Aerois - Episode 167: Open the Cargo Doors

Katie Morrison as Aila

Kim Richards as Nova V'ger

Rhiannon Frost as Sentry

 Tom Hazell as Qillek Ad Khollar

**Open the Cargo Doors** is the 167th episode of the Aerois Campaign. It was broadcast live on both the Yogscast Twitch channel and highrollersdnd Twitch channel on 27th November 2022 from 5PM to 8PM GMT.

*The team carry on with their destruction of the Valkyrian supply base...will they be successful?*

## **Summary**

### **Announcements**

* Mark welcomes everyone and introduces the players (after doing some strange David Bowie-like Labyrinth thing with his orb).
* Mark brought gifts back from Japan for the crew. Many got plushies, Trott got a gundam, Rhi got a Digimon gundam, Kim got stickers and a Zelda notebook. There may be a gundam building stream in a couple of weeks after Mark returns from PAX. Mark also brought back snacks including Tokyo banana and chocolate sand biscuits.
* Today’s sponsor is Nord VPN. Kim wrote some scripts for today’s read. They were “convincingly” read. “Thanks for letting Kim watch Star Trek” Katie Morrison 2022.
* Merch: Freshstore.co has the new HR merch – there is currently a Black Friday/Cyber Monday deal with 20% off everything.
* The Yogscast Jingle Jam will be starting next week. This is a charity event that occurs every year – you can choose one of the charities to which to donate and you will get free games for your donation. High Rollers does a special stream for this event annually, and this year it will be on 11th December 2022.
* There is a new Patreon post today.
* Next week's stream will be pre-recorded since Mark will be at PAX Unplugged in Philadelphia.

### **Recap**

*"The champions are in the Genasi city of Vortinssar where they’ve been helping a group called the Seekers trying to thwart the propaganda of the city’s leader, Harmony, and her ally, Shansara, a former member of the Valkyrian Empire. With a battalion of troops aligned with Shansara and the Genasi’s own forces, they are attempting to transport the city with planar magic, however, our heroes know that such endeavours will result in terrible consequences. After slowly influencing the city and completing several smaller missions, the party have decided to try and “double mission” and take down a Valkyrian supply station, steal a transport vehicle, and then rescue members of the Vortinssar council - all in one night. The first part of their mission to take over the Valkyrian supply store has not gone exactly according to plan, and as a Valkyrian officer and a propaganda officer from Shansara’s own forces have arrived (for some unknown reason), the party, in a bit of a panic, after unveiling a Valkyrian battle mech have sent their young companion, Fuego, into it… (and I need to double check what their intended goal was…)."*
### **Part 1**

*Fuego mounts a war-mech and is ready to SMASH!*

The party is at the end of a long road with open arched warehouses on either side along with several other smaller buildings. At the far end of the road is the dock where the Valkyrian transport ship sits – a gunship transport helicopter-type vehicle. Nova is invisible inside the vehicle and fairly confident that she can operate it, and there are three Valkyrian pilots currently working on the ship doing maintenance.  Lucius, having disguised himself as a member of the Valkyrian forces has used *Dominate Monster* on Captain Lyra to give him cover and a reason to be at the ship, and they are currently walking towards it. After he left the rest of the party, however, an Inquisitor and an acolyte of Shansara along with rifle troopers began to make their way towards the warehouse where Aila, Quill, Sentry, and Fuego were hiding. The hangar is a mess with broken crates on the ground, grenades spilled all over the floor, and a tarp thrown on the ground when it had been removed from a huge battle mech suit. Sentry and Quill had encouraged Fuego to get into the mech and create a distraction before attempting to flee while they attempted to steal the ship at the end of the dock.

Having left a Genasi carriage at the main entrance to the supply depot, there are now several Valkyrian troops moving towards the warehouse: a young Eladrin woman (dressed in a similar way to Shansara with a flowy pop star outfit, who is one of her acolytes), a masked female Valkyrian Inquisitor, an elite officer sporting a longsword and a magitek pistol, and four members of the rifle corps. In the nearby buildings, there are eight Genasi guards(see Trivia).

Sentry casts *Protection from Energy (lightning)* on Fuego before he (in his mech) charges out of the warehouse onto the main airstrip and makes his way towards the nearest thing that can be destroyed – the warehouse full of supplies that Lucius had been in shortly before. He begins picking things up and breaking them, swearing when he cannot work the controls properly. Fuego draws most of the attention, and the officer and four soldiers head for Fuego with weapons drawn, ordering him to stand down. Aila, Quill, and Sentry try to stay hidden in their own warehouse but cannot help checking out the chaos beginning to occur outside – the Inquisitor is analysing the situation and looking at where the mech came from, and even though they quickly withdraw back into the warehouse, Quill is worried that they have been seen.

