recursal/Fanatic-Fandom huggingface dataset:
Psyduck

コダック

## Ability

Migraine

If your opponent spins a Purple Attack, you can force them to respin once a turn.

## Changelog

V3.0: Its move "Butterfly Effect" changed to "Super Psy" and its effect changed from "If this Pokémon faints, then the opponent Pokémon is now Confused." to "If this Pokémon is knocked out, the battle opponent becomes confused."Changed the effect of Disable from "The opponent Pokémon has to wait 1 turn" to "The battle opponent now has Wait."

V3.0.7: "Scratch" changed to "Water Pulse" and was buffed from 30 to 60 damage.The size of Disable was increased from 20 to 28.

Its miss segment was decreased proportionately.

## Psyduck

Psyduck (Japanese: コダック Koduck) is a Water-type Pokémon introduced in Generation I.

Psyduck has the ID number 47 in Pokémon Duel.

It evolves into Golduck.

Golduck is not yet implemented into Pokémon Duel.

Current Moves Known
 32
 28
 12

#### Ability description and explanation:

"Migraine - If your opponent spins a Purple Attack, you can force them to respin once a turn."

#### Notes:

* Psyduck can be very useful. It can easily confuse the opponent if its knocked out, but it can also force them to spin again if they spin a purple move. It is hard to say if this is good or bad, but in some cases, it can be a life saver.
* Gold attack above 60 damage should easily knock Psyduck out.
* It is ill-advised to use materials to buy this figure.
* Focus on Super Psy if you want to take advantage of its ability to confuse the opponent, but Water Pulse if you aim to evolve it. Its purple move is sadly not very useful.
* Watch out for status conditions.
* X Attack is useful on this figure. Complement with Manaphy.
Bronzor

ドーミラー

## Ability

Refraction

Friendly Pokémon next to this Pokémon cannot be affected by any new status effects

## Bronzor

Bronzor (Japanese: ドーミラー Dohmirror) is a dual-type Steel/Psychic Pokémon introduced in Generation IV.

Bronzor has the ID number 183 in Pokémon Duel.

It evolves into Bronzong.

Current Moves Known
 20
 48

#### Ability description and explanation:

"Refraction - Friendly Pokémon next to this Pokémon cannot be affected by any new status effects"

#### Notes:

* Bronzor is one of the few instances where the non-evolved form could be more useful than the evolved form. It has its fair share of weaknesses, but its 3 star Confuse Ray coul be very useful. Also, it is an excellent counter to 3MP Pokémon. Even though its weakest attack is only 20 damage, it can easily knock out the opponent if it has 3MP. However, this does not evolve Bronzor.
* Attacking Bronzor with anything else than 3MP Pokémon will probably knock it out. Be careful with Pokémon with a lot of misses. Especially figures like Yveltal, Blastoise, etc. The Confuse Ray could be dangerous.
* Bronzor's ability that shields adjacent friendly Pokémon from new status effects also include purple moves with knock out effects. It might be that Bronzor's ability is poorly worded or that this is an unintentional effect, and if so, it will probably get patched in the future. But for now it can create a few interesting tactical approaches to the game. Putting Bronzor next to any Pokémon with the ability to Self-Destruct will knock out the opponent, but not the Pokémon that used the move. It will also protect friendly Pokémon from moves like Aura Sphere and Flame Gun.
* Bronzor can be very useful in gyms. Its Heavy Slam can easily knock out very powerful 3MP enemies.
* If a battle opponent with 3MP lands a move such as Big Bite, which knocks out Steel-type Pokémon, while Bronzor spins Heavy Slam, they both are knocked out.
* It is ill-advised to use materials to buy this figure.
* You should focus on the move that better complements your playstyle. Confuse Ray can be very powerful and is therefore recommended.
* A level 5 Bronzor can easily withstand confusion.
* Bronzor benefits from Steel Energy. Double Chance could become useful.
Crobat

クロバット

## Ability

Diffuse Poison

When this Pokémon is on the field, all poisoned Pokémon will do a further -20 damage. This effect does not stack.

## Crobat

Crobat (Japanese: クロバット Crobat) is a dual-type Poison/Flying Pokémon introduced in Generation II.

Crobat has the ID number 240 in Pokémon Duel.

It evolves from Golbat. It is the final form of Zubat.

#### Ability description and explanation:

"Diffuse Poison - When this Pokémon is on the field, all poisoned Pokémon will do a further -20 damage. This effect does not stack."

- All poisoned pokémon will have a noxious-like effect which makes their attack do -40 damage.

#### Notes:

* Crobat can be very valuable in a poison deck. It is not very strong on its own and is best used as cannon fodder. You rush it into a strong Pokémon to make it either poisoned or noxious. When combined with Venusaur it is better to keep it in the back and away from danger. Any Pokémon affected by poison or noxious would then do 40 less damage and would have 1 less MP. This combination is very strong.
* If Crobat is attacked and lands Shuttle Flip, it can essentially move up to 5 spaces. This makes it great for surrounding other figures or even rush towards the opponents goal.
* It is ill-advised to use materials to buy this figure unless it fits your strategy.
* You should focus on Noxious Fang when you level up this figure. This is its best attack and it would make Crobat a little bit more viable on its own. Shuttle Flip is also a great choice. Especially if you're playing a poison deck and want to keep it alive for that extra 20 damage reduction.
* "Brobat" is very strong against paralysis. Burn will essentially give it two big misses due to its Poison Fang being only 20 damage. A level 5 Crobat can withstand confusion very well. Its survivability increases a little bit during this time, but is not recommended.
* X Attack can be very useful. It will also take advantage of Tropical Energy.
Charmeleon

リザード

## Changelog

V3.0: "Flame" was changed to "Searing Shot" and its effect was changed from "The opponent Pokémon is now Burned" to "The battle opponent becomes burned".

