Kyra Leith

Swordbreaker

> *"I just wanted to know, what 'I love you' means..."*
>
>

Kyra Leith came from a small hidden tribe/pack of Valenwood, born as a pureblood werewolf. Youngest of her kind, and probably the last.

A nice little girl "blessed" with a wild nature, cruel education and strict moral laws. Kyra spent half of her life in one culture, and the other half in another. Grew up and used as a tool or weapon. Nowadays she's trying to understand and adapting to the yet strange "outside" world around her, meanwhile balancing herself on the unstable border of a humane little girl and the bloodthirsty beast.

## Appearance

The appearance of "Shortstack" quite misleading in multiple regards.

### ***Appearance:***

Kyra is quite short, even for a Bosmer. 151 cm tall, weighing 54 kg. A slender, muscular body reveals a physically active lifestyle. Big, bright, "diamond-like" eyes make an interesting contrast with her long, dark black hair. Compared to the avarge, her ears relatively long a little bit.

Rumors are that she once had tattoos on both her arms and chest, but these days the only tattoo she have is her black bleeding right eye. The tattoo's become her trademark, and its origin still unknown. Kyra always tells different stories about it every time when being asked.

### ***Clothing:***

She's quite simple about clothing. From the simplest piece of rags to the nice dresses she wears everything, depending on what she find in the moment. Only exception an earring in her left ear made by a troll's fang. A gift from Grimmare Silvershield.

## Personality

   If a word describes her, thats the *conflict.* Her whole being one great conflict afterall...

### ***Manner and the surface:***

A direct, rude and painfully honest girl, who's mock and insult both as a sign of affection and hate. Having a quite sassy and vulgarish way to talk, saying her straight toughts and opinions without trying to make them sounds even a bit better than really is. Growing up and "civilized" among mercenaries on the front leaved its mark on Kyra's whole manner and tone. In work she acts often moody and dutiful, meanwhile with friends out of work rather sassy and childish behavior can be noticed.

### ***Nature and the depth:***

The deep truth quite different than what she show. Besides her agressive and bloodthirsty nature, her past leave its mark on her as well. Kyra simply not capable to develop or keep up too close relationships by herself. If someone getting close to her, she usually flee from it. Very few people maintain close friendship with her, and even they see her rarely. She's very mistrustful with people. Hunger and bloodthirst something what's greatly changes her mindset. Once she see people like everyone else, but sometimes they are just "food" in her eyes. Balancing between "girl" and "beast" become quite unstable task, and because of this her company might be dangerious even for her friends.

### ***Standards and habits:***

In most of her life she been handled as a tool or weapon. She started to thinking about herself as a person since just the last 2-3 year. Regardless her bloody desires and killer instincts, Kyra trying to keep herself as a morally "good" person. She still eating people, but her diet restricted to bandits, thugs or whoever she consider "evil".

The "Chief's" body-language have few always returning move which sometimes might be comedic, like the pup-like head-tilting in curiosity or twitching ears for background noises. But the most known habit or even "fetish" is her passion for apples. There's no food what she loves that much as this fruit.

## History

Her origin and history is a burden for Kyra. Reason to hide and bending in. Very few know her really, but those ones help her carrying this secret.

### ***Origin of the "wolf-princess":***

Kyra's bloodline goes all the way back to the first werewolves. One of them, named Syfrin been her ancestor, who's later survived a blood moon and even managed to escape Hircine's realm. He been rewarded by granted an unusual wish. He wanted to trade his immortality to something else. Evolution. Syfrin belived, it is the natural order, producing offsprings who's gonna be always more advanced than the previous generation. The deal been made. The parent's duty been prepare the children taking their place. Their family refused immortality for the ability of evolve. Only one in the bloodline had the right keep the blessing. The elders prepared their children, and when grow up, they kill or being killed by them. The one who held her position for the longest time been Ania Leith referred by the tribe as "The Wolf Queen", raised and slaughtered countless of her own children due to none of them been able to overcome her. Kyra is her daughter. Nevertheless, she never had a chance for facing her mother, which is the reason she's still alive.