Lucius hears the commotion about 240 feet behind him – the transport ship is about 160 feet in front of him and the mind-controlled captain is walking just behind him. He notices that the noise is drawing Genasi guards and Valkyrian soldiers from other buildings around them and glances around to see the carnage that Fuego is creating. Lucius starts running towards the ship.

Quill calls Aila and Sentry to him and then turns them all ethereal – the world around them becomes, not the grey, black and white that they would expect, but a purple-bluish hue, wispy and ghostlike around them. Sounds are muffled as if they are underwater, and they can only see 60 feet in front of them. Quill tells the others to head to the ship but to be careful of the Inquisitor in case she can still see them, Sentry follows his advice and tries to move stealthily in that direction with Quill right behind her. They watch as the officer enters their vision and casts a spell at Fuego – a sphere of force encapsulates the mech arm with the result that Fuego cannot move it. Aila heads after Sentry and Quill as stealthily as she can and tells Quill that they have to get Fuego out of there. The Valkyrian riflemen enter her vision, two drop to a knee with the other two standing behind, and they all unleash a fusillade of force blasts on the mech which largely bounce off the machine but still damage it a little.

Lucius sees a small force of Genasi guards emerge a fair distance away from one of the buildings carrying clubs and swords, and they start running towards the commotion. Fuego attempts to break free of the force spell and while he does manage to rip his arm free, it tears the hand off the mech. In frustration, he picks up a crate with his other hand and throws it at one of the Valkyrian riflemen, hitting him in the chest, injuring him, and knocking him prone. Fuego is seen desperately pressing buttons and trying to activate any system of the mech but nothing happens, so he runs off to cause more chaos at another site.

Lucius and Lyra dash towards the ship – the pilots see them coming and start asking what’s going on. Lucius commands Captain Lyra to point at the pilots and tell them that there has been a compromise, that there is a bomb on the ship, and that they need to leave – the pilots believe every word, immediately down tools and prepare to run for their lives. Nova overhears Lyra’s instruction to the pilots and believes that there may, in fact, be a bomb on the ship – she desperately searches for a bomb but cannot find one and realises that this may just be part of the plan to capture the ship. Quill suddenly feels like someone is trying to dispel his etherealness, but it does not work – he realises that someone can see them and tells the others that they need to get to the ship as fast as they can, and to forget trying to be stealthy: Quill believes that the Inquisitor noticed something and has cast *True Seeing*. Aila is worried about leaving Fuego behind so Sentry keeps an eye on him as she moves towards the ship as swiftly as she can. Quill continues to fly towards the ship at pace.

They hear a fast beeping noise as the officer throws a gravity charge at Fuego and the mech – it bounces on the ground before there is a mighty implosion that tries to draw the mech towards its centre. Some of its armour plating is pulled off, but the mech is otherwise unharmed as it continues to take regular shots from the rifle company. Aila rages as she dashes towards the ship and Lucius and Sentry notice that while the mech appears fine, Fuego is suddenly paralysed. Lucius and Lyra make it to the ship and stand either side of the exit gantry telling the pilots (who are preparing to leave) that they will take command of the ship and make sure that there is no bomb. The pilots are a bit confused because Lucius and Lyra are not part of the engineering corps, but they still prepare to leave when Lyra tells them that there is no time to argue. Nova hears Lucius and it suddenly dawns on her that this is part of the plan to steal the ship – she prepares to fire up the engines and take off once everyone is on board and can see explosions and shots being fired at the mech at the warehouse.

Sentry tells Quill and Aila to keep going and heads back to help Fuego, and when she gets back to him, she sees the acolyte of Shansara singing softly and Fuego locked in place. The rest of the soldiers have stopped firing and are now moving towards Fuego as if to take him out of the mech. Quill, having seen Sentry disappear in the wrong direction, sends a message to Nova via *Sending*, but the message fails to get through in a rare chance (because he is on another plane). Quill drops them out of the ethereal plane, and they hear a few cries of alarm. The officer points them out, having been told by the Inquisitor that they were around somewhere, and orders the soldiers to open fire.