## Charmeleon

Charmeleon (Japanese: リザード Lizardo) is a Fire-type Pokémon introduced in Generation I.

Charmeleon has the ID number 255 in Pokémon Duel.

It evolves from Charmander and evolves into Charizard.

Current Moves Known
 8

#### Notes:

* Charmeleon isn't that hard to evolve and it is the primary reason for why you would want to have this figure in your deck. Charmeleon is unfortunately a common, which makes it very hard to chain level.
* You should focus on Searing Shot when you level up this figure. Iron Tail is already big enough to be reliable.
* X Attack is recommended.
Trapinch

ナックラー

## Ability

Arena Trap

Any Pokémon adjacent to it, except for Flying-type Pokémon, will be unable to use MP Move. (You can still pass by, though.)

## Changelog

V3.0: The effect of Dig was changed from "This Pokémon moves to a place on the other side of the opponent Pokémon" to "This Pokémon moves away from any Pokémon attached to it."

## Trapinch

Trapinch (Japanese: ナックラー Nuckrar) is a Ground-type Pokémon introduced in Generation III.

Trapinch has the ID number 265 in Pokémon Duel.

It evolves into Vibrava, which evolves into Flygon.

#### Ability description and explanation:

"Arena Trap - Any Pokémon adjacent to it, except for Flying-type Pokémon, will be unable to use MP Move. (You can still pass by, though.)"

- If there's a figure next to Trapinch, it won't be able to move.

#### Notes:

* Trapinch can be useful, but its a hard figure to use efficiently. Any figure standing next to it is trapped and can't move away from it. This can easily create opportunities where you can surround the opponent or act as road blocks for runners. It is unfortunately a bit weak and even most runners can knock it out with a bit of luck. Its purple move, Dig, can be very useful. It can essentially move through the whole board as long as there are enough figures connected to eachother. It could create some easy wins if the last figure in a line is next to the goal. It can also create some easy and unsuspected surrounds.
* Trapinch can be very easy to evolve.
* Knocking out Trapinch shouldn't be difficult, but you should use a figure with 70 or more damage. Keep in mind that its Dig can move through connected Pokémon.
* It is ill-advised to use materials to buy this figure.
* You should focus on the move that better complements your playstyle. Crunch for damage and Dig for movement. Dig is recommended.
* Watch out for status conditions. A level 5 Trapinch can easily withstand confusion.
* X Attack can be useful.
Eevee

イーブイ

## Changelog

V1.0 May: The size of Tacke was changed from "20" to "24".The size of its miss was changed from "12" to "8".

V3.0: The effect of Focus Energy was changed from "Respin the wheel. If it lands on another attack, that damage is multiplied by 2" to "Spin again until an attack other than Focus Energy is spun. Damage attacks deal +20 damage"

Eevee (Japanese: イーブイ Eievui) is a Normal-type Pokémon introduced in Generation I.

Eevee has the ID number 57 in Pokémon Duel.

It evolves into one of eight different Pokémon:

1. Vaporeon.
2. Jolteon.
3. Flareon.
4. Espeon.
5. Umbreon.
6. Leafeon.
7. Glaceon.
8. Sylveon.

Espeon is not yet implemented into Pokémon Duel.

#### Ability description and explanation:

"Spontaneous Evolution - Whenever this Pokémon moves from the P.C. to the bench, it can evolve."

#### Notes:

* Eevee is usually not seen very often. It can be valuable to evolve it into one of its evolutions, but it's not always the easiest to evolve in the first place. But with the recent changes (V3.0.12), it's a lot easier for Eevee to evolve. Especially if teamed up with the reviver like Ho-Oh.
* You should probably focus on Focus Energy when you level up this figure to ensure Eevee has a higher chance of actually doing some decent damage.
* It is ill-advised to use materials to buy this figure.
* X Attack is almost a must-have for this figure.
Reuniclus

ランクルス

## Ability

Psychic Net

You may redo battle spins up to the number of your other Reuniclus on the field and bench.

## Changelog

V3.0.7: Its ability Psychic Net only works with other Reuniclus' on the field. Reuniclus' on the bench no longer triggers multiple spins.Respins only triggers when the user initiate the attack.

## Reuniclus

Reuniclus (Japanese: ランクルス Lanculus) is a Psychic-type Pokémon introduced in Generation V.

Reuniclus has the ID number 308 in Pokémon Duel.

It evolves from Duosion. It is the final form of Solosis.

#### Ability description and explanation:

Psychic Net - You may redo battle spins up to the number of your other Reuniclus on the field.

- If you have two other Reuniclus' on the field, your Reuniclus can spin up to three times in one battle. A total of two Reuniclus' can spin twice in one battle. Reuniclus' in the P.C. or on the bench does not count. Only triggers when you initiate the attack.

