recursal/Fanatic-Fandom huggingface dataset:
Lava Elementals

Lava elementals are created from superheated rock. They live mostly in volcanic environments, near to the stuff of their creation. Lava elementals are particularly powerful as they have the immense power of a fire elemental combined with the regenerative powers of an earth elemental. The more intelligent spirits often take on humanoid forms, the most famous being Lava Lords like King Trazix. Lava elementals tend to have wide ranges of demeanor, from a grounded cheerfulness to a fiery temper when angered.

===Mafexe===
Mafexes are lava elementals living nearly entirely within its element. They resemble fishes of a breathtakingly exotic and beautiful variety, all coloured blinding shades of orange, yellow and red and with many gossamer fins that shimmer and reform. The pattern of colours on their body shift as the lava they are made up of flows within their form. Despite their beauty it is not advised to get too close as even being within the proximity to one of these creatures can cause your body to start to combust. They are however usually viewed at a distance as they live most of their lives leaping and swimming in lava flows. They do not need to eat as long as they are in their element and are mostly harmless, though as a curious species that is also dangerous to be near, it is best not to attract their attention.

===Gullin===
Gullins are a very fearsome type of lava elemental that lives in volcanic areas. It resembles in shape a massive, over-muscled boar with a large sharp mane and two pairs of tusks. It appears however to be made of a dark cracked rock, through which can be seen veins of flowing lava. The bristles and eyes of the Gullin burn red hot, adding to its frightening appearance. While the outside of the Gullin is rocklike, its veins and stomach flow with lava. Their "stomach" would actually probably be better described as a furnace - whatever the Gullin eats is combusted here into fuel for the animal. While they roam around eating coal, the Gullins never seem to be satiated and will devour nearly anything to fuel themselves.

=== Known Lava Elementals ===
\*King Trazix

* Credits to Jaette-troll for the Mafexes and Gullins ideas.
Centaurs

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Centaurs are half human, half horse people.  They are not very numerous on Felarya but they are concentrated in some places such as the great rocky fields and the Moyuk hills. Several species of centaurs exist, most of them giants, and most are somewhere between 90 and 130 feet tall. Felaryan centaurs are fearsome creatures.  They have a voracious appetite and often attack caravans of travelers.  Their speed makes any escape almost impossible: most vehicles are easily outrun and centaurs can feel the faintest vibrations of the ground, allowing them to locate prey miles away.  The sight of a giant centaur galloping at full speed is a spectacle you never forget and the tremors they produce when their hooves hit the ground are absolutely terrifying. When hunting, centaurs either catch prey with their hands, or simply lean forward, mouth wide open to gobble up victims on the ground, tongue licking the ground behind them, pretty much in the same way horses might graze in a field.  Unlike most other hybrid creatures in Felarya, centaurs have their stomach situated in their animal part, which means it's huge. It would take dozens of humans to fill it, although centaurs will eat just about any creature small enough to be swallowed.  When digesting a meal, a centaur will fall asleep, usually for a whole day. Some centaurs master a powerful shamanic elemental magic but they are thankfully rare.

== Centaurs Sub-species ==
\***Deerataurs**

* **Zebra Centaurs**

* **Cheprys**
Mermaids

File:Beckywiki.jpg
Mermaids are half women, half fish. They can be found in rivers, lakes, and seas all across Felarya. They breathe freely in or out of the water and can even move on land, albeit very clumsily. They are often extraordinarily beautiful, with alluring voices. Their size varies a lot, from a few inches, to a few hundreds feet for some gigantic specimens, such as the legendary Leviathan mermaids. Felaryan mermaids are generally carefree and playful, quite voracious, and the giant specimens represent one of the major dangers for swimmers and adventurers sailing the rivers and seas of Felarya. They use their sweet voices and some illusion spells to charm and attract their prey. If they are in a hurry, they can use their powerful tail to sink a ship and then devour the crew falling in to the water. Some Felaryan mermaids also possess a very long and sticky tongue they can extend to catch prey, much like a frog.

Mermaids and merfolks in general can live in both salt and fresh water. They are extroverted beings, but speak surprisingly little of their life underwater. They are said to have a few large underwater cities in the Topazial sea and they regularly go there to mate or to simply spend time with their own kind. When underwater, mermaids "sing" their messages in a special language whose pitches and tones aren't distorted by water, allowing communication. It sounds a bit like whale song, but more modulated and of a higher pitch, although it also depends on the individual mermaid who sings it. Of course, that language doesn't work above the water. Those songs appear to be just as rich and complex as regular language, with differences in pitch, tone, tempo, and structure helping to convey different, intricate meanings. This also means that mermaids possess extremely precise hearing, and are very skilled at controlling the sounds they produce. It's probably the main reason why mermaids are so famous for their beautiful singing voices; it's simply one of their natural methods of communication.

### Known Mermaids

* Anko

* Mina

* Calimn

## Mermaids Sub-species

* **Leviathan Mermaids**

* **River Mermaids**

* **Crystal Mermaids**

* **Labrydines**

* **Estuarine Mermaids**

* **Selachis**

* **Meiramines**

* **Sand Mermaids**

* Credits to Anime Junkie and Rcs619 for precisions on the underwater language of mermaids.
Felaryan proverbs

Proverbs, expressions, and various saying of popular wisdom, used by different species of different sizes around Felarya.