The soldiers attempt to surround them in a holographic field of light – chaff of holographic ribbons and light explode around them, and it coats them in a light that makes them easier to see and hit. The Tech Knight officer activates their drone which then attacks Quill and shoots him in the shoulder with a force bolt. Aila charges back to Fuego and the mech, ready to defend him and waves madly at the ship at the dock – Lucius sees this, and the rifle corps train their guns on Aila, Sentry, and Quill, and all of them are hit.

The acolyte uses *Idol’s Fervour* on the Tech Knight (officer) to invigorate her and asks her to make an attack against Sentry, which misses. She then attempts to attack Aila with a sonic burst, but she dodges the attack – Fuego remains paralysed by the acolyte’s song. Lucius gets Lyra to stay outside the ship then runs in to inform Nova of what is happening outside with the rest of the party and recommends that they take the ship to the party to save them all. Nova begins firing up the ship and turns it, hovering, to point in the direction of the rest of the party. She suggests that they fire *near* the mech, making it look like they are trying to destroy it so that they can keep looking like Valkyrians. Quill realises that the Inquisitor has seen them with *True Seeing*, and so knows who Quill, Sentry, and Aila really are. She shoots at Quill, hitting him twice with force and necrotic damage, sapping his life force. The Inquisitor tells the acolyte that it is the ones they had been told about and that she must let Shansara know. Sentry, in response, casts *Sunbeam* on the Inquisitor although she manages to throw herself to the side and avoid the worst of it – Sentry then moves towards Quill.

Quill throws a *Chromatic Orb* of lightning at the acolyte but misses. The acolyte compels the Tech Knight to take a shot at Quill and she hits him with a force bolt, pushing him backwards. The Tech Knight then tries to cast *Telekinesis* on Quill, but the spell fails. Aila lands near the Tech Knight and hits her twice with her mundane hammer and a zap of lightning, doing incredible damage and causing her to call out to the acolyte for help. The acolyte attempts to lull Aila into a sense of peace with a song, but she resists, and the rifle corps resumes their attacks on Aila, Sentry, and Quill – they miss Sentry, but hit both Aila and Quill (who *Shields* one attack). Sentry moves to interpose herself between the mech and the Valkyrians, so the acolyte casts *Divine Flame* on her, then pulls off a piece of jewellery and flicks it into the air – a temporary portal opens up and a crystalline golem appears next to Sentry (*Summon Dazzling Golem).*

Lucius takes the gunner’s position and summons Lyra to come and sit in the cargo bay of the ship, not wanting to let go of the *Dominate Monster* effect. He shoots the ship’s primary cannon at the acolyte, slamming a blast into her which breaks her concentration and frees Fuego from her spell effect. The transport begins flying towards the group. The Inquisitor sees what has happened, moves towards Aila and casts a spell on Fuego that affects his mind – he tries to resist but falls under its effect.

Sentry heals Quill with *Lay on Hands* and continues to blast the acolyte with her *Sunbeam*, injuring and blinding her. The acolyte, in response, casts a spell in song – a shimmering image of a dancing Shansara appears *(Hypnotic Pattern)* in the air above Sentry, Aila, Quill, and Fuego: Fuego and Aila are incapacitated, totally enamoured by the image. Quill casts *Mass Cure Wounds* which also breaks the spell effect on everyone. The acolyte instructs the crystal golem to punch Sentry, but she catches its arm and pushes it away. The Tech Knight, heavily injured, moves away towards the acolyte looking for some self-preservation. Aila takes her hammer to the Inquisitor and hits her, but she moves to avoid some of the damage. The rifle corps members attempt to fall back to produce a firing line – Aila clobbers one as they move away, they then turn and fire at the group. The acolyte, still blinded, stumbles back casts *Fly* on herself and takes off into the air away from the group. Fuego somewhat disconcerted but now back with them, works out how to use the *Arcane Missiles* in the mech and targets the three soldiers around him – a barrage of small star-shaped balls fire out of the shoulders of the mech and explode around them, one of the rifle corps members is badly damaged.

Nova flies at speed until she is hovering above the mech – there are Genasi guards firing crossbows at the ship, but their attacks are useless. Alarms are blaring, more rifle corps soldiers are starting to filter out of the barracks, and it has now become a full-on conflict. Lucius fires the Infurnace Missiles at the three rifle corps soldiers – fiery stars emerge from the ship to track and follow their targets… one is incinerated as he is engulfed in fire, the other two dive for cover and are covered in a glowing substance. More of the missiles are fired from the transport and appear to seek out the glowing targets. The golem targets Aila, Quill, Sentry, and Fuego with a *Slow* spell, but only Fuego is affected.