#### Notes:

* Released at the same time as Deoxys; Reuniclus was another overpowered design, but recent counters have been making it a bit less viable and as of V3.0.7, its ability only triggers when the user initiates the attack. It is still strong, much stronger than most rare figures, but it has a few more drawbacks than Deoxys. Two big misses and less damage, and it also needs to be within two spaces of another Reuniclus to be efficient. Still, it gets a lot of hate due to its ability that lets it spin up to three times if there are three Reuniclus' available on the team. Thankfully, it is not as powerful as it once was.
* Reuniclus is heavily countered by Dark and Tropical Energy plates, but Phantom Energy plate could also work very well. Sticky Grass plate and some recently released Pokémon could also work as excellent counters. These include Skorupi, and Metagross, Palkia and Dialga.
* You can buy this figure with materials if it fits your strategy, but it is not recommended.
* When you level up you may want to put one or two Clvls into Hyper Beam and the rest into Brain Link. 1 Clvl point into Brain Link will give 2 damage when close to another Reuniclus. Maximum damage on Brain Link is 120. You can freely level up whatever move fits your playstyle. Confuse Ray is probably the best bet since its a good counter to Deoxys A.
* Its pretty weak against Burn and Paralyze. Confuse could be dangerous, but could also arguably make it more dangerous since it has a slightly higher chance of hitting Hyper Beam with 120 damage.
* Even though it is a strong figure, Reuniclus is also hard to win with at higher league matches due to the overwhelming majority of Cosmo Decks. All the re-spins also make it easy to loose due to time out. It's also sometimes hard to advance with since they are weak when they wander around alone.
* X Attack is advised. Do not use Mind Power in higher league matches since this gives both you and your opponents Psychic-types a damage increase. Scoop Up can be useful in case one gets burned or confused. Max Revive if one is knocked out. Ho-Oh complements it really well.
Infernape

ゴウカザル

## Changelog

V3.0: The effect of Drive Kick was changed from "If the opponent is Knocked Out, this Pokémon moves to the space of that Pokémon." to "If the battle opponent is knocked out, this Pokémon claims its previous spot and gains Wait."

## Infernape

Infernape (Japanese: ゴウカザル Goukazaru) is a dual-type Fire/Fighting Pokémon introduced in Generation IV.

Infernape has the ID number 208 in Pokémon Duel.

It evolves from Monferno. It is the final form of Chimchar.

Current Moves Known
 16

#### Notes:

* You don't see that many Infernapes around, especially in higher league matches, which is sad, because it is actually a quite good figure. It's not the strongest and it would benefit greatly if you manage to evolve it from Chimchar, but with a decent sized gold attack and a white that claims the spot of its victim, Infernape can be very valuable in the right match. Attacking the figure on the opponents goal can be the difference between win or loose. If the opponent is one round away from taking your goal and your Infernape is in range of theirs, why not throw Infernape at it at see if you can get lucky and take the place of the opponents figure? If you get lucky.. You win.
* It is ill-advised to use materials to buy this figure.
* X Attack and Double Chance are both good plates to use on this figure.
* Watch out for confusion as this can render Infernape mostly useless.
* The niche that Infernape had once filled has all but been outclassed by Excadrill, a figure that has an ability (whilst Infernape doesn't), a higher damaging Drive Kick in Drill Run, a fairly useful purple move, and comes as a rare.
Mega Evolution

Certain Pokémon can **Mega Evolve** temporarily to a form beyond what would normally be the final evolution. In Pokémon Duel, Mega Evolution is achieved by using its corresponding Mega Evolution plate. These plates are automatically added to the player's plate list if the Mega Evolution figure is in the deck, one per figure. These plates do not count toward the 8 point plate limit.

The only exception to the above description is Meteoric Teachings, the plate used to Mega Evolve Rayquaza. Since this plate has an additional effect besides simply Mega Evolving, it must be obtained separately from the figure and added to the deck, using up one of the 8 points.

Pokémon may act in the same turn that it was Mega Evolved. Mega Evolutions are given a timer of 7 turns and will revert to the base Pokémon when that timer reaches 0.
Jolteon

サンダース

## Ability

Thunder Rush

This Pokémon can MP Move past Paralyzed Pokémon.

## Changelog

V3.0: "Evade" was changed to "Dodge"The effect of Thunder Jolt was changed from "If this Pokémon is knocked out when using this move, the opposing Pokémon is now Paralysed" to "If this Pokémon is knocked out when using this move, the battle opponent becomes paralyzed."

## Jolteon

Jolteon (Japanese: サンダース Thunders) is an Electric-type Pokémon introduced in Generation I.

Jolteon has the ID number 188 in Pokémon Duel.

It evolves from Eevee. It is one of Eevee's final forms, the others being Vaporeon, Flareon, Espeon, Umbreon, Leafeon, Glaceon, and Sylveon.

Espeon is not yet implemented into Pokémon Duel.

Current Moves Known
 28
 8

#### Ability description and explanation:

"Thunder Rush - This Pokémon can MP Move past Paralyzed Pokémon."

#### Notes:

* Jolteon isn't the most attractive evolution of Eevee, but its far from the worst. Team this figure up with other figures that can easily deliver paralysis to their opponents and Jolteon can rush past them all. The gold attack also gives Jolteon an advantage towards many other figures. Had the blue move been on the other side of the miss segment, this figure could have been amazing when confused. As it stands now it's more or less a 50/50 gamble.
* It is ill-advised to use materials to buy this figure.
* You should focus on Quick Attack when you level up this figure.
* Watch out for status effects.
* X Attack is recommended.
Feraligatr

オーダイル Ordile

## Changelog

V3.0: The effect of Wash Away was changed from "Pushes the opponent Pokémon back 2 spaces. The opponent waits one turn" to "The battle opponent is knocked back 2 steps and gains Wait."

**Feraligatr** (Japanese: オーダイル *Ordile*) is a Water-type Pokémon introduced in Generation II.

Feraligatr has the ID number 060 in Pokémon Duel.

It evolves from Croconaw. It is the final form of Totodile.

## Ability

Speed Booster - When this Pokémon evolves, it will gain +1 MP

## Notes

* Feraligatr has a pretty strong white attack and a quite useful purple move, but the size of the 120 Hydro Pump is very small, and its Bite move and the two big misses are some quite huge drawbacks. It also has only a measly 1MP, which is very unfortunate.
* Attacking Feraligatr with a move above 60 damage have quite a huge chance at knocking it out. Zapdos or Rayquaza could take it down very easily.
* Watch out for status conditions. These will make Feraligatr quite useless.
* Long Throw, Pokemon Switch and X Attack are all good plates to use with this figure.
Kabuto

カブト

## Ability

Battle Armor

If your battle opponent spins an Attack with 10 or more damage, you can force them top spin again once per turn.