* To have the character of a Tonorion. (To have an awful character)

* A neko in the hand is worth two in the bush.

* "If you give a man a fish, he'll eat for a day. If you teach a man to fish, he'll eat until a mermaid finds him."

* The road to glory is long, the path to the stomach is quick.

* When the fairies laugh, it's time to run.

* A hungry stomach have no ears.

* Pretty lips lead to a belly.

* Out of the fairy's hand into the naga's maw. (From bad to worse)

* It's the calm before the Mermaid.

* Judge not a fairy by her size. (Don't be fooled by appearances)

* Talk of the naga, and she is bound to appear.

* Swallow in haste, digest in leisure.

* It is when you feel safe that the hunter is watching.

* Everyone has their fairy wings.  (Everyone has their weak points and faults)

* For want of a jewel, a treasure was sought; for want of a treasure, an adventure was wrought; for want of adventure, the adventurer became lost; and for the adventurer becoming lost, the naga was fed.

* A fool and his skevols are soon parted.

* All is fair in love and vore!

* Better the predator you know than the one you don't.

* Don't take life too seriously; you'll never get out of it alive.

* Don't make a Dridder out of a spider

* Curiosity fed the fairy.

* Don't swallow more than your stomach can handle.

* When it comes to Miragia forest, shift happens.

* What happens at Chordoni waterfalls... stays at Chordoni waterfalls.

* Fortune favors the bold, but fortune only goes so far.

* Organization makes an army, disorganization makes a feast.

* To do this will either results in a Minalcan Priest, or in death.

* Ur-Sagol wasn't built in a day but it was destroyed in one night.

* To move slower than a slug girl in a tar pit.

* Taking every tree for a dryad.

* More fairy than fair.

* To crack the Torkudas' shell. (to attempt an impossible task )

* Credits goes to Asuroth, Prof.Nekko, TheWeaverofLegends, Darth nergal, SuperPieGuy9,  TheLightLost, MrNobody13, French-snack, FurryKurry, tkh1304, Jasconius, ZionAtriedes, Feadraug, Shady-Knight, for various proverb ideas. ^\_^
Science and Magic

Felarya is a world saturated with magic. It radiates from everywhere and even the soil of Felarya is magic itself.  Mages arriving for the first time in Felarya can experience a serious shock at how little efforts it takes from their parts to tap into it and cast spells. Even technologically advanced groups such as Vishmitals can't ignore magic. They have to compose with it, study it, and sometimes even harness it. In Felarya, Science and magic are intricately intertwined, and some argue they are actually the same, and merely a different approach on how to explain, understand and use the strange phenomenons and traits of Felarya.

# Study and Practice of Sciences and Magic

### Versology

Study of the multiverse, other worlds, and different planes of existence, somehow related to Felarya.

### Physics

The physical nature of Felarya, its origins, and laws governing it.

### Mineralogy

Study of the many metals, stones, or gems found across Felarya.

### Biology

Study of the very varied fauna and flora of Felarya.

### Dreamscape

The Felaryan Dreamscape and how to use it.

# Practical use of Sciences and Magic

### Constructs

Characterization of magically animated object and artificially constructed creatures.

### Artifacts

Description, categorization and listing of different artifacts and piece of equipment found in Felarya.

### Weapons

Listing and description of different weapons specific to Felarya .

### Vehicles

Listing and description of different vehicles and means of transportation used across Felarya.
Temi

Temi is a kind and motherly fairy living in the Fairy kingdom, not far away from Kortiki. She's beautiful, with a friendly face, fiery red hair, bright green eyes and light freckles. Calmer, wiser and more serious than your typical fairy, Temi is well respected among her peers and is often regarded as a leader of sort and somebody to rely upon in time of troubles. Many young fairies come and see her to seek her advice when they have a problem. Temi possesses a strong curative magic as well as a broad knowledge of medical herbs, cures, and potions, making her the designated healer of the region. She is also skilled at concocting various spices to flavor and season food and good at creating dyes and pigments.

Temi originally found the young Crisis bleeding to death after being attacked by a tonorion. After healing Crisis's wounds she brought her into her tribe where she took great care of the young naga. Seeing that Crisis could not fly or use magic to hunt or defend herself like normal fairies can, Temi often worried about Crisis's well being, sometimes treating her as if she was a defenseless baby. However, when the surrounding area was being overrun by insect hordes which were almost immune to fairy magic, Crisis was able to successfully defend the fairy tribe from the insects because she did not depend on fairy magic to fight. Fleeing the insects the tribe moved west, to Nemyra kingdom. Being a naga, Crisis was forced to part ways with them at this point. But Temi didn't worry; Crisis had proven that she was ready to live on her own and face the dangers of Felarya. Temi continues to visits Crisis from time to time when she passes by the Giant tree, providing her with advice and recommendations, to the slight annoyance of the naga and the amusement of her friends.

