Chronoshield Helmet (T3)

### **Chronoshield Helmet**

This Helmet is able to protect you from chrono-energy and negate harmful temporal effects. While wearing this helmet (head slot), you are immune to any effect that would age you or grant you negative levels from a temporal ability, such as Eternium. It contains an AI that can communicate with you telepathically, and grants you telepathy out to 100 feet. It grants the wearer a +3 insight bonus to AC and saving throws. The Chronoshield Helmet possesses 10 Chrono charges that recharge at midnight each day.

* 1 Charge: Double the insight bonus this grants you for 30 minutes.
* 1 Charge: As an immediate action, you can move 10 feet in any direction.
* 1 Charge: Add the insight bonus from this to your attack rolls instead of armor class for 30 minutes.
* 1 Charge: Cast the spell Suggestion with a saving throw of DC: 22
* 2 Charges: Haste yourself as per the spell for 30 rounds.
* 2 Charges: Cast slow on an enemy as per the spell for 30 rounds with a saving throw of DC: 23
* 2 Charges: Teleport as per the spell with up to 200lbs additional weight.
* 3 Charges: Cast Expend, as per the spell with a saving throw of DC: 27
* 3 Charges: As a free action, gain an additional standard action this round.
* 4 Charges: Cast Time Stop as per the spell as a standard action.
* 4 Charges: Negate all damage dealt to a single creature within a round.
* 4 Charges: Cast Dominate Monster as the spell with a save DC of 29.
* 4 Charges: Use the possession ability of a Ghost with a save DC: 32

Finally, you can spend a swift action to cause nanomachines to flood from the helmet and generate a suit of flexible yet durable armor. Doing so takes up the Body magic item slot (suppressing the effect of any item worn in that slot), but it can still be worn under or over any other armor you possess. While worn in this way, you increase the insight bonus to AC and Saves by +2, and increase your Movement speed by 60 ft (and an additional 60 feet if you are under the effects of Time Stop).

If you also have the Starhunter's Timepiece equipped in the Amulet slot, you gain the following: The insight bonus to AC and saves stacks, you increase the range of your telepathy by 20 feet, you gain 2 additional charges, and you gain the feat Sotobro Effect as a bonus feat.

The AI seems to be damaged, and the nanomachines present in the suit seem to not be functioning at full capacity. You may be able to gain additional abilities by spending time, money, or mana, or by sacrificing your own nanites to the suit.

### Stage 2:

You have successfully repaired the AI, but it seems to still be in a dormant state. You gain the following abilities:

* *Time Force:* By spending 3 chrono charges , you can, as an instant action, choose to negate someone's casting of Time Stop. By spending 4 uses, you can instead gain a standard or move action for every round the creature has in time stop, and can target that creature as part of an attack if you make one. By spending 5 uses, you can enter their time stop and gain as many rounds of time stop as they possess and interact with them freely. By spending all of the Chronoshield Helmet's uses (Minimum 10 uses), you can take two full round actions on each round that the enemy has in time stop, interacting with them freely, Or spend both full rounds to be able to interact freely with any creature outside of the time stop as well.
* *Time Speed:* By spending 5 charges as a free action, you can make a full attack at the end of a charge attempt.
* *Speed Dash:* By spending 5 charges as a free action, you can ignore dimensional anchor abilities for 1 round for you and up to one other creature that you can carry.
* *Time Haste:* By spending 2 additional charges when you use haste, you can double it's benefits.
* *Accelerate:* By expending 1 charge, you may accelerate. As a standard action, you may move 250 feet per level (max 5,000). This does not provoke attacks of opportunity. This movement must be in a straight line, and you may not take any actions during the movement. You may utilize Dimensional Dervish feats with this ability if you possess them.
* *Long Runner:* By expending 2 charges, you add your run speed to the distance traveled when using Accelerate. In addition when doing this you can make a number of turns equal to your Dexterity modifier. If you expend 4 charges, you can make a single charge attack at the end of this.

### Stage 3:

The AI has awakened.

The chronoshield helmet may now be activated to also occupy the Eyes and Feet slots. If you do so, you gain the following: immunity to the blinded condition. You gain a +4 bonus to all saves against gaze attacks. You increase the range of ranged attacks by 30 feet. You gain darkvision 60 feet, or increase your darkvision by 60 feet if you already possess it. You increase your move speed by an additional +50 feet (+100 in time stop). You gain a +12 bonus on acrobatics checks. 3/day you may move without provoking attacks of opportunity for 1 round.

Additionally, no matter the version, you gain the following:

* *Flashstep:* So long as you have charges left on the chronoshield, you can use the spell dimension door at will.
* *Nanite Surge:* By expending 1 charge, you may trigger a nanite surge, granting a bonus of 3+your HD on a d20 roll
* *Backlash:* By expending 1 charge as a swift action, you affix yourself in time. You may move 30 feet as part of the action to use this. After the end of your turn, you are teleported back to the position you were in when you used this ability.
* *Timestream Tampering:* The chronoshield functions as a lesser metamagic rod of extend and quicken.
* *Force Field, White:* The chronoshield contains a White Force Field
* *Basic Chronomancy:* By expending 1 charge, you may add your intelligence modifier to an initiative check