### **Part 2**

*Maybe smashing up the Valkyrian barracks wasn't a good idea?*

The party has succeeded in one of their two missions, having destroyed key Valkyrian supplies and are now in the process of fighting against a Valkyrian Inquisitor, an acolyte of Shansara, and several members of the Rifle Corps with more on the way. They are attempting to steal a planetary vessel and a huge (somewhat damaged) Valkyrian mech in order to escape from the situation in which they now find themselves. Several of the party have been seen with *True Seeing,* rendering their disguises inoperable.

The Inquisitor does something unknown then moves away from Aila in the opposite direction from the acolyte. The Inquisitor’s drone hits Quill before Sentry *Enlarges* in order to take on the golem, slamming into it with her lance and smiting it. Quill throws a *Chromatic Orb* after the acolyte, but she dodges it, so he flies up and into the troop-carrying area of the ship above him. The acolyte uses *Compel Follower* to tell the Inquisitor to take down the transport since they cannot afford to let the party escape, but the Inquisitor’s disruptor pistol glances off the transport’s hull. The Tech Knight pulls out a metal sphere and rolls it over to the mech – Sentry, the golem, Aila, the mech, and the ship take damage – Sentry and the golem are pulled in towards Aila, and the transport shudders with the effect of the grenade. Aila jumps up into the transport and pulls herself into the ship, she takes over from Lucius at the guns and shoots the primary cannon at the acolyte, catching her in the arm as she attempts to fly away from combat. One of the Rifle Corps soldiers, still glowing, is hit by another missile and is incinerated, another looks badly injured.

The acolyte conjures music and Sentry begins to dance – she begins to fall out of the sky but uses her magic to land. The two remaining Rifle Corps members aim at the planetary transport and try to take it down, shooting blasts of force at it. The acolyte moves to the nearest warehouse in order to get cover from the cannon and heals herself. Fuego pounds on the injured Rifle Corps soldier and downs him before he asks what they are doing – he is told to get into the ship and jumps up with the mech, occupying most of the space in the troop transport area. Lucius moves to the back of the cargo ramp, hangs out of it and throws a twinned *Chromatic Orb* at the Inquisitor and Tech Knight – the Tech Knight shields the orb coming towards him, but the Inquisitor is hit, and she is hit in the back with an acidic orb. She is sent sprawling, coated in acid, and her mask is partly melted away.

Nova moves the ship forward to try to give the people in the back of the ship a view into the warehouse into which the acolyte ran. The golem attempts to hit Sentry and although its first swing misses her while she dances, its second swing hits her. The additional Rifle Corps soldiers that have come from other buildings are now fanning out and preparing to fire on them. The Inquisitor, still alive, runs pell-mell for the barracks building where she can take cover. Sentry *Misty Steps* up into the ship and breaks the spell effect to stop dancing. Quill desperately looks into the warehouse but cannot see the acolyte – she has gone invisible, teleported away, gone invisible, or has somehow gone elsewhere. Quill flies out of the ship, lobs a *Chromatic Orb* at the Inquisitor, misses, but tells Lucius that he hit, and they see the Tech Knight running off, holding a hand to his head as if communicating with someone. Aila shoots the ship’s cannon at the barracks – it carves through a portion of the wall, destroying a quarter of the building in the process, there are cries and shouts as the ceiling and walls collapse. All the Valkyrian soldiers and Genasi guards start to flee at this point, getting into carriages, and any other available vehicle while a loud claxon alarm begins to sound across the compound.

As the ship takes shots, Nova begins lifting the ship off the ground to try to avoid most of the damage from the Rifle Corps troops on the ground. Sentry heals Quill while they decide to continue with the double mission. Ove the 50 minutes that it takes to get to the tower, Lucius questions Captain Lyra about important Valkyrian information but she does not know anything about the tower, except that the soldiers at her base will be able to alert them to what has happened since the high-ranking Valkyrian officers can communicate with each other.