Temi can be indeed overprotective, and something of a worrywart at times, despite the calm, composed and confident temper she displays. If the security and safety of her tribe is threatened she will turn into a fearless and fierce opponent. Temi is not above eating humans if she's in the mood for it but she remains much safer to encounter than most other fairies.

Much speculation abounds around Temi's seemingly impossible hair cut and how it holds like that, to which she'll only answer with an enigmatic smile!

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Cypress

Cypress is a sort of an exception among dryads.  For one she has never been part of their greater network, as her location in the Jungle Bowl prevents her from connecting with other dryads.  The other big difference is her diet which, unlike the rest of her kin, rarely includes humanoids or other sentient beings.  This is mostly because of the way she was raised, and without being linked to the greater network there is no one to argue that she should be different. As a seedling Cypress was carried by the winds of Felarya to the heart of the bowl, where she grew.  The humans that dwelled there provided her with care and affection.  They were ignorant of what a dryad was and thought of her as a blessing, because her presence activated the healing powers in the soil, the same power other places in Felarya possess.  This care and affection made Cypress see humans more as family than anything else... and definitely not food. She feeds mostly on any giant marsh vipers she can capture or that are brought to her as gifts by the inhabitants of the bowl.

Cypress is the central figure of the bowl. The bowl is a complex and interdependent ecosystem where every being has a duty and a role to play. Cypress acts as a sort of "mother brain" through the link she has established with every one of the bowls inhabitants. This also means her mood and that of the entire bowl are connected. This makes it easy for the entire community to feel the same emotion at the same time, allowing for incredible highs of joy and terrible lows of sorrow. It also means that the whole bowl is extremely coordinated and able to respond to any threat with perfect precision and timing. However this link is also severable and either a human or Cypress can decide to break it. It can also break if the human leaves the bowl for an extended period of time.  Cypress has no roots outside of the bowl, and doesn’t have the power to reach out far while maintaining the other links. Cypress is a very protective, sweet, and caring mother figure.  She is easily agitated by large predators and won’t hesitate to strike at the first sign that one of her family is in danger.  Likewise she is also warm and welcoming to those of smaller sizes, or to those who come to the bowl with peaceful intentions.

* Cypress belongs to Wowandwas. Contact

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Grip

Grip is a human and owner of the Travel sphere. Pale, with unkept brown hair and blue eyes, he wears a white button up shirt, trousers, boots, a very shabby and dirty black frock coat and tinted goggles at all times. Although he often just uses these as a headband, the world he arrived from had perpetual night, and Grip has never really got used to the bright sun, so he keeps them close at hand. He also keeps various strange and archaic devices under his coat.

Grip's history before coming to Felarya is a bit of a self kept mystery. What is known is he came from an industrialized world, although one with areas as wild as Felarya and bathed in perpetual night. The level of technology seems a bit behind other worlds, but is still capable of amazing things, like Grip's Travel Sphere. On that note, for whatever reason, Grip determined he needed to leave his native world in a hurry, using the Travel Sphere for a one-way dimension journey. Not long after landing on Felarya, he encountered Fenja the Jotun, who was impressed with the weapon systems on the Sphere. Fenja quickly befriended him and started a partnership in adventuring with him. He has now spent quite a few months with Fenja, whom he can count as his one true friend on Felarya.

On the outside, Grip has a sarcastic and cynical personality, with a dry wit. While not impolite at all, having a well developed sense of manners, he is still cold towards most people and predators. He can be a very good gentleman and is kind to ladies, but still keeps them at a distance. If he does start to warm up to people, he is still hampered by his lack of social skills. He can be quite moody and his mood shifts from day to day. In truth, he is a very emotional person at heart who worries and is hurt by many things, although he keeps up a cold demeanor to cover this.

The exception is Fenja. His behaviour towards her is much warmer and nicer, and more natural too. He does argue with her a lot though, and can get quite angry or frustrated at times with her irresponsible decisions and serious lack of restraint. Grip cares a lot for her however, and if anyone were to badmouth or threaten her, he would not hesitate to do serious harm to them. He also tends to be more understanding and receptive towards predators, as he's a little disconnected from most of the people on Felarya.

* Grip  belongs to Jaette-troll. Contact

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Silvered Weapons

**Silvered Weapons** or simply **Silver Weapons** are a type of weapon with unique properties. A silvered weapon is not actually made out of solid silver. Rather, it is an iron or steel implement that has silver bound to the blade in a process similar to gilding.

## Uses

Silver seems mostly used for combating beings with the ability to change shape, such as Shapeshifters or Weretigers.
Snow Dryads

Snow dryads live mainly on snowy mountains and plateaus.  Their trunks and skin are white, they have evergreen foliage, and are generally smaller than most dryads, growing to between 70 and 100 feet tall.  However, they make up for their short height with their powerful lungs.  They use them mostly to suck in prey from a distance, but can also blow an enemy right off an edge, or even freeze them.  They are obviously very resistant to any cold-based magic and some of them master a powerful blizzard spell that works very well when combined with their powerful air blasts. Snow dryads mostly feed on animals, but will eat humans at the first chance they get, seeing them as a all too rare and sweet delicacy.  Very few people ever manage to talk to a snow dryad, as it's usually impossible to even approach one without being vacuumed up and swallowed.

