Gorakul Kingdom

The Gorakul Kingdom was built by the giant race. The kingdom is filled with mainly: Dwarves, Goliaths, gnomes, halflings, goblins and half orcs. The Kingdom is run by the Gorakul council that is made up of 5 powerful Arch-Knights that each have their own power and controls the kingdom in the way the Great Giant wants it to be controlled also known as the "Monarch". No one has seen the giant before only the 5 arch-knights have been present and have witnessed the monarch before. The Kingdom contains many organisations that are usually bounty hunter, Merchant and other proffession guilds.

# Crime

The crime in the Kingdom is very low due to the Military that possesses: Infantry, Cavalry, Air forces and Magic. However there is a few crime syndicates that have strongholds their but their profit their is very low as unauthorised supply runs are usually caught in the act an stopped from continuing.

# Military

The Military of the Gorakul kingdom is known to be the "Grand Forces of Defence" because they have many formations that are impossible to  break through and the military forces are very tanky and defensive. The military possesses: Infrantry, Cavalry, Airforces, artillery and Special Forces. The Airforces possess heavily weaponised skyships that were first designed by a highly intelligent artificer that has now passed on. The airforces possess other skyships as well that are smaller but more durable which they call the "Artillery drones" which are mobile controlled arcane drones that possess cannons which fires beams of magic causing mass destruction. The cavalry and Infrantry does not possess firearms but trick weapons that can change its forms at will. They are both heavily trained in arcane combat as they possess bracers that amplifies their magical essence that infuses into their weapons. The special forces of the Kingdom are only a small group but is made up of elite warriors all possessing 4-5th level magic and expertises in combat. They usually come from monk monastery though. The ispecal forces have access to many arcane machinery and a giant arsenal of weapons and transports. The artillery possesses handcannons that can change their forms from a cannon to a gatling gun and can release many things. Many call the artillery soldiers Launchers as the soldiers can use the handcannons to launch themself in any direction.

# Alliances

The Gorakul Kingdom is only allianced with one kingdom which is neighbouring the Gorakul Kingdom called the Plemise Kingdom who is a kingdom that lives mostly underground and is a mining kingdom because they have access and can produce most metals and are the creators of the Forge.

# Arcane Engineering

Arcane engineering is a specialized field of magic that focuses on the creation of magical devices and machinery. Arcane engineers use a combination of magical and technological components to create devices that can perform a wide range of functions, from enhancing spellcasting to creating entirely new spells.

To create a magical device, an arcane engineer must have proficiency in the Arcana skill and access to the necessary materials and tools. They must also spend a certain amount of time researching and designing the device, as well as making a series of Arcana checks to ensure its functionality.

Once the device is designed, the engineer must program it with a series of magical commands that dictate its behavior. This is done using a special type of magical coding language that only arcane engineers can understand. The commands can be as simple or as complex as the engineer desires, and can include conditional statements, loops, and other programming constructs.

The Arcane engineering was invented by Valtair Ironclad who is a human male known to be a genius and lives in the Capitol City of Gorakul. He possesses many constructs and his main weapons is his dual spell pistols, that are personally designed for his use.

# Monarch and 5 Arch-Knights

As the kingdom of Gorakul was built by an unknown giant race, a ruler had to be decided and so the first monarch forged the Gauntlet of Gorakul and the one ho successfully attunes to it can rule. After many generations, the rate to attune decreased. This had lead to the calling of a giant to rule the Gorakul Kingdom before it gets attacked. This giant currently serves as the monarch of the Gorakul kingdom but it has gifted 5 arch-knights with a legendary magical item that was forged by the first monarch. Each Arch-knight is in charge of a separate aspect to the kingdom and they oversee any projects and operations..

The different aspects that one of them can control is: Trade, Crime, Military, Order and Magic. The Arch knight who oversees the trade aspect is a female Half-elf that goes by the name of Alexandra Bracey and wields a legendary item called the Royal Caravans Crest and is known to be a formidable warrior but struggles to stop smugglers like the Black Lotus. Her brother called Fargel Bracey is the arch knight that wields The Justicars Judgement which is a sword of immense power and he maintains the crime rate in the kingdom quite well. The Arch knight in control of the Military is known to be a half-orc male called Belstronok Malo and he is the most feared arch knight of all as he is shown to be intimidating and has a backstory of being ruthlessly trained by Monks. He wields The Iron Fist of Discipline and with it he has lead attacks against bandit groups to crime syndicates and is known to be the one to take down the Shadow Knights of Pandemonium. The arch knight in charge of order however is more unique and isnt as powerful as the other arch knights but is more efficient in their duties, their name is Penny Wells and is a human female and they are attuned to the legendary item called The Harmony's Embrace which is an amulet able to manipulate crowds. Finally the final arch knight who maintains the levels of magic in the kingdom is a male aaracockra called Earl Oreon and is the one who oversees the research on magic in the kingdom and with the help of Valtair Ironclad they attempt to evolve their knowledge of magic. Earl wields the Aetherwing's Talon which is a powerful rapier that controls the wind.

# Timeline

In the year 213 BR, the Gorakul Kingdom was founded as the Gorakul capitol city had finished being built and was occupied by half-orcs, dwarves, halflings, goblins and more. The first monarch was a dwarven male called Baelan Ironforge who wielded the Hammer of Thundering Might which would then be passed down to the next monarch. At this time, their was no arch-knights to be recorded but there was an order of swordsmans which name was unknown that had protected the capitol city which back then was known as Gora Town.

In the year 286 BR, was the Military Revolution where Baelon Ironforge had created the first generation of military which consisted of constructs in heavy armour. However this was at the time of an early stage of magic so not much knowledge was known. Over the next 20 years the military had evolved many times ending it in 309 BR with humanoid military wielding a variety of weapons and using armoured carriages and sseige weapons.

In the year 397 BR, the Gora Town had evolved into a city by the new monarch called Grimgar Gorakullan who would wield the Hammer of Thundering Might. His plan was to expand his terriotry and had used the military to claim other areas and begin to colonise civilisations which then fomed into towns under the Gora Town name. Grimgar then changed the name of the city to Gorakul City and named his new kingdom after himself giving the name of Gorakul Kingdom. When he began to build another city in the year 403 BR which he called Corneli city after his favourite meal "Cornelis Roll" which was baked by the bakery in the city.

In the year 675 BR, The gorakul Kingdom had grown powerful and was known to be the biggest kingdom of all. This is because of their understanding of magic and with it they had created new transportation methods including the early model of the skyship. The most known transport method the monarch had created was the Gorakul Warships and the warship he had sailed was embedded with arcane magic and it was called the Serpent's Sorrow which was then lost in 693 BR during their travels back to the Gorakul Kingdom going through the Boundless Abyssal Sea.