## Changelog

V3.0: The effect of Protect was changed from "This Pokémon has to wait 1 turn" to "This Pokémon gains Wait."

V3.0.7: Scratch was changed to Mod Shot, given the effect "The battle opponent gains a MP-1 Marker", buffed its damage from 30 to 40 and reduced the size from 48 to 40.Added Aqua Jet.

Increased the size of one of its blue moves, Protect, from 12 to 16.

Decreased the size of its miss proportionately.

## Kabuto

Kabuto (Japanese: カブト Kabuto) is a dual-type Rock/Water Fossil Pokémon introduced in Generation I.

Kabuto has the ID number 62 in Pokémon Duel.

It evolves into Kabutops.

Kabutops is not yet implemented into Pokémon Duel.

#### Ability description and explanation:

"Battle Armor - If your battle opponent spins an Attack with 10 or more damage, you can force them to spin again once per turn"

#### Notes:

* Kabuto can be both very strong and useful. It can easily survive attacks with its huge blue segments, but it can also knock out purple moves with its Aqua Jet. If the opponent manages to land a move with more than 10 damage, it can also force them to respin. This can both save Kabuto's life and help knock out the opponent if they land either a miss or a purple move on their next spin. Its white move also has the ability to slow their advance.
* It is ill-advised to use materials to buy this figure.
* You should focus on the move that better complements your playstyle. Gold attack if you face a lot of purple moves. Its white move if you aim to evolve it in the future, but its blue moves if you want it to easily survive attacks.
* Kabuto is somewhat resilient to burn and paralyze, but a level 5 can easily withstand confusion.
* X Attack can be very helpful. Complement with Manaphy.
Isumbras Took IV

**Isumbras Took IV**was a Hobbit of the Shire and its Thain. He is the father of Fortinbras Took II, one of the children of Gerontius Took and Adamanta Chubb and one of the many brothers of Belladonna Took and Mirabella Baggins, an uncle of Bilbo Baggins and Primula Brandybuck, and a great-uncle of Frodo Baggins.

## Family

* **Gerontius "The Old" Took**(father)
* **Adamanta Chubb**(mother)
* **Mrs. Took**(wife)
* **Fortinbras Took II** (son)
* **Lalia Took, nee Clayhanger** (daughter-inlaw)
* **Ferumbras Took III** (grandson)
* **Isengrim Took** (older brother)
* **Hildigard Took** (older sister; deceased)
* **Hildigrim Took** (younger brother)
* **Rosa Took, nee Baggins** (sister-in-law)
* **Adalgrim Took** (nephew)
* **Paladin Took II** (great-nephew)
* **Pippin Took** (great-great-nephew)
* **Pearl Took** (great-great-niece)
* Pervinca Took (great-great-niece)
* Pimpernel Took (great-great-niece)
* **Esmeralda Brandybuck, nee Took** (great-niece)
* **Saradoc Brandybuck** (great-nephew)
* **Merry Brandybuck** (great-great-nephew)
* **Isembold Took** (younger brother)
* **Hildifons Took** (younger brother)
* **Isembard Took** (younger brother)
* **Hildibrand Took** (younger brother)
* **Sigismond Took** (nephew)
* **Rosamunda Took** (great-niece)
* **Odovacar Bolger** (great-nephew by marraige)
* **Estella Brandybuck, nee Bolger** (great-great-niece)
* **Fredegar "Fatty" Bolger** (great-great-nephew)
* **Belladonna Baggins, nee Took** (younger sister)
* **Bungo Baggins** (brother-in-law)
* **Bilbo Baggins** (nephew)
* **Donnamira Boffin, nee Took** (younger sister)
* **Mirabella Brandybuck, nee Took** (younger sister)
* **Primula Baggins, nee Brandybuck** (niece)
* **Frodo Baggins** (great-nephew)
* **Rorimac Brandybuck]]** (nephew)
* **Isengar Took** (younger brother)
* **Fortinbras Took I** (paternal grandfather)
Dragonite

カイリュー

## Ability

Speed Booster

When this Pokémon evolves, it will gain +1 MP

Dragonite (Japanese: カイリュー Kairyu) is a dual-type Dragon/Flying pseudo-legendary Pokémon introduced in Generation I.

Dragonite has the ID number 281 in Pokémon Duel.

It evolves from Dragonair. It is the final form of Dratini.

Current Moves Known
 12
 28

#### Ability description and explanation:

"Speed Booster - When this Pokémon evolves, it will gain +1 MP"

- Evolve from Dragonair to gain 1 MP.

#### Notes:

* Dragonite has gone through a lot of controversy due to being a weak EX in comparison to many other figures, but in the defence of the developers, Dragonite is not a legendary Pokémon and should be treated as such. Ironically, Dragonite isn't even weak. Its movement is a drawback and it relies on evolving from Dragonair to fix that, so generally you won't run Dragonite without evolving into it. Even without the evolution, Dragonite has a 90 benching attack, a huge gold attack and can fly 1-2 steps away if it spins the purple. This is a well balanced, strong figure.
* Dragonite is a good figure to use if you have blocked the opponents entry points and need something to clear the board with.
* Watch out for burn, paralyze and confusion.
* Level up the move that best fits your playstyle. Sightseeing is recommended if you aim to advance fast, but it can be a liability. Dragon Tail for high damage and easy benching.
* Dragonite will benefit from Tropical Energy.
Wobbuffet

ソーナンス Sonans

## Ability

Bide

This Pokémon cannot battle.

