recursal/Fanatic-Fandom huggingface dataset:
Repair Tool

The **Repair Tool** is a tool item that was added in the V0.53 update of ***The Forest***.

## Gameplay

The **repair tool** is a tool is used for repairing buildings and was a replacement for using sap.

It is also very useful as a tool for clearing bush and collecting sticks from small trees
as it swings very quickly, requires no stamina, and can be used while sprinting.

It currently deals no damage to other players in multiplayer.

Aside from its proper use, it can be used to kill birds. (This is useful when birds land on your buildings because the repair tool can't damage the structure beneath the bird.)

It does no damage to cannibals or mutants.

The **repair tool** has slightly less range than the machete. It is often preferred over the machete as it doesn’t use any stamina and you can harvest more leaves.

When you make the **repair tool**, It stops the player from accidentally using sap to repair structures.

## Gallery

* The Repair Tool in the player's inventory
* The Repair Tool being held
* Repair tool as seen in the crafting section of the survival guide

## Update History

 v0.62 | Repair log requirements must now be fulfilled before performing the repairs with the repair tool
Fixed some cases of sfx not playing when using repair tool at distance from structures
Replaced old repair & log needed display with a new circular widget
 v0.61 | Custom foundations repair cost is now limited to 20 hammer hits regardless of damage sustained
 v0.56 | Missing repair tool icon no longer shows up when building ingredient icons are visible
 v0.53 | Repair Tool added to the game
New craftable item: Repair tool ! 2 Sticks + 1 Rock + 2 Clothes + 10 Tree Sap. Replaces adding tree sap to repair structures

**Tools**
Pond Camp

Nearby Locations | Cave 1 - Dead Cave entrance

The **pond camp** is a small camping place consisting of 2 Blue Tents that can be used for sleeping and saving the game.

## Gameplay

It is located not very far from Cave 1 walk-in entrance. It can be found by going in the straight line after exiting the cave system, passing by some passengers and be spotted by small **fishing pond**.

## Flora

Herbs
* Bushes
* Stick Trees
* Trees

## Fauna

 Rabbit

 Squirrel

 Deer

 Fish in Fishing Pond

## Objects

* Cannibal Effigies
* Blue Tents
* Sleeping bags
Ocean

The **Ocean** is the body of water around the Peninsula, acting as the edge of the world and playing area. The player can swim or row a boat to the edge, but the player will take out a picture of Timmy and row backwards if they travel too far. After the alternative ending, the player will just hit an invisible wall.

Cannibals and most mutants cannot swim, though occasionally they can enter the water and not die. They can, however, walk a little distance into the water, although they will avoid further than waist deep. The animals that can swim are fish, sharks, turtles and crocodiles. The easiest way to travel at sea is by boating on a small raft, as it is currently the fastest and safest method. Sharks inhabit the water around the peninsula, and they can and will attack players who venture too close. Staying on a raft will protect the player from this, though sharks have been known to glitch through the bottom and eat the player regardless.

When in water the player can't attack animals/enemies, open the inventory or survival guide, carry logs or log sled, or do practically anything besides swim. The player can however place blueprints underwater, provided they were selected from the survival guide prior to entering the water. As of update v0.25, the ocean quality can be adjusted in the options menu (ocean quality can not be adjusted on PS4).
Sahara Therapeutics

**Sahara Therapeutics** is an American company working in medical treatments. One of their major concerns was youth and longevity, which their Jarius Project was based on. Their research was based in two locations, a peninsula in Canada, where the Forest takes place and a "Site 2". Site 2, is referenced in the ending cutscene of the ending when the player activates the Power Obelisk to crash a plane in order to resurrect Timmy. Several years after the events of *The Forest*, an older Timmy looks at a bulletin board in his apartment; a map of an island can be seen with a location on its north-western peninsula circled. Site 2 was suspected to be the location of *The Forest's* sequel, *Sons of the Forest,* before its release, but it actually takes place on a separate remote island*.*
Sacrifice Door

**Sacrifice Doors,** also called **Metal Doors**. **Obsidian Doors** or **Stone Doors**, are seemingly ancient artifacts that pre-date the cannibals or Sahara inhabiting the peninsula. It is assumed that the doors were created by the ancient ones, who also created the obelisks. Each Door has an offering pedestal (weight) in front of it, where the player can lay items, including but not limited to: sticks, skulls, rocks, and bones, with the exception of **Artifact Metal Doors** that require Artifact Key. Once three items have been placed, the player can fit through the door opening, upon which the doors will swing open fully. These doors can only be found in the deeper parts of the caves. In some places, the doors have fallen, due to possible violent activity, or perhaps natural cave shifting.

## Locations

* Cave 5 - Submerged Cave
* Cave 7 - broken doors at the bottom of the chasm
* Cave 7 - in the room with 2 Armsys
* Cave 7 - in the room with 3 Pale Mutants
* Cave 7 - exit to the bottom of the Sinkhole
* Artifact Cave
* Cave Science - Sahara Cave

## Gallery

* Door up close (pre-v0.16)
* Lead up to the door (pre-v0.16)
* Door opened, in v0.16.
* Door and pedestal
* Door found in underwater cave near the Crucifix in version 0.17.
Peninsula

**The Peninsula** is the setting of *The Forest*. Judging by the natural range of the plants that grow there and the overall weather, it seems like the creators chose a coastal temperate rainforest within the Pacific Northwest such as Vancouver Island, the Strait of Georgia, or Puget Sound as the setting of the game (likely because their development team is located in Vancouver), although they haven't yet officially stated where their inspiration could have been derived from. If the player travels to the furthest accessible points north, they will see an inaccessible mainland, showing that the Peninsula is likely set in a southern area of Canada. In the Sahara Research Laboratory, the player can find references to the company purchasing the peninsula to use in its experiments.