### ***Childhood:***

The tribe what the little beast born into been the world of violence. She had no other purpose than grow up and kill or getting killed by her mother. Lived in constant training and beating in the depth of Valenwood in a separated werewolf pack led by her mother. She knew nothing just hunt and fight. She been raised in this community until her age of 11, when by unknown reasons an outsider took her with himself with the agreement of her own pack. She never get answers for why. The khajiiti stranger continued her educating on a way different direction. Thats when Kyra met with magic for the first time. She proven quite talented with it. In two year Miz'urr, her master gathered a significant amount of people around himself as a mercenary group. They contracted with the Aldmeri Dominion and being deployed in Cyrodiil alongside a yet 13 year old bosmer girl.

### ***The war:***

Kyra served in the army of Aldmeri Dominion for 6 years as a mercenary. The most time she spend on the eastern frontline fighting against the soldiers of Pact. Her unit primarily engaged in guerilla warfare often behind enemy lines, but sometimes directly supported the regular troops. In the last two year of her service she been deployed in the Imperial City where she getting separated from her original company, including her master. As a scout she knew the city and its sewers quite well until the day she permanently leaved Cyrodiil. Helped in the imperial citizens evacuating until her leave.

### ***From a monster into a daughter:***

She been 19 year old when leaved Cyrodiil. The first stop been the Silver Sentinels order, where met people who actually tried to befriend her. A yet agressive and distance-keeping girl started to desire this kind of attention. Over the time she drifted away from the combat, seeking for her friends attention. After the order's disbandment she end up at the Drunken Hound, where the order often payed visit before. Doesn't needed much time, the owner of the tavern, Fenris Bade adopted her and giving her home and job as a guard. By the old mutt, and loyal friends Kyra actually getting "tamed" and her agression being pushed in the background. She loved and love the life what Bade gave her, and want nothing more than that. She experienced love, loss, trust and safety. Kyra seen her most importnant duty protecting the old wolf, Fenris and their home, ensure they comfortable and peaceful life. Until her disappointment atleast...

### ***Back to work:***

Her "fight" lasted for three years with doubt and resist, but she find herself unable to be the person she tried to turn into. The circumstances forced her many times to grab weapon, stay alert and be careful. The deep-rooted mentality, unfortunate events and hierarchical conflicts made her question many things and leaded to a serious decision. As her wild and agressive nature snapped out more and more often under the pressure, a last advice from a close friend ended the inner conflict. Kyra leaved the tavern, hit the road and returned to the only work she's excells at. Currently she define the peaceful years at the Hound as an age what's made her soft and weak. Regardless, she regret nothing, hate no one for it.

### ***Today:***

Seeking for contracts, tracking the monster, hunting it down, collecting reward and repeat. If not on a hunt, she's probably taking her well deserved rest somewhere. Kyra is good at her job and she knows it. Setting up her new "base" in Wayrest, focusing herself mainly on High Rock. Sometimes she's heading up to Skyrim or other areas for some diversity in her hunts, and extending her knowledge about various species.

## Skills & Abilities

Kyra been taught for only thing, had only one purpose what she become quite good at. A creative and quick learner, with great ability of adaption. However, she's not dangerious beacuse who she is now, but who she can be over time...

### ***Physique:***

Her size and overall appearance gives a false clue about her physique. Besides she's fast and agile even for a bosmer, Kyra's beast always present in a certain amount. This results a somewhat increased basic physical strenght. Also the regeneration abilities of a werewolf constantly present and abusing it on her trainings. These traits made her not just expectionally fast, but just as resilent. Kyra's strenght, durability and perception moves on a quite wide scale, according how "far" she loose herself into bestiality. From a strong nord men's muscle strenght she's able to boosts herself even beyond the majority of vampires. For a price of her sanity. Due to her young age and mental instability, she's still very far from her older and ancient counterparts, being unable to achieve complete transformation or keeping herself on leash too deep in it. Cannot transform too far by her own will, and triggering any futher is a quite hard task. Small changes in her appearance makes able to see and measure the presentence of her bestial side.

Because she's always in a somewhat amplified state, Kyra's metabolism and organs works just as different a bit, making her feeling hunger and eating way more often. Potions and poisons also have stronger effects on her, making the latter basically her main weakness. Like other werewolves or vampires, silver also being a serious threat, disabling her regeneration abilities, causing serious pain and in extremly transformed states where steel weaponary may fail with her hide, still cut without any problem.