## Changelog

V1.0 May: Gained Dodge.Decreased size of miss.

V3.0: The effect of Counter was changed from "If this Pokémon is hit by more than 20 damage, the opponent Pokémon is now Stunned" to "If the battle opponent's Attack is 20 or more, the opponent is knocked out instead of this Pokémon."The effect of Protect was changed from "This Pokémon has to wait 1 turn" to "This Pokémon gains Wait."

**Wobbuffet** (Japanese: ソーナンス *Sonans*) is a Psychic-type Pokémon introduced in Generation II.

Wobbuffet has the ID number 051 in Pokémon Duel.

It evolves from Wynaut.

Wynaut is not yet implemented into Pokémon Duel.

Current Moves Known
 28

## Notes

* Wobbuffet is weak. Like. Its very easy to knock out even though its counter is huge. It has a huge miss and it can't initiate a battle, so its very easily surrounded. A shuppet or a Magikarp can easily knock it out, but despite this, it can be useful in lower tier matches. New players might not understand what it does and some might be scared of attacking it. It's mostly used as a wall. You can use it on your goal point, but it is not recommended. If your other figures are knocked out, Wobbuffet won't win you the game.
* Any low damage Pokémon can easily knock Wobbuffet out. Purple moves are very effective, but surrounding it is the safest way of knocking it out.
* It is ill-advised to use materials to buy this figure.
* Focus on Counter when you level up this figure.
* Watch out for confusion. Burn and Paralyze won't do much damage.
* Pokemon Switch can be useful.
Blaziken

バシャーモ Bursyamo

## Material Cost

4000

**Blaziken** (バシャーモ *Bursyamo*) is a Fire- and Fighting-type Pokémon introduced in Generation III.

Blaziken has the ID number 286 in Pokémon Duel.

It evolves from Combusken and is the final form of Torchic. It can Mega Evolve into Mega Blaziken.

## Notes

* While a very powerful figure in its own right, it is usually set as an evolution due to the ease of evolving Combusken.
* It is recommended to enlarge its Cyclone Kick segment. The other two can be helpful, but Jet Kick is situational and Flare Blitz can often be overpowered, especially with power creep. The Cyclone Kick is unique and, when evolved, can trump most other purples out there.
Kirlia

キルリア

## Ability

Ghost Sensor

Your opponent's Pokémon cannot slip past this Pokémon using the effects of Infiltrator, Shadow or Gaseous Form.

## Introduced

### Date:

V2.0

Kirlia (Japanese: キルリア Kirlia) is a dual-type Psychic/Fairy Pokémon introduced in Generation III. Prior to Generation VI, it was a pure Psychic-type Pokémon.

Kirlia has the ID number 215 in Pokémon Duel.

It evolves from Ralts and evolves into Gardevoir or Gallade.

Current Moves Known
 36
 24
 12

#### Ability description and explanation:

"Ghost Sensor - Your opponent's Pokémon cannot slip past this Pokémon using the effects of Infiltrator, Shadow or Gaseous Form."

- Blocks Pokémon figures like Shuppet and Gastly from passing through.

#### Notes:

* Kirlia is an fairly attractive figure and not that hard to evolve, but this isn't always the reason to keep it in your team. Its purple move, Psycho Switch, knocks an Pokémon back to bench and switches Kirlia with another one of your figures. If you have a Pokémon on the bench or the P.C. that you really need back out, you can choose that Pokémon and switch places. Kirlia can then evolve if you so desire. Even if it goes to the P.C. Kirlia is also an excellent figure to confuse other Pokémon with.
* Because Ghost-types are so often used in Pokémon Duel; Kirlia becomes so much more relevant because of its ability that stops them from passing though it.
* Level up the move that better fits your playstyle, but it is advised that you choose Psycho Switch when doing this since that move can be very helpful and also evolve Kirlia.
* It is ill-advised to use materials to buy this figure.
* X Attack and Double Chance are both good plates to use on this figure.
Fennekin

フォッコ

## Ability

None

Fennekin (Japanese: フォッコ Fokko) is a Fire-type Pokémon introduced in Generation VI.

Fennekin has the ID number 66 in Pokémon Duel.

It evolves into Braixen, which evolves into Delphox.

Along with Chespin and Froakie, Fennekin is one of three starter Pokémon of Kalos available at the beginning of generation 6.

Current Moves Known
 12

#### Notes:

* Fennekin is unfortunately useless. Delphox does not benefit very much from evolution and Fennekin is very weak.
* It is ill-advised to use materials to buy this figure.
* Focus on Ember when you level up this figure.
* Status conditions probably means the death of Fennekin.
* X Attack is recommended.
Empoleon

エンペルト

## Ability

Diving Entry

When moving this Pokémon from the bench, it can only move to one space away from the entry point. Your turn ends.

## Changelog

V3.0.7: Changed "Metal Claw" to "Ice Beam", increased its size, its damage from 40 to 60 and gave it the effect "If this Pokémon is knocked out when using this move, the battle opponent becomes frozen".Increased the damage of Hydro Pump from 70 to 90.

Changed one Miss to a Dodge.

## Empoleon

Empoleon (Japanese: エンペルト Emperte) is a dual-type Water/Steel Pokémon introduced in Generation IV.

Empoleon has the ID number 191 in Pokémon Duel.

It evolves from Prinplup. It is the final form of Piplup.

#### Ability description and explanation:

"Diving Entry - When moving this Pokémon from the bench, it can only move to one space away from the entry point. Your turn ends."