* Credits goes to Mangamastermind for the idea of snow dryads.
Predator Rumors

Rumors, tales, facts, whispers and gossip going on in the jungles of Felarya, from the predator side.

* 1. Sometimes you can make a deal with your meal in order to get an even bigger meal !

* 2. Humans actually kill and sometimes roast their food before they eat it ! Horrifying, isn't it?

* 3. I heard elves are good for your figure !

* 4. Legends say that Rosic nekos acquired their wonderful musical skills from an ancient tribe of elves a long time ago.

* 5. Once, an adventurer mentionned to Crisis that, according to his identification spell, she was "level 28", whatever that means...

* 6. To seal an important promise, a harpy will sometimes give you one feather. It may just seems a symbolic gesture, but for them it's not ! When a harpy does so, you can be sure she will keep her word !

* 7. When Vivian is really pissed of, she swears using a lot of words related to hell and demons.

* 8. There is an ancient and wise Dryad somewhere in Felarya who names other dryads. Every new young voice entering the dryad network gets a name from her if they haven't already got one. We call her the matriarch. She's very good at finding original, beautiful, fitting names, and she possesses an incredible memory, able to remember every single one of them! I got mine from her as well, when I was a sapling.

* 9. Questioning the authenticity of Vivian's ample bosom is a sure way to piss her off. She takes great pride in her natural assets !

* 10 Menyssan seems to have a thing for costumes and cute accessories. When asked, she will subtely change the conversation though.

* 11 Fiona possesses a boomerang as a weapon. With her wind-based magic, she can launch it with a good deal of strenght and accuracy. Her friends call it the "Fionarang".

* 12 Among Scarlet elves is the legend of Kytian who got a belly so full after a successful hunt, that she was able to create the most epic song ever ! Sadly she was so full that it made her drowsy and she fell asleep before she could write it down...

* 13 There are rumors that the succubus Iridan has made a pact with a Pit naga a few months ago and she has been seen several times with her new partner since then.

* Credits to Silent-Eric for the base idea, and to Elportero, Tora044, SuperPieGuy9, Jaette-troll, Silent-Eric for various rumors ideas ^\_^
Predator

By definition, a predator is a creature that hunts and preys on others to sustain itself. However in Felarya it's a term  commonly used to design the giant hybrid creatures living in the wilderness that often prey on humanoids such as giant nagas, dridders, fairies, dryads, harpies etc...

interestingly enough the term is used even for specimens of those species who don't actually eat humans. For example the dryad Cypress is a known protector of humans, yet she would still be referred to as a "predator" like the rest of her kin.
Lily

A small but hot-headed and fiery Flora Fairy living in the Fairy kingdom. Lily has a cute face with wide, expressive blue eyes, with tiny pigments speckled through her iris, unkempt and wild brown hair and she sports a lot of dark brown markings and spots on her skin. Lily looks just like your average fairy at first : playful, carefree and hyperactive. She acts tomboyish and can be quite impetuous at times. Lily is not one who likes to stand still, often talking very fast and moving without thinking things all the way through. She is crafty and good at improvising though, and is not often cornered, be it in a discussion or in a situation. She makes a good addition to any group, and is a brave and loyal companion, though she tends to impose herself as the De-facto leader. She also doesn't like to be told what to do or not to do, and has problems accepting any authority in general.

However, Lily is also sometimes called "the Slayer". Her mood can change very quickly, and she is prone to sudden and intense bursts of anger. It's a cold, focused rage where her eyes express a deep, burning fury that can be very unsettling to witness if you are not used to it. She can control it though, and would never harm a friend in that state. Lily is actually a very tormented being, having helplessly witnessed her younger sister being captured by a group of humans and slowly tortured to death by them. Since then, she has harbored a deep, irrational hatred toward every human, and no amount of reasoning appears able to make her change her mind. At best, she will become extremely cold and aggressive when confronted to one, when she doesn't outright attack them. She actually tried to kill Léa once, which permanently shattered her friendship with Crisis, Lily refusing to accept or even acknowledge the bond between the two.

Lily possesses a powerful magic that controls plants.  She can make them grow and can sprout vines from any part of her body, and use them to entangle her victim. Contrary to other fairies, she will rarely swallow a prey, instead using her vines to pierce it and to suck out its vital energies in order to feed. She can display a downright cruel and merciless behavior when she hunts humans, as she enjoys killing and exacting what she sees as revenge. She also possesses another fearsome ability, allowing her to turn what she touches into plant-life. If she can make contact long enough, skin, clothes, or even metal will start to become bark and leaves. Lily makes a frighteningly powerful opponent in battle, possessing a great deal of magic, with a very combative and relentless fighting spirit to boot. her size-changing magic appears far weaker than other fairies though, as she has never been seen shrinking prey or enlarging herself past human-size. Whether it's the result of a real limitation of her magic or her own will is unclear. She can still shrink herself though.

