Secondary Skills

Secondary skills are both professions and skills that characters, non-player characters, and the other denizens of Azeroth may have to varying levels and ability. For example, almost anyone would have at least a minimum skill in riding, as its the primary means to get around, whereas they might not be able to hang off the side of a horse and fire arrows like a horse archer. You can take on skills from Taxonomy to collect samples and classify organisms, to Husbandry and learn to breed and raise cattle, horses, or otherwise.

These skills will not be kept up and tracked in the same manner as primary professions, and they are there to spice up your RP or just add flavor.

Be careful with how many secondary skills you apply to your character. While this guide exists for flavor there is the enforcement under the IC rules that prevents characters from being all knowing and masters of every skill. See section 1, sub-section 1.5 and 1.6

## Option Clause

Secondary Skills, even though they are not tracked in the same manner as primary professions, can still be mastered in-character. Mastery of secondary skills can still come with titles, and they can still be meaningful to your roleplay. Some might not want to progress secondary skills, but some do. This will allow an option for the player character interested in pursuit of a secondary skill in place of a primary skill to progress it so they don't feel like development in that type of skill path is meaningless. It does have meaning, and this option is here to allow it to help shape your character.

The **Option Clause** hereby **allows the swapping and progression of a secondary skill in place of a primary profession**. There are no benefits associated with this aside from the title and mastery of the skill. But we want development to still allow titles and skill progress.

## **Cooking**

“My father was a footman in the third war, and he was slaughtered by a horde of demons. In my grief, I ate his favorite meal, pork and beans. In this recipe…”

Cooks experiment with strange and wondrous ingredients gathered from the far corners of Azeroth. A dedicated chef is able to turn mundane ingredients, recently caught fish or leftover animal meat into a delectable and nutritious meal. Ambitious cooks can even create massive feasts to sate the hunger of entire adventuring parties. Food made with cooking speeds health recovery, and some foods provide long-term buffs to heroes with full bellies. Anyone can train to be a cook, no matter how many other professions they've devoted themselves to. Most cooking must be done over a heat source - either a cooking fire you've started yourself, or an open stove, campfire, etc. Though many cooking recipes utilize meat from animals you've slain in the wilderness (making cooking a convenient way to utilize your leftovers), the fishing profession also provides you with a great deal of stock to try out new recipes. The health benefits of Azerothian seafood are well-documented.

### **Cooking Ingredients and Techniques**

Cooking ingredients come from exactly where you’d think they do! That includes, eggs, spices, flour, meat, vegetables, and just about anything else you’ve ever seen or heard of being cooked.

The list of ingredients is massive, and provides us from burnt wolf meat, to grandiose feasts fit for an Adventurer’s Guild. Any good cook brings their own chef’s knife- and of course a cooking source. But there are many other tools you might need as well. Take a look around your kitchen, for example, or even an industrial one.

For some insight into medieval cuisine, see this article here.

Recipes in Cooking are used to craft various types of consumables, most of which are food. Most? Yes. Most.

For a full list of recipes, you can see here.

## **Riding**

Riding is a multi-purpose skill. It deals with your ability to ride animals, to spur animals in battle, to lead animals about, and general your ability to master a dumb animal in day-to-day situations. The higher your riding skills, the greater your ability to control an animal to your wishes. Most Azerothians, whatever their citizenship, guild or age, will have a some semblance of a riding skill.

The most basic riding abilities are mounting, dismounting, and movement on a common mount. Young riders must stick to more docile steeds, but the more advanced can mount the likes of gryphons, warhorses, and more. Experienced riders can jump, gallop, hang off the side of their saddle, leap over obstacles, and even ride the most wild and exotic beasts.

## **Fishing**

Fishers relax and feed themselves by catching the bounty of Azeroth's lakes and seas. Careful bait selection and patience can result in some truly rewarding hauls, from seafaring delicacies that restore heroes' health or enhance their attributes to waterlogged flotsam like cases and trunks. Fishing can even yield rare reagents and items lost at the bottom of the ocean or swallowed up by sea creatures!

Fishing is a secondary profession - anyone can learn to fish, no matter how many other professions they've devoted themselves to.

This profession is one of the most underappreciated, in part due to the time commitment required; however, those who choose to explore the potential bounties of the seas and rivers of Azeroth and beyond will find many benefits. It allows adventurers to fish various objects, primarily fish and other waterbound creatures, from water, lava and even liquid mercury.

### **Fishing Ingredients and Techniques**

Fishing ingredients can come from fishermen or women who sell fishing poles and bait. This is also known as a Tackle shop. There are fishing poles, fishing lines, lures that work for certain fish better than others, magical lures that are absolutely cheating if you ask me, and then the ever-hip fishing attire.

Example “ingredients and tools” can be found here.

Well, the technique of fishing is fishing. But, there are many types of fish you can fish up, and other items as well. That includes: Raw fish, bloated fish, trophy fish, alchemy ingredients, containers, the ultra-rare old boot someone lost in a river, snappers, junk, rocks and kelp sometimes if your hook gets snagged.. and maybe even a raid boss. Yes, really.