#### Notes:

* Despite its terrible predecessors, Piplup and Prinplup, Empoleon is actually useful. This doesn't mean its powerful, or even good, but it is at least decent and it can be very helpful in certain situations. Its probably not going to be the strongest Pokémon in your team, but it can land some nice spins, and it has a chance to freeze the opponent if it gets knocked out too. It is, however, mostly used for its ability to move over any Pokémon that is blocking your entry points. This can be very useful if you need to block their advance or to create cheap surround kills. However, when Empoleon moves from the bench to the field, it can never attack the opponent on the same turn. This can be a huge weakness if you need to knock out a Pokémon that has gotten close to your goal point.
* It should be easy to knock Empoleon out, but be careful not to attack it with Pokémon that has big purple moves. Also, keep another Pokémon close in case it gets frozen.
* It is ill-advised to use materials to buy this figure.
* You should focus on the move that better complements your playstyle. Hydro Pump is recommended.
* Empoleon can withstand status conditions pretty well.
* X Attack can be useful. Empoleon benefits from Steel Energy.
Articuno

フリーザー

## Ability

Soar

This Pokémon can fly over Pokémon that don't have Soar using an MP Move

Articuno (Japanese: フリーザー Freezer) is a dual-type Ice/Flying Legendary Pokémon introduced in Generation I.

Articuno has the ID number 274 in Pokémon Duel.

It is not known to evolve into or from any other Pokémon.

Along with Zapdos and Moltres, it is one of the three Legendary birds of Kanto.

#### Ability description and explanation:

"Soar - This Pokémon can fly over Pokémon that don't have Soar using an MP Move"

#### Notes:

* Damage wise, Articuno is the weaker of the three legendary birds, but its purple move is probably the strongest. Freezing multiple figures at once can be a game changer. Press Activate Ability on the beginning of your turn to use this move after it landed. You can choose to use this effect any time you want as long as the marker is still on Articuno. It freezes every figure connected to the one it was used on, except itself.
* When you have removed the charge marker from your figure. Do not approach Vibrava or any other figure with an ability that stops you from attacking.
* You can safely buy this figure with materials if it fits your strategy.
* Cold Rush and Ice Charge is the moves you want to focus on when leveling up, depending on your playstyle. Ice Charge gives great board control.
* This figure is fairly strong against both burn and paralyze, but confuse may become a problem.
* A good plate to combine with this Pokémon is the Tropical Energy plate. X Attack and Counter Attack could become very useful as well.
Tauros

ケンタロス Kentauros

## Changelog

V3.0: Kick is changed to Kick Away and the effect is changed from "Opponent is forced to move 2 spaces backwards. Position is chosen by opponent" to "The battle opponent is knocked 2 steps back (the opponent chooses the point) and gains Wait".

**Tauros** (Japanese: ケンタロス *Kentauros*) is a Normal-type Pokémon introduced in Generation I.

Tauros has the ID number 002 in Pokémon Duel.

It is not known to evolve into or from any other Pokémon, but can be considered to be a counterpart of Miltank.

## Notes

* Tauros has two big segments where he can miss which makes him risky to use, but his 80 damage white attack and his 1 star Kick Away make him a viable Pokémon to use in lower ranked matches.
* Take Down and Kick Away is the two moves you want to focus on when leveling up. Take Down for damage and Kick Away for board control.
* Try Double Chance.
Tu'an

### Villages:

Shadow Drop, Dovlen, Kalosis, Irania, Twin villages, Banditaira, Jukama, Huitzilopotchli tribe.

## Description

The region of Tu'an was discovered many years ago by a man and his fleet. The mans name was Fredrick Tu'an. His fleet landed on the shores of this new world and lived in a new settlement called Irania. Irania became the regions powerhouse and a group of banished people made a community called Kalosis. Many years later Kalosis challenged Irania for there power forming the Tu'an war. Kalosis was successful and became the new powerhouse. As years when by, successful people built new villages and the region took shape. These villages were: Shadow drop, Jukama, Banditaira and the Twin villages.

## Affiliations

The many affiliations of Tu'an have a place for each village.

### Shadow Alliance

* Shadow Drop
* Dovlen
* Irania
* Twin villages
* Jukama
* Huitzilopotchli tribe

### Bandits association

* Banditaira
* Bandit camps

### Kalosian Republic

* Kalosis
* Kalosian army camps
Ho-Oh

ホウオウ

## Ability

Serene Light

When this Pokémon is knocked out, all Pokémon in your P.C. are moved to the bench (this Pokémon excluded).

## Changelog

V3.0: The effect of Rainbow Wing was changed from "This Pokémon is moved two spaces away" to "This Pokémon moves 2 steps away".

**Ho-Oh** (Japanese: ホウオウ Houou) is a dual-type Fire/Flying Legendary Pokémon introduced in Generation II.

Ho-Oh has the ID number 42 in Pokémon Duel.

It is not known to evolve into or from any other Pokémon.

It is often considered to be the polar opposite of Lugia. Ho-Oh is also the trio master of the Legendary beasts, Entei, Raikou, and Suicune.

Current Moves Known
 28
 24
 12

#### Ability description and explanation:

"Serene Light - When this Pokémon is knocked out, all Pokémon in your P.C. are moved to the bench (this Pokémon excluded)."

#### Notes:

* Ho-Oh is the answer to the ultimate question of life, the universe, and everything within Pokémon Duel.
* Ho-Oh is a very attractive figure. It can resurrect up to two other figures that have previously been sent to the P.C. and because of this it is often used to bring back more strategic figures that have been knocked out. Ho-Oh is, even with such a powerful ability, also quite strong by itself. The 50 white attack can be a drawback, but Ho-Oh shines with its 100 white attack and a three star purple move that can fly it 2 steps away in the direction you choose. This can be used both offensively and defensively, and can sometimes decide the outcome of a match.
* You can safely buy this figure with materials if it fits your strategy.
* You should probably focus on Rainbow Wing when you level up this figure, but a 100 white attack can come in handy, so choose the one that better complements your playstyle.
* Watch out for burn and paralyze. Ho-Oh can do fairly good even when confused.
* Double Chance and Tropical Energy are both good plates to use with this figure.
* It is not recommended to play two of this figure in the same deck as one Ho-Oh will not resurrect the other one.
Aron

ココドラ

## Changelog

V3.0: Changed "Bite Down" to "Big Bite" and changed its effect from "If the opponent Pokémon is a Steel Pokémon, this Pokémon does not get Knocked Out. Opponent Pokémon is stunned." to "If the battle opponent's type is Steel, this Pokémon takes no damage and the opponent is knocked out"Changed "Evade" to "Protect" and gave it the effect "This Pokémon gains Wait."