The Peninsula is also home to violent cannibals, mutant creatures, and a variety of wildlife such as birds, lizards, deer and sharks. Beneath the Peninsula's surface is a system of caves where Armsies, Virginias, and Cowmen live; it is also in these caves where most of the survivors or victims of the crash were taken. There are also many places around with good loot like an old yacht adrift in a bay, or even the cockpit of the crashed plane which contains the Flare Gun.

While the Peninsula is not randomly generated like most survival games, and the layout remains the same every new game, the body of the Plane the player spawns in ends up on a different part of the Peninsula every new game after being separated from the cockpit during the crash, which always ends up in the mountain area. Therefore, it is easier to know where every collectible item and major location is when the player is getting the hang of the game.

## Background

Though the Peninsula at first glance appears to be a perfectly normal, every day section of the world, the player quickly realizes that this is not the case. Ancient structures, built by a magical or highly advanced pre-historical society, litter the depths of the Peninsula, as well as having structures at the very highest points (the mountain area). These structures include sacrificial altars, obelisks that can bring the dead back to life, and more.

## Locations

There are many distinct areas of the map, which is surrounded by ocean on three sides and an impassible snow mountain to the north.

* Beaches
* Cannibal Villages
* Caves
* Cockpit
* The Plane
* Yacht
* Sinkhole
* Mountain Area
* River

## Layout

There is an interactive map of the Peninsula, the deep underground cave system and even info of crafting. It can be accessed by clicking here. Please note that this map could contain some outdated information, though the general topography remains the same.

## Gallery

* The Peninsula Drawing
* View of Map
* The Peninsula in game

## Update History

Player will now stop and look at a photo of Timmy if attempting to leave the world on a raft
Orange Paint

Max. Stack | 3

**Orange Paint** was a crafting material item that was added in v0.12 and removed in v1.0 of ***The Forest***.

## Gameplay

**Orange paint** was used to paint the Plane Axe, Upgraded Stick, and the Upgraded Rock orange. Painting these weapons was purely cosmetic. The developers did not state a reason for removing **orange paint** or blue paint from the game. The resulting item would be a orange-colored version of the original with all previously applied weapon upgrades still on it. Blue paint wouldn't remain on the item after painting it with **orange paint**. The effect wouldn't wear off when under rain or swimming.

## Crafting

Can no longer be crafted, though it is here for reference:

## Gallery

* Orange Upgraded Rock in v0.73
* Orange Upgraded Stick in v0.73

## Update History

 v0.54 | (Multiplayer) Weapon paint now correctly syncs to other players
 v0.12 | New item added: Orange Paint (can be crafted by combining 2x Marigold with tree sap)
New upgrade recipes: Stick/Upgraded Stick + Blue/Orange paint
New upgrade recipes: Rock/Upgraded Rock + Blue/Orange paint
New upgrade recipes: Plane Axe + Blue/Orange paint
Puff Mushroom

**Puff Mushrooms** are edible fungi found throughout the Peninsula.

## Gameplay

They can be eaten directly to restore a small amount of hunger and energy, or collected with the pouch. Like berries, collected mushrooms do not spoil and can be eaten later, used for crafting, or planted in a garden. The player can only grow mushrooms in caves; however, they do not spawn there naturally and must be brought in from outside. As of v0.66, they cannot be grown in wall planters.

Using pouch, you can collect up to 10 **Puff Mushrooms**.

## Update history

 v0.67 | Fixed mushrooms always having sheen in inventory
 v0.66 | Mushrooms may now be collected using the pouch ! It is now possible to carry up to 10 mushrooms

**Flora**
Rabbit/ko

The Forest 에서 존재하는 작은 포유동물인 **토끼** 는 거의 모든 숲에서 발견되며, 임의의 무기로 죽일수도 있습니다. 일단 죽은 토끼 한마리를 획득할 수 있는데 토끼 모피 와 토끼 고기 가 그것이다. 고기는 불 에서 요리하거나 건조대 에서 익혀 먹을 수 있습니다. 물고기 와 도마뱀 은 각각 인벤토리에 3마리씩 저장됩니다. 토끼의 모피는 파우치 를 만드는데 필수적입니다.

창 은 매우 빠르고 무거운 무기로, 공격으로부터 멀리 도망칠때 토끼를 죽이는데 매유 유용한 무기입니다.

토끼 덫 은 토끼를 죽이지 않고 잡을때 사용하는 구조물입니다. 토끼 가옥 은 토끼가 살아있을때 가둬둘 수 있는 공간입니다.

잡혀있는동안, 왼쪽 클릭으로 죽이기도 하지만 고기가 아니라 모피를 얻을 수 있습니다.

(v0.12) 협동모드(co-op)에서는 토끼 가옥 에 토끼가 다른 플레이어에게 보이지 않는 결함이 있습니다.