A full list of fish to be fished up can be found here.

## **Taxonomy**

Taxonomy is the scientific study of naming, defining (circumscribing) and classifying groups of biological organisms based on shared characteristics.
A taxonomist would be able to determine, track, and classify different monsters and enemies that they find on Azeroth and beyond, as well as discover and classify entities that others may not nor have ever been aware of.

## **Archaeology**

Archaeologists search the world - and places beyond - for mysterious remnants of the past. Their digs unearth all manner of artifacts, and a persistent archaeologist will research commonplace historical items alongside rare and powerful relics.

Artifacts provide invaluable insight into the history of the world, but some collectors are more than willing to assign a monetary value to them. After documenting finds in their journal, archaeologists can sell the items they retrieve to vendors and museum curators for extra money. All archaeologists begin by surveying maps of Azeroth to find the locations of promising dig sites, and then investigating those sites on foot along with survey tools in an attempt to narrow down the location of the most precious historical fragments in that area. Different locations provide different types of historical artifacts - and different rewards.

Archaeologists who hone their craft over time recover increasingly more valuable and rare items, and their knowledge about the world and past of Azeroth grows alongside their collection of relics.

## **Husbandry**

Animal husbandry is the ability to keep, raise, and properly use domestic animals for work and food.. An animal handler knows the minimum environment an animal must be kept in, the proper food to feed it, and how to keep the animal from running off. They can raise an animal to maturity if the animal has been weaned. If not, they must also have the mother present until it has been weaned. With proper care, an animal handler can increase the amount of work an animal can perform in one day or the production of milk and eggs.

The knowledge in the behavior, care, feeding, breeding, reproduction habits, and health of domesticated animals such as cattle, sheep, goats, horses, ducks, chickens, dogs, cats, and similar livestock and pets. The skill level indicates the degree of knowledge and skill one has about animals and their care.

## **Herbalism and Botany**

Herbalists carefully harvest the helpful and potent herbs found throughout the world. As they travel, herbalists use their keen senses to seek out the rarest and most precious flora, which can be transformed by other professions' mystic recipes. Herbalists can supply themselves, or others, with an abundant quantity of reagents to aid in their crafting, or they can sell or trade bundles of herbs for a profit.

Herbalists can locate herbs as well as the growth and placement of flora better than others, and they can harvest them even more easily. No special tools are required to gather herbs.

Herbs grow nearly everywhere in Azeroth, though some areas are more fecund than others. Certain rare herbs appear infrequently, are difficult to find, or both - these will often command high prices and power potent crafting.

## **Mining and Prospecting**

Miners pursue valuable and useful ores, extracting them straight from the earth with their picks. Their familiarity with the land gives them a strong notion of where rich veins of gold, silver or even more precious metals can be found, and they retrieve and smelt these minerals for profit, or for use in metalworking of all types.

Miners can spot mineral veins of quality better than others. Miners require mining picks in order to break apart stones and retrieve valuable ores. In order to smelt those ores into bars, they require a blacksmith.

Mining is a gathering profession. It's often paired with complementary crafting professions, particularly Blacksmithing, Engineering and Jewelcrafting.

Minerals can be found all over Azeroth, though some areas are more mineral-rich than others. Valuable and rare minerals are often difficult to find, but the rewards are worth it - they can command high prices and form potent metals.

## **Skinning and Corpse Processing**

Skinners ensure that nothing goes to waste by removing the hides of dead beasts and amassing piles of fur and leather. Skinning is a straightforward, convenient profession for those already engaged in hunting animals, but it's highly useful, too. Exotic leathers (such as dragonskin) can command high prices, given their rarity.

Skinners can easily remove a slain beast's hide by ensuring that they have the proper tools at their disposal. Though not all beasts can be skinned, the vast majority can - and you don't need to have killed an animal to skin it yourself.

As a gathering profession, Skinning is regularly paired with complementary crafting professions, particularly Leatherworking, though Tailoring also utilizes some leather.

## **First Aid**

Physicians save lives in the dangerous world of Azeroth by using bandages and antidotes to heal injuries and remove poisons. By turning cloth of varying quality into potent medical supplies, they can quickly get wounded heroes back into a fight, supplementing (but not replacing) magical means of healing.

First Aid is a secondary profession - anyone can train as a physician, no matter how many other professions they've devoted themselves to.

Antidotes and bandages can be created almost anywhere, as long as you have the appropriate ingredients - cloth (for bandages) and venom sacs (for anti-venom).

## **Lock Picking**

“A click out of one.. two is binding… nothing on three…”

Lockpicking is the skill to open locks without the key or combination. It is also used to disarm certain traps due to the dexterous nature of miniscule practical and mechanical pieces that go into trapmaking and trapbreaking. The implication is that an expert lock picker would have the mechanical knowledge to make and set traps as well.

Lockpicking in its basest form is the skill that determines your effectiveness at picking locks. It is primarily the skill of a rogue-type.