Deep down, Lily is a scared little fairy though, who values the support of her friends more than anything else, and would crumble without them.

==About Lily==
\* A character analysis by Shady-knight.

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Shadow Dryads

These dryads lives in very dark places such as Evernight forest.  Their skin is dark blue or black and their eyes are a beautiful glowing purple.  They have small patches of soft lights on their body which create beautiful patterns, which they can control. The popular belief that shadow dryads have dark, evil personalities because they live in perpetual darkness is entirely false. Like most inhabitants of that zone, shadow dryads possess perfect night vision and so what they see is not a perpetual night but rather a normal forest, full of life and activity. Thus, shadow dryads have no more sinister personalities than the rest of their kin. This is little known among regular dryads because the regular network that most dryads use does not reach their shadow counterparts, who developed their own network. Shadow dryads are roughly as dangerous as other dryads, except that their mouths and throats are stretchier, allowing them to swallow much larger prey than normal.
Sea Krait Nagas

A species of aquatic nagas, Sea Krait nagas are smaller than their Oceanic naga cousins, growing to around 250 feet long. Their most distinctive feature is their brightly striped tail ending in a small fin. Their scales are usually black, white and greyish blue, though there are other varieties of colors as well. These stripes indicate that the naga is armed with a deadly venom which can be injected in one bite. It's a lethal Neurotoxin which shuts down the vital organs of the victim in minutes. Unlike Oceanic nagas, Sea Krait nagas retain their gripping scales, which allows them to slither onto land. They possess long ears which they can move freely to act like diving planes. Their eyes are usually of a bright yellow, and lack a pupil. The most common hair colors for Sea Krait Nagas are Black, White, and Silvery Grey. They can hold their breath for a good amount of time, being able to stay submerged for up to one hour. It's interesting to note they tend to get dazzled if their eyes are struck by light at night time.

Sea Krait nagas usually make their homes in coastal caves and islands on the Topazial sea. They are known to travel great distances from their homes but always return. They often stops on Shillapo island where the southern plains provide them an adequate place to relax and sun themselves. They leave the nearby humans in Chioita city alone, in exchange for a rare fish that the humans breed, along with other services. Curious by nature, they often investigate a large array of things that interest them.  They love to collect things to keep in their homes, such as shells or items from sunken ships, sometimes turning them into accessories. Its not uncommon to see a female Sea Krait naga wearing ship anchors for earrings. They will even sometimes ask humans to fashion something for them. The crafters of Chioita city are often kept busy crafting various accessories. In addition, they love it when people compliment them on their accessories. Sea Krait nagas are a rather easy-going race in general, known to befriend others easily. Though if they, or somebody they hold dear, are threatened, they can be become extremely dangerous and fierce.

Like other nagas, Sea Krait nagas  will eat whatever they can swallow whole. This include humans, though it's possible to buy your way out of becoming a meal, by either offering a trinket of some sort, play music for them if you're a musician, or surrender your catch from the sea if you're a fisherman, theres a variety of ways. This makes them a little safer than most nagas, but they still should be treated with great caution. Some are completely harmless to humans, prefering fish, while others are true man eaters. The majority of Sea Krait nagas have a mixed diet though.

=== Known Sea krait Nagas ===
\*Negeyari

* Credits to Tora044 for the Sea Krait nagas idea.
Seliky

*Under construction*

Seliky is an 8 year old human girl from Negav. She's an Albino, hence her white hair, red eyes, and pale skin. She's a very clever kid with a knack for inventing things. Her red eyes are sharp, she looks closely at details, and this makes it hard for anyone to hide things from her. She's able to tell one's mood just by looking at them. Seliky is kind and always tries to make others happy, but she is also deeply scared inside. Her body is covered in scars and bruising from being beaten by her abusive father.

One day she tried to run away from him, exiting the city and going deep in to the jungle. There she met the young earth naga Aurora. They became the closest of friends, having fun and going through many adventures. Seliky visits Aurora as much as possible, but when she can't, she spends her days going to the library to see her other friend, the elf Ti-yen. She loves to read the books there and this is also where she is educated, through Ti-yens teachings. Seliky has never found out what happened to her mother and why she did not stay to raise her.

==Stories featuring Seliky==
===By the character's owner===
\* "Aurora's Story" (alternative link)
\* "Roots of Coincidence"
\* "Meeting Seliky"
\* "Sairen o Uta Part 2"

===By other writers===
:*Coming soon*

* Seliky belongs to Kikijonson. Contact

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Deerataurs

File:Deerataurwiki.jpg

Deerataurs are a rare species of centaurs found mostly in the misty glade and other magic rich zones.  They are essentially centaurs with huge leafy antlers and brown or greenish skin. They are very close to nature and plants, not unlike unlike dryads and posses a strong weather-based magic. They can bring storms with them, leave a thick fog in their wake or make rain fall which makes them very appreciated by plants in general. They also possess the ability to draw the ambient magic radiating from the soil in order to accelerate by tenfolds the growth of plants there. A single Deerataur could plant a whole forest in a matter of weeks if the area is magic-rich enough. Deerataurs usually get along very well with dryads and are often linked to them.