게임에서 다른 동물과 함께 토끼의 머리는 트로피에 걸어(장식 항목) 둘 수 있습니다. 동물 머리는 별도로 저장되지 않으며, 오직 트로피로 활용할 수 있습니다.
Movement Speed

**Movement speed** refers to how fast the player can move, aswell as animals, mutants and creepy mutants.

## Gameplay

Player movement speed is reduced by 15% on both sand and snow. The player can use snowshoes to walk faster on snow, though it appears to have no effect on sand.
All mutants move faster than the player. Cowmen, when charging move much faster than the player and mutants. The player moves faster than virginias and armsies even when they are charging. Deer move faster than the player when running. Sharks swim faster than the player, the longer a shark charges at the player, the faster it becomes. The player has the same movement speed as lizards and rabbits. The player is faster than all other animals not mentioned.

## Player movement speed

Rated from fastest to slowest (estimation)

1. Freestanding zipline and Tree zipline
2. Turtle shell sledding
3. Small Raft
4. House Boat
5. Large Raft
6. Sprinting
7. Swimming (Sprint)
8. Walking
9. Swimming (No sprint)
10. Crouching

## Gallery

* Snowshoes are the only item that can increase movement speed, they only work on snow.
Passenger Manifest

The **Passenger Manifest** is an item added in v0.28. It is part of the story and is used for tracking the Get Closure achievement.

## Gameplay

The **passenger manifest** allows the player to find and catalogue the 43 passengers that were aboard the plane before the crash. When the player finds a passenger, he will be alerted to the seat number, a writing sound is played, and the **manifest** is updated. The name will also be crossed off the **passenger manifest**. The finding of passengers and the **passenger manifest** has been heavily bugged for most of the games life. Though it may have been fixed properly in patch v0.68.

Finding all the passengers is also an achievement, called Get Closure. More information about finding the passengers can be found on that page.

## Gallery

* Passanger Manifest held in the hand
* OLD VERSION of the Passenger Manifest, names and seat numbers are incorrect
Regrowmode/fr

# Reforestation

Le mode **Reforestation** est un mode de jeu alternatif additionnel au mode de jeu normal, ajouté par la mise a jour 0.42 de *The Forest*.

## Général

C'est une option activable ou désactivable nommée "Regrowing Trees" dans les paramètres du Gameplay. Cette option peut être activée en alternant "on" et "off".

Quand cette option est activée 10% des arbres coupés et des arbustes vont repousser à chaque fois que le joueur s'endort. (obsolète: Ce mode peut être combiné avec le mode Végétalien, Végétarien, Viande Crue et forêt de fer). La Reforestation peut être activée ou désactivée sur les sauvegardes existantes à n'importe quel moment de la partie et dans n'importe quel difficulté. Pour empêcher un arbre de repousser, le joueur doit enlever la souche.

Ce mode peut aussi être utilisé dans une partie multijoueur, mais ce mode doit être activé par l'hébergeur pour qu'il y aie un effet dans la partie. Même si cela casse le réalisme, ce mode est une bonne alternative pour les joueurs qui veulent construire une base large ou plusieurs structures plus facilement comme les arbres qui repoussent vont presque fournir une quantité infinie de buches, et aussi éviter que les alentours de la base deviennent un champ de souche en gardant une forêt luxuriante.

"Dormir assez de fois sans couper aucun arbre pourrait éventuellement faire en sorte que la forêt entière va être repeuplée !" -Traduction de la note de mise à jour du développeur.

## Historique de mise à jour

 v0.52 | Nouvelle option de gameplay: Regrowing Trees On/Off (remplace le mode de triche Reforestation)
River

The **river** is the main body of water that flows through the middle of the peninsula. It is very large with multiple branches, and it requires in most places that the player swim in order to cross it. However, in several spots, there are shallow crossing areas, usually marked by the presence of several rocks. These crossing areas are frequently used by the cannibals, especially when chasing a player who has swam across the **river**. It appears to be fed with snow water from the mountain area.

Fish are plentiful in the river. Many animals hug the banks, including Crocodiles, Tortoises, Rabbits, and Lizards.

## Notable Locations

* Cave 3 - Wet Cave underwater entrance, located near the cockpit's old location
* Land Bridge
* Crocodile Hut Village
* Riverside Village

## Gallery

* **Riverside Village**
* Viewing the **river** from the **land bridge**
Outfit

Max. Stack | 5 ?

**Outfits** are wearable items that change the appearance of the player's clothing; they were added as interchangeable items in update v1.0 to ***The Forest***.

## Gameplay

There are several **outfits** the player can find.
Most clothing outfits are determined by randomized pickup rolls, which will grant different **outfit** combinations (e.g., green hoodie and camo jeans) from specific suitcases. A few special suitcases in specific locations will only offer a particular outfit associated with the environment/former owners of the luggage (e.g., the tennis outfit may only be obtained from the corpse of a tennis player or a particular bag near the bodies of several tennis players).

It is not clear whether outfits have any effect other than changing the superficial appearance of the player character. Wearing camo or neutral tones does not seem to add to a player's stealth, and the coverage of clothing does not seem to impact warmth (i.e., a character in an outfit with a t-shirt will become cold just as quickly as a player in a hoodie).

The player can carry up to 5 different outfits that can be changed in the inventory.