### ***Learned/Trained skills:***

* **Swordsmanship:** Kyra's main and best developed skill. Thankfully the environment where she's been trained, her technique perfectly separates and uses the gap between her "mortal" and "supernatural" moveset. The overall favorite weapon is the longsword, especially the nordic designs. Quick and creative sword-wielder who's found perfect harmony between her physique and the blade, matching even masters.
* **Archery:** As a bosmer, it was the first thing she ever learned. Just like with swords, she often benefit from her supernatural perception and strenght. She's always trying to pick the right kind of arrows for the right tasks, being quite sparing, avoid waste. Still accurate on longer ranges, but excels in meele combat, so archery a very situational skill almost exclusively for hunt only.
* **Martial arts:** In unarmed combat, her mentality and skills almost identical with sword-fighting. Being a very elusive fighter.
* **Tracking:** She's depended by her nose in this. Without a scent, Kyra is a quite avarge tracker.

### ***Non-combat:***

What Kyra doesn't show people, her voice. She have a beautiful singing voice and talent, which is quite the opposite what people might expect the sassy tone what she often talks with. The only opponent what she cannot defeat doesn't matter how hard she tries, is the kitchen. Even with her extremly sharp sense of smell still being a terrible chef. Having a basic knowledge about alchemy, familiar with woodworking altough she is far from being master of them. Kyra belives, because both the armed, unarmed martial arts and dances requies similar training, an excellent fighter must be an excellent dancer too, and according to this, she proven to be good and interested in it.

## Equipment

The equipment something aren't constant in Kyra's life. She wreck, lose and drop items. Only beacuse her luck she's still having any weapon.

### ***Currently owned arms:***

* **Main weapon:** *This role now belongs to a longsword. Nordic craftmanship previously owned by a human vampire in Skyrim. A friend of Kyra slayed the creature then gifted the blade to her. The weapon have a bronze crossguard smaller than avarge. The overall length ~128 cm and the weight around 1,5 kg. The most special and rare trait of this blade, the dual enchantment on it. One makes it effective against daedra, but the other what she benefit the most from is the feather what's halves the feeling of the actual weight without taking any force away from the strikes. Without question this is the most expensive gift she ever got.*
* **Secondary weapon:** *Her newest arm actually a self-made recurve oak bow. It's size compared to her is big, having a quite high draw-weight of 170 lb (~77 kg) for it's kind. The bow decorated with carved motives, leather straps and even some bones. According to her targets, a powerful bow is vital.*
* **Side arm:** *Currently she's not have own small weapon. A costum made climbing pickaxe fulfill this role sometimes.*

### ***Consumables:***

* Various potions: *According to the current job and targeted monster, she's always willing to prepare with the most suitable potions to the task. Her weakness to poisons also means serious benefits from alchemicals with positive effects.*
* Magic scrolls: *Depends on the contract and her purse. She often tries to keep some at herself just in case. Most preferred ones are the trap-runes, but a fireball or lightning bolt always good to have.*
* Different kind of arrows: *She making those for herself. The mainly used ones have small armor-piercing head or a bit bigger wide ones. If the taken job requies it, prepare some silver headed arrow as well. Always make slighty spiraled fletching on them as an improvement of accuracy.*

### **The Swordbreaker:**

Although she's very abusive with her weapons, as long they still functional, maintain them. Never leave her swords dull or damaged. However since the very beginning she broke and lost many blades.

Between 2E 579 and 585 (her frontline service in Cyrodiil) based on inventory records and rumors from others, Kyra herself consumed more weapon in six years than certain squads alltogether.

***Destroyed/lost post-war weapons:***

* Aldmeri steel greatsword (combat destruction)
* Imperial Legionary steel dagger (lost)
* Tsaesci tachi (Intentional destruction)
* Xyvkin dagger (lost)
* Enchanted nordic steel claymore (destroyed in combat)
* "Atbet" -silver layered bretonic steel longsword (Training accident)
* Bone-dagger made by Fenris Bade (Left behind willingly)

### ***Memo, Ziva and "the cat":***

Kyra never talk about her pets but she have three. An abyssinian cat who she never named, a big red cyrodilic direwolf named "Memo", and also a direwolf pup called "Ziva" who's been a gift from Fenris Bade on Kyra's 22th birthday. The adult red wolf been inherited from her erstwhile shadowmage teacher, intended to be a mount of the girl, but ended up as a pet instead. Unlike Memo, the cat just decided to live at Kyra's house, and she just let it as long they don't bothering each other.