Deerataurs are less voracious than centaurs, as their horn use a sort of photosynthesis which reduces their need to feed in the normal sense of the word. However, just because they need to eat less doesn't make them any safer to be around. Deerataurs are known to be very wild creatures, hostile to whoever they see as intruders and will most likely attack and devour any adventurers they find given the chance. Their special stomach can drain magic, and their digestion is magically enhanced, making the process a lot faster and less disabling for them than it is for normal centaurs.
Lady Lesona

Alastazia Lesona is the youngest member of the Ps'isol magiocrats council ruling Negav. She is a very ambitious woman, calculating, cold, and ruthless. She has no qualms whatsoever manipulating others, seducing them, or sacrificing them for her own interests. Alastazia is an excellent mage, like the rest of the council, but she is one of the weakest of them when it comes to pure spell-casting. She is famous, however, for being able to cast a wide array of very powerful curses on her victims. The effects vary a lot, from merely annoying, to debilitating or deadly. She is sometimes called the "maiden of curses".

Alastazia doesn't like to engage an enemy in direct confrontation if she can avoid it, preferring to use more sneaky and subtle tactics, such as crippling them with curses, then retreating to quietly observe the effects from a distance. Those curses can usually bypass any magic immunity or protection and are very hard to dispel, ending only if Alastazia decides so, or if the victim dies.  Every time she uses a curse on someone, she uses a small amulet that keeps her informed on the course of the curse and how it's evolving.  Her curses are also much more effective if used at night, and if she can spend quite some time preparing for that particular use. Even though she prefers to use curses to kill her enemies from a distance, mistaking this as cowardice would be a huge, and possibly fatal, mistake, as Alastazia won't shy away from duels or from intervening personally in a dangerous situation if need be.

What her goals are remain unclear.  She claims she wants to cleanse Felarya of its predators, since she lost her sister to them, but some troubling elements of her past and current behavior suggest that this may not be the full story.

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Nihlmarreths

They are also commonly known as blue-ringed chlaenas, and are one of the smallest of all chlaena subspecies.  On average, they measure about a foot from base to the top of their head, and not many grow much larger. While nihlmarreths are just as voracious as other chlaenas, their small size means that they pose very little threat to human-sized creatures as predators; their typical prey are crustaceans, fish, shellfish, and other creatures that can be found near the shores and reefs of the Topazial Sea.

Despite their small size, nihlmarreths are more than capable of defending themselves from most predators; the small creatures possess an absolutely devastating neurotoxic venom, which is capable of paralyzing a 60 foot mermaid in just under two minutes.  Multiple bites from an individual or a small group of nihlmarreths are lethal to even the largest oceanic predators; this means that most predators who know about the small chlaenas tend to leave them alone. Fortunately, nihlmarreths are a friendly, if somewhat odd, species; their behavior is similar to that of many pacific island cultures, and they are cheerfully welcoming to most beings they encounter.  As long as they aren’t threatened or seriously angered (which is a bit easier to do than with the average chlaena), they are very sociable and laid-back creatures. It is easy to tell when a nihlmarreth is angered or feels threatened enough to defend herself; their skin changes color from its usual pattern to a bright yellow color, with glowing blue rings and slash-like marks standing out sharply against the yellow background.  If you see this display, consider it your final warning, and stop doing whatever it was you were doing! While nihlmarreths tend to have little to fear from the average predator, some mid-sized predators have become extremely adept at feeding on the little chlaenas; particularly some species of sea slug girls whose natural immunity to nihlmarreth venom makes these predators the biggest threat nihlmarreths face

* Credits goes to TheQuantumMechanic, Zoekin, Shaman, Xeno the hedgehog, and Fish for the design of Cecaelias and their subspecies.
Mycodryads

Mycodryads are very rare and only found in some particular places that have plenty of fungus and lichen around. Mycoria forest happens to be one such place. Mycodryads are symbiotic lifeforms, dryads living in harmony with the ambient fungus. Because of this, they have an incredible ability to regenerate. Their plant part is not made of bark like other dryads, but is instead made of mushroom, and thus is a lot softer and easier to pierce or tear. However, should you hurt a mycodryad, her wounds will close almost instantly, and even if you cut off one of her limbs it would regenerate in mere seconds. This rapid regeneration combined with their inability to feel pain has led to the rumor that mycodryads are invincible. This is incorrect, but only if you use some very powerful magic. Mycodryads are very friendly with fungoïds.  Because these creatures can't speak and have a scary appearance, everyone considers them as little more than monsters.  This couldn't be further from the truth, as fungoïds are actually an intelligent race, wise and philosophical.
Majuras