## Aron

Aron (Japanese: ココドラ Cokodora) is a dual-type Steel/Rock Pokémon introduced in Generation III.

Aron has the ID number 32 in Pokémon Duel.

It evolves into Lairon, which evolves into Aggron.

Current Moves Known
 48
 20

#### Notes:

* Aron isn't very strong and its usefulness is mostly tied to Steel- and Rock-type gyms.
* It is ill-advised to use materials to buy this figure.
* You should focus on Big Bite when you level up this figure.
* X Attack can become useful. Aron benefits from Steel Energy.
Ivysaur

フシギソウ

## Changelog

V3.0: The effect of Sleep Powder was changed from "The opponent Pokémon is now Asleep" to "The battle opponent falls asleep."

## Ivysaur

Ivysaur (Japanese: フシギソウ Fushigisou) is a dual-type Grass/Poison Pokémon introduced in Generation I.

Ivysaur has the ID number 199 in Pokémon Duel.

It evolves from Bulbasaur and evolves into Venusaur.

Current Moves Known
 24
 28
 16

#### Notes:

* Ivysaur is not the strongest figure, nor is it the most useful. It is unfortunately just subpar. But unlike its predecessor, it can actually be fairly easy to evolve, which is the reason for why you would want this on your team.
* You should focus on the move that better complements your playstyle. Razor Leaf if you aim to evolve it, but Sleep Powder if you want usefulness.
* Watch out for status conditions.
* Double Chance and X Attack are good plates to use on this figure. It will also benefit from Tropical Energy.
Turtwig

ナエトル

## Ability

None

V3.0: Its move, "Protect", was changed to "Withdraw" and its effect was changed from "This Pokémon has to wait 1 turn" to "This Pokémon gains Wait."

## Turtwig

Turtwig (Japanese: ナエトル Naetle) is a Grass-type Pokémon introduced in Generation IV.

Turtwig has the ID number 109 in Pokémon Duel.

It evolves into Grotle, which evolves into Torterra.

Along with Chimchar and Piplup, Turtwig is one of three starter Pokémon of Sinnoh available at the beginning of generation 4.

Current Moves Known
 32
 32

#### Notes:

* Turtle with a twig. Turtwig.
* One of Turtwig's attacks, Tacke, has 20 less damage than Grotle. It doesn't have the Ground-type that Grotle has, and it does not have an ability. Yet, Turtwig is a Uncommon while Grotle is a Common.
* Do not exchange this figure for materials..
* Focus on Bite when you level up this figure, then feed it to some other exp hungry Pokémon.
Banette

ジュペッタ Juppeta

## Ability

Infiltrator

On the field, this Pokémon can pass through other Pokémon.

## Changelog

V3.0: The effect of Curse was changed from "Put a Curse Marker on this Pokémon and the opponent" to "This Pokémon and its battle opponent gain a Curse marker."

**Banette** (Japanese: ジュペッタ *Juppeta*) is a Ghost-type Pokémon introduced in Generation III.

Banette has the ID number 126 in Pokémon Duel.

It evolves from Shuppet.

Current Moves Known
 28
 44
 4

## Ability

Infiltrator - On the field, this Pokémon can pass through other Pokémon

## Notes

* Banette is usually not played by itself. It is mostly evolved from Shuppet whenever Shuppet gets lucky, but its usefulness isn't that great. It can still pass through other Pokémon, but its not a runner and it cannot surround kill other figures as effectively as Shuppet can. Banette's best feature is its Curse move, which gives a curse marker to both Banette and the opponent. When a Pokémon with a curse marker is knocked out, they are expelled from the match. Be careful though. Since Banette gets a curse marker too, it can easily be expelled from the duel. You might want to use Scoop Up to remove the marker.
* It is ill-advised to use materials to buy this figure.
* You should focus on Curse when you level up this figure.
* Watch out for status conditions. A level 5 Banette can easily survive confusion, but landing its 20 damage more often can be just as much of a problem.
* Scoop Up and Double Chance are good plates to use on this figure. Banette will benefit from Phantom Energy.
Magmortar

ブーバーン

V3.0: The effect of Flame Gun was changed from "The opponent's adjacent Pokémon are stunned" to "The battle opponent and one Pokémon directly behind it are knocked out".The effect of Fire Punch was changed from "If this Pokémon is knocked out, the opponent is Burned" to "If this Pokémon is knocked out when using this move, the battle opponent becomes burned."

## Introduced

### Date:

V1.2

Magmortar (Japanese: ブーバーン Booburn) is a Fire-type Pokémon introduced in Generation IV.

Magmortar has the ID number 262 in Pokémon Duel.

It evolves from Magmar. It is the final form of Magby. Magby is not yet implemented into Pokémon Duel.

