CHAPTER 16: Silent Hill

**CHAPTER 16: Silent Hill** is the sixteenth Chapter DLC for *Dead by Daylight*, released on 16 June 2020.

This DLC features the following content:

* **1** Killer:
	+ The Executioner
* **1** Survivor:
	+ Cheryl Mason
* **2** exclusive Charms:
	+ *Seal of Metatron* - **Uncommon Universal** Charm
	+ *Vic Viper* - **Very Rare Universal** Charm

## Description

***Silent Hill*** is a new Chapter for Dead by Daylight. It includes a Killer, The Executioner; a Survivor, Cheryl Mason; and a map. Purchasing the DLC will unlock its new Killer, new Survivor, and an exclusive universal Charm: the Seal of Metatron.

The Silent Hill Chapter includes a new map, Midwich Elementary School: the childhood trauma that once took place in its halls has since manifested itself into a twisted, nightmarish design.

The new Killer is The Executioner: take control of Pyramid Head and wield his great knife to unleash his twisted brand of punishment on all who cross him.

The new Survivor is Cheryl Mason, a courageous, outspoken woman who survived the hellish Otherworld of Silent Hill, and exacted revenge on the Order that killed her father. With experience beyond her years, she's prepared to once again stand against any evil that confronts her.

### The Executioner's Info

**The Executioner**

*A sadistic and merciless executioner, Pyramid Head is fixated on dispensing punishment through pain. Encumbered by the steel frame upon his head and with a hulking great blade in tow, he stalked the hellish corridors of Silent Hill, committed to a duty that no one truly understood. Where he trod, even monsters fled for the shadows, and those who crossed his path fell victim to unrestrained acts of aggression. When his duty was complete and his presence no longer needed, he prepared for the long rest—and yet, his skills were required elsewhere. The fog that streamed over him was somehow different than that he was accustomed to in Silent Hill, as if each wisp contained the nerves of a creature, writhing, seeking him out. There was an unspoken agreement in that moment. The billowing cloud was an invitation to duty and sadism, and Pyramid Head, taking a step into the fog, accepted his obligation once more.*

### The Executioner's Power

**RITES OF JUDGEMENT:**

Hold the *Power button* to activate, then move forwards in any direction to carve a **Torment Trail** into the ground.

Survivors who walk or run on the **Torment Trail** will trigger *Killer Instinct*, as well as become afflicted with ***Torment***.
Survivors afflicted with ***Torment*** may be sent to a **Cage of Atonement** when they are in the Dying State.
Being rescued or rescuing another Survivor from a **Cage of Atonement** will remove ***Torment***.

**SPECIAL ATTACK: Punishment of the Damned**

Press the *Attack button* while *Rites of Judgement* is active to perform *Punishment of the Damned*.
This unleashes a wave of force in the form of an **Attack Trail**, damaging any Survivors in its path.

**SPECIAL ABILITY: Cage of Atonement**

Press the *Active Ability button* while standing over a dying Survivor afflicted with ***Torment*** to send them to a Cage of Atonement.
Survivors in a **Cage of Atonement** undergo the regular Sacrifice process as if they were on a Hook.

**SPECIAL ABILITY: Final Judgement**

Press the *Active Ability button* while standing over a dying Survivor afflicted with ***Torment*** and who has reached the second Hook Stage either on a Hook or in a **Cage of Atonement** to execute them using a Mini-Mori.

### The Executioner's Perks

Those who stand in the way of duty will suffer harsh judgement.
Survivors who take a ''Protection Hit'' suffer from the '''''Broken<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">70</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">80</span>''' '''seconds'''.

Those who stand in the way of duty will suffer harsh judgement.
You guide your victims along a path of pain and punishment.
<p>Performing the ''Damage Generator'' Action on a Generator<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> activates ''Trail of Torment'':
\*'''Grants''' the '''''Undetectable<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' until the Generator stops regressing.
\*The Aura<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of the damaged Generator is revealed to all Survivors in '''<span class="luaClr clr clr2" style="color: #e8c252;">yellow</span>'''.

<p>''Trail of Torment'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">80</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">70</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span>''' '''seconds'''.