## Locations

The Plane - STEWARDESS DRESS

 Cockpit - PILOT UNIFORM

 Helicopter - BLACKSUIT

 Cave 7 - Chasm Cave - TENNIS OUTFIT

 Cave 6 - Lawyer Cave - BATHROBE AND BATHROBE PANTS

 Coaster Cave - OLD SUIT

## Other Locations

 Riverside Village

 Main Village

 Main Village

 Main Village

 Lakeside Village

 Crocodile Hut Village

 Waterfall Village

 Cave 1 - Dead Cave

 Hidden Stash Room in Cave 2 - Hanging Cave

 Cave 2 - Hanging Cave

 Cave 5 - Submerged Cave

 Cave 6 - Lawyer Cave

 Cave 6 - Lawyer Cave

 Modern Bow location in Cave 7 - Chasm Cave

 Cave 7 - Chasm Cave

 Cave 9 - Ledge Cave

## Outfit Tester

You can find outfit tester on the Forest Map website. You can use it to try out different outfits to see how they will look on the player. It can be found here

## Trivia

The Pattern and Colors found on the Suitcases that hold the outfits seem to take heavy inspiration from the real life French luxury company Louis Vuitton. On close examination, the patterns and color schemes share a lot of similarities along with the fact that Louis Vuitton sells suitcases.

## Types

* Pilot Uniform
* Stewardess Dress
Obtained by hitting the Stewardess 4 times with a weapon
* Tennis Outfit
* Blacksuit
* Old Suit.png

Old Suit
* Bathrobe.png

Bathrobe and Bathrobe Pants
* Blue Beanie
* Blue Jacket
* Blue Open Shirt
* Gray Striped Open Shirt
* Green Beanie
* Green Open Shirt
* Grey Open Shirt
* Red Beanie
* Red Open Shirt

## Update History

 v1.0 | **Clothing outfit pickup rolls now give far fewer chances of receiving already owned clothing pieces**
**Player collect and switch clothing system. You can now find specific colored suitcases in the world which have outfits you can change into. Some caves and specific locations have unique outfits.**
Clothing outfit pickup rolls now give far fewer chances of receiving already owned clothing pieces
Added clothing switch suitcase to some areas near snow and in further cannibal village locations
Rock Wall

The **rock wall** is a custom building and a defensive building made of only rocks, they are an extremely versatile in what they can do.

## Gameplay

**Rock walls** can be built by selecting a starting point and "pulling" until it has reached the desired length. The player can also stack multiple **rock walls** on top of each other to make a higher one. A cannibal can jump over a wall that is only one or two layers high.

They can be built into single pillars, platforms, walls, houses and many other things.

**Rock walls** can be used as a defensive wall and can be a great alternative to the defensive wall. They must be built three layers high to prevent cannibals from jumping over them.

If the player is building in an area where logs are limited, they can use **rock walls** instead, this can make the building process easier as rocks spawn almost everywhere and very often.

Building **rock walls** can take a very long time. The player can do the following to speed up the process:

* Craft the rock bag to carry additional rocks (10 instead of 5)

* Use the Log Sled to store and move rocks when collecting them as it will be much faster than transporting them in small groups.

* Play multiplayer and get other people to do it for you...

## Building

The following structures can be attached to rock walls:

## Gallery

* As it appears in the Survival Guide
* As it appeared in the Survival Guide
* A Rock Wall
* **Rock walls** working as pillars to attach a custom floor
* Custom Tree House using **rock walls**
* **Rock walls** using a custom floor built bridge across the sinkhole
* **Rock walls** using custom floors for bridges

## Update history

 v0.48 | (Building) Fixed placing rock fence stub looking slightly different than placed version
 v0.24 | Fixed ghost rock fence not saving properly (might require to recreate the ghosts to have the proper shape)
 v0.23 | **Rock Walls added to the game**
New building: Procedural Rock fence ! (can be found in bottom right page of furnitures)
Two new building types have been added – a first pass at rock walls (although currently requires probably way too many rocks) and a new procedural stick fence!

**Survival Guide**
Poison

**Poison** is an effect that can affect players, animals, cannibals, and mutants. The player can experience another type of poison, poisonous food which is different to poison.

## Gameplay

The effect occurs when a player, animal, cannibal, or mutant is hit by poison arrow or hit by a poison upgraded weapon. It affects the player differently to how affects cannibals and mutants.

## Effects on Players

The player will take damage over time, for about 30 seconds. During this time, each dot of damage will cause the player to flinch or be stunned. It is unknown if the damage differs between normal and hard. When a player is **poisoned**, they will also cause the player to become sick. It has a 100% chance of occuring when receiving a poison arrow, though it is unknown if a poison upgraded weapon will cause the same.

Due to these effects, if players are interested in their own player vs player game, a poisoned weapon or arrow might be a good tactic.

The effect is not listed on the HUD, though may be listed in the stats page.

## Effects on Animals, Cannibals and Mutants

When a creature is poisoned, it will appear with a green tint over it. Their movement speed and attack speed will be slowed by over 25%. This can make animals easier to hunt. This will make cannibals and mutants easier to kill or avoid.

## Poisonous Food

Poisonous food refers to foods that will injure the player and have a chance of making them sick. These foods include:

 Snowberries

 Twinberries

 Arm

 Head

 Amanita Mushroom

 Jack Mushroom

 Leg

 Spoiled Fish Meat

 Spoiled Meat

 Spoiled Lizard Meat

 Spoiled Oysters

 Spoiled Rabbit Meat

 Spoiled Small Meat

## Gallery

* Poisoned Armsy
* Poisoned Cowman
* Poisoned Dead Cannibals
* Poisoned Female
* Poisoned Leader Cannibal
* Poisoned Masked Skinny
* Poisoned Painted Cannibal
* Poisoned Virginia
Painted Mutant

**Painted Cannibals,** also known as *Cross Cannibals*, are cannibals that were added in update v0.54 to ***The Forest***.

