Light Magic

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## Skilltree

* Basic
* Advanced
* Expert

## Basic Light Magic

Allows hero to learn Light Magic spells of the third circle and makes Light Magic more effective overall.

## Advanced Light Magic

Allows hero to learn Light Magic Spells of the fourth cicle and makes Light Magic even more effective.

## Expert Light Magic

Allows hero to learn Light Magic spells of the fifth circle and gives maximum power to Light Magic.

## Light Magic

Divine Guardians

Twilight
Eternal Light
Teleport Assault

Master of Abjuration
Master of Blessings
Master of Wrath

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## Master of Abjuration

The hero learns the Endurance and is granted mass effects to Deflect Missile and Endurance spells.

## Twilight

Increases Spellpower by 3 for all spells of Dark and Light Magic schools. At level 30, the hero gains additional +3 Spellpower for all spells.

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## Master of Blessings

The hero learns the Divine Strength spell and is granted mass effect to Divine Strength and area effect to Cleansing spells.

## Eternal Light

The hero learns the Cleansing spell and hero's Light Magic spells are twice harder to dispel.

## Divine Guardians

If all the hero's troops have died in combat, an Angel will appear and cast a resurrection spell ont the most powerful stack of dead creatures. The resurrected hitpoints are equal to 240+30\*(Hero Level); all creatures except the 4 Elementals can be resurrected by the angel. If the resurrected stack is the last killed stack, it keeps its ATB value and retaliates if retaliation was due, but all active effects are lost. Additionally, at level 20, one additional Tier 7 creature will be available for hire in every owned town of the same faction as the hero. This bonus works only for one hero at a time.

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## Master of Wrath

The hero learns the Haste spell and is granted mass effects to Righteous Might and Haste spells. Adds +4 effective Spellpower of the Word of Light spell.

## Teleport Assault

The hero acquires the Teleportation spell and the ability to cast it with assault effect - increasing the ATB value of the teleported stack by 0.5, capped to 1. Expert Dark Magic is required to teleport creatures behind castle walls.

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## Spells

### Level 1

{{Spell

* Divine Strength
* Mass Divine Strength

Strenghtens target stack by bringing its minimum damage value closer to its maximum damage value.

## Damage range reduced to (in %)

 50-1\*SP
 40-1\*SP

 25-1\*SP
 0

## Duration

 1+0.1\*SP
 1.5+0.1\*SP

 1.5+0.1\*SP
 1.5+0.1\*SP

## Changes

increased mana cost, slightly nerfed base power, added SP scaling, buffed base duration, nerfed SP duration scaling

Strenghtens all friendly stacks by bringing their minimum damage value closer to their maximum damage value. Sets hero's ATB to 0.15

## Damage range reduced to (in %)

 50-1\*SP
 40-1\*SP

 25-1\*SP
 0

## Duration

 1+0.1\*SP
 1.5+0.1\*SP

 1.5+0.1\*SP
 1.5+0.1\*SP

## Changes

increased mana cost, slightly nerfed base power, added SP scaling, buffed base duration, nerfed SP duration scaling

* Endurance
* Mass Endurance

Increases the defense of targeted friendly unit

## Defense increase

 4 + 0.15 \*SP
 4 + 0.2 \*SP

 5 + 0.25 \*SP
 6 + 0.33 \*SP

## Duration

 1 + 0.1 \*SP
 1 + 0.1 \*SP

 1 + 0.1 \*SP
 1 + 0.1 \*SP

## Changes

reduced base effect, added SP scaling, added base duration, nerfed SP duration scaling

Increases the defense of all friendly units. Sets heros ATB to 0.15

## Defense increase

 4 + 0.15 \*SP
 4 + 0.2 \*SP

 5 + 0.25 \*SP
 6 + 0.33 \*SP

## Duration

 1 + 0.1 \*SP
 1 + 0.1 \*SP

 1 + 0.1 \*SP
 1 + 0.1 \*SP

## Changes

reduced base effect, added SP scaling, added base duration, nerfed SP duration scaling

* Haste
* Mass Haste

Causes the selected friendly unit to act more frequently in combat

## Initiative increase (in %)

 10+ 0.25 \*SP
 15 + 0.25 \*SP

 20 + 0.25 \*SP
 25 + 0.25 \*SP

## Duration

 1 + 0.1 \*SP
 1.5 + 0.1 \*SP

 1.5 + 0.1 \*SP
 1.5 + 0.1 \*SP

Causes all friendly units to act faster in combat. Sets hero's ATB to 0.15.

## Initiative increase (in %)

 10+ 0.25 \*SP
 15 + 0.25 \*SP

 20 + 0.25 \*SP
 25 + 0.25 \*SP

## Duration

 1 + 0.1 \*SP
 1.5 + 0.1 \*SP

 1.5 + 0.1 \*SP
 1.5 + 0.1 \*SP

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### Level 2

* Eldritch Arrow
* Empowered Eldritch Arrow

Fires a magical arrow that deals non-elemental damage to the selected enemy creature.

## Damage

 40+12 \*SP
 40+ 14 \*SP

 40+ 16 \*SP
 40+ 20 \*SP

## Changes

moved from destructive magic to light magic, moved from tier 1 to tier 2, increased mana cost, set base damage to 40, buffed SP scaling

Fires a magical arrow that deals non-elemental damage to the selected enemy creature.

## Damage

 60+18 \*SP
 60+21 \*SP

 60+24 \*SP
 60+30 \*SP

* Cleansing
* Mass Cleansing

Dispels positive magic effects from enemy creatures and negative magic effects from friendly creatures. Dispel chance is reduced by 3% by every level or Spellpower point compared to original caster.