You guide your victims along a path of pain and punishment.
Performing the *Damage Generator* Action on a Generator activates *Trail of Torment*:
* **Grants** the ***Undetectable*** **Status Effect** until the Generator stops regressing.
* The Aura of the damaged Generator is revealed to all Survivors in **yellow**.

Those whose lives are intertwined in darkness are destined to suffer together.
<p>Whenever a Survivor heals another Survivor for the equivalent of '''<span class="luaClr clr clr2" style="color: #e8c252;">1</span>''' Health State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> at least '''<span class="luaClr clr clr6" style="color: #ff8800;">32 metres</span>''' away from you, ''Deathbound'' activates:
\* Causes the Survivor to scream and trigger a ''Loud Noise Notification''.
\* For the next '''<span class="luaClr clr clr8" style="color: #d41c1c;">60 seconds</span>''', the Survivor suffers from the '''''Oblivious<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' whenever they are farther than '''<span class="luaClr clr clr2" style="color: #e8c252;">16</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">12</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">8</span>''' '''metres''' from the healed Survivor.

Those whose lives are intertwined in darkness are destined to suffer together.
Whenever a Survivor heals another Survivor for the equivalent of **1** Health State at least **32 metres** away from you, *Deathbound* activates:
* Causes the Survivor to scream and trigger a *Loud Noise Notification*.
* For the next **60 seconds**, the Survivor suffers from the ***Oblivious*** **Status Effect** whenever they are farther than **16**/**12**/**8** **metres** from the healed Survivor.

### Cheryl's Info

**The Young Veteran of Terror**

*Caring and impulsive, Cheryl Mason, previously known as Heather, attempted to rebuild her life after the tragic death of her adoptive father, Harry Mason. While she had freed herself from the religious cult that pursued her since birth, she was shackled by the guilt of her father's death. A darkness punished her every night under the guise of abominable nightmares.*

*To ease her conscience, she volunteered at a crisis intervention center for troubled youth. Three months later, she aced training and could answer the crisis line without supervision. Yet little could have prepared her for the first call. All she heard was static. The air thickened as black fumes rose from the ground and suddenly she heard the voice of a woman—someone she thought she'd never hear from again. Why do you cling to this corrupt world? You know that only God can save us. It couldn't be her—Claudia was dead. Suddenly, the world spun and she dropped on her knees, nauseous. Hot bile traveled up her throat and she retched warm blood on the floor. Then the spinning stopped as swiftly as it began. Cheryl looked up and saw she was somewhere else. A cold, hopeless place.*

### Cheryl's Perks

You have been through immense hardship and you're stronger for it.
After being healed from or having recovered from the Dying State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, ''Soul Guard'' grants you the '''''Endurance<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">4</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">6</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">8</span>''' '''seconds'''.
\* Any damage taken that would put you into the Dying State will instead trigger the '''''Deep Wound<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''', after which you have '''<span class="luaClr clr clr2" style="color: #e8c252;">20 seconds</span>''' to Mend yourself.
\* Taking any damage while under the effect of '''''Deep Wound''''' or if its timer runs out will put you into the Dying State.
<p>''Soul Guard'' allows you to completely recover from the Dying State when you are affected by the '''''Cursed<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect'''.
''Soul Guard'' has a cool-down of '''<span class="luaClr clr clr6" style="color: #ff8800;">30 seconds</span>'''.

You have been through immense hardship and you're stronger for it.
After being healed from or having recovered from the Dying State, *Soul Guard* grants you the ***Endurance*** **Status Effect** for the next **4**/**6**/**8** **seconds**.

* Any damage taken that would put you into the Dying State will instead trigger the ***Deep Wound*** **Status Effect**, after which you have **20 seconds** to Mend yourself.
* Taking any damage while under the effect of ***Deep Wound*** or if its timer runs out will put you into the Dying State.

*Soul Guard* allows you to completely recover from the Dying State when you are affected by the ***Cursed*** **Status Effect**.
It is as if a latent part of yourself has awakened.
You feel like you can reach out beyond yourself for assistance.
<p>When either you or the '''''Obsession<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' become injured by any means, ''Blood Pact'' activates:
\*Your Aura|Auras<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> are constantly revealed to one another.
\*\*Completing a ''Healing Action'' on the '''''Obsession<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' or having them complete one on yourself, grants both of you a '''<span class="luaClr clr clr2" style="color: #e8c252;">5</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">6</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">7</span>''' '''&#37;''' '''''Haste<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect'''.
\*\*This effect lasts for as long as you both remain within '''<span class="luaClr clr clr2" style="color: #e8c252;">16 metres</span>''' of one another.
\*''Blood Pact'' deactivates after leaving this radius.