## Gameplay

**Painted cannibals** are their own distinct group. **Painted cannibals** come in male and female forms. Regardless of gender, they will have small black crosses all over their body. They are noticeably stronger and faster than their counterparts, the regular cannibals. **Painted cannibals** have been observed traveling with fire cannibals. Like the regular cannibals, **painted cannibals** usually follow a leader. They can also be backed up via intimidation, like regular cannibals.

They are stronger and have more health than regular cannibals though less than the masked cannibals. There is no skinny variation of the **painted cannibals** as they are tribal like the regular cannibals. They are frequently encountered in packs rather than solo.

## Female Painted Cannibals

* Female Painted Cannibal
* Female Painted Cannibal

## Painted Cannibal Leaders

**Painted cannibal** leaders are one of the rarest cannibal spawns. Instead of being painted white-gray and covered in tiny black crosses, these cannibals are a dirty gray with a large red cross on their chest.
**Painted cannibal** leaders have one large red cross painted on their chest instead of several black crosses all over their body (possibly a homage to Dr. Cross). They also carry a skull on a stick on their back. These are presumably stronger than the normal **painted cannibals**.

* Painted Cannibal Leader
* Painted cannibals usually follow a leader
* Old version of the painted cannibal

## Story

It is not clear what the cross paintings on the **painted cannibals** represent. They may be references to Dr. Cross (although the Cannibals never demonstrate the ability to spell) or to the Christian iconography dispersed throughout the island.

## Update history

 v0.54 | New high level painted tribe mutants added to world

**Enemies**
Patch release guide/ko

더 포레스트 위키에서 다루던 패치내용이 이 페이지에 업데이트 되었으며, 몇 가지 사항에 대하여 간소화 되었습니다.

## 패치가 릴리즈 될 때

* 새로운 업데이트 이름으로 새로운 페이지 만들기: 맨 위에 소문자 템플릿을 추가하고 패치 릴리즈 가이드 페이지 맨 아래에 버전 템플릿을 추가하십시오
* 업데이트 현재 패치 버전 : Update current patch version - 현재 설정됨 : V1.12 - VR
* 업데이트 현재 페치 날짜 릴리즈: Update current patch versions date of release - 현재 설정됨: September 11, 2019
* 버전 템플릿에 새로운 버전 추가 : Update versions template
* 포맷된 버전에 패치노트 추가 (불필요): Patchnotes Formatted

## 주요 패치가 릴리즈 될 때

* 위에 섹션과 아래 내용을 참고하십시오:
* 메인 페이지 최종점검 시간: Update timer until next major patch for main page
* 현재 주요 업데이트 : Update current major patch - 현재 설정됨: v1.12 - VR
* 현재 주요 업데이트 날짜 : Update current major patch date of release - 현재 설정됨: September 11, 2019
* 현재 주요 업데이트 변경 : Update major patch changes for main page

패치 릴리즈 가이드
Pale Skinny Mutant

**Skinny pale cannibals**, also known as *Starving Pale Cannibals*, are small mutants with dark blue/grey skin, with completely white eyes, no body hair of any kind, no clothing or adornments.

## Gameplay

**Skinny pale cannibals** will often be in caves together from the beginning of the game. **Skinny pale cannibals** stand hunched over, and move in a more primitive, skittering fashion. They, along side pale cannibals, are the only kind of mutants found in the caves. **Skinny pale cannibals** have the same complexion as pale cannibals.

After day 5, they start spawning on the surface, regularly travelling together with pale cannibals. They will begin to replace the standard skinny cannibals for the most part. Pale skinny cannibals are eventually replaced in most patrols by the Masked Skinny Cannibal after day 22, though they will still spawn as scouts for creepy mutant patrols.

In fact, the player can use this knowledge to their advantage; if pale skinny cannibals are spotted above ground after masked cannibals start spawning, then that means there are creepy mutants nearby.

## Trivia

* Like the Pale Cannibal, Masked Skinny Cannibal and Masked Cannibal, there is no female version of this mutant in the game.

## Gallery

* Skinny Pale Cannibal
* Skinny Pale Cannibal

## Update history

 v0.19 | New mutant type “pale skinny” added to caves
Noose Trap

The **Noose trap** is an advanced trap that was added in update v0.01 of ***The Forest***.

## Gameplay

The **Noose Trap** is a trap that catches cannibals by their feet and hangs them upside down. This trap is the only one that is guaranteed to catch a **cannibal** that trips it, but it also leaves the **cannibal** alive. While **animals** can trip this trap, they are not caught by it.

A caught **cannibal** will swing his weapon/arms in front of them and their damage is exactly the same as if they were fighting normally. If approached from the rear, the cannibal cannot strike you.

If a **Leader Mutant** with a lamp is captured in this trap and killed it can be used as a light source.

Once fired, the trap can be reset with 1 stick.

As of v0.68, resetting traps now requires to hold the “Take” action for 3 seconds.

## Gallery

* Noose Trap as it appears in the Survival Guide
* Noose Trap as it appeared in the Survival Guide
* Using leaf pile traps underneath a noose trap to get payback
* Noose Trap
Rock Holder

The **rock holder** is a storage structure that holds rocks and has two variants. The small rock holder can hold 20 rocks and the large rock holder can hold 40 rocks.

## Gameplay

To store rocks approach the rock holder and press `C`. To withdraw rocks approach the rock holder and press `E`.

