E.N )