SCP 106

SCP-106 is one of the playable roles in Breach Mode and one of the 8 playable SCPs currently in game. SCP-106 acts as an class and able to pass through walls.

## Statistics

### Spawn Location

SCP 106's Containment Chamber

SCP-106 appears to be an elderly humanoid, with a general appearance of advanced decomposition. This appearance may vary, but the “rotting” quality is observed in all forms. SCP-106 causes a “corrosion” effect in all solid matter he touches, engaging a physical breakdown in materials several seconds after contact. This is observed as rusting, rotting, and cracking of materials, and the creation of a black, mucus-like substance similar to the material coating SCP-106.

SCP 106 seems to have a behaviour pattern similar to those of a sadistic hunter. SCP-106 will show pleasure in its victims despair. SCP 106 does not tend to immediately kill its victims, but instead takes them to what is presumed his pocket dimension. Victims of 106 will lose 55 HP and be critically wounded, but still be forced to endure the entity's pocket dimension. SCP 106's pocket dimension is thought to be a kind of specifically designed hell in which he will torment his victims until they either die or painfully find their way out.

SCP-106 is capable of passing through solid matter. Particularly doors and gates. SCP 106 is thought to be able to circumvent obstacles through usage of his "Pocket Dimension". SCP 106 is not particularly fast, presumably to instill more dread in its victims. SCP 106 knows that there is no need to rush and he can take his time with his victims.

# Pocket Dimension

Information on the Pocket Dimension is limited as many victims of the experiences do not return alive or intact. The few survivors of the hellish landscape tend to have varying information. It is confirmed however that any subjects within the dimension will slowly be corroded by the viscous liquid the dimension is covered in. If one does not move fast enough, they will bleed out. SCP 106's viscous liquid unfortunately, hinders the human's ability to sprint while in the dimension, making it difficult to leave quickly.

SCP-106's pocket dimension is reportedly split into different "sections". There are 3 confirmed escapes within the dimension, however they are not easy to reach at all.

## Sections

### Intersections

#### Mossy intersection

Victims have all reported that when first entering the entity's pocket dimension, they are met with a mossy green stone intersection. There are 8 paths. The paths all seem to lead to different random places within the dimension.

One passageway is reported to cause instantaneous death to any subjects walking through it. However, another passageway is thought to have an instantaneous escape method. The reasoning behind SCP-106 including this is hard to ascertain. It is likely SCP-106 intended to follow a victim who immediately escaped but the containment breach seems to have kept him preoccupied.

Some passageways will however just teleport subjects back to the middle of the room. Other areas the mossy intersection could lead to is a 4 way intersections. Some have reported that the mossy intersection will lead to an "exit room". [See Exit Room for more information].

#### 4-Way Intersection

The 4 way intersection is a lot more straightforward than the mossy one and contains 4 ways, each of which has a outcome which can clearly be seen.

One path will lead to a coffin room. This is likely put in place for SCP-106 to instill fear in its victims. The room has no other function.

Another path will lead to the throne room. Entering the throne room will have the entrance behind you becoming blocked by a wall. A voice (assumed to be SCP-106) will demand you to kneel. Crouching in the room will take you to "The Trenches". This is praised as the safest surefire way to escape the dimension.

Two of the paths will lead to a stone pathway. A large stone pendulum flies across the pathway in a figure "8" pattern. Timing is important to pass through this challenge. At the end is a exit that will either lead back to the mossy intersection or escape. This is credited as the quickest way to escape (without more lucky escapes)

### The Trenches

SCP-106 has long been theorized to be a former World War 1 veteran by the name of Corporeal Lawrence. This theory seems to be supported by the inclusion of a "Trench" section within the Dimension. The trenches seem to resemble World War 1 era trenches.

If a subject knelt in the throne room, they will be anomalously teleported to this location. The trenches are covered in wooden planks which is useful from hiding from the threat within this part of the dimension. A number of reports seems to indicate a large black, skeletal bird regularly flies over the area. The "bird" will force subjects to view it, and the entity will open a large eye from its ribcage. Looking at the eye will deal a large amount of blood loss. The planks scattered around the dimension however seem to be able to block subjects from being harmed while the bird passes.

At the end of the trench is a large hole in the ground. Entering the hole will transport subjects to the Exit Room, freeing them.

Reports have proved that slowly making your way through the trench, hiding under planks when the bird comes and jumping into the hole is an almost certain method to escape the dimension.