## Dispel chance (in %)

 10+ 3 \*SP
 30+ 3 \*SP

 55+ 3 \*SP
 70+ 3 \*SP

## Changes

increased mana cost, lowered base power, added SP scaling

Dispels positive magic effects from enemy creatures and negative magic effects from friendly creatures. Dispel chance is reduced by 3% by every level or Spellpower point compared to original caster. Cast in a 5x5 area. Sets hero's ATB to 0.15

## Dispel chance (in %)

 10+ 3 \*SP
 30+ 3 \*SP

 55+ 3 \*SP
 70+ 3 \*SP

## Changes

increased mana cost, lowered base power, added SP scaling

* Righteous Might
* Mass Righteous Might

Increases Attack of target creature.

## Attack increase

 4 + 0,15 \*SP
 4 + 2 \*SP

 5 + 0,25 \*SP
 6 + 0,33 \*SP

## Duration

 1 + 0,1 \*SP
 1 + 0,1 \*SP

 1 + 0,1 \*SP
 1 + 0,1 \*SP

## Changes

increased mana cost, balanced base power, added SP power scaling, added base duration, nerfed SP duration scaling

Increases Attack of all friendly creatues. Sets hero's ATB to 0.15

## Attack increase

 4 + 0,15 \*SP
 4 + 2 \*SP

 5 + 0,25 \*SP
 6 + 0,33 \*SP

## Duration

 1 + 0,1 \*SP
 1 + 0,1 \*SP

 1 + 0,1 \*SP
 1 + 0,1 \*SP

## Changes

increased mana cost, balanced base power, added SP power scaling, added base duration, nerfed SP duration scaling

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### Level 3

* Deflect Missile
* Mass Deflect Missile

Creates a magical shield around the target reducing incoming ranged damage.

## Damage reduction (in %)

 40+ 0.5 \*SP
 45 + 0.5 \*SP

 50 + 0.5 \*SP
 55 + 0.5 \*SP

## Duration

 1 + 0.1 \*SP
 1 + 0.1 \*SP

 1 + 0.1 \*SP
 1 + 0.1 \*SP

## Changes

increased mana cost, balanced base power, added SP power scaling, added base duration, nerfed SP duration scaling

Creates a magical shield around all friendly units reducing incoming ranged damage. Sets hero's ATB to 0.15

## Damage reduction (in %)

 40+ 0.5 \*SP
 45 + 0.5 \*SP

 50 + 0.5 \*SP
 55 + 0.5 \*SP

## Duration

 1 + 0.1 \*SP
 1 + 0.1 \*SP

 1 + 0.1 \*SP
 1 + 0.1 \*SP

## Changes

increased mana cost, balanced base power, added SP power scaling, added base duration, nerfed SP duration scaling

* Regeneration

Creature regenerates health everytime it gets to act. Doesn't work on Undead, Mechanical and Elemental creatures.

## % of max health regenerated

 30 + 3 \*SP
 40 + 4 \*SP

 50 + 5 \*SP
 60 + 6 \*SP

## Duration

 2 + 0.5 \*SP
 2 + 0.5 \*SP

 2 + 0.5 \*SP
 2 + 0.5 \*SP

## Changes

increased mana cost, mostly nerfed power, set base duration to 2, added SP scaling for duration

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### Level 4

* Word of Light

Deals damage to all Undead, Infernal and Orcish creatures on the battlefield.

## Damage dealt

 10\*SP
 12\*SP

 14\*SP
 16\*SP

## Changes

increased mana cost, moved to tier 4, removed base damage, buffed SP power scaling

* Blindness

Blinds the selected enemy creature, so it cannot move, attack, or use any abilities. Blindness disappears if the blinded creature is attacked.

## Duration

 0,2 + 0,1 \*SP
 0,3 + 0,1 \*SP

 0,4 + 0,1 \*SP
 0,5 + 0,1 \*SP

## Changes

moved to light magic from dark magic, increased mana cost, added base duration, nerfed SP duration scaling

* Divine Vengeance

Inflicts magical damage to a stack, the damage depends on the  number of enemies  the selected creature killed since the beginning of the combat

## Damage dealt

 1.1\*F\*(SP+10)
 1.2\*F\*(SP+20)

 1.3\*F\*(SP+30)
 1.4\*F\*(SP+40)

## Changes

increased mana cost, balanced damage multipliers

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### Level 5

* Celestial Shield

Encloses target stack with a magical energy shield, that partly drains damage dealt to the stack until it is destroyed.

## % of attacks absorbed

 50 + 0.5 \*SP
 50 + 0.5 \*SP

 60 + 0.5 \*SP
 70 + 0.5 \*SP

## Maximum amount of damage absorbed

 400 + 30 \*SP
 400 + 40 \*SP

 400 + 50 \*SP
 400 + 60 \*SP

## Changes

moved to light magic. increased base and SP scaling for % of attacks absorbed. nerfed the maximum damage absorbed

* Resurrection

Permanently resurrects creatures in target friendly stack up to a certain HP limit. This effect reduces the maximum health of the resurrected creatures.

## Healing power

 25 \*SP
 32 \*SP

 40 \*SP
 50 \*SP

## Maximum health reduction (in %)

 25-0.5\*SP
 25-0.5\*SP

 20-0.5\*SP
 15-0.5\*SP

## Changes

increased mana cost, removed base healing power, buffed SP healing power scaling, increased base max health reduction, added SP scaling for health reduction

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