The rock holder blueprint can be located on the storage page in the survival guide.

To construct the **large** rock holder place the default rock holder blueprint, approach the blueprint ghost, and press `R`. Repeating these actions will revert the rock holder to the default blueprint.

## Gallery

* As it appears in the Survival Guide
* As it appeared in the Survival Guide
* Small Rock Holder
* Large Rock Holder
* Small rock holders, left is full, right is empty.
* Large rock holders, left is full, right is empty.

## Update History

 v0.27 | Enemies can now jump over and interact with the rock holder
 v0.07 | (Small) Rock holder added to the game.

**Survival Guide**
Rabbit Fur Boots

**Rabbit Fur Boots** are wearable boots that were added in update v0.32 of ***The Forest***.

## Gameplay

You can wear them on your feet to gain some protection from cold and slightly increase stealth. Unlike the stealth armor, the boots are not lost during combat. the boots don't affect stealth at all in hard survival mode. The stealth and cold armor you receive do not appear in the armor bar on the Hud. They can be seen on the stats page in the survival guide. They do not increase movement speed of the player.

You can only wear one pair of footwear at a time. **Rabbit Fur Boots** or Snowshoes.

**Rabbit Fur Boots** will still appear in your inventory, even when you're wearing them. To confirm, look at your feet.

 Crafting

## Gallery

* Crafted Rabbit Fur Boots
* Add some protection from cold and increase stealth
* Rabbit Fur Boots as seen in the crafting section of the survival guide

 Update History

 v0.33 | Wearing fur boots now correctly reduces the sound detect range of walking/running
 v0.32 | **Rabbit Fur Boots added to the game**
New item: Rabbit Fur Boots ! (craft with 3 rabbit skins and 2 ropes, wear on feet to gain some protection from cold and slightly increased stealth)
Sahara Objects

This page contains most of the objects found in the Sahara Laboratory. These objects will most likely contain spoilers. None of these can be collected. Could be organised to provide more depth into the story of the game.

* Advances in Bioscience Book
* Poster
* Paper notes
* Little Kittens Book
* Mickey Tells Lies Book
* When I Grow Up I Want To Be A Game Developer Book
* When I Grow Up I Want To Be A Lawyer Book
* Be A Good Neighbour Book

## Trivia

* Papers with graphs and scientific pictures are inspired and taken from SNARE proteins in human mast cells thesis submitted for the degree of PhD by Reuben James Friend in September 2013.
* Advances in Bioscience and Clinical Medicine Vol. 2 inspired by Advances in Bioscience and Clinical Medicine Vol. 1 from July 2013.
* Mutation in human genetic disease most likely ispired by Mutation in human genetic disease from October 2012.
* Medical genetics most likely inspired by Medical Genetics in Pediatric Practice from May 2013.
Octopus Mutant/es

Los mutantes pulpo (tambien llamados "bracitos" [del inglés "Armsy"]) reciben su nombre de sus muchos brazos, que los hacen asemejarse a dicho animal. Son más altos que el jugador y que los mutantes comunes, además que bastante más fuertes que ellos.

Pueden encontrarse en las partes más profundas de las cuevas, o más raramente, en la superficie de la Isla.
Al igual que las virginias, parencen estar formados por 3 cuerpos. Tiene 6 brazos, piernas normales, pies dados la vuelta y una especie de deformación similar a un tentáculo (posiblemente el cordón umbilical). No tiene cabeza ni ningun tipo de rasgos faciales, pero tienen una abertura en la parte inferior del frontal de su torso que se abrirá cuando detecte al jugador, asi que se cree que ve por ahí. En un Q&A con los desarrolladores del juego, estos se refirieron al mutante pulpo como "bracitos" (Armsy).

Empezará a zarandear sus brazos cuando intente atacar al jugador. En los trailers, se le puede ver romper muros en la superficie. Puede llevarle 1 o 2 golpes el matar a un jugador sin ningún tipo de protección.

Cuando rondan la superficie, suelen romper árboles aleatoriamente.

Como resultado de un test, el mutante pulpo muere después de 3-4 Molotovs (se necesita testear más).

## Lugares de Apariencia

* Sistema de cuevas
* Sobre la superficie
Patch release guide

This page to make updating The Forest Wiki patches more streamlined as there are quite a few things that need to be updated.

## When any patch is released

* Create new page with the new updates name: Add lowercase template at the top and Versions template at the bottom of the patch page
* Update current patch version: Update current patch version - Currently set at: V1.12 - VR
* Update current patch date release: Update current patch versions date of release - Currently set at: September 11, 2019
* Add new version to the versions template: Update versions template
* Add patch notes to formatted version (not necessary): Patchnotes Formatted

## When a major patch is released

* Complete the above section plus the following:
* Main page countdown timer: Update timer until next major patch for main page
* Current major update: Update current major patch - Currently set at: v1.12 - VR
* Current major update date: Update current major patch date of release - Currently set at: September 11, 2019
* Current major update change: Update major patch changes for main page
Rock Path

The **rock path** is a custom decoration building that was added in update v0.38 to *The Forest*.

## Gameplay

Rock paths can be placed and extended like custom walls, conforms with terrain when placed, cuts grass when built.

As of patch v0.66, rock paths can be removed by using the Hole Cutter. If the path is removed, the grass will regrow when reloading the game.