Lucius then asks Lyra how she would attempt to survive if she was kicked out of a ship – she says that she would look for a body of water or a structure that she could use to slow her fall in some way. Nova asks if there is any verbal password used by high-ranking officers and she tells Nova that there is, but that it varies dependent on location – she only knows the password for her own station, not the tower. Lucius asks what Lyra thinks of Starbane: she believes that the Emperor is misguided and has abandoned Shansara, the Guiding Star, who is knowledgeable and beautiful, and that Lyra will follow her forever. Quill asks if Lyra has received any communication in the last 30 minutes – she says that she has not but does not have any communication devices on her person. Lucius is worried about losing mental control over Lyra before they land and considers throwing Lyra from the ship – Nova is uncomfortable with this and since she comes from Gideon Prime and would like to go back there, she is ordered not to resist Sentry’s *Banishment* – she is asked not to report any of what has happened, told to have a great time on Gideon Prime, asked to accept their apology, told to look for other sources of news about Shansara, to live her best life, and to be whom she wants to be. Sentry banishes her to Gideon Prime.

Fuego tells them that he had a great time despite ‘Bessy’ (the mech) taking a beating. He says that now that it is his mech, he is going to paint it red with flames down its side. They discuss their plans once they get to the tower, believing that it may be best to drop Fuego and the mech off for use in later missions rather than using it to break into the tower. They consider dropping the mech from the plane, knowing that while it would take some damage, it (and Fuego) should survive, but Nova is also worried about destroying parts of the city as a result, so declines this option. They consider using the nobles’ outfits, making use of the fact that Lucius is still dressed like a Valkyrian soldier to make it look like VIPs (or prisoners) are being taken to the tower. Nova finds one spare set of engineer’s overalls in the ship, but they realise that they cannot disguise Quill beyond the disguise that he is already wearing (and they know that his cover has been blown by the Inquisitor).

Twenty minutes into the flight, there is an all systems broadcast across all Valkyrian systems that is picked up by the planetary vehicle. It outlines what has happened with the attack on the supply station, that the suspects are the Champions of Aerois in disguise, and the theft of the planetary transport vehicle and battle mech is reported. The broadcast says that the Champions’ whereabouts are currently unknown but that the Valkyrian forces are currently searching for the missing transport ship – Valkyrians are put on high alert and the Genasi forces have been advised. They realise that they will now struggle to go anywhere in the city without being attacked on sight.

About ten minutes after the previous broadcast (and twenty minutes away from the tower), another message is broadcast, this time from Shansara, *“Valkyrian forces: due to the attack this evening, I have been speaking in an immediate, emergency communication with Harmony. Our mission must be accelerated. Prepare everything within the next twenty-four hours.”*

The Champions re-think going to the tower, realising that it may not help them with the short time left. They know that the devices are underground, somewhere near the statues, but not exactly where. They also consider whether they should go with the Seekers’ original plan of the Champions destroying one device while the Seekers destroy the other three. Fuego tells them that the Seekers have an emergency communication system that they can use if a safe house is ever breached – he is prepared to take them to one of those meeting places, but they need to consider what to do with the ship first. Nova considers using the ship to destroy one of the statues, however, she also worries that this will be unpopular and may hurt innocent civilians. Fuego reminds them that if they do nothing, the whole city will be destroyed along with everyone in it.

Fuego suggests cutting to the chase and killing Shansara, but Nova points out that this would martyr her. Quill wonders if destroying one of the generators is enough, but Nova thinks that they may still be able to activate it and that the outcome would be ever worse – the more they destroy, the better. If they knock them all out, they cannot activate the system - she thinks they might still try with one device, so it is worthwhile trying to destroy them all. They realise that because they have attacked a military target, the Seekers’ influence with the general population will not have been harmed.

Nova thinks that the best way to do something now will be to put Nova’s face on the screens in the city to tell the people that the project has been rushed and is dangerous, that planar magic will tear the city apart – if nothing else, it will plant a seed of doubt in the minds of the people. She knows that it would be possible, and she knows where the controls are that would allow them to do it… in the central core, the most heavily protected part of the city (where Harmony and Shansara are based). She also considers that she might be able to hijack the signal if Shansara and Harmony were to broadcast a message – this would not require getting into the central core. Given the acceleration of the plans, they realise that Shansara and Harmony will have to broadcast an announcement to the citizens – they will just need to find out where and when the announcement will be made.

As they are discussing these options, they are still flying, and they see the lights of another transport ship in the distance. They are not quite in range, but they are looking for the Champions. They decide to take the ship down and to hide it in the fire district, managing to avoid both the other transport and other airships that are looking for them. When they land, they see on every screen, their images, names, disguises, their epithets as Champions of Aerois…

The city is on lockdown at red alert and the streets are empty with the city now under military curfew. They hide the transport and mech, and Fuego puts out the word for Norfir, Tornado, and the Seekers to meet them so that they can make urgent plans.