Majuras are a reclusive community of elves essentially found in Deeper Felarya and further north in the uncharted parts of the continent.  Most of them are human-sized, and they tend to be slightly taller and more slender than the rest of their kin, with pale skin and seemingly fragile and delicate bodies. Their most remarkable trait is the slight radiance emanating from their bodies. They can modulate it to a blinding light if they need to, although only for a short amount of time. Majuras form a discreet and mysterious lot, keeping to themselves as much as possible.  They tend to live underground, among the roots of the huge trees growing in the region. Because of their proficiency at transmutation and geomancy magic, Majuras have no problem making a home for themselves by carving tunnels beneath the surface. They are also known for their divination abilities, entering long trances that allow them to seek answers in the future. Majuras are patient, cautious and pragmatic, and are seen by other elves as stern and solemn keepers of knowledge and wisdom, watching over many secrets and steadily keeping track and archiving their people's history.  Gaining access to this vast wealth of knowledge is not easy however, as the Majuras will only allow those they deem worthy.  Majuras are a highly spiritual species, adept at magic and meditation, but they also take great interest in science, astronomy, and studying various aspects of Felarya and its nature. To them, Knowledge is power, and to be ignorant is the most terrible form of weakness. Majuras attach beads into their long hair at each of their anniversaries. Elder members with beads-covered hair are highly revered by their younger peers.
Shimmering sea

Danger: **Normal**

Sub zones:

Inhabitants: mermaids, alguanes, harpies, seagull harpies, bejeweled serpents, gulper eels, humans, Chlaenas, Cecaelias, angler seaweedles

A large sea situated to the north-western edge of the main Felaryan continent. It was aptly named for the deep, rich blue of its waters, appearing to shimmer under the sun like a jewel. From the gentle waves lapping at the white shell sand beaches of the Myrodia coast, to the frigid and freezing shores of the Imoreith Tundra, to the fierce crashing waves upon dangerous coral reefs close to Iracal Island, the water will always retain its pristine blue color. However, its name comes even more from those majestic crystalline formations emerging here and there from the water,  glittering in the light, almost blinding for the onlooker at certain times.

Those crystal are ranging anywhere from a few feet high above the surface, to enormous size, forming gleaming columns towering at a few hundreds feet tall for the most gigantic of them. In most case, the largest part of the formation is actually situated below the surface, and sometimes just below it, creating a great danger for boats. Some small crystal-encrusted floating islands also dot the sea, making navigation in the shimmering sea a dangerous business, only fit for veteran sailors who know their way through the treacherous waters, or for extra-resistant ships. A lot of wrecks of broken vessels lies in the ocean floor or around the crystal formations, making for some interesting treasure hunts or lures to bigger predators. For some reasons, the broken fragments of a wreck start to grow crystals on them over time, becoming unrecognizable for the most ancient of them. The giant predators living within the waters of the Shimmering Sea are not too far off from their cousins in the Topazial sea but when you put a Mermaid from the Shimmering Sea next to one of her cousin from the Topazial sea, you will notice that, due to the cooler waters, the former is built a little more heavily.  A large number of Eidoron rocks of various size exist in the area and can be seen floating and drifting slowly above the blue waters and around the Crystal emerging from it.

## Islands of the Shimmering sea

* credits to Walkinbyself and TheLightLost for helping in writing the description of the Shimmering sea.
River Mermaids

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A smaller species of mermaids. Their average length is between 80 and 100 feet. They possess a more elastic tail and prefer the shallower fresh waters of river tributaries. They're fast and very agile and often catch prey stuck in the mangroves and other river vegetation. They can easily jump out of the water and can even climb trees for a short distance. They are also a lot less clumsy on land than other merfolk and can use their powerful tail to bounce along the ground in rapid succession. River Mermaids are found in most places, anywhere from frigid mountain streams to jungle rivers, to swampy estuaries at the mouth of a river. Their color varies greatly depending on their location.

* Credits goes to Wowandwas for the River mermaids idea.
Q'Tada'x'silath

Q'Tada'x'silath is an Abyssal Tonorion and Queen of the Great Hive. A very ancient being, Q'Tada'x'silath somehow acquired sentience. She is actually depicted as very clever and able to communicate through telepathy. Very little is known about her though, mostly because getting an audience with her means reaching her in the core of the Great Hive, and very few beings are suicidal enough to attempt that. Old Majuras scriptures mention her as having participated in the war against the Correctors. Q'Tada'x'silath is said to guard an old portal, deep in the Hive. Nobody can tell what this portal is about, or how it somehow ended there. Some claim the Queen actually built the Great Hive around it in order to better guard it, which raises some interesting and unnerving questions about what kind of being could come through it.

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Dusk Nymphs

A crossbreed between darkness elementals and fairies. Dusk Nymphs usually begin their life in dark places such as Evernight forest and Sunfall thicket, but are known to wander a lot and are found in many places. Their skin is pure black in color and contrasts strikingly with their red eyes. Their hair is typically a dark color of some sort, although blazing red haired nymphs exist as well. Their body is surrounded by a faint halo that glows red, giving them a menacing look. Dusk nymphs are deadly creatures indeed, fortunately they are very rare, as darkness elementals are rare themselves. Contrary to popular belief, dusk nymphs don't die if exposed to intense light, they simply deeply dislike it, just as they dislike complete darkness. This typically makes them creatures of the night.