Current Moves Known
 52

#### Notes:

* Magmortar is an highly attractive figure. Not the strongest damage wise, but its Flame Gun is so powerful that it doesn't really matter. It can easily knock out two Pokémon if it lands that move. Very helpful when there is two Pokémon blocking the goal spot. But this can also be a problem if the figure right behind the battle opponent is your own. Magmortar does not discriminate on who he knocks out!
* Flame Gun is without question the move you should level up on Magmortar.
* You can safely buy this figure with materials if it fits your strategy.
* Watch out for Burn, Paralyze and even confuse as these will render Magmortar close to useless.
* X Attack and Double Chance are both good plates to use on this figure.
Shiny Rayquaza

色違いのレックウザ Shiny Rayquaza

## Ability

Air Lock

While this Pokémon is on the bench, it gains +1 MP. While this Pokémon is on the field, your Pokémon do not move to the Ultra Space from the effects of Abilities and Attacks of opposing Pokémon.

## Introduced

### Date:

V5.0.10

**Shiny Rayquaza (**色違いのレックウザ *Shiny Rayquaza*) is a dual Dragon/Flying-type Legendary Pokémon introduced in Generation III.

Shiny Rayquaza has the ID number 395 in Pokémon Duel.

It is not known to evolve into or from any other Pokémon.

It belongs to and is the trio master of the weather trio, Rayquaza, Groudon, and Kyogre.
Rayquaza

レックウザ Rayquaza

## Changelog

V3.0: "Tornado" was changed to "Twister". The effect of Fly was changed from "This Pokémon can jump over the opponent Pokémon and move away by one or two spaces." to "This Pokémon jumps over the battle opponent and lands 1-2 steps away."

V3.0.2: Changed the 16 miss segment to three 4 Miss segments. The size of Extreme Speed was changed from 24 to 28."Twister" was changed to "Break Energy" and given 10 more damage. Miss segment was reduced. Wheel design reworked.

V3.0.7: Added the ability "Primal Rage"

**Rayquaza** (Japanese: レックウザ *Rayquaza*) is a dual-type Dragon/Flying Legendary Pokémon introduced in Generation III.

Rayquaza has the ID number 112 in Pokémon Duel.

It is not known to evolve into or from any other Pokémon.

Along with Kyogre and Groudon, Rayquaza is a part of the weather trio, serving as its trio master.

## Ability

Primal Rage - If the opponent has Groudon, Kyogre or Rayquaza on the field, this Pokémon gets MP +1 and does +20 damage.

## Notes

* Rayquaza is a very attractive figure even though it only has 1MP. Its huge gold attack is incredibly powerful and can knock out most other Pokémon. After the version 3.0.2 update it was also given the move, Break Energy, which cancels any energy plates used by the opponent. This can be very useful in matches against Cosmo Energy decks. Its Fly can also win you a match since it can move Rayquaza two spaces away.
* There is very few viable ways of knocking Rayquaza out. While getting it confused would render it useless, it is also very hard to do so due to its large gold attacks that knocks out any purple moves that cause confusion. Either use gold attacks, make a surround trap which it can fly into or just hope it lands Break Energy, which is rather weak. Cobalion is the ultimate counter to Rayquaza.
* Be careful when you use this figure. If the opponent also has one of the three legendary weather Pokemon, they too will gain 1MP and 20 damage. This can make the battle difficult. Kyogre can be dangerous when combined with Manaphy, but Rayquaza should usually have the advantage. Its 140 gold attack can easily knock out both Kyogre and Groudon, even though Kyogre has higher attack damage.
* You can safely buy this figure with materials.
* Watch out for Burn and Paralyze. A level 5 Rayquaza can do fairly well even when Confused.
* Tropical Energy, Long Throw, Pokémon Switch and Double Chance are all good plates to use with this figure.
Zekrom

ゼクロム Zekrom

## Ability

Dark Stone

This Pokémon gains Wait 9 at the start of the duel

**Zekrom** (Japanese: ゼクロム *Zekrom*) is a dual-type Dragon/Electric Legendary Pokémon introduced in Generation V.

Zekrom has the ID number 232 in Pokémon Duel.

It is not known to evolve into or from any other Pokémon.

Along with Reshiram and Kyurem, it is a member of the Tao trio, which exists in the legends of the Unova Region.

## Ability

Dark Stone - This Pokémon gains Wait 9 at the start of the duel

- It is the last figure to leave the bench unless you use plates like Clear Wait, Long Throw or Pokémon Switch.

## Notes

* Zekrom is the weakest figure of the two iconic dragons. The other being Reshiram. It has weaker attacks and can deliver a paralysis effect, which is without a doubt weaker than a burn.
* Together with Reshiram, these two can be incredibly powerful. The move, Fusion Bolt, can knock an opponent from the match. Meaning, it will disappear from the board for the rest of that match.
* The Overdrive plate can be used on both Reshiram and Zekrom. This will heal them once and give them +30 damage while they are on the board. If they are knocked out, it is lost. But in the meantime, Zekrom will become 120/90 damage. Which is enough to knock out most other figures.
* When using Reshiram and Zekrom together, you want to attack weaker figures and often as possible. Knocking out the weakest ones means that when the stronger ones go to the P.C. the opponent will have less figures on the board than you. It will also be easier to keep the effect of the Overdrive plate since weaker enemies will have a more difficult time knocking Zekrom out.
* You can safely buy this figure with materials if it fits your strategy, but it is advised that you already have Reshiram.
* The Overdrive plate is a must-have for this figure. Double Chance is a great plate to use on this figure.
Latias

ラティアス Latias

## Ability

Hallucination

**Latias** (ラティアス *Latias*) is a dual-type Dragon/Psychic Legendary Pokémon introduced in Generation III.

Latias has the ID number 237 in Pokémon Duel.

Latias can Mega Evolve, but Mega Latias is not yet included in the game. It can be seen as a counterpart to Latios, with whom it forms the Eon duo.

## Ability

Hallucination - If this Pokémon is knocked out, it is removed from the duel.