<p>''Blood Pact'' is temporarily disabled if you yourself are the '''''Obsession<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>'''''.
<p>'''Reduces''' the Odds of becoming the initial '''''Obsession''''' of the Killer by '''-100 %'''.
''The Killer can only be '''obsessed''' with one Survivor at a time.''

It is as if a latent part of yourself has awakened.
You feel like you can reach out beyond yourself for assistance.

When either you or the ***Obsession*** become injured by any means, *Blood Pact* activates:
* Your Auras are constantly revealed to one another.
	+ Completing a *Healing Action* on the ***Obsession*** or having them complete one on yourself, grants both of you a **5**/**6**/**7** **%** ***Haste*** **Status Effect**.
	+ This effect lasts for as long as you both remain within **16 metres** of one another.
* *Blood Pact* deactivates after leaving this radius.

*Blood Pact* is temporarily disabled if you yourself are the ***Obsession***.
**Reduces** the Odds of becoming the initial ***Obsession*** of the Killer by **-100 %**.
You are accustomed to being hunted by malicious forces, and you have begun using it to your advantage.
<p>After repairing Generator|Generators<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> for a total of '''<span class="luaClr clr clr2" style="color: #e8c252;">55</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">45</span>''' '''seconds''', ''Repressed Alliance'' activates:
\* Press the ''Active Ability button'' to call upon The Entity<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> to block the Generator you are currently repairing for '''<span class="luaClr clr clr2" style="color: #e8c252;">30 seconds</span>''', after which ''Repressed Alliance'' deactivates.
\* The Aura<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of the blocked Generator is revealed to all Survivors in '''<span class="luaClr clr clr16" style="color: #ffffff;">white</span>'''.
<p>''Repressed Alliance'' can only be triggered when no other Survivors are repairing your Generator.

You are accustomed to being hunted by malicious forces, and you have begun using it to your advantage.
After repairing Generators for a total of **55**/**50**/**45** **seconds**, *Repressed Alliance* activates:
* Press the *Active Ability button* to call upon The Entity to block the Generator you are currently repairing for **30 seconds**, after which *Repressed Alliance* deactivates.
* The Aura of the blocked Generator is revealed to all Survivors in **white**.

## Easter Egg

### Vic Viper Charm

Owners of the DLC can enter the infamous Konami Code at the Main Menu screen, after which a 16-bit version of the *Dead by Daylight* Theme will play and a special Charm is unlocked.
 The Charm, called *"Vic Viper"* is a memorandum to the spacecraft of the same name one controls in the 1985 Arcade Game *Gradius*, developed and published by Konami.

The code:

* W, W, S, S, A, D, A, D, RMB, LMB, ENTER (PC)
* Up, Up, Dn, Dn, L, R, L, R, B, A, START (Console)

## Trivia

* This Chapter's music was created in a joint collaboration between *Dead by Daylight's* music composer Michel April and *Silent Hill's* music composer Akira Yamaoka.

## Gallery

* Dead by Daylight: Silent Hill Edition (Lava Edition)
* Chapter Artwork
* Courtyard (Steam Promo)
* Corridor (Steam Promo)
* Courtyard (Steam Promo)
* Bathroom (Steam Promo)
* Clock Tower and Cages (Steam Promo)
* Hospital Room (Steam Promo)
* Cage (Steam Promo)
* Corridor (Steam Promo)
* *Cheryl Mason (Alessa Gillespie)* outfit banner
* *Cheryl Mason (Lisa Garland)* outfit banner
* *The Executioner* banner
* *The Legion (Robbie the Rabbit)* outfit banner
* *The Legion (Robbie the Rabbit)* outfit banner
* *Cheryl Mason (Cybil Bennett)* outfit banner
* The *Vic Viper* Charm
* The *Seal of Metatron* Charm