One of their most scary traits is their ability to turn themselves into a shadow. It allows the fairy to slip in and out of places with ease, binding themselves to the shadows of travelers, which allows the fairy to follow the travelers even if they walk into direct sunlight. Then, when night falls, the unlucky traveler (unaware of their "passenger") is promptly eaten. Moreover, dusk nymphs often live and hunt in small packs, and several of them can hide in a single shadow. They love playing games with their prey, like stalking a group of wandering adventurers in the dark and picking them off one by one under the cover of darkness. Once, a dusk nymph caused a great panic in Negav and ate several citizens before being chased away. For some reason, this kind of fairy appears to be totally immune to the effect of the The Isolon Eye, the main defense of the city.  Even the Ps'isol magiocrats are utterly clueless as to the reasons for this immunity ...

* Credits to Melancholy-Melody13 for the Dusk nymphs idea.
Underground

Danger: **Hazardous**

Inhabitants: shadow fishes, swallower walls, darkness elementals, mutaboks, earth mouths, barrismogs, charybdons, earth elementals

The underground of Felarya is a little known and mysterious world beneath the world. It's a harsh and hostile place, almost perpetually plunged in absolute darkness and inhabited by worms, burrowing monsters and the gods know what monstrous creature and creeping abominations. Some people make the mistake of assuming that the underground of Felarya is mostly safe because there is very little words transpiring on what is going on there, but those who have studied it knows some of the creatures roaming the depths of Felarya could give nightmares to a demon. Some civilizations conducted in the past various projects of digging tunnels networks beneath the surface of Felarya,  as a way to connect cities and avoid dangerous trips through the jungle, and most of them were urgently abandoned at some points, with the entrance being condemned and quickly forgotten, and the sudden and fresh conviction that the jungle is not so bad after all.

There is many richness to be found in the Felaryan underground though, precious metal, gems and jewels of all kinds found nowhere else, as well as hidden wonders, such as vast and silent underground lakes with subterranean beaches and cathedral of crystal of unspeakable beauty.
Swamp Dryads

These dryads are usually much taller than their land based counterparts, with a light brown or orange skin.  They can blow a cloud of incapacitating spores which fogs the vision of their foes and makes them cough uncontrollably.  Some swamp dryads have sharp leaves on their heads which can be thrown like razor blades.  In the great marshes they are particularly hard to spot because the human part is very high above the ground and is often lost in the fog that covers the swamps.  Only the occasional loud noises from their stomach will give them away.  While an unlucky adventurer might not be able to see the dryad through the fog, they posses piercing eyesight that allows them to see through smoke or fog without any problems. Unlike most other dryads, swamps dryads seem to be able to develop multiple links with others beings. They tend to build themselves a huge personal network with neighboring creatures, like harpies and saurotaurans,becoming the center of a little eco-system.

=== Known Swamp Dryads ===
\*Draytha
Nix

Nix is a middle-aged chilotaur, around her mid-forties in human terms.  She has much darker skin than most of her kind, short red hair, and pointed ears.  Her centipede body is mahogany brown in colour and she has several scars across her back plates from her eventful youth.  She has traveled so extensively that even she isn’t sure exactly what world she is from originally.  Not native to Felarya, she arrived there by following a band of slavers several years ago.  Once here she "went walkabout" (as she puts it), found Felarya to her liking, and has been here ever since.

Nix has a rather soft spot for young beings in distress, having lost a brood of her children to predators not so long ago.  She gets along rather well with the other races of Felarya, mostly because she enjoys a good conversation or "natter" as she calls it.  She keeps an ear to the ground and usually has a good idea of current events.  She has a great sense of humor and loves to hear funny stories.  She's good company so long as you don't stay too long and wear out your welcome.  She has a soft spot for liquor. Nix is rather fond of the naga Katrika, having met her at a rather emotional time in the young naga's life.  Nix was happy to dispense worldly wisdom to the upset naga, and they have been good friends ever since with Nix treating Katrika like one of her lost hatchings.  Katrika respects Nix’s much greater life experience and defers to her judgment. Nix has also met and likes the dryad called Drayla.  She loves hearing all the local gossip from her, and Drayla's home is full of fat juicy frogs which are Nix's favorite food!

* Nix belongs to Zoekin. Contact

## Stories Featuring Nix

Storm in a Teacup

Heart to Heart

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Aloes

A small tribe of giant elves living in the northern part of the Prayaga island. Their skin is pale, often with a slight yellowish or bronze hue to it. Aloes elves love music, arts and the simple pleasures life has to offer. They are rather peaceful, though rather distant, mostly keeping to themselves. Living on their island has isolated them, leaving them with little contact with other races, and they like it this way. They make an exception to this rule when it comes to hunting though, and any captured adventurer will most likely end up as a light snack for one of the elves. Aloes elves have very little regard for smaller races, whom they entirely see as food, and will most likely pay no attention at all to what their prey is saying before gobbling them down. The major exception are Rosic nekos, who appear to fascinate the elves. The Aloes architecture is interesting, merging very well with the nature, while keeping a distinct feel to it, with gracious arabesques formed by vines. Their village looks like a well tended and lush garden.