Sylladex

The **Sylladex** is the inventory system in *Sessionrift*. Every player-controlled character thus far has been shown using a Captchalogue Deck, along with a vague Strife Deck of sorts.

The word "sylladex" is presumably a portmanteau of "syllabus" and "index"; its plural is "sylladices".

## Captchalogue Deck

The word "captchalogue" is a portmanteau of the words "captcha" and "catalogue". The word "captcha" hints the codes on the back of each card.

The Captchalogue Deck is where artifacts are stored to be used later. Artifacts of any size and shape are stored on Captchalogue Cards, and while stored, they have no physical size or weight, making the Sylladex much like a magic satchel.

Some sylladices can store larger objects than others.

However, there is a limit to how many different items can be captchalogued, based on the number of cards in the character's deck. Captchalogue cards can be added to the Captchalogue Deck by captchaloguing them and then forcing them out of the deck. Once a player has too many cards to line up side-by-side on the screen, the cards are arranged in stacks.

Additionally, living things can also be captchalogued. However, it is unknown what it feels like to be inside a captchalogue card. It is also unknown if a person can captchalogue themselves, though this would probably be unlikely since doing so would create an infinite recursive loop due to the captchalougue card being held by the player, who is stored in the card.

## Fetch Modi

The fashions in which artifacts are stored to and retrieved from the Sylladex depend on the currently active Fetch Modus. The active Fetch Modus can be chosen as long as the Sylladex has the card with the desired Fetch Modus. Each Fetch Modus has a unique color given to all Captchalogue cards in a Sylladex that uses it. When outside of a Sylladex, Captchalogue cards are red. Each Fetch Modus is more different from the last: some Fetch Modi are based on data structures, some are based on popular board games, some are just mundane.

### Fetch Modi used in *Sessionrift*

#### Word Search

Luke Raines's Sylladex Fetch Modus.

Each captcha card is linked to a single entity, a grid of letters which originally appear as all 'a's until an item is captchalogued. Once an item is captchalogued into the Sylladex, the letters that make up said item will arrange themselves somewhere on the grid.

It is assumed that in order to retrieve an item, the user must locate the word in the grid and highlight it, ejecting it from the Sylladex.

#### Debug Console

Pika Loganns's Sylladex Fetch Modus.

The interface is similar to the canon Array modus, with a line of cards in the Captchalogue Deck. There is a text entry box at the bottom of the deck allowing for users to enter a prompt to retrieve or eject items from the deck.

The command to captchalogue an item is **player.additem (hex code) (amount)**. It is currently unknown if trying to captchalogue more of an item than what is present either conjures a ghost image or fails to work entirely. Items with the same hex code (ex. seven tortillas) would be captchalogued and shown with an x# in the corner of the card, stacking together instead of being added separately.

The command to eject an item is **player.placeatme (hex code) (amount)**.

The command Pika used in [S] Pika: STRIFE!! to place their weapon into their Strife Deck was **player.equipitem (hex code) (amount)**.

### Mood Matrix

Ashe Beasty's Sylladex Fetch Modus.

This Sylladex is based off the Mood Matrix from Ace Attorney, with Ashe claiming that he got it as a pre-order bonus. Each item captchalogue'd is assigned to one or more emotion. The four emotions are HAPPY, SAD, ANGRY, and SURPRISED.

In order to retrieve an item, the user must be feeling the same emotion the item is assigned to. If a bottle of water is assigned to the SAD emotion, it cannot be taken out of the Sylladex until the user is feeling sad.