## Gallery

* As it appears in the Survival Guide
* As it appeared in the Survival Guide

## Update History

 v0.38 | New building: Rock Path ! Place and extend it like custom walls, conforms with terrain when placed, cuts grass when built

**Survival Guide**
Raccoon

**Raccoons** are passive animals that were added in update v0.07 to ***The Forest***.

## Gameplay

**Raccoons** are some of the rarest animals in the game. When killed and skinned, they drop 2 meat, 1 raccoon skin and 1 raccoon head. Unlike most small animals in ***The Forest***, **raccoons** can only be killed with two hits from any weapon. **Raccoons** are well sought after v1.0 implemented the warmsuit, this is the only current use for raccoon skin in the game:

When **raccoons** are killed, they provide the following:

## Locations

* **Raccoons** can be found most often by the lake in the open grasslands above the Fertile Lands .
* Small pond near the large tree peninsula
* Small pond near the northernmost point of the river .
* They can also be found in the middle of the northern region of the map (near the Cockpit). Hunting them in this region at night is easy, as the snow reflects the moonlight and contrasts against the animal's dark fur, making them easier to spot.

## Trivia

* Another reference to Don't Starve, one of two games that notably inspired The Forest, was discovered in 1.06 that attacking a dead raccoon with any weapon will cause up to 3 Sodas or Snacks to fly out of the body. It is yet to be patched, and the cause of this glitch is unknown. It currently stands as a reliable food and water farm. This may be an intended feature (added in v0.16), as raccoons are known for digging through trash and rubble to find food, and its possible they scavenged them from the campsites found in-game)

## Known Bugs

* It is noted that they are nocturnal only in patch notes for v0.31, however they can be spotted during the day.

## Gallery

* **Raccoon** in snow biome during the day.
Player

The **player** is the character you play as in **The Forest**, it refers to both single player and multiplayer players.

## Singleplayer

In single player, you always play as Eric LeBlanc, the character cannot currently be changed within single player. The player has no dialogue throughout single player.

## Multiplayer

In multiplayer, the host almost always plays as Eric LeBlanc, while the other players are assigned a large array of different player models. These are all assigned at random. There are currently 3 races, these are the names listed in the game files:

* Caucasian
* African American
* Latino

Each one of these races has their own faces. Clothing has a much larger variety of possible differences including:

* Jackets
* Beanies
* Tuxedo's - Only if you have finished the game, assigned randomly
* Other assorted items of clothing
Save the Forest Pamphlet

Please help improve this if you can. The Discussion page may contain suggestions.Reason: "*needs more information*"

 Max. Stack | 0

The **Save the Forest Pamphlet** is a decorative item that cannot be collected or interacted with, it was added in v0.42 in ***The Forest***.

## Gameplay

The **Save the Forest Pamphlet** can be found in the blue tent on the beach near the anchor and sharks. The textures are poor quality and difficult to make out. There are most likely other copies around the game.
Nature Guide

The **nature guide** is a chapter of the survival guide in which the player automatically notes what plants and animals they have found so far.
It also gives an overview of what plants and animals can be found in *The Forest*.

The chapter is divided into two sections, the first containing two pages of plants and the second containing three pages of animals. Each kind of animals and plants has a box next to it, that is checked when the player encountered that animal or plant. An encounter is defined as picking or eating a plant or spotting an animal respectively.

## Plant Life

* Plant Life 1
* Plant Life 2

## Known Bugs

* "Twinberry" also appears on the last page of the animal life section (*confirmed in v0.60b*).
* Even though all animals are listed in alphabetical order, the carp and cod appear on page 3, between animals whose names start with "y".
* Currently the oyster is not listed in the nature guide (*confirmed in v0.60b*).
* In the nature guide there are inconsistencies in the names of animals and their images. Maybe fix it.

## Trivia

* Currently, the **nature guide** lists "Twinberry" and "Snowberry" in singular, whereas "Blueberries" and "Blackberries" appear in plural (*confirmed in v0.60b*).
* The **nature guide** does not list animals passive to the player, as for instance spiders or starfish. This might be due to the developers not wanting to cause confusion where to find these creatures as the player would not have a well defined action when to mark them in their guide.

**Survival Guide**

## Update History

Added plant/animal specific message when ticking off stuff in nature guide
New check off animals system added with drawings. As you find animals and plants in the world, the greyscale drawings will turn to colored pictures. To activate, look at animals or plants up close for a short period of time.
Rock

This article is about building material. For other uses, see Rock (disambiguation)

**Rocks** are a multi purpose item that has been in the game since release.

## Gameplay

**Rocks** are an unlimited natural resource that can be found lying on the floor of the forest and the beaches. The player can carry up to five **rocks** in inventory at a time, 10 when having a rock bag. A **rock** may be picked up by pressing `E` near it.

**Rocks** can be found on the ground as well as Throwable Rocks; the small ones can be thrown to distract enemies or used in the Slingshot. The **rocks** in the environment respawn quickly after being picked up, they will spawn in random locations. The player may have to walk a short distance away to cause them to spawn. This works in both single, and multiplayer. Throwable Rocks can be dug up by hitting the ground with an equipped stick or upgraded stick.

Each player sees its own **rocks**. This can be seen in multiplayer, where a player can see **rocks** that no other players can.

## Trivia

* Rocks were the first weapon to be able to perform Stealth Kills in The Forest, other weapons were added later on.