## **YouTube Timestamps**

0:00:00 - Intro
0:09:42 - Dun Duns
0:10:40 - Part 1
1:40:24 - Part 2

## **Featured Characters**

#### **The Stormchasers (Player Characters)**

* Aila
* Lucius Virion-Elluin Elenasto
* Nova V'ger
* Qillek Ad Khollar
* Sentry

#### **Returning NPCs**

* Fuego
* Captain Lyra
* Shansara

#### **Mentioned NPCs**

* Harmony
* Norfir
* Tornado

## **Featured Locations**

* Vortinssar
	+ Valkyrian base
	+ Fire District

## **Trivia**

* Tom nearly choked after trying to deep throat a banana snack. There is a delightful clip of this available on the HR Discord (link). Trott also found a hidden cock in the banana snacks.

* Much of the early part of the episode was Tom discussing torn asses.
* Continuity error: in episode 166, Mark described this facility as having purely Valkyrian military staff. Today, he described “eight Genasi guards in the nearby buildings”.
* With advantage for initiative, Kim rolled a 2 and a 3.
* Trott forgot his iPad for today’s episode so is seen taking notes on his phone instead.
* The acolyte can use *Idol’s Fervour* as a bonus action to invigorate an ally to make an attack roll. The recipient of *Idol’s Fervour* takes psychic damage because the recipient is so desperate to please her.
* The acolyte has a legendary action, *Encore*, that makes an attack against the target (default 21 points of psychic damage) and also causes them to make a Wis saving throw or be lulled into a sense of peace.
* Katie rolled a nat 20 against the effects of *Encore*, and normally this would have failed (by the numbers) but Mark decided that giving the players a chance (even if it is a small one) was preferable to failing automatically.
* The Rifle Corps members have an *Aim* action that gives them advantage to hit.
* *Divine Flame* is a magic effect (but not a spell) created by the acolyte of Shansara. It creates bright, shimmering lights that are almost holographic, and does ?d? damage.
* The acolyte has a bonus action, *Summon Dazzling Golem.*
* The primary cannon on the transport ship has a short range of 300 feet and a long range of 600 feet. It does 6d8 + 9 radiant damage to a single target and cannot be used against any creature within 60 feet of it. It has a +16 to hit. The ship also has Infernace Missiles (*Magic Missile* effect*) –* these can target 3 creatures within 120 feet of the ship, the target must make a dexterity throw or take 8d8 on a hit (half on a failed save) – the target becomes magically marked for 1 minute and it must repeat the saving throw at the end of its turn, otherwise it takes more fire damage*.* It also has a point defense system that can be used against closer targets – this can make 2 attacks, and one of these can be replace with an attack from the primary cannon.
* The Mech has an ability called *Destructive Fist.*
* The mech will fit on the ship along with the party. Alternatively, it can take 12 soldiers.
* Mark did some funny voices that set Rhi off in fits of giggles – it was his impression of a Hobbit from Lord of the Rings: Foleyship of the Ring. (LINK - note it may not be this exact example!)
* Mark forgot that both *Fly* and *Otto’s Irresistable Dance* are both concentration spells, so he had the acolyte start to fall out of the air (rather than retcon the situation). She uses a legendary action to land (when she uses a legendary action to cast a spell, she can fly up to 60 feet without provoking opportunity attacks).
* Mark said that Lucius and Quill came close to having to change their alignment to Lawful Evil for suggesting that they would push a dominated creature out of an aircraft.
* There is talk of Fuego painting the mech (“Bessie”) ‘hot rod red’ – when Quill asks what a ‘hot rod’ is, Fuego says it’s a spicy hot dog in Vortinssar.
* Mark likens the tower mission to the tower in Dubai in Mission Impossible 4.
* With Quill’s true identity revealed (and by proxy ruining Sentry and Aila’s disguises and suggesting who the entire party is made up of), along with the massive amounts of destruction in front of witnesses, the party’s incognito score is 0. This makes them hostile to the entire city, and they will be attacked on sight no matter where they go. The noble disguises will be a minor improvement, with ability checks made at a disadvantage. Nova and Lucius can roll at disadvantage as they are but will also be under heavy suspicion because they are in the stolen transport.

## **Quotes**

* Quote 1

* Quote 2