NationTraits:Government Workings

> *This article is a subset of the SIGC's **NationTraits™** project.*
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INTRODUCTION

## **Taxes**

### **Regressive Taxes**

**Regressive Taxes** are when the Government taxes the Poor harder than the Rich. An extremely uncommon form of taxes, which results in the Lower Classes paying significantly more than the Upper Classes, but usually used to keep the status quo of economic classes. Most commonly seen in Medieval Societies.

#### **Effects**

* Higher Tax Brackets allow for higher budget, but decrease Population Happiness.
* Lower Tax Brackets don't allow large budgets, but increase Population Happiness.
* Classes with Higher Taxes resent the Government more.

#### **Mutual Exclusivity**

**Regressive Taxes** is mutually exclusive with **Progressive Taxes** and **Flat Taxes**.

### **Progressive Taxes**

**Progressive Taxes** are when the Government taxes the Rich harder than the Poor. This is a common form of taxation, which results in the Upper Classes paying significantly more than the Lower Classes. Sometimes used by Socialist / Socialist-Leaning Countries to attempt to make all citizens equal on an economic scale.

#### **Effects**

* Higher Tax Brackets allow for higher budget, but decrease Population Happiness.
* Lower Tax Brackets don't allow large budgets, but increase Population Happiness and allow for Economic Stimulation.
* Classes with Higher Taxes resent the Government more.

#### **Mutual Exclusivity**

**Progressive Taxes** is mutually exclusive with **Regressive Taxes** and **Flat Taxes**.

### **Flat Taxes**

**Flat Taxes** are when the Government sets a standard percentage across all boards of income. All citizens pay the same percentage of income, while Upper Classes still pay more in the end compared to Lower Classes.

#### **Weight**

Do not Add nor Subtract Points from Total.

#### **Effects**

* Higher Tax Brackets allow for higher budget, but decrease Population Happiness.
* Lower Tax Brackets don't allow large budgets, but increase Population Happiness and allow for Economic Stimulation.

#### **Mutual Exclusivity**

**Flat Taxes** is mutually exclusive with **Regressive Taxes** and **Progressive Taxes**.

## **Government Size**

### **Nonexistent**

The Government is so small it is almost entirely nonexistent. In fact, in some cases, there may not even be a government. We're not sure, but this is the smallest size for governments.

#### **Effects**

* No more than 0.01% of population is part of Government.
* Only there to provide necessities, if at all.
* This option also allows for the Government to be gotten rid of entirely.

#### **Mutual Exclusivity**

**Nonexistent Government Size** is mutually exclusive with **Tiny**, **Small**, **Moderate**, **Large**, **Massive**, and **Total** Government Sizes.

### **Tiny**

The Government is extremely tiny, only operating in a few sectors. It is there, and has a presence, but not much.

#### **Effects**

* Between 0.01% and 0.05% of population is part of Government.
* Provides basic funding for few sectors, more than likely military and such, but doesn't have to be.

#### **Mutual Exclusivity**

**Tiny Government Size** is mutually exclusive with **Nonexistent**, **Small**, **Moderate**, **Large**, **Massive**, and **Total** Government Sizes.

### **Small**

The Government is small, but decently sized enough to let it be known its there. It provides its citizens with enough of certain sectors, while leaving others to be for private industry.

#### **Effects**

* Between 0.05% and 0.1% of population is part of Government.
* Provides basic sectors, though leaves most to private endeavors.

#### **Mutual Exclusivity**

**Small Government Size** is mutually exclusive with **Nonexistent**, **Tiny**, **Moderate**, **Large**, **Massive**, and **Total** Government Sizes.

### **Moderate**

The "Standard"-Sized Government. Nothing too special. Provides the populace with enough sectors that it chooses while leaving others for private industry to cover.

#### **Effects**

* Between 0.1% and 0.5% of population is part of Government.
* Provides some sectors, leaves others for private endeavors.
* Respectably Sized Government.

#### **Mutual Exclusivity**

**Moderate Government Size** is mutually exclusive with **Nonexistent**, **Tiny**, **Small**, **Large**, **Massive**, and **Total** Government Sizes.

### **Large**

A larger government than the standard. It tends to have much more of presences in many of the sectors it covers, while maybe also having a small eye on the others.

#### **Effects**

* Between 0.5% and 1.0% of population is part of Government.
* Provides some sectors, leaves others for private endeavors.

#### **Mutual Exclusivity**

**Large Government Size** is mutually exclusive with **Nonexistent**, **Tiny**, **Small**, **Moderate**, **Massive**, and **Total** Government Sizes.

### **Massive**

A large category of governments, the Government is involved in almost all sectors it can in some way, though presumably focusing on only certain ones while others is just to have a foothold in.

#### **Effects**

* Between 1.0% and 10.0% of population is part of Government.
* Provides most sectors, allows for private endeavors among some as well.

#### **Mutual Exclusivity**

**Massive Government Size** is mutually exclusive with **Nonexistent**, **Tiny**, **Small**, **Moderate**, **Large**, and **Total** Government Sizes.

### **Total**

The rest of the government sizes, has massive influence over all sectors and may have even outlawed private enterprise to keep it to itself (expect Socialist Governments to be within this category).

#### **Effects**

* Greater than 10.0% of population is part of Government.
* Provides all sectors, may allow private or may have outlawed private.

#### **Mutual Exclusivity**

**Total Government Size** is mutually exclusive with **Nonexistent**, **Tiny**, **Small**, **Moderate**, **Large**, and **Massive** Government Sizes.

## **Government Efficiency**

#### **Effects**

* +100% Law Pass Time
* -100% Government Reaction Time

#### **Mutual Exclusivity**

**Difficult Government Efficiency** is mutually exclusive with **Low**, **Moderate**, **High**, and **Perfect** Government Efficiencies.

#### **Effects**

* +75% Law Pass Time
* -75% Government Reaction Time

#### **Mutual Exclusivity**

**Low Government Efficiency** is mutually exclusive with **Difficult**, **Moderate**, **High**, and **Perfect** Government Efficiencies.

#### **Effects**

* +50% Law Pass Time
* -50% Government Reaction Time

#### **Effects**

* +25% Law Pass Time
* -25% Government Reaction Time
* +10% Populace Happiness

### **Perfect**

**Perfect Government Efficiency** allows for the Government to pass Laws within a low amount of time. They can also react to Crises as soon as they are able to, allowing for less negative modifiers to take hold.

#### **Effects**

* +0% Law Pass Time
* -0% Government Reaction Time
* +20% Populace Happiness