## Update History

 v1.0 | Fixed rock model in some destroyed structures not having underneath model
Improved placement of weapons on racks and holders!
Door weights now only accept rocks and skulls and can no longer be collected back
Item thrown as projectile with the catapult now use the correct pickup icon
Raccoon Skin

Max. Stack | 10

**Raccoon skin** is a material item that was added in update v1.0 to ***The Forest***.

## Gameplay

**Raccoon skin** is obtained from killing and skinning raccoons. It was added in the full release of ***The Forest***, and is used in some of the new items in the game.

## Update History

You can now retrieve boar and raccoon skins! And carry 10 of each in inventory
Rabbit Fur

Max. Stack | 10

**Rabbit furs** (also known as **rabbit pelts** or **rabbit skins**) are craftable items that can be collected from dead rabbits, it was added in update v0.12 of ***The Forest***.

## Gameplay

They are taken off before rabbit meat is collected. The player can hold 10 in their inventory and can store 15 **rabbit furs** on a skin rack. Unlike lizard skins, **rabbit skins** can't be worn or stored on an armor rack. If a rabbit is killed by a fire weapon, such as a flare gun, fire arrow or molotov, this will burn the **rabbit skin**, which removes the **rabbit skin** completely. However, this will cook the rabbit which allows for immediate consumption of the rabbit meat.
Obelisk Photo

Max. Stack | 1

The **Obelisk Photo** is a non-collectable story item found in the Sahara Laboratory. It, along with the Obelisk Drawings and Obelisk Sketch, serves as a sneak peek to the Resurrection Obelisk before the player actually finds it. Unlike the Obelisk in its current state, this photo shows the Obelisk not surrounded by wires, machinery, floors, and walls.

Originally the Obelisk Photo was found and could be picked up in Cave 6, right before the player descends down to the Armsy and babies that guard the keycard.

## Theory

Theory 1) The **Obelisk Photo** was taken by a Sahara employee before they built the lab up around it. That is why it is found so close to the keycard, which also comes from a Sahara employee.

Theory 2) This photo was taken by an intrepid explorer who found the Obelisk, who then released the information to the Ethical Scientist Magazine. Someone seeking the Obelisk and its power (possibly a Yacht inhabitant) took the **obelisk photo** and the magazine, the only clues they could find, on their journey to find the Obelisk. They were unsuccessful, ending up in the cavern of bodies with only their magazine and photo left behind (along with a mangled corpse).

Theory 3) The photo was taken by the missionaries, hence the faded black and white quality and white missionary tents, and was later found and brought into Cave 6 by someone who had read the Ethical Scientist Magazine. This theory would also explain the room in Cave 5 with all of the missionaries crawling towards the obelisk cave drawing, as they would know about it, and perhaps its power.

## Gallery

* Edited version that is clearer to see of the Obelisk Photo
* Player holding the Obelisk Photo in v0.54
* Texture version unedited
Rebreather

The **rebreather** is a unique tool that allows underwater breathing, it was added in update v0.14 of ***The Forest***.

## Gameplay

The **rebreather** allows the player to dive underwater for extended periods of time by providing the ability use air canisters for breathing.
There is currently only one hidden on the peninsula. When equipped, the player's HUD changes and the field of vision is slightly impaired.
The **rebreather** uses **air canisters** for refilling (by pressing `Left Mouse Button` on the **canister**), which can be collected near many dive spots, for instance in the cave  system and on the yacht . There are also two **canisters** directly next to the **rebreather** when you first find it.

Once collected, the **rebreather** can be found in the upper left corner of the inventory, directly behind the backpack.
Note that the **rebreather** can only be equipped while on solid ground as the **inventory** cannot be opened otherwise.

When the **rebreather** is equipped and the player is submerged in water, the mask will provide light much like the flashlight, further aiding underwater navigation.

Whilst having the **rebreather** equipped underwater, you do not gain athleticism.

## Location

The **rebreather** currently can only be found in Cave 5 - Submerged Cave, near the southern entrance. It is found right before a water hole inside the cave. It is to the left as you approach the water hole. It is attached to a skeleton, and it is surrounded by some air canisters.

## Trivia

* The **rebreather** appears to be based off an Dräger FGT 5400 rebreather.
* The patchnotes for v0.14 suggest that more spawn locations for the **rebreather** will be added later.
* The **rebreather** is one of the few items required to finish the game.

## Known Bugs

* The light appears not to be working at some graphics settings while underwater at night. There simply is no light showing up.
* The Rebreather cannot be obtained or picked up

## Gallery

* Rebreather view from the front
* The **rebreather** and **air canister** by the skeleton
* The first person view when equipped. Note how it changes the players shadow.
* The Rebreather found in the crafting menu.
* The first and third person view of the rebreather in game.
Rain

**Rain,** also known in some cases as a **storm** or **rain storm,** is a weather occurrence in The Forest that happens at random. Occasionally, it will "storm" during the rain, causing lightning and thunder to also appear. If the player stands in the **rain** without a fire, they run the risk of acquiring the cold status condition. Snow is similar to rain, the weather system shows snow particles instead of rain if player is in snow area.

## Benefits

* The water collector fills when it's raining or snowing.
* Cannibals tend to run home and mostly disappear during **rain** **storms**, making them ideal times to cross the peninsula safely.

* As soon as the rain stops, the player can find Mud puddles that will increase his stealth if collected.

## Rainbow

**Rainbows** are multicolored images in the sky that appear after **rain** or a storm. They do not affect gameplay. In real life, a rainbow is caused by light refracting through residual water in the air.

* A rainbow seen from a beach
* A rainbow seen near a plane crash.