Version 0.15.1

We'd like to thank everyone for their overwhelming support. This patch is the beginning of a long road towards our next demo, built with your feedback.

## Implementation

* Bullet tracers added to the game.
* Bullet tracers and impact is now multicast (show for everyone).

### Recoil Changes

Recoil values changed accordingly.

This means that the first 20 shots or so should feel more stable. Shots beyond 20 should still be wild.

Attack Speed recoil buff deduced from 0.75 to 0.6 to compensate. This should have players still feeling the stability at the beginning of a spray, and having Attack Speed will help longer sprays.

## Balance Changes

### Weapon Changes

Weapons have been modified to account for easier spraying.

* Zipper damage percentage decreased from 0.55 to 0.46.
* Breachr rate of fire decreased from 700 to 600.
* Breachr damage percentage decreased from 0.73 to 0.68.
* Light Rifle damage percentage decreased from 0.9 to 0.8.
* Military Rifle damage percentage decreased from 1.0 to 0.9.
* Assault Rifle damage percentage decreased from 1.1 to 1.0.

### Item Changes

#### Item Changes - Artifacts

Artifacts have been changed. All artifacts now give bonus attributes in addition to their previous effects. Costs may have been adjusted.

##### Pickpocket Gloves

* Cost increased from 300 to 600.
* Now gives +30 Attack Speed.

##### Venomous Charm

* Cost increased from 300 to 500.
* Now gives +5 Hex Amplification.

##### Lifestealer

* Cost increased from 300 to 400.
* Now gives +2 Armor Penetration.
* On Hit heal increased from 3 to 4.

##### Herme's Wings

* Cost increased from 300 to 500.
* Now gives +50 Movement Speed.

##### Nova's Necklace

* Cost increased from 300 to 750.
* Cooldown reduced from 12 to 10.
* Now gives +10 Hex Amplification.

##### Bloodrazor

* Cost increased from 300 to 600.
* Now gives +30 Attack Speed.

##### Equalizer

* Cost increased from 300 to 600.
* Now gives +30 Attack Speed.

##### Acid Spitter

* Cost increased from 300 to 400.
* Now gives +15 Health.

##### Warlord's Horn

* Cost increased from 300 to 500.
* Now gives +2 Armor.

##### Lightning Amulet

* Cost increased from 300 to 500.
* Now gives +3 Hex Amplification.

##### Cursed Grimoire

* Cost increased from 300 to 600.
* Cooldown decreased from 12 to 10.
* Now gives +0.2 HP Regen.

##### Knife of Daermon

* Cost increased from 300 to 500.
* Now gives +4 Physical Damage.

##### Knife of Helikki

* Cost increased from 300 to 500.
* Now gives +4 Hex Amplification.

##### Knife of Aistrek

* Cost increased from 300 to 500.
* Now gives +40 Attack Speed.

#### Item Changes - New Activatable Items

New activatable items are now available. Upon activation, an indicator showing where the skill's path/destination will appear. When this indicator is active, using the FIRE BUTTON will active the item, putting it on cooldown. Using the RIGHT MOUSE BUTTON will cancel the cast.

##### Cloak of Toph

* New artifact. Cost: 500
* +1 Armor
* +2 Hex Resist
* ACTIVE: Summons a wall from the ground with a maximum range of 1200 units. It lasts for 4 seconds. COOLDOWN: 12s.

##### Obsidian Tears

* New artifact. Cost: 500
* +50 Movement Speed
* ACTIVE: Summons a sphere that cannot be seen through with a maximum range of 3000 units. It lasts for 6 seconds. Bullets and units can go through this shroud. COOLDOWN: 12s

##### Comet

* New artifact. Cost: 500
* +4 Hex Amplification
* ACTIVE: Summons a sphere that travels in a straight line from cast at 1200 movement speed.  It goes through all units for 3000 units, and does 15{+HA} Hex Damage. COOLDOWN: 13s

#### Item Changes - Hex Resist Components Removed

Hex Resist has been removed on components items and have been replace on composite items. Hex Resist is now only available on certain artifacts.

##### Talisman of Protection

* Removed Anticape as a component.
* Added Leather Cap as a component.
* Now gives +50 health instead of +7 Hex Resist.

##### Elven Shroud

* Removed Anticape as a component.
* Added Sledgehammer as a component.
* Now gives +5 Armor Penetration instead of 8 Hex Resist.

##### Steel Magus

* Removed Nevershroud as a component.
* Added Wizard's Stave as a component.
* Now gives +20 Hex Amplification instead of 20 Hex Resist.

#### Item Changes - Misc.

##### Hawkeye

* Armor Penetration increased from 6 to 9.

* Flavor text has been added to the following items: Brutalizer, Buckler, Elven Shroud, Hawkeye, Mystic Belt, Swiftblade, Blade of the Truthseeker, Twin Dragons.